Dive Man

**Dive Man** (ダイブマン *Daibuman*) is a Robot Master created by Dr. Cossack with the AI functions of a miniaturized submarine. When Dr. Wily forced Dr. Cossack to work for him, Dive Man was modified for combat against Mega Man in *Mega Man 4*. His Special Weapon is the Dive Missile - special Homing Missiles that he can launch from his chest, much like torpedoes on a submarine. These were originally designed to catch fish, but are adapted to home in on nearby opponents and explode, working equally well both in the air and underwater. Due to a design mistake, Dive Man can also attack by launching himself forward like a torpedo, ramming into his foes to do major damage.

In fitting with his naval disposition, he is a good listener, but quite ironically for being an aquatic robot, he tends to suffer from motion sickness easily - perhaps referring to the fact that submarines are designed primarily for underwater use. Dive Man does not like Pirate Man, due to their opposing principles regarding the sea.

## CD Data

 **Dislike:** | Pirate Man

## Official Appearances

### *Mega Man 4*

#### Attack Pattern

Dive Man's fight takes place completely underwater in his submarine. Dive Man has two main methods of attack, where are triggered by the player's distance relative to him. At the start of the fight, he will charge like a torpedo at Mega Man's position. The torpedo charge will be continuously used if the player stays close to him, and he can use it up to 3 times in a row. If the player stays far away from Dive Man, he will shoot a Dive Missile out of his chest. This projectile will home in on the player's position and move erratically if they jump. Dive Man can shoot up to three Dive Missiles in a row. If you stay far away from Dive Man and stay in place, you can shoot down the Dive Missiles with little opposition.

#### Weapon

Dive Man's weapon is Dive Missile. This projectile is very fast and automatically homes in on enemies, though it may have a tendency to orbit around their target by complete accident, making it occasionally unreliable. Each shot uses 1 HP.

#### Weaknesses

Dive Man's main weakness is Skull Barrier, which can kill him in seven hits. However, due to the weapon's close range nature, you'll have to fight Dive Man as he does a lot of charge attacks. He also has a secondary weakness to Dust Crusher, which kills him in 10 hits. This weapon should also be used with the close-range strategy, as it won't be able to destroy multiple missiles at once.

### *Mega Man III*

Dive Man is part of the second wave of Robot Masters, which all come from *Mega Man 4.*

#### Attack Pattern

Dive Man's pattern has been altered to no longer be distance-oriented. Instead, he will always alternate between charging followed by shooting two Dive Missiles. He can only have two Dive Missiles on-screen.

#### Weapon

Dive Man's weapon is Dive Missile, which functions as it did in *Mega Man 4,* only it is slightly more accurate this time. Each shot uses 1 ammo.

#### Weakness

Dive Man has 2 weaknesses: Dust Crusher and Skull Barrier. Unlike *Mega Man 4,* both of these do the same damage, which is 3. Dust Crusher can be effective if you want to fight long-range or hope the shrapnel hit other targets, but Skull Barrier is the superior weapon to use. This is because its increased durability allows it to block up to 3 projectiles instead of just 1, meaning you can have it tank 2 Dive Missiles and then smack Dive Man with it to deal damage. As with most other bosses, Dive Man takes 3 damage from a fully-charged buster shot.

## Fan Game Appearances

### *Mega Man Rock Force*

Dive Man appears in *Mega Man Rock Force* as one of the members of the eponymous **Rock Force**. Even though he was defeated by Mega Man during the events of *Mega Man 4*, Mega Man found Dive Man's underwater capabilities and generally honorable disposition toward the sea to be great assets for the Rock Force. With a sudden influx of simpler, yet more efficient, fishing robots entering his domain, Dive Man was fairly eager to join Mega Man's cause and become a true defender of the ocean.

He can be rescued in Virus Man's stage and from there becomes playable for the rest of the game. Dive Man is one of the 2 Robot Masters to have weapon ammo, which is dedicated to his signature attacks. Otherwise, his normal attack is a blue Dive Missile that works the same way as the Mega Buster. He does get stronger underwater, however. His moveset is:

* Attack: Fire a blue Dive Missile forward. Has the same properties as the Mega Buster.
* Up + Attack: Fire a red Dive Missile that can home in on enemies. Uses up 1 ammo.
* Down + Attack: Dive Man torpedoes forward a set distance, tearing through enemies and bouncing straight up if he hits a wall. This gives him great horizontal movement that can break parts of a level and even act as a double jump if there is a wall around. It also has the perk of giving him a few seconds of i-frames when the attack is done. Uses up 3 ammo.
* Underwater: Dive Man's movement speed drastically increases underwater, and his regular attack is upgraded to a 3-way shot of projectiles.

Dive Man's red Dive Missile is the primary weakness of Crypt Man and Fish Man.

## Trivia

* His boss character contest submission referred to him as Diver USSR-U.
* As with the other Robot Masters in *Mega Man III*, Dive Man is not fought again because there are no rematches.