recursal/Fanatic-Fandom huggingface dataset:
Chain of the Wretched

A powerful, vicious suit of treacherous chainmail.

*"A powerful, vicious suit of treacherous chainmail."*

**Chain of the Wretched** is an tier 3 epic Chain Armor.

## Special Properties

* +235 Health
* 5% Faster cooldown to all skills
* +15% Magic Resistance
* +5% Armor penetration
* -0.2 Initiative
* +10% Critical damage

## Strategy

Compared to its other epic versions, Chain of the Wretched can be considered average in defense and a tad low in armor (having less than the Dragonscale Armor), and only grants +235 HP. However, just like the Spellthread Robe, this armor was created especially for the attack, having the highest attack power of its armor class, +10% crit damage and 5% Faster cooldown to all skills, and 5% of armor penetration.

It is perfect for extremely offensive heroes, making it a worthy investment upon reaching Keeper Level 55. Cleric will benefit from the magic resistance bonus, but only Bludgeoning Strike will benefit from the armor penetration (which is her most worthless skill). Valkyrie will only benefit similarly if she uses her Blade Thrust skill, so none of her magical damage will be increased along with it. Samurai and Warmaster will both benefit from it, provided they are outfitted as damage dealers; these two should opt for Keldis' Raiment if going for tank mode.

The heroes who will love this armor most boil down to the Fighter, Spellsword and Shaman. Spellsword may have more magical damage to deal, but he is meant to serve as a damage dealer. For him though (this goes doubly for Fighter), the faster cooldown speed coupled with the armor penetration goes beautifully with the Muramasa, which slows its wielder down by 10% and gives 20% armor penetration of its own. Note that Fighter's Crafty passive will also alleviate the slower cooldown from Muramasa. The Shaman, with Chain of the Wretched, will reap the same rewards as Fighter, only he uses the extremely powerful Wrath Of The Mountain.
Goblin Magus

**Goblin Magus‏‎** is a common class monster that is found in many campaigns, story mode and also in special campaigns for heroes, or Boss, or some other event.

## Appearances

* Edge of Doom from 3-1
* Shattered Earth

## Skills

* Minor heal
* Spark

## Description

Being an evolved version of the Globin Trakinas, in addition to healing some of their lives, as well as they can attack with a weak ray attack on the opponents.

But they are still extremely weak for any type of hero campaign or defense of their tower, their healing is not efficient, they are only useful to be sold, or fused with some stronger monster.
Rapier

The **Rapier** is the first craftable weapon of the of the One Handed Stabbing weapon crafting tree. It can also be aquiered as a random drop at any campaign battle.

## About Rapier

Not a good weapon due to its low attack and extremely low damage, but it has a very high defense at least, being a temporary defense until you drop any random armor for your hero, or can create a decent armor.

And because of the high cost of metal and wood, it is not advisable to create this weapon even to make achievements, but because it is of ordinary class, it can drop a lot so that it can sell it, or merge it with other better weapons than your class.
Chainskin

*"A full suit of chain so light it doesn't inhibit movement"*

Chainskin is the second Super Rare Chain armor, obtainable by Crafting or stages 5 or 55 of Zaluss The Demolisher. It is preceded by the Super Rare Chain Vestments of Security and succeeded by the Tier 1 Epic, Dragonscale Armor.

## Special Properties

* -0.2 Initiative
* +1.0% Dodge
* 5% Faster cooldown to all skills
* +235 Health
* +10% Magic Resistance

## Strategy

Chainskin is one of the best Super Rare crafts in the game, providing excellent utility for multiple heroes and staying viable all the way to level 55. Its 5% faster cooldowns can provide faster healing for Cleric, faster attacks from Shaman, faster Call to Arms usage for Warmaster...the list goes on. The extra health and resistances rival even the Tier 2 Epic Chain armor, Keldis' Raiment, which provides 600 health but only 8% resistances. The Tier 3 Epic Chain of the Wretched eventually outclasses Chainskin in every way, with the one exception being Zaluss The Demolisher -- Warmaster does more damage with Chainskin than with Chain of the Wretched due to bugged damage calculations with negative Armor (caused by stacked Sunder) and the armor penetration buff on the Wretched.
Marull, Necromancer

**Marull, Necromancer** is the boss monster of Campaign 2, and Grim Harvest.

## Appearances

* The Poisoned Well from 2-17 as Boss
* Grim Harvest
* All Hallow's Eve

## Skills

* Shadowfire
* Curse of agony
* Animate corpse

## Description

Found on the last Stage of The Poisoned Well, Marull is protected by two Plague Demon and can still summon Zombies to reinforce the attacks, however he is extremely limited his attacks and easily defeated, mainly against Paladin type light heroes and Priest of Battles.

However, in Grim Harvest, his attacks and damage are greatly increased, he can summon many more monsters and sacrifice them to recover a huge gigantic life, where here to be limited to only using 3 heroes, it is necessary to use the Druid to be able quickly recover your life and two more high-damage heroes, to quickly eliminate the monsters invoked before they use to reclaim their lives. Using Cleric here is useless because he dies easily with few strokes and his healing is very weak. If you can complete this Stage in the Extreme, you will receive your Marull, Necromancer as final reward, having the same ability as boss of Boss 2 in story mode campaign.

But as a defender in the tower unfortunately is completely useless, although in case you can have him at your guardian's level extremely low, it can be a good defense, for a time limitation, since he besides having an extremely high life, but also can summon Zombies, thus extending fight-time.
Serpent's Wand

**Serpent's Wand** it's the first weapon of the class Rare in which one can graph, or as an event reward, and as a random drop, for the class Wand.

## About Serpent's Wand

A wand designed to be extremely offensive with great venom damage, plus the fact that it has a critical 1% chance and 5% critical damage when hit. Apparently it seems to have enough attack power for this rare weapon class, but since there are many monsters and machines with high resistance to poison, this makes the weapon ineffective against these attacks, but for heroes with little defense in the poison resistance , it becomes an excellent weapon for lower levels. Warlock seems to be the most effective weapon, even more combined with shadow attacks for much more effective damage.

Anyway, if you do not have a level high enough to graph larger damage weapons to Fiery Death or above it, then it is highly recommended to have Serpent's Wand if you work with high venom damage.
Suit-of-Arms

The Suit-of-Arms is a Super Rare crafting recipe for Machines.

It is the only Super Rare "Tank" recipe, and is the penultimate Tanks recipe. Learning its crafting recipe makes it possible to find the Razor Wall recipe in chests.

## Strategy

Suit-of-Arms is the second-largest defense machine in the front. Its attacks are extremely weak, but this is compensated for by the immense health they have. Their taunt skill forces forces enemies to attack the Suit-of-Arms, thereby protecting the defending hero and other machines or monsters with lower health.

Placing one or two Suits-of-Arms with three or four Chill Turrets will make it more difficult for the attacking heroes to eliminate the defensive machines, since they also have great resistance to magic attacks. They are limited until the nvl60 and much more advanced heroes can eliminate this machine easily. Even so, it will give you great defenses in Tower assault and even in some events where you can use machines.

## Trivia

* It is the only Super Rare recipe in the game that does not require Void Cores to craft, which also makes this able defender quite economical to manufacture.
* If you have 6 Suit-of-Arms on one tower floor and all of their taunts are active, you can target any of the suits of arms in the first row and have your melee heroes target them. The ranged heroes' single target and row attacks will hit the Suit-of-Arms who most recently taunted. (Check the last part for accuracy please.
Hide of Sargothian

*"This thick leather hide protects its wearer well"*

**Hide of Sargothian** is an uncraftable Super Rare Leather armor. It can be obtained by defeating stage 5 of Zaluss The Demolisher.

## Max Status

* Level: 60
* Atc: 54
* Def: 150
* Arm: 17%

## Special Properties

* 5% Slower cooldown to all skills
* +650 Health
* +50% Stun Resistance
* Wrath of Nature (Cyclone and Entangle deal more damage)

## Strategy

Hide of Sargothian is an awkward gear piece to use. While its extra health and stun resistance would make for a better tank, the 5% slower cooldown can be somewhat of a problem. One way to effectively utilize the armor is to use it on Druid in tandem with Eye Of Chaos for a DPS Druid build. Not only do Hide of Sargothian and Eye of Chaos both have Wrath of Nature, which stack with Druid's own Wrath of Nature, but the 35% faster cooldowns for Eye of Chaos can counteract the hide's 5% slower cooldowns. Another possible use for Hide of Sargothian is on Amazon, who can use Frenzy to override the downside of slower skill cooldowns.
Black Fist Enforcer

**Stun Resist:** | 15%

*"Brutal tribal enforcers, high armor and fire resistance."*

## Appearances

* Campaign 5: The Covenant
* Campaign 6: The Demon's Blood
* Thief's Quest

## Skills

* Swift Strike: Deals physical damage
* Parry: Reduce damage from next incoming attack
* Defy Death (Passive): Any damage dealt to this character that would kill it has a 50% chance to be ignored

## Summary

* Black Fist Enforcer has a mediocre amount of armor and variable amount of resistances, and can reduce damage once with its Parry skill.
* It has the ability to survive a killing blow with its Defy Death passive skill, which allows it to survive the most powerful attacks if lucky.
* Its attack deals physical damage, meaning heroes with good armor can decrease its damage potential.
Skill Scroll

Skill Scrolls are important for your heroes to learn new skills and level up existing skills. There are two kinds of Skill Scrolls: Standard and Ancient. Both kinds cost 100 Gold to use.

Standard Scrolls award 50 Skill Points, which is enough to level up a skill to level 2 on most common and uncommon heroes.

Ancient Scrolls award 200 Skill Points, which can provide a significant boost to a Skill, especially early on. They also count as 3 scrolls in the Learned Scholar Festival Event.
Deathcaller

**Deathcaller** is the first and only craftable Super Rare two handed stabbing weapon.

## About Deathcaller

Although Deathcaller has higher attack and damage than its predecessors, it is still much weaker than the epics in this class. However, it does have useful properties, including -0.1 initiative, 5% faster cooldowns to all skills, and a bonus of 75 health.

Because of the health bonus, Deathcaller is a good weapon for defense, while Guisarme of Power is better for offense. As long as you are unable to craft the epic weapons in this class, Deathcaller can be a useful choice for Cavalier for his high defense and health.
Putrid Hulk

**Putrid Hulk‏‎** is a rare class monster that is found in several campaigns of heroes and some special holiday campaigns.

## Appearances

* The Covenant (5-8)
* The Demon's Blood (6-2 and every level from 6-11 to 6-18)

## Skills

* Bash
* Stunning Blow
* Deadly Rage (passive)

## Description

A gigantic and physically disgusting monster, it holds great brute strength and great stamina. It can withstand venom and ice, and has very high Health as well.

Unfortunately, it is not very useful in Tower defense, even if leveled up. Its primary purpose there is to stun attackers, but it is too easily killed by anything other than venom or ice to be truly effective.

Putrid Hulk can be quite useful in nearly all stages of the recurring Treasure of the Witch campaign, since almost all of the monsters use poison attacks in addition to physical ones.
Shredder

*"A powerful eerie blade that thirsts to tear through opponents"*

**Shredder** is a Rare One-Handed Slashing weapon obtainable via Crafting, Catacombs, and the Wizard Tower. It is preceded by the Rare Sunforged Scimitar and succeeded by the Rare Diamond Edged Sword.

## Special Properties

* +3.0% Crit chance
* +25 Health

## Strategy

Shredder is simply one of the many early weapons that isn't worth crafting. Its stats are incredibly weak and easily replaced by later gear pieces, and its special properties are hardly even special at all. If you find one as a random drop early on in the game, keep it as a placeholder for gearless heroes and sell it once you craft better gear.
Chain Mail

**Chain Mail** is the first uncommon armor for the Chain class.

## About Chain Mail

Being a much improved version of Scale Mail, it gives you much more defense and armor for your hero. However, even though it is much better than its previous version, it is well below Blessed Light Mail which is another armor that you can win in a random battle in any campaign, in the dungeon and even in Tower Assault, so it is not worth much It pays to upgrade to Chain Mail when you win.
Skeletal Archer

**Skeletal Archer** is a common class monster that is found in many campaigns, story mode and also in special campaigns for heroes, or Boss, or some other event.

## Appearances

* The Poisoned Well from 2-3
* Edge of Doom
* Shattered Earth

## Description

The Skeletal Archer deals ranged damage to your heroes and can attack your back row. It is recommended to target these second after the healers as archers can whittle down your unit.
Trick or Treat

Trick or Treat is a 1-day Campaign during halloween day.

## Campaign Properties

Players can field 1 to 4 heroes in the team. Monsters are allowed to fill the two team slots.

This campaign seems to be the All Hallow's Eve 11 with various levels of difficulty for the monsters.

## Notable Rewards

Monsters

* Lv 50 Bandit Cutthroat
* Lv 60 Vampiric Zombie
* Lv 70 Giant Zombie
* Lv 80 Frozen Blood Conjurer

Equipment

* Lv 70 Gore Soaked Plate
* Lv 80 Netherwolf Hide
* Lv 90 Mithral Mail
* Lv 100 Coat of Quicken
* Lv 70 Serpent's Wand
* Lv 80 Netherwolf Hide
* Lv 80 Angelic Impaler
* Lv 90 Golden Gladius
* Lv 100 Deathbow

Crafting Components

* Mystical essence
* Admantine Bar
* Arcane Shard
* Celestial Orb
* Void Core

Gold

Food

## Strategies

Use same strategies of All Hallow's Eve 11
Deadeye Skeleton

**Shadow Resist:** | 20%

*"Undeath has further honed the senses of these archers."*

## Appearances

* Campaign 3: Edge of Doom
* Campaign 5: The Covenant
* Campaign 6: The Demon's Blood

## Skills

* Shoot: Deals physical damage (Ranged)
* Double Shot: Deals physical damage twice (Ranged)

## Summary

* Deadeye Skeleton has a small amount of armor and mediocre fire, poison and shadow resist. They are more vulnerable to physical damage and magic damage which it isn't resistant to.
* It may use its Double Shot skill to deal damage twice to a single target.
* Both attack skills deal physical damage, meaning heroes with good armor can decrease his damage potential.
Plate of Undeath

*"The wearer of this plate armour is almost impossible to defeat"*

**Plate of Undeath** is a Tier 3 Epic Plate armour. It is preceded by the Tier 2 Epic, The Fortress.

## Special Properties

* 5% Faster cooldown to all skills
* -200 Health
* +50% Magic Resistance
* -60% Light Resistance
* Divine Favour (increase armour and all resistances by 20% when below 30% health)
* Hard To Kill (increase armour by 20% when below 70% health)
* Defy Death (any damage dealt to this character that would kill it has a 50% chance to be ignored)
* 100% more damage to Jedis and Unicorns

## Strategy

It is an incredible armour that gives you a small chance to ignore any kind of blow that could kill you, so you can withstand more time during a fight. You may not have full defenses and armour in The Fortress, or a lot of attacks on Dreadplate, in addition to its attack diminish with it, besides reducing you in health, but at least it has countless as mentioned in the beginning, besides having Divine Favour and Hard To Kill that gradually increases its armour and resistance to all spells when its life is below 30%, this besides having already 50% of magic resistance and plus 5% Faster cooldown to all skills.

The huge base magic resistances (minus light) make this very valuable for most that can wear it. The attack penalty usually isn't an issue since you're not worried about damage output with heroes that can use this armour. That said, it is actually amazing on Blackguard. His Find Weakness passive nullifies majority of enemy defense so the attack penalty won't be noticeable. Attacking faster is also always nice, and you can viably use Deadliness over Hell's Bulwark because of how defensive the armour is.

It's a perfect armour for anyone who wants to use a tank in a fight where the opponent can quickly remove their lives, which is why it's worth it to create this armour, if you want to resist more mortal fights.

## Trivia

* The +50% Magic Resistance and -60% Light Resistance stacks together. This means that the wearer will have a net loss of 10% Light Resistance.
* If a PvP battle times out after 300 in-game seconds, the game ends it by killing all heroes on both teams, resulting in a draw. It is possible for a hero with Plate of Undeath to survive the kill switch via Defy Death, thus counting as a win instead of a draw.
* The recipe for this armour is so rare that it will probably be the last one you'll find
Trueshot

*"Arrows from this bow are guided by ancient power"*

**Trueshot** is a Tier 2 Epic bow. It is preceded by the Tier 1 Epic String of Gods.

## Base Stats

 Attack
 Defense
 Damage

## Special Properties

* +3.0% Crit chance
* +25% Crit damage
* +5.0% Dodge
* -50.0% Enemy dodge
* Damage type: True Damage

## Strategy

The Trueshot is an offensive bow, better used on the Ranger than on the Archer. Archer will benefit from the crit boost but the added damage will *not* be affected by Take Aim, which is needed for most archer builds. Also Ranger's Target Weakness does not affect the True Damage. However, adding true damage can still benefit an archer using a quick shot build and the stats are high enough for true attacks to outdamage a String of Gods or Wraithwind Bow. This is especially prominent with the Demon's Skin, as it provides a level 5 variant of Archer's Sharper Reflexes, reducing his Quick Shot cooldown by 20%, which can combine with his normal version to allow him to have a 60% reduction, allowing him to repeatedly get the bonus true damage off. Nonetheless, the damage on these attacks will not improve as much as it will on a ranger since she does not rely on damage buffs and does not do true damage.

The Trueshot has a bonus damage type of True Damage, one of only three weapons to do so (the others being the Graymarrow Wand and Eye of Chaos). As such, the bonus damage can never be reduced through resistances, making it especially useful in PvP. It should be paired with other ranged damage/support such as Necromancer, Barbarian, or Valkyrie. The -50% enemy dodge also ensures that every hit will land, with the only exceptions being Blackguard under the effect of Shadow Shroud or other enemies with feint.
Chain

Chain is an armor class in Tower Keepers. It is currently used by 7 Heroes

They can be made by crafting.

## List of Chain armors

* Scale Mail
* Chain Mail
* Blessed Light Mail
* Azure Scale Mail
* Primal Chainmail
* Mithral Mail
* Chain Vestments of Security
* Chainskin
* Dragonscale Armor
* File:Chain KeldisRaiment icon.png Keldis' Raiment
* Chain of the Wretched

## List of uncraftable Chain weapons

* Praetorian Aegis - non-craftable Super Rare; only obtained reward Armor Super Rare random
* File:Chain RingMail icon.png Ring Mail - non-craftable Common; Drops?
Demonic Watcher

**Shadow Resist:** | 25%

*"Wherever you stand it's always looking at you..."*

## Appearances

* Campaign 6: The Demon's Blood
* Berserker's Quest
* Wizard Tower (when your Keeper Level is fairly high)
* Catacombs (when your Keeper Level is very high)

## Skills

* Spark: Deals lightning damage (Ranged)
* Lightning Bolt: Deals lightning damage (Ranged)
* Cone of Fire: Deals fire damage in a line
* Poison: Deals poison damage, then deals poison damage 5 times

## Summary

Demonic Watcher has high health, but a small amount of armor and mediocre fire, lightning, light and shadow resist. They are more vulnerable to physical damage and magic damage which it isn't resistant to. With low initiative, its Cone of Fire skill can deal heavy damage in a line.

It has two identical lightning attacks which it can deal damage from afar. It can poison a target dealing high resulting damage, Its maximum level is the highest of all non-boss monsters.

It has no stun resistance, making stunning hits (such as Cheap Shot or Vicious Blow) very strong against it, due to disabling its ability to attack. Backstab also deals increased damage to stunned enemies, making it very likely that a Thief will be able to backstab it while stunned (unless Backstab is used immediately before Cheap Shot).

And above all, the Demonic Watcher is currently the toughest monster to fall, even if its guard level is at its maximum. Very few people have it because of the immense difficulty of it dropping to the player, but that when they fall, it can be used in practically all the missions of heroes, including the last extreme stage of the Witch when its level is at maximum and its Fire attacks and Lightning attacks do high damage to enemy monsters. While in the Tower, only heroes with low fire resistance can be attacked, although they elevate and much the full power point of their tower, where it is advisable to at least have one on each floor, if possible.
Bandit Leader

**Armor:** | X%

*"A leader amongst, well, bandits."*

## Appearances

* Introduction
* Campaign 1: A Shadow Grows
* Campaign 2: The Poisoned Well

## Skills

* Stab - Deals physical damage
* Feint - Dodge greatly increased for next incoming attack

## Summary

* Bandit Leader is a frail opponent, but can dodge attacks once Feint is used. Line, row and area based attacks can surpass this skill. Stun can be used to allow heroes to damage it without the worry of attacks being dodged
* Its attack deals physical damage, meaning heroes with good armor can decrease its damage potential.

## Trivia

This is the second enemy you will encounter in the game's introduction on the last floor after you kill the Bandits and rescue the Mage on the second floor, so you can learn to use the ranged attack to kill with a only shoot the Bandit Leader.
Cannon

**Stun Resist:** | 0%

"*A crude yet effective defense, this cannon is an excellent deterrent for would be raiders."*

## Acquirement

The Cannon can be crafted using cheap crafting components and a small amount of gold. The cost scales the more you upgrade your artisans. It can also be found as a common drop in chests and campaign levels.

## Skills

* Cannon Ball: Deals true damage (Ranged)

## Summary

* As a ranged damage dealer, the Cannon is more effective when placed behind tanks and warriors, providing some ranged attacks to pick off targets
* Cannon Ball deals true damage, which ignores armor. Coupled with the skill's high damage, the Cannon is capable of taking down attackers with high armor, or anyone with poor defense.
* It has high attack, but poor defense and low armor. Attackers with high attack and damage can defeat them easilly.
Living Leather

*"Mystic energies within the armor repairs (sic) the body of the wearer"*

**Living Leather** is the Tier 2 Epic Leather armor. It is preceded by the Tier 1 Epic, Great Wyrm Hide, and succeeded by the Tier 3 Epic, Demon's Skin.

## Special Properties

* +480 Health
* +30% Poison Resistance
* +10% Magic Resistance
* Regen 75 HP every 3 turns

## Base Stats

 Attack
 Defense
 Armor %

## Strategy

As the Druid's Essence of Nature passive stacks with all healing effects, it adds onto the health regen bonus from Living Leather, but it can also be used by several other heroes. Amazon, Barbarian, Pirate, Ranger, and Swashbuckler become superior tanks with Living Leather. Berserker can also benefit from Living Leather by regenerating all the damage that he does to himself. However, offensively-based heroes may benefit more from Demon's Skin instead, so weigh your options carefully.
Iron Smasher

## About

 **Machine Type:** | Warrior

*"A powerful golem that smashes with its large iron fists"*

 Ice resist
 Poison resist
 Shadow resist

## Acquirement

The Iron Smasher can be crafted using several common and uncommon crafting components and a moderate amount of gold. The cost scales the more you upgrade your artisans.

## Summary

* Though a warrior, the Iron Smasher can be placed the same way as a normal tank, soaking damage to protect others while damage dealers do the rest of the work.
* Having high stun resistance, stun based skills are less effective against it.
* Bash deals physical damage, meaning attackers with high armor can reduce its damage output.
* Iron Smashers are usually ignored in favor for a much superior machine with similar cost; the Iron Defender.
Dragonscale Armor

*"A large dragon's scales form this impeccable armor"*

**Dragonscale Armor** is the tier 1 epic Chain armor. It is preceded by the super-rare Chainskin and succeeded by the tier 2 epic Keldis' Raiment.

## Strategy

Being the first epic armor in this class, all its attributes are much greater than Chain Vestments of Security, and its properties are also very good, like having a health increase of 300, plus 2.5% of critical chances, plus 15% resistance to fire and ice, plus 30% resistance to poison.

Anyway, Dragonscale Armor proves to be one of the best defenses for practically all heroes of this armor class, although the Cleric and Warmaster are more efficient Chainskin to accelerate the use of Skills of cures and reinforcement of attack and increase of armor, but in any case, it is worth graphing this armor when you reach the sufficient level.

Even at level 55, in certain scenarios, it might even be preferable to the Keldis Raiment, because it gives higher specific resistances, while the Keldis gives 8% all magic resists.
Perfect Katana

**Perfect Katana** is the first Super Rare weapon for the One Handed Slashing weapon class.

## Stats

* Max Level: 56
* Max Atc: 134
* Max Def: 112
* Max Dmg: 71

## Strategy

It's a decent weapon to craft early on; at the level range you can unlock it, it fits well on any hero that can use it, providing a good mix of offense and defense. This has the highest defense value of any weapon in this category, tied with the Vaunted Shadow Blade, and it is recommended on a Knight. It gets outclassed when you reach 55 though.
The Fortress

**The Fortress** is a Tier 2 Epic Plate armor. It is preceded by the Tier 1 Epic Strength of Legend and succeeded by the Tier 3 Epic Plate of Undeath.

## Requirements

Blacksmith: 50

Alchemist: 50

Engineer: 55

Void Cores: 424, 880

## Stats

Max level: 75

Max base stats:

22 att

344 def

35.0% armor

-5% dodge

## Strategy

Even though the Special Properties from its epic predecessor Strength of Legend may seem preferable in some contexts, the higher level cap on The Fortress will lead to higher base stats and makes it better in most cases. All heroes benefit from wearing The Fortress, though two examples worthy of note are Knight, which practically needs it in order to have the best Zaluss the Demolisher run possible, and Blackguard, who maybe fares a bit better when wearing the offensively-oriented Dreadplate rather than The Fortress. At level 55, many crit-based weapons unlock (Muramasa, Piercing Blade, Spear of Pain, to name a few) so this armour is very beneficial. Also helps for consistency.
Praetor's Righteousness

*"A swift death to the weak, and the enemies of the Praetor!"*

Tier 2 epic one-handed slashing weapon. Preceded by the Vorpal Warsword.

## Requirements

Praetor's Righteousness costs 19 Void Cores to craft.

## Strategy

The Ninja, in combination with a level 10 Ranger's Marshal passive from the Ranger hero, can reach an initiative of 0.1 when wielding Praetor's Righteousness. This allows the Ninja a full rotation of his short cooldown abilities at the start of a fight. As his soul skill only costs 75 soul energy, the bonus +50 initial Soul Energy means he can follow this combo up immediately with his Soul Skill (or an ally's low-cost soul skill).
Guild Shop

The **Guild Shop** is a feature of Guilds, in which players can work together to buy items using Guild Marks.

## Guild Marks

Guild Marks are items which can be used to purchase items in the Guild Shop. They can be obtained in all of the following ways:

* Hero Battles
* Tower Attacks
* Emerald Chests (10 each)
* Battle Chests (250 Common, 600 Rare, 2000 Epic)
* Buying a Guild Mark Package in the Shop
* Attacking Zaluss the Demolisher
* Reaching milestones in Zaluss the Demolisher
* Weekly leaderboard rewards for Hero Battles, Tower Attacks, Catacombs, Guilds, and/or Zaluss the Demolisher
* Clicking "Buy Guild Marks" (15,000), costs $5 USD (or the equivalent in other currencies) or 50 NK coins
* Any purchase made using real money or premium currency will be accompanied by Guild Marks as a bonus. (100 per USD/NK coin) Buying a Guild Mark Package doesn't grant any additional marks, granting the 15,000 mentioned, but not the additional 500.

## List of Items Obtainable in the Guild Shop (Incomplete)

(Note: All items are level 30 regardless of Keeper Level.)

### Always Available:

* 5 × Key -- Cost: 15,000 × Guild Marks
* 5 Skill Tomes (5 × Ancient Skill Scroll, 20 × Skill Scroll) -- Cost: 20,000 × Guild Marks
* Portal Stone Pack (1 × Golden Portal Stone, 4 × Portal Stone) -- Cost: 20,000 × Guild Marks
* Resources Pack -- Cost: 15,000 × Guild Marks
* 5 × Catacombs Map -- Cost: 40,000 × Guild Marks

### Rare Items:

* Blackfist Leather -- Cost: 30,000 × Guild Marks
* Coat of Quickening -- Cost: 30,000 × Guild Marks
* Covenant Assassin -- Cost: 30,000 × Guild Marks
* Diamond Edged Sword -- Cost: 30,000 × Guild Marks
* Gore-Soaked Plate -- Cost: 30,000 × Guild Marks
* Hand of the Righteous -- Cost: 30,000 × Guild Marks
* Mithral Mail -- Cost: 30,000 × Guild Marks
* Nature's Wrath -- Cost: 30,000 × Guild Marks

### Super Rare Items:

* Abjurer's Staff of Protection -- Cost: 300,000 × Guild Marks
* Blade of Wonder -- Cost: 300,000 × Guild Marks
* Flaming Great Scimitar -- Cost: 300,000 × Guild Marks
* Guisarme of Power -- Cost: 300,000 × Guild Marks
* Heart of the Forest -- Cost: 200,000 × Guild Marks
* Raiment of Radiance -- Cost: 180,000 × Guild Marks
* Recurve Bow of Warding -- Cost: 300,000 × Guild Marks
* Wand of Swiftness -- Cost: 300,000 × Guild Marks

### Other:

* 20 × Arcane Shards -- Cost: 40,000 × Guild Marks
* 5 × Celestial Orb -- Cost: 40,000 × Guild Marks
* 6 ×  Epic Armor Booster -- Cost: 100,000 × Guild Marks
* 6 ×  Epic Weapon Booster -- Cost: 100,000 × Guild Marks
* 50K × Gold -- Cost: 40,000 × Guild Marks
* 1 × Void Cores -- Cost: 40,000 × Guild Marks
Guisarme of Power

*"Wielded by the elite guards of Sargis"*

**Guisarme of Power** is an uncraftable Super Rare Two-Handed Stabbing weapon, only obtainable via the Guild Shop and stages 10 and 60 of Zaluss the Demolisher.

## Strategy

Guisarme of Power has a respectable Attack and Damage value, but lacks Defense and special properties. Its 30 starting Soul Energy boost allows for a possible burst team strategy, in which the team starts with a ton of soul energy and immediately uses soul skills to quickly slaughter the opponent with a burst of damage. Cavalier is a great choice for one of these burst teams, as his soul skill, Victory or Death, will nearly double allies' Attack stat. Of course, 30 is hardly any soul energy, and players will need to pair it with other things that grants starting soul energy such as Spellsword, Praetor's Righteousness, and Soul Cage. Guisarme of Power is not as good for Amazon because her damage output is unimpressive compared to her defensive potential with Cover Allies and Shield of the Lady.
Adamantite Guardian

## Acquirement

The Adamantite Guardian can be crafted using cheap crafting components and a small amount of gold. The cost scales the more you upgrade your artisans. It can also be found as a common drop in chests and campaign levels.

## Skills

* Stab: Deals physical damage
* Fortified: Immune to critical hits (Passive)

## Summary

* Though a warrior, the Adamantite Guardian can be placed the same way as a normal tank, soaking damage to protect others while damage dealers do the rest of the work.
* Due to its Fortified passive skill, attacks cannot cause critical hits against it. This means it can survive against attackers who have high crit chance and skills that increases crit chance.
* Having high stun resistance, stun based skills are less effective against it.
* Stab deals physical damage, meaning attackers with high armor can reduce its damage output.
Soul Cage

*"Draws ambient soul energy to it and harnesses it"*

**Soul Cage** is a Tier 3 Epic Cloth armor. It is preceded by the Tier 2 Epic Spellthread Robe.

## Special Properties

* -0.3 Initative
* +20% Soul energy
* +50 Initial soul energy
* 5% Faster cooldown to all skills
* +5% Faster cooldown for party

## Strategy

The Soul Cage is a support robe, granting soul energy boosts (increasing the amount the wearer gains through moves and granting a starting amount) and faster cooldown (for the party, stacking together for the wearer). In terms of special properties, it essentially acts as a combination of a King's Hammer (5% faster skill cooldowns to the party), a Coat of Quickening (5% faster cooldowns to the wearer combined with the 5% party boost total to a 10% self skill cooldown reduction), and a Praetor's Righteousness (initiative reduction, but less than the Praetor's, and granting soul energy right from the start of a mission).

However, in terms of stats, it's the worst of the epic cloth armours for attack and defense, but best in armour. At level 75, it doesn't grant any attack, just like the Aetheron Robes, but it *reduces* attack below 75, by one point per level "missing", making it grant the lowest amount of attack of any robe up until then. It also grants less defense than either lesser epic counterpart, providing 132 at level 75, compared to 151 from a level 63 Aetheron Robe or 165 from a level 75 Spellthread Robe.

This robe is helpful on any hero, simply due to the skill cooldown reduction benefitting damage dealing heroes (Mage, Archmage), and the party cooldown reduction making support heroes even more powerful. Damage dealing heroes also benefit from the soul energy boost, due to their strong attacks gaining more soul energy than normal, potentially giving you a full meter on a group attack against many enemies. However, damage dealing heroes are likely to benefit more from a Shimmering Cloak, due to it still granting a 5% skill cooldown reduction to the wearer while also boosting their attack by 1 point per level, as opposed to reducing it (or not altering it at 75), or a Spellthread Robe due to it boosting attack by 1 point per level and boosting magic damage dealt by 10%.

The initiative bonus, party speedup and initial soul energy can also be very beneficial for a burst damage team, and if you can kill the enemies fast then the lesser defensive properties won't even be an issue. High risk, high reward.
Spear Wall

## About

 **Machine Type:** | Tank

*"This spiked wall will damage any creature that attacks it in melee."*

 Ice resist
 Poison resist
 Shadow resist

## Acquirement

The Spear Wall can be crafted using cheap crafting components and a small amount of gold. The cost scales the more you upgrade your artisans. It can also be found as a common drop in chests and campaign levels.

## Skills

* Thorns: Reflect 50% damage to melee attackers (Passive)
* Wall: Immune to critical hits, can't be healed or stunned (Passive)

## Summary

* The Spear Wall is incapable of attacking enemies directly, which makes it solely for protecting the back row, thus is best placed in front
* Being a wall, it has the ability to prevent ranged attacks from targeting allies behind it although it cannot protect them against multi-target attacks. It is also immune to critical hits and stun effects, but cannot be healed whatsoever other than being cured of harmful effects.
* With its Thorns passive skills, attackers with melee skills will receive 50% of the damage they inflict. This can hurt attackers a lot, especially when a skill with high damage is used.
* Since it as no armour or resistances, it is easily dealt with by ranged attacks. This makes it obsolete around level 44-5
Kragnor, Undead Warlord

*"Centuries old, Kragnor is a powerful warlord amongst the Undead."*

## Appearances

* Edge of Doom 3-18 (boss)
* Gathering Storm 11 (boss)

## Skills

* Great Slash - deals physical damage to a row

* Slash - deals physical damage

* Lightning Bolt - deals ranged lightning damage

## Description

He finds himself on the last Stage of Edge of Doom being protected by some Skeletal Dreadnought, although he has good reinforced resistance from high armor and strong electric attacks, but he can easily be killed by a well-prepared hero, especially if he doesn't. have fire and ice, which are the main resistances of Kragnor.

But in Gathering Storm, Kragnor gets a huge buff in all his abilities, especially in critical damage being extremely high and even buffing, along with the reinforcement of the other monsters that also buff Kragnor. But incredible as it may seem, he will be far less threatening than Marull, Necromancer, since here you can have 4 heroes to face him, where you can put Cleric and Druid to quickly heal heroes in poor health, or replace her by Mystic Doubt If you choose the most brutal offensive, placing a hero with high health and defense, preferably a tank like Knight, or Warmaster that greatly increases defense and armor statistics, plus a hero with very high damage, can easily clear the scenery before ending it with Kragnor once and for all. And once you defeat him in extreme mode, you will receive a Kragnor, Undead Warlord in the end.

But it is not very advisable to use him for tower protection, as his life is not too high and since he cannot drop monsters to defend the tower, it makes him almost as useless as Korgan, even at very low guardian level.
Ranger

*"I am the guardian of the forests, fear my bow!"* - Ranger

The Ranger is a epic hero in Tower Keepers. She uses Bow weapons and Leather armors.

## Description

Support: A skilled archer who aids her allies and can stun enemies with the power of the force.

## Base status

 Dodge
 Critical chance
 Initiative

## Skills

### Soul Skill

* Forest Warrior: Attack is increase briefly and ranger gains bonus health.

### Active Skills

* Multi Shot: Deal range physical damage to 2 random enemies.
* Concussive Shot: Deal range physical damage and stun single target.
* Target Weakness: Ranger deal more damage to target enemy.
* Barbed Arrow: Deal range physical damage to single target, then target bleeds 3 time.
* Rescue: Next time a party member is attacked, Ranger take the damage with increase armor.

### Passive Skills

* Ranger Marshal: Allies have initiative increased and start combat with bonus health.
* Forest Protector: Increases defense.

Forest Agility: Increase Dodge.

## Strategy

Ranger is an epic hero, so it's hard to get her soul stones. She's not so good on early game, but on mid-late game because of rescue skill, forest agility/protector ranger is decent tank because of high defense, armor and good dodge chance. While she's tanking, ranger can deal a lot damage to other enemies, apply dot and stun them. Trueshot bow is a must-have on her because it never misses (it misses on many stacks of dark mist or flint for example) and deals true damage always.

Secondary, she's support but normally she can be damage dealer or tank. Ranger is from best tanks on late game especially on PvP when you use rescue, forest protector or agility along with ranger marshal. You can combine with ninja that equips Praetor's Righteousness and Spellsword to start immediately a combo. That strategy is used often on lvl 55 and then.

## Trivia

Ranger is the only epic hero in the game that is support.

She's also the only one that can make better initiative to heroes.
Corrupted Inquisitor

*"Unswerving belief in their cause makes these warriors almost unstoppable."*

## Appearances

* Campaign 5: The Covenant
* Campaign 6: The Demon's Blood
* Thief's Quest

## Skills

* **Beam of Light:** Deals light damage (Ranged)
* **Repentance:** Lowers attack and defense of a target by a large percentage
* **Minor Heal:** Heals ally a small amount of damage

## Summary

* Corrupted Inquisitor has an average amount of armor and a variable amount of resistances, making them a durable opponent.
* Main attack does light-based damage, so anyone with a high amount of light resistance can withstand this attack.
* Its signature skill, Repentance, heavily lowers the attack and defense of a single target. Anyone struck by it will easily become very weak both offensively and defensively, so it is recommended to have a Cleric equipped with a Cleanse skill which can remove the effect.
* It can heal allies with its Minor Heal skill.
Volcanic Axe

Volcanic Axe is a tire 2 super rare Two-Handed Hacking weapon.

## Description

Fire ripples across the blade of this huge axe.

## Properties

* Max Level: 55
* Max Att: 143
* Max Def: 0
* Max Dmg: 82
* +25% crit damage
* +70 health
* +15% fire resistance
* Damage type: fire

## About Volcanic Axe

It seems to be an improved version of Bonesnap Maul as an offensive weapon, but because it is fire-type, it does not get much of the buff of Raging Shout from Berserker, even with a 25% increase in critical damage, the weapon will still generate much less damage, being only slightly better than Nature's Vengeance because of its lack of critical damage increase. However, when the Berserker has a low number of stars, the more damage it inflicts on enemies, the more damage it suffers. In addition to its level, several monsters have no resistance to fire damage, causing much more damage on them.

Anyway, it pays to create this weapon as long as your hero does not develop and has a very low level.
Steel Serpent

**Steel Serpent** is an Super Rare crafting recipe for Machines.

It is the most advanced recipe among Damage Dealer machine types, but you can buy in the Guild Store for 40,000 guild marks

## Skills

* Slash
* Great slash
* Poison

## Strategy

Though the steel serpent may seem at first a valuable machine to have due to its super rare rarity, it actually has only average damage stats, and its attack and defense are rather low. Compared to the giant snake monster, it has the same stats but also with great slash, which is the steel serpent's only decent skill. Also, do not judge the steel serpent's stats by the picture above, as it is level 60 which is very high.
Vorpal Warsword

The Vorpal Warsword is a tier 1 epic one-handed slashing weapon. It is preceded by the super rare Perfect Katana, and succeeded by the tier 2 epic Praetor's Righteousness.

## Stats

Max level: 61

Max Attack: 158 (+2.5 per level)

Max Defense: 54 (+0.9 per level)

Max Damage: 151 (+2.45 per level)

## Strategy

A stronger version of the Sword of Vengeance, but with a lower attack. However, its power is much greater because of its very high damage stat. Combined with the sword's special properties -- specifically the crit chance and crit damage boosts, as well as enemy dodge reduction -- this weapon becomes extremely deadly. The Vorpal Warsword also gives you a tidy increase of 100 health.

Pre-level 55: Heroes with high crit stats like Ninja and Kensai will make excellent use of this sword. It's usually worth crafting the Vorpal Warsword sooner rather than later, especially if your artisan levels have kept up with your keeper level. If not, it might be better to skip it and hold out for Muramasa (see below).

Level 55: It's arguably worse damage-wise than a Praetor's Righteousness and gets completely outclassed by Muramasa. Early on, though, this is a highly offensive weapon, recommended for Ninja, Kensai and Spellsword.

## Trivia

* The Vorpal Warsword is the only Epic quality gear obtainable outside of crafting. During the first run of the guild boss, the random weapon drop from stage 10 was of Epic quality, but after the first run, that reward was downgraded to Super Rare. But the Vorpal Warsword remains a reward in the Gem Master festival event -- and now it is the only Epic gear reward in the game. However, the Gem Master event awards a level 30 Vorpal Warsword, which is much lower than you will get if you craft it.
Mountain Giant

**Mountain Giant** is a rare class monster found in few campaigns.

## Appearances

* Shattered Earth from 4-7
* The Demon's Blood

## Skills

* Mighty smash
* Hurl rock
* Hard to kill (passive)

## Description

Despite their gigantic form, but they are very easy to be eliminated with good weapons, however it is necessary to attack them quickly, because with each hour that they lose life, the greater their defenses and armor.

And they are also very difficult to fall because they are rare class, but it does not have high priority this type of monster because it is easily eliminated due to its weak defense in the beginning of the game, not serving for any hero campaign, much less for the defense of the tower, being only useful even to merge with other monsters stronger than him.
Blackfist Leather

*"This Blackfist design is crude yet exceptionally effective"*

**Blackfist Leather** is the first Rare Leather armor, obtainable via Crafting and the Guild Shop. It is preceded by the Uncommon Dragonhide and succeeded by the Rare Demonic Leather.

## Special Properties

* +3.0% Crit chance
* +45 Health

## Strategy

Blackfist Leather is one of many Rare and under items that simply aren't worth crafting. Its stats are rather mediocre, and its special properties don't change the game in any way. If you do manage to get one for free from the Guild Shop, feel free to keep it as a placeholder until it can be replaced by better Super Rare and Epic armor.
Spellthread Robe

Tier 2 epic Cloth armor. Preceded by the Aetheron Robes.

## Requirements

Blacksmith: 35

Alchemist: 55

Engineer: 50

Void Cores: 16

## Strategy

The bonus elemental damage is similar to the "damage type" special property on weapons, appearing as a secondary damage number.

While its defensive bonuses are inferior to those of its tier 1 counterpart, the Aetheron Robes, the higher level cap of a tier 2 item (level 75) compensates for this with higher base stats. Furthermore, the Spellthread Robe also enhances attack, which the Aetheron Robes do not offer, making it ultimately the clear choice for cloth wielders looking to maximize offense without losing much defense.

Max level: 75

Max base stats: 75 att, 165 def, 14.0% armor
Unholy Wand

*"This small blackened wand emanates diabolic evil"*

**Unholy Wand** is the second Rare Wand weapon, obtainable via Crafting and the Catacombs. It is preceded by the Rare Serpent's Wand and succeeded by the Rare Forgotten Wand.

## Special Properties

* +1.5% Crit chance
* +25% Light resistance
* Damage type: Shadow

## About Unholy Wand

Unholy Wand is a decent weapon for Warlock in the early game. It will give her a sizeable boost in damage and allow you to clear PvE content faster. She will probably keep this weapon until Wand of Endless Suffering is unlocked at level 45 (unless you get Fiery Death as a reward from Dragon's Hoard or Zaluss the Demolisher).