Player/OLD

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## Status Window

PLAYER
 XP

A Player has the ability to call a holographic **Status Window** that only they can see, and it displays all the characteristics of the Player.

**Race** shows the standard Human, but through leveling or specifiic Quests one can change it.

**LVL** signifies the overall ability of a Player.

**HP** siginifies the overall Health and it's subject to change through Damage or Statuses changes.

**MP** is the Magic power that one has and is consumed through Active Skills.

**STR** is the Attribute that governs muscle strength, and rises with **LVL+** and Ability Skills.

**VIT** is the Attribute that governs stammina, endurance and resistance, and rises with **LVL+** and Ability Skills.

**SPD** is the Attribute that governs agility and reflexes, and rises with **LVL+** and Ability Skills.

**INT** is the Attribute that governs intelligence, from knowledge to ingenuity, and rises with **LVL+** and Ability Skills.

**Status** can have different values at the same time, as it demonstrates not only the physical and mental states of the Player, but also any external infuences they might suffer.

**XP** shows the amount avaiable to the Player, and it's automatically consumed when it reaches the **LVL+** threshold.

**XP** is used to **LVL+** (level-up) and for each **LVL+** they get a raise in their **ATT** (Attributes) by 1 and **SP** (Skill Points) corresponding to the new **LVL**.
**SP** shows the amount avaiable to the Player

**SP** is used to unlock **Skills** or raise their Rank. When Rank is maxed, new locked Skills are shown.
Achievements will also give out **SP**, like closing Dungeons, killing a number of Monsters, etc.
 shows the amount of Coins avaiable to the Player, and can be traded between Players by shaking hands.

By fighting Monsters a Player earns **XP** (Experience Points) and  Coins.
### Inventory Menu

INVENTORY

The **ITEMS** option allows access to the **Inventory** a Sub-Skill of the Extra Super-Skill **Player**.

A Player can store a cubic meter of volume, regardless of shape, per slot.

By raising the Rank of the **Inventory** Skill one can access a number of (**Rank** + 2)2 Slots, and **Rank** m3 of space per Slot.

The storage or retrieval of Items can be done by the Player passing their hand through the desired Slot, and dropping or grabing the desired Item.

### Skills Menu

SKILLS

The **Skills** option allows access to the **Skills** a Sub-Skill of the Extra Super-Skill **Player**.

**Passive Skills** are Skills that change the Player's or the Player's Skills performances.

* **Ability Skills** are Passive Skills that focus on the Player's Attributes.
* **Bonus Skills** usually is associated with the Player's actions and sometimes adds more rewards.
* **Extra Skills** are Super-Skills that have more than one Sub-Skill, usually awarded through special Events.

**Active Skills** consume mostly **MP** to cast an effect.

### Store Menu

The  icon allows access to the **Store** a Sub-Skill of the Extra Super-Skill **Player**.

In the **Store** the Player can buy **Items**, like Equipment, Consumables or even Skills

If the Player tries to push an Item through the Menu, the Store will offer  in exchange for the Item.

### Community Menu

The **Race** option allows access to the **Community** Sub-Skill of the Extra Super-Skill **Player**.

A Player can pay 100  to post a comment on an open public forum.

Alternatively a Player can pay 1.000  to create sub-forum where anyone can comment for free.

By default, the Player will recieve a serial name which will appear in the Community but by paying 500  they can change to a custom name.

It's possible to establish private forums by paying 5.000 .

Players can participate in Auctions, where different Players bid for an Item that another has put up. Usually it's used for Items that come from Dungeons, which don't exist in the Store.

### Craft Menu

CRAFT

The **Craft** Menu is an extra Menu that can be bought in the **Store**, and used by a Player to Craft an Item. It's layout is a 3x3 Grid which can accomodate a unit of any Item.

The Craft Menu is a convenient tool that replaces heavy and cumbersome equipment, and allows for a more rapid and less technical construction.

Formulas
Contain the instructions on how to build a particular Item. They can be unlocked by reaching a certain Rank of the necessary Skill, by performing a successful Craft once (i.e.: shared b another Player) or bought at the Store.
Crafting
A process of constructing items, which places materials in specific positions in the 3x3 grid of the Menu, the positioning of the materials determining the shape of the Item.
Smelting
Uses the vertical orientation of the grid to refine raw materials, unlike **Crafting** it requires Fuel to process the materials.
Brewing
Uses the horizontal orientation of the grid to create potions, like **Smelting** it uses fuel to process, usually in the forms of Dust.
Enchanting
Uses the grid to **Enchant** Items, by placing the Item on the Grid and Magic Stones in specific positions, which determine the Enchantment to be applied.
By Enchanting ,  or  one can save the effect and more easily Enchant an Item later.
Cooking
Uses Recipes to combine ingredients to prepare Dishes, according to **Recipes**.