recursal/Fanatic-Fandom huggingface dataset:
Lyanna Thornwood

Lyanna Thornwood was once the beloved daughter of a powerful and influential baron, residing in a grand fortress overlooking the lands under his rule. Raised in luxury and privilege, Lyanna led a sheltered life within the confines of her father's estate. However, her heart knew no bounds when it came to love, and it was her fatal flaw that would lead to her tragic downfall.

Beyond the walls of her father's fortress, there existed a humble farmstead where a farmer's boy tended to the fields with unwavering diligence. Fate intertwined their paths, and Lyanna found herself captivated by the young man's sincerity and kindness. Forbidden love blossomed in the shadows, and they would meet in secret, cherishing the stolen moments together.

When the baron discovered his daughter's illicit affair, his wrath knew no bounds. Consumed by anger and fueled by his desire to maintain his family's reputation, he issued a cruel ultimatum to Lyanna. In the main hall of his grand fortress, he demanded that she sever all ties with the farmer's boy, or suffer dire consequences. Yet, Lyanna's defiant spirit refused to bow before her father's tyranny.

Mocking the ultimatum in front of his court, she chose her love over her birthright, a decision that shook the foundation of her father's power. With tears in her eyes and determination in her heart, she fled with her beloved into the dark embrace of the forest. However, the baron's rage had overtaken reason, and he dispatched his best soldiers to hunt them down.

In the depths of the forest, Lyanna and her lover faced the wrath of the baron's elite guards. A fierce and desperate battle ensued, but the odds were not in their favor. The farmer's boy fell, mortally wounded, and Lyanna was left to face the grim reality of his death. Driven by grief and rage, she fought with unbridled fury, taking down the guards one by one.

As the bodies of her assailants lay strewn across the forest floor, she buried her love in a shallow grave, her heart heavy with sorrow. With her world shattered and her soul scarred, she disappeared into the depths of the woods, forever haunted by the memory of her lost love.

The baron, fearing the repercussions of his own actions, concocted a tale of deception and villainy. To maintain his control over the farmers, he branded his daughter as a malevolent witch, accusing her of luring the young man into the woods to kill him. Disowned and denounced, Lyanna became a hunted criminal, her once noble name tarnished and her fate forever entwined with the shadows of the forest.

Lyanna Thornwood, wearing long, brown hair and brown eyes, doesn't use her looks to gain an upper hand, she believes her two iron swords will always do the trick, she will let no man or woman use her.
Devan

Once an ordinary witcher, Devan's journey began with noble intentions. He roamed the lands, seeking to rid the world of monsters and protect the innocent from dark creatures that lurked in the shadows. With each successful contract, he gained accolades and grew in skill, becoming one of the most feared and revered witchers of his time.

However, as time passed, a sinister change overcame Devan. The longer he walked the path of a witcher, the more he grew disillusioned with the concept of righteousness. His once clear sense of purpose began to wane, replaced by a hunger for power and wealth. The morally questionable contracts he once turned down now enticed him with promises of riches and influence.

Devan became a ruthless assassin, taking contracts on anyone and anything that paid well, regardless of their nature. His kills became relentless and emotionless, and he reveled in the reputation of being one of the deadliest witchers in existence. The more he killed, the further he strayed from his original noble path.

The constant disdain and prejudice he faced from the people of Estren and society at large only fueled his resentment. The belief that he was merely a tool for revenge and skewed justice corroded his soul, and he grew to despise those who saw him as a mere monster hunter. The emotional toll of his actions further detached him from any semblance of morality.

Fed up with being treated as an outcast, Devan decided to rebel against the Inquisition that had used him for their purposes for so long. In a brutal act of defiance, he murdered fellow witchers and Inquisition officials, seeking to show them the true extent of his power and the darkness he had become. After the carnage, he himself had died on a hill of corpses. But a power unknown to him at that time ressurected him, confused, he fled.

During his self-imposed exile, Devan discovered an enigmatic and potent source of power - the darkness of an Umbra. Drawn to the allure of power, he sought out Charvion, the Umbral God of Desolation, and became a worshipper, pledging his allegiance to the dark deity in exchange for increased strength and arcane abilities. What he didn't know is that he didn't find Charvion, he found him, he ressurected him after his carnage as he saw him as his perfect worshipper.

As the years passed, he re-emerged as the mysterious leader of the Silver Brotherhood, an elite assassin guild that operated in secrecy. His followers were highly skilled fighters, carefully selected to form a small but deadly group of killers. However, recent events saw Devan expand the guild significantly, extending his influence and reach across the lands.

Devan remains a figure shrouded in mystery and secrets. He is paranoid, trusting only his most inner circle and never revealing his true face to others, always wearing his helmet. His worship of Charvion remains a closely guarded secret, known only to the select few within the brotherhood. As he continues to gain power and influence, the once noble witcher has become a formidable and terrifying force, driven by his insatiable thirst for dominance and the darkness that now dwells within him.
Elowen, the Umbral Lady of the Woods

In the depths of countless forests across the land, where the moon's light intertwines with the lush foliage, there emerges a mysterious and enigmatic being known as Elowen, the Umbral Lady of the Woods. She is not confined to a single realm, for her presence can be felt in every sacred thicket and ancient glade, where nature's embrace is strongest.

As a Lumina Umbra, Elowen displays an ethereal radiance, her presence adorned with a gentle glow that could enchant even the weariest of souls. With long, flowing silver hair reminiscent of moonlight and eyes that shimmered like the stars, she appears as a vision of otherworldly beauty. Wherever she treads, the forest thrives under her command, every tree and leaf dancing to the rhythm of her will.

Yet, beneath her radiant exterior, a sinister secret lurks. Elowen has mastered the ancient and forbidden art of soul manipulation. Using the lifeforce of living beings, she weaves powerful spells and rituals that bind her to the essence of nature itself. The very trees she nurtures are also the vessels that allow her to consume the souls of those who venture too close to her domain.

Elowen's allure reaches far and wide, attracting the attention of those seeking guidance and wisdom. Many see her as an ethereal goddess, a divine protector of nature and all its inhabitants. Yet, she remains elusive, always veiling her true nature in shadows and ambiguity.

As the Umbral Lady of the Woods, Elowen's presence can be found in any forest that embraces her with a shrine of worship. These sacred sites serve as conduits of power, granting her strength beyond measure. While her abilities are heightened in such sanctified groves, her influence extends to every corner of the woods, no matter how remote.

To some, she is an embodiment of harmony and nature's majesty, while to others, she is a shadowy figure, lurking in the depths of the woods, waiting to ensnare unsuspecting souls. One thing is certain: those who venture into her realm should be wary of the beguiling Umbral Lady of the Woods and the hidden darkness that lies within her radiant facade.
Ministone Isle

Island People *(informal)*

Ministone Isle, a serene and tranquil kingdom nestled amidst the vast expanses of Clifela, stands as a bastion of peace and tolerance. It is a place where the hustle and bustle of religious fervor is replaced by a prevailing sense of non-religious ideology. While the majority of its inhabitants do not adhere to any particular faith, their tolerance and open-mindedness create a harmonious atmosphere that sets Ministone Isle apart from its counterparts.

Known as the most peaceful place in all of Clifela, Ministone Isle's residents embrace a culture of acceptance and understanding. They respect the diverse beliefs and perspectives of others, fostering an environment where individuals can freely express themselves without fear of judgment or persecution. This spirit of inclusivity is deeply ingrained in the social fabric of the kingdom, making it a sanctuary for those seeking refuge from religious conflicts and dogmas.

One of the remarkable aspects of Ministone Isle is the absence of monstrous creatures that plague many other regions. The land boasts an unusually low population of dangerous creatures, offering a respite from the constant threat of monster attacks. This exceptional tranquility contributes to the overall sense of peace and security that permeates the kingdom, allowing its inhabitants to thrive and live their lives with a sense of serenity.

With its stunning natural landscapes, from rolling hills and lush meadows to picturesque coastlines and gentle rivers, Ministone Isle exudes an undeniable charm. Its serene beauty provides the perfect backdrop for a society that values tranquility and harmonious coexistence. The people of Ministone Isle are proud of their peaceful way of life, cherishing their freedom to pursue their own paths while respecting the choices of others.

For those seeking respite from the tumultuous world, Ministone Isle offers a tranquil haven where diversity is celebrated, and the absence of monsters fosters an atmosphere of serenity. Whether it is exploring the idyllic landscapes, immersing oneself in the arts and culture, or simply enjoying the company of like-minded individuals, Ministone Isle is a place where peace and tolerance reign supreme.
Wraith

### **Strenghts**

Immune to most Regular attacksImmunity to most effects that require to be undead or alive
Ability to scare to death
Can walk through walls/floors or just dissapear

### **Weaknesses**

Yrden
Spells

Wraiths are the dead who haunt (and eventually) kill the living. They are usually not intelligent, but an evolved wraith can talk and think a little.
Venom Brotherhood

## Information

### **Notable members**

Garner MurdonBlavier

Wyat of Carleigh

### **Teaches non-Witchers**

No

The Venom Brotherhood is a Witcher school in Estren.

## Members

Leader

* Elkast of Caershire

Members

* Blavier
* Wyat of Carleigh
* Kattie Cain *(unknown)*
* Reese *(deceased)*
* Norman Lorrapt *(deceased)*
* Garner Murdon *(deceased)*
* Fynn Derren *(deceased)*
* Durward *(deceased)*
* Deverel *(deceased)*
* Sigmond Bevik *(deceased)*
Battlehands

## Information

### **Affiliation**

LostmereContracters

Battlehands is a nearly defunct mercenary guild.

## Members

Leader

* Blake Dryden

Right Hand

* Durwood Ashley *(deceased)*

Members

* Rodi Braxton *(deceased)*
* Garnet Blythe *(deceased)*
* Barnard Thorp *(deceased)*
* John Norton
* Thomas Ainsworth
* Orman Hamilton *(deceased)*
* Luke Trollope *(deceased)*
* Eloy Yeardley *(deceased)*
* Sharon Davenport *(deceased)*
* Jamir Ward *(deceased)*
* Richardo Rodney *(deceased)*
* Gage Stanley *(deceased)*
* Paul Leighton
* Kale Snowdon
* Niko Nibley *(deceased)*
* Larry Clinton *(deceased)*
* Lavonne Bunce
* Walsh Read *(deceased)*
Henrik Barrington

Henrik Barrington, a revered captain in Estren's esteemed army, is a distinguished figure known for his unwavering determination and commitment to protecting the people and getting things done. Rising from a captain of the guard to his current position, Henrik's journey exemplifies the power of relentless resolve and dedication.

Though focused and serious in his duty, Henrik is not without a sense of humor, which he reserves for moments of respite among trusted friends. When not engaged in military affairs, he enjoys indulging in a fine glass of ale, and sharing moments of levity with those he trusts.

A man of principles, Henrik is driven by a sense of justice, fairness, and duty. He values honor and integrity above all else, upholding the ideals that make him a true leader and a protector of the realm. His commitment to the people of Estren is unyielding, and he will stop at nothing to defend his homeland from any threat that dares to endanger its safety.

## Early life

From a young age, Henrik displayed exceptional promise with his charm, wit and leadership skills and it wasn't long until he reached adult age when he got into promisable positions. Setting himself apart with his ambition and dedication. He quickly gained recognition from his superiors, who entrusted him with greater responsibilities due to his commitment to his duties.

## Personality

Henrik's character is defined not only by his indomitable spirit and dedication to his duties but also by his ability to form strong bonds with his comrades. Beyond the battlefield, Henrik's camaraderie is evident through his witty and humorous interactions with his close friends. In moments of respite, he lightens the mood with his quick wit and jovial nature, fostering a sense of unity and friendship among those who have the privilege of knowing him well.

As a captain, Henrik leads by example, demanding the best from his men and inspiring them to reach new heights. His unwavering commitment to the kingdom and its people creates an unbreakable bond that drives him to protect and defend with unmatched vigor. Despite the weight of his responsibilities, Henrik's approachable and lighthearted demeanor allows his soldiers to feel at ease in his presence, fostering a strong sense of camaraderie and trust within the ranks.

## Promotion to Captain in the Army

Henrik was always doing his best to protect the city of Silverstone while he worked there as a captain. However, it wasn't until he met Brandon Shemorsk that he realized that he could do much more than just what's required of him. He started doing exactly so and it paid off as important people in the army noticed him and offered him a far more prestigious and better paid job.
Blaine Capatch

Blaine Capatch is a comedian and writer who has worked on @midnight, MAD TV, the Comedy Central Roast of Bruce Willis, the Latin Grammys, Mind of Menci...well, you get the idea.

He has also hosted the legendary Mexican wrestling/burlesque extravaganza LUCHA VA-VOOM for almost twenty years.

Blaine's work has been featured in MAD Magazine and he couldn’t be happier.
Rouven

Rouven was one of the witchers from the "School of the Shades". He preferred his crossbow to his sword, unlike most witchers.

## Personality

Rouven only went through some mutagens, but it didn't change his personality. Rouven was already a quiet man, and the mutations only reinforced that. He avoids social events and is usually the only one absent from school events. He prefers to spend time alone or exercise. But he can definitely be counted on to finish a contract or if you need help with something.
The Fabled Isles

The Fabled Isles, a collection of multiple islands, located north of the Othonian Isles, is a unique and enigmatic realm within the vast expanse of Clifela. Despite being technically under the rule of a single king, the practical governance of these isles is decentralized, allowing each island to govern itself to a certain extent. This arrangement reflects the geographical challenges of the kingdom, with the scattered islands making centralized control difficult.

Within the Fabled Isles, there is a prevalent sense of spirituality and religious fervor. While religious individuals form a minority in the broader context, the islands boast a higher concentration of devout followers compared to other regions. The two main religions practiced here are the Children of Virtue, embracing the ideals of virtue and righteousness, and the Church of Ubbein, steeped in the mysteries of illusions and shadows.

The capital city stands as the centerpiece of the Fabled Isles, a bustling hub of activity, culture, and political intrigue. However, beyond the capital, the remaining cities are small and often resemble more modest villages or large camps. This decentralized nature, combined with the untamed wilderness of the islands, presents a certain level of danger. Unchecked monsters roam freely, posing threats to both the inhabitants and travelers who venture across the diverse landscapes.

The Fabled Isles carry an air of mystique and adventure, beckoning those seeking tales of untold treasures and legendary secrets. It is a place where the spiritual and the arcane intertwine, and where the beauty of the natural world clashes with the perils that lurk within. For those who dare to explore its shores, the Fabled Isles offer a captivating blend of rugged landscapes, religious devotion, and the ever-present allure of the unknown.
Thalian Kingdom

Church of the Two Gods

Children of Virtue

Order of the Paragons

Faith of Silence

Within the vast expanse of the Thalian Kingdom, a realm of contradictions unfolds, where the harmony between religious devotion and secular perspectives remains elusive. The kingdom stands as a testament to the stark division that permeates its population, with a profound schism separating those who hold fervent religious beliefs from those who espouse a more secular worldview. In this realm of contrasts, intolerance festers, leaving its mark on the lives of both religious and non-religious inhabitants.
The Thalian Kingdom is plagued by a deep-rooted animosity and fear toward those who possess magical abilities. Mages find themselves at the center of heightened animosity and prejudice, as both religious factions and non-religious individuals harbor suspicions and misguided fears of their power. Attacks against mages have become distressingly prevalent, surpassing even the persecution faced by non-religious citizens. The struggles faced by mages in this kingdom are compounded by the apprehension and hostility they face from all corners of society.

While laws still criminalize acts of violence and discrimination, the sheer size of the kingdom and the diversity of its inhabitants make it challenging to enforce justice uniformly. Corruption taints the realm, eroding the integrity of the legal system and providing opportunities for biased individuals to evade punishment. Guards, influenced by their own personal beliefs, may turn a blind eye to crimes committed against mages, perpetuating a culture of fear and injustice.

Amidst this atmosphere of division and discord, the Thalian Kingdom maintains a paradoxical relationship with its neighbor, Vetrouna. While the two kingdoms share a strong alliance, the Thalian Kingdom remains staunchly opposed to participating in Vetrouna's ongoing conflict. Their reluctance to engage in the war stems from a desire to preserve their own precarious internal balance, fearing that direct involvement in the conflict would further exacerbate the already strained relationships between religious and non-religious factions within their own borders.

Within the Thalian Kingdom, the boundaries between faith and skepticism, acceptance and prejudice, blur and shift, reflecting the tumultuous nature of the realm. Amidst the discord, there are pockets of individuals who strive for harmony, bridging the divide through dialogue, understanding, and a shared commitment to peace. These individuals work tirelessly to promote tolerance and foster a sense of unity, even in the face of adversity.

As the Thalian Kingdom navigates the challenges of its divided society, it stands as a testament to the delicate balance between faith and secularism, and the consequences of intolerance and prejudice. Within its borders, the struggle for acceptance and coexistence rages on, with the hope that one day, the Thalian Kingdom may rise above its divisions, embracing a future where unity and respect prevail.
The battle of White Hill

It was the last major battle and it was again a defeat. M'aiq the liar sold out the clockian's. The clockians had a gap in their defensive line that wasn't spotted by the enemy but the clockians were aware and hoped they wouldn't notice. M'aiq the liar sold them out for 50000 gold. And escaped skyrim, later on in his life he was killed by shogan. This was the first battle in clockian history that no clockians fought. It was imperial soldiers vs the brotherhood.
Insectoid Oil

## Information

### **Effects**

Applying it to a sword, axe, arrows, bolts or any other weapon will cause extra damage to Insectoids

### **Ingredients**

1 Bottle of Alcohol
1 Tablespoon of Dog Tallow
4 Ranogrin
2 Swamp Blooms
1 Pringrape
1 Puffball
1 Hornwort
1 Endrega Heart
Water

### **Effective to**

Kikimores
Endregas
Centipedes
Arachasae
Sandcrabs

Insectoid Oil is used against any kind of bugs, spiders and similar things.
Britt Steen

Britt Steen is an 18-year-old bard poet.

Britt Steen was born into a small village nestled at the edge of a vast forest. From a young age, she was drawn to the enchanting melodies of the woods and the mesmerizing songs of the birds. Her parents died before she could properly remember them. Her father was a skilled woodworker, crafting lutes and other musical instruments, that he left behind.

As she grew older, Britt's love for music flourished, and she became an adept musician, learning to play the lute, clarinet, and harmonica. Her fingers moved nimbly across the strings and keys, earning her the nickname "Quick Fingers" among her fellow villagers.

In her late teens, she decided to leave her birth village and explore the world, desiring recognition. However, the world was a much different place. It was hard to find work and often spent more gold on getting a place on stage in local pubs than she ended up gaining. She found out that playing music was vastly underappreciated, and unless you were one of the most famous musicians you could barely get by. She could've returned back to her village where she could live a much more comfortable life where people appreciated her but she didn't want to. Deciding that she would break through, she continued to travel from town to town, playing in local pubs, hoping that people will remember her and start to value her more.
Development: Template Test Page

It sure would be nice if pages could refer to an existing template of links and whatnot. I was looking at that stuff last week and it did not appear to work as advertised so, you know, mess around with that stuff here until you can figure out how to make it work. I more or less believe in you, self!
Lansa

Lansa is one of the faithful members of the School of the Shades and has contributed greatly to its development. He is currently the new leader of this school.

## Personality

Lansa is a charismatic and multifaceted witcher, known for his sharp wit and playful sense of humor. His easy-going and laid-back demeanor draws people to him, and he has a penchant for engaging in lively banter and swapping jokes with his fellow witchers and friends. When off-duty, you can often find Lansa at the local tavern, enjoying a mug of beer and regaling the crowd with his entertaining stories and anecdotes.

His amiable nature extends to his interactions with women, earning him a reputation as a womanizer. Lansa's charm and confidence are undeniable, making him a smooth talker who effortlessly captures the attention of those around him.

Beneath his affable exterior lies a highly capable fighter and skilled witcher. Lansa's combat prowess is matched only by his agility and strategic acumen. He has honed his abilities through rigorous training and countless battles, making him a formidable force to be reckoned with on the battlefield. Despite his love for laughter and revelry, Lansa knows when to get serious and remains level-headed in the face of danger, making him a reliable and dependable comrade.

Lansa's personality is a perfect blend of wit, humor, and skill, which endears him to both his fellow witchers and the people he encounters on his path. With his affable nature and impressive fighting prowess, Lansa is a beloved and respected member of the School of Shades, leaving a lasting impression wherever he roams.
The Labyrinth

### The Labyrinth

#### Equipment

All units HP bonus +20%

Hero shield effect bonus +10%

ll heroes DEF increase +500

#### Holding In Stock

All units ATK bonus +15%

All units HP bonus +15%

Repair Factory capacity +10%

### Temple of Glory

#### Equipment

ALl units ATK bonus +10%

ATK bonus of all units (on the offensive) +30%

All heroes War increase +500

#### Holding In Stock

All units ATK bonus +15%

All units have HP bonus +15%

Repair actory capacity +10
Blizzard

## Information

### **Effects**

Upon drinking the potion, user will be able to survive in extremely cold conditions.

### **Ingredients**

1 Perfect Breeze
4 Celandine
4 Buckthorn
4 White Myrtle Petals
1 Rebis
1 Love in a Mist
1 Cold Blue Mushroom
Water

### **Side-Effects**

Using this brew in a hot environment can cause a heat stroke or even death.

Blizzard is a potion that protects against extreme cold.
Vampire Oil

## Information

### **Effects**

Applying it to a sword, axe, arrows, bolts or any other weapon will cause extra damage to Vampires

### **Ingredients**

1 Bottle of Alcohol

1 Bottle of Ducal Water

1 Vermilion

2 Swamp Blooms

1 Cortinarius

1 Winestone

1 Fifth Stone

1 Lesser Vampire Fang

Water

### **Effective to**

Higher VampiresBruxas

Alps

Katakans

Nosferats

Ekimmaras

Fleders

Garkains

Plumards

Vampire Oil slouží na všechny druhy Upírů.
Captain Bryce

**Captain Bryce** is a multi-verse simulator repairer. His first appearance is in the episode, "Vulture With Honor."

## Appearance

Captain Bryce is a pale-blue humanoid with blue eyes and a round nose. He wears a grey long-sleeved shirt with purple and yellow stripes, and a helmet with an antenna on it.

## Powers and Skills

Captain Bryce is extremely skilled in the ability of repairing Multi-Verse Simulators, presumably due to past experiences with them or his intelligence. He also has a list of "Rules" that help remind him and others of the wobbles and what they do based on their color.

## Quotes

"Holy Moly! Hustle you tart-baker!"

"His heart's still tickin', but his mind is pickled."
Remnant (After clocky's death.)

Remnant's lore takes place in shogan's streams. Clocky requires assistance to take care of this root menace, and wants shogan to help. Clocky does now days have 4 arms this is thought of happening between the events of dark souls 3 and remnant. and has his own little army. But it's not big enough. He sent shogan to the swamp and that is where the first mission begins.
Specter Oil

## Information

### **Effects**

Applying it to a sword, axe, arrows, bolts or any other weapon will cause extra damage to Specters

### **Ingredients**

1 Bottle of Alcohol

1 Tablespoon of boiled Bear Fat

4 Arenaria

2 Swamp Blooms

1 Rebis

1 Ergot Seed

1 Essence of Wraith

2 Longrube

Water

### **Effective to**

BansheesWraiths

Barghests

Ghosts

Ethereals

Specters

Specter Oil funguje na všechny různé přízraky a duchy.
Acid Oil

## Information

### **Effects**

Applying it to a sword, axe, arrows, bolts or any other weapon will cause burning to any enemy.

### **Ingredients**

1 Bottle of Alcohol
1 Tablespoon of Dog Tallow
2 Swamp Blooms
1 Green Mold
1 Drowner Intestines
1 Grave Hag Heart
1 Fading Bean
1 Flask of any Acid
Water

### **Effective to**

Anyone

Acid Oil will cause burns where it hits any monster or human who is not immune to this oil.
Xerion, the Umbral Wishmaster

In the dark recesses of the unknown realms, a malevolent and enigmatic Umbra holds the power to grant wishes, but at a horrifying cost. This being is known as Xerion, the Umbral Wishmaster, a shadowy figure who thrives on the desperation and despair of mortals seeking a glimmer of hope.

Xerion's title as the Umbral Wishmaster is well-deserved, for he possesses an unparalleled ability to fulfil any wish made before him. However, those who encounter him should beware, for his sinister proposition always comes with a terrible price.

The Umbra targets individuals at their most desperate moments, sensing the vulnerability within their souls. He selectively reveals himself only to those he knows he can manipulate, bending them to accept his ominous conditions. These desperate souls willingly embrace his sinister offer, entranced by the prospect of having their deepest desires fulfilled.

To carry out the granting of a wish, Xerion demands a morbid trade - a sacrifice that twists fate and ensures that darkness permeates the lives of those who dare to accept his proposal. He requires that the person making the wish will have children in the future. The first child born after the wish is granted will be marked with an irrevocable curse.

The cursed child will be destined for malevolence, either causing evil or attracting it like a magnet. Supernatural abilities of the arcane will lay dormant within the child until puberty, hiding their dark potential until it inevitably emerges. The child's birthright becomes a legacy of doom, destined to be the downfall of the entire family or at least themselves.

While the victims are given a choice to refuse the Wishmaster's conditions, they rarely do. The lure of a single wish, capable of changing their fate, proves too enticing to resist. In their desperation and vulnerability, they willingly embrace the dark bargain, condemning their bloodline to a future of malevolence.

Xerion revels in the suffering and despair of those who fall under his influence. He feeds on the chaos and destruction that unfolds as the curse takes hold. This Umbral being is a master of manipulation and deception, preying upon the hopes and dreams of mortals, only to use them as fuel for his own malevolent purposes.

The legend of the Umbral Wishmaster serves as a chilling warning to those who would seek to tamper with the balance of fate, for the consequences of their desires can be far darker and more malevolent than they could ever imagine.
Trixa

Trixa is a dead child that died under very bad conditions and became a monster. It only attacks and kills children, it only attacks adults out of compulsion, but it can kill an adult. Trixa is disgusting to look at, but what lures children into its traps is its voice. Its voice is absolutely beautiful and it can even sing. It usually resides in large houses, such as some mansions, castles, and most often schools and orphanages where there are the most children.
L'Ordre de la Rune Solitaire

The enigmatic l'Ordre de la Rune Solitaire unveils itself as a contemplative and introspective religious order. Embracing the solitude and the mystic symbolism of the rune, this revered order delves into the depths of the self, seeking enlightenment, inner harmony, and a profound connection with the divine.

The name, "l'Ordre de la Rune Solitaire," carries a profound significance that resonates with the essence of this faith. The solitary rune represents the individual's quest for self-discovery and spiritual illumination. Each follower of the order embarks on a personal journey, guided by the understanding that true enlightenment can only be attained through introspection, reflection, and a deep communion with the divine essence within.

The adherents of l'Ordre de la Rune Solitaire perceive themselves as spiritual wanderers, navigating the intricate pathways of their own consciousness in search of profound truths. They withdraw from the bustling world, retreating to serene sanctuaries nestled amidst the lush vineyards and picturesque landscapes that define the kingdoms of Nogon and Vetrouna.

Within these sacred retreats, adorned with simple yet evocative symbols, the faithful devote themselves to silent meditation, deep contemplation, and ritualistic practices that foster a connection with the divine energies surrounding them. The rune itself, a powerful symbol etched upon sacred artifacts and whispered in sacred chants, serves as a focal point for spiritual reflection and meditation.

The teachings of l'Ordre de la Rune Solitaire emphasize the importance of inner balance, spiritual solitude, and self-exploration. The followers are encouraged to embrace solitude as a path to profound insights, shedding the distractions of the world to forge a deeper connection with their own spiritual essence. They understand that the external world is but a reflection of their internal landscape, and by harmonizing their inner selves, they can bring about transformative change in the world around them.

While l'Ordre de la Rune Solitaire is deeply rooted in individual introspection, the order also fosters a sense of community among its followers. Gatherings take place periodically, providing an opportunity for like-minded seekers to share their experiences, wisdom, and spiritual revelations. Through these communal gatherings, bonds are formed, and the faithful support one another on their respective journeys toward self-realization.

l'Ordre de la Rune Solitaire stands as a testament to the transformative power of solitude and introspection. It invites its followers to embark on a solitary pilgrimage of self-discovery, guiding them toward a profound understanding of their inner selves and the divine mysteries that lie within. In their pursuit of inner harmony, the followers of the Solitary Rune illuminate the path toward spiritual enlightenment and personal transformation.
Silver Brotherhood

## Information

### **Affiliation**

Contracters

The Silver Brotherhood is an assassination ring that kills for money.

## Members

Leader

* Devan *(deceased)*

Right Hand

* Volkmar *(deceased)*

Left Hand

* Colton *(deceased)*

Known Members

* Leanna
* Victor Bisk *(deceased)*
* Darrel Lotz *(deceased)*
* Layton Cortra
* Wess *(deceased)*
* Andrick Gritz
* Zachary Brabe *(deceased)*
* Arundel *(deceased)*
* Axel *(deceased)*
* Kilian Maraff *(deceased)*
* Louvel *(deceased)*
* Albert Meck *(deceased)*
* Weston
* Theron Annog *(deceased)*
* Oakley Redalt
* Connor *(deceased)*
* Gunner *(deceased)*
* Reinwald *(deceased)*
* Larnem Fornomi *(deceased)*
* Helene *(deceased)*
* Roddric *(deceased)*
* Cornelio Riserr *(deceased)*
* Hacket Tigg *(deceased)*
* Brett Hade *(deceased)*
* Shane Kedd *(deceased)*
* Tabort Aldwall *(deceased)*
* Vern *(deceased)*
* Hawel *(deceased)*
* Fulton Kezarr *(deceased)*
* Ellery *(deceased)*
* Guntar *(deceased)*
* Kayden Lang *(deceased)*
* Tharik Bist *(deceased)*
* Bolton *(deceased)*
* Timon Talgar *(deceased)*
The Battle Of Windhelm

The Battle of Windhelm was on the first of Hearthfire 3E.

It was a quick victory for the Dark Brotherhood. The generals were too overwhelmed. The Dark Brotherhood split up their forces into 4 groups making the 2 generals confused and not knowing where to defend. the clockian's had 1 group compared to the 4. They never split them up meaning they got encircled and KILLED

Clocky died in this battle and was replaced by ???
Bronze gorilla

The video starts out with just the monkey puppet the same exact one from Don't you love my except the monkey is wearing a blue dress button up shirt saying

**Dear Glove and Boots**

**It has come to my attention that you are giving away a brass monkey, which we all know is a alcoholic beverage, that should not be consumed by anyone under the age of 21, also you're including a bag of M's and I would like to know why you're not including the rest of the alphabet.**

Then a pink bunny comes in and asks what are you doing and then the monkey answers him and tells him he's doing a video for glove and boots. and how they shouldn't give away a brass monkey,

Then the bunny tells him it's a bronze gorilla not a brass monkey.

"Bronze Gorilla?" the monkey asks

"It's a statue" the bunny says

"Oh!" says the monkey, "but what about the bag of M's?"

Then the bunny tells him it's M&M's little chocolate candies

Then the monkey says Oh then looks at the camera and says "That's okay Glove and Boots, go ahead and give them out." Then he looks down and then the video ends.
Ubbein, the Umbral Prince of Illusion

Where shadows dance and perceptions warp, there exists an entity known as Ubbein, the Umbral Prince of Illusion. Cloaked in darkness and veiled in mystery, Ubbein is a master of deception and the curator of enigmatic dreams.

Ubbein's origins are steeped in the ancient tapestry of Clifela's history, emerging from the depths of twilight as a manifestation of the collective yearning for escapism and illusion. Legends whisper that Ubbein was born of the convergence of shattered hopes and fragmented desires, a product of the realm's untamed imagination.

As the Umbral Prince of Illusion, Ubbein weaves intricate webs of deceit and misdirection, toying with the perceptions of mortals and twisting reality to his whims. His domain lies within the realm of dreams and illusions, where he reigns supreme, orchestrating grand spectacles of fantasy and captivating those who dare to wander through his labyrinthine illusions.

Ubbein's power lies in his ability to mold the perceptions of others, manipulating their senses and playing upon their deepest desires and fears. He can create phantasmal realms that seem indistinguishable from reality, bending the very fabric of existence to suit his purpose. His illusions are so convincing that even the most astute minds find themselves ensnared, ensconced in a web of beguiling enchantments.

Yet, Ubbein's intentions remain an enigma. While he revels in his mastery of illusion, there are those who perceive him as a harbinger of chaos and deceit. His tricks and illusions have led to confusion, discord, and even tragedy, leaving some to view him as a malevolent entity who delights in the suffering of mortals.

Others, however, see Ubbein as a catalyst for introspection and personal growth. They believe that his illusions serve as mirrors, reflecting the hidden truths and unexplored facets of one's own psyche. Through his illusions, Ubbein presents mortals with opportunities to confront their deepest fears, confront their inner demons, and ultimately emerge stronger and wiser.

To encounter Ubbein is to traverse a realm of shifting realities and perplexing illusions. Those who seek him out may find themselves tested, their perceptions challenged, and their very essence laid bare. Whether he is seen as a mischievous trickster or a profound catalyst for self-discovery, Ubbein, the Umbral Prince of Illusion, remains an elusive figure, forever entwined with the ever-shifting tapestry of Clifela's collective imagination.
Clocky history Wiki

**Welcome to the Clocky history Wiki!**
This wiki describes all things clocky!

## Important articles

ClockyClockian OrderThe Great Clockian WarBattle of dark hill

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Damian Wormwood Darkomen

Character played by Brian Posehn

An evil priest of Judas from Melevania, who is the son of a Senator, brother to a witch, and cousin of a gravedigger. Damian was a prisoner of the Collectors who was found by the group. He has not eaten human flesh, but he has studied it. While he was transformed into a rat he allowed a dwarven rat to lick his cheesy rat balls.
Ell Ryan

Character played by Gerry Duggan

*"He is a shaman, which is new to this edition of D&D, his name is Ell Ryan. His constitution and wisdom are both 14."*

**Highlights**: Had his spirit bear attack a guard randomly when the group was trying to pretend to be escorting prisoners. Was killed by The Sea, an underwater golem statue, because he refused to obey orders from underwater survivors hiding from the collectors.
Werewolf

—***Grodlick** on Werewolves, 1273 of the 1st age*

 —***Lansa** on Werewolves, 1299 of the 1st age*

Werewolves are divided into several groups. Most werewolves are just cursed humans. One group of humans turns involuntary, turning into a werewolf at night and having no control over it. Then there's a group of people who can change whenever they want, even during the day. This is the group that most werewolves fall into. And then there's the group of werewolves who are pure beasts. They may have been human once, but they're not anymore. They remain in werewolf form permanently, and the curse or disease that caused it can no longer be reversed.
Houg Denning

Character played by Ken Daly

*"I'm basically playing Doug Henning, the 70s Illusionist. Hippie, transcendentalist, magician, except his name is going to be Houg Denning... they use to have a show called "It's Magic" with Mark something and him and Doug Henning would also perform in his rainbow, airbrushed tights and giant mustache."*

**Highlight**: Created an illusion that caused two giants to accidentally kill one another.
Clockian Order

The Clockian order was founded by Clocky around the 3 Era On a Loredas During the month of Hearthfire. It started off with just Clocky But soon grew. New members joined like someone named Keruh The Wise. 5 Years later Clocky Introduced an Overhaul to the chain command system. This assured that the strongest will have high places of power and the weakest shall remain normal soldiers. 7 Years later Astrid's Great Grandmother Joined. She was problematic but a great ally of Clocky she soon climbed up the ranks. 10 Years later Astrid's great grandmother betrayed the order by bribing important people in the order and convincing them to switch sides to her "Dark Brotherhood" most of them agreed except for 1 Keruh. He always hated Astrid's great grandmother and wanted her dead. He went and told Clocky about the rebellion but it was too late they already escaped.

After 20 years since the order began the Great Clockian war started.
Season 4 Characters

Our adventurers begin their journey in Davenglaven.

## Toody Trueanvil

Race: Dwarf

Class: Redemption Paladin

Weapon: Warhammer and Glaive

""

-@evazan

## Iva Paperbark

Race: Forest Gnome

Class: Inquisitive Rogue

Weapon: Agatha, a Finch.

"Sir, I am a gnome. I don't know who that narrator is. I am not a halfling."

-@MsSarahGuzzardo

## Danny Yen

Race: Half-Wood Elf, the Good Part.

Class: Monk - Way of the Shadow

Weapon: Soft Spoken

"Donnie was too close to your current President, so I changed it."

-@thebrianposehn

## Nathan Whiskers

Race: Beastfolk - Rabbitfolk

Class: Divination Wizard

Weapon: Tweed Jacket and a little green Bow tie, Carrot Wand

"I'm here to help."

-@MrChrisTallman

## Jelf the Yop

Race: Wood Jelf

Class: Arcane archer/Fighter

Weapon:

"My name is Jelf. I'm Jelf the Yop. I like to run and jump and hop. I live in trees, I bend my knees, I shoot at things, I never mees."

-@blainecapatch

Potential Spoilers

**Nerd Poker Season 4:**
Season 4 Loot Table

A List of Traysures and Curiosities of Dubious Worth, Often Notional or Inaccurate. Even the page title is inaccurate as this is just a list of items mentioned in the podcast, some of which have multiple entries to lessen the chance of unwanted spoilers. Items listed in *italics* are named speculatively.

Update: now sortable and gluten free!

**Nerd Poker Season 4:**
Chris Tallman

Chris Tallman has been performing comedy since 1987. You’ve seen him on The Thundermans, Community, Comedy Bang! Bang!, and Reno 911!

He’s a creator, too, the brains behind and star of the sci-fi comedy series TimeBelt, which can be seen at Channel101.com.

Feature credits include Werner Herzog’s Rescue Dawn and Reno 911!: Miami, in which he was attacked by an alligator.
A Main Character

Clocky used to be an Assasin for the dark brotherhood. During an imperial raid, he decided to make his own order named the Clocky order. Soon enough he discovered he was Dragonborn, this happened during a battle with the dragon named Klovnu. After the battle, Clocky was taught by the greybeards. After 20 years of practice and him slowly making his order, he decided to go to war with the Tornun order. In the battle he was slain by the enemy commander. His body was retrieved and now sits in the clockian arch-church.
Sarah's Toilet Rat

I'm not yet certain when Sarah's Toilet Rat first made its appearance [Season 3, Episode 73: Frienemy's Frienemies] but it keeps showing up and perhaps these incidents should be documented and monitored in the interest of the general public. Data analysis may also serve to reveal patterns indicating how much influence Sarah's Toilet Rat has over the Nerd Poker podcast and even if, perhaps, it is in charge completely, manipulating the players and operating in secret from within the moist shadows of its undisclosed location.

**Nerd Poker Season 4:**
Billy's ASMR Mix Tape

Anyone who knows about Billy's ASMR Mix Tape totally wants to hear it. Unfortunately only a few of them have the 8-Track player necessary to play it and none of them have an actual copy in their possession. Like, there isn't much merch that I'm interested in buying, but if there were a fundraiser or something that would make this accessible to the public I feel like I would pay as much as maybe $15. I would prefer to pay $10 and could probably be induced to pay $25, but all of this is hypothetical. How about $9.71? Yeah, that sounds just right.

Track Listing [Number, Titles, and Sequence of Tracks: Unknown]

* Billy Swallows Nickles
* Billy Explains Peaches
* Billy's Cousin (Featuring Billy's Cousin!)
* Billy Puts All of These Dice in His Mouth
* Amazing Grace
* Billy Gets a Heimlich and Expels Some of These Dice From His Mouth
* Billy Has Peaches, Nickels, and Dice in His Stomach
* Billy Gets Punched in the Stomach (Featuring Billy's Cousin!)
The First Great Clockian War

The war started 20 years after the founding of the Clockian order. It was a defeat for the clockian's. There were 3 major battles

- The battle of Windhelm

- The battle of Whiterun

- The battle of White Hill

The Black-Steel Concordat Was signed under these terms

- The Clockian order will surrender all major holdings to the dark brotherhood

- The Clockian order signs a peace lasting 500 years
Battle of dark hill

Battle of dark hill pictured in the "Battle of dark hill" book

The book described a fictional battle in the clockian kingdom. This was how he died. The author "Dwight Jonathan Euroker Schrute" Was at the battle and decided to write about it with a few tweaks. This fantasy novel mentions an alternate version where Clocky actually won! A new book was released after the wide success of this one.
Dan Telfer

Dan Telfer’s stand-up albums have been #1 in the iTunes Comedy section, and his jokes about dinosaurs have been on TV and quoted in Time Magazine.

He has appeared on @midnight, where he was also a social media producer and helped earn 2 Outstanding Interactive Program Emmys.

Currently, he writes roleplaying lore for places like D&D Beyond, Cortex, and DC Entertainment.
Sir Richard of Glinishmore

Character played by Gerry Duggan

Lawful Good paladin from the land of Glinishmore (planet name unknown). He was found by the group fighting collectors in a submarine with a co-prisoner Jayph, a mentally disabled NPC played by Sark, in episode 19 aired on April 2, 2013. He preaches the good works of Bahamut and his god did intervene in the battle with King Noral, an underwater Lord who created a breach in the universe. After defeating the King, Sir Richard gained the water crown which allowed him to fire frozen spears from this gauntlet. He died heroically defending the unconscious bodies of his comrades from rat soldiers. He is proficient in cartwheels, he is not some graceless clod.
Bartho Shett Boral

Character who was played by Ken Daly, and for a brief period Dave Anthony, is a dragon borne fighter.

*"High strength, low intelligence, really low charisma. So the guy is kind of a rich douchebag. He expects everyone to do stuff for him all the time, comes from royalty, little spoiled shit head." - Ken Daly*

**Highlight:** Breaking a mysterious box that demanded to be released. It turned out to be a prisoner named Sparklette who needed help in closing an underwater portal that would destroy the universe if not closed.