recursal/Fanatic-Fandom huggingface dataset:
Robot Redemption

**Robot Redemption** is a total conversion for *Hovertank 3D* which adds science fiction elements; the player rescues robots on the Moons of Jupiter from aliens. It was developed by Andy "retrozombie" Stewart using his Hovertank3DPlus code base (later adopted by *Demon Hunter*). The MS DOS version is the mod, while the Microsoft Windows and Linux versions utilize the Unity game engine.

## Story

****Robot Redemption****

*Level Warp Codes*

* **Moon 1: Praxidike (Metal at liberty)**
* **Moon 2: Themisto (The Monitor Mystery)**
* **Moon 3: Callirrhoe (The Flow Tunnels)**
* **Moon 4: Leda (Unlucky for Some)**
* **Moon 5: Adrastea (Underground Evacuation)**
* **Moon 6: Lysithea (Scout Ship Salvage)**
* **Moon 7: Ananke (Alloy Adventure)**
* **Moon 8: Sinope (Mutant Mind Control)**
* **Moon 9: Carme (Robot's Return)**
* **Moon 10: Metis (Delayed Exchange)**
* **Moon 11: Pasiphae (Alien Intelligence)**
* **Moon 12: Elara (The Carbomite Manoeuvre)**
* **Moon 13: Thebe (A Purple Pursuance)**
* **Moon 14: Himalia (Mutant's Medication)**
* **Moon 15: Amalthea (Android Assistance)**
* **Moon 16: Europa (The Deception Discovery)**
* **Moon 17: Io (A Lucky Escape)**
* **Moon 18: Callisto (The Alien Intention)**
* **Moon 19: Ganymede (One Step Ahead)**
* **Moon 20: Epilogue - A Galaxy Far Far Away**

## Entities

* Brick Sledge - Mash Hardrock
* Hostages - Robot, Android
* Mutant Demon - Bug Eyed Monster
* Squid - Mechanical Drone
* Hovertank - Flying Saucer
* Repair Unit - Battery
* Teleporter - TARDIS

## External Links

* Robot Redemption - ModDB
* Robot Redemption - GitHub
* Playthrough - LY203 Productions

File:Robot-Redemption-Banner.png
Lower Dungeon

**Catacomb 3D**

*Level Warp Codes*

* **1: The Approach**
* **2: Nemesis's Keep**
* **3: Ground Floor**
* **4: Second Floor**
* **5: Third Floor**
* **6: Tower One**
* **7: Tower Two**
* **8: Secret Halls**
* **9: Access Floor**
* **10: The Dungeon**
* **11: **Lower Dungeon****
* **12: Catacomb**
* **13: Lower Reaches**
* **14: The Warrens**
* **15: Hidden Caverns**
* **16: The Fens of Insanity**
* **17: Chaos Corridors**
* **18: The Labyrinth**
* **19: Halls of Blood**
* **20: Nemesis's Lair**

**Lower Dungeon** is the eleventh level (slot eleven) of *Catacomb 3D* (1991). It is set in the darker depths of the dungeon entered in the previous level.

## Messages

* Intersection
* Dungeon Hallway
* Smelly Room
* Charnel Pit
* Winding Tunnel
* Fireball Hall
* Inquisition Room
* Hidden Area
* Gate Room

## Enemies Present

* Orcs
* Trolls
* Fireballs

## Items Present

* Scroll
* Red Key
* Cure Potions

## Trivia

* Messages like "Smelly Room" and more directly "Charnel Pit" imply that the remains of emaciated prisoners were brought down here, while "Inquisition Room" sounds like a torture chamber.

 * The Approach
* Nemesis's Keep
* Ground Floor
	+ Secret Halls
* Second Floor
* Third Floor
* Tower One
* Tower Two
* Access Floor
	+ The Dungeon
		- **Lower Dungeon**
	+ Catacomb
		- Lower Reaches
	+ The Warrens
		- Hidden Caverns
	+ The Fens of Insanity
* Chaos Corridors
* The Labyrinth
* Halls of Blood
* Nemesis's Lair
* The Garden of Tears
* The Mausoleum Grounds
* The Main Floor of the Mausoleum
* The Crypt of Nemesis the Undead
* The Den of Zombies
* The Subterranean Vault
* The Ancient Aqueduct
* The Orc Mines
* The Lair of the Trolls
* The Demon's Inferno
* The Battleground of the Titans
* The Coven of Mages
* The Inner Sanctum
* The Haunt of Nemesis
* The Passage to the Surface
* The Dark Forest
* The Garden of Forgotten Souls
* The Lost City of the Damned
* The Temple of Vipers
* The Torture Chambers
* The Demon Hold
* The Ant Colony
* The Hall of the Wretched Pox
* The Lair of the Succubus
* The Chamber of the Evil Eye
* The Flaming Inferno
* The Subterranean River
* The Crystal Maze
* The Ramparts of Nemesis
* The Fortress of Nemesis
* The Passage to the Surface
* The Wizard's Garden
* The Council Chamber of Time Wizards
* The Axis of the Time Lords
	+ The Future Node of Time
	+ The Fire Node of Time
	+ The Ancient Node of Time
	+ The Water Node of Time
* The Wizards Maze
* The Underground Sewers
* The Flooded City
* The Computer Core
* The Chamber of Invisible Horror
* The Encounter Chamber
* The Testing Chambers of Nemesis
* The Passage to the Surface
Zone 6: Santa Maria Cathedral

**Hovertank 3D**

*Level Warp Codes*

* **Zone 1: Langston Research Facility**
* **Zone 2: Gardens of Marvin H. Mitchell**
* **Zone 3: Caves, Brazos de la Madre**
* **Zone 4: Fort Smith**
* **Zone 5: Coyote Canyon**
* ****Zone 6: Santa Maria Cathedral****
* **Zone 7: Pax Humana Commune**
* **Zone 8: Sewers below New Trenton**
* **Zone 9: Old UFA Headquarters**
* **Zone 10: Braker's Mountain**
* **Zone 11: Wounded Village**
* **Zone 12: Murder Hill**
* **Zone 13: TerraChem Corp.**
* **Zone 14: Gulf Tech University**
* **Zone 15: Agromatic Inc. Farm**
* **Zone 16: National Agency for Defense**
* **Zone 17: Jackson International Airport**
* **Zone 18: Museum of Modern Art**
* **Zone 19: AUF Headquarters**
* **Zone 20: UFA Headquarters**

**Zone 6: Santa Maria Cathedral** is the sixth level of *Hovertank 3D*.

## Present

* 13 Hostages
* Mutant Demons
Zone 1: Langston Research Facility

**Hovertank 3D**

*Level Warp Codes*

* ****Zone 1: Langston Research Facility****
* **Zone 2: Gardens of Marvin H. Mitchell**
* **Zone 3: Caves, Brazos de la Madre**
* **Zone 4: Fort Smith**
* **Zone 5: Coyote Canyon**
* **Zone 6: Santa Maria Cathedral**
* **Zone 7: Pax Humana Commune**
* **Zone 8: Sewers below New Trenton**
* **Zone 9: Old UFA Headquarters**
* **Zone 10: Braker's Mountain**
* **Zone 11: Wounded Village**
* **Zone 12: Murder Hill**
* **Zone 13: TerraChem Corp.**
* **Zone 14: Gulf Tech University**
* **Zone 15: Agromatic Inc. Farm**
* **Zone 16: National Agency for Defense**
* **Zone 17: Jackson International Airport**
* **Zone 18: Museum of Modern Art**
* **Zone 19: AUF Headquarters**
* **Zone 20: UFA Headquarters**

**Zone 1: Langston Research Facility** is the first level of *Hovertank 3D*.

## Present

* 10 Hostages
* Mutant Demon
Lower Reaches

**Catacomb 3D**

*Level Warp Codes*

* **1: The Approach**
* **2: Nemesis's Keep**
* **3: Ground Floor**
* **4: Second Floor**
* **5: Third Floor**
* **6: Tower One**
* **7: Tower Two**
* **8: Secret Halls**
* **9: Access Floor**
* **10: The Dungeon**
* **11: Lower Dungeon**
* **12: Catacomb**
* **13: **Lower Reaches****
* **14: The Warrens**
* **15: Hidden Caverns**
* **16: The Fens of Insanity**
* **17: Chaos Corridors**
* **18: The Labyrinth**
* **19: Halls of Blood**
* **20: Nemesis's Lair**

**Lower Reaches** is the thirteenth level (slot thirteen) of *Catacomb 3D* (1991). It is set in the deeper domains of the catacombs from the previous level.

## Walkthrough

It is perfectly possible to skip directly to the Chaos Corridors and the final stages of the game from here, bypassing the other gates in the Access Floor and ignoring the riddle.

## Messages

* Dark, Slimy Tunnels
* Wet, Slimy Tunnel
* Dark, Slimy Gate Room

## Enemies Present

* Orcs
* Trolls
* Fireballs

## Items Present

* Green Key
* Scroll
* Cure Potions

## Trivia

* Everything here is just plain slimy.

 * The Approach
* Nemesis's Keep
* Ground Floor
	+ Secret Halls
* Second Floor
* Third Floor
* Tower One
* Tower Two
* Access Floor
	+ The Dungeon
		- Lower Dungeon
	+ Catacomb
		- **Lower Reaches**
	+ The Warrens
		- Hidden Caverns
	+ The Fens of Insanity
* Chaos Corridors
* The Labyrinth
* Halls of Blood
* Nemesis's Lair
* The Garden of Tears
* The Mausoleum Grounds
* The Main Floor of the Mausoleum
* The Crypt of Nemesis the Undead
* The Den of Zombies
* The Subterranean Vault
* The Ancient Aqueduct
* The Orc Mines
* The Lair of the Trolls
* The Demon's Inferno
* The Battleground of the Titans
* The Coven of Mages
* The Inner Sanctum
* The Haunt of Nemesis
* The Passage to the Surface
* The Dark Forest
* The Garden of Forgotten Souls
* The Lost City of the Damned
* The Temple of Vipers
* The Torture Chambers
* The Demon Hold
* The Ant Colony
* The Hall of the Wretched Pox
* The Lair of the Succubus
* The Chamber of the Evil Eye
* The Flaming Inferno
* The Subterranean River
* The Crystal Maze
* The Ramparts of Nemesis
* The Fortress of Nemesis
* The Passage to the Surface
* The Wizard's Garden
* The Council Chamber of Time Wizards
* The Axis of the Time Lords
	+ The Future Node of Time
	+ The Fire Node of Time
	+ The Ancient Node of Time
	+ The Water Node of Time
* The Wizards Maze
* The Underground Sewers
* The Flooded City
* The Computer Core
* The Chamber of Invisible Horror
* The Encounter Chamber
* The Testing Chambers of Nemesis
* The Passage to the Surface
Halls of Blood

**Catacomb 3D**

*Level Warp Codes*

* **1: The Approach**
* **2: Nemesis's Keep**
* **3: Ground Floor**
* **4: Second Floor**
* **5: Third Floor**
* **6: Tower One**
* **7: Tower Two**
* **8: Secret Halls**
* **9: Access Floor**
* **10: The Dungeon**
* **11: Lower Dungeon**
* **12: Catacomb**
* **13: Lower Reaches**
* **14: The Warrens**
* **15: Hidden Caverns**
* **16: The Fens of Insanity**
* **17: Chaos Corridors**
* **18: The Labyrinth**
* **19: **Halls of Blood****
* **20: Nemesis's Lair**

**Halls of Blood** is the nineteenth and penulitmate level (slot nineteen) of *Catacomb 3D* (1991). It is set in a red glowing environment filled with Red Demons.

## Walkthrough

Several portals can divert you back to the Access Floor in this level.

## Messages

* Halls of Blood
* Execution Chamber
* Glowing Hallway
* Jump Gate Room
* Dead End

## Trivia

* The theme of this level is revisited in The Demon's Inferno from *Catacomb Abyss* (1992), only now with pulsating walls.
* An exact copy of this level ended up in the *Catacomb Abyss* as the test level Good Map To Use.

 * The Approach
* Nemesis's Keep
* Ground Floor
	+ Secret Halls
* Second Floor
* Third Floor
* Tower One
* Tower Two
* Access Floor
	+ The Dungeon
		- Lower Dungeon
	+ Catacomb
		- Lower Reaches
	+ The Warrens
		- Hidden Caverns
	+ The Fens of Insanity
* Chaos Corridors
* The Labyrinth
* **Halls of Blood**
* Nemesis's Lair
* The Garden of Tears
* The Mausoleum Grounds
* The Main Floor of the Mausoleum
* The Crypt of Nemesis the Undead
* The Den of Zombies
* The Subterranean Vault
* The Ancient Aqueduct
* The Orc Mines
* The Lair of the Trolls
* The Demon's Inferno
* The Battleground of the Titans
* The Coven of Mages
* The Inner Sanctum
* The Haunt of Nemesis
* The Passage to the Surface
* The Dark Forest
* The Garden of Forgotten Souls
* The Lost City of the Damned
* The Temple of Vipers
* The Torture Chambers
* The Demon Hold
* The Ant Colony
* The Hall of the Wretched Pox
* The Lair of the Succubus
* The Chamber of the Evil Eye
* The Flaming Inferno
* The Subterranean River
* The Crystal Maze
* The Ramparts of Nemesis
* The Fortress of Nemesis
* The Passage to the Surface
* The Wizard's Garden
* The Council Chamber of Time Wizards
* The Axis of the Time Lords
	+ The Future Node of Time
	+ The Fire Node of Time
	+ The Ancient Node of Time
	+ The Water Node of Time
* The Wizards Maze
* The Underground Sewers
* The Flooded City
* The Computer Core
* The Chamber of Invisible Horror
* The Encounter Chamber
* The Testing Chambers of Nemesis
* The Passage to the Surface
Level 27 (Catacomb II)

**Catacomb II / The Catacomb**

* **Level 1**
* **Level 2**
* **Level 3**
* **Level 4**
* **Level 5**
* **Level 6**
* **Level 7**
* **Level 8**
* **Level 9**
* **Level 10**
* **Level 11**
* **Level 12**
* **Level 13**
* **Level 14**
* **Level 15**
* **Level 16**
* **Level 17**
* **Level 18**
* **Level 19**
* **Level 20**
* **Level 21**
* **Level 22**
* **Level 23**
* **Level 24**
* **Level 25**
* **Level 26**
* ****Level 27****
* **Level 28**
* **Level 29**
* **Level 30**

Accessed from Level 26. Exits to Level 28.

 File:Level 27 - Secret Tunnel to Mirror.png
There is a secret tunnel through the east wall of the room with the exit mirror (rather than requiring a key for the door).
ReflectionHLE

File:Reflection-Catacomb-Abyss.png

**ReflectionHLE** (previously **Reflection Keen**, also known as **Reflection Catacomb**) is a source port for *Keen Dreams*, as well as *Catacomb 3D*, the *Catacomb Adventure Series*, *Wolfenstein 3D*, *Spear of Destiny*, and *Super 3D Noah's Ark* created by NY00123. Although at first brush this seems odd, given the former is a 2D side scroller and the latter are 2.5D first person shooters, the games share very similar code bases outside of the rendering. This includes sharing the same tile map format called GameMaps for the TED editor, as well as the Paddle War mini-game based on Pong accessible from the main menu in both *Keen Dreams* and *Catacomb 3D*. The port can officially be built for Microsoft Windows, Linux and Android, but has also been tried on macOS and Amiga OS. The source port itself is fairly conservative, explicitly inspired by Chocolate Doom, other than adding more graphic options. One stand out feature is that it emulates the screen border flashes seen in the original game on old CRT monitors, most commonly when taking damage but also to indicate passable walls in *Catacomb Apocalypse*, so that they work on modern LCD screens. It also gives users the ability to not worry about regulating CPU cycle rate, as setting them too high in DOSBox can cause screen flickering.

## External Links

* ReflectionHLE on GitHub
* PCKF forum thread
* Doomworld thread
* DieHard Wolfers thread
* Duke4 thread

### Amiga Version

* English Amiga Board thread
* Indie Retro News article
* Epsilon's Amiga Blog post
* Amitopia post
The Chamber of Invisible Horror

File:WDC TheChamberOfInvisibleHorror.png
**The Chamber of Invisible Horror** is the thirteenth level (slot twelve) of *Catacomb Apocalypse* (1993). The name of the level refers to the cloaked enemies that populate this science fiction themed level.

## Walkthrough

**Catacomb Apocalypse**

*Level Warp Codes*

* **0: The Sanctuary of the Dead**
* **1: The Wizard's Garden**
* **2: The Council Chamber of Time Wizards**
* **3: The Axis of the Time Lords**
* **4: The Future Node of Time**
* **5: The Fire Node of Time**
* **6: The Ancient Node of Time**
* **7: The Water Node of Time**
* **8: The Wizards Maze**
* **9: The Underground Sewers**
* **10: The Flooded City**
* **11: The Computer Core**
* **12: **The Chamber of Invisible Horror****
* **13: The Encounter Chamber**
* **14: The Testing Chambers of Nemesis**
* **15: The Passage to the Surface**
* **16: First Secret Level**
* **17: Second Secret Level**

## Messages

* Central Chamber of the Invisible Horror
* Hidden Subchamber
* Hall of Hidden Terror
* Access to Northern Subchambers
* Halls
* Access to Exit Lock Chamber
* Access to Southern Subchambers
* Access to Southwestern Subchambers
* Access to Northwestern Subchambers
* Damaged Walls
* Southern Subchambers
* Southwestern Subchambers
* Northwestern Subchambers
* Northern Subchambers
* Exit Lock Chamber
* Exit Lock Door
* Beware that which you cannot see!
* Watch the Crystal Sphere for dangers!

## Enemies Present

* Invisible Horrors
* Running Eyes
* Shooter Eyes
* Fireballs

## Items Present

* Treasure Chests
* Green Key
* Red Keys

 * The Approach
* Nemesis's Keep
* Ground Floor
	+ Secret Halls
* Second Floor
* Third Floor
* Tower One
* Tower Two
* Access Floor
	+ The Dungeon
		- Lower Dungeon
	+ Catacomb
		- Lower Reaches
	+ The Warrens
		- Hidden Caverns
	+ The Fens of Insanity
* Chaos Corridors
* The Labyrinth
* Halls of Blood
* Nemesis's Lair
* The Garden of Tears
* The Mausoleum Grounds
* The Main Floor of the Mausoleum
* The Crypt of Nemesis the Undead
* The Den of Zombies
* The Subterranean Vault
* The Ancient Aqueduct
* The Orc Mines
* The Lair of the Trolls
* The Demon's Inferno
* The Battleground of the Titans
* The Coven of Mages
* The Inner Sanctum
* The Haunt of Nemesis
* The Passage to the Surface
* The Dark Forest
* The Garden of Forgotten Souls
* The Lost City of the Damned
* The Temple of Vipers
* The Torture Chambers
* The Demon Hold
* The Ant Colony
* The Hall of the Wretched Pox
* The Lair of the Succubus
* The Chamber of the Evil Eye
* The Flaming Inferno
* The Subterranean River
* The Crystal Maze
* The Ramparts of Nemesis
* The Fortress of Nemesis
* The Passage to the Surface
* The Wizard's Garden
* The Council Chamber of Time Wizards
* The Axis of the Time Lords
	+ The Future Node of Time
	+ The Fire Node of Time
	+ The Ancient Node of Time
	+ The Water Node of Time
* The Wizards Maze
* The Underground Sewers
* The Flooded City
* The Computer Core
* **The Chamber of Invisible Horror**
* The Encounter Chamber
* The Testing Chambers of Nemesis
* The Passage to the Surface
Tile Tester 2

File:WDC TileTester2.png
**Tile Tester 2** is a test level from the *Catacomb Abyss*, residing in slot 21. It has no official name, but the MAPSABS.H file in the source code refers to it as 'TILE\_TESTER\_2\_MAP'. It appears to be mainly designed for testing the wall textures and the portals.
This level is not accessible via the original DOS game executable. However, it is playable in the CatacombGL source port, via the level warp cheat. The layout of the level can also be viewed in the Wolf3D Data Compiler.

## Walkthrough

**Catacomb Abyss**

*Level Warp Codes*

* **0: The Towne Cemetery**
* **1: The Garden of Tears**
* **2: The Den of Zombies**
* **3: The Mausoleum Grounds**
* **4: The Main Floor of the Mausoleum**
* **5: Mike's Blastable Passage**
* **6: The Crypt of Nemesis the Undead**
* **7: The Subterranean Vault**
* **8: The Ancient Aqueduct**
* **9: The Orc Mines**
* **10: The Lair of the Trolls**
* **11: The Demon's Inferno**
* **12: The Battleground of the Titans**
* **13: The Coven of Mages**
* **14: The Inner Sanctum**
* **15: The Haunt of Nemesis**
* **16: The Passage to the Surface**
* **17: Big Jim's Domain**
* **18: Nolan's Nasty**
* **19: Tile Tester 3**
* **20: Tile Tester 1**
* **21: **Tile Tester 2****
* **22: Good Map To Use**

 File:CatacombGL TileTester2.png
Tile Tester 2 consists of a single, large room, containing 11 columns with various wall textures. Some walls have a door texture, which upon use will take the player to The Towne Cemetery. In the southwest corner of the level is a well, as seen in the final room of The Subterranean Vault. Entering the well takes the player to The Towne Cemetery.
There are five pairs of portals present, which is also the maximum amount of portals that the game supports. Next to the portals are three sets of gems in all of the five different colors. Picking up a gem of every color makes Nemesis visible on the radar, which is the only enemy present in the level.

## Messages

There is no LEVEL22TEXT entry in the EGAGRAPH.ABS file, hence there are no messages defined for this level.

## Items Present

* Blue Gem
* Yellow Gem
* Red Gem
* Green Gem
* Purple Gem
* Crystal Hour Glass

## Trivia

* The source file C4\_PLAY.C lists only 21 levels. As Tile Tester 2 is the 22nd level, there is no ground or ceiling color defined for this level.
CatacombSDL

File:CatacombSDL.png

**CatacombSDL** is a modern source port for *The Catacomb* using the Simple DirectMedia Layer framework; eventual support for the original *Catacomb* has been listed as a potential upgrade in the future, as well as porting from C to C++, reviving the game's map editor, and potentially adding in more advanced multimedia (perhaps something similar to *Catacombs GS*). The port was created by Braden Obrzut (aka Blzut3) of the ECWolf project, with such an effort part of the inducement he gave to Flat Rock Software towards releasing the original source code for the *Catacomb* games.

## External Links

* CatacombSDL on GitHub
* Blzut3's Weblog post
Zone 9: Old UFA Headquarters

**Hovertank 3D**

*Level Warp Codes*

* **Zone 1: Langston Research Facility**
* **Zone 2: Gardens of Marvin H. Mitchell**
* **Zone 3: Caves, Brazos de la Madre**
* **Zone 4: Fort Smith**
* **Zone 5: Coyote Canyon**
* **Zone 6: Santa Maria Cathedral**
* **Zone 7: Pax Humana Commune**
* **Zone 8: Sewers below New Trenton**
* ****Zone 9: Old UFA Headquarters****
* **Zone 10: Braker's Mountain**
* **Zone 11: Wounded Village**
* **Zone 12: Murder Hill**
* **Zone 13: TerraChem Corp.**
* **Zone 14: Gulf Tech University**
* **Zone 15: Agromatic Inc. Farm**
* **Zone 16: National Agency for Defense**
* **Zone 17: Jackson International Airport**
* **Zone 18: Museum of Modern Art**
* **Zone 19: AUF Headquarters**
* **Zone 20: UFA Headquarters**

**Zone 9: Old UFA Headquarters** is the ninth level of *Hovertank 3D*.

## Present

* 11 Hostages
* Hovertanks
* Mutant Demons
* Repair Units
Level 20 (Catacomb II)

**Catacomb II / The Catacomb**

* **Level 1**
* **Level 2**
* **Level 3**
* **Level 4**
* **Level 5**
* **Level 6**
* **Level 7**
* **Level 8**
* **Level 9**
* **Level 10**
* **Level 11**
* **Level 12**
* **Level 13**
* **Level 14**
* **Level 15**
* **Level 16**
* **Level 17**
* **Level 18**
* **Level 19**
* ****Level 20****
* **Level 21**
* **Level 22**
* **Level 23**
* **Level 24**
* **Level 25**
* **Level 26**
* **Level 27**
* **Level 28**
* **Level 29**
* **Level 30**

Level 20

Accessed from Level 19. Exits to Level 12.

Immediately at the start of the level there is a secret (and extremely long!) path to the south. The path to the east leads to a trap with many enemies.

 File:Level 20 - Secret Tunnel.png
Demon Hunter

File:Demon-Hunter.png

**Demon Hunter** is a total conversion for *Hovertank 3D* which adds dark fantasy elements; following the nuclear war, man has mutated into undead beings facing even greater horrors. It was developed by necronita (as Bloody Max Software) starting in 2006 and released in 2007. The latest version, 1.2, was released on December 10, 2014 and is completely stand-alone utilizing the Hovertank3DPlus code base used by *Robot Redemption*. It also removes the vehicle elements, making it a fantasy first-person shooter similar to *Catacomb 3D*; it also adds in flashing destructible walls.

## Story

****Demon Hunter****

*Level Warp Codes*

* **Zone 1: UFA Research Facility**
* **Zone 2: Facility Underground**
* **Zone 3: Demonic Dimension Cave**
* **Zone 4: Hi-Tech**
* **Zone 5: Demona Canyon**
* **Zone 6: Temple of Pax Humana**
* **Zone 7: Old Slime Ruins**
* **Zone 8: Sewers below Future LA**
* **Zone 9: Old UFA Headquarters**
* **Zone 10: Vortex Mountain**
* **Zone 11: Vortex Temple**
* **Zone 12: Silent Hill**
* **Zone 13: TerraPhys Corp.**
* **Zone 14: Crimson Nexion 314**
* **Zone 15: Lost UFA Factory**
* **Zone 16: Rift of Nexion Dimension**
* **Zone 17: Vox of Anti-Time**
* **Zone 18: Portal of Dethkaos**
* **Zone 19: Fall of Time**
* **Zone 20: Nexion Temple**

## Entities

* Hostages - Armless Male, Chained Naked Female (NSFW)
* Mutant Demon - Spindly Tentacle Monster
* Squid - Long Limbed Monster
* Hovertank - Floating Skull Monster
* Repair Unit - Potion
* Teleporter - Portal Maw

## External Links

* Demon Hunter - ModDB
* Entry - 3D Shooter Legends
* Playthrough - LY203 Productions

File:Demon-Hunter-Banner.png
Tower One

**Catacomb 3D**

*Level Warp Codes*

* **1: The Approach**
* **2: Nemesis's Keep**
* **3: Ground Floor**
* **4: Second Floor**
* **5: Third Floor**
* **6: **Tower One****
* **7: Tower Two**
* **8: Secret Halls**
* **9: Access Floor**
* **10: The Dungeon**
* **11: Lower Dungeon**
* **12: Catacomb**
* **13: Lower Reaches**
* **14: The Warrens**
* **15: Hidden Caverns**
* **16: The Fens of Insanity**
* **17: Chaos Corridors**
* **18: The Labyrinth**
* **19: Halls of Blood**
* **20: Nemesis's Lair**

**Tower One** is the sixth level (slot six) of *Catacomb 3D* (1991). This level is set in the first of two tower battlements of Nemesis' fortress.

## Messages

* Tower Corridors
* Hidden Area
* Bright Room
* Dark Chamber
* Gate Room

## Items Present

* Red Key
* Yellow Key
* Blue Key
* Cure Potions
* Treasure Chests
* Bolts
* Nukes

## Trivia

* This level's areas are mostly delineated by hue.

 * The Approach
* Nemesis's Keep
* Ground Floor
	+ Secret Halls
* Second Floor
* Third Floor
* **Tower One**
* Tower Two
* Access Floor
	+ The Dungeon
		- Lower Dungeon
	+ Catacomb
		- Lower Reaches
	+ The Warrens
		- Hidden Caverns
	+ The Fens of Insanity
* Chaos Corridors
* The Labyrinth
* Halls of Blood
* Nemesis's Lair
* The Garden of Tears
* The Mausoleum Grounds
* The Main Floor of the Mausoleum
* The Crypt of Nemesis the Undead
* The Den of Zombies
* The Subterranean Vault
* The Ancient Aqueduct
* The Orc Mines
* The Lair of the Trolls
* The Demon's Inferno
* The Battleground of the Titans
* The Coven of Mages
* The Inner Sanctum
* The Haunt of Nemesis
* The Passage to the Surface
* The Dark Forest
* The Garden of Forgotten Souls
* The Lost City of the Damned
* The Temple of Vipers
* The Torture Chambers
* The Demon Hold
* The Ant Colony
* The Hall of the Wretched Pox
* The Lair of the Succubus
* The Chamber of the Evil Eye
* The Flaming Inferno
* The Subterranean River
* The Crystal Maze
* The Ramparts of Nemesis
* The Fortress of Nemesis
* The Passage to the Surface
* The Wizard's Garden
* The Council Chamber of Time Wizards
* The Axis of the Time Lords
	+ The Future Node of Time
	+ The Fire Node of Time
	+ The Ancient Node of Time
	+ The Water Node of Time
* The Wizards Maze
* The Underground Sewers
* The Flooded City
* The Computer Core
* The Chamber of Invisible Horror
* The Encounter Chamber
* The Testing Chambers of Nemesis
* The Passage to the Surface
Peter Rokitski

**Peter Rokitski** was the editor of Softdisk disk magazine for the Apple II during the later part of its existence, prior to its closure in August 1995 with issue #166; by which point he was mostly working on it single handedly. Outside of his editing, he is best known for carrying on the Apple II games created by John Carmack and John Romero after they were transferred to the PC-focused Gamer's Edge before later leaving to found id Software. This included a trilogy of sequels to *Catacombs*.

## Gameography

Catacombs sequels

* Sylvan Idyll (1992)
* Ether Quest (1993)
* Sand Trap (1994)

Dark Designs sequels

* Dark Designs IV: Passage to Oblivion (1994)
* Dark Designs V: Search for Salvation (1994)
* Dark Designs VI: Restoration (1994)

Other games:

* Dangerous Dave Goes Nutz! (1995; demake of *Dave Goes Nutz!* for PC using the original *Dangerous Dave* engine)
* PARAGON (1990)
* Situation Critical (1984)
Level 12 (Catacomb II)

**Catacomb II / The Catacomb**

* **Level 1**
* **Level 2**
* **Level 3**
* **Level 4**
* **Level 5**
* **Level 6**
* **Level 7**
* **Level 8**
* **Level 9**
* **Level 10**
* **Level 11**
* ****Level 12****
* **Level 13**
* **Level 14**
* **Level 15**
* **Level 16**
* **Level 17**
* **Level 18**
* **Level 19**
* **Level 20**
* **Level 21**
* **Level 22**
* **Level 23**
* **Level 24**
* **Level 25**
* **Level 26**
* **Level 27**
* **Level 28**
* **Level 29**
* **Level 30**

Level 12 - Tomb of Desparil

 File:Level 12 - Secret Tunnel.png
Accessed from Level 20. Exits to Level 21.

There is a secret path to the west below the message "Tomb of Desparil".
Gamer's Edge Sampler

File:Gamer's-Edge-Sampler.png
The **Gamer's Edge Sampler** was a disk released in 1991 promoting Softdisk's Gamer's Edge line featuring two of their most popular games from their two most popular developers: John Romero's *Dangerous Dave* and John Carmack's *Catacomb*. It features a for the time fairly advanced mouse driven menu interface.

## External Links

* Gamer's Edge Sampler - Internet Archive
Catacomb

**Catacomb** can refer to:

* Catacomb (DOS) - the release for DOS and IBM PC compatibles.
* Catacombs - the release for the Apple II and the Apple IIGS
* Catacomb (series) - the entire series spawned from these games
* Catacomb (level) - level from *Catacomb 3D*, the third in the PC series

As well as the general setting of most of the games.
P.D. Peter Dreimour

Months ago I thought about making a Catacomb 3D Mod, and I made some attempts to work. In December 2022, I finally managed to make the first mods of this, one of them is **P.D. - Peter Dreimour** (1993-2022).
After that, I made a sequence or the second mod, which is **P.D. - Peter Dreimour 2**.

But that's not all, I thought I do the Mods of the Catacomb series, and it was the turn of Catacomb Abyss.
I made some attempts again, and in the end, I got it. And I launched a mod named **Peter Dreimour INT-W**.

Soon I will launch the mods of the series, such as Catacomb Armageddon and Catacomb Apocalypse.

I will come back soon to talk.

If you want to play this mods, the link is here.

## Mods Links

* P.D. - Peter Dreimour (The Catacomb Mods) on Itch.io
* P.D. - Peter Dreimour (The Catacomb Mods) on Gamejolt
PantyShot Games

PantyShot Games is a one-woman game studio focused on making retro games with an erotic influence. Her first game, Panty Panic Princess, was an homage to the Catacomb Adventure Series.

## Games

In addition to Panty Panic Princess, which was created in under five months, PantyShot Games announced three more games to come shortly: BattleMech Bae (a mech combat dating sim), an untitled Lovecraftian erotic horror, and Panty Panic Werewolf (a sequel to Panty Panic Princess). However, none of these games ever materialized, with a single screenshot of a very early build of BattleMech Bae being the only sign of progress.

## Hiatus

PantyShot Games was active on itch.io, releasing patches for Panty Panic Princess, until the COVID lockdown in mid 2020. Since then, no there has been no activity on her itch.io or youtube account. Additionally, the social media accounts for PantyShot Games are now gone and the domains for both PantyShotGames.com and PantyPanicPrincess.com are no longer in use.

Despite this, Panty Panic Princess is still available on itch.io as of February 2023.

## External Links

* itch.io Page
* YouTube Page
Zone 19: AUF Headquarters

**Hovertank 3D**

*Level Warp Codes*

* **Zone 1: Langston Research Facility**
* **Zone 2: Gardens of Marvin H. Mitchell**
* **Zone 3: Caves, Brazos de la Madre**
* **Zone 4: Fort Smith**
* **Zone 5: Coyote Canyon**
* **Zone 6: Santa Maria Cathedral**
* **Zone 7: Pax Humana Commune**
* **Zone 8: Sewers below New Trenton**
* **Zone 9: Old UFA Headquarters**
* **Zone 10: Braker's Mountain**
* **Zone 11: Wounded Village**
* **Zone 12: Murder Hill**
* **Zone 13: TerraChem Corp.**
* **Zone 14: Gulf Tech University**
* **Zone 15: Agromatic Inc. Farm**
* **Zone 16: National Agency for Defense**
* **Zone 17: Jackson International Airport**
* **Zone 18: Museum of Modern Art**
* ****Zone 19: AUF Headquarters****
* **Zone 20: UFA Headquarters**

**Zone 19: AUF Headquarters** is the nineteenth and penultimate level of *Hovertank 3D*.

## Present

* 14 Hostages
* Hovertanks
* Squids
* Repair Units
Arkos

* Catacomb (1990)
	+ Catacomb II (1991)

*3D DOS Games:*

* Catacomb 3D (1991)
	+ Catacomb Adventure Series (1992-1993)
		- Catacomb Abyss (1992)
		- Catacomb Armageddon (1992)
		- Catacomb Apocalypse (1993)

*Apple II & IIGS:*

* Catacombs (1991)
	+ Sylvan Idyll (1992)
		- Ether Quest (1993)
			* Sand Trap (1994)
* Catacomb Abyss IIGS (1994; unreleased)

*Related Games:*

* Dark Designs (1990-1994)
* Commander Keen (1990-1991)
* Dangerous Dave (1988-1993)
* Hovertank 3D (1991)
	+ Wolfenstein 3D (1992)
		- Blake Stone (1993-1994)

*Recreations:*

* Catacomb: ABYSS (2013)
* Catacomb WebGL (2017)
* Catacomb 3D FPS Maker (2019)

*Homage Games:*

* Rombo (2008)
* Two Lords (2008)
* Rombo Rush (2011)
* Bad Vibes (2017)
* Catacombs of the Damned (2018)
* Panty Panic Princess (2019)
* Crypt 3D (2019)
* Glacierbound (2020)
* The Vigilance of Nephthys (2020)
* **Arkos** (2021)
* Trial of the Sorcerer (2021)
* Crypt of the Slime Lord (2022)
* UNNAMED HERO IN THE UNDERWORLD (2022)
* Wizordum (TBA)

**Arkos** is a first-person shooter with a fantasy theme and destructible voxel environment. The game is developed by RetroSouls and released in 2021. You play as the white wizard Arkos, who went in search of a powerful weapon of his teacher, who disappeared without a trace many years ago in the dungeons of an ancient castle.

The game is inspired by the classic old first-person shooters of the 1990s like *Hexen*, *Heretic*, and *Catacomb 3D*.

## External links

* Arkos on Steam
* Arkos on itch.io
* Arkos on Twitter
Sea Serpent

**Sea Serpents** are powerful aquatic enemies in *Catacomb Armageddon*.

They resemble massive, humanoid dragons with reptilian heads and crimson eyes, with green scales.

## In *Catacomb Armageddon*

 File:SeaSerpent.png
A much more dangerous enemy than the Water Troll of *Catacomb Abyss*, the Sea Serpent is a formidable monster. Like the Water Troll before it, it can submerge itself below water, where it is immune to the player's shots, but above water, it is a formidable foe that breathes out searing blasts of fire. These blasts consist of 4 individual projectiles, fired with high speed, and it inflicts surprisingly high damage for a ranged attacker - second only to Nemesis and his Clones. They're also extremely tough for ranged foes, boasting an impressive 20 hit points. This conspires to make it one of the most powerful monsters in *Catacomb Armageddon*.

The Sea Serpent requires lots of firepower to bring down but its accuracy isn't great; if the player gets close but from a slightly off-center angle, the Serpent will often have difficulty hitting the player. Take advantage of this and use the opportunity to get in a barrage of shots in before the Serpents can retaliate. Be leery about fighting them in the open, as it's easier for them to hit you that way. If they fight the player in groups, it is advisable to use Zappers or Xterminators to deal with them fast.

The Blue Jewel is needed to make them appear on the Crystal Sphere. When killed, they collapse back into the water, their scorched bodies releasing clouds of steam into the air.

## In *Catacomb Apocalypse*

The Sea Serpent does not return, but a similar monster does appear in its place.
Hovertank3DPlus

**Hovertank3DPlus** is a modified version of *Hovertank 3D* by Andy "retrozombie" Stewart designed to facilitate modding. It externalizes various engine functionality and string handling, as well as allowing the addition of new media, making it easier to modify. It is still coded for MS DOS, and has been used for *Robot Redemption* and *Demon Hunter*. Instead of porting it to modern systems, *Robot Redemption* has a version for Microsoft Windows and Linux running on the Unity game engine.
Tower Two

**Catacomb 3D**

*Level Warp Codes*

* **1: The Approach**
* **2: Nemesis's Keep**
* **3: Ground Floor**
* **4: Second Floor**
* **5: Third Floor**
* **6: Tower One**
* **7: **Tower Two****
* **8: Secret Halls**
* **9: Access Floor**
* **10: The Dungeon**
* **11: Lower Dungeon**
* **12: Catacomb**
* **13: Lower Reaches**
* **14: The Warrens**
* **15: Hidden Caverns**
* **16: The Fens of Insanity**
* **17: Chaos Corridors**
* **18: The Labyrinth**
* **19: Halls of Blood**
* **20: Nemesis's Lair**

**Tower Two** is the seventh level (slot seven) of *Catacomb 3D* (1991). This level is set in the second of two tower battlements of Nemesis' fortress, which features a series of portals to various areas of the level.

## Messages

* Hallway
* Hall of Magicks
* Room of Small Gates
* Hall of Gold
* Hidden Area
* Hall of Healing

## Enemies Present

* Orcs
* Trolls

## Items Present

* Red Key
* Cure Potions
* Treasure Chests
* Bolts
* Nukes

## Trivia

* This level foreshadows in miniature the multi-level hub system starting in Access Floor.

 * The Approach
* Nemesis's Keep
* Ground Floor
	+ Secret Halls
* Second Floor
* Third Floor
* Tower One
* **Tower Two**
* Access Floor
	+ The Dungeon
		- Lower Dungeon
	+ Catacomb
		- Lower Reaches
	+ The Warrens
		- Hidden Caverns
	+ The Fens of Insanity
* Chaos Corridors
* The Labyrinth
* Halls of Blood
* Nemesis's Lair
* The Garden of Tears
* The Mausoleum Grounds
* The Main Floor of the Mausoleum
* The Crypt of Nemesis the Undead
* The Den of Zombies
* The Subterranean Vault
* The Ancient Aqueduct
* The Orc Mines
* The Lair of the Trolls
* The Demon's Inferno
* The Battleground of the Titans
* The Coven of Mages
* The Inner Sanctum
* The Haunt of Nemesis
* The Passage to the Surface
* The Dark Forest
* The Garden of Forgotten Souls
* The Lost City of the Damned
* The Temple of Vipers
* The Torture Chambers
* The Demon Hold
* The Ant Colony
* The Hall of the Wretched Pox
* The Lair of the Succubus
* The Chamber of the Evil Eye
* The Flaming Inferno
* The Subterranean River
* The Crystal Maze
* The Ramparts of Nemesis
* The Fortress of Nemesis
* The Passage to the Surface
* The Wizard's Garden
* The Council Chamber of Time Wizards
* The Axis of the Time Lords
	+ The Future Node of Time
	+ The Fire Node of Time
	+ The Ancient Node of Time
	+ The Water Node of Time
* The Wizards Maze
* The Underground Sewers
* The Flooded City
* The Computer Core
* The Chamber of Invisible Horror
* The Encounter Chamber
* The Testing Chambers of Nemesis
* The Passage to the Surface
Giant Ant

File:GiantAnt.png

A new monster native to the jungles around The Towne of Morbidity, the **Giant Ant**, sometimes called the **Giant Fire Ant**, is an aggressive, if unimaginative foe.

They resemble crimson ants of prodigious size with black compound eyes.

## In *Catacomb Armageddon*

 File:Ant Egg.png
The second enemy the player will encounter in *Catacomb Armageddon*, Giant Ants have a relatively low damage output (one of the lowest of any *Catacomb* monster, in fact), but they are tough nuts to crack, boasting 15 hit points, and because they are relatively large, they have a tendency to actively get in the way of the player, effectively acting as moving cover for other enemies and blocking the player's line of fire. When killed, they flop on their back and twitch their legs in the air. Ants encountered in The Ant Colony can have as many as 18 Hit Points.

Giant Ant Eggs can be found throughout the dungeons, and will often hatch into Giant Ants when the player is in the room long enough. Ant eggs are invincible until the occupant hatches, but curiously, *do* show up on the Crystal Sphere, so the Giant Ant is often a surprisingly poor ambusher. In large groups, they'll try to surround the player and wear them down with light attacks, a situation that occurs quite often in The Ant Colony.

Giant Ants are there mostly to run interference for other enemies and to wear down a player. In big groups, their low damage output means they should be prioritized last if possible, since while they look dangerous, they really *aren't*, and are simply tough to kill. If a player absolutely needs to take them down quick, a single Zapper or Xterminator or two can put them down fast, and let the player focus on other threats.

Giant Ants require the Red Jewel to be detected by the Crystal Sphere.

## In *Catacomb Apocalypse*

The Giant Ant does not return, but its futuristic counterpart shows up.

## In *Catacombs of the Damned*

This homage game features a similar arthropod enemy in the form of spiders. They are smaller than the Ants are.

## Trivia

* The Giant Ant is based on Fire Ants of the *Solenopsis* genus.
* The Giant Ant is one of three enemies in *Catacomb Armageddon* that are expressly female (the other two being the Viper and Succubus).
* The queen of the Giant Ants is never encountered.
* The Giant Ant is one of only two enemies (the other being the Treant) whose corpse has animation.
Hostage

File:Hostages.png
**Hostages** within *Hovertank 3D* are people trapped within sites targeted for nuclear annihilation. They come from a variety of backgrounds, with some being generic civilians, others scientists, soldiers, engineers, farmers and more. Due the the graphical limitations of the game, they all share the same rather generic sprites (often described as child-like; ignoring the women's prominent hourglass figures).

## Male

All men are depicted as short, brown haired and pale skinned with a blue shirt and black pants.

## Female

All women are depicted as short and pale skinned with long brown hair and a cyan dress.
Brick Sledge

File:Brick-Sledge.png
**Brick Sledge** is the protagonist of *Hovertank 3D*. A mercenary and skilled hovertank operator, he is hired by an organization called UFA to rescue hostages from mutants, monsters, rival pilots and imminent nuclear attack. His relationship with his handler in the organization varies depending on mission success.

## Trivia

His final appearance at the end of the game in a green helmet and combat suit is reminiscent of the look of the protagonist of id Software's *Doom*.
The Dark Forest

File:The-Dark-Forest.png
**The Dark Forest** is the second level (slot one) of *Catacomb Armageddon* (1992). It is set inside the depths of a decaying forest.

## Walkthrough

**Catacomb Armageddon**

*Level Warp Codes*

* **0: The Towne of Morbidity**
* **1: **The Dark Forest****
* **2: The Garden of Forgotten Souls**
* **3: The Lost City of the Damned**
* **4: The Temple of Vipers**
* **5: The Torture Chambers**
* **6: The Demon Hold**
* **7: The Ant Colony**
* **8: The Hall of the Wretched Pox**
* **9: The Lair of the Succubus**
* **10: The Chamber of the Evil Eye**
* **11: The Flaming Inferno**
* **12: The Subterranean River**
* **13: The Crystal Maze**
* **14: The Ramparts of Nemesis**
* **15: The Fortress of Nemesis**
* **16: The Passage to the Surface**

Find the Green Key in the Heart of Darkness to unlock the path out.

## Messages

* Entry to the Dark Forest
* Behind the entry wall
* Forest opening
* Small clearing
* Northwestern passages
* Northren trail
* Northeastern clearing
* The Inner Forest
* Heart of Darkness
* Cemetery of Grief and Sorrow
* Hiding spot

## Enemies Present

* Treants
* Bats

## Items Present

* Treasure Chests
* Green Key
* Yellow Gem

## Trivia

* The idea of using texture walls to imply forested areas is used later in the 1997 Build engine titles *Shadow Warrior* and *Blood*.
	+ See for example Crystal Lake from *Blood*, and Dark Woods of the Serpent from *Shadow Warrior*.
		- Greg Malone, designer of the *Catacomb Adventure Series*, was also creative director of *Duke Nukem 3D* as well as *Shadow Warrior* for the first half of its production.

 * The Approach
* Nemesis's Keep
* Ground Floor
	+ Secret Halls
* Second Floor
* Third Floor
* Tower One
* Tower Two
* Access Floor
	+ The Dungeon
		- Lower Dungeon
	+ Catacomb
		- Lower Reaches
	+ The Warrens
		- Hidden Caverns
	+ The Fens of Insanity
* Chaos Corridors
* The Labyrinth
* Halls of Blood
* Nemesis's Lair
* The Garden of Tears
* The Mausoleum Grounds
* The Main Floor of the Mausoleum
* The Crypt of Nemesis the Undead
* The Den of Zombies
* The Subterranean Vault
* The Ancient Aqueduct
* The Orc Mines
* The Lair of the Trolls
* The Demon's Inferno
* The Battleground of the Titans
* The Coven of Mages
* The Inner Sanctum
* The Haunt of Nemesis
* The Passage to the Surface
* **The Dark Forest**
* The Garden of Forgotten Souls
* The Lost City of the Damned
* The Temple of Vipers
* The Torture Chambers
* The Demon Hold
* The Ant Colony
* The Hall of the Wretched Pox
* The Lair of the Succubus
* The Chamber of the Evil Eye
* The Flaming Inferno
* The Subterranean River
* The Crystal Maze
* The Ramparts of Nemesis
* The Fortress of Nemesis
* The Passage to the Surface
* The Wizard's Garden
* The Council Chamber of Time Wizards
* The Axis of the Time Lords
	+ The Future Node of Time
	+ The Fire Node of Time
	+ The Ancient Node of Time
	+ The Water Node of Time
* The Wizards Maze
* The Underground Sewers
* The Flooded City
* The Computer Core
* The Chamber of Invisible Horror
* The Encounter Chamber
* The Testing Chambers of Nemesis
* The Passage to the Surface
Ether Quest

* Catacomb (1990)
	+ Catacomb II (1991)

*3D DOS Games:*

* Catacomb 3D (1991)
	+ Catacomb Adventure Series (1992-1993)
		- Catacomb Abyss (1992)
		- Catacomb Armageddon (1992)
		- Catacomb Apocalypse (1993)

*Apple II & IIGS:*

* Catacombs (1991)
	+ Sylvan Idyll (1992)
		- **Ether Quest** (1993)
			* Sand Trap (1994)
* Catacomb Abyss IIGS (1994; unreleased)

*Related Games:*

* Dark Designs (1990-1994)
* Commander Keen (1990-1991)
* Dangerous Dave (1988-1993)
* Hovertank 3D (1991)
	+ Wolfenstein 3D (1992)
		- Blake Stone (1993-1994)

*Recreations:*

* Catacomb: ABYSS (2013)
* Catacomb WebGL (2017)
* Catacomb 3D FPS Maker (2019)

*Homage Games:*

* Rombo (2008)
* Two Lords (2008)
* Rombo Rush (2011)
* Bad Vibes (2017)
* Catacombs of the Damned (2018)
* Panty Panic Princess (2019)
* Crypt 3D (2019)
* Glacierbound (2020)
* The Vigilance of Nephthys (2020)
* Arkos (2021)
* Trial of the Sorcerer (2021)
* Crypt of the Slime Lord (2022)
* UNNAMED HERO IN THE UNDERWORLD (2022)
* Wizordum (TBA)

 File:Ether-Quest.png
**Ether Quest** is the third and penultimate entry in the line of *Catacomb* games for the Apple II and Apple IIGS. It was released in 1993 by Softdisk and was developed by Peter Rokitski with the GS port by Nate Trost with assistance by Greg Templeman. Encountering a portal at the end of *Sylvan Idyll*, Petton Everhail is brought to the ethereal plane. Similar to *Catacomb Apocalypse*, science fiction elements are introduced, and it features a hub system.
The Lair of the Succubus

File:The-Lair-Of-The-Succubus.png
**The Lair of the Succubus** is the tenth level (slot nine) of *Catacomb Armageddon* (1992). It is set in a cracked barren realm, home to the dreadful but seductive succubus.

## Walkthrough

**Catacomb Armageddon**

*Level Warp Codes*

* **0: The Towne of Morbidity**
* **1: The Dark Forest**
* **2: The Garden of Forgotten Souls**
* **3: The Lost City of the Damned**
* **4: The Temple of Vipers**
* **5: The Torture Chambers**
* **6: The Demon Hold**
* **7: The Ant Colony**
* **8: The Hall of the Wretched Pox**
* **9: **The Lair of the Succubus****
* **10: The Chamber of the Evil Eye**
* **11: The Flaming Inferno**
* **12: The Subterranean River**
* **13: The Crystal Maze**
* **14: The Ramparts of Nemesis**
* **15: The Fortress of Nemesis**
* **16: The Passage to the Surface**

## Messages

* Central Access Chamber
* Passages of the Chaste Succubus
* The Way to Pleasure and Pain
* Inner Sanctum of the Succubus
* The Twisted Path of the Succubus
* Northeastern passages
* The Southern Keep of the Pox
* Healing Chamber of the Succubus
* Hidden Chamber of Lust
* Access to the Chamber of the Evil Eye

## Enemies Present

* Mages
* Wretched Poxes
* Succubuses

## Items Present

* Treasure Chests
* Cure Potions
* Red Keys
* Yellow Keys

 * The Approach
* Nemesis's Keep
* Ground Floor
	+ Secret Halls
* Second Floor
* Third Floor
* Tower One
* Tower Two
* Access Floor
	+ The Dungeon
		- Lower Dungeon
	+ Catacomb
		- Lower Reaches
	+ The Warrens
		- Hidden Caverns
	+ The Fens of Insanity
* Chaos Corridors
* The Labyrinth
* Halls of Blood
* Nemesis's Lair
* The Garden of Tears
* The Mausoleum Grounds
* The Main Floor of the Mausoleum
* The Crypt of Nemesis the Undead
* The Den of Zombies
* The Subterranean Vault
* The Ancient Aqueduct
* The Orc Mines
* The Lair of the Trolls
* The Demon's Inferno
* The Battleground of the Titans
* The Coven of Mages
* The Inner Sanctum
* The Haunt of Nemesis
* The Passage to the Surface
* The Dark Forest
* The Garden of Forgotten Souls
* The Lost City of the Damned
* The Temple of Vipers
* The Torture Chambers
* The Demon Hold
* The Ant Colony
* The Hall of the Wretched Pox
* **The Lair of the Succubus**
* The Chamber of the Evil Eye
* The Flaming Inferno
* The Subterranean River
* The Crystal Maze
* The Ramparts of Nemesis
* The Fortress of Nemesis
* The Passage to the Surface
* The Wizard's Garden
* The Council Chamber of Time Wizards
* The Axis of the Time Lords
	+ The Future Node of Time
	+ The Fire Node of Time
	+ The Ancient Node of Time
	+ The Water Node of Time
* The Wizards Maze
* The Underground Sewers
* The Flooded City
* The Computer Core
* The Chamber of Invisible Horror
* The Encounter Chamber
* The Testing Chambers of Nemesis
* The Passage to the Surface