recursal/Fanatic-Fandom huggingface dataset:
Gaëlle Wikia

## Welcome to the Eva Gaëlle Green Wikia

*Eva Gaëlle Green is a French actress and model. She started her career in theatre before making her film debut in 2003 in Bernardo Bertolucci's controversial The Dreamers.*

Here, you'll find everything about our favorite french lady. Mainly a gigantic gallery to support her career throught photographers in photoshoots, movie and tv shows stills.

**Latest Works**

**Miss Peregrine's Home for Peculiar Children** *post production* - 2016

**Penny Dreadful** *season 3 post production* 2014 - 2016

**Sin City: A Dame to Kill For** - 2014

**300: Rise of an Empire** - 2014

**Disclaimer**

"EvaGreen.wikia is an unofficial wikia dedicated to the french actress Eva Green, in hopes to support her work and her projects. We are in no way affiliated with Eva Green, her agencies, campaigns or any other people related to her. This wikia is run by fans for fans. We claim no ownership to any material seen on this website, all articles, photos and media are copyright to their original owners."
Lady Melia Sur-Romano

Name: **Lady Melia Sur-Romano, Countess of Wywold**

Race: **Human**

Location: **Wywold, Akron**

The wife to count Count Roberto Romano, current ruler of the small county of Wywoldin Akron. Lady Melia is of Wywold origin herself and has been married to Roberto for 8 years. Lady Melia is originally from a small fishing village named Altenwold near the border of Akron and Ferria. She served as a cook for Roberto during Roberto’s initiation ritual when he was appointed the Count of Wywold by the king. Roberto was so taken with the excellent food prepared by Melia that he summoned the cooks in the dining hall and applauded them. She was soon selected as Roberto’s personal chef and they were married two years later.

She was already adept at using knifes, fishing hooks, tridents and such from her teen years. She wished to become as fearsome combatant as her mate and after some rather loud confrontations with her husband, they came to an agreement: she will get receive the best training available in Wywold in exchange for preparing meals for Roberto every three days. A deal was struck and years and years later Lady Melia still prepares her husband a meal every three days and has become one of the most adept combatants in the county. Their deal is well known in the county and oftentimes the people of Wywold make jokes about doing something every third day.

She is a balancing factor to Roberto as well. His harsh and stern style of ruling is mellowed down and smoothed by Lady Melia. While she is not an easy lady to deal with, she does understand that uncalled for or excessive harshness is counter productive. Lady Melia is currently herself teaching the art of swordmanship in the castle courtyard one day a week. While technically competent, agile and well-equipped, she severely lacks one of  the basic training of true warriors – facing death during actual combat.
Zareo

## Overview

Zareo is a religion followed mainly by indigenous people of Calishem and Caheb.

## Beliefs

Before are way of existence there was Qouli. He lived in another La'Kol without existence, life, death, good, evil, compassion, knowledge, anger, happiness, depression, fear etc….

La'Kols Are ways to "exist", at least that is the closest we can come to conceiving it. Existence, emotions, skills, space, time and everything else any creature in this La'Kol could think of are non-'existent' in other La'Kols. This La'Kol is unconceivable to creatures in others, as is all than the one they live in. There are what we would perceive as an infinite number of La'Kols, but is actually a very limited number.

Almost never can people think of other La'Kols. When they do they form it. Qouli conceived of this La'Kol with one central basis, existence. He then created Welrir and Ozirik, the gods of death and bad respectively and found that it was a terrible world to live in. He destroyed them and then created Telkin and Azirik, the gods of life and good respectively and found that it was terrible world to live in. He then created both and found that the world was balanced and ruled over this La'Kol.
Daeriali

## Overview

One of the richest cites in Cresia. All maritime trade routes in and out of Calishem go through this city. It was buit when Calishem was first founded And is on the island of the same name. Daeriali is one of the biggest cites in Calishem because the island it is on is not desert and because all trade ships from Calishem has to go to this city.

## History

When Calishem gained freedom from the Orcish Empire the Calishians inhabited only the coastal regions.They slowly moved down to the Acekly Peninsula until they got to the island they named Daeriali. All of the people in the group(most of Calishem origin) settled a city on the island. They slowly moved up into the desert and now it is one of the biggest cites in the country.

## Inhabitants

The City has a population of 15,000 people. {TO-DO}
Tomas Vladovych

Name: **Lich Lord Tomas Vladovych**

Race: **lich**

Location: **unknown**

The former ruler of Zarnova, Tomas was the successor of the famous vampire king Albanyi Roskov. His rule lasted for 90 years and ended in chaotic circumstances when he had driven the land in the brink of civil war. In those tumultuous times he completely disappeared and has not surfaces ever since. Only speculation remains as to what happened with him: the most common speculation puts his soul scepter in the hands of Lady Anya Voorish who then annihilated his soul and banished him into the netherworld and then seized power in the land herself. But no proof of such an event exists.

Tomas Vladovych was (is?) a completely ruthless and soulless incarnate of evil. Formerly a vampire necromancer, he turned into a lich some 140 years ago and since that point his interest in the country started to steadily decline.
Chancellor to the King

A title used in the Kingdom of Ferria.

A highly respected position in Ferria, chancellor is a person whose deeds are so great that his presence and opinion is honored by the powers that be. Traditionally chancellors in Ferria are provided free lodging and upkeep anywhere in Ferria in exchange of support and opinions when asked. Not a title of great power in itself but a title of honor and respect. The title is always granted by the current ruling king. The title remains with the person when rulers change, but commonly in such cases the former appointed titles convert to *honorary titles* only and the new king appoints new titles as he sees fit. In common practice the titles have remained as is for the past 50 years or so. This is due to relatively stable political situation in Ferria and all transitions of power have been peaceful for half a century.

A list of chancellors:

* Jandro Faebianus, the famed explorer
Temur Soxion

Name: **Temur Soxion**

Race: **Human**

Location: **Gruenroth** (or where ever **Princess Leana Baerwyn** travels to)

Temur is **Princess Leana Baerwyn**‘s personal bodyguard. He owes his life to king Werner Baerwynand has vowed a life of servitude to him and by extension to his family. Temur has a history of violence back to his early childhood in the restless mountainous region between Gruenroth and Zarnova. He was orphaned at an early age but found refuge at a reclusive monastery and once bustling community by the name of Ilven. The monastery was later ruined by a dangerous shadowy spider cult led by Priestess Chya of Zarnovan descent. Temur spent ten years fighting against unspeakable creatures of Zarnovan origin on the mountains and eventually joined Gruenroth‘s standing military at the age of 19.

He quickly rose in the ranks as he already had a decade of actual combat and survival experience under his belt whilst most of his superiors lacked the power and skills to even subdue him. While the country is officially living a peaceful interlude in it’s history, the eastern mountainous regions are in actuality a veritable fountain of bloody skirmishes extending the entire border’s length spanning thousands of kilometers. And have been for quite some time. War is held at bay only because the region is just too damned difficult for either country’s armies to deal with (logistically or strategically) and the mountains also hide indigenous dangers hostile to all outsiders as well.

Years went by and eventually Temur commanded the entire standing army of eastern Gruenroth as a general appointed by the king himself. He was hand-picked by the king to his personal guard unit of elite warriors and gladly accepted the challenge leaving the army at an age of 40 and now holds a honorary title of *Grand General of Gruenroth*. He then quickly outmaneuvered his younger comrades and rose to lead the body guard unit nowadays simply known as The Soxions honoring his name. When the king’s eldest daughter Lady Leana exhibited signs of interest to travelling the lands, the king appointed Temur to permanently body guard her and on that mission Temur is still today..Lady Leana and Temur are good friends now sharing many common beliefs, sense of humor and have a similar view of the world and life in general. Both also exhibit a similar appetite to righting wrongs – all in all this makes Temur content, pleased, proud and honored by his position.

Temur is deep, enigmatic, quiet, thoughful and careful in his choice of words. He is the literal *old wise man* but also a warrior that can punch your lights out if need be. His health is not what it used to be and his eye sight leaves a lot to be desired although he still sees adequately.
Calishem

An exotic and inviting desert kingdom ruled by the likable and fair king Waru Calishem**.**Calishem has equal parts deadly sand dunes and lush, fertile coasts. The country has good relations with all it's neighboring countries. Due to it's reliance on trade it is the wealthiest of the countries in Cresia.
The Halishian Unification

After the fall of the ancient Groam empire the islands of Hali were barley inhabited. Due to this no country clamed, this caused it to be one of the last unclaimed habitable parts of Cresia. Several families, from peasants to Lords, whet to the island to claim it for themselves. These became the 78 house of Hali which would battle for control over the island until today because of the constant addition of new people thinking there going to win it.
Wolfooge

## Overview

An island nation ruled by a bi-annual gathering in Safgid of clan elders known as *Trevalt* , **Wolfooge** is something of an anomaly amidst the countries of **Cresia** in that it has no standing army, is in a constant state of inner quarreling between clans and still has never been conquered since it's inception. Wolfooge is made of four bigger islands named Skyjil, Pyrn, Valk and Sontrd. A rather backwards place both culturally and technologically, **Wolfooge** is still not to be underestimated.

## The big islands

### Valk

Valk is dominated by the clan of Dazon. Dazon,Oplek, and Ryfgut were the three most powerful clans on the island. When Dazon tricked multiple minor clans into destroying the Ryfgut. Dazon and the minor clans successfully conquered both other clans when Dazon betrayed the minor clans and killed them all

destroing

## Nature, fauna and flora

While still relatively isolated, the fauna and flora is distinctively like that in the continental areas and thus very different from the neighboring island nation of Wolfort which has many ancient species still in existence.

## Government

There is no central government in Wolfooge. The country's population is divided into dozens of clans which are mostly hostile towards each other. When a common threat raises it's ugly head, the clans quickly set aside their ancient feuds and unite. This strategy keeps every man in able fighting condition since in their point of view there's never actually peace - just the opponents change.

## Inhabitants

Most permanent residents are human (85%) and the rest are mainly dwarven colonists with clans based on the mountainous regions. A total population of 35000 is estimated to live on the nation's islands.
South Falisia

## Overview

South Falisia is a content about a half the size of Cresia and the 4th largest continent in the world.

## Terrain

South Falisia is mainly covered by jungle. To the south are tundra and small parts of forest.

## Races

South Falisia has the most amount of races due to various open ports with North Falisia, Tharik, and Ranera with nine.
Marrog Ronvar

Name: **Marrog Ronvar**

Race: **Dwarf**

Location: **Gorgehold**, **Akron**

The eldest son of Count Uran Ronvar who rules the county of Gorgehold and it's similarly named capital city. Marrog is a potent and determined figure in the county's politics and he does not have any aversions in using violence and force to coerce others into accepting his points. As a member of the Clan Ronvar, Marrog enjoys silent acceptance and even a modicum of respect in Gorgehold. His methods are traditional and his attitude towards others is blunt and harsh. Yet he spares no expense and leaves no stone unturned when the time comes to assist or help out people that are his friends, family, subordinates or colleagues. A man who never backs down from a confrontation, he is also unreasonably stubborn and once he makes his mind on something, he sticks to it in spite of direct evidence to the contrary. Sometimes his father Uran needs to step in and make him see things more clearly.

Marrog runs Gorgehold's biggest armor maker's guild - The Silver Helmet - as he is also a skilled armorsmith himself and has dabbled into weaponsmithing as well. Under his rule the guild has gained new prominent members and has attained a new level of excellence both in production speed and quality of work done. The armors that the guild members produce are the best in the world bar none - fit for kings and queens (of the warrior sort).
Campaigns

## Breil Milano Jewels \*2005

by Ellen Von Unwerth

Ads

## Campari \*2015

by Julia Fullerton-Batten

*"I love the one where I'm on the moon." Eva remarks as she flips through her Campari calendar images with PEOPLE (11/13/2014).*

Behind The Scenes

## Dior \*2007

Midnight Poison Fragrance

by Sølve Sundsbø

ads

Commercial

by Wong Kar-Wai

Behind The Scenes

by Mohamed Khalil

## Emporio Armani

### 2003

**Dreamers collection**

Photographed by Vincent Peters, Styled by Franck Benhamou and Make-up by Karim Rahman.

ads

### 2005

**Spring/Summer**

ads

Behind The Scenes
Sam Faulkner
Miriam Ronvar

Name: Miriam Ronvar

Race: dwarf

Location: Cormael, Inhal Org, Kingdom of Akron

Being a member in one of the leading dwarf clans has it's perks. Clan Ronvar members have their bed made for them within the dwarven communities but also automatically have a high standing outside traditional dwarven areas.

Miriam is distantly related to the current Count of Gorgehold, Uran Ronvar, Her chosen path in life, however, led her out from Gorgehold as she chose the life of a travelling adventurer instead of a more traditional role. She traveled from Caheb to Argan doing the occasional odd job to sustain herself and joining other adventurers in miscellaneous quests - not all of which she is proud of.

After a decade she returned to Akron but instead of going back to Gorgehold she met a man through an act of fate and settled down with him in Cormael. But life was cruel to her and snatched his beloved away from him only after three years of marriage. Miriam was by then a happy and respected citizen of Cormael and the leading figure of her clan in the city and made a decision stay in the city and call it her home. The clan members of the Clan Ronvar within the city are all under her lead and she has the final say on what activities the clan takes part in. Currently the clan members have a solid piece of the metal goods trade, control at least part of the forges in the city and gain income from quarries by controlling part of the workforce associated with the quarries.

Miriam is a modest and timid-looking stout little woman but has a strong and adamant will matching the best of trained men and she is quite skilled in various aspects of the adventuring life. She makes no noise of herself - unlike a few of her fellow clan members in the city - and keeps quiet on things she has no constructive to add. In the city of Cormael, Miriam now works as a foreman and *Quarry Master* in charge of the daily operations of one of the stone quarries near the city. Her position of authority is a cause for constant friction between her and human males under her lead but so far she has been able to resolve things admirably. On her spare time she is a frequent patron of the Quiet Dwarf tavern that is - despite it's name - a rowdy and noisy bar frequented by some of the more ... unsavory elements of the city and constantly monitored by the city guard. She happens to live on the same block the tavern is located. While not creating trouble herself she does enjoy the tavern's rather restless atmosphere and even takes part in bar fights on occasion. She is well known and well liked by the tavern regulars and her wide knowledge of the world she has gathered in a decade of travelling is both admired and respected.
Argan

## Inhabitants

Total population of the kingdom is about 70.000. It is estimated that 65% of them are humans, 25% are dwarves, 5% are elves and the rest an assorted mix of other sentient races including two disputed ishak city states in the north which are technically on Argan land but are refusing to acknowledge the kingdom as their sovereign. A vast majority of all inhabitants live on the shores of the ocean and on numerous villages dotting the shores of the huge Lake Blauenstjaern. The dwarven population is centered on the southern mountains and span from the ocean shore to southeastern regions of the country border between Gruenroth. Some of them do not respect the borders of the kingdoms and one particular town (Kraggenhall) is technically halved by the imaginary line that is border.

## Government

Argan is a kingdom. Current king is king Faegor Udgersson, a paranoid old man weakened by diseases that commonly ravage the elderly. The kingdom is divided up into 9 jarldoms ruled jarls. Jarl is not a hereditary title - the jarls change frequently through violent coups and the new jarls can not be disputed or fired by the king. The role of the king is to balance the jarldoms and make sure that none of the jarls interfere with foreign policies, laws of the land or taxation. Each jarl is required to pay tithes to the king's treasury and on occasion this is violently enforced by the army of the king. The king's army is composed of Argan-born mercenary combatants disillusioned by the ongoing struggle between jarls and getting a decent enough pay for their troubles. The central jarldom is that which ruled by the king and naturally young men from that jarldom are eagerly accepted to the king's army.

## History

The county's origins are shrouded in myths and legends. Scholars are adamant that the kingdom is born the day that the legendary king Olaf Argan took over the throne and established a nationwide army and the kingdom's borders. That happened 640 years ago. It was one of the last places to become independent from Groam. Until Olaf it had never had some one stand up for independence and was founded 20 years after the Second Fall of the Groam Empire.
Four Sibling War

The Pact above the Ashes (Split)

Jilo Jirik and supporters †

Lessen Kaih (After the battle of Korane)

The pact above the Ashes(Split)

Pamphem Jirik † (After the Monra contract)

Shina Jirik and supporters

Orcish tribes

House Lanari

Hash Jirik and supporters †

The Men of Iron

Lessen Kaih (Before the battle of Korane)

Phamphem Jirik and supporters † (before the Monra Contract)

The Four Sibling War was a war spanning from 425 through 429. It was fought between Barlek Jirik's four children Jilo, Hash, Shina, and Caheb. in the order they were born, over the Lands their father conquered.

## Beginning

Barlek Jirik conquerd much land after The Second Fall of the Groam Empire. By the time his four children were born he had not established a leadership system yet. He had quadruplets which made it much more complicated. Shortly after he died before making a system when they were 15. The people of Barlek (as it was called) said that the four of them should gather an army who supports them and fight for the throne.

## Recruitment

At First it seemed trivial, Naturally the majority of supporters went for Jilo, Caheb who found The Temple of Kanae with his friend Hakad Loredle became rich. Caheb bribed several houses into joining his side. Shina gained forces by promising equal rights to all people. Hash, despite being a proven foolish leader, gained support in the isles by promising autonomy to them.
Warhammer Armies: Wood Elves (6th Edition)

## GUARDIANS OF ATHEL LOREN

Elven Highborn and Nobles

Elven Mages

Glade Guard

Glade Riders, Eternal Guard

Dryads

Tree Kin, Treemen

Waywatchers, Wardancers

Warhawk Riders

Wild Riders of Kurnous

Elven Steeds

Forest Dragons, Great Stag

Unicorns, Great Eagles

## THE ARMY OF THE WOOD ELVES

Lords

Heroes

Core Units

Special Units

Rare Units

## HEIRLOOMS OF ATHEL LOREN

Magic Weapons

Magic Armour

Talismans

Enchanted Items

Arcane Items

Magic Standards
The Legend of Legacy Wikia

## Welcome to the The Legend of Legacy Wikia

"The Legend of Legacy (レジェンド オブ レガシー Rejendo Obu Regashī?) is a Japanese role-playing video game for the Nintendo 3DS handheld video game console. The game was developed by Furyu, in conjunction with former staff members for Square Enix and Level-5, and was released in Japan on January 22, 2015. In June 2015, it was announced that Atlus would publish an English version of the game in North America in Q3/Q4 2015." -excerpt from Wikipedia

## Pages

* Tips to Get Started!
* Plot / Lore
* Characters
* Walkthrough
* Arts
* Charms
* Items
* Enemies
* Maps
* Stances
* Soundtrack

### Links

* Basic Game Mechanics
* Advanced Game Mechanics
* Aptitudes

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Ishaks

Commonly known by other species as *ice elves -*a name which they find revolting*-*ishaks live only in the desolate northern wastes of snow and ice. They have never aspired to spread beyond where the glaciers end and finding one outside of snowy areas is nigh a once in a lifetime event. They are much more xenophobic than their distant cousins - the *elves* - and despite good efforts, no country in the continent has been able to establish trade routes or diplomatic relations with the ishaks. In essence ishaks are at a state of war against everyone else. Their culture is rich, their tradition far surpasses those of other species excepting dragons and their ability to survive in hostile environs of extreme cold is legendary. The ishaks live in completely independent, colossal and always changing city states that are carved in ice, sub-glacial, subterranean or built on glacial locked land. They live in all glacial areas excepting the island of Horna from which their entire culture was eradicated the government during the invasion of the Icelands.
Language

There are many different Languages in Cresia

## Major

The well known word- A language spoken my most non-indigenous people of Cresia

### Roth

A common language of the people of Gruenroth. The language is broken into a few dozen quite distinct dialects. Roth is one of the oldest languages used by humans and has abnormally many common terms with the very old languages of Orcish and Gater.

### Croavian

spoken by 30,00 people, mainly in the western city

### Niesen

The most common language in Witchlight Strand
Baron Samael Ivorin

Name: **Baron Samael Ivorin**

Race: **Human**

Location: **Wila**, **Zarnova**

A known member of The Cult of the Black Flame, Samael is also the supreme commander of the royal guard of Zarnova - the so called Hammer of Zarnova. The elite guard unit is located in the capitol city of Zarnova, Wila, and is housed at the center of the city in Wila Castle with it's infamous dungeons and dozen high-rise spires each housing a gas fueled beacon fire visible 15 kilometers to the Mare Nicasos sea. Baron Ivorin is not the ruler of the city and neither he wishes to be. His interests lie elsewhere - in the dark and dangerous path towards even more hidden secrets of The Cult of the Black Flame.

While a formidable sorcerer, Samael is still believed to be in a relatively minor position in the cult he follows although that is merely hear-say and probably goes unsubstantiated until such a time the cult reveals it's true feathers. Baron Ivorin lives in the Wila Castle nowadays and has established a personal lair deep down in the labyrinthine dungeons below the castle. Rumor has it that the lair is well protected by traps and magic.

Baron Ivorin is known to excel in the magical arts of chronomancy and cosmology. His lack of skill in necromancy and summoning arts is probably the only factor that keeps him from attaining a counselor position in Castle Roskov where the ruler of the land, the infamous vampire queen Anya Voorish maintains her seat of power and houses a council of 7 members (The Roskov Ring) in aiding her iron rule of the country.
Caleo

## Overview

Caleo is a continent about 1,600 miles away from Cresia and about 2/3 the size. It is almost directly to the south and entirely desert exept for the savanna on the south. The Vzerics are the only sentient races on the continent and one of the only living things out of The Riylitho Isles.

## Terrain

The terrain of Caleo Consist of three things The Riok Desert, Sarnge Savanna, and the Riylitho Isles. The Riok Desert is only inhabited by Vzerics. If you were to drop any Cresian races anywhere in Caleo exept for the The Sarnge or Riylitho they would die within 30 seconds due to the sand storms and heat. The Sarnge Savanna is the most southern point on Caleo. It is slightly less habitable than the Kiloui Desert. The Riylitho Isles are The most habitable part of Caleo by far. They are very similar in terrain to Akron.

## History

Life developed on The Riylitho Isles as it did anywhere else the, Vzerics were the only intelligent life on the Isles. The Vzerics had different countries much like Cresia. After many years a the Yaulian virus developed and killed most of the species. There were three vessels that uninfected Vzerics went on to. One went East, one went north and one went south. The one that went to the north landed in C'Sar , the Birdmen of C'Sar killed everyone on the ship. They are the only Cresians to know of Caleos existence. The one that went east landed in the Sarnge Savanna. It is unknown what happened to the one that went south. From the Sarnge they slowly evolved to adapt more and more to the continent.
Count Uran Ronvar

Name: **Count Uran Ronvar**

Race: **dwarf**

Location: Gorge, **Gorgehold****, Akron**

Uran is the leader of Clan Ronvar and also the count of Gorgehold covering a good 15% of the whole kingdom including the cities of Gorge, Patas and Medon. All of which have mountains in close proximity and several dwarven clans. Most of the dwarven population in Akron is centered in Gorgehold and while the overall numbers are tiny compared to humans in the kingdom, at least in the city of Gorge dwarves are in the majority.

Uran Ronvar used to be a miner himself born of a clan of successful  iron ore miners. Ronvar, however, struck gold – so to speak – a century earlier when he took control of the clan’s affairs are cut of all the middlemen from trading. He created an infrastructure chain that encompasses land acquisition, mining operations, purification of the raw ore,  production of iron ingots, production of steel ingots and steady trading routes to Ferria andCalishem alike. It took decades to establish all this, but once there, the Ronvar clan started accumulating wealth and power. Uran Ronvar directed his clan towards strict quality standards and steady supply and in essence managed to create a still lasting reputation of quality and stability to his clan’s work. Now all the finest and most expensive weapons and armor in the world are made of Ronvar steel.

Uran took control of Gorgehold 20 years ago after a bloody confrontation between three rivaling clans each trying to become the top dog in Gorgehold. Ronvars emerged as the winner and in the process annihilated – to the last man – the now extinct clan of Gorgebear. Akron’s other counties and the king accepted Uran Ronvar and while the violence was at times nearing civil war level, they were reluctant to take sides in knowing that dwarven clans ***never*****, *ever*** forget who takes which side! The years after that tumultuos time have been kind to all residents of the county  and Uran has made it abundantly clear that he shares the wealth of the county to each and every one that co-operates with his clan’s ambitions. Not much resistance exists now and Gorgehold under Uran Ronvar’s rule is a peaceful and wealthy county.
Benjamin of Jodhe

Name: Benjamin of Jodhe

Race: Human

Location:Southern Akron, Northern Calishem, Ferria

As a traveling cleric of the god Aldamar (the wise and benevolent deity of righteousness, common sense and justice), Benjamin is always on the move; rarely staying more than a week in one spot unless particularly needed. He owns nothing but the items he carries with him and he eats and drinks what people with kind hearts offer him. A true believer in the ways of the Aldamar, Benjamin has devoted his entire life to offer help on any issues in which anyone is perceived to be wronged. As is usual with clerics of Aldamar, Benjamin doesn't have any real authority, but his opinions and help is often obeyed by the commoners and sometimes even the nobility of the land. He follows no plan to his travels, but doesn’t venture outside the comfort zone of where Aldamar is most respected and revered as a deity.

Benjamin is a thoughtful man, careful in the use of his voice and humble in his demeanor. He has literally hundreds of men, women and children owing him their gratitude and thus he has gathered a solid reputation as a man of honor and dignity. His wisdom is a combination of experience, emotionally detached logic and applied common sense that are all based on the knowledge of the law of the lands and on the perception of right and wrong. A common conflict too frequently on his hands, is when the land lords act in ways that the common folk don’t feel is right or fair. Usually the cleric can only relay the message of the disgruntled commoners to whomever it is who is doing the wronging, but other times he himself explains the commoners the wisdom behind the decisions of their superiors since the common man rarely is able to see the big picture beyond his own homestead. Violence is not a tool commonly employed by Aldamar’s clerics, but not at all forbidden or frowned upon by the deity himself if nothing else would bring justice.
Telos Malkumar

Name: Telos Malkumar

Race: human

Location: Callistra, Calishem

Leader of caravan guards for one of the most important trade princes in Calishem: Hal B’gohd. It is Telos' duty to keep trade caravans out of robbers' hands. He regularly accompanies the most dangerous desert crossing caravans (or the ones with highly valuable cargo). A trusted man of the trade prince, Telos defines the word "loyal" and does not give in to ultimatums, bribery or blackmail. He also expects the same from those under his command and ruthlessly executes any and all who violate their loyalty to the caravan owner - no matter if the target is a child, woman or elderly. He reckons that this is vital to staying alive during dangerous journeys across the desert.

Malkumar was born in Callistra and holds that city in a position of reverence. He clearly despises living in anywhere else and often wonders aloud why anyone chooses to not live in Callistra. He entered the trade prince's duty on his 14th birthday and has remained there for 20 years climbing slowly to his current position - which is indeed one of the most important positions in the entire operation. He has also invested in the operation setting aside hefty sums and letting Hal do his magic trading and thus increasing his wealth. Although this practice has given him sizable monetary assets, he keeps continuing his work out of sheer love for what he's doing.

He is a man who takes any and all duties to heart although he does know how to relax and goof around provided all the work has been done. A talented singer, Telos has also memorized a number of old legends that used to be sung in the olden days but more commonly recited as poems nowadays. It's not uncommon for Telos to charm his fellow travelers with his singing on cold desert nights just before it's time to retire to sleeping.

Telos is strategically quite competent and has a cunning mind when it comes to carrying out his duties as the chief of guards. He thinks ahead and is usually prepared to even unexpected events in the desert. A quiet and stealthy combatant he has a knack to "join the sands" like a scorpion waiting for prey.
Eril Halgor Mundrek

Name: Eril Halgor Mundrek

Race: Dwarf

Location: Fortress Egarmar, Pallor, Crovania

The dwarves of Crovania are a tight bunch and most are somehow – even if only by extended family members – linked to the *Fortress Egarmar* located at the heart of the *Erildom of Pallor* about three kilometers above the sea level resting on a mighty cliff protruding from one of the peaks of the *Grellamur* mountain. This is where pretty much all of the dwarven males of Crovania get their martial training. The dwarves of Crovania are extremely proud of the fact that their martial expertise has always been highly regarded not by people of Crovania only but the whole of Cresia. Saying out loud something akin to “*I’ve trained at Fortress Egarmar.*” will produce deeply respectful nods all around Cresia.

Eril Halgor Mundrek is the ruler of the erildom and calls the fortress as his home. He has lived half of his life surrounded by the bleak and inhospitable environment provided by the *Grellamur* mountain but he would not trade away even a single day. The fortress is his life and baby as well as he is not only the lord of the region but also the commander of the fortress. He participates in the daily life of the fortress as well by giving martial training to experienced veteran professional soldiers wishing to further master the art of killing. His specialties are improvised weapons, battling with broken equipment, disadvantageous positioning, combat with pole-arms and prolonged combat with heavy armor. He has gained actual combat experience in several campaigns over the years – including many conflicts between warlords in Gruenroth and border conflicts between Gruenroth and Zarnova.

Halgor is a man who extends respect to others possessing similar virtues he himself has; like stoic patience, discipline bordering insanity and candidness of speech. He is not afraid to say things as they are and respects others for doing the same even if they would insult or belittle something he values in the process. He has little support among the other erils of the kingdom but his position is still without a question one of utmost importance as he has easy access to an army of highly trained dwarven soldiers. Dwarves of Crovania even from other erildoms are trained free of charge and costs are covered by the erildom of Pallor and while nothing is required of them there and then, it’s expected that they remain in gratitude and support the fortress in any way they can for the rest of their lives. The fortress is open for other people as well but non-dwarves and persons from other countries are subjected to entry fees, training fees, lodging fees and upkeep fees … in other words for outsiders it is quite expensive to enter training in the fortress. However, the training there is brutally efficient, adaptive to modern world demands and offered by extremely skilled instructors many of which are retired and experienced combat veterans themselves. The fortress accepts trainees of all skill levels when it comes to local dwarves but imposes mandatory and dangerous testing for outsiders to determine if they can be accepted to train in the fortress.
Before you go on

This page is similar to the Progress and planning page, however the stuff here doesn't fit there.

Well I guess i should start of by saying this before it's to late.

## **NOT ALL RELIGIONS ARE RIGHT.**

sorry if that came of to aggressive, But i can't stress this enough. It seems like everyone get's this wrong. Alright, let's take the Elder scrolls, my favorite Fanticy series as an example. You can clearly see Alduin, a nordic god and several Cyrodiilc in the same game, but, wait so you can see two religions god's right? Proof that they... both were right and there is still a major religious split between Tamriel? yes, and it makes absolutely no sense. Please, stay with me here. This is not the only example of this, not only in TES but fantasy in general. I can guarantee you more than half of fantasy games are like this.
Count Roberto Romano

Name: **Count Roberto Romano**Race: **human**
Location: **Wywold**, **Akron**

A stern and iron-handed ruler, Count Romano is actually from **Ferria** making him the the only foreign-born count in **Akron**. The county is named **Wywold** and the seat of power is located in the city of **Wywold** which is the only population center of note in the entire county. While a small county, count Romano is still to be taken seriously as he is as ruthless as he is cunning. Also, he has a number of powerful allies in **Ferria** and through some of them Roberto has been able to import superior blades, shields and armor with which his personal troops have been armed. It's unclear how the high-end weapons have been paid since due to their price **Ferrian** weapons are usually only available to wealthy nobles and merchants.

While **Wywold** is not that important due to it's small size and low population, it's hundreds of small fishing villages are a major source of food for the entire kingdom.  Dried and smoked fish from **Wywold** is exported to all around the kingdom - and to neighboring countries even - and is both a nutritious and abundant food, it's also considered a delicacy. Many fishing villages are proud of their techniques in preparing the fish and many villages have their own unique signature methods. Like the mildly sweet cold-smoked sole fishes of the **Heienwold** village that are considered a pricey delicacy both in **Calishem** and **Ferria** alike.

Married to: Lady Melia Sur-Romano
Count Julius Amergon

Name: **Julius Amergon**

Race: **Human**

Location: **Crolle, Avontir, Kingdom of Akron**

Count Amergon is the leader of county Avontir in the Kingdom of Akron. His seat of power is located at the port city of Crolle located snugly on the south coast of Cybor Bay.

Count Amergon is a relaxed and flexible person with a very receptive ear and rather gentle nature. He is a competent swordsman and generally a truly hands-on guy. The count acts rather casually and conducts business very informally and without the bells and whistles his position as a count would grant him. He spends a lot of his time travelling both his county and the kingdom in general. Count Amergon is generally seen as a just and fair ruler and he is well liked by both his subordinates and henchmen. He keeps his hands dirty by participating in the day-to-day operations of ruling the county – often neglecting the demands of other nobles and the importance of good relations between the leaders of the land.

On occasion he himself takes longer quests to right some perceived wrong or to rescue a damsel in distress - a regular good knight if there ever was one. Avontir is a small, rather prosperous and peaceful county which makes ruling it much easier than one would think and this alone allows Julius much leeway in how he spends his time.

He is often accompanied by one Lord Benjamin Cayheil – a trusted knight with whom Julius shares a deep friendship. Julius Amergon has no spouse - which has raised some eyebrows considering his age of 35 and good looks - but he does have one now 12-year old daughter born out of wedlock to a maid in the castle - one Anjul Caern.
Akron

## Overview

A rather young country, Akron is a former province of Groam but now an independent monarchy ruled by king Robin Erevan. Akron is well adjusted with it's neighbors and it's location has made it one of the foremost trade nations in Cresia with dozens of important land trade routes connecting the north and south parts of Cresia.

## Inhabitants

Population is estimated to be at around 125.000 total comprised of about 80% of humans, 10% of dwarves and 10% of elves.

## Cities

The capital city of the kingdom is Mayhill having a population of around 15.000. It's also the one of the biggest cities in the kingdom but still considerably smaller than the cities of Gorge and Cormael..

## Counties

The country is divided to counties which are each led by a count or countess. Many of the counties are but a single city and it's rural environs.

### Witchlight Strand

The biggest and northernmost county is also in a league of it's own among the counties as it has a restricted autonomy.

## Geography

Most of the kingdom is rolling grass plains and lush forests of mixed trees. The edges to south and east are lined with mountainous regions. Much of the western regions of Witchlight Strand is also high rising mountains. The lush and fertile lands next to the seas are a farmer's paradise yielding several harvest each year. The temperate region is the best for agriculture in the whole of Cresia.

## Government

King Robin Erevan.

[TO-DO]

## Famous people from Akron

Count Julius Amergon - count of the county Avontir.

Count Uran Ronvar - count of the county Gorgehold.

Count Roberto Romano - count of the county Wyvold.

Count Cory Cormagh - count of the county Inhal Org.

Lady Melia Sur-Romano - countess of the county Wywold.

Queen Emily Erevan - queen of the Kingdom of **Akron**.

King Robin Erevan - king of the Kingdom of **Akron**.

Benjamin of Jodhe - cleric of Aldamar,
Queen Emily Erevan

Name: Queen Emily Erevan

Race: Human

Location: Mayhill, Akron

The young and beautiful wife of King Robin Erevan – Queen Emily Erevan – is immensely popular and well-liked throughout the kingdom of Akron. Her kind-hearted warmth and  empathy associated with her social sense and unpretentious demeanor has made her a true favorite among the nobility and commoners alike. The kingdom was blessed with a royal marriage only 6 years ago and while no offspring have yet appeared, the royal couple still has time to satisfy the demand for young princesses and princes. The queen comes from a wealthy family of nobles and merchants from Groam and while the marriage was arranged to simply strengthen the teetering and volatile relations between Akron and Groam, the royal couple have actually embraced each other and fallen in love.

Queen Erevan spends most of her time within the confines of Mayhill, but tours the kingdom at regular intervals both alone doing charity work and with the king as his equal. However, while she loves her role as a beloved leader, her attention span is not up to projects that require long-term planning and commitment. Testament to this are dozens of now-abandoned projects around the kingdom – like orphanages, cultural endeavors, non-profit businesses meant to employ poor people and shelters for wounded animals. Anything she has initially funded and that eventually would require an annual donation directly from the queen tends to get forgotten and buried.

The queen is the *de facto* role model in Mayhill and her words, demeanor and clothing are carefully scrutinized each and every time she steps outside the palace doors. She is well aware of that and enjoys the attention she is getting. Her influence to the matters of the kingdom is quite minimal and thus far she hasn’t shown any interest in the “serious” matters such as foreign relations, taxation, upkeeping of the armed forces, balancing the kingdom’s treasury or keeping happy the dozens of interest groups dispersed throughout the kingdom. She has, however, some power over the king’s decisions on matters more trivial – up to and including social matters, cultural matters and even those that concern the educational system – because the king simply wants to listen and please his queen.
Second Fall of the Groam Empire

## Overview

The Second Fall of the Groam Empire was a war to destroy The Groam Empire which had control over most almost all of Cresia. All cites were conquered in the year 403AE with the exception of Groglg'nog Kol which took 23 years to overthrow.

## The War

By the Year 398 The Groam Empire had control over all of Cresia exept for C'Sar, Witchlight Strand, Hali, Tharia, and Horna. King Reyir Galen of Groam had taken to kill all of the orcish race. He thought that all people not born in the Sky Lands deserved to be punished because so. After exiling every criminals to the peaceful land of Mosia the people of Cresia began revolting. At first there was no major problem for the empire as they quelled any thing almost immediately.

It remained that way until one of his servants, Kasan Ka'Le killed his king and escaped from the palace. Kasan went to the nearby Rill Isle to gather a group to put the island under siege until more, successful revolts happen due to the crisis that will ensue. Barlek Jirik as well as brothers Eval Saj Daen and Lijny Calrn Daen started a rebellion near the mountain range in-between modern day Caheb and Akron. Barlek went to the east and the Daen brothers went to the west. The Rill isle had been completely controld by Kasan's group and Groam had sent a large regime to the island. they then went to a large island east of Groam barley inhabited by the Groamans. they built a fort very quickly on the island, that was surrounded by wolves. They named the fort Wolfort. They eventually took over the entire island and named it the same name.
Hargar Ber Marono

Name: **Hargar Ber Marono**

Race: **Ogre**

Location: **wild mountain regions between Akron, Caheb and Groam**

The wild mountainous regions between Akron, Caheb and Groam are home to a wide variety of species. Many of which are brutish, violent and inherently dangerous and so the regions have never been claimed by any neighboring “civilized” country.

One of the species claiming the mountains their home is known simply as *hill ogres* - a misnomer really since many of their kin live in plains as well. Hargar Ber Marono leads a tribe of 80 hill ogres who dwell in areas south of Medon Pass. The tribe in question is semi-nomadic; they settle one area for some months at a time and then move to a different area returning to earlier locales doing cyclical moves between seven or eight camps. So when they abandon a camp, it usually takes at least a couple of years before they return to it. The camps are located roughly at the same elevation points (800-1500 meters from sea level), but span a rectangular region of at least 100 x 20 kilometers.

The ogres raid eagerly whatever they encounter and while their weapons may not be much more than stolen dull swords and broken axes, their fierce attitude and pack-hunting tactics make them quite deadly in deed. The entire tribe with even infants included take part in these raids and their females are not in any way considered lesser or inferior in any aspect of combat although the tribe is traditionally always led by a male ogre.

Trade routes between Akron and Groam using the Medon Pass are regularly targeted by Hargar’s tribe so any bigger convoys and caravans are discouraged to travel the pass without enough guards to be able to defend against the brutes.

Hargar doesn't bow to anybody and is not a brute to be reasoned with. He considers humans as pesky annoyances but feels some sort of misplaced kinship with dwarves. If any dwarf should approach him with intentions to discuss trade-offs regarding free passage, it is less likely to end up in bloodshed. Although if he judges he has the upper hand, he makes demands completely ludicrous up to and including giving up females to be used as sex slaves by the brutes.