Tace

Tace is an NPC from the Temphere universe. They are a kalashtar, sharing their mortal form with the quori spirit Vahad. Tace lives in Caellond, where they use their kalashtar powers to read people's fortunes via a deck of cards. Like all Temphere NPCs, Tace is played by Tiger.

## History

The party met Tace for the first time during the events of the Festival of Masks. They had set their fox friend, Scout, to wait outside of the tent where they were reading fortunes and lure people over. The party decided that it could be fun, and so went to talk to them one at a time. Most were given a decent bit to think about, but Hush in particular seemed very upset by her fortune, though she refused to explain why.

Later on the party ran into Tace again during the ball being held for fey queen Naireda's birthday. Tace explained that they'd been invited to the previous event by Qlu, and while there had told a fortune that saved a member of the court from something that would have been bad for her career. That courtier invited Tace back, and they were giving fortunes to the party guests.

The party all remarked on various ways that their previous fortunes had ended up accurate, and Tace offered to read their fortunes again now that some time had passed. Hush was not with them, and probably would not have been too excited regardless, but Dahlia, Anther, and Cree agreed, as did Fracture who was with them. This second reading ended up being a good bit more critical and relevant to the party member's issues in the present then their future as the last one had been, and the party was left to mull Tace's revelations.

Tace is approximately 28.

## Personality

Tace has a serious personality- they seem friendly enough, polite and somewhat reserved. They are also good humored and patient where their fox friend Scout is concerned.

## Gallery

Drawing of Tace for Pride Month 2019Tace's getup for the Fewilde Ball
## Fortunes Read

### Festival of Masks

* Dahlia
	+ *The Boot: Travelling or covering great distances*
	+ *The Shield: Defensiveness; turning away outsiders or protecting yourself*
	+ *The Necklace: Achievement at the cost of freedom, or a power with restriction*
* Anther
	+ *The Flute: Lightheartedness and whimsicality*
	+ *The Helm: Closed-mindedness; rejecting new ideas and thoughts*
	+ *The Snake: Falsehood or subversion*
* Cree
	+ *The Mask: trickery and deception*
	+ *The Horn: loudness and exuberance*
	+ *The Rainbow: good fortune or a change in one's luck*
* Hush
	+ *Unknown*

### Feywilde Ball

* Fracture
	+ *The Helm: Closed-mindedness; rejecting new ideas and thoughts*
	+ *The Lyre: Peacefulness and serenity*
	+ *The Keep: Being emotionally guarded and walling off one's heart*
* Dahlia
	+ *The Flute: Lightheartedness and whimsicality*
	+ *The Rabbit: Fertility and abundance*
	+ *The Dragon: Normally symbolizes grandeur and materialism (this case might just be "a reflection of a dramatic event in your past")*
* Anther
	+ *The Glaive: Distancing oneself from threats and keeping others at arm's reach*
	+ *The Beholder: Envy and isolation*
	+ *The Dagger: Precision and focus (may also represent a literal dagger)*

* Cree
	+ *The Glaive: Distancing oneself from threats and keeping others at arms reach*
	+ *The Moon: Hopelessness and loss*
	+ \* BONUS\* *The Rainbow: good fortune or a change in one's luck*
	+ *The Sword: Directness and being straightforward*

* McGuiggan
	+ *The Morningstar: Wanton destruction or carelessness*
	+ *The Forest: Confusion or the intrusion of subconscious thoughts*
	+ *The Hag: Selfishness and a craving for power*
* Edith
	+ *The Ship: Travelling on a warpath*
	+ *The Boot: Travelling and covering great distances*
	+ *The Beholder: Envy and isolation*