recursal/Fanatic-Fandom huggingface dataset:
Dragon's Dream

**"My attack, has just merged with your direction of death." -Kenzou**

Info

`Dragon's Dream is a stand that originates in Part 6, and the user is Kenzou. It is unknown on how Kenzou received Dragon's Dream however it is suspected that he developed it.`

Abilities

`Passive-Feng Shui Reading: The user of Dragon's Dream is able to unlock two different status effects, Lucky Reading and Unlucky Reading. People who are affected with Lucky Reading will be able to block barrages, have their damage and defense increase by 25%, smaller avatar hitboxes and cannot be killed by Secret Finishers. People who are affected with Unlucky Reading will take true damage from the user, usual stuns being longer by 2 seconds when hurt, has a chance of random projectiles hurting them (knives which deal 13.3, bullets that do 6.5, boomerang dealing 31.3), and more likely to get killed by Secret Finishers.`

`Passive-Neutrality: Dragon's Dream will not interfere in the fight as long as it is active. Any attack done to the Stand will not do any damage to the user. It will point and generate Lucky and Unlucky Spots.`

`E-Dragon Compass: The user summons Dragon's Dream and its compass. The compass suddenly points to three random locations, causing 3 Lucky Spots and 3 Unlucky Spots to manifest.`

`R-Dragon's Bite: The user puts their arm in Dragon's Dream mouth, causing the Stand to bite and hold the severed arm for 3 seconds. During the 3 seconds, the user's speed is doubled by 30%. After 3 seconds, Dragon's Dream will launch the arm back to the user. If the user is in a Lucky Spot, the arm launch does no damage. If the user is in an Unlucky Spot, the arm launch will do 15 damage to the user. If the opponent is in an Unlucky Spot, the arm will launch to the opponent, dealing 15 damage to the opponent before launching back to the user.`

`J-Assassination Resolve: The user does an side-side step, moving the user. If the user is in a Lucky Spot, the user can use it while they are stunned. If the user is in an Unlucky Spot, the user cannot use this while they are stunned.`

`H-Dragon's Compass: Massacre: The user summons Dragon's Dream and its compass. The compass suddenly points to 3 random directions, causing three Unlucky Spots and one Lucky Spot to manifest.`

`V-Bad-Luck Spiraling Kick: The user dashes forwards and kicks the opponent, dealing 31.6 damage. If the opponent is in a Lucky Spot, they will be knocked back into an Unlucky Spot. However, if the opponent is already in an Unlucky Spot, the user will grab them and sprinkle water down their throat, dealing 41.5 damage and bloating their bodies.`

`X-Finishing Blow: The user grabs the opponent by their neck and jab their arms down their throats, dealing 41.5 damage. Then, the user sprinkles some water, causing them to bloat up while dealing 31.5 damage. This move can instantly kill if the opponent is in an Unlucky Spot, has less than 80% of their HP left, and the user being in a Lucky Spot.`

Extra Info

`-Dragon's Dream's Finishing Blow heals Foo Fighters users instead.`

`-Dragon's Dream's new name is "Serpent's Slumber" in the game!`

`-This is the 93th page in this wiki.`
Tusk Act 1

**"This ability has far surpassed a simple nail… it’s a Tusk. From now on I will call this Tusk." -Johnny Joestar**

Info

`Tusk Act 1 is a stand that originates in Part 7, and the user is Johnny Joestar. Johnny Joestar received Tusk after fusing with a part of the **Saint's Corpse.**`

Abilities

`E-Nail Shoot: The user shoots off his nails dealing 8.5 damage per nail. However, the cooldown is low. (4 seconds.)`

`R-Nail Glide: The user glides with his nail.`

`L-Nail Slash: The user slashes the opponent dealing 34.5 damage. Low cooldown (3 seconds.)`

`Z-Corpse Locator: The user will now see any nearby corpse parts . This move has no cooldown and it has a extremely good range.`

Extra Info

-Tusk Act 1 can evolve into Tusk Act 2 if the user fuses with another Corpse Part.

-This is the 7th page of this wiki!

-Tusk Act 1's new name is "Spin: Manifested" in the game!
Oasis

**"Oh! Almost forgot! Gotta get it on video... Won't take long to kill you, though..." -Secco**

Info

`Oasis is a stand that originates in Part 5, and the user is Secco. It is unknown on how Secco received his Stand however it is suspected that he received it from the arrow.`

Abilities

`E-Barrage: Oasis appears in front of the opponent and releases a flurry of punches. It does 1.6 damage per hit.`

`R-Hard Punch: Oasis appears in front of the opponent and quickly releases a heavy punch. It deals 21.6 damage.`

`U-Quicksand: Oasis turns the ground into quicksand. Players around the map will soon sink, will become 50% less faster, and will lose 4.5 health per second. This lasts for 10 seconds.`

`G-Ground Swimming: Oasis goes under the ground and swims around. The user can now travel anywhere underground. This has a 10 second cooldown.`

`J-Dissolver: Oasis grabs the opponent and dissolves 1-3 limbs into sand. This deals 36.5 damage.`

`V-Earthquake: Oasis creates a earthquake. Every player around the map will lose 50.4 health.`

`X-Sinking Earth: Oasis sinks the map. Every player around the map will lose 26.3 health and they will be stunned for 6 seconds. This effect lasts for 6 seconds.`

`Z-Sugar Cubes: The user eats some sugar cubes. This heals 17.5 of the user. This has a 16 second cooldown.`

Extra Info

-In Ground Swimming, you can also attack while using it.

-This is the 63rd page!

-Oasis's new name is "Groundwater" in the game!
Scary Monsters

**"USSHAAAAAAAAAA!"-Diego Brando**

Info

`Scary Monsters is a stand that originates in Part 7, and the user is Diego Brando. Diego Brando received this stand when got it from Dr. Ferdinand.`

Abilities

`Passive-Walk the Dinosaur: The moves of Scary Monster have a chance to apply the "Dinosaur Virus" on the opponent. Upon being infected, victims vision will become blurry and they will be unable to use their spec nor barrage back while also visually turning into a dinosaur.`

`E-Barrage: The user releases a flurry of punches, dealing 1.3 damage per hit.`

`R-Hard Punch: The user quickly releases a heavy punch. It deals 19.4 damage.`

`G-Claw Mauling: The user's hands turn into claws and the user releases a barrage of slashes at the opponent for 3 seconds, each hit dealing 6.3 damage before slicing their face, dealing 15.4 damage and causing them to bleed.`

`M-Dinosaur Rider: The user punches the floor, and a dinosaur bursts out under the user, causing the user to sit on top of it. During this move, the user can run around faster, although the move will stop once the user is hurt, disintegrating the dinosaur. However, if the user used Full Body Transformation and uses it, instead a dinosaur minion would spawn that has 30 HP and deals 10 damage per hit.`

`V-Fossilization Grab: The user grabs the opponent's neck and turns them into a dinosaur before hardening them, dealing 20 damage and stunning the opponent for 3 seconds before they eventually break free.`

`U-Throat Chop: The user dashes and slits the opponents throat, dealing 34.5 damage and either applies bleed or the Dinosaur Virus.`

`X-Dinosaur Minions: The user punches the ground, summoning three dinosaurs that will attack the opponent. Each has 5 HP and deals 10 damage per hit. Upon the defeat of the dinosaurs, the opponent will be infected by the Dinosaur Virus.`

`Z-Full Body Transformation: The user uses Scary Monsters to become a dinosaur. During this move, the user can only see people that are moving and all moves apply the Dinosaur Virus. However, the user will be unable to use their own Secondary during this unless the user presses Z again and reverts back.`

Extra Info

- Scary Monsters is the only Stand that has its own special status effect.

-This is the 26th page!

-Scary Monsters new name is "Creepy Creatures" in the game!
Killer Queen Alternate Universe

**"I'm going to steal one.. one of those fruits." -Yoshikage Kira**

Info

`Killer Queen Alternate Universe is a stand that originates in JoJolion and the user is Yoshikage Kira. It is unknown on how he received Killer Queen Alternate Universe but it is suspected that he was born as a stand user.`

Abilities

`E-Barrage: Killer Queen Alternate Universe appears in front of the user and releases a flurry of punches. It does 1.4 damage per hit.`

`R-Hard Punch: Killer Queen Alternate Universe appears in front of the stand user and quickly releases a heavy punch. It deals 21.1 damage.`

`T-Internal Explosion: Killer Queen Alternate Universe chops the opponent's neck, dealing 32.6 damage. Suddenly, the opponent internally explodes, dealing 36.5 damage.`

`Y-Bomb Bubbles: Killer Queen Alternate Universe creates 3 bomb bubbles, once it reaches the opponent, they explode, each dealing 23.5 damage.`

`G-Harmful Boils: The user elbows the opponent, dealing 10.0 damage. After, boils would start to form under their skin. Then, after a minute, the boils explode, dealing 39.4 damage.`

`V-Sheer Heart Attack!: Killer Queen Alternate Universe summons 5 Sheer Heart Attacks that would lock on to the original target and would follow them. Once they reach, they explode. Each does 10.0 damage.`

`X-Double Bomb: Another bubble comes in and explodes the opponent, dealing 34.6 damage. This move can only be used once you used a attack (other than Barrage and Hard Punch).`

`C-Final Explosion: The user charges up Killer Queen Alternate Universe for 3 seconds. If the user gets hit during this or the 3 seconds had passed, a bunch of Sheer Heart Attacks would manifest behind and above the user and explode, dealing 83.2 damage to both the opponent and the user. It deals 1.25x more damage the longer the move is charged.`

Extra Info

-Killer Queen Alternate Universe cannot evolve into Bites The Dust.

-Killer Queen Alternate Universe's new name is "Evil Leader: Alternate Future" in the game!

-This is the 72nd page on the game!
Echoes Act 3

**"Yeah, you're about to kill me. But even I was able to figure out your name. You're not that big a deal. You might get away for now, but how do you feel? A little brat like me managed to find out what your name was. Let me say that again. A little brat found you out! You're a complete idiot! I'll be looking forward to seeing you in the next world!" -Koichi Hirose**

Info

`Echoes Act 3 is a stand that originates in Part 4, and the user is Koichi Hirose. Koichi Hirose received Echoes Act 3 while fighting Yoshikage Kira.`

Abilities

`E-Barrage: Echoes Act 3 appears in front of the user and releases a flurry of punches. It does 1.1 damage per hit.`

`R-Hard Punch: Echoes Act 3 appears in front of the stand user and quickly releases a heavy punch. It deals 11.6 damage.`

`T-3 Freeze: Echoes Act 3 makes the opponent's body heavier, stunning him and making him unable to move. This deals 12.2 damage and this lasts for 9 seconds.`

`H-Heavy Hand: Echoes Act 3 makes the opponent's hand heavier making them unable to attack for 2 seconds. This deals 3.3 damage.`

`L-Heavy Head: Echoes Act 3 makes the opponent's head heavier stunning them for 5 seconds while dealing 18.5 damage.`

`Z-Act Revert: Echoes Act 3 reverts into Echoes Act 2 and gains its moveset. Just like Act Evolution, you must have evolved Echoes Act 2 to Echoes Act 3 in order to use it.`

`B-Info: Echoes Act 3 tells the users about the opponents stand, secondary, and current health in percentage. It has no cooldown.`

`C-Stand Control: The user controls Echoes Act 3 and can move around the map. This move has a high range.`

Extra Info

-Echoes Act 3 can be overpowered if used correctly.

-This is the 16th page!

-Echoes Act 3's new name is "Noise: Evolved III" in the game!
Otiluke's Stone Sphere

*7th Level Conjuration*

Casting Time: 1 action

Range: self

Components: V, S, M (a ball of clay, which the spell consumes)

Duration: 8 hours

Compact a massive amount of conjured energy from the plane of earth into a 1 inch diameter sphere. This sphere may be thrown as part of casting the spell. When you cast this spell, choose a command word that, when spoken, will cause the sphere to erupt into a 20 foot radius sphere of solid rock. IF a creature is in the full-size sphere's space when it erupts, it must make a dexterity save, taking 10d8 points of bludgeoning damage on a failed save and half as much on a success. Regardless of the save, any creature in the sphere's area is shunted to the nearest empty space. If the sphere is inside a creature when the command word is spoken, the creature fails the save and instead takes 15d8 points of bludgeoning damage and is shunted to an empty space. A creature reduced to 0 hp by a sphere erupting inside them is killed instantly and torn to shreds. No two spheres created by you can have the same command word. Once triggered, the spheres do not dissipate at the end of the duration. If a sphere is not triggered manually, it erupts at the end of the spell's duration. Casting this spell at higher levels increases the radius of the full-size sphere by 10 feet per slot level above 7th.

**Classes: Wizard**
Plant Bloodline

Tied far deeper with nature than even the Fey bloodline, Plant bloodline (sapline?) Shifters are made of the stuff that composes plants, trees, and moss. This allows you to learn forms of the Plant type. You automatically learn one such Form of for which you have available slots at 1st level.

## Child of the Forest

At 3rd level, your plant blood (sap?) manifests in several ways. You don't need to eat or sleep, and can hold your breath for up to an hour. You have advantage on survival, nature, and stealth checks made in foliaged areas, and can climb through foliage as easily as walking. Additionally, you can use an action to grow a wooden tool or simple weapon out of your hand, as long as it doesn't exceed 5 feet in any dimension. You may not form more than one tool or weapon at a time.

## Natural Alteration

Beginning at level 6, you can give any form you shift into one of the following characteristics:

* A coating of moss and plant growth, granting Regeneration 3. This fails to work on a turn where you take Fire, Cold, or Necrotic damage.
* A coating of thick bark, granting +3 AC.
* A crown of wooden, branch-like antlers, granting a natural attack using either strength or dexterity. On a hit, this attack deals 2d4 piercing for a small creature, 2d6 piercing for a medium creature, and 2d8 or 2d10 bludgeoning for large and huge creatures, respectively.

## Photosynthesize

Beginning at level 10, whenever you take a short rest within reach of water and in full sunlight, regain all your hit points.

## Plant Form

Beginning at 14th level, you may choose to make any form you shift into a plant form. The form of any beast or monstrosity that you take appears made of wood and plant fibers. Feathers become leaves, bones become wood, fur becomes moss, and hair becomes vines. Any form that take son this characteristic is immune to poison damage and the poisoned condition and has resistance to slashing, piercing, and bludgeoning damage but is considered a plant and is vulnerable to necrotic damage.
Mantis Blight

***Mantis Blights are the most savage killers of all Blights. Hailing from deep in the mangrove swamps, they will slash and tear apart any living thing careless enough to get too close.***

## Mantis Blight

*Large Plant, Chaotic Evil*

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

AC: 16 (natural armor)

HP: 100 (10d10+40)

Speed: 10 feet

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

Ability Scores
 +5

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

**Saving Throws:** Strength +10, Constitution +9

**Damage Resistances:** Necrotic

**Damage Vulnerabilities:** Fire

**Condition Immunities:** Prone

**Senses:** Passive perception 11

**Languages:** --

**Challenge:** 7

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

**Regeneration:** As long as the Mantis Blight starts its turn in water and hasn't taken fire damage in the last turn, it regains 10 hit points at the start of each turn.

**Camouflage:** As long as the Mantis Blight is stationary, it is indistinguishable from a weeping willow.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

ACTIONS

**Multiattack:** The Mantis Blight makes three Claw attacks.

**Claw:** +10 (2d10+5 slashing, reach 10 feet)
Observer

***Observers are mutant, outer plane-wandering, cybernetically enhanced beholderkin born from the clockwork-related nightmares of true Beholders. Some have been recruited and reprogrammed by spacefaring races to act as multidimensional scouts.***

## Observer

*Large Abberation, Neutral*

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

AC: 14 (natural armor)

HP: 72 (9d10+18)

Speed: 0 ft., fly 30 feet (hover)

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

Ability Scores
 +1

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

**Saving Throws:** Intelligence +9, charisma +4

**Damage Resistances:** Psychic

**Condition Immunities:** Prone, Stunned, Surprised

**Skills:** Perception +17

**Senses:** Truesight 1,000 feet, blindsense 100 feet, passive perception 23

**Languages:** All

**Challenge:** 8

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

**Keen Multitude of Eyes:** The Observer has expertise in perception and advantage on all perception checks.

**Clockwork Mind:** The Observer can't be compelled to act in a manner contrary to its programming.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

ACTIONS

**Eye Rays:** The Observer uses up to three eye rays of its choice.

**Ray of Revealing:** A thin, golden beam streaks toward a target within 60 feet, which must make a dexterity save (DC 17), being outlined it in golden light for 1 minute on a failure. This outline can be seen from anywhere within regular sight range, regardless of obstacles and obscurity, and it can't gain the benefits of invisibility. Attacks made against the effected creature for the duration have advantage. Shapechangers can't change form while effected. The effected creature may repeat the save at the end of each of its turns.

**Ray of Nullifying:** A wide, gray beam streaks toward a target within 60 feet, which must make a wisdom save (DC 17), or be bombarded with antimagic. All magical effects on that creature end for 1 minute, during which time it can't cast spells or use magic items. The effected creature may repeat the save at the end of each of its turns.

**Ray of Threat Eliminating:** A crackling green beam streaks toward a target within 60 feet, which must make a constitution save (DC 17), or take 8d8 force damage. A creature reduced to 0 hp by this damage dies and turns to dust, along with everything non-magical they were wearing or carrying. An non-magical object hit with this ray turns to dust in a 10 foot radius.

**Ray of Immobilizing:** A dark gray ray streaks toward a target within 60 feet, which must make an intelligence save (DC 17) or take 4d6 psychic damage, be knocked prone, and stunned for 1 minute. The effected creature may repeat the save at the end of each of its turns.

**Ray of Expulsion:** A barely visible ray streaks toward a target within 60 feet, which must make a strength save (DC 17) or take 3d10 bludgeoning damage and be thrown backwards up to 60 feet.

**Ray of Banishment:** A hair-thin crimson ray streaks toward a target within 60 feet, which must make a charisma save (DC 17) or be Banished as per *Banishment*.
Righteous Surge

*3rd Level Evocation*

Casting Time: 1 action

Range: Self (10 foot radius)

Components: V, S, M (a melee weapon)

Duration: Instantaneous

Channel righteous fury and lash out against your enemies. Make a melee weapon attack against each creature of your choice within 10 feet of you. On a hit, the weapon you used in casting this spell deals its normal damage plus a bonus 4d8 radiant damage. Casting this spell at higher levels increases the damage by 1d8 radiant for each slot level above 3rd.

**Classes: Paladin, Cleric**
Star Platinum Requiem

**"Impossible? This journey has been full of impossible things... This is pointless, I'm tired of hearing about what's impossible." -Jotaro Kujo**

Info

`Star Platinum Requiem is a fan made Stand that is made by TheGhostOfPeace. Since Jotaro's desire was to get rid of the world from Dio, Star Platinum Requiem is designed to defeat time related stands.`

Abilities

`Passive-The Fists Of The Joestar: Star Platinum Requiem's damage does not increase nor decrease during Time Stop. Not only that, but it has infinite time stop movement.`

`E-Ora Barrage: Star Platinum Requiem appears in front of the user and releases a flurry of punches while saying "ORA!" . It does 2.0 damage per hit.`

`R-Ora Finisher: Star Platinum Requiem appears in front of the stand user and quickly releases a heavy punch. It deals 30.0 damage.`

`T-Arrow Guard: Star Platinum Requiem creates three requiem arrows and throws it to the opponent, each requiem arrow dealing 20 damage.`

`G-Undetermined Fate: Star Platinum Requiem and the user teleport behind the opponent, and summons a large requiem arrow that impales the opponent, dealing 42.5 damage and making them stunned for 3 seconds.`

`V-Reality Guardian: Star Platinum Requiem rushes at the opponent and punches their torso so hard, it causes a small explosion. This move does 58.5 damage and makes them suffer an illusion where their HP is dying.`

`C-Stardust Rage: Star Platinum Requiem awakens its true potential. The damage of Star Platinum Requiem has increased by 50% and the user is healed 25 HP.`

`X-Universal Time Stop: Star Platinum Requiem stops time for 5 seconds. During this, all other time related moves are cancelled, and all people inside pocket dimensions are kicked out of it.`

`Z-One Final Finisher: Star Platinum Requiem punches the opponent, dealing 5 damage. Due to the force of the punch, the opponent is blown away into a black hole, and inside it, the opponent sees Star Platinum Requiem and it punches the opponent again, this time holding it, which would deal 10 damage. Star Platinum Requiem says: **"You can't pay back what you owe with money!".** Star Platinum Requiem then releases a barrage for 5 seconds, each hit dealing 1 damage. Finally, Star Platinum Requiem punches the opponent, causing the opponents body to explode, dealing high or low damage depending on the execute for the opponents health.`

Extra Info

`-You must use a Requiem Arrow on Star Platinum in order to get Star Platinum Requiem.`

`-Star Platinum Requiem's new name is "Light Obsidian: Rebirthed."`

`-This is the 89th page on this wiki!`
What U Need

**What U Need** es la canciòn del nivel Dead Line de *Sonic Rush*. También tiene una versión instrumental que se escucha en el menú principal. También aparece como una canción desbloqueable para Final Fortress en *Sonic & Sega All-Stars Racing*.

* Sonic Mix
* Blaze Mix
* Menu Mix

 Archivo:Sonic Rush Music What U Need (sonic)

 Archivo:Sonic Rush Music What U Need (blaze)-1383661308

 Archivo:Sonic Rush "What u need" Menu Version
## Letra

*This is what you need!*
*Feelin' hot, hot, hot, hot, hot, hot, hot, hot, hot, hot!(x2)*
*Ya don't stop*
*Ya proceed*
*Cuz' this is what you need*
*Ya don't stop*
*Ya proceed*
*Cuz' this is what you need*
*Ya don't stop*
*Ya proceed*
*Cuz' this is what you need*
*You proceed, pro-proceed*
*Cuz' this is what you need*
*Cuz' this is what, this is what, this is, this is what, this is what, this is, this is what, this is what, this is, this is what you need (x2)*
*Feelin' hot, hot, hot, hot, hot, hot, hot, hot, hot, hot!(x2) (Instruments play)*
*Ya don't stop (stop)*
*Ya proceed (proceed)*
*Cuz' this is what (what)*
*Cuz' this is what you need (need)*
*Ya don't stop*
*Ya proceed*
*Cuz' this is what you need*
*Ya proceed, pro-proceed*
*Cuz' this is what you need*
*You don't stop, you don't don't stop (x4)*
*Ya don't, don't, don't, don't, don't, don't, don't, don't, don't, don't, don't, don't, don't,*
*Ya don't stop, ya proceed*
*Feelin' hot, hot, hot, hot, hot, hot, hot, hot, hot, hot!*
*This is what, this is what, this is, this is what, this is what, this is, this is what, this is what, this is, this is what you need (x2) what you need (what you need)*
en: What U Need
Sonic the Hedgehog 4: Episode I & II Original Soundtrack

* Jun Senoue
* Naofumi Hataya
* Spencer Nilsen
 **Arreglistas** | Lista:
* Jun Senoue

**Sonic the Hedgehog 4: Episode I y II Original Soundtrack** es un único disco que contiene la música de los tres episodios de Sonic the Hedgehog 4. Fue lanzado el 1 de agosto de 2012 y fue publicado por Wave Master Entertainment.

## Canciones

1. Title Screen [0:19]
2. Cut Scene : A New Frontier [0:30]
3. Sylvania Castle Zone Act 1 [2:00]
4. Sylvania Castle Zone Act 2 [2:07]
5. Sylvania Castle Zone Act 3 [1:15]
6. Boss : Dr. Eggman [0:49]
7. White Park Zone Act 1 [1:45]
8. White Park Zone Act 2 [1:50]
9. White Park Zone Act 3 [1:08]
10. Boss : Metal Sonic [1:19]
11. Oil Desert Zone Act 1 [1:32]
12. Oil Desert Zone Act 2 [1:48]
13. Oil Desert Zone Act 3 [1:41]
14. Cut Scene : The Tornado Takes Off! [0:45]
15. Sky Fortress Zone Act 1 [1:25]
16. Sky Fortress Zone Act 2 [2:17]
17. Sky Fortress Zone Act 3 [2:26]
18. Cut Scene : Introduction of Death Egg mk.II [1:03]
19. Death Egg mk.II Zone Act 1 [1:38]
20. A Duel with Metal Sonic - Stardust Speedway RMX [2:33]
21. Death Egg mk.II Zone Act 2 [2:05]
22. Cut Scene : Finale [0:29]
23. End Roll Medley [3:08]
24. Special Stage [2:04]
25. Menu [1:08]
26. World Map [0:49]
27. Invincible [0:51]
28. Super Sonic [0:35]
29. Act Clear [0:10]
30. Cut Scene : Reboot [1:09]
31. Cut Scene : Metal Sonic Returns! [0:40]
32. Cut Scene : The Altar's Hidden Treasure [0:38]
33. Cut Scene : In Pursuit of Sonic... [0:35]
34. Title Screen [0:19]
35. Splash Hill Zone Act 1 [1:24]
36. Splash Hill Zone Act 2 [1:38]
37. Splash Hill Zone Act 3 [1:22]
38. Boss : Dr. Eggman [1:22]
39. Casino Street Zone Act 1 [1:58]
40. Casino Street Zone Act 2 [1:55]
41. Casino Street Zone Act 2 (Mobile ver.) [0:59]
42. Casino Street Zone Act 3 [1:45]
43. Lost Labyrinth Zone Act 1 [1:52]
44. Lost Labyrinth Zone Act 2 [1:48]
45. Lost Labyrinth Zone Act 3 [1:35]
46. Mad Gear Zone Act 1 [1:31]
47. Mad Gear Zone Act 2 [1:31]
48. Mad Gear Zone Act 3 [1:26]
49. Cut Scene : To the Station in the Sky [0:25]
50. E.G.G. Station Zone [1:30]
51. All Clear [0:22]
52. End Roll Medley [3:07]
53. Special Stage [2:17]
54. Splash Hill Zone Medley [2:39]

Duración del disco 77:16
The White of Sky

Archivo:The White of Sky (Theme of Skeleton Dome)  **"The White of Sky"** es una canción de *Sonic and the Secret Rings*. Es del nivel Skeleton Dome.

## Letra

*Never rest*
*Nothing lasts*
*At your feet*
*It falls the white of sky*
*Never rest*
*Nothing lasts*
*At your feet*
*Here there everywhere*
*Falls white from the sky*
*Making things happen*
*Of things that can't happen right*
*Half the world in winter*
*The other half to win her*
*From the storytellers that*
*Cheat a book to keep her*
*Nothing ever feels right*
*Nothing ever acts right*
*Everything's a story*
*Even if it is phony*
*Looking for that glory* *In the midst of blurry*
*Making things happen*
*Of things that can't happen right (right right right right right etc.)*
*right right right right right right right*
*It falls the white of sky*
*Never rest*
*Nothing lasts*
*At your feet*
*It falls the white of sky*
Fading World

**Fading World** " es el tema de nivel para el escenario de la Torre Imperial en *Sonic Forces* . Un dubstep instrumental de ritmo rápido, describe la situación en la que un sol virtual creado por los poderes del Phantom Ruby cae sobre el planeta, que debe ser prevenido por el Avatar .

 Letra

The sun is falling in the sky beyond
Light is fading from our world
The sun is falling in the sky beyond
And light is fading from our world
Now's the time of reckoning
The final battle has begun
No time, time for reason
Don't show, show them mercy
Go, hard into battle
Show them what you've got now
The sun is falling in the sky beyond
And light is fading from our world
Now's the time of reckoning
The final battle has begun
Don't give up until we see the dawn
Together we'll bring back our home
Trust in those you stand beside
Believe that we can win this war
No time, time for reason
Don't show, show them mercy
Go, hard into battle
Show them what you've got now
No time, time for reason
Don't show, show them mercy
Go, hard into battle;
Show them what you've got now
Don't give up until we see the dawn
Together we'll bring back our home
Trust in those you stand beside
Believe that we can win this war

 Archivo:Fading World (Imperial Tower) - Sonic Forces OST-0

en:Fading World
Lady Liberty

Archivo:Sonic Underground - Lady Liberty  "**Lady Liberty**"  es una canción reproducida en Sonic Underground en el episodio "El Colgante".

## Letra

Sonia: Lady Liberty salutes the green and blue

Liberty’s working hard for me and you

Los tres: She always does her part

She’s a Mobian at heart

Lady Liberty’s working hard for me and you

Sonia: Manic!

Manic: When Liberty runs Robotnik out of town

It’s gonna be a thunderous sound

Los Tres: Oh, first she’ll make him pay

Then she’ll send him on his way

When liberty drums Robotnik out of town

Manic: Sonic!

Sonic: Liberty's gonna rock again someday

Liberty’s gonna let the music play

Los Tres: Every song she will allow

Be it soft or be it loud

Liberty’s gonna rock again someday

Lady Liberty’s gonna rock again someday

Sonic: Liberty Rocks!
Free

**Free** es el tema principal de Sonic Free Riders . Una interpretada por Chris Madin y otra por Crush 40 .

## Letra

 Archivo:Free by Chris Madin (Theme of Sonic Free Riders)   Archivo:Free - Main Theme of Sonic Free Riders (Crush 40 Version)
I'm falling free, in the wind, in the wind

Free to be me, in the wind, in the wind

What would it feel like to be speeding light

And move the night and day

Watch as it passes by, you re mad to try

But they just can t keep up

Into the free, into the me

Into the ever-knowing

Felt so refrained, Felt so contrained

But now I'm breaking out and...

I'm falling free, in the wind, in the wind

Free to be me, in the wind, in the wind

Beg, borrow, steal, you made a deal

And with no hesitation

Crawl, walk or run, you had your fun
Of which is very certain
Into the free, into the me

Into the ever-knowing
Felt so contrained, felt so to blame

But now I m breaking out and...

I'm falling into the free, to the free

Free to be me, I am free, I am free

I'm free...

Free...

I'm falling free, in the wind, in the wind

Free to be me, in the wind, in the wind

What would it take, for you to make

A simple speed transition

In to the known, From the unknown

I feel this wild temptation

Into the free, this started me

Into the ever-knowing

Felt so constrained, felt so ashamed

But now I'm breaking out and...

I'm living in, in the free, in the free

Free to be me, I am free, I am free

I'm falling free, in the wind, in the wind

Free to be me, in the wind, in the wind

I'm falling free, in the wind, in the wind

Free to be me, in the wind, in the wind

I'm free...
Sonic Adventure Remix

Fumie Kumatani

Transmutator
Razed in Black
Mark Pistel
Chris Randall
Van Christie

**Sonic Adventure Remix** es un álbum de remixes lanzado el 16 de diciembre de 1998 y es uno de los tres discos editados durante el lanzamiento de Sonic Adventure para la Sega Dreamcast. Pistas en el álbum son canciones remezcladas de temas de personajes del juego y han sido compuestas por Jun Senoue, Fumie Kumatani y Kenichi Tokoi.

## Canciones

1. "Unknown From M.E." -tema de Knuckles - 4:39
2. "My Sweet Passion"-tema de Amy - 4:32
3. "My Sweet Passion"-tema de Amy - 5:20
4. "Open Your Heart" - el tema principal de Sonic Adventure - 5:16
5. "Believe In Myself" - tema de Tails - 4:22
6. "Lazy Days (Livin' in Paradise)" - tema de Big - 4:05
7. "Open Your Heart" - el tema principal de Sonic Adventure - 5:18
8. "Believe In Myself" - tema de Tails - 3:25
9. "Unknown From M.E." - Tema de Knuckles - 5:57
10. "Open Your Heart" - el tema principal de Sonic Adventure - 4:28
Metal Scratchin'

Archivo:Sonic Rush Music Metal Scratchin  **Metal Scratchin'** es la música que se reproduce durante la mayor parte de los combates contra jefes en *Sonic Rush*. Hay dos variantes de la música, con una versión alternativa que se reproduce cuando el jugador da dos golpes a la izquierda al derrotar al jefe. También es una pista desbloqueable para Final Fortress en *Sonic & SEGA All-Stars Racing*.

## Letra

*Go go ahead*
*Go go ahead*
*Go go ahead*
*Go go ahead*
*Go go ahead*
*Go go ahead*
*Go go ahead*
*Scratchin' me*
en: Metal Scratchin'
Undead Bloodline (Shifter)

In an unprecedented display of shifting magic, Shifters with a strong connection with death find it possible to take the Forms of various Undead. This allows you to learn Forms of the Undead type. You automatically learn one such Form of for which you have available slots at 1st level.

## **Child of the Grave**

At 3rd level, your connection to death manifests as your ability to cause death increases. You may add your constitution modifier in necrotic damage to the damage of attacks made in undead Forms.

## **Bloodless**

At level 6, all your Forms appear with a tell, whether its a portion of slightly mummified flesh or a skeletonized section of a limb, there is visual evidence of your connection with undeath. All your Forms have resistance to necrotic and poison damage.

## **Lifedrain**

At level 10, when you hit a creature with an attack while in a Form, you can choose to force them to make a Constitution save. If they fail, they take 3d8 necrotic damage, you can choose to heal by half the amount dealt or regain a shifting slot of 3rd level or lower. You can use this feature a number of times per long rest equal to your Constitution modifier.

## **Antithesis of Life**

Beginning at level 14, whenever you take necrotic damage in a Form of any type, halve the damage as normal but take no damage and instead heal a number of hp equal to the halved amount.
Fastest Thing Alive

**"Fastest Thing Alive"** es la canción del intro de *Sonic the Hedgehog (SatAM)*. Fue realizado por Noisy Neighbors en la versión inglesa y por Ricardo Silva en Español (Solo para Latino América).

## Letra

### **Inglés**

*Blue streak speeds by*
*Sonic the Hedgehog*
*Too fast for the naked eye*
*Sonic the Hedgehog*
*Sonic, he can really move*
*Sonic, he's got an attitude*
*Sonic, he's the fastest thing alive*
*Look out when he storms through*
*Sonic the Hedgehog*
*Don't doubt what he can do*
*Sonic the Hedgehog*
*Sonic, he can really move*
*Sonic, he's got an attitude*
*Sonic, he's the fastest thing alive*
*He's the fastest thing alive*
*He's the fastest thing alive!*
### **Español (Latino America)**

*Él va a gran velocidad*
*Sonic el héroe*
*Nadie lo puede alcanzar*
*Sonic el héroe*
*Sonic es bueno en verdad*
*Sonic sabe despistar*
*Sonic*
*Nadie lo puede atrapar*
*Sabe como escapar*
*Sonic el héroe*
*Siempre lo puede lograr*
*Sonic el héroe*
*Sonic es bueno en verdad*
*Sonic sabe despistar*
*Sonic*
*Nadie lo puede atrapar!*
*Nadie lo puede atrapar!*
*Nadie lo puede atrapar!*
*Nadie lo puede atrapar!*
## Videos

### Inglés

 Archivo:Sonic SatAM Theme The Fastest Thing Alive

### Español (Latino América)

 Archivo:Sonic The Hedgehog (SatAM) Opening - Español Latino

## Curiosidades

* La canción nunca se dobló al Español de España en lugar de eso se emitio la versión inglesa.
I'm Still a Believer

Archivo:Sonic Free Riders - I'm Still A Believer... for Metropolis Speedway  **"I'm Still a Believer"** es la música de nivel para Metropolis Speedway en *Sonic Free Riders*.

## Letra

*Hey hey hey! Hey hey hey! Yeahhh yeahhh! Woo oh yeah yeah!
Hey hey hey! Yeahhh yeahhh! Woo oh yeah yeah!*

*Drop it on! Drop it on! Drop it on! Drop it on!
Drop it on! Drop it on! Drop it on! Drop it on!
Drop it on! Drop it on! Drop it on! Drop it on!
Drop it on! Drop it on! Drop it on! Drop it on!*

(Coro:)

*I can't hear you! I can't see you! I can't hear you! I can't see you!
I can't hear you! I can't see you! I can't hear you! I can't see you!
I can't hear you! I can't see you! I can't hear you! I can't see you!*

*Even in my dreams, I still believe...
Even in my dreams, I still believe..
I'm still a believer!
Hey hey hey! Yeahhh yeahhh! Woo oh yeah yeah!
Hey hey hey! Yeahhh yeahhh! Woo oh yeah yeah!*

*Drop it on! Drop it on! Drop it on! Drop it on!
Drop it on! Drop it on! Drop it on! Drop it on!
Drop it on! Drop it on! Drop it on! Drop it on!
Drop it on! Drop it on! Drop it on! Drop it on!*

(Repetición de coro)

## Curiosidades

* El título de la canción, "I'm Still A Believer," tiene casi el mismo nombre de la canción de The Monkees.
Sonic - You Can Do Anything

Archivo:Sonic CD "You can do anything (Toot Toot Sonic Warrior)" Music Request  "**Sonic - You Can Do Anything**", también conocida como "**Toot Toot Sonic Warrior**", es el tema de apertura de las versiones  japoneses y PAL de Sonic CD. Fue reemplazada por la canción "Sonic Boom ", cuando el juego fue lanzado en los Estados Unidos y partes de Europa.

"Sonic - You Can Do Anything" fue compuesta y producida porMasafumi Ogata e interpretada por Keiko Utoku con voces adicionales por Casey Rankin  (quien también escribió la letra de la canción).

## Letra

<tabber>

```
Inglés=

```

*10 - 10 Here we go again!*
*9 - 9 Don't fall behind!*
*8 - 8 Say, don't be late!*
*7 - 7 Destination heaven!*
*6 - 5 Stay alive!*
*4 - 3 Now it's you and me!*
*2 - 1 We're gonna have fun*
*Say, blast off! Hey!*
*Excalibar - It's not that far*
*What do ya make? - Give & Take*
*Goin' home - Time Zone*
*Check out Egg - He's never alone*
*Leather'n Lace - Get in place!*
*What do y' get? - Say, fast jet!*
*Doom Room - Cosmic zoom*
*Heads up, Jake - It's Sonic boom!*
*Toot, toot, Sonic Warrior - Toot, toot, Sonic Warrior*
*Your hour is near at hand,*
*You've got the power to save the land!*
*Take a little chance - Slip on through*
*Y' gotta survive no matter what you do*
*You gotta do for you*
*Toot, toot, Sonic Warrior - Toot, toot, Sonic Warrior*
*The power is in your mind*
*To save the planet and conquer time!*
*Toot, toot, Sonic Warrior*
*Deep in space and time*
*Toot, toot, Sonic Warrior*
*Forever in your mind!*
*Nothing can survive, the will to stay alive*
'*Cause if you try, you can do anything!*
*Toot, toot, Sonic Warrior*
*Always takes a chance*
*Toot, toot, Sonic Warrior*
*Never says he can't!*
*Nothing can survive, the will to stay alive*
'*Cause if you try, you can do anything!*
History of the First Stage: Blue Edition

**History of the First Stage: Blue Edition** es un álbum con canciones de las primeras etapas de los juegos. Tiene un

 Archivo:250px-Sonic-Generations-OST-3DS1.jpg  a continuación llamada: History of the First Stage: White Edition.

## Lista de Canciones

1. SEGA (Intro)
2. Mushroom Hill – *Sonic & Knuckles*
3. Toxic Caves – *Sonic Spinball*
4. Botanic Base – *Knuckles' Chaotix*
5. South Island – *Sonic the Fighters*
6. Seaside Hill – *Sonic Heroes*
7. Leaf Storm – *Sonic Rush*
8. Plant Kingdom – *Sonic Rush Adventure*
9. Metal City – *Sonic Riders*
10. Sand Oasis – *Sonic and the Secret Rings*
11. Camelot Castle – *Sonic and the Black Knight*
12. Tropical Resort – *Sonic Colors*
Justice Callin'

**Archivo:Sonic Underground- Justice Callin'** **"Justice Callin'"** es una canción reproducida en *Sonic Underground* en el episodio "Bartleby, el prisionero".

## Letra

Justice callin’

Tyranny fallin’

We’re not gonna take it anymore

A hero comin’

Better start runnin’

We’re gonna even up the score

You’ve cheated the people, told them lies

Now you have to pay the price

You should've known

Good always wins

You’ve spread despair, pain and hurt

Knew just how the system works

We’re takin’ it back

Time to give it up, my friends

Justice callin’

Tyranny fallin’

We’re not gonna take it anymore

Oh, a hero comin’

Better start runnin’

We’re gonna even up the score

Justice callin’
A New Day

**"A New Day"** es el tema principal de *Sonic Rush*. También sale en las etapas especiales. Esta canción también

 Archivo:Sonic Rush Theme "New Day" Music   es una canción desbloqueable para Seaside Hill en *Sonic & Sega All-Stars Racing*.

## Letra

*Today's the day! Today's a new day!*
*Today's the day! Today’s a new start!*

*Today's the day! Today's a new day!*

*Today's the day! 'I'm gonna change my way!*

*I'm gonna change my way!*

*I'm gonna, I'm gonna-*

*I'm gonna change my way. I'm gonna- Gonna- Gonna-*

*(instrumental)*

*I'm gonna-*

*(instrumental)*

*Change my way! (way x9)*

*(instrumental corto)*

*Today's the day! Today’s a new start!*

*A new day!*

*Bright day!*

*I'm gonna- I'm gonna-*

*Today's the day! A new day!*

*Today's the day! Today’s a new start!*

*Today's the day! A new day!*

*Today's day...*

*I'm gonna change my way! I'm gonna change my way! I'm gonna, I'm gonna-*

*Change my way! I'm gonna, gonna change my way!*

*(instrumental)*

*I'm gonna-*

*(instrumental)*

*Change my way (way x20)*
Shake It Baby

Archivo:Sonic Free Riders-Shake It Baby  **"Shake it Baby"** es una canción que aparece en el juego *Sonic Free Riders*. La canción puede ser escuchada en Rocky Ridge.

## Letra

*<poem>*
Boom boom boom-boom-boom boom
Boom boom boom-boom-boom boom
Boom boom boom-boom-boom boom
Boom boom boom boom-boooom

Boom boom boom-boom-boom boom
Boom boom boom-boom-boom boom
Boom boom boom-boom-boom boom
Boom boom boom boom-boooom

Shake it, shake it, shake it baby
Shake it, shake it, shake it baby
Come on

Shake it, shake it, shake it baby
Shake it, shake it, shake it baby
Come on

Hey Hey
Hey Hey

Boom boom boom-boom-boom boom
Boom boom boom-boom-boom boom
Boom boom boom-boom-boom boom
Boom boom boom boom-boooom

Boom boom boom-boom-boom boom
Boom boom boom-boom-boom boom
Boom boom boom-boom-boom boom
Boom boom boom boom-boooom

Shake it, shake it, shake it baby
Shake it, shake it, shake it baby
Come on

Shake it, shake it, shake it baby
Shake it, shake it, shake it baby
Come on

Gimme some, gimme some, gimme some lovin'
Gimme your, gimme your, gimme your (ohhh)
Gimme some, gimme some, gimme some lovin'
Gimme your, gimme your, gimme your (ohhh)

Shake it, shake it, shake it baby
Shake it, shake it, shake it baby
Come on

Shake it, shake it, shake it baby
Shake it, shake it, shake it baby
Come on
<poem>
Raisin' Me Up

**"Raisin 'Me Up"** es el tema final del juego *Sonic Rush*. Es la música que se reproduce después de la lucha

 Archivo:Sonic Rush Music Raisin' Me Up   contra el jefe final en la parte cuando Blaze tuvo que volver a su mundo, recordando todo lo que Sonic le enseñó.

## Letra

*When I was down...*

*...You'd pick me up*

*When I was low....*

*...You'd raise me up*

*When I was down...*

*...You'd pick me up*

*When I was low....*

*...You'd raise me up*

*Raisin', raisin'...*

*...Me up*

*You took me higher!*

*Raisin', raisin'...*

*...catch me up, catch me up!*

*Raisin', raisin'...*

*...Me up*

*You took me higher!*

*Raisin', raisin'...*

*...catch me up, catch me up!*

*me up, me up, me up, me up, me up....*

(vuelve al comienzo)
The Sound Of Freedom

**Archivo:Sonic Underground- The Sound Of Freedom** **"The Sound Of Freedom"** es una canción reproducida en Sonic Underground en el episodio "El arte de la destrucción".

## Letra

*Wake up, what’s goin’ down*
*That’s the sound of freedom*
*Check out this thing we’ve found*
*That’s the sound of freedom*
*We have battled with our backs to the wall*
*We have struggled to win freedom for us all*
*We have lost so many friends*
*It’s important that we win*
*Won’t you join us everybody, hear the call*
*‘Cause together we can get our freedom back*
*Do not falter we must go on the attack*
*Oh, freedom is our prize*
*Keep it shinning in your eyes*
*We won’t bend, we won’t even cry*
*Wake up, what’s goin’ down*
*That’s the sound of freedom*
*Check out this thing we’ve found*
*That’s the sound of freedom*
*Freedom*
*Wake up, what’s goin’ down*
*That’s the sound of freedom*
*Of freedom*
Deeper

**"Deeper"** es una canción de *Sonic Adventure 2*  que se escucha durante el nivel de Knuckles en Death Chamber. Es interpretada por Hunnid-P.

## Letra

* Inglés

*This is Knuckles*

*And you've reached the Death Chamber*

*(Death Chamber)*

*(Death Chamber)*

*(Death Chamber)*

*From front to back*

*All I see is thorns*

*I'm glad that I don't call this home*

*(Death Chamber)*

*(Death Chamber)*

*(Death Chamber)*

*A lot of trick stuff*

*That makes you fall into a trap*

*(Death Chamber)*

*(Death Chamber)*

*(Death Chamber)*

*Eggman wants to steal the stones*

*Keep the emeralds and build a throne*

*(Death Chamber)*

*(Death Chamber)*

*(Death Chamber)*

*Not if I can help at all*

*I will not let him take it over*

*Sonic, what are you doin' here?*

*I heard you were on a quest to find the Master Emerald*

*You know me and you don't get along*

*I don't think that's the point right now, Knuckles*

*I know how much the emerald means to you*

*And I wanna help get it back*

*Stop bein' stubborn and think*

*Well I guest you're right*

*Ya damn right, Knuckles*

*I know Eggman's secret station's here somewhere*

*All we have to do is find it*

*I know we'll need a key to get inside,*

*That's our only way to find it*

*So let's go*

## Vídeo

 Archivo:Sonic Adventure 2 - Death Chamber
Wonderman

***Wonderman*** es una canción de Right Said Fred para el juego *Sonic the Hedgehog 3*. En ciertos puntos de la canción y del video de la canción, Sonic es mencionado de alguna manera u otra.

## Letra

 Archivo:Right Said Fred - "Wonderman"-0  *Wonderman*
*[Hey guys-the hair, right?]*
*[Right]*
*Wonderman*
*[You're uh, rejecting the the shiny baldness of the materialistic 80's right?]*
*[Right, right]*
*[Wrong! (Riendo)]*
*[O-okay, tonight we interview a really big star... Not you, him!]*
*There he is... havin' a blast*,
*There he is... hogging the limelight,*
*There he is... a blue rint that works,*
*He's number one, he's el supremo,*
*Attitude and power sneakers,*
*At-attitude and power sneakers,*
*To be that good just ain't that easy*
*Wonderman,*
*He is a Mister Wonderman,*
*Wonderman,*
*Ahh he's a Mister Wonderman,*
*Wonderman, Wonderman*
*All us feeling, left to wonder,*
*Is it lightning? Is it thunder?*
*There he is ... hip to the script,*
*There he is ... suited and booted,*
*There he is ... like Fay Wray's King Kong,*
*So fast it hurts you'll get a slap,*
*If you take a nap he'll spin attack,*
*Take-take a nap and he'll spin attack,*
*To be that good just ain't that easy*
*Wonderman,*
*He is a Mister Wonderman,*
*Wonderman,*
*Ahh he's a Mister Wonderman,*
*Wonderman, Wonderman*
*All us feeling, left to wonder,*
*Is it lightning? Is it thunder?*
*Wonderman,*
*He is a Mister Wonderman,*
*Wonderman,*
*Ahh he's a Mister Wonderman,*
*Wonderman, Wondeman*
*All us feeling, left to wonder,*
*Is it lightning? Is it thunder?*
*There he is ... state of the art,*
*There he is ... Speedy Gonzalez,*
*There he is ... Z-z-zoom Sonic Boom,*
*A slammin' door at 3 am,*
*An itch you scratch again and again,*
*Again and again again and again,*
*An itch you scratch again and again*
*Wonderman,*
*He is a Mister Wonderman,*
*Wonderman,*
*Ahh he's a Mister Wonderman,*
*Wonderman, Wonderman*
*All us feeling, left to wonder,*
*Is it lightning? Is it thunder?*
*Wonderman,*
*He is a Mister Wonderman,*
*Wonderman,*
*Ahh he's a Mister Wonderman,'*
*Wonderman, Wonderman*
*[He's just a flippin hedgehog okay?!]'*
*[As we usher in the new, it's time to bury the very boring]*
*[Uhhh, right I-I-I'm too sexy for my shirt.. right... right (riendo)]*
Fight the Knight

Archivo:Fight the Knight - Crush 40
**"Fight the Knight"** es una canción interpretada por Crush 40 que aparece en la segunda batalla contra King Arthur en *Sonic and the Black Knight*.

## Letra

*My will to fight the knight (x3)*
*Will to fight, in a world inside is right*
*And i'm alive*
*On my own, from a world thath seems uknown*
*And i'm alive*
*My will to survive*
*My will to fight the knight (X3)*
*Face the knight, in a world of evil light*
*And i'll survive*
*On my own, over-thrown yet not alone*
*And i'm alive*
*My will to survive*
*My will to fight the knight (X3)*
*Will to try, i will meet you eye to eye*
*And i'll survive*
*Dead of light, feel the power, feel the might*
*And i'm alive*
*My will to survive*