recursal/Fanatic-Fandom huggingface dataset:
Overlord Bakgodek

**Family:** Orc
**Crystal:** **Fire**
**Weak to:** **Water**
**Notorious Monster**
**Title Obtained:** Overlord Overthrower

* Beetle Blood (???%)
* Damascus Ingot (???%)
* Damascene Cloth (???%)
* Darksteel Ore (???%)
* Mythril Ore (???%)
* Platinum Ore (???%)
* Gold Ore (???%)
* Ebony Log (???%)
* Highlander's Targe (???%)
* Juggernaut (???%)
* Mahogany Log (???%)
* Malboro Fiber (???%)
* Nightmare Sword (???%)
* Petrified Log (???%)
* Philosopher's Stone (???%)
* Phoenix Feather (???%)
* Rainbow Cloth (???%)
* Ram Horn (???%)
* Raxa (???%) Can drop x2
* Wyvern Scales (???%)
* Gold Thread (???%)
* Coral Fragment (???%)
* ???~104 gil
* ???~??? gil

 File:Monastic-cavern NM.png
### Notes:

* Lottery Spawn from the Orcish Overlord around (J-7) approximately every 2-10 days since he was last defeated.
* Special Attacks: Invincible, TP Absorb, MP Absorb.
* Resistant to Silence, highly resistant to Sleep.
* Either Highlander's Targe or Nightmare Sword drops, but never both; Nightmare Sword being the more common drop.
* Hits Ninja tanks very hard ~500 normal attack and up to 1.3k Slam Dunk.
* Resistant, but not immune to Paralyze.
* When defeated he says "Unghh... Foolish children of Altana. Defeating me won't change anything. There will be others from the north..."
Red Mage

Red Mages (RDM) are called the Jack of All Trades by many for their abilities to cast White Magic, Black Magic, and fight with swords and daggers. Though their healing, nuking, and fighting skills aren't as good as those of the specialists - White Mages, Black Mages, and Warriors - they are still competent. Their real strengths lie in their mastery of enhancing and enfeebling skills when within a party, and leveraging their many "trades" against their enemies when outside of one. Players starting the game as a Red Mage receive an Onion Sword  and have the spell Dia available to cast.
Ogre Eel

## Statistics

**Ogre eel**This saltwater fish lives in the reefs
along the Bastore Sea coast.**Stackable:** 12**Habitat:** Saltwater**Size:** Small *(Something caught the hook!)***Food Effects:** (5 minutes, Mithra\*)
* **Dexterity +2**
* **Mind -4**
* **Evasion +5**

## Other Uses

 **Used in Quests:*** Fisherman's Heart
 **Resale Price:** 32~48 gil

### Fishing

Panja-Nanja
"Ogre eels can be found along the southern coastline.
These guys hate the light, so you'd better pack a sleeping bag with your peeled lobsters."

 * East Sarutabaruta *(Sea)*
* South Gustaberg *(Sea)*
* West Sarutabaruta *(Sea)*
* Shrimp Lure **\***
* Sinking Minnow
* Sliced Sardine
* Halcyon Fishing Rod
* Lu Shang's Fishing Rod
* Carbon Fishing Rod **!!**
* Hume Fishing Rod **!!**

#### Note

Ogre eel have very low bite rates by day, but high bite rate by night.(great blue).
Paralyze

***Paralyze (Status Effect)** has an identical name. If an internal link incorrectly referred you to this page, please change the link to point directly to Paralyze (Status Effect).*

## File:Icon spell paralyze.png Paralyze

### Jobs

* White Mage Lv. 4
* Red Mage Lv. 6
* Magic Skill 21 Automaton

## Statistics

**Scroll of Paralyze****WHM Lv.4 / RDM Lv.6** Teaches the white magic Paralyze.
Paralyzes an enemy.The potency of the paralysis is a function of the difference between caster and target MND.
The lowest activation rate of Paralyze is 5%, at ΔMND = -40. The highest activation rate of Paralyze is 25%, at ΔMND = 40.

Partial resists of this spell halve the duration.

Automatons will cast this spell with every Head configuration except Valoredge Head, maneuvers and attachments permitting.

## How to Obtain

**Auction House Category:** Scrolls > White Magic

## References

1. ↑ Official JP Forum

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Pilgrim's Wand

## Statistics

**Pilgrim's wand****(Club)** **All Races****DMG:** 6 **Delay:** 216
**MP recovered while healing** +2**Lv.** 10 **WHM / BLM / RDM / SMN / BLU / SCH / GEO****Damage Per Second:** 1.67**TP Per Hit:** 58

## How to Obtain

***Cannot** be **auctioned**, **traded**, or **bazaared**, but **can** be **delivered** to a character on the same account.*
Resist Blind

Job Trait Overview* **Game Description:** Increases resistance against blind.
* Job Traits are always active.
* **Further Notes:**
	+ Each upgrade of this trait further increases character's resistance.
	+ This trait greatly shortens the duration of blind type status effects by increasing the chance of half duration resists.

Equipment that Enhances this Trait* Ashigaru Mantle (as a latent effect)
* Blood Ring
* Cobra Bow
* Elegant Ribbon
* Flawless Ribbon
* Fourth Toporok
* Kyudogi / Kyudogi +1
* Master Caster's Bow
* Reserve Captain's Greatsword
* Ruler
* Senior Gold Musketeer's Axe
* Vision Earring
* Wyrm Mail / Wyrm Mail +1

Food that Enhances this Trait* Garlic Cracker / Garlic Cracker +1
* Goblin Mushpot

Resist Blind II* **Obtained:** Samurai Level 25

Resist Blind III* **Obtained:** Samurai Level 45

Resist Blind IV* **Obtained:** Samurai Level 65
Paeon

**Paeon** is a type of Enhancing Song used by Bards. It bestows an effect similar to Regen for party members within range, restoring a small amount of HP every tick for as long as the effect lasts.

Six songs give this effect. Different tiers can be combined. They may also coexist with the Regen status effect.

## Notes

* All Paeon songs initially restore the number of their tier in HP for each tick, meaning at first, Army's Paeon III will heal 3 HP for each tick. At certain Bard levels, the potency of each spell rises, causing them to give 1 extra HP per tick than the tier indicates, meaning Army's Paeon III would then restore 4 HP for each tick instead.

* At BRD75, all Paeons will have received the 1 HP/tick boost.
* At BRD28, Army's Paeon will have the 1 HP/tick boost, but not Army's Paeon II (both giving 2HP/tick). Army's Paeon boost may come a few levels sooner.

Songs are learned by Bards only, at the following levels:

5: Army's Paeon
15: Army's Paeon II
35: Army's Paeon III
45: Army's Paeon IV
65: Army's Paeon V

Each +1 to Paeon on an instrument increases the number of HP recovered per tick by 1.

## Instruments that Enhance this Song

 Ebony Harp +1 | 60
 Ebony Harp +2 | 60
 Millennium Horn  | 75
 Gjallarhorn  | 75
Nest Chest Key

**Used in Quest:** Enveloped in Darkness
 Possible Treasure* 5,325 - 10,000 gil
* Ametrine
* Crawler Blood\*
* Garnet
* Gigant Axe
* Goshenite
* Onyx
* Peridot
* Sphene
* Turquoise

\* Only available if you have the necessary quest active. Quest items take priority.

## How to Obtain

***Cannot** be **auctioned**, **traded**, **bazaared**, or **delivered**.*
Outpost

Border guards are assigned to these wilderness posts to oversee conquest efforts and provide support for adventurers. Some of these outposts are constructed with simple guardhouses and defensive walls. As long as they are not under beastman control, the outposts will be staffed by a regional Conquest Overseer and an Outpost Vendor.

## See also

* Outpost Teleportation
* Garrison
Promathia Mission 2-1

## Walkthrough

* After completing all 3 Promyvions, you will be teleported to Lufaise Meadows and a cutscene will start.
* Your Mysterious Amulet will be stolen.
* After the cutscene, proceed west to the Tavnazian Safehold. Orcs and Gigas will aggro to sight as well as link, and Bugards will aggro to sound.
* Once you zone into the Safehold, another cutscene will begin.
Oak Cudgel

## Statistics

**Oak cudgel****(Club)** **All Races****DMG:** 15 **Delay:** 264 **Lv.** 36 **All Jobs****Damage Per Second:** 3.41**TP Per Hit:** 70
## Other Uses

 **Guild Resale Price:** 1,354~1,872 gil (will buy at least 37 per game day)

## Synthesis Recipes

Woodworking (41)

**Yield:** *Oak Cudgel* x 1
**HQ 1:** Oak Cudgel +1 x 1
**Wind Crystal**
* 1 x Oak Lumber

## Desynthesis Recipes

Woodworking (41)

**Yield:** Oak Lumber x 1
**Lightning Crystal**
* 1 x *Oak Cudgel*

## How to Obtain

**Auction House Category:** Weapons > Clubs

### Merchants

 Name
 Antonia | Upper Jeuno ()
Steamed Sprouts

**Zone:** Balga's Dais
**Restrictions:**
          **Level:** 40
          **Members:** 6
          **Time:** 30 minutes
**Orb:** Star Orb (40 Beastmen's Seals)

## Mobs

 Dvorovoi x 1
 Domovoi x 7

## Treasure

Your armoury crate will load out of the following groupings:

## Notes

* All have the Mandragora special attacks.
* Dvorovoi is the Black Mandragora, the Domovois are the White Mandragora.
* Dvorovoi can cast Paralyga, Blindga and Flood.
* Domovoi are susceptible to Charm.

## See also

* Steamed Sprouts Strategies

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Mog Safe

Your moogle can store items in your Mog House for you while you're out adventuring. Your Mog Safe can be accessed from anywhere there are residential facilities, or anywhere there is a Nomad Moogle. Your Mog Safe initially holds up to 50 items.

## Increasing capacity

You can increase the capacity of your Mog Safe by completing the following quests. For each of these quests you complete, your Mog Safe capacity increases by 10. There are three quests in total, for a total of 80 possible Mog Safe space.

* Give a Moogle a Break
* The Moogle's Picnic!
* Moogles in the Wild

## Mog Safe 2

**Not currently available on Horizon.**

* Mog Safe 2 functions identically to Mog Safe.
* Both Mog Safe and Mog Safe 2 share the same maximum storage value.

## Usage

Certain activities in your Mog House require items to be placed in your Mog Safe to work:

* Furniture that you wish to place in your Layout must first be stored in your Mog Safe. Furniture placed in your Layout directly increases your Storage, a type of space only accessible from your home nation. As such, once you place items in Storage, you will not be able to remove any furniture that will reduce the Storage value below the number of items contained in it, until you remove enough items from Storage to cover the decrease.
* To indulge your green thumb and garden, you must place flowerpots in your Layout, and therefore the pots must first be stored in your Mog Safe.
	+ Also, seeds that you wish to plant in your flowerpots must first be placed in your Mog Safe so that you may direct your Moogle to plant them.
	+ Furthermore, when harvesting your plants, there must be enough space left in your Mog Safe for your Moogle to reap the rewards of your patience.

## See Also

* Mog Locker **OOE**
* Storage
Moogle

This is moogle and he is present in your Mog House and Rent-a-Rooms as a housekeeper. He can:

* Change your Main Job and Support Job
* Check your Delivery Box
* Access your Mog Safe, Storage and Mog Wardrobes
* Change the Layout of your Furniture
* Manage your Gardening.

These services are only available at the five major nations of San d'Oria, Bastok, Windurst, Jeuno and Aht Urhgan. In smaller towns, you'll need to speak with Nomad Moogles. Speaking to him will also confirm the status of your Moghancement auras.

## Starts Quests

* Give a Moogle a Break
* Moogles in the Wild
* The Moogle's Picnic!
Resist Charm

* **Further Notes:**
	+ This trait is only available through specific equipment.
	+ This trait shortens the duration of Charm.

Equipment that Enhances this Trait* Elegant Ribbon
* Flawless Ribbon
* Lamia Garland (as a latent effect)
* Merrow No.17's Locket
* Toad Mittens
* Unyielding Ring
* Volunteer's Earring

Equipment that grants Resist | Resist Charm* **Obtained:** N/A
Onion Rings

Requirements
 Repeatable
 Reward

## Walkthrough

*You must change areas after completing the previous quest. Logging out/in is not enough.*
* At the end of the quest Inspector's Gadget!, Kohlo-Lakolo will lament not having the minister's ring to open the door of the House of the Hero.
* Go to Castle Oztroja and proceed to I-8 on the first map, where you will find a door with two handles.
	+ One handle will open the door and the other will open a trap door beneath the handles.
	+ You must stand right next to a switch, directly in front of the doorway, to pull a handle.
* Find the handle that opens the trap door, pull it, and fall to the room below.
* Check a blank target on the floor to find an Old Ring.
	+ To receive the old ring you must be the one to pull the lever and activate the trapdoor, you cannot have a high-level friend helping you pull the lever.
	+ It is possible for a **Non-Windurst citizen** to get the ring. Just touch the trap door and you will get it.
	+ A **Windurst citizen** *must* be on or past Windurst Mission 3-1 to get the ring.
* Checking the target again will open an escape door.
	+ Dropping down this hole will place you in a long stairway, at the end of which is Oztroja's main courtyard, through which you can easily return to the main exit. This is a safe way out of the castle for players who don't have a means of Warp; however, the Yagudo in the stairway and courtyard are fourth-tier and highly dangerous to anyone under Level 50.
* Bring the ring back to Kohlo-Lakolo. One of two events will occur:
	1. You will be told to go to the House of the Hero in Windurst Walls at (G-3). There you will check its door to see a cutscene, and the quest will be completed.
	2. You will be told that you were "too late," receive a similar cutscene, and the quest will be completed.

(The timer starts as soon as you talk to Kohlo-Lakolo and 3 Earth days was too long. In either case, your reward will not be affected.)
*If you already have the Old Ring before activating the quest you will just get the final cutscene.*
* Return to Port Windurst (or in the latter case, zone out of Port Windurst and zone back in), then speak to Kohlo-Lakolo again to obtain your reward.

*If you didn't get your Bouncer club please zone out and zone back in and talk to Kohlo-Lakolo once more.*

## Game Description

Client
Kohlo-Lakolo (Warehouses, Port Windurst)
Summary
Now that the Star Onion Brigade has the old Optistery ring, they can unlock the door to the spooky old abandoned Ghostly House. Yikes! Once inside, will they be able to uncover the Cat Burglar's plot and foil her evil scheme? Go, go, Onions!
 **SPOILER WARNING: *Click here for additional details about this story line.***
Nunyenunc

**Crystal:** **Fire**
**Weak to:** **Ice**
**Resistant to:** **Light**
**Immune to:** Repose, Requiem
**Notorious Monster**

### Notes (West Sarutabaruta):

* Lottery Spawn from the Carrion Crows in the area spanning (H-5), (H-6), and (I-5).
	+ Average spawn time is approximately 2 hours. Has been known to take over 4 hours to spawn.
	+ Placeholders respawn approximately every 5-6 minutes.
	+ There are 4 placeholders according to AirSkyBoat Github.
		- Placeholder IDs: 043, 102, 103, 104
	+ Nunyenunc appears on Wide Scan after a group of Savanna Rarabs and before a group of Mandragoras.

* Extremely resistant to Light-based effects.
	+ Immune to Requiem and Repose.
	+ Takes half damage from Banish, Banish II, Banish III, and Holy.

* Soloable by most jobs at level 20. Solo'd with BLM25/WHM12
Reraise Hairpin

Synthesis RecipesBonecraft (80)
**Yield:** *Reraise Hairpin* x 1
**Wind Crystal**
* 1 x Vivified Coral
* 1 x Coral Hairpin
**Yield:** Coral Fragment x 1
**HQ 1:** Coral Fragment x 1
**HQ 2:** Pearl x 1
**HQ 3:** Black Pearl x 1
**Lightning Crystal**
* 1 x *Reraise Hairpin*

## How to Obtain

**Auction House Category:** Armor > Head

***Only obtainable through synthesis.***
Oak Pole +1

## Statistics

**Oak pole +1****(Staff)** **All Races****DMG:** 38 **Delay:** 390 **Lv.** 40 **MNK / WHM / BLM / SMN****Damage Per Second:** 5.85**TP Per Hit:** 100

## Synthesis Recipes

Woodworking (55)

**Yield:** Oak Pole x 1
**HQ 1:** *Oak Pole +1* x 1
**Wind Crystal**
* 2 x Oak Lumber

## How to Obtain

**Auction House Category:** Weapons > Staves

***Only obtainable through synthesis.***
Meriphataud Mountains

Connecting Areas | Quests/Missions | NPCs
Weather | Chocobo Digging | NMs | Mobs

Unrelenting dust storms and a severe climate make for a harsh environment that is inhabited by few. Castle Oztroja, the Yagudo stronghold, can be found here, and its guards relentlessly patrol the surrounding hills. Also present is the colossal structure known as Drogaroga's Spine, an enormous bone-shaped structure that spans the area from west to east, severing it in the middle. Drogaroga's Spine is believed by many denizens of Vana'diel to be the spine of the great dragon Drogaroga, a mythological being that exsisted at the begining of the world.

## Connecting Areas

Sauromugue Champaign: D-4
Tahrongi Canyon: F-12
The Sanctuary of Zi'Tah: L-4
Castle Oztroja: L-8
## Involved in Quests/Missions

   An Explorer's Footsteps
   Garrison/Meriphataud Mountains
   The Holy Crest
   Twinstone Bonding
Path of the Bard

Requirements
 Title Granted
 Repeatable
 Reward

## Walkthrough

*This quest is hidden, and does not appear in your quest log until completed.*
*You should have already completed The Old Monument & A Minstrel in Despair.*
*Do not buy a parchment for the runes; that's only for the quest before this one.*
* OPTIONAL: Talk with Mataligeat for some insight.
* Talk to Bki Tbujhja in Lower Jeuno again. She mentions another set of Song Runes in Valkurm Dunes.
* Head to the secret beach at the far west of Valkurm Dunes (C-6).
* On the hidden beach, head southeast to the bottom right of (B-7).
* Click on the Song Rune for another cutscene to complete the quest.

## Game Description

Client
Lewenhart (Song Runes, Valkurm Dunes)
Summary
You have taken the first step. The path of the bard lies before you.
 **SPOILER WARNING: *Click here for additional details about this story line.***
Page from Miratete's Memoirs

## Statistics

**Page from Miratete's Memoirs**These memoirs follow the life of the
Star Sibyl Miratete, famous for
joining the people of Vana'diel.

**Lv.** 20 **All Jobs****Experience Scroll:**
* Grants 2,250 - 4,500 Experience Points
* *Note: as of the update on 04/14/2023, ALL experience scolls grant **triple** the amount of EXP.*

## How to Obtain

***Cannot** be **auctioned**, **traded**, **bazaared**, or **delivered**.*

### Quests

* Escort for Hire (Bastok)
* Escort for Hire (San d'Oria)
* Escort for Hire (Windurst)
* Spice Gals
* Secrets of Ovens Lost
* Uninvited Guests

### Side Quests

* A Chocobo Riding Game (Bastok)
* A Chocobo Riding Game (San d'Oria)
* A Chocobo Riding Game (Windurst)
* A Chocobo Riding Game (Kazham)

###  Fellow Points

**WARNING! This is out of era and is not currently available on Horizon.**

 Ajahkeem | Ru'Lude Gardens ()

*Note: This item is used by the Adventuring Fellow and does not actually go into the player's inventory.*

It is stated when you purchase it that it will be given to your Adventuring Fellow, but you never actually see him or her use it. There is no way to see how many experience points your fellow receives when you purchase the item.
Pet Food Gamma

## Statistics

**Pet Food Gamma biscuit** **All Races**A biscuit created by the legendary
beastmaster Moui.
It contains all the nutrients a beast
needs for a healthy diet.**Lv.** 36 **All Jobs****Stackable:** 12**Reward Effects:** (Charmed or Called pets only)
* **Instantly restores ~300 HP**
* **Regen effect**

## Synthesis Recipes

Cooking (29)

**Yield:** *Pet Food Gamma* x 6
**HQ 1:** *Pet Food Gamma* x 8
**HQ 2:** *Pet Food Gamma* x 10
**HQ 3:** *Pet Food Gamma* x 12
**Earth Crystal**
* 1 x Bird Egg
* 1 x Dhalmel Meat
* 1 x Distilled Water
* 1 x Horo Flour

## How to Obtain

**Auction House Category:** Weapons > Ammo & Misc. > Pet Items

## Derivations

Gamma (uppercase Γ, lowercase γ; Greek: Γάμμα) is the third letter of the Greek alphabet. In the system of Greek numerals it has a value of 3.
Mole Broth

## Statistics

**Jug of mole broth****Calls an eft familiar.****Lv.** 33 **BST****Stackable:** 12

## Synthesis Recipes

Cooking (58)
**Yield:** *Mole Broth* x 4
**HQ 1:** Lively Mole Broth x 2
**HQ 2:** Lively Mole Broth x 4
**HQ 3:** Lively Mole Broth x 6
**Water Crystal**
* 1 x Helmet Mole
* 1 x Loam
* 1 x Lugworm
* 1 x Shell Bug
* 2 x Snapping Mole
Cooking (63)
**Yield:** *Mole Broth* x 4
**HQ 1:** Lively Mole Broth x 2
**HQ 2:** Lively Mole Broth x 4
**HQ 3:** Lively Mole Broth x 6
**Water Crystal**
* 1 x Helmet Mole
* 1 x Loam
* 1 x Little Worm
* 1 x Shell Bug
* 2 x Snapping Mole

## How to Obtain

**Auction House Category:** Weapons > Ammo & Misc. > Pet Items
Paralyna

## Statistics

**Scroll of Paralyna****WHM Lv.9** Teaches the white magic Paralyna
Removes paralysis from target.Effects of Paralyna are made Area of Effect by Divine Veil.

## How to Obtain

**Auction House Category:** Scrolls > White Magic

### Merchants

**350 gil**

* Kususu - Port Windurst ()
* Regine - Port San d'Oria ()
* Sororo - Bastok Markets ()

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Sic

* **Commands the Pet to make a special attack.**
* **Obtained:** Beastmaster Level 25
* **Recast Time:** 2 minutes
* **Duration:** N/A

## Notes/Description

* Level 25 Beastmaster Job Ability which commands your pet to use a random special attack, enhancing skill or enfeebling skill once it has sufficient TP.
* You can see your pet's current TP by typing *<pettp>*.
* You can use this ability before your pet has 100% TP.
	+ Doing so will cause the pet to randomly use its TP move after 100% TP+ - meaning it may not use its TP move immediately upon reaching 100%.
	+ Using Sic when your pet has at least 100% TP will cause your pet to use its TP move immediately instead of randomly.
	+ However, if you use Sic with less than 100% TP on a pet that can use magic such as Worms or Hecteyes, it will use a random magic spell instead of waiting for 100%+ TP to use a random TP skill.
Metalworks

**Table of Contents:**
Connecting Areas | Quests/Missions | NPCs

Home to the Republic of Bastok's presidential offices, including the official Allegiance Changer Mythily and Ballista Pursuivant Invincible Shield, not to mention the embassies of the other nations. The Metalworks is also home to, not surprisingly, the Blacksmith Guild and its proprietor, Cid.
Connecting Areas
Spell Interruption Rate

-102% or more Spell Interruption Rate will make you ignore damage only.

* When a mage casts a spell, there is a chance that he or she may be interrupted before the spell has been completely cast.
* Players can be interrupted either by being hit by an enemy, moving or being affected by a sleep, stun, silence, Terror, or knockback effect. Paralysis and intimidation can also interrupt spellcasting. Monsters cannot be interrupted by movement, only by damage, sleep, stun, silence, paralysis, terror, and intimidation.
	+ To clarify, movement only interrupts a spell if the caster is in a different location from where he started casting at the time the spell normally resolves. Thus, one may move around while casting a spell, and still have the spell resolve. This is more likely to be observed for spells with long cast times.
	+ Resting instantly interrupts spell casting.
* Any class that uses magic has a chance of being interrupted, including Ninja, Blue Mages and Summoners (while summoning avatars).
* Normal attacks will not interrupt the casting of a Bard song. Bard songs can only be interrupted by movement, knockback, Sleep\*, Stun\* (see next point) or silence effect spell or attack, paralysis, Terror, or intimidation.
	+ While Bard songs can be interrupted by a Stun spell or attack, this is not always the case. In order for the spell to be interrupted, the Bard must still be under the stunned status when the song finishes casting, at around 80% with no fast cast. If the Stun status wears off before this point then the song will be uninterrupted.
	+ This occurrance also applies with Sleep.
* The chance of being interrupted by damage is dependent on the caster's skill in the spell which he or she is casting (*i.e.* while casting Cure, the chance of being interrupted depends on the caster's Healing Magic skill), the amount of damage done and the level of the attacker. Therefore you will have a lower chance being interrupted if you are hit by a lower level mob, and you will have a higher chance of being interrupted while casting a subjob's spell (of a type that your main job has no skill in).
* Attacks that do magic damage, attacks that are absorbed by Utsusemi, Blink or Stoneskin effects, normal ranged attacks, and attacks that do 0 damage cannot interrupt based on their damage (they may still interrupt based on additional effects). Physical Blue Magic, monster TP abilities and Weapon Skills can interrupt spellcasting.
* The White Magic spell Aquaveil reduces the chance of being interrupted in some cases. The spell can be self-cast with WHM, RDM or SCH as main or subjob, or cast on nearby party members when cast with Accession.
* There are several items which can lower the chance of spells being interrupted by damage. These items do not affect interruptions due to movement, knockback, sleep, stun, silence, paralysis or intimidation however.
Nebimonite

## Statistics

**Nebimonite**This soft-bodied shellfish
lives in the Bastore Sea.**Stackable:** 12**Habitat:** Saltwater**Food Effects:** (5 minutes, Mithra\*)
* **Dexterity -3**
* **Vitality +2**
* **Defense +13%** *(Max. 50 @ 385 Base Defense)*

## Used in Recipes

* 04 Black Ink

* 28 Blinding Potion

* 36 Nebimonite Bake

* 49 Fish Mithkabob

* 87 Seafood Stew

* 94 Black Curry

### Quest

* Inside the Belly (Veydal Wrasse)
* Pirate's Chart Quest

### Fishing

 * Sea Serpent Grotto *(Pond under bridge)*
* Sea Serpent Grotto *(Pond)* (Map 3)
* Ship bound for Mhaura **\***
* Ship bound for Selbina **\***
* Shrimp Lure
* Peeled Lobster
* Ebisu Fishing Rod
* Fastwater Fishing Rod **!!**
* Halcyon Rod
* Hume Fishing Rod
* Lu Shang's Fishing Rod
Something Fishy

Requirements
 Items Needed
 Reward

## Walkthrough

* Tokaka, in the fisherman's guild, will pay you 70 Gil for each Bastore Sardine you bring her.
* You must leave the zone and come back to restart the quest each time. You also have to talk to her before you make each trade.
	+ You may only trade one Bastore Sardine at a time.
	+ Note: If you can Warp, set your Home Point at F-7, East of the Orastery. Simply Warp after each trade and repeat.
	+ Note concerning ^Note: If you don't want to set your Home Point, use the warp Taru on top of the Orastery to warp you to Windurst Walls, and the corresponding one there to warp you back.

## Game Description

Client
Tokaka (Fishermen's Guild, Port Windurst)
Summary
Tokaka can tell the flow patterns and temperature of the ocean currents by looking at certain fish. Bring her any Bastore sardines that you catch so she can help keep the fishermen informed as to where to drop their lines.
Octave Club

## Statistics

**Octave club****(Club)** **All Races****DMG:** 11 **Delay:** 264 **Lv.** 63 **WAR / MNK / WHM / BLM / RDM / THF /
PLD / DRK / BST / BRD / RNG / SAM / NIN /
DRG / SMN****Damage Per Second:** 2.5**TP Per Hit:** 70

*Hidden Effect*

* Occasionally attacks two to eight times
* Confirmation that the O-Club works as the old K-Club has been verified by Dev staff, all that was confirmed was it acts as the Old-K club, other details have not been confirmed.

## How to Obtain

***Cannot** be **auctioned**, **traded**, or **bazaared**, but **can** be **delivered** to a character on the same account.*
Mysticmaker Profblix

**Family:** Goblin
**Crystal:** **Fire**
**Weak to:** **Light**
**Notorious Monster**

* Goblin Mask (77.7%)
* Moldavite Earring (25.3%)
* Scroll of Burst (7.4%)
* Scroll of Thundaga III (19.1%)
* Scroll of Thunder III (33.6%)
* Scroll of Thunder IV (11.4%)
* 3,000~9,609 gil
**4,300~4,500** **HP*****???*** **MP**

**Notes:**

* Timed Spawn around (I-9) every 2:00 - 2:30 hours with 5 minute windows.
* Immune to Stun and Shield Bash, but not Head Butt.
* Susceptible, but resistant, to Sleep.
* Highly resistant to Silence.
* Very difficult to interrupt spell casting.
* Other Goblins will link with Mysticmaker Profblix if close enough
* Uses *Manafont.*
* Casts the following spells:

* **Drain**
* **Fire II**
* **Water II**
* **Water III**
* **Stone III**
* **Aeroga II**
* **Stonega II**
* **Freeze**
* **Tornado**
* **Quake**
* **Sleep II**
* **Sleepga**
* **Blaze Spikes**
* **Stun**
* **Burn**
* **Choke**
* **Blind**
* **Aspir**
* **Bio II**

* Soloable at Level 65+.
San d'Oria Mission 5-1

## Walkthrough

* Head to Chateau d'Oraguille for a cut-scene.
* After the cut-scene, you must speak with Halver before you can continue.
* Visit a Gate Guard and accept the mission.
* Return to Halver, and he will give you the New Fei'Yin seal.
	+ **Note:** DO NOT PROCEED WITH THIS MISSION WITHOUT GETTING THIS KEY ITEM, otherwise you will be unable to participate in the BCNM fight later on.
* Form a party of players who are at least level 50. The party may consist of members from other nations, so long as they are all on at least mission 5-1, as it is the same for each nation. Anyone who has completed the mission for their current nation may also participate.
* There is a Home Point right outside the zone to Qu'Bia Arena. If you do not have the home point, Unity Warp 128 for Fei'Yin will put you just inside the zone.
* Fei'Yin is located in the northeast corner of Beaucedine Glacier.
* Upon entering Fei'Yin, you will get another cut-scene with Zeid (if you do not get this cut-scene, you have done something wrong, check back in San d'Oria). The majority of enemies in Fei'Yin detect by sound, however there are several that detect spellcasting as well.
* Go east to (K-8). There are 2 dolls here. There is a cermet gate on the east wall. Check the Cermet Gate nearby, this will open and let you enter Qu'Bia Arena. You will be able to prepare outside of the BC, however all buffs will wear upon entering. Plan accordingly and check the BC when ready.
* You may pull Trusts inside the BC.
* You will be facing Archlich Taber'quoan. The Archlich will spawn with 2 Ancient Sorcerers. Ancient Warriors will also spawn in the hallway and run to help of the Archlich during the fight.
	+ The Archlich is a BLM, and will cast spells like Sleepga II and Freeze, he may also use Manafont.
	+ The lesser skeletons have very little HP and can be easily taken out by an AoE spell.
	+ Focus attacks on the Archlich, a Paladin with Invincible is useful for managing the many extra mobs. A Monk using Hundred Fists also shines in this fight, due to the skeleton blunt penalty.
	+ You only need to kill the Archlich to win. Any other mobs still alive will de-pop.
* When you win, you'll be given another cut-scene. You will then receive the Burnt seal.
* Head back to Halver to complete the mission.
Poison (Status Effect)

## Description

File:Poison (Status Effect).png Poisoned is a harmful status effect that gradually damages the player until it wears off or is removed. Afflicted characters lose hit points at a certain rate, depending on the severity of the effect, and are unable to heal so long as their hit points continue to decrease. Damage dealt by the poison effect will wake characters under the effect of sleep.

## How to remove the effect

* The White Magic spell Poisona will remove this effect.
* A Stoneskin effect will absorb the poison's damage, allowing the afflicted to heal, so long as the stoneskin barrier remains active. However, the effect will still wear away at the stoneskin effect.
* The Monk ability Chakra will remove this effect.
* The Dragoon Wyvern ability Remove Poison will remove this effect.
* A single dose of Antidote will remove this effect.
* Going in and out of your Mog House will remove this effect.
* The White Mage Job Ability Benediction will remove this effect.

## How the effect is inflicted

### Spells

* **Black Magic** - Poison, Poison II, Poisonga, Poisonga II
* **Ninjutsu** - Dokumori: Ichi
* **Blue Magic** - Queasyshroom, Feather Storm, Poison Breath, Venom Shell, Bad Breath, Disseverment

### Weapon Skills

* Wasp Sting
* Viper Bite

### Items

* Poison Potion
* Venom Potion
* Viper Potion

### Monster Abilities

* **Aern** (Dagger out) - Disseverment (18 HP/tick)
* **Antlions** - Venom Spray
* **Anticans** - Spike Ball
* **Cockatrice** - Poison Pick
* **Crawlers** - Poison Breath (1 HP/tick)
* **Cravers** - Poison Brume
* **Dragons** - Poison Breath
* **Efts** - Toxic Spit
* **Flies** - Venom (1 HP/tick)
* **Funguar** - Queasyshroom (3 HP/tick)
* **Hounds** - Poison Breath (1 HP/tick)
* **Hpemde** - Ichor Stream
* **Lizard** - Plague Breath (3 HP/tick)
* **Mandragora** - Leaf Dagger (1 HP/tick)
* **Mimics** - Death Trap
* **Morbols** - Bad Breath
* **Opo-opo** - Claw Storm
* **Phuabo** - Vapor Spray
* **Raptors** - Ripper Fang
* **Scorpions** - Poison Sting
* **Spiders** - Acid Spray (12 HP/tick)
* **Taurus** - Mow
* **Uragnites** - Gas/Venom Shell (12 HP/tick)
* **Uragnites** - Suctorial Tentacle
* **Weepers** - Vacuous Osculation
* **Yagudo** - Feather Storm
* **Yovra** - Vitriolic Barrage
* **Zdei** - Decayed Filament
The Promise

Requirements
 Items Needed
 Reward

## Walkthrough

* Talk to Kohlo-Lakolo to start the quest.
* Talk to Pichichi's mother Chamama at the Rarab Tail Hostelry in the northern map of Windurst Waters at (F-10).
* Chamama says she will make an Invisible Man Sticker (key item), but that you must get her a clump of Shoalweed first.
* Shoalweed is Rare/Ex and can be found by killing Recluse Spiders in Kuftal Tunnel.
	+ Recluse Spiders can be found on the main map next to the exit to Cape Teriggan. Watch out for Robber Crabs roaming around, which aggro any level. The worms in the area do not aggro.
* Trade her the Shoalweed for an Invisible Man Sticker, and return to Kohlo-Lakolo for your reward.
* If you are rank 10 in Windurst (or have been and changed nation) and kill Fenrir you will get a key item: Dark Mana Orb. When you have that, you can talk to Kohlo-Lakolo for a final cutscene that ties together the S.O.B. quests with the Windurst mission story line.
	+ Note: If you already have rank 10 in Windurst and you have the Dark Mana Orb you must re-zone first to receive the bonus cutscene.

## Game Description

Client
Kohlo-Lakolo (Warehouses, Port Windurst)
Summary
To help the Joker Cardian escape far away from Windurst, the Star Onion Brigade wants you to have Pichichi's mother, Chamama, make him an "Invisible Man Sticker."
 **SPOILER WARNING: *Click here for additional details about this story line.***
RoZ Rewards

## Base Earrings:

Awarded for completing the quest Divine Might in conjunction with ZM 14 Ark Angels.

* if you looking for the Suppa replacement, it was moved to the Stealth Earring.
* Suppanomimi's tooltip in-game is not properly updated and incorrectly shows the old AGI +2 instead of DEX +2.

## Shared (Apocalypse Nigh)

 Static Earring | MND +2, Magic Defense Bonus +2, Bonus Damage Added To Magic Burst (+5%)
Mhaura

**Table of Contents:**
Connecting Areas | Quests/Missions | Fishing | NPCs

Carved out of the cliff that faces the Strait of Pamtam, Mhaura is a peaceful port town that is part of the Federation of Windurst. Mhaura was originally a Tarutaru town, but thanks to the tolerant stance of the governor, many craftspeople of all races and nationalities have gathered here.
Connecting Areas
Buburimu Peninsula at (H - 5)
Ferry - Mhaura/Selbina at (H - 10) to Selbina
Sinking Minnow

## Statistics

**Sinking minnow****(Fishing Tackle)** **All Races**A fishing lure made in the shape of
a small fish.
Designed for catching bottom fish.**Stackable:** *Not Stackable*

## Synthesis Recipes

Alchemy (26), *Goldsmithing (10)*
**Yield:** Minnow x 1
**HQ 1:** *Sinking Minnow* x 1
**Fire Crystal**
* 1 x Glass Fiber
* 1 x Brass Ingot
Alchemy (31), *Goldsmithing (11)*
**Yield:** Minnow x 1
**HQ 1:** *Sinking Minnow* x 1
**Fire Crystal**
* 1 x Copper Ingot
* 1 x Glass Fiber

## How to Obtain

**Auction House Category:** Weapons > Ammo & Misc. > Fishing Gear
The All-New C-2000

## Walkthrough

* Kopuro-Popuro needs you to bring him some things to help him create a new Cardian.
* He needs a Rabbit Hide, a Two-Leaf Mandragora Bud and an Insect Wing.
* These all drop just outside of town.
	+ **Note**: If you have Lower Jeuno quest The Kind Cardian activated and have not turned in the Ten of Cups (Card) to Apururu, you will not be able to activate this quest. After trading Ten of Cups (Card) to Apururu, you will then be able to begin this quest.

## Game Description

**Client**: Kopuro-Popuro (Manustery, Windurst Woods)

**Summary**:

You have been talked into aiding the training of a new type of Cardian. Bring a Rabbit Hide, a Two-Leaf Mandragora Bud, and an Insect Wing, so the Cardian can learn the odors of monsters he may encounter.
Promathia Mission 4-2

**Warning! The information on this page has not been verified to be 100% accurate for the Horizon server. Please remove this warning if it can be verified.**

## Walkthrough

* **(Optional)** Talk to Justinius (J-6) on the top floor.
* Head to Riverne - Site #B01 for a cut scene.
	+ You'll need a Giant Scale to pass through an *Unstable Displacement* to get to Monarch Linn.
* Proceed to Monarch Linn.
* Enter the BCNM (capped at level 50) and fight Ouryu.
	+ **Note:** Normal buffs wear off when entering the BCNM - food will stay.
	+ After defeating Ouryu, your title will become Mist Melter.
* You'll return at the exit for Monarch Linn and can either come back to the entrance of Monarch Linn or exit out.
* Head back to Tavnazian Safehold and talk to Justinius again for a cutscene.

#### Ouryu

* Ouryu is an earth-based dragon and casts Stoneskin and Stone-based damage spells.
* **Absolute Terror**: Terrorizes the target for a few seconds, making them unable do anything.
* **Geotic Breath**: Cone Attack Earth damage. ~700 damage if tank is directly in front of the dragon.
* **Spike Flail**: Only used if someone behind him has hate. Huge AoE physical damage. Absorbed by Utsusemi.
* **Horrid Roar**: Dispel up to 8 buffs on a single target, including food.
* **Typhoon Wing**: Frontal AoE ~100-180 dmg and Blind.

* In the air:

* **Bai Wing**: AoE Earth damage (~385 unresisted) and Slow
* **Ochre Blast**: AoE Earth 400+ damage.

* **Touchdown**: Not based on TP, used when he lands (but not if you used a Mistmelt). AoE magic damage (element unknown, ~140 each).

He uses Invincible at about 50% - 80% HP.
He alternates between flying and standing every two minutes.
He also casts Stoneskin, Stonega II, and Slowga.
On the ground, his attacks are physical; in the air, they are earth elemental and ignore Utsusemi. His air attacks do 280 damage minus Shell and any resistance; kiting may also reduce their damage.
He gives up at about 30% health power
* Bring Ouryu to the ground with Mistmelt, which is obtained from the quest Fly High.
	+ Suggested macro - /item "Mistmelt" Ouryu
	+ When using a Mismelt you have to be close to Ouryu (ideal position is between front legs just below the head, will not agro you if you just throw Mistmelt and don't engage it)
* Ouryu is a lot easier to sleep on the ground
	+ 3 Blackmages with a paladin is a good setup using freeze sleep rest repeat.
* After defeating Ouryu, everyone in the party that is alive gains 1500 Experience/Limit Points, regardless of whether they have completed the mission or not.
The Gobbiebag Part IV

Requirements
 Repeatable
 Reward

## Walkthrough

* Talk to Bluffnix to start the quest.
	+ If you are unable to start the quest, verify your reputation through Mendi (H-8) across from Waag-Deeg's Magic Shop.
* Trade the Cermet Chunk, Darksteel Ingot, Silk Cloth, and Goshenite to Bluffnix (these items can all be found on the Auction House and/or crafted).
* After trading the items, your Gobbiebag capacity increases by 5 slots to a new total of 50.

## Game Description

Client
Bluffnix (Muckvix's Junk Shop, Lower Jeuno)
Summary
Bluffnix will make your pack as big as a Gobbiebag if you bring him the following: a cermet chunk, a darksteel ingot, a square of silk cloth, and a goshenite.
San d'Oria Mission 9-2

* 100,000 gil
* San d'Orian Flag
* 10 Mog Wardrobe

## Walkthrough

* Speak to a Gate Guard to start the mission.
	+ Trading 9 crystals to a Conquest NPC will unlock this mission.
* Zone into Northern San d'Oria for a *lengthy* cutscene.
	+ If you accepted the mission from the Northern San d'Oria gate guard, you can talk to Arnau to see they are still preparing the Rites.
	+ You will be prohibited from zoning into Chateau d'Oraguille due to increased security until you've triggered the cutscene in Northern San d'Oria.
* Zone into Chateau d'Oraguille for a cutscene.
* Head to Fei'Yin for a cutscene.
* Make your way to Qu'Bia Arena for a BCNM fight.

* This is a 2 part BCNM.
* Part one will have Death Clan Destroyer (WHM Warmachine), Yukvok of Clan Death (Unsleepable Orc RNG), 3 Worgbut of Clan Death, 3 Rallbrog of Clan Death, and 3 Vangknok of Clan Death (Orcs, Sleepable).

* Open with Elemental Seal+Sleepga II or Horde Lullaby, and start attacking the Ranger mob first. Make sure you silence the Warmachine, as it is a WHM who can Curaga and wake everything up. Defeat the Ranger, followed by the Warmachine, and then take our the rest.
* Sleep the last mob before killing it, and give yourself a rest. There will be no time after the first part of the fight to rest.

* Part two will include Prince Trion fighting by your side, against 3 Orc NMs, Warlord Rojgnoj (PLD unsleepable), Rojgnoj's Left Hand (BLM), and Rojgnoj's Right Hand (DRK).

* Trion will randomly attack a mob, and should be helped. Preferably, the order to kill the NMs is BLM > PLD > DRK. Trion can be cured and can die in the BC. Should he die, you will be ejected from the BC. Despite being a Paladin, he isn't great at keeping himself alive.
* Keep the other mobs silenced, a Paladin with Invincible is useful here for keeping attention.

* Upon clearing the battlefield, zone into Northern San d'Oria for a cutscene.
* Head to the Chateau and check the Great Hall for another cutscene.
* Make your way to (H-8) in King Ranperre's Tomb and check the Heavy Stone Door -- the same from a previous mission -- for yet another cutscene.
* Go back to the Chateau and speak to Halver and you will be awarded with Rank 10, 100,000 gil, and the San d'Orian Flag.
* **(Optional)** Exit to Northern San d'Oria and proceed to the **Papal Chamber door**.
* Zone into Southern San d'Oria for a final epilogue cutscene.
Shadows of the Departed

Requirements
 Items Needed

**Warning! The information on this page has not been verified to be 100% accurate for the Horizon server. Please remove this warning if it can be verified.**

## Walkthrough

*After receiving Whisper of the Wyrmking and returning to Ru'Lude Garden Palace for cutscene, you must wait until the next Conquest update to activate this quest.*

* After the conquest tally walk back into the Ducal palace for a cutscene.
* Head into the Neptune's Spire and enter the Tenshodo for a cutscene.
* Walk into the palace in Ru'Lude Gardens for a cutscene and the Note Written by Esha'ntarl (key item).
* Visit the three Promyvions and get the following key items at the Memory Fluxes on the 4th floor:

* J-10 Promyvion - Holla - Promyvion - Holla Sliver
* K-4 Promyvion - Dem - Promyvion - Dem Sliver
* K-6 Promyvion - Mea - Promyvion - Mea Sliver

* Return to the palace in Ru'Lude Gardens for a final cutscene with Esha'ntarl.
Singing Herbal Broth

## Statistics

**Jug of singing herbal broth** **All Races****Calls Lullaby Melodia.****Lv.** 43 **BST****Stackable:** 12

## Synthesis Recipes

Cooking (7)
**Yield:** Herbal Broth x 4
**HQ 1:** *Singing Herbal Broth* x 2
**HQ 2:** *Singing Herbal Broth* x 4
**HQ 3:** *Singing Herbal Broth* x 8
**Water Crystal**
* 2 x Beaugreens
* 2 x Frost Turnip
Synergy (8), *Cooking (7)*
**Yield:** *Singing Herbal Broth* x 2
**HQ 1:** *Singing Herbal Broth* x 4
**HQ 2:** *Singing Herbal Broth* x 8
**Balance:** Earth 17 Water 27
* 2 x Beaugreens
* 2 x Frost Turnip

## How to Obtain

**Auction House Category:** Weapons > Ammo & Misc. > Pet Items
Stone

Stone

Type
Elemental

Description
Deals earth damage to an enemy

Cost
9 MP

Element
Earth

Jobs
* Level 1 Black Mage
* Level 4 Red Mage
* Level 5 Dark Knight

Casting Time
1.5 seconds

Recast Time
6 seconds

Affected Targets
Single

## How to Obtain

* *Automatically given if you start as Black Mage.*

**Auction House Category:** Scrolls > Black Magic

### Merchants

 **Name**

Template:ElementalNavbox
San d'Oria Mission 2-2

## Walkthrough

*This Mission is not required. You can skip this mission by trading 3 crystals to a Conquest Overseer or by repeating other missions.*

* If you wish to complete this mission, trade 1 crystal to a Conquest Overseer.
* Talk to any Gate Guard and accept the mission.
	+ There are two in Southern San d'Oria, Ambrotien at (K-6) and Endracion at (F-9). There is also a gate guard in Northern San d'Oria, Grilau at (D-8).
	+ A map of Davoi can be purchased for 3000 Gil from Elesca at I-8 of North San d'Oria or Violitte at G-10 of Southern San d'Oria, but it is not required.
* Make your way to Davoi. Zone into Jugner Forest from La Theine Plateau at (M-8). Then follow the right wall of Jugner Forest to the zone into Davoi at (G-12).
* Talk to the NPC Zantaviat just inside the zone.
* Walk South until you reach a pond at (J-8). On the South bank of the pond you will find a **!** targetable location. Click on it to receive the Lost document.
* Return to Zantaviat to recieve the Temple Knights' Davoi report.
* Return to a Gate Guard.
* Make your way to the **Papal Chamber**, which is on the top floor of the Cathedral in Northern San d'Oria.
* After the cutscene, the mission will be completed.
The Return of the Mannequins

Mannequins are back and bigger than ever! Adventurers have been snapping up these items like hotcakes, showing off their newest armor and clothes on the dazzling dolls.

Residents of Vana'diel could once catch a glimpse of the fabulous figures at tailors' shops and the Weavers' or Tanners' Guilds. However, an old wives' tale began to spread claiming that the dolls were cursed, and mannequins eventually disappeared completely from the shops of Vana'diel. Truly a sad tale.

But take a look at this! Yours truly has managed to snag an original issue of the Ye Olde Mannequin Catalogue from the Carpenters' Guild! That's right--you can now take a gander at an original catalog and see how the mannequins were originally used, created, and distributed across the entirety of Vana'diel! Let's take a look, shall we?

Retail outlets don't have a monopoly on mannequins; you yourself can use these fabulous figures to revamp your room or posh up your parties!

**Shipshape Shayna**

Striking a graceful pose and clothed in crisp white, Shipshape Shayna is a picture-perfect addition to anyone's collection.
She will bring light to your rainy days and disperse the winds of your heart. Shipshape Shayna is truly tip-top!

**Distinguished Darren**

Outfitted in dashing vertical stripes and conservative colors, Distinguished Darren could be the poster boy for refinement. Can't you just imagine him escorting you to a royal ball? You would be the talk of the town!

**Rascally Rug Rats**

A boisterous boy with plenty of pockets and a gleeful girl with cute kiddy clothes, the Rascally Rug Rats are truly two of a kind.
How could you resist their adorable faces...?

**Cheerful Chandra**

A charming cheerleader in red and black, Cheerful Chandra will pump you up! Even a hairball can't get this cat down. She'll cheerrr and hurrrrah until you're feeling superrr!

**Faithful Filbert**

Faithful Filbert is filled with features--a body like a rock, armor like a fortress, and a nihilistic glare to die for! He will guard over you through it all. No matter how big of a wimp you really are, Faithful Filbert will give you the strength to live on!

So what do you think? It's obvious! Sumptuous and practical, mannequins can't be matched! The only curse to plague Vana'diel these past few years has been the absence of such delightful dolls!

Can't wait to get your eager little hands on one today? Unfortunately, the art of mannequin making has long been lost, and their parts have been subsequently stolen by barbaric beastmen!

Only by risking great danger may the world once again be blessed by the beauty of the mannequins. Such a dilemma is sure to intrigue the hearts of adventurers across Vana'diel. Could it be that we are on the verge of a mannequin renaissance?

*Taken from: Vana'diel Tribune II Issue No. 06*