Nomad

Nomad

### Special

Wethered by the elements and a hard life has made you more resilient than most others. You have a keen blade and know how to survive even in the harshest of envoroments.

## Mechanic Information

### Innate Bonuses

+2 Body
+3 Perception
+3 Survival

## Description

The Nomads are known for living a tough life and traveling about with little need of a steady 'home' in order to survive. They can survive even the worst of blows and are very adaptable. They can react quicker, take the tougher paths or hits and are often more resolute. Nomads come in all shapes, from those more barbaric, others more calculating and cunning, others lone warriors with a code.

## Base Abilities

Abilities List:

* **Master Survivalist**: (No Description)
* **Final Blow**: After Surviving Death you focus all your strength into your next attack.
* **Finial Blow**: Even Death has trouble brining you to your end. With this ability you are able to make a Survival skill check to avoid a lethal blow and remain at 1 Hit Point.
* **I Can Take a Hit**: After you suffer a Critical Hit you may activate this ability to halve the damage you took. Adjust your hitpoints manually.
* **Bola**: Throw a bola at a target within three tiles to root them in place for a turn. (Special: Knocks target prone on critical hit, requiring them to spend a turn getting up.)
* **Insurmountable Resistance**: Your body has struggled and grown resistant to almost every form of negative effect imaginable. Using this ability will remove all Physical and Magical Buffs/Debuffs from yourself.

## Barbarian

Your nomadic tribe of proud warriors value strength and honor in all things. Whether in social dealings, trade, or combat.

* **Berserker Rage**: You enter a Berserker Rage increasing your Body, Agility, and Willpower greatly.
* **Critical Focus**: After you land a Critical Hit you add insult to injury and bludgeon your foe with a fist, head, knee, pommel, etc. *Special: This attack can only be used after landing a critical hit or your dice roll is an 18, 19, or 20. This attack cannot Crit.*
* **Decimate**: Basic Attack
* **Iconic Attack**: **Blood Mad Berserker**: For a barbarian, nothing is more thrilling than violence. You gain Immovable, your movement is increased by 2 Tiles, and you gain bonus HP. In addition whenever you lands a *Critical Hit while under the effects of Battle Crazed Berserker they may use your Decimate Basic Attack against the same target.*
* *Activation: Only useable after landing a Critical Hit while Berserk Rage is in effect.*

## Dervish

The harsh deserts have tempered you into a resilient adventurer, you have the knowledge to survive in almost every environment and your skill with the scimitar is to be feared.

* **Blade Form**: You focus your mind and body becoming one with your blade. This ability increased your Armor Class and your Attack Bonus for 30 minutes.
* **Lacerate**: Basic Attack
* **Solomon's Verdict**: A strong attack that has a higher than average Critical Multiplier x3 rather than x2 and a lower cooldown than most Special Attacks.
* **Iconic Attack**: **Sand Devil's Prison**: Master of the sands you use their power to rip the very flesh from your enemies bones. After landing a hit with Shifting Sands. Use the swirling sand to bury and trap your enemy doing significant damage.
* *Special: Only useable after landing a hit with the Shifting Sands Ability.*
* *Special: Useable immediately after landing a hit with the Shifting Sands Ability.*

## Ronin

The masterless Samurai,  you roam the land living by your own code, moving wherever the wind takes you. Your skill with the katana is unmatched.

* D**eath before Dishonor**: You would rather die than bring the dishonor of defeat to your name. Whenever you use the Nomad: Survive Death you may activate this ability immediately after. Your character cannot be killed for three turns after activating this ability but cannot be healed in any way. Once this effect ends your character **Perma-Dies** unless they defeat the opponent who brought them to 1 Hit Point.
* **Falling Lotus**: You dash toward your foe using an overhead strike to damage and debilitate them for a brief time.
* **Rapid Slash**: Basic Attack *Special: This attack allows you to dash to a foe up to two tiles away and strike them.*
* I**conic Power: Battle Meditation**: Focus your mind body and spirit once battle has begun. For the duration of this effect you deal an additional 10 points of damage on every attack you land, are effected by the Combat Condition Regenerating and Unstoppable, and gain bonus Agility.