Trading

Trading is one of the features of the mod that differs from trading with villagers in standard minecraft.

In Game of Thrones, you can repair items, buy goods and hire troops using copper, silver, gold and Valyrian coins as currency. Each successive coin is valued at 4 times its value.

These come in eight value categories:

* A copper penny Template:Деньги
* A copper half-groat Template:Деньги
* Copper grote Template:Деньги
* Silver star Template:Деньги
* Silver stag Template:Деньги
* Silver moon Template:Деньги
* Golden dragon Template:Деньги
* Valyrian lord Template:Деньги

Before version 17.4 the system was not quadruple, but ten, with four denominations (1, 10, 100, 1000). Coins could also be crafted. This caused huge inflation and a broken economy in the game. It was also considered non-canonical to have gold coins in everyday use, which were supposed to be rare. And now they have indeed become rare: there isn't a single item or unit in the game priced at a silver moon or higher. Precious metals are the exception; they are one and a half times more expensive to buy than to sell. This is done in order to prevent money farming.

It is no longer possible to make coins in the game. Instead you must mine gold, copper, silver or Valyrian steel, then find a jeweller and sell the items to him. You can also melt jewels you already have (e.g. found in chests) in Meltingpot, selling them to the same jewellers.

You can also make money with quests, and by selling other items to other merchants, but jewellers and precious metals are the fastest and most logical way to make a fortune.

## Where to start

To trade, we (unexpectedly) need to find a vendor. Bazaar vendors can be found in settlements in bazaars and markets. Warlords are usually found in fortresses or towers. Blacksmiths are found in blacksmith shops.

Peaceful merchants have different prices and commodities, so you should look around to see if there is another merchant around with a lower price. Warlords have the same prices (and units, too). If your reputation is negative with a warlord, you will not be able to trade.

Note that if you trade with one Merchant too often, you will no longer be able to trade with that Merchant temporarily; this will happen more quickly if you trade with high-value items. Locked trades will reopen after a while. Warlords are not affected by this rule.

Trade in the game is divided into three branches: peacetime trade, unit hiring and smithing.

## Hiring units

In order to start hiring, you must find someone who can trade mobs. Usually the name of the mob contains the word "chief", "warlord" for warriors, or "farmer" and "slave trader" for workers. When you have found it, you will need to click on it and a mercenary window will open.

1. Photo and type of unit.
2. Unit price.
3. Minimum reputation required.
4. Invasion horn.
5. Squadron - divide your army into squads.
6. Flip through pages of offers.
7. Confirm recruitment.

### Warrior Management

1. Guardian mode. Warrior will guard a given territory.

* Command horns - stand, walk and so on. Warriors will stop and walk.
* Warrior's disguise. Accessible from the menu on the PCM.
* Squadron. Available for recruitment or on the PKM menu. To assign a Command Horn to a specific squadron, click on the Command Table and assign it to the same squadron. For example, a Starkey Squadron Command Horn will command all warriors that have "Starkey" assigned to the squadron.
* Hand out seed and bone meal. Available from Slaves and Workers on the Menu at the SCM.

## Peace Trade

In order to start trading with a character, you must find someone who can trade. Usually the name of the mob contains the word merchant, blacksmith, farmer, innkeeper, gardener, woodsman, stonemason, fisherman, brewer, florist, butcher, baker, miner, etc. When you have found one, you need to click on it with the PCM and a trade window will open.

1. A list of items we can buy.
2. The prices of the goods we can buy.
3. List of items we can sell
4. Prices for goods we can sell
5. This is where we put the goods we're selling.
6. Button to confirm the act of trading.

## Blacksmithing

If you don't have an anvil and metal, but have money and the desire to forge, you need a blacksmith. He has an "anvils for money" interface and gets the metals himself.
In order to start trading with a character, you have to find someone who can trade. Usually the name of the mob contains the word "smith" in it. When you've found one, you'll need to click on it with the PCM and a choice of talking, trading, forging or changing coins will open up.

Parsing the interface:

1. Initial item
2. Rename item
3. Modifier
4. Locked
5. Totals.

During the forging process, a hammer appears under the first box, which is the forging confirmation button.

Remember that any forge also has a trade box, which means you can use the forge for more than just for forging.

## Farming

A farmer combines the mechanics of trading and hiring units - he is both a warlord and a merchant. However, he does not sell soldiers, but workers, who will plough, sow and harvest your fields for you.