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FAQ

# Frequently Asked Questions

This page list our top ten FAQ in regards to the game. Please keep in mind this page will be updated as more FAQ come about. At this current time these are our top 10 asked questions and their answers.

Q : How many horses can I breed?

A : You can own and breed as many horses as you want. The only limit for horses is your stall limit at your Estate and your in game currency. The max subscription account, Abyssal, can own and breed up to 1500 horses at one time.

Q : What is the average breeding time?

A : The gestation period of your horse is counted using actual days in real life. Horses in the game age 2 months in game time for every 1 day in real life. This results in your mares gestation period lasting 6 days in real life which is 12 months game time. So mares foal every 6 days in real life.

Q : Can I have two accounts?

A : No. We do not allow players to have multiple accounts. We see this as a form of cheating as having multiple accounts allows for players to add double or more to their stall limit. Players caught with multiple accounts will have all accounts banned.

Q : Can I cross breed horses?

A : No. We do not allow cross breeding horses in the game. This means you can not breed a Quarter Horse to a Shetland Pony etc. All horses in this game are "purebred" with no cross breeding allowed.

Q : How often are new breeds added?

A : Our current plan is to add new horse breeds every 6 months to 1 year real life time. This will keep things fun by having more breeds but also be enough time in between breeds that our coders and artist can keep up without being rushed.

Q : How can I earn money in the game?

A : You can earn Volcanic Tokens by selling horses, getting a job in game, selling items, and studding out your horses.

Q : How do players submit new ideas?

A : You can submit game ideas one of two ways. The first way is by using the game forum for ideas and the second way is by using the game suggestions on the official discord.

Q : How do I make a brand?

A : Players go to the office section of their Estate and file to make a brand purchasing it with Obsidian Apsar.

Q : How do I calculate my horses high score in halter shows?

A : You add 4 to the true low of your horse to get it's max high score for halter shows. Meaning if your horse is say 78.52 scoring as a low you add 4 to get a max high of 82.52. With that being said all starter horses ( horses that originally come from the Horse Bazaar ) and starting wild horses ( horses originally captured from a reservation ) will have a halter show score of 0 - 20.5. This means the horse can score anywhere between those two numbers but not go over 20.5 scoring as a max high.

Q : How Do I contact a mod or dev team member?

A : There are three ways to reach out to a mod or dev team member. You can message them directly in game, on the official discord by sending a private direct message, or by using the contact us option on the game which will send an email.
Tutorial

NPC name : Olivia

- Shows players where to name their Estate

- Shows players where to buy starting horse

- Shows how to name horse

- Shows how to buy tack/items

- Shows how to care for horse

- Shows how to vet horse

- Shows how to age horse

- Shows how to train horse

- Shows how to enter comps

- Shows how to breed horse

- Shows how to find stock market

Step 1

Click My Profile

- Name Estate

Reward : 20k Volcanic Token

Step 2

Click Map

- Click Horse Bazaar

- Buy horse ( mare only )

Reward 5k VT

Step 2

Click My Estate

- Click Horse

- Name horse

Reward 5k VT

Step 3

Click Map

- Click General Store

- Buy basic tack

- Buy bedding

- Buy food

Reward 5k VT

Step 4

Click My Estate

- Click Horse

- Feed, Water, Groom, Treat (optional)

Reward 1k VT

Step 5

Click Map

- Click Vet

- Check up ( will be broken down into health testing, genetic testing, etc )

Reward 25 Obsidian Apsar

Step 6

Click My Estate

- Click Horse

- Age horse ( cost 25 OA )

Step 7

- Click train tab on horse

- Train ( tame )

Reward 5k VT

Step 8

Click Map

- Click Arena ( will be in drop down side navigation also )

- Competitions

- Enter comp

Reward 5k VT

Step 9

Click My Estate

- Click Horse

- Breed

- Use stock stud provided by game

Reward 5k VT

Step 10

Click Stock Market

Reward 25 OA

After Tutorial

56K Volcanic Token total reward

50 Obsidian Apsar total reward

Skippable Tutorial

End message

Congratulations on finishing the tutorial. As a bonus reward you will be given 10 additional free stalls. Don't forget to customize your profile and make friends!

Warning message

Warning you are opting to skip the tutorial. You will receive 56k Volcanic Tokens and 50 Obsidian Apsar. You will not recieve the additional 10 free stalls for your estate. If you wish to skip the tutorial please click skip. If you wish to do the tutorial please click cancel.
Branding Horses

Horses of Legend allows branding in game to offer a more realistic aspect to the game. While we do offer branding it is not in the form of a brand on the horse itself but instead on the name section of the horse. Brands are optional in this game and are purchased using Obsidian Apsar. These brands are non-removable and can only be altered by the original breeder of the horse, meaning the player who produced the horse.

### Brands

Brands in Horses of Legend are done differently than in real life as we do not allow the symbols to be branded onto the horse themselves however we allow them to go before the horses name. Brands can not be removed by other players and are for the sold purpose of allowing players to brand horses they've produced.

* Brands - These are text characters, to include special characters, that max at a four character limit and go before the name of the horse
* Non-Removable - These can not be removed by other players nor hidden. The only player who can remove the brand is the player who produced, originally bred, the horse.
* Buying A brand - Brands cost 150 Obsidian Apsar and are limited to one brand per player. If a player wishes to change their brand they must buy a brand rename token for 50 Obsidian Apsar.
* Changing Brands - Changing brands can only be done once as brands are registered with the game. This prevents players from having the same brands. To change brands you must purchase a brand rename token for 50 Obsidian Apsar from the in game store.
* Not Automatic - Brands are not automatically placed on a horse the player must do so themselves. This allows players to pick and choose which horses to brand or not.
* Name Character Limit - Brands do not effect the character limit of horse names. Brands have their own section separate from the names to prevent it from limiting the amount of characters players have to name their horses.
* Offensive Symbols or Text - We do not allow offensive symbols or text to be used as brands. If a player is caught using any of that in their brand they will have their brand removed from the game and given an account warning. They will not be refunded any Obsidian Apsar spent on the offensive brand.

### Affixes

These are the estate names of the players who have produced horses. This information is also located on the horses profile and links back to the original breeder of the horse. The reason for this is brands do not allow for links and these do while providing the full estate name of the original breeder. These are free and on all horses in the game.
American Paint Horse

The American Paint Horse is one of the starter breeds on Horses of legend. Since we like to give a realistic feel to the game we like to give a brief overview of the breeds we offer.

The American Paint Horse is a color bred sport horses that is bred and designed solely for their color patterns and performance. While this breed is called "American" their original founding lines actual date back to Spain in 700 AD before they were imported into what we know today as the United States. Native American tribes used them for their horses and bred them for color across the US until they got introduced to the American Quarter Horse in which they then mixed together to introduce even more colors into the breed.

### Features

* Average height 15 – 16 hands
* Good balance
* Built solid for stock work
* Compact & refined

### Physique

* Head is straight with large eyes
* Neck is muscular & well-formed
* Sloped shoulder & short, strong back
* Legs are solid & strong

### Colors In Game

Paints come in Tobaino, Overo, and Tovero mixed with multiple colors.

* black
* bay
* chestnut ( including liver )
* dun (red, blue, black, classic aka bay, dunskin, nd1, nd2)
* seal ( rare )
* roan ( all colors of roan)
* cremello
* palomino
* flaxen ( rare )
* chimerism ( extremely rare )
* somatic mutation ( extremely rare )
* sabino
* buckskin
* grey
* wild bay ( rare )
* perlino
* tobaino
* overo
* tovero
* solid ( extremely rare )
* splash ( SW1, SW2, SW3, SW4, SW5, SW6 )
* W10, W5 ( Lethal )
* W20 ( non lethal )
* Lethal white overo O
* brindle ( extremely rare )
* pearl ( rare )
Shetland Pony

The Shetland Pony is one of the starter breeds on Horses of legend. Since we like to give a realistic feel to the game we like to give a brief overview of the breeds we offer.

Shetland Ponies actually have different breed standards and for the purpose of this game we will be going off of their original breed standard based out of Scotland. Shetland Ponies came from the Shetland Island located in Scotland and are one of the smallest breed of ponies in the world. It is said this breed originated in 8,000 BC and came from the same ancestors as Icelandic ponies due to similarities in the breeds. Locals call them the Shetland's little giants due to the fact they can survive extreme weather conditions and carry massive amounts in terms of weight despite their small size. They are an absolute power house of a pony. By the 18th century the demand for this breed that was once wild had grown so much they were captured, domesticated, and mass bred. When the 19th century came around and children were band from coal mines the demand grew due to the power of these horses. They official stud book was published in the 1890s and the breed was actively thriving until WWII in which machinery as since replaced the purpose of the breed causing a decline.

### Physique

* Head is small and well proportioned
* Ears are small & erect
* Eyes are dark & intelligent
* Neck is well set
* Shoulder is sloped
* Legs are short & solid
* Feet are round, shapely & tough

### Colors In Game

* black
* chestnut
* bay
* grey
* seal ( rare )
* wild bay ( rare )
* roan
* palomino
* buckskin
* dun
* cream
* champagne
* mushroom ( rare )
* silver
* dapples ( rare )
* pearl ( rare )
* flaxen ( rare )
* somatic mutation ( extremely rare )
* chimerism ( extremely rare )
Tarpan

The Tarpan is one of the starting wild horse in Europe on Horses of legend. Since we like to give a realistic feel to the game we like to give a brief overview of the breeds we offer.

The true wild Tarpan comes from Russia and is actually an extinct species, the last two on the planet died within a decade of each other in the late 19th century. Today’s version of the Tarpan, also called the Heck Horse is a genetic recreation of the old breed. Tarpan is one of the few wild equine that existed during prehistoric times & they are thought to be the ancestors of most modern breeds that come from the Russian Steppes. Originally they were found throughout eastern Europe & western Russia and became the foundation stock for many civilizations along the eastern Mediterranean. Polish Government decided they needed to do something about it and they began collecting animals that resembled the breed. Many of them were Konik horses which are closely related cousins of the Tarpan. They used selective breeding practices to recreate the breed’s genetics as closely as possible. The Heck brothers who were zoologists & directors of the Munich Zoo, also took on the project & were able to somewhat faithfully recreate the breed as well.

### Physique

* Head is long and broad with a straight or convex profile
* Ears are long, pointed and fall slightly sideways
* Eyes are small & round
* Neck is thick & short
* Back is long & straight
* Shoulder is sloped and long
* Les are long & slender, but strong with broad joints

### Colors In Game

* Always a shade of dun with primitive markings.
* Somatic mutation ( extremely rare )
* Chimerism ( extremely rare )

### Temperament

* Calm, friendly & curious
* Independent & stubborn
* Intelligent & headstrong
Coffin Bay Pony

The Coffin Bay Pony is one of the starting wild horse in Australia on Horses of legend. Since we like to give a realistic feel to the game we like to give a brief overview of the breeds we offer.

The Coffin Bay Pony is a semi-feral breed that is native to Coffin Bay, on the southern tip of the Eyre Peninsula in Australia. Often confused with the Brumby’s, these ponies do not share their lineage & are protected by fences from them. The bloodlines of these ponies come from 60 Timor ponies imported by English settlers in the mid-19th century for breeding. The breed was bred with selective breeding for certain qualities and pureness in mind. 20th century breeding horses became less & less commercially viable and the animals that were once meticulously bred became more of a liability. In 1972 the breeding farm was given to the South Australian Government to become a national park. There are two acceptable types of Coffin Bay Pony, a lighter saddle-type and a stronger, more robust type.

### Colors In Game

* Chestnut
* Grey
* Bay
* Black
* Roan (rare )
* Dun
* No pinto white patterns
* somatic mutation ( extremely rare )
* chimerism ( extremely rare )

### Temperament

* Friendly & manageable when domesticated
Choctaw Horse

The Choctaw Horse is one of the starting wild horse in North America on Horses of legend. Since we like to give a realistic feel to the game we like to give a brief overview of the breeds we offer.

The Choctaw Horse is a breed native to the Americas and it came from the Spanish stock brought over in the 16th century. These horses were mainly bred by the Choctaw tribe in what we know now as the United States. This tribe held extremely high regards for this horse breed and used it even during times of wars/battles. This horse breed was valued highly and was often traded in place of money to barter goods. When the owner of these horses died the horse was buried alongside it's master. These horses were relocated with their native tribe and sadly ended up dying off completely. In real life purebred Choctaw horses are basically extinct but some mixes do remain.

### Physique

* stocky,
* strong, and have
* great stamina.
* heads have a straight profile.
* have full manes and tails.

### Features

* Average height 13.2 – 14.2 hands
* Tough and incredibly resilient

### Colors In Game

* black
* bay
* chestnut ( including liver )
* dun (red, blue, black, classic aka bay, dunskin, nd1, nd2)
* seal ( rare )
* roan ( all colors of roan)
* cremello
* palomino
* flaxen ( rare )
* chimerism ( extremely rare )
* somatic mutation ( extremely rare )
* sabino
* buckskin
* grey
* wild bay ( rare )
* perlino
* tobaino ( common )
* overo ( common )
* tovero ( common )
* splash ( SW1, SW2, SW3, SW4, SW5, SW6 )
* W10, W5 ( Lethal )
* W20 ( non lethal )
* Lethal white overo O
* brindle ( extremely rare )
* pearl ( rare )
Horse Bazaar

The Horse Bazaar is where starting horses are purchased for set prices out right without auction. This is where players can purchase horses to build new lines from the ground up, otherwise known as foundation stock. This is designed to allow players to be able to get new bloodlines for their programs to help prevent inbreeding throughout the game.

The horse bazaar has 24 horses per location that are used to breed out foals and even adults that players can buy. That means each continent in the game has 12 stallions and 12 mares of each breed in the horse bazaar that are randomly paired together to help bring diversity to starting lines. These breeding pairs can not be purchased only their offspring can.

### Basic Information

* Coat colors - This varies based off of in game location. What this means is that while North America may offer seal in Quarter Horse Europe may not. The purpose of this is to encourage players to travel across the game to discover what colors certain locations offer that others do not.
* Foals - Foals cost 5,000 Volcanic Token each and players can buy as many as they want until they either run out of VT or space in their Estate.
* Adults - Adults cost 10,000 Volcanic Token each and players can buy as many as they want until the either run out of VT or space in their Estate.
* Conformation - Since these are starting horses they are designed to have some of the worst conformation rating in the entire game. The purpose of this is to give players a challenge in building up conformation from the ground up.
* Genetic Potential - The genetical potential of all horses located in the horse bazaar ranges from 0 - 100 and will be given to the horse at random.
* Amount of horses - The horse bazaar will always show 6 foals and 6 adults per breed. This allows players to have a decent selection of horses. It will refresh when you purchase a horse or once a day.
* Visible Stats - You can visibly see the horses pedigree, genetic potential, gender, and conformation. The only thing you can not see is the horses color as you have to pay to color test with the vet.
Color Genetics

To give a more realistic aspect and feeling to Horses of Legend we will be taking it a step further than just having real coat colors for horse breeds. We will be offering full color genetic break downs in game and only allowing coat colors that are true to a breed to be able to be bred. Now while we understand there are some untestable color genetics in real life we will make all color genetics testable in our game. This way players can better tell what their horse is without having to guess they can test for all color genetics.

### Color Codes in Horses of Legend

* Lethal Genes - There are multiple color genetics in Horses of Legend that are lethal if bred together. This means if you breed two horses with these genes together even on accident the cover will fail 100% of the time due to it being lethal. These lethal genes include Lethal White Overo, W5, W10, and W22
* Mixing Colors - Yes color genetics can mix. The color combination varies depending on breed and this chart does not list them all just the basic coat colors in the game. For a full break down of every color in each breed please view each individual breed page on this wiki.
* Recessive Colors - Recessive colors do exist in Horses of Legend and Flaxen is the perfect example. In order for your foal to be Flaxen it has to come from two Flaxen parents. If the parents are Flaxen carriers that does not always make the foal flaxen.

### Example of Recessive Colors and Breeding Chances

 RAB² x Non RAB
 RAB Carrier x RAB²
 RAB Carrier x RAB Carrier
 RAB Carrier x Non RAB
 Non RAB x Non RAB
Non-Playable Characters

These characters are accounts on Horses of Legend that offer back story into the game from the reservations to the dev team admin account. All but one of these accounts can not be messaged in game. None of these accounts can be blocked nor reported in game.

### Scarlett "Ace" Lynne

Scarlett Lynne, nicknamed Ace, is the dev team's admin account. Scarlett is the only NPC account in which players can directly message in game if there are issues they need addressed.

photo here

Bio Here

### Alistair Phoenix

Alistair Phoenix is the NPC that own's Phoenix Rescue Stables in Horses of Legend. Alistair is one of the NPC accounts that can not be messaged in game.

photo here

Bio here

### Raven Hart

Raven Hart is the NPC that runs the wild horse reservation located in North America in Horses of Legend. Raven is one of the NPC accounts that can not be messaged in game.

photo here

Bio here

### Santiago García

Santiago García is the NPC that runs the wild horse reservation located in South America in Horses of Legend. Santiago is one of the NPC accounts that can not be messaged in game.

photo here

Bio here

### Leon King

Leon King is the NPC that runs the wild horse reservation located in Europe in Horses of Legend. Leon is one of the NPC accounts that can not be messaged in game.

photo here

Bio here

### Akira Tanaka

Akira Tanaka is the NPC that runs the wild horse reservation located in Asia in Horses of Legend. Akira is one of the NPC accounts that can not be messaged in game.

photo here

Bio here

### Nakia Zivai

Nakia Zivai is the NPC that runs the wild horse reservation located in Africa in Horses of Legend. Nakia is one of the NPC accounts that can not be messaged in game.

photo here

Bio here

### Adam Jacobson

Adam Jacobson is the NPC that runs the wild horse reservation located in Australia in Horses of Legend. Adam is one of the NPC accounts that can not be messaged in game.

photo here

Bio here
Game Locations

Horses of Legend offers players the chance to travel the world in order to find different types of horses native to certain continents. Players can pick between, depending on their current location, three different types of transportation in game to move across the world. These methods of transportation include plane, boat, and train. Some locations in game will make some methods of travel impossible so the option will not appear for that mode. For example if you are in North America and are trying to travel to Europe the game will only let you pick between plane or boat. The different types of travel have different cost and cool down periods causing you to remain in locations for certain periods of time before traveling again.

### Types of Travel

Players can pick between three types of travel in the game, plane, train, and boat.

* Plane - The plane can be considered one of our fastest travel options in game depending on location. Depending on location it can take 30 minutes to 1 hour in real life to arrive at the next in game location and it has a 10 minute cool down period before being able to travel to your next location. Prices vary from 500 VT to 1000VT based off stating location.
* Train - The train is considered to be our fastest travel option depending on location as our game uses the bullet train for it's train system. While this option is not available to be used to all places based off your start point, example you can't use the train if in North America trying to go to Europe etc, it takes 10 - 20 minutes real life time to arrive at the location you are traveling to. From there your cool down time once arriving is only 5 minutes long regardless of location. The price for this method of travel is 3000VT or 150 OA.
* Boat - The boat is the slowest travel option in the game but as a result is the cheapest with the fastest cool down time once arriving. Depending on location it can take 1 - 2 hours in real life to arrive at the next in game location but once there you will have no cool down period before being able to travel to your next location. Prices vary from 100 VT to 300 VT based off starting location
* Cool Down - Cool down is the time period you must stay at your current in game location after your arrival before you can travel to you next location in game.
* Arrival Time - Arrival time is the time it takes your player to travel across the world in the game. During this time period you can view the game and your horses but you are unable to do any actions like caring for horses, entering competitions, going to the auction house, etc. This is designed to give it a more realistic feel since travel in real life takes time.

### Locations

These are the locations in game that players can pick from to travel to and even have their estates. We figured offering certain countries would make things a bit more realistic and fun for plyers.

North America

* United States
* Canada
* Mexico

South America

* Argentina
* Brazil

Europe

* England
* Scotland
* Germany
* Russia

Asia

* China
* Russia
* Japan

Australia

* Sydney

Africa

* Egypt
* Nigeria
* Kenya
Brownie

Brownie is a normal tabby cat that moved in a few months after Meevin.  Since then, he has been an extensive Meevinist and camera sniffer. He has yellow-green eyes, a brown nose, and a love for tummy rubs. Brownie is often very affectionate towards everyone, but very quiet.

Brownie is also known to be romantically involved with Meevin. it is unknown when their romantic relationship began, but as of June 2021, they have been married.
Pedro cinzento

### Origem:

Ele também era um amigo do Pedro digital, do Pedro da erva e um Pedro sem um nome especial (que no futuro será o Pedro demónio). Antes do incidente entre esses Pedros causando o Pedro demónio o Pedro cinzento tinha ido para uma casa abandonada, que tinha tanques de gás, no processo a casa explodiu junto com o Pedro cinzento e os seu amigo achavam que ele tinha morrido, e será que morreu mesmo?

### Poderes:

Super força

Telecinesia

Resistência

Voar

Jogar lasers

Teletransportar

### Personalidade:

Ele é ou era bondoso, carinhoso e amoroso.
P.E.D.R.O.

### Origem:

P. E. D. R. O. significa Proteção e Educação de DRO, DRO era um código omniversal que usava-se para indicar os Pedros há 2000 B.C. Uma tipo chamado [REDACTED] tinha o poder de ver outros Pedros e viu que eles eram perigosos para o omniverso, então ele criou a sua própria organização chamada P. E. D. R. O. para os conter e os educar.

### Personalidade de [REDACTED]

[REDACTED]
Real Life Features

Horses of Legend wanted to bring real life into an online horse game to do so we added real life health conditions, breeding issues, color genetics, and more. Our goal with doing this was to bring real life into a game, offer education on horses that players may not have, and make the game more fun by being more detailed.

Real life features in the game will be ever growing while the game progresses so stay tuned for more features to come.
Pedro da depressão

### Origem:

Numa organização secreta chamada P.E.D.R.O. havia um Pedro que tinha superpoderes de um típico Pedro, mas ele tinha outro poder que era manipular a realidade e ele tinha muita depressão porque ele não podia ver o mundo lá fora então com o seu poder de manipular a realidade sem querer deu vida á sua depressão tornando-o mais forte e agora pode dar vida a coisas inanimadas, ele não é mau, nem bom e nem mais ou menos, ele é neutro.

### Poderes:

Super força

Telecinesia

Resistência

Voar

Jogar lasers

Teletransportar

Manipular a realidade

Dar vida a coisas inanimadas
Pedro homicida

### Origem:

Ele era um Pedro comum, que também era amigo do Pedro digital, do Pedro da erva, daquele Pedro (o futuro Pedro demónio) e o Pedro cinzento e também não tinha um nome especial. Ele era o melhor amigo do Pedro cinzento por isso quando ele descobriu que o Pedro cinzento "morreu" ele ficou destroçado e também quando ele viu o Pedro digital e o Pedro da erva a arrancarem os olhos do outro Pedro que começou a contra-atacar ele ia parar aquela confusão, mas ele estava tão triste e pensou que se tentas parar aquela confusão ele iriam morrer no processo, então ele correu e chorou tanto, mas depois de chorar ele ficou irritado com tudo aquilo e perdeu a sua sanidade, ele pegou num facão bem grande e começou a matar pessoas.

### Poderes:

Super força

Telecinesia

Resistência

Voar

Jogar lasers

Teletransportar
Milly - The Silly

Milly is a cat who is just as silly as meevin...

nobody has seen milly, there is only a sketch of milly.

## Origin

Milly fought in world war 2, she was so silly the enemies couldnt stand it! She was the best at it, after the war, she saw Meevin City... she looked inside but it looked like a wasteland so she left (turns out everyone was on holiday) the only proof of milly was a sketch she left behind, it looked like a intense creature being super silly! Just like meevin! Meevin was shocked, *another silly being???* he thought as he looked at the sketch

## Death

She died after a group of mysterious creatures... looking like Meevin.exe surrounded her, her silliness did nothing and they brutally murdered her
Rhineland Heavy Draft

The Rhineland Heavy Draft is one of the starter breeds on Horses of legend. Since we like to give a realistic feel to the game we like to give a brief overview of the breeds we offer.

The Rhineland Heavy Draft is a German breed founded in the 1800s based off Belgian draft lines. This breed was made to introduce heavy drafts into Germany as most native draft breeds in Germany were light drafts. The goal was to make a bred for heavy machinery and hauling that could out do the light drafts across the country. The Prussian government was against the use of their private studs, Brabants, to be used for this breed however it had already been done. They were widely used across the country until WWII were they were replaced and their numbers declined. Today their numbers are under 2000 and they are deemed rare. With the decline the breeding use has also change to that of a lighter draft and use in logging.

### Physique

* Head is plain & small
* Neck is short & strong
* Body is compact & deep
* Hindquarters are heavily muscled
* Legs are short & strong with light feathering

### Colors In Game

* Chestnut
* Bay
* Black ( less common )
* Roan ( rare )
* Flaxen
* Grey
* Somatic mutation ( extremely rare )
* Chimerism ( extremely rare )
Pedro Wiki

**Bem-vindo(a) à Wiki Pedro!**
Olá, o meu nome é Pedro e nesta Wiki vão existir vários outros Pedros que eu inventei, não são parentes tipo primos ou irmãos, não são copycats, não são clones, não são ilusões, não são de outra dimensão e não são extraterrestre são outra coisa, só que é desconhecida a rasão de existirem.

Somos uma comunidade colaborativa sobre Pedro que qualquer um, incluindo você, pode construir e expandir. Wikis como esta dependem dos leitores se envolverem e adicionarem conteúdo. Clique no botão "ADICIONAR NOVA PÁGINA" ou "EDITAR" no topo de qualquer página para começar!

## Artigos importantes

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*Precisa de ajuda para construir esta comunidade?*

* Regras desta wiki
* Começando
* Como contribuir
* Gerenciando sua nova comunidade
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* Todos os artigos de Ajuda

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Pedro demónio

### Origem:

Haviam três Pedro, o Pedro digital, o Pedro da erva e um Pedro que ainda não tinha um nome especial. Eles adoravam brincar e o outro Pedro adorava coisas de terror, só que o Pedro da erva e o Pedro digital pareciam ter visto ele a matar pessoas, mas ele só estava a cumprimenta-las, foi um mal entendido, mas como os dois Pedros entenderam mal eles tentaram matar o outro Pedro, eles arrancaram-no os olhos, mas de alguma maneira ele ainda conseguia ver, então ele matou o Pedro digital e absorveu a sua alma e depois infetou o Pedro da erva, mas o Pedro da erva escapou. Agora esse Pedro é mau e adora matar e absorver almas, á medida que ele absorve alma ele vai ficando mais malvado, a parte sem olhos fico preta envés de vermelha, o seu sangue ficou preto como as suas veias, as suas unhas e os seus dentes ficaram amarelos e afiados, agora o nome dele é Pedro demónio.

### Poderes:

Super força

Telecinesia

Resistência

Voar

Jogar lasers

Teletransportar

Absorver almas
Double Meevin

Double Meevin in his dormant state

Double Meevin, also known as the Meetwins, are a combination of two meevins (see The Meevin Portal for origins) in the Meevin machine, leading to a meevin twice as intelligent and powerful as the original meevin, with two seperate meevins each holding the figurative "reins" on the singular body they inhabit. Double Meevin was created due a failed experiment for a super weapon, where Evil Meevin accidentally cloned himself twice.

The two meevins are known as ")", a troublemaking scamp, and "(", a cowardly but evil meevin.

In their first sighting, double meevin are seen as antiheroes fighting against chaos meevin as it tries to destroy the city of mantuo (AKA meetropolis), while the cowardly ( attempts to stop ) from fighting chaos meevin, terrified for its life.
Pedro genocida

### Origem:

Havida um Pedro que quando nasceu nasceu com a cabeça e rasgou um bocado da pele da testa com um arame farpado, ele tem uma ligadura a tapar essa parte e devido á sua cabeça der batido ele ficou tão louco que buscou uma faca e matou pessoas, ele ficou tão mal que até os sues poderes corromperam os seus olhos ficando vermelhos.

### Poderes:

Super força

Telecinesia

Resistência

Voar

Jogar lasers

Teletransportar
Phoenix Rescue Stables

Phoenix Rescue Stables is the in game location where players can send their unwanted horses and get paid for doing so. This is ran by the NPC Alistair Phoenix and it's sole purpose is to rescue, rehabilitate, and rehome unwanted horses within Horses of Legend. Instead of players just tossing their horses away they no longer fit into their breeding programs standards players are given the option to surrender them with no penalty in game, in fact they get paid Volcanic Token for doing so.

The surrendered horses are then sterilized and adopted out to players who may find use in them in either pasture buddies or even competition horses. All horses, regardless adult or foal, surrendered to PRS get sterilized so that when adopted they can not be bred. The reasoning for this is so that if players surrender horses that may be deemed top tier for a breed just for space another player can't come in, adopt them for under market value, and breed out top tier stock in game. The fail safe to this is to make it so mare and stallions are fully sterilized when adopted.

Now these horses can be used for competitions, however, they can not be used in conformation shows. This is again another fail safe in case a player surrenders a top tier conformation show horse and it gets adopted then this prevents it from being used in conformation shows and stomping the competition.

### Basic Information

* Surrendering 0 months old - 16 year old earns a player 50,000 VT per horse
* Surrendering 17 year old - 30 year old earns a player 25,000 VT per horse
* Adopting 0 months old - 16 year old cost up to 200,000 VT per horse
* Adopting 17 year old - 30 year old cost up to 100,000 VT per horse
* Why high adoption? Since these hoses can still be used in competitions they can still make the adopter income. That being said they cost more to adopt based off how young they are and how trained they are. The less trained and older they are the less they cost.
* Limit - To stop the abuse of this system players can only surrender 30 horses per month in real life. There is no limit on how many you can adopt, that solely depends on how much VT you have and how much space you have in your Estate.
Backgrounds & Profiles

# Backgrounds and Profiles

Horses of Legend uses pre-made in game backgrounds that players can purchase using Obsidian Apsar to place on their horses. We also give the option for players to use player made backgrounds as well. Information on player made backgrounds can be located on the player creation zone page.

All pre-made backgrounds are unique to this game and copyrighted to Horses of Legend. The artist team has worked extremely hard to make sure these backgrounds are detailed and unique to the game.

### Backgrounds

* Pre-made backgrounds are 100 Obsidian Apsar each and give you one use per background ( this is subject to change )
* Seasonal backgrounds are limited backgrounds only released during certain times of the year
* Kickstarter background is limited to players who donate to the games kickstarter only.
* Remaking backgrounds to be submitted using the Artist Token is against the rules.
* Backgrounds can be used for in game graphics with proper credits given.

### Profiles

We want to do our best to offer our players full customization of their profiles. We know that truly makes the account/profile fill more like yours than just a default profile layout. The only big things in terms of profiles is no copyrighted material and no offensive material.

### Profiles by default show the following things

* User name and Estate name
* Date account created
* Badge
* Account type
* Level
* Profile photo
* Horses ( does not show horses put into storage mode. Also shows them in the tabs the owner has them organized in )
* Total number of horses
* Friendslist

### Customizable by player

* Normal mode layout or HTML layout to make coded profiles with scroll boxes etc
* Add text, photos, links, etc

### Business Section

* Shows players degree
* shows players business in game with link

### Does not show the following

* Stall space
* exact time account was made
* days left on subscription accounts
* milestones ( this is for the player to see only )
* banner ( we do not offer this feature )
* experience between levels
* study time
SEAROUL Wiki

**Welcome to the SEAROUL Wiki!**
We're a collaborative community website about SEAROUL that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

1. Human Race
2. Factions
3. Rules

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Killers

## Overview

In Escape the Darkness, there were 4 killer classes, each with their own perks and accessories. Every killer had a walkspeed of **15.75 studs/s**.

The Killer's objective was simple, eliminate survivors. There were **2** ways of eliminating a survivor:

* Downing them 3 times
* Preventing a survivor from being rescued in time

Each Survivor could be downed a maximum of 2 times. The third time, they would be eliminated. On the first two downs, the Darkness would bring the downed survivor to a random cabin, from where another survivor must rescue them in a certain amount of time. If they were not rescued in time, they would be eliminated. For each (-inter)action you did (except breaking doors and barricades) you gained EXP.

## Killers

Below are the killers currently in game:

  The Dream Demon |     | Medium
  The Scarecrow |     | Hard
 The Toxicologist |      | Medium
Farmstead

Farmstead was an Open Area map, farmsteads had its main Building; The Barn.

Farmstead's theme was a Farm, that seemed to have been destroyed (Judging by the ruined Silo), the Killer that seemingly connected to this map the most was the Scarecrow.

Strategy for Survivors: Since the map was very open, this allowed you to see the killers more easily, looping in this map could be very lengthy. Although that put a disadvantage to objectives being very easily patrolled since it was an open map.

Strategy for Killers: Butcher allowed you to shut down loops, and this map had many vaults near each other, a good killer would have used that to its advantage. Since it was an open map, using Dream Demon wasn't a bad idea for siphoning easier. It was suggested to destroy as much doors and barricades on your way to lower the pressure to mid-game, patrolling over objectives constantly shouldn't have been be a problem either.
Survivors

## Overview

Survivors were the main playable characters of Escape the Darkness. Each survivor had a theme they were built around based on an integral section of gameplay.

The objective for Survivors was to escape the Realm of the ***Darkness***. Once they stepped out of the **Bunker**, the Darkness would create one of these ***Realms***:

* Graveyard
* Farmstead
* Lakeside
* Powerplant
* Warehouse
* Mineshaft

While in those ***Realms***, Survivors had a walkspeed of **13 studs/s**.

In order to escape the Realm, the survivors must have:

* Filled **2 Gas Tanks**
* Repaired **2 Fuseboxes**
* Repaired **2 Generators**

Each objective was marked with a lightning bolt. Progress bars for objectives could be shown in White or Yellow.

### Gas Tanks

**5-6 Gas Tanks** spawned in **random places** of the Realm. In order to fill them, survivors would find gas cans (marked by a gas can icon) around the map. As the stage progressed, more gas tanks would spawn.

### Fuseboxes

**5-6 Fuseboxes** spawned in random places in and around houses and structures. In order to repair them, Survivors must unlock chests scattered around the map. To unlock the chest, you would walk up to it and press **E**. If the chest was opened, the chest would close and would be **filled** with a Fuse after **2 minutes.**

### Generators

**4 Generators** spawned in random spots of the Realm. In order to repair them, you would complete **Skill Checks** by hitting **E** when the arrow is in green area.

**Special Skill Checks** might appear while repairing Generators. They were **twice as fast** as normal Skill Checks, but added **5 seconds** to your progress.

Failing any Skill Check would deplete **7 seconds** from your progress and pause skill checks for **10 seconds**.

The more survivors doing a generator, the faster the generator gets completed.

**Time taken to repair generators**

No Perks
 4 | 2.5x | 28

One Man Job
 3 | 40% | 1.4x | 50

Unionized2

*1Time taken to repair a generator might be a bit off because survivors can join in anytime and skill checks may be involved.*

*2Unionized only works when there's more than 1 person working on a generator.*
The Resource Wars

The Resource Wars were a multitude of large scale conflicts that lead to an almost extinction level event. The wars were fought by the 4 world powers at the time; The Russian Federation, People's Republic of China, the United States of America, and the United African Commonwealth. With the population growing at a rapid and increasing rate, many began to worry about the output of resources. This issue grew and grew until minor border scuffles between the world powers over basic resources turned the world into a warzone. Russia, China, the USA and the UAC all were at war with one another over the resources that each nation possessed.
Random Play Dance 3

Random Play Dance 3 is the fourth iteration of 4X4 STUDIO's Random Play Dance series.

## Song List

* 0:11 (G)I-DLE - HWAA
* 0:39 AESPA - BLACK MAMBA
* 1:11 ATEEZ - ANSWER
* 1:40 BLACKPINK - KILL THIS LOVE
* 2:06 ATEEZ - WONDERLAND
* 2:31 BLACKPINK - AS IF IT'S YOUR LAST
* 3:08 BLACKPINK - PLAYING WITH FIRE
* 3:36 BTS - GO GO
* 4:13 BLACKPINK - WHISTLE
* 4:40 DREAMCATCHER - SCREAM
* 5:16 BLACKPINK - FOREVER YOUNG
* 5:51 ATEEZ - INCEPTION
* 6:38 BTS - BOY WITH LUV
* 7:19 GIRLS GENERATION - INTO THE NEW WORLD
* 7:59 KARD - GUNSHOT
* 8:21 CHUNGHA - DREAM OF YOU (with R3HAB)
* 8:56 BTS - DIONYSUS
* 9:25 ATEEZ - WAVE
* 9:54 CHUNGHA - STAY TONIGHT
* 10:23 EVERGLOW - LA DI DA
* 10:59 ATEEZ - AURORA
* 11:28 EVERGLOW - BON BON CHOCOLAT
* 11:49 KAI - MMMH
* 12:23 ITZY - WANNABE
* 12:58 KARD - DUMB LITTY
* 13:21 ORANGE CARAMEL - MAGIC GIRL
* 13:56 NCT U - BOSS
* 14:23 RED VELVET - PYSCHO
* 15:00 NCT 2020 - RESONANCE
* 15:27 STRAY KIDS - BACK DOOR
* 15:55 NCT U - MAKE A WISH
* 16:20 STRAY KIDS - GODS MENU
* 16:53 ATEEZ - HALA HALA
* 17:27 TAEMIN - CRIMINAL
* 18:08 TXT - RUN AWAY
* 18:45 TAEMIN - IDEA
* 19:23 ATEEZ - SAY MY NAME
* 19:55 TAEMIN - DANGER
* 20:28 RED VELVET - DUMB DUMB
* 20:50 SUNMI - SIREN
* 21:29 YEZI - MIMEW
* 21:54 EXID - UP & DOWN
* 22:18 (G)I-DLE - LATATA
* 23:03 BTS - DOPE
* 23:36 (G)I-DLE - HANN
* 24:03 HYUNA - LIP & HIP
* 24:45 CHUNGHA - ROLLER COASTER
* 25:22 J.Y.PARK FT SUPERBEE , BIBI - FEVER
* 25:49 SEVENTEEN - VERY NICE
* 26:14 KARD - RED MOON
* 26:41 J.Y.PARK & SUNMI - WHEN WE DISCO
* 27:19 I.O.I - VERY VERY VERY
* 27:46 NCT 127 - CHERRY BOMB

## Dancers

### 4X4 STUDIO

* Ikhyeon
* MinJun
* SangMin
* YongJu
* KwanHyo
* SeungWoo
* DoHun
* JeongAn
* MinA
* MulGyeol
* YouKyeong
* SuBin
* MyeongGyeong
* DaWon
* SuA
* DoGyeong
Kim Jong Han

Kim Jong Han is the director of 4X4 STUDIO. He is often seen with his face blurred in Behind Sketches or other videos. He has said that he came up with the name of "4X4" when saw the phrase on the back of a car.

## Career

### 4X4 STUDIO

Kim Jong Han is the director of 4X4 STUDIO and does the camera work and editing for the group's dance covers. He also seems to be the group's social media manager and continues to post updates on Instagram and YouTube Community feeds.

### MUVIPARK

Jong Han is also the founder and CEO of MUVIPARK, which has worked on music videos, web dramas, movies, and more. He has worked for groups like KTIGERS, a Korean taekwondo KPOP dance group.

### Other Works

He has also worked for other dance groups, such as INTER BOYS.

1. ↑ https://youtu.be/bXn7yzMehDk?t=488
2. ↑ https://imymemine4.wixsite.com/muvipark
3. ↑ https://www.instagram.com/p/CSRpYE1pkiA/
Dude GamingDude

Dude GamingDude is a Character and he Loves Raspberry Torte and his Kids he Is a God just like Notch and he will Save Anyone and yes his Zodiac Sign is Sagittarius ♐️(The Centaur ) his Real Name is Jacob Henry

## Dude GamingDude

### Aliases

The GodRaspberry Tortes HusbandDude GaminDude

### Occupation

Hanging out with Raspberry Torte And his KidsAnd hanging out with family members

## Biographical information

### Date of birth

(November/27/1987 character)He will tell you his real birthday when he reaches 1000 Subscribers or 1 Million likes or His Next Birthday on Youtube

## Physical description

### Power/Abilities

Shapeshift Telekinesis

Evocation

Size Manipulation

Enhanced Strength

Enhanced IQ

Combat

Pryokinesis

Kinetic Replication

Power Mimicry

Omni-Manipulation

Omnipotence
Shards

The Shard was the primary currency of Escape the Darkness.

Shards could be used to purchase survivor classes, various killers, and killer skins.

You could then use shards to purchase perk rolls and EXP boosts.

Shards could only be obtained by Levelling up, winning as a survivor, or a killer. You could Purchase shards via Robux, however it was not required, you could alternatively gain shards by redeeming codes.