recursal/Fanatic-Fandom huggingface dataset:
Level 109-A

Google Bard wrote this level.

3
3

**Survival Difficulty: Class 3**
»⠀Unsafe
»⠀Unstable
»⠀One Entity

## Level Description

Level 109 is a vast, ever-changing maze. The walls of the maze are made of a smooth, white material that is impossible to climb or break through. The floor is also made of the same material, and it is completely flat and level. There is no ceiling in Level 109, and the only light comes from the fluorescent lights that are embedded in the walls.

The maze is constantly changing, and there is no known way to predict how it will change or where it will lead. One moment, a dead end may suddenly appear, and the next, a new passageway may open up. It is possible to get lost in Level 109 forever, so it is important to stay calm and use logic to navigate the maze.

## Entities

There is one known entity that inhabits Level 109: the Minotaur. The Minotaur is a large, humanoid creature with the head of a bull. It is very aggressive and will attack any wanderers that it sees.

## Survival Tips

* Stay calm and use logic to navigate the maze.
* Do not wander aimlessly.
* Mark your path so that you can retrace your steps if you get lost.
* Be aware of your surroundings and listen for the Minotaur's footsteps.
* If you see the Minotaur, run away and hide.

## Entrances

Playing a game called The Ever-Changing Maze in Level 3999 will transport you here.

Walking through a twisted hallway in Level 0 will lead you here.

## Exits

The exit from Level 109 is a large, black door that appears randomly in the maze. The door will only open for a few seconds before disappearing, so wanderers must be quick to get through it.

If you find yourself in Level 109, do not panic. Stay calm and use logic to navigate the maze. Be aware of your surroundings and listen for the Minotaur's footsteps. If you see the Minotaur, run away and hide. With luck, you will be able to find the exit and escape from this dangerous level.
Auren Vainglory

Unknown (Father) (Dead)Unknown (Mother) (Dead)-Charolette (Daughter)Alistor (Son-in-law)

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-Ctl (Grandson)
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Izzy Jade Athena Vainglory (Great-granddaughter)

Peril (Daughter)Wraith (Son-in-law)Iris (Granddaughter)

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Unknown (A side chick :skull:) (Dead)Aamon (Daughter)Kratom (Son-in-law)

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Scourge (Grandson)Raziel Leabau Bezel (Grandson)

## Biographical information

### Place of birth

Lust ring of hell (Yes he is pure breed envy demon)

## Physical description

### Eye color

Black

Pimp named slickback
Bonet Jade

```
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Izzy Jade (Father)Ctl vainglory (Father)Athena Vainglory (Sister)

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Oliver Jade (Uncle)Remy Leabau (Uncle)Sen (cousin)

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Charlotte (Grandmother)Alistor (Grandfather)

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Iris (aunt)Kratom (Great-uncle)Aamon (Great-aunt)Peril (Great-aunt)Wraith (Great-uncle)

### Occupation

Assassin (before adoption)Sandwich store worker (after and as a teen)Train conductor (Adult)
Level 894

1
1

**Survival Difficulty: Class 1**
»⠀Safe
»⠀Stable
»⠀Minimal Entity Count

**Level 894** is the 895th level of The Backrooms.

This level consists of an infinite neighborhood. You can rarely find Facelings, they can be friendly or hostile, it is recommended to stay away from them. This level is an infinite neighborhood. Houses can have normal houses, houses that look like other levels that you have been too, or they can take you to random levels.

## Entrances

Noclip into a house on Level 94 and there is an 8.94 percent chance to be sent here.

Going through the white door in Level 893 will lead you here.

Go back in the automatic door where you entered Level 894.1 to go back here

Go back in the automatic door where you entered Level 894.2 to be sent back here

## Exits

Some houses can take you to random levels.

Noclip into a house that looks like another level that you have been to to be sent to that level.

Find a walmart then enter it then you will go to Level 894.1

Find a school then enter then you will be sent to Level 894.2
Barry The Beast

## Background

Barry the Beast is a long, winding, purple serpent. It's hunger is never sated. Barry feasts on whatever he can consume, friend or foe. Barry's scales are very durable and the beast himself is giant. Gilgamesh is on good terms with Barry, though if it they are truly allies or if Barry just knows Gilgamesh is too large to be eaten can't be said. Barry lives In Barry's Cavern which is a cavern with a tiny appearance but its vast with multiple rooms. Barry has upgraded his cavern multiple times and its still unknown what the contents of Barry's Cavern are. A more known landmark of the land of Barry is Barry's hut his hut is a small hut near his cavern his hut is where he lives and sleeps but he travels to his cavern where his leftovers are and he hangs out there the most.

## Abilities

Barry the Beast is a very long creature with 4 fangs. Barry is the only one of his kind and rumors say that Barry is immortal, but that is likely not true. Barry has a very strong bite force that can crush bones like its nothing. Barry is very unpredictable which makes him hard to avoid. Barry can jump up to double his length. His slithers are quiet and you cant tell where he is. He also has a very good sense of smell and can sense prey up to 500 meters.
Level 1006

File:ClassUndeterminedRevampedScutoid.png

**Survival Difficulty: Class Undetermined**
**》Mysterious Properties**
**》Unknown Information**
**》Undocumented Entities**
Editors Note:Every meter you travel in this level is 6 octillion light-years on earth. So the level is actually bigger than the entire universe itself.

## Description

Level 1006 consists of broken terrain with **VERY FLASHY** colors, Like I mean even ALL the 16777216 colors possible. Theres no reason why this level even was discovered and how it was meant to be since the levels name speaks for itself. Also at 10 meters you begin to notice to noclip into each block and suffocate which doesnt lead to any level **AT ALL** You'd just die so in order to live you would have to jump **EXACTLY** 2 meters after 4 meters of this level. and then repeat.

## Entrances and Exits

### Entrances

- Die in Level 13

- Reach 1 octillion light-years into Level 5(Might be impossible)

### Exits

- Find the void in this level to be sent to Level 9223372036854775807-B

Noclip into an unknown entity to be sent to Level -1

Feel free to add more levels by clicking on the red links!
Mangled Corpse

Mangled Corpse is the dead body of a human that has been mutilated beyond repair. The skull of the Mangled Corpse has been broken in half with that side of the head being ripped off, exposing the brain. Various wounds and cuts cover Mangled Corpse. Who or what exactly killed the man and reduced it to Mangled Corpse is unknown.
The Forsaken Factory

This level was written by ChatGPT lol enjoy.

## Description

The Forsaken Factory is a nightmarish backrooms level that appears to be an abandoned industrial facility, frozen in time. The level is a sprawling maze of dimly lit, rusted metal corridors and decaying machinery, with an eerie, constant hum of malfunctioning equipment. The air is filled with a metallic tang, and the faint sound of dripping water echoes through the labyrinthine structure.
Horrors Await: Explorers in the Forsaken Factory will encounter a variety of horrors.
 Flickering Lights: The lighting in the level is sporadic, with flickering fluorescent bulbs that cast eerie shadows. It's easy to get disoriented as you navigate the dark corridors.
 Malfunctioning Machinery: The factory's machines, despite being abandoned, seem to come to life sporadically. Conveyor belts jolt to life, industrial equipment grinds ominously, and steam hisses from rusty pipes.
 Strange Sounds: There are unsettling, otherworldly sounds that seem to emanate from the walls themselves, like whispers and distant screams. These sounds can make anyone's sanity deteriorate.
 The Factory Workers: Ghostly apparitions of the factory's long-lost workers haunt the level. They are silent but appear to be going about their tasks, oblivious to the presence of intruders.
 The Depths: There is an underground section to this level, accessible through a dark, narrow staircase. This area is even more disorienting, with collapsing tunnels and bizarre, eldritch machinery.

## Escape

To escape the Forsaken Factory, explorers must locate a hidden exit in the form of a service elevator. It's guarded by a spectral figure that only allows those who have embraced the factory's eerie ambiance to leave. If you don't belong, the elevator won't respond.
Survival Tips:
 Carry a reliable light source to combat the pervasive darkness.
 Maintain your sanity; avoid staring at the apparitions too long.
 Be cautious when approaching malfunctioning machinery.
 Stay aware of the eerie sounds, they may guide you or deceive you.
 Trust your instincts when seeking the hidden elevator; the factory workers may offer silent clues.
The Forsaken Factory is a level that tests the courage and wits of those who venture into the backrooms, challenging them to find their way out of a twisted industrial nightmare.
Rewrite Policy

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	1. A page of someone who has no activity on this wiki (notably plagiarism) can be rewritten solely by getting allowance from the public (If you need authorisation, make a poll).
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Beyond Limit/Level 923

File:IMG 1746.gif

**This page is not mine, it either came from the main wiki, freewriting wiki, or wikidot.**

**This page is a joke, it is not meant to be taken seriously.**

==

***"How many times have I been here?" A sense of déjà vu engulfs your mind. Everything around you seems so familiar, yet so foreign. You can't help but feel that you're stuck in a never-ending loop.***
## Description

Template:Class 50
What Lies Beyond is a space devoid of all logic, a place where even reality itself starts to become fictional. The walls twist and turn in the blink of an eye, remaining indefinitely alien; in one moment, a beautiful landscape can catch one's eye, and in the next moment, a greyscale hell can send shivers down a spine. All that remains is a suffocating labyrinth that closes in from all directions as the terrain constantly distorts to evoke confusion and helplessness.
The space deceives its victims, toying with us like rats in a psychological experiment. A glimmer of light provides a false sense of hope and security before being promptly removed from our line of sight as a foreign frontier replaces the land we have become so accustomed to. We are never physically harmed, but still, we remain broken. Shadows watch us from afar, ready to grasp at their prey—are they entities waiting to pounce on us, or are they illusive manifestations of our weakened minds? The walls have eyes and ears. They observe our movements and listen to our faint heartbeats to plan their next spectacle. Everything feels so surreal.
File:IMG 1710.jpeg
A nightmare ensues. The sound of footsteps haunts those who stand still. Audible chattering disorients those who wander alone. A dark silhouette tricks those who see nothing.

What is real in the Beyond, if anything? Are we waiting to wake up from a dream, or are we experiencing everything consciously? Is there an end to this, or are we destined to remain test subjects?

In the midst of the chaos, a towering, black obelisk remains constant and stationary. The supposed heart of the illusion menacingly stands intact in one location as the scenery around it distorts and disfigures. It is our way out. We reach out to it. We pursue it. We touch it.

**And the nightmare ends.**
<<The Escharian Stairwell|**Level 923**|DELETED ENTRY>>

Feel free to add more levels by clicking on the red links!
Level 5

Fierce Uncanniness
4
4

**Survival Difficulty: Class 4**
»⠀Indeterminate Safety
»⠀Veiled Dangers
»⠀Entity Infestation

## Description

**Level 5**, often referred to as "Fierce Uncanniness," or "Blackout," is an amalgamation of picturesque landscapes and encased houses arrayed orderly behind one another. A prominent lack of sufficient lights and the additional property of **Level 5** to restrain utilization of artificial sources of illumination cause a sense of violent dread to wash over its newcomers; variable locomotion of two sceneries adds onto the disorientation.

**Level 5** is immensely cold, sitting at negative five degrees Celsius stably and infrequently deviating to negative twenty degrees Celsius. Likewise to artificial sources of light, artificial sources of heat are wholly shutdown upon them entering the level.

## Entrances and Exits

### Exits

1. Tripping over wires or the like leads to Level 6.
2. Intrinsically luminated encasements lead to Level 5.5.
Level 11.5-A

This level was written by Google Bard.

2
2

**Survival Difficulty: Class 2**
»⠀Unsafe
»⠀Stable
»⠀Low Entity Count

## Description

Level 11.5 is an infinite arcade, consisting of a series of interconnected rooms filled with arcade games of all kinds. The rooms are dimly lit, and the air is filled with the sound of buzzing neon lights and the clinking of coins.

The games in Level 11.5 are all functional, but they are also strangely addictive and dangerous. Wanderers who play the games often find themselves losing track of time and resources. Some wanderers have even been consumed by the games, disappearing without a trace.

## Entrances

Enter an arcade in Level 11. Most likely, you will not enter this level, you will just enter what looks like an abandoned arcade.

## Exits

The only known way to exit Level 11.5 is to find and complete a hidden game. This game is said to be a different one for each wanderer, and it is extremely difficult to find.

## Entities

Level 11.5 is populated by a variety of entities, including:

* Game Masters: These entities are humanoid in appearance, but their heads are replaced with the screens of arcade games. Game Masters are responsible for maintaining the games in Level 11.5 and ensuring that wanderers follow the rules.
* Game Sprites: These entities are based on the characters and enemies from the arcade games in Level 11.5. Game Sprites can be helpful or hostile, depending on the game they are from.
* Game Corruptions: These entities are twisted and deformed versions of the characters and enemies from the arcade games in Level 11.5. Game Corruptions are extremely hostile and dangerous.

## Survival Tips

* If you find yourself in Level 11.5, it is important to be careful and to avoid playing the arcade games for too long.
* If you do decide to play a game, make sure to keep an eye on your time and resources.
* If you encounter a Game Master, be respectful and follow their instructions.
* If you encounter a Game Sprite, try to determine if it is friendly or hostile. If it is hostile, avoid it or defend yourself.
* If you encounter a Game Corruption, avoid it or run away.

## Additional Notes

* Some wanderers have reported seeing strange symbols and graffiti on the walls of Level 11.5. The meaning of these symbols is unknown.
* Level 11.5 is a dangerous level, but it is also a place where wanderers can find valuable resources and information.
Level 15

2
2

**Survival Difficulty: Class 2**
»⠀Unsafe
»⠀Stable
»⠀Low Entity Count

## Description

Level 15, also known as "The Unknown Maze" appears to be a giant labyrinth resembling Level 0. The walls in this level are made of gray bricks, the floor in this level is a dark-gray stony pavement-looking texture, and the ceiling in this level is the same ceiling as in Level 0. When wanderers enter this level, behind them will be metallic boxes, in which can be found Almond Water and Crowbars. The level is dark, there are only several lights, meaning there will be Smilers.

When wanderers look in the right side when they enter the level, they will see a tall black figure staring at them, and it disappears after 200 miliseconds. Wanderers when entering this level will have hallucinations, making them see disturbing figures, etc. After wandering for like 5 minutes, you will see a broken elevator, and wood there which is on fire. In this level, there are places with different lights, for example: blue, green, yellow. The blue light means that its a safe-zone. The green light means that the exit is near. The yellow light means that there is an entity.

In order to escape Level 15, wanderers will have to find 3 buttons across this level. The 1st button is behind the boxes in the safe-zone. The second button is behind the broken elevator. The third button is behind the table with an old TV on it. When all the buttons are pressed, wanderers will have to find a place with a green light. There are metallic walls, and when all the buttons are pressed they will open. After they open, there will be seen the exit. There is a key hidden in this level, if touched, a wall will be gone, showing a room with a white door. When the wanderers step very close to the white door, a giant rock will fall on them, crushing them and killing them. But there is a wall which can be noclipped in. When the wanderers noclip in the wall, a giant elevator that emits a bright light will be seen, leading them to Level 11.

## Entities

There are a few entities in this level. The level is dark, with a few lights, meaning that there are Smilers. In the level, there are also Skin-Stealers.

## Entrances and Exits

### Entrances

* Find a black metal vent in Level 0, then find a black door that emits a yellow light and enter it, which leads you to this level.

### Exits

* Find the 3 buttons, then open the door, which will lead you to Level 16
* Find a giant elevator, entering it will lead you to Level 11.
(SPINOFF) Combat Log 12/4/2007

# S.A.S. Exploration Log

#### Introduction

The 24 SAS was formed as a result of countless out of the ordinary reports all across the globe, including the U.K, mostly involving tall, hostile red humanoids. As unprecedented as this is, the government has decided to investigate and hunt down any and all reports for the wellbeing of the country. ████████ ███████ ███ ███████ ███████████ ████ ███ █████████ ██████ ██ ██████████ █████████ ██ ███ ████████ ██ ███ ██████ ███████ █████████ ████ ████ ██████████ ██ ███ ███.

#### Exploration Log

This first exploration log was done with 40 operatives scouting the northeast of Kielder Forest. ███ ███████ ████████ ██ ████ ██████ ████ ███ █████ ██████ ███████ ████████ ██ ████ ██████ ███ ███ ████████████ █████████ ██ ████ █████.

The transcript WILL remain hidden until further notice, although the summary will not.

At ████ hours, the team (split into 4 squadrons of 10) started surrounding and entering the target area by all angles. Slowly advancing towards the core, the first contact was reported at ████ hours in the south. The humanoid was reported to be indeed hostile, ████████ ██ █████ █ ████ █████ ███ ███ ████████ ██ █ █████ ██ █ █████ ██████████ ███ ████████ ██ ██ ████████. ███ ██████ were killed off, seemingly unwilling to cooperate. More contacts ██ ██████ were reported soon after, with almost the exact same outcome as the last one.

At ████, one hour and ██ minutes after the initial start of the operation, the ██████ exfiltration of the teams ███ █████████ had begun, with ████ ██ the members being exfiltrated, ████████ ████ ████ ███████ █████ ███ █████ ████ ███ ████ ██ ██ ███ ███████████ ████ ██ █████ ████ ████ ██████ ████ ███ █████ ███ ████ ██ ██████ ██ ███ █████ █████ ███ █████ ██████ ██ ████ █████ ████ ███ █████████ ██ ███ ██ ███ ██████████, and taken back to base.

Conclusion:

Anomalous creatures killed: ██

Operatives KIA: ██

Even if the forest has ███ █████ been cleared, it is still advised for citizens to stay out of it and report any suspicious activity to local law enforcement.
Plushieman TheBestCharacterofallTimerason

### Relatives

Cassia \_\_\_ (wife) (dead)Erubetie [I'm not writing all this :skull:] (daughter)

## Appearances

### Debut

Yes.

HIS PLOT ARMOR SUPERIOR THAN IZZY

HE IS SUPERIOR THAN YALDABAOTH

HE IS SUPERIOR THAN THE GUARDIANS

HE IS SUPERIOR THAN THE RED MOONS

HE IS SUPERIOR THAN THE OUTER BEINGS

HE IS SUPERIOR THAN ALL THE UNREACHABLE CORPS

HE IS SUPERIOR THAN THE PERSONIFICATIONS OF OMNISCENCE AND OMNIPOTENCE

HE IS SUPERIOR THAN FRONTIER

HE IS SUPERIOR THAN PSEUDO

HE IS SUPERIOR THAN IBLIS

HE IS SUPERIOR THAN BEYOND

HE IS SUPERIOR THAN GENTRY

HE IS SUPERIOR THAN THE AMOLOCH

HE IS SUPERIOR THAN XQ

HE IS SUPERIOR THAN HAKAI AND PUPPETMASTER

HE IS SUPERIOR THAN ALL THE OUTER BEINGS AND GREAT ELDER ONES COMBINED

HE IS SUPERIOR THAN SAINT JOSEPH AND THE DEMIGURE

HE IS SUPERIOR THAN TRANSCENDANCE

HE IS SUPERIOR THAN THE UNDERSEERS

HE IS SUPERIOR THAN THE METAVERSAL GOD

HE IS SUPERIOR THAN THE MELANCHOLIC ONE

HE IS SUPERIOR THAN THE OVERSEERS

HE IS SUPERIOR THAN THE APATHIC

HE IS SUPERIOR THAN THE LIGHTMAN

HE IS SUPERIOR THAN THE JUDGMENTOR

HE IS SUPERIOR THAN THE COSMIC RAVAGER

HE IS SUPERIOR THAN DIRECT DEATH AND DIRECT GOOD

HE IS SUPERIOR THAN EPSILON AND DIRECT NARRATOR

HE IS SUPERIOR THAN THE DIRECT
Level 9223372036854775807-B

**This page is not mine, it either came from the main wiki, freewriting wiki, or wikidot.**

 File:ClassUndeterminedRevampedScutoid.png

**Survival Difficulty: Class Undetermined**
**》Mysterious Properties**
**》Unknown Information**
**》Undocumented Entities**
**Level 9223372036854775807**, also known as "The True Final Level", is the (signed) 64-bit integer limit on a computer. It is one of the most dangerous locations currently known in the Backrooms.

 File:9223372036854775807.jpg
## Description

Although most would say the Backrooms are infinite, those that know about this level would disagree. Those that have managed to reach this level have not been able to go higher for years, and for some, even millennia. Not only is **Level 9223372036854775807** one of the most dangerous levels in the Backrooms, it is one of the hardest to enter. The only way one can properly describe the surroundings of the level is a simple, cold, brutalist staircase, about 29 steps tall, that leads upward into an "end." The color of the End is not humanly describable. The most one can compare it to is black or white. It is void of any color, so empty that looking at it directly for too long can make one begin to cry. Nobody knows if there is anything after this, at least there is no way to get there if so. The space continues for at least billions of miles in all directions. There are hundreds of entities that come here to try to find an escape. This is the final level known to life, no official number can be beyond it.

## Entities

As said above, all sorts of entities may congregate close to the void itself to try and find an escape. Approximately 50-100 were spotted the last time reports came in.

 File:9223372036854775807 Void.png
## Colonies and Outposts

Due to the harsh reality and overall environment of **Level 9223372036854775807**, creating a colony or outpost in the level is not feasible.

## Entrances and Exits

### Entrances

It is currently rumored that the fake reality The End could be a decoy or secret entrance to the true end. All we can infer from photos and explorer's accounts is that there is an elevator that leads to the front of the level in this level.

 File:Other image of void.png
### Exits

The elevator right before the staircase. If the elevator opens for you, there are many buttons in the elevator that can take you to different places, one being Level 0.
es:Nivel 9223372036854775807
zh:Level 9223372036854775807
th:ด่าน 9223372036854775807
Lore - Saturn Man Side Story

**Saturn Man Side Story** "I hate this, earlier in my time it was fun. Being a god and such. But now, theres just nothing to do. I AM LITERALLY TALKING TO MYSELF IN OPEN SPACE!" Saturn Man says getting increasingly frustrated... Saturn Man then feels an **INTRESTING** signal. "Well, heres another chore for me to dispose of..." Saturn Man zooms through space in extreme speeds while humming, "Into the Void, Black Sabbath". Saturn Man ends up at his destination. "Well what is there here?" Saturn Man cloaks the planet in a magnetic signal focusing it and finding what seems to be a portal. "Well, energy signal is coming from that dumb portal. Lets see where this leads..." Saturn Man uses foresight to see where the portal goes. "World, MM-Moken. Seriously? I don't want to have to deal with that one elite again... Whatever. I'm getting out of here. If it doesn't settle in 1 MM-Moken day, well then its serious." Saturn Man then flys away from the planet, Samaya.

### Connected to:

* Saturn Man
* Samaya, Null's Gate
Arigors

Arigalus, more about Arigors

The Arigors have the ability to copy the gene make up of almost any species when it makes contact with its telson. It gets the genes from the blood of its enemy, and is then able to copy the gene and have the same abilities as the subject. Arigors thankfully are very isolated creatures and don't usually form packs.
Charolette Vainglory

Alistor (Boy-wife- I mean Husband)

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Ctl (Son)

Izzy (Son-in-law)

Athena (Granddaughter)

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Surge (Aunt)

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Peril (Sister)

Wraith (Brother-in-law)

Iris (niece)

```
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Aamon (Half-Sister)

Kratom (Brother-in-law)

Scourge (nephew)

```
```
Bezel (Grand-Nephew)

## Basics and introduction

Charolette is the most important character besides the main 4. She was born in the Envy ring on December 18th, 1568. She's 6'8, has black hair, red skin and is female. Her husband is Alistor Vainglory, her son is Ctl (former name, Dante) and her sisters are Peril and Aamon.

## Lore

Charolette was born on in the mid 1500's to a royal family in the Envy ring. Charolette was quite "unemphatic" to say the least (her lore is basically nothing until she was a teenager). When she was 16 (a year after her dad tried to fuck her /srs :skull:), she met this girl named "Alistor Redgrave", who was a barista in a fancy cafe. Charolette came here everyday when she was 14 all the way to the cafe due to the taste of the tea/coffee and Alistor's cak-

Charolette ordered her usual coffee and Alistor had gave her it and Charolette asked her "Hey" Alistor quickly responded "Yes Ma'am?" [Insert Lesbian Rizz]
Scourge Vainglory

Traumazited boi

## Scourge Vainglory

### Relatives

Ctl (Cousin)Izzy Jade (Brother-in-law)Athena Jade (Niece)

-Charlotte (Aunt) Alistor (Uncle)

-Aamon (Mom) Kratom (Dad)

-Peril (Aunt) Wraith (Uncle) Iris (Cousin)

-Oliver (Brother-in-law) Remy (Brother-in-law) Sen (Nephew)

-Raziel (Bf) Bezel (Son)

-Euclid (Grandmother) (dead) Auren (Grandfather) (dead)

-Surge (Great-aunt) (dead)
Level -200-A

ChatGPT wrote this level.

⚘
⚘

**Survival Difficulty: Class Habitable**
»⠀Safe
»⠀Sustained Communities
»⠀Devoid of Harmful Entities

## Description

Level -200, also known as "The Foyer of Tranquility," is one of the rare safe levels within the Backrooms. This level is an oasis of calm in the otherwise nightmarish maze of the Backrooms. Instead of the dimly lit, yellow, and claustrophobic hallways found in other levels, Level -200 offers a stark contrast.

## Appearance

The Foyer of Tranquility is an open, brightly lit space with a high ceiling, roughly the size of a large ballroom. The walls are not the usual faded, discolored yellow but rather painted in soothing pastel shades of blue, green, and lavender. Soft, pleasant lighting emanates from ornate chandeliers hanging from the ceiling. The room is adorned with potted plants, comfortable furniture, and elegant artwork.

## Features

1. **Comfortable Seating**: Plush sofas and armchairs are scattered throughout the room, inviting weary travelers to rest and relax.
2. **Fountain of Serenity**: In the center of the room, there is a tranquil, marble fountain that releases crystal clear water into a pool. The sound of the gently splashing water provides a soothing ambiance.
3. **Art Gallery**: The walls are adorned with beautiful, tranquil paintings and sculptures. These artworks emit a sense of calm and well-being.
4. **Safe Haven**: Unlike other levels, this level is completely devoid of any hostile entities or eerie phenomena. It's a true safe haven for those who find themselves here.

## Rules and Tips

1. **Do Not Linger**: While Level -200 is a safe haven, it's not a place to become complacent. It's recommended to keep moving through the Backrooms to find an exit rather than staying here indefinitely.
2. **Supplies**: Travelers are encouraged to gather essential supplies from Level 0, such as water and non-perishable food, to sustain them on their journey through the more dangerous levels.
3. **Avoid Entryways**: Be cautious about doors or entryways that may lead to other Backrooms levels, as they may not always be as safe as Level -200

Finding Level -200 in the Backrooms is a rare stroke of luck for those trying to escape the endless maze. Its tranquility can provide a moment of respite and hope for those who've been wandering through the unsettling levels of the Backrooms. However, it's essential to remember that even in the most peaceful level, the ultimate goal remains to escape this nightmarish realm and return to the real world.
Saturn Man

Saturn Man. Saturn Man was warrior of an ancient tribe. Saturn Man was then gifted immense strength and a new form. It also gained immense knowledge and learned to be one of the defenders of the cosmos. Saturn Man has even appeared in some ancient Drecoyzi scriptures, though nobody questions the ancestors visions. Saturn Man was known to defend planets from astroids, though failed from time to time. Saturn Man had become an immense foe, and had reached almost godlike strength, knowledge, and skill.
The Void

Survival Difficulty, Class Nothing

Devoid of anything

## Description

The Void is a black void and it stenches infinitely. So you will fall forever and you will never land anywhere. You will not see other wanderers, other items, other anything. The void creates brand new copies of itself with nothing in it for each person that enters it, so it will be impossible for you to see other wanderers or objects in here. This is the same for entities. Sometimes when entities accidentally no clip they will be sent to the void just like wanderers. You will also never die here, so you will fall for eternity.
Lore - Noberria Part 2

"Well, we are here. I know the way to Barry's hut. There is a path that is west from here." Gilgamesh explains. They take the path and eventually find Barry's hut and Barry himself bathing in the swamp. "Hey! Stay back! Oh wait, Gilgamesh its you!" Barry says. "Its great to see you again cousin." Gilgamesh says. "How have you gotten here and why have you come here?" Barry asked. "I came to find my son, Romerorm. I presume you found him." Gilgamesh says. "No, your son isn't here." Barry says. "Your joking right?" Gilgamesh asks. "I wish, I need help. The townsfolk hate me over there. You know what, while your here can you help me kill them?" Barry asks. "Barry, why would we do that?" Asks the Commander. "Well, they have been stealing the lands resources. I can barley survive. All I have are the foods in the swamp to survive. If you help me, the ecosystem will be put into balance." Barry says. "That was a horrible idea Barry. You should work with them instead of fighting." Gilgamesh says. "Your right. Not everything should be resolved with death. Thank you Gilgamesh. Lets go talk to them." Barry says. They walk over to the village and greet the villagers. "Barry, leave now!" Wafs yells! "Please, I want to help you. You see how we have been fighting, it shouldn't be that way. We should work together to provide to the ecosystem." Barry explains to Wafs and the villagers. "Fine. Barry, if you want to help us that is fine. We could use your help." Wafs says. "Thank you, Gilgamesh and you all can go. Find your son Gilgamesh." Barry says. "A portal to the world known as Sam-Ω is opening near by, lets go." Gilgamesh says. They than run to the portal and enter a new world. Samaya.

## Lore - Part 3

Previous, Drecoyzi, Scourge of Neptune

Next, Samaya, Null's Gate
Live

Live is a sentient that doesn't really have a form. Kill is a similar sentient which is the opposite of Live and do harm to the being of this universe. Unlike Live live wants no harm done to beings he lives and controls the living world of the beings and the living creatures. When Live floats around he has a bright orb like your in the sky. He gives you good recommendations unlike Kill. Live hates Kill but because he basically has no enemies he cant really do anything about his hatred towards Kill.

**Conflict with Kil****l**

## Appearances

### Appears in

Floating in a Heaven like orb with an halo.

Live and Kill are all ways in a conflict. Live and Kill do not like each other but Live wants an peaceful solution to end the hatred against each other. Conflicts between Live and Kill are mostly about stupid reasons made up by Kill. Live still hate kill but doesn't do anything about it.

## Other Quartet Members

* Kill
* Neutral
* Insanity
Level 9

2
2

**Survival Difficulty: Class 2**
»⠀Unsafe
»⠀Stable
»⠀Low Entity Count

Level 9 is the 10th level of the backrooms.

**Description**

Level 9, also called The Infinite Mall, consists of an infinite mall from the 1980s with 1980s decor and stores from The Frontrooms.
You can even find Toys r Us here, and everything is in the stores and mall. You can find windows in this level, but don’t get close because they might be window entities. This level has a level exclusive entity called the The Mall Murderer, he looks like Freddy Krueger, ready to dig into your body and brutally murder you sending you back to Level 0 without any knowledge of the Backrooms whatsoever. This entity is similar to Entity 115 from Level 53. He also has knife fingers just like Freddy Krueger. That is why you should be very careful in this level, it is very unlikely to meet other wanderers in here so if you here footsteps you better run in the opposite direction as fast as you can and find an exit.

As you keep going in the mall, things will start to change. At the 20 mile mark, you will start to see signs that say TURN BACK OR HE WILL FIND YOU. Or DON’T LET HIM FIND YOU. Just ignore signs, they don’t mean anything, until the 100 mile mark. The 100 mile mark has a Class 5 difficulty, and you will see more and more of those signs. Here you can find the entity called He, he is a 10 foot tall entity with eyes all over its chest and a gaping mouth. The entity looks dark, while the eyes are white. If you see He, you should run back until you get behind the 100 mile mark. He does not stop chasing you, until you get behind the 100 mile mark. When this happens, He will run into an invisible wall that is only there for him. So, behind the 100 mile mark, you should be safe.

The 500 mile mark

5
5

**Survival Difficulty: Class 5**
»⠀Unsafe
»⠀Unstable
»⠀Entity Infestation

At the 500 mile mark, things will start to decay. The signs will be everywhere now, making it hard to traverse. You can find Partygoers now, although this is rare. He will also start to appear more often. The store names will also start to have messages similar to the signs like HE WILL GET YOU. and TIME FOR FUN. Most of them will be normal, and some of the store names will say this.

The 1000 mile mark

🕱
🕱

**Survival Difficulty: Class Deadzone**
»⠀Numerous Hazards
»⠀Strictly Uninhabitable
»⠀Presence of Lethal Entities

At the 1000 mile mark, things will be very dangerous, the signs will be be making a maze now. And if you run into a dead end, and you try to go back, He will be right there and he will kill you. If you manage to make it to the 1010 mile mark, He and Partygoers will be everywhere and they will go 5x faster then they usually do, they will kill you, then they will turn you into He or a Partygoer

**Colonies and Outposts**

There are no Colonies and Outposts on this level.

**Entrances**

Get killed by Entity 115 on Level 53 and there is a 1% chance you will be sent here.

**Exits**

Follow exit signs to be lead to a red door which will take you to Level 52.
Remedy (Country)

# The History of The Federal Republic of Remedy

ima do this part in the weekend so lemme sum up her history in short notes

-Remedy originally had several ethnic groups (way before the British)

-Centuries after, They were 4 main groups Remedians, Uscalians, Akazaks and Haitenoins

-The British colonized stuff.

-They seperated the island by the Remedians and Akazaks (The southwest)

-They got lazy and merged them and made Remedy

-Insert tensions and whatever

-Revolution

-Civil Wars.

-Civil Wars.

-Civil Wars- Wait why is the Dutch and British here

-WW1! Fuck the British! Sink the Ships!

-Gets bitchslapped by the US
Level List

Levels...

...are a phenomenon exclusive to the Backrooms in the form they are in. They represent a three-dimensional space following mayhemic properties, yet often still resembling a familiar space surficially and physiologically.

Fundamentally, a level acts as the base of the Backrooms, representing its sole physical expanse accessible. As for types of levels, there are several ones, predominantly "normal" levels, designated a sole number and a name. A secondary type is represented by "anomalous" levels, typically exhibiting mystery and danger concurrently.
Levels marked with **[R]** are habitually empty spots either pending a rewrite or being rewritten. If such a spot is unprotected, refrain from making a level there as long as the **[R]** badge stays.

Levels/clusters marked with **[IS]** or **[IC]** are respectively insufficient, albeit permanently for the former and temporarily for the latter.

CLUSTER 1 [IC]; Levels 0 - 999

Level 0: "Eternal Despair"

Level 1: {UNFILLED}

Level 2: {UNFILLED}

Level 3: {UNFILLED}

Level 4: "Abandoned Office"

Level 5: "Fierce Uncanniness"

Level 6: {UNFILLED}

Level 7: {UNFILLED}

Level 8: {UNFILLED}

Level 9: "Infinite Mall"

Level 10: "Thermal Cold"

Level 11: "Concrete Jungle"

Level 12: "Infinite Clothing Store"

Level 13: "Yellow Smoke Maze"

Level 14: "Pinkish Expanse"

Level 15: "Unknown Maze"

Level 16: "Free Freeway"

Level 17: "The Purplerooms"

Level 18: "Treacherous Train"

Level 19: "The Bumper Crop"

Level 94: "Motion"

Level 999: "Perfection."

CLUSTER 2 [IC]; Levels 1000 - 999999

Level 3999; otherwise Level 399: "The Neon Paradise"

Level 6999; otherwise Level 699: "The Neon Poolrooms"
Level 100-A

Level Type: 1

3
3

**Survival Difficulty: Class 3**
»⠀Unsafe
»⠀Unstable
»⠀Moderate Entity Count

Entities: Entity 1

## Entrances

* No known entrances from the Frontrooms.
* Entrances from other levels are rare and unpredictable.

## Exits

* The only known exit is a door at the end of the Infinite Corridor. However, the door is often locked, and the key to unlock it is rarely found.

## Description

Level 100 is a long, endless corridor with yellow walls and a white floor. The corridor is lit by fluorescent lights, which hum constantly. The only sound other than the humming of the lights is the occasional dripping of water from the ceiling.

The Infinite Corridor is home to a single entity, Entity 1. Entity 1 is a tall, slender figure with a pale face and no eyes. It wears a black suit and tie. Entity 1 is very fast and can move through walls. If it sees a wanderer, it will chase them until it catches them.

To survive in Level 100, wanderers must be constantly on the move. They must also be careful to avoid Entity 1. If a wanderer is caught by Entity 1, they will be killed.

## Survival Tips

* Stay on the move at all times.
* Be aware of your surroundings and listen for any signs of Entity 1.
* If you see Entity 1, run as fast as you can.
* If you are caught by Entity 1, try to fight back. It has been known to let go of its victims if they fight hard enough.

## Additional Notes

* Some wanderers have reported finding supply closets in the Infinite Corridor.These supply closets contain food, water, and other supplies.
* Other wanderers have reported finding doors in the Infinite Corridor that lead to other levels. However, these doors are often locked or trapped.
* The Infinite Corridor is a very dangerous level. It is important to be prepared before entering it.

## Example Log

Wanderer: John Smith

Date: 2023-10-27

### Entry

I found myself in Level 100 after noclipping through a wall on Level 1. I immediately started walking down the corridor. I didn't see Entity 1 at first, but after a while, I heard the sound of footsteps behind me. I turned around and saw Entity 1 running towards me. I ran as fast as I could, but Entity 1 was faster. It caught me and grabbed me by the arm. I fought back as hard as I could, and eventually, Entity 1 let go of me and ran away.

I continued walking down the corridor. After a while, I found a supply closet. I opened the closet and found food, water, and other supplies. I took some food and water and put them in my backpack.

I continued walking down the corridor for hours, but I never found the end. I'm starting to think that the Infinite Corridor is truly endless.
Level 338.1

🕱
🕱

**Survival Difficulty: Class Deadzone**
»⠀Numerous Hazards
»⠀Strictly Uninhabitable
»⠀Presence of Lethal Entities

## Description

Level 338.1, widely known as Level Fun+, is an even deeper and rarer level than its counterpart Level Fun, Level Fun+ consists of an inflatable play area with slides trampolines and ball pits its area is much more open and free compared to Level Fun but do not let that trick you Level Fun+ is even more hellish and enigmatic and of course home to the Partycreators, Level Fun+ itself radiates acute deja vu and a sense of belonging to perplexed wanderers the slides shift depending on the wanderer to match the slides once seen in the wanderers childhood with warm colors such as red,yellow and pink the ball pits are purposefully arranged in an unsettling way such that they align perfectly and throw a sense of unease into the wanderer's mind and the trampoline is purposefully plain in design so the wanderer gets distracted by the other more colorful and exuberant pieces of the room all these parts were expertly designed by the Partycreators to make the wanderers easy prey and for themselves to be master predators.To enter Level Fun+ wanderers must survive long enough in Level Fun that the Partycreators actively become impatient watching from the side decide to step in themselves draging the wanderer into their domain to make quick work of them unlike the pathetic Partygoers that took too long to eat you if this occurs no Partygoer gets a promotion to become a Partycreator as none managed to consume the wanderer and it is not umcommon for Partycreator to rip a Partygoer to shreds just out of frustrarion. To exit you must be killed by a Partycreator and turned into a Partygoer.

## Entrances and Exits

### Entrances

Survive for long enough in level fun, and the party creators will drag you into here.

### Exits

The only way to escape this level is to prove yourself stronger than the party creators. To do this, you must encounter a party creator, then somehow manage to kill it, although that is easier said than done. Once you do so, the rest of the party creators in the level will disappear, and now all you have to do is search the level for a portal that looks sus. Go through the portal to be sent to level 3999.

or… survive in this level for 8184482489847389472748943289742374839473897477983789428974.3 billion trillion million long years (🤯)to get sent to level Funא

Feel free to add more levels by clicking on the red links!
Kool-Aid Man

The Kool-Aid man is a popular mascot for the Kool-Aid drink. Kool-Aid Man is friendly with everyone and he doesn't have any real enemies within the DK Chillfang Lore. Some find his presence annoying if anything, but most like him.

**Presence on Stream**

Kool-Aid Man is infamous on stream for being a character that is frequently used to derail games of Gartic Phone, either heavily altering or completely replacing the themes and characters in the previous image or prompt.
Level 13

2
2

**Survival Difficulty: Class 2**
»⠀Unsafe
»⠀Stable
»⠀Low Entity Count

*Level 13 is the 14th level of the bubbynolastname13s fanmade backrooms.*

## Description

Level 13, mostly known as "The Yellow Smoke Maze" takes it's appearance as a giant maze with yellow diamond plate floor, yellow metallic cold walls, and a yellow metal ceiling with yellow lights which emit a loud buzzing sound. The maze almost fully in some weird yellow and orange smoke, making it hard for wanderers to see. In this level, there are many wooden yellow boxes, in which can be found Almond Water, and some knifes.

In order to exit Level 13, wanderers will have to find 4 yellow buttons. 2 of the buttons are behind the boxes, and 2 others are somewhere in the map of Level 13. When all the buttons are pressed, a large and bright light appears, and the yellow and orange smoke disappears, making wanderers see fully. The wanderers will see a giant white door, with a text saying "EXIT" on it. When the wanderers enter the door, they will be transported in Level 14.

This level is bright, and there are a few entities in the level which are also colored yellow. Those entities wander around the level, and when they see the wanderer, they run towards the wanderer, trying to kill them.

## Entities

The entities in this level are unknown, there are 3 yellow and orange creatures that wander around this level, trying to find wanderers and kill them.

## Entrances and Exits

### Entrances

* Exit Level 12
* Find a metallic yellow vent in Level 0

### Exits

* Press all the 4 buttons, after that, the wanderers will see a giant white door, with a text saying "EXIT" on it. When the wanderers enter the door, they will be transported in Level 14.
* Getting killed by the creatures has a 4% chance of sending you to Level 14.
Level 16.2

*How did you escape Level 16.1? Here let me turn the lights on for you. Hey are you ok? How did you escape? Here, lets go back to reality, grab your s\*\*\*, come on.*

The wanderer was found dead in Level FUN 3 days later, it turns out he was lead into a trap by a partygoer. Just don’t go to Level 16.1, even if you escape, you will die.

 File:ClassUndeterminedRevampedScutoid.png

**Survival Difficulty: Class Undetermined**
**》Mysterious Properties**
**》Unknown Information**
**》Undocumented Entities**

## Description

It is unknown what this level really is, this is the only thing we really know about it. This is one of the most anomalous level of the backrooms. It turns out, Level 16 isn’t as safe as we thought, because it’s sublevels are very dangerous.

## Entities

The only information we have about this is that a Partygoer will lead you into Level FUN and kill you.

## Entrances and Exits

### Exits

The only information we know about this is that a Partygoer will lead you into Level FUN and kill you.
Iris Vainglory

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Aamon (Aunt)Kratom (Uncle)Charolette (Aunt)Alistor (Uncle)

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Ctl (Cousin)Scourge (Cousin)

```
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Koko (Just call her "the maid" :skull:) (Lover)

```
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Euclid (Grandmother) (dead)Auren (Grandfather) (dead)

```
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Surge (Great-aunt) (dead)

## Basics and Introduction

Iris is a side character in Izzy universe, She was born on July 21st 1782 in the Envy Ring. She's 6'0, has black hair, red Skin. Her Lover is named Koko and she is ***HER MAID**.*

## ABC

### Relatives

I don't know?? It's like a loving genetic mutation