Pyromancy

**Pyromancers** are wielders of fire, warmth, and light. They’re generally seen as bright, optimistic people with ferocious, explosive tempers and a love for destruction (but all in good fun!). Their school is extremely versatile, ranging from simple, harmless spells to incredible, catastrophic powers. Their source of power is Solaris, the phoenix, the mysterious bird of fire and bringer of great joy and eternal life. Their staves are made from Flamesilver and studded with rubies.

Their home World is called the Isles of Fire, a brutal, rocky world set atop a seemingly unending sea of lava.

## Realm

The realm of fire, where Pyromancers channel magic from, is apparently a world of nothing but flame. Many theorize that the flame is alive, but little else is currently known.

## Spells

### Novice

*Light* - Carry a small, warm flame with you to light the path. The light will illuminate out in a circle of about 2-3 feet, perhaps larger with a higher roll.

*Candleflame* - Summon small flames to surround and attack the enemy. While the flames themselves have little force behind them, they can easily cause minor burns and are certainly painful. The higher the roll, the more flames that are summoned, maxing out at 10.

*Create Fire* - Create a small amount of inanimate flame in front of you.

### Apprentice

*Fireball* - Throw a small sphere of condensed fire at the enemy. Unlike Candleflame, there's a good amount of force behind this spell. It isn't super destructive, but could definitely cause a stagger as well as burns.

*Flame Control* - Control already existing flames. Less experienced wizards will only be able to move around small amounts of flame while masters can control a large area.

*Firewall* - Create a shield of flame in front of you. While the wall isn't very solid, it's extremely hot and could burn or melt some projectiles that try to pass through.

*Illuminate* - Completely illuminate the caster’s surroundings. This spell maxes out at around 10-20 feet depending on roll, but unlike Light, it stays in one spot once cast.

### Adept

*Firespear* - Throw a large, spiraling spear of flame at the enemy. The spear is moderately solid and acts like a normal spear, but can also cause burns and melt anything it's thrown at.

*Summon Firewolf* - Summons a spectral wolf of fire to aid you. The wolf will last as long as the caster can concentrate on the spell. While active, the wolf will take over the caster's rolls, but an Elemental Master will be able to cast other spells as well, enabling the use of two dice while the spell is in effect.

*Flamepool* - Surround the enemy in fire, dealing constant damage and causing severe burns. While it doesn't move with its target, the pool can be quite large, up to 20 feet in diameter depending on the roll.

*Heat Slash* - A variant melee attack in which fire clings to a physical weapon. This increases the weapon's strength as well as able to cause burns. Fire can be attached to claws or fists, but will also cause burns to the caster.

### Master

*Firestorm* - Creates a powerful, destructive storm of fire that lasts for a few seconds up to a minute. The storm is extremely dangerous and destructive to anyone nearby, including the caster. Experienced users can control where the fire moves and can keep themselves safe from harming themselves.

*Explosion* - Create a single, powerful explosion wherever the caster is pointing. They, however, are not exempt from damage and can get injured or burned as well if cast too close to them.

*Solaris’s call* - Chance to summon Solaris’s power. When cast successfully, please tag an admin for the results.

### Taboo

*Incinerate* - Turns the target surface into plasma, almost creating a miniature sun. Only a small space or object will be affected, but the incinerated target will be extremely hot and could easily burn or melt anything in the nearby vicinity, including the caster. Standing right next to the plasma could be fatal, as the incredible heat would immediately melt the flesh of any living creature at such a close distance. It will burn out quickly, without any natural processes to keep it going besides its innate magic, but it will do plenty of damage in its short lifespan.

## Staves

Pyromancy staves are made out of a special silver called Flamesilver, which is found only on the Isles of Fire. The metal is faintly warm to the touch and almost feels like it's moving and shifting in its raw form. Once forged, however, it feels like normal silver. It can come in a variety of warm colors, but is most commonly a bright, fiery orange. Each pyromancy staff is studded with at least one ruby. They can range from pure red to having orange or pink tones.