recursal/Fanatic-Fandom huggingface dataset:
Imp Cannon

*Shoots Pirate Imps past your defences. Eventually it can explode and rain down imps.*

## Almanac statistics

### Special

explodes into shower of imps if not destroyed within 45s

## In-game statistics

### Almanac Description

*Ever since the previous adventure, the imps have been quick to make major upgrades to the cannon. Now the imps launching from the cannons no longer have a 50% survival rate, hooray!*

**Imp Cannons** are backline zombies in *Fallen* first seen in Pirate Seas. They shoot an Imp Pirate Zombie about once every 10 seconds and after 5 imps are fired, it explodes, shooting 5 imps deep into your defense.

## Strategies

With its tendency to stay in the back so that Barrel Roller Zombies and other high health zombies will absorb all of your defense's shots, oftentimes if you don't have good damage or are reliant on single target damage, the Imp Cannon will explode. There's not much to do other than make sure to kill the imps as fast as possible to lose as little plants as possible. As in Pirate Seas there are few planks, having instants such as Cherry Bomb will help as all the most dangerous zombies will be plank-walking zombies and concentrated in few lanes. Over the water it's much trickier, as usually it's worthless to have high damage to deal with Swashbuckler Zombies and Seagull Zombies that will be your main threats in the sea lanes.
Prospector Zombie

*Launches over your defences when his fuse burns down.*

### Almanac Description

*"yarr, oh matey" said Prospector Zombie. Wait, did he just speak pirate language? That sounds wrong.*

**Prospector Zombie** is a Wild West zombie found in *Fallen*. After around 10 seconds from spawning, it will blast off to column 1, where it will walk rightwards, behind the plants. After blasting off it will not move or eat for about 2.5 seconds. Chilling this zombie will prevent it from blasting off.

## Encounters

3-2, 3-3, 3-5, 3-6, 3-9, 3-10, 4-9, 6-2, 10-6, ECR-3

## Strategies

By far the best counter to this zombie is chilling plants, especially splash chill plants like Winter Melon, as they will guarantee a denial of his ability. Raw damage to kill this weak zombie is also effective, but might not have a course of action if the ability triggers. Plants that target backward like Split Pea or Bonk Choy help as prospector idles for 2.5 seconds before doing any bite damage. Endurian can deal damage to infinite prospectors on column 1 while tanking them.

As a note, DO NOT knock the Prospector out of the field as his dynamite can also explode even he has out of the screen. Stallia's perfume CANNOT slow down the timer, as well as Sap-fling's sap tile.
Level 5

> **Bob the Robber**LOOKS LIKE ARRESTING LESTER GAVE THE CHIEF'S CAREER A REAL SHOT IN THE ARM!...Speech
> ...— Bob while stealing the "NEW POLICE CHIEF" newspaper.

## Level 5

The opening screen. "TO SERVE AND PROTECT, HUH?"

## Amounts

### NPCs

5 (1 Buff Security Guard, 2 Average Security Guard, 2 Old Security Guards)

This is the fifth level of the game. Preceded by Level 4 and followed by Level 6.

## Storyline

Bob breaks in the police station and went to the Chief of Police's office. It was there he found out that the police was promoted for arresting Lester. It was time that he 'pays a visit to the big house' a.k.a. prison.
Pumpkin

*Pumpkins can be planted on top of other plants to provide a tough additional layer of armour.*

## Almanac statistics

### Price from Shop

30,000

**Pumpkin's got a little bit of an identity crisis. He doesn't know who he is anymore - everytime he looks at a mirror he sees a different version of him, and for whatever reason, there's always something off. Something unsettling. Something... wrong... with him...**

**Pumpkin** is a Defence class plant in *Fallen*. Pumpkins can be planted on top of other plants to provide a tough additional layer of armour.

When fed with Plant Food, Pumpkin gains a shield that absorbs more damage or one smash from Gargantuars.

## Strategies

Many plants that can benefit from Pumpkin. Because Pumpkin doesn't take up any space ahead, plants having a limited range makes a viable choice to pair with him. Snapdragons could be placed in more aggresive places because Pumpkin is protecting the front column of them and this effectively increases the amount of damage done against the zombies. Another good plant to pair with Pumpkin is Chomper. Since Chomper's range is limited to only one tile, it dies too easily from a group of zombies. But this could be rectified by Pumpkin: by placing Chompers inside Pumpkins, Chomper will be able to reach a zombie if they make it to Pumpkin. Pumpkins also make a viable choice in levels with Gargantuars. Partnering him with plants at the third column from the left protects them from Imps thrown by Gargantuars, thus minimizing their threat. Pumpkin also protects plants from zombies spawned during surprise attacks. Note that Pumpkins do not stop Explorer Zombies, Troglobites and Turquoise Skull Zombies from burning or crushing them instantly, along with the plant inside. Hence, avoid placing them near the front when these zombies appear.
Forced-Field Zombie

*A stronger, damaged variant of Shield Zombie which protects himself with a larger force field.*

## Almanac statistics

### Toughness

Forced-Field Zombie: 1000
Shield Toughness: 300

### Special

creates a weaker, but faster-regenerating 5-tile wide shield
creates a view-blocking hologram when E.M. Peached

## In-game statistics

### Almanac Description

*Forced-Field Zombie's shield operates on the philosophy of 'Have you tried turning it off and on again?'*

**Forced-Field Zombie** is a upgraded Shield Zombie which is able to create a weaker, but faster-regenerating 5-tile wide shield. In addition to that, it will also create a view-blocking hologram when E.M. Peached.
Dark Ages

**Dark Ages** is the fifth world in *Fallen*. It contains 5 plants, 9 zombies to fight, and 10 adventure levels. The world consists of 1 Omega level, 1 Softlock level and 1 Endless Zone - All Out Challenge. Additionally, this world is also home to the ECR Quest, with 6 levels available and Escape Root as the quest reward.
Red Stinger

*Red Stingers act like shooter, strikethrough or defence class plants depending on how far they're from home.*

## Almanac statistics

### Special

attacks twice on columns 1~3, fires piercing shots on column 4~6, is defensive on column 7~9

### Unlocked by Beating

10-3

**Red Stinger prides himself on his flexibility in terms on lawn defence. He's able to quickly adapt and overcome obstacles by changing his abilities to best fit his position on the lawn. Despite all this, it never occurred to him that he could just use all his abilities at once and become a cheap high-damage piercing wall.**

**Red Stinger** is unlocked in the level 10-3 in *Fallen*. He has three forms: when planted on the three columns closest to the house, he shoots petals at approaching zombies that have slightly more damage than a Repeater. When planted on the next three, he fires one projectile that pierces through zombies while gaining extra toughnes. When planted on the last three, Red Stinger becomes defensive, losing his attack but gaining significantly increased toughness.

When fed with Plant Food, Red Stinger fires a laser that deals damage to all zombies on his lane.

## Strategies

The game put a lot of emphasis on Red Stinger's versatility; depending on the location, he can work as a Repeater, a weaker Laser Bean, or an improvised defensive plant. However, in most situations, this is more of a hindrance than a help because this means that Red Stinger will suffer from diminishing offensive potential return, as additional Red Stingers planted from the fourth column will deal less damage than those planted on the first three columns.

Red Stinger's most useful form by far is the fully offensive form, where he effectively acts as a Shooter class plant with a lower cost. This makes him a very economical option with a great damage/cost ratio, allowing for a fairly powerful setup near the beginning of a level. When in this form, Red Stinger combines a reasonably fast rate of fire with fairly high damage, allowing him to take out large groups of weaker zombies as well as some stronger zombies such as Buckethead Zombies. Though, you should not rely on him as the main offensive plant as he can easily become overwhelmed by Hunter Zombies and Troglobites. Also, do not use him with Jester Zombies, as they will reflect the petals and deal damage to your plants.

When planted in columns 4-6, Red Stinger acts like a Cactus with more health and less damage, useful for dealing with groups of zombies especially weak ones in Neon Mixtape Tour. Planting Red Stinger in these columns also allows you to plant more versatile plants at the back for your late game offensive power. Red Stinger's column 7-9 form could be used in desperate situations because even in his fully defensive form he has half of that of a Wall-nut for triple the price . In addition, in situations where the player desperately needs a defensive plant the zombies will generally be close to the house, where Red Stinger's defensive form cannot be used.
Dandelion

*Dandelions send explosive seeds down three different lanes, one lane at a time.*

## Almanac statistics

### Range Details

can attack targets in its lane, the lane above or below

### Special

reacts to hurrikale's winds, releasing a barrage of seeds, but then can't attack for 10s

### Unlocked by Beating

3-5

**Dandelion once used to be a janitor because of his fluffy head. Unfortunately, he had to retire in order to not spread the bombs everywhere. He also hates dancing, because... you know why.**

**Dandelion** is a plant in *Fallen* unlocked after beating 3-5. He attacks by releasing explosive dandelion seed bombs at zombies. Dandelion can attack on the lane he is placed on, as well as adjacent lanes by releasing slow-moving explosive dandelion seeds, one lane at a time. The seeds deal splash damage to any enemy that is in that tile. If targets appear in three lanes at the same time, Dandelion will attack the target in these lanes in order of priority "middle - below - above".

Additionally, if Hurrikale is used, two Dandelions in Hurrikale lane will release numerous small bombs, dividing them equally among two or three lanes. Afterwards, Dandelion has to recharge for 10 seconds before he can start attacking again.

When fed with Plant Food, Dandelion sends a barrage of seeds up into the sky that slowly fall down across the lawn for small damage.

## Strategies

Dandelion can hold up through mid-late game very well thanks to the buffed direct damage and splash damage he provides. Just 2 or 3 can make a great impact in heavy levels. Dandelion and Hurrikale combo is also a force to be reckoned with since its seed regeneration is fast.
Cactus

*Cactus fires a penetrating thorn that can damage 3 zombies, and hides to deal ground damage when attacked.*

## Almanac statistics

### Special

hides and does ground damage when zombies are near

### Unlocked by Beating

10-7

**Prefers 'Cacti' to 'Cactuses'.**

**Cactus** is a Strikethrough class plant that is unlocked upon beating 10-7 in *Fallen*. She shoots piercing spikes that can hit up to 3 Zombies, and she is also able to hide underground and deal damage to zombies that step on her, similar to Spikeweed.

When fed with Plant Food, Cactus changes her appearance and projectiles into blue; her shots deal more damage and increase piercing, and she drastically increases her attack speed of her ground damage, much more similar to Spikerock.

## Strategies

Cactus is a powerhouse in terms of medium range combat. She's excellent at clearing out weak zombies as well as dealing with strong zombies. Cactus is best planted in front of your sun producing plants due to her ability to easily deal with ambushes, such as Raiding Parties. She also does great with support from stalling plants since they allow zombies to stay in her damage area for longer before Cactus hides. She is also good against slow zombies since they can stay in her firing area for longer.

Cactus' main weaknesses are Gargantuars and Turquoise Skull Zombies. Gargantuars can take in Cactus' spikes as well as being one of the few zombies to be able to crush her. Turquoise Skull Zombies are worse to deal with, since Cactus' limited range allows them to get up to the player's offense and burn Cactus. Explorer Zombies will burn her before she hides. Cactus also does very poorly in Big Wave Beach since she can't be planted on Lily Pads.
Lily Pad

*Lily Pads let you plant non-aquatic plants on top of them.*

**Despite not being able to move much, Lily Pad uses absolutely everything he has at his disposal to express his emotions. You do not understand how mysterious, adorable, and absolutely jerkish he can be until you look at his eyes. The level of sass this lil' thing can show is beyond mortal comprehension.**

**Lily Pad** is a Tool class plant in *Fallen* and is unlocked after beating 8-1. After it is planted on water, another plant can be planted on top of it in order to allow them to be placed on water.

When fed with Plant Food, Lily Pad creates more Lily Pads around it in a plus shaped pattern.

## Strategies

Lily Pad's importance is obvious. As the tides can fully cover the entire field and any ground plant not on a Lily Pad will be swept away by the tide, Lily Pad is a vital plant in those levels, as he allows deployment of other land-based plants to guard those lanes possible. While aquatic and aerial options are also available for this task such as Tangle Kelp and Ghost Pepper, they either lack area-of-effect capability and thus can be overwhelmed by the ever-increasing amount of zombies present, or they're limited use plants that don't stay on the lawn in the long term. The fairly short recharge time and cheap price also allows Lily Pad to work as a bait to force Deep Sea Gargantuars and Surfer Zombies to use their attack early, depleting the latter's surfboards and preventing them from harming other plants.
Puff-shroom

*Puff-shrooms are short-range shooters that last for a limited time. They last much longer during the night.*

## Almanac statistics

### Lifetime

Day: 30
Night: 120

### Unlocked by Beating

5-3

**Puff-shroom is often online at night. He's usually on either Sporecord, Nighttube, or Napchat. "My sleep schedule has left me with little plants to interact with," says Puff-shroom. "Thankfully, timezones exist."**

**Puff-shroom** is a close-range Shooter class plant in *Fallen* that is obtained after beating 5-3. He shoots at zombies up to 3 tiles ahead of him. He also disappears after a certain amount of time. He lives longer in the night than in the day.

When fed with Plant Food, all Puff-shroom on screen shoot massive amount of spores and reset their timers.

## Strategies

Generally, Puff-shroom is recommended in most night levels as his fast recharge and free cost can handle early game well when spammed. Despite only having 150 HP, he can also be used to stall zombies (mainly Gargantuars) and can put in some extra damage. However, Puff-shroom cannot defeat a Basic Zombie by himself, therefore some supports like Iceberg Lettuce is needed to handle the early game.
Repeater

*Repeater fire two peas at one time.*

*Repeater fire two peas at one time.*

**Repeater** is a Shooter class plant in *Fallen* unlocked after beating 1-9. It costs more sun than a Peashooter, but shoots two peas at a time instead of one, essentially having double the damage.

When fed with Plant Food, Repeater shoots a barrage of peas and ends with a large pea worth a large amount of damage.

## Strategies

Repeater is a plant that dishes out a lot of damage for its cost and space requirements. Repeater does better damage than Peashooter, at the expense of having a longer recharge and higher suncost. This makes it a better choice for lengthier levels where space-efficiency is key. Being a pea family plant he benefits from being used with Torchwood. Repea-Torch combo is known as a very effective way to clear out levels.
Wrong Warp Zombie

*A glitch-filled variant of Robo-Cone Zombie which can teleport for some reason???*

## Almanac statistics

### Special

teleports 2 tiles when gauge is full instead of walking
gauge fully charges after eating or after being E.M.Peached, takes 20s to charge otherwise
50% resistant to freeze and chill

## In-game statistics

### Almanac Description

*Other zombies look in awe as Wrong Warp Zombie gets to do what other zombies can only dream of doing on a daily basis. But the truth is Wrong Warp Zombie constantly faces the danger of getting trapped in walls and floors. He's also stuck inside the mech, trapped within the confines of his claustrophobic living space for the rest of eternity. But hey, at least teleportation go brrr.*

**Wrong Warp Zombie** is an upgraded version of the Robo-Cone Zombie. Wrong Warp Zombie has some extra abilities. He is able to teleport 2 tiles when his gauge is full, and eating plants or being E.M.Peached helps recharging his gauge.
Sun-shroom

*Sun-shrooms give small suns, and grows at night to produce normal suns.*

**Sun-shroom adores the night. Being the light in the middle of the dark gives him the motivation to grow. That's the real reason why he doesn't reach his "beeg shrom stage" in the day. Never underestimate laziness.**

**Sun-shroom** is a Producer class plant unlocked after beating 5-1 in *Fallen*. He can grow to different stages over time, increasing the sun he produces, but can only grow during the night. Moreover, Sun-shroom has only two growth stages now. He produces 25 sun in the first stage and 50 sun in the second.

When fed with Plant Food, Sun-shroom grows to last stage and gives a burst of sun.

## Strategies

Sun-shroom acts as a very small but fast sun producer for day levels. It is easy to set up a few columns of them in the early game, however they are much more pitiful in the late game due to their lack of stages, and function best as a leeway into another sun producer that does not need to take up as much space to be as efficient. On the other hand, Sun-shroom at night does grow normally and can function as a versatile sun-producer on its own. Choose wisely which Producer class plant to use depending on the level type.
Buggy Bot Imp

*A stronger, faster, and glitchier variant of Bug Bot Imp.*

### Almanac Description

'*Buggy' doesn't actually refer to the glitches, it refers to a passenger or recreational vehicle, usually with oversized tires, designed for off-road use.*

**Buggy Boy Imp** are an upgraded Bug Bot Imp which has several extra abilities such as being able to leap 2 tiles instead of 1, and turns invisible when E.M.Peached.
Tall-nut

*Tall-nuts are heavy-duty wall plants that block low flying zombies.*

**Can be planted on water**

**Is immune to frost**

**Tall-nut used to like basketball, until he got disqualified in a competition for completely obscuring the nets.**

**Tall-nut** is a Defence class plant obtained by beating 3-7 in *Fallen*. While still being able to stop low-flying zombies, he is also immune to frost and can be planted on water.

When fed with Plant Food, Tall-nut regenerates the nut to full health and adds armor with extra toughness.

## Strategies

Tall-nut is a very great wall, in addition to his other passive abilities. His immunity to frost makes him amazing not only as a wall for zombies in Frostbite Caves but as a wall for Hunter Zombie's snowballs. In addition, the ability to float is great in Big Wave Beach in that you don't have to think to place a Lily Pad. Tall-nut will not let Zombie Bull throw his Zomebie Bull Rider over him, and he halts low-flying zombies such as Bug Zombie and Jetpack Zombie. With Aloe, Tall-nut becomes ridiculously tough, requiring multiple zombies chewing at him uninterrupted to break through.
Potato Mine

*Potato Mines explode on contact, but they take time to arm. Plant them ahead of zombies.*

## Almanac statistics

### Unlocked by Beating

0-4

**Potato Mine likes living underground, enjoying his days as a normal potato until someone accidentally steps on him. That's 15 seconds of his life, cool.**

**Potato Mine** is the player's first Explosive class plant in *Fallen*, unlocked after beating 0-4. After being planted, Potato Mine will take a while to arm himself before surfacing, during which Potato Mine is vulnerable to attack. After that, he will explode in a 1x1 area when an enemy comes into contact with him, dealing huge damage to all affected zombies and leaving behind a comical "SPUDOW!".

When fed with Plant Food, Potato Mine instantly arms itself and sets multiple armed clones of itself on random tiles.

## Strategies

Because of his low cost and early availability, Potato Mine can be effective in the early part of the level for neutralizing the first few zombies, especially if the enemies in question are Conehead Zombies or Buckethead Zombies, who will pose serious difficulty against more conventional offensive plants. However, his arming period greatly hampers his usefulness in the long run, as the massive amount of threats will give Potato Mine little time to arm himself. Potato Mine should be planted at least three squares or more in front of zombies with Basic speed in order to explode right when the threat approaches him. Defence class plants such as Wall-nut or Tall-nut could give Potato Mine additional time for arming, as well as gather more zombies to increase Potato Mine's efficiency. Potato Mines can also be used against Gargantuars, but unlike any other non-flying zombie, Potato Mine could not instantly kill it. Additionally, Potato Mines have the unique feature of being able to instantly arm when it enters an aerial state, whether it be through Punk Zombie or spawned gravestones. You can use this to your advantage in order to quickly kill zombies for a cheap price.

Potato Mines are highly useful for catching flying zombies that are about to land such as Swashbuckler Zombie and Dodo Rider Zombie. In Lost City, Potato Mines can be useful as a distraction against Imp Porters who are about to set up their tent. It is best to plant Potato Mine near a gold tile. If Explorer Zombies approach an unarmed Potato Mine while their torches are lit, they will just ignore the Potato Mine and walk past him. However, avoid using Potato Mine against Shield Zombie and Troglobite. Shield Zombies with their force fields can trigger the mine without being affected, while Troglobites can crush Potato Mine (both in hiding or appearing).
Zombie Bull

*Can launch his zombie rider past most of your defences.*

### Special

charges at x6 speed until it reaches a plant, then launches a low flying imp rider over plant

## In-game statistics

### Almanac Description

*Once upon a time, when bulls were first discovered, the zombies decided to steal their freedom by making them robots. Now, instead of sniffing some flowers, chasing some chickens, they're just run around like a speedrunner.*

**Zombie Bull** is a Wild West zombie encountered in *Fallen*. He charges towards the player's plants and launches the Zombie Bull Rider off its back once it approaches a plant. Zombie Bull runs first at full speed, then slows down upon throwing the Zombie Bull Rider riding it.

## Encounters

3-8, 3-9, 3-10, 3-Ω, No (Wild West), ECR-3

## Strategies

Planting cheap plants like Sunflowers to stop the Zombie Bull's charge is a wise choice, as if you let it get too far as it charges, the thrown Zombie Bull Rider could ruin your defense, maybe even leading to a defeat. E.M.Peach can stun Zombie Bull too.
Hunter Zombie

*Zombie that can throw snowballs at range to cool down plants until they freeze into blocks.*

## Almanac statistics

### Special

Throws barrages of 5 snowballs twice every 20s, which travels in an arc and can hit adjacent lanes

## In-game statistics

### Almanac Description

*Hunter zombie has been practicing his snowball throwing skills ever since the zombie attack started, and has came up with the ultimate strategy which no one has ever thought of before: Mindless Spamming.*

**Hunter Zombie** is a Frostbite Caves zombie encountered in *Fallen*. He throws chilling snowballs at the player's plants within a range of 4 tiles, freezing them in frozen blocks after three hits, with the exception of several warming plant. He can also throws barrages of 5 snowballs twice every 20s, which travels in an arc and can hit adjacent lanes.
After shooting, he will continue moving towards the player's house, and then repeat the process randomly again and again if there is any plant in front of him, as long as it is not a low plant like Spikeweed or Celery Stalker. Hunter Zombie cannot throw snowballs at plants behind a frozen plant, but he can throw snowballs if the plants are behind a frozen zombie. Like all Frostbite Caves zombies, he can not be frozen, and attempting to do so will only chill him.

## Strategies

Use fire plants such as Pepper-pult and Torchwood to block Hunter Zombie's shots. Sunflowers could also provide a good shield as Hunter Zombie will still throw its ammo at the same ice block.
Aloe

*Aloes heal injured plants to their immediate right.*

**Seeing how Snow Pea's Ice Cream shop serves their customers quickly and efficiency due to help from his friends, Aloe tries to improve his own business, Aloe's Hot Spa, by gathering his close friends as well. It's hard work though, the only plant he could find suitable was Intensive Carrot, and even then, he's a little... intense.**

**Aloe** is the only healing plant in *Fallen*. While the plant to his immediate right is damaged, he will repeatedly throw healing drops at the plant until its toughness reaches 100% again.

When fed with Plant Food, Aloe heals all plants in 3x3 radius to their base health.

## Strategies

Due to the fact that Aloe is the only healing plant in the game, there is great synergy between Aloe and Defence class plants. Some Aloe combos that come to mind are with Endurian. His fast healing speed combined with Endurian's tough HP makes them tough nuts to crach. Paired with even more proper stallers and the combo can defend group of zombies very effectively. Aloe is also useful in Last Stand levels where it can keep defensive plants alive indefinitely.
Jester Zombie

*Returns projectiles to plants that deal under 50 damage.*

### Special

spins when hit with projectiles dealing under 50 damage, reflecting the damage back at your plants
eats plants x1.5 as fast

### Weakness

can't reflect projectiles that deals 50 or more damage

## In-game statistics

### Almanac Description

*Dark Humour is like Jester Zombie. Sometimes the jokes land, sometimes they fly back into your face.*

**Jester Zombie** is a zombie in *Fallen* encountered in Dark Ages. He has the ability to deflect physical projectiles from plants that deal under 50 damage, which allows him to damage plants with them and cause a lot of trouble when not dealt with properly. In addition while deflecting, he moves faster and his contact damage will not trigger plants that have effects when eaten, such as Chili Bean. To defeat the Jester Zombie, the player should use area-of-effect plants, instant-kill plants, splash damage plants, plants that utilize non-physical projectiles, etc.

## Strategies

Jester Zombie will not return any projectiles while stunned, such as by Iceberg Lettuce and Stunion. He also cannot reflect backward ones, so using Split Pea at the back is fine. Against Jester, plants such as Bonk Choy, or Laser Bean are recommended, as they shoot no projectiles. Jester can reflect projectiles that hit multiple zombies like those of Cactus and they will hit multiple plants. Make sure to be careful using these types of plants against him.
Tangle Kelp

*Tangle Kelp are aquatic plants that pull the first zombie that nears them underwater.*

## Almanac statistics

### Unlocked by Beating

8-3

**Tangle Kelp grabs hold of trash, birds, unlucky swimmers, and ships who are unlucky enough to pass above him. He's just incredibly jealous of being able to survive above water, and, well, if he can't stay above the tide line, NEITHER CAN YOU! (Don't worry he's incredibly bad at doing it)**

**Tangle Kelp** is a Tool class plant obtained after 8-3 in *Fallen*. It can only be placed on open water (without Lily Pad), where it disappears after encountering a zombie and shortly drags it underwater, instantly eliminating it (In the case of Gargantuars, it will inflict heavy damage).

When fed with Plant Food, Tangle Kelp pulls some zombies underwater.

## Strategies

Tangle Kelp is the best choice of single-target instant-kills in Big Wave Beach, where root plants cannot be placed on Lily Pads. It can substitute for Potato Mine in this world. However, be wary that pre-placing it makes it vulnerable to be removed by low tide withdrawing the water. However, Tangle Kelp's weakness is that it will only target one zombie at a time. This will be a problem when it drags a Pompadour Zombie or a Beach Flag Zombie instead of an Octo Zombie, as it is hard to predict when a zombie will be out of range of the Tangle Kelp.
Stunion

*Stunions breathe a stunning cloud of gas on nearby zombies in his lane.*

**Stunion and Chili Bean often have a fun, friendly competition amongst themselves on seeing who can make the grosser, smellier, disgustinger, horrifyinger, nausea-causing-er, vomit-inducing-er, garbage-truck-like-er, trauma-inducing-er, i'd-rather-be-in-a-landfill-for-a-year-than-be-here-er, I-am-pretty-sure-my-nose-doesn’t-even-work-anymore-er, even-literal-shit-covering-my-nose-smells-better-than-this-garbage-er, I-am-literally-going-to-get-PTSD-from-this-you-better-be-ready-to-pay-me-for-a-therapist-otherwise-I-will-literally-freaking-nuke-you-er smell.**

**Stunion** is a Staller class plant unlocked in Big Wave Beach after 8-5 in *Fallen*. When a zombie arrives in front of him, he releases a cloud of gas that stuns all zombies in front of him for a certain amount of time.

When fed with Plant Food, Stunion releases a burst of gas in an area in front of it, stunning zombies for some time.

## Strategies

Stunion stuns for longer than Iceberg Lettuce and can hit flying zombies. Also, Stunion's stall is not neutralized by fire plants, making him useful in Frostbite Caves where fire plants are a must most levels. However, Stunion's stall is cancelled by knockback, such as from Stallia.
Grave Buster

*Grave Busters consume graves they're planted on.*

**Grave Buster has yet to receive a reply to his request of changing his name to "Grave Hugger". Yeah, he's just a sweet guy who loves hugs.**

**Grave Buster** is a Tool class plant unlocked in Dark Ages in *Fallen* after beating 5-5. They are used to destroy tombstones, which are the one of the main features of Ancient Egypt and Dark Ages.

## Strategies

Grave Buster find its use in Ancient Egypt and Dark Ages as a tool for destroying tombstones, preventing them from blocking straight shots and summoning zombies through ambushes in some levels. However, the task of removing tombstones, while being much more important, has been greatly decentralized - since most type of tombstones can now be destroyed by other offensive plants. The player can instead utilize plants that can deal splash damage instead of Grave Buster to quickly destroy multiple graves. Still, Grave Buster remains as a specialized option to clear graves especially when gravestones are spawned in inaccessible areas.

Grave Buster is best used at the start of the level when there are barely any plants or zombies on screen, so that the Grave Buster will have almost no opposition when freeing up space. While it generally best to destroy the tombstones closest to the house, making way for other plants. Clearing graves closer to the zombies to make room for offensive plants like Cherry Bomb and Spikerock is another viable option.

One fact less known is that Grave Buster can consume surfboards from Surfer Zombies. Consider bringing Grave Buster if the surfboards are a nuisance for your defense.
Hurrikale

*Hurrikales push back all zombies in their lane with a chilling wind.*

**Hurrikale recalls often playing with his younger brother, Blover, when they were young. They used to compete to see who could create the strongest gust of wind to knock each other over, usually causing catastrophic destruction in the process. "Unfortunately those good ol' days are long gone. Blover has gone missing for years...", Hurrikale comments.**

**Hurrikale** is a Staller class plant in *Fallen*, obtained in 7-7. Hurrikale chills and pushes all zombies in his lane back, and also blow away airborne zombies off the lawn. Hurrikale's winds can also cause Dandelions in his lane to release multiple bombs at once, but the Dandelions will be disabled for several seconds afterward. He cannot blow away zombies that are not permanently airborne, such as Imps thrown from a Gargantuar, but can still push them back after the former landed on the ground.

## Strategies

Hurrikale allows the player to fend off the incoming threats and buy time by pushing zombies back and slowing them down. As Hurrikale's effect is not diminished by the amount or strength of the zombies, Hurrikale can prove to be valuable when large amounts of high health zombies such as Gargantuars appeared, especially in conjunction with choke points in Frostbite Caves. Hurrikale can also be used as an emergency weapon against airborne zombies in its lane. Also, Hurrikale is useful in Jurassic Marsh levels in order to counter the Dinosaurs' interactions with the zombies. Zombies brought forwards by dinosaurs can be pushed back easily. Hurrikale can still take out flames, such as Explorer Zombie and Prospector Zombie and that can stop them from using their special abilities. It should also be used when your defenses are overwhelmed and are about to get to the lawnmower.

Notably, Hurrikale works incredibly well with Squash, as Hurrikale pushes all zombies in one lane together and Squash will destroy them when they're close enough. Ghost Pepper, and Potato Mine work well with him as well, as they require a small area for the zombies to be in. Additionally, Cherry Bomb also works. When using Hurrikale in conjunction with fire-based plants, be aware that fire attacks will thaw pushed zombies, but not affect Hurrikale's pushing capability. While the pushing aspect is usually more important than the chilling aspect, fire plants can still be detrimental to Hurrikale's effectiveness, as they will reduce the time for the zombies to return to their original position after being pushed.
Parasol Zombie

*Parasol provides protection from lobbed projectiles.*

### Almanac Description

*Making the most appropiate and besuited choices that revolves around essential or typical features which embodies the power of nature for the sole designed target of gesturing oneself to oppose to outdoings from a hostile party, such as a nemesis. - And this paragraph has nothing to do with the Parasol Zombie itself.*

**Parasol Zombie** is one of the zombies encountered in *Fallen*. She is a Lost City zombie who carries her parasol to protect her from lobbed-shot plants.

## Strategies

Parasol Zombie does not take any damage from lobbed shot plants such as Cabbage-pult, so they are very least to be recommended. Hence, make sure to have straight-shooting plants like Peashooter or piercing plants such as Laser Bean to take care of her.
ReStack

## Note

1. This is not the original page of ReStack, you can find it here.

2. Sorry if the ReStack Upgrades are not accurate. (more noticable in the Meta Upgrade), it is because my Omega Layers is at Meta and i cant find a screenshot of the Meta. So i decided to take it in another version.

## ReStack

ReStack is a part of a game where you Prestige for Layer Coins.

## What is the point of ReStacking?

ReStacking resets your game and by how many Layer Coins you have, you can purchase it on upgrades that increase cost by how many upgrades you have bought except the meta upgrade.

### ReStack Upgrades

ReStack Upgrades help you progress through the game faster.

The image of the ReStack in layer κ.
#### Permanent Upgrades

1. All Prestige gains are higher

2. The Layer Exponential Factor increases over time

3. All Upgrade Effects are stronger (including Tree Upgrades)

4. All Power Generators are stronger

5. "Increase your Aleph Gain" Upgrade scales better

6. The Layer Exponential Factor is higher

#### Meta Upgrade

1. All your Layer Resources are multiplied each second

## Cost Chart

Cost Table
 Third Upgrade
 Fourth Upgrade
 Fifth Upgrade
 Sixth Upgrade

## How to get ReStack/Layer Coins?

You first need to reach layer #10 (κ) to ReStack. Every 1 layer you pass after κ will multiply by 10.

## Meta

Once you bought the Meta Upgrade, if you do not reach layer ω, it warns you to reach ω first before going Meta.
Bug Zombie

*Bug carries zombie in over ground defences and lifts him over barriers.*

### Almanac Description

*The Bug and Adventurer Zombie don't work well together. The Bug always carries Bug Zombie to random popular places, such as the Big Ben, the Golden Gate Bridge, the Pyramid, but Adventurer Zombie just wants to go to the local Walmart instead. The language barrier makes it difficult for them to work together.*

**Bug Zombie** is a Lost City zombie found in *Fallen*. It flies over plants and when the bug is defeated, an Adventurer Zombie is deployed without any status effects applied to it. Bug Zombie comes in Basic, Conehead, and Buckethead variants, with the bug dropping the corresponding variant.

## Strategies

Bonk Choy and Spore-shroom will kill the bug without the zombie deploying and insta-kills like Cherry Bomb, Jalapeno, and Squash will just kill it entirely. Hurrikale will blow it away. Kernel-pult's butter will one-shot the bug like other airborne zombies such as the Seagull Zombie too.
Twin Sunflower

*Twin Sunflowers give twice as much sun as a normal sunflower.*

**Twin Sunflower is very lucky to have twins, because they share minds. So if one is thinking about going out for a dinner with friends, the other would be arguing about paying the bill.**

**Twin Sunflower** is a Producer class plant in *Fallen*. It behaves just like a Sunflower, but produces double the sun.

When fed with Plant Food, Twin Sunflower produces a burst of sun.

## Strategies

Due to its slow recharge and high cost, it is not recommended as your only sun producer. It is best to pair Twin Sunflower up with Sunflower or Sun-shroom instead for a more stable early game. Twin Sunflower excels in longer or slower stages, as sun producer space decreases fast late game.
Pea Pod

*Pea Pods can be planted in the same space for up to 5 times the destruction.*

**Pea Pod is a curious plant. They like having five heads at once, but they never end up being a happy family. But hey, they're cute, and that's what matters.**

**Pea Pod** is a Shooting class plant in *Fallen* unlocked by beating 3-9. It starts out nearly identical to a Peashooter, shooting one pea at a time. However, every time another Pea Pod is planted on top of it, it grows another head and shoots another pea every time. Pea Pods can have up to 5 heads.

When fed with Plant Food, Pea Pod shoots 5 giant peas that do massive damage.

## Strategies

Pea Pod is one of the best plants in the game in terms of firepower, especially when teamed up with Torchwood. On levels with low space, Pea Pod and Torchwood combo can handle most zombies. It can be noted that peapod's first heads fire lower than most straight shooters, being unable to attack flying zombies like Bug Zombies, and able to attack submerged Imps in Big Wave Beach. However, Pea Pod performs very poorly when it can be constantly bitten or hit, such as when Gargantuar Primes are present, due to Pea Pod having low toughness for its cost, even if Pea Pod had multiple heads.
Frostbite Caves

**Frostbite Caves** is the sixth world in *Fallen*. It contains 5 plants, 10 zombies to fight, and 10 adventure levels. The world consists of 1 Omega level, 1 Softlock level, 1 Survival level - Survival: Hyperspeed, and 1 Veteran level - Frozen Den.

## Levels

### Survival: Hyperspeed

Survival: Hyperspeed - LC

Survival: Hyperspeed - WW

Survival: Hyperspeed - PS

Survival: Hyperspeed - DAs

Survival: Hyperspeed - FBC

Survival: Hyperspeed - FF

Survival: Hyperspeed - BWB

Survival: Hyperspeed - JM

Survival: Hyperspeed - NMT

       Dinosaurs:
Dropship

Dropships are enemy aircraft found in **intrusion**. it makes its first appereance in the starting level **soft landing**

## appereance

Dropships are hovering vehicles coated in a navy green camoflauge with a small white part at the front. on the side of the carrier, there are numbers reading '04'. they seem to use the same hover tech as most other teochrome enemies and vehicles, emitting blue beams to keep the vehicle floating. its rather notable that the teochrome logo cannot be found anywhere on this vehicle, but it is clearly made by teochrome.

## attacks

The dropship is seen to have 2 ways of attacking

### troops

the dropship will deploy 3 troops from its carrier, and fly out of frame to let you kill the troops. after a certian amount of time the dropship will come back, and repeat the cycle until both of its thrusters are destroyed.

### carrier

the dropship will drop its carrier, which holds a seemingly infinite amount of troops. the dropship will shuffle forward over time, and shoots a large red beam in the sky to stop the player from jumping or grenade jumping over it

## tips

* you can skip the second dropship encounter entirely by grenade jumping over the trigger that makes the dropship start moving.
* you can shoot of the dropships thrusters before you start the fight in the first encounter.
* any dropship that does not fight you can still be damaged.
Peashooter

*Peashooters are your first line of defense. They shoot peas at attacking zombies.*

## Almanac statistics

### Unlocked by Beating

0-1

**"Peashooter obviously is the most generic plant in the game. "Just killed a zombie, feeling good" he says. "I'm a big boy with a big heart". Don't tell him that no one ever picks peashooter.**

**Peashooter** is one of your first plants in *Fallen*. He is a peashooting plant that shoots one pea every 1.4 seconds, dealing 20 damage per shot.

When given Plant Food, Peashooter becomes a fast-shooting Gatling Pea, shooting 60 peas in two seconds.

## Strategies

Peashooter mostly functions in the same way as the first game, being a plant with not too many pros or cons.

Unfortunately, his true potential may be outclassed by many other plants that you obtain later on. Here are some examples:

* Snow Pea can slow down zombies at the cost of only 25 more sun.
* Repeater can shoot two peas and has a longer Plant Food effect at the cost of double.

However, it is still one of the essential plants in the early game, other than Cabbage-pult.
Jurassic Marsh

**Jurassic Marsh** is the ninth world in *Fallen*. It contains 5 plants, 8 zombies alongside 3 dinosaurs to fight, and 10 adventure levels. The world consists of 1 Omega level, 1 Softlock level and 1 Survival level - Survival: Last Stand.

## Levels

### Survival: Last Stand

Survival: Last Stand - LC

Survival: Last Stand - WW

Survival: Last Stand - PS

Survival: Last Stand - DA

Survival: Last Stand - FBC

Survival: Last Stand - FF

Survival: Last Stand - BWB

Survival: Last Stand - JM

Survival: Last Stand - NMT

       Dinosaurs:
Omega Layers Game Wiki

**Welcome to the Omega Layers Game Wiki!**
We're a collaborative community website about Omega Layers Game that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Beta

2nd Layer

Cost of Prestige 1e24β

## Generators

* Generator 1 - Boosts: α1
* Generator 2 - Boosts: α2
* Generator 3 - Boosts: α3
* Generator 4 - Boosts: α4
* Generator 5 - Boosts: α5
* Generator 6 - Boosts: α6
* Generator 7 - Boosts: α7
* Generator 8 - Boosts: α8

## Achievements

Other Times Await: Go Beta

POW: Have 1 Beta-1 Generator

Polynomial POW: Have 1 Beta-2 Generator

Other Times Arrived: Go Beta 10 Times

Exploding Numbers: Reach 1e6 Beta

A Big Boost: Reach 1e9 Beta Power

A Square of Power: Have 1 Beta-4 Generator

Another Layer?!: Reach 1e20 Beta
Jalapeno

*Jalapenos destroy an entire lane of zombies.*

**Jalapeno is getting spicier since PvZ1. He gets a little angrier every time someone comments about how he's outclassed by Cherry Bomb. Someone cool him down before he sets the whole village on fire!**

**Jalapeno** is an Explosive class plant in *Fallen* who unleashes a flame jet that burns a whole lane where he is placed, the flame also burn any grid items and zombies within barrels and ice blocks. Jalapeno is unlocked after beating 5-7.

## Strategies

At first, Jalapeno may appear inferior to Cherry Bomb, as zombies usually don't clump up in one lane. However, Jalapeno packs some utility which can make him shine on his own better than Cherry Bomb. A well known strategy is the use a Jalapeno right after a Gargantuar throws his Imp, as this will kill the Imp and likely also finish off the Gargantuar.

The ability to instantly kill any zombies that hide in destroyable objects also make Jalapeno a great counter in Frostbite Caves levels that feature a lot of frozen zombies, or Troglobites. Jalapeno can nullify a Troglobite, instantly killing the Troglobite and the Frozen Yeti Imps it pushes onto your lawn. Be careful not to use Jalapeno when the Troglobite is offscreen as Jalapeno only affects the lawn, and won't kill zombies that have yet to tread on it.
Octo Zombie

*Throws octopi at your plants to bind them up.*

### Almanac Description

*He actually hates octopi. That poor guy just tries to get rid of them, but these animals always land on plants for some reason. Yes, this almanac entry previously mentioned otherwise, but it turned out he was just hiding his hatred for these things.*

**Octo Zombie** is a zombie that throws octopuses at plants every 12 seconds that disable them and can only be freed by dealing enough damage to them. When he dies the octopi won't unbind, unlike Wizard Zombie's sheep attack. He is slower than other zombies so stronger zombies such as Deep Sea Gargantuar can tank shots for him while he binds your defenses.

## Encounters

8-7, 8-8, 8-10, 8-Ω, No (Big Wave Beach), Maxima Score Bonanza

## Strategies

Plants that can kill zombies regardless of how many zombies in front of it like Tangle Kelp or Cherry Bomb are great against Octo Zombies. If you can afford it, a counter for Octo Zombie is to quickly dig up the octopus's target plant to prevent the octopus from landing. Chomper behind a plant is another good choice as he will take only a few bites to defeat the octopus.
Blastednaut Zombie

*A faster, tougher, and broken-down variant of regular jetpacks.*

### Almanac Description

*Turns out all the helium that made up this newer, improved jetpack was actually hydrogen. It'll go ka-boom any time now. Any second now...*

**Blastednaut Zombie** is an upgraded version of Jetpack Zombie, much due to his speed. Like the Jetpack Zombie, he can get blown away by Hurrikale. Blastronaut Zombie can boost over any plants except for tall barriers such as Tall-nut or Infi-nut's force field.