Infantry

**Infantry** are one of the earliest units in the game. They have low firepower and health, and should primarily be used for missions until you tier up and can get some better units. Their variants, however, can be very good.

 Infantry have a typical early-game unit upkeep of 1  Money and 1  Food.

 Infantry have the most variants of any unit at five:  AK-47 Infantry,  Mortar Infantry,  Snipers,  Rocket Snipers and  Nuclear Rocket Snipers.

## Obtaining

 Infantry can be obtained from tier 1. They can be recruited for 864  Money. The  AK-47 Infantry can only be recruited during a sale. Another. but a less common way of obtaining  Infantry, is completing the card set "Invasion of Tind", which gives 2  Infantry units.

 Mortar Infantry and  Snipers can be obtained from the Unit Shop as early as tier 4 with a level 3 Barracks.  Mortar Infantry can also be recruited by exhausting the uncommon Invasion of Tind card *They Never Saw it Coming*. This will give you one  Mortar Infantry.

 Rocket Snipers and  Nuclear Rocket Snipers can only be obtained through the Military Training League, by winning the title of Division 2 and Division 1 respectively.

## Variants

 Infantry have five variants:  AK-47 Infantry,  Mortar Infantry,  Snipers,  Rocket Snipers and  Nuclear Rocket Snipers.

### AK-47 Infantry

 AK-47 Infantry are exactly the same as  Infantry, except that they have a different name. Enemy armies in missions and peacekeeping such as Khev Minosk and Bihadj will use  AK-47 Infantry instead of regular  Infantry.  AK-47 Infantry are only available to train when they go on sale in the Unit Shop.

### Mortar Infantry

 Mortar Infantry have the same base stats as  Infantry, other than a buff against  Infantry units. Mortar Infantry cannot be trained through the Unit Shop until Tier 4, but (as mentioned above) can be obtained through cards as early as tier 1. The  Mortar Infantry's buff against Infantry gives them:

* + 9.75 Firepower against  Infantry units
* + 4.25 Armor against  Infantry units
* + 5.5 Maneuver against  Infantry units
* - 50% damage taken against  Infantry units

 Mortar Infantry have an upkeep of 2  Money and 1  Food.

### Sniper

 Snipers have the same stats as  Infantry, but also have a buff against  Special Forces ( Secret Agents,  Navy SEALs, etc). This means they are a rather specialized unit, but can be useful to have in your army until you grow to higher tiers and can train  GEAR Snipers. The Sniper's buff against Special Forces gives them:

* + 9.75 Firepower against  Special Forces units
* + 4.25 Armor against  Special Forces units
* + 5.5 Maneuver against  Special Forces units
* - 50% damage taken against  Special Forces units

The  Sniper also gets a 3x Initiative roll, meaning when the order for attacks is determined, the  Sniper's roll is tripled (in short,  Snipers are more likely to attack before other units).

 Snipers have the same upkeep as  Mortar Infantry, 2  Money and 1 Food.

### Rocket Sniper

 Rocket Snipers can only be obtained by winning the title of Division 2 MTL. Due to the MTL's inactivity, this means that very few (if any) players have a  Rocket Sniper. They have the same base stats as  Infantry but with a buff against  Air and  Armor units. The Rocket Sniper's buff against  Armor and  Air units is unknown, but assumed to be the same (i.e. it is assumed that  Rocket Snipers get the same amount of bonus Firepower against  Armor units and  Air units). The  Rocket Sniper's buff gives them:

* + (x) Firepower against  Armor and  Air units
* + (x) Armor against  Armor and  Air units
* + (x) Maneuver against  Armor and  Air units
* - 50% damages taken against  Armor and  Air units

Similar to  Snipers,  Rocket Snipers get a 3x initiative roll bonus

The  Rocket Sniper's upkeep is unknown, as it is hidden by the "Chat" button in the screenshot, but is assumed to be similar to the  Infantry (possibly with an  Ammunition added on due to its buffs).

### Nuclear Rocket Sniper

 Nuclear Rocket Snipers can only be obtained by winning the title of Division 1 MTL. They are presumed to have the same base stats as  Infantry and with a similar upkeep. It is presumed (due to their name) that they consume at least 1  Uranium per turn. It is presumed that  Nuclear Rocket Snipers have a buff against  Infantry,  Armor and  Air units.

## Strategies

 Infantry and  AK-47 Infantry are weak and have low HP, so they can be destroyed by almost any high-level unit. One thing to beware of is that  National Guards always win against  Infantry when defending home territory.

 Mortar Infantry are great early-game units because they have a buff against  Infantry. That means that they can easily win missions/peacekeeping and could also be useful if defending against another low tier nation.

 Snipers are also great early-game units due to their buff against  Special Forces. They can easily beat Foreign Affairs and quickly raise your Funds stockpile. You can beat  Snipers by using any unit that isn't  Special Forces, as they have low HP and will quickly die. Depending on which side has  Snipers, their initiative roll is either something to love or hate. Having Snipers going first when you're using them is brilliant as at higher levels they can one-shot  Secret Agents. Having Snipers going first when your enemy is using them is annoying, as they'll get the advantage right from the start.

Not many strategies are known for  Rocket Snipers and  Nuclear Rocket Snipers as very few players have ever gotten them.  Rocket Snipers have buffs against  Air and  Armor units so would presumably be good on missions like Dul Kaddir Convoy Interception and Venland Airspace Violations. It is not known for sure but  Nuclear Rocket Snipers are presumed to have buffs against  Infantry,  Air and  Armor meaning they would be good against any unit. They have low HP so make sure to buff their HP before sending them on missions/peacekeeping.

## Trivia

* A weapon  Infantry units can be equipped with is an 81 mm Mortar, but this does not necessarily increase damage done to  Infantry units.
* As the national leader, you have technically sworn to use the 2  Infantry recruited during the tutorial for defensive purposes only. Don't do this,  Infantry will quickly crumble against any other unit in the game