Welfare Team

## Department Functions

### Clerk Benfits

Increases the total number of Managerial Bullets. Level 1: +1 / Level 2: +2 / Level 3: +3

### Continued Service Benefits

Increases the defensive multipliers of the E.G.O belonging to the Department's Agents.Level 1: +3% / Level 2: +6% / Level 3: +10%

> *"With the goal of preventing epidemics and secondary infection caused by Abnormalities, the Welfare Team puts preventative measures into action and works on programs that benefit the physical fitness and mental health of employees. In-house welfare is one of the highest values Lobotomy Corporation pursues; for the protection of our valuable resources… ah, no, I mean the lives of our employees."*
> - Description
>
>

The  **Welfare Team Department** is one of the two Departments that can be unlocked from Day 26 after getting a checkpoint, located on the middle layer, Briah. This department is connected to the left side of the  Central Command Team Department, connected to both of its floors. It is connected with  Record Team with elevator at the end of left bottom hallway. It contains of 1 main room, 1 elevator and 2 hallways. Chesed is the Sephirah of this department.

The Main Room is the only one in the department. Employees will start and wait there for instructions from the player and to heal any wounds. It contains of two levels, both are providing full  healing .

The Agents will wear  blue shoulder bands with the letter 'C' on them. The Clerks will wear light blue suits with blue necktie and light blue pants. The Team's main color is **Blue**.

The Missions of this department are focusing on speeding through the day in a certain amount of time.

## Department Functions

The Department Functions increases the amount of Bullets and defenses of the employees.

**Office Worker Effect**: Increase the default amount of bullets by the percentage of Clerks alive and sanity of the department. If all the Clerks of the department are dead and/or panicking, the effects are negated.

**Level 3**, 100% ~ 80% of Clerks alive/sane: Maximum amount of Bullets increased by 3

**Level 2**, 79% ~ 50% of Clerks alive/sane: Maximum amount of Bullets increased by 2

**Level 1**, 49% ~ 30% of Clerks alive/sane: Maximum amount of Bullets increased by 1

**Continued Service**: Increase E.G.O Suit Defenses of the respective Agent by the amount of days in a row while assigned to the department. It will reset if reassigning the Agent out or to another department for a day.

**Captain**, Agent assigned for 7 or more days in a row (Only one Agent can have it at the same time): E.G.O Suit Defenses against all types of damage are increased by +20%

**Level 3**, Agent assigned for 7 or more days in a row: E.G.O Suit Defenses against all types of damage are increased by +10%

**Level 2**, Agent assigned for 3 ~ 6 days in a row: E.G.O Suit Defenses against all types of damage are increased by +6%

**Level 1**, Agent assigned for 1 ~ 2 days in a row: E.G.O Suit Defenses against all types of damage are increased by +3%

## Missions

 **"For the Aftermath 2"** | *"Huh, you did better than I expected. How about we raise the bar a little? I expect you’ll do a great job just like before."* | "Finish the day within the allotted time limit"
 **"For the Aftermath 3"** | *"Preventing accidents and mopping up after whatever passes is always up to us. Finishing up the work day quickly means we get just a bit more time to mop up everything."* | "Finish the day within the allotted time limit"
 **"For the Aftermath 4"** | *"…Oh, excuse me, I was thinking about the past. My request will be just the same as the previous ones, all I ask is you try just a bit harder with your ability in mind. Yeah, I guess I can only stay in place as always, unlike you."* | "Finish the day within the allotted time limit"

## Researches

The Welfare Team has researches that provides Healing Bullets of the Bullet Research and its upgrade. These are:

**HP-N Bullet**: Unlocks  HP Recovery Bullets which can heal an amount of  HP to the employees in the area of the shot.

"Managerial Bullets with the capability to heal physical damage. These bullets, manufactured thanks to our Nano Technology Agreement with K Corporation, can speed up the body’s recovery."

**SP-E Bullet**: Unlocks  SP Recovery Bullets which can heal an amount of  SP to the employees in the area of the shot. Has no effect on panicked employees.

"Managerial Bullets with the capability to heal mental damage. These are bullets that apply diluted Enkephalin to an Agent for a short while. The Enkephalin used is carefully refined, and will heal the target’s mind without risk of addiction."

**Refine HP, SP Bullet**: Increase the amount of healing done by the  Healing HP and  SP bullets.

"The recovery capabilities of HP-N and SP-E bullets will be increased. Recovery will become more effective through research into improving the refinement purity of our recovery bullets."

## Trivia

* The main rooms of this department and the  Disciplinary Team are two floors instead of one.
* The Continued Service Benefits of this Department decreases the Absorb effect of The Silent Orchestra's E.G.O Suit and Gift because of the damage reduction the benefit provides.

## Gallery

Agent's shoulder band of Welfare TeamClerk's uniform of Welfare TeamWelfare Team's armbandTop hallway

**Notice About the Article "Welfare Team":**
 Are you looking for the old version of this page: Welfare Team (Legacy)

 "Welfare Team" is using information from the Newest version of the game (v0.1). The information here is from a newer version of the game including the most recent gameplay changes.