recursal/Fanatic-Fandom huggingface dataset:
Shadowblade

Assassin
 Rogue  Dark
Bronze hero

Attacks first, but base Attack is reduced by 5% and base Defense is reduced by 10%. (Heroes sharing the same Speed go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)
Effects:

File:Dextrous Icon.png **Dextrous** (Passive)
Has an additional 3% chance to DODGE and 3% chance to CRIT.
Effects:

 **Fierce** (Passive)
This character's Attack is increased by 15%.
Effects: stat boost

 **Vengeful** (Passive)
Will make a Revenge Attack against any enemy who Crits them.
Effects: revenge attack

File:Executioner Icon.png **Executioner** (Passive)
Deals increased damage the lower the Health of this character's targets are.
Effects: damage up

 **Dark Minded** (Passive)
This character's Attack is increased by 6% and Defense by 4% for each other Dark ally on the team.
Effects:

### Abilities

 **Slash** (None)
Basic Melee Physical Slash attack on target enemy for <X> base damage.
Effects:

 **From the Shadows** (5)
Purges up to 2 buffs and makes a Melee Physical attack on target enemy for <x> base damage, then applies 3 stacks of EVADING to self for 3 turns.
Effects: evading

 **Toxic Strike** (5)
Melee Physical attack on target enemy for <X> base damage that applies 3 stacks of POISONED on hit for 3 turns.
Effects: poisoned

 **Vampiric Shurikens** (4)
Ranged Physical attack on target enemy and 2 random enemies for <x> base damage that Lifesteals 25% of damage dealt.
Effects: lifesteal

## Upgrading

### Ascend

 5x  Dark Evo Larva
2x  Nature Evo Larva
3x  Dark Evo
8x  Fire Evo Larva

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Epic

*Sorry Boss, there are no Epics available yet!*

-->
Jin Lei

Honorbound
 Caster  Light
Legendary hero

## About

### Background

Jin Lei spreads light to those who wish to have it, and lightning to those who threaten it.

### Traits

 **Slow** (Passive)
Attacks last, but base ATK is increased by 5%, and base Defense is increased by 10%. (Heroes sharing the same speed trait go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)
Effects:

 **Weathered Wisdom** (Passive)
Receives 50% less damage from AoE attacks (Area of Effect - attacks that deal damage to more than 1 target) and buffs applied to this character last 1 additional round.
Effects: damage reduce/buff duration

 **Approaching Storm** (Passive)
Enemies are SILENCED until this character's first turn, or the end of the first round.
Effects: silence

 **Storm Power** (Passive)
Deals an additional 15% damage to ARMORED enemies. Whenever SHOCKED or STUNNED debuffs are applied to an enemy and at the end of the round, this character gains 1 stack of STORM POWER. Max 8 stacks. Cannot be Stolen or Copied.
Effects: damage up/storm power

 **Ride the Lightning** (Passive)
Immune to SHOCKED and STUNNED. Allies deal an additional 10% damage to SHOCKED and STUNNED enemies. When another ally applies SHOCKED or STUNNED to an enemy, this character will make a Basic Attack on that enemy.
Effects: shock immune/stun immune/damage up

 **Veil of Voltage** (Passive)
Light and Honorbound allies receive 10% less damage from enemies and gain 1 energy whenever they deal damage to a SHOCKED enemy.
Effects: damage up/energy gain

### Abilities

 **Paralyzing Strike** (None)
Basic Ranged Magical attack on target enemy for <x> base damage that applies STUNNED for 2 turns on hit.
Effects:

 **Storm of the Ancestors** (5)
Ranged Magical attack on all enemies for <x> base damage. Consumes all stacks of STORM POWER, dealing 15% more damage for each stack consumed.
Effects: storm power

 **The Calm Before** (6)
Applies SILENCED for 2 turns to all enemies. Cleanses SILENCED on all allies, and increases Attack by +<x>% for 3 turns to all allies. Then, gains 1 stack of STORM POWER for each Light and Honorbound ally on the team. Starts powered.
Effects: storm power/silence/attack up

 **Chain Lightning** (4)
Ranged Magical attack on all enemies for <x> base damage divided amongst all living enemies and applies 1 stack of SHOCKED on hit. Consumes all stacks of STORM POWER purging buffs on all enemies hit up to the number of stacks consumed.
Effects: storm power/shocked

## Upgrading

### Ascend

 1x  Incendiary Evo
2x  Astral Evo
14x  Light Evo Larva
10x  Fire Evo
3x  Brilliant Evo
6x  Canopy Evo

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Epic

*Sorry Boss, there are no Epics available yet!*

-->
Yokozuna

Honorbound
 Tank  Water
Gold hero

## About

### Background

He does not have time to entertain puny Heroes. Instead, he will devour any challenger like a tasty hotpot.

### Traits

 **Hardened** (Passive)
Receives 15% less damage from enemies.
Effects: damage reduction

 **Hearty** (Passive)
This character's Max Health is increased by 15%.
Effects:

 **Twinkle Toes** (Passive)
Gains 1 stack of EVADING for 3 turns after being Crit by an enemy.
Effects: evading

File:Strength and Honor Icon.png **Strength and Honor** (Passive)
This character's Attack and Max Health are increased by 5% for each other Honorbound ally on the team.
Effects: attack up/health up

 **The Harder They Fall** (Passive)
When defeated, applies 2 stacks of PRONE for 3 turns to all enemies.
Effects: prone

### Abilities

 **Slam** (None)
A Basic Melee Physical attack on target enemy for <X> base damage.
Effects:

 **Sumo Stomp** (5)
Ranged Physical attack on all enemies for <x> base damage that applies 1 stack of PRONE for 3 turns on hit, then gains TAUNTING for 3 turns.
Effects: prone/taunt

 **Rest** (6)
Cleanses all debuffs on self, Heals self for <x> Health, and gains 2 Energy.
Effects: cleanse/heal/energy

 **Sumo Slam** (2)
Melee Physical attack on target enemy for <x> base damage that applies 2 stacks of WEAKENED for 3 turns on hit.
Effects:

## Upgrading

### Ascend

 1x  Crystalline Evo
1x  Brilliant Evo
12x  Water Evo Larva
6x  Light Evo
3x  Tropical Evo
10x  Water Evo Monarch

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Epic

*Sorry Boss, there are no Epics available yet!*

-->
Kai Makani

Human
 Healer  Water
Silver hero

## About

### Background

Able to harness the powers of the ocean, Kai Makani is a staunch defender of allies and will wipe out any enemies that stand in his way!

### Traits

 **Fast** (Passive)
Attacks first, but base Attack is reduced by 5% and base Defense is reduced by 10%. (Heroes sharing the same Speed go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)
Effects:

File:Resilient Icon.png **Resilient** (Passive)
This character receives 25% less damage from crits.
Effects:

 **Magical Protection** (Passive)
Receives 25% less damage from Magical attacks,
Effects:

 **Water Agility** (Passive)
Increases DODGE chance for all Water allies.
Effects: dodge

 **Cleansing Seas** (Passive)
Cleanses 1 debuff on self at the start of this character's turn.
Effects: cleanse

 **Wave Rider** (Passive)
Starts with 1 extra Energy and 3% Max Health for each other Water ally on the team.
Effects: health up/energy gain

### Abilities

 **Swing** (None)
Basic Melee Physical attack on target enemy for <x> base damage.
Effects:

 **Surf's Up** (7)
Ranged Magical attack on all enemies for <x> base damage that PURGES up to 3 buffs on hit and Heals all allies for 50% of the damage dealt. Cannot be DODGED.
Effects: purge/life-steal

 **Chilling Strike** (5)
Melee Physical attack on target enemy for <X> base damage that applies 3 stacks of CHILLED on hit for 3 turns.
Effects: chilled

 **Call of the Deep** (6)
Applies 1 stack of INSPIRED and 1 stack of DEFENDED for 3 turns to all allies, then Heals all allies for <x> Health divided amongst all living allies. Water allies gain 2 stacks each instead.
Effects: inspired/defended/heal

## Upgrading

### Ascend

 6x  Water Evo
1x  Crystalline Evo
8x  Water Evo Larva
2x  Nature Evo
2x  Tropical Evo
4x  Water Evo Monarch

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Epic

*Sorry Boss, there are no Epics available yet!*

-->
Spitfire

Dragon
 Tank  Fire
Silver hero

## About

### Background

"Some Dragons experience severe burnout. But not this fella, he's excited for the new challenge!" - Ignus

### Traits

 **Flying** (Passive)
Takes 25% less damage from Melee attacks.
Effects: damage reduction

 **Fireborn** (Passive)
Immune to BURNED. Deals an additional 10% damage to and receives 10% less damage from Nature enemies.
Effects: burned/damage/damage reduction

File:Taunter Icon.png **Taunter** (Passive)
Starts TAUNTING for 3 turns.
Effects: taunt

 **Guarded** (Passive)
This character's defense is increased by 15%.
Effects:

File:Flying Guard Icon.png **Flying Guard** (Passive)
Increases Defense by 10% for all Flying allies.
Effects: defense up

### Abilities

 **Blast** (None)
Basic Ranged Magical Blast attack on the target enemy for <X> base damage.
Effects:

 **Draconic Chomp** (4)
Melee Physical Bite attack on target enemy for <x> base damage that applies 1 stack of BURNED for 3 turns on hit, then grants 1 Energy to all Dragon allies.
Effects: burned/energy

 **Lock Jaw** (3)
Melee Physical Bite attack on target enemy for <x> base damage that applies SILENCED for 2 turns on hit. Starts Powered.
Effects: silenced

 **Debilitating Smog** (5)
Ranged Physical attack on all enemies for <x> base damage that applies EXHAUSTED for 2 turns on hit and cannot be DODGED.
Effects: exhausted

## Upgrading

### Ascend

 6x  Fire Evo
1x  Ashen Evo
8x  Fire Evo Larva
2x  Light Evo
4x  Fire Evo Monarch
8x  Fire Evo

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Epic

*Sorry Boss, there are no Epics available yet!*

-->
Debuffs

## Flat Debuffs

* Cryosleep - This character is in Cryosleep (Cannot be targeted, have **Debuffs** and Buffs applied, or use Abilities and reduces damage received by 50%). ( Icebloom)
* Exhausted - This character will gain no energy normally each turn for 2 turns.
* Fear - This character has a chance to flee in Fear at the start of their turn. The lower the character's Health is, the greater the chance to flee in Fear. Lasts 2 turns.
* Frozen - This character can't use abilities, gain Energy normally each turn, Dodge, or have Buffs/**Debuffs** applied to them for 2 turns. When FROZEN is applied, it removes all Buffs/**Debuffs** on the character.
* Nerve Damage - Cannot be healed.
* File:Null Magic Icon.png Null Magic - Prevents one buff being applied per stack of Null Magic. ( Serenity)
* File:Petrify Icon.png Petrify - This character can't use abilities, gain Energy normally each turn, Dodge, or have Buffs/**Debuffs** applied to them for 2 turns. When PETRIFY is applied, it removes all Buffs/**Debuffs** on the character. ( Cobressa)
* File:Polymorphed Icon.png Polymorphed - This character becomes Polymorphed into a Lil Bunny (A  Nature character with a Basic Bite attack) for 3 turns. ( Grettle)
* Silenced - This character can't use activated abilities other than their Basic Attack for 2 turns.
* File:Slowed Icon.png Slowed - Attack speed is decreased
* Stunned - This character can't use abilities, does not gain energy normally each turn, and can't run away in Fear. Lasts for 2 turns or until the next encounter.
* Tasty - Received 2x damage from Bite attacks.

## Stacking Debuffs

* Burned - This character receives (3, 6, 10, 15, 21)% of their Max Health as damage each turn for 3 turns. Depends on the number of stacks. Max 5 stacks.
* Chilled - This character receives (4, 8, 13, 19, 26)% of their Max Health as damage whenever they use an ability other than a Basic Attack for 3 turns. Depends on the number of stacks. Max 5 stacks.
* Cursed - (5, 10, 20, 35, 55)% of the damage dealt by this character is also dealt to themselves for 3 turns. Depends on the number of stacks. Max 5 stacks.
* Diseased - This character's healing received and and Crit chance are reduced by (50, 55, 65, 80, 100)% for 3 turns. Depends on the number of stacks. Max 5 stacks.
* Poisoned - This character receives (2, 4, 7, 11, 16)% of their Max Health as damage whenever they use an ability other than a Basic Attack for 3 turns. Depends on the number of stacks. Max 5 stacks.
* Prone - Reduces Defense and Dodge by (5, 10, 20, 35, 55)%. Depends on the number of stacks. Max 5 stacks.
* Shocked - This character takes damage equal to (1.5, 3, 5, 7, 10)% of their Max Health and other enemies take half if that when hit for 3 turns. Depends on the number of stacks. Max 5 stacks.
* Weakened - Reduces Attack and Crit Damage by (5, 10, 20, 35, 55)% for 3 turns. Depends on the number of stacks. Max 5 stacks.
* Wounded - This character receives (1, 3, 6, 10, 15)% of their Max Health as magical damage each turn and healing received is reduced by (50, 55, 65, 80, 100)% for 3 turns. Depends on the number of stacks. Max 5 stacks.
Solaris

Ancient Beast
 Healer  Fire
Legendary hero

 **Ancient Beast** (Passive)
Ancient and Beast allies gain 10% increased Max Health and start with PHOENIX FEATHER (Corpse cannot be removed for 3 turns).
Effects: health up/corpse protection

 **Fiery Soul** (Passive)
Immune to BURNED and FEAR. Deals an additional 10% damage to and receives 10% less damage from Nature enemies. When defeated, applies 1 stack of BURNED to all enemies.
Effects: burned immune/fear immune/burned

File:Feast of Flames Icon.png **Feast of Flames** (Passive)
Allies Heal for 25% of damage dealt when dealing damage to BURNED targets.
Effects: life steal

 **From the Ashes** (Passive)
After 3 rounds of being defeated, this character will Resurrect at full Health (rounds indicated by stack number).
Effects: resurrect

### Abilities

 **Pinion Shot** (None)
Basic Ranged Physical attack on target enemy for <x> base damage that heals all allies for 10% of the damage dealt.
Effects: heal

 **Fire Bird** (7)
Ranged Magical attack on all enemies for <x> base damage that applies BURNED for 3 turns on hit and Heals all allies for 50% of the damage dealt.
Effects: burned/heal

 **Phoenix Rising** (6)
Cleanses 1 debuff from all allies, then Heals for <x> Health divided amongst all allies. Then, applies PHOENIX FEATHER for 3 turns to all allies.
Effects: cleanse/phoenix feather

 **Fire & Flames** (5)
Solaris Sacrifices herself. Target Allies: Resurrects all defeated allies at <x>% Health, then applies INVINCIBLE to all allies. Target Enemies: Ranged Magical attack on all enemies for <x> base damage. Then, applies 2 stacks of BURNED to all enemies.
Effects: invincible/resurrect/burned

## Upgrading

### Ascend

 1x  Shadow Evo
2x  Ashen Evo
14x  Fire Evo Larva
10x  Dark Evo
6x  Crystalline Evo
15x  Fire Evo

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Epic

*Sorry Boss, there are no Epics available yet!*

-->
Icepick

Demon
 Healer  Water
Bronze hero

 **Frenzied** (Passive)
Has an additional 6% chance to Crit.
Effects: crit chance

File:Chilling Icon.png **Chilling** (Passive)
Has a 50% chance to apply 1 stack of CHILLED on Basic Attack hit.
Effects: chilled

File:Resilient Icon.png **Resilient** (Passive)
This character receives 25% less damage from crits.
Effects:

File:Abyssal Aid Icon.png **Abyssal Aid** (Passive)
Heals all Demon allies each turn.
Effects: heal

File:Cooling Blast Icon.png **Cooling Blast** (2)
Ally Target: Cleanses 2 Debuffs, grants 2 Energy, and Heals target ally for <x> Health. Enemy Target: Ranged Magical attack for <x> base damage that applies 1 stack of CHILLED for 3 turns on hit. Ignores the effects of TAUNTING enemies when targeting.
Effects: cleanse/energy/heal/chilled/ignore taunt

 **Savage Slash** (3)
2 Melee Physical attacks on target enemy for <x> base damage each that applies 1 stack of WOUNDED for 3 turns on hit. Deals 2x damage to non-Armored enemies.
Effects: wounded

 **Hailstorm** (2)
2 Ranged Magical attacks on all enemies for <x> base damage each that applies 1 stack of CHILLED for 3 turns on hit and STUNNED for 2 turns on Crit.
Effects: chilled/stunned

## Upgrading

### Ascend

 3x  Water Evo
5x  Water Evo Larva
2x  Light Evo Larva
3x  Water Evo Monarch

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Epic

*Sorry Boss, there are no Epics available yet!*

-->
Noelle

* Dark
* Light
* Antonymph

Noelle is a major character in *Deltarune*, and an upcoming character that has yet to appear in *Dark Place*. She is one of Kris's classmates, as well as their neighbor and childhood friend.

## Appearance

Noelle is a reindeer-like monster with short brown fur, a red nose, freckled cheeks, and prominent front teeth, as well as a pair of small antlers atop her head. She walks upright, and has long golden blonde hair. She wears a red and green checkered sweater with dark grey sleeves and a dark grey skirt.

In the Dark World, her hair becomes pale blonde and her fur obtains a pinkish tone. She also wears a long white dress/robe with a hood and ample sleeves.

## Personality

Noelle is friendly and cheerful, but also very timid, and sometimes has trouble saying what she's thinking. She apologizes often, and stays quiet about her feelings, such as her possible crushes, or her distaste for Berdly, out of fear. Her father says that "everything scares her," and describes her as "defenseless." According to him, she has a fear of humans hiding under her bed. This was made worse (or started) by Kris's repeated attempts to scare her when they were younger, including at least one time they hid under her bed. She shows to be more honest to Kris when it comes to her feelings and often yells at them when they pull pranks on her. She becomes more brave and less fearful from Chapter 2, during the time she spends with Kris in the city. Noelle apparently has tendencies of masochism, particularly fantasizing about Susie bullying her for various things (e.g. Susie pushing her over and laughing at Noelle for asking Susie to ride with her on the Ferris Wheel).

However, Noelle does have brash moments that push aside her shy behavior. An example of this was when Berdly admits that he may have feelings for Susie, which causes Noelle to angrily shake him since she has a crush on Susie as well.

## Trivia

* Noelle's "Antonymph" costume is based on SiIvaGunner's Field of Hopes and Dreams (PAL Version) rip, which in turn, is based on the ANTONYMPH music video made by Youtuber Vylet Pony.
PvP Season Hero History

This page tracks which heros were chosen for PvP Season Rewards in which weeks, so we can look for patterns. There is ample evidence already of an element based order to the selection of heroes, and hopefully we can find a rarity pattern as well to better predict who gets chosen next.

Please add new Heros (as they have their season rewards) to this list at the top of the table, so that they'll be reverse-chronologically sorted by default)
Zen

Honorbound
 Healer  Light
Gold hero

## About

### Background

Zen leads a peaceful life, watching the world from his home high up in the mountains and sharing his powerful knowledge with the brave few who seek him out.

### Traits

 **Flying** (Passive)
Takes 25% less damage from Melee attacks.
Effects: damage reduction

 **Shielded** (Passive)
Starts with one stack of SHIELDED.
Effects: shielded

File:Bestower of Wisdom Icon.png **Bestower of Wisdom** (Passive)
Buffs applied to this hero last an additional round.
Effects: extended buffs

 **Healing Hands** (Passive)
Heals the ally with the lowest Health for <?> HP at the end of the round, each round.
Effects: heal

 **Beloved** (Passive)
When this character is defeated, all allies will attack the enemy woh defeated them.
Effects:

### Abilities

 **Shoot** (None)
A Basic Ranged Magical attack on the target enemy for <X> base damage.
Effects:

 **Safe Haven** (5)
Cleanses all debuffs from target ally, heals them for <X> health, and applies INVINCIBLE to them for 2 turns.
Effects: heal/cleanse/invincibility

 **Accelerate** (4)
Target ally gains increased change to dodge by <X%> for 3 turns and 1 stack of HASTENED for 2 turns. (X% starts at 20%? and increases by level)
Effects: hastened/dodge boosted

 **Aegis Wall** (6)
Heals for <X> health divided amongst all living allies and applies 1 stack of SHIELDED to all allies.
Effects: heal/shielded

## Upgrading

### Ascend

 1x  Incendiary Evo
1x  Astral Evo
12x  Light Evo Larva
6x  Fire Evo
3x  Brilliant Evo
3x  Canopy Evo

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Epic

*Sorry Boss, there are no Epics available yet!*

-->

## Notes

 **Zen** is fast but has not the **Fast** trait that all other fast heroes have. ( File:??fast?? ??fast?? - ??fast??)
Strom's Guide

## Introduction

This guide serves to narrow down the over 70 heroes in the game to a lower number that is easier to ascend and keep leveled

## Niche Heroes

Niche heroes(like  Serenity) are not usually very good, but on specific teams they can have uses

For example, Serenity has synergy with Masuta Kira since he will apply 2 Null Magic to every enemy due to one of her passives when he uses his first ability. Her Niche team is a full Assassin
team which can beat some Light teams such as  Reyla the Lightbringer,  Ekko,  Lorelei,  Zen.

The other Niche heroes are:

 Admiral Kreel replacing Zen on the Light team listed above, the team isn't Niche but Kreel doesn't really have any other teams he can be used on.

 Hagrim Felhorn with  Dhaegon Stonecrusher and  Rogar Stonecrusher due to giving ally Dwarves haste, which allows them to attack faster.

 IGOROK and  Icebloom are 2 major parts of Water/Freeze teams, the other members can include heroes such as  Niveous,  Yasmin Bloom,  Grog-Gnog, etc.

## META Heroes

Meta heroes are the best in most situations

The current meta teams are  The Furnace and  Reyla the Lightbringer based.

Reyla offenses consist of Reyla as well as  Ekko and  Lorelei with a 4th of whom there are many options(most fast heroes can be used,  Jin Lei and  Shadowblade are my top picks)

Construct teams consist of The Furnace alongside  Agnon  Niveous and  Bauble/ Grettle

The best counters to a Construct team is frequently an opposing Construct team, or even better a Light team

The best light counter involves Reyla with some combination of  Dhaegon Stonecrusher,  Grondar,  Jin Lei,  Black Diamond, and  Lorelei(the most efficient I have seen is Reyla, Grondar, Black Diamond, and Lorelei)

Explanations for why these teams work-Constructs can't take more than 30% of their hp in damage making them extremely tanky when paired with Bauble's constant healing. Agnon and Niveous deal very high damage, Niveous freezes, and Furnace can remove energy from the entire enemy team while taunting and boosting ally attack. Light teams are also extremely tanky thanks to Reyla's Ambush Tactics making them near immortal, and her command making for easy quick damage, Ekko and Lorelei grant extra energy while Lorelei grants debuff immunity to Reyla, Shadowblade, herself, etc due to them being  Fast

## Other Notable Teams

 Grettle, File:Rath token 0.png Rath,  Pontifex Mortis,  Chief NubNub

-One of the best defenses, capable of a ton of crowd control and healing

 Ekko,  Shade,  Shadowblade,  Lorelei

-Debuff Immunity from Lorelei combined with round 1 Spirit Link from Shade with Crit Chance up, Shade and Shadowblade(two of the hardest hitting heaoes), along with crowd control from Ekko and Lorelei means this team is very hard to kill, and deals a ton of damage
Pontifex Mortis

Arcane
 Caster  Dark
Gold hero

## About

### Background

Flowers wilt before him. He cares not, for in necromancy he has found the instrument to thwart death absolutely.

### Traits

File:Foresightful Icon.png **Foresightful** (Passive)
Starts with 1 stack of FORESIGHT.
Effects:

 **Arcane Wisdom** (Passive)
Buffs applied to Arcane allies last 1 additional round.
Effects: buff duration

 **Chaotic Energies** (Passive)
At the beginning of this character's turn, allies gain 1 stack of DEFENDING, EMPOWERED, EVADING, or INSPIRED for 3 turns at random.
Effects: buffs

 **Animate Dead** (Passive)
After using an ability other than a Basic Attack, all defeated allies will resurrect briefly to make a Basic Attack on a random enemy.
Effects: attacks

 **Necromancer's Gift** (Passive)
When defeated, will resurrect into a fully ascended alternate form. Will return to original form with all abilities off cooldown if the alternate form is not defeated in 3 turns.
Effects: resurrect

### Abilities

 **Shoot** (None)
A Basic Ranged Magical attack on the target enemy for <X> base damage.
Effects:

 **Doom Bolt** (5)
Ranged Magical attack on target enemy for <x> base damage that maxes-out all of the target's ability Cooldowns on hit.
Effects: cooldown

 **Chaos Storm** (5)
Ranged Magical attack on all enemies for <x> base damage each that applies 1 stack of either POISONED, BURNED, CHILLED, SHOCKED, or DISEASED for 3 turns at random of hit.
Effects: debuffs

 **Grave Digger** (6)
Resurrects all fallen allies at <x>% Health. Then, all allies gain 1 stack of EMPOWERED for 3 turns.
Effects: resurrect

## Upgrading

### Ascend

 12x  Dark Evo Larva
6x  Nature Evo
1x  Murky Evo
1x  Subterranean Evo
3x  Shadow Evo
3x  Astral Evo

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Skins

count mortis/plaguemancer mortis/pontifex mortis

### Epic

*Sorry Boss, there are no Epics available yet!*

-->
Archon

File:Archon.png  Spirit
 Warrior  Fire
Gold hero

## About

### Background

His body fell on the battlefield, but his soul lingered on in the astral plane, still fighting a war that never ends...

### Traits

 **Fast** (Passive)
Attacks first, but base Attack is reduced by 5% and base Defense is reduced by 10%. (Heroes sharing the same Speed go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)
Effects:

 **Ethereal** (Passive)
Receives 15% less damage from all enemies.
Effects: damage reduction

 **Armored** (Passive)
Takes 25% less damage from Physical attacks.
Effects: damage reduction

File:Warrior's Soul Icon.png **Warrior's Soul** (Passive)
Warrior allies gain 5% attack and max health.
Effects:

File:Primordial Vigor Icon.png **Primordial Vigor** (Passive)
Starts with 1 additional energy for each Warrior or Spirit ally on the team.
Effects:

File:War Incarnate Icon.png **War Incarnate** (Passive)
When this character is defeated, all allies gain 1 stack of EMPOWERED for 3 turns and this characters corpse is removed. The ally with the highest attack gains SOUL TETHERED (When this character is defeated, their corpse is removed, and will resurrect the ally who applied SOUL TETHERED. Cannot be Stolen, Copied or Purged).
Effects:

### Abilities

 **Slash** (None)
Basic Melee Physical Slash attack on target enemy for <X> base damage.
Effects:

File:Burning Berserk Icon.png **Burning Berserk** (6)
Melee Physical attack for <x> damage divided amongst target enemy and 3 random enemies that applies 1 stack of BURNED for 3 turns on hit.
Effects:

File:Siphoning Sunder Icon.png **Siphoning Sunder** (4)
Steals 1 buff from all enemies, then makes a Melee Physical attack on target enemy for <x> damage.
Effects:

 **Cataclysmic Conflagration** (7)
Sacrifices self, making a Ranged Physical attack on all enemies for <x> base damage each that Purges all buffs and applies 1 stack of BURNING for 3 turns on hit. Removes all enemy corpses and cannot be DODGED.
Effects:

## Upgrading

### Ascend

 1x  Shadow Evo
1x  Ashen Evo
12x  Fire Evo Larva
6x  Dark Evo
3x  Crystalline Evo
15x  Fire Evo

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Epic

*Sorry Boss, there are no Epics available yet!*

-->
Masuta Kira

Assassin
 Rogue  Light
Silver hero

## About

### Background

Masuta Kira is the light in the darkness, hunter of the dead, and master ninja. He has come from far beyond the Imperial Border to rid the land of undead. His favorite pupil fell during a battle with the Lich. Now he craves revenge and nothing will stop him.

### Traits

 **Fast** (Passive)
Attacks first, but base Attack is reduced by 5% and base Defense is reduced by 10%. (Heroes sharing the same Speed go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)
Effects:

File:Dextrous Icon.png **Dextrous** (Passive)
Has an additional 3% chance to DODGE and 3% chance to CRIT.
Effects:

File:Executioner Icon.png **Executioner** (Passive)
Deals increased damage the lower the Health of this character's targets are.
Effects: damage up

 **Pwn Undead** (Passive)
Deals an additional 25% damage to Undead enemies.
Effects: damage up

 **Battle Surge** (Passive)
Gains 1 Energy for each enemy they defeated.
Effects: energy gain

 **Tenacious Assault** (Passive)
Has a 25% chance to make a Death Blossom attack at the end of each round.
Effects: skill use

### Abilities

 **Slash** (None)
Basic Melee Physical Slash attack on target enemy for <X> base damage.
Effects:

 **Death Blossom** (5)
2 Ranged Physical attacks on all enemies for <x> base damage with an extra 15% chance to Crit.
Effects: crit chance

File:Assassinate Icon.png **Assassinate** (5)
Melee Physical attack for <x> base damage. If the target is defeated, this character will attack another random enemy.
Effects:

 **Dim Mak** (4)
Melee Physical attack on target enemy for <x> base damage that applies NERVE DAMAGE (Cannot be Healed) for 3 turns on hit.
Effects: nerve damage

## Upgrading

### Ascend

 2x  Water Evo
1x  Astral Evo
8x  Light Evo Larva
6x  Light Evo
2x  Brilliant Evo
6x  Fire Evo

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Epic

*Sorry Boss, there are no Epics available yet!*

-->
Niveous

Arcane Dragon
 Caster  Water
Legendary hero

## About

### Background

Niveous has always been a cold-hearted sorceror with a soft spot for her creations.

### Traits

 **Flying** (Passive)
Takes 25% less damage from Melee attacks.
Effects: damage reduction

 **Slippery Scales** (Passive)
Starts with DEBUFF IMMUNE (Immune to all debuffs) for 1 turn.
Effects:

File:Rimy Rebirth Icon.png **Rimy Rebirth** (Passive)
Resurrects at the end of the Round after being defeated for the first time. If defeated again, after 3 rounds of being defeated, this character will Resurrect at full Health (Rounds indicated by stack number).
Effects:

 **Time on Our Side** (Passive)
At the beginning of each round, reduces the Health of all enemies by 3% per Arcane ally on the team. Effect persists even if the character is defeated.
Effects:

File:Icy Doom Icon.png **Icy Doom** (Passive)
When this character is defeated, applies FROZEN for 2 turns to all enemies.
Effects:

### Abilities

 **Chaos Missile** (None)
Basic Ranged Magical attack on target enemy for <x> base damage that applies 1 stack of either POISONED, BURNED, CHILLED, SHOCKED, or DISEASED for 3 turns at random on hit.
Effects:

 **Shivering Screech** (5)
Ranged Magical attack on target enemy for <X> base damage that applies FROZEN for 2 turns on hit, then applies SILENCED for 2 turns to all enemies.
Effects: frozen, silenced

File:Summon Snowminion Icon.png **Summon Snowminion** (5)
Removes target ally corpse and Summons a Snowminion at Level (<X>) (A Slow, Water, Arcane, Tank character). Then, all Arcane allies gain 2 stacks of EMPOWERED for 3 turns.
Effects: empowered, minion

 **Shattering Sacrifice** (6)
Sacrifices self to make a Ranged Magical attack on all enemies for <X> base damage, then Purges all buffs on hit and removes all enemy corpses. Cannot be dodged.
Effects: empowered, minion

## Upgrading

### Ascend

 2x  Crystalline Evo
1x  Brilliant Evo
14x  Water Evo Larva
10x  Light Evo
3x  Tropical Evo
10x  Water Evo Monarch

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Epic

*Sorry Boss, there are no Epics available yet!*

-->
Angel Diablo

Angel Diablo, in 2021

**Angel Diablo** (Angel Devil) is a Mexican retired professional wrestler and trainer from Mexicali, Baja California since 1990.

## Career

He was an avid wrestling fan since he was young. He used to attend local shows at the **Arena Pueblo Nuevo** admiring all the wrestlers who presented there. His first approach to practice lucha libre was when he met Bobby Martinez training a group. He never missed a day of training at Arena Coliseo Mexicali. At first, he had no intention to become a professional wrestler, he only wanted to train as a sport or for self-defense. However, he liked and involved more and more until he decided to do it professionally inspired by Príncipe Negro and Caudillo II.

After three years of training, he made his debut in a tag team match in Arena Independencia . He went with Inmortal against Cholo Garcia and Corsario Negro in a winning effort. From then he had presentations in Valle de Mexicali, Ciudad Morelos, San Luis Río Colorado among others.

His ringname and gimmick was inspired in the good and evil. Began as a rudo, his tag team partner was Fray Diablo III they were known as "Los Hermanos Diablo" and they had feuds with Flamante Turbo, Thunder Boy, and Angel Mensajero. He was a rudo from his debut for six years until a day he had a tag team with Pequeño Traidor against Hormiga Atómica and Despiadado. At the end of the match Hormiga was beaten by several rudos and he decided to help him making a tecnico turn.

During in ring career he defended successfully his mask in over 22 cage matches.

Angel Diablo retired on June 13, 2009 in Arena Nacionalista. On October 25, 2015, there was the annual **Jaula de la Muerte** in Arena Nacionalista. The eight participants would represent their respective promotions. One of the participants cancelled few days before the event. Angel Diablo, came out of his retirement and took that place to wager his mask. He retained his mask successfully. On October 9, 2016 he made another comeback in Arena Nacionalista's Jaula de la Muerte saving his mask for the 22th time. He was also a trainer of new talent in Mexicali at Arena Nacionalista.

## Championships and accomplishments

### Comisión de Box, Lucha Libre y Artes Marciales Mixtas de Mexicali

* Rookie of the Year (1990)
* Best Opener (1995)
* Best Upper Mid-Card (1998, 1999, 2000, 2003, 2004, and 2005)

## Gallery

Angel Diablo in the Ring1990sanother gear1995with Furia Rojain actionanother boutRudoat Arena NacionalistaTaking Super Sol's hairAwardsMexicali Commission Awards 1990sMexicali Commission AwardsAwardswith Humilde and Rey Negro2005Interview in 2000sMask close upAngel Diablo saving his mask for last time2017Mexicali Hall of Fame: Wall of Honor 2021
Selwyn the Enduring

Arcane
 Caster  Water
Bronze hero

## About

### Background

Having seen every fiend the realm has to offer, this storied wizard knows just when to stop them in their tracks.

### Traits

File:Wise Icon.png **Wise** (Passive)
Buffs applied to this character last an additional turn.
Effects: buffs

File:Chilling Icon.png **Chilling** (Passive)
Has a 50% chance to apply 1 stack of CHILLED on Basic Attack hit.
Effects: chilled

File:PWN Tanks Icon.png **PWN Tanks** (Passive)
Deals an additional 25% dmg to Tank-Class enemies.
Effects:

 **Cyclone Barrier** (Passive)
Reflects 50% of Ranged damage back at the attacker and at the start of each turn will cleanse 1 debuff on self
Effects: reflect/cleanse

 **Ice Block** (Passive)
Starts dungeons in ICE BLOCK (receives 90% less damage and can't DODGE, be Charmed, or have debuffs applied until their first turn. Can't be Stolen, Copied, or Purged).
Effects: ice block/debuff immune/damage reduction

### Abilities

 **Shoot** (None)
A Basic Ranged Magical attack on the target enemy for <X> base damage.
Effects:

 **Ice Storm** (6)
Ranged Magical attack on all enemies for <x> base damage that applies 1 stack of CHILLED on hit for 3 turns, or FROZEN on Crit for 2 turns.
Effects: chilled/frozen

File:Cold Blast Icon.png **Cold Blast** (5)
Ranged Magical attack on target enemy for <x> base damage that applies 2 stacks of CHILLED to initial target and deals 20% Splash Damage to all other enemies.
Effects: invincible

 **Frost Barrage** (4)
Ranged Magical attack on target enemy and 2 random enemies for <x> base damage each. Deals 2x damage to CHILLED targets and 3x damage to FROZEN targets.
Effects: invincible

## Upgrading

### Ascend

 3x  Water Evo
5x  Water Evo Larva
2x  Light Evo Larva
3x  Water Evo Monarch

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Skins

chillwyn the enduring/selwyn the enduring

### Epic

*Sorry Boss, there are no Epics available yet!*

-->
Sybil

Reptile
 Rogue  Nature
Silver hero

Has a 50% chance to apply 1 stack of POISONED to targets on hit with a Basic Attack.
Effects: poisoned

 **Resolute** (Passive)
Whenever an enemy dodges this character's attack, this character's next attack will be a guaranteed hit and Crit.
Effects: undodgeable/boosted damage

 **Camouflage** (Passive)
This character can't be targeted by enemy abilities unless they are the only remaining target. This character can't have TAUNTING applied to them.
Effects: camouflage

File:Poison Syphoner Icon.png **Poison Syphoner** (Passive)
Heals for 25% of damage dealt when dealing damage to a POISONED target.
Effects: lifesteal

File:Reptilian Ranger Icon.png **Reptilian Ranger** (Passive)
Reptile allies have an additional 2% chance to Crit and deal 10% additional damage to POISONED targets.
Effects: crit up/damage up

### Abilities

 **Shoot** (None)
A Basic Ranged Physical attack on the target enemy for <X> base damage.
Effects:

 **Tongue Lash** (6)
Ranged Physical attack on target enemy for <x> base damage that steals all buffs on hit. If this attack is dodged by the enemy, this ability's cooldown is reset.
Effects: buff steal

File:Toxic Barrage Icon.png **Toxic Barrage** (5)
Ranged Physical attack on target enemy and 2 random enemies for <x> base damage that applies 1 stack of POISONED for 3 turns on hit.
Effects: poisoned

 **Chroma Shift** (5)
Ranged Physical attack on target enemy for <x> base damage that applies 2 stacks of POISONED on hit. Then, this character cleanses all debuffs on self and gains ELEMENTAL ADVANTAGE based on the target's element for 3 turns.
Effects: poisoned/elemental advantage

## Upgrading

### Ascend

 8x  Nature Evo Larva
6x  Nature Evo
1x  Canopy Evo
2x  Dark Evo
6x  Water Evo
4x  Nature Evo Monarch

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Epic

*Sorry Boss, there are no Epics available yet!*

-->
Rogar Stonecrusher

Dwarf
 Warrior  Fire
Bronze hero

## About

### Background

Not one to sweat the details. Especially when those details can be smashed into bits by a might hammer!

### Traits

 **Armored** (Passive)
Takes 25% less damage from Physical attacks.
Effects: damage reduction

 **Resolute** (Passive)
Whenever an enemy dodges this character's attack, this character's next attack will be a guaranteed hit and Crit.
Effects: undodgeable/boosted damage

 **Hot Headed** (Passive)
This character's Attack is increased by 10% for each other Fire ally on the team.
Effects: atk boosted

 **Bone Rattler** (Passive)
Melee attacks have a 60% chance to Purge 1 stack of buff from targets hit.
Effects: purge

 **Prone On Crit** (Passive)
Applies 1 stack of PRONE for 3 turns on Crit.
Effects: prone

### Abilities

 **Swing** (None)
Basic Melee Physical attack on target enemy for <x> base damage.
Effects:

 **Whirlwind** (5)
Melee Physical Attack for <X> base damage divided amongst all living enemies. Energy cost: 5 turns
Effects:

 **Skull Cracker** (3)
3 Melee Physical attacks on target enemy for <X> base damage each.
Effects:

 **Rage Strike** (4)
Increases Attack for all allies by <X>% for 3 turns, then makes a Melee Physical attack on target for <Y> base damage.
Effects: atk boosted

## Upgrading

### Ascend

 2x  Dark Evo Larva
5x  Fire Evo Larva
3x  Fire Evo
8x  Light Evo Larva

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Epic

*Sorry Boss, there are no Epics available yet!*

-->
Hero of the Week

***This page isn't meant to show every way to use the hero, or to be the final word on the best possible strategy, but rather just what I have found works decently well for underused heroes.***

# Week 1- Cobressa

## Stats

### Durability-

Cobressa has low Health and Defense but gains a shield when  Reptile
or Monster
allies die and increases the health of Reptile and Monster allies

### Damage-

Her damage is average, her second ability Serpent Spear deals double damage to poisoned enemies so it can do a reasonable amount of damage

### Other-

Her Skill is pretty high, with unchanged Dodge Chance, Damage Reduction, Crit Multiplication, and Crit Chance

## How to Use

She is a healer and should be use for this role, using her first ability gives her team 3 turns of Regeneration(healing every round)

Using her second ability heals allies, so using it on a poisoned enemy is double healing

Her final ability can be used to shut down a major threat on the enemy team and leads to her applying more healing by healing the lowest hp ally every round

## Synergy

 Reptile
/ Monster

Cobressa's Drop Dead Gorgon, which petrifies an enemy preventing their next 2 turns, starts powered if on a team of all Reptiles and Monsters. She gains a shield when one dies as well. They start with 10% extra max hp. And lastly, she and these allies start with 1 stack of foresight
 Marrow:Marrow can keep her abilities charged more

## Counters

Cobressa can be stopped using debuffs like Stun, Silence, Freeze, and Petrify

Her healing can be stopped or slowed using Wound, Nerve Damage, and Disease

High enough damage can kill her allies to make them unhealable, and she is easy to kill if you get the chance to hit her

Regeneration can be stolen or purged to prevent her healing over time

## Teams

 Cobressa,  IGOROK/ Grondar,  Marrow/ Phenol Thoxian, and  Hopper/ Iris

Using multiple iterations of this team you can beat the Tower of Pwnage, but this team is NOT recommended for PvP

Next Week- Serenity
Lorelei

Fae
 Healer  Light
Gold hero

## About

### Background

Lorelei is a clever fairy. She turned her gift of flight into a curse for her enemies!

### Traits

 **Fast** (Passive)
Attacks first, but base Attack is reduced by 5% and base Defense is reduced by 10%. (Heroes sharing the same Speed go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)
Effects:

 **Flying** (Passive)
Takes 25% less damage from Melee attacks.
Effects: damage reduction

 **Shielded** (Passive)
Starts with one stack of SHIELDED.
Effects: shielded

 **Belief in Fairies** (Passive)
Increases Max Health and Skill by 5% for each Caster-Class ally on the team.
Effects:

 **Sunlit Flight** (Passive)
Flying and Light allies Heal at the end of each round.
Effects:

 **You Can't Catch Me!** (Passive)
Fast allies can't have buffs removed or debuffs applied by non-Fast enemies.
Effects:

### Abilities

 **Shoot** (None)
A Basic Ranged Magical attack on the target enemy for <X> base damage.
Effects:

 **Gift of Flight** (6)
Ranged Magical attack on all enemies for <x> base damage each that applies FLYING to all allies. Allies Heal for 20% of the damage dealt. Cannot be DODGED.
Effects: flying/heal

 **Magic Prism** (4)
Heals target ally for <x> Health and applies REFLECTING for 3 turns (Reflects 50% of damage taken back at the attacker) to target.
Effects: heal/reflecting

 **Tricksy Fae** (5)
Ranged Magical attack on target enemy for <x> base damage that removes 3 Energy on hit and adds 1 Energy to all other allies.
Effects: energy

## Upgrading

### Ascend

 1x  Incendiary Evo
1x  Astral Evo
12x  Light Evo Larva
6x  Fire Evo
3x  Brilliant Evo
3x  Canopy Evo

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Epic

*Sorry Boss, there are no Epics available yet!*

-->
Icebloom

Arcane
 Caster  Water
Gold hero

File:Resilient Icon.png **Resilient** (Passive)
This character receives 25% less damage from crits.
Effects:

 **Icy Embrace** (Passive)
Immune to CHILLED, FROZEN, and CRYOSLEEP. Heals all FROZEN allies at the beginning of this character's turn.
Effects: immune/cleanse

 **The Chills** (Passive)
Applies SLOWED for 2 turns when damaging CHILLED enemies.
Effects: slowed

 **Unbreakable Heart** (Passive)
The first time this character is defeated, their Health is reduced to 1 instead.
Effects: unbreakable

### Abilities

 **Shoot** (None)
A Basic Ranged Magical attack on the target enemy for <X> base damage.
Effects:

 **Blizzard** (8)
Ranged Magical attack on all enemies for <x> base damage each that applies FROZEN for 2 turns to all characters (enemies and allies) that are not Water.
Effects: frozen

 **Cryosleep** (5)
Applies Cryosleep to target character (Cannot be targeted, have debuffs or buffs applied, or use abilities, and reduces damage received by 50%) then increases Attack for all allies by +<x>% for 3 turns and applies CHILLED for 3 turns to all enemies.
Effects: cryosleep/attack up/chilled

File:Shatter Icon.png **Shatter** (2)
Melee Physical attack on target enemy for <x> base damage that deals 1.5x damage to CHILLED and 2x damage to FROZEN targets.
Effects: frozen

## Upgrading

### Ascend

 1x  Crystalline Evo
1x  Brilliant Evo
12x  Water Evo Larva
6x  Light Evo
3x  Tropical Evo
10x  Water Evo Monarch

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Skins

crystal princess icebloom/icebloom/mrs claus icebloom

### Epic

*Sorry Boss, there are no Epics available yet!*

-->
Grog Gnog

Ogre
 Warrior  Water
Gold hero

 **Hearty** (Passive)
This character's Max Health is increased by 15%.
Effects:

File:Two Heads Are Better Icon.png **Two Heads Are Better** (Passive)
Buffs applied to this character and Debuffs applied by this character last an additional turn.
Effects: buff

File:Easy Pickings Icon.png **Easy Pickings** (Passive)
Deals an additional 100% damage to FROZEN and STUNNED enemies.
Effects: damage

File:Urge to Smash Icon.png **Urge to Smash** (Passive)
This character's Basic Attacks deal an additional 100% damage to enemies with no Debuffs. At the end of the round, this character will make a Basic Attack on the enemy with the most Health.
Effects: damage/free attack

### Abilities

 **Rampaging Swing** (None)
Basic Melee Physical attack on target enemy and 1 random enemy for <x> base damage each.
Effects:

 **Strike!** (2)
Melee Physical attack on all enemies for <x> base damage that applies 3 stacks of PRONE on hit for 3 turns, or STUNNED on Crit for 2 turns.
Effects: prone/stunned

File:Frost Breath Icon.png **Frost Breath** (2)
Ranged Magical attack on target enemy for <x> base damage that applies FROZEN for 2 turns on hit. Starts Powered.
Effects: frozen/powered

 **Snow Day** (2)
Ranged Magical attack on all enemies for <x> base damage that applies 1 stack of CHILLED on hit for 3 turns. Then, all allies gain REGENERATING for 3 turns and Water allies gain DEBUFF IMMUNE for 3 turns.
Effects: chilled/regenerating/debuff immune

## Upgrading

### Ascend

 1x  Crystalline Evo
1x  Brilliant Evo
12x  Water Evo Larva
6x  Light Evo
3x  Tropical Evo
10x  Water Evo Monarch

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Epic

*Sorry Boss, there are no Epics available yet!*

-->
Beyali

**Beyali** is a nation located in the western part of the Europa continent, based on India and the Middle East. It is a land of great beauty, with stunning landscapes, vibrant culture, and a rich history. The country is renowned for its intricate art and architecture, its ancient traditions and its delicious cuisine. Beyali is a republic, with the president as the head of state. It is renowned for its strong commitment to democracy and human rights, its commitment to social justice, and its progressive environmental policies.