Herana

## Overview

Herana is one of the four **Heroes** that will spawn at the start of a 12 player game or larger.

## Loadout

Herana, similar to other heroes, will spawn with their weapons, armor and basic tools already in their inventory.

Additionally, Herana will spawn with the following kit items.

* 6 Stacks of **Cobblestone**
* Dwarven Pickaxe
* Rusty Shovel
* 4 Conducting Rods
* 2 Mana Patches
* 4 Healing Stations
* 2 Consecrating Charms

## Armor - **Herana's Crown**

*"Were the myths of mermaids really true?" - Scholar*

Health: 30

Depthstrider: 2

Aqua Affinity

## Weapons

### **Bubble Beam**

*"...and the oceans rumbled." - Ancient Tome*

Attack: 12

This weapon prevents the usage of vanilla melee attacks, attacking will instead will fire 3 bubbles over half a second which each deal 12 base damage.

Right-clicking with this weapon will summon a whirlpool which pulls monsters in, dealing heavy damage.

### **Waterfall**

*"The Queen resurfaces." - Ancient Tome*

Power: 80

Fully charged shots will deal additional splash damage which also extinguishes survivors.

Splash Power: 30

Splash Radius: 3.5 Blocks

### **Trident of Naia**

*"The sky darkens..." -Ancient Tome*

Knockback Resistance: 100%

Can be fired with right-click to summon lances of water in a straight line. After all current lances extend their length, you can detonate them with leftclick.

## Abilities

### **Bubble Beam**

Attacking with the bubble beam item will send three bubbles flying fowards over 0.4 seconds. Each bubble flies in a straight path, is unaffected by gravity, and will pierce through entities. Any monsters the bubbles hit will be dealt damage equal to the weapon's attack. The Bubble Beam prevents the usuage of vanilla melee attacks and each bubble will only gain half benefits from bonus attack effects. Bubbles deal more damage to monsters in water.

Range: 15 Blocks

Cooldown: 0.5 Seconds

Attacking will immediately fire a bubble, the second and third bubbles are fired 0.2 seconds after the previous bubble in order.

Attack per Bubble: 12

Each bubble only gains half benefits from Procs and **Strength** effects, half negatives from **Weakness**, no benefits from Adrenaline.

Bubble Beam cannot crit.

Bubbles will deal 25% more damage to monsters in water. (ignores half bonus damage stat)

### **Whirlpool**

Right-clicking Bubble Beam will summon a mighty whilrlpool which pulls any nearby monsters into it. Mobs in the whirlpool will take damage and be trapped at the center.

Cooldown: 2 Minutes

Duration: 8 Seconds

Ticks per second: 5

Damage per tick: 5

Instantly kills Lesser Demons.

Minimum Pull Radius: 15 Blocks

### **Splash Damage**

Fully charged arrows from Waterfall will deal a bit of splash damage. Survivors in the splash radius will also be extinguished.

Power: 30

Radius: 3.5 Blocks

Extinguishes survivors in radius

Splash damage will **not** oneshot Lesser Demons.

### **Water Lance and Superheat**

Right-clicking the Trident of Naia will send a beam of solid water in the direction you are facing. When all current lances extend to their max length, you can left-click the Trident of Naia to Superheat all water from Water Lances, causing them to instantly disappear and inflict damage to monsters trapped in them. If the lances are not detonated for 10 seconds they will all simultaneously disappear harmlessly. Nearby survivors are given **Dolphin's Grace** when a lance is cast.

Usage Cooldown: 1 Second

Lance Recharge Time: 1 Lance every 8 Seconds

Lance charges do not refill while on the field.

Max Lances: 5

Evaporation Timer: 10 Seconds from latest lance.

Lance Length: 20 Blocks

Superheat Damage: 80

Dolphin Grace Buff Range: 10 Blocks

Nearby Survivors are given **Dolphin's Grace** for 10 seconds.

### **Mermaid's Grace**

Herana is naturally suited to movement in water. Herana is always affected by **Water Breathing** and will gain **Dolphin's Grace** and **Nightvision** while sprint swimming.