recursal/Fanatic-Fandom huggingface dataset:
Summary: Session A061

Session A61 took place on 6/9/2021 and was attended by Brittany, Dylan, Joe, and Katrina. It was the 63rd session overall to take place.

This session takes place in-game for the Main Party on an unknown date.

## The Party

* Brittany as Lusine Vavrad
* Dylan as Tholgar Ironfoe/Tholgirl Ironfoe
* Joe as Saber/Sabre and Calix
* Katrina as Claudia Bastille/Claude Bastille

## NPCs

* n/a

## Events

* The party continues adventuring through their respective surroundings, finding more items.
* The party-excepting Lusine-each find stat-boosting belts that are cursed to swap their sex.
* Sabre steals a naturally keen scythe from one of her attackers.
* Everyone in the party makes it to the second floor, where they meet up with another member of the party:
	+ Lusine meets up with Sabre
	+ Claude meets up with Tholgirl
* The duos continue exploring their second floors. Each group encounters a handful of enemies and recovers more of their equipment.
Summary: Session A106

Per the DM notes:

* The party celebrated Saber's Birthday, where Saber had several talks with the Saint, Celeste,The Magic God, and Silvius.
	+ Saber becomes more introspective.
* Saber also had his memory modified by Lusine and saw his parents (both Fane and in well off clothes (unfamiliar to Saber), they cast a high level spell on Saber when he was a kid before leaving him in Hemu.
* The next days are full of the party playing in the snow and completing minor missions.
	+ Saber snuck off and gave rations to a bunch of kids in the slummier sections of town (which the party found out when they went to do the same thing with hot chocolate a few days later)(and also gave the party a +24 boost to their stats).
* The blackmailing of nobles got out and earned the party the Love of the People buff.
* The party also bought info on the Ashen city location and the Sunken city location from Lady Cho.
* The party bought Gilroy's Magical Scrolls Cellar hideout as well.
City of Rain

**The City of Rain** is a city mentioned in the prophecy, located in a demiplane that is currently connected to the ruins of Waterford in the Skan States.

## Visiting the City

The Main Party-then consisting of Lusine Vavrad, Saber, Silvius Dainsleif, and Tholgar Ironfoe-visited the city to complete the prophecy. They entered through a trial grounds connected to the ruins of Waterford. There, the party passed several trials of combat, mental and physical prowess, and critical thinking.

In the city proper, the party set out to schedule a meeting with the city's mayor. However, the mayor indicated he was unwelcoming to outsiders, and made the party wait for a meeting. When the time finally came that the meeting was to be held, the party was instead surprised to discover Alister of the Cult of the Rift had arrived in the city, holding the mayor hostage in an attempt to assassinate the party. When his plot failed, Lusine used information from the mayor's desk to reveal he had been oppressing his people and creating artificial stagnation to entrench his rule. She handed his information over to the captain of the guard, whom used this information to arrest the mayor.

From the Mayor's possessions, the party obtained a key and ritual sword, whose purposes are both currently unknown.

## Notable Events

* During the trials to enter the city, the party obtained Empathy of the Seven Mercies, which Tholgar took to wearing.
* In the marketplace, an Old Merchant traded his "walking stick"-Dirge of the Seven Songs-to Saber for Need of the Violet Sins.
Sobek

**Sobek** was a player character in the Main Party controlled by Katrina. He appeared to be a Tiefling Kineticist, fighting by manipulating water and healing others.

Sobek had a mischievous personality which had landed him in trouble at times.

Sobek had a lizard named Buddy, who generally hid in his hood.

## Meeting the Party

Sobek met Lusine Vavrad, Saber, and Tholgar Ironfoe on the evening of March 21st, 1765, upon exiting the mysterious portal at the Desert Temple. Before anyone could introduce themselves or get a grasp on the situation, the four were quickly thrown into combat with three unknown incorporeal undead, a Dire Ghoul Wolf, and a mummy. The group defeated their attackers without any casualties. Not seeing any civilization around, the group opted to rest for the night.

When morning came, the party opted to head east in search of civilization. After traveling for four days and nights, the group came to a canyon on the morning of March 25th. There, they encountered a Young Blue Dragon and its prey, a Dire Ghoul Wolf. A passing Half-Orc named Aamir Al-Yasin assisted the group in the fight, and provided first aid for Saber and Sobek, whom had been paralyzed. He insisted the group follow him back to his camp, which to which the group obliged. While there, however, they were provided with an ultimatum: Pay for the aid they were to receive, or be forced to work off their debt. The party learned of Aamir's affliction with a unique form of mummy rot that could not be cured by conventional means, and of an artifact in a nearby dungeon that could potentially aid in the curse's removal. The party decides to take on this quest to save Aamir and recruit the aid of the camp in a time of need.

## Death

On November 19th, 1765, the party was sailing aboard the Red Dragoness, captained by Flame-Haired Joni, when the vessel was attacked by two Saltwater Merrows and a Neriad. The party-then consisting of Lusine, Saber, Tholgar, and Sobek himself-made quick work of the Merrows, but the Neriad was able to kill Sobek before the remaining party could finish her off. Sobek, blinded by her attack, willingly accepted a kiss from her, which rendered him unconscious and vulnerable to a coup de grace, thus bringing his life to an end.

## Trivia

* Sobek had hit on several women throughout the course of the campaign, including (but not limited to):
	+ Lusine
	+ Bayviper
	+ Alice
	+ A random Kyton
	+ Finally, and most lethally, a Neriad
Summary: Session A103

Per the DM notes:

* The party completed the escort missions and a few minor missions.
* The party is part way through the Key Key mission and exploring the hideout for the Dockmaster's Key.
* Lusine was promoted to a Maquess and Saber to Earl.
* Silvius (not dain though) was granted the title of Baron after a fair number of nobles died fighting in the last few weeks.
Horoscope Knights

The **Horoscope Knights** are an order of knights serving under Alice. Each of them represents a sign of the zodiac.

## Aries

**Aries, the Knight of the Ram** is a horned humanoid of unknown race.

## Aquarius

**Aquarius, the Knight of Water** is an Elder Water Elemental.

## Cancer

**Cancer, the Knight of the Crab** is a Worm that Walks composed of crabs. They are skilled with magic and magical crafting.

## Capricorn

**Capricorn** is a Mimic Ooze that has taken the form of a goat. Alice initially warned the party that Capricorn would make a mess of them if they disturbed it, but after waking one morning, the party found Capricorn had made them a perfect breakfast of foods from their homelands.

## Gemini

**Gemini, the Knight of Twins** is an Ettin.

## Leo

**Leo, the Knight of Lions** is a Blood Lion.

## Libra

**Libra, the Knight of Balance** is a large dragon covered in gold scales; however, they are not a gold dragon. They serve as the party's point of contact while they stay in Alice's stronghold, offering goods, services, and information.

After the lich Von Dral was killed at the Lon Masquerade, Libra was sent on an operation to steal from him before he could revive. However, Von Dral revived faster than expected, resulting in a conflict in which his phylactery was destroyed. Libra muses that it's possible he had multiple phylacteries, and may not be gone for good.

Libra is currently providing limited aid to Verastrea after the party brokered a deal with him.

## Pisces

**Pisces, the Knight of the Fish** is a flying Dinichthys. While large in size, they appear to be small relative to the average size of a member of their species. They do not appear to require water to survive.

## Sagittarius

**Sagittarius, the Knight of the Archer** is a Centaur. They appear to handle cooking in Alice's stronghold.

## Scorpio

**Scorpio** is a large, scorpion-centaur-like monstrosity, complete with three tentacles. It is entirely unclear what exactly it is.

## Taurus

Nothing is known about Taurus at this time.

## Virgo

**Virgo, the Knight of the Maiden** is a Plant Kelpie. They were the first Horoscope Knight the party encountered upon entering Alice's stronghold.
Halian Nomads

**The Halian Nomads** are a country located on eastern Ralg. They are bordered by Dusk Forest to the northwest and the Tral Republic to the southwest. The country contains a huge desert where many of its peoples reside.

Little is known about the Halian Nomads' history, their people, or their cities.

## Residents

* Gaan
* Sobek (Buddy)
Summary: Session A110

Per the DM Notes:

* The party said their goodbyes to Lusine as she left to Verastrea.
* They departed for the prison break mission when some dead space-esque shit going down.
* Shay broke out of prison and eventually met up with the part and after some question they decided to team up and work together.
* They need the key to the courtyard to continue forward (it is with Shay's gear)
Summary: Session A095

## Events

* The party continues fighting the group from Sempiternus Pax. After great effort, the party manages to put down Davek, whom is teleported away by a ring that breaks off of his finger.
* On the 23rd, the party is beset by rain. Lusine creates a tiny hut for the party to take shelter, and they play their favorite game while they wait it out.
* On the 26th, the party encounters a group of cultists. Accompanying them are creatures identified as Obsidian Skeletons, freed from their tomb in Luchen. The party dispatches them, but receives some of the effects of the Obsidian Death curse, which Dain is able to dispel.
Seven Fragments

The **Obsidian Shards** are seven shards that govern various aspects and properties of the universe. They each hold immense power, and are scattered throughout the world amongst various holders.

## The Obsidian Shards

### Death

* Nothing is known about the Fragment of Death at this time.

### Heat

* Nothing is known about the Fragment of Heat at this time.

### Life

* Nothing is known about the Fragment of Life at this time.

### Reality

* Nothing is known about the Fragment of Reality at this time.

### Space

* The Party's-then consisting of Aislinn Nolani, Claudia Bastille, Lusine Vavrad, Saber, and Tholgar Ironfoe, first encountered the Fragment of Space at the very end of the masquerade in Lon. The Cult of the Rift-including Alister and Nikoli Veranova-attacked the party. While assaulting the partygoers, cultists used the Fragment to perform an unknown ritual of sorts that ended with the party being warped away to a dungeon in the Frozen Wastes.

### Stillness

* Nothing is known about the Fragment of Stillness at this time.

### Time

* The Party-then consisting of Lusine Vavrad, Saber, Silvius Dainsleif, and Tholgar Ironfoe, came into possession of the Fragment of Time on the Blue Moon when sent there at the behest of Alice. The party decided to lie to the lich, stating they could not retrieve the fragment, while they worked to keep it for themselves.
* The Fragment of Time holds the power to allow the first one to touch it the ability to undo one thing they've done that day. 24 hours after the last person has touched it, the power leaves them and the Fragment may be used by another.
* The party used the Fragment for the first time in Fuerygar. Lusine had previously touched the Fragment when urged by Saber to understand its power. The next morning, Phedora of the Cult of the Rift emerged from a rift to the Shadow Plane, which the party had arranged to send her to. Using the power of the Fragment, Lusine was able to undo her emergence, keeping her trapped inside.

## The Obsidian Crown

When all seven Obsidian Shards are combined, they float above the wearer's head in specific areas to form a single "artifact" of sorts, called the **Obsidian Crown**. The Obsidian Crown is a known means of achieving Godhood, should the one to collect the fragments survive donning the seven of them.

The Obsidian Crown demands a DC 40 Will Save of its wearer, followed by a DC 40 Fortitude Save. If they should fail the first save, they succumb to uncontrollable urges to kill everything until the bearer themselves is killed or the crown is forcibly removed. Upon success, a failure of the Fortitude save will immediately cause the bearer to explode into stardust, instantly disintegrating them. Upon success, the person ascends into Godhood and receives all privileges and rights guaranteed by that status. Regardless of success or failure, the shards will scatter after a single individual has attempted to don the crown, spreading across the lands to locations unknown.
Summary: Session A034

Session A34 took place on 10/23/2020 and was attended by Brittany, Dylan, Joe, and Katrina. It was the 36th session overall to take place.

This session takes place in-game from January 1st, 1766 to January 2nd, 1766, and follows the adventures of the Main Party, Claudia Bastille, and her cohort. The session additionally checks in with the Main Party's cohorts starting on November 24th, 1765.

 The Party

* Brittany as Lusine Vavrad
* Dylan as Tholgar Ironfoe and Rama Rhijoma
* Joe as Saber, Kapa, and Hikari Tenma
* Katrina as Claudia Bastille, Silver, Clocky, and Tilly

## NPCs

* Kali
* Kreb
* Olfidrin

## Locations

* Fisc
	+ Dahl

## Events

* The cohorts continue to expand the kingdom, exploring new areas and integrating old ones into Verastrea's borders. They accept a new offer from a certain Church of Cayden Cailiean to build a brewery, and decide to wait until the Main Party returns to inform them of an offer from The Raven God to allow development of a free settlement for the Strix people.
* Religious zealots continue to cause some trouble for Verastrea.
* Meanwhile, back at the church on December 31st, the party prepares for the final night. Saber takes the weapons of Kreb and Olfidrin, and wraps Olfidrin up in his bedsheets. He goes to speak with Kali. After somberly taking in the air around the pond beside the church, Saber asks if she would like to see Olfidrin revived. She does, but is worried about the money. Saber tells her not to worry about that and leaves her be, while Kapa rests beside her.
* Saber asks for Lusine's Oil of Gentle Repose and takes it over to Olfidrin. Meanwhile, Kreb is buried in the graveyard.
* That night, the party is beset by a Shadow Demon, a Ceustodaemon, and a Vrock
* The party slays the outsiders and rests for the night.
Giancarlo Esposito/TV Appearances

### Axe Cop

1. *Night Mission: Stealing Friends Back* (July 21, 2013)

### The Boys

1. *You Found Me* (July 26, 2019)
2. *The Big Ride* (September 4, 2020)
3. *Over the Hill with the Swords of a Thousand Men* (September 4, 2020)
4. *We Gotta Go Now* (September 18, 2020)
5. *What I Know* (October 9, 2020)
6. *Payback* (June 3, 2022)
7. *The Only Man in the Sky* (June 3, 2022)
8. *Glorious Five Year Plan* (June 10, 2022)
9. *Here Comes a Candle to Light You to Bed* (July 1, 2022)

### Harley Quinn

1. *So You Need a Crew?* (December 13, 2019)
2. *L.O.D.R.S.V.P* (Januaray 17, 2020)
3. *A Seat at the Table* (January 24, 2020)
4. *Bachelorette* (May 29, 2020)
5. *The Horse and the Sparrow* (September 15, 2022)
6. *Gotham Hottest's Hotties* (July 27, 2023)

### Seven on 7 with Cameron Coleman

1. *Seven on 7 - Aug 2021* (August 7, 2021)

### The Boys Presents: Diabolical

1. *One Plus One Equals Two* (March 4, 2022)
Arcania

**Arcania** is an island nation, located east of the border of Kyrah Queendom on Drasten, and the west of the borders of Dusk Forest and the Tral Republic on Ralg. Arcania is a land dedicated to the study of magic, and contains most of Axiom's foremost experts on the arcane.

Little is known about Arcania's people, its history, or its cities.

## Residents

* Drex
* Silvius Dainsleif
* Vilnus

## Locations

* Arcanus
* Tiene
Kyrah Queendom

**The Kyrah Queendom** is a large country located on eastern Drasten. It is bordered by Le Gao to the north, the Skan States to the northwest, and Luchen to the southwest. It is ruled by Queen Ceris. The Kyrah Queendom is known for its trade dealings in herbs, fruits, common and rare magical materials, metal ores, and its mercenaries. They are allied with Luchen, and see the Dusk Forest and Halian Nomads of Ralg as their enemies. Military service in the Kyrah Queendom is mandatory, and all citizens must serve at least five years. All notable figures in the public eye are trained in martial combat, and mages are generally looked upon unfavorably.

The country is populated by many races, including Kitsune, Lashunta, Humans, Elves, Half-Elves, Gnomes, Goblins, Catfolk, and Lizardfolk. Women are typically seen as the superior gender.

Worship of Gozreh and Gorum is common here, while fewer worship Pharasma.

## Residents

* Joro
* Ceris
* Tian
* Tonalli
* Van Smellsing

## Locations

### Ephi

Ephi is the capital of the Kyrah Queendom. It is a large mercantile city located along the country's east coast. There is a branch of the Adventurer's Guild here, but most would instead rather choose to congregate at the Adventurer's Bar-run by Tian-instead.

### Other Locations

* Dopsch
* Essek
* Jont
* Kandin
* Kyr City
* Volta
Adventurer's Guild

**The Adventurer's Guild** is a guild that specializes in providing jobs to ranked adventurers in exchange for various forms of compensation, including money, magical items, and even pets.

The ranks in the Adventurer's Guild are, in order from lowest to highest: Iron, Bronze, Silver, Gold, Mithral, Orichalcum, and Adamantine.

To join the Adventurer's Guild, one must pay a one-time fee of 10 GP. Upon doing so, the applicant receives Iron status and is given an tag. These tags are typically displayed when accepting a quest of appropriate level, or to prove one's status as an adventurer.

## List of Adventurer's Guild Locations

### Nosk raiders

* Dockton
* Jormundar

### Kyrah Queendom

* Ephi (Adventurer's Bar)
Underdark

**The Underdark** is an immense location beneath Axiom, spanning the whole world. It can be accessed from numerous places, though the only locations known at the moment are in the Skan States.

It is known that there is a bottomless void further yet beneath the underdark which Loscivia, first queen of the Drow, has been delving into for the past several hundred years.

Not much else is yet known about the Underdark's people, its history, or its cities.

## Residents

* Loscivia
* Syris
Tarnished Gold

**Tarnished Gold** is an organization of thieves that values money above all else. The party encountered them in Jormundar, where they took advantage of a power gap resulting from the absence of Heinhel Keenaxe. As a result, the party confronted and killed the regional leader Stoluk Fronrer.

## Members

* Stoluk Fronrer†
Summary: Session A072

Session A72 took place on 9/17/2021 and was attended by Brittany, Dylan, Joe, and Katrina. It was the 74th session overall to take place.

This session takes place in-game for the Main Party from August 13th, 1766 to August 14th, 1766.

## The Party

* Brittany as Lusine Vavrad
* Dylan as Tholgar Ironfoe
* Joe as Saber and Calix
* Katrina as Silvius Dainsleif, "Baby Silent", "Bloody Horse", "Lernie"

## Locations

* Stagshold, Skan States

## Events

* The party returns to the tavern on the evening of the 13th to drink. They play a drinking game for the first time in a while.
* Lusine asks Saber why he hasn't shared his real name yet. Saber answers that "Saber" effectively is his real name now, and that's as much as he wants to talk about it.
* Lusine asks Dainsleif what he did before he was trapped inside that body. He answers that he did magical research, mostly in necromancy. He says he wanted to create a new way to extend one's lifespan.
* Dainsleif asks Tholgar how he's so big. Tholgar answers that he doesn't know.
* Saber asks Lusine how Lusine is holding up. She answers that she's doing well. Saber checks why Lusine is still traveling with the party, and asks if she's been in contact with her God.
* Lusine asks Tholgar about his ideal woman. He answers long, tan, and handsome.
* At night, when the party is trying to sleep, Tholgar and Calix overhear commotion downstairs. Calix discovers what appears to be a cultist in the bar. He uses his telepathy to relay that to the rest of the party, waking them up and summoning them downstairs.
* The party fights several cultists and two huge elementals; A third elemental waits outside the bar, but leaves after the cultists are slain.
* The party goes back to bed. The next morning, after Baby Silent and Calix are finished cleaning up the mess, the party sets out to investigate the ruins they heard of. They sell some of their goods on the way out and charter a boat to set off.
Crowley

**Crowley** is the leader of the Cult of the Rift. His ambition is currently unclear, and his interactions with the party have thus far been limited.

Alfred was responsible for raising Crowley from a young age, and currently serves as his butler.

The Main Party-then consisting of Lusine Vavrad, Saber, Sobek, and Tholgar Ironfoe-first met Crowley when they discovered Kessler. Crowley appeared before the party instantaneously, then threatened the party before punishing Kessler and departing.

The party-then consisting of Aislinn Nolani, Lusine, Saber, Silvius Dainsleif, and Tholgar, met Crowley for a second time in Alice's Stronghold, when he engaged them directly. After briefly sending Saber to space, he used a heavily modified Shadow Conjuration to summon an immense army from the mountains, which began marching south through the continent of Trex.
Summary: Session A023

## Events

* The party engages in combat with some black puddings, purple worms, and crimson worms. It is a large battle, in which many wizards and delvers die. Heinhel Keenaxe is, at one point, swallowed whole by a crimson worm. However, he decapitates the beast from within in a rage.
* Lusine kills a purple worm with a bead of fireball. She attempts to kill another one with an arrow outfitted with a fireball bead; However, the shot misses and injures several delvers, killing one.
* The party is eventually able to aid Keenaxe in escaping the fight. However, the party is unable to save his court magician, James.
* As the party escapes, Keenaxe notes that Crimson worms are incredibly rare. In fact, he had only seen one in the previous decade before the several that had popped up in that fight.
* Lusine fills Keenaxe in on the situation with the Cult of the Rift as the party, including Anna, Daan and Keenaxe, rest for the night.
* On August 31st, the party arrives back at the Drow shortcut.
* On September 4th, the party arrives back at Jormundar.
Summary: Session A009

## Events

* The party engages in combat with several cultists, including a semi-lich.
* The party finds a detailed plan, written in Necril, that Kessler has laid out for the Askia desert. He plans to kill all the living there and raise an army of the dead that will 'rival the frozen wastes'. The reason for doing so seems to be to support his 'master's lord' who shall bring a 'twisted army of untold horrors'.
* The party encounters and slays a group of cultists brewing various alchemical reagents.
* The party encounters and slays a Dire Ghoul Wolf.
* Lusine enters a sleeping quarters and slays five cultists in their sleep. The party loots several chests full of their belongings.
* The party encounters A-689Q, the fane woman the party assisted before, captured in a cage by the cult. They slay the cultists and semi-lich holding her captive and set her free, enlisting her help in slaying Kessler and his generals.
* The party, along with Aamir and A-689Q, rest for the night in the cultists’ brewing room.
* The party confronts Kessler. He explains that his mission is to clear the world of impure vermin, and asks most of the party to join him.
* Time freezes. A cloaked man appears before Kessler, berating him and confronting the party. He moves to kill them, before freezing and asking why three unseen entities are present. He notes that two of the party are “Claimed” and backs off, saying the party will be lucky if Kessler should kill them.
* A Rawbones, a Dust Ghoul, and Kessler engage the Party, Aamir, and A-689Q.
* Tholgar flies into an uncharacteristic rage, destroying the ghoul. The rest encircle and destroy the Rawbones.
* Kessler desperately attempts to fend off the party, who rapidly surround him. He is quickly slain. However, his blood activates a magic circle he stands on…
* Many eldritch parasytes fall from a portal. Saber and Sobek feel their psyche burdened. The party trudges on, slaying the group of them.
Verastrea

**Verastrea** is a territory governed by the Main Party, located along the west coast of the Nosk Raiders. The territory was awarded to the party for their failed efforts in defending Jormundar, in exchange for their assistance in securing aid to rebuild the country.

## Residents

* Anna (Heir)
* Crazy Jungle Druid
* Gale (Magister)
* Hikari Tenma (High Priest)
* Lusine Vavrad (Ruler)
* Maev
* Morn (Marshal)
* Rama Rhijoma
* Saber (Royal Enforcer)
* Silver (Spymaster)
* Sobek
* Tholgar Ironfoe (General)
* Thraw
* Tilly
Summary: Session A006

## Events

* The party drinks in the tavern at evening, and sleeps through the night uneventfully.
* The next morning, a small child runs into the tavern. He nervously brings a message from "The Warlord"
* The message is a note from Aamir. It expresses that Aamir must speak with the party about developments with the other warlord over the past few days. He wants to meet later that night at the Ugly Camel Inn, the tavern that the party previously drank at.
* During the day, Sobek collapses in bed due to drinking too much. Lusine gathers rumors in town. Saber goes to the library. Tholgar takes a walk around town.
* At night, the party heads to the tavern. The tavern suddenly falls under attack by several Wights, a Rawbones, some other undead, and some members of the thieves guild.
* After killing all the undead, some guards from the Flowing Sands tribe bust in and take the party away to the palace under suspicion of using the undead to attack the town.
* The party is thrown before a meeting of all the warlords, where they are given an ultimatum: Prove their innocence by May 6th, or be executed.
* The party returns to the tavern to do a brief investigation. Lusine notices a deep well that appears to be the source of the undead.
* Saber takes a bottle of wine from behind the bar and, while drinking, coats himself in a blue, flame-like ability that he had exhibited earlier in the battle against the undead.
* Aamir, who is now accompanying the party to ensure they do not run off, is surprised at Saber and pulls him aside to talk to him. Lusine overhears some of this conversation.
* The party wraps up their investigation and collects loot from the attackers, including a map of some caves.
* Sobek goes to the inn Aamir initially recommended the party. The others return to the guild and rest up for their investigation tomorrow.
Summary: Session A085

## Events

* At night, Lusine goes with Bromaff. Dain is with Saber when the latter uses the mirror to call some old friends of his - the Mandalei twins. The two are a duo of adventurers that specialize in hunting mages. They grew up in Hemu with Saber, and left before being conscripted into the purges.
* The twins give Saber some basic advice about how to survive, and mention they cannot provide aid to Fuerygar until they've aided in a different situation involving an orc witch. However, they agree to drop by when they finish there. Saber then tells them he intends to visit Hemu after he finishes in Fuerygar, and invites the two to come with. They do not commit to this, and Saber hangs up after wishing them well.
* The party is awoken at night by sounds of fighting in the city. Cultists and beasts drop into the city from above in the same way the party did. The group sets out to patrol the streets and clean up the invading forces.
* After fighting groups of cultists, parasytes, a rawbones, and more, the party is able to take a moment to rest and heal their injuries before proceeding.
Alister

**Alister** was an officer with the Cult of the Rift. The main party first encountered him when scouting out a recruiting camp for the cult. They launched an attack on him and another officer, Amora. Alister retreated, allowing the party to slay Amora.

Alister later returned on the final day of the Lon Masquerade in an attack by the cult alongside Nikoli Veranova. He engaged Celeste Veranova in combat while the main party dealt with the other cultists, eventually resulting in them being teleported away through the cult's use of the Fragment of Space.

The party later encounted Alister in the City of Rain, where he held the mayor hostage in a bid to lure the party to his office to kill them. However, his plan failed, and he was slain in the battle when Tholgar Ironfoe threw his body from the fifth-story window, impaling it on a statue. His body was later retrieved by Silvius Dainsleif, as Dainsleif. Dainsleif proceeded to animate Alister as a servant by the name of "Raisin", with the soul of a swashbuckler inhabiting the body.
Summary: Session A111

Per the DM Notes:

* The party continued through the prison and managed to find Shay's gear.
* They fought the Willow Dusk and made their way into the depths of the prison.
* There Dain managed to ensnare the Undead Slime Knight and the party found Jolt and a stole of justice.
* The party found Ryila and the banana of holding and book of perfect jokes.
* They completed their mission.
* TO DO:\*\*Update the numbers for mission completion\*\*
Summary: Session A064

Session A64 took place on 7/7/2021 and was attended by Brittany, Dylan, Joe, and Katrina. It was the 66th session overall to take place.

This session takes place in-game for the Main Party from July 30th, 1766 to August 2nd, 1766.

## The Party

* Brittany as Lusine Vavrad
* Dylan as Tholgar Ironfoe
* Joe as Saber and Calix
* Katrina as Silvius Dainsleif

## NPCs

* Alice
* Horoscope Knights
	+ Libra
	+ Scorpio
	+ Cancer
	+ Aquarius

## Locations

* Alice's Stronghold, Frozen Wastes
* Halian Desert

## Events

* Alice answers the group's questions:
* She explains that the group's three gods are in flux at the moment, and that their fates are in the hands of the group given their few followers.
* Alice fills in the group about the prophecy, giving a translation of its full text.
* The group sets off on their next expedition to the Halian Desert for a Ring of Equilibrium.
* As Silvius continues to use his Rapture ability to help Saber in combat, Saber acts increasingly manic, often times laughing like a madman or yelling unintelligibly.
* Upon reaching the desert, the party destroys two constructs. They find the ring, along with a bone helmet that augments Tholgar's abilities.
* The party returns and delivers the ring to Alice.
Anna

* Current
* Slave

**Anna** is a young Fire Kineticist, formerly a slave of the Orc Bandit Lord Nawu. She appears to be a young female human, about 15 years old. When she appeared she was surrounded by flames and dressed in rags. She appears to be a Fire Kineticist.

## Meeting the Party

While traveling to Jormundar, the Main Party, then consisting of Lusine Vavrad, Saber, Sobek, and Tholgar Ironfoe, happened across an encampment of Orc bandits. Attempting to negotiate for safe passage, the party tried to deceive the Bandit Lord Nawu with some gold and cheap scrolls. Looking to affirm the power of the scrolls, Nawu summoned Anna to examine them. As Lusine Handed the scrolls up to Anna, Lusine cast Message to her, pleading for her help. Anna expressed a deep fear and anxiety about betraying Nawu in her reply, stating he would kill her if she tried anything.

Furious at Nawu's enslavement of the young girl, Saber instigated combat with him. Saber told Anna that the party can help her and keep her safe, referring to other enemies and the influences of Gods. This, and the party's determination, turned her against her captors. She was able to land a killing blow on Nawu before helping with the assault on the fort.

After the attack on the fort, Anna kept close to Lusine's side. Lusine seemed concerned with the girl and consistently kept an eye on her. After retreating from the fortress, Lusine sang her to sleep and retrieved new clothes for her to wear. The party would learn that Anna was young when she was separated from her parents and forced into slavery by the orcs. She has been killing from a young age at Nawu's orders.

## The Cult in Jormundar

Anna came with the party to Jormundar, though she initially stayed out of their activities and at the Adventurer's Guild, where the party made sure she was well taken care of. Eventually, the party set off to the caverns beneath Jormundar, and left Anna behind with a room and supplies to take care of herself. However, upon the group's return, they found that Tarnished Gold had taken root in the town, and did not find Anna in her room. After some searching, they discovered her with Bearly Bearington, and brought her along to find the recently kidnapped Ruven Petgella.

The party, preparing to embark on a second journey into the caverns, wished not to repeat their previous mistake. With the threat of invasion by the Cult of the Rift looming overhead, the party deemed it was safer to bring Anna along than to leave her in town at the mercy of the guards.
Summary: Session A004

## Events

* Lusine approaches Aamir Al-Yasin and offers to share a drink of *Red Rose* with him. Aamir graciously accepts, suggestively implying to her that he sees this meeting as one more of pleasure than of business.
* Aamir offers up a rare whiskey to drink with Lusine. The two make conversation on Aamir's leadership, and the traditions of the Askia Tribes.
* Lusine comments that Aamir must not want for romantic partners. Aamir responds uncomfortably, as though remembering something.
* Lusine mentions that she used a spell to disguise herself when they met. She asks Aamir if her drow heritage bothers him. He replies that it does not. Flattered, the two disrobe and enjoy each other's company for the night.
* Meanwhile, Saber, Sobek, and Tholgar engage in a drinking contest with Naazil, whom produces a bottle of *Throat Cleaner*. The four take shots, seeing whom can handle the alcohol the best. Naazil eventually vomits, while Sobek and Tholgar collapse in their drunkenness. Saber takes the rest of the *Throat Cleaner* and walks off while finishing off the bottle, and the party rests for the night.
* On the morning of the 29th, Naazil informs the party that the tribe will be heading to Sudas, and that the party is to act as scouts.
* Meanwhile, Lusine decides to act as a tutor to help Saber learn to speak and write Common.
* While traveling, the party encounters some kind of dragon in the deserts.
* The dragon is offended when Lusine calls it a beast, but Tholgar manages to calm it and have it grant the party and tribe passage when he offers it his bar of soap to eat.
* The party encounters the two semi-liches from the Tomb of Sand, revived and out for revenge. The party dispatches them with ease, finding a Headband of Alluring Charisma +2 and a Ring of Protection +2.
* The party travels for a few more days before encountering and slaying a Stirge Swarm in the desert.
* Lusine finishes teaching Saber to speak and write Common.
* On April 27th, 1765, the party arrives in Sudas.
* The party shops for a bit before eventually making their way to the Adventurer's Guild. The party register at the guild as iron rank, except for Saber, who is already registered. Saber and Tholgar each accept a quest.
* Sobek goes to a library to look for clues on the party's summoning. With the rest of the party's help, they discover a scroll branded with another mysterious symbol and a riddle written in Strix.

```
*Water falling calms the heart.
Arcane power shan't fall apart.
Ocean’s crushing can the madness finish,
The concept, though, cannot diminish.*

```

* The party also discovers that the writings on the wall from the Tomb of Sand translate to the same riddle as above.
Summary: Session A012

## Events

* The party continues fighting off the orcs.
* Eventually, they manage to lift up the gate and push through. The party retreats with Anna, dropping down the well while Tholgar stays to fight.
* The party escapes to the beach, where they notice the bandit lord Nawu has been revived and his comrades are dragging him to safety. Sobek finishes him off once again.
* Tholgar is completely surrounded and is knocked unconscious, then bleeds out and dies.
* Anna, Lusine, Saber, and Sobek make it back to the ship.
* Saber gets into a fight with the party. He demands that the party go back to finish exterminating the "Vermin" orcs. Sobek insinuates that Tholgar's death is Saber's fault, causing him to lash out and grab Sobek, attempting to hold him overboard. Lusine uses hold person to keep him in place until he relaxes. Saber backs off for the time being.
* Anna is distressed, but Lusine sings her to sleep. Sobek leaves to cry below deck. Saber smokes a cigarette while staring at the burning fortress in the distance. The crew all stops for a moment, to reminisce.
* When morning comes, Anna, Lusine, Saber, and Sobek return to the fortress to scout. Saber goes inside alone while the others go around the side of the fortress, preparing to create a diversion if necessary.
* Inside, Saber finds Tholgar's body and drags him down the well. Saber runs to hide while several orcs come to investigate the noise.
* Saber begins picking off the orcs one by one, dispatching of a few before he is surrounded. Saber flees down the well and drags Tholgar's body to the beach, where Lusine and Sobek continue to drag him to the boat.
* Saber heads back inside the fortress, luring orcs down the well and picking them off one-by-one until the entire fortress is cleared. He loots the chief's room, discovering two trapped chests and one filled with loot.
* Saber grabs the chief's huge butchering axe and drags it back to the ship, catching up with the party and making it back on board.
* Back on board the ship, Saber takes Tholgar down to the hold and remains with him.
* Sobek comes down and looks through Tholgar's backpack while Saber intently watches him. The two find a book in his backpack...
* On the afternoon of the 11th, a dark portal opens on the ship. A woman steps through, and the party is immediately frightened and frozen in place.
* The woman steps through the party, taking note of them while talking down to them.
* Similarly to Red, she asks that the party kill someone: Arch Lich Von Dral, a major player in the Cult of the Rift who is based in the Yas Union.
* When she goes to speak to Lusine directly, she notices that Red has taken note of the party. Saber correctly guesses that she is, in fact, the very Alice they were asked to kill.
* Alice notes that Red was likely lying to the party; everybody accepts this as fact quite easily.
* The party accepts Alice's deal, as their goals seem to align. She leaves a ring with Lusine and departs.
* The party are attacked by two Vargouille, which Saber cuts down with ease.
Summary: Session A046

Session A46 took place on 2/5/2021 and was attended by Brittany, Dylan, Joe, Katrina, and Mandie. It was the 48th session overall to take place.

This session takes place in-game for the Main Party from May 1st, 1766 to May 2nd, 1766.

## The Party

* Brittany as Lusine Vavrad
* Dylan as Tholgar Ironfoe
* Joe as Saber, Kapa
* Katrina as Claudia Bastille
* Mandie as Aislinn Nolani, Bubbles

## NPCs

* "Exorcist"

## Events

* The party opens a door adjacent to where they found the vampire, and discover a group of Bleeding Horror Minotaurs and jailer shadows. A caged lich opens a pit beneath Tholgar and, during the fight, generally gives both sides grief before eventually disappearing.
* The party defeats the monsters and salvages an axe from one minotaur.
* In the middle of the large room the party fought in is a bottomless pit, with the skeleton of a wyvern sitting next to it.
* The party goes back up to the bar to rest for a night. When they return to the lower floor, they find a room containing multiple coffins. Claudia opens one of them and loots a wand of tongues.
* The party opens a door leading back to the ice room. The knight within, an axiomatic graveknight, engages the party.
* The party defeats him and throws his body into the bottomless pit.
* Back in the room he was guarding, Lusine opens a chest that triggers a trap, imposing seven temporary negative levels upon her. The party takes time to figure out what to do next.
Summary: Session A022

## Events

* Lusine sets off to write and send some letters. Meanwhile, the party prepares their inventory for their expedition. They pool their funds to buy Anna permanent darkvision at Bearly's.
* Saber wanders around town for rumors. He discovers three interesting pieces of information from less-than-reputable circles:
	+ One group is looking to contact *the Defender of the Iron Thorns.*
	+ One group is looking for the services of *the Songstress of the Moonlit Night*.
	+ One group is looking to to dispose of *the Healer of the Bloodied Waters*.
* Sobek panics upon hearing the news about himself and begins to run for the docks, believing a former employer is out for his head. Lusine and Saber stop him and bring him back.
* The party meets with Daan to request his services again. The party explains that they are searching for [Heinhel Keenaxe, to Daan's surprise. He explains that he knows a shortcut to where Keenaxe may be, that would only be available to a pure-blooded Drow. The party agrees to try taking this shortcut.
* On the 15th, the party happens across tripwire that trips Sobek. Lusine begins talking with the perpetrators, whom she has determined to be evil fae.
* On the 17th, the party meets up with a patrol of knights. They chat with Daan and remark on how it might be dangerous to take the Drow shortcut. Daan laughs them off and the groups part ways.
* The party makes it to the Drow shortcut on the 19th. There is a large, trapped door, with several skeletons before it. Lusine approaches it and speaks, "Imira Kilndar," which Sobek determines is Lusine's true name. The door opens in response.
* The party continues inside, finding a large statue that Lusine believes she notices moving. Daan admires the stonework for a while, and the party continues.
* Past the shortcut, the party enters a large cavern. Inside is a huge slug. Tholgar is hesitant to engage it after watching it back away, but Daan is adamant about killing it.
* Later, the party is attacked by another Basidirond. Saber defeats it in one turn and the party continues on.
* On the 23rd, the party is attacked by more ratfolk assassins: Numbers 11, 8, and 2. They teleport in one-by-one, but the party makes quick work of them. On their bodies, Saber and Tholgar find pieces of parchment, each with a picture of Keenaxe on it.
* After slaying the ratfolk, the party makes their way across a deep river. Tholgar tries to carry Sobek across, tripping and stumbling numerous times as he walks along the bottom.
* On August 25th, the party comes to a large clearing. The sounds of combat ring in the distance. Keenaxe is ahead, engaged in combat. The party readies their weapons and prepares to help.
Summary: Session A028

## Events

* Tilly makes her way into Kel, in search of someone. She tries asking for help for several hours, to no avail. A man makes his way over to her, attempting to help but in a dismissive way.
* Eventually, the guard finds the one she is looking for: Sobek, whom she claims is her family member.
* The guard leads her to the meeting hall and sends her up to the third floor meeting room, informing her not to touch anything or mention he sent her.
* Meanwhile, Hikari and Rama also arrive at Kel. Hikari looks for a guard by the docks while Rama looks for anyone noteworthy nearby.
* Eventually, they encounter a large, pompous man who offers to help the two. He sends one of his guards off to determine where *the Saber with an Estoc* is, while he stays and flirts with Hikari. While he attempts to take her on a tour of the city, Hikari deflects his advances and learns more about Kel's demographics.
* The guard comes back shortly with news that Saber is at the meeting hall, and leaves before giving any more information. Hikari and Rama make their way over and inside, and search the building. The two are unable to find anyone who appears to be Saber on the first or second floors, so they continue up to the third.
* Gale arrives in Kel and instantly goes to the bar to find a drink. The bars are packed with people ordering food and sending food out to the refugees. She purchases a bottle of whiskey and leaves, finding a group of soldiers on break. She offers them a drink to help warm them up and as thanks for all the hard work they are doing.
* They tell her about the attack on Jornmundar and about the "heroes" that have come through recently. Gale perks up at the mention of a drow bard woman and asks where they might be. The guards tell her to head to city hall.
* Eventually, Gale too makes her way to the building. The four collectively enter the meeting room as the party is discussing policy for their new territory with Keenaxe.
* Lusine recognizes Gale as she walks in and the two embrace. Hikari and Saber split off to discuss business, Rama gushes over Anna, and Tilly chases Sobek around the room for a time.
* After a moment Sobek stops and learns from a Blood Biography that Tilly is, in fact, his daughter. Tilly claims that she was cursed and asks for Sobek to help her, which he cannot do.
* The group is eventually settled down and the meeting resumes again. The party decides on the roles of the members:
	+ Ruler: Viscountess Lusine Vavrad
	+ Councilor: Rama Rhijoma
	+ General: Lordship Tholgar Ironfoe
	+ Heir: Lady Anna
	+ High Priest: Hikari Tenma
	+ Magister: Gale
	+ Royal Enforcer: Lordship Saber
	+ Spymaster: Lordship Sobek
	+ Warden: Tilly
* The party also decides on the name: Verastrea
* The party is soon teleported there and a night of partying ensues. In which a good portion of the party partakes in a drinking contest, Gale asks Rama to dance, Tilly hides in the corner, and eventually Gale and Lusine leave the party to go and talk up in Lusine's room.
Summary: Session A097

## Events

* The party spends more time in Hemu with the Mandalei sisters and Gouwen. The next morning, Gouwen is teleported to Verastrea while the sisters go their own way.
* The party makes their way to Go Lin without much trouble. They wait in line to enter through the front gate. They bribe a guard to let them through, who then recognizes two of the party members from wanted posters.
* Before the guard can alert others to the party's presence, he is apparently killed by an unknown force. Before anyone has time to react to what happened, the guard emerges and hands the party some instructions before letting them through.
* Saber reads the instructions, which guide the party down an alley to a rundown hideout. There, they are greeted by the Saint of the Sinners, who berates the party for ruining a years-long plan to assassinate God General Hu Chang.
* Hearing the party has similar goals, he recruits them in an attempt to get the plan back on track.
* The party sends some thieves working under the Saint to recruit a local business owner sympathetic to the cause. Meanwhile, they work on gathering information at a local bar.
* The next day, they convince some locals to help and gather information from spywork as well.
* The day after that, they embark on the Saint's so-called Operation Eminent Domain; the mission calls for the party to depart from the city to the countryside, and distract the city guard long enough for an operative who forged the seal of Hu Chang to make an escape.
* The mission goes off successfully, with the party dispatching all the guards sent to capture the forger. They manage to collect some effects from the bodies before fleeing back to the hideout inside the city.