Armor

The Armor skill is a unique utility that allows a character to wear better armor, and more of it, as their **proficiency** grows. Armor is wearable equipment that mitigates physical damage, providing **coverage** for specific **Body Parts**, and is equippable in one of six **Armor Slots.**

## Armor Slots

 Arms
 Legs
 Hands
 Feet

## Hindrance

Hindrance is the resistance armor imparts on the user's mobility. The **total hindrance** of all equipped armor is subtracted from your armor **proficiency** to determine the **debility** incurred. If your armor proficiency is greater than the total hindrance, no penalty is incurred, however you won’t earn XP in the **Armor Skill** without an active hindrance penalty while engaged in combat. Experience is earned when you perform any action in combat, while equipped with enough armor to incur a hindrance penalty.

## Drawbacks

Armor is vulnerable to puncture damage, particularly from small, thin blades like knives and daggers. With the exception of Maille, armor also has weak spots (typically at joints) where a skilled opponent can land strikes that bypass armor altogether. Armor made from metal has higher **conductivity** and can amplify environmental or magical effects–some spells can also bypass armor altogether. Wearing conductive armor while casting spells will inflict damage on the caster.

## Armor Types

### Padded Armor

Little more than thick, densely packed clothing, padded armor is the required undergarment for Maille armor. Soft armor is made from Fabric materials like canvas or leather, providing minimal protection, very little hindrance and offers a 50% bonus against puncture damage. As it's made from non-conductive material, it is choice for magic users.

 Gambeson | Torso, Arms
 Gloves | Hands
 Cestus | Hands
 Cuisses | Legs
 Boots | Feet

### Maille

A mesh of linked metal rings painstakingly assembled into heavy garments that must be worn over padded armor. King’s maille is a thicker, denser pattern providing even greater protection & hindrance. Maille is impervious to precision attacks as there are no gaps in coverage. Since maille can only be made from metal, it's typically too conductive for magic users to wear.

 Byrnie | Torso, Arms
 Hauberk | Torso, Arms
 Mitons | Hands
 Chausses | Legs, Feet

### Heavy Armor

A versatile collection of plate & lame armors that can be made from wood, metal or other rigid materials like bone or cuir bouilli (boiled leather). Heavy Armor made from wood or rigid materials makes for great early-game protection, while advanced metal plate provides maximum protection in the higher levels.

#### Lamellar

Grids of small plates (Kozane) strung together to form rigid armor pieces that are also flexible with movement. This is the most basic form of heavy armor and can be crafted from most rigid materials (wood, bone, rawhide, cuir bouilli, metal).

 Do
 Kote
 Haidate

#### Laminar

Carefully shaped metal plates (Lames) and strips (Splints) fixed to fabric to hold their form as thick, fitted coats of armor.

 Brigandine
 Splint Bracers

#### Plate

Armor made from one or two large plates of metal, designed to be form fitting and evenly distributed across the body.

## Armor Slots

There are six **armor slots** on a character's body, which can equip one of each armor type.

 Torso
 Arms
 Hands
 Legs
 Feet