Attributes

# Player Attributes

## Basic Attributes

In God's Domain, players have **Five Main Basic Attributes**: Strength, Agility, Endurance, Intelligence and Vitality. Players can earn Basic Attributes Points by gaining a level or completing certain quests.

These Basic Attribute Points can be assigned to any of the Five Main Basic Attributes or can be saved for later on. If a player loses one or more levels, for example by spending experience (EXP) to upgrade an item, the corresponding assigned Basic Attributes Points are locked until they regain the lost levels.

## Hidden Attributes

There are four main hidden attributes, known as the **Four Great Hidden Attributes**: Luck , Physique , Stamina  and Fortitude . Additionally there are several others hidden attributes, like Concentration.

Hidden Attributes were not visible to the player and did not have any numerical value, the player had determine these value with their own senses.

The Hidden Attributes are extremely important to expert Players, however Players can not put points into the Hidden Attributes by simply leveling up, these need to be earned by special means. Unfortunately, it was extremely difficult to increase any of the Hidden Attributes by a single point.

 Luck
* Decreases the side-effect of external injuries had on a player’s combat power.
* Decreases Stamina and Concentration consumption during battle.
* Reduces the impact Stamina and Concentration depletion has on a player’s combat power. Hence, it affects the amount and the combat standard of the Combat Techniques that a player can execute against monsters which are able to reduce Concentration or Stamina.

Due to these three major effects, players thirsted for the Fortitude Attribute. In God’s Domain's initial stages it is extremely difficult to obtain the Fortitude Attribute with players’ low levels.

## Weakened State

Players are in a Weakened State have reduced Basic Attributes and Hidden Attributes.

## Attribute Assignment

Every player starts the game with five Basic Attribute, with the values being distributed depending on their class. These five attributes are Strength, Agility, Endurance, Intelligence and Vitality. Every Job places emphasis on different Attributes.

Each level up provides Free Basic Attribute Points, which can be assigned based on player's own unique style. Players receive a determined amount of points according to their Tier.

With each level up:

* Tier 0 player gets 4 Free Basic Attribute Points;
* Tier 1 player gets 8 Free Basic Attribute Points;
* Tier 2 player gets 20 Free Basic Attribute Points;
* Tier 3 player gets 30 Free Basic Attribute Points.

## Hidden Passive Skills

The Hidden Passive Skills are unlocked when a player accumulate the amount of Attribute Points required for each of theses skills.

**Strength** - Increases Physical Attack Power and the Weight behind each attack.

**Agility** - Increases Attack Speed and Movement Speed.
 40
 200
 1,500

**Endurance** - Increases maximum HP and Stamina.

**Intelligence** - Increases Magical Attack Power and maximum MP.
 100

**Vitality** - Increases the recovery rate of MP and HP.

## List of References

1. ↑ 1.0 1.1 1.2 1.3 Chapter 2
2. ↑ Chapter 2, 11,17
3. ↑ Chapter 516
4. ↑ 4.0 4.1 Chapter 846
5. ↑ 5.0 5.1 5.2 Chapter 610
6. ↑ 6.0 6.1 Chapter 667
7. ↑ 7.0 7.1 Chapter 707
8. ↑ Chapter 1668
9. ↑ 9.0 9.1 Chapter 1668
10. ↑ Chapter 1006
11. ↑ Chapter 1013
12. ↑ Chapter 1165
13. ↑ Chapter 1083
14. ↑ Chapter 1118
15. ↑ Chapter 320
16. ↑ Chapter 221