recursal/Fanatic-Fandom huggingface dataset:
Bücher

Bücher sind Gegenstände die durch Bildungspunkte Bildungs- und Handwerksattribute erhöhen können.
Um ein Buch lesen zu können muss der Spieler auf Schreiben/Lesen mindestens einen Wer von 1 haben.
Zu jedem Bildungsthema gibt es vier passende Bücher, während es zu jedem Handwerk jeweils nur zwei gibt.

Bücher werden oft in Kisten gefunden oder stehen in Regalen. Deshalb gibt es einen Randomcounter für sie der mit W100 ausgewürfelt wird.

Durch jedes mal wenn man ein Buch ließt bekommt man auch Bildungspunkte auf Lesen

## Kapitel

Bücher enthalten eine bestimmte Anzahl von Kapiteln. Jedes Kapitel kann bis zu drei Bildungspunkte enthalten, wie viele das sind entscheidet der Lernfähigkeitslevel. (siehe unten: Bildungspunkte durch Bücher)

Auf jedes Kapitel wird einmal geworfen, dann wird ein Strich auf die Rückseite der Karte gemalt. Ist das Buch durchgelesen kann der Charakter nichts neues daraus lernen.

Enthaltene Bildungspunkte (Bp) p. Buch
 Adept
 Novize
 Meister

## Lesegeschwindigkeit

Die Lesegeschwindigkeit ist abhängig von Schreiben/Lesen-Wert des Charakters.

 5 - 8
 9 - 12
 13 - 16
 17 - 20

## Bildungspunkte durch Bücher

Wie viele Bildungpunkte man aus einem Buch bekommt hängt vom Lernfähigkeitswert und dem Würfelglück des

   Spielers ab.

## Sonstige Bücher

* Alles über Molobs
* Rodwik Ridvigs Reisen
Warthog

Warthog (wird auch Wart genannt) ist der Comander der Hogdawgs auf Gradwand.

Bürgerlicher Name: Erjk Warthon

Seine Gefärten heißen Craft und Gellin

## Erscheinung

### Äußeres

Ein relativ großer Zerg mit einem vollen Bart. Seine Augen sind sehr konzentriert zugekniffen und an der linken seite seiner Stirn, direkt über dem Haaransatz hat er eine große Narbe die verhindert das dort Haare wachsen ansonsten ist sein Haar sehr kurz und wird halb von einem roten Kopftuch verdeckt.
Er trägt eine schwarze Lederweste an deren Schultern Nieten angebracht wurden und dessen Brust mit einer Vielzahl von bunten Abzeichen geschmückt ist.

## Sympathie

Start auf Syphatielevel -1

Erster Eindruck

### Steigerung

 Bescheidenheit
 Humor
 Bedürftigkeit
 Fachsimpeln

Fachsimpeln bei:

#### Abneigungen und Vorlieben

Trinken und Gewalt

Geschichten
 Schurkentaten

## Geistige Werte

 Argwohn
 Gehorsam
 Metabolismus
 Mysteriösität
 Sturheit

 Charisma
 Emphatie
 Wachsamkeit

## Gepäck

### Rüstung/Kleidung

 Oberbekleidung
 Handbekleidung
 Fußbekleidung
Igor Sumpath

Igor Sumpath ist der Bibliothekar der Magiergilde.

## Erscheinung

### Äußeres

Mittelgroßer menschlicher Mann, mit sehr gebücktem Gang. Er hat ein großes und ein eingefallenes Auge und trägt einen Mantel der aus mehreren Lagen besteht.

## Sympathie

Start auf Syphatielevel 0

Erster Eindruck

 Bescheiden
 Betucht
 Erhaben
 Mächtig

Personengruppen
 Heiler
 Schwarzmagier
 Händler
 Kämpfer
 Krieger
 Schleicher
 Schütze
 Entertainer

### Steigerung

 Bescheidenheit
 Humor
 Bedürftigkeit
 Fachsimpeln

Fachsimpeln bei Zauber, Bücher

#### Abneigungen und Vorlieben

Geschichten
 Bestien
 Shytan/Dämonen
 Kreaturen
 Geister
 Heldentaten
 Schurkentaten

## Geistige Werte

 Ängstlichkeit
 Gelassenheit
 Agression

 Argwohn
 Gehorsam
 Metabolismus
 Mysteriösität
 Sturheit

 Charisma
 Emphatie
 Wachsamkeit

## Gepäck

### Rüstung/Kleidung

 Oberbekleidung
 Handbekleidung
 Fußbekleidung
Alkohol

Alkohol ist ein besonderes Gift das zu Rauschzwecken oder für Trinkwettbewerbe verwendet wird.

Es hat von sich aus keinen positiven Effekt auf einen Charakter und löst keine Probleme, außer eine weilige Steigerung des Charismas.

Er kann mit anderen Effektreichen Tränken gemischt werden.

## Effekte des Alkohols

Wirkt Alkohol auf einen Charakter steigt er ein oder zwei betrunkenheitslevel auf die bei ihm dann als der jeweilige Effekt dargestellt werden.

 1
Charisma +2
 2
Charisma +1
 3
 4
 5

## Arten von Alkohol

Es gibt unterschiedliche alkoholische Tränke die durch ihren Alkoholwert eine höhere oder niedrigere Effektwahrscheinlichkeit haben.

 Wein
 Starkbier
 Likör
 Whiskey
 Branntwein
 Korn
 Strohbrannt
 Absinth
Schlafende Götter

Als schlafende Götter werden die Planeten des Sonnensystems der Sonne Lumis bezeichnet. Anders als andere Götter greifen Sie nicht in die Geschicke der Sterblichen ein. Der bezeichnung schlafender Gott ist allerdings eher irreführend da noch von keinem Astronomen nachgewiesen werden konnte das dort nicht auch Leben existiert und sich damit auch niederere Gottheiten bilden konnten.
Gravem Carcerem

## Users

1. Melie

**Gravem Carcerem** is a powerful barrier spell employed by Melie. The main purpose of the barrier is to trap the opposition, and deter movement. It proves to be useful for capturing Nemeses alive.

## **Overview**

In order to utilize the spell, the user must have a special parchment item on hand, the Chained Ball. When employed, Fantasia envelops the chain, and allows the Wizard to diligently manipulate its range of motion. With each movement directed by the user's desires, the area is marked, and eventually walled off by the chain coming back towards its initial point - which thus far has only been shown to be done in a circular motion.

Upon marking the designated radius, the spell activates with a blinding glow. In no time, a translucent verdant barrier is erected, and all living organisms caught within its radius will find themselves weighed down by some unknown force. The amount of force does not appear to be lethal, but does carry enough strength to ensure that victims won't be able to lift as much as even a limb and thus leaves them susceptible to further assault, or capture.

Gravem Carcerem is able to be used both on the land and in the air. For the latter, it appears that the chained ball performs a few more loops to cover underneath the target and above, trapping them in a dome.

## Gallery

* Animated Gifs
* Images

Melie uses her Chained Ball in order to encircle her target, and leave them susceptible to the spell's activation.After marking the radius, the spell is activated!Captured Nemeses stuck in a stationary state.Melie encircles her target, and seamlessly activates the barrier.
Vestigia Revelare

**Vestigia Revelare** is a tracking spell employed by Trappers. It enables users to more efficiently track targets.

## **Overview**

Vestigia Revelare is primarily used to keep track of a Nemesis trail, although it can also be used to track humans and other creatures alike. The way it works is by funneling Fantasia along the ground, illuminating the pathway with visualization of footprints. The more time that has passed between the target passing through the location, and the Sorcerer using the spell, the fainter the footprints's glow becomes. As such, Sorcerers must act with swiftness if they wish to stay on the proper trail.
Skull Poke

## Users

1. Seth

**Skull Poke** is one of Seth's signature abilities. After building up enough Fantasia, Seth launches a mighty, skull-shaped blast from his fists. It was apparently modeled after the most terrifying figure he knows - Alma.

## **Overview**

Skull Poke was devised during Seth's training with Yaga. After mastering the basics of Fantasia, and learning how to bind his will to a form of symbolism, he discovered a method of forming a skull-shaped projectile. Much like Titan Punch, Seth first ensnares his fist in a compact amassing of Fantasia. However, instead of dishing out a generic, Fantasia-charged punch ,he instead utilizes his will to form a massive, Skull-shaped avatar.

Upon sending his punch, the Skull Poke erupts from his fist, flying out in a swirling raw of divine energy. Its mouth immediately stretches, closing in on the target, and intending on swallowing it whole. Regardless of the success, upon the attack's going through its motion, the energy projectile will spontaneously combust, dishing concussive damage to the surrounding area, and those unfortunate enough to be caught within the attack's maw. Due to the amount of energy supply, Skull Poke carries immense stature, easily enough to engulf a medium-sized Nemesis completely.

## **Gallery**

* Animated Gifs
* Images

Seth's first time using the attack in combat.
Untote

Untote oder auch Zombies oder Wiedergänger sind sterbliche Überreste eines Lebewesens die Mittels der Magie der Nekromantie erneut unter den Lebenden wandeln. Ihre kognitiven Leistungen sind durch die Teilseele die an sie gebunden wurde auf das Minimum beschränkt weshalb sie keinen eigenen Willen besitzen, nur der Hunger ausgelöst durch das Fehlen einer vollständigen Seele treibt sie an.

## Kontrolle

Es ist Nekromanten möglich Untote zu kontrollieren und sie für ihre Zwecke zu verwenden.
Pompo Hills Arc

The **Pompo Hills Arc** is the first arc of RADIANT. This arc is revolves around Seth's beginnings as he deals with the hardships of being a Sorcerer, and faces his first Nemesis. He resolves to go on an adventure in search of the mystical Radiant, and destroy the source of all Nemesis once and for all.

## Synopsis

The story start off with Seth's reckless behavior causing havoc about Pompo Hills yet again, and invoking the ire of the villagers. Eventually, a Nemesis Egg descends from the heaven, and endangers Islet 21. After being victorious, the young boy develops the plan to locate the Radiant, and destroy it in order to stop the threat that the Nemesis pose on the world.
Jerorico Machastrami

Jerorico Machastrami ist ein auf Gradwand lebender Mensch der sein Geld mit Buchmacherei und Krediten verdient.

## Erscheinung

### Äußeres

Ein recht kleiner und dicklicher Menschenmann, sein hellbraunes Haar beschrängt sich auf einen Kranz der seine glänzende Glatze umrundet. Sein gesicht ist sehr rundlich und glatt rasiert. Er trägt eine kleine Brille auf der Nase und hat sehr volle Lippen. Seine rundliche Statur wird durch den engen grauen Pullover den er trägt betont.

### Auftreten

Freundlich aber dennoch distanziert, Sieht manche Personen an als wolle er mit ihnen reden tut dies aber nur sellten.

## Sympathie

Start auf Syphatielevel 0

Erster Eindruck

 Bescheiden
 Betucht
 Erhaben
 Mächtig

Personengruppen
 Heiler
 Schwarzmagier
 Händler
 Kämpfer
 Krieger
 Schleicher
 Schütze
 Entertainer

### Steigerung

 Bescheidenheit
 Humor
 Bedürftigkeit
 Fachsimpeln

Fachsimpeln bei: Finanzen

## Bildung und Handwerk

Bildung

Handwerk

## Geistige Werte

 Ängstlichkeit
 Gelassenheit
 Agression

 Charisma
 Emphatie
 Wachsamkeit

## Gepäck

### Rüstung/Kleidung

 Oberbekleidung
 Handbekleidung
 Fußbekleidung

### Sonstiges

Hat Geld hinter dem Thresen beim erlauchtem Keiler (1000Tk).

## Quests

### Beteiligung an:

Gradwand Hauptquest Antagonist

Gradwand Hauptquest
Kochen

Kochen bezieht sich auf die Zubereitung von Gerichten zur Steigerung der Moral einer Crue.

Zum kochen benötigt man grundsätzlich Kochutensielien und einen Herd oder eine Feuerstelle. Außerdem muss man je nach Gericht Wasser oder Öl bereitstellen.

Ein gekochtes Gericht verliert jeden Tag an dem es hintereinander gekocht wir einen Moral Punkt

## Kochvorgang

Zuerst wird die Grundzutat zubereitet (Wurf auf Kochen), dann die Beilagen (Erneuter Wurf auf Kochen) und zuletzt die Gewürze (Letzter Wurf auf Kochen).

 Beilage
 Gewürze

## Grundzutaten

Grundzutaten sind die grundlegenden Zutaten eines Gerichtes.

* Kartoffeln
* Reis
* Notteln
* Kürbis
* Nudeln

## Beilagen

Beilagen erhöhen den Moralwert eines Gerichtes.

 Fisch
 Käse
 Gemüse
 Pilze

Käse ist lecker deshalb erhöht er den Moralwert eines Gerichtes immer um 1.

## Gewürze

Gewürze erhöhen den Moralwert eines Gerichtes und können ingesammt 2 Mal ausgewürfelt werden.

* Salz
* Pfeffer
* Paprika
* Koriander

## Rezepte

Hat man ein Rezept für ein Gericht steigert dieses die Moral um zusätzliche Punkte. Dennoch muss einmal für die Grundzutat, einmal für die Beilage und zwei weitere male für die Gewürze gewürfelt werden.
Leviathan Nemesis

A colossal Nemesis found roaming the skies.

## Overview

The Leviathan Nemesis is a massive, towering monstrosity with the ability to float in the air. It's figure resembles a modified whale, with a long, beak-like bony nose sticking out from its mask. With each motion, it flaps its fins, enabling it to glide through the skies and travel from islet to islet.

It was first encountered by Grimm who wounded it, and later went on to wreak havoc on an Inquisition ship. Later on, Dragunov and a his crew go to confront the Leviathan, and utilizes their cannon to take advantage of its damaged fin and force the Nemesis to crashland else where. One can only assume, however, that the entity will eventually regenerate and continue on with its apparent, aimless wandering.
Mensch

Mensch ist der Name einer weitverbreiteten Spezies in Minenia, Enimia und den Fernen Ländern. Sie gelten als das humanoide Volk schlechthin, da sich die Zwerge, Elfen, Riesen und Feen (indirekt auch die Wassermenschen) aus ihm entwickelt haben. Menschen in Minenia unterscheiden sich im Prinzip gar nicht von denen, aus unserer Welt, zu denen wir gehören.

## Biologie

Menschen gehören dem Stamm der Wirbeltiere (altminenisch: "Larbaianimavas") an. Sie sind humanoide Wesen, sie laufen aufrecht auf zwei Beinen, können ihre vorderen Gliedmaßen besonders gut einsetzen und sind ausgesprochen intelligent. Menschen sind fremdernährend. Zu ihrer Nahrung gehört alles, was nicht giftig ist, sowohl Pflanzen, als auch Fleisch. Dank ihrer Werkzeuge und Jagdwaffen können sie auch Fische und Vögel erbeuten, die für die meisten anderen Landsäugetiere nahezu unerreichbar wären. Sie pflanzen sich sexuell fort, benötigen also ein zweites Individuum des jeweils anderen Geschlechts für die Erschaffung neuen Lebens. Ihre Lebenserwartung hat sich schon deutlich erhöht. Das liegt einerseits daran, dass Wissenschafter immer mehr herausfinden und Ärzte immer besser ausgebildet sind, andererseits am Chistas. Das Wasser, das ihn berührt, wird oft als Heilmittel verwendet.

## Magie

Menschen sind grundsätzlich keine magischen Wesen, also nicht dazu in der Lage, ihre Umgebung mit ihren Gedanken zu beeinflussen bzw. Zauber zu wirken. Menschen haben daher ein Magisches Potenzial von 1-2. Es kommt aber immer wieder vor, dass Menschen geboren werden, deren MP größer ist als normal, dennoch können selbst jene Menschen kein MP höher 10 erreichen. Menschen mit der Fähigkeit, mit der Magie zu kommunizieren und sie zu nutzen, nennt man Zauberer bzw. Zauberinnen. Zauberer mit akademischer Ausbildung nennt man Magier.

## Kultur & Gesellschaft

Die Menschen leben im Ständewesen, Bettler und Tagelöhner ganz unten, Adelige ganz oben in der Pyramide. Adelige legen hierbei besonderen Wert darauf, sich nicht mit dem gemeinen Volk zu mischen (zumindest offiziell) um die Erbfolge eindeutig bestimmen zu können.
Konrad/History

Rumble Town's Wall

## **Biography**

### Background

Fifteen years prior to the series beginning, Konrad served as a simple, lowly Soldier within the Inquisition.His main role appeared to have tied to Rumble Town's prison - where he served as an abusive warden, both to the children Sorcerers, and the immigration population within. His direct superior in the in Northeastern Suburb prison was Major Oxumare.

While Oxumare offered kindness and respect to the prisoners, Konrad's in contract provided nothing short of cruelty. His hatred for those being harbored within the Northeast Prison continued to fester, leading to him staging a prison break, which unfortunately leads to the demise of all the sorcerers in captivity, excluding Hameline. Sadly, Konrad's cruelty knew no bounds, with even that alone being insufficient to satisfy his inane bigotry.

The young Soldier continued to conspire, until one day, fate shined fortune onto his life. A Nemesis Egg crashed from the skies, landing directly near the path of exit for the nearby suburbs. With tensions high, he took advantage of the predicament by using the crisis to compel his superior, Major Oxumare, to release Hameline in order to face the threat. The proposal, unfortunately, proved to be a ruse.

With Oxumare's attention diverted upon his release of Hameline, Konrad took the opportunity to fatally stab the Major, and would have done the same to Hameline had he not been pinned down by a dying Oxumare. In the end, Konrad's cunning and deception served him well, eventually using these two qualities to fabricate an entirely different story as he reported to the Inquisition Captain as well as Dragunov. With his tale, the soldier eventually convinces the former to lay siege upon the chains that tethered the suburbs to the Islet, effectively causing the landmass to plummet through the skies, and slaying all that inhabited the zone. While he figured that his actions had caused the demise of all the Nemeses, immigrants, and sorcerers, Hameline and the Rat Nemeses were able to escape at the last moment.

### Prologue

As a result of his actions, Konrad was promptly pushed through the ranks of the Inquisition. By the series beginning, he had obtained the rank of Captain, and had also drastically changed his physique. No longer was he a tall, lanky fellow, but was now a hulking, bulky behemoth. Sometime during this period, he conspires with a mysterious Dormitor to lay waste and torment even more of the immigrant population.
Dweth

Als Dweth (Abgek. Dw) wird die zwergische Zentralwährung bezeichnet, die von den meisten Zwergenvölkern verwendet wird. Einzig der Zwergentrabant Süddothafor benutzt eine andere Währung.

Der Wert des Dweth ist stark an den Metrylwert gekoppelt und besteht aus verschienden Metallen.

* 1 - 5 Dw (Kupfer)
* 10 - 20 Dw (Silber)
* 50 - 100Dw (Gold)
* 250 - 500Dw (Metryl)
Cauldron

## Cauldrons

Cauldrons are magical, metal containers. While its primary use would logically be to store a brewing for potions or other mixes, cauldrons have been shown to be applicable for combat or even supplementary uses.

## **Overview**

A staple of Yaga's arsenal, cauldrons have been shown to possess a great deal of versatility. As opposed to simply being a storage tool, cauldrons have been shown to be a potent conduit for gathering and manipulating Fantasia. As a result, it can enable flight much like a broom. Cauldrons may also be utilized in order to build up and store magical energy for spells such as Cauldron Drop.

Besides Yaga, however, no other Sorcerer has been shown to use a cauldron outside of leisure use. It's unknown if Yaga's cauldron is specially made for his own purposes.

## Gallery

* Animated Gifs
* Images

Yaga lounging within his cauldron.Yaga reveals himself to Melie and Seth.Yaga sits on top of his cauldron as he gives advice to Seth and Melie.Cauldrun Crush being charged up.
Feather Tools

On their own, Sorcerers are almost just as vulnerable to Nemesis than their uninfected counterparts. However, with the use of special equipment, they can harness fantasia, and thus achieve otherworldly feats. Most equipment as it is seem to be related to Feather Trees, or otherwise charged by some magical means.

### **Broom**

*Main article: Broom*

A wizard's primary method of transportation. Brooms seem to be able to partially channel Fantasia in some capacity, and indefinitely allows a wizard to roam through the skies.

### **Wand**

*Main article: Wand*

Wands allows a Wizard to channel Fantasia around the magical instrument for spells.

### **Feather Gloves**

*Main article: Feather Gloves*

Feather Gloves also allow a Wizard to channel Fantasia. It appears to be less gifted for manipulating fantasia, but more apt in gathering higher quantities of fantasia.

### **Magic Blades**

*Main article: Magic Blades*

Magic Blades are noted to be used primarily by Trackers. They seem to be infused with magical in nature, likely to aid in harming a Nemesis.

**Potions**

*Main article: Potions*

Potions are crafted by alchemists. They seem to have magical properties infused into their nature, allowing for things like regeneration, magical explosions, or even changing one's age.

### **Parchment Scrolls/Cards**

*Main article: Parchments*

These are sheets that are capable of storing miniaturized variants of objects on it's surface area. It appears that dormitors can also store their Nemeses within a scroll or card for safekeeping as well.

### **Seals**

*Main article: Seals*

The counterpart to a parchment. Seals are used to disrupt usage of presumably magical objects.
Wand

## Broom

**Wands** are thin, rods or sticks that help a Sorcerer facilitate Fantasia.

## Overview

Wands are light weight and can easily be compressed to carry on the Sorcerer's person. It appears to function similar to a feather glove, in that the sole purpose of the tool is to simply gather energy in order to cast spells. However, for Wands, Fantasia can instead be focused along it's exterior. With this, a Sorcerer can also form the Fantasia into a concentrated beam, making the wand into a makeshift sword.

When a wand is in hand, the sorcerer tends to wave it through the air, or face it in the direction in which they need to fire. It appears that these motions, in conjunction with incantations aid in producing the desired magical effects. Whether or not this implies that a wand is superior for Fantasia control as compared to other items remains to be seen.

## Gallery

* Animated Gifs
* Images

Melie points the wand in the direction that she wishes to employ her spell.The wand often serves as focal point to gather Fantasia, as noted by the energy swirling about its frame.Melie often swipes the magical object as she gathers Fantasia for a spell.Melie using the tool to intimidate a rude patron at a pub.
## Trivia

* The series has yet to make any real distinction between a wand and other magical items, as most appear to be used strictly for the gathering of Fantasia.
	+ However, one can presume that given its nature, it may require more skill put a wand to use.
	+ A wand may also enable the Sorcerer to use higher leveled spells or to employ their will into the Fantasia more efficiently.
Cocoon Sealing

**Cocoon Sealing** is a sealing spell performed by two members of the Bravery Quartet.

## Overview

The users retrieve parchment papers and unravel it to reveal a strange symbol. Upon casting the spell, the symbol on the parchments gains a vibrant cyan glow, before releasing two separate bursts of Fantasia. The magical force intertwines as they fly towards the target, eventually encircling the victim and applying the seal.

The victim is subsequently trapped in a cloth-based covering that resembles a cocoon, sealing their movement and keeping them in place. The time limit for the spell is signified by the number of triangles currently left at the outer border of the symbol's rings. After an unspecified time, one is removed, and with the final dissolving, the captive target is set free,
Jarox Mino

Jarox aus dem alten Adelshaus Mino ist der Lehd von Synth und damit auch zuständig für die Große Bank von Minenia.

## Jarox Mino

### Tätigkeit/Beruf

Königlicher Berater & Stellvertreter, Lehd, Ritter

## Biografie

Jarox Mino wurde im Frühling des Jahres 2000 nCS geboren, also Sohn von Samrid und Jowena Mino. Sein Bruder Sanos wurde drei Jahre später geboren. Jarox übernahm im Jahr 2019 nCS, im Alter von achtzehn Jahren, die Regentschaft als Lehd von Synth und Meister der Bank. Aktuell ist er unverheiratet und kinderlos. Der Erste in der Erbfolge ist Sanos Mino.
Titan Punch

**Titan Punch** is an offensive attack used by Seth that greatly enhances his punches with a surge of Fantasia.

## Description

A technique uniquely invented by Seth, the user gathers fantasia into their hand and strikes their target with a magically empowered fist.

Seth normally uses this as his signature attack in battle. For him, it is noticeably less effective when his Fantasia is restrained by feather gloves. Seth uses this technique as a direct attack, or he can create shockwaves by striking the ground.

He first used this technique to anger the cows in Pompo Hills. Later on in the same town, he used it several times against a Nemesis, only to bounce off its soft body. Eventually, Seth's gloves are destroyed and he's able to overpower the monster with a full-powered Titan Punch.

## References

*RADIANT* Manga and Anime: Chapter 1 and Episode 1.
*RADIANT* Anime: Episode 1.
Vestigia Invenire

## Users

1. Melie

Vestigia Invenire is a t*rapper* technique employed to help locate friend or foe. It allows a beacon of Fantasia to hone in on a target, directing the caster towards the target's location.

## **Overview**

For the spell to be put to work, the caster must first make contact with the victim, and implant a minute amount of Fantasia onto their figure. Once marked, the Sorcerer may willingly use a form of clairvoyance to summon a Fantasia beacon that will steadily lead them towards the target. This makes the spell particularly useful for Hunters who may lose track of a Nemesis target.

However, while useful, the spell is not without flaws. The further away a victim is, the more difficult it is for the beacon to lead the user. Furthermore, as stated by Melie, if activated preemptively, the victim may become aware of the spell's presence, and thus could somehow reverse the process and use the marking to then track the caster.

Vestigia Invenire has also been shown to be capable of actively reflexively upon fulfilling a specific requirement - namely the target and the caster getting into a close enough proximity. This form of automatic activation serves as a warning sign for the Sorcerer that the target may be near, and thus helps ward off surprise attacks. It also aids in discreetly tracking a hidden target.

## Gallery

* Animated Gifs
* Images

Reflexively, the spell can be activated.Upon being active, the Fantasia beacon alerts the user.The Fantasia beacon eventually floats over to reveal the victim's location.
Feuerfestung

Die Feuerfestung (altminenisch: "Fralmvactros") ist eine Festung nördlich von Königsburg die von der Hauptstadt aus direkt durch eine Land- und Wasserroute erreichbar ist und der Sitz des alten Hauses va Fralmvactros. Sie ist über die Nebelbrücke direkt mit dem kleineren Wasserstein verbunden. Ein markantes Merkmal sind die beiden Vulkane und die dunkelrote Farbe der Mauern.

## Feuerfestung

### Bewohner

Haus va Fralmvactros, Haus Fralmblader, Haus Schmied
Laval va Fralmvactros

Laval va Fralmvactros ist einer der Könige der Dyarchie von Minenia und Lehd seiner Geburtsstätte Feuerfestung. Geboren wurde er im Jahre 2000 nCS als Sohn von König Bennad und Königin Manea aus dem Hause va Fralmvactros. Im Jahr 2006 nCS wurde er Bruder von Prinz Lakrevis. Seine bevorzugte Waffe ist sein Schwert Fralmiras, die Waffe seiner Vorfahren, zeitweise führt er auch Koninera.

## Laval va Fralmvactros

### Titel

König von Minenia, Lehd von Königsburg und der Feuerfestung, Vactria va te Filiwan, Ersard

## Biografie

Laval, benannt nach dem Feuerherr Laval va Fralmvactros, dem Vater von Königin Selena, wurde im Frühling des Jahres 2000 nach der Entdeckung des Chistas als Sohn von König Bennad und Königin Manea va Fralmvactros in der Feuerfestung geboren. Im Jahr 2006 nCS wurde sein Bruder Prinz Lakrevis geboren. Bereits in seiner Kindheit wurde Laval von seinem Vater, und Hauslehrern in der Kunst des Regierens unterwiesen. An seinem fünfzehnten Namenstag übernahm er die Regierung seiner Heimat der Feuerfestung während seine Eltern sich häufiger in Königsburg aufhielten. Mit achtzehn Jahren wurde gemeinsam mit seinem langjährigen Freund Hacosi Agulastas zum Kronprinzen ernannt. Ein Jahr danach traten die beiden Könige von ihren Ämtern zurück um ihren Söhnen die Regentschaft zu ermöglichen und sich mehr um die Feuerfestung bzw. Wasserstein zu kümmern. So wurde Laval aus dem Hause va Fralmvactros im Frühling 2019 nCS zum König von Minenia, Lehd von Königsburg und der Feuerfestung und Vactria va te Filiwan gekrönt. Aktuell herrscht er als einer der Könige der Dyarchie über Minenia auf dem Thronplatz, der zu Zeiten der Monarchie dem einzigen König vorbehalten war, und führt auch dessen Schwert. Er ist noch unverheiratet und hat noch keine Erben gezeugt. Der erste in der Thronfolge der va Fralmvactros-Line ist Prinz Lakrevis va Fralmvactros.
Potions

**Potions** are magical concoctions primarily developed by Researchers. They're usually held in some sort of vial, and activate upon being ingested, or by coming into physical contact.

## **Overview**

As of now, the exact method of developing potions have yet to be revealed. However, as these items are indeed magical, one can only assume that these substance require at least one ingredient to be a component of a *Feather Tree*. In addition, it likely requires that the potion is somehow manipulated or charged with *Fantasia*.

The effects of a potion varies. Some may be used for offensive means, such as combustion to harm opponent, or even disorientation. Others potions appear to have supplementary effects, such as the acceleration of the aging process, de-aging, increasing muscle mass, and so forth. The Artemis Institute in particular appears to put a great deal of research into the development of potions in order to counteract the negative effects of most *curses*.
Feather Blades

## Feather Blade

**Feather Blades**, or **Magic Blades**,are a special weapons used by Sorcerer's. These blades are unique in the fact that unlike normal metal weaponry, they can actually harm a Nemesis.

## Overview

Feather Blades come in a plethora of shapes and sizes. Some are akin to miniature scimitars, while other magic blades are expansive, long halberds. As a result, the term Feather Blade can refer to any magical tool or blade that allows the user to cut, pierce, or slice into an opponent.

These blades have been shown to be capable of serving as a tool to build up and manipulate Fantasia. Alma was able to charge her signature blade with fantasia to send out a wave of energy that stopped a stampede of cows.

Feather blades cannot harm Nemesis if they're utilized with brute force. It takes a conscious effort to utilize Fantasia with the blade in order to make the weapon effective against Nemesis.

## Notes

* While able to manipulate Fantasia, it hasn't been shown if the Magic Blades can be used to cast spells. In all instances, they were used to perform physical attacks or to send generic waves of Fantasia.

## References

*RADIANT* Anime: Episode 1.
*RADIANT* Manga and Anime: Chapter 1 and Episode 1.
Chapter 3

## Chapter 3 Images

**Someone Hairy, Someone Horny** (*La Chevelue et le Cornu*) is the third chapter of the RADIANT Manga.

## Summary

Seth leaves Pompo Hills and Alma to hunt down the nest of the Nemesis: "Radiant". He leaves with Doc to journey toward the Artemis Institute, a home for all sorcerors. On their way, Seth and Doc encounter the Inquisition and meet up with an unexpected ally.

## Plot Details

 File:Seth and Alma say goodbye.png
Seth decides to go on a journey to hunt down the nests for Nemesis. Alma gives him some modest supplies and reveals such a place has no proof of existence, but those who believe the rumors call the nest "RADIANT". Seth will begin his journey by traveling with Doc to the institute. Alma tells him to beware the yellow cat and to visit a Sorceror named Yaga to receive training.

Alma uses Identity Substitution to make the Bravery Quartet believe they are chickens. She plans to stick around until the Inquisition arrives to arrest them. In the meantime, she makes Seth promise her not to become a monster. Nemesis isn't the only dangerous enemy out there. As Doc heads back to Artemis, Seth begins to rush to catch up with him. However, he turns back to hug Alma, and thanks her for raising him.

 File:Dragunov and the Inquisition.png
As Seth leaves on his broom, all the villagers and even Alma cries over his departure. Doc tried to purposely leave Seth behind, but the young sorceror easily catches up to him. They discuss the different kinds of infections when an Inquisition ship appears to stop them.

Lead by Inquisitor Captain Dragunov, the knights invade Doc's ship and claim they're after the Bravery Quartet and two sorcerors. Believing the other might be Alma, Seth lashes out and tries to save his master, only to discover it's a girl he doesn't even know. Turns out this girl's name is Melie and she's actually Doc's missing partner.

After an order to arrest all the Sorcerors, Doc flees and Dragunov's men try to subdue Seth and Melie. The Inquisitor Captain ceases all hostility. They've arrived at the largest sorceror enclave in the world, the Artemis Institue.

## Characters

MAIN
* Seth
* Doc
* Alma

SUPPORTING
* Bravery Quartet
	+ Don Bossman

ANTAGONISTS
* Inquisition

MENTIONED
* Yaga
* Torque
* Master Lord Majesty

NEW
* Melie
* Dragunov

## Locations

* Pompo Hills
* Artemis Institute
Autoren

Minenia nahm seinen Anfang als Minecraft Gameserver. Mit der Zeit hat es sich immer weiter entwickelt, bis man sich dazu entschloss, Geschichten zu schreiben um eine große Welt zu erschaffen, die Leseratten unterhalten, Nerds unterrichten und Menschen in unangenehmen Lebenssituationen eine Traumwelt sein soll.

All das erfordert Autoren, die die Geschichten schreiben und die Welt formen und zum Leben erwecken.

## Bisherige Autoren

### Alexander J. Haberl

Alexander Josef Haberl (hier im Wiki "Hacosi Agulastas") ist ein österreichischer Schüler und Hobby-Schriftsteller. Gemeinsam mit seinem besten Freund Laval und einem vierköpfigen Team schuf er den Minecraft-Gameserver KingsOfCrafting, welcher die Grundlage für Minenia bildete. Er ist auch hauptverantwortlich für die Geschichten. Aktuell arbeitet er an dem Roman "Schettdraca", welcher 1720 - 1723 nCS angelegt ist.

### Jan Schratzberger

Jan Schratzberger ist ein, ebenfalls aus Österreich stammender, Mitschüler von Alexander. Als Gründungsmitglied von KingsOfCrafting hat auch er Minenia von Beginn an miterlebt und bei seiner Gestaltung geholfen, insbesondere durch die Erschaffung von Synth. Er hat bis jetzt zwei Kurzgeschichten, "Der Dunkle Orden" und "Ewiges Leben", beigesteuert und hilft Alexander bei dem Ausklügeln weiterer Konzepte.

## Autor werden

Es war Alexander schon von Anfang an wichtig, dass Minenia ein relativ offenes Projekt bleibt. Das bedeutet, dass jeder, also auch du, einen eigenen Beitrag leisten kann, um diese Welt zu erweitern. Das müssen aber keine ganzen Bücher werden, eher Kurzgeschichten, einzelne Charaktere oder einfach Ideen als solche. Natürlich wird ein eigener Beitrag nicht sofort gültig, er muss erst offiziell in den Kanon aufgenommen werden.

Wenn du Freude und Lust am kreativen Schreiben hast und deinen Beitrag leisten möchtest, sende dein Werk an **craftmotionyt@gmail.com** oder **kingsofcraftingat@gmail.com**.

Wir freuen uns auf jeden neuen Autor!
Bravery Quartet

The **Bravery Quartet**, later on known as the **Bravery Duet**, are a band of thieves who seek to swindle unsuspecting inhabitants of Pharenos. They masquerade about the continent, posing as righteous, brave men, when in actuality the act is merely a front to enable them to take advantage of an off-guard population. They're first encountered in Pompo Hills, and are promptly defeated by the efforts of Seth and Alma. They become the Bravery Duet after the ousting of two members for trying to take advantage of a weakened Alma.

## Overview

To the Bravery Quartet, the goal of obtaining greater wealth supersedes almost any form of ethics or morality. They show little hesitation of taking advantage or outright deceiving weaker and vulnerable people in order to fulfill this goal. They were shown to willingly brutalize non-Sorcerers, with one older man having his leg broken in response to his resistance to their robbery. When slighted or embarrassed, as seen by their brutal beatdown from Seth, the Quartet will go through no ends to get revenge, even taking advantage of a weak and downed opponent.

While they are a group of thieves, the Quartet isn't without honor. After being saved from Alma during a Nemesis attack, even after they sought to flee and leave her to face the threats on her own, two of the members sought to turn over a new leaf. Don in particular was captivated by her bravery, and was appalled at the two unnamed members looking to dishonorably take advantage of Alma's weakened state.

## Members

The group initially consists of four members. They're captured by Alma, and eventually given an opportunity to redeem themselves by helping with a Nemesis attack. When two of the unnamed members try to take advantage of a weakened Alma, Don Bossman steps in and stops the plot. What happens to the unnamed members remains unknown.

* Don Bossman (Leader)
* Julivert Jenoh
* Unnamed Member #1 (Formerly)
* Unnamed Member #2 (Formerly)
Bravery Destroyer

**Bravery Destroyer** is a spell used by the Bravery Quartet.

## Overview

This spell is a mighty, concussive ray of Fantasia. Opponents hit by it are blown back in recoil to the force.

After declaring the incantation, the user(s) release a swift beam of rainbow-colored Fantasia to attack the opponent. Unlike typical blasts, the magical ability doesn't explode on impact and can push the opponent back a considerable distance.

This spell can be used from afar, as noted by the Bravery Quartet using it without being in visible sight. They first used it to combat the Nemesis in Pompo Hills.

## References

*RADIANT* Anime: Episode 1.
Lantern Of Retraction

A **Lantern of Retraction** is unique parchment item, utilized in order to drain Fantasia. With this piece of feathered equipment, Sorcerers can use a special technique that will block off another Wizard's capacity to drawn Fantasia.

## Overview

Thus far, Lanterns of Retraction do not seem to be common use among the world of Sorcery. Grimm, for instance, had no idea that Melie was in possession of a tool that would enable her to effectively render a Sorcerer powerless. Regardless of such, it appears that usage of the item is restricted to experienced *Trapper Sorcerers*.

As the name implies, a Lantern of Retraction is fashioned in the same way as a traditional lantern. However, instead of being lit by burning candles or oil, the center of the item is anchored by a trio of parchment scrolls - the one at the center being the most prominent and glued to the interior of the lantern. Whenever the spell is active, the center scroll erupts with a vibrant cyan blaze of Fantasia that flickers too and fro like a flame.
Voice Projection

## Users

1. Hameline

Voice Projection is a sound based spell meant to increase the volume of the caster's voice.

## Overview

The spell was first demonstrated in the Rumble Town arc by Hameline. It's unknown if the spell requires a sound-based, feathered weapon to utilize. Nevertheless, Hameline performs the skill with use of her magic flute, with her mouth remaining tethered to the musical instrument.

The spell produces a massive, zig-zagged trail of fantasia that arcs up, and forms into two gargantuan, limegreen lips. They glow, with the trail of fantasia remaining connected both to the lip-shaped avatar, as well as the user's body. With each word procured, the fantasia projection opens and amplifies the sound throughout the surrounding area. The volume appears to be loud enough to project a message to an entire sector of an Islet.

## Gallery

* Animated Gifs
* Images

The mouth moves as Hameline speaks.

Hameline conjures up the Voice Projection to tell the denizens of Rumble Town her tale.
## Trivia

* The spell was unnamed in the anime and manga. The name seen here is purely fanmade.
Underworld

The Underworld, otherwise known as the Inhabitable Zone, is a place where human civilization no longer can survive. It serves a remnant of time long forgotten, the Industrial Age. It serves as the counterpart to *Pharénos* - which exists directly above.

## **History**

As the rise of men came to fruition, so to did the development of greater technology, and larger strongholds. The growing population of humanity meant a vicious cycle of consumption. At the dawn of the industrial age, humans gained increased capacity to drill the world and produce factories. With their development of the planet, pollution ran amok and so too did the depletion of the ground below them. In time, the former strongholds of humanity were withered away, left to decay in the aftermath of industrialization.

In their wake, massive, towering Islets punched through the skies, just beyond the reach of the toxic clouds that had manifested over time. All of which came to be left behind was known as the Underworld. At what particularly time period this came to be is unknown, but it appears that the Underworld was made several centuries ago.

## **Geography**

Not much is known about the geography of the underworld, as no humans have shown the capacity to go survive within. However, as a direct consequence of being where humans formerly resided, one can only imagine that the landmass of the underworld is peppered with the rot and decay of former buildings and furniture left behind by the previous civilizations. In addition, as the entire landscape is draped in sheets of smog, very little sunlight likely graces it feature. Beyond that, the geography is peppered with cargo from above, wrecked ships, and likely oceans of polluted water.

It has been shown that while no human life can exist within the Inhabitable Zone, there are living organisms that are able to strive. One such creature was a squid-like organism whose tentacle breached through the clouds to attack Doc. These monsters appear to be numerable, but not aggressive unless someone harmed or disturbed.
Ignis Rumpere

## Users

1. Melie

**Ignis Rumpere**is a powerful offensive spell that first laces the area in wispy, mines of Fantasia. It revolves around denoting the mines to vaporize the opponent.

## **Overview**

The initial formation of the spell revolves around deceptively dropping clumps of wispy, flaming magical orbs along the ground. This is usually done under the guise of futile swings from a user's wand, or from random bursts of energy. When dropped, the amassed Fantasia seeps into the crust, waiting for detonation.

This usually occurs when the opponent is at the epicenter. Once erupted, all of the of flame-like Fantasia orbs combusts, releasing a massive explosion that engulfs all unfortunate to be within its vicinity. This appears to be one of Melie's most powerful spells.

In the anime, its shown that Melie can cast the attack in an airborne fashion for ranged offense.

## Gallery

* Animated Gifs
* Images

Angry Melie launches an airborne Ignis Rumpere.The flames whisk around, awaiting detonation.The spell explodes.

## Trivia

* Ignis Rumpere is directly latin, translating to Bursting Flames.
Radiant Wiki:Templates

There are many **templates** in use in Radiant Anime Wiki; these are only a subset, representing some of the most important and commonly used ones. If you feel that a template belongs on this page, do not hesitate to add it.

* Category:Templates should cover all templates in the wiki.
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## What are templates?

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1. **a subpage using {{documentation}}**; or
2. the template page itself (inside "noinclude" tags); or
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{{disambig}}

* If you have several articles that have similar or identical names, you may wish to create a "disambiguation" page at the main article name, with the articles taking an extra phrase in brackets afterwards. For example:

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Feather Tree

Feather Trees are a unique, magical tree that spawns in the *Radiant* universe. They appear to sprout wherever a *Nemesis* dwells.

## Overview

A Feather Tree, like all trees, is held steady by thick, wooden roots that pierce into the ground. It's tree trunk, branches, and other limbs are made up of predominantly white bark, with a zebra-like stripe pattern running laterally along it's entire exterior. It appears that also - much like trees - a Feather Tree seems to gain nutrition from a healthy balance of water, and fertile soil.

However, contrasting a traditional trees, these mystical floras don't have leaves, and instead bloom feathers. The *feathers* themselves appear to have an ever-present, light-blue glow that illuminates the immediate vicinity, likely due to their *Fantasia* wielding properties. In addition to such properties, Feather Trees require that a Nemesis dwell within its nearby premises in order to continue growing - the reason for such a requirement remains unknown. Although *Myr* suggests that this factor is related to the *Pixies*.

The longer a Nemesis lingers about, the more mighty a Feather Tree will grow. As such, it appears likely that in some shape or form, a Feather Tree actually gains nourishment from the presence of such creatures. A detailed explanation for such, however, has yet to be explored.
Black Silver Cage

**Black Silver Cages** are a special container meant to imprison Sorcerers.

## **Overview**

Given its make-up of black silver, these cages effectively render a Sorcerer powerless. The vacuum disallows those within from gathering Fantasia, and thus eliminates the risks of a spell being cast. With prisoners in tow, Inquisitors can leisurely transport captives to a more secure prison.

As with its material of origin, the cages are unable to resist Fantasia-based attacks, and thus are susceptible to blows from outside its vacuum. To help counter this, Inquisitors often strip Sorcerers of any other relevant material to ensure nothing funny goes amiss even if they're ambushed.