Primid

Shadowy Mook from Subspace

## Overview

**Primid's** are the most mass-produced and common mooks of the Sub-Space army. Being comprised of tiny little beings called shadow bugs that are seen pouring out of each Primid's back. Them being easy to create and spread has led to them adopting many new forms and attributes such as the ability to breathe fire, change their size or even have the knowledge to wield and operate advanced weapons. Their strength in numbers is also one of the main factors that's contributed to their survival as there's an estimated population of over 1 million primid units being created.

With their short and meager stature, they aren't exactly the most skilled in combat. Often relying on weak kicks and punches to deal some damage to their opponents. They tend to do best attacking in hordes as they can easily overwhelm a group of attackers. Especially if they call in their other stronger variants or other monsters that Sub-Space has kept under their wing. When they're inevitably killed, they will collapse back into their shadow bug forms and scurry away in large swarms to regroup.

## Moveset

### Neutral Special - Fire Primid

Primid swiftly expels a stream of blazing red fire from its mouth. Traveling in a straight line, it deals multiple hits of weak damage before starting to dissipate. It has great range and can be a useful tool to poke opponents out of shields or to flush them out from a corner. This move also has a chance of inflicting the Burn status.

### Side Special - Boom Primid

Taking out a glowing yellow boomerang. Primid launches it forwards dealing an initial hit in the front and another one when it curves back around. Dealing light knockback and damage. You're also able to influence the overall trajectory of the boomerang using the control stick. Which makes this move a good option for keeping a distance.

### Up Special - Shadow Primid

Collapsing into a pile of shadow bugs, Primid quickly zooms upwards in a swarm. Acting as both a pretty decent recovery and a good damage option when on the ground. As the swarm of shadow bugs will carry any caught fighters along in its trail. Inflicting a special status condition called Shadow Infest. However, this attack does greatly lower the Primid's defense making it much easier to fall to a well-timed attack.

### Down Special - Metal Primid

Coating itself in a layer of metal. Primid jumps up and slams back down with great force, dealing heavy damage on impact. If used in the air it'll crash down with a descending dive punch. That can also be directionally influenced by tilting the control stick left or right for more control. This is a very risky move to perform in the air, however. As once Primid starts falling, it won't stop.

### Crimson Catastrophe - The Primid Sea

Charing up its Crimson Star power Primid charges up a massive punch and launches any caught foe into a cinematic. Where a giant swarm of shadow bugs pour in from out of the sky and form waves of charging Primid's. The move finishes with all of them flooding the screen and sending the caught fighters flying. As the regular Primid steps back into a fighting position.

## Notes

* Primid is the only fighter capable if inflicting the Shadow Infest status effect.
* This moveset was made as an introductory/tutorial character for the game in order to ease in new players
* This was the very first moveset added to the project officially!
* At the start of each match if you put in certain button combos it can change the appearance of the Primid's face to one of many alt-designs.