Zenith

The **Zenith** is the final hidden level in **Enter The Backrooms**.

## Description:

The **Zenith**  is an infinite empty world with the ground made of solid clouds, a usual blue sky, and a grayish, bare hut. At the beginning of the level, you will spawn right in the middle of the grayish house, looking directly at the open doorway. After a few seconds, the developer, "CosmicCrowMC," will begin sharing the journey of his hardships and realization of developing **Enter The Backrooms**:

> "Hey there, can you hear me? Yeah, hello, my name is Justin Kroh. I'm the person who created this game. If you've made it here, then you're dedicated a lot of time to my game. I'm very grateful for that. I think it's fascinating you came this far. This game is weird because wandering around room for hours on end sounds like a big waste of time. Despite that you came all the way here which can only mean you don't think this game is a waste of your valuable time while I was developing enter the backrooms and there would be moments where I felt I should be doing something else I often got frustrated that I didn't know all the techniques to make the game Run well without a game engine eventually what I realize is that nothing is a waste of time unless I say it is in other words I'm the one who gets to decide what things are valuable in my life no one else can decide that for me but that's why I've spent over two years making this crazy game if a game of my dreams about wandering around the rooms for hours on end it's the beginning the goal behind developing enter the backrooms so simple to make my own video game I made this game because I couldn't find another game like it and because I want to improve my skills and game development however sometimes I can't easily control that's an unhealthy mindset because the value I place on this game is determined by the actions of others it's determined by me I worked on enter the backrooms because I saw value in working on it not because others saw or didn't see that same value speaking of others I've heard a lot of criticism from different people about the Badgers and about specific interpretations of it most of us are about what belong is in the world of the back rooms I don't think those debates are useful though different people for different reasons it's up to every individual person to decide what they think the backrooms should be like as I did while developing this game I had to decide what belongs in my interpretation of the back rooms and what doesn't including the narration I'm doing right now I'm not able to add everything I want to this game because of my limits as a developer I'm not the best of modeling I didn't use a proper game engine I can't make an advanced system for entity movement I could go on and on with the challenges I faced because of my limits but pushing those limits is something I found valuable I love enter the backrooms not just because it's my game I love it because I found working on it to be extremely valuable in my life my game belongs in your life thank you so much for playing my game as I love to say at the end of my videos on YouTube goodbye recruits."
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### Entities:

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This level is confirmed free of entities.

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#### Events:

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This level has no events...

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## Entrances And Exits:

#### Entrances:

* Obtaining all Level Keys and completing all Negative Levels will unlock a hidden door at the end of the Hub.

#### Exits:

* When the developer, "CosmicCrowMC." concludes his message, you will earn the achievement "End of an Era" and be back on the home screen.

 *- Level List -*