Warrior

The warrior is one of the main playable characters in the game Davigo, and is the PC player. The goal of the warrior is to kill the Giant by using bombs, rockets, or anything else at their disposal. There can be up to 4 warriors in a game at a time. Keep in mind as the game changes, lots of models and textures are going to change, as such not all screenshots here might be exactly up to date.

### Appearance

Currently as of the latest prototype build, the warrior is currently the default Mixamo Female model with some changes (This is just a placeholder, as is most textures in the game), and from what we've seen so far they are going to stay female. One example of that is this tweet.

There have been slight model and armour changes ever since open alpha released, but the icons wont change here unless it is a drastic change, so the pictures you see here may not be exactly how they are in the latest prototype build. The Warrior is 180cm tall, according to Roystan.

The warrior carries blue bombs on its side, and up to 6 rockets on its back depending how many they have left. As of update 0.0.15P, the Warrior also has a shield which protects them from incoming projectiles.

If the warrior has health enabled, it can be represented as armour pieces on the warrior. As they lose health, they lose pieces of armour. Once the warrior loses all armour pieces, if they are hit once more, they entire a new state. The model begins limping and flashing orange while movement speed is decreased. After 12 seconds the warrior will return to the no armour state.

### Damage

If the health system is enabled, instead of just being able to die from falling off the map, the warrior can also die if they sustain enough damage. This is represented either by a bar on the top of the screen, or by armour.

The warrior can take damage from pretty much anything, like explosions from bombs or rockets, and they also take impact damage from being thrown or having objects thrown at them. The amount of damage depends on how hard they were hit.

### Abilities

The warrior has a variety of moves they can use against the giant, and to help them get around.

#### Bomb Throw

This is a move that lets a warrior hold and then throw a bomb. This can do damage to rocks and trees, as well as break a giant's hand or do damage/kill the giants head. It has a fairly short fuse, and the giant can also grab and throw it back at them. The warrior also has an infinite supply of them. The warrior can only throw another bomb once their latest one has blown up.

#### Rocket Launch

This lets the warrior shoot a rocket. It's very quick and damages rocks, as well as lighting trees on fire. It also can break a giants hand or do damage/kill the giants head. The warrior can hold up to 6 rockets depending on the game settings, and they can get more by collecting upgrades around the map. The warrior can hold a rocket indefinitely, but if they giant hits them they drop it as an item, which they can recollect by touching it, or the giant can pick it up and throw it away.

#### Rocket Jump

If the warrior has a rocket and jumps while in midair they will perform a rocket jump. This launches them high up, and is a good way to quickly escape. If the giant has grabbed the warrior it can also be used to jump out of their hands.

#### Rocket Ride

If the warrior has a rocket and holds jump while in mid air they can enter a rocket ride. This will use up a rocket and cause them to hover in place for a second before being boosted directly forward. The warrior can control the rocket midflight, and when they release jump they will hop off the rocket while it continues forward on its path. If the warrior holds on for too long it will eventually explode, but continuing to hold space through the explosion will re-enter a new rocket ride, using up another rocket.

#### Doge Roll

This allows the warrior roll out of the way of attacks. This is mostly self explanatory.

#### Shield

This lets the warrior pull out a shield that protects them from all projectiles thrown by the giant. This also slows their speed. The shield can break after an indeterminant amount of damage is dealt to it, and the warrior can refresh it by picking up ones that fall from the giant after its face or hands are damaged.

#### Cannons & Buttons

The Warrior can press buttons on the map to cause cannons to shoot, targeting the current location of the giant. When activated, the button turns a darker colour, and is ready to be used again when it looks normal. Buttons can't be "recharged" if a warrior is standing on one.

#### Cannon Pickup

On the map Showdown, the Warrior can pick up cannons with the E key. This allows them to move them wherever they want. If they get hit while carrying one, the cannon drops as a unique item much like the rocket.

#### Flamethrowers

The warrior can also press buttons on the map to activate flamthrowers. If this hits the giant's hands it lights them on fire and requires them to shake to extingish them, or put them in water. If they fail to do that, then the hand(s) will break. If it hits the giant's head, it will impare their vision. Flamethrower buttons look amd act the exact same as cannon buttons.

#### **Warrior Blast**

An ability unique to the map Purple Power Cube, this ability allows the warrior to charge a purple blast via touching a purple cube in the middle of the map. The blast needs 2 full charges from the cube to be fully charged, and it can be activated by pressing "e" on the keyboard (there is no gamepad button for it, and it only works with one warrior).