recursal/Fanatic-Fandom huggingface dataset:
MX5000

### Unlocked After

Destroying 150 ground targets with any one pilot(Unlocked during a new game plus)

The **MX5000** is a Konami Legacy plane that only appears in *Airforce Delta Strike*. It was originally featured as the player's craft in Konami's 1987 vertically scrolling shooter arcade game *Flak Attack* which is also sometimes known as *MX5000*. It appears to be a fictional variation of the **F-15E Strike Eagle**.

## Design

The MX5000 has a pale green color scheme with numerous triangles colored in a darker shade of green on the wings, vertical stabilizers, and rear wings as well as a white nose. It strongly resembles the F-15 lineup of planes. There are a couple of differences though. Firstly, it has two fins pointing upwards near the cockpit. Its tail wings are also notably more angular than those on real-life F-15s. Another thing, its vertical stabilizers are lightly angled outwards. It also has two small fins under the craft itself and an even smaller pair of fins in front of those fins. The craft's air intakes and engines also look notably different than normal F-15s.

## Performance

A strong performer with solid stats all around. This plane has decent speed, thrust, mobility, and defense. It's also armed with the incredibly rare and useful Multi-Lock Air-to-Surface Missile which has many uses since ground targets have poor mobility and are incapable of dodging missiles effectively. This plane's anti air attack stat is also fairly high, so it can hold its own in a dogfight if the situation calls for it.

## Statistics

(Clockwise starting from top)

 **Speed:** | High

## Gallery

MX5000 in its only color scheme.Aircraft statistics.MX5000 cockpit in *AFD Strike*.The MX5000's special weapons, Multi-Lock Air-to-Surface Missiles.
## Trivia

* The music that plays whenever this plane is used is the same as the Axelay and the Poly.
* In cockpit view, a screenshot of a level from *Flak Attack* appears in the screen on the left.
* Although this plane is unlocked for free, this plane's price would technically be 910,000 credits due to how repair prices for planes are calculated (50% of the plane's cost to purchase, hundred-digit numbers rounded up).
Spread

**This article is a disambiguation page for Spread**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

* Mass Destruction Bomb
* Option
T-4

The **Kawasaki T-4** is a Japanese trainer aircraft, developed to replace the Lockheed T-33 and Fuji T-1 trainer aircraft. It was introduced in 1988 and still flies to this day. There are 208 units of this aircraft in existence. This aircraft only appears in *Airforce Delta Storm*.

## Design

The T-4 is a fairly small aircraft. It has two slightly slanted wings, a single vertical stabilizer, and its engines are located beneath the tail end.

## Performance

It's a damn trainer aircraft. How good do you think this is?? ***Not a single stat exceeds the Medium threshold.*** That's how "good" this thing is. Poor armaments, no ability, pitiful range of 2... It doesn't even have the excuse of being an early game aircraft!! You unlock this thing after the ***PENULTIMATE MISSION OF THE FIRST CHAPTER!*** Yeah. This thing is absolutely worthless. Why... Why is it here?! You literally have access to planes like the F-15S/MT Active, the KFX-2, the Lavi, the other Eagles (You WILL have the F-15C by the time you take on The Rising Threat)... Yeah. USELESS!

## Statistics

 **Range:** | 2

*Note: There are no differences in stats between the US and PAL versions.*

## Trivia

* This aircraft, in real life, is strictly a trainer aircraft with no combat capabilities.
* This aircraft has among the shortest names in *Airforce Delta Storm*, alongside the F-2. (Note that the F-2 would be renamed to the F-2A in *Airforce Delta Strike*, thus losing out in the "shortest name" category to the F-1.)
* This aircraft bears the color scheme used by the Japanese Blue Impulse aerobatics team.
The Fort Base

### Reward(s)

Variable amount of money depending on enemies shot down and how they were shot down

### Unlocks

Satellite Intercept Mission
Su-37 Flanker (500,000 Credits)

### Unlocked by

The Silvan Fortress

**The Fort Base** is the thirteenth mission in the original *Airforce Delta*. It involves attacking a base set up at a castle.

## Briefing

We have a request for assistance from the army.

A medieval castle in the mountain regions has been fortified into a virtually impregnable base, and they can't even get near it.

Your mission is to infiltrate the castle fortress.Infiltrate... with a jet... riiiiight...

This would normally fall under the Army's jurisdiction, but the site must have significant ground defenses for them to come crawling to us.

A thorough ground defense means a high level of air defenses.

The Army will owe us one if we pull this off.

Let's retire the castle ourselves.

## Walkthrough

Another simple air-ground op, with only a single target plane (The MiG-29). The only ground enemies here are a whole load of Gun Pods. This is, in short, a really simple mission. Gun pods do really low amounts of damage, so the only major threat comes from the surprisingly tough planes in this level.

There are also blimps. They do nothing. They're basically just sitting ducks for you to blow out of the sky.

A breather for what's to come later on...

## Gallery (Enemy/NPCs)

MiG-29 FulcrumMiG-29 emblemJSF X-32X-32 emblemTornado F3Tornado F3 emblemSu-27B FlankerSu-27B emblemF-22 RaptorF-22 emblemAir Ship AAAir Ship AGGun Pod (1)Gun Pod (2)The recon base.The main keep.Image of the mission from the credits.

## Trivia

* The premise of this level is very similar to the premise of Tin Castle from *Ace Combat 2*.
* In the manual, the mission location is instead given the name "Mt. Corydallos", a simple spelling difference with the same basic pronunciation.
Love of my Fist 2

**Love of my fist is movie based on fast and fate 10. It's story of Billy Toretto and Jake O'cconer who first born sons to Domenic and Brian. Story of Billy who meet the son of Brian O'cconer name is Jake O'cconer. They were friends until Stunt man came to finish them in order hired by his father.**

## **About the movie**

**love of my fist is based on true story, the story line of two boys were closed friends, until something were happened in the real time.**

## **Movie Released**

**The movie was released in august 24, 2018. The fist 2 and Love of fate are same movies that based on love of my fist 2 and Fast and Fate 10.**
Napalm Bomb

### Role

Anti ground attack, when striking the ground, sends a wave of fire forward a certain distance, which deals damage to enemies in a line.

### Planes that use Weapon

Hunter FGA9
F-4E Phantom II
F-100D Super Sabre
MiG-27K "Flogger J"
F-5A Freedom Fighter

"*This is a release-type bomb. It affects a wide area since it spreads fire when it lands.*"
―Harry's description of this weapon in the shop.
The **Napalm Bomb** is a bomb-type special weapon in *Airforce Delta Strike.* This bomb, when it hits the ground, explodes and sends a wave of fire forward, dealing damage to enemies in a line. However, it trades this factor for a lack of splash damage over a wide radius, and having somewhat less damage. Upon selecting the weapon, a pip will appear on the ground, indicating an estimate of where the bomb will land.

Napalm Bombs tend to be more expensive than unguided bombs, generally selling for about 40,000 Credits.

## Uses

Napalm Bombs are decent for attacking enemies that are lined up. However, these instances tend to be somewhat rare, therefore making the weapon less than optimal in a lot of ground based situations. It's much more likely a group of enemies will be in a group rather than a straight line, making unguided bombs the better option, usually.

### Pros

* Okay at anti ground operations
* Can take out targets that are lined up
* X3 cash bonus can get you large amounts of money

### Cons

* No guiding; weapon can be hard to aim
* Very few situations where this is more useful than an unguided bomb
* Can be somewhat awkward to aim thanks to the weapon's forward-traveling fire wave
* Less ammo than unguided bombs; 30 vs 50
* Generally weaker than unguided bombs
* Impossible to use on air targets, unless you practically fly into them to release the bomb on top of them

## Gallery

Hunter's napalm bombsF-4E's napalm bombsF-100D's napalm bombsMiG-27K's napalm bombsF-5A's napalm bombs
The Crimson Sea

### Reward(s)

40,000 credits + variable amount depending on the number of enemies taken out and, in the case of the planes, how they were taken out

### Unlocks

Fear in the Forest and Ambush in the Jungle at Bellona Airbase and Agakles Airbase respectively
MiG-25PD Foxbat (270,000 credits)
MiG-29 Fulcrum (290,000 credits)

### Unlocked by

Nullify the Spy Planes

     **Spoiler Warning:** *There are spoilers for the details of the plot and/or ending in the text that follows.*

**The Crimson Sea** is the third mission for Bellona Airbase in *Airforce Delta Storm*.

## Walkthrough

There are a lot of enemies in this level and they can be brutal if you're not careful. There are six planes in the air and you have to shoot only two of them down. There are also twenty ships in the water and you have to destroy only nine of them. Like in The Battle of Castalia Sea and Through the Valley of Death, they fire bullets and missiles at you so be careful while attacking them. The mission is completed once all targets are destroyed/shot down.

## Reward

The reward for this mission is 40,000 credits plus a variable amount depending on the number of enemies taken out and, in the case of the planes, how they were taken out. Fear in the Forest and Ambush in the Jungle are unlocked at Bellona Airbase and Agakles Airbase respectively. The MiG-25PD Foxbat and the MiG-29 Fulcrum are also unlocked for 270,000 credits and 290,000 credits respectively.

## Mission Dialogue

### Briefing

We have received word from the 4th Fleet Escort that they have spotted a United Forces fleet in the Tellis Sea. This will be a massive battle against an aircraft carrier group. Our own fleet will also be converging to intercept them. You must assist in the attack against the carrier group. Over and out.

### Mission Map

**Delta Leader**: (When mission is selected on the map) Our mission this time is to sink the enemy fleet. We will soon begin an attack on the United Forces fleet in the Tellis Sea.

[no dialogue during mission]

## Gallery

DDG KongoCVN NimitzA-7 Corsair IIF-4S Phantom IIYak-141 FreestyleSea HarrierDDG Sovremenny (Target version)CVH ViraatCVHG KievCV A.Kuznetsov
## Soundtrack

*Main article: The Crimson Sea/Soundtrack*
YF-17 Cobra

"*Now this is a smart aircraft. It must've been hard to track down. What it lacks in power, it makes up for in handling.*"
―Harry's description of this plane in the shop.
The **YF-17 Cobra** is an American prototype fighter plane. This plane was developed from the F-5E Tiger II for the United States Lightweight Fighter program, competing with the YF-16. However, it would lose to its competitor, which would become the famous F-16 Falcon. However, this aircraft would later be adopted by the US Navy, and become the F/A-18C Hornet multirole instead. This version is strictly a fighter, and appears in *Airforce Delta Strike* only. It is usable by Ken Thomas.

## Design

This aircraft's design is nearly identical to the F/A-18C's design; a narrow, twin-jet aircraft with two slanted vertical stabilizers, and a twin engine design taken from the F-5E. The Cobra is marginally thinner in some areas compared to the Hornet, however.

## Performance

A decent early-game craft for Ken. Compared to the normal Hornet, this craft is far weaker in defenses. It's slightly faster than it, but the defense has taken a huge plummet as a result. This aircraft is *not* a multirole like the Hornet; it is strictly a fighter, and should be used as one. Its anti ground stats are poor, and the low defense will mean it's far too easy to be shredded by anti ground fire. Only use this craft for anti air efforts. It will eventually be replaced by the likes of the X-29A, the Su-27LL-UV(PS), and the MiG-1.44 MFI.

## Statistics

(Clockwise starting from top)

 **Speed:** | Medium-high

## Gallery

YF-17 Cobra in Ken's color scheme.YF-17 Cobra with a generic color scheme.YF-17 Cobra with Ferrite coating.Ken's YF-17 in flight.Aircraft statistics.YF-17 cockpit in *AFD Strike*.The YF-17's special weapons, High-Maneuvering Air-to-Air Missiles.
The Ice Floe Base

### Reward(s)

Variable amount of money depending on enemies shot down and how they were shot down

### Unlocks

The Mountain Base
F-22 Raptor (600,000 Credits)

### Unlocked by

Satellite Intercept Mission

**The Ice Floe Base** is the fifteenth mission in the original *Airforce Delta*. It involves hunting down and destroying a submarine base inside of a vast icy tundra, where your radar and map will not help you locate the targets.

## Briefing

We have a Navy communication requesting assistance.

The Federation Navy has been active in their use of submarines to attack transport ships.

Your mission is to search out and destroy the submarines' base of operation.

Unfortunately, the location of the enemy base is unclear.

The area is heavily snowbound, rendering radar sweeps ineffectual.

Track the course of the icebreakers heading for the base.

## Walkthrough

This isn't a very tough mission. Finding the base itself isn't that difficult. Head up towards the main icy area, following the river. Track along the edge of the area, staying near the waterways. You should find it pretty soon.

If you need further help finding the base, check the first image in the gallery. There's an image of the map showing the approximate location of the base itself.

Anyways, once you reach the base, there are only five targets. Four subs, and one slightly bigger sub. No big deal. There are a decent number of gun pods and missile pods scattered about, and the subs can obviously fire missiles of their own at you, but it's not too hard.

And if you wanna go after the planes, keep in mind the snow is messing with your radar, making every enemy basically stealth. And keep track of where the base is if you decide to leave to go attack the planes! Nothing worse than losing track of the base while going after a fighter and having to track it down again.

## Gallery (Enemy/NPCs)

Location of the base proper on the map; It's inside of and around that crevasse the plane is roughly facing.Su-37 FlankerSu-37 emblemJAS39 GripenGripen emblemF/A-18C HornetF/A-18C emblemEF2000EF2000 emblemMiG-31 FoxhoundMiG-31 emblemSubmarineNuclear SubmarineMissile Pod (MIM-104 Patriot, type 1)Missile Pod (MIM-104 Patriot, type 2)Gun PodIcebreakerImage of the mission from the credits.

## Trivia

* Every enemy in this stage has stealth capabilities, even those that do not normally have them. This is due to what the briefing mentioned.
* This is the only level in the game where targets are not directly marked on your map.
* In the manual, the mission location is instead given the name "Smyrna Channel"; this is likely the more accurate translation, as Smyrna is an actual name.
MiG-33 "Fulcrum"

* AFD Storm
* AFD Strike

"*This improvement on the popular MiG29 fighter boasts good maneuverability and better avionics. It's a nice safe buy.*"
―Harry's description of this plane in the shop.
The **MiG-33 "Fulcrum"** is simply a moniker given to slightly improved **MiG-29 Fulcrum**s by the Soviets in the past in order to give the impression that improvements to their plane made them "new and improved" rather than merely "improved". Ostensibly, it is merely a MiG-29 with slight improvements in real life. In the *Airforce Delta* series, however, it is classified as a different plane, and in the case of *Storm*, boasting much more impressive stats than the MiG-29. It appears in *Airforce Delta Storm* and *Airforce Delta Strike*, in the latter seeing use by John Rundal and Pierre Gallo.

## Design (Both games)

Predictably, the MiG-33 looks exactly to the MiG-29 - The exact same small, twin-engine design with double vertical stabilizers. There's no point in describing it, as it looks the exact same to the MiG-29.

## Performance

### *Airforce Delta Storm*

In *Airforce Delta Storm*, this craft can be immediately bought upon entering Eleon Airbase. It has fairly impressive stats overall, having high mobility, and decently high stats all around, save for a slightly low Attack.

### *Airforce Delta Strike*

As mentioned, this plane is used by John Rundal. It is one of only two planes in John's arsenal that can use the Air-to-Surface Missile, the other being a plane you won't unlock until you clear the game with him. As a result, when you need to destroy ground targets as John, this is arguably the best choice, as it has very good stats all around, and decent anti ground attack, which is something John's other planes sorely lack for the most part. It can also hold its own in a dogfight.

## Statistics

### *Airforce Delta Storm*

 **Range:** | 3

*Note: There are no differences in stats between the US and PAL versions.*

### *Airforce Delta Strike*

(Clockwise starting from top)

 **Speed:** | Medium

## Enemy Appearances (Missions)

### *Airforce Delta Storm*

* Enemy MiG-33s appear in Time Limit. They are not required.

### *Airforce Delta Strike*

* Pierre uses this plane in Night Blitz and New Generation, as well as some stand-by missions up until he leaves after Phase 8. In all of those appearances, he is a target.

## Gallery

### *Airforce Delta Storm*

Picture, plus statsMiG-33 wallpaper.MiG-33 collage.MiG-33 in flight.MiG-33 in flight.MiG-33 in flight.MiG-33 in flight.Enemy MiG-33 from Time Limit.Ditto, plus UF emblem.Player MiG-33Player MiG-33Player MiG-33Player MiG-33Player MiG-33
### *Airforce Delta Strike*

MiG-33 with John's colorsMiG-33 with a generic colorMiG-33 with Ferrite coatingJohn's MiG-33 in gameplayPierre's MiG-33Ditto, plus emblemAircraft statisticsMiG-33 cockpit in *AFD Strike*.The MiG-33's special weapons, Air-to-Surface Missiles.
## Trivia

* The generic color scheme for the MiG-33 in *Airforce Delta Strike* is nearly the same as the color scheme used by the United Forces' MiG-33s in *Airforce Delta Storm*.
ZSU-23-4 Shilka

The **ZSU-23-4 Shilka** is a type of turret in *Airforce Delta Storm*.

## Notable Appearances in Missions

### *Airforce Delta Storm*

It appears in the Through the Valley of Death, Nullify the Spy Planes, Fear in the Forest, Falling Down and in several secret missions.

## Gallery

Through the Valley of DeathNullify the Spy PlanesStreets of RustFear in the ForestAmbush in the JungleUnder a Cloud UmbrellaElectronic DarknessOppressionFalling DownTo the Front LinesThe Glass ScalePinpoint
Characters

## Character Pages

### Resident Managers

1. Lilith || Sarah Gadon FC
2. Leo Duvall || Chris Evans FC
3. Glinda || Meryl Streep FC
4. Catori Jones || Hannah Simone FC

### Tenants

1. Alecto d'Aletto || Deborah Ann Woll FC
2. Elsie Bennett || Miranda Kerr FC
3. Areum Min || Bae Doona FC
4. Athos P. Armus|| Jason Momoa FC
5. Amos d'Aletto || Tom Hiddleston FC
6. Robin “Puck” Goodfellow || Lee Pace FC
7. Joseph Taan || Godfrey Gao FC
8. Alexander Hale || Misha Collins FC
9. Eden Middleton || Phoebe Tonkin FC
10. Samael || Boyd Holbrook FC
11. Veronica Flynn || Emilie Autumn FC
12. Thamyris || Rabert Carlyle FC
13. Narcissus || Colin O'Donnaghue FC
14. Garrett Greengrass || Matthias Schweighöfer FC
15. Diana Beaumont || Kristen Stewart FC
16. Marlon Crenna || Marlon Teixeira FC
17. Yayra || Lupita Nyong'o FC
18. Jinxx || Chris Motionless FC
19. Rafael Vega|| Avan Jogia FC
20. Zhāng Daiyu || Fan BingBing FC
21. Teague Dennel || Jesse Williams FC
22. Ara Arrant || Tilda Swinton FC
23. Myra Knox || Ashley Costello FC
24. Sariel || Tom Felton FC
25. Jeramiah || Jensen Ackles FC
26. Avery || Rita Volk FC
27. Lena || Zoe Kravitz FC
28. Baron Samedi || Anthony Mackie FC
29. Alyssa || Eva Green FC
30. Micah || Colton Haynes FC
31. Rhett Nathaniel || Evan Peters FC
32. Levi Hamilton || Grant Gustin FC
33. Kali || Aishwayra Rai FC
34. Vivienne Ó Caiside || Magie Q FC
35. Yaozhu Wei || Zitao Huang FC
36. Gülden Sadik || Golshifteh Farahani FC
37. Aveira || Crystal Reed FC

## NPCs

1. Rosa Maria Flores || Jasmine Villegas FC
2. The Patron || Dita von Teese FC
The Defender

### Reward(s)

150,000 credits + variable amount depending on the number of enemies taken out and how they were taken out.

### Unlocked by

Skirmish

     **Spoiler Warning:** *There are spoilers for the details of the plot and/or ending in the text that follows.*

**"Operation Crimson Emperor" The Defender** is a mission for 1st and 3rd Elements of Delta Squadron in *Airforce Delta Strike*.

## Overview

The final battle is at hand; the main O.C.C. fleet is directly ahead of the E.D.A.F. fleet, and is protecting the O.C.C.'s L-2 Colony. It will be a do-or-die battle; if the E.D.A.F. lose this fight, the war is over, having truly a scratch fleet against the O.C.C.'s incredible power. And the worst part is, they're not even sure of the sheer scope of the enemy fleet due to a lack of radar signal. And even more unfortunately, the E.D.A.F. fleet will fire nigh-indiscriminately when the enemy is in sight. The enemy is seemingly against the wall, so the battle will be fierce, especially since the E.D.A.F. is running out of firepower.

Delta 1st and 3rd Element is sent to protect the fleet from spacecraft during the battle, much like the previous skirmish. They manage to protect the fleet as the enemy is dealt a significant blow, winning the battle. However, after returning to base, it is discovered that what they assumed was the L-2 Colony wasn't their main base after all; and in fact, have been sending an receiving freights to and from Mars. The mysterious Navigator "group" that the E.D.A.F. assumed was in control of the O.C.C. doesn't even seem to be a "group" at all, rather a single being, and is most likely not a human. Indeed, it turns out that the O.C.C. had sold out Earth to Mars to win the war against the E.D.A.F. with the Mars aliens' incredible technology. And such, they must now go to Mars and put a stop to the radical O.C.C. members, being led by the Navigator, once and for all...

## Walkthrough

It's Skirmish except slightly more complicated. The waves are exactly the same as Skirmish; at first, you're dealing with A-27Ps, and then you must deal with Type-R3: Comps and Francine Davout in a Vamp, who attack the fleet. The gameplan of this mission is honestly the exact same as Skirmish, so treat it much the same way.

## Reward

The reward for this mission is 150,000 credits plus a variable amount depending on how the enemies were taken out. Rush Into the Red Star is also unlocked.

## Gallery

VulcanAllied Assault Gunboat
(Kalliope, Talia, Themis, Urania, Verona)Space Descent Aircraft Carrier (Isis, Mathild, Neeth, Toutatis)Type-S1: SDDType-S3: SBBType-S2: SMS-CELESType-S4: SCV

## Trivia

* This and The Decisive Battle are derivatives of one another, having identical enemy layouts, but different required targets, similarly to the later Intercepts.
* Unlike its counterpart, the post-mission text scroll does not play after completing this mission.
Here to Help

*❝ These people, living in Zenwood. I need to let them know that everything’s alright. That I’m **here to help**.❞*
―James
**Here to Help** is the 28th mission in *Shattered*, and the first mission of Chapter III.

## Plot

James realizes that he needs to earn the people of Zenwood's trust to continue. So, he tells the people of Janson County and Jaolin Township that he's there to help, and that he is a protector of all of Interface City.

## Memorable quotes by James

* "These people, living in Zenwood. I need to let them know that everything’s alright. That I’m here to help."
* "Everyone! I have arrived. Alright? You’ve seen me around on the news, helping out the rest of the city but not here. Alright? But that’s changing now, because I am officially a protector of ALL, of Interface City. Not just Feldis, not just Lonshan, ALL, of it now. That means Zenwood too."

## Trivia

* After this mission, the cops will become noticeably nicer to James, and will not attack on sight anymore. However, if the player gets heat, they will still attack.
* After this mission, the train station that James destroyed in Life's Tough is somehow restored, and trains will now run normally again.
Waves of Struggle on Palaks Bay

### Reward(s)

80,000 credits + variable amount depending on the number of enemies taken out and, in the case of the planes, how they were taken out

### Unlocks

Oil SOS
F/A-18E Super Hornet (370,000 credits)
F-20 Tigershark (300,000 credits)

### Unlocked by

Flames from the Sky

     **Spoiler Warning:** *There are spoilers for the details of the plot and/or ending in the text that follows.*

**Waves of Struggle on Palaks Bay** is the first mission of the Elesia province story arc in *Airforce Delta Storm*.

## Walkthrough

There are many ships in the water (Fifteen total), but you have to destroy only six of them. If you don't destroy them within a certain amount of time though, they will converge into a fleet and you will fail the mission. As with previous missions that involved destroying enemy ships, you should also be careful taking out the ships here as they fire bullets and missiles at you almost nonstop. There are six planes in the air, but you have to shoot only two of them down. The mission is completed once all targets are destroyed/shot down.

## Mission Objectives

* Destroy/Shoot down all targets.
* Stop the target ships from converging into a fleet.

## Reward

The reward for this mission is 80,000 credits plus a variable amount depending on the number of enemies taken out and, in the case of the planes, how they were taken out. Oil SOS is unlocked. The F/A-18E Super Hornet and the F-20 Tigershark are also unlocked for 370,000 credits and 300,000 credits respectively.

## Mission Dialogue

### Briefing

Establishing a viable bridgehead is absolutely vital for our plans to seize the Elesia (erroneously written as 'Elcia' in-game) province from the enemy. In order to accomplish this, you are being dispatched to attack and destroy the United Forces patrol ships in Palaks Bay. Join forces with the Allied Forces 12th Division currently invading the bay to accomplish your mission. Over and out.

### Mission Map

**Delta Leader**: (When mission is selected on the map) Our mission this time is to attack and annihilate the enemy fleet in Palaks Bay. Sink the enemy ships before they can form up. Hope you're ready for a good fight, people.

### Mission

**Delta 2?**: (When the target ships get closer together after approximately 4 minutes and 12 seconds into the mission) The enemy fleet is about to converge! (When the enemy fleet converges after approximately 6 minutes and 1 second into the mission) Enemy fleet converged.

[mission fails if enemy fleet converges]

[mission is completed once all targets are destroyed/shot down]

## Enemy List

 F-14D Tomcat | 2
 F/A-24A Acorn | 2
 DDG Kongo | 3
 CVN Nimitz | 3
 DDG Kongo | 9

## Soundtrack

*Main article: Waves of Struggle on Palaks Bay/Soundtrack*

## Gallery

DDG KongoCVN NimitzF-14D TomcatF/A-24A AcornRafale BDDG KongoCVN Nimitz"The enemy fleet is about to converge!"More enemy fleets converging."Enemy fleet converged."
Sirens

## **The Realization of Desire**: *the temptation of the siren*

* In Greek mythology, the Sirens were three dangerous bird-women, portrayed as seductresses who lured nearby sailors with their enchanting music and voices to shipwreck on the rocky coast of their island. While Sirens do originate in Greece, this is not wholly true to their nature.
* Sirens are born as such. A Siren’s true form is that of a ugly, hairless, vaguely-humanoid monstrosity with gaunt, inhuman facial features. They are able to take on multiple forms, usually human, to trick their prey.
* In ancient times, they lived on islands and forced sailors to chase them, driving their ships onto the rocks.

## **Desire to Feed:** *the hunting habits of sirens*

* Unlike many monsters, Sirens do not technically feed on humans. Instead, they feel an intense rush of pleasure when their victims carry out atrocities against other loved ones.
* By using a sort of venom gland in their mouths, Sirens can infect people with large doses of the hormone oxytocin. Victims with this much of the hormone in their systems experience an intense sense of euphoria and love for the creature that extends beyond just the physical and/or sexual realms.
* Like the people they infect, the intense feelings of euphoria do not last long and they quickly grow bored with their targets and venture off to find others.

## **Skills Beyond Measure:** *the abilities and skills of sirens*

* Telepathy: Sirens can read the minds of their targets, learning what it is that person desires and yearns for in others and then giving that to them through illusion. This includes not just physical characteristics, but also mental ones.
* Shapeshifting: Sirens can alter the perceptions into anyone befitting their target, so they can get close to their victims and infect them with their essence.
* Venom Compulsion: Once infected, the target becomes completely and utterly enthralled with the Siren and is willing to do anything to prove their love and devotion. The compulsion is so powerful that they do these things regardless of personal beliefs, desires, morals or of the consequences resulting from said acts.
Wind Valley/New Generation

### Reward(s)

50,000 credits + variable amount depending on what type of weapon was used to take out enemies

### Music

Intercept mission music 2

     **Spoiler Warning:** *There are spoilers for the details of the plot and/or ending in the text that follows.*

**"Navarone Campaign" New Generation** is an Intercept mission for Delta Squadron 1st and 3rd Elements in *Airforce Delta Strike* that plays prior to Wind Valley. Like all other Intercept missions, this mission cannot be replayed in Free Mission mode.

## Overview

On the way to the valley, Delta Squadron intercepts a group of P.S.A.A. bombers, seemingly on route to allied territory. In addition, they notice with bafflement that there is but one escort; Pierre Gallo. However, despite Pierre's big talk, he and the bombers are quickly taken down by the group, and they proceed to the valley to carry on with their mission.

## Walkthrough

A dirt simple mission. The only actual threat is Pierre himself; the bombers will quickly be eaten by your allied Delta units, and even if they weren't they can't even attack you. Just take out Pierre and win the level. If anything, the only true challenge is actually killing all the bombers before your allied planes do it for you!

## Reward

The reward for this mission is 50,000 credits plus a variable amount depending on how the enemies were taken out. Progression to Wind Valley is also unlocked.

## Gallery

The Tu-160s being escorted by Pierre Gallo.Pierre Gallo
(MiG-33 "Fulcrum")E-3C Sentry

## Trivia

* This is the only Intercept mission to have enemies that cannot attack the player.
Garrett Greengrass

(Calculated) Age
 Height

[Garrett Greengrasss] is a [Male] [Pansexual] tenant. They are [420] years old and are a [Fairie]. They live on the [Third ward]. Everyone says that they look like [MATTHIAS SCHWEIGHÖFER], but they don’t really know why. They are played by [Dani].

## Biography

### Childhood

Garrett Greengrass was born Garraíodoir Fèar Cré in the forests of Ireland. He was a fae child of the Seelie Court--the sect of fairies dedicated to joy and harmony and usually associated with the daytime.
USS Nimitz (CVN-68)

The **USS Nimitz (CVN-68)** is a type of naval ship in *Airforce Delta*, *Airforce Delta Storm* and *Airforce Delta Strike*.

## Notable Appearances in Missions

### *Airforce Delta*

An enemy Aircraft Carrier appears in Federation Fleet Obstruction and Escort Mission.

### *Airforce Delta Storm*

An enemy Aircraft Carrier appears only in Waves of Struggle on Palaks Bay.

An allied Aircraft Carrier appears in all sea missions including Attack of the Tyrant only in NTSC-J & PAL version.

## Gallery

An allied aircraft carrier from The Battle of Castalia Sea.Ditto, from The Crimson Sea.Ditto, from Lying in Wait.Ditto, from Waves of Struggle on Palaks Bay.An enemy aircraft carrier from Waves of Struggle on Palaks Bay voyaging to the rendezvous point.Ditto, from The Battle for Notos Sea.Ditto, from Fangs of the Sea.Ditto, from Attack of the Tyrant (NTSC-J & PAL version only).Ditto, from Between the Sea and the Sky A.Ditto, from Between the Sea and the Sky B.Ditto, from Between the Sea and the Sky C.Ditto, from Fight of the Sea Eagles A.Ditto, from Fight of the Sea Eagles B.Ditto, from Fight of the Sea Eagles C.An allied aircraft carrier from Fleet Attack.Landing view of the Nimitz.Ditto, from Iceberg.Overhead view of the Nimitz.Landing view of the Nimitz.Right side view of the Nimitz.An enemy aircraft carrier from Federation Fleet Obstruction voyaging to the rendezvous point.Ditto, from Escort Mission.
Adze

## **Biting Cousins:** *the adze and the vampire*

* Adze are a vampire derivation from Ewe Culture in Ghana and Togo which are believed to take the form of an insect–most commonly a firefly–to feed on blood
* It is said that the Adze prefer to feed on the blood of innocents and therefore have a preference for children’s blood. However, this varies from Adze to Adze.
* An Adze can sustain on any type of blood, but gets the strongest energy from those who are pure of heart – often, but not always, children.

## **Multi-Faceted:***the forms and abilities of the adze*

* An Adze has three forms: its bug form, a human form, and a form which appears as a hunchbacked and ugly human with very long claws and viciously sharp teeth.
* The bug form can be taken by an Adze at will, along with the human form.
* The monster form occurs when an Adze is forced from their bug form by being maliciously captured. However, to avoid this interim form, an Adze may choose to switch into the less hideous true human form upon capture in order to avoid the feral and unpredictable monster form. In all forms, Adze are very agile and difficult to catch. It prefers its bug form so that it may slip into small spaces.

## **Eclectic Appetites**: *the dietary habits of the adze*

* Blood is not the only substance on which an Adze can survive. The Ewe people often trap the Adze by luring them into traps with palm oil and coconut water, which can sustain an Adze well enough when they are not desperate for blood.
* The failure to consume blood after a long stretch of time will put the Adze into a frenzy in which their bite will inflict their victims with a deadly disease commonly mistaken for malaria. This disease can also be inflicted when an Adze is feeling vengeful.
* In bug form, an Adze prefers to feed from the thumb.
* Adze’s do not need to kill to survive. They can take only a little blood and be satisfied.

## **Hidden** **Dangers:***the risks of confronting an adze*

* When threatened or enraged, an Adze in human or monster form can tear open their victim, drain them of blood, and consume their heart and liver. This is not necessary for survival, however.
* The Adze have the ability to possess humans and commonly possess people with low willpower or willing victims (often, a sorcerer or shaman would accept a possession to gain the ability to take on a secondary form via shapeshifting).
* Those possessed by Adze, however, cause misfortune wherever they go. As it is a misfortune of supernatural means, it is unavoidable unless the Adze leaves or is cast out. Eventually, if allowed to remain, the Adze will use up all of the energy the possessed body had to give and the host will become sick and die.
* Adze are very difficult to kill, as they can only be killed in monster form. Therefore, hunting Adze is very dangerous. In human form, they can take heavy damage and be harmed, but their insect form is invincible to damage completely.
Logan Island

**Logan Island** is a neighborhood of Atlantic City in *Shattered 2*.

## Geography

Logan Island is an island situated west of Franco Island, and north of Margate.

## About

Logan Island is completely residential, containing one-story ranch houses and three or four two-story houses. There are also quite a few empty lots, signifying the island's decay over recent years. A couple of shops exist on Logan Island.

## Interactive places

Logan Island contains:

* 1 clothes store
* 1 bar
* 1 purchasable safehouse
Faerie

## **In A Shakespearean Fashion:** *the lore and history of the fae*

* Faeries are born as such, and have an extensive society with various rules that exist outside of the general supernatural societies laws - though they often coincide.
* The fae were once divided between the Seelie and the Unseelie courts, reflecting the two sides of the Fae’s nature. Faeries from the Unseelie court were more malicious, while those from the Seelie court were more playful. However, they are more mingled now.
* The woods where the fae originated and where the Seelie and Unseelie courts resided were destroyed, but not in the war with the anti-supernaturalists: it was destroyed long ago by human hands and deforestation.

## **Spirits of Another Sort:** *the lifestyle and culture of the fae*

* Faeries are tricksters of the most mischievous sort. They like to pull pranks and are fairly sexual beings. To faeries, sex is not a emotional event: most view sex simply as playing.
* Faeries are closely tied with nature and thus are very protective of it, even more so than before with the loss of their original forests.
* They love all children instinctively, and are very protective of them. Some fae have been known to kidnap human children, and replace them with faerie children; the kidnapped human child becomes known as a changeling.

## **The Power of Words:** *language and it’s relationship with the fae*

* What sets faeries apart from their fellow inhumans is their inability to lie: they can bend the truth and omit information, but no fae can tell an untruth.
* Faeries are also susceptible to certain words and turns of phrases, which when used against a fae holds a magical power over them. A common example is saying that a fae has no power over you; thus, in saying and believing it, it becomes true.
* Faeries also have several names - one of which is a true name. By knowing the true name of a faerie, one gains power over the creature and can bend them to their will.
* Wishes made around a Faerie, whether knowing they are a faerie or not, are always fulfilled though rarely in the way the wisher might intend; thus, one making a wish from a faerie would be careful to insure that their phrasing is without loopholes.

## **No Grass Does Ever Grow:***the powers and weaknesses of the fae*

* Some faerie have some healing magics, though they aren’t as extensive as the healing known by wixen.
* Other abilities often reflected in the fae are short-term invisibility, transfiguration, nature manipulation, and clairvoyance which makes them able to see things before they happen. Not all of these abilities are present in every fae, however.
* Faerie’s are susceptible to several substances, including: cold iron, certain woods, pollution, powerful phrases and words, and magic.
P-38L Lightning

The **Lockheed Corporation P-38L Lightning** is a propeller plane that (much like all other propeller planes) only appears in *Airforce Delta Strike*. It is Jamie Jones' starter plane.

## Origin (Real-Life)

The Lockheed Corporation P-38L Lightning is an American propeller plane. It is most well known for having a very successful role in the Pacific Theater of Operations and the China-Burma-India Theater of Operations in World War II.

## Design

The P-38 had a radical design for its time, having a twin-engined setup as opposed to most propeller fighters at the time, which generally stuck with one. To further add to the uniqueness, it has a distinct twin boom rear end, with a central nacelle containing the cockpit and armaments.

## Performance

Being a propeller plane, the P-38L is rather slow and frail. However, it seems to be slightly faster than most other propeller planes and it handles quite well. Like all propeller planes, the P-38L has 120 rockets and 50 Unguided Bombs as its special weapon. It is the second most durable propeller plane in the game, falling behind the Il-2M3 Shturmovik. This is actually, arguably, the best of the propeller planes, having the best maneuverability, the highest "thrust", and having the second highest defenses.

## Statistics

(Clockwise starting from top)

 **Speed:** | Minimum

**RECIPRO**

## Gallery

P-38L in the default (Jamie) color scheme.P-38L with an alternate color scheme.Aircraft statistics.P-38L Lightning cockpit in *Airforce Delta Strike*.The P-38L's special weapons, Unguided Bombs.
Gwen Hopeling

Gwen Hopeling é uma membra da Demon Slayers, tembém e uma das irmãs tempo-espaço, quando era menor ela vivia em uma vila afastada da Second Core City, seus ancestrais haviam sido exilados então ela nasceu e cresceu na segunda dimensão, junto com sua irmã Alice ela treinava, até que quando ela tinha 5 anos sua vila foi atacada e destruída pela recém formada Black Moon, desde então ela e sua irmã viviam sozinhas, até que anos elas foram atacadas e Alice pediu que ela corre-se, mas quando Gwen olhou para trás sua irmã não havia a seguido e tinha ficado para lutar, depois de 3 anos sozinha ela já estava fraca e foi capturada por um Demon King Soul Drainer, foi quando ela encontrou com Gray que seria seu futuro companheiro de equipe.

Em sua primeira aparição, Gwen estava fraca e foi facilmente derrotada pelo Demon King, mas depois de ter sido salva percebeu que poderia haver outra pessoa poderosa que a ajuda-se a ficar forte novamente, então quando iam prender Gray por ter fugido ela pediu que ele pudesse ser perdoado para treina-lá, depois do ocorrido ela e Gray formam uma dupla e vão fazer a patrulha da Demon Slayers e treinam todas as tardes, aos poucos Gwen vai se fortalecendo e relembrando algumas de suas habilidades, mas um tempo depois, quando a Black Moon manda suas marcas novamente, eles descobrem que ela está viva e decidem fazer uma missão de captura e mandam Axel, um membro da Sacred Sword e Nabdij (o Demon King Soul Drainer de antes) irem captura-lá, depois de a derrotarem eles a levam para uma montanha fastada e a trancam em um jaula que so pode ser quebrada por fora, quando pensava que estava tudo perdido, Gray surge para resgata-la, mas antes que possa abrir a jaula Axel aparece e eles começam a lutar.

Quando tudo parecia perdido, Gray faz Axel direcionar a Excalibur para a jaula, mas não consegue desviar, então ele sorri e diz que pelo menos Gwen esta salva e que agora ela pode fugir, então quando a jaula se quebra Gwen involta em furia ataca Axel e rapidamente o derrota, logo depois ela volta para o corpo caido de Gray e diz que vai ajuda-lo e que tudo ficará bem.

Suas Habilidades são:

* **Vacuum Wave**: Cria uma rajada de vácuo, pode ultrapassar defesas muito resistentes, não pode ser parado por rajadas de vento, água, fogo, sombras, luz ou terra, somente pode ser desviado.
* **Vacuum Sphere**: Cria uma bola de vácuo ao redor do usuário, protege contra golpes físicos pois repulsona o adversário na direção oposta do golpe bloqueado.
* **Space Cannon**: Lança uma forte rajada de energia que pode atravessar as defesas e ataques inimigos facilmente, muito poderoso e rapidamente recarregável.
* **Galaxy Punch**: Um poderoso soco criado apenas por Gwen, pois possui o poder de controle do Espaço, extramamente rápido e forte, quase impossível de desviar deste golpe que poder desabilitar as habilidades do inimigo por um curto tempo, longo o suficiente para desferir outro Galaxy Punch.
Vicegrip

A Vicegrip é uma das 8 facções, ela é a facção que mais explora reliquias dentro de territorio já mapeado, ela revisa pequenos esconderijos e caça qualquer inimigo deixado para tras, ela possui apenas 3 bases principais, uma na Second Core City, outra proxima ao vale das almas perdidas e outra proxima ao complexo de cavernas do leste, ela possui o mesmo sistema de classes de todas as outras facções.

Para treinar seus guerreiros a Vicegrip trabalha em seus dons e os reforça diariamente, sendo trenamento físico, mental ou especial, ela tambem possui algumas gangues internas separadas para divisão de tarefas, tendo exploradores, defensores e vigias, seus membros atuais são:

* Laion Photaman
* Scythe Demonheart
* Zero Kagetsumo
Lista de capitulos

Esta é a lista de capítulos de Fordibben Soul e de suas sagas:

Saga da Demon Slayers:

Este é o começo da historia, retrata o começo do convívio na Demon Slayers, retrata também a vida dos humanos comuns na primeira dimensão.

1. Vivendo nas Sombras de um segredo
2. Morrer ou Morrer, o segredo é revelado
3. As ultimas horas
4. Primeiras Impressões
5. Um novo lar, conhecendo a Demon Slayers
6. Fazendo novas amizades
7. Os dois lados da realidade
8. Entrando em um grupo
9. Historias de terror
10. A primeira missão

Saga das Chamas Azuis:

Este é o marco que determina o verdadeiro poder de Skyler, retrata o aparecimento de seus poderes secundários e o reconhecimento dele pelos superiores, também tem o primeiro aparecimento da Gilda Black Moon e seus primeiros ataques.

1. Um dia no acampamento, uma tarde no inferno
Dragon Knights

A Dragon Knights e uma das 8 facções, ela e considerada a mais poderosa das oito, o novo líder geralmente e escolhido desta facção, seu método de treinamento é pesado e rígido, tornando seus membros em poderosos guerreiros, é a facção com o maior número de demon kings derrotados e mortos, no total somam mais de 200, ela possui apenas duas bases principais, ambas na Second Core City.

Seu modo de treinamento consiste em lutas com demonios fortes capturados e enfrentar membros mais fortes da facção (sem pegar leve), tornando até os membros mais fracos, em guerreiros adaptáveis até mesmo a situações desvantajosas, seus membros são:

* Scope Zenothron
* Jenny Zenothron
* Isis Athermoi
Sacred Sword

A Sacred Sword é uma das 8 facções, ela é a mestra das relíquias, ela consegue decifrar a maioria das relíquias e faz isso para as outras facções em troca de recursos, tem esse nome pelo fato de seu fundador ter sido o descobridor da Excalibur, que desde então é utilizada apenas pelos aptos a controla-la, ela possui 3 bases principais, duas na Second Core City e uma próxima as cordilheiras de Zerok.

Apesar de ser uma exelente decifradora também possui guerreiros excepcionalmente fortes, seu sistema de treinamento utiliza a pratica e os aprendizados dos livros encontrados, cada parte do treinamento e feita em uma base diferente para criar uma adaptabilidade de terreno ao guerreiro, seus membros são:

* Jake Simons
* Ivy Gaplehook
* Mour Hernandes
* Axel Amikuri
Demon Slayers

A Demon Slayers e uma das 8 facções , ela realiza expedições de busca para novos guerreiros perdidos, procura relíquias e realiza uma rígida vistoria no território próximo a Second Core City para impedir ataques de forasteiros e demônios, possui esse nome pois seu fundador foi o primeiro líder da Second Core City, por ter matado 15 demon kings e salvado a todos os refugiados, ela possui ao todo 4 bases principais, duas próximas a Second Core City, uma próxima ao abismo do fim e outra próxima ao mar de Sekrus, ela possui o mesmo sistema de classes de todas as outras facções.

Para manter o nível dos novatos, a Demon Slayers realiza treinos diários entre os novatos, expedições de patrulha e um alto contato com os demônios, diminuindo o receio de seus membros, ela também conta com salas de jantar e dormitório em todas as bases, aqui esta uma lista dos seus membros:

* Skyler Whitefield
* Gray Mayland
* Ace Sthuart
* Luna Moonkase
* Hanz Grandyork
* Gwen Hopeling (Resgatada)
* Lorn Moonkase (Fundador)