Aldrow

Aldrow is a continent to the West of Nexus. It rests a few hundred miles north of The Great Maelstrom, and is populated almost in it's entirety by Dragonkin.

Politically, with exception of Cindercrag, it is under absolute rule of the shadow dragon Delwrensk. Due to the Great Seal of V'Riine, Delwrensk is bound to his tower, so he delegates duties of lordship to the Blue Dragon Windalf of Hiertanou, the Gold Dragon Havri of Baukrettr, and the half-Dragon Caedo Venomfang of Staasgradr, also bound to their towers as part of the same seal.

The tower-cities of Aldrow are in a constant war with eachother, each Dragon Noble attempting to outdo the others in a way which Delwrensk will recognize. This is not a solely physical war, but a war of progress, with the Dragon Nobles fostering all manner of talents, any of which could provide the necessary bump for their city to gain Delwrensk's favour.

## Locations

### Baukrettr

Baukrettr is the smallest tower-city in Delwrensk's domain. Havri runs this city in a way which glorifies divine magic, with strict hierarchical castes. The Clerics of Bahamut and Tiamat run the city directly under Havri, working alongside the Crusaders of the Twin Dragons and the Shamans of the Great Spirit, who occupy the second tier of the caste system. These upper castes work directly with Havri to develop divine magicks of incredible power. The middle castes of the city deal directly with their physical warring with the other tower-cities. The lower castes of the city, such as the various merchants, mages, craftspeople, and farmers, perform the general duties to run Baukrettr successfully in a mundane sense.

### Hiertanou

Hiertanou is the largest tower-city, and the farthest north. It forgoes most forms of magical protection, favouring an incredible stone wall which surrounds the people of the city. The city is heavily militarized, with by far the largest mundane army of the tower-cities, led by Windalf's son Darcen. The vast majority of it's populace are farmers and craftspeople, with no appreciable economy for it's people. Supplies are delegated as to Windalf's wishes based on the work performed. The only upward progression is militarily- Non-military may enlist at any mature age, taking the lowest role in their branch. Criminals are almost universally punished to work as Gladiators, regardless of previous history. Due to it's incredible military effort, it is the only tower-city to have won any conflict on Cindercrag.

### Staasgradr

Staasgradr is the southernmost tower-city, led by Caedo Venomfang. It has very close connections to it's surrounding lands and towns, without assuming direct control of any of them. The tower-city itself is split down the middle by the River Merric. Caedo focuses his efforts on fostering magic of an Arcane nature, particularly that of Wizardry. It's economy is minor, completely defined by luxury and magic than necessity, as Caedo has taken efforts to distribute the essentials to all those who need them.

Staasgradr is currently plagued by many issues revolving around the illegal actions of a Cult of Tiamat.

### Cindercrag

The Isle of the Banished Calamity, home to V'Riine, the Ancient Wildfire Dragon too powerful to be slain by Delwrensk and his Dragon Nobles together. V'Riine is a legendary menace to polite Drownian society.

### Tower City of the Great Dragon

Delwrensk's personal domain, central to Aldrow, home and prison of the great dragon. It's name sounds like a mouthful, but in Drownian Draconic(That is, the dialect of draconic spoken on Aldrow) it is two words, more literally translated to "Owner's Home," though this misses some context and meaning. It is the largest and the safest of the tower cities, and overall the most productive. It is the only city with a Skydock fit for intercontinental travel, and one of two on Aldrow with a direct connection to Alloy. Unlike the rest of Aldrow, whose temperatures average 45 degrees Fahrenheit(In-universe measured at XX:10 Frei), this city's surroundings average nearly 85 Fahrenheit(XX:40 Frei).

### The Warzone

Also known as No Dragon's Land, the space between the Auras of the Dragon Nobles is where their many great battles are fought. War on Aldrow is unlike the wars seen on Earth and on other continents in Nexus. It is pre-organized, much like a strange sporting event, by the Dragon Nobles, and there are many rules in places which aim to minimize casualties. The purpose is simply an extension of the goals of most of the Dragon Nobles, which is to impress and earn the favour of Delwrensk. Superiority on the battlefield is just one of these avenues. The Warzone itself is almost bereft of plant life, but other draconic existence is able to survive in the pseudo-badlands, and are only one of many obstacles to the armies living in the Warzone.

Cindercrag itself is not part of the formal Warzone, however there have been a great many military campaigns attempting to retake the island, usually unsuccessfully. Hiertanou made some headway on the northernmost tip of the island, however their military bastion was destroyed, overtaken by the primarily Kobold Cult of V'Riine, only 20 or so years ago. Even this puny amount of progress is more than the other tower cities have accomplished, however...

## Aldrow Culture

### The Gods of Aldrow

Aldrow is a continent of Dragons, and as such, they follow the gods of the Dragons. The two most known are Bahamut and Tiamat, though there are many others.

Bahamut. Bahamut is the Platinum Dragon, a god of justice, judgement, and war. He is the creator and patron of Metallic Dragons, except for the Mercury Dragon, and is worshiped in this capacity, and in his capacity as a god of Order and War.

Hlal. The Faerie Dragon, Hlal lives in the feywild and takes the shape similar to an elven-featured Drakyr. She is the patron of Faerie Dragons, and an inspirational fling with Sardior also produced the Moonstone dragons. Hlal is often worshiped in her capacity of Trickery, however others worship her as a god of Life, Light, and Nature.

Kereska. Kereska is the Celestial Dragon, patron of all draconic magic. She is the creator and patron of Arcane and Celestial dragons, in addition to Mercury and Purple Dragons, and as patron of all dragon magic, she has many followers. She is worshiped in her aspects of a god of Ambition, the Arcane, and Knowledge.

Null. Null, the Deathwyrm, the reaper of dragon kind. He does not create new dragons, instead preferring to pervert the rest of the pantheon's creations. This process produces undead dragons, Shadow dragons, Dracoliches, and others, including the Gloaming Faerie Dragons and Obsidian Dragons. He is worshiped in his capacity as a Death god and a god of the Grave.

Sardior. Sardior is the Ruby Dragon, creator and patron of the Gem Dragons. He, and his Gem Dragons, bear a mind highly suited to Psionics. Kereska and Sardior are incredibly close, and it is often thought that Kereska is a patron of most magic, but not Psionics, which is exclusively a manner of Sardior.

Tiamat. Tiamat, the five-headed dragon goddess of hell. Once, she was the Prismatic Dragon, but was split into two pieces by Bahamut in one of their legendary battles. She is patron to the Chromatic dragons.