recursal/Fanatic-Fandom huggingface dataset:
MC: Consumed Beast

*This article's content is accurate to the most recent public game version, **0.4.8d**.*

> *Veronica: "That creature... Even Garak's undead had more lifeforce than that thing does."*
>
> *Isabelle: "That is a minion created from an animal. Strange, most magicos ignore non-intelligent beings."*
>
> *Alice: "The magico must have moved to animals after it couldn't find more people."*
>
> *Natalie: "That's awful."*
>
>

**Spells and Abilities**:

* Attack (Blunt damage)
* Double Attack (Blunt damage)
* Acid Spit
* Cone of Flames
* Deadly Slash
* Savage Bite

**Drops**:

* 60 lumes
* Ghostly Residue (16.6% chance)

**Consumed Beasts** are capable of dishing out a decent amount of damage, but lack endurance. While they have a varied moveset, including a nasty Instant Death move, they can be swiftly taken care of if focused on. Unfortunately, they tend to appear in groups, making the chance of them using Deadly Slash more likely. Still, try to finish them off as fast as possible, and avoid use of physical attacks as well as Absorb and Mental due to their resistances.

Consumed Beasts can be found in Misty Woods.
MC: Berserker Crab

*This article's content is accurate to the most recent public game version, **0.4.8d**.*

> *Eric(a): "What the hell!? That crab is on fire!"*
>
> *Isabelle: "That's no crab ON fire, it's made o' fire. Itsa Berserker Crab, an elemental from da plane o' fire. Pretty hot stuff, these guys randomly attack any en'my they find and, like, that's why they're called dat. Don't anger 'em too much, you ain't gonna like 'em angry when dey thrash around."*
>
>

**Spells and Abilities**:

* Fiery Anger (Below 50% HP)
* Fiery Rampage (Requires Berserk)
* Fire Claw
* Fire Tackle

**Drops**:

* 150 lumes

**Berserker Crabs** are dangerous fire-themed enemies capable of dishing out significant Fire damage to your entire party. If injured heavily, they will spend a turn casting Fiery Anger to go Berserk. Despite their skills all being fire element, they are actually physical attacks instead of magical, so the ATK bonus from being Berserk will increase their output significantly alongside the possibility of going twice in one turn. Avoid leaving an angry crab alive!

Berserker Crabs can be found in the fire section of Eric(a)'s Memories.
MC: Blizzshark

*This article's content is accurate to the most recent public game version, **0.4.8d**.*

> *Eric(a): "Alright, first a flying fish and now a flying shark, great. What's next?"*
>
> *Isabelle: "Oh, I know!"*
>
> *Eric(a): "Please don't answer. Anyway, what's this one called?"*
>
> *Wendy: "This is called a Blizzshark, a rare and mean shark monster. Aside from its maw and dangerous tail, it can also breathe ice and... Well, it flies around. Be careful!"*
>
>

**Spells and Abilities**:

* Attack (Sharp damage)
* Frost Breath
* Savage Bite
* Tail Sweep

**Drops**:

* 200 lumes

**Blizzsharks** are powerful enemy bruisers, boasting strong stats both offensive and defensive as well as decently powerful abilities with two that are capable of hitting multiple targets, and Tail Sweep even having a small chance of inflicting Stunned. While the Blizzsharks strong offense makes them a threat worth prioritizing, their considerable bulk means that it may be better to leave them for last after taking care of their squishier teammates first.

Blizzsharks can be found in the water section of Eric(a)'s Memories.
MC: Creepy Doll

*This article's content may be outdated. Please confirm that it is correct and adjust the version number on the article.*

> *"Its empty, soulless eyes seem to follow you. Somehow it raises ATK and maximum HP."*
>
>

**Category**: Accessories (Alice)

**Additional Effects**: None

Equipping the **Creepy Doll** helps negate Alice's biggest drawback: her terribly low max HP. While it doesn't add as much as the Starmetal Pendant, its boost to ATK might be worth it if you don't want an entirely defensive accessory equipped.

The Creepy Doll can be found in the following locations:

* Misty Woods - In a hidden chest to the left of the entrance, near the first Tile chest.
MC: Aurora Glow

*This article's content is accurate to the most recent public game version, **0.4.8d**.*

> *"[Max 5 Turns] Gradually restores MP every turn (X%. Seals magic skills. Siphoned cores raise MP gain (X)."*
>
>

**Cost**: None

**Source**: Eric(a) - Learned in a dream with Wendy after siphoning at least two cores.

**Aurora Glow** is a skill that over the next five turns will restore a percentage of the user's MP at the end of each turn. Usage of magic skills is sealed for this duration. The user can spend a turn to cast **Dismiss Aurora Glow** to end the skill prematurely. The percentage of MP regained each turn is equal to the number of cores siphoned by Eric(a) so far, from a minimum of 5% up to a maximum of 20%. If a battle ends while Aurora Glow is active then a flat 10 additional MP will be regained.

The sealing of the user's magical skills makes Aurora Glow extremely cumbersome in pitched battle, making it not actually very useful against a boss. MP should have been restored prior to a boss battle anyway, and it is rare to need additional MP beyond that. Rather, Aurora Glow can be used as a cheap way to restore Eric(a)'s MP without items. A battle against a weak enemy could be prolonged to stretch out Aurora Glow, along with Aurora Bursts as the TP allows for it. Aurora Glow can also be cast right before battles end to get the free 10 MP.

Every Magical Girl has a Special skill that restores their MP and this is Eric(a)'s, representing growth into a real Magical Girl.
MC: Absorb

*This article's content may be outdated. Please confirm that it is correct and adjust the version number on the article.*

**Absorb** is an element a damaging move may use. Absorb moves generally, but not always, give at least part of the HP or MP damage they cause to the caster, making them more troublesome than typical damaging attacks. It is a rare element with few moves, several of which belonging to Veronica.

### Player Sources of Absorb Attacks

* Killer's Dagger's standard attack (Drains HP)
* Life Eater's standard attack (Drains HP)
* Life-Stealing Touch (Drains HP)
* Mana Theft (Drains MP)
* Succubus' Kiss (Drains HP)

### Enemy Sources of Absorb Attacks

* Alice Clone's Attack (Drains HP)
* Amy (Illusion)'s Attack (Drains HP)
* Cursed Grimoire's Attack (Drains HP)
* Fairy Alice's Attack (Drains HP) (If Alice was equipped with the Killer's Dagger)
* Transformed Alice's Attack (Drains HP)
* Drain (Drains HP)
* Draining Proboscis (Drains HP)
* Draining Tentacles (Drains MP)
* Greater Mana Theft (Drains MP)
* Life Leech (Drains HP)
* Sap Strength (Drains HP)
* Soul Drain (Drains MP)
* Spirit Drain (Drains MP)
* Vampire's Bite (Drains HP)
* Vampiric Drain (Drains HP)
LBA: Chocobon-bon

> *A tasty chocolate bar, popular among kids and teens alike. Restores 300 HP.*
>
>

**Chocobon-bons** are snacks obtainable from vending machines that recover 300 HP to a single target. Characters with massive max HP pools will likely get better mileage from a Healing Brew, but in the early game, these are respectable healing items.
MC: Breast Reduction Elixir

*This article's content is accurate to the most recent public game version, **0.4.8d**.*

> *"A potion to shave off useless fat. You got it from Marianne."*
>
>

The **Breast Reduction Elixir** is a key item that can be received from Marianne as one of several possible rewards after completing the Return to Mermaid Caves successfully, provided Eric(a) has at least one stage of the Breast Growth Transformation.

## Uses

* Use this from the key item menu to remove one stage of the Breast Growth Transformation, provided that does not reduce it below the minimum stage.
MC: Berserk

*This article's content may be outdated. Please confirm that it is correct and adjust the version number on the article.*
**Berserk** is a status effect that gives 25% increased ATK and a 50% chance to perform a second action each turn. This is alongside the penalties of 25% decreased DEF and the inability to use any magical skills, the defensive skills Defensive Stance and Guard, or any skills that grant the Berserk state again. The stat buff and debuff here are not the same as a regular STAT Up and STAT Down and will not overwrite or be overwritten by them. The Berserk status effect does not wear off and in fact has no end condition at all.

### Monster Sources of Berserk

* Berserk (100%, user)
* Fiery Anger (100%, user)
MC: Cracked Golem Core

*This article's content is accurate to the most recent public game version, **0.4.8d**.*

> *"A golem's power source. Can be used as a makeshift grenade."*
>
>

**Cracked Golem Cores** are consumable items that deal below average fire damage to a single enemy target.

As these generally do less damage than what characters can output on their own, they should only be used if an enemy is particularly weak to fire and most of the character's other skills are not otherwise usable in the fight.

The following enemy drops Cracked Golem Cores:

* Iron Golem (33.3% chance)
MC: Blade Dance

*This article's content is accurate to the most recent public game version, **0.4.8d**.*

> *"Attacks all enemies with magical swords. Deals heavy Sharp damage."*
>
>

**Cost**: 20 TP

**Source**: Eric(a) - Siphoning Eris' Core.

**Blade Dance** is a skill that deals high Sharp damage to all enemies. This skill also applies any status effects inherent to the user or their weapon.

Strong Sharp damage is hard to come by aside from a physical build Alice wielding a knife weapon, and physical attacks capable of hitting multiple enemies are even rarer. This skill is extremely useful against enemies more resistant to magic, or even just as a way to expend TP instead of MP for a powerful multi-target attack.

The following enemies can cast Blade Dance:

* Eris
* Transformed Alice
* Transformed Veronica
MC: Battle Card

*This article's content is accurate to the most recent public game version, **0.4.8d**.*

> **Regular description:**
> *Alice: "Let's see what the cards hold for you."*
>
> **Joker description:**
> *Alice: "A joker, how unfortunate... FOR YOU!"*
>
>

### Stats as The Joker

**Spells and Abilities**:

* N/A

**Drops**:

* N/A

### Description

The **Battle Card** is an enemy that is part of the battle with Alice at the end of Alice's Memories. Unique in that it doesn't attack the party directly, instead, Alice's moveset changes based on the card shown. There are five possible cards: One of Diamonds, Three of Spades, Five of Hearts, Six of Clubs, and The Joker. The card changes on its own randomly after a set number of moves, or can be forced to change by attacking it.

For more information on the movesets each card offers, see Alice (Boss Battle).
MC: Blissful Dreams

*This article's content is accurate to the most recent public game version, **0.4.8d**.*
**Cost**: 6 MP

**Source**: None

**Blissful Dreams** is a spell that has a 50% chance to inflict the Sleeping status effect to all enemies.

The following enemies can cast Blissful Dreams:

* Alice (Five of Hearts)
* Happy Memory
MC: Axolotl Nurse Game Over

*This article's content is accurate to the most recent public game version, **0.4.8d**.*

The **Axolotl Nurse Game Over** is an ending which occurs if the Cutie Knights lose to the Dragon Schoolgirl during the Hunting for Clues event.

Contrary to most game overs resulting from losing fights, what happens here was entirely accidental. After losing the fight, most of the Cutie Knights are immediately teleported away, leaving only Eric(a). Their opponent, the unnamed Dragon Schoolgirl, actually tries to help Eric(a) up at this point so that she can lecture her. Unfortunately she misjudges her strength, accidentally tossing Eric(a) into the mutagenic slime. Eric(a) almost immediately ends up going under before the schoolgirl is able to pull her back out, much to her chagrin.

Some unspecified amount of time later Eric(a) comes back up to the surface in terrible shape, luckily happened upon by a couple of the forest denizens. The dryad stays to try and stabilize the grievously injured Eric(a) while the elf goes to retrieve their boss, Nylisa. By the time Nylisa arrives, Eric(a) had miraculously begun to heal on her own, still in bad shape but notably less severe. Eventually they manage to nurse Eric(a) back to health, but her time in the mutagenic slime has evidently both changed her in form, and badly damaged her memories.

As the new Eric(a) would find, not only does her new body heal quickly, but she has quite knack for healing magic as well. She quickly develops a reputation as the most skilled healer in the forest, and somehow acquires a sexy nurse uniform. Eventually her friends even manage to track Eric(a) down, happy to find her if shocked at her transformation. Unfortunately even then her memories do not return.

The new axolotl girl Eric(a) does end up returning to the camp, but is unable to continue being a Magical Girl as she has lost all aptitude for offensive magic. With her newly found gift for healing magic, Eric(a) instead takes up a role as Olivia's assistant.
LBA: Consumable Items

List of some consumables:

* Analgesic
* Antidote
* Bomb
* Chaos Grenade
* Chocobon-bon
* Collyrium
* Dusty Stimulant
* Echo Herb
* Elixir
* Fire Bomb
* Fragmentation Bomb
* Healing Brew
* Healing Draft
* Healing Draught
* Healing Herb
* Healing Potion
* Hurt-me-not Cream
* Ice Bomb
* Incense
* Josephine Pan
* Loli Cola
* Magical Mixture
* Medi-pack
* Mending Mallow
* Mystical Mixture
* Nice Tea
* Panacea
* Pocky-mon
* Shiny Stimulant
* Thunder Bomb
* Wakey Weed
MC: Armour of the Glacier

*This article's content is accurate to the most recent public game version, **0.4.8d**.*
**Cost**: 8 MP

**Source**: None

**Armour of the Glacier** is a spell that applies a buff to the user that grants a 50% resistance to Blunt, Sharp, Acid, Cute, Thunder, and Wind damage while giving a 50% weakness to Fire damage for two to four turns. This spell cannot be cast again while the effect is still active.

The following enemies can cast Armour of the Glacier:

* Yvette
MC: Blond Hair Transformation

*This article's content is accurate to the most recent public game version, **0.4.8d**.*

> Eric(a): *"That wig which Isabelle gave me has become my real hair. Well I might be blond now, but when I get back, I can just cut my hair and... No, no, no! That wouldn't do!"*
>
> *You begin to imagine how you would like to fix your new hair in all kinds of feminine styles.*
>
> *Eric(a): "...yes that would look much better on me. Shit! I need to snap out of this. Am I ever going to be able to break this compulsion?"*
>
>

The **Blond Hair Transformation** turns the blond wig Eric(a) wears as part of their disguise into their real hair. One Girl Score is gained for this transformation.

## Gaining

* **Lose to Phantasmalia** - Losing a fight against the Magico Phantasmalia in the Ruined House results in her discovering Eric(a)'s secret, at which point she magically transforms Eric(a)'s blond wig into actual hair.
* **Siphon the Illusion Core** - Siphoning the Illusion Core from Phantasmalia grants this transformation along with +5 ATK.

## Removal

* **Tilia**: Winning Tilia's "Boob Fight" event gives the chance for her to undo one physical transformation. If the Illusion Core was not siphoned then she can successfully reverse the Blond Hair Transformation. If the Maid Transformation was also acquired at this time then it will also be removed, with the Cursed Wig being gained if Eric(a) has at least ten acceptance points.

## Uses

* Having this transformation is required to keep the Maid Transformation.
MC: Bound

*This article's content may be outdated. Please confirm that it is correct and adjust the version number on the article.*
**Bound** (and its subtype **Tentaclebound**) are powerful status effects which render a unit unable to move for 3-5 turns. This prevents them from acting, and also sets their Evasion to 0%. **Tentaclebound** in particular is a variant which lasts for a shorter amount of turns, but deals 2% of the bound target's Max HP each turn as damage.

### Curing Bound

* Bound wears off after 3-5 turns.
* Tentaclebound wears off after 1-4 turns.
* Both will be removed with the end of the battle.

### Player Sources of Bound

* Entangling Vines (50% chance, single enemy target)

### Player Sources of Tentaclebound

* Shadow Bind (50% chance, single enemy target)

### Enemy Sources of Bound

* Entangling Vines (50% chance, single enemy target)
* Tight Web (50% chance, single enemy target)
* Vine Bind (50% chance, single enemy target)

### Enemy Sources of Tentaclebound

* Entangling Roots (50% chance, single enemy target)
* Shadow Bind (50% chance, single enemy target)
* Tentacle Grasp (100% chance, single enemy target)
Little Bitch Academia

***Little Bitch Academia*** is an Eastern-style RPG made in *RPG Maker VX Ace*, chiefly created by Edea. It is part of the Historica of Lovely Fate setting.

The game follows an unfortunate protagonist named Url who one evening boarded a strange bus by accident, only to end up in a forest in the middle of nowhere with only a talking spider to assist him. Eventually he comes across a secret magic academy and gets enrolled as a student... except, due to some unfixable clerical error, Url is enrolled as a witch despite being a guy. With help from various excentric, wacky, weird and/or lovable characters, it is up to our unfortunate protagonist to survive many magical mischaps, shady shenanigans, and the dangers that come with being in a quasi-sentient academy that believes him to be something he currently is not and thus has plenty reason to "fix" that.

## Gameplay

**Little Bitch Academia** is a turn-based RPG in which the player takes control of Url and various guest party members as they explore the wacky magic academy and surrounding areas. The game features a fairly linear main story with various side quests, as well as a day-night cycle that advances the plot. Url wakes up, goes to school, and may attend classes. After that, he can explore the city, interact with various characters, fulfill side missions, and generally try to survive whatever is thrown at him.

Battles are fought in a front-view third-person perspective where the various player characters are ordered to use skills to attack, defend, utilize items, etc. The expansive maps hold various secrets and offer aforementioned side missions to gain extra benefits such as currency or better equipment. A level-up system exists and as such repeated combat can increase the characters' stats to make future battles and challenges easier.

Over the story, Url also begins to transform into a girl more and more, and may eventually unlock additional abilities due to this.

## Topics

* **Bad Endings**

* **Characters**
	+ Playable Characters
	+ NPCs

* **Classes**

* **Controls**

* **Elements**

* **Enemies**

* **Events**

* **Items**
	+ **Weapons**
	+ **Armor**
	+ **Consumable Items**
	+ **Relics**

* **Locations**

* **Skills**
	+ **Player Skills**
	+ **Enemy-Only Skills**

* **Status Effects**
MC: Be Silent!

*This article's content is accurate to the most recent public game version, **0.4.8d**.*
**Cost**: 4 MP

**Source**: None

**Be Silent!** is a spell that deals Mental damage to a single enemy target with a 75% chance to inflict the Silenced status effect. Although it has a low base damage, this spell scales highly with the user's MAT. Despite being a magical attack this skill uses the target's DEF stat instead of their MDF stat.

The following enemies can cast Be Silent!:

* Cursed Grimoire
LBA: Town Tour

*Text of the quest*

## Description

Town Tour" is a Main Quest. The quest starts simple enough, as you visit certain places around Majokkela Town: Main District, but ends with a rather tricky boss fight against Ceredendron.

 **Origin :**

Given by Josephine blabla

 **How to complete it?**

* step 1
* step 59

*List of the main quests*
*List of the optional quests*
MC: Big Bad Werewolf

*This article's content is accurate to the most recent public game version, **0.4.8d**.*

> *Big Bad Werewolf: "Come closer, girls! Come see my big mouth, all the better to eat you with!"*
>
> *Alice: "Now the magico is just stealing from Little Red Riding Hood. What's next, the Little Mermaid?"*
>
> *Isabelle: "I hope not. If the library suffers any water damage, we will never hear the end of it from Ariana."*
>
>

**Spells and Abilities**:

* Attack (Sharp damage)
* Double Attack (Sharp damage)
* Savage Bite (Requires Charge)

**Drops**:

* 40 lumes
* Eldritch Scrap (25% chance)

**Big Bad Werewolves**, like all other monsters in this dungeon, are minions created from animated paper and books. This makes them weak to Sharp and Fire damage, making Natalie an asset, or a physical based Alice with a knife. Big Bad Werewolves are straightforward attackers, only having abilities meant for direct attack without any frills. If your party has sufficient defence, they can be left to deal with later, otherwise they should not be difficult to take down with their own low defence. Do pay heed to when they begin to Charge for Savage Bite; either kill or interrupt them before they finish, or be prepared to have to heal afterwards.

Big Bad Werewolves can be found in the Sealed Archives.
MC: Be My Doll!

*This article's content is accurate to the most recent public game version, **0.4.8d**.*

> *"May make enemies into Dolls. Alice loooves dolls..."*
>
>

**Cost**: 4 MP

**Source**: Alice - Starting skill.

**Be My Doll!** is a spell with a 50% chance to inflict the Dolled status effect on all enemies. This state will last for three to six turns, doubling the DEF of those afflicted for the duration while also preventing them from moving or dodging.

This spell leads directly into the use of Grim Dismantling to inflict Instant Death on all those afflicted with the dolled status effect. Even without Grim Dismantling though, the enemies are sitting ducks for the duration of the effect to be beaten the normal way. Favour magical attacks over physical attacks due to the increased DEF.

The following enemies can cast Be my doll!:

* Alice Clone
* Fairy Alice
* Transformed Alice
MC: Blinded

*This article's content may be outdated. Please confirm that it is correct and adjust the version number on the article.*

**Blinded** is a status effect which applies -60% HIT to a target, which means their attacks will miss more often. Only a few moves utilize blinded so far.

### Monster Sources of Blinded

* Evil Eyes (One of six possible effects, 50% chance if chosen, one enemy target)
* Ink Shot (50% chance, all enemies)
Human

**Humans** (or "hyuuuuuumans," as they are sometimes known) are...

...Oh come on, you already know about humans. They're those uppity hairless primates who walk on two legs and play too many video games. These nosy, noisy omnivores are capable of great deeds or astonishing idiocy. Given a particular world or resource, it requires tremendous discipline and willpower on their part not to gradually spread and consume all of it. While this Arcanos-like behavior has a certain self-destructive fatalism to it, it has also done much to guarantee the survival of the species, projecting them out into the universe in a variety of ways.

Humans are common throughout the worlds. While probably originating on Earth, populations have been found in such distant places as Ronoran, Thrudmadra, the Lily Garden, and Hell, and it is possible that the inhabitants of Nera were once human as well. Given the fact that these populations usually have cultures that bear an uncanny resemblance to ancient Earth cultures, it is very likely that they actually originated on Earth and somehow magically wound up elsewhere, whether willingly or by accident.

While humans bear an uncanny resemblance to the Vir, the two species share no genetic ancestry. The Vir checked. Thoroughly.

The following characters are human, or at least are *probably* human. Questionable candidates will be marked with an asterisk:

* Alice
* Amy
* Catherine
* Dahlia\*
* Eric(a)
* Erik
* Gillermo
* Giselle
* Isabelle\*
* Julie
* Koschei\*
* Marianne\*
* Olivia\*
* Phyre
* Skudis
* Tiffany
* Url
* Yoshida
LBA: Fake Red Shoes

> *A relic that allows you to run, by holding the SHIFT button. Yes, you were unable to run without this shit.*
>
>

**Fake Red Shoes** are a Relic which unlocks the ability to run by holding down the **SHIFT** key.

The Fake Red Shoes are given to you by Whiskey the Spider moments before the Prelude Forest chase scene.

## Trivia

* Like all Relics, Fake Red Shoes is a reference to a manga, anime or videogame. Fake Red Shoes is the name of a track of the OST of "Umineko no naku koro ni".
MC:Demongirl's First

*This article's content is accurate to the most recent public game version, **0.4.8d**.*

> *"Formerly cursed, these are the only panties Natalie is willing to wear."*
>
>

**Category**: Accessories (Natalie)

**Additional Effects**: None

The **Demongirl's First** can be obtained in the Fey Mansion by defeating Princess Anathema IV while wearing the Cursed Fairy Panties.
MC: Bescherung: 10 kleine Diener

> *"Catherine summons 10/50 small bunnies to the fight. Small bunnies are weak, but swarm well."*
>
>

**Cost**: 15TP

**Bescherung: 10 kleine Diener** is a special skill that only Catherine can use. Casting it gives Catherine ten small bunnies (). A single cast of 10 kleine will grant Catherine enough bunnies for two Schwarzes Kriegsgerat or one Paradigmus der Geisteswelt.

## Trivia

Bescherung: 10 kleine Diener, like all of Catherine's moves, is made out of garbled German. A "proper" translation could be *Beschwörung: 10 kleine Diener*, which translates to *Summoning: 10 little Minions*.
MC: Assimilated Human

*This article's content is accurate to the most recent public game version, **0.4.8d**.*

> *Eric(a): "Is that a girl dressed like a bee?"*
>
> *Natalie: "No, that's a human who was captured by the magico. She is in the early stages of being transformed into a monster. But that's impossible! There shouldn't be any normal humans here."*
>
> *Isabelle: "About that... I checked the camp records... seems a few humans were sealed in this place with the magico."*
>
> *Eric(a): "WHAT!?"*
>
> *Isabelle: "Well, according to the Magical Girls that originally handled this case: 'It's too much work to rescue only a couple of civilians.'"*
>
> *Eric(a): "How many are there?"*
>
> *Isabelle: "Tsk, the quality of Magical Girls is really taking a nose dive lately. After this is done, I am going to track down those slackers and teach them a lesson. Oh uh... around six or so."*
>
> *Natalie: "Can we still save her?"*
>
> *Isabelle: "Yes. Just knock her out, and I will take care of the rest."*
>
> *Eric(a): "Alright, we'll save her and the others."*
>
> *Isabelle: "Good luck."*
>
>

**Spells and Abilities**:

* Attack (Sharp damage)
* Double Attack (Sharp damage)
* Dual Attack (Sharp damage)

**Drops**:

* 15 lumes
* Honey (20% chance)

**Assimilated Humans** are the unfortunate victims of the Monarch Insect's magico powers. They pose little danger, and should be the last things defeated in any battle.

Notably, these enemies are part of a minor side quest. They should be sought out before leaving the Bee Hive, as defeating all six of them rewards you with Nele teaching Eric(a) the Gust spell (or the Hurricane spell if Gust was already learned) and removes them from the random encounter pool. If this is missed, it can still be done later on a return trip to the area.

Assimilated Humans can be found in the Bee Hive.
MC: Crawling Sludge

*This article's content is accurate to the most recent public game version, **0.4.8d**.*

> *Veronica: "Ugh, what is that disgusting thing?"*
>
> *Natalie: "It's one of the magico's minions... I think it used to be a human."*
>
> *Veronica: "Well, let's put it out of its misery, nobody deserves to be transformed into that!"*
>
> *Natalie: "I wish we could save him, but he's too far gone."*
>
> *Alice: \*Sniff, sniff.\* "It kind of smells like oil. Try to burn it Natalie, I think it's flammable."*
>
>

**Spells and Abilities**:

* Attack (Acid damage)
* Double Attack (Acid damage)
* Slime Bubble

**Drops**:

* 30 lumes

**Crawling Sludges** are slow yet durable, but have little going for them in terms of offense. Due to their resistances, you should try to avoid relying on physical attacks to take them down. Even more, Mental and Acid attacks are completely worthless against them. Fire is especially effective however, so make use of Natalie's spells to quickly defeat them.

Crawling Sludges can be found in the Research Base.
MC: Cowgirl Game Over

*This article's content is accurate to the most recent public game version, **0.4.8d**.*
The **Cowgirl Game Over** is an ending which occurs after revealing your gender to Veronica before she invites you to her spaceship. Veronica accuses Eric(a) of trying to rape her, and reports you to Marianne, who turns Eric(a) into a cow-girl who spends the rest of her life as a cow in a dairy farm.
MC: Ancient Earrings

*This article's content is accurate to the most recent public game version, **0.4.8d**.*

> *"Earrings Marianne received from her father when she found him in Siberia. They raise MAT and LUK by a lot."*
>
>

**Category:** Headgear (Marianne)

**Additional Effects**: None

The **Ancient Earrings** are exclusive to Marianne and cannot be removed.
MC: Chill to the Bone

*This article's content is accurate to the most recent public game version, **0.4.8d**.*
**Cost**: 7 MP

**Source**: None

**Chill to the Bone** is a spell that deals strong Ice damage to a single enemy target.

The following enemies can cast Chill to the Bone:

* Eris
* Fey Hex Bearer
* Rania (Using Spellstrike)
* Yvette
MC: Charged Scales

*This article's content may be outdated. Please confirm that it is correct and adjust the version number on the article.*
**Cost**: Nothing

**Source**: None

Casting **Charged Scales** deals heavy thunder damage to a single target, the most damage of any thunder attack. Thankfully, it is only known by one enemy, and requires a charge. It is also the only thunder move so far that does not have a chance to stun.

The following enemies can cast Charged Scales:

* Ether Drake
MC: Bestiary

*This article's content is accurate to the most recent public game version, **0.4.8d**.*

> *"A magical tome that records enemies encountered."*
>
>

The **Bestiary** is a key item that gives access to the same-named feature which tracks the information of all enemies encountered, accessible from the menu.

All enemies that are encountered will automatically be recorded into the Bestiary to be reviewed later. Information about each enemy will be added as it is learned, e.g. using a fire element attack would reveal its level of fire resistance. Alternatively, enemies can be Scanned in battle if the player also possesses the Scan Scope which will unlock all of their information at once. It will also track the numbers of each enemy killed.

The information in the Bestiary is all global, being shared across saves.

## Locations

* The Bestiary can be purchased from Melancia in the Library for 300 lumes. If Eric(a) lacks 300 lumes she will offer an 850 lume loan for both the Bestiary and Scan Scope (worth 500 lumes) together.

## Uses

* Having the Bestiary with you allows access to it from the main menu.
LBA: Pocky-mon

> *Chocolate covered biscuits. The box reads "150 different flavours!", gotta try them all! Recovers 1000 HP.*
>
>

**Pocky-mon** are snacks obtainable from vending machines that recover 1000 HP to a single target, despite the item's description. This is a very powerful healing item for much of the game, fully healing low-level characters with ease.
MC: Crackling Lightning

*This article's content is accurate to the most recent public game version, **0.4.8d**.*
**Cost**: 10 MP

**Source**: None

**Crackling Lightning** is a spell that deals slightly below average Thunder damage with a 25% chance of inflicting the Stunned status effect to two random enemies.

The following enemies can cast Crackling Lightning:

* Bane of Sanity (Second and third forms)
* Bonechiller
* Consumed One
* Cursed Grimoire
* Disciple of Garak
* Garak, the Magico Staff
* Green Werechameleon
* Guardian Construct
* Miranda
* Phyre's Construct
* Pretty Colours
* Slime Queen
* Veronica (Requires Garak's Blessing)
* Wicked Witch
LBA: Phantoil - Nurse

***Undead-type enemy***

An undead creation made in mockery of an actual nurse, the **Phantoil - Nurse** is a being dead set on performing its duties: in this case, violently subduing and performing a lethal sex change on Url. This creature is nearly immune to physical damage, rendering all of your attacks ineffective. Fortunately, this is a fight you are designed to lose, and after a few turns, Dr. Acula will come to your rescue.
Hell

Home of the Demons and Damned Souls, Hell is not a pleasant place.

The environment is perpetually scorching, with some flames seeming to possess a malicious will of their own. Those who rule these lands are often cruel, cunning and spiteful. The denizens of this realm are near-universally despised, with the likelihood of a pact between fairies or nature spirits out of the question.

That said, like all places, outliers exist and the unexpected can occur. Natalie is an unusual case to have been born in this twisted place with a pure heart.
MC: Amy

*This page is about the Magical Girl Amy. Did you mean Amy (Illusion)?*
*This article's content may be outdated. Please confirm that it is correct and adjust the version number on the article.*

## Amy

### Affiliation

• Magical Camp
• Member of Julie's Team

## Description

### Traits

Normal Type

**Amy** is one of the magical girls currently training at Magical Camp. She trains in Julie's Magical Girl team alongside Catherine and Skudis.

## Personality

Among her troubled, bitter, damaged peers, Amy is an unusually stable and well-adjusted individual. While her girlfriend Skudis frets and panics over their same-sex romance being discovered, Amy assumes (correctly) that the majority of their fellow campers don't care one way or the other. While the other members of her team are all unusual and dramatic in some way, Amy doesn't seem to express any particular weirdness other than her peculiar hair colour for a human.

... then again, considering her birthplace, perhaps we just aren't looking hard enough.

## Interactions

Although Amy does not play a major role in any game events, she does make several appearances in interactions with others:

* The earliest affection point you can acquire from Veronica involves catching her spying on Amy and Skudis' budding romance.
* Amy attends the dinner parties Julie throws when you pursue Natalie's storyline.
MC: Bridal Veil

*This article's content is accurate to the most recent public game version, **0.4.8d**.*

> *"A bridal veil enchanted with a defensive ward. It halves acid damage."*
>
>

**Category**: Headgear

**Additional Effects**: Halves Acid damage.

The following merchants sell **Bridal Veils**:

* Julie

A Bridal Veil can be found in the following locations:

* Slime Palace
LBA: Oh rats!

*The owner of the Town's Inn needs someone to take care of some pests.*

## Description

Optional quest.

 **Origin:**

Obtained by looking at the Quest panel at the Academy.

 **How to complete it?**

* Talking to the inn keeper must be done first for the rats to show in her side garden.
* Rats must be killed in one shot or they will run away. One strategy is to guard with the main character and have Josephine use Flame Burst.
* After killing the other rats a final boss will appear. He is much more difficult than the others and does not need to be beaten in a single move.
* Talk with the Inn's owner again.

**Rewards**

* 350 Auro

*List of the main quests*
*List of the optional quests*
MC: Bescherung: 1 monster Diener

> *"Catherine summons 1/5 large bunny to the fight. Large bunnies create massive carnage."*
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**Cost**: 25TP

**Bescherung: 10 kleine Diener** is a special skill that only Catherine can use. Casting it gives Catherine one large bunny (). It would take three casts of 1 monster Diener for Catherine to be able to cast all of the blue bunny moves (75TP).

## Trivia

Bescherung: 1 monster Diener, like all of Catherine's moves, is made out of garbled German. A "proper" translation could be *Beschwörung: 1 monströser Diener*, which translates to *Summoning: 1 monstrous Minion*.
MC: Confused

*This page is about the status effect. Did you mean the skill?*
*This article's content may be outdated. Please confirm that it is correct and adjust the version number on the article.*
**Confused** is a status effect which makes the affected attack automatically anyone, including party members. All confusion-inducing moves, save Legion's, have a 50% chance of succeeding.

### Curing Confused

* Wears off after 2-4 turns
* 50% chance to be removed upon taking damage
* Psychic Restoration
* Seal of Focus

### Player Sources of Confused

* Flash
* Hallucinogenic Pollen
* Insanity Field
* Mental Blast
* Warped Fairy Tales

### Enemy Sources of Confused

* Confound
* Confusion
* Evil Eyes
* Hallucinogenic Pollen
* Madness
* Psychic Burst
* Unnatural Lightning
* Warped Fairy Tales
MC: C-4 Package

*This article's content may be outdated. Please confirm that it is correct and adjust the version number on the article.*

> *"Plastic explosives. Instructions and detonator are included."*
>
>

The **C-4 Package** is a key item found in Marianne's junk room behind her office, in a basket in the center, and is required to fight the Slime Queen. The Vir Shaped Charge can alternatively be used for this.

## Uses

* In the Slime Palace (Underground) it can be used to destroy a pillar in the bottom floor, making a hole to drop the boulder down from the floor above.
* During the Raiding Yoshida's Room event it can be used to directly blow up Yoshida's door to her room. This will immediately draw over Marianne, sending Eric(a) to the Punishment Classroom. If a Silver Key was also previously obtained an affection point will be lost with Marianne as well.
MC: Acid

*This article's content may be outdated. Please confirm that it is correct and adjust the version number on the article.*
**Acid** is an element a damaging move may use. It is used most often by enemies in the Slime Palace, with the enemies, bosses, and cores focused on it. As such, most (but not all) enemies in the Palace are immune to acid damage. Slime Body renders the user immune to acid damage.

Acid damaging moves are the first moves the player gets via cores, and though acid boasts the most enemies immune to it, barring enemies in the Slime Palace, only three enemies have resistance to it (one of which includes the near omni-resistant Legion). So long as they aren't cast in the Slime Palace, acid damaging moves are a dependable set of spells to cast.

### Player Sources of Acid Attacks

* Acidic Cloud
* Slime Bubble

### Enemy Sources of Acid Attacks

* Crawling Sludge's Attack
* Legion's Attack
* Noxious Slime's Attack
* Noxious Slime Girl's Attack
* Acid Spit
* Acid Splash
* Acidic Cloud
* Acidic Wave
* Caustic Rain
* Ink Shot
* Slime Bubble
* Spellstrike (With Torrent of Vitriol)
* Splash
* Torrent of Vitriol
* Toxin Cloud
MC: Caught In The Onsen Game Over

*This article's content is accurate to the most recent public game version, **0.4.8d**.*
The **Caught In The Onsen Game Over** is an ending which occurs when Eric(a) stripped in front of Marianne and Olivia at the Watanabe Inn without having gotten enough transformations to make them believe that they are a girl that has simply picked up a penis instead of a man that has snuck into the camp.

Upon seeing the naked Eric(a) Marianne immediately transforms them, much to Olivia's consternation. If Eric(a) does not have the Maid Transformation then they are transformed into a regular rabbit to be let out onto the mountain.

If Eric(a) does have the Maid Transformation, they are transformed into a yukata maid and renamed Hinata. Depending on whether Eric(a) has already started on a route or not, Hinata is then sent off either accompanied by Shiori or told to go to Shiori's office herself and join the inn's staff.

However as it turns out, in the former scenario the Shiori accompanying her is actually her secretly very perverted twin sister Akiko... and in the latter Hinata doesn't manage to get hired, likely not even making it to the office...
MC: Blunt

*This article's content is accurate to the most recent public game version, **0.4.8d**.*
**Blunt** is a physical attack element. Most regular attacks are either blunt or sharp. Both blunt and sharp resistances operate differently from others in that they can come in 25% steps rather than 50% ones.

### Player Sources of Blunt Attacks

* Entangling Vines
* Philosophischer Tod
* Schwarzes Kriegsgerat
* Shadow Bind

### Enemy Sources of Blunt Attacks

* Many monsters' Attacks
* Boulder Throw
* Crushing Blow
* Earthquake
* Entangling Vines
* Noxious Tentacles
* Shield Bash
* Slam
* Stone Throw
* Tackle
* Tail Sweep
* Telekinetic Blow
* Tomato in the Face
* Vine Bind
MC: Cool'man's Skull

*This article's content is accurate to the most recent public game version, **0.4.8d**.*

> *"Whatever he did in life, he must have been one swell dude."*
>
>

**Cool'man's Skull** is a unique consumable item that applies double ATK Down and MAT Down for five turns on all enemies, essentially crippling their damage output for a while.

This item is a very useful way to quickly reduce the damage output of enemy forces, especially ones which have just given themselves ATK Up or MAT Up, as the debuff will cancel out the buff.

**Cool'man's Skull** can be found in the following location:

* Fey Mansion peak, on the dinner table

### Trivia

The item name and description are directly lifted from the game Indebted.
General Warsaw

General Warsaw is a general in Billy The Dimension Hopper. He makes a brief appearance in Stranger Folks. He is not to be confused with President Warsaw.

## History

### Before Billy

General Warsaw was involved in a great war between figure companies to win the Bedroom. At somepoint he got imprisoned by the Papo army. But he was eventually freed by Kronos and built up a new army for Carnegie eventually taking over the entire Bedroom with an iron fist. Later one he would meet Billy when he was younger because Billy Trick R Treated near there base. At the time Warsaw refused to give Billy any candy but would meet him again years later.

### Season 1

He briefly appears near the end of W.I.N.S.T.O.N. With many of his army members such as Commander Spine and Barapa killed at the hands of Grandpa Steve and W.I.N.S.T.O.N. Grandpa Steve borrows W.I.N.S.T.O.N. dimension hopper and escapes right as he arrives. But W.I.N.S.T.O.N. stands back ready to fight General Warsaw. They both will survive but the fight they have is never shown.

A couple of episodes later When Billy teleports to the Mesozoic Bedroom Dimension, he sees General Warsaw and confuses him for President Warsaw an alternate version of him from the Zebra Dimension . After touching him, Billy gets taken away by the guards to fight Schleich.

## Appearances

* BTDH S1 EP5
* BTDH S1 EP11
MC: Acid Spit

*This article's content is accurate to the most recent public game version, **0.4.8d**.*
**Cost**: None

**Source**: None

**Acid Spit** is an attack that deals light Acid damage to two random enemies. This is considered a physical attack.

The following enemies can cast Acid Spit:

* Consumed Beast
* Mutant Beetle
* Slime Monster
LBA: Bad Endings

Sometimes, things don't always go quite right.

Other times, things go horrible wrong, but with sexy results.

This is a list of that second category, the **Bad Endings**.

* **01: The Boi and the Beast** - Lose to the first wolf ambush, or fail to escape from the wolves at the end of Prelude Forest.
* **02: A-stone-ished!** - Ring the bell of Argemonia's Condominium 3 times during the town tour with Josephine. After the Ceredendron boss fight, it can be triggered by ringing the bell of apartment 02.
* **03-A: Humpily Ever After** - Lose to the Ceredendron (if you decided to masturbate in your room).
* **03-B: Everything will be hunky-dory!** - Lose to the Ceredendron (if you decided not to masturbate in your room).
* **04: Freaky Fairy Friday** - Summon the fairy of the tree at the centre of the Invoker Cloyster too many times.
* **05: Beep Beep I'm A Sheep** - Fail to catch the sheep-ogre before the time runs out.
* **06: Don't Get A-Head Of Yourself** - Get caught by the queen after taking the dungeon key in Wonderland.
LBA: Special Delivery

*The town's Maid Café needs some help with their delivery service.*

## Description

Optional quest.

 **Origin:**

Obtained by looking at the Quest panel at the Academy.

 **How to complete it?**

* Go to the Maid Café and talk with the maid at the counter.
* Delivery the pastries before time's up. Various new obstacles will be added for the duration of the delivery.

**Rewards**

* 350 Auro

*List of the main quests*
*List of the optional quests*
MC: Battle Boots

*This article's content may be outdated. Please confirm that it is correct and adjust the version number on the article.*

> *High-heeled boots that protect and make the wearer taller. A must for any self-respecting Magical Girl.*
>
>

**Category**: Accessories

**Additional Effects**: None

**Battle Boots** are an accessory so far exclusive to Ganguro Isabelle, and cannot be removed to be used on any other girl.
MC: Belle

*This page is about the Magical Girl Belle. Did you mean Belle (Boss Battle)?*
*This article's content is accurate to the most recent public game version, **0.4.8d**.*
*This article contains lore not currently mentioned in-game, but which will be expanded upon in later updates.*

## Belle

### Knownfamily

• ??? (Parents)
• ??? (Aunt)
• ??? (Sibling(s))

## Description

### Traits

• Earnest, but careful/timid
• Wants to save the world

### Battle skills

• Acid powers
• Conjuring/Evocation

**Belle** is one of the Magical Girl trainees of the Magical Camp. She was formerly one of Alice's "friends", and later recruited by Yoshida.

## Backstory

Belle was born to a a family in Sweden with a history of magical potential. In her family there is typically only one child in each generation that develops magical potential, though this is not a hard rule and on occasion circumstances will crop up like it skipping a generation. Belle has at least one sibling, but she is the only one with magic.

In the generation prior to Belle, it was her aunt that gained magic. Belle's Aunt subsequently became a Magical Girl (and vampire), a member of Team Red Rose at the Magical Camp. It was her aunt that would recruit Belle as a Magical Girl as well, and bring her to the camp. This may have included some half-truths about "adventure" and "saving the world" to appeal to her youthful naivety.

At the Magical Camp Belle would meet Alice, becoming one of her enslaved dolls. She would remain in this state for some time, until Eric(a) arrived at camp, eventually running afoul of Alice and freeing Belle and Miranda.

Following her freedom from the mind control, Belle has developed some trust issues and a dislike of Alice (though not quite hatred). She would soon after be recruited by Yoshida, as part of her desire for "revenge" against the Cutie Knights.

## Personality

Prior to becoming a Magical Girl Belle was very bright and cheerful. Part of her reasons for becoming a Magical Girl was a desire to "save the world", showing a sense of either altruism, or adventure.

Following the events with Alice, Belle has become more timid and careful. She has learned not to so blindly trust people, even developing some trust issues, but it has actually reaffirmed her desire to do good. Sadly this desire conflicts with her timidness and fearfulness of scary things like magicos which puts her in an awkward position. The experience has also given Belle a bit of a submissive streak, fantasizing for somebody to take her away like a fairy tale princess being swept away by a prince.

Belle's hobbies include playing with dolls as well as reading. Both things that she actually had in common with Alice. She also enjoys spending time outdoors.

## Interactions

* As one of Alice's "friends", Belle was present in the cafeteria with Alice and Miranda, and would of course be present in Alice's room when the player finishes Alice's Memories and breaks the mind control.
* She can be seen speaking with Yoshida in camp during her recruitment attempts, and will show up later in the Pleasure Palace during Operation Fluffy Kitten as part of the boss battle against Yoshida.