recursal/Fanatic-Fandom huggingface dataset:
Black Bunny

Black bunny

xpxp Exp. lvl(s) 38 • 41

timetime every 6 h

xpxp 30

VoucherVoucher15 VoucherVoucher15

**Black bunnies** are pet animals. The first animal is unlocked at experience level 38 and the second at level 41.

They award players experience points in exchange for carrots.

### **Appearance**

Black Bunny.pngBlack Bunny Playing.pngBlack Bunny Lost.png

### **Buying**

Bunny house
Players must have a bunny house to be able to buy a bunny. Each bunny costs 15 golden vouchers and 15 purple ones, or 1,950 diamonds. Players can have two black bunnies.

Bunnies and bunny houses can be bought from the Shop. ShopShop

### **Feeding**

When given carrots bunnies eat then wander around their house for six hours and finally fall asleep. Players can immediately wake them up to receive 30 xpxp per animal. Bunnies stay asleep otherwise.
Cheetah

Cheetah

reprep Rep. lvl(s) 3

timetime every ? h

xpxp 25

**Cheetahs** are sanctuary animals. They are unlocked at reputation level 3.

Like all other sanctuary animals, players can only have two of them.

Yellow Cheetah.pngYellowYellow Cheetah Cub.pngYellow cubOrange Cheetah.pngOrangeOrange Cheetah Cub.pngOrange cub

### **Unlocking cheetahs**

Cheetah puzzles
Unlike other animals, cheetahs cannot be bought. Players must unlock them by finding puzzle pieces (which are collected in a log book). 36 pieces are required for each animal.

Once players have obtained the first cheetah, the puzzle for the second cheetah is unlocked.

### **Placing cheetahs**

Players must pick up a cheetah house to be able to place the animal in the sanctuary. The house is free and can be obtained from the Shop. ShopShop.

When the second puzzle is completed, players are asked to upgrade the house, which does not cost anything. The same happens when players complete the calf puzzle. When the house is big enough to welcome a new animal, it is delivered in a crate, "airlifted" into the sanctuary by balloons.

Cheetah House stage 1.pngCheetah House Stage 2.pngCheetah House Stage 3.pngCheetah House Stage 4.png

### **Feeding cheetahs**

Meat bucket
Cheetahs are fed with meat buckets. Once foxes have eaten eat they roam the sanctuary for ten hours and finally fall asleep. Players can immediately wake them up to receive 25 xpxp per animal and a chance to get supplies. Cheetahs stay asleep otherwise.

Cheetahs which have been woken up but are not fed for a long while cannot fall asleep and wander around looking sleepy and tired.

### **Decorations**

Each cheetah unlocks some decorations in the shop as specified below:

Welwitschia.pngWelwitschia (Yellow)Bush Lily.pngBush Lily (Yellow cub)Sun Lichen.pngSun Lichen (Orange)Succulents.pngSucculents (Orange cub)
With each animal players are given the first pair of decorations for free.
Coleslaw

Coleslaw

xpxp Exp. lvl(s) 75

coincoin 1 to 468

timetime 1 hr 15 min

xpxp 56

**Coleslaw** is a product unlocked at experience level 75. It is not used to make any other product.

Like all products, it is stored in the barn.

### **Making coleslaw**

Salad Bar
Coleslaw is made in the Salad Bar.

To make coleslaw, players need the following ingredients, in the specified quantities:

It takes 1 hr 15 minutes to make coleslaw, and 1 hr 3 minutes in a fully mastered bar. Each coleslaw gives players 56 experience points.

### **Selling coleslaw**

Roadside shop
* Coleslaw can be bought or sold for a maximum price of 4,680 CoinCoin for 10 bowls.
* Buying the ingredients required to make coleslaw costs 435 CoinCoin.

### **Boat orders**

Riverboat
* Boat orders ask for 1 to 2 coleslaw per crate, up to a total of 8 per boat.
Anatolian Donkey

Anatolian donkey

xpxp Exp. lvl(s) 52 • 55

timetime every 1 h

xpxp 35

VoucherVoucher2 VoucherVoucher2 VoucherVoucher2 VoucherVoucher20

**Anatolian donkeys** are pet animals. A first donkey is unlocked at experience level 52 and a second one at level 55.

They give players experience points in exchange for carrots.

### **Buying**

Donkey stable
Each donkey costs 2 green vouchers, 2 blue ones, 2 purple ones, and 20 golden ones, or 1,790 diamonds. They must be placed near a donkey stable to be bought. Players can have two Anatolian donkeys.

Donkeys and donkey stables can be bought from the Shop. ShopShop

### **Feeding**

Giving carrots
When given carrots donkeys eat then roam around their stable for one hour and finally fall asleep. Players can immediately wake them up to receive 35 xpxp per animal. Donkeys stay asleep otherwise.

### **Strategy tips**

* Waking donkeys one by one instead of all at once can increase your chance of getting a random supply item.
Andalusian Donkey

***Note:** this page is about the Andalusian donkey, not to be confused with the Andalusian horse.*
Andalusian donkey

### Needs

CarrotCarrot

timetime every 1 h

xpxp 30

VoucherVoucher2 VoucherVoucher2 VoucherVoucher20 VoucherVoucher2

### Also:

diadia 1,250

**Andalusian donkeys** are pet animals. They are unlocked at experience level 55.

They give players experience points in exchange for carrots.

### **Buying**

Donkey stable
Each donkey costs 2 green vouchers, 2 blue ones, 20 purple ones, and 2 golden ones, or 1,250 diamonds. They must be placed near a donkey stable to be bought. Players can have two Andalusian donkeys.

Donkeys and donkey stables can be bought from the Shop. ShopShop

### **Feeding**

Giving carrots
When given carrots donkeys eat then roam around their stable for one hour and finally fall asleep. Players can immediately wake them up to receive 30 xpxp per animal. Donkeys stay asleep otherwise.

### **Strategy tips**

* Waking donkeys one by one instead of all at once can increase your chance of getting a random supply item.
Corn

xpxp Exp. lvl(s) 2

coincoin 1 to 7

timetime 5 min

xpxp 1

File:Corn.png
**Corn** is a field crop unlocked at experience level 2.

It is the second crop unlocked in the game and is used to make several food products, notably popcorn and feed for chickens and cows.

Due to its short production time, corn is often used to farm experience points or get supplies, much like wheat.

Like all crops, they are stored in the silo.

### **Growing corn**

Corn is grown in fields by planting another corn plant (either previously harvested or purchased). Each plot yields 2 plants (net gain of 1 plant) and 1 xpxp point, and takes 5 minutes to mature.

Corn Stage 1.pngCorn Stage 2.pngCorn Stage 3.pngCorn Stage 4.pngCorn Stage 5.png

### **Selling corn**

 File:Roadside Shop.png
* Corn can be sold or bought for a maximum price of 72 coincoin for 10 units.

### **Using corn**

Corn is used to make the following products:

### **Boat orders**

 File:Riverboat.png
* Boat orders ask for 50 to 101 corn per crate, up to a total of 404 per boat.

### **Strategy tips**

 File:Corn Daily Dirt.png
* Corn is so common that selling it at high prices may result in fewer or slower sales.
* Corn can always be found in the Daily Dirt.
* Recipes ask for one to four units of corn. If you make lots of popcorn or have many farm animals, make sure you always have enough of it.
* Corn bread is used to make tacos and fish tacos.
* Wheating is always preferred over CORNING as corn takes 5 min and won't get sold quickly if you are selling at a high price, however, wheat gets sold more often, even at a high price.
* Visitors in your farm pay only 28 per 10 corn. Even during events where they pay double, this will be lower than the maximum price in the Roadside Shop.

### **Did you know**

* Corn is indirectly required to make the most amount of products: 109, nearly half.
	+ This is because it's required to make both Chicken, and Cow Feed, which means it's required to get Eggs, and Milk, which are key ingredients in most recipes.
Grapes

Grapes

xpxp Exp. lvl(s) 84

coincoin 1 to 32

timetime 3 h

xpxp 6

**Grapes** are field crops unlocked at experience level 84.

They are used to make banana bread, fruit cakes, goat cheese toasts, grape jam, grape juice and plum smoothies.

Like all crops, they are stored in the silo.

### **Growing grapes**

Grapes are grown in fields by planting another grape (either previously harvested or purchased). Each plot yields 2 plants (net gain of 1 plant) and 6 experience points, and takes 3 hours to mature.

Grapes Stage 1.pngGrapes Stage 2.pngGrapes Stage 3.pngGrapes Stage 4.pngGrapes Stage 5.png

### **Selling grapes**

Roadside Shop
* Grapes can be bought or sold for a maximum price of 324 coincoin for 10 bunches.

### **Using grapes**

Grapes are used to make the following products:

### **Boat orders**

Riverboat
Boat orders ask for 11 to 15 grapes per crate, up to a total of 52 per boat.

### **Strategy tips**

* Grapes are rare enough that selling them at maximum price is recommended.
* Recipes ask for 2 to 3 bunches of grapes so you need to have several extra bushes to cover your needs. Extras can also be useful if you have boats with grape crates although you have time to harvest some.
Bed and Breakfast

Bed and breakfast

## Service Building

reprep Rep. lvl(s) 5

coincoin 31,000

The **bed and breakfast** (or **B&B**) is a service building unlocked at reputation level 5 in the player's town.

### **Appearance**

The appearance of the B&B changes as the player upgrades it:

Bed and Breakfast Stage 1.pngBed and Breakfast Inside 1.pngBed and Breakfast Stage 2.pngBed and Breakfast Inside 2.pngBed and Breakfast.pngBed and Breakfast Inside.png

### **Building**

The B&B costs 31,000 CoinCoin and takes 1 day and 8 hours (or 83 diamonds) to build.

### **Serving**

* When the B&B is at level 1, it takes 8 hours (or ? diamonds) to serve a customer and 26 ReputationReputation are awarded.
* Serving time can be reduced to 4 hours and 48 minutes at most.
* Points can be increased to a maximum of 42 ReputationReputation per customer.

### **Upgrading**

主条目：Service Buildings
The following materials are required to upgrade the B&B:

Brick.pngBrickHand Drill.pngHand drillPaint Bucket.pngPaint bucket

### **Orders**

Customers visiting the B&B usually require:

* Crops
* Animal Goods
* Pillows
* Blankets
* And products from the:
	+ Bakery
	+ BBQ Grill
	+ Cake Oven
	+ Coffee Kiosk
	+ Juice Press
	+ Pie Oven
	+ Sandwich Bar
	+ Sugar Mill
	+ Tea Stand

### **Strategy tips**

* Bricks are also used to upgrade the Spa and the Train Station.
* Hand drills are also used to upgrade the Beach Café and the Train Station.
* Paint buckets are also used to upgrade Diner and the Town Hall.
Hippopotamus

Hippopotamus

reprep Rep. lvl(s) 3

timetime every 10 h

xpxp 25

**Hippopotamuses** are sanctuary animals. They are unlocked at reputation level 3.

Like all other sanctuary animals, players can only have two of them.

### **Appearance**

Hippopotamuses have two different appearances: brown and grey.

When players tap the brown hippo, it grunts, lies down and falls asleep. A frog then hops on its head, waking it up, and it stands back up. When players tap the grey hippo, a bird lands on his nose, the hippo opens his mouth, the bird flies in, pecks at his tooth and tongue and then flies off.

When players tap on the brown hippo calf, butterflies appear. The calf watches them and then stomps its feet. When players tap on the grey hippo calf, it crosses its eyes and then farts.

Brown Hippo.pngBrownBrown Hippo Calf.pngBrown calfGrey Hippo.pngGreyGrey Hippo Calf.pngGrey calf

### **Unlocking hippos**

Hippo puzzles
Unlike other animals, hippos cannot be bought. Players must unlock them by finding puzzle pieces (which are collected in a log book). 36 pieces are required for each animal.

Once players have obtained a first hippo, the puzzle for the second hippo is unlocked. After both adult hippos have been added to the sanctuary, the puzzle for one of the hippo calves is unlocked.

Players get the first sanctuary animal for free once the sanctuary is opened. The animal is chosen at random and can be an elephant, hippo or giraffe.

### **Placing hippos**

Players must pick up a hippo house to be able to place the animal in the sanctuary. The hippo house is free and can be obtained from the Shop. ShopShop.

When a second hippo is added to the sanctuary, an upgraded hippo house is obtained from the Shop, with a stone floor instead of the wooden plank. Upgrading does not cost anything. The same happens when players complete the calf puzzle. When the house is big enough to welcome a new animal, it is delivered in a crate, "airlifted" into the sanctuary by balloons.

Hippo House.pngHippo House Stage 2.pngHippo House Stage 3.png

### **Feeding hippos**

Wheat bundle
Hippos are fed with wheat bundles. Once hippos have eaten eat then roam the sanctuary for ten hours and finally fall asleep. Players can immediately wake them up to receive 25 xpxp per animal. Hippos stay asleep otherwise.

Hippos which have been woken up but are not fed for a long while cannot fall asleep and wander around looking sleepy and tired.

### **Decorations**

Each hippopotamus unlocks some decorations in the shop as specified below:

Aloe Plant.pngAloe Plant Tree (Grey)Barrel Cactus.pngBarrel Cactus (Brown calf)Dragon Blood Tree.pngDragon Blood Tree (Grey calf)Palm Tree.pngPalm Tree (Grey)Rock Pond.pngRock Pond (Brown)Short Bush.pngShort Bush (Brown)Small Acacia Tree.pngSmall Acacia Tree (Brown calf)White Ice Plant.pngWhite Ice Plant (Grey calf)
With each animal players are given the first pair of decorations for free.
Green Sunfish

Green sunfish

xpxp Exp. lvl(s) 27

xpxp 14

**Green sunfish** are a type of fish.

Like all types of fish, each green sunfish gives one fish fillet when caught.

The largest weight for this class of fish is 6.685.

### **Catching green sunfish**

Green sunfish can be caught with green and gold lures in any fishing spot, but their favorite spot is #3 (the reedy area under the waterfall).

Green sunfish can be caught in large circles and therefore are easier to catch.

File:FishingMap Names.png

See Fishing List for more detailed information.

### **Green sunfish in the fishing book**

Fishing book photo
The green sunfish is on page 15 of the fishing book:

*A hardy fish that can thrive in any conditions. Calls your lake a "luxury spa"!*
Carp

Carp

xpxp Exp. lvl(s) 27

xpxp 14

**Carps** are a type of fish.

Like all types of fish, each carp gives one fish fillet when caught.

The largest weight for this class of fish is 16.528.

### **Catching carps**

Carps can be caught with green and gold lures in any fishing spot, but only during fishing events. Their favorite spot is #2 (the reedy area with some water lilies).

Carps can be caught in medium and small circles and therefore are harder to catch.

File:FishingMap Names.png

See Fishing List for more detailed information.

### **Carps in the fishing book**

Fishing book photo
The carp is on page 18 of the fishing book:

*The teddy bear of the lake. He's big, cute and huggable and would never hurt another fish.*
Caffè Latte

Caffè latte

xpxp Exp. lvl(s) 43

coincoin 1 to 219

timetime 10 min

xpxp 26

**Caffè lattes** are products unlocked at experience level 43.

Like all products, they are stored in the barn.

To make a latte, players need the following ingredients, in the specified quantities:

It takes 10 minutes to make one latte, and 8 minutes in a fully mastered kiosk. Each latte gives players 26 experience points.

### **Selling caffè lattes**

Roadside shop
* Caffè lattes can be bought or sold for a maximum price of 2,196 CoinCoin for 10 lattes.
* Buying the ingredients required to make a latte costs 210 CoinCoin.

### **Boat orders**

Riverboat
* Boat orders ask for 2 caffè lattes per crate, up to a total of 8 per boat.

**脚本错误：函数“machine”不存在。**
Experience

Player's level
**Experience** (or **XP**) is the player's level in the game. When players have gained enough experience points they change levels, which allows them to progress in the game.

### **Getting experience points**

**Experience points** (xpxp) can be gained by:

* harvesting crops and animal goods
* crafting items in production buildings
* filling truck, boat and town visitors orders
* selling goods to visitors
* reviving trees and bushes
* popping tom's balloon
* waking up pets or sanctuary animals

The total experience points players have accumulated corresponds to their farm score. Players can tap on their farmhouse to see the achievement board and their score.

### **Leveling up**

Experience bar
Experience points come in the form of blue stars (xpxp), which fill up the bar shown at the top of the screen. When players have accumulated the number of required stars the bar resets to 0 and they **change levels** (or **level up**), which unlocks new items, new features, and rewards.

Players can view the items unlocked at the next level by tapping their level star.

As the player progresses, reaching the next level requires more and more points. Until level 50 the increase is inconsistent. From level 50 reaching the next level always asks for 11,000 more points than required for the previous level. This difference remains the same up to level 500. From level 500 you will need 20,000 more points for each next level.

The maximum experience level is currently set at 800.

### **Level thresholds**

Thresholds
Threshold reward
From level 15 and on, the experience progress bar is divided into parts. When players reach the **intermediate thresholds** on the bar they are rewarded with supplies, diamonds or vouchers.

The number of thresholds increases as the players levels up.

### **Regular rewards**

Fields fieldfield and diamonds diadia are **regular rewards** in the game:

* Players get additional fields every other level: three until level 49, two until level 99 then one after that.
* From level 37 and on, players get diamonds every level: two until level 49, five starting at level 51 until level 59, eight until level 69, ten until level 99, 12 starting at level 101 until level 169, 15 until level 199, and 20 after that.
* Reaching levels 150, 250, 350, 450, 550, and etc., players get 50 diamonds at each time.
* Reaching levels 50, 100, 200, 300, 400, 500, and 600 gives players an exceptional bonus of 5, 50, 100, 200, 300, 400, and 425 diamonds respectively.

### **Strategy tips**

* Need more experience points? Fill in truck orders, and you will get plenty of them.
* See *Best Tips and Strategies on How to Play* for tips on how to level up.
Floral Candle

Floral candle

xpxp Exp. lvl(s) 95

coincoin 1 to 442

timetime 2 h

xpxp 53

**Floral candles** are products unlocked at experience level 95.

Like all products, they are stored in the barn.

To make a floral candle, players need the following ingredients, in the specified quantities:

It takes 2 hours to make one candle, and 1 hour and 42 minutes in a fully mastered maker. Each candle gives players 53 experience points.

### **Selling floral candles**

Roadside shop
* Floral candles can be bought or sold for a maximum price of 4,428 coincoin for 10 candles.
* Buying the ingredients required to make a floral candle costs 398 coincoin.

### **Boat orders**

Riverboat
* Boat orders ask for 2 floral candles per crate, up to a total of 8 per boat.

**脚本错误：函数“machine”不存在。**
Cabbage Soup

Cabbage soup

xpxp Exp. lvl(s) 65

coincoin 1 to 270

timetime 1 h 30 m

xpxp 32

**Cabbage soup** is a product unlocked at experience level 65.

Like all products, it is stored in the barn.

To make soup, players need the following ingredients, in the specified quantities:

It takes 1 hour 30 minutes to make one bowl of soup, and 1 hour 16 minutes in a fully mastered kitchen. Each bowl gives players 32 experience points.

### **Selling cabbage soup**

Roadside Shop
* Cabbage soup can be bought or sold for a maximum price of 2,700 CoinCoin for 10 bowls.
* Buying the ingredients required to make a bowl costs 240 CoinCoin.

### **Boat orders**

Riverboat
* Boat orders ask for 2 cabbage soup per crate, up to a total of 8 per boat.
Fish Taco

Fish Taco

xpxp Exp. lvl(s) 79

coincoin 1 to 392

timetime 1 h 30 min

xpxp 47

**Fish tacos** are products unlocked at experience level 79.

Like all products, they are stored in the barn.

To make a fish taco, players need the following ingredients, in the specified quantities:

It takes 1 hour and 30 minutes to make a taco, and 1 hour and 16 minutes in a fully mastered kitchen. Each taco gives players 44 experience points.

### **Selling fish tacos**

Roadside shop
* Fish tacos can be bought or sold for a maximum price of 3,924 coincoin for 10 fish tacos.
* Buying the ingredients required to make a taco costs 363 coincoin.

### **Boat orders**

Riverboat
* Boat orders ask for 1 to 2 tacos per crate, up to a total of 8 per boat.

**脚本错误：函数“machine”不存在。**
Cabbage

Cabbage

xpxp Exp. lvl(s) 65

coincoin 1 to 18

timetime 45 min

xpxp 3

**Cabbage** is a field crop unlocked at experience level 65.

Like all crops, they are stored in the silo.

### **Growing cabbage**

Cabbage is grown in fields by planting another cabbage (either previously harvested or purchased). Each plot yields 2 plants (net gain of 1 plant) and 3 experience points, and takes 45 minutes to mature.

Cabbage Stage 1.pngCabbage Stage 2.pngCabbage Stage 3.pngCabbage Stage 4.pngCabbage Stage 5.png

### **Selling cabbage**

Roadside Shop
* Cabbage can be sold or bought for a maximum price of 180 coincoin for 10 heads.

### **Using cabbage**

Cabbage is used to make the following products:

### **Boat orders**

Riverboat
Boat orders ask for 12 to 31 heads of cabbage per crate, up to a total of 96 per boat.
Bread

ru:Хлеб

xpxp Exp. lvl(s) 2

coincoin 1 to 21

timetime 5 min

xpxp 3

**Bread** is a product unlocked at experience level 2.

It is mostly used to make burgers, sandwiches, toasts and hot dogs.

Like all products, it is stored in the barn.

To make the bread, players need the following ingredient, in the specified quantities:

It takes 5 minutes to make one loaf of bread, and 4 minutes in a fully mastered machine. Each loaf gives players 3 xpxp points.

### **Selling bread**

Roadside Shop
* Bread can be bought or sold for a maximum price of 216 CoinCoin for 10 loaves.
* Buying the ingredients required to make bread costs 9 CoinCoin.

### **Using bread**

Bread is used to make the following products:

### **Boat orders**

Riverboat
* Boat orders ask for 14 to 26 loaves of bread per crate, up to a total of 104 per boat.

### **Strategy tips**

* While bread can occasionally be found in the Daily Dirt you shouldn't count on buying it there. It is a much sought-after item which will be sold very quickly.

**脚本错误：函数“machine”不存在。**
Animal Shelters

**Animal shelters** are shelters for animals, either farm animals or pets. Building a shelter costs 5 to 45,000 coins and doesn't require time.

### **Shelters for farm animals**

Player needs to purchase shelter from their shop first in order to purchase the according farm animal. Farm animals live inside the shelter. Player needs to use Feed Mill to produce feed to feed farm animals to collect animal goods after a period of time.

Bees and squirrels are fed with bushes, and their shelter can be mastered to be more productive by having enough bushes and collecting their output.

### **Shelters for pets**

When purchasing pets, they need to be placed outside of their shelters, and pets don't live inside their shelter. Players feed bacon, milk or carrot (depend on pet species) to pets to get xp and sometimes they also give players supplies. Each pet shelter can only hold a maximum of 3 pets.
Bunny Derby types

Bunny derbies have different types. But they also show bunnies. They are mixed with other derby types.

Power bunny derby

Bunnies appear on the race screen and run away when your horse moves

There are more tasks per player (Rookie league 10, Novice league 12, Professional league 14, Expert league 16, and champions league 18).

Chill bunny derby

**No competition with other neighborhoods, so no promotion or demotion**

Bunny derby rules

Mystery bunny derby

Special 400-point mystery tasks on the board

Bunny derby rules
Banana Pancakes

Banana pancakes

xpxp Exp. lvl(s) 94

coincoin 1 to 352

timetime 1 h

xpxp 42

**Banana pancakes** are products unlocked at experience level 94.

Like all products, they are stored in the barn.

To make the pancakes, players need the following ingredients, in the specified quantities:

It takes 1 hour to make one unit, and 51 minutes in a fully mastered grill. Each unit gives players 42 experience points.

### **Selling banana pancakes**

Roadside Shop
* Banana pancakes can be bought or sold for a maximum price of 3,528 CoinCoin for 10 pancakes.
* Buying the ingredients required to make banana pancakes costs 327 CoinCoin.

### **Boat orders**

Riverboat
* Boat orders ask for 2 banana pancakes per crate, up to a total of 8 per boat.

**脚本错误：函数“machine”不存在。**
Cacao Tree

Cacao tree

xpxp Exp. lvl(s) 36

coincoin 550

timetime every 1 d 10 h

xpxp 16

**Cacao trees** are a type of tree unlocked at experience level 35.

Each tree can give up to 13 cacao pods, which are collected over 4 harvests.

### **Harvesting**

The time between harvests is 1 day and 10 hours for each tree. Each harvest yields additional pods:

### **Revive**

Cacao tree up for revival
After the third harvest the tree wilts. A player can ask for another player to revive it by tapping on it and placing a sign on the tree. When another player revives it a final harvest of four cacao pods can be collected before the tree dies. The helper gets 16 xpxp points by reviving a cocoatree.

### **Removing**

Saw
A saw is needed to remove a dead tree. Note that players may also use a saw to remove the tree after the third harvest instead of placing it up for revival. When the tree is removed, the owner of the farm will recieve 5 xp upon completion.
Fondue Pot

File:Fondue Pot.png

xpxp Exp. lvl(s) 81

coincoin 800,000

timetime 4 d

xpxp 44

2 slot(s)

The **Fondue pot** is a production building unlocked at experience level 81. It is the second last building unlocked in the game.

It is used to make chocolate fondue, bacon fondue and cheese fondue.

### **Building**

It costs 800,000 coincoin and takes 4 days or 89 diadia to build the Fondue Pot. It gives players 44 xpxp when completed.

### **Upgrading**

主条目：Production Buildings
The Fondue Pot originally has 2 slots available. Unlocking the third slot costs 6 diamonds. Players can unlock 7 new slots in total, each new one costing 3 more diadia than the previous one. Alternatively, they can spend a total of 105 diadia to completely upgrade their machine.

### **Mastering**

A total of 1,360 hours of production is required to master the Fondue Pot:

### **Strategy tips**

Fondue Pot is time-consuming to master because all of the ingredients require some time to produce (cheese, bacon, and chocolate) and Fondue Pot products only require 20 to 30 minutes to be produced.
Cherry Jam

Cherry jam

xpxp Exp. lvl(s) 38

coincoin 1 to 334

timetime 7 h

xpxp 40

**Cherry jam** is a product unlocked at experience level 38.

Like all products, it is stored in the barn.

To make jam, players need the following ingredient, in the specified quantities:

It takes 7 hours to make one jar, and 5 hours and 57 minutes in a fully mastered maker. Each jar gives players 40 experience points.

### **Selling cherry jam**

Roadside shop
* Cherry jam can be bought or sold for a maximum price of 3,348 coincoin for 10 jars.
* Buying the ingredients required to make a jar costs 204 coincoin.

### **Boat orders**

Riverboat
* Boat orders ask for 1 to 2 cherry jam per crate, up to a total of 8 per boat.
Apple

Apple

xpxp Exp. lvl(s) 15

coincoin 1 to 39

timetime 16 h

xpxp 7

**Apples** are fruit crops unlocked at experience level 15. They grow on apple trees and can be harvested four times, with each harvest giving varying numbers of apples. They are the first tree crop unlocked in the game.

They are used as ingredients in several food products.

Like all crops, they are stored in the silo.

### **Harvesting apples**

Apple tree
The first harvest gives two apples, the second one three, and the other two four. After the third harvest the tree wilts.

After the first time the tree wilts, tapping on it will show a pop-out menu consisting of two options, a saw , and a sign with an exclamition mark. If you place the sign, another player can tap on it, and revive the tree for one more harvest. After that, the tree wilts, and the only way to get rid of it is by using a saw.

### **Selling apples**

Roadside Shop
* Apples can be sold or bought for a maximum price of 396 coincoin for 10 fruit.
* Buying an apple tree costs 160 coincoin.
* Given all 13 apples are collected during the four harvests, the batch can be sold for 514 coincoin, thus giving a profit of 354 coincoin per tree.

### **Using apples**

Apples are used to make the following products:

### **Boat orders**

Riverboat
* Boat orders ask for 8 to 13 apples per crate, up to a total of 52 per boat.

### **Strategy tips**

* Recipes ask for one to three apples so you need to have several extra trees to cover your needs.
Chocolate

Chocolate

xpxp Exp. lvl(s) 54

coincoin 1 to 460

timetime 20 h

xpxp 55

**Chocolate** is a product unlocked at experience level 54.

Chocolate is one of the most time consuming products to make at 20 hours a chocolate bar. This specific form of chocolate is used to make only Chocolate Fondue, despite the fact that cacao is used to make chocolate-related products, eg chocolate cake.

Like all products, it is stored in the barn.

### **Making chocolate**

Candy Machine
Chocolate is made in the Candy Machine.

To make chocolate, players need the following ingredients, in the specified quantities:

It takes 20 hours to make one chocolate bar, and 17 hours in a fully mastered machine. Each bar gives players 55 experience points.

### **Selling chocolate**

Roadside Shop
* Chocolate can be bought or sold for a maximum price of 4,608 coincoin for 10 bars.
* Buying the ingredients required to make a chocolate bar costs 358 coincoin.

### **Using chocolate**

Chocolate is used to make the following product:

### **Strategy tips**

* Chocolate is very hard to find in the Daily Dirt.
* It is very easy to master the Candy Machine once you have unlocked chocolate.
* Boat orders never ask for chocolate.

**脚本错误：函数“machine”不存在。**
Chicken

Chicken

xpxp Exp. lvl(s) 1 • 12 • 23

coincoin 20 • 140 • 270

timetime every 20 min

**Chickens** are farm animals that produce eggs. They are unlocked at experience level 1. They are the first type of farm animal unlocked in the game.

### **Appearance**

Chicken.pngChicken Walking.pngChicken Eating.pngChicken Looking.pngChicken Full.pngChicken Hungry.png

### **Alternate appearance**

主条目：Themes
Chickens wear themed clothes and accessories during summer, Halloween and winter.

### **Buying**

A chicken coop
Chickens must be placed in chicken coops to be purchased. Coops cost 5 CoinCoin each.

They are unlocked at levels 1, 12 and 23. Each coop can house six chickens.

At level 1, chickens cost 20 coins each; at level 12, 140 coins; at level 23, 270 coins.

Chickens and chicken coops can be bought from the shop.ShopShop

### **Harvesting**

Egg basket
Eggs can be collected from chickens every 20 minutes. Players can skip the wait by paying 2 diamonds per chicken. Players must then give chickens chicken feed to get another harvest.

Chicken feed is made of:

File:Chicken.gif

### **Strategy tips**

* Making chicken feed only takes 5 minutes for 3 units. If you have two feed mills you can easily collect all your eggs and replenish your feed stock by the time the chickens are full again.
* Instead of collecting the eggs from the chickens every time they're ready, you may decide to let the chickens sit on the eggs until they're needed. That will keep precious barn storage space free for other items.
* If you decide to let the chickens sit on the eggs until they're needed, you can sell the excess chicken feed instead. Chicken feed sells very quickly at the maximum price of 72 coins for every 10 feed.
* Eggs are easily found in the Daily Dirt, so eggs may not sell very well unless they're sold at a lower price.
* Feeding farm animals and harvesting eggs are common tasks in derbies.

### **Easter egg**

* Tapping the chicken coop scares the chickens and makes them try to fly away from the perceived danger. This mimics their behavior in real life: chickens mostly fly briefly when frightened.

### **Did you know?**

* Chickens have a great memory. They can distinguish between over 100 different faces of people or animals.
Decorations/Derby

**Derby decorations** can only be won by participating in derbies. All but trophies and time-limited rewards are randomly obtained. Some are easier to obtain in higher leagues. Trophies can be won by achieving Derby Champ I, II and III.

Derby decorations are unlocked at experience level 18.

Agility Tire.pngAgility TireAngler Gnome.pngAngler GnomeAxe Stump.pngAxe Stump (limited)Barrel Horse.pngBarrel HorseBlue Pavilion.pngBlue PavilionBronze Placard.pngBronze PlacardCarrot Obstacle.pngCarrot ObstacleCheckered Banner.pngCheckered BannerCross Obstacle.pngCross ObstacleDerby Trough.pngDerby TroughDog Bed.pngDog BedDog Pool.pngDog PoolElephant Slide.pngElephant SlideElf Gnome.pngElf GnomeFirefighter Gnome.pngFirefighter GnomeFlower Boots.pngFlower BootsFlower Box.pngFlower BoxFlower Gnome.pngFlower GnomeGolden Placard.pngGolden PlacardHay Bales & Guitar.pngHay Bales & GuitarHay Obstacle.pngHay ObstacleHorseshoe Game.pngHorseshoe GameHorseshoe.pngHorseshoe StatueHorse Topiary.pngHorse TopiaryJockey Scarecrow.pngJockey ScarecrowLarge Obstacle.pngLarge ObstacleLarge Trophy.pngLarge TrophyMedium Trophy.pngMedium TrophyMiners Lunch.pngMiners LunchMusician Gnome.pngMusician GnomeOlympic Fire.pngOlympic FireOlympic Gnome.pngOlympic GnomeOlympic Obstacle.pngOlympic ObstacleOlympic Podium.pngOlympic PodiumPainter Gnome.pngPainter GnomePig Seesaw.pngPig SeesawPink Banner.pngPink BannerPolice Gnome.pngPolice GnomePotting Table.pngPotting TableProduce Crates.pngProduce Crates (limited)Purple Banner.pngPurple BannerRocking Horse.pngRocking HorseRocking Unicorn.pngRocking UnicornRound Hay Bales.pngRound Hay BalesSaddles.pngSaddlesScratching Post.pngScratching PostScuba Helmet.pngScuba HelmetSheep Springer.pngSheep SpringerSilver Placard.pngSilver PlacardSkier Gnome.pngSkier GnomeSmall Obstacle.pngSmall ObstacleSmall Trophy.pngSmall TrophySundial.pngSundialTractor Springer.pngTractor SpringerTrolley.pngTrolleyWater Pump.pngWater PumpWhite Obstacle.pngWhite ObstacleWooden Post.pngWooden Post
Chili Pepper

Chili Pepper

xpxp Exp. lvl(s) 25

coincoin 1 to 36

timetime 4 h

xpxp 7

**Chili peppers** are field crops unlocked at experience level 25.

They are used to make many recipes, including salsa, which is used to make other products.

Like all crops, they are stored in the silo.

### **Growing chili peppers**

Chili peppers are grown in fields by planting another pepper (either previously harvested or purchased). Each plot yields 2 plants (net gain of 1 plant) and 7 xpxp points, and takes 4 hours to mature.

Chili Pepper Stage 1.pngChili Pepper Stage 2.pngChili Pepper Stage 3.pngChili Pepper Stage 4.pngChili Pepper Stage 5.png

### **Selling chili peppers**

Roadside Shop
* Chili peppers can be sold or bought for a maximum price of 360 coincoin for 10 units.

### **Using chili peppers**

Chili peppers are used to make the following products:

### **Boat orders**

Riverboat
* Boat orders ask for 4 to 13 chili per crate, up to a total of 52 per boat.

### **Strategy tips**

* Chili are uncommon enough that selling them at a lower price is not necessary.
* Chili can very often be found in the Daily Dirt, and sells very quickly.
* No recipe asks for more than three chili peppers so they are not a crop you need to keep very large quantities of.
	+ Despite being used in low quantities, it is used in a variety of dishes, some of which don't show clear signs of it being required such as Tomato Soup, Lobster Skewer, and Summer Rolls, so your supplies may diminish if not monitored.
Egg Sushi

Egg sushi

xpxp Exp. lvl(s) 63

coincoin 1 to 550

timetime 2 h

xpxp 66

**Egg sushi** are products unlocked at experience level 63.

Like all products, they are stored in the barn.

To make a sushi, players need the following ingredients, in the specified quantities:

It takes 2 hours to make a sushi, and 1 hour and 42 minutes in a fully mastered bar. Each sushi gives players 66 experience points.

### **Selling egg sushi**

Roadside Shop
* They can be bought or sold for a maximum price of 5,508 coincoin for 10 pieces.
* Buying the ingredients required to make a sushi costs 528 coincoin.

### **Boat orders**

Riverboat
* Boat orders ask for 1 to 2 sushi per crate, up to a total of 8 per boat.

### **Strategy tips**

* Making soy sauce takes much longer than making sushi does: 3 hours or 2 hours and 33 minutes in a mastered saucer.

### **Did you know?**

* Egg sushi is called *tamagoyaki* in Japan.
* Egg Sushi is the only product from the Sushi Bar that requires Soy Sauce, to not have any visible.

**脚本错误：函数“machine”不存在。**
Cheesecake

Cheesecake

xpxp Exp. lvl(s) 24

coincoin 1 to 284

timetime 4 h

xpxp 34

**Cheesecakes** are products unlocked at experience level 24.

Like all products, they are stored in the barn.

To make a cheesecake, players need the following ingredients, in the specified quantities:

It takes 4 hours to make one cake, and 3 hours 24 minutes in a fully mastered oven. Each cake gives players 34 experience points.

### **Selling cheesecakes**

Roadside Shop
* Cheesecakes can be bought or sold for a maximum price of 2,844 CoinCoin for 10 cakes.
* Buying the ingredients required to make a cake costs 226 CoinCoin.

### **Boat orders**

Riverboat
* Boat orders ask for 2 cheesecakes per crate, up to a total of 8 per boat.

### **Strategy tips**

* Cheesecakes can hardly ever be found in the Daily Dirt.
* Since cheesecakes take so long to make it would be a good idea to make them at night by filling up your queue with them.

**脚本错误：函数“machine”不存在。**
Cherry Popsicle

Cherry popsicle

xpxp Exp. lvl(s) 33

coincoin 1 to 352

timetime 3 h

xpxp 42

**Cherry popsicles** (also called **ice pops**) are products unlocked at experience level 33.

Like all products, they are stored in the barn.

### **Making cherry popsicles**

Ice cream maker
Cherry popsicles are made in the Ice Cream Maker.

To make cherry popsicles, players need the following ingredients, in the specified quantities:

It takes 3 hours to make one popsicle, and 2 hours 33 minutes in a fully mastered maker. Each popsicle gives players 42 experience points.

### **Selling cherry popsicles**

File:Roadside Shop.png
* Cherry popsicles can be bought or sold for a maximum price of 3,528 CoinCoin for 10 popsicles.
* Buying the ingredients required to make it costs 306 CoinCoin

### **Boat orders**

Riverboat
* Boat orders ask for 1 to 2 cherry popsicles per crate, up to a total of 8 per boat.

### **Strategy tips**

* Cherry popsicles are an extremely sought-after item. You will rarely find it in the Daily Dirt. You may want to make sure you always have some in stock or in production.
Feta Pie

Feta pie

xpxp Exp. lvl(s) 34

coincoin 1 to 223

timetime 1 h 30 m

xpxp 26

**Feta pies** are products unlocked at experience level 34.

Like all products, they are stored in the barn.

To make a pie, players need the following ingredients, in the specified quantities:

It takes 1 hour and 30 minutes to make a pie, and 1 hour and 16 minutes in a fully mastered oven. Each pie gives players 26 experience points.

### **Selling feta pies**

Roadside Shop
* Feta pie can be bought or sold for a maximum price of 2,232 coincoin for 10 pies.
* Buying the ingredients required to make a pie costs 183 coincoin.

### **Boat orders**

Riverboat
* Boat orders require 2 to 3 feta pies per crate, up to a total of 9 per boat.
Goat Cheese Toast

Goat cheese toast

xpxp Exp. lvl(s) 92

coincoin 1 to 302

timetime 50 min

xpxp 36

**Goat cheese toasts** are products unlocked at experience level 92. They are not used to make any other product.

Like all products, they are stored in the barn.

### **Making goat cheese toasts**

Sandwich Bar
Goat cheese toasts are made in the Sandwich Bar.

To make a toast, players need the following ingredients, in the specified quantities:

It takes 50 minutes to make one toast, and 42 minutes in a fully mastered Bar. Each toast gives players 36 experience points.

### **Selling goat cheese toasts**

Roadside shop
* Goat cheese toasts can be bought or sold for a maximum price of 3,024 CoinCoin for 10 toasts.
* Buying the ingredients required to make a toast costs 279 CoinCoin.

### **Boat orders**

Riverboat
* Boat orders ask for 2 goat cheese toasts per crate, up to a total of 8 per boat.
Fruit Salad

Fruit salad

xpxp Exp. lvl(s) 82

coincoin 1 to 597

timetime 2 h

xpxp 71

**Fruit salad** is a product unlocked at experience level 82. It is not used to make any other product.

Like all products, it is stored in the barn.

### **Making fruit salad**

Salad Bar
Fruit salad is made in the Salad Bar.

To make the salad, players need the following ingredients, in the specified quantities:

It takes 2 hours to make one bowl, and 1 hours and 42 minutes in a fully mastered bar. Each salad gives players 71 experience points.

### **Selling fruit salad**

Roadside shop
* Fruit salad can be bought or sold for a maximum price of 5,976 coincoin for 10 bowls.
* Buying the ingredients required to make a salad costs 565 coincoin.

### **Boat orders**

Riverboat
* Boat orders ask for 1 fruit salad per crate, up to a total of 4 per boat.
Farmhouse

File:Farmhouse.png
The **farmhouse** is a building that is already on a farm when a game is started. It is mainly used to check information on achievements a player has completed, or is trying to complete.

### **Appearance**

The farmhouse takes on the appearance of a two-story white cape house with a black roof. It changes as the player completes more achievements:

Farmhouse Broken.pngFarmhouse Stage1.pngFarmhouse Stage2.pngFarmhouse Stage3.pngFarmhouse Stage4.pngFarmhouse Stage5.pngFarmhouse Stage6.pngFarmhouse Stage7.pngFarmhouse.png
From mid-December to mid-February Christmas lights are strung all over the house:File:Farmhouse Christmas.png

### **Customization**

The customization workbench
主条目：Customization
Players who have reached experience level 31 and have completed 20 achievements can customize their farmhouse to their liking, by picking custom styles for their roofs, walls and porches in Maggie's shop.

### **Checking achievements**

Achievement cup
Players may check achievements by tapping on the farmhouse from experience level 6 and up. This will bring up a menu that shows the progress towards completing an achievement, the rewards that will be given upon completing an achievement, and a player's "Farm Score". The Farm Score is the total number of experience points accumulated.
Blackberry Bush

Blackberry bush

xpxp Exp. lvl(s) 26

coincoin 530

timetime every 1 d 7 h

xpxp 16

**Blackberry bushes** are a type of bush unlocked at experience level 26.

Each bush can give up to 13 blackberries, which are collected over 4 harvests.

### **Harvesting**

The time between harvests is 1 day and 7 hours for each bush. Each harvest yields additional blackberries:

### **Revival**

File:Blackberry Bush Revival.png
After the third harvest the bush wilts. A player can ask for another player to revive it by tapping on it and placing a sign on the bush. When another player revives it a final harvest of four blackberries can be collected before the bush dies. The helper gets 16 xpxp points by reviving a blackberry bush.

### **Removing**

File:Axe.png
An axe is needed to remove a dead bush from the farm. Note that players may also use an axe to remove the bush after the third harvest instead of placing it up for revival.
Hammer

A hammer

xpxp Exp. lvl(s) 34

coincoin 1 to 342

**Hammers** are supplies used to upgrade the beach café, the cinema, the gift shop and the Town Hall.

They are unlocked at experience level 34.

They are stored in the barn.

### **Getting hammers**

A sure way to get a hammer is to buy it with 10 diadia.

Hammers can also sometimes be found in roadside shops for 1 to 342 coincoin per hammer.

Finally, hammers can be randomly obtained when players:

* open mystery boxes and mystery packages
* spin the Wheel of Fortune
* fully satisfy a town visitor
* win prizes in derbies
* use mystery nets in the fishing lake
* watch a Night at the Movies trailer
Fruit Cake

Fruit cake

xpxp Exp. lvl(s) 89

coincoin 1 to 450

timetime 3 h

xpxp 54

**Fruit cakes** are products unlocked at experience level 89.

Like all products, they are stored in the barn.

To make a fruit cake, players need the following ingredients, in the specified quantities:

It takes 3 hours to make one cake, and 2 hours 33 minutes in a fully mastered oven. Each cake gives players 54 experience points.

### **Selling fruit cakes**

Roadside Shop
* Fruit cakes can be bought or sold for a maximum price of 4,500 CoinCoin for 10 cakes.
* Buying the ingredients required to make a cake costs 403 CoinCoin.

### **Boat orders**

Riverboat
* Boat orders ask for 2 fruit cakes per crate, up to a total of 6 per boat.

**脚本错误：函数“machine”不存在。**
Caffè Mocha

Caffè mocha

xpxp Exp. lvl(s) 45

coincoin 1 to 291

timetime 15 min

xpxp 35

**Caffè mocha** is a product unlocked at experience level 45.

Like all products, it is stored in the barn.

To make caffè mocha, players need the following ingredients, in the specified quantities:

It takes 15 minutes to make caffè mocha, and 12 minutes in a fully mastered kiosk. Each caffè mocha gives players 35 experience points.

### **Selling caffè mocha**

Roadside shop
* Caffè mocha can be bought or sold for a maximum price of 2,916 CoinCoin for 10 units.
* Buying the ingredients required to make caffè mocha costs 286 CoinCoin.

### **Boat orders**

Riverboat
* Boat orders ask for 1 to 2 caffè mocha per crate, up to a total of 8 per boat.

**脚本错误：函数“machine”不存在。**
Goods List

Goods This page lists all goods available in the game (animal goods, crops and products) and provides detailed information on each of them.

Items are listed by level by default but the table is sortable.

***Note:** data for boat crates has been compiled by players and may be erroneous. The table only lists the lowest and highest amount requested per crate. The exact number depends on experience level and the number of crates that must be filled. For a more detailed list, see MindoPod's guide. Thanks to everyone who has contributed to this guide and to MindoPod.*

***Note:** The trees and bushes have a random number. That number is the total number of harvests of the tree/bush of that crop (most likely a fruit). The crops have a random number, too. That number is the (1st, 2nd, 3rd) crop that players can plant in the field. Last of all, the production buildings have parenthesis and a random one-digit number. That number is the (1st, 2nd, 3rd) good that the building produces.*
Blueprint

A blueprint
**Blueprints** are a type of supplies which let players unlock upgrades of custom decorations.

They are unlocked at experience level 71.

Like expansion permits, they are not stored in the barn.

### **Getting blueprints**

Like expansion permits, blueprints cannot be bought or sold.

Blueprints can be obtained when players:

* Spin the Wheel of Fortune
* Reach flag checkpoints in derbies
* Find them in Huge Boxes or in some of the Holiday Calendar Boxes on Greg's farm
* Buy them in Valley Shop
* Complete checkpoints on either free or paid Farm Pass

### **Using blueprints**

You need to pay level 4 and higher upgrade of decoration with specified number of blueprints. You can see the amount of them in Custom decorations/ Lists.
Black Bullhead

Black bullhead

xpxp Exp. lvl(s) 27

xpxp 14

**Black bullheads** are a type of fish.

Like all types of fish, each black bullhead gives one fish fillet when caught.

### **Catching black bullheads**

Black bullheads can only be caught with green or gold lures in swampy fishing spots (fishing spots #9, #13, #14 in map).

Black bullheads is caught in small circles and therefore are harder to catch.

See Fishing List for more detailed information.

File:FishingMap Names.png

### **Black bullheads in the fishing book**

Fishing book photo
The black bullhead is on page 20 (tablet) or 39 (mobile) of the fishing book:

*This night owl loves to sleep in - wake him up, he'll be sour!*