Ariyah Summers

**Ariyah Summers**, commonly known as the Witch of Wyldorn, is a half-elf ranger. She is the bastard daughter of Caelyn Sylvorn and King Arasyl II Thalindor. Ariyah has a twin brother, Eliwyr Summers, and five half-siblings: Eruthiawen, Elyndor, Túrien, Almárëa, and Velora Thalindor. In her travels, Ariyah rescued a sabre-toothed tiger cub, gaining a loyal animal companion.

### Appearance and Character

#### Appearance

Ariyah is a strikingly beautiful woman, with long hair, blue eyes, fair skin, and a slender, graceful figure. When they were children, Ariyah and her twin brother, Eliwyr, looked so alike not even their father, Myrddin, could tell them apart. As adults, they still significantly resemble each other.

### History

#### A Human Childhood

##### Adventures as a child

Ariyah and Eliwyr, accompanied by their uncle Asher, embarked on a boat journey alongside Rodrigo Briscoletti and his daughters Nera and Debora Briscoletti. After docking, the company travel north to Whealbrook. Asher and Rodrigo met up with Whitey Whitaker and Ser Sancho. Recognizing the opportunity to explore the town, Asher encouraged the children to go and play with Whitey's daughter, Bianca.

After Bianca and her mother pick up cold medicine for her father, Whitey, Asher and the twins accompanies them back to Roundbeck. During their stay at the inn, Asher comes down with the same cold and has to sleep it off. During this time, Bianca drags the twins along on adventures at the Uptaten Towers, a haunted castle to the north. After ridding the ghosts, they find a curious Gold Orb on the roof. Returning home, they convince some boys to stop tormenting a sabercat cub, who is adopted by Ariyah and taken with them back to Whealbrook.

### Relationships

#### Taena Merryweather

During the funeral of Lord Myrddin, Taena catches the eye of the new Hand of the King, Ariyah Stokeworth. She approaches Ariyah, confiding in her and attempting to get into her good graces. Taena allies herself with Ariyah, revealing that her's maid Senelle is spying on her.

During a night of drinking, Taena admits to Ariyah that she had a secret lover, a Myrish captain with a scar on his face.

As one of the hand's companions, Taena sometimes sleeps in Ariyah's bed. One night, an angry Ariyah has sex with Taena, trying to feel whatever power her late husband Odda Stokeworth felt when he had sex with her.

### Character Information

#### Abilities and Features

##### Half-elf Abilities

*Elven Ancestry:* Ariyah has advantage on saving throws against being charmed, and magic can't put her to sleep.

*High Elf Heritage – Cantrip:* Ariyah knows the cantrip Infestation from the wizard spell list, and Intelligence is her spellcasting ability for it.

*Keen Senses:* Ariyah has advantage on Perception checks

*Low-Light Vision:* Ariyah can see twice as far as humans in conditions of dim light.

*Skill Versatility:* Ariyah gains proficiency in Medicine and Religion.

##### Outlander Features

*Wanderer:* Ariyah has an excellent memory for maps and geography, and she can always recall the general layout of terrain, settlements, and other features around her. In addition, she can find food and fresh water for herself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

##### Ranger Features

*Favoured Enemy:* Beginning at 1st level, Ariyah has significant experience studying, tracking and hunting monstrosities. She gains a +2 bonus to damage rolls with weapon attacks against monstrosities. Additionally, she has advantage on Wisdom (Survival) checks to track monstrosities, as well as on Intelligence checks to recall information about them. When she gains this feature, she also learns one language of her choice.

*Natural Explorer:* Ariyah is a master of navigating the natural world, and she reacts with swift and decisive action when attacked. This grants her the following benefits:

* She ignores difficult terrain.

* She has advantage on initiative rolls.

* On her first turn during combat, she has advantage on attack rolls against creatures that have not yet acted.

In addition, she is skilled at navigating the wilderness. She gains the following benefits when traveling for an hour or more:

* Difficult terrain doesn’t slow her group’s travel.

* Her group can’t become lost except by magical means.

* Even when she is engaged in another activity while traveling (such as foraging, navigating, or tracking), she remains alert to danger.

* If she is traveling alone, she can move stealthily at a normal pace.

* When she forages, she finds twice as much food as she normally would.

* While tracking other creatures, she also learns their exact number, their sizes, and how long ago they passed through the area.