Reed Andre Tyland

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Chicago Redbeans**

This character's story began in the 1939 Chicago Redbeans inaugural season.

* Full Name: **Reed Andre Tyland**
* Jersey Number: **17**
* Current Lore Chapter: **Genesis 1939 Chicago Redbeans (January—September, 1939)**
* Position: **C3** • **Emergency Center** for the **Chicago Redbeans**
* Age in Chapter: **23 years old**
* Date of Birth: **December 17th, 1915**
* Modern Country of Origin: **United States 🇺🇸**
* Career Goal: **Chaos and Controversy**
* Struggle: **Working Out**
* Alignment: **Ignorant Sleaze**
* Height: **6' 9" | 2.0574m**
* Weight: **236 lbs | 107.0478kg**
* Character Level: **1 *- Rookie***

### Play Style: **None**

Reed Tyland didn't develop a Play Style in time for the Genesis 1939 Season.

### Player Class: None

Tyland didn't earn a Player Class in time for the Genesis 1939 Season.

### Alignment: **Ignorant Sleaze**

* **Ignorant** = characters who lack knowledge, understanding, and/or curiosity about information or a situation. They often act without thinking of or being aware of the consequences.
* **Sleaze** = characters who are opportunistic and willing to do whatever it takes to get ahead. They may be unscrupulous and act without regard for others.

## Biography

Reed Andre Tyland was born and raised in the heart of Chicago, Illinois. He grew up in a bustling neighborhood where cooking in the street often reigned supreme. Reed was the second-oldest of four siblings, all born to Maria and Samuel Tyland. His parents ran a small and intense diner that was beloved by the community for its quirky atmosphere and unconventional dishes. Reed's grease-soaked upbringing left a lasting impression on him. He was inspired to embrace confusion and controversy in everything he did, and this mindset naturally led him to the world of basketball. He joined his high school basketball team, where his unpredictable and unconventional style of play quickly gained attention.

Reed largely never cared about winning games. He prioritized causing turmoil and controversy during them. He took pride in making unexpected plays, taunting opponents, and engaging in bizarre on-court antics that left spectators bewildered. His proudest moment, so far discovered, was when he successfully argued with a referee to the point where they passed out from anger, causing a high school game to be temporarily suspended.

Reed's alignment as an Ignorant Sleaze was on full display during his games. He often disregarded team strategies, improvising wild moves that defied traditional basketball logic. Off the court, he was notorious for giving bizarre and cryptic interviews to the media.

The Chicago Redbeans discovered Reed's chaotic talent during a local street basketball tournament where he managed to create a frenzy by replacing the ball with a watermelon from a nearby fruit-stand and attempting to dribble it down the court. Head Coach Herman Hammonds, running out of options, saw the potential for Reed to bring a unique form of entertainment to their games. Reed was invited to try out for the Redbeans, and even though nobody in his Chicago neighborhood thought he would make the team, he actually lured management into signing him as a Free Agent just a few weeks before Media Day and Fan Fest in January of 1939.

## Details

* Favorite Food: Spaghetti topped with Pickles and Apple Skins, a staple dish at his parents' diner.
* Favorite Color: Steel Gray
* Favorite Animal: Duck
* On-Court Habit: Reed would get his shoes soaking wet before every game.
* Piece of Trivia: Reed favored a leather jacked he glued a bunch of chicken feathers too, calling it his "Flight Suit."
* Has a Fear Of: Pesto Sauce
* Diet Plan/Training Regimen: Reed preferred a diet of random food combinations, and his training regimen involved silly exercises like jumping jacks.
* Pop Culture Interests: Avant-Garde Music, Surrealist Films, and Absurd Fiction.
* Love Interest: *Not yet publicly known*
* Other Professional Interest: Meteorology

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Chicago Redbeans*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Chicago Redliners*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Reed Andre Tyland*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access