Iskirra

*"Magic, Science, Progress."* - Motto of Iskirra

Iskirra is an island nation in the midst of the Waltari Sea. It is a federal socialist technocracy. The capital is Drosperinon.

The Iskirran culture is defined by its prolific use of magic merged with science and technology, and by its national goal of conquering the known world, eliminating all differences between peoples and cultures in favor of a single globalist monoculture, which they believe will then carry humanity forward into a new age of progress and prosperity. Iskirran sorcerers and sorceresses are trained at various magic academies throughout the country, such as the Bodai Magic Academy. They, along with inventors, are incorporated into a robust military-industrial complex which seeks to spread Iskirran influence and expand the nation's borders through warfare and diplomacy.

## Geography

For most of its history, Iskirra was confined to a small corner of the continent. Neighboring it were the countries of Sarovar (north), Eltenia (northeast), and Zantium (east). At some point prior to 149, they conquered Sarovar and Eltenia. In 149 Iskirra invaded and conquered the kingdom of Zantium (to the east, across the Garhoon strait).

Mainland Iskirra also includes the Gorodok peninsula in the south, which is known for its high volcanic activity. Around 40% of the region is mountainous, with a few lakes located in the northern half of the country.

## Government

Iskirra is officially a federal socialist state, though some have described it as an authoritarian empire. The centralized government supervises its citizens' lives in everything from healthcare to child-rearing to finding a mate. The divide between the upper and lower classes is not extreme. The bulk of the upper class minority is made up of technocratic bureaucrats and statesmen (managers of enterprises are counted as national leaders under the Departments of Agriculture, Commerce, Resources, etc) who are the most powerful men and women in the country, whereas the lower class majority is everyone else (the common laborer/peasant).

Thanks to its advanced military-industrial complex and incorporation of magic practitioners into its warrior class, Iskirra has become a significant military power with plans of world domination.

One unique branch of the Iskirran government is the Ministry of Culture, which is charged with creating and circulating state propaganda. This propaganda stresses Iskirran cultural superiority and is critical of other countries, promoting the idea that all other nations and peoples are primitive in comparison to the homeland. The Ministry's highest ranking members are the Guardians, who wield immense power over individual citizens. A Guardian decides which books are illegal contraband, and can order the arrest, imprisonment, or even death of any individual whom they find "anti-Iskirran".

## Ethnicities

Iskirrans make up only a small portion of the ethnic makeup of Iskirra. Iskirrans are among the tallest human ethnic groups, with most males standing over six feet tall and females around 5'10". They typically have straight hair and dark eyes, though blue eyes are not uncommon.

With their conquest of Zantium, the Zantines have become their largest minority, followed by the Sarovarians, Eltenians, and various immigrant groups.

## Culture

Defined by their absolute devotion to progress and technological advancement, the Iskirrans consider nothing sacred or off-limits. It is rumored that their scientists and physicians perform experiments on human subjects without thought for the risks or harm such activities might cause them. Such practices are considered acceptable so long as the experiments are conducted only on criminals, prisoners of war, or others who have been deemed useless or a detriment to society.

The Iskirrans value military training and education very highly. Anyone can join the military and all schools are open to the public. The education one receives in an Iskirran school is rife with state propaganda.

Religion in general is frowned upon as primitive superstition, but it is especially reviled if it stands in the way of "progress". This perspective began to shift after the conquest and subjugation of the Zantines, who were highly devout. The Iskirrans decided to try creating a new religion for the Zantines to follow in order to fulfill their cultural need for faith.

Attitudes toward foreigners are based on their perceived usefulness. For instance, there is an Iskirran government organization which focuses on encouraging immigration of individuals from esteemed foreign academies and schools who have received the highest marks among their peers. They are offered unique opportunities and jobs in Iskirra, along with various other benefits. Many have condemned this practice as bribery, but the steady drip of promising students who defect to Iskirra each year from abroad seemingly proves the success of such methods.

## People and Society

* **Races (Numbers)**: Iskirran, Sarovaran, Zantine, Eltenian, Nykaran, Amarnan
* **Languages Spoken**: Iskirran, Zantine
* **Autonomy**: Eltenians and Zantines are treated as second-class citizens.

### Religion

Iskirra is officially an atheistic state. All non- or anti-magic religion is highly discouraged via propaganda and the public education system. The rights of the faithful to practice their religion are typically ignored in matters of the law. Subjugated Zantines who continue to openly practice Zantine Akhenism are either heavily taxed or actively persecuted, including imprisonment in reeducation camps, depending on their economic status and location.

### Magic

Magic is studied and practiced primarily among the upper echelons of the populace. Iskirran sorcerers are employed by the government and considered a branch of the military. Magic is incorporated into science and technology, and utilized in warfare.

### Ethics

* **Gender Equality/Roles**: Women and men are seen as equal in the eyes of society, lacking any differences aside from biological ones. Both sexes can run for office and hold various careers, including military positions. Interestingly, arranged marriages are surprisingly common among Iskirrans, particularly in the upper class. Such marriages are typically arranged by the state rather than the individual's family, with the goal always being "to benefit our society" with a union which is profitable, convenient, or advances the nation's sphere of influence.
* **Familial Units:** Divorce is considered normal, with half of all marriages ending as a result of the union being dissolved, and neither parent is favored over the other on the basis of sex when it comes to child custody. Children born out of wedlock are no cause for alarm from a social standpoint and bring no shame upon either parent. Children are considered to be in the custody of the state, not the parents, as soon as they are born. The state has a legal contract with the parents wherein they are given a kind of "temporary custody" which permits them to raise the child within their household up until they come of age. This contract can be terminated under "appropriate circumstances", such as abuse, neglect, or if one or both parents is declared an enemy of the state. The government can then remove the child to an orphanage or other home. Adoption and foster parenting is fairly common. Most children are handed off to state-run daycares as young as age two while their parents are working, then as they reach the age of about five they are transferred to a more streamlined school system. Their education is filled with propaganda, and they are drilled from an early age to believe in the superiority of their culture. Children from upper class families may be sent to the Iskirran Magic Academy if their parents can pay for the tuition, in which case they receive a sorcerers' training. Aristocrats have been known to sponsor children from lower class families who would otherwise be unable to afford to attend the prestigious Academy; this is considered a mark of status, a flaunting of wealth, and a way of achieving greater favor (or restoring one's standing) with the state.
* **Social Rituals:**
* **Fashion and Dress:** Depending on social status, clothing is usually more elaborate and of better quality the higher up one is. There is no dress code between the sexes, with both men and women being permitted to wear whatever they wish.
* **Cuisine:**
* **Entertainment/Games/Sports:** Iskirran entertainment varies between social classes. The upper class typically favors more "highbrow" forms of leisure; there are opera houses and theaters in their sphere. Lower classes have their own theaters, but the productions are considered of lower quality. The plays themselves are universal, however. Iskirrans also have made a sport out of gladiatorial games and other tournaments. These may be mere sparring (such as those involving young students at the Academy) or lethal combat. The deadly blood games are often a means of executing prisoners, dissenters, and enemies of the state in a spectacular fashion.
* **Art and Other Great Works:** All Iskirran art, it should be noted, is inherently propaganda and must be approved by the state.
* **Notable Subcultures:** Iskirran magicians could be considered a subculture, seeing as they operate in a distinct sphere of society. Often viewed as gods or godlike beings, they are feared, loathed, respected and venerated by those outside their little world.
* **Greeting and Meeting**:
* **Holidays**:

## Government

* **Government Type**: Unitary Directorial Dictatorship/Empire
* **Nobility and Privilege**:
* **Capitol City**: Drosperinon
* **Taxation**: High
### Economy

* Natural Resources
* Taxation
* Trade, Guilds and Market
* Technology and Medicine
* Transportation and Communication
* Farming
* Export/Import

Other Significant events

**Politics**

* **Government**
* **Laws**
* **Military**
* **Foreign Relations**

**Territories/Subdivisions**

* **Internal Relations**

**Geography and Ecology**

* **Notable Natural Landmarks**
* **Notable Flora/Fauna**

**History**

## Key People

**Current**

* Emperor Taranis Kuhl

**Historical**