recursal/Fanatic-Fandom huggingface dataset:
Ocarina Tropics

**The Ocarina Tropics** is a large rainforest that spreads across the southern coast of the Woodwind Kingdom. It features all types of wildlife throughout it.

## Geography

The Ocarina Tropics are easily one of the least colonized places in all of Orchestria, leaving it very open to nature. While not many landmarks can be found here, a flute piece owned by The Silenced One can be found at Recorder Lake. Recorder Tower can be found in the area, however it isn't used as a landmark due to blending in with the recorder trees of the kingdom, making it hard to spot.

## Inhabitants

### Animals

* Melodic Centikey
* Snakophone
* Catcha Recorder Cats
* Acoustigator
* Baratones
* Winged Whistler
* Woodwinder
* Orangarina
* Bonoboes
Accordion/Gameplay

* Main Page
* **Gameplay**
* Dialogue

**Accordion** is a boss in *Tuba Warriors*, that can be encountered in the sewers of Clarinet City.

## Tuba Warriors: The ARPG

Accordion moves and strikes like it is drunk. Its attack patterns can seem random at first, but mastering each one is the key to defeating this boss. It uses its accordion as a melee weapon and to block attacks in the first phase of the boss battle.

In its second phase, Accordion changes its accordion from a close-range weapon to a mid-long range weapon. It also begins to inflict Rot and Deteriorating Touch with each physical attack, hindering the player's speed and HP by a bit.

### Moves

* **Screech of Anguish**: Accordion lets out a deafening shriek, knocking the player backwards.
The Broken One/Gameplay

* Main Page
* **Gameplay**
* Dialogue

**The Broken One** is a boss in *Tuba Warriors*.

She can be summoned by locating her wedding veil and returning it to her. She will then snatch the veil from the player and tell them to move aside. She will then crawl to escape but the player will block her and a fight peruses.

She isn't particularly strong but specializes in debuffs and buffs and will switch between debuffing, buffing and damage. Similar to The Silenced One, she gets progressively stronger over time, thus a prolonged fight is not ideal.
Cone Skater

* **Main Page**
* Gameplay
* Dialogue

**Cone Skater** is an eccentric member of the Cone Rebellion. He is also apart of the neighborhood watch division, alongside Cone Head. Despite how often they skate, they are still extremely clumsy with it, since they lack usable arms to help with balance, due to their armor, often falling off their skateboard.

## Appearance

Cone Head wears a large traffic barrel on their entire body, leaving only a small sliver of their white shirt as well as their legs exposed.

## Personality

He is one of the most laidback members of the Cone Rebellion. He often speaks in totally radical skater boy lingo. Because of this, they often serve as a foil to the strict rash personality of Cone Head.

## History

His skateboard was crafted by Cone Mechanic himself.
Skeletuba

Skeletubas are small undead monsters that wield trumpets, tubas, trombones, and very rarely, sousaphones. They can easily be summoned by brass magic, or found floating around the Brass Kingdom.

## Appearance

Skeletubas are floating skulls wielding brass weapons. They float around either the player, or the spellcaster who summoned them, shooting small music notes at their enemies. They are said to be closely related to Skeleflutes.

## History

The spell for summoning Skeletubas was first created by a brass necromancer in 1S 338, when King Trombone V was looking for ways to boost the brass military. He looked at how King Timpani V had created Flying Cymbal Saucers as expendable troops, and decided to go down the same path.

He hired several wizards to create an easy-to-cast spell that could summon undead troops to fight again. The plan succeeded, but the spell would only summon a floating skull and a brass weapon, due to the fact that the spell was supposed to be very easy to cast. Nevertheless, he would include Skeletubas into his army, and used them to protect the more fragile spellcasters. The woodwinds saw what King Trombone V was doing, and decided to copy his strategy, creating Skeleflutes.

However, when King Trombone Vl came to the throne, he decided that Skeletubas would be more useful if non-spellcasters could use them. He assigned the French Horn Family to create a device that could summon Skeletubas, promising that they would be able to keep it as long as they used it to help the brass during the war. The French Horn Family agreed, and created the War Horn, which could summon several Skeletubas at once.

Everything was going well until 2S 134, when Spookayuba Monkdeadus stole the War Horn. The Brass Kingdom considered making more War Horns, however the plan was eventually abandoned due to the fact that War Horns were costly to make, and they already had plenty of wizards. Since Skeletubas can't be dismissed unless killed, some Skeletubas that survived battles would be forgotten by their summoners, and would end up wandering off to other parts of the Brass Kingdom.
Shooter man/Gameplay

* Main Page
* **Gameplay**
* Dialogue
The shooter Man lives in the cave of lamentations, there he was meditating when you arrive, so he talks about his story and tries to murder you, considering you a threat to the lamenters of the cave, a group of people who live in isolation, soon after being defeated, he jumps off the cliff.

## moviments:

In all versions of the game he has the same moves:

* **Shot of the betrayeds:** a simple shot with 50% accuracy.
* **amstrong impact:** He jumps high and tries to hit with his gun (right hand) and makes an impact.
* **Catrina shots:** He spins in the center of the battle site and keeps shooting, causing a lot of gunfire.
* **Brandam attack:** He runs up to you and pushes you, knocking you to the ground.
Brassomancer

* **Main Page**
* Gameplay
* Dialogue

The **Brassomancer** is a magic-user cursed to madness by his own weapon.

## Appearance

The Brassomancer wears a smart black suit and bowler hat. He has a shining purple eye.

## History

He was trained by the capo of the brass mafia, but abandoned his crew after discovering his talent for fire magic. He would later be hired by King Tuba II, where has involved in experiments to enhance his magic weapon, which eventually became too strong for him to control.

He is brothers with the Trombone Pyromaniac and will be far more aggressive if the Maestro killed his family member.

## Trivia

### In-Game

* The Brassomancer appears to have been a trader early in development: By reaching him before he aggros the player, he can interacted with and will sell some items, but trying to use any of it crashes the game.

## References

1. ↑ Video description on boss theme video
2. ↑ YouTube comment by SUPERMURDERCAT ™
Clarimancer

**Clarimancers** are the basic foot soldiers of the Woodwind Army. Due to the Woodwind Kingdom's large amount of nature, it became much easier for its people to master magic much sooner than the other kingdoms. This is what allows the Kingdom to be able to have something as powerful as magic reserved for simple foot soldiers.

Clarimancers have been seen as both male and female.

## Appearance

The Clarimancer garb is a serious of layered platemail. The lowest layer of their clothing is chain-mail, this is then followed by a full-body black gambeson. Atop this is a layer of brown and black platemail. Their helmets are divided in twain vertically down the middle, with one half being black, the other brown. Covering all of their brown platemail and helmet is a bunch of silver-metallic detailing that mimics the many valves and pipes on more modernized woodwind instruments.

The males wear a cape, have a small pelvic flap of fabric, and have a wizard's hat on. All of this is purple with a silver trim.

The females wear a hood over their head and a dress under their armor which only covers their legs. This too is purple with a silver trim, though the dress has a similar valve and pipe pattern done in silver.

Both wield Woodwind Staffs. Woodwind Staffs are powerful weapons that work as simple conduits for turning magic into physical energy and sound. Though spells do take longer to cast with them than with Woodwind Wands.

## Personality

Due to how common this job title is, personalities can vary from one to another. However almost all of them are well-educated due to the sheer amount of schooling it takes to become a Clarimancer.

## History

Though foot soldiers have always been existence since the kingdom's beginning, Clarimancers have only been in use by the Woodwind Kingdom in their current state since the reign of King Clarinet II in 2S 200.

Following the subjugation of the Woodwind Kingdom to the Brass Kingdom, the Clarimancers have been absorbed into the ranks of the Brass Army.
Major F. Sharp

Felix Sharp, also known as Major F. Sharp, is a military officer from the Keyboard Kingdom, and is found at the National Keyboard Museum in Organ City, alongside a squad of Piano Warriors. Talking to him will activate "The Key To Victory", a sidequest that involves getting back the Royal Noteblade, a legendary weapon that has been stolen from the museum.

## Appearance

Major F. Sharp wears a dark brown military outfit, with several piano key-shaped badges on his uniform. He wears a military hat that shows off the Keyboard Kingdom's coat of arms atop his piano-shaped head, and he wields a Key Gun, similar to his squad of Piano Warriors.

## Personality

Major F. Sharp is strict and warlike, and addresses others as "sport" or "maggot". However, he is willing to accept the player's help with finding clues to getting back the stolen Royal Noteblade. He often controls several groups of Piano Warriors, and is desperate to get the Royal Keyblade back, as it could spell disaster if it falled into the wrong hands... which it probably did.

## History

Major F. Sharp has seen many battles in the Keyboard Kingdom, and is one of the top officers in the Keyboard Military.

In "The Key To Victory", he helps you find the Psychic Pianist, and helps direct you to the Ruins Of Cadence, in Spinet Snowfields, where the pianist is assembling an army. Upon arriving to the ruins, Major F. Sharp arrives with members from the Percussion Military to fight the Psychic Pianist's army while Maestro battles the Psychic Pianist himself. He can also be fought at Staccato Stadium in Organ City after the sidequest is completed.
Soprano Steppes

**Soprano Steppes** is the first main area in *Tuba Warriors*.

## Geography

Soprano Steppes consists of large steppes dotted with ruined yellow buildings. Lots of these expansive yet decaying structures can be explored. One particularly large steppe, called the Baritone Battlefield, is where the Maestro awakens and meets Tuba Knight, leading into the game's first fight.

There is also a Alto Arena, which contains a room with checkerboard floors where some minigames are played. Red drapes decorate its exterior.

## Inhabitants

### Animals

* Snakophone
* Melodic Centikey
* Winged Whistler

### Characters

* Tuba Knight
* Tuba Gunman
* Violin Legionary
* Tuba Brothers
* Tuba Infantry

## Trivia

* When approaching Tuba Gunman, the area's theme music becomes a slowed down version of the character's theme, but played on a piano and choir synthesizer.
King Tuba II/Dialogue

“So, Maestro, it seems your little rebellion was more of a threat than I realized. My congratulations.”

“Your reign of terror ends here, king.”

“Terror? You know nothing of terror, boy. Before the empire, Orchestria was plagued with endless war, endless suffering. Through unification, I brought peace. Peace to all of Orchestria.”

“And those who would not submit to your ‘peace’, you destroyed.”

“I could say the same to you, Maestro. How many Tubonians have you slain on your warpath? How many innocents lie dead, starved in their own homes because of a war of your creation?”

“That’s different.”

“Is it? Or are you too afraid to admit you’ve become what you seek to destroy?”

“I’m not like you, king. When we are finished the four kingdoms will stand strong once more. Woodwind will reclaim their home. The percussion parliament will be reinstated, and the people will speak for themselves once more. String will renounce your laws and live freely. And Brass will be rid of their tyrant king.”

“And thus, all our problems are wiped away, yes? You are a naive fool, Maestro, if you think your peace will last more than a decade. Before long, the nations will be at each others throats once more, and all you have sacrificed will have been for nothing.”

“We’ll just have to see, king.”

“No, we won’t. Your rebellion dies with you, I’ll make sure of that. Play your final tune, Maestro. Your song ends here.”

King Tuba II pre-fight dialogue
Cone Mechanic

* **Main Page**
* Gameplay
* Dialogue

**Cone Mechanic** is a techie who works for the Cone Rebellion. Unlike any of the other Cone people, due to his prevalence in "Project Remix," his logs can be found throughout its facility, under the name of Brass Mechanic. He can be fought alongside Stoplight Sentinel as a secret boss encounter in the "Techno Remix" sidequest.

## Appearance

Cone Mechanic wears a bright orange, and black striped, construction uniform, alongside the staple cone atop his head.

## Personality

His overall personality is definitely inspired off of the mad scientist archetype, especially that of the classic Frankenstein. He is often obsessed with his creation/monster, Stoplight Sentinel, he uses either of the former terms pretty interchangeably.

## History

He has fairly recently supplied the Cone Rebellion with advanced arms, such as some of their weapons, like Cone Head's stop sign, Cone Skater's skateboard, and Cone Man's polearm. He is also the creator of Stoplight Sentinel, utilizing his research and understanding of the sentinels he gained during "Project Remix" to attempt to recreate them.
Maestro

The **Maestro** is the player character of *Tuba Warriors*. Although their identity is unclear, and to an extent up to the viewer, one thing is for certain- the Maestro is someone who can change everything.

"Maestro" is a title given to those who are respected by others, and is most commonly used for orchestra conductors or similar professions having to do with music. While it is unknown where it originated, almost all of the soundtrack videos on YouTube have comments calling the main character Maestro.

## Appearance

The Maestro starts off wearing a combination of plate armor and a black and red conductor's jacket, along with a white buttoned vest, and is depicted as such in promotional art. The player is free to fully customize their appearance to their liking throughout the game.

## Personality

They are whatever the player sees them as, be it a hero to save the lands or simply the right person at the right time. He is also depicted as the straightest ever.

## History

The Maestro first awakens in Soprano Steppes and makes an adventurous journey across Orchestria, interacting with any and all characters throughout the *Tuba Warriors* universe.
Reprise Ravine

Reprise Ravine is a long, rocky ravine located in The Kingdom of the Harps.

## Geography

The bottom of Reprise Ravine is rough and barren with little to no wildlife while the walls of the ravine are jagged and hard to climb. A large network of tunnels is located under the ravine. The ravine runs north to south and has several bridges, including Konghou Bridge, running along it.

### Buried Baliset Temple

A half-buried temple located at the bottom of the ravine, supposedly dedicated to Baliset. The main entrance is blocked off, forcing players to enter via the tunnel network below the ravine.

### Reprise Tunnels

A network of twisting tunnels and dark caves found deep under the ravine. Several Stringed Beetles and Melodic Centikeys are found here.

### Lake of Harps

An underground lake filled with corrosive liquids. An underground bunker once used by King Claviharp II is found near the lake, but it's been overtaken by a group of Cacophony Demons.

## Inhabitants

### Animals

* Stringed Beetle
* Melodic Centikey
* Metal Vultures
* Snakophone
Orchestria

**Orchestria** is an enormous continent that is home to four, formerly five, nations: Brass Empire, Strings Kingdom, Percussion Kingdom, and Key Kingdom. The Woodwind State was previously its own kingdom, but it was annexed and assimilated into the Brass Empire as a vassal state at the beginning of King Tuba II's long conquest for all of Orchestria.

Part of the Percussion Kingdom used to be Bell Faction, however due to conflicts which occurred due to war they branched of and settled down far to the west and created the Bell Kingdom.

To the east of it is Gagaku Island, a sparsely-populated island dominated by clans of warriors that boast of exceptional swordsmanship. The island also acts as an intermediary between Orchestria's massive, eastern counterpart, Raga.

In the south, separated from Orchestria by the Cacophony Strait, are the Southern Lands. While they remain unexplored, there are rumors of a race of people capable of performing powerful sound magic with their throats. A full map of Orchestria can be found here.

### Geography

Orchestria's geography is varied, with a myriad of different land and water formations covering it. Much of the inner land is at a high altitude, consisting chiefly of plains, plateaus, and steppes. Due to the magnitude of these inner plains, each kingdom has a portion of the plains that they have named, such as the Brass Empire's Soprano Steppes and the Strings Kingdom's Mezzo Plateau. The highest point on the continent is a mountain near the coast, Mt. Fortissimo. Essentially an enormous island, Orchestria has many bays and coves. Most notable is the Brass Empire's Bass Bay, a bustling hub of trade. In the general center of Orchestria lies Virtuoso's Mountain, a tall peak that has been climbed by only a select few.

## History

See Orchestria's Timeline for more information.

Stub*This section is a stub. You can help Tuba Warriors Wiki by adding some content.*
Snapping Snare Turtle/Gameplay

* Main Page
* **Gameplay**

Snapping Snare Turtles are hostile creatures most commonly found in Alto Atoll, although they can very rarely be seen in other locations in Orchestria.

## Tuba Warriors: The ARPG

Most Snapping Snare Turtles attack by biting and will attempt to retreat via rolling on their drum-shaped shells if they are severely injured. Special variants of Snapping Snare Turtles have spikes on their shells, meaning that they will roll at the player as a means of attack.

### Moves

* **Snare Snap**: The turtle bites forwards as a basic attack. Although this move has short range, the Snapping Snare Turtle will latch on to whatever target they hit, severely restricting movement. After latching on, the Snapping Snare Turtle won't let go until they are damaged enough and the target will take a continuous amount of damage until the turtle lets go.
* **Drumroll**: The Snapping Snare Turtle speedily rolls in a straight line towards the player, attempting to run them over. This move is only used by special spiked Snapping Snare Turtles.

## Tuba Warriors: The TBRPG

While Snapping Snare Turtles keep the same moveset from ARPG, they also have more moves, as well as having slight differences to their original attacks.

### Moves

* **Snare Snap**: The turtle bites forwards as a basic attack, latching onto the target. While the turtle is latched on, the target has a speed debuff and will take continuous damage unless the Snapping Snare Turtle is hit twice.
* **Drumroll**: The Snapping Snare Turtle speedily rolls towards a target, dealing a large amount of damage. This move is only used by special spiked Snapping Snare Turtles.
* **Defense Drum**: The Snapping Snare Turtle hides in its shell, giving it a defense buff for the next three turns.
Cone Man/Dialogue

* Main Page
* Gameplay
* **Dialogue**

## Transcript

### Before the battle

* "*Normally I don't con-cone violence... but under these cone-ditions, I'll ask you to stop!*"
* "*If you want to meet the council you'll have to fight me first! Are you sure this is what you want?*"

#### If you answer 'yes'

* "*Fine then, I will cone-cede you the first move.*"

### After the battle

* "*The council will be awaiting for you, but be careful, if you're not of their liking, you might have to face the cone-sequences*"
Snakophone

**Snakophones** are snake-like creatures, most commonly found within Soprano Steppes. Snakophones are hostile in nature, though some have been domesticated as luxurious pets for display.

## Appearance

Their appearance varies depending on the specific breed of Snakophone. The rarer and more popular breeds better resemble saxophones.

## Musician's Bestiary

The following text is an excerpt from the Musician's Bestiary:

## History

Snakophones are speculated that they migrated towards the Brass Kingdom from the Southern Lands as the climate is more well-suited for them. As time went on, some Snakophones have migrated to other kingdoms as well, and have grown to be quite common in Orchestria.

Many Snakophones were trained by the Brass Army to replace Tuba Dogs, as they are stealthier and more lethal in combat, making them commonly used as surprise ambush weapons.
Fallen Tuba Hero

* **Main Page**
* Gameplay
* Dialogue

**Fallen Tuba Hero**, formerly known as **Tubarthur**, is a legendary former noble of the Brass Kingdom, and a member of the Royal Knights of Brass.

## Appearance

Fallen Tuba Hero wears a white tuba helm signifying his nobility, and he also wears ornate armor.

## History

Fallen Tuba Hero was once a famous noble in King Tuba II's court. Despite his many battles in the Brass Army, he fell in love with a Woodwind person, and when the Woodwind Kingdom was conquested by King Tuba II, he was reluctant to fight, both due to his lover and his moral code of the Royal Knights of Brass. He was thusly abandoned by his kin, and so he attempted a last-ditch effort to slay King Tuba II, but was intercepted by much of the Brass Army. Brutally battered and on the brink of demise, he was presumed dead, allowing him to quietly crawl away from the wreckage without being imprisoned.

He still reminisces about his former glory, wondering whether it it was worth it to protect his lover, who he has never seen again.

He awaits atop Oboe Tower in Crumhorn Crossing of the Woodwind Kingdom. If the Maestro chooses to recruit Fallen Tuba Hero after defeating him, he regains his will to fight on and save Orchestria. He will then be renamed to "Risen Legend Tubarthur".

## Trivia

* The use of woodwind instruments in his theme reference his lost love.

## References

1. ↑ 1.0 1.1 1.2 Video description of boss theme video
2. ↑ YouTube comment by Master Junk
3. ↑ YouTube comment by Nexus Lord
The Silenced One/Gameplay

* Main Page
* **Gameplay**
* Dialogue

**The Silenced One** is a hidden boss in *Tuba Warriors* that can be unlocked if all 3 pieces of his flute are located. These three flute pieces can be found in Crumhorn Crossing, Piccolo Woods, and Ocarina Tropics.

The ghost will appear semi-materialized until this point. With his instrument in hand, he will declare he wishes to possess the player and use their body to begin his campaign once more. Its up to the player to put him back in the grave.

Despite his abilities, he is fairly weak but has a good amount of life, his main strength coming from his ability Spell Song Sombre. At 50% health, he will only cast this ability and should be finished off as quick as possible before he gets too strong to deal with.

Upon his defeat, the flute will be broken into 3 pieces again and he will once again return to his original state. The player will then be able to take all 3 pieces and gain access to the Mysterious Pet Seller who will now do business with the player.

### Moves

* **Song Steal**: He will randomly steal a song of power from the player and use it against them.
* **Temporary Silence**: The spirit will attempt to possess the player, which drains their health. The player must shake it off for the spirit to let go of its hold.
* **Whispered Notes**: Causes the player to gain confusion.
* **Spell Song Sombre**: He will randomly cast one spell song, the more he uses this ability consecutively, the stronger the songs become.
* **Flute Swing**: The spirit will swing his flute in a fit of rage, dealing immense damage to anyone it hits. This attack doesn't have a very long range.
Moai Twins

* **Main Page**
* Gameplay
* Dialogue

The **Moai Twins** are the kings of the Moai Kingdom in Odora.

## History

They are known for organizing the iron curtain pact signed by the Moai Kingdom and other kingdoms to keep Odora pure from Orchestrians.

The Maestro can encounter the pair by reaching Odora through contact with the Amish Vikings, who are still permitted into the continent.
Beating Heart Koi

* **Main Page**
* Gameplay

**Beating Heart Koi** are magical fish kept by the wealthy members of the Percussion Kingdom.

The Mysterious Pet Seller sells them, for some reason the ones he sells follow the person they're sold to; this is considered an oddity, as usually they must be tied to a string or kept in a cage to stop them swimming away.

## Appearance

Beating Heart Koi appear as fish with bodies covered in scales made of metal and fins made of drum membrane. They breathe air and can float using their magic. They are quite large, being the size of Catcha Recorder Cats. Their heartbeat can be heard when their mouths are open, hence their name. Their scales generate note-like sounds similar to that of xylophone when hit.

## History

Originally, Beating Heart Koi were bred in large fishing farms for food, though unlike normal fish they were raised in wooden cages instead of ponds. Eventually, their magical properties enchanted the people and the fish were slowly phased out as food to act as pets.
Percussion Assassin/Gameplay

### Moves

* **Puncture:** (Only possible to achieve during a **Blazing Race**) during his **Blazing Race** Percussion Assassin will position one of his drum sticks in front of his opponent’s heart in order to pierce him with all his strength at high speed.
* **Meteoric** **Tackle**: High speed tackle from the air when Percussion Assassin jumps from a tree.
* **Blazing Race**: Percussion Assassin will start running at the speed of 60 km per hour (70km/h if the biome is forest).
Techno Wizard

Techno Wizard is a hidden boss found within the Tuba Wizard's chambers, in Brass Palace. To encounter him, a Glitched Tuba Key is required, and the "Glitch In The Soundtrack" DLC must be present.

## Appearance

Techno Wizard wears strange robes, often adorned with records and CDs. Strangely, he wears no instrument on his head, however he wields a Record Wand. When fighting him, walls around the area will start to glitch, progressing in intensity as the fight goes on.

## Personality

Techno Wizard is often calm and collected, and doesn't talk very much before initiating a battle. During the battle, he'll acknowledge your skills, and will vanish in a puff of smoke once defeated.

## History

Techno WIzard doesn't have any real backstory, and is only used for a fun secret boss battle.

### Encountering Techno Wizard

Techno Wizard can only be accessed in the DLC "Glitch In The Soundtrack". To find him, you must bring a Glitched Tuba Key to the Tuba Wizard's chambers in Brass Palace, and insert it into the glitching gramophone on one of the tables. Once you insert the key, records will start flying around the room, acting as spinning blades, and Techno Wizard will appear in a puff of smoke, stating that you are an intruder.
Barbarian boy

Barbarian boy is a enemy that serves the Amish

## Appearance

the barbarian boy have a bat, a cloth covering his head, and a pajamas, strange?

## Personality

He no longer speaks is aggressive and semi-irrational, does not trust the conductor and fights with everyone.

## history

He was a boy who was captured and sold to the Amish in secret, who underwent experiments by the Amish Trinity without the knowledge of other menbros. 5 years later he faced the maestro, who defeated him and took his cloth off his face, making him remember everything and realize what had happened. After thanking the maestro, he told his whole story, which made the Amish master angry, and expelled the Amish triad from the group

## Real face

The true face of the barbarian boy is similar to a zombie, due to the experiments
Steelpan Savannah

The **Steelpan Savannah** is the name given to the majority of the central region of the Percussion Kingdom, which is mostly a large savannah. The savannah stretches across, creating a sort of transition between the southern grasslands and northern deserts. This region is also called the Central Savannah.

## Geography

The Steelpan Savannah is mostly flat and covered in golden brush. scattered about are the Hi-Hat Acacias. Wide stretching trees that provide shade for the few species within. The savannah also easily gives way to large spires of rock and cliff-faces.

Hidden amongst these towering cliffs is a raging river, often called the Drum-Beat Rapids. This river eventually overflows into a grand waterfall, spilling into a massive lake, often called the Wind-Chime Watering Hole.

Due to the scarcity of water amongst the Steelpan Savannah, it is very common to see nearly every animal in the entire savannah collect here from day to day to get their daily fill.

## History

The Steelpan Savannah is home to a few villages and settlements, however, for the most part, the nature is left very well alone here.

## Inhabitants

### Animals

* Snakophone
* Pegacussions
* Sonar Scorpion
* Agiraffe
* Congaphants
* Melodic Centikey
* Beating Heart Koi
* Winged Whistler
* Xylorhino
* Xyder
* Roaring Lions
* Trombat
* Trumpat
* Baratones
* Drum Bass

### Characters

* Drum Scout
* Drum Brute
* Gong Guardian
Benigna Ribeiro (SkyRipper's World)

## Benigna Ribeiro

Guaras House

**Benigna Ribeiro** (b. 6 November 1979) is an Brazilian Half-blood witch, Daughter of Mr. and Mrs. Ribeiro and best friend of Noemia Carone. Benigna was born a thief due to loving to stealing things from people that's never likes with bullies or criminals and enjoys robbing them but learn to be a flirty towards girls that likes with Karita Magnago, Regiane Negrini and her favorite Ruella Blainey. Benigna began attending Castelobruxo in 1991 and was sorted in Guaras House with Luciana Varello, Naima Moreira and Karina Almeida but made friendships with Nalia Moreira, Arlette Tenente and Pen-Pal Bernice Brown.
Keypie

* **Main Page**
* Gameplay

**Keypies** are mount animals found in the Keyboard Kingdom.

## Appearance

They are the wildest-looking of all the kingdoms' steeds, being considered an oddity for appearing closer to primitive folklore then typical. Their hooves have keys on them, and instead of hair, dampers grow in their mane and tail. As they run, noise comes from their hooves. They are capable of playing a variety of keyboard sounds.

## Musician's Bestiary

The following text is an excerpt from the Musician's Bestiary:

## History

Keypies are seen as a time capsule of an older age and are the most ancient of the varieties of steed found in Orchestria, having benefited from their all-around speed and strength. They were originally from marshlands and ran along the coast in wild herds. Some have domesticated them.
Glitch In The Soundtrack

### Overview

Glitch In The Soundtrack is DLC that features a variety of new bosses, and centers around Tuba Wizard, the main antagonist of the DLC.

## Story

The great Tuba Wizard has returned, but something is... off. Sparks of electricity fly from his very being, and his armor now glows a brilliant blue. He has ascended to Glitch Form, and he intends to dispose of the old instruments, creating newer, tougher, and better electronic instruments. The Tuba Scientist seeks out Maestro for help, saying that all of Orchestria will be destroyed if no action is taken. He gives you a Tuba Radar, which he says will help you on your journey.

Hidden away in the kingdoms of Orchestria, (not including the Brass Kingdom), five massive war machines of brass and magic have been built. You must destroy them before they can properly weaponize, or an electronic doomsday will end us all. These five war machines are listed below:

#### Scourge Of The Tundras

The Tuba Harvester MK2 can be found in the Keyboard Kingdom.

#### Scourge Of The Mountains

The Tuba Golem can be found in the String Kingdom.

#### Scourge Of The Junkyard

The Tuba Mech can be found in the Percussion Kingdom.

#### Scourge Of The Villages

The Tuba Colossus can be found in the Woodwind Kingdom.

#### Scourge Of The Railroads

The Tuba War Machine can be found in the Bell Kingdom.

Each of the war machines can be located with the Tuba Radar, and each war machine will strengthen your Tuba Radar when defeated, eventually allowing you to pinpoint the glitched wizard's lair, known as Bugle Bastion. Several secret bosses have also been added to the game, but they require a Glitched Tuba Key to activate.

Once you destroy all five of the Tuba Wizard's war machines, the Tuba Wizard's lair will be revealed to be under the Cornet Mountain Range in the Brass Kingdom. Once you defeat the wizard, he will return to normal, claiming that his mind was corrupted by Cacophony. For completing the DLC, Tuba Scientist will sell you replica inventions belonging to iconic bosses, such as the Flammentuba, Tubanizer, and Arsosaphone. He will also sell Glitched Tuba Keys, which are used to access secret bosses, listed below:

#### Scourge Of The Arcade

The Tuba Noteslinger can be found in Treble Town.

#### Scourge Of The Palace

The Techno Wizard can be found in the Brass Palace.

#### Scourge Of The University

The Tuba Seer can be found in Bingo Bongo.
Ballad Falcons

**Ballad Falcons** are helpful pets found most commonly all throughout the wooded areas of the Woodwind State and Brass Kingdom. They can also on occasion be seen all throughout the other kingdoms. They can usually be seen perched up high, staring down at Maestro. Though they cannot be tamed in the wild, they can be found in the pet shops owned by the Genre Bird Salesman.

## Appearance

For the most part, Ballad Falcons resemble peregrine falcons. The only difference being that they have a peculiar collection of feathers around their head that look almost exactly like they have a puffy Shakespearean collar.

## Musician's Bestiary

The following text is an excerpt from the Musician's Bestiary:

## History

Ballad Falcons, when hunting, will often sing a song that instills in the listener a feeling of severe woe. The song usually will mimic a wounded animal. They will then use the animals kindness against them, luring them into a trap before striking and killing them. Due to this, Ballad Falcons have long been associated with sheer agony and betrayal.

Ballad Falcons are very much a more recent thing, though they have been owned in the past, this was for very short stints. Nowadays, they are owned mostly by artists and performers, as the sheer pain in their cries is highly inspiring to them.

As a pet, they can, much like the other genre birds, buff your mount. The Ballad Falcon in particular will buff your mount's sprinting speed at a detriment to their health.
Bass Bay

**Bass Bay** is a bay owned by the Brass Empire.

## Geography

Bass Bay is a large bay used mainly for agriculture, although there are also several fishing settlements along its beaches. It opens up to the sea towards the far south of the Brass Kingdom. It is found close to Tuba Town, the kingdom's capital, as well as Brasswood Forest, a large forest that contains the Old Brass Palace. Animals such as Cornet Hornets are quite common in the grassier areas of Bass Bay, often causing disturbance among the local farms or fishing spots.

## History

Bass Bay has a perfect climate and terrain for agriculture, so many settlements have been built across it. Nearby is the Brass Empire's capital, Tuba Town. In the events of *Tuba Warriors*, Tuba Sniper can be rematched at one of Bass Bay's many tropical beaches. Winning the fight against Tuba Sniper will allow the player to acquire his prized weapon: the Tuballista 2000. Tuba Demolitionist can also be encountered in one of the bay's many villages, although you can't battle him. It's revealed upon talking to him that Tuba Demolitionist actually likes to spend his time at the Brass Kingdom's relaxing beaches when he's not working.

## Inhabitants

### Animals

* Cornet Hornet
* Winged Whistler
* Crabasa
* Tuba Dog
* Trumpat
* Tuba Dragon

### Characters

* Tuba Sniper
* Tuba Demolitionist
* Brass Peasant
Detective Microphone

Detective Microphone is a recurring character that shows up during multiple sidequests throughout Tuba Warriors, including "The Key To Victory," "Port Ukulele Puzzle," and "Trouble In Harp Manor." Detective Microphone is also involved with certain parts of the main story, specifically involving the String Kingdom.

## Appearance

Detective Microphone wears a black trench coat and a red tie. He has the head of a microphone, hinting that he doesn't hail from any of Orchestria's main kingdoms. His head is topped with a white fedora. Detective Microphone is often seen accompanied by both Swingin' Sparrows and Blues Jays, which he claims help him with his sleuthing business.

## Personality

Detective Microphone acts like a stereotypical detective, meaning that his personality is cold and calculating. He is famous for the many crimes that he's solved, including the famous Heist of Guitar Castle, in Stradivarius. Detective Microphone has many powers, including the ability to use his microphone-shaped head to record others in order to gather evidence.

## History

While there is no information as to where Detective Microphone originates from, it is theorized that he is native to either the Southern Lands or Gagaku Island, both of which don't feature traditional instruments. In the events of Tuba Warriors, Detective Microphone currently resides at a house in Stradivarius, close to the famous Mandolin Arena. He is encountered in several sidequests, listed below:

### The Key To Victory

During the sidequest, "The Key To Victory," Detective Microphone can be found at the museum alongside Major F. Sharp, searching the crime scene. Talking to Detective Microphone during the sidequest reveals key details about who actually stole the Royal Noteblade. He is also encountered during the Psychic Pianist's final arrest.

### Port Ukulele Puzzle

Detective Microphone is a major character in this sidequest, in which he works alongside Maestro to solve the various problems arising in Port Ukulele. When the sidequest is completed, he awards Maestro with a Pristine Metronome, a Pristine Megaphone, and a Pristine Dampener.

### Trouble In Harp Manor

During the sidequest, "Trouble In Harp Manor," Detective Microphone is one of several familiar characters who have been invited to Harp Manor. Detective Microphone is the most suspicious of the bunch, believing that something about the manor is fishy. When people start disappearing, he's the first to jump to the case.
Bagpipe Bay

**Bagpipe Bay** is a bay located southeast of Clarinet City.

## Geography

Bagpipe Bay consists of a massive coastline, split between the woodwinds and brass. The area surrounding the coast is heavily forested, and small rocks or fallen trees can be seen along the bay. Rare bagpipe-shaped reeds grow exclusively in this area, and they're also the reason for the region's name. It's said that these reeds have medicinal properties, but only if prepared correctly.

Off the coast of Bagpipe Bay, a small isle housing Flute Tower can be seen. Climbing the tower will give you the key to Clarinet Tower, another tower found in Clarinet City.

## History

It has an increased amount of trade in the area due to the large coastline. Historically, it was owned by the Woodwind Kingdom but now it split between the Woodwinds and the Brass Empire.

During the rule of King Trombone l, the medicinal reeds found in Bagpipe Bay were used to cure the fatal Rusted Brass Disease.

## Inhabitants

### Animals

* Winged Whistler
* Woodwinder
* Melodic Centikey
* Crabasa
* Cornet Hornet
* Clarinarwhal
* Drum Bass
* Shanty Mallards
* Cornet Hornet
Surbahar Swamplands

Surbahar Swamplands, also known as Bass Sitar Bog, is a swampy area found in the easternmost reaches of the String Kingdom. It's known for its exotic, sitar-shaped plants, which have been used as decoration by nobles in the past.

## Geography

Surbahar Swamplands is located east of the Glissando Peaks, and directly south of the Percussion Kingdom. The atmosphere is similar to that of Lentando Lagoon, but the area is muddier and dirtier, as well as being generally harder to traverse through.

### Surbahar Lake

This lake can be found in the middle of the Surbahar Swamplands. While the water is too dirty to drink from, plenty of Acoustigators still call the lake their home.

### Broken Bass Bridge

This bridge crosses over Surbahar Lake, allowing people to travel from the lake's east side to the lake's west side. However, the bridge itself is old and broken, and hungry Acoustigators lie just below. In the events of Tuba Warriors, the Brass Knight is first encountered here.

### Tempo Treehouse

Nobody knows why this treehouse is here, but whoever was living there hasn't been living there for a while, as the place is full of cobwebs. Several Skeletubas can be found near the treehouse, most likely from either the Great War or the Tuba Wars. As of now, the treehouse is being used as a temporary base by the strings during the war for the Violin-Brass disputed territory, following recent events.

### Percussionist's Outpost

This outpost was originally used by mercenaries of the Percussion Kingdom during the Great War, however it would soon become abandoned after the war ended. As of now, the outpost is being used as a temporary base by the strings during the war for the Violin-Brass disputed territory, following recent events.

## History

Surbahar Swamplands wasn't owned by any of the kingdoms at the start of the First Stanza, and was generally unpopulated due to the lack of clean water and the hostile animals found around the swamp. Eventually, it would become part of the String Kingdom when the strings started expanding, eventually leading to the Great War.

After King Cello IV began negotiations, Surbahar Swamplands was part of the minimal land concessions kept by theString Kingdom, mostly because none of the other kingdoms wanted it anyways. Surbahar Swamplands still remains unpopulated as of the events of Tuba Warriors.

## Inhabitants

### Animals

* Stringed Beetle
* Acoustigator
* Winged Whistler
* Rhythm Cardinals
* Rockin' Robins
* Country Owls
Mask

**Masks** are headgear worn by a majority of the characters in *Tuba Warriors*. Most characters wear instrument masks, but some don wood or ivory masks, such as Corrupted Violin Fencer or Brass Bandit.

## History

The culture of permanently wearing masks has been around since ancient Orchestria. Showing one's real face can be a sign of a deep respect or, alternatively, submission and resignation.
Drum Scout

* **Main Page**
* Gameplay
* Dialogue

**Drum Scout** is a scout from the Percussion Kingdom.

## Appearance

Drum Scout's body consists of a blue shell with a black top hoop and bottom hoop. They have silver sound posts evenly spread around the circumference of their drum and a white batter head with the word 'Pearl' written in black cursive. Drum Scout's legs are musical stands that allow them to move quicker than if they had a standard drum stand. Drum Scout sports a pair of guns, held by human hands.

## Personality

Drum Scout is known to be cocky by most who meet them. They charge into danger with reckless abandon, even when they are outnumbered. However, due to their abnormal speed, Drum Scout is very capable.

## History

Drum Scout never had strong physical capabilities, leading to bullying. They worked hard to improve their physique, but when that didn't work Drum Scout instead worked on using his speed. They gained much power, though they are still somewhat frail.

## Trivia

Drum Scout has a rare chance to drop a Scout's Pistol when defeated, though without their speed, it can be hard to utilize.
Conductor's Hall

**Conductor's Hall** used to be located in a land referred to as Musicians' Landing, a village that once resided outside of all of the 7 kingdoms and served as a no man's land of sorts. Nowadays, it is located in the Violin-Brass disputed territory nearby to Virtuoso's Mountain.

## Geography

Conductor's Hall is a massive music hall made up of 5 rows of seats circling one podium. Each row of seats is slightly taller than the one before it. During times when the convening of the different Kingdoms is required, such as for peace talks or war declarations, the representatives of each kingdom will take their place among these seats. The one who resides over the meeting and serves as mediator is referred to as the "Conductor."

The Conductor stands at the center podium, using their Conductor's wand to direct the talk amongst the many kingdoms. Due to the possibility of favoritism and bribery, the Conductor is always different and only decided by vote between the 7 kingdoms. During the meetings, the Conductor must wear no markings of their respective kingdom, and will always wear a clean black and red suit with a plain white mask.

The layout of the seats will be explained from front to back. The first row of seats is entirely made up of seats for the String Kingdom. The row behind that has a center section mostly made up of seats for the Woodwind State, with the seats on each farther side also being made up of String. There is also a few seats put in place for The Kingdom of the Harps in between the Woodwind and String sections on the left (from the Conductor's perspective). The third row is very similar to the one before it, with String on either side and Woodwind in the middle, however between the Woodwind and String on the left is a spot for the Keyboard Kingdom, this spot is much larger than that reserved for The Kingdom of the Harps. The row behind that yet again has String on either far side of it. In the middle is a section reserved mostly for the Brass Kingdom, though there is a major portion of it on the left for the Keyboard Kingdom as well. The final row of seats is almost perfectly split down the middle, with the left being almost entirely for the Percussion Kingdom, and the right being for the Brass Kingdom. On the very left edge of this final row is also a small portion reserved for the Bell Kingdom which is only slightly larger than that for The Kingdom of the Harps.

## History

This hall has been home to many a peace talk, especially that of the treaty signed around the turn of the Second Century. It has also been home to the war declaration of King Tuba II in 3S 35.
Metal Vultures

**Metal Vultures** are helpful pets found most commonly all throughout the rocky areas of the String and Percussion Kingdom. They can also be found throughout the uncivilized portions of the Darbuka Desert on occasion as well. They can usually be seen soaring in circles over some important item locations, usually at corpses of failed adventurers. Though they cannot be tamed in the wild, they can be found in the pet shops owned by the Genre Bird Salesman.

## Appearance

For the most part, Metal Vultures resemble normal vultures. The only difference being that they have a peculiar collection of feathers around their head that look almost exactly like they have large mohawks.

## Musician's Bestiary

The following text is an excerpt from the Musician's Bestiary:

## History

Due to their nature of being scavengers, they have long been associated with death. This is not helped by the guttural shrieks that they release when they find prey. Owning a pet Metal Vulture is usually seen as a sign of pride considering how dangerous they usually are, or are atleast considered to be.

During the Fourth Century of the Second Stanza, they were immensely common among the youth of the entirety of Orchestria, though especially the String Kingdom, alongside the Rockin' Robins. Nowadays, unlike the Rockin' Robins, they have remained fairly popular among the youth.

As a pet, they can, much like the other genre birds, buff your mount. The Metal Vulture in particular will buff your mount's stamina at a detriment to their health.