recursal/Fanatic-Fandom huggingface dataset:
Heavy Boots

**Heavy Boots** is a passive item in Enter and Exit the Gungeon. It also appears in powerup form in Exit.

* Enter the Gungeon
* Exit the Gungeon

## Effects

* Prevents the player from being moved by external forces, including:
	+ Enemy knockback
	+ Gun recoil
	+ Conveyor belts
	+ Ice patches

## Notes

* **Hardwood** - If the player also has Mahoguny, it fires four explosive shots at a time.
* **Heavy Metal** - If the player also has Anvillain, its shot speed is decreased by 25% and its damage is increased by 20%.
* **Iron Slug** - If the player also has Big Iron, it fires a single high-damage slug.
* **Iron Stance** - If the player also has Tangler, Pulse Cannon, Blunderbuss, Regular Shotgun, Old Goldie, Huntsman, Void Shotgun, Zilla Shotgun, Elephant Gun, Blooper or Siren, their damage is increased by 20%, their shot speed is increased by 50%, and their reload time is decreased by 20%.
* Moving platforms with still move the player as normal.
* This item prevents the recoil from Alien Engine, making it much easier to use offensively.
* With this item, swinging Blasphemy or Casey does not cause the player to lunge forward.

## Effects

* Causes the player to release a shockwave upon landing. Enemies caught in the shockwave will be knocked back and take light damage.
* Has a short cooldown before the effect can be activated again.

## Notes

* This item can be very useful on sections where the elevator has holes. Knocking grounded enemies into pits will instantly kill them, which is easy to do with this item.
* The cooldown of this item is very short. While not enough to activate it on every short hop, it can still be used frequently to create space for yourself or even kill small enemies.
* This item could also a be a reference to the song "Everlong" by The Foo Fighters, where you can hear the words "heavy boots" whispered in the song at 3:19
Helmet Kicko

Helmet kicko is a minigame hosted by Loblina the ledge goblin that is only found in Exit the gungeon.

Helmet kicko is a take on the arcade game plinko but the difference for Exit the gungeon is that instead of a ball you kick loblina's Helmet.

HOW TO PLAY:
Just like Winchester's classic game classic game or(i forget what it's called change later) you must pull the opposite way you want to go the release but unlike Winchester's classic game or (golf idk change later)you must try to make the Helmet into a chest space or you if you are unlucky the Helmet will go away and you will get kicked out the game with no prize.
Junk

**Junk** is a passive item. It often appears after destroying chests.

## Notes

* **Grouch** - Junk increases the damage of the Trashcannon by 25%. This effect does not stack with multiple Junk.
* Junk has a chest destruction loot weight of 0.45.
	+ If the player is in possession of Ser Junkan, the chest destruction loot weight of junk is multiplied by 1.5.
	+ If the player is in possession of at least one key, the chest destruction loot weight of junk is multiplied by 3.
	+ The loot weight increases given by keys and Ser Junkan stack with one another.
* When playing as The Robot, each piece of Junk increases damage by a permanent additive 5%. The damage increase persists no matter what happens to the Junk.
* 4 Junk is used to unlock the Hollow's shortcut.
	+ Ser Junkan won't be accepted by the Tinker.
* If Ser Junkan has not been unlocked, he has a 20% chance to replace normal Junk.
	+ If he has been unlocked, the chance to replace normal junk decreases to 1%.
* If the player has Ser Junkan, collecting Junk levels him up.

## Trivia

* Prior to patch 1.0.2, Junk sold for 54  to the Sell Creep.
* If the player has Ser Junkan the flavor text when picking Junk up changes to 'Knight in shining armor'. Each additional piece of junk changes the text.
Disarming Personality

The Pilot is able to talk his way into almost anything, usually gunfights.

**Disarming Personality** is a passive item. The Pilot starts with this item.

## Notes

* Cannot be sold, even as gungeoneers other than The Pilot.
* Does not provide a discount for the Gnawed Key or the Prime Primer.
* If Disarming Personality is bought from a shop, the discount will apply to itself.
* In co-op, the discount applies to The Cultist as well.

## Trivia

* Originally referred to as “Charming Persona” in the pre-alpha.
* About 30 Disarming Personalities will make everything in the shops free, although this will never happen in a normal run.
Frost Bullets

This bullet upgrade attaches small condensers to each bullet fired, lowering their temperature substantially. Accidentally invented by the Gungeon Acquisitions team when Cadence told Ox to "Cool it with all the bullets."

**Frost Bullets** is a passive item and a bullet upgrade.

## Effects

* Adds a chance to fire light-blue bullets that freeze enemies.
	+ The chance is higher for weapons with slower rates of fire.

## Notes

* **Added Effect - Ice** - If the player has Alpha Bullet, the first shot of each magazine is guaranteed to be an ice bullet.
* **Arctic Warfare** - If the player has A.W.P., it turns orange and white, deals 62.5% more damage, and its shots are guaranteed to freeze enemies.
* **Cold Ones** - If the player has Frost Ammolet, the chance to fire ice bullets is significantly increased.
* **Diamond Weapon** - If the player has Omega Bullets, the last shot of each magazine is guaranteed to be an ice shot.
* **Frosty the Bullet Tyrant** - If the player has Snowballer, its shots increase in size and damage the further they travel.
* **Ice Beam** - If the player has Heroine, enables Ice Beam mode, which fires a projectile that instantly freezes an enemy when fully charged. Modes can be switched by reloading the Heroine with a full magazine.
* **Ice To Meet You** - If the player has Heart of Ice, firing with any gun will periodically fire a Heart of Ice projectile that splits and bounces.
* **Willing To Sacrifice** - If the player has Freeze Ray, it gains piercing and slowly regenerates ammo over time.
* Frost Bullets will make explosive weapons create a patch of ice upon exploding.

## Trivia

* 'Willing to Sacrifice' likely refers to the song "Cold as Ice" by Foreigner
* Cold Ones is most likely a reference to the YouTube series "Hot Ones"
* The color change from the "Arctic Warfare" synergy is a direct reference to the A.W.P. Asiimov skin from Counter Strike: Global Offensive
Dueling Laser

**Dueling Laser** is a gun that fires a large, high-damage piercing laser. Like an active item, it must recharge after each shot by dealing damage to enemies.

## Notes

* **Banshee Cry** - If the player has Screecher, it fires three sound waves per shot instead of one.
* **Death Square** - If the player has Dueling Pistol, damaging enemies with the Dueling Pistol rapidly recharges the Dueling Laser.
* During a blessed run, the Dueling Laser does not recharge like an active item. Instead, it automatically reloads in around 7 seconds.
* Since it has infinite ammo, it cannot reveal secret rooms, nor be fed to Munchers.
* This gun is affected by Ice Cube, which allows it to partially recharge itself.
	+ With enough damage, this gun can fully recharge itself, where it then reloads like normal.
* Hip Holster grants an extra shot immediately after firing.
	+ With Hip Holster as well as Cursed Bullets and the player has high Curse it will be recharged immediately, but it often won’t update until you switch weapons and switch back

## Trivia

* This gun is a reference to the Dueling Laser Pistol from the book Dying of the Light, the first novel of George R. R. Martin.
* The sound effect for the Dueling Laser when it is fully charged up is the same sound effect as the Gun That Can Kill The Past.
Gigi (Exit the Gungeon)

For the Enter the Gungeon enemy, see Gigi.

Gigi are bird enemies in Exit the Gungeon.

They fly towards the player, periodically coughing up bullet eggs. These bullet eggs crack open into a cloud of smaller bullets, which is then launched in the general direction of the player.

### Notes

* Like all flying enemies in Exit the Gungeon, Gigi will be rendered incapable of flight while frozen.
Frifle and the Grey Mauser

**Frifle and the Grey Mauser** are NPCs that give the player hunting quests. After killing enough of a certain enemy, Frifle and the Grey Mauser will reward the player with 5  and a new item or gun unlock.

## Hunting Tips

### General Tips

* Unlock all shortcuts. Many enemies are only found in specific chambers, so shortcuts will cut down the time needed to reach them, allowing you to more effectively farm a floor for the required enemies.
* If you go for quest completion only, don't bother defeating bosses; instead, use all firepower available to quickly clear rooms in order to cut down the time needed for each quest. (Progress is saved regardless of quitting, restarting, dying, or completing a chamber.)
	+ The three shortcut starter items only reset once that chamber's boss has been defeated. If you find a particularly useful or powerful set of starter items, it may be beneficial to simply restart your run before and instead of defeating the boss, allowing you to repeatedly farm a chamber using the same set of starter items on offer from the Resourceful Rat.
* If you use shortcuts to find specific enemies, use Rainbow Runs to obtain powerful weapons immediately upon starting a floor.
	+ Unlike the three shortcut starter guns, items found in the starting Rainbow Chest **do** reset with each new run even without killing the boss between attempts.
* If unlocked, speak to Tonic in The Breach to activate Turbo Mode for quicker runs.
	+ Combine this with toggling on "Increase Speed Out Of Combat" in the options menu for even more speed.
* Some Gungeoneers are more effective than others when the goal is specifically to complete hunts via shortcuts:
	+ The Marine's innate faster reload speed, starting armor, and active ability to refill ammo makes him all-around very effective.
	+ The Convict's starter Sawed-Off and double damage when injured allows for quick room clears and rewards a fast, aggressive playstyle, which is well-suited to hunting runs.

* Turning the High Dragun into the Advanced Dragun will not count as a kill towards the last quest.

* For boss specific hunts, using Boss Rush can help guarantee an encounter

## Trivia

* Frifle and the Grey Mauser are a reference to Fafhrd and the Gray Mouser.
	+ Frifle is a portmanteau of Fafhrd and Rifle.
	+ Grey Mauser is also a reference to Mauser, a German arms manufacturer.
* The official comic explains how both Frifle and Grey Mauser ended up in the Gungeon, and that their original goal was to kill the past due to an accident.
* How they ended up in the cell appears to differ between the comic and the game: in the game, Frifle says "the cowards had us surrounded", whereas in the comic, it is revealed that they lock themselves in the cell themselves accidentally.
* Once the Dragun hunt has been completed, Frifle and Grey Mauser will select a random enemy to hunt. This cycle will continue endlessly as the player completes each hunt.
Devolver

Not to be confused with the Evolver.

**Devolver** is a gun. Its bullets have a high chance to devolve enemies into Arrowkin.

## Notes

* **Contractual Obligation** - If the player has Gungine, a pool of oil spawns underneath enemies killed using it.
* **Cool Kids Club** - If the player has Strafe Gun, continuously moving with the Strafe Gun held gives the player a yellow glow, increasing movement speed. The glow disappears if the player stops moving.
* **Overdose** - If the player also has Heavy Bullets, Heavy Bullets no longer decreases shot speed (this applies for all guns, not just Devolver).
	+ When the player gains the  **Overdose** synergy through Lich's Eye Bullets, bullet speed is increased for all guns.
* **Serious Sam Publishing Contract** - If the player has Serious Cannon, alongside the cannonball, Serious Cannon fires a screaming Beheaded Kamikaze who chases enemies and explodes on contact.
* The devolve effect also works on the bells spawned by the Mine Flayer. This changes the bells into Arrowkin as well as sending out the ring of bullets they usually emit upon death, so using the gun in this fight is not recommended.
* The devolve effect does not work on bosses.
	+ The devolve effect also does not work on Mimics; however, bullets will still occasionally play the "devolve" sound when hitting a Mimic.
* Devolving an enemy causes it to drop coins.
* Devolved enemies will spawn with full health, in some cases granting them more health than before transformation.

## Trivia

* This gun is a reference to the publisher of Enter the Gungeon, Devolver Digital.
	+ Its ammo counter is represented by Ds similar to the Devolver Digital logo.
* The quote "Degenerates" preceding the description is a play on words, describing both the effect of the gun (degenerating the strength of enemies) as well as poking fun at Devolver Digital by implying they're degenerates (people of limited morality).
* Prior to the A Farewell to Arms Update, the Devolver could devolve enemies into other enemies besides Arrowkin.

## See also

* Guns
* Devolver Rounds
* Devolver Digital
Dog

**Dog** is a passive item in Enter and Exit the Gungeon. The Hunter starts with this item in both games.

* Enter the Gungeon
* Exit the Gungeon

Keeps the Hunter company. He has a good nose for treasure, but all attempts to train him in combat have failed.

## Effects

* Summons a dog companion who follows the player around.
	+ Has a 5% chance to dig up a pickup upon completing a room.
	+ Identifies chest Mimics by barking.
		- Dog will not bark at Pedestal Mimics or Wall Mimics.
	+ The player can pet the dog by interacting with him.

## Notes

* Cannot be dropped when playing as The Hunter.
* The dog cannot be interacted with if the player is currently in combat.
* If the player has flight, they can still interact with the dog but there will be no petting animation.
* If the player is playing as The Marine and they lose his helmet, he will have no more petting animation, but he'll still be able to interact with the Dog.
* Most Gungeoneers smile when petting the Dog, with the exception of The Robot, whose monitor displays a heart, and The Pilot and The Bullet, with both remaining serious during the animation. The reason is unknown.
* The Convict's petting animation is slower than the other characters. This doesn't happen when using her alternate costume.
* The Gunslinger will not smile while petting the dog as he is expressionless.
* The dog can dodge-roll across pits.
* If the player has Baby Good Mimic and it transforms into the dog, each individual Dog will have a chance to find an item, both will play the digging animation if one finds an item, and both can be pet if interacted with.

# Trivia

* ***Unused:* Husky** - If the player has Wolf, it spawns smaller versions of the two companions that follow the player.
* The Dog's name implies that the Hunter got him as a replacement for her Wolf, Junior.
* The reason the dog got the petting function in the first place was because of a doge account on twitter that said you could not pet the dog and Dodgerolldave replied with "hold my beer"
* While there is no mechanical advantage in doing so, it's recommended that you pet the dog frequently, because he is a very good boy.

Keeps the Hunter company. He has a good nose for treasure, but all attempts to train him in combat have failed.

## Effects

* Summons a dog companion that will fly around the screen in a jetpack.
	+ The dog will go after any pickups on screen and collects them for the player. This includes casings, blanks, armor, hearts, Hegemony credits, and Powerups.
	+ The player can pet the dog by interacting with it unless it's attempting to collect items.
		- While there is no mechanical advantage in doing so, it's recommended that you pet the dog frequently, because he is a very good boy.
Gummy

**Gummies** walk towards the player and rapidly fire bullets towards the player. Occasionally, they will stop and summon a jammed Spent that periodically releases bullets in all directions.

## Notes

* Gummy may be a portmanteau of the words 'Gun' and 'Mummy'.
	+ The Ammonomicon entry makes reference to the ancient Egyptian form of mummification. This includes the use of bandages and extraction of internal organs ("*the slug"*).
Gunther

**Gunther** is a gun that grows stronger with each room cleared.

## Effects

Gunther has 3 stages of behavior. Upon clearing a room, there is a chance to gain friendship with Gunther, indicated by him talking. At 3 friendship, Gunther advances to the second stage. At 6 friendship, he advances to the third and final stage.

* **First Stage:** Fires piercing bullets at 6 damage.
* **Second Stage:** Besides piercing, bullets deal 9 damage and bounce twice.
* **Third Stage:** Bullets deal 12 damage and home in on enemies instead of bouncing.

## Notes

* As of the Supply Drop Update, dropping Gunther will no longer reset his affinity to the first stage.
* Similar to other guns with infinite ammo, Gunther cannot be combined with other guns using Duct Tape, be fed to the muncher, or reveal secret rooms.
* The bullets of this gun can pierce through flipped tables.
* Gunjurers cannot absorb Gunther's bullets at stage 3.
* If you roll and spam the fire button right after ending your roll, you will shoot all of your bullets much faster.
* The bullets of this gun ignore the “Unfriendly Fire” modifier in Challenge Mode.

## Quotes

**First stage:**

* "My previous owner cleared that room faster."
* "Next time, aim a little better."
* "This is going to be a long day."
* "Well, you didn't die."
* "*yawn*"
* "Why am I here?"

**Second stage:**

* "...well done."
* "Not bad for a (random insult)."
* "That was alright, I guess."
* "Decent use of bullets."
* "I'd give that a C... minus."
* "Maybe I was wrong about you."

**Third stage:**

* "We make a pretty good team."
* "Top-notch work."
* "Past, here we come!"
* "Phew! That was exciting."
* "Yeah!"
* "Go team Gungeon!"

## Trivia

* The Quote "Go team Gungeon!" may be a reference to the Venture Bros. catch phrase "Go team Venture!"
* Gunther is a pun on *Gun* and the common German name *Günther*.
* Gunther may also be a loose reference to the Ready Player One book series as “Gunter” is a phrase used to describe those in the original contest for Halliday’s Easter Egg.
* When shooting a north wall, Gunther's bullets will leave hitmarkers that resemble the letters N, R, and Φ, which also happen to be the same attacks that Bookllets use.
* Also, when shooting a secret room entrance on a northern wall, the symbols left on the wall will be far lower on the wall than normal.
* When Gunther's magazine is fully empty, the face on the gun will appear to be sleeping.
* Gunther has two reload animations. When reloading a partially empty magazine, the character flips him end over end. When reloading a fully empty magazine, the character tilts Gunther on his side and shakes him.
* Gunther may be a reference to the Gallows Dodger, a special weapon in Saints Row: Gat out of Hell that also has infinite ammo, gets stronger by killing enemies, and talks to its user. The Jealous Weapon reference may come from Gunther from the TV show Friends.
* Gunther's appearance resembles that of Vivec from the game The Elder Scrolls III: Morrowind.
* Gunther's face could be a reference to the game Doom, where there is a Status bar face which looks from side to side.
Guon Stones

**Guon Stones** are orbital items that orbit the player and block enemy shots, while also having various additional effects:

## Notes

* All Guon Stones, except for Glass, synergize with +1 Bullets and Amulet of the Pit Lord, growing in size and gaining a new ability. Each Guon Stone will also synergize with one other item related to their color or ability (e.g. Bullet Time will trigger  **Bluer Guon Stone**).
	+ This also causes them to orbit the player in a fixed position, instead of slightly lagging behind.
* All Guon Stones, except for Glass, also synergize with Tetrominator for the  **Tile Match** synergy.

## Trivia

* Guon Stones are based upon the Ioun Stones from Dungeons and Dragons. This is further supported by their varying colors and shapes.
* Guon Stones synergizing with +1 Bullets and Amulet of the Pit Lord might allude to all three items being based on tabletop role-playing games.
* The name Guon is the word "gun", but adding an "oo" and "o" sound respectively. It is pronounced as "goo-on".
Gummy Gun

**Gummy Gun** is an unused gun that rapidly fires inaccurate, low-damage bullets.

## Notes

* This gun is very similar stat-wise to the Klobbe, albeit with less spread, reload time, and smaller bullets.
* It is unknown why this gun was cut.

## Trivia

* This gun does not appear in the Ammonomicon when inspecting the inventory, and thus has no splash text and Ammonomicon description.
Excaliber

**Excaliber** is a gun that fires a burst of three piercing sword projectiles. Reloading swings the sword, destroying nearby bullets and damaging nearby enemies. Increases curse by 2.5 while held.

## Notes

* **Buster Gun** - If the player has RPG, Excaliber fires three or four shots in a cone whenever it is reloaded.
* **Snicker-snack** - If the player has Vorpal Bullets, Excaliber fires a spread of 3 homing shots that deal 20% less damage.
* **Throw All Daggers** - If the player has Knife Shield, it generates two layers of knives upon use.
* If reloaded with a partially emptied magazine, the sword swing will deal approximately 27.5 damage.
* If reloaded with an empty magazine, the sword swing will deal 80 damage.

## Trivia

* ***Unused:*** - If the player has Sprun, it will give Sprun a secondary trigger.
* The fact that the weapon increases Curse while being carried stems from the Gungeon rejecting melee weapons.
* The  **Snicker-snack** synergy is a reference to Lewis Carroll's poem *Jabberwocky*.
* The  **Buster Gun** synergy is likely a reference to the Buster Sword, a weapon from the Final Fantasy RPG Series.
* The gun's name and sword-like appearance are a reference to the Excalibur, the sword associated with King Arthur, given to him by the Lady of the Lake.
	+ The name of the weapon is a portmanteau of Excalibur, the sword, and caliber, the internal diameter of the barrel of a gun or of a projectile.
	+ The weapon's quote is a reference to T. H. White's work The Once and Future King, which is largely about King Arthur's life.
* The gun's appearance when held by the character is likely a reference to the Qualta Blade carried by Ka D'Argo in *Farscape*.
	+ Specifically, the stylized grip that splits off from the stock/handle, and the way the sword splits down the middle to reveal the rifle.
* The physical Ammonomicon has a doodle of a crowd of Gundead, along with a crowned Bullet Kin. It's unknown if it's the Bullet King as a child, another Lead Lord, a possible Bullet Prince, or the mythical hero in the Entry for Excaliber.
* The concept of slashing bullets out of the air is revisited with Blasphemy, Huntsman and Fightsabre (although Fightsabre instead *redirects* midair bullets).

## Gallery

* The Excaliber's appearance with the  **Buster Gun** synergy.
Hattori

**Hattori** is a NPC in Exit the Gungeon. After being rescued using a key sold by the Resourceful Rat he will appear in the Underbreach and begin to sell hats at his shop, dubbed 'Hattori's Hatterdashery'. Hattori is a 'wear-hat', despite claiming not to be. He seems to have an ulterior motive to turn all denizens of the Gungeon into wear-hats such as himself.

## Dialogue

* "Use the Hat Rack to put on a Hat!"
* "Hat! Hat! Hat!"
* "Put on a Hat!"
* "BUY A HAT- I'm sorry. Are you interested in purchasing a lovely head accoutrement, (character name)?"
* **After the player buys a hat:** "Back in Hation?"
* **If the player leaves the shopkeep menu without buying a hat:** "worthless..."
* **If the player is wearing a Hat:** "Excellent choice of Head Adornment!"
* **If the player is wearing a Hat:** "Ah, [hat name]! A fine choice!"
* **If the player is wearing a Hat:** "You know a Hat is truly the *safest* attire"
* **If the player is playing as the Marine:** "Isn't your Helmet cold? Double wrap that noggin!"
* **If the player is playing as the Marine:** "You've got a Helmet, but how about another Hat on top!"
* **If the player is playing as the Marine:** "Put ANOTHER THING on your HEAD!"
* **When the player leaves Hattori's area:** "Don't forget to wear a hat!"
* **After Snails has turned into a hat:** "JOIN US ...oh a uh *real* Wear-Hat must have gotten to our friend Snails..."

## Notes

* If Hattori and Snails are both unlocked and in the Underbreach, eventually Snails will be transformed into a wear-hat. Snails places the blame on the player for "letting that thing out", presumably referring to Hattori.
* The Achievement 'Man of Hats' is unlocked by purchasing all of Hattori's Hats.
* After leaving the room in which you free Hattori with a rat key, he will slowly say "Braaaains" in red text. This is possibly his ulterior motive as to having people wear hats, allowing him to steal or eat their brains.

## Trivia

* 'Wear-Hat' is a reference to Werewolves in mythology and popular culture. Werewolves are typically depicted as people who have been transformed into wolves, with wear-hats likely being similar.
Lich's Eye Bullets/fr

Une mystérieuse puissance magique émane de ces billes.

Les **Balles Œil-de-Liche** est un objet passif. Le Pistolero démarre avec cet objet.

## Effets

* Fait agir toutes les armes comme si elles avaient toutes leur synergies avec d'autres objets ou armes activées.

## Notes

* Certaines synergies ne peuvent pas être simulées; les conditions exactes ne sont pas encore connues. Des exemples des paramètres connus incluent:
	+ La synergie  **Detective Mode** du 38 Special nécessite quand même que le joueur obtienne le Badge pour que le policier lui montre le contenu des coffres.
	+ Avec le Big Iron,  **Cast Iron** cède sa place à la transformation de  **Iron Slug**.
* Si une synergie a besoin de trois armes ou objets ou plus, les Balles Œil-de-Liche ne simuleront qu'un seul de ces objets/armes.
	+ Par exemple, simuler la synergie  **Resourceful Indeed**, en partant du principe que le joueur a le Fromager et deux autres objets du Rat.
	+ Un autre exemple est simuler la synergie  **Behold!**, si le joueur a obtenu 5 armes nécessaires parmi les 6 de la synergie.
* Ne simule aucune des synergies donnant au joueur la possibilité de tirer avec deux armes en même temps, comme le MAC10 et le Machine Pistol. Cela inclut la synergie  **Rubenstein’s Monster**.
* Les synergies transformant les armes ont une importance plus grande que les autres synergies, qui cèderont leur place.
	+ Par exemple, avec le Lower Case r,  **Just In Case** aura une plus grande importance que les autres synergies.
* Smiley's Revolver et Shades's Revolver donnent tous les deux 2x plus de munitions et un bonus de taille de chargeur de 50% aux autres armes qu'a le joueur, sans avoir besoin de l'autre arme.

## Anecdotes

* Possible référence au "Deadeye" de Clint Eastwood, vu que la Liche est chef de la mort.
* Référence au fait que le Pistolero et la Liche ont tous les deux des prothèses d'yeux.
* Possible référence aux Yeux d'Urza dans Magic: The Gathering; deux pierres de pouvoir qui sont la source de sa quasi-omnipotence.
* Cet objet apparait dans l'écran de victoire après avoir battu la Liche, sur une pile de cendres.
* Possible référence à Acererak the Demilich de Donjons & Dragons, qui a des gemmes magiques à la place des yeux.

## Voir aussi

* Objets
* Le Pistolero
Hollowpoint (Exit the Gungeon)

For the Enter the Gungeon enemy, see Hollowpoint.

Hollowpoints are ghostly bullet enemies in Exit the Gungeon.

They float through the air towards the player, periodically rapid-firing bullets in their direction.

### Notes

* Unlike their Enter the Gungeon counterparts, Exit the Gungeon Hollowpoints cannot teleport.
	+ Additionally, unlike Hollowpoints in the original, who wield Thompson Sub-Machine Guns, these Hollowpoints use the AK-47.
Katana

Angers the Jammed.

**Katana** is an unused weapon that would likely have acted similar to other melee weapons like Blasphemy.

## Notes

* This gun would have given an unknown amount of curse.
* This gun may originally have been planned to be The Ninja’s starting weapon.
* Possibly similar in function to Blasphemy, but with a higher firerate.
Exit the Gungeon

Mode(s) | Single player

**Exit the Gungeon** is a game created and developed by Dodge Roll and published by Devolver Digital. It was first released on Apple Arcade on September 17, 2019 followed by a release on PC and Switch on March 17, 2020, and for PS4 and Xbox One on November 13, 2020.

## About

**Exit the Gungeon** is a small, arcade-style, spin-off 'dungeon climber' that immediately follows the adventures of the misfit Gungeoneers attempting to survive a series of increasingly dangerous elevators and countless waves of enemies. In contrast to Enter the Gungeon's top-down perspective, Exit the Gungeon is a sidescrolling platformer.

> *Exit the Gungeon is a bullet hell dungeon climber immediately following the adventures of the misfit ‘Gungeoneers’ and their journey for personal absolution in Enter the Gungeon. The Gungeon has become a paradox and is collapsing! Armed with an ever-changing weapon, an insatiable need to loot, and the trusty dodge roll, each of our heroes must ascend and escape via their own unique route of increasingly perilous elevators. Battle against the last and most bitter of the Gundead at a frantic pace, slowing down just long enough to chat with some familiar faces… and a few new ones. Shifting rooms, enemies, bosses, bizarre weapons and items all combine to ensure that no two attempts to Exit the Gungeon are the same.*
>
>

> *Also, you can wear hats. Everybody loves hats, and spin-offs, which this game is... of Enter the Gungeon.*
>
>

## Plot

Exit the Gungeon takes place immediately after the events of the Gunslinger's past. Having succeeded in his mission, the Gunslinger killed his future self, the Lich, and rewrote history, causing the Gungeon to never form. Unfortunately, this created a fractured timeline, and now the Gungeon has become a paradox, and begins to crumble. With no time to go back the way they came, the Gungeoneers must fight to ascend the Gungeon and escape with their lives, while fighting off the very last of the Gundead and embittered bosses returning for their revenge, as well as some new ones.

## Game support

For game support, see the official reddit or Discord.
Jammomancer

**Jammomancers** are rare variants of Gunsingers. They stand still and jam one enemy in the room. Jammed enemies deal 1 full heart of damage, move and shoot faster, deal contact damage if they didn't already, and have triple their normal health.

If the player gets near or attacks a Jammomancer, it will run away and its buff will be interrupted.

If the Jammomancer is the only enemy left in the room, it will immediately charge at the player.

## Jamerlengo

**Jamerlengos** behave similarly to Jammomancers, but are able to simultaneously jam every other enemy in the room. Unlike Jammomancers, Jamerlengos will pause for a little bit before charging at the player if they are the only enemy left in the room.

## Notes

* If every other enemy in the room is already Jammed, then Jammomancers and Jamerlengos will remain still and do nothing.
* If the player has Silver Bullets, the health increase that Jammomancers and Jamerlengos grant enemies is mostly negated, as Silver Bullets increases damage against jammed enemies.

## Trivia

* The Jamerlengo's name is a pun on "Camerlengo", an office of the Roman Catholic Church.
* Jammomancers will immediately charge at the player when they're the last enemy left, unlike Gunsingers, Ammomancers, and Jamerlengos, who stand in place beforehand.
* Jammomancers appear to wear mitre hats with crosshairs on them, similar to Cardinals, while Jamerlengos seem to wear shotgun shell-shaped hats.
* Prior to Advanced Gungeons and Draguns, the Jamerlengo was the largest enemy that could be pushed into a pit, now second to the Tarnisher.

## Gallery

* The appearance of a Jammomancer while jamming an enemy.
* A Jammomancer fleeing the player.
* A Jammomancer giving chase.
* The appearance of a Jamerlengo while jamming every enemy.
* A Jamerlengo fleeing the player.
* A Jamerlengo's expression a few seconds before chasing the player.
* A Jamerlengo giving chase.
* The symbol that appears over an enemy when they're being Jammed.
Fat Bullets

The effectiveness of a bullet is directly related to its size with zero exceptions.

**Fat bullets** is a passive item and a bullet upgrade.

## Effects

* Doubles bullet size.
* Increases damage by 30%.
* Decreases maximum ammo by 10%.
* Doubles knockback.

## Notes

* **Iron Slug** - If the player also has Big Iron, it fires a single high-damage slug.
* **Massive Effect** - If the player also has Mass Shotgun, its shot size is significantly increased.
* The increased projectile size negatively affects guns with large projectiles such as the Crestfaller. Often times, while close to a wall, the edge of a projectile will be in the wall resulting in the projectile hitting the wall the moment it is fired.
* The decrease in maximum ammo can be bypassed if you temporarily drop the item before picking up ammo drops or new guns. This is because the game lets you hold more than your maximum ammo.
* Thrown guns will be doubled in size, and will remain large even after picking them back up.
* Table rockets produced by Table Tech Rocket will be doubled in size. This allows them to block more bullets as the rockets travel and strike more enemies, but also increases the likelihood of tables colliding with other objects and exploding prematurely.

## Bugs

* If you throw an empty gun with fat bullets, the gun will be larger. Upon picking it up, the gun will stay bigger while the player holds it. Even if the player gets an ammo box for it, the gun will still stay large. This effect will persist between floors.

## Trivia

* May be a reference to The Binding of Isaac, where many items that increase damage also increase tear size.
* May also be a reference to the Metal Slug series, where if a character eats too much food, they will get fat, and their shots will increase in size and damage.

## Gallery

* Synergized Com4nd0 when thrown from Fat Bullets.
* A Crossbow after it was thrown with Fat Bullets.
Halls of Knowledge

The **Halls of Knowledge** is one of the Chambers in the game Enter the Gungeon. In this tutorial/beginning level, Ser Manuel informs you about the basic controls and features of the game.

## Guns

* Pea Shooter

* AK-47

## Items

* Medkit
* Old Knight's Shield
* Old Knight's Helm

## Hidden room

After the first teleporter, go up one room and left two rooms. Defeat the bullet kins and find a crack in the lower wall. Use a blank near the crack to reveal a hidden room containing Old Knight's Shield, Old Knight's Helm, and Manny's corpse. If the player loots the shield and defeats the boss, Manny will claim that the player now knows his secret and reveals a backstory.

## Notes

* If the player dies in the Hall of Knowledge, they will be revived in the previous room with max ammo and full health.
* The Robot, The Cultist, The Bullet, The Paradox and The Gunslinger cannot access the Hall of Knowledge because it is boarded off.
* Refusing to kill the first Bulletkin by firing all 1000 rounds of the Pea Shooter into a wall takes several minutes and forces the player to kill it with rolls. There's unfortunately no secret dialogue for doing this.
	+ It does, however, turn on Auto-Aim after defeating the Bulletkin.
* It is possible to skip the room where Ser Manuel teaches you how to use blanks without using a blank by doing a dodge roll at the far right side, navigating through the small line, and doing a diagonally right dodge roll.
	+ Doing this has no secret dialogue and will continue the chamber normally.
Glunch

The Glunch is a very rare creature that appears in the gungeon. Whenever it hits you, it scrambles around all of your health and ammo values, and they have a glitched effect similar to what occurs to the Beholster after using a Glitch Chest until you obtain a health or ammo pickup. Similar to enemies spawned by bosses, it does not have an ammonomicon entry. Descriptions of the Glunch vary, but it is universally described as having a large maw filled with sharp teeth, and attacks in a similar way to the Tarnisher.

###  Trivia

* The Glunch's name is likely a portmanteau of Gun and Lunch.
High Priest

**High Priest** is a boss found in the Hollow.

## Behavior

The High Priest drifts towards the player, occasionally dashing in a random direction. Additionally, bullets that travel along waves randomly appear from the walls. The High Priest has several attacks:

* Surrounds himself with a ring of large bullets, fires homing skulls that burst into 6 bullets when destroyed, then fires the ring of bullets outwards.
* Darkens the room, teleporting around and firing waves of projectiles from random locations.
* Extends both arms and sprays rotating streams of bullets.
* Extends both arms and sprays bullets randomly in all directions.
* Fires wide spreads of triangular bullets.
* Fires a single, fast bullet that homes in on the player.

## Tips

* The homing skulls can be taken down by a weapon with a high attack speed and low reload time. They can also be destroyed by simply leading them into a wall.
* When the room darkens, the waves of projectiles can easily be dodged by staying in a corner and dodge rolling into the corner whenever a wave approaches.
* The High Priest can be hit by Blasphemy and Bullet Bore while performing his disappearing attack and can be killed this way, unlike Cannonbalrog.
* Using Potion of Lead Skin on his rotating attack does extreme damage.

## Trivia

* High Priest's appearance and behavior are references to the Dark Bishop, an enemy from Hexen.
* High Priest's artwork is a reference to Ningauble of the Seven Eyes from Fafhrd & The Gray Mouser.
* High Priest and Cannonbalrog can both die of poison and fire during their invulnerable attacks.
* High Priest is the default sprite for bosses.
* The entrance to High Priest’s boss room is always from below, despite the arena not having any restrictive elements like Wallmonger or Bullet King.
* A picture of the High Priest pulling off his hood can be seen in Abbey Of The True Gun.

## See also

* Bosses
* Enemies
Gungeoneers/fr

Les **Gungeonniers** sont les personnages explorant le  Gungeon. Choisissez entre différents héros hétéroclites, chacun animé de profonds regrets et en quête d'un moyen de changer leur passé, peu importe le coût. Emplis d'un même courage et d'un désespoir identique, ces aventuriers n'hésiteront pas à plonger entre des murs de flammes, rouler à travers une barrière de balles, ou encore se mettre à couvert derrière quoique ce soit pour atteindre leur but!

* Enter the Gungeon

Chaque Gungeonnier, mis à part le Paradoxe et le Gunslinger, dispose d'un costume alternatif, obtenu en tuant leur passé. Ces costumes sont accessibles à côté du dit personnage. Tuer leur passé avec le costume alternatif débloque un costume alternatif pour leur arme de départ. Les costumes alternatifs d'arme sont activés en interagissant avec un autel près de La Balle dans la Brèche.

## Gungeonniers par défaut

 Canon scié
  La Chasseresse |   Pistolet Rouillé
  Arbalète
  Le Marine |   Arme du Marine
  Entraînement Militaire
  Le Pilote |  Spécial Pilote
  Personnalité Désarmante
  Le Mystique(Seulement en co-op)
 Numéro 2

## Gungeonniers débloquables

  Le Robot |   Main Droite Du Robot
  Le Paradoxe |  Arme de départ aléatoire
 Arme aléatoire qui n'est pas une arme de départ
Gunzookie (Exit the Gungeon)

Walks back and forth, coughing up bubble bullets. These bubble bullets float lazily towards the player until popped, then the bullet inside will launch itself at the player at great speed.

The best strategy to defeat gunzookie is to Kill it before it cough the bubble out. When he cough the bubble shoot it with bouncy\_bullets hiding behind the wall, if you don’t have bouncy\_bullets simply wait before it crash with the wall.
Flash Ray

**Flash Ray** is a gun that fires piercing beams that have a chance to stun enemies.

## Notes

* **Ice Cap** - If the player also has Freeze Ray, it freezes enemies much quicker.
* **Savior of the Universe** - If the player also has Camera, Flash Ray gains double magazine size, unlimited piercing, a thicker beam, one bounce, increased fire rate, and causes a Camera flash when reloading an empty magazine. Camera also fires two laser beams whenever fired.
* **Whiter Guon Stone** - If the player also has White Guon Stone, the size of the Guon Stone is increased, it rotates at a fixed distance from the player while they are moving instead of on a slight delay, and Daruma's recharge is halved. However, Daruma itself is not part of the synergy.
* With Unfriendly Fire enabled, this gun's shot will bounce for a short distance before becoming a slow-moving red bullet.
* The gun is very inaccurate, despite the instant travel speed of its laser beams. It will often miss small targets at medium range and large targets at long range, and is most effective on clusters of enemies.
* This gun deals very high damage against chests and secret room walls. It's not recommended to check for mimics using this gun.
* The gun's incredibly high projectile speed makes it synergize well with Heavy Bullets, as the speed decrease is negligible meaning it serves as an almost pure stats up.

## Trivia

* Everything about this gun is a reference to Flash Gordon.
	+ The quote *"Ah Ahhh!"* is a reference to Queen's song *Flash,* which is Flash Gordon's theme song.
	+ The synergy  **Savior of the Universe** is the line after "Ah Ahh!"

## Gallery

* Flash Ray's appearance with the  **Savior of the Universe** synergy.
Frost And Gunfire

Frost and Gunfire is a modded expansion created by Neighborino that adds a variety of guns, items, enemies, rooms, Gungeoneers, and more.

Download: https://enter-the-gungeon.thunderstore.io/package/Neighborino/Frost\_and\_Gunfire/

Source Code: https://github.com/Neighborin0/FrostAndGunfire

## Characters

There is currently one character available in Frost and Gunfire, with more characters planned in future updates.

### The Wanderer

The Wanderer is characters which utilizes his active, to switch between a quick-moving, quick-shooting gunslinger, to a slow moving but powerful beast.

Wanderer

Frozen Heart
Meltdown
Icepick

Max ammo: 250
Clip Size: 7
Fire Rate: 0.24
Shot speed: 18
 Meltdown
 Frozen Heart
* Health to Armor conversion is a 1:1 ratio. Excess armor will go away.
* When the player receives armor while unarmored, the player is automatically reverted to an armored state.
* If the player has the Old Crest, the item is immediately activated and can't be used until the Old Crest is gone
* Can’t be used while Dodge Rolling

Wanderer (Alt)

Frozen Heart
Meltdown
Icepick

Max ammo: 300
Clip Size: 5
Fire Rate: 0.1
Shot speed: 23
On the last shot of the clip, shoots a fireball.
 Rage
 Heartburn
* Health to Armor conversion is a 1:1 ratio. Excess armor will go away.
* When the player receives armor while unarmored, the player is automatically reverted to an armored state.
* If the player has the Old Crest, the item is immediately activated and can't be used until the Old Crest is gone
* Can’t be used while Dodge Rolling

## Interactables

Chance Shrine

Frostfire Shrine

Champion Shrine

Ser Flipsalot
* Only appears in secret rooms

## Unlocks

* “kp lockall”: Locks all items from the mod.
* ”spawn kp:enemy\_name” : Spawns an enemy from the mod.
* ”give kp:item\_name”: Spawns an item from the mod.
* ”kp togglechampions”: Toggles champions on or off. This saves between runs.
* ”kp allchampions”: Toggles all champion mode.
Gigi

**Gigi** fly towards the player, occasionally spitting an egg that releases a swarm of bullets towards the player. These bullets twitch about as they move, which tends to become more dramatic the further they travel, so caution is advised when fighting Gigi at long range (especially in narrow passages).

## Trivia

* The way Gigi lay eggs out of their mouths bears resemblance to how Gatling Gull shoots missiles out of his mouth.
* The name and behavior of Gigi may be a reference to Pipis from *Mega Man 2*—robotic birds that fly overhead and drop the egg they carry, which then hatches into many smaller birds that fly towards the player.
* If using Blasphemy, the egg can be destroyed before it releases bullets, making the Gigi much less of a threat.
Dr. Wolf's Monster

***Warning: This article or section contains spoilers.***

Undeterred, the Hunter infiltrated their headquarters to steal it, and found the relic powering some occult machine. She was confronted and trapped by Dr. Wolfenclaw, who intended to have her cryogenically frozen and then experimented on. The Hunter managed to escape using mysterous technology, but was forced to fight one of Dr. Wolfenclaw's abominations. Displaying the ability of a warrior honed by lifetimes of battle, the hunter prevailed and escaped.

**Dr. Wolf's Monster** is the boss of The Hunter's past.

## Behavior

Dr. Wolf's Monster has several attacks:

* Fires a random spray of bullets towards the player.
* Forms a sword made of bullets and swings it around itself.
* Summons bullets in lightning bolt formations that fly out from the top of the screen.
* Summons a formation of bullets resembling the German Parteiadler which will then spread out in all directions.

### Notes

* During the battle, Dr. Wolfenclaw will behave similar to a Gunsinger. He'll apply buffs to Dr. Wolf's Monster by standing still but will be interrupted if shot at or approached and will run away. He has fairly low health, and can be easily killed while he is running away. He will die once his monster is defeated, but can be killed before that.
	+ Unlike any other enemy in the game, Dr. Wolfenclaw will use an NPC-esque invincibility effect during the fight. However, this effect temporarily goes away when he starts buffing.
	+ Dr. Wolfenclaw will die after taking damage 4 times, regardless of the damage source.
		- This is despite the fact that he has a base of 52 health

## Trivia

* The Doctor and his monster are likely based on enemies from the Wolfenstein franchise.
	+ As a mad scientist with a twisted creation, they are likely additionally a reference to Frankenstein and Frankenstein's monster.
* The Monster's core turns red when it takes damage, performs certain attacks, or dies.
* Dr. Wolf buffing Dr. Wolf's monster is much like Saru and Bananacher from Bomberman 94.

## Gallery

* The Monster ingame.
* The Monster spraying bullets at the Hunter while being buffed by Dr. Wolfenclaw.
* The Monster defeated.
* Dr. Wolfenclaw greeting the Hunter.
* Wolfenclaw laughing maniacally as his Monster comes on screen.
* Wolfenclaw applying a buff.
* Wolfenclaw running from the Hunter.
* Wolfenclaw defeated.

## See also

* Bosses
* Enemies
Gunslinger's Ashes

**Gunslinger's Ashes** is a gun that fires spirits that attack enemies. The spirits will slowly walk forward, firing a 5 damage bullet at the nearest enemy every 2 seconds, and will disappear after 3 shots. The spirits will also deal large amounts of contact damage.

## Notes

* **Dawn of the Gundead** - If the player has Zombie Bullets, the chance for Gunslinger's Ashes ammo to be refunded upon missing is doubled.
* **Ghost With The Most** - If the player has Ghost Bullets or Ring of Ethereal Form, the ghosts become larger and can freeze enemies. Reload time is decreased by 20%.
* During boss fights, try to fire the gun near the boss so the spirits can deal contact damage.

## Trivia

* Despite this gun's name and the spirits' visible resemblance, it is unknown whether the spirit contained within this gun is The Gunslinger's or not.
	+ It is most likely his physical body from when the Great Bullet fell.
* This gun resembles a canopic jar, specifically Duamutef's, which would contain the stomach.
* **Ghost With The Most** is a reference to the movie Beetlejuice.
* **Dawn of the Gundead** is a reference to the movie Dawn of the Dead.