CHAPTER 13: Stranger Things

**CHAPTER 13: Stranger Things** is the thirteenth Chapter DLC for *Dead by Daylight*, released on 17 September 2019, retracted on 17 November 2021, and re-enabled on 6 November 2023.

This DLC features the following content:

* **1** Killer:
	+ The Demogorgon
* **2** Survivors:
	+ Nancy Wheeler
	+ Steve Harrington
* **2** exclusive Cosmetic Pieces:
	+ *Torn Sweatshirt* - **Common Nancy Wheeler** Torso
	+ *Scuffed Rolled Sleeves* - **Common Steve Harrington** Torso

## Description

***Stranger Things*** is a brand-new Chapter for Dead by Daylight, which includes a new Map. Purchasing the Stranger Things DLC will unlock its new Killer and two new Survivors.

*It was the early 1980s, a time of cold war experiments and naïve fascination, a time of stranger things. In the small town of Hawkins, Indiana, covert experiments were being conducted.*

*When an inter-dimensional gate was accidentally opened at the Hawkins National Laboratory, an army of creatures with long, curved claws and gaping faces that bloom like horrific flowers was unleashed. These creatures were labelled "Demogorgons" by a group of local kids who encountered them.*

*Nancy Wheeler's knack for investigative journalism first emerged when she brought down a secret government organisation in Hawkins following the disappearance of her closest friend, Barb. Her being fired from the Hawkins Post during the summer of 1985 has not dissuaded Nancy from chasing leads...*

*Formerly a popular jock, Steve Harrington, is struggling to find his place in Hawkins now that high school is over, and his old friends moved away to college. Since then, he's spent his time scooping ice cream at the mall, flirting with girls, and cracking secret Russian codes. With the help of his friends Dustin and Robin, Steve is carving out a new identity for himself and learning what true friendship really means. It's this newfound loyalty to his friends that compels Steve to come to the aid of his ex-girlfriend, Nancy when he suspects she might be in terrible danger...*

### The Demogorgon's Info

**The Demogorgon**

*A blooming mouth full of needle-like teeth for a face, large, curved, razor-sharp claws, and powerful legs to pounce on victims, make The Demogorgon a frightening monster to face in any dimension. It is a nightmare of unrestrained, feral rage as it hunts down its prey and rips it to pieces, devouring every last morsel of flesh and gore, leaving nothing for scavengers. The creature is untouched by any sense of compassion or restraint. Looming over its victim, it shows no doubt or mercy, just the pure instinct of its insatiable blood lust as it delivers the deathblow. A perfect hunter, The Demogorgon is a macabre testament to the horrors lurking in the Upside Down and why it was choice pickings for The Entity.*

### The Demogorgon's Power

**OF THE ABYSS:**

Press and hold the *Power button* to fully charge and activate *Of the Abyss*.

* All Survivors within a close proximity to any **activated Portals** will be indicated by *Killer Instinct*.

**SPECIAL ATTACK: Shred**

Press the *Attack button* while charging or holding *Of the Abyss* to dive forwards and unleash a vicious slash.

* *Shredding* into Breakable Walls or Pallets will destroy them.

**SPECIAL ABILITY: Portals**

Press the *Active Ability button* to place an **inactive Portal** on the ground in front of you.

* **Inactive Portals** are invisible to Survivors and cannot be sealed by them.

**Traversing the Upside Down**

When standing on a placed **Portal** while viewing a **highlighted Portal**, press the *Active Ability button* to travel through the Upside Down, emerging from the **highlighted Portal**.

* After emerging from a **Portal**, **The Demogorgon** is cloaked by the ***Undetectable*** **Status Effect** for **5 seconds**.

**Activated Portals**

**Portals** become **activated** when they are first traversed to or from.

* **Activated Portals** are visible to Survivors and can be sealed by them.
	+ Survivors walking atop or sealing an **activated Portal** suffer from the ***Oblivious*** **Status Effect**.

### The Demogorgon's Perks

Your eerie presence charges the air and interferes with technology.
<p>Whenever you put a Survivor into the Dying State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> with a ''Basic Attack'', all Generator|Generators<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> within '''<span class="luaClr clr clr2" style="color: #e8c252;">32 metres</span>''' of your location instantly explode and start regressing.
\*'''Instantly regresses''' affected Generators by '''<span class="luaClr clr clr2" style="color: #e8c252;">6</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">7</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">8</span>''' '''&#37;'''.

Your eerie presence charges the air and interferes with technology.
Whenever you put a Survivor into the Dying State with a *Basic Attack*, all Generators within **32 metres** of your location instantly explode and start regressing.
* **Instantly regresses** affected Generators by **6**/**7**/**8** **%**.

Your distressing presence drains and weakens your prey.
<p>All Survivor|Survivors<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 5px"><span style = "display:none; width:24px;max-height: 24px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> repairing a Generator<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> suffer from the following afflictions:
\*'''Incurs''' the '''''Blindness<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' and '''''Exhausted<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effects''' for the duration of the Repair action.
\*\*If a Survivor was already suffering from '''''Exhausted''''' prior to ''Mindbreaker'' affecting them, the '''Status Effect's''' timer will be paused and not recover for the duration of the Repair action.
\*\*Both '''Status Effects''' linger for another '''<span class="luaClr clr clr2" style="color: #e8c252;">3</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">4</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">5</span>''' '''seconds''' after a Survivor stops repairing.

Your distressing presence drains and weakens your prey.
All Survivors repairing a Generator suffer from the following afflictions:
* **Incurs** the ***Blindness*** and ***Exhausted*** **Status Effects** for the duration of the Repair action.
	+ If a Survivor was already suffering from ***Exhausted*** prior to *Mindbreaker* affecting them, the **Status Effect's** timer will be paused and not recover for the duration of the Repair action.
	+ Both **Status Effects** linger for another **3**/**4**/**5** **seconds** after a Survivor stops repairing.

Your ties to the otherworldly manifest when your prey attempts to get away.
<p>Whenever a Generator<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> is completed, ''Cruel Limits'' activates:
\*'''Blocks''' every Vault location on the Map for all Survivors for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''seconds'''.
\*The Aura|Auras<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of the blocked Vault locations are highlighted to you in '''<span class="luaClr clr clr2" style="color: #e8c252;">yellow</span>'''.

Your ties to the otherworldly manifest when your prey attempts to get away.
Whenever a Generator is completed, *Cruel Limits* activates:
* **Blocks** every Vault location on the Map for all Survivors for the next **20**/**25**/**30** **seconds**.
* The Auras of the blocked Vault locations are highlighted to you in **yellow**.

### Nancy's Info

**The Aspiring Journalist**

*Studious and rebellious, Nancy Wheeler is a stubborn investigator with an instinct for a good story. When her closest friend, Barb went missing, she did everything she could to unravel the truth and secure justice. A brilliant journalist, she chases stories and follows leads despite the inequality and chauvinism she encounters at the workplace. Pursuing a lead one evening, she fearlessly approaches the Hawkins National Laboratory before suddenly losing consciousness. A moment later she awakens in a strange misty realm with the sound of a familiar roar echoing through the air.*

### Nancy's Perks

You seek justice and uncover the truth no matter what obstacle stands in your way.
\*While repairing a Generator<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, its Aura<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> is revealed in '''<span class="luaClr clr clr2" style="color: #e8c252;">yellow</span>''' to all other Survivors located within '''<span class="luaClr clr clr2" style="color: #e8c252;">32 metres</span>'''.
\*If the Killer<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 5px"><span style = "display:none; width:24px;max-height: 24px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> downs a Survivor while you are repairing a Generator, you see the Auras of all other Survivors for '''<span class="luaClr clr clr2" style="color: #e8c252;">8</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">9</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span>''' '''seconds'''.

You seek justice and uncover the truth no matter what obstacle stands in your way.
* While repairing a Generator, its Aura is revealed in **yellow** to all other Survivors located within **32 metres**.
* If the Killer downs a Survivor while you are repairing a Generator, you see the Auras of all other Survivors for **8**/**9**/**10** **seconds**.

When you have a goal in mind, there is no turning back; better to ask forgiveness than permission.
\*'''Increases''' your Walking speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">10</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">15</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">20</span>''' '''&#37;'''.
\*Unlocks the ability to see your own Scratch Marks<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.

When you have a goal in mind, there is no turning back; better to ask forgiveness than permission.
* **Increases** your Walking speed by **10**/**15**/**20** **%**.
* Unlocks the ability to see your own Scratch Marks.

You look inwards and trust your instincts when you feel lost and alone.
<p>Each time you cleanse a Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, ''Inner Strength'' activates:
\*You are automatically healed '''<span class="luaClr clr clr2" style="color: #e8c252;">1</span>''' '''Health State''' while hiding inside a Locker<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> for '''<span class="luaClr clr clr2" style="color: #e8c252;">10</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">9</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">8</span>''' '''seconds''' when injured or suffering from the '''''Deep Wound<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect'''.
''Inner Strength'' does not activate if you currently suffer from the '''''Broken<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect'''.

You look inwards and trust your instincts when you feel lost and alone.
Each time you cleanse a Totem, *Inner Strength* activates:
* You are automatically healed **1** **Health State** while hiding inside a Locker for **10**/**9**/**8** **seconds** when injured or suffering from the ***Deep Wound*** **Status Effect**.

*Inner Strength* does not activate if you currently suffer from the ***Broken*** **Status Effect**.

### Nancy's Cosmetic Piece

***Torn Sweatshirt** - Crawling into the Upside Down has its ups and downs... like ripping your favourite sweater. Thankfully, you'll live.*

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### Steve's Info

**The Former Jock**

*Popular and arrogant, yet compassionate, Steve Harrington is an unlikely mentor and leader. He often acts as a surrogate big brother to a younger boy named Dustin. He even helped him find his slimy inter-dimensional pet Demogorgon, D'Artagnan. His reputation as a protector grew and he soon became a sort of "babysitter" for a group of kids in Hawkins with a knack for messing around with strange and dangerous things. His courage is unmatched so that he was even able to fend off a Demogorgon when it threatened his friends. One evening he received a call for assistance from his friend Nancy Wheeler. He drove all the way to the Hawkins National Laboratory to see if she was okay. He searched the area but only found her notebook. Before he realised what was happening the ground opened up and a swirl of black mist filled his eyes. When he awakened he was in a strange place that seemed familiar but unfamiliar at the same time.*

### Steve's Perks

While you have a reputation for being self-centred, you risk it all to help those in need.
<p>When you unhook a Survivor<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 5px"><span style = "display:none; width:24px;max-height: 24px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, the Aura<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of the Killer is revealed to you for '''<span class="luaClr clr clr2" style="color: #e8c252;">8 seconds</span>''' and the unhooked Survivor benefits from the following effects for '''<span class="luaClr clr clr2" style="color: #e8c252;">4</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">6</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">8</span>''' '''seconds''':
\*'''Suppresses''' their Scratch Marks<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> and Pools of Blood<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.
\*'''Increases''' their '''''Haste<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' by '''<span class="luaClr clr clr2" style="color: #e8c252;">+7 %</span>'''.

While you have a reputation for being self-centred, you risk it all to help those in need.
When you unhook a Survivor, the Aura of the Killer is revealed to you for **8 seconds** and the unhooked Survivor benefits from the following effects for **4**/**6**/**8** **seconds**:
* **Suppresses** their Scratch Marks and Pools of Blood.
* **Increases** their ***Haste*** **Status Effect** by **+7 %**.

Life has taught you the importance of friendship which has given you strength.
<p>If you are hooked and enter the ''Struggle Phase'', ''Camaraderie'' activates:
\*'''Pauses''' the ''Struggle Phase'' timer for '''<span class="luaClr clr clr2" style="color: #e8c252;">26</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">30</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">34</span>''' '''seconds''' as soon as any Survivor comes within '''<span class="luaClr clr clr2" style="color: #e8c252;">16 metres</span>''' of your Hook.

Life has taught you the importance of friendship which has given you strength.
If you are hooked and enter the *Struggle Phase*, *Camaraderie* activates:
* **Pauses** the *Struggle Phase* timer for **26**/**30**/**34** **seconds** as soon as any Survivor comes within **16 metres** of your Hook.

You have learnt to avoid awkward situations with parents.Part of you still thinks your best option is to run away and hope things will take care of themselves.
<p>When you heal another Survivor<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 5px"><span style = "display:none; width:24px;max-height: 24px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> for the equivalent of '''<span class="luaClr clr clr2" style="color: #e8c252;">1</span>''' Health State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, ''Second Wind'' activates:
\*The next time you are unhooked or unhook yourself, you suffer from the '''''Broken<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' until ''Second Wind'' deactivates.
\*You are automatically healed '''<span class="luaClr clr clr6" style="color: #ff8800;">1</span>''' '''Health State''' after '''<span class="luaClr clr clr2" style="color: #e8c252;">28</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">24</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">20</span>''' '''seconds'''.
While ''Second Wind'' is active, the following conditions will deactivate it:
\*Successfully being healed by ''Second Wind''.
\*Being put into the Dying State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> before the timer elapses.
''Second Wind'' does not activate if you already suffer from the '''''Broken''''' '''Status Effect'''.

You have learnt to avoid awkward situations with parents.Part of you still thinks your best option is to run away and hope things will take care of themselves.
When you heal another Survivor for the equivalent of **1** Health State, *Second Wind* activates:
* The next time you are unhooked or unhook yourself, you suffer from the ***Broken*** **Status Effect** until *Second Wind* deactivates.
* You are automatically healed **1** **Health State** after **28**/**24**/**20** **seconds**.

While *Second Wind* is active, the following conditions will deactivate it:
* Successfully being healed by *Second Wind*.
* Being put into the Dying State before the timer elapses.

*Second Wind* does not activate if you already suffer from the ***Broken*** **Status Effect**.

### Steve's Cosmetic Piece

***Scuffed Rolled Sleeves** - A relaxed look that Steve wore in the halls of Hawkins High School.*

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## Chapter Retraction (2021-2023)

On 16 August 2021, one month short of two years after the Chapter was introduced to *Dead by Daylight*, the Developers had announced on their website that the Chapter would be leaving the Game three months later by 17 November 2021.

After that date, none of the Stranger Things content can be purchased anymore on any platform and there will be no new content made for the Chapter.
Any previously bought content will remain in the Game and usable, with Players continuing to be able to play with and against the Stranger Things characters in the Trials.

## Trivia

* This Chapter marked the first Chapter to feature two Survivors instead of just one.
* This Chapter marked the first Chapter to leave *Dead by Daylight* in any form.
* This Chapter was first teased after the official Netflix Twitter account posted a tweet during E3 2019 which told players to "**watch out**" for upcoming projects with different companies. Behaviour, the developers behind Dead By Daylight, was one of them. Link