recursal/Fanatic-Fandom huggingface dataset:
Heart of Battle

Heart of Battle is an Ascension.

Killing an enemy will reduce the cooldown of  Fatal Current, letting you use it more often.

This works well with other ascensions that also boost Fatal Current, however it does not work for kills during Fatal Current.

**Level 3 bonus**: Cooldown is also reduced during Fatal Current, making it especially effective with  Magical Supply.

## Update History

* 07/29/2022 update: Removed the requirement that enemies killed need to be inflicted with Shock. Changed level 3 effect from "recover 50% Chain Lightning uses" to "allow the effect to work during Fatal Current".
* 12/30/2021 update: Changed requirement from killing an enemy with a critical hit, to killing an enemy affected by Shock.
Lone Ranger

When not within 12m of a monster, gain +1% Lucky Shot Chance every 0.5s (up to 20 stacks). Lose 1 stack every 0.5s when within 12m of a monster. When at 20 stacks, gain an additional 5% Lucky Shot Chance.

Enhanced ( 60?): When there are no monsters within 8 meters, gain 2 stacks every 0.5s (up to 40 stacks). Lose 1 stack every 0.5s otherwise. Gain +1% Lucky Shot Chance per stack, and when at 40 stacks, gain an additional 10% Lucky Shot Chance.

### Unlock

Kill Rogue Henchman 10 times.

Lone Ranger is an Occult Scroll.

Grants +1% Lucky Shot Chance every 0.5 seconds when there are no enemies within 12 meters, up to +20%. Also grants an extra +5% Lucky Shot Chance when at the maximum bonus. The bonus is lost at the same rate if an enemy is nearby.

Since the scroll gains an extra 5% Lucky Shot when at maximum stacks, keeping your distance from enemies at all times will ensure that you always have the bonus Lucky Shot.

**Enhanced**: Doubles the gain rate of stacks, and reduces the range that monsters must be in from 12 meters to 8 meters. Increases the maximum stacks from 20 to 40, and increases the bonus when at maximum stacks from +5% to +10%, for a total of +50%.

## Synergies

### Positive

* Snipers and other accurate weapons will allow you to hit distant enemies easier, letting you kill enemies without risking losing the bonus.
* Preemptive Strike and  Wait For Good benefit slow, strong shots that Snipers typically have.
* Long Shot increases damage against distant enemies.

### Reduced Positive

* Copper Miner and  Veteran causes Lone Ranger to lose stacks when active.

### Mixed

* Deflection Shield decreases damage taken by -90% against most enemies outside of Lone Ranger's range, but increases damage taken by +90% against enemies within or just outside its range.

## Update History

* 06/24/2022 update: Rarity changed from rare to normal.
* 01/21/2022 update: Enhanced version added.
On the House

Your first purchase at any Peddler does not cost any copper.

Enhanced ( 60?): Your first purchase at any Peddler does not cost any copper; A random item at the Spiritual Remnant & Phantom Peddler does not cost any soul essence.

### Unlock

Unlocked by default.

On the House is an Occult Scroll.

The scroll will work on every peddler you find, granting a free item from every one.

This scroll cannot be discarded.

**Enhanced**: 1 random item at every Spiritual Remnant and Phantom Peddler will also cost no  Soul Essence?. However its usefulness is questionable since soul essence can be obtained in nearly unlimited supply between runs, and the free item may not be useful.

## Synergies

### Positive

* Coin Shot and  Refresh Addict can be used more often since you'll have more copper.
* Unfettered Will and  Rich's Privileges can be kept at a higher bonus if items are bought for free.
* Extravagant Consumption will be less restricting with the 500 copper limit after every stage, letting you buy more.
* No Discounts does not increase prices for free items.
Stubborn Stance

Unable to pick up shared Occult Scrolls from teammates or share Occult Scrolls with teammates.

### Unlock

Unlocked by default.

Stubborn Stance is an Occult Scroll. It is a Cursed Scroll and cannot be obtained through normal means. Instead it can be obtained when using a Peculiar Chest, rarely from  Curiosity Box, from choices with Interdependent Fortunes, and various other methods.

It is exclusively dropped when playing in Multiplayer.

Prevents the ability to pick up scrolls dropped or shared by other players, and also prevents other players picking up your own scrolls. Does not prevent players from picking up weapons of others, however.

This can severely restrict how much teammates can help you or you can help them, as they will be unable to give you scrolls they don't want, but you do, and vice-versa.

## Synergies

### Positive

* Evil-Banishing Talisman cancels the effects of all cursed scrolls. Note that you cannot pick up this scroll from teammates just to cancel Stubborn Stance.
* Evil-Devouring Sword grants +25% weapon and skill damage for each cursed scroll.
* Take It All preventing scroll discarding will matter less, since you cannot give scrolls to teammates anyway. It may still be unwise to get if you plan on removing or negating Stubborn Stance however.

### Mixed

* Good and Evil increases  Shields?/ Armor? by +15 for each cursed scroll owned, but loses its +15% Lucky Shot Chance.
Survival Instinct

### Lv.3

+60 Max HP. While Dual-Wielding, there's a 50% chance of recovering HP equivalent to DMG taken when injured.

Survival Instinct is an Ascension.

Maximum  Health? is increased, which is doubled while  Dual-Wield is active, up to 275 at level 3 when combined with all other talents.

**Level 3 bonus**: damage taken has a 50% to be recovered completely as Health. The restoration does not protect from being killed while at low health, since it activates after taking damage. This effectively **doubles** health, since only every second hit (on average) effectively deals damage.

## Update History

* 04/29/2021 update: Changed from +50/100/150 Max HP while dual-wielding to +20/40/60 Max HP, which doubles while dual-wielding.
Intimidating Presence

Defeating an enhanced monster inflicts Manipulation Effect on all monsters within a 7m radius of the defeated monster.

Enhanced ( ??): Defeating an enhanced monster inflicts Manipulation Effect on all monsters within a 7m radius of yourself and the defeated monster.

### Unlock

Unlocked by default.

Intimidating Presence is an Occult Scroll.

Killing a monster with an Enhancement will inflict  Manipulation? for 5 seconds on all nearby enemies within 7 meters.

If used well, this can cause a chain-reaction of enemy deaths without the ability for them to retaliate. Manipulation causes enemies to attack each other, making them non-threats and easy targets, letting you set up the next enhanced enemy kill which will trigger Manipulation again.

This scroll has no effect on elites, bosses or certain special enemies such as  Dragon Qian. Enemies with the Resistive enhancement can also be troublesome as they reduce the duration by -90%.

**Enhanced**: The effect also occurs in a 7 meter area around you as well, helping defend you from nearby enemies. This can also be used similar to the strategy above, but by deliberately choosing who gets Manipulated by moving close to them.

## Synergies

### Positive

* Weapons and skills with short range can be used more effectively with less risk of retaliation, such as  Leap,  Cleave,  Striking Punch,  Star Ring,  Argus,  Wild Hunt,  Fire Dragon,  Fire Tower,  Flowing Light and  Poisonous Ghost.
* Copper Miner and  Veteran can be used more effectively with less risk of retaliation.
* Deflection Shield damage taken increase is less risk if an enhanced enemy in a group is killed close to you.

### Nullified

* Playing on Normal Difficulty has no enhanced enemies, rendering this scroll useless.
Iron Scud

### Lv.3

-60% Cooldown and have a 30% chance to reset Cooldown. After using Leap, +100 max Armor for 7s.

Iron Scud is an Ascension.

Reduces the cooldown for  Leap. During a Leap and for a short time afterwards, maximum  Armor? is increased.

The base cooldown of Leap of 15s can be decreased to 11,3s with  Efficient Casting. Iron Scud further reduces the cooldown to 9s, 6.8s and 4.5s for each level.

At level 3 (and level 2 with Efficient Casting), the Max Armor bonus can be kept permanently active.

**Level 3 bonus**: Grants a 30% chance to instantly reset the cooldown. However with the somewhat low chance and the already pretty low cooldown duration, it may not have much of an effect, especially with other cooldown reductions.

## Update History

* 06/01/2023 update:
	+ Removed effects "+10%/20%/30% movement speed for 7s after using Leap" and "Lv.3: If you are injured during this period, there is a 25% chance to become invincible for 0.5s.".
	+ Added effects "-20%/-40%/-60% Leap Cooldown" and "Lv.3: 30% chance to reset Leap's cooldown".
* 11/18/2021 update: Name changed from Armor Enhancement to Iron Scud.
* 04/29/2021 update: Changed the activation period from after leaping to during the leap. Increased duration from 6s to 7s.
Shifting Stars

### Effect

Increases Lucky Shot Chance for the next shot. Refresh the cooldown upon defeating the enemy.

### Lv.3

+75% Lucky Shot Chance (CD 2s)

Shifting Stars is an Ascension.

Increases your Lucky Shot Chance for your next shot every so often. Killing an enemy will immediately reset the cooldown.

Best used with high damage weapons that make the most out of every shot.

**Level 3 bonus**: cooldown is reduced from 3 seconds to 2.
Spearman

> "*A heavily armored terracotta soldier that has forgotten its guard responsibilities after being awakened by the demonic aura. Demonized right spearmen are skilled at charging its enemies and attacking them.*"
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Spearman is an enemy found in Longling Tomb.

Spearman has 3 attacks:

* Charge up an attack briefly before rushing forward, hitting all players within an area around them.
* If the player is close enough, they will strike them in melee with their spear.
* If the player is out of reach of melee attacks, they will fire an energy wave projectile from their spear.

Since Spearmen have only melee attacks (unless the player cannot be reached) they will always try to move closer to the player. Keeping your distance is enough to stay out of harm's way. Using  Corrosion? weapons can help deal with the  Armor? faster.

### Reincarnation 9

On Reincarnation level 9, Spearmen have increased  Movement Speed, letting them reach you quicker. Additionally they use their charge attack more often.

## Unlocks

Spearman will unlock the following items:

* Lightning Blast: when killed 20 times in Longling Tomb stage 2.
* Elemental Bestowment: when killed 20 times in Longling Tomb stage 2.
* Lightning Enthusiast: when killed 20 times in Longling Tomb stage 2.
* Flesh and Bones: when killed 30 times on elite or higher difficulty.
* Deadly Counter: when killed 50 times with a critical hit.
Thunder Nemesis

### Effect

When casting or terminating [Fatal Current], summon a thunderbolt to strike on enemies within a certain area.

### Lv.3

Strikes on 7 random enemies within 25m. Summon a thunderbolt to strike on a random enemy within the area every 1.5s.

Thunder Nemesis is an Ascension.

When activating  Fatal Current or when it ends, up to a certain amount of nearby enemies are struck by a single thunderbolt.

If less enemies than the maximum thunderbolt amount are in range, less thunderbolts will be summoned.

Effective when using Fatal Current to immediately fire a shot at an enemy rather then waiting for other effects, since this allows it to start cooling down faster.

Synergizes with  Magical Supply, causing thunderbolts to strike enemies every time Fatal Current is reactivated. However Magical Supply does not reactivate Fatal Current if the thunderbolts cast at the end kill an enemy.

**Level 3 bonus**: constantly strike enemies with thunderbolts, regardless of if Fatal Current is active or not.

## Update History

* 12/30/2021 update:
	+ Thunderbolts are now also summoned when Fatal Current ends.
	+ Increased thunderbolt count from 3/4/6 to 3/5/7.
	+ Reduced interval between thunderbolts for level 3 effect from 2s to 1.5s.
Revealer

> "*? Hitting the enemy multiple times while aiming will cause it to enter the state of "Weakspot": any received weapon DMG will trigger a critical hit.*"
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Stub*This page is in early access. You can help Gunfire Reborn Wiki by upgrading it!*TODO: Add information.
Unlike other rifles, this weapon has a  Scope? with a fixed magnification.

## Possible Exclusive Inscriptions

Revealer has more than one weapon-specific exclusive inscription:

* ◈ More times the enemies' Weakspot got hit, the stronger the Weakspot effect
* ◈ When hitting an enemy in the Weakspot status, +80% chance of lucky shot for this shot

It may instead have a common inscription:

* ◈ Projectiles +1, Consumption +100%
* ◈ *Scope auto-crit*(full text)
* ◈ *Killing spree auto-crit*(full text)
* ◈ *+65% DMG vs any elemental effect*(full text)
* ◈ +10% Lucky Shot Chance for 3s whenever hit an enemy (up to 150%).
* ◈ *Elemental orb on crit*(full text)
Hero Stats

This page contains a list of most attributes for all heroes in the game, for easy comparison between them all.

Stats List:

* HP. The hero's maximum  Health? without any talents.
* HP+. The hero's maximum Health with all talents that benefit it, including hero talents.
* SH. The hero's maximum  Shield? or  Armor? without any talents.
* SH+. The hero's maximum Shield or Armor with all talents that benefit it, including hero talents.
* SRR (Shield Recharge Rate). How much percentage of the maximum Shield gets recovered every second. Does not apply to Armor.
* SRD (Shield Recharge Delay). The amount of time it takes before the hero's Shield starts recovery. Does not apply to Armor.
* MS. The hero's  Movement Speed.
Illusion

Mobile: Kill Ichthyosaurus Offspring 1 time.

> "*Holding down fire increases ROF and projectiles.*"
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Unlike other shotguns, this weapon is fully-automatic. Holding down trigger will increase Rate of Fire and projectile amount with each consecutive shot. If the trigger is released for at least 3 seconds or the weapon is switched away, both rate of fire and projectiles reset to its initial values.

## Impactful Inscriptions

* **RoF** is very effective, making use of its large magazine capacity.
* **Accuracy** will allow more projectiles to hit at medium range.
* **Critical procs** are very reliable because of its high rate of fire and projectile amount.
* **Elemental procs** are very reliable, it has up to 83% chance to inflict an elemental effect each second if all projectiles hit.

## Ineffective Inscriptions

* **Stability** is mostly unnecessary, since it has low recoil.
* **Magazine** increases and **Reload Time** decreases have below average benefit compared to other weapons.

## Possible Exclusive Inscriptions

◈ Projectiles +4, Effective Range +80% is exclusive to Illusion. The added projectiles increase damage output by +100%-40%. The effective range increase is more useful with accuracy inscriptions, since the bullet spread is fairly high.

* ◈ *+65% DMG vs any elemental effect*(full text) is very reliable at close range if it appears with ◆ *Elemental DMG convert*(full text). The chance to inflict an elemental effect each second increases quickly from 35% to 83% if all projectiles hit.
* ◈ *+1.2% base DMG each hit*(full text) stacks at a very fast rate, and can easily be kept for long periods of time with its high magazine capacity.

## Trivia

* This weapon uses a special crosshair with two arcs indicating the current firing speed. The arcs will be filled after 5 shots, indicating that the weapon has reached maximum RoF.

## Update History

* 06/01/2023 update: Exclusive inscription "Projectiles +3, Effective Range +80%" changed to "Projectiles +4, Effective Range +80%".
Hail of Bullets

### Effect

Increases Weapon DMG, Lucky Shot Chance when magazine is full. Consume no ammo for the first few shots after reloading.

### Lv.1

Deal +30% Weapon DMG with an additional +20% Lucky Shot Chance. 3 shots after reloading consume no ammo.

### Lv.2

Deal +60% Weapon DMG with an additional +30% Lucky Shot Chance. 4 shots after reloading consume no ammo.

### Lv.3

Deal +100% Weapon DMG with an additional +40% Lucky Shot Chance. 5 shots after reloading consume no ammo.

Hail of Bullets is an Ascension.

Especially effective for weapons with low magazine, since it increases the amount of shots made before having to reload.

The table below assumes a base 100% Lucky Shot chance from other sources, which diminishes the effect of Hail of Bullets' Lucky Shot boost.

* **White** numbers mean the magazine should be emptied completely to gain maximum damage output.
* Blue numbers mean the weapon should be reloaded immediately after the boosted shots.

[0R] Has zero reload time, which makes magazine size irrelevant.

[LM] Has low magazine, which gains the greatest benefits from a few extra shots.

## Notable Interactions

* Concealed Ammo  Weapon Skill? benefits from bonus damage and lucky shot, but it still consumes ammo.
* Hell will only activate Hail of Bullets if its magazine is completely reloaded. On the positive side, only 1 ammo needs to be reloaded (taking only 0.45s) to refresh the buff.
* Injector consume stacks for each hit, not for each shot. While this allows poor aim to retain stacks, hitting multiple times by means such as  Thunderclap Gloves Area of Effect or  Fire Dragon piercing will drain stacks rapidly. Ammo consumption however is per-shot, as usual.
* Weapons that automatically refill their magazine instantly, such as  Arc Light,  Glimmering,  Icy Spear,  Prism,  Talisman,  Golden Bow,  Strike Wing and  Fire Tower will always receive the damage and lucky shot chance bonus, however will never receive the no ammo consumption unless another weapon is reloaded.
	+ Similarly, attacks that don't consume ammo such as  Crimson Firescale ( Weapon Skill?),  Wheel Saw ( Weapon Skill?),  Flowing Light and  Poisonous Ghost ( Weapon Skill?) can also be used several times while keeping the bonus.
* Advanced Depot consumes ammo from reserves instead of the magazine, letting all weapons benefit from the damage and lucky shot bonuses as the magazine is always full. However the ammo consumption bonus no longer works.

## Update History

* 02/17/2023 update: Damage and lucky shot chance effects always becomes active as long as magazine is full. Reloading only provides no ammo consumption.
Resolute

+50% Movement Speed and +50% DMG when your Shield/Armor is 0. +300% shield rest time before recharging.

Enhanced ( 60?): +50% Movement Speed and +50% DMG for at least 10s when your Shield/Armor is 0.

### Unlock

Unlocked by default.

Resolute is an Occult Scroll.

While  Shields?/ Armor? is at 0, damage and  Movement Speed is increased.

However it also quadruples the time the Shield is delayed before it starts recharging, forcing an even longer wait without getting hit. Since Armor cannot recharge and instantly recovers instead, it ignores this downside.

**Enhanced**: Removes the increased shield delay penalty. The bonus remains for 10 seconds after Shields/Armor start recovering, allowing it to be used while better protected.

## Synergies

### Positive

* Emergency Defense,  Last Stand and  Airbag will activate upon Shield/Armor break.
* Nova Shockwave and  Thunder Screen will activate upon Shield/Armor break while also receiving the bonus damage.
* Flesh and Bones converts all Shields/Armor to Health, allowing Resolute's effects to be permanent.

### Reduced Positive

* Anything that restores Shields/Armor, such as  Gold Medal,  Backup Shield and  Qing Yan's  Leap.
* Anything that instantly starts recharging Shields, such as  Resilient Shield and  Silver Medal. These can also negate the quad Shield recharge delay however.
* Abnormal Speed does not increase movement speed while it's active.

### Negative

* Paranormality sets Health to 1, making its activation usually lethal.
* Reinforced Eggshell increases damage taken by +30% while its active.

## Update History

* 08/25/2023 update: Changed the normal version from "+25% damage but +100% shield rest time" to "+50% damage but +300% shield rest time".
Piercing Bullet

After dealing Weapon DMG to an enemy, +40% Skill DMG against that enemy for 5s.

Enhanced ( 40?): +40% Skill DMG enemies taken for 5s after dealing Weapon DMG to enemies.

### Unlock

Unlocked by default.

Piercing Bullet is an Occult Scroll.

After dealing weapon damage to an enemy, skill damage is increased by +40% against the same enemy for 5 seconds.

**Enhanced**: Unknown effect. (Effect can be assumed that enemies take +40% damage from all sources of skill damage, including from other players.)

## Synergies

Stub*This page is in early access. You can help Gunfire Reborn Wiki by upgrading it!*TODO: Needs information.
Thunder Step

After dashing, cast a lightning bolt at your previous position, dealing DMG to nearby enemies and temporarily imprisoning them.

Enhanced ( 80?): After dashing, cast a lightning bolt on the 3 closest enemies within 25m, dealing DMG and temporarily imprisoning them.

### Unlock

Kill Lightning Swordsman 30 times.

Thunder Step is an Occult Scroll.

 Dashing will strike the location you were in previously with a lightning bolt, hitting all enemies in a certain radius and dealing  Lightning? damage with a chance to inflict  Shock?.

Enemies hit are also guaranteed to be affected by Freeze for a short time, preventing them from moving or attacking. This can be done repeatedly to an enemy to keep them frozen in place, if dashes can be done rapidly enough.

**Enhanced**: Causes lightning to strike directly onto up to 3 enemies within 25 meters, similar to  Thunder Nemesis. Because Thunder Step is AoE it can potentially hit 3 groups of enemies, or some enemies several times.

## Synergies

### Positive

* Advanced Joggers decreases the dash cooldown, letting you dash more often.
* Skateboarder refills the weapon magazine after dashing.
* Energy Sandals increases Secondary Skill damage for each dash.
* Propulsion Device allows up to 3 dashes at once.
* Strategic Advantage increases movement speed after dashing.
* Lightning Shard increases damage by +25%, or +50% if you are under the  Shock? effect.
* Safety Measures restores Health when dashing shortly after taking damage.
* Windrider provides damage immunity after dashing several times.
* Gold Medal partially restores Shields/Armor after dashing.
* Speedy Pursuit increases Lucky Shot Chance after dashing.

### Negative

* Ostrich Rider increases dash cooldown greatly.

## Update History

* 03/26/2022 update: Enhanced version added.
Thorny Carapace

Whenever an enemy hits you release a spike that deals Corrosive DMG to them. DMG is affected by max shields/armor, max HP and skill DMG.

Enhanced ( 40?): Whenever an enemy hits you release 2 spikes that deals Corrosive DMG to them. DMG is affected by max shields/armor, max HP and skill DMG.

### Unlock

Unlocked by default.

Thorny Carapace is an Occult Scroll.

After taking hit, a projectile chases the enemy that hit you, dealing  Corrosion? damage with a chance to inflict  Decay? effect.

Traps and self-damage will not create a projectile, but negated damage from enemy attacks (like  Weapon Skill? of  Hexagon) will trigger.

**Enhanced**: Creates 2 projectiles instead of 1, doubling the damage and average elemental effect chance.

## Synergies

### Positive

* Brutal Gloves increases Skill damage by +35%.
* Thunder Screen hits all enemies within 10 meters after  Shields? or  Armor? breaks.
* Decay Driver increases movement speed by +20% after hitting a Decayed enemy.
* Resilient Life recovers 3%  Health? every second for 5 seconds after taking damage.
* Corrosion Shard increases Corrosion damage by +25%, or +50% if you are under Decay effect.
* Deadly Counter guarantees critical hits for 3 seconds after taking damage.
* Stone Skin decreases damage taken by -30% for 3 seconds after taking damage.

### Mixed

* Sanguine Relic increases damage taken, but since max health is increased, so does the reflected damage. Additionally, you recover Health from all attacks including the reflected projectile.
* Corrosion Enthusiast may be activated unintentionally, decreasing damage taken by -20% but also decreasing movement speed by -30%.
* Deflection Shield decreases damage taken by distant enemies by -90%, allowing repeated attacks to return high amounts of damage to the enemy. However it increases damage taken by close enemies by +90%, reducing the number of hits you can take.
Prism

Mobile: Kill Fire Lizard 5 times.

> "*Kunai can pierce monsters and bounce off barriers.*"
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Primary fire will launch highly accurate kunai that will pierce through enemies, including physical shields used by some enemies. Each kunai can bounce multiple times off of solid surfaces, potentially hitting more enemies, especially in interiors. A single enemy can be hit multiple times by the same kunai if it bounces in the right direction.

Prism can  Switch? fire modes between Auto and Semi-Auto. In Auto mode, holding the attack button will continuously throw Prism until the attack button is released. In Semi-Auto mode you will need to click the attack button every time in order to throw Prism. However this currently serves little purpose, as there is no known advantage to using Semi-Auto mode.

## Impactful Inscriptions

* **Rate of Fire** is extremely effective, increasing damage output at a 1:1 ratio.
* **Critical Procs** are very effective because of high accuracy, decent fire rate and bouncing projectiles occasionally hitting weak spots again.
* **Elemental Procs** are reliable, it has a 53% chance to inflict Decay each second.

## Ineffective Inscriptions

* **Magazine** increases and **Reload Time** decreases have no effect.
* **CritX** improvements have diminished returns on ricochets, since they cannot be easily aimed.

## Possible Exclusive Inscriptions

Prism has more than one weapon-specific exclusive inscription:

* ◈ +100% Lucky Shot Chance per ricochet. is extremely powerful in interiors. A single ricochet can be done consistently by aiming at the ground, but is far less effective than hitting weak spots.
* ◈ Deals extra DMG when the projectile goes through the enemy. Weapon RoF -30%. deals double damage when hitting an enemy, increasing damage output by +40%.
* ◈ Split 3 darts after the first ricochet

It may instead have a common inscription:

* ◈ *Elemental orb on crit*(full text) can be used to trigger  Miasma? or  Combustion? easily, since the weapon has a 53% chance to trigger Decay every second and is very accurate.
* ◈ Projectiles +1, Consumption +100% increases damage output by +100%, gaining maximum benefit.
* ◈ *+65% DMG vs any elemental effect*(full text) is very reliable.
* ◈ *+15% total DMG each elemental effect*(full text) stacks quickly, and even faster if shurikens hit multiple enemies.
* ◈ +10% Lucky Shot Chance for 3s whenever hit an enemy (up to 150%). stacks somewhat slowly, but stacks faster if shurikens hit multiple enemies.

## Notes

* Prism's magazine automatically refills instead of reloads, causing reload-related bonuses have no effect.

## Update History

* 08/29/2022 update: Firing mode changed from manual to automatic.
* 03/25/2022 update: Added new exclusive inscription 'Split 3 darts after the first ricochet'.
Hexagon

> "*After 18 shots, you can deploy a shield.
> ? Deploys a shield that blocks attacks. Recast to retract the shield early. When the shield is retracted, it fires a powerful seeking shot. DMG is based on the number of blocked attacks.*"
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Shooting with primary fire 18 times will grant 1 use of the  Weapon Skill?, limited to 1 use at any time. It does not matter whether these 18 shots hit or miss, or how much ammo is used.

Upon using the  Weapon Skill?, an orange shield is created in front of you, moving as you move and blocking damage from all attacks from the front similar to the  Tidal Aspis. The shield lasts for 3 seconds.

Once the 3 seconds is over or you use the  Weapon Skill? again, the shield will close and the weapon will fire a large projectile that homes in on an enemy near the crosshair, aiming for their weak spot.

Damage dealt is based on a single shot, plus all hits that were blocked by the shield multiplied massively. With high enough hits blocked, it can deal absolutely massive amounts of damage in return.

## Impactful Inscriptions

* **RoF** makes good use of its high magazine and allows you to use the  Weapon Skill? faster.
* **CritX** increases and **Critical Procs** synergize with its good accuracy and homing  Weapon Skill?.

## Ineffective Inscriptions

* **Magazine** increases and **Reload Time** decreases only have an impact when used together with RoF or Ammo Consumption increases, or if you wish to charge the  Weapon Skill? more than once before reloading.
* **Accuracy** is a minor flaw with little benefit from being increased.
* **Stability** is ineffective when using the  Weapon Skill?, due to the homing ability.

## Possible Exclusive Inscriptions

◈ Shield retraction fires 3 powerful shots, but they no longer seek enemies. is exclusive to Hexagon. Instead of firing 1 homing shot with the  Weapon Skill?, it will fire 3 shots for up to triple damage, but they lose their homing ability.

* ◈ Projectiles +1, Consumption +100% increases damage output by +52%. ● -40% Reload Time increases it to +88%, ● Magazine +60% increases it to +85%. However the increased consumption makes  Weapon Skill? harder to charge, as it counts number of shots, not ammo consumption.
* ◈ *+65% DMG vs any elemental effect*(full text) is decently reliable if the weapon becomes elemental. The weapon can inflict an elemental effect with a 46% chance each second.
* ◈ +10% Lucky Shot Chance for 3s whenever hit an enemy (up to 150%). stacks up decently quickly, however using the  Weapon Skill? for the full duration will guarantee that the inscription resets.
* ◈ *Elemental orb on crit*(full text) can trigger easier with  Weapon Skill?.
Heavy Shield

When hit by enemies, -10% Movement Speed for 10s. 40% chance to immune to all DMG (25% from Elite and Boss).

Enhanced ( 80?): When hit by enemies, 50% chance to immune to all DMG (30% from Elite and Boss).

### Unlock

Kill Yoruhime-Maru 2 times on elite or higher difficulty.

Heavy Shield is an Occult Scroll.

Taking damage will decrease  Movement Speed by -10% for 10 seconds. Any damage taken has a 40% chance to be negated. Chance on damage from elites and bosses are lowered to 25%.

The movement speed decrease may make platforming vaults more difficult if you get hit. Consider dropping the scroll and picking it back up afterwards.

**Enhanced**: Increases the chance to avoid damage from 40% to 50% (25% to 30% on elites and bosses), and removes the movement speed penalty upon hit.

## Synergies

### Positive

* Any movement speed increase will help counter the effects.
* Voltaic Aegis,  Lightless Shield and  Phantom Skin will not lose stacks when damage is negated.
* Snow Boots ignores the movement speed penalty.
* Advanced Joggers,  Magic Watch and  Propulsion Device can help offset the movement speed penalty with dashes.

### Reduced Positive

* Resilient Life,  Deadly Counter and  Stone Skin will not activate when damage is negated.

### Mixed

* Corrosion Enthusiast will slow you down even more when under Decay effect. However if the negative effect is ignored, Decay will make you move faster.

### Negative

* Heavy weapons that decrease movement speed will make moving even harder.
* Old Battle Boots decreases movement speed by -10%, reducing it even further.

## Update History

* 06/24/2022 update: Effect changed from "-10% movement speed (no effect when enhanced), but 50% (60% enhanced) chance to negate normal damage" to "-10% movement speed for 10s after being hit (no effect when enhanced), but has 40% (50% enhanced) chance to negate all damage, or 25% (30% enhanced) against elites/bosses".
Tesla Coil

### Lv.3

+4 bounces and +6 max capacity. If [Chain Lightning] causes shock effect, regain 1 use immediately.

Tesla Coil is an Ascension.

Increases the number of enemies that  Chain Lightning can hit at once and it's maximum number of uses.

Along with increasing the maximum damage with the higher number of bounces, this also improves the effectiveness of  Electric Circuit,  Thunderbolt Converter and  Super Charge, which rely on hitting many enemies at once.

**Level 3 bonus**: Inflicting  Shock? on an enemy with Chain Lightning will restore a use. This can allow Chain Lightning to be used endlessly, as long as uses are constantly recovered by Shock applications.
Improved Clip

Whenever an ammo pack is picked up, it directly refills the magazine instead of reserve ammo, and increases your Movement Speed by 25% until next reload.

Enhanced ( 60?): Whenever an ammo pack is picked up, it directly refills the magazine instead of reserve ammo, and increases your Movement Speed by 25% and Weapon DMG by 50% until next reload.

### Unlock

Unlocked by default.

**Improved Clip** is an Occult Scroll.

Upon picking up an ammo box, gain +25%  Movement Speed until the next reload. Additionally if the ammo type matches the currently held weapon, it's directly added to the magazine. Excess ammo that cannot fit into the magazine is added to reserves instead.

Only ammo boxes will grant the Movement Speed bonus. Ammo given by other means such as  Against the Flow and  Ammo Recoverer do not count.

**Enhanced**: Also increases weapon damage by +50% until the next reload.

## Synergies

### Positive

* Weapons that do not need to reload manually, such as  Star Devourer and  Golden Bow can be used without resetting the bonus.
* Concealed Ammo's  Weapon Skill? refills the magazine without properly reloading.
* Effects that add ammo to the magazine or prevent consumption such as  Hail of Bullets,  Magical Supply,  Ammo Extractor,  Against the Flow,  Skateboarder,  Bloody Ammo and  Deft Hands will keep the bonus for longer.
* Bullet Bank allows this scroll to trigger with any ammo type.
* Advanced Depot prevents the need to reload entirely.

### Reduced Positive

* Brief Respite will reset the bonus when used while reloading, however using it by swapping weapons will still keep the bonus.
* Magic Magazine and  Tactical Reload will reset the bonus when used.
Thunderbolt Converter

Thunderbolt Converter is an Ascension.

Every hit with  Chain Lightning will increase the damage of the next use of a weapon or skill, stacking several times up to a limit. Damage bonus is **multiplicative**.

Enemies must be hit 3 times to reach the maximum bonus. Attempting to use Chain Lightning again to increase the bonus however will consume the stacks, applying the damage to Chain Lightning.

 Tesla Coil can increase it's effectiveness further by allowing more enemies to be hit at once, while  Lightning From Void allows passive damage stacking while shooting.  Lightning Governor however will quickly consume its own stacks it generates, making it hard to gain any bonus for weapon shots.

**Level 3 bonus**: Maximum hits required for full bonus increases to 5, allowing a significantly higher bonus if you can hit 5 different targets.

## Notes

* When hitting groups, it can be used to boost several shots if you fire a weapon between  Chain Lightning hits.

## Update History

* 07/29/2022 update: Changed effect from +10%/+20%/+100% (up to +40%/+80%/+100%) weapon damage (and +40% Lucky Shot Chance at level 3) for next weapon hit, to +20%/+30%/+40% (up to +60%/+90%/+200%) total damage for next weapon or skill use.
Terminal Lucidity

Reset the cooldown of all skills when you lose over 20% Total Max HP in a single hit (CD: 2s).

Enhanced ( 60?): Reset the cooldown of all skills and temporarily gain 1 Primary Skill charge (cannot not be stacked), when you lose over 20% Total Max HP in a single hit (CD: 2s).

### Unlock

Unlocked by default.

Terminal Lucidity is an Occult Scroll.

Resets the cooldowns of  Dash,  Energy Orb,  Dual-Wield,  Leap,  Fatal Current,  Swords Out,  Tidal Aspis,  Soul Strike,  Falling Star and  Mecha Drop/ Redeployment after losing 20% or more of your total max health (including shield/armor) in 1 hit. This effect has a 2 second cooldown between each activation, due to the higher likelihood of activating.

**Enhanced**: Also gives an extra temporarily primary skill use which will be consumed first and cannot stack.

## Synergies

### Positive

* Devil's Covenant,  Triple Comeback and  Deadly Curse decrease maximum Health, making it more likely to activate.
* Resilient Life recovers 3%  Health? every second for 5 seconds after taking damage.
* Vindictive Nature and  Deadly Counter improve damage efficiency after taking damage.
* Lifesaver will prevent lethal damage that may still activate the scroll.
* Sanguine Relic increases maximum Health and damage taken by +50%, such that it is slightly easier to trigger this scroll. It also grants health recovery upon hitting to follow up.
* Energy Storage has increased cooldown overridden by the reset.

### Reduced Positive

* Veteran increases maximum Health, making it less likely to activate.

### Mixed

* Paranormality may increase or decrease maximum total health and affect the trigger condition.
* Deflection Shield increases damage taken by +90% against close enemies making it more likely to activate, however damage taken is decreased by -90% against distant enemies.

### Nullified

* Li's  Spiritual Flame is not managed by standard skill charge or cooldown, making this scroll useless.

### Negative

* Spirit Feline caps taken damage at 14% total HP such that this scroll cannot be triggered.

## Update History

* 06/01/2023 Update: Effect changed from "reset all CD upon taking damage equal to 20% (total) max health and gives 1 temporarily primary skill use (with 2s CD)" to "reset all CD upon taking damage equal to 20% total max health with 2s CD (and gives 1 temporarily primary skill use)".
* 06/24/2022 Update: Rarity changed from rare to normal. Added sub effect of "gain 1 temporarily primary skill use" when triggered.
* 03/26/2021 Update: Renamed from Last Stand to Terminal Lucidity.
	+ Bug note: During this same patch, the name was spelled "Terminal Iucidity" with an uppercase 'i' instead of a lowercase or capital L.
Overflowing Waters

Consume all when secondary skill count reaches the upper limit. +10% Weapon DMG for each charge consumed (last for 20s).

Enhanced ( ??): Using secondary skill will consume all of the secondary skill count. +10% Weapon DMG for each charge consumed (last for 20s).

### Unlock

Kill Elite Yaksha 3 times.

Overflowing Waters is an Occult Scroll.

When your Secondary Skill reaches full capacity, all uses get consumed. For the next 20 seconds afterwards, gain +10% weapon damage for every secondary skill use that was consumed.

Secondary skills can still be used with a partially full capacity.

While this can be bad when using secondary skills, it can be very effective with weapon builds that do not need to use secondary skills at all, or can trigger them automatically.

**Enhanced**: The effect is no longer automatic upon reaching full capacity. Instead it can be manually triggered by using the secondary skill, letting you start the bonus whenever you want. However this also means that you can only use secondary skills once before needing to recover uses. Note that you still only get the effect of single secondary skill usage regardless of actual consumed capacity.

## Synergies

### Positive

* No Retreat can also be triggered together.
* Double Exhilaration increases secondary skill capacity, resulting in more bonus.
	+ Endless Assault further restores secondary skill charge so that bonus can be triggered more often.
* Extra Surprise provides additional secondary skill pickup.
* Capacity Overdraft allows to use secondary skill even if accidently consumed.
Gradual Progression

### Lv.3

+3m distance. Gain 8 stacks of Fist Sensation. Fist Sensation lasts for 3 seconds.

Gradual Progression is an Ascension.

Increases the distance you move when using  Dash. When Dashing, gain a few stacks of Fist Sensation.

As well as increasing Fist Sensation stacks from the Dash itself, the extra distance moved grants even more and lets you close in on enemies sooner. Assuming you move the full Dash distance, the effective bonus Fist Sensation gain becomes 5, 8 and 11 stacks.

**Level 3 bonus**: Fist Sensation stacks last for 3 seconds instead of 2, increasing the maximum amount you can have by +50%.
Premium Membership

Whenever you spend copper, gain 30% of it back.

Enhanced ( ??): Whenever you spend copper, there is a 25% chance to gain 100% copper consumed back, and a 75% chance to gain 30% copper consumed back.

### Unlock

Unlocked by default.

Premium Membership is an Occult Scroll.

After spending  Copper?, 30% of the amount spent will immediately be returned to you, effectively providing a 30% discount on all purchases with copper. This does not allow player to buy something with only 70% copper of the price, however.

**Enhanced**: Grants a 25% chance to refund 100% copper instead of 30%. This increases the average discount to 47.5%.

## Synergies

### Positive

* Unfettered Will and  Rich's Privileges can be kept at a higher bonus with the refunded copper.
* Coin Shot can be used more often since you'll have more copper.
* No Discounts and  Arms Trafficker have less of an impact on your copper amount.

## Update History

* 08/29/2022 update: Fixed the glitch where the refunded copper can be affected by any mean of gaining more copper.
* 03/26/2022 update: Enhanced version added.
* 09/25/2021 update: Added to the game.
No Escape

### Effect

Enemies marked by [Fatal Bloom] take +20% DMG, and the flying swords summoned by [Swords Out] would home in on marked enemies.

No Escape is an Ascension.

Increases the damage enemies take when marked by  Fatal Bloom. Additionally flying swords summoned by  Swords Out home in on marked enemies.

Very effective when used with other ascensions that increases damage against marked enemies, such as  Flower Chain and  Furious Wave.

Additionally it can be useful in multiplayer, since teammates will also deal increased damage to marked enemies.
Tidal Rhythm

### Effect

Increased weapon DMG and movement speed for every certain stack of Fist Sensation.

### Lv.1

+10% weapon DMG and +4% movement speed for 8s (up to 5 stacks) for every 10 stacks of Fist Sensation.

### Lv.2

+20% weapon DMG and +6% movement speed for 8s (up to 5 stacks) for every 10 stacks of Fist Sensation.

### Lv.3

+30% weapon DMG and +8% movement speed for 10s (up to 5 stacks) for every 8 stacks of Fist Sensation. 25% chance to gain 1 stack on weapon hit.

Tidal Rhythm is an Ascension.

Increases weapon damage and  Movement Speed for a short time, for every certain amount of Fist Sensation stacks you gain, up to 5 stacks.

Grants up to +50/100/150% weapon damage and +20/30/40% movement speed for each level, respectively.

Level 1 and 2 require 50 Fist Sensation stacks for the maximum bonus. Level 3 requires 40 stacks.

**Level 3 bonus**: Grants weapon hits a 25% chance to give a stack. Additionally the duration is increased from 8 seconds to 10, and each stack requires 8 stacks instead of 10.

## Notes

* While it can still be effective on its own, Tidal Rhythm can be considered directly inferior to  Wave Rider, since Wave Rider offers up to +100/150/200% damage for both weapons **and** skills, up to +30/45/60% movement speed, and can be stacked much more easily, only requiring an occasional  Dash to refresh the bonus duration instead of high Fist Sensation stacks.

## Update History

* 08/25/2023 update: Reworked from "+40/+80/120% Skill DMG when holding the Aspis. +40/80/120% Weapon DMG for 5s after retraction. (Lv.3: Each block with Tidal Aspis grants an additional 10% DMG bonus.)" to "+10/20/30% Weapon DMG and +4/6/8% Movement Speed for 8s/8s/10s (up to 5 stacks), for every 10/10/8 stacks of Fist Sensation. (Lv.3: 25% chance to gain 1 stack on weapon hit.)".
Mysterious Revelation

### Lv.2

-50% cooldown when clearing an Impure Astrohouse or Normal Astrohouse. Otherwise -35% cooldown.

### Lv.3

-50% cooldown when clearing a Legendary Astrohouse. Otherwise -70% cooldown.

Mysterious Revelation is an Ascension.

Reduces the cooldown of  Falling Star when an Astrohouse is cleared. If a lower quality Astrohouse is cleared, the cooldown reduction increases, making it easier to recover from less powerful Falling Star uses.

The increased bonus applies to an Impure Astrohouse at level 1, Impure and Normal at level 2, and Impure, Normal and Rare at level 3.

 Legendary Astrohouse | -20% | -35% | -50%
Unceasing Blaze

### Effect

Increase the capacity of Blazing Meteor. Restore uses when Blazing Meteor inflicts Burning Effect.

### Lv.1

+4 capacity. 50% chance to Restore 1 use.

### Lv.3

+12 capacity. Restore 2 uses.

Unceasing Blaze is an Ascension.

Increases the maximum capacity of  Blazing Meteor, allowing you to use it more often before picking up additional  Supplies.

Additionally, if Blazing Meteor used actively applies  Burning? there is a 50% chance to recover a use, resulting in an average of 0.25 uses recovered when hitting a single enemy. This increases to 0.5 uses at level 2, and 1 use at level 3.

## Notable Interactions

* Double Exhilaration also doubles the capacity from the ascension.
* Elemental Weave can be used to guarantee applying a Burning effect, up to doubling the chance to recover a use.

## Notes

* Unceasing Blaze can be considered directly superior to  Backpack Expansion, since it grants the same capacity but also recover uses, and recovers more when comparing to Backpack Expansion's level 3 effect.
Realm of Corrosion

Every 6s release a corrosive pulse that deals 350 Corrosion DMG and inflicts the Decay effect. +50 Corrosion DMG for each ascension level.

Enhanced ( 100?): Every 6s and every time you deal a crit hit (CD: 1s), release a corrosive pulse that deals 350 Corrosion DMG and inflicts the Decay effect. +50 Corrosion DMG for each ascension level.

### Unlock

Kill Octopus afflicted with Decay 30 times on elite or higher difficulty.

Realm of Corrosion is an Occult Scroll.

Every 6 seconds, all enemies nearby are struck by an expanding nova that is guaranteed to inflict the  Decay? effect, slowing them down by -50%, while also dealing a small amount of  Corrosion? damage on hit. The damage increases for every ascension you obtain.

The scroll can be used to create elemental fusions with elemental weapons of different types.

**Enhanced**: Allows critical hits to create a nova every second, which is independent of the original cooldown.

## Synergies

### Positive

* Lei Luo's  Chain Lightning may inflict the  Shock? effect.
* Li's  Spiritual Flame and  Blazing Meteor may inflict the  Burning? effect.
* Decay Driver increases movement speed by +20% when inflicting  Decay? on an enemy or hitting an enemy under the effect.
* Thunder Screen may inflict the  Shock? effect on nearby enemies when Shields/Armor breaks.
* Magnetic Coil and  Blazing Hoop inflict  Shock? and  Burning?, respectively. They can be synced up with Magnetic Coil to all activate at once, guaranteeing fusion effects.

### Mixed

* Corrosion Enthusiast will inflict  Decay? on yourself after inflicting it on an enemy, which may slow you down unexpectedly.

## Update History

* 11/23/2023 update:
	+ Reduced the unenhanced version's cooldown from 10 seconds to 6.
	+ Added Corrosion damage to each hit.
* 06/24/2022 update: Rarity changed from legendary to rare.
Magazine Modification

Magazine Modification is an Ascension.

Shots that use the first 10 ammo in the magazine gain increased critical hit damage.

This effect applies based on the ammo in the magazine, not how many shots were fired after reloading. For example, having 11/20 ammo in the magazine will count, even when firing several shots, but 10/20 ammo will not count.