The Silver Flame (nation)

Silver Flame format

## Construction/Location

Built on mostly
plains, much farmland, very self-sustained. Made of three large inner cities
and numerous surrounding towns. Most towns, especially the outer ones, are
heavily fortified. Trade routes between towns. All towns/cities have central
government with a church. All cities/towns are walled with defensive nature.
Houses are mostly stone, with some wood used in construction of farmland
outside of walls.

## Economy/Trade

                Trades with Thay for
magical supplements that it lacks. Trades with Plains (ie. kills bullettes for)
to acquire more food in times of war or to gain access to land military
purposes or to purchase land. Slowly advancing, though is receiving resistance
from De Facto gnome gov. recently had issues with Greybank, no longer trades
with them. Trades with Balic for ores and other raw materials, uses Plains to
transport goods.

At war with
Darguun, eliminating harpies on east coast, hostile to lepersarium, though not
at war, unfriendly to greybank. Darguun being funded by greybank, supplied by
Lepersarium, developing own siege-tech. Big issue for Silver Flame.

Will send armies out to beat back Darguun, with send armies out to
support Balic in times of need (though most sends troops to serve tours of duty
in a show of support). Support Paraith, Trennal, Matheston, and Meletass
primarily.

## Districts/Population

                Outer towns and Inner
cities have trade routes. Inner cities (main one being heart of the flame)
govern the rest of the towns loosely, enforce distribution of goods and troops
to ensure best outcome, slightly communist on that way. Each town functions
independently, following tenants of flame. Inner cities send officials to
regulate town and ensure everything is working in order. All military planning
is done by inner cities, and towns are to unquestioningly act. Towns that seem
to be falling out of line are forced back in line, with any dissenters removed.
The leader of each town is the [some religious name].

### Military Outposts

Pop Dist: Human (lots), Elf (many), Half-Elf (many),
Dwarves (few), Halflings (few), Gnomes (very few refugees)

                                Changelings, constructs, regarded
with suspicion and susceptible to violent treatment

goblinoids,
tieflings, kalashtar, shifters, half-orcs, others to be killed on sight

## Holidays/Celebration

                Some day about victory
over different conquered species I’m sure, several holy days

## Culture

### History of the Flame

Group
of people stood up for fighting monsters and protecting the people. Got more
and more fanatical. Became more than a group of people, became a group of
organized people following an ideal. Town started, nation developed. After
troll and werewolf menace was pushed back, nation stayed. Wouldn’t back down
until it was eliminated. Next was orcs. Then shifters and goblinoids. The faith
is above all and the land must be cleansed of these aberrations that threaten
the good people of this land.

### Isolation and Faith

Does not allow for trade of finery or art from other places. Cultural isolation
protects the flame from outside influence and ensures loyalty. Soldiers do not
frighten easily and are more than willing to give their lives for the Flame.
They shun outside ideas, and also shun change. Even positive innovations and
useful developments are frowned upon unless approved by the state.

Same-sex and inter-species
relations are of no matter as long as one’s faith is strong and they support
the Flame. Nobility and power can be earned through lineage or through hard
work and devotion. One’s bloodline holds just as much merit as severing an
enemie’s.