Ancients

* The Atlas
* Ancients conduct war very differently, choosing to send 'shards', extremely durable, mobile and deadly craft which imbed themselves within whatever terrain the conflict will be conducted on. Whereupon it will begin to draw on The Link and spawn combat frames simply known as The Endless. These frames are unique, and equipped with personas which respawn upon death in a new Endless Frame from the shard, only to continue fighting on and on until victory is achieved.

## The Ancients

Overview

* To Remain and become, all that it is, to be 'Human'
* Non Corporeal species
* Must be revised

## Biology and Appearance

### Physiology

While True Ancients do not possess anything in the way of a physiological body, having ascended long past corporeal form long ago. They do in fact enjoy taking on avatars, which can range from something as inocuous as a rock to something as massive as a planet.

When found in their most historically accurate form however, they appear as large, statuesque advanced homo-sapiens.

#### Skins

The catch all term given to any physical form which has been constructed by the Ancients to fulfill whever role deemed necessary (When Inhabited), these would be the organic foundations from which many other forms of life and species would eventually evolve from after they were exposed to Argent without a consciousness within them.

#### Misc

* Star Swimmers - Macro techno-organic dyson swarms
* Star Siphons - Squid like Dyson Siphons

#### Builder Skin

* Builder - Qi'unga

#### Warrior Skin

* Warrior - Qitoa

#### Explorer Skin

* Explorer - Qiopara\*

#### Diplomat Skin

* Diplomat - Munui Qorherho\*

#### Shaper Skin

* Shaper - Qinakhi Mara\*

#### Protector Skin

* Protector - Qiterho\*

#### Thinker Skin

* Thinker - Ru'arhnuqu\*

#### Creator Skin

* Creator - Att-ua

#### Destroyer Skin

* Destroyer - Aitt-ua

### Ancient Life Cycle

True Incarnation

The Act of Truly Incarnating is a difficult and often draining ordeal which results in an Ancient Consciousness assuming a physical shape in the form of an Avatar.

This Avatar, while still possessing all the abilities and capacities of their original self, will be unable to utilize. them for a time, as they must first remember who they were. (the physical 'brain' of the Avatar, while powerful to the point of acting like a quantum computer, is still barely able to contain the shadow of the Ancient, and thus as they grow, their body better learns to remember and fully emmulate their true selves)

Birth (Marked by physical birth)

- Child is born

- 'Skin' is applied

- Personal Ancilla is bonded to child

#### Juvenile (0-12)

- Marked by a drive to explore, experience and learn as much as possible. They are curious, restless and ever inquisitive

Generic genetic template applied

Accelerated development

Allocation of Class 1 Environment Suit

#### Adolescence (13-18)

- Marked by desire to settle, refine lessons learned and notable the desire to either raise children, reproduce or become part of a family

First Mutation Applied

First Familial Mutation Applied (If Applicable)

Allocation of Class 6 Environment Suit

#### Adulthood (19-35)

- Marked by

Designation Mutation Applied

Second Familial Mutation Applied (If Applicable)

Allocation of Class 11 Occupational Suit

#### Venerable (35+)

- Marked by a desire to teach, foster learning and share
Refinement Mutation Applied

Heirloom Familiar Mutation Applied (If Applicable)

Creation of Class 12 Occupational Suit

## Society and Culture

**House - Residence**

**Suburb/Village/Town/City - Ward**

**State/Country/Nation - District**

**Planet - World**

**System - System**

**Local Cloud - Sub Sector**

**Local Bubble - Sector**

**Arm - Sub Region**

**Galaxy - Region**

**Galaxy Group/Cluster - Cluster**

**Super Cluster - Supercluster**

**Filament - Filament**

**Nodes**
**Voids**

### The Clans

Usually comprised of a species that has been inducted into The Atlas, or particularly powerful organizations that have survived the initial stages of induction. They are allowed enough freedom to operate within the guidelines of The Atlas.

### Religion

While The Ancients themselves do not follow or beleive in any particular religious beleif or doctrine, they do however venerate Atlas as the ideal, representing what each individual should strive to be, and a goal to which they all aspire.

Contrary to this however, those that The Ancients uplift and induct often view them with an extremely theistic reverance, often seeing The Ancients as divine beings with Atlas as the core god of the pantheon. To this end, churchs and religions have sprung up from time to time, each, while not specifically condoned by The Ancients themselves, were neither discredited (As it would be seen as a violation of their cultural evolution) resulting in the creation of an unofficial church.

### Path Designation

Organized into Rates dependent on their popularity at the time

It is expected that most Ancients will follow most Path's, mastering all in their due time, and often refrequenting Paths they enjoy. The only exception to this are those that are uniquely capable and excel within specific Path's, it is often expected that these Paragons will stick to their preferred Path, improving it by their presence and elevating its standards.

## Technology

The Link
The sacred union of thought, emotion and purpose which links all ancients and all acsendent adherents

Ancient Commercial Technologies

Ancient Agricultural Technologies

Ancient Industrial Technologies

Ancient Administrative Technologies

Ancient Scientific Technologies

Ancient Military Technologies

Acropolis

Castellan

Bastion

The Atlas /The Link Network

Ancilla

Sanctum - Spherical isolation tank which acts as both a recovery chamber, a mode of transports as well as a data center through which all the information of the Link Network might be accessed.

### Project Exodus

An Extra galactic artificial galaxy designed to be the home of the Ancients

#### Order Legions

Security Agents

Assassination Agents

Order Star Legions

Obelisk - Grey Goo (Kikorua)

#### Worldships

Type 1 - First stage Worldships, Individual, Closer to Current Battleships

Type 2 - Intermediary Worldships,

Type 3 - Current Worldships, Interconnected, Massive

#### Freighters

Cargo ship

Container Ship

Bulk Carriers

Oil Tanker

Gas Carriers

Refrigeration Vessel

Vehicle Transports

Livestock Vessels

Light - Upto 4 Container

Medium  - Upto 24 Contrainers

Heavy - Upto 96 Contrainers

Super Heavy - Upto 768 Containers

Light - Upto 4 Container

Medium - Upto 24 Contrainers

Heavy - Upto 96 Contrainers

Super Heavy - Upto 768 Containers

Light - Upto 4 Container

Medium - Upto 24 Contrainers

Heavy - Upto 96 Contrainers

Super Heavy - Upto 768 Containers

Light - Upto 4 Container

Medium - Upto 24 Contrainers

Heavy - Upto 96 Contrainers

Super Heavy - Upto 768 Containers

Light - Upto 4 Container

Medium - Upto 24 Contrainers

Heavy - Upto 96 Contrainers

Super Heavy - Upto 768 Containers

Light - Upto 4 Container

Medium - Upto 24 Contrainers

Heavy - Upto 96 Contrainers

Super Heavy - Upto 768 Containers

Light - Upto 4 Container

Medium - Upto 24 Contrainers

Heavy - Upto 96 Contrainers

Super Heavy - Upto 768 Containers

Light - Upto 4 Container

Medium - Upto 24 Contrainers

Heavy - Upto 96 Contrainers

Super Heavy - Upto 768 Containers

### Economy

- Region -

- - Sector - Acropolis

- - - Sub Sector - Castellan

- - - - World - Bastion

- - - - - City - Guardian

## History

### Expansion

7.7 Octillion Total Population (7,723,688,279,010,522,387,912,421,083)

92 Billion Populated Worlds (92,105,263,157)