The Crownlands

Extending from Crackclaw Point in the north toward the mighty Blackwater Rush and the Kingswood in the south, the Crownlands now follows no claimant to the Throne. Home to ancient castles and even more ancient lineages, the people of this region are known to be industrious. Nearly every type of craft or trade are practiced in the lands about the sprawling city of King's Landing, while vessels both foreign and domestic bring trade from the far corners of known world.

While smaller than the other regions of Westeros, and with a far less unified history, it is also one of the few places in the world that men and women of the Blood may be found. The dragonseeds on Dragonstone may possess some of the very last bloodties to the dragonlords of old, though House Targaryen still holds the final claim to that title, their legacy once more restored.

During the War of Five Kings the people of King's Landing, with the support of the Faith of the Seven, rose up in rebellion against the Lannisters and forced them from the city. Since then the Crownlands and its lords have not offered support to any of the claimants for the Throne.

## Crownland Characters

* Daenerys Targaryen
* Missandei
* Doreah
* Vyanna

## Locations

* King's Landing
	+ **Power:** 10
	+ **Luck:**
	+ **Notes:** 10 total net Reputation across KL Special Holdings Required to Hold.
* Rosby
	+ **Power:** 2
	+ **Luck:** 0
	+ **Notes:** None
* Duskendale
	+ **Power:** 2
	+ **Luck:** 0
	+ **Notes:** None
* Claw Isle
	+ **Power:** 2
	+ **Luck:** 0
	+ **Notes:** None
* Sweetport Sound
	+ **Power:** 2
	+ **Luck:** 0
	+ **Notes:** Encounters of Okay+ grant use of the Ships trait.
* Stonedance
	+ **Power:** 2
	+ **Luck:** 0
	+ **Notes:** None
* Sharp Point
	+ **Power:** 2
	+ **Luck:** 0
	+ **Notes:** None

## Special Locations

* Dragonstone
	+ **Power:** 4
	+ **Luck:** 0
	+ **Notes:** Double this holding's power if a rival controls King's Landing. If you hold Dragonstone & King's Landing, decrease a rival's rep by 2 each turn in two holdings of your choice.

#### King's Landing Special Locations

King's Landing is considered a 'raid' encounter - and is all the more dangerous because of it. See Westeros RPG under 'King's Landing' for further rules.

* The Alchemist's Guild
	+ **Power:** 2
	+ **Luck:** 2 or -2
	+ **Notes:** None
* The Faith
	+ **Power:** 5
	+ **Luck:** +1 (+2 Permanent)
	+ **Notes:** Pick 1 Each Round: Increase you and ally's reputation gains by +2 OR decrease a rival and their ally's reputation gains by 2.
* The Goldcloaks
	+ **Power:** 5
	+ **Luck:** 0
	+ **Notes:** Give others -2 to luck rolls in King's Landing. Holder gains one free success within the city.
* The Commonfolk
	+ **Power:** 3
	+ **Luck:** -3
	+ **Notes:** Give others -1 to rolls in the city. Encounters of Okay+ grant the use of Ruffians trait.

## Noble Houses

* House Bar Emmon of Sharp Point
* House Blount
* House Buckwell of the Antlers
* House Byrch
* House Bywater
* House Cargyll
* House Celtigar of Claw Isle
* House Chelsted
* House Chyttering
* House Crabb of the Whispers
* House Cressey
* House Darklyn of Duskendale
* House Edgerton
* House Farring
* House Follard
* House Gaunt
* House Harte
* House Hayford of Hayford
* House Hogg of Sow's Horn
* House Hollard
* House Langward
* House Mallery
* House Manning
* House Massey of Stonedance
* House Pyle
* House Rambton
* House Rollingford
* House Rosby of Rosby
* House Rykker of Duskendale
* House Staunton of Rook's Rest
* House Stokeworth of Stokeworth
* House Sunglass of Sweetport Sound
* House Targaryen of Dragonstone
* House Thorne
* House Velaryon of Driftmark
* House Wendwater