Realisticseasons

## Calendar

The Calendar in Oracle is 28 real life days long.

Every 28 days, a year passes in Oracle and the season cycle starts again.

Every 7 days is a new season. Each Season start on Thursday in real life.

Days in Oracle are named different than Real Life.

They're by chronological order:

```
1- Lumesday

```

>
>  2- Ponsday
>
>
>
>

```
3- Sumday

```

>
>  4- Namsday
>
>
>
>

```
5- Vinsday

```

>
>  6- Yinsday
>
>
>
>

```
7- Quinsday

```

## Temperature

### Temperature System

Each player has a personal temperature displayed on their action bar that shows them their personal temperature.

Lots of things change the players' temperature: season, biome, armour, weather, time, water, food, height, sprinting, block-light and more. The temperature will be recalculated every 2 seconds by default.

The players will be punished for having a bad temperature. The effects start at -10°C by default (there is a setting for Fahrenheit) and at 50°C. The effects include hunger, slowness, freezing (with damage), healing getting disabled and burning. Some effects are only visual, like the player starting to sweat when their temperature is above 40°C or the players' breath becoming visible if the air temperature is below 0°C.

### Modifiers

A temperature modifier is something that modifies a player's temperature. Each world has a base temperature based on the season and all modifiers stack on top of it. The result of the base temperature and all modifiers combined is the temperature the player will see. Modifiers make the temperature system very dynamic and fun to play with. Most of the modifiers are different for each player, depending on their situation. The complete temperature is recalculated every 2 seconds. Here is a list of all modifiers in the order they are applied.

#### Base temperature

 Spring
 Summer
 Autumn/Fall

#### Weather

 Rain/Snow
 Thunder

#### Time

You'll notice that the nights are a bit colder and the days a bit warmer. The time modifier changes gradually from -5°C between the Minecraft times 14800-23500 to +3°C between 6000-12000.

#### Biomes

 Jungle
 Savanna
 Beach, Birch forest, Dark forest, Flower forest, Meadow, Forest, Mushroom fields, Ocean, Plains, Swamp
 Mountains, Taiga
 Snowy/Frozen biomes, Snowy/Frozen mountains

#### Height

Temperature decreases by 0.08°C every block above y=64 in all seasons except winter. The temperature in winter stays the same above y=64 and instead increases 0.2°C every block below y=64.

#### Water/Powdered Snow

Being in the water or in powdered snow has a big effect on the temperature of the player. Jumping in the water without protection in the winter can be lethal. The modifier also stays for a short amount of time after the player has gotten out of the water since the player is still wet. The modifier increases by 1°C every 2 seconds after the player has gotten out of the water until the modifier is 0°C again. The modifier is exactly the same for powdered snow.

 Spring, Autumn/Fall

#### Sprinting

Sprinting adds a maximum of +4°C to the player's temperature. Great way to quickly warm up if necessary.

#### Block effects

Blocks in a maximum radius of 16 blocks can have any temperature effect on the player.

The player must be able to see the block for the modifier to be applied and the actual modifier is changed depending on the distance to the block. Only standing right next to the block will apply the complete modifier

#### Armour

Armour does a great job protecting you from the cold but it can also cause overheating in the summer. Here is a full list of the modifiers:

 Iron, Gold, Diamond
 Netherite

\* = modifier won't apply if the player's temperature exceeds 25°C

#### Food

There are currently two food effects. One if your temperature is above 25°C, one if your temperature is below. A full hunger bar will apply +5°C to your temperature if your current temperature is below 25°C. Drinking a bottle of water will reduce your temperature by -10°C for 5 minutes (not stackable) if your temperature exceeds 25°C. A bottle icon will appear next to your temperature meter to let you know that the water bottle effect is still active. You don't have to necessarily drink a water bottle, a potion will also work.

### Effects

Players get punished for having a dangerous temperature.

 below -15°C
 below -10°C
 Air temperature below 0°C
 between 15°C-30°C
 Above 40°C
 Above 50°C
 Above 60°C
 Above 65°C

## Seasons

### Spring

Spring is by far the easiest season and it will give your world an alive and warm feeling. The trees get a beautiful colour, the water and sky will get a warm colour, the entire world will be flooded with flowers and baby animals can be found around every corner. Spring gives the world a special feeling, especially after a long and cold winter.

The effects of spring are (like all seasons) different in each biome. The jungle leaves in a jungle biome will keep their normal colour for example. Some biomes also don't get any flowers and only get some colour changes. The average temperature is different in each biome, a desert will obviously be much warmer in spring than a frozen tundra.

* Leaves in forests will turn pink and water will have a slight light-blue tint.

* The sky has a light-blue colour

* Flowers can be found everywhere, the entire world will look like a flower forest

* Snow and ice generated in winter will be removed

* Lots of sheep, cows, pigs, rabbits and chickens will spawn each with 3-5 babies

* Fireflies will spawn at night

* Increased spawn rate of bee's

* Average temperature of 5°C-23°C, depending on the biome.

* Length of the day and night are mostly equal.

### Summer

The days are becoming longer and the sun is very strong. The world is slowly turning into a big jungle. Animals normally only found in the jungle will now be everywhere. The trees have vibrant green colours similar to jungle leaves and the sky and water become light blue. Crops are also growing extremely fast and temperatures skyrocket. Make sure to take some extra water with you to conquer the heat.

* Trees and grass in most biomes have a vibrant green colour similar to jungle leaves

* Cold biomes (snowy plains, taiga etc) have the grass colour of plains

* Hot biomes (desert, savanna) look a bit dry

* The colour of the water and sky is light blue

* Shooting Stars can be seen at night

* Fireflies will spawn at night

* Flowers placed in spring are removed

* Leaves fall out of the trees

* Patches of berry bushes spawn everywhere

* Rain is very rare

* Animals that normally spawn in the jungle can now spawn everywhere

* Crops/plants without a block somewhere above them will grow 2x as fast

* Days will be long (around 13 min) and nights will be short (7 min).

* Husks will spawn instead of zombies
* Average temperature will be between 25°C-40°C, depending on the biome

### Autumn/Fall

The days become shorter and the sun loses its strength. Trees turn into beautiful colours and the ground and water become muddy. The sky is dark and it feels like a storm could break loose any minute. Foxes, mooshrooms, frogs, bats and (cave)spiders start appearing around the world. Forests have never been so beautiful.

* Trees turn into all kinds of colours: orange, blue, green, yellow and brown.

* Grass has a light-brown muddy colour

* The sky has a grey colour

* Water is brown and looks muddy

* Big patches of mushrooms appear

* It will rain and storm very often

* Small (falling leaf) particles will appear under trees.

* Bats spawn above ground at night

* Mooshrooms, frogs and foxes appear everywhere

* Extra spiders can be found at night and sometimes even cave spiders

* The average temperature will be between 5°C-25°C, depending on the biome

* Mobs have a 20% chance to spawn with a pumpkin on their head

* Day and night length are mostly equal.

* Berry bushes generated by summer are removed

### Winter

Temperatures are dropping and survival is becoming a real challenge. Most plants died from the cold snow and the ones that survived can't grow. The lakes and rivers are frozen and swimming could be lethal. The water has a dark-blue colour and the trees and grass are light-grey. Surviving the long and cold nights is truly a challenge.

* Leaves and grass have a light-grey tint

* The sky is a bit more white

* Water is dark blue

* All water source blocks without a block somewhere above them will freeze over time

* It snows instead of rain. The actual snow texture of vanilla Minecraft is used, not particles. Snow will be removed again after the season

* Nights will be long (around 13min) and days will be short (around 7 min).

* Wolves, white foxes, polar bears and snowmen (without pumpkin) can be found everywhere

* Strays will spawn instead of skeletons

* There's a 20% chance every night that the sky will be filled with white sparks

* Crops/plants will not grow outside. This forces players to build indoor farms if they want to grow crops in the winter.

* Average temperature will be between -10°C-5°C, depending on the biome

* Players will have to protect themselves against the cold temperatures.

## Commands

**Command:** `/season`

Displays the current season, date, days until next season, active events and air temperature to the user.

**Command:** `/toggleseasoncolors`

Toggles the season colours (trees, grass, water, sky etc) for the player running the command only. Some users may have a resourcepack conflicting with the colours or they simply prefer playing without them. Players with season colours disabled will just see the normal vanilla biomes and all other players on the server will continue to see the season colours.

**Command:** `/togglefahrenheit`

Toggles the player's temperature between Fahrenheit and Celcius on the actionbar.