Alasdair

Alasdair is a character in Otherworld Legends. He can be unlocked by paying $2.99/equivalent in other currencies or 18 Universal/Specific Hero Fragments. He shares his spot with Hillding in the living room, in the separate table where Quan and Katherine sit.

## Overall

Alasdair is a character who fights in heavy-duty armor wielding a gigantic sword. Thus, he is a fairly sluggish character, but he compensates for that with his immense damage output and powerful defense. He has high health and armor, allowing him to take more hits than other characters. As an extra help, he cannot be stunned while performing any of his attack animations, and while performing skills, all damage taken is reduced by 60%.

Uniquely, the speed of Alasdair's attacks is unaffected by attack speed: additional attack speed above 2.0 is converted into damage - for every 1% attack speed gained, he gains 0.5% damage on all of his attacks. Note that this does not affect his damage stat: it simply raises the base damage of his moves, which is much more beneficial when it comes to damage scaling, but means that the attack speed conversion will only affect his own attacks and not external special attacks. Reducing his attack speed below the base value will not reduce his damage, and his attacks will still be performed at the same speed.

## Skills

***Note that all used damage numbers are the default values (damage stat=10) and scale with the damage stat.***

* **Default attack:** Alasdair performs three big sword swings dealing 8 damage each, and then a final 10-damage overhead swing. Uniquely, the last attack will make Alasdair dash towards the target, but the first will not. During the move's animation, Alasdair's movement can be controlled to an extent by holding any direction on the joystick. When performing a normal attack slash, a red silhouette appears around Alasdair: pressing the attack button when the silhouette matches Alasdair's shape will cause the next normal attack to be Overpowered, which will increase its damage by 50%, make it unflinching and making it substantially faster. Note that this speed increase will also affect the timing of the next Overpower. After the fourth attack, the overhead slam, you cannot overpower the next hit.
* **Roll:** For his backwards roll, the default roll, he will hop backwards quickly. His forward roll will have him dash forwards a short distance (shorter than other characters with a similar roll, like Ginzo). Both rolls are invincible during their animation.
* **Sunfall:** Alasdair performs a 20-damage overhead smash, and will follow it up with a larger, 60-damage hit which will ignore counter states (like the Ronin) and enemy shields (like the Shikeledon). Alasdair's movement can be modified during the second slash's animation by holding a direction on the joystick. **Cooldown: 8 seconds**.
	+ **Daybrink:** The first hit no longer deals damage, but the second will now deal 100 damage. The first hit is still able to stun enemies.
	+ **Darkened Sun:** The skill deals more damage the more percentage of health Alasdair has lost, maxing out at 1.75x damage when he is at 1HP.
	+ **Sunburst:** The second hit deals damage over an area, dealing extra damage the closer the enemy is to the center. At the maximum distance, the skill's damage will be normal, and when in the center, will increase to 96.
* **Cataclysm:** Alasdair performs an upwards swing dealing 10 damage, then does a drawn-out second hit after dragging his sword along the floor, which deals 55 damage. Both hits have considerable range and can also hit behind Alasdair. Alasdair's movement can be modified during both the slashes' animation by holding a direction on the joystick. **Cooldown: 8 seconds**.
	+ **Upheaval:** The second hit will shoot out three shockwaves in a cone shape. Each deals 20 damage and will daze enemies hit by them for 1 second. Note that it can be difficult for all three shockwaves to connect on a single enemy.
	+ **Morningstar:** The second hit will release a pillar of light, which will deal 8 damage 10 times to enemies in its radius over a period of 2 seconds.
	+ **Bifrost Surge:** The second hit will fire off 10 light projectiles in a cone shape that each deal 6 damage and pierce through enemies and walls.
* **Iron Chorus:** Alasdair will spin around, slashing constantly all around him. He will hit enemies a total of 6 times during the spin, each hit dealing 8 damage. After the spin is over, Alasdair will perform a 12-damage overhead smash. The player can control Alasdair's movement to an extent by holding any direction on the joystick. **Cooldown: 8 seconds**.
	+ **Whirlwind Slashes:** The spin attack will hit more times the more attack speed Alasdair has. So, if Alasdair has 100% extra attack speed, he will hit enemies twice as many times during the spin.
	+ **Sol Invictus:** Hitting an enemy during the spin attack heals Alasdair for 1HP per enemy hit, but the skill's cooldown is raised to 10 seconds.
	+ **Twilight Crescendo:** The skill is considered a normal attack, and its cooldown is reduced to 6 seconds.
* **Raptorial Counter:** Alasdair will move backwards, while being invincible, and then perform a huge dashing slash that deals 60 damage. Note that the slash is not actually invincible. The skill's cooldown will only start counting when the dashing attack is performed, or if the backstep is cancelled. During both the backstep and dash attack, Alasdair's movement can be modified by holding a direction on the joystick. **Cooldown: 8 seconds**.
	+ **Blistering assault:** The dashing attack can be improved by tapping the skill button a second time with the right timing. Two silhouettes will be shown: timing the move according to the first will increase the skill's damage to 84, timing it according to the second will increase it to 120 and play a special sound effect. Additionally, the dash attack will be triggered whenever the skill button is pressed a second time, and so the dash can be launched earlier than usual if that is desired, though this does not provide extra damage.
	+ **Boulderbreaker:** Alasdair now performs two dash attacks, each dealing 45 damage. Enemies hit by either slash will gain a debuff for 4 seconds that increases the damage they take by 50%. This debuff will not affect the slashes from Boulderbreaker, but can affect later uses of Raptorial Counter. The debuff cannot stack, but applying it twice to the same enemy will reset its duration.
	+ **Cygnet Dance:** The dash attack only deals 30 damage, but will deal 180 if the backstep dodges an enemy attack (i.e. if an attack connects with Alasdair while he is invincible).