recursal/Fanatic-Fandom huggingface dataset:
Thief

* Character
* Portrait

## Skills

Innately - Pilfer

* Steals gold or an item from the Target.
* Increased chance to steal an item.
* Can only steal once per Target.

Innately - Greedy (Passive)

* Open all chests in a Treasure Room.
* Instantly opens chests in auto mode.

Level 25 - Ransack

* Deals 1.2x ATK of physical damage to Target. Steals gold, essence, and possibly an item from the Target.
* Only steals **base** Gold and Essence (i.e. Before multipliers are applied)
* Can only steal once per Target.

## Description

She can be unlocked by buying Loot Beer.

The Thief is a class who can increase loot obtained from the dungeon. With her Pilfer skill, she can get enemy drops at double the chance. This makes her effective for farming certain crafting materials.

Her Greedy passive is a must-have when pushing floors. Not only does it guarantee more loot after every boss room, but it also speeds up the chest opening animation. However, the Treasure Optimizer instantly opens a chest as well, leaving extra loot as the only remaining benefit.

Upon reaching level 25, the Thief gains access to Ransack, a more powerful version of Pilfer. While it lacks the increased item chance and costs more mana to use, ransacking allows you to gain more essence from enemies with essence.
By having one Thief who is scripted to Ransack any enemy with essence, you can effectively double your essence gain for the run as long as the Thief is alive. When doing this, it is recommended to have the Thief as your first character so that she can Ransack before the rest of the party defeats the enemies.

## Character Mastery

Total: +50 HP, +18 Attack, +13 MP, +2% Damage Reduction, +6% Chance to Evade, +2% Status Resist, +7% Crit Chance, +7% Crit Damage, +6 HP Regen, +9% HP Increase, +9% Attack Increase, +5% Boost to Physical Attacks, +2% Gold Find, +1 Item Find, +3% Essence Find.

## Trivia

* The Thief is one of the three returning classes from the original *Soda Dungeon*, the other being Soda Junkie and Darkmage. In the original game, she has the skill Pilfer and Greedy, but not Ransack, and Pilfer will steal essence from an enemy that has essence. She also has two other passive skills, called Sharp Eyes (increases the chance of item find) and Crit Master (increases the chance for critical hit).
Team Compositions/Gold and Essence

See also: Currencies
Generally in 1.2.1, gold is the primary focus, which can then be used to buy essence, used in turn to upgrade Relics. For increased power, this is currently the best way to spend Battle Credits. Gold is also important for the Oddity Shop to increase battle speed.

Gear providing Gold Multiplier and Gold Find are important.

The Gravedigger Shovel makes enemies higher level, giving better rewards including gold and essence.

When using Quick Battle, there is no need for Battle Credits Per Boss Defeated, so replace such items with gold income items.

More gold and essence can be gained at higher levels, so active builds designed for pushing are often used.
Soda Junkie

* Character
* Portrait

## Skills

Innately - None

Level 25 - Big Burp

* Deals 1.8x ATK to Target. Turns target around. +Chance to Poison

## Description

The Soda Junkie is the standard character you have in the game. He doesn't have a soda and is available from the beginning.

Despite being the first character available, Soda Junkies have decent strength. With properly leveled Relics, they are capable of reaching high levels in the dungeon for no hire cost.

Big Burp works greatly with skills that benefit from back attacks such as Laser and Skull Bash as well as melee attacks. Position them where allies can benefit from the direction the enemy is facing.

A few Soda Junkies are always available at the Tavern, even with Tap Select on. This is to prevent soft locking just in case the player runs out of gold.

## Character Mastery

Total: +52 HP, +18 Attack, +11 MP, +2% Damage Reduction, +8% Chance to Evade, +2% Status Resist, +2% Crit Chance, +7% Crit Damage, +6 HP Regen, +9% HP Increase, +9% Attack Increase, +5% Boost to Physical Attacks, +2% Gold Find, +1 Item Find, +3% Essence Find.

## Trivia

* The Soda Junkie is one of the three returning classes in the game, the other two being Thief and Darkmage. In the original game, he also start with no skills and cannot defend, and he has a different relic passive skill called Twitchy, which adds a chance to dodge enemy attacks.
* In the original game, there's a different variation of Soda Junkie called 'Dinner Boy'. He can be found by turning the auto equip setting to 'Never', and occasionally in front of a table with food, and this just requires a maxed out kitchen. Hiring a Dinner Boy also unlocks a hidden achivement in that game.
	+ Dinner Boy is in the data of *Soda Dungeon 2,* but is unavaliable in the actual game. It was actually avaliable in one of the early access versions, but was bugged and later removed from the game.
Skull Blade

### Effect

25% Crit Chance for +75% Damage. +10% Damage Reduction.Grants: Skull Bash. 8 MP. Magic. Deals 2x ATK to Target. +Chance to Burn.

### Source

Floor 100+

The only non-unique weapon to give Damage Reduction.

Skull Bash can back attack for a total of 3x damage. This is almost as powerful as Laser, requires less MP, and is easy to obtain early on.
Clawbuster

The Clawbuster is a Unique Legendary Weapon whose recipe can be unlocked from the Adventure Guild after reaching floor 400k.

It is similar to the Skull Blade in function, but has more Damage Reduction and no granted skill.

Crafting - 100K Gold

## Trivia

* The Clawbuster, along with most of the new weapons added in 1.1, are based on the Dimension bosses.
	+ This weapon in particular is based on Lobster Lord.
Wireless Fidelity

The Wireless Fidelity is a Unique Legendary Weapon. This is the only weapon to have 100% Crit Chance at level 1. Its attacks are guaranteed to crit even without upgrades or relic bonuses.

Crafting - 50K Gold

Recipe awarded by the Adventure Guild on reaching floor 2000.

## Trivia

* The Wireless Fidelity, along with most of the new weapons added in 1.1, are based on the Dimension bosses.
	+ This weapon in particular is based on Dark Dialer.
The Blacksmith

* Character
* Portrait

There is nothing better than the smell of molten metal in the morning. Banging those pieces together to something you can bop things on the head is very satisfying. That is what I do — I make weapons, armor and other things for you to avoid becoming really dead. You really don't want to go unprepared into that nasty castle.

Those bags look heavy, how about I smelt that spare sword into something more useful. I'll even give you some gold for it!

## Skills

Innately - Taunt

* Lures in enemies while active. Cooldown 3.
* Lure lasts until Blacksmith is hit 3 times.

Innately - Hardy (Passive)

* Damage Reduction cap raised to 95%. +10% Damage Reduction.

Level 25 - Revenge (Passive)

* Damage Reflection hits all enemies and increases 2x.

## Description

He can be unlocked by buying Blacksmith's Soda and is hired through the Recruiter. Only one Blacksmith can exist in your party at all times. Unlocking the soda is important for the Widowmaker.

The Blacksmith is a tough unit who specializes in taking damage rather than dealing it. He can draw enemy fire towards him, protecting allies so that they can focus on dishing out damage. Thanks to his Hardy passive, he can take all the punishment that comes his way.

His Taunt skill forces all enemies to attack him, and it cannot be resisted. However, this does not protect allies from group or multitarget attacks such as Royal Guard's Crosscut, and it does not prevent enemies such as The Lord of Light from taking a turn to heal. To consistently draw enemy aggression, Huntresses are necessary because of the long cooldown.

The Revenge skill allows Damage Reflection to deal significant damage to all enemies. Paired with Taunt, he can passively deal damage while protecting his allies. The full amount of damage even counts against naturally occurring Ore Nodes, destroying them immediately.

Against single-target boss attacks, he can improve the survivability of a party, but this requires training for enough HP. The only real use of this character is in a Dedicated Reflection Build.

## Character Mastery

Total: +50 HP, +18 Attack, +13 MP, +7% Damage Reduction, +2% Status Resist, +2% Crit Chance, +7% Crit Damage, +6 HP Regen, +9% HP Increase, +9% Attack Increase, +2% Gold Find, +1 Item Find, +5% Boost to Physical Attacks, +3% Essence Find.

## Notes

Provides several useful features to the town, such as upgrades, crafting and more. See The Blacksmith Shop for more information.
Voidsoul Reaper

The Voidsoul Reaper is a Mythic weapon found in the Primal Lands. On default attacks (or Double Strike), it instantly kills all enemies except for Dimension Bosses. When this happens, the wielder's HP is reduced to 1, leaving them open to attacks.

By the time this weapon can be dropped, the high damage is no longer necessary. The required healing before the next floor makes it inefficient in the WD.

It could be used to kill Janitors, and since an Ambush cannot occur on stage 1, there would be time to heal if the Nurse goes first. In Boss Rush, it could take out the Grill of Darkness but no others, and the Owner can do the same without suffering health loss.

A way to safely use reaper attacks for normal enemies is to use a default attack only if there are multiple enemies. Put a Nurse in the next position, who can heal the wielder before the remaining enemies are killed. When there is only one enemy, use Defend or a different skill such as Rock Toss instead, because there won't be time to heal if there is an ambush.

Reap is similar but not quite as extreme, reducing the target's HP to 1 without affecting the attacker's health.

Levelling this item does not increase any stats.
Skills

*See also Dimension Boss Skills and Dungeon Enemy Skills.*

Skills are actions that Characters and enemies can take during a battle. Skills usually cost MP and can do a variety of things such as inflicting a status upon a target, dealing area of effect damage, or dealing more damage.

## Character Skills

These are skills characters have naturally. The values in parenthesis are for back attacks.

## Equipment Skills

These are skills granted by equipment. The values in parenthesis are for back attacks.
Tempered

Every 10K floors there is a Tempered Boss that replaces the usual Janitor fight.

The Tempered Boss will be a random regular boss from the Dungeon, but with a shimmering aura. They will be accompanied by 4 of the same normal enemy, for a total of 5 enemies every 10Kth floor.

Like Janitors, Tempered Bosses have increased speed, so they can attack before all but the Secret Character and the Chef. Additionally, they have double HP and 1.2x ATK compared to their normal counterparts. The normal enemies in Tempered Battles do not have any special bonuses.

Tempered Bosses have a 1 in 90 chance to drop an Enigmatic Fragment. This chance is unaffected by Item Find.

## Tips

* To handle specifically in a Script, use Enemy Team Alive = 5, as 10k floors are the only ones with 5 enemies.
* Tempered bosses are potentially dangerous because they have much more health than Janitors. Secret Character's skill is recommended to deal high damage to both the boss and the normal enemies.
Withering

*For others, see Stats.*

Withering is a stat that passively reduces the HP and Attack of all enemies in the dungeon. Its effect is automatically applied at the start of the battle, without needing to hit the enemy first.

It works like the Gravedigger Shovel but with the opposite effect. Caps at 90%.

Normally, enemies with lower stats yield less gold. However, Withering is calculated *after* gold, meaning that it will have no negative impact on gold yields.

All enemies except for The Darkest One are affected and cannot resist.

In the early to mid part of the game, enemies in The Primal Lands typically scale faster than your team can. Withering makes the scaling curve easier to manage, allowing steady progress. After Relics are high enough, your team will scale faster, so Withering items can be reduced and eventually eliminated.

## Sources

Can only be found on items obtained in Primal Lands.

* Bitbrand: 19%
* Lizard Sword: 16%
* Ruby Sword: 14%
* Bone Dagger: 14%
* Tangleheart Embrace: 14%
* Gem of Decay: 8%
* Malachite Talisman: 5%
* Ruby Plating: 1% per plating
The Darker Lord

* Character
* Portrait

Ah, the Darker Lord... darker than the Dark Lord (obviously) and he pretty much likes to stomp in his boots. Is he a Super Mario wannabe, or...?

## Strategy

Bring more than one Nurse in case one of them gets turned to Stone by Crag Stomp.

Dark Amulets prevent all Status Effects from this boss (although they do not prevent the direct damage), so craft some if you have the materials.
Team Compositions/Boss Rush

Characters to consider for Boss Rush:

* Nurse — Required since some bosses always go first and Relic HP Regen is not available. May need more than one at first.
* Mystic — Either a Mystic or MP Regen items will be required so that Nurses and other team members can continue to use their skills.
* Chef — Allows your team to scale as the bosses increase in power. However the ingredients could be used for Mining instead. You could try Ingredient Farming.
* Blademaster — Disables and does damage, especially with Critical Strikes.
* Owner — Closing Time can take out the Grill of Darkness.
* Huntress — Cooldown reduction, 2 accessories, can be effective with good items.
* Carpenter — Nailed It does good damage in early stages of the game.

Hints:

* In the Party Screen, turn relics off to see the stats that your team will have during Boss Rush.
* Disable the boss through Stun or a melee hit with Shiverbaron's Staff, which limits Boss healing and prevents them from attacking, speeding up the run as well as making it safe from The Dark Dialer. Script to only use these attacks if *Enemy Status != Negative*, or possibly *Enemy Back Turned* to be more efficient with The Darkest One.
* The Sword of Space and Time is very powerful if you have it.
WATER

* Character
* Portrait

The Primal Lands have many enemies with dangerous Status Effects, but **WATER** isn't too threatening. That works out well because by defeating this boss, floors up to 199 can be used for farming.

## Strategy

Trample does substantial single-target damage, so either get enough HP to survive along with healing, or
bring Sabers for a chance to dodge.

Perhaps the biggest challenge is to arrive on the boss floor with a healthy team. Copper Bracelets and Portals help if you're struggling.
Tavern

## At the Bar

This is the place to find patrons for hire in your adventures. Most patrons require purchase of their favorite soda before they will show up.

With the *Beds* upgrade, the patrons available for hire can be refreshed by pressing the bed icon on the right side, essential for choosing a particular character such as a Nurse. Refreshing draws immediately from any new sodas, so with *Inheritance*, it is possible to make the first run in a new dimension with other characters besides Soda Junkies.

You'll find the Tavern Keeper in charge. Speak with him to take care of any important business.

## Party Screen

The order party members are hired in does not matter, because the combat order can be changed by opening the party screen at the bottom and selecting the rotation icon in the lower left corner.

Equipped items will be chosen according to priority unless Auto Equip is turned off in the options. After hiring someone, you can select different items for them if needed.

With the *Coat Check* upgrade, equipment preferences can be saved for a character class or loadout position. To save preferences, change the items of an adventurer as desired. Then, click on their image to see Stats and Skills, and press the Coat Check icon. When the character is hired in the future, the game will attempt to equip those types of items.

Stats for each individual can be viewed by clicking on their image, and bonuses for the entire team can be viewed with the list icon in the lower left corner.

## Upgrades

You can upgrade your Tavern at the bar for various benefits. Tavern upgrades are permanent, so once purchased they won't go away when entering a new dimension.

1. ↑ The first stool is a required purchase during the initial tutorial part of the game.

## Customize Tavern

Individual Furniture
99 Wood
 Table
20 Wood
20 Gold Bars
Wiki rules

Below is a suggested set of rules to follow when editing this wiki. Administrators of this wiki should read these rules and adapt them as necessary.

1. **Keep it civil**: Do not make personal attacks on other people. If you need to criticize another user’s argument, do so without attacking them as a person. Do not use bigoted language, including slurs which degrade another person or group of people based on gender, race, sexual orientation, nationality, religion, etc.
2. **Be a productive member of the wiki**: Contribute to the wiki in line with the established processes and conventions. Need help? Ask an administrator! Disrupting the wiki with “edit warring” over differing opinions of a topic with another user or group of users is not productive.
3. **Do not engage in excessive self-promotion**: The wiki is a collaborative community resource for the topic at hand. It is NOT a free place to advertise your related website, YouTube channel, blog, social media account, etc. Have a question about whether your link would be welcome? Ask an administrator!
4. **Do not harass other users**: If somebody asks you to stop posting certain content on their wall, respect their wishes. It is their wall.
5. **Do follow community guidelines for formatting**: When a community has established formatting, it’s important to adhere to that, especially when spoiler content is involved.
Status Effects

Status effects are temporary effects that can be applied to both characters and enemies. They last a number of action ticks based on the skill that was used to apply them.

## Status Resist

*For other stats, see Stats.*

Gives a chance of resisting any negative effect. With 100% status resist, a character will completely avoid bad status effects.

Two Copper Bracelets and a Copper Gem, along with Relic of Resistance and Patty, provide 98% resistance, enough to avoid all status effects in most fights.

* Relic of Resistance: 13%
* Evercrag Armor: 30%
* Soul of Ornos: 100% — Prevents **all** negative status effects
* Copper Bracelet: 30%
* Copper Gem: 15%
* Patty: 8%
* Mastery: Nurses 15%, others 2%

Alternatively, you can deal with negative effects through cleansing skills such as Cleanse or Group Cleanse. These skills will remove all debuffs and damage over time effects.

Minibosses have a 25% chance to resist negative effects, and standard Bosses have a 75% chance. Dimension Bosses have a 90% chance except in Boss Rush where they have none. The Grill, The Darkest One, and Gaia have 100% status resist, even in Boss Rush.

Normal enemies and Janitors have no status resistance, leaving them open to status effect attacks.

## Protection for Specific Types

Certain equipment can prevent a certain status effects from being applied:

* Gantu's Blade — Prevents Slow Down
* Extinction Plate — Prevents Burn
* Garb of the Greaselord — Prevents Poison
* Evercrag Armor — Prevents Stone
* Tangleheart Embrace — Prevents Sleep
* Sharkin' Suit — Prevents Slow Down
* Dark Amulet — Prevents Burn and Stone
* Doodle Charm — Prevents Sleep
* Sanity Gem — Prevents Delirium
* Mind Gem — prevents MP Drain
Thobak's Pick

Thobak's Pick is a unique Mythic weapon found in the Primal Lands. It allows the wielder to deal 999 damage to Ore Nodes, breaking any node in a single hit.

This weapon affects all skills, meaning it is possible to clear a mineshaft in one turn using any attack that hits all enemies.

## Level Table

This weapon gains no bonuses from levelling up. However, level 10 is still required to apply plating on the weapon.
Wiki rules

Below is a suggested set of rules to follow when editing this wiki. Administrators of this wiki should read these rules and adapt them as necessary.

1. **Keep it civil**: Do not make personal attacks on other people. If you need to criticize another user’s argument, do so without attacking them as a person. Do not use bigoted language, including slurs which degrade another person or group of people based on gender, race, sexual orientation, nationality, religion, etc.
2. **Be a productive member of the wiki**: Contribute to the wiki in line with the established processes and conventions. Need help? Ask an administrator! Disrupting the wiki with “edit warring” over differing opinions of a topic with another user or group of users is not productive.
3. **Do not engage in excessive self-promotion**: The wiki is a collaborative community resource for the topic at hand. It is NOT a free place to advertise your related website, YouTube channel, blog, social media account, etc. Have a question about whether your link would be welcome? Ask an administrator!
4. **Do not harass other users**: If somebody asks you to stop posting certain content on their wall, respect their wishes. It is their wall.
5. **Do follow community guidelines for formatting**: When a community has established formatting, it’s important to adhere to that, especially when spoiler content is involved.
6. **When uploading images** please use png. Also check the SD2 wiki discord, there might be images posted from the game assets.
7. **When editing Weapons/Shields/Armor/Accessories** Do so on the individual item pages. It will populate to the item tables on the main items page.
To be Done

* Dimension Boss tactics page? Currently there is only a cursory description of how to beat each one, not well thought out.
* Anything that is incorrect or no longer accurate in the current version.
* Custom Icons for the tavern/town cosmetics
* Finish that Team Compositions page once and for all
* Add an FAQ page to the wiki...and find out where to link it on the homepage
* ???

Add anything else you feel needs being done.

Direct any questions to the SD2 wiki

* Special:WantedFiles
* Special:WantedPages
* Data Missing
Team Compositions/Early-Mid WD

To Late WD Compositions >

In the Warrior's Dimension, speed is key. The meta is built around **Floors per Hour (FPH)**, which is the number of floors your party can clear in an hour. Team Composition is a big factor for FPH, and it is recommended to use a good build to ensure that runs can last longer while maintaining high speed.

## Starting Out

Now that you have arrived in WD, your first goal is to figure out which build you want to use in the future.

In the 1.1. meta there were two kinds of builds: Physical and Magic. Both are equally viable, but differ in playstyle.

Once you have decided which kind of build to use, it is time to build up the essential relics. You need a Thief and a Mystic on your party, and both must be at least level 25. You might also want to add in the X to your party, as getting him levelled up is important for both builds. Your team should be something like this:

**T My \_ \_ \_ X**

The blanks here can be filled in with characters based on what build you chose (Usually Carpenters if Physical, Darkmages if Magic).

In this team, Thief is set to Ransack all enemies with Essence, and Mystic uses Recharge whenever possible to keep MP high. This setup practically doubles your essence gain, which is important in getting the relics you need. (Stein Cheese does this better however.)

Your goals for now as as follows:

1. Get Essence relic to level 100
2. Get HP Regen relic to level 100
3. Get Key Find relic to level 100
4. Get Thief's MP to 1000

Once you have achieved all these goals, it is time to move on to the next step.

## Transition to Lategame

The end point of Early to Midgame is when your team can defeat all rooms with one move—Typically Phantasmal Claw on normal rooms, default attack for the bosses. If you can do that reliably without having to worry about your party dying, then Congratulations! Welcome to the Lategame.

And with that, you can now move on to the Late WD builds.
Team Compositions/Mining

To craft some of the later equipment, you will need to get minerals such as Platinum and Uranium. Unfortunately, mining can take very long with how rare the higher quality ores are. Thus, people make use of compositions that take advantage of the Chef's Magma Souffle, which increases ore yield per vein.

Note that the Magma Souffle meal can stack up to five times, allowing you to yield 6 ore from one vein. Advanced mining builds make full use of this through specific compositions and equipment for each party member.

### Characters

* Chef - Ore Yield Booster. Uses Magma Souffle to increase Ores per vein.
* Miner - Mining Unit. Mines the ore and has lots of Ore Find. Also increases chance to get Mineshafts.

### Equipment

* Frying Pan - Allows Miners to get ingredients for the Chef.
* Phantasmal Claw - Quick AoE to clear normal enemy rooms.
* Geodes - Increases Ore Find.
* Slow Stone - Can be used to change turn order for advanced builds.

### 4 Man Transmute - Best Mining Build

Read the full guide plus some other good builds here: SD2 Mining Builds by Kupo

This build allows you to get 6 ores from rare veins, namely Uranium, Platinum, and gold. As a consequence, it consumes ingredients very quickly. Nonetheless, this is a favorite among players with how fast it can obtain Uranium.

The composition goes like this:

M M M Ch

This build relies on the Ore's health values to determine the ore's rarity as rarer ores have more HP. Below is the equipment and script setup needed to make this build work (Note: Chef's menu should be set to 4 Magma Souffles):

Equipment
 2nd Miner
 3rd Miner
 Chef

As said before, this build requires a lot of ingredients to be effective. Always keep track of how many ingredients your Chef has before making use of this build.
Team Compositions/XP Farming

Gaining XP is a very long process, often taking hours of idling in the dungeon just to max out one character. If progressing in the dungeon is not important, you can grind previous floors to gain XP much quicker than you would normally.

Triangle gems increase the amount of XP gained by the entire party per floor. Since most characters can equip 3 triangle gems, a max of +180% (+190% with a maxed Relic of Mastery) XP boost can be achieved.

The Chef is also good for grinding XP thanks to his Pancake meal, which gives +1 XP to all party members each time it is cooked. XP gained this way is not affected by XP boosts such as triangle gems or the Relic of Mastery.

### Characters

* Chef - XP Booster. Can cook meals that give 1 XP to all party members.
* Miner - Special Unit. Used for Chef XP Cheese (See Below).

Note: You can use multiple of the same character to gain more XP for that character (e.g. 5 Huntresses = 5XP for Huntress per floor)

### Equipment

* Equipment w/ Gem Slot - Needed for Triangle Gems.
* Triangle Gems - Increases XP gain for ALL party members. Does not work with Pancakes.
* Phantasmal Claw - Fastest AoE for optimal FPH.

### Claw Farming Build

This build is NOT recommended if you have just started in the Warrior's Dimension.

The concept here is simple:

* Hire a party that's full of the character you want to level up.
	+ For example, if you wanted to level up Carpenters: C C C C C C
* Equip your character with Phantasmal Claws and 2 triangle gems each.
* Start at floor 1 and and let your party grind as much floors as they can.

For the Special Characters, you have to hire 5 other characters as you cannot have multiple of the same special character in your party.

### Chef XP Cheese

Read the guide here: Chef XP Cheese Simplified by xEndy

Original concept by BINARY9 and Pyropurple33.

There is a way to use the Chef's mechanics to instantly convert resources into XP. While this costs a lot of resources to use, it is the fastest way of gaining XP for all characters.

**Note:** There is now a hard cap of 1000 turns in Quick battles. This means you need to repeat the process several times to gain XP.

Requirements:

* Chef Level 4 (Pancakes unlocked)
* Miner Level 25 (Transmute unlocked)
* Lots of materials to be used as ingredients

The typical comp + script is as follows:

Ch M \_ \_ \_ \_

* Chef's menu is 4 pancakes.
* The blank spaces are to be filled in the the character you want to level up.
* Composition will work for every character except Soda Junkies or Bms.

Script for all Characters except Sj and Bm
 Enemy

Don't forget to select which materials to use for Chef via the Item Compendium. Once everything is ready, you have to warp to your highest floor - 10 with Quick Battle activated. The script will force the party to infinitely stall on the first floor until Chef runs out of ingredients. Since quick battle is near instantaneous, this build can convert thousands of materials to XP in a few seconds.

The XP yield of this build is 2 XP per material used. If you are levelling up a Special Character such as Wizard, the yield is 0.5 XP per material instead.
Tech Gem

Laser can back attack for a total of 3.3x damage, nearly as high as Nailed It. Magic Boosts raise the damage even higher.

The animation is fast, suitable for quickly clearing floors.

Provides a strong single-target attack for magic characters such as Darkmages who are weak in melee. More powerful than Skull Bash, although much more expensive, and allows a staff to be wielded.

Crafting - 750 Gold

Recipe unlocked at Castle Floor 500 in Dimension 5.
Primal Lands Story

Like the main story in The Castle, in The Primal Lands there are 10 special bosses every 100 floors, and once defeated, they are replaced by Janitors. Unlike the dimension bosses from the main story, however, defeating these bosses does not open the way for the next dimension.

Finishing the story gives the player a special reward.

The Primal Lands story bosses will only appear in dimensions higher than their level. That is, you must be in dimension 2 or higher to see the first PL story boss at floor 100, and so on until the 10th boss at floor 1000 who cannot be visited until D11, the Warrior Dimension.

You can still reach higher depths in a lower dimension if you have visited that depth in the Castle in the current dimension, but the story bosses for higher levels will not appear, nor will Janitors. Instead, the Drake Queen from stage 90 will appear, in the same way as Demona in the Castle.

## Difficulty Order

Here is a general order of fighting Dimension Bosses and PL story bosses based on difficulty. As mentioned elsewhere, you may decide to fight them in story order rather than order of difficulty, as the game makes it easy enough to do that.

The idea here is to take down a certain Dimension Boss and then, in the next dimension, defeat the PL Story Bosses that have similar requirements.
The Chef

* Character
* Portrait

## Skills

Innately - Order Up

* Physical. Cooks the next meal on your menu and produces a unique effect

Innately - Party Protection (passive)

* Evades all attacks if other party members are alive.

Innately - Independence (passive)

* Takes turns automatically, cannot be scripted.

Innately - Magic Inept (passive)

* Can never gain or use MP.

## Description

He can be unlocked by buying Baking Soda. Since he is a Special Character, he can only be hired from the Recruiter. You cannot have more than one Chef in your party.

The Chef is a support class whose main gimmick are his meals with varied effects. He starts off with 2 recipes and unlocks more as he levels up. He also has +50 speed, which means he is normally able to cook a meal at the start of each battle.

Depending on meal selection, the Chef can be of service on different kinds of teams. For example, Magma Souffle increases Miner gains, and power increasing meals compensate for Boss Rush scaling. He is not as good at pushing to deeper floors, however.

His Party Protection passive allows him to dodge every attack so long as a party member is alive. Despite not taking damage or getting hit with effects, he can still be targeted by enemies. This makes him an effective tank, especially when equipped with a Slow Stone to prevent unnecessary turns.

## Ingredients

Instead of magic, the Chef has an ingredient counter. Most resources can be used as an ingredient, and you can select which ones to use from the Chef's Menu. Items obtained during the run can also contribute to the ingredient counter.

The Chef is capable of consuming large amounts of resources if you're not careful. Having an Item Find of at least 80 is useful for keeping up with the ingredient costs.

Be careful of which items you choose to use as ingredients. Some of them are hard to find and are needed to craft lategame equipment.

## Meals

The Chef cycles through a 4-item menu instead of following a script. The Recruiter remembers menus as well as scripts.

If the Chef doesn't have enough ingredients for a meal, he will instead attack a random enemy with his skillet. Also when he is the only one left in the party, he will no longer cook meals and will resort to attacking enemies with his skillet.

Below is the list of meals that the Chef can cook:

1. ↑ 1.0 1.1 Dino Egg and Full Breakfast effects scale with Physical Boosts.

## Character Mastery

Total: +23 HP, +2% HP Increase, +9 Attack, +2% Attack Increase, +5% Damage Reduction, +23% Gold Find, +12 Item Find, +4 Ore Find, +11% Essence Find, +2% Chance to Find Dungeon Keys, +7% Boost to Character Mastery XP.
Team Compositions/Item Drops

The dungeon is full of precious materials that you can loot to craft powerful items. Usually, you can get enough of these materials from pushing in the dungeon. If ever you run low on a certain material, there are a few builds you can use to reliably get more.

Item Drop Builds generally use an Item Find (IF) of 80, as this is the amount that guarantees a drop from most enemies. Visit the Drops page for a full explanation on how IF affects Item Drops.

### Characters

* Thief — Loot Booster. Opens 3 chests in boss rooms and can steal materials from enemies.
* Huntress — Characters with 2 accessories are better.

### Equipment

* Item Find gear
* Phantasmal Claw — Cheap and fast AoE

### Standard Item Drop Build

This is the build you want to use if you are looking for a specific item of a certain rarity. You will need a specific amount of Item Find based on the rarity of the item you are looking for:

* 80+ if you are looking for a common/uncommon item.
* 80-88 if you are looking for a rare item.
* 100-199 if you are looking for a legendary item.
* 200+ if you are looking for a mythic item.

There are certain ranges which are not recommended:

* 0-79 significantly reduces the number of overall drops from enemies.
* 89-99 will give you lots of Yellow Smithing Crystals and Purple Gems, and less of everything else as a result.
* 200+ will give you a higher chance at mythics, but at least 200 is good enough as the returns are very poor.

Aside from IF, the floor you start on also matters. In general, all items start to drop after floor 15k. Additionally, some items are only available in the Primal Lands.

The composition can be anything, but it must include at least 1 Thief.

An example composition would be:

N T H H H H

Nurse is scripted to heal allies, and serve as the main DPS. Thief is there to open chests and serve as the backup DPS.

### Thief Pilfer Build for Enemy Drops

If you need a specific enemy drop, a team of 4 Thieves is recommended. Why so many? That's because Thieves have an easier time at getting enemy drops compared to any other character, thanks to her Pilfer skill.

Pilfer gives you a chance to steal an enemy's drop, if they have any. Ransack works too, but Pilfer gives twice the chance to steal an item compared to Ransack.

The best part about Pilfer is that the enemy can *also* drop their item even if you got it from a successful Pilfer. For this reason, you should aim to get at least 80 Item Find to guarantee that most enemies will drop an item.

Here is a sample composition:

T T T T N D

The Thieves are scripted to Pilfer all enemies (see script below), after which the Nurse or Darkmage shall finish the monsters off. Nurse is also there to heal, just in case.
The Dark Lady

* Character
* Portrait

Behind every successful man, there is a powerful woman, but this lady sure ain't gonna stick to sitting idle in the background. If the oh so manly lords can't handle running the dungeon, someone needs to sort this mess, and no amount of frogs is going to convince **The Dark Lady** otherwise.

At 200 Speed, The Dark Lady is fast enough to turn your team backwards with Flusterstorm and then hit with a back attack (1.5x damage) before the anyone in the party can react.

## Brute Force

Back Protectors prevent the 1.5x multiplier to damage, although it may take awhile to craft them for each party member.

Since Red Smithing Crystals are now readily available, level up important equipment such as Power Shields to 7. Skull Blades or Nailed It along with any Star Gems make a difference.

## Positional Strategy

Some bosses prefer targeting specific party member slots, especially this boss. Look for a pattern in the attacks and put a team member in that location whose main purpose is to tank the damage. For example, along with a Back Protector, the tank could use Damage Reduction items and a Script with Defend.

The Blacksmith is designed as a tank although it is not necessary to use him for this role, and his soda is still expensive at this point in the game.

Nurses can heal the tank, either with Autocombat Off or by specifically scripting according to position.

Or, put any other tanky character on the left side and keep a Nurse on the right side, using First Aid to heal the tank each round.
Wraps of Tengen

The Wraps of Tengen is a Unique Mythic Accessory that increases the speed of the wearer.

This item is the only way of increasing the speed of a character. The boost is enough to outspeed Janitors, but is not enough to outspeed the other Dimension bosses.

## Trivia

This accessory is a reference to Tengen, the seventh Dungeon Boss of the original Soda Dungeon.
Divine Sun Palace

The Divine Sun Palace uses two compressed stellunar sources as its power source. Its foundation is supported by a fusion formation for a stellunar source world. In other words, the Divine Sun Palace itself can be said to be equivalent to two stellunar source worlds! However, it’s far smaller than actual stellunar source worlds, which means that the fusion formation is also different. A fusion formation for something on a scale as small as the Divine Sun Palace must be incredibly mysterious and complicated. Like a fusion formation of a stellunar source world, it can be used to reinforce and control a stellunar source for consumption. It can also do things that normal fusion formations can't: hyperspeed astral voyages!

That's right. As long as the fusion formation is complex enough, it can compress a stellunar source. Not only that, it can raise it to the level of a nova source through compression. It's basically a portable nova source. Imagine something that billions of people on the sun use shrunk to a size that can fit in your pocket! It's enough for hundreds of thousands of people to use for many millennia.

The Divine Sun Palace is based on a unique fusion formation that has its own compressed stellunar sources, which are akin to nova source. Not to mention, it can even rapidly orbit the skies of Orderia while still exuding energy for those underneath to cultivate. It's basically a moving fortress.

With a miniaturized nova source, it can even field defensive or offensive formations! Such is the home base of the divine celestials, as well as the place the Myriad Solar Sects fear the most. The Divine Sun Palace can just deploy those offensive formations right at the sects' doorsteps, making it as powerful as the strongest armies, or better.

That’s the ultimate weapon of the Celestial Orderians. Relying on the Divine Sun Palace alone, they’ve reigned over the sun for millions of years. It’s also been used to invade other nova source worlds. The sun often sends the palace out to the astralscape of order to explore the uncharted regions in search for other nova source worlds.

Appears to be an old relic of the Dualgod Bloodline era on Flameyellow Imperial Star.

## References

1. ↑ Chapter 1239
2. ↑ Chapter 1923
Upcoming Content

### **Disclaimer**

~~All content here is part of the 1.2.2 beta. Everything is subject to change until the official release.~~

1.2.2 has released. Check Updates for full patch notes!

### Joining the Beta

Visit the Soda Dungeon Official Discord for instructions on how to join the Beta, as well as participate in discussions regarding beta content. The Beta is only available for Steam PC users.

## Contents (Build 120)

### New Oddity

* Treasure Trasher
	+ 500T gold or 300 caps
	+ Treasure Rooms are skipped entirely. It... saves time, ok?

### New Drops

* Planar Gem - Unique Mythic Gem
	+ +3 levels when a warp is used
* Gem of Decay - Mythic Gem
	+ +3% Withering
* Cylock Gem - (Unique) Mythic Gem
	+ All key costs become 1
* Keymaster Gem - Mythic Gem
	+ +3% Chance to Find Dungeon Keys
* Geo Gem - Mythic Gem
	+ +5 Ore Find
* Crackshot Gem - Mythic Gem
	+ +3% Crit Chance
* Mind Gem - Mythic Gem
	+ Prevents MP Drain

### New Craftables

* Copper Gem - Uncommon Gem
	+ 1k Gold, 10 Copper Bars
	+ +3% Status Resist
* Platinum Gem - Rare Gem
	+ 25k Gold, 10 Platinum Bars
	+ +3% Damage Reduction
* Uranium Gem - Legendary Gem
	+ 50k Gold, 10 Uranium Bars
	+ +3% Boost to All Stats
Aphotic Blade

This weapon is always wielded by Spoiler Character. It cannot be removed from him until beating the 10th Dimensions Boss of the Primal Lands, after which the blade disappears permanently and Spoiler Character is free to equip any weapon. Once the Aphotic Blade disappears, the recipe for Aphotic Blade II is unlocked.

It cannot be leveled-up or plated. It has a fairly high Crit Chance. Unfortunately, this chance cannot be increased outside of Relics and Accessories.

## Customization

The Aphotic Blade has different forms based on the skin used by its wielder:
Sharkin' Suit

### Effect

+100% Crit Damage, +30% Attack Increase, +0.5 Essence Multiplier. Prevents Speed Down. Has Gem Slot

### Source

Primal Lands 1000+ (River)

The Sharkin' Suit is one of the five Mythic armors found in Primal Lands. Like the other Mythic armors, it has a gem slot and resists a certain Status Effect, Speed Down in this case. However, it can only be found in the River area.

This armor gives Crit Damage and Attack Increase, making it a good option for boosting damage. However, damage is easy to build in the lategame, so it falls out of use after a certain point. Aside from its offensive bonuses, it also provides +0.5 Essence Multiplier.
Tangleheart Embrace

### Effect

+5% Withering, +40% Boost to Magic Attacks, +30% Chance to Evade. Prevents Sleep. Has Gem Slot

### Source

Primal Lands 1000+ (Jungle)

The Tangleheart Embrace is one of the five Mythic armors found in Primal Lands. Like the other Mythic armors, it has a gem slot and resists a certain Status Effect (Sleep in this case). It can only be found in the Jungle area.

The notable feature of this armor is the Withering stat, which is important to counter the Primal Lands' harsh enemy scaling. It also provides boosts to Magic Attacks and Evasion.
Team Compositions/Battle Credits

One problem that can occur with a Speed build at certain points in the game is to get so deep that enemies become too powerful. When this happens, Battle Credits can be spent with a Gold team before continuing the dive.

Other than waiting offline, there are two ways to earn Battle Credits: by wearing gear providing Battle Credits Per Boss Defeated, or through Boss Rush.
Widowmaker

### Effect

75% Boost to Physical Attacks,+100% Damage Reflection, +12% Damage Reduction, Grants: Sweeping Smash. Phys. 1x ATK to primary target, 0.8x ATK to all others. Cooldown 1.

### Source

Crafting (Unique)

The **Widowmaker** is a Unique Legendary Weapon unlocked by buying Blacksmith Soda. Only one can be in your possession, however it can be equipped on anybody and not just The Blacksmith. Additionally, it can be upgraded and plated like any other weapon.

The Widowmaker is the only weapon that can boost physical damage dealt. It also has a very high Damage Reflection stat, which synergizes well with the Blacksmith's Revenge skill. However, this weapon is incapable of doing crit hits.

Its Sweeping Smash skill costs no MP, but has a cooldown of 1. With a Huntress in the party, the skill is effective at dealing decent damage to groups of enemies. In the endgame, it can be considered a substitute to Phantasmal Claw and can be used to free up an accessory slot.

Crafting - 100K Gold

## Trivia

The Widowmaker is a returning weapon from the first Soda Dungeon, wielded by the Shopkeeper.
Divine Ancient Ring

The light in her eyes glowed brighter and brighter. She felt the Divine Ancient Ring rapidly absorbing energy, but it wasn't the nova source that was around them, nor was it totem ki or astralforce. The Divine Ancient Ring seemed to be connected to a completely different realm and was absorbing its energy, filling its reserves without sapping anything from her! It didn't even take much time for it to completely fill up. After that, the reflections of the totems emerged from the mirror and faced the existing totems outside! The reflections seemed to have been projected out into reality, making a total of eighteen totems! Qingyu soon noticed the difference. The reflected totems couldn't be directly controlled by her like she would her normal totems. Instead, they merely mirrored the moves of their original counterparts. Apart from using a different energy source, they shared mostly identical properties to the normal totems.

Qingyu's Divine Ancient Ring afforded her benefits separate from cultivation talent, and that was something nobody would ever expect. The moment she used it to borrow an additional nine totems' worth of force for her attacks, her enemies would definitely be caught off guard.
Shiverbaron's Staff

Shiverbaron's Staff is a mythic weapon found in the Primal Lands that gives the largest Boost to Magic Attacks of any weapon. It also freezes most enemies when a default attack is used.

Freezing is a status effect unique to this weapon. It immobilizes the enemy and causes them to take damage every round.

If the enemy doesn't die when hit, then becoming frozen causes a delay, so it may be better to choose a different weapon such as the Ganalar if speed is the priority.
Booster

**Boosters** are open to all classes. Buffs provide temporary boosts to certain stats.

## BOOSTERS

Magic Potion

Red Boll **(S)**

Snacker **(M)**

Mystic Potion

Red Boll **(M)**

Red Boll **(L)**

Snacker **(L)**

Mysterious
Potion

Impostor Mask

Impostor Ghost

Impostor Suit

+1 **(2 Stats)**

+2 Attack Power

+6 HP

+3 **(2 Stats)**

+6 Attack Power

+10 Attack Power

+10 HP

+5 **(2 Stats)**

+9dmg 8spd 2HP

+7dmg 6spd 1HP

+12dmg 1spd 3HP

150

150

400

400

400

750

750

750

1200

800

2000

1

1

6

6

6

10

10

10

15

25

35

*This article was written by Deadmemer7231*
Sulfur

Sulfur is a rare resource that can be randomly dropped by chests and enemies after floor 500.

For sulfur farming, an Item Find of exactly 88 is the best. 89-99 Item Find will get you plenty of Yellow Smithing Crystals instead, and 100+ Item Find no longer applies to rare items, which will decrease the chances for sulfur.

Used in
 Fleetwing Shield | 199
Structures

**Structures** are buildings that provide permanent upgrades. They are built from the Carpenter Shop, which becomes available when Hammerin' Ale is first purchased. They will be preserved when travelling to a new dimension.

1. ↑ The Carpenter builds the mailbox for free as soon as you complete his shop.
2. ↑ The Tavern Owner provides the resources when the quest is given.
3. ↑ A quest reward of 500g is given when built, which is greater than the cost.
4. ↑ Provided by the Lord of Light in the Mail.

## Structure Customization

From the Carpenter's Shop, you can change the appearance of the structures of your town.

Tavern

Carpenter Shop

Mailbox

Blacksmith Shop

Wizard's Hut

Arena

Stables

Magic Fountain

Adventure Guild