Death's Door

When a hero is reduced to 0 HP, they fall into **Death's Door**.

While in this state, they will suffer severe stat penalties, plus the hero has to pass a Death Blow resistance test if they take any further damage. The unmodified base chance of dying from further damage is 33% (due to 67% basic Death Blow resist without any special quirks or trinkets). Failing this resistance test results in Death.

Resistance to Death Blow is limited to a maximum of **85%**. Even if a hero has trinkets or quirks that provide an additional 30% Death Blow resistance, resulting in an expected resist of **95%** (67% + 30%), it is still capped at **85%**.

A hero will no longer be at Death's Door if they receive at least 1 HP of healing (so that they are no longer at 0 HP). When they are healed above 0 HP, the severe Death's Door stat penalties are removed, but they will still suffer from (less severe) Death's Door Recovery penalties; these penalties typically last until the quest is completed, but can be eliminated by using certain camping skills that remove mortality debuffs.

If a character gets pushed to 200 Stress, they receive a Heart attack. This forces them to go to Death's Door immediately. If they are already at Death's Door, they are killed immediately.

## Effects

* At Death's Door Penalties: -10 ACC, -25% DMG, -5 SPD, +33% Stress (for duration of Death's Door)

* Death's Door Recovery Penalties: -2 ACC, -5% DMG, -1 SPD, +10% Stress (until the end of the quest)

* Heart Attack Recovery Penalties: -3 ACC, -10% DMG, -2 SPD, +15% Stress (until the end of the quest)

Flagellant is the only hero who has a higher base Death Blow resistance of 73% and receives unique Death's Door buffs:

* At Death's Door: +5 ACC, +20% DMG, +2 SPD, +20% Stun resist, +20% Blight resist, +20% Bleed resist, +20% Debuff resist

He's also immune to Death's Door Recovery debuffs, but will receive Heart Attack Recovery debuffs if he survives a heart attack.

## Quirks that Affect Death Blow Resistance

* Unyielding: +10% Death Blow resist

* Weak Grip on Life: -10% Death Blow resist

## Camping skills that Affect Death's Door

* The Crusader's Stand Tall: -15 Stress, remove Mortality Debuffs on one companion
* The Occultist's Dark Ritual: reduce Torchlight by 100, +15 stress on self, heal 50% HP and remove Mortality Debuffs on one companion
* The Vestal's Sanctuary: prevent Night-Time Ambush, heal 50% HP and 25 Stress on any companion that has Mortality Debuffs

## Butcher's Circus

In this PVP game mode, all combatants will fall to Death's Door when they hit 0 HP. Bleed and Blight will not trigger Deathblow checks so you have to deliver the finishing blow yourself. Every attack has a base 100% chance of inflicting a Deathblow, and certain effects or Trinkets can raise that chance. All heroes start with a base 75% Deathblow resistance (excluding the Flagellant at 80%) and this can now be increased past the usual 87% cap in the main game. After a hero falls to Death's Door, every attack on them that fails to get a Deathblow will lower their Deathblow resistance by 15%, and this lasts until the character is healed off Death's Door or they are finally killed.

If one side is reduced to a single living hero, they get a Last Man Standing bonus of +10% DMG, +10 ACC and +10% Deathblow resist for a greater opportunity to turn the tides and kill off the opposition.

The Jester's *Finale* skill has an ability to bypass Death's Door checks. If it hits an enemy and reduces them to negative HP, it's an immediate Deathblow. However, if it reduces them to exactly 0 HP, they fall to Death's Door like normal.