recursal/Fanatic-Fandom huggingface dataset:
Neqville

## Basic Information

Neqville is a small kingdom in 17th century England where magic is commonplace. Most of it is comprised by a vast forest that stretches all around its only town. Its climate is generally cold and damp. This is augmented by the remarkable lack of sun, as Neqvile has been in a perpetual night for a very long time, dating back to its origins.

The most characteristic building is the medieval castle towering above the town. Home of the ruling council and mysterious by nature, since no one is sure who built it in the first place.

## Origins

An unknown amount of years ago, twelve women formed a group dedicated to the study of an occult force: the first traces of magic. The Coven, as they called themselves, sought to tap into the well of that power, bringing it onto the world to fulfill their wishes.

They acquired a secluded manor in the woods, that being the first signs of what would become Neqville. The place was chosen both for its secrecy and potential. According to the leader's calculations, that land had a certain potential, an affinity towards the recently discovered energy.

Once enough time had passed and preparations had been made, they performed the ritual that would bring magic in its full splendor. They were successful, allowing all sorts of strange phenomena, creatures and powers to fully manifest.

The Coven, however, disappeared. Despite being the founders of the world as it's known in Neqville, their story had been lost to the ages. That is, until now, as they are slowly returning to the kingdom, changed by the influence of the well.

## Mysteries

```
"This place breathes magic because it *is* magic."

```

>
>  -Prometheus
>
>
>
>

Magic brings forth the unknown. Thus, it brings many questions to the workings of the kingdom, secrets that have been lost to the ages but are slowly being uncovered.

### The Location of Neqville

As previously stated, the kingdom is supposed to be at current day UK, at the year 1623. However, many of its travellers come from places never heard of in our world, such as Drezar, Redan or Dreamland. Other characters come from places of the real world, such as France.

So it all begs the question: Where *really* is Neqville?

Perhaps the most accurate answer one can give is that the kingdom exists in a place between reality and fantasy as a union between the magic world and the mundane. It makes sense, considering its origins.

### The Eternal Night

Centuries have past and the moon still shines over the magic town. The passing of the days and seasons can only be determined by the use of clocks or the observation of the stars. Otherwise, it's always the same, giving a gloomy air to the kingdom's atmosphere.

The why is mostly unknown, the only hints pointing towards the origins of the town itself.
Мои КВ Вики

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В детстве была задиристой, смелой, безрассудной и очень энергичной, постепенно она стала более спокойной и рассудительной, но толика прежней задиристости в ней проявляется. Временами может быть закрытой и вспыль...

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Shell star1123
24 августа 2023

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Путь Огнелистой. Знамение: глава 2

   Выйдя из детской, Рыжечка зажмурилась от ударившего в глаза восходящего солнца поры листопада. К…

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Shell star1123
22 августа 2023

 0

Путь Огнелистой. Знамение: глава 1

Рыжечка проснулась от резкого толчка в бок. Не успела она сонно открыть глаза, как второй, более мо…

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Cyfrin Draca

**Cyfrin Draca** is apart of the Neqville council, acting as the Spymaster. They have a passion for the creative arts and the stars, often spending time painting the night sky and other types of scenery. Cyfrin has a fear of water, as because of their species, their skin burns at any contact to the liquid. They often get ridiculed for their inability to read or write in any language other than their species' specific language. They have tried plenty of times to learn, but find it difficult, as they have some form of dyslexia.

## First Impression

Cyfrin has a thin frame, with perfect posture. He holds his head high and mostly keeps a neutral expression on his face, a lot of the time with his eyebrows furrowed. It is quite obvious from a first glance that he is someone of importance, just from the way he holds himself. His accent is thick, though his voice is quite light in tone, and his English isn't always the best - a sure sign that he isn't native to Neqville.

## Personality

When someone first meets Cyfrin, they may believe that he is serious, strict and cold hearted. However, in reality he is mostly the opposite. He struggles to understand his and others emotions, but even so he tries his hardest to be polite, kind and generally a pleasant person to talk with. He is very loyal and would do almost anything for those he calls his friends. He is also very passionate when it comes to his work and hobbies, even if he doesn't always show it.

## Background

Cyfrin hails from Kostbya, a mostly lawless kingdom. He is the leader of a small crime syndicate that is within Kostbya's capital, and while he is away from the kingdom, his assistant takes charge in his stead.

## In Neqville

Cyfrin Draca works as the Spymaster of the Neqville council. They try to take their work seriously and professionally, though when they aren't on duty - they are more relaxed and kind-hearted.

## Magic/powers

His body is known to magically regenerate whenever it is damaged. The time it takes to fully regenerate depends on the size and severity of the damage, though when it has fully regenerated - there is not a single sign that there was ever any damage or wound in the first place.

## Relationships

### Eira Pinwydd

Cyfrin's assistant that is currently the acting leader of his crime syndicate, while he is away working in Neqville. They have a close bond and Eira is the one person that Cyfrin has shared most of his secrets with, she is also the one that reads and writes for Cyfrin.

### Caolan Kilduff

TBA

.

.

*Author: ReadioRex*
Ветряной луг

**Ветряной луг** - длинный гладкий луг, на нем располагаются болото и озерца.

## Описание

Ветряной луг находится в южной части территории, он меньше чем Огромный луг. Граничит с обрывами, лесом и горами. На луге всегда дует ветер, потому что он гладкий, почти без растительности.

## Упоминания

### Путь Огнелистой. Знамение

Ночнохвост, Кедровка, Ракушколапка и Огнелапка во время осмотра территории проходят по Ветряному лугу.
Mrithun Webb

**Mrithun Webb** has been a resident of Neqville since the day he was born. He has never once ventured outside the kingdom.

## First Impression

Mrithun is especially skittish around strangers, stuttering over every other word and flinching away from touch. His cheeks seem to be permanently stained by tears - it's rare he isn't amidst crying. Although a dark cloak conceals his body, it's plain to tell he is purely human. Just a... really, really upset human.

## Personality

It's difficult to laugh when surrounded by the dangers of a dark and mostly lawless kingdom. Mrithun takes all seriously with little exception. He is quiet until the situation calls for him to be otherwise. He suffers with the distrust of others and many anxieties, his worst in the form of haphephobia (fear of touch). His blue eyes forever retain a sadness and grief that stems from his far and recent past.

## Background

Mrithun has always been in Neqville, but was holed up in his home for his first eleven years with only his father around to take care of him. He made his escape when fire consumed his home, and unable to find his father during and after the catastrophe, he ran off and began a life of his own on his own... Homeless with absolutely nothing, getting by every day through begging and stealing.

Further did he begin a masked life of mischief. Life wasn't easy, but Mrithun was still keen on making the most of it. In the late hours, he found himself inside the local tavern, using it as a source of clean water. He also made fools of many the drunken folk before disappearing outside into the dark of night. Due to being most noticed at that time, he earned the nickname Night. Night is an alias Mrithun would continue to use for many years ahead.
Reino de Castilla

**Reino de Castilla**, or the Kingdom of Castile, is a large realm spanning most of Spain. It has survived on the back of saints and patriots for a few hundred years. Castile is well reputed as a beautiful domain and fair monarch society.

## Settlements

Famously, it houses:

* Toledo*,* the capital city-state.
* Astallane, a trade hub.

And some of the remaining cities/towns:

* León
* Murcia
* Ávilia

## Monarchy

The current ruler of Castile is King Ferdinand III. There is a long line of kingship and the original royal family is still ongoing.

## Patriotism

Many of the kingdom's subjects have a profound love for their country. Castile is a just enough sovereign to warrant it, but patriotic spirits are emboldened each year by the many bright and colourful customs and festivals held by law.

### Colours of Castile

The Castillan flag is rich yellow and red. These are the colours used to signify the kingdom's pride.

## Known Natives:

* the Álvaro family
* Morpheus Irk

.

.

*Author: Vallon*
Horror Casper

**Horror Casper**, or just Casper, hails from the horror universe and currently resides out of his home timeline in a more standard version of the otherwise familiar Neqville - this is thanks to a time traveler, and though it wasn't Casper's will to come here, he's happy to stay.

## First Impression

Much like his companion who's almost always at his side, the Detective, Casper manages to contrast from a normal group because of his unnatural paleness and bright white hair. He's been nicked "Little Casper" and not for nothing, as he is small in respects to both stature and body. His lean frame, wide eyes, and unusually mature blank facial expressions can give way to generally unsettled forethoughts about him - but he is just a kid in the end. The sticks and leaves in his hair and the splatterings of paint and mud on his clothes has some merit to separate him from being a "horror" and to reveal the childishness within him that still exists.

## Relationships

### Ace Nem & Paxton

Ace Nem "abducted" Casper and threw him into Neqville as a distraction for an engaged Time Enforcer.

Paxton is that Time Enforcer and it is their duty to transport Casper back to his home world, but he has thus far avoided them.

### "Quirky" Fritz

Both were stumbling about the outskirts before finding each other. Coincidences in Neqville are many, and that these two met is one of the greater of them. While their introductions can be best put as rocky, they both wished for another's company, and it helped to have a common place of origin to relate over. Pretty soon after their encounter, Fritz took Casper under his wing and their relationship quickly developed to them being up to no good together; involving thieving from the market and trespassing territory. Fritz's childish humor was at place with the childish Casper, and somehow, the twisted man eased enough to find himself falling into a much happier state than the one he was recently left in - all thanks to his new friend. Now they have grown to be quite fond of one another, and either would sacrifice a great many things to keep their current situation blissful.

#### Horror Void

The parasite living within Fritz and the other, darker, hateful side of his conscious, Void experiences an aversion to its host's joy. So it is that Void dislikes Casper, being the root of that feeling, and it would have killed him already if he didn't have his uses. Void wants to return home, and Casper has promised to help it achieve its goal if he can.

### Disappearing Act

.

.

*Author: Vallon*
Hell

In the world that Neqville is set in, there is a general Hell where demons comprised from both reborn mortal souls and those of indigenous nature roam the desolate and twisted earth.

## Mapped Territories

### Rhades

Rhades is a decently sized kingdom with a long lineage of warrior rulers with its current king being Maerd, being the youngest demon of the royal family.

##### Known Demons:

* Esruc
* Maerd (TBA)

### The Wild West

In a mostly desolate desert, lies something that of a kingdom with no true ruler. The citizens make their own rules, none enforced, which granted its name of The Wild West, and with its harsh heat, fiery demons and crime thrive there.

##### Known Demons:

* Danny Mite
* Thesius
* Blu Piquer
Fritz Rivera

**Fritz Rivera** is a resident of Neqville, who first arrived with a job to complete and has been left knowing nowhere else to go.

## First Impression

With his battered and scarred appearance, Fritz can look intimidating to some. With a little more observation, he is clearly a sad one. His voice reveals his pain and he ends up very quiet speaking, shying away mostly from conversation these days - though there's a part of his old self that occasionally shines through, and it's alongside a strong need for company.

## Personality

Fritz is kind at heart, and nothing can change that. It isn't easy for him to express himself anymore as most of what he used to be is now drowned in sorrows, but when there's hope he can find his cheer and some playfulness again. He hasn't much a chance to enjoy himself and is often still caught up in the seriousness which he upheld whilst he served a goddess, so his thoughts remain sensible... At least for as long as he isn't anxious. He always has been one that worried, but with the depression he deals with now, anxiety has become a lot more to handle.

## Magic/Powers

Fritz used to use a variety of spells with a celestial source of magic, but he can no longer. With no ability to cast spells without help anymore, the only time he uses magic is when he has Orion by his side, which allows him to cast any spells of demonic origin that he has learned and read about.

## Relationships

### Fenmore

.

.

*Author: Giragira*
Ракушечная Звезда

**Ракушечная Звезда -**поджарая короткошёрстная золотисто-палевая кошка, с чёрным кончиком длинного гладкого хвоста, поперечной черной полосой на загривке и внимательными ярко-зелёными глазами

## Характер

В детстве была задиристой, смелой, безрассудной и очень энергичной, постепенно она стала более спокойной и рассудительной, но толика прежней задиристости в ней проявляется. Временами может быть закрытой и вспыльчивой. Ей безразличны дела соседей, но зато она готова отдать все свои силы и жизни за племя.

## Семья

**отец:**

* Яркий Луч (жив)

**мать:**

* Пятнобока (мертва, обитает в племени Бесконечных Небес)

**сестры:**

* Огненный Лепесток (жива)

**братья: -**

**двоюродные братья:**

* Звонкий Скворец(жив)

**двоюродные сестры:**

* Солнечная (мертва, обитает в племени Бесконечных Небес)

**тёти:**

* Туча (мертва, обитает в племени Бесконечных Небес)
* Кедровница (мертва, обитает в племени Бесконечных Небес)

**дяди:**

* Древесник (мертв, обитает в племени Бесконечных Небес)
* *два неизвестных кота*

**бабушки:**

* Кедрохвостая(мертва, обитает в племени Бесконечных Небес)
* *две неизвестных кошки*

**дедушки:**

* Беличий(мертв, обитает в племени Бесконечных Небес),
* *два неизвестных кота*

## Галерея

Ракушка на охотеРакушечная звезда отдыхает
Pandoro Jose Pericles

Pandoro is an old businessman that has recently established a restaurant in Neqville alongside Darling.

## First Impression

Being as short as he is and the wizened features of his face, it's clear Pandoro is an old gnome. However, he carries a big presence, having a way with words and tones that makes him difficult to miss or ignore. His expression is usually bright, showing he still has cheer and energy to spare even at his advanced age, and his rather rough hands are a sign of a lifetime of work.

## Personality

Pandoro believes wholeheartedly that being kind is its own reward. He aspires to be a good influence on everyone that surrounds him and tries to help them in any way he can afford. There are many who'd consider the gnome naive and whilst it's true that some people have taken advantage of him, he still keeps a positive outlook on life and refuses to become bitter or discouraged by malice in its many forms.

He just wants to live a simple life that leaves a good mark on the world. One he can look back on and be proud of once he passes. One filled with smiles, laughter and meaningful lessons. An existence that has made the world a little bit better than it was before.
The One In Blue

The One in Blue, also known as Woland, is a young travelling bard with a strange aura about them.

## First Impressions

Woland is a slender, young man with hair as white as the snow and hazy blue eyes. Their clothes are blue, hence the name, and look rather luxurious and fancy. They usually speak with a singsong tone and in somewhat strange circles. Everything about them, from the softness of their voice to their posture indicates the most prominent trait of theirs: Serenity.

## Personality

The One in Blue keeps a friendly disposition towards pretty much anyone. They enjoy speaking with others and hear them out, though it isn't out of empathy or kindness, at least not fully. Oftentimes, it's to quell a thirst for sound. They might get itchy if not provided with sound, hence their habit to hum, sing and whistle while on their own. Due to that and their generally dreamy gaze and floaty pace to speak, they might strike as an odd person to many, but they are charming in their own right.

## Background

Little is known about Woland prior to being found alone at thirteen years old in a ravaged battlefield. Thankfully, they were rescued and brought back to a small village where they could live a more normal life. The town's name was Little Vineyard. There, he was raised by a witch, who made sure to give him a warm hearth to thrive in. Since they were that young, they showed an affinity for music, inspired according to them by the birds. Pursuing that art, they became bards at the local tavern, slowly amassing a loyal fanbase from the town and even a reputation in the general area.

Sometime after, they found a new interest in magic. Namely, in combining magic with song. With their tutor's help, they soon were able to wield magic with their voice and their flute. The flute was a gift given by another child that usually found herself in the care of the witch: Verity.

The old witch ended up leaving. Her successor in her duties ended up being her pupil. Time passed and the people of Little Vineyard forgot about their problems thanks to Woland's performance. Struggle and sadness were a thing of the past now. Only calmness reigned.
Племя Выживших(описание)

**Племя Выживших** - ныне распавшееся племя, коты из которого и присоединившиеся к ним горные одиночки положили начало клану Быстролётного Орла.

Сами коты этого племени ранее были Песчаными котами и Горными одиночками.

### Описание:

Племя всё время переходила с места на место, в поиске хорошего и безопасного места для жилья. В большинстве временных лагерей коты оставались только на несколько дней.

### Лагеря, в которых племя останавливалось

#### Туманные кусты

Густые заросли пушистых кустов, надёжно укрывавших котов от дождя и ветра.

#### Нагретый берег

Берег реки с золотым песком, который быстро нагревается. Ночевали коты у корней деревьев и кустов.

#### Солнечный склон

Коты нашли в нём несколько заваленных лисьих нор, в которых даже запаха лис не осталось.

#### Упавший дуб

Огромный поваленный дуб. Среди его веток и сохранившейся листвы можно легко укрыться.
Beauregard

**Beauregard**, also known as Beau, is the familiar of Serea Vanelcia. He lives within Neqville, and he wanders around often; usually out of boredom or to get away from the rather chaotic household he lives in.

## First Impression

In his cat form, Beauregard may appear simply as a large Maine Coon cat. However, as soon as he opens his mouth and starts talking, it becomes pretty obvious that he is magical in nature. His egotism can be very off-putting, though his dramatics may also be found as amusing by some.

## Personality

Beauregard is an egotistical and arrogant individual. He believes himself to be the most beautiful being in the entire universe, and he puts a lot of effort into his appearance. He can generally be quite a jerk, and he has openly admitted to finding joy in annoying others.

There is a soft and caring side to Beauregard, it's just hidden beneath layer after layer of his ego.

## Magic/Powers

Beauregard is a shapeshifter, and he has certain forms of animals/creatures that he can shift between. His forms consist of; a cat, magpie, phoenix, pseudodragon, snake and etcetera. His actual appearance is that of a cloud of blue mist that holds magical properties that allow him sentience and the ability to shapeshift.

All of his forms are black and white, with a blue left eye and a green right eye.

## Relationships

### Serea Vanelcia

Beauregard is Serea's familiar, and she is the one person he will happily call his friend. He genuinely enjoys spending time with her and he cares about her deeply. Beau can be rather protective of her if he feels the need to be. The two of them have a magical link due to being summoner and familiar.

### Winter

Beauregard is still bitter over the previous unhealthy relationship between Winter and Serea. Beau doesn't fully believe that Winter has changed, and he has his suspicions toward the zombie-like man. However, Beau will somewhat tolerate his presence for Serea's sake.

.

.

*Author: ReadioRex*
Пятнистый

**Пятнистый** - мускулистый трёхцветный кот, с короткой, гладкой шерстью, белой грудкой и бледно-зелёными глазами.

## Характер

Основательно обдумывает все свои решения и не скажет ничего просто так. Очень упрямый и неунывающий кот, который будет бороться до конца.

## Семья

**пара:**

* Жемчужина (жива)

**отец:**

* *неназванный кот*

**мать:**

* *неназванная кошка*

**братья:**

* Воробьиный (мёртв, обитает в племени Бесконечных Небес)

**сыновья:**

* Дубовый Лист(жив)

**дочери:**

* Кедровка(мертва, обитает в племени Бесконечных Небес)

## Биография

Он родился и вырос в Песчаном племени.

Участвовал в сражении с собаками. Но после сражения паутины не хватало на всех раненых и Пятнистый решил пожертвовать собой ради более молодых членов племени. Перед бдением над телом Тенелапа слышно, как Пятнистый спорит с Кедровницей по поводу своего лечения. Утром Пятнистый уже умер.

## Интересные факты

* Из-за того, что Пятнистый - пёстрый кот, он должен быть бесплодным, однако у него есть двое котят.
Песчинка

(без шрама)

**Песчинка** - пушистая золотистая кошка с белой грудкой, животом, длинным пушистым белым хвостом, круглыми ушами и ярко-жёлтыми глазами. Через глаз проходит шрам от когтей и он открывается только наполовину.

## Характер

Любопытная, любит лезть куда не надо, поэтому часто нарушает правила. Но в солнечные дни обожает погреться на солнышке в и полениться. За близкими пойдёт хоть на край света.

## Семья

**пара:**

* Грачиный (мёртв, обитает в Звёздном Лесу)

**отец:**

* *неизвестный кот*

**мать:**

* *неизвестная кошка*

**братья:**

* Солнечный (*неизвестно)*

**сёстры:**

* Пёрышко (*неизвестно)*
* Иголка (*неизвестно)*

## Биография

Песчинка родилась вместе со своими сёстрами и братом в группе бродяг, которые называли себя Вольные. Песчинка часто убегала из лагеря вместе с братом. В конце концов им запретили выходить из палатки, где жили котята.

Когда началось обучение котят боевому и охотничьему искусству брату с сестрой разрешили выходить из палатки.

Обучались четверо котят вместе, под покровительством двух взрослых котов. Они завершили обучение в 15 лун, причём Пёрышко завалила экзамен 2 раза.

*(в процессе)*
Mordred

**Mordred** hides out in the streets of Neqville, wandering around the town with no clear goal or objective. Keeping to themself and attempting to avoid most social interaction.

## First Impression

Mordred's appearance is nearly fully obscured by their long green hooded cloak and the bandana that covers the lower half of their face. Their piercing white eyes glaring through their hood and bandana at whoever tries to speak with them. Their tone of voice is harsh and cold, and their words blunt and rude. They would clearly rather be left alone.

## Personality

Mordred sticks to themself and remains a solitary individual. They are cynical, untrusting and wary of other people; even those they have learned to somewhat get along with. They are quick to believe the worst, being rather pessimistic and resentful toward literally anything and everything. They would rather argue then agree with someone, plus they are generally very stubborn. They are extremely irritable and have an awful temper, their anger can be set off by nearly anything and can result in them becoming aggressive.

However, Mordred can also be rather on edge and paranoid. They don't like being stared at, and they absolutely hate being seen without their hood or bandana. They hide their gloves behind their cloak, not wanting to be perceived as what they are; a cosmic servant. They can be cowardly at times, and they would rather run away then be injured.

## Magic/Powers

Mordred has very weak gravity manipulation. They are only able to use it on light and small objects, and they are only able to slow down the movement of such objects, as they are not able to completely stop or change somethings gravity.

## Relationships

### Merlin

Merlin seems to be the only person who can handle Mordred's irritability, and because of it, Mordred isn't too sure what their opinion of him is.

### Suero

Mordred and Suero's first meeting ended horribly, and therefore Mordred holds a spiteful grudge toward Suero. Mordred would rather do anything else just to avoid agreeing with Suero.

### Verity

Verity is perhaps the only person that Mordred will willingly help without complaint, as they learned to somewhat appreciate her strange sense of wisdom.

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*Author: ReadioRex*
Tristan Piquer

**Tristan Piquer** is a resident of Neqville. He is drawn to knowledge, as he attempts to research many different scientific topics with varying amounts of failure and success. The main focus of his research is magic, with all of the 'hows' and 'whys'. After some incidents, he has become a paranoid recluse that hides away in his house.

## First Impression

Tristan is almost completely covered in all different types of scars, whether they are punctures, burns, slashes and even more. His eyebags are incredibly dark, easily showing his lack of sleep. His frame might as well be a skeleton as he is extremely thin, and it is clear in many more ways that he does not take care of himself. He is living by a single thread, and yet he doesn't seem to know.

## Personality

Tristan is very socially awkward, and never seems to understand any social cues. He tries his hardest to be helpful and generally kind to people, but he can also be quite blunt at times. He's curious, inquisitive and always wants to learn, which means he tends to ask invasive and personal questions.

## In Neqville

He works at The Frosty Flagon as a bartender, as well as being a self-employed medical doctor.

## Magic/powers

His magic; when used on someone (can be himself), makes it as if they just ate a fully nutritious meal and had the best sleep of their life. Slowly works less when used repeatedly on the same person in a small span of time.

## Relationships

### Red Piquer

His adoptive father, that took him in after he ran away from home. They have a very close bond.

### Blu Piquer

At first, Tristan thought Blu would be a great way to learn about and research ghosts. That was, until Blu began making every day of his a living hell. Blu caused Tristan plenty of migraines and worsened his mental health in general. Tristan was quick to learn Blu's relationship with his father, and was reasonably upset by it. Now, Tristan hides in fear, terrified that Blu will come and kill him.

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*Author: ReadioRex*
Esruc

Esruc is a demon with an insatiable hunger and quite the foodie because of it. He hadn't planned on becoming a resident in Neqville but his love for the diversity in people and magic made him stay.

## First impressions

Radiating confidence and mystery, Esruc is a kind gentleman only looking to trade souls for "wishes." His rather tall and large stature may make him seem intimidating at first, but once spoken to appears more like a friendly giant.

## Personality

Esruc is a charming demon with a good attitude for the most part, his temper only getting the better of him when his brother is involved.

## Abilities/magic

Esruc is a jack of all trades but only a master in one due to all the souls he's consumed which granted him a portion of the magic or knowledge from the soul itself.

### His eyes

On one side of his face are three bulging eyes with different colours and abilities. The blue one can see all and any curses, the green one can see ghosts and spirits that others cannot and the red one can see concentrations of magic in items and people alike.

### Teleportation

He has mastered the art of teleporting large and small distances with a fraction of a second.

### Summoning

Esruc can summon any item in his hand he wishes, although any food he summons is either spoiled or rotten.

### Wishes and curses

He has the ability to "grant a wish" in exchange of the person's soul upon their unfortunate end, however he cannot grant death or unlimited wishes, ect.

When he grants someone their wish, their soul could possibly become cursed, therefore when they die the curse gets transferred over to a living relative or close friend.

## Background

Esruc comes from a noble family in Hell. His father was a warrior and a king and his mother was the queen before she left due to stress from the king, never to be seen again. His father was cruel and mean behind closed doors, fighting over the simplest of things in order to teach Esruc and his brother, Maerd, how to be strong warriors like him but Esruc often protected his brother from any harsh punishments, often taking the blame for things.

Esruc left the Rhades kingdom later in life as he didn't see a future there and instead decided to explore Earth, making his brother next in line for the throne.

## In Neqville

Although Esruc was never one to settle in one place for long, he grew a fondness for Neqville as it was diverse and had a consistent grim atmosphere. He's usually found with his companion and friend, Merlin, and they share a hut in the deep depths of the forest.

## Relations

#### Merlin

Esruc viewed Merlin as a customer at first but he was quick to fall in love with the food the cosmic provided. The two bonded and became unlikely friends and, although Esruc knows Merlin has somewhat of a crush on him, he doesn't mind it.
Horror Void

**Horror Void** is from the Horror Universe. It has been brought to a different universe's Neqville by its host, Fritz, and seems to despise the fact in every feasible way.

## First Impression

If its host's first impression wasn't weird or horrible enough, Void takes it to a whole new level simply by turning whatever the expression is into something filled with hatred and other negative emotions indescribable. Still, nothing much else compares to its tortured voice made up of multiple fluctuating tones, and to end off it can be seen secreting that inky essence of its that emanates a dreadful feeling to most beholders. Void could be quite literally the last person one would consider sitting down and having a chat with.

## Personality

It's difficult to even say Void has a personality. The only thing it ever seems to desire is to quell its never ending hunger, otherwise its only motive is freedom. Freedom to be able to walk in Fritz's body and do whatever it wants, go wherever it wants, even if always aimless afterward. Negativity consumes its mood at all times, grief and anger the most common. It is largely incapable of forming attachments and shows no signs of remorse for its many killing deeds, however can hold extremely strong grudges on those that have "wronged" it. For those that value their lives, it is honestly best to avoid it entirely, if that option is not possible then it's instead recommended to not draw attention to oneself when it is in control.

## Magic/Powers

Everything its host Fritz can do with the addition of its own nasty tricks. It likes to use Fritz as a sort of voodoo doll, causing harm to his body and mimicking the injury onto whoever it desires. There is a cost to doing this, however, as it still needs his body to be usable and... Probably preferably alive. It has the power the heal wounds with its essence, but this takes a lot of the energy it uses to keep in control of the body, so it does this somewhat sparingly.

## Relationships

### Horror Casper

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*Author: Giragira*
Time Weavers

**Time Weavers** are a strange species, as there can only be one present at a time. As said in the name, they weave the ultimate timeline and keep it going forever. The current Time Weaver is Isra.

## General Information

Time Weavers are large spider-like creatures, they can all vary in appearance; the colour of their fur ranges between blue, purple and pink. The name 'Time Weaver' is usually used as a title, since there can only be one in the world at a time. And though they weave time and fate, they cannot see into the future or change it. If a Time Weaver stopped doing their job, time would freeze and the world would grow still. Time Weaver's are always female, though they lack the ability to have children in any capacity.

Time Weavers are sensitive to light, and they are usually afraid of fire. The personality of Time Weavers are all different, though they may share some similarities. Time Weavers nearly always have a flight response, as their ability to fight is next to none. This is because they're not meant to change the timeline by killing or even hurting someone, they're just supposed to keep time flowing correctly.

## When a Time Weaver dies

If a Time Weaver gets killed, or dies to some other reason. A new Time Weaver will appear where the previous one fell, their appearance changes and they're almost an entirely new person. They may recall some memories of how to do something the previous Time Weaver did; so a Time Weaver may wake with the memory of how to draw, make tea or garden some herbs. Otherwise, their memory is completely blank, but they know how to do most basic things when they appear. Sometimes, a Time Weaver that dies may pass on their scars to the next one, even if the rest of their bodies are different from each other.

## Keeping the flow of time

Their job is almost like a wind-up toy or wind-up music box. They don't have to constantly weave time, and if they weaved time for a few hours, then they would have a few hours to do whatever they wanted before having to go back to weave more time. Time Weavers do not need to sleep, eat or drink, so they can constantly weave time for days on end if they wished to. When weaving the threads of time, Time Weavers may encounter knots - this usually means that someone has been time travelling or dimension hopping. The bigger the knot, the bigger the time travel or dimension hop. Some creatures that time travel or dimension hop do not leave behind knots, usually because it is fate for them to do so.

## The Time and Space Court

Time Weavers are a part of the "Time and Space Court" though after all of the memory wipes, they do not remember that it even exists. This court has many different 'titles' with creatures that work together to keep the balance of time and space, some of the other titles include: Storyteller, The Prophet, Constellation Painter, Fortune Reader and so many more.

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*Author: ReadioRex*
Caleb Byte

Caleb Byte, formerly known as Lucius Wonderwall, is a resident of Neqville.

## First Impression

Caleb just looks like any other human, although has a few scars all over his body from jumping through a window once. He's skeptical, and maybe a bit naive at times, but remains joyful and kind to his friends. He struggles with delusions that can twist his version of reality, making him distrust others and possibly hurt them.

## Background

Caleb was born into a somewhat wealthy family with two loving parents who adored him. Although Caleb was too young to remember much of his parents, he always knew that they would've raised him right had they gotten the chance to. Unfortunately, the Wonderwall estate had burned down when Caleb was only four years old and he was found wandering the street, in his pajamas, by an old woman named Betty Byte.

Betty was always a religious nut and known as "the town's crazy lady" by the small kingdom. She believed she was meant to find Caleb to save him from a life of eternal damnation.

Betty took Caleb in and began raising him as one of her own kids. She gave him a new name, first name Caleb, which meant "devotion to God" and last name Byte, which meant he was her grandchild to anyone who asked. Lucius Wonderwall was never found in the burnt remains of the Wonderwall estate, but he was presumed dead from then on.

As Caleb grew, he had noticed a strange sigil on his neck that looked like an old scar, but had no memory of ever getting it. That sigil was the source of a curse which made him hear voices and see things that weren't really there, it was manageable at first but as Caleb fed into the hallucinations, the curse only grew more powerful. Caleb was convinced the voice he was hearing was his Lord and saviour, and Betty encouraged it. Caleb felt special. Special for being the only one able to hear "God."

Once he was 16 years old, he set off to explore the world, equipped with a silver scythe and a cloak. His Lord had deemed Caleb a soul collector. A grim reaper, if you will.

Caleb's Lord ordered him to collect people's souls so he could meet them up in Paradise, which meant that almost any friend that Caleb made, he "collected" with that scythe of his. He was very happy because he made his Lord happy, so he didn't mind slaughtering innocent lives if that's what his Lord wanted. He lived in bliss.

Everything changed when he came to Neqville, however.

### Present life

In Neqville, he met **Casper** and **Eris**, who he grew quite close with, even with all the bickering between him and Casper, and his Lord hadn't given the order to bring them to Him. He learned what friendship really was and even discovered deeper feelings for Casper and Eris.
Time Enforcers

**Time enforcers** are a race that originate from a realm beyond both time and space, appropriately named Beyond. There are also a smaller division of "space enforcers", which are mostly alike time enforcers, just that they instead focus on the mending of space rather than the mending of time.

## Purpose and Abilities

As suggested by the name, time enforcers enforce the rules of time and space. Most time travelers and dimension hoppers are on the wanted list, some marked higher than others depending on the crimes within the different time period and/or dimension that have been committed. As to not disturb the regular flow themselves, they have their a very specific way of travel which involves the immediate mending of time and space after a torn open portal has been traveled.

Time enforcers generally carry a soul bounded spear with them that allows their mode of travel, however there are a few rare cases in which it is a weapon or tool of a different kind that is wielded. These weapons also act like a magic focus, allowing other forms of magical abilities to be performed, such as an entrapping thread to tie up criminals with or offensive blasts for combat.

Time enforcers are able to go through their database no matter where they are with a magical "screen", which is summoned with a simple swipe of the hand and the intention to do so. They can access case files and communicate to one another out on the field using this ability. To keep the information secure, everything is written in calconish, a language only time enforcers are capable of speaking and reading.

## Bodies

Time enforcers do not have any blood or organs, and their skin of which is dense through and through has actually been found to be most alike titanium. Their appearances come in many different varieties with the majority on the eerie and otherworldly side of looks. Most, but not all, are capable of floating, and may even possess detached limbs. All enforcers have a photographic memory and rarely, if ever, forget a single thing.

They do not age, bleed, starve, etc. Thus time enforcers are classified as highly immortal beings.

## Known Enforcers

* Paxton
* Nardian

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*Author: Giragira*
Огненный Лепесток

### Статус:

котенок - оруженосец - воительница - глашатая - лидер племени Выживших - предводительница клана Быстролётного Орла

## Имена

### Цепь имен:

Рыжечка - Огнелапка - Огнелистая - Огненный Лепесток

## Появление

### Живой(-ая):

В "Путь Огнелистой. Знамение"

**Огненный Лепесток -** короткошерстная стройная кошка с огненно-рыжей шерстью, более светлыми лапами, хвостом и мордой, ярко-зелёными глазами, большими ушами и тонким хвостом.

## Характер

В котячестве любила придумывать разные планы и проделки, чтобы извлечь из них выгоду.

Позже она стала более строгой, но мудрой кошкой, упорно идущей к своей цели и никогда не сдающейся. Даже в самом сложном положении пытается найти выход. Любит хранить загадочные и непонятные секреты, предпочитая разгадывать их самой.

## Семья

**пара:**

* Прыгучий Ворон(жив)

**отец:**

* Яркий Луч (жив)

**мать:**

* Пятнобока (мертва, обитает в племени Бесконечных Небес)

**сестры:**

* Ракушечная Звезда (жива)

**двоюродные братья:**

* Звонкий Скворец(жив)

**двоюродные сестры:**

* Солнечная (мертва, обитает в племени Бесконечных Небес)

**тёти:**

* Туча (мертва, обитает в племени Бесконечных Небес)
* Кедровница (мертва, обитает в племени Бесконечных Небес)

**дяди:**

* Древесник (мертв, обитает в племени Бесконечных Небес)
* *два неизвестных кота*

**бабушки**:

* Кедрохвостая(мертва, обитает в племени Бесконечных Небес)
* *две неизвестных кошки*

**дедушки:**

* Беличий(жив)
* *два неизвестных кота*

## Биография

*(в процессе)*

Кто-то из раненых пытался сам доползти до палатки целителя, но кошка строго осаждала их.

Когда Песчаному племени приходиться уйти под натиском бродяг и в поисках нового дома брести через горы, Огнелистую и еще нескольких котов от падающих сверху камней спасают горные одиночки, но остальное племя остается по ту сторону завала. Котам приходится идти в обход и они заблуждаются в горах. В конце концов выйдя в лес коты не находят следы соплеменников. Все слишком измучены долгим походом, поэтому они решают временно поселиться где-нибудь неподалеку, а потом отправиться на поиски племени. одиночки присоединяются к ним, потому что в горах стало слишком опасно.

Коты возвращали свои прежние силы, а Огнелистая нашла себе пару - Прыгучего Ворона, бывшего горного одиночку, спавшего ее от куска скалы. Коты решили назвать себя племенем Выживших, чтобы не забывать, из-за чего им пришлось уйти из родного леса и какие трудности пришлось преодолеть. Временным лидером племени стал Быстролётный, бывший горный одиночка, который знал эти места лучше всех, а его глашатой Огнелистая.

Постепенно племя крепло, в то же время пытаясь найти следы ушедшего Песчаного племени. В конце концов коты сдались и стали самостоятельным кланом Быстролётного Орла. Каждый кот взял себе двойное имя, напоминавшее на прежнее, чтобы обозначить свою принадлежность к клану. Огнелистая стала Огненным Лепестком.

Но внезапно на клан напала болезнь и Быстролётный Орел умирает от болезни, оставляя Огненного Лепестка главой клана.

## Интересные факты

* Изначально её звали Огнехвостая, но позже автор посчитала, что это будет слишком банальное имя.
Nardian

**Nardian** is an indefinite resident of Neqville, having come here to spread his charm and good will to a town he otherwise sees as "drab."

## First Impression

His robotic appearance is otherworldly in the times of the 17th century - so on first glance he is often seen as unnatural and weird. Though he could be taken as some kind of an iron golem, his traditional modern wear then throws that off entirely. However, apart from that, with his laid back posture and pepped step, he seems like a friendly and approachable metal man.

## Powers

Shares the same abilities as other Time Enforcers.

## Relationships

Nardian is a Time Enforcer, meaning that via catalogs and viewing the timeline itself he is privy to information of events and individuals that he otherwise shouldn't be. This knowledge in particular extends to: the other Enforcers, such as Paxton, or affiliates like Agent Sol (TBA), and the Reapers including King Grim (TBA).

### Agent Sol

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*Author: Vallon*
Orion Ignacio

**Orion** is a visitor to Neqville, dragged along by his friend Fritz Rivera. Not even he knows if he would leave the kingdom if he had a choice.

## First Impression

One has to come in contact with the sword he is bound to first to even meet the guy, which causes a rush of warm demonic magic through the body. The next thing one would hear next is very likely his loud, angry voice. Orion can come off immediately as obnoxious, as when he first meets people he treats them like a foe and they won't hear the end of it. He has a lot of anger boiling inside, but it's not always clear where from, so it can be surprising and seemingly uncalled for. People who get to know him learn to tune out the rage.

## Personality

Anger aside, when it's important Orion can set his head straight for it. When he's focused, his memory does not fail him - and he is exceptionally good at tracking directions, always helping his friend Fritz find his way through travelling. Unfortunately for every trait that makes him seem intelligent there's another that makes him very dumb. He is largely inconsiderate and does not care for both acquaintances and strangers, he will always put himself and his few friends first. When things don't go Orion's way, instead of calculating why, he will have a full on mope and rage about it. With all that's been said, he is a demon that likes to have a good time and cares more about the happiness and well being of his few friends over himself. That's obviously not something he is willing to admit, though.

## Relationships

### Verity

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*Author: Giragira*