recursal/Fanatic-Fandom huggingface dataset:
EU1-3

Otherwise known as the Meet The Els universe, EU is home to Elecarno's third attempt at reviving the original Els. Semi Els are a species based on ranks, each planet in EU has their own set of Semi Els to protect it. There are 7 ranks, each with their own symbol, role, and name.

## Semi El Ranks

### Citizen:

Citizens do not fight, nor protect their planet. Instead they wait to be ranked up while living peacefully in space stations.

### Elereon:

Elereons will do anything that their master tells them too. For every assignment an elereon completes, it gets a reward. Typically food or money, but sometimes the reward is much bigger like a house or weaponry.

### Elbi:

Elbis are the same as elereons, but much more skilled. They are mostly used for assassination missions.

### Elmia:

Elmia are the ones giving orders to the elbi and elereon, they are trained in strategy and try to keep as much of their squad as possible alive.

### Elto:

Elto are extremely important to the semi els, they gather, organise and store data extremely effectively. Without them, it would be almost impossible for elmia to work effectively.

### ElerenZono:

ElerenZono are the leaders of semi el protected planets. They are essential to keeping order.

### Eler:

Eler is the highest rank a semi el can get. The eler are the guardians of multiple semi el planets.
Custom ZNMs

All ZNM's are popable with custom made way to collect Zeni. Rules to collect Zeni are:

1. Have Sanction active
2. Be in no more than 1 party active or Solo
3. Defeat mobs in TOAU zones

Alternatively, you can trade the following items to Sanraku for 1,000 Zeni. There will be no confirmation in text, but you can see the increase in your Currencies menu.

* Cerberus Meat
* Hydra Meat
* Khimaira Tail
* Nidhogg Scales
* Orobon Lure
* Wyrm Horn

Once you have enough Zeni go to Sanraku  and get your pop item.

## ZNM Paths

### Tyger's Path

Velionis, Chigre, and Lil' Apkallu:

### Sarameya's Path

Brass Borer, Claret, and Ob:

### Tinnin's Path

Vulpangue, Chamrosh, and Cheese Hoarder Gigiroon:

## Custom ZNM Drops

Several unobtainable items have been added to the tier III, IV, and V ZNM fights, in addition to their regular drops. They are listed below:

### Pandemonium Warden

* Strigoi Ring - 10%
* Vivid Strap +1 - 10%
* Galdr Ring - 10%
* Zilant Ring - 10%
* Karka Ring - 10%

## Tinnin

* Witch Sash - 10%
* Templar Mace - 10%

## Tyger

* Shadow Trews - 10%
* Roundel Earring - 10%
Cargo Crab Colin

**Family:** Crab
**Crystal:** **Water**
**Weak to:** **Ice**, **Lightning**
**Notorious Monster**

* Land Crab Meat (up to ×2 - 100% and 50%)
* Nadrs (14%)
 Nyzul Isle
*Floors 81-99* | ?
* Nyzul weapons

 File:Korroloka Tunnel Map 4.jpg
### Notes (Korroloka Tunnel)

* Lottery Spawn from the Clippers (placeholders 17486002 and 17486095) around the riverbank at (H-7) and (H-8) of the fourth map (the same map the Jammer Leeches spawn on). Usually spawns on or near the bridge over the river.

* Average spawn time is approximately 2 hours. Has been known to spawn sooner or take over 4 hours to spawn.
* The placeholder always spawns in one of the two ponds on either side of the river.
* Placeholder respawn time is 12-13 minutes.
* Contrary to popular belief, neither the pugil nor the sea monk are placeholders.

* Estimated to have approximately 2,280 Hit Points.
* Resistant to Silence, Poison, Bind, and Sleep.
* Very susceptible to Blind, Paralyze, and Slow.
* Has an additional effect of Poison on normal attacks.
* Soloable by most jobs at level 50.
* Drops around 1,200 gil. Can be Mugged for around 966 gil.

### Notes (Nyzul Isle)

* The Armoury Crate it leaves behind contains a ??? Sword, which may rarely appraise into a Nadrs.
Lil' Apkallu

**Family:** Apkallu
**Crystal:** **Water**
**Weak to:** **Lightning**
**Strong to:** **Water**
**Zeni Notorious Monster (Tier I)**

* Hakke Habaki (41%)
* Numerist Pumps (42%)
* ~4,500 gil

 File:Lil Apkallu Map.jpg
## Notes

* Spawned by trading a Greenling to the ??? at Arrapago Reef (Map 1) (I-9). Go through the gate at (I-8) to get to the spawn point. You need a Lamian Fang Key to open the gate.
	+ Alternatively, you may take Ilrusi Atoll Staging Point to access this spawn without obtaining a key, but this requires travelling past dangerous creatures through the border crossingpoint A.
	+ Alternatively the survival guide teleport places you at the start of Map 1 (H-11).
* There may be an Archaic Mirror and guards near the pop area. This severely limits the kiting area. However, it may still be possible to kite Lil' Apkallu depending on the party setup. (see talk page)
* Arrapago Apkallu link with this NM. *(see testimonials)*
* Counters and Guards, but rarely.
* Immune to Bind, Gravity, Sleep, and Elegy.
* Very resistant or immune to Slow.
* Resistant, although not immune, to Poison.
* Susceptible to Paralyze and Stun.
* Can be easily kited without speed enhancement.
* Seems to generate a large amount of Apkallu hate, making it hard to be killed solo multiple times. The time it spends running around after Yawn becomes shorter, Poison becomes difficult to land, and nukes are more frequently resisted.Template:Verification
	+ May actually spawn with a slightly more aggressive AI occasionally, but this doesn't seem a result of Apkallu hate.Template:Verification
* Rarely uses Frigid Shuffle, which paralyzes a small AoE; if facing away, paralyze doesn't take effect (similar to Yawn).
* Wing Slap deals ~600 to a player with 400 defense.
* *(see testimonials)*.

## Lil' Apkallu's TP Pattern

* Uses abilities like Frigid Shuffle and Beak Lunge randomly, but when it uses Yawn a pattern begins.
* After using Yawn, Lil' Apkallu runs around aimlessly without a target. During this time, no hate is generated by actions performed by players.
	+ This is a good time to heal up and nuke without generating enmity.
* After running around, Lil' Apkallu uses Wing Whirl as its next TP move, but it needs enough TP first. Wing Whirl is used one to five times back-to-back, with only 100% TP needed to begin.
	+ Wing Whirl is a strong physical AoE with a long range that can be absorbed by 3 shadows. Lil' Apkallu can be kited to avoid most damage from this attack.
* Late in the fight, Lil' Apkallu may use Hundred Fists after running around and before beginning the Wing Whirl barrage.
	+ Hundred Fists may be used one to three times consecutively.
	+ Paralyze is recommended during Hundred Fists.
	+ Lil' Apkallu can easily be kited while Hundred Fists is being used.
Claws of the Griffon

Requirements
 Repeatable
 Reward

**Quest:** Boy and the Beast

## Walkthrough

***Note: You do not have to wait until the next Vana'diel day after completing Gifts of the Griffon to continue.***

* Talk to Rholont at ([[File:Template:Trim|512px]]Template:Map Overlay) to trigger a cutscene.
* Zone out of the area and talk to Rholont again.
* Zone into Jugner Forest (S) via East Ronfaure (S) (J-11) to trigger a cutscene (can be done while on a *Chocobo or Mount*).
	+ Zoning into Jugner Forest (S) by other routes will not trigger cutscene.
	+ The Survival Guide right at the East Ronfaure (S) zone line is the fastest option.

* Check the ??? at ([[File:Template:Trim|512px]]Template:Map Overlay) at the southern side of the lake just east of the little creek (it's in a tree stump).
* Check the ??? again to spawn Fingerfilcher Dradzad
	+ You do not need to kill this NM more than once if there are multiple people in your party.
* Check the ??? again after defeating Fingerfilcher Dradzad to complete the quest and receive your reward.

## Game Description

Client
Altennia (Southern San d'Oria (S))
Summary
Altennia has asked you to watch over the Young Griffons as they devise a reckless plan to eliminate the Orcish threat...

**SPOILER WARNING: *Click here for additional details about this story line.***
Moo Ouzi the Swiftblade

**Family:** Yagudo
**Crystal:** **Wind**
**Weak to:** **Ice**
**Notorious Monster**

* ???~??? gil

### Notes:

* **Castle Oztroja**

* Lottery spawn on the first map from either of the two Yagudo in the small room and intersecting corridors at (H-9)/(I-9). They may spawn as either Yagudo Theologist.
	+ Placeholder IDs: 17395809 and 17395813
* Uses Meikyo Shisui. Can use it very early in the fight. A Stun ability is recommended.
* Can respawn after the next placeholder kill, so 20 minute minimum.
* Will drop either Barbarian's Sword or Demonic Sword, but never both.
Campaign Medals

Due to Campaign Battle and other Shadowreign gameplay systems not being implemented yet, we have provided a means for players to advance in their Campaign Medal ranks to purchase Allied Notes items.

Simply visit one of the three NPCs below to receive your medals once you've passed milestones in-game. Any of them will give you all of the Campaign Medals you qualify for. You may need to talk to the NPC multiple times if you have completed multiple milestones before speaking to them the first time.

* Alfred - Southern San d'Oria (S)
* Annabelle - Bastok Markets (S)
* Llewellyn - Windurst Waters (S)

You hit new milestone tiers for the following items, which can be done in any relatively sane order. That means you can get Rank 6, then beat CoP, giving you two milestone tiers.

* Hitting rank 6 in your home nation.
* Hitting rank 10 in your home nation.
* Obtaining the key item Cerulean Crystal from the end of the Rise of Zilart missions.
* Obtaining the key item Tear of Altana from the end of the Chains of Promathia missions.
* Complete Treasures of Aht Urghan missions.

Each of the five milestone tiers will unlock the medals up to the ones listed below.

* First: Bronze Star
* Second: Copper Emblem of Service
* Third: Brass Wings of Service
* Fourth: Starlight Medal
* Fifth: Medal of Altana
Mikronational Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

The 'Mikronational Wiki' is an online micronational encyclopedia which is collaboratively written by both micronationalists and non-micronationalists alike. Respectfully opperating under different rules then sister wiki: https://micronations.wikia.com/wiki/Main\_Page

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Cavernous Maws

Number
 Requirements
 Reward

 File:Cavernous Maw.jpg
## Walkthrough

* Check any of the Cavernous Maws at the following locations:
	+ Batallia Downs ([[File:Template:Trim|512px]]Template:Map Overlay)
	+ Rolanberry Fields ([[File:Template:Trim|512px]]Template:Map Overlay)
	+ Sauromugue Champaign ([[File:Template:Trim|512px]]Template:Map Overlay, SW corner of grid) - use the Garlaige Citadel exit behind the Third Banishing Gate (exits to[[File:Template:Trim|512px]]Template:Map Overlay). Use a Pouch of weighted stones to get past the gate easily.
		- *To access this Cavernous Maw you must pass through Garlaige Citadel in the present day, and Garlaige Citadel (S) in the past. This maw is at the top of a one-way cliff.*
		- If you choose this maw: unlock another Cavernous Maw, such as Rolanberry Fields (S), or a Home Point in the past before returning to the present, or you will have to travel through Garlaige Citadel again. Otherwise, you'll have to either Gate Breach Garlaige in the present (and run outside gate 3 and back in the maw into the past), or die and get tractored up the cliff in the present to go back into the past again.
		- If you choose this maw and receive a cutscene with your Adventuring Fellow, exit and then reenter to get the mission cutscene.
* The resulting cutscene begins Back to the Beginning.
* **TIP: This is a long Mission line, with lots of walking/running and using warp items to speed up the process. It may be helpful (if you are lv99 THF or RNG) to have a friend help you farm Jute Boots +1 from the UNM** **Strix. NQ or HQ will save you an immense amount of time and may save you from much waiting during the 'game day wait' missions/quests.**
	+ If you don't have THF 99, consider getting to Lv99 before attempting to go beyond In the Name of the Father (if you are working on Rhapsodies)

## Additional Info

* A portion of the first mission cutscene varies depending on which Cavernous Maw was used to enter the past.
* When you first enter a Cavernous Maw you will be transported randomly to another Cavernous Maw in Batallia Downs (S), Sauromugue Champaign (S), or Rolanberry Fields (S).
* See Cavernous Maw for more information about using the maws.

## Game Description

Mission Orders
Are the hideous statues scattered across Quon and Mindartia the portals to a new chapter of adventure...?**SPOILER WARNING: *Click here for additional details about this story line.***
Slanderous Utterings

Number
 Title Granted

 Slanderous Utterings
 Slanderous Utterings (pt.2)
 Slanderous Utterings
 Slanderous Utterings

## Walkthrough

* Head to the top floor of the Tavnazian Safehold (Home Point #3) and go behind the *Walnut Door* at ([[File:Template:Trim|512px]]Template:Map Overlay) / ([[File:Template:Trim|512px]]Template:Map Overlay) border and walk towards Despachiaire for a cutscene.
* Head to the basement of Tavnazian Safehold (Home Point #2) and zone into Sealion's Den at ([[File:Template:Trim|512px]]Template:Map Overlay). Inspect the *Iron Gate at* ([[File:Template:Trim|512px]]Template:Map Overlay) inside Sealion's Den to end the mission.
	+ *Optional*: Sueleen, near the gate, will comment on the mission.

## Game Description

Mission Orders
Appalled that Prishe would even think of laying her hands on the statue of Promathia, the elder, Despachiaire, has called her to his quarters for punishment. If Prishe is banished from the safehold, you may be unable to retrieve the amulet you need to find the fourth mothercrystal.
**SPOILER WARNING: *Click here for additional details about this story line.***
Shankha

**Family:** Uragnites
**Crystal:** **Water**
**Weak to:** **Lightning**
**Notorious Monster**

 Purgonorgo Isle

Notes:
* Timed Spawn around (I-8) every 90 to 120 minutes.
* Has very high TP regain (200 TP/tic) and spams Painful Whip exclusively, with damage increasing after every use.

Historical Information
Shankha (Sanskrit: शंख) is the divine Conch shell or sea shell, which is one of the insignia in the Hindu God Vishnu's hands. Lord Vishnu, also called Narayan, is imagined to have four hands. He has a Shankha (a conch shell) on one hand, the Sudarshana Chakra in second, a Gada (a mace) in the third and Padma (lotus flower) in the fourth.
The divine Shankha is identified with, or represented by, the shell of the Indian Ocean species Turbinella pyrum, the sacred chank.
Lord Vishnu is imagined to hold the Shankha on his upper left hand. The Shankha is used to alarm enemies and to start off war. It also represents awakening. The sound emitted from Shanku when blown, is too divine, that is used for regular rituals for Vishnu. Shanku also represents the Insignia of Vishnu. As a result of this, Shanku stands as a Royal State Emblem of Travancore and current state emblem of Kerala.
Tarut: King

## Statistics

**Tarut card: the King**

*Tarutaru use these cards for
divination.
When upright, King symbolizes
"leadership." When reversed, "distrust."*

**Stackable:** 12

## Other Uses

* [[{{{quest {{#var:i}}}}}|{{{quest {{#var:i}}}}}]]{{#vardefine:i|**Expression error: Unrecognized punctuation character "{".**}}}}
**Resale Price:** *Cannot be sold to NPCs.*
Venika

**Venika** is located in Lower Jeuno at (H-8), on the top floor near the Auction House side of the map.

They are used to initial the Lord Asag custom quest as well as as custom quest requesting a Bloody Robe and Magicked Skull. Trading one of the two items to them and you will receive one of the items below:

* Pumpkin Head
* Pumpkin Head II
* Trick Staff
Ose

* Assault Jerkin (22%)
* Coeurl Meat (40%)
* High-Quality Coeurl Hide (44%)
* Ose Whisker (100%)

 File:Onzozo-labyrinth nm.png
### Notes

* Lottery Spawn from the Torama around (H-5). Placeholder IDs: 17649813-16, 17649819-20, 17649823-24. Ose will almost always spawn on or near the fish bones at the west side of the room or next to the tunnel entrance at the north-west corner of the room. If left unclaimed, Ose will wander around the west half of the room.

* Ose's spawn window opens one hour after its last Time of Death.
* The Torama have a respawn time of 16 minutes.

* Hits hard, dealing approximately 200 damage each hit to a level 68 Paladin.
* Has decent evasion, evading a fair amounts of hits with 269 skill and minimal accuracy boosts.
* Susceptible to Weight, Bind and Sleep.
* Uses Chaotic Eye and Blaster (Coeurl special attacks) and has an Additional Effect of Paralyze on normal attacks (this effect does not activate on every hit).
* Can be defeated by an alliance of twelve characters at level 61 or a party of six characters at level 64; Duoable by most job combinations at level 75; Soloable by many jobs at level 75.

### Historical Background

In Christian demonology (Late Medieval- Early Modern European), Ose (also spelled Oze, Oso,Osé, Voso) is a demon with the rank and title of Great President of Hell, commanding 3 legions of demons (other authors say 30 or do not give a number). He is depicted as a leopard that can transform into a man. He can make his conjurers wise in all the liberal sciences and unlike most demons, gives honest answers, but that guarantee only applies to secrets or divine matters. Ose can also inflict insanity on any person his conjurer wants (such as making that person think they were some animal or object, or even think they were royalty or a pope). The Coeurl is the closest to Ose's form. Ose seems to derive from the Latin word "os", meaning "mouth" or "language", or perhaps "osor", which means "that who abhors". Ose is 1 of 69 demons listed in the *Pseudomonarchia Dæmonum* and 1 of 72 listed in the *Ars Goetia* (the first section of the *Lesser Key of Solomon*).
Known Issues

This page catalogues issues that have been investigated by staff and confirmed as currently Known Issues. The Era staff plans to address the majority of these issues over time. Consider it a to-do list during developer free time.

If you're looking for information on *Error Codes*, *Game Crashes*, *difficulty with Quests/Missions*, or other various *game related bugs & how to fix them*, we recommend going to the Troubleshooting page for a comprehensive list of occurrences and assistance how to resolve them.

## Windower/Ashita Issues

* Issues with updating *Windower* or *Ashita* will break usage & cause potential game issues. This is due to updates that have been made to retail FFXI, as both programs are updated to keep in line with current retail.
* We have guide outlining how to block *Windower* updates here; Firewall Setup for Windower Guide (Block Updates)
* For *Ashita*, there is a legacy version of it (no longer being updated) located here; https://github.com/ThornyFFXI/LegacyAshita3

## General Game Issues

* Players cannot currently purchase Robber Rigs from the Fishing Guild GP menu.
* Monsters cannot currently be fished up.
* Enspell effects shared to other party members via Accession and Rolling Thunder appear to be based on the Enhancing Skill of the targeted player instead of the caster.
* Mentors who purchase a CoP reward ring from the Mentor shop will get stuck on the Marble Bridge cutscenes for CoP.

## Item-Related Issues

* Additional effect vs certain mob types weapons do not function correctly. An effort is being made on Topaz to rework Additional Effect items, and we are waiting for that before coding them.
* Berserker's Torque does not wake you up from Sleep effect, but does drain HP and raise TP.
* Sacrifice Torque is not working correctly.

## Job-Specific Issues

BLU:

* Physical spells are not receiving the effects of Trick Attack.
* Monster correlation system isn't working quite appropriately.
* Some spells do not give regular results.

BST:

* Beetle familiars called with Call Beast do not have Ready moves setup.

NIN:

* The elemental wheel doesn't give the appropriate debuff to the mob.

PUP:

* Automaton weaponskills aside from Magic Mortar do not skillchain properly.

## Quest-Related Issues

* "*Beyond the Sun*" can have issues. If going for a Maat's Cap, be sure to screenshot each of your Maat fights and submit a ticket if Maat does not give you a Maat's Cap.
* "*Divine Might*" progress can be missed. While technically not an issue/bug, failure to follow directions & confirm the quest is properly flagged before entering the BCNM can cause players to not recieve credit. Please see *Divine Might* quest page and Troubleshooting sections for more information.
Qu'Hau Spring

**Location:** Ro'Maeve (H-6)

**Note**

* Only full during a Full Moon, between the hours of 0:00 and 3:00, and during *clear weather* (Foggy weather doesn't have an onscreen icon).

**Involved in Quests:**

* Divine Might

**Involved in Missions:**

* Vain (Windurst Mission 8-1)
* Moon Reading (Windurst Mission 9-2)
Discord

If you're a fan of using the botnet chat client known as Discord, then you can hit up the official Era Discord server over here. There you'll find staff, veteran players, new players, and "ex-players" who can't quite quit us; all AFKing and ready to laugh at your questions and issues.

Seriously though, if you use Discord, you should join the server already.
Masan

**Family:** Leech
**Crystal:** **Water**
**Weak to:** **Light**
**Notorious Monster**

* Carbuncle's Ruby (2%)
* Fiend Blood (10%)
* Pigeon's Blood Ruby (100%)
* 1200 gil (Gilfinder:1800 gil)

 File:SeaSerpentGrottoNM1.png
**Notes:**

* Lottery spawn from the Royal Leeches (IDs 17498178 and 17498183) around H-7 on the first map (4 hour respawn).
* Killable by: Solo at level 59
* **Special Attacks:** Additional Effect: Absorb TP, Additional Effect: Absorb HP

### Historical Background

In Hindu folklore, Masan is a vampiric spirit which feeds off of children and exists to terrify them. The Masan itself is the ghost of a child. Its shadow would cause children to slowly wither away. Masan is the male name of this spirit and Masani is the female name of this spirit in some accounts. It is attracted to the water kept on hand to extinguish cooking fires or to the act of extinguishing a lamp's flame by using one's fingers. In other accounts, Masan is the ghost of a female child who has the characteristics described above, while Masani is a Hindu spirit which hangs out around funeral pyres, attacking anyone who passes by them.
Citipati

**Family:** Corse
**Crystal:** **Dark**
**Weak to:** **Light**
**Notorious Monster**

*During 20:00-4:00* | 67-70
* Druid's Slops (40%)
* Harpe (6%)

**Notes:**

File:Attohwa Chasm-NMs.png
* Spawns every 3 to 6 game nights around F-8 to F-9.
* Lottery Spawn from the Corse that spawn during the night at F-8 to F-9. The corse does not need to be defeated for Citipati to spawn the next night.
* If he is not defeated before 4:00 and you/your party are/is KO'd after 4:00 he will despawn and not respawn the next night. If your party is KO'd before 4:00, he will Regen HP until he is claimed again.
* Uses all Corse special moves, including the Charm ability Danse Macabre.
* Uses many spells, such as Silencega, Aspir, Bio III, Blizzaga II, Choke, Drown, Drain, Frost, Ice Spikes, Poisonga II, Sleepga, Thunder III, Water IV.
* Triple Attacks occasionally.
* Killable by: 6 characters level 65 and some jobs solo at 75.

### Historical Background

In Tibetan Animist belief, Citipati are graveyard demons portrayed as dancing skeletons. Their name means "lord of the graveyard".

The Citipati are two skeletons, one of a man and the other of a woman, represented with arms and legs interlaced, dancing the Tsam dance. They are considered to be masters of the cemetery. The Citipati are one of the seventy-five forms of Mahakala and are visible reminders of the impermanence of everything worldly. Their mouths are parted in a large grin, showing all their teeth. Each wears a long scarf.

According to a Northern Buddhist legend, the Citipati were, in a former existence, two ascetics who were once lost in such deep meditation that they did not notice that a thief had cut off their heads and thrown them in the dust. Since that time they have been ferocious enemies of thieves, having vowed eternal vengeance. This legend is somewhat similar to that of Yama.

In the cemetery, the Citipati are supposed to perform a skeleton ritual dance during which they blow the Tibetan long horns. In most monasteries the dance, symbolic of the cycle of life and death, is performed in the monastery cemetery once in summer and once in winter by monks wearing masks.
Guardian Statue

de:Guardian Statue

**Family:** Doll
**Crystal:** **Ice**
**Weak to:** **Lightning**
**Notorious Monster**

### Notes

* Spawned during the quest "Peace for the Spirit" by examining the Oaken Box at G-8, past the first Banishing Gate.
* Uses Doll special attacks as soon as enough TP is accumulated. Does not use Meltdown.
* Highly resistant to physical and magic damage.
* Has a Regain effect that starts out small, but picks up as fight progresses.
* Immune to Sleep effects. Highly resistant or immune to Stun.
* Immune to Blind, Slow, Paralyze, and Dispel.
* Aura Steal works.
* Susceptible to Gravity, Bind, and Shadowbind.
* Soloable by some jobs (mostly NIN or /NIN) at level 75 and by Beastmaster at level 68.
* Able to attack other players outside of Banishing Gate #1 if it is close enough. (Proven the hard way through unintentional mpk)
Geush Urvan

**Family:** Buffalo
**Crystal:** **Ice**
**Weak to:** **Water**
**Notorious Monster**

 Uleguerand Range
* Buffalo Horn (8%)
* Buffalo Meat (23%)
* Toreador's Cape (100%)
* ~27,281 gil

 File:Uleguerand-range NM.png
**Notes:**

* Spawned by trading a Haunted Muleta to the ??? at (L-7), which states, when checked, "a scrap of cloth flutters wildly in the wind..."
* Normal attacks made by Geush Urvan ignore shadows and cause a slight knockback, which temporarily stuns the target. Can do more than 1,000 damage per melee hit.

* A useful strategy is to kite the monster.

* Special Attacks: Bindga, Paralyga, Rabid Dance, Counterstance, Blizzard IV, Blizzaga III.
* Does not posses fast cast, but casts spells frequently.
* Immune to Silence and Sleep.
* Susceptible to Bind and Gravity.
* Has increased Movement Speed, unsure the exact amount, could be about 12%. Template:Verification2

*(see testimonials)*

### Historical Background

In ancient Persian mythology, it was believed all the spirits of animals which were sacrificed to the gods would be absorbed into a divine entity called Geush Urvan. This entity was considered the protector of all animals and on Earth. It was considered to be the power of the Earth given the form of a bull. In Zoroastrianism, Geush Urvan was demoted to be simply the personification of all animals. According to Mithraic legends, it lived on Earth for 3000 years, meaning the true power of the universe resided there, belonging to the Earth. However, the god Mithras/Mitra killed Geush Urvan, resulting in its power transferring to the heavens, belonging to the Gods (this shift from Earth-based power to Sky/Heaven-based power is an archetypal switch found all over Old World religious mythology/history. This story has the hallmarks of one religion coming in and overwriting another). The corpse of Geush Urvan then transformed into every type of animal and plant found on the Earth. Geush Urvan is Persian for "soul of the bull/ox/cow".de:Geush Urvan
Warlock's Boots

Reward from the quest Eveloped in Darkness, part of the Red Mage Artifact Armor quest line.

You must complete all of the retail directions for the quest up to burying the Old Boots and Crawler Blood. At this point, you must wait until Japanese midnight to retrieve the **Warlock's Boots**. This is how the quest used to be on retail in the past, but was changed later on to be a 40 second wait.
Custom Shop Vendors

See below for an expansive list of NPCs that sell custom items. We recommend checking here before buying anywhere else. Who knows what you may find!

## Lower Jeuno

### Amalasanda, Tenshodo HQ

* Bamboo Stick = 36
* Bast Parchment = 30
* Black Pepper = 52
* Buckweat Flour = 408
* Coriander = 317
* Holy Basil = 700
* Ground Wasabi = 310
* Urushi = 4085
* Turmeric = 140
* Toad Oil = 600
* Tama-Hagane = 8000
* Sticky Rice = 492
* Ginger = 300
* Bay Leaves = 300
* Koma = 2000
* Sairui-Ran = 40
* Kodoku = 40
* Jusatsu = 40
* Kaginawa = 40
* Shinobi-Tabi = 40
* Kurayami: Ni = 25,000

### Akamafula, Tenshodo HQ

* Pebble = 5
* Dart = 6
* Tathlum = 60
* Bronze Bullet = 10
* Silver Bullet = 60
* Cannon Shell = 100
* Bone Arrow = 4
* Iron Arrow = 8
* Silver Arrow = 18
* Fire Arrow = 30
* Ice Arrow = 30
* Lightning Arrow = 30
* Shuriken = 12
* Juji Shuriken = 90
* Manju Shuriken = 300
* Fuma Shurniken = 600

### Liki Steligho, Tenshodo HQ

* Tachi = 500
* Uchigatana = 900
* Nodachi = 2200
* Okanehira = 5000
* Kanesada = 5000
* Kotetsu = 5000
* Homura = 4000
* Halberd = 4000
* Odenta = 6000
* Mikazuki = 5000
* Kiku-Ichimonji = 6000
* Kamayari = 6000
* Dotanuki = 8000
* Zanbato = 7000

### Stinknix

* Teleport Ring: Dem = 50,000g
* Teleport Ring: Mea = 50,000g
* Teleport Ring: Holla = 50,000g
* Teleport Ring: Yhoat = 50,000g
* Teleport Ring: Vahzl = 50,000g
* Teleport Ring: Altep = 50,000g
* Warp Cudgel = 100,000g

### Runga-Kopunga, giant robot by Neptune's Spire door

Also does augments. See Custom Augments page for more details.

* "G" Egg = 166,666g
* "V" Egg = 500,000g
* "J" Egg = 500,000g
* "H" Egg = 250,000g
* "M" Egg = 350,000g
* "S" Egg = 1,000,000g
* "D" Egg = 10,000,000g
Dallıkürk

## İnanan Toplumlar

Tabiivücut

Hürdoğan

Devsoylu

Ormanlardaki güçsüz hayvanları korumak için var olduğuna inanılan doğa ruhlarından biri olan Dallıkürk, sırtından ormanların yükseldiği bir meşe ağacı uzunluğunda tasvir edilen ayıdır. Halk efsanelerine göre ön ayaklarının pençelerinin değdiği sular tatlılaşır, arka ayaklarının pençelerinin değdiği çöller yeşerir. Ağzından akan salyanın değdiği yerde göller oluşur. Oldukça güçlü bir hayvan olarak belirtildiği için pek çok savaşçı kendisini Dallıkürk'e yakıştırır. Şifacılar ve alimler uzun dönemler kendisinin varlığını araştırmış ve ilmini çözmeye çalışmıştır fakat bu çabalar sonuçsuz kalmıştır. Dallıkürk'ü gördüğünü söyleyen pek çok kişi olsa da Dallıkürk'ün utangaç bir doğa ruhu olduğu gerçeği yayılmıştır. Kendisine dua edenler genellikle bereket bulmak için dua etmektedir.
Lotus Katana

## Statistics

**Lotus katana****(Great Katana)** **All Races****DMG:** 1 **Delay:** 280 **Lv.** 1 **All Jobs****Damage Per Second:** 0.21**TP Per Hit:** 74
* **Hidden Effect:** Treasure Hunter +1, which can be verified on the Era website here under the Mods section.

***Can be stored in the Item Depository.***

## Other Uses

**Resale Price:** *Cannot be sold to NPCs.*
## How to Obtain

Awarded for your 5th kill in the NM Hunt.
Pulverized Pfeffer

**Family:** Ghosts
**Crystal:** **Ice**
**Weak to:** Template:Element, Template:Element
**Notorious Monster**

* Malfrost Ring (13%)
* Luminicloth (6%)
* Revival Tree Root (15%)
 Nyzul Isle
*Floors 41 - 59* | ?
* Nyzul weapons

## Notes

* Spawns at (J-9) on the second map at 1:00. Despawns at 6:00 if left unclaimed.
* Nyzul Isle: The Armoury Crate it leaves behind contains a ??? Ring, which may rarely appraise into a Malfrost Ring.

## Historical Background

This ghost's name has an adjective that describes its death and a German surname, Pfeffer, which means "pepper."
Mythic Weaponskills

There is no way to unlock Mythic Weapons (yet) on ERA.  However we made it possible to unlock the Weapon Skills in a custom event.

## Obtaining the Required Weapon

To start the event go see "Edlina" in Upper Jeuno.  She will give you some information.  You will have to trade her 500k to obtain the key item "Dawn phantom gem".

In the "Ra'Kaznar Inner Court" There will be Three "???" Clicking one with the "Dawn phantom gem" in possession will spawn a HYPER NOTORIOUS B I G WHAT WHAT Back from the dead at it again baaabbbyy. Anyway...You will really spawn one of the three HNM's so make sure your group is Prepared to fight to the death!

All three of the HNM's has a chance to drop every Vigil Weapon. I believe the cap on max drop is around five, and there is a chance to get zero. With TH4, you will see two+ weapons drop most of the time. Some weapons drop more frequently depending on the HNM your killing.

## Unlocking the Mythic Weapon Skill

Once you obtain a Vigil Weapon, **you must equip it on the appropriate job and talk to Zalsuhm** (Lower Jeuno, H-9). You will get a cutscene and he will ask you if you want to participate. Do so and then you can start unlocking the Mythic weapon skill.

You have to earn 250 Weapon Skill Points. To do this you have to equip the Weapon and spam Weapon Skills to earn Points. The mob has to be Easy Prey or higher.

Once you obtain enough points, trade the weapon to Zalshuhm and he will unlock the weapon skill for you.

The chart below explains how many points you get for WS and skillchains.

## List of Base Weapons and the WS They Unlock

Most players farm points at the Greater Colibri camp. This way you can obtain Zeni, Merits, and unlock your Weapon Skill all at the same time. Other popular area are elementals in Sky due to their PDT and (S) zones to accumulate Allied Notes.
Bazaar

A player can sell any tradeable item out of their bazaar by setting the price **per item**. Goods are sold individually, not by the stack, so price your items accordingly.

 This is the icon that shows up next to a persons name when their bazaar is available - a little brown sack. It may not always be visible due to the player's other icon statuses (See: Player Icon Priority).

## !bazaar

Era has it's own customer bazaar zone. See !bazaar for more details.

## Buying

* To make a purchase out of someone's bazaar, /check the player and select the option to view their bazaar.
* All purchases are final, so buy with caution.
* It is often a good idea to check the Auction House or NPC Merchant prices for that item before buying out of a bazaar.
* Bazaar taxes were once charged in certain zones, but taxes have since been removed from all areas in *Final Fantasy XI*.

## Selling

To sell your items in your bazaar, go to the second page of your main menu (on PC by pressing the "-" on the number pad twice; ~~or by pushing the "Square" Button twice for PS2 players, or by pushing the "X" button twice on 360)~~ and choose the "Bazaar" option.

You can choose to either "Sell Item", or edit your "Bazaar Comment". This comment is seen when others /check you. A number of people like to put sales comments there, although you can put any comment there.

If you choose "Sell Items" it will bring up a list of all the items in your Inventory. Items that you can't bazaar are greyed out. Choose the item you want to sell and enter a sell price. If you have a stackable item, the price you enter will be how much **one** of the items will cost.

*Example: You have 8 Fire Crystals and you enter a price of 100 gil. Someone checks your bazaar and can buy **up to** 8 of your Fire Crystals at 100 gil each.*

If you set a stack of items for sale and you acquire additional items, those additional items will not be added to the stack of items for sale. For example, if you set 6 Fire Crystals for sale while in the field, then acquire a seventh, you will still only have 6 Fire Crystals for sale.

When you're editing your bazaar, it becomes unavailable to other players. If you are muling you may want to make sure that your bazaar icon is visible (See: Player Icon Priority)
Hawkeyed Dnatbat

**Family:** Orcs
**Crystal:** **Fire**
**Weak to:** **Water**
**Notorious Monster**

* Assassin's Bow (10%)
* 30~73 gil
* ???~??? gil
* "B" Egg (75%)
* Star Sapphire (18%)

 File:DavoiNMs.png  **Notes: (Davoi)**

* Lottery Spawn from the Orcish Cursemakers (PLaceholder IDs: 17387558, 17387560, 17387563) around the pool at L-8 to L-9 every 1-3 hours.
* Though NM map shows he pops right by the lake, he can pop anywhere his placeholders can, including L-8 and near the border of K-8 and K-9.
* Has about 1200 HP.
* Uses Eagle Eye Shot, which can be powerful.
* Will drop either Archer's Knife or Assassin's Bow, so Treasure Hunter is thought to have no effect.
* Soloable by most jobs around 40.

**Notes: (La Vaule (S))**

* Lottery Spawn from the single Orcish Bowshooter (Placeholder ID 17125431) near the pond in (L-9).
* Uses powerful ranged attacks rapidly (200~300). Melee hits are average for the Orcs in the area (80~120).

* This can make him simpler to kite once he starts moving into melee range.

* Has a strong resistance to Enfeebling Magic, though easily slept with a light-based Sleep.
* Uses Eagle Eye Shot around 50~60%.
Tarut: Death

## Statistics

**Tarut card: Death**

*Tarutaru use these cards for
divination.
When upright, Death symbolizes
"sorrow." When reversed, "release."*

**Stackable:** 12

## Other Uses

* [[{{{quest {{#var:i}}}}}|{{{quest {{#var:i}}}}}]]{{#vardefine:i|**Expression error: Unrecognized punctuation character "{".**}}}}
**Resale Price:** *Cannot be sold to NPCs.*
Einherjar

##### Currently there is a custom method for entering a group into an Einherjar chamber.

* One designated party member must trade an Imperial Gold Piece to the Entry Gate.
	+ If the designated player has the feather key item from all three chambers of wing 1 they will have access to wing 2.
	+ If the designated player has the feather key item from all three chambers of wing 1 and wing 2, they will have acces to win 3.
	+ If the designated player has all 9 feather key items (3 feathers from al 3 wings) they will have access to Odin's Chamber.
	+ You MUST Be in an alliance of 7 or more to enter Einherjar.
	+ All alliance members must be in zone and nearby.
	+ **ALL alliance members must have at least one feather KI from wing 1, wing 2, and wing 3 to enter Odin's Chamber.**
* Once a chamber is successfully selected, each member of the alliance will receive this message:
	+ "Einherjar entry access is flagged! You have 3 minutes to trigger the gate and enter!"

##### Known Issues and Bugs

* When triggering the entry gate to be taken into your selected chamber, it will always say you will be taken to Rossweiss's Chamber until future updates arrive.
* After warping into the chamber, players will receive a message that there are too many people in the chamber. Ignore this message.
Velionis

**Family:** Skeleton
**Crystal:** **Earth**
**Weak to:** **Fire**
**Zeni Notorious Monster (Tier I)**

 Arrapago Reef
* White Joker (49%)
* Corsair's Belt (39%)
* ~4,485 gil

**Notes:**

* Spawned by trading Golden Teeth to a ??? at (F-11) in Arrapago Reef on the 1st map.

* The ??? Respawns approximately 5 minutes after **Velionis** has been defeated.
* Does not aggro.
* The shortest route to the trigger point is through the Azouph Isle Staging Point, entering Arrapago Reef, and using the Lamian Fang Key to get to F-11.
* The Survival Guide warp to Arrapago Reef also works, placing you at Map 1 (H-11). This works especially well when hunting Lil' Apkallu at the same time, as then only one Lamian Fang Key is needed to access both spawn points.

* Does not possess any standard attacks. Will only cast Tier III and Tier II -ga Elemental Magic.
* Uses standard skeleton TP moves, including Malediction (300-400 AoE Drain).
* Immune to Silence and all forms of Sleep. Template:Verification
* Possesses an innate, undispel-able Blaze Spikes effect that deal high damage (180-230 damage per swing). Appears to activate only when *not* casting a spell.
* Possesses a potent Fast Cast effect that increases as its HP declines. At 10%, it becomes a near-Chainspell effect.
* Will stop to cast every couple seconds, regardless of if anyone is in range or not.

* Easily kited due to spellcasting.
Race Specific Armor

RSE is gained by killing certain NM's corresponding to the race of your character. Once killed, you will receive the claim slip and then talk to an Armor Depository to obtain.

* Hume and Galka
	+ **Da'Dha Hundredmask in** Beadeaux
* Elvaan
	+ **Stroper Chyme in** Ordelle's Caves
* TaruTaru and Mithra
	+ **Buburimboo in** Buburimu Peninsula
Yara Ma Yha Who

**Crystal:** **Earth**
**Weak against:** **Dark**, **Fire**
**Notorious Monster**

* Vegetable Seeds (4%)
* Treant Bulb (9%)
* Grain Seeds (2%)
* Herb Seeds (4%)

 File:Tahrongi Canyon.png
## Notes

* Spawned by trading Distilled Water to the ??? at J-10.
* The ??? only accepts Distilled Water every 50 minutes Earth time. Trades are affected by other players trading Distilled Water before you; zoning does not reset this.
* When it has progressed from trading Distilled Water, it will give the message, *"The sprout is looking better."* It can take many trades before the NM spawns.
* It seems to take at least 3 proper trades to spawn, sometimes more.
* When a trade is done and the message, *"A repulsive creature emerges from the ground!"* appears, the NM spawns, and automatically engages whoever spawned it.
* Around 950HP

### Historical Background

In Aboriginal Australian mythology, Yara Ma Yha Who is a small vampiric red man with a giant head and octopus-like tentacles with suckers for fingers. It would jump on top of people sitting beneath fig trees. After consuming its victims, it would regurgitate them up alive, albeit a little bit shorter. If Yara Ma Yha Who would attack the same person repeatedly, the person will continually be regurgitated each time, getting a little bit smaller and a little bit redder until they became a Yara Ma Yha Who themselves.
Notorious Monsters/Yagudo Avatar

Template:Disambig3

**Family:** Yagudo
**Crystal:** **Wind**
**Weak to:** **Ice**
**Notorious Monster**

* Platinum Beastcoin
* Summoner's Testimony
* Oak Staff
* Walrus Staff

* You may avoid the most of the damage of Astral Flow by putting up the corresponding Barspell of the Yagudo's Elemental, because it will most likely summon an Avatar of the same element. (I.E.: Earth Elemental -> it will spawn Titan).

* Assisted by Yagudo's Elemental
* When engaging, he will say: *"Kahk-ka-ka... You filthy, dim-witted heretics! You have damned yourselves by coming here."*
* When defeated, he will say: *"Our lord, Tzee Xicu the Manifest! Even should our bodies be crushed and broken, may your soul endure into eternity..."*
* Altar Room version spawns for quest: A Moral Manifest?
* Soloable by 75 SMN, be careful as it will Astral Flow, you should try to be at a long distance.
* Killable by a 75THF/NIN & 75RDM/WHM
* Killable by a 75SAM/THF & 75RDM/DRK with little problem
* Soloable by a 75Sam/DNC (Fellow 61 Soothing Healer) With no problem..
* Soloable by a 75RDM/BLM (Easier with /NIN if you link other 2 NMs)
* *(see testimonials)*

## Historical Background

In Hindu philosophy, an avatar (also spelled as avatara), most commonly refers to the incarnation (physical manifestation) of a higher being (deva), or the Supreme Being (God) onto planet Earth. The Sanskrit word avatāra- literally means "descent" (avatarati) and usually implies a deliberate descent into lower realms of existence for special purposes.
Fenrir Prime

**Weak to:** **Light**
**Notorious Monster**

The Moonlit Path | 80 - 82

### Notes:

* Spawned in battlefield event for the quest The Moonlit Path. Rewards listed there.
* Fight during New Moon on Lightsday. Howling Moon can deal over 2000 damage otherwise. Soloable as 75 SAM/DNC.
* Very high magic detection range.
* Uses his Astral Flow pact, Howling Moon, at approximately 50% of health, and sometimes again at 30%. Fenrir Prime's version acts more like the ultimate ability of Diabolos, dealing damage based on a percentage of the target's remaining HP.
* Otherwise uses his standard Blood Pacts, e.g. Crescent Fang, Eclipse Bite, Lunar Roar, Moonlit Charge, etc.
* Howling Moon and Lunar Roar have 30' AoE range.
	+ Lunar Roar possibly has a larger range than 30' and does not seem to remove Reraise
* Lunar Roar can remove up to 10 beneficial status effects.
* Aggro may affect whole party, including those out of aggro range.
* Will regen quickly if unclaimed. Can regen all HP in under 3 minutes with no hate.

## Historical Background

In Norse mythology, Fenrir is a monstrous wolf.
Tarut: Fool

## Statistics

**Tarut card: the Fool**

*Tarutaru use these cards for
divination.
When upright, the Fool symbolizes
"freedom." When reversed, "escape."*

**Stackable:** 12

## Other Uses

* [[{{{quest {{#var:i}}}}}|{{{quest {{#var:i}}}}}]]{{#vardefine:i|**Expression error: Unrecognized punctuation character "{".**}}}}
**Resale Price:** *Cannot be sold to NPCs.*
Mog Locker

Mog Lockers are a benefit of being an employee of Salaheem’s Sentinels.

On Era, there currently is no leasing fee for use of the Mog Locker like on retail. You can also use it from any Mog House area, when visiting Nomad Moogles, or by typing **!mh** in a city zone!

## Obtaining Your Mog Locker

By speaking to Fubruhn and completing Aht Urhgan Mission 2: Immortal Sentries, players can use their Mog Lockers in all Mog Houses and Rent-a-Rooms in Vana'diel.

## Expansions

Players start with access to 30 slots and can currently expand their Mog Lockers to hold a maximum of 80 items. This actually works on Nasomi.

### Expansion to 40

* Trade 4 Imperial Mythril Pieces to Fubruhn

### Expansion to 50

* Trade 2 Imperial Gold Pieces to Fubruhn

### Expansion to 60

* Trade 3 Imperial Gold Pieces to Fubruhn

### Expansion to 70

* Trade 5 Imperial Gold Pieces to Fubruhn

### Expansion to 80

* Trade 10 Imperial Gold Pieces to Fubruhn
Mee Deggi the Punisher

**Family:** Yagudo
**Crystal:** **Wind**
**Weak to:** **Ice**
**Notorious Monster**

* ~78 gil\*~78 gil
* 36~44 gil

### Notes:

* Spawns around (H-8),(I-8) on Map 7 of Castle Oztroja anywhere on the ground floor. (The North courtyard)
* Spawn window opens up after 50 minutes.
* The placeholders are all of the Yagudo Drummers and Yagudo Interrogators in the room. Placeholder IDs: 17395798, 17395766, 17395769, 17395783, 17395784, 17395799, 17395761, and 17395775.
* Will either drop Impact Knuckles or Ochimusha Kote, but not both. Because of this, Treasure Hunter has no effect.
Amaltheia

**Family:** Ram
**Crystal:** **Earth**
**Weak to:** **Water**
**Notorious Monster**

 Lufaise Meadows
* Lanolin Cube (100%)
* Ram Skin (up to ×4) (100%, 75%, 50%, and 25%)
* Ram Horn \*70%)

 File:Lufaise-meadows NM.png
**Notes:**

* Spawned by trading Relic Shield to ??? at (K-6).  ??? repop is 15 minutes. The Relic Shield is lost upon trading, so an additional Relic Shield will be needed if you are going to upgrade it.
* May be immune to Slow, Elegy, Blind, Stun and Paralyze. Susceptible to Sleep, Gravity, and Addle.
* May be immune to all forms of damage over time spell. Dia, Bio, Burn etc. can land, but they will then immediately wear off.
* Magic: Uses Holy on random people in casting range, Cure V, Banishga III, Banish IV.
* Special Attacks: Uses a Cone Attack Petrify ability called *Petribreath* that is similar to the Crawler ability Poison Breath
	+ May have a wider angle than the standard 45° arc for most Cone Attacks.
* Can be defeated with an alliance of level 75 players using a kiting strategy.

### Historical Background

In Greek mythology, Amaltheia was a divine goat that provided milk and honey for an infant Zeus (god of weather, ruler of the Olympian gods) on Mount Aigaion on the island of Crete. Amaltheia's horn was broken off and it became Cornucopia ("horn of plenty"), which would always be filled with food no matter how much was taken from it. Amaltheia was then set in the heavens as the constellation Capricorn. Amaltheia is occasionally interpreted as a nymph accompanied by a goat. By some accounts, this goat's hide coats the legendary shield Aegis, giving it its powerful properties.

Amalthea is also the name of a moon of Jupiter. It was discovered on September 9th, 1892 by Barnard. It has a 172km diameter. The moon is also among the reddest objects in the Sol solar system, being redder than Mars.