recursal/Fanatic-Fandom huggingface dataset:
Senate Theme Park

**This guide will help you with the new Senate Theme Park on Sentinels Republic. There will be minimal spoilers in this guide.**

There are three items to note for anyone wanting to start this quest.

1. There is a lot of traveling in this mission. It is highly recommended that you upgrade your vehicle to a faster.
2. Both factions can do this mission. However, if you are an RPer, than you will want to be playing for the rebels.
3. All missions are easily doable with an elite combat profession, armored, and buffed.

## Act I - Mon Mothma

Mon Mothma is at the New Republic Senate (POI) on Chandrila. You may find her in the middle of the senate floor and can access her by going to the back antechamber and then down the ramp.

##### (1) The Bothan

This quest will send you to Mandalore for a delivery. Follow the waypoint and make sure you don't delete the data disk.

Reward: 13,000 Credits

##### (2) Persuade the Executioner

This quest will keep you on Chandrila. Follow the waypoint and meet with the NPC.

Reward: 14,500 Credits

##### (3) Evacuation Request

This quest will send you to Dromund Kaas for a delivery. Follow the waypoint and make sure you don't delete the data disk.

Reward: 13,000 Credits

##### (4) Prevent an Ambush

This quest will keep you on Chandrila. Follow the waypoint and meet with the NPCs.

Reward: 14,500 Credits

##### (5) Sourcing a Base Location I

This quest will send you to Tanaab to meet with an NPC. Follow the waypoint to locate the mission objective.

Reward: 14,500 Credits & SR Coin

##### Transfer - Heading to Hoth

This mission will transfer you to Phase II and will send you to Hoth to meet with an NPC. This NPC is a static spawn and you can find him at the bottom of the (well decorated) tavern.

/way 66, -1978 Bindi

## Act II - Bindi

##### (6) Protect the Senators Location

You are to head back to Chandrila. Follow the waypoint to locate the mission objective to destroy the senator seeking droid. Return to Bindi once it is handled and dont delete the disk.

Reward: 14,500 Credits

##### (7) Decode the Disk

This quest will send you to Corellia to meet with an NPC. Follow the waypoint to deliver the disk to the objective.

(My spawn had a dark jedi adept that disappeared when I came back with reinforcements. This could have been just bad luck.)

Reward: 13,000 Credits

##### (8) Decoded Disk

This quest will send you to Moraband to meet with an NPC. Follow the waypoint to retrieve the provided data.

Reward: 13,000 Credits

##### (9) Stage a Decoy

This quest will send you to Naboo to meet with an NPC. Follow the waypoint to retrieve the provided data.

Reward: 14,500 Credits

##### (10) Imperial "Base"

This quest will send you to Naboo to complete the mission. Follow the waypoint to complete the mission and the Act I story.

Reward: 14,500 Credits & SR Coin
Azam’du

**Azam’du**, or just **Azam**, was Igheriz’s enslaved Djinn before he was finally freed.

## Quotes

* (To Eloque) “It is a number. Should I respect another digit on the end? You nor I will never hold nor be able to use such a sum.”
* (To Igheriz) “*Master*—*I do not wish to.”*
* (To Entombed Horrors) “*Tyrants and monsters die. Rest, chainbreakers.*”
* (To Pisces) “Good or bad. Ill or well. Do you not fear to lose a part of yourself, no matter what it is? Yes, though. Most importantly, [Necromancer], I fear to lose…hope. Even we Djinni hope. I feared I would have forgotten why I hoped. Then I truly would have been a slave.”
* To Czautha:
	+ “Sister? *SISTER! Is it you? Sister!*”
	+ “I heard a glowing comet had appeared. That the Death of Magic lived…I dared to hope, sister. I would have settled for thieves or bandits, come to steal it away.”
Petra

Petra is a evil pig that wants to rule the land of AAA and kill frog boy

## Biography

not much is known about Petra's life except that shes evil and wants to rule the land of AAA

## Personality

Petra is a evil heartless cold blooded pig that will kill or hurt anyone who gets in the way of her goal.... to kill frog boy and rule the land of AAA
Species/Hutt

## Hutt

**NOTE:** Hutts combat animations are bugged. The only combat profession that will work is unarmed.

Hutts were a massive slug-like species who had large mouths and stubby arms. They were tough and muscular with thick leathery skin, which was wrinkled and slimy.  Hutts often had watery eyes and slack facial expressions.  Despite their legendary adult size, Hutts start out as tiny Huttlets less than half a meter in height.

Their homeworld of Nal Hutta had a hot atmosphere and was frequently streaked by greasy rains, creating a fetid sauna in which Hutts were most comfortable. Hutts could live for centuries Jabba was 604 when he was killed and could grow to enormous sizes.  Some Hutts suffered from a genetic defect that caused their skin to be bereft of pigment and prone to cracking.

The Hutts were crime lords who lived opulent lives overseeing criminal underworld activities like spice smuggling, slavery, gambling and bounty hunting in Hutt Space. They were typically obese, with the muscular Nar Shaddaa kingpin Grakkus being an exception who proved the rule.

The Hutt Clan was divided into families known as kajidics: Jabba's family was the Desilijic kajidic, whose sigil was tattooed on his arm. Hutts bandaged and buried their dead.  The Hutts believed that at least one of their own, Boonta Hestilic Shad'ruu, had ascended to godhood, and held the Boonta Eve holiday in their honor.
Species/Singing Mountain Clan

## Singing Mountain Clan

The Singing Mountain Clan was a Dathomiri Witch clan village located near the Singing Mountain on Dathomir and a bitter rival of the Nightsister clan. Its leader was Augwynne Djo. Gethzerion used to be part of this clan before she was exiled.

The Witches of Dathomir (also referred to as either Dathomirians or Dathomiri) were a group of Human Force-sensitives native to the planet Dathomir. They were also known as the Daughters of Allya in honor of the wayward Jedi Knight Allya, who was banished to the planet around 600 BBY, and who they regarded as their ancestress. By the time of the Galactic Empire, Allya's descendants had divided into female-dominated clans that were named after regional landmarks. Each clan had a unique set of rules regarding Force usage, but all the clans held one rule above all others: "Never concede to evil".

"While rancors dined on others, the daughters of Allya prospered from generation to generation, teaching their own daughters the spells. We divided into clans, and for a long time the clans vied for men in friendly competition, stealing mates. We governed ourselves, punished anyone caught using the night spells. In my grandmother's day, we pushed the wild rancors from these mountains. My grandmothers hunted the last of them. We hoped for peace at last."  - Teneniel Djo to Luke Skywalker

The counterparts of the Nightsisters, the Singing Mountain Clan has chosen a more peaceful existence on Dathomir. Although strong in the Force and despite overtures from the Jedi, few of the witches ever leave Dathomir, instead preferring a more peaceful existence with the clan. The Singing Mountain Clan draws on "magicks" as well, using them to tame rancors, heal the sick and wounded, and glimpse the future.
Эра Триединства

**Эра Триединства** - (*до начала вселенной*) до начала времен и появления (*отделения*) вселенной Найд, существовали только три сущности находящиеся в единстве друг с другом Эйлор, Айлит и Одон. Они были всем и ничем одновременно существуя вне времени и пространства в бесконечности. Пока соприкосновение не изменило их внутреннюю связь. Одон изменился преобразовав связь единства в Нод в цикличное столкновение сущностей.

Точная длительность Эры неизвестна, так как понимания времени просто не существовало когда уже существовало триединство.

Считается одной из Эр до смертных.
Species/Mon Calamari

## Mon Calamari

An amphibious species with fishlike faces and huge eyes, the Mon Calamari are among the galaxy's most peaceful and intelligent beings. They are a colorful species, with skin tones ranging the full spectrum of known hues. Many Mon Cal are also marked by vibrant spots or stripes.

The Mon Calamari are native to a watery world of the same name. They can survive underwater for long periods of time and are powerful swimmers. The Mon Cal are also psychologically attuned to their environment. When visiting wet, cool planets they become very energetic and cheerful; in contrast, they may be quite depressed and languid on hot, dry worlds.

The idealistic Mon Cal enjoy a progressive society that promotes the values of justice and peace. They are tireless explorers, but seek out other planets for knowledge rather than conquest. As individuals, they may seem soft-spoken, gentle, determined, and generous. They control their emotions well and have a nearly superhuman capacity for intense concentration. More impulsive species may view the Mon Cal as extremely stubborn. Mon Cal speak Basic and Mon Calamari.

The Mon Cal are one of the many species victimized by the Galactic Empire. Many Mon Cal have been forced to build weapons and starships for the Imperial forces while others serve as personal assistants to high-ranking Imperial officers. In defiance of the Empire, those Mon Cal who still travel the galaxy often find themselves working for the Rebel Alliance.

Throughout the galaxy, Mon Cal are probably best-known for their great scientific knowledge and mechanical aptitude. In particular, they are widely respected for their striking starships, each a unique fusion of art and engineering. But Mon Cal certainly aren't limited to intellectual pursuits; they can also apply their great intelligence to exploration, tactical combat, and even complete mastery of weapons.
New Content

If you are looking for content from the original game you can check out this link: Original Content

## New Locations

* Large amounts of new planets complete with unique loot, new quests, new dungeons, etc. Follow the link for more information
* Sullust (PvP Battlefield)

## Quests

* Droideka Quest
* Senate Theme Park
* Mandal Motors

## New Elite Enemies:

* Antarian Ranger Outcasts (2 random spawns at a time on Chandrilla and Tanaab). They drop the "elite hunters camp" schematic
* Jedi Watchman (1 random spawn on Dantooine). They drop named crystals or other high-end loot
* Gorax Elite spawn on Endor
* Elite Probot spawn on Chandrilla
* Wild Firebreathing Spider on Yavin IV
* Maarek Stele
* Solo Acklay - the Acklay now has a Solo Instance
* Select Original Elite Enemies have been modified

## World Bosses

* Terentatek (Kaas)
* Leadorn
Ансамбль песни про белок

```

 ### Лидер

 Мартик (именинник)

 ### Участники

 Тиг
Лео
Мила
Редьяра
Зайчонок
Лемминг-малыш

 ### Первое появление

 «Лесные подружки»

```

**Ансамбль песни про белок** — группа зверят, исполнявших песню про белок.

Персонажи мультсериала «Лео и Тиг»

**Звери из легенд**: Трусливый тигр · Саблезубый медведь · Змеи (Царь змей) · Гордый медведь · Таинственный герой · Чудище лесное · Великий герой леммингов · Смелая коала · Валлаби из легенды · Король кускусов · Хвастливый гепард · Бегемот · Слон · Маленький носорог · Мангуст-герой · Царица-кобра · Мудрец обезьян
**Игра**: Вилли · Мама-ласка · Мама-рысь · Медведи · Белки · Летучая мышь · Пауки · Летучие мышата · Олень · Паучок
 **Птицы** | Филин · Грифы (Босс) · Орлы (Старейшина · Кино) · Аисты (Феофан · Феофания · Вожак) · Снегири · Сорока · Каз · Гордые казуары · Казуар-старейшина · Пингвины (Вогеры (Стелла · Эрнандо · Креон) · Мажордом) · Попугаи (Жако) · Гульдова амадина · Павлин Хан
 **Морские** | Морские черепахи (Малыш Че · Мудрая черепаха) · Тюлени (Апак · Родители Апака) · Косатка · Стромай · Мане
**Морские из легенд**: Массу
 **Насекомые** | Пчёлки · Комары · Луциолло Африкано · Африкано и Луциолла · Мастера синхронного мигания · Термиты · Шестиногий Скороход и Рогатая Молния
 **Духи** | Дух тайги · Метель Завируха · Красный Олень · Дракон · Вьюжка · Амба · Болотное чудище · Дух джунглей · Огненная антилопа · Дух саванны · Агидель · Духи мест (Дух дерева · Домовик · Дух дубравы) · Дух игры · Капелька · Искорка · Дух ночи · Ночные барашки · Духи цветов (Дух ромашки) · Каменный великан · Милашка · Солнечные зайчики (Огонёк) · Вулкан · Потолочный дух · Дух растений · Дух плесени · Путеводный дух · Болотный монстр · Тыквоголовый · Хихи · Цвета · Дух предков · Дух красоты · Дух луны · Дух пещеры · Дух раздора · Дух урожая
**Игра**: Привидения
 **Группы** | **Команды**: Таёжный патруль · Команда друзей Лили · Охотники за сокровищами · Дом Гвинпинго · **Ансамбль песни про белок** · Лесные таланты**Семьи**: Семья Лео и Леонеллы · Семья Тига · Семья Мартика · Династия Таравала · Семья Уолору · Семья Апака · Семья Рэя · Семья Луциолло Африкано · Семья зайчонка · Семья Малыша
**Игра**: Семья Милы · Семья Редьяры
Kouchu Misako/⚡

**Kouchu Misako.**                                                                                                                     24

Kouchu Misako is the main character of the Crystal Jewels series, who always dreamed into becoming a Master Champion of The League brawler. On his beginning of the journey, Kouchu received his first Crystal Monster, Roaracryst. Kouchu's long-time rival is Marcy Kimensho, who always travels and win against him, but Kouchu won't give in it.

```
*Shuriken Ball*

```

Kouchu uses his hands to create the orb out of Shuriken and throes it at a opponent.

```
*Flight Track*

```

Kouchu and Rottobigin connects visions and Kouchu was able to fly with gravity.

```
*Clone Oarty*

```

Kouchu spins around, creating numerous of clones of himself.

```
*Wind Up*

```

Kouchu screams the air of wind from his mouth to the air.

**Abitlities**

```
*Rottobigin Bond*

```

Kouchu also have the ability to communicate with his emerged Crystal Monster, Rottobigin, which he forms using his Crystal Pod. When Kouchu merge Rottobigin, he also have Trainer Powers, which he turns physically affectionate and strong at least. When Rottobigin feels weak, it dismerge back to Kouchu's party
Species/Gotal

## Gotal

Gotals were a species of tall, hairy humanoid sentients native to the moon Antar 4. Their most distinctive features were the twin conical horns growing on the top of their heads, which acted as highly responsive electromagnetic sensors. These head cones were sensitive enough to pick up subtle changes in another being's electromagnetic emissions from emotional changes, making Gotals natural empaths. The unique nature of these sensors shaped Gotal culture, and helped individual Gotals carve niches in galactic society ranging from bounty hunters to diplomats, the former making a large use of thermite grenades.

Gotals were part of galactic society as far back as the early days of the Galactic Republic. During this time, Gotals served the Republic as Jedi and as Antarian Rangers. In the Republic's later years, however, their relations with other cultures became troubled. Conflicts such as the Duinuogwuin-Gotal conflict and the Separatist Crisis resulted in the Gotals taking the losing side in the Clone Wars. Distrusted by and distrusting of the Galactic Empire, the Gotals returned to the mainstream as part of the New Republic and later, the Galactic Federation of Free Alliances.
Species/Rodian

## Rodian

Rodians are slight humanoids with large, multifaceted eyes, flexible snouts, and short antennae. They typically have greenish skin, although some members of the species may be blue, purple or even pale white. Rodians are native to Rodia, an industrial planet in the Tyrius system.

Rodians are widely distrusted by other species, who consider the Rodians to be generally greedy, immoral, and violent. Much of this reputation stems from Rodian culture, which romanticizes death and the hunt. In addition, the species reveres bounty hunters. The most successful hunters are presented with an array of rewards, including such coveted awards as "Best Capture," "Longest Hunt," and "Most Kills."

On Rodia, the species lives in violent clans that wage long and devastating wars against one another. Immense gladiator games are also a frequent occurrence. To support their constant warfare, Rodian industry revolves around building weapons, armors, and vehicles. Manufacturing facilities dominate the landscape, devastating the once lush and tropical Rodian ecology. Many life-forms have become extinct on Rodia and most food and material goods must be imported to the planet.

Surprisingly, Rodians are skilled dramatists and their theatrical work is respected throughout the galaxy. After realizing that they were driving themselves toward extinction, the species developed drama in order to enact violence without actually killing one another. Their early plays were nothing more than mock battles, but later generations began converting Rodian drama into a true art form. All Rodian drama, however, contains a great deal of bloodshed and death.

Rodians speak Rodese, although those who leave the planet quickly learn Basic as well. In the Outer Rim, where many expatriate Rodians have settled, the species has mastered Huttese and uses it almost exclusively.

Traditionally, Rodian society has been tightly controlled by the Rodian Grand Protector, with only the most accomplished hunters allowed to leave their planet. However, Rodians are becoming increasingly independent. A number of "peaceful" clans actually exist, although such clans are usually exiled from Rodia when they are discovered. In addition, those Rodians who chafe under the Grand Protector's rule or become weary of the constant bloodshed on their homeworld can almost always find a way to escape the planet.

Rodians encountered abroad tend to be much more introspective and well-rounded than their brethren. They are still quick and agile, but are not necessarily prone to extreme violence. While many still become bounty hunters or mercenaries, Rodians can be found in all professions. Some of the most successful Rodians are dramatic actors, while others become famous musicians, dancers, and other entertainers.
Species/Gran

## Gran

Gran could easily be identified by their three eyes and their goat-like snout. Female Gran also had three breasts. Gran were also able to sense one another's emotions and disposition by noting subtle changes in body heat and skin color. The Gran had excellent vision, able to resolve more colors than most species, and even able to see into the infrared. Gran had two stomachs, having evolved from herbivorous grazing animals who lived in herds on the mountains and highlands of Kinyen, surviving on the local goatgrass, for which Gran kept their taste. Gran chewed and digested their food quite slowly, savoring the flavor carefully. A single meal could take almost an entire day to finish, but a Gran would often not need to eat for several days afterwards.

A recessive genetic mutation sometimes caused some Gran to suffer from misshapen extremities, with hands and feet swelling to abnormal sizes. While not affecting the individual's ability to do finer work, the handicap nonetheless often resulted in social isolation. Gran scientists intently studied the trait to attempt to find a cure.

The peaceful nature of Gran society was a reflection of their homeworld, Kinyen. Kinyen boasted large and rolling grasslands and highlands, a dense and beautiful forest, and one of the longest and clearest rivers in the Bes Ber Bikade sector. The beauty of this planet, and the need for primitive Gran to band together for defense against predatory animals, helped the Gran develop strong bonds of home and family in their society (once they became a civilized species, the Grans set aside fenced nature preserves for the carnivores which once threatened them). Grans also mated for life, forming such strong bonds that they generally died within days of a mate's death. It was rare for any Gran to leave their planet of origin once they had taken a mate.
Species/Weequay

## Weequay

Weequays were a race of humanoids who came from the Outer Rim planet of Sriluur, near Hutt Space. Their home was a harsh desert planet, leading to the species' tanned skin tone and rough, sandy, wrinkled skin. Their eyes were dark and slightly recessed into their skull.

Weequays had the ability to communicate with members of their own clan through smell by exuding complex pheromones. This pheromonal language could not be understood by any other species, or even by Weequays of another clan. Only Jedi senses could even tell that two Weequay were communicating. Since each Weequay's pheromones were unique, Weequay had no need for a name within their clan. As a result, speech was only a secondary form of communication for Weequay, and they seldom spoke a whole sentence, resulting in Humans mistakenly believing the species to be unintelligent.

Only Weequay who had to live among other clans, or among non-Weequay, took a personal name. Even then, some were simply referred to as "Weequay". In Weequay culture, individual identity was much less important than the clan. As long as the clan survived, a single Weequay was expendable. This resulted in a sometimes brutal culture.

Male Weequay often tied their hair into long braids. Traditionally, they would grow one "seclusion braid" for each Sriluurian year spent away from their homeworld as a tribute to their home. When they returned, they shaved their braids. Weequays serving the Hutt clans were often very close to their homeworld, and would only have one or two braids.
Species/Bothan

## Bothan

A humanoid species identified by their short builds and fur-covered faces, Bothans are widely known as proficient and intrepid spies. However, members of the species have also become fearless leaders, relentless warriors, courageous pilots, and brilliant scientists.

As a species, Bothans have been mastering the art of information-gathering for nearly 300 years. The resulting Bothan spynet is among the largest and most renowned intelligence organizations, with operatives stationed throughout the galaxy. In fact, spying has become the Bothans primary industry. Since the outbreak of the Galactic Civil War, the Bothan spynet has primarily benefited the Rebel Alliance, although both the Empire and the criminal underworld occasionally make use of Bothan spies as well.

Due largely to their reputation as spies, Bothans are often regarded as power hungry, manipulative, cunning and paranoid. But Bothans are also well-organized, keenly intelligent, and very loyal. They live orderly lives, place great emphasis on family bonds, and are extremely protective of their allies. In addition, Bothans can be passionate and surprisingly eloquent orators, poets, and politicians.

Bothans hail from Bothawui, a clean, cosmopolitan planet. They live in tight-knit clans and are ruled by a democratic Bothan Council. Bothans speak both Basic and their own native tongue.
Corellia

**Corellia** was the capital planet of the Corellian system, which included Selonia, Drall, Tralus, and Talus. It was also the birthplace of smuggler and New Republic General Han Solo as well as Rogue Squadron pilot and New Republic hero Wedge Antilles, along with many other humans who played important roles in the histories of the Rebel Alliance, New Republic and Galactic Alliance.
Species/Devaronian

## Devaronian

Hailing from the planet Devaron, the Devaronians were a species of sentient humanoids, characterized by two legs, a torso, a single head, two arms with hands, fingers, and an opposable thumb. The species had two sexes, male and female. Known Devaronian skintones included reddish brown and green.

The Devaronian head featured a nose, a mouth, and two forward-facing eyes, which notably came in shades of red, purple, and dark brown. Both sides of the face were flanked by two pointed ears that stuck out slightly. The males had short horns growing from the top of their heads. The females, however, were hornless, but had two dark circles above the forehead, where the horns usually are in males. While females had a full head of hair, males were bald some of them, however, grew sideburns.

Under the reign of the Galactic Empire, a Devaronian named Cikatro Vizago led the Broken Horn Syndicate, a Lothal-based criminal organization. The crew of the starship Ghost occasionally relied on Vizago for funding and information. Another Devaronian named Yelkin worked as a miner on the thorilide mines of Cynda. Shortly before the Battle of Yavin, a red-skinned male Devaronian was present in the cantina of Mos Eisley the day Obi-Wan Kenobi and Luke Skywalker met Han Solo and Chewbacca.
Species/Talz

## Talz

Talz were large, bipedal creatures, averaging 2 to 2.5 meters tall. Bulky creatures, they were covered head to toe in thick white fur, which provided exceptional insulation against their frozen world. Talz had four eyes, which were also adaptations to their native environment. The larger set of eyes were shut during the day, when sunlight reflected off the snow with dazzling brightness — able to blind sensitive optical organs, leaving the smaller set to navigate with. Alternatively, during the deep darkness of their homeworld's moonless night, the larger pair were utilized to provide the Talz with adequate vision.

Talz used a small proboscis to eat and communicate, using a language of high-pitched chirps and buzzes, with variable pitch an essential feature. Their language was known as Talz or Talzzi.

Talz had extremely large hands, sporting a set of sharp-clawed talons, which tended to make others think twice before getting into a brawl with a Talz. Despite these fierce claws, most Talz were gentle and kind-hearted creatures. They were diligent and tireless workers. As a society, Talz were still a primitive species who had barely evolved sentience by the time the Old Republic discovered them during the Clone Wars. Talz were limited users of tools, constructing primitive shelters to further protect them from the icy cold climate though they still understood basic technological concepts like blaster fire and speeders. Their psychology and societal relationships, however, were very complex—based on clans and extended families—with sophisticated mechanisms for redistribution of resources to provide the greatest benefit for the species.

The Talz had no concept of ownership, and instead "borrowed" objects from neighbors if needed, or gave away objects they did not own. Many non-Talz deemed them to be thieves as a result. For this reason, non-Talz who worked with them kept all objects and tools under lock and key. Many people who worked with Talz thought that trying to teach them the meaning of ownership was a wasted effort.
Wiki Reference

#### Notes:

The content needs to be organized, something like https://sremu.wikia.com/wiki/Planets/Dromund\_Kaas

Planets is the parent page, which includes a link to all of the planets, then from there you have the planets themselves.

For game content, we need to figure out how we want to organize it. Probably: /planets/dromund\_kaas/location/kaas\_city\_ruins ? NPCs and Creatures /planets/dromund\_kaas/mobile/gundark ?

It's easy to just include content from other pages, so doing it this way means we can separate and consolidate whenever we need to. We can also use categories to group items.

Items also needs some organization, they should probably be done by type "/weapon/teras\_kasi/bio\_knuckler" then categorized by "something kaas" or a few other related terms and then included on the ancient\_terentatek world boss page as a reward and also the /professions/weaponsmith/ page, or maybe /professions/weaponsmith/schematics ?

Item components can be /professions/weaponsmith/components/gundark\_ear and included under the /planets/dromund\_kaas/mobile/gundark\_earless\_leader page as loot. As well as included on the /planets/dromund\_kaas/location/gundark\_cave page and event the /professions/weaponsmith/schematics/bio\_knuckler page as a required components.

#### Image Requests:

Content:

* Everything
Paint Express

Archivo:Coollogo com-315481951.png
Ciaossu usuario de la comunidad, si entraste aquí es porque sientes curiosidad sobre el contenido. Pues te doy la bienvenida **Paint Express**, un sello que se dedica únicamente al tema de ilustraciones. A cargo de su servidor.

# Sobre el servicio

### ¿Qué es exactamente lo que pueden hacer?

Desde edición básica de imágenes como lo sería un re-coloreo, ligeros cambios, efectos (depende cual), re-construir o hacer completamente una imagen nueva.

### ¿Cómo pido una imagen?

Fácil, deja en la caja de comentarios tu pedido, que sea bien especificado, tomate tu tiempo con los detalles (también deja en claro si lo que quieres es un trabajo sobre la imagen base o una desde 0). Y por favor, evita los pedidos a través del chat, ya que puede surgir algún problema con el tema del lag, y además de esta forma mantengo todo organizado y ningún pedido se perderá. Solo lo aceptaré si es MUCHA la especificación que necesita la imagen.

### ¿Cuánto tardaría en estar listo?

Eso depende el tipo de trabajo que sea, no toma lo mismo re-colorear que hacerlo desde 0. También ten en cuenta que por ahora solo hay una persona trabajando aquí y quizás hayan otros pedidos que hacer. xD También algunas veces puedo estar más ocupado que otras.

Cualquier cosa, puedes dejar junto con el pedido un plazo de tiempo, así me doy una idea y haré lo posible por tenerlo a tiempo.

### ¿Aceptarás ayudantes/empleados?

Hm... La verdad por ahora quiero ver como sale todo esto, si funciona, me estanco o quedo como todo un fantasma ignorado, no quisiera apresurarme. Pero claro, quien esté interesado, puede decirlo de antemano y veré.

# A tomar en cuenta...

* NO se usará nada parecido a marcas de agua o firmas. Antes que eso, es preferible que el usuario deje créditos donde sea que vaya a ser usada la imagen.

* Si ya hiciste un pedido, no hagas otro hasta que el anterior esté terminado.

* Sé amable, ten paciencia y no exijas o insistas demasiado.

# Miembros

Esta sección existe para "informarse" más sobre quien se encargará de realizar tu ilustración, su estilo, lo que es capaz de lograr y si esto te conviene o no.

### Saail

Se especializa en la edición y creación de personajes, aunque es capaz de realizar logos a nivel intermedio.

**Demostración**:

<gallery>
Saiyan OL by Saail.png
</galley>

### Vile

Se especializa en la edición mediante photoshop, el recoloreado y quitar marcas de agua.

**Demostración**:<gallery>

</galley>
Pruebas de Series Wiki

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

<createbox>
width=24
break=no
buttonlabel=Crear un nuevo artículo
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**¿No estás seguro por dónde comenzar?**

* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
* Si eres un novato respecto a los wikis, revisa **Ayuda:Empezando**

Las imágenes y videos son una gran manera de atraer lectores a tu wiki. Encuentra videos sobre tu tema en la videoteca de Fandom.

Archivo:Placeholder
Species/Twilek

## Twi'lek

Twi'leks are humanoids easily distinguished by the twin tentacles that grow from their skulls. These prehensile appendages, known as "lekku" or "tchun-tchin," are advanced organs used for communication and cognitive functions. Like humans, Twi'leks vary greatly in appearance and have a wide variety of skin colors ranging from pale white to bright green, blue or red.

Twi'leks speak Twi'leki, a language that combines verbal components with subtle head-tail movements. When they wish, they can even communicate in complete secrecy using their versatile head-tails.

Twi'leks are native to mountainous Ryloth in the Outer Rim. Because of Ryloth's strange orbit, half of the world is trapped in perpetual darkness, while the other half remains scorched by the sun. The Twi'leks inhabit a thin band of twilight between these two extremes, living in sprawling catacomb cities just below the planet's surface. They have a relatively primitive industrial civilization, and survive on a diet of raw fungi and cow-like rycrits. Because Ryloth is relatively defenseless, the planet has long been the target of off-world slavers.

Twi'leks adhere to a familial clan government organized around a series of head clans, each consisting of five members who are born into the position. Head clans are responsible for all community decisions, but the position also has a heavy price: When one member of a clan government dies, the remaining four leaders are exiled to Ryloth's uninhabitable Bright Lands, allowing the next generation of clan leaders to assume their rightful place. Religiously, the species worships a single female deity.

Ryloth's harsh environment and turbulent history have forged Twi'leks into tough survivors. Generally nonviolent, they typically use their intelligence and cunning to achieve their goals or resolve conflicts. Noble Twi'leks may seem stoic or even aloof, while less scrupulous members of the species can be considered ruthless and manipulative.
Species/Bith

## Bith

Bith were a peaceful, highly-evolved craniopod species native to the planet Clak'dor VII. Fully adapted to a civilized, high-technology lifestyle, Bith were found galaxy-wide at all levels of society, most notably as engineers, scientists, intellectuals, consultants, and musicians.

Bith were craniopods with pale pink, yellow, or (rarely) green skin, large heads, large lidless eyes, toeless feet, and long fingers. Their thumb and small finger were both fully opposable. The Bith's internal systems were different from most humanoids, as the Bith had only one lung, and exhaled through their skin. Bith also lacked a proper nose, instead having highly sensitive olfactory organs hidden in the skin-flaps of their cheeks.

The other Bith senses were also acute. Bith could sense the tonal qualities of sound as well as other races sensed colors. Their eyes, as big as a Menahuun's, could see microscopic details of nearby objects, but were extremely nearsighted as a result. An interesting side effect of their incredible sensors was the effect of sonic grenades, or screamers, on them. It was described as causing their heads to explode. Similarly, Bith had high manual dexterity which helped them manipulate fine tools, though their physical prowess with gross motor skills was only average.

Bith had even evolved past the need for sleep. Instead, they would slip into a light meditative trance, which allowed them to get as much rest in four hours as other species could get in eight. During this trance, Bith were still almost fully aware of their surroundings. A Bith's reproductive organs atrophied over time, as did the portions of their brain governing such impulses. As such, Bith were unable to reproduce naturally, instead relying on artificial conception and gestation. Mates brought genetic material to a Computer Mating Service for analysis against prospective mates. Bith children were created from genetic material from two parents, which was combined, fertilized, and incubated for a year.
Dragon Ball: Logic

-INSERTE PORTADA AQUI-

Tu, si tu, a ti te hablo.

No te has parado~~/sentado(?~~ a pensar como seria Dragon Ball con logica?... que bien, porque yo tampoco, pero como muchos de ustedes~~/nadie(?~~ les interesa saber como seria en caso de tener logica, les traemos este fic ~~100% real no fake, link de mega, mediafire y megaupload, con jiren el marcianito que baila incluido... Este fic les cambiara la vida, con solo leer un captitulo siguiendo las instrucciones, sera el mas pendejo de su ciudad/localidad.~~

Bueno ~~(parece que el wey de televentas me esta interrumpiendo la señal)~~, ya que estan aqui ~~(o talvez no :O)~~ sientansen comodos de leer ~~una basura que no les servira para nada mas que perder tiempo valioso de sus vidas~~ de leer como seria Dragon Ball con logica...

~~Ah, por eso el nombre, no?(?~~

## Trama~~ndo algo(?~~

Como ya vieron ~~(porque se los conte... odio mi trabajo/vida)~~ DBL trata de Dragon Ball con logica~~... pero seria ilogico considerando que esto es una parodia.... ....y por eso, el cielo es azul.~~

## Sagas

La de los saiyajin ~~y el lloron ,con el que me siento identificado, de gohan(?~~

### Episodios

1: ~~Ya quisieras no? si recien se lanza esta wea uwu~~

## Curiosidades

¿No es curioso que hayas llegado hasta aqui?~~... Que estoy haciendo con mi vida ;-;~~
Naomi

Naomi is a character played by Jeanne Yun Ko.

### Link to sheet

https://character-sheet-dnd5.appspot.com/#fileIds=0B2h87aQwGBiIUjFpcXkyTHNjeFk&userId=109237899504109159988

## Background

Born to two adventurers, Naomi's earliest memories involved traveling throughout disparate lands and meeting many different people. She often spent time by herself or with other children she had just met as her parents went into danger. It was not a stable life, but it was a happy one.

When Naomi was ten years of age, the family was in Waterdeep, transporting a magic relic to a buyer who had offered a high sum for it. It was a trap, and they were attacked in the streets by a dozen assailants. Being experienced adventurers, Naomi's parents outclassed their attackers, but the assassins exploited Naomi's presence and were able to give both parents fatal wounds. Ultimately, the attackers lost their lives to the family's counterattack, but the parents could not recover from their severe injuries. Naomi tragically was now an orphan, alone and confused in the city of Waterdeep.

The one thing Naomi had for her was that she had the relic. She knew it was worth money, but had no idea what to do with it or how to safely pawn it off, so for months she kept it close to her, always sure to never let anyone see it, lest she face the same fate as her late parents. One day, it vanished, and Naomi panicked, but was soon more alarmed at the spontaneous magic that began happening around her. Without her knowledge, she had become a wild sorcerer, a mage somehow touched by the chaotic magic of creation. And Naomi did not take this gift in vain.

She is now eighteen, and has survived despite the many struggles thrust upon her by the city's underbelly. She awaits the opportunity to set out on her own adventures and follow in her parents' footsteps.

## Characteristics.

I'm optimistic and kind. I inhale food at all opportunities.

**Ideals**: I'm going to everything I can to make my parents proud of me.

**Bonds**: It's my fault my parents are gone.

**Flaws**: What's an "honor"? Can you eat it?
Destino: Terra

**Creado por Vile con las ideas de Omega.**

## Sipnopsis

Sucede en la Tierra, un poco distinta a como la conocemos, un grupo de cientificos reciben aterradores resultados de una prueba, el planeta esta muy cerca de su fecha de caducidad, por culpa del uso extremo de los recursos naturales de nuestro hogar y la contaminacion, es el deber de un pequeño grupo salvarla de la destruccion... ¿Lo lograran?

## Personajes

Se irán revelando conforme aparezcan en la historia.
Dromund Kaas

**Dromund Kaas** was the third planet in the Dromund system, a star system in the Sith Worlds region of the Outer Rim Territories's Esstran sector. Originally a colony of the Sith Empire, its location was lost by the time of the Great Hyperspace War with the Galactic Republic, but the Sith Emperor led his people on a twenty-year odyssey that ended with the rediscovery of Dromund Kaas in 4980 BBY.

## Points of Interest

### Main POIs

* Ruins of Kaas City
* Ruined Sith Complex
* Ancient Tomb
* Dark Force Temple
* Abandon Separatist Facitilty
* Dark Force Shrine
* Gundark Cave
* Mailoc Cave
* Dromund Kaas Swamp Track

## Dromund Kaas Changes

* New mobs, bosses and loot added to the following places
	+ Gundark Cave
	+ Prophet Trooper Garrison and Dark Force Temple (Renamed Imperial Garrison)
	+ Mailoc Cave
	+ Ruins of Kaas City (redesigned layout)
	+ Ruins of Kaas Temple (redesigned layout)
	+ Ruined Sith Complex (redesigned layout)
* The Smuggler’s Outpost has been upgraded with a cantina and added to the world map
* The Ancient Tomb (Renamed Tomb of Vitiate) has new mobs and a name change
* new World Boss has been added with new craftable loot
SWG Sentinels Republic Wiki

Official Wiki for Sentinel's Republic Star Wars Galaxies Emulator

### Features & Changes

New ContentNew PlanetsNew Species

We are currently updating our Wiki.

Check Back Soon!

Wiki Reference for adding new content.

## Joining the Server

* Follow the **Installation Guide**
* Download the launcher [1]
* Click "Setup" and follow the guided Setup process
* Create an account [2]
* This will create both a forum and game account.
* Log into the game.
* Start playing!
* Questions? Join our Discord

## Server Features

* Pre-CU Professions with balance tweaks
* Publish 9 Jedi Unlock with accelerated Village cycle
* New Planets, Species and Unique Content
* New and Adjusted Loot
* NGE Houses and Items
* Accelerated XP Gains
* Unique World Bosses
* All Features & Changes

## Server Rates

### PvE XP Bonuses

* Combat Grouped / Ungrouped: 5x
* Jedi: 2x
* Crafting: 5x
* Medical: 5x
* Entertainer: 5x
* All Other Xp: 5x

### Storage Limits

* Creature Pets: 5
* Faction Pets: 5
* Droids: 5
* Vehicles: 5
* Lots: 10
* House Storage: 200 items per lot

### Skill Points

* Reduced Novice Artisan to 5
* Reduced Novice Entertainer to 0
* Reduced each Entertainer trees from 2, 3, 4, 5 to 1, 2, 3, 4
* Reduced Novice Scout to 5
* Reduced Trapping and Survival trees from 2, 3, 4, 5 to 1, 2, 3, 4
* Removed skill point requirement for Merchant
* Removed XP requirement for Politician

### Miscellaneous

* Reduced Vehicle call time to 5s, 15s with TEF
* Reduced decay on Bikes
* Reduced City population requirements
* Increased /board range
* Shuttle ticket range increased to 20m
* Can fly from any NPC shuttle to anywhere in galaxy
* Increased Group size to 50
* Removed the range limitation of /makeleader command
* Buff Removal Terminals
* SEA Removal Tool

## Community

* Forums
* Discord
* Facebook

## Galaxy Harvester

* All of our resource spawns are automatically uploaded.
* Visit Galaxy Harvester

* Select *SR Alderaan* from Galaxy dropdown
День рождения

## День рождения

### Исполнитель(-ли)

Александра Урсуляк
Агния Кузнецова
Даниил Эльдаров
Ян Алабушев
Дарья Верзилина
Наталья Медведева

### Композитор(-ы)

Дария Ставрович
Сергей Боголюбский

### Текст

Мария Парфёнова

**День рождения** — песня из серии «Праздник для тебя».

## Слова песни

Спозаранку птичья трель

Только для тебя звенела.

Солнце яркое взошло,

Чтобы тебе стало тепло.

Дождик тёплый моросил,

Чтоб тебе добавить сил.

Засияла радуга,

Чтоб тебя порадовать.

День удачи и везенья,

День рождения, день рождения.

День веселья, удивления,

Это праздник наслаждения.

День рождения.

Для тебя цветов букеты,

Для тебя стихов куплеты.

Для тебя подарков горы,

Для тебя улыбок море.

Для тебя уйдут невзгоды,

Будь счастливей год от года.

Для тебя поют друзья,

С днём рождения!

День удачи и везенья,

День рождения, день рождения.

День веселья, удивления,

Это праздник наслаждения.

День рождения.

День удачи и веселья,

День рождения, день рождения.

День веселья, удивления,

Это праздник наслаждения.

День рождения.

День рождения!

День рождения!

С днём рождения, с днём рождения.

День рождения, день рождения.

С днём рождения!
Дух плесени

**Дух плесени** — дух, упоминавшийся серии «Путеводный дух».

Персонажи мультсериала «Лео и Тиг»

**Звери из легенд**: Трусливый тигр · Саблезубый медведь · Змеи (Царь змей) · Гордый медведь · Таинственный герой · Чудище лесное · Великий герой леммингов · Смелая коала · Валлаби из легенды · Король кускусов · Хвастливый гепард · Бегемот · Слон · Маленький носорог · Мангуст-герой · Царица-кобра · Мудрец обезьян
**Игра**: Вилли · Мама-ласка · Мама-рысь · Медведи · Белки · Летучая мышь · Пауки · Летучие мышата · Олень · Паучок
 **Птицы** | Филин · Грифы (Босс) · Орлы (Старейшина · Кино) · Аисты (Феофан · Феофания · Вожак) · Снегири · Сорока · Каз · Гордые казуары · Казуар-старейшина · Пингвины (Вогеры (Стелла · Эрнандо · Креон) · Мажордом) · Попугаи (Жако) · Гульдова амадина · Павлин Хан
 **Морские** | Морские черепахи (Малыш Че · Мудрая черепаха) · Тюлени (Апак · Родители Апака) · Косатка · Стромай · Мане
**Морские из легенд**: Массу
 **Насекомые** | Пчёлки · Комары · Луциолло Африкано · Африкано и Луциолла · Мастера синхронного мигания · Термиты · Шестиногий Скороход и Рогатая Молния
 **Духи** | Дух тайги · Метель Завируха · Красный Олень · Дракон · Вьюжка · Амба · Болотное чудище · Дух джунглей · Огненная антилопа · Дух саванны · Агидель · Духи мест (Дух дерева · Домовик · Дух дубравы) · Дух игры · Капелька · Искорка · Дух ночи · Ночные барашки · Духи цветов (Дух ромашки) · Каменный великан · Милашка · Солнечные зайчики (Огонёк) · Вулкан · Потолочный дух · Дух растений · **Дух плесени** · Путеводный дух · Болотный монстр · Тыквоголовый · Хихи · Цвета · Дух предков · Дух красоты · Дух луны · Дух пещеры · Дух раздора · Дух урожая
**Игра**: Привидения
 **Группы** | **Команды**: Таёжный патруль · Команда друзей Лили · Охотники за сокровищами · Дом Гвинпинго · Ансамбль песни про белок · Лесные таланты**Семьи**: Семья Лео и Леонеллы · Семья Тига · Семья Мартика · Династия Таравала · Семья Уолору · Семья Апака · Семья Рэя · Семья Луциолло Африкано · Семья зайчонка · Семья Малыша
**Игра**: Семья Милы · Семья Редьяры
Валлаби

**Валлаби** — сумчатые млекопитающие, родственники кенгуру.

## Информация

Валлаби раскрашены в рыжевато-коричневые цвета. Спине более тёмная и по ней идёт раздваивающаяся желтовато-бежевая полоса. Лапы и живот также желтовато-бежевого цвета, а по хвосту идут такие же полоски. Валлаби умеют замечательно прыгать по деревьям. Своих детёнышей они носят в сумках.

## Появления

### Лео и Тиг

#### Древесный заяц

Детёныш валлаби, Уолору появляется в этой серии. Ему надоедает сидеть в сумке матери и он решает искать приключений, что чуть не оборачивается бедой.

#### Весёлый казуар

Малыши-валлаби приходят послушать песню Каза.

#### Встреча с Тасманом

Тасман прогоняет малышей-валлаби, игравших в мяч.

#### Дорога домой

Валлаби машут пролетающим зверятам с земли.

### Лео и Тиг. Волшебные песни

#### Озорник

Тасман делает подножку Уолору, но разгневанная мать малыша отправляет хулигана в полёт пинком.

## Галерея

### Кадры из эпизодов

#### Лео и Тиг. Волшебные песни

##### *«Озорник»*

Виды животных из мультсериала «Лео и Тиг»

**Игра:** Улитки · Муравьи
Дух тайги

**Дух тайги** — основной дух во вселенной «Лео и Тиг». Это особая, невидимая высшая сила, что окружает тайгу.

## Описание

Дух тайги выглядит как большая чёрная сова-сипуха. В легенде о великом кедре Дух тайги появляется в виде зелёных искр. У Духа тайги есть злой брат Амба, который не любит жителей Тайги. Согласно легенде, Дух тайги имеет особое значение. Так, он помогает всем, кто заблудился. В легендах также Дух тайги помогает животным, например, давая им обоняние или следя за порядком в лесу.