The Aspects

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**The Aspects** are ancient dragon gods, created untold millennia before Drehmal, Maelihs, or Virtuo were born into existence. They assisted the Primal Tree in the creation of the realm in the first Avihm. While they are older, they are considerably less powerful.

There are 22 Aspects in total, 4 of them being deceased. Each embodies a different ‘aspect’ of the world and is responsible for its creation in the First Avihm.

Worship of the Aspects has slowly grown less popular over time, but some civilizations like Terhmia or the western Faehrcylian tribes still do.

## About Lo'Dahr

All of the deities make their home on the celestial moon of Lo’Dahr. Lo’Dahr is a beautiful paradise filled with temples, palaces, everything fit for a group of gods. It used to be a barren rock before the Aspects traveled there to make it their home, inviting Drehmal, Maelihs, and Virtuo once it was complete. Drehmal and Virtuo have left Lo'Dahr and only Maelihs remains.

## Rite of Drakes

Every year, the Aspects come together to ascend a single Drehmari into a **Terhmari**, a draconic humanoid. This ceremony is called the **Rite of Drakes**. The chosen ones face an intense trial on Lo’Dahr and are reborn in a new body as a Terhmari. Some forget their past life in the process, however, and go on to live questioning why they are so different. Terhmari are typically respected, but racism grows the further you go away from the central plains, as many view the Aspects as false gods.
Most Terhmari decide to make their home in Terhmia amongst other Dragonborn, but given how only one is born a year, there’s only a couple of tribes. Some Dragonborn decide to form with the non-Terhmari nomadic clans of Terhmia or go live a life of their own.

## Aspects List

#### **GREATER ASPECTS**

**Mystic Elder Khive**, Great Arcant Aspect. Khive turned magic into something usable by other deities and mortals.

**Land-Fall Drake Taihgel**, Great Land Aspect. Created the land and continents.

**Abyssal Elder Dahr**, Great Sea Aspect. Brought water to the realm and made the oceans.
Dahr’s domain lies deep within the Southern ocean, hidden away from the rest of the world. Dahr’s Coven is the largest but also the most difficult to gain entry to, and its members are very rarely seen within Drehmal. The most dedicated of the Coven of Dahr are ascended to become **Dahrmari**, so that they may traverse their oceanic home better and attune themselves with Dahr. Those within the Coven of Dahr are referred to by common folk as ‘The Abyssals’.

**Star-Rise Drake Rihelma**, Great Sky Aspect. Created the skies and the clouds.

#### **LESSER ASPECTS**

**Summit-Drake Nahyn**, Mountain Aspect. Child of Taihgel.

**Wise Worm Koh**, Aspect of Stone. Child of Nahyn.
Koh is responsible for carving the underground of the old world. Koh secludes himself to the underground tunnel networks, inducting lost spelunkers and downtrodden miners into his coven. The Coven of Koh is ever-moving through the underground, not staying in one place for very long. Few ever see the light of day again once inducted into the coven, and they find themselves much happier for it. Koh will ascend his most devout and intelligent followers to become **Kohmari**, so that they may better traverse the caves alone. Kohmari typically face discrimination for their odd reptillian appearances, specifically in areas of the world that don’t see a lot of mining or spelunking. As Kohmari rarely leave the caves, common Drehmari are rather taken aback by an encounter with one. Those within the Coven of Koh are referred to by common folk as ‘The Underdwellers’.

**Noha of Meadows**, Aspect of Plains. Child of Taihgel. Deceased.

**Lahrs, the Ever-Flourish**, Aspect of Growth. Child of Noha and Vayniklah.

**Water-Wyrm Dahroehl**, Aspect of Water. Child of Dahr.

**Tempest Palaesida**, Aspect of Storms. Child of Dahr and Rihalae. Deceased.

**Zephyr Rihalae**, Aspect of Wind, Child of Rihelma.
Zephyr Rihalae considers the sky to be a privilege only worthy of those who respect it as if it were a living, breathing entity. Rihalae extends this privilege to certain Drehmari who wish to be as free as a bird, turning them to **Rihamari**. Because of this, the Coven of Rihalae is spread across the land with no centralized home. Encounters with Rihalae are rare and spontaneous even for the most dedicated to his Coven. Those within the Coven of Rihalae are referred to by common folk as ‘The Sky-Born’.

**Lai, the Brightwyrm**, Aspect of Warmth
The Aspect of Warmth is known for his vast amounts of kindness, his true warmth. The Coven of Lai is arguably the easiest of the Aspect Covens to gain entry to, as Lai will take any neglected soul under his ever-glowing wings. This Coven makes their home amongst the lava lakes of Totoron, far to the North in Faehrcyle. Those who display true empathy, kindness, and utmost devotion to Lai are ascended to become the ever-fiery **Laimari**. Those within the Coven of Lai are referred to by common folk as ‘The Bright Ones’.

**Infernal Lailoehn**, Aspect of Fire. Child of Lai

**Glacial Elder Loe**, Aspect of Cold

**Loeleyhn**, the Avalanche, Aspect of Snow. Child of Loe.

**Soul-Stealer Voynahla**, Aspect of Death. In a state between life and death.

**Life-Bringer Vayniklah**, Aspect of Life

**Greatbeast Muhs**, Aspect of Beasts. Child of Vayniklah. Deceased.
The Greatbeast transforms his dedicated followers into a beast-like form. Muhs was slain by a group of hunters in Av2-1583, almost 2000 years ago, but a line of High Priestesses that inherited his power have continued the rites of ascension to this very day. The ascended of Muhs are referred to as **Muhsmari**. Muhsmari are typically accepted within the Heartwood, Merijool, and most of Central Drehmal but face discrimination elsewhere. The followers of Muhs are called ‘The Druids’.

**Mari, the Great Drehmari**, Aspect of Man. Child of Vayniklah.

**Abominate Maen**, Aspect of Hate. Child of Mari.

**Kind Wyrm Moen**, Aspect of Love. Child of Mari.

**Tethlaen, the Ever Fear**, Aspect of Fear. Child of Mari. Deceased.