Oathbreaker

Oathbreakers or Death-Knights are melee fighters that wield dark magick and runeforged weapons. They often engage their foes up-close,

supplementing swings of their weapons with dark magick that renders enemies vulnerable or damages them with unholy might. They drag foes into one-on-one conflicts, compelling them to focus their attacks away from weaker companions. To protect themselves and their fellows from death in battle, death knights gird themselves in heavy armor and parry attacks with their blades. They have a personal connection with their blades, and can forge runes into them in order to increase their power, these runeblades are empowered with dark magic and they can expend the power of their runes for vicious attacks.

## **Common Fighting Styles**

These traits are paired with Racial traits.

### **Blood-Knight**

A blood knight is a dark guardian who manipulate and corrupts life energy to sustain themself in the face of their foes.

* **Blood-Rune:** Used on a runic weapon of choice, this allows the wielder of this blade to leach +2 health per hit on their target.
* **Rune-weapon Bind:** The caster has one weapon which is connected to them, though runes. +5 Damage to target on attack and spell damage when wielding this weapon.
* **Shadow-Strike:** Charges a rune weapon with void magic to hit a target. this causes +5 damage for 3 round if the target fails Athletic to doge the attack.
* **Anti-Magick Shield:** Surrounds the caster in a shadowy anti-magick shield, rendering all magick effect useless within the shield.
* **Drain-Life Essence:** Using blood magic, the caster begins to drain the life from their target. This causes +3 HP to be transferred from target to caster for five round if the target continues to fail Athletics save. This spell can be stunned if caster is attacked.
* **Weapon Mastery:** Two-handed weapons. When using this type of weapon damage to target is at +10.
* **Sorcery Mastery:** Sorcery is a secondary Stats. +2 to all spell damage on targets perk sorcery perk unlocked.
* **Strength Mastery:** Strength is a main stat. +5 to all attack damage against targets for every perk unlocked on the Strength Trait.

### **Frost-Knight**

Frost-Knights are harbingers of doom, channeling runic power and delivering vicious weapon blows.

* **Frost-strike:** Enchants a weapon with frost, before striking a target. +5 damage to target +3 damage for three rounds if target fails an Athletic roll to doge attack.
* **Cone of Frost:** Shoots out a cone of frost in front of the caster, causing targets to be 'chilled' for five rounds and damaged for +3 for five round if they fail Athletic roll to escape the cone.
* **Frost-void Bolt:** Shoot a ball of void and frost magick like a projectile towards a target. +5 Spell-damage to target if they fail the athletic roll to Doge attack.
* **Rune-weapon Bind:** The caster has one weapon which is connected to them, though runes. +5 Damage to target on attack and spell damage when wielding this weapon.
* **Weapon Mastery:** Two-handed weapons. When using this type of weapon damage to target is at +10.
* **Sorcery Mastery:** Sorcery is a secondary Stats. +2 to all spell damage on targets perk sorcery perk unlocked.
* **Strength Mastery:** Strength is a main stat. +5 to all attack damage against targets for every perk unlocked on the Strength Trait.

### **Void-Knight**

Void-Knights use sinister Shadow Runes and terrifying Void magick to eradicate enemies.

* **Shadowform:** Shrouds the caster in void shadow, giving them a ghostly appearance. +10 to Shadow spell damage while is form is active.
* Shadow word: Flay: The caster uses a shadow word to flay their targets mind. This stuns the target for three rounds and causes +3 damage for five rounds if the target fail their Athletic roll to doge the spell.
* **Shadow Word:** Agony: The caster uses a shadow word to cause Agony to their target, causing the targets veins to go black. +3 damage for five round if target fails a willpower save.
* Shadow bolt: A Bolt of shadow magick is thrown like a projectile at the target, causing +5 damage is the fail their Athletics check to escape the blast.
* **Rune-weapon Bind:** The caster has one weapon which is connected to them, though runes. +5 Damage to target on attack and spell damage when wielding this weapon.
* **Weapon Mastery:** Two-handed weapons. When using this type of weapon damage to target is at +10.
* **Sorcery Mastery:** Sorcery is a secondary Stats. +3 to all spell damage on targets perk sorcery perk unlocked.
* **Strength Mastery:** Strength is a main stat. +5 to all attack damage against targets for every perk unlocked on the Strength Trait.