Glitches

Glitches are holes in the air that can be found throughout Fracture.

## **Lore**

The Glitches have many other names depending on who the Clawbreakers speak to, and have been called: Portals, Fractures, Doors, Windows, Stars. Larger unmanaged glitches are refered to as tears and these are usually not of a uniform shape and can affect things close to it such as mutating plants or changing the weather.

## **Opening Glitches**

**Some ability to use magic, and have a knowledge to cast it.**

There are a lot of things involved in opening a glitch and keeping it open safely.

#### **Component Materials and Required Information:**

* **The Ability to perform Magic**
	+ Must be a wizard, druid, warlock, sorcerer, artificer, bard, or have some spell casting ability.
* **3 Amber Peices (Roughly 10g in weight each per individual)**
	+ the larger the piece the more effective and prolonged the cast and increase stability. OR Amber shards to a weight equal to 30g + a living organism within 30 ft of the casting point.
* **1 Living Organism (a Battery)**
	+ Organisms can be any living thing; plants, animals, fungi, coral, beasts, people, other beings. But must be at least 1/3rd the weight of the individual creating or going through the glitch. This provides energy for the magic to work, and relies upon electrical energy of life.
* **A point of focus for opening the glitch**
	+ usually a point on the floor or within the air space; best directed with an object or foci point. This can also be done with other tools so long as the focal point is in view.
* **A known location of exit in conjunction to your point of origin.**
	+ This works best if a person has travelled to this place before, however if someone other than the caster knows of a place, their own memories can be used to aid in Locations.

#### **Casting**

To cast safely, a piece of amber must be either embedded or attached or pressed directly against the person's skin so that they may safely pass through the glitch, otherwise augmentations will appear; a dangerous side effect being that the glitch may force de-evolution upon a person or creature. If the being uses magic then additional augmentations may appear as the magic unravels their being.

Casting requires a focal point and a battery to power the glitches magic, otherwise it will consume the person trying to open it up.

## **Glitch Effects**

The glitches usually are a one way system, allowing things to enter Fracture but not allowing them out. Glitches that are on other worlds, leading to otherworlds, however, can be traversed in both directions.

### **Side Effects**

Side effects can vary from small area affective magics.

### **Corruption**

Corruption occurs when an entity, diety, demon, or spirit, has been captured and attatched to the soul and body of a person going through a glitch. This mainly occurs with entities that do not exist on mortal planes, as they are between worlds and appear to be magnetised to the living and not always of their own will.

This usually occurs with people going through without a battery/other life source close by or on them or a peice of amber for protection. Overtime, this corruption will worsen and produce augmentations. Sometimes if a paticularly strong entity has become attached to a person, then they may be able to utilise the powers of that Entity's domain, however doing so only speeds up the corruption process. Strong emotions such as panic and rage from people who are corrupted can also create augmentation and glitch effects.

## **Discovery Notes**

### **Discovered Information**

* Organisms that have consumed amber are less affected by glitch effects.
* A small amount of amber can help protect against glitch effects but it will discintergrate over time.

### **Known Issues**

* Glitch effects almost impossible to avoid.
* Entity attatchment if going through unprotected and without a battery.
* Larger organisms provide more stability but will kill the organism if it is too small or unstable.
* Any less than 3 pieces will shatter the amber shards, or not enough and be unstable, sending the caster back into their point of origin.
* The target organism may not be the only thing used, as bacteria, plants, and insects in the surrounding area may also count towards the weight ratio.
* If many people are going through then more amber and more organisms required.
* Those with magic ability use more energy than others, larger organisms are required.
* If the organism being as a battery used has magic, then it can overload and create large and uncontrolled tears in the sky.
* Demonic and celestial beings have a strong effect on glitches, both affect it differently however with celestial beings overloading glitches and tearing them, where as demonic beings absorb energy from it and become more demonic and stronger.

## **Known Glitch-workers**

* Saracen Syrah
* Markos Zhaida

## **See Also**

* Amber Magic
* Saracen Syrah