The Military System

The military system is a crucial part of playing on the server. It allows countries to fairly fight each other in wars. Below are the military systems adopted on the server, as in seasons leading up to Season 7, countries had free roam over the equipment and tools they used, basically meaning that a really powerful country and a slum nation has the same military power, so something had to be changed.

* Military System v1
* Military System v2

## Conflicts

Wars are a common thing on a geopolitical server, and as such, a good war system is needed to ensure fair and fun wars. Firstly, there are two types of conflicts: **wars**, and **border conflicts**. They are identical in the way they are fought, but have some key differences.

A border skirmish is when two countries fight over a pre-specified region. Whoever comes out victorious in the battle wins the territory and the border skirmish is over. Border skirmishes can also include other clauses for victory, but these must be underlined in the justification message 48 hours before the declaration. A war is when two countries fight to capitulate each others countries, by controlling at least 50% of the countries total daily income, or over 75% of it's total land, both of which force an instant capitulation. Wars can be ended earlier through surrendering and coming to a peace agreement.

In any conflict, players will engage in battles over territories. These battles over territories will be decided based on region maps from each country, and each region will be fought in to decide which power is victorious. The more regions you take over in a war, the closer you get a country to capitulation. The first battle of the war will either start on land or at sea. The country with the **most powerful army** will pick the first region to battle in, if the war initiates on land. The country with the **most powerful navy** will get to initiate a naval landing at a port, and if they are successful, they win the port and can use it to battle for the region that the port is located in. If the most powerful force does not initiate a battle within 12 hours, then the first person to initiate a battle gets to choose where it will be fought. After the initial battle, every victorious country in a battle then gets to decide which region the next battle will occur in. They also get to place down a bed and set their spawn in the regions supply hub, this can only be destroyed by enemy forces through the use of air bombings, which would also stop them being able to resupply and also place a bed in the region until it has been repaired to it's pre-bombing standard. Conquered regions must border each other, or be able to be accessed by sea (ie another naval invasion on a port). Countries may fight back for their lost territories at any time, so long as they are victorious in a battle and get to choose where the next one will take place. Once a battle has been initiated, no other battles can be started until it has either been won, or the war contains at least two people per side and the battle has been in stalemate for at least 1 hour.

Players may cause damage to enemy buildings and infrastructure in the region they are fighting in, and may perform air raids on any part of an enemy countries territory so long as they have a military base/airport. In order to replenish lost items in your inventory, you must control a supply hub that links either to a port you control with clear sea access to your home country, to an airport you control with clear airspace to your country, or to a border checkpoint you control which links directly to your home country or through allied territory with a supply hub network.

Below is some key summarised information that must be adhered to during conficts:

* You can die up to a maximum of 5 times in a land battle before you must concede and hand the territory over to the enemy.
* You can only die twice in a naval invasion attempt before having to retreat back to your country.
* The most powerful army is worked out based on a points system. 1 point for any 1st level land building, including air bases, and 2 points for any 2nd level building, also including air bases. The country with the most points starts, if both countries draw on points, the first person to submit a battle location request ("The <country name> demands that a battle take place in <region> to start the war) into the UN chat.
* The most powerful navy is worked out based on average length of all boats, and number of boats. The country with the highest average and number of boats wins. Please note that these boats must have a suficient docking space along a dock, as stated in the economy system.
* If the most powerful force does not initiate a battle within 12 hours of the conflict being declared, then the first person to initiate a battle gets to choose it's location.
* Beds in supply hubs can be destroyed by the enemy through air bombings only.
* All other UN Rules and Server rules on warfare apply.