Level 90

4
4

**Survival Difficulty: Class 4**
»⠀Unsafe
»⠀Stable
»⠀Major Virus Infestation

## >Description

**A photo of a group of The Familiarities in Level 90..**

Level 90 consists of a large neighborhood of homes. You will spawn in thi*s* level in a ho*us*e, alone, as there is a different copy of this level for every different person. All of the homes in the neighborhood look newly built, and there will be a swarm of The Familiarities outside. Inside of each house is a two-story modern layout with two bedrooms and two bathrooms. There is plenty of Almond Water and food in the kitchen and shelves of only the spawn house. This level has no day and night cycle, as the time is always noon and the temperature is kept at a comfortable 20C (68F). Your sanity is much lower than normal in this level, so it's crucial for you to drink a lot of Almond Water. When your sanity begins to drop, you'll have a massive urge to go outside. **Do not, under any circumstances, go outside in this level.** Going outside basically means death because of The Liminality Disease. If the urge gets the better of you, and you do go outside, you will return to being sane.

After staying in this level for two weeks and only if you didn't get infected with The Liminality Disease, a door will emerge from the back of the house and you will be sent to another level. However, if you wait for an entire year, a new door will appear. Entering this door will lead you back to The Frontrooms at the same place and time you entered the Backrooms. However, it's nearly impossible to wait for a year in this level, as you'll probably run out of supplies even if you bring a lot into this level due to the amount of Almond Water that needs to be consumed to stay sane.

There *is* a method for surviving long enough, but is it is highly unrecommended to do it. If you manage to catch a Familiarity without catching The Liminality Disease (wearing a full protective suit, which can't be found anywhere in this level), wait for 5 days, and then cook the Familiarity and eat its flesh, you may solve the food issue. However, you will still need a lot of Almond Water for staying sane and hydratation, which if you bring enough into the level and ration it, is feasible. The reason why this method is unreccomended is because eating Familiarity flesh (which has the same nutritional properties as human flesh) will probably transmit several parasites and diseases, even if you manage not to get The Liminality Disease in all this time, and get to The Frontrooms, you will most likely die a few years later due to the meat.

## >Entities

### >"The Familiarities"

The Familiarities look like people who you recognize. All of these entities are infected with The Liminality Disease, but they don't feel the effects of it. It can be people you know well or just a random person on the street you've seen before. These people have the same personalities as they do in The Frontrooms and talk to you the same, and even recognize you themselves if they know you. These entities will be outside at all times in this level. They do recreational activities, such as biking or playing outdoor games. They don't need to eat anything to stay alive, and they never get tired. They cannot open doors to get to you inside. You will feel a strong pull to one of these entities when your sanity begins to drop, making you want to go outside. As said earlier, in the description, do not do this.

If you can't resist the urge, however, and do go outside, these entities will begin to swarm you, asking if you'd like to play with them. By now its too late and you would be infected with The Liminality Disease. Playing with these entities will make you feel happy and give you a weird sense of nostalgia, like you've done something like it before.

A scientist wearing a protective suit once lured one into the spawn house and then cut it open. No organs were inside of it, only flesh and bones, so it's unknown how these entities live.

### >The Liminality Disease

The Liminality Disease is the reason why this level is so dangerous. The Liminality Disease is infected in all The Familiarities but doesn't affect them. The Liminality Disease spreads by simply being within a clear six feet of an entity that's infected, even only for a split second. If there is something between The The Liminality Disease and the entity, it can't infect it. Once the entity is infected, nothing will happens for the first three days. On the fourth day, the entity will begin to have trouble breathing and some parts of the skin may turn purple. On the fifth day, your lungs will shut down, causing you to die. There's no known cure to this, although Almond Water is speculated to cure it, but it's not known for sure.

One time a scientist managed to wear a protective suit and get a sample of this entity without getting it themselves. They took it back out of the level, and they thought it would die, but it still lived. They brought it to a M.E.G. lab and tested it on a captured Insanity, and it died in five days, showing that The The Liminality Disease is still powerful outside of this level. They threw the test tube out into The Void so it wouldn't be an issue. Because of this, M.E.G. warns that you definitely shouldn't capture a sample of this to bring back, as it could spread and devastate all of the Backrooms.

## >Colonies and Outposts

Due to the fact that you are the only real person in this level, no colonies or outposts can be set up. However, The Familiarities count as one themselves.

### >The Neighborhood

* Made of an estimated 300 The Familiarities
* Will gladly invite you to join them in what their doing
* Aren't open to trading as they don't need anything
* Aren't hostile unless you attack them

## >Entrances and Exits

### >Entrances

* Finding a neighborhood house on an island on Level 8 and entering it will bring you here.
* Being 50 miles away from any human on Level 11 and entering a modern neighborhood house will bring you here.
* Noclipping into the fridge on Level 119 will bring you here.

### >Exits

* Wait for two weeks without catching The Liminality Disease. A door will appear, bringing you to Level 11.
* Noclipping out of this level will take you to Run For Your Life! without any supplies.
* Wait for a year without catching The Liminality Disease. A red Oak door will appear, bringing you to The Frontrooms at the same place and time you entered the Backrooms.
* Wait for 6 months without catching The Liminality Disease. A blue oak door will appear, bringing you to Level 91.
* Going to the end of the neighborhood leads to Level 7.1.

< Level 89 | Level 90 | Level 91 >