Engines

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## Description

Engines are components that can be placed on a ship while it is docked at a shipyard. Engines provide thrust and require a power generator as well as fuel in order to function. Engines cannot be held in your inventory and must be picked up using your gauntlet when within the bubble of a shipyard that you have access to. They can be found as schematics located within chests or containers scattered around the islands or they can be learned by spending knowledge points in the knowledge tree.

## Engine Statistics

### Weight

The weight of the engine. This is a total of the weight of all the materials used to craft the engine.
### Resilience

The hitpoints (HP or health) of the engine provided by the engine's casing. (also see: Resilience)
*Notable materials: Tungsten, Eternium, Steel and Epilar*
### Fuel Efficiency

Rate of fuel consumption. The higher this value is, the less fuel is consumed during flight.
*Notable materials: Tungsten for mechanical internals or propeller*
### Overheat Limit

How long it takes before the engine overheats, works in unison with cooling factor and power and may result in an engine that never overheats.
### Power

An engine's power directly affects a ship's maximum velocity. The heavier a ship is, the more power is needed to reach the same velocity. The engine's power is subject to diminishing returns, meaning that doubling your power won't double your maximum velocity.
*Notable materials: Tungsten, Precious metals for propellers / combustion internals (for wooden props: Oak, Ash, Birch)*
### Spin-up

Spin-up affects the time it takes the engine to reach the set power level.
## Engine Parts

### Propeller

Each propeller type is determined by the Spin-Up stat of the engine.

Credit for this data goes to jamesm2w and Node

### Mount

The engine mount is determined by the power of the engine. The material that the engine mount is made of is determined by the casing material. If the casing is made of wood, the mount will be made of wood.

Credit for this list goes to jamesm2w and Node

### Casing

Each casing type determines if the repair material will be wood or metal and also determines the main stat of the engine, spin-up, fuel efficiency, resilience, overheat limit, or power.

Credit for this list goes to jamesm2w and Node

**NOTES:**

1. ↑ 1.0 1.1 If engine power is greater than 50, the propeller will always be an X or Z which are jet propellers
2. ↑ 2.0 2.1 Will only ever have an X or Z propeller because these are jets

## Engine Schematics

### Common

* **Boxpile Smokie E5**
 Resilience: 12
 Fuel Efficiency: 15
 Overheat Limit: 7
 Power: 19
 Spin Up: 17
* **Scrapheap Populus A5**
 Resilience: 14
 Fuel Efficiency: 13
 Overheat Limit: 18
 Power: 14
 Spin Up: 14
* **Scrapheap Pacesetter A2**
 Resilience: 12
 Fuel Efficiency: 22
 Overheat Limit: 8
 Power: 21
 Spin Up: 8

### Uncommon

* **Reliant Smokie O1**
 Resilience: 15
 Fuel Efficiency: 30
 Overheat Limit: 16
 Power: 15
 Spin Up: 20
* **Ventilated Cranker O3**
 Resilience: 10
 Fuel Efficiency: 9
 Overheat Limit: 32
 Power: 22
 Spin Up: 24

### Exotic

* **Ironforge Elite E9**
 Resilience: 23
 Fuel Efficiency: 46
 Overheat Limit: 38
 Power: 50
 Spin Up: 19
* **Ironforge Elite F6**
 Resilience: 46
 Fuel Efficiency: 15
 Overheat Limit: 23
 Power: 47
 Spin Up: 45
* **Sunstream Tornado B5**
 Resilience: 38
 Fuel Efficiency: 33
 Overheat Limit: 37
 Power: 34
 Spin Up: 34
* **Sunstream Cloudchaser Z1**
 Resilience 15
 Fuel Efficiency 55
 Overheat Limit 16
 Power 52
 Spin up: 38
* **Godfellow Cyclone N3**
 Resilience 52
 Fuel Efficiency 26
 Overheat Limit 12
 Power 27
 Spin up: 59
* **Sunstream Hurricane E3**
 Resilience 43
 Fuel Efficiency 28
 Overheat Limit 56
 Power 37
 Spin up: 12
* **Apotheus Cyclone H1**
 Resilience 56
 Fuel Efficiency 12
 Overheat Limit 41
 Power 25
 Spin up: 43
* **Ironforge Cloudchaser X2**
 Resilience 23
 Fuel Efficiency 39
 Overheat Limit 37
 Power 53
 Spinup: 26