Patch Notes

Patch notes for main branch of the game, experimental branch patch notes can be found here.

#### v1.2.15

##### Gameplay Changes

* Splints are now craftable from the workbench
* Antivenom is now craftable from laboratories once The Old Clan have been defeated or allied with
* Vehicle parts (including chassis) can now be recycled

##### Bug Fixes

* Fixed issue with post game content causing endless death logs in the shelter after a breach
* Multiple fixes for characters getting stuck using an object when loading a save file
* Fixed an issue where party members could get stuck leaving the shelter when taking out a vehicle with not enough space for all party members
* Fixed an issue with the max carry weight of a party not being updated when equipping/unequipping bags whilst out on expedition
	+ This could cause items to go missing
* Fixed an issue with pets getting stuck feeding or playing with a toy
* Fixed an issue where a party could get stuck working a location for items
* Fixed an issue with the bleeding status effect not being applied to CTK Mob members during arena battles
* Fixed an issue with jobs being added to a full job queue causing objects to get stuck as “in use”
	+ Adding jobs to a full job queue should now just cancel that job
* Fixed an issue where the breach frequency settings weren’t being set to the correct values
* Fixed an exploit where the fuel cost for taking a vehicle out on expedition could be avoided
* Fixed an exploit where you could get infinite trades with traders on the surface of the shelter
* Fixed some desires which wouldn’t complete when fulfilled (Explore with vehicle, Explore with binoculars and Excavate room)
* Fixed multiple broken pieces of text from the pets and pests content
* Generators no longer lose integrity when they contain no fuel
* The "Craft a weapon" desire will now only appear once an armoury has been constructed
* The deer stand interactions, chicken coop interactions and solar panel cleaning interaction no longer display the default job icon in the job queue

#### v1.2.14

Steam News - Patch 1.2.14 - 12th Jul 2022

##### Graphical Changes

* Updated the rat trap model to a smaller version and changed the position of the doors to be front facing

##### Balancing Changes

* Reduced the dirt value of human corpses. Their dirt value now also increases as time goes on, maxing out after 48 hours
* Reduced the dirt value of rat corpses
* Reduced the dirt value of rat droppings
* Reduced the amount of damage rats deal to objects from 5 to 3
* Doubled the interval between rat spawn checks. Reduced from 8 spawn checks per day, to 4 per day
* Increased the interval between rats generating waste. Reduced from 15 times per day to 4 times per day
* Adjusted the percentage value that the Automatic Repairing skill will trigger at. Now triggers when an object is at 10% or less integrity. Skill description updated to reflect this

##### Crash Fixes

* Fixed an issue where the game would crash if a character tried to pass out from exhaustion in a floor with only one room

##### Bug Fixes

* Fixed an issue where characters could get stuck broadcasting on the radio
* Fixed an issue where loading a save file with a character with an upgrade job in their job queue could break the interaction resulting in the character getting stuck
* Fixed issue where Mop & Bucket objects could get stuck “in use” after loading a save
* Fixed an issue where vomit piles would be destroyed when saving and re-loading
* Fixed issue with some food items not degrading (fried eggs, gammon egg and chips, mushroom omelette, meat and mushroom pie, vegetable pie, cabbage carbonara)
* Fixed an issue where visiting an arranged trade meet with a faction, in a region you have just taken over, results in the encounter breaking
* Fixed an issue where defending an outpost during the end game would not result in displaying the bloodied flag of the opponent
* Fixed an issue where a burnt-out object could no longer be repaired
* Fixed an issue where dogs would retain their saddle bag when returning from exploring in a vehicle
* Fixed an issue where dogs could become stuck after returning from exploring in a vehicle
* Fixed an issue where the deer audio would play forever

#### v1.2.13

##### Bug Fixes

* Fixed missing duplicated wall decal (number 13)
* Fixed an issue where the solar panel could no longer be cleaned
* Fixed an issue where cats could become stuck “stalking the night”
* Fixed an issue where the reading interaction for intelligence, perception and charisma books would use the currently selected character’s stats instead of the character performing the interaction

#### v1.2.12

##### Balancing Changes

* Reduced the rate at which heat leaks out of rooms

##### Bug Fixes

* Fixed an issue with rubbish appearing on the ceiling
* Fixed an issue where psycho desires were being given to characters that aren’t psychos

#### v1.2.11

Steam News - Patch 1.2.11 - 29th Apr 2022

##### New Content

* Pet Dog
	+ Dogs can be trained to learn from a range of 18 different skills
	+ Can learn skills to help explore, fight in combat, and help out around the shelter
	+ The number of skills they can learn is randomised
	+ Each party member can be assigned their own dog, allowing for a maximum of four dogs in a party
	+ Check out the “Pets – Dog” glossary entry in-game for more details
	+ There are five different coat colours for the dog

* Pet Cats
	+ Cats have three skills which scale in effectiveness based on their stat levels:
		- They leave the shelter at night time to scavenge in the wastes. Returning in the morning with their bounties!
			* Could be meat, gold/silver items, bones, or junk items
		- They hunt rats that appear in the shelter
			* Any rats caught will be harvested for meat when cleaned up
		- They provide a positive mood modifier to everyone inside the shelter who likes cats
	+ Check out the “Pets – Cat” glossary entry in-game for more details
	+ There are six different cat fur patterns

* Pet Chicken
	+ Chickens produce eggs (1 each per day) and can be harvested for meat
	+ A Chicken Coop object is required to be able to keep chickens
		- Chicken coops are built on the surface of the shelter
	+ Fertilised eggs must be located in the world and added to a coop in order to hatch a chicken
	+ Check out the “Pets – Chicken” glossary entry in-game for more details

* Pets Management Panel
	+ A new menu has been added to manage the cats and dogs you recruit
		- Can be opened using the icon with a dog on it in the top right of the screen
		- Allows you to rename them and view information such as stats, skills and age
		- An overview of your chickens can be viewed from each chicken coop

* Pet recruiting
	+ Cats and dogs can be recruited when encountering them in the world
		- You will need to gain their trust to convince them to join you
	+ There is no limit to the number of cats and dogs you can have in your shelter

* Pests – Rats
	+ Rats can start to spawn in the shelter once the cleanliness level of a room is low enough
		- The chance a rat will spawn increases as the cleanliness level drops lower
		- Once a rat has spawned it will not leave until caught in a trap or dealt with by a cat
	+ Rats will cause dirt and can spread to other rooms of the shelter
	+ Rats will damage powered objects in the shelter
	+ Rats can cause the plague illness which will kill your faction members if not treated with antibiotics
	+ Rats will give your faction members negative mood modifiers. These will become more potent as more rats spawn

* Surface wildlife – Deer
	+ Deer will now appear on the surface of the shelter
	+ Can be hunted by building a Deer Stand object

##### New objects

* Drafting Table Tier 1
	+ Dog bed
		- A place for your pet dogs to sleep
	+ Feeding Bowl
		- The feeding bowl object is where cats and dogs feed from
	+ Cat Scratching Post
		- Stops cats from damaging objects around the shelter
	+ Litter Tray
		- Stops cats defecating in the shelter
	+ Mouse on a Stick
		- Increases a cat’s prey drive stat
	+ Cardboard Box
		- Increases a cat’s affection stat
	+ Balls of Yarn
		- Increases a cat’s scavenging stat
	+ Rat Trap
		- Can trap up to two rats
		- Rats can be released on the surface or harvested for meat

* Drafting Table Tier 3
	+ Chicken Coop
		- Allows you to keep chickens
		- Holds a maximum of four chickens
		- Generates fertiliser over time
	+ Deer Stand
		- Used to hunt deer on the surface of the shelter
		- New equipment

* Workbench Tier 2
	+ Dog Whistle
		- Increases the range at which a party can locate a dog when exploring
	+ Cat Bell
		- Increases the range at which a party can locate a cat when exploring
		- New meal recipes

* Poor Stove (Tier 1)
	+ Fried egg

* Camping Stove (Tier 2)
	+ Gammon Egg and Chips
	+ Mushroom Omelette

* Microwave (Tier 3)
	+ Meat and Mushroom Pie
	+ Vegetable Pie

* Oven (Tier 4)
	+ Cabbage Carbonara

##### New positive mood modifiers

* “Put To Rest”
	+ Applies when burying shelter members

* “Had a Workout”
	+ Applies when using exercise equipment

##### New negative mood modifier

* “Against slavery”
	+ Applies whilst you have prisoners in prison cells inside the shelter

##### Balancing/Gameplay Changes

* The dirt value of rubbish (vomit, blood, discarded food, rubbish piles from crafting, dirty objects, corpses) has been increased
* General dirt will now build up in rooms over time, instead of only being added as part of an interaction
	+ Cleaned up as part of the cleaning interactions on the Mop & Bucket object
* The Mop & Bucket now has a “Clean Level” interaction that allows you to only clean the level the mop & bucket is on

* Doubled the length of time a corpse will burn for in the Incinerator

* Stage 3 part 1 of the Church of Hope’s questline now has four opponents instead of one

* Balanced the damage output of some traps
	+ Min/Max damage reduced to zero for Flashbang Proximity Mine and Gas Proximity mine
	+ Min/Max damage increased for Spike Trap

* The number of items produced at workable locations is now multiplied by the number of party members
* Integrity loss on binoculars, camouflage, bags, and vehicle parts reduced by 50%
* Reduced the repair cost of all equipment and car parts
	+ Max repair cost is now 50% of the original recipe

* Broken bones now persist after combat and must be cured with a splint
* A broken arm reduces repair speed by 75%
* A broken leg stops a member from going out on an expedition
* Having any broken bone stops members from using exercise equipment

* Balanced some skills
	+ Pump Up
		- Instead of increasing strength it now provides a 50% damage bonus
		- Stamina cost has been reduced to 5 from 10
	+ Rallying
		- Now provides a boost to dexterity instead of strength
	+ Taunt
		- No longer provides +1 strength to the target
		- Reduced chance of success from 100% to 75%
	+ Demoralise
		- The target now deals 25% less damage, instead of receiving -2 strength

* The randomised stats range of all normal faction grunts has been increased by one
* All opponents in faction encounters now have a chance to be equipped with armour
* Balanced the number of opponents that can appear in faction encounters
	+ Difficulty 1 regions
		- 1-2 opponents
	+ Difficulty 2 regions
		- 1-3 opponents
	+ Difficulty 3 regions
		- 2-3 opponents
	+ Difficulty 4 regions
		- 3-4 opponents
	+ Difficulty 5 regions
		- 4 opponents

* The buff from using a stimulant can now increase stats past the character’s max cap
	+ Up to the max limit of 20

* The effects of stimulants no longer stack

* When it’s time to spawn a new faction job it will now populate all free job slots
	+ Also, now possible to have duplicate jobs spawn

* Glass jar weight changed from 1 to 3

* Reduced the rate at which heat dissipates from a room

##### Quality Of Life Changes

* A party can now take out multiple 1-2 person vehicles

* The weekly events report will now only start to trigger once a faction has been discovered

* All weapons, bags and equipment attached to your faction members will now remain equipped until removed
	+ New individual equip menu added which can be opened using the carboard box icon on the avatar panel in the bottom left
	+ Any equipped items will be displayed in all relevant equipment menus (expedition setup, breach combat setup)

* Fusebox panel updated to try to display more clearly how much power is being used to charge batteries

* Warning text added to inventory panels to remind the player when there are items in the junk pile

* Can now select combat positions on party setup and - whilst a party is out - from the party equip screen
	+ Four yellow circles appear with their avatar
	+ Click the circles to switch positions

* Added a UI overlay to the map which will display the name of all locations on screen
	+ Hold Left Ctrl when on the map

* Added a button to the rations panel which adds 5 rations to the party

##### Misc Changes

* Changed the name of the Convincing Voice faction goal to Radio Experts
* Expedition setup panel layout updated to accommodate pet dogs
* New entries added to the glossary for dogs, cats, chickens, pet recruitment and rats
* Cleaning tutorial stage has been updated to cover cleaning objects
* Added two new tutorial pop-ups about summer and winter to warn of their hazards
	+ Summer prompt displays after 10 days
	+ Winter prompt displays after 40 days
* All weapons now display their type in their description
* Recruits turning up at the shelter door now display their traits
* Updated some glossary images

##### Bug Fixes

* Toxic Morningstar no longer uses the knifing animation
* Animals will no longer drop items when they run away
* Fixed issue where the Incinerating Corpse job icon would be replaced with the Walk To icon when loading a save
* The Laboratory crafting panel now displays the “refined” recipe details
* Fixed an issue where the ailments, stats, mood, and desires panels can overlap each other if their shortcut buttons are pressed too quickly
* Fixed an issue where ammunition wouldn’t deplete if it wasn’t the same quality as the weapon
* Fixed an issue where the “harvested a corpse” mood modifier was being applied to psychopaths
* Fixed an issue where the cycling animation could stop playing whilst using the Poor Bike
* Pistols now have SFX
* Fixed an issue where combat related desires weren’t fulfilling when completed
* Fixed the equals button on the rations panel
* The player’s turn will now automatically end after a failed escape attempt
* The “Comfort Prisoner” job icon no longer displays as “Talk AI job”
* Fixed an issue where items lost by the player in a previous encounter would be displayed if the opponent flees
* Burnt-out objects will no longer display their object name twice when the object integrity overlay is active
* Fixed an issue with “capture” jobs where they could be completed after the prisoner had been executed
* Fixed an issue where the item tool tip could get stuck open on the radio panel
* Fixed an issue where the item filters would not reset when the item transfer panel next opened
* Fixed an issue where “-50 rep” would be displayed when defeating a faction member even though no rep was lost
* Added missing SFX for the Disarm skill
* A character’s name no longer randomises when switching body type on character creation
* Potential further fix for characters who can become stuck
* Fixed an issue where facial hair options were available for female members when using the Ceramic Sink & Mirror object
* Fixed an issue where faction jobs and quests would remain active after wiping the faction out
* Fixed an issue where killing and looting a faction trade group would not remove the items from the faction’s trade inventory
* Fixed issue with not being able to trigger fights with breachers in front of stairwells
* Fixed an issue with some interactions (paint shelter, rearrange shelter, and setup expedition) not displaying why they are unavailable during a breach
* Fixed an issue where NPCs wouldn’t play their run animation whilst leaving the scene during an outpost attack
* Vehicle parts no longer repair themselves when being removed and added back to a vehicle
* Corpses of dead breachers can now be moved to medical beds - to use the Autopsy skill
* Fixed an issue where using the “add multiple” transfer option would let you transfer more water than the shelter could store
* Fixed an issue where a vehicle in a garage could get stuck in a “waiting modification” state
* Fixed an issue where the desire to generate an item at a workable location wouldn’t fulfil when completed
* Trading with factions now correctly grants reputation with that faction
* Fixed an issue where the rearrange shelter overlay could overlap the room management overlay
* Fixed an issue where the “Take Prisoner” option was available when the opponent fled combat
* Fixed an issue where the medicine cabinet could block object UI warnings
* The desire to “generate an item” will now spawn for characters once a workable location has been discovered
* Fixed the “Likes painted walls” mood modifier
* A skill max cap will now be displayed for characters with the “Repulsive” trait
* Fixed an issue where the bookshelf would not recognise all the books in storage
* The “Welcoming” skill now works
* Characters who talk to a leader with the “Idolised” trait can no longer be insulted
* Fixed an issue where blood pools would remain attached to fleeing enemies
* Fixed an issue where the water bucket can remain in a character’s hand if failing to extinguish a fire
* Reduced GPU usage on the main menu
* Fixed an issue where planters would stop drawing power
* Fixed an issue where fires could be extinguished when there is no water available
* Your standing with a faction now displays correctly on the faction reputation section of the weekly events panel (if allied and reputation is negative)
* Fixed issue with the end game enemy stats not displaying correctly
* Fixed an issue where it was not possible to interact with a corpse that had previously overlapped another corpse
* Can no longer deconstruct a recycler object whilst it is recycling or has output items to collect
* Assigned job icons to jobs without them
* Fixed an issue with some desires not spawning correctly
* Fixed an issue where the leader’s portrait will not be displayed on Game Over
* Updated the descriptions of the Schizophrenia and Insomnia mental ailments to match their effects
* Updated the description of the Autopsy skill to stipulate that a medical bed object is required to use the skill
* Added job icons to remaining jobs with missing icons
* Sleeping prisoners now wake up when being comforted
* Fixed issue with members not animating after using an item in combat
* Fixed an issue with goal completion prompts being automatically dismissed
* Fixed an issue where bookmarked upgrade recipes could remain bookmarked after the upgrade was crafted
* Auto Save slots will now display correctly when they are first saved to
* Glossary panel now updates correctly when changing language
* Fixed broken Japanese translation on the broken equipment popup
* Fixed an issue where the “amount to discard” menu would remain open when closing the inventory panel
* The mood modifier “interrupted healing” will no longer be triggered if cancelling the rest job before the member reaches the bed
* Fixed an issue where moving a snare trap with a snared rabbit would leave the rabbit in its original position
* CCTV fixed! Now plays an alarm sound when breachers are close to arriving at the shelter

#### v1.1.12

Steam News - Patch 1.1.12 - 20th Jan 2022

##### UI Changes

* Job icons for crafting and repairing items now display the relevant item
* The job progress on job icons now fills around the edge of the icon backing

##### Bug Fixes

* Fixed issue where defending outposts against attack would result in a black screen
* Fixed an issue where blueprints would disappear if the ‘add blueprints’ job was cancelled before completion
* Fixed an issue where rubbish bags on the surface would turn into breeze blocks after saving and loading
* Fixed an issue causing the game to crash when prisoners were executed or released
* Fixed an issue where carrying prisoner corpses to an incinerator could result in the carrier not dropping the corpse
* Fixed an issue where defending HQs during End Game would result in a black screen
* Fixed issue with missing characters in French language, and some text alignment issues on the leader traits menu in other languages
* Fixed missing description for anti-venom when in combat
* Fixed issue where the “eat rotten food” desire wouldn’t be fulfilled when eating rotten food whilst sat at a table
* Fixed issue where the Sand ingredient in the Stairwell recipe could change quality

##### New Content

* Added Festive Tree and Festive Lights objects
	+ Tier one on the Drafting Table
* Can now paint certain walls and add decals
	+ Select “Decorate Walls” from the drafting table to go into decorating mode
	+ Left click a wall to select it and then use the colour/decal pickers to change the colour and decals
	+ Requires one paint can to paint a room or add a decal
* Each faction HQ now has its own unique dialogue

##### Quality of Life Improvements

* Faction jobs can now be cancelled by the player
	+ Click the red X on the job listing
* The estimated crafting quality of items is now displayed on the workbench crafting panel
* The game camera will no longer respond to mouse movement when the game is not focused
* When hovering over a locked tier on a crafting panel it will now display what requirements must be met to unlock that tier
* Added blueprint crafting tier to blueprint descriptions
* Hovering over the Drafting Table now displays how many blueprints have been added to it, along with the total number available for each tier
* Added option to switch temperature metric from Celsius to Fahrenheit
* Wind Turbines and Solar Panels now display their current max output based on the wind/sun levels instead of their absolute max possible output
* Rescue jobs now list the target faction
* Anyone using the Fire Extinguisher will now put out all objects on fire, instead of just the one, before returning it
* The game now displays “Waiting…” when loading save slot information on the save panel
* Added “seeds” to the item filter options
* The faction setup menu now displays the faction name in upper and lower case characters
* The trade panel now displays the total weight of the items to be traded
* When placing/rearranging objects you can now snap them to the closest object using Left Alt
* Skills panel – A yellow dot will now appear next to any stat that has unspent points

##### Balancing Changes

* Paint cans added to items obtainable from workable Factories
* Balanced the difficulty of generic stranger encounters (all region difficulty levels)
* Animal encounters now scale with the region difficulty
* The interaction length of harvesting plants from planters has been increased in higher tier planters
* Characters will no longer receive mood modifiers from conversations if the conversation ends early
* Increased the number of items obtained from killing bears and wolves
* Unarmed attacks now gain a damage increase of 10% per Strength level
	+ This also applies to skills which deal base damage if you are unarmed
* Duplicate ingredients can no longer be added to the mix when mixing for recipes at a Laboratory
* Reduced the integrity degradation rates of some objects by roughly 25%
	+ Air Conditioner, Desk Fan, Pedestal Fan
	+ All beds
	+ All exercise equipment
	+ All internal planters
	+ All recyclers
	+ All showers
	+ All sinks
	+ All toilets

##### Graphical Changes

* Stone room wall model updated
* The Black Roses HQ encounter tile has been flipped

##### Bug Fixes

* Fixed an issue where you would not be able to cancel a job to incinerate a corpse
* Fixed a missing faction bio text on the faction creation screen
* Fixed an issue where different quality items could stack up together
* Fixed an issue where members of expedition parties would return hungry when they had travel rations
* Fixed issue with Camping Gear not degrading when used
* Fixed an issue with motorcycles disappearing when zooming the camera
* Fixed an issue where burnt-out objects could no longer be interacted with
* Fixed an issue where characters could become unresponsive when trying to incinerate a body
* Fixed an issue where harvesting plants from a Small Planter was instantaneous
* Fixed an issue where a text key is displayed on the “carry corpse” job icon on the avatar panel
* Fixed an issue where a partly constructed object would no longer flash after performing a save/load
* Fixed the Infinite Ration going missing when fed to a prisoner
* Fixed an issue where the fortitude stat would increase at a faster rate when using exercise objects outside of the required level range
* Fixed an issue where the splint item could be used on someone without a broken bone
* Fixed the Knick Artery skill so that the bleeding effect does stack
* Fixed an issue where characters could no longer increase their fortitude using exercise objects when their dexterity or strength had reached 20
* Fixed issue with tools not being added to the workbench
* Fixed an issue where breachers could get stuck at the door
* Fixed an issue where any rescue jobs involving the CTK Mob or Black Roses would display the intro text as a text key
* Fixed an issue where vehicle frames were degrading along with vehicle parts. The frames will no longer degrade.
* Fixed an issue where pickup trucks would float as they left the shelter
* Fixed an issue where characters were not riding the motorcycle correctly
* Fixed the estimated integrity calculation on the object crafting panel to include the room light bonus
* Fixed an issue where quests would fail to spawn if the player already has five active quests
* Fixed an issue where characters would not sleep in rooms which have been assigned to characters that are now dead or have left the shelter
* Fixed an issue which can result in books becoming unobtainable
* Adjusted armour damage reduction percentages to match their descriptions
* All faction jobs will now be automatically cancelled when a faction is wiped out
* Lowered the charisma check value from 12 to 8 on the Church of Hope’s Stage 1 – Hopeful Number 2 quest to match the dialogue
* Objects which have no integrity level will no longer display an integrity level on the clipboard or fuse box panels
* Can no longer prepare travel rations from food ingredients
* Fixed some text which wasn’t being localised on the rations panel on the map
* Fixed an issue with characters not using the sink before eating
* Removed the current events button from the map
* Fixed an issue with the Incinerator integrity not degrading
* The Advanced Mechanics faction goal can now be completed
* Fixed issue where crafting recipes could become more expensive
* Fixed an issue where a character would continue to carry a corpse after cancelling the carry corpse job
* Added code to lock the Damage Amplifier recipe on saves which have it unlocked when it shouldn’t be
* Fixed an issue with the Keg Burner continuing to produce heat when manually extinguished
* Fixed an issue where faction quests may not start/spawn and then become stuck
* Fixed issue with cooking icon on the crafting panel not highlighting
* Increased the number of members who can interact with a water butts and pantries at once
	+ Stops the job failing if there was someone else using the object
* CTK Mob leader no longer drops the c Morningstar when defeated
* Fixed issue where the unconscious timer could become stuck indefinitely
* Fixed issue with vehicle chassis not spawning
* When eating, members will now use the closest table to them
* Fixed issue with colour picker when selecting eye colour on the character customisation
* Fixed issue with faction quests not providing the correct rewards
* Fixed issue where the “Invest Invest Invest” quest could not be finished

#### v1.0.14

Steam News - Patch 1.0.14 - 2nd Nov 2021

* Fixed another issue which caused quest markers to disappear after loading a save
* Fixed issues with solar panel dirtiness levels going into negative values
* Fixed issue with blueprints spawning at HQs - Any that have spawned at HQs on current saves will be repositioned to another location on the map
* Fixed an issue with the camera going out of bounds

#### v1.0.13

Steam News - Patch 1.0.13 - 2nd Nov 2021

* Fixed an issue where the APR ammo would not unlock when the weapon is unlocked (will now also apply to saves with the APR already unlocked)
* Fixed an issue with not being able to add blueprints to the Drafting Table
* Fixed an issue where active quests would disappear from the map upon loading a save

#### v1.0.12

Steam News - Patch 1.0.12 - 2nd Nov 2021

* Fixed an issue with automatically assigned travel rations going missing
* Fixed a weapon duplication bug
* Fixed an issue where Green Beans would be referenced instead of Peas for desires
* Fixed an issue with the “ransom” quest which stopped the reward being given
* Fixed an issue with the “pause in background” option not updating correctly in different languages
* Fixed an issue with the stats of the bear in the CTK Mob’s quest line
* Fixed an issue which resulted in huge reputation losses after multiple encounters
* Fixed an issue where the shelter storage capacity could become incorrect
* Fixed an issue where new storage objects could be used before they are constructed
* Fixed an issue where the room overlay information could go missing
* Fixed an issue where the main menu would appear on top of the save slots
* Fixed an issue where the lab could become damaged by fire and become irreparable
* Fixed issues with floppy disks disappearing and/or not being useable on the computer
* Fixed an issue with planters not informing the player when plants were fully grown
* Rage attack can no longer target the head
* Fixed an issue where the APR ammo would not unlock when the weapon is unlocked
* Increased the chances that the Wind Turbines will reach maximum power output
* Fixed an issue with internal planters losing integrity when not in use
* Fixed an issue where Rescue jobs could spawn on water
* Fixed an issue where the upgrade options on objects would become inaccessible
* Duplicate blueprints will no longer spawn on the map
* Can now rename characters using the locker
* Will no longer lose reputation with a faction when backing out of a trade. Can still lose reputation if the trade fails (all offers are refused by the trader)
* Automatically assigned travel rations now take into account the return trip
* Character info panel positions now saved so they remain in the same position when loading the save
* Rain now cleans solar panels
* Reduced the amount of rubber in the Inflatable Raft recipe
* Can now recycle equipment (bags, body armours, binoculars etc.)
* End-game damage scaling implemented

#### v1.0.11

Steam News - Patch 1.0.11 - 2nd Nov 2021

* Fixed issue with faction members using sinks when their dirtiness was less than 50%
* Fixed issue with ration crafting where it would not use the food the player selected to convert to rations
* Can no longer queue multiple upgrades for a single object
* Fixed an issue with the incinerator panel displaying the incorrect burn times
* Fixed issue with incinerator panel displaying “$efficiency$%” on the efficiency label
* Updated the incinerator object description to state is generates “power” not “fuel”
* Faction jobs that require a target faction will no longer spawn if there are no other factions left
* Fixed issue where members would not use any tables past the first one built
* Fixed an issue with rescue jobs which could result in you fighting the same faction who gave you the job
* The Russian translation of the Pistol now displays correctly
* Fixed an issue with items being lost when transferring to the shelter (if the shelter’s inventory capacity was close to max).
* Fixed an issue where the dialogue in rescue missions would not display correctly
* Can now deconstruct the starting water butts
* Added a notice to item transfers to state when items will be transferred to the junk pile
* When working at a workable location the party will now finish working when they have generated ten items
* Added a drop shadow to the integrity bar on items to make it more visible to people who are colourblind
* Added item sorting options to item panels (sort by weight, quality, name, fuel value, or trade value)
* Tweaked rates of temperature change in rooms to help balance heating/cooling systems
* Updated the temperature rate of change label to display an increasing and decreasing value

#### v1.0.10

Steam News - Patch 1.0.10 - 20th Oct 2021

* Fixed issue with visitors no longer arriving
* Fixed an issue where arranged trade meetings would become broken if the region is no longer controlled by the faction
* Fixed issue where drug items could be traded infinitely
* Fixed issue where members could become stuck when being loaned out to another faction as part of a quest
* Fixed issue with final part of Los Muertos quest line which would not allow it to be completed
* Fixed issue which caused objects to make continuous sounds
* Fixed issue where it was possible to duplicate items from a crafting ghost
* Fixed issue where faction members would use the sink when there was no water
* Fixed an issue where a destroyed faction’s faction events would stay on the map
* Fixed broken drug mixing recipes
* Laboratory mixing history is now retained on save/load
* Fixed an issue where the max integrity of an object could be improved by partially deconstructing and then reconstructing it again
* Fixed issue with breachers running off during breach
* Fixed an issue where exiting out of a trade or walking away from an encounter, whilst working a location, will result in the loss of the generated items
* Fixed an issue where vehicle parts would be lost when deconstructing vehicles
* Fixed an issue where hostages for rescue jobs would spawn on the incorrect tiles
* Reduced the buffer zone for the map camera edge of screen scrolling
* Fixed an issue where a room would be created on save/load where a partition wall is partially built
* Fixed an issue where the wind speed (for the wind turbines) would randomise every time you saved and reloaded
* Weapon balancing
	+ All 3 stamina melee weapons have had their damage reduced
	+ All ranged weapons have had their damage and stamina per shot increased

* Updated the stairwell model to fill the cell
* Can now deconstruct the starting pantry and medicine cabinet
* Added sand and silicon to workable Mines. Removed metal from workable Mines. Added metal to workable Recycling Centres
* Working workable locations will now end when 10 items have been crafted
* Body part targeting no longer resets to the torso and will now remember whatever it was last set to on the previous attack
* CQC skill has been reduced to a single level instead of two. The damage of the attack has been reduced to 40%

#### v1.0.9

Steam News - Patch 1.0.9 - 8th Oct 2021

* Fixed an issue where food would disappear when transferred between pantries
* Fixed issue where the player could receive jobs for factions that had been wiped out
* Repairing equipment no longer costs the same as crafting a new one
* Fixed issue with faction goals not displaying faction names correctly when discovered
* Fixed issue where the wind turbine would never reach maximum power output
* Fixed issue where weapons could be duplicated
* Fixed an issue where you would not receive resources back after deconstructing an object
* Fixed an issue where crafted rations would go to the junk pile if the first pantry was full
* Fixed issue with two members using the shower at the same time
* Fixed issue with ‘sleep disturbed’ mood modifier being added when a sleep job was cancelled before the member had reached the bed
* Fixed an issue which meant The Old Clan would never attack an outpost during a faction war event
* Fixed an issue with prison cells being used as stairwells
* Fixed an issue where quest encounters would freeze after trying to add an item to the party inventory if it is already full
* Lightning rod now generates double the amount of energy when struck
* Lightning rod now has 20% chance of stopping lightning striking the filters
* Lightning rod now degrades when struck as well as slowly over time
* Added code to repair broken saves where rescue jobs had spawned on mountains
* Faction members will no longer attempt to rest if they have an infection
* Faction members will no longer clean the surface
* The Mine Shop tile now displays the correct encounter tile when visiting (Quest: “Invest Invest Invest”)

#### v1.0.8

Steam News - Patch 1.0.8 - 6th Oct 2021

* Fixed an issue where you could claim an outpost/HQ without a fight
* Possible fix for characters becoming unresponsive inside the shelter
* Possible fix for breach overlay locking out control of faction members
* Added a limit to the number of craft jobs that can be queued on the workbench - Equal to the amount of free job slots the selected character has available. Preventing excess jobs not being added to the job queue and losing crafting items.
* Fixed issue where faction members would not be able to access small pantries located above beds. Also added in checks to make sure the best available food is taken.
* Fixed issue where the incorrect amount of travel rations is displayed in the party inventory
* Fixed issue where factions would continuously attack the same outpost
* Fixed an issue where characters with 20 intelligence would only craft 1-star items
* Fixed issue with harvested crops never returning two seeds
* Fixed issue where food degradation level on pantries could show as negative
* Tweaked AI so faction members will try to avoid wandering into rooms that are not a comfortable temperature
* Fixed issue where traders would spawn on unreachable tiles

#### v1.0.7

Steam News - Patch 1.0.7 - 1st Oct 2021

* Fixed null reference on Options Panel which was freezing the game
* Correct experience will now be given when using exercise equipment, stopping characters with the Slow Learner weakness trait getting stuck at 1xp
* Stats which have been modified by mental and physical conditions will now display the unmodified value in brackets after the current level
* Possible fix for headbutt not dazing
* Fixed issue where main storage and pantries would display each other’s contents
* Fixed broken upgrades on Water Purifier and Water Filter objects. Water Purifier also now displays max water capacity in tooltip
* Possible fix for characters becoming stuck on expeditions
* Fixed issue where the player’s characters could get stuck carrying a corpse
* Fixed issue with medical items duplicating after a breach
* Fixed issue where characters sleeping in beds would register as being in another room, causing them to become hot or cold (if the temp was too low or high in the other room)
* Fixed an issue where items could be lost when using the Take All button after using the filter options on the item transfer screen
* Locations now restock items - 1 item every 48 hours (once visited for the first time)
* Petrol spawn chance increased at Petrol Stations
* Added checks to quest spawning to check if destination is valid

#### v1.0.6

Steam News - Patch 1.0.6 - 29th Sept 2021

* Fixed issue stopping you completing Rescue jobs
* Fixed an issue where the difficulty of regions would permanently increase - Should also repair saves which have been affected by this issue
* Fixed some power system issues to do with objects not being powered correctly and displaying the wrong power status
* Possible fix for NPCs performing multiple attacks
* Fixed issue where negative mood modifiers from physical and mental conditions are not removed when cured
* Fixed issue with infections not passing over time
* Fixed issue where prisoners would move into another cell upon loading a save
* Fixed issue with loading into a game where a prisoner was the currently selected member
* Can no longer perform a trade if you have exceeded your weight capacity. Stops traded items disappearing
* Fixed issues with trying to build rooms on the bottom layer of the shelter

#### v1.0.5

Steam News - Patch 1.0.5 - 28th Sept 2021

* Fixed issue where faction members would become stuck when pathing to become unconscious after loading a save
* Fixed an issue where visitors to the shelter would stop spawning
* Fixed issue with the temperatures in Autumn
* Fixed issue where faction encounters would stop spawning after day 100

#### v1.0.4

Steam News - Patch 1.04 - 24th Sept 2021

* Holding cell light is now removed when deconstructed
* Fixed issue with Recycler stopping drawing power
* Fixed issue where prisoners leaving would cause faction members to become unresponsive
* Fixed issue with Los Muertos prisoners having corrupted mesh when in holding cell
* Fixed issue with Weather Manager not spawning rain when loading a save
* Fixed issue with Water Filter not registering current rain fall when loading a save
* Fixed issue where you could gain very high stats during customisation by switching to a custom stats setup and then switching body type
* Fixed issue with food going missing when cancelling a queued eat job
* Possible fix implemented for rain not coming when forecast
* Removed “Fuel low” warnings from notifications panel
* Temporarily disabled planter thief

#### v1.0.3

Steam News - Patch 1.03 - 23rd Sept 2021

* Broken rabbit spawning fixed
* Character AI settings now save correctly
* Fixed infinite metal exploit
* Fixed issue where items in the recycler would go missing when a breach began
* Exercise bike animation fix
* Character AI will no longer choose to use exercise equipment outside of the character’s level range
* Unassigned rations no longer go missing on expeditions
* Leader traits now save correctly when saving the faction preset
* All open panels now close when ending the tutorial early
* Fixed issue with shelter door light
* Fix for two rabbits getting caught in a single snare
* The ‘Relishes a Challenge’ skill no longer triggers when fighting one enemy
* Dismissing a faction goal prompt no longer dismisses the following one
* Fixed issue with light reflections on boiler
* ‘Knick Artery’ skill will now stack bleeding statuses correctly
* Encounter camera sway temporarily disabled
* Adjusted odds of seeds returning from harvesting plants
	+ 20% chance of 0 seeds
	+ 40% chance of 1 seed
	+ 40% chance of 2 seeds
* Made the job page accessible on the faction radio panel when a quest is available
* Characters can no longer exercise if too tired
* Junk items filter option added to recycling panels and item transfers
* Reduced the tick rate of character needs by ~30%
* Missing SFX for ‘Headbutt’ skill added
* No longer display the ‘take prisoner’ option on combatants that have fled
* Increased the amount of wool, leather and nylon gained from recycling Burned Clothes
* Greenhouse no longer draws power
* Can no longer rearrange burnt out ghost objects
* Font size of weapon description when picking up dropped weapons increased