Races

Various races and species exist in Dragon Ball: Untold, from Kaioshin to Saiyans. This includes the Mortal Races of Universe 19

## Saiyans

Saiyans are a race of extraterrestrials known for their natural adaptiveness, tails, and strong drive to fight and be the strongest in the universe. They originate from the Planet Sadala, and lived in relative isolation until the arrival of the PTO who would assimilate them into their ranks.

Saiyans are not the makers of many things. They take, pillage, and burn what they can. However, they have a strong tradition in oral music, through which they record their history. A given famous Saiyan can have several songs written about them, and each song may be interpreted or even rewritten to suit the singer’s opinions. It is said that to hear the Saiyans sing on their own is to hear space open up and reveal its mysteries to you.

## Humans

Your standard fare. Humans in this setting are more talented with Ki (your average joe ranging between 200-500) but are still far weaker than most species that exist within the Milky Way.  They are ruled by a single global Monarchy, much like the more civilised planets in the Universe.

## Namekians

Namekians are a race from Namek. They are humanoid with plant and slug-like characteristics, including green skin and antennae. They were once bound to the Planet, but after a Great Cataclysmic Event, they were forced to flee into space to avoid Extinction. Since they launch into a Space-faring Society they roam the Galaxy under the alias of the Galactic Patrol, ensuring that peace is upheld throughout the Milky Way in association to, but independent of the PTO.

## Arcosians

The Arcosians are an ancient and powerful race who hail originally from the planet Arcos. The Arcosians are among the most powerful mortal races in Universe 19 and founded the Planetary Trade Organisation thousands of years ago. Arcos was destroyed centuries ago during a civil war, leaving one clan, who became known as the House of Arcos. The Arcosians have conquered nearly all advanced civilisations in the Milky Way, and any civilisation that becomes space-faring sooner or later comes under their influence. The Arcosians are a long-lived species, as each Arcosian can live centuries. Although they appear reptilian, the Arcosians are technically a mongender race, although individuals often take gendered personalities. Their numbers are small, and only a few dozen Arcosians exist at any given time. Among their unique abilities is that Arcosians can survive in the vacuum of space; they require no oxygen to survive, a feat unheard among most living organisms. The Arcosians are also incredibly durable and can survive horrific conditions, ranging from planetary explosions to the loss of most of their body. To use their full power, however, would undoubtedly destroy an Arcosian’s body and thus they have developed mutations to allow them to survive in weakened forms and are able to “transform” their bodies into high levels where they can access more of their full potential.  The leader of the Arcosians also doubles as the leader of the Planetary Trade Organisation

## Sephirah

The Sephirah were an ancient and deeply spiritual race who resided in the world of Sephira, a world strong in arcane energy and with twin moons orbiting around it: Ashoka, a bright moon and Baghlan, a dark moon. These two moons were also strong with magic and occasionally their magic would cause outbursts of wild magic to ravage the planet. It was these wild magic storms that made the Sephirah develop their philosophy of balance for it was keeping balance between the arcane powers of both celestial objects with their world that prevented disaster from tearing their civilization apart. Sephirah were a physically frail race when compared to the Herans and Arcosians that would come after them, yet their minds and senses were far sharper than even modern super intelligent races. More importantly they were masters in channeling a force they called Anima, what they called the essence of creation, or magic.

The Sephirah were the first species in the the galaxy to not only discover magic but the other dimensions like Yggdrasil to harness the extra dimensional energies along with both the universal energy in their home plane and the personal energy within their own being; Becoming the founders of what would eventually become modern Eldritch Magic. It was the discovery of these occult power and esoteric lore that would inspire the Sephirah to go on missionary missions across different worlds to teach any races they can find the secrets of magic; going as far as to uplift certain races so they can comprehend them and their teachings. Sparse records on Sephirah anatomy and biology, as most records suggest they wore long robes and hid their faces behind hoods, veils, and masks. However a few evidence suggest they might have been avians in some respect. It is these missing records that also makes understanding the eventuality collapse of Sephirah civilisation and the extinction of their people unknown. But what is known is that the last surviving members of the dying Sephirah race would influence many younger races to create an organization made to study magic, provide assistance with mages within the organization, and finally defend the mortal plane from supernatural threats. This organisation would eventually form into the Order of Ancient Mysteries.

## Solarians

Solarians are a species of Humanoid aliens from the planet Solaria in the Andromeda Galaxy. On a basic level they are very similar to humans in appearance, however they have evolved many complexed physical differences. They are a highly advanced species, possessing technology which is often confused for magic by lesser creatures under their jurisdiction.

Like their one-time rivals the Arcosians, the Solarians are an unbelievably powerful race, who take on a Cosmopolitan style of governmentship.

They live a moderate long time, spanning roughly 250 years on average, and are notable for their incredibly tall and lean features, as well as their voluminous hair which can take on any share of colour in the known universe. Depending on which section of Andromeda they hail from they can appear more or less human, with Southern And Western Solarians have more unnatural skin tones, eye colours, and elfish features.

Solarians are known to gain special powers under the influence of a Yellow, Blue, and White Stars and allows them to perform feats not shared by other mortal species, such as invulnerability, heat vision, and faster than light travel through the use of the Bifrost (A Cosmic bridge which links many worlds within the universe together).

## Herans

Before the Arcosians, the Herans were the dominant force within the Milky Way Galaxy. Their power and influence was so great that they were able to tightly control several planetary colonies throughout the Northern Section of the Galaxy.

They originate from the Planet Hera, a world much like the Earth in terms of beauty and diversity, with gravity which rivalled the saiyan homeworld.

All the members of this humanoid race sport teal-colored skin and orange hair, which were their most identifiable trait. The more powerful members of their race were said to be able to transform, the amount of power given to them in this state was said to eclipse that of the fabled Super Saiyan state.

Modern Herans, while powerful, are a far cry from their ancestors, and live in relative peace on their homeworld. Their numbers are low due to power fertility and the rise of a deadly disease which has spread across the planet. Prompting them to accept the offer of the PTO to become part of their organisation under the influence of one of the rival Arcosians.

Ancient Herans were said to have lived for up to a thousand Years. Modern variants seem to only reach 100 on average, however, like Saiyans they remain in their prime until they reach the age of 80, where their aging process will commence once more.

## Kasterborins

The Kasterborins are a mysterious race who hail from Kasterbour, a world in the Andromeda Galaxy. They resemble the Solarians and it is possible that they are a “sister” species who split off eons ago. The Kasterborins lack the incredible power of the Solarians, however, and instead have spent their long lives in the pursuit of knowledge. What they lose in raw physical and mystical power, however, the Kasterborins makeup this perceived liability with the ability to “renew” themselves if they suffer horrific injuries that would kill most other races.

From an early period, the Kasterborins worshiped the Western Supreme Kai and became mortal disciples of hers. Indeed, the Kasterborins are among the few mortal races granted the privilege to visit and live in the Time Nest and as such are mortal custodians of time-related technology which they use to record the history of Universe 19. The Kasterborins do not engage in mortal affairs, however, and only serve as observers, although they do intervene to prevent unsolicited time travel.

## Torhans

The Torhans are a mid-tier race, weaker than Solarians or Acrosians but considerably more powerful than Herans and Saiyans. They inhabit the planet of Torah which sits in the Western section of the Milky Way. What makes them unique within the Universe is that their planet contains two dimensional rifts which allows the supernatural energies of both Yggdrasil and Maikai to leak into the planet’s environment, having rather drastic effects on the planet's ecosystem.

The exposure to both of these realms has caused the rise of a species with characteristics that aren’t found anywhere else. While Solarians more often than not look rather Ethereal and elf-like, and Kasterborins rugged half-elves, Torhans are perhaps the most human-looking species outside of Saiyans.

Torhans are marked by special gemstones embedded somewhere on their bodies, which seems analogous to a Mitochondrial cell as it houses all the powers that Torhans possess and gives them their trademark infinite energy source. These gems are imbued with magical energies which allow Torhans to shapeshift, summon and store weapons within their gemstone, fuse to create a being twice as powerful as the base components, and strong regenerative properties which doesn’t just make them difficult to kill but incredibly long-lived, if not ageless.

Torhans are separated into a multitude of different clans. The most prominent of these clans are the Dragonstone Clan and the Phoenix Emeralds. These two clans have existed for longer than anyone can recall and have considerable influence and control over the local population due to their immense powers. These clans are known to take on characteristics of the creatures in their namesakes, so Dragonstone will have draconic features, not every clan follows this (many don’t) but these are defining features for the members and those outside of these clans.

All clans, however, are subservient to the Supreme Leader, referred by the locals as the Diamond, who is currently the oldest known and most powerful Torhan in existence. Under the Diamond they are united as a single political entity within the PTO, even though this is far from the case.

Most Torhans are born with incredibly high power levels stored in their gemstones. However it takes them time to harness and draw this power from the stone. This leaves Torhan children as vulnerable, and has prompted hunts and poaching by outsiders who remove the gemstones (killing the child instantly) to harness it’s infinite energy (While the gemstone retains its power post death, it will eventually stop working or in some cases release a planet-destroying surge of magical energy, without being connected to it’s original Torhan host), even within the PTO this problem persists (though on a much smaller scale than in the past) meaning Torhan children are heavily valued and exceptionally well-guarded on their homeworld.  Despite them being an essentially immortal species, they age at a human-like rate until they hit their prime (which is different for each Torhan), the oldest living Torhan is the Diamond who is said to be roughly 5,000 years old.

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A Torhan is no longer considered a child once they can appropriately harness the power in their gemstone. (Which varies, average is 19, but typically happens somewhere between 16-25 age range. ) Until then they are highly supervised by those around them, typically their clan mates.  (Runts due to their considerably smaller power sources might reach adulthood between the age of 13-16, despite biologically being comparable to a human child of the same age)

More prominent Clans have a rating system which gauges the strength of each Torhan child gemstone upon birth. Within these systems the more powerful Torhans children are given special privileges that are not experienced by average level ones. Runts are frowned upon and are often pushed out of the clan once they come into their abilities, in extreme cases it’s been known that runts can be relocated into lesser clans before reaching adulthood

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Torhan children are raised up by the community rather than their birth parents, who are often off-world with the PTO. There have been situations where birth parents have taken their children with them off world, but this is obviously frowned upon and done at their own risks.

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Torah is an odd world. There's nothing quite like it in the universe. Magic from Yggdrasil and Dark energy from the Demon realm has transformed the landscape and creatures to be the most extreme, whether that is in beauty or in deadliness. Things which would be impossible on other worlds are possible here. A single season can last years. Gravity can fluctuate in intensity (Which marks their leap years). Mythical creatures such as Dragons, Phoenixes, Fae roam (Slipping in from Yggdrasil). An Entire Lake which reverts biological aging (Fountain of Youth if you will).

It's a land of mysteries that can sometimes even perplex the natives.

Before their inclusion into the PTO, weaker Torhans (specifically children) were often the target of galactic poachers who would capture them and remove their gemstones (thus killing them) and sell them off (As the gemstone retains its power post death, though as it’s no longer sustained by a living host  it will eventually stop working or in some cases release a planet-destroying surge of magical energy).

Torhans are born with high power levels and can get and do get stronger through regular means, though their gains aren’t nearly as big as other species. They can also get stronger by absorbing both magical and ki-based energies in a photokinetic matter by going into stasis.

Their greatest weakness seems to be the gem, which can appear on any open space on the body. If damaged they find it difficult to channel their powers, and may lose some of their special quirks in the process, total destruction or removal of the gem causes death, instant in the case of children and gradual in adults.

## Maykyans

Maykyans are an infamous race in the galaxy, known for the violent and cruel nature of most that leave their space, their practice in the dark arts in both science and magic, and their connection to organized crime syndicates in the galaxy. While stronger than most Namekians and some have been known to give Heran trouble, most fights against Saiyans and Arcosians end in their defeat unless they know magic to tip the scale in their favor. Maykyans are humanoids whose features vary, but of their most common traits are pointed ears and fangs, most would say they look demonic or are demons.They have a natural transformative ability which causes extreme growth of the body and an increase in strength, sometimes this transformation causes other physical changes like skin coloration being altered or limbs changing or the growing of new limbs like horns. This ability is most evident in those in the upper levels of the caste system. An interesting note is that despite the presence of fangs Maykans substance on a mostly fruitarian diet.

All Maykyans live in a world called Mayko Star, a seemingly sentient world that moves on it's own accord and is drenched in a dark power similar to those of Maikai, it is also a powerful source for all of the Maykans' powers, especially their magic. Rumor has it that a temple and city belonging to the Altrain was on the cursed planet and that the Maykyan royal elites used, and ultimately abuse, of the Altrain eldritch magic would curse their home world and the people when they made a pact with demon gods in Maikai. Maykyan society is divided into many castes with the lowest officially recognized one being for farmers and miners, with craftsmen and engineers above them, merchants in the middle, warriors being above them but under the nobles, and finally members of the clergy being on the top. There also exist an untouchable caste, filled with vagrants and outcasts, many are forced to live in absolute poverty, surviving by taking jobs no one takes or by leaving the world as no legal protection exists for them. Most slaves on Maykyan Star are untouchable, though nobles are known to become very fond and "touchy" with some slaves, often having the prestige and power to escape breaking one of the most important cultural laws.

Maykyan Star is run by a republic run by powerful noble families, merchant guilds, and members of the clergy; who are also the worlds scholars, scientists, and mages. While an Emperor is elected by these individuals the Emperor powers are limited so they do not supersede the powers and freedoms of the families, guilds, and the clergy. However behind the veil of republicanism and noble democracy is a shadow war of noble infighting, assassination, thievery on a grand scale. Politics is set by these powerful groups, not through mutual compromise or even their own goals, but toward the destruction of their fellow Maykans. In Maykan Star having a secret makes you a target and everyone has secrets.

Maykyan raiders and pirates have been known to use terrible beasts, diseases, and even machines made by Maykyan alchemy when invading worlds to capture the inhabitants to be used either as slaves or as ingredients for dark rites. Those accompanied by dark clergymen can even have demons on their side. While slavery is their main form of organized crime, with it being a vital part in their economy, they also play a role in the smuggling of weapons, drugs, protected species and more. Maykyans are even rumored to help fund and armor different terrorists, insurgency, and pirates in the galaxy, to weaken worlds to make them easier to be attacked by the Maykans or now to be a constant thorn in the PTO.

A majority of Maykans are excluded from the PTO due to their people's dark reputation and the fact they once fought in a short war against the PTO for defending the Torhan, who before their inclusion to the PTO were the favorite target for their poachers and slavers, often to be sold back to mages who want their crystals for dark rituals or to be used in amulets and talisman. However, a few Maykyans that leave their people and don't display the usual behavior expected from their people are allowed to live as PTO citizens, but many often face discrimination and prosecution due to their people's sordid reputation and continued crimes committed by their government. Currently the Mayakan Hegemony is isolated in the western quadrant of the galaxy, active DMZ zones are set up in contentious star systems. While most strategists are convinced that a war between the two powers will end in a PTO victory many are also convinced the Maykans will utilize every arsenal of dark magic, weapons of mass destruction, and illegal warfare tactics to make the victory a pyrrhic one due to the large scale devastation wrought to the galaxy.

## Wrati

Wrati are the oddball natives of Megiddo. They appear to be an evolutionary dead end of whatever species spawned them, and thus have taken to cybernetically modifying themselves so that they can push past their bodies. They resemble humans in a way, though beyond general body shape and skin composition they share little. Wrati can have a range of skin ranging from pastel green to ultramarine. Their eyes take on a singular color and can range from every color imaginable in shade. Unlike human cybernetics, which range from incredibly visible to mostly hidden, Wrati cybernetics might not even register as an un-normal part of their body, besides some visible circuits on the more powerful augmentations. Little is known about Wrati culture, as they reside primarily in the undercity of Megiddo, only emerging to do the bidding of whatever empire currently occupies the surface of the machine world. They are violently defensive of their homeworld however, and any augmentation to it will be met with annihilation.

## Mindhoirites

The Mindhorites are a race who have existed before the rise of the Saiyans and Arcosians in galactic preeminence, known for being the first students of Sephirah to learn the Mystic Arts, thus becoming the second race in the galaxy to learn magic. Mindhoirites live in a cold, alpine world; vast mountain and volcano ranges dominate the world with a few flatlands being covered in large swathes of forests, plains, lakes, taigas, tundras, valleys, and plateaus. Networks of caves and tunnels can also be spotted in the world and geysers and hot springs can be found, many of these features being given spiritual significance along with certain trees, rocks, mountains, and lakes.

Mindhoirites are humanoid in shape; they are distinguished by their dark blue skin, long ears, light colored eyes, and their rather short stature; most barely reaching 5 foot, with 4 foot being the average for females and 4 foot 5 being the average for males. Sexual dimorphism plays a major role in Mindhoirite biology as not only do men tend to have more muscular builds than female counterparts but males tend to have coarse dark hair and thick facial hairs, by contrast females are known to have a more voluptuous build with much silkier hair and appear to be more elvan or "cuter" than males. All Mindhoirite children are born with gray hair that either grows lighter or darker with age.

All Mindhoirites are born with a natural resistance to the cold and due to the lighter gravity on their world can jump incredibly heighten and survive falls from step heights, this ability works even in worlds with higher gravity by channeling their magic or Ki. Mindhoirite's longer ears allow them to hear much better than most and from further away whereas them living in higher elevation means they can survive on low oxygen environments. While the lighter gravity means they are not as physically strong as Saiyans or even Heran their magic can temporarily give them a boost to their physical strength and endurance, though it still isn't enough against Saiyans or experienced Heran fighters. All Mindhoirite have a base power level of 1K. Mindhoirites can potentially live up to many decades or even centuries due to elixirs that can increase one's longevity and impede aging, elixirs that cause them to become frequent targets of thieves.

Much of their history before contact with Sephirah is little known, the few surviving records being written recordings from centuries of oral stories being retold to future generations. What is known is that the Sephirah came to the Mindhoirites during the medieval period. It was said that while some Mindhoirites resisted the truth of the Sephirah, some even declaring war upon them, most would embrace the truth and knowledge the visitors from above showed them. It's even said that it was on Mindhoir that the inhabitants of the last Sephirah holdout vanished, many Mindhoirites believing the Sephirah have ascended to a higher plane of existence. Much of Mindhoirites culture and society is to this day shaped heavily by the lingering influence of the Sephirah. Mindhoirites are a traditional and deeply spiritual people, their faith influencing not only their daily lives but their politics. Mindhoirites are a mostly agrarian society, with some light mining done and a few light industries such as textiles also being performed. Mindhoirites are strong believers of filial piety and revere ancestors and elders strongly, often many elders hold positions in both secular and religious leadership. Along with ancestor worship they also have a strong reverence towards nature as they wish to live in harmony with it, often subscribing to holistic and animist beliefs towards it. As such much

Magic also sees heavy involvement and reverence in society with mages being as revered as elders, if not more so. As such many leaders often are mages themselves, the most powerful of the mages being The Grand Elder (also known as Guru) who is also the spiritual leader of the Mindhoir and some might say the de-facto leader of the Mindhoirites, with many powerful families being the de-jure leaders and the ones responsible for secular matters. Many who were not tied to noble or monastic institutions are often serfs who work lands owned by the states or elders in charge of estates, though serfs can pay to become commoners or be rewarded the status for great deeds. Mindhoirites are very secretive when it comes to magic and their ways, especially to outsiders who they distrust immensely, some violently so.

Monasticism plays a major role in Mindhoirite society as a large percentage of their people are mages who live in various temples, shrines, and monasteries to study the mystic arts without concerns of the world. Some of these temples are ones made by the Sephirah and many of these structures are often popular sites for pilgrimages and often have many important leaders living in them. In Mindhoir, the Sephirah are held into equal reverence as the gods. Not only are their ruins and artifacts seen as holy sites and relics, but mummies left behind by the deceased avian mages are often worshiped as "sleeping gods" by the Mindhoirites. Many of these mummies get requests for a variety of things ranging from guidance to get through hardships, good fortune in one's life or even requests for spiritual insight. To defile the temples, relics, and bodies is deeply sacrilegious to Mindhoirites such as telling them that the mystic arts isn't real.

For much of Mindhoirites history after the Sephirah disappearance most chose to stay in their home world with a few outliers remaining in other worlds they have colonized or living a fully space faring lifestyle. The sudden turn to isolation was said to be caused by them fleeing from a "Grand Darkness" that consumed worlds and they chose to hide in Mindhoir from the darkness as the Sephirah present would protect them, even now many choose to stay on Mindhoir as the absence of the Sephirah makes them believe that other dangers like the "Grand Darkness" lurking in the cosmos. Mindhoirites would live in their world for peace as the presence of the Sephirah kept most would-be invaders away from the planet. However once it was clear that the Sephirah were gone it left Mindhoir open to potential attacks which unfortunately would occur a century after the last Sephirah left the mortal plane.

Mindhoir would be invaded by ships belonging to the crumbling Heran Empire and for many years be subjected to their rule. The Heran saw the Mindhoirites as primitive savages at best or barely sentient animals at worst, regardless most Heran treated the Mindhoirites with little respect or care. Throughout the world many towns and villages would be destroyed as Heran soldiers pillaged and raped their way across the planet, survivors of their rampage either going into hiding or being captured and sold into slavery. Many palaces and monasteries were looted if their treasures and the buildings burned down with many who lived in them either being killed or sold into slavery. Many warriors and mages fought valiantly against the invaders and while their magic gave them an edge, the Heran held the numerical and technological advantages that made most direct engagements impossible to win, thus most fought using guerilla warfare.

During the war the Maykyans would covertly aid the Mindhoirites by supplying them weapons and equipment and even giving them training in methods associated with asymmetric warfare. In desperation many accepted the Maykyans assistance, unaware that their world became the site of a proxy war between two empires nor the true intentions of the Maykyans. Events going on within the Empire and increased aggression from the Maykans would force the Heran to flee Mindhoir, much to the jubilation of the Mindhoirites. However their celebration soon turned to horror as their former allies betrayed them and became their newest invaders. The Maykyans would not only inflict the same carnage that the Heran inflicted on them but would take the atrocities to new heights as many were sacrificed in dark rites to demonic gods or used in cruel experiments or subjected into debased acts for their conquerors amusement.

Like before the Mindhoirites would hide and fight but this time increasing numbers of them would turn to religious radicalism due to the Maykayns far crueler treatment. This occupation would only end when the Maykayns were forced to leave the planet due to the PTO declaring war upon them. The two occupations would have left their planet devastated as many of their settlements were razed, corps fields and water supplies destroyed, and a massive drop in population as they have lost more than half of their total population, a number that decreased further due to famines, epidemics, and civil war caused by the destruction of the occupations.

By the time the PTO discovered the world much of the devastation was still being repaired and when given a place to join the diplomatic team received a violent objection, many Mindhoirites seeing membership in the PTO had yet another invasion and occupation. Their rejection would cause yet another invasion to Mindhoir, one where the asymmetric warfare used in past invasions was used. The war was rather quick as the PTO would replace most of the current leaders with members more sympathetic to their interest in exchange for the PTO to aid in reconstruction and protection from future invaders. However some leaders, including the previous Grand Elder, manage to evade capture and  is now hiding, commanding cells of religious and nationalist terrorists and insurgents to attack PTO garrisons on the planet to free their people. Mindhoirites are divided on whether to support the Grand Elder in hiding or the one propped up by the PTO

## Hator

Every ying must have a yang so to speak. So too is it with the various races of the galaxy powerful enough to attract too much attention. The Torhans are an old race, not quite as old as the Wrati and the Precursor race, but old nonetheless. In their lengthy history as a race, they made many enemies, but defeated each of them in turn. One of these races however would have the last laugh.

In the days before the PTO, Before the Herans, the Torhans held an empire. It wasn’t galaxy spanning but it was sizable and feared nonetheless.To kill a Torhan was a rare occurrence in those days, though it has become all too common by our time. But one intrepid race, they managed to slay one of the crystal skinned gods that plagued their people.

Recovering the gem from the slain Torhan, this race applied all they knew about robotics, warfare, and strength into a new project. Crowned with the slain Torhan’s gem and baptized in the hatred of a thousand worlds, the first Hator was assembled. Naming itself Prime, it forgave the original sin of it’s creation by eliminating its creators, root and stem. It then co-opted their machinery, and set out on a dark harvest to create more of its kind.

The Hator horde brought the Torhan state to its knees and decapitated it before most species could blink. It seemed like the end of the Torhan species as a whole, but at the moment of his victory, Prime’s gem finally ran out of energy. Without their leader, the Hator descended upon each other in a moment of conflict it likewise drove them to the brink of extinction.

Millenia past. The Hator divided into several factions, each finding their own unique way to extend the problem of their always imminent mortality. The Crayash did so through the fusion of their own gems with the gems of Torhan they had slain. The Lykar descended upon worlds, draining their peoples of ki and strip mining any fuel they could find. The last of the major hives were the Ynthat, who prolonged their demise through further improvements to the technology they used to draw upon their gems.

In the present day, Hator are a feared mercenary race, ruthless, efficient, unfeeling. Torhans across the galaxy fear being found by a Hator graveship and much of the Torhan gem market is driven by the Hator, who require them to reproduce and extend their own lifespan.

Final note: Though Hator use the same gems as a once living Torhan, they are not the same entity and one should not assume that a Hator utilizing the gem of a once friendly Torhan will act in a similar manner. The Torhan is the living creature that once had the gem as a critical organ, the Hator is an android powered by the gem.