recursal/Fanatic-Fandom huggingface dataset:
Battle

Stub*This article is considered a stub and may contain outdated information, consider expanding it.*
Reason:

## Battle

The battle or combat stage is the second part of the game cycle. During the battle, you protect your dome from the attacking monsters that spawn on either side and in the air. Different worlds spawn different monsters[Relic hunt only], for example, the mushroom world doesn't spawn worms.

## Monster Types

The different monsters can be categorised into a few categories, depending on their movement and attack mechanics.

### Ground enemies

Ground enemies approach the dome by walking up to the dome.

* **Walker**

A basic enemy that bashes its head on the dome. Attacks get faster.

* **Rock Walker**

A walker, but it looks a bit like a monkey and its arms seem almost disconnected when they attack the dome. Attacks get faster.

* **Mucker**

A walker that kind of looks like a blanket and smashes the dome with muscly hands.

* **Beast**

A fast-running enemy that pauses in the middle of their run. It attacks by jumping on the dome and continuously smashing it.

* **Ticks**

Very small enemies that come in groups and look a bit like popcorn. They jump on the dome and explode.

* **Big Ticks**

Big ticks are like normal ticks, but they also bury themselves in the ground and have a crescent shape.

* **Driller**

A big slow moving enemy carrying a drill on its back and does significant damage.

### Sky enemies

* **Flyer**

A basic enemy with two phases. The first one is invulnerable, where it looks like a ball with 2 eyes and in this phase, it only moves. In the other phase, it shoots projectiles that can vary from 1 to 4 after another.

* **Bolter**

Chunky and slow-moving enemies which have multiple eyes. Their attack

* **Butterfly**

Spawns on top of the screen, a bit out of bounds. It goes back and forth and fires in bursts of three fast projectiles that do 10 damage each.

* **Shifter**

Tall and thin enemies, they teleport around the skies and shoot a relatively big projectile, shaped like a ball.

* **Diver**

You get a warning in the form of particles coming from either top corner of the screen. Divers are fast enemies that "dive" into the dome and do quite some damage.

### Other

* **Worm**

Stays on quite the distance and digs in and out of the ground. Worms fire projectiles called rocks and go hiding in the ground.

**\*** - Butterflies fire multiple projectiles at once

**\*\*** - Ticks and big ticks spawn in groups

**\*\*\*** - Worms fire rocks as their projectile
Alternative Written Response Tech: Flip

Flip (FKA Flipgrid) is a free online program in which students can record themselves making short videos and curate them in a central location. Students can respond to peers or teachers with videos, and receive video responses themselves. Therefore, students who need assistance or are unable to write, can still produce high quality responses to prompts without changing the curricular rigor or expectations. Students can explain scientific concepts or provide persuasive arguments and more.

Flip empowers students in a universally designed learning experience in a multitude of ways, including, but not limited to:

Multiple means of **engagement**:

* Optimize individual autonomy (checkpoint 7.1)
* Optimize relevance, value, and authenticity (7.2)
* Minimize threats and distractions (7.3)
* Heighten salience of goals and objectives (8.1)
* Vary demands and resources to optimize challenge (8.2)
* Foster collaboration and community (8.3)
* Increase mastery-oriented feedback (8.4)
* Promote expectations and beliefs that optimize motivation (9.1)
* Develop self-assessment and reflection (9.3)

Multiple means of **representation**:

* Offer ways of customizing the display of information (1.1)
* Offer alternatives for auditory information (1.2)
* Offer alternatives for visual information (1.3)
* Promote understanding across languages (2.4)
* Illustrate through multiple media (2.5)
* Activate or supply background knowledge (3.1)
* Highlight patterns, critical features, big ideas, and relationships (3.2)
* Guide information processing and visualization (3.3)
* Maximize transfer and generalization (3.4)

Multiple means of **action & expression**:

* Vary the methods for response and navigation (4.1)
* Optimize access to tools and assistive technologies (4.2)
* Use multiple media for communication (5.1)
* Use multiple tools for construction and composition (5.2)
* Build fluencies with graduated levels of support for practice and performance (5.3)
* Guide appropriate goal-setting (6.1)
* Support planning and strategy development (6.2)
* Facilitate managing information and resources (6.3)
* Enhance capacity for monitoring progress (6.4)

Flip
The Blood Redrooms Wiki

**Welcome to the The Blood Redrooms Wiki!**
If you ever see a red light in the dark, do not go near it. Because you might end up in **The Blood Redrooms**. Like the Backrooms, The Darkrooms, or The Redrooms but very different. It is very dangerous and once you end up in **The Blood Redrooms**, it is very hard to escape. We would like it if you were to add levels, entities, and items to this wiki it would help out a ton!

We're a collaborative community website about The Blood Redrooms that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

Level ListEntity ListObject List

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Visual and Physical Impairments: Dragon Speak-to-Text

Dragon is a speech-to-text software program that is can accommodate students with both visual and physical impairments. Students can use the microphone to speak their answers, essays, or other responses, and Dragon converts it to text. Dragon helps those who cannot type communicate via written word along with their peers.

Dragon empowers students in a universally designed learning experience in a multitude of ways, including, but not limited to:

Multiple means of **engagement**:

* Optimize individual autonomy (checkpoint 7.1)
* Optimize relevance, value, and authenticity (7.2)
* Minimize threats and distractions (7.3)
* Heighten salience of goals and objectives (8.1)
* Vary demands and resources to optimize challenge (8.2)
* Foster collaboration and community (8.3)

Multiple means of **representation**:

* Offer ways of customizing the display of information (1.1)
* Offer alternatives for visual information (1.3)
* Illustrate through multiple media (2.5)

Multiple means of **action & expression**:

* Vary the methods for response and navigation (4.1)
* Optimize access to tools and assistive technologies (4.2)
* Use multiple media for communication (5.1)
* Use multiple tools for construction and composition (5.2)

Dragon Speech-to-Text Software Link
Level 9

**Level 9** is the 10th level in the blood redrooms.

Survival Difficulty: 1

* Unsafe
* Pretty Secure
* Devoid of Life

## *Description:*

**Level 9** is a vast desert with no life. The desert is very hot and is recommended to wear light clothes and sunscreen in this level. The sun is a big red ball that will blind you (temporary [for 30 minutes]) The sand here is made up of 30% air, 50% rock, 10% clay, 10% water. Tests have shown that this water is similar to level 2s water. The sand can reach temperature of 120° F (48.8889° C) The level itself has a temperature of 120-150°. This level has no day/night cycle.

**Level 9** is assumed to be infinite but no evidence supports this. The farthest someone has walked was ~100 miles by an anonymous explorer. He did this with "only a tent and a couple bottles of water." The guy exited via an oasis witch we will talk about later. This level has mountains in the distance but you cant get to close to these mountains. When approaching the mountains they Will make a deafening noise that will knock you unconscious. This happened to the anonymous explorer when he hit the 100 mile mark. Compasses don't work here (always show east)

### Oasis:

The Oasis on this level is made up of almond water and is a good source of hydration in **level 9**. Around the pool of water is a plant with no roots and seeds. Its unknown how this plant grew and is surviving. The plant looks like a green, stringy cucumber plant, nothing grows on the plant. The water is an exit. Note this is a rare thing to find and it can be miles away from your starting location. Rarely the oasis can have quicksand in the water. AVOID THIS! If you need to exit find another oasis.

### Main Dangers:

* Sun
* Heat
* Quicksand
* The Mountains

### Entities:

There are no known entities in this level as its completely devoid of life.

## Colonies and Outposts:

There are no known colonies or outposts in **level 9**.

## Explorer Journal

The Following is a log from the explorer

Day 1

"I don't know how I got here, but I am here so. This place looks like a desert and I can see mountains in the distance. I guess i should start walking.

Day 2

Thank god I had a couple bottles of water on me, this place is hot. I slept in a tent last night. Oh yea, it doesn't turn night here so i just went to bed when i felt like it. anyway ima keep walking. I'll keep writing tomorrow.

Day 3

I Found a pool of Almond water. I think it's an oasis. There is this weird plant here it's like a cucumber plant. imma get some water. Write tomorrow.

Day 4

Remember those mountains. Yea, they are not cool. All i remember is a loud sound and I blacked out. Now I'm next to the oasis again

Day 5

I'm out. All I did was dunk by head in the water and I'm in level 10 so. That's all for **level 9.**

## Entrances and Exits:

### Entrances:

We don't know how to enter **level 9** as only the anonymous explorer and 3 B.R.R research team members have been here. There might be a correlation with level 8.

### Exits:

The water in an oasis is a reliable exit to level 10 in it's lake. Jump in there and when you resubmerge you will be in level 10.
Star Group

The **Star Group** is a group that Luna created. The reason she called it the Star Group is because most of the Goolings have a star as a shape soul.

## List of Goolings

* Chip - Chip doesn't have a star as a shape soul, but Luna wanted him in the group.
* Maria - Despite Luna hating her, she still puts her in her group.
* Faith - Faith has a star shape soul, so Luna invited her in her group.
* Deco - He also has a star shape soul.

## Trivia

* The group was supposed to have 6. But it was lowered to 4.
* Maria & Chip is the youngest in the group, both of them being 14.
	+ With that being said, Deco is the oldest, being 17.
Every Blood Redrooms Class

Here you will find every single Blood Redrooms class and some stuff about it.

* Safe
* Secure
* Devoid of Any Entities

This Class is for levels that are extremely safe and secure, and have no entities at all. The only exception is for Level 5 that it is Safe, Secure, and has a Very Minimal Amount of Entities.

### Class 1:

Survival Difficulty: Class 1

* Safe
* Secure
* Very Little Amount of Entities

This Class is for levels that have some entities and are still pretty safe and secure. The only exception is for level 9 that it is Unsafe, Secure, and Devoid of Life.

## Unsafe Classes:

### Class 2:

Survival Difficulty: Class 2

* Unsafe
* Pretty Secure
* Very Minimal Amount of Entities

This Class is for levels that are unsafe yet still secure and have a very minimal amount of entities.

## Unsafe + Unsecured Classes:

### Class 3:

Survival Difficulty: Class 3

* Unsafe
* Unsecure
* Medium Amount of Entities

This class is for more dangerous levels that are unsafe and unsecure with a moderate amount of entities.

### Class 4:

Survival Difficulty: Class 4

* Unsafe
* Unsecure
* High amount of Entities

This class is for **DANGEROUS** levels in the blood redrooms. This class is for levels that are unsafe, unsecure, and has a high amount of entities

## Very Dangerous Classes:

### Class 5:

Survival Difficulty: Class 5

* Very Unsafe

* Unsecure

* Entities Everywhere

This class is for levels that are **VERY DANGEROUS**. The levels with this class are Very Unsafe, Unsecure, and have entities everywhere.

### R̸̨̧͈̣̥͔̗͖͈͙͐̄̀͌͜ͅĘ̷̪̝̝͍͊͛̑͑͜͝Ď̸̢̧̩͖̰͍̲̗͔̬͔̙̫̈̑̐̄̽͆͊̉͒̓͋͜ ̸̨͖̗̳͕͍̼̣̀͛͊̈́͂̒̚͘Ž̶̛̻̣̾͛͋͘͠O̶̡͓̞͖͎̟̦͈͔͔̰̜̓̍͂͛͐̂N̷̛̦̠̼̎̅̇͌͊͒̈́̚͘E̶̳̩̲̲͖̔̽̊̾̎̅̇̏͆̃́̎̄͠͝

Survival Difficulty: R̸̨̧͈̣̥͔̗͖͈͙͐̄̀͌͜ͅĘ̷̪̝̝͍͊͛̑͑͜͝Ď̸̢̧̩͖̰͍̲̗͔̬͔̙̫̈̑̐̄̽͆͊̉͒̓͋͜ ̸̨͖̗̳͕͍̼̣̀͛͊̈́͂̒̚͘Ž̶̛̻̣̾͛͋͘͠O̶̡͓̞͖͎̟̦͈͔͔̰̜̓̍͂͛͐̂N̷̛̦̠̼̎̅̇͌͊͒̈́̚͘E̶̳̩̲̲͖̔̽̊̾̎̅̇̏͆̃́̎̄͠͝

* Ḓ̴̃̀͂͆̀̐͋̈̊̋̕͜͝Ȁ̶̮̣̩͚͈̖͈̖̖̝̟̔̉͛̒͐̈́̎͛́̕͘͝ͅN̶̨̲̒̃̈́̋̀̎͒̑̆͌͝Ģ̴̨͊͋͜͠E̸̳͕̥̦̼̘̜̾͘͝R̶̡̡̬͚͍͔̻͈̦̱̎̂́̑̓̏͒̑̈̎̉̈́͛̀̓͜Ō̸̢͎͖̻̘͖͇̫͉̹̳͆͐̿U̸̪̫̲͉̩̤͉̒̓͊̇̉̀̈́̇̿ͅS̵̛̗̩͎̓̈́̈́̅̎̓͛͠͝
* U̵̪̙͖̘̼̻̗̅̈̈͋́̔̐̅̌͊̕͝͠͝ͅN̶͓̗̳̙̝͎̙̖̬̙͙̓̂̅̈́̈͠S̵̨̥̟̱̪͎̼̹͈̊̿͐̚͘͜͠T̶͈͍̼́͗Ą̵̛͎̀͂̈́̿̃̋̉̽̈́̌B̷̪̱̿́͛̅̍̎̚Ľ̸̝̼̈̅̏̈̈́̋̀͌͋́̆̈͆Ȩ̷̱̞̎̂͌
* E̶̡̬̖͓̼̖͑͒̐̈́̏͜N̴̢̢̞̣͈̠̼̯̗͙̪̣̑̾͋͋̈́͠Ţ̴̯̣̟̱̳͉̟̱̙͕̕͜I̵̪̖̗̯̯̮̙̐̇͂͊́͊͗͂T̸̨̠̦͍̳͔̗̩͖̘̩̱̘̫̱͗́͑͛̾̅́͝Y̵͔͓̭͍̪͚̙̙̑̓̉̑͊̅͑̔̓͛̑̈́̾̓̈́ ̷̳̪͎̯̹͙͕͚̞̞̤̹̂͂̏̉̊̿͗̽Ö̷̹͉̝̩́̂̊̍̋͠V̸̡̰͖͉͔͓͙͓̫̪̫̲̂̀̌̈́̿͘͝ͅE̷̛̛͎̥͇̫͔͎̦̒̃͛̓̇̀̔͝R̸̛͎͚͙̤̟̼͎̃̎̌̽͊͊̈͂L̷̢̟̼̓̃̈͑̿̕Ơ̴̧͙̱̻̦̯̅̆̌̀́͆́͊̽̌͝͠͠A̴͎̻̣̙̲͈̟͒́̑ͅD̴̦̞͇̘̻̥͊̋͛̋̇̅̊ͅͅ

This is the class for levels that are **EXCESSIVELY** dangerous. These levels are DANGEROUS, UNSTABLE, and have an ENTITY OVERLOAD. AVOID THESE LEVELS AT **ALL** COSTS.

## Bonus: Old Class Images

Old Class 0 ImageOld Class 1 ImageOld Class 2 ImageOld Class 3 ImageOld Class 4 ImageOld Class 5 Image
Object 1 - “Red Liquid”

## Description

Red Liquid is a very common drinkable liquid found in The Blood Redrooms. It can be found in almost any level. Red Liquid appears to be a water bottle with red liquid. The water bottle looks like your average everyday water bottle back in reality, but it has a red cap and is completely blank and has no label, nutrition facts, no nothing, it’s just a blank water bottle. Even though the liquid is red, it is completely drinkable. It described of tasting like normal water, or strawberries. Also the liquid is very thick, and it’s usually stored in jars or barrels, or anything you would store liquids in.

## Properties

It is reported that after drinking Red Liquid, you will become more hyper and active than before. And you will become even stronger which can help fight off dangerous entities in various levels.

## Price of Red Liquid in Level 4

In Level 4, Red Liquid costs about $0.99.

## Gallery

Close up of Red Liquid.Jars of Red Liquid.
Level 5

Survival Difficulty: Class 0

* Safe
* Secure
* Very Minimal Amount of Entities

**Level 5** is the 6th level of The Blood Redrooms.

## Description

**Level 5** is a normal looking house. It has a brown door, red roof, and white walls. Inside, it has a living room, a kitchen, a bathroom, dining room, basement, and 2nd floor with 2 bedrooms, a bathroom, and attic.

### 1st Floor

##### Living Room

The living room appears to have one dirty window that shows the view out front, a brown fluffy couch that's 3 seats long, a wooden rocking chair with a soft chair cushion with a red and dark red colored checker pattern, a carpet with the appearance of a map of a big city, a blueish gray empty kennel with a brown dirty cushion in it, with a few coins laying on it.

The floor is made of some dark, brown, dirty wood that's very vulnerable to crack, but is mostly covered up by the carpet.

There is a TV kept up by the stand next to a shelf in the corner next to the doorway leading to the kitchen. The TV Remote

Written by tuckermaniac1 =)
Level List

Here you can find the list of levels that are currently on this wiki.

## The Main Ones

Level 0 - “The New Beginning”

Level 1 - “The Deadly Forest”

Level 1.5 - “The Deep Dark Caves”

Level 2 - “The Blood Drain”

Level 3 - "Room Confusion"

Level 3.1 - "Room Confusion 2?"

Level 4 - "The Tall Mall"

Level 5 - “Memories”

Level 5.1 - “The Crawl Space”

## The Other Ones

Level 6 - "Wooden Death"

Level 7 - “PARTY!!”

Level 7.1 - “Where’s The Fun?”

CLevel 8 - “Your Demise”

Level 9 - "Danger Desert"

Level 10 - "Safe Island?"

Level 11 - “Sanity Drainer”

Level 12 - “Pipe’s Downstairs”
Conocles

A continent on the world of Zamnu and known to be barren at first glance. There are few civilizations above the surface level. Most dig deep into the lands to find resources and learn of new metals and resources. Dwarves fill these lands being the most populous race. Some villages and cities simply dig into the ground and build their homes along the side. Those who wish to live above the surface find themselves living in the mountains, high up. It has been told these civilizations have found a way to live with dragons as opposed to living in fear of them.
Object 2 - “Red Light”

## Description

Red Light appears to be a red glowing orb that’s very bright. It’s very big, described to be bigger than your head. In the center of Red Light, it looks like a red glowing tiny orb. This is where the Red Lights’s light source comes from. The outside of Red Light looks a red glass. It’s completely solid.

## Properties

When holding Red Light in complete darkness, it is reported of giving you a more confident feeling, but this does not apply when holding it in light..

## Usage

Red Light is used as a light source for dark levels or dark parts of levels to see better.
Level 10

## **Level 10** - “Safe Island?”

**Level 10** is the 11th level of the blood redrooms. It is a confirmed level.

Survival Difficulty: Class 0

* Safe
* Secure
* Devoid of Entities

## Description:

**Level 10** is a small island in an ocean. The island has several earth like features such as trees, water, grass, and sand. This level has no animals beside you and other travelers. This level has a short shovel that can dig you out of here.

This level has a small lake In the middle of the island with drinkable water. This is how you enter from level 9. This lakes temperature always matches the air’s temperature. The lake is great for everything really. It doesn’t get contaminated so you can swim in it.

The trees in the island is made of a stronger wood than normal wood. The wood is useful as it’s a good material to build shelter with. The wood repels water therefore it’s waterproof. The leafs on this tree are about as strong as paper. This wood is harder to light on fire then normal wood. That doesn't mean it hasn't been done before.

The island is around an ocean that is surprisingly made of normal water. The ocean is endless and contains many different species of fish. The fish are anomalies as they don’t eat, flop in the water, and attack humans. These fish are a great food source for anyone in this level. We don’t know how many fish are here, but they haven’t run out in years.

Night in this level is pretty annoying as bugs come out like mosquitoes and crickets. The crickets are extra loud and annoying. On the other side, the mosquitoes are just as bad. They act like normal mosquitoes, except for when the bite. Your skin will swell a lot more then normal. It is unknown how or why this happens. The mosquito population never grows, therefore it is unknown why they bite. If you get to shelter, you can avoid these bugs.

**Level 10**’s temperature can reach up to 100° F (37.78° C). The water stays a nice 75° F (23.9° C) at all times. At night the temperature drops to a cool 60° f (15.56° C). The water temperature won’t change.

### Entities:

There are no found entities in this level. The only dangers in this level are the fish but with a spear you can catch some dinner.

## Colonies and Outposts:

Making a colony in **level 10** is easy as there are a lot of resources here.

### B.R.R Research Team Inc. Base: Water Research

* Friendly
* Trades
* Researchers the water and **level 10** in general
* Open to new members
* Will aid and help people

## Entrances and Exits:

### Entrances:

To enter **level 10**, or find an oasis in Level 9.

### Exits:

To exit **level 10**, you gotta survive a night here. Then, during day, get dig a hole with the special shovel. This takes you to level 12, going through the roof
Main Characters

The main characters behind the Tales of Ta'lux are played by DeathGuard29, BasedEconomist, Elimenop3, FullMetalXV, WetBallWally, and Cowboyken64. A few people will come and sit at the table to play in a game or two with us. All the non-player characters are played by Cap, the dungeon master, for the sessions.

## Campaign One: Tales of Ta'lux

### Main Player Characters

These are the main characters played by the players along the way of the campaign. They all become a part of Argon & Friends at some point. They are accompanied by Pike, Inarya's owl companion she befriended early in the campaign.

#### Granas the Unchained

A Goliath Barbarian played by FullMetalXV.

#### HK-47

A Warforged Artificer played by DeathGuard29.

#### HK-50

A Warforged Artificer played by DeathGuard29.

#### Inarya Jondersphere

A Wood Elf Ranger Druid played by Elimenop3.

#### Kivi Stonecleave

A Mountain Dwarf Fighter played by BasedEconomist.

#### Thoramir Baldurson

A Variant Human Cleric played by Cowboyken64.
Bigtick

This page has been last updated for v2.6.3Versions: Steam v2.6.3, GOG v2.6.3

*Big ticks*, not to be confused with regular ticks which are smaller, are medium-sized enemies that spawn in groups of 12-14.

## Stats

* HP: 20
* Damage: 25/tick
* Speed: 50, Burrow Time: 5 seconds
* Stun Laser Priority: 1, Full Stun Threshold: 0.2
* Weight: 100, Min Run Weight: 300
* Tier 4

## Behaviour

### Spawning

*Big ticks* spawn in groups of 12 to 14 on either side of the world. Each *big tick* spawns 0.2 seconds after the previous one.

### Movement

Each one moves in a straight line towards the dome, burying itself up to 3 times on the way.

### Attack

They jump on the dome exploding for 25 damage *each.*

## Animations

*Note that the table contains a lot of media, which may take time to load.*

## Sounds

 If there is no audio player here, please leave a comment or contact us on the Bippinbits Discord. | tick\_explode.wav
 If there is no audio player here, please leave a comment or contact us on the Bippinbits Discord. | MuckerDie.wav
Arawn Wynn

Arawn Wynn is one of the original members of Argon & Friends and is played by FullMetalXV. He is a ranger who follows the deity Selune and draws powers from her. Unfortunately, after the betrayal of HK-47, Arawn does not choose to return with the group. He remains with Perrinor in the Feywild as a will-o-wisp.
Level 4

Survival Difficulty: Class 4

* Unsafe
* Unsecure
* Entities vary

   Level 4 is the fifth level in the bloodrooms.

## Description:

**Level 4** is a mall with abnormal shops, endless stairs, and more strange things. When you first enter this level you will spawn on floor 50. The mall has an infinite amount of floors. To go up the floors use the escalator or you will get stuck on the stairs. The floor has tan with tiles.

The mall has shops from the real world. In the shops, you can find items from the bloodrooms instead of real-life items. Some objects in the shops can be almond water, red liquid, red light, and many more bloodrooms objects. Every floor has shops on it (except floor 2). These shops have items that cost money.

To pay for your items, find the money in this level (object 3). A photo is on the right. This money can be used on anything in this level. It is useless in every other level.

### Entities:

The entities in this level can vary depending on what floor you are on. The higher the floor, the fewer entities. Note these entities can not use the escalators as they dissolve when they touch it.

#### Entity Floor Chart:

Floor -1 also known as “The mall basement”: Infested with entities, some of which are the hound, the humanoid being, the tortured creature, and much more deadly entities.

Ground floor: This floor is almost as bad as the basement. The entities here are the same as the basement but a tad smaller.

Floor 2: This floor has no shops and is considered to be one of the safer floors. You can find almond water here as well as a B.R.R research team base.

Floors 3-5: These floors are hard to get to. Floors 3 to 5 have fewer entities than floor 1 however, there are still a lot of entities here. One of these is The humanoid being.

Floors 6-10: These floors have fewer entities than floors 3-5. The entities on this floor is the same as floor 1 but carries fewer entities (by 10%)

Floors 11-20: Same as floor 1 but with fewer entities (25%).

Floor 21-35: Same as floor 1 but with fewer entities(50%)

Floor 36-50: This floor has almost no entities but has hounds on it (75% less)

Floor 51-100: Not studied

## Colonies and Outposts:

### The Blood Redrooms Research Team Inc.

#### Base Private:

* Friendly
* Researches floors 1 to -1
* Trades
* Let's wanderers in
* The name “private” exists because they hunt entities

## Entrances and Exits:

### Entrances:

To enter **level 4**, break the TV in level 3. Doing so will blow up the room you found the TV in and it will send you to **level 4** with the chance of not surviving the explosion. One tip is to throw something from the TV and duck behind something while it blows up.

### Exits:

To exit this level get to the fifth floor and enter an elevator. It will take you to level 5.

Written by: iamaverage8 ok
World of Zamnu

Zamnu is the name of the world in which most Certainly Try events take place. Zamnu is located on the Material Plane, but does have access to other realms and planes, with a deep connection to the Feywild.

## History

Zamnu is a world being rebuilt out of chaos and ashes. It was born into a time where an evil God summoned monsters from across the universe to reshape the entirety of the planet. Now, the Age of Reconstruct, the people of Zamnu look to rebuild the world, develop it, and create civilizations across the continents. The events of the Tales of Ta'lux takes place during this Age of Reconstruct.

## Calendar

A year on Zamnu lasts for 354 days with 24 hours in each day. There are 12 months in the year and 7 days to a week. The days of the week are Viernan, Herran, Treiclan, Moiran, Barnan, Plerran, and Duoran.

## Continents

Zamnu consists of 5 continents of varying sizes and land features. The five continents are: Ta'lux, Feymon, Moclin, Rapstillan, and Conocles. The Tales of Ta'lux takes place all along the coast of Ta'lux and near the capital of the area and continent. Each of the other continents have their own capitals and cities in which a wide range of creatures live and call their home.
Snake language

**Snake language** (사어) is a long-distance communication method used by the Nhaga. If two snake jars are rigged to resonate with each other, and the snakes are released on the floor at the sending end, and the mental represser manipulates the snakes to make certain patterns, the snakes at the receiving end will make the same patterns and communicate. The more snakes there are, the richer the expression can be used, and the fewer snakes, the shorter the sentence, and the only use of informal speech is. If there is a mental represser on only one side, the other side can only receive. A profession that specializes in the Snake language is the *Snake handler* (뱀부리미).
Anthony Bhatt

**Anthony Bhatt** is a contestant from *Survivor: Sri Lanka*.

Becoming a core player in a all-guys alliance with Justus Mendez, it failed very quick after other ally Bobbie Baxley was kidnapped by the opposing tribe. With the alliance falling apart fast and being blindsided by the women of Sarpaya tribe when Justus was voted out, he quickly tried to fix relationships with everyone most notably Liz Kozlowski. Having a lot of immunity wins, after being chosen in a tribe swap to move to the new Valasa tribe, he tried to align with Adrien Karpin to ensure their original members were in control, but was swiftly blindsided again after poor vote planning and a loss of majority.

### **Voting History**

 1
 2
One-way Teleporter

The *One-Way Teleporter* (also known as the Eye Teleporter) can be found in its cave within the yellow biome. It grants the player the ability to place it and teleport back to it using a special key(by default - **R**). Has a cooldown after teleporting.

## Tutorial

### In-game Tutorial

Once interacted with for the first time, a tutorial pop-up will come out. It reads the following: "You just found a one way teleporter! Press **[R]** to place the eye. Press again to teleport back to it."

### Key binding

This key is the "Gadget 2" key bind, under Keeper. By default it is "**R**" for keyboard and the "**Y**" button on a gamepad.

## HUD

When obtained, a new icon appears on the HUD in the bottom left.

### Not Placed

Means that the teleporter hasn't been placed.

### Placed

Shows that you can teleport back to where it was placed.

## Image Gallery

The One-Way teleporter cave textureThe cave in-gameTutorial that pops upon the first encounterThe placed portalHUD icon showing that the teleporter has NOT been placedHUD icon showing that the teleporter HAS been placedIn-game HUD
Dragon

Unlike in other fantasy novels, **dragon** (용) in this world are a plant-like species that propagate with spores. When the environment is favorable for the dragon to grow, leaves and flower sprout from the spore while its root develops into a *Dragon root* (용근). Then the root grows into a dragon. Like plants, the growth of a dragon reflects the environment that it is raised in; if it grows with horses, the dragon may become a flying horse. If it grows in the sea, the dragon can develop webbed feet. If necessary, a dragon can become nearly humanoid. When a person eats dragon root, they become a *Dragonpair* (용인) and gain powerful sensitivity. Dragon was hunted to extinction by the nhaga, because dragon can set fire to the forest.
Raymond Varela

Raymond Kendall Varela is one of three narrators of *This Great Wilderness*. He was born in February of 1907. His father was descended from Spanish antecedents. Raymond got a degree in biology from Oxford (his special area of interest was butterflies) but became a police officer in order to save up money to explore Argentina.

He is 6’ 4”, with black hair gone grey and almost-black brown eyes.

He died unexpectedly in his sleep in 1989 at age 82.

**Parents**:

Jasper Varela

Lydia (Kendall) Varela

**Wives**:

Antonia (22 December 1942-1943 [her death])

Madeleine Mayer (21 May 1952-1989 [his death])

**Children**:

Anton Varela (b 28 March 1943)
Alton McGowan

**Alton McGowan** is a contestant from *Survivor: The Alps*.

Pushing himself into many of the conversations held, Alton was a anxious player throughout his time in the game. After swapping to Falado, he would form a mother and son-like bond with Heidi Hendrix, which would last until the merge. During the merge vote, Alton would be targeted and ultimately saved after the vote came to a deadlock, where rocks were drawn. Keeping his trust in original Ular, he would head into the double elimination up in numbers alongside Maddie Vorkian and Quinn Hutmacher where he would be blindsidied when Maddie used a Hidden Immunity Idol for Mina Wallace, idoling Alton out to Redemption Island. Despite trying his best, Alton would be eliminated the next day, becoming the first juror of the season.

### **Voting History**

**^1**  In Episode 8, there was a 5-5 tie between Alton and Jessica. On the revote, the votes tied again, forcing a rock drawing tiebreaker. Alton was immune from the tiebreaker.

**^2**  In Episode 10, Maddie used a Hidden Immunity Idol on Mina, negating Alton's vote.

## Trivia

* Alton and Derek Van Oorschot are the first players to be given individual immunity for their Tribal Council, with the winning Rastum tribe granting them immunity for the Double Tribal Council.
Emperor complex

**Emperor complex** (제왕병) is a term used to mock those who dream in vain of the resurrection of the Arazi Kingdom, thinking that they or someone they serve will be king. It only exists among humans. The individualistic Rekkon have no interest in ruling others, the overly good Tokebi are unfit to be kings because they are uncomfortable with taking on so much responsibility, and the Nhaga have no concept of kings.
The Beginning

***Hey, let's not get too deep! - Wiccan

Spoilers Warning: This article may spoil a book, web series or episode. If you don't want to spoil yourself or others, you can click off this page.***

**Reason:** The book is unpublished!

## Slimes To Life: The Beginning

### Published on

N/A

**The** **Beginning** is the first book of the Slimes To Life series. It is currently not published yet.

## Synopsis

The story takes place in a river called St. Bons. Then a star would appear hovering above the river. Then the star dives in the river. The river would then erupt in a geyser like manner and hence Maria is born. The same happen to Luna, as she was born in the same river Maria was in.
Worlds

Stub*This article is considered a stub and may contain outdated information, consider expanding it.*
Reason:

## Worlds

Worlds are environments the player mines through in the first phase and where the player fights aliens during the Battle phase. They serve as the game's levels, with each world having different alien enemies available during battle. So far, there are 4 worlds.

### Available Worlds

1. Stalk
2. Mushroom
3. Orb
4. Behemoth
Kivi Stonecleave

Kivi Stonecleave is one of the members of Argon & Friends. The dwarf fighter that relies on his readings as much as his axe. He may be a dwarf who can hit hard, but he has a mind packed with all the information the group and himself have gathered during their adventure.

## Intro

Kivi is a young mountain dwarf of Clan Stonecleave. A recluse from a young age, Kivi preferred the company of books and scrolls to that of axes, sweat, and blood. As he grew up, he began to take well to combat training but would still often retreat to the comfort of the clan libraries. His curiosity and thirst for knowledge soon called him to worlds beyond the dark mines of the dwarven kingdoms. Now, just a decade past the mark of adulthood, Kivi sets out to explore these foreign lands and peoples and to add his experiences to the vast libraries enshrined in the halls of Clan Stonecleave.

## Description

### Appearance

Standing at 4'3" tall, Kivi has hazel eyes and a short red mohawk with a large matching beard.
Nhaga

**Nhaga** (나가) is a cold-blooded race with reptilian features. Highly vulnerable to the cold environments of the North, they choose to reside in the tropical jungles of the South.

Even the tropical regions of Bisgraj are cold enough that it's not worth building a city there, unless it's a gold mine. A drop in body temperature slows movement and thinking, and a further drop causes passing out.

That's why the Nhagas need to get out in the sun every morning to recover from the night's fatigue. To get more sunlight, the Nhagas build their homes in a unique way.

The Nhagas are about the same height as humans, and their entire bodies are covered in scales. When the scales are covered by clothing or masks, they appear human, but a slender build is common, and a male "Ryn Paye" is sometimes mistaken for a human woman.

The Nhaga's sense of hearing is so degenerate that they cannot hear sounds unless they are deliberately paying attention, so despite having vocal cords, the Nhaga do not use vocalization but instead use a special form of unspoken communication called *Neam*.

Unlike other species that have visible light vision, they have infrared vision. They have a vision similar to that of a thermal imaging camera, as young nhagas are described as having a heart on their chest that glows brightly and stands out, and rivers are seen as giant masses of darkness.

They may mistake "Tokebibul" for a person, and have difficulty appreciating drawings and reading fine print. If you want to make detailed drawings, use a metal plate with an iron pen and water. After applying heat-absorbing water to the metal plate, wipe it off, and you can see the water in the areas drawn with the iron pen.

However, in the scene where Amo Paye holds the letter up to the moonlight, we can at least see the contrast. It's often described as seeing true color rather than heat, so we can assume it's not full infrared vision. The scene where Ryn Paye sees Amo Paye's "silver tears" is also described as "Nhaga eyes that could see not only the silver, but the heat of it".

The most prominent physical characteristic is his semi-immortal body, which is based on regenerative power and Heart Removal. Heart removal is a technological acquired trait: all nhaga who reach adulthood have their hearts removed, and nhaga who have their hearts removed do not die.
Cleo

* Normal
* Alt

**Cleo** is a Gooling created by StarrFlare.

## Biography

Born in the depths of a fiery volcano, the shape soul of Cleo was made inside this volcano. Then it grabbed materials from the volcano, hence creating Cleo. Cleo was also gifted gloves and boots from someone.

## Appearance

Cleo is a lava Gooling with small, orange eyes, an orange diamond shape soul, no hands, and two horns.

## Personality

Cleo is slightly derpy and clumsy. That's literally it.

## Relationships

* Maria - Cleo is afraid of Maria, because she is a water Gooling. But she likes her.
* Luna - Cleo really doesn't react with Luna.
* Chip - Chip and Cleo are besties.
* Blu - They're cool.

## Trivia

* Cleo is 3' 8"
* Cleo can swim in lava. Yeah. She literally can.
	+ With that being said, she is immune to fire and heat but avoids water.
* Cleo is sometimes call "Firenado" since her legs can form into a tornado.
The Rescue Team

**The Rescue Team** (구출대) is a group formed by the Hainsha Temple to bring a certain Nhaga to the Great Temple. Following the old adage of "Three Handles One" to take on one Nhaga, it consisted of Human *Kagan Draca* as Pathfinder, Rekkon *Tynahan* as Defeater, and Tokebi *Henby Surabol* as Sorcerer. Their mission was to bring a nhaga who is singing in the Murun River in Kiboren to the Great Temple.
The Bird That Drinks Tears Wiki

## WELCOME TO THE BIRD THAT DRINKS TEARS WIKI

We're a collaborative community website about The Bird That Drinks Tears and Project Windless that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*The Bird That Drinks Tears is fantasy novel written by renowned Korean novelist Yeongdo Lee. An untitled upcoming game, Project Windless, based on the fantasy novel is being developed by KRAFTON.*
## CHARACTERS

Kagan DracaHenby SurabolTynahanRyn PayeAmo Paye
## TRAILERS

UNANNOUNCED PROJECTㅣThe Bird That Drinks Tears VISUAL CONCEPT TRAILER - The Nhaga Eater

## HELP

Currently, this wiki holds **73** different articles about *The Bird That Drinks Tears*. Feel free to explore and contribute to the wiki with links, articles, categories, templates, and images!

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Alice Rothmann Graham

Alice Keturah (Rothmann) Graham is the daughter of a London rabbi about whom no specifics are ever given. Her maiden name is never revealed. She was born in 1878 and married Cecil Rothmann, Oxford professor of cryptogamic botany, in 1908. Soon after moving to his Oxford home, she met Maggie Graham, and eventually Maggie's husband George.

After Cecil's abrupt death from influenza on 10 November 1911, Alice slowly found herself becoming more and more involved with the Grahams, doting on their four girls as if they were her own, until she and George drifted into a mutual love from which neither would ever recover.

She died in 1957, at age 79, of complications from pneumonia.

**Husbands:**

Cecil Rothmann (m 1908-1911 [his death])

George Graham (m 1925-1957 [her death])

**Children:**

George (b 16 December 1914)

Yvonne (stillborn, 1919)

**Other Details**

Height: 5' 5"

Hair colour: Dark brown, going grey by the mid-1920s

Eye colour: Hazel

**Book Appearances:**

*The War in Our Hearts* (brief allusions)

*Ripples*

*élégie* (brief mention)

*The Summer I Found Home* (as Mamma)

*Shadows From the Sky* (as Mrs Graham)

*Believe in Me* (as Mamma)
The Final Forge

**The Final Forge** (최후의 대장간) is where all Rekkons come to receive a weapon for life and be recognized as an adult. It is located far north of Rahotin, the northernmost city on the continent. In the Starlight Furnace, the Last Blacksmith smelts iron by starlight, while other smiths forge the weapons that only a Rekkon can wield.
Drillbert/Animations

* Drillbert
* Drilliam

* World 1
* World 2
* World 3
* World 4
* World 5
* World 6

* Palette 1
* Palette 2

IdleWalkDrillFallLandGet Up/Lie DownSleepScared

IdleWalkDrillFallLandGet Up/Lie DownSleepScared

* Palette 1
* Palette 2

IdleWalkDrillFallLandGet Up/Lie DownSleepScared

IdleWalkDrillFallLandGet Up/Lie DownSleepScared

* Palette 1
* Palette 2
* Palette 3

IdleWalkDrillFallLandGet Up/Lie DownSleepScared

IdleWalkDrillFallLandGet Up/Lie DownSleepScared

IdleWalkDrillFallLandGet Up/Lie DownSleepScared

* Palette 1
* Palette 2

IdleWalkDrillFallLandGet Up/Lie DownSleepScared

IdleWalkDrillFallLandGet Up/Lie DownSleepScared

* Palette 1
* Palette 2

IdleWalkDrillFallLandGet Up/Lie DownSleepScared

IdleWalkDrillFallLandGet Up/Lie DownSleepScared

* Palette 1
* Palette 2
* Palette 3
* Palette 4
* Palette 5
* Palette 6

IdleWalkDrillFallLandGet Up/Lie DownSleepScared

IdleWalkDrillFallLandGet Up/Lie DownSleepScared

IdleWalkDrillFallLandGet Up/Lie DownSleepScared

IdleWalkDrillFallLandGet Up/Lie DownSleepScared

IdleWalkDrillFallLandGet Up/Lie DownSleepScared

IdleWalkDrillFallLandGet Up/Lie DownSleepScared

* World 1
* World 2
* World 3
* World 4
* World 5
* World 6

* Palette 1
* Palette 2

IdleWalkDrillFallLandGet Up/Lie DownSleepScared

IdleWalkDrillFallLandGet Up/Lie DownSleepScared

* Palette 1
* Palette 2

IdleWalkDrillFallLandGet Up/Lie DownSleepScared

IdleWalkDrillFallLandGet Up/Lie DownSleepScared

* Palette 1
* Palette 2
* Palette 3

IdleWalkDrillFallLandGet Up/Lie DownSleepScared

IdleWalkDrillFallLandGet Up/Lie DownSleepScared

IdleWalkDrillFallLandGet Up/Lie DownSleepScared

* Palette 1
* Palette 2

IdleWalkDrillFallLandGet Up/Lie DownSleepScared

IdleWalkDrillFallLandGet Up/Lie DownSleepScared

* Palette 1
* Palette 2

IdleWalkDrillFallLandGet Up/Lie DownSleepScared

IdleWalkDrillFallLandGet Up/Lie DownSleepScared

* Palette 1
* Palette 2
* Palette 3
* Palette 4
* Palette 5
* Palette 6

IdleWalkDrillFallLandGet Up/Lie DownSleepScared

IdleWalkDrillFallLandGet Up/Lie DownSleepScared

IdleWalkDrillFallLandGet Up/Lie DownSleepScared

IdleWalkDrillFallLandGet Up/Lie DownSleepScared

IdleWalkDrillFallLandGet Up/Lie DownSleepScared

IdleWalkDrillFallLandGet Up/Lie DownSleepScared
Susan Graham

Susan Graham is the eldest daughter of George Graham and Maggie Graham, born in November 1904. She trained as a nurse and fell in love with her eventual husband Robert, a doctor, during training in an Edinburgh hospital.

Husband:

Robert (m 1926)

**Other Details**

Height: 5' 9"

Hair colour: Walnut brown

Eye colour: Brown

**Book Appearances:**

*The War in Our Hearts* (brief allusions)

*Ripples*

*The Summer I Found Home*
Scarab

This page has been last updated for v2.6.3Versions: Steam v2.6.3, GOG v2.6.3

* Stage 1
* Stage 2
* Stage 3

*Scarabs* are medium-sized, stationary **very dangerous** enemies. They have 3 stages, very hazardous in 2 of them and invulnerable in the other one.

## Stats

* HP: 1000
* Damage: 25, Damage Per Second(Stage 1): 25, Damage Per Second(Stage 2): 50
* Speed: *Stationary*(120 while entering)
* Stun Laser Priority: 3, Full Stun Threshold: 10.0
* Weight: 450, MinRunWeight: 900
* Tier 4

## Behaviour

### Spawning

The *Scarab* comes in from the top center of the screen and stops at a considerable height above the dome.

### Attack

#### Stage 1

The *Scarab* performs an attack called "big shoot" that spawns 4 projectiles. It performs it roughly every 2.6 seconds(≈25dps).

#### Stage 2

After HP reaches 50% or lower, the *Scarab* becomes invulnerable for 5 to 7 seconds. It takes **no damage** while in this stage. After the invulnerability time finishes, the *Scarab* returns to *Stage 1*.

#### Stage 3

After HP gets to 25% or lower, the *Scarabs'* arms "fall off" and go to the ground. They transform into 2 normal Muckers. The *Scarab* switches to its "quick shoot" attack, shooting a projectile on frames 3, 6 and 9 of the animation. This results in 50dps without counting the time it takes the projectiles to get to the dome.

## Animations

*Note that the tables contain **a lot** of media, which may take time to load.*
Fork

**Fork** is a Gooling created by Chip.

## Biography

Fork was born in an ink puddle. He was born with one white eye and a single horn. His shape soul is a diamond which was placed on his forehead.

## Appearance

Fork appears as a gray Gooling with one eye, claws, a smile of some sort, a diamond shape soul and one horn.

## Personality

Fork is more of a daredevil. He likes to use his hovering ability to do deadly things. He is competitive and hyper.

## Trivia

* Despite Fork having a threatening appearance, he isn't a Gooling Beast.
* Chip hasn't come to an agreement about Fork's age.
Madeleine Mayer

Madeleine (Leni) Mayer was born on 9 January 1919 in Swallownest, England. Her emigré parents maintained a connection with their Austrian relatives over the years, giving Leni the opportunity to care for an invalid aunt in the year before WWII broke out. An expert at wireless, Leni is put to work after the outbreak of war as an unofficial resistance member to send and receive messages, knowing that her reputation for being rather dopey will be good cover. Unfortunately she is captured by a Nazi, Ss-Sturmbahnführer Mauritz von Schlusser, who finds her useful because she is fluent in a variety of languages as well as bearing a strong resemblance to his dead wife.

**Parents**:

Dr Tobias Mayer

Klara (Fuchs) Mayer

**Siblings**:

Maria (b 1909)

Louisa (b 1911)

Hanna (b 1912)

Frederick (b 1923)

**Husband**:

Raymond Varela (married 21 May 1952)
George Graham (the elder)

George Winston Cameron Graham (1880-1962) is the younger twin brother of Augustus Edmund James Graham (Jamie). Notorious for his affairs with (usually married) women. Dies in 1962 at age 82 of heart attack.

**Siblings:**

Jamie Graham

**Wives:**

Margaret Jones (m March 1903)

Alice Rothmann (m February 1926)

**Children:**

Susan (b November 1904)

Amanda (b February 1906)

Mildred (b December 1908)

Beatrice (b November 1909)

George (b 16 December 1914)
Beatrice Graham

Beatrice (Bea) Graham is the fourth and youngest daughter of George Graham and Maggie Graham, born in November 1909. She pursued a successful acting career both on stage and screen in Britain and occasionally Hollywood for decades. She married a slightly younger RAF rear gunner in 1940, with whom she had twins.

**Husband:**

Arthur Simonson (died 1945)

**Children:**

Claire Simonson (b September 1941)

David Simonson (b September 1941)

**Other Details**

Height: 5' 7"

Hair colour: Light brown naturally, golden-blonde by peroxide and choice

Eye colour: Brown

**Book Appearances:**

*The War in Our Hearts* (brief mentions)

*Ripples* (brief mentions)

*The Summer I Found Home* (brief mentions)
Wizard

> *"Magic Job that destroyes enemies with powerful ranged magic attacks. Transforms basic attacks to long ranged ones."*
>
>

**Wizard** is a 2nd Tier Job that can be upgraded from the Magician Job when reaching level 30. They can have either male or female appearance depending on the Magician previous appearance.

## Character Skill

Wizards can continue using and upgrading skills learned as Novice and Magician.

Six new skills are unlocked when changing job to Wizard.

* Fire Wall (Active)
* Frost Diver (Active)
* Thunderstorm (Active)
* Sight Blaster (Active)
* Energy Coat (Passive)
* Napalm Beat (Passive)

## Stats

Wizard has high INT and moderate VIT that makes them primarily DPS with decent survivability.

## Equipment

The preferred weapons Wizards are Staffs since it's the required weapon to activate Napalm Beat skill.