Corelanyan

## Description

   An old Altmer clan in Hammerfell, the Corelanya clashed with the Yokudans when they first arrived in Hammerfell.

## Dead Culture

Corelanya starts as a Dead Culture but can be revived with the decision "Found a new culture in the Alik'r", or the equivalent decision for any of their Nativity Regions. The requirements to found a Culture in the Alik'r are; Have the **Scholar** trait, have a Level of Fame of **Exalted among Men (4)** or above, have a **Kingdom Rank** title or higher, **completely control the Alik'r** Nativity Region, and have **at least one County in the Alik'r be a Culture of Aldmeri Heritage**.

Upon taking the decision Corelanya will no longer be considered dead and can be spread by Aldmeri Cultures, and all counties in your realm in the Alik'r Nativity Region will convert to Corelanya.

If your Capital is in the Alik'r; Yourself, all Courtiers of your Dynasty, and your Capital *(even if not Aldmeri)* will also convert to Corelanya.

## Traditions

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**Aedric Lineages** | * Rulers with poor Education Traits, such as Misguided Warrior or Tough Soldier are *greatly* distrusted.
* Unlocks the Ceremoniarchic and Feudal Government types for Autocratic Rulers
* Gain Renown when constructing and upgrading Temple Holdings.
* Marriage Acceptance towards other Cultures: **-50**
* Marriage Acceptance towards cultures of a different heritage: **-100**
* Very unlikely to arrange Marriages outside their own culture
* The Renown cost to Disinherit or Denounce relatives scales based on their Purity, Sins, and Virtues
* Characters of this Culture are more likely to Disinherit or Denounce relatives based on their Purity
* Disinherited characters of this Culture are more likely to leave same Culture Courts, becoming Wanderers

All Alinori Characters:
* Level of Devotion Impact: **+50%**
* Level of Fame Impact: **-50%**
**Prescriptivism** | * Diplomacy Education Traits give Prestige
* Good Learning Education Traits, like Astute Intellectual or Mastermind Philosopher give Diplomacy
* Children tend to do slightly worse in the Learning Education
* Characters of this Culture gain Arcana **+2**
* Characters of this Culture are much less likely to learn foreign Languages and adopt foreign Court Languages
* Convert to Local Culture Decision Cost: **+300%**
* Different-Culture Peasant Factions and Populist Factions are less common
* Cultural Acceptance Gain: **-25%**

All Alinori Characters:
* Stress Gain: **-10%**
* Dread Decay: **-30%**
**Cutthroat Politics** | * Children tend to do better in the Intrigue Education
* It will be easier to progress in the Schemer Lifestyle
* Calm Characters are admired whilst Wrathful individuals are scorned
* Rulers are more likely to have Courtiers and Guests join Hostile Schemes against them
* The Disloyal Trait is more common
**Attuned to Magicka** | * Children have a small chance to be born with a Positive Arcana Affinity Trait
* Rulers can use the Disrupt Interaction on Prisoners
* Rulers with high Arcana may pay Prestige to claim Titles held by other rulers. The higher the difference of Arcana between the rulers, the lower the cost.
* Magically disrupted Claimants cannot press their claims against Rulers of this Culture
* Positive Arcana Affinity and Student of Magicka Traits are more valued
* Negative Arcana Affinity Traits are looked down upon

All Alinori Characters:
**Coastal Defences** | * Coastal Holdings in Counties of this Culture gain Fort Level, provide additional Defender Advantage and takes longer to Raid