Buildings

## Overview

There are two main kinds of buildings: Player Built and Randomly Generated

Of the Player built buildings, there are those that can be built in any territory, and those that can only be built in the Origin Town.

All buildings that are randomly generated are visible to all players, cannot be moved, nor destroyed, nor upgraded.

You can only move and destroy buildings that you built. Only some of the buildings you can build can be made "public", i.e. visible to all players.

## Shop

Shops allow you to buy and sell inventory items. All items in the shop will only cost Gold. They are the most common type of building to be found around the world. You unlock the ability to build a shop at Level 5, and they cost 100,000 gold and 25 Wood to build. Randomly generated shops in the world cannot be upgraded, but shops you build can be upgraded. The upgrade costs can be found below. Shops can be upgraded by selecting the Shop's "Option" tab, then selecting "Upgrade". When you upgrade a shop, the shop's list of items for sale gets refreshed as well.

Shops built by players are inherently hidden from the public, but are visible to party members. You can allow them to be visible to the public from the Shop's "Option" tab.

The items and amount of that item that they carry depends on the level of the shop. Shops have a set list of items they will sell that randomly gets selected from every 24, 48, or 72 hours. You can also pay gold to refresh them immediately. However, they will always carry the following items in an unlimited quantity: Memory Waystone, Small Health Potion, Small Mana Potion, Torch, Large Health Potion, and Large Mana Potion. Some items can be found in stock but are unavailable to buy if they are a higher tier than you are.

It is important to note you do not get Gold for other players purchasing items from your shop.

*Shop Upgrade Costs*
 3
 4
 5
 6
 7
 8
 9
 10

## Blacksmith

The Blacksmith is used to upgrade your equipment. Upgrading costs different amounts of materials, Orns, Gold, and time based on the equipment's level. Upgrading an item increases its level and stats. Each piece of equipment has certain material(s) that are necessary for upgrading. Blacksmiths built by players are inherently hidden from the public, but are visible to party members. You can allow them to be visible to the public from the Blacksmith's "Option" tab.

The Blacksmith can also smelt equipment. This costs some gold, and lowers the level of the equipment by 1, but you get 1 of each material the equipment requires for upgrading. Weapons that were upgraded using a *Whetstone* or a *Fine Whetstone* cannot be smelted below Lv. 2 and Lv.3 respectively. You can smelt items by selecting the "Smelter" tab, selecting the item you want to smelt, and clicking "Smelt".

The blacksmith can also remove adornments on your equipment. You can either pay gold to remove the adornment, putting it back into your inventory, or you can destroy the adornment for free. This can be done by doing to the "Smelter" tab, selecting the item that has the adornments you want to remove or destroy, then clicking on the adornment you want to remove or destroy. You can then select either "Remove" or "Destroy".

You unlock the ability to build a blacksmith at Level 25. It costs 250,000 Gold, 50 Wood, and 10 Stone to build one. The Blacksmith cannot be upgraded.

## Bestiary

The Bestiary sells followers which can aid you in battle. Information about specific followers is available on the followers page.

Bestiaries are randomly generated throughout the world, but at most will only sell Tier 3 followers. You unlock the ability to build a Bestiary at Level 25, and it costs 250,000 Gold, 25 Wood, and 25 Hide to build. Bestiaries can be upgraded by selecting the Bestiaries's "Option" tab, then selecting "Upgrade". When you upgrade a Bestiary, the list of followers for sale gets refreshed as well.

Bestiaries built by players are inherently hidden from the public, but are visible to party members. You can allow them to be visible to the public from the Bestiaries's "Option" tab.

Followers are purchased using Gold until T8. All followers T8 and up are purchased with Orns. When you purchase a follower, your current follower is removed. If you have a Keep/Fortress/Castle, and there is room inside, your current follower will be moved to the Keep/Fortress/Castle.

*Bestiary Upgrade Costs*
 3
 4
 5
 6
 7
 8
 9
 10

## Keep/Fortress/Castle

The Keep allows you to store your gold, items, and pets. They also provide a daily buff to increase monster attraction via lighting the Keep's Brazier. You unlock the ability to build a Keep at Level 25, and they cost 500,000 Gold and 50 stone. You may only build a Keep in your origin town, and only the player that purchased the Keep can access it. The Keep also gives approximately 1% of the stored gold as part of the Daily Income you receive for logging in each day. If you do not login, you do not receive that day's Daily Income.

The Keep can be upgraded to a Fortress at Level 10. The Fortress gives you access to an Alchemist and a Dungeon. The Dungeon can be shared with Party members, but they cannot start your Fortress' Dungeon, only you can. The Alchemist cannot be shared.

The Fortress can be upgraded to a Castle at Level 20. The Castle gives you access to a Demonforge and a Coliseum. The Coliseum can be shared with Party members, but they cannot start you Castle's Coliseum, only you can. The Demonforge cannot be shared.

## Outpost

The Outpost is a building that allows players to access most of the options available to a Keep; gold, follower, and item storage. This building can *only be built outside of your Origin Town*, and cannot be made public. As this building accesses Keep storage, this building is also *only available after building a Keep.*

Unlock at Level 50. Costs 125,000 Gold and 25 Wood to build.

## Wayvessel

The Wayvessel is a town building that allows the transversal of players in the party of the Origin Town's owner to the Wayvessel of any other party member's Origin Town, without requiring traveling by foot. As a gateway, however, there must be 2 Wayvessels activated at once for transversal to occur*(needs verification),* which can be done by tapping on it to open its menu. Due to the specificity of its use, it can only be player-built, cannot be made public, and you're limited to building 1 per Origin Town.

Unlock at Level 25. Costs 10,000,000 Gold and 50 Stone to build.

## Town Hall

Only player built. Cannot be made public. Only 1 per character. Limited to Origin Town.

Unlock at Level 25. Costs 1,000,000 Gold and 25 Wood to build.

Upgrades the same as Shop.

## Residence

Only player built. Cannot be made public. Only 1 per character. Limited to Origin Town.

Unlock at Level 25. Cost varies with number built.

Xth Residence:  (500,000 Gold, 10 Wood, 10 Stone) \* X

## Citadel

The Citadel is a town building that gives rewards based on your Town Hall’s reputation percentage and the number of Residences you have. Frequency of rewards is also based on the reputation percentage and the number of Residences. The exact ratio is currently unknown. You can only build 1 per character, and it is limited to being built in the Origin Town.

You unlock the ability to build one at Level 25, and it costs 25,000,000 Gold, 25 Stone, and 25 Hide to build.

## Herbalist

Only player built. Can be made public.

Unlocked at Level 50. Costs 5,000,000 Gold and 25 Hide.

## Jeweller

A Jeweller allows players to adorn their arms and armor with a myriad of gemstones and accessories, which can be found in the Adornments tab of your Inventory. Only equipment with empty sockets can be adorned. There is a cost of Gold to adorn equipment, and the Adornments affixed to them can only be retrieved by making use of a Blacksmith's Smelter. This building is limited to an Origin Town, and can be made public.

Unlock at Level 50. Costs 500,000 Gold, 100 Wood, and 100 Stone to build.

## Refinery

Only player built. Cannot be made public. Only 1 per area, *roughly*.

Unlocked at Level 50. Costs 2,500,000 Gold, 75 Stone, and 100 Hide to build.

## Altar of Ascension

Altar of Ascension Information. Only 1 per character. Limited to Origin Town.

Unlocked at Level 225 and costs 50,000,000 Orns and *50 Stone? [Needs to be verified]*

## Inn

The Inn is a unique building in Orna. They are only found as randomly generated buildings, they cannot be built.

The "Inn" tab allows you to refill HP and Mana at a cost of 10 gold per missing point.

The "Jobs" tab allows the player to accept various jobs similar to that of daily quests. It is important to note that the quests accepted at inns must be turned in at that same inn. They are not automatically turned in like Daily Quests.

The "Tavern" tab offers tips for nearby bosses and shrines at a cost of 1,000 Gold per "tip".

## Arcanist

Arcanists can only be found randomly generated throughout the world, and sell a variety of skills and spells for Gold. The tier of each skill/spell is random, as well as the distribution between the two; their stock, however, can be biased towards what your current Class/Specialization utilizes*(needs verification)*. Generally, Arcanists will have at least: 1 buff/debuff, 2 elemental/magic skills, & 2 physical offensive/defensive skills*(needs verification)*.

## Alchemist

The Alchemist can be found as a randomly generated building.

The Alchemist cannot be built, but it is included in the Castle.

## Demonforge

The Demonforge can be found as a randomly generated building.

The Demonforge cannot be built, but it is included in the Castle.

## Bazaar

The Bazaar can be found as a randomly generated building.

## Coliseum

The Coliseum can be found as a randomly generated building.

The Coliseum cannot be built, but it is included in the Castle.

More information can be found in the PvP page.