Lionspire

**The Fall of Lionspire** is a Team Objective-mode map that was released with Chivalry 2. Canonically, the Mason Order wins the battle as a precursor to the Desecration of Galencourt. The map is considered generally well-balanced.

### Push the Battering Rams

Following an opening charge on the beach, the Masons must push one of two battering rams up to the city gates. This stage of the map features two Catapults and two Ballistas.

At the beginning of the map, the two sides charge each other on the beach.The right side catapult. The ballista is visible in the centre of the screen, and the left side catapult is in the distance left of centre.The paths of the two rams converge shortly before the gate. Only the first ram to reach this point can be pushed afterwards.
### Destroy the City Gates

Once a ram is pushed up to the gates, the Masons must use it to destroy the gate. The ram must be used four times. Though there is a charge meter, it does not need to fill all the way. Players on the ram will be awarded 200 points per use. Two Constructable Ladders on the left side of the wall and a broken section on the right give the Masons access to the ramparts.

The ram at the gates of Lionspire.
### Capture the Town Square

The Masons must capture the town square. Three alternate paths lead up to the square. There is a ballista overlooking the middle path which may be used to attack the square.

Past the gates, the Masons must push through the market to the square taking one of three paths.The left path cuts through the city and past a set of gallows.The middle path features a rotatable ballista. The square is visible in the background.The right path runs closet to the bridge. Defenders will often spawn to the left of this path, effectively intercepting any incoming Masons.
### Destroy the Banners

The Masons must battle their way up a bridge and destroy three banners on top of the overlooking gate. As the Mason’s approach, a triggered catapult shot will create an opening in the rightmost turret of the gate. Two sets of Constructable Ladders may be built on each side of the gate. A Barricade blocks the front of the gate.

From the square, the Masons must fight their way up the bridge and destroy the three banners on the gate.The gate at the top of the bridge features destructable barricades blocking the middle and constructable ladders on each side. The hole in the right side of the gate is made by a triggered event.
### Destroy the Trebuchets

The Masons must Ignite explosives placed under four Agathian trebuchets. Only two trebuchets, on the right and left sides of the map, can be reached at a time. Once the first two are destroyed, the other two will become accessible by way of Gangplanks as well as the centre keep’s dining hall, the doors of which will open.

The explosives must be defended after ignition for approximately 40 seconds each. After exploding, the Masons will receive an additional 30 seconds onto the clock. Because there is no overtime, if the Masons fail to ignite a remaining trebuchet with less than 40 seconds on the clock, they will lose.

After the front two trebuchets are destroyed, the doors to the centre keep open and provide a path to access the rear trebuchets.The two trebuchets on the right side of the map (from the Mason's perspective). The explosive barrels are visible at the base of the trebuchet.After the front two trebuchets are destroyed, the doors to the centre keep open and provide a path to access the rear trebuchets.
## Strategies

### Attackers

#### Push the Battering Rams

* In the opening charge, if spawned on the sides try to flank the enemy and turn to charge back into the crowd with a long weapon.
* Move along behind the rams to avoid open fire.
* There are ammo crates scattered under roofs to resupply on bandages and ammunition.
* With a good aim, use the catapults and ballista if the Agathians have seized control of the ram.

#### Destroy the City Gates

* Protect the players using the ram. Use a banner and pavise to make them last longer against open fire.
* Watch out for the murderholes above the gate and use projectiles to discourage the Agathians from firing at the ram.
* Alternatively, you can damage the gates using the left catapult as you aim towards the gate at near max bar. Make sure you charge the bar just enough that you may hit the gate and not at allies near the ram. Shooting the gate may be easier than using the ram.

#### Capture the Town Square

* There are ladder pieces close to the left rampart facing the gates leading up to a ammo crate and bell. If the gate or right ramparts too crowded, you may use them to infiltrate the the city.
* Three routes to reach the center of the town square with either side interconnecting to the middle path through streets for ambushes.
* Securing the ballista gives the team an overwatch of both the middle route and the front portion of the town square.

#### Destroy the Banners

* Ladder pieces are available to fix the ladders on the left or right ramparts.
* Eventually the right rampart will be breached and will lead to a ammo crate and inside the walls. If the barricades are not destroyed yet you may use the breach to reach inside and clear out the players on the ramparts.
* Focus on reaching inside to destroy the banners through the main gate or the right breach while one player per ladder should sneak inside climbing.
* Switching to an engineer is recommended to destroy the spike barricades, build barricades to protect Masons fixing the ladders and a damage bonus against the banners themselves. Be sure to protect any engineer making their way towards the objective.

#### Destroy the Trebuchets

* There are pavises that can be picked up that can be used to block off the small walkway around the trebuchet to discourage Agathians from sneaking around to defuse the trebuchets.
* Throw firepots on one side of the trebuchet and defend the other side to limit and discourage the Agathians from reaching the trebuchets to defuse them.
* When the trebuchet is almost about to explode at 80-90% and the area is clear of Agathians, you may proceed to the next trebuchet as there is not enough time for the first Agathian to reach the trebuchet to defuse it in time.
* The deployable walkways are not available until after the first set of trebuchets are destroyed.

### Defenders

#### Stop the Battering Rams

* Like the attackers, you may want to flank the enemy or run back and use the catapults as early as possible.
* Use ballistas and catapults to slow the rams and clear them out.

#### Defend the Gates

* Above the gates are murderholes where you can fire projectiles near the ram.
* Deny the masons of the right catapult as it may launch stones at the gate or to clear allies that have secured the ram. Destroy the catapult and guarding the catapult and the closest supply crate is a decent strategy to deny the attackers of easy means to mass kill or resupply.

#### Defend the Town Square

* There are large shields on the side which you may switch to when playing guardian.
* Staying alive and together in the square for as long as you can will allow your team to take it back as opposed to wandering away from the square and being taken out by Masons one by one.
* If playing archer, you may want to stand on the roof of stalls and stay counted inside the circle rather than outside of it. Bows and swords are available at the back stall closer to the bridge.

#### Defend the Gates

* Banners are useful on the road to the gates all the way to close to the objective banners. Place them to keep the defense alive for as long as possible.
* Stop the attackers from reaching ladder pieces for as long as possible. One of the key objectives is to not only stop the Masons from attacking the banners but to stall and prevent them from reaching them in the first place. Stall them by the right rampart with the crate and over time, defend the ladder pieces as they are the third means to reach the banners.
* Use projectiles and throwables to attack players on the way up towards ladder.
* Traps and barricades may be used on the small walkways to stop attackers from reaching the banner.

#### Defend the Trebuchets

* Stall the enemy for as long as you can if both trebuchets are still active. But once a trebuchet is destroyed, stand close to guard the second trebuchet instead of wandering off to fight the enemy. A team concentrated on the second trebuchet is much easier to defend compared to having to split the team between two.
* Try to reach around the trebuchet through a small gap around the trebuchet to sneak in to defuse the explosives while the Masons aren't aware.
* There is a well nearby which allows you to eat fish for health instead of using a bandage to recover during down time.
* Push off the deployable walkways to stall the Masons from reaching the 2nd set of trebuchets.