recursal/Fanatic-Fandom huggingface dataset:
Battle for Arda

**Battle for Arda** is a map for *TripleA*.

## Description

Black clouds are gathering over Mordor. The mightiest realms of the Third Age stand prepared for yet another war, to forever seal the fate of Arda... Will the Shadow once again cover Middle Earth - or will the forces of Good heal it of what Evil had wrought? Lead the forces of Good or Evil to victory in this epic conflict, the Battle for Arda!

The game takes place in a slightly altered timeline (includes realms that never coexisted).

*Middle Earth: Battle for Arda* features a vast map with hundreds of territories and sixteen factions, each of which coming with unique unit sets. The great variety in unit abilities and the interconnectedness of the theaters leaves a lot of room for exploration in strategy.

Game design by alkexr. Visual style by Hepps. Contributions by Frostion and redrum. Thanks for the members of the *TripleA* community for their feedback and ideas, who enabled turning this into a truly great map.

This map is the continuation of the (deprecated) Large Middle Earth map. Currently in balance testing period.
Domination

**Domination** is a map for *TripleA*.

## Description

An anachronistic 20th century scenario based roughly on the years 1890-1914. 3 Player version - First team to achieve 500 production wins. All territories have production capacity and units can be placed in any territory that you control. Each faction has a starting bid, with placement capped at the territories production value. In an AI game, the human player should save their bid as the computer. Ships must be placed in sea zones that are adjacent to a controlled territory or island. This is a full alliance set up, but the map is designed to be edited. Some friendly factions can be left to the AI if desired.
Age of Tribes

## Age of Tribes

### Players

8

**Age of Tribes** is a map for *TripleA*.

## Description

This is an 8 player map with two alliances.

Set in an alternate timeline where you determine the course of history.

Play as part of the European Eastern or Western tribal alliances.

Survive the wildlife, barbarian tribes, the black death and nuclear war.

Advance through the ages while personalizing your tribal build options.

Use the special tech tree system to gain access to specific units.
Purchase phase

In the **Purchase Phase** or **Production Phase**, a player may spend PUs to purchase new units. These units may be placed on the map in the Unit Placement Phase at the end of the turn.

At the start of the Production Phase, a menu appears offering the current player the chance to produce new units. Any combination of available units may be purchased, subject only to the limitation that the total cost does not exceed the available PUs. Any PUs not spent in this phase are saved for later use and accumulate without limit. The unit purchase menu choices are to add or remove one unit of a given type, or to buy as many as possible or zero of a given type. You may also enter a specific number with your keyboard. The unit purchase menu may be closed and restored multiple times during the Purchase Phase and changes can be made freely, all without penalty.

If a player attempts to purchase more units than can actually be placed on the map, the game provides a warning and lets the player change their purchase choice, but the player is not actually prevented from doing so if they insist.

In some newer maps, you may also repair damaged factories and units during this step. A factory that is damaged produces less units (1 unit fewer for each point of damage), and so they must be repaired by a certain amount in order to produce all the units you wish to purchase.
Caribbean Trade War

**Caribbean Trade War** is a map for *TripleA*.

## Description

This is a 6 player map with two alliances.

Set in the 1700s Caribbean where European powers seek to dominate.

Join the Franco-Dutch-Danish or the Anglo-Spanish-Swedish alliance.

Tackle the menace of local savage indians as well as harassing pirates.

Receive periodic military assistance from the European homelands.

Use several types of ground units, ships, fortifications and officers.

Win the trade war by controlling productive lands and convoy zones
Camp David

**Camp David** is a map for *TripleA*.

## Description

On 29 November 1947 the United Nations General Assembly approved a plan to resolve the Arab-Jewish conflict by partitioning Palestine into two states, one Jewish and one Arab. After the Arab rejection of this plan, Egypt, Iraq, Jordan, Lebanon and Syria invaded the territory of the former British Mandate of Palestine. The war concluded with the 1949 Armistice Agreements, but it did not mark the end of the Arab-Israeli conflict. Three more wars would follow.

The Camp David map consists of the four Arab-Israeli wars:

* 1948 Arab-Israeli War
* 1956 Suez Crisis
* 1967 Six-Day War
* 1973 Yom Kippur War
270BC

**270BC** is a map for *TripleA*.

## Description

Ancient Era Map of the Mediterranean

Make yourself an empire around the Mediterranean Sea (the known world), in the era when Hellenes, Romans, and Phoenicians ruled. Choose from a arsenal of legionaires, hoplites, onagers, cataphracts, triremes, war elephants, and many more. Territory names are based on cities at the time give or take 500 years.
Unit

As most games on *TripleA* are "grand strategy" games, a **unit** does not represent a single infantry or tank, but instead represents an entire army that is based around infantry or tanks. Therefore an "infantry" unit would include within it its own logistics train, supplies, anti-air/tank weapons, etc. Unless specified, all units can hit all other units.

Each *TripleA* unit has certain properties, which are expressed as a set of numbers. These properties are Attack (Att), Defense (Def), Movement (Move), Cost (PUs), Hit-Points, Size, and maybe some special properties or abilities.

* **Attack** is the firepower when a unit is attacking. The unit gets one hit by rolling that number or less on a 6-sided die.
* **Defense** is the firepower when a unit is defending. The unit gets one hit by rolling that number or less on a 6-sided die.
* **Movement** is the number of map territories or sea zones that the unit can move each turn (except when being carried by a transport). A unit with a Movement of 1 can move to one adjacent area, and so forth. Cost is how many PUs must be spent to produce one of that unit.
* **Size** indicates how much transport or carrier capacity is required to move a land or air unit by sea. Hit-Points indicates how many hits this unit must suffer before it dies. Almost all units in *TripleA* have only 1 hitpoint, meaning that they die after the first hit. Some special units, like Battleships, may have 2 hitpoints, which allows them to absorb enemy fire, and possibly repair if they survive the battle.

Important special properties and abilities are things such as being able to Blitz, or being able to increase the attack power of another unit when they are in the same territory (called giving and receiving "support"), or being able to shoot at aircraft as they fly over, or being able to produce units.
Cold War 1965

**Cold War 1965** is a map for *TripleA*.

## Description

The Cold War... a period of great uncertainty. The 1960s saw the Berlin Wall go up, the Cuban Missile Crisis, the Sino-Soviet split, the Vietnam War, the Six Days War, the continued stand-off between the Koreas, tension between India and Pakistan, the end of European Colonialism (and the collapse of many successor states), and of course, the proliferation of nuclear arms. This was a tense period in our history, in which any number of small conflicts could have escalated quickly into WWIII.
TripleA Wiki

***TripleA*** is a fan created, open source strategy and board game engine where you can play Axis and Allies style rules on community created maps. *TripleA* has a well-developed AI and an active lobby for live multiplayer games. Over 100 user-created maps are available via in-game download.
In *TripleA* you can recreate World War 2 with the Axis pushing through to Moscow and the Allies desperately fighting back. Or recreate Napoleon's march across Europe, or Rome defeating the Carthaginian Empire, or Sauron conquering Middle Earth! If you have ever played a game where you push little plastic pieces around, roll dice and conquer the lands of your enemy, you will be able to jump right into *TripleA*!

Related Wikis
TripleA Wiki ·
Broken Arrow Wiki ·
D.O.R.F. Wiki ·
Global Conflagration Wiki ·
ZeroSpace Wiki

	+ Territory
	+ Capital
	+ Sea zone
	+ Production unit
	+ Unit
* Sequence of play
	+ Technology Development
	+ Combat Movement
	+ Battle
	+ Non-Combat Movement
	+ Placement
	+ End Turn
* Maps
	+ Tutorial
	+ 270BC
	+ Domination 1914 No Mans Land
	+ Napoleonic Empires
	+ Total World War
	+ WW2 Path to Victory

* *TripleA* official forums
* *TripleA* source code on GitHub
* *TripleA* maps on GitHub
* *TripleA* on YouTube
Nature trail Guide

Every month alongside the events, nature walks will take place in one of the many biomes scattered around the crater.

On these walks both items and pokemon can be found and if you're lucky enough to find them, then they are yours to keep.
Special pokemon may also be found in accordance with the typing of the biome they're in.
Star Trek Dilithium War

**Star Trek Dilithium War** is a map for *TripleA*.

## Description

This is a 6 player map with two alliances.

Set 2/3 into the time of Star Trek Deep Space Nine Season 3. Take control of a Star Trek power and battle in space and on planets. Randomly placed planets ensure that every playthrough is different. Introducing Command, Engineering, Science and Dilithium resources. Use the technology development system to upgrade your units. Advance in commander rank and get more government support.
Napoleonic Empires

**Napoleonic Empires** is a map for *TripleA*.

## Description

Preindustrial Napoleonic era European conquest

The empires of Europe are at war.

The upstart French Republic has followed in the footsteps of their American compatriots across the sea and cast off the trappings of monarchy.

Can this new light in Europe survive against a host of squabbling adversaries?

Or will it fall victim to its own aspirations for an empire...

Will the Russians be forced to sing La Marseillaise?

Will the English see the Guillotine raised in Piccadilly?

Or will the rule of the monarchs be ensured by the restoration of Louis XVIII to the Parisian throne?
Combat movement phase

2. **Combat Movement**
3. Battle
4. Non-Combat Movement
5. Placement
6. End Turn

In the **Combat Movement Phase**, the current player may move any or all of his units to the full limit of their movement allowance, with certain exceptions.

* Certain units, such as AA Guns, may not move in this phase, as they can only move in the Non-Combat Movement Phase.
* Air units may not move so far that their remaining movement allowance is insufficient for them to return to an eligible landing area – that is, air units generally may not commit suicide in this manner. The program does not always properly calculate ranges for fighters moving over large bodies of water; it assumes that nearby carriers will move to pick up the fighters. A player could abuse this to circumvent the "no suicide" rule. However, it is the player's responsibility to ensure that each of his air units can possibly land at the end of this turn.
* Land and sea units (except submarines if no enemy destroyer is present) must stop moving as soon as they enter an area occupied by an enemy or neutral unit, or a neutral territory. Most land units having a15 movement allowance greater than one may move through an empty territory controlled by an opposing player without being required to stop, capturing that territory as they go. This is called "blitzing". Neutral territories normally cannot be blitzed.

Only in this phase may units enter into any form of combat situation. If a player moves units into a territory or sea zone owned by the enemy, or containing enemy units, then the units must stop and participate in a battle during the next phase. Unlike games such as "Risk", you may not make a combat movement, then conduct combat, then make more movement and conduct more combat. In *TripleA*, all movement to attack an enemy must be made at once, during this phase, and after this phase is over all combat will be completed at the same time. After this phase is finished, there will be no more movement to attack enemies allowed, until the player's next turn.

At the end of this phase, combat must be resolved for each territory or sea zone in which the current player has at least one unit and an enemy player or neutral has at least one unit. Units that do not use up their full movement allowance in this phase retain the remainder for the Non-Combat Movement Phase, except for land and sea units that engage in combat. Land and Sea units that engage in combat lose their remaining movement points.

Illegal moves are not permitted. If a move is attempted with a group of units that is illegal for some of those units, a warning is given, and only the legal parts of the move will execute. For some complex moves, further input is required, and the player will be asked to provide it.

As the movement phase progresses, a list of all moves made so far is displayed on the right side of the screen. Any one of these moves can be cancelled and undone at any point until the player manually ends the phase, except that moves that are prerequisites for other moves cannot be cancelled without cancelling the dependent moves first.
Twelve-Clans

**Twelve-Clans** is a map for *TripleA*.

## Description

In Twelve Clans (a Shogun type variant heavily inspired by the Samurai Warriors series of games) fight to expand your clan and become the dominant power in Japan. As you conquer rival clans, they will become your vassals (allied to you), but your vassals' true loyalties belong only to their own clan's interests. A clan will become vassal to another for self-preservation. If another clan conquers one of your vassals, their allegiance will change to the conquering clan. However, if you are conquered, your vassals will join you in switching sides.

Once you are defeated, you simply switch sides. If one of your allies wins then you win a minor victory. Beware! No one trusts a traitor, and if you or another clan switch sides to many times, you will likely be shown no mercy should your capital fall again... There can only be one shogun. If a player conquers 7 rival clans that player achieves Total Victory, becoming the shogun. Any players who are not the first 7 to join the shogun have lost.

In the 2 (Sekigahara), 3 (Coalitions), 4 (Triads) and 6 (Bloodpact) player alliance variants included the Vassal system is removed and the traditional alliance system is in place. You can choose to play this like any other game where multiple players can be a part of any particular alliance or one player can control the entire alliance. Once a clan is taken out in these variants, they are out for good. Victory in these variants is based on alliance control of 10, 9, 8, or 8 clan strongholds respectively (or all 12 if you are feeling frisky).
Over The Top

**Over The Top** is a map for *TripleA*.

## Description

Welcome to **Over the Top**, an alternate scenario game loosely based on the various high-water marks of the First World War.

**Featuring:**

* Large map tiles and unit images for high res displays
* Ranged munitions for capital ships and heavy artillery
* Trenches that provide hit points but are also capturable if undefended
* Historical figures, like Lenin and the Red Baron
* Dynamic African front with colonial powers
* Western Front inset and dual Russian capitals *(credit: Great War)*
* Railroads *(credit: Civil War)*
* Research to unlock more advanced units *(credit: Age of Tribes)*
* Unique path to war for the Americans
Splendidcitrus

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**Member:** SplendidCitrus https://splendidcitrus.deviantart.com/

**Status:**Active

**Caps in bank:** 517

**Stardust:** 100

**Mission Rank Completed:**Normal - 0

**No of Pokemon:** 7 / 20

**Type(s):** Bug / Poison / Dragon
Placement phase

2. Combat Movement
3. Battle
4. Non-Combat Movement
5. **Placement**
6. End Turn

In the **Placement Phase**, units that were bought during the purchase phase at the beginning of this turn may be placed on the map.

Any newly purchased factories can be placed in any territory that was owned by the current player at the beginning of the turn. These new factories may not begin producing units until the next turn. Generally, land and air units can only be placed in owned territories containing factories that were owned at the beginning of the turn.

Sea units can only be placed in sea zones that are adjacent to factories owned at the beginning of the turn. If purchasing one or more Carrier units and 1-2 Fighter units per Carrier, then the Fighter units may be placed on the Carrier in the sea zone. In addition, when placing a new Carrier unit, you may move up to 2 Fighters from the adjacent factory-holding land territory, to the new Carrier unit. However, in some maps you may not make this 'free' movement, and instead must move the Fighters there during the non-combat movement. In these maps you may also place new Fighter units on already existing adjacent Carriers.

The maximum number of units placed at a factory in one player turn is equal to the production value of that territory. This includes sea units built in adjacent territories. It is possible to place new units into sea zones controlled by an opposing player. This does not require combat resolution unless the situation persists until the end of the enemy's next movement phase.

The exact procedure for placing new units is to left-click on an eligible territory or sea zone. At this point, a menu listing units available for placement there will appear. These menus may be closed and restored multiple times during the Placement Phase and changes can be made freely, all without penalty. After all available units have been placed, these menus will no longer appear, although “undo” is still available. Unit placements are listed on the right as they are made, and the placements can be undone at any time.

In a situation where several factories are adjacent to one sea zone, and a mix of land, air, and sea units are to be placed by each factory, the *TripleA* engine may not always calculate correctly which factory you wish to use to place the sea units. In this case, the land and air units should be placed first.

When all available units have been placed to the player's satisfaction, he can manually terminate the Placement Phase by pressing “Done” on the right side of the screen. While there is usually no good reason to do so, a player is not forced to place all units before terminating this phase. Any units that were not placed are removed from the game. In some maps, the units may be retained and placed during the player's next turn.

Newly placed units are fully functional at the end of this phase, meaning that they can be used for defending if attacked during the next player's turn.
Fake Bitzel

Once, on a day lost to time, there was a second Bitzel, identical to the first in all but his nature. His name was also Bitzel. No one knows whence he came, only his reason for doing so, and his reason was MAYHEM. On said forgotten day did the Fake Bitzel enter the server and wreak havoc across the land ever so sneakily, while the true Bitzel ate tacos, unaware of the ensuing carnage.

## The Damage Dealt

As soon as he joined, the Fake Bitzel started spamming. Innocent chatters were of course unaware that this was not the true Bitzel. He spammed for about thirty minutes straight, during which period said bystanders realised his falsehood. He soon changed his tactics. At this point he began trolling with crude conversation and insulting language. Many chatters attempted to alert the staff, but were unsuccessful. It would be an hour before the true Bitzel discovered the treachery which had befallen his kingdom.

## Aftermath

The Fake Bitzel was banned by King Bitzel after he had finished his tacos, and has never been heard from since. As damaging as the event was, it did not come without benefits. Soon after, Bitzel hired the first mods, some to become the very same warriors who defend the kingdom to this day.

## Theories and Alleged Conspiracies

To this day, historians ask the same question: why? No one knows the true motive of the Fake Bitzel and whether it was accomplished. A common belief is that it was an attempt to create bad publicity for the King. Along with this, there are allegations that some or even all of the events recorded were inaccurate or even orchestrated. Some say that the Fake Bitzel Raid was done to cover up the abduction and replacement of the true Bitzel and that the current King has been false all along...
Nessie

*La mayoría de las descripciones modernas sobre el aspecto del monstruo indican que existiría una criatura que se asemejaría a los extintos plesiosaurios, unas criaturas acuáticas prehistóricas. Así, la descripción moderna que se le da normalmente sería similar a la que presentan los fósiles de plesiosaurios pertenecientes a la era mesozoica; que indican que este animal prehistórico debió ser un animal físicamente enorme, con un cuello alargado, una cabeza pequeña y dos pares de aletas de propulsión bajo el agua. La debatida hipótesis de la conexión de plesiosaurio con el monstruo del lago Ness, hizo que se convirtiera en un asunto popular en el inicio del campo de la criptozoología.*

Nessie es un Criptomon que siente afecto por su familia y por eso tiene los fosiles de ellos.Cuando todavia era un Plesiosaurio vivia feliz comiendo peces.Fue el ultimo superviviente de la familia escondiendose de lo que es hoy el Monstruo del lago Ness.Tiene poderes acuaticos lanzando chorros de agua.

## Notas

* Según el nombre,está basado en el Monstruo del lago ness y los demás monstruós de apariencia de plesiosaurido en lagos americanos.
Bitzel Wiki

Welcome to The Bitzel Wiki. I assume you are one of the high ranking intellectuals who wants to know more about the very famous Minecraft YouTuber Bitzel. Well, dear friend, you have come to the right place. Here, we accept all fan posts about Bitzel or people in the Bitzel community. On this website, you may find:

- Awesome Bitzel Lore!

- Lots of Bitzel OCs!

- Awesome people who write pages!

- Lots of fun!

We hope that you enjoy your stay here at the Bitzel Wiki. As well as that, if you want to join the official Bitzel Discord, where most article writers reside, join the link embedded here. In said server, we have lots of friendly staff, YouTubers, and artists. You may even get a chance to meet Bitzel!
Plokonus

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**Member:** Plokonus https://plokonus.deviantart.com/

**Status:**Active

**Caps in bank:**182

**Stardust:** 110

**Mission Rank Completed:**Normal - 0

**No of Pokemon:** 11 / 20

**Type(s):** Electric / Psychic / Dragon

 Mutant Poffin
Soultaker100

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**Member:** Soultaker100 https://soultaker100.deviantart.com/

**Status:** Active

**Caps in bank:**500

**Stardust:** 100

**Mission Rank:**Normal

**No of missions completed:** 0

**No of Pokemon:** 5 / 20

**Type(s):** Fire / Bug / Water
Tealtoucannon

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**Member:** Tealtoucannon https://tealtoucannon.deviantart.com/

**Status:** Active

**Caps in bank:** 270

**Stardust:** 100

**Mission Rank:** Normal

**No of missions completed:** 0

**No of pokémon:** 19/20

**Types:** Fairy/Flying Psychic
Kauri

**Kauri** is one of the main characters in Monchhichi.

He is the strong man of the gang, a true force of nature. He is able to carry huge boards or lift the monchhicar to help Willow repair it. But that's about the limit of its power, which is not magic. Thus, he could not break the stone wall of Aikor prison.

Kauri is a "quiet force", a great cool rather dreamer, rarely won by stress. This is in opposition with Hanae, who always wants him to go off in a hurry. Very courageous, sure of his strength, he is not impressed by Aïkor, even if he never takes his threats lightly. And he won't hesitate to step forward to protect his friends.

Less rebellious than Hanae, less susceptible than Saule, he is the most measured of the Trio. He's a tough guy with a tender heart who hates conflicts between his friends. It's his cool side. But if he can't calm the game down quickly and is overwhelmed by the mess, he can give up, especially if a fight between Willow and Hanae goes too far and he can't reconcile them. He then runs off to calm himself, moving away from the Tree... at the risk of finding himself isolated in the face of danger (see "Three of a Kind").

And then all the same, his coolness has limits: he can get angry if we push him to the edge... especially of course when it's Aïkor and his henchmen. These guys, they annoy him immensely and take him off his hinges! Especially if they're attacking defenseless monchhibugs or his friends!

## His role in the community

Strong Kauri is the builder of the Dream Tree. An expert in carpentry, he can build a house, build a pond, repair a fragile branch...

## Interests

Heavy, but sensitive, Kauri loves music. He plays several instruments, including the monchhiridoo, a kind of didgeridoo with which he creates harmonious melodies that have the gift of making everyone zen, even Hanae... Monchhibugs love his music.

He is also a sports fan, where his strength and will do wonders. He loves challenges and sports competitions (see "Super Willow"). With Hanae, he's served. They'll be able to compete with the chhinanas!

## His little flaws

His "coolness" can turn against him, especially when it is necessary to act quickly... or when a chore is announced. For sometimes this "mania" to take things in a relaxed manner can put him and the community in perilous situations.

## Accessories

Kauri handles with skill a boomerang with triple branches: his Boonchhirang. He loves to play with it under any circumstances. He can also use it to counter an enemy, drop an object, pick a chhinana... He customized, personalized, decorated it... Willow and Hanae even suspect that he sleeps with it, hidden under the pillow, like a cuddly toy.

## His relationships with Hanae and Willow

Kauri the debonair is the "stabilizing" element of the Trio. He calms Willow's anguish and calms Hanae's ardor. He doesn't look for the "little beast" like his friends, and doesn't like it at all when an argument starts. He then plays on his coolness. And it works well... in general.
Resaspect

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**Member:** Resaspect ☀https://resaspect.deviantart.com/

**Status:**Active

**Caps in bank:** 404

**Stardust:** 200

**Mission Rank Completed:**Normal - 0

**No of Pokemon:** 17 / 30

**Type(s):**  Dragon / Dark / Poison

 Sparkle Poffin
Moonlightwalk

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**Member:** moonlightwalk https://moonlightwalk.deviantart.com/

**Status:**Active

**Caps in bank:**700

**Stardust:** 300

**Mission Rank:**Normal

**No of missions completed:** 0

**No of Pokemon:** 3 / 20

**Type(s):** Electric / Fire / Flying
Event Guides

Every month a different event will occur in one of our many biomes- http://sta.sh/016eyp06j8cj (drawing an event image with the correct biome bg will result in an added bonus 2 levels). Events are not mandatory and are optional for all members to participate in if they so wish to. Each Event will have specific guidelines for the members to write / draw, these guidelines will be posted with the event when they occur.

Sometimes there will be mini events unrelated to the main events, such as mothers day, fathers day, pancake day, Easter, the Group's birthday.

**Prizes**

Everyone who participates in these events can expect to win an item from the trading post, these items will be given out using RNG.

Special prizes

During these events, there may be an overall or several grand prizes handed, this could be any number of things, including but not exclusive to trait and exclusive pokemon, and some super secret special pokemon. All will be revealed in due time

*These prizes will be handed out based on effort.*

**Effort**

 Firstly and I want to emphasize this, effort doesn't mean that you art/writing has to be the best in the world, to us here at PKMN-CC we judge effort a little differently.

***Effort to us is:***

How well the brief has been followed.

How creative/imaginative the story/characters presented by the artwork/written piece is.

How unique your entry is, what makes your entry stand out.

**Mini Events:**

Mini events will usually be held alongside a main event, normally will last anything up to 5 days and span the course of a holiday.

Mini events will usually involve designing a given species of pokemon using specific traits. However some may include using your existing pokemon doing a holiday specific activity i.e. visiting parents, treating their life mate, giving gifts, baking cake, carving pumpkins, dressing up etc.

The mini event will not be judged is merely for fun. The main prize will often be the chance to keep the pokemon you designed or swap it for a randomly rolled OOS item.

**Mods and prizes:**

Mods who enter events cannot win the exclusive or blue moon on offer, since we do not think it fair.

However the mod running, designing, writing the event is allowed to claim one at the end if they so choose (they can give up on the "prize mon" and it will be left in the prize pool).

A combo of 2 of these criteria are required by the mod in order to be allowed to claim a "prize mon":

*Mod must have designed the Pokémon and at least one of it's evo' stages.*

or

*Mod must have written the whole story for the event (another mod may post the story for the mod, but the mod on the event must have written the entire thing).*

or

*Mod must participate for at least two of the event weeks (we are aware this can be dependent on real life timing, work, moving house, school, studying etc.).*

If the mod claims a Prize mon, they cannot claim another until it is their turn to dish out an event again (3 months later).
SpaceCharm

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**Member:** SpaceCharm http://spacecharm.deviantart.com/

**Status:**Active

**Caps in bank:**500

**Stardust:** 100

**Mission Rank:**Normal

**No of missions completed:** 0

**No of Pokemon:** 3 / 20

**Type(s):** Flying / Ghost / Water
Kappa

Kappa es un criptomon Semilegendario de los rios japoneses.Posee la habilidad unica "Zampapepinos",Que recupera 10 ps durante el combate.Kappa rivalizacon Ningen,que es un criptomon mas grande que el.Tiene la piel llena de escamas y se alimenta de pescado y pepino.

Es un Criptomon muy poderoso y el primer Semilegendario en aparecer en Criptomon.
Feudal Japan

**Feudal Japan** is a map for *TripleA*.

## Description

Japan, in the 16th century, faced one of the longest and bloodiest civil wars in history, called the Sengoku Era or Warring States period.

In this game (inspired by the Shogun/Samurai Swords board game) you control one of 17 historical clans struggling for the domination of Japan.

The map expands the ideas of the board game with: Cavalry, Ships, Objectives and Alliances

Each clan starts with only his captial and claims more and more territories from his foe.

After a few rounds of easy expanding into passive minor Clan territories, the real fight for domination starts.

Each Clan fights for its own and most of them will be controlled by the AI to make it lively and every game unique.

The AI gets many useful bonuses (all optional) and is challenging for a single player match, too.

Defeat your rivals and claim the title of Shogun for your clan! There is much to be conquered!
DouxDevil

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**Member:** DouxDevil (previously InfiniteGlitches) https://douxdevil.deviantart.com/

**Status:** Active

**Caps in bank:** 20

**Stardust:** 15

**Mission rank completed**: Normal - 0

**No of Pokémon:** 34 / 50

**Types:** Ghost / Psychic / Grass
Peach-Souffle

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**Member:** Peach-Souffle https://peach-souffle.deviantart.com

**Status:** Active

**Caps in bank:**500

**Stardust:** 100

**Mission Rank Completed:**Normal - 0

**No of Pokemon:** 3 / 20

**Type(s):** Dragon / Flying / Electric
OXxDarkStarxXO

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**Member:** OXxDarkStarxXO https://oxxdarkstarxxo.deviantart.com/

**Status:** Active

**Caps in bank:** 98

**Stardust:** 179

**Mission rank completed:** Normal - 0

**No. of Pokemon:** 114 / 140

**Types:** Grass/Ghost/Flying
Trash--Queen

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**Member:** Trash--Queen https://trash--queen.deviantart.com/

**Status:** Active

**Caps in bank:**513

**Stardust:** 100

**Mission Rank:**Normal

**No of missions completed:** 0

**No of Pokemon:** 9 / 20

**Type(s):** Water / Dark / Dragon
Morningbloom

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**Member:**Morningbloom http://morningbloom.deviantart.com/

**Status:**Active Member

**Caps in bank:**570

**Stardust:** 100

**Mission Rank:**Normal

**No of missions completed:** 1

**No of Pokemon:** 14/20

**Type(s):** Dragon/Water/Psychic

**Pokemon:**
StrategistAnon

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**Member:** StrategistAnon http://anonymations.deviantart.com/

**Status:**Active

**Caps in bank:** 500

**Stardust:** 145

**Mission Rank:**Normal

**No of missions completed:** 0

**No of Pokemon:** 105 / 145

**Type(s):** Fire / Dragon / Ice
Tootsiepooh

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**Member:** Tootsiepoohhttps://tootsiepooh.deviantart.com/

**Status:** Active

**Caps in bank:** 505

**Stardust:** 100

**Mission rank:** Normal

**No. of missions completed:** 0

**No. of pokémon:** 4/20

**Types:** Steel/ground/water
Japansilvercross16

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**Member:** Japansilvercross16https://japansilvercross16.deviantart.com/

**Status:** Active

**Caps in bank:** 36

**Stardust:** 100

**Mission Rank:** Normal

**No of missions completed:** 0

**No of pokémon:** 15 / 20

**Types:** Ice / Fire / Water

 Legendary Egg
End turn phase

2. Combat Movement
3. Battle
4. Non-Combat Movement
5. Placement
6. **End Turn**

In the **End Turn Phase**, *TripleA* will automatically do all of the following actions, with no input required by the user.

1. Activate any technologies that were successfully researched during the Tech Development phase.
2. Count all of the income from owned territories and give that income to the current player.
3. If the map includes any bonuses for capturing certain objectives, these bonuses will be checked for and given out now. As an example, a map may give an additional X PUs for controlling a strategic territory, such as Egypt.
4. In addition, any other end-of-turn effects occur. If a map has anything extra, it will list it in the Game Notes.

At the end of this phase, the next player may start their turn.
LadyLirriea

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**Member:** LadyLirriea https://ladylirriea.deviantart.com

**Status:**Active

**Caps in bank:**500

**Stardust:** 100

**Mission Rank Completed:**Normal - 0

**No of Pokemon:** 3 / 20

**Type(s):** Electric / Fairy / Normal
Bitzel

i once had a dream where bitzel was flying and i was like woah and then i woke up and he was literally sitting on top of me and i fucking screamed at the top of my lungs as he began shoving redstone up my ass as he began to make a brand new trap - not to say he wasn't one - but i was so fucking scared
Asticon

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**Member:** Asticonhttps://asticon.deviantart.com/

**Status:** HIATUS - Bootcamp

**Caps in bank:** 1677

**Stardust:** 885

**Mission rank completed:** Normal - 0

**No of Pokémon:** 111 / 130

**Types:** Electric / Fairy / Dragon
PKMN-Shaakku

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**Member:** PKMN-Shaakku http://pkmn-shaakku.deviantart.com/

**Status:**Active member

**Caps in bank:** 431

**Stardust:** 2381

**Mission Rank:**Bronze - 3

**No of missions completed:** 6

**Type(s):** Fairy / Dark / Ghost

**No of Pokemon:** 24 / 70

 Scizorite
Soyshine

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**Member:** Soyshine http://soyshine.deviantart.com/

**Status:**Active

**Caps in bank: 601**

**Stardust:** 170

**Mission Rank:**Normal

**No of missions completed:** 3

**No of Pokemon:** 5 / 20

**Type(s):** Fire / Normal / Dragon
RDSR

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**Member:**RDSRhttp://rdsr.deviantart.com/

**Status:**Active Member

**Caps in bank:** 397

**Stardust:** 725

**Mission Rank:**Normal

**No of missions completed:** 1

**No of Pokemon:** 117 / 140

**Type(s):** Fire/Fairy/Psychic
Shypuppy9876

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**Member:** shypuppy9876 https://shypuppy9876.deviantart.com

**Status:**Active

**Caps in bank:** 220

**Stardust:** 100

**Mission Rank Completed:**Normal - 0

**No of Pokemon:** 9 / 40

**Type(s):** Water / Psychic / Fairy
WinterQueenNevi

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**Member:** WinterQueenNevi https://winterqueennevi.deviantart.com

**Status:**Active

**Caps in bank:**541

**Stardust:** 100

**Mission Rank Completed:**Normal - 0

**No of Pokemon:** 4 / 20

**Type(s):** Fire / Electric / Normal
Vampuuri

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**Member:**Vampuuri http://vampuuri.deviantart.com/

**Status:**Active

**Caps in bank:** 1269

**Stardust:** 265

**Mission Rank:**Normal

**No of missions completed:** 1

**No of Pokemon:**12 / 20

**Type(s):** Flying / Electric / Dragon
Crayolaclassic

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**Member:**crayolaclassichttp://crayolaclassic.deviantart.com/

**Status:**Hiatus from August 8th

**Caps in bank:** 284

**Stardust:** 245

**Mission Rank:**Normal

**No of missions completed:** 1

**No of Pokemon:** 54 / 70

**Type(s):** Bug / Normal / Grass
Twilight Imperium

**Twilight Imperium** is a map for *TripleA*.

## Description

From the creator: "This is an adaptation of the board game Twilight Imperium and it plays quite a bit differently from Axis and Allies. I primarily made this as an alternative for the HTML PBEM TI systems that exist, and allow groups of people to play real TI long distance with only one copy of the game. But, even without all the cards that come with the game, it stands alone just fine as a good game by it's own right."

EB: "I am taking a risk here, putting it in the main section right away, since I did not test this mod. But it is so awesomely well done, looking great, perfect documentation, and it is also based on an established board game, that I trust it in terms of balance and mechanics."

If you play it, help it be perfected by giving feedback!
Crazy-OC-Lover

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**Member:** Crazy-OC-lover http://crazy-oc-lover.deviantart.com/

**Status:**Active member

**Caps in bank:** 289

**Stardust:** 1615

**Mission Rank:**Bronze - 7 Ropes Used: 1

**No of missions completed:** 11

**Type(s):**Dark/Ghost/Steel

**No of Pokemon:** 119 / 210

 Absolite
Shiningstarofwinter

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**Member:** Shiningstarofwinter https://shiningstarofwinter.deviantart.com/

**Status:**Active

**Caps in bank:** 305

**Stardust:** 100

**Mission Rank Completed:**Normal - 0

**No of Pokemon:** 24 / 40

**Type(s):** Flying / Dragon / Bug
XThe-Taniwha-Queenx

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**Member:** xThe-Taniwha-Queenx https://xthe-taniwha-queenx.deviantart.com/ (previously EnderWolf137)

**Status:** Active Member

**Caps in bank:** 1060

**Stardust:** 1255

**Mission Rank:** Normal

**No of missions completed:** 0

**No of Pokemon:** 127 / 300

**Type(s):** Ghost / Psychic / Dark
Transfer Log

* This page is tentative and was last kept by Elyzalea during the last week of July 2017
* Internal transfers don't count towards this list, only from other groups/adopts
* Transfer Log to be cleared on the 1st day each month (take note of timezones)
* Limit of 3 adoptable transfers (maximum 1 legendary)
* Limit of 20 transfers from another group (charge of 5 points per additional Pokemon)
* For mass transfers (>10+) from a single group additional space will be granted for free
* Exclusives from other groups cannot be brought in, just as ours cannot leave
* Pokémon transferred from another group by one member that is being given to another, the transfer is on the receiving person. Eg Tyto to Hammy, its Hammy transfer.

```
TRANSFER LOG (Pokemon from other groups/adopts)

```

AnnTheAzelf101

* http://comments.deviantart.com/1/542766545/4433027209 - 4 group
* http://comments.deviantart.com/1/542766545/4433989280 - 1 group

Anonymations

* http://comments.deviantart.com/1/542766545/4433027209 - 1 group
* http://comments.deviantart.com/1/542766545/4434929405 - 1 adopt + 1 legendary adopt

Careas

* http://comments.deviantart.com/1/542766545/4433027209 - 3 group

Crayolaclassic

* http://comments.deviantart.com/1/542766545/4433027209 - 1 group

Floofvee

* http://comments.deviantart.com/1/542766545/4433027209 - 1 group

Kineil-Wicks

* http://comments.deviantart.com/1/542766545/4433027209 - 1 group

LilacPonyLover125

* http://comments.deviantart.com/1/542766545/4434929405 - 1 adopt transfer (last one)

Lunar-Imagination

* http://comments.deviantart.com/1/542766545/4433027209 - 1 group

Mareena123

* http://comments.deviantart.com/1/542766545/4435419048 - 3 adopts

Mizu-Taji

* http://comments.deviantart.com/1/542766545/4433027209 - 1 group

PokedragonS8

* http://comments.deviantart.com/1/542766545/4433027209 - 1 group

Velnyx

* http://comments.deviantart.com/1/542766545/4433027209 - 4 group
MasterkeybladerSora

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**Member:** MasterkeybladerSora http://masterkeybladersora.deviantart.com/

**Status:**Active

**Caps in bank:**430

**Stardust:** 230

**Mission Rank:**Normal

**No of missions completed:** 0

**No of Pokemon:** 6 / 20

**Type(s):** Fire / Dragon / Dark
DragonGirl46

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**Member:** Dragongirl46 https://dragongirl46.deviantart.com/

**Status:**Active

**Caps in bank:** 1

**Stardust:** 150

**Mission Rank Completed:**Normal - 0

**No of Pokemon:** 23 / 50

**Type(s):** Ice / Flying / Ghost
SmallStrawberry

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**Member: SmallStrawberry** ☀http://smallstrawberry.deviantart.com/

**Status:** Hiatus until end of June 2017

**Caps in bank:** 500

**Stardust:** 100

**Mission Rank:** Normal

**No of missions completed:** 0

**No of Pokemon:** 35/50

**Type(s): Dark / Fire/ Ghost**
Kitsentuu

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**Member:** kitsentuu - http://kitsentuu.deviantart.com/

**Status:**Active Member

**Caps in bank:** 2027

**Stardust:** 395

**Mission Rank:**Normal

**No of missions completed:** 0

**No of Pokemon:** 75 / 100

**Type(s): Dark / Ghost / Ice**
Gummygunner

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**Member:** Gummygunner http://gummygunner.deviantart.com/

**Status:**Active member

**Caps in bank:** 56

**Stardust:** 1812

**Mission Rank:**Normal

**No of missions completed:** 0

**Type(s):**Psychic/Poison/Fighting

**No of Pokemon:** 49 / 80

 Gardevoirite
Lunarmorte

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**Member:**Lunarmorte http://lunarmorte.deviantart.com/

**Status:**Active Member

**Caps in bank:**170

**Stardust:** 25

**Mission Rank:**Normal

**No of missions completed:** 0

**No of Pokemon:** 34 / 80

**Type(s):** Ghost/water/dragon

**Pokemon:**
Cold War

**Cold War** is a map for *TripleA*.

## Description

October 1962: Cuban Missile Crisis

Instead of following demands by the U.S. to remove missiles in Cuba, Cuba is aligned with the United Soviet Socialist Republics(USSR) to not follow those orders, which then leads to war between the North Atlantic Trade Organization (NATO) members and the Warsaw-Pact members including Cuba.
Velnyx

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**Member:**Velnyx http://velnyx.deviantart.com/ (Page Two - Faye)

**Status:**Active

**Caps in bank**: 4066

**Stardust:** 1184

**Mission Rank Completed:**Normal - 0

**No. of Pokemon:** 306 / 670

**Type(s):** Dragon / Fire / Fairy (Secondary: Ghost / Dark)

Striked entries = sold!
Floofvee

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**Member:** Floofvee http://floofvee.deviantart.com/

**Status**: Active Member

**Caps in bank:** 319

**Stardust:** 353

**Mission Rank Completed:** Normal - 3

**No of Pokemon:** 87 / 160

**Type(s):** Ghost / Fairy / Eevee (Secondary: Ice / Female)