recursal/Fanatic-Fandom huggingface dataset:
ML7000 Plus

ML7000 Plus
8 / 22
Semi
High-capacity rocket launcher, for when you want to explode a lot of things at once.

damage 1.5x
heat / cool 1.20x / 1.00x
firerate 270
deviation  5
recoil / ctrl 40 / 150
R/E time 2.00s / 0.35s
perks - Ammo at Teleporter

The ML7000 Plus is a rocket launcher with a massive amount of rockets carried in the chamber, at the cost of accuracy and damage.

In Arena, it can be purchased for Demolisher as a Series 5 weapon if the player has the Arena Premium Upgrade DLC.

The abbreviation for this weapon is 'ML.'

## Characteristics

**Advantages:**

* High capacity for a launcher weapon
* Missile explosion is guaranteed to inflict slow
* Can saturate an area with explosive projectiles
* Ammo pickup

**Disadvantages:**

* Smaller area-of-effect than the Human RPG-7, and only one damage tick per target
* Dumbfire rockets are not very accurate

## Ammo

* Pickup: 14
* **Explosive** Ammunition
	+ Target Missile
	+ Dumbfire Missile
* **Compatible Ammo**
	+ Homing Missile

## Perks

* Ammo at Teleporter
	+ Grants an ammo pickup upon teleporting to a new room

## Notes/Tips

* 66.66...% less drop chance in co-op
* The ML7000 unfortunately suffers from rather poor accuracy, though it can be (somewhat) mitigated by developing Explosives Research to unlock cursor-seeking Target Missiles.

## Trivia

* This weapon is based on the M202 FLASH incendiary rocket launcher
Super Shorty

Super Shorty
3 / 20
Semi
A shotgun cut down to a compact size

damage 1.15x
heat / cool 1.00x / 1.00x
firerate 630
deviation  35
recoil / ctrl 40 / 60
R/E time 1.00s / 0.65s
perks - Ammo Pickup Malus

- Empowered First Shot (Breacher Prestige, hidden)

The Super Shorty is a somewhat weak shotgun with low capacity that Breacher always starts with.

In Arena, it can be purchased as Breacher as a Series 1 weapon.

The abbreviation for this weapon is 'STY.'

## Characteristics

**Advantages:**

* Free starting weapon for Breacher
* High rate of fire

**Disadvantages:**

* Very high spread
* Low ammo capacity, low max ammo, and ammo pickup penalty

## Ammo

* Pickup: 6
* **Ballistic Scatter** Ammunition
	+ 12 Gauge Buckshot

* **Compatible Ammo**
	+ 12 Gauge Triple Slug
	+ 10 Gauge Power Bolt
	+ 12 Gauge Flechette
	+ 12 Gauge Dragon's Breath

## Perks

* Ammo Pickup Malus
	+ Less ammo from every source
* Empowered First Shot(Breacher Prestige, hidden)

## Trivia

* This weapon is based on a pump-action shotgun called the Super Shorty, which is classified under current US laws as an AOW (Any Other Weapon). The weapon is manufactured by Serbu using Remington or Mossberg shotgun receivers. The in-game weapon appears to use a Remington 870 Express receiver.
Specialist M16-A5

Specialist M16-A5
20 / 140
brst 3
An assault rifle that reduces cooldowns for grenades/traps and has its own underbarrel grenade launcher.

damage 1.2x
heat / cool 1.00x / 1.00x
firerate 840
brst delay 0.25s
deviation  3
recoil / ctrl 18 / 138
R/E time 2.20s / 0.60s
perks - Grenade Launcher
 - Grenade/Trap Cooldown-

The Specialist M16-A5 is a burst assault rifle that fires a grenade on the first shot of each magazine. It deals good damage with a fast rate of fire, and it grants faster cooldowns to items classified as grenades and traps.

In Arena, it can be purchased for Raider and Demolisher as a series 4 weapon.

In Legion Rising, it can be obtained in the same way as any other weapon, if the player has the Arena Premium Upgrade DLC.

The abbreviation for this weapon is 'M163.'

## Characteristics

**Advantages:**

* Grenade launcher
* Grenade/Trap cooldown buff
* Good all-around stats

**Disadvantages:**

* Relatively high heat generation
* Small magazine size
* Last burst only shoots 2 shots instead of 3 without magazine size increases/burst amount changes

## Ammo

* Pickup: 80
* **Ballistic Soft** Ammunition
	+ 5.57mm Kaida SC
* **Compatible Ammo**
	+ 5.57mm Acid
	+ 5.57mm Armor Piercing
	+ 5.57mm Hollow Point
	+ 5.57mm Soft Point

## Perks

* Grenade Launcher
	+ First shot of every magazine fires a grenade that detonates on impact
* Grenade/Trap Cooldown-
	+ Reduces cooldowns of grenades and traps whilst held by 20%

## Notes/Tips

* Counts as both an Assault Rifle and as a Launcher

* With ammo regeneration, it is possible to keep the magazine topped off, allowing multiple grenades to be fired within a short period of time.
	+ This can be easily achieved as level 20+ Engineer.

## Trivia

* This weapon is based off of the M16A3 and M203 underbarrel grenade launcher. Despite being based off of the M16A3, the weapon shoots in 3 shot bursts, similar to the M16A2/M16A4.
* While the weapon is referred to in the initial announcement and patch notes as the "Specialist M16-A3" or "M16A4", the name of the weapon in-game and in the main menu is "Specialist M16-A5".
* Likely a reference to the 1983 film Scarface, where it is referred to as the titular character Scarface's "Little Friend."
Viking Riotshield

Viking Riotshield
20 / 70
brst 4
The shield is not made from plastic

damage 1.07
heat / cool 1.00x / 0.75x
firerate 795.79
brst delay 0.28s
deviation  10
recoil / ctrl 5 / 30
R/E time 2.50s / 0.75s
perks - ++Armor

- Shield Bash

- Heavy Movement

- Custom Ammo Supplier (hidden)

The Viking Riotshield is an SMG/Riotshield combination that Riot Guard starts with. Whilst it has a fairly limited supply of ammo, it can significantly increase survivability early on, at the cost of reduced move speed.

Dashing into enemies with it equipped will inflict damage and a short-duration stun.

In Arena, it can be purchased for Riot Guard as a Series 1 weapon.

The abbreviation for this weapon is 'RS.'

## Characteristics

**Advantages:**

* Grants armor
* Bursts are fired automatically without needing to click multiple times
* Dashing deals damage and applies stun effect

**Disadvantages:**

* Low max ammo capacity
* Slow movement

## Ammo

* Pickup: 40
* **Ballistic Soft** Ammunition
	+ 9mm Soft Point
	+ 9mm FMJ Basic
* **Compatible Ammo**
	+ 9mm Armor Piercing
	+ 9mm Hollow Point

## Perks

* ++Armor
	+ Passively grants 15 armor and 10% damage resistance and an additional 15 armor and 10% damage resistance while held
* Shield Bash
	+ Dash through enemies with this equipped damages enemies and stuns them
* Heavy Movement
	+ Reduces movement speed by 100 while held
* Custom Ammo Supplier (hidden)
	+ Gives the Soft Point ammo type for every compatible weapon

## Notes/Tips

* Alternating between shield bashes and using another weapon can be helpful for dealing with close range encounters where a quick stun is desirable.

## Trivia

* This weapon is based on the SR-3 Vikhr, a Russian compact assault rifle.
* The description seems to be a reference to the Youtuber SsethTzeentach, as he describes the shield as a "piece of plastic," and jokes about being able to destroy the Hover Tank 808 enemy with it.
Eminence AR

Eminence AR
30 / 140
brst 5
A powerful 5-round burst assault rifle that reduces item cooldowns.

damage 1.15x
heat / cool 1.00x / 1.00x
firerate 756
brst delay 0.50s
deviation  1.50
recoil / ctrl 4 / 21
R/E time 2.00s / 0.45s
perks - 20% Faster Item Cooldowns

The Eminence AR is a 5-round burst fusion assault rifle. It is fairly standard, with a large magazine and decent damage. It gives all items 20% faster cooldowns if the gun is in the player's inventory.

The abbreviation for this weapon is 'AR15.'

## Characteristics

**Advantages:**

* High accuracy and low recoil
* Good against shielded enemies
* Powerful backpack perk

**Disadvantages:**

* 5-round burst can burn through ammo quickly
* Weak against armored enemies

## Ammo

* Pickup: 96
* **Fusion** Ammunition
	+ Fusion Charge
* **Compatible Ammo**
	+ Cold Fusion Charge

## Perks

* 20% Faster Item Cooldowns
	+ Reduces item cooldowns by 20% while in inventory or held

## Notes/Tips

* This weapon's cooldown reduction can be combined with the Zion artifact and the Engineer's class challenge for a total of a 50% cooldown reduction for all items.

## Trivia

* This weapon is based off of the Armalite AR-15, identified by its code under the weapon database 'AR15'
* Prior to Update 22/23, the Eminence AR was a semi-automatic rifle that came with the Surprise Attack perk; this version of the weapon has also appeared in beta builds of the game
Ballistic CRX-Bow

Ballistic CRX-Bow
1 / 30
SEMI
A powerful crossbow that skips the eject phase, allowing for smooth reloads.

damage 1.4x
heat / cool 0.00x / 1.00x
firerate 58
deviation  0
recoil / ctrl 40 / 60
R/E time 1.25s / 0.00s
perks - Headhunter

- 10% Critical Chance

The Ballistic CRX-Bow is a crossbow which fires heavy tungsten arrows. It is very accurate, and does not produce heat, but can only fire once before having to reload. It gains damage from headshot kills, and grants +10% critical chance to the player while it is in their inventory.

In Arena, it can be purchased for Sniper as a Series 3 weapon.

The abbreviation for this weapon is 'BOW.'

## Characteristics

**Advantages:**

* Quick reload, skips Eject phase
* Pinpoint accurate
* No heat generation
* Permanent damage stacking

**Disadvantages:**

* Single shot capacity without modifications
* Ammo has no innate piercing to compensate for its 1 bullet magazine, causing it to be weak against groups of enemies
* Extremely low rate of fire

## Ammo

* Pickup: 20
* **Ballistic Armor-Piercing** Ammunition
	+ Tungsten Arrow
* **Compatible Ammo**
	+ Poison Arrow (Poison/Acid)
	+ Shock Arrow (Soft Point)

## Perks

* Headhunter
	+ Gains 0.50% Damage increase for every headshot kill made stacking infinitely
* 10% Critical Chance
	+ Grants 10% critical chance to the player while in inventory

## Notes/Tips

* Adding the Hyper Accelerator attachment can help strike multiple targets
* Unlocked at Lab level 7
Human RPG-7

Human RPG-7
1 / 4
Semi
A single-shot shoulder-fired anti-tank weapon. Pretty effective against things that aren't tanks as well.

damage 3.25x
heat / cool 1.20x / 1.00x
firerate 122
deviation  5
recoil / ctrl 40 / 18
R/E time 3.00s / 0.00s
perks - Teleport Stock Up

The Human RPG-7 is a rocket launcher that deals high burst damage. It suffers from only being able to fire once before reload, a slow reload time, and low max ammo count. Its ammo problem can be mitigated with enough time, as it grants +1 to max ammo with each teleporter usage. It does not need to eject before reloading.

It can select from 3 distinct ammo types:

* Target Missile, travels quickly and attempts to follow the player's cursor as best as possible.
* Dumbfire Missile, travels quickly and does not follow the player's cursor, deviating greatly at longer range.
* Homing Missile, travels slowly, attempts to track enemies and hit them directly.

In Arena, it can be purchased for Demolisher as a Series 3 weapon.

The abbreviation for this weapon is 'RPG.'

## Characteristics

**Advantages:**

* Devastating firepower over a good radius; inflicts 3 'hits' to each target in its area-of-effect and slowing
* Skips the Eject phase
* Comes with decently accurate Homing Missiles as an ammo option
* Ammo restock

**Disadvantages:**

* Single shot capacity
* Very slow reload

## Ammo

* Pickup: 4
* **Explosive** Ammunition
	+ Target Missile
	+ Dumbfire Missile
	+ Homing Missile

## Perks

* Teleport Stock Up
	+ Ammo is restocked when teleporting to a new room, which also gives +1 max ammo

## Notes/Tips

* The RPG-7's single shot capacity can be increased using the Short Magazine Spring attachment or Caliber Reduction attachment.
* Rarest weapon to drop (very small chance) until Lab level 5
* 100% increased drop chance for Demolisher
Last Breath

Last Breath
5 / 200
Semi
Hard hitting and accurate revolver, uses a small 5 shot cylinder

damage 1.6x
heat / cool 0.75x/1.00x
firerate 244
deviation  2
recoil / ctrl 55 / 114
R/E time 1.60s / 0.25s
perks - Critical Last Shot

- Reliable - No Jamming

The Last Breath is a revolver that is available to all classes to start. Hits hard and slow, with a very small bullet capacity that never jams.

The abbreviation for this weapon is 'REV.'

## Characteristics

**Advantages:**

* High damage per shot
* Guaranteed Critical on last shot
* Doesn't jam

**Disadvantages:**

* Very low capacity
* Very slow rate of fire

## Ammo

* Pickup: 80
* **Ballistic soft** Ammunition
	+ .44 Magnum
* **Compatible Ammo**
	+ .44 Armor Piercing
	+ .44 Soft Point
	+ .44 Hollow Point

## Perks

* Critical Last Shot
	+ The last shot in the magazine is a guaranteed critical strike, using critical strike damage
* Reliable
	+ Has no chance of jamming

## Notes/Tips

* Be careful around plated enemies as the low magazine capacity can prove troublesome.
G17 'Undercover'

G17 'Undercover'
17 / 220
semi
Suppressed Pistol with fast firerate and reduced enemy detection range.

damage 0.95x
heat / cool 1.00x / 1.00x
firerate 472
deviation  2
recoil / ctrl 20 / 60
R/E time 2.30s / 0.40s
perks - Custom Suppressor

The G17 'Undercover' is a pistol available to Sniper and Assassin, sporting a high magazine capacity, good firerate, and a suppressor.

The abbreviation for this weapon is 'G17.'

## Characteristics

**Advantages:**

* High magazine capacity
* Default ammo has a 7% chance to deal 50% extra damage
* Reduces detection radius from firing

**Disadvantages:**

* High data cost to unlock
* Relatively slow reload
* Low damage

## AMMO

* Pickup: 85
* **Ballistic soft** Ammunition
	+ S Hypersonic
* **Compatible Ammo**
	+ 10mm Soft Point
	+ 10mm Armor Piercing
	+ 10mm Hollow Point
	+ 10mm FMJ

## Perks

* Custom Suppressor
	+ Can use the "S Hypersonic" Ammunition type

## Notes/Tips

* Due to the relatively high firerate and magazine capacity, when installing the Hair Trigger attachment, it can be used as a SMG, especially with firerate + magsize increasing variants/attachments..

## Trivia

* This weapon is based off a Glock 17, but for some reason, the number 18 is written on the flashlight. This may indicate that Glock17 is frequently converted to Glock18.
Last Ditch M16

Last Ditch M16
20 / 140
brst 3
An old M16 that's somehow still reliable.

damage 1x
heat / cool 1.00x / 1.00x
firerate 720
brst delay 0.40s
deviation  6
recoil / ctrl 19 / 120
R/E time 2.20s / 0.65s

The Last DItch M16 is a decent burst assault rifle, for what it is. It has no unique advantages, and is out-classed by almost anything else.

In Arena, it can be purchased for Sniper, Raider, Heavy Gunner and Demolisher as a Series 2 weapon.

In Legion Rising, it can only be obtained from the mystery boost if the player has the Arena Premium Upgrade DLC.

The abbreviation for this weapon is 'M16.'

## Characteristics

**Advantages:**

* Overall average
* Inferior to any other Assault Rifle

**Disadvantages:**

* Slow reload
* Small magazine size

## Ammo

* Pickup: 80
* **Ballistic Soft** Ammunition
	+ 5.57mm Kaida SC
* **Compatible Ammo**
	+ 5.57mm Acid
	+ 5.57mm Armor Piercing
	+ 5.57mm Hollow Point
	+ 5.57mm Soft Point

## Notes/Tips

* This weapon can be obtained only from Mystery reward or in arena

## Trivia

* Based off the early version of the AR15 rifle
SYNTHETIK Wiki/Bottom section

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How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
GM6 Lynx EVO

GM6 Lynx EVO
8 / 30
Semi
A powerful antimateriel rifle that deals more damage the further away you are from the target.

damage 1.10x
heat / cool 1.00x / 1.00x
firerate 151
deviation  1
recoil / ctrl 45 / 48
R/E time 2.00s / 0.25s
perks - Distance Damage Increase
 - 30% Crit Damage Bonus

The GM6 Lynx Evo is a precision rifle that gains damage with distance. There is no damage falloff (damage reduction over distance) and it has a +30% bonus to critical damage.

In Arena, it can be purchased for Sniper as a Series 5 weapon if the player has the Arena Premium Upgrade DLC.

The abbreviation for this weapon is 'GM6.'

## Characteristics

**Advantages:**

* Deals high damage per shot, increasing with distance from targets
* Increased damage against bosses
* Good magazine capacity for its damage
* Quick Eject
* Innate ricochet allows for aggro control with good ricochet usage

**Disadvantages:**

* Extremely low max ammo; make every shot count
* High recoil and poor control make followup shots difficult to land
* Ricochets can lead to massive self-damage

## Ammo

* Pickup: 20
* **Ballistic Anti-Material** Ammunition
	+ 12.7mm Accelerator SC
* **Compatible Ammo**
	+ 12.7mm Accelerator Venom (Poison/Acid)
	+ 12.7mm Accelerator Sabot (Armor Piercing)

## Perks

* Distance Damage Increase
	+ The longer the bullet travels the stronger it will become
		- Bullets also have no damage falloff
* 30% Crit Damage Bonus
	+ Gives 30% increased Critical Damage while in inventory or held.

## Notes/Tips

* 60% increased drop chance for Sniper
* Take care when installing the Dynamic Reflector and Titanium Rifling attachments, as shots will regularly careen into odd corners of the map and aggro/trigger off-screen enemy groups, as well as potentially hit you from behind

## Trivia

* This weapon is based on 'Gepárd M6 Lynx'
AMD 65

AMD 65
24 / 140
Auto
A slow-firing assault rifle that inflicts bleed/slow and steals health from enemies.

damage 0.92x
heat / cool 1.00x / 1.00x
firerate 472
deviation  4
recoil / ctrl 22.5 / 92.40
R/E time 1.85s / 0.35s
perks - Custom Ammo Supplier

- Lifesteal

The AMD 65 is a standard assault rifle which comes with hollow point bullets by default, which are then unlocked for all compatible weapons. A small portion of damage dealt with this weapon will return to the user as health.

The abbreviation for this weapon is 'AMD.'

## Characteristics

**Advantages:**

* Cataclysmic ammo inflicts Bleed on enemies
* Good damage
* The 8.8mm Kurz ammo has enemy piercing and steals health from all enemies pierced
* Lifesteal causes wielder to recover a fraction of outgoing damage as immediate healing

**Disadvantages:**

* High recoil results in fairly poor accuracy, especially during prolonged firing
* Heat accumulates fairly quickly

## Ammo

* Pickup: 80
* **Ballistic Armor-Piercing** Ammunition
	+ 8.8mm Cataclysmic (Hollow Point)
	+ 8.8mm Kurz
* **Compatible Ammo**
	+ 8.8mm Acid
	+ 8.8mm Armor Piercing

## Perks

* Custom Ammo Supplier
	+ Gives Hollow point ammo type for every weapon
* Lifesteal
	+ Grants 1.25% Lifesteal on projectile hits
		- Also affects projectile items while equipped

## Notes/Tips

* Acquiring this weapon also unlocks Flechette ammo for shotguns (as with other weapons that come with hollow point ammo), which has the same Bleed and Slow effects

* In the event that the Hyper Accelerator attachment is not installed, Kurz or AP ammo will still allow players to capitalize on the Lifesteal perk

## Trivia

* This weapon is based off of the AMD-65, which is a Hungarian-manufactured variant of the AKM rifle
Pressurized Impaler

Pressurized Impaler
4 / 30
semi
Pump it!

damage 2x
heat / cool 0.00x / 0.10x
firerate 108
deviation  7
recoil / ctrl 40 / 54
R/E time 1.00s / 0.65s
perks - Custom Ammo Supplier
- Scrappy

- High Pressure

The Pressurized Impaler is an unusual shotgun, in that it seems to use pressurized air to fire its projectiles. Unlike regular shotguns, it takes time to build up pressure before firing, at which point it can rapidly discharge its magazine. This gives it high burst damage output, but it quickly burns through its ammo reserve. Its default (and unique) ammo type fires a single bolt which deals high damage.

In Arena, it can be purchased for Assassin as a Series 3 weapon and for Breacher as a Series 4 weapon.

The abbreviation for this weapon is 'IMP.'

## Characteristics

**Advantages:**

* Power bolts deal high damage, pierce enemies, and slow hit targets
* Highest base accuracy for the Shotgun weapon class
* Generates no heat from firing shots, instead generating heat via charging
* Fully automatic, as with all other charged weapons
* Permanent scavenging bonueses

**Disadvantages:**

* Short delay before firing
* Quickly burns through its limited ammo
* Low ammo gain
* High recoil and low control make continuous firing inaccurate
* Jamming is extremely dangerous; attempting to charge the weapon while jammed can cause multiple overheats within a short period of time

## Ammo

* Pickup: 12
* **Ballistic Scatter** Ammunition
	+ 10 Gauge Power Bolt
	+ 12 Gauge Buckshot

* **Compatible Ammo**
	+ 12 Gauge Triple Slug
	+ 12 Gauge Flechette
	+ 12 Gauge Dragon's Breath

## Perks

* Custom Ammo Supplier
	+ Gives Power Bolt ammo type for every weapon
* Scrappy
	+ Kills have a 10% chance of gaining 1% permanent and stacking scavenging
		- Reduced effect after 50% scavenging - chance affected by luck
* High Pressure
	+ Instead of gunpowder this weapon uses air pressure to launch projectiles
		- Air pressure needs to be charged up prior to firing.

## Notes/Tips

* Jamming with this weapon is incredibly dangerous, as it will continue to build up pressure even while jammed. This can lead to overheats very easily if the player is not quick to unjam the gun.
* Acquiring the Pressurized Impaler also unlocks special Accelerated Coil X1 ammo for the XM2 Coil Pistol and RRX Coil Shotgun.
* Heat generated by charging does not count toward the Backup Printer attachment.
* The Hair Trigger attachment does not appear to affect the weapon's firing behavior.
* Despite having a suppressor, it cannot use Hypersonic ammunition.
* Pressurized system that requires charging up but deals a significantly higher amount of damage than normal shotguns - also give loading other shotgun ammunitions a try.

* Although the Pressurized Impaler is classified as a shotgun, it requires precise aim, much like Marksman weapons. The weapon may benefit from Rogue class modules such as Backstab, which increases the likelihood of one-shot kills.

## Trivia

* The weapon is based off the Remington 870 MCS
'Ripjack'

'Ripjack'
10 / 50
Auto
Few weapons are as dangerous to their wielder as they are to the enemy. Handle the Ripjack with care.

damage 1x
heat / cool 1.50x / 1.00x
firerate 472
deviation  10
recoil / ctrl 15 / 33
R/E time 1.20s / 1.75s
perks - Multi Bounce

- 4% Hyper Blade Chance

- 4% Double Blade Chance

The Ripjack is a special weapon which fires large titanium blades that ricochet, and are guaranteed to bleed enemies on contact. It has a small chance to fire a second blade, and another chance to fire a 'hyper blade' which is stronger and flies faster. Curiously, it counts as a shotgun as well as a special weapon for class bonuses.

The abbreviation for this weapon is 'RJ.'

## Characteristics

**Advantages:**

* Guaranteed to inflict Bleeding on enemies
* Shots pierce through enemies and can ricochet several times - highly effective in enclosed spaces

**Disadvantages:**

* Ricochets increase the chance of self-damage, inflicting Bleeding + Slow on you
* Low projectile speed makes long-range combat difficult
* Long Eject phase
* Low ammo gain
* Not very accurate, which is amplified by its blades bouncing around wildly during firing

## Ammo

* Pickup: 20
* **Ballistic Armor-Piercing** Ammunition
	+ Titanium Blades

## Perks

* Multi Bounce
	+ Blades bounce more than conventional ammunition
* 4% Hyper Blade Chance
	+ 4% Chance to fire a more powerful, high velocity 'hyper' blade (see ammo for specific numbers)
* 4% Double Blade Chance
	+ Chance to fire a second blade, consuming additional ammo

## Notes/Tips

* Counts as both a Shotgun and Special weapon for class-specific bonuses

## Trivia

* The Ripjack is a reference to the Ripper from Unreal Tournament; both weapons fire ricocheting sawblades. The Ripjack's, however, are much lower velocity (presumably to make it easier for the user to avoid hitting themselves). The Ripjack shares it's name with the Unreal Championship 2 version of the weapon.
Prestige Shop and Bonuses

There are a variety of different bonuses and unlockables that can be acquired through spending data and leveling in Synthetik.

### Prestige Shop

The Prestige Shop can be unlocked when reaching level 25 and costs 500 data to unlock. The shop can then be found to the left of the Synthetik logo, marked with a question mark icon.

Prestige extras cost data to use and vary in function, but most have an effect on the next run the player engages in. Any modifier that effects a run will also cause less data to be gained during that run.

Mystery Boost

Grants a random bonus at the start of the run. Can be a weapon, random item, or android stat boost. Rarely gives a module boost that grants an Upgrade Module.
The weapons granted via Mystery Boost can only be gotten in this fashion or in Arena mode, they are as follows:

* FMG-9 Personal
* Last Ditch M16
* W21 Lever Action
* M14 Mini

**Cost:** 125 Data

Madness

Starts the run with a high Terror Level, but increases android stats randomly for the run.

**Cost:** 125 Data

Hyper Adrenaline

Both the player and enemies are more vulnerable, much less damage can be taken overall.

**Cost:** 125 Data

Tactical Mode

Players are affected with a variety of modifiers to encourage slow and methodical play. Modifiers are as follows:
* Increased headshot damage
* Increased humanoid health
* Increased damage to bosses
* Increased accuracy, recoil and heat
* Slower actions and movement
* Start with 200 Shield Health
* Start with 2000 Credits
* No item chests
* Items start powerful
* More upgrade choices
* Gain the Health Vial and Heavy Steel Trap items
* Core item and second starting item replaced with alternate items

**Cost:** 125 Data

Reroll Modules

Rerolls the Daily Memory Module buffs.

**Cost:** 75 Data

Experience Token

Levels 25% of a class level. Cost depends on the current level the class is at.

**Cost:** 100-300 Data

Class Prestige

Appears when a class reaches level 25+. Allows you to Prestige the class and reset it back to level 0.
Bonuses are granted upon the first Prestige, you will also keep any unlocked memory modules.

**Cost:** 1000 Data

Daily Random Run

Only one try per day!
Start with random equipment and gain 30% bonus experience.

Starting weapon, class core item, and memory modules are retained.

All weapons found have the "Daily Random Run" perk.
+10% Damage, +20% Ammo Gain

**Cost:** 0 Data

### Bonuses

The Bonus menu can be found on the last page of the options menu, along with the credits. Bonuses are automatically unlocked when reaching certain Profile levels.

Bonuses can change a variety of things, however the large majority are cosmetic only.
K7 Competition

K7 Competition
25 / 150
Brst 5
A high firerate SMG.

damage 0.96x
heat / cool 0.92x / 1.00x
firerate 1008
brst delay 0.19s
deviation  7
recoil / ctrl 9 / 75
R/E time 1.80s / 0.50s
perks - 125% Critical Damage Bonus

- -25% Luck

The K7 Competition is a burst SMG with a fast rate of fire. It grants a 125% Critical damage bonus while in the player's possession, but also grants a minor decrease in luck while held.

The abbreviation for this weapon is 'K7.'

## Characteristics

**Advantages:**

* Low recoil and high control
* Very easy to use
* Good burst spread
* Fast firerate
* Increases Critical Damage by 125% while held

**Disadvantages:**

* Luck reduction while held by 25%
* 4 round burst can be ammo-inefficient against single targets

## Ammo

* Pickup: 80
* **Ballistic Soft** Ammunition
	+ 9mm FMJ Basic
* **Compatible Ammo**
	+ 9mm Armor Piercing
	+ 9mm Hollow Point
	+ 9mm Soft Point

## Perks

* 125% Critical Damage Bonus
	+ Although with reduced luck the critical chance is decreased, the critical damage of this weapon is a massive 125% gain to the base 200% that results in criticals dealing over three times the damage instead of just twice.
* -25% Luck
	+ Description: Passive bonus when held and while in Backpack
	+ Although the above indicates a reduction of Luck by 25% while in the player's possession, the character stats only show decreased luck when the weapon is held and not while it is in Backpack.

## Notes/Tips

* A particularly strong weapon on Assassin, who has increased critical/headshot damage and class bonuses for SMGs

## Trivia

* Based off of the South Korean Daewoo K7
* Despite having a suppressor, the K7 cannot use Hypersonic ammunition. This is likely due to the effects of its integrated suppressor, which is designed to reduce bullet muzzle velocity down to subsonic levels.
* This weapon was added with update 24, as one of three guns relating to Asian countries due to the game releasing in those regions during U24. This weapon is the Korean sub-machine gun.
RPK-12 Tundra

RPK-12 Tundra
45 / 120
Auto
The mix between an Assault Rifle and a Light Machine Gun

damage 1.15x
heat / cool 1.00x / 1.00x
firerate 540
deviation  15
recoil / ctrl 8 / 60
R/E time 2.10s / 0.45s
perks - Custom Ammo Supplier

- Scavenging

The RPK-12 Tundra is a decently powerful light machine gun that uses 5.57 Acid rounds by default. It grants +20% scavenging to the user as long as it is in their inventory.

The abbreviation for this weapon is 'RPK.'

## Characteristics

**Advantages:**

* Reasonably accurate and highly stable
* Scavenging bonus

**Disadvantages:**

* Low max ammo

## Ammo

* Pickup: 90
* **Ballistic Soft** Ammunition
	+ 5.57mm Acid
	+ 5.57mm Kaida SC
* **Compatible Ammo**
	+ 5.57mm Armor Piercing
	+ 5.57mm Hollow Point
	+ 5.57mm Soft Point

## Perks

* Custom Ammo Supplier
	+ Gives the Acid ammo type for every compatible weapon
* Scavenging
	+ Grants 20% Scavenging while in player's possession

## Trivia

* This weapon is based off of the RPK-12 from Battlefield 4, a fictional light machine gun variant of the AK-12 assault rifle's proposed cancelled early prototype
* Despite being modeled with a 75 round drum magazine, the weapon only has 45 rounds per magazine by default.
Caste Wiki/Section 3

Guides

* How to play guide for Caste
* System requirements
* Release date
* Game support

Videos

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System requirements

*This article is a stub. You can help Caste Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Caste*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## See also

* How to play guide for Caste
* Release date
Caste

*This article is a stub. You can help Caste Wiki by expanding it.*

**Caste** is a multiplayer online roleplaying game that takes place in a fantasy world that needs a revival. Players build a house and buy seeds to manage a farm. Players help others to build the world of Caste.

## Game support

For game support about questions, bugs, or other issues, please see any of the following links:

* **Game website**

## Gallery

* Key art
* App icon

## External links

* Official site
* Official Patreon
Ares GL-16

Ares GL-16
1 / 8
Semi
A single-shot grenade launcher for the Demolisher

damage 1.5x
heat / cool 1.00x / 0.50x
firerate 126
deviation  8
recoil / ctrl 40 / 30
R/E time 1.75s / 0.65s
perks - 50 Kills Upgrade (Demolisher level 25 class talent)

The Ares GL-16 is a single-shot grenade launcher that Demolisher starts with on each run. It deals decent damage, with a long reload and it uses bouncing grenades.

In Arena, it can be purchased for Demolisher as a Series 1 weapon.

The abbreviation for this weapon is 'GL.'

## Characteristics

**Advantages:**

* Guaranteed starting weapon
* Grenade impact and explosion is guaranteed to inflict slow
* Can easily score multikills in opening levels

**Disadvantages:**

* No special perks
* Limited maximum ammo
* Slower reload and lower accuracy than the M79

## Ammo

* Pickup: 4
* **Explosive** Ammunition
	+ 40mm Bouncing Grenade
* **Compatible Ammo**
	+ 40mm Rubber Grenade
	+ 40mm Impact Grenade

## Perks

* 50 Kills Upgrade (Demolisher level 25 class talent)
	+ After 75 Kills the weapon gains the following:
		- +40% damage
		- +4 ammo gained for each pickup
		- +4 max ammo

## Notes/Tips

* Despite saying '50 Kills Upgrade', it actually requires 75 kills to upgrade it.
* After the upgrade, the weapon's model will change to give it a scope. This is only visual.

## Trivia

* This weapon is based on the Brügger & Thomet GL-06
Release date

*This article is a stub. You can help Caste Wiki by expanding it.*

This page contains the **release information** for *Caste*.

*Caste* release date has yet **to be announced**.

## Release information

*Caste* will be available for PC and Mac. It is also planned to be released on mobile and consoles in the future.

## See also

* How to play guide for Caste
* System requirements
Flamethrower

Flamethrower
15 / 30
Auto
For when you want to set everything on fire.

damage undefined
heat / cool undefined
firerate 360
deviation  5
recoil / ctrl 22 / 90
R/E time 3 / 1.1
perks - 200 Max Health
 - 50% Fire Resistance

Description pending.

## Characteristics

**Advantages:**

* Projects long gouts of fire that cause burn damage over time, attacking health directly
* Flames can pierce multiple enemies
* Increased max health and fire resistance while held

**Disadvantages:**

* High heat generation per shot fired
* Low damage per second reduces effectiveness against late-game enemies, which typically have high health and damage
* Accuracy quickly degrades during sustained fire
* Fairly limited max ammunition
* Extremely slow reload cycle

## Tips

* Install the Titanium Rifling attachment to increase the maximum travel distance of the flames and their travel speed.
* Use the Orb of Wind to increase the travel speed of the flames.
Caste Wiki/Section 4

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Sheperd's Crown

## Description

a crown made from twigs. It smells a bit like sheep and tobacco. [sic]

* 200  Renown
* 1  Insight

Choice between properties from these pools:

* 2 Highland benefits.
* 2 Unique benefits.

* Your current highest level Quick Thinker gains +2 Encounter on Quick Thinker Spins

## How To Obtain

* Complete The Shepherd King special event in the Highland Pursuit expedition.
Caste Wiki

Welcome to the Official Caste WikiWelcome to the Official Caste Wiki
The free *Caste* wiki encyclopedia that **anyone** can edit!
Please feel free to contribute by creating new articles or expanding on existing ones.

About Caste

***Caste*** is a multiplayer online roleplaying game that takes place in a fantasy world that needs a revival. Players build a house and buy seeds to manage a farm. Players help others to build the world of Caste.[Read more...]

Content

* House
* Furniture
* Farm

* Items
	+ Watering can
	+ Seeds

Featured images

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Guides

* How to play guide for Caste
* System requirements
* Release date
* Game support

Videos

*See more videos*

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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Caste Wiki/Section 1

Welcome to the Official Caste WikiWelcome to the Official Caste Wiki
The free *Caste* wiki encyclopedia that **anyone** can edit!
Please feel free to contribute by creating new articles or expanding on existing ones.

About Caste

***Caste*** is a multiplayer online roleplaying game that takes place in a fantasy world that needs a revival. Players build a house and buy seeds to manage a farm. Players help others to build the world of Caste.[Read more...]
How to play guide for Caste

*This article is a stub. You can help Caste Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Caste***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Damnation

Damnation
24 / 120
brst 3
A curious, high-tech weapon that launches red homing projectiles.

damage 1.32
heat / cool 1.00x / 1.00x
firerate 756
brst delay 0.25s
deviation  5
recoil / ctrl 8 / 42
R/E time 2.50s / 0.45s
perks - Custom Ammo Supplier
 - Possessed Projectiles

The Damnation is a three-round burst assault rifle that launches a red homing bolt every fifth shot. It also grants hollow point ammunition to all compatible weapons.

In Arena, it can be purchased for Raider as a Series 5 weapon if the player has the Arena Premium Upgrade DLC.

The abbreviation for this weapon is 'DMN.'

## Characteristics

**Advantages:**

* Good firepower and accuracy
* Good control/stability
* Bursts are fired automatically without needing to click multiple times
* Launches a blood bolt (exactly like the Item) every 5th shot
	+ Damage scales with terrorlevel
* Gives ammo with bleeding effect to every weapon that can use it.

**Disadvantages:**

* Fairly high deviation
* Slow reload cycle and recoil reset
* Seekers are launched at random velocities, and have unpredictable trajectories

## Ammo

* Pickup: 70
* **Ballistic Soft** Ammunition
	+ 5.57mm Hollow Point
	+ 5.57mm Kaida SC
* **Compatible Ammo**
	+ 5.57mm Acid
	+ 5.57mm Armor Piercing
	+ 5.57mm Soft Point

## Perks

* Custom Ammo Supplier
	+ Gives Hollow point ammo type for every weapon
* Possessed Projectiles
	+ Launches a blood bolt (exactly like the Item) every 5th shot
		- Damage scales with Terror Level

## Notes/Tips

* Counts as an Assault Rifle w/Launcher for Demolisher bonuses/Custom Fitting attachment.
* As with all burst-fire guns, the Offload Cycler Ultra attachment removes burst delay and effectively makes the weapon full-auto.
* Due to the relatively poor recoil control of the weapon, attachments that help mitigate spread/recoil will benefit the weapon greatly, such as the Digitalizer

## Trivia

* The redesigned Damnation appears to resemble the H&K G36C with something similar to an export version of the G36's Hensoldt 3x scope and a possibly integrated suppressor. The fact is that the G36 looks the same, but the other half-brother, the Mexican assault rifle FX-05
* Prior to Update 15, the Damnation was a Legendary weapon that fired *only* homing bolts; either slow-moving but accurate *M7 Halcyon Seekers*, or high-velocity and somewhat inaccurate *M6 Frantic Seekers*. (Which are now unused.)
* The name and abbreviation of this weapon is possibly a reference to the album "DAMN." by Kendrick Lamar.
Dragon Head

## Description

Once part of a mighty Viking longship.

* 50  Renown
* 1  Insight
* Choice between 2  Viking and 1  Unique properties

* + 1  Collect whenever a Scout succeeds on a  Survivalist,  Quick Thinker or  Rogue Spins
* + 1  Collect whenever a Fighter succeeds on a  Athlete or  Tactician Spins
* + 1  Study whenever a Scientist succeeds on a  Naturalist,  Archaeologist or  Engineer Spins

## How To Obtain

* "The Turf House" encounter in the "Viking Landing" expedition - If you win a spin you can choose "Something Typically **Viking**!" which if chosen significantly increases your chance of obtaining the Dragon Head. To win the spin it is prefered to have a speaker with  Diplomat skill in your crew.
Monymusk Reliquary

## Description

Owned by St. Columba, this treasure is more important than it looks!

## Benefits

* 200  Renown
* 1  Insight

Choice between properties from these pools:

* 2 Highland benefits.
* 2 Unique benefits.

### Unique Pool

* Gain an extra 1  Encounter if you complete an encounter  Friendly.
* Gain an extra 1  Encounter if you complete an encounter  Devious.

## How To Obtain

* The Meadow Castle special event in the Highland Pursuit expedition.
Enemies

All the enemies that appear in Synthetik are made by Kaida Corporation and recognize enemies that attack with their humanity.

Each layer has its own enemies, humanoids and drones are assembled into one unit, sometimes with a fixed turret.

Before the game starts, you can adjust the difficulty to adjust the overall performance of enemies. See Difficulty modifiers.

## Quotes

Humanoid enemies will speak when spotting, attacking, or receiving damage from the player.

 When alerted of the player's presence
* "Breach detected."
* "Re-position."
* "Re-group."
* "Mode: Suspicious"
* "Spotting."
* "Inspect area."
* "Movement detected."
* "Flanking."
* "Charging."
* "Scanning."
* "Searching perimeter."
* "Alert."
 When attacking or actively seeking the player
* "Die, Android."
* "Die, Betrayer."
* "Hunting android."
* "Protocol received."
* "Attacking."
* "Engaging."
* "Assaulting bandits."
* "Purging."
* "Purge invaders."
* "Plotting target."
 When damaged by the player
* "System error."
* "Damage, Critical."
* "Damage, Received."
 When out of ammo (reloading)
* "Loading projectile."
* "Restock bullets"

## List of enemies

### First Floor

* Higher-rank variants send more drones and thus heal faster
* Elite variants can fire multiple shots in rapid succession between reloads
* Sends three (or four for Rank 3 Elites) circular UAVs to orbit the player and emit lasers
* Deploys a Missile Drone when health reaches a certain threshold (~50%) (Rank 3 Elites deploy 2 Missile Drones)
* Deploys a Gun Drone when health reaches a certain threshold (~50%) (Rank 3 Elites deploy 2 Gun Drones)
* Elite versions fire in bursts, but have no deviation between shots (unlike Elite snipers)

### Ballistic silo

This section contains only enemies that are new to this zone, the zone itself will contain many of the enemies from the previous zone as well.

* Structure

* Continuously spawns SPDR Explo once attacked
* Spawns a pair of Assault Prisms once destroyed and can drop random pickups
* Enemies will move to interact with it; immediately summons more enemies on first use and alerts the entire level to your location
	+ Has a cooldown between activations

### V-Reality chamber

This section contains only enemies that are new to this zone, the zone itself will contain many of the enemies from the previous zone as well.

* Will leech off of health and shields when attacking to add to its own health
* Steady health regeneration
* When low on health, charges in close in an attempt to harm players with its death explosion

* Structure

### Military bay

This section contains only enemies that are new to this zone; the zone itself contains many of the enemies from Zone 1 as well.

Certain enemies within this zone, particularly those with yellow or gold colour schemes, will be red in their elite forms, making it easier to tell them apart.

* Enemies

* High range

### Arena exclusive

* Behaves like a Crystal Charger; charges at the player once alerted
* High health and 35 armor
* Attacks using a swarm of small explosive homing projectiles or two firecannon shots
	+ Prone to self-damage, especially with its explosive attack
* Periodically spawns LMG Sentry Turrets
Emerald Skull

## Description

Way better than the Crystal Skull

Choice between properties from these pools:

* 2 Incan benefits.
* 2 Unique benefits.

## How To Obtain

Getting this treasure requires multiple steps:

* Make your way to the ruined city (If your map spawned one that is)
* Ask about helping the ruined city and learn about the evil Necromancer
* Make your way to the Necromancer's lair
* Succeed in an engineer roll to disarm the traps within the lair.
* Succeed in a rogue roll to steal the skull.
* And finally, defeat the Necromancer in order to properly obtain the Emerald Skull.
AN-94 Deathstalker

AN-94 Deathstalker
22 / 140
brst 2
A fast firing and accurate rifle that fires in 2 round bursts.

damage 1.00x
heat / cool 1.00x / 1.00x
firerate 1260
brst delay 0.10s
deviation  2
recoil / ctrl 5 / 15.6
R/E time 2.00s / 0.45s
perks - Double Headshot Empower

- Double Headshot Heals

The AN-94 Deathstalker is a two-shot burst assault rifle that, alongside the Eminence AR, behaves more like a DMR than a regular assault rifle. If both shots from a burst are headshots, then the damage of the second headshot is increased significantly, and the wielder is healed.

The abbreviation for this weapon is 'AN94.'

## Characteristics

**Advantages:**

* High burst rate/minimal delay
* Fairly stable and accurate
* Decent max ammo reserve
* Double headshots confer bonuses
* Increases Headshot Damage by 25% while held

**Disadvantages:**

* Poor recoil control makes recovering from prolonged firing difficult
* Above average reload time for an assault rifle
* Reliant on headshots for damage and to trigger modules

## Ammo

* Pickup: 60
* **Ballistic Soft** Ammunition
	+ 5.57mm Kaida SC
* **Compatible Ammo**
	+ 5.57mm Acid
	+ 5.57mm Armor Piercing
	+ 5.57mm Hollow Point
	+ 5.57mm Soft Point

## Perks

* Double Headshot Empower
	+ Headshots grant 50% more base damage and 75% headshot damage for the follow up bullet
* Double Headshot Heals
	+ Follow up headshots heal for 25 health

## Notes/Tips

* Also counts as a Marksman weapon for class bonuses

* The double headshot requirement is met by any two consecutive headshots within a short period of time (~1 second)
	+ The Hair Trigger attachment or the DMR Conversion module at 125%+ power will space out the requirement into two individual headshots via semi-auto fire
	+ The Hyper Accelerator attachment allows two headshots from a single projectile to count as a double headshot
* Given the Deathstalker's reliance on double headshots to trigger its perks/modules, anything that reduces its deviation is a worthwhile investment.

## Trivia

* This weapon is based off of the AN-94, which is known for its unique firing mechanism that allows a 2-round burst to be fired at a very high rate of fire.
Red Hill Orchid

## Description

Picked while you were about to be digested.

## Benefits

* **200** **Renown**
* **1** **Insight**

* One choice from the following:

* **3** **Collect**,**3** **Study**
* **6** **Study**
* **2** **Discovery**
* **2** **Treasure Hunt**
* **+6-10** **Research** from **Discovery**
* **+2-4** **Gold** from **Collect**
* **+20-25** **Gold** from **Treasure Hunt**
* **+2** **Campaign** whenever you enter a **Nature Challenge** for the first time.
* **+2** **Study** whenever you enter a **Nature Challenge** for the first time.
* **+2** **Campaign** whenever you enter a **Nature Challenge** for the first time.
* **+2** **Study** whenever you enter a **Nature Challenge** for the first time.

## How To Obtain

Find the Red Hill special event in Egyptian Expedition.

Either bring a combination of scouts, **Quick Thinker**s and **Naturalist**s or make sure you can afford to lose **2** **Resolve** (and **2** **Supplies**)
Count

The count is most charming especially when you are being **Friendly** but he is quite easily **Terrified**. He uses area of effect abilities, so beware! He may also stun you when you stay in the same emotion he you put in!

The Count begins the fight being **Friendly** and will be accompanied by a number of Cultists and Servants. His speech based aoe attack can instill a variety of emotion in your explorers. His Physical attack will heal a slight amount of his spirit.