Ally

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Also called *Summoned Creatures*, **Allies** are creatures or gumballs (not counting your team) that help you fight in a maze. There are various types of allies and various sources that can invoke them.

## Persistence

### Single Floor

There are "target floor only" allies like the *Skeleton Husky* in Borderland or the Zerglings. Those allies are only active in a single room, they disappear when you go to the next floor and will not follow you into a cave (they wait for you at the entrance of the cave).

### Maze Persistent

And there are "maze persistent" allies or simply "persistent" allies that will follow you as you go to the next floor. Examples: the villagers brainwashed by Athena or the  **Ghost Ship** in Skeleton Island.

Some of those will follow you into caves (like the allies in Hell Frontier) and others will wait for you at the entrance (like the **Ghost Ship**).

A side benefit of having a persistant ally is that an extra random tile will be opened to contain it whenever you enter next floor which means that you'll often have a shorter path toward pesky long range enemy shooters.

**You cannot have more that 2 persistent allies at the same moment**. Exceptions are Image of Demi-Gods and Semi-Devils that does not count in the limit and the 3 special partners in Cloud Island that do count toward the limit but can still, as an exception, all be with you at the same time.

## Modes of Operation

### Normal

Most allies use basically the same combat rules as monsters and gumball. Some have a few quirks like Black Chess Bishop Samuel in Gods' Chessboard.

### Special allies and Partners

Some allies work quite differently:

* **Ghost Ship** in Skeleton Island has no HP (cannot be destroyed), has an active skill and is boosted by special maze mechanics
* **Ghost Ship** invoked via Ghost Horn has no HP (cannot be destroyed)
* **Mechanical Spider** in City of Steam has an active skill and is boosted by special maze mechanics
* **Magic Vine** has an active skill and is boosted by special maze mechanics
* **Weiss**, **Pheasant** and **Chimpanzee** partners in Cloud Island: have active skills and are boosted by special maze mechanics

Furthermore, Cloud Island allies are called **Partners** and do not benefit from effects and talents that apply to allies (like Paladin's Halo or Checkers' talent)
.
The **Ghost Ship** in Skeleton Island and the **Magic Vine** in Forest of Whispers also suffer the same limitation.

## Starting Stats

Each type of ally has its own rules to determine their starting stats.
The most common rules are as follow:

* Some inherits a fixed % of the Gumball's HP and Attack at the time of casting
* Some inherits a fixed % of the Gumball's HP and **base** Attack at the time of casting. (Attack taking equipment into account but not ongoing buffs or debuffs)
* Some inherits a % of the Gumball's stats that increase with the floor level
* Some have always the same starting stats
* Some have stats that depends on the floor at which they are invoked
* And more ...

Often, they share the *dodge* attribute of the Gumball with sometimes a bonus of their own on top of it. They also always implicitly share the *defense* of the Gumball since *defense* actually decrease monsters' Attack scores.

Allies do not seem to share your *Ignore Physical Resistance* stat.

## Passive Boosts

There are a few ways to boost the stats of all allies. Namely some gumball Talents and some Gumball Babies.
These do no apply to Cloud Island's partners (see above).

Cumulative **Ally** boosting talents:

* Checkers: up to Attack +6, HP +60
* Three-eye King: up to Attack +6, Dodge +6%

Gumball Babies and assimilated Parasite hosts:

* Harvan's Magic Puppet: Attack +1
* Farplane Creature: HP +10

## Active Boosts

Some gumballs, Gumball Babies, consumable items etc specifically impact allies when used or brought into a maze.
These do not apply to Cloud Island's partners (see above).

These include the following non-exhaustive list:

* Emperor and Queen : up to Attack +10, HP +50 when hosted by a Parasite in the team
* Cytus (Canas, magic) when in team with Three-eye King through the memorization of Three-eye King's active skill.
* Raphael (Canas, magic): his active skill can heal allies for up to 30% of their HP
* Paladin (Aoluwei, melee): Can cast various Halos that boost allies.
* Angelia (Abyss, magic ): Can recover HP for herself and allies
* Darwin (Abyss, magic ): his active skill gives a temporary buff to allies and a permanent +2 Attack, +20 HP to present and future allies.
* Mahiraga (Ranger, adventure): With any Dharmapala as main (including himself), can inject his energy into the Image to give up to HP/MP +100 and Attack/Power +20 buff to allies.
* Great Elf King's Lantern provides a boost to Attack and HP when the relevant title is taken.
* ...

Maze specific effects:

* Some special recipes of Chef
* Some Resonance Records in Bracada College
* ...

## Mazes with allies

These are mazes where you can obtain some persistent allies without having to use a specific gumball.

* City of Steam: Mechanical spider
* Cloud Island: The 3 partners (but they don't benefit from effects that buff allies)
* Erathia: Different allies can be summoned including Decour.
* Gods' Chessboard: Bishop Samuel and Ferocious Statue
* Hell Frontier: Many opportunities
* Hero's Village: Some boars (they have no attack) and Sadako through a tape from God of Thieves Items.
* Sdorica: The heroes (but they don't benefit from effects that buff allies)
* ...

Some other mazes can give you a relatively high number of floor limited allies:

* Borderland: Husky and the Skeleton Drake
* Desert Oasis: The genie
* Gods' Chessboard: All the chess pieces
* ...

## Notes

1. ↑ Tested with Howling and *Ignore Physical Resistance* gained with Sword Sage