Drops

Items and dungeon keys are dropped by enemies or found in chests. *For other types of finding, see Stats § Finding.*

## Item Drops

### Item Find Sources

* Wireless Fidelity: 43
* Shiverbaron's Staff: 33
* Soda Stein: 33
* Treasure Shovel: 28
* Staff of Awareness: 28
* Treasure Hunter Shield: 28
* Extinction Plate: 38
* Silver Necklace: 10
* Lucky Clover: 5
* Treasure Hunter Gem: 20
* Eye Gem: 10
* Neko: 8
* Mastery: 12 for Chef, 1 for other classes

### Getting an Item Drop

Items can drop from both chests and enemies.

Chests have a 67% chance of dropping an item, and a 33% chance dropping gold instead.

Most enemies have a 1/9 chance to drop an item, and nothing otherwise. Item Find can increase the odds of getting an item, with every 10 points decreasing the denominator by 1. At 80 Item Find, most enemies are guaranteed to drop an item.

### Area Drops and Enemy Drops

There are two main groups for Items: Area Drops and Enemy Drops.

Area Drops are based on which area of the dungeon you are in. They belong to a large pool of items that cycle every 20 levels, and are usually equipment. You can get Area Drops from both Chests and Enemies.

Enemy Drops, on the other hand, are based on the enemy that drops them. These are usually resources, and enemies typically have 1 or 2 Enemy Drops. Most of these will not drop from Chests.

When an enemy drops an item, it's a 67% chance to be an Enemy Drop, and a 33% chance to be an Area Drop.

### Rolling for the Area Drop

If you get an Area Drop, the game has to do one more check to determine what item to give.

The game will randomly select an item from the current item pool and roll for it based on that item's spawn rate. For example, Sulfur has a spawn rate of 250, which means there is a 1/250 chance that its roll will be successful. When a roll is successful, you get the item. If it fails, it moves on to another random item. If the game somehow fails to roll an item within 500 rolls, it defaults to giving you the most common item in the pool.

Item Find will improve the odds of getting a successful roll, with each point of Item Find decreasing the denominator by 1. Going back to the Sulfur example earlier, if the party has 70 Item Find, the chance goes up from 1/250 to 1/180. There is a catch, however. Depending on how much Item Find the party has, only certain rarities will be affected by this drop rate boost:

 100 - 199
 200+

To illustrate, if your party has 100 Item Find, the chance for Sulfur stays at 1/250 since it is a rare item. So, if you wish to find rare items, you should only get a maximum of 99 Item Find. Following this logic, having exactly 199 Item Find will give the highest chance of finding legendary items.

For Mythics, getting as much Item Find as possible will increase your chances, but only by a small amount since Mythic items have high spawn rates. At least 200 Item Find is good enough in most cases.

NOTE: With how Item Find works, it is not recommended to get 89-99 Item Find. This specific range will guarantee you lots of Yellow Smithing Crystals, which effectively reduces the chances for any other loot. Because of this, the best Item Find for most rares is **88**.

### Pilfer and Ransack

Another way to get item drops is from the Thief's skills, Pilfer and Ransack. These skills allow you a chance roll once for an enemy's drops; stealing from the same enemy multiple times will yield nothing.

Pilfer doubles the chance to get the enemy's drop, making it recommended over ransack when searching for enemy drops.

### Too Long; Didn't Read

* Chests drop gold, equipment, or resources
* Enemies can drop either drop resources or equipment
* Item Find increases the chances of getting a drop from an enemy
	+ 80 Item Find means most enemies are guaranteed to drop something
* Item Find also increases chances of getting rare and legendary items
	+ 80 Item Find is good for most items
	+ **88** Item Find is the best for rare items
	+ 199 Item Find is the best for legendary items
	+ 200+ Item Find is good for mythic items

For the full explanation, see the original post from Shawn: Everything you ever wanted to know about drops

For detailed info about each Item's drop chances, see the SD2 Item Drops Sheet

## Item Level Dropped

With the Power Forge, the level of items found isn't important because you can level an item up to 10. However, if you don't have the Power Forge yet, or if you want to fill up stacks of low level items so it looks better in the Player Book as a Completionist goal, then here are the details.

As an example, the minimum floor for the Soul Guardian is 1500, and only level 1 will be dropped up to
floor 1600. (The item will not be dropped between 1600 and 1700). From 1700 to 1800, level 2 can be dropped, and so on. Items higher than level 4 (the level that can be reached by the basic forge) do not have a maximum, so they can be dropped at any higher floor.

To see how this works, visit floors 500 to 600 and look at the Skull Blades looted (level 3), then do the same for floors 601 to 699 (none).

Common and Uncommon rarity items are a bit different in that the minimum floor only increases by 100 for each level.

The Gravedigger Shovel has the highest minimum floor of any item at 15K, so this means that starting at floor 17K, any item in the game has the best possible chance of a max level drop. Also item drop chance is not related to the floor, as long as the floor is higher than the minimum. Higher level items do have less chance of dropping than lower level items.

## Dungeon Keys

Keys are used to open locked Portals and are obtained from all mini bosses and bosses except Janitors. There is no limit to how many can be obtained in a run, but all keys disappear when you leave the dungeon. The Locksmithing upgrade provides 1 key at the start of each run.

Boss floors give a +10% chance to find keys. Also in the first 100 floors there is a 15% chance, but it quickly degrades:

 100 - 199
 200 - 249
 250+

Thus, it is important to rely on external sources to increase Chance to Find Keys (capped at 90%):

* Relic of Dungeon Keys: 60% chance at max level
* Keybringer: 15% chance each
* Keymaster Gem: 5% chance each
* Mastery Rewards: Wizard 5%, Chef 2%