Outlaws

The **Outlaws** are one of five known factions in the *Everspace* and *Everspace 2* universe. They are a loose affiliation of various clans comprised of various species, although there are mainly humans. They are extremely frequent in the Demilitarized Zone and Cluster 34 as a result of the destruction left behind by the Colonial - Okkar war, as well as the lucrative raiding of extensive Grady & Brunt Prospects operations there. Many Outlaws are former G&B employees themselves, driven away from decency by the corporation's lack of care towards their workers' health & safety.

* Everspace 2
* Everspace

## Everspace 2

Outlaws in *Everspace 2* are a hostile faction encountered in almost every location and system.

Destroying 1000 Outlaw units awards the "Against All Outlaws" achievement.

### List of Outlaw ships

* Outlaw Armor Drone
* Outlaw Bomber
* Outlaw Bomb Thrower
* Outlaw Demolisher
* Outlaw Destroyer
* Outlaw Detonator Drone
* Outlaw Drone
* Outlaw Madcap
* Outlaw Madcap Pod
* Outlaw Missile Drone
* Outlaw Missile Turret
* Outlaw Missile Silo
* Outlaw Ravager
* Outlaw Scout
* Outlaw Proto Scout
* Outlaw Sniper Drone
* Outlaw Turret
* Outlaw Viper
* Outlaw Webber Drone

## Everspace

Outlaws in *Everspace* are a hostile faction encountered in almost every zone of each sector.

### Appearances

Outlaws are found in mostly all zones attempting to raid G&B mining outposts, Traders, and Service Stations. Often, the player can find them already battling the local G&B forces and Okkar that are nearby upon jumping into a new system. Occasionally, the Outlaws will ambush the player in certain areas around a zone, but there is enough time to react before they fully jump in. Outlaw turrets can also be found on asteroids as a trap for unsuspecting ships, often near abandoned Colonial structures or derelict wrecks. Occasionally, large hollowed out asteroids will contain Outlaw structures. There are also Outlaw stations, usually with a jump suppressor or comm hub and drone servers/ship hangars, guarded by turrets. These may have been old Colonial or G&B derelicts that have been commandeered by the outlaws.

Outlaws are also the main enemy in the Sector 7 battles, except for the final story-oriented battle against Admiral Gorc.

### Outlaw Ships

There are several types of Outlaw ships. Most Outlaw ships can be identified by their orange/red trails, and typically have a stronger hull than similar Okkar ships.

## Lore

Outlawism is primarily a human trait stretching far into its ancient history, where they were known as bandits, marauders, and racketeers, among a large variety of other terms. Non-conformist in nature and anarchic in organization, they traditionally pursue self-opportunistic purposes, such as self-enrichment, although some choose this mode of lifestyle for the thrill of adventure alone.
The demilitarized zone of Cluster 34 has become a magnet for those falling foul of the Colonial authorities since its establishment following the peace treaty with the Okkar, and has drawn large numbers of Fleet deserters, escaped criminals, and other desperadoes. Each clan or cartel possesses its unique code of conduct, and members are not unknown to switch allegiances when it is advantageous. Outlaws have been inventive in creating hideaways in unlikely crevices of unobserved space, such as hollowed out asteroids and abandoned military bases. They make use of whatever plundered technology they can get their hands on, and are prone to utilizing traps, stockpiles, heavy ballistic weaponry and similar hit and run tactics.

## Known clans

* The Coalition - run by Elek, allies of Hero
* The Phantom Retaliators - a rival clan to the Coalition, driven out by them with help from Hero
* The Bloodstar - A powerful clan stretching out across the entire Ceto system. However, two of their chiefs were both killed by Hero, as well as having their largest strongholds destroyed (particularly at Palaemon's Wound).