recursal/Fanatic-Fandom huggingface dataset:
Galkut

Last updated 6/01/2023 For other takes on Galkut see
Ayumi's Galkut (OT-EAS) B
and/or HellHades' Galkut 3.0

## Galkut

### Obtained

 Ancient Shard
  Sacred Shard

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Damage +10%
Lvl. 4 Buff/Debuff Chance +10%
Lvl. 5 Buff/Debuff Chance +15%

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Lvl. 5 Cooldown -1

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Lvl. 5 Cooldown -1
Gravechill Killer

Last updated 18/11/2022 For other takes on Gravechill Killer see
Ayumi's Gravechill Killer (UH-RAM) C
and/or HellHades' Gravechill Killer 3.0

## 6\* Ascended Stats

### ACC

10

Lvl. 2: Damage +5%
Lvl. 3: Buff/Debuff Chance +5%
Lvl. 4: Damage +5%
Lvl. 5: Buff/Debuff Chance +5%

  Decrease DEF

Lvl. 2: Buff/Debuff Chance +5%
Lvl. 3: Buff/Debuff Chance +10%
Lvl. 4: Buff/Debuff Chance +10%
Lvl. 5: Cooldown -1

  Poison

Lvl. 2: Damage +5%
Lvl. 3: Damage +10%
Lvl. 4: Damage +10%
Lvl. 5: Damage +10%
Lvl. 6: Cooldown -1
Lvl. 7: Cooldown -1
Lanakis the Chosen

Last updated 9/01/2023 For other takes on Lanakis the Chosen see
Ayumi's Lanakis the Chosen (DE-LSM) A
and/or HellHades' Lanakis the Chosen 3.5

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Damage +10%

Lvl. 2: Cooldown -1

  Increase C.RATE

Lvl. 2: Buff/Debuff Chance +5%
Lvl. 3: Buff/Debuff Chance +5%
Lvl. 4: Buff/Debuff Chance +5%
Lvl. 5: Buff/Debuff Chance +10%
Lvl. 6: Cooldown -1
Lumberer

Last updated 16/01/2023 For other takes on Lumberer see
Ayumi's Lumberer (OT-RAF) F
and/or HellHades' Lumberer 1.5

## 6\* Ascended Stats

### ACC

10

Lvl. 2 Damage +5%
Lvl. 3 Damage +10%
Lvl. 4 Buff/Debuff chance +10%
Lvl. 5 Buff/Debuff chance +10%

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Buff/Debuff chance +10%
Lvl. 5 Buff/Debuff chance +15%
Lvl. 6 Cooldown -1

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Lvl. 5 Cooldown -1
Hellfreak

Last updated 12/01/2023 For other takes on Hellfreak see
Ayumi's Hellfreak (DS-RAS) C
and/or HellHades' Hellfreak 1.5

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Damage +5%
Lvl. 5 Buff/Debuff Chance +5%
Lvl. 6 Damage +5%
Lvl. 7 Buff/Debuff Chance +5%
Lvl. 8 Damage +5%
Lvl. 9 Buff/Debuff Chance +5%

Lvl. 2 Damage +10%
Lvl. 3 Buff/Debuff chance +10%
Lvl. 4 Damage +10%
Lvl. 5 Buff/Debuff chance +15%
Lvl. 6 Cooldown -1

Lvl. 2 Cooldown -1
Lvl. 3 Cooldown -1
Grinner

For other takes on Grinner see
 Ayumi's Grinner (UH-RSF)
 and/or HellHades' Grinner

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +10%

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Buff/Debuff Chance +10%
Lvl. 5 Buff/Debuff Chance +10%
Lvl. 6 Cooldown -1
Lvl. 7 Buff/Debuff Chance +10%
Lvl. 8 Cooldown -1

Lvl. 2 Cooldown -1
Lvl. 3 Cooldown -1
Lvl. 4 Cooldown -1
Grappler

Last updated 7/01/2023 For other takes on Grappler see
Ayumi's Grappler (SW-RDS) B
and/or HellHades' Grappler 2.5

## 6\* Ascended Stats

### ACC

10

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +5%
Lvl. 6 Buff/Debuff Chance +10%

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Buff/Debuff Chance +10%
Lvl. 5 Buff/Debuff Chance +15%
Lvl. 6 Cooldown -1

  Shield

Lvl. 2 Shield +5%
Lvl. 3 Shield +5%
Lvl. 4 Shield +5%
Lvl. 5 Shield +5%
Lvl. 6 Cooldown -1
Madman

Last updated 17/12/2022 For other takes on Madman see
Ayumi's Madman (DW-RAS) F
and/or HellHades' Madman 2.0

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Damage +10%

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Damage +10%
Lvl. 6: Cooldown -1

Lvl. 2: Damage +5%
Lvl. 3: Damage +10%
Lvl. 4: Damage +15%

##### Arena:

2/5 - Offense
2/5 - Defense

##### Grinding:

3/5 - Campaign
2/5 - Faction
1/5 - Clan Boss
2/5 - Minotaur

##### Dungeons:

2/5 - Spider
2/5 - Dragon
2/5 - Ice Golem
1/5 - Fire Knight
1/5 - Magic Keep
1/5 - Spirit Keep
3/5 - Force Keep
2/5 - Void Keep
Gems

* Gems are one of the many currencies in Raid Shadow Legends
	+ **Gems** may be used directly to purchase  Energy in battles in the Campaign, in Dungeons, and elsewhere.
	+ **Gems** may be used to refresh Arena bout offerings before free refreshes become available
	+ **Gems** may be used to purchase additional offering slots in The Market
Fahrakin the Fat

Last updated 5/12/2022 For other takes on Fahrakin the Fat see
Ayumi's Fahrakin the Fat (BA-EAS) A
and/or HellHades' Fahrakin the Fat 4.0

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Buff/Debuff Chance +5%
Lvl. 5: Buff/Debuff Chance +5%

  HP Burn

Lvl 2: Damage +5%
Lvl 3: Damage +5%
Lvl 4: Buff/Debuff Chance +5%
Lvl 5: Buff/Debuff Chance +10%
Lvl 6: Buff/Debuff Chance +10%
Lvl 7: Cooldown -1

  Increase C.RATE

Lvl. 2: Cooldown -1
Lvl. 3: Cooldown -1
Haruspex

Last updated 25/02/2023 For other takes on Haruspex see
Ayumi's Haruspex (LZ-RSV) B
and/or HellHades' Haruspex 2.5

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Buff/Debuff Chance +5%
Lvl. 4: Damage +5%
Lvl. 5: Buff/Debuff Chance +5%
Lvl. 6: Damage +10%
Lvl. 7: Buff/Debuff Chance +10%

Lvl. 2: Cooldown -1
Lvl. 3: Cooldown -1

Lvl. 2: Cooldown -1

 Faction Wars | ★★★★★✰✰✰✰✰

 Arena Offense | ★★★★★✰✰✰✰✰

 Scarab King | ★★★★★✰✰✰✰✰

 Spider’s Den | ★★★★★✰✰✰✰✰

 Void Keep | ★★★★★✰✰✰✰✰
Bloodmask

Last updated 6/12/2022 For other takes on Bloodmask see
Ayumi's Bloodmask (SK-RHF) F
and/or HellHades' Bloodmask 1.5

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Buff/Debuff Chance +5%
Lvl. 5: Buff/Debuff Chance +5%

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Buff/Debuff Chance +5%
Lvl. 6: Buff/Debuff Chance +10%
Lvl. 7: Buff/Debuff Chance +10%
Lvl. 8: Cooldown -1

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Buff/Debuff Chance +5%
Lvl. 6: Buff/Debuff Chance +15%
Lvl. 7: Cooldown -1
Lvl. 8: Cooldown -1
Grimskin

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Buff/Debuff Chance +5%
Lvl. 5 Damage +10%
Lvl. 6 Buff/Debuff Chance +5%

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +10%
Lvl. 4 Damage +10%
Lvl. 5 Buff/Debuff Chance +10%
Lvl. 6 Cooldown -1

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Buff/Debuff Chance +20%
Lvl. 5 Cooldown -1
Epic

* Epic is the second highest level of quality following Legendary
* Epic Artifacts
	+ Start with three substats visible and with a primary stat that peaks lower than Legendaries do, but better than Rare, Uncommon and Common Artifacts
	+ Are NEVER found in Campaign stages
* Epic Champions start with a Rank of 4 stars and normally result from less than 10% of all summonings from  Ancient Shards and  Void Shards
Hordin

Last updated 24/12/2022 For other takes on Hordin see
 Ayumi's Hordin (BL-EAM) B
 and/or HellHades Hordin 2.5

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +10%

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Damage +10%
Lvl. 5 Buff/Debuff Chance +10%

  Increase ATK
 Increase C.RATE

Lvl. 2 Cooldown -1

 Faction Wars | ★★★★★

 Arena Offense | ★★★★★

 Spider’s Den | ★★★★✰

 Void Keep | ★★★★★
Goremask

Last updated 18/02/2023 For other takes on Goremask see
Ayumi's Goremask (OR-RAF) F
and/or HellHades' Goremask 1.5

## Goremask

### Obtained

 Mystery Shard -or-  Ancient Shard -or- Tilshire

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +10%
Lvl. 6 Damage +10%

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +10%
Lvl. 6 Damage +10%
Lvl. 7 Cooldown -1

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +10%
Lvl. 6 Cooldown -1
Lvl. 7 Cooldown -1
Iron Will

* This is an Epic Blessing - Not Available to Rare Champions
* The Champion with this blessing receives reduced damage inflicted by enemies activated by other skills or damage that's inflicted when it's NOT their turn (e.g.) Counterattacks

## Levels

* 1 - -5% of covered damage
* 2 - +300 DEF
* 3 - additional -5% of covered damage (total 10%)
* 4 - +1000 HP & +40 RES
* 5 - additional -8% of covered damage (total 18%)
* 6 - additional -12% of covered damage (total 30%) & +7 SPD
Lugan the Steadfast

Last updated 9/01/2023 For other takes on Lugan the Steadfast see
Ayumi's Lugan the Steadfast (BL-LHS) B
and/or HellHades' Lugan the Steadfast 3.5

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +10%

  Increase DEF+

Lvl. 2 Cooldown -1

Lvl. 2 Buff/Debuff Chance +5%
Lvl. 3 Damage +5%
Lvl. 4 Buff/Debuff Chance +5%
Lvl. 5 Damage +5%
Lvl. 6 Buff/Debuff Chance +5%
Lvl. 7 Damage +10%

 Faction Wars | ★★★★★

 Arena Offense | ★★★★✰

 Spider’s Den | ★★★✰✰

 Void Keep | ★★★★✰
Jintoro

Last updated 5/11/2022 For other takes on Jintoro see
Ayumi's Jintoro (SK-LAM) S
and/or HellHades' Jintoro 4.0

## 6\* Ascended Stats

### ACC

10

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Damage +5%

Lvl. 2: Damage +5%
Lvl. 3: Damage +10%
Lvl. 4: Damage +10%
Lvl. 5: Cooldown -1

  Decrease DEF

Lvl. 2: Damage +5%
Lvl. 3: Damage +10%
Lvl. 4: Damage +10%
Lvl. 5: Cooldown -1
Khoronar

Last updated 19/01/2023 For other takes on Khoronar see
Ayumi's Khoronar (SW-LHV) A
and/or HellHades' Khoronar 4.0

## 6\* Ascended Stats

### ACC

10

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Damage +5%

  Provoke
 Block Debuffs

Lvl. 2: Buff/Debuff Chance +10%
Lvl. 3: Buff/Debuff Chance +15%

  Decrease ATK

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +10%
Lvl. 5: Cooldown -1
Faceless

Last updated 26/10/2022 For other takes on Faceless see
Ayumi's Faceless (KR-EAV) C
and/or HellHades' Faceless 3

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +5%

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +10%

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Lvl. 5 Damage +10%
Farmable Champions

* As you battle through the main campaign, other allies may join your cause these are termed Farmable Champions
* These volunteers may be of Common, Uncommon, and even Rare varieties.
* For a more complete list of all of these potential volunteers, see the Farmable Champions index category link at the bottom of this discussion.

### Who are the best farmable Rare champions?

* Diabolist
	+ Needed for fusing Justiciar who is needed in turn for fusing Relickeeper
	+ Duplicates can be used in pairs as  Demonspawn Faction Guardians
	+ Great in speeding up team members and slowing down opponents
* Executioner
	+ Needed for fusing Relickeeper
	+ Duplicates can be used in pairs as  Knight Revenant Faction Guardians
* Templar
	+ Needed for fusing Relickeeper
	+ Duplicates can be used in pairs as  Sacred Order Faction Guardians
* Valerie
	+ Not bad in Early Arena Defense Teams
	+ Needed for fusing Erinyes who is needed in turn for fusing Rhazin Scarhide
	+ Duplicates can be used in pairs as  Banner Lords Faction Guardians
* Rocktooth
	+ Not bad in Spirit Keep Dungeon to apply a Healing Reduction debuff against high healing enemies
	+ Needed for fusing Lich who is needed in turn for fusing Rhazin Scarhide
	+ Duplicates can be used in pairs as  Ogryn Tribes Faction Guardians
* Warmaiden
	+ Not bad in almost ALL of the dungeons and a great Arena fighter as well. Her Decrease Defense debuff can be very handy against high defense enemies
	+ Needed for fusing Justiciar who is needed in turn for fusing Relickeeper
	+ Duplicates can be used in pairs as  Barbarian Faction Guardians
* Spirithost
	+ A great Arena fighter - Her 10% SPD Aura is useful in Both the Classic and Tag Team Arenas
	+ Needed for fusing Justiciar who is needed in turn for fusing Relickeeper
	+ Duplicates can be used in pairs as  Dark Elves Faction Guardians (For Arena Offense. Apply Increase Attack Buff and allow allies to begin their turns first before enemies.)
Marksman

Last updated 25/12/2022 For other takes on Marksman see
Ayumi's Marksman (HE-EAS) B
and/or HellHades' Marksman 2.0

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Lvl. 5 Buff/Debuff Chance +5%

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Lvl. 5 Cooldown -1

Lvl. 2 Damage +15%
Lvl. 3 Damage +15%
Lvl. 4 Buff/Debuff Chance +10%
Lvl. 5 Cooldown -1
Intimidating Presence

Strengthens your team’s Aura and weakens the enemy team’s Aura.
If multiple Champions on the same team have Intimidating Presence, only one will work. If Champions on the same team have both the Intimidating Presence and Commanding Presence Blessings, only 1 Intimidating Presence will work.

## Awakening Level

* 1 - Strengthens your team’s Aura by 2.5%. Weakens the enemy team’s Aura by 5%
* 2 - DEF +400
* 3 - Strengthens your team’s Aura by 7.5%. Weakens the enemy team’s Aura by 10%
* 4 - HP +1000, RESIST +50
* 5 - Strengthens your team’s Aura by 15%. Weakens the enemy team’s Aura by 20%
* 6 - Strengthens your team’s Aura by 35%. Weakens the enemy team’s Aura by 20%

- SPD +15

- DEF +200

- RES +25

Intimidating Presence
Marquess

Last updated 11/01/2023 For other takes on Marquess see
Ayumi's Marquess (DS-RDS) F
and/or HellHades' Marquess 3.5

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Buff/Debuff Chance +5%

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Damage +5%
Lvl. 5 Buff/Debuff Chance +5%
Lvl. 6 Buff/Debuff Chance +5%

Lvl. 2 Damage +10%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Buff/Debuff Chance +5%
Lvl. 5 Buff/Debuff Chance +5%
Lvl. 6 Cooldown -1
Lvl. 7 Damage +10%
Lvl. 8 Buff/Debuff Chance +10%
Hospitaller

Last updated 16/01/2023 For other takes on Hospitaller see
Ayumi's Hospitaller (SO-RSM) C
and/or HellHades' Hospitaller 2.0

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Damage +5%
Lvl. 5 Buff/Debuff Chance +10%
Lvl. 6 Damage +10%
Lvl. 7 Buff/Debuff Chance +10%

  Increase SPD

Lvl. 2 Cooldown -1

  Block Damage
Hope

Last updated 22/01/2023 For other takes on Hope see
Ayumi's Hope (SO-EHM) B
and/or HellHades' Hope 3.0

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Damage +10%
Lvl. 5 Buff/Debuff chance +10%

Lvl. 2 Shield +5%
Lvl. 3 Shield +5%
Lvl. 4 Shield +5%
Lvl. 5 Shield +5%

Lvl. 2 Damage +10%
Lvl. 3 Buff/Debuff Chance +10%
Lvl. 4 Buff/Debuff Chance +15%
Lvl. 5 Cooldown -1
Forge Materials

## Forge Materials

Among the various forge materials there are:

* Rare Willstone Rare Willstone
* Rare Bloodstone Rare Bloodstone
* Rare Dreadhorn Plates Rare Dreadhorn Plates
* Rare Fae Spheres Rare Fae Spheres
* Rare Griffin Feathers Rare Griffin Feathers
* Epic Willstone Epic Willstone
* Epic Bloodstone Epic Bloodstone
* Epic Dreadhorn Plates Epic Dreadhorn Plates
* Epic Fae Spheres Epic Fae Spheres
* Epic Griffin Feathers Epic Griffin Feathers
* Legendary Willstone Legendary Willstone
* Legendary Bloodstone Legendary Bloodstone
* Legendary Dreadhorn Plates Legendary Dreadhorn Plates
* Legendary Fae Spheres Legendary Fae Spheres
* Legendary Griffin Feathers Legendary Griffin Feathers
* Legendary Willstone Legendary Willstone
* Legendary Corehammer
Make 4 Artifact/Accessory Upgrade Attempts

* This daily quest is simple if one has the  Silver
* This CAN get expensive if one wants to upgrade artifacts on your most active Champions to that magic level 16
* A lower cost alternative is to update an artifact that you're holding in your vault but which hasn't been updated that far yet.
* Perhaps try updating a common 6 star artifact to level 4 to peek at what the 1st substat is. That's actually a net silver investment of 4750 silver when you cash this quest reward.
* Now might be a good time to review Upgrading Artifacts?
Fanatic

Last updated 3/12/2022 For other takes on Fanatic see
Ayumi's Fanatic (SK-RSV) C
and/or HellHades' Fanatic 2.0

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Buff/Debuff Chance +5%
Lvl. 5: Buff/Debuff Chance +5%

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Buff/Debuff Chance +5%
Lvl. 5: Buff/Debuff Chance +5%
Lvl. 6: Buff/Debuff Chance +15%
Lvl. 7: Cooldown -1

Lvl. 2: Cooldown -1
Harrier

Last updated 27/10/2022 For other takes on Harrier see
Ayumi's Harrier (SO-RAV) F
and/or HellHades' Harrier 1

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +10%

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Damage +5%
Lvl. 5 Buff/Debuff Chance +5%
Lvl. 6 Buff/Debuff Chance +10%

Lvl. 2 Damage +10%
Lvl. 3 Damage +10%
Lvl. 4 Cooldown -1

[Only available when Hospitaller is on the same team]
Infernal Baroness

Last updated 17/01/2023 For other takes on Infernal Baroness see
Ayumi's Infernal Baroness (DS-EDF) B
and/or HellHades' Infernal Baroness 2.5

## Infernal Baroness

### Obtained

 Ancient Shard
  Sacred Shard

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Damage +10%

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Buff/Debuff Chance +10%
Lvl. 5: Buff/Debuff Chance +15%
Lvl. 6: Cooldown -1

Lvl. 2: Cooldown -1
Hallowed Halls

*This article...Heck! Pretty much this entire website, is a stub. You can help Raid: Shadow Legends Wiki by expanding it.*
## The Hallowed Halls

    Chapter 11 - The Hallowed Halls

Upon arriving at the hallowed Halls, to the great surprise of our Valiant Heroes, the chief of the knights Revenant held out a hand in Friendship. "Great warriors," he bellowed, from the hall steps, "let us join hands in blood! Your valor will receive far greater reward in the design of Siroth than in the failing light of Lumaya!" The spell of the Shadow was at its most potent in these halls. But our heroes, with hearts still pure and noble, remained loyal to the righteous light and offered only one answer...

"Mortal scum!" roared the Demon Priest as he prepared to deliver his final assault. "Dead heroes cannot change the fate of this world!" But, in a tremendous blaze of might and fury, the Company swiftly dealt a crushing blow. As the demon priest lay mortally wounded by the fires of Hell, in a strange, demonic voice, he howled: "Fools! You do not see what I see..." Then, in one last fiendish effort, he Thrust out a hand and conjured a vision in flames of Hellfire. It was a vision of their death!

* The Hallowed Halls are the home of the Knights Revenant. Ruled over by Bystophus, they now patrol The Hallowed Halls.

* Battles here drop Fury Gear
	+ Stages 1-6 will drop common and uncommon varieties
	+ Stage 7 may drop slightly higher quality.
	+ Normal Drops are in the 1-3 Star range
	+ Hard Drops are in the 2-4 Star range
	+ Brutal Drops are in the 3-5 Star range
	+ Nightmare Drops are in the 3-6 Star range

## Farmable Champions

* In addition to the possible rewards of Silver,and Mystery Shards, there's also the possibility of any of the following champions joining your team. As fierce warriors, any of these champions make great additions to early stage teams.
	+ Warmaiden - (Rare) Required for fusing Justiciar; who in turn is required for fusing Relickeeper. She's also not a bad Arena fighter in her own right and her Crumbling Blast (A3 Skill) caries an AoE Decrease Defense debuff that allows your team to deal more damage in many situations.
	+ Executioner - Rare
	+ Cultist Uncommon
	+ Herald
	+ Admonitor

As a farmable uncommon, this guy is easy to skill up and with damage multipliers of 5 & 7.7 on his A1 and A2 attacks, this guy can be an awesome damage dealer in his own right.

* Duplicates of Executioner can also be used in pairs as  Knights Revenant Guardians
Felwin's Gate

Chapter 5 - Felwin's Gate

Arriving at the snow-clad more that  sloped down to Felwin's gate, the company surveyed the Grim scene before them. A multitude of half-starved refugees: human folk, lizardmen, Elven... the many peoples of Teleria, all camped in the frozen mud outside the battlements of The Great Gate, now barred. Ogryn and Skinwalker guards were denying them entry, telling them to clear off back to their homelands. The company agreed to force their way through and unbar the passage.

They emerged Victorious on the other side, and opened wide the Colossal gate to let through the multitude. Amid great acclaim, the company followed the road northward to the Palace of Aravia. But before leaving the gate, a wounded skin walker seized hold of one of them and growled: "See what you do, not good! We bar the gate for a reason. None can help them now..."

* The fifth locale in the main campaign is Felwin's Gate. For reasons unknown the Ogres have closed the gate stopping refugees from proceeding further.
* The Gate is being blocked by various members of the Ogryn Tribes
* There are six stages before you reach the final gate where you will face Skullcrusher before opening the gate allowing the party and the fleeing refugees to pass.
* Each stage consists of three waves with the last wave being the toughest.

## Artifact Drops

* Accuracy Set artifacts are the most common drops in Felwin's Gate.
	+ Stages 1-6 will drop common and uncommon varieties
	+ Stage 7 may drop slightly higher quality.
	+ Normal Drops are in the 1-3 Star range
	+ Hard Drops are in the 2-4 Star range
	+ Brutal Drops are in the 3-5 Star range
	+ Nightmare Drops are in the 3-6 Star range

## Farmable Champions

* In addition to the possible rewards of Silver,and Mystery Shards, there's also the possibility of the following champions joining your team:
	+ Rocktooth Rare
	+ Brute Uncommon required for the fusion of Rockbeast who in turn is required for the fusion of Broadmaw.
* Duplicate copies of Rocktooth can also be used in pairs as  Ogryn Tribes Faction Guardians
Great Hall

Your Champions can gain significant global bonuses by investing medals won in the PVP Classic Arena at the Great Hall.

These global bonuses apply to all members of your teams whether they've ever fought in the arena themselves or not. Whether they are fighting in the Grand Campaign, battling in any of the dungeons, participating in the Clan Wars, or even going up against your clans Demon Lord or fighting in the Doom Tower, these bonuses will add a significant boost to your champions abilities.

## Bonuses

Bonuses are awarded to each champion based on their affinity.

* Bonuses are available for
	+ Hit Points (HP%)
	+ Attack (ATK%)
	+ Defense (DEF%)
	+ Critical Damage (C. DMG%)
	+ Resistance (RESIST)
	+ Accuracy (ACC)
* No Bonuses are available in the Great Hall for
	+ Speed (SPD)
	+ Critical Hit Percentage (C.RATE)
* The cost of upgrading the affinity bonus for any given level is the same regardless of which affinity it pertains to.
* Costs stated in Bronze Medals may be paid using Silver Medals with 1 Silver equal to 2 Bronze
Huntress

Last updated 16/01/2023 For other takes on Huntress see
Ayumi's Huntress (OR-RAV) F
and/or HellHades' Huntress 1.5

## Huntress

### Obtained

 Void Shard
 Bazaar Fragments

## 6\* Ascended Stats

### ACC

0

* Huntress is a Fusable Champion required to fuse Broadmaw

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Damage +5%
Lvl. 5 Buff/Debuff Chance +5%
Lvl. 6 Damage +5%

Lvl. 2 Damage +10%
Lvl. 3 Damage +10%
Lvl. 4 Buff/Debuff Chance +10%
Lvl. 5 Buff/Debuff Chance +15%
Lvl. 6 Cooldown -1
Lvl. 7 Cooldown -1

  Increase C.RATE

Lvl. 2 Cooldown -1
Iron Brago

For other takes on Iron Brago, see
 Ayumi's Iron Brago (OR-LDS)
 and/or HellHades Iron Brago

## 6\* Ascended Stats

### ACC

10

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Buff/Debuff Chance +5%
Lvl. 5: Buff/Debuff Chance +5%

  Increase DEF

Lvl. 2: Damage +10%
Lvl. 3: Damage +10%
Lvl. 4: Buff/Debuff Chance +5%
Lvl. 5: Buff/Debuff Chance +10
Lvl. 6: Buff/Debuff Chance +10%
Lvl. 7: Cooldown -1

  Provoke

Lvl. 2: Damage +5%
Lvl. 3: Damage +10%
Lvl. 4: Buff/Debuff Chance +5%
Lvl. 5: Buff/Debuff Chance +10%
Lvl. 6: Buff/Debuff Chance +10%
Lvl. 7: Cooldown -1
Legendary Champion

* As with regular people, Champions come in a range of rarity & ability levels.
* Though rarity roughly equates with ability there are differences.
* **Legendary Champions** are the creme de la creme, a cut above Epic Champions
* They typically have mastered 4 or more skills to some degree, some of which they can improve still further under your supervision.
* **Legendary Champions** start their careers with you as at the 5-star promotion level
Fodbor the Bard

Last updated 13/01/2023 For other takes on Fodbor the Bard see
Ayumi's Fodbor the Bard (DW-EAS) B
and/or HellHades' Fodbor the Bard 4.0

## Fodbor the Bard

### Role

 Attack
```
Voice actor: Nikos Tsoup
```

### Obtained

 Ancient Shard
  Sacred Shard

## 6\* Ascended Stats

### C. DMG

%

lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Damage +10%
Lvl. 5 Buff/Debuff Chance +10%

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +10%
Lvl. 4 Damage +10%
Lvl. 5 Buff/Debuff Chance +10%
Lvl. 6 Cooldown -1

Lvl. 2 Damage +10%
Lvl. 3 Buff/Debuff Chance +10%
Lvl. 4 Buff/Debuff Chance +15%
Lvl. 5 Cooldown -1
Gurgoh the Augur

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%

Has a 80% chance of placing a [Freeze] debuff on all enemies for 1 turn.

Lvl. 2 Buff/Debuff Chance +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Buff/Debuff Chance +10%
Lvl. 5 Cooldown -1

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Lvl. 5 Cooldown -1

  Freeze
Flesheater

Last updated 30/10/2022 For other takes on Flesheater see
Ayumi's Flesheater (OT-RSS) C
and/or HellHades' Flesheater 1.5

* While not quite Fodder, Flesheater is fodder adjacent. Once you've another, more capable member of the Ogryn Tribes to lead your Faction wars team, this guy is probably destined for the recycle bin. Don't spend any Skill-tomes on him. Since he is a Rare, he may also be of some use early on as an  Ogryn Tribes Faction Guardian if you have the ill-fortune to draw a second copy of this guy.

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Lvl. 5 Buff/Debuff Chance +5%

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Lvl. 5 Cooldown -1

Lvl. 2 Cooldown -1
High Khatun

*This article...Heck! Pretty much this entire website, is a stub. You can help Raid: Shadow Legends Wiki by expanding it.*

Last updated 31/12/2022 For other takes on High Khatun see
Ayumi's High Khatun (BA-ESS) B
and/or HellHades' High Khatun 4.0

## High Khatun

### Obtained

 Ancient Shard -or-  Sacred Shard -and- Guaranteed Champion 30th Login

* Her  SPD Aura makes her a natural for the arena and her turn meter centered skills make her a great turn meter champion when built with basic speed stats and Accuracy

**Affinity:** Spirit

**Type:** Support

**Tier:** ★★★✰✰

**Average rating:** 2.72 / 5

##### Stats:

**Hit Points (HP):** 16350
**Attack (ATK):** 1024
**Defense (DEF):** 1189
**Speed (SPD):** 104
**Crit Rate (C. RATE):** 0.15
**Crit Damage (C. DMG):** 0.50
**Resistance (RESIST):** 30
**Accuracy (ACC):** 0

##### Arena:

4/5 - Offense
4/5 - Defense

##### Grinding:

4/5 - Campaign
4/5 - Faction
1/5 - Clan Boss
3/5 - Minotaur

##### Dungeons:

1/5 - Spider
3/5 - Dragon
3/5 - Ice Golem
2/5 - Fire Knight
3/5 - Magic Keep
3/5 - Spirit Keep
3/5 - Force Keep
3/5 - Void Keep

##### **Imperial Grace**

Attacks 1 enemy. Has a 25% chance of placing a 30% [Decrease SPD] debuff for 2 turns

Damage based on: [ATK]

**Upgrades:**

- Lvl. 2: Damage +5%

- Lvl. 3: Damage +5%

- Lvl. 4: Damage 10%

- Lvl. 5: Buff/Debuff Chance +5%

- Lvl. 6: Buff/Debuff Chance +10%

##### **Rally the Horde** (Cooldown: 4)

Fills the Turn Meters of all allies by 15% and places a 30% [Increase SPD] buff on all allies for 2 turns

**Upgrades:**

- Lvl. 2: Cooldown -1

##### **Shamanic Lightning** (Cooldown: 5)

Attacks all enemies. Has a 50% chance of decreasing the Turn Meter by 15%

Damage based on: [ATK]

**Upgrades:**

- Lvl. 2: Damage +10%

- Lvl. 3: Damage +10%

- Lvl. 4: Buff/Debuff Chance +10%

- Lvl. 5: Buff/Debuff Chance +15%

- Lvl. 6: Cooldown -1

##### **Aura**

Increases Ally SPD in all Battles by 19%.
Doom Tower

Return to Battles

## The Doom Tower

* The Doom Tower is an ever-changing landscape of nightmares holding some of the most daunting creatures in Telaria
* Even as one ascends the tower (at a limit of 10 floors per day) one encounters secret rooms and Boss floors that aren't fixed, but which are endlessly set to shuffle on a monthly basis.
* This was all fortold when this announcement was first discovered.
* The Doom Tower becomes available when a player reaches level
* Even then many players won't be ready for this next level of challenge. One indication that you might be ready is that you start gathering  Doom Tower Silver Keys from your Advanced Quests
* Foes here are amongst the toughest in the game but the treasure that they yield is amongst the most valuable:
	+ Special Materials for use in the Forge
	+ Champion Fragments
* Access requires special Gold and Silver Keys
	+ Gold Keys are for unlocking the individual Doom Tower Floors
	+ Silver Keys are for unlocking special farmable treasure rooms and floors

# Map of the Doom Tower

* The Doom Tower offers floor after floor of challenges... one might say of ascending difficulty.
* The Doom Tower map changes each month according to a predefined schedule.
* Each of the general Doom Tower floors consist of one time only rooms that require a GOLD Key to unlock. However, if you're defeated, the key is not lost.
* After the first 5 general Doom Tower floors you come to the first Secret Room. This room has a particular set of requirements as to who can be in on the battle e.g. This time Rares Only, another time Banner Lords Only, etc
* Secret Rooms require a silver key to unlock and give a reward only the first time they are defeated. They can be replayed at no cost in energy or keys if you wish to fine tune one of your special teams.
* Every 10th floor is a special "Boss Floor" These require a gold key the first time they are visited but may be revisited for additional rewards using silver keys.
	+ Exactly WHICH boss you encounter is determined based on which map layout is being used this month. It may be any of the following:
		- Kuldath The Magma Dragon
		- Borgoth the Scarab King
		- Agreth the Nether Spider Agreth the Nether Spider
		- Sorath the Frost Spider Sorath the Frost Spider
		- Grythion the Celestial Griffon
		- Iragoth the Eternal Dragon Iragoth the Eternal Dragon
		- Bommal the Dreadhorn
		- Astranyx the Dark Fae
* As with almost all battles in Raid:Shadow Legends the actual battle consists of three waves with the third wave containing the big hitters after you've been "softened up" by the two preceding waves.
Gomlok Skyhide

Last updated 16/01/2023 For other takes on Gomlok Skyhide see
Ayumi's Gomlok Skyhide (OR-LSF) S
and/or HellHades' Gomlok Skyhide 4.0

## 6\* Ascended Stats

### ACC

20

Lvl. 2: Damage +5%
Lvl. 3: Buff/Debuff Chance +5%
Lvl. 4: Buff/Debuff Chance +5%
Lvl. 5: Buff/Debuff Chance +5%
Lvl. 6: Buff/Debuff Chance +10%

Lvl. 2: Damage +10%
Lvl. 3: Buff/Debuff Chance +10%
Lvl. 4: Buff/Debuff Chance +15%
Lvl. 5: Buff/Debuff Chance +15%
Lvl. 6: Cooldown -1
Lvl. 7: Cooldown -1

  Decrease DEF

Lvl. 2: Buff/Debuff Chance +10%
Lvl. 3: Buff/Debuff Chance +15%
Lvl. 4: Cooldown -1
Lvl. 5: Cooldown -1
HP Aura

## HP Auras

* Champion's with a  **HP Aura** increase the HP stat for all of their allies in this combat provided that the venue is compatible with the champion's aura.
* Some Champions have this as a Global Aura, good in any location while others have more limited versions of this applicable to only certain locations, e,.g. Faction Wars Crypts or Dungeons only.
* This boost is applicable immediately - before any actual combat happens
* The boost is good for the duration of the battle regardless of whether the champion imbuing it remains alive or falls
Gerhard the Stone

Last updated 8/01/2023 For other takes on Gerhard the Stone see
Ayumi's Gerhard the Stone (BL-EAM) C
and/or HellHades' Gerhard the Stone 3.0

## Gerhard the Stone

### Obtained

 Ancient Shard
 Sacred Shard
 Champion Fusion

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Buff/Debuff Chance +5%
Lvl. 4: Damage +5%
Lvl. 5: Buff/Debuff Chance +5%
Lvl. 6: Damage +5%
Lvl. 7: Damage +5%

  Increase C.RATE

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +10%
Lvl. 5: Damage +10%
Lvl. 6: Cooldown -1

Lvl. 2: Cooldown -1
Lvl. 3: Cooldown -1

 Faction Wars | ★★★★✰

 Arena Offense | ★★★★✰

 Spider’s Den | ★★✰✰✰

 Void Keep | ★★★★✰
Lifesteal Set

* If four pieces are present, the champion is healed by 30% of the damage dealt.
	+ The 30% of "Damage dealt" benefit does not include Poison damage
* Common & Uncommon Lifesteal set pieces may be obtained from battles in Valdemar Strait
* Higher Quality pieces may be obtained in The Market and in The Dragon's Lair

Lifesteal Set WeaponLifesteal Set HelmetLifesteal Set ShieldLifesteal Set GauntletLifesteal Set ChestplateLifesteal Set Boots
Genzin

Last updated 18/12/2022 For other takes on Genzin see
Ayumi's Genzin (SK-LAS) A
and/or HellHades' Genzin 3.5

## 6\* Ascended Stats

### C. DMG

%

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Damage +5%

Lvl. 2: Damage +5%
Lvl. 3: Damage +10%
Lvl. 4: Buff/Debuff Chance +10%
Lvl. 5: Buff/Debuff Chance +15%
Lvl. 6: Cooldown -1

Lvl. 2: Damage +5%
Lvl. 3: Damage +10%
Lvl. 4: Damage +10%
Lvl. 5: Cooldown -1
Kaerok Castle

Chapter 1 - Kaerok Castle

Eleven generations of peace had reigned between the kingdom of Kaerok and the realm of Aravia - a peace now shattered by king Tayba's brutal campaign of expansion into the neutral lands between the two kingdoms. Once revered as a pillar of justice, king Tayba had imposed crushing taxes to finance his war with his former ally, bringing desolation and ruin upon his own people. Had the king lost all reason? On the orders of the Arbiter, the company set out to persuade him to renounce his folly and wayward policies. Even if it meant storming the very gates of Kaerok castle...

Having overcome the Castle Guard, the Company leader called to mind how the banner lords had cried out their allegiance to their king... but also to Siroth. Was the king's warring folly prompted by the will of the lord of darkness? Upon interrogation a fallen knight confessed that the king had not been seen at the castle for many a month; his orders were being relayed by messenger from his encampment on the eastern front. This meant only one thing - the company would have to pass through the war-torn city of Arnoc.

* The Main Campaign starts in Kaerok Castle
* Kaerok is the traditional home of the Banner Lords
* There are six stages before you reach Lord Champfort, the liege of the Banner Lords.
* Each stage consists of three waves with the last wave being the toughest.
* Unlike most of the rest of the game, the player cannot stage the standard 4 champion team for the earliest stages.

## Artifact Drops

* Life Set artifacts are the most common drops in all of the stages of **Kaerok Castle**
	+ Stages 1-6 will drop common and uncommon varieties
	+ Stage 7 may drop slightly higher quality artifacts and occasionally rares as well.
	+ Normal Drops are in the 1-3 Star range
	+ Hard Drops are in the 2-4 Star range
	+ Brutal Drops are in the 3-5 Star range
	+ Nightmare Drops are in the 3-6 Star range
* In addition to the possible artifacts, rewards consist of
	+ Silver
	+ Mystery Shards
	+ Additional Champions joining your cause

## Farmable Champions

* As an outcome of your successful battles in **Kaerok Castle** there's a chance of the following champions joining your team:
	+ Warpriest (Rare) - a Guaranteed Champion for clearing Stage 7 of **Kaerok Castle** the first time.
	+ Valerie (rare) - Needed for fusing Erinyes; who is needed, in turn, for fusing Rhazin Scarhide.
	+ Conquerer (rare)
	+ Duelist (uncommon)
	+ Commander (uncommon) - Needed for fusing Arbalester who is needed, in turn, for fusing Broadmaw
	+ Bandit (common)
	+ Axeman (common)
* Duplicates of both Valerie and/or Conquerer can be used in pairs as  Banner Lord Faction Guardians
Helmets

* Helmets will ALWAYS have HP as their primary stat
* Helmets CAN have any of the remaining 10 stats as substats
* Despite the generic helmet icon, Helmets in Raid:Shadow Legends come in a wide variety of styles.
* No matter what style of helmet selected, the in-game animations and what Helmets the champions are shown to be wearing remain the same.
* The REAL important aspects are the stats and bonuses
Magister

Last updated 9/02/2023 For other takes on Magister see
Ayumi's Magister (HE-RSF) F
and/or HellHades' Magister 1.5

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +10%

  Revive On Death

Lvl. 2 Heal +5%
Lvl. 3 Heal +5%
Lvl. 4 Heal +10%
Lvl. 5 Heal +10%

Lvl. 2 Damage +5%
Lvl. 3 Damage +10%
Lvl. 4 Buff/Debuff Chance +10%
Lvl. 5 Buff/Debuff Chance +15%
Lvl. 6 Cooldown -1
Hoforees the Tusked

For other takes on Hoforees the Tusked see
Ayumi's Hoforees the Tusked (SW-ESF)
and/or HellHades' Hoforees the Tusked

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Buff/Debuff Chance +5%
Lvl. 5 Buff/Debuff Chance +5%
Lvl. 6 Buff/Debuff Chance +10%

  Increase ATK

Lvl. 2 Cooldown -1
Lvl. 3 Cooldown -1

Lvl. 2 Cooldown -1
Lvl. 3 Cooldown -1
Godseeker Aniri

Last updated 5/01/2023 For other takes on Godseeker Aniri see
Ayumi's Godseeker Aniri (SO-EDV) A
and/or HellHades' Godseeker Aniri 4.5

Lvl. 2: Damage +5%
Lvl. 3: Heal +5%
Lvl. 4: Damage +5%
Lvl. 5: Heal +5%
Lvl. 6: Damage +5%
Lvl. 7: Heal +5%

Lvl. 2: Heal +5%
Lvl. 3: Heal +5%
Lvl. 4: Heal +5%
Lvl. 5: Heal +5%
Lvl. 6: Cooldown -1

Lvl. 2: Cooldown -1
Lvl. 3: Cooldown -1
Lvl. 4: Cooldown -1

Lvl. 2: Cooldown -1
Lvl. 3: Cooldown -1
Lvl. 4: Cooldown -1
Gwynneth

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Lvl. 5 Damage +10%

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Damage +5%
Lvl. 5 Buff/Debuff Chance +5%
Lvl. 6 Damage +10%
Lvl. 7 Buff/Debuff Chance +10%

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Lvl. 5 Damage +10%
Lvl. 6 Cooldown -1
Lvl. 7 Cooldown -1
Hardscale

Last updated 18/02/2023 For other takes on Hardscale see
Ayumi's Hardscale (LZ-UDM) C
and/or HellHades' Hardscale 1.0

* Needed for fusing Arbalester who is needed, in turn, for fusing Broadmaw

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Buff/Debuff Chance +5%
Lvl. 5 Buff/Debuff Chance +10%
Lvl. 6 Damage +10%
Lvl. 7 Buff/Debuff Chance +10%

Places a [Stun] debuff if the target has a [Decrease SPD] debuff.

Lvl. 2 Damage +5%
Lvl. 3 Damage +10%
Lvl. 4 Buff/Debuff Chance +5%
Lvl. 5 Buff/Debuff Chance +10%
Lvl. 6 Cooldown -1
Ithos

Last updated 22/01/2023 For other takes on Ithos see
Ayumi's Ithos (HE-LAV) B
or HellHades' Ithos 4.0

## Ithos

### Obtained

 Ancient Shard
  Sacred Shard

## 6\* Ascended Stats

### ACC

10

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Lvl. 5 Damage +10%

Lvl. 2 Damage +5%
Lvl. 3 Damage +10%
Lvl. 4 Damage +10%
Lvl. 5 Cooldown -1

Lvl. 2 Damage +5%
Lvl. 3 Damage +10%
Lvl. 4 Damage +10%
Lvl. 5 Cooldown -1
Lvl. 6 Cooldown -1
Gala Longbraids

Last updated 14/01/2023 For other takes on Gala Longbraids see
Ayumi's Gala Longbraids (DW-EAV) C
and/or HellHades' Gala Longbraids 3.0

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Damage +10%

Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Damage +10%
Level 5: Cooldown -1

##### Arena:

4/5 - Offense
4/5 - Defense

##### Grinding:

4/5 - Campaign
5/5 - Faction
2/5 - Clan Boss
4/5 - Minotaur

##### Dungeons:

1/5 - Spider
4/5 - Dragon
4/5 - Ice Golem
4/5 - Fire Knight
3/5 - Magic Keep
3/5 - Spirit Keep
5/5 - Force Keep
4/5 - Void Keep
Judicator

Last updated 7/01/2023 For other takes on Judicator see
Ayumi's Judicator (SO-RAS) F
and/or HellHades' Judicator 1.5

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +10%

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Damage +5%
Lvl. 5 Buff/Debuff Chance +10%
Lvl. 6 Buff/Debuff Chance +10%
Lvl. 7 Cooldown -1

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Lvl. 5 Cooldown -1
Increase Speed Aura

## Increase Speed Auras

* Champion's with a speed aura increase the SPD stat for all of their allies in this combat provided that the venue is compatible with the champion's aura.
* Some Champions have this as a Global Aura, good in any location while others have more limited versions of this applicable to only certain locations, e,.g. Faction Wars Crypts or Dungeons only.
* This boost is applicable immediately - before any actual combat happens
* The boost is good for the duration of the battle regardless of whether the champion imbuing it remains alive or falls
Duchess Lilitu

Last updated 12/11/2022 For other takes on Duchess Lilitu see Ayumi's Duchess Lilitu (DS-LSS) S
and/or HellHades' Duchess Lilitu 5.0

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Damage +10%
Lvl. 4: Shield +10%
Lvl. 5: Shield +10%
Lvl. 6: Shield +10%

  Increase ATK
 Block Debuffs

Lvl. 2: Cooldown -1

  Veil

Lvl. 2: Cooldown -1
Lvl. 3: Cooldown -1
Klodd Beastfeeder

For other takes on Klodd Beastfeeder see
Ayumi's Klodd Beastfeeder (OT-EHM) A
and/or HellHades' Klodd Beastfeeder 3.5

## Klodd Beastfeeder

### Obtained

 Ancient Shard
  Sacred Shard

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Buff/Debuff Chance +10%
Lvl. 4: Damage +10%
Lvl. 5: Buff/Debuff Chance +10%

Lvl. 2: Shield +5%
Lvl. 3: Shield +10%
Lvl. 4: Shield +10%
Lvl. 5: Cooldown -1

  Increase SPD 30%

Lvl. 2: Cooldown -1
Lvl. 3: Cooldown -1
King Garog

Last updated 16/01/2023 For other takes on King Garog see
Ayumi's King Garog (OR-LAF) B
and/or HellHades' King Garog 3.5

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Damage +5%

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Damage +5%
Lvl. 6: Cooldown -1

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Damage +5%
Lvl. 6: Cooldown -1

  Increase ATK
 Increase C.DMG
Dwarves

* Masters of hammer and axe, the Dwarves stood firm, thwarting the invading waves of Siroth's minions when they attacked Dwarven homes deep beneath the mountains of Telaria. Now in retribution, the Dwarves have marched to the surface world to take back in blood, pain and gold, what is rightfully theirs.
Earnable Champions

Shaman Epic champion you get if you play for 7 days. Still available
Jizoh Epic champion you get after 14 days in the game. Still available
High Khatun Epic champion you get after 30 day in the game. Still available
Yaga the Insatiable Epic champion you get after 60 days in the game. Still available
Dark Athel Epic champion you get after 90 days in the game. Still available.
Dark Elhain Epic champion you get after 120 days in the game
Lordly Legionary Epic champion you get after 150 days in the game
Scyl of the Drakes Legendary Champion you get after 180 days Tainix Hateflower Epic champion you get after 210 days Grush the Mangler Epic Champion you get after 240 days Visix the Unbowed Legendary Champion you get after 270 days
Elhain

Last updated 26/10/2022 For other takes on Elhain see
Ayumi's Elhain (HE-RAM) B
and/or HellHades' Elhain 2.5

## Elhain

### Obtained

 Ancient Shard -or-  Sacred Shard -or- Starter Champion

## 6\* Ascended Stats

### ACC

0

Lvl 2. Damage +5%
Lvl 3. Damage +5%
Lvl 4. Damage +5%
Lvl 5. Damage +5%

Lvl 2. Damage +5%
Lvl 3. Damage +5%
Lvl 4. Damage +5%
Lvl 5. Damage +5%
Lvl 6. Cooldown -1

Lvl 2. Damage +5%
Lvl 3. Damage +5%
Lvl 4. Damage +5%
Lvl 5. Damage +10%
Keepers

* Some champions you encounter along your way are **Keepers** whilst most are more useful as Fodder
* While it's important to focus on developing your starter champion one shouldn't lose focus on the ultimate goal of building an army of champions that can plunder any Dungeon, clear any Crypt, defeat your clan's most difficult bosses, prove your abilities in the arena, yada, yada, yada...
* Pretty much ALL Common Champions are fodder Once you've accumulated enough of them to man your teams for the lowest level Faction War crypts Equipping any common champions is folly - though they do make a potential place to store artifacts that you just can't seem to part with. That is if the artifact is worth the removal fee.
* A few Uncommon champions have their uses, particularly early on, but once you get a copy and use any dupes to max their skills, any additional copies become fodder as well.
* Rares CAN be a bit more useful, but even a few of them are "fodder adjacent".

## Uncommon Keepers

Opinions vary but you should consider the following as **Keepers** at least in the early stages of the game.

* Outlaw Monk - His Poison abilities make him a natural for many clan boss teams. Since he's a frequent draw when cashing shards, his abilities are easy to develop ("book").

When properly kitted out in a Speed Set and; either Lifesteal gear that maximizes his durability, or Relentless gear, or Toxic gear, either of which maximizes the damage he does, he can be a real asset.
* Saurus - Both his A1 and his A2 attacks are AOE (Area of Effect) which makes him a good group member in your early fights. Since he appears regularly from cashing  Mystery Shards and is farmable, he's easy to skill up.
* Vigilante Vigilante - His multi-hit A1 & A2 skills make this guy a natural for low level Fire Knight battles. As an uncommon who regularly appears in The Market he's easy to skill up, but will eventually be outclassed by more highly skilled champions.
Jareg

For other takes on Jareg see
 Ayumi's Jareg (LZ-EHM) B
 And/or HellHades Jareg 3.5

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Buff/Debuff Chance +5%
Lvl. 4: Damage +5%
Lvl. 5: Buff/Debuff Chance +10%
Lvl. 6: Damage +10%
Lvl. 7: Buff/Debuff Chance +10%

  Ally Protection

Lvl. 2: Cooldown -1

 Faction Wars | ★★★★★✰✰✰✰✰

 Arena Offense | ★★★★★✰✰✰✰✰

 Spider’s Den | ★★★★★✰✰✰✰✰

 Void Keep | ★★★★★✰✰✰✰✰
Lodric Falconheart

Last updated 14/12/2022 For other takes on Lodric Falconheart see
Ayumi's Lodric Falconheart (SO-EHS) B
and/or HellHades' Lodric Falconheart 3.5

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Buff/Debuff Chance +5%
Lvl. 4: Damage +5%
Lvl. 5: Buff/Debuff Chance +5%
Lvl. 6: Damage +10%
Lvl. 7: Buff/Debuff Chance +10%

Lvl. 2: Cooldown -1

Lvl. 2: Shield +5%
Lvl. 3: Shield +5%
Lvl. 4: Shield +5%
Lvl. 5: Shield +5%
Lvl. 6: Cooldown -1
Lvl. 7: Cooldown -1
Flailer

Last updated 30/12/2022 For other takes on Flailer see
Ayumi's Flailer (DW-RDM) F
and/or HellHades' Flailer 1.5

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Damage +5%

Lvl. 2: Cooldown -1

Lvl. 2: Damage +10%
Lvl. 3: Damage +10%
Lvl. 4: Buff/Debuff chance +5%
Lvl. 5: Buff/Debuff chance +10%
Lvl. 6: Buff/Debuff chance +10%
Lvl. 7: Cooldown -1
Hegemon

Last updated 24/12/2022 For other takes on Hegemon see
Ayumi's Hegemon (KR-LAV) B
and/or HellHades' Hegemon 4

## 6\* Ascended Stats

### ACC

10

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Buff/Debuff Chance +5%
Lvl. 5: Buff/Debuff Chance +5%
Lvl. 6: Buff/Debuff Chance +10%

  Decrease ATK

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +10%
Lvl. 5: Damage +10%
Hill Nomad

Last updated 11/02/2023 For other takes on Hill Nomad see
Ayumi's Hill Nomad (BA-RSM) C
and/or HellHades' Hill Nomad 1.5

* Though archers remain, arguably, the most feared battle formation of the nomads that roam the Deadlands, underestimating their other warriors – especially those of the Hill Nomads – would be a grave mistake indeed. A bow is not required to know the dunes like the palm of their hand, nor to move unseen through the sandstorms that would have a foreigner running for cover. Trained to the point of understanding nature instinctively, these Nomads can lead their allies through the most daunting terrain and help them set up a deadly ambush for the foe. And their knowledge of the herbs allows them to always carry surprisingly effective healing salves with them, ensuring that warriors that count the Hill Nomad among their friends can always receive timely aid for their injuries.

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Damage +5%

Lvl. 2: Cooldown -1

  Veil
 Increase ATK

Lvl. 2: Shield +5%
Lvl. 3: Shield +5%
Lvl. 4: Shield +5%
Lvl. 5: Shield +5%
Lvl. 6: Cooldown -1