Buildings

**Buildings** are structures that can be built by  Beavers.

## Classification

There are (14) classifications of buildings. Each classification of building provides a different capability.

### Decorations

*Main article: Decoration*

 Decoration buildings mostly satisfy the  beavers' different aestethics need. Decorations also allows access to  fences.

#### Faction Exclusive Decorations

* Folktails
	+ Scarecrow
	+ Wind Gauge
* Iron Teeth
	+ Bell

### Food

*Main article: Food (Building Group)*

 Food buildings provide beavers with the ability to  gather,  harvest,  plant,  process, and  produce,  food and  food materials.

#### Faction Exclusive Food Buildings

* Folktails
	+ Beehives

### Housing

*Main article: Housing*

 Housing buildings satisfy the shelter and sleep needs. Each faction,  Folktails and  Iron Teeth, have unique housing options.

#### Faction Exclusive Housings

* Folktails
	+ Lodges
* Iron Teeth
	+ Barracks
	+ Breeding Pods
	+ Rowhouses

### Labor

*Main article: Labor*

 Labor buildings add  builder capacity and the abilities to  collect,  distribute, and  haul  food,  logs, materials, and  water.

### Landscaping

*Main article: Landscaping*

 Landscaping buildings add the ability to block water, either  adjustable,  completely, or  partially. One landscaping building, the  explosives factory and the  terraforming station, also adds the ability to create fantastic  terrain altering tools.

### Metal

*Main article: Metal*

 Metal buildings add the ability to  collect  scrap metal from  ruins and  process it into  metal blocks.

#### Faction Exclusive Metal Buildings

* Folktails
	+ Mine
* Iron Teeth
	+ Efficient mine

### Monuments

*Main article: Monuments*

 Monument buildings satisfy the Awe needs category.

### Paths and Structures

*Main article: Paths and Structures*

 Paths and Structures buildings add the ability to freely build  paths to connect buildings together,  district centers, and  district gates. Paths and structures also allows access to  platforms,  suspension bridges, and  wooden stairs.

#### Faction Exclusive Paths and Structures

* Iron Teeth
	+ Large metal platform

### Power

*Main article: Power*

 Power buildings add the ability to generate power through either,  beaver power,  engines,  water wheels, or  windmills. Power is measured in  hp and can be distributed via  power shafts which is consumed by powered buildings.

#### Faction Exclusive Power Buildings

* Folktails
	+ Water wheel
	+ Windmill
	+ Large windmill
* Iron Teeth
	+ Compact water wheel
	+ Large water wheel
	+ Engine

### Science

*Main article: Science*

The  science building is the  inventor. The inventor is *important*. Without them beavers are unable to produce science and without science, beavers will be unable to unlock new buildings. It is highly recommended to build at least (1) inventor. The  science category also includes the different buildings to construct  Bots and satisfy their needs

#### Faction Exclusive Science Buildings

* Folktails
	+ Observatory
	+ Refinery
* Iron Teeth
	+ Numbercruncher
	+ Charging station
	+ Control tower

### Storage

*Main article: Storage*

 Storage buildings enable beavers to store  logs and raw  resources in piles, different goods in  warehouses, and  water and different liquids in  tanks .

#### Faction Exclusive Storage Buildings

* Folktails
	+ Small pile
	+ Large pile
	+ Underground pile
* Iron Teeth
	+ Small industrial pile
	+ Large industrial pile

### Water

*Main article: Water (Building Group)*

 Water buildings add the ability to  dump and  pump water. There is also a  depth marker to keep a eye on water reserves.

#### Faction Exclusive Water Buildings

* Folktails
	+ Water pump
	+ Mechanical water pump
	+ Irrigation tower
* Iron Teeth
	+ Deep water pump
	+ Deep mechanical water pump

### Well-Being

*Main article: Well-being (Building Group)*

 Well-being buildings are mainly used to increase the  beavers' different needs like fun, social life, Spirituality or injury in order to increase their  well-being.

#### Faction Exclusive Well-Being Buildings

* Folktails
	+ Shower
* Iron Teeth
	+ Double Shower

### Wood

*Main article: Wood*

 Wood buildings provide access to important buildings and materials.

## Solid

If another building can be build on top of a building it is marked as *solid*.

### Solid Buildings

* Bot part factory
* Carousel - only (3) blocks where power connects
* Housing
	+ Barracks
	+ Lodges
	+ Rowhouses
* Levee
* Platforms
	+ Platform
	+ Double platform
	+ Triple platform
	+ Metal platform
	+ Large metal platform
* Storage
	+ Small industrial pile
	+ Large industrial pile
	+ Small warehouse
	+ Medium warehouse
	+ Large warehouse
* Terrain block

Currently, buildings can be stacked up to (34) layers.

## Ground-only

Some buildings cannot be built on top of another, only on the ground.

### Ground-only Buildings

* Campfire
* Dynamite
* Mining
	+ Mine
	+ Efficient mine
* Platforms
	+ Metal platform
	+ Large metal platform
* Storage
	+ Underground pile
* Temple
* Terrain block

## Special Building Restrictions

* Dirt excavator can be built on top of another building, although the drill part of the building should be above ground tiles.
* Dynamite cannot be built on the lowest level of the map.
* Levees,  Dams and Floodgates can only be built on the ground or on another  Levee.
* Mine and  Efficient mine can only be built on  underground ruins
* Rooftop terrace cannot be built on the ground, only on another building.