recursal/Fanatic-Fandom huggingface dataset:
Nikita Yusilev

People's Federation of Leningrad

**Nikita Mohakovich Yusilev** (**Никита Мохакович Ыусилев**) was a 5-Star Military General who was very fond of his backyard.

## **History**

### **2051**

**Nikita** after a very drunk evening, and a drunken fight, have proclaimed the existence of the Russian State of Yusilev's Backyard, a social autocratic country, that have occupied 300 square meters, and had a standing ground forces, that had 34 active soldiers in it, and no reserves. At first, everyone was fully convinced that it is a joke, and should not be taken seriously under any given circumstances, however at second glance, people started to realize that **Nikita** was serious, which have bothered the Muscovy Republic, the most, as it have sought to reoccupy the areas around Moscow, as they have already reoccupied Moscow, but have struggled to occupy the areas around Moscow. However, the RSYB and **Nikita** have refused to give up any territory, meaning the only option for negotiation was war between the RSYB and the Muscovy Republic. However, the backyard was fiercely defended wave after wave of attacks with no casualties on the RYSB and causing devastating losses for the Muscovy Republic, mainly due to the RSYB owning carbon fiber armor, and equipment, that became outdated 5 years ago, opposed to RSYB, that still clinged on 30 year old, outdated equipment. After 2 days, a peace agreement was called on that the Muscovy Republic shall not attempt to invade the RYSB ever again, in exchange of the RYSB helping in certain operations when needed. An agreement was shortly agreed on, and the RYSB continued to live on, despite it's absurdity despite it's reputation of it being regarded as a joke, however the defeat of the Muscovy Republic is a proof that it is serious business, even when the RYSB is not remotely a large country. One hour after the victory, 100% of the population were rendered drunk.

### **2056**

**Nikita** have received the news of the Gangster Republic of Russia closing on Moscow, meaning that they could be a potential threat. And now with the 51 strong army, they began their contingency plans of defending their small, yet strong country from a bunch of gangsters with too much tattooes, jewelry and trench coats. However, all of their fears became non-existant, when they have heard the news that they were the only country within the former lands of Empire of Yugra, outside the Gangster Republic of Russia, and luckily, they were offered to peacefully join, however **Nikita** called for negotiations with Jaba Zhariv, the President of Gangster Republic of Russia, as he wanted to ensure the best for his backyard. After a possible amount of 4 bottles of vodka and 4 months of trying for agreements, the GRR have finally gave in to the terms of **Nikita** and have solemnly promised that no harm will be caused to his backyard, and it will be ensured that it will be well protected. Immediately after signing the treaty, **Nikita** retreated into his house, continuing to live a normal life after that, taking care of his 14 year old son.
The Hunter’s Lodge

The Hunter's Lodge predates all of the Adventurer's arrivals in Quagmar. It offers these services:

* Many of the town’s commoners work for the lodge hunting, scavenging, and otherwise heading out into the dangerous wildlands.
* Rations may be purchased for 5 silver apiece from the lodge.
* Tents may be purchased for 2 gold apiece from the lodge.
Michi no Toki

**Michino Ryokō Toki *( Unknown Time Traveler 未知の時旅行 Mii-Chee-No Ry-Oko Toe-Kii )***

In the anime, she also appears as a cameo in the episode "One With Time" where the cast meets with the Lore Masters. They all introduce themselves except Michino, which is why some think there are only 12 Stone Masters when there are in fact 13. You can see her sitting beside Kurea, master of the Stone.

Though that doesn't matter, since she is supposed to be a main character in APOCA: Origins.
Undead

The undead are advancing with the Blight west towards Quagmar. The leader and location of the leader are unknown, but it is rumored that a shrine east of Eska Verna may contain the leader. A definite location and whether or not that rumor holds any truth is unknown at this time.

The undead have definite enemies in the Elves of Eska Verna and are likely hostile to all other factions, though this is just a guess.
Amelia Balphazor

**Amelia Balphazor** is a minor character in APOCA Origins. She makes a short appearance towards the end with the professor.

## Backstory

Most of her backstory is provided by Mitsuo's flashbacks

When Amelia was a child, she always admired models and actresses, wishing to become one herself. She began to dress fancy and "cool" for all events, even going grocerry shopping or cheap restaurants. But once she turned sixteen, she began taking an interest in the field of science.

She went on to college, majoring in marine biology, and ended up as Mitsuo's assistant working for RL Reflux, despite wanting to study underwater life. She is now going college and majoring in business and biology.

She states that even now, she still wants to become a marine biologist eventually, and hopes that with the Professor's guidance and a few more years in college, she could achieve her ultimate goal.

## Appearance

Amelia has curly blonde hair, sea blue eyes, and pale skin described to have "soft rosy cheeks". She usually keep her blonde hair down, but puts it up while working, as seen in at the end of APOCA Origins.

At the end of APOCA Origins, she is seen with the professor wearing her nametag around her neck on a landyard, a pale red-pink button down tee and a grey jacket, black pants, and white sandals. She is also holding a tablet and wearing a silver watch. Her hair is also tied in ponytail with a white ribbon.

In her cameo appearance in Project Stigma, she is seen wearing a black with white polka dots button down tee, a green skirt, and black shoes. Her nametag is clipped onto the pocket of her shirt. In Mitsuo's flashback, Amelia is wearing a plain yellow silk shirt, a white labcoat, black leggings, and shoes. She is admiring the fish and coral in the fish tank in Mitsuo's office.

## Personality

Amelia has a cheerful, bubbly persona that brightens the days of those around her. She is also very helpful, considerate, and focused. She has a clear goal in mind, and works her hardest to achieve it. Perhaps, this is why the Professor hired her as his assistant. When angered, Amelia lashes out on those around her for even the littlest of noises and sits, glaring at everyone, silently ranting in her mind.

## Relations

### Mitsuo Itorohorashi

Mitsuo is her boss. He hired her because of her winning personality, intellect, and interest in learning more in the field of science. Mitsuo also made her his trainee, since he was one of the most skillful scientists and chemists in the world, he hoped teach her more about marine biology. Amelia respects Mitsuo very much, and not just for his higher rank in society, but also for all kindness and helpfulness he showed her in her years of working as his assistant.

### Akura

Despite Akura being artificial intelligence, Amelia considers her as a friend. Since Akura was one of two of the Professor's robotic assistants, Amelia and Akura ran into each other quite often.

1. ↑ 1.0 1.1 This is from the episode where Mitsuo has a flashback of Amelia
2. ↑ This is from a scene where Akuma is explaining to Mitsuo about the candidates for hire during the search for the perfect assistant for Mitsuo
Subject 023

**Subject 023 (***件名二十三***)**, or Class of '23, is mentioned in the first and second games. In *Riaritī - Unbound*, the character Sylia Nocturn loosely references towards the class, stating them to be "an experiment gone wrong, put on by a corrupt organization of very bad people."

## History

### Riaritī Ju - JLT

> *See also: Riaritī Ju - JLT*
>
>

Class 023 are the main characters of the first game in the Riaritī Ju franchise. Eight students from that class are selected and thrown into the second reality, the Mirror Realm. This is the first dungeon in a series of ten dungeons leading to "the big finale."

These eight students are only some of many tested, and the first to "suceed".

At the end of the game, the eight students return to their world after defeating the final boss, Queen Ella.

### Riaritī Ju - Error 594

> *See also: Riaritī Ju: Error 594 and The Error*
>
>

All students of Class 023 are the main cast of this story. After finding out they are mere experiments along with the rest of humanity, they must rebel against the Celestials, their creators. In the first game, you defeat only one Celestial, that being Queen Ella of the fifth realm.

After defeating the Celestials, they end up back in their world, back on graduation day, where the game leaves off showing a distorted Valerie.

### Riaritī - Unbound - ???

> *See also: Riaritī Unbound -???*
>
>

The cast of the first and second game are loosely mentioned by Sylia if the character chooses to not go anyone's route, and then chooses to travel to a secret area in Riune Kingdom and speak with the Nocturn sisters.

Sylia: *"There was a legend about a group of children. They were said to be an experiment gone wrong, put on by a corrupt organization of very bad people. No one knows what happened to them, but it's said they somehow disappeared into thin air... However that would work."*

Valerie/Vincent: *"Why are you telling me this?"*

Sylia: *"Ah, you don't know? No worries. You will soon."*

Those last few words hint towards a possible sequel to the Error 594 storyline, where the cast of Unbound and the original cast of JLT meet.
Routes

**Zero to Infinity** has multiple different routes you could take, depending on which characters or which choices you choose. Here is a list of them, along with brief descriptions. For full description, click the links.

## Character Routes

Character routes are chosen when, and if, you decide to hang out with a particular character, or particular characters, over others. These routes don't really change all that much, except they make gameplay easier depending on which character you choose and which skills are given for choosing that character.
Journey To Lore

> "*You're asking me? Hmph. This world your in... it's called Lore. You're on a journey through Lore, to find your way back your world, yes?*"
> ― Aria
>
>

**Journey to Lore (*insert transalation title*)** is the first installment in the Journey to Lore series, as well as the first Riaritī installment officially published. It was originally called "Random Unknown Story" until it is later revealed to be "Journey to Lore" after the cast finds out from Aria that the world they are in is called Lore.
Mitsuo Itorohorashi

Steinberg Harrot - Co-worker

> "*You speak great things of Professor Itorohorashi... but don't you know? He's the reason all this ever had begun. So why do you still trust that rusty old man?*"
> ― Irena Ukamiya to Amelia Balphazor
>
>

**Mitsuo Itorohorashi** is a supporting role in APOCA EcLypse. He is also loosely referenced as "Professor" throughout Project Stigma. He is a male in his late 60's working as an omniologist at RL Fulflux.

## Appearance

Mitsuo has sickly pale skin with a few forming wrinkles, bushy grey brows, greyish-black slick back hair, and gloomy hazel eyes. When he was a young adult, roughly in his early 30's, he had black hair combed over to the side, sharp black brows, fair skin, and livelier hazel eyes.

He is usually seen wearing a white lab coat. He also wears a grey-brown sweater over a coral blue white-collar shirt, baggy grey pants, and black workboots. In his early 30's he is usually seen still wearing his labcoat, but rather over a teal polo shirt, denim blue jeans, and less worn-out black workboots.

In his freetime when he was in his early 30's, as seen when he was describing the time he had been working on creating a cure for death studying omniology. He wears a teal polo shirt, grey and yellow striped shorts, and black flats.

## Backstory

Not much is known about his childhood or life leading up to omniology, but he does reference remembering "valleys of wheat, the cool wind, the warmth of the sun, the chirps of the birds perched onto the trees of the forest behind our house, and the morning dew on the flowers in mother's garden", describing it to be "a memory to never be forgotten, and a memory to be longed for if forgotten".

In his early 30's, he had begun studying onmiology to create a cure for, or at the very least temporarily stop the effects of, death. He describes being a workoholic, non-stop on the cure in his lab. He only took breaks occassionally, though this was usually for food, water and other necessities. He had completely locked himself away from the rest of the world, and if he ever did have freetime, it was spent further studying or watching the news.
Takeyama Junior High

**Takeyama Junior High (**武山中学校 *Takeyama Chūgakkø***)** is a location in the first game, Riaritī Ju - JLT. It is the school of the Class of '23, described to be a prestige academy for preteens and young adults to attend after graduating Grade School. It is also the location of the first dungeon.[1]

## Description

### The Prestige Junior Academy for Preteens and Young Adults

Before entering a mirror-like realm, Takeyama Junior High is a simple junior academy for preteens after they graduate grade school or primary. Some students can get paid tuition from the school for free if they past an entrance exam. All other students must pay for tuition, which is 10000¥ a month, if they want to attend.

The school includes nine classes for grades 7-10, a library, cafeteria, 12 clubrooms, a recreation room for freetime, a teacher's lounge, a student lounge, a basketball court, soccer field, track field, kendo field, an auditorium, a gym,
Forest Gnome Camp

These Forest Gnomes were escorted to Quagmar by adventurers from Eska Verna where they had been sheltering when the Blight pushed them from their homes.

Due to lack of permanent accommodations in Quagmar, the Forest Gnomes, under the leadership of Ronrick Ficklebloom, have left Quagmar and have setup a camp to the south along the river. They're looking for manpower and supplies to help build a pasture so that they can jump-start their economy.
Blight

Blight is land corrupted by necromantic magic. Any living thing that dies here will rise and attack the living.

Currently, there is blighted land east of the Elven city of Eska Verna. The source of the blight seems to be armored undead who have been seen commanding other undead. This blight may or may not be related to the necromancer hiding away in the Broken Tower.
Wuzzig

Wuzzig is a bugbear who runs a tollbridge across the river that runs along Quagmar's western side. His bridge is 1- 1 1/2 days north of town, depending on your travel pace. He charges 100 "goldies" per crossing to pay for improved infrastructure on his business.

He is not terribly bright and doesn't know how much 100 gold actually is, so most adventurers only pay him 4-5 gold coins.
Arcane

> "*Arcane magic is elder magic that is derived from the forces of nature. Some say that it is simply magic itself. Perhaps so it is, I am far too old to remember...*"
> ― Father Grime, The End of Lore
>
>

**Arcane Magic**is a form of magic that is different from the rest due to it being called the essence of magic itself, or the Earth itself.

## History

### The Beginning of the End

> *See also: EoL:EP9 The Beginning of the End*
>
>

In the backstory episode of The End of Lore, it shows Magmus Prism, one of the first known arcanes, fighting alongside his friends in a magical war between their city and another. Suddenly, his friend gets run over by a alicorn, its rider holding his sword above the boy's chest. The sword suddenly strikes down... Magmus is so enraged and distraught that when he screams, the whole battlefield "shatters" to pieces in glowing white light

### Beggars Can't be Choosers

In a backstory episode for The End of Lore, an arcane witch named Wilhelmina Selvozark appears to Magmus one day, pretending to be a poor beggar, when she in fact only wished to steal his mana and magic. Upon realizing who he was, however, she introduced herself as who she truly was as well, and they became distant allies of sort from then on.

### Arcana and the Infinity

In a backstory episode for The End of Lore, in parts of Journey to Lore, and mentioned briefly in Project Stigma, the arcana deck set forth decides upon the fates of certain groups of at the most 25 people per three century. Magmus was regarded as the Aeon (XX) of the tarot deck. In the episode, it shows the others receiving theirs as well.

## References

1. ↑ It is described to be one of the oldest magic so far known, combating even that of holy magic. Of course, the universal and reality warping magics are still of oldest age.
2. ↑ Father Grime explains a bit to Naomi and Valerie about the backstory of Magmus, and he recites a poem that is considered ancient and near forgotten by modern-age: "Thy warrior fought brave alongside thou's friend, little did thou know thy war would not haveth good end. An alicorn, whomst skin glimmered under thy sunlight, jumpst thy two men, thy rider struck down his sword in hopes of a victorious win. A scream echo from thou mouth, thy battlefield shatter in piece of glowed light."
Valerie Parks

> "*I refuse to give up until this Reality is unscattered!*"
> ― Valerie Parks to Kurai Dakū
>
>

16 (Illusionistic)

Unknown (Chesire Circus)

19 (The End of Lore)

Arcana - By Tanis Drakon when suggesting code names

Wild Card - By Jonis Igor in the Seventh Reality

## Personal Status

### Relatives

Jeff Park - FatherMerideth Prism - MotherMagmus Prism - AncestorHikari Gakuen - Mirror Realm

### Occupation

Protector of the Fifth RealityStudent at Abbionikku Akademia

### Relations

Connor - FriendNyrie - Friend

Silver - Former Team

Ethel - Friend

Violet Stone - Acquaintance

Illysm Kristo - Acquaintance

## Realms

### Role

School Girl #3 - The Book of LoreMain Protagonist - The Last Arcane

Supporting Role - Illusionistic

Cameo - Chesire Circus

Main Character - The End of Lore

## Media

### Anime Debut

Season One Episode Fifteen

**Valerie Parks** plays as the main character in the second installment of the *Book of Lore*, which is *The Last Arcane.* Valerie, in this book, is the last arcane -- or so she thinks -- and henceforth she is the main character.

## Appearance

She has long and wavy black hair and dark yet bright purple eyes, and pale skin. She normally wears the Abionikku uniform. Otherwise she usually wears a loose grey top and black shorts with flip flops.

Her otherworldly attire is a royale purple cottage dress and a black cloak. Her battle attire is a short purple dress with an arcane cloak and her Arcane Spellbook.

## Backstory

She lived an average childhood, but when she turned 14 she had to flee from her home with her friends, Nyrie Stone, a Shadow Child, and Connor Talon, an Elementalist. On their first day, they met Silver, the strange Mentalist. She defeated him by unlocking her Arcane powers after he took over the minds of Nyrie and Connor. He joined their rebellion against Queen Ella.
Riaritī Ju Wiki

## Welcome to the Riaritī Ju Wiki

The official Riaritī Ju wiki. Book is available somewhere.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

This is a wiki about Riaritī Ju and it's secrets, games, characters, locations, items, and features. Once before, the creator of Riaritī herself visited and told us to keep up the good work. We told her we would. Isn't that just wonderful? Having the creator of the fandom you're in praise you?

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Kunderkar

Kunderkar is an abandoned Dwarf Fortress to the west of Quagmar and somewhere north of Karek Duurn. We were told by Melgin Stonebeard that 200 years ago, Kunderkar was a prosperous Dwarven city-state. The forges were famous for being able to produce magical weapons and armor. Additionally, the Dwarf Stones were harvested from the depths below. When the Orcs swept through the continent, they laid siege to Kunderkar. At first, the fortress held easily against its enemy, but that was to end. The orcs somehow managed to get into the caverns below Kunderkar and were able to swarm up into the fortress from below. Thinking quickly, Melgin Stonebeard grabbed as many Dwarves as he could and broke through the Orc lines. They escaped into the wilderness and have since created their new city of Karek Duurn. Though it is seen as an impossible dream, the Dwarves fantasize of having their home back one day.
D'harma

A previous member of the Hillguard, D'harma is well known to Vorel, who considers him a good man and friend.

D'harma is first encountered by the party in the Dusthill Caverns, where a fight breaks out between the party after the previous Hillguard kidnap the Hillmaster at the end of Episode 1

### Encounters

Episode 2 - encountered when a fight breaks out between the party and the previous members of the Hillguard. The fight ends when Hope convinces the D'harma, Holga, and Thomas to stop fighting...just as a mysterious shooter kills Holga sending D'harma into a deep despair at the murder of his wife.
Goblin Citadel

For a long time, this location was home to the Goblins until Kobolds forced them out. Once adventurers cleared the Kobolds out on 2 separate occasions, the Goblins returned, but Grenl's leadership was usurped by Xolb. Gluk'yuk was imprisioned by Xolb when he learned that Gluk'yuk was friends with Adventurers from Quagmar. Some Adventurers from Quagmar, with the help of Dolek and his band of Goblins, made it here, freed Gluk'yuk, and killed Xolb. Gluk'yuk was named Chieftain of the Goblins by Grenl and the new Chieftain pledged that Goblins will support Quagmar and train with the Adventurers to become stronger. [This unlocks Goblins as a playable race].

Beneath the Citadel lies a large dungeon where the Goblins used to have a garden. A passage to the Underdark is also located here.

Information from when it was known as the Kobold Ruin:

Somewhere to the North West of Quaqmar are many flights of stone staircase that lead into a large ruin formerly owned by Kobolds. Markings of ancient dragons and dragon turtles are carved into the stone walls. On two separate occasions, adventurers from Quaqmire attacked and successfully killed their leaders (the king and queen kobold). Additionally, there was evidence to indicate that a small white dragon was living there, but had escaped before the adventurers found it. The area is assumed to be cleared at the moment.
Master Spellbook

The Master Spellbook contains these Wizard spells. Since Warlocks with the Book of Ancient Secrets Eldritch Invocation can learn spells outside the Wizard's spell list, a separate page has been created for all ritual spells known. If a spell is both a Wizard and Ritual spell, put them in both books. (Ritual Spells)

## 1st Level

* Alarm
* Detect Magic
* Mage Armor
* Magic Missile
* Shield
* Tenser's Floating Disk
* Thunderwave

## 2nd Level

* Misty Step
* Suggestion

## 3rd Level

* Counterspell
* Fireball
* Fly
* Water Walk

## 4th Level

* Greater Invisibility
* Ice Storm
Fish People Tower

This tower is located on an island in Lake Verenestra, just north of Quagmar. The tower is held by a large number of fish people.

Originally, the fish people were hostile to the people of Quagmar. A group of adventurers landed on the island to confront the fish people. After the slaughter of nearly 2 dozen fish people, the adventurers were able to speak to an elder. The elder told of their god Junoth who resided below. He was tricked into giving the password away so that the adventurers were able to walk right down. This "god" was quickly killed and now the fish people look to the adventurers as gods.

After moving down a passageway, the adventurers were confronted by a ghost of the wizard Wazuman. He told a tale of betrayal where his apprentice, Atiswan, and killed Wazuman for daring to stop Atiswan's study of Necromancy. From Wazuman's description, Tavrik believes that the wizard at the Broken Tower is Atiswan.

There is still an unexplored and blocked passageway in the basement of the tower. After moving a few stones, a couple fish people statues could be seen.
Tollbridge

One or so days north of Quagmar a wooden bridge spans the river that runs south along Quagmar's western edge. It's not a terribly large bridge, you can't really have two people cross side-by-side, but it is sturdy enough, despite changes in the height and flow of the river depending on the weather. It is operated by 4 bugbears with the chief being one named Wuzzig. Wuzzig charges 100 "goldies" to cross his bridge. He uses his income to improve the infrastructure of the bridge. His most recent addition was guard towers on either side manned by a single goblin each.

An attempt was made once at attacking Wuzzig to achieve free crossings. Wuzzig and his men ran to the other side of the river and scuttled the bridge to prevent that kind of coup from taking place. A new, stronger bridge has been made from trees taken from the jungle several days away. Whether this sturdier bridge can also be scuttled to prevent conflict is unknown.
CnD West Marches Wiki

## Welcome to the CnD West Marches Wiki

This is a player ran wiki to help organize the various thing parties learn as we explore and to keep everything up-to-date with the changing political climate of the CnD Westmarches Universe.

## Important Links

* West Marches Compendium
* Master Spellbook
* Spell Scroll Rules
* Training

## Before editing, please read this

All updating and editing done is appreciated. When updating, please try to keep a similar format to other similar pages. Additionally, please make sure you create a hyperlink on a related page in Important Links. If your page doesn't fit under the categories of Important Links, send TMilla0 a message on Discord and I'll be happy to help. Please feel free to message me for any other questions you have. Thanks to everyone who has and will work to keep this wiki up-to-date!
Burdurg

Burdurg was the leader of an orc band that roamed around stealing gold from adventurers and collecting tribute from groups such as Gluk'yuk's goblins. He was responsible for the deaths of more than a few adventurers out of Quagmar.

Adventurers from Quagmar teamed up with Gluk'yuk's goblins and ambushed Burdurg and his orc band at the Goblin Tower. Burdurg fell easily to the combined forces and his rein of terror was ended.
Old Spider Cave

This cave originally held spiders that were attacking the residents of Mossdale. Adventurers from Quagmar were asked to clear the cave of spiders so that Mossdale would be safer. After a hard fight, the spiders were killed or driven away.

Later on, Bugbears took over the cave that were hostile to the elves of Eska Verna. They had kidnapped and killed a number of elves. Adventurers killed the bugbears. The cave is assumed to be cleared right now, though it still contains the rotting corpses of the elves.
Junoth

Junoth was a 10 foot tall, red, humanoid toad thing. He had set himself up as the god of the fish people and had them kidnapping people for his use. He implanted tadpoles into the chests of the kidnapped people, who died when the tadpoles grew and burst free. Junoth also mentioned he was allied to the orcs.

Junoth was killed by adventurers in the lower level of the Fish People Tower.
Gluk'yuk

Gluk'yuk is now the leader of all Goblins. He was named Chieftain by Grenl after killing Xolb with the assistance of Adventurers from Quagmar. He is incredibly supportive of the people of Quagmar and has proclaimed Goblins our allies. [Goblins are now a playable race].

Old History:

Gluk'yuk is the leader of the goblin band at the Goblin Tower. His relationship with Quagmar has had some ups and downs, but he currently considers Quagmar an ally. After assisting a group of adventurers kill Burdurg, he took on the title of Orc Slayer.

He was attacked by orcs and grievously wounded, though has since been healed. He and his goblins left their tower and went to Grenl's place, but was imprisoned by Xolb who has seized power.
The Library

The Library was built in conjunction with The Guild Hall using the combined funds from members of the Adventurer's Treasury. It offers these services:

* This allows the “Training” downtime activity from Xanathar’s guide. (Training)
* This allows the “Scribing a Spell Scroll” activity from Xanathar’s guide. (Spell Scroll Rules)
* Grants +1 to all crafting rolls regarding scribing and history.
* There is a Master Spellbook that is available to any Adventurer of Quagmar and her allies.
Kiki History

Kiki has no clue where she’s from. She’ll say Gallura because her name is Kiki and she speaks Galluran. She babbles in it and understands words here and there and simple phrases, but she’s not really fluent. She doesn’t remember and it doesn’t matter.

She was somehow and somewhen taken prisoner by a pair of mad scientists, a Katariana Crabtree and a Dr von Schlocke. They did horrible tests to Kiki and it’s taken MONTHS for her to forget all about it, but mention of Crabtree is prone to sending Kiki into flights of Panic. Dr Schmuck she can handle.

Luckily, her salvation came in the form of a cranky lepin beastman named (aptly) BunBun! He beat up Dr Schlocke and freed ALLLLLL the other animals, beastman and otherwise. Kiki never got a chance to say Thank you! And had no idea what else to do, so she followed him all sneaky like. He’s her bestest-esttest friend now. He says if she helps him, she can get shiny things. They BOTH like shiny things, and playing games with people! And the people like the games and give them shiny things… And there’s bonus points for shins! YAAAAAY!

So this one time, they were on a boat, and ooooooh, look at how the sun shines on the water…. And no swimming! But then they crashed on this island, and she and Bunbun found a house, with a checkerboard, and all the other people liked her house so much. Then they found a box, and a feather, and a new scarf… and in the box was a surprise and a key. And Kiki got lots of shiny coins, but she broke her drinking straw and cried. And then she was playing games with the big scary things, only they didn’t want to play by the rules, so she ran way. And then she was told the game was ‘Get the shiny thing from the BIG scary guy’. So while Bunbun was playing with him she POINGED over and took it. Then she got burnded when putting the big marble back into its’ holder, and then she got frozed, and Bunbun wasn’t talking to her so she curled up and took a nap with him. (Changing of the Guard, Sept. 2005 – 1st Appearance)

And then they went home and lived happily ever after – until the money ran out. Now it’s time to play more game and get MORE shiny things. Yaaaaaaaaaay! Bun Bun and Kiki work for Lord Montgomery now, a nobleman from Quivera. He pays them a lot of money to do nothing and even more to do stuff.

He told them to work with a few new friends and to go pick flowers. Only there were lots of bad people after their flowers too. She almost got captured by mean people and Bun Bun saved her. Kiki made a new friend who's a God of Shiny things and he told her to look for Milly Yarn the Dragon and there would be MORE shiny things. And Kiki got a LOT of Shiney things too. Then Wenna didn't like them no more and left. Then they got scared by the spooky ghost zombies and they got the flower from the Eye man and they went back to Monty. (Grave Peril, Sept 2007)

The End.
Melgin Stonebeard

Melgin Stonebeard is the leader of the Dwarves at Karek Duurn. He is prideful in his people and has a fiery temper against those he sees as his enemies, namely Orcs. He was once a captain in the Dwarven army in Kunderkar, but when the fortress was breached by the Orcs, he lead a group of survivors through the Orc lines into the wilderness where they founded Karek Duurn.
Welton

Welton is a human town far to the east of Quagmar that specializes in agriculture and sheep herding. The major power in town is the Welton Growers and Buyers Association lead by a gnome named Tillis, though most of the town doesn't care for him.

Adventurers of Quagmar mediated a truce and type of alliance between Welton and the nearby intelligent wolves.
Karelski

Template:Character 2.0 Infobox**Iznadi Karelov Tuhansk** (1985-2010) is the younger brother of Fasconov, somewhat sidekick of him.

## **History**

### **2002**

Starting 1 year earlier than Fasconov, **Karelski** shot the leader of Belarus, Deabruv. He got arrested. He stayed in prison for 3 days, until the prison was closed, but he escaped real fast. He got arrested again, but this time he lost his right arm. It grew back for some weird reason.
1991–92 United States network television schedule (daytime)

The **1991–92 daytime network television schedule** for the four major English-language commercial broadcast networks in the United States covers the weekday and weekend daytime hours from September 1991 to August 1992.

## Schedule

* All times correspond to U.S. Eastern and Pacific Time scheduling (except for some live sports or events). Except where affiliates slot certain programs outside their network-dictated timeslots, subtract one hour for Central, Mountain, Alaska, and Hawaii-Aleutian times.
* Local schedules may differ, as affiliates have the option to pre-empt or delay network programs. Such scheduling may be limited to preemptions caused by local or national breaking news or weather coverage (which may force stations to tape delay certain programs in overnight timeslots or defer them to a co-operated station or digital subchannel in their regular timeslot) and any major sports events scheduled to air in a weekday timeslot (mainly during major holidays). Stations may air shows at other times at their preference.

### Monday–Friday

**ABC note**: ABC rescinded the noon time slot to affiliates on August 17. Many ABC affiliates preempted network programming to air local news in the noon time slot. *Loving* was now available to affiliates at noon/11:00 CT or 12:30/11:30 CT.
Wereboars

The Wereboars have been hostile to the Adventurers of Quagmar since the beginning and have killed too many of us. It was only recently that one was finally slain by an adventuring party. A village of them is rumored to exist south of Quagmar in the swamps.

Other enemies and allies are unknown at this time.
Anime+ Network

The Anime+ Network is a subchannel only network launched on May 14, 2016. It was owned by QTV Inc. until September 24, 2017 when it was sold to RainbowDash72.

### Programing

* Dominic (Anime)
* InuYasha
* Fairy Tail
* Fullmetal Alchemist
* RWBY
* Hetalia: Axis Powers
* Sword Art Online
* Powerpuff Girls Z
* Initial D
* Galaxy Express 999
* Dragon Ball
* Dragon Ball Z
* Dragon Ball GT
* Black Butler
* More Programing Coming Soon!

## Affiliates

If you would like to affiliate with the Anime+ Network, you can add your station here. Remember, this list is in alphabetical order by call letters.
Training

Given enough free time and the services of an instructor, a character can learn a language or pick up proﬁciency with a tool.

Receiving training in a language or tool typically takes at least ten workweeks, but this time is reduced by a number of workweeks equal to the character’s Intelligence modiﬁer (an Intelligence penalty doesn’t increase the time needed). Training costs 25 gp per workweek.
Endings

Normal Ending #2:

Normal Ending #3:

Normal Ending #4: Read more...

### Bad Endings

Bad Ending #1: "He grins his unending grin, and lunges forward. A sharp pain cuts through, before there is nothing else left to feel..."

Bad Ending #2:

Bad Ending #3:

Bad Ending #4: Read more...

### Secret/True Endings

True Ending - **Note: This ending is not the canonical ending, as it does not line up with the timeline in future installments. It is merely just a little hidden ending in the game.**  Read more...

Secret Ending #1 - Read more...

Secret Ending #2 - Read more...
Lights

A strange, old, mostly naked man that the party rescues from the desert after leaving Dusthill in pursuit of the goblin raiders and their captives.

Episode 6 - while driving the the desert, Nash and Vorel notice a strange figure in the distance, running towards the vehicle Hope turns the Fate 4 around to rescue the man, and when Vorel and Nash disembark, they find that the figure is an old, dirty, mostly naked old man. After providing him water and food, he makes himself at home in the Fate 4, without as much as a thank-you.

Episode 6 - after stopping for the night, Vorel wakes to notice strange lights appearing and disappearing in the distance...but growing closer. He awakens Hope, and as they try to discern the source of the lights, the old man bursts forth from the Fate 4 screaming "THE LIGHTS" and runs off into the distance.
Scarecrow Farm

Adventurers burnt this farm to the ground. During the battle, a Wereboar roused the scarecrows and plants to fight at his side. Some plants were harvested and brought to Quagmar.

History:

This location is a small farm southwest of Quagmar. At first glance, it seems to be a normal farm with an excessive amount of scarecrows (7). A party of adventurers walked into the farm seeking shelter from the rain. They met a single woman that didn't seem to want the adventurers there at all. She was eventually convinced to allow the adventurers to help with chores for shelter. 3 members of the party moved some bags she said had stuff a friend would be picking up in the middle of the night. After beginning to be unsettled, one of the party's magic users cast detect magic and others began to look around as well. This is what was noticed:

* The plants were moving and glowed with Transmutation magic.
* The 7 scarecrows glowed with Necromancy.
* The woman was covered in Illusion magic and moved and talked as if she were much older.
* Witch's Wart, Cassafrass, and Prunice were being grown.
* The woman had mentioned that her children helped her farm, but there was no sign of anyone else at the farm.
* The woman said she had a cabin to the south in the woods.
Brinksmanship

**Game Title: "Brinksmanship"

Date: June 21-22, 2003**
**Game Location:** **Gorim’s Pass, Thorin, near the Pathfinder Hold**
**OOG Location:** **Bluff Mesa Group Camp, Big Bear CA**

**Plots**: The past two weeks have been a time of
ritual in all of Thorin. Known as the Rites of the Crafter’s Forge,
dwarves and those who live among them gather to celebrate the glory of
craft and construction. The fifteen days culminate in the Consecration
of the Forge, marked by midsummer’s eve among the surface dwellers. It
is an auspicious day for the opening of new mine shafts, the completion
of projects, or the finalizing of marriages.

Gorim’s Pass, a tiny human trading town nestled between mountain ridges
ten miles east of the Thorin/Gesnor border, has looked forward to the
occasion for months, for it marks the opening of the highest passes into
 Thorin for the short trading season. For decades, these humans have
lived off of the trade that comes through the pass and small gold
panning operations in the mountain streams. Business relations with the
nearby Pathmaker clan have always been cordial.

This year, however, the festive atmosphere has been strained. Tales of
spies and stranger folk have worried the Thorin government. New security
 has been posted at the borders, which means fewer traders coming to
look over Dwarven wares or to sell grains and meat bound for the
northern holds. In Gorim’s Pass, tensions have arisen with the impending
 completion of the Pathmaker’s new “Great Passage,” a tunnel through the
 peaks which threatens the humans’ livelihood and rights to “surface
gold.” Even the honor paid the Pathmakers by the impending arrival of
Headmen from three of the eldest clans in Thorin, to observe the final
opening of the shaft, has done little to improve things.

And now, word is spreading that the tunnel opening has collapsed…

**Cast (?)**
Dave Miner as Dermot and Captain Thavos [NPC]
Michael Slusser [GM] as
Constance Phillips as Lady Antillia Geoffrey
David Peek as Baron Heinrich von Schlachtenflussen
Brandee Kinney-hurd as Lady Lillee Orchester
Dave Chamberlain as Bert the Miner, Undead, Lizardman [NPC]
Andrew Gaughen as (Some Dwarf leader-type), Undead (Darian?)
Dreamwine

Dreamwine is a kind of consumable, liquid drug. Consuming it puts the user in a lethargic state where their only care in the world is getting their hands on more Dreamwine.

Dreamwine is made from a variety of plants, including Witch's Wart. All the ingredients to make Dreamwine can be found at this farm. Additionally, the Dreamwine has traces of Transmutation and Necromancy magic which was also found at that farm.

A scrying spell was attempted to find the location where the Dreamwine was being made, but it is protected from that magic.
Wazuman

300 years ago, Wazuman was a great wizard who studied magic in the tower now known as Fish People Tower. His apprentice, Atiswan, had picked up Necromancy which Wazuman promptly forbade from studying. Instead of obeying his master, Atiswan slew Wazuman and left the tower. Wazuman's ghost has been inhabiting the lower level of the tower ever since. Waiting for a group of adventurers he could ask to rid the world of his apprentice.

Wazuman told us of the Dwarven city of Kunderkar which should was making Dwarf Stones 300 years ago that helped protect from the Undead and he told us we should go there before attempting to destroy Atiswan.

Even though Wazuman is a ghost, he can still cast some spells, though they take a lot of effort from him.
Broken Tower

The Broken Tower lies almost straight east of Quagmar. The upper portions of the tower are completely broken, but an underground section remains.

Adventurers recently went to clear the tower of Undead. They killed many Undead outside the tower and forced their way in. Inside they fought through 2 rooms of Undead. The second room contained the reanimated body of Charles Satsk, who the Adventurers were forced to put down again. After clearing out those forces, the Adventurers forced their way into the final room where cultists were performing a ritual. Most of the cultists escaped, but the one leading the ceremony was slain. A Dwarf Purification Stone was used to disrupt the ritual and appears to have cleansed the land of the Blight.

History:

When first encountered, it contained bandits who roamed the land. It was later discovered that they and a group of goblins were kidnapping people who were experimented by a necromancer.

Adventurers went and cleared the tower of bandits and goblins. A door was discovered underneath the tower that had a strong feeling of Undead coming from it. That group of adventurers was too tired to deal with it then, so they barricaded it and left it for a following week.

The next week, a party attempted to conquer the tower again. This time, Undead roamed outside of the tower. A figure was spotted by the tower who can be assumed to be the necromancer, but it fled inside the tower after taking a couple shots. The Undead proceeded to then overwhelm the party. The only survivor was Tavrik.
Eska Verna

Eska Verna is an Elven City southeast of Quagmar. Longbows and arrows can be bought within the city.The city was not always there it is a very new city and they elves that lived there for 50 years.They might have information about the magic stone and they have information about the plague.The Last standing Council Member [Insert name here] has asked us to make Eska Verna not so populated and that he will give the travelers of Quagmire more information they have on the plague.

More information is needed from those who have adventured here.

Quests in Eska Verna:

Adventurers were asked to deal with the Bugbears in the Old Spider Cave - Completed.

Help The Treants take back there grove

Help some of the populous in Eska Verna relocate - (Forest Gnomes so completed?)
Quartermaster

The Quartermaster predates all of the Adventurer's arrivals in Quagmar. It offers these services:

* The Quartermaster has enough supplies to repair equipment for the PHB cost of the item.

* The Quartermaster sells simple weapons, ammunition, padded armor, hide armor, and shields.

* Equipment packs and their contents are also available for purchase.
	+ **Burglar’s Pack (16 gp)**. Includes a backpack, a bag of 1,000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
	+ **Diplomat's Pack (39 gp)**. Includes a chest, 2 cases for maps and scrolls, a set of fine clothes, a bottle of ink, an ink pen, a lamp, 2 flasks of oil, 5 sheets of paper, a vial of perfume, sealing wax, and soap.
	+ **Dungeoneer’s Pack (12 gp)**. Includes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
	+ **Entertainer’s Pack (40 gp)**. Includes a backpack, a bedroll, 2 costumes, 5 candles, 5 days of rations, a waterskin, and a disguise kit.
	+ **Explorer’s Pack (10 gp)**. Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
	+ **Priest’s Pack (19 gp)**. Includes a backpack, a blanket, 10 candles, a tinderbox, an alms box, 2 blocks of incense, a censer, vestments, 2 days of rations, and a waterskin.
	+ **Scholar’s Pack (40 gp)**. Includes a backpack, a book of lore, a bottle of ink, an ink pen, 10 sheets of parchment, a little bag of sand, and a small knife.
Project Stigma

**Project Stigma** is a prequel to APOCA Origins, which is a prequel to APOCA.

## Sequence

### Prologue

The prologue is a short scene that includes a person at a computer typing. They are apparently on a website and are pretending to be a new user on there.

### Opening Letter

*The goal of our project is to collect young and healthy individuals to test their mental and pyhsical strength through a series of trials. Stigma is a mark of greatness and heroics. We hope that this test will result in a cure that will hopefully prolong life.*

[ ] Mariu Uehara

[ ] Kirumi Hinato

[ ] Hyrim Tanaka

[ ] Orange Mason

[ ] Klarice Sanders

[ ] Kenyan Baker

[ ] Ellis Lee Harvey

[ ] Josuelle Brakner

[ ] Valencia Lunam

[ ] Alureia Fiona

*Testing will begin March 3rd. All participants will be put into separate rooms of their own. Please be at the Dx Influx main building in Myõjo City by February 27th to begin Orientation. Pick-up will be on July 12th of this year. Failing any tests will mean being terminated from the project and sent back home. Please follow these rules below:*

1. Be kind to other participants. You will be working and living together for the next few months following Orientation, so it's best if you make friends as soon as possible.

2. Not everyone will pass testing. Some will fail and only a select few will pass. Please do not be too upset if you get sent home.

3. Cheating is not allowed. There will be no use of personal objects such as your own technology or communation devices. You will be given back your belongings after testing.

4. If you do not follow any of these rules, you will be sent to the Adminastration Office to receive your punishment. Please know you may get sent home.

5. There will be no disobeying or harrassing your tutors or admins. If you do so, you will receive severe punishment and possibly be sent home.

6. The following are your punishments: Sent home, banned from certain activities, locked in your room for a day, cleaning duty, banned from certain trials, lower scoring, etc.

*Thank you for reading through this list. These are the applications sent from Mitsuwari Town.*

 - Steinberg Harrot, *Project Director*

 Mitsuo Itorohorashi, *Head Researcher*

 Marino Toki, *Head Administrator*

 Sarauna Marione, *Manager*