Item Access

This is a more in-depth analysis of the Item Access system used by the Varisia Living Campaign. Gaining access to items is briefly outlined in Encounter Rewards: Item Access.

## Special Materials

You cannot upgrade a regular item into one made from a special material. You must buy a brand new item made from a special material. If a special material does not automatically include masterwork quality costs, we strongly recommend purchasing it of masterwork quality (this will allow you to enchant it later, if desired/possible).

Alchemical Silver
Blightburn
Blood Crystal
Bone (*Primitive*)
Bronze (*Primitive*)
Cold Iron
Darkleaf Cloth
Darkwood
Eel Hide
Elysian Bronze
Fire-Forged Steel
Frost-Forged Steel
Gold (*Primitive*)
Greenwood
Griffon Mane
Mithral
Obsidian (*Primitive*)
Silversheen
Singing Steel
Stone (*Primitive*)
Sunsilk
Viridium
Whipwood
Angelskin
Blackwood
Bulette Armor
Caphorite
Djzet
Glass (*Primitive*)
Glaucite
Heatstone Plating
Horacalcum
Inubrix
Lazurite
Liquid Glass
Living Steel
Nexavaran Steel
Noqual
Siccatite
Sunsilver
Voidglass
Wyroot

## Magical Weapons, Armor, and Shields

To magically enchant a non-magical weapon or armor into a magical one, it must first be of masterwork quality (+300g to base price for weapons, +150g to base price for armors and shields). Non-magical weapons and armor made from special materials that have the masterwork quality included in their price (such as Adamantine and Mithral) can be magically enchanted without issue.

Non-masterwork quality items cannot be upgraded to masterwork quality. You must purchase a brand new item of masterwork quality in order to magically enchant it.

+2 Weapon Enhancement
+3 Weapon Enhancement
+4 Weapon Enhancement
+5 Weapon Enhancement
+1 Armor Enhancement
+2 Armor Enhancement
+3 Armor Enhancement
+4 Armor Enhancement
+5 Armor Enhancement
+1 Shield Enhancement
+2 Shield Enhancement
+3 Shield Enhancement
+4 Shield Enhancement
+5 Shield Enhancement
obtained through its own unique Item
Access entry, such as Agile (Melee).
 Melee Weapon Qualities
 Ranged Weapon Qualities
 Armor Qualities
 Shield Qualities
You cannot upgrade your item(s) with
qualities that have restrictions which
you do not qualify for, such as
Catalytic (Melee) [Ratfolk only], even
if you have earned the Item Access for
the enchantment.

You can upgrade any existing magical weapon/armor/shield to its next enhancement tier simply by paying the difference in cost. The same applies for adding on magical qualities that don't have a specific tier cost, such as the Shadow (Armor) [+3750g] quality.

## Magical Items

*a weapon, augmenting your natural and unarmed attacks.*
Bracers of Armor
*\*Bracers of Armor can be enchanted as though they were*
*armor, qualifying for whatever armor qualities you have*
*access to.*
Ring of Protection
Handy Haversack
Amulet of Natural Armor
Cloak of Resistance
Ioun Torch
Belt of Giant Strength
Belt of Incredible Dexterity
Belt of Mighty Constitution
Belt of Physical Might
Belt of Physical Perfection
Headband of Vast Intelligence
Headband of Alluring Charisma
Headband of Inspired Wisdom
Headband of Mental Prowess
Headband of Mental Superiority
Wand of Cure Light Wounds
Wand of Cure Moderate Wounds (*Level 3+ characters only*)
Wand of Cure Serious Wounds (*Level 5+ characters only*)
*\*Inflict variations available instead for Dhampirs and other*
*characters with negative energy affinity.*
Any Potions and Oils (*valued at 50g or less*)
*\*Any potions and oils that mimic the effects of a level 0 or*
*level 1 spell that don't require a costly material component*
*are always available. Several popular examples are:*
* Potion of Cure Light Wounds
* Potion of Mage Armor
* Potion of Shield