Innate Abilities

## Talents

Before Mo Fan was revealed to be a Mage who has the natural Dual Element Awakening, people thought this is just a myth. That is how rare it was. Meaning the possibility of having a person possess Dual Element Awakening is so rare it is likely to be 1 in 100 to 300 years.

The advantages of Dual Element Awakening:

* The most obvious advantage is versatility, having access to twice as many kinds of magic than anyone else. Each Element resides in a Stardust-Cloud-River-Ocean-Universe means he can also cast magic far more than others before running out. In a way, having twice as many Elements means having twice as much magic energy
* The second advantage is having twice as many elements mean his mental consciousness is twice as huge as everyone else. This makes it twice as difficult for mind or spirit controlling mages to control Mo Fan. It is also easier for him to break out from the influence of such techniques.
* It was as far as to imply that if Mo Fan had pursued Space, Psychic and the Light Element, he would be invincible as Space element is the most versatile element, psychic element will increase his defenses against similar attacks while granting him the ability to launch psychic attacks of his own and Light Element would nullify any Curses and creatures of darkness that cannot be harmed by any other elements.

There is another type of Dual Element awakening Sub talent type. However, this talent mixes 2 Elements into 1 Stardust-Cloud-River-Ocean-Universe. It gives the person an inherent ability to use an advanced magic technique to mix the strengths of different elements or to cover each other's flaws etc... however, this advantage will eventually be overcome by the Main Dual Element Awakening Talent when Mo Fan achieves the skill level to do so nonetheless while the advantage of having twice as much Stardust etc... will never be obsolete.

## **Other Natural Talents**

Mo Fan is not the only person with unique talent. Since his Dual Element Awakening was revealed, more unique talents has been revealed as well, some of which may not seem very advantageous at a glance but is in fact more useful and cost friendly than Dual Element Awakening. Out of the World 100 Talent List. Mo Fan's Dual Element Awakening is on the 5th place.

Do note that the people who created the list did not know that he is able to awaken 2 Element every Mage Stages/Tier when they make this list, it is a fair placement nonetheless. As having twice as much Elements will mean Mo Fan will need to commit more resources and time to than other people. If he focus only on 1 Element per Tier, he wouldn't be any different from others, if he trains both equally without having twice as much resources and time for both Elements, he will be unable to achieve greatness. (Aka. He would've still stayed at Mid Tier when everyone is already at High Tier).

## **100 Talent List and subsequent Natural Born Talents. (List is no longer accurate)**

### 1. ***Natural Born Base spell power x2 to x5***

Holder of this talent gets a x2 to x5 minimum and maximum magic attack power for no additional cost and all methods of increasing magic attack power can stack with this talent. Obtaining heaven grade seeds, infusing stars to raise spells beyond level 3, Blessing of God's Seal, Spring of Darkness, Magic items or Fusion Magic. It was believed by Forbidden Curse Mage Xi Zhe that if Fusion Magic was achieved, Mages as a whole can even the scales against monsters. This Talent Holder can achieve a Fusion Forbidden Curse up to 5 times stronger than that for no additional cost further closing the gap between human and monsters

### 2. ***Awaken Space Magic at Novice***

As multiple Super Tier mages, Half-Forbidden Curse mages and an entity possibly a God or simply a full-fledged Forbidden Curse Mage stated explicitly. Void Magic's potential is limitless and the only reason why Void Mages are not omnipotent is because of human limitations. A mage normally can awaken Void Element from High Tier onward. Void Element's training varies so differently from other Elements that it forces a Mage to explore the higher secrets of Magic. Being able to awaken this Element at Novice means the person will be able to explore higher secrets of magic much earlier than others.

### 3.***Higher Recovery Rates***

Recover energies at an alarmingly faster rate. This is not only advantageous in sustaining combat capabilities battle of attrition, magic practices requires the mage to expel magic energies for their spells. This means this person can train more than others without using up magic recovery items and if he does, he can literally practice infinitely. Practicing magic is important at high tier to create a Mage's own style. This advantage is immense and permanent.

The boost rate was estimated to be around 10 times. Since a mage can recover all their magic energy in roughly 12 hours or 720 minutes, this means the Higher Recovery Rate holder only need 72 minutes to recover all his magic energy!

### 4.***Mutated Stars***

While the holder of this talent and the 6th place lost in a duel to Mo Fan, it is not a reason to dismiss this talent. Mutated Stars means the highest level of magic one can cast with spells is 1 level higher. Since each level is about twice as strong as the previous level. It is giving the holder free double damage at no cost.

There is a confusion to the advantages of this talent with Dual Element Awakening believing this Talent is overrated and does not deserve 4th place. A fair hypothetical scenario was made to prove the Mutated Stars being a superior Talent than Dual Element Awakening.

Both Mutated Star and Dual Element awakening have the same amount of time and resources to achieve Super Tier Level 3 and they have the same multiplier of x6(Soul grade seeds) .

Dual Element Awakening will have 1 Super Tier Magic at Level 3.

Mutated Star will have 1 Super Tier Level 4 magic at the same cost.

In addition, this talent is extremely cost friendly as people will need to spend an extra 35 million dollars to keep up with this person at Novice, 500 million and above at Mid-Tier and over 1.7 billion to reach High Tier level 4.

### 5.***Dual Element Awakening***

It was hinted that there has been cases of Dual Element Awakening but that was Awakening 2 Elements at Novice Tier and 1 Element subsequent tiers. Mo Fan's Talent is in fact ***Awaken Two Elements every Tier*** which makes Mo Fan sometimes called "One-Mage army" as a result. It is to be noted that since Magic Cultivation is independent between each Element, the problem with this talent is there are too many Elements to train. If Mo Fan did not receive the Totem Necklace which boosts his training speed and grow together with him, he will either end up training every Element and be mediocre in everything or focus in a few like others and be no different from others. Hence this is also known as the most costly talent.

### 6.***Double Star connecting speed***

Similarly he lost to Mo Fan. This talent provides tremendous advantage early on as the holder of this talent can cast spells twice as fast. This is shown to be quite useful as even the best super tier mages can only cast a star palace in between 5-7 seconds. While the owner of this talent should be able to cast star palaces in under 3-4 seconds and high tier magic in under 0.6 seconds with only a decent amount of training.

### 9.***Natural born Spirit Element***

Mu Ning Xue, the female protagonist's talent. This talent was downplayed as it grows together with its user. Once her training reaches the necessary level her Spirit Element's 2X to 3.9X power boost will upgrade to Soul Level's 4X power boost and continue to grow until she reach Heaven grade. The advantage to achieve Heaven Grade through Magic training is immensely powerful. Not even Forbidden Curse Mages can confidently tell you that they can raise their Elements to Heaven Grade and Mo Fan has only found an opportunity to raise one of his Elements to Heaven Grade but this opportunity has a high chance of failure and cost a lot of money. (He was told to buy a 10 Soul Grade Seeds which the cheapest are at least 400 million).

## **Notable Unlisted Talent**

### ***One heart Three uses***

The user can form 3 different or same Star paths, Maps, Constellations and later Palaces if she achieves Super Tier Mage.

### ***Obtain*** ***Three Elements at First Awakening***

This applies only during 1st awakening, it is still immensely powerful as the 5th place Talent Dual Element Awakening will eventually get 10 Elements while this only falls short at 7 Elements.

### ***Natural-Born Soul Grade Element***

Holder of this Talent has ties to Zhan Kong. The innate power was so strong that Mu Ning Xue who possess similar talent said the suffering she experienced with the immense power of Natural Born Spirit Grade Element can never compare with the holder of this talent. The Natural-born Soul Grade Element is so powerful that this talent alone lets the holder ignore the rules of starpath, map, constellation and palace to use magic. The Holy Magic Judgement Senate deemed this individual so dangerous that the person was sealed for many years in middle of frozen north crawling with Monarchs and above monsters and when this person was released from imprisonment, the Holy Magic Judgement Senate sentenced this person to death. A thing to note about the Holy Magic Judgement Senate as stated by many people with sarcasm that "They cannot be more fair and just in Sentencing all who possess magic power beyond the Holy Magic Judgement Senate's understanding to death"

### ***Always considered First time Awakening***

Recently changed by the Author. This Talent doesn't grant Talent Holder the ability to infinitely awaken magic elements. Instead the Mage can awaken a new Talent each Tier, person with this Talent appeared in their world more than 100 years ago. Here is the list of the Talents and Elements he awakened.

* Novice Tier: Wind Element. *Talent:* Always First Time Awakening
* Mid-Tier: Undead Element. *Talent:* Element Transfer
* High Tier: Plant-Earth Element. *Talent:* 2 Elements in 1
* Super Tier: Summon-Chaos Element. *Talent:*Awakening Failure
* Forbidden Curse: Failed. No Talent obtained

He was supposed to have been tricked into Mu family as VIP guest when he was High Tier and when he was half Forbidden Curse awakening ends with failure, he was defeated by the Mu Family's forbidden curse mage and used as a guinea pig for the rest of his days to perfect Mu Family's Element and Talent extracting Techniques. Talents awakened by this Talent will always be in the same sequence as listed.

### ***Element Transfer***

One of the talents awakened by holder of the Talent ***Always considered First Time Awakening***he can transfer Elements of Mages, between himself with others or between other people. He can permanently deprive a Mage of their magic power or turn anyone into a mage.

(It was revealed by the Author that the Talent holder of Always considered first time awakening and the Element Transfer talent is the original template of Mu Family's traditional Magic Ritual to take someone's talents and magic training and give to another person. However, the Mu Family's ritual is a perversion of the Talent as it will cause irreparable amount of damage to the Soul of the person it plunders Talent and Magic Training from.

### ***Star Fusion***

The wielder of this talent can combine different paths, maps, constellations and palaces of the same element to release magic however and in what form they please.

### ***All Out***

the wielder of this talent can release all their magical stamina in 1 attack, enough to turn level 1 high tier into something just shy of super tier.

### ***Natural Bless***

There have been reports of mages who were awakened with innate blessings of a factor of 1.2 - 1.3 to either 1 or all of their elements.

### ***Armor Piercing***

The magic cast by this user is much more effective at overpowering other human magic than normal mages.

### ***2 Elements in 1 Stardust***

The wielder of this talent awakened the shadow and chaos element at novice but only awakened 1 stardust, a stardust comprised perfectly of both elements.

### ***Double Layer***

Any defensive water magic cast by the wielder of this talent is automatically doubled

### ***Evaluation***

The owner of this talent can with 99% accuracy determine the cultivation and the intentions of people he uses his mind magic on.

### ***Ice*** ***Phoenix***

The wielder of this talent can create wings of ice that can act as independent weapons to attack opponents directly as well as their minds. The wielder also has a once off regeneration ability but requires countless treasures to refill.

### ***Mental Interaction***

The owner of this talent can interact with the emotions and thoughts of other beings on a much larger and effective scale compared to mind mages of the same spiritual level. But the down side is that her own personal emotions will contaminate the people around her, on a much grander scale compared to what she experiences. Has power comparable to the devil element.

### **Offensive spells ignores defense**

All offensive spells cast by talent holder ignores defense

German team's Reed has this talent

### ***Awakening before age of 10***

This is not a talent but a malpractice that may cause severe soul damage to the child due to children are not fully developed and there's a high chance that they cannot withstand the strain on their mind and spirit of having a Magic Element.

## **DETRIMENTAL TALENTS**

While most talents are helpful to people in certain ways. There are talents that possess detrimental effects. One such talent is **Awakening Failure Talent** and **Natural Born Soul Element**. Awakening Failure makes the Mage unable to awaken anymore Elements thereafter, Natural Born Soul Element while providing Qin Yu'Er amazing power, it causes her great suffering due to being too powerful.