SMITE Closed Beta Version 0.1.997

SMITE Version 0.1.997 is planned to be deployed on Friday, August 3. The game will be down for several hours while the patch is deployed.

## New God!

Anhur, Slayer of Enemies

* Passive – Cripple
	+ Anhur’s spear attacks reduce the enemy targets’ physical power by 20% for 3 seconds.
* Shifting Sands
	+ Anhur erects an obelisk from the ground, blocking player movement for 7 seconds. The surrounding sands slow enemies by 20/25/30/35/40% and increase the damage of Anhur’s basic attacks by 4/8/12/16/20%. Cost – 60/65/70/75/80 mana. Cooldown 14s.
* Impale
	+ Anhur hurls his spear with great might. If the spear hits a god, they take 90/155/220/285/350 (+80% of your physical power) physical damage and are knocked back. Gods hitting a wall are stunned for 2 seconds. The spear passes through minions, doing damage to them as well. Cost 70/75/80/85/90 mana. Cooldown 12s.
* Disperse
	+ Anhur leaps to his ground target location, doing 50/90/130/170/210 (+50% of your physical power) physical damage and knocking back all enemies in the radius. Cost – 60/65/70/75/80 mana. Cooldown 13s.
* Desert Fury
	+ Summoning the fury of the desert, Anhur hunkers down and throws 8 empowered spears that pass through everything, doing 75/95/11/135/155 (+15% of your physical power) physical damage to all enemies in their path. He is immune to knockback for the duration. Cost – 80/90/100/110/120 mana. Cooldown 90s.

## General

* Deserter penalty changes:
	+ Clicking Decline or not accepting a match invite now counts as a desertion. The first time this occurs will result in a 10 minute deserter penalty.
	+ Deserter penalties now escalate for consecutive desertions.
* A new package has been added to the Store, purchasable for $29.99 USD///€23.99 EUR///£20.99 GBP. The package gives permanent access to the first 30 gods released in the game. Persons that have made previous real-money purchases in SMITE will receive a discount on the package, based on the money spent to date (some will be given the package outright, based on their previous purchases).
* The amount of favor granted upon each level has been adjusted.
* New skins that are purchasable using favor, in addition to Gems, have been added to the game.
* Fixed several issues that were causing map instances to crash.
* Continued changes to the match making system. Additional improvements are planned.
* A new setting has been added to “Block Chat Messages from Non-Friends.”
* Bug fixed that would sometimes allow Artemis’ boar to hit the same target twice.
* Closing the store while on Consumables or Abilities will now reopen to Items instead of going back to Consumables or Abilities.
* Number of current matches has been removed from the queue button.

UI
--

* Significantly improved and expanded the Voice Command System (see below for current list of voice commands).
* Voice added for Ao Kuang, Artemis, Guan Yu and Sobek.
* God Selection within the Match Lobby has been improved (the list of gods is now vertically expandable).
* A new setting has been added for “Colorblind Mode” that better optimizes for colorblind players. This is a first pass and further improvements are expected. Please report any problems with this mode.
* Variety of chat cleanups.
* Several cleanups to the in-match item store.
* New art of some accolades.
* Added total player count to the top bar in the Game Lobby.

## Buff Camps

* Camp leashing has had several tweaks.
	+ The distance the camps can be pulled away from their spawning location has been modified.
	+ When buff camps have been pulled more than 60 feet from their entrance, they will become immune to damage, reset their health and run faster back to their spawning location.

## Item Store

* New Items
	+ Wall of Absolution
		- This item gives the owner physical protection while applying a magical protection debuff when hit.
	+ Vampiric Shroud
		- This item gives the owner physical lifesteal and additional regenerative stats.
* Circlet of Focus
	+ Bug fixed where the proc was being consumed by basic attacks in some situations.
* Mystical Mark
	+ Damage per second reduced from 40 to 30.
	+ Total cost of the item increased from 2100 to 2520.
* Reinforced Boots
	+ Reduced the HP5 from 10/20/30 to 5/10/15.
* Sovereignty
	+ Radius for the aura increased from 30 ft to 40 ft.
	+ Physical protection provided from the aura increased from 20 to 30.
* Silverfox Girdle
	+ Reduced the Health from 250/600/1000 to 250/500/750.
* Gauntlet of Thebes
	+ Reduced the Health from 150/400/650 to 150/300/450.
	+ Reduced the number of stacks from 100 to 80.
* Pythagorem’s Piece
	+ Total cost of the item decreased from 3050 to 2650.
* Divine Ruin
	+ % of healing debuffed was increased from 20% to 25% per stack.
* Brawler’s Beat Stick
	+ % of healing debuffed was increased from 20% to 25% per stack.

## Gods

* Agni
	+ Noxious Fumes
		- Reduced the duration of the stun from 2s to 1s.
	+ Path of Flames
		- Amount of time the flames are on the ground has been reduced from 4s to 3s.
	+ Rain Fire
		- Range has been reduced from 70 to 65 feet.
* Anubis
	+ Plague of Locusts
		- Reduced the cooldown from 18/17/16/15/14s to 15/14/13/12/11s.
	+ Mummify
		- Reduced the cooldown from 20/19/18/17/16s to 18/17/16/15/14s.
	+ Grasping Hands
		- Increased the slow from 30% to 35%.
* Ao Kuang
	+ Squall
		- Base damage increased from 35/75/115/155/195 to 60/105/150/195/240.
	+ Slither
		- Base movement speed buff increased from 5/8/11/14/17% to 15/19/23/27/31%.
		- Additional movement speed buff based on nearby enemies decreased from 3/4/5/6/7% to 2/3/4/5/6%.
* Bakasura
	+ Take Down
		- Decreased the speed of the jump to fall more in line with other jumps.
	+ Eat Minion
		- Base amount healed reduced from 125/175/225/275/325 to 100/150/200/250/300.
		- Reduced the duration of the movement buff from 6s to 5s.
	+ Butcher Blades
		- True damage has been reduced from 15/30/45/60/75 to 10/25/40/55/70.
* Guan Yu
	+ Tranquil Gift
		- Mana cost has been increased from 50/60/70/80/90 to 60/70/80/90/100.
	+ Warrior’s Will
		- Mana cost has been increased from 50/60/70/80/90 to 60/70/80/90/100.
		- Base damage reduced from 90/150/210/270/330 to 80/135/190/245/300.
* Hades
	+ Death From Below
		- Base damage increased from 30/50/70/90/110 to 50/90/130/170/210.
	+ Devour Souls
		- Fixed an issue that was causing the damage from Blighted enemies to be reduced based on the distance from the explosion.
* He Bo
	+ Passive – Steady Flow
		- Magical power increase for each ability used has been reduced from 10% to 5%.
	+ Water Cannon
		- Base damage reduced from 100/160/220/280/340 to 90/145/200/255/310.
		- Decreased the magical power contribution from 100% to 90%.
	+ Waterspout
		- Reduced the amount of time He Bo is rooted while firing this ability to give him more mobility.
	+ Crushing Wave
		- Base damage reduced from 400/480/560/640/720 to 370/450/530/610/690.
		- Decreased the magical power contribution from 130% to 115%.
* Sobek
	+ Charge Prey
		- Issue was fixed where this ability sometimes ignored protections to knockback.
	+ Tail Whip
		- Base damage reduced from 90/140/190/240/290 to 80/125/170/215/260.
	+ Lurking in the Waters
		- This ability no longer reduces incoming damage by 25% while firing.
* Vamana
	+ Armored Umbrella
		- Base damage reduced from 85/150/215/280/345 to 85/140/195/250/305.
	+ Umbrellarang
		- Attack speed and movement slows have been reduced from 35% to 25%.