Aircraft

**Aircraft** are a class of unit, and are created at the Airbase or Fortress. Aircraft cannot be targeted by most units. Some units and buildings can only attack Aircraft (namely the Anti-Air Turret, Anti-Air Trooper, Anti-Air Mobile, Anti-Air Destroyer, and their upgrades), and some units and buildings can target both air and ground units (like the Fortress, Fighter, Air Cruiser, Airspeeder, A-wing, Geonosian Warrior, Jedi Starfighter, and their upgrades). In the expansion, Galactic Empire Assault Mechs can attack Aircraft if they have researched Walker Research.

Aircraft can only be converted by Jedi/Sith Masters, and only once Jedi/Sith Concentration has been researched.

Gungan Aircraft are biological (except the Air Transport), as is the Confederacy's Geonosian Warrior. All other Aircraft are mechanical.

## Tech Level Availability

### Tech Level 3

* Fighter
* Bomber
* Air Transport
* Airspeeder (Rebel Alliance only)
* Jedi Starfighter (Republic only)
* Geonosian Warrior (Confederacy only)

### Tech Level 4

* Fast Fighter -> Adv Fighter
* Enh Bomber -> Adv Bomber
* Air Cruiser (expansion only)
* Armored Airspeeder (Rebel Alliance only)
* A-wing (Rebel Alliance only, expansion only)
* Adv Jedi Starfighter (Republic only)
* Elite Geonosian Warrior (Confederacy only)

## List of Aircraft units

Marked with blue background are unique units.

## Technologies

Listed below are all technologies that benefit Aircraft units. Marked with blue background are unique technologies. This list does not contain unit upgrades.

## Civilizations

Civilizations are very divided regarding Aircraft. Jedi civilizations have almost all Airbase technologies, and the dark side have penalties regarding train time, cost and available techs.

* The Rebel Alliance fields the more diverse range of Aircraft (having an anti-Mech Airspeeder, and a fast with great range, but fragile A-wing, ideal for harassing other Aircraft and light ground units)
* The Royal Naboo have the fastest and cheapest Aircraft, only outperformed by the speed of Rebel A-wings.
* The Republic can develop fully upgraded air units, but their unique strength over other civilizations is a slightly faster Air Cruiser (equal to the Naboo one)
* While having general good Airbase units, the Wookiees are one step below the good side Civilizations, lacking Efficient Manufacturing.
* The Galactic Empire is an exception to the dark side, not having penalties and being able to field cheaper aircraft thanks to their civilization bonus and the Efficient Manufacturing tech.
* The Gungans are the exception to the Jedi side, having penalties.
* The Confederacy and Trade Federation have the worst Aircraft, lacking technologies and special penalties, but they are compensated by having stronger anti-air defenses (Geonosian Engineers for the Confederacy Anti-Air Mobile, and an extra +3 anti-air range for the Trade Federation Fortress).
* Note that all civilizations that have bad aircraft, get Anti-Air Retrofit, including the Gungans and Galactic Empire.

### Civilization bonus and weakness

* Galactic Empire: Aircraft costs 5% less
* Confederacy: Aircraft take 5% longer to build and are 5% more expensive
* Gungans: Aircraft take 5% longer to build and are 5% more expensive
* Trade Confederation: Aircraft take 5% longer to build and are 5% more expensive

### Civilization Team Bonus

* Royal Naboo: Air Cruisers move 10% faster