Classes

(Somebody say something about class in general, derived from the novel.)

Proceed to the classes category for a list of classes with information.

## Information

Class is the occupation assigned, selected or obtained by NPCs and Users. Each class provides related skills to its occupant while with higher the class rating, the more restricted and unique it is. A class' name generally define's the occupant's position in Satisfy.

For every 100 levels does a NPC or User gain more skills or unique stats for that class, allowing greater potential and assimilation with Satisfy's World. Each 100 level interval is referred to as **Advancement**, such as Level 100~199 as **First Advancement**, Level 200~299 as **Second Advancement**, Level 300-399 as **Third Advancement**, Level 400~499 as **Fourth Advancement** and etc.

These categories are used by Users to classify others' level range and current general abilities. Each **Advancement** also provides Users unique class skills, quests or systems to improve oneself by hardwork to shorten the distance between NPCs and Users. For example, the **Third Advancement** provides a quest to **Normal** classes for several class change options, while the **Fourth Advancement** provides the User the Enlightenment system to allow the User to improve rapidly and personalize their character's class to be able to beat Named NPCs and become a possible Transcendant.

## Class Rating

There are several known ratings for classes.

**Normal**-rate classes are common and the lowest rating among all classes. However, they possess the greatest potential per **Advancement**.

In Satisfy, there are hidden classes that are rated **Rare**, **Epic**, **Unique** and the very limited **Legendary**. These classes have unique aspects that give the user advantage over other classes. Through Grid's achievements, the possibility of a **Myth** class was opened up.

Some hidden classes can also be **Growth-type** classes. They can increase their rating if certain conditions are met, such as gaining achievements or completing quests. They can even become **Legendary** and **Myth**.

Some hidden classes' ratings are not indicated. They are labelled **Unrated**.

**Rare** rated hidden classes. Around the 1st National Competition, they would’ve sold for billions gold. Nearing the 2nd National Competition, the value of a rare class had been greatly reduced because there was a very small gap between **Third Advancement** classes and **rare** rated classes.

Rare classes didn’t go for a lot of money anymore.

## Class Type

Classes can be categorized into three types: **Combat Classes**, **Production Classes**, and **Other** **Non-combat Classes**.

**Combat classes** have strong attack skills. They are the easy to level up by killing monsters.

**Production classes** produce items. All users with a production-related class possessed dexterity stat. They usually do not have any attack skills. They raise their stats by making items and selling them to earn money.

**Other Non-combat classes** are those that do not fall under combat or production class. Normally, they have weak combat ability and cannot make items.

## List of classes with Minimal Information

The table consist of classes mentioned with very minimal information or without any hint at all.

These classes will have their own page when sufficient data is available.

*Main article: Classes/Minimal Information*
## References

1. ↑ Chapter
2. ↑ Chapter 362 | Third Advancement vs Rare hidden
3. ↑ Chapter \_
4. ↑ Chapter \_
5. ↑ Chapter 2
6. ↑ Chapter 9
7. ↑ Chapter 36
8. ↑ Chapter \_
9. ↑ Chapter 33