Game Mode (HomerVersion)

These are my suggestions for a realistic Dinosaur World Mobile where you can have something more assimilated to what realism is.

## Suggestions

### 1°: Gender aggregation and the reproduction option

Mainly sexes could be added, such as male and female, although in other living beings such as crustaceans, hermaphroditism could also be added, that is, a living being with both male and female reproductive organs. In addition, reproduction could be a free option, in which by collaborating with another individual of your species/family taxonomically speaking, you will be able to "reproduce" to possess new individuals of the same species or hybrid per se, something that can be acquired based on the fact that other players who are still looking for an animal can join as embryos to later hatch/birth in a realistic way.

The genetics could be somewhat similar to real life, as if a female albino Ceratosaurus nasicornis mates with a male common Ceratosaurus nasicornis, there would be a chance that the offspring would be albino or white-spotted. Although it is also worth noting that if a prehistoric animal carries mutations such as albinism, melanism or dwarfism, they will be mostly weaker in terms of lifespan, damage, speed and possess qualities such as being sterile, which means that if they are unfortunately fertile in rare cases, their offspring will commonly inherit their weak traits.

A notable feature of this proposal would be the fertility bar, which would indicate the fertility to reproduce and check if a player can "reproduce" if they have at least 650 or 700%, something that could be gained by consuming beneficial food, sleeping well or with constant exercise (running or moving around a lot).

#### Skill 1 - "Courtship".

To collaborate with some individual for the breeding option one could enable the courtship skill, a proposed skill to assimilate a dance or charm that would commonly attract females. A sub-skill of courtship could be the pheromonal skill, a skill that allows the player to throw a scent, which can be "smelled" and detected from 201 predetermined cubes away by others of their species.

### 2°: Diseases and mutations

Mutations could be skins or tweaks that could be added instantly by purchasing your game pass, in which you can unlock tweaks such as dwarfism, gigantism or melanism and albinism skins, although as previously stated these would cause the player to lack fertility, health, damage and speed. My proposal also clarifies the existence of diseases that could be gained by being in contact with some object such as fleas or simply by consuming toxic food and rarely at random.

The recommendations that could be given to a sick player is to be in a burrow or cave most of the time and eat healing foods such as mint flavoring, ceratopsid meat, beetles, catfish or coastal fruits that would diminish the effect of the disease.

### 3°: Old age cycle

The old age cycle could be a non-mandatory cycle, where as you grow you get bigger and bigger and possibly stronger until you become an elder in a cycle of (newborn-breeding-juvenile-sub-adult-young adult-adult-adult-elderly). Although as stated before, this is not mandatory, as you continue with the next stage of growth a button will appear below that says "grow", somewhat similar to Holocene THS, as you can tap it to grow when it appears and you want to continue with the cycle.

It should be noted that when you are old or very young, skills such as speed, health or damage will be very low.