Magic (SH)

## Magic Casting

Apprentice magicians use a combination of magic chanting and gestures to cast their magic with some opting to use an additional focus. Certain higher-level magicians can eventually reach a point in which they can forgo using one of these aspects in the casting of their magic and can cast with only gestures or only verbal chanting. Gesture casting is primarily associated with the mystical martial arts branch of magic.

Some magicians chose to utilise a staff or wand to better focus their magic at a specific point at the cost of losing some of the spell's power.

When casting a spell through Alchemy or Rituals a magic circle is usually required but some especially skilled users have found ways around this problem (such as using tattoos or magic circles stitched into their clothing).

While extremely rare, there have been cases of magicians capable of casting their magic using only their thoughts.

## Magic Classifications/Types

There are 16 presently known types of magic with 'Elemental magic' being the most common.

Fire, Water, Earth, Air and Healing are the easiest magic types to learn.

It is possible and highly common to learn basic magic from pretty much any field regardless of affinity but more advanced magics require a sufficient affinity with the specific type. Using magic that the user doesn't have an affinity with will cause a much larger increase to the user's body temperature and as such most magic users will stick to the affinity(s) they are born with.

### Elemental;

* Fire (Lightning is a subtype of Fire) (Common)
* Water (Ice is a subtype of Water) (Common)
* Earth (Common)
* Air (Common)
* Healing (Common)
* Nature (Uncommon)
* Light (Rare)
* Darkness (Rare)
* Gravity (Very Rare)

### Non-Elemental;

* Abjuration (Shielding, reinforcing, strengthening, purifying) (Uncommon)
* Enchantment (Influencing the mind and emotions) (Uncommon)
* Illusion (Tricks of the eye) (Uncommon)
* Transmutation (Transformation of living and non-living things) (Uncommon)
* Divination (Information gathering) (Rare)
* Conjuration (Summoning, familiars) (Rare)
* Necromancy (Dark forbidden magic manipulating life and death) (Very Rare)

### Misc;

These are not considered to be types of magic but instead alternative utilisations of magic.

Voodoo

Magic rituals (Most types of magic can be cast through rituals, which increases the power of the magic but obviously massively increases how long it takes to cast)

Enchanting/Item Creation

Alchemy (Usually used by Transmutation practitioners, involves the creation of potions as well as uses similar to those in Full Metal Alchemist)

Mystical Martial Arts (The utilisation of mainly elemental magic in conjunction with martial arts, think Avatar: The Last Airbender)

## Mana Exhaustion

Using magic is known to increase the user's body temperature, the rate of the increase will depend on the user's affinity and proficiency for the type of magic being used (this can actually be used to determine someone's affinity for a type of magic).

If too much magic is used in too short of a time frame without letting the body rest and return back to its normal temperature then there is a significant risk that the user will suffer from a magical condition similar to that of heat exhaustion. This condition is usually referred to as 'Mana Exhaustion'.

While in this state, the user will experience heavy sweating, faintness, dizziness, fatigue, nausea and headaches.

If the user continues to use magic while in the Mana Exhaustion state, the condition can worsen to a condition similar to heatstroke called 'The Sundering'

If allowed to reach this stage it will begin to affect their mental state and behaviour (with a significantly increased chance of their magic going out of control), they will start vomiting, their breathing will become very rapid and shallow and their headaches will get much more extreme.

There is a significant risk of death to those suffering from 'The Sundering'.

## The Astral Tomes

For every type of magic (Fire, Water, Healing, Gravity, etc.) there exists a powerful magical tome containing the origin of that magic, only one person can be attuned to the tome at any one time, and only those attuned can read directly from the book (If you tried without being attuned you would probably burst into flames or something, the exact result likely differs between each tome).

Those who use the tome can unlock the purest form of that magic (Regular magic is diluted over generations as it is taught from teacher to student but these tomes represent the very origin of the magic itself) granting them incredible magical power.

It is very common for someone with the power from one of these legendary books to end up becoming the leader of a magical sect as they teach all of their followers a lesser - but still very powerful - form of the associated magic. The exact locations of these tomes have been lost to time and most of them probably aren't even on Earth anymore.

An example of one of these tomes would be the tome of fire "The Book of Sol: The Ignis Codex."

While unconfirmed, there are rumours within the magic society that one of these tomes is hidden away in a vault in Alfheim. When questioned on the subject, the fairies denied such a claim but it has done little to dissuade researchers from investigating the matter further.

## Tomes List

There are 17 magical tomes in total, one for each of the 16 known types of magic and one more that will be determined later. Locations for some of the tomes have been provided but it should be noted that in-universe the locations of the tomes are pretty much all unknown. This set of tomes are also sometimes referred to as "The Astral Tomes".

Fire: The Book of Sol: The Ignis Codex (Located either in, on, or around the Sun)

Earth: Yet to be named (Located in the Earths core)

Nature: Yet to be named (Located in the fairies vault)

Illusion: Yet to be named (Located outside of the solar system, on a remote world in a temple that doesn't exist while it is being observed, the location of the temple is inconsistent as it frequently shifts to different sections of the planet every time that it is observed) Additional fun fact about the Illusion tome, if you were to open it, the pages of the tome would be seemingly blank even to the lifeform attuned to it. (The entire concept of the Illusion tome is that your eyes deceive you).

Necromancy: The Black Grimoire, also called The Book of the Dead (Location has yet to be determined)

## Currently Known Spells

A list of all currently known spells in the Sister Holidays series.

* *Sanctendio Virtempra Demulus Noctectus*
	+ Dark Magic spell that surrounds the target in a ball of Dark Magic, causing extreme pain.
		- Used by Amea Nerriss against Stella Khai during a training incident at the Jedi Praxeum.
		- Used by Amea Nerriss against an unnamed enemy in Kingdom Shadow.

* *Inflemi Cartempris Virtuo Concordio*
	+ Fire Magic spell that sends out a stream of fire from the user's hand.
		- Used by Amea Nerriss against an unnamed enemy in Kingdom Shadow.
		- Used by Kae Tamura against White Fang in Vale.

* *Exterminiteus Pestiegris Flarectus Increneris*
	+ Fire Magic spell that sends out a flare, which turns into a fireball.
		- Used by Kae Tamura against Demon Beasts during a training mission in Kumazawa.

* *Flarectus* *Increneris*
	+ Less powerful version of the previous spell.
		- Used by Kae Tamura against Deathtroopers onboard the *Dispatcher*.

* *Divii Exteortia Lagotum*
	+ Water Magic spell that sends out a stream of water with a lot of force and converges on the target.
		- Almost used by Yuko Masuda against Demon Beasts during a training mission in Kumazawa.
		- Used by Kae Tamura against Demon Beasts during a training mission in Kumazawa.
		- Used by Yuko Masuda in training in Kumazawa.

* *Incantium Restorius*
	+ Healing Spell, fairly basic level.
		- Used by Kae Tamura on Satoshi Nerriss in Kumazawa.

* *Diviinee Exorcisia Caltreza Yasohh Craien Mintar Glor*
	+ Light Magic spell, rather advanced, shoots a beam of light magic from the user's hand. Highly dangerous.
		- Used by Yuko Masuda against Deathtroopers onboard the *Dispatcher*.
		- Used by Yuko Masuda against White Fang/Atlesian Knights/Sith in Vale.

* *Relesser Strengthu*
	+ Increases the power of an active spell.
		- Used by Yuko Masuda in training in Kumazawa.
		- Used by Yuko Masuda against White Fang/Atlesian Knights/Sith in Vale.