Z-Plants

## **Class Abilities**

> ***R O O K I E***
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* **Twist And Sprout** -- Grow up to [4] plants at once who are within a 5 yard range. Sizes and species are limited to what you have thoroughly observed. This ability must be channeled.
* **Planta Semaphora** -- Control the direction and contortion of which your plants grow when using Twist And Sprout. The complexity of your plants’ movement is dependent on your proficiency. This ability must be channeled.
* **Throw And Grow** -- Create a seedling from a plant compatible with your grow ability. You may create [4] seedlings at a time. They will float beside you until thrown.

> ***E X P E R T***
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* **Organically Raised** -- Combine the attribute of a plant with your skin, nails, or other surface tissues, allowing you to cover yourself in nettles, leaves, bark, or even aromas like onion and citrus. This ability must be channeled.
* **Fertilized** -- Conjure up to [4] seedlings which fire from your person with a reach of 3 yards. If the seedling embeds itself into the target’s skin, using Twist And Sprout will cause the seedlings to start rooting into the body.
* **Root To Root** -- Your seedlings can travel by growing beneath the ground when using Planta Semaphora, allowing them to emerge from the ground a different location than they had been initially planted. This ability must be channeled.

> ***M A S T E R***
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* **Eyegerlilies** -- You are now able to learn a plant’s composition after a single observation, allowing you to practice its growth without a present reference.
* **All That Romaines** --  Severed, sickly, and dead plant matter can now be controlled with your elemental abilities. You can also rapidly sap the life from up to [4] plants at once, which replenishes some of your corruption.
* **Plant Puppeteer** -- Create a small amalgamation of plant matter drawn from nearby plants which can be animated using your element. This ability must be channeled.

##### Trait Ability:

* **Plant Tail** -- Turn your tail into a plant of your choice which grows to match the length of your tail and houses a bountiful reserve of seeds. {Req: Plant Tail Trail}
* **Plant Hair** -- Infuse plants into your hair. While Plant Hair is active, Plants under the control of Organically Raised will be twice as difficult to destroy. {Req: Plant Hair Trait}

> ***G R A N D M A S T E R***
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* **Herb Derb** -- Create a version of yourself made from plant matter which can also use any of your elemental plant abilities.This ability must be channeled. There is also a 50% chance that an ability performed by Herb Derb will not draw corruption (Roll 100 for each attempt @ 1-50 failure.).
* **Vegetative State** -- Turn yourself into a plant who can also use any of your plant abilities.
* **Monstrous Botany** -- You can now resize your plant creations, creating gigantic or miniature versions of plants. You can also interchange plant components to create unique hybrids or amalgamations of species.

**Grand Masters of Plants:**

*-- None*

## **Ability Troubleshooting:**

• **Control:** Focusing your corruption on a specific plant can sever its connection from the control of another plant user and swap it with your own. The success of this ability is dependent on your current elemental experience and corruption pool.

 • **Health, Weight, and Weather:** You cannot use your plant abilities on detached or dead plant matter until you learn **All That Romaines**. Using **Twist and Sprout** can temporarily cure a sick or dying plant. However, plants which are dying due to seasonal change or incompatible environment types will begin dying when your element is no longer supporting them. It will be more difficult to grow and use your element on unhealthy plants or on plants during cold seasons until you learn **All That Romaines**, an ability which allows you to use plant matter regardless of its condition.

**Grass and Moss:** If you are growing ground coverage like grass, moss, fungi, or mold, each [1] plant unit is equal to [1] square foot of these substances.
---- **Mold and Mushrooms:** Your sporing plants can release as many spores as they would naturally. Please see “Grass and Moss” for determining how many spores you can grow at once.
 • **Colors:** By default, plants come in any color which you have observed occurring in the species naturally. If you have learned **Vegetable Dye**, you may create plants with their default colors or in 1 designated color of your choice. This means if you chose *[Blue]*, you can add the color to leaves, bark, fruits, etc. If you have learned **Photosynthesizer**, you may make any plant any multitude of colors or patterns you can imagine.

• The ability to manipulate plants in complex movements using **Planta Semaphora** is learned over time. You cannot use this ability on plants who are not rooted into the ground or affixed to an object until you have learned **Reroot.**

• Conjure Seedling can only be used on plant species you have learned.

• **Organically Raised** bodily plants cannot enter the body past the skin. This ability can only be used to manipulate the layers of skin, including fur. This means that while most thin coatings of plants are protective, any protruding structures may be easily dislodged. You can strengthen these structures once you've learned **Salad Fingers.**

• When a seed becomes lodged into the skin or living body, **Twist and Sprout**'s growth rate is slowed to double time when growing the seed. The seed will still draw from your corruption energy when growing unless you've learned **Reap And Sow**.

• **Root To Root** moves a plant buy burrowing through the underground using its main root system. Obviously larger plants will move quite slowly, but smaller plants such as weeds and grass may move slightly faster on topsoil. You cannot use this ability on plants who are not rooted into the ground until you've learned **Reroot.**

• **Eyegerlilies** only removes the need for a present reference. You must still have witnessed the species at least once and must still practice growing it just as you have for other plant species, however, you find yourself able to learn a new species much faster.

• **All That Romaines** allows you to use your plant abilities on partially destroyed plant matter, including seasonally dying plants, damaged plants, and even sticks and leaves.

• While using **Vegetative State**, your heartbeat, scent, breath, bones, and nervous system are held in a temporary state of suspension while in plant form. Your crystals, while suspended, may still be targeted with the Crystal Element. Your entire physical makeup takes on the abilities and limitations of a plant while your mind remains intact. While using this ability, you are also just as vulnerable as a plant and any damage to your plant body will translate into bodily damage in your natural form. This ability allows you to change your entire body only, as body parts and smaller areas are only obtainable by learning **Salad Fingers.**

• Plants grown with **Monstrous Botany** will use more corruption if scaled up to absurd proportions or are especially complex.

*C A N N O T S :*

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## **Useful Items for this Element**

#### • Thing

> *Thing*
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##### *Location: { Unavailable }*

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## **F.A.Q.**

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