Trevor Idan Idanuova

* 🔸 **Lore Producer:** *Reserved for **R3gzThePhaty.eth** (collect a**🔸ncv1** to make it official)*
* 🔸 **Register PP:S1\_V1:** *collect a🔸ncv1 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Columbus Dutch**

This character's story began in the 1939 Columbus Dutch inaugural season.

* Full Name: **Trevor Idan Idanuova**
* Role: **Ecosystem Professional (EcoPro)**
* Sub-Class: **Media Professional**
* Profession: **Transport Driver** • **an Unlicensed Radio Broadcast**
* Age in Chapter: **65 years old**
* Date of Birth: **March 11th, 1873**
* Modern Country of Origin: **Italy 🇮🇹**
* Nickname: *EcoPro nicknames are earned after twenty-eight (28) Lore Parties of participation*
* Driven By: **Hatred of The Allentown Oats**
* Professional Goal: **Getting Banned by The BsofA**
* Alignment: **Ignorant Arrogance**

### Platform: an Unlicensed Radio Broadcast

Mr. Idanuova sneaks around the ecosystem as part of an unlicensed broadcast team.

### Alignment: Performative Formal

* **Performative** = characters who lack knowledge, understanding, and/or curiosity about information or a situation. They often act without thinking of or being aware of the consequences.
* **Formal** = characters who are overly confident and believe that they are superior to others. They may be dismissive or disrespectful of others.

## Biography

Trevor Idan Idanuova was born on March 11, 1873, in the bustling city of Genoa, Italy. Growing up in a lively coastal town, Trevor developed a love for exploration and adventure from a young age. As he navigated the chaotic streets of Genoa as a child, he found solace in listening to the local radio broadcasts that filled the airwaves. These broadcasts transported him to different worlds and ignited his imagination. Inspired by the captivating power of radio, Trevor aspired to be a part of the medium that had brought him so much joy. He honed his communication skills and became fascinated with the art of storytelling. His dream was to become a broadcaster and share his passion for sports with the world.

Opportunity knocked on Trevor's door when he moved to Columbus, Ohio, in 1935. After a few years in the community, learning Ohio's brand of English, he joined an unlicensed radio broadcast that focused on covering the Columbus Dutch - a brand-new professional basketball team in the brand-new Basketball Syndicate of America. With his driving skills and an innate ability to transport seedy individuals, Trevor quickly became a valuable member of an unlicensed broadcast team, sneaking Dutch-focused content onto the radio waves without official permission. Trevor enjoyed the opportunity to help bring the excitement of the Columbus Dutch to the listeners. He reveled in the power of his driving, helping commentators paint vivid pictures of the games, helping fansfans to the court even if they couldn't be there in person. At times, he found himself describing the freetapults, threebuchets, and vaulting moments with flair and precision.

Trevor's proudest moment came when he successfully triggered a passionate rant in his co-workers against the Allentown Oats, the rival team of the Columbus Dutch. His scathing commentary struck a chord with fans and created a stir in the basketball community. It was during this moment that Trevor realized his true goal: to push the boundaries of broadcasting and ruffle the feathers of The BSofA. As a media professional, Trevor has mixed feelings about his platform and the team he covers. While he appreciates the exposure and influence he has through the unlicensed radio broadcast, he often finds himself frustrated by the limitations imposed by the formalities and regulations of the profession. He yearns for the freedom to express his true opinions without fear of repercussions.

With his extensive knowledge of the game, unique transport abilities, and unwavering determination to challenge the status quo, Trevor brings a distinct flavor to the team's coverage. He adds a touch of drama, controversy, and unpredictability to his presence, always provoking lively discussions.

## Details

* Favorite Food: So far? Spaghetti Carbonara
* Favorite Color: Deep Crimson
* Favorite Animal: Greyhound
* Fashion Sense: Trevor dresses in impeccably tailored suits, complete with a fedora hat.
* Piece of Trivia: Trevor once traveled to seven different states within a week to cover basketball games. That's not hard to do in the Midwest, but he's Italian, so he has no idea.
* Has a Fear Of: Trevor has an irrational fear of mascots, finding their exaggerated movements and oversized costumes unsettling.
* Unusual Hobby: Collecting vintage cookbooks from around the world
* Pop Culture Interests: Trevor prefers Italian Opera, silent films, and classic novels that transport him to the late 1700s.
* Love Interest: Trevor remains a bachelor, fully dedicated to his career and the pursuit of his broadcasting goals.
* Other Professional Interest: Trevor wants to make films.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, names of people, previously-established Lore, team names in other professional sports, and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Columbus Dutch*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Trevor Idan Idanuova*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.