Superpowered Catastrophe

**Superpowered Catastrophe**is superhero fighting game created by Draconian Games, the first chapter of The Superpowered Trilogy.

## Gameplay and Features

***Superpowered Catastrophe*** plays like the *Injustice* series, while also incorporates elements of the *Arc System Works* franchises such as *Guilty Gear* and *Blazblue*, and the *Marvel vs. Capcom* games. The gameplay format is 2.5D.

Unlike my previous titles ***Battle Rhythm*** and ***BeastKnights***, the button settings are completely different, meaning you only have three attack buttons and one launcher.

Despite the fight system being Round based, no match-point sequences are included, because I want it to be done like *JoJo's Bizarre Adventure: Heritage for the Future*. Once you knock down your opponent in the first rounds, the announcer says "DOWN!" and immediately start the next round with both health indicators restored. If you win the "Best-of-three" rounds by default, the announcer says "FINISH!", and therefore you win the battle. After you win the entire match, the phrase "To Be Continued!" appears at the right bottom of the screen during the Story Mode until the final match.

There are **Stage Interactables**, which can be used to deal more damage to the opponent or do unique maneuvers. Some interactables are infinite, while the rest of them are limited. Also, like th*e Injustice* series, there are **Stage Transitions**. Some stages have transitions whereas the rest doesn't have.

The signature attacks of the game are **Powered Charges**, and each character has two of them, costing 50% of the **Power Indicator**. It should be noted that the Power Indicator resets to 0% each time a new round starts. Also, the finishers are the **Ultimate Charges**, which cost the 100% of the Power Indicator and must be performed when your opponent has 25% of health or less and having won your earlier rounds (first by default). They are cinematic in nature and the final seconds of *"Bring Me To Life"* by Evanescence are played at the moment. Use it with anticipation.

Each character has a special ability called '*Superdrive**, which will increase the stats of the fighter for four seconds, as well as enhancing the Powered Charges. During the Superdrive, the timer is paused, just like*****BlazBlue**s **Overdrives**. To do that, the character emblem must be flashing and after using it, must have a cooldown of eight seconds before using it again.

The **Story Mode** will have 6 regular matches, with the seventh one taking place in their respective rival's scene and concluding with three final matches, one against Greed-O-Crazy (just like Shang Tsung in *Mortal Kombat II* and *2011*), and the last ones are the surprise sub-boss and final boss respectively. In the Story Mode, after you choose a character, it shows a small biography and personal data. There are also interlude cutscenes in Story Mode where characters will interact with each other right before the fight and then after the fight. The only drawback is that you cannot perform Stage Transitions and Ultimate Charges during these matches.

Unlike *Battle Rhythm* and *BeastKnights*, the endings are done in animated drawings with a combination of narrations (similar to the recent *Mortal Kombat* games and *Injustice: Gods Among Us*) and dialogues (similar to *BlazBlue*).

A major feature in Superpowered Catastrophe is the **Advanced Clothing System**, where you can customize your characters with outfit parts that you can win through random matches or buying secret files in the **Superpowered Shop**. These parts can boost the stats of your character, but you can disable these stats for competititve purposes, especially when done for E-Sports. Think of it as the Gear System of *Injustice 2*. P.S: No microtransactions with real money are used.

Also, there's the **Spec-Ops Missions** mode, where you can play in series of matches with unusual features (Examples: boost pick-ups, tilting camera, handicap mode, no blocking, etc.). Completing these missions raise the chance to get more secret files to unlock even rarer parts of your characters for the Advanced Clothing System. This is clearly inspired in **The Multiverse** of *Injustice 2* and the **Living Towers** of *Mortal Kombat X* where it's mostly offline to play and online to update at the same time.

The **Training Dome** stage is a place which resembles a dome similar to *Marvel vs. Capcom 2* and *3*. Stage Interactables are shown randomly via holograms. It's also the only stage to have a Stage Transition located at both sides, which the victim returns to the same stage after ending the transition.

As always, the game runs on 60 frames per second on everything, save for the opening cutscene which runs in 24 frames per second and the cutscenes involving the character introduction and victory sequences, as well as the Ultimate Finishes and the story mode cutscenes, which run on 30 frames per second.

Like *Battle Rhythm* and *BeastKnights*, I visualize the game in **Unreal Engine 4**.

## Story

In the year of 2077, in Wonder City, the place with advanced scientific achievements in history, used to be one of the most beautiful cities in Earth, thanks to the legacy of Major Megapower, one of the best Superheroes ever existed. Unfortunately, a terrorist act occuring in the award ceremony took a toll of 2,500,000 people, Major Megapower included. At the next day, the citizens started to revolt against the Superheroes for an unknown reason. The Team, a group of rookie superheroes, think that the new mayor Emilio Pastrana, is responsible for the revolt, so it's up to then to start to join forces to reveal the truth... which will be not what they think, due to a secret war game that they are unwillingly involved.

## Characters

### Default

* Bike Hopper
* Bulldozer
* Bushido
* Chainzaw
* EctoSpectre
* Fit Fists
* Ground Wrecker
* Heart Guardian
* Icy Princess
* Kitty Cutie
* Kuautemok
* Living Swarm
* Mach Volcano
* Matadora Sangrienta
* Nano-Gun
* Parasytus
* Pollution Master
* Primadonna
* Radioactive Kid
* Techno-Hacker
* Tritor
* Valiant Schoolgirl
* Venomica
* Wild Outlaw

### Bosses

* Greed-O-Crazy (Mid-Boss)
* Major Megapower (Sub-Boss)
* Xenozydos (Final Boss)

### DLC

#### 1st Season Pass

* Black Angel
* Corrospitter
* Desert Trooper
* Harpika
* Hockey Warrior
* Morbidus Obesus
* Sister Misandry
* Vampire Blade

## Notes

* This will be the my first Deviant Fighter with a post-theist setting. This applies to every character, except Black Angel (Christian) and Greed-O-Crazy (Atheist).
* In addition to that, cynicism is an important factor of the game. Characters from both sides are not interested in idealist things, which lead to conflicts (some of them make sense, whereas others are intentionally unneccessary for the sake of drama). There will be some idealistic characters, through.
* The composer I picked for the game is Junkie XL, known for making the music for *DC Extended Universe* film franchise, mainly in the controversial *Batman v Superman: Dawn of Justice* and the *Justice League* movie.
* In addition of the English voice actors I picked as seen in the characters section, the game also has both Japanese and Latin American voice actors. The English voice actors are comprised of big name talents and Power Rangers series alumni, with some well known voice actors added in; the Japanese voice actors are comprised of Tokusatsu alumni; and lastly, the Latin American ones are comprised of younger talent with some veterans in it. The only exceptions will be the licensed guests.
* Speaking of licensed guests, this will be my first game idea to actually include them. Stay tuned for the Second Season Pass!
* The ending narrators I picked are the following: Jennifer Hale (English), Romi Park (Japanese) and Patricia Acevedo (Latin American Spanish)
* Criticize me or anything, but this is not supposed to be a lighthearted story. I want this to be 100% grimdark, so much that not even genius-spirit's *Cyber Cataclysm* and KingMarkusDark's *Death Sport* will top it, and there will be character deaths in some of the endings.