recursal/Fanatic-Fandom huggingface dataset:
The First

As the One Being created planets that would one day allow life to grow and thrive upon it, the One Being would also left behind a fragment of his power, minute in comparison to his own omnipotence. On the planet that would become called Earth by its inhabitants, the power he left behind was sufficiently immense to gain its own consciousness, in the form of seven sentient entities of pure cosmic energy.

These seven were beings void of gender and immune to the ravages of time and space; in time, they would be come to be known as the "First". Their duty: to protect, guard and watch over life as it evolved. For as long as life was possible, the First of this planet would exist, through each and every one of its Genesis Cycles.

## History

At the beginning of the first Genesis Cycle, the First watched as the planet formed itself from rock, preparing for the life they were created to watch over. For a time, they gazed over what would eventually be known as the earliest known humans, seeing them as any other creature born of the Earth. However, as humanity grew and prospered above most others, the First eventually realised that humanity would need a guiding hand; they knew humanity would play an enormous part in shaping the world, and would need to guide them as the planet would one day become weary of humanity's burden.

Though the First were beings of near-omnipotent cosmic energy, they knew their current forms would allow them no connection to humanity other than being seen as Gods. Thus, they made their decision to become mortal and live amongst them, rather than over them.

They would bind their cosmic essences to a newborn human child, living in complete symbiosis with the human soul residing within; mortal in body and immortal in spirit. In doing so, they would be born, live and eventually die. They would understand mortality, experience life through mortal eyes; and at the end of each life, they would reincarnate into another newborn human child, beginning the Reincarnation Cycle anew. And so, the Guardians were born.
Masamune Kuji

**Masamune Kuji** (久慈マサムネ) es un novelista japonés, escritor de novelas ligeras.

## Historia

Él comenzó su carrera pubicando la novela de un volumen Soul Synchro Machine. Soul Synchro Machine ganó el Premio a la Excelencia en la 18º entrega de premios Sneaker. Luego lanzaría Soul Synchro Machine como una serie bajo el título de Masō Gakuen HxH.

## Lista de Trabajos

### Novelas ligeras

* Masō Gakuen HxH (Kadokawa Sneaker Bunko, ilustrado por Hisasi, tiene 14 volúmenes)
* Ecstas Online (Kadokawa Sneaker Bunko, ilustrado por Hira Tsukune, tiene 7 volúmenes)
* Maou Gakuen no Hangyakusha (ilustrado por Kakao, tiene 5 volumenes)

### Anime

* Hajimete no Gal (guión de los episodios 4 y 8)
Masō Gakuen HxH Novela Ligera Volumen 2

**Masō Gakuen HxH 2** (魔装学園Ｈ×Ｈ２) es el segundo volumen de las novelas ligeras de Masō Gakuen HxH. Fue publicado el 1 de junio de 2014 por Kadokawa Shoten.

## Sinopsis

Para derrotar a los enemigos de otros mundos, se le dio una nueva misión a Kizuna. La cual es, ¡hacer un Heart Hybrid con Hayuru Himekawa la cual no es buena con las cosas pervertidas! Kizuna trata de profundizar su relación con Hayuru, pero ¡¿también aparece un enemigo misterioso?!
Masō Gakuen HxH Novela Ligera Volumen 6

**Masō Gakuen HxH 6** (魔装学園Ｈ×Ｈ６) es el sexto volumen de las novelas ligeras de Masō Gakuen HxH. Fue publicado el 1 de octubre de 2015 por Kadokawa Shoten.

## Sinopsis

Para rescatar a Aine, Kizuna llegó al mundo de Batlantis. Por lo tanto, se reunió con sus antiguas enemigas Gravel y Aldea. Unido a dos personas que se pusieron en contra de Batlantis, ¿¡Kizuna intentará rescatar a Aine!?
Episodio 1

**Academia de Defensa Estratégica -ATARAXIA-** (戦略防衛学園 -ATARAXIA-) es el primer episodio del anime Masō Gakuen HxH.

## Sinopsis

Hayuru Himekawa está siendo masajeada eróticamente por la manipulación de Kizuna Hida al punto donde ella llega a un orgasmo. Recargada, Hayuru grita "Neros" y se en pone su Heart Hybrid Gear. Entonces ella ataca y destruye un invasor alienígena. Aine Chidorigafuchi llega y reclama que ella es la siguiente en ser repuesta por Kizuna incluso cuando su Hybrid Count está alto.

La escena se regresa a cuando Kizuna fue llamado a la Academia de Defensa Estratégica Ataraxia por su hermana mandona Reiri Hida. Allí él conoce a Aine que era bastante ruda con él. Ellos oyen una sirena de ataque aéreo y Aine se desviste a su traje de piloto y grita "Zeros", y se pone su Heart Hybrid Gear.

Ella agarra una arma masiva de un escondite y despega para enfrentarse a los invasores Magitech mientras que los sistemas de defensa de la Megafloat Ataraxia son activados. Aine agota su poder durante la batalla y cae. Kizuna grita "Eros" y se convierte en su modo de Heart Hybrid Gear y la agarra.

Entonces su hermana le ordena masajear a Aine eroticamente para recargarla. Él lo hace de mala gana, y Aine consigue su Heart Hybrid Gear y derrota todos los invasores sola. Reiri Hida, Comandante de Ataraxia está satisfecha con el resultado de la prueba del Hybrid Heart usando a su hermano Kizuna.
Masō Gakuen HxH Novela Ligera Volumen 3/Galería

PortadaPortada internaScarlet Fairchild y Kizuna HidaVolumen 3 Ilustración Color 2.jpgScarlet , Yurishia Farandole, y KizunaGrabelReiri HidaHayuru Himekawa y Aine ChidorigafuchiVolumen 3 Ilustración 2.jpgAineKizuna, Yurishia y ScarletGrabel y AineSylvia SilkcutYurishia y KizunaVolumen 3 Ilustración 7.jpgYurishia y ScarletYurishia, Scarlet y Reiri
Heart Hybrid Gear

Los **Heart Hybrid Gear** (ハートハイブリッドガー, Hāito Haiburiddo Giā) son armaduras mágicas que proveen un poder abrumador.

Si un Núcleo es instalado adentro del cuerpo, entonces el usuario podrá equiparse libremente la armadura.

A lo que se le llama Hybrid Count es la energía vital del usuario. Sin embargo, cuando el número del contador disminuye, la armadura se desvanece. Debe pasar un tiempo para que la energía se recupere. Si dicha energía llega a cero el usuario morirá.

Además, parece que hay una manera de incrementar el poder de la armadura, pero esta armadura aún está envuelta en muchos misterios.

Debe ser notado que la serie "Ros" toma una increíblemente larga cantidad de tiempo para recargar los puntos naturalmente. Mientras un Heart Hybrid Gear normal toma alrededor de un mes para cargar completamente, la serie "Ros" solo se cargaría un 3% en ese tiempo. Esa es la razón de porque la serie "Ros" consume la fuerza vital del usuario y si el marcador alcanza 0, entonces el usuario morirá.

## Usuarios Conocidos

* **Ares** - Scarlet Fairchild
* **Kuros** - Yurishia Farandole
* **Eros** - Kizuna Hida
* **Koros** - Grace Synclavia
* **Taros** - Sylvia Silkcut
* **Neros** - Hayuru Himekawa
* **Zeel** - Aldea
* **Zeros** - Aine Chidorigafuchi
* **Zoros** - Gravel
* **Zecros** - Reiri Hida
* **Gareth** - Clayda
* **Runil** - Elma
* **Bael** - Ramza
* **Ceres** - Lunora
* **Rael** - Varde
* **Demon** - Ragrus
* **Sigura** - Gertrude Baird
* **Teros** - Zelshione
Masō Gakuen HxH Novela Ligera Volumen 2/Galería

PortadaAine ChidorigafuchiKizuna Hida, Yurishia Farandole, Hayuru Himekawa y AineVolumen 2 Ilustración Color 3.jpgKizuna y HimekawaAldea, Kizuna y HimekawaYurishiaVolumen 2 Ilustración 1.jpgHimekawaYurishia y AineAldeaSylvia Silkcut y KizunaReiri Hida y KizunaVolumen 2 Ilustración 6.jpgYurishia y KizunaAineVolumen 2 Ilustración 8.jpgHimekawaVolumen 2 Ilustración 9.jpgHimekawa y KizunaKizunaHimekawa, Yurishia y Reiri
Wikia talk:Portal de la comunidad

¡Esta es la **página de discusión general** del wiki! Los fundadores del wiki deberían dejar aquí un mensaje de bienvenida y alentar a los nuevos editores y visitantes a participar en el wiki. Utilizad esta página para dejar avisos sobre novedades o las últimas noticias referentes al wiki, también podéis usar el **foro** para comunicaros con los usuarios.
Ataraxia

**Ataraxia** (アタラクシア, Atarakushia) también conocida como la **Academia de Defensa Táctica Ataraxia** es una academia para la gente usuaria de Heart Hybrid Gear.

Es un flotador autoportante con un diámetro de tres kilómetros, también es uno de los flotadores más antiguos.

Los flotadores de cada región también están equipados con funciones de defensa para la ciudad sin tripulación, pero fundamentalmente la defensa del Mega flota de Japón es asumida por Ataraxia.

Justo después del Conflicto con el Otro Universo, Ataraxia fue la línea principal de la tecnología contra el otro universo, fue una institución de investigación que constantemente desarrolló Recursos Humanos y Desarrollo e Investigación, además de la universidad, este flotador era también un establecimiento conjunto con la escuela media y alta.
Amaterasu

**Amaterasu** (アマテラス) es uno de los muchos equipos de élite en Ataraxia, cuyo propósito principal es defender su mundo de los Brigand, mientras también repelen la invasión masiva del Imperio Batlantis hacia la Tierra.

## Miembros

### Miembros Prominentes

* Kizuna Hida (Capitán)
* Aine Chidorigafuchi
* Yurishia Farandole
* Hayuru Himekawa
* Sylvia Silkcut

### Observadores

* Reiri Hida
* Kei Shikina

## Curiosidades

* El nombre "Amaterasu" está basado en el nombre de la Diosa del Sol Japonesa del mismo nombre.
WORLD WIDE DEMPA

## WORLD WIDE DEMPA

* 初回限定
* 通常
* 超豪華BOX

## オリコン記録

### 初週

5位

**WORLD WIDE DEMPA（ワールド ワイド デンパ）**はでんぱ組.incの2ndアルバム。

概要
--

でんぱ組.incが6人体制となって初となるフルアルバム。

## 販売形態

超豪華初回限定盤 - ¥10,000（税込）
完全受注生産の限定版。
豪華BOX仕様、ゴールドディスク仕様、ステッカーセット、Blu-ray
ビリビリトラベルセット（アイマスク、ネックピロー、ひざ掛け、スリッパ、ネームタグ）
初回限定盤 - ¥3,800（税込）
DVD付き
通常盤 - ¥3,000（税込）
CDのみ
## 収録曲

### CD（全仕様共通）

1.ハジマリ。〜WORLD WIDE DEMPA〜
作曲・編曲：前山田健一
新収録のインストゥルメンタル。
2.でんぱれーどJAPAN
作詞：畑亜貴、作曲・編曲：玉屋2060%
4thシングル。詳しくはでんぱれーどJAPANを参照。
3.Future Diver
作詞：畑亜貴、作曲：小池雅也、編曲：前山田健一

4.VANDALISM
作詞：NOBE・蔦谷好位置、作曲・編曲：蔦谷好位置

5.Sabotage
作詞・作曲：Michael D.・Adam Horovitz・Adam Yauch、編曲：Kenichi Maeyamada

6.W.W.D
作詞・作曲・編曲：前山田健一

7.ナゾカラ
作詞：NOBE・吉村さおり、作曲・編曲：KOH

8.イツカ、ハルカカナタ
作詞：モリモトコージ、作曲：電球、編曲：PandaBoY・電球

9.キラキラチューン
作詞：meg rock、作曲・編曲：Orito

10.冬へと走りだすお!
作詞：かせきさいだぁ、作曲・編曲：木暮晋也

11.なんてったってシャングリラ
作詞・作曲・編曲：浅野尚志

12.W.W.D II
作詞・作曲：前山田健一、編曲：釣俊輔

13.ORANGE RIUM
作詞：只野菜摘、作曲：利根川貴之・坂和也、編曲：板垣祐介

14.強い気持ち・強い愛
作詞：小沢健二、作曲：筒美京平、編曲：前山田健一

15.でんでんぱっしょん
作詞：畑亜貴、Rap Lyrics：もふくちゃん&YGQ、作曲：玉屋2060%、編曲：釣俊輔

## コール

### 曲名

#### アウトロ

* MIXを入れる

MV
--

## 脚注・出典

1. ↑ http://www.oricon.co.jp/prof/500227/products/1049940/1/
Varde

**Varde** (ヴァルデ) es una de los Guardias Imperiales que le sirve como guardaespaldas a Zelcyone y Nayuta Hida.

## Apariencia

Varde posee un largo cabello azul cían (una mezcla de violeta y negro en el anime) y un cuerpo de figura voluptuosa, mucho mas en las novelas.

## Personalidad

Ella es tímida, pero modesta. Al ver que Nayuta la traicionó para convertirse en un Dios, entró en un estado de locura.

## Equipamiento

**Heart Hybrid Gear**: El Heart Hybrid Gear de Varde es Rael.

## Curiosidades

* Interesantemente, el color de cabello de Varde en el anime es de una mezcla de violeta y negro antes de hacer su aparición oficial en el volumen 10, mostrando que el color en realidad es de color azul cían.
Arcos Argumentales

Masō Gakuen HxH ha sido dividido en **arcos argumentales** por conveniencia. La siguiente lista incluye el nombre de los arcos, una descripción de la trama del arco y los volúmenes que lo constituyen. Por favor note que la mayoría de estas divisiones son creadas por el fandom de la serie y probablemente no se consideren oficiales.
Masō Gakuen HxH Novela Ligera Volumen 7

**Masō Gakuen HxH 7** (魔装学園Ｈ×Ｈ７) es el septimo volumen de las novelas ligeras de Masō Gakuen HxH. Fue publicado el 1 de febrero de 2016 por Kadokawa Shoten.

## Sinopsis

¡Kizuna rescató a Aine, e hicieron un Heart Hybrid en el baño inmediatamente después! Los conectados en mente y cuerpo volvieron para persuadir a la hermana menor de Aine, Grace. Para salvar al mundo alterno, ¡es necesario hacer un Heart Hybrid con las hermanas emperatrices Aine y Grace! Tomando prestado el poder de Himekawa quien se había convertido en un idol en el mundo alterno, Kizuna finalmente conoce a Grace. Sin embargo, debía luchar contra el poder abrumador del Heart Hybrid Gear de Grace "Koros". Además, ¿¡Nayuta apareció convertida en niña y dios!?
Daedynos

Daedynos is the largest of the four continents on Keleron, reaching from the the equator to the North Pole. Being the largest of the the four, Daedynos also houses the densest population, with over half of its land area being inhabited largely by the Common Folk.

## Geography

As Daedynos is spread across half the planet, its geography ranges widely, from mountain ranges to arid tundra to snowy forests.
Grace Synclavia

**Grace Synclavia** (グレイス・シンクラヴィア), luego conocida como **Grace Synclavia Chidorigafuchi** (グレイス・シンクラヴィア・千鳥ヶ淵), es la actual emperatriz del Imperio Batlantis, así como la hermana menor de Aines Synclavia.

## Apariencia

Grace tiene cabello rosado con los ojos color rosa. Carga puesto un "vestido" blanco con dorado.

A pesar de solo aparecer un par de segundos en el Episodio 12 del Anime, su apariencia es más "madura" que en la Novela Ligera.

## Personalidad

Grace tiene una personalidad muy temperamental, y se puede enfadar muy rápido. Esto se demuestra por el odio que exhibe hacia Kizuna, viéndolo como el "Rey Demonio de Lemuria" que se llevó a su hermana lejos de ella, y la única persona a la que Aine le importa mas que a ella misma. Esta rapidez para enojarse es considerada como su mayor error por parte de enemigos y aliados por igual, ya que es muy difícil calmarla (con la excepción de Aine), y su poder mágico y sus proezas son razones suficientes para temerla.

Sin embargo, a pesar de esto, se muestra que tiene un gran amor por su hermana, y estuvo muy feliz por su regreso, alegremente devolviéndole el trono a su hermana, que es la legítima y verdadera emperatriz. Sin embargo, todavía tiene mucho poder, y hará uso de él cada vez que su hermana tome una decisión inapropiada (debido a su relación con Kizuna y su deseo de no convertirse en su enemigo). A pesar de esto, ella reconoce a Aine como Emperatriz y actúa para apoyarla.

## Historia

Grace es la Emperatriz de la nación más grande en Atlantis, conocida por los seres humanos como el Universo Alterno, el Imperio Batlantis, que rige sobre la mayor parte del mundo. Ella es la segunda en la línea del trono, y ha estado actuando como Emperatriz en la ausencia de Aines.

## Equipamiento

**Heart Hybrid Gear (Koros)**: Como Emperatriz, Grace maneja uno de los Heart Hybrid Gears más poderosos, y su forma de utilizar su habilidad es la causa del miedo de sus enemigos y sus aliados, ya que su poder puede causar una gran destrucción.

* **Koros**: Este Heart Hybrid Gear es extremadamente poderoso, y el poder de Grace en el es suficiente para destruir una habitación entera en el castillo de Zeltis (ciudad capital) simplemente liberando su energía mágica a máxima potencia.
* **Guadaña**: El arma característica de Koros es una guadaña grande, que es muy poderosa y capaz de infligir grandes daños, o derrotar / destruir otros Heart Hybrid Gears o armas mágicas en una sola cuchillada.
* **Harvest**: Esta es la habilidad especial de Koros, que permite al portador chupar el poder mágico de otros Heart Hybrid Gears, y usarlo para reponer al del piloto.

## Curiosidades

* Aunque ella solo aparece por unos segundos durante el Episodio 12 del anime, puede notarse que su diseño físico es mas "maduro" que con respecto al de la Novela Ligera.
Masō Gakuen HxH Novela Ligera Volumen 12

**Masō Gakuen HxH 12** (魔装学園Ｈ×Ｈ１２) es el décimo segundo volumen de las novelas ligeras de Masō Gakuen HxH. Fue publicado el 1 de noviembre de 2017 por Kadokawa Shoten.

## Sinopsis

Usando la armadura definitiva "Zecros", Reiri llega al campo de batalla. ¿¡Podrá derrotar a Odin y su poder invencible!? Y la ultima misión impuesta a Kizuna: ¡Un Harem Hybrid con 25 personas!
MASTERS

**MASTERS** son el equipo estadounidense de Heart Hybrid Gear. Yurishia también era parte del equipo hasta que decidió dejar la megafloat de Estados Unidos y transferirse a Ataraxia. Actualmente consiste de siete miembros.

## Miembros

### Actuales

* Scarlet Fairchild
* Gertrude Baird
* Sharon Cunningham
* Brigitte Arkwright
* Clementine Burrows
* Henrietta Mackintosh
* Leila Hewitt
Masō Gakuen HxH Novela Ligera Volumen 8

**Masō Gakuen HxH 8** (魔装学園Ｈ×Ｈ８) es el octavo volumen de las novelas ligeras de Masō Gakuen HxH. Fue publicado el 1 de julio de 2016 por Kadokawa Shoten.

## Sinopsis

El mundo ha desaparecido por las chicas conocidas como Deus Ex Machina. Pero...

"Oh, ¿es de mañana?"

Kizuna despierta en Ataraxia. Estaba esperando una vida escolar tranquila con compañeros divertidos.

¿¡Pero apareció la miembro de Deus Ex Machina, Hokuto!?

Cuando se revelan los secretos del mundo el "Hakke Kirin" de Hokuto quema todo, Kizuna y Himekawa finalmente comienzan una misión prohibida.

¡¡La cual es reinstalar el núcleo de Himekawa que se convirtió en una chica mágica nekomimi!!
Masō Gakuen HxH Manga Volumen 3

**Masō Gakuen HxH (3)** (魔装学園Ｈ×Ｈ（３）) es el tercer volumen del manga de Masō Gakuen HxH. Fue publicado el 25 de marzo de 2017 por Kadokawa Shoten.

## Sinopsis

El siguiente objetivo de Kizuna es la miembro del comité de disciplina, Hayuru Himekawa. Ella que odia las cosas rígidas y vergonzosas, tiene un pasado el cual quiere olvidar...
Hisasi

**Hisasi** (ひさし) es un dibujante japonés, ilustrador y escritor de Dōjin. Pertenece al circulo de Dōjin "Neko wa Manma ga Utsukushī" (ねこはまんまがうつくしい, lit. "Los gatos tienen una cara hermosa"). Vive en la perfectura de Osaka. Su obra maestra es el hentai "Koakuma Kanojo" (小悪魔カノジョ).

## Lista de Trabajos

### Manga

* Porno Switch
* Koakuma Kanojo
* Shōjo no Toge

### Ilustraciones de novelas ligeras

* Eichi Gakuen no Underheart
* Netoge no Yome wa Onna no Ko Janai to Omotta?
* Masō Gakuen HxH
* Monogusa ne Neko no Taidana Tanteichō

### Antologías

* Photo Kano Dengeki Comic Anthology
* Hidamari Sekecht Story Anthology (1)
* Boku wa Tomodachi ga Sukunai Kōshiki Anthology Comic 3
* Yon-Koma Kōshiki Antholy Sword Art Online 2
* Photo Kano Dengeki Comic Anthology Kiss
* Gentei M Kanojo 〜 M Musume Anthology
* Kantai Collection -KanCole- Dengeki Comic Anthology Sasebochinjufu-hen (1)
* Kantai Collection -KanCole- Dengeki Comic Anthology Sasebochinjufu-hen (3)

### Anime

* Shijo Sakikyō no Denchi Ken'nichi (End Card del Episodio 4)
* Black Bullet (End Card del Episodio 5)
* Gochūmon wa Usagi Desu ka? (End Card del Episodio 11 de la emisión en BS 11)
* ULTRA SUPER ANIME TIME (Enda Card del Episodio 10 de la segunda temporada)
* Bubuki Buranki (End Card del Episodio 6)
* Masō Gakuen HxH (End Card del Episodio 12)
* Eromanga Sensei (Cooperación en la producción del paquete de novela ligera Bakuen no Dark Elf)
* Sin Nanatsu no Taizai (Enda Card del Episodio 6)
* Hajimete no Gal (End Card del Episodio 7)

### Otros

* Irodori Midori
* Yuni On!

## Sitios Web

* Sitio Oficial de Neko wa Manma ga Utsukushī
* Twitter
* Pixiv
Masō Gakuen HxH (Novela Ligera)

**Masō Gakuen HxH** (魔装学園H×H, Masou Gakuen Haiburiddo Hāto) es una novela ligera escrita por Masamune Kuji (久慈マサムネ) e ilustrada por Hisasi. La novela fue públicada entre el 1 de febrero de 2014 y el 1 de septiembre de 2019.

## Sinopsis

Kizuna Hida visitó la academia de defensa estratégica Ataraxia, por el llamado de su hermana mayor, donde encontró a la muchacha que operó la armadura mágica Zeros, Aine Chidorigafuchi. Aine de repente se quitó la ropa delante de sus ojos, pero... "No veas pervertido-" "No, ¿estas bien!?" Kizuna no pudo evitar sentirse confundido por la deplorable y malvada lengua de Aine. Pero, justo allí un mensaje de su hermana acerca de una importante misión llegó. El contenido del mensaje era - ¿¡frotar el pecho de Aine!? La verdad era que Kizuna poseía el poder de potenciar a una chica haciendo actos pervertidos, ¡y con ese poder el futuro de una batalla con el Universo Alterno comenzaría!!

## Lista de Volúmenes

Volumen 1Volumen 2Volumen 3Volumen 4Volumen 5Volumen 6Volumen 7Volumen 8Volumen 9Volumen 10Volumen 11Volumen 12Volumen 13Volumen 14
Suggestion

Suggestion is the ability to enforce one's will over another.

To current date, suggestion is the ability proven to be most unreliable, as it requires a battle of mental will between its user and its subject, with the user overwhelming the subject in order for the suggestion to be successful.

In most cases, the subject will often be aware of their actions, though they will be unable to resist carrying out the intentions of the suggestion placed upon them.

### ***Limitations***

As with any other ability, suggestion requires a strong sense of focus and concentration. Other limitations include:

* The extent of the suggestion
* The detail of suggestion
* The method of suggestion

### ***Application Examples***

* Tactile Suggestion - the ability to enforce one's will over another through tactile contact
* Compulsion - the ability to enforce one's will over another through direct eye contact, leaving the subject unaware of the compulsion having ever occurred
Masō Gakuen HxH Novela Ligera Volumen 9/Galería

PortadaPortada internaZelcyoneVolumen 9 Ilustración Color 2.jpgYurishia FarandoleOsirisRagrus, Mercuria y HakyurathNayuta HidaElma y ClaydaOsiris y Grace SynclaviaZelcyoneVolumen 9 Ilustración 5.pngYurishiaVolumen 9 Ilustración 6.pngYurishiaVolumen 9 Ilustración 7.pngOsirisZelcyone y Kizuna HidaVolumen 9 Ilustración 9.pngYurishia, Kizuna y Aine ChidorigafuchiZelcyone
Melee

Combining damage and survivability made for sheer versatility, the Academy's Melees are almost always providing the front line in battle. Strong-willed and defiant, each and every Melee class shines in pure short-ranged combat, manipulating the battle to suit their own needs and those of their allies. Changing the field entirely with the single swing of a blade and hammer, the Melee classes shine above the rest of the battle with battle-roars that strike crippling terror into their foes.

The Melee crest is a broadsword hilt-up, a steel shield behind the blade.

*To see a list of other classes within the Academy, see here.*

## Barbarian

Barbarians are the ultimate tanks, almost as if unaffected and immune to any incoming damage. Animalistic in nature, and barbaric on the battlefield, Barbarians furiously stampede their way into battle, knocking aside their foes like ants underfoot. The greatest front line in any fight, Barbarians are capable of charging forward, carving a path in enemy lines to make way for their allies trailing behind.

* ***Brawler*** - specialises in fighting multiple enemies in close combat
* ***Bulwark*** - specialises in endurance, frontline battle, and protecting allies

## Blademaster

Blademasters are the most versatile of the Melee classes, adept in almost all weapons: axes, pole-arms, hammers, blades and swords alike. These natural-born leaders charge alongside their allies into the fray, expertly cleaving their way through the battlefield with grit and edge. Blademasters are especially skilled in dealing their damage to a wide area, their combination of damage and endurance allowing them to take on entire groups of foes.

* ***Champion*** - specialises in field tactics and proficiency with a single weapon form
* ***Duelist*** - specialises in one-on-one single combat and slight-of-hand weaponry

## Deathknight

A dark force encased in armour and skilled in the bladed arts, Deathknights are the shadows of the Melee class. Enveloping their foes in the blackness of death, Deathknights swing their reaping blades among their enemies, poisoning their foes with dark energies that seek to consume them. Powerful with the arts of necromantic magics as well as the blade, Deathknights prove an impending force of terror upon the field.

* ***Warlord*** - specialises in battle command and fear tactics alongside some necromantic magic or umbrakinetic ability

## Paladin

Paladins are holy warriors, wielding their cascades of light on the edges of their broadswords and axes. Blinding light combined with an enduring force of will, Paladins fight with a determination that allows them to easily surpass their foes, set aflame by their powers of illumination. Swinging their blades to set asunder their foes, these warriors of light live for the heat of battle.

* ***Medic*** - specialises in healing alongside melee battle
* ***Vanguard*** - specialises in defensive enchantments alongside melee battle
Sentinels

> *Click here to return to the directory of supernatural species and phenomena.*
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Occurring mainly in the human species, the phenomenon of the Sentinels refers to a Descendant capable of emanating energy that can be then absorbed and used by others. While initially, Sentinels only give off a powerful aura of raw energy, over time and/or with vigorous training, they may eventually channel this raw energy into specific types of energy (such as elemental or psychic energy). Though these Sentinels are unable to actually wield this energy for their own, the few Sentinels the world has seen have been long coveted by many of the major leaders who are aware of the supernatural world, and the Sentinels' existence. Even though all Sentinels are also born as Descendants, many do not manifest their own abilities apart from their Sentinel powers, with few exceptions.

The first recorded case of a Sentinel was in ca. 872 B.C., where an Ancient Greek named Athenikka was found capable of granting temporary strength and healing to all those she touched. While for centuries onward, records only show Sentinels among the Greek and Germanic populations, Sentinels have been found across the globe, though generally within the human species.

## The Sentinel's Gift

All Sentinels are capable of continuous generation of raw energy, at little detriment to the Sentinel in question (it has been noted that Sentinels seem to posses a shorter lifespan than the average Descendant). Regardless, once a Sentinel manifests their abilities, their metabolism increases drastically to compensate, requiring many Sentinels to consume a far greater amount than the average person.

In most cases, Sentinels are only capable of granting energy to a person or object through tactile contact, though there have been some cases where some Sentinels were capable of provide such energy in a small radius around them, with the largest radius having extended to ~8 meters. Naturally, the longer a Sentinel remains in contact with a person or object they are imparting energy to, the more energy that is given over time.

However, most Sentinels are incapable of increasing or decreasing the rate at which they emanate energy, and are thus incapable of "tuning" the amount of energy granted to another other than to remain in contact with said person/object for as long as required.

TO BE CONTINUED.
Divination

Divination is the ability to gain insight into events past, present and future.

Most diviners, while they are not capable of being able to view such events in their entirety, are capable of gaining small inklings of knowledge concerning a specific point in time. The majority of diviners have to under several occultic or ritualistic processes to use their divining abilities, though some are able to divine at will.

Nevertheless, diviners are never able to gain more than a few scenes and sensory information from their abilities (thus differentiating divination from precognition), and are never truly accurate without the proper context nor additional information required to make a correct hypothesis about their findings.

### ***Limitations***

Diviners, being limited by their extent of concentration and focus, are also limited by:

* The length of their divination across time
* The period of time from their current place in time
* The focal point in time being focused upon

### ***Application Examples***

* Oracle - a diviner capable of divining upon specific periods of time at will
* Prophesying - the ability to divine specifically upon disasters of the past, those currently occurring, and those to come
Invisibility

Invisibility is the ability to render oneself invisible, either through actual invisibility of one's body, or by creating the illusion of invisibility through psychic manipulation of another's visual senses.

### ***Limitations***

Unlike most other abilities, invisibility tends not to be so much affected by the user's lack of focus nor concentration. However, long periods of usage can be incredibly draining, either on the body (if classified as a physical ability) or particularly on the mind (if classified as a psychic ability).

### ***Application Examples***

* Collective Invisibility - the ability to render others, as well as oneself, invisible
Brigitte Arkwright

**Brigitte Arkwright** (ブリジット・アークライト) es una miembro MASTERS.

## Apariencia

Brigitte es una chica de cabello rubio que le llega hasta los hombros y ojos azul hielo. Ella usa gafas (aunque no están presentes en el anime).

## Personalidad

Ella normalmente es una persona tranquila, pero en combate demuestra una gran hostilidad contra su oponente.

## Equipamiento

**Heart Hybrid Gear**: El Heart Hybrid Gear de Brigitte es Regla.
Elemental Magic

Elemental magic is a type of magic, which draws upon two separate sources simultaneously: both the Plane of Magic and the Elemental Plane.

*To see a list of other forms of magic and magical abilities, see here.*

## The Source of Magic

Unique to this type of magic alone, elemental magic draws its power and strength from a mixture of energy both from the Plane of Magic and the Elemental Plane to create a single cohesive, but devastating spell. It differs from being classified as an elemental ability, as it requires pure magic to aid in the manipulation of elemental energies, as opposed to direct manipulation of those energies.

* e.g. An umbrakinetic may manipulate shadows and darkness directly, but an umbramancer uses magic instead to perform such manipulation

Elemental magic is often used as a way to bypass the Sources, but takes training in order to wield effectively. Many who learn elemental magic often begin with drawing power from the Sources first, and over time use less Source magic and replace it with magic directly from the Elemental Plane instead.

As versatile and devastating elemental magic can be when used proficiently, it also becomes incredibly difficult to use, as it requires the proper focus of pure magic to then focus elemental energies simultaneously, both of which are by their nature dangerously volatile. As such, it requires a mastery in pure magic first, before elemental magic is taught to any Aldári, though some tend to prove prodigious in the art.
The Second Gate of Death

The Second Gate of Death is the Gate lying between the First and Second Precincts. It is guarded by Belisar, called the "Sleeper", who glides effortlessly across the Second Gate constantly, watching over all who pass under his guard.

The Gate itself is a diminutive waterfall, where the River flows gently from the First Precinct down a half-metre drop into the Second Precinct.

The other Eight Gates are as follows:

* The First Gate
* The Third Gate of Varanis
* The Fourth Gate of Elkaroth
* The Fifth Gate of Khovat
* The Sixth Gate of Dymani
* The Seventh Gate of Orineth
* The Eighth Gate of Artavan
* The Ninth Gate

## Passage through the Gate

Those passing through the Gate as truly dead souls gently glide down the Second Gate, passing into the Second Precinct silently.

To pass the Gate when not shackled by death, a Deathringer must step down the edge of the waterfall before being overwhelmed by the sudden sleep that Belisar casts. They must then continue far enough into the Second Precinct to eventually escape Belisar's reach.

Should they give in to Belisar's power, a Deathringer falls under the same slumber as all other dead souls that travel down the River, becoming shackled by death. If not awakened by another Deathringer, they succumb eventually to death itself as they are carried to the Ninth Gate.

### ***A Deathringer's Power***

Those who wield a Deathringer's power can sound the tone of Belisar. All souls and Dead who hear the high-pitched, smooth twinkling of Belisar are instantly put to sleep and shackled by death. If incorrectly sounded, the Deathringer responsible is instead put to sleep, only awakened by Belisar himself, or by another Deathringer sounding the tone of Varanis, the Waker.

* Should Belisar himself hear his own tone, he himself is temporarily incapacitated, the duration based upon the purity and strength of the tone

## The Second Precinct

The Second Precinct is very similar to the First, being silent and ankle-deep, though a slightly faster current can now be felt.
Pure Magic

Pure magic is a type of magic, which draws upon the Plane of Magic itself, channeled through the different Sources. It is accessible by all those with an innate affinity for magic, and is the most common type of magic amongst all witches and Descendants alike.

*To see a list of other forms of magic and magical abilities, see here.*

## The Source of Magic

The Plane of Magic is essentially the primary source for all magic, providing a limitless and infinite well of pure, unrelenting energy. This well is then drawn upon through each of the Sources to create magic as it is currently known. Easy to access and utilise, any spell or incantation that draws upon the power of the Fourth Plane is known as **pure magic**.

As pure magic draws upon the vast immensity of the Plane of Magic, its wielding tends to require far more training to become completely proficient than in other forms of magic, though it is easier to begin learning. Unlike other forms of magic (which tend to have a limitless energy source), pure magic must be controlled properly. Its caster must be able to draw upon sufficient amounts of magic from the Fourth Plane, then translate it through their chosen Source, without drawing upon so much so as to overwhelm the caster, often to catastrophic results.

The largest benefit of pure magic remains in its sheer diversity and accessibility no matter the circumstance, which many other magical forms cannot provide, as they are often limited in one way, shape or form.
Aura Sensing

Aura sensing is the ability to visually see the emotional auras of other beings.

This ability allows the user to view the emotions of other beings as actual auras that surround that being, often being interpreted as a haze of colour that changes depending on the emotion being felt.

### ***Limitations***

As with any other ability, aura sensing is limited by the user's extent of focus and concentration. Other limitations may include:

* The complexity of the emotion being viewed
* The range over which the ability is used

### ***Application Examples***

* Mana Sensing - the ability to visually see the life auras of other living beings
* Aura Manipulation - the ability to affect the emotions of others by manipulation of their emotional auras
Memory Manipulation

Memory manipulation is the ability to manipulate and/or change the memories of another.

The majority of memory manipulation simply involves the changing of events within a memory, or omitting specific sections of a memory in question. However, a much smaller moiety of memory manipulators are capable of actually inserting memories that never existed, though this involves much training to achieve, as these memories are often difficult to create to match in sensory and emotional attachment as with real memories.

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The Ninth Gate of Death

The Ninth Gate of Death separates the Eighth Precinct from the end of the River of Death's journey. It has no respective Spirit of Death, and is the final step for the souls of the dead before passage into the Astral Plane, or utter oblivion in the Void.

The Gate itself hovers in the starlit sky of the Eighth Precinct, and is made up of the very same stars.

The other Eight Gates are as follows:

* The First Gate
* The Second Gate of Belisar
* The Third Gate of Varanis
* The Fourth Gate of Elkaroth
* The Fifth Gate of Khovat
* The Sixth Gate of Dymani
* The Seventh Gate of Orineth
* The Eighth Gate of Artavan

## Passage through the Gate

Upon reaching the Eighth Precinct, those slumbering souls of the dead who come underneath the Ninth Gate are instantly taken up into the Gate and judged for access onwards to the Astral Plane or condemnation to the Void. The parameters of this judgement are still not understood, though it has been a subject of debate for millennia.

Those souls not under the shackles of death, while awake and conscious, will feel an absolute compulsion to continue through the Gate. Such awakened souls must resist the compulsion if they wish to remain, as return back through the Ninth Gate is impossible. However, should these souls look upwards to the stars, and Artavan high above, they are instantly taken up by the Ninth Gate as well.

### ***A Deathringer's Power***

As the Eighth Precinct strips all Deathringers of any power while they remain within the Precinct, Deathringers may not cast any magic nor use any abilities.

However, the Ninth Gate will partially reject those who are not yet meant to die, such as Deathringers or those using a Death rune, and so not take them up, though the option is still available to them.

* This "selection" is not completely true however, as Deathringers have before been lost to the Ninth Gate due to carelessness or direct judgement by the Gate
Detection

Detection is the ability to sense any possible future or current Descendant abilities in another being, and be able to innately define/classify these abilities (including its application, usage and strength).

This ability is unique in that its nature may be either psychic or cosmic, or a combination of both. Both forms of detection are used similarly, except that cosmic detection often proves to be incredibly sporadic yet provides much more information with less effort; psychic detection requires more effort to provide less information, but can be used at will.

### ***Limitations***

As with any other ability, detection is limited by the user's extent of focus and concentration. Other limitations may include:

* The range over which the ability is used
* The nature of the ability being detected
* Whether the user has an emotional/cosmic attachment to the person within whom the abilities are being detected

### ***Application Examples***

* Sensation - the ability to sense the presence of any abilities within another being, without being able to identify the ability itself
* Tactile Detection - the ability to identify the abilities of another through physical contact

## Laetitia Verdun

> *"She knew your strengths, your weaknesses, and how to beat you. It was as if she knew all your power would have to offer, and by the time you knew what was coming, she'd already have you beat." - An extract from the diary of Henry Feldings*
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Laetitia was reputed to be the best detector of her time, capable of sensing the abilities of others, even when they hadn't manifested. A capable assassin in her own right, Laetitia could detect another's abilities, and if they hadn't manifested yet, when they would eventually manifest.

Alongside her prowess as a powerful tactician, she was capable of correctly judging the true nature of another beings abilities, even non-Descendant abilities, including its limits, strengths and weaknesses as per the individual.

### ***History***

It is unknown how or when the young Frenchwoman manifested her abilities, but rumours have often circulated that she was a member of the underground in her youth, and so developed her abilities as a result of her stalking out targets on a continual basis.
Masō Gakuen HxH Novela Ligera Volumen 1

**Masō Gakuen HxH** (魔装学園Ｈ×Ｈ) es el primer volumen de las novelas ligeras de Masō Gakuen HxH. Fue publicado el 1 de febrero de 2014 por Kadokawa Shoten.

## Sinopsis

Kizuna Hida visitó la academia de defensa estratégica Ataraxia, por el llamado de su hermana mayor, donde encontró a una chica que puede manipular un HHG - Aine. Kizuna se mete en un lio con Aine y accidentalmente pasan cosas H, ¡¿Las cuales hacen que Aine se potencie instantáneamente?!
Libras

> *Click here to return to the directory of supernatural species and phenomena.*
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Named for the constellation of the Scales of Libra, the phenomenon of Libra refers to a human being capable of influencing various levels of reality on the Physical Plane through their emotions. Thus far, all Libras have been born of a Descendant bloodline, beginning with the first ever recorded Libra being that of Annabel Müller of Prussia in 1892 A.D.. Upon her birth, her cries cracked the wall of the hospital room; as she grew, Annabel could grow beautiful groves of flowers around her when elated, yet cause incinerating wildfires when in a rage. The Academy long believed her abilities to be completely individual to Annabel alone, until the discovery of another who possessed the same power.

With multiple Libras being now known to the supernatural world, the Academy named them for the Scales of Libra: constantly balancing emotion and reality.

## A Libra's Power

While technically speaking, a Libra's abilities are categorised as an empathetic power, they are acknowledged more so as being a form of reality manipulation, through use of empathy as the "control board" of that manipulation. In the more basic of terms, Libras are capable of changing reality on multiple Planes simply by feeling a specific emotion. For example, Libras experiencing intense rage often cause catastrophic destruction to the area around them with methods ranging from minor earthquakes to howling blizzards.

Almost all Libras manifest their abilities straight from birth, and are often taken in straight away by the Academy for immediate training to avoid destruction and calamity occurring. These Libras are taught to control their emotions at all costs, becoming aloof and incredibly introverted as a result.

## Individual Libras

Likewise to every other person, each individual Libra experiences and interprets their emotions differently to all others. Similarly, no two Libras ever cause the same result upon feeling one specific emotion. Recorded examples include an experiment with two Libras made to feel both joy and grief; while the first revived a nearby dying tree when joyous and incinerated it upon feeling grief, the second emanated a bright light when joyous and withered the grassy area around herself when grieved.

As technically speaking anything could result from a Libra's abilities, they have access to any and all known powers to the Academy, though often what occurs from their emotions is beyond the control of the Libras themselves. It is often a case of "feel an emotion and find out what happens" with many Libras, and as such they are often feared for their abilities. Indeed, some Libras have been able to influence the course of events over time; one rare case showed the ability to kill another simply by desiring the death of that person.
Familiarity

Familiarity is the ability to psychically interact and empathise with plant and/or animal life.

For the majority of Descendants with familiarity abilities, they will generally refer to those animals and flora they interact with as their familiars. It is also unsurprising that many such Descendants tend to practice proficiency with a single genus of familiars, and often to a single species.

### ***Limitations***

As with any other ability, familiarity is limited by its user's extent of focus and concentration. Other limitations include:

* The user's emotional attachment to the familiar(s) in question
* The user's proximity to their familiar(s)

### ***Application Examples***

* Zoology - the ability to psychically interact and empathise specifically with animals and other such creatures
* Botany - the ability to psychically interact and empathise specifically with plants and other such flora
The First Gate of Death

The First Gate of Death (known also as the Gate of Life) is the Gate between the realm of life in the Physical Plane, and the River of Death. It is the only Gate left unguarded by any Spirit of Death.

The other Eight Gates are as follows:

* The Second Gate of Belisar
* The Third Gate of Varanis
* The Fourth Gate of Elkaroth
* The Fifth Gate of Khovat
* The Sixth Gate of Dymani
* The Seventh Gate of Orineth
* The Eighth Gate of Artavan
* The Ninth Gate

## Passage through the Gate

Unlike the other Gates, the First Gate is almost abstract in nature: a veil that encompasses the First Precinct and without tangible form.

There are only three known methods of entering the First Precinct from the realm of the living:

1. By the true death of a physical living being/creature
	* A true death is defined as a death in which any connection between body and soul is severed, separating the two; any remaining connection renders a death false and untrue
	* Once true death occurs, the body instantly begins the process of decomposition, while in a false death, the remaining connection between body and soul maintains the integrity of the physical body
2. By the power of a Death rune
	* Here, a Death rune physically held by a being in the Physical Plane maintains the connection between body and soul, though the rune weakens dramatically the further a soul travels from its body
3. By the innate power of a Deathringer
	* Here, it is the innate magic of a Deathringer that maintains the connection between body and soul, though the longer they remain in the River, the more difficult it becomes to maintain that connection

While passage through the First Gate into the River is simple, it is returning that proves the real difficulty. The return itself may be performed anywhere within the First Precinct, and requires a foothold within the realm of life.

* For Deathringers and those using a Death rune, this is often their own still-living but soulless body; by concentrating on their physical body, these beings may return to life if their will to return is great enough
* For those who have truly died, this foothold is achieved through whatever memories they maintain of having lived; the clearer the memories and the stronger the will to return, the greater the foothold
	+ Farces in these memories often lead to the resurrected Dead becoming mangled in mind and twisted of body

## The First Precinct

The First Precinct is the calmest, with the "waters of death" being relatively silent and only ankle-deep. To those not under the "shackles of death" and conscious, the waters may also feel warm, though this is merely illusion. Here, the current is slow, and appears almost still.
Portal Creation

Portal creation is the ability to create portals (also known as wormholes) through space and/or time, capable of transporting matter from one point in space/time to another.

There are two types of portals, the most common being able to transport matter through space. The less common is the ability to transport matter through time, and is an incredibly rare ability, the likes of which the Academy has only ever seen twice.

### ***Limitations***

Besides their extent of concentration and focus, portal creators are limited by:

* The distance over which their portals cover
* The size of their portals
* The speed at which their portals can be created
* The amount of matter passing through their portals at any one point

### ***Application Examples***

* Portal Movement - the ability to move the location of an active portal in space
Kei Shikina

**Kei Shikina** (識名京) es la supervisora del laboratorio Nayuta. También es la persona que está a cargo de la tecnología de Ataraxia.

## Apariencia

Kei tiene cabello rubio y ojos azules. Ella usualmente se le ve usando lentes y su uniforme.

## Personalidad

Ella siempre es genial, pero no es buena comunicandose con las personas y habla por una pantalla con una voz sintetica.