Super Mario Maker 3/List of Differences

Here's a list of differences in Super Mario Maker 3.

## All modes

* "Maker Points" are introduced, which allow the player in the shop to buy some more features for the Course Maker.
	+ The player can obtain them from Rise of Mad Maker, Costume Challenge, Maker Galaxy and 10 Mario Challenge.
	+ To learn more, go to Super Mario Maker 3/Maker Points.

## Course Maker

* New Characters join in addition to 4 returning ones.
	+ Toad can now be in Yellow, in addition to Blue.
	+ Peach, Daisy and Rosalina (the 3 princesses) joins in the game.
	+ There are also now four Yoshi colors, as well as Nabbits, each immune to enemies and cannot take power-ups (just like in the New Super Mario Bros. series and Super Mario Bros. Wonder)
* Super Mario 3D World also gets some new changes made:
	+ Stacking enemies is now an option in this style.
	+ Enemies can be harmed inside Clear Pipes.
	+ Bowser and Bowser Jr. are now in this style. In addition, Meowser is now part of the Item Bowsers. Item Bowser Jrs was also added, adding a new original enemy called Meowser Jr.
	+ Koopa Troopa Car is just a normal kart now, putting enemies and bosses in it. Recreating Bowser's boss fight from World 1 can be easy by putting Bowser in the kart.
	+ Super Mario 3D World's Sky theme is now moved to Wildcard and the new sky theme is based on Chain Link Charge.
	+ When switching between the styles, only the parts that aren't in this style gets erased.
	+ One Way Walls, Night Themes, Tracks and Tanooki Leaves are now available in this style.
	+ There's now an option to switch from 2D to 3D, which completely resets the level.
	+ Now the Blinking Blocks can choose the speed, which now also includes a syncing to the theme's music.
* Many things return from the first game, both the Wii U and the 3DS versions.
	+ The hidden Gnat Attack mini game completely return.
	+ By hooking up a Microphone using Bluetooth, custom Sound Effects return as well (though you can make many instead of taking one's spot).
	+ Bookmarks completely return, though using the Nintendo Online app instead.
	+ The Mystery Mushroom returns, with an all new Costume Maker.
		- Due to the addition of the Super Mario Bros. 2 style, the SMB2 Mushroom was removed and now Mystery Mushroom replaces the SMB2 Mushroom. In addition, the Master Sword and Superball Flower power-ups has been removed.
		- Mystery Mushrooms are now usable in all the styles rather than just SMB1.
		- Also, a lot of lisenced costumes like Shaun the Sheep and Hello Kitty are removed.
		- The Big Mushroom takes the SMB2 Mushroom's place in Set 2 of Style Power-Ups.
	+ The animations depend on week again, but now they also depend on holidays, as of the 1.1.0 update.
	+ The title screen is now fully interactable again.
	+ CRT filter from the original Big Mushroom is now an effect in the Sound Effects, nicknamed "Mario Style".
	+ Pipes can be overlapped again.
	+ In the Coursebot, downloaded courses can now be edited again.
* Many of the Course Theme's music were reworked on and now match the original game's soundfont. Like SMB1 Snow and SMW Desert.
* Some sprites were as well reworked on, like the NSMBU Sun/Moon and SMW Goombuds.
* You can now add Fireworks after timing at a certain event.
* Shadows can now be turned on and off in the Settings.
* All the items debuted in later builds of the first game and the second game (along with the added items) are now unlocked.
	+ Some items can wait real-life days like in the first game, but others can be unlocked by either experimenting in the editor, beating a world in Story Mode or some methods returning from 1 and 2.
* The characters now have unique abillities that can be turned off in the Settings.
* Autoscroll (like in Vertical areas) can change from left or right direction in Horizontal areas.
* Speaking of, the main level (and the subareas) can now be changed from Horizontal to Vertical.
* Thwomps can now go up in addition to left, right and down.
* You can now slide slopes in the Super Mario Bros. style.
* In the settings, you can set the Clear Condition to either go on the level or kill you if failed.
* Quicksand has been added as a liquid type.
	+ Water, Lava, Poison and Quicksand can now be used in any course theme day or night. The liquids in the Forest and Castle themes can also be turned on and off now.
* Many items are recategorised to new sections, like Warps, Bosses and Elements.

## Maker Galaxy (formely Course World)

* You can now search levels and worlds by name or description, with the 12 digit code returning.
	+ Filters are now available in worlds as well.