recursal/Fanatic-Fandom huggingface dataset:
Odds & Ends

## Character Ideas

* Shae's Valley Hockey Coach & Daughter (Karl & Karina Koller) & Team
	+ Holed up in the rink protecting themselves with hockey puck slapshots
* Stressed out big city researcher who needs to finish their project
* ??? Ramsblood
* Sheriff Isabelle Cooper
	+ Great x ??? Grand-Daughter of Agent Dale Cooper

			* Body was buried underneath there long ago, you need to exorcise the spirit for some reason

### Riversmeet

* Crow's Feast Lake
	+ Site of some sort of massacre
		- "The crows ate for days, they couldn't get rid of the bodies fast enough"
		- Whatever happened was the reason Riversmeet & Shae's split

## Quest Ideas

* Catherine Chasseur fetch quest
	+ Historical artifacts around town
* Okie Dokie Midwestern Mom wants you to grab a casserole from her garage fridge
* High School Kid wants to throw the party of a lifetime
	+ Grab Beers
	+ Requisition a DJ
	+ Set up Party Favors (Streamers, Red Solo cups, etc.)
* Someone needs you to deliver a package
	+ It's a bomb

## Faction Ideas

* The Shae's Valley Democratic Council
	+ Apricot - Just a Golden Retriever wearing a tie and a cowboy hat
		- Has the ability to talk
		- Blind Oracle

## Item Ideas

* Hard Light Chainsaw
* Hard Light Scythe
Into the Wilds

# Investigations into the Odd & Unexplainable

> *Sawtooth Valley has seen a dramatic increase of cryptozoological sightings in the past few months drawing in a veritable crowd of freaks, podcasters & amateur investigators.*
>
>

## A Matter of Bootlegging & Moonshining

> *Stills and meth labs keep blowing up. Figure out why.*
>
>

## Opening Day

> *The amusement park owner wants you to deal with the ghost*
>
>

He thinks it's fake

Meth operation for the biker gang

It's actually real

## Lover's Quarrel

A streamer saw The Woman on Fire outside her window

Investigate and deal with their stalker

Prove your worth to her

## Washed Away

Figure out why The Grey Man of Pawley's Island was seen in town

(Note to DM: Figure of why The Grey Man of Pawley's Island was seen in town - Because the City is about to get crazy)

## Book Signing

A dead author haunts a secondhand bookstore, vigorously defending the last remaining copy of his only published work - "Sentimental Songs for a Soporific Summer" from Vanity Press. The bookstore owner would like his store back. He'd also like to know how the book got into his store, as he doesn't remember acquiring the infamously bad poetry book.

## There's a Leak in the Building

> *A government leak has been tracked down to Shae's Landing and their removal has been contracted out to you.*
>
>

# Investigations into an Increasingly Odd World

> *Whatever is drawing cryptids here is doing it at a far more dramatic rate. It's time to get to the bottom of this one.*
>
>

## Lessons in Animal Husbandry

> *Grab the jackalope for Mademoiselle*
>
>

## Reunited and It Feels So Good

* Help The Woman on Fire find her lover

* Help The Grey Man of Pawley's Island find his lover

## Lover's Retreat

* Go out to the Bed & Breakfast in the woods and repeal The Wendigo attack

## In Sickness & In Health

+1
--

Make contact with the group in the gun store

Deal with The Goatman in the group

## There's Another Leak in the Building

> *Mrs. Nobody has another job for you, hop to it.*
>
>

## Your Biggest Fan

> *There's been a rash of deaths in Shae's Landing. All of them seemingly natural causes but with a fan running at each scene.*
>
>

# Investigations into an Increasingly Occupied & Odd World

> *Whatever's happening in Shae's Landing has drawn the attention of the government in the form of a wet work team flooding into town. Put an end to all of this.*
>
>

## Maybe the Real Leak Was The Friend We Made Along The Way

> *Find Mrs. Nobody and figure out exactly what's going on here.*
>
>
India Avila

## Sawtooth Valley Gang Report - #1

*We've had a tail on this broad going on three months now and got next to nothing to show for it. Runs business out of the [...], lives in a apartment downtown that we've had bugged since [REDACTED] , no contacts with friends or family outside of the city, no big purchases, nothing. I don't even think she owns a car.*

*Truth be told, I'm not even sure this woman existed before showing up in town, her name hasn't shown up in any search that I've done, she's a f\*\*king ghost, who the hell is this chick? Apartment is paid for each month in cash, no other property listed under her name, no priors, no licenses, no bank accounts, nothing. I had [REDACTED] trying to track down a confidential informant out of southern Illinois willing to talk, but she had either been intimidated or paid off by the time she showed up. It's been absolutely bone dry since then, I'm going to have to start pulling people off of her if they're getting OT just to turn up nothing.*

*Whatever Ms. Avila was doing before moving into town, it was obviously something to do with what she's doing now. Avila's smart, knows how to mitigate conflict without dropping bodies, puts her money back into the community, give them what they want. I honestly think that most of the town would revolt if we ever opened a formal investigation. I don't know if she was in leadership before, but she's definitely in the game. She didn't come into town and decide to pick this up.*

*I guess the best we're gonna get for now is monitoring from a distance. Avila seems willing to work whenever we go to ask questions and I'm happy to let them keep working as long as bodies don't start piling up on the streets.*

-S. H.
Sawtooth Valley

# Downtown

## Description

### Tourism & Entertainment

* Mademoiselle Chasseur's Museum of Mystery, Urban Legends, Cryptozoology, and All Things Weird
	+ Mademoiselle runs the premium tours
	+ Gift Shop & Regular tours run by two college students
		- Tour Guide - A little too excited to be there
			* Android
		- Gift Shop - Always a little bored, always a little sarcastic
* The Barbarian's Club - Game Shop
	+ Board game & DnD shop
		- DnD handbooks you can use to level up
		- Guy sells antique weapons out of the basement
			* Speech check
* The Ice Palace Skating Rink
	+ Home of the Shae's Valley Jackelopes Hockey Team

### Necessities

* Quick Care Clinic & Veterinarian's Office
	+ Run by Aida Quinn
	+ Go here if you want bullets dug out of you or your friends
		- Willing to work for cheap
			* Free if you're there for legal services
			* Cheap if you're getting back alley doctor work
* Van Sant Homes - Motel
* Sawtooth Valley Sheriff's Department
	+ Sheriff Isabelle Cooper

### Education

* Gopher's Burrow - Student Book Store
	+ Sells textbooks and school spirit shit
		- Lots of books you can use to improve stats and whatnot
	+ Usually staffed by a bored college student who barely acknowledges your presence

* University of Minnesota - Sawtooth Valley Satellite
	+ Botany Program
	+ Sociology Masters Program
		- "Urban Legends & Us. What We Believe in Tells Us About Ourselves"
	+ Zoology Program
		- People come to do the unofficial cryptozoology track

# Mountside

### Necessities

* Doctor Quinn's At Home Clinic
* Shae's Valley School System
	+ Garden Grove High
	+ Oak Ridge Middle School
	+ River Fork Elementary
We Still Don't Talk About Camp Cold Brook

> *2084. Traveston has grown to a three stoplight, two gas station town. But Camp Cold Brook has remained empty... Until now.*
>
>

# Background & Whatnot

* Camp is being reopened with more of a true crime twist
	+ Not like theme park bad, but gift shop and spooky stories and in-poor-taste bad
* Great-Great-Granddaughter of one of the victims wants revenge
	+ Killed someone who was supposed to work there and took their place.
* Hints of a stalker
	+ Camp leader is hiding letters
	+ Vandalism
	+ Protesters
Aida Quinn

## Sawtooth Valley Gang Report #985

*Honestly kind of mad that I got assigned this one. Everyone else gets OT for this and I get a report that I finished in an afternoon. Not particularly a hard trail to follow here with Dr. Quinn. College records show her graduating University of Wisconsin Class of XX. Transfers to San Frederico and attends medical school out there. SFPD police reports show that Ms. Quinn was witness to an assault on a classmate at their med school graduation. Ms. Quinn identified [REDACTED], [REDACTED] & [REDACTED] as co-perpetrators, but any investigative records appear to have been lost or deleted since the initial incident. Ms. Quinn's friend ends up committing suicide approximately two months after the assault. Ms. Quinn continues her employment at the [HOSPITAL], when [REDACTED] ends up on the operating table following a car accident. Stop me if you've heard this one before, but he doesn't make it. Internal investigations at the hospital reach inconclusive findings, it is possible that [REDACTED] died due to injuries sustained during the car wreck, but they were never able to formally rule out employee malpractice on Ms. Quinn's part. Ms. Quinn is placed on administrative leave pending a second investigation, and stop me if you've heard this one's sequel. [REDACTED]'s two friends end up found in their apartments, cut to stitches, and bled out over the course of a week. Suspect #1 is quickly identified, but guess who spent the weekend in Las Vincents and spent the week in jail for a bar fight? The coroner can't accurately pin down whether the victims were attacked before or after Quinn arrived in Las Vincents joined with the fact that putting Quinn in a courtroom might raise some questions about why this happened in the first place, Quinn walks away with a fine for the bar fight and a lifetime ban from practicing medicine in the state of California.*
Out Hunting

## Into The Wild

Entering the Wilds of Shae's Landing, you'll be rolling a series of Survival checks to do a number of necessary things.

* Tracking the "sasquatch"
* Tracking your current location
* Sanity?

You're going to hit at least one specialty location and up to all four depending on your survival roles. You'll be tracking the sasquatch the entire way, but you'll be running into some characters along the way.

### The Stenton Family Estate

Welcome to the horror portion. The Stenton Family Estate is long abandoned, but is seemingly occupied by something.

### Random Events

#### The Goatman

At some point during your journey, you'll be joined by an extra member. This member will
The Captain

* Human Visage
* True Form

**Captain** Adam Drake is one of the four "Guardians" serving Ruth Norwood. In life, was the captain of a brig named "Horror In The Night" and was a terrifying pirate who took more interest in sating his bloodlust than potential for riches. The true number of his victims is not known as the size of the crews he slaughtered ship by ship varied, nor did anyone live to keep track. He drowned in the sinking of the "Horror", although his body was never found.

When Ruth raised him back from hell, he took his place as the caretaker of the "Sea Mysteries" wing of the Forgotten Hill museum. Craving fish, remember to get him some sooner rather than later. Just remember the next thing he'll be craving is the idea of slicing into you...
Felix Specter

## Sawtooth Valley Gang Report #202

*Felix Specter, a living legend. Specter used to work freelance as loan shark for just about everywhere: Chicago, New Oxford, Los Costas, Las Vincents, Minaya. Wherever the money goes, The Specter follows. A man who travels that much usually ends up with a sizable rap sheet, but all I have are a few dozen investigative reports and a misdemeanor arrest for assault in the early 2000's. The man's dirty as Hell but knows how to beat a charge.*

*Specter's good at what he does. Knows who to lend money to and who to avoid. Doesn't lend money to people who can't pay any of it back. Knows who needs their knees broken and who needs their house robbed. I've been trying to build a case against this guy since he moved to town, but I can't even get the guys whose ankles he snapped to testify against him. Man's 68 years old and I can't find one f\*\*king person who isn't terrified of him. The man doesn't even leave that  bookstore! I've had Deputy [REDACTED] sitting on him for months now! And nothing! We can't even get a good bug in there!*

*I got a few theories that I want to chase down. First, how does Specter meet  Avila? We don't have jack sh\*t on Avila, but how does a late gen synthetic cross paths with a Jewish loan shark then convince him to open up shop in Minnesota? I think Avila worked for Specter at some point and they decided to be their own bosses. Avila's probably, what, 31 years old? Where does she learn to operate a criminal organization? From the guy that's been working in them for six decades. Specter's the mentor, but Avila's the face, she takes all the heat while Specter sits in that bookstore all day. I spoke to a friend at the Bureau, see if there's any possible overlap, an old apartment of Avila's, a payslip, family, even a receipt from a fast food place near anywhere Specter's old haunts. I don't expect to hear back. What I do have a little on is  that McCormick woman. It makes sense, right? The loan shark and the gambling den owner? How could they not be working together? [REDACTED] and I have been combing through these old reports, and it seems like a female accomplice starts popping up around Las Vincents. The names changes in each subsequent city, but the physical description stays the same. Lover? Partner in crime? Relative? Hard to track anything down with them moving around so much, but I think it's an angle worth investigating. Maybe that's where he and Avila meet up, McCormick and Avila already have an operation running? At the very least, maybe we can lean on one of them to smoke out the other.*

-L.P.
Santiaga Claymore

**Santiaga** is the protagonist of the ongoing Riddlemoore comic.

She's very mediocre and plain (as all protagonists should be)

## **Personality**

Santiaga is a calm scaredy girl who's often riding the backseat of other people's lives,
she silently cruises as others actively search adventure and more often trouble. Some of her main qualities include being good with numbers and data since she was raised by his unemployed father Santiaga's Father as her mom worked away from home.

## Friends

Santiaga quickly made friends with her dormitory mates Candy Kurtz and Beatriz Torryz as they were equally ill treated by their fourth dormitory mate Rhinda. This trio would also befriend the self outcasted Toxin Grovno who often tagged alone in adventures with them.

## Skills

Santiaga is talented with handling numbers and reading documents, taking care of herself when her parents were absent also let her develop great care for cleaning and cooking. She also enjoys tabletop games such as Conflict of Wrongs and roleplaying games where she often picks the most effective statbuilds and unit lists.
Factions

## The Mechanized Mob

### Upper Management

* India Avila - The Don
* Jason Griffith - The Second-in-Command
* Amaan Holloway // Aiden Parsons // Cleo Espinoza - Ward Bosses

### Specialized Roles

* Felix Specter - The Loan Shark
* April Lane - The Bank
* Aida Quinn - The Doctor
* Rose McCormick - Gambling
* Lloyd Dixon - The Smuggler
* Harvey Kidd - The Augmenter
* Oheo D'Ailleboust - The Muscle
* Sergei & Vanya Valerian - The Armorers

## Sawtooth Valley

### Sawtooth Valley Sheriff's Department

* Sheriff Isabelle Cooper

* Deputies
	+ Sleepy deputy working the jailhouse
		- Always reading magazines with their feet kicked up
	+ Cold Sniper
	+ The One Detective on the Force
	+ Hippy Dippy K-9 Officer
		- Old Bloodhound for tracking lost hikers

### University of Minnesota - Sawtooth Valley Branch

* Administration
* Educators
* Students

## Riversmeet

### Riversmeet Mayor's Office

* Mayor
* Deputy Mayor

### Riversmeet Police Department

* Police Chief
	+ Absolute scumbag
* SWAT Team Leader
	+ Absolute Scumbag
	+ Planning a coup against the chief
* Beleaguered Detective
	+ Fairly decent person
	+ Investigating disappearance in Riversmeet

### Riversmeet Academy of Fine Arts & General Studies

* Administration
* Educators
* Students

## Into The Wild

### The Divine Ministry of the All World Saints

* The Allknowing
	+ AI tucked in a back room
* The Messengers
* The Faceless
	+ Elite warriors
* The Unknowing
	+ Lowest of the low

### The Stenton Clan

> *Inbreeding, Kidnapping, & Cannibalism? Oh My!*
>
>

* Longest standing family in the region
	+ Dating back to pre-Civil War
	+ Used to be a major player in the region before industrialization
	+ Prays to the old Eldritch Gods

### Emerald Stag State Park Administration

* Park Rangers
* Search & Rescue
* Administrators & Educators
There's a Leak in the Building

## Part I: Introductions

Whenever the party returns to their homebase or some form of abode for the night, there will be a note left for them requesting a meetup at the Night Owl & Early Bird the next day. There will be payment involved.

> **DM NOTE: If the party is returning to a known place, have them roll a Perception Check to see someone sneaking around their room.**
>
>

Walking into the Night Owl & Early Bird, a successful **Perception** or **Tactics** roll will reveal a woman sitting in the back of the room who's attempting to stay hidden but observing the entire room. This is obviously your letter writer. If you fail on this roll, she'll walk up to you and start the meeting.
Locations

# Riversmeet

## Downtown

* The Riversmeet Community Museum of Art & History
	+ Currently still being worked on
		- But some of the art is still hung up
* The First Bank of Riversmeet
	+ Old signage, modern security
		- What exactly are they keeping in there?
* Riversmeet Academy of Fine Arts & General Studies
	+ Private K-12 school

## Tannen Lake Overlook

* Driftwood Harbor
	+ Lots of big fancy boats

* Tannen Lake Yacht Club
* White Fox Mansions
	+ Older money gaudy mansions
* Harborview Plaza
	+ Mall under construction
	+ Outdoor // Indoor mixture
	+ Tacky Greco-Roman shit

###

# Deer Creek

* Currently isolated by a wicked blizzard
	+ Accessible by gondola ride

## Mount Kinsington Ski Resort

* Pretty fancy ski resort
	+ All inclusive type shit
* Amenities
	+ Hotel & Waterpark
	+ Ski Hills
		- Ski Out Homes
	+ Restaurants
		- Fancy Snooty Steakhouse
		- Upper Class Bar
	+ Skeet Shooting & Hunting Lodge
	+ Casino & Arcade
	+ Spa
		- Aesthetic: That one stone fountain in Animal Crossing
			* Stones, fountains, steam baths, etc.
	+ Gift Shop
	+ Golf Course & Country Club
		- Big Veranda overlooking the course

## Maple Row Cabins

* Beer Creek
	+ Dive bar for locals & resort workers
* Stella's Ski, Stargazing, & Survival Superstore
	+ Camping supply store

###

# The Wild of Shae's Landing

* The Stenton Family Estate
	+ Gross, disheveled, full
* The Big Scary Cold War Missile Silo
	+ Inhabited by The Children of the Mother Oak
	+ Nuclear Missile Silo
		- Used to conduct alternate reality research
		- AI Research?
			* The cult worships it?
* Tall Oaks Logging Mill
	+ Biker Gang's Drug Manufacturing Plant (Patent Pending)
	+ It's hidden in the woods and filled with drugs
		- They make drugs there
* Grand Meadows Sanatorium
	+ The Coven's Home Base
		- Still witches, still goth, just a little more down to earth
			* Still dressing in all black, but more focus on body paint than tattoos
* Upperton Hunting Lodge
	+ Extremely run down
		- Spiderwebs, wild animals, fully reclaimed by nature
* DeWitt's Heights Hunting Grounds
	+ Holographic Animals
	+ Hard Light weapons firing blanks
* Boring Unsuspecting Looking Cabin
	+ It's a Numbers Station
* Big Scary Government Tunnels
* Emerald Stag State Park
* Camp Cold Brook
	+ Abandoned summer camp
* The Great Wilderness
	+ Abandoned Amusement Park
	+ Phantom's Island
		- Year round spooky
Lloyd Dixon

## Sawtooth Valley Gang Report - #512

*Lloyd Dixon and his family are an institution in this state. Every cop within state borders has some story with this family, bunch of fucking smugglers. Dixon's got their start running stills and bootlegging during Prohibition, bringing in whiskey from Canada and selling it off to the Mob. After the 21st was ratified, they starting smuggling anything they could get their hands on: guns, cigarettes, fireworks, explosives, just to name a few. Lloyd Dixon managed to evade everything thrown at him. SVSD got most of his family over the years, FBI task force back in 20xx managed to get the rest, but Lloyd just keeps trucking on. Fucking legend.*

*I had a friend of mine in the St. Paul field office pull Lloyd's bank record. Man's loaded, seven figures, easy. He's invested in real estate, stocks and bonds, high interest accounts. Lloyd Dixon doesn't have to be involved in any of this, so why's he willingly bringing heat down on himself? I guess the man is in it for the love of game, why else would he be doing it? I mean, what else is he supposed to do? Retire? Play golf? Build a fucking log cabin? Lloyd Dixon doesn't know what else to do with his time.*

*Listen, I could put in the effort to try and find out how Lloyd gets his products. I could put in some overtime and try to figure out where he gets all this shit from. But why bother? You shut down one of his routes? He's got another. Find one of his suppliers? Two more pop up.*
Magic (Riddlemoore)

**Magic** is one of the driving forces in the world of Riddlemoore. The origins of it's powers lie in nature and in observation. Anyone who understands the forces and phenomena that compose the universe can practice magic.

### Practicioners

Whoever has a keen eye or understanding of the fabric of the universe may learn how to do magic. These are often rare cases as most of the population sees magic as boring, bookish, eccentric or outright dangerous as it's prone to catastrophic failure.

Among the users of magic one can find:

## Wizards

Term often used for a male practicioner (although there's some exceptions) study their craft from books and libraries of information
and are seen as very logical savants yet awkward.
their inclinations are more prone to be towards technological feats.

## Witches

Term often used for female practicioners (although male witches also exist) base their feats on intuition and empiric understanding of nature. They're seen as chaotic yet empathetic, their feats are mostly crafts with natural materials and components.

## Druids

Druids are a group of people who get their power from a very intimate connection with nature in which rather than controlling it like witches and wizards they understand it and imitate it to an extent in which they may regress to a primitive state. Druids believe that the planet is a living being and that it must be kept healthy considering even polluting industry as a product of life they seek balance so that life may continue.

## Clerics

The cleric has given a face to a strand of the powers of nature which has been polished and structured so it may cause no harm to anyone who appeals to it. Their lives require a series of feats and rituals to connect to the source of their deity.
In Riddlemoore there are several gods and godesses which people may adhere to but the most prevalent cult is that of "The Ram" followed by the righteous order of paladins and their supporting nuns and priests.
Haunted Soda Machine

>  *A mysteriously disappearing and reappearing vending machine dispensing a variety of mystery items. Anywhere from treasured family heirlooms to grenades missing their pins. Try risking your luck if you happen to run into it.*
>
>

## Mademoiselle Chasseur's Cryptid Guidebook - Columbia Hill's Mystery Soda Machine

First spotted somewhere in the Columbia Hill neighborhood somewhere in the early 1980's, this vending machine was originally found outside of a tourist bar, it became a small media sensation for zines and outsider newspapers when it dispensed a vinyl for a yet to be released album by a local punk band. The magazines and newspapers picked it up the week after when the machine was found in the basement of a local government office and dispensed an inert landmine. The machine had disappeared by the time the bomb squad had shown up.

Over the next century, the soda machine would pop up randomly around the state of Washington: inside bars, outside offices, middle of the forest, side of the road. The vending machine itself was fairly unassuming, a Zing! machine with a modified take-out port to accommodate whatever ends up dispensed, along with six blacked out buttons and a money slot asking for $2.75. Don't worry, it takes card.
Welcome to Shae's Landing!

## History of Shae's Landing

### Early 1700's

Shae's Landing can track its history back to before the Louisiana Purchase! Back to the 1690's, the area that would become Shae's Landing was typically used as an unofficial hitching post for travelers looking to travel out West or up into Canada. In 1712, two families would move into the area at two different times. The Shae family would arrive early in the year, leaving the New Amsterdam area due to religious persecution. The Shae Family arrived in the area and set up relations with the local Native American population. Arthur Shae would build himself and his family
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Medrodian

**Medrodians** are blue humanoid sentient creatures that inhabit many planets in the Known Universe. Their empire is the largest and rivaled only by that of the Mongor. Their constant search for medmetal has wrecked a good few systems, but the deep red metal that adorns their armor, ships, and stations justifies the effort, at least to them.
Medrod

medrod as it appears in Volume 1

**Medrod**'s space station is the base of operations for the largest empire in the Known Universe. It is equipped with planet-destroying lasers, an entire city in a large dome, and is guarded by a large fleet of Grand Nebula ships (see bottom right corner of the picture). Out of the way of most space traffic, the Medrod Station is generally safe from invasion, but that doesn't stop rogues like Ringo from breaching security. Their power source consists of enormous Lianite crystals, but up until recently, the power was sold in giant capacitors and the station ran on bioweapon Zell's energy.
Glo

**Glo** is a Human woman and co-protagonist of Flesh Kernel.

Glo's full first name is **Gloonma** ✂️🤤 [g͡ʟɔ̰ːŋ͡ma], an Nngba word meaning *knowledge* (analogous to "Sophie"). In typical Nngba fashion, the shortened name can be plausibly be mistaken as the "normal" name Gloria.

She is tall, lanky, and athletic, and has canon nice ass. Part of her skull, her right arm and her spleen are replaced by robotic prostheses.

Glo is very educated. While her specialisation is in law, thanks to the way academia is structured in the 2300s she has a broad body of knowledge, including history, psychology, medicine and physics. She can speak Squid People language. She works as a freelance attorney, for sublunar law (meaning concerning the rule of mortals and physical events) and less often cosmic law.

She lives alone in an apartment in Ur.

Glo is a cynical, disillusioned person - she has a tendency to always assume the worst. She's anxious and often overdramatic. Glo is organised and methodical, and jealous of her spaces and possessions. She's by nature non-confrontational and will betray her intentions to please others.

Glo is addicted to coffee. As am I. Better go put up a fresh moka.
Dorgia

Dorgia as it appears in the star map

**Dorgia** is a temperate and developed planet in the eponymous Dorgia system. Lush with blue-green plant life and inhabited by the quirky but successful Dorgians, this planet and its territories are popular stops for travelers and well-loved by their inhabitants. Dorgia is the home of Darth Dukkon and Felina, and is the hub of operations for Ringo and Zell, as well.
Toxin Grovno

"Take it or leave it sister"

**Toxin** is a supporting character of the ongoing comic Riddlemoore. She's older than most of the girls so that makes her often fulfill a role of voice of reason. Her demeanor and attire and meant to represent the classic fairy tale witch.

## **Personality**

Toxin is a chainsmoking sarcastic girl who enjoys roaming on her own although many times she tags along with the main cast of the story. She's often depicted as dismissive of other people and uncaring and her eyes being elsewhere.

## Friends

Toxin has a very difficult relationship with her dormitory mates Hypermona, Celestica  and Canemi although she's in somewhat better terms with the latter as they're cauldron buddies when making potions and other magic objects together. She also tends to tag along with Santiaga, Beets and Candy quite often as they're often more welcoming (or tolerant) of her presence.

## Skills

Toxin was raised by her grandmother as they lived in a moving house in the middle of the woods. Her grandmother put her to work since an early age making potions and learning about traditional healing, this disgruntled child Toxin who was about to snap until her grandmother gave her the cut of their earnings since then she has a keen eye for money and business and the other girls often ask her for loans and spare cash.

Toxin is also an automotive enthusiast knowing how to work combustion engines and maybe being the only girl in the main cast who can drive a manual transmission.

## Magic Objects

She flies in what is considered a very old school way using a Flying Cauldron.

Is often seen carrying a tin ladle which she uses both as a weapon and a tool.
Humans (Flesh Kernel)

**Humans** are a Martianoid race of monkey-like greasy creatures native to planet Earth. Humans are plagued by several genetic defects and can often not survive birth or be born with missing or atrophic body parts and organs. Missing parts are replaced with robotic prostheses, which are Grey technology.

According to Glo's narration in Terms & Conditions, after the Grey invasion of Earth and corresponding nuclear holocaust, the surviving humans were enslaved. At some subsequent time, Reticulans preferred to promote all Earthling slaves to "free citizens".

During the period of slavery, humans developed an international language for secret communications that couldn't be understood from psychic tampering, known in its final form as Nngba, or "Classical Humanish". Nngba is 2345 dead, having been replaced by the Grey's as the mother tongue of humans on Earth.

The FK humans have their equivalent counterpart in Ringo the Assassin. Arguably, these races could be one and the same.

### Important Humans

* Glo
* Marvin
Warmland

**Warmland** is one of the major inhabitable territories of Colonial Earth in Flesh Kernel, and is the main location where the story takes place.

Warmland constitutes the non-lethally radioactive part of modern day Africa, roughly West and Central Subsaharan Africa. The largest urban centers collect in the Western tropics, in the basin of the Congo River.

The most important city of Warmland is Ur.
Dark Ocean

In Flesh Kernel, the **Dark Ocean** (DO) is a unified substratum underlying the physical plane and inextricably connected to it, acting like a sort of universal subconscious. Phenomena related to the existence of the DO which appear to violate standard laws of logic and physics are termed **subnatural**, to emphasise that those very rules of consistency are just a high-level accident of the natural world and do not apply to the simpler, less structured realm of the DO.

The properties of the DO were studied rigorously by the scientist Xladislax Novaq̌.

Whenever anyone enters an altered state of consciousness (like sleep) they effectively "dive" into the dark ocean. In the DO, thoughts, memories and identity are plastic and mutable.

The manifestation of the DO in the physical plane is through **hidden connections**, which are the true general mechanism behind all subnatural phenomena. Specifically, objects, people or concepts separated by great spiritual, physical or structural distance can actually be entangled in a deep meaningful relationship in a connection passing through the DO. In that case, the meaning might be extremely hard to decipher, and impossible to translate into logical thought, but the connection will still be extremely strong and have measurable consequences. The two items at the endpoint of this ineffable cable will be psychically conjoined or might even overlap, the conceptual boundary between them giving in to the osmotic pressure.

Subnatural phenomena include all sort of traditional "psychic abilities" and more. A subclass is related to the effect of traumatic experiences - these include:

* *Trauma transfer*, in which a different person is traumatised rather than the one which experienced the traumatic event
* *Antichronistic Trauma* in which a person is traumatised before the traumatic event happens, and in fact the entire interior journey of processing is chronologically reversed
* *Interference Trauma* in which a person is traumatised by an event that never happened, but might have

these can also be compounded.

Other subnatural events relate specifically to dreams. Some examples are:

* *Shared dreams*, self-explanatory
* *Incarnation*, in which a dreamer might inhabit an awake person's body with varying degree of control
* *Oniric Anachronism*, in which the above phenomena happen with a temporal mismatch

Intentionally controlling or manipulating the DO is close to impossible for most mortal beings. The Reticulans are a partial exception thanks to their Cranial Gland.
Ringo

**Ringo Gigzuz Coe** [ɹɪŋgow gɪgzʌz kow] is an assassin, trained at the Bounty Hunter School and originally employed by Lucifer Greenfang. His skills as a hired killer are unmatched in the Known Universe. Born on Paxon, he grew up in a traditional mushroom-lumberjacking family. Childhood life events drove him to seek "alternative" career choices, which led him to becoming an assassin in his mid-teens. His father, Furrow, and his mother, Maria, clash with him about the importance and use of technology in daily life, and wish he'd just jack mushrooms like his ancestors.
Alleyway Stickup

**Alleyway Stickup** is a short story in Flesh Kernel. It was published as an intermezzo to Slow Food.

Wilt and Anaïs rob a lady with a weird hat at knifepoint. Wilt asks her if she is holding any forbidden object in her handbag, to which she says no. After Wilt searches the bag, he is severely injured by something within it. It is revealed that this is likely the reason why usually it is Anaïs' role to search or collect stolen goods, as Wilt might somehow be injured by handling specific items.
Goat Wilt

**Goat Wilt** (unofficial name) is an unknown creature that appears briefly within Wilt's mind in Terms & Conditions 29.

He is quite similar to Wilt, having a similar face and being dressed almost identically. However, he has features of a goat (eyes and horns), red skin, six arms, and a thick white beard. He also bears the Leviathan Cross on his forehead.

His speech bubbles have double tails.

He states that he is looking for something that he has left there before. When spotted by Glo, he escapes.
Riddlemoore Academy of Witchcraft

In Riddlemoore, the titular **Riddlemoore Academy of Witchcraft** was founded by the elusive Riddle Sisters who started it by building a cabin in a plot of cheap government granted land in the year of 1667.

In time girls would arrive to their cabin seeking to be trained in the ways of magic. The sisters would comply as long as they could answer a riddle and hence they began to be called the Riddle Sisters and the place was known as Riddle by the Moor (contracted to Riddlemoore as time went on).

The original cabin was lost as students began building an encompassing castle structure around it and the Riddle Sisters allegedly disappeared.

### **Houses**

The students began organizing themselves in houses (a tradition inherited by old world magic schools and guilds), these would be:

## Friwulf

The original house and the most numerous, it's members are known as simply plain and boring they're normal for witch standards but in their numbers lies a strenght of camadery and bonds that last for life

## Sting

The second house to be founded. It was so by the weird and wicked, some may even say degenerates. Sting is for the individuals with strange ideas they began building an underground compound with housing and workshops that are considered the entrails of Riddlemoore.

## Airmasters

The last house to be founded was the airmasters an evolution of brooming clubs stablished after the hunt of the rogue AI Rex Mechanica in 1858. It's members are level headed and strong maybe to the detriment of their intelligence. Airmasters specializes in tactic and strategy application of magic to a near military level.
Xenodone

**Xenodone** is a psychedelic drug in the world of Flesh Kernel. It takes the form of large round pills.

It is first mentioned in the opening of Slow Food, where it is revealed that Wilt used to sell it and that it can be strongly addictive. It actually appears even earlier in Wilt and Anaïs' Backpack, inside a ziplock bag labeled "work stuff".

Xenodone is a central plot element in Terms & Conditions, where it's employed by Glo in a procedure to help Wilt.
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Flying Cauldron

A **flying cauldron** is one of the objects witches often use to fly in the world of Riddlemoore. They're perceived as old school by the more numerous brooming community as they're difficult to control and very slow.

The pros of flying on a cauldron are it's resiliance and comfort compared to the broom as the user stands inside it even being able to close down with a lid for an almost impregnable protection, the cauldron can be enlarged while camping to become makeshift housing, potion makers can pretty much set up shop anywhere they land.

The cons of a cauldron are it's tendency to catch lightning while traversing storms, if control is lost they pummel down to the earth due to their weight, if not cleaned properly they can accumulate noxious substances.
Robots (Riddlemoore)

## Robots

Robots in the world Riddlemoore

    have existed for as long as machines have. Hindered only by the current level of technology and materials available in any epoch, automatons or "workers" were only a curiosity in ancient times materials were stone, bone, sinew, wood who were too difficult to move and program to mimic human movements and computing. People often would rather raise the dead than to invest in costly prone to breaking robots.

It wasn't until the discovery and wide adoption of clockworking that automatons and robots became a wider occurance, used mostly as moving calculators in academic institutions, ballistic computers for military applications and serfs in the castles of the aristocracy.

As technology progressed robots became more commonplace but it wasn't until the adoption of microelectronics in the XXth century that people pondered about having a domestic robot in every house. By this time robots were gaining almost human-like forms, only being discernable up to a very close distance

As the century ended unrest escalated as robots now were overly present in cities, the Cult of Machinery also began gaining foothold in these times and people became paranoid about the presence of humanoid machines as well as androids in everyday life. During the 1980s and early 1990s the 3U government ran a series of strikes against cult communities often ending in violent confrontations, all cultists were either killed or incarcerated in stasis prisons. This also meant the persecution of the remaining human-like androids who by the date remain on the run.

As of the beginning of the story robots have been designed to look unappealing and even frightening to people, the designs have reverted to a more crude industrial look and are often operated in hours that don't overlap with human activity.

More advanced robots are often kept in secrecy and there's great paranoia than many people will be one of them, this has caused the creation of various pop-quizes to find out how human a person really is.
Earth (Flesh Kernel)

In Flesh Kernel, **Planet Earth** is a Grey planetary colony to which Humans are native.

Earth was first reached by Reticular Fathership Alpha around the 1930s, and then properly established as a Reticulan colony around the 2030s. As is usual for Reticulans, they introduced other alien species to the planet, originally as slaves, in the first decades of colonial Earth. These include the Damorran, Squid People, Slime People, Lizard People and others. Earth is also home to other alien species not originating from the slave trade, most notably a large population of Martians.

As revealed in Terms & Conditions, most of the surface of the Earth is "unsanitary", meaning untolerably radioactive as a consequence of the nuclear holocaust that preceded the invasion. The inhabitable territories include the (partial) continent of Warmland (portions of ex Africa) and the continent Coldland (ex Antarctica), to which one has to add several minor territories (such as Hawaii) and underwater settlements. Most of Flesh Kernel takes place in Warmland, as the majority of Earthan species are not suited to life in the Coldlandic settlements.
White Creatures

The **"White Creatures"** (unofficial name, also known as **birds**) are mysterious unnamed entities in Flesh Kernel. Usually they do not appear to have physical form or are invisible or immaterial in the physical plane. They often appear outside of panel borders or are able to break the "rules" of space and time progression of the comic format. They seem to have a greater affinity with the Dark Ocean than the material world, and appear to be its principal inhabitants.

These creatures are always pure white, short, with large noses, hands, long bird-like feet, and sometimes hair or tails. Their proportions vary wildly. They are always shown in profile, and only one eye is visible at one time.

In Terms & Conditions, Xladislax is shown to have captured one of them in a cage.
Cranial Gland

The **Cranial Gland** is a large antlers-like organ usually contained in the cranium of Greys and Grey Hybrids that have inherited the trait.

The Gland occupies the bulk of the organ mass of a grey, and uses the most resources. It is rubbery, wet and of bright red or magenta colour. It can be "extended" by an hydraulic system which everses it from a slit on the forehead (the "third eye" or "Gland mouth") and blows up its various protuberances.

As discovered by Xladislax Novaq̌, the Cranial Gland is a bio-psychic machine, specifically an antenna. It is capable of two-way communication with the Dark Ocean and grants, if properly employed, affinity with the darkness. This antenna can thus be used for manipulating Subnatural phenomena, and alter perception or induce seemingly impossible effects in the physical plane.

###
Mars (Flesh Kernel)

**Mars** is a coldish, rusty planet in the solar system. It was ignored by Greys on their invasion of Earth as it was uninhabited, and the red planet was conquered some time after by the Chirasthenians, which subsequently gained independence to form a Martian Republic. As a consequence, in the solar system Chirasthenians are what is referred to by Martians.

Mars is the physical avatar of Laikalakalaikalakala.
Slugshi

**Slugshi** is a popular dish on Earth, part of Squid People tradition, that involves raw or even live consumption of "slugs", which are a sentient but not particularly pleasant to talk with class of slug-like alien species. Slugshi is considered an ethical practice, given that most slugs expressly wish for death, and some specifically for this kind of death.
Aquad

**Aquad** is a planet almost entirely composed of salt water. Its inhabitants are non-native, but no history of them not being there exists.

Aquad is known for its beautiful underwater vistas and very high crimerate, as being so deep under the ocean, its cities are perpetually night-like. A large black market for Dorgian  organs exists there, and it is a meeting place for assassins, dealers, and shady businessmen.

The native life of Aquad resembles that of some descriptions of ancient Dlooman life, and rumors/crackpot histories exist that the planet was populated by ancient dloomans before any other, and abandoned at some point.
Zapor

zapor as it appears on the starmap

**Zapor** ([zejpoɹ]) is an extremely magnetic and electrically active planet in the universe of Ringo the Assassin. Its rings may appear to be dust like those of Dorgia, but they are actually unending auroras. The atmosphere is constantly full of lightning and electrical phenomena, and the ground is statically charged and highly magnetic.

Zapor was purged of life by Lucifer Greenfang under contract of the Medrod Empire, and the only known living Zaporian left is Felina.
Obsidian Ring

The **Obsidian Ring** is a magical object used by magic users in the world of Riddlemoore

It's main function is as a pryce mitigator; a way for the magic user not to get lost in the overflowing energy and impulses of casting magic. The ring ties down the user by the finger and makes them remember their corporality.

### History

The obsidian is an ancient item and has been in use pretty much from the very beginning of civilisation. The material was chosen because of it's texture and temperature characteristics. Nowadays true obsidian rings are very scarce and expensive the most common being replicated/artifical obsidian ones or plastics.

#### Usage

The obsidian ring is used as a pryce mitigator worn on the finger or fingers of the user it helps stop the overflow of magic pryce. Using more than one ring at the time is possible although it can have adverse consequences as the user may experience the need for more and more obsidian type mitigators (possibly wanting to turn their own hands into obsidian).

#### Warnings

The ring may break if the overflow is too big this can cause the user to receive a pryce shock that might leave em incapacitated or burn just burn their hands.
Mongor

**Mongor** is the largest planet in the Mongor System, and seat of the Mongor Empire. The second-largest empire in the Known Universe and sworn enemies of Dorgia , Medrod , and Derbagoah. Their ships can ram into planets head-on, destroying them, but on foot, they battle with simple spears and nonstandard guns and swords.