recursal/Fanatic-Fandom huggingface dataset:
Dung Eater

The Loathsome Dung Eater is the Rodinnian Minister of Infrastructure and founder of the Dung Dungeon in Rodinnbrok, Eldham. At present, he can be found within his squalid lair or lurking around the Rohkian countryside in search of dung to consume and travellers to defile.

## Appearance

The Dung Eater is quite an unsettling sight to behold; covered in layers of excrement and filth, he excretes a pungent odor that reeks of death. Grubs span his entire body, often burrowing in and out of his flesh. His hands are permanently stained with blood and mucus, with these same substances leaking out of his large facial orifice.

## Biography

Upon first glance, there are seemingly no humble or heroic origins for the Dung Eater. He was first discovered in the Fuketsu swamps near the ruins of a mysterious gothic castle in 147 SMP, two years after the Rohkian Empress' coronation. He was found chained inside what would become known as the Dung Dungeon, having been forced to gorge upon dung or whatever else came across him for this long duration. This experience had taken its toll upon the Dung Eater's mind; he would express naught but incoherent babbling and a longing to feed.
Edwa

**Basic Info:** Edwa Stiwa is keita male born from a Caeda Culture folk. Not much is known about his origins, however if certain investigations and information is gather, one can figure out major history about him. For starters though he was raised among a Caeda tribe, at some point in his life he was separated from his family due to being attacked by certain individuals. During this, a blow came to the side of his head causing the young Edwa the lost of his eye and memories that were important for his identity. Because of this he lost his culture and the majority of his folk's customs. But that as may be certain aspects of the Caeda still remained in him.

**Early Life:** Though he lost major parts of his life, he started anew at the age of 12 when he lost his memories. In his early life, he was forced under certain servitude in the continent of Nieden. There he lived his young years learning from the common people as well as warriors from all shapes and sizes. But the most important of his young life, would be when found a fellow follower of the Junicism religion. Edwa was interested by the worshiper named Stiwa and his ways, which resulted in him learning from him and had a conversion to Junicism. When he reached the age of 16, Edwa (though he may have forgotten most the Caedan way) inherited the name of Stiwa in honor of his mentor.

**Adulthood:** When reaching the age of 18, the young man had found away to break free the bonds of servitude and started to seek the idea of adventure. So with all farewells given, Edwa travelled to the lands of Sparwood where he has to get accustomed to the strange lands he will be stepping in.
Elite2001

**Elite2001** started in the wild of eldham and for long time he was a nomad for along time in game. He was grabbing what materials and food he can find he traveled and spent time in caves when he found places many was abandoned or closed off communities. elite2001 was running around with 3 friends to see how the feel stoneworks was like. eventually I wanted to be part of a nation no longer wishing to be a nomad

Eventually he was called to come to this nation called Nova Azcoria because they had a democracy. elite2001 was given a tour by a tour of horizonte the capital of nova ascoria. elite2001 became a citizen of nova ascoria. before this happened elite2001 became an free lancer for a wood mill company in Nova astonia. elite2001 was able to make money besides mining. As time went on in Nova Ascoria elite2001 joined the army to make income and eventually rose to the rank of the minister of defense. elite2001 has volunteered in 2 wars so far which war for defending merkonis against the pale and a war fighting for the usse against barbrossa also now known as the dvr.

Currently elite2001 is a minister of defense for nova ascoria and living in the capital of horizonte.
Ender Revnasson

Ender Revnasson, known mostly for his capitalistic greedy nature, is one of the son's of the Jörvic Goddess Revna. Ender, a Piglin, found himself in Skrímshör upon his birth, and much later ventured through a portal to the world of Eldham.

## History

### Beginnings of Midjor

When Alex first landed in the world of Eldham he employed himself through his own company called Ender Construction. With this company he made his first taste of money and learned about the various ways to make a fortune. As he was settling into a routine of constructing houses, he was offered by the current Yørv Torm, the position of Economic Jørvalsk. As his influence grew, he began to make contacts, however, suddenly a war against Falholt was called. Ender stayed away from it, however was highly interested in selling the land.

However, after it was all said and done, Tristshun took control of Midjor, Torm as well as Berg and the Kratalians were exiled from Midjor for their declaration. As they left, they promised their revenge, and moved far south to The Duchy of Einberg. Ender had a choice to make, stay in Midjor, or follow his friends, he chose the latter and migrated with them.
Dentro

## General Overview

Dentro was the founder of Sanctuary and an emperor of Uldarash, last online sometime in November.

## Religious & Ideological Beliefs

Dentro was the spiritual leader of the Asharu faith in the Empire of Uldarash.

## Biography

Dentro was born into the Sanctuary royal family. After his father died and Dentro ascended the throne he ended Sanctuaries isolationism and begun opening up relations with the neighboring nations laying the ground works for the Empire of Uldarash.

## References & Further Reading

Sources:

1. **Youtube Videos:**
	* Minecraft: Empires start a Resource War (The Great Golden War Part 1) - **Stoneworks**
	* Minecraft Empires Besiege a Holy City (The Golden War, Part 2) - **Stoneworks**
2. **Empire of Uldarash**
3. **Great Golden War**

Testimonies:

TBA

Related Pages:

Individuals

1. WhiskeyKnight
Eddard Sorayvium

## Early Life

Born at the end of the Solemnity, Eddard was born to a southern mother and an unknown father. His mother, due to circumstance with his birth, refused to tell him the identity of his father feeling it would not change anything as he would not return. He grew up a bastard in the city of Zollverein however he did not receive a bastard's surname, taking "Sorayvium" from his mother. He survived in his early years off of brown stew which his mother had made as she couldn't afford more as a tavern-wench. His mother died when he was very young. When he got older an unknown lord payed for his blacksmiths apprentice fee so he could study and learn to become a blacksmith, which he learned under a man named Alfred Linoheart who was a master weaponsmith. He began to work on forging weapons for the army as well as for nobles. He learned his craft as a blacksmith, becoming a strong young man working the forge. He worked under Linoheart for 10 years.
Ender - Race

**Origin**

Unlike other versions of Endermen like beings, Ender are created differently. The original and only known Ender so far is The Architect. The Architect has no memory of who he used to be, only how he became. He was trapped in between dimensions, The only source of food was that of Chorus fruits and Ghast tears. being trapped in the nether for a while, occasionally shifting in and out of different dimensions he was slowly being warped and twisted and fusing together. The Chorus fruit giving him his Ender appearance and abilities, The Ghast tears giving him a more hellish Ghast look. Drinking Ghast tears and eating Chorus fruit determined his appearance and such. Ender beings are Void-Borne Interdimensional beings that are created by strange diets and excessive dimensional travelling. They follow a specific religion bound around the idea of the End and such. However The Architect rarely acknowledges and considers most followers to be part of the religion itself that he had started.

**Description**

Ender Void-Borne look similar to an Enderman, However they are the same size as a human. Their appearances are different based on where and how they first became an Ender. The food types and environment they were exposed to and the form of dimensions they were exposed to. They speak the same language as Endermen but have a more developed version. having much more to say and have a consciousness as well.

**Birth/Existence**

Ender are often rare and spend most their lives isolated from other races. Avoiding people all together to do their work in private. They live their existence from creation or birth of dimensional travels, to a isolated lifestyle. Ender can be created by End technologies or be born from the void itself when a normal person becomes infused with Chorus fruits and dimensional tampering.

**Abilities**

Ender can travel through dimensions, teleport and use/create End technologies. Creating portals and passive dimension traveling has proven quite easy to do. Ender have high habitability to survive in other dimensions and in voids. creating Eyes of Ender, Ender Pearls is a natural bi-product of the Ender race, Ender Pearls give the natural ability to teleport. Creating End technologies and using them allows Enders to freely move around from place to place unseen and lets them use magic to the extreme amount, granted they have enough concentrated End technology.
Dinychidae

The family **Dinychidae** is a family of large predatory dinosaurs so far found in the western desert regions of Rathnir. The fossil material gathered from multiple localities are quite complete, and show predators specialized in hunting other large dinosaurs. Defining features of the Dinychidae are large, robust skulls with small boney “crowns”, hands with two prominent fingers and three vestigial fingers, and long robust legs ending in feet with three prominent toes and one dew claw.

The species *Glaciesaurus polaris*, like the name suggests, was found in slightly higher latitudes than would be expected from it’s kind. However analysis of the many plant fossils found alongside Dinychidae fossils show a semi-tropical floodplain environment, indicating that the climate of the Iridaceous period was either warmer, or that a previous climate de-lateralization occurred at the time. One of the largest members of this family, *Manothronax,* even shows direct evidence of preying upon the herbivorous *Paracryptosaurus deinonyi* as their teeth were found embedded in sacral vertebrae of the *P. deinonyi* holotype.
Edict of Urnu-Arrak 562

The **Edict of** Urnu-Arrak **562** is an edict passed by the Esbitum Hukarad of the Hukar Sharud Faith following the dissolution of the Opkaituru Narahashu, formerly Stori Audalad, into a Lahar of the Aradusu Aderrid. Among other things, the document codified Mistic Audalad, as Opkaituru Seramida, second Opkaituru of Hukar Sharud.

## Edict of Urnu-Arrak 562

On this day, 562 years after the Fall of Jagdas, the leaders of the Hukar Sharud faith met in Urnu-Arrak to discuss the words of the Opkaituru Narahashu and to outline the development of the faith moving forward. This document marks the end of the era of the Opkaituru Narahashu.

* The Esbitum Hukarad acknowledges the Reveries of the Schism of the Red Sun and the Nen Shair - recognizing that the consciousness of the former Opkaituru Narahashu Audalad has been lost, emerging as the Lahar Narahashu within Aradusu Uturad, whose domain is one of persistence, vigilance, ambition, vanity, and guiding light.

* The Esbitum Hukarad accepts the corporeal name of Mistic Audalad as the Second Opkaituru of Hukar Sharud, now to be known as the Opkaituru Seramida.

* The Esbitum Hukarad accepts the Opkaituru as the One and Only Head of Faith, as had been prior to the Proclamation of Amos 551.

* The Esbitum Hukarad shall accept a new Custodian of the Faith appointed by the Opkaituru Seramida.
* The Esbitum Hukarad provides the right of veto to the Custodians of the Faith, wherein a unanimous vote of the Custodians may veto a declaration of the Esbitum of Opkaituru, such as to avoid rash misinterpretations within the theology.

* The Esbitum Hukarad vows to follow through with the promises made to the Clergy of Azuria under the Opkaituru Narahashu.

* The Esbitum Hukarad will view restoration of ties and friendly relations with the Audalad Dynasty of Shyhenéy au Anòshphéy, the present status of which is uncertain, as a paramount priority.
Eldritch Monstrosity

The **Eldritch Monstrosity** is an abstract structure in the Coalition base made for the Battle of Urnu-Arrak.

## Overview

Its construction was begun by other members of the coalition, but when maruchxn of the Goshumá Autonomous Region had arrived to help with the construction process, the fortress would see the completion of its greater upper extent, as he even died of fall damage in the process while building the upper bridges and stairways. Its strategical defense practicality is questionable, as the structure's goal was to be built more for psychological intimidation. Its winding bridges and paths in the sky are meant to confuse and possibly frustrate all wandering trespassers, and the dizzying heights contribute to that feeling of great terror.

## Design and Inspiration

The geometrical appearance gives off a similar appearance to abstract structures from Mc Escher art pieces, but was primarily inspired by the Tartarus Tower from Persona 3. Ideally, in a more completed form, the structure would be more interconnected with more sprawling walkways and taller bridges, and to have walls and roofs over the paths for a practical defensive purpose. If building materials were more abundant, the Monstrosity could've reached the maximum height limit for building.
East Carvay Company

The **East Carvay Company** is a Ecclesian charted Trading Company, who's main goals are colonization and exploitation. Their name is derived from the city of Carvay, once a massive republic across the region of Vastallos, now an underpopulated city managed by the Vulperium.

## Founding

Founded in the Summer of 985 ACA, when The East Carvay Company bought land on the Gulf of Ombra from the nation of Ararin. The nation was officaly announced by Lord Protector gurt with the following message:

Our Plans for the Future Are As Follows!

1. The Brutal suppression of local communities

2. The exploitation and massive extraction of resources in the region

3. Immense expansionism and an aggressive foreign policy

4. Colonialism

A few minutes later, the Pontius of Ecclesia, KasperisMad replied with an official support message from Ecclesia, and denouncing the barberism in the region.

### The City

When the city was bought from Ararin the city was known as Imperavir. It was quickly renamed to a more Ecclesian name.
DiamondCookie75 books and texts.

Periods of the texts

1. pre wisdom 1st of May 2021 - 20th of May 2021
2. new wisdom 20th of May - ongoing

The Pre Wisdom

Before the 20th of May all books would be very quickly taken, the lack of storage and the lack of effort is what led to this. All books from this time have been taken, though there were not very many. Most off these books were stories but they have been completely lost to time. They were the series of the tales from everland and maybe they will be found in some ancient library. These books will be worth the most out of all of them due to the fact that they have been lost.

The New Wisdom

After the 20th of May books started to be stored more effectively and so more can be made, stored and sold. These books contain a whole mix of books all of them being in the new wisdom. The books are named wisdom in different conlangs respectively. These books are were worth more at selling than previous eras which show a gain in quality of the books.

A History of the Scribe

The scribe that writes these books lives in Falconia, they have been the mayor and have worked as an engineer for the town. They write the texts in their pass time for a bit of extra money. Buying these books is greatly appreciated and a large library is in the works.
Entropites

The Entropite religion, is a story on Entropy. Her life, achievements, with a bit of stretched truth.

## **The Holy Scripture of Entropite**

### Book 1

Book 1 tells you about how the world began, with the story of Jagdas and Rathnir

In chapter 1 the holy scripture tells you how Entropy created Jagdas from the void. And how the people of Yimmu-Audal kicked them out, and probably other nations as well. Entropy's solution? Destroy Jagdas. So as Jagdas was collapsing Entropy was throwing together a new realm, a better more harmonious world, Rathmir.

In chapter 2, however, the holy scripture tells of Entropy to make gods from the void. Those gods are Solaris and Sylene of Soleannen. When the Entropites came they befriended the Soleannens only for the Soleannens to kick them out when the people of Yimmu-Audal created an empire, in turn making everyone want an empire. So, when the Soleannens made the Soleannan Empire They practically lost a friend in the Entropites.

In chapter 3 of the first book, we jump ahead a few years to the Huitca Federation. This is where our hero, Tyo'on'tyo, is introduced. Tyo'on'tyo wanted to help his sick friend Infinick, and so did Entropy. Entropy gave Tyo'on'tyo plans for a rocket, that she said he had to be on to mine the "lunar cheese." Days later one of Entropys minions brought Tyo'on'tyo to the ore that would power his rocket. He dubbed it Sneedistanium. When the rocket launched Tyo'on'tyo went up to the moon on the rocket and started to mine the lunar cheese.
Duckism

Duckism, not to be confused with Ducklingism, is a religion that praises ducks as the most powerful creatures to exist due to their extraterrestrial power in the after life.

## **History**

In the early days of the universe, there were 2 races of super creatures, being the ducks and the chickens who use to rule the universe together in harmony. Among the 2 races, the ducks were the most talented being able to create the universe, the animals, crops, wild life, and even the realms we call now as Eldham and Rathnir. The chickens however, weren't as gifted as the ducks and created the first zombies, wars, lava, and etc. Regardless, these things helped create a sort of unity in both realms until one day, the first sentient creatures were created by the ducklings. These creatures would only worship the ducks and claimed them as their lords and saviours. This angered the chickens as they felt they too should be worshipped as well. The chickens however, as hinted before, were not very good at creating creatures. They decided to plot against the sentient creatures and planned to kill them during the night which they thought seemed only fair to do. However being the clumsy chickens as they were, multiple were able to escape the massacre and inform their lords of what occurred. Because of this act, a never-ending war between both still is going on to this day.

## **Beliefs**

### Afterlife

Followers of Duckism understand that after their death, their soul's will be transfered into the afterlife judgement grounds. Here they will be judged on their activities that they did while they were "alive." Those who follow the teachings of Duckism with heart, usually are deemed worthy. Those souls who are deemed worthy are able to continue into the sought out afterlife of their choosing, while those deemed not worthy are casted into the fiery pits of what we mortals named as *hell*.
E?

E

E is a snow person who can not remember parts of her past, like her family, her name, or how she became a snowperson. originally they were a human farlander and lost everything to pilligers. Her affinity for teas gave them the nickname Tea

## Backstory

Born in the village of Farland it's easy to forget that there are other places out there, and if it weren't for the odd wandering trader now and then The Farlands would have likely never known past the farsea. Farlanders, known for their way with majics, were said to have lapis in their blood.

Though all farlanders could use an enchantment table, few knew it's secrets like enderchanters. It is said that once you have completely mastered the majics of the table you could ascend to near godhood:flying unbound, producing endless materials, and hostile beings would know better than to attack .

E was in training under her mother, a master enderchanter, when a sickness wiped out half the village in one winter, maybe it had something to do with the potatoes? Either way E had to put her training on hold in an attempt to nurse the sick back to health.

One day E went out to find rare mushrooms and when they came back her home was gone. A raid of pilligers had come in their absence and her whole world was wiped off the map. The sound of ravagers approaching is the last thing they remember before she came too in a prison cell in an abandoned mansion in the woods. After hours of struggling she got free and found books in a language they had forgotten

Since then she had been wandering the world, eventually hearing of a far away kingdom that might be a good place to settle
Elias Vendera

This is a legacy article.It does not represents the current state of Stoneworks.The article may be in conflict with current wiki rules or formatting guidelines and merely exist to perserve the server history.
**Elias Vendera** is a young vampire reciding in the northern kingdom of Osterion. He was born as a human in the city state of Caelo were he was turned to an undead against his will by a vampire raiding party from Carpe Noctem. Following these events he abandoned his life in Caelo to pursue one in the far north.

## Appearance

Elias is a human turned vampire, meaning he possesses classic human features, but carries vampiric traits such as pale skin and red eyes. He has light brown hair and stands at 180 cm. An average height for a human male, but short in comparison to the frostbournes he associates with young features in general. His primary clothing are composed of tall black boots, brown pants, white undershirt and a thicker black / gray jacket on top as well as a belt.
Doverian Republic

Flag of the Doverian Republic

The Doverian Republic was short-lived Republic in Tremons season 2. Although not doing much, it paved the way to larger, more powerful nations that later became important.

## History

### Founding

The Doverian Republic’s layout was planned as the Doverian rockets from season 1 cruises through the sky, looking for a new land. They dreamed of a Republic where it was for the people for the people. As they landed on Season 2, they elected Aiden II, the former Emperor’s son, to be their leader. They made the town of New Carrothia.

### Alliance with Drathia

Doveria began trying to have good relations with its neighbors. So they went to Drathia, the successor to the old Doverian ally, Draisan. Aiden, after having had his family die in the beginning of season 1, was adopted into the Drathen Dynasty, also having a son named Andrew.

### Ace’s Arrival

Soon, another rocket landed in the area. Out stepped one of Doveria’s former worst enemies, Ace. But by this time, his health had gotten better, and he was not crazy. He joined the upper chamber for the new republic, becoming a governor of the province of Novaria. He also cut relation with Drathia and banned multiple religions.

### The Toldarian Rejection

As the season dragged on, countries desperately were trying to grow. Toldaria came to Doveria and Drathia and asked them to join Toldaria. Aiden saw it as a good deal, but when he took it to the Doverian council, every single one voted no, filled with Doverian pride and nationalism. Telling St0rmy, leader of Drathia this, he also rejected the offer. Aiden went to Toldaria, and they both said together that the vote had failed.

### The Revolution and Fall

As Doveria grew, so did corruption. Aiden himself had said “Doveria is already an empire. The republic is gone, this is what remains.” Ace had plans with Aiden to turn Doveria into a new nation. When Void, Aiden’s nephew, told him to become a monarch, he replied “That was… the idea.” And proceeded to proclaim a new country. The Verian Imperium. Ace and Aiden were made the Emperors, and the senate was disbanded, giving them near complete control. The republic had fallen. A new Imperium rose.
Eldham Naturalism

**Eldham Naturalism** also known as Eldham Primitivism is a working title as more research is carried out. This is a militant Primitivist cult that opposses any civilized society within Eldham, first discovered in the southwestern region of Eldham known as Sudvorrnim.

## Background

According to the ancient history of this Primitive Religion, the original inhabitants of Eldham were Breathed onto the Earth" by the God of the Hunt Fohset and called upon them to live deep in the forest and live alongside the animals. After millennia of this type of life a minority of them decided to leave the forest and create villages in open areas of Eldham. These people became known as the "staked" as they staked their claim for homes alongside one another away from where their God told them they belonged. Though the Staked were seen as heretics or unfaithful by their forest dwelling counterparts relations were peaceful between them for centuries to come.

However, as the Staked began advancing technologically making more comfortable houses, having sustainable food year round and making efficient tools, the Forest Dwellers began to covet these commodities that the Staked had made for themselves, the Forest Dwellers began raiding and pillaging the small villages they could find, killing them and stealing all useable materials they could find. The Staked became accustom to this new reality quickly, the Staked managed to fend off most raids by the Forest Dwellers while the Forest Dwellers provided a constant threat to anyone attempting to gather lumber or materials away from their village.

Recently in the past several decades the sightings of these Forest Dwellers have ceased. Only the oldest of Staked can recall a sighting of Forest Dwellers skulking deep in the woods, though the still insist that they have not disappeared.

## Deities

Fohset (God of the Hunt)

Yindrasil (Goddess of Nature) (Only known through ruins)
Dwjorugmal

The phonetics of the Dwjorugmal language

The **Dwjorugmal** language is the official and national language of New Qanin.

## History

Dwjorugmal is a the language used by the people of New Qanin that was only began to see use after the revelation of Dwjordism. It is said to be the language of the Brazen Ten and the other gods in the Dwjordist Pantheon.

## Vocabulary

You can use this translator to start using Dwjorugmal.
Dyl un

**Dylan Shrooman** or **Dyl\_un** is a homeless man. He is addicted to alcohol, and is sometimes found passed out in the back alleys of Mushroomica。 Dyl\_un joined the server on April 2nd, 2021.

## Backstory

Dylan Shrooman was an incredibly hard working man who was at one point the 14th richest man in the world, but that all changed when a bandit, GamingDerp, killed him and stole his entire set of netherite armor and tools. This caused Dylan to recoil back and drink himself almost to death. A friend, Chrispy, was there to comfort him but it wasn't enough. He kept drinking and drinking untill it was eventually to much to recover from. The final knowledgeable thing he said to Chrispy, stumbling over his words, was, "Cool Island, make it cooler." , as he gave his entire life savings of over 270 thousand dollars to him, along with his final piece of netherite gear. Now he roams the streets of Mushroomica, a mindless husk of a man.
Dr. Julius Ukumari Wntryiheimer

Image of Dr. Julius Ukumari Wntryiheimer

Morikhan Ukumari *(cousin)*

Nivon Note-Ukumari *(cousin)*

**Dr. Julius Ukumari Wntryiheimer**, sometimes simply known as **Dr. Ukumari**, is a renowned Lausán scientist, politician, and military strategist who lives in the United Socialist States of Eldham.

They are most well known for the creation of the first atomic bomb and weapon in the history of Eldham, with a movie being made about his story. The Wntryiheimer Laboratory in Akaishiro is named after him; with his project and the laboratory being made by the People's Army. He also founded the city of Dinkelburg after the demolition of Fort Vindobona. He also has a reputation for his grinding, having donated over 500,000 rélos to the USSE government, which awarded him a medal called the Servant of the People. He received a doctorate from the People's University of Akaishiro.

Wntryiheimer ran for General Secretary in the election of 281 TE, with his brother Sneky Ukumari-Serebra as his running mate for Deputy Secretary; the duo ultimately received merely 15.4% of the national vote. He also ran for a seat in the Fourth Supreme People's Assembly in 283 TE. He has served as the Mayor for the city of Dinkelburg.

Born in 244 TE in the city of Akaishiro, he is the youngest of the three children of Wntryi Ukumari and Pakartov von Kessel. His siblings include the adopted Sneky Ukumari-Serebra and David von Kessel-Sarot.
Dønsktopt

**Dønsktopt**, if not the most interesting, certainly remains one of the most peculiar towns in Rathnir. In contrast to the many despotic monarchies of the Rathnir that dot it's many continents, Dønsktopt is one of the very few, and most definitely the largest, democracies that exist in this time. Admittedly yes, there is a monarch of Dønsktopt, that being King Johann of House Siedhisson, however he remains but a small part of the power structure that governs the nation. Although the king does have sway over the state and its ruling, in truth he is a figurehead, Dønsktopt resembling more of a Constitutional Monarchy than a proper one such as the Imperial Escharien. The true power in the state lies in the Council, which besides from the King, consists of 5 Ministers, each being elected by the people upon the death of a previous Minister and each administering a specific function of the Dønsktopt State (see Democracy).

## Location

Alteniquia Minor, Northwestern Peninsula of the continent Alteniquia:

Located along the mouth of the Yamazel River, a river which flows from the jungle core out to the rocky coastal heartland of Dønsktopt

## Democracy

The 'Democracy' of Dønsktopt is perhaps more similar to an oligarchy than a democracy. The realm is governed by a Council which itself is consistent of 6 members.

## History/Lore

### The Sack of Dønsktopt

On September 28th, late in the night unknown raiders fell upon the city of Dønsktopt, primarily with the purpose of looting although also wrecking havoc through destruction of the ancient ruins of the city. It is currently unknown whom it was that led this attack, although it is currently believed to be the infamous terrorist WhiteTrucker

This event also led to the routing of the Council, causing them to retreat further into the jungles of Alteniquia Minor. Upon travelling further up the Yamazel, the Council established New Dønsktopt as a new capital for the state, one that would be theoretically safe from further incursions from sea raiders.

Finally it is important to mention one of the most pronounced effects of this raid: the refugee crisis. Many Dønsktopt citizens, unwilling to take the perilous journey into the dangerous & hostile jungle, instead fled West to Kanyew (Ummarnu). Upon arriving in Bridge Town, some decided to remain there, while others are rumored to have continued West until arriving in Taranusha of Talawa, becoming stone masons and builders in the sprawling city.

### Neos Knossos

Following the Sack of Dønsktopt, and the routing of it's inhabitants, the ruined city was left abandoned for a long period of time. Eventually however migrants displaced from Astrurcia settled down in the ruins, taking up the culture and customs left behind by the relics of Dønsktopt and adopting it as their own. These migrants founded the city of Neos Knossos, building atop the ruins of Dønsktopt and increasing the size of the city 10 fold.
Endless Sea

The **Endless Sea** is a body of water located west of the Great Southern Ocean. The true size of the Endless Sea is unknown.

The Endless Sea is one of the most dangerous seas in the entire world. Home to many mythical creatures such as sea monsters, krakens and powerful leviathans, the Endless Sea is feared by travellers and sailors due to how intense and stormy it is. Many usually would hug the coasts of Aurlûnor and Viridian to reach their destinations. It is said that both of these nations attempted to explore and chart the land, but would never return.

The first successful journey to chart the Endless Sea was the **Voyage of the West**, in which a group of talented geologist, cartographers, sailors & biologists from across Rathnir would partake in a year-long journey across the eastern part of the Endless Sea to mark the lands for future explorers. Although they discovered a few islands and the southern coast of the Barrier Desert, the western areas beyond Macmar Island are theorized. It is currently unknown at the time where the southern coast truly leads, but according to sketches, a different continent to the southwest of the sea as well as a southern coasts exists, according to viewings. Furthern exploration of the western portion of the Endless Sea are planned, which is said to be the more hostile part of the sea.
Commonwealth of Oceanside and Sunoiva

* Flag
* Achievement of Arms
* Map

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◦ Fort Sneeb, ◦ For Snell,
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The Commonwealth of Oceanside and Sunoiva, also commonly know as the Commonwealth or simply Oceanside, is a federate of Erodas located in Southern-Central Eldham.

## History

### Unification Era

> The Oceanside and Sunovia governments have decided to further develop our relationship from best-friends to becoming a married couple. Starting today, our countries will unite into one."
>
> ── St. Marmaduke Snell, former Primeminister of the Commonwealth of Oceanside and Sunovia

The Commonwealth of Oceanside and Sunovia was established January 1st, 2023, when then Primeminister [of Oceanside], Marmaduke Snell and Sunovian King, Bhilhelm Thorne agreed to unify their respective territories into a single nation.

### AWE-Atlechian Wars

#### Oceanside Independence

On the 14th of June, 2023, after a unanimous vote in the parliament of 5–1 the Commonwealth of Oceanside and Sunovia decided to leave Atlechia. Oceanside would continue to remain in the Federation of Erodas, but as a neutral party in the war, also appearing separately on maps.

After Oceanside was granted independence, King Swen of Atlechia ceded the Commonwealth back Montauket, the ancestral land of the Oceanics.

##### Alliance with Fortistan

> After all our allies were murdered, burnt alive, pillaged, scorched, water boarded, duct taped, thrown into a river with broken knees, stabbed, hit with a blunt crowbar, drowned, pounded, mauled by a pit pull, air striked, beat up and burried… Oceanside was left segregated by itself, with negative friends.
>
> ── St. Marmaduke Snell, former Primeminister of the Commonwealth of Oceanside and Sunoiva

On August 23d, 2023, Oceanside formed a mutual defense pact with Fortistan.
Elegaxian

This is a list of simple words used in Elegaxian, the language spoken by the natives of Elesgate.

## Spoken Elegaxian

### Vowels

Elegaxian has 5 vowels, those being:

a, e, i, o, u.

Each vowel has a double version symbolised with ^.

â, ê, î, ô. û.

### Pronouns

Im= I/Me

Imo= He

Ino= Him

Ima= She

Ina= Her

Ine= We/Us

Um= You

Umya= It

Eiya = That

Eine= They/Them (Neutral/Plural)

#### Possesive Pronouns

Imem= My/Mine

Inoem= His

Inaem= Hers

Umem= Your/Yours

Inêm= Our/Ours

Umyaem= Its

Einêm= Their/Theirs (Neutral/Plural)

### Nouns

Êbum= Verb

Ekotis = Song/music

Poto= Person

Aina= Girl/Woman

Aino= Boy/Man

Vinâ= Animal

Medipê= Bee

Vorodo= Cat

Luki= Dog

Tiaka= Rock/Stone

Pampis= Peace

Gacham= War

Vêter= Fear

Pochat= Sword

Machat= Axe

Lâdi = Goddess (female)

Lôdi= God (neutral/male)

Lôdiem= Gods (Neutral/Plural)

Aloer= Prophet

Laor= Servant

Pamior= Priest

Pamiaor= Word

Pamir= Teacher

Biplor= Book

Kuarachu = Sun

Lauyi = Moon

Kuara = Fire

Mara = Water

Techa = Earth / Dirt

Ara = Air

Ararê = Heaven / Sky

Toipa = Beginning

Leche = Thing (object)

Ekos = Life

Kulê = Light

Bonie = Glory

### Adjectives

Jan= Brave

Mûre= Big

Toti= Small

Boiti= Pretty

Bon = Glorious

### Verbs

Boyam= To take

Toyam= To give

Meloam= To have

Anham= To sit

Ashoam= To call/To say

Totishoam= To whisper

Aloam= To hear

Setam= To eat

Komam= To see

Heyam= To have

Kopam= To kill

Chatam= To cut

Lomam= To play

Pêyam = To make

Toipam = To start

Eneam = To be

### Prepositions

Mar= Of

Am= To

Vôr= For

Ek= And

Ei= The

Ny= In

Bar = With

### Sayings

Ei-Lôdiem Talchuto Ine= The Gods Are With Us
Eli Shadowwalker

**Eli Shadowwalker** is a trap master and strategist, he is for Caeli, Lunheim, and Lorent.

An average size human with slightly pail skin, and brownish orange strait hair. He has different colored eyes, one green, one blue. He is a nice, helpful, and sometimes sarcastic. He thinks rationally, and knows when to act, he is also very technical and usually lures people into traps. He usually won't finish the enemy, but if they are powerful enough, he will make them perish.

## Biography

Eli was born in a village unknown to Rathnir. He watched his family get slaughtered as a child. Their is not much known about him in his childhood. He aims to reforge the Spirit Blade and build a temple to protect relics and the blade.
Dáido Korakwera

Portrait of Dáido Korakwera

**Dáido Korakwera** was an Eisenlandian singer of Seraan ancestry. She wrote many songs in Eisendel, mainly love songs but also patriotic ones. She lived for most of her life in Maxstadt, but would one day flee from the police after the Eisenlandian government found out that she and her husband Kalhem Mané were one of the founding members of the Council of The Six Siblings. She would move with her son Moiéku Mané to Urnu-Arrak, Yimmu-Audal.

### Life

Dáido was born into a Seraan noble family, known as the Korakwera, in the city of Maxstadt. Soon after her birth, though, the Korakwera became too weak and lost its legitimacy into Seraan noble-hood, thus bringing an end to the Korakwera house. Although of Seraan origin, her parents did not speak Seraani with Dáido, and instead only talked in Eisendel with her, so that she could easily assimilate with the local population. Dáido would discover its passion for music and especially singing, this made her want to study abroad in Yimmu-Audal, which offered her a greater chance in accomplishing her dreams, additionally, relatives and friends of relatives lived there, so she wasn't going to an unknown place. After spending most of her, teenage-hood in Urnu-Arrak, she moved back to Maxstadt, where she became a professional singer.
Eikman Migration

The **Eikman Migration** was a series of two sort events relating to the movement of Eikmans from the snowy steppes of Srufuaraigh to the flat grasslands of the Nizkaya River. It lasted only a few in-game days during 10/17/2021 and was led by Jewtsu of the House of Man.

## Historical information

### Founder

JewtsuMan

The First Eikman Migration was caused by the chilling temperatures of the snowy Srufuaraigh steppe. However, during these times the Eikmans weren't known as a separate culture, or they were known as Srufuaraighs. The migration began on 10/17/2021, with the movement towards the City of Sturlungar. It then proceeded with the movements south towards Greggdale, and then Port Cansavia. The Eikmans sailed East towards Ashkand and landed on the coasts near Je Pola. When arriving at Je Pola, the Eikmans traveled back South-West to save themselves from starvation. They settled themselves down near the ruins of Ygomir, who were formally of the Jabal Kingdom. The Eikmans started building wooden huts purely out of oak, earning their name "Eikman", which means "Oak Man". They established a small nomadic-tribe settlement named Gardsteinn. The Eikmans scouted out the ruins of Ygomir and it was revealed that they had many seeds to help the starvation of the Eikman people. From here until a few in-game days, the Eikmans stayed in their spot. Picture on the right is Gardsteinn.

### Second Eikman Migration

A few in-game days later, the Eikman started moving again which marks the event of the Second Eikman Migration. The Eikmans travelled out the nearest river to the East and started sailing until they hit land. The Eikmans discovered the City of New Brownwich and started traveling through the Brownwich river. The river stopped at the entrance of Tildivul, which looked high established. They then departed off their snowy coasts and travelled east into the tropical forests near Nea Ravka. The Eikmans ran by Nea Ravka and stopped by Villa Quercu and started sailing on the nearby river. The Eikmans traveled South-East until they hit the island occupied by the Prostian people. However, seeing this island was already occupied, the Eikmans tried to find something emptier. It was until they found a nearby river, they found the most suitable land for themselves. It was flat and grassy near dense forests. It was perfect for farming due to the fresh water source. The Eikmans called the land "Eikmandy" which establishes their dominance over the land. The Eikamans decided this will be their permanent settlement. The Barony of Eikmandy was soon established by Jewtsu and this would highlight the end of the migrations.
Duckburg

### Foundation

Duckburg was founded in a village next to the drifting isles by ElevenMantis723 following direct orders from Uni, former Emperor of Bardonia

Following the collapse of the 3rd Empire, Duckburg briefly became abandoned. During this time, the town was looted, and the great statue of the Duck was vandalised.

With the ascension of the 4th Empire of Bardonia, Duckburg was re-established on the 28th of November 2021, once again under the leadership of ElevenMantis723. The first two citizens were ColdJoker2747, a friend of Eleven, and LukasFredin, who was tasked with construction of the city. During this period of growth the city saw unprecedented expansion, adding several new houses and other buildings of importance.

As the 4th Empire diminished, and Bardonia was incorporated into the Imperium, the city once again fell into decline, as many of the people who had kept it alive went into inactivity. During this period, a new leader would take over ownership, not doing much to expand it, instead leaving it be.

In the follow-up to Bardonia leaving the Imperium and establishing itself as an independent nation once more, ElevenMantis723 once again became the ruler of the town, which was left looted after the previous owner had raided it before his departure. However, once the city was under the control of ElevenMantis723 once more, builder LukasFredin returned as well, alongside his brother Lardo\_Uber. Together they begun to rebuild and expand the city under the leadership of ElevenMantis723.

The town now hosts a church in honor of Dandelism, an Enchanting house and several residential houses.

### Fun Facts

-Duckburg is the town of Ducks and home to the Drifting Isles

-Duckburg’s official religion is Uniism the belief in Uni as a god like being similar to the Buddha

-Duckburg is the town that gained control over the Drifting isles and began to reconstruct the Isles on March 16 2021
Enithica-Novoros

**Enithica-Novoros**, officially the **United Crowns of Enithica-Novoros**, is a province within the Autokratoria of Sirradra. A nation that spans the continent of Cymru. The province encompasses over half the south of Cymru spanning from the seas of Floria to the woodlands of Demiarbéz along with holding of the area of proud land known as Kemria.

The province is known for its relative isolationism within the Autokratoria and its democratic institutions, the only of it's kind on the continent. The isolationism and iron institutions have made the province both one of the most stable and prospering in Sirradra, causing questions to be raised concerning if the province is contributing is fair share in helping provincial inequality within the nation.

## The Last Principe, The First Magnus of Novoros

The series of events that preceded the union between the crowns of Magnus Enithica and the Principality of Novoros have been nicknamed the **Ad-Alendir Succession Crisis**. The Crisis developed at the former Principe Fawkes Teutonicus ad Alendir fell suddenly ill leaving him incapacitated; leaving the Principality of Novoros without an effective ruler of Government. His family saw this with immense concern as it seemed to be a scramble between the Government of the Autokratoria and the family in finding a subtitle candidate. After weeks of what was a power struggle in all but name, a note was found. It was not only signed but gave direct instructions as to what the Principe's wish for whom to be his heir. The note read as follows:

***My Wish as Principe of Novoros:***

***'I fear my health is going to start rapidly deteriorating soon. With that i see it appropriate to outline my wishes as to whom will govern my province while I'm incapacitated. I name my heir as my Nephew, Luca ad Alendir-Vulidion, Third Magnus of Enithica.'***

The sudden appearance of the note left the Government of the Autokratoria wary of the Magnus as they knew his intention would be to merge the provincse with a Union of the Crowns. Their suspicions proved correct. Only days later, a referendum on a Union was announced to the people of Magnus Enithica, where an they unnanimously voted for the Union between Enithica and Novoros, many infact voted without knowing the challenges it meant ahead.

## A Jump Start

The first week after the referendum saw an air of optimism throughout both Enithica and Novoros however, that couldn't be said for His Magnus' Government and more specifically the Grand Council.