Kindred

*Kindred are proficient at the dark arts.<br\/>Broiling-hot blood courses through their veins.<br\/>These delicate-looking vampires wield mighty crosses to strengthen their pact with their dark masters, and offer the fresh blood of their enemies as sacrifice.*

## Skill List

**Dark Ripple**

Has a chance to reduce a target's accuracy, deals 100% basic attack plus damage. Increases Thirst, enters Kindred state when Thirst is full.

 CD(s)
 Skill Time(s)
 MP cost
 Release Range(meter)

**Invigoration**

Absorb HP over a period of time. Deals 100%% basic attack plus damage and increases Thirst. HP Absorption will be improved under Kindred state.

 CD(s)
 Skill Time(s)
 MP cost
 Release Range(meter)

**Blood Fusion**

Attack surrounding enemies multiple times, continuously recover health. Each attack deals 34%% basic attack plus damage and increases Thirst. HP Absorption will be improved under Kindred state.

 CD(s)
 Skill Time(s)
 MP cost
 Release Range(meter)

**Charmed Strike**

Move to the front of the target, with a chance to stun. Deals 100% basic attack plus damage and increases Thirst. Enter Kindred state when Thirst is full. The skill's effect will be improved under Kindred state. You may use this skill repeatedly, but repeated use will not further increase Thirst.

 CD(s)
 Skill Time(s)
 MP cost
 Release Range(meter)

**Dark Contract**

High Crit Strike chance, recover health. Deals 100% basic attack plus damage and increases Thirst. HP Absorption will be improved under Kindred state.

 CD(s)
 Skill Time(s)
 MP cost
 Release Range(meter)

**Kindred Form**

Dispel stun, immobilize, silence, sleep and disarm effects. Enter Kindred mode. You can cast this skill while being controlled.

 CD(s)
 Skill Time(s)
 MP cost
 Release Range(meter)

**Feast**

Attack surrounding enemies twice, immobilize targets. Each attack deals 76% basic attack plus damage and increases Thirst. Enter. Kindred state when Thirst is full. The skill's effect will be improved under Kindred state.

 CD(s)
 Skill Time(s)
 MP cost
 Release Range(meter)

**Evil Flame**

Burns target. Deals 100% basic attack plus damage and increases Thirst. Enters Kindred state when Thirst is full.

 CD(s)
 Skill Time(s)
 MP cost
 Release Range(meter)

**Shadow Scar**

Reduce a target's accuracy. Deals 100% basic attack plus damage and increases Thirst. Enters Kindred state when Thirst is full. The skill's effect will be improved under Kindred state.

 CD(s)
 Skill Time(s)
 MP cost
 Release Range(meter)

**Seed of Blood**

Attack three times, recover some of your own health, apply silence, each attack deals 48% basic attack plus %d damage, increases Thirst. HP Absorption effect will be improved under Kindred state.

 CD(s)
 Skill Time(s)
 MP cost
 Release Range(meter)

**Vampire's Sigil**

Attack 3 times, recover health, remove any health the target has recovered via healing effects, reduce target's defense. Each attack deals 48% basic attack plus damage and increases Thirst. HP Absorption will be improved under Kindred state.

 CD(s)
 Skill Time(s)
 MP cost
 Release Range(meter)

**Hellfire Death**

Attack the target and all enemies around it 3 times, burn the target. Each attack deals 48% basic attack plus damage and increases Thirst. Enter Kindred state when Thirst is full. The skill's effect will be improved under Kindred state.

 CD(s)
 Skill Time(s)
 MP cost
 Release Range(meter)

**Blood Sea**

AOE attacks 3 times, attacks enemies around, recovers self's health, applies deceleration, each attack deals 48%% basic attack plus 531 damage, increases Thirst, Enter. Kindred state when Thirst is full. The skill's effect will be improved under Kindred state.

 CD(s)
 Skill Time(s)
 MP cost
 Release Range(meter)

## Read More

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