Doma

As Criaturas na ilha podem ser domesticadas e usadas para vários propósitos. Os usos para animais domesticados incluem montaria, transporte de itens, armazenamento, caça, colheita, produção de recursos e defesa da propriedade enquanto você está offline. Itens colocados no inventário de uma criatura domesticada geralmente levam muito mais tempo para estragar do que levariam caso contrário.

## Noções Básicas de Domesticação

### Domesticação por Nocaute (KO)

1. Primeiramente, deixe a criatura inconsciente. Isso pode ser alcançado através dos seguintes métodos:
	* Golpear a criatura com as mãos nuas. Essa é a maneira mais básica, porém menos eficaz, de nocauteá-los, e reduz sua saúde.
	* Usando um   Estilingue,   Clava,   Atordoador eletrico,   Arco,   Besta,   Arco Composto com   Arco Tranquilizante,   Lançador de Harpão com   Flecha tranquilizantes, ou   Rifle de Cano Longo com   Dardo Tranquilizante ou   Dardo Tranquilizante Eletrico. Bestas/Arcos/Fuzis com dano mais alto resultarão em mais.  Topor por tiro. A Besta e o Lançador de arpão podem ser usados debaixo d'água.
	* Picando a criatura com um   Escorpião
	* Cabeceando a criatura com um   Paquirrino
	* Lambendo a criatura com um   Beelzebufo
	* Chutando a criatura com um   Cavalo ou   Unicorn
	* Chocando e mordendo a criatura com um   Electrophorus

* Morder a criatura com um   Basilisk ou   Titanoboa

1. * Socar a criatura quando ela estiver inconsciente pode fazer com que seu Torpor permaneça, mas você perderá a eficácia da domesticação.
2. Quando a criatura estiver inconsciente, abra o inventário dela e alimente-a com um item alimentar apropriado arrastando o alimento para o inventário e esperando que a criatura o coma. O alimento necessário para domar a criatura varia de acordo com a criatura que você está tentando domar. Mantenha bastante alimento no inventário do animal durante a domesticação; se a criatura ficar sem alimento, a barra de domesticação começará a diminuir até que ela obtenha mais alimento. Alimentá-los à força com qualquer coisa que não seja   Narcoberries ou   Narcotic saciará a fome deles, mas não afetará a barra de domesticação, fazendo com que a domesticação demore mais.
	* Toda vez que o animal levanta a cabeça para comer, a barra de domesticação aumenta. Os herbívoros comerão   Berries quando a fome cair 20 pontos (30 pontos para mejo berries) e   Crops quando cair 40 pontos. Os carnívoros comerão   Raw Prime Meat, Cooked Prime Meat,   Raw Meat, Cooked Meat, Raw Fish Meat, Cooked Fish Meat, Raw Prime Fish Meat, Cooked Prime Fish Meat, Spoiled Meat ou Cooked Meat Jerky quando a fome cair para 50 pontos. Todas as criaturas aplicáveis comerão   Kibble quando sua fome cair para 80 pontos (para algumas criaturas é 135, 120, 53,3, 25 ou 20). Para outros alimentos, consulte a tabela na seção Eficácia da domesticação.
	* Se o alimento preferido de uma criatura estiver em seu inventário, ela esperará que a fome diminua o suficiente para comê-lo, mesmo que haja outro alimento presente.
	* O Grifo Real só comerá o alimento em seu inventário enquanto estiver inconsciente se o sobrevivente que o nocauteou atender aos requisitos para ser respeitado.
3. Mantenha a criatura inconsciente durante todo o processo. A barra de inconsciência diminui com o   Torpor da criatura e pode ser reabastecida com   Narcoberries ou   Narcotic. O Narcoberries aumentará o torpor em 8 pontos em 3 segundos e o Narcotic o aumentará em 40 pontos em 16 segundos. Ele também interrompe a luta da criatura contra o torpor nesse período, de modo que o torpor não cairá além do aumento. A criatura não comerá esses itens voluntariamente e, portanto, eles devem ser alimentados à força pressionando a tecla de uso (Predefinição:Controls) no inventário da criatura ao passar o mouse sobre o item.

### Non-Violent Taming (NV)

Most of the creatures below can be tamed non-violently. Diplodocus can be tamed with both methods.

1. Put the food you plan to feed to the creature in the *far-right* slot of your hotbar.
	* Araneo prefers   Spoiled Meat over   Raw Meat
	* Arthropluera prefers   Broth of Enlightenment over   Spoiled Meat and   Raw Meat
	* Basilosaurus prefers   Exceptional Kibble over Meat and Fish
	* Chalicotherium takes   Beer (also Stimberries but with extremely low taming effectiveness)
	* Diplodocus prefers   Regular Kibble over   Crops and   Berries
	* Dung Beetle prefers   Feces over   Spoiled Meat
	* Giant Bee prefers   Simple Kibble over   Rare Flower
	* Gigantopithecus prefers   Regular Kibble over   Berries
	* Ichthyosaurus prefers   Simple Kibble over Meat and Fish
	* Lystrosaurus prefers   Rare Flower over   Crops and   Berries
	* Manta takes   AnglerGel
	* Mantis prefers   Deathworm Horn over   Woolly Rhino Horn
	* Mesopithecus prefers   Basic Kibble over   Berries
	* Moschops asks randomly for   Tintoberry,   Mejoberry,   Giant Bee Honey,   Organic Polymer,   Rare Mushroom,   Rare Flower,   Raw Prime Meat,   Cooked Prime Meat,   Prime Meat Jerky,   Raw Prime Fish Meat,   Cooked Prime Fish Meat, or   Cooked Lamb Chop
	* Onyc takes Meat and Fish
	* Otter takes Raw Fish Meat (on Mobile)
	* Vulture prefers   Spoiled Meat over   Raw Meat
	* Charge Light-specific dino (  Bulbdog,   Shinehorn,   Featherlight,   Glowtail) prefers   Plant Species Z Seed , but takes in their specific Mushroom.
	* Crystal Wyvern prefers   Primal Crystal  over   Crystal
	* Sinomacrops takes Chitin over anything else.
2. Approach the creature and press the use key (default: Predefinição:Controls) to feed it when prompted.
	* Lystrosaurus and   Moschops are peaceful and not scared, you don't need to hide yourself.
	* The   Ichthyosaurus is curious, it won’t run away.

1. * For all other   Ghillie Armor is recommended.
	* If touched during the taming process,   Gigantopithecus and   Manta will attack and   Mesopithecus will run.
	* Diplodocus wants to play with you and shoves you around.
	* You need to have   Bug Repellant applied to yourself to tame an   Araneo,   Arthropluera, or   Onyc and can be helpful to tame the   Dung Beetle and   Manta, as these creatures are aggressive and will otherwise attack you on sight or on being touched.
	* Ichthyosaurus,   Lystrosaurus and   Moschops can be touched without penalty, and will not attack you under any circumstance.
2. Wait for the creature to become hungry enough *up to roughly 90% of its hunger ex:36000-40000* to eat again. This can take varying amounts of time depending on the creature in question and the food you are feeding it.
3. Repeat this process until the taming bar is filled.

Note that the first instance of food you feed to the creature is akin to knocking it unconscious with a violent tame - it binds the tame to the Survivor (or their tribe) and the creature's hunger will begin decreasing. At this point - the taming effectiveness and taming progress will **not** begin to diminish unless the creature starts taking damage (i.e. enters combat or starts dying of starvation). The initial delay between the first and second feedings compared to all subsequent feedings is also greater. Once fed a second time, progress will begin to reset if you take too long to feed. Moving too far away before a second feeding will also un-bind the tame - resetting everything (although its food may take a few moments to update). As with violent tames, you can bulk-feed a starved creature with an approximately 5-10 second delay between feedings. Due to the complete reset if you move too far away and the fact most long-duration non-violent tames don't have sufficient food to be substantially starved: this trick is only really helpful for taming skittish Ichthys or monkeys .

#### Unique Non-Violent Taming

Some dinos must be tamed with unique methods.

* Basilisk eats fertilized   Rock Drake Egg,   Wyvern Egg, Voidwyrm Egg (Genesis: Part 2) or   Magmasaur Egg from the ground.
* Equus takes   Rockarrot and ridden on, calming with the said food when it starts its attempt to kick the survivor off.
* Gacha takes just about anything that is dropped by the survivor, but prefers Structure items in stack of 10 over anything else.
* Hyaenodon needs to be pet without being spooked or aggravated.
* Liopleurodon swims towards the nearest dropped   Giant Bee Honey from the player. \*
* Pegomastax steals   Berries from survivor placed in the *far-right* slot of hotbar.
* Phoenix needs to be constantly burned during a Heat wave, either through   Fire Wyvern or   Flamethrower
* Roll Rat automatically eats thrown   Giant Bee Honey whilst its buried underground.
* Titanoboa eats fertilized   Egg from the ground.
* Troodon kills tamed dino for thrills and sports.
* Hesperornis and   Otter eats   Dead Fish that the player drags to the creature.
* Ferox eats Element. However, it becomes aggressive for a while after feeding and is best kept away from it until it returns to its small size.
* Bloodstalker eats   Blood Pack from the latched victim's inventory if one is present.
* Lure a   Parakeet Fish School towards a   Megachelon while both are submerged in the ocean to start taming, ensuring the latter does not take any form of damage during the process.
* Tropeognathus must be pinned down with a   Chain Bola to be fed with its preferred food.
* Noglin control tamed creatures for taming.
* Tek Stryder must be hacked with   Mutagel . The amount needed varies on its level.
* Astrodelphis must be fed and pet with   Element. It will flee for a short while after the interaction.
* Shadowmane can only be fed with filled   Fish Basket  while its resting at afternoon. It will teleport a few distance after the interaction and requires constant tracking via the HUD as the location it warps to are random.
* Voidwyrm needs to weakened before it needs to be force ridden on, calming with   Mutagen  when it is about to do a barrel roll.
* Amargasaurus wants to prove the survivor that synchronized its temperature that its worthy to be tamed by killing off any aggressive creature (and taking foods in between).
* Dinopithecus's alpha in a pack can only be passively tamed as normal after every others on its pack are dead and its trying to flee.

With the exception of   Hyaenodon,   Liopleurodon,   Phoenix, and   Troodon, they too follow the same process in waiting to become hungry enough to eat again.

*\* =   Liopleurodon automatically disappears without a trace after 30 minutes. Tame only if you need its buff for the said duration period.*

#### Fish Basket Non-Violent Taming

*For more details, visit   Fish Basket*

With introduction to Aberration, it is possible to tame certain aquatic creatures using   Fish Basket (which must be learned in Aberration map to utilize in other maps). While it requires time for the basket to set up, it can be utilized to capture and tame smaller creatures. Bear in mind it has a certain lifespan while being trapped; letting it "spoil" to zero will kill them. Creatures that have been tamed using the   Fish Basket are considered force-tamed and don't behave normally.

#### Temporary Taming

Some creatures can be considered "temporarily tamed/commandable" (but not fully temporary tame like Liopleurodon or Titan), but either does not show up as part of the tribe (still rendered as wild), or are only interact-able as survivor.

* Carnotaurus - Can be temporarily commanded after being "recruited" by, and with a   Yutyrannus for 60 seconds.
* Giant Bee - Periodically spawned by   Giant Queen Bee. Acts as temporary guardian for the queen who spawned it.
* Forest Wyvern - Periodically spawned by wild   Forest Titan. Can be ridden long as it still has its flame.
* Amargasaurus - Temporarily follows the survivor until its no longer synchronized with him/her, its fully tamed or its dead.

### Turret Taming

For certain creatures, such as the   Titanosaur,   Rock Elemental,   Karkinos and   Astrocetus, tranquilizers are ineffective. In order to inflict torpor on them, you will need to do damage to their head using a turret weapon. Because turrets themselves are immobile, one may have to mount said turret upon a platform saddle, usually the   Bronto Platform Saddle,   Paracer Platform Saddle, or   Quetz Platform Saddle, or utilizing   Unassembled TEK Hover Skiff . The most efficient weapon is the   Cannon, as it's torpor-to-damage ratio will be the highest. Although you can also use the   Rocket Launcher on   Rock Elemental, and the   Catapult Turret on the   Karkinos. Although related,   Rubble Golem can't be tamed.

*\* = Tamed   Titanosaur will refuse to eat anything, and will not regain hunger through any methods and will eventually starve to death. But if the private server or single player runs with AllowRaidDinoFeeding setting it can be force-fed.*

### Raise-only Taming

Due to the nature of these creatures, they cannot be tamed as adults unlike most other creatures. In order to 'tame' the said creatures, they have to be raised from birth. Following creatures can only be tamed from birth.

* Deinonychus - Steal an egg of their species from a   Deinonychus Nest  located in the The White Cliffs of Valguero, or breed with two raised   Deinonychus.
* Wyvern - Steal an egg from the   Wyvern Nest  in the World Scar found in Scorched Earth or in Dragonmalte Trench, Wyvern Cave or MurderSnow (  Ice Wyvern only) found in Ragnarok and The Great Trench in Valguero (  Fire Wyvern and   Ice Wyvern only), or breed with two raised Wyverns with similar type (I.E: two poison wyvern)all kinds of wyvern eggs (except crystal variants) can be found on the new Lost Island map.
* Rock Drake - Steal an egg from a   Rock Drake Nest  in Grave of the Lost, found below Aberration.
* Reaper King - Weaken an aggravated   Reaper Queen until it is at 1k-2k hp, turn off the charge light of your Glow Pet, and get its attention to be impregnated. Found at any Element Regions in Aberration. In the case of the   R-Reaper King, you need to weaken an aggravated   R-Reaper Queen and get its attention to be impregnated and can be found in Rockwell's Proliferation (Genesis: Part 2).
* Magmasaur - Steal an egg from a   Magmasaur Nest  found inside the Volcanic Cave at Genesis: Part 1 or in the lava caverns at the coast of the volcano on Lost Island, or breed with two raised Magmasaur in a lava pool/puddle.

### Craft-only Taming

Three Creatures can only be "crafted" rather than through regular taming, through acquisition of its Blueprint, or crafted as level 1 (or 51 for the   Mek) at either a   City Terminal or   Tek Replicator within Extinction.

In the case of both   Enforcer and   Scout, these can both be found roaming around the
Sanctuary. Destroying them will drop Blueprints related to their level, possibly ranging from Primitive to Ascendant based on their level, with random percentage of stats.

In the case of the   Mek, these can be crafted with a Level 51 Engram. They only come out as Level 51 and unlike the   Enforcer, these cannot level up. Better grade, higher level   Mek Blueprints can occasionally be obtained either from Hard or Legendary   Orbital Supply Drops.

#### Mega Mek Taming

The   Mega Mek is assembled by using a   M.O.M.I. to combine four   Meks. However, it can only be properly used during the   Alpha King Titan boss fight, so you need to assemble the   Mega Mek only in the presence of the   Alpha King Titan.

### Titan Taming

3 of the Titans can be temporarily tamed by attacking corruption nodes on their bodies in a designated sequence. Each Titan is different at where the corruption exist, and thus requires different strategy to eliminate the corruption.

All Corrupt tumors found at its body **always** take one damage per hit, which makes high damage ranged pointless. Rather, utilizing rapid-firing ranged like   Assault Rifle or creatures like   Velonasaur will help.

Based on how much damage it takes, the titan type when tamed will change, each with higher stat. These are denoted as its prefix when it is first tamed.

* Alpha = Taken less than ?? HP loss
* Beta = Taken between ?? and ?? HP loss
* Gamma = Taken between ?? and ?? HP loss
* None = Kill it

### Eerie Taming

  Eerie Creatures cannot be tamed by default at where its originated from. To be able to obtain such creatures, its   Creature Implant  must be removed from its inventory after killing it and revived at   Obelisk or   Revival Platform before it can be tamed as per normal like every other creature, assuming they can be tamed.

## Taming Effectiveness

The taming effectiveness indicates the amount of bonus the creature gets once it is successfully tamed. It does not have any effect on the taming speed of the dinosaur. The initial taming effectiveness is 100%, and decreases whenever the creature eats the food left in its inventory or takes damage while unconscious. Taming effectiveness decay is reciprocal, meaning that the lower it is, the less it drops. Basically the formula is `TE = 1 / ( 1 + [number of food eaten] + [damage taken])`, with some additional weighting multipliers, depending on the species and kind of food. Feeding a creature their preferred food will not only tame them faster, but also reward you with a higher taming effectiveness percentage. Most creatures also have a preferred Kibble, which will be the fastest taming food while only slightly decreasing the taming effectiveness. (Side note: Efficiency is not a synonym for effectiveness. The efficiency (how economical a method is) is not taken into account for the taming effectiveness.)

* *In the case of Reaper King, Taming effectiveness also applies, but through a different method. While it is still not born, killing dinosaur will absorb experience like effectiveness, affecting its bonus stat when it is born. No other method of earning experience will increase it however.*
* *In the case of   Bloodstalker, Taming effectiveness always starts at 30% regardless. Instead of decreasing, letting it feast on tamed creatures and killing it actually increases its effectiveness, and will never drop once it is raised.*

### Effect of the Taming Effectiveness

Taming Effectiveness (TE) determines the number of bonus levels that a creature will gain upon completion of the taming. Each level is another point in a particular skill. These bonus levels are considered "wild levels" for the purposes of post-tame level-ups (e.g. +4% per level refers to 4% of the post-tame value) and breeding, and so maximizing Taming Effectiveness is vital for procuring the best creatures.

At 100% Taming Effectiveness, a creature will get 50% of its wild level as bonus levels. The amount of bonus levels gained is proportional to the Taming Effectiveness (so 50% TE is 25% bonus levels). Where L is the creature Wild Level, the amount of bonus levels is L × TE / 2 (rounded down). For example: a level 90 Rex with a taming effectiveness of 85% will get 90 × 85% / 2 = 38.25 → 38 bonus levels.

With a maximum wild level of 150 and a maximum taming effectiveness of 99.9% for all creatures that have to eat at least once (creature such as the   Troodon and   Pegomastax retain 100% due to not technically "eating") - the maximum amount of bonus levels you can achieve is 150 × 99.9% / 2 → 74 (rounded), for a total level of 224.

In addition to bonus levels, most creatures have at least one stat that has a Taming Multiplier that is based on Taming Effectiveness - e.g. the Rex has 17.6% multiplier on its   Melee Damage. The multiplier is applied after bonus levels and any additive bonuses (e.g. the Rex also has a +7% additive bonus). As an aside, the additive bonuses are unaffected by Taming Effectiveness. Similarly to bonus levels, the multiplier scales proportionately to the Taming Effectiveness. Using the rex as an example again, the full 17.6% multiplier is only achieved with 100% Taming Effectiveness. At only 50% TE, you will only get 8.8% bonus melee damage. Use the external taming calculators to know which method is more cost/effective for your situation.

When breeding, newborns are considered to have 100% Taming Effectiveness regardless of the Taming Effectiveness of the parents. While this will not cause them to gain bonus levels, this will cause them to gain the maximum stat multipliers. This is why bred creatures will often have higher melee or food stats than either of their parents.

{ | class="wikitable sortable"
! Food
! Food-Value
! data-sort-type="number" | Taming Speed
! Taming Effectiveness
! Used To Tame
Speed

1. ↑ Calculation of the taming effectiveness
2. ↑ Note that the food values depend on the combination of food and creature, but most creatures share the same value for a specific food. Exceptions apply especially to the preferred food of a creature.
3. ↑ Taming Speed is derived from Taming Affinity Per Consumption / Food Value Per Consumption of a particular food versus the baseline (usually Raw Meat or Other Berries).
4. ↑ Taming Effectiveness is derived from Number of Consumptions, where the fewest consumptions is the most effective. The most effective may not always be the fastest.
5. ↑ 5,0 5,1 5,2 5,3 5,4 Estimated.
6. ↑ Note that this is compared to 20 Raw Meat, rather than 1 Raw Meat.
7. ↑ 7,0 7,1 7,2 7,3 7,4 7,5 7,6 This is the only valid food item for this tame.

## Dino Level and Stats

 Taming effectiveness bonus levels
 Max level increase after taming

* Dinos/Creatures spawn with a level of 5 to 150 in official, or different depending on the difficulty level of the server. The following dino/creatures are an exception: (Other levels applies like every other dino based on difficulty setting however.)
	+ Wyvern and   Rock Drake - 5 to 190
	+ Specific event creatures like   GachaClaus - 50 to 90
	+ All Corrupted Creatures - 1 to 500+ (If spawned from   Orbital Supply Drop  or   Element Node , depending on difficulty.)
	+ All Tek Creatures - 20% higher level (6 to 180)
	+ All Titans - 1500 to 2350
	+ Jerboa,   Leedsichthys, and   Alpha Leedsichthys - 1 (**ignores** difficulty setting)
* For every level above 1, the animal has an improvement made at random to one of its base stats. Usually one stat in particular will have been upgraded naturally.
* Any animal, once tamed, can be leveled up manually up to Predefinição:SpeciesMaxDomesticatedLevel times (Except for Titans and   Mek). This means if you tame a level 1 animal, it will cap at level **Erro de expressão: Caractere de pontuação "[" não reconhecido.** and not level up anymore, but an animal tamed at level 30 may reach level **Erro de expressão: Caractere de pontuação "[" não reconhecido.**.
* Lower level animals are generally easier and less dangerous to render unconscious, and it is faster (and requires less food and drugs) to tame them.
* Beginning players may want to target lower level animals to save time and resources, especially for early game mounts and pack animals such as   Phiomias.
* Established players may want to target higher level animals, as their beginning stats (and thus max-level stats) will be higher. It is common for 'end game' hunters to stalk specific dinos (sometimes with specific colors) within a few levels of a server's cap, knock them out, and then inspect their stats. If their random improvements have gone to less useful stats (such as Food), the hunter may kill or abandon the unconscious dino and search for another.
* Which improvements are desirable will depend on the animal's species and intended use. For instance, it is usually pointless to level up melee damage on a   Parasaur intended as a pack animal, while this may be the most important stat for a hunting   Raptor or a siege   Rex.
* The amount of XP an animal needs to earn to level up is the same, regardless of the level it was at when tamed. E.g., the same amount of XP will take an animal tamed at level 1 to level 2, or tamed at level 26 to level 27, etc.
* Tamed animals will earn XP slowly even while doing nothing, just like the player. The player gets additional XP equal to half the XP earned by an animal they are riding, so it's a good idea to sit on a dino while AFK.
	+ Tamed creatures in a   Cryopod receive more passive XP.
* The max dino level (without breeding) after taming and leveling is **Erro de expressão: Caractere de pontuação "[" não reconhecido.** on an official or non-modded server (i.e. Predefinição:SpeciesMaxSpawnLevel wild level + **Erro de expressão: Caractere de pontuação "[" não reconhecido.** level taming bonus + Predefinição:SpeciesMaxDomesticatedLevel domesticated level ups). There are a few exceptions to this rule:
	+ **Tek creatures -** As stated above, they can naturally spawn up to 180 with a maximum taming efficiency of +89 levels and up to Predefinição:SpeciesMaxDomesticatedLevel levels after taming, making their max possible level 349 outside of breeding.
	+ **Reaper Kings -** Queens spawn at a maximum level of 150, but their offspring can receive up to 75 additional levels during pregnancy and another Predefinição:SpeciesMaxDomesticatedLevel once matured, making their max level 313.
	+ **Enforcers and Scouts -** Spawn naturally up to level 150 and can receive an addition Predefinição:SpeciesMaxDomesticatedLevel levels after being assembled, making their max level 238.
	+ **Deinonychus -** Eggs naturally spawn up to 150 and can receive an additional Predefinição:SpeciesMaxDomesticatedLevel levels after maturation, making their max level 238 outside of breeding.
	+ **Wyverns and Rock Drakes -** Eggs can spawn naturally up to 190 and can receive an additional Predefinição:SpeciesMaxDomesticatedLevel levels after maturation, making their max level 278.

## Taming Hints

* One   Narcoberry will increase an animal's   Torpor by 7.5. One   Narcotic increases   Torpor by 40. A   Tranquilizer Arrow fired by an ordinary bow will increase   Torpor by about 100 (dependent on the body region), but deals damage and decreases Taming Effectiveness.
* To feed   Narcotics or   Narcoberries, use the Predefinição:Controls. -> R2/RT not triangle/Y
* In an emergency, if you run out of   Narcotics and   Narcoberries, you can punch or   Slingshot the animal in the head to keep it unconscious, or shoot it with a   Tranquilizer Arrow. However, this will damage the creature, thereby reducing taming effectiveness and the amount bonus levels gained. It could also kill the creature if you aren't careful.
* Be sure they have food at all times. If they run out of food, their taming meter will fall rapidly until it reaches zero.
* An unconscious animal will remain unconscious until the   Torpor reaches 0. If it wakes up, you will lose all taming progress, plus any items that were in the animal's inventory(If an unconscious tame is killed however it will drop an Item Cache with all the items you had on it when it died).
* Different animals lose   Torpor at different rates (for example, a   Spino loses   Torpor very quickly) and because taming takes longer for higher levels, more   Narcotics are needed.
* Taming can take up to several hours. Keep an eye out for other players or predators, as they may try to harm your unconscious creature.
	+ An unconscious creature proves an appetising meal for smaller carnivores that may not even attack when said creature is conscious; be vigilant defending your tame as even a small group of Dilophosaur can quickly ruin a Quetzal tame.
* Your tamed animals can die from starvation even while you are offline, so be sure there is enough food in their inventory. However, like players, inactive animals will use food very slowly.
* If your tame has low health you can force feed it so that it will regain some HP. This will not decrease taming effectiveness if the creature's food is maxed out. This only works on carnivores.
* If your tame gets hit you can let it wake up to reset the taming effectiveness.
* During Valentines Day event,   Box o' Chocolates can be used to quickly knock 40% off taming progress of any knockout tames. However, these can only be used once per wild unconscious creature.
* If you are taming a lot of creature, utilize the taming list to keep track of unconscious tameable dino to check how long before their torpidity runs out, or how long to taming it.
* In ARK: Survival Evolved Mobile, the Dododex app can be accessed when hovering over a Creature. It will automatically go to the respective Creature to provide taming values for that Creature.

### For Carnivores

* All Carnivores prefer   Raw Mutton and   Raw Prime Meat over anything other than their favorite   Kibble, and it will tame them faster than regular   Raw Meat. All babies drop   Raw Prime Meat, as do the adult variants of the following species:

Predefinição:Item list

### For Herbivores

* Unlike carnivores, there are no foods you can feed a herbivore to increase its taming speed except for Kibble (with exception to Primitive Plus, which certain crops on certain dinos will very quickly tame), and herbivores also often require significantly more Kibble than a similarly levelled and sized carnivore. Thus - you should set aside a lot of time for taming herbivores, particularly if you've got your eye on a high leveled one.
* Herbivores will eat   Crops, while this will not speed up the overall time to tame, it will result in a higher taming effectiveness.
* Herbivores will not voluntarily eat   Narcoberries.
* Unlike with tamed dinos where   Stimberries will cause them to become hungry, force feeding an unconscious dino will only have their torpidity decreased - causing them to wake up sooner. However, herbivores will eat a   Stimberry if there is no other food in their inventory. Although   Stimberries drastically reduce tame effectiveness, they add a very small amount of taming affinity with no food gain. Therefore, they will eat the   Stimberries at a constant rate. This can be a way to increase taming affinity while starve taming a herbivore at cost of a 0% taming effectiveness.

### For Most Creatures

* Most creatures have a preferred   Kibble that will raise the taming meter much faster than their favorite foods while almost halting the Taming Effectiveness decay. Each quality of kibble requires different ingredients, and you can find how to make each type   Kibble here
* Kibbles make taming 5 times faster for every creature that prefers one except for   Brontos, which are tamed 8 times faster using kibbles.
* New players will notice that some taming times will be very high without the use of kibble, and be rightly discouraged. Generally, if a tame takes longer than 3 hours without kibble, it should probably not be attempted. Taming high level creatures without kibble greatly decreases taming effectiveness, negating the advantages of taming a high level creature.
	+ This is especially true for herbivores; while there are many types of meat in the game, allowing for most carnivores to be tamed quickly without kibble while still retaining decent taming affinity, herbivores do not get this luxury. Outside of berries, the only other foods most herbivores will accept are   Crops and their preferred kibbles, both of which are generally not utilized by players until the more mid-to-late-game. Because of this, taming high level herbivores will almost always require their preferred kibble, and even then, may still take a considerable amount of time and   Narcotics to keep asleep. For example, taming a level 150   Doedicurus on official settings would take 34 kibble and 130   Narcotics, and would still take 1 hour and 42 minutes. If one were to try and tame and same   Doedicurus using normal berries, it would require nearly 700 berries and almost 900   Narcotics, with the entire process taking nearly 6 hours and 38 minutes, only for the creature to receive 17 bonus levels due to the subtantial loss of taming effectiveness.
* A   Cryopod allows the ease of moving dinosaur from one point to another, especially freshly tamed. Just be mindful not to die as anyone can steal the filled   Cryopod for their tribe from a dead body (If a plan is made to breed, it might be advised to find another way of moving, unless the player is fine with waiting at most 2 days for cooldown).
* If the player has access to   Snow Owl, they can use it to heal up wounded unconscious dino to ensure that they continue to live in case it somehow lost too much taming effectiveness.
* Due to the amount of food some creatures need to eat in order to be tamed, there are some animals that, even with kibble, can never reach 100% TE. A way to tame these creatures at higher efficiency is to wait for an event that boosts taming speeds, such as the ARK: Evolution Event. During these events, less kibble is needed, and therefore it is possible to tame creatures at higher levels of efficiency that otherwise would be impossible on standard official settings. A good example of this is the   Woolly Rhino, which can only reach a maximum TE level of 95.8% on standard official settings, but can reach 98.9% during such events.
	+ There are some creatures, however, that cannot hit maximum TE even on x2 rates, such as the   Basilisk. These creatures can only hit maximum TE during events where rates are booster even further, such as during ARK: Eggcellent Adventure.

**Speeding up starve taming with Battle Tartare**

***This method is no longer effective.***

There are ways to speed up taming using Battle Tartare. However its not an easy technique, and you need to be aware of several things:

* It should only be done during starve taming. Force feeding anything other than   Narcotics or   Stimulant to a tamed creature during normal taming will cause a massive drop in taming effectiveness. This doesn't apply to starve taming though. Force feeding anything during starve taming will not cause a drop in taming effectiveness.
* Battle Tartare inflicts damage. Even though it actually doesn't cause any taming effectiveness drop (even during normal taming, although force feeding it still does), it still increases the risk of killing the creature. One battle tartare does a low amount of damage. To be precise 90 damage over 200 seconds. But you will likely need to feed multiple sometimes around ten and sometimes even over a hundred   Battle Tartares to really make it matter.
* As each   Battle Tartare works only for 200 seconds, and it cause the food meter drop 50% faster, the amount of   Battle Tartares you need can be calculated by this formula: normal total taming time(in seconds)/3\*2/200, which simplifies to normal total taming time/300. For example: Taming a 150   Castoroides with kibble will normally take one hour, 19 minutes and 10 seconds, or 4750 seconds in total. Thus total amount of   Battle Tartares you need is 4750/300=16(rounded up), and it will take 16\*200=3200 seconds (53 minutes) of force feeding   Battle Tartares. At that time   Castoroides should get hungry enough to eat the required 22 Gallimimus kibble, thus saving you a 23 minutes of taming. During that starve taming, the   Castoroides will take 16\*90=1440 damage.
* If tamed creature is on very low health already, and thus Battle tartare can potentially kill it, you can instead force feed it   Enduro Stew. It will not speed up taming on its own, but will restore 1080 health over 15 minutes during the duration of the   Enduro Stew. But just as the   Battle Tartare, only force feed   Enduro Stew during stave taming. Force feeding it during normal taming will cause a massive drop in taming effectiveness. Although force feeding   Battle Tartare will instantly cancel the effect of   Enduro Stew, and vice versa. Thus you can't have both active at the same time.
* Be aware that even though   Battle Tartare can potentially speed up taming by 50%, Its not the same as having a 1.5x taming multiplier. It will simply cause a creature to get hungry 50% faster, but it will still need to eat the same amount of food to be tamed.
* Cooking   Battle Tartare is quite tricky, as it requires three portions of   Raw Prime Meat for each portion of tartare. Its recommended to do it only with the   Industrial Cooker, with everything (besides   Raw Prime Meat) already put in it. Thus you only have to bring a large amount of   Raw Prime Meat to be able to cook some of the   Battle Tartare. Killing Alpha Creatures provides very high amounts of   Raw Prime Meat. Another way to get high amounts of it, is by killing   Paracers,   Diplodocus, or   Brontos.

## Taming Table

These tables give an overview of the needed resources to tame the Dinosaurs and Creatures of ARK. The numbers in these tables are meant to give a first impression on the needed resources and to compare to other creatures and so are only for a **level 30** creature, fed with the standard food (i.e.   Mejoberry for Herbivores and   Raw Meat for Carnivores). For the   Tranq Arrow number it is assumed they hit the body, if there are no other annotations, using a   Crossbow. Targeting the head is more effective for most creatures.

For additional info on the food and time needed for each creature, visit their individual pages, as the needed resources vary largely depend on the level and used food.

Note that the values are for optimal cases, always bring extra supplies!

For a level dependent count of resources needed you can use an external taming calculator like Survive-ARK.com, Crumplecorn.com or Ark-Survival.net.

### Herbivore Taming Table (Level 30)

class="wikitable sortable" style="text-align: center"

\* These tames ride on the player's shoulder.</small

\*\* Number of tranq arrows shot by a 100% crossbow.

### Carnivore Taming Table (Level 30)

\* These tames ride on the player's shoulder.

\*\* The   Dung Beetle is not a Carnivore but prefers   Spoiled Meat after it is tamed.

\*\*\* Number of   Tranquilizer Arrows shot by a 100%   Crossbow waiting 5 seconds in between shots to apply all the "over time   Torpor".

## Untamable

Not all creatures can be tamed. Most creatures that are tamable through certain ways have the prefix "Wild" next to their name. Untamable wild creatures do not have such prefix.

    The following creatures are currently not tamable except by use of the *forcetame* command.

* Alpha Creatures
* Ammonite
* Bosses (  Broodmother Lysrix,   Dragon,   Megapithecus,   Manticore,   Overseer,   Rockwell,   King Titan and   Alpha King Titan)1
	+ Any creature spawned in by the bosses.
* Brute Creatures
	+ Any creature spawned within Genesis Missions.
* Cnidaria
* Corrupted Creatures
* Deathworm
* Enraged Creatures
* Eurypterid
* Ferox (Large)2
* GachaClaus
* Glowbug
* Jug Bug
* Leedsichthys
* Meganeura
* Nameless3
* Reaper Queen
* Seeker
* Summoner
* Titanomyrma
* All creatures found in the following caves:
	+ Swamp Cave
	+ Snow Cave (e.g. Yeti)
	+ Tek Cave
	+ Old Tunnels
	+ Grave of the Tyrants
	+ Ruins of Nosti
	+ Old Railway Cave (Excluding   Glowtail)
	+ Hidden Grotto
	+ Elemental Vault
	+ Desert Cave
	+ Forest Cave
	+ Ice Cave

* *1 = Some bosses can spawn in tamed during the Survive the Ark mission.*
* *2 = Whilst a Ferox (Large) is spawned in tamed by feeding a   Ferox some   Element, Taming technically isn't possible due to it being considered a different creature.*
* *3 = Force-taming a   Nameless will cause it to burrow underground, de-registering its existence, making it the only creature to be untamable by even command means without system abnormalities (e.g: Crashing).*
## Taming Calculators

See Apps for a list of taming-calculators.