Death's Dance

## Stats

+30 armor

+50 attack damage

+10% cooldown reduction

+30 magic resistance

## Passive

Unique: Instantly File:Heal power.png heal for 15% of ***all*** damage dealt.  Area damage and  pet damage only heal 5% for every unit affected.

Unique: *Stores* 30% of ***all*** post-mitigation <span style="color:**Script error: The function "keyword" does not exist.**;">physical and <span style="color:**Script error: The function "keyword" does not exist.**;">magic damage received, which is successively taken as damage over time <span style="color:**Script error: The function "keyword" does not exist.**;">true damage instead, dealing one-third of the *stored damage* every second.

### Limitations

 Ranged champions only store 10% of damage.

## Menu

Attack › Damage

Defense › Armor

Defense › Magic Resist

Attack › Life Steal

Magic › Cooldown Reduction

**Death's Dance** is a finished item in  League of Legends.

## Cost Analysis

**Gold Value**
* 50 attack damage =  **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
* 30 armor =  **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
* 10% cooldown reduction =  **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
* 30 magic resistance =  **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
	+ **Total Gold Value** = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
* 15% "life steal" = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
* 15% "spell vamp" = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
	+ **Total Gold Value** = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**

Gold Efficiency*\**

* **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** is 114.77% gold efficient, without its second passive.

## Similar Items

**Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).****Bloodthirster**
**Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).****Guardian Angel**
**Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).****Hextech Gunblade**
**Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).****Ravenous Hydra**
**Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).****Youmuu's Ghostblade**

## Notes

* **Death's Dance's** healing is a  drain effect and considered  omnivamp.
* The bleed can interrupt and delay certain effects (e.g, **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**, **Lua error in Module:ImageLink at line 274: attempt to call field 'arguments' (a nil value).**).
* The passive heal is the same effect as **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**, and  stacks additively with it, granting 30% healing on all damage.
* Damage dealt to a  shield is fully applied and does not store damage.
* Each tick of damage received is stored and dealt individually, regardless on when other hits were received.

## Strategy

* As **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** ability drain component is reduced for area of effect damage, this component is most useful when mainly dealing single target damage.
* The unique passive's usage is best realized when looking at a simplified situation where an enemy inflicts instant burst damage onto you. By transforming 30% of the incoming damage into a damage over time effect, it is equal to a health multiplicator of e.g. 23.6% or 11.8%.
	+ As a result, your opponent has to overkill you to actually finish you off within this time span, which slightly increases your time to react and deploy counter measures like shields or healing. At the same time it also slightly improves your time window for retaliation, and is as such most powerful in a fight between two  assassins.
		- Regardless, it's important to not overestimate this unique passive's influence, as most  assassins generally overkill an opponent, and as such aren't hindered by slightly increased health.

## Patch History

V10.13
* Damage storing for  ranged champions reduced to 10% from 20%.

V10.6
* New Recipe: **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**.
	+ Old Recipe: **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
* Attack damage reduced to 50 from 80.
* New Effect: Now grants 30 armor.
* New Effect: Now grants 30 magic resistance.
* Damage storing for  ranged champions reduced to 20% from 30%.

V10.5
* Bug Fix: The last tick of stored damage now properly kills the target champion instead of leaving them at 1 health.

V9.23 - November 20th Hotfix
* Bug Fix: Passive no longer infinitely triggers **Lua error in Module:ImageLink at line 132: attempt to call field 'arguments' (a nil value).**.

V9.11
* Bug Fix: Getting damaged by an **Lua error in Module:ImageLink at line 219: attempt to call field 'arguments' (a nil value).** user while having **Death's Dance** equipped no longer causes **Lua error in Module:ImageLink at line 219: attempt to call field 'arguments' (a nil value).** to continuously deal damage to the player.

V9.7
* Bug Fix: Omni-vamp now properly grant reduced healing from pets.

V9.1
* Bug Fix: No longer grants an excessive amount of healing from **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** against **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** or **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**.

V8.24
* Healing changed to all types of damage from only physical damage.

V7.9
* Attack damage increased to 80 from 75.
* Damage taken dealt as a bleed effect increased to 30% from 15%.

V7.6
* Undocumented: Bleed effect now doesn't cancel **Lua error in Module:ImageLink at line 274: attempt to call field 'arguments' (a nil value).**.

V6.1
* Combine cost increased to **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** from **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**.
	+ Total cost increased to **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** from **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**.
* Attack damage increased to 75 from 65.
* Healing increased to 15% from 12%.
* Damage conversion increased to 15% from 12%.
* Now also heals for physical damage done by pets.

V5.22 Added
* **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**:
	+ Recipe: **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
	+ +65 attack damage.
	+ +10 cooldown reduction.
	+ Unique passive: Instantly heal for 12% of all physical damage dealt. Area of effect physical damage only heals 4% for every unit affected.
	+ Unique passive: Stores 12% of all physical and magical damage received, and is taken as a damage over time instead, dealing one-third of the stored damage every second.

## List of Items

Starter items
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Potions and Consumables

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Distributed

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Special Game Mode Exclusive items

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