Tristen

Current

**Tristen** is a player character in the Hyrule campaign setting of Realm of Shade. He is portrayed by Chris.

## Appearance

Tristen is a Kokiri with soft green hair, blue eyes, pale skin, and pointy ears. He has several scars all over his face, several of which were caused during battle with Rose MacIntyre. In his ears, Tristen wears a single stud earring and two hoop earrings. His attire consists primarily of green and black eastern-inspired clothing and a sage green scarf with circle patterns throughout.

## Role in Plot

### EPISODE Roscoe

Tristen and Rose Macintyre arrived in the Gerudo Desert at the call of the Witch of Blood, Janna. He alongside Rose and four other people were to travel to the Arbiter's Fortress to free Ganondrof Dragmire from his imprisonment within. During the three-day journey there, the group encountered a Molduga

## Abilities

### Fiend Binder Abilities

* **Fiend Shards.** Tristen's Shard Save DC is 17, and he has a +9 to hit with attacks using his Shard Attack modifier. He knows three cantrips, has 11 essence points to use with his Fiend Binder abilities, and he knows 3 Fiend Shards, which he can swap when he finishes a long rest.
	+ **Cantrips:** Light, Mending, Shocking Grasp
	+ **Fiend Shards:** Avoidance, Corrupted Blood, Fiend Armor, Hell Blast
* **Profane Voice.** Tristen knows Infernal, and he doubles his proficiency bonus for Charisma checks made when interacting with fiends.
* **Diabolic Style: *Dark Slayer*.** Tristen follows the ambitious path of the Dark Slayer, granting him the following features:
	+ **Dark Slayer Training.** Tristen has proficiency in medium armor and martial weapons.
	+ **Fighting Style: Iaijutsu.** While Tristen has a weapon, he is considered armed even if he isn't wielding it. He can draw a weapon without using his interaction, and gains a +2 bonus to the damage roll if he hits. When doing so on his first turn in combat, he gains advantage on that attack roll.
	+ **Infernal Strike.** Once per short or long rest (unless he spends 2 essence points), Tristen can deal an extra 1d8 cold, fire, or lightning damage to a target he hits with a weapon attack, which ignores the target's resistances. He can increase the damage by 1d8, up to 5d8, by spending essence points.
	+ **Extra Attack.** Tristen can attack twice when he takes the Attack action on his turn.
* **Crystalized Focus.** Tristen can create special magic items that grant him special abilities and act as a focus for his fiendish power. He currently has the following focus:
	+ **Demonforge Eightfold Blade.** A katana specialized for Dark Slayer Fiend Binders. It is a +2 magic weapon that allows him to use his Intelligence for the attack and damage rolls. When using his Infernal Strike on attacks using it, the damage dealt by his Infernal Strike instead deals 2d8 damage.
* **Siphon Essence.** When Tristen kills a fiend, he regains essence points equal to that fiend's challenge rating.
* **Soul Protection.** Tristen has advantage on saving throws against being charmed, cursed, or possessed, and he becomes aware if an item that he identifies or attempts to attune to is cursed. He can also resist the effects of a curse each day with a successful DC 15 Wisdom saving throw.

### Fighter Abilities

* **Fighting Style: *Dueling*.** Tristen gains a +2 bonus to damage rolls while the only weapon he is wielding is held in one hand.
* **Second Wind.** As a bonus action, Tristen can regain hit points equal to 1d10 + his Fighter level.
* **Action Surge.** Once per short or long rest, Tristen can take one additional action on his turn.
* **Martial Archetype: *Samurai*.** Tristen is a calm and collected warrior that greatly understands the art of battle, granting him the following features.
	+ **Fighting Spirit.** Thrice between long rests, Tristen can use a bonus action to grant himself 5 temporary hit points and advantage on weapon attack rolls made on that turn.

### Feats

* **Slasher.** Tristen can reduce the movement speed of a creature he hits with a slashing weapon by 10 until the start of his next turn. When he scores a critical hit with a slashing weapon, he can cause that creature to have disadvantage on attack rolls until the start of his next turn.

## Special Equipment

* **Bracers of Defense.** A set of bracers that grant the wielder a +2 bonus to their AC.
* **Cloak of Protection.** A fine cloak that grants the wearer a +1 bonus to their AC and saving throws.
* **Decanter of Endless Water.** A decanter that can spew an endless supply of clean water at multiple rates.
* **Longbow, +1.** A magic weapon that grant the user a +1 bonus to attack and damage rolls.