HACS-01LG-SCT Cheetah

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The Cheetah Scout gear was the first Machine to announce the technological superiority, of the North in the early part of the twentieth century design to surpass the speed and maneuverability of previous Scout and reconnaissance gears such as the bobcat, and the ferret. The Cheetah use cutting-edge technology on a frame similar to The Northco Hunter the new machines almost fully humanoid design allowed to be used in a variety of specialized combat roles, including assaults that were previously off-limits to the combat shy bobcat and ferret. Speed is not always an appropriate defense, however, and the Scout gear is still often deployed with heavier gears when undertaking combat missions. Attempts to increase the armor strength have thus far been largely unsuccessful. The gear is equipped with a variety of hard points including a series of waist-level attachments for Deployable gun packs to supplement any shoulder-mounted weaponry. The standard Armament consists of a single pack gun, AARP - 109 pepperbox missile pod, grenades and a vibroknife.

The attempted invasion of Terra Nova by the colonial expeditionary force in TN 1913 provided the cheetah with ample opportunity to prove its worth in battle. Although few combat Vehicles could match the combination of speed and Firepower presented by the CEF deadly hover tanks, the cheetah was able to hold its own. Combat capable Scout units gave many Northern forces at critical Edge when facing the initial Drive the Earth forces into the United Mercantile Federation and the Border territories the Western frontier protectorate. As the command of all Northern forces with centralized the cheetah came into a much wider distribution and many units were transferred to the Mercantile and Western theaters the world also saw development of many variants. Since the end of the war, the cheetah has secured its place as the premier Scout unit among almost all Northern forces, but is most widely used by the northern guard forces stationed in the Badlands. The guards Elite 7th Gear regiment Dash the Cats Pause Dash use a great number of cheetahs and swear by its strength. The pause Prestige ensures the cheetah orders remain high.

**Purchase TN:** 184 (To Build) 123 (New) 82 (Used)

**Restriction:** Mil (+3)

• • Humanoid Mecha require the Pilot Mecha Skill to be operated.

• • Humanoid shape a mecha may be half again rounded up as tall as their fighting space for example a gargantuan mecha can be up to 8 meters tall.

• • Many humanoid mecha have vehicle mounted weapons, these vehicle weapons require the Vehicle Weapon Proficiency feat.

• • Most if not all humanoid mecha have hands capable of wielding hand held weapons like a normal humanoid creature could, and needs the Mecha Hand Weapon Proficiency Feat to use Mecha Hand Weapons. When piloting a humanoid mecha wielding a mecha hand weapons without the Mecha Hand Weapon Proficiency Feat, the mecha only suffers the normal -4 penalty for non-proficiency.

• • Humanoid mecha are able to make unarmed attacks like a character with the IMPROVED UNARMED STRIKE [UNARMED FEAT], to be able to do this the pilot must have at least 5 ranks in Pilot Mecha.

***Accommodations***

• • 1 Seat

***Structure Traits***

• • Backpack, Heavy (PL 6)

***Power System***

• • V-Engine (PL 6)

***Vehicle Systems***

• • 4x Fuel Tanks (PL 5) **• •** Fuel Economizer (PL 6) **• •** Advanced Secondary Roller System (PL 6) **• •** Laser Painter (PL 5) **• •** Life Support System (PL 5) **• •** Radio Transceiver (PL 5) **• •** Starlight Vision System (PL 5) **• •** Class III Sensor Array (PL 6) **• •** Targeting System (PL 6) **• •** Light Rocket Pack (PL 6) **• •** D.P.G. Disposable Pack Gun (PL 6) **• •** Vibrodagger, Huge (PL 6) **• •** 3x Fragmentation Grenades (PL 6)