Sun Bean

*Sun Beans infect zombies with sun. As a zombies take damage it generates sun.*

**As the eldest of the bean brothers, Sun Bean often finds his siblings exasperating. Chili Bean is a little crude, Laser Bean is too far out, and Spring Bean is just plain lazy. Still, he loves them just the same. That's how it is with family.**

**Sun Bean** is the first plant available in Dark Ages Extra in *Alternate UniverZ*. When a zombie eats a Sun Bean, the zombie will begin to glow light yellow to indicate that he is infected and when they are damaged they will produce sun, with the value being 0.2 sun per health. The max amount of sun that can be produced for a Sun Bean is 300 sun - achieved by feeding a zombie with at least 1500 health, though the effects can stack to increase the sun production overall.

Sun Bean is unlocked after beating DAX-I.

## Almanac entry

**Sun Bean**

SUN COST: 50

RECHARGE: 30

SUN PER HP: 0.2

MAX SUN PRODUCED: 300

Sun Beans infect zombies with sun. As a zombies take damage it generates sun.
As the eldest of the bean brothers, Sun Bean often finds his siblings exasperating. Chili Bean is a little crude, Laser Bean is too far out, and Spring Bean is just plain lazy. Still, he loves them just the same. That's how it is with family.

## Plant Food effect

When given Plant Food, Sun Bean glows bright yellow in color. When eaten, the zombie which consumed the Sun Bean will burn up and give the player 0.4 sun for each damage per health the zombie had left with the max sun produced possible being 600 sun.

## Costumes

* Current
* Pre 1.5

## Strategies

Sun Beans are best used against zombies with high amounts of health, allowing a large amount of sun to be generated before the zombie dies. A non-upgraded Sun Bean is not recommended to be used with Basic Zombies, Imps, or zombies with even lower toughness (like Zombie Chickens or Ice Weasels), because they will give less than 75 sun, thus wasting the Sun Bean totally. Using multiple columns of plants with less damage per hit allows the Sun Bean to be able to make large amounts of sun with each use because sun falls out of the zombie with each individual hit. Ideal plants to combine with Sun Bean include the Potato Mine, Lightning Reed, Spikeweed, Peashooter and other straight-shooting plants, Fume-shroom, Magnifying Grass, Puff-shroom and Celery Stalker.

Zombies with a high amount of hitpoints are the most valuable zombies to use Sun Bean on. As a result, Buckethead Zombie, Pharaoh Zombie, Robo-Cone Zombie, Disco-tron 3000, Webhead Zombie, Blockhead Zombie or Jurassic Fossilhead, with their high amounts of health, make smart targets for the Sun Bean. However, a Gargantuar would not be a good use for the Sun Bean because it will simply crush him. The amassed sun can be combined with existing sun production to afford more expensive plants, or power Magnifying Grass uses. Knight Zombies are the best zombies to be used with Sun Bean in Dark Ages. Using him on Poncho Zombies may not be beneficial, as the poncho must be removed in order to determine how worthwhile using the Sun Bean on it will be, and if it does have its metal grate, using the Sun Bean on a Buckethead Cowboy or even a Zombie Bull would be possible alternatives.

A good combo is the usage of both Sun Bean and Intensive Carrot. As Sun Bean needs to be eaten to work, it will be counted as a defeated plant. Hence, Intensive Carrot can revive a Sun Bean immediately after a tough zombie consumes it so that the zombie consumes a total of two Sun Beans, giving out a lot of sun. Not only that, but with Intensive Carrot's fairly fast recharge, one can potentially have a stockpile of Sun Beans anywhere on the lawn to reap sun easily.

Sun Bean is an excellent choice in levels with the objective "Produce at least X sun." as you just have to feed zombies with Sun Beans repeatedly. You may not get any sun profit from this, but because sun dropped by zombies who eat Sun Beans also count as produced sun, so the objective should be completed easily.