recursal/Fanatic-Fandom huggingface dataset:
Column Like You See 'Em - Level 5

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.
*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Level

### Objective 2

Survive and protect the endangered plants (Bonus Objective)

### Objective 3

Don't let the zombies trample the flowers (Bonus Objective)

**Column Like You See 'Em - Level 5** is the fifth level of the Column Like You See 'Em event in Penny's Pursuit. It has bonus objectives and zombie swaps, just like any other Penny's Pursuit level.

## Difficulty

This level has waves of multiple Peasant Zombies, making it hard due to Zombie King's inclusion. The player should also worry about Mecha-Football Zombie and Turquoise Skull Zombie, as their abilities can easily make you lose plants.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

### Spicy

 ->

 ->  or

 ->

### Extra Hot

 ->

 ->  or

 ->  or

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Mild Bonus Objective

* Survive and protect the endangered plants

### Spicy Bonus Objectives

* Survive and protect the endangered plants
* Don't let the zombies trample the flowers

### Extra Hot Bonus Objectives

* Survive and protect the endangered plants
* Don't let the zombies trample the flowers

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*
Far Future - Day 26

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.

## Rewards

### Replaying

Same as before

Prior to the 7.4 update, **Far Future - Day 26** was the 26th day of Far Future. The player was introduced to the Robo Rally Zombie, the upgrade of Future Flag Zombie, which has greater health and speed, and will lead an even greater wave of zombies. Upon completing the level, the player receives a money bag.

As of the 7.4 update, level expansions were removed from the world maps and placed into epic quests. Because of this, this level is no longer accessible from the map, and must be accessed when the epic quest is available.

## Dialogue

*(Crazy Dave and Penny appear)*

Crazy Dave: The future's not what it used to be! There's more of it!

Penny: I believe zombies may be drawing strength from the time fissure, User Dave.

Penny: We will likely encounter more powerful versions of select zombies.

Penny: We may need to retreat to another timeline and return when our plants are stronger.

*(Crazy Dave and Penny leave)*

## Difficulty

Many zombies appear in this level, and as Penny has stated, leveling up some plants will make this level easier. Gargantuar Primes are a big problem, as they are plentiful and spread out through the level. Also be alert of Bot Swarms and a new Jetpack Attack, which comes very quickly and without warning. Bringing Blover will aid greatly in this level.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

### Strategy 1

Plants needed:

Plant a column of moonflowers on column 2. Plant primal mine for the first robocone and stall the rest with primal wall nut on column 4 while planting column 1 with dusk lobbers. Prepare blover to blow the bot swarms on first wave. Shrink and em peach the first garg, wait till other machine zombies come then blow them all up. Use blover for 2nd wave too before bot swarm! Shrink the gargs and pf primal mine right before final wave. The rest is easy.

## Trivia

* Before the 6.2.1 update, this level had three flags instead of two.
Darker Ages - Level 8

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.
*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Level

### Objective 3

Depends on difficulty

**Darker Ages - Level 8** is the eighth level of the Darker Ages event in Penny's Pursuit. It takes place in Dark Ages, and is very similar to Dark Ages - Night 8. It has new objectives and zombie swaps, similar to other Penny's Pursuit levels.

## Difficulty

This level is almost identical to its original counterpart. With an increase in zombie level and zombie swaps in later difficulties, this level can be difficult because of those factors.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

### Spicy

 ->

 ->

 ->

### Extra Hot

 ->

 ->

 ->

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Spicy Bonus Objectives

* Produce at least 5000 sun
* Plant Food Hypnoshrooms to morph Zombies 10 Times

### Extra Hot Bonus Objectives

* Produce at least 5000 sun
* Plant Food Hypnoshrooms to morph Zombies 15 Times

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*
Big Wave Beach - Day 26

*For the Chinese version of the level, see Big Wave Beach - Day 26 (Chinese version).*

## Rewards

### Replaying

Same as before

**Big Wave Beach - Day 26** is the twenty-sixth level of Big Wave Beach in *Plants vs. Zombies 2*. It is a Special Delivery level. It features Banana Launcher. The tideline is located between the second and third column. After completing this level, the player receives a money bag.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategy

The Banana Launchers go in the back Lily Pads go in the water Wall-Nuts go on the Lily Pads.

## Gallery

First time rewardBy EpicGamer23468By Someone456
## Trivia

* Only five Wall-nuts and ten Banana Launchers are given at a time in this level, while Lily Pads are unlimited.
* Completing this level without Power Ups or losing Lawn Mowers can give the player the Banana Storm achievement.
* Big Wave Beach - Days 1, 26, and 32 are the only levels where the tides do not change. All three levels also start with tides at the seaweed line.
* This level appears in Stage 5 of the epic quest Electrical Boogaloo.
Are You Not Entertained?! - Level 2

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.
*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Level

### Objective 3

Depends on difficulty

**Are You Not Entertained?! - Level 2** is the second level of the Rome Invades! and Are You Not Entertained?! events in Penny's Pursuit. It is an Arena level and is similar to Caulipower's Boosterama Tournament. It has newly added objectives and zombie swaps, similar to other Penny's Pursuit levels. In addition to the zombie swaps, there are more zombies in this level.

## Difficulty

Being based on a Boosterama tournament, all plants are boosted, giving you an advantage. However, in higher difficulties, the boosts may be the one that would fail to fulfill the plant restriction objective.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

### Mild

 ->  or can remain the same

 ->  or can remain the same

 ->  or can remain the same

 (triad) ->  or can remain the same.

### Spicy

 -> , , or can remain the same

 -> , , or can remain the same

 -> ,  (triad), or can remain the same

### Extra Hot

 ->  or

 ->  or can remain the same

 ->  (triad) or can remain the same

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Spicy Bonus Objectives

* Score to beat: 25,000,000
* Never have more than 15 plants

### Extra Hot Bonus Objectives

* Score to beat: 35,000,000
* Never have more than 10 plants

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

Notes: all waves and special zombies are randomized; waves are duplicated; a flag happens every 18 waves
Drop the Boss

Complete Far Future

**Drop the Boss** is an achievement in *Plants vs. Zombies 2*. It requires the player to complete Far Future - Day 25 which is worth 10 points on Game Center for iOS devices and 500 XP on Google Play Games for Android devices.

## Origins

* The name of the achievement is based on the quote "Drop the bass" which is used in dubstep music. It could also be a reference to the fact that the Zomboss mechs always drop after you destroy them.

## Strategies

*See Far Future/Walkthrough or Far Future levels.*
## Trivia

* The achievements for completing the first three worlds show three big stars, but this one is represented by the injured head of Dr. Zomboss, orbited by three little stars. It is a reference to classic cartoons.
	+ The three small stars may have or may not have been intended to represent getting all the stars before the 1.7 update. Since this achievement was released after stars were removed, it is unknown. However, the sprite used for the stars is the same as the pre-1.7 stars.
* In version 2.1, this achievement was available. However, it could not be obtained, as Far Future - Day 25 was not playable at that time.
	+ This is similar to in version 4.2.1 in which the achievements Bash Potato, and Hungry, Hungry Dinos were available, yet unobtainable as Jurassic Marsh Part 2 had not yet been released then.
* The achievement's name resembles Drop The Mic.
	+ The method of earning them is also similar, which is to complete their respective worlds.

## See also

* Far Future - Day 25
* Zombot Tomorrow-tron
Bucket

The **bucket** is a metallic headwear worn by Buckethead Zombies to protect themselves from being damaged. It is the strongest type of headwear in the first main series game. Since it is metallic, it can be attracted by a Magnet-shroom.

## Overview

### *Plants vs. Zombies* and *Plants vs. Zombies 2*

The bucket absorbs 1100 damage per shot. The bucket degrades upon absorbing 350 and 700 damage per shot. It falls off the zombie's head once it has absorbed 1100 damage per shot.

### *Plants vs. Zombies Adventures* (Archived content)

The bucket absorbed 320 damage per shot. The bucket degraded at 160 damage, and another time at 240 damage. The bucket fell off the Buckethead Zombie's head at 320 damage.

## Strategies

*For more strategies, see Buckethead Zombie.*
The bucket is a very strong piece of headwear, so the player should choose high-damaging plants against it, such as Winter Melon or Citron. Take note that it is a metallic headwear, so using the Magnet-shroom or the Magnet Plant can be a good idea as they can steal it, making the Buckethead Zombies easier to defeat. Don't always rely on this though, as there may be too many Bucketheads for you to handle, making the zombies get to your Lawn Mowers, or worse, your brains.

## Trivia

*For more trivia, see Buckethead Zombie.*
* It has red paint on it which resembles a blood streak.

* It is the first armor in the game which can be stolen by Magnet-shroom.
	+ However, in the Chinese version, it cannot be stolen by Magnet-shroom if the zombie is level 2 or above, unless the Magnet-shroom is level 2 or above.
* In *Plants vs. Zombies 2*, even though certain buckets are mostly made out of other non-magnetic materials such as wood or stone, they can still be attracted by Magnet-shroom (most likely because they may contain some kind of magnetic material in them).
* The screen door that the Screen Door Zombie uses has the same amount of health as the bucket.
* In *Plants vs. Zombies: Garden Warfare 2*, the bucket is missing its signature red stain.

## See also

* Buckethead Zombie
* Magnet-shroom
Centurion Zombie

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.

*Not to be confused with Centurion character from the Garden Warfare games, or the Centurion medal from Plants vs. Zombies: Battle for Neighborville.*

## **Centurion Zombie**

* PvZ2
* PvZ2C

A higher grade of Roman Zombie.

## In-game statistics

### Weakness

 (pulls off galea)
   (poison ignores galea)

### First seen

Penny's Pursuit - Imperial Entanglements - Level 1

Did you know that in Ancient Rome, a centurion commanded a century? Isn't that wild?

**Centurion Zombie** is a zombie in *Plants vs. Zombies 2* encountered in Penny's Pursuit. It is very similar to Knight Zombie, but is able to absorb 365 more DPS than Knight Zombie (who absorbs 1785 DPS), absorbing 2150 DPS total. Like the Knight Zombie, his galea can be taken by Magnet-shroom.

## Almanac entry

**Centurion Zombie**

TOUGHNESS: Machined

SPEED: Basic

A higher grade of Roman Zombie.

Did you know that in Ancient Rome, a centurion commanded a century? Isn't that wild?

## Strategies

Like Knight Zombie, Magnet-shroom makes an very effective counter, reducing Centurion Zombie to a mere basic Roman Zombie. Be warned though, too many Centurions may prove overwhelming to Magnet-shrooms due to them needing to recharge.

Like all high-health zombies, taking him out with instant-kill plants such as Cherry Bomb or Primal Potato Mine is highly effective. However, his health is so dense that if your plants aren't at a high enough level, he will be able to absorb one whole instant-kill.

Slowing him down with chilling or stalling plants may give you time to plant a stronger plant, or for your instant-kills to recharge.

## Gallery

HD Centurion ZombieSprites and assetsCenturion Zombie Icon.PNGAlmanac iconIn-gameFirst degradeSecond degradeA glowing Centurion ZombieFrozen Centurion ZombieBoosted Centurion ZombieA Roman Zombie becoming a Centurion Zombie because of the Roman Caesar Zombie's ability
### Chinese version (China only)

Centurion Zombie in the 2.5.0 iconCenturion Zombie in promo art for Penny's Pursuit
## Trivia

* Its Almanac entry makes a play on the word "century."
* Unusually, its galea can be attracted by Magnet-shroom, despite it being made of bronze. This is likely because some bronze alloys could contain nickel or iron, which are both magnetic.

## See also

* Knight Zombie
* Admiral Helmet Zombie
* Galea
All in Jest

Complete a level where Jesters return no projectiles

**All in Jest** is an achievement in *Plants vs. Zombies 2*. To get it, the player must complete a level where Jester Zombies are present, and also not allow them return any projectiles. This would mean avoiding usage of plants that attack with projectiles, like Peashooters and Cabbage-pults. It is worth 5 points on Game Center for iOS devices and 500 XP on Google Play Games for Android devices.

## Origins

Its name is a portmanteau on the term "all ingest," which means to absorb all damage without receiving damage by any means, referring to Jester Zombie's ability to absorb most forms of damage from plants, and 'jest', referring to Jester Zombie.

## Strategies

The best place to earn this achievement is Dark Ages - Night 6. Use Area of Effect plants and Tall-nuts to hold off the horde. Rack up the following before triggering an onslaught:

* Fume-shroom
* Snapdragon
* Tall-nut
* Anything else to fill

Fill in the back-most columns with Fume-shrooms and the second column with Snapdragons. Then, finally, Tall-nuts to the third column. Once you have done this, initiate the onslaught and watch how Fume-shroom and Snapdragon do their best. While they are doing this, the first group of zombies will appear and is composed of three Conehead Peasants and two Peasant Zombies (with Conehead Peasants at odd number columns and Peasant Zombies at even numbered columns).

After some time, the squad may step in to the fourth column and trigger an ambush, calling four Imp Monk Zombies and followed by an arrival of two Jester Zombies at the even numbered rows. While the ambush and Jesters Zombies are not taking part yet, fill in the first and fourth row of third column with Tall-nuts to completely block the upcoming zombies off. After some time has passed, sit back and watch the mayhem unfold since the entire level features a fixed attack pattern for the zombies. You may use Plant Food but it is ill-advised since Tall-nuts can survive for a while.

At the very end of the level, a final squad that is composed of eleven zombies will appear and there are five Buckethead Peasants, five Conehead Peasants, and one Peasant Flag Zombie. Since there is nothing much needed to be done, have them all get slain by your defenses with you getting the achievement. One note though, with this set-up, you can beat this level without consuming even a single Plant Food.

An alternative strategy is using Spikeweeds and Spikerocks with any defensive plant, as the Jester cannot deflect the damage from the Spikeweed or Spikerock due to it being a buried plant. Using a defensive plant will make the Jester eat the defensive plant while being damaged. Spear-Mints also work.

## Trivia

* It, Not Baaad, Fly Fishing Fail, Mutiny, Shovel Off, Breaking It Off, A-noob-is and You're an All-Star? all have similar objectives.

## See also

* Jester Zombie
Ancient Egypt - Day 7

*For the level before the 6.7.1 update, see Ancient Egypt - Day 7 (pre-6.7).*
*For the Chinese version of this level, see Ancient Egypt - Day 7 (Chinese version).*
*For the Chinese version of this level before the 1.8 update, see Ancient Egypt - Day 7 (Chinese version: pre-1.8).*

## Rewards

### Replaying

A money bag

**Ancient Egypt - Day 7** is the seventh level of Ancient Egypt in *Plants vs. Zombies 2*. After completing this level, the player receives a money bag.

## Difficulty

The level is very simillar to Ancient Egypt - Day 6 in terms of zombies, but this time there are Buckethead Mummies instead of Conehead Mummies.
To defeat those Bucketheads, the player can use Potato Mines, which will destroy them instantly upon contact. To defeat the Camel Zombies, the player should use the Bloomerang, of which's boomerangs will hit all three zombies in one camouflage. This level should not be hard for new players.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

### Strategy 1: Thorny (Sun) Beans (May contain premium content)

*Created by Aleksio567*
* **Required plants:**
	+ Imitated  (optional)

**Procedure:**

* This strategy is kinda tricky, but very helpful if you get it right.
* Freeze zombies at the start with Iceberg Lettuces. This will give you some time to plant the Sun Beans.
* On the first to fifth columns start putting Spikeweeds and Spikerocks. Zombies that have eaten the Sun Beans will give you quite a lot of sun when walking past these.
* Make sure to have your Sun Bean at the highest level as possible. (Tried this strategy with a level 4 Sun Bean, the Mummy Zombie dropped 75 sun before dying.)
* When you get Plant Food, use it on Sun Beans that are in the lanes with the Bucketheads.
* You can also use spare Plant Food on Spikerocks to defeat most zombies on the lane quickly, including Camel Zombies.

## Trivia

* This, Ancient Egypt - Day 16 and Ancient Egypt - Day 23 used to be Mummy Memory levels, before the Brain Buster was removed in the 6.7.1 update.

\*: Removed ~: Epic Quest
Big Wave Beach - Day 24

*For the Chinese version of the level, see Big Wave Beach - Day 24 (Chinese version).*
*For the Chinese version of this level before the v1.8 update, see Big Wave Beach - Day 24 (Chinese version: pre-1.8).*

## Rewards

### Replaying

Same as before

**Big Wave Beach - Day 24** is the twenty-fourth level of Big Wave Beach in *Plants vs. Zombies 2*. It is a Bulb Bowling level. The tideline is located between the third and fourth column. This is also the imaginary line defined by the crossed out sign after which Bulbs cannot be rolled. After completing this level, the player receives a money bag.

## Difficulty

* This level has a medium difficulty because, despite there being a Deep Sea Gargantuar in this level, the bulbs deal a lot of damage. However, the player can only hold one exploding bulb on the conveyor-belt and the level starts with a Low Tide ambush so it is recommended to keep using exploding bulbs until the huge wave is about to start. Also, make sure Surfer Zombie does not place his surfboard, as it would make the bulbs move in a more complicated pattern.

## Strategies

* By Strawburst400

1. Use orange bulbs for Surfer Zombies and surfboards.
2. Make sure you have at least one exploding bulb and three orange bulbs ready for the Deep Sea Gargantuar that arrives at the last wave.
3. Since there are many Surfer Zombies, try to use blue and aquamarine bulbs against basics, Snorkel Zombies and Memaid Imps.
4. If you feel as if things are getting out of hand, use one of your saved exploding bulbs, but don't use others until you get another one. Try not to do this if the progress bar looks near the final flag.Added

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*
Back to Far Future - Level 7

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.
*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Level

### Objective 3

Depends on difficulty

**Back to Far Future - Level 7** is the seventh level of the Back to Far Future event in Penny's Pursuit. It takes place in Far Future, and is very similar to Far Future - Day 7. It has new objectives and zombie swaps, similar to other Penny's Pursuit levels.

## Difficulty

This level is almost identical to its original counterpart. With an increase in zombie level and zombie swaps in later difficulties, this level can be difficult because of those factors.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

### Spicy

 ->  or can remain the same

 ->  or can remain the same

 ->  or can remain the same

### Extra Hot

 ->

 ->

 ->

 ->  or can remain the same

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Mild Bonus Objective

* Don't let the zombies trample the flowers

### Spicy Bonus Objectives

* Don't let the zombies trample the flowers
* Defeat 20 zombies in 10 seconds

### Extra Hot Bonus Objectives

* Don't let the zombies trample the flowers
* Defeat 20 zombies in 5 seconds

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

Note: waves are randomized.
Chocolate

**Chocolate** is an item obtained in *Plants vs. Zombies*. It is used to boost the productivity of the Zen Garden. It can be obtained in all game modes, with the exception of the Zen Garden itself.

## Overview

Chocolate can be fed to Zen Garden plants when fully grown and Stinky the Snail. When fed to Stinky, he will move much faster and will not fall asleep until one hour passes. When utilized on plants, chocolate will cause them to drop money at approximately four times the normal rate for five minutes. Their animation will speed up too.

Once ten pieces of chocolate have been amassed, no more chocolate will appear. However, if nine pieces of chocolate are in the player's inventory and two or more pieces are spawned in different levels and then are collected, then eleven or more pieces of chocolate can become available at once. The player can also hack using Cheat Engine to earn as many they want to in game, up to the integer overflow number (214,748,366). Trying to go over will lead to you having negative chocolates. To be exact, -214,748,363.

Chocolate will not appear until the player purchases Stinky the Snail from Crazy Dave's Twiddydinkies.

## How to obtain it

* Randomly from killing zombies
* Occasionally eating a brain in I, Zombie
* A streak of three in I, Zombie Endless
* A streak of ten in Vasebreaker Endless
* Sometimes after a Grave Buster eats a grave during a Night level, or during Versus Mode
* Watching an Ad (iOS and Android)

See money guide as money is earned in the same ways you get chocolate.

## Trivia

* When this is used on Stinky the Snail, a siren known as "mindcontrolled.ogg" in the files can be heard.
	+ This is the same sound as when a Zombie eats a Hypno-shroom.
* If the player uses chocolate on either a plant or Stinky the Snail, and then attempts to feed it to them again, the chocolate’s effects will not stack.

ru:Шоколад
Ancient Egypt - Day 2

*For the Chinese version of the level, see Ancient Egypt - Day 2 (Chinese version).*
*For the Chinese version of the level before the v1.8 update, see Ancient Egypt - Day 2 (Chinese version: pre-1.8).*

## Rewards

### Replaying

A money bag

**Ancient Egypt - Day 2** is the second level of Ancient Egypt in *Plants vs. Zombies 2*. When this level is finished for the first time, the player unlocks Bloomerang.

## Difficulty

*If my systems f-f-f-freeze up, we could be stuck here forever!*
This has content that has been changed in the latest updates, making the information no longer correct. Please update it, or the zombies will eat your brains!

This level is very similar to Day 1, but it comes with the added threat of the Buckethead Mummy. While this causes the difficulty to slightly increase, Plant Food is introduced in this level and shows off an easy way to defeat the Buckethead Mummy if placed on a Peashooter. The player has many opportunities to use Plant Food, so that tough zombies can be dealt with.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

 **2** | 1 3 5 | None
 **3** | 3 4 5 | None
 **5** | 1 2 3 4 4  1 5 | None

## Strategies

* Strategies from Ancient Egypt - Day 1 are applicable here.
* With perseverance, it is possible to knock out a Buckethead with three or four Peashooters aided by a Wall-nut.
* There are four Plant Foods scattered across the level and only two Buckethead Mummies.
* Potato Mine can be used on the early Buckethead Mummy if you want to save Plant Food.
* Potato Mine has a good Plant Food effect, and can easily clear out large waves of zombies if the mines land in good spots.

## Walkthroughs

Plants vs. Zombies 2 Unlocked Cabbage-pult Ancient Egypt Day 2 (Ep.3)By Alex5432000Ancient Egypt Day 2 - WalkthroughPvZ 2 It's about time - Ancient Egypt 1-2
## Trivia

* Before the 7.1.1 update, Cabbage-pult used to be the awarded plant when the player beat this level.
	+ However, since the 7.1.1 update, Cabbage-pult has been moved to a plant awarded in Player's House.

\*: Removed ~: Epic Quest
Back to Far Future - Level 10

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.
*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Level

### Objective 3

Depends on difficulty

**Back to Far Future - Level 10** is the tenth level of the Back to Far Future event in Penny's Pursuit. It takes place in Far Future, and is very similar to Far Future - Day 10. It has new objectives and zombie swaps, similar to other Penny's Pursuit levels.

## Difficulty

This level is almost identical to its original counterpart. With an increase in zombie level and zombie swaps in later difficulties, this level can be difficult because of those factors.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

### Spicy

 ->  or can remain the same

 ->  or can remain the same

 ->  or can remain the same

### Extra Hot

 ->

 ->

 ->

 ->  or can remain the same.

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Spicy Bonus Objectives

* Don't lose more than 5 plants
* Butter Zombies 75 Times!

### Extra Hot Bonus Objectives

* Don't lose more than 0 plants
* Butter Zombies 75 Times!

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

Note: waves are randomized.
Dark Ages - Night 2

*For the Chinese version of the level, see Dark Ages - Night 2 (Chinese version).*
*For the Chinese version of this level before the v1.8 update, see Dark Ages - Night 2 (Chinese version: pre-1.8).*

## Rewards

### Replaying

A money bag

**Dark Ages - Night 2** is the second level of Dark Ages in *Plants vs. Zombies 2*. Buckethead Peasant is introduced in this level. When this level is finished for the first time, the player unlocks the Puff-shroom.

## Difficulty

The player is given Sun-shroom to use again, but also Puff-shroom. Puff-shroom can be used as an alternative to Potato Mine, due to it being free. However, in this game, Puff-shroom will disappear after a period of time, and can only be reset with the use of Plant Food. However, the player should bring more artillery for the Buckethead Peasant, as Puff-shrooms will not deal with them easily enough. Tombstones also appear, but now, some will start to spawn later in the level.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

* **Required plants:**
	+ Sun-shroom (pre-given)
	+ Puff-shroom (pre-given)
	+ Grave Buster
	+ Lightning Reed
	+ Cherry Bomb
	+ Repeater
	+ Wall-nut (or Tall-nut)
* Only a new zombie will not make this level too hard, although it is a bit tough. Try to plant at least one column of Repeaters then one column of Lightning Reeds. Then the level is easy.
* For being careful, planting one more column of Lightning Reeds should defend your house effectively.

Strategy 2:

* **Required Plants**
	+ Sun-shroom (pre-given)
	+ Puff-shroom (pre-given)
	+ Bonk Choy
	+ Grave Buster

Optional:

* + Wall-nut (or any other alternative)

Strategy:

* This strategy does not need plant food.
* Plant 1-2 column of Sun-shrooms. 1 is enough, but 2 can help you develop your Bonk Choys faster.
* While preparing Sun-shrooms, use Grave Buster to knock down the tombstones and Puff-shrooms as a temporary weapon.
* Plant 1-2 column of Bonk Choy.
* You can also plant Wall-nut to be safe if you only planted 1 column of Bonk Choy.
* If one of your Wall-nuts are almost eaten, replace them.

## Gallery

First time rewardBy UselessguyBy EpicGamer23468By Pinkgirl234By Pinkgirl234By ThisUserLikesOreoBy Satirelol200By LegendofNicksonBy Someone456By WeebishlyDoneBy SerenityStars364
## Walkthrough

Dark Ages Day 2Plants vs. Zombies 2 Got a new Plant Puff-shroom - Dark Ages Night 2 (Ep.263)By Alex5432000

\*: Removed ~: Epic Quest
Ancient Egypt - Day 23 (pre-6.7)

*For the current version of the level, see Ancient Egypt - Day 23.*
*A plague has swept this era.*This article is about something that is no longer available. Therefore, it is archived.

## Level

### Objective

Match symbols to destroy the zombies

**Ancient Egypt - Day 23** was the 23rd level of Ancient Egypt in *Plants vs. Zombies 2*. When this level was finished for the first time, the player obtained an Ancient Egypt piñata.

## Difficulty

A clover symbol was added, increasing the difficulty by making five symbols total. Some Camel Zombies spawned very close to the house too. Quicker thinking and better memorization from previous levels are suggested.

## Strategies

Just do what you did in the previous levels. Be careful and use your memory to match symbols. Avoid activating the Turbo Button, as the player will have less time to match the symbols before the zombies get to your house. Try to match the zombies closest to the house.

## Trivia

* This was the only Mummy Memory level to include the four-leaf clover symbol.

## Walkthrough

 File:Ancient Egypt Day 23 - Plants vs Zombies 2 Its About Time

\*: Removed ~: Epic Quest
Baseball Zombie

*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

*For the version in Plants vs. Zombies Heroes, see Baseball Zombie.*

## In-game statistics

### Seen

Homerun Derby

Only appears in Homerun Derby

**Baseball Zombie** is a zombie that appears in Homerun Derby, which is exclusive to the Nintendo DS version. It requires one instant kill or a basketball shot to defeat. As a result of this, its toughness is unknown.

Similarly to many other zombies, Baseball Zombie's main target is the house. When the player reaches at least 27 home runs, its speed will increase.

## Almanac entry

*Note: The following almanac entry was created using official text from the Plants vs. Zombies: Sticker Album book and does not appear in-game.*

## Gallery

HD Baseball ZombieHD Baseball Zombie with a mittBaseball Zombie in Homerun DerbyHD Baseball Zombie with a grass background behind itBaseball Zombie on the top and bottom screenBaseball Zombie on PopCap's websiteA defeated Baseball Zombie
## Trivia

* When the player has 27 home runs, it will run faster than Dolphin Rider Zombies.
* At the bottom of the page with the online version of the game, the player can see this zombie, although it does not appear in the online version nor in the PC version.
* In its HD picture, it has a glove, but in the game, it does not.

## See also

* Catapult Baseball Zombie
* Homerun Derby

## References

1. ↑ Page 8 ("Sports Zombies") of *Plants vs. Zombies: Sticker Album*

ru:Зомби-бейсболист
Back to Far Future - Level 11

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.
*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Statistics

### Power Tiles

Six (two ✕,
two △, two □)

## Level

### Objective 3

Depends on difficulty

**Back to Far Future - Level 11** is the eleventh level of the Back to Far Future event in Penny's Pursuit. It takes place in Far Future, and is very similar to Far Future - Day 11. It has new objectives and zombie swaps, similar to other Penny's Pursuit levels.

## Difficulty

This level is almost identical to its original counterpart. With an increase in zombie level and zombie swaps in later difficulties, this level can be difficult because of those factors.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

### Spicy

 ->  or can remain the same

 ->  or can remain the same

 ->  or can remain the same

### Extra Hot

 ->

 ->

 ->

 ->  or can remain the same.

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Mild Bonus Objective

* Don't let the zombies trample the flowers

### Spicy Bonus Objectives

* Don't let the zombies trample the flowers
* Electrify Zombies 20 Times!

### Extra Hot Bonus Objectives

* Don't let the zombies trample the flowers
* Electrify Zombies 30 Times!

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

Note: waves are randomized.
Ancient Egypt - Day 19

**Ancient Egypt - Day 19** is the 19th level of Ancient Egypt in *Plants vs. Zombies 2*. To complete this level, the player must not have more than twelve plants and cannot plant on mold colonies. When this level is finished for the first time, the player unlocks the Repeater.

## Difficulty

The player is only limited to using twelve plants and cannot plant on the last two columns where Dave's mold colonies are. The Explorer Zombie can make the player lose this level very easily if plants like Iceberg Lettuce are not used correctly. However, no tombstones appear in the level, and there is a low density of zombies in this level, making this level a bit easier.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

### Strategy 1

* **Required plants:**
	+ Sunflower (or Sun-shroom/Primal Sunflower)
	+ Bloomerang
	+ Bonk Choy
	+ Iceberg Lettuce
	+ Potato Mine
	+ Grave Buster
* Do what you need first like planting one column of Sunflowers, etc.
* Plant one column of Bonk Choys first. Remove two Sunflowers.
* Plant five Bloomerangs when there is only one Sunflower on the lawn now.
* Be careful of the first objective when planting Iceberg Lettuce.
* Use Plant Food on Iceberg Lettuce when there are a lot of Explorer Zombies.

### Coconut Cannon strategy

* **Required plants:**
	+ Sunflower (or Sun-shroom/Primal Sunflower)
	+ Coconut Cannon
	+ Chili Bean
	+ Iceberg Lettuce
* Plant one column of your chosen sun producer.
* Use Iceberg Lettuce to stall the first zombie, then kill it with a Chili Bean.
* Keep using Chili Beans and Iceberg Lettuces to stall, while planting Coconut Cannons.
* Get a full column of Coconut Cannons. Fire them when needed, and keep in mind the splash damage.
* If you are overwhelmed, use Plant Food on an Iceberg Lettuce or a Coconut Cannon.
* If you feel like it, dig up your sun producers and replace them with more Coconut Cannons.

## Gallery

First time rewardBy Charmande red321By BLACK OUTBy MyNameIsMyNameAnother strategy by MyNameIsMyNameDone by GalacticFNAFRunnerBy Someone456By HPfan2019
## Trivia

* Between the 1.7 update and 1.9 update, there was an objective to not to lose any lawn mowers.
* This is the first level to have two objectives

## Walkthrough

Plants vs. Zombies 2 Got a New Plant Repeater Ancient Egypt Day 19 (Ep.25)By Alex5432000Ancient Egypt Day 19 - Plants vs Zombies 2 Its About Time

\*: Removed ~: Epic Quest
Crown

**Crowns** are obtainable items in *Plants vs. Zombies 2* in Arena. They are obtained by winning or losing a Arena match. If a player wins a match, they are awarded five Crowns, whereas a player that loses is only given one. If the player surrenders, the player is given no Crown. No matter how many points the player won by, only five crowns will be given. In an Arena league, the players are ranked from highest to lowest depending on their Crowns. At the end of a match, the Crowns will appear out of nowhere and be sucked into the number of Crowns earned.

## Gallery

Ranking by crowns in the Soil LeagueWinning a match gives the winner five crownsLosing a match only gives the player one crownCrowns as shown in the instructions for Arena
## Trivia

* It is currently unknown how many crowns are earned from a tied Arena match.

## See also

* Arena
* Gauntlets
* Mints
Broadside

Use a Coconut Cannon to destroy an Imp Cannon

**Broadside** is an achievement in *Plants vs. Zombies 2*. It requires the player to hit an Imp Cannon with a coconut from a Coconut Cannon. It is worth 10 points in Game Center for iOS devices and 1,000 XP on Android devices.

## Origins

The word "broadside" means the side of a ship, the battery of cannon on one side of a warship, or their simultaneous (or near simultaneous) fire in naval warfare.

## Strategies

Use Coconut Cannon wisely when there is an Imp Cannon on your lane. Avoid putting it on the landing spot, or an Imp Pirate Zombie will eat it. Make sure no other zombies get in the way, so you can land a shot at the Imp Cannon. Try to avoid letting the Imp Cannon last long or it will explode.

The back lane is the best place to plant Coconut Cannons so they will not get eaten and is also the best place to fire on against an Imp Cannon is when it is still being wheeled out (provided no other zombies are in front of it). If you are frustrated with other zombies blocking your shot (including fired Imps), you can feed Plant Food on the Coconut Cannon to push all the zombies on the lane to defeat them all, including the Imp Cannon.

The best way to do this is once the Imp Cannon appears, blast it immediately, since the damage is sufficient to obliterate the Imp Cannon in one hit.

## Trivia

* The icon seems to show a white beam coming out of Coconut Cannon's mouth, despite it not actually shooting white beams in game.
	+ Since Coconut Cannon is based on a coconut, the beam is possibly the milk found inside of coconuts.

## See also

* Coconut Cannon
* Imp Cannon

ru:Бортовой залп
Chicken Skewers

**Chicken Skewers** is the second Vasebreaker level of Wild West in *Plants vs. Zombies 2*. The players needs to smash all the vases and kill all the zombies to beat the level. There are thirty vases and one of them contains Plant Food and three of them are plant vases. After completing this level, the player receives a money bag.

## Strategies

Place Repeaters in the back, the Melon-pult on the mine cart, and Spikeweeds to cover Zombie Chickens. Use Chili Beans in an emergency or against Buckethead Cowboys and Poncho Zombies with a metal grate under their ponchos.

## Gallery

By BF10By LegendofNicksonBy Someone456By WeebishlyDone
## Trivia

* Even though it is called "Chicken Skewers," Lightning Reed and fire plants are not used in the level.
Ancient Egypt - Day 3

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.
*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!
*For the version of the level before the v7.1 update, see Ancient Egypt - Day 3 (pre-7.1)*
*For the Chinese version of the level, see Ancient Egypt - Day 3 (Chinese version).*
*For the Chinese version of the level before the v1.8 update, see Ancient Egypt - Day 3 (Chinese version: pre-1.8).*

## Rewards

### Replaying

A money bag

**Ancient Egypt - Day 3** is the third level of Ancient Egypt in *Plants vs. Zombies 2*. This level introduces Special Deliveries and the leveling system, giving the player boosted Bloomerangs to quickly defeat the zombie horde. When this level is finished for the first time, the player unlocks Crazy Dave's jar of preserved powers.

## Difficulty

This level can be considered quite easy. While there are tombstones, Bloomerang's ability lets them damage zombies beyond the tombstones, and due to the given Bloomerangs' high levels, they should be able to cut through them with relative ease. Even ignoring the tombstones, the toughest zombie in this level are Coneheads, which can only absorb 4 of the leveled up Bloomerang's projectiles and 5 Plant Foods are given during the level.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

\*: Removed ~: Epic Quest
Dinos Sore

Prevent all dinosaurs in a level from interacting with any zombies.

**Dinos Sore** is an achievement in *Plants vs. Zombies 2*. It requires the player to complete a level and prevent all dinosaurs from interacting with zombies. It is worth 5 points on Game Center for iOS devices and 500 XP on Google Play Games for Android devices.

## Origins

Its name is a pun on the word "dinosaur" and is a portmanteau of "dinosaurs" and "sore".

## Strategies

This achievement is fairly easy on a day with one or two flags, like Jurassic Marsh - Day 2. You can use Primal Wall-nut to prevent zombies from touching dinosaurs. When you run out of options though, use Grapeshot or Cherry Bomb.

Another good level is Jurassic Marsh - Day 3, where you get lots of Grapeshots and Garlic. When you see a zombie near a raptor, plant a Grapeshot to kill it.

Use Garlic or Sweet Potato to move the zombies out of the same lane as the dinosaur is another good way to get this achievement, particularly on early levels where raptors are the only dinosaurs. Primal Wall-nuts are also a good choice, as their fast recharge and high toughness allow you to plant many of them quickly on the first column from the right to prevent all dinosaurs (except the T. Rex) from supporting zombies.

You may try getting this achievement in early levels of La Brainsa Tarpits as levels progresses quickly and very few dinosaurs coming to the lane. You can use Stunion or Primal Peashooter to prevent zombies from interacting with dinosaurs.

## Trivia

* The stegosaurus is seen as the achievement's icon.
* If a dinosaur interacts with a zombie when under Perfume-shroom's effect, it will also count for failing to get the achievement. This, however, was not the case in earlier versions of the game.

## See also

* Dinosaur
Ancient Egypt - Day 29

*Say brainz!*There are currently no images in this article. If you have any images for this page, upload them and add them here, or else the zombies will eat your brains!
*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!
*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.

## Level

### Objective

Survive a massive attack in Ancient Egypt

Prior to the 7.4 update, **Ancient Egypt - Day 29** was the 29th day of Ancient Egypt. The level is a special delivery level. Upon completing the level, the player would receive a money bag.

As of the 7.4 update, level expansions were removed from the world maps and placed into epic quests. Because of this, this level is no longer accessible from the map, and must be accessed when the epic quest is available.

## Difficulty

The player cannot choose their own plants. Instead, they are given the plants via conveyor-belt. Therefore, the player is limited to what plants they can use to defend against the zombies. On the other hand, sun is not necessary in this level, because plants given by the conveyor-belt are free. This level can be extremely difficult to complete, especially with many Mummified Gargantuars, not to mention some of them appear in sandstorms. Leveled up plants and sheer luck are required to complete this.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Trivia

* Other than in Piñata Parties, this is the first level in which a Gargantuar can appear via a sandstorm.
* Sometimes in the iOS version of the game, the Pea Pods will come as normal seed packets, but when planted they will appear as a shadow and will not damage the zombies. Also they can still be eaten by zombies and planted on top of each other. The reason and fixing for this glitch is still unknown.
* Though it is a Special Delivery level and no sun appears, Ra Zombies do make their appearance in this level.