Patch Notes

Patch notes will be posted in chronological order.

All patch notes can be also found on Discord.

## September 2020

### 09/10/2020

We are starting an alpha right now and the servers are ready to receive adventurers from all around the world!

the League Project is finally stepping out of the island of wisteria and we are getting through the mainland!

### 09/12/2020

Sever just been through a small maintenance right now, got the chance to add a few more things and fix others;

\*Added New ranks:

- Fly Ma
ster

- Ride Master

- Fast Ride Master

- Flash Master

- Surf Master

able to teach people's pokémon these respective perks for a base money cost;

and added a new verb for ranks; (old ranked people might need to ask a side version of this command)

-Make Events, this allow you to make events, yea... now we have those, the event window will be a hover image + the event description, you can close the event pressing space;

(I know we have alot of background images unlabeled, 12 tbh, sorry for that, we will get a better workaround/name for these)

Event Master admin tiers receiving some workarounds:

-Event Mode: Puts your trainer invisible;

-Zone RP: lets you make cenary rps

-announce event and everything else related to it;

Eeeh does it sound like I am preparing an event?

Yeah, so, be active today!

Also added:

Moon Stone; (is this a rint?)

Fire Stone;

Thunder Stone;

Water Stone;

as special evolution conditions, this is good because it created another special method for evolving pokemon beside the basic level up, its an advance toward trials related events aswell so, good thing here;

And some usual bugfixes and life quality changes:

-We now have easier to access guides on the top of our screen

-Easy to access command on top of screen specially related to CONTROLS

also reduced the RP req to start uploading capsules! so, if you didn't try it out, maybe you are ready to start selling some pokémons

-You can follow players. THERE U GO HATERS :'(

-Every perks can get a health bonus from workout

-I can now remove things from spawn, accident happened lol

-Also you can now remove your capsules from the shop regardless of the price you placed

### 09/13/2020

morning everyone, going to upload another fix, important ones:

-Fixed a bug where you could abuse Follow to pass through stuffs.

-Fixed a bug on exp cap for lvl 1 pokemon;

-Capsule Uploaded items in absurd prices will be adjusted down to 0; (this isnt supposed to be a deposit)

-Fixed a bug with reverse ledge jumping (thought the follow bug previously would fix this one too, and didnt)

-Added alot of different backgrounds usefull for events;

-(I didnt list it before so gonna do it here) Every Human can now workout and learn 2 different health bonuses;

-Fixed a critical bug where you could feed KOd wild pokemons and still get the calm down/pet mechanics to get friendship

-Humans now have a 50% dodge rate to -any- attack.

-Added a new list of commands possible in the RP window;

being: "/Show Speed" wich would show your status, you can show other status named "Attack" "Defense" "Special Attack" "Special Defense" aswell;

-Added other group of showable, possible to show ranks and perks;

to use it goes by this syntax "/Show Perk1" number being the slot of 1-6; and "/Show Rank1" same logic

-Can't attack in poke-centers anymore

### 09/14/2020

-Fixed a bug with the poke-center safezone thing.

-Fixed a bug with /Show Perks/Ranks

-Removing every other status from the /Show command, leaving only speed. Cuz thats already being abused for ppl without 2nd info lol

-Added a visual display for when people are typing.

-AFK players wont take damage from attacks, and will be PINGED, they will however still be affected by the effects and Knock backs.

-Made a limit of instances a thundershock can hit, and made a few changes on its system, hopefully this will fix our crashes.

-forgot to mention that I made "make ration" 10x faster to make it worth the effort

-adjusted some of the tables/chairs physics cuz I always forget those.

-fixed a bug on the PING feature on afk ppl

-remade the way bubbles pop up when we talk/rp etc; so they will tend to bug out on your screen way less. hopefully 0

- forgot to list but RIDE also makes you walk slightly faster, but still keep in mind that super fast is another perk called FAST RIDE

### 09/16/2020

-You will be told whenever you can learn a Perk/Class and is doing a method possible of learning it, a message will appear in your chat. READ THE PROMPTS!

-Added Farmer Class : Do Pallet Farm works being a breeder, and having roleplayed long enough to obtain.

-Added Miner Class : Work in the mine exportation grounds being a newbie scientist, and having roleplayed long enough to obtain.

-Added Ace Trainer Class : Raise an agressive pokémon to 100% relationship being a newbie trainer and having roleplayed long enough to obtain.

-Farmer Cares: Side job used at farmed pokémons that will also raise your wild friendship! Very usefull for easy progression toward breeder lifes.

-Collect Berry: Farmers can find and collect the proper berries themselves! Some pokemons can help you with that!

-Mine Work: Similar to factory work but pays less and doesnt give extra income for breeders, Some pokemon can help you with that!

-Mine: Miners can Mine themselves and obtain mine related items and rare ones such as stones and fossils (very rare) Some pokemons can help you with that!

-Forget Moves: Ace Trainers can choose wich move their pokemon will forget in order to learn a new one

-Reviewed Evolutions, now it will adjust the status based on the new mod aswell, instead of just changing the new mod, to avoid pokemons breaking their PL.

-Reviewed Catch-Up. Was too broken and OP.

-Boosted re-catch-up-ability. Case your pokemon was strong, and is shit anymore, they can still re-catch up now.

-Added new move: Insult, raises agressive pokemon relationship at the same rate as Play. Learnable by criminals and Ace Trainers using Study.

-Capture rate formula changed, now it includes total RPP toward the PL gap.

-Reduced the maximum from 100% of PL-gap bonus to 80% at captures

-Boosted the income from factory work to 2x

-Increased the required time to do factory work to 2x

-Reviewed overall jobs income, mainly if reuqires a class.

-more bugfixes toward RP and bubbles

-Mine Shop: you can buy and sell basic minerals at pewter's mining field

-Changed Capsule Tax from 20% to 10%

-fix on evolve, forgot to remove the previous mod when adjusting to the new mod, caused a huge problem there haha

-An sploitable bugfixed on the farms

-fixed a bug with factory items displaying large

-fixed a bug with criminal steal job wasnt giving money

-some pokemons were missing their dex image

-removed paras from dragon egg group

### 09/17/2020

- Refixed some of previous bugfixes

- Pokedex camera button is now a pokedex close button, this also prevents people abusing pokedex to get through dark caves.

- Pokedex damn troll eevee is gone from cameras

- Farms to be properly fixed required me to remake a few things on how the action bars worked;

- our Save system was saving datas they should save, but shouldnt save yet, such as egg groups, so, our previous changes on egg groups didnt apply

-New second Tier Perks for trainers: Best Friend, Type Specialist;

-Best Friend can be obtained by raising a pokémon friendship at 100% relationship while having newbie trainer and reached the RP spected req;

-Best Friend allows your best friend pokémon to raise another bar of relationship, reaching 200%, bonus is given to that specific pokémon only; (similar to ash/pikachu)

-Type Specialist can be obtained by having a team of atleast 3 pokemon, and the entire team having the same type; and using study while having newbie trainer and reaching the rp req.

-Type Specialist gains +50% bonus while using pokémons of his specialization, however they get a 50% debuff incase they use unmatching types;

-Added Coutner Parting Perks, Best friend and Ace Trainer are counterparts and can't be obtained in the same char; Best Friend is also counterparts of Newbie Criminals;

### 09/18/2020

- Parasect had a "Grass/Parasect" type, heeh, fixed;

- Beyleaf had no type;

- Forgot to remove some debug messages;

- Added Trial Keys;

- There was a bug with pokémon spawning with previous battle effects;

- Fixed another bug related to spawned pokémon learn moves database;

### 09/19/2020

Some fixes:

-Move learning had some bugs during evolutions;

-A small change on Balls Swapper

-another roll of bugfixes on typings;

### 09/21/2020

wasnt willing to patch this today, but sort of cut out of the update what wasnt complete and kept these fixes, since they are important:

-Changed the way Score is handled;

-Relationship interaction won't spend Score, and instead will be useable during said score is active, its easier for new players to understand this way;

-Nerfed the amount of relationship gained per interaction, to fit a balance in the changes on scores;

-Fixed a serie of bugs related to skill learning;

-Fixed evolution stones;

-Another roll of fixes on move learning;

-Some safety checks and systems to avoid farm rollbacks at crashes;

-Adjusted some -not effective- type calculations;

-Added a Inu-Only verb to create pokémons, this might be needed and only I am going to have this verb (temporary aswell cuz I might remove it if its not needed anymore); didnt want to create such command to avoid any possible abuse, but for safety rn, it was necessary;

-Added Leaf Stone

-Added Forest Mines;

-Added new specials evolutions related to humor/friendship at daytimes;

-Added Bellboyant

-Added Leafeon

-Added Umbreon (max mad humor lvl up at night)

-Added Espeon (max friend humor lvl up at morning)

-Added Snarl and Magical Leaf;

-Buffed a lil bit relationship gains;

### 09/23/2020

-Changed Pichu evolution reqs

-Added Forget-EA (a tea that will make your pokémon forget and reroll their moves)

-Added Crobat

-Added Chinchou

-Added Lanturn

-Removed Fossils from Egg-Groups

-Added new Class Musician (reqs Newie Breeder and get the class from Musician Master)

-Added new Rank Music Master;

-Added new human skill Sing (raises friendship efficiently, and in area, being able to use it on multiple pokemons at the same time)

-Fixed a bug on spawns (and due to the expansion on the map we are resetting the wild spawns)

-Fixed a bug where you could fight near mother oak (ffs guys)

-Improved significantly the servers efficiency;

-Improved the way interactions with the world were handled;

-Added Acrobatics;

-Added Cross Poison; (for those counting we have 285 moves!)

-Punch can be learnable at gym;

-Kick can be learnable at gym;

-Musicians learn human sing from studying (I had forgotten this one)

### 09/25/2020

I been tracking the bug that was corrupting pokémons, thanks to Lunar0 fount them;

-Fixed a problem with moveset erasing at pokemon pooling;

-Fixed the cause of farm corruptions;

-Fixed a bug with Ace trainer reqs;

-Added Forget-ea to capsule shops

### 09/30/2020

- Cerulean zone;

- Cerulean Hospital jobs;

- Cerulean PowerPlant jobs;

- New Perk: Nurse, (second tier for breeders), after enough rp and working at the hospital you can unlock this;

- Nurse Active-Action: First Aids heals a pokemon/human that have health under 50, up to 50. (Don't work at KOd Pokémon nor during Battles, but will help a KOd human to get up) (perk actions are used by clicking the perk)

- Changed Spawn-Zone levels around our world, now we have some dangerous areas! Beware!

- Nerfed Catch-Rate for strong people;

- 20% run away chance if a pokemon break out of pokeballs;

- Added a new type of doors that responds to TrialIDs;

- Added Veridian Gutters; (requires trialid aka "knowledge" about it to enter, yes this involves criminals)

- Added a setting to TrialDoors that incase its a secret place, "watching" someone enter it (being close enough) gets you the secret;

- Added another Safe-Zone: Veridian forest's Hut (You can use it to recover);

- Added the Limbo;

- 50% of wild pokémons can be "Dangerous"

- Trainers can now get Knocked Out and Finished; (incase you are afk killed, non rp killed etc feel free to ask an admin, make sure to print screenshots.)

- After being defeated, you will be in the limbo in a between-life-death state, where you can define if your char will survive in a hospital, nearest safezone or will accept the death;

- Surviving the limbo will give your pokémon a status penality, and have 5% chance of losing a pokemon-ball during the rescue;

- Surviving the limbo will injure your pokémon team 20% of deatrisk.

- Only Hospitals and Nurses can recover death-risks;

- Getting a pokémon knocked out in a player battle will raise its deathrisk slightly;

- Deathrisk higher then 90% wont recover without proper treatment.

- First aid (from nurses) can recover deathrisk under 50%, higher then that, only hospital;

- Deathrisk still doesnt kill trained pokemons, but will, so all of this is to check its difficulty etc. so keep your eyes at the deathrisks of your pokemons and dont push them too hard!

- Accepting a Player Death will let you create a new character with:

1- Same Total RPP

2- Your first slot's Pokemon will be sent to the new chars Pallet farm

3- Adds a Count of TRPP to each char, that will be in future used to unlock different perks, for example: 200 + TRPP in 3 chars (each) to unlock Y perk;

- Fixed a bug with pokemons not escaping to other grasstypes;

- Fixed a bug with friendship/madness pokémon not evolving properly;

- Fixed a bug with Human Sing;

- Fixed more problems related to ThunderShock (hopefully its fine/safe now)

- Added a new Item: Potion (heals way more hp)

- Added a new Item: Lighting Kits (light up ur human lightly)

- Fixed more bugs related to Exp-Shares;

- Anti multikeys;

- Keep in mind admins can only revive you if you remain waiting on the limbo, so if you are NON RP killed someway, you can get revived only if you wait, and the killer will default receive BWs

## October 2020

### 10/01/2020

-Changed Starterballs Level to 5

-Fixed a problem with leaving Cerulean Hospital diagonally bugging you.

-Removed the blocking hole in the safe-path to Cerulean/Power Plant;

-2 Star Patreons + dont need admins to upload icons, however are under the same rules of everyone, see #custom-icons ;

QoL:

-Human's don't take damage at first turn of battles now.

-Now when attacked at wild, you will be able to choose wich pokémon to sendout, since you wont take damage at first turn;

-Run-Away verb changed to don't be abusable due to these new changes;

### 10/02/2020

-2 Stars earns free ferry access, and wont need tickets to get into the boats;

### 10/06/2020

We are giving our first steps toward our real rank system, tho, its not finished yet, and we have some important/good changes in the way:

-Fixed Hex that was using str instead of spa

-Added King's Rock

-Added Sun Stone

-Removed temporary the alt-shield to fix something;

-Added Slowking

-Added Politoed

-Added Cleffa

-Added Igglybuff

-Added Togetic

-Added Mareep

-Added Flaaffy

-Added Ampharos

-Added Natu

-Added Xatu

-Added Marrill

-Added Azumarrill

-Added Belossom

-Added Sudowoodo

-Added Heracross (you guys wanted this one so...)

-Players on their trainers, when watching real players battle, not being afk and having positive score will also gain experience (1/4th) to their entire team (this is to insentivate more "sport-like" behaviors, as watching tournaments and also helps a bit the whole catch-up logic) (IMPORTANT: for this to work, you need your pokemons to be in your pokeballs, and watch as a trainer, the entire team gains.)

### 10/07/2020

-Fixed a bug where you could use Ride pokémon to bypass walls;

-Nerfed the amount of deathrisk gained in player battle from 1-8 to 0.2-1.2

-Reduced RNG req of evolution, increased RP score req to evolution;

-Changed Snorlax Size;

-Changed Tentacruel Size;

-Menus, Inventory and Creation Windows can be resized!

### 10/08/2020

-Trainer moves can always be choosen wich to forget;

-Reduced the amount of repetition needed to most basic jobs;

-Heal Bell is fixed to be an area heal;

-Fixed a bug with Transform at humans;

-Transform now also imitate pokémon traits (ability to perform tasks such as Factory Work etc)

-Transform can also replicate some of the trainer's traits

-Translated the Freeze visual Effect;

### 10/09/2020

-Bars can now go up to 300%

-Attacks that deal less then 10 maxdamage haves 70% chance to have, atleast 10 maxdamage; (this is a slight nerf to block, was too OP comparing to dodge, and this also makes it possible to finish stronger pokemon (example of poison situations) )

-Having 100+ TRPP  and 6 pokémon in the team with Mad humor can let you increase their relationship up to a bonus of 40%;

-Having 100+ TRPP and 6 pokémon in the team with the Friendly humor can let you increase their relationship up to a bonus of 20%; (lets a best friend go up to 220%)

-Removing a pokémon from the team and breaking the combo of humor will reduce their relationship back to 100% (200% in case of best friends)

-Reduced the wake-up and unparalize rate from 30% to 25% (other effects are  around 20%)

-Having Ace Trainer and doing an agressive interaction with a neutral pokémon will turn them into agressive.

-Having Best Friend and doing a friendly interaction with a neutral pokémon will turn them into friendly.

-Fixed some bugs related to pokémon sendout;

-Sending a RP near someone AFK will now ping them. (thank god)

-Death or going to hospital or going to nearest safezone will make you drop 25% of your money (just going to limbo wont);

-New "hidden" status for trainer: MaxLevel (is the higher pokémon level you had)

-Capturing a pokémon with higher level then your MaxLevel/2, will turn the pokémon into the MaxLevel/2; (this is very important to keep balance, and let us create stronger wilds without having to worry with people easily capturing lvl50ish and just training the lvl50ish)

PS- StarterBalls, Eggs, Capsules and Farms arent affected by MaxLevel; just capture.

### 10/14/2020

the rank systems, will have the ranks shown in a new PC window

scrolling through the list will show the avaliable ranks, clicking the ? will show the reqs and amount of open slots to that rank

in that example we can have 4 surf masters

getting the rank will imply in agreeing on providing the role of that rank etc wich is explained at the other button (that map) wich shows the rank details etc

the person icon is to,if you have that rank, you can click that to use its default icon

next button being the accept, last one being the return

the ranks have the classes and knowledge reqs in order to apply for them, for example

only ace trainers + type specialists can play that rank

ranks also have a spected activity

defaulting start of 6 days

if you aren't active for 6 days your rank slot will be open again

failing a rank, not just activity as this implies more things

can get you rank banned, aka, you wont be able to pick ranks

I moved onward to some other changes related to event and make events more player driven

event mode, the verb that lets you turn invisible and head better hte events, now can have 2 different modes

if the user is an admin, they will be not dense, so will be able to bypass obstacles

if the user isnt an admin, they will just be dense and still limited to physics

and, now, during event mode you can bypass the distance limit of your pokémons

so, using this event mode a player doing an event can rp as one of his pokémon, and at the end of the event release it etc

since our admin system is pretty cool I can create a specific "folder" of verbs and give them to players interested in doing event, and call it "Player Events" and there would only have commands useable by players that wouldnt cause abuses

-Shopkeepers won't give eggs as starter pokemons anymore, instead they will give starterballs; ( New players were having real issues with learning how to deal with eggs)

-Shopkeepers will give an egg gift to each player, with either breeder or trainer perk that works alot with them;

-Breeder gift eggroup can be either Newbie or Urban;

-Trainer gift eggroup can be either Field or Urban;

-Now that we have max level, going to place a very high level training dangerous zone at the victory road; beware! it should be dangerous!

-Reviewed some of the moveset of Rinring;

### 10/15/2020

-rinring moonstone had rolled back to not work, fixed;

-Added Fairy Wind;

-Added Hoppip;

-Added Skiploom;

-Added Jumpluff;

-Fixed some details at spawns;

-Some small changes on events commands;

## November 2020

### 11/19/2020

-Trial Triggers added;

-Trial Blocks added;

-Trial Keys added;

-Trial Unstable Zones added;

-New RP window;

-RP text saves on crashes/reboot;

-Inflict Damage, used for offgame, now accessible from RP Window;

-Roll Dices, used for offgames, now accessible from the RP Window;

-Reviewed the Pokemon Starters to receive Beta;

-Reviewed Wipe starting spawns to receive Beta;

-Added OOC global channels;

-Remade every Pokemon Mod (Now they are based off classic games);

-Chansey had its Mods balanced to fit better PWO's mechanics;

-Legendary had their Mods buffed to fit better PWO's mechanics;

-Added Zekrom and Reshiram;

-Changed the way to manipualte Databases at runtime;

-New Moves, Items, Pokemons, Informations, Spawns, Commands, NPcs, Jobs, (and more) can be made/changed at runtime;

-Schools now have a database;

-Moves can Interact with Trials and Unstable Zones;

-Professors can write Pokemon Infos at schools database (and will earn some money), allowing people to learn infos there by studying;

-Fixed a bug with Pokemon Despawning, they created multiple slots in the route's spawns;

-Nerfed the Stone Drop ratio from miners works, however Stones will also be obtained through trials;

-Obtaining Eggs changed from any Breeder to only Farmers, however breeders can still calm down wild pokemon and build friendship! (for farmers obtaining eggs are still the same method as before)

### 11/22/2020

Starting from now, in 5 hours we will have our Open Beta!!

Invite your friends and lets get ready for another season of epic roleplays!

Last minute changes:

-Interacting with the action bar closed,will open it again;

-Capsule Shops will be ordered by item prices;

-Pokemon Knowledge will be ordered by Pokedex ID;

-Added hud buttons for some usefull commands (helps a lot of completely lost players to access RP,Controls,Inventory,Menus in this order)

-Added some final changes to UZ savings;

-Reviewed starting spawns, made rare pokemons rarer;

### 11/23/2020

-Most of the bug fixes here are changes on how to handle with UZ so I could set them properly;

-Some collisions in classes werent set properly;

-Now you can change the position of your moves by dragging and dropping them;

### 11/24/2020

-Fixed the multiplayers UZs;

-Fixed a bug with spawn's database ordering again, mainly related to evolved pokemons, this time its fixed for real.

-Fixed a bug where uneffective moves could still cause damage.

-Fixed a bug with people being able to spam RPs accidentally;

-Fixed a bug where consuming an item on a pokemon didnt refresh your inventory properly.

-Fixed a bug with Pokemon Egg's health;

-Fixed some sploitable problems that malicious player abused to try to crash the servers;

-Now if you swap to your while in your trainer, regardless of it being on pokéball or not, should remove the trainer from the battle, keeping it safe.

-Fixed mountain borders icons on MT-Moon displaying ugly

-Added a Danger Sign to MT moon

### 11/25/2020

-Added RPP Req and Score req possibilities on UZs, Idk why I didnt before;

-Fixed a problem with NPCs AI during Battles;

-You can now leave/enter buildings without needing to return your pokémons;

-Speeded up the Atks a lil bit;

### 11/26/2020

-You will be warned when followed;

-Following players will now also enter buildings with you.

-League Package can only be opened if you have enough inventory space for it.

-People undercap will gain an extra bonus of gains if they have active score, to make catching up even easier;

-People undercap with all their pokémons will gain an even higher bonus of gains if they have active score, making catch up even easier for them;

-Added Larvitar;

-Added Pupitar;

-Added Tyranitar;

-Added new attack: Stomping Tantrum;

-Nerfed the egg-spawn rate from farm-grinding;

-Added Nugget as an easy to exchange into money item; 1 nugget = 5k money and can be sold at capsule shops!

-You can buy Nuggets at Viridian for 5.1k and at Pewter Mines for 5k(edited)

## December 2020

### 12/01/2020

-Fixed a bug that didn't let you give yourself a class (assistents/executives)

-Fixed a bug that didn't let HM masters teach themselves;

-Fixed a bug with following players from an illuminated map to a darken map

-Fixed a bug with following players would let them take the ship for free;

-Pressing Q forces players to stop following you;

-Registering in Farms now gives a deposit button to pokemons already in the inventory

-Move Strength had a wrong typing;

-Kingler had 0 atk mod (If you have a kingler, admin help to get it replaced)

-We have now visual displays for our battle movements points;

-Cleffa and Igglybuff had their pokedex image swapped;

-Added Dusclops;

-Added Duskull;

-Added Litwick;

-Added Lampent;

-Added Chandelure;

-Added Misdreavus;

-Added Mismagius;

### 12/25/2020

-Added Delibird;

-Added Snorout;

-Added Spheal;

-Added the Building Systems;

-Building Systems QoLs autotiles,

-Building Systems QoLs with shift to quickly draw an area;

-Building Systems QoLs with ctrl to overlay a tile over another;

-Extensions Systems,

-Easy methods to manipulate Extensions and access them,

-Dynamic Tiles of the same type, such as waters, mountains variations etc.

-Frozen Water makes you slide over it,

-New Spawns routes can be created at Runtime,

-Added OOC Toggle;

-FIxed a bug where pokémons wasn´t learning moves; (older pokemons might need to be refreshed)

-Changed how Debuff Works,

-Added Auto-Repeat to Actions, like jobs, mining, etc.

-Auto Repeat also works on pokémons traits

-With the trial system, new jobs and works can also be created at runtime, so are your delibirds ready to help Santa?

-Added Dead Feather, an item that was once a Ho-Oh feather but lost its original glow, when used on a pokemon can reset its level to 1.

-Added Ho-Oh Feather, a very rare item taken from Ho-Ohs, and when used on a pokemon can reset its level to 1 and increase one of its status gains.

-Added event item, for christmas, Present, similar to league package but contents can vary through luxury balls, dead feathers, and ho-oh feathers;

## January 2021

### 01/01/2021

-Auto-repeat now works on Factory;

-Fixed a bug on auto repeat on mining fields;

-Auto repeat now works on school study;

-You can control your pokemon already out regardless of space;

-Farmers can only get specific eggs that they are specialized into;

-Farmers can pick up to 2 egg groups to specialize while studying;

-Created School Certificate, a item that lets you remove one of your newbie perks, giving space for better builds (can be useable only once per char);

-You can get School Certificate by studying and having over 200-300 RPP

### 01/06/2021

-Iventory can expand up to 5x (final result of 5x8 items slots) (ps click the bag in inventory to change invents)

-Iventory Update item created, using one will expand your inventory +1x (8 new slots)

-Patreon stars up to 2nd +, already starts with 1, 2, and 3rd iventory unlocked by default!

-Added Sealeo;

-Added Walrein;

-Added Glaile;

-Added Alolan Vulpix; (these also required some systems redo)

-Added Alolan Ninetales;

-Type variants pokemons can't be obtained through eggs, just spawns/trials;

-Added move Present;

-Added move Powder  Snow;

-Added move Icy Wind;

-Added move Frost Breath;

-Added item Honey, to be used as recipes later;

-Made Score count imediatelly toward RPs posted, but says still goes through the score count. (when used to raising pokemon relationship)

-Added a RP punish verb that will remove abusers TRPP down to half on each usage.

-Added a message that will display when or if someone has a full matching karma'd team.

-Fixed the admin command that could reset/fix best friends.

-Death Risk now reduce the battle efficiency (same way relationship increases them)

-New Trainer class: Move Specialist; (requires newbie trainer, 300 trpp, can be learned at gym workout)

-A move specialist can specialize in one move, and teach pokemons with that move, how to become expert in that specific move. (you will specialize in one move, so pick wisely)

-Added a new hidden setting called Expert Move, and using its expert move will give the pokemon a 20% battle efficiency bonus.

- A pokémon wont auto forget its Expert Move.

- Fixed a bug with Hatched pokemons not learning moves;(edited)

### 01/11/2021

-Fixed a bug with setting Shops changes at runtime;

-Fixed a bug with setting Factory buildables at runtime;

-Fixed a bug with Pokemons doing tasks that created items not sending items straight to the trainer's iventory;

-Remade a tiny structure on capsule shops to receive TMs;

-Added Steelix;

-Added Scizor;

-Added Metal Coat (obtainable at start through extract, then through science);

## May 2021

### 05/06/2021

⊖Saffron City;

⊖Lavander Town;

⊖Vermilion City;

⊖Fuschia City;

⊖Knowledge Menu;

⊖Teach a Knowledge (some might have secondary reqs to learn);

⊖Knowledge Database (Can hold multiple smaller knowledge chained to one);

⊖Knowledge Skills (Some skills can be used withing a Knowledge);

⊖Admins can create Knowledge databases at runtime (Transforming a trial into usable/teachable informations or commands);

⊖Trainer Card Menu;

⊖Trainer Badges and Custom Badges;

⊖League Rankings;

⊖Stats command (Shows Power Rating);

⊖RP Rating command (Shows the Total and Recent RP ratings);

⊖Who command (Shows players online);

⊖Show command (Used to show Ranks and Perks);

⊖Custom command (To change custom icon at anytime -requires stars-);

⊖Build command (lets you change the maps, but requires admin authorisation);

⊖Wisteria Gym;

⊖Grab Command (forces someone with half health to follow you, must learn from specific players);

⊖League members can invade Official Battles and interrupt if necessary;

⊖Gym Leader Ranks (Requires atleast Gold league Ranking and type specialist + RPPs)

⊖Side Training Methods (Pokemon with low power rating can earn exp in afk methods like workout and study)

⊖Specific Pokémon can have different gain rates from different training methods (example, Abra gains more by studying then workout);

⊖Death Risk affects pokémon battle efficiency (removes up to 1x, similar to relationship and other bonuses)

⊖Lavander Cemetery

⊖New Perk Berserker (Obtainable by Ace trainers or Criminals when registering dead pokémon at Lavander Cemetery)

⊖Berserker transform Death Risk debuff into buff (increasing up to +1x on battle effects);

⊖Newbie Criminal deals more death risk when KOing enemies;

⊖Trained Pokémon can now die when knocked out; (1% Starting at 40% deathrisk, 60% at 100% deathrisk)

⊖New Perk Chemist (Obtained at Hospital prepair surgery task by scientists)

⊖Potions can treat pokémons injury with death risk under 10% (Not talking about usual hp recover)

⊖Added Super Potions, recover injury under 20%, and heals 90 hp;

⊖Added Hyper Potions, recover injury under 30%, and heals 200 hp;

⊖Added Max Potions, recover injury under 50%, and heals full hp;

⊖Chemists can learn or invent Potions (Alchemy) (By working at hospital);

⊖Chemists can learn or invent Repels and other Brews (Alchemy) (By projecting at Zilph);

⊖Genious with Alchemy knowledge can invent Repels and other brews by projecting at Zilph;

⊖Alchemy items Knowledge can be taught to other Scientists (if they have enough RPP);

⊖Knowing Alchemy, Potions can be crafted at Hospital shelfs, Potion shelfs, and machines at some poke-centers;

⊖Knowing Alchemy, Repels and other brews can be crafted at Caldrons, located at some cabins, lavander, saffron trailer, etc.

⊖Chemists can discover Organic Energy knowledge by studying;

⊖Miners can discover Mineral Energy knowledge by studying;

⊖If you know, You can process Organic Energy by using Leftovers in the power plant; and can obtain: Light Balls, Power Box, Heat Box, Blue Porigonite, Lightning Kits, Metal Powder, Metal Coat, Toxins, Rare Candies and more usefull resources;

⊖If you know, You can process Mineral Energy by using Minerals, a cheaper form to obtain most energy related resources; but cant obtain super rare ones;

⊖Added Apricorns;

⊖Breeders can Collect from trees usually fount in the forest to obtain various resources; such as Apricorns, Berry, Moss, Roots, and even rare ones like leftovers;

⊖Crafting items will require many different resources, the reqs of each items can be fount when you try to craft it; (It would take all day listing them here)

⊖Interacting with your pokémon to raise relationship no longer starts a battle;

⊖Interacting friendly with a calmed pokemon to return them safely to the wild can help them hatch their egg;

⊖Grass Routes now have a Habitat database;

⊖Pokemon reproduction and survival rates counts habitat matches before spawning;

⊖Habitats added: City, DenseForest, Grassland, Ruin, Volcano, Cemetery, Cave, Mountain, Hideout, DyingForest, Lake, Beach, Ocean and Safari;

⊖Grass Routes can have "half habitat" means reduced death rate of an unmatching pokémon in that habitat;

⊖Added Check Habitat Knowledge,

⊖Being Breeder and Genious lets you discover Check Habitat knowledge by researching on labs;

⊖Check Habitat Lets you see a pokemon's matching and unmatching habitats tags in a nearby grass route;

⊖Wild Pokémons can die if they are left in a unmatching habitat;

⊖Wild friendly interaction can create new spawns nearby;

⊖Work knowledge added;

⊖You can only get jobs in the place you work, However you can dismiss your work at anytime;

⊖Dismissing a work will reset your base salary;

⊖Base salary can raise through admin set special events;

⊖New Perk Medic ( can be obtained by prepairing surgery as a nurse and scientist;)

⊖Medic can use Surgery (Heals pokémon injury with deathrisk up to 98%)

⊖Safari Zone added, only place with special habitat Safari; (Requires to buy a ticket in order to access);

⊖Breeding College added;

⊖Moved the mainland port from Pallet to Vermilion, now ships from Wisteria goes to Vermilion;

⊖Added Zilph Corp;

⊖Added Zilph Executives ranks; (Can get, and give away Zilph Access cards);

⊖Factory Executives can get factory access cards from factory NPC;

⊖Added Project Job in Zilph Corp;

⊖Added Engineers Perk (Obtained by projecting and being scientist);

⊖Being Engineer projecting at Zilph can let you discover:  Create TM, Pokedex Chip and Create Balls;

(Things can only be discovered if it was previously invented);

⊖Inventing a Zilph thing requires Genious (and Engineer);

⊖You can see the list of invention of Zilph at its Reception fountain;

⊖Pokedex Chip can be taught to newbie scientists (with enough RPP);

⊖Pokedex Chip knowledge lets you upload a chip with all your pokemon knowledge to a player's phone transforming it into a "pokedex";

⊖Create TM can be taught to other newbie scientists;

⊖To Create TMs you need to be a move specialist; and thats the specific TM you can create;

⊖You can Create Pokeballs by interacting with heavy machinery (Fount at places like Zilph and Factory)

⊖Each Pokeball have obviously specific requeriments to be crafted, resources can be seen as you try to craft them;

⊖New Knowledges, Crafts and Items can be Created at runtime by Admins to be discovered later;

⊖Economy System Created;

⊖Factory have a starting production quewe;

⊖Factory can add a new recipe to create a new production item, by investing factory funds in the specific item;

⊖Factory can invest its funds into exporting a new item to a specific shop;

⊖Factory profits from every items sold, and pays taxes to mines for resources, power plant for energy, and zilph for inventions;

⊖If the Factory runs out of stocks, Shops will stop selling that specific item;

⊖Added Alolan Rattata;

⊖Added Alolan Raticate;

### 05/08/2021

⊖Sometimes using Criminal Extract wasnt giving  the item;

⊖Pokémon now under lvl 7 won't be negatively nor positively affected by deathrisk, since new players constantly dies, their weak pokémon ended up getting unplayable;

⊖Fixed a bug where relogging during new character creation could break your savepath;

⊖The display of deathrisk now only shows rounded values;

⊖Leaving a map with a working pokémon will cancel the task;

⊖Assistent NPC at wisteria got renamed; players readed "assistent" in guides and was thinking that was what the rank meant; (Assistents are meant to be player ranks); (NPC renamed to Oak)

⊖Pressing Q to run away will display a msg in the screen, showing that player is trying to run, and also pointing that you should press Q to do it (new players seems to be struggling with crowded battles);

⊖Running away from battles chances increased up to 70% incase of trainers;

⊖Amount of Pokemon Knowledge can increase slightly your gains related to the cap;

⊖Specific Ranks can give increased gains related to the cap; (example, main villain ranks can give some default nice PL boost);

(This means its easier to reach SS stats for example);

⊖Fixed a bug with Pokephone screen;

### 05/09/2021

⊖Damage dealing was being caused before applying status effect; could cause problems in some interactions;

⊖Fixed a bug people was abusing to get infinte turns against wild pokémon;

⊖Each race of pokémon now are limited to 200 members in a spawn data;

⊖Factory was giving a bugged amount of money if you had breeder and scientist perk;

⊖Fixed a icon problem with the item bright powder;

### 05/11/2021

⊖A few changes and reviews that might fix the "Item" bug;

⊖Metronome now can't call certain human's moves;

⊖Increased the distance needed to gain experience by watching trainer battles;

⊖Increased the experienced gained from gym battles;

⊖Increased the experienced gained from gym battles;

⊖Added admin verb to unban players;

⊖Added admin verb to change type specialists;

⊖Added admin verb to change move specialists;

⊖Added admin verb to change egg specialists;

⊖Type specialist bonus extends to pokemon that aren't of that type but are using a move of that type; (only offensive and only when the move is being used)

⊖Added "Show Speed" to the Show command in your trainer menu (Dont use /Show Speed rp command, its deprecated and can cause you to receive "boos")

⊖Updated the Dice command, it now receive text inputs and can vary; example: 3d13

⊖Chansey(3x) and Clefairy(1x) family can now help with Prepair Surgery and Clean Supplies tasks;

⊖Lickitung(1x) can help with Clean Supplies task (Cuz its hilarious to imagine them using their tong to do it);

⊖Fixed a problem when getting your previous char's pokemon from the farm after dieing didnt give you its first info and could bug your interface;

⊖Fixed a bug with Shop needing you to have the proper iventory open when selling a item;

⊖Fixed a roll of bugs with battles;

⊖Fixed (hopefully) a roll of bugs with leaving trial areas;

⊖Added Complex Boosts Systems;

⊖Added an example of Complex Boost: Hand Gun;

⊖Added Knowledge for Hand Gun;

⊖Added a Knowledge for "Body Guards" that lets you grab/kidnap/arrest players (under 50% health);

### 05/15/2021

⊖Fixed the interface bugs for dual types when they are replaced in the screen;

⊖Fixed a problem with gaining exp by watching a battle;

⊖Fixed a problem with Rolling Dices not letting you talk with NPCs;

⊖Added a new Setting to fix Graphics Problems (fix hardware mode problems ingame);

⊖Added a new Setting to customize IC color (the border of your says, and if you have a star, your say color during RPs);

⊖Set Martial Arts as a default boost type for trainers;

⊖Set Twisted Spoon as a default boost for trainers;

⊖Fixed a few admin verbs that blocked other screens;

⊖Fixed the warning on egg groups learning, should be 3;

⊖Chemist, Nurses and Medics now gives you a prompt before getting the perk, to avoid getting multiple accidentally;

⊖Added more admin commands to manipulate and remove perks;

⊖(Maybe) fixed a problem on farmer cares;

⊖Some walls density fixed;

⊖A shield that avoids admins to create nameless npcs;

⊖Reduced amount of spawnable areas in sewers;

⊖League sends ADS everytime an Official Battle starts;(edited)

### 05/17/2021

⊖You can now tell the evolve chance % by checking Stats (Trainer menu);

⊖Evolve chance just happens after atleast 50TRPP (Still F) and certain amount of active rp;

⊖Fixed a problem where you could evolve special condition evolutions easier (Like day/night friend/mad);

⊖Fixed a problem where pokémon that evolves with deathrisk doesnt have their deathrisk reset back to 0;

⊖Increased say range due to not filling the entire official arenas;

⊖Attempt to fix problems of leaving UZ not procing;

⊖Temporary: Its now visible the global powers economical funds through Who command at trainer tab (will have a proper tab for them in the future);

⊖Nerfed the global income rates from the factory (factory executive thing);

⊖Created diagonal macros: U,J O,L;

⊖Fixed a bug at the Grab player knowledge (handcuffs);

⊖To fix worse bugs, now we cant press F in battle; (rip easy escape).

⊖Feed Ration needed rations to be on our active iventory;

⊖Fixed a major bug on capsules when selling multiple objects at once;

⊖Attempt to fix a problem on global events broadcast;

⊖Admins will now see the players name (instead of first impressions);

⊖Added Ice Stone to pewter mines;

⊖Fixed a bug where ranking down from bronze to beginner placed you down to 0 stars;

⊖Fixed a bug where the winners of official battle didnt see the text showing the money they earned;

⊖Winning an official battle with more then 5 watchers may give you an extra star!

### 05/20/2021

⊖Fixed a bug where Gym Leader couldn't really pick their badges;

⊖Fixed a bug where you wouldn't earn badges from defeating gym leaders at Official Battles;

⊖You will earn the pokémon's first info by watching them automatically in an Official Battle incase you don't have it;

⊖Nerfed experience gained from trainer battles by (what it was)/5 (to avoid massive non rp grinds with OOC friends);

⊖Boosted experience gains from Official Battles to +1x (currently 4x) (Since they are naturally forced to be RP oriented) ;

⊖Fixed a bug at Official Battles that when you tried to rank up at Gold + without the required badges would reset your stars to 0;

⊖Players with rank higher then Diamond won't gain extra stars due to watcher bonuses;

⊖Fixed again the problem with pokémons that evolved with deathrisk not having their deathrisk reseted;

⊖Another attempt to fix a problem where leaving UZs wasn't triggering;

⊖Fixed a problem that sometimes leaving a SafeZone wasn't triggering;

⊖Knock Back won't work against pokémons that are being wrapped/held;

⊖You won't gain stars by defeating players with 0 stars/beginners UNLESS you are also 0 stars/beginner (To avoid all weak players being stuck unable to progress after being defeated and only being able to defeat eachother);

⊖Added new Perk: Evolutionist (gives +10% evolution chance passive)(Learnable by Ace trainers + 150 trpp by doing workout);

⊖Reduced significantly the number used as REFERENCE to define the TRPP ratings (You will see a higher tier, but your trpp is still the same, did this so people can see their progress better, and we increase as we go)

⊖Fixed a problem when teaching complex Knowledges was bugging both;

⊖Added Dragon Scale;

⊖Fixed Icy Wind attack not displaying a icon;

⊖Added new move Dragon Rush;

⊖Added new move Cotton-Guard;

⊖Added new move Freeze-Dry;

⊖Added new move Feather Dance;

⊖Added new pokémon Kingdra;

⊖Added new pokémon Bagon;

⊖Added new pokémon Shelgon;

⊖Added new pokémon Salamence;

⊖Added new pokémon Swablu;

⊖Added new pokémon Altaria;

⊖Added new pokémon Glaceon;

⊖Added new pokémon Sneasel;

⊖Added new pokémon Torchic;

⊖Added new pokémon Combusken;

⊖Added new pokémon Blaziken;

### 05/21/2021

⊖Fixed a problem that didn't let gym leaders fight in Official Battles;

⊖Gym Leaders can have their own badges;

⊖Gold Nuggets values increased to 100k;

⊖Economy text color changed to blue;

⊖Fixed the problem where attack and other effects was sticking around in the map(hopefully);

⊖Added a visual animation display for the mob's positioning when hovering your mouse at them (So its easy to tell now the real position of big pokémon);

⊖Fixed a problem where you couldn't see things names if you was in battle;

⊖Fixed a problem where you could see players real name if they were controling npcs;

⊖Fixed another critical problem when teaching complex Knowledges erasing complex datas;

⊖Added a new command at Settings: Learn Toggle (now that we have alot of multiple learnings, and perks its time to add a toggle: You can turn off the skills and perk learnings and this always reset to default if you relog.)

### 05/27/2021

⊖Critical problems solved on databases;

⊖Added mute command;

⊖Added global mute command;

⊖Improved significantly complex database load/savings (Now its possible for me to add/change new elements at compile time without needing to erase changes made at runtime. This is very important for events settings);

⊖Added a Scale factor to Complex Boosts (now able to resize visuals, usefull for gigantamax, mechas etc);

⊖Fixed a bug with Better Status Effect moves not working as they should;

⊖Added new move: Night Slash;

⊖Added new move: Foul Play;

⊖Added new move: Hammer Arm;

⊖Added new pokémon: Absol;

⊖Added new pokémon: Houndour (my favorite finaly);

⊖Added new pokémon: Houndoom;

⊖Added new pokémon: Teddiursa;

⊖Added new pokémon: Ursaring;

⊖Deposit a pokémon won't send them straight to the fields anymore;

⊖Fixed a mapping problem on some Shop Walls;

⊖Last Resort was named wrong in the skill bar;

⊖Exporting TMs into new shop was resulting in a bugged item;

⊖Depositing Pokemons in the farm wasnt saving the game progress;

⊖Fixed a problem where you couldnt get Evolutionist without getting Move Specialist if you had reqs for both;

⊖Releasing a pokémon wasnt saving the game progress;

⊖You are now asked before releasing a pokémon to avoid accidents;

⊖Aqua Tail was way weaker then what it should be;

⊖Show command now also lets you flash your League Rank, and reveal the  badges you collected;

## June 2021

### 06/03/2021

Hey, I been talking with some of you ingame about this, there was another critical bug regarding to exp, and thank god it was fount in beta tests! But appearently having your pokémon out could give you the entire experience of the actual pokemon, as you can see people abused this alot to spread absurd amount of exps toward their pokemons and friends' pokémon;

This was just reported in details by Koor, and since its a very big experience bug, I have decided to speed up one of the systems I had for later on. the Seasons systems...

Meanwhile I have been working at some core systems to expand and fix some of the ingame-building problems for some QoL.

I won't list down this patch in topics because it doesn't make alot of sense; but a bunch of bugs are also fixed with this...

Season systems: theorically when big events finishes a story arc, there may have a season change, a summary of the season will be written down, new name and settings that will pop up on returning players login;

a new season will have a base level, so every pokemon higher then that level (from previous seasons) will be placed at that level, a season can reset the level down to 5, 2, 30 anything its set to.

This is very usefull to keep the balance and long-run of the gameplay focusing always at the rp. Seasons are meant to least along time, but in very specific situations they can end.

Our building and admin changes includes some new functions and way better customizations, but while we set everything up, I will start a vote at #announcements  related to if we should start a new season due to the bugged exp pokémons or not;

Also worth a mention, I have buffed the workout-exp, adjusted the catch up, and some other things that is also worth a mention but I already forgot! cuz its 11 am and I still didnt sleep, love you all bye

### 06/18/2021

⊖Changed the way our lighting system works;

⊖Event Admins can now control and RP as wild pokémon, without being affected by the cap;

⊖Fixed some more minor wall collision bugs;

⊖Reduced Air Slash flinch ratio from 30 to 20%. (many complaints)

⊖Can't Move Specialize in Guillotine, Metronome nor Self-Destruct anymore;

⊖Increased a higher variation on letter Ratings (like F+,E-, E, E+ etc.);

⊖Added Ranger default Knowledge (Obtainable first by admin approval, then can be taught to newbie breeders with enough trpp.)

⊖Ranger knowledge lets you control wild pokémon that your trainer have wild friendship with, incase you just have one pokémon with you.

⊖Capturing a pokémon will reset their wild friendship;

⊖Wild Pokemon receive an extra amount of exp based off their wild friendship;

⊖You can control wild pokémon at any distance,

⊖You can control other wild pokémon using the location of the -on control- pokémon as reference;

⊖Gym Leaders can set up rules for the gym, (amount of used pokémon and required price to fight in that gym);

⊖Having higher League Ranking will affect (help) your gains toward the cap;

⊖Fixed a bug where you could turn while paralyzed;

⊖Fixed a bug where wild pidgeots had default fly perk;

### 06/26/2021

⊖Added Legendary Database (a way for admins to control and set dynamic evolutions, pseudo legendaries and legendary behaviors (read more at #devlog))

⊖Added the Ocean Route; (there are some openings at the ocean route where admins can expand the ocean routes and create more island at runtime, really usefull for the summer events);

⊖Added the Ferry Interiors;

⊖Added Ferry Routes (can also be changed at runtime and we can add new destinations for events etc);

⊖Changed Rank Systems (Now you can only get 1 Rank mechanically, getting more requires admin manual authorisation);

⊖Added TRPP Rewards (Admins can also remove TRPP for punishment, each usage maxes at -20/+20 and they are prompted globally, and are also logged on the admin help channel to prevent abuses);

⊖Illegal Arena Settings (Now we can have Illegal Arenas, where people can still compete and raise league ranking, but the money wont go to the league and mechanically counts as a criminal action; Illegal Gyms must be built in-game.)

⊖Remade Perk-Giving command (They are now dynamic, and can also be taught);

⊖Salary System (Now we should start with a lower salary base (1 instead of 20) the base salary can change with seasons;)

⊖Executives of Global Powers can increase other players Salary (They use both global potency and personal money to be able to raise someone's base salary);

⊖You can trigger a battle by double clicking a player; (This is usefull to avoid non-rp runners etc.)

⊖Made Moves learnpool doesn't reset on Season Change;

⊖Outrage uses now a charge;

⊖Thrash now can self confuse the user;

⊖Added new Move Aeroblast;

⊖Added new Move Sacred Fire;

⊖Added new Move Steel Wing;

⊖Added new Move Aura Sphere;

⊖Added a limit on the capture-rate (Before we could get 100% with a normal pokéball depending on power wall, now the highest we can get by power difference is 1.5x the item's base capture rate);

⊖Added Custom Event Background for admins;

⊖Added Customizable Eggs by higher admins (with custom visuals, very usefull for events locked under legendary database etc);

⊖More Global Potency controls;

⊖Nerfed Moonblast;

⊖Added Ho-Oh;

⊖Added Lugia;

⊖Added Suicune;

⊖Added Raikou;

⊖Added Entei;

⊖Added Corsola;

⊖Added Galarian Corsola;

⊖Added Skarmory;

⊖Added Smoochum;

⊖Added Magby;

⊖Added Elekid;

⊖Added Gligar;

⊖Added Magmortar;

⊖Added Electivire;

⊖Added Riolu;

⊖Added Lucario;

⊖Money used on Ferry, Safari and Farms goes to the League;

⊖Added Capsule Ban (Uploading trash icons to the capsule or with absurd prices can get your ability to upload items removed.)

### 06/27/2021

⊖Nerfed significantly the money obtained from black market;

⊖Fixed a critical bug with hatching eggs;

⊖Fixed a critical bug with spawning wild controled pokémon;

⊖Fixed a small problem with legend database;

⊖Fixed a bug that didn't let assistent get starterballs;

### 06/29/2021

⊖Fixed finally the problem where some jobs was giving 0 money;

⊖Fixed a problem where no one could upload capsules;

⊖Fixed (attempt) a problem where sometimes people wasn't receiving money from official battles;

⊖Small QoL on using Custom Boosts, using the knowledge button will deactivate temporary attacks;

⊖Reduced slightly the amount of money from professors uploading info at school;

⊖Fixed a problem where criminality was affecting deathrisk of starter pokemons;

## July 2021

### 07/01/2021

⊖Fixed a critical problem with extraPL;

⊖Fixed a bug in Legend Databases without Reqs not being called;

⊖Finally fixed a bug where sometimes returning group of pokémon could bug one(shivania's detailed report this time was pretty usefull, so thx);

⊖Fixed a bug with Safezones not updating when you follow someone out (thanks Viktor for showing the cause too);

⊖Fixed a problem with temp bans leasting longer then they should;

⊖Safari now have a side door for Safari Wardens;

⊖Ship exiting will take the player to the check-door location, leting them decide if they will leave or get back in;

⊖Reduced black market price of Healing Powder and Energy Powder;

### 07/03/2021

⊖Hopefully fixed the "Item" bug;

⊖Fixed a problem with Raise Salary;

⊖Wild pokémon "calm down" rate now vary with its level;

⊖Fixed another problem with Trainer PL;

⊖Admins now have a RP log, to check;

⊖An attempt to fix the problem where big icons could cross the opacity walls;

### 07/27/2021

⊖Buffed exp gained at Player battles outside of gyms;

⊖Nerfed exp gained from watching gym battles (instead of gaining the same exp of the winner, you gain slightly less exp then the loser, this is to promote people to also consider participating in the battles and not just watching them);

⊖Added Fuschia Gym;

⊖Removed passive gains of RPP for simply being online (this made sense for Azusa where we could spend points, but here rpp is a measure, doesnt make sense for someone who never rp, to have any rpp if we use it to measure things... Thx for admins for reporting this);

⊖Invisible admins says wasnt appearing to players;

⊖Check Habitat now displays the habitat route;

⊖Phone calls now triggers an alert in your game's screen;

⊖Blood Spills only happen on injured pokémon if they have low health;

⊖Fixed a bug where evolution stones didn't disappear if you failed to roll a succesfull evolution, letting people simply spam using for guaranteed evolution;

⊖Production order in factory have a new req. now to add ultraball, for example, you need to have greatball in the production cycle, even if you have the ultraball recipe;

⊖Admin action will display their key, instead of common knowledge, since most admins now play on the same char;

⊖Krabby walks sideways;

⊖Fixed a bug where you couldnt double click and start a battle mode against a trainer if you were controling a pokémon;

⊖Added Focus Training knowledge, that allows you to train specific stats of a pokémon (read the #devlog topic about it to understand deeply how its balanced);

⊖Focus Training can be used anywhere, to prevent people from being only on specific places like gyms etc without being able to progress;

⊖Focus Training is a chained knowledge, being able to learn specific stats and teach them to other players (atk,def,spatk,spdef and spd);

⊖To self-learn Focus Training its required to be a Newbie Trainer, however it can be taught to anyone;

⊖To reduce the need of repetitive spams of same texts, removed the need of having active score to use workout and focus training, but it doesnt work if you are afk;

⊖Focus Training is learnable through studying if you have the reqs;

⊖Added new move Ingrain;

⊖Added new move Grass Whistle;

⊖Added new move Shadow Bone;

⊖Added new Pokémon Torkoal;

⊖Added new Pokémon Slugma;

⊖Added new Pokémon Magcargo;

⊖Added new Pokémon Poochyena;

⊖Added new Pokémon Mightyena;

⊖Added new Pokémon Bidoof;

⊖Added new Pokémon Bibarel;

⊖Added new Pokémon Taillow;

⊖Added new Pokémon Swellow;

⊖Added new Pokémon Sunkern;

⊖Added new Pokémon Sunflora;

⊖Added new Pokémon Alolan Marowak;

⊖Added new Pokémon Galarian Ponyta;

⊖Added new Pokémon Galarian Rapidash;

### 07/31/2021

⊖Fixed a bug that could let you bypass the afk shields;

⊖Fixed a bug where you couldn't focus train SP def and SP atk;

⊖Fixed a bug with Shadow Bone skill settings;

## August 2021

### 08/18/2021

⊖Frozen Water Slides now properly block most actions (this way we could make more challanging puzzles with slides at caves etc like classic games);

⊖Fixed a bug with Slide blocks sticking after a while, where you could only fix it by sliding again;

⊖Fixed a wild pokémon bug related to the Slide blocks, when a wild pokemon was defeated at a frozen water tile, they would come out bugged on next iterations not attacking the players or changing its turns;

⊖Fixed a bug with wild pokémon not reducing the spawn pool if the grass was built at runtime;

⊖Fixed a bug where you could use dashing moves very fast out of battle;

## November 2021

### 11/15/2021

⊖Fixed a problem with the Admin Help chat;

⊖Fixed a problem with wild pokemon not properly killing people.

### 11/16/2021

⊖Fixed a critical problem related to logging in,

⊖Fixed a bug where setting contacts didnt work properly,

⊖Share function in feeds are in, so we can start crossing posts from-in journals to admins (IC-Apps mainly)

⊖Fixed a bug in a few admin commands;

⊖Fixed a bug with complex data cross through some Ranks knowledge (People couldnt teach perks for example);

⊖Added a new setting that allows initial linear caps (I will talk about this in announcement soon!)

### 11/17/2021

⊖ Created a new Season Setting, that lets we define how hard the global cap is, and how it scales comparing to online players. (This lets we test some real fun gain curves, to make the wipe less grindish and more RP oriented)

⊖ Reduced the cap on Focus Training from 350% the cap to 60% the global cap.

⊖ Reduced the cap on Workout/Study from 150% the cap to 80% the global cap.

⊖ Created a custom account system for the game, allowing the development of our own client.

⊖ Created a MoTD system, that will appear on the client splash screen.

⊖ Client Splash Screen MoTD now supports videos and screenshots.

⊖ Added Arena TVs, that lets you watch Gym Battle from anywhere using your Cellphone.

⊖ Says and RPs happening on TV will be displayed on your Phone Green screen.

⊖ Your team gain 90% of the experience by watching Gym Battles from Arena TVs

⊖ Ads msgs will appear on the chat when Arena TV is broadcasting.

⊖ Can now have multiple Arena TVs running at the same time.

⊖ Losing an Official Battle will give your entire team exp, as if you were watching.

⊖ Fixed a bug with Pokephone Camera not displaying light properly, allowing the returnal of selfie camera mode.

⊖ Added Scents, left by criminal actions.

⊖ Added Odor Sleauth, able to track criminals by sniffing scents left behind.

⊖ Added trails, letting it possible to track someone from multiple maps away.

⊖ Added a Journal/Feed/Forum ingame system.

⊖ Many different forums can be created at runtime and manipulated at will.

⊖ Added personal Journals at Trainer Menu.

⊖ Added Public Feeds.

⊖ Now players can access feeds based on knowledge they obtain, letting gangs and organization have their own feeds.

⊖ Added Admin feeds, where players can send their topics to the Admins for judgement.

⊖ Feeds can countain screenshots and videos!

⊖ A Feed Admin can close, open, approve and deny topics!

⊖ Added comment, like, dislike to topics, for better event handling!

⊖ Clicking the icon of someone in a topic, will open their personal journal if you have admin access.

⊖ Added Web Button in PCs, using Web will let you access feeds wich your char have knowledge about, defaults: News and Laws.

⊖ Added another Farm, Police Department Box.

⊖ Added Thief Perk.

⊖ Added Steal Mode, activating it and finishing someone will steal one of their pokemon.

⊖ When a thief is caught, every stolen pokemon they have will be sent to their original owner box in the Police Department.

⊖ Stolen Pokemon cant be released, nor sent to Capsule shops.

⊖ Leaving Police Station will make you lose the Police DP Box access, however talking with the receptionist will give it again.

⊖ Field of the Police Department Box is located inside the station in a room filled with cages.

⊖ Added a new setting for NPCs called "Goals" letting us make more dynamic jobs. (like Help Wild Growth and Investigate)

⊖ Added Investigator Perk.

⊖ Investigator Perk can perform Investigate action that is also training method with pokemon witht he proper traits.

⊖ Investigators can teach Odor Sleauth to pokemon with the proper trait by using Investigate.

⊖ Added Soldier Perk.

⊖ Soldiers can earn an extra health bonus and how to grab other players around.

⊖ Added Police Badge. (Requires Investigator or Soldier to perform its full functions)

⊖ Officer Can use the badge to perform Arrest Warrant

⊖ Added Arrest Warrant, able to debuff someone by -0.5x their battle effects, and if finishing the enemy will send them to the jail.

⊖ Jail Settings controls the prisoner accusations and prison time, that can be changed by Captains or the Commander after a judgement.

⊖ Added Jail Life, as prisoner perform a cycle of actions their prison time decreases

⊖ Added Knowledges for Prisoner status\_ Prisoner, Ex Prisoner, Fugitive.

⊖ When being jailed all your pokémon from every farm will be sent to the police DP,

⊖ Ex-Prisoners can withdraw their pokemon in the Police DP. (fugitives cant)

⊖ Police Officers can get money also performing the "Caught Prisoner" Goal, catching fugitives gives 4x more.

⊖ Added a third Button on PokePhone to call online Officers to a specific location, (described in a short text)

⊖ Added a wall phone inside the jails for prisoners to call for assistance.

⊖ Added new Rank Police Commander, that can promote polices into Captains or demote them removing their Police Badge

⊖ Added Archeologist Perk, receive better chances on obtaining fossils, and are able to study them.

⊖ Added Cheerleader Perk, able to boost someone else.

⊖ Added Idol Perk, gets extra offensive boosts when is being cheered.

⊖ Added Charismatic Perk, gets extra defensive boosts when being cheered.

⊖ Added Destiny Duo, gets a boost when using their starter.

⊖ Added Everfriend, can make 6 unevolved pokemon as everfriends, and cant release or evolve them, but receive a nice boost.

⊖ Added Collector, gets milestone boosts on capturing new pokemons, receive team experience when capturing, and a higher capture rate.

⊖ Added Fanatic, gets a boost when using pokemon from the same evolution tree.

⊖ Added Expert, gets a bonus when using same type attacks.

⊖ Added League Star, gets bonus related to the amount of badges they have, while they have a high league fame(gold+)

⊖ Added Geneticist, able to revive fossils and learn other pokemon genetic management.

⊖ Added Geologists, able to discover what evolutions stone do, knowledge needed before using any of them. They can also study rocks and other gems.

⊖ Added Escape Artists, able to learn how to craft and use escape ropes, that sends them to last visited spawn.

⊖ Added Aura Guardians, can learn how to use aura skills and track others by sensing them.

⊖ Fixed a bug where say messages was crossing walls.

⊖ Added more verbs for Head Admins.

⊖ You can now check your CP (Combat Power) in your Trainer menu/Stats. (When controling the pokemon)

⊖ You can now check your TRPP (Total roleplay points) in yoiur trainer menu/RP Rating.

⊖An attempt to fix the last possible bug that made people lose pokémon.

⊖Increased the auto saving ratio so incase of crashes we dont get these big rollbacks.

⊖Fixed the says crossing walls

⊖Fixed the pokephone button to call for cops.

⊖Fixed a bug that let criminals scents visible for everyone.

### 11/19/2021

⊖Fixed a group of issues with admin permissions when dealing with Feeds.

⊖Fixed a typo in Light Screen that was Increasing SPA instead of raising SPDef

⊖Fixed a bug with lighting when following people outside of custom dark areas,

⊖Fixed a critical AAA bug related to Login System. (thank god this was spotted)

⊖Added Reset Egg Specialist admin verb;

⊖Removed Newbie and Premium Egg group from Farmers Eggs Specialization;

⊖From now on New Pokémon will be added with a "Temporary Empty" Info, untill our Poke Info system gets remade.

⊖Added Ledyba;

⊖Added Ledian;

⊖Added Aipom;

⊖Added Yanma;

⊖Added Wooper;

⊖Added Quagsire;

⊖Added Murkrow;

⊖Changed Bellboyant typing to Dark/Fairy to increase Dark type variety.

### 11/23/2021

⊖Fixed a bug at Legend Database, evolving to pokémon that have specific reqs wasnt working at all;

⊖Added a new Inu only verb that lets me revert evolutions.

⊖Attempt to fix the bug where newbie eggs are still spawning.

⊖People cant release pokémon in safe zones anymore.

⊖Fixed a bug with Jail Monitor, where captains couldnt access the database properly;

⊖Fixed a bug with Jail Phone;

⊖Added a tag to differ when someone is talking on phones;

⊖Removed Login/logout messages to avoid unecessary spam;

⊖Added directional controls on ASDW keys;

⊖Added diagonal controls on numpad (and when numlock is on) (if you dont have numpad, you can still diag with U J O L)

⊖Added Wobbuffet;

⊖Added Girafarig;

⊖Added Dunsparce;

⊖Added Snubbull;

⊖Added Granbull;

⊖Added Qwilfish;

⊖Smoothed down the daylight changes;

⊖Fixed a bug on higher league ranking not giving PC;

⊖Fixed a bug with Ice type damage calculation

### 11/25/2021

⊖Gym Match Making remade, (as we always had a match making that prioritized similar ranks, they wasnt used, so I changed it in 2 styles and made matching unfitting ranks take way more time.)

⊖Two match making gym modes\_ Any Rank (if theres no matching ranks, it will match with any, but will take way longer), and \_Same Rank (only match people with the same rank)

⊖Higher evasion rate nerfed from 80% to 60%

⊖The Action Bar is now resized, having now space to display other icons that will be usefull as the game gets more of its battle mechanics;

⊖Battle Stars now appear in the action bar, showing the result of the battle efficiency of your pokémon in a battle, this represents the boosts and debuffs you might be getting in a battle.