Entity 6

## Description

**Death on Wheels** is a multitude of entities that share the same features such as shadow appearance, the resemblance of transport, and their sudden occurrence. To this day there are only 5 types of **Entity 6** being documented. You may know about their presence before their shenanigans by spotting them with any source of artificial light being parked in a dark or shadowy place; it will cast their normal shadow without the entities themselves being visible.

* Car Incident
* Biker's Wrath
* Truck Wall
* Sabotagers
* A Toy Bicycle?
## Behaviors

### Behaviour

Semi-agressive

**Car Incident** does not attack unless provoked or someone is standing in its way. It will slowly wander through the level with its front lamps illuminating dark spots of the level. Some of them, however, make them darker instead. If provoked, it will try to run over the provoker and be able to phase through solid objects. While someone is on their way they will speed up to hit them.

## Biology

**Car Incident** appears to be a shadow of a car with a pair of bright lamps on the front side. Its shadow appearance is more of a steam that forms a silhouette of a car. Car Incident appears to have no windows or they are completely transparent, allowing its inside to be vaguely recognized. It has anything a normal car would have inside, however, there is nobody driving it.

## Discovery

The first discovery of **Car Incident** was on Level 1. It was simply wandering around and had no interaction with the wanderer who discovered the entity until the wanderer lost it and walked to an opened space with the entity hiding in a nearby dark spot. **Entity 6** was speeding up with a loud engine roar, willing to hit the wanderer. Luckily wanderer was hit only by its edge and only left a scar on his leg.

## Do's and Don'ts

### **Do:**

* Avoid being on their way.
* Acknowledge its presence.

### **Don't:**

* Stay on their way.
* Block their way.
* Provoke them.
## Behaviors

### Behaviour

Agressive

**Biker's Wrath** is a very agressive entity. It will try to run over anyone it can see. The only way to avoid them is to cut corners and go behind structures. The entity can rarely be encountered in groups of 3 to 5, in which case the only way to survive is to hide in a place they can't reach.

## Biology

**Biker's Wrath** appears to be a shadow of a motorcycle. Most of the time they appear as bikes, but may also appear as any other type of motorcycle. They always have only 1 front lamp working, despite some of them having a pair. The lamp's color is white while no target is chased, but whenever they see someone the lamp's color slowly obtains a red tint until it gets to crimson color. Other than the bike's appearance one can spot a shadow humanoid with some melee weapon riding it for a second when the target is about to be hit after avoiding being run over.

## Discovery

**Biker's Wrath** was discovered on Level 1 not a long time ago from the discovery of the Car Incident. The other wanderer spotted a group of entities in a big room that was about to park. Although the wanderer was hiding behind the wall and only slightly peeking from its corner, one of the entities spotted him and called others. The wanderer hid in a staircase room with doors that made entities unable to reach him.

## Do's and Don'ts

### **Do:**

* Try to acknowledge their presence by sound, rather than vision.
* Hide behind structural obstacles, they can't phase through them.
* In case of being chased by their group, one should hide in a place they can't reach like a room blocked by doors or a place where one can only crawl.

### **Don't:**

* Get spotted.
* Hide behind non-structural obstacles like barrels or pallets.
## Behaviors

### Behaviour

Mostly Agressive

**Truck Wall** will usually hide in dark places and wait for someone to go by, so it can either just scare or run over them. Despite resembling a heavy vehicle, it's very fast and has very fast acceleration. But before it can move it should start its engine, which may take from 3 to 10 seconds. When someone is passing by, it will turn on front lamps and roar with its horn, which usually emits a strong vibration.

## Biology

**Truck Wall** resembles a very big truck that is whose model usually originates from America. It has a pair of blindingly bright front lamps and pipes that act as horns, both of which are used for fear induction. While **Truck Wall** tries to run someone over, its infinitely long crate behind can be seen. It's mostly being spotted by small unlightable areas, that appear to be shadowed by the **Truck Wall**. And despite their hiding spots being smaller in length than normal trucks, they somehow still fit.

## Discovery

**Truck Wall** was discovered on Level 15 by a group of wanderers wandering into a small part of a dark street between the buildings. They didn't expect anything to be here, which caught them by surprise when a huge engine shined bright and busted the eardrums of 2 wanderers. After a short time, the engine shoots itself into the wall, making the wall absorb 1 wanderer and the other 1 die from a heart attack.

## Do's and Don'ts

### **Do:**

* Acknowledge their presence.
* Avoid dark places.
* Run fast if there's no way to acknowledge their presence or there's just no other way.

### **Don't:**

* Be ignorant.
* Go back after getting past the entity.
* Trigger them, it will only make their engine start without delay, and further attempts to get past them will be impossible.
## Behaviors

### Behaviour

Passive/Playful

**Sabotagers** will usually just wander around or hide in dark places and sometimes try to either crash into wanderer or run over their foot. The main activity begins when their victim is doing something, so they can quitely crash into them. When the crashing attempt is successful, any electronics in the nearest radius will not work for a long time and some supplies may disappear. It may also trigger other types of **Entity 6**. Any successful interaction with wanderers will make some of them ring their small bell as a sort of taunt to anger the victim, and disappear. If interaction is failed they will run to the nearest dark or shadowy place.

## Biology

**Sabotagers** are small vehicles like bicycles or scooters. They have no special features but sometimes have a small bell. Sometimes they can be encountered with a shadow figure riding it, though the figure will disappear as soon as out of sight. **Sabotagers** also vary in weight, some being just as their resemblance and some having the weight of a truck, resulting in their crash being fatal for some wanderers.

## Discovery

**Sabotagers** were first discovered on Level 13 running over wanderers feet in one of shadowy streets. Due to this, there were more and more complaints about them, which then spread information enough to be documented.

## Do's and Don'ts

### **Do:**

* Acknowledge their presence.
* Spectate them while trying to go by or doing something.

## Behaviors

This type of **Entity 6** appears to act as a prop, it doesn't do anything but emits a menacing feeling just by looking at it. One can touch it, but it can't be moved or interacted any other way.

## Biology

It appears as a bicycle with 3 wheels, usually made for kids. Its appearance is solid and is either almost unnoticeable or can't be left unnoticed.

## Discovery

There's something fishy about this bicycle... don't you think?

Pretty sure it's not just standing here purposeless

Hmm...

What if i sit on it?

...

It feels weird, like if someone is watching me

And my breath is getting heavier...

Wait... what's this in a distance? Running towards me, looks like a silhouette of kid...

What? I can't move! I CAN'T STAND UP!

IT'S GETTING CLOSER, NO NO NO NO NO

GET UP... COME ON

WAIT, NO, PLEASE, DON'T COME ANY CLO-