Five Nights at Freddy's

*Not What You Were Looking For? See Here.*

* FNaF
* (Mobile)

 **Series**
 **Engine**
 **Platform(s)**
 **Release Data(s)**
August 8, 2014.
**Android**
August 27, 2014.
**iOS**
 **Genre(s)**
 **Mode(s)**

***Five Nights at Freddy's*** is an indie point-and-click survival horror video game created by Scott Cawthon. The goal is for the player to survive five nights at Freddy Fazbear's Pizza while avoiding getting caught and killed by the animatronic characters and tracking their movements via the restaurant's security cameras. On November 11, 2014, a sequel, *Five Nights at Freddy's 2*, was released onto Steam. On March 2, 2015, a third game, *Five Nights at Freddy's 3*, was released onto Steam. A fourth game, Five Nights at Freddy's 4, was released on July 23, 2015 and is the final installment in the *Five Nights at Freddy's* series. Then, on December 17, 2015, a novel based on the story was released onto Amazon. A spinoff role-playing game, entitled *FNaF World*, was released January 21, 2016. A second novel was confirmed in the works with no set release date. A third novel has been confirmed as shown here.

## Summary

Welcome to your new summer job at Freddy Fazbear's Pizza, where kids and parents alike come for entertainment and food as far as the eye can see!

The main attraction is Freddy Fazbear, of course, and his two friends. They are animatronic robots, programmed to please the crowds!

The robots' behavior has become somewhat unpredictable at night, however, and it was much cheaper to hire you as a security guard than to find a repairman. From your small office you must watch the security cameras carefully. You have a very limited amount of electricity that you're allowed to use per night (corporate budget cuts, you know). That means when you run out of power for the night — no more security doors and no more lights! If something isn't right — namely, if Freddy Fazbear or his friends aren't in their proper places, you must find them on the monitors and protect yourself if needed!

Can you survive Five Nights at Freddy's?

## Gameplay

   The player sits in an office and monitors security cameras positioned throughout the restaurant to observe the animatronic mascots. The player has a limited amount of power to view camera feeds, light hallways, and close the doors on either side of them.
The player must use the camera feed locations in the building and hold the animatronics off using the doors. If the player fails to do this, they will be jumpscared and receive a *Game Over*. To advance to the next night, the player must survive from 12:00 AM until 6:00 AM (8 minutes and 37 seconds in real-time, 4 minutes 30 seconds on mobile edition).

The four animatronics that the player must avoid are the titular Freddy Fazbear and his three friends: Bonnie the Bunny; Chica the chicken; and Foxy the Pirate, a broken-down animatronic which is no longer in use, but becomes active during the night. There is an additional animatronic known as Golden Freddy, who only appears when the player experiences a paranoid hallucination.

## Audio

 The music that plays on the main menu screen.

The static that occurs for a short while when the player first opens the main menu screen.

## Reception

*Five Nights at Freddy's* received positive reviews from critics. Indie Game Magazine praised *Five Nights at Freddy's* for its simple take on the horror genre, noting that its artistic direction and gameplay mechanics contributed to a feeling of "brutal tension" — worsened by how a player may be familiar with similar restaurants such as *Chuck E. Cheese's*, and that "it's an incredibly terrifying experience to try to save yourself from the single jump scare that ends the game." In conclusion, *Five Nights at Freddy's* was considered a "fantastic example of how cleverness in design and subtlety can be used to make an experience terrifying." However, the game was criticized for taking too long to load when launched.

Omri Petitte for PC Gamer gave *Five Nights at Freddy's* a score of 80 out of 100, commenting that the game took a "less-is-more" approach to its design, and that while "the AI isn't some masterwork of procedural unpredictability," it would "[still] head straight to you and eat your face off, or it'll play around like an innocent child before closing in for the kill. Your mind will fill in the rest." The game's overall atmosphere was praised for emphasizing the fear and suspense of an approaching threat, rather than the arrival of the threat itself, as executed in other horror-oriented games. However, the gameplay of *Five Nights at Freddy's* was criticized for becoming repetitive once a player masters it, as there is "not much more to expect beyond managing battery life and careful timing of slamming doors shut, so those with steely willpower won't find anything else past the atmosphere of it all." Ryan Bates of Game Revolution gave the game a 4.5 out of 5; comparing its camera-oriented gameplay to the 1992 game *Night Trap*, he praised the game's minimalistic presentation (with particular emphasis on its audio design and lack of music) for contributing to the terror of the game, along with the fact that the "nervous impulses" of its repetitive gameplay would "[reach] almost OCD-type levels, adding to the tense environment." In conclusion, he felt that the game was "horror done right," but that it was too short.

*Eurogamer'*s Jeffrey Matulef compared the animatronic animals in the game to Weeping Angels — predatory creatures from the universe of *Doctor Who* — due to their ability to only move when the *Softpedia* gave the game 4 out of 5 stars, with reviewer Cosmin Anton noting that it "drifts away from the classic first-person horror survival titles," but that the "inability to move combined with the limited power available will make you feel quite helpless in front of those relentless robots that just want to share a bit of their 'love' with you."

## ***FIVE NIGHTS AT FREDDY'S***

 **Series**
 **Engine**
 **Platform(s)**
 **Release Data(s)**
August 8, 2014.
**Android**
August 27, 2014.
**iOS**
 **Genre(s)**
 **Mode(s)**

***Five Nights at Freddy's (Mobile)*** is the mobile port for ***Five Nights at Freddy's***, released for Android on August 25, 2014 and iOS on September 11, 2014. Both ports cost $2.99.

The only major difference between the PC and mobile versions is the addition of in-app purchases. However, currently this feature is only available for Android.

## In-App Shop (Android Only)

The Android version of *Five Nights at Freddy's* features an in-app shop. The shop contains a few things that can be purchased with real currency.

### Plushies

    Currently, there are three in-game plushies consisting of Freddy Fazbear, Bonnie, and Chica, each costing $0.99. There is currently no Foxy or Golden Freddy plushie available. Upon purchase, the plushies are placed on the desk in The Office. They serve no purpose other than decoration.
These plushies reappear alongside newer ones in *Five Nights at Freddy's 2*, as awards for completing certain presets on the Custom Night. They serve the same purpose as they did in the first game, as decorations in The Office. They also double as in-universe prizes distributed at the Prize Corner.

### Cheat Mode

    Along with the in-app plushies, there is also a Cheat Mode available for purchase for $4.99. This mode offers the player the options of unlimited power and a radar map that shows the location of each animatronic, by showing the picture of their head.
Once purchased, Cheat Mode can be toggled on and off. However, Cheat Mode does not grant invincibility, as the animatronics can still get inside The Office and disable the Doors if they are not closed. Even if the player closes both doors, they can still be attacked by Golden Freddy (who, oddly enough, does not reside anywhere within the map).

## Other Differences

* The time on the Clock passes by noticeably faster in the mobile edition, with each hour lasting approximately 45 seconds, making one night last 4 minutes and 30 seconds as opposed to the PC version's 86 seconds per hour and 8 minute and 36 second nights. To compensate, power also drains faster and the animatronics appear to be more aggressive.
* Visual Hallucinations do not appear to occur during the game. This is most likely to maximize compatibility with a wider range of devices. However, the object hallucinations (Crying Children Posters in East Hall, It's Me in East Hall etc.) still occur.
* Some graphical effects from the PC edition (such as the static in the menu and while viewing the Monitor) have either been degraded or removed completely, presumably for memory limitations that the mobile platforms are unable to support.
* Some of the sound effects present on the original game also appear to be absent from the mobile editions.
* For some reason, Freddy's jingle will not play when he is in the Kitchen.
* Golden Freddy *does* appear in the mobile version. However, his chances of appearing are significantly lower than in the PC version.
* "Playing dead" during the power outage sequence does not work.
* The animatronics' jumpscares don't feature shaking at all (excluding Foxy); instead, they simply fill up the screen. Bonnie will still make his chomping motions.
* The jumpscares in the mobile version last longer. The animation will stop after a couple seconds, and then will freeze for a short period before cutting to static. The scream that the animatronic makes will not be cut off, and instead play the full sound. This may be due to a bug.
* The animatronics' jumpscares do not have as many frames as the PC version contains. (In most cases only two frames are shown.)
	+ This is due to the fact that graphical aspects of the game have to be lowered in order to run properly on mobile devices.
* Rarely, when the player closes the app in the middle of a night and opens it back up, the eyeless Bonnie hallucination will appear after the warning screen.