Scenarios

**Scenarios** are the opening selection of 3 regions, each with their own nations, resources, and climates, available to players upon beginning a new game.

The three scenarios are described as the following:

## West Coast

Scorched by nuclear fire, and the flames of wars to follow, the West Coast of America has many stories to tell. This is where the Master formed Unity, where the Enclave announced themselves to the world, and where the NCR was born. It is a crucible of great and terrible powers, and the decisions made by its past inhabitants echo across the wasteland to this day. The influence of the West Coast cannot be overstated, within its lands are numerous powerful nations, such as the scheming city states New Reno and Vault City, the aloof and often righteous Desert Rangers, and the staunch and decaying Brotherhood of Steel. The West is the land of aging titans and rising superpowers.

Despite already overcoming many crises, the West Coast is far from safe. The balance of power is in a state of upheaval as the NCR, bloated and overstretched, struggles to keep the Republic intact and exert its true power. Worse still, the security the Colorado afforded the NCR is a thing of the past: as the East has fallen to a conqueror. Caesar's Legion, a mighty slaver empire ruled by a former Follower that follows Roman doctrine and enforces luddism, continues to empower itself with blood and soil, threatening the status quo with sharpened sticks and machetes. These two powers will inevitably collide, the Bull skewering a sickened Bear upon its horns, and the fragile peace of the last few decades will be burned away once again.
- **Scenarios** region overview quote
### West Coast Nations

* New Vegas
* Mojave Chapter
* Caesar's Legion
* Gente del Sol
* Navajo
* New California Republic
* Mojave Territories
	+ New Canaan
	+ White Legs
	+ Eighties
	+ Great Khans
	+ Desert Rangers
	+ Washington Brotherhood
	+ Troll Warren
	+ Bone Dancers

## Mexico

A land of preserved and mutated national beauty, Mexico's sweeping vistas are lightly dusted with radiation, thick with bandidos and those who oppose them. Its population lives day to day under a warm sun, cutting through mutated jungles to prospect forgotten cities, leading caravans from the seat of democracy to the halls of an empire. Pre-war cartels who once dominated the entire country continue to operate in the modern day, with drastically fewer clientèle, and an increasingly deadlier selection of drugs and services. American influence can still be felt in territories immediately south of the Rio Grande, where the descendants of American occupiers pass the torch of democracy to their fellow Mexicans.

The American Army didn't just leave their offspring throughout the north of Mexico. Nestled at the crossroads of their troop and resource networks, a vast military complex whose name has been lost to time stares out at the world with dead eyes. Clicking away deep within its heart, beneath layers of the best automated security America had to offer, Tlaloc resides. Petro-Chico's very own A.I., a military super-computer sold to them by the Americans in return for the rights to occupy Mexico and molest its resources. Tlaloc was charged with ensuring the flow of oil from Mexico to America, keeping facilities and people safe. Almost two hundred years later, it is alone, and falling apart at the seams as its own sub-processes threaten to erase and replace it.
- **Scenarios** region overview quote
### Mexico Nations

* Republic of The Rio Grande
* Ejército Mexicano
* Nueva Aztlán
* Chichen Itza
* Free Fighters
* Tlalocan
* Gente del Sol
	+ Costa Cafeinada
	+ Beltran-Levya
	+ Guerreros de Honduras
	+ Sinaloa Cartel
	+ Tierra de los Tzotzil
	+ The Viceroyalty

## Texas

Ever since the Brotherhood of Steel showed up, Texas has been a downright friendly place. Stop by the brothels of Carbon, catch a roller derby, or listen to Mr. Entertainment's crooning voice. But trouble theatens the respectable folk of Texas. The raiders of Carthage are acting up, and the robots of Santa Anna wade into the Rio Grande. Tensions smoulder along the Rio as the TAA dreams of an capitalist utopia. Rosado dreams of bringing progress and development to all the Wastes. Shale plots to revive the Master's dream.

And lurking on the horizon is Lanius, who comes to bring the word of Caesar to a fallen land. He will not rest until he washes his bloody sword in the Gulf. Who can stand against him? It may be time for the people of Texas to revive their old nation and motto -- 'Come and Take It!'
- **Scenarios** region overview quote
### Texas Nations

* Lanius's Cohort
* Texan Brotherhood
* Lone Star
* Twin Mothers
* Chickasaw-Muscogee Coalition
* Shale's Army
* Unity of Austin
	+ Texan Arms Association
	+ Hangdogs
	+ Ouroboros
	+ Ironmongers
	+ Choctaw Nation
	+ Cherokee Nation
	+ Tubeheads
	+ Houston Rockets

## Other Nations (Player Choice)

The Great War plunged the world into seemingly eternal darkness and threw everything into chaos. People struggled to survive and over the decades the survivors banded into larger and larger groups.

Settlers continue on in an attempt to retain the morals of the old world. Tribals stalk the lands of their ancestors, hunting and avoiding the technology left behind by the old world. Raiders continue to dominate the wasteland, killing, pillaging, and burning. Resources are scarce and the numerous communities of the wasteland are always struggling to survive.
- **Scenarios** region overview quote