Solar

### **Description**

The Solar Shield quirk grants the user the ability to manipulate and control solar energy to create protective shields and unleash powerful beams of light.

The user possesses the unique ability to absorb solar energy, much like a solar panel, which can be converted into light energy and manipulated to form various constructs. By harnessing this light energy, the user can create impenetrable shields in the shape of domes or circles that can surround and protect individuals, groups, or even vehicles. These solar shields possess exceptional durability, capable of withstanding physical impacts, energy-based attacks, and even extreme temperatures. Additionally, any object or being that comes into contact with the solar shields will experience a burning sensation, serving as a defensive deterrent.

The primary defensive ability of the Solar Shield quirk is the creation of solar shields. The user can generate these shields on demand, utilizing their control over solar energy. The shields are adaptable, allowing the user to adjust their size, shape, and intensity based on the situation at hand. Whether it is protecting a single person or an entire group, the solar shields act as a reliable barrier against both physical and energy-based attacks. The shields possess a radiant glow, further enhancing their visual deterrent effect.

In addition to defensive capabilities, the user of the Solar Shield quirk can harness the stored solar energy to release concentrated beams of light. These beams can be projected from anywhere on their body, allowing for quick and versatile offensive maneuvers. The intensity and focus of these beams can be adjusted, enabling the user to create precision strikes or unleash powerful blasts that can burn and blind opponents. By manipulating the density and brightness of the light energy, the user can adapt their offensive tactics to match the situation at hand, making them a formidable force on the battlefield.

### **Weaknesses**

The user's ability to generate solar shields and unleash light beams is dependent on the availability of sunlight. During nighttime or in areas with limited access to direct sunlight, the user's power output may be significantly reduced. Additionally, the creation and manipulation of solar shields require a considerable amount of concentration and focus, limiting the user's ability to multitask effectively. Prolonged use of the quirk can also lead to fatigue and depletion of energy, necessitating moments of rest and exposure to sunlight for recharging.

### **Quirk Moves:**

* **Light Screen** The user takes the light around them and forms it into a somewhat durable shield. The shield's strength depends on how much light there is around the user and how much energy they have at any given time.
	+ **Light Screen: Slicer** The quirk user takes their shield and shoots it at their target, slicing through anything in its path and exploding on impact with its intended target.
	+ **Light Screen: Stepping Stone** The user uses their light screen as a stepping stone, allowing them to move themselves and others through the air.
* **Light Beam** The user blasts one or more concentrated, lazer like beams of light at their target. The more they create the harder it gets for her to aim properly.
	+ **Light Beam: Bullet** The quirk user blasts several, rapid fire bursts of concentrated light at a target. These bursts can do just as much damage as a real bullet, if not worse depending how concentrated the light is.
* **Light Cannon** Generates one large beam of burning hot light, which does a lot of damage in one shot.
	+ **Light Cannon 25%** Takes 25% of the users stored up light and blasts it in a concentrated beam. This variation causes minor burns and can put a dent in most solid objects.
	+ **Light Cannon 50%** Takes 50% of the users stored up light and blasts it in a concentrated beam. This variation causes first or second degree burns and can punch a small hole in most solid objects.
	+ **Light Cannon 75%** Takes 75% of the users stored up light and blasts it in a concentrated beam. This variation can cause severe burns and can blast through any solid objects in its path.
* **Flash Grenade** The user creates several small orbs of light that generate blinding flashes when blown up, temporarily blinding a target.
* **Synthesis** Absorbs light into the user's body to heal minor injury and give the user an energy boost.
* **Super-Nova** A super move that is used as a last resort, the user releases all the light energy they have at its hottest and brightest in one massive blast. This move will K.O. anyone, whether friend or foe, within a twenty meter radius of her at any given time. But it will also K.O. the user as well as.