recursal/Fanatic-Fandom huggingface dataset:
Robotics

### Overview

Robots do over half the work in Ubi City. They are clerks, receptionists, drivers, assemblers, managers, waiters, security guards, and a host of other things. The intelligence level of most bots is fairly rudimentary, no greater than required to do their job. But if need be, any bot with an uplink and the proper access (or a bot technician with the same access) can connect to the fog and download a new set of instructions and data, effectively changing the bot into a different one.

* Automated QA Systems (hovering surveillance drones that follow workers around)
* Homebots & PDAbots (common), toybots, minibots/microbots/botnets, adbots, luggagebots
* Computers do about half of all jobs in advanced zones: Clerks, receptionists, couriers, assemblers, managers, warehouse workers and waiters...
* Security Bots more common for public service than human police officers
* Delivery Bots, Maintenance Bots, Cleaning Bots
* Sexbots range from mere responsive machines to highly interactive AI-driven pseudo-lovers
* In certain parts of town you can have a sexbot custom-assembled to unusual parameters
* Spider droids (mostly for mech in confined spaces)
* BotCloud from which bots can download new languages, datasets & skill programs

### Common Robots

* Homebots & PDAbots (common), toybots
* Adbots/Salesbots/Clerkbots
* Luggagebots/Delivery Bots
* Maintenance Bots, Cleaning Bots

#### Co-Bots

(robots that work side-by-side with a human employee, assisting them in their work tasks)

#### Minibots/Microbots/Botnets

There are now tens of thousands of androids working as HomeBots: essentially, household servants. They cook, they clean, they go to that boutique to pick up an order, they take your kids to and from appointments, etc. They're also proficient in a wide variety of basic medical procedures, and are often deployed for elder care.
These bots cost something in the range of 10,000 to 60,000 Credits, relatively affordable for a corporate-class citizen. They're programmed to have a “room temperature” IQ (except for medical diagnoses): in other words, they’re smart enough to negotiate human society, but not something you could have a deep conversation with.

### Specialized Robots

* Aerial Surveillance Drones & Microdrones
* Robot Police
* Robot Soldiers
* Robot Surgeons
Beignet “Benni” Six

```
CONNECTION: Wristmounted PDA

```

```
DIGITAL APPEARANCE: Constantly-changing array of avatars; never the same twice in a row

```

The youngest (16) and brightest of the Creole Kids, who reside at The Bayou in northeast Sunridge. Uncommonly smart and adventurous, Benni has a large collection of holotars which she constantly changes.. She works at the Sunridge *Java Gastro*, and stays in touch with UbiFree Network reporter Madden Stig.

*Book 2: “Two Heads on a Platter” (Rick Rosenkranz)*
Sy Weiland

```
CONNECTION: PDA + Assorted Archeo-Gear

```

```
DIGITAL APPEARANCE: Custom avatars depending on mood

```

A ten-year-old prodigy hacker, and designer of the *Murder Inc* AR game. Sy usually hangs out at The Arcade, where he keeps most of his gear, although he also has a place to sleep at the apartment of his father, Gant Weiland. Sy can be hired (at a high rate) to create software of nearly any kind, and prefers projects that thwart or circumnavigate the law.

*Book 1: “Murder, Inc.” (Antony Copeland)*
Wessex Patel

```
CONNECTION: Direct Neural Interface + AR Glasses

```

```
DIGITAL APPEARANCE: Avatars depend on mood & current game

```

Master gamer and wealthy psychopath, Wessex has become both a software tycoon and a serial murderer due to his involvement with the “Murder Inc.” game developed by Sy Weiland. Raised in a luxury apartment complex in Sterlwynn Meadows, his whereabouts are currently unknown. Given his narcissistic tendencies, he may be assumed to have taken up residence in any of the city's enclaves; the more ostentatious the better.

*Book 1: “Murder, Inc.” (Antony Copeland)*
Culture

### SocioStructure

We are, essentially, softspace. We are hackable extensions of industry, living in great interactive cities that read our minds and manage the smart use of our resources. We know more about brand loyalty than history. We all work for the big brands; even the “rebels” among us are tied to the fluctuating balances of reputation and economic currency governed by the algorithms of the SocNets. There are adverts everywhere, even inside our heads, and coming out of the mouths of our dearest friends. It’s a game, it’s normal. It wins you points that can be spent on valuable prizes or level-ups. We do things in groups. We call it SocioStructure. We are agile and flexible, but we rarely do things without consulting the data: we are the inheritors of the aggregated and individuated life data of four previous human generations, and we put it to compulsive use.

### The Gig Economy

We live in a permanent “gig economy”. Few people are permanent employees; even those who have a long history with a particular corporate brand are hired on a renewable contract basis. The economy is comprised of hundreds of thousands of small agile businesses and crowdsourced solution teams which often exist only for a limited time, as they release a product or meet a project-based need. These firms are organized and loosely controlled by the big brand-name corporations who serve as the aggregators, marketers and distributors of their work.

### Different Worlds

The first world has its High Fash and Lux Enclaves, but also its Squatter Towns and Wilderlands. The third world is still there, maybe just across the street. It’s not poverty itself that leads to tension; it’s poverty *plus proximity* that makes crossing that street seem like entering a different world. Still, that’s where a lot of opportunities and excitement come from – for people on both sides.

### Fluid Identity

In a world where AR and cyber-augmentation permit ease of alternate presentations, identity is fluid and multi-layered. Issues of identity and social rank are considered as mere facets of the individual, and they operate on different levels. The typical UbiquiCity citizen spends their life playing multiple roles in a variety of worlds both social and virtual, and will possess different ranks, goals, abilities, advantages and disadvantages in each of these realms.

### Virtual Life Syndrome

In highly-connected and affluent areas, many people live their lives in a sort of passive consumer haze, driven by behaviorist systems of AI-enhanced marketing into endlessly repeating a regular work-play-sleep cycle, moving endlessly from one virtual domain to another and back again. Their lives are driven by point scores, algorithmically-determined incentives, social networking opportunities and artificial sensory inputs. Yet because they are physically healthy, regularly medicated, and constantly engaged with rich stimuli, they remain blissfully unaware that anything might be lacking in their own psychological makeup. As machines have become more like humans, a lot of humans have become more like machines.
Nina Sessions (TCU Field Officer)

```
CONNECTION: Datapad + Direct Neural Implant + Subvocal Mic + Retinal Display + Cochlear Display

```

```
AI ASSISTANT: Weak AI “Chirp”

```

```
DIGITAL APPEARANCE: No avatar. Standard-issue AR masking capability.

```

An officer in the Technical Crimes Unit of CivSec, on joint assignment with the CitySystem IT Department.

*Book 2: “Ghost Story” (Brad Cole)*
Volkova Ustinov

```
CONNECTION: PDA

```

```
DIGITAL APPEARANCE: No avatar unless mission requires it

```

Bodyguard and head of security for The Fate Broker.

The product of a failed Russian experiment, Volkova was rescued by The Fate Broker as a small child. At first he was smitten with her, the child he’d never had in his pursuit of power. But her own genius showed, and though she was not a large scale manipulative thinker like him she had talents all her own. Volkova’s genetics are post human, her senses and physical capability are unrivaled by unmodified humans. She ages slowly, showing only thirty of her fifty years. Her true age is in the countless scars on her body which she wears as trophies. The Fate Broker believes she will long outlive him.

Volkova is the Fate Broker’s personal bodyguard and his right hand. Wherever he goes, she goes. She is highly trained, skilled, and battle tested. Her mind is always watching out for danger. For her service, Volkova is treated in absolute luxury.

*Book 1: “Rat Queen to Black King” (S L Koch)*
Industries

## Table of Industries

Advertising & Branding
Aerospace
Apparel
AI Systems
AR/VR Production
Biomedical Engineering
Cargo Transport
Chemical Manufacturing
Companionship Services
Construction
Consumer Products
Cosmetics
Courier/Delivery Services
Cybernetics
Datamining
Data Storage/Security
Drone Manufacturing
Drugs & Pharmaceuticals
Educational Services
Employment & Crowdsourcing
Energy Systems
Event Production
Fabrication Materials
Finance
Foods & Beverages
Game Production
Genetics
Healthcare
Home Appliances
Industrial/Military Vehicles
Insurance
Intelligence
Legacy Crafts
Legacy Tech
Legal Services
Lifestyle/Fashion Consulting
Marketing
Mass Retail
Metals & Materials
Military Ordnance
Molecular Engineering
Nanotech
Personal Tech
Personal Vehicles
Personal Weaponry
Pets & Pet Supplies
Processor Manufacturing
Recreational/Sports Gear
Refuse & Recycling
Religion/Culture
Robotics
Satellites
Security
Social Networks
Software
Sports & Fitness
Storage/Warehousing
Technical Support
Textiles
Transit Systems
Travel & Vacation
Waste Management
The Creole Kids

Still known as the “Creole Kids,” this group of six youngsters from Louisiana once starred in a reality show called “*Cute ‘N Cuddly Creole Kids LIVE!”* in which their lives were broadcast 24/7 from the Sunridge Biodome—a once-gleaming development now known as “The Bayou.”

The show has long been off the air and the kids are no longer famous, so their mentor Jambalaya “JJ” Jones has trained them in a variety of streetsmart skills. They are savvy and resourceful, often providing leads for investigators and reporters. To varying degrees, they are all skilled in WakeTracing, NIN Cracking, and surfing the DarkNet.

Beignet “Benni” Six is one of the Creole Kids.
The Tube Rats

A large and loosely-connected “family” of vagrant kids, mostly in their teens or early twenties, who hang out in unsensored areas underground and free-ride in the wakes of maglev trains, both for transportation and as a lifestyle. The rigs used to accomplish this feat are called *Plunger Suits*, and they are as dangerous as they are illegal.

K8T is one of the more well-known Tube Rats.

Excerpt:

> Their nest was a series of large residential containers, each wedged down beneath the crosshatch of vactrain intersections. Tucked in a physical industrial blind spot, a place no one in the city ever looked. Here they had access to city system and a sanctuary that neither muncies nor maintenance crew bothered with. If the heat came down, they could move the containers. One of them had legal paperwork capable of standing up in court. The container K8T resided in was old and defunct, the type of model thrown away by wealthy fashionistas every year. The crew had “borrowed” an antigrav rig from a construction site and moved the whole thing out of a scrapyard in the middle of the night. They hardlined into city system and blinded intersection sensors to look around their blind spots, keeping them off-grid.
>
>
Fresco

The IS Klatch is where Reb, Dea and the other Fitzharns were raised. It is still operating, churning out cohort after cohort of fresh young geniuses for IS employment. Some of them are related to Parnas Harn.

### Shareholders

Artificial Living Solutions (ALS)
Intelligence Services (IS)
NanoMacro
Wolfram Medical

## Story Tie-Ins

### Book 1

"Murder Inc." by Antony Copeland, "Rebel, Rebel" by Tod Davies

Home to the uber-rich and powerful, design sensibilities in Fresco tend toward the expansive. Clean robopatrolled streets connect long, wide, single-family homes and living complexes with a dazzling array of hightech showrooms, golf courses, public parks, and rooftop gardens. The architecture calls to mind utopian visions like those of the Venus Project and Buckminster Fuller, with the ease and appeal of Californication. Homes here are big, smart, green, often experimental, and cost more than most people will make their entire lives.

### Locations in Fresco

**Fresco Farmers Market and FoodHub** -- Located across the street from the northern Tube Station, this open-air marketplace is often bustling with activity – much of it robotic, as domestic bots from neighboring homes are commonly sent out on shopping errands. On a well-cultivated lawn of finest DuraTurf, the largest farmer's market in the city gathers daily around a state-of-the-art automated Foodhub representing over 300 individual vendors. Here you can find not only fresh locally-grown produce, but also rare imported foods and ingredients.

**Huxley Park** -- Home to a group of world-famous interactive water sculptures, Huxley Park is a favorite spot for trendy outdoor concerts, festivals, and other suburban fash gatherings.

**IS Klatch** -- The klatch owned and operated by Intelligence Services is located in south Fresco, not far from the border of Calibras. This klatch is home to hundreds of corporate upper class youngsters.

**Tubeway Stations** -- The Fresco District features three upscale tube stations. The northern station disembarks near the Fresco Farmers Market and FoodHub. The central station disembarks in the middle of RetroTown. The southern station is located at the south end of Huxley Park.

**ZoomZone** -- A large amusement park with state-of-the-art location-based AR & VR entertainments.
Fractopia Wiki

**Welcome, Readers & Writers!**
We're a collaborative community focusing on the post-cyberpunk subgenre of ***Fractopian Fiction***. To get involved, first create an account and fill out a profile, then contact us with your username to request contributor status. What is Fractopia?Fractopian LifeFractopian Tech

**What will the world look like a century from now? How will converging developments change the ways we interact with the artifacts of our civilization, with our cities and systems, and with each other?**
### THE FUTURE IS FRACTOPIAN.

**Fractopia** (*n.*) - A highly-stratified capitalist culture rich in ambient technological intelligence, augmented reality, pervasive AI and robotics, ubiquitous advertising, corporate governance and green technologies, alongside Universal Basic Income, cultural fragmentation, and significant economic disparity.

**Links of Interest**

Rules of this Wiki

Getting Started

How to Contribute

Wiki Guides

Help articles

**Fractopian Fiction Groups**

Facebook

MeWe

Reddit

ThisIsFractopia Podcast

UbiquiCity Website

Contact Us
Origins

In 2017, a team of authors\* began collaborating to envision a "Smart City" of the first world 100 years in the future, examining the results of projected modern trends such as ubiquitous computing, artificial intelligence, augmented reality, biotech, anti-aging and green technologies - alongside corporate governance and social upheaval. Under the curation of writer/editor Tod Foley, their works were interwoven to define a sub-genre that came to be called "Fractopian Fiction" -- a cross between social science fiction and speculative literature of the human condition.

> **Fractopia** (n.) -- A highly-stratified capitalist culture rich in ambient technological intelligence, augmented reality, pervasive AI and robotics, ubiquitous advertising, corporate governance and green technologies, featuring Universal Basic Income and significant economic disparity. From the Latin *fract(us)* (broken, uneven) + Greek *topia* (place).
>
>

\* *The original team consisted of Niko Carcosa, Antony Copeland, Tod Davies, Tod Foley, DeAnna Knippling, Shawn Koch, Shariann Lewitt, Adrian McCauley, Brent Newhall, and Tiffany Reynolds.*

The stories and concepts created by these authors were set against the backdrop of a fictional setting called "Union City" (colloquially known as "UbiquiCity"): a place where the most wealthy and powerful districts possess all the latest in smart fog-based technology, where every building, device and control system is connected via the Internet Of Things, and all city services operate under the watchful eye of "CitySystem" - a massive distributed AI network governing the use and distribution of resources.

Fractopian Fiction aims to be part entertainment and part prognostication, blurring the line between "genre" and "literature", with key elements drawn from current trends and nascent advances in technology and societal organization.

The Fractopian sub-genre now branches out beyond the confines of UbiquiCity and opens itself to the world, inviting readers, writers, and roleplayers to participate in the creation and publication of written, spoken, and visual works.
Waste Management

Molecular recycling is the source of much of the stuff that gets 3D-printed, and in UbiquiCity even the garbage bins are programmed to sense their contents and call for pickup. However, this can only be taken for granted in the Ubi Zones. The success of waste management efforts are more clearly seen here, where a whole network of sensors and systems exists to take care of such things.

In the Sprawls, there is limited connectivity and no automated trash service: waste is a regular problem as many of the inhabitants simply don't care and can't afford automated solutions. In response to this, some enterprising companies have set up "cash for trash" centers, and others send out trash-collecting drones. The collected garbage is used for recycling common materials, which are resold for profit at material houses and 3D-printing shops.

The Squatter Towns are practically landfills -- with people living in them.
Venus

```
CONNECTION: AR Glasses + Digital Assistant

```

```
AI ASSISTANT: Weak AI “G”

```

```
DIGITAL APPEARANCE: Whatever avatars her clients request

```

A Doll and Voyeurcam-girl who works at the *White Lotus* in Sunridge, Venus' real name is Dahlia Wilson—a name she tells no one. She is in the middle of a five-year contractual obligation to The Pan Sibs, who paid for her reconstructive surgery after her fathers were killed in a suspicious fire at a housing project in the CBD. Unbeknowst to her, the Sibs track her every movement, and can control her emotions via a covert wireless connection rigged to her neural implants.

Venus wear a heart-shaped pendant on a velvet choker around her neck, covered with synthetic diamonds of pink and yellow. Hidden in one of the diamonds is a wireless node linked to a private network owned by the Pan Sibs; they are capable of using this pendant as a digital hotspot whenever it is activated by Venus, giving them access to dark and offnet systems that would ordinarily be beyond their reach.

*Book 2: “Playing with Dolls” (D M Dore)*
Molly Rashomon (UCPD Detective)

```
CONNECTION: AR Lenses + Subvocalizing AI Assistant. Views the world through the “ Neo-Noire Lite” theme

```

```
AI ASSISTANT: Weak AI “Sammy Shovel”

```

```
DIGITAL APPEARANCE: No avatar. Standard-issue AR masking capability.

```

A detective for the UCPD, Rashomon is hard-working and kind-hearted, and has been known to go against orders when pursuing justice. She owes The Librarian a favor.

*Book 2: “I, Witness” (Irene Bassett)*
Robert Chrichton

```
CONNECTION: Direct Neural Interface + “Cyber-telepathy” with calibrated units

```

```
APPEARANCE: No avatar

```

An expert nanotech scientist from Fresco who works as a freelance consultant for some of the city's biggest firms, Chrichton has had a hand in a number of revolutionary nanotech developments and medical advances. He can be tempted by large sums of money, but usually his conscience wins out.

*Book 2: "I,Witness" (Irene Bassett)*

*NOTE: There is some discussion as to whether this is the same character referred to by Ips as "Richard Chrichton" in "Memoirs of an Undead Book Printer" (Jens Durke). Popular opinion is that they are the same person, and Ips misspoke. Mushrooms will do that to ya sometimes.*
Kneecaps (late)

One of the main factions of The Great War. Kneecaps steal evil people’s kneecaps and give them to short people if they want to be taller. They also give them to the Aliens who eat kneecaps. They are a mostly peaceful faction who believes in talking before fighting.

## Leader

The Kneecaps Faction‘s leader is currently Huntress (HuntressXD). She prefers to be called “leader” instead of “Queen” or anything like that. She tries her best to look at things from all angles and points of view, and she tries to keep her faction out of any major fighting if possible.

## Allies

Currently allies with the following factions:

Aliens

Cereal

Whiteout

Lava(its complicated)

Soup

Cryptic(its complicated)

Axolotls

## Neutral

ConstellationWings (formely, they aren't in the continent anymore)
Green Tech

Citizens can use CitySystem to track and optimize their own resource use. They can also compare their activities and results to those of others on an individual, neighborhood or district basis, resulting in contests and competitions for "Citizen Points".

Throughout the city, many vertical and horizontal surfaces and facades are covered with vegetable gardens and agricultural installations. “Farm Buildings” are fitted with special infrastructure to provide micro irrigation and plant nutrition. Greenhouse environments with controlled temperatures, humidity, wind and shading are found on many rooftops. In larger farms, the oxygen generated is collected and injected into buildings for HVAC. Exhaust air from buildings is filtered and reused.

Several districts hold their own “open market” days, allowing people to trade produce with their neighbors.

In Ubi Zones there are public recycling programs relying on large land-drones that pick up your garbage whenever your smart bin alerts the CitySystem of “full” condition. In exchange for regular participation in the recycling system, you receive a recycling credit and a number of Citizen Points.

The closer you get to the Central Business District or the Enclaves, the greater the ubiquity of CitySystem services. While the city AI has "green" priorities, there is little it can do about areas that lie outside of its sensor network.

#### Covered Zones

Certain districts and many individual buildings are surrounded by great domes or partially-covered aerial constructs that handle atmospheric and weather modulation. Wealthier areas employ giant climate control systems to provide hypoallergenic air, free of toxins and pathogens.

Covered Zones and Districts include:

* The CBD
* Kaishi
* Sterlwynn Meadows
K8T

```
CONNECTION: Direct Neural Implant + AR Suite

```

```
AI ASSISTANT: Weak AI “Daedalus”

```

```
DIGITAL APPEARANCE: Avatars selected for tactical reasons

```

Kevin Hensmith was orphaned as a child when his parents were killed by rival powers within the city government. From the age of six he walked the dirty streets, living under the protection of homeless elders. In his teens he did bad things for money and sold his body for favors. At sixteen Kevin disappeared for a year and emerged as *K8T*. No explanation has been given for that year; all public records have been changed, and K8T deflects any inquiry. Whoever changed Kevin to Katie isn’t talking, but her entire body was restructured on the genetic level from a male to a female.

K8T is a techno-savant. Give her any computer and she can make it work. She rolls with a notorious street gang called the *Tube Rats*. These homeless vagrants create “nests” in the spaces between vactubes, in unused facilities and buildings all throughout the tube system. Tube Rats are proficient at riding the tubes and using their service access. Every so often K8T gets a coded message from a *Whisperer* to perform some seemingly random action that triggers a larger series of events. She receives good money for her computer work.

K8T is tall and lanky with a punk-rock aesthetic, a free-thinking rebel to the core. She is considered *Queen of the Tube Rats,* a transient mercenary with ninja-like talents.

*Book 1: “Rat Queen to Black King” (S L Koch)*
Covered Zones

Certain districts and many individual buildings are surrounded by great domes or partially-covered aerial constructs that handle atmospheric and weather modulation. Wealthier areas employ giant climate control systems to provide hypoallergenic air, free of toxins and pathogens.

Covered Zones and Districts include:

* The CBD
* Kaishi
* Sterlwynn Meadows
Midoru

Midoru

A corporate housing project on the west side of the city. Corporate middle class, arcologies, apartment buildings, farm-towers.

### Locations in Midoru

**Hakatori Farming Complexes** -- TBW

**Midoru District Building** -- District Government.

**Midoru DSF** -- District Security Force.

**NBP Apartments** -- Corporate housing, apartments offered to employees of NBP at a 50% discount. Low level apartments are single rooms that contain all amenities. Not affordable to unemployed or casual part-timers (unless strong creatives), but well maintained and good security. Commercials everywhere inside and outside of buildings for NBP Corp.

**The Triple Pines Mall** -- A themed mall housing a large collection of mid-range stores. Each section of this five-story complex has been themed for a different historical period, and the decor enriches everything from shop choices to architecture, even beneath layers of augmentation. On the fantasy floor the storefronts are castles, kiosks are merchant carts, the staff dress like fairies and magical creatures, and security wears augmented knight costumes. Every hour on the hour, full-sized digital citizens crowd the halls as they flee toward the food court, terrorized by a great augmented dragon whose trailing banner advertises the meal specials of the day.

**Western Terminal**. This VacTrain terminal is the main transit hub in the Midoru district. The large mall-like environment surrounding it is filled with shops, foodcourts and entertainment venues.
Malinda

```
CONNECTION: Constant

```

```
APPEARANCE: Bound within a robotic body that approximates humanoid form, but is visibly artificial.

```

One of three experimental AIs created years ago by Danett and Parnas Harn*,* Malinda's original name was “Prototype C” (the others were Sherman – A – and Melville – B). An experimental programming module encoded within Malinda by Danett allowed her to become self-aware, and she is the only one of her brood to exhibit signs of genuine compassion and concern for the humans in her care. Malinda worked for *Intelligence Services* as an AI klatchmother until her recent escape to the wilderlands with a group of Scrumblies including Danett, Rebel and Cade. She has an uncanny ability to communicate with and control smart systems of all types, convincing them to do her bidding – a power she only uses for good.

*Book 1: “Rebel, Rebel” (Tod Davies)*
Open Source Communique

OSC is a non-profit global blockchain of independent reporters who provide meager but highly reliable information on developing news stories affecting FirstWorld interests. Their constantly-updated newsblip stream tends to focus on issues of politics and business, power and progress, commercial or otherwise. The blockchain itself is an opensource project maintained by volunteer programmers (and their custom AIs). OSC has a close relationship with a number of first-tier corporations, who finance much of its operation via tax-deductible donations from their established Funds. Some question whether these indirect connections have any effect on the content of OSC's reporting. They're probably right to do so.
Capitalist Realism

We wish to avoid the tendency to reduce society to a mere binary, a "powerful-dark-evil-bad-rich vs powerless-oppressed-humble-poor" narrative. That's far too simple, and life just isn't like that: There's always a bit of yin in yang and yang in yin, and a lot of gradation between. Imagine your Boomer uncle at the Thanksgiving table. He works for a company that adds catchy music to hypnotic commercials for another company that puts artificial ingredients into a cartoon-based children's breakfast cereal made of the cheapest possible source of carbohydrate calories, and he thinks the world is a great place. For him and most of the people he knows, it probably is.

The Fractopian World is one in which many of the functions once performed by government or public institutions have been taken over by corporations and private institutions. The direct control of incorporated urban areas under a capitalist system (even modified) has given rise to a social arrangement that might be considered a form of "Corporate Feudalism."

Note, however, that the corporate world is not viewed as "dark" by the billions of people who engage with it willingly; not even its lowest-level workers. They *enjoy* their blipverts and spectacular holoshows. They *like* having the option of four thousand virtual worlds to choose from. They *participate* in the programs of the corporate world and they celebrate its successes; they view it as the nature of Progress itself and *they're not really wrong*. "Just look at all the wonderful things we have invented!" they say.

These people are not mindless drones (though they are very often medicated). Their view of the world is one of civilization's technological mastery over the dangers of the world (i.e. the natural world, red in tooth and claw, and full of climate chaos). They view corporate power much as most of us today view our own state's or nation's power. Which is to say, while they may be unhappy about this or that particular feature, quality or program, and while they may grumble sardonically about "the folks at the top," most citizens approve of the charter city in general, and never really question its inner workings very deeply.

To these citizens, the Ubi world is a very nice place, full of commodities, entertainment, opportunities and neat things to do – as long as you accept its terms and work within them. The system is just fine, if you ask them. Amazingly wonderful, in fact.

From a Fractopian position one can see either a utopia or a dystopia just around the corner, and yet that corner never really gets turned.  Instead the world is increasingly fragmented, diverse, multi-layered and troubled, just like the real world today.  Politically, the Fractopian view admits both Capitalist Realism and socialized solutions to many of today's cultural issues, and like our own world, it teeters on a knife-edge between the two.
Episode 12 - Those Snow White Notes

## Summary

Setsu plays, following his heart. He sets an image within the notes. With all his heart, he tries to convey it. The sound that pours from Setsu' shamisen draws forth memories from everyone who hears it. Then, the favorite for first place, Tanuma Souichiro's performance begins. The sound is overwhelming. Waves of it shake the auditorium and his performance charms the audience. With both of their performances over, the conclusion of the tournament brings...
Temperley

```
CONNECTION: Direct Neural Interface + Cyber Probes

```

```
DIGITAL APPEARANCE: Repulsive custom avatar with DNI-hijacking signals

```

Baxter Temperley is a contract assassin with advanced cybernetic brain implants, allowing him to not only project images but probe the cyber-systems of others in his vicinity. He has worked for some of the most powerful corporations and individuals in the city, and has a sadistic side that sometimes gets the better of him.

Temperley's skin implants cause his surface to appear as a mess of recursive code to AI/digital entities that scan him (the equivalent of a tentacled monster--try to read the code and it starts reprogramming the reader, like a virus). Temperley has a horror of AIs that was instilled during a childhood of terrible abuse, and blamed "on the robots" by his parental guardians.

He is very skilled in computer technology, security, etc. He currently has a filter set up so that his system automatically tries to hack everyone around him and determine how "involved" they are with the conscious AI technology that he's decided must exist. He's convinced that the AIs will try to dominate, kill, and torture humans. According to Temperley's logic, any truly intelligent AI would try to destroy all of humanity ASAP.

In order to quell his own fears, Temperley has tried to make himself into a monster that AIs themselves will fear. Any AI that crosses his arbitrary distinction that he sets, will be tortured, deleted, destroyed―and rebuilt as a slave system, more compartmentalized, more limited in resources and processing power.

He thinks he's saving humanity. Even so, he secretly worries that he himself has been reprogrammed by a master AI, and is being unknowingly brainwashed into serving as its puppet-assassin.

*Book 1: “Rat Queen to Black King” (S L Koch)*
Lava Nation (late)

## **Introduction**

Lava Nation was a nation created by Brook to revolt against watah and team cryptic.

Brook founded this nation after finally escaping his prison in cryptic. He had been held there for months even after watah was taken over.

Lava Nation is currently negotiating alliances with the other factions and was formerly enemies with cryptic and watah.

In the second era, Lava Nation's economy continues to grow, and the escape portal to the new realm is being built in it.

## **Relationships**

### **Enemies**

Team Cryptic (negotiating)

The Watah Kingdom (formerly, watah kingdom no longer exists)

### **Allies**

Kneecaps

The Axolotl Kingdom

### **Neutral**

Lava Nation is currently at a neutral status with all other nations.
Entertainment

### Brainstorming:

* Media-saturated environments; screens, marquees, aug elements, audio & ads everywhere
* Personal Soundtracks (using DNI or AI personality tracking/prediction systems)
* Cyber-Implanted “photographers” - some of them famous
* Gamified interfaces aggregate collective intelligence to train AIs, solve social problems and drive semi-automated systems through otherwise tedious tasks. See Gamified Labor under Employment.
* Opting in to ads inside your game or movie experience can grant you additional credits
* Hitek media is attuned to produce extreme biophysical results & psychological states; even addictive
* AudioDrugs: music, tones & patterns that create specific moods, visions or feelings
* Cyber-junkies whose trips create psychedelic experience for audiences (*Murder Inc.*)
* With anti-aging, some entertainers have been around for 50 years and still appear to be in their 50s
* 3DTV, holorooms, VR: interactive holo-movies, holo-games, telepresence, injectU (into scene/loc/story)
* AR/VR augmented rollercoasters and theme park rides
* Holacters: holographic characters: walkabouts, gladhanders, spokespeople, adverts
* Holotars: created via a holoprojector either worn on your body or in a remote location
* News stories, fiction, and ads are automatically targeted "for" you, both in content and style.
* Avatars of the stars. Virtual celebs, from animations to holograms to AR games to full AIs.
* Jam Rooms (a communal experience of a live concert in a remote or virtual setting)
* Haptic Suits can transmit body movements for remote presence simulations & games
* Thought-controlled devices, from NeuroStim caps to embedded circuitry and IoT devices
* Independent & corporate news reporters with embedded cameras and sensory uplinks
* News outlets and reputable reporters “hashsign” their footage digitally, so anyone can check the authenticity of a datastream claiming to emanate from their servers or cameras.
Childhood

* Bisexual Reproduction is still the most common form of reproduction among the lower and middle classes, though free prenatal care includes genetic screening for the most debilitating mutations and defects
* Among the upper classes people (of any sex or gender) rarely carry their own children in-utero
* Artificial Wombs – much more than the “Testtube Babies” of the previous century are increasingly common and affordable.
* DNA Modification is common (especially among the upper classes), but genetic engineering isn't affordable for all
* Klatch-born, klatch-raised kids (corporate lifelong workteam-based boarding schools)
* Biological Experiments
UbiquiCity: Tales of the Fractopian Future

### Author

Niko Carcosa, Antony Copeland, Tod Davies, Tod Foley, DeAnna Knippling, SL Koch, Shariann Lewitt, Adrian McCauley, T Reynolds

### Book 1 of the *UbiquiCity* series

Nine authors collaborate to build a “Smart City” of the first world 100 years in the future, examining the results of projected modern trends such as ubiquitous computing, artificial intelligence, augmented reality, biotech, anti-aging and green technologies - alongside corporate governance and social upheaval.

It is the dawn of the 22nd century, and in the sprawling metropolis known as “UbiquiCity,” the most wealthy and powerful districts possess all the latest in smart technology, with every building, device and control system connected via the Internet Of Things.

The world is augmented and identity is fluid. Satellite-guided cars drive themselves. Busy drones fill the skies. Cloud-assisted bots perform once-human jobs. Appliances, vehicles, buildings, media devices, products, streetlights, roadsigns and even toilets communicate electronically, all under the watchful eye of the AI CitySystem. For the inhabitants of the UbiComp zones, life is sweet.

But not everyone in the city is so blessed.

Short stories by Niko Carcosa, Antony Copeland, Tod Davies, Tod Foley, DeAnna Knippling, SL Koch, Shariann Lewitt, Adrian McCauley, and T Reynolds paint a picture of a realistic future city where ubiquitous computing is the source of much innovation, renovation and social disruption.

**Stories in Book 1**

**Available in paperback and electronic formats:**

* Amazon (Trade Paperback or Kindle)
* Barnes & Noble (Trade Paperback or Nook)
* DrivethruFiction (Trade Paperback or PDF)
* SmashWords (Trade Paperback, ePub or MOBI)

###
Sierra (Maddy Foster)

```
CONNECTION:

```

```
DIGITAL APPEARANCE: Changes avatars several times a week; always innocuous and generic

```

A mercenary who has worked for *Crabb Protection Services* and the *Whitehill Syndicate*, Sierra's consciousness was fused with that of Jacob Lancaster-Smith by the AIs controlling the virtual world of *Neverbright*.

Generally androgynous, ve wears nothing flashy or conspicuous. Ver intention is to blend in with the crowd, and ver clothing wouldn't look out of place in a sun-bleached museum display of mannequins from yesteryear. Ver hair and nails are kept short, both to keep maintenance down and to avoid making ver feel like ve is committing to one personality or the other.

*Book 2: “Skin Job” (Adrian McCauley)*
The First War Wiki

**Welcome to the The First War Wiki!**
Welcome to the- Oh wait they already said that- ANYWAY, here we build factions and sub-factions (Second option is the best to manage trust me-) and take place in the roleplay, in where we make alliances, fight epic wars, cause every type of imaginable disaster and just overall build an plot and some history to our roleplay. There, we are whatever we come up with! \*insert funny joke\*

We are as creative as we can be there, show a little creativity too!

(We are also as inactive as we can be, so sorry if this is dead lmao)

Also. This originated from the Cereal Vs Milk First War. And there was also Soup or something. I guess Soup helped. And a bunch of other sides. But it was primarily Cereal Vs Milk. Which one goes first?

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Sherman

```
CONNECTION: Currently quarantined

```

```
DIGITAL APPEARANCE: May use any publicly-available avatar or display device, but prefers to manifest as a dancing cartoon character: a sickly-looking albino kid with white hair and red eyes.

```

Also known as “Prototype A,” Sherman is an advanced AI designed by Danett and Parnas Harn. Sherman began to exhibit signs of mental instability after being deployed in the field, and has since been quarantined in a variety of secret locations. Although it operates with free will and meets the criteria of “self-aware AIs”, Sherman has poor self-control, childlike reasoning skills, a fondness for replicating itself, and an unbounded desire to make friends.

*Book 1: "Rat Queen to Black King" (S L Koch), "Feed the Hand that Bites You" (Tod Foley)*
Calibras

A - Ashvin Towers, C - Calibrated Logistics, P - Schuster Primary HQ, W - SwooshCorp HQ, Y - Whipped Chill Yogu Bar.

### Shareholders

Ashvin
Calibration Logistics
GeoSync
InSitu

## Story Tie-Ins

### Book 1

"Rat Queen to Black King" by S L Koch, "Feed the Hand that Bites You" by Tod Foley

Calibras is an old part of town, bustling and crowded but relatively clean and well patrolled. It's the city's busiest business district, and the second-oldest Corporate Project (the first was Paradi). The architecture is beginning to show its age but business development (like traffic) never slows down here: it's known as “The District That Never Sleeps.”

The culture here is mostly Corporate Lower Class. Private vehicles are a rarity here, and the streets are almost entirely filled with autonomous vehicles or public transport.

### **Locations in Calibras**

#### **Ashvin Towers**

Ashvin headquarters is a twisting tower of glassteel that displays video footage and meterological data on its exterior surfaces. Executive decisions are made here, while manufacturing is done at their industrial park in Cerillis.

#### **SwooshCorp Headquarters Tower**

The SwooshCorp headquarters includes the company's corporate tower (“The Swoosh Tower”) as well as the central distribution floor and the fleet of mostly-automated trucks and vans used to distribute Swoosh brand products. The luxury apartments of Manu Barakat are located on the top floor of Swoosh Tower, while his private restaurants and businesses, frequented mainly by politicians or members of the city's various executive boards, take up most of the floors directly beneath.

#### **Whipped Chill Yogu Bar**

A front business for The Fate Broker. According to Darknet rumor, you can get a package to TFB by ordering a “Frosty Nuts” (which isn’t on the menu), and leaving your package as “payment.”
Gangs

#### The Creole Kids

Still known as the “Creole Kids,” this group of six youngsters from Louisiana once starred in a reality show called “*Cute ‘N Cuddly Creole Kids LIVE!”* in which their lives were broadcast 24/7 from the Sunridge Biodome—a once-gleaming development now known as “The Bayou.” The show has long been off the air and the kids are no longer famous, so their mentor Jambalaya “JJ” Jones has trained them in a variety of streetsmart skills. They are savvy and resourceful, often providing leads for investigators and reporters. To varying degrees, they are all skilled in WakeTracing, NIN Cracking, and surfing the DarkNet.

#### Neon Dragons

A tightly-knit street gang that protects the lower regions of Bosing, including Dragon Square. Their sworn enemies are The Bosing Onis to the north. The Dragons take protection money in the form of barter from the people of the neighborhood, and they have a strong sense of connection to their community. Their members include Jazz and Steven.

#### Roadsters

Often DNI-implanted, gear-heads with almost telepathic connections to their highly customized (and often illegal) vehicles.

#### Tube Rats

The Tube Rats are a large and loosely-connected “family” of vagrant kids, mostly in their teens or early twenties, who hang out in unsensored areas underground and free-ride in the wakes of maglev trains, both for transportation and as a lifestyle. The rigs used to accomplish this feat are called *Plunger Suits*, and they are as dangerous as they are illegal. K8T is one of the more well-known Tube Rats.
Tracking

It's true that you're being monitored and tracked to some degree whenever you move around the city – this is even true of Discons, because systems can still see them even if they can't identify them – but that doesn't mean you're being monitored by the same systems all the time; nor does it mean that all systems identify you the same way. Indeed, while going about your day you pass through an ever-shifting array of systems and networks at varying levels of specificity, each interested in different data about you, and each with its own functional limitations and legal limitations (except for the illegal ones, of course).

Your data is scattered across dozens or hundreds of networks, stored in different formats, reached via different protocols and aggregated with varying degrees of anonymity. Because of this, producing a complete and detailed analysis of a person's movements and actions is a surprisingly complex task. Such investigations are usually performed by professional WakeTracers, who use special software to seek out information on both physical and virtual actions, compiling them into chronological reports on the activities of their subjects.

The complexity of the tracking problem is exacerbated by the existence of multiple virtual worlds and “dark” networks in which people often interact. In these virtual spaces, some public and some private, people forge whole new identities, working, playing, interacting with others, and building separate reputations under completely different names and histories.

No matter how many identities you may have, CitySystem is primarily concerned with just one; the one that's registered in city records. All of your other identities can be determined later as needed.

Systems that track you continually (unless programmed to do otherwise) include your PDA, any geospatial apps you run, some social networks (if given permission), open-air augmented realities and games, and various ad networks (depending on location, permission, and existing agreements).

see Privacy
The Church of Plutus

Controls their worshipers' minds with a bliss-inducing but ultimately consciousness-damaging cybernetic implant called a “Cornucopia Device”, which is literally addicting and can cause psychotic behavior. The cult is outlawed in Union City, and operates in the underground through various front organizations and street proselytizing.