Artemis

Fashion

Artemis is a maiden huntress who always wears a girl's short skirt and hunting boots and carries a bow, a quiver and arrows. Accompanied by her hunting dogs and stag, she wanders throughout the jungle to perform her excellent hunting and fighting skills. Besides, she is also the protector of hunters.

## How to Get

Summon at Mercenary Camp using 30 fragments.

Exchange for 500 Hunting Coin in the event exchange store of Erathia Sports Competition (Hunting Competition); 10 frags for 200 Hunting Coin after (no limit of exchanges)

## Talent

(Talents are shared across all gumballs and increase with star rank)

In the maze, Hunter's Set ability enhanced: Increases the trap power by -/10/20/30/40/50%

## Exclusive Skill

("Hunting Master". Exclusive skills can be soul linked in battle. Feed to improve exclusive skills)

Artemis Gumball always wears the Hunter's Set and wanders in jungles. She places the hunting trap (upgrade skill to enhance the effect) on each floor to hunt the prey.

**How it works:**

* A trap is visible whenever you enter next floor:
	+ Randomly chosen between Freezing, blade or firing trap for normal floors
	+ Always a quicksand trap on normal Boss floors
	+ No traps in caves, unique caves with special Bosses and Divine Dragon Wishes Boss floors
* The slate with the trap is not considered open: you cannot turn over the slates around it until you reach the trap or activate it.
* You can "activate" the trap by selecting it and clicking "Activate".
* You don't need to clear a path to the trap to use it, you can use it immediately if you like.
* Using the trap spends a round
* Like for any traps, you are properly credited for the direct kills made the traps (but not for kills by burns).
* Unlike Bomberman's bombs, **Artemis**' traps do not turn over slates other than their own slate.

See #Artemis Trap Effects below for more details.

As main or soul-link, enter the maze with the Hunter's Set

## Upgrades

### Max Stats

 (For gumball reached 5 stars, feeding completed, and weapon and certificate are fully upgraded.)

### Weapon and Certificate

 (Blacksmith gumball decreases weapon coin cost)

## Artemis Trap Effects

Everything below is at skill level 5.

 **Blade Trap** | Distance of 3(in each direction)
Place a *Split* effect for 4 rounds
 **Firing Trap** | All visible
Place a *Burn* effect for 4 rounds.
 **Quicksand Trap** | Boss
Increase Boss hourglass timer by 4.
More precisely: the boss timer is increased by 5 but a round is then immediately spent. All other timers are reduced by 1 since a round is spent.

At skill level 5, damage is computed as follow:

* Damage = RoundDown( (Damage Modifier \* (Floor + 15)\*(Floor + 15)\*(Difficulty + 60) / 4800 ) + Difficulty / 2 ) \* ( 1 + *Artemis Talent Effect*) + Other Trap enhancing Talents & food.

Where "*Artemis Talent Effect*" is 0 if you don't have the full Hunter's Suit equipped and can otherwise be as high as 40% with **Artemis** at rank 5 (See Talent above).

Notes:

* For stage runs, the *Difficulty* is displayed when you enter the maze. For endless mode runs, it's usually equal or very close to difficulty of the last stage.
* A bug that was basically doubling the damage done by the traps has been corrected (it was previously "2 + *Artemis Talent Effect*")
* The damage displayed when you examine the trap takes everything into account except the *Artemis Talent Effect*
* If the damage done to a monster is redirected to another (like Earth Elementals in Lost Temple), the original target still suffers the extra effect.