Vengeance/Previous Incarnation

**Vengeance** also referred to **The Avenger**, is one of the Ten Continuance. The holder of this power brings vengeance to their enemies and protects the innocent and the weak.

Vengeance, like the other Continuance, is a unique ability that is passed from lifeform to lifeform either directly or indirectly. Like the others, the holder of Vengeance is able to tap into surface level neural energy manipulation, granting them a unique ability so powerful that some would come to view it as being "like magic".

Vengeance is often associated with the aspects of revenge, defense and strength.

## Unique possession

Unlike the rest of the Ten, Vengeance is unique in how it is obtained. Vengeance is currently fused with the soul of an Archangel Primordial known as Veraxes. The Primordial devised a way to return from his madness induced exile in the paths, by binding himself to one of the Ten Continuance (due to the unique neural energy eminated by the Continuance). At first, Veraxes intended to bind himself to the body of the holder of one of the Ten, eventually taking it over and returning fully to the material plane of reality. However, when that holder died, Veraxes being bound to the Continuance, travelled with it to the new holder.

Veraxes eventually gained control over Vengeance, and often restricts or empowers holders according to his whims. He has even gained control over how Vengeance is passed on, it is no longer transferrable and will not travel to a random individual. Instead, Veraxes chooses a new holder when the current one dies, and makes an informal 'contract' with them. Veraxes can leave a holder even when they're still alive, but he must find a new holder for Vengeance or risk himself being destroyed.

Veraxes establishes contracts with holders, often seeking out those who have been wronged with the promise of bringing vengeance on those that have wronged them. In exchange, Veraxes consumes the neural energy (soul) of the vanquished foes and gains more power (breaking the Magna Carta of the Primordials). Veraxes seeks to gain enough power to return to the material plane by taking over the body of a holder of Vengeance.

## Abilities

### Armour Generation (Awakened/Active Stages)

Beginning at the awakened and active stages, the holder gains access to Armour Generation. This ability allows the holder to generate armour made of neural energy over their body. The armour will begin to generate from the holder's eyes and slowly spread over their body. The armour will cover anything the holder is wearing and will protect the holder. While active, the armour will provide the holder with enhanced durability, allowing them to take direct hits without much issue. Although the armour is not indestructable and when enough damage is dealt, the armour will slowly break. The armour will also enhance the holder's strength and reflexes while active.

The holder is able to control the extent of the armour, meaning they do not need to cover their entire body in the armour. They can choose for the armour to only cover one of their arms for example. Although the armour will spread from the eyes as normal, meaning that most of the time their face will be covered if they use the armour.

The holder is able to make their armour look however they wish.

### Weapon Generation (Awakened/Active Stages)

Additionally, the holder will also gain access to Weapon Generation at the awakened and active stages. This power can only be used while the armour is active. This ability allows the holder to generate weapons out of their arms while their armour is equipped. These weapons will be made of neural energy and can be extremely deadly. The holder is able to manifest nearly any weapon they can imagine (although explosives and other high yield weapons are an exceptions). The holder can also use this ability to generate basic shapes and designs of neural energy, such as tendrils to restrain their foes.

### Strength Equalisation (Evolved Stage)

Beginning at the evolved stage, the holder gains access to Strength Equalisation. This power can only be used while the armour is active. It allows the holder to match the strength of any creature they encounter. Should the holder for example fight a Zhen'kethi, and the holder is a Human, they will gain enough strength to match the Zhen'kethi's, putting them on an even playing field. However, the holder will have a further advantage in having the armour active.

### Soul Judgement (Mastered Stage)

Beginning at the mastered stage, the holder gains access to the final ability of Vengeance. This power is referred to as "Soul Judgement" and is aptly named. The holder uses this ability by staring into the eyes (or equivalent), the target will then have their 'soul' judged. Morally negative actions will be weighed up against morally good actions. Should the target's soul be judged to be morally bad, the holder has a choice between imprisonment or execution. Should the holder choose imprisonment, they will release neural energy into the target's body and begin to turn their body to turn to an unbreakable material. Should the holder choose execution, they will release neural energy into the target's body that will cause them to ensure a slow and excruciating death.

## Known wielders

1. ↑ Although morality is often subjective dependent on the species; Soul Judgement defines morally good and bad as actions that are for or against the laws of nature. For example, a morally good action would be to help another being, but a morally bad action would be to murder.