recursal/Fanatic-Fandom huggingface dataset:
Despiadados

Dibujo de la serie, hecho por el creador Jonathan Anguiano, donde muestra en que cantante esta basado cada personaje

### Género

ComediaRomance

Humor negro

Musical

Policiaco

Western

### Tema principal

Let's Get Retarded de The Black Eyed Peas (parte cortada)

### Primera emisión

22 de julio de 2016 (corto)

**Despiadados** es una serie de dibujos animados creada y protagonizada por Jonathan Anguiano. Fue emitido el primer corto animado el 22 de julio del 2016 títulado ''Niño Huerfanito - Escapando de la policia - Parte 1 de ?'' y sus primeros capitulos no fueron transmitidos hasta el 30 de diciembre de 2017.

## Historia

La serie se ambienta en la ciudad de Sunset Valley (Antes Sunsed Vally) con el cuarteto protagonista (las personalidades y cualidades de cada protagonista esta basada en cada uno de los miembros de la banda de rap & hip-hop americana The Black Eyed Peas) conformado por el mexicano-americano Chris O' Neill,la mexicano-americana Judy Hopps,el filipo-americano Zach Hadel y el mexicano americano Nick Wilde, los cuales estan basados en cada miembro de la banda americana The Black Eyed Peas, respectivamente. El cuarteto policia deberá enfrentar los problemas diarios de ser policia, aparte de los mismos problemas que causan entre ellos. Otros personajes relevantes de la serie es el cuarteto secundario conformado por los gemelos britanicos Lian Wood y Lucas Wood, la francesa-americana Katie Courtois y la italiana-argentina Antonella Baggio.
Bestiary: Gnemlin Fungiformer

## Summary

Gnemlin Fungiformers have fully accepted their fungal symbiote are able to shapeshift into horrific fungal beasts.

### Encounter Suggestions

Unlike most Gnemlins, Fungiformers are more than willing to get up close and personal. Generally they will activate *Fungus Form* which simultaneously activates *Digestive Secretions*, then use *Hyphae*. In this form creatures that moves within 5 ft suffer the effects of *Digestive Secretions*. Once in combat they will use their *Bonus Action* to coat their spear or using *Grappling* attacks to pin down a weak adversary for other Gnemlins to deal serious damage.

## Basics

### Defence

 Resistance
5/*Fire*
 Vitality
 Morale
 Morph

## Construction

### Characteristics

 Fortitude
 +2

### Traits

 Blind and Scared
 Fused DNA

### Techniques

 Absorb Blow
Bestiary: Fae

## Summary

### Frosk

* Nuckelavee
* Pech

### Grork

* Nymph
* Satyr

### Isle of Man

* Adar Llwch Gwin
* Afanc
* Boggart
* Bwbach
* Ceffyl Dŵr
* Cewri
* Coblynau (Fae Gnomes)
* Caraniaid
* Cŵn Annwn
* Cyhyraeth
* Dreigiau
* Ellylldan
* Ellyllon (Fae Elves)
* Gwiddonod
* Gwragedd Annwn (Lake Maiden)
* Gwyllgi
* Gwyllion
* Llamhigyn y Dŵr
* Morgens
* Plentyn Newid
* Pwca
* Twigclaw
* Tylwyth Teg (Fae Gnomanoids)
Bestiary: Gnoman Preacher

## Description

*The Gnoman Preachers are found wandering the streets using their words to rouse rebellions against... well whatever there is to rebel against. It's more a calling than a thought out thing.*

### Encounter Suggestions

A Gnoman Preacher should be encountered with a group of Acolytes. The Preacher will aid their allies by giving them *Divine Armour* or using *Mend the Broken* or *Calm the Mind.* The Preacher can also use *Commandment* to interfere with enemies. Only when they have run out of *Favour* will they resort to their *Sling*.

## Basics

### Defences

 Resistance
 Health
 Morale
 Favour

## Construction

### Characteristics

 Fortitude
 +1

### Talents

 Divine Courage
 Aura of Mindfullness
Equipment: Magical Skins

## Summary

Magical Skins are made from the skins of animals and are draped over a character's body, often replacing clothing. Unlike armour or other equipment, magical skins bond seamlessly with a shapeshifter changing shape to cover the new form.

### Rarity

*Magical Skins* come in many different varieties, but for the purpose of tabletop gaming, it is important to have a sense of how powerful a *Magical Skin* is and when a player should be eligible to find it without the game becoming completely unbalanced. In general a character should not have many items whose enchantment levels exceed half their own level.

### Charges

Most magic skins have 10 charges and regains D10 charges each day.

## Enchantments

### Causticscale

Special Rules
 Corrosive Claws

Enchantment Levels
 2
 3
 +1

### Firescale

Special Rules
 Burning Claws

Enchantment Levels
 2
 3
 +1

### Shapetwisting

Special Rules

Enchantment Levels
 2
 3
 +1
Disease: Hallucinations

## Summary

Hallucinations involve the presence of visual, audio, tactile and olfactory stimulation without a corresponding real-world phenomenon. Hallucinations are widely variable but often take inspiration from nearby sources.

## Acquisition

Numerous poisons induce *Hallucinations*.

## Mechanics

When acquired, the target must roll on the table below to determine the nature of the *Hallucinations*.

### Morale Penalties

Each turn a character is affected by *Hallucinations*, they must make a *Mettle* save (TS = 14) or suffer D4 *Morale* damage.

## Cures

### Natural Healing

Most *Hallucinations* will end when the character has rid themselves of the cause (such as *Poison*).

### Untreated Hallucinations

For each month a creature with *Hallucinations* goes untreated, the *Disease Burden* increase by 1.
Bestiary: Fungal Devourer

## Description

A small golem-like fungus creature that attempts to dissolve its prey.

### Encounter Suggestions

Fungal Devourers are found in small groups. They attack in pairs attempting to *Grapple* opponents. Once an opponent is *Grappled*, the partner Devourer will pummel the target. Fungal Devourers are vulnerable to Fire and will often flee when confronted with enemies with active sources of fire.

## Basics

### Attacks

* **Actions:** 2 Regular, 1 Bonus
* **Reactions:** 1 Reaction

### Defences

 Resistance
 Vitality
 Morale
 Morph

### Special

 Fear of Fire
 Plant Immunities

## Construction

### Characteristics

 Fortitude
 +4

### Skills

 Endurance | Martial
 Fungiformia | Shapeshifting
 Parasitoformia | Shapeshifting
Bestiary: Boggart

## Description

*Boggarts are malevolent creatures of the fae, said to curse a family wherever they may go, following them from place to place. Boggarts are the result of a brunaidh, gone mad and no longer loyal to its family, usually through offence or mistreatment.*

### Encounter Suggestions

*Boggarts* are encountered alone or in small groups. A boggart will *never* engage a party directly, preferring to curse them from afar and use tricky techniques to hassle and waylay them, often trying to lure them into the paths of more dangerous creatures. If attacked directly, *Boggarts* will generally flee or turn invisible. A *Boggart* may attempt to break a party up, attacking individuals who get separated from the group.

## Basics

### Attacks

* **Actions:** 2 Regular, 1 Bonus
* **Reactions:** 1 Reaction

### Defences

 Resistance
 Vitality
 Morale
 Mana

### Special

 Boggart's Name
 Creature of Will
 Iron Weakness
 Boggart's Curse
Lost Soul (Always Lost)
Rule of Three (Must give the Boggart a Name)
* Bend curved iron to its breaking (Break a Horseshoe)
* Let white blood run over the floor (Spill some milk)
* Must guess his name (give the Boggart a name)

## Construction

### Characteristics

 Fortitude
 -2

### Talents

 Improved Glowing Orb
 Deeper Darkness
CTP

***"What the..."***
The character this article is about is fictional, meaning it doesn't exist in reality and was either an OC or a character based off of a game or movie.

## Characteristics

### Meteor Showers

Citipids

CTP is a constellation beside Arbor and Chimeia.

## Members

### Galaxies/Clusters

* CTP Cluster
* Messier 207
* Dux Galaxy

### Stars

* Duxeques
* Primus
* Arma Borealis
* Arma Australis
* Pedites
Bestiary: Sha

## Description

The Sha is the embodiment of Set, a strange dog-like creature with pointed ears and jet-black skin.

### Encounter Suggestions

The *Sha* is encountered alone in the depths of the desert. Usually the party should witness the Sha from a great distance. The *Sha* should then seek to use *Induce* *Paranoia* or *Scare* on characters that try to look at it before disappearing once more into the desert, potentially making future encounters far more difficult.

## Basics

### Attacks

* **Actions:** 2 Regular, 1 Bonus
* **Reactions:** 1 Reaction, 5 Monstrous Reactions

### Defences

 Resistance
 Vitality
 Morale

## Construction

### Characteristics

 Fortitude
 -1

### Techniques

 Scare
Bestiary: Wildfolk Ranger

## Description

The Wildfolk are Sika who have abandoned the city life and embrace living in the wild according to the 'old ways'.

### Encounter Suggestions

Wildfolk Rangers are primarily ambush skirmishers. By using *Call of the Trees* they can use *Tremorsense* to sense opponents from range allowing them to make use of *Study Target*. Usually they will snipe from the tree-tops only activating their *Hooves* and *Antlers* when confronted directly.

## Basics

### Defences

 Resistance
 Vitality
 Morale
 Morph Points

### Special

 Deer Ancestors
 Favoured Quarry

## Construction

### Characteristics

 Fortitude
 +1
Bestiary: Giant Centipede

## Description

Giant centipedes are long undulating creatures with highly toxic stingers.

### Encounter Suggestions

Giant centipedes can be encountered alone or in groups. They are most effective when in cramped environments where there are plenty of small tunnels for them to emerge from and escape to.

## Basics

### Attacks

* **Actions:** 2 Regular, 1 Bonus
* **Reactions:** 1 Reaction

### Defences

 Resistance
 Vitality
 Morale

## Construction

### Characteristics

 Fortitude
 +1
Bestiary: Gnemlin Infiltraitor

## Summary

Gnemlin Infiltrators are specialists at deceit and deception, and make it their business to infiltrate the over-world to further the Gnemlin Cause. Gnemlin Spycraft relies more on passivity than active interrogation and tracking, and so Gnemlin Infiltrators are masters of observing the unobserved; of collecting gossip and placing themselves in a place to overhear the right things, or make a subtle nudge.

### Encounter Suggestions

A *Gnemlin Infiltraitor* is unlikely to be skulking around with a group of other Gnemlins, and if caught alone their first thought will be towards escape, and their second to grovelling surrender - where they will rely on their ability to escape later. However, a disguised Infiltrator may lead a party of surface-dwelling Gnomanoids who they see as a threat into a trap, and reveal themselves during the battle, but only when things are looking well and they have an opportunity to make an impact - they will either see their trap a complete success, or remain in disguise to avoid blowing their cover.

If such a situation arises, the Gnemlin infiltrator will often attack a 'glass-cannon' opponent while their brethren see to the rest, by approaching under disguise and then shoving their dagger in their opponent's spine.

In combat, *Infiltraitors* usually lead by applying *Weakening Toxin* to a dagger and using *Sudden Strike* against an *Off-Guard* opponent, usually with a thrown dagger.

## Basics

### Defence

 Resistance
 Vitality
 Morale

### Equipment

 Spyglass
 Disguise Stuff

## Construction

### Characteristics

 Fortitude
 -1

### Traits

 Blind and Scared
* Each time this character takes damage, they lose 1 *Morale*

### Talents

 Ranged Assassin
 Expert Application
Bestiary: Grork Auletes

## Description

Auletes are pipers charged with maintaining the rhythm of rowers in a *Trireme*.

### Encounter Suggestions

The *Auletes* should remain in the rear line, egging on his allies using his music. Normally the *Auletes* will begin by adding both *Inspiring March* and *Protective March* to his song. After that they will launch *Offending Notes* where possible using *Witty Riposte* after being unsuccessfully attacked. When completely surrounded, the *Auletes* may resort to stabbing an opponent using their pipe.

## Basics

### Defences

 Resistance
 Vitality
 Morale
 Song

## Construction

### Characteristics

 Fortitude
 +1
Bestiary: Gnoman Chanter

## Description

*Gnoman Chanters support their faith through song.*

### Encounter Suggestions

A Gnoman Chanter should be encountered amongst *Acolytes*. Usually in combat they will start either an *Inspiring March* and *Protective March* or *Ode to Sanctuary* against religious foes. Once both songs are in place, they will use *Otherworldly Chorus* freeing them up to use *Calamitous Shout* and *Commandment*.

## Basics

### Defences

 Resistance
 Health
 Morale
 Favour

## Construction

### Characteristics

 Fortitude
 +1

### Talents

 Specialist
 Extra Songs
Bestiary: Lesser Djinn

## Description

*Lesser Djinns are small spirit creatures composed of Aether. Most Djinns are servants to a master of some kind and giving a Djinn autonomy is a long and arduous process.*

## Basics

### Attacks

* **Actions:** 2 Regular, 1 Bonus
* **Reactions:** 1 Reaction

### Defences

 Resistance
 Vitality
 Morale

## Construction

### Characteristics

 Fortitude
 -1

### Skills

 Acrobatics | Athletics
 Brawn | Athletics
 Argument | Speechcraft
Disease: Werebeast

## Summary

Werebeast is a dease whereby a Gnomanoid transforms into an animal form against their will and becomes a bloodthirsty Hunter. There are many forms of Warebeast - Some, such as Lycanthropy, turn Gnomanoids into a specific Animal. General Werebeast diseases turn Gnomanoids into an animal based on their Biology

## Wereforms

A Character's wereform is dependant on their race.
Bestiary: Atlantid Warrior

## Description

The High Atlantid are an advanced race where even the lowest warriors are highly educated.

### Encounter Suggestions

Warriors attack in tight formations, shielding their allies when they are injured so they can use their Elixirs to regroup.

## Basics

### Attacks

 Thickskin Mutagen | -
 Elixir of Vigor | -

### Defences

 Resistance
6/\*
 Vitality
 Morale
 Crafted

### Equipment

 Heavy Shield
 Axe Polearm
 Elixir of Vigor
 Thickskin Mutagen

## Construction

### Characteristics

 Fortitude
 +0
Bestiary: Sika Shatei Bruiser

## Description

*The lowest rung on the criminal ladder, the Shatei are the little brothers of the Yakuza*

### Encounter Suggestions

Bruisers are usually found to round out a small band of Yakuza Shatei, adding a bit more punch. Bruisers will usually grow their antlers before laying down a *Charging Gore*. If they have nearby allies, they will attempt a *Throw*, but will otherwise either perform normal *Antler Attacks* or *Straight Jabs*.

## Basics

### Defences

 Resistance
 Vitality
 Morale
 Morph

## Construction

### Characteristics

 Fortitude
 +1
Bestiary: Sika Kyodai Gangster

## Description

*Above the Shatei are the Kyodai. While not in the upper echelons, Kyodai are more experienced that their little brothers.*

### Encounter Suggestions

Kyodai are often found in small groups or leading a group of Shatei.

In combat, Kyodai will often use dirty tricks like *Knee-breaker* and *Blinding Jab*. Blinded opponents will be easy fodder for *Overhead Strike*. Defensively, a Kyodai Gangster will use *Evasive Dodge* and *Witty Riposte* to wear down the *Morale* of their opponent.

## Basics

### Defences

 Resistance
 Vitality
 Morale

## Construction

### Characteristics

 Fortitude
 +0

### Talents

 Master of Parries
 Improved Dirty Fighting
Dark Flame Mercenary Corps

It's a Mercenary Group created by Qianye. Founded at chapter 217.

Key members:

- Song Hu (intro. Vol3 Ch 115) - Song Zining instructs this former army ventral to help Qianye setup a mercery group.

- Duan Hao - identity was an official external steward of the Song clan, also commander of a reinforced imperial company.

- Zhu Wuya - Sniper, formerly as part of the 7th division expeditionary army.

- Wu Shiqing - One of the seedlings rescued by Qianye in Volume 3. He is Wu Shiying's brother. He becomes a sniper. He has some special perception abilities, mainly night vision but is also able to see through certain things.

- Wu Shiying - One of the seedlings rescued by Qianye in Volume 3. She is Wu Shiqing's sister. She is able to control the flow of origin power, thus reducing the energy consumption while firing origin guns. Her origin power is also slightly more abundant than normal people.

Lu Yalan - “I’ve received comprehensive training in assassination. It’s just that my field experience isn’t sufficient. My specialties are gambling, management, and information gathering.” (rank 7, former Lone Ghost)
Bestiary: Hieracosphinx

## Description

*I can't remember what gryphon's origins are... but they are a hybrid thing but basically a above-average intelligence animal.*

## Basics

### Attacks

* **Actions:** 2 Regular, 1 Bonus
* **Reactions:** 1 Reaction, 2 Monstrous Reactions

###  Characteristics

 Fortitude
 +2

### Skills

 Wings | Monstrous
 Brawn | Athletics
 Flight | Athletics

### Talents

 Sharp Claws
 Specialist
Animal Training Rules

## Summary

Getting a dog to come fetch a steak isn't animal training.

## Rules

### Disposition

Before any meaningful training can occur, the intended recipient of the training must be in a suitable mental state. If an animal is not in the *Cooperative* state, it cannot be trained.

### Training

To train an animal to enable it to perform a new technique requires 1 hour of dedicated attention each day for a whole week. If a day is missed, two further days are required. At the end of this period, the trainer must make a *Animal Training* check. If the check is failed, the trainer may extend the training by one day to retake the check.

## Animal Tricks

### Attack

 Action
 Range
 Effect

### Fetch

 Action
 Range
 Effect

### Settle

 Action
 Range
 Effect
Bestiary: Valais Blackhole Sheep

## Description

The Valais Blackhole Sheep is a mythical sheep with shaggy wool, whose face is a miniature black hole. They are able to eat anything by devouring it with the black hole in their face.

### Encounter Suggestions

Valais Blackhole Sheep are relatively rarely encountered in the mountainous regions of Ereb, where they are hunted for their wool which, merchants claim, confer space-time related magical properties.

They are a socially gregarious species, usually encountered in groups of 2-6, including at maximum 1 Ram and 2-5 other sheep (Reproductive Females and the male or female offspring of the adults in the group). They are generally not very aggressive, but males are territorial. Very, very rarely larger groups may congregate.

In combat, It is usually only the Ram and 1-2 of the older females who will attempt to engage an directly opponent in melee, using *Devour* and *Trample* offensively in an attempt to drive a threat out of their territory.

A *Ram* will *Enlarge Self* themselves before initiating a combat using a *Gore* attack, easily activating the gore weapon charge bonus to deal a total 2d6+1 damage. Following that, the *Ram* will remain in contact using *Devour* as it's main method of attack. The ram will opportunistically use *Medium Hoof* on a prone opponent to elicit the trample bonus.

*Ewes* typically aid the *Ram* using *Haste* on it and then attempt to waylay creatures attacking the *Ram* using *Pit of Despair* before using *Devour* to aid in damage. They will make use of *Jump in Time* to avoid direct damage.

*Lambs* remain behind, preferably high up on a cliff or underneath the *Ram* using *Create Space* and *Shrink Creature* to occupy the least space possible, and support the front line by using *Dragging Gravity* to disrupt the enemy position and using *Bending Devour* opportunistically. Like *Ewes*, *Lambs* will make use of *Jump in Time* to avoid direct damage.

## Basics

### Defences

 Resistance
 Vitality
 Morale
 Mana

## Construction

### Characteristics

 Fortitude
 +0

### Talents

 Improved Jump in Time
 Deep Reserves

### Techniques

 The Shortest Path
 Haste
 Slow
Disease: Mana Parasitism

## Summary

*Mana Parasitism* is a rare Arcane disease characterised by the infection of a parasitic agent that feeds on mana. While in this state, each time the caster attempts to produce a spell, D3 of the mana is consumed by the parasite (Effectively increasing the cost of each spell by D3 mana).

When the Parasite reaches 2d10 mana (to be determined at the time of infection), it is able to *Hatch*

## Hatching

An arcane creature *hatches* from the caster. It has access to all spells cast by the caster during it's *incubation*.
Bestiary: Amikiri

## Description

*Amikiri are a kind of flying snake with the face of a bird and small arms with crab claws on the end. They move by swimming through the air.*

### Encounter Suggestions

Amikiri are highly unlikely to attack a party, rather because of their nasty habit of cutting unattended nets, it may be necessary for a party to lay in wait to ambush one. Amikiri will immediately attempt to flee if confronted and must be trapped.

## Basics

### Defences

 Resistance
 Vitality
 Morale

## Construction

### Characteristics

 Fortitude
 -1
Bestiary: Harpy

## Description

Harpies are bird-like creatures with the faces of women. The screech and wail at their enemies, sapping their Morale while swooping from above to drag unwilling victims away to be eaten.

### Encounter Suggestions

Harpies are cowardly creatures which rely on ambush. They will begin their wailing, trying to scare their enemies while flying defensively out of range. They can also take advantage of *Offending Note* to partially damage enemies. If any enemies are separated from the group, they will attempt to swoop down and grapple them before lifting off only to drop them on the ground.

## Basics

### Defences

 Resistance
 Vitality
 Morale
 Song Points

## Construction

### Characteristics

 Fortitude
 +0
Bestiary: Coblynau Foreman

## Description

Like *Coblynau Miners the foreman is a small humanoid found underground in the realms of the Fae.*

### Encounter Suggestions

A Foreman should be accompanied by miners. Like miners, the Foreman should not engage directly, preferring to lay traps and attack enemies where there is little chance of retribution.

## Basics

### Attacks

* **Actions:** 2 Regular, 1 Bonus
* **Reactions:** 1 Reaction

### Defences

 Resistance
 Vitality
 Morale
 Mana

### Special

 Creature of Will
 Iron Weakness

## Construction

### Characteristics

 Fortitude
 -1

### Talents

 Hardened Stone
 Steel Cleaver
Bestiary: Ellyllon Dragonfly Rider

## Description

*Ellyllon Riders fly through the skies riding small dragonflies. Their mobility is legendary.*

### Encounter Suggestions

Ellyllon Riders will switch between ranged attacks and opportunistic charges.

## Basics

### Attacks (Rider)

* **Actions:** 2 Regular, 1 Bonus
* **Reactions:** 1 Reaction

### Special

 Creature of Will
 Iron Weakness
 Dragonfly
 Insect Immunities

## Construction Rider

### Characteristics

 Fortitude
 -1

## Construction Dragonfly

### Characteristics

 Fortitude
 -1
Creature Senses

## Senses

### Infravision

Creatures with *Infravision* can see using infrared heat rather than standard wavelengths of light. This allows them to see in any region, even complete darkness as long as the ambient temperature is sufficiently warm. In areas where the temperature is close to where water freezes, this character’s *Infravision* is ineffective.

### Long-Distance Vision

Creature with *Long Distance Vision* can see objects up to four times further away than other creatures. At a mile, the smallest object perceivable is normally 18”.

### Nocturnal Vision

Creatures with *Nocturnal Vision* can see with half as much light as creatures with normal vision. This lets them see twice as far in dark and dim conditions such as candle-light, starlight or moonlight.

## Hearing

### Acute Hearing

*Creatures with acute hearing are adept at hearing noises others are not.*

A creature with *Acute Hearing* adds +D4 to any *Wit* checks that rely on sound and can hear up to twice as far away.

### Echolocation

This character is considered to be able to 'see,' even in complete darkness, as long as their mouth and ears are not obstructed. This sense is immune to blindness, but this character is considered blind when deafened.

## Olfaction

### Olfactory Localization

This character has an improved ability to discern the origins of scents

## Vibration Detection

### Tremorsense

Creatures with *Tremorsense* can pinpoint (to a 5 ft x 5 ft square) any creature that moves within range. If not otherwise listed, a creature's *Tremorsense* range is 25 ft.

### Tremorsense (Aquatic)

Creatures with aquatic tremorsense can detect movement.

## Unusual Senses

### Electroreception

This character can sense the presence of any muscled creature moving within 25 ft.
Bestiary: Odontotyrannos

## Description

The Odontotyrannos falls somewhere between a horse and a rhinoceros. It has three large horns protruding from its nose which it uses to mercilessly gore its adversaries.

### Encounter Suggestions

The *Odontotyrannos* is not an especially aggressive creature and will usually mind its own business unless its territory is disturbed or it is confronted and cornered. Once enraged it will usually attempt to use *Charging Gore* or *Impaling Charge*. Having knocked an enemy prone, it will often use *Giant Hoof* to stomp on the prone adversary before fleeing until it gets to a suitable charging position.

## Basics

### Attacks

* **Actions:** 2 Regular, 1 Bonus
* **Reactions:** 1 Reaction, 2 Monstrous Reactions

### Defences

 Resistance
 Vitality
 Morale

## Construction

### Characteristics

 Fortitude
 +4

### Skills

 Hoof Weapons | Monstrous
 Endurance | Martial
 Brawn | Athletics

### Talents

 Vicious Gore
 Lifting Thrust
Chase Obstacles

## Quick Table

 Caverns
 Desert
 Grassland
 Ice
 Jungle
 Open Sea
 Woodland

**Pursued**

 Distance
 Stamina Loss
 Tracking TS

**Pursuer**

 Distance
 Stamina Loss
 Tracking TS

**Terrain:** Desert, Grassland, Jungle, Urban, Woodland

**Pursued**

 Distance
 Stamina Loss
 Tracking TS

**Pursuer**

 Distance
 Stamina Loss
 Tracking TS

**Pursued**

 Distance
 Stamina Loss
 Tracking TS

**Pursuer**

 Distance
 Stamina Loss
 Tracking TS

**Terrain:** Desert, Grassland, Jungle, Urban, Woodland

**Pursued**

 Distance
 Stamina Loss
 Tracking TS

**Pursuer**

 Distance
 Stamina Loss
 Tracking TS

**Special:** When the *Pursued* picks upstream/downstream, the pursuer must also pick upstream/downstream. If they pick incorrectly, they should refer to their choice.

**Pursued**

 Distance
 Stamina Loss
 Tracking TS

**Pursuer**

 Distance
 Stamina Loss
 Tracking TS

### Stony Ground

**Terrain:** Grassland, Jungle, Woodland

**Pursued**

 Distance
 Stamina Loss
 Tracking TS

**Pursuer**

 Distance
 Stamina Loss
 Tracking TS

### Underbrush

**Terrain:** Grassland, Jungle, Woodland

**Pursued**

 Distance
 Stamina Loss
 Tracking TS

**Pursuer**

 Distance
 Stamina Loss
 Tracking TS

## Hidden Obstacles

### Animal Trap

**Terrain:** Abyssal, Desert, Grassland, Ice, Jungle, Woodland

**Special:** Hidden: This obstacle is generated in addition to another obstacle and hidden from the parties.

 Distance
 Stamina Loss
 Tracking TS

**Pursuer**

 Distance
 Stamina Loss
 Tracking TS

### Tripping Hazard

**Terrain:** Abyssal, Desert, Grassland, Ice, Jungle, Urban, Woodland

**Special:** Hidden: This obstacle is generated in addition to another obstacle and hidden from the parties.

 Distance
 Stamina Loss
 Tracking TS

**Pursuer**

 Distance
 Stamina Loss
 Tracking TS
Bestiary: Beasts

## Summary

Beasts covers all creatures which arise naturally in an environment without the intervention of divine or arcane powers.

### Clades

Beasts are grouped into Taxonomic *Clades*, indicating a group of common factors. Although sometimes two beasts in the same clade may appear very different, clades are biological groups reflected in *Shapeshifting* and *Toxicology*.

### Canine

* Black Bear
* Brown Bear
* Dog
* Froskian Bear
* Jackal
* Wolf
* Wolf, Phobic

### Insectoid

* Giant Centipede
* Giant Dragonfly
* Giant Scorpion
* Soldier Crab
* Wolf Spider

### Reptilia

* Small Crocodile
* Large Crocodile

### Ruminant

* Addax
* Donkey
* Horse
* Mule
* Odontotyrannos
* Pony

### Suidae

* Boar
* Hippopotamus
* Orca
Bestiary: Nemean Lion

## Description

The Nemean Lion is a subspecies of Lion native to the Grork lands. It's fur is golden and dazzles in the sunlight, and is impervious to physical damage. Nemean Lions can shape shift into beautiful Grork women to lure warriors into their lair.

## Basics

### Defences

 Resistance
 Vitality
 Morale
 Morph

## Construction

### Characteristics

 Fortitude
 +2

### Skills

 Jaws | Monstrous
 Divine Heavens | Faith
 Suiniformia | Shapeshifting

### Talents

 Vicious Maw
 Specialist
 Fit
Bestiary: Gnemlin Chemist

## Summary

Gnemlin Chemists delight in hurling Firebombs into their foes, heedless of any allies who might get caught in the flames.

### Encounter Suggestions

Gnemlin Chemists should be deployed with other frontline Gnemlins. Chemists prefer to remain in the back lines and under cover or hidden, where they can safely hurl bombs into their foe. Once they run out of Bombs to throw, they will generally flee the scene. They will seek to open with a *Powder Flask* followed by a *Firebomb* on the largest concentration of enemies.

## Basics

### Defences

 Resistance
*Fire*
 Vitality
 Morale
 Crafted

### Equipment

 Powder Flask
 Firebomb
 Sleeping Powder

## Construction

### Characteristics

 Fortitude
 +0

### Traits

 Blind and Scared
* Each time this character takes damage, they lose 1 *Morale*

### Talents

 Dodge
 Specialist

### Techniques

 Tumble
Economy

## Summary

*Economies are a difficult thing to model in the real world, let alone role-playing games. As such what follows represents the basic guide to what can vary.*

## Currency

### Coins

* 10 copper pieces buys 1 silver
* 10 silver pieces buys 1 gold

### Labour

*Realistically there is no item which holds a constant value. Everything that can be bought is in essence a form of exchange. However, calculating things in terms of bushels of wheat, ounces of tin and goats is a tad onerous. Thus, currency is the solution. Ultimately for currency to make sense there needs to be some kind of fundamental exchange rate (i.e. what is one coin worth). He we have chosen to set the lowest currency (copper or equivalent) to a fixed rate of pay (i.e. the price of a day's unskilled labour).*

The fundamental exchange rate is set thusly:

* 5 copper pieces (cp) buys one day of unskilled labour.

## Local Exchange Rates

*Not all goods were created equally. Geography plays a large role in this, as does the availability of materials. What is common and cheap in one place can be woefully expensive in another.*

There are five levels of rarity:

* Prolific (this item is here in abundance)
* Common (the standard price)
* Uncommon
* Scarce
* Exceptional

## Bartering

*Bartering and negotiation can be a fun aspect of roleplaying. Unless you are bartering over non-magical arrows and rations. However character who specialise in economy should be entitled to have those skills reflected in the prices they pay.*

The process goes as follows:

* The player specifies a discount in multiples of 10% (i.e. 80%)
* The arbiter calculates two numbers, the merchant's skill and the markup (i.e. 110%).
* The player rolls a number of D20's equal to the difference between these two values.
* The target is the merchant's skill (TS = 8 + Wit)
* The player adds their Wit but subtracts 2 for each 10% they differ from the merchant (i.e. a 50% difference is -10).
* For each roll above a target, they obtain a 10% discount from the merchant's price.
Bestiary: Moledovan Honker

### Encounter Suggestions

Honkers are primarily used to create a Song either to help their allies or hinder their opponents. A combination of *Drooping Dirge*, *Enfeebling Dirge*, *Inspiring March* and *Protective March* should comprise the *Honker's* song. Once fully layers, the *Honker* can then opportunistically attack with their *Pick* or *Offending Note*.

## Basics

### Defences

 Resistance
 Vitality
 Morale
 Song

## Construction

### Characteristics

 Fortitude
 +0

### Talents

 Extra Songs
 Fit
Bestiary: Buffalo Thorn

## Description

Lying somewhere between a beast of burden and a tree, the Buffalo thorn is used by the Pengouin as a source of food, brewing alcohol drinks from the berries that the plant produces. Normally passive, if roused to anger, the Buffalo Thorn can be a formidable enemy.

## Basics

### Attacks

* **Actions:** 2 Regular, 1 Bonus
* **Reactions:** 1 Reaction

### Defences

 Resistance
 Vitality
 Morale
 Mana

## Construction

### Characteristics

 Fortitude
 +2
Bestiary: Sikakoku

## Description

### Beasts

* Boar
* Dog
* Donkey
* Horse
* Giant Dragonfly

### Mythological Creatures

#### Oni

* Oni Brute
* Oni Shaman

#### Yokai

* Amikiri (Flying Lobster Snake)
* Daitengu
* Jorogumo (Spider Spirit)
* Kamaitachi (Whirlwind Weasel)
* Kappa (Turtle-like humanoid)
* Kasa-obake (Umbrella Spirit)
* Kitsune (Fox Spirit)
* Korobokkuru (Pygmy)
* Nurikabe (Block Spirit)
* Shikigami (Paper Spirit)
* Tanuki (Raccoon Spirit)
* Tengu (Crow Spirit)
* Tsukumogami (Animated Objects)
* Yuki Onna

### Undead

#### Yuurei

* Fuyuurei (Wandering Ghost)
* Funayuurei (Drowned Ghost)
* Gaki (Hungry Spirit)
* Goryou (Aristocratic Ghost)
* Hidarugami (Hunger Spirit)
* Ikiryou (Separated Spirit)
* Jibakurei (Landmark Ghost)
* Jikininki (Corpse Eating Ghost)
* Onryou (Vengeful Ghost)
* Shichinin Dougyou (The Seven Pilgrims)
* Shiryou (Passionate Spirit)
* Ubume (Mother Ghost)
* Zashiki-warashi (Impish Ghost)

By Level
Equipment: Magical Armour

## Summary

### Rarity

Magical Armour come in many different varieties, but for the purpose of tabletop gaming, it is important to have a sense of how powerful armour is and when a player should be eligible to find it without the game becoming completely unbalanced. In general a character should not have many items whose enchantment levels exceed half their own level.

### Charges

Most magical armour has 10 charges and regains D10 charges each day.

## Enchantments

### Fortified

Special Rules
 Warding

Enchantment Levels
 2
 3

### Gleaming

Special Rules
 Blinding

Enchantment Levels
 2
 3

### Heatshielded

Special Rules
 Fireeating

Enchantment Levels
 2
 3

### Insulated

Special Rules
 Stormeating

Enchantment Levels
 2
 3
Equipment: Arcane Weapons

## Summary

Arcane weapons come in many forms from staves to orbs or even martial weapons such as swords and maces.

## Enchantments

### Bloodbinder

Bloodbinder weapons may only be commanded by characters with a number of ranks in *Blood Magic* equal to or greater than the Enchantment level of the weapon.

Special Rules
 Blood Magic

Enchantment Levels
 2
 3
 +1

### Manafont

Special Rules

Enchantment Levels
 2
 3
 +1

### Protean

Special Rules

Enchantment Levels
 +1

### Stormbeacon

Stormbeacon weapons may only be commanded by characters with a number of ranks in *Lightning Magic* equal to or greater than the Enchantment level of the weapon.

Special Rules
 Lighting Magic

Enchantment Levels
 2
 3
 +1
Bestiary: Gnoman Eviscerator

## Description

Gnome with a giant claw and throwing bombs.

### Encounter Suggestions

An eviscerator is usually a ranged skirmisher capable of defending themselves at a closing enemy. The eviscerator prefers shorter ranged skirmishes and will generally try to sneak up on opponents before using cover to avoid return fire. Against clumped enemies they will throw *Firebombs*, but will otherwise try to get shots off with one of their two pistols. If cornered or trying to capture an enemy, they will engage with their *Claws*.

## Basics

### Defences

 Resistance
 Health
 Morale

### Equipment

 Firebomb
 Endothermic Moisturiser
 Leather Armour

## Construction

### Characteristics

 Fortitude
 -1

### Talents

 Strong Arm
 Eagle Eye
Sonic Animed Adventures

Principales protagonistas

### Titulo en otros idiomas

ソニックアニメの冒険 - Sonikku Anime no Bōken (Japonés)Las aventuras animadas de Sonic (Español)

### Género

AventuraComedia

Acción

### Reparto

Jonathan AnguianoNando López Muñoz

Raquel Sánchez Elizondo

Sebastián Farfán

Hannia Caballero

Gabriela Zamora

### Tema principal

*Go Fast!* sin interprete aún, sin embargo compuesta por Sebastián Farfán

### Primera emisión

11 de marzo del 2018

**Sonic Animed Adventures** es una serie de animación creada por el caricaturista y fandubber mexicano Jonathan Anguiano y estrenada el 11 de marzo de 2018 en su canal de Youtube

Su trama es las aventuras y tonterías que pasan en la ciudad de SonicVille, en donde están residiendo los protagonistas

## Inicios/Pre-estreno

La serie se tenia planeada desde el 2008, sin embargo por diversos motivos no fue estrenada hasta el 2018, mas concretamente en marzo, la serie se tuvo planeado estrenarse con un pequeño corto
The Black Eyed Peas

Actuales miembros de la banda

2003: Elephunk

2005: Monkey Business

2009: The E.N.D

2010: The Beginning

Taboo

Sierra Swan (1998-2000)

Kim Hill (2000-2002)

**The Black Eyed Peas** es un grupo de música estadounidense de hip hop formado en 1995 en Los Ángeles, California. Seis veces ganadores del premio Grammy, el grupo estaba integrado por los vocalistas: Will.i.am, Apl.de Ap, Taboo y Fergie.

Durante los años 90, el grupo surgió como trío masculino de rap y fue ganando mediana popularidad en el género hip-hop estadounidense, pero no fue hasta el año 2003, con su disco Elephunk y la incorporación de la cantante Fergie a la banda, cuando el grupo se hizo mundialmente famoso.

Según Interscope Records, sus ventas ascienden a 31 millones de álbumes y 58 millones de sencillos.​ De hecho, el álbum The E.N.D es el tercer álbum con más ventas de sencillos en la historia, y también, dentro de la lista se encuentran los álbumes The Beginning y Monkey Business. En cuanto a visitas en sus videos, el grupo ha roto un nuevo récord, ya que cinco de sus canciones (I Gotta Feeling,​ Boom Boom Pow,​The Time (Dirty Bit)​ Pump It y Just Can't Get Enough ) han sobrepasado las 100 millones de reproducciones en Youtube.

Además, según la RIAA, Los Black Eyed Peas ocupan el #2 lugar como los artistas con las mayores descargas de todos los tiempos, con más de 42 millones de descargas entre álbumes y sencillos​ siendo superados solamente por Rihanna.

Las canciones I Gotta Feeling, Boom Boom Pow, My Humps y Where is the Love?, fueron unas de las 100 canciones más exitosas de la década.​ Dos de ellas dentro de los diez primeros lugares. Black Eyed Peas ocupan el lugar número #7 como los 100 artistas más exitosos de la década de acuerdo a Billboard.​

La personalidad mostrada por cada uno de los miembros en los videos VEVO y en los conciertos-tours fue base para la creación del cuarteto protagonista de la serie animada Despiadados, por ejemplo el líder del grupo, will.i.am fue base para hacer la personalidad de Chris O' Neill.
Bestiary: Duo-Fu: Initiate of the Impact

## Description

### Encounter Suggestions

*Initiates of the Impact* are well versed in placing enemies in precarious positions. *Initiates* can generate *Shoves* easily by either using *Arcane Thrust* or through their *Qi Techniques*. In general, an *Initiate* should attain one *Qi* and use *Palm Strike* repeatedly to move opponents into convenient locations. In addition, they can use *Flying Weapon* and their *Hammer* to *Daze* opponents using *Stunning Strike*. As a last resort, they can throw *Hammers* at their opponents.

## Basics

### Defences

 Resistance
 Vitality
 Morale
 Mana

### Equipment

 Throwing Hammer
 Leather Armour

## Construction

### Characteristics

 Fortitude
 +0

### Talents

 Improved Flying Weapon
 Power Throw
 Deep Reserves
Bestiary: Feral Coblynau

## Description

*Feral* *Coblynau are Coblynau who have become forgotten. Unlike regular Coblynau, Feral Coblynau are thin, gaunt with highly visible veins and bloodshot eyes.*

### Encounter Suggestions

Feral Coblynau will attack with little regard for their own safety. They will attempt to inflict the maximum damage whenever the opportunity is available.

## Basics

### Attacks

* **Actions:** 2 Regular, 1 Bonus
* **Reactions:** 1 Reaction

### Special

 Creature of Will
 Iron Weakness

## Construction

### Characteristics

 Fortitude
 -1
Super Saiyajin Blue

Super Saiyajines Blue más poderosos

Sonic The Hedgehog

Shadow The Hedgehog

El Super Saiyan Azul (超サイヤ人ブルー *Sūpā Saiya-jin Burū*, Super Saiyan Blue) es una variación y derivado del Super Saiyantras la asimilación del poder del Super Saiyan Dios, así como la versión del Super Saiyan Dios Super Saiyan de un mortal (en contrapartida con la versión divina de un Kaio-shin conocida como Super Saiyan Rosado). Aparece por primera vez en Dragon Ball Z: La Resurrección de 'F' durante el enfrentamiento entre Son Goku **Super Saiyan Azul** vs. Freezer Dorado y en Sonic Animed Adventures: La Resurrección de 'N' durante la batalla de Sonic vs. Nazo

## Características

### Requerimientos

Para alcanzarlo, existe un método conocido. Consiste en alcanzar el Super Saiyan Dios mediante su ritual y absorber su poder, luego el usuario debe aprender a canalizar dicho poder en el Super Saiyan.

### Apariencia

El usuario tiene el mismo aspecto que el de un Super Saiyan, cambiado el color de su cabello, el cual se vuelve azul verde junto con las cejas y sus pupilas un azul verde ligeramente más oscuro. El aura adquiere colores tonos azulados, celestes y un aspecto llameante con partículas luminosas amarillas.

## Poder

Esta transformación, junto al Super Saiyan Dios, superan todas las formas de Super Saiyan. En Dragon Ball Z: La Resurrección de 'F', Whis afirma que si Goku y Vegeta se unieran en este estado podrían llegar a ser capaces de combatir a Beerus. A lo largo de la serie se aclara que este estado es la cumbre de las transformaciones de un Saiyan, tomando el papel de una forma incluso superior al estado que superaba a todos los anteriores, el Super Saiyan Dios. Esto es incluso señalado por Goku Black, que menciona que el Dios es una forma Saiyan inferior. Con respecto al Super Saiyan Rosado, este está al mismo nivel que el Super Saiyan Azul, al ser una contraparte divina de la misma.

Los dioses del Universo 9 se ven sorprendidos ante el impresionante poder de este estado, llamándolo como el poder que rivaliza a los dioses, Toppo se muestra curioso ante la capacidad de una raza que alcanza este tipo de estados. A su vez, Zamas al ver DiosTube se impresiona al ver que un mortal alcanzó el poder divino.

## Super Saiyan Dios Super Saiyan Evolución

Esta transformación es un estado que va *más allá de los límites* del **Super Saiyan Azul** obtenido por Vegeta en la Saga de Supervivencia Universal de Dragon Ball Super.

Esta forma fue detonada en Vegeta tras la sensación de impotencia y tristeza, ya que este perdió a Cabba y siente que no es rival para Jiren, quien hirió su Orgullo Saiyan, superando sus límites como Saiyan.

Usando esta forma, Vegeta pudo superar los límites de la fuerza del Super Saiyan Azul e igualar a Son Goku utilizando el Kaio-ken en Super Saiyan Dios Super Saiyan. La combinación de estos dos poderes, es capaz de darle pelea a un Jiren potenciado.

Luego usando esta forma, Vegeta pudo superar a Toppo quien en ese momento se había hecho con los poderes de un Dios de la Destrucción.
Bestiary: Sika Kyodai Assassin

## Description

*Above the Shatei are the Kyodai. While not in the upper echelons, Kyodai are more experienced that their little brothers.*

### Encounter Suggestions

Kyodai Assassins are usually disguised as merchants, nobles or other people on the street. They attack from the shadows, usually beginning with a *Powder Flask* or *Pepper Powder*. If the attack lands, they will usually throw a dagger to try to keep out of range. If the target is *Blinded* the *Assassin* will attempt a *Sudden Strike* using *Burning Toxin* or *Weakening Toxin*.

## Basics

### Defences

 Resistance
 Vitality
 Morale

### Equipment

 Leather Armour
 Burning Toxin
 Weakening Toxin
 Pepper Powder
 Powder Flask

## Construction

### Characteristics

 Fortitude
 +0

### Talents

 Strong Arm
 Expert Application
Equipment: Magical Weapons

## Summary

### Rarity

Magical Weapons come in many different varieties, but for the purpose of tabletop gaming, it is important to have a sense of how powerful a weapon is and when a player should be eligible to find it without the game becoming completely unbalanced. In general a character should not have many items whose enchantment levels exceed half their own level.

### Charges

Most magic weapons have 10 charges and regains D10 charges each day. By increasing the effective *Level* of an item by 1, you may increase the maximum charges by 10 and charges regained each day by +2.

## Enchantments

### Battering

Battering enchantments can only be applied to weapons that inflict *Crushing* damage.

**Special Rules**
 Battering Blow
 Battering Critical

**Enchantment Levels**
 2
 3

### Flametouched

**Special Rules**
 Flaming Burst
 Flaming Critical

**Enchantment Levels**
 2
 3

### Flying

**Special Rules**
 Throw Weapon
 Interception
 Dancing Weapon

**Enchantment Levels**
 2

### Frosttouched

**Special Rules**
 Freezing Strike
 Freezing Critical

**Enchantment Levels**
 2
 3

### Lacerating

*Lacerating* enchantments can only be applied to weapons that inflict *Slashing* damage.

**Special Rules**
 Bleeding Wound
 Bleeding Critical

**Enchantment Levels**
 2
 3

### Liquid

**Special Rules**
 Sudden Change

**Enchantment Levels**
 2

### Stormtouched

**Special Rules**
 Storm Strike
 Storm Critical

**Enchantment Levels**
 2
 3

### Vicious

A *Vicious* weapon is good at cutting.

**Special Rules**

**Enchantment Levels**
 2

### Weapon Catching

A *Weapon Catcher* has a knack for ripping weapons from other character's grasp.

**Special Rules**
 Catch Weapon

**Enchantment Levels**
 2
Disease: Limbsprout

## Summary

Each day, creatures afflicted with limb-sprout grow unwieldy new biological growths. Despite the name, these growths do not have to be limbs.

## Mechanics

Each day, each afflicted character must roll 1d100, and gains one growth from the following table. These effects last for one full day, and each time the character sleeps, they must re-roll to decide the next days effect.

Due to the intense biological changes that occur in the body each night, sleep does not reduce fatigue.
Bestiary: Vrykolakas

## Description

A Vrykolakas is a corpse, usually Grork, whose soul has departed, but has remained animate. Vrykolakas retain much of the mind of their original self, often gaining in intelligence with the departure of the soul, and are capable of recalling much of the knowledge and skill of their former selves. They can be difficult to kill due to this high intelligence and remembered knowledge of the local area. Vrykolakas hunger for souls, and come out at night to feed. They are often attracted to the souls of those known to the deceased, especially lovers and kin, and will often approach their former house pretending to be the deceased in order to lure them out and feed on the soul. They must be tricky in their deception, as they can make their voice imitate that of the deceased, they can not do the same with their appearance. Nonetheless, It is said that a Vrykolakas may only knock on the door of a single house once per night, leading to the popular superstition that one should only answer the door after dark on the second knock. A Vrykolakas may feed on an individual soul for several nights, before the host of the soul dies and becomes a Vrykolakas. Alternatively, a Vrykolakas can kill an individual without feeding on their soul, and that individual does not turn.

Vrykolakas bodies do not decay - instead, they swell with acidic bile and form gout in the joints, while their skin hardens to stone-like toughness. This makes them very tough and difficult to kill, but limits their agility and dexterity - they must rely on their Intelligence, deception, ambush, and brute strength to kill - not speed or dexterity.

It is not entirely known what prompts a person to become a Vrykolakas, or why it only seems to affect Grorks. Some say a Grork will become a Vrycolakas after death due to a sacrilegious way of life, or a burial in unconsecrated ground. Some say it is due to eating the meat of an animal that had been wounded by a wolf or werewolf.

 Basics

### Defences

 Resistance
 Vitality
 Morale

### Special

 Acidic Blood
 Imitate Voice