Adam Miller

### Relatives

Rider Strong (father), Diane Miller (mother), CEJ (cousin), CES (uncle), Rebecca Ernst (aunt)

### Occupation

High school student, Cold Stone Creamery employee (season 2)

### Playbook

* The Weird Scientist (current)
* The Mundane (season 2)
* The Monstrous (season 1)

## Appearances

### Debut

Episode 1 - I'll Have What the Goonch Is Having

Adam Miller is an original member of the Mystery County Monster Hunters Club. In 2005 he was attacked by a Moth Man who laid eggs in his belly, changing him and giving him monstrous powers. Adam attends the Queen Latifah's School for Gifted Girls and Average Boys.

## Description

Adam is 5'4" and usually dressed in a hoodie and jeans. He has been described as a young John Hodgman.

### Personality

Adam always wants to help and be useful, regardless of his actual skills. He can be sensitive to insult, especially from his cousin CEJ, but he is very kind. Adam is not known for his ability to keep secrets and does not seem to hold up well under stress. He also is terrified of police and mediation services.

## Relationships

* Diane Miller - Adam's mother
	+ In season 1, Adam has a distant relationship with his mother. He feels unwanted and undervalued. This changes when Diane reveals that she made a deal with the Devil for him to be born and she loves Adam completely and absolutely.
* Rider Strong - Adam's father
	+ Rider Strong, aka the Devil, is Adam Miller's father. In season 1, he and Adam grow closer after it was revealed that Rider Strong was his father. After the change in timelines, Rider Strong had little to do with Adam until Darrk got involved with the Crown in Lids. Rider Strong's feeling towards Adam seem conflicted and often change, becoming protective and changing to uninterested as the story progresses, only to reverse once again.
* CEJ - Adam's first cousin
	+ Cody Ernst Junior is Adam Miller's first cousin on his mother's side. Adam and CEJ bicker constantly and occasionally get into physical altercations. They support each other when physical danger arises, but will often throw the other under the bus during emotional moments.
* Rebecca Ernst - Adam's aunt
	+ Before the change in timelines, Rebecca Ernst was the Moth Man that originally attacked Adam before going 'missing'. Rebecca was using Adam to protect CEJ.
* CES - Adam's uncle
	+ Adam doesn't seem to talk to his uncle much, though that may change.
* Shamanda Felt - Adam's ex-girlfriend, current friend
	+ Shamanda and Adam share a mutual attraction. After they broke up in Season 1, they continue to be interested in each other.
* Susan Wexler - Adam's mentor
	+ Adam and Susan have a good relationship. Susan believes in Adam, and knows that he is always trying his best.
* Krashlee Grenadine - Adam's best friend
	+ Adam and Krashlee have a great relationship. They spend a lot of time together hanging out.
* Derrk Pflifer - friend
	+ Derrk lived with Adam for most of Season's 2+3.

## Season 1

**The Goonch**

Adam is introduced in Season 1 as an ordinary kid who attends QLSFGGaAB. He and Shamanda hear a rumor that Dylan was taken by the Goonch, and they share that information with the Club. Adam, who has actually been attacked by a Moth Man, which laid eggs in him, giving him powerful abilities, uses his mind to dominate Marcus Verhmese into postponing the Fisherfolk festival, which could be a target for the Goonch.

The Club heads to the Ranger Station to get magic bait for the Goonch, but CEJ is captured by a giant catfish! The Club band together and save him. They discover a semi-underwater cave filled with dead bodies carved with magic runes. They deduce that this is what is causing the growth of the catfish. They also find a humanoid Salamander and giant millipede that they defeat. Adam is badly hurt and is taken back to Susan's lair to recover. He mind controls Ranger Ilong to follow CEJ home and keep him safe. In doing so, Ranger Ilong meets Diane Miller and they eventually start dating.

While Adam is recovering at the Lair, and the Club goes out to neutralize the magic pile of corpses, a strange boy named Damon get into Susan's Lair. He make Adam very suspicious, and Adam hides in Susan's panic room to get away from him.

Damon reveals himself to Shamanda as the Devil, and tells her to collect Adam's soul. In exchange he will give Shamanda back her soul, that she sold for an iPod.

**Lust Demon Arc**

Adam and the Club head to Lake Mystery to investigate a possible monster attack that could occur at a make out party organized by Wyatt Vargas. At the defunct site of Camp Onomatopoeia, they find Chet Gibbons, Susan Wexler's ex-lover and former monster hunting partner. He has a striking resemblance to Adam, and after interrogating him, the Club comes to believe that Chet is Adam's father. Chet gets a taste of Adam's mental dominion, and is believes that Adam is all monster. He tries to kill him, but CEJ intervenes and during the struggle, CEJ accidentally stabs Chet, killing him.

The last words Adam hears from the man he believes is his father are that Adam is a disappointment. They save the teens who are being infected with lust by a monster inside of Wyatt. They get the monster out of Wyatt, and, unbeknownst to the Club, into Krashlee. The next day, the Club has to save the Fallentine's Dance from the Lust Demon in Krashlee, and Adam meets Rider Strong. Although he met him in his other form of Damon, a façade of the Devil. Adam promises to talk to the Devil about selling his soul, and Rider Strong, with the help of Krashlee, forces the demon out of the teen and vanquishes it.

Later that evening, Adam finds the Devil at home with his mom. They reveal that the Devil is actually Adam's father. Adam sells his soul in exchange for protection for himself, his mom, and his friends. The Devil takes his soul and stitches it into Shamanda's soul. Adam is then able to feel exactly where Shamanda is at all times, and know when she is in trouble.

**The Power Station**

Adam connects with his mom and she tries to relieve her guilt by buying him a new phone (a razor), a hat from Lids, and anything else he can think to ask for. The next morning he wants to find CEJ so that they can join Susan for some monster hunting. He takes his mom's car and drives to Old Navy, where CEJ was headed a half hour earlier. While traveling Adam is transported to a forest with a score of Moth Men, including the two that have been communicating with him telepathically.

Prime, the originator Moth Man has three challenges for him. Adam passes the first two, one by choosing the correct cloth, another, by cruelly dominating an adult man, and he is about to pass the third by absorbing a guiding light to fully become a Moth Man when there is a disturbance by Demons who come to protect him. The Demons begin fighting the Moth Men. The other Moth Man that has spoken to him takes him away from the fighting and reveals herself to be Rebecca Ernst, CEJ's mom. She turned Adam into the Moth Man to protect CEJ, who is one of the 36 souls needed to keep the universe running. She sends him off to find and protect CEJ because Old Navy is a dangerous place for him.

He is transported back to his mom's car and races to Old Navy. He finds CEJ in the back of the employees only section and busts him out. Together they go to the Quivik house where Adam senses that Shamanda is in danger. CEJ tries to get Adam to come with him straight to the power plant, but Adam is determined to help his friends. Together they get into the Quivik house, and the Club joins hands and help Susan with a spell to eject the spirit of Melvin Quivik from the house. While the works, Melvin's spirit finds a new home in Doug Boose, the HOA president. Knowing this is a problem, but not having time to deal with it, the club leaves him in the house.

Tom Knutts arrives and the Club steals his van, which has a caged coyote in the back. They drive to the power station, and Adam takes some extra time to heal in a cocoon. He emerges alone as the rest of the club has gone in to the building.

Adam bursts into the power plant as he hears what happened to CEJ, who was killed by Salamanders, and attacks the one pretending to be his cousin. He drains the life out of him. After the fight, Shamanda is swayed over to Lailah's side both by realizing she has been used by Rider Strong, and the convincing honesty of Lailah. She uses the power of the Coherence to become the Queen of Hell and trap Rider Strong in the power station. She takes control of her softball team friends, and use them to capture Susan, as Lailah needs her. She, the softball girls, and Susan all leave Krashlee and Adam behind.

Derrk comes by around this time and offers to help Krashlee and Adam. They try to find Susan, although the corridors of the generating station have become long and twisting. While searching for Susan, Prime and Rebecca Ernst find the trio and attack them. Working together, the three teens force the two Moth Men out of the Haverford Generating Station and into the Coherence. Adam loses his hopeless condition and fully becomes a Moth Man. They eventually find Marcus Verhmese and Tom Knutts who work for the Haverford Chamber of Commerce, an organization that is revealed to have been founded to keep Lailah, an angel, bound to the Haverford Generating Station. They also discover from Marcus that Philadus Haverford IV, who captured Lailah, used her to create the state of Superior.

Krashlee, Derrk, and Adam capture Marcus and Tom, and they bring them to the central chamber where Lailah, Shamanda, and Susan are. Susan summons CEJ into existence and Adam, while happy to see the spirit of his cousin, quickly falls back into his habit of teasing him. CEJ tries to punch him with a ghostly fist, but it goes straight through Adam's head.

Lailah tells them about the Coherence and Susan's role in it. While she does so, Marcus Verhmese uses the power of belief to free himself and get more powerful. Adam helps protect his friends while Marcus is causing a ruckus, and when Marcus is taken care of, Adam looks for his father. Rider Strong is in the room. He has no powers and looks nervous. Adam treats him to an ice cream cone. While Shamanda serves it to them, she breaks up with Adam. He becomes insecure and loses all of his powers.

Krashlee helps him out and gives him some more self-confidence and he returns to his normal self. Rider Strong offers Adam a place in oblivion where they can eat ice-cream forever. Adam turns him down to help his friends and his father chooses to forget him.

Derrk becomes angrier than before, but Adam is able to calm him down, and Derrk removes everyone from the area who isn't a club member or an Angel. Lailah tells the group that if they want to change something, they have to make a sacrifice.

## Season 2

**New Season Changes**

**The Hodag**

**The Tooth Fairy Arc**

**The Townhall and Aftermath**

**The Chipheads and the Hydroelectric Dam**

**Chadriel Interlude**

**The Black Site**

**Flashback to the Future**

## Season 3

**New Season Changes**

**A Fire Starter**

**Forever Young and the Boy-Girl Party**

**Threat Level Disco**

**The Comic Events of MCMHC**

**Fallentine's and Miller Moments**

**The Election**

**LIDS**

**Dungeons and Derrks**

**Krashlee's Birthday Bust**

**The Hand(an)s of Time**

**Ladd's Get It On**

**Where in the World Is Krashmandam Suzameejay?**

## Playbook

### The Monstrous

***Monster***

Adam Miller is a Moth Man.

***Luck***

* When you spend a point of Luck, your monster side gains power: your Curse may become stronger, or another Breed disadvantage may manifest.

***Curse***

* **Feed** - You must subsist on living humans—it might take the form of blood, brains, or spiritual essence but it must be from people. You need to *act under pressure* to resist feeding whenever a perfect opportunity presents itself.
	+ Adam feeds on clothing.
* **Vulnerability** - Pick a substance. You suffer +1 harm when you suffer harm from it. If you are bound or surrounded by it, you must *act under pressure* to use your powers.
	+ Adam is vulnerable to light.
* **Pure Drive** - One emotion rules you.
	+ Adam is ruled by cruelty.

***Moves***

* **Mental Dominion** - When you gaze into a normal human’s eyes and exert your will over them, roll +Charm.
	+ On a 10+, hold 3. You may spend your hold to give them an order. Regular people will follow your order, whatever it is. Hunters can choose whether they do it or not. If they do, they mark experience.
	+ On a 7-9, hold 1.
* **Shapeshifter** - You may change your form (usually into an animal). Decide if you have just one alternate form or several, and detail them. You gain +1 to *investigate a mystery* when using an alternate form’s superior senses (e.g. smell for a wolf, sight for an eagle).
	+ Adam changes into a grub/caterpillar.

### The Expert

*Moves were taken, but the playbook is not used.*

***Haven***

* **Infirmary** - You can heal people, and have the space for one or two to recuperate. The Keeper will tell you how long any patient’s recovery is likely to take, and if you need extra supplies or help.

### The Mundane

***Luck***

* When you spend a point of Luck, you’ll find something weird—maybe even useful!

***Moves***

* **Oops!** - If you want to stumble across something important, tell the Keeper. You will find something important and useful, although not necessarily related to your immediate problems.

* **The Power of Heart** - When fighting a monster, if you *help* someone, don’t roll +Cool. You automatically help as though you’d rolled a 10.

* **No Limits** - When you need to push your physical body past its limits, roll +Weird.
	+ On a 10 or more, your body obeys your will, to the limits of physical possibility.
	+ On a 7-9, you do it but choose one consequence:
		- suffer 1-harm
		- take -1 forward
		- you need to rest right now.
	+ On a 6 or less, something goes horribly wrong

### The Weird Scientist (current)

***Luck***

* Something about this moment defies your expectations. You must study it further. Surely it must mean something.

***Moves***

* **Weird Science** - When you want to create or adapt a device to analyse or deal with a strange phenomenon, say what it will do and roll +Weird.
	+ On a 10 or more, you pick one requirement.
	+ On a 7-9, you pick one requirement and the Keeper picks another.
	+ On a 6 or less, something goes horribly wrong.
		- Weird science requirements:
			* It needs a rare and/or weird material.
			* It won’t be very reliable.
			* It requires huge amounts of power or fuel.
			* It will take a long time to get it working.
			* I won’t work exactly as you intended.
			* You’ll need help (beyond the hunters on your team) to finish it

* **Area of Study** - You particularly excel at one… unique facet of science. When dealing with your specialty, roll with advantage.
	+ Name your area of study:
		- Electronics
		- Food Science (minor)

* **Dissection Dynamo** - If you spend some “quality time” with a monster (or a piece of it), you can use your findings for advantage on one roll.

* **Destructive Genius** - Given a bit of time you can turn household accessible items into a temporary weapon. When you try this, roll +Sharp. What you create starts out with 2 tags: +1 harm, close
	+ On a 10+, you can add two tags from the list below.
	+ On a 7-9, you can add one tag from the list below.
	+ On a miss, you suffer 1 harm as it blows up in your face.
		- Tags:
			* 3 charges
			* Ignore armor
			* +1 harm far
			* +2 harm barrier
			* Fire | ice | electricity | force damage
			* Life-draining
			* Stunning
			* Innocuous

* **Ego Transformation** - You have discovered how to transform into something strange and powerful, but it comes with costs. Pick a transformation and roll +Weird.
	+ On a 10+, you have total control over the transformation and no side eƦects occur.
	+ On a 7-9, pick one side effect.
	+ On a 6-, all side effects occur and you become someone else. Give your alter ego a name and lose access to all your playbook moves until the transformation ends.
		- Transformations
			* Slick and Sexy: Gain advantage on all Cool and Charm moves, but disadvantage on Weird moves
			* Human Computer: You can speak any language, have advantage on all Sharp moves, and are unaffected by emotional conditions, but you have disadvantage on Charm moves and can’t Deal with the Feels
			* Invisible: You can't be seen on the human visible spectrum, but you take 2 emotional conditions any time you would normally take 1
			* Big and Burly: Gain +1 armor, +1 harm on all attacks, and advantage on Tough rolls but disadvantage on Sharp and Charm rolls
		- Side Effects
			* Ending unplanned: You can't control when the transformation ends
			* Blank Page: When the transformation ends you won’t remember what happened
			* Release your inhibitions: You follow every impulse and instinct to the fullest, ignoring any possible social consequences

## Alter Egos

Adon Miller - Adon is an alter ego of Adam Miller, unlocked with through his weird scientist playbook. Adam can lose control and completely transform into Adon Miller when drinking an altered Dr. Pepper, created to increase his charm. Adon Miller is an actor who believes he is known for TV movies, with the strength of his belief being so powerful, that they seem to be true. During the LIDS arc, when Darrk is killing the spawn of Satan to supercharge Adon, Adon is brought to the Lids to take hold of a crown that will give him incredible power.

## Items

* Razor phone (season 1)
* Kitchen knife (season 1)

## Trivia

* Inflicted the first harm of the game when he punched CEJ.
* When Adam would transform into the pupal stage of the Moth Man, he would become a 5'8" hairy caterpillar with yellow, black and gray coloring.
* In Episode 8, Adam Miller confessed to preferring the Tommy Bahama and Tommy Hilfiger clothing brands when choosing fabric to consume.
* Adam Miller is named after Jeff Murdoch's friend from high school.
* After peeing his pants at a LIDS, Adam got the nickname, 'Piss stain Adam'.
* Wears tighty-whities because that is what his mom buys him. Revealed in episode 225.

## Notable Quotes

* I got two hard rules, I don't eat Mossimo and I don't eat Kirkland -- That's just me.