User Interface

This page is about how things are displayed in Lanota, as well as what all its menus and buttons do.

## Opening

### Intro Screen

* When opening the game, background music from Chapter 5 plays as the opening theme.

* When opening the game, background music from Chapter 7 plays as the opening theme.

## Chapters

Currently, there are 7 Main Story chapters, 2 Side Stories, 20 Expansion chapters, and a subscription chapter, Subscription Chapter. ∞.

## Finding Songs

After selecting a chapter from the Map Select, the player will arrive at an overworld map with art and various landmarks. Almost everything that stands out from the background is a song; tapping it will show the player what they selected. Unavailable songs have their landmarks shrouded in fog and can only be unlocked by playing the previous ones.

Explanations for all the buttons:

* The **number below the song and composer name** on the top is the player's best score, if there is one (if the song hasn't been played before, the number will display 0).
* The **arrows with song names** on the top two corners let the player select other songs without going back to the map.
* The **left bookmark** on the top shows what mode (Tune or Purify) the song was cleared in, if at all.
* The **right bookmark** on the top shows the score rank of the player's best score (more below).
* The **blank Notalium icons** on the two sides show non-completed challenges.
* The **colored Notalium icons** show completed challenges.
* The **Whisper, Acoustic, Ultra** and **Master buttons** on the bottom change the song's difficulty (more below).
* The **X tab** on the right takes the player back to the map.
* The **Next arrow** on the bottom right takes the player to song settings and start.
* The **Song thumbnail** can be swiped to show different completion state pictures (in order: before play, after first play, after three challenges).
* The **Avatar** icon on the bottom left shows the player the requirements and their progress (if any) to unlocking a new avatar.

## Menu

By selecting the Menu, the player is directed to several options:

* **Items** allows the player to view all their collected items from the story.
* **Shop** takes the player to the shop where one can purchase expansions/side stories.
* **Map select** brings the player to select either stories or expansions.
* **Tutorial** takes the player back to the tutorial.
* **Story Review** takes the player to review either the stories or animations. The player can also access the appendix, in which artwork for all unlocked songs are shown.
* **Player Info**takes the player to their player ID, as well as allowing them to manage their Account linking and saved data. Players also view their stats here.

## Tracklist Mode

 *Main Article Tracklist Mode*

Tracklist Mode was introduced in version 2.6.0, and can be accessed through **Map Select** in the menu. In tracklist mode, all songs are organized in list format rather than in map view, similar to the Switch version of the game. The player can sort the songs they unlocked by Story, Expansion, and Subscription. They can be further sorted by difficulty, Chart Stats, Score, and Title. As of version 2.10, they can also be further sorted by chapter.

### Stabilized Sound and Starlight Score

    Stabilized Sound and Starlight Score are in-game currency introduced in version 2.7.0. Once a player completes a song, they gain Stabilized Sound which can be converted into Starlight Score. Starlight Score can be used to play tracks which the player does not own, such as Expansion and Subscription Chapter songs, as well as progress through Limited Events. The tracks available require either 1, 2, or 3 Starlight Score to play once. These songs are rotated every so often.

Stabilized Sound is given based on the player's score, difficulty, Song Mode, Notalium count, and avatar count. As of version 2.9, players can convert Stabilized Sound to Starlight Score 7 times a day, with the counter resetting every 24 hours. It takes 500 Stabilized Sound to redeem 1 Starlight Score.

* There is currently a visual bug where the player can seemingly redeem daily Starlight Score for not cost. This is fixed by reloading the game and the player's deducted Stabilized Sound and Starlight Score counts will be accurately listed.

### Chiming Core

Chiming Cores are used to boost the amount of Stabilized Sound received when playing songs. Along with this, 50 Chiming Core and 300 Stabilized Sound can be used to redeem 1 Starlight Score. The player can gain Chiming Core from event rewards or from buying them with an in-app purchase.

## Stats

The statistics page has been updated in version 2.1.0. It is now accessed by selecting player info in the menu.

* **Top left**: Player's avatar, name, current rating and max rating.
* **Top right**: Player's number of Notalium units collected.
* **Center**: Player's total score.
* **Bottom**: Player's chart stats.
	+ Players can sort their chart stats by difficulty and chapter.

## Avatars

Avatars were added in version 2.1.0. By completing several goals (similar to challenges), players can unlock avatars that they can use as their profile picture. The progress on unlocking a new avatar can be viewed from Player Info or its corresponding song.

## Settings

By selecting Option in the Menu, the player can adjust their in-game settings.

Explanations for all the options:

* **Background Effect** can be turned on or off. This determines whether backgrounds in songs fade from black and white to color. When turned off, the background remains in color.
* **Advanced Audio Settings** change the DSP buffer size.
* **Cloud Save** turns cloud save on or off.
* **Calibration** calibrates the notes during gameplay. By pressing "detail", the player can sync the timing of the notes with a visual representation of the tuner.
* **Opacity** adjusts the tuner background from values 0-100. The higher the value, the more opaque the tuner is. Lower values make it more transparent.
* **Background Brightness** adjusts the tuner background brightness from light to dark. Higher values increase brightness, while lower numbers decrease brightness.
* **Tap Volume** determines how loud tap sounds during gameplay will be.
* **Music Volume** Determines how loud the music is during gameplay.