Wyrdness & Wyrdcandles

The woods surrounding the ruins of your village are infested by the Wyrdness, a mysterious fog of pure change that bends and deforms everything it touches. The Wyrdness is only repelled by the Menhir in the center of your village, ancient stones, scattered around the wilderness, known as Milestones, and the ominous Wyrdcandles that may be found on Avalon.

During your game you will frequently come across **Milestones**. These stones give you 3 distinct options:

1. Activating them in order to permanently increase the repelling feature of the Milestone, clearing a much larger area from Wyrdness (See effect below).
2. Removing a Candle from the Milestone - this will add 1 candle to your inventory, but will extinguish the Milestone.
3. Gain a temporary buff and extinguish the Milestone permanently. A list of available buffs can be found on the Candlemaker's page.

**Wyrdcandles** are items that burn for a limited amount of time, measured in turns [NB: not the same as combat turn!]. Outside of combat, turns are not tied to the time passed, but rather **the distance travelled** - this means that a candle won't run out while you’re standing still, so take your time to figure out where to go, what the shortest route is and most importantly: go slow! Moving too fast will trigger encounters, before you even will be able to see them. These artifacts are somewhat scarce, so do not waste them on back-tracking if you can avoid it.

You can acquire Wyrdcandles from various sources.

* Aforementioned Milestones.
* Loot drop by Boss fights.
* Can be bought from the Candlemaker, after unlocking him, in the Village.
* A few events on the map.

#### Effects of Wyrdness repelling locations

While in range of a wyrdnessrepelling location, such as Milestones, Menhirs or various other locations there are a few changes to the regular Wyrdness mechanics explained below.

* Your candles won't burn down, so traversing through these areas can save some burntime.
* During combat, you are not considered to be in the wyrdness - no Tainted Force cards will be added to your hand.

## The Wyrdness mechanic

The immediate main advantage of repelling the Wyrdness is that you will be able to see your surroundings, but there is more to it: Staying in wyrdness may trigger certain event dialogs, when Quests ask you to find certain people or creatures in the wyrdness, or certain encounters.

The Burnlevel of your Candle determines the radius of the Wyrdness repelling effect and is separated into 6 phases:

* Burnlevel: Ultra - "Wyrdcandle's flame is a beacon repelling Wyrdness and granting you protection."
* Burnlevel: Very High - "Wyrdcandle is blazing through the fog. The light shelters you from Wyrdness."
* Burnlevel: High - "Wyrcandle is burning Bright. Wyrdness is repelled completely."
* Burnlevel: Medium - "Wyrdcandle's flame is getting weaker. Wyrdness is trying to reach you."
* Burnlevel: Low - "Wyrdcandle is fading. Wyrdness is slowly reaching you and twisting your mind."
* Burnlevel: None - "Wyrdcandle is out. Wyrdness is everywhere and with it come unexpected dangers."

Furthermore, does the Burnlevel determine what bonus/penalty you might get during combat, in the form of an extra card () that might be added to your hand, occasionally. Whenever you draw a  card, your burnlevel will be reduced by a certain amount, depending on the burnlevel: 20% / 10% / 5% / 4% / 2% / 0%.

These cards come with different energy costs, effects that trigger, if you play them and an effect that triggers if you choose not to play it (if it enters the discard pile). General rule is that the Tainted Force cards will cost less energy and have more benefitial effects on high burn levels, while they might have high costs, debuff or penalties on low burnlevels.