recursal/Fanatic-Fandom huggingface dataset:
All Countries: All In

All Countries: All In maps are rounds in which you may play as whatever country you'd like. The rounds take place on the 1939 Historical World War map, so there are 73 countries to choose from. The rounds are event maps which come out about every 6 weeks. They come out in both normal speed and increased speed maps. The theme in this round is much like the Historical World War rounds, with each nation having the exact borders as it did in 1939.

## Countries

In this map, there are 73 countries to choose from. They are as follows:

### North America

* Canada, capital: Ottawa
* USA, capital: Washington D.C.
* Mexico, capital: Mexico City

### Central America

* Guatemala, capital: Guatemala City
* El Salvador, capital: San Salvador
* Honduras, capital: Tegucigalpa
* Nicaragua, capital: Managua
* Costa Rica, capital: San Jose
* Panama, capital: Panama City
* Cuba, capital: Havana
* Haiti, capital: Port-au-Prince
* Dominican Republic, capital: Santo Domingo

### South America

* Colombia, capital: Bogota
* Venezuela, capital: Caracas
* Brazil, capital: Rio de Janeiro
* Peru, capital: Lima
* Ecuador, capital: Quito
* Bolivia, capital: Sucre
* Chile, capital: Santiago
* Argentina, capital: Buenos Aires
* Paraguay, capital: Asuncion
* Uruguay, capital: Montevideo

### Europe

* United Kingdom, capital: London
* Ireland, capital: Dublin
* Denmark, capital: Copenhagen
* France, capital: Paris
* Netherlands, capital: Amsterdam
* Belgium, capital: Brussels
* Luxembourg, capital: Luxembourg
* Spain, capital: Madrid
* Portugal, capital: Lisbon
* German Empire, capital: Berlin
* Switzerland, capital: Zurich
* Italy, capital: Rome
* Norway, capital: Oslo
* Sweden, capital: Stockholm
* Finland, capital: Helsinki
* Czechoslovakia, capital: Bratislava
* Yugoslavia, capital: Belgrad
* Greece, capital: Athens
* Bulgaria, capital: Sofia
* Romania, capital: Bucharest
* Hungary, capital: Budapest
* Poland, capital: Warsaw
* Free City of Danzig, capital: Danzig
* Estonia, capital: Tallinn
* Latvia, capital: Riga
* Lithuania, capital: Kaunas
* Soviet Union, capital: Moscow

### Northern Africa

* British Egypt, capital: Cairo
* Liberia, capital: Monrovia

### Middle East

* Turkey, capital: Ankara
* Iraq, capital: Baghdad
* Iran, capital: Tehran
* Saudi Arabia, capital: Riyadh
* Yemen, capital: Sanaa
* Oman, capital: Muscat

### Asia

* Afghanistan, capital: Kabul
* British India, capital: New Delhi
* Nepal, capital: Kathmandu
* Bhutan, capital: Thimphu
* Tannu Tuva, capital: Kyzyl
* Xinjiang, capital: Urumchi
* Tibet, capital: Lhasa
* Mongolia, capital: Ulaanbaatar
* Nationalist China, capital: Chengdu
* Communist China, capital: Lanzhou
* Manchukuo, capital: Hsinking
* Japan, capital: Tokyo
* Siam, capital: Bangkok

### Oceania

* Australia, capital: Canberra
* New Zealand, capital: Wellington
Aircraft Factory

The **Aircraft Factory** is a structure that can only be built in urban provinces that is needed to produce air units in that province. Each building level also reduces the refueling times of airplanes in its province by 5 minutes starting from Lvl 2 at 30 minutes. It also reduces the building time for air units built in its province.

1700 rare materials, 3600 money
2250 rare materials, 4800 money
 **Building time** | 30 minutes
 **Production time reduction** | None
Caucasus/Caucasus (Europe: Clash of Nations)

**Caucasus** is a country on the easternmost side of the map in the Europe: Clash of Nations scenario. It starts with only 3 neighbors: Ukraine, the Cossack Republic, and Turkey, making it one of the best countries to play as on the map.

## Provinces

### Cities

Tblisi
Krasnodar
Voroshilovsk
Grozny
Rostov

## Strategic Importance

### Neighbors

Cossack Republic
Ukraine
Turkey
Motorized Infantry

## Overview

Motorized Infantry is **one of the fastest units in the game.** It's an infantry on wheels. As you can see here, it is fast, but it can go faster if you level it up also it has a bit more strength than standard infantry and best matched against armored units like light tanks or Mechanized Infantry. The upkeep is decent early game and greater in the late game for all doctrines.

## Strategies

##### Call of War 1.5

The motorized infantry is the fastest land unit in the game, faster than the light tank above a level and armored car on equal level. The motorized infantry is the best high speed unarmored unit you can find (even faster under the Axis and Pan-Asian doctrine), as it has high offensive and good defensive value against unarmored units, and does not suffer anti-tank penalties unlike mechanized infantry and other tanks. Its low requirements on resources also allow it to be mass produced in many cities. However, it does less-than-stellar damage to light armored units and not well against heavy armored units (such as the Railroad gun). This means that it serves best alongside medium tanks (if Axis) or light tanks (if Pan-Asian). Combining motorized infantry with heavy tanks would greatly hinder the speed, especially should the player have the Comintern doctrine.

Some additional things to note is that motorized infantry is a lot better at offense than defense, so it is made to be your offensive province-taking machine. It can be used to quickly take large, undefended areas of land.

Motorized infantry has a profound effect on many enemy units including infantry, artillery, anti-air, and basically any unarmored unit. It is one of the few units that can detect stealth units and a large view range on land. For all doctrines, motorized infantry is a faster version of infantry that could be used on all fronts in a quick manner.

## **Unit Attributes**

### **Trivia**

* With 143 km/h, motorized infantry from the Pan-Asian doctrine are the fastest land unit in the game, only equal to the armored car of the same doctrine.
Oman/Oman (Historic World War)

## Oman

Flag of Oman

Oman is a small country in Asia, more specifically the Middle East. Under normal circumstances, it is non-playable, but it can be selected in the All Countries: All In event.

## Overview

Oman is a small mostly coastal country, bordering Saudi Arabia to the west and the United Kingdom to the southwest and northwest, located in the Middle East. It has only 4 non-urban provinces and only one city, Muscat.

## Geography

### Location

Being located in Asia, more specifically the Middle East, Oman is squished onto the coast by both Saudi Arabia and the United Kingdom, but don't be put off by its lack of size. Its location means that it has easy access to other Asian and African nations through the coast, and can easily take down the weak British troops in the Middle East, or even Saudi Arabia if they so desire and can use their troops well.

### Terrain

As a small country, Oman has unremarkable terrain. There is a single city to the coast, Muscat, and a hilly province to its west. Excluding those two provinces, Oman is a country filled with plains. As a result, armored units should be sent to the southwest, while infantry should find use on the northwest.

## Resources

Due to its lack of provinces, Oman also has a lack of resource production. Although they have two double resource producing provinces, they produce very few goods and don't produce any oil or rare materials, making them excessively dependent on the market. At least they will hardly run out of food and metal.

 Murbat
 ***Muscat*** | 396

## Army

### Units

Oman starts with the basic army for minor nations. However, this starting army is enough to capture British colonies in the area and even Saudi Arabia.

Name
Name
Bonus
 Juwara
 ***Muscat*** | BY 1
 Arab Sea

## Gallery

Oman at the start. (New graphics)Oman at the start. (Old graphics)
Good Vader Battles Bad Vader

The Klingons attacked a Federation outpost in the Omega star system. Good Vader had enough of the evil Emperor Bad Vader and the Klingons. He called the Federation President and organized a task force to hunt down Bad Vader and the Klingons. Captain James T. Kirk transported Good Vader up to the USS Enterprise NCC-1701 and warped to Sherman's Planet. There Kirk beamed down with Good Vader and tried to make Kral talk. Kral would not talk, so Good Vader used the Force and killed him. When word of Kral's death reached the Klingon High Council, they called Bad Vader, who promised the Klingons that he would destroy the Enterprise for them. Bad Vader set a trap and when Kirk arrived, Bad Vader was waiting for him. Bad Vader used blue Force lightning on Kirk and was just about to finish Kirk off when, all of a sudden, Good Vader appeared. He drew his lightsaber and swung it at Bad Vader. Bad Vader drew his lightsaber and blocked Good Vader's blow. The two had an apocalyptic lightsaber battle which lasted for 30 minutes. Finally, Good Vader lopped off Bad Vader's head and he was DEAD! The Klingons retreated to Qo'noS.
Attack Bomber

## Axis

* Lvl. 1
* Lvl. 2
* Lvl. 3
* Lvl. 4
* Lvl. 5

Heinkel He 50

Henschel Hs 123

Junkers Ju 87-A

Junkers Ju 87-D

Henschel Hs 129

## Allies

* Lvl. 1
* Lvl. 2
* Lvl. 3
* Lvl. 4
* Lvl. 5

Curtiss A-12 Shrike

Northrop A-17

Curtiss SB2C Helldiver

A-20 Havoc

Douglas A-1 Skyraider

## Comintern

* Lvl. 1
* Lvl. 2
* Lvl. 3
* Lvl. 4
* Lvl. 5

Arkhangelsky Ar-2

Petlyakov Pe-3

Ilyishin Il-2

Ilyushin Il-10

Ilyushin Il-16

## Pan-Asian

* Lvl. 1
* Lvl. 2
* Lvl. 3
* Lvl. 4
* Lvl. 5

Mitsubishi G3M1 Model 11

Kawasaki Ki-32

Mitsubishi Ki-51

Kawasaki Ki-66

Kawasaki Ki-102-b

> Attack Bombers are offensive airplanes that are most effective against heavy armored targets. Their high mobility can be used to destroy unguarded units or to support ground assault.

The attack bomber is a faster tactical bomber meant for armored targets. It does large amounts of damage in stacks but is not particularly strong when it is at an individual.
Italy/Italy (World at War)

Italy is a country in southern Europe in the World at War map. It has a lot of potential to creating a large empire. It uses the Axis doctrine.

## Provinces

### Cities

Rome
Naples
Genoa
San Marino
Venice

## Strategic Importance

### Neighbors

France
Switzerland
Austria
Yugoslavia

## Overview

Italy borders only 4 nations: France, Austria, Yugoslavia, and Switzerland, of which only Yugoslavia and France are playable. This puts Italy in a good position, a position that not many European countries have.

## Strategy

There is a lot of potential for Italy and restoring the Roman Empire. My plan is to make alliances with Yugoslavia and France because they are both in danger and need you. Put most of your troops to attack Greece while you take out Malta with the rest. Convince Spain not to attack France, and if he attacks him with Germany and the UK, you might need to switch allies. Germany should be the new ally as Germany also needs allies to do well. For Yugoslavia, convince him to attack Greece and vice versa. Backstab Greece by landing your troops close to Athens and take a hopefully undefended Athens. You take few casualties while Yugoslavia loses a lot due to having to take the initial attack. You can backstab Yugoslavia if you wish. If Yugoslavia allies Greece, get Romania and Turkey to your side. If they are also allied to Greece and Yugoslavia, join their coalition.
French Jijo

French Jijo is a former country in Oceania.

Flag of French Jijo

## Overview

The islands of French Jijo is situated toward the northeast of Oceania, about halfway between Hawaii and Fiji. In the game, the country consists of two island provinces: Carjo, the capital and only city, and Vasaq, a plains island located to the west of Carjo.

## Resource Production

Carjo produces Food, and Vasaq produces Goods.

## Armies

French Jijo starts the game with the following armies:
Argentina

Argentina is one of the playable countries on the Historic World War map. It is located at the bottom of the South American continent, bordered by Chile, Uruguay, Paraguay, Bolivia, and Brazil.

## Cities

Argentina starts with five (5) cities:

* Buenos Aires- Capital- Eligible for a Naval Base- Produces Goods
* Bahia Blanca- Eligible for a Naval Base Base- Produces Food
* Cordoba- Starts with Air Base- Produces Food
* Salta- Produces Rare materials
* Mendoza- Produces Metal
Mexico

Flag of Mexico

Mexico is a minor nation in North America in the Historic World War scenario.

## Overview

Mexico is a remote country in North/Central America that may only have 6 urban provinces, but it is able to make a large economy and a large military and make a great empire.

## Geography

### Location

Mexico is the northernmost nation in Central America. Mexico borders the Central American nation of Guatemala, the British colony in Belize, and the superpower that is the United States. Very close nearby is the Central American nations of El Salvador, Honduras, Nicaragua, Costa Rica, and Panama. Offshore in the Caribbean is Cuba, Haiti, and the Dominican Republic, as well as British Jamaica.

### Terrain

Mexico may not be the largest nation in Historic World War, but it certainly has a variety of terrain.

The entire northern region of Mexico is very hilly with mountains forming a border with the United States and in the western coast. The central area has lots of forests and a mountain range with few hilly provinces. Finally the Yucatan peninsula is entirely forests.

In terms of strategy, the mountains between Mexico and the United States, as well as the multitude of hilly terrain, provide a good defense against enemy armies.
Germany/Germany (Historic World War)

## Germany

Flag of Germany

Germany is a nation in Europe and one of the world superpowers in the Historic World War scenario.

STRATEGY AND HOW TO WIN

Germany starts as the most powerful country in the game, with a large number of troops and advanced technology. It is advisable to try to ally with Soviet Union or the USA. Britain can also be a very useful ally. The first action you should take is invade Poland, as they are weak and a easy target. Use bombers to destroy Polish troops on the border, and then steamroll them. Germany also has a railroad gun in north east which you could use, but it is slow to move. After taking Poland, you should attack all of western Europe (of course don't attack France if you are allied to them) and take them quite easily because of your numerical superiority and technology. After that, look at the countries that remain active and are very powerful, and try to ally with them. Remember, you are the most powerful country, so many other players will be afraid of you. It is also a good idea to invest in your navy, as it is Germany's weakest point at the start, although still very powerful. Good Luck!
Sage

You gain proficiency in Widsom saves, not Charisma. Otherwise unchanged.

Your spellcasting ability score is Wisdom.

All of your spells are divine rather than arcane.

Bardic Inspiration: usable a number of times equal to your Wis, not Cha

Song of Rest: unchanged.

Bardic College: college of Lore only. Your cutting words ability represents your magical protection of the weak rather than witty insults. At 6th level you may choose three new spells, but they must come from the spell list of divine class. Peerless skill remains unchanged.

Font of Inspiration: unchanged.

Countercharm: unchanged

Magical secrets: you choose three each time, but they must be from other divine spellcaster's lists.

Superior Inspiration: unchanged
Flying Bomb

## Allies

* Lvl. 1

LTV-N-2 Loon

## Pan-Asian

* Lvl. 1

The Flying Bomb is a Secret unit in Call of War. Armor type was categorized as airplane.

A predecessor of true rocket the flying bomb is specialized in anti-morale and buildings. It has a straight research path and available at early game with no further research to upgrade but the research will lead to powerful rockets, and rocket fighter.

Production, as a secret unit it needs secret lab to be produces, a newly-builded secret lab and 80% morale is enough to reach minimum production time. After produced unlike airplanes that can hop between airport the flying bomb must spend all its time on truck to reach or relocate between airport.

Once in airport, the aircraft factory or airstrip. The flying bomb is ready to fly and once flying the unit can't be controlled anymore and will be destroyed on impact damaging anything around it including friendly units. However like any other airplanes it was vulnerable against anti-air units such as interceptors, and ground-based AA will quickly neutralized the bomb before impact. There is only one level of flying bombs available in the game. When they are not on an air base or airstrip, they transform into a land transport truck.
Propaganda Office

The **Propaganda Office** is a structure that improves the morale of a province over time that can be constructed in all provinces. Leveling it up further increases the positive effect on morale in the province. It along with the Recruiting Station are the newest structures to be added to the game that didn't replace an older one.

300 rare materials, 1800 money
400 rare materials, 2400 money
 **Building time** | 3 hours
 **Morale development** | +10%
Czechoslovakia/Slovakia (Historic World War)

Czechoslovakia or Slovakia is a nation in Central Europe. Officially known as the Slovak Republic, it is a German Client State created after the fall of Czechoslovakia. It participated in the Invasion of Poland and the USSR and had a National Uprising which led to its occupation by Nazi Germany.

## Usage

Slovakia is landlocked, but however it is protected by mountains and hills. It borders Poland, Hungary, and Germany. Czechoslovakia or Slovakia is short on Oil and Goods, so use these resources carefully. It is best advised to invade Hungary and Poland with Germany.

## Strategy And How To Win

Slovakia is only available in All Countries: All In so it is less used more a challenge.

#### German Ally/Satellite

When playing as a satellite, you ally your self with the Germans. Then, with German help, crush the Hungarians and the Polish to get Goods,Oil and metal. After that, build up and join the Germans to invade the Soviet Union. Then, make sure to capture Ukraine. With it secure, you have lots of resources and a port to challenge the UK and France.

#### Reuniting Czechoslovakia

First, ally yourself with the United Kingdom, France, and the United States. Then invade Hungary and Poland to get the resources. Then when Germany starts war with the Soviet Union, join the USSR and push into Czechia. Then, after that, march Into Berlin and capture the city. In the end of the war, you should have control of Czechia. Then, move your Capital to Prague.
Call of War by Bytro Wikia

**IMPORTANT NOTICE:**

**This is not the official Call of War wiki. For official (but very incomplete) information, refer to the forums or the game's official wiki here.**

The Second World War: tank battles, naval battles, air raids, and missiles. In Call of War, you write history anew. Intelligent alliances or reckless expansions, secret weapons researches or large-scale assaults. Choose your strategy, build up your economy and fight against real players on historic battlefields.

New to Call of War? Check out **this** brief introduction!

## **Welcome to the Call of War Wiki**

This wiki is being run and maintained by the Call of War community and we welcome anyone willing to contribute.

**The Goal of this Wiki**

Deliver organized, helpful, and in-depth information to new and old players of Call of War alike.

**Want to contribute to the wiki or look at our progress?**

Look at the project development tracker

## **Events**

**Current/Upcoming Event:** All Countries - All In

**Scenario Rotation:** Pacific Conquest

## **About Call of War**

Set during the turbulent years leading up to, during and after the Second World War. Call of War is a game where you decide how history plays out, choose not to invade France and the low countries while playing as Germany, conquer Europe as Turkey or invade the United Kingdom as the US, in Call of War you decide. Wage war on a multitude of frontiers whether it be above the clouds or below the oceans, on land, in cities, dense hedgerow country or rolling desert tundra. Call of War is a game where anything can happen. Choose your strategy, full-frontal assault or political manipulation, careful diplomacy or open hostility. Build up your economy and fight against real players on historic battlefields.

## **Play the Game Yourself**

Call of War can be played on any browser, downloaded on most mobile devices, and played on Steam. It is free to play on all platforms.

Sign up on the official website or play on CrazyGames!
Central China

**Central China** is a playable nation in the map Pacific Conquest. It borders South China, Nationalist China and Sichuan in both maps. It only borders Hong Kong in Pacific Conquest.

## Cities

Central China starts off with 4 cities. The cities are Chongqing which produces goods, Huaihua which also produces goods, Yongzhou which also produces goods and Changsha which produces metal.

## Geography

The country is mostly mountainous to the west and flat to the east. It needs to worry about all of its neighbors with the exception of Hong Kong which is small.

## Trivia

* The flag of Central China is actually the flag of Taiwan in real life (Republic of China).
Rare materials

Rare materials are a resource in Call of War. They are used in construction, and the production of many units.

## Obtaining

### Province production

Rare materials are produced by some provinces. Typically a country will have one rare materials-producing city, which produces 6000 rare materials per day (without Industry) as well as one or two rural provinces that produce 1500 rare materials per day.

### Stock market trading

Money can be traded for rare materials on the stock market. The cost depends on the supply and demand for rare materials within the game, as well as the willingness of players to trade.

## Use

### Construction

Rare materials are used in the construction of the following buildings:

#### Unit production

* Tank Plants
* Aircraft Factories
* Secret Labs

#### Economic

* Industries
* Local Industries
* Propaganda Offices

### Production

Rare materials are used in the production of the following units:

#### Infantry

* Commandos
* Paratroopers

#### Tanks

* Medium Tanks
* Heavy Tanks
* Tank Destroyers

#### Air

* Interceptors
* Tactical Bombers
* Attack Bombers
* Strategic Bombers
* Naval Bombers

#### Secret

* Rocket Artillery
* Self-propelled Rocket Artillery
* Railroad Guns
* Flying Bombs
* Rockets
* Rocket Fighters
* Nuclear Bombers
* Nuclear Rockets
Ordinance Foundry

**Ordinance Foundries**, also known as **Foundries**,are structures used for constructing unarmored non-infantry units in Urban Provinces.

## Overview

Ordinance Foundries are structures that can be built only in Urban Provinces. They are required to build unarmored non-infantry units (Artillery, Anti-Tank, Anti-Air, SP Artillery, SP Anti-Air) for your country.
Aircraft Transport

## Allies

Allies

* Lvl. 1

## Pan-Asian

* Lvl. 1

> Aircraft Transport are moving Aircrafts from one Airbase to another via a land connection. While doing so they are vulnerable and should be protected.

Aircraft Transport is not categorized anywhere thus it can't be produced like combat units but as the name suggest it transporting aircrafts and rockets if the aircrafts decide to go on road, just like ground units embarking from shore and turn into a ship.

Beside hitting on the road, the aircrafts will still turn into a transport if they are refueling on the airport building or Aircraft Carrier either it's their first time being there or after attacking, refueling is timed at 30 minutes and can be shorten by upgrading the airport while the carrier is stuck at 30 minutes regarding the ship level. Another case is if the airport is destroyed either by aerial bombing, rocket or artillery strike that will force the aircrafts and rockets to go into a truck, a level 1 airport will quickly put out of commision if they lose some HP while upgraded airport could take several beating without it being destroyed preventing your aircrafts from turning into a truck.

## Pros and Cons

### Cons

* Low health.
* Weak at combat.
* Poor visibility.
* Research and upgrade is not available.
* Gain no bonus from doctrines.
* Slow and most terrain influence its speed.
* Units that are in this form can't be upgraded/promoted.
France/France (Historic World War)

## France

Flag of France

France is a country and superpower in Western Europe in the Historic World War map. It uses the Allied doctrine. France has a large colonial empire at the start of the game, with territories in Africa, South America, the Caribbean, Indochina, and Oceania.

## Overview

As one of the superpowers of the scenario, France usually gets picked very quickly. France starts with a decently large military and economy. However, France usually gets invaded pretty early on by Germany unless they are in a coalition together.
Interceptors

## Comintern

* Lvl. 1
* Lvl. 2
* Lvl. 3
* Lvl. 4
* Lvl. 5
* Lvl. 6
* Lvl. 7

Polikarpov I-16

Polikarpov I-153

Yakovlev Yak-1

Lavochkin La-5

Yakovlav Yak-9

Lavochkin La-7

Yakovlev Yak-3

## Allies

* Lvl. 1
* Lvl. 2
* Lvl. 3
* Lvl. 4
* Lvl. 5
* Lvl. 6
* Lvl. 7

Boeing P-26

Seversky P-35

Curtiss P-40 Warhawk

P-51 Mustang

Grumman F6F Hellcat

Lockheed P-80 Shooting Star

North American F-86 Sabre

## Axis

* Lvl. 1
* Lvl. 2
* Lvl. 3
* Lvl. 4
* Lvl. 5
* Lvl. 6
* Lvl. 7

Heinkel He 51

Messerschmittt Bf 109

Messerschmittt Bf 110

Focke-Wulf Fw 190

Messerschmitt Me 262

Heinkel He 162

Focke-Wulf Ta 152

## Pan-Asian

* Lvl. 1
* Lvl. 2
* Lvl. 3
* Lvl. 4
* Lvl. 5
* Lvl. 6
* Lvl. 7

Kawasaki Ki-10

Nakajima Ki-27

Nakajima Ki-43

Nakajima Ki-44

Kawasaki Ki-61

Nakajima Ki-84

Kawasaki Ki-100

> Interceptor are the key in gaining air superiority. They are best used to fight other aircraft or to scout out enemy positions. They can also help with revealing and tracking down stealth units.

Interceptors, also called fighters, are air units used mainly for reconnaissance patrols, countering enemy planes and absorbing AA damage when part of an attacking Bomber wing.

## **Overview**

Interceptor research is available on day 1. Some nations start with one unit, depending on the map. Their main role is to escort Tactical bombers when attacking and to intercept and shoot down invading bombers, hence their name, interceptors

They are effective against all types of air units, but ineffective against ground units except as escorts. Their importance increases as enemy air forces become more powerful later in a round.

They can operate from aircraft carriers at any level.

## **Strategies**

### Patrolling

You can send Interceptors to patrol enemy territory. This a great way to find out how many units the enemy has and where they are located, essential information for planning attacks. Interceptors on patrol will attack enemy planes that come into its patrol area. They will also strafe any enemy land troops or buildings in the area, but don't do much damage against those.

For more information see Patrolling.
'

### Intercepting

As the name goes, interceptors are most effective in shooting down air units, especially un-escorted bomber units, which are highly vulnerable. Likewise, interceptors are crucial in protecting bombers from other interceptors.

#### Attacking Provinces and Units

Unlike Bombers, Interceptors are bad at attacking, though you can use them to attack. A common mistakeis using Interceptors to attack Provinces.

## Pros and Cons

### Pros:

* Perfect for scouting as it reveal stealth units on land and units inside the fort.
* Cheap to build and research.
* The most faster airplane in the game after rocket fighter.
* Can land on aircraft carriers.
* Ideal as static anti-air defense for airfield and aircraft carrier.

### Cons:

* Short operational range.
* Mediocre against ground units.
Naval Bombers

## Pan-Asian

* Lvl. 1
* Lvl. 2
* Lvl. 3
* Lvl. 4
* Lvl. 5
* Lvl. 6
* Lvl. 7

Mitsubishi G3M

Kawanishi H6K

Mitsubishi B5M

Nakajima A6M2-N

Kawanishi H8K

Mitsubishi Ki-67 Yasukuni

Aichi M6A

## Allies

* Lvl. 1
* Lvl. 2
* Lvl. 3
* Lvl. 4
* Lvl. 5
* Lvl. 6
* Lvl. 7

Martin BM

Douglas TBD Devastator

Martin PBM Mariner

Grumman TBF Avenger

Brewster SB2A Buccaneer

Douglas BTD Destroyer

Kaiser-Fleetwings XBTK

## Axis

* Lvl. 1
* Lvl. 2
* Lvl. 3
* Lvl. 4
* Lvl. 5
* Lvl. 6
* Lvl. 7

Heinkel He 59

Focke-Wulf Fw 200 Condor

Arado Ar 196 A-2

Junkers Ju 87 C

Dornier Do 217M-2

Messerschmitt Me 410 B-5

Blohm & Vosh BV 238

## Comintern

* Lvl. 1
* Lvl. 2
* Lvl. 3
* Lvl. 4
* Lvl. 5
* Lvl. 6
* Lvl. 7

Tupolev MR-6

Illyushin Il-4

Ilyushin DB-3T

Ilyushin Il-2T

Ilyushin Il-6

Beriev Be-6

Beriev Be-12

> Naval Bomber are best used to attack ships and to reveal and destroy submarines. When operating from Aircraft Carriers they can protect their fleet and scout ahead.

Naval Bombers are a type of aircraft that can be researched by day 2. They are unique in the sense that they can operate from both Aircraft Carriers and Airports. They can also detect submarines.

## Strategy

Naval Bombers are practically at its peak strength when on the sea on a Aircraft Carrier, because almost no ship can attack the Naval Bomber directly. The Naval Bomber however can still be destroyed by enemies, those who have their own aircraft carriers with Interceptors is an example.

With its large range, it is almost unrivaled with any other warship.

A tip to defeat Naval Bombers, is to use an Aircraft Carrier with interceptors, or just simply destroy the Aircraft Carrier of what the opposing Naval Bomber is occupying.

Once the enemy has a Naval Bomber and Aircraft Carrier, they pretty much already slapped you in the face, as there are only so few units which are undeniably expensive, which can defeat the Naval Bomber on seas.
NATO (Sosyalizmin Zaferi)

Bu madde, Sosyalizmin Zaferi isimli hayali dünyada, 1949 - 1991 yılları arasında faaliyet göstermiş bir örgüt hakkındadır. Hiçbir gerçekliği bulunmamaktadır.

**Üyeler**

* Amerika Birleşik Devletleri
* Belçika
* Kanada
* Danimarka
* Fransa
* İzlanda
* İtalya
* Lüksemburg
* Hollanda
* Norveç
* Portekiz
* Birleşik Krallık
* Yunanistan
* Türkiye
* Batı Almanya
* İspanya
* Andorra
* Kıbrıs
* San Marino
* Monako
* Avusturya
* Lihtenştayn
* İsveç
* İrlanda
* Avustralya
* Yeni Zelanda
* Japonya
High Command

High command is the premium account of Call of War 1942 in which it establishes a membership with the user. Those who have High Command will be known to everyone, as the simplest way to know if they have membership is to simply look at the side of their name for a unique symbol.

## **Overview**

Players can buy high command and gain access to several benefits. Using build queues and rally points, orders can be issued in advance. This maximizes efficiency by avoiding idle periods in both production and deployment of units.

## **Exclusive features**

* Free Gold rounds
* Rally points for troops
* Build queue
* Advanced fire control
* Shared intelligence
* Upload pictures in the newspaper
* Create 1 game per month
* Exclusive chat for high command members
* Troop Behavior: Most useful is Auto-Attack mode because it practically makes all artillery teams to be attacked at once.

## **Price**

Od února 2020 byly náklady:

* 29,99 USD for 6 months
* 49,99 USD for 12 months
Industrial Complex

***This article talks about features of CoW that are obsolete or from older versions of the game. Please go to Industry or Local Industry for newer versions of the Industrial Complex.***

**Industrial Complexes** (**Industry**)\* is a structure in Call of War 1942 that enables the production of non-militia Units in a province. (Increases resource and manpower production in Urban-Provinces)\*

*Not to be mistaken with Local Industry*

## **Overview**

Militia are primarily defensive, soAasdaith some Level 1 ICs (5 on many maps) already built. Upgraded ICs increase resource production and reduces the time for units to build in their provinces.

Level 1 ICs are expensive to build or repair, so it is helpful to capture enemy provinces with minimal IC damage. It is sometimes worthwhile to build a Level 1 IC in a high resource province with Level 3 Infrastructure in order to maximize the production of a resource.

When an Industrial Complex is at level one, it is at risk of being damaged by spies, so it is a very good idea to upgrade the Industrial complex, so that the expenses would be much cheaper. As it was stated, the most vulnerable buildings is industrial complex, due to it being very expensive to repair or build, so it is recommended in Peace Period to upgrade it, rather than focus on other things, but that is only the case if you are given large amounts of cash, albeitly showing that your enemies also received such large amounts of cash.

## **Units**

An Industrial Complex is required to produce every Unit, other than Militia.

\*1.5 Update information (may change or vary)
Base

Personalize your base according to the needs of your army. Recruit Commanders, train units, and build factories to make sure your men are always ready for battle.

====== Base Building Overview======

Your base is a crucial component on the path to victory. Its commodities and output are the lifeline your soldiers will need on the battlefield and beyond. Make sure to keep all facilities up to date and producing at maximum capacity in order to maintain the greatest strategic advantage.
Food

Food is a resource in Call of War. It is used in construction, and the production of many units.

## Obtaining

### Province production

Food is produced by some provinces. Typically a country will have one food-producing city, which produces 6000 food per day (without Industry) as well as one or two rural provinces that produce 1500 food per day.

### Stock market trading

Money can be traded for food on the stock market. The cost depends on the supply and demand for food within the game, as well as the willingness of players to trade.

## Use

### Construction

Food is used in the construction of the following buildings:

#### Unit production

* Barracks
* Ordnance Foundries
* Secret Labs

#### Economic

* Recruting Stations
* Propaganda Offices

#### Unit support

* Bunkers
* Fortification
* Infrastructure

### Production

Food is used in the production of the following units:

#### Infantry

* Militia
* Infantry
* Motorised Infantry
* Mechanised Infantry
* Commandos
* Paratroopers

#### Ordnance

* Anti-tank
* Anti-air
* Artillery

#### Naval

* Destroyers
* Submarines
* Cruisers
* Battleships
* Aircraft Carriers
Goods

Goods are a resource in Call of War. They are used in construction, and the production of many units.

## Obtaining

### Province production

Goods are produced by some provinces. Typically a country will have one goods-producing city, which produces 6000 goods per day (without Industry) as well as one or two rural provinces that produce 1500 goods per day.

### Stock market trading

Money can be traded for goods on the stock market. The cost depends on the supply and demand for goods within the game, as well as the willingness of players to trade.

## Use

### Construction

Goods are used in the construction of the following buildings:

#### Unit production

* Barracks
* Ordnance Foundries
* Aircraft Factories
* Naval Bases

#### Economic

* Recruiting Stations
* Propaganda Offices

#### Unit support

* Bunkers
* Infrastructure
* Airstrips
* Fortifications
* Local Ports

### Production

Goods are used in the production of the following units:

#### Infantry

* Militia
* Infantry
* Motorised Infantry
* Commandos
* Paratroopers

#### Ordnance

* Anti-tank
* Anti-air
* Artillery
* Self-propelled Artillery
* Self-propelled Anti-air

#### Tanks

* Armoured Cars
* Light Tanks

#### Air

* Interceptors
* Tactical Bombers
* Attack Bombers
* Strategic Bombers
* Naval Bombers

#### Secret

* Rocket Fighters
* Nuclear Bombers
Wittelsbech Hanedanı (Zerdüşt Türkler)

**Wittelsbech Hanedanı**
 Başkanı
Macaristan
Danimarka
İsveç
Norveç
Yunanistan
 Alt Hanedanlar
Palatin-Sulzbach
Palatin-Neumarkt
Palatin-Zweibrücken
Palatin-Birkenfeld
Bavyera-Landshut
Bavyera-Straubing
Bavyera-Ingolstadt
Bavyera-Münih

Wittelsbech Hanedanı 11.Yüzyılda I.Otto tarafından kurulan ve günümüzde İsveç ve Bavyera tahtının hanedanıdır.Yeniçağ süresinde en etkili hanedanlardan biriydi.
Nuclear Bombers

* Lvl. 1

**Nuclear Bombers** are secret units in Call of War 1942. They carry a Nuclear Bomb and can deal massive damage to units and provinces. They can be used only once however.

## **Overview**

Nuclear Bombers can be researched from day 16. Level 1 units require Level 1 Atomic Bomb. Level 2 units require Level 2 Atomic Bomb. And Level 3 units require Level 3 Atomic Bomb. The Nuclear Bomber is good for dealing massive blows to Provinces, Units, Buildings, and Morale. After they are used, they are consumed in the blast and therefore abandoned after the first usage. Nuclear Bombers have the largest attack range of any unit.

## **Attributes**

### **Terrain properties**

 Armor class
 Strength Modifiers

### **Unit speed**

km/h
 Speed on Sea
km/h
 Speed in Air
km/h
Morale

**Morale** is a key feature in Call of War. Every province has its own morale. Morale can be adjusted using gold. You can also increase morale by building propaganda offices in the province which will grant +10 morale. If a province has a border with a country that you are at war with it will have a negative impact on province morale. Morale also drops the further away the province is from your capital city. Provinces start with 70 morale. Provinces drop to 25 morale when captured.

If morale is very low, a revolt may occur. If this happens you lose the province to a nearby nation, which is decided based on their popularity, meaning that it could end up being owned by a country that you are not at war with. This can be prevented by placing a strong army in the province.
Anti-Aircraft Guns

* Lvl. 1

**Anti-Aircraft Guns**, also known as **AA Guns** or **Anti-Air Guns**, are ordinance land units used primarily to defend provinces from air units. (Interceptors, Tactical Bombers, Rockets, etc.)

## **Info**

Anti aircraft guns can be researched from Day 1, however, they need interceptors to be researched to be unlocked, so technically they can be researched on Day 2. They take 11 hours to research, and when level 2 is reached, the player can research SP Anti Air. They are very effective against anti-air units, dealing 5.0 damage against them at level 1. They can be produced with only an industrial complex, so if an industrial complex is conquered with it intact, they can be produced.

## **Strategies**

Anti air's main purpose is to defend against air attacks, so always have a few in a large army stack to defend against tactical bombers. They can be easily amassed, but they deal poorly with other units, so have other units to back it up to prevent it from being destroyed. These units are useful in the early game, but later on, you can replace them with SP Anti Air, as they travel faster than anti-air. Still, they are easily creatable and can still serve as garrisons.
Dawn of the Patriot

## Overview

This scenario is based on an alternative history, where the axis powers won the war and occupied what was previously called the United States and Canada

This map is divided in 3 teams, the Japanese occupation forces, ubicated in the western part of North America, the German occupation forces, which are in the east, and finally the Resistance, that ocuppies the center of the continent.

## Playable Nations

### Japanese Occupation Forces Team

* American Wa Colony, Capital: New Wakigami
* Ashikaga' Frontier, Capital: Idaho Falls
* Fuji' Protectorate, Capital: Seattle
* Japanese Artic, Capital: Juneau
* Kikumon' Frontier, Capital: Great Falls
* Mitama' Frontier, Capital: Las Vegas
* Protectorate "New Mimana", Capital: Eugene
* Protectorate "New Yamato", Capital: San Diego
* Ryu' Frontier, Capital: Miles City
* Tanimora Coast, Capital: Vancouver

### German Occupation Forces Team

* Conglomerate "Amerikametall", Capital: Chicago
* Florida Proconsularis, Capital: Jacksonville
* Flussmark' Frontier, Capital: Frankfort
* General Government West Francia, Capital: Québec
* Gothia' Frontier, Capital: Kansas City
* Imperial Commisariat "Appalachia", Capital: Norfolk
* Imperial Commisariat "Waldthule", Capital: Thunder Bay
* Protectorate "Neu Anglia", Capital: Boston
* Vinland Protectorate, Capital: Darthmouth
* Westmark' Frontier, Capital: Des Moines

### The Resistance

* Bayou Raiders, Capital: New Orleans
* Blackfoot-Cree Confederacy, Capital: Saskatoon
* Children of Liberty, Capital: Little Rock
* Gadsden Loyalists, Capital: Bismarck
* Jones Privateers, Capital: Minneapolis
* Lonestar Alliance, Capital: Austin
* Plains Resistance, Capital: Cheyenne
* Rocky Minutemen, Capital: Pueblo
* Royal Canadian Resistance, Capital: Winnipeg
* Victorias Finest, Capital: Brandon

## AI Nations

* Cuban Commonwealth, Capital: Havana
* Devil's Land, Capital: Fairbanks
* Free Quebec, Capital: Fort Chimo
* Mexico, Capital: Mexico City
Gine (Mihver İttifakı)

Gine SC,14 Aralık 1981'de Gine Bağımsızlık Savaşı'nın zaferinin sonucunda kurulmuştur. Sosyalist bir Cumhuriyettir ve Sovyetler'in Afrika'daki tek dostudur.

## Tarih

### İtalyan Sömürgeciliği

10 Aralık 1945'de düzenlenen Frankfurt Konferansı sonucu Yeni Dünya Düzeni kurulmuştu.Gine yeraltı kaynakları bakımıyla çok önemli bir bölgeydi.Bölgeyi hem Bulgarlar hem de İtalyanlar istiyordu.Bulgarlar kendilerinin Avrupa'da çok az toprak aldıklarını söyleyerek bu toprakların kendilerinin hakkı olduğunu söylüyordu.İtalyanlar ise bunu kabul etmiyor ve toprakları kendilerine istiyordu.i taraf asla uzlaşamıyordu ve savaşın eşiğine gelmişlerdi.Lakin ittifakın parçalanmasını istemeyen Almanya arabulucuk etti ve bir anlaşmaya varıldı.21 Aralık'ta imzalanan bu antlaşmayla Gine toprakları İtalyanlara verildi fakat Almanya kendi hakkı olan Fildişi Sahili topraklarını Bulgaristan'a verdi.

Böylece başlayan İtalyan Sömürgeciliği 35 yıl sürecekti.İtalyanlar Gine'ye kendi kendini yönettiğini hissettirmek için Gineli olan Ahmed Sekou Toure'yi ölümüne kadar Genel Vali olarak atadığını bildirdi.Sömürgeciliğin ilk yıllarında Fransız Şirketleri Alman ve İtalyan Şirketleri ile değiştirildi.Resmi dil Almanca ve İtalyanca olarak değiştirildi ve ülkenin kültürünün asimile edilmesine dair program başlatıldı.
Germany/Germany (Europe: Clash of Nations)

## Germany

Flag of Germany

**Germany** is a nation in Central Europe in the Europe: Clash of Nations map. It borders France, Poland, Belgium, Luxembourg, Netherlands, Austria, Czechoslovakia, Lithuania, and Denmark. Although that is a lot, only France and Poland are playable out of them, which means there are a lot of AI nations that you can easily take. Germany uses the Axis doctrine.
North Sudan

North Sudan in World at War

## Provinces

### Number of Resource Provinces

Kutum(Oil), El Fasher(Goods), En Nahud(Food), Abri(Metal), Merowe(Oil), Berber(Food), Suakin(Food), Sinjah(Oil), Sennar(Goods), Khartoum(Goods)

### Total Provinces

Darfur, Wadi Halfa, Surgi, Nyala, Kaduqli, Talodi, Rabak, Ad-Damazin, Kassala, Haya, Ad-Damir, Abu Hamad, El Obeid, Dongola, Wad Madani, Magrur

## Strategic Importance

### Neighbors

Egypt, Libya, Equatorial Chad(AI), Eritrea(AI), Ethiopia, South Sudan, Equatorial Gabon

## Summary

North Sudan is a country that is only playable in World at War. Neighboring 3 other players, diplomacy is necessary as this country, or you can hope the inactivity catches your neighbors.

## Resources

North Sudan is one of the few countries with double rare materials, which in of itself is valuable, many only have one province producing the resource. It also has double steel, something else worthy to take note. Other than those two double producing provinces, the resources in the country are fairly balanced, with food, goods, oil, and steel producing roughly the same amount per day, but with different consumption rates.

## Strategy

When playing as this nation, it is best to be on the look out for any coalition with many African members to increase your chances of survival. A preferred coalition will be those either with your southern neighbors or Egypt, though any coalition with members nearby is fine.

### Army

For your army, you might want to have artillery in case one or more of your neighbors decide to attack you. This way, they will take damage before reaching you, and then they will have to fight you via a battle.
Diplomacy

*For trades, see Trade*

*For relations, see Relations*

Diplomacy is a key feature in Call of War 1942.

## **Overview**

In the diplomacy screen you can interact with other players in your round.

For each country still in the game, the screen displays its flag, country name, player name, number of provinces owned, number of victory points, active/inactive/AI status, their relations toward you and your relations to them. You can sort the list by clicking on a heading.

There are also links to the player info screen and the messages and trades section.

## **Messages**

You can contact any player through messages. You can just write a text or make trades.

Messages can be intercepted by enemy spies.
Mechanized Infantry

Mechanized Infantry are Infantry units that have the same armor class as tanks, but unlike tanks, they are stronger than them in cities and are the fastest ground unit in the game with the armored car.

* Lvl. 1

## Overview

Mechanized infantry is a great infantry unit as an equivalent to tanks for defense and in urban areas. Mechanized infantry has standard strength in every terrain except in mountains, where their strength is 75% of what it would normally be. Mechanized units can travel as fast as an armored car can, and has the ability to dish out a considerable amount of damage to armored units. They are unlocked when motorized infantry level 2 is researched and when it is day 20 in standard maps.

## Strategy

### Overview

Since Mechanized Infantry are very strong and fast, it makes light tanks and armored cars almost obsolete at level 1, as it can damage armored and infantry units much more than level 4 light tanks and maxed out armored cars can. It is recommended to replace these with Mechanized Infantry. Medium Tanks can still deal more damage at level 5 to armored units, so Medium Tanks should still be produced. It is pointless to pair Mechanized Infantry with slow units, as it is going to slow down the whole army as these slow units catch up.

### Blitzkrieg Tactics

Mechanized Infantry are an excellent supplement to any armored force in a breakthrough operation, being fast enough to keep up with the armored forces, yet not gaining as much disadvantage in rough terrain, such as mountains and cities. Primarily used to capture difficult terrain, they behave much like infantry in combat, yet have the speed necessary to encircle enemy strongholds.

### Other Information

Mechanized infantry have a 50% speed boost on enemy terrain and have a view range of 70. The elite mechanized infantry is at level 5, though it can be researched on day 20, like the elite infantry.

## Trivia

* Mechanized Infantry's defense and offense strengths are equal to each other against land units.
Local Industry

**Local Industry** is a new structure in 1.5 update, which boosts the resource production in the province it's built in. It can only be build in non-urban provinces, as it is replaced by Industry in cities.

*Not to be mistaken with Industrial Complex, which is present in the 1.0 version.*

 Building time
 Production boost