Portal

**Portals** are gateways through which the Greed—typically in waves—enter the Kingdom's earthly realm.

Portals stop trees from being cut down.

As shown in the table, there are three types of portals: small portals, cliff portals, and living portals.

## States

This section describes the general behavior of portals throughout their regular day-night cycle.

The table below defines the states in which a portal may be found. It can be used to describe any portal at a given moment. Opposite states are displayed side by side. A full description of a portal's behavior can be composed by choosing one (and only one) adjective from each row.

 – All remaining portals after the implosion of the cave.
 &  – The closest portal on each side of the Kingdom.
【  】In *Two Crowns* if there are still portals on the sea side when the cave is destroyed, those portals may open as any other active portal, but cannot spawn any Greed.

## Hostile presence

An archer (soldier or hunter) hitting with one arrow an active portal (exhausted or not), at any time of the day or the night, is immediately considered a hostile presence.

The Monarch or any subject approaching a non-exhausted active portal within a distance of a third of a plaza (or a half screen if playing *Classic* or *New Lands*) and remaining on that area enough time (a few seconds) to trigger that portal to open is also considered a hostile presence. E.g.: Monarchs that pass by an active portal galloping on a Stag will not be considered hostile by an active portal because they're too fast.

In *Classic* and *New Lands*, villagers recruited deep in the forest, are never considered hostile by portals. They can be caught by regular Greed waves, but they never provoke themselves a portal. In *Two Crowns* though, it is not uncommon to see villagers triggering portals while trying to make their way home.

## Destroying portals

*For the step-by-step, see: Knight § Assaulting portals.*

 *Kingdom: Classic* &  *Two Crowns* –
The goal in campaign is to eradicate the Greed from the Kingdom by destroying their portals.

 *Kingdom: New Lands* –
Portals can be destroyed, but doing so is only necessary as a step to flee from islands.

Portals can be destroyed principally by sending out attack squads lead by knights. A few mounts can also damage (and destroy) portals, such as the gamigin, although the Monarch is at risk of being hit back by the defending Greed.

An attack on a portal can be ordered from the outer wall, but doing so requires at minimum having a stone keep at the town center, from which one can hire knights (*Classic* and *New Lands*) or squires/ronin (*Two Crowns*). Afterwards, the soldiers will form squads near the outer walls, which can be ordered to attack one by one by paying coins (four per squad in *Two Crowns*).
For that, a further step is required in Norse Lands: hunter archers need to have a shield to become electable to join an assault squad.

In addition, hunters who wander too far from the walls may also attack portals they encounter. In *Two Crowns*, they do so only accidentally, like when aiming for nearby deer.

When a portal detects that it is under attack, it immediately activates and starts sending out defense waves.

During the attack, the knights focus entirely on defending the archers against these waves, while archers split their attention between killing incoming monsters and damaging the portal. In *New Lands* only, knights may actively attack the portal and the greed if they have the Statue of Knights' blessing (leap attack).

Portals do *not* regenerate health, so any damage inflicted by a knight's party is permanent.

When a small portal or dock portal has been destroyed, a teleporter can be created in its place.

Destroying a portal immediately triggers a retaliation wave from the Greed.

## History

 2016-08-09
 2015-10-21
 Small portals were introduced.