Amy

She is the tritagonist of *Lab Animals*. She is a rat who is forced to undergo various genetic mutations by a mad scientist named Parker, who seeks to make her a better fighter and make money from battles.

## General Information

### Species

Domestic/Fancy Rat (Rattus norvegicus domestica)

## **Physical** **Appearance**

### **Initial**

Before being mutated, Amy was an average-looking rat with gray fur and purple eyes. The tip of her muzzle was white, and her paws and long skinny tail, being hairless, were pink like her nose. Her back was a lighter shade of gray and she had a scar over each eye. Her ears had dark pink insides and notches on the tips. Her upper incisors protruded from her mouth even when it was closed. She wore a chain around her neck.

## **Mutations Gained**

### **Attack**

**Strong Muscles:** Raises Attack stat by 3.

**Long Claws:** Raises Attack stat by 3.

**Pike Head:** Raises Attack stat by 3.

**Bat:** Raises Attack stat by 3.

**Iron Pincers:** Raises Attack stat by 4 and Crit Chance stat by 1%.

**Goat Legs:** Raises Attack stat by 6 and Crit Chance stat by 1%.

**Racing Feet:** Raises Attack stat by 3.

**Toad Legs:** Raises Attack stat by 5 and Crit Chance stat by 1%.

**Hippo Head:** Raises Attack stat by 5 and Crit Chance stat by 1%.

**Bear Paws:** Raises Attack stat by 6 and Crit Chance stat by 1%.

**Gremlin Head:** Raises Attack stat by 12 and Crit Chance stat by 1%.

**Hummingbird Head:** Raises Attack stat by 16 and Crit Chance stat by 5%.

**Praying Mantis Legs:** Raises Attack stat by 11 and Crit Chance stat by 2%.

**Fly Legs:** Raises Attack stat by 18 and Crit Chance stat by 4%.

### **Defense**

**Poisonous Warts:** Raises Defense stat by 2%, Evasion (Dodge) stat by 1%, and HP by 28.

**Barbed Coat:** Raises Defense stat by 1%, Evasion by 2%, and HP (Lives) by 38.

**Iron Defense:** Raises both Defense and Evasion stats by 2% and HP by 38.

**Iron Armor:** Raises Evasion stat by 1% and HP by 36.

**Bone Spikes:** Raises Defense stat by 3%, Evasion by 2%, and HP by 50.

**Dinosaur Crest:** Raises Defense stat by 3%, Evasion by 2%, and HP by 45.

**Skeleton:** Raises Defense stat by 2%, Evasion by 1%, and HP by 50.

**Mechanical Body:** Raises Defense stat by 3%, Evasion by 2%, and HP by 60.

**Bone Wings:** Raises Defense stat by 3%, Evasion by 2%, and HP by 60.

**Fiery Outgrowth:** Raises Defense stat by 3%, Evasion by 4%, and HP by 65.

**Lampreys:** Raises Defense stat by 3%, Evasion by 2%, and HP by 70.

### **Healing**

**Red Filtrators:** Raises Healing stat by 8.

**Poison Cloud:** Raises Healing stat by 12.

**Beaver Tail:** Raises Healing stat by 10.

**Centipede:** Raises Healing stat by 15.

**Thundercloud:** Raises Healing stat by 16.

**Icy Horn:** Raises Healing stat by 10.

**Horse Tail:** Raises Healing stat by 12.

**Fiery Volcano:** Raises Healing stat by 20.

**Insertable Saws:** Raises Healing stat by 12.

**Sensitive Horns:** Raises Healing stat by 12.

**Burning Poison:** Raises Healing stat by 12.

**Lava Cleft:** Raises Healing stat by 33.

**Nuclear Fireflies:** Raises Healing stat by 22.

### **Special**

**Steel Blades:** Raises Attack stat by 3%.

## **New Skills Gained**

### **Attack**

**Claw Rake:** Strong kick with paws. Gained from the Long Claws Mutation.

**Hard Bite:** Strong bite with teeth, causes average damage. Gained from the Pike Head mutation.

**Healing Bite:** Bite with teeth, causes damage and heals wounds. Gained from the Bat mutation.

**Hard Double Kick:** Double kick with paws. Gained from the Racing Feet mutation.

**Venomous Claws:** Poisoned kick with paws. Gained from the Toad Legs mutation.

**Double Crunch:** Double bite with teeth. Gained from the Hippo Head mutation.

**Stunning Kick:** Powerful jump kick with legs plus stun. Gained from the Bear Paws mutation.

**Stunning Bite:** Powerful bite plus stun. Gained from the Gremlin Head mutation.

**Double Healing Slash:** Double kick with paws plus healing. Gained from the Praying Mantis Legs mutation.

### **Defense**

**Shield:** Defensive effect up by 40% for 3 moves. Gained from the Poisonous Warts mutation.

**Dodge:** Evasion effect up 20% for 3 moves. Gained from the Iron Armor mutation.

**Stun Heal Packet:** Healing effect for 3 moves, stuns enemy. Gained from the Dinosaur Crest mutation.

**Stunning Shield:** Defense effect up 60% for 2 moves and stuns enemy. Gained from the Skeleton mutation.

**Toxic Reflectors:** Damage reflection effect up 175% for 2 moves and poisons the enemy. Gained from the Lampreys mutation.

### **Healing**

**Medicine:** Immediate wound healing. Gained from the Red Filtrators mutation.

**Toxic Gas:** Inflicts poisonous effect on enemy for 2 moves. Gained from the Poison Cloud mutation.

**2 Swords:** Raises Attack effect by 60% for 3 moves. Gained from the Beaver Tail mutation.

**Medium Healing:** Healing effect for 3 moves. Gained from the Icy Horn mutation.

**Urgent Healing:** Immediate wound healing. Gained from the Insertable Saws mutation.

**Increased Accuracy:** Crit chance effect up by 33% for 3 moves.

**Medical Venom:** Healing and poisoning effect for 3 moves. Gained from the Burning Poison mutation.

**Healing Needles:** Increases reflect damage effect 135% for 3 moves and immediately heals. Gained from the Mechanical Body mutation.

**Stun Healing:** Immediate healing and stuns the enemy. Gained from the Bone Wings mutation.

**Medical Lightning:** Increase Crit effect up 30% for 2 moves and immediate healing. Gained from the Nuclear Fireflies mutation.

### **Special**

**Clout:** Average damage plus stun. Gained from the Steel Blades mutation.

## **Trivia**

### **Likes:**

* Rat food
* Cheese
* Eggs
* Seeds
* Human garbage
* Eating
* Being dirty
* Fighting
* Chewing and scratching things
* Climbing things
* Running on her exercise wheel
* Being wet
* Playing with balls, ribbons, chains, and wooden things
* Cardboard boxes
* Ropes
* Hay

### **Dislikes:**

* Other rats
* Dogs
* Humans
* Mice
* Being handled
* Long-term confinement
* Cages
* Shots
* Losing fights
* Loud noises