Maple Lodge Campsite

View from within the primary campsite area.

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—Loading blurb

**Maple Lodge Campsite** is a map in *Phasmophobia*. It is the game's second medium map, and the first predominantly outdoors location. The map is a spacious campsite with multiple tents divided into two distinct campgrounds, as well as a restroom building, staff-only storage area, reception building, and a two-story cabin next to a lake.

Its organic layout creates a stark contrast to the geometric and more familiar mechanics of the "traditional" indoors maps. Even more experienced players might find themselves lost and confused, as otherwise simple things such as finding the ghost room or locating fingerprints might not be as intuitive, and require more proactive search. However, the significant amount of segmented forking paths leads to plenty of different routes for getting to different parts of the map, which a cunning investigator can leverage to evade an aggressive ghost.

Additionally, being mainly outdoors, weather plays a major factor during investigations on Maple Lodge. The temperature outside the cabin and reception building cannot be raised even by turning on the power; heavy rain will prevent the usage of candles and other open flames; while strong winds might hinder the hearing of sound cues such as items being thrown or the ghost's vocalizations while it is hunting.

## Structure

### Layout tips

* The key to the cabin can be found under the mat near its door.
* The following areas cannot be chosen as a Ghost Room:
	+ Campsite A
	+ Campsite B
	+ North East Path

### Key hiding spots and strategies

There are 7 small tents that act as hiding spots, as well as 7 "sanctioned" furniture-based hiding spots, and 1 chemical toilet. Depending on the difficulty, some of these hiding spots may be blocked by the presence of bulky items or their concealing elements removed.

* **Amateur:** None
* **Intermediate:** ≤ 4
* **Professional:** ≤ 7
* **Nightmare/Insanity:** ≤ 11
* 3 player game: +1 open hiding spot
* 4 player game: +2 open hiding spots

*Additional hiding spots on multiplayer is overridden when "Number of hiding places" is set to None*

* There are a few places to loop the ghost during a hunt.
* This map features two types of hiding spot acting similarly to lockers and closets, which can be blocked depending of the difficulty level:
	+ The small tents scattered around the campgrounds. However, due to having a flap instead of a proper door, it may be more difficult to fend off the ghost if it has detected the player inside;
	+ The "porta-potty"-type chemical toilets.
* The toilet stalls inside the restroom buildings serve as a decent hiding spot, as the ghost will rarely wander into the stall themselves unless the player attracts its attention. Keep the door of your cubicle held shut in case the ghost happens to wander in and attempt to open it, which would allow for it to spot you if it happens to see you in its peripheral vision while it is moving through that side of the restrooms.
* Unlike regular doors, the tent flaps *will not* block line of sight with the ghost if they are not fully closed, even if the player holds them up so it completely hides their model.
* The entrance gate produces a distinctive sound when compared to most other entrance doors when closed, which can be heard from most outdoors areas of the map. Hearing them shut with no one near them can provide a critical early warning of a hunt.
* The ghost can see players on the cabin's balcony from the area below, even when crouching; hiding indoors is usually more ideal.

### General tips

* The campfires can be lit using a firelight or igniter, unless the weather is heavy rain. They will extinguish after a while like candles.
* When lit, the campfires will raise the temperature of the area around it.
* In addition to existing "common" surfaces, fingerprints can also appear on the following items and surfaces:
	+ Interior edges around tent door flaps
	+ On tent windows
	+ At the base of lanterns
	+ On the string light poles and their switches
	+ On picnic benches
	+ On small tents
	+ On the log seating

Examples of fingerprints
Fingerprints on an interior edge around a tent door flap.Fingerprints on a tent window.Fingerprints on a light pole.Fingerprints on a picnic bench.Fingerprints on cooler boxes.Fingerprints on the base of a lantern.
## Bone locations

Bones spawn randomly, but will only spawn in areas that a ghost can also walk on.

Examples
A bone in the Cabin Kitchen.A bone on the pier.A bone inside of the blue tent.
## Cursed possession locations

The Ouija Board spawns on the shelf in the Cleaning Closet.The Haunted Mirror spawns in the Reception Building.The Music Box spawns seated on a cut log in Campfire B.The Voodoo Doll spawns leaning against a log in Campfire A.The Tarot Cards spawn in the Picnic Area, atop a table with poker cards scattered all over it.The Summoning Circle spawns in the Cabin Kitchen.The Monkey Paw spawns on a barrel in the Staff Storage Area.
## Generator locations

* The fuse box (generator) has 5 possible spawn locations:
	+ Next to the Male Toilets
	+ Behind the Reception Building
	+ In the Staff Storage Area
	+ At the beginning of the North East Path
	+ Next to the stairs leading to the Cabin

## Easter eggs

There are a few hidden Easter Eggs which can be found on the map:

* **Jason Voorhees Mask** - Walking out to the edge of the pier will make a mask of Jason Voorhees float to the surface.
* **Slenderman** - Slenderman can be found in several areas outside the map. This is a one-third chance per game to spawn.
* **Blair Witch Twig Doll** - At the fence by the Campfire A, a Twig Doll is hanging, which is a reference to the Blair Witch Project stick figures.
* **Corpse** - A dead body can be found under the cabin.
* **The Ring** - If the television in the cabin is turned on and later turned off, there is a chance for a phone also in the cabin to ring.
* **Lighthouse** - Standing on the pier (same area near the Jason Voorhees Mask) if one looks to the left side of the lake above the tree line there is a lighthouse in the distance. This was added in the 0.6.0 update. This lighthouse may be related to the runes in the lobby.

## Gallery

Winter themed fairy/string lights during the 2021 Christmas event.A map of the surrondings of Maple Lodge Campsite.
## Trivia

* The map's name 'Maple' came from developer cjdxn's cat's name called 'Mayple'.

## History

 0.9.1.0 | Complete layout revamp, featuring a new reception building, two separate campsite areas, new assets and areas, more hiding spots and greatly improved performance.