Wanders Path - Advanced Divinities

It’s been said at every stage up to this point, but it’s finally true: welcome to the real grind. There’s still a bunch of content ahead of you, but it’s going to rely increasingly on extended gameplay and soul bonuses. Your life is RNG now, but when it hits, it’s so, so sweet.

This guide will continue to try and explain gameplay strategy, but you’ll be picking up a lot of it intuitively now, as well.

#### Wander's Path Strategy

After you've acquired the Legendary Ultra Ascension upgrade, Wander's Path, your main source of SP will be through Rage Mode, and most importantly, through killing Anubis Warriors with Rage mode during a soul bonus and hoping to crit it.

Wander's Path on it's own will multiply the amount of SP you get from giants by 5x, crits by this point have a 35% chance of occurring and gives you 10.5456x SP as much as a non-crit (due to Critical Culling (+100%), Stone of Idle (+108%), Hyper Crticial (+50%), Geode Beetle (+30%) and Critical Mushrooms (+30%)). Combined with Anubis Warrior having the highest base souls, your home dimension will be Desert, and the main strategy is to cycle through random box bonuses for a Soul bonus.

But what should you do when you get a Soul Bonus? As soon as you encounter an Anubis Warrior, you should activate rage mode, if it's a high enough Soul Bonus (Above x15 or x30 depending on whether you used a Silver Box) you can consider using a Soul Compass to add an extra +75% souls on top of the already massive soul gains. As long as there are at least 14 seconds left on your soul bonus, you should use rage pills to continue using rage mode when encountering giants.

Bonus Stages are also incredibly useful as you should have Flawless, Silver Death, Specialist, Death Trinket and Hard mode by now, which allow you to to get between 4-6 silver boxes (more chances for soul bonuses) per bonus stage, as well as an increased number of giants in Bonus Stage 3 if you choose to do it (Giants being your primary source of SP).

#### Quests Strategy

The Combat Quest pack (as well as some other quests) have very high Giant kills requirements which can appear daunting as they can’t be completed in just a few mega hordes with both staves going. To better get through these quests, its recommended to portal to Hills, then build up at least 2 hours worth of Whetstone buffs (so you have at least an hour left when your Portal ability is available again), then Portal to Mystic Valley to build up as much Alternative Staff buff as you can (you might want to go offline for 30 minutes before starting so the duration isn’t burnt on being in Mystic Valley), and thereafter make a trip to the dimension where you need to kill Giants. The objective of this strategy is to have as much duration of Alternative Staff as possible (limited by Bat Wings) so you can better rack up kills.

#### Cyclops Strategy

Once you get Cyclops you can initially get 495 B SP every 26.9 hours. This is assuming that you use the daily 3 hour mission reduction, Work Benefits, Improved Work Conditions and Minion Elixir. Close to when Cyclops is first unlocked, it will be a large percentage of your total SP (having 4-5 T total SP when unlocked), so active play may seem very pointless in comparison, but that is far from being true. Cyclops is great for supplementing both idle and active playstyles, but there is no doubt that using the strategy for Wander's Path will still help you get more SP per day along with Cyclops. Even though you aren't guaranteed to make 500 B per day with active play, the next milestone, Chest in a Chest, is too far away to get to with just Cyclops. Assuming you can claim it perfectly on time, 40 T SP would take 43 days to get with solely Cyclops (and Inner Power), without even accounting for the period of time it takes to get Cyclops to its max level. Even getting just 300 B SP per day along with Cyclops would reduce this time down to 32 days.

#### Victor Alpha Strategy (Ring Armory Item)

After defeating Victor in the Village, you’ll be able to unlock the Sacred Tome of Death Pact, which adds a new Dark Divinity - the Bosses’ Dark Divinity. Toggling this will give you a 50% chance of fighting a version of Victor. Defeating him will give you a copy of Victor’s Ring - the next armory item. Defeating Victor Alpha in under 90 seconds will guarantee an excellent drop.

Even though you want to go quick, you need to master the timing before going too aggressively. At first, skip using the bow. The basic strategy with Victor is to stay close and stay low. Use boost as often as possible, and watch Victor’s hands. Jump over his low fireballs and the fire waves in the second section. You’ll do a lot more damage with your sword.

Later, after you’ve mastered dodging, using your bow can speed up your battle. The Dark Divinity Angular Shot will help here, as will using the Bat Long Bow.

#### Chest in a Chest (Shield Armory Item)

Finally, you'll be able to find Shields - your next Armory Item! These are arguably the most impactful items you can find. As always, consult the Armory Guide for more information.

For 40T SP, unlock Chest in a Chest. Every chest in a Chest Hunt minigame will have a 0.5% chance of containing an armory chest, which will be unlocked after you complete the minigame. Because Wanders has changed the game, you're ideally looking for an excellent Kishar Kiteshield with Giant souls. Shield farming will be a slow go - nothing can replace playing actively.

#### Ascension Strategy

Post Wanders, your ascension strategy is still basically the same. Review the extended discussion of Ascension Strategy for a reminder. But remember these concise strategies:

##### If Grinding SP

If you’re just grinding SP, you should be using the SP Ascension Strategy. Simply ascend whenever you get close to 10-20% of your current total SP. Any higher and you’re noticeably hampering your gains. Ascending at this level is not costly - you'll be back where you were quickly, if it seems to take too long, add on a condition to ascend when you have a x20 CpS and/or equipment CpS bonus gong. As always - ascend often!

##### If Chasing Achievements

If you’re chasing an achievement goal, use the CpS Ascension Strategy. This essentially asks, “If I ascend, will I increase my CpS gain by a higher % than I’ll reset by ascending?” You can estimate your CpS ascension by looking at gained SP/lifetime SP. For instance, if by ascending, you’d gain 100M SP, and have a lifetime earned 1B SP, you’ll be gaining a 10% boost in CpS by ascending. If you’re not yet 10% of the way to your goal, ascending makes sense - even though it'll reset your progress!

For achievement goals, it’s helpful to use sets of 50 for the goals. So as an example, let’s say you’re chasing the Gloves 400 achievement. That costs 90Qd (9e49) - that’s a lot of coins! Your total SP is 25B, and you’ve been grinding for a while. You have 7 Qd saved up - more than you’ve ever had - and if you ascend, you’ll gain 2.5B SP. The math says you’re a little less than 8% of your way to your goal (7/90), but your CpS would increase by 10% if you ascend (2.5/25). Even though you’ve never had close to 7Qd before, you should ascend; you’ll gain more than you’ll lose!

This might sound complicated, but try and apply it. It’s fairly simple in application, and very helpful in answering the question, “Should I ascend?” Chasing endgame achievements is often about a grandslam in the bonus stage, gaining you a ton of coins quickly and pushing you past that ascension barrier. It's a lot of grinding, but you love the game! Play away.

###### Ninja

There are some achievements that are simply too difficult to achieve through Ascension CpS alone, these being level 500 Cape, 350 Claw+, 250 Spear+. For these very difficult achievements, you’re better off using Ninja to push coins further, by not Ascending and not spending coins, you would be going further with coins than where Ascending would otherwise get you. The journey is not quick though, getting the final achievement of level 500 Spear would take several months of diligent Ninja claiming, so be prepared for the longest Ascension of your life.

##### If Chasing Astral Upgrades

Finally, if you’re chasing an Astral Upgrade, be aware that there are expensive Ultra Upgrades along the way that might be worth purchasing. For example, if you’re chasing an upgrade costing 25B, and you have a chance to buy an upgrade for 3B that gives 20% soul bonus, you might initially balk at ascending and spending 3B SP on something. But 3B is 12% of 25B, and it increases your gains by 20%. Spending 12% to gain 20%? Sounds good! Soul Surge I, Soul Surge II and Reincarnation match this criteria.