Kingdom of Aratacia/Characters

Overview Characters Military

» Hard worker» Beloved» Careful» Constitutionalist» Diplomatic» Wise
 Offices
 **King** | Aratacian Noble

1d20

**NON-COMBAT DUEL STATS**
1 ❤
1d20
0 Military Power

* Gains experience from won and lost battles and military exploits.
* May be killed in action.
* May be taken prisoner.
* May be killed by an opposing faction.

0 quintillion

### Crown Prince Aratis Kilar (40)

* ARATIS KILAR
* STATS
* COGENT
* WEALTH
* REPUTATION
* RENOWN

» Brilliant tactician»
Indomitable will»
Charismatic»
Ruthless»
Fearless»
Leads by example»
Intellectually curious»
Popular»
Athlete»
Handsome
» Reckless»
Narcissistic»
Ruthless»
Stubborn»
Vainglorious»
Killer»
Resents his father»
 Offices
 **Crown Prince** | Aratacian Noble

* +9 Admin Efficiency
* +140 diplomatic power
* +56 military power
* Provides +14 to rolls in duels for friendly characters in that force
* If defending: Builds up 14 fortification in the system per turn.
* +𝔛560,000,000 per year

* +𝔛100,000,000 per year
* +3 trade power

* +11 military power
* +11 to rolls in duels
* +2 HP
* +𝔛220,000,000 per year

1d20+11

**NON-COMBAT DUEL STATS**
6 ❤
1d20+29
67 Military Power140 Diplomatic Power3 Trade Power+14 for characters under command

* Gains experience from won and lost battles and military exploits.
* Gains one level for every duel fought, regardless of whether they won or lost it.
* May be killed in action.
* May be taken prisoner.
* May be killed by an opposing faction.

Template:Aratis Kilar/Cogent

**3.23 NE** - +𝔛25 quintillion from a loan from **Servius Virius Gennadius of Vigila**.
**3.24 NE** - -𝔛17.1 quintillion purchasing a catering contract from Vigila.
**3.28 NE** - +𝔛35 quintillion from revenue from catering contract.
**3.28 NE** - -𝔛33.95 quintillion returning the principal and 50% share of profits to **Servius Virius Gennadius of Vigila**.
**4.23 NE** - +𝔛32 quintillion from hiring ships from Aratis Kilar
**4.23 NE** - -𝔛1.5 quintillion from the purchase of the Araki 55 Musclecar from Shadriabun Nil.
**4.23 NE** - +𝔛1 quintillion from Altisin of Shesta for winning a bet on Delv.
**4.23 NE** - +𝔛1 million from Shadriabun Nil for winning a bet on Delv.
**4.23 NE** - +𝔛100 million from Ixin of Kifs for winning a bet on Delv.
**5.23 NE** - -𝔛14 quintillion purchasing a contract from Vigila.
**5.23 NE** - +𝔛64 quintillion from revenue from contract.
**5.23 NE** - -𝔛10 quintillion from lost bet. Goes to Vortkan Gh'uugh.
**6.23 NE** - -𝔛80 quadrillion for tickets to Queen Tainatra's Ball

80.37 quintillion
101 million

### Aratis's Companions

* MAIN
* COGENT

* PROFILE

 **Companion** | Kusyar Drodo

* MAIN
* COGENT

* PROFILE

 **Companion** | Aratacian Drodo

* MAIN
* COGENT

* PROFILE

 **Companion** | Aratacian Drodo

* MAIN
* COGENT

* PROFILE

 **Companion** | Aratacian Drodo

* MAIN
* COGENT

* PROFILE

 **Companion** | Aratacian Drodo/Alarc Human

## H.M. Government

### Prime Minister Gradrof Bombyx (20)

* GRADROF BOMBYX
* STATS
* WEALTH

» Three-termer» Hard worker» Well-liked» Managerial Mastermind» Experienced Bureaucrat» Loyal
 Offices
 **Prime Minister** | Aratacian Statesman

* +10 Admin Efficiency
* Cannot lead forces
* +200 diplomatic power
* Provides +10 to rolls in duels for friendly characters on the same side in a diplomatic event
* +𝔛400,000,000 income per year

**NON-COMBAT DUEL STATS**
5 ❤
1d20+20
Cannot lead forces200 Diplomatic Power+10 for characters under command

* Administrative efficiency gains from Leadership increased by x1.5.
* Trade Power gains from Wealth increased by x2.
* Diplomatic Power gains from Leadership increased by x2.
* HP is always 0.
* Must surrender in duels and accept capture.
* Cannot lead armies.
* Subcapital ships in forces led by this character cannot fight, but can carry 𝔛2 quintillion worth of material or 2 ⚔, double the normal amount.

0 quintillion

### Minister of War Tylak Ovoss

* TYLAK OVOSS
* STATS
* WEALTH

» Friendly» Loyal to friends» Principled» Well-liked» Former general
 Offices
 **Minister of Defence** | Aratacian Career Officer

1d20

**NON-COMBAT DUEL STATS**
1 ❤
1d20
0 Military Power

* Gains experience from won and lost battles and military exploits.
* May be killed in action.
* May be taken prisoner.
* May be killed by an opposing faction.

0 quintillion

### Minister of Commerce Casmira Melvesi

* PROFILE

 **Minister of Commerce** | Kusyar Drodo

### Minister of Foreign Affairs Maarten vou Belfis

* PROFILE

 **Minister of Foreign Affairs** | Kusyar Drodo

#### Foreign Affairs Staff

* PROFILE

 **Senior Diplomat** | Aratacian Drodo

* PROFILE

 **Junior Diplomat** | Belloese Drodo

#### GCTO Ambassador Laneco Bombyx

* PROFILE

 **Ambassador to the GCTO** | Aratacian Drodo

### Director of Royal Aratacian Intelligence Service Secro Betleterre (20)

* PROFILE

 **Director of RAIS** | Belloese Drodo

#### RAIS Staff

* MAIN
* COGENT

* PROFILE

 **RAIS Operative** | Aratacian Drodo

### Athletics Skills

#### Recuperate

 Pass on your turn to recover 2 energy.

#### Jump

 Jump over or scale an obstacle without need for an **Athletics** roll.

### Ranged Skills

#### Hunker Down

 If behind cover or a shield, give up your movement and action to be invulnerable to frontal ranged attacks for that turn.

#### Steady Shot

 At the cost of your movement, gain advantage on your next shot.

#### Suppression

 Use your action this turn to suppress a target or group of targets closely clumped together. Instead of directly attacking the target(s), you use your ranged attacks to attempt to drive them into cover and gain a psychological advantage over them. Roll your ranged attacks and add them together. Your allies may join you in your suppression attempt, contributing their own ranged attacks. Add their totals to yours. The adversary may choose to contest your suppression attempt, attempting to suppress you instead, in which case compare your totals to theirs. If they do not contest or are unable to, they are automatically suppressed. One side wins the suppression attempt and the other side gains the following:
* Members of the group within the field of fire roll their attacks with all weapons with a -2 malnus until the end of the following turn.
* Affected members of the group are pinned and unable to advance. They need to remain in cover, in concealment, in a prone position, behind a shield, or behind someone who has a shield. They can shuffle laterally, move backward, and move up to the position of their most advanced member, but no further. Members of the group with a shield may advance at half their speed.
* The group may choose to retreat from the engagement at any time. This is an organized action involving some members of the group withdrawing while others provide covering fire. A full turn's worth of ammunition is expended by everyone in the group taking this action. This necessarily cedes the terrain to the other force.

#### Salvage Arrows

 You regain half of the arrows you fired at the end of an engagement, provided that you are in control of the ground where the engagement took place.

#### Aimed Shot

 Take your time to aim and fire on your next turn with +2 and advantage. Requires you to stand still and concentrate. You are able to move at a walk, but if you are forced to defend yourself in melee or are injured in any way between your turns, the shot cancels.

#### Rapid Fire

 As your action, make your normal number of attacks plus one. These do not have to be the same target. Make all of these rolls with -2 to your attack dice. You cannot gain advantage on these shots. This does not work with cone attacks.

#### Trick Shot

 Make an attack with +2 guaranteed dice. You may sacrifice your movement to gain advantage on this shot.

* MAIN
* COGENT
* WEALTH

* PROFILE

 **RAIS Operative** | Aratacian Drodo

**MONTHLY BALANCE:** +𝔛9.5 million
+𝔛12.5 million, salary (𝔛150 000 000/annually)
-𝔛3 million, monthly 10-year mortgage on rural home on Eiserden.

**DEBTS**
𝔛357.5 million long term mortgage loan, 10 years: 117 months remaining on repayment. (taken Agria 23 NE)

**SAVINGS**
𝔛27.9 million
* PROFILE

 **RAIS Operative** | Aratacian Drodo

### Comptroller-General Merethis Trellarc

* PROFILE

 **Comptroller-General** | Kusyar Drodo

## Royal Aratacian Army

### Commanders

#### Field Marshal Jevrin Todarec

* JEVRIN TODAREC
* STATS
* WEALTH

» Popular with public» Good strategist» Decisive» Strong-willed» Leads from the front
 Offices
 **Field Marshal** | Aratacian Officer

1d20

**NON-COMBAT DUEL STATS**
1 ❤
1d20
0 Military Power

* Gains experience from won and lost battles and military exploits.
* Gains one level for every duel fought, regardless of whether they won or lost it.
* May be killed in action.
* May be taken prisoner.
* May be killed by an opposing faction.

0 quintillion

#### Field Marshal Vaac vou Tyran

* VAAC VOU TYRAN
* STATS
* WEALTH

» Careful» Venerable
 Offices
 **Field Marshal** | Aratacian Officer

1d20

**NON-COMBAT DUEL STATS**
1 ❤
1d20
0 Military Power

* Gains experience from won and lost battles and military exploits.
* May be killed in action.
* May be taken prisoner.
* May be killed by an opposing faction.

0 quintillion

### Operatives

* MAIN
* COGENT

* PROFILE

 **Cavalry Major** | Aratacian Drodo

* PROFILE

 **Infantry Officer** | Kusyar Drodo

* PROFILE

 **Infantry Officer** | Kusyar Drodo

* PROFILE

 **Army Commando** | Kusyar Drodo

## Royal Aratacian Navy

### Commanders

#### Grand Admiral Memet Treshen

* MEMET TRESHEN
* STATS
* WEALTH

» Intellectual» Careful» Well-educated» Brilliant strategist» Sees the big picture» Calm under pressure» Respected
 Offices
 **Grand Admiral** | Aratacian Officer

1d20

**NON-COMBAT DUEL STATS**
1 ❤
1d20
0 Military Power

* Gains experience from won and lost battles and military exploits.
* May be killed in action.
* May be taken prisoner.
* May be killed by an opposing faction.

0 quintillion

### Admiral Kir vou Klosaght

* PROFILE

 **Admiral** | Kusyar Drodo

### Admiral Frulli Isordon

* PROFILE

 **Admiral** | Belloese Drodo

### Admiral Rennik Kalesci

* PROFILE

 **Admiral** | Belloese Drodo

## Civilians/Non-Government Actors

* TEVVI MOLVISC
* STATS
* WEALTH

» Kind» Brave» Cute» Curious» Well-raised» Good with numbers» Keen rifle shot» Son of a war-hero
 Offices
 **None** | Aratacian Student

1d20

**NON-COMBAT DUEL STATS**
1 ❤
1d20
0 Military Power

* Gains one level for every duel fought, regardless of whether they won or lost it.
* May be killed when defeated.
* May be taken prisoner.
* May be killed by an opposing faction.

0 quintillion

* VIVIAN MOLVISC
* STATS
* WEALTH

» Good pilot» Even better smuggler» Multilingual» Savvy trader» Trained combat pilot
 Offices
 **None** | Aratacian Airman

* +5 military power
* +5 to rolls in duels
* +1 HP
* +𝔛100,000,000 per year

1d20+5

**NON-COMBAT DUEL STATS**
0 ❤
1d20
5 Military Power

* Gains one level for every duel fought, regardless of whether they won or lost it.
* Subcapital ships owned and commanded by this by this character can carry 𝔛2 quintillion worth of material, double the normal amount.
* Looter characters have one fewer hitpoint.
* May be killed when defeated.
* May be taken prisoner.
* May be killed by an opposing faction.
* Doubles the experience gained by this character from espionage actions.
* May use Leadership, Combat, and Psionics as espionage stats, and their espionage bonus goes up to +10.
* May make espionage rolls for other characters or forces in the same system.
* May not lead armies.
* May not contribute to the faction's administrative efficiency.
* May be taken prisoner by an enemy or killed.
* When at or below level 20, benefits from the *Veil of Secrecy* effect. When involved in a battle, the character may not be attacked until they have taken an action.
* Operative characters have one fewer hitpoint.
* Gains one level per duel fought.
* May forgo gaining levels.
* This perk may be removed.

+56.25 quintillion from the sale of a Lesser Power Crystal to Shadriabun Nil

56.25 quintillion

* VETVEC
* STATS
* WEALTH

» Fearless»
Crafty»
Merciless»
Skilled warrior»
Self-made man»
Entrepreneurial
» Uneducated»
Ignorant of modern technology and norms»
Stubborn»
 Offices
 **None** | Belloese Mercenary

* +3 military power
* +3 to rolls in duels
* +0 HP
* +𝔛60,000,000 per year

1d20+3

**NON-COMBAT DUEL STATS**
1 ❤
1d20
3 Military Power

* Gains one level for every duel fought, regardless of whether they won or lost it.
* May be killed when defeated.
* May be taken prisoner.
* May be killed by an opposing faction.

0 quintillion

* BRENNIS CALHAN
* STATS
* WEALTH

» Freedom fighter» Efficient» Meticulous planner» Loves his people» Religious» Battle-hardened» Knows his enemy
 Offices
 **Captain in the Belloese Tribal Front** | Belloese Terrorist

1d20

**NON-COMBAT DUEL STATS**
1 ❤
1d20
0 Military Power

* Gains one level for every duel fought, regardless of whether they won or lost it.
* Subcapital ships owned and commanded by this by this character can carry 𝔛2 quintillion worth of material, double the normal amount.
* Looter characters have one fewer hitpoint.
* May be killed when defeated.
* May be taken prisoner.
* May be killed by an opposing faction.

0 quintillion

* DEREV TERASI
* STATS
* WEALTH

» Brilliant programmer» Practically made Aratacia's AI industry» Held in high esteem» Wrote his own compiler» Religious
 Offices
 **None** | Aratacian Programmer

**NON-COMBAT DUEL STATS**
1 ❤
1d20
Cannot lead forces

* Administrative efficiency gains from Leadership increased by x1.5.
* Trade Power gains from Wealth increased by x2.
* Diplomatic Power gains from Leadership increased by x2.
* HP is always 0.
* Must surrender in duels and accept capture.
* Cannot lead armies.
* Subcapital ships in forces led by this character cannot fight, but can carry 𝔛2 quintillion worth of material or 2 ⚔, double the normal amount.

0 quintillion

* KELER KRETTI
* STATS
* COGENT
* WEALTH

» Fearless» Efficient» Anonymous» Talented fighter
 Offices
 **None** | Aratacian Criminal

* +10 military power
* +10 to rolls in duels
* +2 HP
* +𝔛200,000,000 per year

1d20+10

**NON-COMBAT DUEL STATS**
0 ❤
1d20
10 Military Power

* Gains one level for every duel fought, regardless of whether they won or lost it.
* Subcapital ships owned and commanded by this by this character can carry 𝔛2 quintillion worth of material, double the normal amount.
* Looter characters have one fewer hitpoint.
* May be killed when defeated.
* May be taken prisoner.
* May be killed by an opposing faction.
* Doubles the experience gained by this character from espionage actions.
* May use Leadership, Combat, and Psionics as espionage stats, and their espionage bonus goes up to +10.
* May make espionage rolls for other characters or forces in the same system.
* May not lead armies.
* May not contribute to the faction's administrative efficiency.
* May be taken prisoner by an enemy or killed.
* When at or below level 20, benefits from the *Veil of Secrecy* effect. When involved in a battle, the character may not be attacked until they have taken an action.
* Operative characters have one fewer hitpoint.
* Gains one level per duel fought.
* May forgo gaining levels.
* This perk may be removed.

*See Keler Kretti/Cogent.*

**4.23 NE:** -𝔛1 480 000 from purchasing a 904 Revolver from Vendor Price Arms.

0 quintillion
33.520 million

* AGIS MORUGA
* STATS
* WEALTH

» Exceedingly self-confident» Determined» Fearless» Willing to get his hands dirty» Trained soldier» Learns languages fast
 Offices
 **None** | Aratacian Vagrant

* +3 Admin Efficiency
* +50 diplomatic power
* +20 military power
* Provides +5 to rolls in duels for friendly characters in that force
* If defending: Builds up 8 fortification in the system per turn.
* +𝔛200,000,000 per year

* +5 military power
* +5 to rolls in duels
* +1 HP
* +𝔛100,000,000 per year

1d20+5

**NON-COMBAT DUEL STATS**
3 ❤
1d20+10
25 Military Power50 Diplomatic Power+5 for characters under command

* Gains one level for every duel fought, regardless of whether they won or lost it.
* May be killed when defeated.
* May be taken prisoner.
* May be killed by an opposing faction.

**3.23 NE:** +𝔛10 000 000 from stipend, courtesy of TSK.
**6.20 NE:** +𝔛1 000 000 000, monthly payment from Doj's Den.
**6.21 NE** -𝔛27 666 000 from the purchase of weapons and ammunition from Vendor Price Arms.
**6.22 NE** -𝔛200 000 monthly fee for a range membership at Vendor Price Arms.

0 quintillion
0 billion
972 million
134 thousand