recursal/Fanatic-Fandom huggingface dataset:
Portal dungeon

*See also: Dungeon*

**Portal dungeons** are a type of prefab found underground in Orbis.

## Structure

Depending on what zone the dungeon is located in, portal dungeon entrances can take several different forms.

## Exploration

Portal dungeons must be unlocked before they can be explored by players.
The dungeons vary in difficulty, and players are limited in what blocks they can break within them, so players have to fight the monsters in dungeons in a certain way. For instance, players are unable to break blocks in portal dungeons.

## Gallery

* Concept art for portal dungeon entrances.
* Another concept art for portal dungeon entrances.
* Concept art for the Gaian portal.

## References

1. ↑ "Hytale Interview with Noxy - Lead Developer | Chat"– The Game Gurus on YouTube, 6 March 2019
2. ↑ "Worldgen Introduction" – *Hytale* Blog, 4 January 2019.
3. ↑ "Depends on if you go through a portal or not.
At least that is the current plan.
Some dungeons, we wouldn't want you to be able to break blocks in and a portal is a great way to make sure a player knows that :)." – @Noxywoxy on Twitter, 10 September 2020
Swamp

**For a more tutorialized explanation of the content described in this article, see Swamp on the Hytale Community Wiki.**

A tree base in a swamp.

**Swamps** are heavily forested, marshland biomes containing many pools of water.

## Generation

Swamps are vast marshlands containing spotted bodies of water with large trees found throughout.

## Inhabitants

The swamp is home to various animals such as fen stalkers and frogs.

## Gallery

* Kweebecs in a swamp.
* A player running away from fen stalkers in a swamp.

## References

1. ↑ "Key art showcase" – *Hytale* Blog, 1 February 2019.
Void Eyes

Redirect to:

* Void eye

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Rezzus

Redirect to:

* Employees#Philippe Touchette

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Regeneration Potion

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* Potion

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* **To a more general page:** This is a redirect from a topic that does not have enough content on its own to an article about the general subject.
Scarak

**For a more tutorialized explanation of the content described in this article, see Scarak on the Hytale Community Wiki.**

**Scaraks** are enemy creatures that inhabit the Howling Sands.

## Types

Scaraks have different roles within their faction:

* Broodmother
	+ The "Queen" of the group. Lays eggs to hatch into new Scaraks. Eggs will hatch into Larvae which will then grow into one of the 4 different Scarak types seemingly at random.
* Warrior
	+ The "Soldiers" of the group. These patrol the area on the ground and in the nest.
* Tank
	+ Tanks are used to build walls within the habitat.
* Locust
	+ Flying version of a Scarak. These patrol the skies and have a stinger.
* Worker
	+ Will presumably work for the colony getting food and resources.
* Larva
	+ Scarak larvae hatch from Scarak eggs (produced by the Broodmother). They can be found wandering around Scarak structures, until they metamorphosize into either a warrior, locust, worker or tank. Scarak larvae act as sentinels, warning stronger Scarak archetypes about any incoming threats.

## Habitat

*Main articles: Scarak nest and Ziggurat*
Scaraks inhabit the Howling Sands on Orbis, found surrounding and inside large structures, called the Scarak nest, with many caverns where piles of bones and Scarak eggs can be found. They also inhabit the Ziggurats, which contain a prison cave with a crystal underneath. Four heavily armoured watchtowers are placed around the main building to protect the Ziggurat.

## Backstory

Scaraks previously enslaved the peaceful Feran faction, causing them to go into hiding. Ferans have since gained freedom.

Tank/Shield Scaraks were used by the Sand Empress to fight enemies and move heavy walls for construction. The Sand Empress is now imprisoned in the Sand Palace.

## Gallery

* A close up of one of the Scarak nests.
* A player fighting against Scaraks in the Scarak nest.
* A player chased by Scarak inside the Scarak nest.
* Another player chased by Scaraks inside the Scarak nest.
* Scaraks depicted in the key artwork by Thomas Frick.
* A key art for *Hytale* showing a Scarak nest.
* Concept art for Ziggurats.
* A rune for a Scarak sand empress found in the concept art.

## Trivia

* Although all Scaraks have wings, only Locusts appear to be able to use them.
Soundtrack

**For a more tutorialized explanation of the content described in this article, see Soundtracks on the Hytale Community Wiki.**

The **soundtrack** for *Hytale* contains several songs composed by Oscar Garvin, which play at different occasions and locations in-game.

## Playing

Various music tracks will play as the player explores the world of Orbis. Certain prefabs in the world have specific tracks associated with them, while other tracks play in more general scenarios, like across an entire zone.

## References

1. ↑ "Music track preview, looking back at the announcement, and an FAQ update!"
2. ↑ a b c d "Three new pieces of Hytale music" – *Hytale* Blog, 22 March 2019.
3. ↑ a b c d e "Four new pieces of music from the Hytale soundtrack" – *Hytale* Blog, 27 November 2019.
4. ↑ "Progress Update: April 30 2020" – *Hytale* Blog, 30 April 2020.

## External links

* Hytale OST playlist on the official *Hytale* YouTube channel.
Pumpkin

**For a more tutorialized explanation of the content described in this article, see Pumpkin on the Hytale Community Wiki.**

 Stack size | Unknown

A **pumpkin** is a food item that can be grown on farmland.

## Obtaining

Pumpkins can be found naturally in the Autumn Forest in the Emerald Grove.

## Usage

Pumpkins can be used in food recipes.

Pumpkins have four visible stages of growth.

Pumpkins can be worn by the player as a hat, covering the player's head.

## Gallery

* A player growing pumpkins among other crops.
* A player farming pumpkins.
* A player watering pumpkins.

## References

1. ↑ "Progress UpdateL November 27 2020" – *Hytale* Blog, 27 November 2019.
Outlander Ranger

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* Outlander

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* **To a more general page:** This is a redirect from a topic that does not have enough content on its own to an article about the general subject.
SkyWars

**SkyWars** is a multiplayer PvP minigame originally from the Hypixel server where players start off on separate islands and battle to be the last player standing.

## Gameplay

There are usually around 12 teams of a set amount of players that spawn on islands floating in the "sky" (the void). There are two or three chests full of loot on each spawning island and there is usually a large center island with more chests containing better loot. These chests contain weapons, armor, projectiles, food, and blocks. There is sometimes a "deathmatch" mode where after a certain amount of time the map slowly starts to disintegrate or is destroyed in some other way and the remaining players then have to both fight the other players and survive on a dying map.

## Hypixel SkyWars

Originally added on 14 June 2015, SkyWars has remained one of the most popular minigames on the Hypixel server. From inception to its initial release, SkyWars was only developed for nine days.

Hypixel SkyWars has five main modes: solo, doubles, mega, ranked and laboratory. Solo and doubles have 12 teams of one or two players and have two sub-modes, normal and insane. The insane mode features better weapons and armor than normal mode. Mega includes a lot of players and ranked matches up four players of similar skill levels and laboratory has revolving challenges.

## Gallery

* The Hypixel SkyWars map "Tribute".
* A recreation of the Hypixel SkyWars map "Tribute" in Hytale.

## References

1. ↑ "SkyWars" – Hypixel.net.
2. ↑ "RPS Presents: The Story Of Hytale | Developer Sessions | EGX Rezzed 2019"– EGX on YouTube, 6 April 2019
Skeleton

**For a more tutorialized explanation of the content described in this article, see Skeleton on the Hytale Community Wiki.**

 Drops | **All**: Pile of Bones (1)**Undead mage**: Purple Spellbook (1)

**Skeletons** are monsters that inhabit dungeons.

## Types

There are twelve known types of skeletons: wizard, archer, sand warrior, frozen warrior, soldier, dead adventurer, swamp undead, undead mage, undead praetorian, assassin, ruin guard and sand archer. Skeletons encountered in later zones are tougher than those found earlier.

Skeletons' appearances depend on what zone they are located in:

* Wizards wear a hat, lilac tunic and hold a spell-casting staff.
* Swamp undead have mushrooms growing on them and wield a large sword.
* Archers wear a hood and hold a bow and a quiver with arrows.
* Sand warriors have a yellowish color palette, indicating dryness.
* Frozen warriors have their light blue bones, blade, and armor partially frozen.
* Soldiers wear armor and wield a sword.
* Dead adventurers have ragged clothes and carry a sword.
* Undead praetorians wear armor and wield both an axe and a shield.
* Undead Mages have beards, may wear a crown or headscarf, and may carry a staff or spellbook.

## Habitat

All skeletons inhabit dungeons underground and inside ruins above ground.

Different skeletons can be found in different zones:

* Wizards, undead mages and archers inhabit the Emerald Grove.
* Swamp undead inhabit the swamps in the Emerald Grove.
* Sand warriors inhabit the Howling Sands.
* Frozen warriors inhabit Borea.
* Soldiers inhabit the Devasted Lands.

## Drops

All skeletons drop a pile of bones upon death.
Undead mages may drop purple spellbooks.

## Gallery

* Skeletons in the Emerald Grove ruins.
* A skeleton inside a dungeon.
* A skeleton shooting a player with a bow inside of a building.
* A skeleton archer of zone 1.
* A skeleton warrior of zone 2.
* A green skeleton wizard casting a spell.
* Ruins in zone 2, with skeletons.
* Another picture of Ruins in zone 2 with skeletons.
* A player fighting a skeleton mage.
* Another player fighting a skeleton mage.
* Another player fighting a skeleton mage.
* A player fighting skeletons in a cave.
* A frozen warrior in a Borea ruin.
* Skeletons as seen in the *Hytale* trailer.
* Concept art for skeleton variations.
* Concept art for some types of skeleton.

## References

1. ↑ a b "Designing monsters for Hytale" – *Hytale* Blog, 26 April 2019.
Wall

Redirect to:

* Block#Walls

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Zones

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* Zone

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* **From the plural form:** This is a redirect from a plural noun to its singular form.
Rat

**For a more tutorialized explanation of the content described in this article, see Rat on the Hytale Community Wiki.**

**Rats** are defensive animals found in caves under the Emerald Grove.

## Habitat

Rats live in caves under the Emerald Grove on Orbis.

## Behavior

Rats are defensive and will attack opponents when provoked.
Skull Spellbook

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* Spellbook

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Vulture

**For a more tutorialized explanation of the content described in this article, see Vulture on the Hytale Community Wiki.**

 Hostility | Peaceful

**Vultures** are peaceful animals which inhabit the Howling Sands.

## Habitat

Vultures inhabit the Howling Sands on Orbis.

## Behavior

Vultures are peaceful but will feed on the carcasses of dead animals.
Void dragon

Redirect to:

* Dragon

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Killing Mantis

File:Remove your controller.png
**Killing Mantis** are Enemies in the game Flower Knight Girl.

Elite soldiers that specialize in claw-to-claw combat.

 Fortunately, your knights don't have claws, they have hands and weapons, and our reports have shown the latter to have a high rate of success against the former.
Structure

Redirect to:

* Prefab

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* **From an alternative name:** This is a redirect from a modification of the target's title or a closely related title.
Particle

**Particles** appear when blocks are interacted with.

## Events

Different particles appear depending on how a block is interacted with. Below is a list of events that trigger particle effects:

* Walking over a block
* Hitting or breaking a block
* Placing a block down

## Tinting

Like blocks, particle effects can be tinted with any color on the RGB spectrum. The tint differs depending on which block is being interacted with.

## References

1. ↑ "Exploring Hytale's block tech" , 9 February 2019.
Wooden bucket

Redirect to:

* Wooden Bucket

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Undead chicken

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* Chicken

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Shipwreck

**For a more tutorialized explanation of the content described in this article, see Shipwrecks on the Hytale Community Wiki.**

An underwater shipwreck.

**Shipwrecks** are prefabs found in oceans throughout Orbis. They often contain hidden underwater treasures, but are guarded by sharks.

## Structure

Shipwrecks are the remnants of ships which have been wrecked and sunk to the bottom of the ocean. Shipwrecks are generally comprised of wood and covered in various underwater plant life.

## Inhabitants

Sharks, fen stalkers, and other less hostile species of fish have been known to inhabit these areas.

## Gallery

* Sharks and fen stalkers guarding a shipwreck.
* A player swimming to the treasure chest.
Shark

**For a more tutorialized explanation of the content described in this article, see Shark on the Hytale Community Wiki.**

**Sharks** are aggressive animals found in the ocean.

## Habitat

Sharks can be found lurking around shipwrecks in the oceans of Orbis.

## Behavior

Sharks are aggressive and will attack players who venture too close to them.
Scorched ruins

**For a more tutorialized explanation of the content described in this article, see Ruins § Scorched Ruins on the Hytale Community Wiki.**

A scorched, ruined village.

**Scorched ruins** are abandoned ruins located in the Devasted Lands.

## Generation

Scorched ruins generate as a multitude of buildings in the Devasted Lands on Orbis.

## Gallery

* A large scorched and ruined building.
* A player approaching scorched ruins.

## See also

* Ghost forest
* Emerald Grove ruins
* Howling Sands ruins
Zone

**For a more tutorialized explanation of the content described in this article, see Zones on the Hytale Community Wiki.**

**Zones** are unique procedurally-generated areas that have sets of similar biomes and challenges to face. Each zone will have a unique set of prefabs, creatures, biomes, and more. Zones contain different biomes, forests, lakes, hills, and ravines, and topographical features like ponds and rocky outcrops. While the names of some zones have been given, they are not yet finalized.

## List

This section is a stub, meaning that it lacks some important content.
You can help the Hytale Wiki by expanding it with further relevant information.
Specifically: *Expand this section into prose descriptions.*

 6

## Orbis

*Main article: Orbis*

Orbis features at least six zones, four of which have been publicly showcased: Emerald Grove, Howling Sands, Borea, Devasted Lands, and two unannounced zones. Each zone has its own set of biomes, coastal features, blocks and other content, such as furniture sets, races, creatures, plants, weather, and geology. Underground areas, including caves and dungeons, also generate differently depending on the zone they generate in.

The Emerald Grove is located in the middle of the *Hytale* world and is where the player spawns; to the south is the Howling Sands and to the north is Borea. The further the player ventures into a zone, the climate gets more extreme and the objectives get more difficult.

Zones continue into the ocean, and if players venture out far enough, they will encounter a sudden drop-off at the edge of each zone that leads to the deep ocean. The deep ocean holds many dangers and rewards for explorers to discover. Beyond the deep ocean is infinite terrain generation.

## References

1. ↑ a b c d e f "First Look: Hytale is putting adventure and creativity at the heart of its ambitious block-building sandbox" by Jen Simpkins. GamesRadar+, 24 February 2020.
2. ↑ "Worldgen Introduction" – *Hytale* Blog, 4 January 2019.
3. ↑ "A visual tour of zone 3" – *Hytale* Blog, 12 April 2019.
Thorium Sword

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* Sword

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Staff

Stack size | 1

**Staffs** are a category of magic weapons. Many different types of Staffs exist, each with varying statistics and some possessing unique abilities.

## Types

This list is incomplete.
You can help the Hytale Wiki by expanding it.

* Earth Staff
* Fire Staff
* Ice Staff
* Trork Staff
* Outlander priest Staff

## Obtaining

### Drops

The Trork staff can be dropped by Trork shamans.

The Outlander priest staff can be dropped by Outlander priests.

## Usage

Staffs can be used to defeat NPCs. Different tiers of staffs do varying amounts of damage.

## Gallery

* Concept art displaying some weapons, including staffs.
Void piranha

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* Fish

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Cepha Lanthera

**Introduction:** They call you 'my lord', is that right? I look forward to working with you. And I pray that this meeting proves to be a fateful one. You're my...well, just you wait and see! Heehee!

**Profile Info:** I am Cepha Lanthera of the Flower Knights. Pleasure to meet you. As my name, the Lady, indicates, I was indeed born a noble. However, in order to meet more gentlemen, I became a Flower Knight.

**Flower Meaning:** 'Lady'

## Battle Skill and Ability

**Battle Skill:** Buster Beam - Deals 1.6x damage to a single enemy.

 Trigger Chance

**Ability:**

 N/A

**Evolved Ability:**

## Statistics

Before Evolution:

 50

After Evolution:

 60

 After Evolution

## Trivia

* Flower: *Cephalanthera*
* Cepha Lanthera's design is a controversial one: some Japanese players complained that she looks very much alike to Saber Lily design.
Owl

**For a more tutorialized explanation of the content described in this article, see Owl on the Hytale Community Wiki.**

 Hostility | Peaceful

**Owls** are peaceful animals found in both Borea and the Emerald Grove.

## Types

There are two known variants of owl: the snowy owl and the brown owl.

## Habitat

Snowy owls inhabit Borea, while brown owls inhabit the Emerald Grove.

## Gallery

* An owl sitting on a branch.
* A snowy owl on an entranceway.
Force Regulator Mk. I

**Force Regulator Mk. I** is one of the Components in The Surge.

## Description

Used to assemble Mk. I arm gear.

Electrically-actuated bundles of flexile fibers are essential to the construction of modern, force-multiplying Exo Gear. Thanks to CREO's development of specialized attenuation triggers, self-injury resulting from normal use has been all but eliminated.
Rainbow trout

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* Fish

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Thorium Bow

Redirect to:

* Bow

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Missions

The following is a list of missions in the game Flower Knight Girl. Missions are accessed in the Campaign menu. Players can select other players' Helper Squads to assist them in battle.

## List of missions

### Limited missions

* Beginner - Secret Garden Quest
* Intermediate - Secret Garden Quest
* Advanced - Secret Garden Quest

### Normal missions

* Tutorial
* Mission 1 - Phos Hillside
* Mission 2 - At the Foot of Garden
* Mission 3 - Navia Plains
* Mission 4 - Mimms Lakeside
* Mission 5 - Pure Forest District (Note: Enemies and Picture of Map need to be added for 5-3, 5-4 and 5-5.)
* Mission 6 - Miz Corridor (Note: Enemies and Picture of Map need to be added for all maps.)
* Mission 7 - The Deep Woods of Eda
* Mission 8 - Iyore Perimeter (Note: Enemies and Picture of Map need to be added for all maps.)
* Mission 9 - Moz Forest District (Note: Enemies and Picture of Map need to be added for all maps.)
* Mission 10 - Frozen Lake Hoova (Note: Enemies and Picture of Map need to be added for all maps except 10-1.)
* Mission 11 - Nydhog Snowfield
* Mission 12 - Daine Ruins

### Special missions

* Sunday Mission - Encounter the Red and Blue Manyu
* Monday Mission - Encounter the Red Bloom Dragon
* Tuesday Mission - Encounter the Blue Bloom Dragon
* Wednesday Mission - Encounter the Yellow and Purple Manyu
* Thursday Mission - Encounter the Yellow Bloom Dragon
* Friday Mission - Encounter the Purple Bloom Dragon
* Saturday Mission - Gold Rush!!
* Regular Mission - In search of Presents

### Event missions

* The City of Ruin 18.04.16 - 02.05.16
* For Precious Memories 03.05.2016 - 17.05.2016
* The Power of the King's Adviser 17.05.2016 - 31.05.2016
* In The Glow Of The Night 31.05.2016 - 14.06.2016

*This article is a stub. You can help Flower Knight Girl Wiki by expanding it.*
Ontwikkelingszones

*Dit artikel is een beginnetje. U wordt uitgenodigd om op bewerken te klikken om uw kennis aan dit artikel toe te voegen.*

Er zijn vele types Ontwikkelingszones beschikbaar. Ze zijn te gebruiken nadat je een Gebouw vrijspeelt wat gebruikt maakt van een zone.

## Woongebied

*Dorpsbewoners kunnen huizen bouwen in een woongebied*

Kleur deze zone in gebieden waar je wilt dat je Dorpsbewoners hun huizen bouwen.

**Vrijgespeeld door:** Het verkrijgen van 1 Horige.

## Extractie

*Staat het omhakken van Bomen, mijnen van Steen en het verzamelen van Bessen toe*

Kleur deze zone in gebieden waar je wilt dat je werkers grondstoffen verzamelen.

**Vrijgespeeld door:** Standaard (beschikbaar vanaf het begin).

## Verboden Land

*Niemand zal lopen op het land van de heer*

Kleur deze zone in gebieden waar je niet wilt dat je Dorpsbewoners lopen.

**Vrijgespeeld door:** Standaard (beschikbaar vanaf het begin).

## Landbouwgrond

*Staat het boeren toe*

Kleur deze zone waar je wilt dat je boeren hun gewassen planten.

**Vrijgespeeld door:** Het verkrijgen van 1 Burger.

## Herbebossing

*Staat Houtvesters toe om bomen te planten*

Kleur deze zone waar je wilt dat je Houtvesterijen nieuwe Bomen planten.

**Vrijgespeeld door:** Het verkrijgen van 12 Horige|Horigen.
Spellbook

Stack size | 1

**Spellbooks** are a category of two-handed magic ranged weapons. Many different types of spellbooks exist, each with varying statistics.

## Types

This list is incomplete.
You can help the Hytale Wiki by expanding it.

* Purple Spellbook
* Skull Spellbook[*citation needed*]

## Obtaining

### Drops

Purple spellbooks can be dropped by undead mage skeletons.

## Usage

Spellbooks are ranged magic weapons used to attack NPCs. They take around 2 seconds to summon the spell before it can be fired.

## References

1. ↑ "Hytale Graphics Update" – *Hytale* Blog, 27 November 2019.
Server

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* Multiplayer#Servers

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Ocean

**For a more tutorialized explanation of the content described in this article, see Ocean on the Hytale Community Wiki.**

The **ocean** surrounds the zones of Orbis. Although not definitively a zone, the ocean is filled with various types of unique flora and fauna. It also features unique prefabs, enemy encounters, natural dangers, and more. If a player travels further into the ocean, they will encounter the ocean shelf, which is a drop-off that leads to the dangerous deep ocean biome.

## Biomes

The following biomes are found in the ocean:

* Deep Ocean
* Ocean Shelf
* Coral Reefs
* Underwater Cave

## References

1. ↑ a b "Worldgen introduction" – *Hytale* Blog, 4 January 2020.
Thorium

Redirect to:

* Ore

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Foundation Wiki/editcopy

Welkom bij de officiële Foundation Wiki
De ***Foundation*** gids geschreven en onderhouden door de spelers.

Draag alstublieft bij door nieuwe artikelen te maken, of door bestaande artikelen uit te breiden en te verbeteren.

Over *Foundation*
***Foundation*** is een rasterloos, uitgestrekte middeleeuwse stedenbouw simulator met een zware focus op organische groei, de bouw van monumenten en grondstof beheer.

[Lees verder...]

Versie

**1.9.4.6.0529**

Uitgelichte Gebouwen
Houthakkerskamp

Zagerij

Steenhouwerskamp

Tarwe boerderij

Fruithut

Windmolen

Bakkerij

Kerk

Inhoud
Dorpsbewoners
Banen
Scenarios
Snelstart
Systeemeisen
uitgavedatum
Vragen en Antwoorden
Zoektochten

Trailer
Weather

**For a more tutorialized explanation of the content described in this article, see Weather on the Hytale Community Wiki.**

**Weather** in *Hytale* describes natural ambient events such as rain, snow and fog that has effects on gameplay. Weather is customizable using a range of different presets.

## Locations

In Borea, rain appears as snow. Fog appears in the swamps of the Emerald Grove and inside caves in all zones.

## Customization

Weather is customizable through different presets that can change assets such as sky color and textures of the moon. Gradients or tones can be applied to each asset.

Presets are configured using an in-game asset customization menu, which allows users to edit most aspects of the game. In the customization interface, different colors can be set for different aspects of the weather at different times of day. A sidebar allows users to edit other aspects of weather customization, such as skyboxes and stars.

Once presets are created, they can be switched using text commands or can be bound to a keypress. When a preset is updated, the weather will be updated for all players on a server without players having to relog.

## References

1. ↑ a b c d "Custom content in Hytale" – *Hytale* Blog, 20 August 2019.
2. ↑ "Cosplay as a cat and more with Hytale's mod tools" by Craig Pearson. RockPaperShotgun, 21 August 2019.
Oscar Garvin

Redirect to:

* Employees#Oscar Garvin

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	+ For redirects with substantive page histories that did not result from page merges use `{{{history}}}` instead.
Warbrokers.io

*War Brokers* is a first person shooter that primarily focuses on fun and tactical choices. Every player starts on an equal footing in terms of weapons. It is a players skill and tactical choices that will win the day for them. Each weapon has a unique tuning for a specific play style.

## Features

* **FPS:** Fight with over 14 different weapons, all carefully tuned for a different feel and play style.
* **Drive:** Hop into your teams APC or tank and fight the enemy from an armored fortress that moves.
* **Fly:** Hop into your teams helicopter and rain down terror from the sky or transport your team to the front lines. The helicopters are the most versatile fighting vehicles in the game.

## Game modes

* **Package Retrieval:** A diplomats airplane is shot out of the sky and his important papers are parachuting down. Grab the suitcase and deliver it to your drop off point. Just be aware the enemy is going to try and get those top secret files first so you need to be quick!
* **Defuse:** The enemy has planted three bombs and the timer is ticking down on them. There is no time to waste, find the bombs and get them defused before they blow up.
* **Missile Launch:** Fight to get to the missile launcher and launch the missiles while the enemy tries to stop you.
* **Team Deathmatch:** Work together with your team to get the most kills. Once the timer ends the team with the highest score will win.
Stone Sword

Redirect to:

* Sword

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	+ For redirects with substantive page histories that did not result from page merges use `{{{history}}}` instead.

* **From a possible future split:** This is a redirect from a page that does not have much content of yet but may do in the future once more information about the subject becomes available.

* **To a section:** This is a redirect from a topic that does not have its own page to a section of a page on the subject.
Projectile

**For a more tutorialized explanation of the content described in this article, see Projectiles on the Hytale Community Wiki.**

A **projectile** is a general term that describes an item that is thrown or propelled towards a target.

## Overview

The term applies to the following objects that can be thrown or propelled:

* Arrows fired from different bows.
* Spell bolts fired from magical weapons such as spellbooks.
* Bombs, thrown by the player or NPCs.
* Throwing spear, thrown by the player or NPCs.
* Poop thrown by the player
Polar bear

**For a more tutorialized explanation of the content described in this article, see Polar Bear on the Hytale Community Wiki.**

**Polar bears** are defensive animals found in Borea.

## Behavior

Polar bears are defensive, and will attack opponents when provoked.

Polar bears can be found swimming in the frozen waters of Borea.
Warbrokers.io Wiki

Welcome to the *Warbrokers.io* Wiki
the *Warbrokers.io* guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Warbrokers.io

Warbrokers.io is a first person shooter that primarily focuses on fun and tactical choices. Every player starts on an equal footing in terms of weapons. It is a players skill and tactical choices that will win the day for them. Each weapon has a unique tuning for a specific play style.

Content
LocationsCharactersItems

Guides

* How to play guide for Warbrokers.io
* System requirements
* Game support

Videos

Featured images

*Warbrokers.io* Links
Official pageSteam

Wiki

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Trork

**For a more tutorialized explanation of the content described in this article, see Trork on the Hytale Community Wiki.**

 Drops | Soft Hide (2)

**Trorks** are aggressive intelligent troll-like NPCs.

## Types

Trorks have a few different classes:

* Chieftain
	+ Large, colored red and orange.
	+ Has large fangs.
	+ Wields a large sword.
* Hunter
	+ Blue-green with black hair tied in a bun.
	+ Wields a sword.
	+ Owns a pet wolf.
* Shaman
	+ Light-green with red hair and a long gray beard tied up.
	+ Wields a staff.
* Sentry
	+ Green with brown hair.
	+ Wields a spear.
* Warrior
	+ Blue with a long gray beard.
	+ Wields a large axe.

## Habitat

*Main article: Trork camp*
Trorks inhabit the Emerald Grove on Orbis and can be found in and around run-down Trork camps.

## Behavior

Each different type of Trork has its own behavior patterns which influence the ways they act in-game.
For example, sentries will guard the Trork village from predators or players. Trorks will keep watch of their camp from atop one of the two Trork watchtowers found inside of the Trork camp.

Trorks may sometimes try to attack passing birds.

Sometimes Trorks will fight among themselves, and can knock each other out.

Trorks will try to find a warm shelter if they are outside in the rain.

## Gallery

* A player attacking a Trork as seen in the *Hytale* trailer.
* A player attacking some Trorks.
* A Trork watchtower.
* A Trork warrior guarding a campfire.
* An objective in a Trork camp.
* A Trork wielding a club, with a wolf in the background.
* Trork artwork.
* Trork runes found in concept art.
* Concept art showing Trork weapons.

## Trivia

* The name "Trork" is a portmanteau of "troll" and "orc", as the Trork is designed as a combination of these.

## References

1. ↑ "An overview of Hytale's server technology" – *Hytale* Blog, 25 January 2020.
2. ↑ "Get to know Hytale's NPCs" – Hytale.
3. ↑ "A peek at some of zone 1's wildlife" – Hytale.com, 1 March 2019.
4. ↑ "An introduction to building NPC behaviors" – *Hytale* Blog, 4 April 2019.
5. ↑ "No one likes to sleep outside in the rain, and Trorks are no different! If it starts to rain, they will wake up and seek a warm shelter 🌧️
Learn more about NPC behaviors in our latest blog post" – @Hytale on Twitter, 5 April 2019
6. ↑ "Progress Update: April 30 2020" – *Hytale* Blog, 30 April 2020.
7. ↑ "Designing monsters for Hytale" – *Hytale* Blog, 26 April 2019.
Tetrabird

**For a more tutorialized explanation of the content described in this article, see Tetrabird on the Hytale Community Wiki.**

**Tetrabird** are large peaceful animals found the Emerald Grove and Borea.

## Habitat

Tetrabirds inhabit both the Emerald Grove and Borea zones of Orbis.

## Behavior

Tetrabirds are mountable and can be ridden by Kweebecs and the player.
How to play guide for Warbrokers.io

*This article is a stub. You can help Warbrokers.io Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Warbrokers.io***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Controls

SOLDIER CONTROLS:

Note: All of these can be changed in the settings menu

* W - Forward
* A - Left Strafe
* S - Backwards
* D - Right Strafe
* C - Crouch Toggle
* F - Enter/Exit vehicle (A message will display saying Press F to enter vehicle when you are close enough). Pickup or drop the package in the package game mode.
* SHIFT - Hold breath when zoomed.
* LEFT CTRL - Toggle sprint run
* SPACE - Jump. After your first jump you can jump one more time off of a vertical surface to get to higher areas.
* LEFT Mouse button - Fire
* RIGHT Mouse button - Zoom while held down
* - - Minimap zoom out.
* + - Minimap zoom in.
* n(hold) - Large minimap
* 1 - select primary weapon. (Your primary weapon can be set from the main menu)
* 2 - select secondary weapon. (Your secondary weapon can be set from the main menu)
* 3 - select Pistol
* 4 - select Knife
* 5 - Select grenades. (Press fire to cook the grenade, release fire to throw grenade). The grenade goes off after 5 seconds. You only 3 grenades a life. Press 5 again and you get smoke grenades. You get 10 of these.
* 6 - Select BGM. (When fired it is a missile you can fly from the missiles view point). Press LEFT Mouse button to boost the speed of the missile, release LEFT Mouse button to slow it down. You only get one BGM missile per match so use it wisely.
* 7 - Select Airstrike. (Aim at a point and press fire. Bombs will rain down on that point after a couple seconds). Good for stopping a point from being captured or a difficult enemy vehicle. You only get one airstrike per 10 mins so use it wisely.
* 0 - The zero key on the top of the keyboard will toggle the Frame rate display.
* B - binoculars in Battle Royale mode. (Only if you picked them up)
* m - Main menu, from here you can customize your character, vehicles, set your weapon slots, turn on/off graphics options (click on the gear symbol/icon), view missions, and open crates.

## Tips and tricks

* Keep in mind that different weapons have different projectile speeds, and will have some spread. (Notably the shotguns)
* You will be loads more accurate zoomed in than not, but under some circumstances you cannot zoom in and have to shoot from the hip.
* Always aim for the head, you do double damage with each headshot and will also be loads better that way.
* Completing missions will give you coins or crates, and you can buy items with those. (It will have no affect on gameplay, purely cosmetic)
Ionocidium

File:Introduction.ogg

**Introduction:** I’m Ionocidium.

In the language of flowers, it means “Good Looks”!

I’m actually told that a lot.

...But there's something you should know... Don’t judge me by my looks alone.

I’ve been idealized so many times, and it always ends in tears...haaaah...

**Flower Meaning:** 'Good Looks'

## Statistics

Basic:

 60

Evolved:

 70

 Evolved

## Battle Skill and Ability

**Battle Skill:** *Ailes d'Ange* - Deals 2.2x damage to all enemies.

 Trigger Chance

**Ability:**

 N/A

**Evolved Ability:**

## Trivia

* Artist: sugimeno
* Flower motive: Ionopsis utricularioides & Oncidium flexuosum
* Flower Family: Orchidaceae
* She was born in Winter Rose Garden, but now lives in Banana Island.
Warbrokers.io Wiki/Bottom section

Wiki

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
System requirements

*This article is a stub. You can help Warbrokers.io Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Warbrokers.io*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Recommended requirements

* OS: Windows 10
* Processor: Core i7
* Memory: 8 GB RAM
* Graphics: Discrete
* Network: Broadband Internet connection
* Storage: 1 GB available space
* Sound Card: Optional

## Minimum requirements

* OS: Windows 7
* Processor: Core i3
* Memory: 4 GB RAM
* Graphics: Integrated
* DirectX: Version 9.0
* Network: Broadband Internet connection
* Storage: 1 GB available space
* Sound Card: Optional
Stone circle

**For a more tutorialized explanation of the content described in this article, see Stone Circles on the Hytale Community Wiki.**

**Stone circles** are a prefab made up of a collection of stones arranged in a certain pattern.

## Generation

Stone circles of different types generate in every zone.

"Earth" stone circles generate in the Emerald Grove.

A jagged stone circle generates in the Devasted Lands, which represents the "fire" element.

## Structure

Stone circles are made up of large stones arranged near to each other.

## Gallery

* Early stone circles.
* Stone circles in the Emerald Grove.
* Green crystals in the Earth stone circle.
* A Zone 1 Stone Circle guarded by a Earth golem and an Earth elemental.
* Concept art for stone circles.
* A water-element stone circle in Borea.

## References

1. ↑ a b "The creation of a new point of interest for adventure mode" – *Hytale* Blog, 29 March 2019.
2. ↑ a b "First Look: Hytale is putting adventure and creativity at the heart of its ambitious block-building sandbox" by Jen Simpkins. GamesRadar+, 24 February 2020.
Buzzer Scouter

File:Arbitrary scouter joke.png
**Buzzer Scouter** are Enemies in the game Flower Knight Girl.

Pests who are frequently depressed by how their last name is their station in life.

 The hard work of scouting is left to them, as is the equally hard work of buzzing.

 The under-appreciated backbone of insectoid forces.
Old Maid Wiggler

File:Coffee cigarettes.png
**Old Maid Wiggler** are Enemies in the game Flower Knight Girl. They are also one of the Bosses.

Dangerous, and found in higher-risk missions.

In addition to being terrifyingly strong, possessed of an equally strong glower.

 Known to redirect teleports to empty corridors, just for the cheap laughs.

## See also

* Bosses
* Enemies
Warbrokers.io Wiki/Top section

Welcome to the *Warbrokers.io* Wiki
the *Warbrokers.io* guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Warbrokers.io

Warbrokers.io is a first person shooter that primarily focuses on fun and tactical choices. Every player starts on an equal footing in terms of weapons. It is a players skill and tactical choices that will win the day for them. Each weapon has a unique tuning for a specific play style.

Content
LocationsCharactersItems
Ipomoea Nil

**Introduction:** I'm Ipomoea Nil!

Huh? A child? No way! I'm just petite, is all.

I want to fight for a world where everyone can have fun with no worries!

My name means Affection.

Of course there's plenty of that for you, too!

**Flower Meaning:** 'Affection' and 'Unity'

## Statistics

Before Evolution:

 50

After Evolution:

 60

 After Evolution

## Battle Skill and Ability

**Battle Skill:** Icicle Edge - Deals 1.1x damage to 2 enemies.

 Trigger Chance

**Ability:**

 N/A

**Evolved Ability:**
Get A 6 Star Flower Knight Girl

**"The Special Gacha has launched! Perform an 11 DRAW in it to recieve a Special Exchange Ticket and use it to obtain one of the following 6 STAR Flower Knights: Cactace, Cattleya, Denbodrium or Anemone! Please clear your cache."**

* This Gacha Machine can be used only once!
* Obtained "Special Exchange Tickets" can be used at the Exchange Center to obtain a 6 Star Flower Knight of your choosing!
* This Gacha Machine will end on the 8th of July!
* "Special Exchange Tickets" can be traded in until the 15th of July!
* No additional Flower Knights will be added to the current pool.