Warrior

>    In the Barracks you can find lots of battle ready Warriors that will champion the Guild's cause without hesitation. The more you invest in the Barracks the more you can invest in the skills of the Warrior Class.
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See the new player guide for strategy regarding use of heroes, and their gameplay style in the late game. The weapon and armor pages have equipment selection strategies for each hero.

The Warrior is the default melee class in Pocket Rogues, built to go in and hack and slash enemies to pieces (or bash them in if unarmed), and shield themselves from harm if enemy numbers get too great.

Their key characteristic is Endurance, granting them 50% more hitpoints, and 2x the health regeneration of the other classes, for each point invested.

Some misconceptions about Warrior is that it's attacks are limited to close-range/melee fights. However, this isn't true. Not only does it have abilities for mid-long range attacks, but also weapsons, such as the crossbow; there's also experimental builds, like equipping staffs from the Wizards class, unlocking game-changing mechanics (later specified).

## Skills

#### Quick Attack

**Runed Blade** - Fast attack, causing significant damage to humanoids. +25% damage to humanoids

* Level 1 = +3% general damage
* Level 12 = +36% general damage
* Level 25 = +75% general damage

**Sacred Blade** - Fast attack, causing increased damage to undead and demons. +10% damage to undead, + 10% damage to demons

* Level 1 = +3% general damage
* Level 12 = +36% general damage
* Level 25 = +75% general damage

**Penitent Blade** - A quick attack, each hit of which can cause the Bleeding effect of the enemy - the target will health for some time

* Level 1 = +3% general damage, 15% chance of imposition
* Level 12 = +36% general damage, 26% chance of imposition
* Level 25 = +75% general damage, 39% chance of imposition

#### Power Attack

**Steel Fortress** - The Warrior completely concentrated on defense, reflecting most of the damage. Block at time of impact, reflect part of damage and even enemy shells

* Level 1 = +85% damage absorption, +25% reflection of damage
* Level 12 = +96% damage absorption, +49% reflection of damage
* Level 25 = +109% damage absorption, +75% reflection of damage

**Vow of Holiness** - The raised shield speeds up the recovery speed of Warrior’s health. The undead that attacked Warrior at the time shield was raised has a chance o be stunned, and the damage from this attack will be extinguished

* Level 1 = +66% damage absorption, + 0,4 health points
* Level 12 = + 77% damage absorption, + 1 health points
* Level 25 = + 90% damage absorption, + 1,6 health points

**Pain Absorber** - Each blocked strike for a time increases the damage inflicted be the Warrior. Block at the moment of impact throws away enemies

* Level 1 = +75% damage absorption , +25% max. bonus of damage
* Level 12 = +86% damage absorption , +47% max. bonus of damage
* Level 25 = +99% damage absorption , +73% max. bonus of damage

#### Special Attack

**Reaper** - A slow attack with a large hit radius. Killed by this attack, the enemies restore a portion of the Warrior’s health (depending on their max hp)

* Level 1 = +40% general damage
* Level 12 = +95% general damage
* Level 25 = +160% general damage

**Rumble of the Battle** - A Warrior strikes the shield, stuns and throws the nearest enemies, and also deals damage that depends on their maximum health

* Level 1 = 1% damage from max. health, +21% chance of stunning
* Level 12 = 2% damage from max. health, +32% chance of stunning
* Level 25 = 3,5% damage from max. health, +45% chance of stunning

**Throw Shield** - The Warrior throws a shield, with a slight chance of stunning the enemy, As you progress, the number of targets that hit the shields will increases. If the Warrior uses a shield for the block, then he returns to the hand, interrupting the throw

* Level 1 = +60% general damage (from shield defense), 1 targets, +16% chance of stunning
* Level 12 = +120% general damage (from shield defense), 4 targets, +27% chance of stunning
* Level 25 = +185% general damage (from shield defense), 7 targets, +40% chance of stunning

Note: Keep in mind, you will lose 1% of your hp for each enemy hit with the shield, if murderer is equipped on your main-hand.

## Main-Hand Items

***Note:*** Num. of Runs stands for the maximum amount of times you can start with a piece of equipment in the dungeons after you purchase it, before you must purchase it again. This is listed as (maximum number without upgrading Blacksmith on the Base Screen) / (maximum number with fully upgraded Blacksmith).

SORTING THE BELOW TABLES: The below tables are large - they can be organized by clicking the top of the column you are interested in, to organize alphabetically/numerically according to that column.

wooden sword: damage 0-0.5, crit 0%

***Note***: One of the above weapons with (¤) include special effects, listed below. These special effects are bonus enchantments (in addition to the 4 other enchantments for a legendary item), and are not replaceable.

* Murderer: Murderer - Increases attack damage by 20%, however each monster hit reflects damage back to the hero

The Warrior can also use weapons from the Hunter, and Berserker classes. The weapons of these classes are of type of melee weapon.

Note: when equiping non-melee weapons of Wizard or archer(staffs,wands and bows) the warriors main skills get replaced by attacks of the respective equiped weapons, so the bonus dmg or status effect the skill offers will not be in effect when attacking with these weapons.

(staffs don't require mana when used by Warrior.)

## Off-Hand Items

warrior can also find a -handheld crossbow- an alternative weapon for offhand

can't be bought in the fortressfortress,

when equiped, replaces the current power attack (bottom right skills like shield throw ) with a quick shot from a light one-handed crossbow, damage depends on the lvl of current power skill.

***Note \*:*** The Guardian Shield and the tower shield have the following effect:

***Note \*\*:*** The steel shield has the following affect: