Kemro of Cintra

“*I have no idea how he survived.*”
―Coën

Kemro Portrait ( art by Midjourney with edition of Snapseed and Dalle - e )

**Kemro of Cintra** was a witcher from the School of the Griffin and later of the School of the Fox and a close friend of Putnam Pitch.

## Biography

### Early Life

Not much is known about Kemro's life. The only thing that is known is that he was born into a very poor family in Cintra. Where he was repudiated because he was born as a hermaphrodite. At some point, he was rescued by Coën who would take him to Kaer Seren to turn him into a witcher.

At the age of 25, in the year 1275 AR together with his friends Putnam Pitch and Zivor of Redania, Kemro would graduate as a witcher of the School of the Griffin.

## Personality & Traits

Kemro had an ironic and sarcastic personality. Which contrasted strongly with that of his companions, especially Putnam Pitch who had a much more heroic and chivalrous personality. Second best friend, behind Fabio Sachs and above Adalwulf of Aedirn. They always got along well from the time they met, especially since Putnam defended him from other boys who bullied him because of his condition in the training sessions that took place on the beach that the fortress of The Griffins (one of the hardest parts of the training, as the kids were subjected to swim naked in very cold water). His sarcastic personality began to develop there as a defense mechanism, although with Putnam, he always used to open up more and show how he really was. Putnam also doing the same.

After Tubiel's departure to the School of the Cat ( Tubiel and Putnam got along very well and spent a lot of time together ) the two became much closer, forming a small group, with Zivor of Redania, one of the most excluded kids in their generation of witchers, and despite the incident that caused him to lose an arm, caused because both of them, as teenagers, got high for the first time consuming Black Gull, their friendship continued, grew and strengthened over the years.

It was from 1280 onwards that it cooled down and became distant, due to the personal circumstances of both, especially Putnam. But even so, every time they met again, they did well and felt at home in front of each other.

## Abilities

* Witcher mutations
* Signs
	+ Air Signs
		- **Air Manipulation (Limited)**: Using the Sign of Aard, a witcher can cause a limited use bit of magical air.
			* **Aard**: **Aard** is a simple magical sign that draws from the Plane of Air or the Astral Plane (Research has so far been inconclusive about the type of Chaos particularly) that is used by witchers. The **Aard** sign is a simple magical sign used by witchers that directs a blast of telekinetic energy to stagger opponents, leaving them open for a subsequent attack. **Aard** can also blow out any existing fires, blast open poorly secured doors, or punch through cracked or damaged walls.
	+ Earth Element Signs
		- **Earth Manipulation (Limited)**: Using the Sign of Quen, a witcher can envoke a bit of the magical properties of Earth.
			* **Quen**: The Quen sign is a simple magical sign used by witchers that draws from the Plane of Earh to form a protective field around the caster. Quen's basic ability is to cover a witcher in a basic shield that absorbs a limited amount of damage.
	+ Fire Element Signs
		- **Fire Manipulation (Limited)**: Using the Sign of Igni, a witcher can cause a limited use bit of magical fire.
			* **Igni**: The Igni sign is a simple magical signs that draws from the Plane of Fire that is used by witchers and causes a burst of fire that can repel and ignite opponents, as well as start fires.
	+ Spirit Element Signs
		- **Aether Manipulation (Limited)**: Using the Sign of Yrden, a witcher can envoke a bit of the magical properties of Aether.
			* **Yrden**: The Yrden sign is a simple magical sign used by witchers that draws from the Astral Plane to form a circular, magical trap. The trap triggers a certain number of times when traversed by a foe, causing knock back, damage, and a chance of inflicting ailments on its targets Most foes that wander into the ring are significantly slowed, though some monsters are unaffected by it. Yrden is one of the witchers best tools for controlling multiple enemies in melee range. It's also particularly valuable for witchers when up against noonwraiths and nightwraiths, who remain incorporeal most of the time unless caught within a Yrden circle.
	+ Water Signs
		- **Water Manipulation (Limited)**: Using the Sign of Axii, a witcher can envoke a bit of the magical properties of Water.
			* **Axii**: The Axii sign is a simple magical sign used by witchers that draws power from the Plane of Water that can charm an opponent's mind to stun them, temporarily eliminating them from combat. However, the stun effect disappears after seven seconds or when the target receives harmed. This sign can be used by witchers to calm their mounts or on people to gain information or benefits. This sign can usually only affect one person at a time and its effects are visible to other people in the vicinity.

* Alchemy

## Equipment

* Griffin School Steel & Silver swords
* Griffin School armor
* Journal

## Trivia

* **Kemro** has a very androgynous face and body.
* The mutations atrophied him even more the both sexes he possessed which practically left him with just a hole to pee through. Although he always identified himself as a boy.
* He is always accompanied by Zivor of Redania

## Notes

* **Kemro** is a pure fanon creation as such there is no official proof of his existence in the Witcher works outside the fanon community.