Matter

**Matter** is one of the main types of magic in Purapía.

It's blessed and affiliated God is Alimatuer, and the sub-magics of Matter are Organic and Inorganic magic. Organic and Inorganic magic's have the sub-magics of Blood and Elemental. Matter magic itself is also a type of magic. This makes Matter the biggest school of magic in Purapía.

## Matter Magic

Users can shape and manipulate matter, i.e. anything in the universe that has substance and mass/physical form, starting from molecules and atoms, to planets and other astronomical features.

Limitations:

* Non-Atomic Body.
* Energy, being massless, does not matter, so while a matter manipulator may be able to generate energy, they are unlikely to directly control it.
	+ There are ways to get around this particular limit:
		- Energy Transduction
		- Energy Matter Manipulation is a technical combination of the two.
* Distance, mass, precision, etc. depend upon the knowledge, skill, and strength of the user.
* May be unable to create matter, only control it.
* Completely useless against immaterial.

Example Spells

**Manipulate Material** - User can create, shape and manipulate materials

**Chemical Manipulation** - Users can create, shape and manipulate chemicals, compounds or substances

**Reconfiguration** - User can take apart and then rebuild anything piece by piece leaving the target without defects of any kind

## Organic Magic

The user is able to perform a form of magic that allows them to utilise organic substances, either mystically manipulating them or using them for casting spells.

The user is able to perform a form of magic that allows them to utilise biology, either magically manipulating it or using it to cast spells.

The user can use magic to control the animals, transform themselves or others into animals, mimic animal traits and summon/create animal spirits and/or animals. They can communicate with animals, borrow their senses, possess them and otherwise use animals as extensions of themselves.

The user is able to use a form of magic that allows them to cast magical spells dealing with plants.

Limitations:

* This power has extreme potential for misuse
* Useless on inorganic substances
* Users may be unable to create organic matter, being limited to manipulating already existing sources
* May need extensive training to learn how to use the true potential of this power
* Distance, mass, precision, etc. depend upon the knowledge, skill, and strength of the user, and their power's natural limits

Example Spells:

**Adapt** - When this spell is activated the users body changes, shifts, and adapts to any conditions around the user. Organs are able to move, muscle mass change, and bones harden.

**Vine Tremor** -  Users make roots or vines grow quickly from the earth, attaching to targets. The sudden growth causes tremors around the area. Targets become trapped in the vines and roots unable to move.

**Poison Body** - Users make their target's body poisonous to themselves, choosing how long they will last.

**Biomorphing** - Users can turn themselves or others into any living things (e.g. plants, animals, bacteria, Multisens, etc.)

**Organic Generation** - Users can generate organic matter, including plants, disease, bodies or once living matter, such as oil or coal. They can also create parts of the organisms, such as skin, fat, muscles, blood, nerves, or leaves, flowers, fruit, etc.

## Inorganic Magic

The user is able to perform a form of magic that allows them to utilise inorganic substances, either mystically manipulating them or using them for casting spells.

The user can shape and manipulate matter, i.e. anything in the universe that has substance and mass/physical form, starting from molecules and atoms, to planets and other astronomical features.

User can create, shape and manipulate any sort of inanimate objects, products/finished goods, ie. physical objects that have been manufactured from either natural or artificial materials, including anything from nano-technology, to tools, weapons, vehicles and up to architecture.

Limitations :

* Useless on organic substances.
* Distance, mass, precision, etc. depend upon the knowledge, skill, and strength of the user.
* May be unable to create matter, only control it.
* May be unable to create objects, being limited to manipulating only from already existing sources.

Example Spells :

**Corrosion** - Users can create, shape and manipulate corroded metals and the process of corrosion: the electrochemical oxidation of metals in reaction with an oxidant such as oxygen and water, with rusting (formation of iron oxides) being a well-known example.

**Transmutation** - The user can transform matter and objects, including living beings, into inorganic substances.

**Mimicry** - The user can transform their body completely into inorganic matter, including metals, periodic elements, etc.

## Blood Magic

The user has the inherent power in their blood to manipulate and/or fuel spell-casting. This is an ancient version that predates word-based magic and was considered by some to be more powerful. Blood Magic is a kind of magic based on the employment of blood which is an important component in many rituals, spells and other aspects of the supernatural world. The user is able to cast magical spells that allow them to interact with blood as well. This includes Hemomancy.

Limitations :

* Strength of spells may depend on the user's magic.
* Useless on inorganic substances.

Example Spells:

**Blood leech** - Drawing energy from surrounding organic life forms. This energy can then be used in any way, enhancing a spell, healing the user, killing a target ect

**Bloodwater** - Allows the user to control the blood in the targets body

**Sanguis blood** - Using their own blood to create a communication symbol, a user can communicate with anyone they chose, including spirits

**Blood Explosion** - The user can cause any blood based life-forms to explode. The exact effect may range from various levels of harm to death to total disintegration.

## Elemental Magic

The user can utilise different elements as a form of magic. They can use different spells to formulate their elemental quantities and energies for many uses.

Types of Elements :

* Acid Magic
* Air Magic
	+ Smoke Magic
	+ Vacuum Magic
	+ Vapour Magic
* Earth Magic
	+ Clay Magic
	+ Crystal Magic
	+ Dust Magic
	+ Glass Magic
	+ Lava Magic
	+ Metal Magic
	+ Mud Magic
	+ Sand Magic
	+ Wood Magic
* Electricity Magic
* Fire Magic
* Shadow Magic
* Solar Magic
* Water Magic

Limitations :

* Control, discipline, and restraint are extremely important. Unconscious, emotion-influenced, impulsive, or reckless use of this power can be catastrophic.
* Distance, mass, precision, max power, etc. depend upon the knowledge, skill, and strength of the user.
* Without the knowledge or proper skill, the intended use of such magic can create unpredictable or potentially dangerous results.
* Multisen users are usually limited to only being able to master five elements at a time.

Example Spells :

**Plasma** - Allows the user to manipulate fire elements

**Solid** - Allows the user to manipulate earth elements

**Liquid** - Allows the user to manipulate water elements

**Gas** - Allows the user to manipulate air elements