Dogfood

Who's a good boy? Dogfood is!

Dogfood is a dog living in Texas in 2102 and a possible companion to the Survivor. He will be named Dogfood for the entire game until the Survivor finds a Name Tag (which is rare).

## **Backround**

A typical Texas canine. While he doesn't really have an owner, he is a loyal and faithful companion to those he accompanies.

During the time that the Survivor was in the vault, Dogfood assisted Nick Valentino on a number of cases, and also accompanied Hudson Gravey and his group of settlers on their way to San Antonio.

When the Survivor arrives, they can choose to adopt Dogfood, who will accompany them on their travels throughout Texas.

## **Interactions with the player character**

* This character is essential. Essential characters cannot be killed.

* This character is a permanent companion.

## **Other interactions**

Dogfood is found at Pip Food n' Gas southeast of Vault 69 and can be recruited as a companion.

## **Range of interests**

Dogfood loves the Survivor unconditionally and thus is neither negatively nor positively influenced by their actions. As of the base game, he is the only companion, aside from temporary followers during quests, who is considered to be truly neutral.

## **Notes**

Dogfood is the only companion whose perk Attack Dog must be unlocked via the perk chart.
Dogfood can be healed during battle if a stimpak is used on him when he is down.
Dogfood is able to "fetch," detecting the surrounding for the choice of items, enemies, or containers. Upon finding something, Dogfood will either stand in front of the item (if on the floor), bite the enemy (triggers enemy detection) or pull out the items from the container. If told to fetch an item near Custom House Tower, he will run to a rubble pile near some existing mannequins in the display windows and pull out random hats.
When traveling with Dogfood, he may occasionally detect enemies and containers on his own without being asked to do so by the Survivor, which prompts the player character with messages such as 'Dogfood found something,' when he finds a container or 'Dogfood found an enemy,' when he detects enemy presence nearby.
Upon detecting containers or enemies, no matter if told to or otherwise, Dogfood will react accordingly: he growls if an enemy is detected and keeps doing so while he tracks them, or, when he finds a container, gives the player character a warning bark, runs towards it, and then happily stomps his front paws, while pointing his head to whatever he has found.
If not able to reach a container he found, he will still point his head towards the direction of what he found, giving the player character a hint on chests, trunks, and other containers with valuable loot usually placed in the top of buildings.
When not in combat, Dogfood will occasionally pull out a teddy bear and will chew on it and throw it into the air, playing with it. The teddy bear will not be "consumed" and remain in his inventory for storage. This happens regardless of whether Dogfood has a teddy bear in his inventory or not.
If an ally of any faction is killed, Dogfood will give a "mournful howl," as called by subtitles.
When engaged in combat against humanoid enemies, Dogfood can trigger a variety of melee moves during the fight, such as a limb bite move, which he uses to hold an enemy in place by biting their limbs, which works with humans, cybers, super mutants, and the witherd one, and a neck bite finishing move, which can eventually trigger when he engages a human enemy with health low enough to be instantly killed by his attacks, on which he jumps and knocks them down to finally kill them with a deadly neck bite.
Dogfood has the highest stealth compared to other companions.
He is the only German Shepherd to appear in the game, making him unique among the canines that roam the Texas.

## **Behind the scenes**

Dogfood is based on the head of Axel Games' Dog Adrian.
After Adrian had passed in September of 2021 Hilixy, the co-founder of Axel Games and CEO of Hilix Studios, built a tombstone next to Pip Food N' Gas.