Basement (Area)

## Contents

### Possible Items

Padlock Code, Gasoline Can, Painting Pieces, Car Key, Wooden Stick, Rusty Padlock Key, Cutting Pliers, Chain Cutter, Weapon Key, Barrel, Trigger

### Hazards

Circuit Breaker's Cover, Girder, Iron Bars, Boxes, Metal Panel, Granny's re-spawning spot, Passenger Door, Rear Bumper, The Garage Door Padlock

### Structures

Cracked Painting, Safe, Circuit Breaker, Barrels, Car, Sauna, Cabinet, Table, Workbench

The **Basement** is an area that was added to *Granny in* Version 1.0.

## Rooms

* Basement
* Dirt Room
* Shed Tunnel
* Secret Area Tunnel
* Garage
* Sauna

## Description

The **Basement** is one of the most important rooms in the game, as it contains various things. It contains:

* A staircase with a door connecting to the Foyer.
* A few Barrels, these can't be interacted with.
* The Painting (on Easy, Normal and Practice Mode), which can be assembled, awarding the Player an extra day.
* A tin can where nothing spawns in there.
* A Workbench, which the Car Battery and Gasoline Can may be found on at times.
* A Steel Panel covering a tunnel that connects to the Secret Area. This Steel Panel creates noise when knocked over.
* A grate on the floor, this can't be interacted with.
* A bloodstain in the center of the room. Granny will always spawn here at the start of each day.
* A set of bars that lean against a pillar. This creates noise when knocked over.
* A Girder behind the back wall. This creates sound when knocked over.
* Various stacks of Boxes. Some of these can be knocked over, creating noise.
* The Safe, which always houses an item. The Safe Key is required to open the Safe.
* The Control Panel, which is covered by the Control Panel Cover. The Control Panel Cover creates noise when it lands on the floor. On the Control Panel there is a wire that can be cut by the Cutting Pliers or the Chain Cutter, which turns to green the bottom light on the Wire Lock on the Main Door.
* An open doorway connecting to the Dirt Room. This doorway is covered by Wooden Boxes at first.
* An open doorway leading to the Garage, found directly underneath the door to the Foyer.
* Iron Bars that cover the entrance to the Secret Area Tunnel (Extreme Mode only).
* Inside the **Garage**, there is an old Car, a table with a blueprint of a single-barreled Shotgun, a Cabinet, a series of shelves, a Sauna and of course the **Garage** door.
* The Sauna is a room with a wooden door (possibly oak), a plank on the left side of the door, the switch on the right side of the door and a diamond shaped hole on the door.

## How to Access

There are four ways to access the **Basement**.

The **first** way to access the **Basement** is to use the doorway close to the Main Door. To find this door, the Player must go down the stairs outside the Starting Bedroom and then go left until they see a door other than the Main Door.

The **second** route to the **Basement** requires the Player to make their way to the Dining Room, and then jump through the Window to access the Backyard. From there, the Player needs to go into the Shed, and a wooden platform should automatically shift away from the Player when they stand close to it. Doing so reveals the entrance to the Shed Tunnel. From there, the Player must crouch and crawl through the Shed Tunnel and towards the Dirt Room. When the Player reaches the Dirt Room, they will see an open doorway in front of them. However, it is blocked by a set of Boxes, which must knock over. To do this, the Player must crouch and crawl into the Boxes, and then through the open doorway. The Player will then find themselves in the **Basement**, but be careful, as Granny will hear the Boxes fall over.

The **third** way to access the **Basement** is to go through the Secret Area. To do this, the Player has to make their way from the Starting Bedroom towards Bedroom 1. From there, the Player must continue forward towards the Walk-In Closet, where they will find a stack of 3 Cardboard Boxes. The Player then has to knock over the Boxes and head into the Secret Area. The Player should then follow all of the staircases down in the Secret Area until they reach the bottom floor of the Secret Area. In this room they will find the other side of the Secret Area Tunnel, which they should crawl through until they reach a Small Door covering the other side of the tunnel. The Player should then knock over this Small Door, and they will find themselves in the **Basement**. Be careful when you knock over the Small Door as it will make noise.

The **fourth** way to access the **Basement** is to go through the Spider Cellar Tunnel. First, get the Spider Key and then unlock the Spider Cellar Trapdoor in the Living Room. Drop down to the lower part of the Spider Cellar Drain. You'll find a tunnel with an intersection, that being the Spider Cellar Tunnel, and if you turn left at the intersection there will be a vent that you can exit out of, leading to the bottom of the Garage stairs. Be careful as knocking down the Vent Grille will alert Granny.

## Strategies

Since Granny will not go to the **Basement** by herself very often, it is generally one of the safer locations in the house (despite her spawning there sometimes after being knocked out). There are different tricks that can be performed in the **Basement**, too.

One of the most common tricks in the **Basement** is the girder trick, where the Player knocks over the piece of wood behind the back wall of the **Basement** in a certain direction. Granny will follow that direction of noise, and the Player can effectively leave the room without Granny noticing.

The **Basement** can be used also to buy the Player enough time to search for items in the Secret Area if the Player gets Granny in the **Basement.**This can work the other way too. The same can be done so that the Player can search the Backyard.

Furthermore, the **Basement** is a common place to run to after doing the Attic or Bedroom Trick as it is far away and there are a few hiding places that will lead the Player to useful locations. All of these tricks are explained further in Escaping Procedures. The **Garage** is generally one of the safest places in the house to explore, as like the Attic, Special Room, Backyard, Basement, and the lower two floors of the Secret Area, Granny usually won't come down here unless a noise is made by the Player. However, there are a few hazards here, most notably the Car bumper and the Garage Padlock, in which the former can be easily knocked over when attempting to open the Car Trunk or when walking past the Car. To avoid knocking the bumper over the Player should carefully stay far from it, as even walking near the bumper can cause it to fall, alerting Granny. If the Player makes a sound here (most often from knocking over the bumper or unlocking the padlock), the best place to hide would be in the Cabinet, as the cabinet will give you a perfect view of the room, including the stairs, whereas the Car only lets you see the front and back views of the Garage. This is because leaving the Garage after making a noise would be too risky, as there is only one way to exit the Garage, compared to three when in the Basement.

The Garage Cabinet is also your best bet for hiding if you wish to trap Granny in the Sauna, as when hiding in the Car you cannot see the Sauna Door. However, it is a bit riskier when attempting to pull it off, as the Car is much closer to the Sauna Door than the Cabinet is.

## Spawning

* Hazards -
	+ Granny's respawning point - Basement's bloodstain
	+ Vent Door - Covering the Secret Area Tunnel, leaning
	+ Boxes - Covering the Dirt Room,
	+ Boxes - Stacking, next to the Dirt Room's entrance
	+ Rear Bumper - Garage, stuck on the Car
	+ Passenger Door - Garage, stuck on the Car
* Spawning -
	+ All Presets -
		- Note - On top of the Dirt Room's table
		- Shotgun - Garage table, after all of the parts being placed on the Shotgun blueprint
	+ Preset #1 -
		- Car Key - In the Safe
		- Gasoline Can - Basement, on top of the Workbench
		- Master Key - Inside the Car Trunk
		- Barrel (shotgun part) - Garage, laying on the Shelf
	+ Preset #2 -
		- Chain Cutter - Inside the Safe
		- Car Battery - Basement, on top of the Workbench
		- Special Key - Dirt Room, on top of the table
		- Weapon Key - In the Car Trunk
		- Wheel Crank - Sauna, on top of the seating side
	+ Preset #3 -
		- Rusty Padlock Key - Inside the Safe
		- Remote Control - Dirt Room, on top of the table
		- Hammer - In the Car Trunk
	+ Preset #4 -
		- Cutting Pliers - Inside the Safe
		- Melon - In the Car Trunk
		- Weapon Key - Garage, inside the Glove Compartment
		- Chain Cutter - Garage, on top of the Shotgun's blueprint, leaning on the wall
	+ Preset #5 -
		- Wooden Stick - Inside the Safe
		- Birdseed - In the Car Trunk
		- Trigger - Garage, in the Glove Compartment

## Trivia

* This area consist the most Endings of all in Granny series.
	+ Moreover, it is an area with the most entrances an exits to areas in the entire Granny series.
* Granny will never wander this area most of the times, making this area much more safer.
* Prior to V1.7.9.3, this area is the lowest area point of the House.
* Prior to V1.2, this is the smallest area of the House.

 **Spider Cellar** | Spider Cellar Drain • Spider Cellar Tunnel • Wheel Crank Tunnel • Pipe Room • Elevator • Chest Room