Removed Gapers

Unfortunately, not every item that gets added to the mod isn't quite up to par with the usual standards. This can lead to pieces of content being scrapped, either permanently or until the content is reworked.

## Ascended

### Entity ID

??

**Cataratics** are a pale eyed variant of Gapers. Upon taking enough damage, reaching 66% and 33% health respectively, one of its eyes will pop out and spawn a Blind Eye.

## Blank

### Entity ID

951.2

**Blanks** are bland bumbling bimbos that are very heard to discern from regular gapers ability wise. Truly, the only specialty they have is their beefy HP, allowing them to take sieges of attacks.

## Bowler

### Entity ID

951.5

**Cursed Cyclopias** are a far more dangeous variant of the regular Cyclopia, appearing to have the Cursed Eye item. Instead of the usual singular shot, they attack by firing four shots at Isaac when in its line of sight.

## Brainlet

### Entity ID

951.4

**Droolers** are dopey gapers that can't seem to make up their mind. When alive, they will alternate between chasing and fleeing from Isaac.

## Clone

### Entity ID

750.140

**Glitches** are spazzy corpses, and can be very unpredictable. Upon taking damage, or merely at random, they will teleport to a random location in the room.

## Conjoined Globin

### Entity ID

951.2

**Infected** are Isaac's Typhoid Mary, and can infect whoever they cough on. These blights cough poisonous gas clouds at Isaac. If any Gapers walk into these clouds, they will too become Infected. Mask up!

## Deadeye

### Entity ID

951.2

'*Mommas* are melodramatic maternal monstrosities that act to protect their precious Babs. Mommas are orbited by up to their 3 precious Babs. Once the Momma's Babs die, she will speed up and charge at Isaac.

## Devote

### Entity ID

951.2

**Stoney Slammers** are an invincible version of Slammers that die when the room is cleared. Upon landing, they create a short ranged shockwave of rocks.

## Eyebomination

### Entity ID

951.2

**Phantoms** are spectral phantasm that stalk the fog of the Basement. When a Phantom is killed, there's a 50% chance the ghost will rise from the dead, charging at Isaac again.

## Eyezor

### Entity ID

951.2

**Pyrons** are jolly little fellows, or perhaps hes are hopping around because he's on fire. The flaming foes hop around floors, leaving a trail of fire in his wake. Due to his reckless nature, any enemies in his wake will ignite spontaneously.

## Gazer

### Entity ID

951.2

**Slyde** is a slippery stinker, sliding and sludging across surfaces. Slyde will leave a trail of slippery brown creep in her wake, causing Isaac to skid and slide around the room.

## Glitch

### Entity ID

951.2

**Stitches** are the sneakier sisters of Glitches, and are much more stealthy in their attack patterns. These wannabe anime protagonists are not as sporadic in their teleportation as their spastic brothers, but will teleport directly behind Isaac when they get within attacking distance.

## Holoblank

### Entity ID

951.2

**Stitches** are the sneakier sisters of Glitches, and are much more stealthy in their attack patterns. These wannabe anime protagonists are not as sporadic in their teleportation as their spastic brothers, but will teleport directly behind Isaac when they get within attacking distance.

## Hungry

### Entity ID

951.2

**Stitches** are the sneakier sisters of Glitches, and are much more stealthy in their attack patterns. These wannabe anime protagonists are not as sporadic in their teleportation as their spastic brothers, but will teleport directly behind Isaac when they get within attacking distance.

## Listener

### Entity ID

951.2

**Stitches** are the sneakier sisters of Glitches, and are much more stealthy in their attack patterns. These wannabe anime protagonists are not as sporadic in their teleportation as their spastic brothers, but will teleport directly behind Isaac when they get within attacking distance.

## Lockpick

### Entity ID

951.2

**Stitches** are the sneakier sisters of Glitches, and are much more stealthy in their attack patterns. These wannabe anime protagonists are not as sporadic in their teleportation as their spastic brothers, but will teleport directly behind Isaac when they get within attacking distance.

## Ludovician

### Entity ID

951.2

**Stitches** are the sneakier sisters of Glitches, and are much more stealthy in their attack patterns. These wannabe anime protagonists are not as sporadic in their teleportation as their spastic brothers, but will teleport directly behind Isaac when they get within attacking distance.

## Parasitic

### Entity ID

951.2

**Stitches** are the sneakier sisters of Glitches, and are much more stealthy in their attack patterns. These wannabe anime protagonists are not as sporadic in their teleportation as their spastic brothers, but will teleport directly behind Isaac when they get within attacking distance.

## Scout

### Entity ID

951.2

**Stitches** are the sneakier sisters of Glitches, and are much more stealthy in their attack patterns. These wannabe anime protagonists are not as sporadic in their teleportation as their spastic brothers, but will teleport directly behind Isaac when they get within attacking distance.

## Thirsty

### Entity ID

951.2

**Stitches** are the sneakier sisters of Glitches, and are much more stealthy in their attack patterns. These wannabe anime protagonists are not as sporadic in their teleportation as their spastic brothers, but will teleport directly behind Isaac when they get within attacking distance.

## Virus

### Entity ID

951.2

**Stitches** are the sneakier sisters of Glitches, and are much more stealthy in their attack patterns. These wannabe anime protagonists are not as sporadic in their teleportation as their spastic brothers, but will teleport directly behind Isaac when they get within attacking distance.