Archwing

AmeshaAmesha
Amesha

ElytronElytron
Elytron

ItzalItzal
Itzal

OdonataOdonata
Odonata

สําหรับ the soundtrack ดูเพิ่มเติมที่ Archwing (Soundtrack)

> I was in a dying dream. I saw a bright spot blurring and weaving toward me. I felt a tug toward it from the metal clasps on my suit. It reached me, rising up - a gleaming beast, a plume of golden wings rising and unfolding behind it. An angel. It snatched me from my death. I could feel my lungs fill as it wrapped me in its wings. Its Void Shield shimmered blue, strained under the enemy beams. I felt a suddenly tug of acceleration. I closed my eyes and held on it like a child.
>
> Mag/Prime Codex entry on Odonata Prime

The **Archwing** is an all-environment flight system of Orokin design used by a Tenno to fly and engage in combat in space, offering a potent mix of firepower and mobility to engage spaceborne enemies. Unlike Warframe's traditional land-bound gameplay, Archwing missions take place on a three-dimensional plane, offering nearly complete freedom of movement in all directions. Though intended for space use, the Archwing also has the ability to engage in both atmospheric (Plains of Eidolon, Orb Vallis, and Cambion Drift) and underwater (Grineer Sealab) combat.

## Acquisition

An Archwing comprises three components, each of them are acquired through different means depending on the Archwing.

Players can acquire their first Archwing, the Odonata, during The Archwing quest. Completion of the quest is also required to obtain the rest of the Archwings.

The Amesha, Elytron, and Itzal can be researched from the Tenno Lab in the dojo.

## Access

The Archwing section of the Arsenal can be accessed via the **vehicle** button upon bringing up **Select Mode** at the bottom right of the main Arsenal overview and has the following three sections available:

Tenno Loadout
* **Archwing** - The player's Archwings can be managed and customized in this section.
* **Arch-gun** - The section where Archwing primary weapons can be managed.
* **Arch-melee** - The Archwing's melee weapons can be managed here.

## Mechanics

### Missions

Once a player has built and acquired an Archwing, they can participate in dedicated Archwing missions, with two possible tilesets: Free Space, a Grineer-controlled territory which puts players in open space with lots of room to explore and maneuver and Corpus Ship, where players speed down through tight corridors inside a severely damaged Corpus ship. An Infested variation of this tileset is used in the Jordas Golem Assassination mission. Archwings are also mandatory on Uranus, and are used to move in the underwater sections of the Grineer Sealab.

In Free Roam missions, Archwings can be deployed via Archwing Launchers.

Archwings can also be used in Empyrean mission, representing a faster, albeit much more vulnerable, method of moving around the map, as well as being used to board Crewships, points of interest, and the Murex ships.

### Combat

Combat is mostly identical to traditional controls. Stances are unavailable, though blocking and Heavy Attacks can be performed. Jump Attacks and Wall Attacks are also unavailable, with only Slide Attacks being available in the form of a swirling slash that deals higher damage.

Archwings have their own set of exclusive weapons – a Primary (Arch-gun) and a Melee (Arch-melee) – and abilities, which replace the player's selected Warframe weapons and abilities; Submersible and Free Roam missions, however, still use the Warframe's primary and secondary weapons. Instead of having a magazine and total ammo pool, Arch-guns have a single pool of ammo that acts as the magazine. This ammo will replenish itself over a short period of time after the weapon hasn't been fired for a second or two.

Most Warframe mods do not carry over to Archwing missions, with the exception of Auras, radar mods (only for their radar component), Adaptation, Rolling Guard, and Coaction Drift. Arcane effects also apply. Some Passives, such as Hildryn's increased shield gating duration or Mesa's increased health without a melee weapon, apply as well. Some Passives affect Archwings differently in atmospheric versus space usage.

## Mods

* Archwing
* Arch-Gun
* Arch-Melee

## Rewards

All Archwing mission types have unique reward tables not shared by non-Archwing missions:

* Exterminate
* Interception
* Mobile Defense
* Pursuit
* Rush
* Sabotage

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**Locations:**

* Montes, Venus
* Syrtis, Mars

*Module:DropTables/data last updated: Thu, 30 Sep 2021 22:38:04 +0000 (UTC) by User:Cephalon Scientia*

**Locations:**

* Caelus, Uranus

*Module:DropTables/data last updated: Thu, 30 Sep 2021 22:38:04 +0000 (UTC) by User:Cephalon Scientia*

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**Locations:**

* Erpo, Earth
* Salacia, Neptune

*Module:DropTables/data last updated: Thu, 30 Sep 2021 22:38:04 +0000 (UTC) by User:Cephalon Scientia*

**Locations:**

* Pandora, Saturn

*Module:DropTables/data last updated: Thu, 30 Sep 2021 22:38:04 +0000 (UTC) by User:Cephalon Scientia*

**Locations:**

* Kepler, Phobos

*Module:DropTables/data last updated: Thu, 30 Sep 2021 22:38:04 +0000 (UTC) by User:Cephalon Scientia*

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**Locations:**

* Galilea, Jupiter

*Module:DropTables/data last updated: Thu, 30 Sep 2021 22:38:04 +0000 (UTC) by User:Cephalon Scientia*

## Weapon Part Locations

The Imperator and Veritux are the starter weapons, first used during the final events of The Archwing quest. Additional blueprints of these weapons can be bought from Cephalon Simaris for **100,000 Standingไฟล์:ReputationBlackx64.png 100,000** each.

Most Archwing weapons consist of parts which are obtainable as offerings from the six core Syndicates, each requiring Rank 2-3 and costing **20,000 Standingไฟล์:ReputationBlackx64.png 20,000** Standing. Blueprints that use these parts are obtainable from the Market. All weapon parts except for the blueprint are tradeable.

The Archwing weapons that do not come from the six Syndicates include:

* Knux, Grattler, and Larkspur, obtainable from Clan Research.
* Imperator Vandal, rewarded from Fomorian Sabotage during Balor Fomorian Invasions. Comes in multiple parts, and unlike the Archwing Syndicate weapons, the blueprint is tradeable.
* Prisma Veritux, potentially sold by Baro Ki'Teer.
* Prisma Dual Decurions, potentially sold by Baro Ki'Teer.
* Kuva Ayanga, obtained after killing a Kuva Lich using one.
* Kuva Grattler, obtained after killing a Kuva Lich using one.
* Mausolon, obtained after building any Necramech, either Voidrig or Bonewidow.
* Cortege, blueprint and parts sold by Necraloid syndicate.
* Morgha, blueprint and parts sold by Necraloid syndicate

## Notes

* Archwings possesses life support, allowing its user to remain in vacuum space without repercussions, as seen in the trailer and Mag/Prime's Codex entry, in which the author quoted: *"I could feel my lungs fill as it wrapped me in its wings...."*
* The Archwing is stored inside the Landing Craft as shown by the ship deploying the Archwing from its underbelly.
* Most consumables like Squad Ammo Restores, Codex Scanners and others can be used while in Archwing missions.
	+ Specters and Air Support cannot be used in Archwing missions.
	+ As there are no terminals in Archwing missions, it follows that ciphers also cannot be used in them.
* Emotes can be used while in Archwing missions, although they cause Warframes to appear to be standing on solid ground with their Archwings still attached.
* Abilities that affect the player will dispel the moment the player transitions from standard gameplay to Submersible Archwing combat and vice versa.
* Due to the high shield and health capacity of most Archwings, Arcane Grace, Arcane Barrier, Physique, and similar all have noticeably more powerful effects.
* Intrinsics apply bonuses to Archwings, which can apply even outside of Empyrean missions:
	+ Tactical Rank 8: Blink cooldown reduced by 25%.
	+ Piloting Rank 8: Movement speed increased by 20%.
	+ Gunnery Rank 4: Attraction Range increased by 25m, Melee Range increased by 0.75m, Melee Damage increased by 20%.
	+ Gunnery Rank 7: Gun damage increased by 25%, Ability Strength, Range, and Efficiency increased by 20%.
	+ Engineering Rank 8: Health, Shields, and Armor increased by 30%.

## Trivia

* The Archwing was first unveiled in Devstream 35 on August 8, 2014, at Gamescom 2014, and made its debut in Update 15.0 (2014-10-24).
* The Archwing was alluded to in Mag/Prime's Codex Entry: *Warframe Archive - Debrief Excerpt*, where she used an Archwing to save the narrator from death.
* The preview also shows a black Fomorian ship in the background, confirmed to be the Balor Fomorian mentioned in Operation Cryotic Front.
* Much of the assets used in Archwing gameplay are actually scaled-down proportionately compared to normal assets in ground-based missions. This results in the models for Mods, Resource pickups and orbs being as large as players.
* Due to the sheer speeds that Archwings can travel, certain helmet attachments may disjoint themselves temporarily as they try to catch up with the players. Examples include the loose fabric of Mesa's default helmet and the "ponytail" of Ash's Locust Helmet.
* Up until Update 17.0 (2015-07-31), the Codex entries for all Archwing guns showed them all being held using the normal underhanded grip for ground weapons, instead of the correct overhand grip used by Archwing weapons.

## Bugs

* Bringing Equinox is ill-advised as there is a bug where the Archwing will only gain the **converted** Health and Energy from orbs.
* Using melee or speeding close to some large debris may result in one getting impaled and stuck in the mesh; take caution using melee attacks around objects to avoid this.
	+ Similar to the bug above, it is possible to get stuck in debris where the player will either die or be stuck permanently.
* There have been various encounters with stretched and disjointed player models in Archwing missions.
* Instances of glitches including "flying" Archwings on Submerge Missions.
	+ When dying in the water with the Archwing equipped, reviving will place the player on land that is closest to where the player died, and the player can use their Archwing while on land. You can fly around as if you are underwater or in space while using Archwing abilities and Archwing weapons.
* If mods which increase the magazine capacity are equipped on any of the player's (Warframe) weapons, then upon entering and exiting a submerged area, the magazine capacity will have reverted to the default for the weapon. This can be quickly fixed by reloading the weapon, but it can still present an annoyance.
* Occasionally, the mouse sensitivity changes when going into Archwing missions.
	+ The sensitivity change stays after completing or leaving the mission; relogging may alleviate the issue.
	+ Some players are unable to use the archwings and are forced to walk in mid-air as if it were a normal ground mission.

* Flying Vs. Tyl Regor.png"Flying" Archwing on Titania (vs. Tyl Regor) After Defeating Tyl Regor.
* Flying At Extraction.png"Flying" Archwing on Titania (vs. Tyl Regor) At Extraction.
* Flying.png"Flying" Archwing on Titania Submerge (vs. Tyl Regor), At extraction with Ground Warframe.
* 2014-11-09 00002.jpgThe old Codex display bug with the Imperator
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## Media

Archwing2.pngThe Archwing in use.Archwing3.pngA frontal view of the Archwing, along with the Veritux.Archwing.pngArchwing 1.jpgThe Warframe Volt, using an Odonata Archwing.
Engage ArchwingWarframe - Archwing Gameplay DemoA look at Warframe How to get ArchwingHOW TO GET THE ARCHWING ODONATA Update 15 - Warframe Hints TipsHOW TO GET THE ARCHWING ODONATA Update 15 Part 2 - Warframe Hints TipsWarframe Update 15 ARCHWING Quest WalkthroughWarframe Update 15 - ARCHWING Quest!
## Patch History

Update 30.7 (2021-09-08)

* Fixed an issue with Archwing where if you bullet jump and equip Archwing mid-air then you will constantly float up.

Update 30.5 (2021-07-06)

* Fixed several Corpus Archwing enemy types not attacking or repositioning at certain ranges in Archwing missions.

Update 30.2 (2021-05-12)

* Fixed not moving down in Archwing when pressing LB on the controller while holding the Tranq Rifle.

Hotfix 30.1.1 (2021-05-05)

* Fixed cases where you were unable to strafe while in Archwing when using a controller.

Hotfix 30.0.6 (2021-04-20)

* Fixed cases of waypoint markers breaking when in Archwing, notably on Deimos.

Hotfix 29.5.7 (2020-12-10)

* Fixed broken Archwing strafing animations.

Update 29.5 (2020-11-19)

* Fixed a crash that could be caused by the missile lock-on warning you can see when in Archwing.
* Fixed inability to launch Archwing after exiting out of a Necramech.
* Fixed Arcane buffs deactivating when you switch to/from Archwing in Orb Vallis or Plains of Eidolon.
* Fixed an issue where using /unstuck while in Archwing could put you below the ground.
* Fixed Clients seeing both their Primary and Archwing weapons equipped when in Archwing. This was especially noticeable when using Itzal’s Penumbra.

Hotfix 29.3.2 (2020-11-05)

* Improved the look of sprinting in Archwing missions with your Arch-melee weapon equipped to showcase more body movement instead of being rather static.

Hotfix 28.2.0.1 (2020-07-14)

* Fixed a crash that could occur for the new Host of an Archwing mission due to prior Host migration if they had the Dark Split-Sword equipped.

Hotfix 28.1.1 (2020-07-09)

* Fixed Host migration script error that could occur in Archwing missions.

Update 28.0 (2020-06-11)

* Fixed Archwing Blink FX (including Titania’s Razorwing) not using chosen Energy colors. As reported here: https://forums.warframe.com/topic/1194097-blink-should-abide-by-energy-colour/

Hotfix 27.5.3 (2020-05-15)

* Fixed not changing directions when using afterburners in open zone Archwing while facing backwards.
* Fixes towards a crash caused by a Host migration while in Archwing.

Update 27.4 (2020-05-01)

Archwing Changes / Fixes:
* Longstanding issues with the usability of Archwing Melee has been fixed.
	+ Made numerous changes here based on Public Test results, including further Melee weapon rebalancing.
	+ Increased base Melee magnetism range from 100 to 140m
	+ Decreased chance of Enemy Fighters performing a maneuver to break away from Melee attacks from 100% to 10%.
	+ Increased camera offset from Enemy Fighters from 25 to 30m to help show action.
* Archwing Melee Range Mods now affect aim assist lock-on range.
* Archwing Gun stats normalized - space combat now uses ground “Heavy Weapon” stats.
* UI Lead indicator has been added to relevant Archwing Guns.

Fixes:
* Fixed inability to fly up/down in Archwing if the Tranq Rifle or Lure is equipped.
* Fixed issues where enemies would not spawn in some Archwing Mobile Defense missions.

Hotfix 27.2.1 (2020-03-05)

* Fixed a crash when dying in Archwing if you have a Damage over Time Status Effect and your Sentinel attempts to Revive you.

Update 27.1 (2020-02-04)

* Fixed a script error and loss of functionality when viewing Archwing weapons without having the Archwing Quest complete.
* Fixed possible script error that could occur if you aborted a mission right as a missile locked onto your archwing.

Update 26.1 (2019-11-22)

* Blink has become a universal ability for all Archwings! Your ‘Roll’ binding in Archwing triggers its new Blink mechanic that Blink mechanic that propels over 2x the distance of original Blink (but can't be increased by Mods), with a cooldown of 3 seconds to prevent spamming - but at no Energy cost to you!
* Adding to the mix, we’ve changed how Afterburner is triggered to allow for simultaneous upward movement during its burn. Previously, the default Afterburner was to hold Shift to Sprint and Space Bar to initiate Afterburner. Now, holding Shift to Sprint and W will trigger the Afterburner once you get some momentum going. This new method may feel weird at first, and we’ll be watching for feedback as we continue to polish for a fluid flight experience.
* (Undocumented) Archwings don't inherit inertia (no more drifting after movement buttons are released).

Hotfix 25.7.4 (2019-09-05)

* Fixed ability to install an Umbra/Aura Forma on Archwings and Sentinels. As reported here: https://forums.warframe.com/topic/1122503-aura-forma-installed-on-archwing/
* Fixed some Archwing enemies having behavioural problems when at a certain, exact distance away from the player.
* Fixed Archwing enemies that move while facing the target having problems if directly underneath or over their target.

Update 25.6 (2019-08-08)

* Fixed being unable to sprint in Archwing if the player is mid Slide and then launches the Archwing while still holding Slide.

Update: Specters of the Rail (2016-07-08)

Archwing Overhaul!
Archwing has been upgraded to a full six degrees of freedom! Now, you’ll be able to pilot your Archwing like a true flight simulator with full 360-degree yaws and pitches. (Note: submersible missions will still use the old controls)

* New Archwing UI and control bindings to further enhance your flying experience!
* New Eximus Archwing units have been deployed throughout the Origin System!
* Syndicates now offer Archwing components!
* Reduced the total number of Archwing nodes to 8 - one of each type for Grineer and Corpus.

New Archwing Mission Types!
* Archwing Pursuit (Saturn - Pandora)
	+ Hunt down a heavily defended Grineer Ship and destroy it by fighting through the ship’s defenses, such as: energy shields, turrets, and mines.
* Archwing Rush (Phobos - Kepler)
	+ Reach hostile supply ships and destroy them before they escape. The more ships you destroy within the given time, the greater the reward.

Other Changes
* The Archwing ability stat screen will now show the correct range for abilities depending on context. (E.g. Blink used to show 100m, but in space you are 0.25x scale so distances are effectively 4x as far. So in space Blink will now show 400m. In water ranges are reduced, so Blink will show 39.69m.)
* Archwing Inventory system now utilizes our Inventory Slot mechanic. People are grandfathered in who had a large inventory, but future slots will need to be purchased with Platinum. The way this slot Inventory works is as follows:
	+ Archwings: 4 free, each Slot Purchase gives 1 Slot.
	+ Weapons: 4 free, each Slot Purchase gives 2 Slots.

Update 17.9 (2015-10-28)

* Adjustments have been made to reduce the amount of ‘pinballing’ that occurs when being knocked back in Archwing after hitting terrain.

Update 17.5 (2015-10-01)

Archwing Polish & Additions
New Game Modes:

* Archwing Mobile Defense: Defend crashed satellites against waves of enemies in order to secure vital information.
* Archwing Defense: Defend two objectives from enemies as they attack from all sides within the heart of a damaged Corpus ship.
* Archwing Missions have been adjusted on planetary nodes to better reflect the level range and difficulty of each Planet.
* Archwing Mobile Defense has been added to the following planetary nodes:
	+ Grineer on Earth, Erpo
	+ Corpus on Mars, Syrtis

Changes:

* Archwing Interception Missions have been given a slight redesign, grouping points closer together with increased debris to fight around.
* Enemies will now be marked as targets on the main HUD, and targets out of LOS will display the direction of their approach along the edge of the screen.
* Afterburner: Pressing the ‘jump’ button while boosting will cause the Archwing afterburners to kick in, giving players a significant speed increase.
* Players can now rebind up / down movement keys for Archwing gameplay.
* Made various improvements to audio FX while in Archwing Missions.
* Asteroids can now drop resources and loot upon being destroyed.
* Players can now find loot crates in Archwing Missions.
* Archwings now passively regenerate Energy.
* Affinity sharing with Squad members while in Archwing has been increased.

Update 15.0 (2014-10-24)

* Introduced.