Ethereal Workshop

*This is the main article for **Ethereal Workshop**. For the category, see Category:Ethereal Workshop.*

## Statistics

### Restrictions

Triple-Element and Quad-Element Ethereal Monsters only

> So this is how the other half lives… literally! For all of recorded Monster history, the Ethereal class has been confined to Single- and Double-Elementals… until the establishment of the Workshop. Located inside Ethereal Island and doubling as the 'brain' of the Colossal Zarroë, it's actually superimposed on the abandoned ruins of another entity's laboratory. Here, Zarroë has achieved the impossible and brought to life Triple-Element Ethereals (and beyond) using the unpredictably powerful Meebs and strange new Structures of its own invention. The Colossal's goal? To create a symphony of synthetic sounds worthy of the name Workshop!
>
>

**Ethereal Workshop**  is an Island in *My Singing Monsters* that is currently inhabited by Triple and Quad-Element Ethereal Monsters. It is accessible at Level 19 without any purchase, and was first released on October 11th, 2023 in Version 4.1.0.

## About

Ethereal Workshop is an Island in My Singing Monsters that is home to the Meeb critters, and Triple-Element and Quad-Element Ethereals. It appears to be located inside the head of the Ethereal Island Colossal, and uses new mechanics that require the use of the Mirror Islands and strange creatures called Meebs. The Island was added in Version 4.1.0, on Wednesday, October 11th, 2023.

The Island is located in the Pocket Dimension, as Shards are its main currency.

## Obtaining Monsters

Ethereal Workshop has a unique mechanic to obtaining new Monsters not seen on any other Island. It utilizes two specialized Structures: the Attunement Structure and the Synthesizer. When you first get Ethereal Workshop at level 19, you will receive a free Meebkin egg ready to place from the Synthesizer.

### Attunement

Main article: Attunement Structure
To start getting more Monsters, attuning Meebs are required. Meebs are a special type of critter that can absorb the energies of each Ethereal element. With the Basic Castle, 10 Meebs are available, with more becoming available for each Castle upgrade.

Meebs are attuned in the Attunement Structure by traveling to different Mirror Islands. However, Mirror Islands are not required to be unlocked or purchased to attune Meebs. To attune a Meeb, select any Meeb from the right side of the Structure's GUI and then select an Island to travel to. It will take Shards and time to attune a Meeb. You can also attune Meebs from one element to a different one.

    Each day at 11 AM EST (10 AM during daylight savings), the Mirror Islands rotate clockwise, meaning that they will take a different amount of Shards and time. When an Island resonates with the Attunement Structure, that Island will take only 500 and 5 hours to travel to. Waiting for an Island to be resonated will allow for more Meebs to be attuned in a day, while using less Shards. You can tell how long a current Mirror Island will take by looking at the current color of the text, and the text itself listed by the Mirror Island icons in the Attunement Structure.

### Synthesis

Main article: Synthesizer
Once you have attuned enough Meebs, the Synthesizer is available to use. Select the elemental Meebs based on the elements of the Monster you want to create. For example, Yooreek has the elements, ; so it can be synthesized with a Meeb attuned to the Plasma, Shadow, and Mech elements. ++ Each element introduced will increase the gauge, showing the level of instability. The closer the gauge is to the *green* side, the more stable the Monster combination will be. But the closer it is to the *red* side, the more *un*stable it will be. Each element has a different level of instability, increasing in the order in which they are unlocked with the Natural Islands. (A chart is shown below). Currently, only Auglur, Nitebear, and Whaill reach all the way to the end of the gauge.

A successful synthesis of a Triple-Element Ethereal will take 1 day and 6 hours, and a Quad-Element Ethereal will take 1 day and 18 hours. An unsuccessful attempt to synthesize a Triple-Element Ethereal will take 10 hours, and it will take 17 hours for a Quad-Element Ethereal. Failing to synthesize an Ethereal will scramble the elemental attunements of the combined Meebs with random elements.

The Synthesizer can be upgraded to the Refined Synthesizer for a cost of 10,000. This new upgrade allow for synthesizing Quad-Element Ethereals. Currently, only one Quad Ethereal exists. The process of synthesizing Quads works a little differently; you need to select a base Triple-Element that is placed on the Island to transform into a Quad. When selecting a base Monster, three Meeb slots are already occupied, one for each Ethereal element the base Monster has. You may choose any of the remaining Meeb types to fill the last slot. Each slot requires two Meebs to start synthesizing. When the synthesis has succeeded, the base Monster you chose will be replaced with the new Quad-Element Ethereal you have synthesized.

## Song

The tempo is 140 BPM (4/4) and in the B minor scale.

Composer: Dylan Cole

### Song Table

This is a chart that shows where each Monster plays in the song. Each part is 16 beats long, meaning that one part is around 6.86 seconds long. The number next to each Monster indicates which track is being played at each part.

  1
  1
  1
  1

## Indigenous Monsters

The Monsters of Ethereal Workshop are of the Plasma, Shadow, Mech, Crystal, and Poison elements. Currently, only eight monsters are available on Ethereal Workshop. However, more Triple-Element Ethereals and Quad-Element Ethereals will be added to the island in the future. The list of indigenous Monsters is below with each Monster's class indicated in parentheses.

## Synthesis Combinations

Monsters can be synthesized by combining 3 (or more) Meebs with the same elements. Since each Monster has a unique elemental configuration, each one will have a different set of Meebs that can combine to make it. Unstable combinations may result in a higher rate of failure.

## Obstacles

Main article: Obstacles

Removing the Obstacles from the Island earns the player Experience (), and it opens up space to place more Monsters, Decorations, or Structures. Removed Obstacles are not gone permanently; they can be bought back with Diamonds () under the Decorations section in the Market. In total, it costs 152,500  to remove all Obstacles from the Island.

## Castle Upgrades

Main article: Castle

To be placed on an Island, each Monster requires a specific number of beds. For Ethereal Monsters on Ethereal Workshop, Triple-Element Ethereals require fifteen beds, while Quad-Element Ethereals require twenty beds. The Ethereal Workshop Castle and its upgrades hold many more beds to account for the greater number of beds occupied by a single Ethereal Monster on Ethereal Workshop. Upgrading the Castle also grants more Meebs that can be attuned in the Attunement Structure. Upgrade the Castle to unlock more beds and Meebs.

Cost of each upgrade: Castle: Ethereal Workshop

## Strategy

Shards are a crucial resource, necessary for leveling up Tribal Island and creating Ethereal Diamond Farms.

While the song of the island is crucial, users may also want to use some of these numbers to help with planning which monsters to feed first and make 100% happy first, as well as plan frequency of shard collection. The numbers below are as follows:

 **Time** | Time to maximum income at level 15 and at 100% happy(shown as Hours : Minutes : Seconds)

It should be noted that Rate is half for 0% happy, and Time is doubled for 100% happy.

## Upcoming Monsters

Main article: Upcoming Features
More Ethereal hybrids will be added to Ethereal Workshop in future updates, those being more Triple-Elementals and some Quad Elementals. A Quint is also possible, but currently unconfirmed.

It has yet to be confirmed if the Monsters on Ethereal Workshop will get any Rare or Epic variants, though the presence of Rarethereals and Epic Ethereals on other Islands would make it very likely.

## Notes

* Ethereal Workshop may be the smallest Island in the game canonically, seeing as it's already inside a bigger Colossal itself.
* At launch, the Humble Hotel on this Island was impossible to use, as it only had 10 beds, which cannot even check in a single Monster on the Island. This was quickly fixed, and the Humble Hotel now has 40 beds.
* The back of the Ethereal Island Colossal's eyes can be seen, meaning that if Ethereal Island ever gets a Coloss-Eye, the whites of its eyes will likely have that same hexagon pattern on them.
	+ The hexagon pattern could also be photoreceptor cells at the back of the eye, which are usually arranged in hexagons. This is further proved with the addition of the Photoreceptor Path, which has the same blue color and hexagon pattern, as well as mentioning it in its description.
* The Critters of this Island also serve as the main mechanic of the Island.
	+ Additionally, the Island Critters, the Meebs, represent all of the Ethereal elements through their designs, mostly with their color.
	+ The Ethereal Island/Workshop Colossal is also seen looking at the Meebs while they swim(?), fly(?) around the Island. Maybe as their guardian or protector.
* Ethereal Workshop is the first Island to:
	+ Not have any Monsters from previous Islands since Celestial Island (or including the entire franchise, Starhenge).
	+ Start out without any vocalists (since Starhenge, again, if the rest of the franchise were to be counted).
	+ Not have any Single-Element and Double-Element Monsters and is the *only* island that lacks Single-Element Monsters, unless you count the Meebs, which represent the 5 Ethereal elements when synthesized.
	+ Have a Mini-Mine after the release of Magical Sanctum all the way back in April 2021. None of the Islands released between those two have Mini-Mines.
	+ Not to be composed by Tom Meikle since Magical Sanctum.
* Ethereal Workshop is the third standard Island to not have a Seasonal Monster in any way after Celestial Island and Mythical Island.
* Almost every Monster on Ethereal Workshop has more than one track, with the only exceptions being Nitebear and Whaill. Most Monsters have two tracks, but Yooreek and Gaddzooks have three instead.
	+ Gaddzooks originally only had two tracks, but after the releases of Flasque, Nitebear, and Whaill, Gaddzooks gained its second track, which only plays during Whaill's verse.
* Ethereal Workshop is the 2nd Island in the game to be on top of, under, or inside another previously added Island. The first case of this was with Bone Island being under Fire Haven.
* When it was first released, Ethereal Workshop was tied with both Water Island and Earth Island as the Islands with the shortest song lengths. However, as of now, the Ethereal Workshop song has been extended, making it just a little bit longer.
* Ethereal Workshop is the fifth standard Island to not have the word "Island" in its name, along with Fire Haven, Fire Oasis, Magical Sanctum, and Seasonal Shanty (or again, counting the entire franchise, the Continent and Starhenge).
* In the "My Singing Monsters - 4.1 Update Showcase" livestream on the official My Singing Monsters YouTube channel, Monster-Handler Matt hinted at Galvana, the Celestial of Electricity, inhabiting the Workshop in the past to create Wubbox, before the Ethereal Colossal, Zarroë, took control of it instead.
* As of Wave 2, every single Monster on Ethereal Workshop faces to the left by default.
* The blue transparent tentacles coming out from the workshop are the same tentacles that can be seen coming out of Ethereal Island.