Biscuit/Story

Spoilers!*"Your greatest villain Drake shall warn you, SPOILERS AHEAD!"*The following article or section contain **spoilers!** Viewer discretion is advised.

Overview**Story**VoicelinesGallery

## Behind the Scenes

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Jung Hye-won

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Kristen McGuire

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Maria Naganawa

## Profile

Biscuit has an incredible empathy for dogs, and even seems to be able to intuit what they're saying. This has allowed her to not only take care of all the dogs in the shelter, but even find work as a dog-sitter for citizens of the Ark. Though it seems Biscuit herself has some dog-like behaviors ingrained, from eating kibble to literally sniffing out clues...

### Nikke Backstory

A Nikke belonging to Happy Zoo, the Ark's management unit for animals, pets or otherwise. Due to her ability to communicate with animals, her responsibilities consist of rescuing stray and abused animals.

## Story

### Event Story

#### Bow-Wow Paradise

Biscuit gets overwhelmed by a mass of dogs breaking out of the shelter, and after her pursuit proves fruitless, looks to the protagonist for help.

#### Nya Nya Paradise

After Nero brought a cat named Ruru to the animal shelter, Biscuit tried her best to keep the over excited dogs in check to make the feline visitor more comfortable.

#### Lion Heart

Because the Animal Shelter was closed for the day, Biscuit and her squadmates Nero and Leona have the day off and decide to spend it together.

### Character Story

#### Episode 1 - Biscuit, the Pet Sitter!

At the Outpost, Biscuit is asking the protagonist if he's ever done pet-sitting before (*actual* pet-sitting, Nikkes who behave like animals don't count). When he tells her no, she invites him to help her with a pet-sitting job on Royal Road. The protagonist wonders who has a pet considering the Ark's prohibitions regarding pets, but as always, those with the money and connections can bend the law a little. He also wonders if there are any special details to this job, but as far as Biscuit knows, it's just some regular pet-sitting. That means feeding the pet, keeping it entertained with play, and making sure to take it on walks for exercise. With the job seeming so simple, the two are confident that this will be easy as pie.

A moment later, on Royal Road. Biscuit's energy takes a downturn as she's hit with a nervous episode. Turns out despite extensive experience looking after dogs, this is the first job she's taken for someone living on Royal Road. Biscuit can't help but feel nervous, even as the protagonist assures her the dog will be the same as any other.

Another moment later, the two stand in front the client's house. It's a vast manor with a yard and swimming pool that by Biscuit's estimate, over 100 dogs could comfortably live in. The protagonist helps reign in her energy, and the two signal the resident that they've arrived for the job.

Inside the estate, the client (a well-dressed lady) introduces the two to her dog Beatrice, who she wants them to look after while she's out on business. Everything Beatrice may need is inside the house for them to use, and the client isn't too concerned given Biscuit's good reputation as a dog-sitter. Noticing the time, the client steps out in a hurry.

After the client leaves, Biscuit and the protagonist introduce themselves to Beatrice, who looks over them and then keeps her distance. Biscuit tries to hold out her hand for Beatrice to sniff, but the dog turns away after a few whiffs. The protagonist wonders if the dog doesn't like them, but Biscuit asserts Beatrice is just being shy. The dog in question walks off, Biscuit ambling after her asking for anything she might need. The protagonist can only watch, thinking to himself about how disliked he and Biscuit are.

#### Episode 2 - Biscuit, Feed the Dog!

Pet Sitter Assignment #1: Feed Beatrice.

At the protagonist's questioning, Biscuit elaborates that she's rummaging through her luggage for dog food, as she brought her own kibble for feeding. She claims all the dogs in town love the stuff, and it even has her personal approval after she tried it once, a revelation that only slightly disquiets the protagonist, leading him to decline Biscuit's invitation to try some.

Biscuit pours out a bowl for Beatrice, but the dog just sniffs away at the bowl without taking a bite. Then she makes a gesture that causes Biscuit's tail to droop. The protagonist asks what's wrong, and Biscuit translates that Beatrice thinks the food smells cheap, so she refuses to eat any of it. As Biscuit ponders what's wrong with the kibble, Beatrice tentatively steps forwards and takes a morsel of the food, only to spit it out right away.

The protagonist posits that this food isn't to Beatrice's liking, so Biscuit asks the dog where her usual food is kept. After a brief moment of confusion, Beatrice steps out and comes bounding back to the room with a bag of food. The bag in question takes Biscuit by surprise, as it's Royal Kibble, *the* most expensive dog food on the market. Biscuit marvels on how it must taste as the protagonist notices her drooling. The Happy Zoo Nikke asks Beatrice for a bite of the kibble, and the dog agrees, apparently feeling bad for Biscuit.

Biscuit takes a bite, and freezes for a moment. The protagonist wonders if something's wrong before Biscuit practically dives back into the bowl with gusto, so engrossed in gorging the protagonist has to order her to stay to get her to stop. Biscuit apologizes for having gotten carried away, but the taste was nothing like what she'd eaten before, so once she started, stopping seemed impossible. The surprise don't end there, as Beatrice claims she has a different food for every day of the week, even bringing more bags of food to show off. Biscuit can't stop drooling at the idea of each kibble's flavor. Beatrice seems to ignore Biscuit's request to try the other flavors before settling on a couch for a nap, telling Biscuit to do as she pleases. The protagonist declines Biscuit's invitation to join her in eating kibble.

One moment later, Biscuit is near to bursting from how much she ate. She then remembers she has to feed Beatrice, but the dog in question tells her she's not hungry. Biscuit then asks Beatrice if she wants to play, having brought along a bunch of toys for just such a thing. Beatrice looks in seeming disbelief, but Biscuit takes her to the living room, eager to show the toys.

#### Episode 3 - Biscuit, Play With the Dog!

Pet Sitter Assignment #2: Play with Beatrice.

Bisuit shows Beatrice a bone-shaped chew toy that she wants her to play with but the dog doesn't seem interested. This surprises Biscuit since they're a big hit among dogs, but the protagonist suggests that not all dogs like the same things and she should try something else. She also brought a ball and rope to play with too. They try enticing her with the ball but Beatrice conveys that she hates running around. Only after the commander reveals to the dog that she can receive treats every time she catches and returns the ball does Beatrice become interested in playing. Biscuit wants to play as well. Because of how picky the dog is, handmade treats made by Beatrice's owner will be used as a reward.

Everyone moves outside and both Biscuit and Beatrice are ready to play. The commander throws the ball fairly far but before Beatrice can catch it, Biscuit gets her hands on it first. She was eagerly awaiting a treat much to the commander and Beatrice's surprise with the latter showing displeasure for her caretaker. Biscuit apologizes for letting her instincts take over, but the protagonist suggests that treats will be given to whoever catches the most throws. After numerous rounds, Biscuit caught every single ball. He figures that continuing to play would be a waste a time and all Beatrice can do is stare at Biscuit in bewilderment. Biscuit then suggests to keep playing but with her occasionally raising her fist into the air to signal to the dog it's her turn to fetch. While Biscuit doesn't try to retrieve the ball this time, Beatrice seems disinterested at this point. Biscuit figures that playing fetch is something that Beatrice has to practice. The Caretaker continues to play with the ball on her own for a while while the two watch her.

A few minutes later, the commander gives Biscuit a treat and she decides that she and Beatrice should share it to the dog's surprise. The former feels something is missing and asks the protagonist to play with her again, causing the dog to back away from them.

#### Episode 4 - Biscuit, Walk the Dog!

For their next assignment, the two had to take Beatrice for a walk, an idea the dog did not like. Biscuit asked if the dog had any particular routes she enjoyed going through and she shared that she only walks in the front yard. Biscuit thinks that it's too small and suggests they walk somewhere further in the Ark, an idea that doesn't appeal to Beatrice. Biscuit agrees that they will come back if she is still unsatisfied. After getting everything they needed, the three head out.

While out in the Ark, Beatrice seemed to be having more fun than expected. She was happily absorbing new smells and marking her territory. Biscuit was glad she was also enjoying this. The commander suggests finding a friend for the dog and he has a suitable candidate in mind.

The three went to the A.C.P.U. headquarters to see Poli who was surprised to see the protagonist again, but was someone Beatrice immediately gravitated to. Poli and Miranda both petted her with the latter noting that Beatrice felt much different than the former to her annoyance. Poli offers to give the dog a sweet potato stick as a treat and though Biscuit informs her about Beatrice's picky eating habits, the dog was eager to try one. She ended up enjoying it. Since the station received an emergency call, Poli and Miranda had to leave making Beatrice sad but fortunately, The commander knows someone else that Beatrice might like to meet.

They next headed to Mighty Tools to see their leader Liter or more specifically, her robotic canine companion Bolt. The two pets sniff each other before happily introducing themselves to each other. Bolt wants to play fetch with Biscuit, but Beatrice isn't fond of that idea so the protagonist will play with them instead. The two dogs enjoyed playing fetch with Liter noticing her companion had a lot of energy to spare. Since they played for so long, Liter and Bolt had to return to work. While this disheartened Beatrice, she agreed to play with her again. Since it was late, the protagonist, Biscuit, and Beatrice made their way back to the mansion.

On the way there, Beatrice smelled something she did not like before the three were approached by a suspicious man and woman. The two were surprised to see a dog and wanted to pet her, but the one in question was not comfortable with it. Biscuit could tell that Beatrice did not like these people and while she and the protagonist tried to stop them, the couple sprayed an unknown powder on the two and managed to kidnap Beatrice. Disoriented and congested, all the two can do is helplessly watch as the couple run off with the dog.

#### Episode 5 - Biscuit, Find Beatrice!

Able to follow Beatrice's scent, Biscuit and the protagonist continue their search for the dog. While the commander is worried what will happen if they can't find the dog, Biscuit is very optimistic that they will succeed. Finding and protecting lost animals is what the Happy Zoo Squad does and after thinking about the animals Nero and Leona specialize with, Biscuit accidentally rues on how interacting with the latter is difficult due to her dealing with larger, scarier animals. After regaining her focus, the two continue following the dog's scent.

Biscuit eventually discovers a stronger odor that she can certainly identify as Beatrice's, but the dog in question is nowhere to be found. She then proceeds to howl in order to contact Beatrice so she will do the same so the two can find her. After some more howling and sniffing, Biscuit hears something faint that the commander can't. Not truly knowing what Biscuit is sensing, the two race towards the sound's location.

Meanwhile in an undisclosed location, the couple were busy with Beatrice constantly barking until she quieted down on her own. While the woman is worried the two they took the dog from will find them, the man is convinced they are far enough away from them and he already hacked her chip so she can't be tracked. Beatrice continues to cause an uproar with the woman trying to stop her, but the man tells her to be nice to the dog. The two discuss their plan to hold Beatrice for ransom but thanks to the dog's constant racket, Biscuit and the protagonist manage to find her. The former tends to her companion while the couple attempt to spray the two again. Before they can, Biscuit raises her fist and she and Beatrice attack the couple. The kidnappers were immobilized and Beatrice is safe.

Poli arrives shortly after to apprehend the two and she praises them for handling things. After the criminals are taken away, Biscuit and Beatrice's paws meet, signifying their new friendship. Though the Happy Zoo Squad member felt she should've done a better job protecting her, the dog forgives her and the two agree they make a great team. The commander also praises them but it becomes apparent that Beatrice is hungry. Biscuit offers her a treat she hasn't tried before. Though the dog has her reservations, after a bit of coaxing, she tastes it and discovers it's pretty good. Biscuit also offers the commander some, but he politely declines. The three head back to the mansion soon after.

A few days later, Biscuit went to the commander's room to inform him she is going to see Beatrice again this week. He was glad to see that a friendship formed between the two of them even though Biscuit thinks they've been buddies since they first met. This time, she has to bring the treats the two shared when they previously met and Biscuit plans on doing the same activities as last time, except they plan on walking in the yard. The protagonist then proceeds to ~~pinch Biscuit's cheeks~~ pat Biscuit on her head which she thoroughly enjoys. He knows that as long as she's around, the animals that call the Ark home will be safe and sound, something she would easily stake her name on. Biscuit admits she likes her Trainer and he should stick around for the future, a request he can easily grant.

As he listens to Biscuit talk about all the things she and Beatrice will do the next time they meet, the commander realizes that he might be stuck here all day listening to her.

## References

Notes

References
1. ↑ https://twitter.com/NIKKE\_japan/status/1634841664346034178