Dutch

## Music theme

> "*Can build Banks to produce Coin and receive resources back over time with every unit you train. National Guards: Nassau Halberdier and Marechaussee Ruyter.*"
> ― In-game description
>
>

## Overview

The **Dutch** are a European civilization, one of the original playable civilizations from *Age of Empires III*. In *Wars of Liberty*, the Dutch are a challenging nation with a great economy, which is based almost entirely on coin and the banking system. Its land army doesn't offer much uniqueness, but the Dutch navy makes up for this.
## Features

* Can build Banks, which trickle Coin over time automatically.
* Each Dutch unit gives back a small amount of resources when trained.
* Starts the game with an Envoy that can scout them map.
* Can train Skirmishers in the National Age.
* Villagers cost coin and gather from mines 15% faster.
* National Guard units: Halberdier (Nassauer) and Ruyter (Marechaussee)

### Unique Units

* Envoy: An early scout unit that moves fast and has a good line of sight.
* Flankeur: Ultimate anti-skirmisher unit.
* Zwarte Hollander: Heavy ranged infantry that is only acquirable through the Home City Royal Decree and **The Ashanti Prince** Capital Age politician option.
* Ruyter: Maneuver cavalry armed with pistol good against shock units and artillery,

### Unique Buildings

* Bank: Building that automatically produces coin. Build limit and production rate can be upgraded through Home City shipments.

### Revolutions

* Prince Diponegoro and Andrés Bonifacio.

## Changelog

* Removed Dutch Petards from Forts.
* Flankeurs and consulate Flankeurs no longer have additional range in defend mode.

Patch 1.0.14c
* The Dutch have received a mini-rework regarding their Money back bonus:
	+ Military units ship a trickle of the resource they didn’t cost that lasts for 40 seconds, the amount of resources trickled depends on the Age the unit is unlocked, being it 10, 15 or 25 resources, if the unit was unlocked on National Age, Capital Age and Industrial Age, respectively.

Patch 1.0.14
* The following cards have been changed:
	+ Bank of Amsterdam now increases Bank trickle by 7% instead of 5%.
	+ Bank of Rotterdam additionally, now increases Bank limit by +1, apart from increasing Bank trickle.
	+ 6 Flankeurs is now 8 Flankeurs.
	+ 8 Flankeurs is now 10 Flankeurs.
	+ Dutch East India Company cost reduction increased to -15%, and hitpoints increase adjusted to 30% from 10% and 35% respectively
* The following politicians has been changed:
	+ The Carabinier Ruyter, Age 3, now sends 6 Ruyters instead of 5.
	+ The Viceroy, Age 4, now sends 8 Halberdiers instead of Ruyters and Settlers.
* Bank build limit reduced to 4 from 5.
* Ruyter’s malus versus Infantry removed.
* Flankeur’s ranged damage reduced to 16 from 22.

Patch 1.0.13c
* Bank limit reduced to 5, down from 6.
* Tulip Speculation now improves the bank limit by 1.
* Flankeurs now have a Train Limit of 20.
* Fixed a bug that made the Flankeur not give back 16 Wood upon training.
* Flankeurs no longer get a bonus against Heavy Infantry.
* Fixed a bug that made the Flankeur not available at the Fluyt.

Patch 1.0.11b
* Flankeur stats rebalanced.
* The Dutch cards “5 Flankeurs” and “6 Flankeurs” now respectively delivers 6 and 8 Flankeurs.

Patch 1.0.11
* The bug that prevented the icon of the Dutch card “Dutch Counter Cavalry Force” from showing up has been fixed.

Patch 1.0.10
* The Dutch cards “Infantry Attack” and “Infantry Combat” now mentions that Flankeurs are also affected by it.

Patch 1.0.0
* Civilization added

## Portals

* Civilizations
* Minor Allies
* Religions