recursal/Fanatic-Fandom huggingface dataset:
Neverwinter Wood

Neverwinter Wood

The Neverwinter Wood spans much of the area between Neverwinter and Luskan. Few travelers enter these woods without reason, for the creatures within seldom welcome visitors. An area in the northern forest, however, has been cleared and is patrolled by the Gilded Eye, who have established their headquarters in an old castle within the Wood.
A Dog's Life

A Dog's Life

**A Dog's Life** is a sidequest in the prologue of Sword Coast Legends

## Walkthrough

This quest is initiated by talking to Jaenna in the caravan encampment. She tells you that her dog Guen, is in danger of being put down by the caravan master, because Jessup claims that he attacked him without reason.

Once you offer to help her with the matter, you first have to go to Tollin and let him know you are investigating the matter. You can either agree to kill the dog, or investigate the matter further before making a decision.

By speaking with Jessup and passing a Strength, Charisma or Wisdom check, you can force Jessup to tell the truth - it turns out that the dog bit him because he was trying to feed it brandy. After you hvae uncovered this fact you can return to Tollin to let him know the truth, and return to Jaenna to let her know her dog is safe, for a 10 gold reward.

Alternatively, if one is unable to pass the statistic checks or you don't investigate the matter further at all, you also have the option of returning to Jaenna after speaking with Tollin and killing the dog outright. You will still gain the 50 experience this way, but you will not gain the 10 gold reward from Jaenna.
Ultimates Vol 1 8

Universe: Earth-334

Previous: Ultimates #7

Next: Ultimates #9

## Appearing in "Wicked Games, Part 4: Angels and Jewels"

**Featured characters:**

* Angel (Maxim Louise)
* Jewel (Megan Doyle)

**Supporting characters:**

* Ultimates
	+ Black Rampage (Steve Camper)
	+ Mr. Kamikaze (Creariss)
	+ Radioactive Man (Pete Parks)
	+ Red Scarlett (Victoria Heart)

**Villains:**

* Magister (Blaine Hatcher)

## Synopsis for "Wicked Games, Part 4: Angels and Jewels"

Angel en Jewel gaan trouwen en alle Ultimates zijn erbij om het te vieren. Angel is blij omdat hij zijn vleugels niet meer heeft en is nu eindelijk gelukkig met Jewel. Wanneer ze willen kussen, komt Magister en neemt Jewel weg. Magister vliegt met haar zo hoog mogelijk weg. Angel wilt hem volgen, maar hij heeft geen vleugels meer. De Uktimates gaan achter hem aan. Radioactive Man vliegt er op af, maar Magister is veel te snel. Mr. Kamikaze kan de lucht niet eens in omdat de mensen hem te gevaarlijk vinden. Angel sptingt in zijn auto en begint hen te volgen.

Magister en Jewel stoppen bij een begraafplaats en Magister zegt dat er niemand is om haar te redden. Jewel zegt dat Angel wel zal komen, maar Magister zegt dat hij Angel in zijn auto vluchtend heeft gezien. Jewel wilt dat niet geloven en begint te wenen. Magister zegt dat Angel niet van haar houdt en Jewel gelooft hem.

Angel komt bij de begraafplaats aan en loopt voorbij The Beam en Danger Woman's grafstenen. In de verte ziet hij Black Rampage, Mr. Kamikaze, Radioactive Man en Red Scarlett huilen. Hij loopt hen voorbij en ziet het graf van Jewel. Angel kan het niet geloven en begint te huilen.
Elena Evans

**Tipo de Sangre** | A+

**Elena Evans** (エレナ エバンス, *Erena Ebansu*) es una habitante del reino del que proviene Takumi.

## Apariencia

Elena es una chica relativamente alta, de piel blanca, cabello rubio y ojos azules. Su principal característica es su ceguera de nacimiento, la cual deja a sus ojos un poco nublados. Su cabello le llega por debajo de sus muslos.

Suele vestir ropas casuales, tales como blusas, faldas o jeans.

## Personalidad

Evans suele ser muy tranquila y serena, sin embargo su personalidad es muy firme cuando debe serlo.

Un rasgo muy llamativo de su personalidad es la formalidad y educación con la que habla o hace cualquier cosa, hasta hacer que el seco Gerrit se sonroje de vez en cuando.
Flame

Flame spells focus on manipulating magical energy in order to produce powerful damaging effects, and are almost exclusively offensive in nature. From the classic fireball to a swarm of meteors, these spells deal fiery blasts of death to their foes.

* Fire Bolt Rank I
	+ Fire Bolt Rank II
		- Fire Bolt Rank III
			* Fire Bolt Rank IV
	+ Overchannel
	+ Immolation Sphere Rank I
		- Immolation Sphere Rank II
			* Immolation Sphere Rank III
				+ Immolation Sphere Rank IV
		- Fireball Rank I
			* Fireball Rank II
				+ Fireball Rank III
			* Meteor Swarm
Mercenary

Mercenary

## Description

Tempered by battle and loyal only to the side with the deepest pockets, these sell-swords specialize in combat-oriented tasks. While they sometimes sign on with an armed force in times of war, more often they stick to the unsettling, covert tasks with which public figures would rather not be associated. Kidnappings, assassinations, and even raids on innocent towns are nothing new to mercenaries, though some bands stick to more ethical work such as patrolling the wilderness outside a city, keeping trade routes free of bandits and other dangers.

Just about every humanoid race has mercenary bands, and while some of these groups are mixed, most comprise of a single race. When mercenaries find themselves without work, they may raid or pillage small towns to pay their members or risk desertion. Skirmishes between mercenary bands are common, as the groups are constantly competing for their next contract.
Family Ties

Family Ties
Crescent Fang dagger & Talisstra's Ring.
**If letting Talisstra go** :
Tome of Intelligence.
Danalir stat boosts.
*Cured by priest of Corellon Larethian :*
+1 Intelligence, +1 Constitution.
*Cured by priestess of Lolth :*

Family Ties is a companion quest in Sword Coast Legends.

#### Overview

This quest only becomes available once the player has traveled to the Underdark area and has recruited Izhkin as a companion during the quest Into Eternal Night. Once the player has progressed up to this point in the main plot, they can return to the Adventurer's Camp and speak with Dalanir to receive the quest.

#### Walkthrough

1. Advance the main quest up to the point where you have traveled to the underdark and recruited Izhkin.
2. Head back to the Adventurer's Camp and speak with Dalanir to receive the quest.
3. Dalanir will ask you to locate Valagh in the Underdark, he can be found in the Shattered Spires Inn in the Duergar city of Gracklstugh.
4. Valagh will inform you that Dalanir's sister Talisstra as captured by Bregan Daerthe and is being held in Belwar Mine, unlocking the location on your world map.
5. Travel to Belwar Mine, several puzzles will need to be solved to make your way deeper inside.
6. Once you have progressed through the area you will come upon an agent for the Bregan Daerthe guarding the room where Talisstra is being kept.
7. (optional) During dialogue, it is possible to convince the guard to give you an amulet he took off Talisstra earlier.
8. Confront Talisstra, during conversation you can push Dalanir to either kill his sister or decide to let her go.
9. In case you decide to let her go, Talisstra will give Dalanir Lolth's blessing - however it seems to weaken him instead of helping him.
10. Find a priest to cure Dalanir, one option is a priest of Corellon larethian in Luskan's marketplace, he resides in a residence on the east side of the area. Another option is a priestess of Lolth, residing in the city of Gracklstugh inside a residence on the northeastern side of town.
11. The ritual to remove Lolth's influence will either cost you several thousand gold, or you can barter Talisstra's amulet if you got it from the Bregan D'aerthe agent.

#### Journal

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Urchin

You grew up on the streets alone, orphaned, and poor. You had no one to watch over you or to provide for you, so you learned to provide for yourself. You fought fiercely over food and kept a constant watch out for other desperate souls who might steal from you. You slept on rooftops and in alleyways, exposed to the elements, and endured sickness without the advantage of medicine or a place to recuperate. You've survived despite all odds, and did so through cunning, strength, speed, and some combination of each.

* Starting Gold: 5
* Attribute Bonus: +1 Dexterity
* Passive Bonus: +10% Move Speed
Acolyte

You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric - performing sacred rites is not the same thing as channeling divine power.

* Starting Gold: 15
* Attribute Bonus: +1 Wisdom
* Passive Bonus: +3 to all healing given
* Starting items: Scroll of Restoration (2), Scroll of Shatter
Wererat

Wererat

## Description

Wererats are cunning lycanthropes with sly, avaricious personalities. They are wiry and twitchy in humanoid form, with thin hair and darting eyes. In their humanoid and hybrid forms, wererats prefer light weapons and use ambush tactics rather than fighting as a pack. Although a wererat can deliver a nasty bite in its rat form, it favors that form for stealthy infiltration and escape rather than combat.
Charlatan

You have always had a way with people. You know what makes them tick, you can tease out their hearts' desires after a few minutes of conversation, and with a few leading questions you can read them like they were children's books. It's a useful talent, and one that you're perfectly willing to use for your advantage.

* Starting Gold: 15
* Attribute Bonus: +1 Charisma
* Passive Bonus: +2 to Wisdome and Charisma saves
Dungeon Crawl

Dungeon Crawl mode features real-time dungeon mastering. The Dungeon Master selects the options for the dungeon including difficulty, size, theme, creatures and related quest. Players who have adventured in single player mode can continue the adventure in a related dungeon. As players (party size of 4) adventure through the dungeon, the DM has the ability to change, remove or add characteristics to the dungeon such as mobs, traps and other types of encounters. They can also add props and decoration. This is all done in real time so to help make it fair, the players will be able to see where the DM is working at any given moment. The DM's mouse pointer appears to the players as a wisp in the dungeon.

DM's are limited by a meter called DM Threat. This starts out at 100 and is reduced as the DM makes changes to the dungeon. Changes can include adding props, setting traps, spawning monsters and hiding, locking, or unlocking doors. As players progress through the dungeon, the DM will occasionally find loot drops that will allow them to enhance the dungeon ever further.

## Dungeon options

*These are the options that can be set by the Dungeon Master*

Floor type

Dungeon size

Theme

Complexity

Tile Set (usually related to a faction or zone)

Creature set 1

Creature set 2

Encounter Diffculty

Quests

## Videos

Sword Coast Legends - First Look - Dungeon Crawl
Rage of Demons

Changes to the DM mode include a party wipe resetting the dungeon if the DM sets this option, a new village area and placables were added, as well as the ability to make ambient NPC's display text and to place visual effects. The options to modify tilesets has been greatly improved, and DM's can now also lock or unlock access to certain areas depending on the state of a quest.

## Released information:

**General**

* Drizzt Do'Urden appears in the expansion.
* Allows player-created characters as companions in story mode.
* Enable players to control their characters' movement with the WASD keys.
* New Rage of Demons tile sets and placeable objects
* New creatures available for DMs

**New playable class: Warlocks**

* Warlocks start with the signature Eldritch Blast, but if the player desires they can spend points to purchase Pact of the Blade, which allows the character to be a viable melee-oriented caster.
* Warlocks have a reworked version of Finger of Death. When using the attack, multiple zombies are conjured near the affected target and follow the warlock’s bidding.
* Warlocks gain a new crowd control spell in the form of Tasha’s Hideous Laughter, which causes the afflicted target to be knocked down, as horrible laughter incapacitates it for a long period of time.
* Dark One’s Blessing is a passive ability that grants temporary hit points any time the warlock kills an enemy.
* Hurl Through Hell is a passive ability that randomly takes a struck target out of combat for a brief period, dealing fire damage over time as it’s spirit is tormented in the fires of hell.
* Warlocks can also gain the ability to resurrect a corpse as a zombie servant using the spell Create Thrall.

**New playable race: Tieflings**

Gain the following benefits from their racial abilities :

* Hellish Resistance: All fire damage is reduced by 50 per cent.
* Hellish Rebuke: Flames surround the caster, reaching out and burning any creature that attacks for the next forty seconds.
* Darkness: Magical darkness spreads from a point within range to fill a three-yard radius sphere for the duration.
Dwarf

## Description

Bold and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal. Though they stand well under 5 feet tall, dwarves are so broad and compact that they can weigh as much as a human standing nearly two feet taller. Their courage and endurance are also easily a match for any of the larger folk.

## Subraces

### **Gold Dwarf**

*Ability Score Bonus: +2 Constitution, +1 Wisdom*

*Damage Resistance: Poison*

*Racial Bonus: Dwarven Toughness*

*Proficiencies: Battleaxe, handaxe*

As a gold dwarf, you have keen senses, deep intuition, and remarkable resilience.

### **Shield Dwarf**

*Ability Score Bonus: +2 Constitution, +2 Strength*

*Damage Resistances: Poison*

*Proficiencies: Battleaxe, handaxe, light and medium armors*

As a shield dwarf, you're strong and hardy, accustomed to a difficult life in rugged terrain.
Illithid

Illithid

## Description

Mind flayers, also called illithids, are the scourge of sentient creatures across countless worlds. Psionic tyrants, slavers, and interdimensional voyagers, they are insidious masterminds that harvest entire races for their own twisted ends. Four tentacles snake from their octopus-like heads, flexing in hungry anticipation when sentient creatures come near.

In eons past, illithids controlled empires that spanned many worlds. They subjugated and consequently warped whole races of humanoid slaves, including the githyanki and githzerai, the grimlocks, and the kuo-toa. Conjoined by a collective consciousness, the illithids hatch plots as far-reaching and evil as their fathomless minds can conceive.

Since the fall of their empires, illithid collectives on the Material Plane have resided in the Underdark.
Arcane

Arcanists gain their spells through the grueling study of ancient texts. Arcane magic contains some of the most popular and well known spells in wizardry, with a mix of both single target and area of effect spells.

* Magic Missile Rank I
	+ Magic Missile Rank II
		- Magic Missile Rank III
			* Magic Missile Rank IV
* Mage Armor Rank I
	+ Mage Armor Rank II
		- Mage Armor Rank III
			* Mage Armor Rank IV
* Stinking Cloud Rank I
	+ Stinking Cloud Rank II
		- Cloudkill Rank I
			* Cloudkill Rank II
* Disintegrate Rank I
	+ Disintegrate Rank II
		- Disintegrate Rank III
Hezrou

Hezrou

## Description

Hezrous serve as foot soldiers in the demonic hordes of the Abyss. Although physically powerful, they are weakminded and hezrous can easily be duped into sacrificing themselves by more powerful demons. As they press their attacks into the heart of an enemy's forces, their foul stench can sicken even the toughest foes.
Tomoe

**Tomoe** (巴, *Tomoe*) fue un miembro de la Pandilla de Namimori, siendo de los pistoleros de ésta. Su fama como el mejor pistolero de la pandilla le hizo ganar fama como **El Más Rápido de Namimori** (波森の最速, *Namimori no Saisoku*), hasta que fue asesinado por su propio compañero, Takumi Kururugi, por órdenes mayores.

## Apariencia

Tomoe poseía el cabello corto de color negro, con un mechón tapando la parte derecha de su frente. Tenía unos ojos marrón oscuro, y un rostro con facciones adultas, además de su expresión malvada y sádica. Solía llevar traje formal, de color negro con camisa verde olivo, y sobre éste un collar de plata. En el conjunto tenía pantalones y zapatos negros al igual que su saco.

## Personalidad

Tomoe era sádico, malvado y ambicioso. Amaba el dinero, sobretodo si lo ganaba causando maldades, desde la humillación hasta el asesinato. Solía lamer la sangre que queda en su rostro, demostrándole su psicopatía y sadismo. Sin embargo, odiaba ser humillado, sobretodo en batalla, tanto que se alejaba lo más posible de sus compañeros para que no lo molesten. Intelectualmente era bastante ingenuo, tanto que varias veces Takumi lo ha llamado **Kuri** (栗, *Kuri*; literalmente *Castaña*). Solía llevarse mal con Takumi, sobretodo porque éste era muy engreído a pesar de ser un adolescente, pero lo puso en su equipo porque lo calificaba y respetaba.

## Curiosidades

* **Kuri** ( (栗, *Kuri*) significa *Castaña*. Takumi Kururugi le puso ésta apodo de manera insultante debido al intelecto de Tomoe, y éste mismo sobrenombre proviene de *Cabeza de Castaña*, que es una forma para denominar a la gente ingenua y necia.
* A pesar que su hobbie era humillar gente, terminó siendo asesinado por Takumi, quien recibía órdenes. Para Tomoe, esa forma de morir fue su peor humillación, sobretodo por no poder maldecir a su ex-compañero.
Guild Merchant

you belong to a guild of traders, caravan masters, and shopkeepers. You earn a living by buying and selling the works of others (or the raw materials artisans need to practice their craft). Your guild might be a large merchant consortium (or family) with interests across the region. Perhaps you transported goods from one place to another, by ship, wagon, or caravan, or bought them from traveling traders and sold them in your own little shop. In some ways, the traveling merchant's life lends itself to adventure far more than the life of an artisan.

* Starting Gold: 50
* Attribute Bonus: +1 Wisdom
* Starting Items: Healing Potion (5), Oil of Sharpness, Potion of Hill Giant Strength, Healer's Kit (2)
Sewers

Sewers

Beneath the city of Luskan lies the ruins of the ancient city of Illusk, its forgotten passages inhabited by criminals, undead, and the drow mercenary group known as Bregan D'aerthe. That most inhabitants of Luskan consider these ruins a "sewer" shows how far Illusk has fallen from its former glory.
Hermit

You lived in seclusion - either in a sheltered community such as a monastery, or entirely alone - for a formative part of your life. In your time apart from the clamor of society, you found quiet, solitude, and perhaps some of the answers you were looking for.

* Starting Gold: 5
* Attribute Bonus: +1 Wisdom
* Passive Bonus: +2 to Radiant, Necrotic, and Psychic damage dealth, -2 Radiant, Necrotic and Psychic damage taken.
City Gates

City Gates

The gates of Luskan, once open to admit trade from other lands, now stand shut. Only those with the proper permits are able to enter the city. Outside the gates a small tent community of refugees, travelers and merchants now await entry into the city. Luskan's walls offer them little protection from the harsh northern weather or their growing hunger.
High Captains of Luskan

High Captains of Luskan

The High Captains of Luskan are the leaders of the city of Luskan. Each of them rules over one of the five factions ruling the city of Luskan, which were Ship Kurth, Ship Baram, Ship Rethnor, Ship Taerl and Ship Suljack. When a High Captain dies, the new High Captain becomes known by their predecessor's name.
Phase Spider

Phase Spider

## Description

These cunning predators possesses the magical ability to phase in and out of the Ethereal Plane. It seems to appear out of nowhere and quickly vanishes after attacking. Its movement on the Ethereal Plane before coming back to the Material Plane makes it seem like it can teleport. Phase spiders use hit-and-run tactics in order to wear down their prey.
Ogre Zombie

Ogre Zombie

## Description

Sinister necromantic magic infuses the remains of the dead, causing them to rise as zombies that do their creator's bidding without fear or hesitation. They move with a jerky, uneven gait, clad in the moldering apparel they wore when put to rest, and carrying the stench of decay.

Most zombies are made from humanoid remains, though the flesh and bones of any formerly living creature can be imbued with a semblance of life. Necromantic magic, usually from spells, animates a zombie. Some zombies rise spontaneously when dark magic saturates an area. Once turned into a zombie, a creature can't be restored to life except by powerful magic, such as a resurrection spell.

A zombie retains no vestiges of its former self, its mind devoid of thought and imagination. A zombie left without orders simply stands in place and rots unless something comes along that it can kill. The magic animating a zombie imbues it with evil, so left without purpose, it attacks any living creature it encounters.

## Combat

Unlike most zombies, those risen from an ogre lack the former's vulnerability to Radiant damage but are still vulnerable to Fire at 100%, meaning, attacks of this type deal double damage. Sneak Attacks do work on them.
Belamy Lightfingers

Belamy Lightfingers

## Description

Growing up as the son of bakers in the small village of Red Larch, Belamy Lightfingers never had the temperament for the family business. When he came of age, Belamy chose to turn his back on his humble beginnings and find fortune elsewhere, and he convinced his sister Bryn to do likewise.

Not long into his less-than-spectacular adventuring career, Belamy realized that his particularly strong combat skills weren’t enough. He needed support. He was in Mirabar when he learned of the Order of the Burning Dawn, and he found himself very interested in the idea of wielding a blade to do good… and make a little gold in the process. He tracked down his sister Bryn in the Ardeep Forest, and together they joined the Burning Dawn, hoping to find both an outlet for Belamy’s aggression and a replacement for the family they left behind.

## Acquisition

Belamy can be obtained during the quest Waking Up, during which you are sent out to find him by Jarhild Stoneforge. Once you do, the two of you will be attacked by a couple of bandits, upon defeating them he will automatically join your party.
Half-Elf

## Description

Walking in two worlds but truly belonging to neither, half-elves combine what some say are the best qualities of their elf and human parents: human curiosity, inventiveness , and ambition tempered by the refined senses, love of nature, and artistic tastes of the elves.

Some half-elves live among humans, set apart by their emotional and physical difference, watching friends and loved ones age while time barely touches them. Others live with the elves, growing restless as they reach adulthood in the timeless elven realms, while their peers continue to live as children.Many half-elves, unable to fit into either society, choose lives of solitary wandering or join with other misfits and outcasts in the adventuring life.

*Ability Score Bonus: +2 Charisma, +2 points to Apply*

*Immunity: Sleep*

*Racial Bonus: +2 Skill Points*
Community Pack Three

The Patch would introduce mod support, including a tile based level editor, branching dialog editor and adjustable game systems like round timers, loot tables, etc. as well as the Option to disable monster level scaling in DM campaigns and introducing the Drow as a new playable race for players, changes to death penalties, stabilization mechanics, and loot drops.
However, many of these changes such as mod support and the introduction of the drow as a playable race have already been included in the previous free community packs, and **Community Pack Three** has been pushed back in favor of development of the console versions of Sword Coast Legends and the Rage of Demons expansion.

## Patch pushback information

The following is an excerpt from the news section on the main Sword Coast Legends website.

Greetings, Sword Coast community!

Since the launch of Sword Coast Legends on October 20, 2015, we’ve released two Community Update Packs on schedule. These community packs were entirely free and consisted of highly requested features, such as: playable drow elves, companion skill trees, hundreds of new placeable objects, additional monster abilities, character respecs, and much more (info here). Some elements of CP3, such as the introduction of mod support, were actually introduced earlier than expected.

When we published our State of the Game back in late October our intent was to release another free community update pack in December of 2015. December has come and gone, so where is CP3? At this point, CP3 is currently on hold while the team focuses on the Rage of Demons expansion, which now includes some bits we had originally thought to package with CP3.

We understand that people will be disappointed by this decision, but Rage of Demons is quite large and boasts a brand new adventure complete with new areas to explore, new placeable objects, a new playable race (Tieflings), new creatures, new bosses, new spells, a new playable Warlock class, WASD movement and much, much more.

Apologies for any frustration or confusion this has caused. Development is fluid! Know that the best is yet to come for SCL. We can’t wait to share what we’re working on in 2016!
Single Player

Single player mode allows players to dungeon crawl and RPG with a group of the player's choosing. The player selects his group and can change them out and customize each character using items from their inventory. This mode features Pause and Play which allows the player to pause the game and give his companions skill commands. They can then unpause and the group carries out the commands. Pause and Play is completely optional and confident players can choose not to use it at all.

The companions are fully voiced and the quests are all narrated. The companions will carry on their own conversations as the player adventures through the regions. Decisions made in the game can affect the NPC's and future adventures adding to the RPG concept.

## Videos

Sword Coast Legends - First Look - Player Campaign
Guild Artisan

You are a member of an artisan's guild, skilled in a particular field and closely associated with other artisans. You are a well established part of the mercantile world, freed by talent and wealth from the constraints of a feudal social order. You learned your skills as an apprentice to a master artisan, under the sponsorship of your guild, until you became a master in your own right.

* Starting Gold: 15
* Attribute Bonus: +1 Intelligence
* Starting Items: Healing Potion (5), Scroll: Summon Monster (3), Scroll: Cone of Cold, Thunderstone (2)
Hommet Hears a Harpell

Hommet Hears a Harpell is a companion quest in Sword Coast Legends.

#### Overview

This quest is automatically available to the player once they reach the marketplace in Luskan. Once the area has been entered from the sewers, the player can return to the Adventurer's Camp and speak with Hommet to start it.

#### Walkthrough

1. Advance the main storyline far enough to be able to enter the Marketplace.
2. Travel to the Adventurer's Camp and speak with Hommet to receive the quest.
3. Travel to the book cache in the Marketplace, and speak with Dagatha.
4. Travel to the newly revealed location on the Faerûn world map called Tomb of the Ashen Priest.
5. Explore the tomb, finding the three missing tome pages on various bodies spread around the area.
6. Find the Altar of Ashes after retrieving all three pages and have Hommet recite the incantation.
7. Travel further into the tomb to find the Ashen Priest and defeat him.
8. Travel back to the book cache in Luskan to return the tome to Dagatha in the book cache.

#### Journal

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Giant Spider

Giant Spider

## Description

Some people are frightened by the sight of the common household spider, but few can stand before a giant spider without recoiling in instinctive terror. Giant spiders can range from the size of a large dog to horse-sized, capable of ensnaring prey in massive webs or skewering victims with vicious, poisonous fangs. They tend to lair underground, often "decorating" their lairs with the cocooned remains of past victims.

Young giant spiders compensate for their small size with speed and aggression. Though not as dangerous as a fully grown adult, spiderlings tend to travel in packs that quickly swarm their prey with sheer numbers.

The poison spitter variety of giant spider prefers to keep its distance, paralyzing its prey with a venemous spit before closing in for the kill.

Variants
Wayward Trader

Wayward Trader
 File:Martumal.jpg

Wayward trader is a sidequest available during the prologue in Sword Coast Legends.

## Walkthrough

This quest is started by talking to Tollin after helping all the merchants and fending off the initial mercenary attack during the prologue. Tollin wil tell you that one of the merchants has gone missing, and is presumably been captured or killed by the mercenaries.

As you continue on during the main questline, you can find a letter in the Mercenaries Cave that has details on how Martumal sold the details on the caravan route to the mercenaries in exchange for coin.

In the same cave, you will come across a prisoner being beaten by gobline. After killing the goblins, the prisoner wil introduce himself as Martumal. If you have found the letter, you can tell him that you know of his betrayal. after which he will offer you to trade a magical staff in exchange for the note and your silence. Another possibility is to simply kill him.

If you did not find the letter or decide not to expose him, he will simply return to camp and give you some items as a reward for saving him. Once you return to the camp, you can tell Tollin that is was Martumal that betrayed the caravan, or decide not to.
Knight

A knighthood is among the lowest noble titles in most societies, but it can be a path to higher status. As an emblem of chivalry and the ideals of courtly love, you might include among your equipment a banner or other token from a noble lord or lady to whom you have given your heart - in a chaste sort of devotion.

* Starting Gold: 25
* Attribute Bonus: +1 Strength
* Passive Bonus: +1 to Physical Damage dealth
Soldier

War has been your life for as long as you care to remember. You trained as a youth, studied the use of weapons and armor, learned basic survival techniques, including how to stay alive on the battlefield. You might have been part of a standing national army or a mercenary company, or perhaps a member of a local militia who rose to prominence during a recent war.

* Starting Gold: 10
* Attribute Bonus: +1 Strength
* Passive Bonus: +1 to Physical Damage dealt
* Starting Items: Healing Potion (2)
Imp

Imp

## Description

Imps are vicious, manipulative fiends that make up the least powerful ranks of the infernal legions. They often serve as tempters and lackeys to mortals whom devils want groomed to the side of evil. Imps delight in the opportunity to leave Hell and tempt a mortal to evil, many evil spellcasters can be found with an imp in their company, serving as a “familiar”.
Larethar Gulgrin

Larethar Gulgrin

## Description

A gold dwarf rogue rarely gets the honor of traveling with one such as Illydia Maethellyn, and Larethar will never take that honor for granted. A Luskan resident with a penchant for drink and debauchery, Larethar rarely goes without a snide word or a sharp insult… except when it comes to Illydia. Without her, Larethar is a cutpurse, a brawler, and an occasional second-story-man. With her, however, he gets to be a hero—a snide, wisecracking, and somewhat greedy hero, but a hero, nonetheless.

## Companion quest

Larethar's companion quest is [[]], which can be obtained by speaking with him in the Adventurer's Camp after making your way to Luskan's marketplace.

## Trivia

* Larethar is voiced by Steven Hartley.

* Larethar does not get access to the rogue's Arcane Trickster skill tree but instead gets the Carouser skill tree, unique to his character.
* Larethar was born in Westgate, near the Sea of Fallen Stars.
* Larethar's family were traders, who moved from East Rift to seek a home among humans.
* Larethar's father made a small fortune by bribing officials for shipping contracts and smuggling. His mother never approved of her husband's business practices, and as soon as she learned of what he'd been doing, she made "contingency plans," as she refused to allow his problems to affect their family.
* Larethar's father was murdered as a result of his criminal activities. His mother then took him and his siblings west, to Luskan, where they made a new home for themselves.

## External links

Larethar

Steven Hartley on IMDb
Level B

**Level B** (レベル - B *Reberu B*) is the second lowest level in the training facilities around Japan. It is a level notable for producing several key prodigies of past generations and have training regimes that are relatively less barbaric than the other levels.

## Development

Despite being on a higher scale than the inferior Level A, Level B has less harsh and brutal training regimes, ranging from mere meditation, to physical exercises and artificial mind training using special made machines. This level's easiness usually works in motivating those in Level A to work harder in order to graduate into Level B and finally find their deserved rest, a mind play that the government deviously planned for. In order to be taken into the ranks of Level B, one must have a control level of at least 15.05% and has scored notable scores in the entrance exam, for those who naturally possess such level of power without the facility's training. And to graduate from it and onto Level C, one must possess a control level of 21.1% minimum to be accepted into the ranks of the next level.
Gracklstugh

Gracklstugh

Gracklstugh, the City of Blades, is the capital of the duergar Deepkingdom, a feudal state where Deepking Horgar Steelshadow V rules over the heads of the duergar clans, otherwise known as lairds.

The business district, with few exceptions for derro servants and slaves, is meant for duergar only. Any other races caught within the boundaries are executed by order of the Deepking.
Controls

Sword Coast Legends is controlled with the mouse and keyboard. Spells and abilities are featured on the hotkey bar, and many screens are linked to a hotkey - you can view your inventory by pressing the I button for example. the headsup display (HUD) also features buttons that lead to the various user interface elements, as well as displaying information about the characters currently in your active party.

Keymap for the player.Heads-up display as seen by the player.Key map for the DM.Heads-up display as seen in DM Mode.
Human

## Description

With their penchant for migration and conquest, humans are more physically diverse than other common races.

## Subraces

### **Normal Human**

*Ability Score Bonus: +1 to all scores*

As a human adventurer, you are one of the most daring and ambitious members of a daring and ambitious race. You are adaptable and have a variety of strengths, able to take on any task that comes before you.

### **Human Variant**

*Ability Score Bonus: 3 points to apply, maximum 2 in a score*

*Racial Bonus: +2 skill points*

As a human adventurer, you are among the most adaptable and ambitious people among the common races. Humans have wildly diverse tastes, morals, and customs in the many different lands where they have settled.
Hobgoblin

Hobgoblin

## Description

Hobgoblins are cunning, aggressive, warlike goblinoids, roughly the size and build of the average human. Unlike their smaller goblin cousins, hobgoblins are disciplined and strategic in their cunning, organizing into legions and marching into battle under the the command of powerful hobgoblin warlords. They measure virtue by physical strength and martial prowess, caring for nothing more than an opportunity to show their cunning, skill, and might in battle. Hobgoblins are also skilled crafters of weapons, armor, and siege equipment, and they use sophisticated tactics and discipline in battle... unless they find themselves across the battlefield from elves, which they will ruthlessly attack at all costs.

Hobgoblins have a long history of training animals for service, and even for battle. They raise horses and oxen as beasts of burden, communicate over long distances by sending ravens, and use wolves as guard animals and attack beasts. Hobgoblin cavalry uses trained worgs as mounts, and some tribes even use carnivorous apes as fighting beasts. Hobgoblin armies tend to conscript tribes of goblins as expendable troops in battle, as well, easily dominating their smaller cousins with their superior size and cunning.
Control Wiki - Roleplay Wiki

Welcome to the CONTROL Wiki. Where you can craate your own character and roleplay with other characters, meet editors and help expand the wiki. Currently there are 11 Characters, 3 locations and 1 abilities.
To start editing and creating pages on this wiki, please visit the pages below first.

To create articles regarding different subjects, have a look at the following pages for Layout and style of articles.

Character layout | Location layout | Ability layout | Item layout

Ryst Storm is a trainee at the Tyuromi Barusko facility. He's a B level trainee with a control level of 20% and his specialty is Elemental Manipulation.
Ryst had been living a peaceful life with his parents until he got into a fight and activated his powers on his opponents and beat them unconscious. The victims later reported it to the Japanese Government who sent their troops to abduct him and take him to The Facility, where they categorized him as a B level and sent him to his training regime. He began training there shortly afterward, enduring their hellish ways of developing his powers.

Our heroes have finally had enough, and are plotting to escape the facility as soon as possible. But with all the obstacles and foes planted in their way, will they succeed? The first arc in our story begins.
Inhumans

## Members

### Teachers

* Brainiac (David Coney)
* Doctor Neptune (Leroy Watson)
* Goblin (Chester Stinson)
* Rain (Nina Storm)
* Esmeralda (Elly Pride)
* Steelman (Oscar Sullivan)

### Students

* Cascade (Kim Dawnson)
* Condor (Mason Van Mell)
* Fluorescent (Fiona Ficarro)
* The Psychic (Tony Hornsleth)
* Speedy (Colin Carter)
* Kaboom (Moses Morales)
* Jumper (Armin Denson)
* Raccoon (Jay Hampton)
* Regen (Sarah Merlin)
* Dark Mantis (Jimmy Pearson)
* Rapid Fire (Cedric McAvoy)
* Iron Witch (Jodi Floyd)
* Iron Scorpion (Victoria Lenzi)

### Other Members

* Lion Fate (Seth Harrison)
* Windstorm (Todd Simpson)
* Wolfman (Nate Walsh)
* Captain Rocket (Oliver Caesar)
* Hercules
* Lady Grey (Susie Houston)
* Purple Falcon (Martin Flash)
* Quickshot (Tommy Perington)
* Sky Surfer (Skyler Blue)
Gold Axe

Gold Axe

The **Gold Axe** is an epic two-handed greataxe in *Sword Coast Legends*.

It is given as a late reward by Raiiel for helping her and Shaelyn find a safe place within the walls of Luskan.

## Properties

The wielder of this greataxe will find two percent, rounded down, more gold in containers or as loot from enemies. The party member that is looting has to wear the weapon for the effect to occur. The amount of gold acquired as quest reward or by other means via e.g. conversations is not increased.
The Milner Family

## Objectives

1. Search for the Milner's father
	* Skeletal Remains near the Stone Altar.
2. Bring the Milner Family Ring to Edward

## Reward

XP
500
* Loot (Edward Milner)
	1. Edward Milner's Ring

## Dialogue

* Acquire
* Turn-In
	+ Edward Milner: "Oh... hello again, friend. Sorry to greet you in such a state... but I'm afraid that nausea was something much worse. Feels... feels like my stomach is on fire."
	+ Edward Milner: "Afraid it may be spider's poison. T-took an anti-toxin already, just waiting. Waiting for the pain to die down....
	+ Edward Milner: "Heh heh, such a sorry state I'm in... I couldn't go out there \*ugh\* even if I wanted to. Here's hoping you brought good news."
		1. "Your father is dead."
			- Irene Milner: "Dead?! That's impossible! That's--"
			- Edward Milner: "Enough, Irene. Look, they've brought back his ring. Its \*groan\* just as I feared.
		2. "I found your father's ring."
			- ???
	+ Edward Milner: "You see now? This place will kill us if we stay! We... we have to leave now, before we're overrun!"
	+ Edward Milner: "F-Father wouldn't want us to die here out of sentiment. He would want us to move on, lead happy lives somewhere better than this."
	+ Edward Milner: "We can at least make it to Mirabar with the supplies we have now. It... it will \*ugh\* be fine."
	+ Irene Milner: "But you're sick..."
	+ Edward Milner: "J-just stomach pain from the poison... it'll paAAGHH!"
		1. "What's wrong?"
			- "They're crawling! I can feel them crawling inside! Help me! Please, it hurts!"
		2. "Get away from him!"
			- ???
	+ Irene Milner: "Edward! What's happening?!"
	+ Edward Milner: "Irene... I...."
	+ \*Edward Milner dies (explodes) and two (2) Spiderlings spawn\* (Reminiscent of the movie Aliens)
	+ Irene Milner: "Edward?! Edward! What did you do to my brother?!"
	+ Irene Milner: "You killed him! You and those horrible monsters! Father was right, none of you are to be trusted!"
		1. "It wasn't my fault!"
			- Irene Milner: "Liar! You brought him here... you brought that thing here! That wasn't my brother! It was a trick, a trick to get those monsters into our house!"
		2. "It was the spiders."
			- ???
	+ Irene Milner: "My brother's still out there! Yes... yes, he's still out there. In trouble! And they sent you here to trick me so I wouldn't go find him!"
	+ Irene Milner: "Stay away from me! I have to find my brother! I have to find father!"
Velocidad Luz

**Usuarios** | La mayoría de los mafiosos

**Velocidad Luz** (光速, *Kōsoku*) es una técnica utilizada por una gran parte de la mafia. Como su nombre indica, ésta técnica es para incrementar las velocidades del usuario, aunque tampoco exageradamente como su nombre, pues no alcanza la velocidad de la luz.

Básicamente, la técnica consiste en utilizar la energía interna, que es de donde proviene las llamas, pero en estado puro, incrementando la velocidad del usuario en amplios niveles. Aquellos que llegan a velocidades sobrehumanas, se los considera genios.

## Curiosidades

* A diferencia de la Llama del Sol, ésta no es velocidad pura, es solamente incrementada por la energía. Con la llama del Sol, se activan las células, para conseguir una velocidad natural. Mezclando ésto, un experto podría moverse a enormes velocidades, aunque no se conoce caso alguno, ya que es muy complicado combinar la Activación de la Llama del Sol con ésta técnica, además que aquellos que lo logran, no logran profesionalizar ésta técnica.
Troll

Troll

## Description

Born with horrific appetites, trolls eat anything they can catch and devour. They have no society to speak of, but they do serve as mercenaries to orcs, ogres, ettins, hags, and giants. As payment, trolls demand food and treasure. Trolls are difficult to control, however, doing as they please even when working with more powerful creatures.
Gerrit Pym

**Gerrit Pym** es un aliado de Sinsajo.

## Apariencia

Pym es un joven musculoso, con pelo castaño corto y ojos marrones.

## Personalidad

Gerrit es un muchacho enteramente ateo, de joven él solía ser un niño tranquilo al que rara vez se le veía reír y, según varios de sus familiares, no parecía tener mucha empatía hacia las personas cuando estás tenían problemas. Después de mucho debatir consigo mismo llegó a la conclusión de que la vida no tenía sentido, pues cuando muriera perdería todo y sería recordado por pocos.
Después de llegar a la conclusión ya dicha, decidió que era necesario deshacerse de todo lo que podría llegar a frenar su nuevo objetivo de hacerle entender a la gente que era mejor morir que seguir con la inútil vida que tenían.

## Habilidades

Cuando su padre decidió asesinarlo, Gerrit se encontró entre la vida y la muerte, decidió seguir el Kidoh, que consiste en convertirse en un "demonio" lentamente para obtener poder cada vez que lo decidiera. Esta habilidad le permitió obtener un mayor control en el seiki, fuerza física y resistencia.

Pese a traer muchas cosas buenas buenas el Kidoh tiene la desventaja que mientras más te conviertes en un demonio menos se desea el negarse pelear o no querer combatir; mas por el momento, esto no es problema para Gerrit pues el solo es *"demonio"* en un 25% (aproximadamente). Esto hace que su deseo de pelear todo el tiempo no sea estorboso para él.
Bōjutsu Estilo Tsurī: Paso Sagrado

El **Bōjutsu Estilo Tsurī: Paso Sagrado** (棒術ツリー流・神聖歩, *Bōjutsu Tsurī-Ryū: Shinseiho*) es una de las técnicas pertenecientes al Bōjutsu Estilo Tsurī. Fue diseñado por Ryōka quien se lo enseñó a su alumno e hijo adoptivo, Kaito.

Al igual que la mayoría de las técnicas del Bōjutsu Estilo Tsurī, ésta técnica combina movimiento de piernas como la habilidad con el Bō. Consiste en atacar al oponente con el Bō al oponente, utilizando una mano (en el caso de Kaito, la izquierda) para luego cuando el oponente lo evada, dar un giro, deteniendo el pie en un solo paso, y transfiere el Bō a la otra mano pera luego asestar un golpe al oponente desde unos de los costados de su cuerpo. Los expertos añaden una gran fuerza ésta técnica, pudiendo empujar lejos a sus oponentes, como mostró Kaito en su lucha con Tomoe.
Kaito Tsuri/Historia

## Historia

### Pasado

Kaito nació en un pueblo nevado en una de las zonas más pobres de Japón. En aquel lugar, el año entero nevaba. Kaito creció bajo el seno de su madre, ya que su padre había fallecido. Ellos tuvieron una vida tranquila, y a pesar de ser pobres, eran felices. Sin embargo, Kaito fue testigo de la muerte de su madre, que fue asesinada por un grupo de matones, a quienes le rentaba. Kaito escapó de allí, y vivió un largo período de dos años en la calle, viajando a distintos pueblos, incluso robaba con el objetivo de sobrevivir. Con ello, Kaito empezó a hacerse distante, creía que su existencia no era necesaria.

Un día, en pueblo medianamente cercano a Namimori, los miembros de la Pandilla estaban haciendo tratos de tráfico de droga. Kaito los observo y se dio cuenta que eran mala gente, por lo que decidió correr, pero ésto alerto a los pandilleros, quienes lo derribaron y lo secuestraron para trabajar en una de las bases de la Pandilla, en un pueblo muy cercano a la ciudad anteriormente nombrada.

Kaito fue llevado a una celda, donde se conoció con Alex, un chico que llevaba para ese entonces, al menos cuatro meses secuestrado y que se encontraba en la misma situación que Kaito. Ocho meses más tarde del secuestro, ambos decidieron escapar, y al día siguiente iban a cumplir su plan
Frost

Wizards channel the weave to create the power of ice. From simple rays to storms of frozen hail, these spells can both slow and weaken even the most stalwart of opponents.

* Ray of Frost Rank I
	+ Ray of Frost Rank II
		- Ray of Frost Rank III
			* Ray of Frost Rank IV
	+ Ice Storm Rank I
		- Ice Storm Rank II
			* Ice Storm Rank III
		- Cone of Cold Rank I
			* Cone of Cold Rank II
				+ Cone of Cold Rank III
		- Otiluke's Freezing Sphere Rank I
			* Otiluke's Freezing Sphere Rank II
				+ Otiluke's Freezing Sphere Rank III
Marea de la Lluvia Negra

La **Marea de la Lluvia Negra** (クロシオ雨, *Kuroshio Ame*) es la sexta forma ofensiva y defensiva del Shigure Soen Ryu. Consiste en que el usuario clava su espada en el suelo, para luego proceder a liberar mucha agua de esta creando una masa de agua en la que el usuario se puede desplazar con total libertad. Si un enemigo entra en ese campo de agua, será atrapado por el agua y no podrá moverse.

También esta agua sirve para atacar a su enemigo, pues el usuario puede levantar cierta porción de esta masa de agua y moldearla para atacar de diferentes formas, por ejemplo moldearla en forma de lanzas.