Prypiatosian-B

**Prypiatosian-B** **(38 RP or 28 RP with Containment Suit)**

**Type (3 RP):** Outsider (Native)

**Ability Scores (4 RP):** +2 Str, +2 Dex, +2 Con, +4 Cha, -2 Wis

**Size (0 RP):** Medium

**Speed (0 RP):** 30 ft base speed

**Languages (-1 RP):** Prypiatosian-Bs begin play speaking Prypiatosian. Prypiatosian-Bs with high Int may select Common,

**Flight (4 RP):** Prypiatosian-As possess a fly speed of 30 feet with average maneuverability.

**Glowing Body (0 RP):** Prypiatosian-Bs naturally exude light, as per the light spell

**Radioactive Body (12 RP):** A Prypiatosian-B's body is naturally radioactive. All of their natural attacks, unarmed strikes, and attacks made with melee weapons deal an additional 1d6 Radiation damage. Once per day as a swift action, they may overcharge this ability for 1 round per level, dealing an additional +1d6 radiation damage with those attacks. Additionally, any unarmed or natural attacks they make apply the following: **Poison (injury)**; save Fort negates; frequency 1/round for 4 rounds; effect 1d4 Con damage; cure 1 save. The save DC is equal to 10 + 1/2 the race's HD.

**Radiation Feeding (12 RP):** Prypiatosian-Bs are immune to Radiation and Fire damage and gain fast Healing 2 for 1 round whenever they would be normally take this damage, or while in an irradiated area. Remaining in an area of Medium radiation or higher, or being targeted by an effect that causes radiation also counts as eating a meal for a Prypiatosian-B.

**Fallout Zone (8 RP):** As a standard action once per day, a Prypiatosian-B can create a 20-ft radius emanation of radiation centered on themselves. This lasts for one minute per level, and its severity is based on the Prypiatosian-A's HD: Low radiation for 1-5 HD, Medium radiation for 6-10 HD, High radiation for 11-15 HD, and Severe radiation for 16+ HD. They cannot use this area for their own Radiation Feeding racial feature, but can feed on another Prypiatosian's Fallout Zone.

**Radiation Sickness (-4 RP):** Any creature that spends a considerable amount of time within 30 ft of a Prypiatosian-B risks becoming ill. Resting near or traveling with a Prypiatosian-B for longer than two hours in a given 24 hour time period requires a DC 10 fortitude save, with the DC increasing by 1 for every 2 additional hours spent in their vicinity (generally, being within 20 ft per HD counts as "Close proximity"). Failure means the creature is sickened, and failing by 5 or more instead makes the creature nauseated. After a week of exposure, the creatures must make a DC 15 Fortitude save every day or take 1 Strength damage. The sickened condition cannot be cured as long as they stay within this area, and for 1 hour per HD of the Prypiatosian-B afterwards, but a successful save will bring the nauseated condition back down to Sickened. The ability damage may be healed as normal.

**Prypiatosian Containment Suit (-10 RP When worn):** Prypiatosian-B all begin play with a special containment suit they can wear that severely inhibits their Radioactivity. This is a special Heavy armor that they are automatically proficient with. It has a +8 Armor Bonus to AC, a +2 Maximum Dex bonus, a -8 Armor check penalty, a 30% spell failure chance, and their move speed is reduced to 15 ft. The Containment Suit cannot be reduced to a lower armor category or treated as lower than heavy by any effects short of limited wish, wish, miracle, or divine intervention. The Prypiatosian-B does not take any penalties from resting in the containment suit, and while worn they are immune to critical hits and sneak attacks. While wearing the containment suit, the Prypiatosian-B loses the Flight, Glowing Body, and Radiation Sickness racial features, their Fallout Zone feature treats them as 1/2 their HD, and their Radioactive Body feature no longer adds 1d6 to all attacks.

### Half-Breed Rules:

Dominant: Always treated as wearing Containment suit, however it is Medium armor (+5 AC, +3 max dex, -4 check penalty, 20% spell chance, no move speed reduction) and only grants 50% fortification (-8 RP)

Non-Dominant: Gain Radiation sickness, Glowing body, and Radioactive Body (+8 RP)