Units

Every nations usually have the same units. But there are 2 special units replacing standard units for each nation. For example, Egypt have Slinger instead of archer and Chariot instead of Horseman. Special units also have the unique abilities.

## Standard Units

Standard units have the same battle capability. Meaning, Chinese Musketeers are the same as English ones.

Here are the list of Standard units (Note:Lv1 Unit)

**Classical Age**

Barrack: Warrior         HP:190       Atk:40-50      Def:25     Move:9          Range:1-1     Cost:100

Stable: Horseman      HP:150        Atk:40-50      Def:20     Move:12        Range:1-1     Cost:120

Range: Archer           HP:100        Atk:50-65      Def:15     Move:7          Range:1-2     Cost:150

Factory: Ram            HP:220        Atk:40-50      Def:5       Move:7          Range:1-1     Cost:175

**Medieval Age**

Barrack: Spearman    HP:290       Atk:60-80       Def:40     Move:10        Range:1-1     Cost:200

Stable: Cavalry          HP:245       Atk:60-80       Def:30     Move:12        Range:1-1     Cost:240

Range: Marksman      HP:165       Atk:70-95       Def:20     Move:7          Range:1-2     Cost:300

Factory: Ballista         HP:315       Atk:50-65       Def:10     Move:7          Range:2-2     Cost:350

**Empire Age**

Barrack: Swordman     HP:400      Atk:90-120      Def:65     Move:9          Range:1-1     Cost:300

Stable: Knight             HP:355      Atk:90-120      Def:55     Move:10        Range:1-1     Cost:360

Range: Crossbowman  HP:250      Atk:100-130    Def:30     Move:7          Range:1-2     Cost:450

Factory: Catapult         HP:440      Atk:70-90       Def:15     Move:7          Range:3-3     Cost:525

**Discovery Age** (Units cost additional 10 Techs)

Barrack: Musketeer     HP:525      Atk:115-155     Def:95     Move:10        Range:1-1     Cost:400

Stable: Dragoon           HP:490      Atk:115-155     Def:90     Move:10       Range:1-1     Cost:480

Range: Rifleman          HP:345      Atk: 135-180    Def:45     Move:8         Range:1-2     Cost:600

Factory: Cannon            HP:565     Atk:85-115        Def:20     Move:7         Range:2-3     Cost:700

**Gunpowder Age** (Units cost additional 15 Techs)

Barrack: Infantry          HP:675      Atk:160-215      Def:130   Move:12       Range:1-1     Cost:500

Range: Machine Gun    HP:455      Atk:180-240      Def:50     Move:8         Range:1-2     Cost:750

**Industrial Age** (Units cost additional 15 Techs)

Stable: Armored Car     HP:640      Atk:160-215       Def:125   Move:10       Range:1-1     Cost:600

Factory: Artillery           HP:750      Atk:115-150       Def:25     Move:7         Range:2-3    Cost:875

**Abilities**

*Infantry*

Marching: Ignore the impact of terrain when marching

Shield: -25% damage when attacked by archery units

*Cavalry*

Mobility: Attack again after destroying the enemy

Assault: +50% damage to infantry units

*Archery*

Volley: 30% chance that the enemy can't counterattack when attacking

Accuracy: +50% damage to cavalry units

*Siege*

Siege: +200% damage to fort

Firepower: 50% chance that the enemy can't counterattack when attacking

(Siege will also set up fire when the unit is above discover level. For instance Cannon, Artillery.)

## Special Units

Special Units are unique units replacing the standard units. Each nations usually own 2 special units. Some nations might have the same special Units. For example Egypt, Roman Empire, and Carthange have Siege Tower as their special units. But even some nations have the same Special Units, their capablity aren't the same. For instance, Inca slingers have more health but Egypt slingers hit harder. Special Units also cost the same amount of gold as Standard ones.

Here are the list of nations and their special units (Note: Lv.1 Units)

Some data might be incorrect. It will be fixed soon.

### **Angkor**

#### **Mahout** replaces Cavalry (Lv.2 Stable)

HP:340 Atk:60-70 Def:40 Range:1-1 Move:12

#### **Trebuchet** replaces Catapult (Lv.3 Factory)

HP:400 Atk:85-100 Def:10 Range:3-3 Move:7

### **Aztec**

#### **Jaguar** replaces Warrior (Lv.1 Barrack)

HP:200 Atk:45-55 Def:25 Range:1-1 Move:10

#### **Conquistador** replaces Knight (Lv.3 Stable)

HP:335 Atk:110-130 Def:40 Range:1-1 Move:12

### **Carthage**

#### **War Elephant** replaces Knight (Lv.3 Stable)

HP:375 Atk:85-100 Def:65 Range:1-1 Move:9

### **China**

#### **Chu-ko-nu** replaces Crossbowman (Lv.3 Range)

HP:220 Atk:120-140 Def:15 Range:1-2 Move:7

### **Egypt**

#### **Chariot** replaces Horseman (Lv.1 Stable)

HP:165 Atk:40-45 Def:25 Range:1-1 Move:10

### **England (UK)**

#### **Longbowman** replaces Marksman (Lv.2 Range)

HP:125 Atk:90-105 Def:10 Range:1-3 Move:7

#### **Landship** replaces Armored Car (Lv.5 Stable)

HP:600 Atk:190-225 Def:100 Range:1-1 Move:10

### **Greece**

#### **Chariot** replaces Horseman (Lv.1 Stable)

HP:135 Atk:45-55 Def:15 Range:1-1 Move:10

#### **Hoplite** replaces Spearman (Lv.2 Barrack)

HP:300 Atk:65-75 Def:50 Range:1-1 Move:10

### **Huns**

#### **Horse Archer** replaces Crossbowman (Lv.3 Range)

HP:270 Atk:110-130 Def:35 Range:1-2 Move:9

#### **Hussar** replaces Dragoon (Lv.4 Stable)

HP:500 Atk:130-150 Def:95 Range:1-1 Move:12

### **Inca**

#### **Tercio** replaces Musketeer (Lv.4 Barrack)

HP:540 Atk:125-145 Def:100 Range:1-1 Move:10

### **India**

#### **Mahout** replaces Cavalry (Lv.2 Stable)

HP:340 Atk:60-70 Def:40 Range:1-1 Move:12

#### **Mercenary** replaces Infantry (Lv.5 Barrack)

HP:700 Atk:155-180 Def:140 Range:1-1 Move:12

### **Japan**

#### **Samurai** replaces Swordman (Lv.3 Barrack)

HP:365 Atk:120-140 Def:35 Range:1-1 Move:8

#### **Ashigaru** replaces Rifleman (Lv.4 Range)

HP:360 Atk:150-175 Def:50 Range:1-2 Move:8

### **Persia**

#### **War Elephant** replaces Knight (Lv.3 Stable)

HP:350 Atk:100-115 Def:60 Range:1-1 Move:12

### **Roman Empire**

#### **Legion** replaces Swordman (Lv.3 Barrack)

HP:415 Atk:95-110 Def:75 Range:1-1 Move:9

### **Russia**

#### **Cossacks** replaces Dragoon (Lv.4 Stables)

HP:480 Atk:140-165 Def:80 Range:1-1 Move:12

#### **Grand Cannon** replaces Cannon (Lv.4 Factory)

HP:500 Atk:105-125 Def:15 Range:2-3 Move:7

### **Ottoman Empire (Turkey)**

#### **Janissary** replaces Musketeer (Lv.4 Barracks)

HP:500 Atk:140-165 Def:80 Range:1-1 Move:9

#### **Grand Cannon** replaces Cannon (Lv.4 Factory)

HP:500 Atk:105-125 Def:15 Range:2-3 Move:7

### **USA**

#### **Mercenary** replaces Infantry (Lv.5 Barracks)

HP:660 Atk:190-225 Def:125 Range:1-1 Move:12

#### **Gatling Gun** replaces Machine Gun (Lv.5 Range)

HP:465 Atk:200-235 Def:60 Range:1-2 Move:8

### **Austria**

#### **Hussar** replaces Dragoon (Lv.4 Stables)

HP:500 Atk:130-150 Def:95 Range:1-1 Move:12

#### **Horse Archer** replaces Crossbowman (Lv.3 Range)

HP:270 Atk:110-130 Def:35 Range:1-2 Move:9

### **Germany**

#### **Teutonic Order** replaces Swordsman (Lv.3 Barracks)

HP:380 Atk:100-115 Def:70 Range:1-1 Move:8

### **Viking**

#### **Teutonic Order** replaces Swordsman (Lv.3 Barracks)

HP:380 Atk:100-115 Def:70 Range:1-1 Move:8

#### **Longbowman** replaces Marksman (Lv.2 Range)

HP:125 Atk:90-105 Def:10 Range:1-3 Move:7

### **France**

#### **Paladin** replaces Knight (Lv.3 Stables)

HP:330 Atk:115-135 Def:45 Range:1-1 Move:8

### **Spain**

#### **Tercio** replaces Musketeer (Lv.4 Barrack)

HP:540 Atk:125-145 Def:100 Range:1-1 Move:10

#### **Conquistador** replaces Knight (Lv.3 Stables)

HP:335 Atk:110-130 Def:40 Range:1-1 Move:12

### **Korea**

#### **Hwarang** replaces Marksman (Lv.2 Range)

HP:160 Atk:85-100 Def:25 Range:1-2 Move:7