recursal/Fanatic-Fandom huggingface dataset:
Israel

**Israel** es una nación asiática que sólo puede ser Formada y liberada después de que la Declaración Balfour haya sido firmada por una gran potencia . La gran potencia necesita haber investigado la Revolución y la Contrarrevolución y tener a Palestina bajo su control o en su esfera.

## Posición Inicial

Naturalmente, como un estado judío independiente, deberá atraer a la diaspora judía. El problema es que competirás con los Estados Unidos y otras naciones americanas en términos de atractivo de la migración. Con este fin, optar por las reformas políticas que impulsan la atracción de la inmigración, así como el crecimiento demográfico y los técnicos de educación.

## Primeros pasos

Más allá de la Gran Potencia que te liberó, busca otros aliados dentro de su esfera de influencia que tengan una opinión favorable contigo. Estar solo contra los turcos o los egipcios es poco aconsejable.

Se recomienda permanecer en una esfera de influencia para una industrialización más fácil, debido al costo más barato y al acceso más confiable de los bienes industriales en la mitad del juego.
Cherokee

**Cherokee** es una nación incivilizada en América del Norte liberable de Estados Unidos. Limita con Estados Unidos, la Oklahoma no colonizada y con Texas que casi sin excepción, será heredado en Estados Unidos o anexado por México .

## Posición Inicial

Para empezar, solo tiene 2 provincias (Fayetteville y Little Rock) y está rodeado por los poderosos Estados Unidos en todos los sentidos. No tiene acceso al mar ni posibilidad de conquistar tierras en ninguna nación incivilizada.

En el lado positivo, comienza con relativamente muchas tecnologías e invenciones, ya que las adopta de Estados Unidos.
Dinamarca

**Dinamarca** es una pequeña pequeña potencia secundaria, al norte de Europa, con todo lo necesario para convertirse en una gran potencia.

## Trasfondo

**Dinamarca** es un pequeño pero antiguo reino en Escandinavia, justo al norte de Prusia. Está estratégicamente posicionada en estrecho de Skagerrak, que conecta el Báltico con el Mar del Norte y el Atlántico.

## Posición Inicial

El ejército de Dinamarca es pequeño en comparación con sus vecinos, y no es probable que de repente se haga mucho más grande, pero con una gran taza de alfabetización y una buena economía.

## Primeros Pasos

* Expansión de las colonias : como toda potencia deberás expandir tus colonias Dinamarca tiene la ventaja de tener bases navales en África y en el Caribe lo cual le permite empezar una expansión sobre Haití o algún país africano.
* Alianzas y Esfera : cuando se alcance el rango de potencia primaria lo mejor sera empezar a introducir a Neerlanda(Holanda,Países bajos) en nuestra esfera o cualquier país que cumpla nuestras necesidades de mercado.
* Tecnologías : la única amenaza de los daneses son las enfermedades, es recomendable investigar las tecnologías químicas o si se obtiene la posición de potencia primaria las de influencia diplomática.
* Focos Nacionales : siendo un país pequeño no podemos reclutar gente apenas empiece el juego pues no tendríamos trabajadores para los campos y fabricas pero podemos aumentar el numero de aristócratas para aumentar nuestra producción y empezar la industrialización; con un 1.85% de aristócratas por estado podemos empezar a colocar los focos en capitalistas ya que la alta alfabetización ayuda a que los aristócratas se conviertan en capitalistas; o puedes optar por la elección de un partido que apoye el capitalismo de estado y colocar los focos en acenso de oficiales para mejorar el ejercito sin reducir los trabajadores.

* Marina Danesa : hasta que obtengas estados con Madera,Algodón,Tinte,Hierro y Carbón no desperdicies tus recursos en comprar y mantener barcos solo usa los transportes necesarios ya que la única amenaza de los daneses es Alemania pero si esta nunca se forma solo tendrás que tener cuidado con las enfermedades.

## Exploit(abuso de mecánica)

Dinamarca puede liberar a Schleswing el cual se unirá pacíficamente y ademas obtendrás prestigio.

Nota: es necesario ser Escandinavia para aprovechar este exploit.
Naciones Liberables

Las **Naciones Liberables** son países en algunas ocasiones civilizadas, otras no civilizadas que pueden ser liberadas por algún país no importando su rango como nación y cuya liberación quitara infamia la nación que libera a ese país.

## Caracteristicas

Existen dos formas de liberar a un país, mediante una guerra de liberación o por designio, si se opta por la primera tras ganar la guerra se creara una nación completamente independiente y que no tendrá lazos con su antigua potencia o con la nación que la libero amenos que solicite una alianza.

Las Naciones Liberadas por designio por el contrario mantienen lazos con la nación que las libero, convirtiéndose en Naciones títere, que en cualquier momento la nación que las libero puede solicitar una Alianza, y entran en su esfera de influencia de manera inmediata, ademas están forzadas a apoyar a la nación que las controla si se desata una guerra.

## Lista de Naciones Liberables

* Deseret
* República de California
* Hawaii
* Israel
* Alaska
* Canadá
* Nueva Inglaterra
* Irlanda
* Texas
* India
* Nueva Zelanda
* Australia
* Escocia
* Cataluña
* Cuba
* Filipinas
* Comuna de Manhattan
* Jan Mayen

## Naciones Liberables Exclusivas de Mods

* República de Yucatan
* Confederación Metis
Gran Colombia

La **Gran Colombia** es una Nación Sur Americana que estuvo formado por las naciones sudamericanas: Colombia , Ecuador , Panamá y Venezuela .

## Trasfondo

Gran Colombia existió desde 1819 hasta 1831, lo que significa que simplemente ha dejado de existir cuando comienza el juego. Sin embargo, el jugador puede formar la nación de nuevo. En su apogeo, Gran Colombia incluía a Colombia, Venezuela, Guyana, Panamá, el norte de Perú y el noreste de Brasil .

## Formacion

Para poder Formar la gran Colombia debe elevarse al estado Gran Poder y agregar los otros a su Esfera de Influencia, Colombia , Ecuador , Panamá y Venezuela, aunque también se puede tomar territorio de Brasil y Peru.

Alternativamente permitir que los rebeldes gran colombianistas tomen el control del país permitirá formar la gran Colombia de manera alternativa aunque no garantiza que la nación no divida en dos o no se forme.

## Posición Inicial

Como país de América, inicialmente tiene una población muy baja en comparación con el tamaño de su territorio, pero algunas reformas darán un impulso importante para la atracción de los inmigrantes, Como Gran Colombia debe ser gran poder para ser formado y tiene un núcleo en Panamá, es fácil construir el Canal de Panamá para ganar aun más prestigio. Puedes formar gran Colombia con Venezuela pero sobre todo Colombia son los paises mas confiables para formarla ecuador es mucho mas complicado y panamá no existe aun
StickNetwork Wiki

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Dos Sicilias

Los estados italianos divididos en 1836

**Dos Sicilias** es una potencia secundaria Europea, y es el más meridional de los estados italianos.

## Historia

Durante las guerras napoleónicas, Nápoles fue capturada por los franceses. Después de la captura de Nápoles, el reino napolitano se convirtió en la República Partenopea, un estado cliente francés. Después de la caída de Napoleón, el rey Fernando fue devuelto al trono por el Congreso de Viena. El Congreso de Viena también creó Dos Sicilias, una unificación entre Nápoles y Sicilia.

## Posición Inicial

Comienza como una potencia secundaria con el ejército más grande, la población más grande y un enorme potencial industrial. Junto con Cerdeña-Piamonte , es uno de los únicos estados italianos que no está en una esfera.
Tuurngait

Some spirits have never been connected to physical bodies. These are called **tuurngait** (also **tornait**, **tornat**, **tornrait**, singular **tuurngaq**, **torngak**, **tornrak**, **tarngek**) "killing spirit". Helpful spirits can be called upon in times of need. Some tuurngait are evil, monstrous, and responsible for bad hunts and broken tools. They can possess humans, as recounted in the story of Atanarjuat. An angakkuq with good intentions can use them to heal sickness and find animals to hunt and feed the community. He or she can fight or exorcise bad tuurngait, or they can be held at bay by rituals; However, an angakkuq with harmful intentions can also use tuurngait for their own personal gain, or to attack other people and their tuurngait.
Suangi

A **suangi** is a common name of a male who is suspected, and therefore accused, of being a witch in the West Papuans. Suangis are said to eat the blood and/or internal organs of their victims and then stuff the bodies with leaves and grass. They are also believed to devour the person's soul. After being attacked, the zombified victim is then said to return home where they seem to have fallen mysteriously ill. If a victim is able to name the suangi that has attacked him, they are often killed and eaten by the victim's family in the belief that it will free the person's spirit.
Naiad

The **Naiads** (Ancient Greek: Ναϊάδες) are a type of female spirit, or nymph, presiding over fountains, wells, springs, streams, brooks and other bodies of fresh water.

They are distinct from river gods, who embodied rivers, and the very ancient spirits that inhabited the still waters of marshes, ponds and lagoon-lakes, such as pre-Mycenaean Lerna in the Argolis.

Naiads were associated with fresh water, as the Oceanids were with saltwater and the Nereids specifically with the Mediterranean, but because the ancient Greeks thought of the world's waters as all one system, which percolated in from the sea in deep cavernous spaces within the earth, there was some overlap. Arethusa, the nymph of a spring, could make her way through subterranean flows from the Peloponnesus, to surface on the island of Sicily.

They were often the object of archaic local cults, worshipped as essential to humans. Boys and girls at coming-of-age ceremonies dedicated their childish locks to the local naiad of the spring. In places like Lerna their waters' ritual cleansings were credited with magical medical properties. Animals were ritually drowned there. Oracles might be situated by ancient springs.

Naiads could be dangerous: Hylas of the *Argo'*s crew was lost when he was taken by naiads fascinated by his beauty (*see illustration*). The naiads were also known to exhibit jealous tendencies. Theocritus' story of naiad jealousy was that of a shepherd, Daphnis, who was the lover of Nomia or Echenais; Daphnis had on several occasions been unfaithful to Nomia and as revenge she permanently blinded him. Salmacis forced the youth Hermaphroditus into a carnal embrace and, when he sought to get away, fused with him.

## Etymology

The Greek word is Ναϊάς (*Naiás*, pronounced [na͜a.i.ás]), plural Ναϊάδες (*Naiades*, [na͜a.i.ád.es]) It derives from νάειν (*náein*), "to flow", or νᾶμα (*nãma*), "running water". "Naiad" has several English pronunciations: /ˈneɪæd/, /ˈneɪəd/, /ˈnaɪæd/, /ˈnaɪəd/.
Mythpedia

## BalefulPh1l

This is a compilation of mythology, folklore, religion, urban legends, supernatural, paranormal, and prescience stories and concepts from cultures around the world.

The focus is on attested variation and narrative diversity throughout history in the populations the myths are indigenous to, rather than one narrow correct and "right" version of a myth.

Myth: BalefulPh1l

***BalefulPh1l*** or more commonly known as ***Ph1l*** is a ominous being having his user description as ***"Welcome, traveler!"*** He is a positive being and is most known for his game ***"Winter House."*** He also has other games with the names being spelled in Latin, one of them being ***"Spiritus."*** Which means ***Spirit*** in either English or American. He wanders other myth games from time to time and is mainly more active than other myths. He isn't as popular right now but later on he might get more popularity.
Sabazios (Thracian)

**Sabazios** (Ancient Greek: Σαβάζιος, *Sabázios*, modern pronunciation *Savázios*) is the nomadic horseman and sky father god of the Thracians.

It seems likely that the migrating Phrygians brought Sabazios with them when they settled in Anatolia in the early first millennium BCE, and that the god's origins are to be looked for in Macedonia and Thrace. The recently discovered ancient sanctuary of Perperikon in modern-day Bulgaria is believed to be that of Sabazios. The Macedonians were also noted horsemen, horse-breeders and horse-worshippers up to the time of Philip II, whose name signifies "lover of horses".

Under the Roman Emperor Gordian III the god on horseback appears on coins minted at Tlos, in neighboring Lycia, and at Istrus, in the province of Lower Moesia, between Thrace and the Danube.

Among Roman inscriptions from Nicopolis ad Istrum, Sabazios is generally equated with Jove and mentioned alongside Mercury.[9] Similarly in Hellenistic monuments, Sabazios is either explicitly (via inscriptions) or implicitly (via iconography) associated with Zeus. On a marble slab from Philippopolis, Sabazios is depicted as a curly-haired and bearded central deity among several gods and goddesses. Under his left foot is a ram's head, and he holds in his left hand a sceptre tipped with a hand in the benedictio latina gesture. Sabazios is accompanied by busts on his right depicting Luna, Pan, and Mercury, and on his left by Sol, Fortuna, and Daphne. According to Macrobius, Liber and Helios were worshipped among the Thracians as Sabazios; this description fits other Classical accounts that identify Sabazios with Dionysos. Sabazios is also associated with a number of archeological finds depicting a bronze, right hand in the benedictio latina gesture. The hand appears to have had ritual significance and may have been affixed to a sceptre (as the one carried by Sabazios on the Philippopolis slab). Although there are many variations, the hand of Sabazios is typically depicted with a pinecone on the thumb and with a serpent or pair of serpents encircling the wrist and surmounting the bent ring and pinky fingers. Additional symbols occasionally included on the hands of Sabazios include a lightning bolt over the index and middle fingers, a turtle and lizard on the back of the hand, an eagle, a ram, a leafless branch, the thyrsos, and the Mounted Heros.
Tantalos

One of the kings was Tantalus who ruled over the north western region of Phrygia around Mount Sipylus. Tantalus was endlessly punished in Tartarus, because he allegedly killed his son Pelops and sacrificially offered him to the Olympians, a reference to the suppression of human sacrifice. Tantalus was also falsely accused of stealing from the lotteries he had invented.
Aiternai

**Aiternai** or **aeternae** are a breed of creatures described in the travels of Alexander the Great. As Alexander's army passed northern Indian plains they encountered aiternai, who killed some of Alexander's men after the beasts were provoked to fight. The aiternai were described as having saw-edged and bonelike protuberances sprouting from their heads, using them to kill and wound those that crossed them.
Bendis

**Bendis** was a Thracian goddess of the moon and the hunt who the Athenians identified with Artemis (and hence with the other two aspects of formerly Minoan goddesses, Hecate and Persephone). She was a huntress, like Artemis, but was accompanied by dancing satyrs and maenads on a fifth-century red-figure stemless cup (at Verona).

By a decree of the oracle of Dodona, which required the Athenians to grant land for a shrine or temple her cult was introduced into Atticaby immigrant Thracian residents,[1] and, though Thracian and Athenian processions remained separate, both cult and festival became so popular that in Plato's time (c. 429-413 BCE) its festivities were naturalized as an official ceremonial of the city-state, called the **Bendideia**.[2] Among the events were nighttime torch-races on horseback, mentioned in Plato's *Republic*, 328:

"You haven't heard that there is to be a torchlight race this evening on horseback in honor of the Goddess?” “On horseback?” said I. “That is a new idea. Will they carry torches and pass them along to one another as they race with the horses, or how do you mean?” “That's the way of it,” said Polemarchus, “and, besides, there is to be a night festival which will be worth seeing."
The 'Bendideia' also featured a solemn joint procession of Athenians and Thracians to the Goddess's sanctuary, located at the harbor of Piraeus. A red-figure cup (skyphos) (at Tübingen University), of ca 440-430, seems to commemorate the arrival of the newly authorized cult; it shows Themis (representing traditional Athenian customs) and a booted and cloaked Bendis, who wears a Thracian fox-skin cap.

A small marble votive stele of Bendis, c. 400-375 BCE, found at Piraeus, (British Museum, *illustration, left*) shows the goddess and her worshippers in bas-relief. The image shows that the Thracian goddess has been strongly influenced by Athenian conceptions of Artemis: Bendis wears a short chiton like Artemis, but with an Asiatic snug-sleeved undergarment. She is wrapped in an animal skin like Artemis and has a spear, but has a hooded Thracian mantle, fastened with a brooch. She wears high boots. In the fourth century BCE terracotta figurine at the Louvre (*illustration, right*) she is similarly attired and once carried a (wooden?) spear.

Elsewhere in Greece, the cult of Bendis did not catch on.

"Just as in all other respects the Athenians continue to be hospitable to things foreign, so also in their worship of the gods; for they welcomed so many of the foreign rites that they were ridiculed for it by comic writers; and among these were the Thracian and Phrygian rites."
—Strabo *Geography* (1st Century CE), 10.3.18.
The "Phrygian rites" Strabo mentioned referred to the cult of Cybele that was also welcomed to Athens in the 5th century.

The Athenians may have blended the cult of Bendis with the equally Dionysiac Thracian revels of Kotys, mentioned by Aeschylus. Archaic female cult figures that are unearthed in Thrace or Bulgaria now are identified with Bendis.

Bendida Peak on Trinity Peninsula in Antarctica is named after the goddess.
Kotys

**Kotys** was a prominent Thracian goddess who was worshipped in a festival known as the Cotyttia. She was particularly worshipped among the Edones. The Greeks considered Kotys to be an aspect of Persephone.

Kotys's followers were known as *baptes*, which means "bathers," because their pre-worship purification ceremony involved an elaborate bathing ritual. Kotys was often worshipped during nocturnal ceremonies, which were associated with rampant insobriety and obscene behavior, i.e. midnight orgies *(orgia)*. Her cult was very similar to the cult of the goddess Bendis.

## Etymology

The name *Kotys* is believed to have meant "war, slaughter", akin to Old Norse *Höðr* "war, slaughter".
Damarchos

**Damarchus** (Greek: Δάμαρχος) or **Demaenetus** was a victorious Olympic boxer from Parrhasia (Arcadia) who is said to have changed his shape into that of a wolf at the festival of Lycaea, only to become a man again after ten years. Pausanias investigated the story for his famous work *Description of Greece* and, while he seems to believe that Damarchus the boxer did indeed exist, he notes Damarchus' inscription at Olympia mentions nothing about his supposed metamorphosis to a wolf.

The festival of Lycaea involved human sacrifice to Zeus. A young boy was killed and then consumed by one of the participants, in this case by Damarchus, and as a result Zeus would transform the cannibal into a wolf.

According to Pausanias the werewolf could once again live as a man provided he abstained from human flesh for nine years; if however the wolf tasted the flesh of a man he would remain a beast forever. Augustine and Pliny agree with the main aspects of the story but claim the requisite waiting period was ten years, not nine. The story is briefly alluded to in Plato’s masterpiece, *The Republic*, however in Plato's version there is no suggestion that the change could be undone.
Dedun

**Dedun** (or **Dedwen**) was a Nubian god worshipped during ancient times in that part of Africa and attested as early as 2400 BC. There is much uncertainty about his original nature, especially since he was depicted as a lion, a role which usually was assigned to the son of another deity. Nothing is known of the earlier Nubian mythology from which this deity arose, however. The earliest known information in Egyptian writings about Dedun indicates that he already had become a god of incense by the time of the writings. Since at this historical point, incense was an extremely expensive luxury commodity and Nubia was the source of much of it, he was quite an important deity. The wealth that the trade in incense delivered to Nubia led to his being identified by them as the god of prosperity, and of wealth in particular.

He is said to have been associated with a fire that threatened to destroy the other deities, however, leading many Nubiologists to speculate that there may have been a great fire at a shared complex of temples to different deities, that started in a temple of Dedun, although there are no candidate events known for this.

Although mentioned in the pyramid texts of Ancient Egypt as being a Nubian deity, there is no evidence that Dedun was worshipped by the Egyptians, nor that he was worshipped in any location north of Swenet (contemporary Aswan), which was considered the most southerly city of Ancient Egypt. Nevertheless, in the Middle Kingdom of Egypt, during the Egyptian rule over Kush, Dedun was said by the Egyptians to be the protector of deceased Nubian rulers and their god of incense, thereby associated with funerary rites.
Stimula

In ancient Rome, a grove *(lucus)* near Ostia, situated between the Aventine Hill and the mouth of the Tiber River,[26] was dedicated to a goddess named **Stimula**. W.H. Roscher includes the name *Stimula* among the *indigitamenta*, the lists of Roman deities maintained by priests to assure that the correct divinity was invoked in public rituals.[27] In his poem on the Roman calendar, Ovid (d. 17 CE) identifies this goddess with Semele:

Inhabited, they say, by Italian Maenads.
Ino, asking them their nation, learned they were Arcadians,
And that Evander was the king of the place.
Hiding her divinity, Saturn’s daughter cleverly
Incited the Latian Bacchae with deceiving words:"
maenadas Ausonias incoluisse ferunt:
quaerit ab his Ino quae gens foret. Arcadas esse
audit et Euandrum sceptra tenere loci;
dissimulata deam Latias Saturnia Bacchas
in**stimula**t fictis insidiosa sonis:"[28]

Roman sarcophagus (*ca.* 190 CE) depicting the triumphal procession of Bacchus as he returns from India, with scenes of his birth in the smaller top panels *(Walters Art Museum, Baltimore, Maryland)*

Augustine notes that the goddess is named after *stimulae*, "goads, whips," by means of which a person is driven to excessive actions.[29] The goddess's grove was the site of the Dionysian scandal[30] that led to official attempts to suppress the cult. The Romans viewed the Bacchanals with suspicion, based on reports of ecstatic behaviors contrary to Roman social norms and the secrecy of initiatory rite. In 186 BCE, the Roman senate took severe actions to limit the cult, without banning it. Religious beliefs and myths associated with Dionysus were successfully adapted and remained pervasive in Roman culture, as evidenced for instance by the Dionysian scenes of Roman wall painting[31] and on sarcophagi from the 1st to the 4th centuries CE.

The Greek cult of Dionysus had flourished among the Etruscans in the archaic period, and had been made compatible with Etruscan religious beliefs. One of the main principles of the Dionysian mysteries that spread to Latium and Rome was the concept of rebirth, to which the complex myths surrounding the god's own birth were central. Birth and childhood deities were important to Roman religion; Ovid identifies Semele's sister Ino as the nurturing goddess Mater Matuta. This goddess had a major cult center at Satricum that was built 500–490 BCE. The female consort who appears with Bacchus in the acroterialstatues there may be either Semele or Ariadne. The pair were part of the Aventine Triad in Rome as Liber and Libera, along with Ceres. The temple of the triad is located near the Grove of Stimula,[32] and the grove and its shrine *(sacrarium)* were located outside Rome's sacred boundary *(pomerium)*, perhaps as the "dark side" of the Aventine Triad.

## Etruscan Semla

Semele is attested with the Etruscan name form Semla, depicted on the back of a bronze mirror from the fourth century BCE.
Boinayel

**Boinayel** or **Boinaye** is the Taíno Zemi of the Moon. He emerged from a cave as a result of Yúkahu's formation of the formless and chaotic world. Boinayel has the task of illuminating the world with the sun every day. His counterpart is Marohu.

He is also known as the Rain Giver because his magical tears become rainfall. Although Koatarisikiye brings torrential rain, Boinayel is the kind one who waters crops.
Koatarisikiye

**Koatarisikiye** is the torrential downpour goddess of the Taíno. She had a terrible disposition as the storm servant of Wabansɛ and co-servant beside the thunder god Wataubá. Koatarisikiye gathers up the waters and unleashes them during storms with unbridled fury and no regret, in fact, she enjoys helping make storms with Wabansɛ.
Myrmidon (Greek)

The **Myrmidons** (Greek: Μυρμιδόνες *Myrmidones*) were a people native to the region of Thessaly. During the Trojan War, they were commanded by Achilles, as described in Homer's *Iliad*. According to Greek legend, they were created by Zeus from a colony of ants and therefore took their name from the Greek word for ant, *myrmex* (Greek: μύρμηξ).

The Myrmidons of Greek myth were known for their skill in battle and loyalty to their leaders. In pre-industrial Europe the word *myrmidon* carried many of the same connotations that *minion* does today. *Myrmidon* later came to mean "hired ruffian" (according to the *Oxford English Dictionary*) or "loyal follower, especially one who executes orders without question, protest, or pity – unquestioning followers" (Dictionary.com).

According to Greek legend, the Myrmidons left their native island of Aigina and moved to Thessalia.[2] From there Achilles led the Myrmidons to battle in the Trojan War as an ally of the Achaeans.[3] Homer's *Iliad* gives an account of a portion of the Trojan War, with a focus on the role of Achilles. When King Agamemnon of the Achaeans disrespects Achilles, he abandons the Greek forces and takes his army of Myrmidons with him. The Achaeans begin to suffer tremendous losses, and Patroclus pleads to Achilles to rejoin the battle. Achilles refuses to fight, still bitter about the wrongs committed against him, but he allows Patroclus to borrow his armor and his army of Myrmidons. Patroclus commands the Myrmidons in battle, they push the Trojan forces back. Patroclus, however, is killed by Hector in battle, and Achilles, wild with grief, rejoins the Trojan War to seek revenge.

Hesiod's *Catalogue of Women* gives a similar myth of the origin of the Myrmidons. In Hesiod's version, Aiakos, the son of Zeus and the nymph Aigina, grows up on the island of Aigina all alone. Aiakos prays to Zeus for company, and as Ovid retained in *Metamorphoses*, Zeus changes ants into men and women for his son to rule over.
China

**El Imperio Chino** es una enorme nación, con una enorme población y abundante riqueza pero es una nación incivilizada , aun así China tiene potencial para convertirse en una gran potencia a pesar de tener poco desarrollo tecnológico.

## Posición Inicial

China inicia siendo la máxima potencia de Asia, con un monstruoso ejercito y muchos estados satélites aliados, aun asi todas las naciones asiáticas son incivilizadas, y el continente esta rodeado de grandes potencias que amenazan la hegemonía china y su posible dominio del continente.

## Primeros pasos

### Pro Occidental

Desde el principio, se debe tomar la decisión de abrazar la cultura occidental y la exposición a influencias extranjeras, acepte cada oferta de misiones militares, que aumentan su tasa de investigación a costa de una mayor militancia. Permita que los extranjeros vayan a su antojo, y evite que sus relaciones con las Grandes Potencias se agudicen. Mantenga amistades con ellos, si es posible, incluso a expensas de los deseos iniciales de su pueblo.

### Aislacionismo

Mantener a China envuelta en secreto silencioso xenófobo, también es una opción, la occidentalización sigue siendo necesaria para una China aislacionista, pero la atención debe centrarse en la industria y la defensa contra Rusia desde el principio.
Mehit

**Mehit** or **Mehyt** was an Ancient Egyptian goddess. In the Early Dynastic period she was depicted as a reclining lioness with three bent poles projecting from her back. In that era she appears in numerous early dynastic sealings and ivory artifacts, usually together with a representation of an Upper Egyptian shrine.[1] Her main places of worship were Hierakonpolis and Thinis.

Mehit was the wife of Anhur, or Onuris, a hunter god who was worshipped in Thinis. Various texts allude to a myth in which Anhur tracks down Mehit in Nubia and brings her to Egypt as his wife. This event is the basis for Anhur's name, which means "bringer-back of the distant one". Late sources identify this story with the "Distant Goddess" myth, in which the Eye of Ra—a solar deity who can take the form of several goddesses—runs away from her father Ra, who sends one of the gods to retrieve her. In the version with Anhur and Mehit, Anhur is syncretized with Shu and Mehit with Hathor-Tefnut, Shu's mythological sister and wife. Because Shu and Tefnut sometimes represented the sun and moon, Mehit could also represent the full moon. Her return to her proper place could thus represent the restoration of the Eye of Horus, a symbol of the moon and of the divine order of the cosmos.[3]

Geraldine Pinch suggests that the Distant Goddess may have originally been a personification of the wild deserts of Nubia, whose myth was absorbed into a complex of myths surrounding the Eye of Ra.[3] Toby Wilkinson says that in Early Dynastic times she may have been a protector goddess, associated with holy places.
Potamos

The **Potamoi** (Greek: Ποταμοί, "rivers") are the gods of rivers and streams. The river gods were the sons of the great earth-encircling river Oceanus and his wife Tethys and the brothers of the Oceanids.[1] They were also the fathers of the Naiads. The river gods were depicted in one of three forms: a man-headed bull, a bull-headed man with the body of a serpent-like fish from the waist down, or as an arm resting upon an amphora jug pouring water.

Notable river gods include:

* Achelous, the god of the Achelous River, the largest river in Greece, who gave his daughter in marriage to Alcmaeon,[2] and was defeated by Heracles in a wrestling contest for the right to marry Deianira.[3]
* Alpheus, who fell in love with the nymph Arethusa, pursuing her to Syracuse, where she was transformed into a spring by Artemis.[4]
* Inachus, the first king of Argos and progenitor of Argive line through his son grandson Argus.
* Nilus, Egyptian river god and the father of numerous daughters that mingled with the descendants of Inachus, forming a dynasty of kings in Egypt, Libya, Arabia and Ethiopia.
* Peneus, river god of Thessaly flowing from the foot of Pindus. He was the father of Daphne and Stilbe, love interests of the god Apollo.
* Scamander, who fought on the side of the Trojans during the Trojan War, and, offended when Achilles polluted his waters with the a large number of Trojan corpses, overflowed his banks nearly drowning Achilles.
Urias

***Uriaș*** (plural *uriași*) is the common Romanian-language designation of giants, who are prominent figures in Romania. There are several varieties of *uriași*, who share most of their traits but have different names from one historical region of Romania to another. Thus, ***Jidovi*** is the term used mainly in Oltenia, and its bearers are supposed to be creators of large mounds, and, in some legends, they play an evil role. ***Novaci*** is used mainly in Muntenia, for creatures who are mainly associated with the Southern Carpathians.

The uriaș were the first people ever created. These giants were incomprehensible in size; some of them had heads as big as mountains and with a couple steps they could reach any country they desired. Despite their powerful stature, the giants were friendly and, in bygone times, humans and the Urias lived together in peace. One day, however, a terrible war ensued between both races and atrocious crimes were committed on each side. It was at this time that God (or The Brother) decided to start over, flooding the world with the primordial waters, killing mostly everyone on Earth. Among the humans, only Noah and his family survived on the Ark. Legends say that Urias burial mounds contain a massive horde of riches and can be found on Christmas Eve, Easter, or St. George's Day, when magical fires burn above their graves.
Gargarean

The **Gargareans**, or **Gargarenses**, (Greek: Γαργαρείς *Gargareis*) were an all-male tribe. They had sex with the Amazons annually in order to keep both tribes reproductive. Varying accounts suggest that they may have been kidnapped, raped, and murdered for this purpose, or that they may have had relations willingly. The Amazons kept the female children, raising them as warriors, and gave the males to the Gargareans.[1][2]

The Gargareans are held by some historians[3] to be a component of the ancestry of the Chechen and the Ingush peoples, and equivalent or at least related to the Georgian name *Dzurdzuks*.[4]

Strabo wrote that "... the Amazons live close to Gargarei, on the northern foothills of the Caucasus mountains". The Amazons were attributed to the Circassians via the root *maze*. Gaius Plinius Secundus also localizes Gargarei at North of the Caucasus, but calls them Gegar.[5] Some scholars (P.K. Uslar, K. Miller, N.F. Yakovleff, E.I. Krupnoff, L.A. Elnickiy, I.M. Diakonoff, V.N. Gemrakeli) supported that Gargarei is earlier for of Ingush ethnonym. Jaimoukha suggests that the myth might have been a nod to the similarity between Circassians and Dzurdzuks, despite their very different languages. The Ancient Greek chronicler Strabo mentioned that Gargareans had migrated from eastern Asia Minor (i.e. Urartu) to the North Caucasus.[6] Jaimoukha notes that Gargareans is one of many Nakh roots- gergara, meaning, in fact, "kindred" in proto-Nakh.[7] If this is the case, it would make Gargarei virtually equivalent to the Georgian term *Dzurdzuk* (referring to the lake Durdukka in the South Caucasus, where they are thought to have migrated from, as noted by Strabo, before intermixing with the local population) which applied to a Nakh people who migrated North across the mountains to settle in modern Ingushetia.

In addition to their importance to the ancestry of Chechens and Ingush, the Gargareans have also been considered possibly central to the formation of the Èrs, another historical (albeit now extinct) Nakh people living in Northern Armenia, Caucasian Albania and Hereti (the name Hereti is derived from them).
Acheron

Acheron is the river that leads to Hades.

The **Acheron** (/ˈækərən/; Ancient Greek: Ἀχέρων (*Acheron*)[1] or Ἀχερούσιος (*Acherusius*); Modern Greek: Αχέροντας (*Acherontas*)) is a river located in the Epirus region of northwest Greece. Its source is near the village Zotiko, in the southwestern part of the Ioannina regional unit it flows into the Ionian Sea in Ammoudia, near Parga. Acheron was known as the "river of woe", and was one of the five rivers of the Greek underworld. In the Homeric poems the Acheron was described as a river of Hades, into which Cocytus and Phlegethon both flowed.

The river called Acheron with the nearby ruins of the Necromanteion is found near Parga on the mainland opposite Corfu. Another branch of Acheron was believed to surface at the Acherusian cape (now Karadeniz Ereğli in Turkey) and was seen by the Argonauts according to Apollonius of Rhodes. Greeks who settled in Italy identified the Acherusian lake into which Acheron flowed with Lake Avernus. Plato in his *Phaedo* identified Acheron as the second greatest river in the world, excelled only by Oceanus. He claimed that Acheron flowed in the opposite direction from Oceanus beneath the earth under desert places. The word is also occasionally used as a synecdoche for Hades itself.

The Suda describes the river as "a place of healing, not a place of punishment, cleansing and purging the sins of humans."[7]

According to later traditions, Acheron had been a son of Helios and either Gaia or Demeter, who had been turned into the Underworld river bearing his name after he refreshed the Titans with drink during their contest with Zeus. By this myth, Acheron is also the father of Ascalaphus by either Orphne[8] or Gorgyra.
Shtriga

A **shtriga** (Latin: *strix*, Italian: *strega*; compare also Romanian: *strigă* and Polish: *strzyga*) is a vampiric witch in traditional Albanian folklore that sucks the blood of infants at night while they sleep, and then turns into a flying insect (traditionally a moth, fly or bee). Only the shtriga herself could cure those she had drained. The shtriga is often pictured as a woman with a hateful stare (sometimes wearing a cape) and a horribly disfigured face. The male noun for *shtriga* is *shtrigu* or *shtrigan*.

According to legend, only the shtriga herself could cure those she had drained (often by spitting in their mouths), and those who were not cured inevitably sickened and died.

The name can be used to express that a person is evil. Northern Albanian folklore says that a woman is not born a witch; she becomes one, often because she cannot have babies or they die and the envy makes her evil. A strong belief in God could make people immune to a witch as God would protect them.

Usually, shtriga were described as old or middle-aged women with grey, pale green, or pale blue eyes (called white eyes or pale eyes) (*sybardha*) and a crooked nose. Their stare would make people uncomfortable, and people were supposed to avoid looking them directly in the eyes because they have the evil eye (*syliga*). To ward off a witch, people could take a pinch of salt in their fingers and touch their (closed) eyes, mouth, heart and the opposite part of the heart and the pit of the stomach and then throw the salt in direct flames saying "*syt i dalçin syt i plaçin*" or just whisper 3–6 times "*syt i dalçin syt i plaçin*" or "*plast syri keq*."

In some regions of Albania, people have used garlic (*hudhër*); to send away the evil eye or they have placed a puppet in a house being built to catch the evil. Newborns, children or beautiful girls have been said to catch the evil eye more easily, so in some Albanian regions when meeting such a person, especially a newborn, for the first time, people might say "*masha'allah*" and touch the child's nose to show their benevolence and so that the evil eye would not catch the child.

Edith Durham recorded several methods traditionally considered effective for defending oneself from shtriga. A cross made of pig bone could be placed at the entrance of a church on Easter Sunday, rendering any shtriga inside unable to leave. They could then be captured and killed at the threshold as they vainly attempted to pass. She further recorded the story that after draining blood from a victim, the shtriga would generally go off into the woods and regurgitate it. If a silver coin were to be soaked in that blood and wrapped in cloth, it would become an amulet offering permanent protection from any shtriga.[1]

In Catholic legend, it is said that shtriga can be destroyed using holy water with a cross in it,[2] and in Islamic myth it is said that shtriga can be sent away or killed by reciting verses from the Qur'an, specifically Ayatul Kursi 225 sura Al-Baqara, and spitting water on the shtriga.
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Lemuria

The anomalies of the Mammal fauna of Madagascar can best be explained by supposing that ... a large continent occupied parts of the Atlantic and Indian Oceans ... that this continent was broken up into islands, of which some have become amalgamated with ... Africa, some ... with what is now Asia; and that in Madagascar and the Mascarene Islands we have existing relics of this great continent, for which ... I should propose the name Lemuria!
The Epic RPG - Abandoned Lab Entrance

You're standing at the entrance to a lab. It sits on the side of a hill, covered in muddy rock. Animal carcasses lie there, rotting slowly. A jar of rotting jelly lies on the ground. You pick it up.

Rotting Jelly - It smells putrid. Heals 900 HP and makes your next attack deal triple damage.

You enter the lab.
Mandul

**Mandul** or **Mandulis** (likely just a Greek ending) was a Nubian source or borrowing of Horus. The Temple of Kalabsha in Nubia was dedicated to Mandul. A religion dedicated to Mandul can also be found in Egypt, at Philae. Mandul was often depicted wearing an elaborate headdress of ram's horns, cobras and plumes surmounted by sun discs. He was sometimes shown in the form of a hawk, but wearing a human head.
Capcaun

A **căpcăun** is a creature in Romania, an ogre who kidnaps children or young ladies (mostly princesses and daughters of lords). They sometimes have one too many limbs and heads. Many heroes have faced the căpcăun in an attempt to rescue a fair maiden, but most often they fail miserably to the ogre's evil tricks. This miserable creature lives all alone in a den that reeks of death and will not hesitate to attack anyone who passes by. They are wholly evil, as are their counterparts the *zmeu* and the *balaur*.

## Etymology

The Romanian word appears to have meant "dog-head" (*căp* being a form of *cap*, meaning "head", and *căun* a derivative of *câine*, "dog"). The *căpcăun* has a dog head, sometimes with four eyes, with eyes in the nape, or with four legs, but whose main characteristic is anthropophagy. The term *căpcăun* is also used to mean "Tatar chieftain" or "Turk chieftain", as well "pagan". Some linguists consider *căpcăun* to be an echo of a title or administrative rank, such as *kapkan* (also *kavhan*, *kaphan*, *kapgan*) used by various Central Asian tribes who invaded Eastern Europe during late antiquity and the medieval era, such as the Pannonian Avars, Bulgars and Pechenegs.
Gorgon

A **gorgon** (Ancient Greek: γοργών/γοργώ *gorgon/gorgo*) is a grotesque female creature, their name deriving from the word *gorgós* 'dreadful'. (Same PIE root as the Sanskrit word गर्जन, *garjana* 'guttural sound similar to the growling of a beast'. Thus it may have originated as an onomatopoeia.) While gorgons can vary across Greece the term commonly refers to any of three sisters who have hair made of living, venomous snakes, as well as a horrifying visage that turned those who beheld her to stone. Two of the three famous sisters are immortal, Stheno and Euryale, their sister Medusa was not as she was slain by the demigod and hero Perseus. A gorgon's large eyes can be compared to Athena's "flashing" eyes, are considered "the divine (or supernaturally powerful) eyes". Athena's sacred bird, the owl, also has them. Some gorgons have fangs similar to those of a wild boar tusks.

## Gorgoneion

A **gorgoneion** is a stone head, engraving, or drawing of a gorgon face. The images are put upon objects (such as doors, walls, floors, coins, shields, breastplates, and tombstone) and buildings for protection. They are shown with their fangs or with a forced smile displaying large teeth and sometimes a protruding tongue. The flashing eyes are represented by spirals, wheels, concentric circles, (tetra)gammadion, firewheels, and other images. The awkward stance of the gorgon, with arms and legs at angles is closely associated with these symbols as well. Medusa's head was affixed on the aigis and carried by Athena.

Blood taken from the right side of a gorgon could bring the dead back to life, yet blood taken from the left side was an instantly fatal poison. Athena gave a vial of the healing blood to Asklepios, which ultimately brought about his demise.

Herakles obtained a lock of Medusa’s hair (which possessed the same powers as the head) from Athena and to gave it to Sterope, the daughter of Kepheus, as a protection for the town of Tegea.

## Sea Sisters

Around 700 BCE, Hesiod reports gorgons as three sea daimons: Stheno (the mighty), Euryale (the far-springer or of the wide sea), and Medusa (the queen). They are the daughters of the sea deities Keto and Phorkys. Their home is on the farthest side of the western ocean, in Libya (North Africa).

## Notes

1. ↑ Cf. to the Turkish *nazar* or Arab *hamsa*. In this regard g*orgoneia* are similar to the sometimes grotesque faces on Chinese soldiers’ shields, also used generally as an amulet, a protection against the evil eye. Likewise, in Hindu mythology, Kali is often shown with a protruding tongue and snakes around her head.
Qallupilluit

A troll-like creature. Warning to children.

An old woman lived with her grandson in a small but. As they had no kinsmen they were very poor. A. few Inuit only took pity on them and brought them seal’s meat and blubber for their lamp”. Once upon a time they were very hungry and the boy cried. The grandmother told him to be quiet, but as he did not obey she became angry and called Qallupilluk to come and take him away. He entered at once and the woman put the boy into the large hood, in which he disappeared almost immediately.
Later on the Inuit were more successful in sealing and they had an abundance of meat. Then the grandmother was sorry that she had so rashly given the boy to Qallupilluk and wished to see him back again. She lamented about it to the Inuit, and at length a man and his wife promised to help her.

When the ice had consolidated and deep cracks were formed near the shore by the rise and fall of the tide, the boy used to rise and sit alongside the cracks, playing with a whip of seaweed, Qallupilluk, however, was afraid that somebody might carry the boy away and had fastened him to a string of seaweed, which he held in his hands. The Inuit who had seen the boy went toward him, but as soon as he saw them coming he sang, “Two men are coming, one with a double jacket, the other with a foxskin jacket” (Inung maqong tikitong, aipa mirqosailing. aipa kapiteling). Then Qallupilluk pulled on the rope and the boy disappeared. He did not want to return to his grandmother, who had abused him.
Some time afterward the Inuit saw him again sitting near a crack. They took the utmost caution that he should not hear them when approaching, tying pieces of deerskin under the soles of their boots. But when they could almost lay hold of the boy he sang, “Two men are coming, one with a double jacket, the other with a foxskin jacket.” Again Qallupilluk pulled on the seaweed rope and the boy disappeared.
The man and his wife, however, did not give up trying. They resolved to wait near the crack, and on one occasion when the boy had just come out of the water they jumped forward from a piece of ice behind which they had been hidden and before he could give the alarm they had cut the rope and away they went with him to their huts.

The boy lived with them and became a great hunter.