Templar

Being a weapon class, templar's primary form of damage comes from the secondary weapon astral hammer, that grows rapidly in power as the game progresses, by accumulating mana to upgrade it. This makes the templar class as powerful as the player makes it! Templar costs 120  to unlock.

## Abilities and weapons

Since templar is a weapon class, the class has 2 weapons and one ability. The 2 weapons are the basic sword and the astral hammer. The astral damage has damage that is equal to the lowest damage the basic sword can deal + the current astral power. This means that the astral hammer will be the main weapon once the player has 2 astral power, as it will then always deal more damage than the basic sword.

The divine glove is a unique spell, since it can uses multiple mana at a time. Using this skill will always consume all the current mana, which means that templar can not store mana like many other classes. The primary use of this weapon, is to save up mana until the player has 4 mana, since this will give +1 astral power. Getting astral power is the essence of playing templar.

## Skills

The 3 templar skills complement the rest of the templar kit. Justice is the first skill, and requires 2 points in the wisdom attribute. This skill will increase the damage dealt from the divine glove, when only one mana is spent. The second skill is the astral blow, which is the only skill in the game, that does not have attributes as a requirement. Instead, it requires 2 points in the astral power, which is obtained from the divine glove. In that sense, this skill is free, since the player should aim to collect astral power anyways. The last skill is mana surge, which provides the player 1 mana every 6 runs, when activated. This is a very good skill to have, since templar is going to be using a lot of mana. This skill has a requirement of 2 charisma.

## Strategy

The main goal with templar is to get a lot of astral power, since this will make fighting monsters much easier, and thereby winning the game. This is done by prioritizing to kill monsters that grants mana as loot, as well as to avoid using divine glove, until the player has exactly 4 mana.

### Overall strategy

Templar is a good class, since it is able to both heal and deal damage with it's ability. This gives templar great sustainability in the first area. However the player should aim to only use the divine glove, when the player has 4 mana, at least after level 2. Otherwise the it should only be used if absolutely necessary. This could be the case if the player is low on health, and has 2 mana to kill a monster that provides more health, such as green slime. Here it would be better to spend the mana, in order to kill the monster, and gain the desired loot.

The later the the game goes on, the easier it becomes to kill monsters, as the attack of the astral hammer increases rapidly. The player should always prioritize killing mana-rich monsters such as timid rock or drip-face, since it makes the player much stronger. The earlier the player begins to collect astral power, the better, since it will make killing future monsters much easier.

The final boss can be quite challenging for templar, since templar is not able to stack mana like most other classes are. This means, that the player should be preparing for a melee battle against the boss. This includes gaining a lot of health in the last area, while also getting a high attack on the astral hammer. Another strategy is to hold on to 2-4 mana before the boss fight, since this allows templar not only to damage the boss, but also to heal while fighting the boss. If the player brings a mana potion to the boss fight, the mana potion could be saved until after the player has used the ability the first time, allowing to use the ability two times while fighting the boss.

### Atributes

Mana surge is a very usefull skill to unlock, which is why the templar player should prioritize getting 2 points in charisma as fast as possible. After that, the player can decide to go for the wisdom attribute, if they want to deal a lot of damage on a singe mana use. Otherwise, the luck attribute will deal the most damage against the final boss, which can be useful.

### Items

Templar is a very versatile class, which is why a lot of items fits templar good. Items that helps in combat like rifle, earth spike, and fire charge are all very useful throughout the areas, while components of the king's set, health potion and mana potion are very good against the final boss.