recursal/Fanatic-Fandom huggingface dataset:
The Tower

**The Tower** is the sixteenth card in the Major Arcana, numbered as card XVI. It features an apartment building with the top floor on fire. It is one of only two cards that has color, with the other being Death.

## Keywords

* upheaval
* sudden change

## Booklet Text

The Tower is about sudden, unpredictable change. Most people hate change. They fear it. Because it’s uncomfortable. People don’t like having to rearrange something or go to plan B or even make a plan B if they didn’t have one. The card features a huge apartment complex, the top floor in flames. The keywords are Upheaval and Sudden Change. So something will happen all of a sudden that will cause you to make a few changes. This is as good or as bad as you allow it to be. It may be a pain in the ass, but your mindset is what transforms challenge into an opportunity. “A pessimist sees the difficulty in every opportunity, an optimist sees the opportunity in every difficulty.” - Winston Churchill. Remember that progress never happens without change. If things remain the same, they will continue to be the same. People find comfort in that. They would rather accept what they have than have to endure some discomfort for even a chance that things will be better. Take the opportunity of the change and find the way things can be better.

## In Popular Culture

* The Tower and other cards appeared in the movie *Sweet Leaf*, directed by Julian Grant.

## Adjacent Cards

* The Devil
* The Star
The Lovers

**The Lovers** is the sixth card in the Major Arcana, numbered as card VI. It features a man and a woman in a romantic pose.

## Keywords

* Passion
* Romance

## Booklet Text

The Lovers is typically one of the most favored cards for people to get, because most people for some reason wish for fairy tale romance more than any other thing. What they fail to realize is that they can become a person who is not only worthy of getting what they want, but capable of going after the type of person they want without having to settle. Most people are lazy, and they just expect the universe or fate to drop the perfect person into their laps. The Lovers isn’t about getting that person handed to you on a silver platter. It’s about the expanded potential for meeting or rekindling that romantic atmosphere that most of us end up either taking for granted or blowing anyways. So utilize the opportunity and give yourself better odds by not being irresponsible when it comes to relationships. Improve yourself, respect yourself. Those two things will help you land who you want. Don’t be lazy. Do not wait for Prince Charming, go out and find him. And be someone who stands out from the crowd.

## Trivia

* The likenesses on the card are those of actors and models Josh Jameson and Melody Esler, both of whom have worked with deck creator Janden Hale on film projects.

## Adjacent Cards

* The Hierophant
* The Chariot
The Magician

**The Magician** is the first card in the Major Arcana, numbered as card I. It features a magician in a top hat holding cards representing all four suits.

## Keywords

* Skill
* Talent

## Booklet Text

The Magician is all about skill and talent. As if by magic, he seemingly makes things happen out of thin air. Anything he wants seems to be right at his fingertips. The picture shows one card of each suit in his hand. He’s got all the power of all the suits at his beck and call, but the thing is, it comes from within. He’s not really magical. Just like all magicians in real life, it’s all just an illusion. But the skill and the talent, that’s real. With enough practice and with enough drive, anything is possible. The magician realizes this. There’s nothing mystical about it. It’s work and perseverance. All he does is visualize what he wants, then he figures out how to get it. The real power is in knowing that anything is possible. He believes in himself and his abilities, so there is no reason for failure.

## Trivia

* The likeness of the magician is deck creator Janden Hale.

## Adjacent Cards

* The Fool
* High Priestess
The Emperor

**The Emperor** is the fourth card in the Major Arcana, numbered as card IV. It features a Native American chieftain.

## Keywords

* Authority
* Structure

## Booklet Text

The Emperor is about authority and structure. If you’re not able to take responsibility or control, you should delegate that task to someone who will hold you accountable. Someone like the chief here. You need someone who is able to think things through, who will be tough on you when you need it. Because you’re not being tough enough on yourself. You may be making excuses for yourself, trying to justify your behavior. You need someone who will tell you when you’re lying to yourself. This is hard to do for ourselves. So you need to start being a leader and assume control of your life and your situation or else someone else will. Do you like it when other people dictate the circumstances of your life? No? So do it for yourself or someone else will.

## Trivia

* The likeness on the card is that of Chief Sitting Bull.

## Adjacent Cards

* The Empress
* The Hierophant
Characteristics

**Characteristics** (Russian: *характеристики*) represent the main attributes of a character and the Cadet /Major in *ATOM RPG* and *ATOM RPG: Trudograd*.

## Description

They can have a value of 1-11 indicating how skilled the character is in each discipline. At the time of character creation the Cadet starts with 33 characteristics points to distribute and 2 distinctions.

## Ways of improving characteristics

### Temporary

* Consumables usually work for a very short period (30 minutes for alcohol) and have side effects.
* Cooking at a campfire: tea ("Chifir") +1 Endurance (4h), coffee +1 Strength (3h), herbal mix +1 Endurance (5h)(probability).
* +1 Strength +1 Endurance for 72h from Zinaida Petrovna for 100RUB. Can order it twice for a total of +2/+2 buff.

### Wearable

* Charms and amulets work for "superstitious" characters (low Intellect). Most are sold in the outskirts of Krasnoznamenny by a female gypsy fortune teller.
* Other equipment.

### Permanent

* Goldfish in Otradnoye: +1 of your choosing via dialog options. Low chance in fishing, having high Luck helps.
* Wooden Idol from the Roaring Forest: +1 Luck via 3 meat sacrifice ritual at the circle of stones.
* Strange Serum: +1 of your choosing. 1 in Dead City, 1 in Roaring Forest.
* Tattoo Tournament, "Wings" Tattoo: +1 Dexterity.
* Using the weight bench at the Red Fighter gives +1 Strength Trained condition. It doesn't show a wear off timer, but the time it lasts increases with each training session, to the point of lasting for weeks.

## Notes

* There are less ways to improve Intellect and Attention during gameplay, than other characteristics.
* It's possible to permanently reduce a characteristic:
	+ -1 Luck: If you chose to kill the spider (dialogue-only), that Syoma is dealing with inside United River Transport(Port Authority building) in Peregon.
	+ -1 Personality: Hoe 4 Life tattoo.
* Endurance is rounded down for per level Health points bonus, making it not worth taking uneven numbers of the characteristic.
Anton Uchvatkin

* Expansion required
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## Summary

### ID

harbor\_s1

**Anton Uchvatkin** (Russian: *Антон Учваткин*) is a character in *ATOM RPG*, roasted meat entrepreneur in Peregon.

## Inventory

* Rubles (80)
* Sharpened Knife (1)
The Hermit

**The Hermit** is the ninth card in the Major Arcana, numbered as card IX. It features an old man smoking a pipe.

## Keywords

* Solitude
* Self-exploration

## Booklet Text

The Hermit shows an old man with a beard and a pipe. His identity is kind of shadowed. He’s an iconic symbol of solitude and self-exploration. No one knows much about him because he keeps to himself. Some people might even think he’s a jerk, but that’s only because they haven’t talked to him. It’s an apt card for someone who is struggling with a lot of questions. Know thyself. It is said that humans have a unique ability to know nothing at all about themselves, so this card is saying you need some self-reflection. What are some things you might not want to face up to? What are some things about yourself that you might not want to admit? Now is the time to figure that out, so you can get past it. Know what your flaws are, admit them, then surpass them. Also, know what your strengths are and embrace them. Seek the answers within, you will find that you know more than you thought.

## Trivia

* The old man likeness is actually that of Gary Oldman, with major alterations. This happened by accident, as a search for "old man" resulted in a number of Gary Oldman pictures. Creator Janden Hale thought this was fortuitous, and so incorporated the likeness.

## Adjacent Cards

* Fortitude
* Wheel of Fortune
Caravan

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- 2-3 guards (later: 4), one caravan trader, a cow and a cart (you need locksmith to break into it. It can be truck as well). Lock level 150

The chance of meeting is 74% (the probability of an event when choosing meetings available for a given zone is not to be confused with the chance of the meeting itself appearing).

Available ID locations for the event: Z\_1; Z\_1\_Cave; Z\_1\_Mine; Z\_1\_Bunker; Z\_2; Z\_3; Z\_4; Z\_5; Z\_6; Z\_7.
Ambition Expansion

**Ambition** is the first expansion for the Darkana Tarot deck. The first overflow pack came out in December of 2016. Unlike the Darkana, which had 79 cards in it, Ambition will have 80 cards, coming in 8 packs of 10 cards. The cards are also numbered in the order they were created, and each card has the same jester chess piece icon that is used in Ambition's The Fool (Ambition) card.

## Cards

1. Ace of Cups - a jerry can with the original Darkana logo
2. The Fool - a jester chess piece
3. The Hermit - Abraham Lincoln
4. Page of Wands - a young painter
5. 9 of Pentacles - a gypsy woman's hands with 9 pentacle rings
6. The Emperor - Napoleon Bonaparte
7. Ace of Swords - a syringe and needle
8. The Hierophant - a cult leader
9. Wheel of Fortune - a roulette wheel
10. 2 of Pentacles - a cyclist
11. Queen of Swords - a crocheting old woman
12. Ace of Wands - a lighter
13. 4 of Pentacles - a locked trunk
14. Knight of Wands - a young Soldier
15. King of Cups - a viking holding up a horn of ale
16. Death - a fly
14.5mm rounds (FMJ)

* Disambiguation
* For other 14.5mm ammo, see 14.5mm rounds.
Edit ● Talk ● Disambiguation pages

* Expansion required
* This article is too short to provide more than rudimentary information about the subject.
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## Technical information

### Type

Ammo 14\_5mm

###

100%

###

-100

###

×2

### ID

14\_5mm\_AP

 — In-game description

The **14.5mm rounds (FMJ)** (Russian: *14,5-мм. патроны ПП*, Ukrainian: *14,5 мм набої ПН*) is an ammunition in *ATOM RPG*.

## Description

* Section expansion required
* This section is too short to provide more than rudimentary information about the subject.
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A rare, expensive, high powered round.

## Characteristics

* Section expansion required
* This section is too short to provide more than rudimentary information about the subject.
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## Location

 1 | Misha Altayskiy | Dead City, harbor | (barter)  First interaction

You can acquire 14.5mm rounds from weapon traders in towns and caravans by purchasing them. Bandits and slavers also droop 14.5mm rounds if they spawned with a PTRD rifle.

## Notes

* Section expansion required
* This section is too short to provide more than rudimentary information about the subject.
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Broken Shovel Handle

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## Miscellaneous item

### Other uses

Crafting
Barter

## Technical information

### ID

Shovel

 — In-game description

**Broken Shovel Handle** (Russian: *Черенок от лопаты*) is a miscellaneous item and component of crafting in *ATOM RPG*.

## Characteristics

* Weight (kg): 0.250
* Craftable: No
The Chariot

**The Chariot** is the seventh card in the Major Arcana, numbered as card VII. It features a muscle car.

## Keywords

* Victory
* Willpower

## Booklet Text

The Chariot symbolizes victory and will power. This type of victory is brought about by you seizing control of the situation. There’s an Impala shown on this card. Your situation needs to be driven like a car. Get behind the wheel and make the car do what you want. It can go as fast or as slow as you like. And, like cars, you can bring passengers. So your victory can benefit other people. This card points to sure success. The thing you can’t allow, though, is the situation to dictate what happens. Don’t let the car control you. Don’t be afraid of whatever you’re going through. It’ll only make things worse. Just like driving a car. The car is under your command. It will respond the same way whether you are confident or scared, except when you are nervous, you will make mistakes. This is not the car’s fault. Take control.

## Trivia

* The car on the card is the Impala from the show *Supernatural.*

## Adjacent Cards

* The Lovers
* Fortitude
A Weird Note

— In-game description

**A weird note** (Russian: *странная записка*, Ukrainian: *дивна цидулка*) is a text document in *ATOM RPG*.

## Description

* Section expansion required
* This section is too short to provide more than rudimentary information about the subject.
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## Transcript

when two leg know thing, he place this thing inside grey stuff that lives inside his head. when I eats grey thing, it makes me know the stuff two leg knew, and words he used to speak. I get to think like two leg did.

while grey thing melts inside my stomach, I know things as well as two leg does. but then I forget and its all over again.

there were three here. two tall two legs and one small with squickey voice. ummm I took the grey pie from little loud mouthed two leg and then chased tall twoleg and ate his. his brains. um. never had so many at once before. I know so much now.

I know how fire sticks work, and how to open large white doors. I know how to use my paw, to make signs that become words. I will forget it all tomorrow..!

I will become beast, become stupod, will become someone who not know how fire stick work, how white door open. But this note will help. I will crawl to it on my four legs, I will read it, I will remember it all. I will walk away on two legs again.

King rat!

King rat!

Keeng Rat!

Keeng Raat!

Kneeg Rag!

Kee Raa

Kr... R...

## Location

Death Tunnel, the note can be taken from the body of the emperor nibbler dwelling in the northeastern part of the underground base.

## Notes

* Section expansion required
* This section is too short to provide more than rudimentary information about the subject.
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Attention

* Expansion required
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## Characteristic

### Game

*ATOM RPG*
*ATOM RPG: Trudograd*

### ID

Perception

 — In-game description

**Attention** (Russian: *Внимание*; Ukrainian: *Увага*) is one of the seven characteristics in the *ATOM RPG* game series.

## Descriptions

Attention controls the accuracy of all firearms when in combat. It also unlocks special **[Attention]** checks in dialogue and lets the player notice hidden environmental objects.

There are no consumables which buff Attention.

## Modifiers

Traits

* Child Prodigy: +1 Attention
* Cursed Sniper: +2 Attention
* Hobby Engineer: -1 Attention
* Leader: -1 Attention for every follower
* Lone Wolf: +2 Attention when alone, -2 Attention when accompanied
* Slick Dealer: +1 Attention

Equipment

* Miner's Hard Hat: +1 Attention while indoors
* Sunglasses: +1 Attention while outdoors in sunny weather
* Eyeball Amulet: +1 Attention, requires Intellect < 4
* Glasses: +1 Attention, requires Attention < 5
* Eyepatch: -2 Attention
* Amulet of Shadows: +1 Attention, +1 Dexterity, +1 Strength. Works only in the dark
* Old Gas Mask: -1 Attention, 50% Toxic Resistance
* Gas Mask: -1 Attention, 100% Toxic Resistance
* Welding Helmet: -1 Attention

Consumables

* Glue: -1 Attention
* Joint: -1 Attention
* All alcoholic beverages: -1 Attention
* Healing Powder: -1 Attention
* Strange Serum: Permanent +1 to any characteristic
Automatic Firearms

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## Skill

### ID

AutomaticFirearms

 — In-game discription

**Automatic Firearms** (Russian: *Автоматическое*) is a skill in *ATOM RPG*.

## Description

This skill governs your ability to use larger firearms in combat. Also determines if Cadet can use assault rifles and machine guns effectively.

## Formula

*Invested skill points + 2 × Dexterity + Attention + Modifiers sum*

## Modifiers

* Burst Boy +10
* Shooting Gallery Fan: +15
* +15 from the Krasnoznamenny Arms Dealer if the player observes him working the first time they meet him (requires Attention 5 and Intellect 7).
* +5 from the Arms Dealer if the player asks for advice (Personality 7 required).
* +5 from the bald, bearded guard at the Abandoned Factory. The player must first help him resolve his attraction to Dunya.
7.62×39mm rounds (AP)

* Disambiguation
* For other 7.62×39mm rounds, see 7.62×39mm rounds.
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* Expansion required
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## Technical information

### Type

Ammo 7\_62mm

###

66%

###

-33

###

×2

### ID

7\_62mm\_AP

 — In-game description

The **7.62×39mm rounds (AP)** (Russian: *7.62×39 мм. патроны (БП)*, Ukrainian: *7,62x39 мм набої БН*) is an ammunition in *ATOM RPG*.

## Description

* Section expansion required
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## Characteristics

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## Weapons

Used in following weapons:

* AK-47
* Rusty AK-47
* AK-47 (Modified)
* AKMS
* Old hunting rifle
* Sniper Rifle
* RPD
* Rusty RPD
* SKS
* SKS with optical sights
Bedtime Regime for Private Ivanchenko

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## Technical information

### ID

CBunker\_Memo\_10

 — In-game description

**Bedtime Regime for Private Ivanchenko** (Russian: *Постельный режим для ряд. Иванченко*) is a text document in *ATOM RPG*.

## Transcript

Dear Irina! I will remind you that private Ivanchenko may look very healthy indeed, but still, I do not allow you to release him from his bed!

He must be kept there until you have my written permission to do otherwise.

If only you'd seen what happened to him that day... On the 17th, comrade scientist Danilevsky climbed on top of a table in the mess hall, and started to scream about the big bad military personnel that keeps them poor scientists down here for no reason, because there actually was no nuclear war... Sure enough, private Ivanchenko intervened.

As Ivanchenko tried to grab Danilevsky, the man produced a knife and threatened the private. Ivanchenko struck the knife out of the scientist's hand and aimed his rifle at him.

However, instead of shooting or hitting the scientist with the rifle, Ivanchenko simply screamed "Don't shoot anyone!" (even though he was the only armed man in the room) dropped his weapon, grabbed a plate of gravy, went to the eastern wall of the mess hall, and started painting the phrase "Don't shoot" on said wall using said gravy...

Since then he has been acting like a child. Calling himself a boy-scout. That's not a mental breakdown... That's complete insanity. This is why I want you to keep him locked up in the sick bay.

Igor
The Star

**The Star** is the seventeenth card in the Major Arcana, numbered as card XVII. It features a pair of dancer boots beneath a large disco ball.

## Keywords

* hope
* success

## Booklet Text

The Star depicts a stripper. It’s got a pair of some hot stripper shoes beneath a disco ball. The keywords are Hope and Success. This card is illustrated in this way because a lot of strippers are in the spotlight, so they’re like the star of the show. It’s also a throw-back to the naked lady in the pool as seen in other tarot decks. This card also serves as a reminder that there is hope. The stars are always there, whether we can see them or not. You can wish upon a star. So this is a bright light in the darkness. Maybe there are things we cannot see. When times seem harsh, we fail to notice the bright side of a situation. That’s what the star is for. You need to look on the bright side, or see the light ahead. Because it is there. It is always there. You just have to quit focusing on the darkness.

## Adjacent Cards

* The Tower
* The Moon
A Friendly Reminder

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## Technical information

### ID

DeadCityBunker\_Memo8

 — In-game description

**A Friendly Reminder** (Russian: *Напоминание о празднике*) is a text document in *ATOM RPG*.

## Transcript

Masha, we're celebrating the General's b-day today and giving him his gift at 5:00 p.m.

Ignatenko
ATOM Dog Tag

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## Technical information

### ID

Necklace\_Atom

 — In-game description

**ATOM Dog Tag** (Russian: *Жетон АТОМа*) is a piece equipment in *ATOM RPG*.

## Notes

Available only to early access release owners.
"Komsomolsky" station

* Expansion required
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## Location

### Connects to

Metro
Stalker Base

### Merchants

Barrel
Merchant
Woman

### ID

DeadCity\_Fort\_Metro

**Komsomolsky station** (Russian: *Станция «Комсомольская»*) is a location in *ATOM RPG*.

## Description

Stalker faction base with merchant, bar and Mysterious woman. Hazmat suit can be bought here (provides 100% protection for radiation and poison).

## Inhabitants

* Barrel
* Bomb
* Detective
* Dr. Gorsky
* Fancy pants
* Gosha the Dragon
* Jerky
* Kurdes
* Larisa
* Little
* Maksim Kalosha
* Merchant
* Moth
* Professor Vodkin
* Rabbit
* Saltarello
* Stanisław Uzhhorod
* Trader
* Woman

## Quests

* Mysterious killer
* Password for Looters' base

## Notes

Mysterious woman will trade Golden Walnut for much higher price than normal merchant. She also accept some other items.
ATOM RPG series

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***ATOM RPG* series** (Russian: *Серия игр ATOM*) is a series of role-playing video games (RPG) developed and published by Atom Team.

### *ATOM RPG*

*Main article: ATOM RPG*
?

### *ATOM RPG: Trudograd*

*Main article: ATOM RPG: Trudograd*
?
Bunch of Keys

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## Technical information

### ID

BunchKeys

 — In-game description

**Bunch of keys** (Russian: *связка ключей*) is a miscellaneous item in *ATOM RPG*.

## Location

One pair of keys can be found on Shishak at the Abandoned factory.
Boom Glove

* Expansion required
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## Properties

### Perks

Stun chance 10%
Critical chance +15%
Home-made weapon

### Ammo type

9mm rounds
9mm rounds (AP)

### Weight

1.592 kg (unloaded)
1.642/1.647 kg (loaded)

## Attack mode

### AP cost

4

 — In-game description

The **boom glove** (Russian: *стреляющая перчатка*) is a Martial Arts skill weapon in *ATOM RPG*.

## Behind the scenes

It is very similar to Sedgley Fist Gun, a weapon made during World War II.
Circus

* Expansion required
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## Location

### ID

il\_62

**Circus** (Russian: *Цирк*) is a location in *ATOM RPG*.

## Description

A bunch of freaks. I mean... mutants. Don't come here, it's a silly place.

## Inhabitants

 Agafya Arkanova

 Bamboola

 Barbara the Bearded Lady

 Great Ufficio

 Gutsy the Clown

 Ivan the Crane

 Jess

 Kesha

 King Rat

 Laughy the Clown

 Madame Voovah

 Nikolai

 Praskovia Pie

 Rage-O the Clown

 Roxy

 Shura

 Ticket Seller

 Visitor

 Yana the Egglayer

## Notable loot

* You can get a wearable Clown Nose (−1 Personality, +1 Luck. Face slot.) if you participate in the circus show.
* Inside the crashed plane there are 2 locked cases with 1000 rubles each.

## Circus show

You can enter the circus tent by paying a small fee of 15 rubles to the old woman at the entrance (this action grants you 16 XP).

Talking to anyone in the crowd will give you the opportunity to get closer to the stage. If you choose to do so, you will watch the show of the Great Ufficio the Magician, who will eventually drag you on stage.
First the magician will ask you to complete an incantation : there is no good answer but you will receive 16 XP nonetheless.
Then the magician will ask you to perform a trick. You have 4 options to choose from; inside each option, you can choose between 3 skill checks of increasing difficulty, with increasing XP reward (16 ; 32 or 48 XP) :

* tell a joke (Personality skill checks)
* dance (Dexterity skill checks)
* do a card trick (Gambling skill checks)
* show off your strength (Strength skill checks)

Only the amount of XP granted depends on the level of difficulty: you will receive the Clown Nose anyway if you pass the test. But you will not receive it or any XP should you fail the skill check you chose.

## Quests

* Some rats to kill. Then a Rat King. One of the guards at the towers, Nicholas, will pay you for it, alternatively you receive a Bear Mask.
* Barbara the Bearded Lady psychic and Yana the THICC harpy have an argument. Talk to Barbara (at the bonfire), then to Yana, then to Ivan the Crane (beak guy on the boxes behind Yana), and finally back to the ladies.

### Miniquests

* You can mistake a woman touring the circus (seemingly called Roxy in the Russian wiki) for a performer when you first speak to her. If you meet her again after succeeding in the circus show (see above), you can perform a little trick for her (skill check of Personality or Dexterity) and earn 10 rubles and 16 XP.
* Watching Gutsy the Clown's trick (it costs 10 rubles) will grant you 32 XP. Convincing him to show you his secret will earn you 75 XP (you can also bribe him for 100 rubles).
Anastasia B.

* Expansion required
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## Summary

### ID

Rat\_Forest\_CampFemale1

 — In-game description

**Anastasia B.** (Russian: *Анастасия Б.*) is a character in *ATOM RPG*.

## Description

Anastasia B. is a chemist camping in the Roaring forest. She is next to Anastas Boorda.
Axe (ATOM)

* Disambiguation
* For other axes, see Axe.
Edit ● Talk ● Disambiguation pages

* Expansion required
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## Properties

### Perks

Lets you skin animals
Chance to ignore armor 10%
Critical chance +6%

## Attack mode

### Rounds per Aimed

1

 — In-game description

**Axe** (Russian: *Топор*) is a Melee Weapons skill weapon in *ATOM RPG*.
ATOM RPG

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## Game

### Platforms

PC (Windows)
?

## Availability

### PlayStation

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***ATOM RPG*** (Russian: *АТОМ РПГ*) is a post-apocalyptic indie game, inspired by classic CRPGs: *Fallout*, *System Shock*, *Deus Ex*, *Baldur's* *Gate* and many others.

## Description

### *ATOM RPG*

In 1986 both the Soviet Union and the Western Bloc were destroyed in mutual nuclear bombings. You are one of the survivors of the nuclear Holocaust. Your mission - to explore the wild and wondrous world of the Soviet Wasteland. To earn your place under the sun. And to investigate a shadowy conspiracy, aimed at destroying all that is left of life on Earth.

### Investigate

Humanity barely survived its last War... But new terrible plots aimed at destroying civilization are already brewing. It's your objective to bring some light to them, and if possible, manage to disarm the new crisis before it is too late. The game features an immersive main quest, as well as various side quests given out by NPC's, including random encounter quests, and hidden puzzles. Every NPC in the game has its own unique personality and set of dialogues. And it's your job to find out whom to trust, whom to help, and whom to expose for what they really are...

### Explore

The vast expanses of the Wasteland await! Stride through badlands savaged by the nuclear winter. Hike through hills and forests containing vicious foes and forgotten mysteries. Explore massive settlements, held together by bands of survivors set to outlive the end times. The game features a large city, various villages, camps, and ruins as well as multiple random encounter locations. Visit all of these places when and if you wish, using the global map.

### Survive

The Wasteland is a graveyard for unprepared travelers. Scavenge food and drink when you can, or learn some survival skills to forage your own food. Trade for your meal, or cook your own at a campfire. Just keep that Geiger counter handy. You don't want to get a dose of radiation with your last supper! The game features multiple hazards to survive through, as well as hunger mechanics, that will always keep you on your toes. Perks such as fishing or dissecting mutants are also out there, to ease the burden... But they come at a price. And you need to find those, who will be willing to part with the knowledge.
Bloody Page

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## Technical information

### ID

CBunker\_Memo\_16

 — In-game description

**Bloody Page** (Russian: *Кровавая страница*) is a text document in *ATOM RPG*.

## Transcript

I'm not crazy.

These are not the thoughts in my head. These are not the dreams I see at night. This is Him.

Since my life stopped being my own, and became His, I choose to end it all.

Farewell.
Blaster Master

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## Human ability

### Effect

+30% blast radius
+30% explosion damage

### ID

Sp\_Dynamit

 — In-game description

**Blaster Master** (Russian: *Взрывник*) is a human ability in *ATOM RPG*.

## References

1. ↑ 1.0 1.1 Only in the description of the Russian version of the game.
.30 rounds (AP)

* Disambiguation
* For other .30 caliber ammo, see .30 rounds.
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## Technical information

### Type

Ammo 307cal

###

53%

###

-6

###

×2

### ID

307cal\_AP

 — In-game description

The **.30 rounds (AP)** (Russian: *патроны .30 калибра БП*; Ukrainian: *набої калібру .30 БН*) is an ammunition in *ATOM RPG*.

## Description

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## Characteristics

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## Weapons

Used in following weapons:

* M-712
* Rusty M-712
* Nagant
* Nagant (Modified)
* Rusty Nagant pistol
* Percussion revolver
* Percussion revolver+
* PPS-43
* Rusty PPS-43
* PPSh-41
* Three-barreled handgun
* TT pistol
* Rusty TT pistol

## Notes

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## Gallery

A pack of .30 caliber armor-piercing cartridges
Barmaid

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## Summary

### ID

Caravanserai\_Barmaid

 — In-game description

**Barmaid** (Russian: *Буфетчица*) is a character in *ATOM RPG*, a resident of the Caravanserai.

## Inventory

The inventory of merchants changes periodically, and also dependent on the Cadet's level.
A contract for your head 2

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## Technical information

### ID

Headhunter\_2

 — In-game description

**A contract for your head** (Russian: *Контракт на вашу голову*) is a text document in *ATOM RPG*.

## Transcript

Our agents tracked the suspect down and were also able to calculate the suspect's route coordinates (see the appendix; destroy after reading). Honeybadgers should lay an ambush in the designated place and liquidate the target as soon as possible.

Looking forward to a sucessful completion of the mission.

Best regards,

Merchants Without Borders

Attention! $PLAYER.NAME$, who is suspected of multiple robberies and murders, have been seen in your area of the Wasteland.

Please exercise caution! The suspect might be armed. It is also possible the suspect might have accomplices!

You know what the criminal looks like, you are aware of the criminal's distinctive marks, as well as his/their approximate location. You just need to track the target down to his/their destination, and attack him/them!

The Wasteland Lawmen
12g rounds (shot)

* Disambiguation
* For other 12g rounds, see 12g rounds (slug).
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## Technical information

### Type

Ammo 12g

###

33%

###

34

###

×0.5

### ID

12\_JHP

 — In-game description

The **12g rounds (shot)** (Russian: *12 кал. (картечь)*) is a craftable ammunition in *ATOM RPG*.

## Description

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## Characteristics

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## Weapons

Used in following weapons:

* Four-barreled gun
* IZ 58
* KS-23
* Poljak
* Rusty sawed-off shotgun
* Saiga-A
* Sawed-off shotgun
* Tri-barrel gun

## Location

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## Crafting

Can be crafted by Nikolay in Red Fighter.

## Notes

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Camping Hat

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## Technical information

### ID

FishCap

 — In-game description

A **camping hat** (Russian: *панама*) is a type of equipment in *ATOM RPG*, a headgear.

## Description

* Section expansion required
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## Characteristics

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## Location

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## Notes

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Boris Sveklov's Journal

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## Technical information

### ID

Rojo\_Memo\_1

 — In-game description

**Boris Sveklov's Journal** (Russian: *Журнал Бориса Свеклова*) is a text document in *ATOM RPG*.

## Transcript

Last will and confession of the so-called museum curator, Boris Sveklov, written with utter self-hatred by his own hand.

A shame I bring to my grave. A piece of knowledge no alcohol in the world could wash away. A fact, that I had one job. One job in the whole world. To protect a priceless relic from history's shocking grasp…

I failed at it. No use denying this... I failed, and misery is my only companion. I was still naïve, the day those awful atomic bombs started falling all over the country. Thinking my town, Krasnoznamenny, was next in the line for nuclear slaughter, I packed my things and ran with my secretary and companion, Borya…

But not before taking as many objects of historical value from the local museum I worked at, as I could carry. Not like a marauder... But as a keeper. Not to pawn off somewhere, but to save!

But did I do that? Did I save those fabulous relics - the mummified dog paw of Saint Christopher? The amber tripod? The sword of Vasili the Peacemaker? The Shield of count Royevsky?!

Alas... I lost them all to poverty, to hunger, to my newly found drinking habit... I held on to the Shield the most, it being the symbol of my beloved Krasnoznamenny from the days it was still called Igrograd. I lost it last.

A quarter of the shield I pawned to a man tending a moonshiners den called the "Drunken lair".

Another quarter I gave to my poor friend Borya, who will bury me when my time will come. He will keep it as a reminder of his foolish friend, in our hideout in a Mysterious cave…

The third quarter I used in exchange for our life, when a bunch of bandits from the eastern camp assaulted us on the road.

And the last quarter I kept, to one day be buried with me... That way, at least it will survive the tides of time.

Dear reader! Whether an archaeologist from some distant future, or a mere grave robber! Please, do not let my legacy die completely! Keep this shield fragment! Find it's brethren! Make it whole again! This is my final wish... Farewell!

Boris Sveklov.
Bottle with Water

* Disambiguation
* For other bottle with water, see Water.
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## Technical information

### ID

Bottle\_Water2

 — In-game description

A **bottle with water** (Russian: *Бутылка с водой*) is a consumable item in *ATOM RPG*.

## Water source

Cadet can use the pre-war public water systems, restored after a global catastrophe. In some settlements, street water pumps (standpipe) and other devices have been preserved.

 Krasnoznamenny Suburb | Southeast, next to a field of sunflowers near the second gate to the city.
Alyonka

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* Safe Journey Farm
* Red Fighter

## Character

### Family

Bronislav - adoptive father
Yana - adoptive mother
Ella - adoptive sister

## Summary

### Dialogue ID

BusStop\_4\_Alenka
BusStop\_4\_Alenka.AutoDialog

## Character

### Family

A.P. Belous - father
Bronislav - adoptive father
Yana - adoptive mother
Ella - adoptive sister

## Summary

### Dialogue ID

Baza\_Alenka

 — **Alyonka**

**Alyonka** or **Elena Anatolyevna Belous** (Russian: *Алёнка*; Ukrainian: *Оленка*) is a character in *ATOM RPG*, a gate guard and a resident of the Safe Journey Farm.

## Description

Alyonka is the adopted daughter of the family.

* Bronislav is the adoptive father.
* Yana is the adoptive mother.
* Ella is the adoptive sister.

## Inventory

Safe Journey Farm

Red Fighter

## Location

* Safe Journey Farm, Alyonka will trigger dialogue with you.
* Red Fighter, patrolling as a guard.

## Quests

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## Notes

After completing Alyonka's quest, Cadet need to pass a number of skill checks:

* Rifles & Shotguns 70+
* Personality 8+ or Possessed distiction

Failing one or both skill checks will result in Alyonka not going to Red Fighter.
A Bloody Note

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## Technical information

### ID

Tunnel\_Memo\_2

 — In-game description

**A Bloody Note** (Russian: *Заляпанная кровью записка*) is a text document in *ATOM RPG*.

## Transcript

Hey there, stalkers! So, you found my rotten corpse, poked around it for a laugh... but wait! There's more! A story is coming. As well as a strange biology lesson. And a treat for the road. Anyway, this place...

[The next two lines are striked out]

...Anyway, it's chaos over there. I won't ever drink to the honor of the guys, who's bones are lying there, scattered in the coridors. They killed each other, those soldier boys! And that, instead of protecting the Motherland... Pathetic! Still, that got us a pile of rusty weapons, some canned goods, and who knows what else we'd find...

If it wasn't for those critters. The Nibblers is what Vova Pincer called them. He swore he saw them before. Maybe he did. But I sure as hell didn't. And probably it's the same for you too.

Now imagine a snake got it on with a mutant sewer rat. And they got a baby. And that baby wasn't at all cuddles and funny noises, but a creepy, slimy beast!

Glowing eyes, teeth like sabers, long, double tongue. And the speed... Marina was still trying to say something, when that thing got the top of her head clean off with it's claws.

We ran towards the exit, screaming our lungs out. It was pretty fun, although quite scary. Vova got picked off as he ran. Last time I saw him, a massive critter jumped on his back from a vent. What a way to go! I got away. And all I got was this deep bite on my forearm. I got nothing to stop the blood with...

Anyway, if you want to retrace our steps, the code is on the wall. Big enough for you?

What else, what else... Oh, I know! You can totally drink the vodka from my backpack. It's clean and clear like a baby's tear. The bread and ham I had with me will probably mummify until you find my body, though...

Well, time for Stalker Heaven. Rivers of vodka, shores of roasted meat... And so much loot all around..! It's strange though. Every time I close my eyes, I only see flames. Maybe these are the campfires of heavens?

Ulyan "Red Face" Zakharov
Apple Merchant

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## Summary

### ID

Krz\_Trader\_4

 — In-game description

**Apple Merchant** (Russian: *Продавец яблок*) is a character in *ATOM RPG*

## Description

Apples! All apples and nothing else - though he will sell you back your items gladly.

## Inventory

Inventory changes for some merchants and is also dependent of the Cadet's level.
AK-47

* Disambiguation
* For other AK-47, see rusty AK-47.
For a modified version, see AK-47 (Modified).
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 — In-game description

The **AK-47** (Russian: *АК-47*) is an Automatic Firearms skill weapon in *ATOM RPG*.

## Description

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A world renowned old assault rifle.

## Characteristics

The AK-47 is designed for medium range firing. It can hold 30 cartridges of 7.62 × 39 mm caliber. It has a single, aiming and burst firing modes, which will require 5 AP, 6 AP and 7 AP, respectively. It takes 3 AP to recharge.

When firing in bursts, the weapon is characterized by low accuracy of fire, and when firing at point-blank range, an accuracy penalty of 10% is imposed. A shot from a machine gun has a 2% chance to stun the enemy and a 20% chance to be fatal.

The weapon can be sold or bought for 4286 rubles (base price; the final value depends on the level of development of the characteristics of the characters involved in the trade deal).

## Location

The Cadet has the option to buy AK-47s from certain merchants , stalkers, or caravans.

## Variants

* AK-47 (Modified)
* Rusty AK-47
* Training AR

## Notes

* Section expansion required
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## Behind the scene

The AK-47 is an assault rifle that was created by Mikhail Kalashnikov in the late 1946-late 1948 starting production in 1949 to this day, it entered the Military Service in 1949 to 1978 for the USSR even though the AKM is a better version of it, and to today it still is being used in many countries across the world.
APK

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## Properties

### Ammo type

9mm rounds
9mm rounds (AP)

## Attack mode

### AP cost

3

 — In-game description

**APK** (Russian: *АПК*) is a Pistols and SMG skill weapon in *ATOM RPG*.

## Characteristics

The APK is designed for close range firing. It can hold 18 cartridges of 9mm caliber. It has a single, aiming and burst firing modes, which will require 4 Action Points, 5 AP and 6 AP, respectively, taking 3 AP to reload. The burst option of this weapon is characterised by a reduction in range and accuracy. The weapon's special attributes give you plus 2 percent to the chances of a critical attack to happen.

The weapon can be sold or bought for 4950 rubles (base price; the final value depends on the level of development of the characteristics of the characters involved in the trade deal).

## Behind the scenes

The APK, or Kalashnikov automatic pistol, was a prototype made by Mikhail Kalashnikov in 1950, it was put to the test against the APS and Voyevodin pistol in a contest aiming to find a new automatic pistol to be used a PDW weapon by AT and vehicle crews along with frontline officers, it lost. There is only one prototype of the APK and that is in the Military Historical Museum of Artillery, in Saint Petersburg, Russia.