Bant Eerin

*Homebrew Reference Book: Clone Wars Saga Edition Fan Sourcebook - Jedi Knights (Part 1)*

*Affiliations: The Jedi, The Galactic Republic*

Growing up, Bant Eerin is best friends with Obi-Wan Kenobi, serving as one of his most trusted confidants. Eerin is grudgingly chosen to serve as Padawan Learner to the Noorian Jedi Master Tahl; their relationship was pleasant, but Bant is often left at the Jedi Temple while her master undertakes missions alone. During one such solo mission, Tahl is killed, and Bant is looked after by Mace Windu until Kit Fisto agrees to complete Eerin's training.

Bant advances to Knighthood shortly after Obi-Wan, and establishes herself as an extremely capable Jedi. When the call goes out for Jedi to amass at Geonosis to rescue Obi-Wan Kenobi, Bant helps secure the orbit under the command of Adi Gallia. The actions of Bant and her companions help save Kenobi, but the conflict gives way to the Clone Wars.

In the seventh month of the war, Bant, now a General in the Republic's Grand Army, takes on Rian Bruksah as her Padawan Learner. Eerin and her apprentice travel to the moon of Akoshissss to apprehend the scientist Bitt Panith; Bant launches a diversionary assault on the shield generator as her new Padawan infiltrates the compound and seizes the crazed scientist before he could spirit the Force-immune cyborg known as Project Krossen offworld. Several weeks after her success at Akoshissss, Bant Eerin and her Padawan head to Ryloth to assist Generals Kenobi, Skywalker, and Windu with the Twi'lek homeworld's liberation from Separatist oppression.

## Bant Eerin Statistics (CL 14)

Medium Mon Calamari Noble 4/Jedi 4/Ace Pilot 3/Jedi Knight 3

**Force Points:** 12, Unswerving Resolve

**Initiative:** +10; **Senses:** **Feel the Force**, Improved Sense Surroundings, Low-Light Vision, Perception +20

**Languages:** Basic, Bocce, Durese, High Galactic, Mon Calamarian, Nautila, Quarrenese

### Defenses

Reflex Defense: 31 (Flat-Footed: 28), Fortitude Defense: 26, Will Defense: 29; Brilliant Defense, **Deflect**, Vehicular Combat, Vehicle Dodge (+1)

Hit Points: 97, Damage Threshold: 26

### Offense

**Speed:** 6 Squares (Walking), 4 Squares (Swimming)

**Melee:** Unarmed +15 (1d4+7)

**Melee:** Lightsaber +16 (2d8+7)

**Ranged:** By Weapon +15

**Base Attack Bonus:** +12, **Grapple:** +15

**Attack Options:** **Vehicle Focus (Starfighters)**, Weapon Finesse

**Special Actions:** **Adept Negotiator**, **Coordinate** (+1), **Inspire Confidence**, Mon Calamari Shipwright, Recall, **Redirect Shot**

**Force Power Suite (Use the Force +15):** *Inspire*, *Mind Trick*, *Move Object*, *Surge*

**Starship Maneuver Suite (Pilot +15):** *Ackbar Slash*, *Counter*, *Evasive Action*, *Intercept*

**Force Techniques:** Improved Sense Surroundings

**Species Traits (Mon Calamari):** Breathe Underwater, Conditional Bonus Feat (Skill Focus (Perception)), Expert Swimmer, Low-Light Vision

### Base Stats

**Abilities:** Strength 10, Dexterity 16, Constitution 11, Intelligence 14, Wisdom 16, Charisma 16

**Talents:** **Adept Negotiator**, **Coordinate** (+1), **Deflect**, **Feel the Force**, **Inspire Confidence**, **Redirect Shot**, **Spacehound**, **Vehicle Focus (Starfighters)**

**Feats:** Brilliant Defense, Force Sensitivity, Force Training, Linguist, Mon Calamari Shipwright, Recall, Skill Focus (Perception), Skill Focus (Persuasion), Starship Tactics, Unswerving Resolve, Vehicular Combat, Weapon Finesse, Weapon Proficiency (Lightsabers), Weapon Proficiency (Pistols), Weapon Proficiency (Simple Weapons)

**Skills:** Acrobatics +15, Deception +15, Gather Information +15, Knowledge (Bureaucracy) +14, Perception +20, Persuasion +20, Pilot +15, Use the Force +15

**Possessions:** Lightsaber (Self-Built), Utility Belt, Jedi Robes