recursal/Fanatic-Fandom huggingface dataset:
Equalibrium Wiki

**Welcome to the Equalibrium Wiki!**
# **The beginning of the end**

This website is meant to be a cohesive documentation and summarization of all things Equilibrium (Spelled Equalibrium on fandom.com because our name has been claimed by a dead community >\_>), all canonical lore and related information. Under heavy construction and currently casually maintained from time to time.

## WIP Pages

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Princess Olimpia

**Princess Olimpia Torres** (1288-) was the Empress consort of the Holy Roman Empire from 1314 to x. She was originally a princess of Sardinia and Corsica, daughter of King Lisciandro I. Her father matrilineally married Olimpia to a German nobleman named Welf von Boulogne. She was part of a plot to press Welf's claims on the Holy Roman Empire and for her to bear his children, which would then be of House Torres, thereby placing House Torres on the Holy Roman Imperial throne. After the surrender of Holy Roman Emperor Wenzel "The Smelly" in 1314, Welf became Kaiser, automatically making Olimpia Kaiserin of the Holy Roman Empire. The couple did not produce any heirs however, so her family never gained the throne of the Holy Roman Empire.

## Olimpia Torres

### Affiliation

House Torres,Sardinia and Corsica, Holy Roman Empire
UNE SC Navy

The **UNSC Navy** (**UNSCN**) is the branch of the United Nations of Earth Space Command armed forces responsible for space warfare and operations, though they still operate in terrestrial oceans with their maritime arm. Its roles include space warfare, orbital bombardment, the deployment of atmospheric and space fighters, and the delivery of UNSC Marines into combat.
United Nations of Earth Space Command

The **United Nations of Earth Space Command** is the military agency of the United Nations of Earth (UNE). The UNSC was formed in the 22nd century, shorty after the creation of the UNE. The UNSC serves as the main overseer of United Nations military operations in space, The head of the UNSC is the President of the United Nations Military. All branches of the United Nations Military are under the purview of the UNE Space Command.

## History

UNE Space Command was formed as an advisory body to the UNE President upon the formation of the UNE SC Naval Command

## Commanders-in-Chief

Solomon III Torres (2200-2221)

Yusuf Bilal (2221-2225)

\*Kiet Pisit-na (2225-2226, as acting president)

Athena Montelupo (2226-2252)

Teresa Torres (2252-Present)

## Branches of the UNE Space Command

**United Nations Space Command**

* **UNE SC Armed Forces**
	+ **UNE SC Naval Command**
	+ **UNE SC Navy**
	+ **UNE Naval Intelligence**
* **UNE Ground Command**
	+ **UNE SC Army**
	+ **UNE SC Air Force**
	+ **UNE SC Marine Corps**
Hyper Highway Network

The **Hyper Highway Network** is a network of Hyper Relays which began construction in 2266 following a Parliament vote, when the lack of one caused the death of millions on New Alexandria. It began construction during the Presidency of Teresa Torres but has been in various stages of proposal from the United Nations of Earth Space Command for decades. The main Highway was completed during the Presidency of Evalyn-Celine de’Bonaparte.
Lodzabund

Officially the **Łódźabund** (often without diacritics: Lodzabund), also called the Union of Lodz, is an intergovernmental military alliance between eleven member states, considered to be the successor of the Reichspakt. Established at the end of the chaotic post second weltkrieg period, implementing the Central Accords, signed in Łódź, on 19th of May 1950. Lodzabund is a cooperative security system: in which it's independent members guarantee the sovereignty of each other and fending off the attacks carried out by third parties.
Kipriana I

**Kipriana I** (1296-1359) was the first Queen Regnant of Sardinia and Corsica from 1316 until her death. She was also the Duchess Regnant of Granada until 1333. She was the daughter of Prince Baltasar, who predeceased his father Lisciandro I, and she succeeded the latter upon his death in 1316. Many expected her to be more mellow than her predecessor, but not long after her succession she would follow in the worst footsteps of her ancestors, becoming a spiteful heavy drinker. She continued the blood feud between House Torres and House Bourgogne, orchestrating the murders of multiple of the latter's members, including two kings. Eventually she would end the blood feud. Despite her ruthlessness, she enjoyed a relatively happy family life, especially a great relation to her husband: King Consort Iocilin. Unfortunately she lost one of her sons: Prince Lisciandro II, in the Battle of Chalkis during the Crusade for Hellas. Her daughter Stefania also became Queen Regnant of Hellas after the said crusade ended in victory. Kipriana's reign also saw the loss of the Duchy of Granada to the Kingdom of Castalla, a successor state of the Kingdom of Andalusia which had been established by her great-great grandfather Alessandro II's brother Simione. The Queen suddenly fell ill and infirm in 1351, becoming worse over time to the point of being unable to walk. King Consort Iocilin and the Queen's heir Prince Barcel would de facto rule the kingdom until Kipriana's death in 1359. Barcel would succeed her as ruler of Sardinia and Corsica.

## Family

Kipriana I married Iocilin of Brittany. They had the following children:

1. Lisciandro
2. Barcel
3. Stefania
Witold's Report

**Witold's Report**, also known as **Pilecki's Report**, is a report about the Russian ISPLAG written in 1944 by Witold Pilecki, a Polish military officer and member of the Polish Resistance. His was the first comprehensive record of Series of ethnic persecutions and repressions inside the Russian State that was obtained by the Allied Forces during the Second Weltkrieg.
United Nations Marine Corps

The **UNESC Marine Corps** is a branch of the United Nations of Earth Space Command responsible for conducting land-based expeditionary amphibious and airborne combat operations, using the mobility provided by the UNESC Navy to rapidly deliver forces. **Marines** are also charged with the defense of Navy vessels and installations from hostile forces. While structured under the Ground Command, the UNESC Marine Corps operates closely with the UNESC Naval Command and has some authority within the office. The Marine Corps is one of the five uniformed services branches of the UNESC Armed Forces
Russian Confederation

Officially known as the Russian Confederation (Russian: Российская Конфедерация; rom: Rossiyskaya Konfederaciya), is a nation located in eastern Europe. With the administrative capital in Moscow, it is a federated, assembly-independent semi-presidential, democratic republic with promoted regional autonomies composed of 25 provinces (also referred to as "oblasts") and 8 autonomous republics. Bordering Latvia, Estonia, White Ruthenia and Ukraine to the west; Finland to the north; Mountainous republic of Northern Caucasus to the south; Siberian Federation and Alash Orda to the East.

## History

### Formation

The Confederation was established as a result of the unification of the western administrative occupational regions of Savinkov's Russian State by the allied past forces of the Reichspakt in 1950, as a joint effort of the New Liberal Movement of Russia and help from the Lodzabund at the end of the post-2wk Bickering Period of Instability. With demilitarized south-eastern zones, military restrictions and war reparations as agreed through the Smolensk Treaty, the wicked bear has finally fallen into eternal slumber.

### Politics

As a result of the 1963 general elections, Andrei Sakharov from the New Liberal Party has assumed the acting position of Prime Minister
Ukrainian People's Republic

Officially known as the Ukrainian People's Republic (Ukrainian: Українська Народня Республіка, rom: Ukrajinska Narodnja Respublika ), is a country located in the heart of Eastern Europe. With the capital in Kyiv, it's a unitary decentralized parliamentary democratic republic, comprised of 20 Zemljas (Provinces) and an autonomous republic. Bordering White Ruthenia to the north; Russia to the east; Poland, Slovakia, Hungary to the west; Transylvania and Romania to the southwest; Georgia and Northern Caucasus to the southeast

## Politics

The current incumbent Prime Minister of the state since 1962 is a prominent and famous human rights activist, painter, feminist, critic, journalist and stateswoman Alla Horska, close friend to Nadija Svitlychna and a member of the Ehalitarna Spilka party.
Danubian Crisis

Taking it's roots from the hungarian discontent amidst the Habsburg monarchy in the 1930s following the pluralism reforms, the term usually refers to the political instability and militant clashes at the end of the 2WK and several years after (1946-1949), ending in the complete collapse of the empire and it's memberstates and the birth of several young nations.
Zemja

Zemja is the homeworld of the Yesnon and a member-planet of the United Nations of Earth. It was annexed in 2268 and it's population given full rights as citizens within the UNE, after a civil war which saw the overthrow of the ruling government and a official request to join the UNE. Its a stronghold for the Imperial Unity Faction,

As part of the integration, some units of the United Nations of Earth Army, based on New Vegas, were transported to the planet to assist the Governor in integration.

## Governors

Loretta Cohen(2268-2270) Appointed specifically for their righteousness in order to reduce the high crime rates and begin integration of the Yesnon into the State. With the promise from the government to hire a Yesnoni as Governor in the future.

Osi Rox(2270-2284) A Yesnoni appointed by the UNE to replace Loretta Cohen in May 2270 as the Governor. Left that position when they were elected to the Presidency in the Election of 2284.
Aissata

**Aissata** (1665-1717) was the third and final Queen Regnant of Sardinia and Corsica, ruling from 1697 until her death. She was the eldest daughter of Ambròsu II. Her reign saw much colonial ambition in the Asia and the Pacific, including an abundance of interaction with the Japanese. She had only two children, two sons named Solomon and Lisciandro. Solomon died young at age 14, so Aissata was succeeded in 1717 by Lisciandro VI.
Queen of All Argyle Wiki

**Welcome to the Queen of All Argyle Wiki!**
This is a log of the universe my friend and I made for our DND oneshot which expanded into a whole dream universe.

We're a collaborative community website about Queen of All Argyle that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
ISPLAG

the ISPLAG (Russian: Исправительно-трудовые лагеря; Rom: Ispravitelno-trudovye lagerya) was a centralized system of forced labor "correctional" camps that would also usually double as extermination camps, operated by the PUVD Authorities inside the Russian State, popularized especially during the 2WK. While many sights on the post-war territories of eastern europe that suffered russian occupation have been uncovered, the general number of such camps remains unknown to this day.

The camps housed a wide range of convicts, from petty criminals to russian statesmen deemed enemies of the nation, to dozen groups of people forcefully transported to camps from occupied territories during the 2WK, usually jews, other eastern slavs, balts and germans, a majority of whom were convicted by simplified procedures or without any at all. It's estimated that at least 1.2 million people never returned.
Chirion

Chirion is a faun who got into the royal guard whilst masquerading as an elf. She has since discovered that the kingdom is accepting of her kind, but she fears she is in too deep to admit her secrets.

## History

When Chirion was around 18 years old, she married a young half-elven man named Fer. He was around 20 at the time. The two of them were incredibly happy together, and they lived with some others in a flourishing nomadic camp. However, two years into their union, tragedy struck. During a raid on their camp, Fern was struck by magic, and he bled out in Chirion's arms.

Following the death of her lover, Chirion set out to find his younger brother, who was supposedly a low ranking soldier in WhiteHart. As she journeyed there, she faced hardships and discrimination for her faun appearance, partly due to the the fact that her hair was quite short, something which was taboo to elves in the kingdoms. Because of this, she took to wearing a veil, as well as wearing long boots which would mask her cloven hooves.
Andria

**Andria** (1020-1082) was the Judike of Logudoro from 1066 to his death in 1082. He is notably the first Judike of Logudoro, and member of House Torres, of which quite a lot is known. Andria ascended to the throne at age 46 following his father Barisone's abdication. His reign is notable for the unsolved murder of his only son Marianu, which caused worry over the realm's succession. Andria died in 1082 and was succeeded by his grandson Gallu.
Batman Beyond (DC Black Label)

**Batman Beyond** is an American cyberpunk sci-fi film based on the Terry McGuinnis incarnation of the DC character Batman, as well as the animated series of the same name. It is part of the DC Elseworlds/Black Label, serving as the conclusion of Tim Burton's Batman franchise, while ignoring the events of *Batman & Robin* (1997), as well as part of the Batman Cinematic Multiverse. The film is directed by Denis Villeneuve.

## Cast

* **Batman/Terri McGinnis —** The second Batman, he is a high school student and former delinquent. Under the pretense of doing errands for Bruce Wayne, Terry fights crime as the new Batman. Terry was chosen to be the new Dark Knight as he shared a similar loss as Bruce had; that being the death of a parent.
* **Bruce Wayne** (portrayed by Michael Keaton) —A billionaire businessman, who used to operate as Gotham's vigilante protector Batman, before retiring. Although initially reluctant, he becomes Terry's employer, mentor, and predecessor, who guides Terry through the Batcomputer, but also occasionally ventures into the field to help his successor if the situation demands it, despite the risks associated with his age.

## Trivia

* Denis Villeneuve was considered as a potential director for *~~The Batman~~* (2022) film following Affleck's departure.
Webelinx Nis IT

**Welcome to the Webelinx Nis IT Wiki**
The wiki for all Webelinx Nis IT company fans. Everyone is welcome.

We're a collaborative community website about Webelinx Niš that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "Edit" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

Why epilepsive te Xhedisi

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Shadow Elves

## Basics

### Anatomy

Shadow Elves are built much like all other elven races. They are bipedal with two arms, two legs, and ten digits on each hand and foot.

### Genetics and Reproduction

Shadow Elves reproduce sexually. However, it is believed that some of them have special adaptations which allow for their reproductive systems to also be compatible with that of egg-laying species.

### Growth

Shadow Elves mature at the same rate as other elves, with their physical maturation slowing when they reach their 20s. They are not treated as a full adult until they are closer to 100.

### Ecology and Habitat

Shadow Elves are uniquely suited to darker areas.

### Dietary Needs

Shadow elves are omnivores, so they will eat both plant and animal matter. They have often been known to make meals of cooked insects as well.

## Additional Information

### Social Structure

Shadow Elves often live in matriarchal clans.

### Facial Characteristics

Shadow Elves are said to have sharper features, and their eyes are often more solidly colored, not unlike those of Tieflings.

### Perception and sensory capabilities

Shadow Elves have excellent reflexes. Their night vision is rivaled only by the Moon Elves, and even then, it is generally accepted that the Shadow Elves still have the upper hand. However, their eyes are also incredibly sensitive to light, which makes it easy for them to become disoriented if suddenly faced with bright light.

## Civilization and Culture

### Naming

Shadow Elves follow the same naming traditions as most Elves, with a nickname from youth, a proper name as an adult, and a tendency towards genealogical naming.

### Interspecies Relations

Sharing some of their native habitats, Shadow Elves have been known to form seemingly unlikely alliances with Tieflings.
TV Kejsi Turhani

Candidate for deletionThis page has been nominated for removal from the wiki.Remember to check what links here and the page history before deletion.
TV Kejsi Turhani is a TV channel which airs everything with and about Kejsi Turhani, it started airing on December 10, 2004 before Kejsi Turhani was born in January 17, 2005.
Halfling

### Genetics and Reproduction

Halflings reproduce sexually, and have a nine month gestation. There is nothing stopping them from reproducing with other species.

### Growth

Halflings mature at a similar rate to humans, being seen as adults by the time they are 20 years old.

### Dietary Needs

Halflings are omnivores, and will traditionally eat many small meals throughout the day.

## Additional Information

### Social Structure

Halflings often live in towns which are run by other species.

### Facial Characteristics

Halflings have similar faces to humans, though they seldom can grow very impressive beards.

### Perception and sensory capabilities

Halflings are immune to the negative effects of smoking.

## Civilization and Culture

### Naming

Halflings usually have a first name, which is gendered, and a family name. If they have a middle name, it is usually one of their own choosing.

### Courtships and Relationship Ideals

Halflings will often court one another by sharing jokes and finding mates with comparable senses of humor. For them, an ideal partner is simply the person who makes them the most happy.

### Technology

Halflings are prone to matching the technological advancements of the races around them.

### Etiquette

Some think of Halfling etiquette as common and crude. One common greeting is spitting on their hands and shaking.

### Common Dress

Halflings like to dress themselves comfortably, and enjoy bright colored clothes. Unless required, they will not wear shoes.

### Culture and Heritage

Halfling culture is built upon the sharing of stories and oral tradition. Much care is placed on the retelling of old folklore and the preserving of old tales. Because of this, Halflings have ended up with access to lore about ancient and forgotten cultures.

### Common Customs, Traditions, and Rituals

Halflings are quite cunning, and are known to play pranks and steal from their close friends.

### Taboos

Causing genuine, elongated harm is considered taboo. Even enemies do not deserve to be tortured.

### Interspecies Relations

Halflings are known for their ability to befriend people of all races. Because of this, they have a generally friendly outlook on all races, and most races return that towards them. Gnomes and Halflings, being similar both physically and in their senses of humor, are often friends.
Atributos

Cada personaje tiene sus propias **estadísticas**, estas **estadísticas** funcionan como base del combate dentro del juego. Las estadísticas pueden mejorarse a través de elementos de crecimiento tales como Subir de Nivel, Subir de Rango y Promocionar, y con el uso de efectos basados en equipamiento como Equipo y Páginas de Habilidad. Puedes revisar tus estadísticas en la pantalla de Mago, pero cierta información, como la relacionada con el potenciamiento de estadísticas por efectos de habilidad y algunas habilidades pasivas que solo se aplican durante la batalla, no aparecerán en esta pantalla.

**PV**: se reducen cuando se recibe daño, el personaje muere cuando llegan a cero.

**ATQ**: al usar una habilidad, la cantidad de daño infligido por la habilidad aumenta en función del potenciamiento de poder de ATQ de la habilidad.

**ATQ M**: al usar una habilidad, la cantidad de daño infligido por la habilidad aumenta en función del potenciamiento de poder de ATQ M. de la habilidad.

**DEF**: al recibir daño, la cantidad de daño recibido disminuye en función del potenciamiento de poder de DEF. Tasa de

**CRÍT**: al atacar, los ataques CRÍT se activarán en función de la estadística de Tasa de CRÍT.

**Daño CRÍT**: cuando se activa un ataque CRÍT, la cantidad de daño aumenta con esta estadística.

**RES CRÍT**: al recibir daño, la probabilidad de que el ataque sea CRÍT disminuye con esta estadística.

**VEL**: al principio de la batalla, la Energía de cada personaje aumenta según su estadística de VEL.

**PEN**: al atacar, una porción de la DEF del objetivo se ignora al infligir daño en función de la estadística de PEN del personaje. Resistencia: al recibir daño, disminuye el daño adicional resultante de la estadística de PEN del atacante.

**RES Daño**: al recibir daño, hay una probabilidad aumentada de recibir daño reducido en función de esta estadística y, si se activa, la reducción del daño recibido puede ser de hasta un 30 %.

**PREC**: la probabilidad de activación de reducción de daño del objetivo se reduce en función de esta estadística.

Aviso sobre PEN:

existen dos tipos de PEN: **PEN** y **PEN DEF**, y difieren del siguiente modo.

**PEN**: ignora una cierta porción de la DEF del objetivo al infligir daño, pero la cantidad ignorada puede reducirse según la estadística de Resistencia del objetivo.

**PEN DEF**: ignora una cierta porción de la DEF del objetivo al infligir daño y no se ve afectada por la estadística de Resistencia del objetivo. La PEN DEF de un personaje no se puede incrementar y se activa de manera temporal por habilidades y habilidades pasivas durante la batalla.
Gnome

## Basics

### Anatomy

Gnomes are small, bi-pedal humanoids. They typically have very slight builds, with longer arms and legs than look proportional to their bodies. They are known for having long, slender fingers which can move very quickly. In terms of facial characteristics, gnomes are not much better than other humanoids. They can, and often do, grow facial hair, but they are prone to balding with age. Their ears are long and pointed, albeit not as sharply as an elf's ear.

### Genetics and Reproduction

Gnome reproduction is not much different from what one might expect from any other humanoid. The only real distinction is that while most humans are born one at a time, most gnomes are born as twins, triplets, or even quadruplets. Largely because of this, the gnome social structure typically emphasizes large family units.

Gnomes will call their twin, triplet, etc their "first sibling" and any others their "second". It is believed that those who are first-siblings will hvbe a much more intense familial bond.

### Growth

Although gnomish ageing is not necessarily far different from other races, they are categorized into very distinct stages. From birth until the age of 15, a young gnome is called a "ween," or a child. They are then called "troubles" for the next fifteen years of their life, until they are finally considered adults come their thirtieth birthday. This term stemmed from the fact that 15-30 year olds were some of the most rebellious and mischievous of the gnomes.

After their 30th birthday, Gnomes live for up to 400 years on average, and occasionally longer, and Gnomes will generally refer to individuals who are over 300 years as being ‘Aged’, which is not taken as an insult, but instead as a form of endearment.

## Additional Information

### Social Structure

Gnomes are considered to be a very adaptable race, and can live in many places, under many rules. On their own, most gnomes place a large emphasis on the family unit, and will live in large neighborhoods consisting of one or multiple extended families.

### Facial Characteristics

Gnomes have similar faces to Halflings, though it is often accepted that they have pointer ears and noses.

## Civilization and Culture

### Naming

Gnomes usually have names which reflect the area they came from. It is not uncommon to see gnomes with names that sound dwarven, elvish, or even human, spelled with a bit of a Gnomish twist.

### Interspecies Relations

Gnomes are known to be fairly well liked by most other species.
Thokk

## Bio

Thokk is a young adult Half-Orc. He cannot really remember much about his parents, though he does know that his mother was a Shadow Elf, and his father was an Orc. He does not share this information with many, as it was a very uncommon union, and society has enough problem accepting a half-orc human, much less one that is mixed with the most distrusted of the elves.

Because he was physically smaller than a vast majority of the other half-orcs he knew as a child, he had to be somewhat clever. Because of this, he trained with a sword, and became a great duelist.
Moon Elf

## Basics

### Anatomy

Moon Elves, like all other Elven races, are bipedal humanoids. They have the traditional humanoid build with two arms, two legs, and ten digits on each hand and foot.

### Genetics and Reproduction

Moon Elves grow and reproduce the same as any other sexual humanoid species.

### Growth

At first, Moon Elves mature at a similar rate to other humanoids. However, around their 20th birthday, their maturation plateaus, and they are socially considered a youth until they reach 100.

### Ecology and Habitat

Moon Elves thrive in environments which have small forests and large clearings, where they are able to observe the moon.

## Additional Information

### Social Structure

Most Moon Elves follow a matriarchal structure. The largest Moon Elf Kingdom is that of WhiteHart, which has a large royal family.

### Facial Characteristics

Moon Elves are known to have sharp, yet delicate looking, features. Their ears are quite large, and often upturned, and they often have larger eyes than their other elven cousins.

### Average Intelligence

Elves as a whole are viewed as very intelligent.

### Perception and sensory capabilities

Moon Elves have the same keen senses as other elves. It is said that they have better night vision than any of the others, save for perhaps the Shadow Elves.

## Civilization and Culture

### Naming

Elves often have multiple names. One is a childhood name, chosen by the family. One is their adulthood name, which is chosen when they reach the age of 100. These names traditionally should fit within the common genealogical naming procedures.

### Gender Ideals

The divine feminine is venerated in Moon Elf society, and because of this, women are often viewed as more intelligent and wise.

### Common Dress

Moon Elves typically are known to dress in cooler, or more muted, colors.

### Taboos

It is taboo in elf society to cut one's hair, as it is viewed as a gift from the gods.
Sa'Ulra

**Sa'Ulra: Land of the Yuan-ti**

The continent of Sa'Ulra

Sa'Ulra stands as a continent with a rich and storied history in the world of Asrein. This land, located in the far west of Asrein, has undergone significant transformations, both geographical and cultural.

**Geography:**

Sa'Ulra was once a larger continent until the Abyssal Awakening fractured it, causing the lands to shatter into pieces. The resulting fragmented landscape is marked by treacherous terrains, deep chasms, and the remnants of ancient structures.

**Culture and Inhabitants:**

* Yuan-ti Dominance: Sa'Ulra is renowned as the Land of the Yuan-ti, with these serpent-like beings being the primary inhabitants. The Yuan-ti have adapted to the fractured landscape, establishing unique settlements and structures amidst the challenges of their environment.
* Shattered Cities: The once-unified cities of Tokera now exist as scattered remnants, each holding echoes of the past. The cities are characterized by Yuan-ti architecture and the remnants of ancient civilizations that once thrived in the region.
* Mystical Atmosphere: The Abyssal Awakening left a lingering magical residue in Sa'Ulra, giving the land an eerie and mystical ambiance. The air is thick with enchantments, and magical anomalies are not uncommon.

**History:**

* Shattering of Sa'Ulra: The Abyssal Awakening, a cataclysmic event, fractured Tokera into what is now known as Sa'Ulra. This event reshaped the continent, dividing it into smaller, disconnected pieces.
* Yuan-ti Society: The Yuan-ti, being the dominant inhabitants, have established their own societal structures. They are known for their mastery of magic and serpentine forms, adapting to the challenges posed by the fragmented landscape.
* Ancient Ruins: Sa'Ulra is dotted with the ruins of ancient civilizations that once flourished before the Abyssal Awakening. Explorers and adventurers are drawn to these remnants, seeking lost knowledge and valuable artifacts.

**Current Status:**

Sa'Ulra remains a mysterious and untamed land, with Yuan-ti societies navigating the challenges of their fractured continent. The landscape, infused with magic, offers both perilous encounters and opportunities for those daring enough to explore its depths.
The Dark Knight Returns (DC Black Label)

**The Dark Knight Returns** is an American adult crime drama based on the DC character Batman, as well as the comic book of the same name. It is part of the DC Elseworlds/Black Label, as well as part of the Batman Cinematic Multiverse. The film is directed by Zack Snyder.

## Cast

* **Batman/Bruce Wayne —** A 55-year-old billionaire, who comes back from retirement as a masked vigilante.
* **Commissioner James Gordon**
* **Alfred Pennyworth**
* **Robin/Carrie Kelly**
* **Selina Kyle**
* **Oliver Queen**
* **Two-Face/Harvey Dent**
* **The Mutant Leader**
* **Commissioner Ellen Yindel**
* **Joker —** Batman's archenemy, who is incarcerated in Arkham Asylum and awakens from a catatonic state after hearing about Batman's return.
* **Toyman** — Joker's henchman, who provides him with toys.
* **Superman/Clark Kent —** The last son of Krypton with superpowers and a former reporter from the “Daily Planet”, who nowadays reluctantly operates as an agent of the US Government.
* **Lana Lang**
* **Selina Kyle**
* **Robin/Jason Todd —** Batman's former protégé, who was killed by Joker a decade ago, which resulted in Batman going into retirement.
* **Carol Ferris**
Sun Elf

sun elves are a subspecies of elf.

## Basics

### Anatomy

Sun elves maintain the usual humanoid appearance. They have two arms, two legs, ten fingers, and ten toes. Truthfully, at first glance, the only true difference between them and humans is their elongated ears. They are often lankier and appear to be more fragile.

### Genetics and Reproduction

Sun Elves can reproduce sexually with all other humanoid races, though birth defects become more common if they reproduce with species which are further removed from them.

### Growth

A young elf will reach physical maturation at close to the same rate as a human. However, once they reach the age of maturation, they will retain their youthful looks for nearly their entire life. In elf society, one is not considered an adult until at least 100 years old.

### Ecology and Habitat

Sun Elves are capable of living in most places, though they thrive best in places where there is a lot of sunlight.

### Diet

Sun Elves are omnivorous. They are often known to eat roasted insects, a trait they share with their darker counterpart, the Shadow Elves.

## Additional Information

### Social Structure

Sun Elves within the Sun Elf Kingdom are loyal to their royal family.

### Facial Characteristics

Elven features are usually much sharper than those of humans. They can grow a beard, but it never gets very long.

### Average Intelligence

As a species, Elves are considered to be very intelligent.

### Perception and Sensory Abilities

Sun Elves, like most elves, are very perceptive. Sun elves in particular have incredibly sharp eyesight.

## Civilization

### Naming

Most elves have three names. Their childhood name is what they were named at birth, and often remains a nickname among close family. When they reach adulthood, they are given a second name. Finally they have whatever name denotes their clan or family.

### Courtship and Relationships

Elves seek partners who are capable of challenging their ideals. The beginnings of their courtship, that which could be compared to humans casual dates, typically go on for at least one year, after which both sides evaluate whether or not they feel love towards their partner.

### Common Dress

Most Sun Elves dress in bright, warm colors.
Tiefling

**Tieflings** are a species of humanoid that are said to descend from unions with fiends, devils, and other creatures from the hells.

## Basics

### Anatomy

Tieflings have the average humanoid appearance with two legs, two arms, etc. The places in which the differ, however, are the prescence of tails, as well as the horns that extend from their heads. Some sunsets of tieflings could have other demonic traits such as a forked tongue or cloven hooves.

### Genetics and Reproduction

Tiefling traits are very dominant, meaning that any union with a tiefling will yield a tiefling child, and the lineage is not diluted over time.

### Growth

Tieflings grow and develop similarly to humans. The extent to which their distinctive features are noticeable at birth varies a lot based on the individual, as well as the trait in question. Horns, for example, usually develop and grow over time, not resembling their fully developed form until puberty.

### Ecology and Habitat

Tieflings can live anywhere that humanoids are known to reside.

### Dietary Needs

Tieflings are usually omnivores, though there are many who prefer to eat a primarily meat based diet.

## Additional Information

### Facial Characteristics

Tieflings faces are very similar to humans, though their eyes are often unusual. They can be entirely solid and lack irises, or look similar to that of a cat or a reptile.

### Average Intelligence

Tieflings are generally believed to be slightly smarter than humans.

### Perception and sensory capabilities

Tieflings have better night vision than humans. Their skin is also somewhat fire resistant. Many tieflings have more advanced reflexes.

## Civilization and Culture

### Naming

Tiefling names can come from many sources. Those who are born into other cultures will often have names reflective of that region. Some will have names derived from the Infernal language, or names which have been passed through generations. More recently, there as been a trend of Tieflings being named after some sort of virtue or concept that they wish to embody. Often these are not given names but names the tiefling themselves choose to adopt later in life.

### Gender Ideals

Tiefling gender ideals are similar to humans.

### Courtships and Relationship Ideals

Tiefling courtship often resembles the courtship practices seen in humans. Their relationships may manifest in a variety of ways, though there is a stereotype that the males often leave females with children to care for.

### Etiquette

Tieflings tend to be somewhat wild in terms of etiquette. Relatives and friends often greet one another with weird secret handshakes.

### Common Dress

Tieflings tend to wear clothing which is similar to the dress of humans.

### Taboos

Touching or pulling on a tiefling's tail is seen as incredibly rude.

### Interspecies Relations

Historically Tieflings have been feared and shunned by other creatures due to their devilish heritage. Tieflings and Aasimar are not natural enemies, though they are often wary of one another.
Asora

Asora is split up into two nations, Baoren, Draysil, and the independent harbor town of Nautara Haven

## General Information

### Races

Baoren: Dwarfs, Humans, Halflings, ElvesDraysil: Elves, Humans, Tabaxi, Half-Orcs

### Demonym

Baoren: BaorenianDraysil: DraysilianNautara Haven: Nautarian

## **Asora: The Shattered Horizon**

Asora, a continent steeped in conflict, unfolds a tale of two nations locked in a bitter civil war, against a backdrop of breathtaking landscapes and the grandeur of Nautara Haven, Asrein's largest harbor. This divided land, once connected to Wraith, bears the scars of the Abyssal Awakening, now separated by the turbulent waters of The Lonely Strait.

## **Geography and Nations**

### **Baoren:**

Nestled to the east, Baoren stands as a bastion of bustling cities, towering mountain ranges, and fertile coastal plains. The heart of Baoren beats with the industrious spirit of Dwarves, who carve their homes into the majestic mountains. Humans, Halflings, and Elves share the landscape, contributing to a rich tapestry of cultures and societies.

### **Draysil:**

To the west lies Draysil, a land of serene beauty marked by rolling hills, majestic coasts, and dense forests that encircle the hills. Elves find solace amid the woodland expanse, sharing their domain with Humans, Tabaxi, and Half-Orcs. Draysil's diverse inhabitants weave tales of unity and struggle as they navigate the complexities of the civil war.

### **Nautara Haven - The Great Harbor:**

Nautara Haven, Asora's crowning jewel, sprawls as a bustling nexus of trade and activity. This sprawling harbor is the largest in Asrein, serving as a melting pot where cultures converge and commerce thrives. Sailors and merchants from distant lands dock in Nautara Haven, seeking refuge and opportunity in this vibrant maritime hub.

### **The Lonely Strait:**

Before the Abyssal Awakening, Asora was connected to Wraith. The two continents shared a historical bond, their destinies intertwined. However, the cataclysmic event severed these ties, leaving The Lonely Strait as a stark reminder of the once-unified lands now torn asunder.

## **Cultural Diversity**

The racial compositions of Baoren and Draysil contribute to the vibrant cultural mosaic of Asora. Dwarves, Humans, Halflings, and Elves populate the cities and landscapes of Baoren, each race bringing its unique strengths and traditions. In Draysil, Elves, Humans, Tabaxi, and Half-Orcs coexist, fostering a cultural fusion that reflects the harmony between civilization and nature.

## **Sociopolitical Dynamics**

### **Civil War**

Baoren and Draysil find themselves entangled in a bitter civil war, each vying for control and dominance over Asora. The reasons for this conflict are nuanced, rooted in history, resources, and ideological differences.

### **The Council of Tides**

Governed by its own council, Nautara Haven remains a neutral ground amid the conflict, a place where diplomacy, trade, and intrigue converge. The harbor plays a crucial role in facilitating communication and commerce between the warring nations and the rest of Asrein.
The Lands of Asrein

The world of Asrein is broken up into 10 continents after the Abyssal Awakening:

**Asora:**

Home to the largest harbor and the greatest shipwrights in Asrein, Asora is currently embroiled in a civil war, seeking aid from around the world.

**Cestria:**

Once a larger continent, Cestria is now governed by the pirate council, embodying lawlessness. The Abyssal Awakening submerged its lower part.

**Cretoa**:

A fragmented realm of wonders, Cretoa features enchanted elven and halfling havens, dwarven and gnomish strongholds, and the Stoneoak Kingdom's heartland.

**Dawren:**

Formerly larger, Dawren is known for its prestigious warrior's academy. Fractured by the Abyssal Awakening, it hosts a challenging dungeon within an inactive volcano.

**Hesoth:**

Once part of Sa'Ulra, Hesoth became its own continent after the Abyssal Awakening, known for the Dragonborn empire, The Aurum Draconis Empire, that rules the continent.

**Omoris:**

Awelyn, the Citadel of Wizardry, stands in the west, while the eastern Barren Expanse of Shal was transformed into a desert during the Abyssal Awakening.

**Sa'Ulra:**

Once larger, Sa'Ulra, also known as the Land of the West, fractured during the Abyssal Awakening, creating challenges and opportunities for adventurers.

**Thul Buldahr:**

Known for ore and gem-enriched mountains, Thul Buldahr housed the greatest dwarf forge. Fractured and sunken during the Abyssal Awakening.

**Voris:**

A frozen land in Asrein, Voris' icy landscapes present a harsh environment with untold secrets.

**Wirath:**

Controlled by vampire families, Wirath features Vorstal Territory in the east, Noktir Territory in the west, treacherous mountains, and neutral zones caught in the crossfire.
Hesoth

**Hesoth: The Dragonborn Empire of Aurum Draconis**

Hesoth stands as a continent of diverse landscapes and rich history, with the proud Dragonborn Empire of Aurum Draconis reigning over its territories. This expansive realm is home to various regions, each bearing its unique characteristics and challenges.

**Solara Dunes - Northwest Desert Region:**

*Solara Dunes,* located in the northwest, epitomizes the arid and sun-drenched essence of the desert. The landscape, dominated by rolling dunes and shimmering sands, poses challenges to those venturing through the relentless heat. The Dragonborn inhabitants of this region have adapted to the harsh environment, creating a culture uniquely shaped by the unforgiving Solara Dunes.

**Dragonspine Range - Majestic Mountain Peaks:**

The *Dragonspine Range,* aptly named for its majestic and dragon-like peaks, forms a formidable natural barrier within Hesoth. These towering mountains, adorned with snow-capped summits, stand as a symbol of strength and resilience. The Dragonborn Empire has harnessed the resources within the Dragonspine Range, adding a layer of strategic significance to this awe-inspiring geographical feature.

**Vorwood Canopy - Mystical Forest Beneath the Mountains:**

Nestled beneath the towering peaks of the Dragonspine Range, the *Vorwood Canopy* presents a mystical and enchanting forested environment. This region is teeming with ancient trees, magical flora, and elusive creatures. The Dragonborn of Aurum Draconis often hold the Vorwood Canopy in reverence, considering it a place of spiritual significance and natural beauty.

**Eurus Plains - Vast Open Spaces:**

*Eurus Plains,* the expansive plains region of Hesoth, captures the essence of open space and movement associated with the east wind. These vast plains, stretching as far as the eye can see, are integral to the agricultural and nomadic lifestyle of certain Dragonborn communities. The Eurus Plains showcase the dynamic balance between nature and civilization in the Dragonborn Empire.
Dawren

## **Dawren: Warrior's Crucible**

Dawren, once a sprawling continent of martial prowess, underwent profound changes during the Abyssal Awakening, leading to its current state as a land of challenges, honor, and opportunity.

## General Information

### **Geography:**

Before the Abyssal Awakening, Dawren was a much larger landmass, but the cataclysmic event caused fracturing and sinking, altering the continent's shape and topography. Despite these changes, Dawren remains renowned for its exceptional landscapes, including towering mountains, dense forests, and rugged coastlines.

### **The Warrior's Academy:**

Dawren gained legendary status across Asrein for hosting the prestigious Warrior's Academy. This institution became the crucible for aspiring fighters, warriors, and even spellcasters who sought to excel on the front lines of battle. Graduating from the academy was a coveted achievement, symbolizing the pinnacle of combat expertise.

#### **The Final Quest:**

A defining feature of the Warrior's Academy was the final quest required for graduation. Located within an inactive volcano on an island off Dawren's shores, this dungeon was designed to test the mettle and skills of graduates. Adventurers braved traps, creatures, and challenges within the dungeon, emerging victorious to earn their place among Dawren's elite warriors.

### **Post-Abyssal Awakening:**

The cataclysmic event caused Dawren to shrink and reshape, but its commitment to martial excellence endured. The fractured landscape introduced new challenges and opportunities, with remnants of the Abyssal Awakening offering mysteries for those brave enough to explore.

### **Cultural Significance:**

Dawren has been central to the cultural identity of those aspiring for martial greatness. The ethos of the Warrior's Academy persists, with tales of past graduates becoming legendary figures in Asrein's history.

### **Present Challenges:**

In the current era, Dawren faces challenges associated with its fractured lands and the influence of the Abyssal Awakening. The academy continues to produce skilled warriors, but adventurers now navigate a changed and unpredictable landscape.
History

"One hundred years ago this world was peaceful, this world had order, and just like that, everything descended into chaos. We now refer to that fateful day as The Shift, one that would forever change the fate of Caligo, or whatever it used to be called. I am quite limited in my knowledge of this new world given my sudden appearance, but if I had to guess I'm certain The Seven would know something about the calamity. All I know for now is that things need to change, and that things can't stay like this forever."