recursal/Fanatic-Fandom huggingface dataset:
Vontros

Vontros

(Kepler-1654)

Alliance of Independent Settlements

Distance from Sol 1884 ly

System civilian population 2,193,670

Ascension 18 48 45 Declination +44 26 04

Stars in system (single-star system)

Kepler-1654, 1.01 solar masses, 1.18 solar radii, metallicity -0.09 Fe/H, spectral class G5V

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Pansha (Vontros 1), 158.9 Earth masses, 9.18 Earth radii, orbital period 1047.84 days, semi-major axis 2.03 AU, orbital eccentricity 0.26, equilibrium temperature 206 K, uninhabited

CHZ moons

Fanakira (Vontros 1 b), 1.02 Earth masses, 1.0 Earth radii, equilibrium temperature 285 K, population 2,106,733

## History

### Colonization Period

Vontros was originally colonized by the Alliance of Independent Settlements in 3914. Terraforming of Vontros 1 b was completed in 3925.

### AIS Period

Vontros became a center of asteroid mining under the AIS, as well as the location of a minor naval base on Fanakira. The colony grew very quickly, surpassing the one million citizen mark in the 3975 census.

### 4025 Guide to the Universe

Vontros is a small but rapidly growing AIS colony in the Kepler Sector. It has a large, dense asteroid belt from 3.5 to 6 AU from the system's star; only a few of the larger asteroids in the belt are claimed by the Interstellar Mining Guild. Vontros has not yet begun its industrial phase, and is still in the early stages of self-sufficiency, making over 80% of its income from mining. Fanakira has massive open plains and forests, making it potentially a good tourist destination and major population center, since the moon's terrain is quite flat and has minimal background radiation. So far, Fanakira has one major city, Torinan, with its main spaceport, Torinan Terminal. Torinan has approximately 1.2 million citizens and is the capitol of the Vontros star system. Torinan and Torinan Terminal have several air defense units and missile defense units. The Vontros system defense forces themselves are fairly small, but still effective in hunting down pirates. The local government is not corrupt, and has publicly exposed several UEO front organizations that attempted to bribe government officials in exchange for letting pirates into the system. Trading in Vontros is simple; buy materials mined from asteroids (mainly platinum and neutronium in this system, although water ice is also a fairly good deal here) and sell construction materials and starship parts, especially parts for small starships and components or equipments that are helpful in asteroid mining, such as tractor beams.
Zichatera

Zichatera is an uninhabited rocky moon of Hungantu. Its surface has many automated mining facilities, which mainly produce gemstones and silicates. Zichatera itself has a small submoon, an asteroid approximately 14 km in length and 12 km in width. There is a crewed facility on this submoon which has master controls for most of the mining operations on Hungantu and Zichatera. In addition to the submoon, there is a space station orbiting Zichatera, which serves as the main spaceport for transport of the moon's products to larger hubs orbiting the inner planets in Zeta Imperatoris.
Vanguard Class Strikeship

## History

The Vanguard Class Strikeship was developed for a 3925 UHW Navy design order for a strikeship, a specialized kind of gunship designed mainly for assault operations but with stealth equipment to allow it hit-and-run capability. One notable design feature was its triple heavy pylons, an integrated emplacement allowing three heavy pylons to be positioned in a way that took up significantly less space than if they were installed individually. This allowed it to mount twelve heavy pylons in triple mountings, as well as another two heavy pylons in single mounts, for a total of fourteen heavy pylons, giving it considerable anti-capital ship strike capability. While it had weak stock offense in stock form, military versions of the Vanguard had far better weaponry installed. It was popular on military markets, but much less so on the civilian market. The UHW Navy purchased 4,000 units in 3927, and the Protectorate Navy also purchased 400 units for testing in 3928, followed by an additional 1,600 units in 3930. The AISN ordered 400 units for testing in 3927, but declined to purchase any additional ships. On the civilian market, the Vanguard sold 3,200 units in its first 50 years, a fairly low figure but not abysmal considering its size, price, and the fact that only about 15,000 units were produced altogether.

## Overview

The Vanguard Class Strikeship is a tough defensive support ship or trading squadron flagship that can be very powerful offensively when its weapons are upgraded. It can mount up to 14 HV missile launchers, with a potential damage rating of 8.4 million just from the missile launchers that it is capable of mounting. It has fairly good speed but somewhat sluggish and clumsy handling; it is widely known for its good stealth capabilities, which somewhat make up for its weak stock offense. It also has a fairly large cargo bay and a small probe launch bay.

### Weapons Emplacements

4 ultra MPs fwd, 1 medium capital MP fwd, 2 ultra MPs aft, 2 heavy turret MPs, 2 ultra MPs oblique fwd, 2 heavy pylons, 4 triple heavy pylons

Stock DPS Rating: 8,000

 Afterburner 2
 Afterburner 3

Date of Release: 3927

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 10

Advanced Combat Scanner

Military Comm Hyperrelay

ECM 3

Repair System 3

MGI Combat AI Computer

Heat Shielding

Atmospheric Drive

Stealth Package

Escape Pod TBA Collector

Bounty Informer

2x Solace-class Escape Pod

Threat Assessor

Type-2 Cloaking Device

Fuel Scoops

Plasma Collector/Recycler

Probe Launch Bay (capacity is 10 PLBUs)

### Equipped Weapons

12x Brock Industries Pluton Torpedo Mk5

4x Brock Industries Ultra Disruptor Cannon fwd.

2x Brock Industries Ultra Disruptor Cannon aft

2x Brock Industries Ultra Disruptor Cannon oblique fwd port

2x Brock Industries Ultra Disruptor Cannon oblique fwd stbd
Valadhan

Valadhan

(HD 153950)

Alliance of Independent Settlements

Distance from Sol 161 ly

System security rating 3/5

System civilian population 1,219,949,658

Number of assigned police squadrons: 12

Number of assigned naval squadrons: 3

System jump gate coordinates 19392047

Ascension 17 04 31 Declination -43 18 35

Stars in system (single-star system)

HD 153950, 1.12 solar masses, 1.34 solar radii, metallicity -0.01 Fe/H, spectral class F8 V

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Keleruk (Valadhan 1), 868 Earth masses, 15.77 Earth radii, orbital period 499 days, semi-major axis 1.28 AU, orbital eccentricity 0.34, equilibrium temperature 274 K, uninhabited

CHZ moons

Mevalan (Valadhan 1 b), 1.3 Earth masses, 1.19 Earth radii, equilibrium temperature 270 K, population 354,671,392

Lakha (Valadhan 1 c), 1.21 Earth masses, 1.1 Earth radii, equilibrium temperature 275 K, population 402,185,596

Umuron (Valadhan 1 d), 1.15 Earth masses, 1.08 Earth radii, equilibrium temperature 272 K, population 460,514,891

Jump Gate Station: Level 14, distance from jump gate 0.32 AU

System Details

Valadhan is a major trading hub of the AIS. It is known for its major traffic congestion problems around the jump gate. It has been proposed that another jump gate be built in Valadhan, but no one seems to have the time, money, or materials to complete such a project in this sector of the AIS systems. The governor of Valadhan, Kevin Hudson, has requested that all incoming ships powered by warp drives drop out of warp near the star rather than the jump gate to ease congestion; he has also requested that all carrier-based ships stay on board their carriers instead of jumping separately unless absolutely necessary. Piracy is not a huge problem in Valadhan, but it pays to stay alert while on the spacelanes, especially if your destination is not the jump gate station. The jump gate itself has been attacked by pirates and Kroll at various times, and has had an extension built onto it to accommodate a squadron of Sabre Mk4 fighters, which patrol the area around the jump gate. Trading in Valadhan is not difficult, as the jump gate controllers will give you a complementary service in which they scan your hold, then tell you which stations to go to for the best profits. This system will usually offer good prices for most commodities, although some kinds of WMDs and ship-mounted mines are considered contraband here and will be confiscated. Mevalan is known for being the birthplace of Zubrette Lafonce, the president of the AIS central government at the time of the Third Interstellar War.
Vanrueterra

Vanrueterra is the second and last major planet in the Perth Xalara star system. It is a medium-sized inhabited rocky planet with no major moons. Most of the colonists lived in a single city, Serdon. Serdon had two spaceports: the main spaceport, Serdon Terminal, and a smaller spaceport to the north of the city, Drinian Terminal, mainly used by the police and government. Vanrueterra was largely unexplored; most of the data about the planet, apart from the vicinity of Serdon, came from satellite imagery. Vanrueterra's government was a highly dictatorial police state, with a police force of nearly 250,000 as of 4025.
Sapphire

## Description

Sapphire is a silver she-cat with white rings around her blue-green eyes. She has a black collar with a red bow on it. She is a reincarnation of her mother Silverfur, who died in the First Battle. Her RPer, colabananas on Scratch, roleplayed as Silverfur and then her until the account’s mysterious deletion sometime around March 20, 2019. After her RPer’s deletion, since no one roleplayed as her anymore, it is concluded by role players that she had been killed by dogs.

## Roleplay Story Arc

Sapphire first appeared as Lilykit in the middle of the First Battle. She was then taken in as Sapphire, a trainee, her trainer being Ghost. However, she begins to have an interest for healing, so Logan takes her as his trainee. Sapphire and Echo subsequently get into a fight with Skull. Sometime later, she and Currentwhisper meet, and the latter gives her a collar.

A few moons after the Fourth Battle, Sapphire‘s throat was torn open by dogs when she went into the forest for herbs. Logan is devastated and falls into a state of depression.

## Bio

Sapphires orginal bio was: To be named soon//She-cat//Bluey green//Silver with white rings around her eyes//Bloodclan//NOPE//Kit//Kind toward her clan,Fierce,Strong and Brave//Nope//Recriation of Silverfur
Zastine

Zastine

(EPIC 206032309)

Alliance of Independent Settlements

Distance from Sol 529 ly

System civilian population 7,853,297

Ascension 22 44 58 Declination -13 54 03

Stars in system (single-star system)

EPIC 206032309, 0.22 solar masses, unknown solar radii, metallicity unknown, spectral class unknown

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Kolepan (Zastine 1), unknown Earth masses, 1.01 Earth radii, orbital period 2.88 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature unknown, population 7,695,183

CHZ moons

Invistria (Zastine 1 b), 0.04 Earth masses, 0.12 Earth radii, equilibrium temperature 256 K, uninhabited

## History

### Colonization Period

Zastine was originally colonized by the Alliance of Independent Settlements in 3679.

### AIS Period

From its colonization, the Zastine system has been under AIS control, formally known as the Independent Republic of Zastine. It is a relatively peaceful system, with the exception of one major action on 1 December 3875, in which Zastine SDF ships, assisted by several dozen Bandorian bounty hunters, destroyed a massive UEO squadron numbering 271 ships in total. In 3924, a referendum was held to debate whether Zastine should request to join the Bandorian Protectorate, which had offered favorable trade agreements and promised protection from UEO attacks; the UEO never stopped trying to gain a foothold in the system, despite the heroic efforts of the system defense force and bounty hunters from various different factions. The results of the referendum showed that 64% of citizens wanted to remain in the AIS, 35% wanted to join the Protectorate, and 1% wanted Zastine to become a completely independent system, not belonging to any faction.

### 4025 Guide to the Universe

Zastine is a relatively peaceful and secure system, with factories of Ursa Systems, UAP Shipyards, and Indiron Shipyards. It is quite the manufacturing powerhouse despite its fairly small population. UEO squadrons lurk outside the main spacelanes, but not with the approval of the local government, which regularly sends out patrols to destroy them. Unfortunately, pirates in outer regions of star systems grow faster than weeds in fertile, well-irrigated soil, and so the SDF can never quite catch up. Unofficially, the local government hands out contracts to bounty hunters, mainly from the Bandorian Protectorate, to make up the deficit. If you come to this system, make sure to stop by the large trading cluster of space stations, orbiting at 2.5 AU from the star; this cluster of 34 space stations, with four more under construction, contains factories, hotels, and commerce markets.
Virago

Virago

(Kepler-1410)

Bandorian Protectorate

Distance from Sol 1197 ly

System security rating 3/5

System civilian population 219,859

Number of assigned police squadrons: 14

Number of assigned naval squadrons: 3

System jump gate coordinates 61073829

Ascension 19 22 02 Declination +38 44 37

Stars in system (single-star system)

Kepler-1410, 0.63 solar masses, 0.6 solar radii, metallicity +0.01 Fe/H, spectral class K7

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Yuenerth (Virago 1), 4.5 Earth masses, 1.74 Earth radii, orbital period 60.87 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 274.4 K, uninhabited (but habitable)

CHZ moons

Caldutis (Virago 1 b), 0.9 Earth masses, 0.95 Earth radii, equilibrium temperature 275 K, population 203,715

Jump Gate Station: Level 15, distance from jump gate 0.125 AU

System Details

Virago is a typical Bandorian Kepler Sector system; large police force, good spectral metallicity, small but densely concentrated asteroid belt. The asteroid belt is located between 2.5 and 3.5 AU, and many miners come here to make their living, as gemstones mined from the asteroid belt are one of this system's primary exports. The system's asteroid belt is remarkable for its large amounts of radioactive materials in addition to gemstones and precious metals. Virago is the location of a minor Bandorian penal colony, which is known for having an extremely high productivity rate for the work assigned to the prisoners and a high prisoner survival rate. Sometimes UEO ships enter Virago without getting destroyed at the jump gate or while going along the spacelanes; these ships will always hide in the asteroid belt. Virago is also remarkable for having a habitable planet, Yuenerth, that is not inhabited; all the civilian population of Virago live on stations or on the moon, Caldutis, due to the somewhat high gravity of Yuenerth, which is otherwise quite habitable, with a good atmosphere, pleasant climate, and incredible terrain. Some traders who live in the Kepler Sector constantly come to Virago since it is quite safe compared to many of the other systems in the Kepler Sector; it is also a good place to build up a fleet, since Seldar Industries, Mystic Drive Yards, and New Severodvinsk Shipyards all have factories in this system. Exploration is a good way to make money in Virago if you have a good rover or low-height speeder/aircraft, since you can land on Yuenerth and deploy your speeder/aircraft from a probe launch bay if you have one. Virago is remarkable for having a Ubiqtorate under construction already despite only being colonized for about 50 years. This Ubiqtorate will supply the Protectorate Navy with capital ship repair and construction facilities in the Kepler Sector. One way to make good money in Virago is to bring in construction materials for the Ubiqtorate from other systems.
Warsaw-class fighter

### Armament

2x light laser cannon turret aft (45-degree vertical, 45-degree horizontal swivel), 1x heavy pelser fwd, 5x heavy disruptor cannon (4 fwd, 1 aft), 5x torpedo

### Method of Deployment

Space station launch, ground launch, carrier launch

### Years of Service Use

2948-3207

Warsaw-class fighter

## Warsaw Mk1

The Warsaw was originally developed in 2943 and released in 2948 as a heavy fighter with additional use as a reconnaissance fighter. It was designed and manufactured by Imperial Shipyards. The Warsaw was designed for maneuverability, endurance, and maximum interior space for sensor and communications equipment. It had incredible atmospheric performance, and exceptional dogfighting capability in space. It was also equipped with a cloaking device, allowing it to escape in case of being outmatched. The Warsaw participated in offensive operations during the Perth War, during which 837 Warsaws were destroyed. A total of 8,000 Warsaw Mk1s were produced during its entire service life.

## Warsaw Mk2

### Factions

Imperial Alliance, Galactic Empire, Bandorian Protectorate, United Nations

### Armament

8x ultra disruptor cannon (6x fwd, 2x aft), 4x HV missile launchers w/40x HV missile each (all fwd), 6x torpedo launchers w/3x torpedoes each, 2x light microwave laser cannon fwd, 1x light twin pelser turret (dorsal aft, 45-degree vertical, 90-degree horizontal swivel)

### Powertrain (atmospheric drive)

1x Snecma-Atar L110 12-chamber magnadrive

### Method of Deployment

Carrier launch, space station launch, ground launch

### Years of Service Use

3207-3308 (Galactic Empire), 3207-4168 (United Nations), 3207-3520 (Bandorian Protectorate)

The Warsaw Mk2 was hastily designed as an upgrade to the Warsaw Mk1 for use in the Perth War, after the Warsaw Mk1 had taken heavy losses in battle. It was offered to the entire Imperial Alliance, though it only saw service in the navies of the Galactic Empire, Bandorian Protectorate, and United Nations. The Imperial Navy received 20,000 units, the Protectorate Navy received 12,000 units, and the UN Navy received 8,000 units. The Mk2 was somewhat heavier, slower, and much better armed and armored than its predecessor. It was successfully used to counter Perth gunships using its HV missile and torpedo launchers. A total of 4,381 Warsaw Mk2s were destroyed throughout the war, mostly from Imperial and Bandorian units. The Warsaw was also equipped with a short-range warp drive, which allowed for greater flexibility in carrier-based offensive operations. After the Perth War, the UN Navy kept its remaining Warsaw Mk2 fighters in service for almost 1000 years, and reverse-engineered the design for use in a number of small-volume fighter and strikeship projects.
BloodClan and LionClan RP Wiki

## Foreword

The war happened. LionClan fought BloodClan and LionClan won. But... let's say this...

Scourge survived.

He's been rebuilding BloodClan ever since the defeat of his Clan, and now they're preparing for war.
The Clans have heard of this and have fused into LionClan once again.
Will you be a blood-thirsty, revenge-seeking BloodClan cat?
Or just another cat they'll have to kill on their way out?

## Origin of RP

Link to RP: https://scratch.mit.edu/studios/5790277/

BloodClan/LionClan RP is a Warrior Cats roleplay made by \_RussetStar\_ on Scratch sometime around December 2018. It is one of the most successful roleplays on Scratch and features a unique AU (alternate universe) where Scourge survives the war set in the sixth book of the first arc, The Darkest Hour. It is unknown what happened to the canon cats in the book series, so we'll just assume that disease wiped the majority of them out, leaving only the original RP characters. There are a few separate Studios where the roleplayers RP as their characters, and a sign-up studio (the link to the sign-up studio is above). There are strict rules for joining, and you must have a Scratch account in order to join the roleplay.

## Territories

* BloodClan
* LionClan
* Battlefield
* StarClan
* Dark Forest
* NightClan (unofficial)
* VioletClan

## Important Characters

* Scourge
* Midnight
* Logan
* Sleetstar
* Ivystar
* Currentwhisper

## CHECK THIS OUT!!! >u<

[1]

VISIT OUR TEST WIKI/SISTER WIKI, ANTICHAIRCLAN WIKI!

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!
Velray

Velray

(HD 128311)

Bandorian Protectorate

Distance from Sol 54 ly

System security rating 5/5

System civilian population 5,045,367,998

Number of assigned police squadrons: 50

Number of assigned naval squadrons: 10

System jump gate coordinates 11192469

Ascension 14 36 00 Declination +09 44 47

Stars in system (single-star system)

HD 128311, 0.83 solar masses, 0.73 solar radii, metallicity +0.08 Fe/H, spectral class K0 V

Non-CHZ planets

Becliter (Velray 2), 1017 Earth masses, unknown Earth radii, orbital period 911 days, semi-major axis unknown, orbital eccentricity 0.12, equilibrium temperature 140 K, uninhabited

Non-CHZ moons (none)

CHZ planets

Goepetran (Velray 1), 582 Earth masses, unknown Earth radii, orbital period 460 days, semi-major axis unknown, orbital eccentricity 0.3, equilibrium temperature 177 K, uninhabited

CHZ moons

Daugantu (Velray 1 b), 1.1 Earth masses, 1.02 Earth radii, equilibrium temperature 180 K, uninhabited

Neyalea (Velray 1 c), 1.35 Earth masses, 1.2 Earth radii, equilibrium temperature 269 K, population 5,040,217,300

Jump Gate Station: Level 14, distance from jump gate 0.265 AU

System Details

Velray is one of the most popular vacation destinations in the Bandorian Protectorate, and indeed, the Core Worlds, due to Neyalea's gentle, varied terrain and luxurious resorts. The moon has something for virtually everyone, from beaches and calm, shallow oceans to vast open plains and forests with trees over 500 feet tall. The local wildlife is fairly placid, although some animals here are very large and should be given a wide space to maneuver. The spacelanes are very safe; although there is no such thing as a 100% guarantee of safe passage, it is very rare to encounter pirates here, partially because there are so many police and Navy ships and partially because traders and miners rarely come to this system since there are very few asteroids and the prices are not very favorable; the prices in Velray are, surprisingly, much lower than in average systems. There are almost always long queues of outbound traffic at the jump gate, but it is not a problem since there are so many police, so pirates will not attack you while you are waiting at the jump gate as in some Asgardian and AIS systems. Sometimes you can get passenger ferrying missions to go to this system for over 100,000 credits. The system's jump gate is not only well-defended by 4 squadrons of police Sabre Mk5 fighters but also 2 squadrons of Navy Glazov interceptor-bombers, in addition to nearly 50 flak emplacements on the jump gate itself. There are many well-equipped repair facilities and shipyards in the system, although its economy is primarily from tourism, not industrial manufacturing. As can be imagined, Starconnect has a station in this system, and many highly profitable passenger contracts can be had, both in Velray and from other systems with Starconnect hubs for interstellar transport. There are rumors, though, that the Protectorate is in the process of building a major naval shipyard in Velray, which may mean more Navy contract accessibility in the future for this system.
Xi Sygnak

Xi Sygnak

(Kepler-1554)

Alliance of Independent Settlements

Distance from Sol 3203 ly

System security rating 3/5

System civilian population 102,341

Number of assigned police squadrons: 8

Number of assigned naval squadrons: 2

System jump gate coordinates 33203144

Ascension 19 06 18 Declination +41 44 29

Stars in system (single-star system)

Kepler-1554, 0.84 solar masses, 0.81 solar radii, metallicity -0.1 Fe/H, spectral class K0

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Agides (Xi Sygnak 1), unknown Earth masses, 2.8 Earth radii, orbital period 198.1 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 265.4 K, uninhabited

CHZ moons

Bogantu (Xi Sygnak 1 b), 0.89 Earth masses, 0.96 Earth radii, equilibrium temperature 265 K, population 101,279

Jump Gate Station: Level 14, distance from jump gate 0.21 AU

System Details

Xi Sygnak is a low population AIS Kepler Sector system. It has minor factories of Ursa Systems, Ceres Space, and UAP Shipyards. This system is renowned for its massive asteroid belt, and an estimated 20,000 LABS citizens live there in addition to the population of the system's inhabited moon, which is slightly over 100,000; however, the AIS local government does not include the LABS citizens in its census of system population. This system is infested with pirates and other criminals who flee to the Kepler Sector to escape the authorities in the inner systems. Most of these criminals try to hide in the system's asteroid belt, and the LABS citizens there are constantly having to abandon various asteroids and set up habitats on new ones because of pirate attacks. Due to the presence of LABS naval Explorer Mk2 heavy destroyers, the pirates generally lose in confrontations in space, but they also attack inhabited asteroids on foot, deploying troops from modified Dominator class light transports.
Zechran (manufacturer)

Zechran was a magnadrive manufacturer originally allegiant to the Union. It was founded in 2364 and was fairly large, controlling a decent share of the Union magnadrive market. Zechran declared its allegiance to the Imperial Alliance during the Perth War and supplied magnadrives to the Imperial Alliance Navy at cost of manufacture to assist in the war effort. Zechran declared its allegiance to the Bandorian Protectorate after the end of the Twenty Years' War. The Zechran company was not incorporated.

### Magnadrive models

Zechran Q330 32-chamber

Zechran F430 8-chamber

Zechran F610 10-chamber

Zechran L490 64-chamber

Zechran F690 16-chamber

Zechran J840 4-chamber
Urgarsh

Urgarsh

(Kepler-186)

Asgardian Alliance

Distance from Sol 492 ly

System security rating 3/5

System civilian population 2,564,793

Number of assigned police squadrons: 16

Number of assigned naval squadrons: 4

System jump gate coordinates 14903854

Ascension 19 54 36 Declination +43 57 18

Stars in system (single-star system)

Kepler-186, 0.48 solar masses, 0.47 solar radii, metallicity -0.28 Fe/H, spectral class M0

Non-CHZ planets

Tharatril (Urgarsh 1), unknown Earth masses, 1.07 Earth radii, orbital period 3.89 days, semi-major axis 0.03 AU, orbital eccentricity unknown, equilibrium temperature 574 K, uninhabited

Thaluyama (Urgarsh 2), unknown Earth masses, 1.07 Earth radii, orbital period 7.27 days, semi-major axis 0.05 AU, orbital eccentricity unknown, equilibrium temperature 464.8 K, uninhabited

Lukmonov (Urgarsh 3), unknown Earth masses, 1.4 Earth radii, orbital period 13.34 days, semi-major axis 0.08 AU, orbital eccentricity unknown, equilibrium temperature 380.5 K, uninhabited

Gistrore (Urgarsh 4), unknown Earth masses, 1.27 Earth radii, orbital period 22.4 days, semi-major axis 0.11 AU, orbital eccentricity unknown, equilibrium temperature 319.6 K, uninhabited

Non-CHZ moons

Vugronov (Urgarsh 3 b), 0.34 Earth masses, 0.6 Earth radii, equilibrium temperature 381 K, uninhabited

CHZ planets

Irus (Urgarsh 5), 1.42 Earth masses, 1.11 Earth radii, orbital period unknown, semi-major axis 0.36 AU, orbital eccentricity unknown, equilibrium temperature 192.4 K, population 2,439,908

CHZ moons

Zivis (Urgarsh 5 b), 0.3 Earth masses, 0.49 Earth radii, equilibrium temperature 194 K, uninhabited

Jump Gate Station: Level 14, distance from jump gate 0.1 AU

System Details

Urgarsh was one of the first Asgardian colonization targets; Earth scientists had been studying the system since the early 21st century, and even then they thought that it would make a good colonization target. The fifth planet in this system is quite cold, but the colonists live underground in specially designed habitats that keep the cold out and let in sunlight in some areas, allowing the colonists to grow plants. The planet has a large moon, similar to Earth’s moon, which would make it almost exactly like Earth if it had oceans; however, the planet’s gravity is slightly higher than Earth’s gravity. The planet’s terrain is different from Earth’s terrain, however; there are fewer mountain ranges, and the mountain ranges here are not as tall as Earth’s mountain ranges. There is very little native wildlife; a few species of fish live in underground oceans beneath the planet’s surface, but otherwise there are few animals and even fewer plants. This system is quite safe considering the security rating, since there are few natural resources in the system so traders and other legitimate organizations rarely come here; this means that there are no ships for pirates to prey on, so pirates have no incentive to come here except for the fact that Asgardian officials will usually leave them alone when they are in this system and other Asgardian systems.
LionClan

WindClan: Blossomstar

RiverClan: Sleetstar

WindClan: Dewsoul

RiverClan: None

### Medicine cat/Healer

ThunderClan: Clickfeather ShadowClan: Skygaze WindClan: Aspenbark RiverClan: Lightshimmer

### MCA/HT

ThunderClan: Moonpaw ShadowClan: None WindClan: Juniperbright RiverClan: None

## Description

LionClan is all four of the clans, (RiverClan, ShadowClan, WindClan and ThunderClan) combined to fight BloodClan. They live in the forest with a small camp. They consist of four leaders, medicine cats, and deputies.
Vigilance (starship)

## History

The Vigilance was originally designed as a heavy interceptor to compete with the Glazov; although it failed in this design objective, it was still a very good ship, known for reliability and a good balance of equipments. Its shield and armor damage resistance ratings were incredible for an AIS-developed interceptor at the time, and it had better maneuverability (mainly turnrates, although its handling also was well-balanced) than most options on the AIS markets. While it would probably never beat a Glazov in a one-on-one match, the Vigilance could easily take care of most pirate squadrons on its own. It was ordered by many different navies; the AISN ordered 32,000 units in 4025, the Asgardian Defense Forces ordered 10,000 units in 4026, the Protectorate Navy ordered 40 units for testing in 4025, the UHW Navy ordered 800 units in 4026, and the LABS Navy ordered 1,200 units in 4026. The Protectorate Navy followed up its initial order with another order of 8,000 units in 4027. On the civilian market the Vigilance sold 138,000 units in its first 50 years.

## Overview

The Vigilance is a powerful, well-rounded heavy interceptor with good offense, defense, and cargo capacity. It was originally designed to compete with the Glazov, but falls far short of its rival in performance. It has generally good handling. Its range, while still good, is not as long as the Glazov's range. Despite its fearsome offensive capabilities, it still can't match the Glazov for firepower. It is also much slower than the Glazov and slightly less maneuverable, and its moderately good defense isn't strong enough to compensate for this disadvantage.

### Weapons Emplacements

2 ultra MPs fwd, 6 heavy MPs fwd, 4 heavy MPs aft, 3 heavy pylons, 6 light pylons

Stock DPS Rating: 127,500

 Afterburner 2
 Afterburner 3

Date of Release: 4025

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 20 plus 2x Reactor 1

Advanced Sensor Array

Encrypted Comm Relay

Bounty Informer

Squadron Telemetry Datalink

ECM 3

Repair System 3

Stealth Package

Comm Jammer

ECM Power Doubler

Fuel Scoops

Plasma Collector/Recycler

UCP/Asteroid Scanner

TBA UCP Collector

TBA Escape Pod Collector

Heat Shielding

Atmospheric Drive

Electronics Shielding

Tactical Combat AI Computer

1x Consolation-class Escape Pod

ADVSNA HUD option

### Equipped Weapons

2x Brock Industries Disruptor Pulse Cannon fwd

10x Ursa Systems SPAD (6 fwd, 4 aft)

3x Seldar Industries Talon 5 Missile Launcher fwd

6x Seldar Industries SHM missile
Ziranxe

Ziranxe

(HD 30856)

Alliance of Independent Settlements

Distance from Sol 385 ly

System security rating 4/5

System civilian population 1,852,311

Number of assigned police squadrons: 28

Number of assigned naval squadrons: 7

System jump gate coordinates 03857518

Ascension 04 50 14 Declination -24 21 36

Stars in system (single-star system)

HD 30856, 1.35 solar masses, 4.2 solar radii, metallicity -0.06 Fe/H, spectral class K0

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Thianus (Ziranxe 1), 572 Earth masses, unknown Earth radii, orbital period 912 days, semi-major axis 2.0 AU, orbital eccentricity 0.00, equilibrium temperature 317 K, uninhabited

CHZ moons

Kenov (Ziranxe 1 b), 1.27 Earth masses, 1.17 Earth radii, equilibrium temperature 290 K, population 1,592,417

Jump Gate Station: Level 15, distance from jump gate 0.75 AU

System Details

Ziranxe is a lower population AIS system with a surprisingly good system defense force and some significant industrial capabilities. This system has major factories of UAP Shipyards and Ursa Systems. Some more cynical critics of the AIS, including those in the Asgardian Alliance, have said that the AIS cannot continue to sustain its current rate of industrial production due to low levels of resources and a constantly immigrating workforce; while the levels of resources in AIS systems are debatable, the AIS workforce and many of its citizens do tend to migrate between systems; efforts to stop this generally result in even less efficiency in the industrial production. This system is quite safe, but you must still keep a powerful escort (preferably two) in reserve to hold off pirates should the need arise. Most of the pirates who make their way into this system can ambush you very easily due to the large numbers of asteroids in the system.
Voss

Voss

(HD 1461)

Bandorian Protectorate

Distance from Sol 75.8 ly

System security rating 5/5

System civilian population 897,956,541

Number of assigned police squadrons: 80

Number of assigned naval squadrons: 20

System jump gate coordinates 00758392

Ascension 00 18 42 Declination -08 03 11

Stars in system (single-star system)

HD 1461, 1.02 solar masses, 1.1 solar radii, metallicity +0.19 Fe/H, spectral class G0 V

Non-CHZ planets

Bruhaphus (Voss 1), 6.4 Earth masses, unknown Earth radii, orbital period 5.77 days, semi-major axis 0.06 AU, orbital eccentricity 0.17, equilibrium temperature 1056.7 K, uninhabited

Soebos (Voss 2), 5.6 Earth masses, unknown Earth radii, orbital period 13.51 days, semi-major axis 0.11 AU, orbital eccentricity 0.3, equilibrium temperature 796.1 K, uninhabited

Mukevao (Voss 4), 87 Earth masses, unknown Earth radii, orbital period 5017 days, semi-major axis 5.8 AU, orbital eccentricity 0.0, equilibrium temperature unknown, uninhabited

Non-CHZ moons (none)

CHZ planets

Etheabos (Voss 3), 28 Earth masses, unknown Earth radii, orbital period 446 days, semi-major axis 1.15 AU, orbital eccentricity 0.0, equilibrium temperature unknown, uninhabited

CHZ moons

Gacrizuno (Voss 3 b), 1.03 Earth masses, 1.01 Earth radii, equilibrium temperature 250 K, population 897,549,370

Jump Gate Station: Level 15, distance from jump gate 0.57 AU

System Details

Voss is a high population Bandorian industrial powerhouse with major factories of Brock Industries, Seldar Industries, New Severodvinsk Shipyards, and Bandoria Stardrive. It is also an important political and scientific center of the Protectorate.
Wraith (starship)

## History

The Wraith had the longest design period (9 years) of any of the ships in Spirit Shipyards' G-series of ship designs, and was considered by many starship experts to be the best of the series, specifically, the best deal of the series. It still had the short range characteristic of the G-series, but its price was still low enough that this did not effect its sales campaigns. The designers who worked on the Wraith specifically were very angry that the next two ships in the G-series, the Incubus and the Scorpion, were released so soon after the Wraith's release date, with the Incubus being released just three years later and the Scorpion releasing eleven years later. The quick release of these two ships, which many buyers saw as more powerful (although the Wraith was still the better deal for the price), caused a massive dropoff in Wraith sales. It recovered its popularity slightly after recalls of the Incubus, but still only sold 81,000 units in its first 50 years on the civilian market. It incorporated many new features into the G-series, including a stock cloaking device, which many more prudent (or thrifty) buyers saw as just enough for them instead of upgrading to an Incubus or Scorpion. The LABS Navy ordered 2,000 units of the Wraith in 4015, after the first recalls of the Incubus.

## Overview

The Wraith is a moderately powerful stealth minelayer with somewhat clumsy handling and short range, although admittedly the designers had to fit a mine rack and a 6-UCP cargo bay into a medium weight class hull along with the fuel tank. The ship's offense is moderately powerful, with a DPS powerful enough to handle most pirate ships. The Wraith is moderately good in fleet battles because of its threat assessor, which detects and analyzes the threat posed by enemy ships. Combined with its stealth and minelaying capabilities, this technology is one of the Wraith's powerful tools.

### Weapons Emplacements

1 ultra MP fwd, 4 heavy MPs fwd, 2 heavy MPs aft, 1 mine rack aft, 4 light pylons

Stock DPS Rating: 18,600

 Afterburner 2
 Afterburner 3

Date of Release: 4009

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 6

Advanced Combat Scanner

Comm Relay

Threat Assessor

ECM 1

Repair System 1

Stealth Package

Type-1 Cloaking Device

Fuel Scoops

Plasma Collector/Recycler

### Equipped Weapons

1x Brock Industries Ultra Laser Cannon fwd.

4x Brock Industries High Power Rapidfire Plasma Pulse Cannon fwd.

2x Brock Industries High Power Rapidfire Plasma Pulse Cannon aft

4x Brock Industries Seeker missile
Zichernar

Zichernar

(HD 152581)

Asgardian Alliance

Distance from Sol 607 ly

System security rating 1/5

System civilian population 8,764,080

Number of assigned police squadrons: 12

Number of assigned naval squadrons: 3

System jump gate coordinates 15834762

Ascension 16 53 43 Declination +11 58 25

Stars in system (single-star system)

HD 152581, 0.93 solar masses, 2.8 solar radii, metallicity -0.46 Fe/H, spectral class K0

Non-CHZ planets

Thaojax (Zichernar 1), 477 Earth masses, unknown Earth radii, orbital period 689 days, semi-major axis 1.48 AU, orbital eccentricity 0.00, equilibrium temperature 408 K, uninhabited

Non-CHZ moons

Sacraegawa (Zichernar 1 b), 1.2 Earth masses, 1.12 Earth radii, equilibrium temperature 405 K, uninhabited

Ubrigawa (Zichernar 1 c), 1.11 Earth masses, 1.03 Earth radii, equilibrium temperature 406 K, uninhabited

Monrara (Zichernar 1 d), 1.08 Earth masses, 1.02 Earth radii, equilibrium temperature 407 K, uninhabited

Zanolla (Zichernar 1 e), 1.07 Earth masses, 1.02 Earth radii, equilibrium temperature 406 K, uninhabited

CHZ planets

Nolara (Zichernar 2), 1.5 Earth masses, 1.36 Earth radii, orbital period 3900 days, semi-major axis 3.82 AU, orbital eccentricity 0.02, equilibrium temperature 282 K, population 8,439,906

CHZ moons

Chegantu (Zichernar 2 b), 0.49 Earth masses, 0.7 Earth radii, equilibrium temperature 280 K, uninhabited

Jump Gate Station: Level 15, distance from jump gate 0.65 AU

System Details

Zichernar is a very unsafe system because of the inefficient patrol routes used by the system defense force. The large inner planet, Thaojax, is occasionally mined for gas and plasma, but otherwise the system has no major industrial capabilities, except for a minor factory of Eclipse Shipyards orbiting Nolara. Most of the system's economy depends on imports, especially generic metals, ship system modules, and fuel because of the massive fueling station near the jump gate. Zichernar is a possible location of a major UEO base, although if the UEO do have a base here the Asgardian government will protect them because of their connections with the UEO. The Asgardian Navy has virtually no presence in the system, which only lessens the already minimal deterrent against pirates and other criminals in the system. Trading in Zichernar is difficult because of the pirates, but figuring out which commodities to transport is easy; bring in metals (especially neutronium), ship system modules, and fuel, and take out compressed gases and plasma. However, it is very difficult to break through the pirate blockades, even between the jump gate and the jump gate station, let alone between the jump gate and the planets. Zichernar has a giant K class star, which is a minor tourist attraction, although most tourists prefer to go to other systems which have more interesting things to visit and are safer. If you want to trade in Zichernar, you should probably have an Ironhull Trader or an Astral Wing, with a very strong escort group.
New Callisto

New Callisto

(Kepler-443)

Alliance of Independent Settlements

Distance from Sol 2541 ly

System security rating 4/5

System civilian population 945,623

Number of assigned police squadrons: 20

Number of assigned naval squadrons: 5

System jump gate coordinates 32541672

Ascension 19 14 27 Declination +49 58 07

Stars in system (single-star system)

Kepler-443, 0.74 solar masses, 0.71 solar radii, metallicity -0.01 Fe/H, spectral class K3

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Chegitov (New Callisto 1), unknown Earth masses, 2.28 Earth radii, orbital period 177.67 days, semi-major axis 0.49 AU, orbital eccentricity 0.11, equilibrium temperature 248.8 K, uninhabited

CHZ moons

Sivegantu (New Callisto 1 b), 0.89 Earth masses, 0.95 Earth radii, equilibrium temperature 250 K, population 920,516

Jump Gate Station: Level 15, distance from jump gate 0.15 AU

System Details

New Callisto is a self-sustaining Kepler Sector system with extremely strict immigration laws and a very low population growth rate. Because of the very strict immigration laws, traffic through the system is also limited and regulated, cutting down hugely on the number of pirates who can get into the system but also making it so that regular traders will have a very hard time getting the permits and transponder tags needed to travel in this system. For a trader to come to this system, they have to get a special permit from the system's governor, as well as a transponder tag showing them as an interstellar trading ship. New Callisto is also in a relatively remote location, so this further decreases the appeal of going to this system for the average trader. The system's asteroid belt, located between 1.5 and 3.5 AU from the star, is the source of the system's metal supplies. Most of the system's defense force is civilian, with no uniformity among the squadrons; however, the naval defense squadrons in the system are from different systems. UAP Shipyards and Ursa Systems have minor factories in this system, but they are required to manufacture all parts for the ships in-system, so production rates are much lower than normal. The inhabitants of New Callisto are generally considered backwards and overly isolated by citizens of other systems; however, they are surprisingly well-educated and have a much higher awareness of events in other systems than most people give them credit for.
Uzaran

Uzaran

(HD 216435)

Bandorian Protectorate

Distance from Sol 108.6 ly

System security rating 4/5

System civilian population 26,919,340

Number of assigned police squadrons: 30

Number of assigned naval squadrons: 10

System jump gate coordinates 19943165

Ascension 22 53 37 Declination -48 35 53

Stars in system (single-star system)

HD 216435, 1.3 solar masses, 2.0 solar radii, metallicity +0.24 Fe/H, spectral class G0 V

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Zeritov (Uzaran 1), 401 Earth masses, unknown Earth radii, orbital period 1311 days, semi-major axis 2.56 AU, orbital eccentricity 0.07, equilibrium temperature 225 K, uninhabited

CHZ moons

Cobutis (Uzaran 1 b), 1.4 Earth masses, 1.35 Earth radii, equilibrium temperature 238 K, population 12,907,856

Zenguabos (Uzaran 1 c), 1.27 Earth masses, 1.2 Earth radii, equilibrium temperature 240 K, population 13,994,035

Jump Gate Station: Level 15, distance from jump gate 0.4 AU

System Details

Uzaran is a major fleet rendezvous point for the navy of the Bandorian Protectorate, with capital ships passing through the system almost every day. It is the headquarters of the Bandorian Second Fleet under Grand Admiral Carruthers. Uzaran is also a point of interest for researchers, since the star is of fairly high metallicity for its class. As a result of the star’s high metallicity, this system is important in Bandorian naval shipbuilding; many capital ships come off the shipways of its naval shipyards each year, especially smaller ships; the shipyards in this system tend to produce more destroyers and corvettes than larger ships such as cruisers or battlecruisers. Asteroid mining is a major source of revenue in Uzaran, since many of the system’s asteroids are claimed by the IMG. Uzaran is a very safe system, since many squadrons of new Firewing class heavy assault fighters have been deployed to this system. The exact number of squadrons of naval and police ships in this system is unknown; the best estimates are shown above. Note that Bandorian squadrons have eight ships per squadron, with five squadrons per group, which is the same in the AIS, while Asgardian squadrons have five ships per squadron with four squadrons per group. The Firewing is now being deployed in much larger numbers to supplement and eventually replace the aging Sabre Mk5 police ships currently in service with most squadrons. It is rumored that the Protectorate also intends to deploy ten squadrons of Glazov class bomber-interceptors to Uzaran.
Xascan

Xascan

(KOI-4878)

Asgardian Alliance

Distance from Sol 1134 ly

System civilian population 9,738,841

Ascension 19 04 54 Declination +50 00 49

Stars in system (single-star system)

KOI-4878, 0.97 solar masses, 1.07 solar radii, metallicity -0.2 Fe/H, spectral class F

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Xolguran (Xascan 1), unknown Earth masses, 1.04 Earth radii, orbital period 449.01 days, semi-major axis 1.14 AU, orbital eccentricity unknown, equilibrium temperature 258 K, population 9,452,038

CHZ moons

Jurkols (Xascan 1 b), 0.02 Earth masses, 0.15 Earth radii, equilibrium temperature 250 K, uninhabited

## History

### Colonization Period

Xascan was originally colonized by the Asgardian Alliance in 3751.

### Asgardian Period

Xascan was mostly peaceful under Asgardian rule, with no major conflicts taking place here.

### 4025 Guide to the Universe

Xascan is a medium population mainly agricultural Asgardian star system. It has only one major city, Farvan, with 1.1 million citizens, and nearly the entire rest of the population are spread out over various rural settlements on Xolguran. Major trade commodities in the system include fertilizer and agricultural products. Xascan is a relatively safe system, with very few pirate sightings, since most of the trade taking place in the system involves low-value items that only have a higher value in great quantities, and pirate ships generally don't have the cargo space to take enough of the cargo to make attacks very profitable for them. The system defense forces are also vigilant, with extensive patrol routes designed to avoid letting pirate squadrons hide out in the outer regions of the system. The system's local government is not completely in step with the goals of the Asgardian central government, and has even stated that it would be glad to house Asgardian naval bases in the system.