recursal/Fanatic-Fandom huggingface dataset:
Foundation of Decay

## Foundations of Decay

* The cave
* The Tunnel 4

The cavernous foundation is one of the areas and locations within *Fear & Hunger 2: Termina.* The underground consists of a large cave space and a statue surrounded by luminous mushrooms.

*Proceed at your own risk!*

## Location

Can be reached through the sewage treatment plant after solving the puzzle to unlock the entrance of this location.

## Gameplay

Exploring this underground area can be rewarding, as the game offers an abundance of blue herbs which can be used for the foreshadowed battle in the cave.

Players must be careful if is their first time exploring this area since they will enter a tough battle after reaching the fork path with the ratkin and the mysterious girl. Proceeding to follow the fleeing ratkin will result in being ambushed by the mob from another ratkin, while choosing to follow the girl will result in a boss fight encounter with the Moonless.

The protagonist can find the eastern telelectroscope in the tunnel connection from the bottom floor after the Moonless battle. Climbing through the tunnel shaft and progressing further, the player can find a sepulcher room with a elevator that will lead into the moonscorched area of the old town and the Church of Alll-mer's basement, which is one of few ways to unlock the church's elevator in this game.

## Enemies

* Moonless
* Ratkins

## Item

* Eye of sylvian (After searching one of the chest from the ratkin's nest, guaranteed loot.)
* Blue herbs
* Condensed blue (Only received from August after the Moonless fight.)
* 2x Cloth fragments (Only received from August after the Moonless fight.)
* 5x Blue vials (in a sack)
* Telelectroscope (Found in the bottom floor of the tunnel 4, right next to the Tanaka's double.)

## NPCs

* August
* Tanaka (Doppelgänger) - Found in the tunnel bunker.

## Trivia

* A possible reference to the My Chemical Romance song "The Foundations of Decay".
Skin Granny

* Disguise
* True Form

*Skin Granny* is a major boss fight in *Fear & Hunger*.

*Proceed at your own risk!*

## Location & Behaviour

She is encountered at the end of the dream sequence in the Tower of Endless in Ma'habre. When entering the house at the end of the dream sequence after seeing the last of Ragnvaldr's memories, the player will briefly see the skin granny turning, before starting a battle. The player is noted with the text *'You get ominous vibes from the old lady in the darkness...'*

## Strategy

While the Skin Granny may seem harmless at first, she is actually an extremely dangerous encounter, based on how prepared the player is. After her first turn, she will reveal her true form, consisting of three arms, two legs, and a menacingly smiling head. The player is noted *'Skin granny changed shape!'* when this happens. It is therefore best to use the first turn to prepare for the fight to come.

As has been said, in her true form, the Skin Granny has five limbs that can be targeted: her three arms, two legs, and the arm behind her head. It is important to focus on the hands first, as they use needles for stabbing attacks and may cause critical damage and severe physical trauma. Her feet, while dangerous, only offer mild kicks with no status effects.

When the player sees the text *'Skin granny is flexing its fingers...'* it means her coin toss lethal attack will start to begin within the next few turns. It's from her middle arm, behind her head. The player either has to take it out quickly or face a lethal coin toss that could end with the player's death. This leads to a unique sequence, where the player's face is ripped off (described in text) and then, for a brief moment, skin granny's sprite changes to that of the player's stretched face before the player dies.

At the end of the dream, the player has to make a choice - whether or not to accept the 'gift' from the Endless One.

## Lore

The Skin Granny seems to be based around a myth that is passed around in the northern parts of the world, particularly Oldegård. It is said that the creature vividly lives in the dreams of the northern folk. As the dream sequence shows perspectives of all the four main characters, it is possible that she was dreamed up by Ragnvaldr.
Moonscorch

**Moonscorch** is a cruel and bizarre condition that the Moon God Rher inflicted upon the citizens of Prehevil (Old Town). This was presumably part of his plan to conduct the festival of Termina. Those who are affected by it appear to have severe discoloured burns and unnatural scarring all across their skin.
Their bodies are warped, with the less severe cases still resulting in facial features being stretched and contorted. According to Daan's diagnosis skill, their bodies are weak to slashing, fire, and otherworldly attacks.
Rancid the Sergal

* Battle Sprite
* Unmasked
* In-game

> ***"A new challenger?!"... "No. Just you again."***
>
>

**Rancid the Sergal** is a Boss Enemy encountered in *Fear & Hunger 2: Termina*.

*Proceed at your own risk!*

## Encounter

The first encounter with Rancid the Sergal happens in the church, north of the Mausoleum Alley. He will escape the fight after having one of his limbs slashed, and, if it was an arm, the player will be rewarded with a Sergal Spear. The second encounter is optional and takes places in a hidden path in the Maiden Forest, in the same spot where Iki resides. If the player enters this location after defeating Rancid at the church, Iki will be decapitated, with strong implications that he fought and killed him for an unknown reason. Cutting off his second arm will reward another sergal spear after the battle, and it is also possible to saw off his head.

Rancid can also be seen killing a Bobby in a manner similar to an execution in front of the Church of Alll-mer, after which he will quickly jump away from the area.

## Strategy

Rancid can be a challenging foe, even with a full party team, as both of his arms have a lot of health and his attacks can take off limbs. This can be averted by avoiding any damages for the player's party in a single turn, though it needs a lot of preparation first using items such as pep pills, or abilities that let you take out foes quickly, such as Analyze. If the player cannot avoid the damage, then its recommended to equip any equipment/accessory that offers immunity from limb loss and/or bleeding effects.

As mentioned above, Rancid will run from the first fight after one of his limbs is taken off, meaning the player doesn't need to focus on attacking the head or torso. If the player damaged Rancid's legs in the first encounter, they will remain damaged in the second.

## Drops

 Sergal Spear | A finely decorated ornament spear from the warrior tribes of northern Vinland. The decoration suggests highly advanced cultures, but sergals remain largely unknown in the old continent.
 Rancid head

## Trivia

* The Sergal spears are a reoccurring weapon from the first game and a homage to the Youtuber **Neco the Sergal**, who was one of the first people to do a full let's-play series of the original Fear & Hunger, and one of the people who first brought the game into popularity.
	+ The developer of the game, Orange~, has stated the enemy itself is not based on him.
* Rancid's species, the sergal, is based on the species of the same name from the web manga Vilous.
Moonless Guard

"An act of love between a cave wolf and a guard."

The Moonless Guards are enemies encountered in *Fear & Hunger*. They are very similar to prison guards.

## Lore

A Moonless Guard is a Marriage formed between a Prison guard and a Cave Wolf, or Moonless as they are commonly called. For the marriage to work, both of them have to be willing participants. How a Prison Guard managed to convince a Moonless wolf to mate with him is unknown (the influence of the old god Sylvian is strongly suspected) but they have become malformed creatures wandering the very bottom of the body that is the God of the Depths.

## Location & Behavior

They can be found at the very bottom of the Thicket, to the bottom of the body of the God of the Depths. They can also be found within the present version of Ma'habre.

There is a 10% chance at the beginning of every game that all the inhabitants of the Cavedweller village will be massacred with one Moonless Guard walking around (as per the source code of the game).

They behave like regular guards and run up to the player immediately after spotting them.

## Strategy

Fought like the usual Prison Guards, remove his cleaver arm before going for the other body parts, unless one wants to risk limb loss. His free arm also has a grab attack akin to that of the normal guard.

It's gaping maw, extending from the head and all the way down to where the stinger used to be, can attack and will usually damage the player the same amount that a usual tackle does.

Overall, it should be simple to defeat.
Quests

Quests are unique events in *Fear & Hunger*. They play out like the game events usually do, what differentiates them is the clear goal they set out for the player. They are mostly optional side missions and do not affect the main quest, and are also usually layed out through several of the game's areas and give unique rewards.

*Proceed at your own risk!*

## Buckman's Party Quest

At an early point in the game, the player may run into Ser Seymor, a badly wounded knight. He will tell the player that he's part of a party that has split up. Finding the three other knights from the party - Buckman, Jeanne, and Ser Seril, and rescuing them, aswell as killing Trortur, will make Buckman grant the player **40 silver coins** and **blue vials.**

## Isayah's Treasure Map Quest

Should the player find Le'Garde's corpse, they may return to the Level 1 floors to find Isayah, a mysterious masked vendor. The player may either kill him and take his two treasure maps or buy them (and get three in the end). Following his treasure maps grants the player **several unique spell crolls, 70 silver coins, and *The King's crown*, an item required for one of the S endings.**

## Cockroach King's Quest

Should one have the ability Mastery over insects and speak to the Cockroach king found in the Thicket, they will be given a quest to kill The butterfly and, subsequently, to kill the Dark priest. Fulfilling the quests grants the player **affiliation with the God of the depths**.
Miner Spectre

Miner Spectre is a spectral enemy encountered in *Fear & Hunger.*

*Proceed at your own risk!*

## Location

The Miner Spectres can be found roaming around in Level 6 Mines, particularly in the narrow hallways of the caved-in area leading up to the location where Le'Garde is found. If they spot the player, they will slowly chase him, making this a very difficult to avoid encounter, as the narrowness of the location and the way they're spread across makes it very difficult to avoid them.

One Miner Spectre can be found in the Level 3 Basement, behind a locked door leading to the Level 3 Silent Corridor. If one grabs the Bone Shears weapon out of the decapitated corpse at the end of the corridor, a howling-like scream will be heard and the spectre will appear from behind bars, chasing the player at high speed, as if the spirit of the corpse is angry at the defilement the player just put them through.

## Lore

> "Those ghastly figures are but echoes of the people that dwelled those dungeons before. Many of them saw end when the current reign in the dungeons ended just a brief time ago." - The New Gods, when asked by the Miner Spectres.
>
>

The poor souls have died within the Dungeons of Fear and Hunger. Considering that they are mostly found within the Level 6 Mines, they have most likely died from cave ins or from mining accidents, as seen by the Mines being abandoned and there are many ruined mine cart tracks and pathways. Taking into account what the New Gods said about them, there might have been a civilization of humans that lived within the Dungeons. Or perhaps the Miner Spectres are ghosts of cavedwellers that died, since the cavedwellers lived nearby and are humanoid in appearance.

They have never found respite and have many regrets they have yet to come to peace and terms with, and so they wander the Mines, attacking anything living with a mindless attempt to suck away any life essence they have within them.

## Strategy

Spectres are a **spectral** enemy (like the Assassin Spectre and the Spectre Knight), which means they cannot be harmed by physical attacks, only magic or cursed weaponry. If one lacks both, they must avoid the spectres at all cost, as they can stall the player, making them unable to escape.

It has higher HP than one would expect, and it usually takes at least two spells/attacks to take it down. It uses the unique attack "Ruin", which does not damage the affected party member, but instead lowers their mind and causes their portrait (found in the pause menu) to be visibly unnaturally wretched and old. This effect will intensify if the spectre attacks the same character again, and will kill them of a heart attack if attacked the third time.

Spectres disappear upon death, not dropping anything.
Restaurant Bílý Vůl

* The entrance
* The restaurant

**Restaurant Bílý Vůl** is a location in *Fear & Hunger 2: Termina*. It is situated at Prevehil, by the staircase that a player will find after opening the gates to the new town areas.

*Proceed at your own risk!*

## Layout

The outsides of the restaurant are painted in a yellowish colour and its menu is laid on the wall. A number plaque has "2" signed on it.

The inside part of Bílý Vůl resembles a regular small-town restaurant from the time period the game is set in (1940's). Aside the fact that one of its tables holds the leftovers of a seemingly grotesque and bloody dinner, it seems to have survived the decay one can observe in many other locations of Prehevil: plates and glasses are organized, and the still-functioning kitchen is reasonably well-kept. The restaurant's basement also houses a small wine cellar and two rooms for storage and supplies.

## Gameplay

* If the player meets Levi at Day 1 in the Old Town part of Prehevil, he will reallocate himself to the basement kitchen, where he can be recruited if given Heroin.
* Henryk, if saved at Day 1, can be informed about the functioning kitchen. He will then move from the train to the restaurant and resume his cooking for the player party. Doing so will also avoid his altercation with Caligura in Day 2.
* If the player visits this place during the morning of the Day 2, they will witness the confrontation between Pav and Marcoh and/or Tanaka, both of the latter getting held at gun point by Pav. The player can either try to talk Pav down or just ignore it, causing him to shoot both of them, making Pav the sole survivor of this confrontation. This can be prevented if the player decides to attack Pav instead in this scenario or either rescuing him from Day 1.
* The folded wheelchair will spawn in the berginning of the Day 2, which can be collected by the player. If Marcoh and/or Tanaka is still alive, they will carry the wheelchair and bring it back to the train area.

## Npcs

* Levi
* Pav
* Marcoh
* Tanaka
* Henryk

## Items

* Foldable wheelchair (Found on front of the entrance, in the morning of Day 2)
* Wine barrels
* Chest
Ending S - "The god of ultra-violence"

*Proceed at your own risk!*

**The Outlander's** character-specific **hardmode** ending. To achieve it, one must acquire almost every single unique soul obtainable, which means slaying most major bosses and monsters in the game. The player also must interact with Le'garde's corpse. The following monsters souls are required:

* Black Witch
* Iron Shakespeare
* The Butterfly
* Crow Mauler
* The Cavemother
* Salmonsnake
* White Angel
* Old Guardian
* Nilvan
* Tormented One
* Valteil
* François

This mostly means battling them, and then using a soulstone to acquire their soul.

The Black Witch is an exception as the player teleports away from her after killing her in the dungeon, meaning her soul can only be acquired by killing her in the Grand Library or via an empty scroll.

Another exception is The butterfly, whom the player does **not** need to kill, and must let him live instead. After destroying the purple heart present in The Temple of the True King, the player may return to where the butterfly used to be to find his soul.

Having collected all these souls and interacted with Le'garde's corpse, a message will inform the player that Ragnvaldr's task is complete. The player may then leave the dungeon and to receive **Ending S - The god of ultra-violence**.

## Tips

* Try to get *Necromancy*, or Miasma, as soon as possible.
* Try to get as many empty scrolls as you can to obtain the required skills and souls.
* Avoid the Crow Mauler until you have a full party, or have Isayah's *Iron Mask*, as it prevents eye damage inflicted by the Crow Mauler's *Flock of crows*.
* Most battles can be avoided or cheesed if the player knows the right strategy or boss's weak spot. This is not the case with Chambara, whom the player must only face when fully ready, as the RNG the player has to rely on with a party of skeletons/ghouls greatly increases the difficulty of this battle.

## Trivia

* The monster that Ragnvaldr slays in the picture in his Ending S screen highly resembles an NPC in *Fear & Hunger 2: Termina*, Iki Turso.
* In the setting of *Fear & Hunger 2: Termina*, monsters are have became so rare to the point that most people do not believe in them. This suggests that Ragnvaldr's S Ending is canon and he and his family drove monsters nearly to extinction in his quest.
Blood & Flower magic I

***"In this book I reminiscense my time at the Eastern sanctuaries with my late-master Nas'hrah the great.***

***You see I was given honor of being an apprentice to the great wizard. My time with him was brief and I only managed to scratch the surface of the immense knowledge he posessed. In this book I will list out the secrets and spells he spoke of. On how to acquire the knowledge behind these blood magics and flower magics - You have to seek that information elsewhere.***

***If I see, hanging from a tree a dead mans corpse, I wish upon his soul and bind it back to their umbilical cord. And then that corpse will walk and speak again with me.***
***If I see, hanging from a tree a dead mans corpse, I wish upon his soul and bind it back to their umbilical cord. And then that corpse will walk and speak again with me.***::***If I see, hanging from a tree a dead mans corpse, I wish upon his soul and bind it back to their umbilical cord. And then that corpse will walk and speak again with me.***
***I know of the 1st secret of Sylvian:***

***If I sprinkle my seed inside the womb of a freshly deceased, the life that is left lingering in that corpse will sprout a son in my name. A son that will a life of violence.***
***I know of the 2nd secret of Gro-goroth:***

***The miniscule world I have always felt curiosity for, becomes understandable to me. I am finally able to converse with the insects around me and have them reveal their deepest secrets.***
***I know of the 2nd secret of Sylvian:***

***I no longer have to fear for separation from my loved ones, for we can forever join in a marriage of flesh. An act of love that creates a beautiful unison for two souls.***
***I know of the 3rd secret of Gro-goroth:***

***For all the wrong that they have done to me, I can merely point my finger and leash out the violence at them in their desperate cry of remorse.***
***I know of the 3rd secret of Sylvian:***

***As human beings are simple creatures guided by their feelings and lust, I can easily control their affections in a most primal of ways.***
Heaven Faction

The **Heaven Faction** (天流, *Tenryuu*, lit. "Heaven Style") are the Fukumaden guardian-faction of Toujinshis in the Onmyou Taisenki series.

## History

The Heaven Faction are Toujinshis whose civic duty is to protect the weak while upholding the belief of true strength that comes from the bonds between Shikigami and their contractor. Since the foundation on Onmyodo in Japan, the Tenryuu practitioned in sealing yokai such as the Chimimōryō up to modern times. They have various hidden training grounds divided among the five elements to learn signs.

## Background

They continue to exist in present times while protecting citizens within the shadows. However, their organization began to collapse through difficult struggles such as the "Kansai Airport Incident" and the "Mahoroba Revolt". Now scattered throughout the country, the Heaven organization slowly begins to break down one after another by Earth Faction assailants.

## References

1. ↑ Akatsuki (chapter)
2. ↑ Onmyou Taisenki/Manga
Pinecone Pig Items

video File:Placeholder
The Pinecone Pig can provide a number of different items.

## Iitems/responses, extracted as of 2019/05/19

* "The pinecone pig brought you 12 Silver coins!"
* "The pinecone pig brought you 3 Silver coins!"
* "The pinecone pig brought you 5 Silver coins!"
* "The pinecone pig brought you 6 Silver coins!"
* "The pinecone pig brought you Dirt!"
* "The pinecone pig brought you Oil!"
* "The pinecone pig brought you Raw meat!"
* "The pinecone pig brought you a Blue herb!"
* "The pinecone pig brought you a Blue vial!"
* "The pinecone pig brought you a Bonesaw!"
* "The pinecone pig brought you a Bottle of whiskey!"
* "The pinecone pig brought you a Cloth fragment!"
* "The pinecone pig brought you a Cloth hood!"
* "The pinecone pig brought you a Glass vial!"
* "The pinecone pig brought you a Green herb!"
* "The pinecone pig brought you a Leather helmet!"
* "The pinecone pig brought you a Pinecone!"
* "The pinecone pig brought you a Pipe!"
* "The pinecone pig brought you a Purifying talisman!"
* "The pinecone pig brought you a Quill!"
* "The pinecone pig brought you a Red herb!"
* "The pinecone pig brought you a Red vial!"
* "The pinecone pig brought you a Small key!"
* "The pinecone pig brought you a Stick!"
* "The pinecone pig brought you a Throwing knife!"
* "The pinecone pig brought you a Water vial!"
* "The pinecone pig brought you a White vial!"
* "The pinecone pig brought you a Wooden buckler!"
* "The pinecone pig brought you a bottle of Ale!"
* "The pinecone pig brought you an Ale!"
* "The pinecone pig brought you an Explosive vial!"
* "The pinecone pig brought you an Iron arrow!"
* "The pinecone pig brought you nothing. It just wanted some company."
* "The pinecone pig brought you nothing. It would like to fight with you, but you shoo it away."
* "The pinecone pig brought you nothing..."
* "The pinecone pig brought you some Nitroglycerin powder!"
* "The pinecone pig brought you some Opium powder!"
* "The pinecone pig brought you some Tobacco!"
* "The pinecone pig brought you the Scroll of the highwaymen!"
The moon tower

## The Hollow Tower

* Panoramic view
* Tower base

The Hollow Tower is a main location and a festival hub in *Fear & Hunger 2: Termina*. It is where you go after going through the introduction of the game, or sleeping in one of the beds.

*Proceed at your own risk!*

**THIS PAGE IS STILL IN WIP!**

## Lore

The Moon tower will be the first place you end up after going through the dream. In there you'll first met Per'kele. Sleeping in any bed should let you revisit this place after you have cleared out the foes lurking nearby the bed areas.

*tba*

## Location

Despite the fact that the contestants can visit the tower anytime through the dream, the exact location of the tower can be found in the north of the temple district section from the inner city of Prehevil.

## Gameplay

Much like in the old entry of Fear and Hunger, you can Save your game and use the Hexen to spend soul gems and learn new skills. Lastly talking with Per'kele will remind you of how many participants are left alive.

From outside the dream, the protagonist can interact the door from the base of the tower by touching on it. If touched while having another contestants in their party then the transformation sequence will occur in which the specific victim will be turned into a moonscorched version of themselves, immediately initiating the combat. Although the door is still intractable while being alone or having non-contestant party, touching the door won't trigger any event.

After eliminating every other participants characters, the protagonist will have the acess to open the tower's door, leading in the elevator room that will rise until it gets to the top of the Moon Tower. It is highly recommended that the player prepare it first hand and bring the non-contestant party with them.

Once they reach to the top, they'll be meet by Per'kele, congratulating the protagonist for killing every other contestants and becoming The Champion of Termina. Perk'kele will then proceed to share their wisdoms by warning the champion that they were falling into the great scheme plan by the new gods and then they will offer the player a choice to join the Rher's pantheon or by having allowance to be free and get another chance to see the next day. Either way, this will initiate the final fight against the Per'kele itself to conclude the trial.

After defeating the master, the ending scenes will be present, showing the results of the choice from the Per'kele's deal. If the protagonist refused to join the sacrificial pantheon, they will return to the train as the sole survivor in the festival, escaping the Rher's trace despite being tainted by it and proceed to follow their own fate in the epilogue. Otherwise, if the player accepted to join the sacrifice, after eliminating the master, they will immediately be killed by the ritual and it will be reborn as the Sulfur God.

## NPCs

* Per'kele
* Pav
* Kaiser (Only if Pav is still alive)
Double Headed Crow Mauler

"He was set on purifying the dungeons from filth and deprivement. Little did he know that he would become of the black himself."

### Affiliation

Dungeons of Fear and HungerKingdom of Rondon (formerly)

## Biographical information

### Place of birth

Kingdom of RondonDungeons of Fear and Hunger

## Physical description

### Species

Human (formerly)

The Double Headed Crow Mauler is a boss in Fear & Hunger. It is a greater variant of the Crow Mauler.

## Location & Behavior

It is found much later in the game than the usual Crow Mauler and in a much different fashion. It resides at the bottom floor of the gauntlet. Should the player have bad luck and fall through the floor on the final pathway, they will find themselves in a small corridor, with the Double Headed Crow Mauler standing in the way to the exit.

It is possible to avoid the fight if one waits for the creature to leave the corridor briefly, just enough to allow for some movement around them. If done while he has his back turned, he won't even have time to react. He won't follow to the opposite end of the corridor, so this has to be done on his side.

It is just as strong as the Crow Mauler, except for its two heads, which have to be attacked separately and cause the creature to use the insta-killing Peck attack twice as much as the normal version.
Brain Flower

An affliction and particularly unique enemy in *Fear & Hunger*. A flower that spreads and infects everything alive, including enemies.

## Location

The brain flower can be found growing on several levels of the dungeon, mainly the level 7 catacombs, the Thicket, and some areas of Ma'habre. Afflicted enemies can be spotted by the large flower growing out of their head - it can be found on several enemies, including the Prison Guards, Night Lurch, Lord of the Flies, Mumblers and possibly many others.

In *Terror & Starvation* mode, Ragnvaldr can be afflicted with the Brain Flower in the Thicket if the player is not using him as a protagonist and does not recruit him.

## Affliction

When facing foes with this affliction, they look and fight exactly as their original counterparts, except the large grown flower on their head. This flower has the ability to "pollinate" and spread the infection onto the player and their party if not destroyed in the first turn. Getting the affliction will cause the player/party member to not be able to control their actions as the flower takes over. They become confused and may possibly attack the player.

The item **Worm Juice** gets rid of this affliction.
Half-cocooned man

The **Half-Cocooned** Man is a hostile enemy encountered in *Fear & Hunger 2: Termina.*

*This page contains depictions of genitals and / or sex.*

## Encounter

One will spawn at the by the staircase if you enter into the three-story apartment building south of the Orphanage. At the locked gate south of the Orphanage, starting Day 2 a Half-cocooned man can corner the player. If this happens, August will shoot them to death. The corpse will then be available for looting. Many can be found in the Prehevil Ruins, in Business district.

If they spot the player in overworld, they may use the sprinting ability which is signalized with their loud grunting.

## Combat

Half-cocooned men possess two "meat mallets" and one grossly smooth and enlarged arm, seemingly overtaken by scar tissue. They are capable of attacking with both arms each turn, so picking off one of the arms with a rifle or pistol in the overworld before entering combat will significantly reduce the damage your party will take each round.

Destroying a half-cocooned man's lower "mallet" will cause his head to become vulnerable the next turn, even if his legs are still intact. Depending on the size of your party, it may be possible to two-turn or one-turn a half-cocooned man by having the protagonist focus on that while a second party member targets the head.

## Loot

* Meat Mallet
* Half-cocooned head (Obtained by using the bonesaw)

## Trivia

* Before the 1.8, they didn't have the ability to use the sprint in the overworld, making them more easy to avoid.
Betel

**Betel**, also known as **Bethel**, is a New God and the creator of the grand libraries in the ancient city of Ma'habre, an important location in *Fear & Hunger*.

*Proceed at your own risk!*

## Lore

The famed New God of Enlightenment that created the grand libraries in Ma'habre to store the immense knowledge the world holds. He wished that the archives would one day surpass the knowledge and the wisdom of the older gods. Every new god of the enlightenment after him would from then on dedicate their cycle at the libraries to a certain subject they would decide themselves, filling the shelves with books from all forms of expertise. He is generally viewed as the father of enlightenment among the New Gods and the one who wrote about the human dilemma. Betel was eventually succeded by Nas'hrah - who apparently pulled some kind of trickery on Betel and enraged the New Gods doing so.

It is believed by modern studies that Betel's mythical figure is based on **Bethel Kishar**, one of the more popular scholars of ancient Mesopotamia. As New Gods were previously humans, it is possible that this scholar was Betel's previous identity before his apotheosis took place. Although he is long gone, rings of his possession can be found by adventurers in present times, with the magic that was imbued in their crystals constantly leaking to this day and age.
"Fear and Hunger: the Tormentpedia" Wiki

**!!! WARNING !!!
THIS GAME CONTAINS GRAPHIC CONTENT THAT IS NOT SUITABLE FOR THE MINORS UNDER THE AGE OF 18.**
**PROCEED AT YOUR OWN RISK.**

## Welcome to the "Fear and Hunger: the Tormentpedia" Wiki

Welcome to the "Fear and Hunger" tormentpedia! This wiki exist to help ease the suffering and clear all doubts one may encounter during the game. May the fate help you against the horrors that await you in the belly of the infamous dungeons of Fear and Hunger....

**Come, the voices are calling to you...**

**Note: This page is currently undergoing many renovations. Apologies for the mess!**

## Where do I start?

Here, you will find all the links one may want to study before venturing forth. Take your time... While you still can...

1. **What is Fear and Hunger?**
2. **Starting classes and their statistics**
3. **Tips and Strategies for beginners.**
4. **Join the F&H Amino (Mobile Only)!**
Cavegnomes

* Battle
* In-game

The Cavegnomes are enemies encountered early in *Fear & Hunger*.

## Location & Behaviour

The Cavegnomes can be found flying around in the level 3 prisons and level 4 cavern. Unlike most other monsters, the cavegnomes will not directly chase the player and mostly move around in slow, random patterns. They will however veer in the direction of the player if they're nearby. Even standing still makes the cavegnomes unable to initiate a battle.

They also appear when called in the Cavemother fight.

## Strategy

Cavegnomes are some of the weakest foes in the game. Their HP is very low (100) and they possess a single, low damage attack - Gnaw - which causes a tiny amount of damage and has a 25% chance to cause bleeding and 30% chance to infect an arm or leg. During their first turn, they will also call for help, making another cavegnome appear. They should therefore be disposed of quickly, or they can swarm the player in a group of five.

There is a surprising amount of tricks one can use to make the encounter easier. If one has the **yellow vial** (obtained from milking the Cavemother in the cavern), you can throw it at the gnomes (via talking), which will make them avoid you altogether.

Using the "Kueh~!" option while talking will confuse them for a turn. This can be used multiple times to keep the Cavegnomes from attacking while a party member takes them out. Saying "KAAW KAAW!" to them replicates their help call and will make more cavegnomes spawn.

The cavegnomes disappear upon death and drop no loot, so it is useful to avoid them altogether or run when encountering them unprepared.
Dungeon Nights Armory

The Armory is run by the Armored Knight, and has two lists.

For the complete list of equipment and their effects, check the Items List

## Weapons

* Short sword - 5 silver coins
* Meatcleaver - 8 silver coins
* Iron mace - 7 silver coins
* Long sword - 7 silver coins
* Crude sword - 17 silver coins
* Claymore - 30 silver coins
* Eastern sword - 15 silver coins
* Shark teeth - 10 silver coins
* Bone shears - 20 silver coins
* War scythe - 20 silver coins
* Morning star - 7 silver coins
* Ritual spear - 15 silver coins
* Iron spear - 12 silver coins
* Short bow - 15 silver coins
* Miasma - 40 silver coins
* Sergal spear - 40 silver coins

## Armor

* Hard leather armor - 8 silver coins
* Leather helmet - 4 silver coins
* Plate mail - 15 silver coins
* Plate helmet - 9 silver coins
* Gaunt plate armor - 20 silver coins
* Gaunt bascinet - 10 silver coins
* Wooden buckler - 4 silver coins
* Spider shield - 8 silver coins
* Eagle crest shield - 10 silver coins
* Leg guards - 8 silver coins
* Arm guards - 8 silver coins
Lucky coin

The Lucky Coin is a mechanic in *Fear & Hunger* and *Fear & Hunger: Termina.* They are used in specific encounters, such as chests, or specific enemy attacks. They create a Head or Tails scenario, where a player has to pick a side of the coin - the choice determining whether the encounter will be successful or not.

They are also used as an item, which lets the player toss another lucky coin by holding SHIFT to strengthen the odds of winning greatly. This mechanic was introduced in the *Fear & Hunger Termina* demo and *Fear & Hunger* ver. 1.3.0.

There are extremely rare events where using a lucky coin is not possible, such as reading the *Ancient Book*.

## Description

Lucky coins can be found in specific spots through *Fear & Hunger*, shining on the ground. It bears the symbol of Gro-goroth on the tail side and what seems like Gro-goroth's profile portrait on the heads side. Fitting as a reference to the god of human sacrifices, it often determines the outcome of events that could possibly kill the player - extremely damaging or insta-killing enemy attacks, environmental traps and, especially, the crow bed. It also affects all loot in chests, armories, and certain library shelves. If the result is Empty Scroll, drawing both winning Coins will cause double in total. The *Necromancy* spell is reliant on this mechanic as well.
Leyron of the Corso

A person mentioned on one particular tombstone, found around the Basement Level 3 area.

## Contents on the Tombstone

"Here lies Leyron of the Corso.

The mage no one asked for, but the mage we deserved and got. 1563-1590."

## Trivia

* This tombstone is one of the few instances of showing the current date of the game of *Fear & Hunger*, which is 1590.
Talking Board

Found in the 1F Orphanage around the upper right in a locked room with lit candles. The room can either be broken down or opened with the Headmaster's Key. In order to pick this item up, you must fail the Hangman's game. Additionally the talking board won't work anywhere else until the first ghost is solved.

## Notable Locations

* Orphanage
	+ Will lead you to the basement where there is a locked skeleton behind a locked door that must be broken down. Ask what you can do for the ghost and they will ask you to check their pocket, leading to a Ring of Wraiths.
* Outside Woodsman House
	+ You can see a ghost pointing to the East and be told to move in that area, while you can find a Green Herb, continuing forward past that will lead to an instead death pit. However, the other item can be found next to the north east exit of the house, by examining the bush, the player will receive the smelter key.
* Second house below the Mayor's Manor
	+ You must either break into this house or use a Small Key/Lockpicking. Go upstairs to where a free Rifle can be found, it will ask you to find a Curio and reference crows.
* Mold Apartments
	+ Find the room with the dolls and you will be guided to the bathroom in the hallway 3F, you can receive the code order and a Molded Doll from the ghost.
Head or Tails Scenario

In the game, a Heads or Tails Scenario is a common occurance, effectively being a 50/50 chance for something good to happen, or something bad to happen. When a Heads or Tails Scenario begins, you will be prompted to pick either heads or tails. There is no real way to tell which side it will land on, as it is effectively purely random chance.

One of these can occur in a myriad of different ways, which checking chests, bookcases, and walking over certain tiles in the over-world. Of course, the most common occurrence of these would be during battle. Just pray to whichever of the gods you worship that you picked the correct side of the coin if that occurs...else-wise, well...

You won't have much to worry about anymore if that happens.
Bunnymasks

*This article is about the Fear & Hunger NPC's, for the Fear & Hunger 2: Termina boss see Sylvian trooper.*

## Physical description

### Species

Human

*Proceed at your own risk!*

*This page contains depictions of genitals and / or sex.*

The **Bunnymasks** are followers of the old god Sylvian, who put on rabbit masks while naked and head to the meadows with other people to have sex as part of their religious rituals. Some of them can be encountered in *Fear & Hunger*.

## Lore

> ***"For a brief moment in ancient history, mankind fell into a craze of fleshly delights. As a synchronized mass, sea of naked people in a middle of coitus would pulsate and waste their days. There are still cults dedicated to Sylvian to this day, but many believe she left mankind behind long time ago."***
>
> *-Studies of Sylvian I, one of the readable documents a player may come across in* Fear & Hunger*.*
>
>

The presence of an eternal, anonymous orgy is another form of worship of the Older gods. Based off the Studies article, as well as the fact that having sex with the Bunnymask raises affinity with Sylvian, it is implied the Bunnymasks are a Sylvian sex cult.

Their rituals take the participants to a trance-like state, and therefore the act happens in complete silence and focus. From what can be seen graphically during a ritual session that one can witness or participate, the act itself is done on pairs, both heterosexual and homosexual. Various forms of intercourse happen at these rituals. Observers state that it is difficult to tell if they are actually enjoying the sex or not, as it may even look painful - but somehow, the love they are emitting to their surroundings can be felt.

One of the protagonists from *Fear & Hunger 2: Termina*, Daan, is a child of said followers. The bunny masks were apparently so focused on their religion that they neglected him as son, leaving him for extensive periods of time and and some point even trying to pass the 'healing gift' of Sylvian to him too. At some point his parents never returned, having succumbed to the ritual and leaving Daan to fend for himself.

## In *Fear & Hunger*

### Location & behaviour

The Bunnymasks can be found in the hidden courtyard, on the upper left. Most of them are engrossed in intercourse, but one female bunnymask at the front of the area will speak to the player, inviting them to participate, claiming the "first one's free". Doing so causes the player character to join the rites of the other Bunnyman.

Engaging in intercourse with the Bunnymask will completely restore your **health**, and increase your affinity with *Sylvian*. The first time you do this, it carries no consequences, with your character snapping out of it by themselves. Doing this again; however, forces a coin-flip on the player, if they fail, they will be stuck in a trance and receive a **game over**.
Maneba

"They came from the green hue. Even we don't know their true purpose. They manifest around sickness and dead carcasses."

### Relatives

Rher, Trickster moon god (possible creator)Lady of Moon (possible fellow creation)

Pocketcat (possible fellow creation)

Per'kele (possible fellow creation)

### Affiliation

Moon God

*The Maneba* is one of the first enemies encountered in *Fear & Hunger*.

## Location & Behaviour

They can be located in Level 2 Basement, slowly wandering around the area. If the player is close within their vicinity, they will generally move in the player's direction, but they're very slow and can be easily outrun. This makes them easy to get around in large open areas but almost impossible to avoid in small hallways, which are very present in the Level 1 dungeons.

Some Maneba's are scarcely present later in the game, particularly in the Tomb of the Gods, in the passage near the green hue.

## Strategy

The Maneba, as one of the first encounters, is not a particularly relentless enemy. It has three tentacle pairs which either swing in the air (doing nothing) or whip the player for low damage. The head has a chance to Inject the player, giving them stomach worms.

They drop nothing upon death but can be skinned for a Pale Skin.

## Lore

*Proceed at your own risk!*

The Maneba is a gelatinous, floating creature resembling a jellyfish with a number of tentacles protruding from its head. It cannot speak, talking to it however shows that it can communicate using telepathy, revealing that the creature is more intelligent than it seems as first glance. They hint at their origin being in the "place where time has no meaning" and are said to have come from the green hue in The Void.

They are very likely pawns of the Moon God Rher, whose sign is present in the Level 2 Basement where they appear. The fact that they communicate with the player telepathically (one of Rher follower's skills) suggests at this also. Moreover, they highly resemble Lady of Moon, another Rher's servant.

## Dialogue

You try talking to this peculiar form...

*"What is your origin?"*
As the Maneba floats around mysteriously, you feel as your question is answered inside your head...
Maneba's origins come from deeper depths... You see visions of ruins clouded by green hue..

*"What is that place shrouded by the green hue?"*
As the Maneba floats around mysteriously, you feel as your question is answered inside your head...
Maneba suggests that it is a place caught in a place where time has no meaning.

*"There is no need for killing."*
As the Maneba floats around mysteriously, you feel as your question is answered inside your head...
The Maneba seems to suggest that it needs to absorb your life force... It's nothing personal.

*"Prepare to die."*
As the Maneba floats around mysteriously, you feel as if your taunts go on deaf ears.

## Trivia

* In the demo version of the game, the Maneba could not be skinned, had seven tentacles instead of four pairs and its sprite resembled the blob fish.

## Gallery

Maneba, as seen in Level 2 BasementOld Sprite - used in the demo version of the game.
Flametrooper

* Battle
* In-game

The **flame elite trooper** is a rare hostile enemy encountered in the *Fear & Hunger 2: Termina.*

## Lore

Similar to the Bremen elite troopers, they hold a physical aspect that scales into a level of uncanny valley, which implies they were used as form of experimentation project for a physical enhancement.

## Encounter

They can be found in the White Bunker rooms, right under the museum. Players **must** be careful while outside the combat mode as they have ability to use the spewing flames from afar and getting caught by it will result the protagonist to be covered in flames and be charred, resulting an instant death. This can be avoided by dodging their fires as it is signalized through the trooper's breathing.

## Loot

* Arm guards
* Bremen gas mask
* Flame trooper head (Obtained by using the bonesaw)

## Trivia

* The helmet worn by the Flametrooper is inspired by or modelled after the helmets worn by the *Thraex* class of gladiators, with two side plumes. Though the helmet is shaped like the Greek Thessalian *petasos* hat.
	+ The pauldrons is modelled or inspired by the *manica* armor worn by both Murmillo gladiators and Roman legionaries.
		- The cuirass seen and worn by the Flametrooper is inspired by the *lorica musculata*, a type of cuirass fitted to the torso of the wearer and designed to mimic an idealized male human physique. It is often seen in Greek and Roman art, where it is worn by generals, emperors, and deities during periods when soldiers used other types.
Scarab

* 1st Variation
* 2nd Variation

Scarabs are insectoid enemies in *Fear & Hunger*.

*Proceed at your own risk!*

## Location & Behaviour

They appear in the present city of Ma'habre. They crawl out from small holes, which are present all over the town. If they spot the player, they quickly give chase.

## Strategy

Scarabs appear harmless at first and will attack by poking, dealing a tiny amount of damage, with a chance of not attacking at all and only twitching its limbs. After two turns however, the scarab's shell will burst open, spraying acid on a party member causing a moderate amount of damage and, in addition, melting their weapon and rendering it unusable.

When fighting a scarab there isn't any real strategy involved, since its limbs are not selectable and the player can only attack them as a whole. However, its shell is very sturdy, and one should make sure to have enough high damage attacks and party members to take it out quickly enough before it has a chance to use the attack.

The skill **Mastery over insects** allows the player to reason with the scarab (via talking), and the scarab will agree to call it a truce and not fight.

## Trivia

* The face of a Scarab is likely a reference to Eiji Nagoshi from the horror game Siren.
* Scarabs can be devoured, giving the player a message saying "its shell was too crunchy for your liking." They cannot be skinned.
* When the player first meets Ser Seymor, a dead Scarab's corpse is found with blood trailed to the room right before you see him, suggesting the scarab is what had attacked and injured the heavy knight. Ser Seymour himself tells the player that he was injured by a monster that splurts acid.
Ma'havre (Book)

> "*The sights of Ma'habre. You have seen them too, haven't you? In your dreams you wander for one lifetime with silhouette of this city in horizon. You have seen the twin towers that rise next to a black night sky. Those macabre obelisks telling tales of some older, more cruel age. You have seen the grand gate with its maddening murals and spirals. Patterns beyond understanding. It's not like the sound of wind, howling between those hollow streets wasn't enough... You also hear the sound of local residents. Even while all comprehension would dictate that this place is long abandoned... You still hear them. You are not alone in this vile part of the world. In your dreams you have seen it, haven't you? The city of Ma'havre. The city of gods. Did you know it exists here?"*
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