Urngor Hymyr

Urngor Hymyr is the one of the six continents on the planet of Oryn.

## Etymology

Urngor Hrymyr comes from the Dwarven language, translating to “*Mountain Skies'' in* Common. The name was given by Herbic Noblechin, Dwarven explorer.

## Geography

**Urngor Hrymr**, often referred to as just Urngor (pronounced: Urn-gore Him), is the large western continent of Oryn. It is characterised by its massive mountain ranges, huge ice sheets and vast lakes. Urngor’s population is primarily composed of Dwarves, and is much less variable in its species compared to the other continents of Oryn.

The continent is surrounded by the Storvac Sea to the north, the Umbreal Moana to the south, the Azadinian Ocean to the east, and the Blackstrand Ocean to the west. The continent includes various small islands, but they all share similar topography and climate, as well as traditions and ways of life.

Most other continents in Oryn have varying temperatures and climates but Urngor has a constant frozen landscape and sub-zero temperature. The ways of life reflect the climate, as does infrastructure.

### North

Freezing cold weathers brought from the icy Storvac sea storms, heavily populated by dwarves and other city dwelling people. Whilst the climate in the far north is unforgiving, the regions closer to the Withered Heart are much more inhabitable, boasting some of the largest cities in the whole continent.

The countries here include:

* Duman: the largest nation and home to the Dwarves.
* Mogdhor: a harsh, frigid mountainous land.

### East

The east, whilst still mostly cold and snowy, also contains thriving forests and plains. The cities built here are much more inviting, resembling human and elvish architecture over the brutalist structures the dwarves build.

The area includes:

* Zagrol: a region of ice swamps and rivers.
* Sortandir: a mountainous plains, mostly occupied by Hill Dwarves.
* Bachrin: a region of mostly farmland.
* Palace Gates: a wealthy nation inhabited mostly by Snow Elves.
* Chetecoh: southern part of Palace Gates, a holy land of priests and temples.

### South

The south is divided into smaller regions, each one vastly different than the other. As its the closest area to the Umbreal Moana and Solstice Sea, its roots in magic are much more prevalent.

This region contains:

* Vimanhia: a land ruled by the Fearna, a peaceful magocracy.
* Holdar: the only region spared by the cold, mostly farmlands.
* Artis: a nation prized for its legendary crafters.
* Trindacil: nicknamed the "Land of the Druids", this region is mostly snowy forests.
* Tarum: the only way through land to get to the west, this nation is heavily fortified by battlements and soldiers.

### West

The west is considered the sacred lands of Urngor. The people here are mostly peaceful, living in harmony with the lands. The mountains in the northern areas are home to the Jaru, making this place deeply concerned with divinity and faith.

The west is home to:

* Waking Dreamfields: named after its unusual phenomena, the skies above are pervaded with color.
* Death's Wake: seen as the land of the dying, withered forests and graveyards litter the landscape.
* Krondalir: another dwarven region, but its culture is greatly diversified.
* Ald: a small nomadic nation, mostly home to mammothi and ursa.

### Centre

The centre of Urngor is home to a frozen lake named the Withered Heart. Many Hymyrians see it as the source of the cold and teachings by priests of Polr regard it as sacred ground.