Role Descriptions

### Locked and Unlocked Instructions (upcoming feature)

All roles are made up of individual instructions (see Role Instructions for more information on what each instruction does). Some of these instructions will be locked, meaning that you cannot change what the instruction is set to. Some of the instructions are unlocked, meaning you can change what they are set to, and so create a custom version of the role that you can use.

(Note: If you invest in Custom Role tech in the Coaching Branch of the Training building you can create custom roles where all instructions are unlocked, so you can create a version of the role with any instruction levels you like).

All roles share the following unlocked instructions, normally set to whatever your team instructions have been set to:

Role Instructions
 Passing Distance
 Passing Aim
 Attack Focus
 Switch Play
 Crossing Frequency
 Crossing Type
 Tempo

Below is a description of what each role does, plus a list of the other instructions that role uses, what they are set to, and whetjer those instructions are locked or unlocked. Some instructions have a level of 'Team +1' or 'Team -1'. That means tha instruction is one level higher or lower than the team instruction level.

## Defence Roles

The defence roles below can be used in any position.

### Balanced

This is the standard defence role which uses the team instruction levels coupled with balanced pressing tendencies.
 Marking Range
 Tackling Frequency
 Tackling Intensity
 Pressing Tendency

### Pressing

If you want the player to press more heavily and more often, then the Pressing role is the one you want. As well as getting the player to close down more often, the player will want to mark opposition players closely.
 Marking Range
 Tackling Frequency
 Tackling Intensity
 Pressing Tendency

### Stopper

This is the role you want to give a player if you want them to go in hard and early to the tackle to win the ball back quickly. The player will tend to not move far from their formation position when marking, ensuring they do not get pulled out of position.
 Marking Range
 Tackling Frequency
 Tackling Intensity
 Pressing Tendency

### Ball Winner

This role encourages the player to close down more when pressing. As a ball winner, they will tend to adopt looser marking to increase the chance of intercepting passes and are willing to move further away from their formation position to do so.
 Marking Range
 Tackling Frequency
 Tackling Intensity
 Pressing Tendency

### Patient

This role is useful when you want your player to commit less to the press and to be patient and careful in their tackling. In addition, they will mark more loosely in hope of picking up interceptions.
 Marking Range
 Tackling Frequency
 Tackling Intensity
 Pressing Tendency

### Anchor

This role tasks the player with staying close to their formation position, sitting off when the team is pressing and not travelling far when marking opposition players.
 Marking Range
 Tackling Frequency
 Tackling Intensity
 Pressing Tendency

## Goalkeeper Roles

Unlike roles for outfielders, a goalkeeper will only have one role, which governs both when the team is attacking and when it is defending.

### Balanced

This role limits the goalkeeper to their area when the team is attacking and to stay near their line when the team is defending. In addition, the goalkeeper will not be viewed as a possible passing target by their teammates except when absolutely necessary.
 Passing Target
 Distribution Distance
 Distribution Direction
 Defence Positioning

### Ball Playing

With this role, the team trusts the goalkeeper’s ability to participate in the passing game and treats the goalkeeper as a possible passing target. In attack they will still stay in their area, avoiding venturing out further, but in defence, they have more license to come off their line then the Balanced role, but will still keep to their area and avoid acting as a sweeper.
 Passing Target
 Distribution Distance
 Distribution Direction
 Defence Positioning

### Sweeper Keeper

This role gives the goalkeeper license to come out of the area and sweep behind the defenders, both when the team is attacking and defending.  They are trusted in the passing game and so are viewed as a viable passing target by their teammates.
 Passing Target
 Distribution Distance
 Distribution Direction
 Defence Positioning