Multi Classing & Hidden Classes

## Multi Classing

Multi classing is a given at the start in this setting depending on the DM/GM as indicatated in the following

* MAIN CLASS:
Your class determines your way of life and which skills and abilities, your character can learn during the course of the world. Your class also determines the weapons you can use through the world. A class is more then a profession, It's your character calling in life.

* SUB-CLASS:
Your sub-class determines the second character class, your character can use other skills and abilities during the course of the world. Your sub-class can use weapons or spells that you main class can't.

In this setting only 2 classes are allowed and are not restricted by alignment in this setting alignment is known as *Karma*

* ***Karma*** means action, work or deed; it also refers to the principle of causality where intent and actions of an individual influence the future of that individual. Good intent and good deed contribute to good karma and future happiness, while bad intent and bad deed contribute to bad karma and future suffering. Karma is closely associated with the idea of rebirth in some schools of Asian religions. In these schools, karma in the present affects one's future in the current life, as well as the nature and quality of future lives - or, one's saṃsāra. With origins in ancient India, it is a key concept in Hinduism, Buddhism, Jainism, Sikhism, and Taoism

Karma score

```
 100 *:pure*
 90
 80
 70
 60
 50 *:benevolent*
 40
 30
 20
 10
 5
 0 *Neutral*
 -5
 -10
 -20
 -30
 -40
 -50 *:malevolent*
 -60
 -70
 -80
 -90
 -100 *:Dark*

```

## Hybrid Classes

(Aka hidden classes )Most heroes progress along a single path—choosing to become a fearsome fighter, pious cleric, or mighty wizard—but some are drawn to many roads. For them, it can be hard to find a balance between abilities offered by disparate classes. Hybrid classes solve this dilemma by blending features from two classes, adding rules to make them work seamlessly together.

Parent Classes: Each one of the following classes lists two classes that it draws upon to form the basis of its theme. While a character can multi-class with these parent classes, this usually results in redundant abilities. Such abilities don't stack unless specified. If a class feature allows the character to make a one-time choice (such as a bloodline), that choice must match similar choices made by the parent classes and vice-versa (such as selecting the same bloodline). The new classes presented here are all hybrids of two existing core or base classes.

```
 Sword Master         Warrior   + Sorcerer
 Knight Class         Swordsman + Warrior
 Martial Art's        Warrior   + Fighter
 Samurai              Swordsman + Monk
  *Samurai Orders/Cavalier Orders
 Gladiator            Barbarian + Warrior
 Templa Knight        Priest    + Warrior
 Paladin              Warrior   + Priest
 Dark Knight          Warrior   + Necromancer
 Ninja                Assassin  + Thief
 Pirate               Rouge     + Swordsman
 Blood Mage           Mage      + Necromancer
 Wizard               Sorcerer  + Warrior
  *Arcane Schools | Familiars
 Elementalist         Sorcerer  + Cleric
 Summoner             Priest    + Sorcerer
 Dark Priest          Priest    + Necromancer
 Witch Hunter         Swordsman + Slayer
 Demon Slayer         Assassin  + Slayer
 Vampire Slayer       Warrior   + Slayer
 Dragon Slayer        Hunter    + Slayer
 Dragoon Class        Lancer    + Slayer]

 Arcanist      Sorcerer and wizard
 Bloodrager    Barbarian and sorcerer
 Brawler       Fighter and monk
 Hunter        Druid and ranger
 Investigator  Alchemist and rogue
 Shaman        Oracle and witch
 Skald 	       Barbarian and bard
 Slayer        Ranger and rogue
 Swashbuckler  Fighter and gunslinger
 Warpriest     Cleric and fighter

```