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Daerraphere System

From left to right: Daerraphere's Sun, Crown of Decay, Daerraphere, Freehome, Faexus, Charia 3, Avvis, Lulea, Flayd 35B (not to scale)

## Physical Information

### Orbits

1. 2000+ Space Rocks2. Daerraphere

3. Freehome

4. Faexus

5. Charia 3

6. Avvis

7. Lulea

8. Flayd 35B

9. Haylen

## Societal Information

### Governing Bodies

DASCUnited Federation of Goldbanner

Sect of the Black Sun

### Intelligent Species

DaerrapheriansEryphians

Aurorans

The **Daerraphere System** is the home system of the planet Daerraphere. It is located in Sector 4 of the Psaella Ring and is currently considered a free-travel system. It is home of the Daerrapherians, Aurorans, and Eryphians.

## Astrography

Due to lucky circumstances, almost all of the planets in the Daerraphere System are suitable for life. With three planets that naturally sustain oxygen, and two where oxygen is available, but scarce, it is one of the most densely populated solar systems in it's sector.

The Crown of Decay is a large "ring" of space debris that has collected around Daerraphere's Sun. It is known to be the belong to the aurorans, and many people do not go there because of this.

Daerraphere, Freehome, Faexus, and Charia 3 are the main terrestrial planets in the system, with the first three being naturally supportive of life. Charia 3 was once a barren rock, but has been terraformed extensively by Daerrapherians, making it a habitable place to live.

The two gas giants of Avvis and Lulea are the capital planets of the Symmenjan Alliance, and are mostly uninhabitable. However, massive hovering cities float at the rim of the atmosphere, allowing for clean oxygen to be collected easily.

The final two planetoids are the smallest in the system. Flayd 35B and Haylen (which is technically a dwarf planet) are the final planets orbiting Daerraphere's Sun. Both being very rocky and cold, pressurized habitat domes have been constructed to allow lifeforms to live on the planet.

## Trivia

* While ancient astrographers had known about each planet in their solar system, none had truly given each a name until the dawn of the space age in 18 BGE. Additionally, Haylen was only discovered in 344 AGE.
Native Space

**Native Space** (referred to simply as **Space**) refers to the known universe as seen by most races of the universe. The laws of space-time apply in Native Space, a factor that separates it from Otherspace.

Native Space is almost entirely filled with vacuum, and contains stars, planets, and other astronomical bodies. It is the dimension within which most inhabitants of the galaxy dwell.

## See Also

* The Universe
* Hyperspace
* Hyperdrive Core
* Wormhole
* Antimatter
* Spatial Anomaly
Dalma Monster

Tan

**Dalma Monsters** are large chameleon-like carnivores belonging to the jungle planet of Freehome.

## Appearance

The Dalma Monster is about 5.1 feet long, with a long tail that it uses to balance, and a sort of "dorsal frill" on it's back that it uses in mating season.

Possessing a rather slim body, with strong legs that allow it to pounce at prey, the Dalma Monster is a known carnivore. Preying on smaller creatures, and even small intelligent species such as Gnomes and Halflings, the Dalma Monster uses it's sharp teeth to bite off small pieces of it's prey. In most cases, a Dalma Monster will not eat it's victim entirely, as it would have escaped with a severed limb during it's clumsy swallowing process.

The Dalma Monster, unlike most lizards, is warm blooded. Because of this, it can hide in the shade for as long as it wants while stalking prey.

## Behavior

Living in solitary from other of it's species, the only time Dalma Monsters meet with each other in a non-hostile situation is during mating season (the first few weeks of Summer). During this process, the female lays her eggs in a rocky nest, and the male fertilizes them with a gland located in it's hind legs. The average female can lay up to 4 eggs at a time, though only 1 or 2 usually survive.

When young, Dalma Monsters are looked after by their mother. By the time they reach the age of 8 weeks, and are almost full adults, the mother leaves and they are forced to fend for themselves.

When adults, Dalma Monsters tend to wander. Moving in strange patterns across the world, they tend to stay in the shady jungles.

## Abilities

The Dalma Monster's most impressive feature is it's bear-trap jaw. When stalking prey, it leaves it's mouth open, stressing the muscles to "trap" it's victim once it bites. The bite of a Dalma Monster is enough to fracture Plasteel and dent iron. After trapping it's target, the Dalma Monster scrapes it's teeth together, essentially sawing off whatever it can grab. This is known to be extremely painful and agonizing.

Another of the Dalma Monster's abilities is it's regenerative features. When the Dalma Monster loses a limb, part of it's tail, or even bits of it's face, the tissue will begin to grow into a replacement. This process takes quite a bit of time, however, with a new forearm taking roughly 3 weeks to grow back. This is often believed to be due to the sheer size of the creature.

## Trivia

* The Dalma Monster is thought to be a distant relative of **Nack's Lizard**, one of the massive leviathans that lived on Freehome until the roughly 6000 BGE.
* Many view the Dalma Monsters as a pest, not as a legitimate threat, due to it's tendency to break off armor panels of vehicles and machinery, thinking them to be prey.
* The Dalma is the Eryphian word for *"sneak"*, meaning the Dalma Monster's real name is the *Sneak Monster*.
Fauna of Freehome

The following is a list of all the inhabiting fauna of Freehome.

## Terrestrial Fauna

* Carnivores
* Herbivores
* Parasites & Scavengers

* Salba Ape
* Dalma Monster

- Gumback Slug

## Marine Fauna

* Carnivores
* Herbivores
* Parasites & Scavengers

* Razorback Eel
* Ripplecrab
* Spider Ripplecrab
* Harvest Crab
* Blind Shark
* Giant Sandsquid
* Reaver Squid
* Giant Reaver Squid
* Kelp Fisher
* Deep Clicker
* Sea Angel
* Colossal Sea Angel

- Glowfin

- Giant Glowfin

- Coroca Fish

- Giant Coroca Fish

- Red-Striped Eel

- Titan Padfish

- Terropod

- Giant Amoeboid

- Bonecrab

- Bone Leech

- Brine Crawler
DSS Trinity

The ***DSS* *Trinity*** was a  Allied Space Command Daerraphere Allied Space Command *Explorer-*class light shuttle. It was the first spacecraft ever developed and used successfully by the DASC.

## Operational History

### Trinity Lunar Missions

*Main Article: Trinity Lunar Missions*

In 4 BGE, months after it's construction, the scholars and scientists of Daerraphere joined the world in linked arms to watch as the DSS Trinity launched towards the moon. For the first time in recorded history, the people of Daerraphere would walk atop it's natural satellite.

At 8:00 PM on October 9th, 4 BGE, the DSS Trinity launched to the heavens, opening up a whole new world beyond Daerraphere. Upon reaching the moon (and landing successfully), the crew disembarked on their mission to research the area. After collecting rock samples, testing the gravity, and exploring several craters, the crew of the DSS Trinity returned home to Daerraphere.

Taking on four more missions over the next year, the DSS Trinity was soon discharged as an exploration shuttle and used as a means of private transportation by high ranking officers of the DASC.

### Mission to the Crown of Decay

13 years after it's discharge, the DSS Trinity was called back to action in order to research the lifeforms thriving among the mysterious rock clusters around Daerraphere's Sun , better known as the Crown of Decay . During it's research, however, it was damaged due to large amounts of debris hitting against it's engines. Barely making it back to safety, it was rarely used beyond this point due to it's outdated technology.

## Trivia

* The DSS Trinity has an identical sister-ship known as the *DSS Epho*.
Amnian

Rodent

Bovine

Mephitidae (Skunk)

Arctoidea (Bear)

**Amnians** are a race of sentient bipeds native to the planet Daerraphere. By 500 AGE, Amnians (alongside the other Daerrapherian races) had become an established spacefaring species, and around 2000 AGE, they had begun their Era of Paragon.

## Description

### Anatomy and Physiology

Amnians are lean humanoids resembling anthropomorphic mammalians from Daerraphere, such as wolves, leopards, and bears. They are the descendants of ancient Fey, much like the Elves, and have many features that their based animal has, including tails, though they currently do not serve any known purpose. Amnians all have a thin layer of reflective tissue on their eyes that allow them to see up to 30 feet in the dark.

The average lifespan for an Amnian is around 120 years old.

### Population

Amnians are one of Daerrahere's most widespread lifeforms. With over 18 billion known Amnians in the universe, they are well known among the galaxy.

### Intelligence

While not as magically adept as their Elven cousins, the Amnians' spiritual link to the natural world makes them especially good with animals. Because of this, many Amnians become rangers and druids to put this skill to good use.

## Subraces

There are **six generalized subspecies** of Amnian; Canine, Feline, Rodent, Bovine, Mephitidae (Skunk), and Arctoidea (Bear).

* **Canine Amnians**, including wolves and foxes, are very dexterous and nimble by nature. Canines make up around 18% of the Amnian population.
* **Feline Amnians**, including panthers, leopards, and lions, have the best senses of all Amnians. They also have some of the quickest reflexes of their kind. Felines make up around 17% of the Amnian population.
* **Rodent** **Amnians**, including rats and beavers, are charismatic and crafty by nature, leading many to see them as charlatans and thieves. Rodents make up around 17% of the Amnian population.
* **Bovine Amnians**, including bulls and antelopes, are tall, strong, and durable. Known for their dedication to hard labor, Bovine Amnians makes up around 17% of the Amnian population.
* **Mephitidae Amnians**, better known as Skunk Amnians, are very intelligent and pick up new concepts easily. With flexible minds, most Amnian mages tend to be Mephitidae. They make up around 17% of the Amnian population.
* **Arctoidea Amnians**, better known as Bear Amnians, are fierce warriors. With strength rivaling that of the Bovine Amnians, Bear Amnians make up around 14% of the Amnian population.

## Trivia

* Amnians are extremely adaptive, and many space-faring Amnians who have settled on distant planets have evolved through generations to be more accustomed to life there.
DSS Epho

The ***DSS Epho*** was a Daerraphere Allied Space Command *Explorer-*class light shuttle. It was the short-lived, less popular "sister-ship" of the *DSS Trinity.*

## Operational History

Launched just after the return of the DSS Trinity, Epho was sent on a mission to Daerraphere's Moon where it would wait for the next solar eclipse (the time when it would be closest to the Sun). From there, it's crew would begin to travel toward the sun to investigate what was later found to be the Crown of Decay, a ring of space debris in close orbit to Daerraphere's Sun. However, upon arrival, the DSS Epho and it's crew were smashed by space rock, and were never heard from again,

In 19 AGE, the Daerraphere Allied Space Command sent a squadron of heavily fortified ship to retrieve the wreckage. However, the ship had already been scavenged by aurorans, and only the hull remained.

## Trivia

* Despite being a perfect replica of the *DSS Trinity*, Epho was rumored to have been designed with 10% less armor than it's sister-ship. However, no records indicate that this design was intentional, or an miscalculation.
Halfling

**Halflings** are a race of sentient bipeds native to the planet Daerraphere. By 500 AGE, Halflings (alongside the other Daerrapherian races) had become an established spacefaring species, and around 2000 AGE they had begun their Era of Paragon.

## Description

### Anatomy and Physiology

Halfings are warm-blooded mammals who give birth to live young, and nourish their young with milk. They have very large heads compared to their bodies, but are in almost every other way extremely similar to humans. The most prominent feature on a halfling is their size, often standing well below 3 feet tall.

### Population

Halfling population did not grow as much as many Daerrapherian races did in the wake of the Space Age. While they are not uncommon, halflings can mainly be found near their home solar system.

### Intelligence

Halflings do not have renown intelligence, nor do they wield arcane abilities from birth. However, many great halfling scholars will be remembered through history.

## Trivia

* Halflings are known for their hospitality. Because of this, many travelers can trust a halfling to provide them with shelter, just as long as they don't hit their head on the door frame.
* While no science can explain it, Halflings are extremely lucky.
Drones and Droids

A **Drone** is a mechanical automaton that is controlled through the use of a control system (remote, direct order, program). They are used commonly for utility and exploration purposes, though some civilians have found use for drones in more tame situations, such as serving customers at a shop.

## Droids

While drones are controlled remotely by a "pilot", **droids** possess artificial intelligence, and are capable of complete, if not partial, free thought. Droids are much more expensive and difficult to create than drones, but are much more efficient. Some even argue that droids can be considered sentient beings.

### Droid Classes

Droids can be entrusted with a multitude of tasks, ranging from extremely difficult tasks, requiring a vast intelligence, to menial and basic tasks that almost any could do.

**A-Type Droids** - Built using expensive wiring and databoards, A-type droids are the most intelligent droid class, used commonly in medical sciences. These droids are often only available to large corporations or government branches that can purchase them.

**B-Type Droids** - B-type droids are used for engineering and repair purposes, and are very common throughout the universe. However, while these droids have extensive technological knowledge, many are lacking in social skills, and some are outright rude.

**C-Class Droids** - Skilled in social sciences and service functions, C-class droids are used as shop employees and advertisers. They are, however, lacking in physical capabilities, with many only having the bare essentials of a droid.

**D-Class Droids** - D-class droids are killing machines, built to serve in military organizations. With the intelligence to plan out tactics and to use almost all forms of weaponry, these droids are not usually sold to the public.

**E-Class Droids** - Programmed for menial labor, these droids have specific (but basic) purposes.

## Links

* List of drones
* List of A-class droids
* List of B-class droids
* List of C-class droids
* List of D-class droids
* List of E-class droids

## Trivia

* Droids are distrusted by some societies, and several governments do not allow them within their cities and colonies.
Cerenvia

**Cerenvia** is Daerraphere's largest land mass. It is located in the northern hemisphere, encompassing the north pole of Daerraphere, and is made up of 9 nations:

* The Province of the Blue Marsh
* Borimn
* Wenvental
* Heranndelm
* The Keraklym Wastes
* Honvar
* Vyrenzya
* Laerinnfell
* Keha Caelora

## Trivia

* The *DSS Trinity* was launched from Heranndelm.
* Elves are the native race of Cerenvia.
Upsilon Psaella Galaxy

The **Upsilon Psaella Galaxy** is one of the most heavily-populated galaxies in the known universe. It is split into 9 regions and 2 arms (outward-reaching sectors).

## Regions

The following are the regions within the Upsilon Psaella Galaxy, listed from innermost to outermost.

1. The Galaxy Heart
2. Greater Core
3. Lesser Core
4. Central Colonies
5. Psaella Ring
6. Mavrow's Territories
7. Outer Territories
8. Great Cluster

### Galactic Arms

* Sazna Arm
* Vorazna Arm

## See Also

* United Federation of Goldbanner
* Draxxen Warfleet
Darth Rasus (Character)

Darth Rasus (Character)

First Appearance: Rogue Agent

All appearances: Rogue Agent

Darth Rasus is a stray cat that Hax rescues when he returns to the UK at the beginning of Rogue Agent

Appearance: Small (not a kitten, but young), grey fur with darker grey stripes, white face, yellow eyes, chunk bitten from left ear, walks with a slight limp

Nationality: British feline

Occupation: Cat, pet

Relationships: Hax (caregiver)

Interests and Hobbies:

Quirks: Generally wary of humans, but has a select few he "adopts" and is exceptionally loyal to. Haughty attitude, even by cat standards

Extras:
1 AGE

**1 AGE** was a year in the 1st Century, following Daerraphere Calendar. It was the first year to follow Daerraphere's Era of Paragon.

## Events

### **February**

* **February 6**
	+ The Daerraphere Allied Space Command rewards the crew of the *DCC Goldbanner* for exploring and colonizing much of the Daerraphere System by allowing them full governance of said colonies. From this point on, the United Federation of Goldbanner is established.
DASC Military

The **Daerraphere Allied Space Command Military** is the active military force of Daerraphere and her colonies. It consists of the Navy, Army, and Special Warfare Division.

## Personnel

The projected active duty and strength of the DASC Military for each fiscal year has been kept secret by order of each active Executive General. It is one of the smallest armed forces in the Daerraphere System, just beyond that of the Sect of the Black Sun's military; the Order of Eclipse.

### Naval Fleet

*Main article: DASC Navy*

Currently, the DASC has 22 active capital ships, including 10 Lion-Class Battlecruisers, 6 Leviathan-Class Flagships, 5 Victory-Class Heavy Frigates, and 1 Champion-Class Supercarrier. In addition to this, the DASC Military has access to several types of atmospheric and exo-atmospheric vehicles, manufactured by Koga-Sarck Transport Dynamics.

## Divisions

* DASC Navy
* DASC Army
* DASC Special Forces Division

## Armory

*Main article: DASC Navy Armory*

*Main article: DASC Army Armory*

*Main article: DASC Special Forces Division Armory*

## Conflicts

### Active Role

* Auroran Energy Crisis
* First Draxxen War of Satar

### Supporting Role

* Symmenjan War
* Second Draxxen War of Satar
* Exo Virus War

## See Also

* United Federation of Goldbanner
* Fleet of Goldbanner
Fleet of Goldbanner

The **Fleet of Goldbanner** is the active military force of the United Federation of Goldbanner and her colonies, and is the largest armed forces in the Daerraphere System. It consists of a Navy, Marine Corps, Defense Corps, Military Police, and Special Forces Division.

## Personnel

As of 2110 AGE, the Fleet of Goldbanner has 8 million active troops, as well as 9.5 million reserve troops. Stated previously, it is the largest armed forces in the Daerraphere System, and is one of the most active forces in the Psaella Ring.

### Naval Fleet

*Main article: Goldbanner Galactic Navy*

Currently, the Fleet of Goldbanner has 53 active capital ships and over 5 million starships and vehicles.

## Divisions

* Goldbanner Galactic Navy
* Goldbanner Marine Corps
* Goldbanner Planetary Defense Corps
* Goldbanner Military Police
* Goldbanner Special Operations Corps

## Armory

*Main article: Goldbanner Galactic Navy Armory*

*Main article: Goldbanner Marine Corps Armory*

*Main article: Goldbanner Planetary Defense Armory*

*Main article: Goldbanner Military Police Armory*

*Main article: Goldbanner Special Operations Armory*

## Conflicts

### Active Role

* Symmanjan War
* First Draxxen War of Satar
* Second Draxxen War of Satar
* Auroran Mage War
* Draxxen/Federation Cold War

## See Also

* Daerraphere Allied Space Command
* DASC Military
* Symmenjan Alliance
* Draxxen Warfleet
ER3 (ERTech)

The **ER3** is an independent-battery plasma assault rifle developed by ERTech Plasma Technology as a standard-issue rifle for the Fleet of Goldbanner. Easily modified and filling multiple roles in a combat situation, it is also found in a carbine (and special carbine) variant.

## Design

The ER3 follows a standard plasma rifle design, with the plasma cell located directly in front of the trigger, an adjustable stock in the back, and a steady-pulse receiver.

The ER3 is built with a plasteel frame that is, by default, painted a bright white color, though many different color schemes exist. The main variant of the weapon is made for short-to-medium range engagements, but can be modified for almost any operation.

Similar to most plasma firearms, the ER3 fires by producing a pulse of superheated plasma within the receiver, which in turn creates follows the conductor rods in the rifle's barrel, projecting a bolt of red energy.

## Variants

### ER3K-1

The carbine variant of the ER3, the ER3K-1 has a shorter barrel, and subsequently, a lower damage output. It is more effective in close-quarters combat than the ER3, but can be modified just the same.

### ER3K-2

The ER3K-2 is a variant of the ER3K-1 that has a built-in blast suppressor in the barrel and a holographic sight. It sees use in special operations missions.

## Statistics

### ER3

* **Weight:** 8 lbs
* **Damage:** 9 (3d6) radiant
* **Action:** Automatic, semi-automatic
* **Ammunition:** 40 (Medium plasma cell)
* **Range:** 30/360 ft.

### ER3K-1 (ER3K-2)

* **Weight:** 7 lbs
* **Damage:** 14 (2d8) force
* **Action:** Automatic, semi-automatic
* **Ammunition:** 40 (Medium plasma cell)
* **Range:** 30/240 ft.
4 BGE

**4 BGE** was a year in the time before the people of Daerraphere reached their Golden Age. It follows the Daerraphere Calendar.

## Events

### **June**

* **June 2**
	+ The *DSS Trinity* is constructed and officially recognized as the first Daerraphere starship.

### **July**

* **July 1**
	+ The *DSS Epho* is constructed.

### **October**

* **October 9**
	+ The *DSS Trinity* makes it's first mission to Daerraphere's Moon.
* **October 10**
	+ The *DSS Trinity* returns from it's first mission.
* **October 19**
	+ The *DSS Epho* makes it's first mission to Daerraphere's Moon, where it waits for the next solar eclipse.

### **November**

* **November 24**
	+ The *DSS Epho* sets out on it's expeditionary mission towards Daerraphere's Sun.

### **December**

* **December 10**
	+ The *DSS Epho* crashes into an asteroid in the Crown of Decay, and it's crew is killed.
Cadeno City

**Cadeno City** is one of the two largest cities on Freehome, and one of the wealthiest vacation spots in the Daerraphere System. It is located in Northern Tazia, just along the northwest section of the Bone Sea.

## History

The second city colonized by the DCC Goldbanner, Cadeno city was not always such a wealthy city. From the time of it's establishment until the end of the Symmenjan War in 417 AGE, the city's major export was salt, mined from the cave system beneath it, but it simply wasn't enough to sustain it's citizens.

In 417 AGE, at the end of the Symmenjan War, Freehome received a large sum of money for the damages caused by the Symmenjans. With it, they purchased equipment to enhance their economy. Cadeno City received various different types of large starships that they quickly used to extract and sell the local fossils found within the Bone Sea to off-planet collectors and trophy-hunters.

Over the course of the next thousand years, this would attract the attention of countless visitors from across the galaxy who would flock to see Cadeno City and it's beautiful new skyline. It was, however, in 1480 AGE that the Federation of Goldbanner banned the harvesting of Freehome's fossils. Despite this, Cadeno City had moved on from selling fossils, and was now a tourist city, and the richest one in it's solar system, at that.
Plasma

In physics and chemistry, **Plasma** is a partially ionized gas in which a certain proportion of electrons are actually free of their atomic orbits rather than being bound to a single atom or molecule. The ability of the negative charges to move somewhat independently makes the plasma electrically conductive, making it respond strongly to electromagnetic fields. Plasma therefore has properties quite unlike those of solids, liquids, or gases and is considered to be a fourth, distinct state of matter. Plasma typically takes the form of neutral, gas-like clouds created by great sources of heat; for example, in the case of stars, or the nebulae from which stars form.

## Uses

### Weaponry

Plasma is a common ammunition type used in Directed Energy Weaponry. Heating the plasma to extremely high temperatures and surrounding it with a protective barrier (plasma cell, or heated plasma cylinder), a small generator within the weapon discharges a controlled bolt of (typically red) plasma toward it's target, causing the weapon's victim to suffer traumatic plasma burns that can prove fatal, if not intensely painful.

Plasma-based weapons are found everywhere, from a starship's cannons to the weapon in an soldier's hands in an army. Some people have even learned how to use magnetic fields to turn plasma into a melee weapon, like a sword or spear.

### Vehicles

The engines of most vehicles in the galaxy, both atmospheric and exo-atmospheric, are usually plasma engines. Slow-burning as not to expend fuel, plasma engines are found in both large and small vehicles, and are renowned for their efficiency over the more powerful, yet faster-burning ion engines.

### Shielding

Commonly known as "Energy Shields", plasma shields are found in high-tech armor and vehicles across the galaxy. Using magnetic fields to create a shield that repels most attacks, plasma shielding technology is widely known as an expensive, yet worthy, investment for anyone who gets shot at regularly.
Lancer-Class Rapid Assault Vehicle

The **Lancer-Class Rapid Assault Vehicle** (otherwise known as a **"Lancer"**) is the Draxxen Warfleet's standard infantry support and rapid assault vehicle. It was developed by Drayden Assembly Forges in 1081 AGE.

## Specifications

### Design

The Lancer is a bulky one-man hovering vehicle, primarily used for infantry support, light assault, and (occasionally) reconnaissance. Known for it's effectiveness against infantry as well as it's two powerful S1 plasma drive engines, it is lifted from the ground by several antigravity plates located across it's bottom. These propulsion systems make up for the Lancer's build, which is not at all aerodynamic.

The outer hull of the Lancer is very wide in the front, including a heavy steel piece that acts as both a plow and battering ram. Just above this ram are two headlights (700 lumens) that allow the pilot to drive through the dark and in harsh conditions. In front of the cockpit is a small windshield that has been polarized with a blue tint.

The cockpit of the Lancer is almost completely exposed from all sides except the front and directly behind. The pilot has access to many screens displaying everything from how fast the vehicle is moving to the fuel capacity within the turbine. They also have access to the trigger used to fire the two OD-5 proton autocannons on either turbine.

The two S1 plasma drive engines are located on either side of the cockpit, and reach from the front of the main hull to 3.9 feet past it, ending in narrow, aerodynamic wings.

### Armament

The Lancer is typically armed with two linked forward-facing OD-5 proton cannons. With an effective range of around 120 feet, these cannons make up for their lack of accuracy in power. Early designs of the Lancer showed the inclusion of a personal energy shield, though no actively-used examples have been found.

### Advantages

The fact that the Lancer can be deployed in almost any ground-based assault operation makes it an extremely useful tool in the Draxxen Warfleet. It's autocannons are incredibly effective at breaking an opponents line and inducing panic and disorder in an otherwise well-organized defense. It's heavy frontal armor prevents oncoming damage from striking the pilot, and it's generally rapid movement only furthers it's defensive capabilities.

### Disadvantages

Despite it's heavy armor, the Lancer's main weakness is it's exposed drive caps. Although they can sustain a limited amount of damage, the Lancer's turbines can be easily disrupted with a precise shot to these areas. Beyond this, the Lancer is too bulky to travel through narrow passages, and the fact that it's pilot is exposed from both the top and sides only makes it seem less safe to fight in.

## Trivia

* The Lancer is the most widely used ground-assault vehicle used by the Draxxen Warfleet, and has been paramount in countless battles throughout history, including the Battle of Marren during the First Draxxen War of Satar.
Proton Firearm

**Proton firearms** (sometimes known as **concussion rifles**) are a type of Directed Energy Weaponry that fires supercharged proton canisters that, upon reaching a target, detonate with intense heat and force. While they are not as popular as plasma firearms, they usually find use as anti-infantry and anti-vehicle weapons. Deaths caused by proton explosions are not often a result of direct impact, but rather cranial shock.

## Types

There are two general kinds of proton firearm, as shown below:

### Manual Loading

Similar to a manually-loaded shotgun, manual loading shotguns require the user to individually slide each proton canister into it's chamber. After the desired amount of protons are inside the firearm, it must be "cocked", by pulling the hammer back and letting it slide back into place. These weapons are often considered ineffective on the field of battle, despite being inexpensive compared to magazine-fed proton launchers

### Magazine-Fed

Proton firearms that are fed with a box magazine filled with proton canisters are typically regarded as more "modern" than others, and are much easier to use, mainly due to their automatic hammer.

## Other Directed Energy Weapons

* Plasma Firearm
* Ion Firearm
* Arc Firearm
* Photon Firearm
Electrum

**Electrum** is a naturally occurring alloy of gold and silver, with a trace amounts of copper and other minerals. It has been produced artificially, and is often referred to as **Green Gold**.

## Uses

Electrum was once a common currency on Daerraphere, especially used by ancient Humans. Nowadays, Electrum is used to create plasma generators, as it is a cheap conductor that can be replaced easily is burnt out.
Cathium

**Cathium** is a mineral found in many terrestrial gas giants. When formed naturally, it is found in the form of a fine powder, making it's harvesting a very tedious task. With the help of a mineral compressor, it can be turned into a solid form, often referred to as **Cathium Quartz**.

## Uses

Cathium's main use is to be compressed with steel, forming the popular material, Plasteel.

However, several other uses for Cathium are also common. This includes the recipe for several medical injections, as well as an insect repellent (though only when in it's purest form).
ジプシー・アベンジャー

この記事は『パシフィック・リム：アップライジング』や未邦訳作品の情報を扱っています。閲覧の際にはネタバレにご注意ください。

**ジプシー・アベンジャー**（Gipsy Avenger）はジプシー・デンジャーにちなんで名付けられた、第6世代のイェーガーである。

歴史
--

性能
--

「プラズマキャスター2.0」「プラズマブレード」など、ジプシー・デンジャーの武装を発展させた次世代の装備を持つ。プラズマキャスターは空中での推進装置としても使用可能。
「グラビティスリング」は重力ビームを応用して物質を集積・投擲する装備で高層ビルを倒壊させられる。
後にオブシディアン・フューリーのプラズマチェインソーを装備した。

ボルテックスタービンの増量により、単機でシカゴの電力を一年間支えられる出力を持つが、ジプシー・デンジャーの様に武装化や空中での姿勢制御に使えるのかは不明。脚部のスラスターによって小距離の飛行が可能。

## 怪獣討伐歴

ジプシー・アベンジャーが単機で、あるいは他のイェーガーの助けを借りて討伐した怪獣の一覧。

名称
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## トリビア

* ジプシー・デンジャーとは真逆に、空中で上半身から突っ込むために姿勢制御をして落下速度を上げた。
* 2017年7月、公式サイトGojaegerにて、ジプシー・アベンジャーを含む『パシフィック・リム：アップライジング』登場イェーガーのブループリントが初公開された。
* 決定稿のデザインでも、ブラスナックルからロケットの様な火器を発射する予定だった。その名残として指にデザインが残る他、ノーベンバー・エイジャックスにも似た武器が搭載された。
* ティーザー・ポスターではコン・ポッドの形状が異なっており、ヴァラー・オメガに流用されたと思わしい。
* ミサイルの名前はエンフォーサーである。

## ギャラリー

ティーザー・ポスターコンセプトミサイル・ランチャー
出典
--

1. ↑ 1.0 1.1 1.2 @PacificRim
2. ↑ 2.0 2.1 【#イェーガーFILE 01】MARK VI：ジプシー・アベンジャー
3. ↑ *Pacific Rim Uprising: Official Novelization*
4. ↑ GO JAEGER - LEARN
Auroran

**Aurorans** are a species of sentient bipeds native to the rock cluster within close proximity to Daerraphere's Sun, known as the Crown of Decay. By 250 AGE, Aurorans had become an established spacefaring species, and around 2100 AGE, they had begun their Era of Paragon.

## Culture

Aurorans culture revolves mainly around their strict, fanatical religion known as the "Sect of the Black Sun".

### Religion

Acolytes of the Black Sun worship the Three Ash Lords, the all powerful gods that supposedly protect the Aurorans from the apocalypse. Nearly all Auroran judgement is made to appease the Ash Lords, with actions such as sacrifice, mass prayer, and the annihilation of those they believe to threaten their society. This fanaticism has made most Aurorans xenophobic and cruel, and many other races have deemed them a vicious enemy of all.

### Magic

Those in places of power within the Sect of the Black Sun are granted the right to wield magic. This magic is mainly necromantic and evocative in nature, and is often considered "holy magic". Lower-class Aurorans who are naturally gifted in magic are often given one of two fates. They are either taken in by a wealthier family, where they are put in a place of power at a young age, or killed after their abilities are found.

## Description

### Anatomy and Physiology

Aurorans are a cold-blooded near-reptilian species that gives birth to live offspring (usually once in their lifetime). They have five spindly fingers, one being an opposable thumb. Their circulatory system is closed and consists of one heart and a network of blood vessels and dark purple blood due to the deoxygenated iron-based hemoglobin of Aurorans.

Aurorans do not require lungs to survive. Energized by the ultraviolet light that the sun emits, Aurorans build their homes with glass ceilings to ensure they live through the night. The average Auroran can live up to 5 hours without sunlight, and many use artificial UV lamps to provide them with nourishment. This dependency on UV light causes Aurorans to live without hunger or need for food. This does not mean they do not eat, as many Aurorans treat themselves during holy days with the pleasures of food.

Auroran bone structure is very heavy to withstand zero gravity, and their skin is very rubbery and dark to soak in UV light. With a decent metabolism, Aurorans are not known for their high survival skills, as their homeworld does not have any natural predators. Because of this, their fight or flight instincts are slightly less evolved than most species. Currently, the average lifespan of an Auroran is between 250 and 350 years.

## Trivia

* Many Drow have been able to find allies within the Sect of the Black Sun, as both species are shunned by society, and worship similar religions.
Wormhole

A **wormhole** is a tunnel that forms between two locations within Native Space, formed by an incredibly dense singularity strong enough to distort space-time without creating a rift. Technically speaking, a wormhole is a "shortcut" that allows individuals to bypass Otherspace in an attempt to hasten their journey from one place to another. Wormholes are incredibly difficult to maintain without either collapsing in on themselves or tearing a rift between Native Space and Otherspace.

## See Also

* The Universe
* Hyperspace
* Hyperdrive Core
* Space-Time
* Spatial Anomaly
Dragonborn

**Dragonborn** are a race of sentient bipeds native to the planet Daerraphere who share ancestors with Dragons. By 500 AGE, Dragonborn (along with the other Daerrapherian races) had become an established spacefaring species, and around 2000 AGE, had begun their Era of Paragon.

## History

Dragonborn were supposedly once mere Daerrapherian Dragons who underwent some sort of rapid change (possibly a curse) that transformed them into a smaller, humanoid form. Unlike their neighboring races, the Dragonborn stayed generally reclusive and uninterested in the affairs of others unless it directly involved them.

However, it was during the dawn of Daerraphere's Space Age that the Dragonborn made the decision to join forces with the other races, in what would ultimately become the Daerraphere Allied Space Command.

By 2115 AGE, Dragonborn had spread to countless corners of the Upsilon Psaella Galaxy.

## Description

### Anatomy and Physiology

Resembling typical Daerraphere Dragons, Dragonborn are often mistaken for reptiles, though they have an internal body temperature that is significantly warmer than most mammals. Hatching from eggs as an infant, Dragonborn have closed circulatory systems that consist of one heart and and a network of blood vessels and red blood, due to their iron-based hemoglobin. Like most Daerrapherian races, they have two lungs that breath a mainly oxygen-nitrogen-based atmosphere.

Like Dragons, Dragonborn are covered in scales and have small, reptilian eyes. Their sense of hearing and smell is considered average, along with their sense of sight. They have an organ located in their throat-chest that allows the Dragonborn to emit a "breath weapon" at will, throwing a hazardous material or substance fro their mouth. Depending on what breed they come from, each Dragonborn's breath weapon is different. For instance, a Red Dragonborn's breath weapon is fire, while a Silver Dragonborn's would be frost.

Dragonborns' bone structure is extremely strong, protecting their internal organs from outside harm much more effectively than most races. In addition to this, Dragonborns' muscle mass is famously high, though much of it is used to support their heavy bodies. Strictly carnivorous, they have a decent metabolism, and less recovery time is required from physical exertion compared to other species. Currently, the average Dragonborn lifespan is around 90 to 100 years.

### Population

Dragonborn have always been found in smaller numbers in comparison to races like the Humans and Dwarves, and remain to be known as more uncommon sight in the galaxy. Currently, there are around 5 billion Dragonborn in the galaxy.

### Intelligence

Dragonborn have always been considered having average humanoid intelligence, despite magical ability being held in high regard in their society.
Elf

Dark Elf (Drow)

Snow Elf

Sun Elf

Crater Elf

**Elves** are a race of sentient bipeds native to the planet Daerraphere. By 500 AGE, Elves (alongside the other Daerrapherian races) had become an established spacefaring species, and around 2000 AGE, they had begun their Era of Paragon.

## Description

### Anatomy and Physiology

Elves are tall, humanoid mammals with deep ties to the arcane world. Evolved from ancient Fey, the Elves have thin blood that is imbued with magical energy, making it a popular illegal substance among most of the galaxy. Their narrow eyes have a special layer of transparent tissue over them that makes them more sensitive to dim light, allowing the Elves to see up to 30 feet in the dark.

The Elven metabolism is so efficient that the only rest they need per day is about 4 hours in a deep meditative state, in which they are semi-conscious in. Currently, the average Elven lifespan is around 1000 years.

### Population

Elves, while not endangered or rare, tend to have a very controlled population, as their primal focus as an adult is not to breed, like the case of humans.

### Intelligence

An Elf's mind is extremely keen, and is more fine-tuned than most other species. This trait from their Fey past grants them a better understanding of complex subjects, such as magic.

## Subraces

There are **six subspecies** of Elf; High Elves, Wood Elves, Dark Elves (otherwise known as "Drow"), Snow Elves, Sun Elves, and Crater Elves.

* **High Elves** are the tallest and magically-adept Elves, and are often taught their first spells from an extremely young age. They make up roughly 28% of the Elven population.
* **Wood Elves** are slim, fast, and naturally attuned to life in the woods. They make up around 26% of the Elven population.
* **Dark Elves**, otherwise known as "Drow" are the ashen-skinned villains of the Elven people. While not all Drow are evil, their culture certainly supports it, as Drow often worship the spider queen, Lolth. They make up around 18% of the Elven population.
* **Snow Elves** are technically a cross between the Wood and High Elves, who evolved to live in fiercely cold climates. They are naturally resistant to icy temperatures and often have pale skin and light hair. They make up around 15% of the Elven population.
* **Sun Elves** are a dying breed of Elf, with copper skin and golden hair, they lead very monastic and religious lives in beautiful lands that are said to sustain them. They make up 7% of the Elven population.
* **Crater Elves** are a new subrace of Elf, created when Elven explorers began using magic to sustain themselves in the vacuum of space. Now, they can survive in space (without oxygen) for up to 10 minutes. They make up 6% of the Elven population.

## Trivia

* A common stereotype of Elves is arrogance. While there certainly are a large number of racially-proud Elves, many stand out.
* The Drow are often shunned by society, and the other Elves most of all. In some places, Drow aren't even allowed in public buildings out of fear.
Fuller Jack

**Fuller Jack** is one of the Knights of the Borrowed Dark, and he serves as a blacksmith. He creates swords, axes, maces, morning stars and lots of strange weapons.

## Appearance

Jack is bald with a bushy grey-streaked beard, and muscly arms thicker than the length of Denizen's legs. He his said to be able to beat a sword into shape with his bare hands. He is from a small island of the coast of Scotland and he has a huge, booming voice like thunder.
Forza/title

Forza Motorsport [Xbox]Forza Motorsport 2Forza Motorsport 3Forza Motorsport 4Forza HorizonForza Motorsport 5Forza Horizon 2Forza Horizon 2 Presents Fast & FuriousForza Motorsport 6Forza Motorsport 6: ApexForza Horizon 3Forza Motorsport 7Forza Horizon 4Forza StreetForza Horizon 5Forza CustomsForza Motorsport [Xbox Series/PC]
Dwarf

Steel Dwarf

**Dwarves** are a race of sentient bipeds native to the planet Daerraphere. By 500 AGE, Dwarves (alongside the other Daerrapherian races) had become an established spacefaring species, and around 2000 AGE, they had begun their Era of Paragon.

## Description

### Anatomy and Physiology

Dwarves are short, stout humanoid mammals who, among both sexes, tend to grow long beards. Dwarves have deep red blood and small, compact bodies. This allows them to travel through narrow mines, where many Dwarves have spent their livelihoods. Their glassy eyes have a layer of translucent tissue that makes them more sensitive to dim light, allowing Dwarves to see up to 30 feet in the dark.

Dwarves natural strength and heavy muscle mass allows them to work restlessly for long periods of time. This has proven them to be skilled workers and hardy soldiers.

### Population

Dwarves, while not as abundant as Humans, live by the rule of the clan. Because of their large families, Dwarves make up a large population of many cultures, and are often found in packed areas.

### Intelligence

Dwarves are not naturally dull or stupid, but since the most important aspect of any Dwarf's life is their livelihood (often being hard labor, such as mining or smithing), not many Dwarves are known for their intelligence.

## Subspecies

There are **three subspecies** of Dwarf; Hill Dwarves, Mountain Dwarves, and Steel Dwarves.

* **Hill Dwarves** are the shortest Dwarves. With extremely keen senses and a more active immune system, they make up around 43% of the Dwarven population.
* **Mountain Dwarves** are hardy, rugged folk. Much more coordinated and physically powerful than the rest of the Dwarves, they are known to make great soldiers. Mountain Dwarves make up around 42% of the Dwarven population.
* **Steel Dwarf** are magically-adept Dwarves who evolved from Mountain Dwarves who lived on barren, terrestrial moons and planets beyond the Daerraphere System. They are much more mentally flexible than other Dwarves and are one of the only Dwarf cultures where shaving one's beard is a common fashion. Steel Dwarves make up around 15% of the Dwarven population.

## Trivia

* Dwarf-run mining colonies make up over 74% of the ore industry of the Psaella Ring.
Era of Paragon Wiki

## A New Era

*"Before the year 18 BGE, life among the world of Daerraphere was simple. Storybook, if you would. Dragons roamed the skies, orcs pillaged towns, and the adventurers searched for treasure. It was a life of reoccurring events, just unique enough to satisfy the more daring of us.*

*However, no one could have expect what the years had in store*

*It was a rainy day that a group of young adventurers delved deep underground to retrieve a fabled treasure horde from a colony of mind illithids. Slashing their way through the tangled halls beneath the earth, they came across something that would change our world forever. Inside a series of forgotten cells, they discovered various strange machines and documents. At first, they believed them to be magical, but no arcane connection was found.*

*Bringing them to the people of the surface, scholars came from across the globe to study the objects. Written in a familiar tongue, but referencing strange events that not even the elves had lived to experience, it only took 3 years to crack the code. In 15 BGE, the races of Daerraphere had harnessed a new form of power rivaling that of magic; plasma.*

*Not only this, but newfound records inspired scientists to look to the stars, and by 4 BGE, the nations of Daerraphere set all past tensions behind to create 'The Trinity'; Daerraphere's first ever spaceship. With a crew of only 5 courageous heroes, they set sail to the Moon. With a flawless exit and an even better return to atmosphere, 'The Trinity' inspired many other spaceships. Only a few months after the mission to Daerraphere's moon, another group of nations decided to send a larger, distant-travel vessel known as the DCC Goldbanner to planets. Reaching the closest planet to Daerraphere, which they named Freehome, the crew made hundreds of missions to transport people to the newly found planet.*

*By the year 2115 AGE (After Golden Era), the people of Daerraphere span the universe. New nations have been formed, new galaxies have been discovered, and strange aliens have been met. However, despite the ever-advancing technology that the citizens of the known universe have access to, the traditions and menaces of the old days tend to creep up on you..."*

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