Dragonlance: Chaos War series

## Genre Information

Epic Fantasy
Fantasy Adventure

Quests
Dragons

 (Series Content Ratings Click on Explicit Ratings for details.)

## About the Series

* **Authors:** Doug Niles, Richard Knaak, Linda Baker, Nancy Varian Berberick, Fergus Ryan.
* **Genres:** Epic Fantasy, Quests, Dragons
* **Theme:**
* **Narrative style:**

## Series Description

The Chaos War, also known as the Second Cataclysm, is a fictional war in the Dragonlance setting. The war was massive, drawing in nearly all the people of Ansalon, as well as the gods themselves. The war was so devastating to the world of Krynn that it ended the current age, the Age of Despair, and began the Age of Mortals.

## Books in order

1. The Last Thane (Dragonlance: Chaos War Book 1) (1998)
2. Tears of the Night Sky ( Dragonlance:Chaos War Book 2) (1998)
3. The Puppet King (Dragonlance: Chaos War Book 3) (1999)
4. Reavers of the Blood Sea (Dragonlance: Chaos War Book 4) (1999)
5. The Siege of Mt. Nevermind (Dragonlance: Chaos War Book 5) (1999)

### Extras

* Seeds of Chaos (A Chaos War D&D Adventure) (1998)
* Chaos Spawn (Chaos War A D&D Accessory) (1999)

## World Building

### World

The story begins 25 years after War of the Lance .

## Book Descriptions

The Last Thane (Chaos War Book 1) (1998)
For generations the baser clans of Thorbardin have raged against Hylar, ancestral rulers of the vast underground realm. Now, the finest Hylar army has marched away to face the Knights of Takhisis - and the dark dwarves see their opportunity. Besieged in the Life Tree that is their fortress city, the Hylar struggle to survive. Magic and madness threaten from all sides as Theiwar, Daergar and Klar press the onslaught with bloodthirsty frenzy.
The forces of Chaos join the battle against all dwarvenkind. And hopes grow dim as the Hylar face ultimate betrayal and confront the specter of Thorbardin's ultimate doom
Tears of the Night Sky (Chaos War Book 2) (1998)
**A journey into peril.**
Crysania, high priestess of the Temple of Paladine, is blind to the beauty of the world but not to the joy of her faith. Lately, though, her communion with the god of light has become distant. Now a mysterious stone has come into her possession. Its power compels her to undertake a merilous quest, accompanied by a strange band of companions.
Together they endure the burning heat of Kyrnn's most violet summer as they struggle toward their destination: the Temple at Neraka.
If they reach it, their world will be transformed forever.
This novel, set in the time of the Chaos War, brings to life the story of Crysania, a Revered Daughter of Paladine, and Dalamar, the dark elf.
The Puppet King (Chaos War Book 3) (1999)
**Treason within, war from without.**
Torn asunder by the nightmares of a mad king, the elven realm of Silvanesti has nearly been restored to its former grandeur. But the elf Porthios, returning to his homeland, launches a rebellion against young Gilthas, his own nephew.
Gilthas's troubles are multiplied by threats from green dragons and from the Knights of Takhisis. Now, with Porthios at his throat, Gilthas must choose between blood and honor.
Reavers of the Blood Sea (Chaos War Book 4) (1999)
**Chaos's evil shadow sweeps over Krynn**
During the hottest summer in memory, minotaurs fight against the Knights of Takhisis, into whose hands their god Sargonnas has delivered them. In the midst of the conflict, the armies of Chaos plunge into the heart of Ansalon.
Now the minotaur warrior Aryx must unite his people and their enemy, the knights, against the monstrous servants of Chaos. If he succeeds, the two sides may forge a bond that will change Krynn for all time.
If he fails, then they will all perish
The Siege of Mt. Nevermind (Chaos War Book 5) (1999)
A miraculous machine . . . and a nightmare!
Innova, a young gnomish recluse finds himself in a terrible situation. Tried in a gnomish court for an unfortunate accident and sentenced to spend months at the bottom of Mt. Nevermind tuning gnomeflingers, young Innova makes an incredible discovery. The whole gnomish society is changed by one machine that, unlike any other gnomish invention, makes the entire mountain run like clockwork.
In the face of this, Commander Halion Khargos of the Knights of Tahkisis must fulfill his Vision, sent to him by the Dark Queen Tahkisis. He must take Mt. Nevermind.