Five Nights at Treasure Island

* História da Franquia
* Curiosidades

***Five Nights at Treasure Island*** é um jogo de fãs criado por Matthew Phoenix Rodriguez. O jogo se inspira no jogo indie *Five Nights at Freddy's* e no creepypasta, Abandonado pela Disney. O último lançamento do jogo foi uma demo remasterizada instável (1.0). Um trailer foi lançado no canal da Puritysin às 00:30 (UTC) de 2 de abril de 2015. O antigo Wiki do jogo anunciou que estaria encerrando em 23 de junho de 2015, e o futuro do jogo estava em jogo. No entanto, no dia seguinte, Tia anunciou em um post no blog que um novo wiki seria criado e que o jogo iria viver sob uma nova equipe de desenvolvimento. A partir daí, o jogo se tornou a primeira parte de uma trilogia de jogos da Disney chamada Project D.I ..
Em 30 de agosto de 2015, a Tia anunciou que o Projeto D.I. foi cancelado para sempre.

Jogatina
O cenário está na atração esquecida da Disney "Treasure Island". O jogador trabalha como estagiário para uma equipe de pesquisa e não pode deixar o escritório, exceto durante as Cavernas dos Piratas.
Eles têm acesso a dez câmeras de segurança e devem monitorar a instalação usando-as. Os trajes encontrados nas instalações vagam à noite e devem ser monitorados pelo jogador. Se um mascote entrar no escritório, o jogador deve abrir imediatamente o monitor e desativar uma das câmeras de segurança, atraindo o mascote para longe. Não fazer isso a tempo resultará na morte do jogador.
Um novo mecanismo chamado Poder será adicionado ao Remastered 2.0, no qual o jogador pode desligar a energia do Treasure Island para reiniciar todas as câmeras de segurança. É altamente recomendado como último recurso por Matthew, o criador do jogo, já que o poder leva uma vez e meia de tempo de jogo para voltar.

Enredo
Você joga como um vigia noturno chamado Jake Smith enquanto ele tenta sobreviver por cinco noites na atração abandonada da Disney, Ilha do Tesouro.
Jake foi contratado como estagiário para coletar dados do local, antes que uma equipe de pesquisa trouxesse mais suprimentos do Alabama para investigar a atração. Duas pessoas, a saber, Greg e Lisa, deixarão mensagens de voz fornecendo informações sobre como passar por todas as noites. No entanto, os trajes no local são de alguma forma vivos e móveis, e tentará prejudicar Jake se eles o encontrarem. Portanto, se um mascote entrar no escritório de Jake, o jogador deve abrir o monitor e desabilitar uma das câmeras. Isso cria um barulho alto na sala em que a câmera está, o que pode atrair a fantasia. A câmera ligará automaticamente após cerca de 30 a 40 segundos.
Usando este conhecimento dado a ele Chamadas de Telefone, Jake deve sobreviver contra o Foto Negativo Mickey, Disembodied, Pateta e vários outros trajes hostis, das 12:00 da meia-noite às 6:00 da manhã.

Desenvolvimento
Em 3 de novembro de 2014, Matthew Phoenix Rodriguez anunciou *Five Nights at Treasure Island* postando uma foto no DevianArt mostrando um Mickey com cores invertidas e uma cabeça de Donald, bem como um mapa com câmeras.
Em 30 de novembro, um teaser foi postado com o título "EM BREVE". O teaser era uma imagem do jogo novamente do Mickey invertido (desta vez deitado) e da cabeça de Donald.
O primeiro Five Nights at Treasure Island Demo contendo apenas uma noite foi lançado em 1º de dezembro, no Matthew's página Deviant Art]. Alguns dias depois, uma versão atualizada do jogo foi lançada com uma segunda noite, um Mickey fotonegativo mais agressivo e algumas correções de bugs. Esta versão foi tocada por youtubers como Markiplier e ficou muito popular. Porém Matthew fez um post dizendo que não estava conseguindo acompanhar o trabalho e que não esperava que esse jogo fosse tão popular então precisava de mais tempo para finalizá-lo.
Infelizmente, ele não gostou dos resultados e disse que havia muitos problemas com o jogo, então decidiu começar do zero e fazer uma versão remasterizada. A demo remasterizada (1.0), que estava instável, foi lançada em 26 de janeiro de 2015.
Alguns meses depois, um trailer foi lançado no PuritySinner's channel às 00:30 (UTC) em 2 de abril, 2015 e posteriormente a segunda demo remasterizada foi lançada, desta vez com áreas totalmente novas (AnArt1996 disse que não estava feliz com os designs da primeira versão remasterizada e se culpou porque no 1.0 ele havia apenas photoshopado as áreas).
Nesse ponto, Tia (PuritySinners), que era dubladora do jogo original e cooperou com Matthew enquanto fazia o jogo, assumiu o desenvolvimento do jogo, já que Matthew não tinha mais coragem de terminar o jogo sozinho. . De acordo com Matthew, ela continuou adicionando ao enredo até criar uma história completamente diferente do que ele originalmente imaginou para o jogo, então ele perdeu o interesse no jogo e deu os recursos para PuritySin e sua equipe.
Agora o jogo estava sendo desenvolvido pelos PuritySinners. Mas depois de uma infame demonstração de grande revisão (Remastered 3.0), que substituiu o Photo-Negative Mickey por Willy, depois que os arquivos do jogo vazaram devido a um desenvolvedor desonesto, depois do chamado drama "Slimebeast vs PuritySin" e depois de alguns conflitos entre a equipe e a comunidade, Matthew anunciou que o jogo seria cancelado. O antigo Wiki do jogo dizia que seria encerrado em 23 de junho de 2015. No entanto, Tia anunciou em um que a partir daquele momento, o jogo se tornou a primeira parte de uma trilogia de fangames da Disney chamada *Projeto D.I.*. Em 30 de agosto de 2015, Tia anunciou que o *Projeto D.I.* foi cancelado.
Mais tarde naquele ano, Matthew postou os arquivos do jogo para que as próprias pessoas pudessem continuar fazendo o jogo e completá-lo. Então entre 2016 e 2018 muita gente fez fangames de Five Nights at Treasure Island, porém nenhum deles era oficial.
Em janeiro de 2017, os desenvolvedores de jogos SubWooferX3 e BlackOut decidiram cooperar e fazer a versão final do jogo (SubWooferX3 na verdade fazia parte da equipe de desenvolvimento das versões Remastered 2.0 e 3.0 e ele e BlackOut também fizeram um fangame FNaTI de sucesso chamado Nightmare Before Disney ). No entanto, devido ao jogo ser apressado e não totalmente planejado, ele foi (novamente) cancelado antes mesmo de uma versão alfa ser lançada.
Desde o cancelamento do Remastered 4.0, BlackOut e Malrat (ou PNM) tentaram várias vezes reviver esta versão do jogo, chamando-a de Remastered 4.5. Essas tentativas foram novamente malsucedidas e mais tarde evoluíram para The Lost Ones: Treasure Island.
Mais tarde naquele ano, em 28 de outubro de 2017, no AnArt1996 (Matthew Phoenix Rodriguez) DeviantArt, uma nova versão Alfa de um novo Five Nights at Treasure Island foi carregado. Sendo apelidado de Remastered 5.0 Alpha, esta última versão feita pela AnArt apresenta novas salas projetadas, versões editadas dos locais do Remastered 2.0. Além de incluir uma nova gama de novos designs para os personagens. Esta versão foi anunciada durante uma transmissão ao vivo sobre o jogo, mas foi cancelada porque a GameMaker não cooperou com a AnArt.

Final Version
Finally, in April of 2019, a indie game development group called Radiance had announced in a post that they would officially be taking on the game, and completing it. (Radiance between 2016 and 2018 had already been making FNaTI games but they were not official and just fangames.)
On August 16, 2020, the official trailer of the game had been posted on the Radiance YouTube channel. You can watch the trailer here.
On November 28, 2020 the full, official game was finally released.
In addition, a second official game, Oblitus Casa, has been announced for release in 2021. This game will also be updating and retconning alot of the story from the previous game, including its appearance such as the cutscenes, characters, renders and visuals made for it as they have been declared non-canon by Nocturnum himself, Although the general story details are being kept as the only canon media for it, albeit as he described it as, it's the same story but with different writing.

Veja Também
* Official FNaTI 6.0 Wiki Page
* Official FNaTI 6.0 Game Jolt Page

Br
* Oficial FNaTI 4.0 Página Wiki

Remastered 1.0
* New main menu screen.
* Photo-Negative Mickey no longer disappears from camera view.
* A new suit, Suicide Mouse, was added.
* A new location, the Broadcasting Room, was added.
* A new feature called Hiding was added.
* Oswald no longer appears in the main menu.
* When the player gets killed by one of the suits, static will play.
* The game has more color than the original.
* Golden Trophies have been announced.

Remastered 2.0
* All the cams have been redone.
* All locations have been redone.
* Two new characters have been added - Daisy Duck, Pete, Slester and Jeff The Killer.
* Added a new camera - The Roof.
* A new mechanic called Power is added.
* New cameras were announced, which to this day do not have an official name. These cameras are Unknown Cam 2 and Unknown Cam 3.
* Shades were also announced, which also did not make it into the game.

Remastered 3.0
* Now the game has a new owner - PuritySinners or just Tia.
* A new antagonist/toon, Willy, was added, replacing Photo-Negative Mickey.
	+ Also reworked Photo-Negative Minnie, who became the Impure Mouse.
	+ Acephalous was renamed Ace.
	+ Suicide Mouse has been renamed to Mortimer.
	+ God has been renamed UO.
* The sounds of the atmosphere have changed.
* New main menu screen (featuring Willy).
* God/UO wanted to add hair (shown in one of the teasers).
* It was planned to add a new MickMick character to this version, but this idea was abandoned.
	+ Ortensia has been planed to be in full game.
		- Despite their cancellation, they were added to the Remastered version of the SubWooferX3.
* New story made
* Boss Battle planned to be added.
* The characters are now toons (however the public didn't know)
* FNATI is now a planned trilogy of 3 games along with a unreal engine remake planned.

Remastered 4.0
* Again, the new owners of the game - SubWooferX3 and BlackOut.
* New main menu screen and music.
* Main story is 3.0s with some stuff reworked
* Updated main menu
* Completely reworked old characters
* Added new characters, namely:
	+ MickMick (he was a replacement for Photo-Negative Mickey and Willy)
	+ Ortensia
* Also renamed some characters, namely:
	+ Acephalous's has been renamed Goofy since he started wearing his head.
	+ Impure Mouse renamed Minnie.
* Added completely new locations, namely:
	+ Janitor's Closet
	+ Mascot Room A (its appearance is still unknown)
	+ Mascot Room B
	+ Kitchen
	+ Bigger Lounge
* Added final boss - Inhuman.

Remastered 4.5
* The character models have been changed.
* Changed location map.
	+ Most likely, the locations themselves have been changed.
* A new room has been added - Reception.
* MickMick had two models.

Remastered 5.0
* AnArt1996 returned to the development of the game.
* New main menu screen and music.
* Photo-Negative Mickey has returned!
* You change cams by clicking numbers on your keypad.
* New mechanics and keys: press [*SPACE*] to shut the Office doors to stop the suits from entering and press [*SHIFT*] to shut off the cameras.
* Completely new textures.
* Three new locations have been added, one of which is Unknown Cam 3.
* Added a new character - Sparky.
	+ The Mascot Photo-Negative Mickey (also called Withered Mickey) was also added.

Remastered 6.0
* The game is managed by a whole team of developers called "Radiance".
* Absolutely all textures have been redesigned (from characters to locations).
* There is a newer, improved storyline.
* Some locations have been renamed.
* New characters have appeared, namely:
	+ Mascot Photo-Negative Mickey
	+ Pete (he was added to the game files by Anart, but was not used anywhere)
	+ Sparky (he was taken from Alpha 5.0 as an easter egg character)
	+ The Forgotten One
	+ MOTHER
* The Suicide Mouse was renamed Mortimer.
* Added a new location - Kitchen, carried over from Remake 4.0.
* New gameplay mechanics were created, such as holding your breath or turning off the lights.
* Henry was given the surname "Miller".

Oblitus Casa
Troll Demo
* Demo announced (troll game)
* The game is made in the design of Sister Location.
* New main characters - Deez and Nuts.
* Added completely new locations.

Canon Game
* The game is still controlled by Radiance.
* Continuation of a story.
* This time, the gameplay is not on the Treasure Island, but in an unknown House at this moment.
* Photo-Negative Mickey and The Face have new textures.
* Added completely new locations.
* New main canon antagonists - Willie, Daisy Duck, Pete and Photo-Negative Minnie.

Treasure Island
em breve

*Five Nights at Treasure Island*
* The game ran until release for 7 years. Not a single *FNaF* fan-game has been developed for so long.
* Five Nights at Treasure Island is the only *FNaF* fan-game with more than 50~ fan-games created by fans.
* This is one of the first fan-games of *FNaF*.
	+ Also, according to many fans, this game is considered one of the best fan-games of *FNaF*.

Remastered 1.0
* Out of all the original versions of FNaTI, the original 1.0 was the closest to being finished.
* Pluto, Suicide Mouse and Photo-Negative Minnie were all intended as Easter egg characters.
* AnArt1996 had originally planned to have a flashlight mechanic in the Office, which would not ward off anyone but only provide extra vision for the player. A spotlight can also be found in the 1.0 Lounge, hinting at a scrapped FNaF 2 ESC camera Flashlight mechanic.
* 1.0 severely differentiates from AnArt's original concept art.
* AnArt has admitted Remastered 1.0 was only a small reskin of the Original Demo, with the addition of Suicide Mouse. The cameras were all photoshopped to look nicer.
* While remastering the game, AnArt had planned to turn Jake into a girl called Dohna, however, this did not make the cut because AnArt forgot to update the Greg phone call script to mention the Dohna name.
* AnArt wanted to add a green crawling humanoid called the "Hour Glass". It never made it to the version of the game for which it was intended at the time.
* The Face is actually a model error that AnArt got while editing a Mickey model.
* The Face was planned to have a voice. AnArt intended to have him and his girlfriend voice the character and the two recordings would be overlapped and edited.

Remastered 2.0
* The Shade enemies would have heavily relied on sound cues according to AnArt1996.
* SubWooferX3 worked alongside AnArt for this version of the game before AnArt had passed the game fully over to the PuritySinners.
* Each shade enemy was based on different creepypastas. (Oswald: SCP-173/later changed to BOB, Photo-Negative Mickey: Himself, Photo-Negative Minnie: Jeff the Killer).
* The dead Henry model was not supposed to show up during the canonical main game, however, he was meant to appear during the ending cutscene and a special Night 7.
* Slester was meant to behave like a "Glitch" character. He would mess with the game by glitching the lights in the Office, cameras, and display random creepy visuals. He was not meant to be hostile.
* While CAM 11 was unfinished, it was intended for it to be an entrance area to the building. AnArt had planned for The Face to come from the room.
* Adding Pete was one of the last things Anart did for the game until he passed it onto Purity and her team.
* There was a Trailer for the game, however, an HD English version seems to be lost media currently. But the reconstruction of the trailer can be found in the archive.
* Pete, Slester, and Henry were non-canon bonus characters.
* In this version of the game, it was planned for Ace to reach character prep 1 and put on Disembodied. To prevent him from reaching Character Prep 1, the player would have to constantly shut off cameras to push Acephalous back.
* Jeff The Killer along with several other big-name creepypasta characters, such as Smile Dog, Slenderman, Eyeless Jack, were meant to appear in a special mode for the game called "Adventure Mode". If the player was good enough at the main game, adventure mode minigames would startup, and the player would have to defend themselves from some of the mentioned characters. It was intended for new mechanics, and new gameplay styles to be introduced for this mode. The player would be able to encounter Jeff if they beat Night 1 without shutting off any cameras.

Remastered 3.0
* It was originally planned for Pete to be an enemy in this version of the game, however, he was eventually scrapped.
* Ortensia was to appear in the game, however, she never made it into any builds due to the game being canceled.
* There was going to be a "Boss Fight" in Pirate Caverns, which would lead to the ending of the game. PingProductions recalls the boss fight having something to do with The Face.
* This version of the game went through a few revisions before ending up how it was in the Demo. Originally PuritySin had her teams remake the rooms, and sometimes retexture the old Remastered 2.0 rooms. This effort was later scrapped after the removal of team member PingProductions, and the team went back to reusing the old FNaTI 2.0 rooms.
* God was given a completely new model (with hair) and renamed to UO in this version.
* MickMick (also known as Corrupted Mickey) was meant to be a placeholder enemy until Willy eventually took his place, however, it is likely Purity had planned for MickMick to return in later FNaTI games.
* Project D.I. was meant to be an Unreal Engine remake of FNaTI that stripped away all five nights themes. It was also the name for the planned trilogy of FNaTI games.
* PuritySinners had planned for there to be three FNaTI games in total.
* Oddly enough, while daisy does appear on the final header for the game, she was scrapped.
* After the removal of several cameras, Purity had moved the face to the roof. He is rarely active in the 3.0 demo.
* For this version, Oswald was completely rerigged and his texture was fixed, so he wasn't all black anymore.
* Several YouTube videos, called "Transmissions" were made to hype the game up/reveal lore. Unfortunately, no direct uploads of them are around anymore along with the Trailer for the game due to PuritySin going on a massive takedown run.
* Allegedly a second trailer for the game was posted, however, I have never seen any mention or traces of it besides one frame of it in a teaser. It is believed to be a completely lost media.
* This version is infamous for the "Slimebeast vs PuritySin" drama that is attached to it. You can watch the videos on Slimebeast vs PuritySinners on YouTube.