recursal/Fanatic-Fandom huggingface dataset:
A Misinterpretation (Short story)

## About

"A Misinterpretation" is a short story following Delphi and Sagewing, and the sequel to "Foolish." Delphi and Sagewing are discussing a recent meeting that Sagewing has had with the Windsinger, and Delphi is begining to realize that her prophecy is not exactly what she thought it would be.

The story can be read here.

#### Characters:

* Delphi
* Sagewing (exalted)
* The Windsinger (mentioned)
* Ashur (mentioned, exalted)
* Flamekeeper (mentioned, exalted)
* Relin (mentioned, exalted)
Bepo (Fukutsu no Seishin)

*"I'm sorry."*

## Background

Growing up in the Mink tribe, Bepo adored his older brother. He would follow him around wherever he went, mimicking everything he did, until the day his brother left. To Bepo, it was sudden, although in reality his brother had been planning the voyage with his friends for some time before departure, and he was left unsure of what to do.

In the end he decided to try and follow his brother, but with no idea where he'd gone, Bepo quickly found himself lost and alone in a world far too big for someone as young as him. An inherent ability to navigate should have helped him, but he was too young to properly take advantage of it and found himself instead swept away in the wrong direction.

Then the fear overtook him. The further from home he found himself, the less people knew of the Mink tribe and the more people treated him like a monster, because he didn't fit into their idea of normal. He was attacked many times, always choosing to escape rather than fight back, and as word spread his attackers changed from those in fear of him to those looking to capture him and sell him on as a curiosity. Bepo kept fleeing from them, now being driven further and further away from both home and his brother but unable to do anything to change it.

Battered, bruised and exhausted from months, if not years, of life on the run, he found himself on the edge of a small, quiet settlement and hide away in a cave nearby, hunting in the woods and desperately trying to stay away from anyone that might attack him. Unfortunately, the cave he had settled in turned out to be a hideaway for a pair of adolescents, who reacted badly to seeing a monster in their safe haven. They, like everyone before them, attacked him, and pursued him when he fled.

Bepo was saved by another adolescent, younger and sicker but stronger. Sensing a friend for the first time since leaving home, Bepo latched onto him and was greeted with as much trust as the hurting youngster could give him. The other two who had attacked him also came around, realising that they had had no need to fear him and seeing him for what he truly was, and not the monster they'd originally thought.

Now, Bepo is the navigator of the Heart Pirates, the crew he formed alongside those three adolescents all those years ago. He still feels sometimes like he's a monster, but what he knows he is is nakama, and that's everything he could ask for.

## Trivia

* Bepo is a fandragon of the *One Piece*character Bepo
Alexandrite (Clan Scribbles)

## Alexandrite

Alexandrite is the Arcane representative of the lair, and Monoceros' husband. It's his task to relay any problems Arcane dragons may have, and sometimes dragons hailing from other parts of the world. He is also responsible for solving personal problems for the Arcane dragons of Clan Scribbles, and weighs in on lair affairs.
Ashane (Ouahe Haimaz)

## Background

Ashane is a third generation member of Ouahe. Both her parents and grandparents have left the clan, but she stays behind to help Candace by training both new clan members and travelers just passing through.

## Personality

Ashane is fiercely protective of Candace, but she's not sure if it's just love or if Candace is her Charge. She's too afraid to leave Candace and discover one, but she also feels like she's not good enough for Candace without having a Charge for sure. Sometimes she'll try to make decision to stay or leave and the anxiety will paralyze her. Ashane's greatest fear is that she won't be considered useful and will be forced to leave. Candace has no idea about any of this.

## Appearance

Ashane wears scavenged (typically mismatched) pieces of armor that are only just better than going without and is scarred in places where the defective pieces have failed in the past.. Ashane fights so often that she is almost always seen with bandages on. She tries to keep them clean, but sometimes she's too busy to change them right when she should.

## Hoard

Ashane collects pieces of armor she can either wear right away or don't need much fixing. She uses pieces of linen as bandages and makes sure to have a steady supply of that as well. There are also a few bloody bandages she's been meaning to wash in her hoard somewhere...

* Bloodscale Greaves
* Bloodscale Helmet
* Bloody Chest Bandage
* Bloody Head Bandage
* Bloody Wing Bandages
* Dented Iron Boots
* Dented Iron Gauntlets
* Dented Iron Gorget
* Dented Iron Pauldrons
* Moonscale Chest Guard
* Steelscale Chest Guard
* Tarnished Steel Belt
* Tarnished Steel Guantlets
* White Linen Arm Wraps
* White Linen Leg Wraps

Ashane didn't used to bring parts of her foes back to the lair unless it could be eaten, but the more she fights the less gross she finds trophies.

* Baku Tusk
* Celestial Horn
* Clouddancer Hide
* Common Podid Claws
* Fragile Antler
* Harpy Masque
* Hematite
* Jeweled Octoflyer Beak
* Magnetite
* Octoflyer Beak
* Rambra Horn
* Seeker Broach (with the hopes of giving it to Candace one day)
* Sickle Claws
* Snowfall Elk Pelt
* Silver Horn
* Southmarsh Podid Claws
* Sunspot Clouddancer Hide
* Toridae Chew Toy
* Warbeast Tusk
* Zeeba Horn

## Trivia

* Ashane has a *completely rational* hatred of Toridaes. She hates Croakers too, but nowhere near as much. Sometimes, one of either will follow her home and she'll have to keep it hidden until she can bring it to Baldwin for transmutation. Once Isambard joined the clan it became much easier to hide them.
Aemilia (The Moonlit Waves)

## Aemilia

"*I'm a dedicated actress and helper to Rosabelle. Now let's get down to business!*"

## Appearance

 Average Fem. Bogsneak

Aemilia is *much* larger than an average female Bogsneak.

Aemilia is 19 years old—making her older than Rosabelle but younger than Brenden—and a Cancer. Aemilia is an alto, and can sing somewhat lower and higher than Rosabelle. Her ID is 58135020.

## Family Tree

Mothered by *Jora the Skydancer*

Full aunt is *Neriya the Bogsneak*
Half-uncles are *Azuolas, Gorrick, Leoven the Coatls*. None of them reside in the Empire any longer
Great-aunt is *Aunatural the Nocturne*
Half-Great-Uncle is *Quoice the Mirror*
Half-Great-Aunt is *Raigi the Wildclaw*

Grandmother is *Una the Bogsneak*
Great-Grandfather is *Khelgar the Nocturne*
Great-Grandmother of *Rayya the Coatl*
Great-Great-Grandfather is *Rolan the Mirror*
Great-Great-Grandmother is *Anna the Nocturne*

Half-Second Cousin Once Removed is *Rosabelle the Wildclaw* (in-law: *Mahmut the Mirror*)

## Quotes

"*But I shall not die today! Nay! I shall return, and cast each one of you to the Shade!*" --as Tomaltach Ó Luain, ancient warrior and antagonist of *Lights*

"*I'm not so sure. Don't think that Brenden and I don't see the way you look at him. Sweet, little Rosabelle, you're in love.*" --to Rosabelle about Alruccabah

## Trivia

* Her name is a variant of the name Emily, which itself is a feminine form of the name Emil which means "rival".

## Gallery

* Baby Aemilia
1/1
Brekkefast (Skies of Ember Clan)

## About

### Clan Position

Trainer
Warrior

## History

Participated in the Tour of the Wasteland.

Has a crush on JupitelThunderC.

## Relationships

**Emile.** Her twin brother. They would argue a lot.

## Trivia

* Her name Brekkefast is a pun for her favorite meal of the day: breakfast.
* Named her so as tribute to her parent's not so serious names.
* Named after Brekke from Dragonriders of Pern.
BlueEvergreen (The Behemoth Kingdom - Hailey's Lair)

## Background

BlueEvergreen is a First Generation triple Denim female. She was born on September 10th, 2013. ID number is #620698.

Before she was bought by Hailey, she was a Goddess of another clan. She decided to travel and expand her experiences and advice to a Nature Clan. Once she saw the Behemoth Kingdom, BlueEvergreen knew she would fit into this clan forever.

BlueEvergreen now watches over and protects the Behemoth Kingdom and is an advisor to Cedar and Meadow, who rule the Kingdom.

## Personality

BlueEvergreen is kind, caring, sweet, and cheerful. She makes sure that everyone who's in the Behemoth Kingdom are well taken cared-of and healthy.

## Appearance

BlueEvergreen looks like the Evergreen Tress, except in a blue-ish hue color.
Altair (Clan of the Broken Valley)

## Biography

Clipped and severe, secretly holds a special place in her heart for most dragons. Believes in perfection. Dragons often cut her too much slack, since she's a Fae, a breed of dragon which doesn't have many (if any) tones in their voice. But yeah, she really is being that stern. Very decisive, does not appreciate being argued with.

Enjoys mending torn scrolls and books.

Mother to Alwyth.
Runy

Runy można wykorzystywać do ulepszania broni ze stali, adamantu lub
mithrilu. Korzystanie z run wymaga odpowiedniej ilości punktów w
umiejętności Tworzenia Broni lub Tworzenia Pancerza.

Runy powinno się stosować tylko na broń która nie została wcześniej
zaklęta. Użycie runy na broni, która miała wcześniej jakieś właściwości
(np. Mithrilowy Miecz Ognia) spowoduje utratę starych właściwości na
rzecz nowych.

* Runa Ognia
* Runa Zimna
* Runa Ziemi
* Runa Wiatru
* Runa Trucizny
* Runa Święta
* Runa Wampira
* Runa Zniszczenia

Runa syntetyczna powstaje z połączenia dwóch run podstawowych. Nie wszystkie runy łączą się ze sobą.

* Runa Magmy
* Runa Deszczu Ognia
* Runa Świętego Oczyszczenia
* Runa Płomiennej Zagłady
* Runa Lodowców
* Runa Lodowego Wichru
* Runa Chłodu Śmierci
* Runa Lodowej Zawieruchy
* Runa Trującego Gazu
* Runa Huraganu
* Runa Trujący Bluszcz
* Runa Wiecznego Spoczynku
* Runa Świętej Grozy
* Runa Trzęsienia Ziemi
* Runa Nieśmierci
* Runa Pradawnego Gniewu

Runy ochronne są używane do ulepszania szat lub pancerzy.

* Runa Cienia
* Runa Adepta
* Runa Ucznia Czarnoksiężnika
* Runa Wytrwałości
* Runa Refleksu
* Runa Żelaznej Woli
* Runa Czarodzieja
* Runa Czarnoksiężnika
Zakon Złotych Piasków

Ponad sześćset lat temu, z przeklętej wyspy znanej jeszcze wtedy jako Lodor, w rodzinne strony powrócił wędrowny mnich z Khaar, Ibrahim ibn Argenol. Bogatszy o wiedzę i doświadczenie które wynikało ze spędzenia kilku lat pośród eskalującego się konfliktu z nadprzyrodzonymi istotami postanowił zebrać wszystkich wędrownych mnichów pustyni i założyć klasztor Złotych Piasków. Szybko okazało się, że Sułtan będzie chciał ich mieć pod swoim butem, jednak przez następne sześćdziesiąt lat, do śmierci Ibrahima, wszelkie próby wymuszenia posłuszeństwa kończyły się szybką nauczką dla władcy. Gdy władzę w Khaar objął starszy syn sułtana jego pierwszym poleceniem było rozbić mnichów, którzy wielokrotnie upokorzyli jego ojca. Złote Piaski, nadal nie zdecydowane kto ma być nowym mistrzem zakonu, nie były przygotowane na zmasowany atak wojowników pustyni. Pół klasztoru zostało zburzone, a ponad jedna trzecia mnichów bezpowrotnie straciła życie.
Przez kolejne sto pięćdziesiąt lat placówka była pod ścisłym nadzorem i na każde polecenie młodego sułtana, później jego brata, a na końcu - bratanka, który objął władzę z powodu nagłej śmierci wszystkich trzech następców. W ostatnich latach swojego życia ten ostatni zdecydował się dać więcej swobody mnichom, a jego następca zupełnie zrezygnował z ich ograniczania, w zamian chcąc współpracy.
Dziś Złote Piaski są zupełnie innym zakonem, niż były sześć wieków temu. Niegdyś stworzony, by doskonalić i kształcić ludzi w razie ataku demonów na Kentar, teraz przypomina bardziej oddział wojskowy o wyjątkowych umiejętnościach. Niewielu zakonników zdaje sobie sprawę z jakim zamiarem Ibrahim zebrał ich przodków, jednak ci którzy wiedzą często nie uważają tego za dostatecznie istotne, by zmieniać aktualny stan rzeczy.

Złote Piaski przestrzegają zasad kodeksu, który pierwotnie miał tylko pięć punktów. Ostatnie trzy zostały dopisane po zdobyciu klasztoru po śmierci Ibrahima:
1. Szanuj siebie i swoich rodaków.
2. Ćwicz do oporu, każda chwila jest dobra, by stać się jeszcze doskonalszym.
3. Nigdy nie zostawiaj brata zakonnego w potrzebie.
4. Nigdy nie wolno Ci spoufalać się z demonem bądź diabłem. Każde z nich powinno zostać zniszczone.
5. W swoich działaniach kieruj się sumieniem.

6. Sumienie nie powinno cię jednak ograniczać, gdy wykonujesz polecenia sułtana.
7. Nie ma litości dla przeciwników naszego władcy.
8. Za swoją pracę dla Sułtana nie będziesz żądał wynagrodzenia.
Aingmil (Steelwing)

## Aingmil ↭ The Healer

The doctor of the clan, Aingmil is much more trustworthy than the rest of his family. He takes his job very seriously, though that's not all he does. Aingmil cares for the insects in his sister's aviary and insectarium. He also works with Apricot and Emory to develop better poisons and acids- not all for nefarious purposes! Though that is what ends up happening most of the time.
Clan Strunmahsil

## Clan Strunmahsil

### imagecaption

Emblem by https://www.deviantart.com/omega-zados

## History

**Twin Souls**

TBA

**Twin Peaks**

TBA

## Architecture

**Tunnel Systems**

TBA

**Private Lairs (Upper Mountain Sect)**

TBA

**Shared Lairs (Lower Mountain Sect.)**

TBA

**Communal Nesting Chambers**

TBA

**Communal Bathing Chambers**

TBA

**Food Storage**

TBA

**Barracks**

TBA

**Heating System**

TBA

**Peytmidrot's Garden**

TBA

## Clan Members

**The Matriarch's Family**

> What They Are-
>
>

> TBA
>
>

* TBA

**Dams**

> What They Are-
>
>

> TBA
>
>

* TBA

**Fire Mages**

> What They Are-
>
>

> TBA
>
>

* TBA

**Vigilants**

> What They Are-
>
>

> TBA
>
>

* TBA

**Military**

> What They Are-
>
>

* TBA

**Trade Caravan/Circus**

> What They Are-
>
>

> TBA
>
>

* TBA

**Pages/Messengers**

> What They Are-
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>

> TBA
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>

* TBA
Candycorn (Clan Ton Theon)

Clan Ton Theon

## Background

Eternally Youthful

Candycorn is a bit more misbehaved than his buddy ToT. He's always staying up way past his bedtime and is always sneaking an extra cookie.

He's a known liar, but not a very good one.

He has quite the sweet tooth. He's practically obsessed with Candycorn. He once ate three bags of the stuff at once. He was grounded and sick after that, but he still doesn't regret it. Nor has he learned. He has made it clear that he wouldn't hesitate to do something like that again.

He's stubborn and his favorite word is 'no'.

He's also very playful and cheerful. He likes to play hide and seek with Whirlpool and ToT.

He cannot fly, but sometimes he's known to float. He has a lot of untapped Arcane energy in him that he doesn't know how to control yet. Sometimes that energy causes him to float up in the air like a balloon. It doesn't scare him when it happens, but it terrifies the adult dragons. They're afraid he may just float into the sky to never be seen again one of these days. Amara takes care to watch him extra closely when he's outside.

No one ever talks about how he doesn't age.

Maybe it's because they don't notice.

Maybe it's because so many of the dragons in Clan Ton Theon have lost their innocence to the terrors in the world, and they take comfort knowing at least one soul in the clan can be innocent for eternity.

## Personality

He's a bad lair and stubborn. He's playful and has a sweet tooth.

## Trivia

* Theme song is It's Almost Halloween- P!ATD
* He's a perma baby
* He has apparel because of an old glitch that allowed you to put apparel on babies by replaces an adult ID with a hatchling ID while on the dressing dragon page.
* This glitch was fixed so now the apparel is permanently on Candycorn unless I scroll him into an adult
* He cannot ever leave my lair and I'm ok with that
System Odpoczywania

## System odpoczywania

Zasady odpoczynku:

1. Nie można odpoczywać w czasie deszczu lub śniegu (chyba, że w namiocie).
2. W czasie odpoczywania nic się nie widzi (czarny ekran)
3. Po zakończeniu odpoczynku jest się przez 10 sekund spowolnionym
4. Ograniczenia w zależności od czasu od ostatniego, zakończonego odpoczynku:

1. * do 5 minut - nie można odpoczywać
	* od 5 do 20 minut - tylko w namiocie/śpiworze lub w gospodzie
	* powyżej 20 minut - bez specjalnych warunków
2. Przedłużający się brak odpoczynku powoduje pewne negatywne konsekwencje.

Po trzech godzinach czasu rzeczywistego:

* -2 KP
* -2 do ataku
* -2 do wszystkich umiejętności
* 5% szansy na nieudane rzucenie zaklęcia

Po czterech godzinach czasu rzeczywistego (kumulatywnie):

* -4 KP
* -4 do ataku
* -4 do wszystkich umiejętności
* 10% szansy na nieudane rzucenie zaklęcia
* -1 do siły

Po pięciu godzinach czasu rzeczywistego (kumulatywnie):

* -6 KP
* -6 do ataku
* -6 do wszystkich umiejętności
* 30% szansy na nieudane rzucenie zaklęcia
* -2 do siły
Aeirodyte (Clan of the Wayward)

## Lore

While Aeriodyte had been raised by both of her biological parents, it is unknown what clan they belonged to or where they are now; The only knowledge she has ever cared to share about where she grew up was that her birth clan had been an extremely large swarm only consisting of other Mirrors. Nearly as soon as she had become an adult, she left her birth clan behind in hopes of building a lair of her own. As she had been moving from place to place in search of the right lair to start her new clan in, she met Cero, another Mirror who had, like her, left his birth clan behind in search of a new self-built clan. They eventually became mates and began a clan ((Clan of the Waywards, of course)) of their own which they both still lead as of now.

In the first few weeks of shaping their new home, Aeirodyte and Cero had come across many eggs that had been left behind, hatchlings being auctioned off by their clan leaders at very low prices, and a handful of overcrowded lairs trying to push out some of their older members or newer hatchlings. With a decent amount of lair space to spare, she took some of these dragons into her own clan, the very first two "siblings" having been Faolen and Jynx. From then on, many dragons who became members of her clan had been welcomed in from the outside rather than as hatchlings, giving the clan the wide diversity (and chaos) it is well-known for.

Her one and only mate has been Cero. and she has had a handful of hatchlings, two of which still live in the clan and one more who has been staying with neighbouring ally and clan, also of Arcane. The rest of her children had either left for new lairs or went to serve under the Arcanist directly. She is content with her family life, and has stated she has no desire to have any bigger of a family (Hatchling-wise).After having Autumn decline the next immediate place of clan leader after her, Aeirodyte has appointed Miski to be her official placeholder should the time come she must step down from her position.

As for her in-clan relations, Aeirodyte has a friendly and practically parental bond with many of her clanmates.She is highly respected amongst the other clan members and has often been praised and thanked for her ability to maintain an orderly yet understanding and kind image. Often times, Aeirodyte likes to spend time with her clanmates or daughters when there isn't any work needing to be done. She also will sometimes leave certain jobs or tasks to her familiar, who takes quite a lot after her personality. In her spare time, she enjoys reading and studying history or mysteries, making her to be quite the history buff.
Achaikos (Order of the Colossus)

## Achaikos

Achaikos spends 90% of his time underground, or at least inside a rock cliff somewhere. Most of the time he's alone, save for his little Yelling Wyrmpeck companion, Brutus.

Brutus was originally intended to be Achaikos' coal mine bird, here to warn him of impending danger. But he isn't caged, usually perching somewhere on Achaikos or the jagged walls of the mine, sometimes hiding and / or taking a nap in the Ridgeback's satchel (as long as it isn't filled with precious ore or gems). If he happened upon dangerous gases, Brutus would undoubtedly succumb long before Achaikos would be harmed, but Achaikos does his best to protect his little bird just as much as the bird protects him.

They're usually heard bickering at each other. Achaikos claims he knows wyrmpeckese and doesn't hesitate to demonstrate his skills to those who ask. Barely anyone believes him, and no one can tell whether he seriously thinks that he can speak the bird's language or not.

What the other dragons do know though, is that Achaikos and Brutus share a bond, despite their constant complaining to each other.

## Trivia

* Achaikos is a 6 digit dragon
* Striation was added, Capsule or Spines is planned
* Scattered five times; started out as Ice/Aqua/Rust, went to Nightshade/Peridot/Abyss, to Fog/Strawberry/Shadow, to Grapefruit/Pink/Chocolate, to Mulberry/Tan/Magenta, and lastly to Oilslick/Abyss/Mint

back to clan page
Blackmoon

## History

Originally Blackmoon was a nameless band of misfit dragons in the Starfall Isles, created by Jericho Sunscorn and Babylon Nightshade. Their group consisted mostly of thieves and low-ranking mages. They began recruiting many Shadow members who had traveled to the Starfall Isles to learn magic, which turned out to be a huge mistake. A couple named Carson and Roujia learned Shadow magic through these new recruits and became corrupted by it. When they became powerful enough they chased Babylon and Jericho out of the clan so that they could lead. Carson and Roujia then set strict rules and harsh punishments, and they became greedy with their magically-acquired wealth, allowing their followers to suffer while they thrived. This caused a commotion. Arcane dragons were highly offended at their misuse of magic, and the Shadow dragons were pissed off by the greed.

## Clan Members

### The High Council

* Sombre Blackmoon (Overseer)
* Desde Blackmoon (Underseer/Heir)
* Babylon Nightshade (Queen)
* Jericho Sunscorn (King)
* Kaiyo Vulturehead (Matriarch)
* Lunate (Head Mage)

### The Mid Council

* Kyomi Solemnwind (Oracle)
* Majora Arcana (Judge)
* Raavyn Scarredlich (Gatekeeper)
* Mesmer Darkheart (High Priest of the Shadowbinder)
* Salem Farstar (High Priestess of the Shadowbinder)
* Indigia Brighthorn (Water Ambassador)
* Zandrik (Fire Ambassador)
Avior (Pergamon Mountain Clan)

## Avior

Avior is Seer and Mystic of Pergamon Mountain Clan. He demonstrated ability to see things other dragons couldn’t see from a very early age and so when he arrived to the clan as a young hatchling he was made to study the Arcane lore and Magic. No one ever asked him what he wanted.

His powers grew with age and so did his fame. Dragons are even coming from far away to hear about their future or of the destiny of someone lost to their sight. But even if those dragons seek him out for his ability, they also shun him for it. Some dragons just keep a respectful distance while others downright fear him. There are even dragons in the clan who scare their young ones by telling them that Avior will come and take them away if they don’t behave. But all the varied reasons don’t matter to him. All that matters is that the other dragons avoid him and he is terribly lonely. He is a member of the Aurigae but isn't fully accepted even by them as he is not an Arcane dragon.

He only has his companion Gienah and the clan Matriarch Neria who will keep him company and talk to him, but as they are both often busy with their own duties he spends most of his time alone in a company of strangers who just want him for his gift. Or curse as he would say.
Ammil (The Primals)

The Primals

## Background

Ammil was groomed to be the leader of her clan once the current leader grew too old. She was chosen due to her primal abilities and she was proud of the opportunity. She looked forward to leading her clan someday in the future. She enjoyed every lesson she learned. From a young age she learned much about compassion and diplomacy. She learned how to cease fighting and how to listen carefully to others. She learned to listen, but also hat not everyone could be pleased. She learned that sometimes the best that could be done was a compromise. She learned all of the skills she needed to become a great leader someday.

But Ammil didn't just want to sit in the safety of the clan and lead. She wanted to experience what her clanmates did. She wanted to help them hunt and defend for the clan. So she often went on patrols with them. But one day an unexpected ice storm snuck up on a patrol Ammil was part of. she was separated from her clan mates in the confusion, and never made it back to the clan.

Ammil was lost in a white wasteland, with not a single living creature in sight. What was worse was that Ammil had also struggled to regulate her body temperature. She had trouble keeping heat in, even under her thick fur coat. She almost froze to death, but a Frozen Goblin found her and curled up beside her to keep her warm.

It was her Frozen Goblin who suggested that Ammil meet an Arcane primal by the name of Grim. Grim was providing a safe place for any primal dragons to stay in. Ammil could stay with him if she was unable to find her clan. It was better than staying in the freezing Southern Ice fields.

## Trivia

* Pansexual and trans
* Name meaning: The glittering layer of ice that dusts leaves, twigs, and grace after a freeze
Anesia (Kalma Clan)

## Anesia

> *September 16, 2014 – October 21, 2014*
>
>

Anesia ("ah-NEE-see-yah") is a female Mirror hatched from an Earth egg that Qubine found. She is the mate of Kladeos, and mother of Steele, Ariana, Sterling, and Tyra.

## Appearance

Anesia is a Mirror female with the colors Royal/Rust/Midnight.

## Trivia

* Anesia's hatchday is September 16, 2014.
* Had she survived, her gene plans would have been Clown/Seraph/Underbelly.
* On the day that Anesia matured, the Flight Rising site was afflicted with a bug affecting all dragons who matured that day.  The hatchling's adult image would fail to load, and any dragons listed after the affected hatchling in the lair became invisible, and it appeared that those hatchlings could enter the Coliseum, except they were technically adults as of that day.
AceArrow (Clan Ton Theon)

Clan Ton Theon

## Background

AceArrow the clan’s archer and he prefers to be left alone, but he does like to spend his time with a few close friends in the clan. He’s kind but doesn't like to talk much, and he can be very shy.

You can usually tell how he’s feeling by looking at his antennae. When alert, they’re pointed up. When embarrassed or upset they lay flat against his head, and when he’s angry his antennae are straight back.

He has a bow specially made for him and although he can shoot with his arms, it is sometimes difficult due to his tiny arms. Instead most of the time he shoots with his wings.

He can be very competitive when it comes to archery.

He enjoys competing with his centaur familiar Alaufee. She is a far better archer than him and he hates to admit it. He's constantly trying to beat her, and he will practice until he does.

Alaufee is a former defector who chose to live in Seeking Clan(Now Ton Theon) after Nightbane saved her. She had gotten her leg stuck in a hole while hunting and ended up breaking it. Her herd had left her behind, and if Nightbane hadn't found her she probably would have died.
After being saved by a dragon she realized that they weren't so bad and decided to join the clan.
She's now good friends with the Dunhoof centaur, Kiren.

After learning about Ace's shared love of archery she decided to become his familiar. They're good friends, despite Ace's envy for her skill.

## Relationships

Alaufee: His familiar and hunting companion

## Trivia

* He is my ace pride dragon
* He is aroace
* Yes his name is a pun
Clan Hollownest

## History

Clan Hollownest was founded by Malefite when he grew older. Malefite, at one point in his life, was a hatchling that could only survive by stealing and begging for food; once he was old enough, he began his trek from the Arcane land to Dragonhome, Earthshaker's domain. On the trek to the Earth territory, Malefite had found a young female Fae that had her throat cut by officials in her old clan, and they became fast friends, making the journey together, and starting a clan.

The other tabs will go into detail more about the clan, its members, its daily life, and the giant temple that doubles as an archive, dedicated to all the gods, with a very special group of Imperials that keep the books safe.
Aislinn (The Moonlit Waves)

## Aislinn O'Sheridan

"*Sometimes when we don't know which way to swim, the only way to swim is up.*"

## Short Stories

==
Personality==

## Appearance

Aislinn is 39 years old and an Aquarius, being slightly younger than her mate. She is an alto, bordering on mezzo-soprano. Her ID is 46264064. Her surname was originally Niallais, but she changed it to O'Sheridan upon joining the Empire. Her full name is **Aislinn Mairin O'Sheridan**.

## Family Tree

Mothered by *Fajra the Ridgeback*
Mothered (adopted) by *Morrigan the Snapper*

Mothered her daughters (birth) *Lark the Mirror, Opal the Nocturne and Phoebe the Bogsneak*
Mothered her son (adopted) *Salford the Coatl*
Mothered her daughter (adopted) *Glacis the Guardian*

Sister is *Benita the Pearlcatcher*

## Relationships

 Salford
 Glacis
 Lark

## Quotes

"*I never got to sincerely thank you for saving me, that day. I know it must have been hard to leave your mother and father back in the Windswept Plateau, but I'm glad you did. I like you being here. I like you.*" --Aislinn to Arcano

"*That's the most I've ever heard you speak!* *Of course I love you too.*" --Aislinn's response to Arcano's proposal

"*I am your* queen*, Abbas! I will not tolerate this blatant disrespect towards myself*and *my consort. I have put up with this for far too long. I understand that you are one of our oldest members and that was why I did nothing to reprimand you. But I have had enough. You will be punished.*" --Aislinn to Abbas after he insults her one too many times

## Trivia

* Her name is a variant of the Irish name Aisling, which means "dream" or "vision".
* Her hatchday is **October 23, 2018**.
* Her main goal is to have 100 hatchlings with Arcano. So far, they have 24/100. 76 hatchlings are remaining.
* She is currently a Fae game-wise and a Pearlcatcher lore-wise.

*"Good day, your highness. I understand that you and Arcano fell for each other quite quickly. My question is, other than the fact that he saved your life, what attracted you to him when you were first getting to know each other?*"
Aislinn's Reply:
"*When I first met Arcano I wanted to kill him.*
*No joke! I was one of the most proud warriors my clan has ever produced and there I was, being saved by a lowly Wind dragon! It's quite shameful @StormyDragonGirl, but it's true.*
*As for falling in love with him...*
*It was a mixture of the fact that he saved me and that he never said much. He's not mute, and even if he only speaks on rare occasions I still love him. It's that reason why I love him in fact! He's not one for mindless chatter!*"

## Gallery

* Baby Aislinn
* Scryed Aislinn
* Custom Progen Aislinn
1/3
Ceridwyn (Clan of the Morning Star)

## Background

WIP - came to clan while on her Search, felt a pull to Princess and Hallow but soon came to realize neither of them is her Charge, sticks around because she has a feeling her Charge is somehow related to the two

## Personality

WIP - calm, protective, wry scene of humor, a little sad, hasn't found her Charge yet and therefore feels a bit like a failure but tries not to let that show, helps keep the others in the Shooting Stars in check

## Appearance

WIP - huge in comparisson to everyone else but lighter than an average Guardian, wears armor as more of an intimidation tactic than as protection (it makes her seem even bigger), purple tail bow was a gift from Princess that Ceri wears proudly

## Abilities

WIP - can take multiple hits and keep on coming, average speed but she makes up for it with pure power, prefers not to be involved in battles but can end them pretty quickly if necessary, a good foil to Hallow - she's always in control of herself and can usually talk him down

## The Shooting Stars

WIP - explanation of the group will go here (how they started, what they do, etc)

## Trivia

* Haldana hatched on June 6, 2021, making her the youngest member of the Shooting Stars
* Her Charge is actually Spirit, though the two have yet to meet - Dana protects Princess and Hallow because part of her knows that it's through them that she will meet her Charge
* Haldana is the largest dragon in the entire clan
Panteon Starofereński

Panteon Starofereński wyznawany był przez mieszkańcow Ziemii Fereńskiej jeszcze za czasów poprzedniej ery, dużo wcześniej niż fereńczycy skolonizowali półwysep Torrański, dając początek nowemu państwu. Po nadejściu nowych bóstw dawne kulty zostały zmarginalizowane, a z czasem pamięć o dawnym panteonie zaginęła - mogłoby się wydawać, że na dobre. Jednakże po roku 1500, głównie na terenie Torranii i wyspy Elemont zaczęło działać wiele pomniejszych kultów nawiązujących do pierwotnych wierzeń Fereńczyków. Popularność, jaką zyskały można tłumaczyć upadkiem duchowym Torrańczyków, do których nie przemawiały dogmaty głoszone przez Wielkie Kościoły kontynentu. Ponieważ dawne bóstwa nie odpowiadają na modły swoich kapłanów, ich kulty uznawane są oficjalnie za sekty, a niektóre z nich są zakazane przez prawo (jak np. kult Croimosa, który miał powiązania z nekromantami).

### Ackeos

[1]

Ackeos to bóstwo podróżników i odkrywców.

### Ageautia

[2]

Ageautia jest fereńską boginią morza i wody. W odróżnieniu od nowożytnej Yune, Ageautia była kapryśna i nieprzewidywalna.

### Atatia

[3]

Atatia - bogini wiatru i patronka żeglarzy.

### Croimos

[4]

Croimos - bóg czasu, przemijania i śmierci. Opiekun Temorii - fereńskiej krainy umarłych.

### Driahuios

[5]

Driahuios - władca dziczy, patron natury, drapieżników oraz polowania.

### Eldena

[6]

Eldena - bogini księżyca i stworzeń żyjących nocą. Kochanka Alory, córki Hedony.

### Eteos

[7]

Eteos - bóg muzyki i sztuki. Miał zsyłać natchnienie poetom.

### Gidios

[8]

Gidios - bóg-kowal, władca ognia, przywódca bogów i stwórca rasy ludzi. Wedle mitu, Gidios mial w swojej kuźni wykuć wpierw kobietę z brązu, a następnie mężczyznę z żelaza, po czym tchnąć w nich życie.

### Hedona

[9]

Hedona - patronka wszelkiego rodzaju przyjemności. Łagodna i niekonfliktowa, ale egoistyczna.

### Ingatia

[10]

Ingatia - bogini złota i bogactwa, patronka kupców. Jej kapłani nosili wiele ozdób i biżuterii. W pewnym stopniu przypomina Mercatosa.

### Kalotia

[11]

Kalotia - matka bogów i żona Gidiosa. Patronuje miłości duchowej oraz rodzinie.

### Valios

[12]

Valios - okrutny i bezwzględny bóg wojny. Patron konfliktów i rozlewu krwi.
Calusse (Clan of the Broken Valley)

## An excerpt of my old bio for them

A bright blue Guardian, Calusse was a happy, goofy, bright spirit. Very personable and interested in what anyone has to say; gives everyone the benefit of the doubt, but if you earn enough strikes against her, you're out until further notice. She's more of a follower than a leader, but when she holds a grudge, she will hold it against you in a weird spurt of distrust if you ever try to relay orders to her. She's good friends with Cireanach, Tabali, Aindreas, Svithna, and Laisren, and often goes on patrols through the forest with Tabali. Calusse loves the water and can be found snaking through it or taking a nap with her nose poking through the surface; most times Svithna joins her, and the pair soak in a comfortable (for Calusse) silence. Foinse was thinking about asking her to join them as a waterkeeper.

Calusse died fighting for Cireanach in the Great Rebellion.
Zabójca

Usunięto zdolności czaropodobne.

**Ukrywanie w Miastach**
Na 10 poziomie zabójca otrzymuje możliwość ukrywania się na widoku na terenie sztucznym (miasta, wnętrza, itd.).

10. Cooltime = 18 sekund
13. Cooltime = 16 sekund
16. Cooltime = 14 sekund
19. Cooltime = 12 sekund
22. Cooltime = 10 sekund
25. Cooltime = 8 sekund
28. Cooltime = 6 sekund (jedna runda)
Clan LunaeMaelstra

# Headline text

Clan LunaeMaelstra is the group in charge of the Arcane merchant city known as the Starwood Cove. The Clan, led by a strange Imperial and connected closely to a hidden sanctuary in Shadow, has a reputation for attracting more trouble than it's worth.

## Structure

The clan is something of a theocracy, with a central 'entourage' of Lithian's devotees maintaining stability and power. While some Entourage members have elected positions at the head of related groups (such as Keraia, captain of the Lunar Guard), others serve a more symbolic role in the clan (such as Whispia, a local oracle and artist).

Interestingly, the only leaders whose authority has been disputed are the ones whose positions are nonexistent on paper, none of whom overexert their influence. The exception to this rule is, of course, Lithian.

The Entourage acts more as advisors to Lithian than as a senate or parliament, but a unanimous vote by the Entourage's members can override Lithian's power.
Cailan (Ouahe Haimaz)

Not much is known about Cailan since he went missing during the move from the Crystalpine Reaches. In fact, only Candace is convinced he is even still alive.

## Background

Cailan first met Candace not long after she arrived to the Crystalpine Reaches. The two hit it off immediately and decided to share a lair, eventually leading to a large family. With a few other dragons their home was no longer big enough to comfortably fit everyone, so they decided to move to the Starwood Strand. Candace was worried about the rumors of dragons becoming lost there and if they would be able to protect their family as well in the forest, but Cailan was able to convince her everything would be fine. Unfortunately, he was wrong.

Once Cailain and Candace packed up the lair and made sure everybody was ready to go, the whole family flew together as a group to find their new home. A perfect clearing was found, but before building was completed Cailan was suddenly not there. A couple of dragons were convinced he had gone scavenging, maybe hunting, or even fishing (none knew exactly), but after a few days passed it was clear he wasn't coming back.
Clan Hewn/Legacy/Rules

The *Emperor Locke* is a challenge created by DeathSpectre.

## Base Rules

1. When a dragon faints in the coliseum, they lose a life. When all lives are gone, that dragon dies.
	1. When a dragon dies, randomize an emperor head. Tails means that head loses a life.
2. When an emperor head loses all of its lives, the emperor awakens.
	1. When the emperor is awake, do a daily coin flip. Heads, the magical barrier weakens by one.
3. Once the barrier loses a point of strength, you may roll 3 numbers from 1-175. If the third is between the first two, the barrier's strength is restored by one.
4. Imperials must do a daily coin flip when the emperor is awake. Tails, they flee their instinctive enemy
5. Guardians without a charge do a daily coin flip once half their lives are lost. Tails, they leave to find their charge.
6. Guardians with a charge may take a life loss instead of their charge. If their charge dies, do a coin flip. Heads, they lose a life. Guardians who lose a charge will not find another.
7. If an unhatched egg is found, it can be sold, and a gen 1 of that flight may be purchased.
8. Genes can only be given by level- a dragon must be level 10 to get a primary, 15 to get a secondary, and 20 to get a tertiary.

## Daily Roll [1-175]

1. 1-50: Coli grinding. Roll again between 10-50 to see how many rounds
2. 51-75: Purchase a dragon. Heads is modern, tails is ancient
	1. 1 is fae, 2 is coatl, 3 is spiral, 4 in tundra, 5 is snapper, 6 is imperial, 7 is guardian, 8 is pearlcatcher, 9 is wildclaw, 10 is mirror, 11 is nocturne, 12 is ridgeback, 13 is bogsneak
3. 76-100: Death Streak. Go to the venue at or below your highest level dragons, and battle for 10 rounds.
4. 101-150: Art or lore day.
5. 151-175: Breed two dragons. At hatching, flip a coin. Heads is survival, while tails is death.

## Pinkerton

1. Familiar: Purchase a new dragon
2. Apparel: Breed two dragons. Else, purchase a dragon
3. Battle Stone: Death Streak
4. Trinket or Material: Art or lore
5. Plant Food: 10-20 coli rounds
6. Meat Food: 20-30 coli rounds
7. Insect Food: 30-40 coli rounds
8. Seafood Food: 40-50 coli rounds
Agrius (Clan of the Broken Valley)

## Biography

Abrasive, outspoken, needs efficiency, sensible. Frequently bothers Senta to make sure that his lair is up to date on the latest fashions.

Agrius keeps the knowledge of the past alive, all the rebellions and ensuing massacres, up to the most recent petty disbutes. *Especially*, the Old Council's Retreat (also known as the Separation of Power), which took the life of his older cousin Narfi.

Nests in an burrow under the roots of The Loremaster's Tree, which was connected to the Tundras' underground burrow system once discovered.
Aylith (Clan of R'lyeh)

## Background

Aylith can remember the constant hunger than hollowed her out and filled her veins with fire. She was born to a mirror pack in the outer reaches of the Crystalspine Reaches and does not remember her parents. She can remember the thrill of the hunt however, and the insatiable need for something *more*, a hunger that food could not effect.

As soon as she was old enough she separated from the pack and ran to the Starwood Strand, following the faint feeling that it was there that she would finally manage to sate her unknown hunger. It was there that she met Dythalla. The two started a new clan in the Crystalspine Reaches and for the first time in her memory, Aylith was satisfied.

She is the clan’s strongest physical fighter, and trains in the Coliseum whenever she can. Aylith never wants to be put in a situation where she is not strong enough to defend her clan. She also greatly enjoys training other dragons in her spare time, both to help them and for her own enjoyment. She is quick tempered (and when she is truly enraged, she makes a terrifying sight) but would never harm a clanmate, outsiders might not be so lucky.

## Personality

She is the overall leader of the clan, and she takes the safety and health of its members incredibly seriously. She is motivated to make her clan the best it can possibly be and so can be a strict leader. However, Aylith strives to be honorable and unbiased in her decisions and that not every dragon is as ambitious as she is. She loves every dragon in the clan as if they were her own hatchlings, though she is not exactly what one would call ‘verbally expressive’ about it. Everyone knows anyway.

## Appearance

Aylith doesn't care much for appearances, but she is quite fond of her base colors.

## Abilities

Aylith is one of the clan's three lvl 25s and is almost always a part of the coli team as a fighter. She is the strongest physical fighter in the clan.

## Trivia

* Her favorite thing to do is to train new dragons
* Her mate is Dythalla
* She thinks his puns are funny and will never ever admit this
* Her Hatchday is November 17, 2014
Celestine (Clan Starweaver)

## Background

Celestine is the mate of Glimmer and the mother of Shar, Shade, and Selune. She is the chief caretaker of the clan. She divides up the tasks between the other caretakers, cleaning, tending to the hatchlings, preparing meals, and mending wounds.

## Personality

Celestine is very kind hearted, but she is fiercely protective of those she cares for.

## Abilities

Celestine is not very skilled in magic, nor is she very strong, but she is cunning and strategically minded.

## Trivia

She is named after the mineral *Celestite. Celestite* is the principal source of *strontium* which is used in fireworks.
Clan Lichona

**WIP**

## Backstory

Lichona was founded by two faes who's names have been lost in time. They found a small patch in the Everbloom Gardens and decided this was it. They opened their clan up to anyone and seemed very nice but things got out of hand when a pearlcatcher named Kumo was found worshiping the Windsinger in her home. The people were outraged and said that Kumo should be banished but there was a side that said Kumo should stay.

The two faes had made strict rules that the Gladekeeper was the only one that was allowed worship here and many dragons found this distasteful. There were protests and boycotts against the faes, led by Kumo who was a fearless leader. They called themselves The protests were mostly peaceful, but when the results they were striving for were not coming they quickly grew violent. Uprising and violent riots began and eventually one of the faes was killed by a supporter. The supporters of the faes declared civil war on the rioters and thus began the Lichona civil war.

The battle was a bloody one, buildings were burnt to the ground, homes destroyed, hatchlings killed, dragons slain. Many starved or ran away, but died days later due to lack of shelter and their wounds. Eventually the remaning fae and her suppoters were run out but what was left of Lichona was devastating.

The war had taken many resources and now with everyone week and hurt the clan was starving and dying.
Ashton (Shadeddusk Weyr)

## Background

As mate to Estella, Ashton is second in command and he performs his duties well. He was not always so level headed. As a mercenary, Ashton was hot headed and impulsive, always ready for a fight. That was until he met the level-headed Estella who was able to bring him down to earth and able to put his energy and fighting skills to good use.

Now, he is strong and courageous, teaching young dragons to defend themselves and the clan. While glimmers of his past show through when confronted with danger, he is still a valuable asset to the clan. Not liking to be cornered, he often goes for long runs with his mate to drain energy and strengthen his hunting skills.

## Trivia

When he’s not lecturing and slapping around his students, Ashton likes tussling with his familiar and other warriors as well as pulling pranks of visitors and hatchlings.
Benjamin (Clan Vesperia)

## Benjamin

Benjamin is very quiet and introverted, and prefers the company of a good book over other dragons. Despite this, he is respected and highly-thought of among other members of the clan. He is very logic-oriented, and often doesn't understand the arts. Even so, he never belittles Victoria's work and is always in support of her efforts. He admires her passion.

His primary school of study was math and finances, and when he left the Sunbeam Ruins in search of a new home, Vesperia was more than willing to accept the help in maintaining its hoard.

###