Swamp of Oblivion

## Basic information

### Natives

ooze mephits, ooze para-elementals, ooze sprites

### Tuning fork

Zinc/lead alloy, A  about this audio file listen

## Planar Traits

* Great Wheel
* World Axis
* World Tree

## {{#var:WTsubheader}}

> See!? It does look like a wall of chocolate! Xanxos *likes* chocolate, especially when it's dribbled over raw elf. Are you an elf? Hey, come back here!
>
> Xanxos the slaad, showing off the border of the plane before lunch.

The **Swamp of Oblivion**, also known as the **Para-Elemental Plane of Ooze**, was the Inner Plane at the intersection of the Planes of Earth and Water. It was a place of slime and mud.

## Geography

The plane was a vast swamp populated by hags and twisted trees. Few settlements existed in the place, built atop high stilts that kept constructions above the mud. However, since there was no solid ground underneath, everything eventually sank into the swamp.

Objects thrown into the swamp were rumored to disappear into the mud for at least a century. For that reason, powerful artifacts were occasionally thrown in the swamp by someone desperate to remove them from the multiverse for a time.

At the border with the Plane of Earth, a hill range known as the Mud Hills were constantly eroded by the Swamp of Oblivion and regenerated by the Plane of Earth. The border with the Plane of Water was known as the Silt Flats, a muddy and sludgy region that marked the boundary between the swamp and the endless sea.

### Flora & Fauna

Some of the few animals known to be found on this plane included leeches and enormous swarms of mosquitoes.

## Appendix

### References

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1. ↑ 1.0 1.1 1.2 Monte Cook and William W. Connors (December 7, 1998). *The Inner Planes*. Edited by Michele Carter and Ray Vallese. (TSR, Inc.), pp. {{#regex:80–85|%(,)(\S)%|$1 $2}}. ISBN 0-7869-0736-3.
2. ↑ 2.0 2.1 2.2 2.3 2.4 Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). *Dungeon Master's Guide 5th edition*. (Wizards of the Coast), p. 54. ISBN 978-0786965622.
3. ↑ 3.0 3.1 3.2 David "Zeb" Cook (1994). *Planescape Campaign Setting, A DM Guide to the Planes*. Edited by David Wise. (TSR, Inc), p. 33. ISBN 978-1560768340.
4. ↑ Jeff Grubb (July 1987). *Manual of the Planes 1st edition*. (TSR), p. 12. ISBN 0880383992.
5. ↑ Bruce R. Cordell (1998). *A Guide to the Ethereal Plane*. Edited by Michele Carter, Keith Francis Strohm. (TSR, Inc.), p. 20. ISBN 0-7869-1205-7.
6. ↑ Jeff Grubb (April 1987). “Plane Speaking: Tuning in to the Outer Planes”. In Roger E. Moore ed. *Dragon* #120 (TSR, Inc.), pp. {{#regex:42–43|%(,)(\S)%|$1 $2}}.
7. ↑ 7.0 7.1 Jeff Grubb (July 1987). *Manual of the Planes 1st edition*. (TSR), p. 51. ISBN 0880383992.
8. ↑ Bruce R. Cordell (1998). *A Guide to the Ethereal Plane*. Edited by Michele Carter, Keith Francis Strohm. (TSR, Inc.), p. 21. ISBN 0-7869-1205-7.
9. ↑ Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). *Dungeon Master's Guide 5th edition*. (Wizards of the Coast), p. 57. ISBN 978-0786965622.
10. ↑ Monte Cook and William W. Connors (December 7, 1998). *The Inner Planes*. Edited by Michele Carter and Ray Vallese. (TSR, Inc.), p. 84. ISBN 0-7869-0736-3.

### Connections

Cosmologies of the Realms

The Great Wheel

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Prime Material plane • Feywild • Shadowfell • Fugue Plane
**Transitive Planes:** Astral Plane • Ethereal plane
**Inner Planes:** Elemental Plane of Air • Elemental Plane of Water • Elemental Plane of Earth • Elemental Plane of Fire • Elemental Chaos
**Para-Elemental Planes:** Frostfell • **Swamp of Oblivion** • Fountains of Creation • Great Conflagration
**Quasi-Elemental Planes:** Lightning • Radiance • Minerals • Steam • Vacuum • Ash • Dust • Salt
**Outlands:** Sigil
**Outer Planes:** Arcadia • Mount Celestia • Bytopia • Elysium • Beastlands • Arborea • Ysgard • Limbo •
Pandemonium • Abyss (Layers) • Carceri • Hades • Gehenna • Nine Hells • Acheron • Mechanus
**Energy planes:** Positive Energy plane • Negative Energy plane
**Planar Pathways:** Infinite Staircase • Oceanus • Mount Olympus • Styx • Yggdrasil
**Far Realm**

The World Tree
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Prime Material plane • Cynosure • Fugue Plane
**Transitive Planes:** Astral Plane • Ethereal plane • Plane of Shadow • Spirit World
**Celestial Outer Planes:** Arvandor • Brightwater • Dwarfhome • Dweomerheart • Gates of the Moon • Golden Hills • Green Fields • House of Knowledge • House of the Triad
**Fiendish Outer Planes:** Abyss (Layers) • Barrens of Doom and Despair • Blood Rift • Clangor • Deep Caverns • Demonweb Pits • Fated Depths • Fury's Heart • Hammergrim • Nine Hells • Nishrek • Supreme Throne
**Neutral Outer Planes:** Dragon Eyrie • Heliopolis • House of Nature • Jotunheim • Warrior's Rest
**Inner Planes:** Elemental Plane of Air • Elemental Plane of Earth • Elemental Plane of Fire • Elemental Plane of Water • Positive Energy plane • Negative Energy plane
**Planar Pathways:** Infinite Staircase • River of Blood • World Tree
**Far Realm**

The World Axis
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Prime Material plane
**Fundamental planes:** Astral Sea • Elemental Chaos
**Astral dominions:** Arvandor • Banehold • Celestia • Cynosure • Deep Wilds • Demonweb Pits • Dismal Caverns • Dwarfhome • Eternal Sun • Fugue Plane • Gates of the Moon • Green Fields • House of Knowledge • Nine Hells • Nishrek • Supreme Throne • Towers of Night • Tu'narath • Warrior's Rest
**Elemental realms:** Abyss (Layers) • City of Brass • Cresting Spires • Fimbulwinter • Hidden Realm • Muspelheim • Root Hold • Sky Home • Steading • Thraotor • Undying Pyre • Zerthadlun
**Parallel planes:** Feywild • Shadowfell
**Anomalous planes:** Far Realm