The Holy Kingdom of Faerghus

Sothis's last demand(s) for this article was/were:
**Strategies**.

The Holy Kingdom of Faerghus is a custom civilization by TheMH06 and Arms of Sorrow. It is the last major Fodlan civilization to be released and the 6th overall, completing the long-awaited Lord Trio of Three Houses.

Brave New World is presumably required.

## **Attributes**

Detail the civ's uniques here. Recolor the table something befitting the civ

* +1 XP from all Great Works (or +2 if they achieve a Theming Bonus).
* Castles come with a Great Work of Writing slot.
  **UA: The Boar Prince** (Boar Prince only)
* Start with the Atrocity mechanic. Gain Atrocity by defeating enemy units. +1% Combat Strength, -1% Unhappiness and Culture for every point of Atrocity (up to 30). Combat units earn unique promotions for every 5 Atrocity.
     **UU: King of Lions Corps (Lancer)*** Shares the movement and traits of an infantry unit, unlike the unit it replaces.
* Generates Great Generals through combat 100% faster.
* When this unit enters combat and survives, deals splash damage to enemy units adjacent to this unit.
     **UU: Fabled Knight (Great General)*** Generates a Great Work of Writing upon birth, if a slot for one is available.
* May achieve Heroic Acts (or Acts of Atrocity) which provide a free Cultural Great Person of your choice.
* Heroic Acts (or Acts of Atrocity) can be achieved, once per Fabled Knight, by fulfilling one of three conditions:
	+ Being within 2 tiles of a city capture
	+ Being within 2 tiles of a unit who has reached Level 5 or higher
	+ Being within 2 tiles of 10 total kills within this units lifetime

Start bias:

1. Fhirdiad
2. Arianrhod
3. Fraldarius
4. Galatea
5. Gautier
6. Charon
7. Kleiman
8. Magdred
9. Itha
10. Teutates
11. Brennius
12. Duval
13. Pryderi
14. Belinus
15. Enid
16. Mateus
17. Dominic
18. Elidure
19. Rowe
20. Ifan
21. Gaspard
22. Erebus
23. Sreng
 **Spy List**

* Felix
* Sylvain
* Annette
* Ingrid
* Dedue
* Mercedes
* Ashe
* Cassandra
* Gunnar
* Matthias
* Swine Prince
 **Other List**

* Other list, such as unique names for UUs, here. May be deleted if no such list exists

## **Strategy**

This is a subjective corner where users (including you, the page creator) may describe commonly used or suggested strategies to aid unfamiliar players. Those with access to the Hagia Sophia should try to remove any first-person text from their analysis before publishing. Use the comment section or the Discord server for reasons you are not 100% certain of.

### **As an Opponent**

Another subjective corner, this time to account the AI's behavior as and usage of this civ

## **History**

### **Faerghus**

The Holy Kingdom of Faerghus lies in the north of Fódlan, a cold, rugged land that has forced its people to adapt. It is ruled by the royal House Blaiddyd and a number of knightly orders. The nation was founded by Loog, the legendary King of Lions. Its capital city is Fhirdiad, which is also home to a prestigious school of sorcery. Holy Kingdom of Faerghus Founding Day is celebrated annually on the 21st of the Red Wolf Moon. Due to the harsh environment, children are trained to wield a weapon before they are taught to read and write. Since it was founded thanks to mediation from the Church of Seiros, the country's royal family and most nobles are both pious and enduring supporters of the church. As such, Dimitri readily grants Rhea and the knights of Seiros asylum after the Empire attacks the monastery in the Black Eagles route, and even fights the Empire's troops to the death to protect the archbishop.

Originally, the Holy Kingdom of Faerghus was part of the Adrestian Empire. In Imperial Year 747, Loog of House Blaiddyd, a direct descendant of one of the Ten Elites of the War of Heroes, led Faerghus in rebellion against the Adrestian Empire in the War of the Eagle and Lion. Loog claimed victory in 751, after defeating the Emperor at the Tailtean Plains. The Church of Seiros mediated between Faerghus and the Empire, resulting in the creation of the Holy Kingdom of Faerghus and Loog being crowned its first king.In 801, the Leicester region also rebelled against the Empire, which was unable to reassert control. The Kingdom intervened by occupying and annexing Leicester as a protectorate. In 861, the three sons of the late King Klaus I divided the Kingdom into three archduchies: the Eastern Kingdom, the Western Kingdom, and Leicester. In 881, upon the death of Leicester's archduke, the nobles of Leicester rejected his heir and launched a second bid for independence upon the instigation of House Riegan, a cadet branch of the Blaiddyd royal family. The resulting Crescent Moon War ended in 901 with the nobles of Leicester seceding from Faerghus to form the Leicester Alliance.In 1101, the Kingdom cooperated with the Empire and the Alliance to construct Fódlan's Locket, a fortress in the mountains of Fódlan's Throat, as a safeguard against further invasions from Almyra. Around 1160, a plague ravaged the nation and the Queen Consort died shortly after giving birth to Crown Prince Dimitri in 1162. The mage Cornelia gained influence within the royal court after stopping the outbreak. Around 1168, King Lambert, accompanied by his trusted advisor Rodrigue, invaded Sreng and annexed the southern half of the region after the campaign's success. During the Insurrection of the Seven, Patricia von Arundel, the wife of Emperor Ionius IX of the Adrestian Empire, was betrothed to Lambert and did not return to the Empire when her daughter Edelgard departed Faerghus in 1174.Two years later, numerous nobles and royals, including King Lambert, Queen Consort Patricia, and Glenn, Rodrigue's firstborn son, were assassinated; only Dimitri survived. The people of Duscur were blamed for the attack and persecuted for regicide in what became known as the Tragedy of Duscur. The late king's brother, Grand Duke Rufus of Itha, assumed regency over the Kingdom in Dimitri's stead. In 1178, Dimitri distinguished himself by quelling a rebellion in the Kingdom's west. The Grand Duke's reign has led to a period of decline throughout the Kingdom. The nation is plagued by civil strife and hardship, rumors suggest the deterioration in governance is a result of the Regent's womanizing.

If any routes other than Crimson Flower were chosen, a bloody coup led by Cornelia causes Duke Rufus and Dimitri both to be apparently killed. With the vast majority of the former Kingdom lords having bent the knee to the overwhelming power of the Empire, all Blaiddyd territory, including the Kingdom capital, is ruled by those who are cooperating with the Empire, and is thus renamed the Faerghus Dukedom. Houses Fraldarius and Gautier were left to spearhead the resistance as the primary opponents of the Dukedom.If the Blue Lions were chosen, after retaking the monastery to use as a base of operations, Dimitri and his allies launched a campaign against Adrestia by taking the Great Bridge of Myrddin on the Imperial-Alliance border to use as a foothold. After a brutal three-way battle between Adrestia, Faerghus, and Leicester known as the Battle at Gronder, Dimitri doubled back to Fhirdiad and liberated it from the Dukedom. He then helped Leicester drive Imperial forces out of the Alliance capital of Derdriu; Now-Alliance leader Claude disbanded the Alliance and ceded its territories back to the Kingdom. Dimitri conquered Fort Merceus and made an unsuccessful attempt to sue for peace with Edelgard. He then invaded Enbarr and slew Edelgard, bringing an end to the war and the Empire; Fódlan was finally reunited under the rule of Dimitri and the Kingdom.

### **Dimitri**

Dimitri is the crown prince of the Holy Kingdom of Faerghus. In Imperial Year 1171, Dimitri's maternal stepsister Princess Edelgard of the Adrestian Empire came to Faerghus with her uncle, Lord Arundel, and the two became fast friends. When she returned to the Empire in 1174, he gave her a dagger as a parting gift. In 1176, he was the sole survivor of the Tragedy of Duscur, in which his father King Lambert and many of his knights and friends were murdered, allegedly by assassins from the Duscur region. This incident permanently warped the young prince, leaving him with a deep-seated grudge against the perpetrators and a hidden capacity for extreme violence, although he always suspected that the people of Duscur had been scapegoated. In the aftermath of the Tragedy, he saved a young Duscur commoner named Dedue from being lynched, leading him to develop an extremely strong sense of loyalty towards Dimitri.In 1180, Dimitri enrolled at the Officers Academy at Garreg Mach Monastery along with several of his friends and people from his kingdom. Around this time, a mercenary named Byleth rescued him from bandits hired by a mysterious masked individual calling themself the Flame Emperor. Byleth was rewarded with a teaching post at the Officers Academy, and their choice of which house to lead would have far-reaching consequences for all of Fódlan.

If Byleth chooses to lead the Blue Lions, Dimitri and his classmates become their pupils. Dimitri accompanies Byleth directly throughout their time teaching at the Officers Academy. As the school year progresses, Dimitri's hidden rage begins to surface, and he comes to hold the belief that the Flame Emperor orchestrated the Tragedy of Duscur. Eventually, when Edelgard is revealed to be the Flame Emperor, the revelation of her actions coupled with his continued belief that she caused the Tragedy of Duscur cause Dimitri to suffer a total psychotic breakdown, and he vows to kill Edelgard with his own two hands.Five years after the fall of Garreg Mach, Byleth returns the day before the millennium festival and reunites with Dimitri, Gilbert and the rest of the former Blue Lions. Both the Kingdom and the Church begin a full-scale war against Adrestia, using Garreg Mach Monastery as a base of operations. After killing an Adrestian general named Randolph tasked with retaking the monastery, Dimitri receives allies and the Heroes' Relic Areadbhar from Duke Rodrigue Fraldarius and launches a counterinvasion of the Empire, unconcerned about the people of Faerghus suffering under Imperial tyranny. At Gronder Field, he engages both the Empire and the Leicester Alliance in a three-way battle and emerges victorious, but Randolph's younger sister Fleche attempts to assassinate him in revenge for Randolph's death. Rodrigue sacrifices himself to save Dimitri, causing him to realize what a horrible ruler and person he has been and resolve to atone for his sins.Dimitri returns to the Kingdom capital of Fhirdiad and kills Cornelia, who implicates his stepmother Patricia in the Tragedy of Duscur before perishing. With the Kingdom back under his control, Dimitri reinforces battered Leicester forces and kills Lord Arundel. In the aftermath, Alliance leader Claude unexpectedly gifts him his Relic bow Failnaught, disbands the Alliance, cedes the right to govern its subjects to Dimitri, reveals that Rhea is being held prisoner in the Imperial capital of Enbarr, and departs from Fódlan. With the combined forces of Faerghus and the former Alliance at his back, Dimitri launches a proper invasion of the Empire. As his forces approach Enbarr, Dimitri attempts to parley with Edelgard and learn her motivations for starting a world war, but the two conclude that their ideas of justice cannot be resolved diplomatically and they must fight for the future of Fódlan. Dimitri besieges Enbarr and defeats Edelgard in a climactic final battle. Afterwards, he makes one final attempt to reconcile with her, but she throws his old dagger into his shoulder, forcing him to execute her. In the aftermath, Rhea is rescued and retires from her role as Archbishop, and Byleth succeeds her. Dimitri is crowned the ruler of a united Fódlan under Faerghus' banner.

On the surface, Dimitri is a chivalrous young man who is loyal to his friends and kind to his subjects. Underneath, though, he holds great bitterness over the Tragedy of Duscur four years prior his attendance to the Officers Academy, which led to the deaths of his parents and many of his soldiers. The trauma over that incident has left Dimitri with a burning desire for vengeance and a deeply hidden capacity for extreme hatred, violence, and self-loathing that he actively tries to keep suppressed. The revelation of his beloved and trusted stepsister Edelgard's actions as the Flame Emperor and her subsequent betrayal and declaration of war against the Church of Seiros start to tear away at his kind heart, and the presumed deaths of Byleth and Dedue and the five years he spends as a vagrant on all routes other than Crimson Flower reduce him to an antisocial, vengeful madman bent on killing Edelgard as painfully as possible without any regard for his own safety or responsibilities as king.On the Azure Moon route, the return of Byleth and Dedue and the death of Rodrigue snap him out of his hatred and cause him to decide to let go of his past and atone for his sins, returning him to the chivalrous man he was in his school days. He makes several attempts to reconcile with Edelgard and comes to hold the belief that his duty as a king is to protect the weak from being trampled on by the strong, a duty he holds to after uniting the continent under his reign. On the Silver Snow route, while the exact nature of his final appearance is unclear, he comes off as lamentful over the deaths of his friends and retainers under his command. On the Verdant Wind route, his psychosis is at its worst; he attacks Alliance forces merely for being targets of opportunity, and his obsession with killing Edelgard results in his own death when he recklessly pursues her. On the Crimson Flower route, while he still hates Edelgard, her less unscrupulous actions during the war allow him to retain his sanity. He remains loyal to the Church, and is willing to put his life on the line for Archbishop Rhea.Dimitri's attitude towards the current social system of Fódlan is moderate. He acknowledges the flaws of the overglorification of Crests and how they have ruined the lives of people like Miklan, but also notes that these customs have stood the test of time for a reason and that Crests play a critical role in defending the continent from foreign threats. In Warriors: Three Hopes, he expresses personal admiration for the reforms implemented in the Empire under Edelgard's reign but believes Faerghus is ill-suited for such rapid change and prioritizes stabilization and gradual growth.

### **Dawn of Man**

Welcome, legendary Savior King of Faerghus, Dimitri Alexandre Blaiddyd. With the great lance Areadbhar in hand, you lead the noble Faerghus people; a pious and dutiful folk whose adaptability and courage have ensured Faerghus' survival since the days of its independence from Adrestia. In the face of war and cold, rugged lands, Faerghus has basked in the light of its legendary warriors and knights of old to guide them to the future. Even when faced with a brutal occupation at the hands of the Adrestian Empire, your people never surrendered, and you met them in kind by taking up arms to overthrow the Adrestian yoke once and for all. Though you had lost yourself for a time, it was the people's resolve, and the resolve of your fellow lions, that pushed you onwards to free Faerghus and unite the realm of Fódlan under one banner.Savior King, the people of Faerghus offer their undying loyalty to you once more. Will you restore honor to the name of Blaiddyd and fight just as the legendary King of Lion Loog did? Will you live for your people and alongside them, listening intently to the voices of your realm, no matter how meager? Can you build a civilization that will stand the test of time?

Arise, King of the Beasts...arise to meet your fate. What promise you had, oh young Dimitri of Faerghus, as you looked towards the future with hopeful eyes, standing side by side with your proud pack of lions by your side. Oh, what could have been, were it not for the cruelty of that despicable woman, that wretch whose crimes are only forgivable once her head is on a pike! Your friends, your family, even your birthright were snatched from you, one by one, without relent or mercy. Were it not for them, and for your pitiful lack of action, maybe the great of Duscur, the innocent and noble, could be here upon the world stage. Many men would surrender to this fate and rot away, never to be seen again; to have their corpses feasted upon by their despicable peers. But you, Dimitri Alexandre Blaiddyd, are no ordinary beast. With the great lance Areadbhar in hand, you arose from your exile to lead your pack once more, not in the name of honor, glory or vanity...but to claim the head of the one who had ruined it all.Thus, the cycle begins anew, just as the sun continues to rise, Boar Prince. Your feral pack take up arms only to avenge the dead, your 'state' is but a vessal of revenge, a vessal to carry about the damnation of your enemies! Your civilization shall never dare to last or stand the test of time until it is known for being the one to avenge the fallen of Duscur and claim the head of the Adrestian witch herself...Now arise, Dimitri... and avenge them all.

### **Unique Interactions**

Optional: Copypaste any greetings, defeat, etc. given to fellow FE Civs.

## **Music**

Peace - [placeholder Your link here]

War - [placeholder Your link here]

## **Mod Support**

Link to all compatible mods this civ supports. Commonly used mods have been included, but be sure to delete any that the civ in question isn't actually compatible with and add any that aren't covered.

* Civ IV Traits in Civ V - Savior: Protective, Charismatic; Boar: Aggressive, Protective
* Fire Emblem Leader Affinities - Thunder
* Fire Emblem True Start Location - Fodlan
* Kiang's Fire Emblem Religions - Seiros
* Weapon Triangle - The King of Lion Corps are lance infantry
* OST - Three Houses
* JFD's Cultural Diversity
* JFD's Rise to Power

### **Events and Decisions**

#### **King Dimitri**

**Hire Cornelia of Adrestia**
Rumors have spread quickly in our court about the talents of one Cornelia Arnim, a former scientist and researcher for the Adrestian Empire. Following her departure from Enbarr, the bright-minded woman is looking for a new country to call her own and make good use of her infrastructure and medical knowledge. Given the rather bleak state of Fhridiad, ridden by disease and shoddy public works, Cornelia may just be the solution we need.*Requirements/Restrictions:*
* Player must be Faerghus
* Must have researched Education
* once per game

*Costs:*
* 1 Magistrate
* X Gold

*Rewards:*
* Gain Cornelia's Works in the [ICON\_CAPITAL] Capital.

**Centralize the Noble Houses**
Long have the noble houses of Faerghus served our feudal nation well. But as Faerghus looks towards the future in a changing and evolving world, it may be best for power to be completely centralised; in times of dire crisis where absolute authority is needed, we cannot afford to have even one or two noble houses betray the nation's interests. Thus, the noble lords, dukes and kings shall be granted special honorific titles and places in our new government in exchange for relinquishing total control of their realms to Fhirdiad.*Requirements/Restrictions:*
* Player must be Faerghus
* May not be enacted before the Industrial Era
* May not be enacted if you have enacted "Establish a Federal System"
* Player must have at least 4 cities
* Once per game

*Costs:*
* X Culture
* 1 Magistrate

*Rewards:*
* -10% Social Policy cost.

**Establish a Federal System**
We truly must thank the noble houses of Faerghus for serving the King well, and guiding the nation towards prosperity. However, this prosperity cannot continue unless we modernize one way or another. The noble realms shall be elevated to autonomous states of Faerghus, free to decide most of their own internal mechanisms, but ultimately acting in favor of the nation we all must share and propser in. Long may the Federation of Faerghus prosper!*Requirements/Restrictions:*
* Player must be Faerghus
* May not be enacted before the Industrial Era
* May not be enacted if you have enacted "Centralize the Noble Houses"
* Player must have at least 4 cities
* Once per game

*Costs:*
* X Culture
* 1 Magistrate

*Rewards:*
* +2 Happiness and +2 Culture from Castles.

**A Blue Lioness**

Dusk settles in as the cold, hollow winds of northern Faerghus cascade upon Dimitri's face; he looks over his beloved realm, now celebrating its hard-fought peace. Such gruelling conflicts take a toll upon ones well-being -- both spiritually and physically -- and for the troubled King of Lions, the terrible sights of war still lay fresh in his mind.He is not alone in this suffering, but he does not have to go through it alone. Dimitri faces the cold wind with a smile, knowing exactly who he shall stand alongside for years to come, the one that shall help lead Faerghus to greatness...**Option 1:** Annette, the Sincere Sorcerer
* Gain a free Great Musician

**Option 2:** Ingrid, the Knight of Galatea
* Gain a free Fabled Knight

**Option 3:** Marianne, the Soft-Spoken Soulmate
* +4 Happiness

**Option 4:** Dedue, the Blood Brother
* Gain an infantry unit (or King of Lion Corps if available) in the Capital with March and the Fabled Knight's abilities

**Cornelia's Coup**

Lady Cornelia Arnim, the brilliant researcher who helped save Fhridiad from the diseases that plagued her years ago was, in many minds, one of the least likely subjects of our court to ever act against us. Yet, as chaos erupted in the streets of our prestigious capital, it is Cornelia who stands alongside our royal guard, accusing us of treason! The Grand Duke Rufus, your Uncle, was found dead in his manor late last night with a dagger in his back, and the lady of Adrestia has accused YOU of planting it there! She claims that, upon hearing of the rumors that Rufus was involved in the Tragedy of Duscur, you gave into your boarsh tendencies and planted that dagger right into his back!With the royal guard on her side, seemingly ready to fulfill her demands that you be executed, action must be taken! What is to be done, Dimitri?**Option 1:** We must stand our ground and fight!
* Gain a free Social Policy
* Cornelia's Works will be removed from the Capital
* 3 Rebel units appear near the Capital

**Option 2:** Negotiate with Cornelia, if possible.
* Cornelia's assertion over our government delegitimizes Dimitri's rule, forcing Faerghus to become a Principality (with SOV mod)
* +4 Happiness from Cornelia's Works
* +10% Science from Cornelia's Works
* Lose all Golden Age progress
* -50% Fabled Knight generation

**Option 3:** For the good of Faerghus, I surrender...
* Before his demise, Dedue saves from Dimitri from imprisonment, forfeitting his life in return. This sacrifice allows Dimitri to safely flee in a self-imposed exile, but he's never quite the same after returning...
* Your Unique Ability changes to 'The Boar Prince'
* Gain the  Atrocity mechanic and start with 5 Atrocity
* 2 turns of anarchy
* Cornelia's Works will be removed from the Capital

#### **Boar Dimitri**

**Seek Vengeance against {1\_PlayerName}**
People of Faerghus! Cast aside your doubts and your fears, and stand with your fellow beasts against {1\_PlayerName}! {1\_PlayerName}, who mocks us all atop their bloody throne, who languishes in the suffering of us all! {1\_PlayerName}, whose sins alone cast a miserable shadow over winter's fleeting sun! No soul, living or dead, of Faerghus or otherwise, shall ever know peace until the damnable {2\_CivAdj} pack leader is torn apart, limb by worthless limb, and their wretched mug is impaled upon a pike for the world to see!*Requirements/Restrictions:*
* Player must be Faerghus
* May not be enacted before the Classical Era
* May only Seek Vengeance against a Major Civilization once per game

*Costs:*
* X Culture
* Lose all Golden Age progress

*Rewards:*
* +100%  Atrocity earned when at war with {1\_PlayerName}
* Capturing the {2\_CivAdjective} Capital for the first time will convert your  Atrocity into Culture and trigger any available Heroic Acts or Acts of Atrocity

**Win the Loyalty of the People**
The openly single-minded and arguably reckless rule of Faerghus' head of state has sown cracks within our nation. Many of our citizenry and goverment officials live in fear for the nation's safety and actively question their ruler's sanity, wishing for Faerghus to emulate her more peaceful peers on the world stage. Our ambitions cannot stand upon their own two feet if we do not have the backing of the people behind us, those who would die in the name of vengeance and those who would orchestrate and organize effective means to carry out said vengeance. Though the outside world may see us as a hopeless pariah, there is still a chance for us to change the opinion of those uncertain in our own borders. If Faerghus is to survive in a modernizing world -- and if Dimitri is to successfully carry out his vengeance against those who have wronged Faerghus -- then the people must stand with him once more. Through whatever means necessary -- peaceful or otherwise -- Faerghus must be united under one flag, one mindset, and one common goal!*Requirements/Restrictions:*
* Player must be Faerghus
* Must have adopted an Ideology
* Once per game

*Costs:*
* 2 Magistrates
* X Culture

*Rewards:*
* Gain a unique bonus based on your current Ideology:
	+ Freedom:+2% Gold for every point of  Atrocity. Culture penalty from  Atrocity is removed.
	+ Order:+1% Production in every city for every point of  Atrocity. +1 Production and +2 Science per Workshop, Factory and Solar/Nuclear/Hydro Plant.
	+ Autocracy:+1 XP for newly trained units for every point of  Atrocity. +2 Happiness for every active Great General or Great Admiral (and their unique replacements).

**The Dead Cannot Rest**

Like clockwork, the dead stand by Dimitri through every murder, every atrocity, through fleeting days and restless nights, waiting for the spineless blonde boy to ease their suffering; "Save us, please, save us", the dying and the beaten of Duscur wailed in anguish. What good could a frail lad do in the face of such abject carnage, what may his sincere, shattered little heart do to ease their suffering? His glassy eyes could only gaze in horror, as his throat, choked by the burning remains of his friends and family, fails to speak.Even now, as a beast of full age, he has failed to answer them. "Please...", he whispers in vain, "How can I avenge you, people of Duscur? Glenn, Father, all of you...How many more have to die before you can finally rest?!"**Option 1:** If her heart yet beats, then ours will ache forevermore.
* +3  Atrocity
* Lose all current Golden Age progress

**Option 2:** Rest with us, even if for a moment. We miss you.
* +2 Happiness
* -5  Atrocity

**A Mortified Mutiny**

"Since I was a kid, I was told that the King of Faerghus was a good man, somebody noble and honest and right!" the conscript, an unassuming and pale young man, yelled at his lord. "But what good man would send so many to die? In that village we had to raze t'the ground...those people were just like me. Brothers. We could be next for all I know."Many in our army have expressed their concern for their ruler's personal bloodlust and complete lack of empathy for Faerghus' soldiers. Fearing for their lives, many have restored to mutiny or outright desertion. What is to be done about this?**Option 1:** Let them go, if they so wish.
* Combat Units with less than 15 XP are disbanded

**Option 2:** Purge anyone whose loyalty is questionable!
* Combat Units with less than 45 XP are disbanded
* Gain  Atrocity for every unit disbanded

**Option 3:** Abide by your men's concerns.
* All Combat Units gain 10 XP
* -5  Atrocity

**A Life Yet Wasted**

There, in the heat of the moment, there was no time to waste on second-guessing. Without question, he threw himself before Dimitri, saving the King's life and taking a mortifying wound in his steed, an act that somehow brought the blood-thristy Lion out of his hysteria to rush to the general's side.After all he had done, the Fabled Knight, whom Dimitri had known since he was a child, was still willing to throw his life away for him? Tears ran down his blood-soaked cheeks as the general pleaded for his liege not to let the sins of the past haunt him so; that, more than anything else, he needed to live so that Faerghus may carry on. The general's lips, now white as snow, finally gave in as his body went limp. Dimitri arose, looking over the battlefield with one thing on his mind.**Option 1:** This cycle of blood and torment ends now.
* Waking from his hysteria and sorrow, Dimitri earnestly seeks to redeem himself for the sake of Faerghus. Your Unique Ability changes to 'The Tempest King'
* Lose all current  Atrocity and abilities related to it
* One of your Fabled Knights dies

**Option 2:** He was, as all men are: a beast born to die
* +5  Atrocity
* -50% Fabled Knight generation
* One of your Fabled Knights dies

## **Screenshots**

You are not limited to the sample slots used in the below gallery; feel free to add more pics as desired.

**Savior King Dimitri's Dawn of Man ImageSavior King Dimitri's Leader SceneBoar Prince Dimitri's Dawn of Man ImageBoar Prince Dimitri's Leader SceneTHe Atrocity icon, a unique function of Boar Prince Dimitri**

## **Credits**

* Arms of Sorrow: Art, Feedback, Conceptualization and Dimitri (regular)'s dialogue
* Chrisy15: Code Snippet for sacrificing Great Works and general Code Assistance/Optimization
* Mathetes Alexandrou - Code Snippet from Terror and the Crest of Flames
* sena/lack: Dimitri's original art from Fire Emblem Heroes
* Chris Hackney: Going hard as Dimitri's voice actor
* Lads in the Civ V FE community: Formulating ideas for Dimitri for years and helping lead to the creation of this mod