Weapons guide

Even if you are a peaceful person, having a well balanced arsenal is the first step towards peace. People can't threaten war if you are the one with superior firepower. So let's consider weapons, how to use them and what types of weapons are available. Each type has a different role in combat and it is advised to not build your ships around a single one. Single focus ships are easily countered. Either by another weapon, or by a modulation of shields.

## Weapon Types

Basic weapon types include kinetic weapons (artillery and machine guns), missile weapons (guided and unguided missiles that deal kinetic damage upon impact), energy pulsed weapons (energy weapons that consume power cells as ammunition), and energy charge weapons (weapons that require a constant power supply from your ship).

### **Kinetic weapons:**

Your artillery guns, railguns, autocannons, and machine guns are weapons that deal kinetic impact or explosive damage. They are typically cost-effective to produce but require a significant amount of ammunition.

### Missile weapons:

Subtype of kinetic weapons, missiles deliver explosive kinetic damage to their targets. Most missiles are guided, which sets them apart and makes them unique but also increases their production and ammunition costs.

### Pulsed Energy weapons:

These weapons require charge cells to fire. While they may not deliver high amounts of damage to the target, their main advantage lies in the affordability of charge cell production and their ability to avoid overheating.

### Charged Energy weapons:

These weapons require a constant power supply from your ship. They tend to overheat quickly and may take some time to recharge. Their main advantage is the high single-shot power output, which can make them quite powerful. Beam weapons are the predominant offensive weapons in this category, providing an additional advantage over projectiles that require time to reach their target.

### Defensive weapons:

PD turrets are specifically designed to target incoming projectiles and astronauts. These weapons do not deal damage to enemy ships, but they play a crucial role in significantly reducing incoming damage from projectile weapons, such as missiles or artillery guns.

### Disruptive weapons:

These weapons are designed to disable specific subsystems of the enemy ship. Disruptor torpedoes are capable of disrupting gyroscopes, thrusters, or jump drives. Microvawe emitter turrets can disable enemy weapon blocks, while EMP cannons have the potential to disable the entire ship if they successfully hit their target.

### Hand weapons:

Hand weapons are also altered and represent various weapon types. Some weapons are guided and you can use middleclick while aiming to target the enemy grid.

**S-10 Pistol** - Semi Auto handgun - 9mm magazine

**S-20A Pistol** - Full Auto handgun - 9mm magazine

**S-10E Pistol** - Semi Auto handgun - 9mm magazine

**MR-20 Rifle** - Full Auto shotgun - Autocannon clip

**MR-8P Rifle** - Anti-Material rifle - Autocannon clip

**MR-50A Rifle** - Full Auto SMG - 9mm magazine

**MR-30E Rifle** - Full Auto machinegun - Gatling ammo

**R0-1 Rocket Launcher** - Rocket Launcher - 200mm rockets

**PR0-1 Rocket Launcher** - Guided Torpedo Launcher - M1 Boomer torpedo

**Starbeam Las Gun** - Full Auto Laser Rifle - Charge cells

**Handheld Railgun** - Railgun rifle - Small railgun sabot

**MANPADS** - Guided Rocket Launcher - Large destroyer missiles