recursal/Fanatic-Fandom huggingface dataset:
Buddhism

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**Buddhism** is a form of Technology and Culture.

## Description

Although originating in India, many in China advocate the teachings of the Buddha. These are that life and all it contains are impermanent, and to achieve release from the cycle of birth and rebirth, people must realize this truth and detach themselves from earthly attachments. Mediation and high moral standards are the steps on this path.

## Effects

* Enables construction of: Buddhist Temple
The Xianbei

**The Xianbei** is one of the factions in the game Oriental Empires. They are unlocked after playing 120 Turns.

## Description

The Xianbei are a Mongolic people living in the far east of Mongolia and the western part of of Manchuria. Like most steppe peoples they are excellent horsemen, and live by herding and hunting. Although militarily formidable, they are rather primitive by Chinese standards. However, their craftsmen are outstanding, and are particularly known for their headdresses of very thinly beaten metal.

## Features

* Herders
* Cavalry units add 20% to kill chance.
* Craft technology development rate increased by 20%
* Power technology development rate reduced by 30%
* Thought and Knowledge technology development rate reduced by 20%
* Military development technology development rate increased by 30%

## See also

* Factions
* Wikipedia article on The Xianbei
Star Charts

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**Star Charts** is a form of Technology and Culture.

## Description

An accurate map of the stars in the sky is of great use to sailors who are out of sight and land. It allows them to accurately estimate how far north or south they are, and gives them some idea of their rate and direction of travel.

## Effects

* Allow certain ships to cross sea hexes.
Diplomacy

**Diplomacy** is a key aspect of the game Oriental Empires

Diplomacy is the striking of deals between your faction and any of the other factions in the game. The only requirements are that you've met them and they agree to the deal that you propose.

## Diplomatic Standing

* The Diplomatic Standing screen shows your current diplomatic standing with each of the factions you've met
* From there you can request an audience with the leader of any of these factions. The faction leaders greetings don't always seem to reflect their "stated" demeanor. (e.g. *"Say your piece and be gone while your head still sits on your shoulders"* - described as polite)

## Diplomatic Negotiation

* At any time before advancing to the next turn you may negotiate with any of the factions you've met.
* Can only initiate negotiations with other factions if city or character location is known, (you've not lost contact with them.)
* Number of diplomatic offers a player can make per turn is limited to 3.

### Declarations

* Declare War
* Trade Embargo

### Agreements

* Reveal Capital Location
* Fraternal Harmony - Do not attack each other for 40 turns (nor block trade routes nor loot farms)
* Defensive Alliance - Agree to come to each others aid if attacked for 50 turns
* Become Vassal
* Recognize Emperor

### Wartime Terms

* Make Peace for 50 turns
* Declare a truce for 20 turns

### Peacetime Terms

Generally the following terms and conditions require peace or a truce.

* Payments
	+ One Time
	+ Recurring payments for 25 turns
* Agreements
	+ Attack faction "x" within # turns
	+ Offer information about enemies
* Transfer Settlement

### Counter-Offers

Even though a deal may look balanced to you, there's no guarantee that it will be accepted. The AI may well make a counter offer which you may accept as offered or you may counter their counter offer.
Trained Chariots

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**Trained Chariots** are one of the  military units in the game Oriental Empires.

 **Upkeep:** | 55

## Description

Only a powerful lord can afford to field a significant force of chariots. The swift chariot carrying an archer and a driver provides mobility and firepower that can offer a decisive edge over a purely infantry force.

## Strengths

Armor piercing melee attack opponents armor modifier by 0.5

## Weaknesses

Major combat penalty in forests, marshes, and on steep hills
Moves very slowly in forests and marshes

## Hints

* On favorable ground a unit of these set to skirmish can decimate (if not devastate) units that have no ranged attack
I Ching

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**I Ching** is a form of Technology and Culture.

## Description

Also known as the Book of Changes, the I Ching, is not a method to predict the future, but rather to bring the individual soul into closer alignment with the cosmos, and give a glimpse of its deeper workings. Yarrow stalks are used to create sequences of six lines, or hexagrams, and each of the 64 possible hexagrams has a meaning which the user should consider in relation to their question.
Guzheng

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**Guzheng** is a form of Technology and Culture.

## Description

The guzheng is a large stringed instrument with sixteen or more strings, and movable bridges. A sound board of wutong wood provides resonance. Players use both hands, and often use picks of shell or ivory attached to the fingers of the right hand. The instrument can produce tremolo, vibrato, and cascading sounds reminiscent of thunder, waterfalls, or galloping horses. Strings can be made of animal gut, silk, or steel.
Bowyer

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 **Benefits:** | Add 1 to militia recruitment pool.

**Bowyer** is one of the buildings in Oriental Empires.

## Description

A group of skilled craftsmen turn out enough bows and arrows to equip all types of soldiers raised here. Allows the recruitment of bow armed soldiers.

## Effects

* Add 1 to militia recruitment pool.
* Recruit Unit: Peasant Light Archers
* One building needed to recruit: Trained Archers

## Gallery

* Bowyer Close-up
* Bowyer Level 1
* Bowyer Level 2
Shrine

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 **Benefits:** | a Shrine reduces unrest among the peasants

**Shrine** is one of the buildings in Oriental Empires.

## Description

* A Place to honor a spirit or a god can give a person the feeling that they can influence the world around them by asking for favors or relief from afflictions. A tranquil location can also soothe the troubled mind.

## Benefits

* Increase Peasant happiness by 10%
* Score 1 Cultural Victory Point

## Gallery

* In-Game Model

Unrest
The Dog Rong

**The Dog Rong** is one of the factions in the game Oriental Empires. They are unlocked after playing 120 Turns.

## Description

The Dog Rong are a people of Tibetan descent, living around the Yellow River in the west. Their name derives from their worship of a white dog. According to legend they are the sworn enemies of the Chinese peoples living to the east of them. Initially they are animal herders rather than farmers. The Chinese remind them as uncivilized barbarians.

## Features

* Increases combat effectiveness by 10%
* Power development reduced by 20%
* Thought and Knowledge rate reduced by 20%
* Herders

## See also

* Factions
* Wikipedia article on The Dog Rong
Banking

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**Banking** is a form of Technology and Culture.

## Description

A sophisticated economy, requires services for the deposit of cash, issue of letters of credit, and for loans for various ventures. These services can be provided by wealthy merchants and companies, and their availability will further boost trade.

## Effects

* Value of trade increased by 20%
* Increases authority by 1
* Enables Edicts: Seek a Minor Loan, Seek a Major Loan
Signaling

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**Signaling** is a form of Technology and Culture.

## Description

An army is of no use if it cannot be commanded. The use of drums and flags to signal instructions will lead to a new type of more responsive and controllable military force.
Decorated Ceramics

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**Decorated Ceramics** is a form of Technology and Culture.

## Description

Crude pots for everyday use can be produced by any village potter, but it takes a true craftsman co create more elaborate vessels. The highest quality wares have very thing walls, and are decorated in black or orange using paint or lacquer.

## Effects

* Enables construction of: Pottery Workshop
Imperial Rites

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**Imperial Rites** is a form of Technology and Culture.

## Description

The smooth functioning of the imperial court, and of society at large depend correctly on correctly following the traditional rules for rituals, ceremonies, and etiquette. The traditional rules foster respect to others, and force each person to acknowledge their correct place in the proceedings, and thus their own role and responsibilities.
Pottery Workshop

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 **Benefits:** | Produces Ceramics for Trade

**Pottery Workshop** is one of the buildings in Oriental Empires.

## Description

* This dedicated workshop, manned by skilled artisans, creates a steady supply of pottery and ceramic wares to supply both the local population and for export further afield via the bazaar. A ready supply of jars and pots is most useful for storing foods and liquids, reducing waste and and time spent replenishing supplies.
Shang

**Shang** is one of the factions in the game Oriental Empires.

## Description

The Shang are a well organized farming society on the flood plain of the Yellow River. They are ruled over by a priest king who intercedes with Heaven on behalf of the people, and have developed a system of writing which will develop into modern Chinese script. They use this to write questions on bone fragments in a form of divination. Historically, they are reckoned to be the great second dynasty, but thanks to the aforementioned oracle bones, the first for which we have a real historical record.

## Features

* Farmers
* Increased initial authority by 1
* Power technology development rate increased by 20%

## See also

* Factions
* Wikipedia-Shang
* Developer's Faction Spotlight:Shang
Tea Culture

*This article is a stub. You can help Oriental Empires Wiki by expanding it.*

**Tea Culture** is a form of Technology and Culture.

## Description

Tea is one of the seven daily necessities of life. A simple drink enjoyed with family or friends. It may be drunk at home, or at fashionable tea houses, where scholars like to meet and discus idea. Offering tea may also be done as a mark of respect, apology or gratitude, and in these cases it should be carefully prepared and presented in exquisite teapots and cups.

## Effects

* Increase culture by 1
* Thought development rate increased by 10%
The Five Elements

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**The Five Elements** is a form of Technology and Culture.

## Description

Wood, Fire, Water, Earth and Metal are the five elements. They are the five phases, the five agents, the five processes, the five steps. Each overcomes the other in a great cycle. This progression can explain the movements of the cosmos, the interaction of bodily organs, and the rise and fall of political regimes. Green, red, black, yellow, and white are their colors.
Road Building

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**Road Building** is a form of Technology and Culture.

## Description

Construction of easily passable roadways will improve trade and speed the movement of military forces. The road bed needs to be compacted and leveled, then a layer of small stones added to provide drainage, and finally large stones laid on top to provide a smooth surface for carriages and chariots. Walls, signposts, and guard horses should be placed along the road, and staging posts established to provide fresh horses for government officials.

## Effects

* Allows construction of roads from the settlement screen
* Any intercity trade will be boosted by 20% if the two cities are connected by a road
Churn Drill

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**Churn Drill** is a form of Technology and Culture.

## Description

Deep holes can be bored by placing a bit made of a heavy wooden log with a sharpened tip on one end into the ground, and then repeatedly raising and dropping a heavy weight onto the other end. Larger shafts can be bored using teams of oxen to rotate the bit, while water is poured into the bore hole to wash out the crushed rock.

## Effects

* Enables construction of: Copper Mine, Gold Mine, Jade Quarry
Improved Wall Construction

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**Improved Wall Construction** is a form of Technology and Culture.

## Description

By improving the techniques of construction, attention to foundations, organizing or work crews etc, it is possible to construct fortifications of imposing height, and great thickness. Historically, major cities had walls up to 20 m high, with a width even greater.

## Effects

* Enables construction of: High Earth Wall
Massage

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**Massage** is a form of Technology and Culture.

## Description

The flow of Qi and blood through the body may be stimulated and improved by expert manipulation of the limbs, pressuring of the muscles promoting good health and providing relief from pain and weakness.

## Effects

* Increases the rate of army readiness recovery by 40%
Gunpowder

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**Gunpowder** is a form of Technology and Culture.

## Description

Alchemists searching for an elixir of immortality have chanced upon a most useful "fire medicine" that burns extremely fiercely, even explosively in some compounds. Bundles of the powder can be attached to arrows to provide much more effective incendiaries than was previously possible.
Logographic Script

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**Logographic Script** is a form of Technology and Culture.

## Description

A logographic script is one where each symbol or language (or logograph) represents a single concept. In the earliest forms of writing, logographs were simple drawings of the things they represented. Over times, these drawings became simplified, stylized, and standardized into a common script. Intangible objects and concepts were often represented by symbols with similar sounds.

## Effects

* Increases culture by 2
* Enables Edicts: Enlist a Shi
Mine Ventilation

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**Mine Ventilation** is a form of Technology and Culture.

## Description

Mining deep under the ground presents two main problems, how to remove ground water, and how to provide fresh air to the miners. Water can be removed with a chain pump, and air circulation can be achieved by using several carefully placed shafts. By this method it is possible to mine as far as 60 meters under the ground.

## Effects

* Enables construction of: Deep Copper Mine, Deep Gold Mine, Deep Jade Mine
Porcelain

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**Porcelain** is a form of Technology and Culture.

## Description

Made from fine Kaolin clay porcelain is renowned for its pure white color, hardness, and translucency. The most famous style is known as "Qinghua" is decorated with blue glaze, and fetches high prices around the world. Different kilns around the country have established their own different styles leading to a great variety of wares. Another famous style is "Celedon" which has a pale greenish or bluish color.

## Effects

* Increases value of ceramics trade by 65%
Anesthetic

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**Anesthetic** is a form of Technology and Culture.

## Description

Certain herbs, particularly the mandraking plant can be used to render a person unconscious. Bandits may use them to rob their victims, but they also have great benefits in medicine, allowing doctors to easily perform operations that would otherwise be difficult due the great pain caused to their p atients.

## Effects

* 15% of casualties suffered in a victorious battle are healed.
Stirrups

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**Stirrups** is a form of Technology and Culture.

## Description

Stirrups are loops for a horse rider to place his feet in. They allow a rider a wider range of actions, particularly allowing them to stand and strike downwards powerfully. The development of stirrups and horse armor paved the way for battlefields all across Asia to be dominated by versatile cavalry armed with multiple weapons.
Shamanism

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**Shamanism** is a form of Technology and Culture.

## Description

The realms of men and spirits are separate, but certain men and women are able to see into the spirit world, and intercede with them on behalf of humanity. Through dances, ceremonies, and sacrifices, they can summon rain, drive out demons causing sickness, appease angry spirits, and various other forms of useful magic.
Four Legged Engine

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**Four Legged Engine** is a form of Technology and Culture.

## Description

To throw the large rocks required to break down the strongest city walls, a very large engine is required. The four footed engine is a tall engine comprising four large upright beams cross braced for strength. The throwing arm is long and thick, and large crew of rope pullers provide the power. It can breach any type of wall.

## Effects

* Enables recruitment of: Four Legged Trebuchet
Han

**Han** is one of the factions in the game Oriental Empires.

## Description

Han is a Chinese kingdom to the south of the Yellow River, in the same area once occupied by the semi legendary Xia Dynasty. The people are efficient and well organized, but apart from their skill at crossbow manufacture, not especially warlike. Historically Han was surrounded by too many enemies, and was eventually conquered by Qin. Han shares the same name as the later Han Empire, buts its name is written with a different character, and is not connected to it.

## Features

* Farmers
* Increase peasant happiness by 10%
* Add 20% to kill chance with crossbows
* Reduces combat effectiveness by 10%
* Special Unit: Peasant Crossbows
* Power technology development rate increased by 20%

## See also

* Factions
* Wikipedia article on Han
* Developers Faction Spotlight: Han
Steel

*This article is a stub. You can help Oriental Empires Wiki by expanding it.*

**Steel** is a form of Technology and Culture.

## Description

If cast iron and wrought iron are melted together, the carbon content is correct to form steel. Repeated folding and hammering of the metal distributes the carbon uniformly yielding a metal of great strength, with the ability to hold a razor sharp edge.

## Effects

* Increases value of iron and steel trade by 50%
* Increases chance of melee attack hit by 10%
Bronze Armor

*This article is a stub. You can help Oriental Empires Wiki by expanding it.*

**Bronze Armor** is a form of Technology and Culture.

## Description

While thick leather armor can provide good protection, bronze armor can be even better, and is less cumbersome. It is expensive, so only elite troops can be equipped with it, but it frees up leather workers to make armor for the rank and file.
Peasant Dagger Axemen

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**Peasant Dagger Axemen** are one of the  military units in the game Oriental Empires.

Equipped with a long handled dagger axe, these men can deliver lethal chopping blows, and hook aside shields. As ill trained farmers, they may not have the stomach for a prolonged fight, but used wisely can be deadly. Historically they were the mainstay of early Chinese infantry forces.

* Disbanding units of this type in friendly territory allows them to swiftly re-enter village life, saving you money and making their conscription easy should they again be necessary, though they seem to forget everything they've learned in combat each time they return to civilian life.
* Requires Weapon Smith
Composite Bow

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**Composite Bow** is a form of Technology and Culture.

## Description

Unlike a simple bow, a composite bow is made of multiple materials, wood, sinew, or horn, glued together. Using different materials on inner and outer edges allows it to bend further, allowing construction of bows that are powerful without being unduly large.
Three Eyed Gun

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**Three Eyed Gun** is a form of Technology and Culture.

## Description

If gunpowder is confined in a closed tube, and a lead ball that fills the tube completely placed atop it, the ball will be expelled with great force when the gunpowder explodes. The range of the ball is short, but it strikes with a lethal force far greater than any arrow. Three such tubes can be attached to a handle to create the three eyed gun.

## Effects

* Enables recruitment of: Trained Three Eyed Gunners
Precious Metal Work

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**Precious Metal Work** is a form of Technology and Culture.

## Description

The art of gold working is associated with the barbarians to the North. They excel at making fine object depicting real or mythical animals, often as broaches, buckles, or amulets. Possession of such fine works in silver or gold shows the power and status of the owner.

## Effects

* Increase culture by 1
* Increases value of bronze trade by 30%
How To Play Guide For Oriental Empires

*This article is a stub. You can help Oriental Empires Wiki by expanding it.*

## The FAQ

Many of the questions that arise during gameplay of Oriental Empires are answered in the FAQ.
That might be a great place to start.

## The User Interface

* The GUI Graphical User Interface for the game is pretty self explanatory but some features might be overlooked.
* For the gory details, the User Interface page contains a wealth of information.

## Steam Guides

Perhaps the most comprehensive steam guide out there:
Sanvone's Grand Oriental Empires Guide

## Developer Videos

* Iceberg Interactive is releasing a series of beginners guide videos on Youtube and on their Facebook page. To date, they include:

Beginner's Guide #1: Resources

Beginner's Guide #2: Farming vs. Herding

Beginner's Guide #3: Technology

Beginner's Guide #4: Trading

Beginner's Guide #5: Authority/Culture/Unrest

Beginner's Guide #6: Edicts

## See also

* Achievements - Information on how to obtain specific Steam Achievements.
* Official Oriental Empires website
* Developer tester early adopter forums
Monastery

*This article is a stub. You can help Oriental Empires Wiki by expanding it.*

 **Benefits:** | Reduced Peasant Unrest

**Monastery** is one of the buildings in Oriental Empires.

## Description

* A place for monks to retreat from the world to study and meditate, a monastery is also a center for art and learning. Although supporting a non-productive community of monks is expensive, it provides a great source of guidance and education to the wider community.

## Effects

* Increase Peasant Happiness by 20%
* Adds 2 Cultural Victory Points
Farm

*This article is a stub. You can help Oriental Empires Wiki by expanding it.*

## Food, Farms, and Forced Labor

* Each family without lands can still do a bit of gardening, raise chickens, etc. termed "Domestic" production.
* Altogether this "Domestic" production is enough to feed 2 families.
* "Domestic" production will never be more than enough to feed 2 families.
* In the settlement Bin (shown in the example) we have a population of three.
	+ Two are in forced labor creating a second farm.
	+ One is producing 1.5 food
	+ Domestic production produces 2 so everyone is fed and there's a small surplus for growth (11.1%).

## Forced Labor

* One must always be aware that while forced labor is necessary for progress it causes unrest.
* In this example Bin has "pressed" two peasants into forced labor to build a second farm.
* One can never press so many peasants into forced labor in a settlement that the people will starve.
* The number of peasants available to be pressed is shown as "Unemployed" in the settlement labor report. If not pressed into forced labor these silly peasants may just "waste" their time producing extra food or something equally frivolous.
* Pressed Labor can fall into four categories employing a maximum of 10 peasants per turn.
	+ Farm development will never require more than 2 peasants at a time. They can convert a hex to a farm in two turns.
	+ Forest Clearance will never require more than 2 peasants at a time. They can clear a hex in three turns.
	+ Construction will never require more than 4 peasants at a time. Buildings take a variety of time lengths.
		- Both Internal and External buildings pull from the same labor pool.
	+ Road Building will never require more than 2 peasants at a time. They can build a road through a hex in one turn (But it may require clearing first).

## Improved Farming

* Later, with the right technologies, food production can be increased further with improved farms and smarter farming through technology bonuses.
* Irrigated Farms take 4 turns to develop but will produce 3 food with 2 workers.
* In the example we have
	+ 22 Peasants leisurely working 11 regular farms to produce 22 food
	+ 4 Peasants leisurely working 2 irrigated farms to produce 6 food
	+ 2 Peasants doing Farm Construction
	+ 2 Peasants doing Road Construction
	+ 1 lazy peasant that is truly unemployed
* Terraced Farms in gentle hills take 4 turns to develop and will produce 2 food with 2 workers. Essentially a farm in the hills.
* Terraced Farms in steep hills take 6 turns to develop
Rammed Earth Wall

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 **Requires:** | Rammed Earth Wall Technology

**Rammed Earth Wall** is one of the buildings in Oriental Empires.

## Description

The sticky yellow earth of China can be placed in a frame and repeatedly pounded with a special stick until it becomes extremely hard. While there is some technique in this, the real challenge is to organize the thousands of workers needed to create a suitable wall around a large city.

## Effects

* Rammed Earth Walls are an upgrade over a simple wooden palisade in that only the gates are flammable.
Iron Plough

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**Iron Plough** is a form of Technology and Culture.

## Description

Ploughing is a process of turning over the top layers of soil prior to planting seeds. It brings fresh nutrients to the surface, and buries weeds. A sturdy iron plough has a vee shape blade to cut the soil and wings to turn it over. Cheap cost iron ploughs are affordable for the humblest peasant form, and significantly increase crop yield.
Battle Plans

Generally, hostile troops will engage in a battle if they come within a few hexes of each other. Exactly how they behave in that battle depends upon any battle plans that have been established.

When moving each unit into battle there are a number of battle plans that you can specify. These options may be assigned individually for each unit, in groups, or for the entire army.

**Attack -** Form into line of battle and move to attack the enemy. Units may wait before attacking if other units are shooting or outflanking. Units with the "Attack" command are the second to assault in sieges, after units with the "Charge" command

**Charge** **-** Attack immediately preferring melee attack to missile fire and not forming up into battle line.Be first to assault breaches in siege barriers. Melee attack bonus +5%. Defense penalty in shooting and against melee -5%

**Harass -** Move immediately to harass the enemy without moving into battle line. Prefer to attack with projectiles and only engage in melee on very favorable terms. Cavalry, chariots, and units armed entirely with missiles may skirmish away from attacking enemy.

**Outflank -** Do not form into battle line. Instead try to skirt around the battlefield to be able to attack the enemy from the flank. Change to "Attack" and "Harass" when in position. Cavalry, Chariots with missile weapons, and foot units armed entirely with missile weapons will skirmish away from a threatening enemy.

**Ambush -** Wait concealed in ambush until an opportunity exists to attack into the enemy's flank or rear. Only effective in forest terrain. Otherwise counts as "Support" or "Harass" battle plan. If all units in a stack are in ambush in a forest hex, then the stack will only be visible to an enemy with a stack immediately adjacent and an enemy moving adjacent will not trigger a battle.

**Defend -** Form into a defensive line of battle and await the enemy attack. Only attack enemy units very close by. The battle line may adjust it's position to take advantage of defensive terrain such as a slope or river bank. Least likely to be used for siege assaults. If all units in a stack have a defensive battle plan (Defend,Ambush,Support, Withdraw) that stack will not initiate combat with any enemy stack it meets.Defense bonus against shooting and melee 10%)

**Support -** Form line of battle and support the other units. Only move to attack enemy units that are very close or that are threatening or engaged with friends. Chariots and Cavalry with missiles and foot units entirely armed with missiles may skirmish away from a threatening enemy only if there is a friendly unit close by to retreat behind.

**Withdraw -** Move away from the enemy toward the edge of the battlefield. Do not form up into battle line. Withdraw from the battle after half of the battle time has elapsed provided they are not in combat. Never used for assaults in sieges. Melee attack penalty 50%.
Medicine

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**Medicine** is a form of Technology and Culture.

## Description

The role of medicine to restore balance to the body and enable it to recover from illness or injury itself. The practitioner examines the patient, determines where the imbalances lay, and then prescribes medication to rectify it. Over time a vast body of knowledge has been built up about the quality of different plants, herbs, and animal parts.

## Effects

* 10% of casualties suffered in a victorious battle are healed
* Event effects:

* Disease Outbreak: Reduces effects by 20%
* Sickness: Reduces effects by 20%
Quay

*This article is a stub. You can help Oriental Empires Wiki by expanding it.*

 **Benefits:** | enables inter-settlement river trade

A **Quay** is a building in the game Oriental Empires.

* Quays may connect cities for trade with up to 18 river hexes between them.
* Trade Value multiplier 3
* Each settlement may have only 1 Quay.
* Upgrades to Wharf.
Qin

**Qin** is one of the factions in the game Oriental Empires. They are unlocked after playing 120 Turns.

Fr.: Les Qin sont l'une des factions du jeu Oriental Empires. Ils se débloquent lorsque 120 tours ont été joués.

## Description

The Qin are a small fiefdom at the western end of the Wei River valley. They are well organized and ruthlessly warlike, if a little uncultured. Historically they used their position at the periphery of the Chinese sphere to expand at the expense of the neighboring barbarians and become a powerful kingdom. Their leader King Zheng conquered all the other Chinese states and assumed the title of "Shi Huangdi" or "First Emperor," and it is from the name Qin that the English word China is derived.

**Description**

Fr.: Les Qin constituent un petit fief à la limite orientale de la vallée dela rivière Wei. Ils sont bien organisés et belliqueux, même si un peu acculturés. Historiquement, ils profitèrent de leur position périphérique par rapport à la sphère chinoise pour s'étendre aux dépends de leurs voisins barbares et devinrent ainsi un puissant royaume. Leur roi Zheng conquis les autres Etats chinois et pris le titre de "Shi Huangdi", soit "Premier empereur". C'est enfin à partir du nom des Qin que le mot "Chine" est dérivé.

## Features

* Increases combat effectiveness by 10%
* Power development rate increased by 20%
* Thought development reduced by 20%
* Cultural development rate reduced by 20%
* Farmers
* Special Unit: Qin Mixed Foot
* Fr.:
* Spécificités
* L'efficacité au combat est augmentée de 10%
* Le développement de la puissance est augmenté de 20 %
* Le développement de la recherche est réduit de 20%
* Le développement de la culture est réduit de 20%
* Possède des fermiers
* Unité spéciale: Infanterie mixte Qin

## See also

* Factions
* Wikipedia article on the Qin

Fr.: Voir également

Factions
Coinage

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**Coinage** is a form of Technology and Culture.

## Description

The earliest medium of exchange was cowry shells, but round coins made from copper, bronze or iron proved a more practical type of money. Chinese coins had holes in the center allowing them to be strung together in groups of 100 or 1000, and carried over the shoulder. The development of coinage will facilitate the development of trade and allow a greater range of government taxation measures.

## Effects

* Enables construction of: Market, Caravansary
* Enables Edicts: Salt Tax
Peasant Light Archers

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**Peasant Light Archers** are one of the  military units in the game Oriental Empires.

* These militia soldiers may not be the greatest archers, but they are cheap to raise, and when it comes to missile barrages, quantity has its own quality.
* They are nimble enough to operate in difficult terrain. Their basic equipment means they are easy to train and equip.
* Disbanding units of this type in friendly territory allows them to swiftly re-enter village life, saving you money and making their conscription easy should they again be necessary, though they seem to forget everything they've learned in combat each time they return to civilian life.
* Fires flaming ammunition that can burn down wooden palisade walls, and any towers, or gates.
* Requires Bowyer to conscript basic unit
* Armor Upgrade requires Armorer or Armor Factory
* Ranged Attack Upgrade requires Gunpowder
Crouching Tiger

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**Crouching Tiger** is a form of Technology and Culture.

## Description

The Crouching Tiger is a sturdy form of stone throwing engine, capable of breaking down rammed earth walls. Two sturdy upright triangular frames support the pivot bar, and cross bracing makes the machine strong and stable. The throwing arm may be made from several bamboo poles, so that it is strong enough to throw larger rocks.

## Effects

* Enables recruitment of: Crouching Tiger
Brick Faced Wells

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**Brick Faced Wells** is a form of Technology and Culture.

## Description

The climate is often dry, and it is necessary to draw up water from wells to water the crops, and provide for people and animals. While wells can be dug easily, they collapse quickly if not well lined. A lining of trapezoidal shaped bricks (smaller on the inside than the outside) is easy to lay, and will keep the well open permanently.
Stern Rudder

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**Stern Rudder** is a form of Technology and Culture.

## Description

Small ships can be steered with an oar mounted to one side, but this becomes difficult to handle as ships get larger. The development of the stern rudder allows larger vessels to be constructed. It consists of a large central paddle mounted on a post at the rear of the ships. It is moved by handle at the top of the post, which may require several men on larger ships. The rudder post is the strongest part of a ship, and traditionally made of elm.
Poetry

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**Poetry** is a form of Technology and Culture.

## Description

From the humblest village, to the imperial court, whether spoken, sung or chanted, a poem packs insight and emotion into a memorable verse. Although not all men are great poets, all gentleman should be schooled in the art of writing poetry.

## Effects

* Increase culture by 1
* Enables Edicts: Patronize The Arts
Barracks

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 **Benefits:** | Adds 4 to Trained Army Recruit pool

**Barracks** is one of the buildings in Oriental Empires.

These facilities allow for the training of regular soldiers.

* Regular soldiers are much better paid, trained and equipped than conscripts
* They are both better fighters and more reliable.
* Trained Soldiers will not join in rebel uprisings.
National Myth

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**National Myth** is a form of Technology and Culture.

## Description

Our people should learn the tales of their ancestors. Of the Yellow Emperor who taught their forebears to sow grain and wear clothes; of Yao and Shun who taught them how to live together in a strong state, and of Yu the Great who tamed the great floods, and brought prosperity to the land.
Marine Compass

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**Marine Compass** is a form of Technology and Culture.

## Description

Although pieces of lodestone have long been known to orient north/south when suspended in floated in water, the effect is weak and unreliable. The development of a magnetized iron needle, and a mounting suitable for a ship at sea, allow the compass to become a most useful instrument, that allows the mariner to know his direction of facing by either day or night.

## See also

* Technology and Culture
* Early Chinese Compass – 400 BC
Malleable Cast Iron

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**Malleable Cast Iron** is a form of Technology and Culture.

## Description

Cast iron is too brittle for many applications, but it can be turned into a more malleable form by being heating for several days, and then slowly cooled. The resultant malleable cast iron can then be further worked by bending or stamping, greatly extending the range of objects for which iron is useful.

## Effects

* Increases value of iron and steel trade by 50%
Canon of Wisdom

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**Canon of Wisdom** is a form of Technology and Culture.

## Description

The wisdom of our civilization is contained in the works of the great scholars and thinkers of old, the Four Books, and the Five Classics. Those who wish to enter the Imperial service should acquaint themselves thoroughly with these works, so that they have a sound education in philosophy, ethics, history, poetry ritual and technology.

## Effects

* Thought development rate increased by 15%
* Enables Edicts: Imperial University
Technology tiles

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**Technology tiles** follow a number of standards in the game Oriental Empires

## Technology Tile Legend

### Time to Learn

* The number in the upper left corner of the technology tile denotes the number of turns required to master this area of technology. Those in the active study bar at the bottom show the amount of time remaining while those in the general tree show the total time that will be required.
* As each technology progresses toward mastery it's tile background will fill with the school's identifying color.
	+ For example, after studying Astronomy for 5 turns, the sample tile to the right would have a bit more than half it's background "filled up" with green.
	+ Note: Once earned, progress toward a technology is not lost if one switches to a different technology. One can switch and then come back and complete their study of the postponed technology with no loss.

### Drawing Color

* The color of the base drawing indicates which "school" a technology belongs to.
	+ Red signifies the **Power** school of technology
	+ Gold signifies the **Craft** school of technology
	+ Blue signifies the **Thought** school of technology
	+ Green signifies the **Knowledge** school of technology

### Primary Benefit

* Each technology may have more than one benefit but there is an indication of what will be the primary benefit at the bottom of most tiles.
	+ Black Fist - An increase in Authority
	+ White Lotus Blossom - An increase in Culture
	+ Red Swords - A new or improved military ability or unit
	+ Blue Sailboat - A new or improved naval ability or unit
	+ Gold Coin - An improvement in Trade
	+ Green Plants - An improvement in Agriculture
* Some technologies have primary benefits that cannot be this simply summarized and will show no primary benefit icon.
Silk Weaver

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 **Benefits:** | Produces Silk for Trade

**Silk Weaver** is one of the buildings in Oriental Empires.

## Description

* Silk is a miraculous fabric created by skilled weavers from the cocoon of the silkworm moth. The moths larvae must have been kept warm and fed a nutritious diet of mulberry leaves, until ready to form a cocoon. These are gathered and softened, so that the individual strands of silk may be pulled from them, twisted into yarn and then woven into fabric. Needless to say this is a labor intensive task.
Controls

Reason: " *Nothing Links here and this information is completely superfluous*"

**This page is a candidate for deletion.**
Reason: " *Nothing Links here and this information is completely superfluous*"

The following is a list of controls for the game Oriental Empires.

## List of controls

* Mouse, both left and right buttons are needed. The scroll wheel is optional for gameplay.
Calendar

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**Calendar** is a form of Technology and Culture.

## Description

The movement of the moon and stars mark the passage of time. By careful study of these, a calendar may be devised to divide time into years and months, and to determine when is the correct time to plant and harvest crops. Sadly the months marked by the phases of the moon, do not divide evenly into the year, so some years will have 12 months, and some 13.
Daoism

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**Daoism** is a form of Technology and Culture.

## Description

The famous sage Lao Zi teaches his disciples to follow the Tao or Path. The Tao is the force behind all things, and adherents are urged to live in harmony with it, valuing simplicity and action through inaction. Alas these Taoists have a disdain for hierarchy and authority which can make them dangerous, though their straight forwardness and wisdom can make them valuable for smaller kingdoms.
Ceramic Roof Tiles

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**Ceramic Roof Tiles** is a form of Technology and Culture.

## Description

Glazed ceramic roof tiles look attractive, keep out the rain, and do not present the fire risk that thatched roofs do. A typical scheme involves alternating rows of flat and semi circular tiles. Different colored glazes are used to designate different types of buildings, with yellow being reserved for imperial buildings.

## Effects

* Reduces Siege damage from fire
* Event Effects

* Earthquake: Reduce damage by 67%
* Earthquake: Reduce civilian deaths by 67%
Trained Archers

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**Trained Archers** are one of the  military units in the game Oriental Empires.

## Description

* A force of low-born men kept permanently under arms will acquire skill with weapons far beyond barely trained militias. Although they might not quite equal those born to a life of war, they can still put down an impressive rain of arrows.

## Strengths

* Fires flaming ammunition that can burn down wooden palisade walls and any towers and gates.
Silk

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**Silk** is a form of Technology and Culture.

## Description

Silk is a marvelous fabric, made from the cocoon of the silk worn moth. These cocoons must be gathered, and softened in hot water, then the strand of silk teased out and woven together. Very fine silks can be made from single strands, while many strands can be twisted into thread for rougher but stronger fabric.
Peasant Long Spearmen

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**Peasant Long Spearmen** are one of the  military units in the game Oriental Empires.

* With their long two handed spears, and close formation, this unit has a strong defense against both foot and mounted attack on flat ground where there's room to maneuver.
* They are often at their best when defending villages where they're garrisoned.
* Lacking shields they are a little vulnerable to missile fire.
* They are at their weakest in forests, among steep hills, and to a lesser extent in marshes.
* Disbanding units of this type in friendly territory allows them to swiftly re-enter village life, saving you money and making their conscription easy should they again be necessary, though they seem to forget everything they've learned in combat each time they return to civilian life.

## Strengths

* May return to recruitment pool when disbanded in friendly territory.
* Attack strength x2 attacking cavalry or chariots.
* Defense strength x4 against cavalry or chariots.

## Weaknesses

* Major combat penalty in forests and on steep hills.
* Moderate penalty in marshes.
Yin and Yang

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**Yin and Yang** is a form of Technology and Culture.

## Description

Yang is the light, Yin is the shade. Without one, there cannot be the other. Yang and yin are the opposing but complementary forces that permeate nature. Hot and cold, life and death, fire and water, action and passivity, male and female. These ideas underpin most of Chinese thought.
Jade Working

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**Jade Working** is a form of Technology and Culture.

## Description

Jade has always had a special place in Eastern culture. The stone is said to possess many virtues, for instance its ability to take an edge but not be sharp is said to represent justice, and the flaws within revealed by its translucency represent sincerity. The very hard raw stone can be shaped by abrasive means into a variety of beautiful ornamental and ceremonial objects. Quality objects shaped by a master craftsman are more valuable than gold.

## Effects

* Increase culture by 1
* Enables construction of: Jade Scrape
Heavy Chariot

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**Heavy Chariot** is a form of Technology and Culture.

## Description

With a larger cab, a heavy chariot can accommodate two warriors besides the driver. The extra man can provide additional firepower, or be armed with a long hafted melee weapon. The latter provides close in combat power in chariot vs. chariot engagements, and allows mixing it up with infantry who've been suitably softened up by missile fire. Being mounted allows a warrior to wear heavier armor than would be feasible on foot.

## Features

* Enables recruitment of: Trained Chariots