recursal/Fanatic-Fandom huggingface dataset:
Sprouting Ceremony

The Sprouting Ceremony is so named for the belief that every student, no matter how old when they join the school, begins as a small sprout of a tree. Ready to bloom, blossom and grow into a mighty tree of knowledge in their respective career paths.

### Location

The Sprouting Ceremony takes place out in the central courtyard around the central tree and fountain.

### Procedure

1. When a school year begins and the school has new students incoming, **five** magical stone pedestals are pulled out and placed around the fountain that the tree stands beside. Each pedestal has a carved statuette of each dorm symbol placed on each pedestal, a **Yin & Yang** symbol, a **Brazier of Fire**, a **Sunflower**, a **Infinity Symbol**, and a miniature **Tree with a Sword** stuck into the trunk. Each statuette is made of white marble and is magical in nature.
2. Each new student will walk up to each symbol in turn and place a hand upon it. It can be the whole hand or even just a finger, as long as physical contact is made.
3. The effect is quite immediate should the dorm represented be the right fit for the individual in question. When a symbol representation is a match to the individual the symbol will glow a different colour depending on the dorm it is assocuated with.

* **Forest Green** for the Balenti Tree & Sword
* **Bright Orange** for the Fractals Infinity symbol
* **Bright Magenta** for the Calyx Sunflower
* **A Dark** (yet bright) **Red** for the Lynxan Brazier of Fire
* **Turquoise** for the Tatylus Yin & Yang Symbol.

The way the magic contaiend within each symbol Statuette works is quite complicated magically. The simplest explanation is that the magic contained within can essentially "read" the true heart and mind of the individual in question. It can read the type of person, work ethic etc the person is and then fits them into the dorm of people who most closely fits that metric. This is done to give every student their optimal studying and relaxation environment within their dorm treehouse for their best chance at success.

**Home | Hawthorne | Relarian**

*(If you are interested in determining your Dorm instead of just choosign when developing a backstory you can take this quiz to help you choose from THIS link.)*
Cesphia

```
(Ses-fee-ah)

```

## Description

Built on the edge of the northernmost section of the Forest of Mist it is built using mostly logs and other supplies gathered from the nearby forest. Simple Layout. Naval base of sorts.

## Commerce and Trade

* Inns & taverns
	+ **The Herbalist Pub**
		- Barkeep:
	+ **The Crimson Spirit**
		- Barkeep:
* Shops
	+ **The Melting Flower** (Apothecary)
		- Owner:
	+ **Elegant Note** (General Goods)
		- Owner:
	+ **The Wild Anvil** (Blacksmith/Armorer)
		- Owner:

## Organizations

* **Konassim Reps**

## Notable NPCs

* **Town Leader**:
* **Konassor District 1:**
* **Xichi Mochae Relem Base Captain:**

**Home | Relarian Geography | Relarian**
Human

Human's make up a large part of the population of Atemnity. Across the world each human population has unique cultures, beliefs and ways of life unique to the region in which they live.

Unlike other worlds in the DnD Multiverse however, Human's also live much longer then most would assume with an **average** human lifespan of 120 years old (some people can live to be older of course. To calculate an Atemnian age from an "Earth Age" the math is as follows: Take the age in "Earth Years" Multiply it by 3 then divide by 4 and you will get the Human in questions "Atemnian Age".

**| Home |**
Beckton

```
*(Beck-ton)*

```

## **Description**

This small village, in combination with Timeston, brings in much of the seafood that the kingdom (particularly the south) enjoys. Use of any magic here is punishable. A hardworking fishing village. A more moderate temperature.

## **Commerce/Trade**

* Inns and Taverns:
	+ **The Witty Hag**
	+ **Rare Owl Books** (General Goods):
		- Owner:
	+ **Salt N’ Pepper** (Fish & Tack):
		- Owner:
	+ **The Rapid Hammer** (Blacksmith/Armorer):
		- Owner:

## **Notable NPCs**

* **Director:**

**Home | Caivian Geography | Caivia**
Requin

```
*(Reh-quinn)*

```

## **Description**

A commonly used thoroughfare towards passes through the Corlikyp Highlands Mountains. A hardworking farm town, but a keen eye can see this is a front for a very smoothly run smuggling operation through the highlands. The climate is mediterranean or subtropical dry (they have warm to hot, dry summers and mild, rainy winters).

## **Population**

Roughly 300; Human, Dragonborn, a few dwarf

## **Commerce/Trade**

* Inns and Taverns:
	+ **The Nervous Nomad**
	+ **The Quick Pygmy** (General Goods):
		- Owner:
	+ **The Honoured Arsenal** (Blacksmith/Armorer):
		- Owner:

## **Notable NPCs**

**Director:**

**Home | Caivian Geography | Caivia**
Luminescence

### Synopsis

A 5-day long celebration of the birth of Atemnity itself as these 5 days have been long thought to be the days of the birth of Atemnity.

### Decorations

* Anything that represents the world or life to the individuals/towns
	+ Streamers
	+ Balloons
	+ Trinkets
	+ Banners

### Events

* Nightmares and Dreams (Card Game)
* Arm Wrestling
* Drinking Competition's
* Pie Eating Contest's

**Home | Calendar**
Orilon

```
(Or-ill-on)

```

## Population

Roughly 800 - 900 people; Mostly Gnomish town, the odd Tabaxi

## Description

The biggest thing noticeable is actually quite small - most of the town is built with the Gnomish form and size in mind. The buildings are mostly comprised of weathered planks of wood and straw roofs, with the occasional sandstone walled dwelling. The small town is roughly shaped like a star if viewed from above. As Gnomes of all sizes scurry about from place to place, the smell of pastries permeates the air. Everyone here is has a happy smile on their face.

## Commerce and Trade

The biggest export within this small gnomish town is in musical instruments. Flutes, horns, even drums of all sizes. this is the centre of the music industry of the kingdom.

* **Inns and Taverns**
	+ **The Wolf and Swan** (Inn)
		- Owner:

* **Shops**
	+ **Roc N' Roll**  *(Musical Instrument Store)*
		- Owner:
	+ **The Dancing Flower** *(General Goods)*
		- Owner:
	+ **The Iron Works** *(Blacksmith/Armorer)*
		- Owner:

## Organizations

* **Town Council:** A team of 5 people help to keep order in this town. They are led by an elected representative called the **Minister of Operations** of the current government and the other 4 members are elected by popular vote within the town.
* **The Miners Coalition:** Home to one of the largest Sepherite mines in the kingdom (just outside town), a coalition was formed to ensure both the miners' safety and the regulation of acquired material when mining this special stone.
* **Department of Home Affairs (DHA):** Primarily census taking. Also responsible for coordinating elections to the town council or otherwise when the time comes.
* **Central Aquanous Authority (CAA):** Responsible for the collection and even distribution of collected water in this dry Kingdom.
* **Trevark Base/Port:** One of two ports in the kingdom where naval and fishing boats/ships constantly come in.
* **Postal System:** Laptis Birds for letters, caravans for packages.
* **The Lawmasters:** Local, non-military, peacekeeping force.

## Notable NPC's

* **DHA Representative:**
* **CAA Representative**:
* **Miners Coalition Foreman:**
* **Minister of Operations**:

**Home | Stonielien Geography | Stoniel**
Izawell

```
(Eza-well)

```

## Description

Simple wooden structures built amongst the trees.

## Districts

* **Commerce/Trade:**
	+ **Inns & Taverns**:
		- **The Chatty Chieftain**
	+ **Shops**:
		- **The White Crow Apothecary** *(Apothecary)*
			* Owner:
		- **The Hasty Crate** *(General Goods)*
			* Owner:
		- **Sleek Adventure Boutique**  *(Blacksmith/Armorer)*
			* Owner:

## **Notable NPCs**

* **Duchess**

 **Home | Everagil | Everagilian Geography**
Fauna

There are many creatures native to Atemnity from docile and housebroken, to wild and untamed. Every creature has its use and worth in Atemnian society.

## Creatures

* **Docile/Tamable**
	+ Aleris
	+ AlMiraj
	+ Adarna
	+ Aralez
	+ Caladrius
	+ Cavemos
	+ Cinomolgus
	+ Ennedi Tigers
	+ Ercinee Birds
	+ Fortitudo
	+ Fuzzby
	+ Greater Shield Guardian
	+ Karakka Crab
	+ Laetus Bird
	+ Laptis Bird
	+ Lupus Hound
	+ Pag Ayo
	+ Puggon
	+ Sarimanok
	+ Ulama
	+ Zaakir
* **Hard to Tame**
	+ Anansi Spider
	+ Bakaneko
	+ Bufflewump
	+ Dragon's
	+ Pegasus
	+ Phoenix
	+ Pyrotrier
* **Untamable**
	+ Banba
	+ Bogie
	+ Brownie
	+ Camazotz
	+ Cryohydra
	+ Fallax
	+ Fiendsworn
	+ Flurry
	+ Goldhorn Deer
	+ Hibogan
	+ Hideaki
	+ Ifor
	+ Jarri
	+ Kveskalun
	+ Mermaid
	+ Mossy Horror
	+ Nevetrier
	+ Puka
	+ Pyrohydra
	+ Retvok
	+ Rhiamon
	+ Rodan Lizard
	+ Satu
	+ Unicorn
	+ Vaidae
* **Other Creatures**
	+ Aquatrier
	+ Callum
	+ Ewen
	+ Gargoyle
	+ Jackalope
	+ Kanara
	+ Kei
	+ Lausk
	+ Olumjumi

**Home Page | Notable World History**
Caivian Trade & Industry

Caivia is known to primarily trade in Clay, Fish, Dragon scales and ores. In addition to local goods industries in the major cities also include apothecaries that cover the magical needs for potions.

## Minerals

The town of **Aquarin**, (also home to the **Environmental Protection DCEP**) is known for its abundance of minerals, particularly considered useful for elemental forms of magic. Despite the nature of Caivians disavowing any use of magic in their lands, King Nathaniel Platt has ordered stringent protection measures for the town, wherein other than the Royal Family, only sorcerers and magical practitioners are allowed.

**Home | Caivia**
Equipoise

Equipoise is an interesting being. Interesting because until Chaos and Harmony had created Atemnity until they had pushed the envelope of what magic could do they did not - could not exist. Equipoise, unlike their mother Harmony and father Chaos, is a being of pure magic. They have never been a mortal creature and are the least likely to fall prey to humanoid-kind follies and pitfalls. Equipoise was created, or born, at the height of Chaos and Harmony's power on Atemnity. They were born of the literal clash and subsequent explosion of power that resulted at the place called Driedal. When this explosion took place when Chaos and Harmony were blasted away from the place and left diminished - Equipoise was formed of the intermingling chaotic and harmonious magic lingering in the air. Something about the way the two sources of magic intermingled caused this new being to form as a beacon, an avatar of pure balance. This explosion and creation are still studied to this day by mages all across Atemnity but few can grasp the concept of what Equipoise is - of what and where their power comes from.

### Description

Equipoise's form is much harder to pin down, it has never been a completely corporeal and mortal form and so their form is very malleable even when they do take a semi-corporeal form. Are they Male? Female? Both? Neither? No one can say. Their form is an ever-shifting ball of purplish, golden light with threads of fate that glow and gleam throughout. No two people have experienced the sight of Equipoise in the same way and no one person has experienced them the same way twice.

### Tenants

Balance, Destiny, Fate, Knowledge of how and when to use chaotic and harmonious magic
Caivia Harvest Festival

### Where

Duncaster, Caivia and larger cities/towns are primarilythe largest celebrations

### Synopsis

A fairly simple festival to celebrat the end of the harvest season.

### Decorations

* Red's, Oranges, Browns and Yellows
	+ Streamers
	+ Balloons (many dragon shaped)
	+ Paper leaves

### Events

* Archery Shooting
* Arm Wrestling
* Fire Juggling

**Home | Calendar**
Ennedi Tigers

An Ennedi Tiger is a striped cat, similar to a saber-toothed tiger, except that is no bigger than a common house cat. They come in two types Mountain and water type. Mountain type are slightly larger than their water cousins, have no tail (like the Manx), has slightly larger fangs, and the fur is red or reddish-brown with white stripes. It also has a climbing speed.

Water Type are only slightly smaller than their mountain cousins but their fur is generally red, brown or even yellow with black stripes. They also have a tail that ends in a bit of a fin - Water-type Ennedi Tigers can swim and breath underwater.
Chellearenth Defence

In the past Chellearenth has often maintained a large, sea-based, military. However, Chellearenth has alliances with both Relerian and Caivia. Because of this, the military has steadily shrunk since the Atemnity War with most of the ground-based troops being stationed in Aeberuthy and in several other of the larger cities. Despite Chellearenth’s army being large, field based troops have never been their strong point. Due to the advanced sailing techniques that are necessary to cross The Forbidden Tides, the Royal Navy of Chellearenth (*CRN ((Pronounced: Cern))* continues to be a point of pride for the kingdom.

Because Chellearenth has been in a peaceful time, most sailors and soldiers are in the reserves with only a few ships patrolling the coasts.

## Elemental Chaos

The elemental planes are most accessible around Chellearenth due to the magical chaos centered on the kingdom. Around the time of the battle of Driedal, the elemental planes began to bleed through in specific spots within, and immediately near in the case of the water plane, Chellearenth.

A group that called themselves "The Shepherds of the Elements", or simply "The Shepherds" split into four tribes, each settling around a different rift.

Within each tribe they have a leader known a "The Voice".

* The Voice of Fire - Cinder *(Fire Genasi - Circle of Wildfire Druid)*
* The Voice of Air - Breena Rivenstone *(Rock Gnome - Battle Smith Artificer)*
* The Voice of Earth - Throm *(Loxodon - College of Creation Bard)*
* The Voice of Water - Neptune *(Water Genasi - Circle of Land(Coast) Druid)*

These four tribes have the responsibility of maintaining the stability of the rifts and protecting them.

**Home | Chellearenth**
Stoniel

```
(stone - e - el)

```

## Flag

Similar to the origin of the name, the flag of Stoniel represents the strength and steadfast nature of the kingdom and the royal family is represented by the tower within the black diamond. The green stripes represent The Abandonded Thicket and The Kyzol Rainforest - the only truly green spaces in the entire region. The white stripe is indicative of the vast plains and desert that separate the two green areas.

## Etymology

Upon arrival to the kingdom, the rulers decided that they wished their kingdom to be a fortress. Never falling to another or being affected by circumstances they did not wish to be. It is from these simple ideals of being **steadfast** and **unfailing** that Stoniel received its name, for the root 'Stone' in Atemnition means solid. Much like the stone from the surroundings which helps the kingdom flourish even to this day.

The Kingdom’s motto:

**“Through cooperation, we stand united.”**

Describes the way the people of Stoniel strive to work together to make the kingdom a strong one.

### National Symbol

The national symbol for Stoniel is the Gargoyle. This is because the Gargoyle, as a stone protector, stands for the way the Stonelian people will stand together against any adversity. The stone aspect of the gargoyle represents the steadfast, unfailing tenets of Stonelien society - the way they strive to cling to their principles and laws. The shape of a Gargoyle represents how every citizen will fight to protect their homeland even if that means standing strong alone as they did during the Atemnity war.

This symbol is emblazoned upon a ceremonial pin that each member of Parliament wears on their green official robes. It has also become the subject of many pieces of jewellery and Stonelian’s are proud to display it when travelling outside the kingdom. Interestingly it also has such meaning to the people there that children often have small miniature stone gargoyle figurines somewhere in the rooms to watch over them as they sleep.
Caivian Geography

### **City**

* Duncaster
* Marlow
* Cullfield
* Tergaron
* Stratham

### Town

* Balliatar
* Aquarin
* Pamplin
* Westray
* Timeston
* Englewood
* Laewaes

### Village

* Requin
* Burnsley
* Arona
* Beckton
* Redwater
* Bellenau
* Ivesgarth

### Other Features

* **Forests/Green Areas**
	+ Grirs Woods *(Grr-ear-s)*
	+ Cryst Plains *(Kris-teh)*
* **Water**
	+ Trawils River *(Trah-els)*
	+ Iks Stream *(Icks)* (comes off of the main river - the Trawils River)
	+ Dedukx Loch *(Dead-uks)*
	+ Ognoosa Canal *(Og-noose-ah)*
	+ Frals Depth *(Frah-els)*
* **Mountains**
	+ Corikyp Highlands (coral-kip)

**Home | Caivia**
Caivian Crime & Punishment

## Correctional Services

### Northern Region

Caivian Law in the **Northern region** is loose in terms of law breaking and wrong doers. While the major cities are somewhat relaxed in their punishments, mostly covering **community services** that last up to six months, those in smaller towns and villages are punished and sent to the Kingdom’s only correctional facility at **Pamplin**, Southern Caivia. There is **no death penalty** in the Kingdom and the **severest of punishment** is **life imprisonment** under the full authority of the villain and sorcerer **Dracgre**, whose strength is performing hallucinatory magic that borders on psychosis.

### Southern Region

Southern Caivia, on the other hand is much stricter in terms of law breaking and **does have death penalty** for larger crimes, including the likes of treason.

## Justice and Establishment of Law

All matters relating to justice and law are the responsibility of the Princes of Caivia, Demetrius and Damianus. King of Southern Caivia, Demetrius Platt’s Protector and Advisor, Matthew Drescher, (known as Matthew Carter to the Platt family) overlooks matters in the absence of the King. King of Northern Caivia, Damianus Platt’s Protector and Advisor, Andrew Valios overlooks matters in the absence of King Damianus.

The rulings given by the Kings are considered absolute and there are no exceptions or appeals. A fair trial by hearing or by combat is at the discretion of the accused. The outcome is almost always decided by the Kings themselves. The ladies of the Royal court are not allowed to be present in the Public Chambers of Law.

The legal court systems of Caivia are as follows:

* **Supreme Court / Royal Court** - Ruling by the King
* **Senior Court of Caivia** :
	+ Subdivided into:
		- 1) Court of Appeal
		- 2) High Court
		- 3) Crown Court
* **Subordinate Courts**:
	+ Subdivided into :
		- 1) Family Courts
		- 2) Youth Courts
		- 3) Town Courts
* **Special Courts**:
	+ Subdivided into:
		- 1) Coroner’s Courts
		- 2) Military Courts
		- 3) Punishment Courts

## Safety and Security

Other than fortifications around the capital city and its borders, Caivian security is stringent in terms of magical or human attacks. The battle of Burnsley was both a warning and a lesson to the Caivians. An excerpt of the Battle can be found in **Important Events**.

**Home | Caivia**
Serelia and Dunamancy

Being the isolated kingdom that they are, Serelia has always been secretive. So when researchers poking around in the Plain's of Driedal and what happened there so many years ago discovered what they thought to be a possible fourth source of magic (Dunamancy) connected to the world, not just one entity they of course had to capitalize and keep it to themselves.

Serelian borders being long defended by mages for as long as the nation had existed provided the perfect opportunity.

Since researchers had discovered that this new magic seemed to revolve around the manipulation of time/fate and gravity - these mages began to focus on an aspect they found appealing - in this case, gravity.  And so several mages charged with protecting the borders are skilled Graviturgists, capable of manipulating gravity itself.

They meddle a little with time and the flow of it, but generally steer clear of time controlling magics, not wanting to mess with past and alternate timelines too much.

**Home Page | Serelia**
Postage Rates

## Intrakingdom

* Letter (Laptis Bird): 5 Silver/ letter (1-2 days)
* Package (Caravan): (time varies)
	+ Small: 1 gold
	+ Medium: 5 gold
	+ Large: 10 gold

## Interkingdom

### Everagil/Relarian:

* Letter (Laptis Bird): 1 gold (4-5 days)
* Package (Caravan): 10 gold (time varies)

### Chellearenth/Caivia:

* Letter (Laptis Bird): 2 gold (5 days)
* Package (Caravan):
	+ 20 gold (Straight Caravan (varied time)
	+ 25 gold (portal from major city to city + Caravan (Shorter, but varied time)

### Serelia/Thallian: (Sea voyage/Caravan only)

* Letter/Package: 10 gold delivery + 15 gold passage on ship (min 2 weeks)

**| Home |**
Ayrowood

```
(Aroy-wood)

```

## Description

A simple little village built into the trees (much like Helmsfirth in relarian only to a greater degree)

## Districts

* **Commerce/Trade:**
	+ **Inns & Taverns**:
		- **The Hollow Axe** (Unofficial inn and tavern)
		- No real shops, but they do trade goods

## **Notable NPCs**

* **Duke**

**Home |** **Everagil | Everagilian Geography**
Nikiski

```
**Nikiski** *(Nick-ee-ski) - Mainland*

```

## **Description**

Clustered little town. Housing the same across the kingdom. Generally well kept and polished in the more affluent neighbourhoods and market and a little rough in the middle and lower class neighbourhoods. Dark,gloomy, Wet, Humid, Professional.

## **Commerce/Trade**

* Inns and Taverns:
	+ **The Arrogant Assassin**
* **The Putrid Falconer**
* **The Vulgar Slaver**
	+ **Rainy Bird Apothecary** (Apothecary)
		- Owner:
	+ **Shady Door Takeaway** (General Goods)
		- Owner:
	+ **The Silver Mark** (Blacksmith/Armorer)
		- Owner:

## **Notable NPCs**

**Queen’s Representative**:

**Home | Thallian Geography | Thallian**
Notable World History

## Artifacts of Power

The **Artifacts of Power** - Three artefacts of power connected to each god, each source of magic.

## **World War's & Battles**

Of course, every world with mortal beings will eventually clash in wars of their own. There are **two** notable conflicts that occurred on Atemnity that involved the whole world in some degree.

The **Battle of Driedal** - The climax to the 1000 year battle between the new gods that lead to the birth of **Equipoise**.

The **Atemnity War** - The war in which Serelia was discovered and officially founded/ recognized by the rest of the world.

## **Other Deities**

**The Raven Queen** - Goddess of Fate, The Transition between life and death and winter.

## **Atemnian Flora & Fauna**

* **Fauna**
* **Flora**

## **Global Organizations**

* **The Conduit**
* **The Watchers**

**Home**
Ring of Light

### Awakened Telepathic Connection

The being within the amulet has a telepathic connection with the bearer. It speaks within its mind and can read its thoughts and memories.

### Awakened Otherworldly Glow

As a Bonus Action, you can cause the amulet to emit a yellowish bright light in a 15ft Radius.

## Exalted

### Aura of Light

Call forth a 60ft Radius Aura of Light spell for 1 minute once per Long Rest. All evil-aligned characters cannot step foot in the radius without suffering 8d6 Radiant Damage.

### Exalted Telepathic Connection

The being within the amulet has a telepathic connection with the bearer. It speaks within its mind and can read its thoughts and memories.

### Exalted Otherworldly Glow

As a Bonus Action, you can cause the amulet to emit a yellowish bright light in a 15ft Radius.

**Ring, artifact** *(requires attunement by a Champion of Harmony)*

A carefully shaped, smooth, refractive diamond set into a silver band. It seems to emanate a strange ethereal yellow light very faintly. An identify spell or attunement identifies the presence of a fraction of Harmony herself. It enables the attuned character to cast a number of spells under the influence of Harmony.

**Sentience**

At the **Awakened** and **Exalted** stages the fragment of essence within the amulet can speak, read and understand all languages and has **Truesight** out to **120ft** (while uncovered) and **60ft** while covered.
Eleva

```
**Eleva** *(Elle-va) - Mainland*

```

## **Description**

Port City, Spreads out from the coast. Housing the same across the kingdom. Generally well kept and polished in the more affluent neighbourhoods and market and a little rough in the middle and lower class neighbourhoods. Dark,gloomy, Wet, Humid, Professional.

## **Population**

Roughly 20,000; Tiefling, Human, Half-Orc

## **Districts**

* **Waterside Terrace** (Residences):
* **Tedwak Center** (Commerce/Trade)**:**
	+ Inns and Taverns:
		- **The Gnoll and Flail**
		- **The Crooked Dragon**
		- **The Vulgar Judge**
			* Owner:
		- **The Amorous Brigand**
		- **The Greedy Walnut** (Apothecary)
			* Owner:
		- **The Defiant Mountain** (General Goods)
			* Owner:
		- **The Black Blade** (Blacksmith/Armorer)
			* Owner:

## **Notable NPCs**

Queen’s Representative:

**Home | Thallian Geography | Thallian**
Amulet of Protection

### Awakened Telepathic Connection

The being within the amulet has a telepathic connection with the bearer. It speaks within its mind and can read its thoughts and memories.

### Awakened Otherworldly Glow

As a Bonus Action, you can cause the amulet to emit a strangely ethereal mix of coloured bright light in a 15ft Radius.

## Exalted

### Aura of Protection

The bearer can cast the Aura of Protection Spell, making light spread out around them in a 30ft radius and damaging any creatures they choose who attempt to enter with Radiant and Necrotic damage as well as potentially blasting them backwards, once per long rest. The light travels with you and you emit bright light in the 30ft radius and dim light for an additional 30ft. Once you cast this spell you cannot cast it again until you finish a long rest.

### Exalted Telepathic Connection

The being within the amulet has a telepathic connection with the bearer. It speaks within its mind and can read its thoughts and memories.

### Exalted Otherworldly Glow

As a Bonus Action, you can cause the amulet to emit a strangely ethereal mix of coloured bright light in a 15ft Radius.

An item crafted by Equipoise after the Battle of Driedal and imbued with their essence as a way to maintain the balance in the world after the creation of the Chaos amulet and the Ring of Light.

**Sentience**

It can speak, read and understand all languages and has **Truesight** out to 120ft (while uncovered) - 60ft while the amulet is covered.
Altiorem

```
(Alt-ee-or-em)

```

**Altiorem** is the kingdoms high education facility. It is located in **Bellanau.** Altiorem translated from Atemnition to Common to literally mean 'Higher' and is encouragement for students to strive to be all they can be for the good of the kingdom. Those that attend this prestigious school are typically those who go on to become the kingdoms doctors, lawyers, engineers and even hold government positions.

**School Board**

**Admissions Policy**

**Home | Stonelian Geography | Stoniel**
Fallholz

```
(Fal-holez)

```

## Description

Similar to most Everagilian municipalities, Structures or homes are built into or using natural components of the forests. Less extravagant.

## Population

Roughly 15,000; Elf, Half-elf, few humans

## Districts

* **Old Elildier** *(Upper-class Residences)*
* **The Cross** *(Temple District)*
* **Apple Lane** *(Commerce/Trade/* Middle/Lower class *Residences**)***
	+ **Inns & Taverns**:
		- **The Lucky Painter**
			* Owner:
			* Barkeep
		- **The Drunken Quill**
		- **The Vulgar Pegasus**
		- **The Horse and Kobold**
			* Owner:
			* Barkeep
	+ **Shops**:
		- **The Lucky Chemist** *(Apothecary)*
			* Owner:
		- **Angry Frog Boutique** *(General Goods)*
			* Owner:
		- **The Shady Stone**  *(Blacksmith/Armorer)*
			* Owner:
		- **The Leaning Tree** *(Arcane Spell Components)*
			* Owner: **Tallrene Gellaer**  (Drow, Female)
		- **The Silver Portal** *(Bathhouse)*
			* Owner:
			* Clerk: **Wade** (Half-elf, Male)

## **Notable NPCs**

* **Lord** Illaehan Culunasse
* **Lady** Keylaeth Culunasse

**Home Page | Everagil | Everagilian Geography**
Puggon

A small, adorable hybrid mix of a dragon and a pug (you don't want to know how) that remains small throughout its life. Originally from Caivia, the puggon soon grew to be a popular pet across most kingdoms. Possibly due to its alluring charm and the strange compulsion humanoids felt to petting it.

**Home | Fauna**
Faolens

```
(Fao-lens)

```

## Description

A city that sits just north of Hawthorne school and so, as such, it is a popular location for students to visit on weekends and breaks. For this reason it is far more "dressed up" in appearance than most cities and attracts a lot of tourists. It is built within stone walls and sprawls outward to the east and west from a central tower in a serpentine fashion. Starting from the Mage's tower at the center you would find clustered the permanent residences surrounding it. Various shops, government buildings, inns and taverns being on the outskirts. The city is lively, the smell of herbs and spices and baked goods is prominent. Being a more tourist centric city, the culture and decorations around the city tend to be more of an amalgamation from across Atemnity.

## Population

Roughly 18,000; Varied, many Human and Elf

## Districts

* **Mage's Tower**
* **Crystal Garden Estates** (Upper Class Residences)
* **The Elms** (Middle & Lower-Class Residences)
* **The Grand Promenade**
	+ Inns & taverns
		- **The Hawk and Seeker**
			* Barkeep:
		- **The Cowardly Lich**
			* Barkeep:
		- **The Scrawny Sycophant**
			* Barkeep:
		- **The Broken King**
			* Barkeep:
		- **The Naked Turtle**
			* Barkeep: **Hawkfeather** (Male - Tabby Tabaxi)
	+ Shops
		- **The Whimsical Mask** ( Magical Goods)
			* Owner: **Vivian** (Female - Human; tanned skin, blonde hair, green eyes)
		- **The Green Feather** (Apothecary
			* Owner: **Makila** (Female-Half-Elf; Bright eyed, cheerful)
		- **The Velvet Drape** (General Goods)
			* Owner:
		- **Lucky Fork Repairs** (Blacksmith/Armorer)
			* Owner: **Reggie** (Male-Human; older, friendly, missing most of teeth)
* **Wunak Square** (Government District)

## Notable NPCs

* **Kobassor District 2:** Alstaer Naerdre (Male - Half-Elf)
* **Mercenary Guild Leader:** Belxian (Male - Half-Elf)

**Home | Relarian Geography | Relarian**
Luton

```
**Luton** *(Lu-ton)*

```

## **Description**

Port Town. Sprawling out from the coast. Generally all made of the well ventilated wooden homes, though some are noticeably more well kept. Dark,gloomy, Wet, Humid, Professional.

## **Commerce/Trade**

* Inns and Taverns:
	+ **The Portly Slaver**
	+ **The Flaming Peacock**
	+ **Greedy Berry Potions** (Apothecary)
		- Owner:
	+ **Evil Duck Tradepost** (General Goods)
		- Owner:
	+ **The Performing Stone** (Blacksmith/Armorer)
		- Owner:

## **Notable NPCs**

* **Queen’s Representative**:

**Home | Thallian Geography | Thallian**
Relarian Trade & Industry

The primary export of Relerian is a rice variety known as *pauge*, the primary rice varietal produced in Zikwimmeo. This rice is not eaten as commonly in Relerian diets, but as other kingdoms show favor for it, the kingdom has continued to cultivate it over the years, even as *chili* and other rice varieties supplant it in Relerian’s primary diet.

The Cesoln Jungle also boasts rare fruits like the *ranja*, a citrus fruit much like an orange. It also exports a tropical apple-like fruit known as the *tukim*. There are also a number of berries and two or three fruits very similar to bananas produced in Zikwimmeo.

Relerian also exports *chili*, a black rice varietal that is very commonly eaten in Relerian, but rarer in other kingdoms. Other exports include varieties of hot peppers and lentils.

Additionally, *aruchyanae* is a commonly exported form of intricately-crafted clayware that some agricultural populations in Zikwimmeo create. It’s noted by its Relerian knotwork and brightly-colored glazes.

## Minerals

The most lucrative and popular mineral or material resource in Relerian is the clay compound found in the Gulf that is used to make *aruchyanae* clayware. This clay is called *rottainim* in Atemnition and *rett’empun* in Relerian dialect, both of which reflect the specific reddish quality of the clay before firing.

*Gett’nechaleeb* is the Relerian name for a platinum-like metal found in the mountains of Nuveneo. It is most commonly used to make jewelry and accessories, as it is a relatively soft metal. There is also iron in the mountains that is both used to make tools and combined with carbon just south of the mountains in order to craft steel.

**Home | Relarian**
Englewood

```
*(En-gell-wood)*

```

## **Description**

Use of any magic here is punishable. Seaside town where nothing is as it seems. It is a town where everything is cause for raucous celebration, it is a rare sect of human and dragonborn who seem to have found a way to combine their individual race’s traditions into something new. The temperature is more moderate.

## **Commerce/Trade**

* Inns and Taverns:
	+ **The Caustic Mimic Tavern**
	+ **The Tricky Serpent**
	+ **The Adorable Forest** (Apothecary):
		- Owner:
	+ **The Awkward Quill** (General Goods):
		- Owner:
	+ **The Gracious Anvil** (Blacksmith/Armorer):
		- Owner:

## **Notable NPCs**

* **Director**

**Home | Caivian Geography | Caivia**
Nearon

```
(Knee-ron)

```

## Description

Similar to most Everagilian municipalities, Structures or homes are built into or using natural components of the forests. Less extravagant. Small vegetable farming community.

## Districts

* **Commerce/Trade:**
	+ **Inns & Taverns**:
		- **The Peddler & The Hydra**
		- **The Purple Fey**
			* Owner:
			* Barkeep
	+ **Shops**:
		- **The Imaginary Tree** *(Apothecary)*
			* Owner:
		- **The Sleek Plum** *(General Goods)*
			* Owner:
		- **The Intelligent Sword**  *(Blacksmith/Armorer)*
			* Owner:

## **Notable NPCs**

* **Lord Clayton Malore**: Male, Half-elven

**Home Page | Everagil | Everagilian Geography**
Everagilian Crime & Punishment

## Crimes

Crime in Everagil is relatively low in an obvious sense.

* **Minor Offences**
	+ Theft under 2000 gold
	+ Vandalism
	+ Crimes against another person *NOT* resulting in injury
* **Major Offences**
	+ Murder
	+ Treason

## Punishment

Everagil does not have capital punishment.

The punishment for **Minor** crimes tends to be in the realm of **Fines** equal to what was stolen or vanadalised or appropriate to the crime, imprisonment if you cannot pay.

The punishment for **Major** crimes tends to be in the realm of banishment with threat of life imprisonment if they return.

**Home | Everagil**
Azmar

```
(Az-mar)

```

## Description

Simple wooden structures built amongst the trees.

## Population

Roughly 125 - Elf, Half-Elf, Some Aasimar

## Districts

* **Commerce/Trade:**
	+ **Inns & Taverns**:
		- **The Dusty Bard**
	+ **Shops**:
		- **The Honest Feather** *(General Goods)*
			* Owner:
		- **The Glass Furnace**  *(Blacksmith): Mostly Repairs*
			* Owner:

## **Notable NPCs**

* **Duchess**

 **Home | Everagil | Everagilian Geography**
Notable Locations in Chellearenth

There are many locations of particularly important note within Chellearenth, many of which are historical in nature.

## **Historical**

In Central-North Chellearenth, just below of the Frals Depths, lays the **Plains of Driedal**.

## Well Known

### **Aeberuthy**

In Aeberuthy alone there are two very well known places of note:

* **The Aeos Athenium** - A magnificent and grand library known across Atemnity for its vast knowledge on many subjects. It is a three-story grand stone building with the classic blue glass roof that glitters like many other of the district in which is resides when the sun shines on the often rain dappled surface. Grand columns mark its entrance astride two magnificent wooden doors generally guarded by some of the city guard. Within the entrance doors is a grand foyer with one of the many extravagant chandeliers that adorn and light the space. The floors are a polished wood, as are the many bookcases packed with tomes of all sizes, bearing information from most of Atemnity. The keepers of the library being those of the **Order of the Azure Children** an order whom little few outside the royal family know the true purpose of. Librarian's and order members alike where blue robes with silver scarfs hanging down the chest. The library is open to the public, though generally a librarian will be assigned to watch over those who peruse the shelves, particularly those who are known to the keepers.
	+ **Library/Order Head**: Adelaide Mercier, *Human, older woman, longer white hair with a pair of braids pulled from front to back and tied. pale skin, kind eyes and smile. Wears dark grey robes with a white front and a dual coloured scarf that hangs around her neck; one side being purple the other yellow.*
* **The Royal Storyhouse** - The Royal Storyhouse is a grand amphitheater of a stage where many of the greatest stories and tales of the lands are told and/or acted out. It's arched entrance stands a good 10 to 12 feet tall with heavy stone doors with brass handles. Immediately within these doors is a grand carpeted lobby bearing posters or shows past, present and future, with a single ticket stand being immediately accessible upon entering. Further into the building are the grand auditorium and stage where the stories are told orally, and smaller offices and research centers for the various story tellers and playwrights work to prepare new stories to tell and display. As well as Research new, old and forgotten stories of generations past. Those within the Royal Storyhouse are always accepting of new stories from across Atemnity and beyond -- they are particularly fond of stories from outside of Atemnity. The Royal Curator looks after and organizes the Storyhouse.
	+ **Royal Curator** - Rochard Lieare, *Elf (older), they/them | Agender. Rounder body type, long brown hair, typically wears a crisp suit sans the tie.*
	+ **Fey Storyteller** - Madame Tiaira, *Gnome, female. Round face, older, wears round glasses perched on the end of her nose, vivid blue eyes.*

**Home | Chellearenth**
Alnwick

```
**Alnwick** *(Al-n-wick) - Bellmare island*

```

## **Population**

Roughly 15,000; Human, Halfling, Some Drow, Some Aasimar

## **Description**

Port City, rounds out away from the coast and clusters near to it.  Housing the same across the kingdom. Generally well kept and polished in the more affluent neighbourhoods and market and a little rough in the middle and lower class neighbourhoods. Dark,gloomy, Wet, Humid, Professional.

## **Districts**

* **West Woattuglom Row** (Residences):
* **Qoren Circle** (Commerce/Trade)**:**
	+ Inns and Taverns:
		- **The Boiling Mule**
		- **The Hollow Basilisk**
		- **The Lazy Hag**
		- **Greedy Peacock Apothecary** (Apothecary)
			* Owner:
		- **Iron Pepper Guns N’ Ammo** (Firearms dealer)
			* Owner:
		- **The Lonely Pot** (General Goods)
			* Owner:
		- **The Hungry Shield** (Blacksmith/Armorer)
			* Owner:

## **Notable NPCs**

* **Queen’s Representative**:

**Home | Thallian Geography | Thallian**
Magical Theory Course

Magical Theory is a Mandatory course for all students to give everyone at least basic understanding of magic on Atemnity.

### Year 1

1. Introduction to Magical Theory
2. What are the different types of magic?
3. The Mystery of Magic: A History
4. Arcane Artists: Who Can Use Magic?
5. *(Midterm)* Creatures of Magic
6. A Pledge to Magic: How it Works
7. Natural Magyk: Theory of Equipoise Magic
8. Evil Magyks: Theory of Chaos Magic (possible guest lecture included?)
9. *(Final)* Harmony Magyks (possible guest lecture included?)

### Year 2

1. The Language of Magic: Why Words and Roots Matter
2. The Elements of Magic
3. Magic from Energy
4. *(Midterm)* Divine Magic
5. Other Sources of Magic
6. Magical Artefacts, Objects, and Plants
7. Practical Theory: Where do Vanished Objects Go and Other Big Questions
8. *(Final)* Sensation, Perception, and the Magic Process

**Home | Hawthorne | Courses | Relarian**
Balerno

```
(Bal-air-no) (Island: Botines)

```

## Description

As an isalnd city, it is situated in the rough center of the small islandof Botines. The smaller city extends to the coast in a sporadic pattern. The welathier estates tend to be gated and centrally located. Buildings are of course constructed of thick or thin quarried stone depending on affluence level. Strong winds plague this small island city, constantly battering agaisnt the stoner buildings and people wandering the streets. Thisd wind brings all sorts of scents across and off the ocean including , of course, the salty ocean air. Generally people here are hunkering down and rushing from place to place so as not to stand out in the often roaring wind for to long.

## Population

Roughly 7000; Aasimar, Firbolgs, Gnomes, Halfings, Human's are rarer. (Various order's of blood hunter's are fairly common)

## Districts

* *Residential*
	+ **Old District**
	+ **East Ward**
* **The Port** *(Port)*
* **Oak Alley** *(Market)*
	+ Inns & Taverns:
		- **The Ghostly Herald**
			* Owner:
			* Barkeep
		- **The Upright Lamb**
		- **The Silky Leaf** (Apothecary)
			* Owner:
		- **Secondary Tome** (General Goods)
			* Owner:
		- **The Honest Anvil** (Blacksmith/Armorer)
			* Owner:
* **Organizations**
	+ -
* **Notable NPCs**
	+ **City Duchess**: **Eava Dumein** (Female - Aasimar)

**Home | Chellearenth Geography | Chellearenth**
Chaos Amulet

### Awakened Telepathic Connection

Telepathic connection with the bearer. It speaks within its mind and can read its thoughts and memories.

### Otherworldly Glow

As a bonus action, you can cause the amulet to shed an eerie purplish bright light in a 15ft radius.

## Exalted

### Chaotic Heart

Cast the Darkness with a 30ft range and a 60ft sphere once per long rest.

### Exalted Telepathic Connection

Telepathic connection with the bearer. It speaks within its mind and can read its thoughts and memories.

### Exalted Otherworldly Glow

As a bonus action, you can cause the amulet to shed an eerie purplish bright light in a 15ft radius.

**Wondrous Item, artifact** *(requires attunement by a Champion of Chaos)*

A roughly hewn, slightly pulsating, glowing purple crystal hangs from a fine silver chain. it was stolen many years ago by Agents of Chaos from the Order of the Enlightened Eyes and found more years later by one Zephora Lichfield it was given to her chosen spy, infiltrator as a means to take over Hawthorne Insititute of Legends.

It glows with a strange, chaotic, purple glow when utilized and a strange, dark presence is felt when worn. A presence that seems to seep into the wearers very soul the longer they wear it, darkening their thoughts.

**Sentience**

At the **Awakened** and **Exalted** stages the fragment of essence within the amulet can speak, read and understand all languages and has **Truesight** out to **120ft** (while uncovered) and **60ft** while covered.
Cleora

```
(klee - or - ah)

```

## Description

The capital city. This central city is built within the valley of several mountains and sprawls outward from a central point, stretching towards the coast.

## Population

Roughly 90,000; Human, Half-Elf, Aasimar, Halfing

## Districts

* **Zilf Circle** *(Upper-class Residences)*
* **Rathept Circle** *(Middle/Lower class Residences)*
* **Wifect District** *(Temple District)*
* **Midtown Plaza** *(Commerce/Trade)*
	+ Inns & Taverns:
		- **The Mill**
			* Owner:
			* Barkeep
		- **The Muddy Panther**
		- **The Screeching Flute**
			* Owner:
			* Barkeep
		- **The Brass Buck**
			* Owner:
			* Barkeep
		- **The Ivory Ferret** *- Conduit bar*
			* Owner:
			* Barkeep
	+ Shops:
		- **The Fluffy Growth**
			* Owner:
		- **The Humble Star**
			* Owner:
		- **The Velvet Curtain**
			* Owner:
		- **The Serene Armoror**
			* Owner:
		- **The Pen Is...**
			* Owner:
* **Organizations**
	+ Council of Lords
	+ Governing Council
		- Governing Council Advisors
* **Notable NPCs**
	+ **Lord** Dedric Revenmar - Human, Male
	+ **Lord (Lady)** Elyzabeth Vandiir - Half-Elf, Female
		- First woman in history to serve on the council of lords
	+ **Lord** Eilif Achard - Human, Male
	+ **Minister of Justice:**
		- Tayan - Aasimar, Male
	+ **Minister of Strategy & Tactics:**
		- Chase Langsworth - Half-Elf, Male
	+ **Minister of Agriculture & Logistics:**
		- Rosabelle Fineleaf - Halfling, Female
	+ **Minister of Finances:**
		- Brynna Wilxes - Human, Female
	+ **Minister of Communications & Surveillance:**
		- Avelin Briarfell - Half-elf, Female
	+ **Minister of Military Affairs:**
		- Alwyn Berilan - Half-Elf, Genderfluid
	+ **Minister of Foreign Affairs:**
		- Caliope Lightbottom - Halfling, Female
	+ **Minister of Health:**
		- Alain Keppler - Human, Agender
	+ **Minister of Education:**
		- Edgar Tassarion - Half-Elf, Male
	+ **Minister of Internal Security:**
		- Thoradin Norrak - Dwarf, Male
	+ **Minister of Technology:**
		- Elyas Stoutfish - Human, Male
	+ **Minister of Commerce & Industry:**
		- Sif - Aarakocra, Male
	+ **Minister of Social Affairs:**
		- Ana Milton - Human, Female

**Home Page | Braedon Island | Serelia**
The Raven Queen

## Description

She is often depicted by the white mask she wears, on the face of a woman with long, raven-black hair. Raven's and raven feathers are also a common symbol.

## Tenants

The Raven Queen believes that every living being has a purpose, has a destiny, has a reason behind their life. She came to Atemnity around the time that Chaos and Harmony reached what could be described as "Divine status" but live in the background as a sort of lesser deity. She remains watchful over these new to the multiverse deities and even when Equipoise was created at the Battle of Driedal, she remained in the shadows - ever watchful. There are few on Atemnity who are aware of her, or worship her, but followers to exist.

## Domain(s)

Winter, Fate, Transition between life and death.

**Home Page**
Retvok

A desert-dwelling creature that is similar to that of a Jackal with the addition of a row of spines along its back. The Retvok can shoot these at a distance of 10 - 20 feet, while they are not poisonous they do splinter if not removed correctly. (Stoniel)

```
Artwork by: Unknown, Spike manipulation by: Me

```
Caivian Environmental Affairs & Tourism

Cavia has strict policies when it comes to environment protection as two-thirds of lands in the Kingdom are of forestry.

The Department of Caivian Environment Protection (DCEP), currently based in the city of **Aquarin** ensures the preservation, conservation and general upholding of laws pertaining to environment development.

Additionally, the department is further divided into the following sub-departments, each playing its own role in maintaining environmental stability in the lands:

1. Air Quality and Climate Change,
2. Biodiversity & Conservation,
3. Chemicals and Waste Management,
4. Environmental Advisory Services,
5. Environmental Programmes,
6. Legal Authorisations and Compliance Inspectorate,
7. Oceans and Coasts.

**Home | Caivia**
Mandrake

A plant with animal characteristics.  Looks like a fully formed human on top and has plant roots below.  Male Mandrakes are white; Female Mandrakes are red or black.  They grow at the foot of a Gallows Tree.  When plucked from the ground the Mandrake emits a scream that can send a person mad.  Another name – Mandragora.

**Home | Flora**