Electric (type)

The **Electric type** (Japanese: **でんきタイプ** *Electric type*) is one of the eighteen types. Prior to changes in Generation IV, all damaging Electric-type moves were special, but they may now also be physical depending on the attack.

## Battle properties

### Generation I

Electric-type Pokémon cannot be paralyzed by Electric-type moves as a secondary effect, but they can be paralyzed by Body Slam, Glare, Lick, Stun Spore and Thunder Wave.

### Generation II onwards

From Generation VI onward, Electric-type Pokémon are immune to paralysis.

## Characteristics

### Defense

Electric is tied with the Normal type for having the fewest weaknesses. Because of their single weakness to Ground, it is possible for pure Electric-type Pokémon to have no weaknesses by becoming airborne through having the Ability Levitate (for example, Eelektross), the held item Air Balloon, or being under the effect of Magnet Rise or Telekinesis. As of Generation VI, Electric-type Pokémon are immune to paralysis.

### Offense

The Electric type pairs well with other common attacking types, especially Ice because it is super-effective against Ground (which Electric has no effect on), as well as the Electric-resistant Grass and Dragon.

When Electric Terrain is in effect, the power of Electric-type moves is increased by 30% (50% prior to Generation VIII) if the user is on the ground. When Mud Sport is in effect, the power of Electric-type moves used on Pokémon affected by Mud Sport is decreased by 50%. All Normal moves become Electric moves when affected by Ion Deluge or Plasma Fists, and all of a Pokémon's moves become Electric moves when that Pokémon is affected by Electrify.

### Contest properties

When used in Contests, Electric-type moves tend to be Cool moves, though they can also be other conditions.

## Pokémon

As of Generation AN-V, there are 35 Electric-type Pokémon or 11.48% of all Pokémon, including those that are Electric-type in at least one of their forms, such as a regional form, except through abilities like Multitype. This makes it the 3rd most common type, tying the Flying and Ghost types.

## Abilities

### Interacting with the Electric type

A Pokémon with Color Change, Protean, Imposter, RKS System, or Multitype will become an Electric-type Pokémon if (respectively) it is hit with an Electric-type move, uses an Electric-type move, is sent out against an Electric-type opponent, is holding an Electric Memory, or is holding a Zap Plate or Electrium Z.

Since Generation VI, Electric-type Pokémon are also immune to becoming paralyzed from the Abilities Static, Synchronize, or Effect Spore.

 III
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 III

### Exclusive Abilities

Only Electric-type Pokémon can have these Abilities. This does not include signature Abilities.

 III
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 III

## Notable Electric-type Trainers

Main pages: Category:Electric-type Trainers and Category:Electric-type Trainers

## Trivia

* Generation V introduced the most Electric-type Pokémon of any generation, with eleven, and Generation VI introduced the fewest, with three.
* Generation VI introduced the most Electric-type moves of any generation, with seven, and Generation II introduced the fewest, with two.
* Generation III is the only generation that introduced no dual-type Electric-type Pokémon.
* Generation VI is the only generation that introduced no pure Electric-type Pokémon.
* All Electric-type moves introduced in Generation I begin with the word "Thunder".
* Fighting is the only type that hasn't been paired with Electric.