recursal/Fanatic-Fandom huggingface dataset:
Horror Hive

The Horror Hive is one or the two 7th areas. At the end of 200,000,000 Leagues Under, the 6th area, the Player will be given a choice of two doors, one leading to the Horror Hive and the other leading to The Dusk, a shadowy graveyard area.

The Horror Hive is a massive beehive, which acts as home for great swarms of insects. The main threat of the Hive is that of the vast quantities of insectoid Lesser Enemies, which come in all sorts of shapes, sizes and temperament.

## Residents

An incredibly diverse cast of creeepy crawlies reside within the Horror Hive, with far more types than any of the other areas. They fly, spit, crawl, bite, sting and wield a further array of unpleasantness.

* Cadaverpillars, slow-moving undying caterpillars with a venomous bite
* Blood Wasps, flying death machines that move at high speed
* Gutterflies, hard-hitting butterflies, able to mesmerise their prey and complicate motion
* Hellflies, terrifying flies that lay their eggs in living flesh, probably yours. Their young will then erupt from your insides and then attack you
* Heartworms, larval Hellflies which burst from your innards to feast on your outsides. They move slowly, but they won't need to move far, they came from your guts after all
* Skull Skimmers, long-legged water insects, they move quickly and strike hard, but are bound to the lakes they inhabbit. They hide, just out of sight, when there is no opportunity to murder you exists

## Level 1

The first level of the horror hive is divided into distinct rooms, connected by narrow hallways with low ceilings. The large chambers can contain small pools of honey, but these will not contain any Skull Skimmers. Larger chambers often have a large, raised pedestal in the middle, which is heavily guarded by insects. Upon this pedestal is a large amount of loot.

### Enemy Selection

* Cadaverpillars
* Blood Wasps
* Gutterflies
* Heartworms

## Level 2

The second level of the Horror Hive has no hallways connecting its large rooms, just simple doorways to pass through the thin waxy walls of the insect fortress. Rooms will have often 2 floors, with balconies overlooking the ground floor. Only some rooms contain stairways to the upper levels, you may have to explore the map to access treasures on the upper floors. Thick pillars in the rooms can provide cover, if you are desperate enough.

Pond rooms may appear, with thin bridges going over a lake of honey, filled with Skull Skimmers. Falling in will certainly end badly for you, so avoid getting shoved in.

### Enemy Selection

* Cadaverpillars
* Blood Wasps
* Gutterflies
* Skull Skimmers
* Heartworms

## Level 3 "Grand Chamber"

This level is one giant chamber, with an incredibly high celing, colossal wax pillars and multiple floors. Standing on the raised portions may destroy your stealth instantaneously, and the lowest levels are full of liquid honey, full of deadly skimmers.

### Enemy Selection

* Cadaverpillars
* Blood Wasps
* Gutterflies
* Skull Skimmers
* Hellflies
* Heartworms
Franko del Frank

**Franko del Frank** is the main protagonist of **Onsécher**, and is a disgruntled factory worker. Being a low-level supervisor at a processed cheese plant, his work is tedious and unfulfilling. After a particularly tiring day at work, he stops at a nearby park and takes a rest on a bench.

But when he awakes, the moon is high and the air is cold. In the distance, the rabid cries of otherworldly beasts tear across the night. Franko is in trouble now.

## Characteristics

* Starts with a Pistol and 20 ammo
* HP: Resilient
* Speed: Medium
The Huncher

**The Huncher** is a hunched bipedal creature with sunken eyes, oozing a black fluid. It will skulk in an enclosed space, usually near a treasure hoard. When spotted, it will melt into a brownish puddle of sludge and seep through the floor. It will then ooze from the ground nearby and attack, effectively teleporting.

If the player passes The Huncher, the game will relocate it somewhere else to ensure that they meet.

## Stats

### Variant 1: The Huncher

* HP: Good
* Speed: Slow
* Damage: High

### Variant 2: The Cruncher

Can now ooze from the ceiling above the player when teleporting. Will deal damage when landing on top of the player.

* HP: High
* Speed: Slow
* Damage: Very High

### Variant 3: The Luncher

Can ooze from the walls, floors or ceiling and will lunge outwards after seeping out of them. Can also melt into the floor much faster.

* HP: Very High
* Speed: Average
* Damage: Incredible
Hellflies

**Hellflies** are the mature form of Heartworms, and are large, malformed fly creatures. They are Lesser Enemies, found in the Horror Hive. They pose a large threat and focusing them down should be a priority.

## Behavior

Hellflies are incredibly agressive, and fly at the Player with reckless abandon. The seek to implant their unborn young within their opponent, and a successful hit from a Hellfly will leave eggs imbedded in the wound, which hatch rapidly and spawn 2-4 Heartworms, who get launched out of the Player a short distance and then try to attack them.

## Stats

* HP: Low
* Speed: Quick
* Damage: Above Average
Growing Pain

The **Growing Pain** is a timer-based enemy, chasing down the player while simultaneously becoming more powerful. It starts weak, but gradually increases in strength, becoming faster, stronger and much more dangerous as time passes.

It appears to be a serpentine, one-eyed alien with long limbs. It grows in size as time passes.

## Growing Pain

The standard. Each stage lasts around a minute and a half.

* HP: Above Average

### Stage I - 0:00 to 1:29

* Speed: Slow
* Damage: Low

### Stage II - 1:30 to 2:59

* Speed: Average
* Damage: Average

### Stage III - 3:00

* Speed: Fast
* Damage: High

## Ultra Pain

New and improved. It has 2 stages but starts stronger. It also is orange and has an inverted eye.

* HP: High

### Stage I - 0:00 to 2:29

* Speed: Average
* Damage: High

### Stage II - 2:30

* Speed: Very Fast
* Damage: Very High
Meatball

The Meatball is a somewhat anthropomorphic creature, and it attacks by chasing the player when they are within its sight, but it moves faster when it has not found them and moves by rolling around then. Its presence is expressed through a musical cue, playing louder as it approaches.

### Meatball

* HP: Tough
* Speed: Very Fast(Rolling), Average
* Damage: High

### Super Meatball

Larger than its weaker counterpart, it now will occasionally roll with reckless abandon when the player is within sight, bouncing wildly off of walls and other obstacles.

* HP: Tougher
* Speed: Very Fast(Rolling), Average
* Damage: High

### Meatbeast

The same size as the Super Meatball, it now will occasionally rev up whilst the player is within sight, and perform a much faster charge, now bouncing into the air when hitting obstacles.

* HP: Extreme
* Speed: Extreme(Rolling), Fast
* Damage: Extreme
Blood Eagle

**Terror of the Crimson Skies, the Blood Eagle, a being of putrid gore and ancient bone.**

It is a skyfaring beast, able to soar great heights, it brings death from above. When it is near enough to the player, it will blast high into the sky and dive downwards at them.

To propel itself into the air, it will spew gore from its large mouth, down at the ground. This stream of gore deals damage, and stronger variants may give it a puddle of acid.

## Variants

Variety is the spice of life. Demonic blood-chickens can always use a little spice.

### Blood Eagle

Spews itself high into the sky.

* HP: Average
* Speed: Normal to Fast (Spew Ascent) to Warp Speed (Spew Descent)
* Damage: High

### Blood Falcon

Spews itself half as high, but does it more often and faster.

* HP: Good
* Speed: Normal to Very Fast (Spew Ascent) to FTL (Spew Descent)
* Damage: Very High

### Blood Albatross

Spews twice as high, but this takes a bit longer. Blood Albatross will glide in the air at high speeds to get above the player, and then dive.

If the Player kills it, they can get the Blood Wing, a passive item that allows the Player to charge their jumps, greatly increasing their height if charged up for long enough. At full charge, it sends the Player five times higher than a regula jump, and the Player will deal damage should they land on the heads of enemies.

* HP: High
* Speed: Normal to Fast (Glide) to Very Fast (Spew Ascent) to FTL (Spew Descent)
* Damage: Incredible
Meal Monster

The meddlesome **Meal Monster** is a simple creature which derives its abilities from eating the loot scattered about the level. It wanders aimlessly, eating any items on the ground. It cannot access items secured within crates anc chests, and thus will not eat those.

When threatened, it will spew the items it has eaten at you with incredible velocity. Once the items have hit the ground, you can retrieve them for your own use, but the Meal Monster will also seek them out. When it has nothing to spew or within close proximity to the player, it will swipe wildly with its cooking implements. It will lose intrest in combatting the player much faster than most monsters, giving up much sooner when they flee the scene. It drops any items it has eaten and not thrown at you once it dies.

## Stats

### Variant 1: Meal Monster

* HP: Average
* Speed: Normal
* Damage: Very High
* Damage (Projectile): High

### Variant 2: Breakfast Brute

Will use its cooking implements more often, even at longer ranges. When below half health, it will spew one or two blobs of slime in addition to items when attacking at range. The slime cannot be retrieved and exists only to damage you.

* HP: High
* Speed: Fast
* Damage: Incredible
* Damage (Projectile): Very High

### Variant 3: Supper Servant Superior

Spits slime instead of items two thirds of the time, fires much more rapidly. Items fired will be covered in slime and cannot be picked up until the slime dissapates, taking 3 seconds or so. When firing items, it will play a longer charge animation and fire a volley of up to 5 blobs of slime with the item.

Upon its untimely demise, it drops the Lunchbox.

* HP: Very High
* Speed: Very Fast
* Damage: Excessive
* Damage (Projectile): Very High
Bosses

-=#=- *See Also: Bosses (Category) -=+=-*

**Bosses** encompass large monsters and accompanying levels, designed for them. Standard weaponry will be ineffective, most of the time, and using objects found in the level against the boss will be the way to kill them.

*Accessing Boss levels requires that the player finds The Obol, which is found somewhere in an area. Once they have found The Obol, they will be sent to a fourth level for the area, in which **The Doubol** is hidden. When the Player exits the fourth level, with Doubol in hand, they will be sent to the Boss Level.*

Killing a boss will reward the player with a large stash of items and a full heal. They will also recieve a permanent stat boost for the remainder of the run. If 8 bosses are killed in a run, the player will be able to enter a Final Area after The Sepulcrypt.

## Gaiavarice

1-Boss of The Park. A giant tree monster. It is fought in an underground parking garage.

## Meanframe

2-Boss of The Matrix. A complicated killing machine.

## Sheriff Sinister

3-Boss of Hellspring. A high-ranking Seripite Sheriff. It is fought in a Seripite town.

## Alprime

4-Boss of The Hyperborean. A penguin-snowman hybrid. It is fought on a floating frozen island.

## Bigger Brother

5-Boss of Metropolis. A government agent's giant face on a screen. It is fought in a top-secret government complex.

## Navillain

6-Boss of 200,000,000 Leagues Under. An ancient diving suit, reclaimed by the ocean. It is battled in an abandoned underwater fortress.

## ???

7-Boss of Horror Hive. A giant insect queen. She is battled in a giant evil bee hive.

## Grand Ghoul Empress

7-Boss of The Dusk. The Empress of the Ghouls, she is a large ghoul with no legs. She is battled in a large cathedral and is damaged by playing music on the central pipe organ.

## The Underlord

8-Boss of Fallen Heaven. A brutal demon king. It is battled atop the a group of plateaus, home to ancient ruins.
Eye-Footed Blood Eater

The **Eye-Footed Blood Eater** is a blood-eating orange creature with shoulders adorned with horns and eyes for feet. Its face is sickly and wrinkled, and its eyes are bloodshot and gaze endlessly into space. It has only an upper jaw and drools large amounts of blood. Its foot eyes also ooze blood.

## Gimmick

It leaves a trail of toxic blood wherever it goes. The blood is actually a waste product of the creature, being regular blood processed through its body and then repurposed as a weapon once it is no longer of nutritional value. The blood it leaves deals damage, and will fade away after 3 seconds. It attacks by lunging through the air at the Player, and when it lands it will splatter its toxic blood in a large radius. It also has the ability to launch its eyeballs, which create an expanding puddle of blood that grows for 10 seconds and then fades out of existence.

## Variants

The Eye-Footed Blood Eater comes in several delicious flavors.

### Eye-Footed Blood Eater

Can have 1 puddle-eye active at a time. Has an orange coloration,

* HP: Average
* Speed: Slow
* Damage: Average

### Ocular-Foot Equipped Blood Consumer

Can have 2 puddle-eyes active at a time. Has a green coloration.

* HP: High
* Speed: Medium
* Damage: Above Average

### Grand Eye-Foot Master of Blood Eatery

Can have 3 puddle-eyes active at a time, and they will continue to move around, bouncing off of surfaces. Has a blue coloration.

It drops the Eye of Foot.

* HP: Very High
* Speed: Quick
* Damage: High
The Brįænnæ

## Behavior

The brįænnæ (translated as brianna) is quite the neutral yet conplicated enemy for its kind. Whilst sucking off the culloun calhoun, it can deal very high damage with a 50% chance of misfire. Although it may appear as harmless with its starbucks cold brew in one hand, cheap perfume in the other, these foreign objects work in her favor as her weapons, either killing you off instantly, or jumpscaring you with very loud volume The brįænnæ can be found in desolate areas, but mostly in abandonded coffee shops.

## Appearance

The Brįænnæ looks like... well, simply, a basic bitch.

## Stats

The brįænnæ can deal very high suck damage, though its lazy basic attitude makes it very slow (both physically and mentally)

Damage: very high

Speed: slow
Glacien

The **Glacien** is an Ice Monster designed specifically for the needs of The Hyperborean. It only has 1 form and has the appearence of several large icicles levitating around a central frozen face. It can fly freely, and it produces a wind current when near to the player. Damage will knock it backwards and pause its wind effect temporarily. It will float towards the player ever so slowly and fire off snowballs that deal light damage and heavy knockback. If it gets close enough, it will bite the player, and carry them off towards a ledge in its jaws. This can be countered by hiding inland, as it can only carry you so far, or by hitting it enough while it is carrying you, stunning it and escaping its grasp. It will only spawn in **The Hyperborean**.

* HP: Average
* Speed: Fast
* Damage: High
Hollow Heathen

The **Hollow Heathen** is an avian monstrosity with hollow eyes and horns. It moves slowly but blinks forwards periodically.

## Gimmick

It wanders the map, searching for the player. Every 3 seconds it will teleport a short distance in the direction it is facing. This corresponds to the large eye on its chest, which blinks in time with the warping.

## Variants

There are several types of Hollow Heathens.

### Hollow Heathen

Blinks every 3 seconds.

* HP: Average
* Speed: Slow
* Damage: High

### Super Hollow Heathen

Blinks every 2 seconds and every other blink goes double the distance. Is even hollower and follows a purple colour scheme.

* HP: Above Average
* Speed: Slow
* Damage: Very High

### Ultra Hollow Heathen

Blinks every second and the distance covered fluctuates on a loop. Is the hollowest of all heathens and follows a golden colour scheme.

* HP: High
* Speed: Medium
* Damage: Incredible
Magmonians

**Magmonians** are a subterranean race of lava beings, native to The Basalt. They serve as the standard (under)ground troops there, and can often be seen alongside the Lavanians. They are classified as Lesser Enemies.

## Behavior

They live underground and burrow through the hard volcanic rock, often leaping from underground repeatedly, in a manner comparable to dolphins.
When they are killed, they leave a damaging puddle of molten rock, which dissapates after 5 seconds.

## Stats

* HP: Very Low (40)
* Damage: Good (15), Above Average (8) [Lava Puddles]
* Speed: Quick (7x)
Voo Doer

The **Voo Doer** is a possessed doll. Its neck and legs are bound by rope, and its mouth is sewn shut.

## Gimmick

The Voo Doer does not have any usable limbs, so it hops around. It has been cursed by mysterious forces, and wields powerful magic abilities. When provoked, it undoes the stitches on its chest, revealing the angry face stored within. The face will scream and then cause the Doer to charge. It will then charge at the Player, and will deal damage if it collides with them. It will then phase into the wall it hits next, or the floor if it can't find an accessible wall.

Wall phase functions as its form for combat. It will cause walls and floors to split, with the angry face popping out, where it will fire a powerful beam of energy. The Voo Doer will return to standard form if the Player gets too far away.

## Variants

### Voo Doer

* HP: Low
* Speed: Quick to Fast (Charge)
* Damage: High

### Sooth Sorcerer

* HP: Average
* Speed: Fast to Very Fast (Charge)
* Damage: Very High

### Doom Diviner

* HP: Good
* Speed: Very Fast to Warp Speed (Charge)
* Damage: Incredible
Metropolis

Metropolis is one of the two choices for the 5th area in the game. It has a city theme, and has three levels that get progressively harder.

## Levels

### Level 1

The player spawns on the side of a busy highway. This level is highly puzzle based, because to advance to rhe next level, the player will have to ride the tops of cars and hop from car to car to get to the exit. On the sides of the highway, are trees with vines, appearing infrequently. If climbed, they contain loot, creatures, or sometimes, nothing. Thr player must find the exit and get there to advance to Level 2.

### Level 2

The player starts by riding the car they used in Level 1 into a building. The must must then climb out, and find their way out of the level. The level is composed of small alleyways and narrows paths and streets. Buildings appear scattered, and if entered, contain similar odds to Level 1, in terms of mobs, loot, or lack thereof. The player must find the exit in the level.

### Level 3

The player spawns in the middle of a small nieghborhood, infested with mobs. The mobs, however, do not aim to kill, but rather to rob. When the player has no more items or tools, the mobs will start to attack him/her. The player must defeat all the enemies, and find the boss, Hämestre. The player will then defeat him, and when doing so, Hämestre will be enraged, requiring the player to defeat him again, except this time, Hämestre will have more health than last time. Once defeated, the player will be able to advance to the next area.
Light Guardian

**Light Guardians** are Minibosses fought during the battle against The Underlord in order to progress the fight. Battling them is a drastic departure from normal stealth and survival gameplay, as you are forced into physical combat. You are given a **Light Blade** with which to fight, your previous weapons are stored until the battle has ended.

These small battles will take place on a disk of light, and you must push the guardians off of the edge, or be pushed off yourself. The **Light Blade** deals no damage, only knocking back your opponent, though the guardian's blade will deal damage in addition to knocking you around.

## Guardians

They will stand still to guard under most circumstances, and will block and counter your advance when stationary. If you stay still, they will begin to circle you, and then charge with their blades outstretched. Presciesely timing your counter-attack when they charge will knock them backwards, and after waiting until they have finished their charge, (if you successfully moved out of the way), you may strike them while they recover, pushing them whatever direction you hit them in.

Once pushed off, this small battle will be one and you may continue your assault on The Underlord.

## The Underlord's Soul

A more difficult version, it has several new attacks in its arsenal. It can blast you with powerful beams of cosmic energy, it will charge up when standing still and telegraph by holding out its arm. The beam will deal a great deal of damage and knock you back very far.

It also may do a jumping charge, flinging itself into the air and charging downwards at great speed, you must aim upwards and time more presicesly to counter this attack, and if it should hit the ground, the dish will shake violently and throw the fighters about.

You must push off the soul 3 times before defeating it.
Hellspring

The **Hellspring** is the third area of the game, taking on a desert theme and introducing the player to Lesser Enemies. It if the first inhabited area of the game, and within it dwell the **Seripites**, a race of reptilian creatures that pose little threat. These levels also have a time limit of sorts, as taking too long will cause the Birdfoot Face to spawn.

Architecture in the Hellspring features lattice windows and intricate carvings, as well as ornate clay roofs. Buildings are one or two floors high, though taller clocktowers are also present.

## Level 1

The first level is sparesly populated, easing the player into the new world. Seripites are few and far between, and small cabins dot the desert landscape. The fields of sand are open and vast, small cliffs and hills are the most interesting features the surface can offer. However, small cave entrances lead to mineshafts, complete with rails and rideable carts. Items are scattered about the mines, and also can be found in the cabins above ground.

## Level 2

The second level comprises of the outskirts of a Seripite civilization. Small buildings and the occasional clocktower are littered about, and wandering the homes and streets are the Seripites. They only attack by chasing the player, and are weak individually.

## Level 3

The third level is a large Seripite city. Buildings are much higher, and tall towers are commonplace. These towers are connected by narrow bridges, and are part of the main path, as the exit has been place atop the tallest tower.
Cadaverpillars

**Cadaverpillars**, (a portmanteau of caterpillar and cadaver), are *undying*, slow moving insectoid Lesser Enemies, found in the Horror Hive. It appears to be a caterpillar, made partially from sewn-together dead skin, and also from all sorts of intestines and miscellaneous internal tubes. It drags itself along the ground with its clawed arms.

## Stats

Cadaverpillars will come back to life after dying, usually after a period of 5-10 seconds, taking longer to reanimate the more times you've killed it. They also spawn with less health the more times they die, so murdering them when available could prove useful.

* HP: Very Low (0 Deaths) to Very Very Low (1 Death) to Incredibly Low (3 Deaths)
* Speed: Very Slow
* Damage: Good (+Average **Poison** over 10 seconds)
The Chickunza

The Chickunza are the minions of the Fhu Fhu Demon. They are pretty much just chickens, but pronounced strangely. They wear down their prey by constantly annoying them, and finish them off by causing the victim's suicide. This tactic is extremely effective, with the only survivors being those who suck at killing themselve. They also like potatoes.
Upgrade Stony

Upgrade Stony in other way to make your team stronger. We can upgrade by click Upgrade button.

Then click stony you want to upgrade.

Choose upgrade

This part we have to look stony’s star that you want to upgrade. If stony have 3 star, Player have to use 3 star or more for upgrade. Because if you use lower star stony, Success chance will decrease like picture above. Use 2 star stony chance is 50% and if use 3 star stony chance will change to 100%.

    And than Click ok (Material Stony will disappear)

    If Success, System will Show like picture above. If fail, next time chance will increase by 1%.

    Stony that upgraded will have + for example: like picture above +5 and it will have Special status.
Loot Daemon

The **Loot Daemon** is an ambushing creature, found clinging to walls and ceilings near to piles of treasure. When the player comes within its reach, it will leap towards them and attack. When the level is generated it will be in several places at once, depending on its variant type. Should one of the clones be provoked, the others will be deactivated. If they player manages to escape from it, the unprovoked clones will be reactivated. All share the same healthpool and if any are killed, all others will be permanently deactivated.

## Variations

The Loot Daemon comes in several flavors. Pistachio is my favourite.

### Loot Daemon

* Clones: 6
* HP: Average
* Damage: High
* Speed: Slow

### Great Gold Guardian

The **Great Gold Guardian** can nearly keep pace with the player and serves as a more persistent threat to them. It will deactivate at a much longer distance and is more durable. It appears as a gold-tinted version of the standard Loot Daemon.

* Clones: 2
* HP: High
* Damage: High
* Speed: Normal

### Spooky Swarmer

**Spooky Swarmers** are an odd variant on the Loot Daemon. These creatures do not share a singular health pool, but are independently weak, and are likely to be killed. They will also will spawn in groups of 2-4 and will not deactivate when the player gets too far away, but rather return to their treasure pile. It looks like a smaller Loot Daemon with a black and dark red colour scheme.

* Clones: 4 (Groups of 2-4)
* HP: Very Low
* Damage: Average
* Speed: Slow
Fritz MacConold

**Fritz MacConold** is a playable character. His gimmick revolves around his incredibly high health, and his incredible survivability.

## Backstory

Fritz is Russian, as a child he managed to survive the Povolzhye famine in 1921. He fought in World War II, as a high ranking officer, and was horribly injured during battle. One day, he and his squad were hit by a devastating grenade blast, killing all but him, though it obliterated his entire torso. Doctors worked frantically to rebuild Fritz, using the bits and pieces of his exploded squad members to repair the damage. The disturbance this caused in Fritz constantly gnaws away at him, and speeding through the levels as his soul slowly implodes will keep him distracted.

## Gimmick

He has high health that constantly degrades, draining his entire healthbar over the course of 15 minutes. Finishing an area will restore his health completely.

## Stats

* HP: Very High
* Speed: Normal

## Unlock

Fritz is unlocked by beating an area, in under 10 minutes.
Sœphįæ Çłœußé

* The Sœphįæ Çłœußé (Sophia Clouse) is just like any other basic creature, but only this certain one is specified into the tank category. Reason being is of its size, weighing up to 2 tons, and able to break through any material or barrier in the game. Since this is a horror game, it is classified as a "pig", due to its size and shape. You can find these in the matrix section, and they appear as huge giants of white flesh with revealing clothes, push up bras, blonde hair, and starbucks hooked on to their belts. As welcoming as these creatures might look, they deal a whooping damage of 1000+, making it be able to instantly kill you almost everytime. The player can attack it in multiple ways, but the most effective way to rid these enemies, is with latex coated projectiles or melee. Since the Sœphįæ Çłœußé has a strong allergic reaction to the material known as "latex", you can obtain or craft latex bullets for your guns, and shoot off the creature, giving off 2000+ damage to it, and weakining it to a crawl. Another way you can put latex to good use, is obtaining or crafting liquid latex, which is pretty much pepper spray to the enemy, and with it, giving off only 500+ damage, since its just a mist, but will still weaken the enemy quite a bit.
Emerald Dragon

Emerald Dragon loves the forest. He can emit breath of acid to defend the forest

Max HP: 9317

Max ATK: 411

Max DEF: 164

COST: 42

## SKILL

Leader Skill: March of the Dragon - Achieve 5 combos or higher, damage inflicted by Stony will increase by 1.6 times

Active Skill: Acid Breath - Inflict 3800 damage of Wood attribute to all enemies
Vizrafid Mal Kal'bha

**Vizrafid Mal Kal'bha** is one of the eight-thousand greater demon lords of **Dazma H'alghul**, and is a well dressed, red demon-creature with bat wings.

## Gimmick

Being the lord of tormented flame-vortexes, Vizrafid uses fiery portals to attack and generally commute. It can open portals in front of itself and travel through to another portal, opened in synchrony to the entry portal. These portals can be used by the Player, though they probably will not know where they lead. Multiple pairs of portals will be open at a time, and the Player must be wary, in case Vizafrid just so happens to use a nearby portal and ambushes the Player.

Vizafrid attack by throwing fireballs, which bounce once off of any solid surface.

## Variants

Vizafrid comes in several forms of increasing power.

### Vizafrid Mal Kal'bha

Can open have up to 6 pairs of portals open at a time, (a total of 12). It will close the eldest portals when creating new ones, and can shoot fireballs.

* HP: Below Average
* Speed: Average
* Damage: Good

### Vizafrid the Greater

Can have up to 8 pairs of portals open at once, (a total of 16). It can open up 2 pairs of portals at once to confuse the Player to which it went through. It also opens portals more frequently than its weaker form. It wears a green suit.

* HP: Average
* Speed: Quick
* Damage: High

### Alth'ohmn Vizafrid, of Kal'il'bhammud Zgav

The true form of Vizafrid, it can have 12 pairs of portals open at a single time, (a total of 24). It can open up to 3 portal pairs, in very quick succession, with a single gesture, as to confuse the Player. Its youngest portal pair will bear bloody fangs, and will deal a small bit of damage if the Player dares to travel through. If a new portal pair is created which is younger than the current one, its fangs will retract and the new pair will bear the fearsome visage. Elderly portals will flicker and then explode when decommissioned, dealing even more damage if the Player is in the near vicinity. Alth'ohmn Vizafrid wears a white suit and has a four-pointed pitchfork.

Upon its death, it drops the Portal Fork.

* HP: Resilient
* Speed: Quick
* Damage: Below Average (Door Bite) to Very High
Lilith

Lilith is a Stony that belongs to the Darkness. She generates Darkness damage for her enemy in a large area

Max HP: 13310

Max ATK: 591

Max DEF: 270

COST: 50

## SKILL

"Leader skill: Force of Shadow - Achieve 5 combos or above, damage inflicted by Darkness attribute Stony will increase by 1.6 times.

Active skill: Imbalance Storm - Inflict 2.51 times Darkness attribute damage to a wide range of enemies."
Blood Arena

Blood Arena is one way of challenge. Different thing to Endless Tower id this one have time limit. Fight until time up of out team lose all. Player who have most kill will get reward.

How to play Blood Arena. In main menu click Challenge button.

Click at Blood Arena, Player can play this mode after have Player Level more than 20.

In this page have detail about Ranking and max score. When ready click start. (use 2 BP for play)

When start, We have time limit 5 minute. Wave of enemy will appear. For example first round will called Wave 1. If Player kill all enemy in Wave 1, Next wave will appear.

You should kill fast as possible( Recommend Auto System ) for Move to next wave faster.

When time out System will report what score you make in this round.

Player who Top 100 will get reward After midnight. This is one way for Player who like challenge Battle. Prove your Stony team with other player in server. Don’t forget to try Blood Arena!!
Doom Groomer

The **Doom Groomer** is a pale figure, armed with a large red comb with fangs. An ensignia of scissors is on drawn on its forehead, and it wears a raggedy purple cloak.

## Attacks

The Groomer uses its off hand to fire out snaking strands of hair. It will then throw the comb down the strands, straightening them out, which deals damage if they collide with the Player, and the comb will deal even more damage. The Groomer can also rapid-fire glowing red scissors.

## Variants

### Doom Groomer

* HP: Average
* Speed: Sluggish
* Damage: Low to High (Comb Impact)

### Hellish Hairsylist

Follows a red and orange colour scheme.

* HP: Resilient
* Speed: Average
* Damage: Below Average to Very High (Comb Impact)

### Risthona, Satanic Hairmaster

Follows a bluish colour scheme.

* HP: High
* Speed: Quick
* Damage: Average to Incredible (Comb Impact)
Escala Shinji

A escala Shinji é usada para medir o tamanho de órgãos sexuais, mas pode servir para qualquer coisa, visto que seu tamanho fica entre x > shinji > 13, não especificando em qual medida. Ela foi criada no dia 28/10/2016, quando o discord começou a discutir sobre a estética e tamanho de pintos.

Rumores dizem ser em milímetros, alguns acreditam ser aproximadadente 5 centímetros, com isso, você passa a medir o seu amiguinho da Escala Shinji, onde você imagina o tamanho dele e multiplica pelo seu, por exemplo: 3 shinji, se você acredita que ele tem 5cm, três shinji pode valer 15cm, por não ser um cálculo exato e sim uma medida psicológica, os valores podem mudar de pessoa para pessoa.
Level up Stony

We can increase Level of you stony by click on Stony and click Level up.

Select otherStony as Material (or use EXP seal, it got a lot of EXP) after select it’ll have green circle ( in this part, system showl you how many level Stony got after Level up.)After that click level up. System will show StonyMaterial and money to use.

After Levelup You Stony’s Status will increase. Can check you stony status at Stony information.
Main Menu Interface

Main Menu Interface

AP [Energy for play in Dungeon system] , BP
[Battle Point for PVP system]

Gold and Ruby

Name of your Team and Level of team

From top to bottom

Ranking : Show Player Ranking , TOP Ranking ,
PVP Ranking

Friend Member

Other System : roulette , login Calender , VIP
system Detail , Invite Friend System

Ruins

Ruby Festival : Event about Ruby

Quest View

Daily Quest : Quest list that you can do

Achievement : Quest that completed

Event : Quest Event

Stony Book : Detail of All Stony in game

Mail Box

Game Setting

Current Team Member

Challenge Mode : have 2 System

Endless Tower : You have to battle Through Each
Floor. Enemy will Stronger Every Floor you pass.

Blood Arena : Try to Defeat Enemy As fast as you
can for Top Record.

Story Dungeon : have Normal Mode and Hard Mode

Adventure Mode : have 2 System

Ruin Dungeon : Gather Evolution Material

Advent Dungeon : Special Dungeon that if you
defeat Boss in event time. It’ll have chance to get that Stony Boss.

 Main Menu

Main Menu

Stony : Manage You Stony Team and Other system
about Stony.

Guild : Create you own Guild of Join other
Guild.

PVP : Battle with other Player.

Shop : Buy a lot of Special item.

Chat : Chat with everyone in Server
of talk with member in guild.
Cosmic Heart

## Cosmic Heart "*Do good, stay good*"

The **Cosmic Heart** is an item which rewards good clean play with free HP pickups. Finishing a level without taking damage will reward you by offering insurance in your future endeavors. A full HP pack will be placed at the exit of the next level, so if you happen to take damage on that one, it will be just like you didn't.
About Stony System

In Stony System you have a lot of way that you can make stony Stronger. So I’ll explain about how to make stony stronger.
-    Level Up : increase you Stony Level by use other Stony as material. Max level depend on Stony’s Rarity [Star on stony]

-    Upgrade : use Stony as upgrade Material for get extra status. Max number of upgrade depend on Stony’s Rarity. It necessary for Evolve stony.

-    Evolve : If you want to evolve your stony must have to make it Max Level and Max upgrade. And have all Evolve material that Required.

-    Fusion : Use 2 Max Level and Max Upgrade Stony as Material. Get random 1-Star Higher Stony [Depend on Stony’s star].
Shop

Shop
    In Shop you’ll find a lot of item. You can’t use vip shop unless you are VIP Member. In shop there have item that help you for play a game.

-    Summon System : use ruby for roll Gacha and Get new Stony (if roll 10 time at once you’ll get at least 4 stars Stony Garuntee)

-    Purchase Ruby :  Buy Ruby with Real money.

-    Purchase Gold : Buy Gold with Ruby. If you buy higher price you’ll get

-    Vip Shop : Special Shop that only VIP member can enter.

-    AP/BP : Recover AP or BP with Ruby [have 10]

-    Event :  Special limited item for Event time only
Type of Dungeon

-    Stony Dungeon : Main Dungeon for this game. Know story together with main character of the game. You can get ruby when you defeat each boss and have all perfect Clear [have full  3 stars]. After clear all dungeon you can play in Hard mode that have a lot of powerful Stony.

-    Advent Dungeon : get you material stony for Evolve stony in your team. Each dungeon have 3-4 Difficulty Level. Higher level will have better chance for get rare material. But it use AP nore than normal.

-    Event Dungeon : Special Dungeon that if you defeat Boss in event time. It’ll have chance to get that Stony Boss. This Dungeon not open all time. It’ll close after end of Event. This Dungeon is hard so you should have strong enough Stony before play this dungeon.
Every Dungeon use AP for play harder stage will use AP more than easy stage.
Elements

In Stony, all battles had divided to 5 elements:  Water, Grass, Fire, Light, Dark.

Every element had the both negative and positive interactions each other such as increasing the power of skills when two elements are compatible or limiting your moves and decrease dam skills when two elements are converse.

To be a smart player, let's try to discover each element in following categories:
Stony : PK Board

**Stony - PK Board** is a stunning strategic tactical game, offers an amazing journey with various charming creatures (Stonies) and monumental battles. The game gives you a unique experience by collecting and upgrading Stonies to build your own team to chase the Dark Mystery Vagabond.

Features

UNIQUE PK BOARD BATTLE

-        Show your strategic ability by leading your teams to victory in the board battles

-        Combine over 340 Stonies with various Attributes and skills to customize team’s formation

UNIQUE COLLECTION OF STONIES

-        Collect 5 Elements of Stonies with different characteristics and skills

-        Upgrade Stonies to make them stronger and fancier by conquering many different dungeons.

UNIQUE REAL-TIME PvP

-        Match players for real-time PvP. Offer fair matching system, based on players’ win rate

-        Challenge other players on the board

Join the adventure. Show your ability to lead your teams conquer challenges.
How to Create Guild

Guide how to create your own guild. First, Click the button "Create Guild" to established Guild.

Guild named for is maximum of 16 characters, and then click "Agree" to create a Guild and it need 10,000 Gold to Create guild.

You can Change Guild’s Logo or intro Massage every time.

How to join Guild

If you don’t want to create your own guild. You can join other guild. Click join to Guild you want to join for sent invite (if guild set in public you can join immidietly)
Queda do Irmão do Shinji no Esgoto

## Origem

A história surgiu no dia 11 de junho de 2015, contada por @YagamiShinji no Twitter. Apesar da história original completa estar perdida nos anais da timeline, o tweet mais antigo sobre ela pode ser visto aqui.

## A história

Tudo começou em um belo dia de verão. O sol brilhava forte, o calor reinava.

Em meio a toda beleza natural de Nova Iguaçu, a Morioh brasileira, havia um pequeno problema: por algum motivo desconhecido a fossa séptica da casa de Shinji estava entupida, causando um problema grande o suficiente para que fosse necessário fazer um buraco de metros de profundidade e diâmetro no quintal de sua casa.

O irmão de Shinji por algum motivo achou que era uma boa ideia andar no quintal, em que o cheiro de bosta e esgoto era absoluto. Durante a sua caminhada, em um pequeno lapso de atenção, seu chinelo caiu dentro da fossa. Sem ideias de como pegar o chinelo de volta, o irmão de Shinji achou que era uma ótima ideia **entrar na fossa**.

Logo foi comprovado que não era uma ideia tão boa assim. O irmão de Shinji caiu dentro do buraco, ficando preso na lama, esgoto e bosta. Para completar a *situação de merda*, o buraco era fundo o suficiente para que ele não conseguisse sair sem ajuda. Não se sabe quantos minutos, horas ou dias ele ficou ali dentro, mas foi o suficiente para que seus pedidos de ajuda ficassem cada vez mais fracos e inaudíveis.

A mãe de Shinji, que estava presente no local com o mesmo, não deu atenção para o próprio filho, e nem notou a sua falta. Shinji também não notou, e os dois prosseguiram o seu dia normalmente.

Em algum momento do dia, o telefone tocou, e quem ligava era um amigo de Shinji. Ao caminhar com o telefone em mãos, a mãe de Shinji notou o seu filho no meio de um buraco cheio de bosta, pedindo ajuda para sair. Sem saber o que fazer, disse ao telefone para o amigo de Shinji: ***"Me dá só um minutinho porque eu tô com um probleminha na fossa aqui..."***.

É desconhecido até hoje quanto tempo o irmão de Shinji ficou dentro da fossa, como ele saiu e quantos banhos ele precisou tomar para cheirar como um ser humano novamente.
Cnetoin

Saudações!

Cnetoin (Twitter, 21 de julho de 2009), também conhecido como **Neto** ou **Netoin**, é um nobre cavaleiro usuário do Twitter, pioneiro e fundador do blog de anime NETOIN!, além de ser pai dos Netotins.

Neto é conhecido na Linha do Tempo por sua educação ímpar, digna de um nobre inglês (embora sua ancestralidade seja lusitana). É também um profundo conhecedor da norma culta da língua portuguesa, sempre utilizado-a de forma rebuscada em seus tweets e postagens.

Seus gostos incluem geografia, ônibus e animes de drama (principalmente os da Key).

Cnetoin é considerado pelos historiadores como um dos pioneiros da blogosfera animística brasileira, tendo fundado seu blog, o NETOIN!, na plataforma do Google no dia 22 de dezembro de 2006. Naquele tempo o blog era tido apenas como um diário digital, sem foco em um assunto específico. Somente no ano de 2008 é que passou a se dedicar à cultura pop japonesa.

Hoje é um dos mais antigos blogs de anime ainda em atividade da blogosfera animística brasileira.

Em 2 de outubro de 2011, Cnetoin deu à luz o Netotin, mascote do blog, uma espécie de onigiri antropomórfico com cauda de raposa, claramente inspirado no personagem diabólico do anime Madoka Magica, Kyubey(embora o autor negue tal fato).

Amado por uns, considerado por outros a coisa mais creepy que já passou pela Linha do Tempo, o fato é que o Netotin conseguiu uma sólida base de fãs, o que gerou toda uma família de Netotins, cada um dotado de personalidade própria.

Embora não seja a pessoa mais ativa do Twitter, Cnetoin sempre se faz presente, seja para discutir sobre animes, divulgar seu bolg ou conversar sobre trivialidades diversas, sempre de forma muito educada e sem jamais se envolver em tretas ou brigas.
Agate Dragon

Due to the Darkness of the color, it is unable to seen clearly

Max HP: 9317

Max ATK: 502

Max DEF: 136

COST: 42

## SKILL

Leader Skill:March of the Dragon - Achieve 5 combos or higher, dame inflicted by Stony will increase by 1.6 times

Active Skill: Abyss Breath - Inflict 3800 damage of Darkness attribute to all enemies
Rubicon

The fearless Rubicon is not to be judged by the way it looks, with the amor, it embodies great skill and courage

Max HP: 3976

Max ATK: 153

Max DEF: 68

COST: 23

## SKILL

Leader Skill: Wild Determination - DEF of beast form Stony of own troop increase by 20

Active Skill: Roar of Warr - Increase 22% ATK within 2 rounds for own troop
Topaz Dragon

Summon Lightning by using large amount of metal in the body

Max HP: 10248

Max ATK: 455

Max DEF: 136

COST: 42

## SKILL

Leader Skill:March of the Dragon - Achieve 5 combos or higher, dame inflicted by Stony will increase by 1.6 times

Active Skill: Lightning Breath - Inflict 3800 damage of Light attribute to all enemies
Story

**Story**

In the barren planet, There comes the light and some kind of presence. Life was born From soil and rock. The God of Light infuses the force of life to the barren land... The God of Light named them as **“Stony”.** Stony had been more and more crowded. The conflict had arissen and the civil war destroyed the planet

The God of Light decided to establish a new order. To solve that problem, the God of Light used 5 elements that construct the universe to re-create the planet... and share part of his energy to few Human They called **“Messenger”.**

In the time of peace the God of Light and the Messengers became a legend and gradually forgotten….

A thousand years later… **“Terasia”**, a perfectly balanced world . One day, a Great Disaster has swept the Continent. Ground diverged, volcano erupted, and enormous surge swallowed the land. The rumors of the **“Black Vagrant”** Who causes a lot disasters…

People start looking for rescuer who can save this Planet. And now it time for the Messenger to show people what they've got.
Membane

The **Membane**, (A Portmanteau of Membrane and Bane), is a collection of gory clumps, tied to one another by thick strands of a yellowy, gelatinous membrane. It seems almost humanoid, being vaguely bipedal.

## Gimmick

Membane, like its name suggests, is designed to act as the bane of yoyr very existence. Every behavior it is given is meant to annoy the player, which is questionable game design.

For starters, it cannot die. It has low health, but killing it will simply cause it to flop over for a few seconds and then **regain all of its health**, as to begin the process once more.

It also will constantly remain nearby to the player, as it will seek to exist within a small radius player at all times. This will allow it to frequently find the player and begin its assault.

It attacks at a close range, but at a distance just slightly too far away for the player to damage it with most melee weapons. Its long limbs allow it to maintain this infuriating distance and deal damage.

Although it is slow in combat, it moves very fast when outside of the player's radius, allowing it to quickly catch up to them.

## Variants

The Membane is considered a 2nd tier variant and only comes in the one form.

* HP: Low
* Speed: Slow to Very Fast (Seeking Radius)
* Damage: High
Rupert

A legendary messenger who belongs to Human tribe. He has ability to make light damage.

Max HP: 13178

Max ATK: 876

DEF: 180

COST: 50

## SKILL

Leader skill: Force of Flash - Achieve 5 combos or above, damage inflicted by Light attribute Stony will increase by 2.2 times.

Active skill: Judgement of Right - (Moved) Inflict 7.44 times Light attribute damage to 3 enemy grids perpendicularly up and down.
Mist

Mist is a Stony that was created by Water and Ice. She has an ability for using
 water spiritual power to increase her teammates' power.

Max HP: 15846

Max ATK: 599

Max DEF: 225

COST: 50

## SKILL

Leader skill: Force of Ice - Achieve 5 combos or above, damage inflicted by Water attrbute Stony will increase by 1.6 times

Active skill: Great Scheme - Increase 16% ATK within 3 rounds for own troop