Lockpicking

**Lockpicking** is the skill of unlocking special chests. These locked chests can be found all over the land and contain a variety of goodies inside. Players may find chests in towns, dungeons, and in treasure hunts. A master lockpick can open any locked chest and obtain the valuables inside.

To pick locks, a player must first obtain lockpicks. Lockpicks can be bought from Tinkerer shops in most towns. Lockpicks may also be crafted by (or obtained from) blacksmiths. As long as the locked chests are not part of a player's plot, any chest marked as "Locked" in red text can be unlocked.

Once a player has obtained some lockpicks, players can begin lockpicking by activating the lockpicks item in their inventory and then clicking on a locked chest. The player character will then perform an interruptible lockpicking animation with an accompanying timer. Movement next to the chest will cancel the timer. At the end of the timer, a check to see if the character successfully picked the lock will be made. If the character succeeded, the chest will open and can be freely looted. If the character fails, the player must attempt to pick the lock again. If the player character is not skilled enough for the chest, the game will notify the player with a message saying "**No chance to pick this lock.**"

* A bag of lockpicks in the player's inventory
* An example of a locked chest

Lockpicking skill points are earned whenever the player attempts to pick a lock. "Skill ups" occur regardless of whether the player character was successful in picking the lock. Lockpicks have a durability of 10 and will eventually wear out after extended use.

## Loot

Locked chests nearly always contain gold coins, usually between 10 and 50. Occasionally, an unlocked chest will be completely empty, but it is rare.

In addition to gold coins, they commonly contain a bandage, and may also contain a tool (Hunting Knife, Cooking Pot, or Shovel) and/or a reagent (Ginseng, Lemon Grass, Moss, or Mushroom). Dungeon chests often contain additional items.

## List of pickable chests

Collapse
(Tattered SOS)
(Tattered Map)
(Soaked SOS)
(Frayed Map)
(Weathered SOS)
(Fancy Map)
(Rum-Stained SOS)
(Ornate Map)
(Shell-Encrusted SOS)
(Devious Map)
70.1+

*additional testing is needed to confirm the skill required for each tier chest.*

### Exceptions

Small Bandit camps
Treasure chests at small bandit camps cannot be picked. Attempting to pick the lock results in a "Cannot pick that lock" message. One of the bandits will be carrying a single-use key to unlock the chest.

Player Crafted Lockboxes

It currently does not appear that carpentry crafted "Lockbox" will be part of lockpicking. Players may lock them but when attempting to pick them from within the backpack a player receives a message "cannot reach that." When placed on the ground or locked down in a house they still do not work "you can't pick that."

## Tips

*(This section might be remade in the future.)*

* Keep in mind you can also skill up off the appropriate level Sunken Treasure Chest from fishing maps. This is particularly useful at 60-70 range.
* If you pick a chest that you "barely have a chance of picking" (only having a few decimal skill points above the skill guidelines, i.e. 50.1 for a Journeyman chest) then you can get multiple skill gains from a single chest. This is due to the fact that skill points are awarded by action and not just by success.
* If you can gain from a chest while treasure hunting, attempt to lure the spawn away and come back to pick the chest before killing the spawn. When the last guardian dies, the chest automatically unlocks and you can no longer attempt to pick it.

## NPC Trainers

The following NPCs can train your lockpicking skill to 30 for  300 :

* Locksmith