Exit

**Exits** are the four areas that are the player's only means of escaping the Schoolhouse. They are featured in *Baldi's Basics Classic*, *Baldi's Basics Birthday Bash*, and *Baldi's Basics Classic Remastered*.

## Description

Each exit has two potted plants, two windows, and hall lights attached to the ceiling.

In *Baldi's Basics Classic* and *Birthday Bash* there is a hanging sign with red "**EXIT**" text. In *Classic Remastered*, the "" text is handwritten and it will glow when the Schoolhouse gets darkened.

## Overview

### Main gameplay

    There are four exits in the Schoolhouse. One at the starting point, two in the other hallways, and one in the cafeteria. The exits appear visible. They will be blocked when the player answers a math problem wrong.

Once the player collects all 7 notebooks, the exits will reappear. Heading to one of the fake exits lowers and blocks it off, a quiet ambience will start playing, and the entire school becomes red and gets dark shadings. Heading to another fake exit makes a loud static noise until the player gets caught by Baldi or wins. When the player reaches the exits except for the last one, they will change into maps, showing a layout of the Schoolhouse.

The player must go to all four exits in any order to win the game. When the player escapes via the fourth exit, a certain ending will appear, depending on the number of math questions the player answered incorrectly.

There is an exit that does not work. This exit is next to a large globe in a faculty room with a Swinging Door Lock, but there is only a sign above the globe and no doors. Reaching this exit does not make the player progress in the game.

### Other appearances

* In *Baldi's Basics Plus* and the three demos (*Full Game Early Demo*, *Kickstarter Exclusive Demo*, and *Challenges Demo*), the exits are replaced by elevators.
* In *Baldi's Basics Classic*, the player cannot go through the swinging door, the red light does not affect characters, items, nor sprite objects, and it does not consist of dark shadings. Also, the exit signs have a different design. Heading to the second fake exit makes an increasingly loud bass-boosted noise.
* In *Baldi's Basics Birthday Bash*, the exit from the cafeteria will become accessible when triggering the other three fake exits. This also applies to Party Style in *Classic Remastered*. In a faculty room from the glitched school, there is a minimized and tilted exit connected with the outdoor area along with a wall above that blocks it. Other mechanisms are same as in *Baldi's Basics Classic*.
* In *Baldi's Basics Classic Remastered*, the exits work similarly in *Classic*/*Birthday Bash*, but the ambient noises after reaching the exit are different. When playing any style with the Free Run Fun Setting, all exits are not hidden all the time. Even if the player collects 7 notebooks, exits will not be closed when they try to come in contact with them, but instead they can enter the outdoor area by opening a swinging door. Some NPCs like Baldi or Playtime will stop moving if the player is on 3 tiles in front of the swinging door, similar to the elevator in *Baldi's Basics Plus*.

## Trivia

### General

* All of the exits in the game feature two plants, two windows, two walls, one floor, one fake swinging door, one exit sign, and the same type of ceiling. Due to the fact all exits have an exit sign, it means a floating exit sign can be spotted in the cafeteria, as it is not connected to a ceiling.
* In Endless Mode, the exits can only be seen before the player answers a problem wrong. They do not reappear even after collecting 7 notebooks.

### *Baldi's Basics Classic*/*Birthday Bash*

* The sound the first exit location makes when disappearing is called "`MEC_SLINGSHOT`". According to mystman12's Twitter, this sound was intended to be used in a pinball game he was working on.
* By enabling all characters in the beginning of the game by hacking, it is revealed that they cannot move to the exit areas except for It's a Bully. This is due to the exit areas not having a walkable `NavMesh` for those characters.
* Exits have swinging doors but they function differently and are purely for aesthetic reasons besides detecting collision once the player has triggered 3 exits.
* Through hacking in both modes, the exits are found underneath the map, as well as the large walls that block them.
	+ Through hacking, if touching these exits below the map, they will go down 1 more tile, basically opening the blocked exit.
* In V1.0, there were no maps for the fake exits.

### *Baldi's Basics Classic Remastered*

* The exits being blocked function somewhat differently than they did in *Classic*/*Birthday Bash*, as walls are added in front of the exits instead of the exit being shifted downwards. Another change includes the exits having less range to be triggered, which means the player cannot utilize 1st Prize to trigger them, and must be walked up to manually.
* In NULL/Glitch Style, the player cannot get in the last exit as it is blocked by invisible walls. Eventually, Null/the red `Baldloon` closes this exit first.
* The windows of the exits can be broken through hacks, if the player can somehow move Null or the red `Baldloon` through the exits.
* The east exit has an elevator gate above it, which can be seen by using Debug Mode and no-clipping out of the map. It can also be seen very clearly when the red `Baldloon`s start erasing the glitched school. This gate does not do anything when this exit is triggered, so its purpose is currently unknown.

## Gallery

* Image files
* Screenshots

Textures
West exit map.South exit map.East exit map.North exit map.
Sprites
The exit sign at the exits in *Classic*/*Birthday Bash*.The exit sign at the exits in *Classic Remastered*.The exit sign's lighting in *Classic Remastered*.The plant pot used for each exit's both sides.

*Baldi's Basics Classic*
The exit from the current screenshot.The exit from the pre-updated screenshot.
*Baldi's Basics Birthday Bash*
The exit from the screenshot.
*Baldi's Basics Classic Remastered*
The exit from the screenshot.
## References

1. ↑ "*Look at a redesigned, much more reliable bus lock in #JoesUltimateBusRide! Oh yeah I'm still working on Joe's Ultimate Bus Ride btw. :P Actually, earlier this year I deleted nearly all my code and have started from scratch. The old code was a mess, since it spanned many...*" - mystman12. December 18, 2017. Twitter
2. ↑ "*Those would all be cool features for sure! Fun fact though, I never actually considered putting a slingshot in until LostBits video mentioned it. The file named "MEC\_SLINGSHOT" was actually a sound used for the slingshots in the pinball game I've been working on.*" - mystman12. June 14, 2018. Twitter