recursal/Fanatic-Fandom huggingface dataset:
A-75

A-75 is the 7'th entity in UNSTABLE ROOMS.

A-75 seems like A-60, but recolored and pixelated. A-75 shoots particles that can go up to the end of the baseplate.

A-75 is the same to its X version. X-75. X-75 is the same as A-75, But Is Pink.

That's All For A-75, There May Be New Details For It.

### Behavior

A-75 goes alot faster. than A-5.

it checks lockers, be prepared!

### Trivia

A-75 is not an easy entity. you need some sorta cool commands to avoid it.

it checks lockers. 4 times.
Karl Goodwin

**Leonard Karl Goodwin** (born 5 August 2007) was an American far-right official who was the deputy commander of the Federated Socialist Right Nations. He was a good friend of Raees Rohaizad, the leader of the Federated Socialist Right Nations. He was implied around 10,000 homosexuals that includes gays, lesbians, transgenders and non-binarys were killed by the extremist group. He is one of the main architects of the persecution of homosexuals and autisms.
Civilization - Carrots taste good (Minecraft) Wiki

# **Welcome to the Civilization wiki!**

The wiki for Civilization, the series made by Carrots taste good

The official wiki, run by Carrots taste good, is the place for all information. You can find information on countries, members, episodes, and season overviews.

## Seasons:

* Season 1
* Season 2 (COMING SOON)

## Extra stuff to edit

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Episode 1

# Episode 1 (W.I.P)

## Description

Episode 1 is the first episode of Civilization. The episode is about carrotstastegood spying on Russell building a truck.

## [placeholder]

The episode begins with an explanation by carrotstastegood about what he is doing. We learn that this is the start of a new series. We watch as carrotstastegood watches Russell building an unknown structure. carrotstastegood gets caught however, and flies away. He explains to Russell that he landed in the trees by accident, but Russell doesn't believe him and forbids carrotstastegood from entering his country Turtle Nation. carrotstastegood continues to fly around, and lands on a tree outside of Turtle Nation for unknown reasons. Russell TP's to him and attacks him. carrotstastegood explains that he was infact inside U.E.P territory, and that Russell's attack was unjustified. Russell kills him because "He felt like it". carrotstastegood then lands on Russell's government building to eat breakfast. Russell comes over and questions him, and carrotstastegood explains that he is just eating breakfast. carrotstaste good works on his government building. Later, he sees the truck inside of a garage. carrotstastegood breaks into the garage, and searches the building. Inside the truck is nothing, and there is a weird basement in the garage.
Wiki Vulgarcito

**¡Bienvenidos a Wiki Vulgarcito!**
Sobre la serie de vulgarcito lol, basada enhttps://www.youtube.com/watch?v=CO1hvSEXvE4 VULGARCIIIIITO.

Crea una pagina
## Artículos importantes

ImagenPersonajesImagenUn personaje principalImagenEl primer episodioImagenUna ubicación importanteImagenUn evento claveImagenUn objeto crucial

*¿Necesitas ayuda para construir esta comunidad?*

* Normas del wiki
* Primeros pasos
* Cómo contribuir
* Dirigiendo tu comunidad
* Guías
* Todos los artículos de ayuda

También puedes ser parte de la mayor familia de comunidades de Fandom. Visita la Comunidad Central de Fandom!

*Fundadores de la comunidad*: Escribid un buen párrafo describiendo el tema de la comunidad aquí. Permitid que vuestros lectores sepan más del tema sobre el que trata este wiki y algo de información general sobre el mismo. Luego visitad el panel de administración para más consejos.
Federated Socialist Right Nations

The **Federated Socialist Right Nations** was a far-right political group it was created by Raees Rohaizad and Karl Goodwin in the United States in decades, which was supported the political ideology, "Right-wing politics". The group was attended to operating the "homosexuals" and "autisms", was declared as one of the main targets in 2043. Its reactionary positions was claimed to be racial supremacism, totalitarianism, right-wing populism, homophobia, and sectarianism.
Correa

**Correa** es un perosnaje secundario de la serie Vulgarcito. Que aparecio por primera vez en el episoido "*VULGARCITO vs CHAVEZ*".

## **Apariencia**

Es una versión caricaturizada del mismo ex presidente ecuatoriano *Rafael Correa,* con una camisa azul, que lleva a que también lleve una blusa blanca con colores y botones.

## **Biografía**

En VULGARCITO vs CHAVEZ. Correa es presentado por la Narradora, describiendolo con el apodo *"Camisa pobre Correa"* mientras que Vulgarcito le grita que su camisa es una hermosura.

Más adelante en el mismo episodio, Correa tuvo una cara de confución al escuchar el discurso de Chavez.

## **Trivia**

* Su vestido está basado en un aduento real del propio Rafael Correa.
* No posee actor de voz, posiblemente para no tener problemas con el propio pueblo Ecuatoriano o con el propio Presidente.
* Su apodo por el Narrador es debido a que el verdadero Correa, se vestía en reuniones de una forma extravagante.
Season 1

## Overview

Season 1 was the first episode in the series. Episode 1 was not recorded on the first day, but it was recorded around a quarter into the season. Landon, Carrots, Riley, Russell and Will all lead a country at one point, and Carrots and Will controlled the most powerful countries by the end of the season. Riley and Russell controlled the least countries, controlling only 1, while Landon controlled the most countries, co-controlling Umidus and the U.E.P, and controlling Salem / Muffin Land and Sindovia.

## Pages related to Season 1:

### Episodes

Episode 1, Episode 2, Episode 3, Episode 4, Episode 5, Finale

### Members

Landon, Carrots, Riley, Russell, Will, Joe

### Countries

Muffin Land / Salem, Siacos, Turtle Nation, U.E.P, E.U.S, Sindovia.
AH

## Items

**AH Entry Ticket**

**Special item** to give to the **AH Beggar** to open the **AH door** to the **AH room**.

## NPCs

**AH Beggar**

Takes your **AH Entry Ticket** and opens the **AH door** to the **AH room**.

## Door

The door to the **AH room**.

Opens when giving an **AH Entry Ticket** to the **AH Beggar** to open the **AH door** to the **AH room**.
Entity 32 - Animations

Animations are one of two Entities that inhabit Level 94 They are hostile creatures that have the appearance of stop-motion characters, similar to those made in the 30s to 50s. They appear at night and will search for wanderers in Level 94.

# Behaviors:

When night time comes in Level 94, the Animations will come out and begin to search for wanderers, or anything that does not appear animated. When they see someone that is not animated, they will attempt to kill them in whatever way is easiest for their body type. Claymation characters will "drown" them in clay, while more plastic or wooden characters will use blunt force. These Entities do not exhibit high intelligence, so your best chances of survival come from hiding from them. The exception to this is the Robo-Men inside the Castle of Transparent Mountain, who are highly aware of their surroundings. All Animations show an extreme level of physical strength.

# Biology:

The physical appearance of the Animations varies greatly. Some will appear as puppets, while others will take the form of a claymation character. They come in a huge variety of shapes, sizes, and caricatures. However, their most defining trait is the way they move, which looks like a stop-motion animation, described as "choppy".

# Discovery:

See the M.E.G. discovery log regarding Level 94.

### Audio Recording 05/02/2020

The following is an audio recording picked up by a wanderer that was trapped in Level 94, which depicts several Animations talking. Recorded from the wanderer's radio.

> Begin Log: 19:48
>
>
>
>
> ---
>
> Animation: Gracious be the King! The all-powerful one watches over us all! No one shall refuse the King's gifts. The King knows all things. Our nightmares shall be vanquished under his gracefulness. All glory to the King!
>
>
> Wanderer: *(Heavy breathing)*
>
>
> Animation: The Animated King. He is all-powerful. He is everything. He is creation. He is… *(Audio trails off, assumed the Animation walked away)*
>
>
>
>
>
> ---
>
> End Log: 20:01
>
>
>
>
> ---
>
> Summary: Audio took place around the time Team "Compass Point" was attacked at night time. See the M.E.G. discovery log for more details.
>
>

# Do's and Don'ts:

### Do:

* Leave Level 94 before it becomes nighttime
* Hide from the Animations

### Don't:

* Attempt to attack the Animations
* Listen to the words the Animations say
"MMMPH" or Consequences

***"MMMPH" or Consequences*** is the first part of episode one of TAC, the challenge was to cure Tablet's sickness.

## Deaths

* Suspicious Orange Parka is eaten alive by Scratch Cat.
* Frost Wand is crushed by Bannanay's frozen body.
* Empty Album Case and Switchy are smashed with a block of concrete by Shiftie.
Natalie's Drug Trip: Season 1 Redux

## Natalie's Drug Trip: Redux(Season 1)

### About The Show

*After claiming the crown on Sage's Drag Race Season 5, Natalie from Tesco is on the hunt for a suitable replacement for her. 8 Queens will fight for the crown in the premiere season of Natalie's Drug Trip.*

## Episodes

### Episode 1: "Work of Art":

*Airdate:* June 14, 2023

*Synopsis: The contestants are challenged with designing a look inspired by a specific artwork.*

**Artworks:**

* **Maxi Challenge:** Design a look inspired by an artwork
* **Runway Theme:** Work of Art
* **Maxi Challenge Winner:** HIJKMNOP
* **Maxi Challenge Prize:** $5,000
* **Bottom Two:** Jasmine Eccentria // Terra Miss Sue
* **Lip Sync Song:** *Crazy For You* by Hedley
* **Eliminated:** Terra Miss Sue

### Episode 2: "Snatch Game (Season 1)":

*Airdate:* June 16, 2023

*Synopsis: The queens break Natalie's will to live in the Snatch Game.*

* **Quit:** Jazmine Eccentria
* **Entered:** Paul: Diehard Thatcherite
* **Maxi Challenge:** Snatch Game
* **Runway Theme:** My Hometown
* **Maxi Challenge Winner:** HIJKMNOP
* **Maxi Challenge Prize:** $5,000
* **Bottom Two:** Lily Petal // SlagPipe
* **Lip Sync Song:** *Bohemian Rhapsody* by Queen
* **Eliminated:** Lily Petal

### Episode 3: "Dark Comedy, Henny!":

*Airdate:* June 21, 2023

*Synopsis: The queens put political correctness to the test in a Dark Comedy standup show.*

* **Maxi Challenge:** Dark Comedy Standup
* **Runway Theme:** Sick & Twisted
* **Maxi Challenge Winner:**
* **Maxi Challenge Prize:** $5,000
* **Bottom Two:** HIJKMNOP // SlagPipe
* **Lip Sync Song:** *Comme Des Garçons* by Rina Sawayama
* **Eliminated:** SlagPipe

### Episode 4: "The Unbelieva-Ball":

*Airdate:* June 23, 2023

*Synopsis: The final 4 bring 3 looks to the runway in an attempt to get a spot in the Final 3.*

* **Maxi Challenge:** Ball
* **Runway Themes:** Goddess of Drag // Wonders of the World // Mythical Being
* **Maxi Challenge Winner:** Krystal W. Diamonds
* **Maxi Challenge Prize:** $5,000
* **Bottom Two:** HIJKMNOP // Paul: Diehard Thatcherite
* **Lip Sync Song:** *Hallucination* by Regard & Years & Years
* **Eliminated:** Paul: Diehard Thatcherite

### Episode 5: "A Truly Horrific Ordeal":

*Airdate:* July 4th, 2023

*Synopsis: The final 3 write original verses to 'Lucky', and all fail miserably. Natalie refuses to crown a winner and instead sends one finalist home.*

* **Maxi Challenge:** Rumix
* **Runway Theme:** Best Drag
* **Eliminated:** HIJKMNOP

### Episode 6: "TBA":

* **Top Two Queens of the Season:** Krystal W. Diamonds // Sparker Lyte
* **Lipsync Song:** *The Power of Love* by Céline Dion
* **Winner of Redux: Season 1:** Sparker Lyte
Application

1. Entertainment games: The most common application of 3D games is entertainment games. From computers and game consoles to mobile devices, players can enjoy a rich variety of entertainment experiences through various types of 3D games, including action games, adventure games, role-playing games, shooters, racing games and more.

2. Education and training: 3D games are widely used in education and training. Virtual reality technology combined with 3D games can create realistic virtual environments that provide a more interactive and hands-on learning experience. For example, virtual LABS can allow students to conduct experimental operations, and virtual historical scenes can help students better understand historical events.

3. Architecture and design: In architecture and design, 3D games are used to create virtual building models and environments for visual and interactive design. Architects and designers can demonstrate architectural designs, examine details, and interact with clients in virtual Spaces.

4. Training and simulation: 3D games are widely used in simulation training, such as flight simulators, driving simulators and medical simulators. By simulating real scenarios and situations, games can provide hands-on experience and help trainers master specific skills and knowledge.

5. Health and rehabilitation: In the medical field, 3D games can be used for rehabilitation training and therapy. For example, virtual reality games can help rehabilitated patients with physical therapy and restore muscle coordination and motor function.

6. Marketing and advertising: 3D games also have applications in marketing and advertising. By creating compelling gaming experiences, companies can capture users' attention and communicate their brand message. Virtual reality games can also provide opportunities to interact with products, enhancing user engagement and product experience.

## All in all

3D games play an important role in the fields of entertainment, education, design, training, medicine and marketing. With the advance of technology
Natalie's Song Contest 2021

## Voting

### **Voting System**

Each country awards two sets of 12, 10 and 8 - 1 points to 10 songs: the first from a professional jury, the second from viewers.

### **Winner**

 Canada
**Faouzia - Puppet**

## Withdrawing/Unknown

 Australia - Despite organising an internal selection process to decide on an entry, SBS pulled out last minute, citing 'decline in engagement' as its reason for doing so.
 Bulgaria - No reason was given for withdrawal, and the HoD made no indication that Bulgaria would be returning in the next contest.
 Lithuania - LRT confirmed that the 2020 contest received very low viewership and decided to withdraw in 2021.
 Poland - TVP confirmed Poland would not be debuting in 2021, however sources state that a 2022 debut is likely.
Tablet's Awesome Camp Wiki

**Welcome to the Tablet's Awesome Camp Wiki!**
A wiki about the Scratch object camp Tablet's Awesome Camp.

We're a collaborative community website about Tablet's Awesome Camp that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
Natalie's Auditory Hallucinations (Season 1)

## Episodes

### Episode 01: "Song From My Birth Year":

*Airdate:* March 18, 2023

* **Song Theme:** Talent Show
* **Runway Theme:** Birth Decade
* **Maxi Challenge Winner:** Chord Musique
* **Bottom Two:** Horny Morning // Racist Petal
* **Elimination Artist:** Milica Pavlović
* **Eliminated:** Horny Morning

 Racist Petal

### Episode 02: "Across The Pond":

*Airdate:* March 19, 2023

* **Song Theme:** Across The Pond
* **Runway Theme:** My Hometown
* **Maxi Challenge Winner:** Fay Got
* **Bottom Two:** Ella from Asda // Racist Petal
* **Elimination Artist:** Mimi Webb
* **Eliminated:** Ella from Asda

### Episode 03: "Feels Like A Movie":

*Airdate:* March 23, 2023

* **Song Theme:** Feels Like A Movie...
* **Runway Theme:** ...And You're A Movie Star
* **Maxi Challenge Winner:** Chord Musique // Insectica
* **Disqualified:** Racist Petal

**Song Submissions:**

### Episode 04: "Duets":

*Airdate:* March 24, 2023

* **Song Theme:** Duets
* **Runway Theme:** Match Made in Heaven
* **Maxi Challenge Winner:** Stargayze
* **Bottom Two:** Chord Musique // Rose Bud
* **Elimination Artist:** Sigrid
* **Eliminated:** Rose Bud

**Song Submissions:**

 Fay Got
 Rose Bud
 Silver Saint
 Stargayze

**Elimination Songs:**

 Rose Bud

### Episode 05: "NDT Appreciation":

*Airdate:* March 26, 2023

* **Song Theme:** NDT Appreciation
* **Runway Theme:** Tesco Employee Couture
* **Maxi Challenge Winner:** Fay Got
* **Bottom Two:** Chord Musique // Stargayze
* **Elimination Artist:** Honey.
* **Eliminated:** *N/A*

**Song Submissions:**

 Fay Got
 Silver Saint
 Stargayze

**Elimination Songs:**

 Stargayze

### Episode 06: "The Final Battle":

*Airdate:* March 28, 2023

**Round One: Ballads**

 Stargayze

**Round Two: Eurovision Winners**

 Silver Saint

**Round Three: Free Choice**
A-25

**A-25 is currently a stub.**

**This means that this Entity Page is not finished and may contain incorrect information. Help the wiki by editing it.**

 **A-25 is currently a Removed entity.**

**This means that this Entity is not present within the game anymore, this page is here for personal reasons.**

## About

### Speed

Unknown, as of now.

A-25 is an deleted entity.

## Behavior

A-25 is not that easy, but its been deleted so you don't have to worry. A-25 was normally named A-15. but changed name because clutter. A-25 checked every locker in a room. it'd rebound if it wouldn't find one. A-25 rebounds 1-2 times. A-25 can spawn clones. but not for long. it had checked lockers and rebounded again. while the clones check tables, but you may not have seen it so.. if you were a og for this game, you may have seen him before.
The Offical BTWF Wiki

**Welcome to the The Offical BTWF Wiki!**
We're a collaborative community website about The Offical BTWF that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Angel Collazo Rivera

### Relatives

Real:UnknownFake RolePlay:Mother:Ladaviah WilburnFather:Riaan PatelSister:Erica AndrianBrother:Brian WassonSupposed Pet:Braydon Fredette-Chatman

## Biographical information

### Marital status

Current:NoneEx:2 that i forgot there name

## Physical description

### Eye color

Brown

unlike most angel is a GIGA CHAD and doesnt require food/drinks to thrive he doesnt really need any thing now in the quandale dingle arena he has been seen to obliterate any enimies standing against him. now he is safe and doesnt exhibit any non friendly behaviour now he does say key words like /uwu/ for example wich is why he has been flagged a little and got his roaming taken away hit is now in containment at the anti cringe federation
X-25

nah hes still in his old design

 **X-25 is currently a stub.**

**This means that this Entity Page is not finished and may contain incorrect information. Help the wiki by editing it.**

X-25 is another deleted entity. so its impossible to encounter it in UNSTABLE ROOMS.

### Behavior

this entity used to check blue lockers and rebound. but then it has been removed from A-25's removal.

### Trivia

This Entity Has Been Removed For known reasons. hes not coming back.
Unstable Rooms Wiki

**Welcome to the Unstable Rooms Wiki!**
rooms fangame

We're a collaborative community website about Unstable Rooms that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
A-40

Older **A-40** In A Room.**A-40**'s Older Appearance.**A-40**'s Old Image.New/Current **A-40**'s Image.A-40 is the second entity from UNSTABLE ROOMS.

* Current Design
* Old Design
* Older Design

## About

### Appearance

A-40 looks like a stitched face, with a teal-ish aura.

### Behavior

A-40 comes from the front, rebounding twice, and checking blue lockers.

once its done rebounding and checking lockers, it may despawn.

### Trivia

A-40 spawns at A-40 and beyond. and also is the second hardest entity.

A-40's older name was A-25, and has the same design to this day, and may have some effects.
A-60

**A-60** is the fourth entity in UNSTABLE ROOMS.

## A-60 (The Multi-Monster)

* First Face
* Second Face
* Third Face
* Fourth Face
* Fifth Face

**A-60**'s second face is a scary face similar to A-75.

**A-60**'s third face is called SCP-087-B.

**A-60**'s fourth face is a bit crazy.

**A-60**'s fifth and last face is giygas from a game.

### Behavior

Basically A-5, and A-50 but faster than A-5 and slower than A-50. may possibly be even slower than it. but A-60 in rebuilt has a new michanic by going to the current room and stopping for 8 seconds. and has its own x varient that existed before X-5 did. but the x varient was A-60's oldest michanic. by checking lockers. A-60's old michanic was rebounding 3 times, A-60's older michanic was checking lockers. A-60's oldest michanic was checking everything, to survive A-60's oldest michanic is by hiding in the previous room.
A-27

**A-27 is currently a stub.**

**This means that this Entity Page is not finished and may contain incorrect information. Help the wiki by editing it.**

A-27 Is the third entity in UNSTABLE ROOMS.

### Appearance

E-200 From Interminable Rooms. but edited

### Behavior

* Current Design
* Rebuilt Design

## About

### Spawn Chance

Rare.

Rebounds Twice And Checks Lockers.

### Trivia

Is A Hard Entity, But. you have a 50/50 chance of survival. Tips for this entity is to hide in the previous room.
Splaat-5

**Splaat-5 is currently a stub.**

**This means that this Entity Page is not finished and may contain incorrect information. Help the wiki by editing it.**

 **Splaat-5 is currently a Removed entity.**

**This means that this Entity is not present within the game anymore, this page is here for personal reasons.**
A-5

A-5 is the first entity in UNSTABLE ROOMS.

* New Frame #1
* New Frame #2
* Old Animation (Recreation)
* Old Frame #1
* Old Frame #2
* Old Animation
* Older/Oldest Frame

## Appearance

A-5 appears to be a distorted smile with yellow particles surrounding it.

## Behavior

The entity known as A-5 will expeditiously traverse through the various chambers before ultimately despawning. It has been determined that A-5's velocity is comparable to that of A-10 within the interminable rooms, and it has been officially verified as the second sluggish entity present within the game.

## Trivia

A-5 is the easiest to avoid, due to having a loud sound and not checking anything or rebounding. you can easily survive in a locker, blue locker, or table. as being the easiest entity in the game so far, its easy to survive it. A-5 directly hates  A-15. [Shown In Gallery]

### Gallery/Older/Oldest

Oldest A-5 Far Away.Oldest A-5 Close To Killing A Player.Oldest A-5 About To Kill A Player.Oldest A-5 In A Room.Oldest A-5 About To Despawn.Oldest A-5 the closest it can be to a player before dying.
### Gallery/Old

A-5 Spawning From An Admin At A-0.A-5's Leaked Redesign.
### **Miscellaneous**

A-5's old animation.A-5's older animation.A-5's old frame 1.A-5's old frame 2.Ditto but Older.A-5's Current Logo.Ditto But Old.Proof of A-5 Hating A-15.Oldest A-5 With Particles.
The imbreding station

the imbreding station started as 6 red sheep roaming through the spawn woods.

later, 2 were killed by Krunk in a desperate attempt for survival.

after that, 3 were put in the station itself for epic "imbreding"

unfortunatly, mylastnamesbob commited the "grief of 23'" and brutally executed the red sheep, leaving one left

after krunk got back home he rebulit the station and reintroduced the red sheep back to were it belonged.
A-36

**A-36 is currently a stub.**

**This means that this Entity Page is not finished and may contain incorrect information. Help the wiki by editing it.**

 **A-36 is currently a Removed entity.**

**This means that this Entity is not present within the game anymore, this page is here for personal reasons.**

A-36 IS REMOVED.

## About

### Behavior

The entity in question originates at A-36 or higher coordinates, proceeds hastily to the current location, and subsequently returns to its spawning point. It feigns disappearance on multiple occasions before ultimately vanishing entirely, much like the entity found at A-27, albeit with a blue aura and a comparable fate to that of A-43. This entity will remain unseen unless encountered by an administrator, as it lacks any form of surveillance. A-43 and A-36 are slated for removal due to their status as mere replicas of two recently deleted entities, namely A-25 and A-40. However, A-40 is set to return in a reconstructed form, while A-36 is deemed an erroneous entity, hence its impending removal.

### Trivia

is removed. and it will not be there so all i have to put is "TBA".
A-160

**A-160 is currently a stub.**

**This means that this Entity Page is not finished and may contain incorrect information. Help the wiki by editing it.**

## Behavior

A-160 is upcoming. but its not here, so you don't have to worry. A-160 is A-175's old name. but is upcoming for being a last entity possibly. this entity may be a very dangerous entity. A-160 and A-110 are actual cousins. we dont have a mechanic for it yet. but when rebuilt releases, we will have a good mechanic for it.
A-43

**A-43 is currently a stub.**

**This means that this Entity Page is not finished and may contain incorrect information. Help the wiki by editing it.**

A-43 is another deleted entity in UNSTABLE ROOMS.

## About

### Spawn Chance

Current: RareRebuilt: Impossible

A-43 appears to be a stretched face with glitchy effects.

## Behavior

A-43 Will go from the current room rush through the rooms, waiting 11 seconds before Despawning. A-43 is almost the same speed as you sprint, you can outrun A-43. and is confirmed the slowest entity ever. but this entity uses a glitchy face. with a purple aura, this entity had an old face, but it looked ugly so it got a redesign.

## Trivia

A-43 is one of the hardest entities, basically A-1 from rooms: low detailed, but this entity has a BIG hitbox. so i recommend hiding in a locker, try hugging the walls. it wont work.
A-15

**A-15 is currently a stub.**

**This means that this Entity Page is not finished and may contain incorrect information. Help the wiki by editing it.**

* Animation
* Main Image
* Rebuilt Design
* Origin Picture

## About

### Speed

Old Speed: 320New Speed: 2.3

```
RPS: 1.3x A-5's Speed.
```

### Appearance

A-5's old face but Edited. but it has been redesigned so its just A-5's new face.

### Behavior

The Mechanic Of This Entity Was Explained In This Video: The Video Is Here, but if you read often. here's the mechanic. A-15 will spawn from the start and travel along the rooms, it will then rebound back to the start, it was supposed to be an A-5 varient but it was scrapped. now its an entity. this entity was SUPER FAST. even faster than A-50. but then, we changed the speed because it was super overboard in speeds. you couldn't have a chance on surviving this entity. you would just die. and this entity rebounded 3 times. but it was the second entity, we scrapped that and made it to it rebounds once. if you had A-50 and A-15 combo. Old A-15 would be the target on getting there first. now its 1.3x A-5's speed.

### Trivia

A-15 is a also pretty easy entity. but not hard or too easy to survive. its spawn cue is pretty noticable but its ambience is quiet. in the original game it was very loud. also A-15 directly hates  A-5
Entity 167 - Party Hosts

A party host sighted in Level Fun. The photographer is OPD.

Party Hosts are huge glutenous monstrosities that appear to be made out of cake, with one huge human-like eye in the center of the mass. The Party Hosts are immobile and cannot move as they are seen stuck to surfaces, including ceilings. They appear to be the leaders of Entity 67, otherwise known as The Partygoers.

The Party Hosts are immobile, and cannot move in order to engage in hostile activities. The Party Hosts can only feed whenever its prey is within range. The Partygoers seem to feed the Party Hosts when they capture Wanderers that cannot be transformed. When the prey is in range, the eye of the Party Host will open up and reveal a mouth-like system with multiple teeth and proceed to release long ribbon-like appendages that wrap around the Wanderer and then slowly drags the Wanderer into the buccal cavity. No average Wanderer has ever escaped a Party Host at the moment. The Partygoers usually listen to commands given by the hosts, similar to a hive-mind system.

The Party Hosts are usually the size of the entire surface they are attached to. The Party Host's bodies are made out of substances that resemble cake and icing out of multiple different flavors. Their bodies are thick and can go up to two (2) meters. In the center of the Entity is one large human-like eye, which is capable of movement and blinking. When opened, it has a set of large displaced teeth that seem to resemble birthday candles. Long appendages can be released from the buccal cavity that seem to resemble long ribbons in various colors.
The Party Hosts were discovered when instances of Partygoers were seen wandering Level 20. Teams from M.E.G. Regiment "Wild Warriors" were sent to deal with the recent infestation in what was once a safe Level. A room was discovered by Team 'Joey' of "Wild Warriors' and few Volunteers in said Level that contained an instance of the Party Hosts. The Entity was terminated around thirty (30) minutes later which greatly decreased the infestation wave. Very few Partygoers can be seen in Level 20 still Wandering around.

# Do's and Don'ts:

### Do:

* Do not enter Level "Fun" and stay away from it at all costs.
* If a Party Host is spotted, please evacuate the area.
Entity 721 - The Hangman

The hangman is an entity that is specifically tied to Level 33 in the backrooms. This enigmatic being remains dormant and elusive until the lights within the level are extinguished. When darkness descends, The Hangman emerges from the shadows, ready to engage in a chilling game of cat and mouse with the unsuspecting wanderer who encounters him.

As the lights fade away, The Hangman's presence becomes palpable, lurking within the vast expanse of Level 33. It takes on the appearance of a giant wooden mannequin suspended in the air by a complex network of strings. These strings, which are its ethereal manifestation, grant The Hangman the ability to defy gravity and move through space with an eerie grace, resembling a marionette controlled by invisible hands.

Despite its lack of verbal communication, the hangman possesses a cunning and mischievous nature. It has the uncanny ability to mimic the sounds of other people, creating an atmosphere of uncertainty and paranoia. This auditory deception adds to the psychological torment experienced by those unfortunate enough to cross paths with this entity.

One notable aspect of The Hangman is its seemingly invulnerable nature. It is impervious to bullets and other conventional means of harm, making it an exceedingly formidable adversary. This attribute, combined with its ability to fly, adds to the sense of helplessness and fear that engulf those who find themselves targeted by this entity.

The Hangman operates with a focused intent, singling out a specific wanderer to engage in its twisted game. It purposefully avoids interaction with other wanderers, intensifying the isolation and vulnerability of its chosen victim. As the encounter unfolds, Hangman orchestrates a terrifying pursuit, navigating the labyrinthine corridors and stores of Level 33.

To further heighten the sense of dread, The Hangman manipulates the environment itself. When the lights go out, the doors of the mall abruptly close, trapping the wanderer within its confines. The combination of darkness, isolation, and the relentless pursuit of The Hangman creates an atmosphere of intense terror, testing the limits of the wanderer's courage and resourcefulness.

Encounters with the hangman in Level 33 serve as a harrowing reminder of the dangers that lie within the backrooms. Its presence injects an element of twisted game-playing into an already treacherous environment, leaving a lasting impression on those who manage to survive its haunting game of cat and mouse.
The Better Backrooms Wiki

**Welcome to the The Better Backrooms Wiki!**
Hello and welcome to the Backrooms! You might be thinking, "This is copying the backrooms wiki," but this is the wiki that holds all the classic backroom joy, including level fun, level 94, level 389, level 13, the whiteout, and others.

I'm really embarrassed because of this, but entities 32 and 33 are in a different entity category by accident.

We're a collaborative community website about The Better Backrooms that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

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* Guides
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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
A-130

**A-130 is currently a stub.**

**This means that this Entity Page is not finished and may contain incorrect information. Help the wiki by editing it.**

A-130 is the 11'th entity in UNSTABLE ROOMS.

## A-130 [The Rebounded Mistake]

* Image
* Old Image

## Sounds

###

**Roar**

## Appearance

A-130 appears to be an entity simmilar to A-150 from rooms: low detailed.

## Behavior

A-130 will go to rush at the room at starting from room 0, it rebounds rapidly, and makes a loud ROAR. within spawning, it will rapidly rush to the current room and BANG on the door then rebound. it does this 5-7 times. maybe more. then it will despawn after a while.

## Trivia

A-130 is the hardest to avoid, due to having a loud sound and not checking anything. but it will rebound rapidly over and over again. its pretty fast. around 6-9 RPS. but you can hide quickly.
Tempercircus Wiki

**Welcome to the Tempercircus Wiki!**
the wiki for the mandem's THIRD minecraft server

also nima suck my fat nuts lmao

## ~~Important~~ only articles

Players

Structures

Notable Mobs

*Need help building out this community?*

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* How to Contribute
* Managing your new community
* Guides
* All Help articles

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Entity 33 - The King

Entity 33, also known as The King of the Clouds, The Animated King, or simply as The King is an entity which resides in the uppermost level in the Castle of Transparent Mountain within Level 94. He is highly intelligent and literate in many fields, and not confused, bewildered and blind to his own powers.

### Behaviors:

The King is the self-proclaimed king of Level 94, with “none opposing his power”. He sits upon the throne within the Castle of Transparent Mountain, awaiting guests to arrive.

Once guests, in the form of intelligent entities or humans arrive, a long, beautiful dining table, along with two seats will manifest before the victim. The table’s appearance is described as beautiful and ornate, and in no way damaged. The King will sit down at one of the seats, and will ask the victim to sit down at the other end. There is no way to refuse this offer.

The King will begin to talk of wonderful things. He will speak of ways out of the Level, and out of the infinite maze that his guest is trapped in, and to trust in him to set him free.

To trust in The King is wise, as he has done no wrong to his people, and to those he has freed, although why you would want to be set free at all from his wondrous kingdom is beyond me. Eventually, The King will begin to speak the inciting words, which welcome you into his kingdom, and have you become part of the “most beautiful place the world has seen“, at least according to him.

### Biology:

The King’s appearance can only be described as beautiful, and definitely without signs of mangling or decay. Upon his head, he wears the Crown of the Kingdom, which shows his status as the king. He is most definitely the king! The King is beautiful inside and out. The King cannot be damaged in any means. He is most certainly very powerful, and a very agreeable person overall.

The King’s offer to join his kingdom cannot be refused. If you do refuse, terrible things might happen to you, although this is highly unlikely. The King will let you go, but he will be very frustrated at doing so. Nobody wants to refuse The King. Refusing The King is a terrible thing, and should not be done. Accept his command, and he will reward you well.

“He has rewarded me well! The King has done nothing but good!”

He’s already taken too much from me.

I’ve been left with a husk of my former self in my possession.

A dirt box that once contained gold.

That’s me, alright.

Every King has a Queen
Development course

Although web2.0 is only a transitional product of the development stage of the Internet, it is because of the generation of 2.0 that people can be more involved in the creation of the Internet, especially in the creation of content. At this point, web2.0 is revolutionary. People in this creative labor will gain more honor, recognition, including wealth and status. It is precisely because more people participate in the valuable creative labor, then "demand the redistribution of the value of the Internet" will be an inevitable trend, and will inevitably prompt the generation of a new generation of Internet, which is web3.0.

The Internet technology is changing with each passing day, and the Internet continues to penetrate into people's lives. web3.0 will be the Internet form that completely changes people's lives. web3.0 makes all online citizens no longer limited by the accumulation of existing resources and have more equal opportunities to acquire wealth and reputation. Where will web3.0 begin? In fact, there is already web3.0, but it is not well understood. E-commerce and online gaming. Whether BC or CC, Internet users use the platform provided by the Internet to trade, and in the process, they work through the Internet and gain wealth. Online game through the way of points, role players by raiding cities, constantly training, spend a lot of time, they can get reputation and wealth there, and this wealth through a certain way can be exchanged in reality, is the so-called life is like a game, the Internet will make people's life become more like a game. The current forums also offer points, but due to a lack of personality, this is not going to be the mainstream of the future, the most representative blog, but do very little points, labor value is not reflected, and because of this, the good bloger will start from scratch in order to get more, in pursuit of a more balanced distribution. When the 2.0 participants have enough power and leverage, they will demand a more equitable distribution for them. When bloger's individual strength is insufficient, he can fight for his own interests in a joint way.
Entity 371 - Party Throwers

## The Party Throwers

İ̵̟͉͚̯̝̞Ţ̷̢̻͕͖̠͈̱̞̫̃̏͘ ̸̡̖̝̟̈́̽̋̾͐́͂̈́͝͝ͅI̴̺͇̗̰̫̩̦͖͛̏̎Ş̶̨̢̭͙͎̱̳͇̙̟͆͆͒̽͌̈́͊̿́͐͜͠͠͝ ̸͍̼̖̱̥͙̞̮̔̌͊͛̋̕Ṯ̸̨̬̓͒̍̄̓̈́̅̾̀̍̓͘͠͝Ơ̶̺̘̞͍͛̽̎̈O̴͎͍̞̘̠͊̋̒͠ͅ ̸̨̧̺̫̹͎̲̩̳̩̱̥̱͎͉̊͌͐͆̊̊̓͛͆͗͌Ļ̶̳̙̻̫̱̊̐̈̇̕ͅA̶͔̟̘̍̑̀̏̎̍͘ͅT̸̢̬̰̥̥͖̄̃͌̋̂̀͒̈͌̅͠Ȩ̸̧̛͉̲͓͍̭͕̺͕͍̙͇̊̀̃̍̓͂̃͜͠ͅ ̸̧̡̹͕͓̼̩͕͎̜͔͚̱͓́̈̍̽̒̍̿͝T̴̡̡̢̨̲͉̺͚͉̥̼̤̟̝̤͛̉́͐̀̈̽̃̾̈́̊̓̆͘O̶̡̧̲̥̹̯̘͎͊͆̔̍̃̆̓̚̚͘͜ ̸̨̖͙̹͔̘̫̥̱̰̯̰̩̌̎̾̀͝ͅR̸̩̘̲͊͛̿̓̓̌̎̕͠͠Ę̷̧̢̫̹̥̣͕̫̗̯̓͑̑̊͛͒̔͗̑̕͜ͅG̵̦̙̱̮̼̹̺̺̝͈̱̞̱̓̋̆̓̉Ŗ̵̝̻̻̆̂̃̌̑́͆̊Ë̵̢̧̳̙̙̟̣̪̺̜́̉̔̍̔́̈́͗͛̂̉̃̈́͘T̴͉͇͇͇̅̀̒̂̄͊͋̐̚ ̵̛͓̯̮̺̲̦́̊́́̈́̍͜͜͝͝Ę̵̛̛̙̼̝̠̂͆̑̆̿̈́͆̈́͋́͑̒N̵̪͍͙̫͙̠̼̰̿ͅŢ̷̪̳̥̦̞̫̝̜̞̜̃́͠ͅE̶̢̛̲̱̫͌̓͆̋̓̍̈́͋̑̽͝R̸̛̳̥͂̇̋̑̀͋͆̿͐̐̚͝Ǐ̸̛͈̞̤̟͖͍͂̈́̾̅̆͊͒̑͒̽̍̓͝Ṅ̶̟̂͆̈́̿̅͑̓̚̚͠͝G̸͖̩̺̳͉̑͋ ̵̖̺̰̞̝̩̤͚͈̫̂͑̐̈́̓̓͛̒̈́̊͘͘͝Ȟ̵̪̖̼͕̰͍̲̠̦̱̤̖̺̿͆̋͋̌̈̈́͂͂͒͋͋̚͜͝E̷̛̪̫͎̼͙̮̤̤̞̯̙̿̽̀̇̊͐̃̑́̑̿̓͂͘R̸̝̘͖͖̜̼̲̍̍̇̆͊̏͐͂̾͗̃̕͜E̸̪̥̘̠͚̟̬̙̞̟̰̯̿͒͜ ̸̢̻̙͔̱̠̦͍̘͖̙͉͈̄̂̆͑J̷̛̘̘̙̪̞̹̯͑͑̽̃̒̇͌͌̐̔̾̅̃͊Ȕ̶̧͔͍̻͉̥͖͂͠͝S̶̝̦̘̄̔̆̌̄̚͘ͅT̵̡̛͖͈̯̦̗̖̘̖̳̣͛̅͂͊̔̐̊́̄̕͘ ̸̰̠͑̈́̈̋̽͂̇̾̇̍̂̒͝R̷͓̯͎̲̤̦͊͌͆͋͋͜͝Ư̵̹̼͕̯̹͕̈́̌̽́͋̃͌̋̚N̴͚͎̩̐̍̏̈́̈́̽͑͆͛̔̉

## Physical description

### Eye color

Red

The party thrower is an entity found in Level Fun. They are seen at levels such as 188, 20, and 283. Avoid seeking sources for any humming, child-made-looking drawings made with red crayons and any object that looks weird or surreal from a different perspective. These are all techniques used by the party throwers to bait you. These creatures have incredible artistic skills and can recreate any object with such intense detail that, from a particular perspective, it is impossible to differentiate a drawing from an actual item. Combined with incredible stealth and the lust for human torture, these creatures can stalk a person for days, slowly stealing their items and drawing the items that their prey desires, setting up multiple traps. Party throwers also prove to have the ability to create complex mechanisms. When a person is on the edge of dying or when the party thrower becomes hungry or angry, the entity will slowly approach the prey.

If the person chooses to run, the party thrower will begin to destroy their surroundings and throw them at them with amazing accuracy. When the victim won't be able to move anymore, the party thrower will deliver a consciousness-knocking punch to their face but won't kill them. After waking up, the prey will find themselves in the stomach of the party thrower, where they will not be able to move and will slowly turn into a partygoer.

If the prey manages to defeat the party thrower, the party thrower will attempt to finish them off by wrapping their head in a host of rainbow ropes. Party throwers also often make unconventional weapons out of objects that people have stolen. Such items include pickles, buns, butters, toilet paper, puddles, any item that a person thinks could be a weapon, and a needle.
Item

An **item** is an object that exists only within the player's inventory and hands, or displayed in armor stands or item frames.

## Behavior

Some items, when used, place a block (ItemBlock) or entity (cart, spawn eggs, etc.) version of themselves into the game world. Put simply, they are an item when in the inventory, and a block when placed. For example, boats turn into an entity when placed, and beds turn into a group of blocks when placed. When selected in the hotbar, items briefly display their names above the HUD.

The only method by which an item can be properly displayed within the game environment is to place it into an item frame.

If an item that does not become a block is dropped, it becomes an entity represented by a sprite that floats above the ground.

A submerged object ascends towards the water’s edge. When the surface current is in motion, the object is propelled along with it.

Hoppers draw in any items that are placed above them.

Most items stack to 64, but some only stack to 16 and others not at all.

## List of items

### Items that create blocks, fluids or entities

* Apple Wooden Boat
* Acacia Wooden Boat
* Birch Wooden Boat
* Cherry Blossom Wooden Boat
* Jungle Wooden Boat
* Pine Wooden Boat
Introduction

Application scenarios
 Time of proposal

 First time proposer

The term Web 3.0 contains several layers of meaning to summarize the various directions and characteristics that may appear at a certain stage in the development of the Internet, including transforming the Internet itself into a generic database; Cross-browser and hyperbrowser content delivery and request mechanism; The use of artificial intelligence technology; Semantic web; Geographic mapping network; The use of 3D technology to build a website or even virtual world or network duchy.

All the above are one of the directions of web3.0, but the beginning and the symbol are often one of the points to reach the ideal position in people's minds, at which time web3.0 will respond to the popularity and popularity of a certain technology in reality. When all of the above is achieved, Web 3.0 will be complete in its own right, and then maybe we should talk about the future of the 4.0 era.
The Blue Train With Friends Wiki

**Welcome to the The Blue Train With Friends Wiki!**
We're a collaborative community website about The Blue Train With Friends that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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* Rules of this wiki
* Getting Started
* How to Contribute
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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.