Acrobat

This article is about a class in Towers and Tarragons. If you would like to edit this article, please leave a message asking for permission.

## Description

Acrobats are an offensive class that can attack from afar or in close quarters with their throwing knives. With acrobatic grace and high Agility they easily evade many enemy attacks, though they have low Defense and cannot take a hit lightly. Acrobats have solid Attack, so they can effectively contribute to attacking enemies. An Acrobat's main role is harassing enemies to get their attention and then dodging every attack thrown at them so that enemies are distracted from targeting weaker and slower allies.

## Skills

Balance: The Acrobat can cross very narrow ledges or paths and can even walk on top of rolling objects with great ease.\* Passive, Success Roll+7 when on narrow or unstable terrain

Juggling: The Acrobat juggles their knives, distracting enemies, and then hurls the knives at the enemy. When used, the Acrobat will juggle the knives for one turn; enemies that see the juggling will be distracted if their Courage is lower than 8, and when distracted they will not act on their next turn. They will stop being distracted if they take damage. On the Acrobat's next turn, they will throw the knives at any distracted enemies. Constructs, spirits, non-corporeal creatures, and particularly intelligent beings cannot be distracted.\* TP Cost: 70

Stretching: The Acrobat stretches their limbs, increasing their Agility.\* TP Cost: 40, Player Agility+6

Gymnast Rescue: The Acrobat can quickly leap into action to rescue allies from danger; will not work on an ally if they only have 1 health.\* TP Cost: 70

Bouncy Ball: The Acrobat throws out a bouncy ball at a single target; if the ball successfully hits its target, roll a 10 or higher for a chance of the ball bouncing into a secondary target, then a 15 or higher for a third target, and then an 18 or higher for a fourth target. The ball does low amounts of damage, but hit targets will be inflicted with Daze.\* TP Cost: 80

Crane Act: The Acrobat can balance objects on their fingers, toes, chin, nose, forehead, or knees with great ease. They cannot balance objects that are too heavy for the Acrobat to lift normally.\* Passive

Contortionist: The Acrobat can contort their flexible body to fit into small spaces and squeeze through narrow gaps easily.\* Passive

## Overview

Acrobats are good to have in any campaign because of their role fitting in well with combat.

Balance lets the Acrobat traverse terrain and get across narrow or unstable paths that others cannot with great ease and without having to roll for success.

The Stretching skill takes the Acrobat's already excellent Agility and increases it so that enemy attacks are almost certain to miss.

Gymnast Rescue is a skill that lets the Acrobat rescue an ally from the next attack directed towards them; this is especially great to use on weaker allies or support classes that are exposed to enemy attack, as they typically have less Defense and Magic Defense.

Contortionist is useful for when the Acrobat needs to gain access or entrance to a location by slipping through small gaps or crevices, and can also be used to hide in small spaces from enemies.

## Inventory

* 12 Throwing Knives (AR: 4)

* Banana

* 60 gold coins

* Length of Rope (10 feet)