God cards

God cards are the characters you can use to fight your enemies. Each god has its own abilities. There are currently 20 god cards from 3 mythologies which are Egyptian, Greek and Norse. There are also 4 demigod or non-god cards that are all common tier and Soldier is the only card that is not from any of the three mythologies.

### Gods

#### Anubis

Mythology - Egyptian

Class - Mage

Ability 1: Heavenly Horror - Anubis strikes with a powerful orb and on the map, any ranger or mage will suffer 110% damage.

Ability 2: Nesting Bomb - This will be an attack which splits into 2 different attacks after initial hit, doing 120% and 60% damage respectively.

Ultimate: Flaming Storm - Summons fiery tornadoes that attack each enemy on the battlefield, burning them at every step.

#### Apollo

Mythology - Greek

Class - Archer

Ability 1: Asclepius' blessing - Allies with less than 60% health will be healed and have their defence buffed by 10% for 4 turns.

Ability 2: Helping Hand - The soulful music from his harp will revive one fallen hero on his team with 75% HP and 10% attack buff.

Ultimate: The Sound of Splitting - Apollo twangs his harp to charge up his arrow, causing it to split into multiple arrows and attack all the enemies on the battlefield.

#### Ares

Mythology - Greek

Class - Warrior

Ability 1: Fires of Tartarus - Ares launches a bomb which deals an explosion damage of 140% and constant damage of 3% for 3 turns.

Ability 2: Ring of Relief - Summons a magical heal field which will restore allies and him for 15% HP.

Ultimate: Rage of Atlas - Ares jumps up and slashes the enemy and the ground before him unleashing hellfire.

#### Artemis

Mythology - Greek

Class - Archer

Ability 1: Toxic Bite - Fires a rain of arrows dealing damage to all the enemies on the battlefield.

Ability 2: Poision Ivy - Fires a special poison arrow that deals 140% damage and constant damage of 3% for 4 turns.

Ultimate: Acid Storm - She will jump in the sky and shoot multiple poisonous arrows, damaging an enemy.

#### Cleopatra

Mythology - Egyptian

Class - Archer

Ability 1: Crushing Blow - The opponent will receive 115% damage from this strike.

Ability 2: Phantom Bomb - This bomb blinds tank & warrior. It deals 70% damage to enemies when it explodes. Blind enemies attack own team (30% chance).

Ultimate: Hefty Arrow - Launches a charged magical arrow which deals extra damage.

#### Freya

Mythology - Norse

Class - Archer

Ability 1: Divine Healing - She will summon a beam which will restore 15% of her HP.

Ability 2: Heavenly Smite - An AoE attack which will attack all the enemies and the weakest of them will be dazed, leading them to deal 25% less damage for 2 turns.

Ultimate: Sol's Aura - Channels her energy to summon a beam of light to damage the farthest enemy.

#### Hades

Mythology - Greek

Class - Tank

Ability 1: Trusted Shield - A shield from the depths of the underworld will cover one of his teammates to block 65% of enemy damage and deplete enemy energy by 100%.

Ability 2: Chronos Reset - He will raise one dead enemy from the depths of Tartarus and will use them as his puppet and make them attack their own teammates.

Ultimate: Deathwave - Hades will levitate in the air and generate an impactful shockwave, damaging enemies before him.

#### Hel

Mythology - Norse

Class - Mage

Ability 1: Burning Star - A comet from the sky will deal 150% damage to the opponent and put them in a daze for 3 turns. 60% of the time, dazed foes will miss their strikes.

Ability 2: Death Curse - The opponent who kills her will be subject to a death curse that will cause them to attack their own team for 3 rounds at 25% base damage.

Ultimate: Realm Splitting Clap - She will absorb the essences of the realm, charging it more and more until she unleashes a clap that will resonate through the battlefield, damaging enemies.

#### Hera

Mythology - Greek

Class - Tank

Ability 1: Clouds of Olympus - A teammate will be covered by fog for three rounds and prevent enemy crit strikes. The crit chance of the ally will be buffed 25%.

Ability 2: Bitter Revenge - She will use a powerful assault on the foe that deals 165% more damage and for five turns lowers defense by 50%.

Ultimate: Aura of Vengeance - Hera charges up an aura, which unleashes in the form of purple fire and attacks all enemies.

#### Hercules

Mythology - Greek

Class - Warrior

Ability 1: Blaze Slash - His fiery club will do a heavy slash on the enemy dealing a damage of 150%.

Ability 2: Herculean Smash - A heavy smash causing 130% damage and rendering them helpless for two turns. Stunned opponents deal 25% less damage.

Ultimate: Spartan Kick - Charges and hits enemy with a kick, shattering them for extra damage.

#### Horus

Mythology - Egyptian

Class - Tank

Ability 1: Immobilize - When hit by this heavy attack, any tank/ranger targeted will not take any damage but they will not be able to attack for the next 2 turns.

Ability 2: Phoenix (Second wind) - Horus resurrects with 55% HP, his damage is buffed to 115%. Once he dies, there is a 50/50 chance that this ability will be used.

Ultimate: Holiest of Slashes - Horus jumps up in the air, channeling the energy of the Sky to deliver a brutal slash on the enemy.

#### Isis

Mythology - Egyptian

Class - Mage

Ability 1: Frail Crusher - The enemy with lowest HP will be crushed for 140% damage.

Ability 2: Bulwark - Summons a magical shield to protect her by blocking 60% of all enemy damage for 2 turns.

Ultimate: Nakhla's Pain - Isis charges her staff with energy and pummels it into the ground, launching fiery projectiles which strike all enemies on the battlefield.

#### Loki

Mythology - Norse

Class - Warrior

Ability 1: Impish Decoy - Two decoys that he spawns will deal 20% of his base damage for four turns. (Clones are unable to use ultimate)

Ability 2: Dimension Jump - Loki will vanish the battle, become immune to enemy attacks and ultimate for two turns, and have his damage lowered to 65%.

Ultimate: Bifrost Slash - Loki performs multiple slashes and stabs at an enemy, severing them in multiple ways.

#### Odin

Mythology - Norse

Class - Tank

Ability 1: Emblaze - He will catch fire and launch a powerful slash attack that will deliver the opposition 135% more damage over the course of the following two turns.

Ability 2: Odin's Wrath - Each time this skill is used, his attack will include the lost health percentage.

Ultimate: Shards of Nilflheim - Summons icy shards out of the ground, impaling all the enemies on the field.

#### Osiris

Mythology - Egyptian

Class - Warrior

Ability 1 - Spirit Crush. He will crush the enemy with this attack dealing a damage of 110% and rendering them not being able to attack for 2 turns.

Ability 2 - Collective Exile. He will throw a bomb into the midst of the enemy lines and will only deal damage to all enemy rangers and mages.

Ultimate: Scarab Rain - Channeling his rage, Osiris unleashes a rain of arrows onto the unsuspecting enemies.

#### Poseidon

Mythology - Greek

Class - Mage

Ability 1: Aid of Aegis - The great ocean will come to his rescue forming a shield around all his allies blocking 50% of all incoming damage for 4 turns.

Ability 2: Boreal Stun - The ocean turns to ice and deals damage of 125% on the enemy and dazes them for 2 turns. Dazed enemies have a 50% chance of missing the attack.

Ultimate: The Call of the Sea - Poseidon slams his staff into the ground to summon a wave to damage all enemies.

#### Ra

Mythology - Egyptian

Class - Mage

Ability 1: Blinding Sun - A ranged attack that deals a damage of 140% on the enemy and will negate all enemy defense for 7 turns.

Ability 2: Triple Blast - A heavy blast of 3 consecutive attacks with each attack dealing a damage of 60%.

Ultimate: Ray of Scorching - Channels his energy to generate a miniature sun that shoots a burning ray onto a single enemy.

#### Set

Mythology - Egyptian

Class - Warrior

Ability 1: First Blood - The lowest defense tank/warrior on the enemy team will be selected and hit for 165% at the start of the battle.

Ability 2: Invulnerable Charge - Set launches a brutal attack on the enemy dealing a damage of 130% while taking 40% less damage from enemy attack on the next turn.

Ultimate: Sliver of Du'at - Set will summon a sliver of Du'at itself, imbuing it into his bladed staff and slashing and enemy in front of him, dealing tremendous damage.

#### Sleipnir

Mythology - Norse

Class - Archer

Ability 1: Rebound - The damage percentage keeps increasing by 15% each time this ability is utilized throughout the battle. This attack will initially deal 90% damage when triggered.

Ability 2: Energy Swap - This attack will deal 95% damage and drain 250 energy from all foes it strikes, delivering the leftover 250 energy to Sleipnir.

Ultimate: Poisonous Bane - Shoots a poisonous arrow at an enemy, dealing extra damage.

#### Soldier

Mythology - None

Class - Warrior

Ability 1: Concussion - He will unleash two cuts to the enemy, each of which will stun them and deal them 70% damage. 15% of the time, enemies who are stunned will not attack.

Ability 2: Fortify - In addition to a 60% of soldier's base assault, any damage done by the enemy will be countered by 40% in this attack.

Ultimate: Resilient Slash - With a roar, he jumps and slashes the enemy in front of him dealing extra damage.

#### Thor

Mythology - Norse

Class - Warrior

Ability 1: Dark Hammer - The hammer will find the weakest enemy and hit them heavily for 135% damage.

Ability 2: Bleed - He will do a heavy smash on the ground sending out waves which will deal 65% damage and constant damage for 5 turns.

Ultimate: Thunderstruck - Throws his hammer at an enemy which strikes them with thunder and returns.

#### Thoth

Mythology - Egyptian

Class - Mage

Ability 1: Cloak of Invisibility - He will go invisible, and all enemy assaults will have a 60% chance of missing him and 40% chance of hitting him.

Ability 2: Ma'at's Fury - He will summon a ring of fire which launches multiple projectiles and for the following five turns, his attack will increase to 115%.

Ultimate: Ritual of Gain - Thoth performs a powerful ritual that summons a rain of comets damaging an enemy.

#### Ymir

Mythology - Norse

Class - Tank

Ability 1: Jotun Clap - A powerful blow to the enemy that deals 160% damage and knocks them out for 5 turns. Enemies in a daze will deal 50% less damage.

Ability 2: Old Fist - He will combo punch the enemy and each punch will deal a damage of 60% on the enemy freezing them for 1 turn. Frozen enemies can't attack.

Ultimate: Jotun Rage - Ymir speeds up to the enemy, unleashing a charged icy fist at them, dealing tremendous damage.

#### Zeus

Mythology - Greek

Class - Mage

Ability 1: Quadruple Strike - A series of 4 lightning bolts will hit the enemy with each strike dealing a damage of 45%.

Ability 2: Lightning Strike - A powerful surge of lightning that stuns the enemy and reduces enemy damage by 15% for 4 turns.

Ultimate: Tyrant's Wrath - Zeus unleashes a thunderstorm down on the battlefield, damaging all enemies