Infinights

## Intro

The Infinights are a group of adventurers who protect the realm of Faeza.

> "Boulderay is no ordinary settlement. No, this is the esteemed home of the legendary Infinights, a brave foursome that answers the plights of countless realms from every kind of peril. Without them children would go hungry, wars would wage for eons, bread would still be unsliced. But fear not; as long as the Infinights are around the world of Faeza is safe." - Stinky Dragon Barkeep
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Their HQ lies in the northwestern corner of the town of Boulderay.

## Members

### Original Infinights

The origins of the Infinights began with the disaster in the Sangrianite mines of Boulderay. The collapse of the mine caused both physical and economic destruction for the city. Felix Prattle, then mayor of Boulderay, gathered three survivors from the accident (Leonard Lank, Ostin Tashe, and Bo Bender), the widow of one of the miners killed in the accident (Marcy Burns), and his daughter Luce and dispatched them to establishing a trade network with the surrounding settlements and gaining access to their powerful artifacts.

The group first met with the Triune, the three-member governing body of the sloth-like humanoid people that inhabit the Elderpines. The Triune were reluctant to provide assistance to Boulderay saying (unbearably slowly) that the people were too quick in their decision making, but if the people embraced the ways of "pinecraft" (a lifestyle of long-term dedication to a crafting and perfecting a single item as a life work; the item is usually imbued with arcane essence), there could be progress in the relationship between the two groups. The Triune pointed the group to several examples of pinecraft items, which included a lute crafted to slow time to allow for moments of introspection and boots that allow one to walk quietly and peacefully like a spirit to in order to observe the world and not disturb it.

Next, the group met with Brea, an envoy of the Shearays of Shearlake. Similarly, the Shearays were reluctant to conduct business with the land dwellers, preferring to preserve their simple way of life. The Shearays looked down on the land dwellers practice of ownership, dividing, and conquering viewing it as a source of conflict. The group offers to build an Immerse Gateway (a creation of the Shearays) in Boulderay as a sign of openness and sharing with the Shearays. The meeting was interrupted by a water elemental, but the party was able to escape.

When the party returns seemingly empty-handed, Luce told Mayor Prattle that the dispatch was a waste of time and that no one would want worthless rocks from some no-name town. Luce revealed that she participated in the quest because the Shearays and the Triune had what they needed. She opened the crate used to transport the Sangrianite and produced magical artifacts she had stolen. She handed to Otish a mossy lute, to Leonard boots of incredible stealth, to Marcy a wooden cup capable of great healing, and Bo a hammer that could move mountains with one swing. She dons a pair of gloves and paralyzes everyone in the room with a single touch. Luce states that using the items she's taken, they can help more than save Boulderay but save everyone as knights with infinite possibilities. When she left the room, everyone gained the ability to move. Mayor Prattle assured the group that Luce would calm down, and that they could not turn back now.

Using the stolen artifacts, the group took on new identities and formed the Infinights.

* Leonard Lank became known as Spectril The Surriptitious.
* Ostin Tashe became known as Slique the Symphonius
* Bo Bender became known as Grislee The Groundbreaker
* Mary Burns became known as Elleve The Amender
* Luce Prattle became known as Paralyte.

They used the city of Boulderay as their headquarters. They were joined by Dr. Ahem and prospered for a number of years.

The Infinights became the largest source of income (mainly tourism and merchandise (t-shirts, coffee mugs, action figures)) for the city in the wake of the mining disaster. Mayor Prattle even prepared a booklet on the Infinights called "The Infonights" for publication. [Insert specific exploits].

At some point in the future, Paralyte separated from the Infinights. One night, Paralyte returned and infiltrated Infinight headquarters. During this night, Dr. Ahem was injured and lost the use of his legs. Paralyte kidnapped the other four Infinights and brainwashed them to do her bidding.

### Infinight Interns

Shortly after the disappearance of the Infinights, Mayor Prattle published an advertisement for the need of interns for the Infinights. Four intrepid heroes answered that call:

* Bartholomew "Bart" Finn
* Galindor "Gum Gum"
* Kydelius "Kyborg" Everwinter
* Mudd Bramblecrack

Shortly after arriving in Boulderay, Mayor Prattle accepted them as the official interns of the Infinights and gave them their first task: find the Infinights.

### Successor Infinights

After the defeat of Paralyte, the adventuring party returned to Boulderay to find the city in the midst of an mayoral election to replace the very recently deceased Felix Prattle. When Brink Tussler won the election, he promoted the Infinight Interns to full fledged Infinights.

## Infinight Headquarters

Infinight Headquarters sits atop the highest point in the far northwest corner of Boulderay. The headquarters is a one-story L shaped stone building with a dirt courtyard. The building has two entrances: a large iron portcullis on the left side of the building and a central iron door. Behind the portcullis, which is electrified as a security measure, is the stables where each knight's mount is housed. A small cabin with an iron door is to the right of the building. Over each of external door is a purple pulsating infinity symbol.