Warlock Feats

***Desperate Resilience:***

Prerequisites: Pact Resilience class feature

Benefit: Once per day, when you are dropped at or below 0 hit points but not killed, your Pact Resilience class feature automatically activates. This use of Pact Resilience is addition to the normal allowed Pact Resilience, and can only be used in this manner.

***Eldritch Power:***

Prerequisites: Eldritch blast class feature.

Benefit: You add your Charisma Bonus to damage with your eldritch blast. This bonus to damage cannot exceed your warlock level.

***Extra Invocation:***

Prerequisites: Capability to cast lesser invocations.

Benefit: You learn an additional invocation, as long as that invocation is not of the highest level invocation you can cast.

Special: You can take this feat multiple times, each time you do you learn an additional invocation.

***Luck's Balance:***

Prerequisites: Fortune's favor invocation.

Benefit: When you roll a natural 1 on an attack roll or saving throw in a situation according to your serendipity pact sacrifice and choose to not re-roll it, the sacrifice is satisfied for the day. Any further rolls of a natural 1 that you choose to not re-roll replenish one use of your fortune's favor invocation.

***Mutation Master:***

Prerequisites: Unstable mutation invocation.

Benefit: When using the unstable mutation invocation, you can adjust any die your roll up or down by 1. Rolling the maximum amount on the die (8, 10, or 12) and adjusting ‘up’ will set the die result to a 1.

***Pact Focus:***

Prerequisites: Ability to cast an invocation with limited use expressed in “3 + your Charisma modifier”.

Benefit: Select an invocation with limited use expressed in “3 + your Charisma modifier”, you gain an additional 2 uses of that ability.

Special: You can take this feat multiple times, each time you do you can increase the the uses of the same or a different invocation.

**Ties that Bind:**

Prerequisites: Life link invocation

Benefit: You may form a total number of bonds equal to your Charisma bonus with the life link invocation.

**Time is Money:**

Prerequisites: Dragon or Genie Lord pact.

Benefit: You now have both the task and wealth pact sacrifice, choosing which one to use to satisfy your patron as long as you are not given a quest or plot hook. You may also choose to split the difference, spending half the amount of wealth and half the amount of downtime.

Lastly, when crafting mundane items, treat the DC as 5 higher when calculating the amount of time you spent making the item. When crafting magical items, reduce the time by 10%.

***Unliving Fortitude:***

Prerequisites: Unliving pact.

Benefit: From now on, you use your Charisma to determine your Fortitude saves instead of your Constitution. You also no longer need to eat or drink.

Special: If you become an undead creature or gain this ability from some other source, you may immediately exchange this feat for another feat as long as you meet its prerequisites.

***Unliving Toughness:***

Prerequisites: Unliving pact, Unliving Fortitude.

Benefit: From now on, you use your Charisma to determine your hit points instead of your Constitution. You also no longer need to sleep.

Special: If you become an undead creature or gain this ability from some other source, you may immediately exchange this feat for another feat as long as you meet its prerequisites.

***Useful Slave:***

Prerequisites: Soul pact sacrifice.

Benefit: Each level, including the level you get this feat, you may perform a task pact sacrifice to appease your patron. If you do, you may be resurrected normally and without the need of a miracle or wish spell. This is only allowed once per level even if you perform a task multiple times; unused resurrections do not carry over from level to level. You also gain a +2 bonus to saves vs death effects and on Constitution checks made to stabilize.