Nsus Powers Prison Specs

**Nsus Powers Prison Specs**

Okay, my original design wasn’t quite trustworthy enough, so I had to rework it. This is why it took so long.

The Nsus Powers Prison is located on the Chiss fallback location known as the Redoubt(gonna call it a planet). It is a massive, perfectly square structure. Each wall, including the ceiling and the floor, is five meters thick, far too wide for anything like a lightsaber to penetrate. The base is ray and particle shielded in a full circle, and nothing can get in no matter how quickly or slowly it enters. The prison has only one entrance, with three doors. The outer door, which reaches outside the shield, requires a thumbprint scan by one of the four Nsus Powers leaders. The second door requires a retina scan, but each leader wears retina-distorting lens, which are completely invisible but must be removed to pass the scan. The final door requires a taste bud scan.

The high security cells are arranged in a square around the central command center, while lower security cells are against the wall. These cells are were top priority prisoners are kept. Before taken to Nsus, they are EMPed, taozined, drugged, had tiny droids destroy tracking devices and cameras, and frozen in carbonite. Upon reaching Nsus all this happens again, and they are taken to Csilla. This all happens again. From there, they are transported aboard Vay’ala’s shuttle to the Redoubt.

Each cell holds a single carbonite-frozen prisoner. Opening the cell door requires a retina scan from one of the leaders, again without the lens. Unfreezing the carbonite requires a taste bud scan.

None of these devices can be hacked, if they are attempted to be hacked or shot or tampered with in any way, they explode, permanently locking or freezing the prisoner away. One failed attempt at any of these scans results in it locking for one week. If a prisoner is unfrozen, a device inside the carbonite injects them with a mind numbing drug, as well as sprays sleeping gas at them and the person who unfroze them.

The mere existence of this prison is a highly classified secret. Only the leaders of the Powers and the troops and pilots stationed there know it exists. The only ship with the Redoubt cords is Vay’ala’s personal shuttle, which is kept in a hangar on Csilla which can only be accessed by her retina scan. Activating the ship takes her taste bud scan, and accessing the cords takes her thumbprint scan. The only Powers ships that have the Csilla cords(because it’s the Chiss world lol) are the 11th dreadnought, the “Csilla Protectorate”, and it’s cruiser, the “Pohskapforian”. Both of these are complex Chiss designs, which can only be operated by members of the 11th(which cannot be bribed or forced to do anything because Chiss training). Accessing the Csilla cords takes those same three scans from Vay’ala. Both of these and Vay’ala’s shuttle have their hyperdrive histories wiped after every use.

The Redoubt’s garrison consists of 500 Basalisk alien troopers. These have heavy armor and carry two repeating blasters each. These blasters can only be activated by each trooper’s specific DNA, taken through a needle in the handle. These are the only weapons on the planet. They are the only weapons they carry, and there is no armory, no bomb storage, nothing like that. Each prisoner wears a suit with a tracking device. Tampering with the tracking device causes it to explode, and it can only be deactivated by all three scans of a Powers leader. It is attached to a solid phrik belt. Each belt also has a device that prevents anyone, the prisoner included, from touching them. The only exceptions are the Nsus Powers leaders. These are also EMP-proof. Each prisoner wears phrik boots that upon their unfreezing are magnetized to the floor. These are extremely strong and cannot be simply pulled off the ground. They attach on the inside to the prisoner’s legs, and if they are pulled off will pull the prisoner’s legs off. Because of the devices mentioned earlier neither the prisoner or anyone else can unattache these boots from the prisoner’s legs or unmagnetize them from the floor except the Nsus Powers leaders.

There is a single trash compactor, with walls as thick as the rest of the base, beneath the base. The only possible way in or out of the base besides the main entrance is a smoke stack type thing that brings in fresh air. It is guarded by a full laser grid(but not lines, a full wall of lasers lol), so anything that tries to get through gets disintegrated, and this is permanent and cannot be turned off. The base has no air ducts, no vents, none of that junk.

The base is protected by twelve Exx-Class Heavy Starfighters. A Fallout/CDFW collab design, each fighter is 93 meters long and is basically a Kom’rk with four wings rather than two and way more firepower. Each can easily hold its own against a small to mid sized corvette. These are kept in an underground, highly disguised hangar and only launch when ships emerge into the system. These can only be activated by each pilots DNA scan, and the scan is continuous- if it loses contact with the pilot’s DNA, it crashes.

All necessary scans that I mentioned are not taken in obvious places. There are no control panels on doors, carbonite controls, etc. They are in different places that only the leaders of the Nsus Powers leaders know where(is the wall next to the door or carbonite, the ceiling above, etc)

Current prisoners include all our prisoners except the SE chumps.