29 June 2017 Patch

## **Build #20222**

**Darkest Dungeon**

* Increased max available Quests by 1: more choices!
* First pass on tuning curio interaction delays, bark times, and other stuff to help speed up delays.
* Shrieker steal event will now only happen after week 40 and will only happen once per campaign.
* **Jester’s Finale Skill Redesign (and Related)**

* Finale was too effective at one-shotting mobs without any real downside or lasting cost. Skill has been redesigned to preserve the intent as a powerful big mob finisher, which takes time and setup to achieve maximum power.
* Finale

* Battle limit of 1
* Finale cannot crit
* Finale accuracy increased greatly
* Dramatically reduced base damage.
* Finale leaves a 12 round DEF debuff, to represent exhaustion.
* Other jester moves (“Dirk Stab”, “Inspiring Tune”, “Battle Ballad”) give a 7 round +20% stackable damage buff to Finale.

* Solo

* Accuracy increased
* Battle Limit 2
* Gives a 7 round +50% stackable damage buff to Finale.

* NOTE: we want Finale to still feel awesome and vital, but it was wrecking the balance. We’ll be monitoring feedback on this redesign and will tune more if necessary to ensure it’s a valuable skill...but not toooooo valuable.

* Puppet Theatre cost increased and damage bonus decreased
* Reducing new Buff/Debuff Narration VO to be much more rare.
* Fixed Monster attacks that could give incompatible quirks and crash the game.
* Fixed Quirks being able to evolve while you are treating them.
* Sped up several Cove Monsters Animations slightly (Now more they look more menacing!)
* Fixed Equipping Trinkets out of the loot window.
* Updated Man-at-Arms, Highwayman, and Vestals combat idle animations
* Compressed some Tool-tip Strings (MaA Retribution)
* Fixed from self heal skills not being able to trigger narration.
* Standardized crit chances of heals.
* Tooltip Formatting and UI fixes
* Various string fixes

**The Crimson Court**

* Fixed Achievements:

* World End - now awarded for completing Bloodmoon.
* An Unexpected Party
* What Strange Bedfellows
* Bloodcult
* The Flesh is willing - Will now proc if you get your first Flagellant via Town Event and not Stagecoach

* **The Blood now stacks at 6**
* Bosses now award an Invite for the the subsequent boss (if you have already generated a boss quest this effect won’t appear until you start the next one.)
* Removed Initial Heal amount on Restoration Pop Text (Should no longer show a 0)
* Fixed Bloodmoon death limit
* Fixed Crimson Court Set Trinket rarity(Should now also trigger the correct Shrieker fight when stolen)
* **Statue:**

* Shield is now stun immune
* Increased HP/Prot slightly
* Small increase to laser damage

* Fixed the Courtyard appearing locked on the Quest Select screen..
* Shortened infestation 2 and 3 top end variability
* Fixed to curios breaking when in Boss rooms. (Chest in Countess room should now correctly give players the Green Key)
* Viscount and Crocodilian can no longer critically heal (See, we do nice things sometimes)
* Fix to hero initiatives being lost when Viscount feeds.
* Fixed quirks/affliction curio interaction with the key chests. (Reynauld can no longer steal your CC quest keys, lol)
* Added Subtitles for Crimson Court cinematics. (Only English for now, Localization on the way)

**Workshop**

* Added “remove on battle complete” parameter to buffs.
* Updated vestal combat idle; cleaned up combat idle cutouts (Will break skin mods)
* Updated Highwayman combat idle; cleaned up combat idle cutouts (Will break skin mods)
* Fixed for when a prisoner's hero class isn't found, to generate a new hero.
* Ability to disable heal crits.
* Added ability to generate random loot from quest curios.[/list