recursal/Fanatic-Fandom huggingface dataset:
CTSPrimer

**Discover the basics of *Changeling: The Dreaming* here!**

### What is the Dreaming

**contributed by Krister M. Michl, writer for *Changeling: The Dreaming 20th Anniversary Edition***

Glamour is essential to the survival of unmuted emotions and creativity in the World of Darkness, and the Dreaming is the source of this lifeblood. Simultaneously, it’s more than the cradle of metaphysical energies; the Dreaming is also an endless world – juxtaposed against the Autumn Realm – where all things are possible.

In the ages before Banality clenched its cold grasp over humanity, the Dreaming and the mundane world was one and the same. However, following the apocalyptic event that the Kithain call the Sundering, the world split into to two, leaving the Dreaming only accessible through trods (magical pathways).

#### The Dreaming: The Three Layers

The Dreaming divided into three realms of existence: the Near, Far, and Deep Dreaming. In the Near Dreaming adventurers find manifested dreams of urban legends and modern myths, while the Near and Deep Dreaming acts as home to creatures and tales long forgotten by mortals. More importantly, changelings know that their long-lost homeland, Arcadia, is hidden at the very core of the Deep Dreaming, and this knowledge provides them with the very hope and dreams that’s needed to survive these dark days.

#### The Dreaming: Glamour

Everyone that has not permanently succumbed to Banality touches the Dreaming upon sleeping. Whatever nature dreams have – be it nightmares or joyful experiences – they manifest briefly in the Near Dreaming before transmuting into Glamour. Glamour fuels changelings’ Arts and maintains their Chimerical Quality in the Autumn Realm. Without the Dreaming, there’s nothing but a muted, robot-like, existence of repetitiveness – an age known as the Long Winter.

Changelings undergoing Chrysalis in the modern nights instinctively knows that this is the final age before the loss of Glamour. They know that unless *they* find a way to change the world, the Dreaming and all its powers ends with them. Yet, it’s this very source desperation that keeps them going, and in turn, prevents humanity from falling to Banality.
CTSEpisodes

Follow the adventures of our motley throughout the campaign, chronicled in the links below:

  CTS-Ep  CTS-GAR 001. Dungeons & Dragons 002. Pathfinder 002a. Sophia's Hands 003. Paranoia 004. Fate 004a. Thrashing 004b. Breakfast 005. Diplomacy 005a. Preparation 006. Mortal Kombat 006a. Give and Take 006b. Be Our Guest 007. Truth or Consequences 008. Dragon Age 009. Midnight Party 009a. Manilla 009b. Awakening 010. Clue 011. Mascarade 011a. Sophia's Sleep Struggles 012. Killer Bunnies 013. Classic Concentration Interlude 1 014. Balderdash 015. Betrayal at the House on the Hill 016. Chess 017. Jeopardy! 018. Sorry! 018a. Love & War 019. Spyfall 020. Mystery Date 021. The Resistance 022. Witch Hunt 023. Salem 024. Operation Football (Bonus Content) 024a. The Life of the Party Stars (Bonus Content) Stories (Bonus Content) 025. Dread The Thaw (Bonus Content) 026. Scythe 026a. Waiting for Togot 026b. Preparing for Assault 027. Spectre Ops 028. Risk 029. Fog of Love 030. Love Letter 031. Ouija 032. Mille Bornes 033. Knightmare 034. Girl Talk 035. Risk Legacy 036. Key to the Kingdom 037. Mastermind 038. Vampire: The Eternal Struggle 039. Shadows Over Camelot 040. Go 041. Sentinels of the Multiverse 042. Perfection Sophia (Bonus Content) 043. Masterpiece 044. Jenga 045. Civilization 046. Dominion 047. Cranium 048. Castle Panic 049. Power Grid Interlude 2. The Debrief 050. Changeling: the Lost 051. Personal Preference 052. The Game of Life 053. Trivial Pursuit 054. Checkers 055. Taboo Chrysalis 1 - Braum 056. Exalted Chrysalis 2 - Patches 057. A Day at the Beach Chrysalis 3 - Sophia 058. Blockhead! 059. Timeline 060. 7 Wonders 061. Wits & Wagers 062. Ladies and Gentlemen 063. One Night Ultimate Werewolf 064. Splendor 065. When I Dream 066. Doom 067. Doom II 068. Doom 3 069. Dream Daddy 070. You Must be 18 or Older to Enter 071. To the Moon 072. Halo 073. Fire Emblem 074. Chrono Trigger 075. Nidhogg 076. Witch's Brew 077. Forbidden Stars 078. Outfoxed! 079. The Last of Us 080. Star Fox 081. Destiny 082. Destiny 2 083. Dragonstrike 084. Monopoly 085. Two Rooms and a Boom 086. Scalebound 087. Siege 088. Ticket to Ride 089. Bingo 090. One Night Ultimate Vampire 091. Kerplunk 092. Wheel of Fortune 093. Blood Bond 094. Vampire: The Masquerade - Heritage 095. Probe 096. Death Wish 097. Roulette 098. Hive 099. A Game of Marriage 100. Hearts 101. Dream Phone 102. Betrayal Legacy 103. Rampage 104. Codenames 105. Forbidden Sky 106. Anomia 107. Charades 108. Barrel of Monkeys Broken Flight's Prophecy 109. A War of Whispers 110. 1st & Goal 111. The Generals 112. Queen's Gambit 113. Call of Duty 114. Guess Who? 115. Gran Turismo 116. Animal Crossing 117. Together 118. Gala 119. Press the Button 120. Underwater Cities 121. Mass Effect 122. Knights on Bikes 123. Villainous 124. Never Have I Ever 125. Red Rover 126. Crusader Kings 127. Rolling Stone 128. Don't Get Got! 129. Counting Candies 130. Labyrinth 131. A Question of Scruples 132. Dreams! 133. Changeling: The Dreaming 134. Changeling: The Dreaming Second Edition 135. Changeling: The Dreaming 20th Anniversary Edition 136. Changeling: The Streaming
Gerald

Gerald Aisling is Sophia's father.

## History

Gerald Aisling is a poet, a creative soul, and one of the few who encouraged Sophia's active imagination when she was growing up. He encouraged her to dream, aided by the "wishes and words" carried in the pockets of his mystical patchwork coat.

When Sophia was fully grown, it was revealed that the coat was a treasure stolen from a magical and dangerous creature named Marley. He believes that it is only the power of the coat that has enabled him to become such a renewed poet.

Gerald has been enchanted on several occasions, including being a guest at Tara Nar where his daughter was named the High Queen's Advisor of Dreams.

## Current

Gerald is currently living in the Eastern Townships with Sophia's other family.
Klem

An old woman who takes care of the sewers, rivers, and waterways beneath Nexus.

## Current

She has provided the Circle with information and safe passage on a number of occasions, and has been discovered to be the god of the large river underneath the city. Klem has a fondness for goat and for her husband (the god of the city of Nexus), as well as a filthy tongue.
Cog

Cog and Skag are an amazing duo and they're absolutely going to be important.

### History

His mom doesn't know he took Skag to the Spark. He asks for Zistor but gets help from Patches instead, getting a drink from Claude. During Pennons celebrations, he participates and has good fun.

### Current

Cog goes through several iterations of Skag/SK4G, each getting a little better, and having a slightly different personality. His voice keeps being rather unstable, as the teenage boy he is, he grows like a weed in body and mind, and he also seems to have a way with Ladies. Literally.

In fact, his themesong might be "I banged the High Queen", as the young lady finds Cog quite attractive and the two finds time to "get a room". Patches' room. Where he accidentally may have left a few souvenirs.

## Pages which link here:

* Patches ‎ (← links)
* 002. Pathfinder ‎ (← links)
* 006. Mortal Kombat ‎ (← links)
* 006a. Give and Take ‎ (← links)
* 006b. Be Our Guest ‎ (← links)
* 011a. Sophia's Sleep Struggles ‎ (← links)
* 019. Spyfall ‎ (← links)
* 020. Mystery Date ‎ (← links)
* 024. Operation ‎ (← links)
* 030. Love Letter ‎ (← links)
* 133. Changeling: The Dreaming ‎ (← links)
* 135. Changeling: The Dreaming 20th Anniversary Edition ‎ (← links)
* 136. Changeling: The Streaming ‎ (← links)
* Karen ‎ (← links)
* Convenience Store ‎ (← links)
Namamu

An associate of Councilwoman Takada's.

## About

A resident of Republic City, Namamu is joining the Councilwoman in her efforts to move citizens into the Spirit World. He seems convinced this is a fair trade, considering spirits have taken over a Republic City neighbourhood.

Namamu is well-spoken, connected, and certain of his team's superiority. He particularly enjoys offering "lose/lose" deals to opponents (with a side of blackmail) to keep them in line.
Jerric

Jerric, Prince of the Camarilla domain of Montreal

## History

Probably very long. He has been the Prince and ruler of the Cainites of Montreal for a fair while.

## Current

He is the Prince of Montreal, and Veritas wants to supplant him. But Jerric has not just lived (and un-lived) for a long time, he is also very good at not dying.
Kanna

A small-time pit fighting promoter who knows Rey and runs the Golden Tigers.

## History

Kanna ran small fighting pits in the slums of Nexus before meeting Rey.

## Current

He hunted down Rey for a fight, and then used proceeds from her success to expand his fighting pit. They made a deal to have him set up fights for her in order to get her to the “Centre Circle”, while taking 15% of the proceeds to pay for her access to the Golden Tigers, and another 15% for himself. After organizing a huge fight between Ember and Rey, he was killed by assailants unknown and left in a cart in the arena.

## Known Intimacies

Defining Principle- “I will rise to the elite.”

Major Principle- “My face is my best feature.”

Major Tie- Rey – Protectiveness
Pentu

A smuggler encountered in Sente's warehouse on Bakura.

### Current

He and some hired help were working to take some "Textiles" crates full of Namana candies out of Sente's warehouse when the crew of the Redshift Runner appeared, apparently hired to take the same crates off-world to Tina on Jakku. He was heavily injured and one of his hired men was killed. He was last seen headed to a golden building down the road where Sente could theoretically be found.

## Pages which link here:

* Kitryyhn ‎ (← links)
* III. Clash of the Captains ‎ (← links)
* IV. The Fugitive Voice ‎ (← links)
Cleaves-the-Lie

The most elder of the Garou at the Caern of the Weathered Storm.

Cleaves-the-Lie is a strong proponent of the Litany. He claims his unrivalled ability to sense truth comes from a lifetime enforcing the rules of the former Garou Nation.

But he is getting on in years, and Cleaves-the-Lie no longer has quite the motivation to defend his beloved rules as he once did...

In homid, he appears as a muscular older man with slightly cloudy eyes and a patchy beard where scars prevent it from growing fully, and is usually seen wearing a jacket with tweed elbow patches, and carries a polished stick.

## First appearance

After hearing about their success with ridding a bane, Cleaves-the-Lie invites Macris, Troian and Dante to the Caern of the Weathered Storm in episode 1, supposedly to learn more about them. There are hints that the elder Garou is no longer what he once was. Touch-of-Glass mutters that "he only seems to be awake at nights these days anyways". There seems to be a small lapse in his memory, like he forgot he invited the trio. Natural consequences of aging, or is there more to it?

Cleaves-the-Lie seems to like what he sees, and invites the trio to pass through to the Umbra from the Caern so they can find a patron spirit for their newly formed pack.
Eloyse

**Duchess Eloyse ap Beaumayn** ruled the Duchy of Many Rivers in Quebec City.

## History

Eloyse took over control of the Duchy of Many Rivers from Duke Granville, but desired control over The Spark; this led to her eventual downfall.

She is called "Wheezy" by Countess Weyer.

## Current

The Duchess was the target of an assassination attempt led by Fala El'Ahib, with several other participants including someone in an alabaster mask. Though the Duchess has her throat slit, through very well-timed intervention by Sophia, she survived, if barely.

She maked an unexpected move, ordering the replacement of Zistor Flexx as the freeholder for The Spark with Baron Rene of House Eiluned. On her visit there, however, it became clear she is a manipulator of high degree, of commoners and nobles alike. She murdered Rene with a steel dagger, leading to Xaeron declaring an Oath of Crossed Blades against her. She was allowed to leave alive by Sophia, but not before swearing an oath to keep The Spark safe from her machinations.

During the assault on her freehold in Quebec City, Xaeron held true to his oath, killing a defenceless Eloyse with Patches's sidearm.

## Pages which link here:

* 001. Dungeons & Dragons ‎ (← links)
* 014. Balderdash ‎ (← links)
* 015. Betrayal at the House on the Hill ‎ (← links)
* Alnek ‎ (← links)
* Akanthea ‎ (← links)
* Meilge ‎ (← links)
* Chateau Frontenac ‎ (← links)
Nao

A bounty hunter from the fire kingdom.

## About

Tatik claims Nao is a bounty hunter from the Fire Nation who contracted Tarkhan to capture him. She seemingly has a vested interest in staying clear of Tatik himself—why else would she contract a triad? She is apparently quite driven—perhaps to the point of being ruthless.

After spending some time with her, the trio learned that Nao Oda has a mission to protect and defend the Mirror Scale, though they're not sure if that's enough to give her their trust.
ExNBonus

Jon has written some bonus content on weeks when we were unable to stream:

 01. A Letter 02. Decades Ago 03. Below Ground 04. The Second Night 05. A River Journey 06. The Mission 07. A Father's Chance 08. Inside The Fox Cave 09. The Lord 10. The Switch 11. Crushed Hope 12. Deep Thoughts 13. Below Decks 14. Somewhere Not Far 15. The Little People 16. A Goodbye 17. More Deep Thoughts
Fox

A Wyld spirit that resides in the Umbra, who was the spirit that sealed the creation of the pack of Troian, Dante, and Macris.

It's fighting philosophy includes choosing your fights carefully, striking when needed but not giving yourself up for a hopeless cause.

Favor: In any situation that has been planned or thought of in advance (as opposed to being surprised), add 1 die to Stealth, Subterfuge, and Streetwise rolls.

Ban: Never allow a hunt only for recreation or bullying; hunts must serve a greater purpose. This, unfortunately, includes games of tag.
Donk

The mayor of Kyoshi Island.

## About

Donk greeted Yeong-Soo, Bao, Dan, Xhai, and Kai-Ming when they arrived at Kyoshi Island seeking information about the Mirror Scale. He explained the artifact's powers to the group and contextualized the town's coldness towards Kai-Ming: she had requested the treatment as punishment for failing to protect the Mirror Scale.

In a subsequent conversation with Dan, Donk asked her advice on whether or not they should destroy the artifact when it is retrieved. As she is a Seeker of the Order of Passage, he seems to trust her judgement in matters of spirits.
Elevator Slug

A tiny little slug who presses the buttons in one of the elevators inside Chateau Frontenac.

## Elevator Slug

Elevator slug lifting his hat by the Lobby elevator button.

## Current

Slowly inching his way between elevator buttons, and tipping his hat to folks as they depart.

## Pages which link here:

* 014. Balderdash ‎ (← links)
* Chateau Frontenac ‎ (← links)
Spirit Walk (Republic City)

The area immediately surrounding the Republic City spirit portal.

Should one decide to pass through the portal in downtown Republic City and enter the Spirit World, a myriad of spirits and awe-inducing sights await them. This walk is frequently used by the Order of Passage, whose members guide tourists into the realm in search of answers.

The entrance to this area of the World reveals salt flats, grasslands, and forests. The salt flats in particular are stunning at night: reflecting the stars and making them a popular destination for the Order's tours. Tourists to the flats are typically greeted by a tall, reedy spirit with three eyes and a fondness for broken mortal machinery.

Time passes differently in the Spirit World. Visitors would do well to remember that a seemingly short trek to a forest could take a few minutes, or a few days.
Fuse

Fuse is a Dayan of the Grand Bes Din and has liaised with Patches on numerous occasions.

## History

First encountered at the battle outside The Spark after the Nocker uprising, Fuse has proven a deft leader. He co-ordinated with Patches about the new wing to the Grand Bes Din.

## Current

Fuse is still a Dayan, and is occupied with those duties.

## Pages which link here:

* 136. Changeling: The Streaming ‎ (← links)
* Grand Bes Din ‎ (← links)
Dette

## Dette Douglas

### Appearance

With a stocky build, she has clearly had her nose broken a few times. Her hair is cropped short, all the better to fit into a helmet.In her fae mien, she has bright emerald eyes and freckles.

Dette plays the Right winger and Bruiser of the Canada Geese Hockey team.

Dette rarely throws the first punch, but she makes sure punches are thrown when it's good for the game.
Padraic

Padraic is an associate to Zistor Flexx. He speaks with an Irish dialect.

Drawing of Padraic by KungFuFenris

## History

Little is known about the clurichaun's history. He goes some way back with Zistor.

## Current

He has reached out to the motley on behalf of Zistor after having killed Markus. Padraic warned them for Markus' methods in using spiders as assassins.

The Clurichaun has acted as an ally to the motley on several occasions, and visited quite a few times during the past months.

At one time, he helped a knife-wounded Patches to get back to The Spark. After this, he seems to have developed a closer interest for her, possibly attraction or romantic in nature.

He also admitted to Patches that he is a member of the Unbroken Circle, after she spotted a circular brand on his skin.

—-

Padraic turns out to be a lousy cook, during a dinner date with Patches.

## Pages which link here:

* 008. Dragon Age ‎ (← links)
* 009. Midnight Party ‎ (← links)
* 024. Operation ‎ (← links)
* 025. Dread ‎ (← links)
* 026b. Preparing for Assault ‎ (← links)
* 029. Fog of Love ‎ (← links)
* 030. Love Letter ‎ (← links)
Crow

When we first meet Crow, he's trying out weight lifting for the first time. Unfortunately, his gym buddy Bo isn't the best spotter, leaving Crow to almost get crushed by the bar. Mickyl promptly moves in to save the situation and get the two bros started on a proper, personalized routine.

Crow manages the books for both Yan and Jenwy; despite almost all transactions being digital, Crow insists on using his abacus to verify everything and does so with terrifying speed. Crow also keeps fastidious records for the shop, but he also chronicles many esoteric goings-on in Ottawa. He prides himself on knowing certain parts of Ottawa history while completely dismissing other parts as "entirely unnecessary." For instance, political moves in Ottawa simply don't register for him. At all.

Crow is quite protectful of Bo, his best friend, and has made it a goal of his to see the troll become more flexible and improve his body awareness. Whenever they have spare time, the two are together, exercising.

#### Pages which link here:

* CRWCharacters ‎ (← links)
* Bo ‎ (← links)
* 01 The Score ‎ (← links)
* Frostleaf ‎ (← links)
* 06 The Negotiator ‎ (← links)
* 10 You've Got Mail ‎ (← links)
* 11 Speed ‎ (← links)
Flaming Soul

In the early evening hours, Dante goes to the Notre-Dame-des-Neiges Cemetery, near Weathered Storm. Waiting for him there is One-Last-Dash.

Dante asks Sky for help in mastering the Rite of Rage, in order to be able be able to help lead the pack into battle like he might need to lead the charge into the Umbra and the unknown. He offers to help set up motion detectors around Weathered Storm - at a distance, as to not upset the residents with an influx of tech - to help defend it, and Sky accepts.

Sky strikes Dante's forehead. Dante, angry and confused, does not understand why she did it. Sky explains that Rage, while being instinctive and integral to Garou, can be stirred in many ways; Dante brings up threats and insults as examples. Sky shakes her head, and says that the Rite is meant to stir hearts without making enemies.

Dante starts trying to initiate the Rite, trying to inspire Sky; but the Rite fails, as he tries only to inspire the Rage in her, without participating himself. Sky grabs him and starts rhythmically squeezing in a pattern, setting the pace. Following her lead, Dante starts chanting in a gruff voice, indicating that the two are warriors that will not let the mountain fall into death and Apocalypse. Sky follows, and the two roar in triumph.

Dante thanks Sky for her help, and says that he needs to do something with the energy and emotion from the Rite. Sky tells him he should. Dante nods... And walks away.

Read the full scene here.
Jasper

Jasperrr, fast-talking, hip-hoppin', self-proclaimed "best and coolest Fiona squire" of Tara-Nar!!!

## About

### Attire

Squire-y with a hiphoppy, rappy pzazz to it

### Personality

Outgoing, unknowingly brash, colourful, hard to beat down

## History

Squire Jasper of House Fiona has not been a part of Kithain society for very long when the motley meets, greets and gets introduced by him via hip, hoppy words at Tara Nar.

## Current

Having been taken for several serious talks about how to behave and be a squire by none other than famed sir Xaeron, presumably Jasper is going to find a way to be both his awesome self and a proper sidhe, Fiona squire.
Mount Royal

A large park in the middle of Montreal.

## Exterior

See it on Google Street View (or switch to Map View to get a sense of the whole park's size)

## History

Curated by the same designer as Central Park, the large hill which gives Montreal its name has been largely dedicated as a greenspace.

## Current

Groups gather every Sunday on this Eastern side of the mountain, but it can be accessed from many of the city's neighbourhoods.
Sybil

Sybil is the owner of Sybil's Tenderness, a hearth freehold in Quebec City.

## History

Unknown, other than being present at the time that some enchanted mortals attempted to capture Sybil's Tenderness (it was defended by Braum and Kyoko.

## Current

Currently owns the hearth freehold of Sybil's Tenderness in Quebec City. She was very happy to see Braum again, and was safekeeping a chip of Zistor's for Patches.

## Pages which link here:

* 014. Balderdash ‎ (← links)
* 134. Changeling: The Dreaming Second Edition ‎ (← links)
* Sybil's Tenderness ‎ (← links)
Hoth

Located in the Outer Rim, this icy planet is home to little other than thick-furred wildlife.

### Key Details

Seemingly of little importance, except that Aingus Cevil had spent quite a bit of money trying to make his way to this planet.

### History

Little is known about this planet or its system, other than it is believed to be devoid of humanoid life.

### Current

Something important must be here if Aingus Cevil expended so many resources to get to it. Perhaps a useful mineral?
Riverside

Located on the 12th floor of Westmount Square, just under The Spark.

## Interior

A very chic architectural firm, complete with board rooms overlooking the city to impress clients, and drafting tables for when the architects decide to go oldschool.

## Denizens

* Patches, Architect.
* Susan, a colleague.

## History

Founded in the '50s, they had just completed a prestigious contract when spots in Westmount Square were opening up - so of course they had to get an office location to match their image.

## Current

After being purchased by Jigg Grifter, the building was fully renovated. Unfortunately it was then found to be filled with a group of vampires, and a certain dragon burned the floor to near-destruction.

## Pages which link here:

* 001. Dungeons & Dragons ‎ (← links)
* 030. Love Letter ‎ (← links)
Cathak Qiri

Mother of Cathak Pyres

## Known Intimacies

* Major Principle: Whoever brings down Vieren would be Exalted in my eyes

## Pages which link here:

* ExACharacters ‎ (← links)
* Perna ‎ (← links)
* Cathak Pai-Linn ‎ (← links)
* 04 Perfect ‎ (← links)
* Pai-Linn ‎ (← links)
* 05 Won't Get Fooled Again ‎ (← links)
* 10 Brothers In Arms ‎ (← links)
* 11 Here Comes the Sun ‎ (← links)
Ember

Summer Blaze’s older brother, also a Fire-aspect Terrestrial Exalt. Though the Circle first believed Ember to be a true believer in the Immaculate Faith, he has turned out to be quite the opposite, and fights passionately alongside the Solars and his sister, Summer Blaze. Has entered a romance with Rey and is a one of the core members of the Circle.

## About

### Known Intimacies

* Defining principle: “The Empire is fundamentally flawed.”
* Defining principle: “I believe my mother was right about the Solar Exalted.”
* Defining principle: “The Solar Exalted must rule Creation if they can improve life for all.”
Helena

Lady Helena is a baroness and member of the Red Branch.

### Appearance

Pale, slender when in elvish clothes, ripped when in tighter garb. App 6. Long white hair.

## History

The baroness was part of the operation against Abford Pharma ten years ago. She was one of those who got grievously injured, or permanently incapacitated, during it.

## Current

The horrors she experienced left lady Helena scarred in her soul, and she spends most of her time in Terra's Glade. Her Banality is very high.

Still in heart a Red Branch knight.

—-

Later, the lady Helena regains some of her life-energy, and shows quite a joie de vivre. The Gwydion has a lot of bravery and muscles hidden behind a slightly vulnerable facade.

## Pages which link here:

* Kyoko ‎ (← links)
* 019. Spyfall ‎ (← links)
* 021. The Resistance ‎ (← links)
* 022. Witch Hunt ‎ (← links)
* 026. Scythe ‎ (← links)
* Terra's Glade ‎ (← links)
On-The-Left

A tall (6ft/1.8M) with long, black hair that is set in two braids towards her back. She tends to wear a lot of black leather, including a vest that reads Northern Guard. She has scale tattoos around her neck, and an eyepatch covers her milky white eye - unless she's giving council.

Has a badge that says "Vice President", and a patch that says "She sees all."

During the trial of Any%, she was called as part of the Northern Guard to help guard Downstream, and was asked to pass judgement.

Played by Eiragwen.
Suktuk

A member of the Southern Water Tribe Special Forces.

### Appearance

Appears to be at least 70 years old. Very handsome, with long hair. Dressed in Southern Water Tribe garb.

## About

A skilled waterbender, Suktuk has allied himself with Councilwoman Takada in her hunt for Tatik: he to retrieve his fellow Special Forces officer (whom he's branded a renegade and traitor), and she to retrieve the parcel Tatik is safeguarding.
Starlight Dove

A mysterious figure and Chosen of Serenity, Starlight Dove first approached the Circle in Nexus, and has provided them with clues as to their histories and futures…

## About

### Appearance

Long black hair, wearing long white robes and carrying a bow.

## History

Starlight Dove she knew the former souls of our main characters, may have been intimate with Rey’s former self, and has taken responsibility for killing Finn; Valeria's former self.

## Current

She has appeared several times to offer them aid, and has vanished just as quickly. She gave her bow, Heart’s String, to Jorek for questioning the assumption that some people are unable to be changed, and provided him with another, Final Beat, when Heart’s String was destroyed. She witnessed the death of her daughter, Velvet, when the latter tried to blame her for the murder of Quiet Word.
Malto

A Hutt who oversees a portion of the trade of namana candies.

### History

Malto was known to oversee smuggling of namana candies. He was the boss of Sente Pola and his brother.

### Current

He was found being washed at a spa on the third floor of Hanka's Searchlight Nightclub on Nar Shaddaa. There the crew of The Redshift Runner informed him of Sente's odd dealings. The trio was able to convince him to send them to collect Sente's debt - Malto wanted proof of his death or the shipment's value in full.

Before the crew was able to report back to him, Malto was killed alongside Hanka in an attack involving a mysterious humanoid dressed in brown as well as a squad of stormtroopers, for which the crew was framed.

## Pages which link here:

* I. A Done Deal ‎ (← links)
* II. Onto Bigger Things ‎ (← links)
* Sente ‎ (← links)
* Tina ‎ (← links)
* Hanka ‎ (← links)
* Irrica ‎ (← links)
* Nar Shaddaa ‎ (← links)
* III. Clash of the Captains ‎ (← links)
* VIII. Face of the Enemy ‎ (← links)
ExA Character Template

Create a new page with their full given name, e.g.: **Gale Whispered**, then copy or replicate the page below this line:

**House Given Name**, role or other relevant information, other brief descriptor to create a one-sentence description. `(In the Visual Editor menus: INSERT > Infobox > ExA-Character-Infobox, then delete this text)`

## History

Known history of the chraracter, if there is any. This is about who they were and what they were up to before the events of the campaign began, or at the very least before they were first encountered.

## Reputation

Common knowledge about this character. This is most likely to be included in NPC pages, and should be as broad or basic as the need arises.

## Current

What this chararacter has been doing in recent episodes, or more detail about what has been discovered about them beyond their reputation.

## Known Intimacies

* Major Tie - Subject: details
* Minor Principle - Statement or sentence, typically.

**Once you are done, please make sure to tag the categories of the page with** EXA-NPC **and then a relevant sub-category:** EXA-Student **,** EXA-Professor **, or** EXA-Other **.**
Blueberries for Her

Troian, with Dante's help, arrives at a field of rust-colored grass within the Umbra. Calling out, she requests a meeting with Hedgehog, offering blueberries.

Hedgehog, mostly keeping hidden within the grass, expresses a bit of frustration that the blueberries were picked by a professional and not an expert, but agrees to talk. Troian asks her for help in combat, to which Hedgehog laughs, saying that while she hunts, she does not fight as an Ahroun does.

Troian says that she hopes to take the blows that come to her packmates, as long as she can hit back harder. Hedgehog, approving, asks for her name - and for the place where she is most vulnerable, in exchange for teaching her the Gift. Troian, whispering and trembling, whispers back a single word: *"Her."*

Hedgehog, approving, gives Troian access to Porcupine's Reprisal (pg. 156), and sends her back to the world. Hedgehog proceeds to enjoy the blueberries despite the fact they weren't picked by an expert.

Link to the scene.
Stars (Bonus Content)

*Originally posted 23 Mar 2018, 09:15 by Elizabeth A Neale*

Sophia considered taking her hand. With nebulas swirling above their heads, she considered doing more.

Excursions like these were not new. Occasionally an outing resulted in her taking someone to bed, but more often it ended with a silent agreement, a mutual understanding. Almost every relationship of hers devolved after that point.

A physical connection to complement an emotional one. Such a simple notion when one paused to think about it. But it wasn’t really, was it? So many of her prospective partners couldn’t shake their gratitude, the sense of their own inferiority, their belief that pity was the only thing pressing her forward.

*If we are to share each other it must be as equals. Even if it's just for a moment.*

It was a rule she tried very hard not to break.

Funnily enough, she had never taken any of them to this place.

No. Incisor would have to decide for the both of them.

*Talus, wherever you are, I will see your deepest nightmares manifested for what you did to her.*

She settled back into the chair’s backrest, lightly brushed her fingertips across the adjacent seat, and wondered if anywhere else in the universe was a Sidhe this enchanted by a Redcap.
Jakku

Located in the Inner Rim, Jakku is a desert plannet with little to its name aside from one trading port.

### Key Details

The only redeeming feature of Jakku is its desolate nature - it is not a planet one would seek out for a comfortable life, even in hiding.

Our crew first visited here to complete a delivery of namana candies for Sente Pola, but didn't stay long.

### History

Rumoured to have been a lush planet aeons ago, Jakku is now nothing but dust.

### Current

Home to one small trading port, Jakku is only of interest to smugglers and wanted persons who have nothing to lose.
Song-From-Beyond

Dew is much more upbeat than his packmates, Cleaves-the-Lie and Jennifer Slade; he takes an especial interest in showing young Garou the joy that can be found in a long run, a hunt, a moment in the Umbra, or the glow of a fire.

Dew insists on returning to the Laurentides Wildlife Reserve every few weeks or so to keep an eye on his birth pack, but refuses to let anyone accompany him.

In homid, Dew appears as a young looking man with his hair dyed grey, and prefers simple clothing such as t-shirts and jeans. In lupus, he appears as a marvelous silver wolf.

## First Appearance

Dew sits by the side of his pack mate, the elder Cleaves-the-Lie, as the trio is first summoned to the Caern of the Weathered Storm in episode 1. The younger Galliard seems happy to see them, and later assists them when choosing a patron spirit for their pack.
Seven-Fingers

The teacher for History of Campaigns in the House of Bells, known as one of the best in the school.

Loves telling stories, especially over a drink (never more than one), but usually not in class.

## Known Intimacies

* Minor Tie: The fate of the House of Bells (Fear)
* Minor Tie: Nellens Juwinn (Respect)
* Minor Tie: Anathema (Respect)
* Minor Tie: The Hearth of the One True Bells (Gratitude)

## Pages which link here:

* ExACharacters ‎ (← links)
* 03 I'm On a Boat ‎ (← links)
* 07 Keep Hope Alive ‎ (← links)
* 08 Every Breath You Take ‎ (← links)
* 09 Titanium ‎ (← links)
* 10 Brothers In Arms ‎ (← links)
* 13 Turbo Killer ‎ (← links)
* 15 Save the World ‎ (← links)
MbMCharacters

Werewolf the Apocalypse: Montreal by Moonlight features a diverse array of characters.

## PCs

* Dante - a Glass Walker Theurge played by Scott (he/him)
* Macris - a Bone Gnawer Ragabash played by Kate (she/her)
* Troian - a Black Fury Ahroun played by Elizabeth (she/her)

## NPCs

### Miscellaneous Montrealers

* Clarissa, a regular woman whom our trio helped with a Bane (she/her)
* Pierre Boulot, employee at Climata (he/him)
* Susan Johnson, former CEO of Climata (she/her)
* Trace, friend of Dante (he/him)
* Zed Pursova, mysterious figure involved with Climata
* Tracy M'Batu, current CEO of Climata (she/her)
* Quenton Queeren, head engineer of Climata (he/him)

### Bar Balthazar Regulars

* Christine, who works in a print shop (she/her)
* Shonk, an employee at Bar Balthazar (he/him)
* Theo, a bicycle courier (he/him)

### Caern of the Weathered Storm regulars

* Cleaves-the-Lie — Silver Fang Philodox (he/him) Sept Leader
* Alice Tournesol, Touch-of-Glass — Child of Gaia Theurge (she/her)
* Brandon Patel, Under-the-Knife — Red Talon Ragabash (he/him)
* Dew Song-From-Beyond — Galestalker Galliard (he/him)
* Guy Boucher, Ghost-of-a-Chance — Black Fury Ragabash (he/him)
* Hannah York, Sight-of-Seven — Ghost Council Theurge (she/her)
* Hwan Kim, Sentinel-of-the-Soul — Hart Warden Ahroun (she/her)
* Jennifer Slade, the Quiet Hand — Shadow Lord Ahroun (she/her)
* Sky One-Last-Dash — Hart Warden Philodox (she/her)

### Downstream regulars

* Apotheosis — Glass Walker Galliard (she/her) Sept Leader
* Andrew Aston, Any% — Glass Walker Ragabash (he/him)
* Chantale Lajoie, To-the-Moon — Glass Walker Philodox (they/them)
* Dusk, Flight-Above-Flames — Silent Strider Galliard (she/her)
* Ken Gagnon, Drops-the-Mic — Bone Gnawer Philodox (he/him)
* Peter Anaieha, Code-902 — Bone Gnawer Theurge (he/him)

### Northern Guard

* Carmen Colfax, On-The-Left — Ghost Council Philodox (she/her)
* Jonah Seager, Flag-at-the-Ready — Shadow Lord Ahroun (he/him)

### Spirits

* Flea
* Fox (he/him)
* Goose (she/her)
* Hedgehog (she/her)
* Mouse
* Raven
* Thinking Engine
* Badger (he/him)
Faerilyth

Faerilyth of house Eiluned is the wife of High King David.

## History

**From Changeling: The Dreaming 20th Edition:**

*It looked like the end of the millennium would be a happy one for Concordia’s subjects when High King David met the beautiful Faerilyth of House Eiluned. Theirs was a passionate, whirlwind romance, but one that ended in tragedy. Upon embarking on their grand tour of Concordia, David disappeared without a trace while staying with King Melige, Faerilyth’s uncle and guardian, in the Kingdom of Willows.*

*[…] During the early autumn of 2005, High Lord Ariadne, following a request by Sir Seif, convened the Parliament of Dreams for the first time in years. All contenders to the throne arrived […] Suddenly, the doors to the chamber flew open and a gateway from the Dreaming appeared, and Sir Seif’s voice echoed in the Parliament, “Such as it was in our time of need, so it is again. Behold! Your true king returns!”*

*Escorted by the eshu knight, an older, still regal, David strode across the floor to the speaker’s stand, but before he could reach it, Faerilyth cast herself into his arms. In a moving scene that silenced all present, the two declared their love for each other.*

## Current

Having lost her husband and having David's adotped daughter named High Queen, she has faded into the background. Her relationship with her adopted daughter is strained.
Races-the-Dead

Speaks-of-Silence’s lunar companion who appeared to the Solars in order to help get them away from the dangers of Nexus.

## History

Races-the-Dead was close friends with Speaks-of-Silence, and they worked together often.

## Current

Having helped the Solars get to the Wyld, he disappeared along with the other Lunars. He was not seen again until he returned several months later, having killed Ember's mother and taken her home.

## Known Intimacies

Defining Tie- Solar Exalted – Attraction

Defining Tie- Solar Exalted – Mistrust

Major Tie- Ember – Bring him home
Seppe

A former fangmate of Gale Whispered, who disappeared at the beginning of what would have been their 5th year.

## Reputation

Known for ignoring strategy and relying on brute force.

## Current

Found looking through the former barracks of the Coral Helix, he eventually claimed that he has been given a secret mission by Juwinn.

## Pages which link here:

* ExACharacters ‎ (← links)
* Brevin ‎ (← links)
* 01 Ready Steady Go ‎ (← links)
* 02 My Favourite Game ‎ (← links)
* Corasan ‎ (← links)
* Gen-Velar ‎ (← links)
* Sientelle ‎ (← links)
* Fleuvienne ‎ (← links)
* 03 This Is What You Came For ‎ (← links)
* Seppe ‎ (← links)
Pyres

A young Fire Aspect Dragon-Blooded Dynast attending the House of Bells, played by Scott Humphrey.

## Pyres

### House

Cathak

Art by: David Rodrigues (@3rdClover)

## Player Character

### Appearance

Pyres is relatively tall and lithe, with a pointed chin and high cheekbones. His usual dress is garish, fashionable, and loud, complemented by a shock of red, unruly hair. His face often glows with an inner heat that rolls off of him in waves.

An Exalt who has to live up to his House's expectations of being a great warrior on the battlefield; despite this, he dreams of doing something different—even greater.

### History

Pyres followed his sister to the House of Bells, hoping to gain the training he needed to bring honor and glory to House Cathak. He impressed the students and faculty with his combat skills during his initial screening, and has been continuing to impress with his force of character since.

### Current

Currently in his final year at the House of Bells on the Blessed Isle.

### Relationships

#### Family

Pyres has an older sister named Maral. She considers herself his superior, but looks upon him with at least some favor. She gifted him with the paired daiklaives Hope and Abandon.

#### Students

Pyres is currently the leader of the newly-formed Fang of the Lost Hand, along with Gale and Oresta, as well as the newly-recruited Sientelle and Fleuvienne, both ex-members of the Fang of the Coral Helix.

Pyres also has a long-standing rivalry with Brevin, the ex-leader of the Fang of the Coral Helix. Despite some attempts to extend the olive branch, their fiery relationship continues to be driven by mutual frustration and bitterness.

### Character Sheet

Follow this link to Pyres' character sheet on Lot-Casting Atemi.
Downstream

A caern located on the island of Île Notre-Dame. **Caern Spirit: Thinking-Engine Spirit**.

## Location

On the man-made island of Île Notre-Dame in the river flowing south-east of the island of Montreal, underneath the owing basin that now occupies the site of Expo 67.

## Denizens

* Apotheosis — Glass Walker Galliard (she/her)
* Ken Gagnon, Drops-the-Mic — Bone Gnawer Philodox (he/him)
* Andrew Aston, Any% — Glass Walker Ragabash (he/him)
* Chantale Lajoie, To-the-Moon — Glass Walker Philodox (they/them)
* Peter Anaieha, Code-902 — Bone Gnawer Theurge (he/him)
* Dusk Flight-Above-Flames — Silent Strider Galliard (she/her)

## History

Île Notre-Dame was created with the excavated earth in creating the Montreal Métro; it's said the denizens of Downstream believe that the tool to revert the Apocalypse will be crafted, too.

## Current

Downstream features fiber-to-the-node Internet access in its bunker-like environs.
Pearl

A Solar Twilight caste and stranger to Nexus.

## Current

Pearl sought to eliminate the elite of the city with a mysterious disease to pave the way for a revolution. Briefly an ally of Tepet Exquisite Tide and Entropy, he was killed by Tide when she decided he and his disease had gotten out of hand.

## Known Intimacies

Defining principle- “The meek shall inherit Creation.”

Defining principle- “I am the meekest of all.”

Major tie- Entropy – Trust
NPC Who's Who Flashcards

A collection of Who's Who Flashcards for the Montreal by Moonlight campaign, featuring notable NPCs. The NPCs are organized based on the episode they first appeared in. Beyond the first episode, the flashcards are hidden to avoid spoilers. Click 'Expand' to show.

These flashcards were created by Elispot, with character portraits created using Djarn's Character Maker on Picrew.

### Episode 1 Bane-Cracker

Alice Tournesol Touch-of-GlassHwan Kim Sentinel-of-the-SoulDew Song-From-BeyondCleaves-the-Lie
### Episode 2 Friend of Fox

**Spoilers ahead!**

Sky One-Last-DashChantale Lajoie To-the-MoonAndrew Aston Any%Apotheosis

### Episode 3 The Go-Between

**Spoilers ahead!**

Jennifer Slade the Quiet HandHannah York Sight-of-SevenBrandon Patel Under-the-Knife

### Episode 5 Seed of Doubt

**Spoilers ahead!**

Theo First-Foretoken

### Episode 6 Quoth the Raven

**Spoilers ahead!**

Ken Gagnon Drops-the-MicPeter Anaieha Code-902

### Episode 8 Fireball

**Spoilers ahead!**

Dusk Flight-Above-Flames

### Episode 9 Confessional

**Spoilers ahead!**

Carmen Colfax On-the-LeftJonah Seager Flag-at-the-Ready
Jang

A Kyoshi Warrior and friend of Kai-Ming's.

### Appearance

Tall. Often seen in the traditional makeup and garb of the Kyoshi Warriors. Otherwise she favours green clothing of the Earth Kingdom.

## About

Jang met the trio of Yeong-Soo, Bao, and Dan when they journeyed to Kyoshi Island in search of Tatik. Though Jang, like the other Warriors, was initially suspicious of the group's intentions, she eventually became friendly with them. She offered Dan advice about her date with Xhai and helped Yeong-Soo clear his mind when he tried to figure out Councilwoman Takada's network of allies.

It's clear she misses her sister-in-arms, Kai-Ming, and hates not being allowed to speak to her, though she supports her friend unequivocally.
Shonk

Human bartender who works for Troian in Bar Balthasar.

Has a ritual where, at the end of every shift, he pours himself a ginger ale.

He's here to bonk.

At least once a week, he makes a joke when telling Troian about opening the bar, instead opening up about his life with (presumably fake?) dramatic information about his backstory.
Sientelle

**Cynis Sientelle**, member of the Fang of the Lost Hand , and formerly a member of Coral Helix.

## NPC

### Appearance

Appearance 4. Known to carry a wrackstaff.Tall (180cm/5'10), black hair with faint green and pink highlights in a ponytail, dark skin tone with shimmer of pink and green, startling blue eyes. Fluid, prowling movements.

## Reputation

Known to carry a wrackstaff and fight using Wood Dragon Style martial arts.

## Current

After Brevin's defeat in the cafeteria, she fought the Fang of the Lost Hand in "Game 1", and winked at Gale Whispered at the end of her involvement in combat. In the wake of the battle, the Coral Helix was disbanded, and she was recruited to the Fang of the Lost Hand by Oresta.

## Known Intimacies:

* Minor Tie: House Cynis (Wariness)
* Major Principle: When someone proves themselves special, I'll do whatever I can to stay with them
* Defining Principle: However they see me is the truth
* Minor Tie: The Fang of the Lost Hand (Need for Approval)
* Minor Tie: Ledaal Gale Whispered (Crush)
* Minor Principle: I can stand on my own (Instill by Pyres)
* Defining Principle: I will be one day worthy of love
* Minor Tie: Cathak Pyres (Trust) (Instilled by Pyres)

## Pages which link here:

* ExACharacters ‎ (← links)
* Pyres ‎ (← links)
* Gale ‎ (← links)
* Coral Helix ‎ (← links)
* Lost Hand ‎ (← links)
* 02 My Favourite Game ‎ (← links)
* 03 This Is What You Came For ‎ (← links)
* The Heightened Sense ‎ (← links)
* 01 Ballroom Blitz ‎ (← links)
* 02 Dancing in the Dark ‎ (← links)
* 03 I'm On a Boat ‎ (← links)
* 04 Perfect ‎ (← links)
* 05 Won't Get Fooled Again ‎ (← links)
* 06 Survivor ‎ (← links)
* 07 Keep Hope Alive ‎ (← links)
* 08 Every Breath You Take ‎ (← links)
* 09 Titanium ‎ (← links)
* 10 Brothers In Arms ‎ (← links)
* 11 Here Comes the Sun ‎ (← links)
* 12 3 ‎ (← links)
* 13 Turbo Killer ‎ (← links)
* 14 Love The Way You Lie ‎ (← links)
* 15 Save the World ‎ (← links)
* 16 Wouldn't It Be Nice ‎ (← links)
* 17 The Darkness ‎ (← links)
* 18 The Final Countdown ‎ (← links)
* 19 Sanctuary ‎ (← links)
Prologue MbM

A woman shares her woes with a bartender...

Late one afternoon a woman enters Bar Balthazar and sits down across from Troian... Although initially reticent to discuss her troubles, the Ahroun coaxes the truth out of her: her boss has been beyond unreasonable. His personality has completely shifted into something sinister. Things were escalating to a degree that the woman, Clarissa, feared for her safety. The company was high profile and powerful enough that she was afraid to quit.

Macris heads to Clarissa's workplace to check things out. If it's a creepy boss, she and Troian will simply dispatch him, right? However upon arrival, Macris gets a solid vibe that there's not only the presence of the Wyrm permeating the office and the boss himself, but that it's spiritual in nature. Sensing this threat might require specialized assistance, they seek out someone with more knowledge of spirits and demons.

Their search leads them to Dante, who confirms that they are dealing with a Bane, and that its influence has spread throughout the company. The Bane must be neutralized before it can corrupt anyone else.

The trio infiltrates the office. Macris stares down approaching guards who turn tail and run, while the boss barricades himself in a safe room. Dante cracks the code and the three of them destroy the Bane.

Troian helps convince Clarissa to turn over a new leaf, working across the country for a tree planting company Macris once worked with, while Dante helps zero her identity. Impressed with each other's skills, they decide to continue working together.
Gus

Gus is the son of Braum and his mortal ex-wife Claire.

## History

Gus was a much more timid child than his older brother, but seemingly much more mature in his acceptance of the goings-on around him. After his Chrysalis, his maturity seems to have evolved to almost-transcendence as he smiles and greets those around him.

## Current

Gus is currently travelling the world with his brother Aidan, chaperoned (and being educated) by the Countess Weyer. He is developing some facility with the Soothsay art.

## Pages which link here:

* 136. Changeling: The Streaming ‎ (← links)
* Aidan ‎ (← links)
* Claire's House ‎ (← links)