recursal/Fanatic-Fandom huggingface dataset:
Etheran

Beings beyond the known realms but within the ether that permiates them all, they are otherworldly and foriegn to most places uncommon everywhere but the ethereal realm. There is near to no standard for how etherans look but they are almost always immediately identified due to their physiology and mannerisms. Most etherans live on the floating islands of Null (also called just null or fion); a collection of 100 or more islands of dirt and stone forced together by magic and held together by enchanced platinum chains and bridges made of segmented stone platforms. But there are also etherans like the Hti Strixx which hopped from planet to planet making home where they pleased and enslaving then native races.

## Language

While certain subspecies of etherans have their own form of language and writing even with dialects in it of itself, there is one main language that is the common use language of the ether and individuals that live within. This language is called Mij'laha it is an alphabetical set of runes and symbols through which words are formed by connecting the letters into a single rune or symbol, this form of Mij'laha is known as Mij'laha'sek. There is another form of Mij'laha where the runes and symbols are arranged into words and sentances vertically, this form of Mij'laha is known as Mij'laha'vek.
Primera Temporada

La **Primera Temporada** es la actual temporada de La Taberna de los Tíos. Consta de 3 episodios. Empezó el 16 de enero de 2022, con el episodio Una Copita.

## Lista de episodios

* Una Copita
* El Viaje
* Problemas Sabatinos

## Curiosidades

* La Primera Temporada comenzó a animarse a mediados de 2021, pero terminó estrenándose en enero de 2022.
Oavii Angel

The Oavii are the messengers of the gods, smaller in size and strength but dexterous and fast, nicknamed realm-walkers due to their elevated freedom to travel to and fro the realms. They were some of the first of the angels to be created by the exusians with a deft hand made for copying down messages and a memory that could rival even the eldest of dragons, they were a formidable foe if charged with battle but more often than not enjoy a peaceful discussion or slightly heated debate with mortals and their fellow celestials.

*"They are agile and small but do not test your luck, for even speaking ill towards one could put you on their deities bad side."* - Prof. Kaysi Halbrunt

## Physical Appearance

In their natural form oavii closely resemble humans with a variety of skin tones, hair colors, and eye colors though there are a few things that can show a precise difference between these immortal beings and the average humanoid, those being: oavii eyes always glow; providing a direct light beam that aids them in seeing through false auras and into a beings true nature, their divine aura; a beacon around them which they often suppress when travelling. As they are angels, they are beautiful beyond mortal comprehension as if cut from the very stone of the earth; they are known to lay with mortals often and occasionally fostering children which they will visit on occasion throughout the childs life (it is seen as immoral and thus un-angelic to foster a child then abandon it, responsibility is a core part of being a celestial and just being).

## Personality

A large number of oavii are naturally charismatic and flirtatious, perhaps to a fault. They may always find themselves slipping into their old ways of slick tongue and honeyed words but will become irreparably serious and charged in situations that may require it, while they are the weakest of the angels they still posses the same general abilities and somewhat of a fighting prowess in order to protect the delicate messages they carry. All oavii carry a fail-safe, a Teleportation Stone connected to the entrance to the heavens which they use in the event of capture.

## Possessions

Though they might be equipped with various different items and weapons, all Oavii are mandated a pair of Flying Boots; a magically enchanted pair of boots which allow the Oavii flight without the need for wings. Additionally, the oavii are equipped with a sword of divinity powerful against all non-divine or celestial beings but somewhat lacking in the case of a celestial attack and so they also have a dagger of Necrokinesis.

## Combat

Oavii loathe combat and prefer to simply discuss with the other individual in the case of a dispute or run away to save their own skin and ensure that they are not killed to which the opponent would gain their weaponry and armor. However, if they are forced to fight they will do so fiercely and to the death in order to ensure that their honor and loyalty is not questioned.
Bitter Mandrane

Adjusted to the region known as the Endless Ice, the bitter mandrane is a harty and somewhat small fruit that grows year-round in the tundralands. As it's name entails it is a bitter but tangy fruit rich with what nutrients it can scrounge up from the earth it rests upon and are a staple of endlian cuisine. It originates from the realm of Ki'mander, home of the noids, but was transfered the realm sometime before the beginning of the Cosmic War, after being planted in the tundra which was overtaken by the ensuing noids, it was able to quickly adjust to the climate of the region; perhaps too well as it began overtaking the few native plants of the region, making plants such as the endleaf extremely difficult to find.

## Sociocultural Information

### Distinction(s)

* Dense outer skin
* Small inner fruit

## Description

Bitter mandranes have a dense outer skin which is smoothed from the harsh wind and constant precipitation and is about 2 inches in depth protecting the inner fruit. The fruit itself isn't particularly juicy but is pale orange in color and bitter when eaten without preparation. It's seeds are small and round with a very tiny fine pointed tip, ashen in color it is relatively easy for the fruit to grow so long as it has snow it can spread its roots through before reaching the soil underneath. Even if the fruit is planted on a rocky surface like a mountain, the roots will simply force their way into the stone and suck nutrients directly from it.

Bitter mandranes grow on low-lying bushes, typically in bundles upwards of 20 in size. The bushes have thick pale grey leaves with thorns interspersed throughout the branches.

## Usage

Other than being eaten, bitter mandranes have little use. They are used to make jams and jellies, sweetners, and the like as it can be difficult to get such resources in the places that bitter mandranes grow. A staple of every endlian household of bitter mandrane juice, nicknamed krucal juice in the local dialect, which is drunk with every meal.
Afterlife Realms

Realms in which mortals may attend after death are called the Afterlife Realms. They are home to the spirits of the dead but also other beings that live within these realms but are not bound to it as the dead are.

**The Seven Hells**

The Seven Hells, also simply called the Hells, is a multilayered realm which is the home of various demons and fiends, each layer was created to punish a different sin and as such each layer is vastly different from its sister layers. Each layer of the Hells can be access through the Heaven and Hell Astral Pathway. The seven layers are: Kibir, Meharo, Damaca, Dnimo, Iakes, Hnev, and Caajin.
**The Eight Heavens**

The Eight Heavens, also just called the Heavens, is a multilayered realm that is the home of various gods, angels, and the souls of the dead. It is the complete oppisote of the Hells with a bright open air and buildings made of marble and glass, the only way one can visit it without being dead or a god is to leave their physical body behind and instead visit the realm in their astral form.
**Limbo**

*The Realm of Lost Souls* is an expansive flat black plain of immeasurable size broken up by craggy mountains and steep ravines in which beings from other realms make their home within and on. There is a single beacon at the center of the realm which can be seen from its farthest corner, this beacon is the Soul Spire which is what captures and holds the lost spirits within the realm.
**Squalid Depths**

An afterlife realm exclusively use for the worst of the worst, powerfully evil gods who have been felled but their spirits left behind, demonic lords, and other beings of immense power which they have used for personal gain and evil. This realm has no sky with the "ceiling" and "floor" being a mere 3 feet apart at almost all times, forcing these spirits to be hunched in constant agony. The realm is filthy, used as a "dump" of sorts for the rejected creations of the gods as well as creations made by the evil beings trapped within the realm itself.
Amogus

Los **Amogus** son unos seres basados en los personajes del videojuego de 2018 Among Us. Estas criaturas hicieron su primera aparición en forma de cameo al final del primer episodio de la serie Una Copita, para luego desempeñar el papel de antagonistas del segundo episodio El Viaje.

Los Amogus provienen de una tribu ubicada en alguna parte de la República Centroafricana, en el continente africano. Estos capturaron a Peruvian luego de que este fuera teletransportado por accidente a la selva centroafricana, para luego convertirlo en su líder. Luego de que el Grupinho fuera a rescatar a Peruvian, estos intentaron llevarselo a la fuerza de nuevo y atacar al Grupinho, pero fueron derrotados gracias a los restos del misil klingokistaní que había enviado Klingör a Centroáfrica, permitiendo al Grupinho regresar sanos y salvos a la Taberna.
The Demoralizer

The Demoralizer after being freed from his physical connection to Shanks.

Personal confidant to Shanks, The Demoralizer is an ancient Beholder who served Edward The Third during the Ghoul Kings reign centuries ago. Lustful for power and dominion over weaker beings, The Demoralizer betrayed Edward and formed a pact with Edwardius directly, serving as his avatar and vassal in Terra Aletheia.

After manipulating Ghoul Kings for hundreds of years, The Demoralizer found himself unable to influence Edward The Eighth, who's own conviction and desire for power rivalled that of the Beholder itself. Seeking a new tool in its quest to serve Edwardius, it found Shanks. After a grueling battle against Twisted Fate, The Demoralizers body was destroyed forcing it to latch itself onto Shanks's spirit.

Within its new host, The Demoralizer began to slowly influence him, fraying the bonds between Shanks and the rest of Twisted Fate. However, Shanks proved the greater will, as he assumed control over all of Edwardius' forces within The Eldritch Citadel. The Demoralizer is now forced into being Shanks's loyal servant.
Peruvian

**Nict,** o mayormente conocido como **Peruvian**, es uno de los protagonistas de la serie La Taberna de los Tíos. Originalmente era una countryball de Perú común y corriente llamada Peruvian, pero luego de los hechos transcurridos en Una Copita, pasa a convertirse en un fantasma negro llamado Nict, aunque el resto de personajes siguen llamándole Peruvian. Es uno de los fundadores de la Taberna. Hizo su debut en el primer episodio de la serie, Una Copita.

## Apariencia

Originalmente Peruvian tenía la apariencia de una countryball de Perú, o sea, una bola con los colores de la bandera peruana, y dos ojos blancos. Una vez se convierte en Nict, su apariencia se transforma a la de un fantasma negro, con un outline y dos ojos blancos en forma de puntos, además de tener dos manos.

## Apariciones

Al ser uno de los protagonistas, Peruvian ha aparecido en todos los episodios de la serie hasta el momento.
Tribu de los Amogus

La **Tribu de los Amogus** es una tribu centroafricana habitada enteramente por los Amogus. Ha hecho su única aparición en la serie en el segundo episodio titulado El Viaje.

## Ubicación

La Tribu de los Amogus se ubica en alguna parte desconocida de la República Centroafricana.

## Descripción

Solo se pudo ver una pequeña parte de la tribu en El Viaje, aparentemente siendo igual que una tribu africana estereotípica en medio de una sabana.

## Características

La tribu está habitada enteramente por Amogus. Estos aparentemente se encontraban buscando un nuevo cacique, ya que cuando encontraron a Peruvian en la selva centroafricana decidieron capturarlo y obligarlo a convertirse en su líder o rey. Estos son extremadamente agresivos con los invasores, como se pudo ver cuando persiguieron a Cocos por rescatar a Peruvian.

## Apariciones

La Tribu de los Amogus tuvo su primera y única participación en El Viaje, donde fue el escenario principal del episodio.
El Viaje

Temporada 1 - Episodio 2

**El Viaje** es el segundo episodio de La Taberna de los Tíos, al igual que el segundo episodio de la Primera Temporada.

## Sinopsis

El grupo debe ir a buscar a Peruvian a la República Centroafricana luego de que Klingör lo haya teletransportado erróneamente.

## Trama

El episodio comienza justo donde terminó Una Copita, con Peruvian habiendo sido teletransportado erróneamente por Klingör hasta algún lugar de la selva centroafricana. Al ver lo ocurrido, el grupo decide ir hasta la República Centroafricana para buscar a Peruvian. Rusasky se ofrece para llevar al grupo, a lo que Sillet responde que irán en la Coconeta.

Sin embargo, al salir Klingör le pregunta a Cocos dónde estaba el auto, solo para que se den cuenta que había un groncho robándose una parte de la Coconeta. El grupo decide ir caminando para rescatar a Peruvian, llegando primero a Cocacinia luego de tres horas. Finalmente llegan a la República Centroafricana luego de un largo viaje a pie, y terminan en una tribu de Amogus que aparentemente habían nombrado a Peruvian como líder de la tribu, además de haberle dado un trono y una corona.

   Cocos termina rodando por la colina que estaba al lado de la tribu, chocando con el lugar en el que se encontraba Peruvian y unos cuantos Amogus a su alrededor, causando una explosión que crea un agujero en la pared que les permite escapar a él y a Peruvian de la tribu, pero quedando poco después acorralados por unos cuantos Amogus con lanzas.

Al ver esto Klingör decide ordenar a Klingokistán que lancen un misil en Centroáfrica para salvar a Cocos y a Peruvian, pero el misil cae en el lugar equivocado y Peruvian huye de la escena utilizando sus poderes de fantasma, dejando solo a Cocos contra el resto de Amogus. Afortunadamente termina siendo salvado gracias al resto de misiles klingokistaníes, dedicándose a putear un rato a Peruvian por abandonarlo para luego regresar todos juntos a Grupinho City.

El episodio concluye al día siguiente, donde se encuentran los protagonistas de vuelta en la Taberna charlando acerca de lo ocurrido en Centroáfrica, para luego pasar a otra escena donde se puede apreciar a una countryball china espiando a Klingör, dando índices de la trama del siguiente episodio de la serie.

## Personajes

### Personajes principales

* Cocos
* Klingör
* Peruvian
* Rusasky
* Sillet
* Los Amogus de la tribu

### Personajes secundarios

* Un groncho random
* Un klingokistaní random

## Curiosidades

* El animador borró medio episodio pensando que era una capa y tuvo que rehacer gran parte del episodio por boludo.
Klingör

**Klingör** es uno de los protagonistas de la serie La Taberna de los Tíos. Es un cíclope engranaje, cuyo nacimiento se teoriza fue en algún punto del siglo XXIV a. C. Es uno de los fundadores de la Taberna, y trabaja en esta como bartender. Hizo su debut en el primer episodio de la serie, titulado Una Copita.

## Apariencia

Klingör tiene la apariencia de un engranaje gigante con un solo ojo. Posee dos manos con un agujero en el centro, y tambien utiliza frecuentemente un gran sombrero negro.

## Apariciones

Al ser uno de los protagonistas, Klingör ha aparecido en todos los episodios de la serie hasta el momento.
Spiderleg

**Spiderleg** is a lithe, long-limbed, black tom with a brown underbelly, and amber eyes. He has a long tail, glossy fur, and a muzzle flecked with gray.

**Spiderleg** was a ThunderClan warrior under Firestar's and Bramblestar's leaderships in the lake territories. He was born to Dustpelt and Ferncloud as **Spiderkit** with his brother Shrewkit. He became **Spiderpaw** and was mentored by Mousefur. Before the Great Journey, his siblings Hollykit, Larchkit, and Shrewpaw perished, which greatly upset him and his parents. After the journey, he was one of the first cats to become a warrior at the lake, named **Spiderleg**. He went on to mentor Mousewhisker and father Daisy's kits, Toadkit and Rosekit; however, he was distant towards them, revealing that he never intended to have kits. After recovering from greencough and pushed by Leafpool's advice, he started to spend more time with them.

He fought in the Great Battle where he faced against Thistleclaw and lost his mother, and soon afterwards, his youngest brother, Foxleap. He was given his second apprentice of Ambermoon, and got back together with Daisy having Tumblekit and Whiskerkit. He was given his third apprentice Duskfur. He fought alongside his children in the battle against the rogues, ultimately dying afterwards from infections
El Ecumephario

**El Ecumephario** es la propiedad de Rusasky donde suele practicar medicina sin licencia. Se encuentra en algún lugar de la ciudad, probablemente no muy alejado de la Taberna de los Tíos. El Ecumephario fue introducido por primera vez en Una Copita.

## Ubicación

Al igual que la Taberna, El Ecumephario se encuentra en de Grupinho City, específicamente en medio de la Villa San Fulano.

## Descripción

El Ecumephario tiene una apariencia de posada rústica por fuera. Cuenta con dos letreros en el edificio, uno promocionando "Medicina Chaqueña", y el otro con el nombre del lugar, "El Ecumephario". Cuenta también con una especie de chimenea pequeña por arriba.

Por dentro mantiene el diseño rústico, teniendo paredes de madera y un suelo de color terracota. Tiene presentes un ventilador de techo, una especie de repisa, una plantera, una camilla blanca y una alfombra hecha a partir de un yacaré, además de inmobiliaria de madera. Cuenta también con muchos cuadros y otros objetos de pared como decoración, como por ejemplo pinturas y fotografías, además del "diploma" de Rusasky, una chipa gigante y varios rosarios colgados.

## Características

Es donde trabaja Rusasky como médico, y presuntamente también es donde reside, a pesar de frecuentar también la Taberna. El grupo viene a pedirle asistencia médica a Rusasky, debido a que Peruvian se había pasado de copas hace unos minutos, y necesitaban sacarlo del coma etílico antes del día siguiente, para que pueda viajar a tiempo a Miami.

## Apariciones

El Ecumephario apareció por primera vez en el primer episodio de la serie, Una Copita, siendo donde Rusasky intenta ayudar a Peruvian luego de que este haya bebido la Especialidad de la Casa.

## Curiosidades

* En el interior del edificio se puede encontrar una alfombra de yacaré, en referencia al meme de que Rusasky cazaba y comía yacarés en San Pedro, Paraguay.
Sillet

**Sillet** es uno de los protagonistas de la serie La Taberna de los Tíos. Es una bala de plata gigante con un ojo, y es uno de los fundadores de la Taberna. Hizo su debut en el primer episodio de la serie, titulado Una Copita.

## Apariencia

Sillet es una bala de plata gigante con un gran ojo en el medio. Debido a esto, es de un color gris plateado, teniendo la base de su cuerpo de un color más oscuro. No se sabe con certeza si tiene manos o no.

## Apariciones

Al ser uno de los protagonistas, Sillet ha aparecido en todos los episodios de la serie hasta el momento.
Cocos

**Cocos** es uno de los protagonistas de la serie La Taberna de los Tíos. Es un coco gigante con ojos y brazos. Conduce su vehículo característico, la Coconeta. Es uno de los miembros de la Taberna. Hizo su debut en el primer episodio de la serie, titulado Una Copita.

## Apariencia

Inesperadamente, Cocos tiene la apariencia de un coco gigante, con dos ojos que simulan ser agujeros (o al revés, no se sabe con certeza). Se lo ha visto también con brazos de palo, que utiliza para conducir la Coconeta.

## Apariciones

Al ser uno de los protagonistas, Cocos ha aparecido en todos los episodios de la serie hasta el momento.
Wiki La Taberna de los Tíos

**¡Bienvenido/a a Wiki La Taberna de los Tíos!**
### ¿Qué es la Taberna de los Tíos?

La Taberna de los Tíos es una serie de internet creada por Rusasky y subida al canal de youtube de Klingör, inspirada en una antigua comunidad de Google+ del mismo nombre. La trama de la serie gira en torno a cinco protagonistas pertenecientes a la Taberna de los Tíos: Cocos; un coco gigante con dos ojos, Klingör; un engranaje cíclope y el bartender de la Taberna, Nict; mayormente conocido como Peruvian, es el peruano del grupo, Rusasky; es una countryball de Rusia, ebrio profesional, y Sillet; una bala de plata gigante con un solo ojo. Juntos conforman uno de los grupos más raros de la historia, y en la serie se relatan las diversas aventuras bizarras y sin sentido que tienen.

## Artículos importantes

ImagenUna página sobre el tema del wikiImagenUn personaje principalImagenEl primer episodioImagenUna ubicación importanteImagenUn evento claveImagenUn objeto crucial

*¿Necesitas ayuda para construir esta comunidad?*

* Normas del wiki
* Primeros pasos
* Cómo contribuir
* Dirigiendo tu comunidad
* Guías
* Todos los artículos de ayuda

También puedes ser parte de la mayor familia de comunidades de Fandom. Visita la Comunidad Central de Fandom!

*Fundadores de la comunidad*: Escribid un buen párrafo describiendo el tema de la comunidad aquí. Permitid que vuestros lectores sepan más del tema sobre el que trata este wiki y algo de información general sobre el mismo. Luego visitad el panel de administración para más consejos.
Rusasky

**Rusasky** es uno de los protagonistas de la serie La Taberna de los Tíos. Es una countryball de Rusia, a pesar de ser paraguayo. Es uno de los miembros de la Taberna, donde ocasionalmente va a embriagarse. Hizo su debut en el primer episodio de la serie, titulado Una Copita.

## Apariencia

La apariencia de Rusasky es muy simple, al ser solamente una countryball de Rusia. Cuando está laburando como médico sin licencia, usa también un espejo frontal propio de los doctores.

## Apariciones

Al ser uno de los protagonistas, Rusasky ha aparecido en todos los episodios de la serie hasta el momento.
Singapore

Singapore was a country that spanned from 1508 to 2043. In the 1500’s, Singapore was involved in the Narantuyaa Coalition,the WW1, the USMR civil war and the Mongolia-Singapore War. It was annexed by USMR and the citizens weren’t happy so what did they do? Do two whole Revolutions , both a FAILURE. Alpia then got all the citizens out of the country and 16 Government Officals were found unalived and now involved in the Alpia-Mongol War.So after that, the country fled to Batam and Bintan where they stay till the end of season
Drake

Drakes are draconic creatures, a distant relative to terrestrial and celestial dragons; depending on the parents, they are smaller and not as powerful as dragons but were much easier to train so they were commonly used as mounts. They are often used by humanoids, bred for specific purposes with the most common being the Guard Drake but they were also used by dragons themselves as servants or protectors of their horde or children.

## Biology

A drakes biology differs just slightly of their cousin dragonkin as drakes are still four-legged with a select breath weapon and reptilian appearance, the difference between themselves and other dragonkin is their distinct lack of wings and their smaller body as the average dragon is typically between 32-60 ft long and weigh 30 tons (60,000 lbs) whereas a drake is a mere 12 ft in length and weighs significantly less. Despite their lack of some dragon features the drake makes up for it with their, weaker but still dangerous, breath weapons. Most have some variation dependent on their parents, red parents would yield a fire-breathing drakeling, but some have breath weapons inherited from magical rituals or a breath weapon that was gifted to them by a more powerful dragonkin.

### Maturity

Drakes age a more rapid rate than their dragon brethren, typically living an average of 100 years at best, those who survive to adulthood are bound by their nature to mate in order to keep the population of their species steady. There are stages to a drakes life: Incubation, hatchling, drakeling, juvenile, adulthood, and elder. Incubation lasts 12-20 weeks, a hatchling is 1-6 years, a drakeling is 7-11 years, a juvenile is 12-16 years, an adult is 17-65 years, elderhood is 66+ years.

## Abilities

Most drakes have the innate ability to use their breath as a weapon through the use of their Pirus gland, the gland located at the back of all dragons throats which is similar in size and shape to a large bag of flour and contains the liquid/gas required for their breath weapon.

## Types of Drakes

### Elemental Drakes

Elemental drakes are creatures born of elemental heritage with a breath weapon matching that heritage. They were the dullest of the drakes and the easiest to keep as mounts because of this, they could be tricked into submission by a simple display of power or persuaded into the life of a servant by promise of a steady food source and companionship.
Coconeta

La **Coconeta** es el vehículo principal y medio de transporte de Cocos, a quien hace referencia su nombre.

## Descripción

La Coconeta es un auto que lleva varias referencias a Cocos, al haber sido creado en honor a este. Es de color blanco, y cuenta con una banda roja diagonal, en honor a River, el club de Cocos. También cuenta con el nombre "Coconeta" escrito por debajo de la banda roja, así como un dibujo de Cocos, una bandera argentina, una bandera de Sol de América (club de fútbol del que también es fanático) y una estrella amarilla. Al otro lado del coche también se puede apreciar la frase "Yo ❤ Villa Elisa".

## Historia

Se desconoce la historia del origen de la Coconeta, pero es probable que la haya hecho o mandado a hacer el mismo Cocos.

## Curiosidad

* Según los rumores, el interior de la Coconeta tiene un olor descrito como "parecido al obo".
Una Copita

Temporada 1 - Episodio 1

**Una Copita** es el primer episodio de La Taberna de los Tíos, al igual que el primer episodio de la Primera Temporada.

## Sinopsis

Peruvian se pasa de copas una noche, por lo que el resto del grupo tendrá que ayudarlo antes de su viaje a Miami.

## Trama

Cuando Peruvian va caminando por la ciudad, se encuentra con la Taberna, por lo que decide entrar a beber algo. Al entrar se encuentra a Rusasky ebrio durmiendo, y a Klingör limpiando la barra. Peruvian entonces se sienta y, luego de revisar el menú, decide probar la Especialidad de la Casa. Klingör le prepara el licor y se lo da a Peruvian, quien luego de beberlo cae aparentemente en un coma etílico.

Acto seguido, Sillet entra por la puerta de la Taberna, y se preocupa al saber que Klingör le dio la Especialidad de la Casa a Peruvian, ya que este debía viajar a Miami el día siguiente, y deciden llevarlo junto a un médico urgentemente.

Luego de esperar cinco minutos a las afueras de la Taberna, aparece Cocos en la Coconeta, quien los sube para poder llevarlos hasta un médico. Finalmente llegan hasta El Ecumephario, el centro de medicina chaqueña de Rusasky, quien había regresado de la Taberna hasta allí. Cocos se queda afuera del Ecumephario para cuidar el coche, y aprovecha para tomar una siesta.

Ya dentro del Ecumephario, Klingör y Sillet le piden a Rusasky que le de algún remedio yuyo a Peruvian, para que pueda viajar a Miami. Ahí es cuando Rusasky decide que lo mejor para el caso de Peruvian era pegarle con un mazo, por lo que procede a darle una piña, provocando que a Peruvian se le salga el fantasma "Nict". El fantasma de Peruvian pregunta cómo se supone que irá a Miami siendo un fantasma, y Klingör decide usar el comando de Minecraft /tp para teletransportar a Peruvian directamente a Miami. Sin embargo, Klingör erra las coordenadas y termina por teletransportarlo a algún lugar de la República Centroafricana, donde Peruvian se encuentra con un Amogus, y termina el episodio, dando a entender que continuará en el siguiente.

## Personajes

Al ser el primer episodio de la serie, todos los personajes hacen su debut.

### Personajes principales

* Cocos
* Klingör
* Peruvian
* Rusasky
* Sillet

## Curiosidades

* El episodio comenzó a hacerse a mediados de 2021 pero terminó publicándose a inicios de 2022.
* No se sabe en qué momento Rusasky se desembriagó y salió de la Taberna para ir al Ecumephario.
Discontinuation of Project Globe 1

The discontinuation of Project Globe 1 was an (arguable) event which is considered to have taken place on December 9th, the day that Project Globe: A New Beginning was launched, and Season 6 of Project Globe 1 was announced. There are numerous reasons for said discontinuation to have taken place.

1. Inactivity

Inactivity is a large reason that the server was discontinued. After season 5's (widely considered the downfall of Project Globe) use of switching maps, players got tired of constantly having to choose where they would start their nation. This caused a large amount of inactivity which caused the server to die.
Themistrea

### Signs and Portents

- A heart shaped leaf, with veins of glowing liquid that restore health. - Fruit that heals all wounds and heals the mind.

Themistrea, The Heart-Easer, the Erraté of Nature and Peace. Ruler of the Outer Realm of Fimfloresta and antithesis to Jornhelm and his realm of war and ice. Considered to be among the Paragons, four benevolent gods widely worshipped within Veiltouria.

## Description

Themistrea is a nurturing and caring god, who seeks perfect harmony in her realm. Despite her largely positive aspects, she does also contain within her nature's wrath, and can be roused to a great fury when balance is destroyed. Her followers typically work as healers and farmers, individuals who care for the land and its inhabitants, although they are known to be rangers as well.

Her realm of Fimfloresta is an endless and verdant forest, filled with all manner of creatures and the souls of those who have fallen under her care after their death. All are welcome in these green lands, and left to follow their own natural path. Her cadre of Íshnubar, known as the Grovewardens, are more proactive than their Erraté mother. They actively seek to grow peace and natures domain in the mortal realm, though each do so through their own means.

Themistrea has a deep disdain for Jiggormund, the Erraté of Life and Chaos. When each Erraté began to care for and shape the souls that were spawning from Terra Aletheia, Themistrea gathered up all the broken and unfinished soul energy that the other gods passed over. She used these fragments and wove them together to form the many animals of the mortal realm. Tragically, when Jiggormund saw what Themistrea had wrought, the God of Life found an opportunity to capitalize and spawn further chaos. He infused many of her children with his own energy, creating the animal races known as the Theriamorphs.

## Vassal Gods - The Grovewardens

Like all Erraté, Themistrea's realm is home to many Íshnubar who dwell within their own Lesser Domains. While differing Íshnubar cannot cross the borders of another's Lesser Domain without permission, Themistrea has complete control over all aspects of Fimfloresta.

The Íshnubar of Themistrea are:

* Ahkel, God of Growth

* Cashish, God of Food

* Kindaine, God of Beasts

* Sorsaran, God of Plant life

* Vorsordion, God of Hunt
South American Confederation (SAC - S4)

## General Information

The South American Confederation was a Confederation of the two nation states of São Paulo and the South American Federation. It's known as a rather larger power, with grand military capabilities. It had developed a strategy of Lightning Warfare, which was never used as the SAC never engaged in direct warfare against another nation.
SAC was notorious for acting as a 'world police', in which they would commonly get involved in minor conflicts, such as civil wars or a conflict between two nations.

## History

The history of the South American Confederation is not very extensive. Both leaders of the South American Federation and São Paulo met in Quito, the SAF's capital, to discuss a possible union between the two nations, with the goal of uniting South America. Negotiations continued for about a year, where both countries finally agreed on a constitution and subsequently formally united under the name of the South American Confederation.
Dracive

Faerie dragons are extremely social, living in groupings of 15-25 called a Dracive with which they will likely spend their entire life from hatching to death. A dracive works in constant harmony with a single Faerie dragon, the Queen, acting as the leader and sole decider of the dracives.

There are three types of Faerie dragons in a dracive: The Queen, Nurse/Broods, Soldiers, and Workers. The Nurse Faerie dragon secrets a thick, slimy saliva which they pack into or onto an injury. This saliva is often called Spic and it accelerates the healing process of a Faerie dragons body, at the cost of energy levels so during this enhanced healing process a Faerie dragon must consume more food and water than they typically would. Broods care for the eggs and hatchlings with special Broods - called Royal Broods - that care for the queen's eggs and hatchlings. Royal Broods have more of an appearance of a soldier Faerie with a massive spiked crest trailing from their forehead to the tip of their tail. Additionally, Royal Broods will also act as the last defense before the Queen if someone or something were to invade the dracive.

Soldier Faerie dragons protect the dracive with their life, they have a small spiked crest that trails from their forehead to their tail. Worker Faerie dragons take up every other job outside of the nurse, brood, or soldier. They act as foragers, architects, and Draco honey makers. [draco honey is a rich and flavorful thick honey, pink in color with a distinctly floral scent and taste.]

The queen of the dracive is the most powerful, she has her own area and is always under the protection of soldier dragons with ample amounts of food and luxury; at least as much as you can get in the wilderness; but as soon as the queen can no longer provide children to the hive, or simply stops, she is killed by her own workers and soldiers.

### Harvesting

* **Draco Honey:** as mentioned before, draco honey is often harvested by professionals and used similarly to normal bee honey with some spells and alchemical potions requiring it as an ingredient. It makes for an excellent spread on bread but can also be used in the preparation and cooking of meats like chicken or steak to emulsify the other ingredients.
* **Draco Honeycomb:** more commonly used in baking and cooking than in anything else, draco honeycomb has a somewhat bitter taste combined with the sweet and floral taste of draco honey. A druidic spell known as Call Swarm, requires the use of draco honeycomb to conjure a swarm of faerie dragons (which act the same as real faerie dragons but do not have their trademark breath weapon).
* **Wax:** used in the making of candles, wax from a dracive functions in the same way wax from a bee hive does.
* **Propolis:** used in the making of glue and can be combined with propolis found in a beehive to make a even stronger glue.
* **Royal Jelly:** the primary source of hatchlings and adult queens diets, it is secreted by nurse dragons.
Mongolian Dynasty

The Mongolian Dynasty was a Khanate which spanned from 1500 to 1510, with the Mongolian Coup d'État from Narantuyaa, which will later form the Narantuyaa Dynasty. The Khan was Bughu Khatagi Khan, a noble and a rich tribe leader. Many Mongolians sees the Mongolian Dynasty to be a successor of the Moarian Horde or the Kingdom of Moaria, since Khatagi was a relative to the royal family of Moaria, the Aarif El-Jamil. The rule was an absolute monarchy and human rights were highly respected.
Ogrimm The Unbroken

Child of Ogrimmoth, the Demigod Ogrimm charges into battle at the behest of his father.

## Family

### Parent(s)

Ogrimmoth

Ogrimm The Unbroken is a Dwarven Demigod, child of Ogrimmoth and close friend and ally to King Bill High-Hill, ruler of The Highlands. Now serving as Governant of Knock City, Ogrimm works to aid The Guardian Council in their quest to bring peace to Forestsedge.

## History

The firstborn son of Ogrimmoth, God of Earth and Justice, Ogrimm was sent into Veiltouria to act on his fathers will. This has led him to countless battles over the centuries and has earned him great favor with the Dwarven people, becoming a champion and being of worship. He spent his time protecting Dwarves and stopping the plots of other divine agents.

It soon became clear to Ogrimm that an individual was hunting the Keys of Anvilguardius. Setting off to investigate, he found himself heading deep into the south. Following the winds of magic, he came upon The Delve. An ancient chasm that stretches deep into The Underdark, Ogrimm knew of the evils that dwelled within. With trepidation, he descended, his axes ever ready to cleave into those who would harm the innocent.

While making his descent, he was ambushed by a small army, led by Edward The Eighth. The Ghoul Emperor used cursed magic and dark incantations of Edwardius to bind Ogrimm. He then trapped the son of Ogrimmoth in a cage made of Mithril.

Fearing he had failed his father, Ogrimm prayed to him for guidance. His prayers were interrupted however, when Bill High-Hill, stumbled upon Edwards lair. The young Bill had not yet reclaimed his throne, and was adventuring with his allies Twisted Fate. Bill sensed in Ogrimm a kindred spirit, and freed Ogrimm. Locking eyes, Ogrimm made it known to Bill that he owed the young halfling a debt, before parting ways. It would not be for some time until they met again, though their second encounter would be under different circumstances.

### Alliance with King Bill

After two years, Ogrimm returned to High-Hill, seeking the one who had freed him. His father had repeatedly shown Ogrimm visions of Bill and his allies. Realizing they were important to his fathers goals, he made haste to Bill's location. Upon arriving, he had found the city under siege by the Godfall pact. Taking up his mighty weapons, Ogrimm helped lead the defense of the city.

A mighty ally in the war against Edward and his forces, Ogrimm soon realized that The Highlands were exposed on their western flank. Gathering up an assortment of Dwarves and Bounty Hunters, Ogrimm forged the settlement known as Knock City through greet and determination. Upon completion of the city, he met with King Bill and vowed once again to serve him.

Bill, having seen this warrior shed his blood for the people of The Highlands, appointed him Governant of Knock City.
List of Nations

## Season 1

* Kingdom of Moaria
* South East Asian Empire
* United States of North Africa
* Alpia
* Jrussia
* tasmania

## Season 2

* Islamic Caliphate
* Sinjin
* Singaporean Mars
* United States of Mars
* Towdonia
* Jrussian Federal Space Agency (JFSA)
* Tasmanian space agency

## Season 3

* Mongolian Dynasty
* Narantuyaa Dynasty
* Mongolian Horde ( S3 )
* Singapore
* United Stars
* Fascist Singapore
* Dunas Rosovak
* Finland (Formally Tasmania)
* Germany

## Season 4

* Mongolian Horde ( S4 )
* Union of Soviet Mongolian Republics ( USMR and also known as the Mongol Empire )
* Singapore
* South American Confederation
* Alpia
* Caspian Horde
* Lativa
* Maratha Empire
* Greater Rosovak & Iraq Union (GRIU)
* CE
* Finnish States of Europe
* Holy Roman Empire

## Season 5

* Crown of Kazoolandio (Formally Finland)
* Ottoman Dynasty
* Empire Of Brazil
* Somalian Empire
* Great Siberia (Fallen)
Yellow Dragon

Highly social and territorial, the yellow dragon can often be found nesting nearby cities. They have the ability to take the form a human which they often use to pickpocket individuals in the cities they live by rather than ordering the civilians about, as for them it is a more efficient manner of obtaining treasure.

## Physical Information

### Resistance

* Fire damage
* Fire magic
* Cold damage

## Sociocultural Information

### Place of Origin

Ki'mander

*"The yellow dragon is one of the more difficult to track, with no nearby lair effects and their penchant for human disguises."* - Dr. Kilagam Kraham

## Description

Lithe and lean, the yellow dragon is a formidable foe in combat though they prefer for a situation to not escalate to that point. Atop a yellow dragons head is four spiral-shaped horns which can act as their identifying feature as sometimes yellow dragons can look akin to their metallic counter parts the gold dragon. A yellow dragon's scales are somewhat transparent and surprisingly light, with their wings coated in white feathers.

### Abilities

Through their magical abilities the yellow dragon is able to bend and mold their bodies into any humanoid shape. To achieve this the yellow dragon must know the shape and physiology of the race they are attempting to embody, many times a yellow dragon will be shown this through their parent or through careful observation of passerby's.

If a yellow dragon does not know the physiology of their target race, the form that they take will be slightly off, the eyes bloated and the lips missing. While this may not outright give away the presence of a yellow dragon, many times people will fear those who are disfigured anyway.

#### Breath Weapon

The breath weapon of a yellow dragon is what most people call windstorm, its a concentrated burst of wind in a straight line out from the dragons mouth. The lesser known breath weapon of the yellow dragon is their nauseous gas which will spread from the dragons mouth in a circular cloud, when someone breathes in the gas they are filled with a torrent of nausea and if they don't have a strong enough gut, their lunch will be their newest enemy.

#### Lair

Yellow dragons lair within mountain ranges nearby cities, preferring a more windy climate than a stale one. The effects that occur around a yellow dragons lair is much less noticeable than those of other dragons as the only distinct change is an increase in windiness.

## Harvesting

Yellow dragons are fill to the brim with valuable articles for alchemy, spellcasting, and food making. A yellow dragon will most be valued for its scales which many like to use in basic fashion and armor with their teeth being a close second in order to create various blades. The wings of a yellow dragon, if harvested and enchanted properly, can act as a powerful Cape of Flight; exquisite in its shape and beauty and only weigh 1lb.
Quiet Council

The Quiet Council was a group of nobles and business from The Highlands who ruled High-Hill via proxy, installing Bellina High-Hill on the throne and controlling her through magical means. The Quiet Council was disbanded by Bill High-Hill during The War of The Keys, with most of its members being killed by the beholder known as The Demoralizer.

## History

The Quiet Council was formed during the reign of King Cadrian High-Hill, to better support the sickly king. During their slow rise to power, The Quiet Council slowly became corrupted, falling under the influence of Edward The Eighth and accepting his payments. Eventually, when all of the council was under Edward's sway, the ghoul king had Cadrian and his wife Pepper assassinated. The Quiet Council then exiled Cadrian's heir Bill, and placed Bellina on the throne due to her youth and vulnerability.

The Quiet Council then assumed command of the city for the next few decades, until Bill's return and Bellina's subsequent realization of what she had become. Bellina soon sacrificed herself to save Bill and his allies from one of The Seven Shards, following which Bill ascended to the throne and began a shadow war against the council, using politics and subterfuge to remove their power base.

This culminated in the council desperately turning to Edward for help, leading to the ghoul invading the city of High-Hill and his enforcer, a Beholder known as The Demoralizer, killing the council and absorbing their life force. Following the sitting council members death's, Bill officially disbanded The Quiet Council and replaced it with The King's Council.

## Members

The Quiet Council was comprised of eight members:

* Ignacious Rampart: Leader of the council and Master of Finances. Was the only surviving member of The Demoralizer's attack, though he was eventually killed by Bill.
* Selville Coil: Master of Whores. Was slain by Amon Mordai after attempting to assassinate the tiefling.
* Krillik Mard: Master of Trade. Killed by The Demoralizer.
* Melton Holmegrend: Master of Construction. Killed by The Demoralizer.
* Ser Talmin Terrig: Master of War. Killed by The Godfall Pact during the fall of Staghelm.
* Haestan Junior: Master of Defense. Secretly Ser Edward The Eighth.
* Marvira Spellsong: Master of Magic. A Council member in name only, was exiled along with Bill, returning only after Bill became King once more. Currently the only surviving member of the council.
* Godrick Dickmane: Master of Farming. Killed by The Demoralizer.
* Holton Barnes: Master of Beasts. Burned to death by Shanks.
Jiggormund

### Signs and Portents

- Unique hybrid creatures, merged together and living without pain. - Strange plant growth that is not supported by the weather.

Jiggormund, the Restless Prince, the Erraté of Life and Chaos. Ruler of the Outer Realm of Caosoul and antithesis to Draugnath and his realm of death. Stands as one of the Pillars, four gods of neutral standing that the people of Veiltouria view as fundamental aspects of life, with neither positive nor negative leanings.

## Description

Jiggormund is a chaotic and wild being. While many initially perceive the God of Life to be a kind or caring individual, Jiggormund does not always fit that mold. The Restless Prince cares about life on a large scale. He seeks constant evolution and adaptation, to ensure life is always growing and perpetuating. Numbers are what's important to him, not individuals. Jiggormund's ideal form of existence is closer to cancer than anything else.

Further, Jiggormund thrives in Chaos. A trickster god, Jiggormund often meddles with the other Erraté's plots for the sheer joy of it. He has no grand plans or schemes, he simply wishes for things to continue existing, and to do so in the most chaotic and entertaining way possible.

His realm of Caosoul is a technicolor assault on reality. It is in a constant state of upheaval and delirium, and one could liken it to a constant state of hallucination. Things are constantly evolving and changing in Caosoul, and those who enter are often reshaped, a painful and mind shattering process.

Jiggormund has a fearful relationship with his brother Draugnath. Where Jiggormund is eternal youth, Draugnath is a tired death. Draugnath holds no ill will for his more exuberant brother, but Jiggormund has an innate fear and loathing for Draugnath. This spurs him on to ever more wild and daring forms of life and chaos.

## Vassal Gods - The Changebringers

Like all Erraté, Jiggormund's realm is home to many Íshnubar who dwell within their own Lesser Domains. While differing Íshnubar cannot cross the borders of another's Lesser Domain without permission, Jiggormund has complete control over all aspects of Caosoul.

The Íshnubar of Jiggormund are:

* Shaywa, God of Sex

* Sheyfar, God of Healing

* Tammil, God of Endurance

* Yhatagaia, God of Change

* Yimcain, God of Possibility