The Domed City

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* Alois
* Brabak
* Caja
* Darrell
* Erich
* Gottfried
* Gregor
* Gustav
* Lutz
* Riley
* Rorik

* Alois
* Brabak
* Caja
* Darrell
* Erich
* Gottfried
* Gregor
* Gustav
* Lutz
* Riley
* Rorik

* Fenk
* Nyra
* Riley
* Vito

* Fenk
* Nyra
* Riley
* Vito

**The Domed City** is the capital of Abessa and home to Berserkers, Clerics, Outlaws and Alb separatists alike in *ELEX*. When the teleporter outside this city is activated, the corresponding teleporter outside the Hort is automatically activated.

## Entry

Gregor will refuse entry unless Jax is a member of the Clerics or acquires an ID from Locked Out.

## Missions

* A New ID
* Abessa to the Clerics
* Abessa to the Outlaws
* Arms Trafficking
* Bargaining Chip
* Before the City Gates
* Blood and Thunder
* Changing of the Guard
* Cold Technology
* Combative
* Counterfeit Papers
* Deadly Charge
* Deal with the Outlaws
* Death to the Pursuers
* Encrypted Communication
* Enter the Domed City in Abessa
* Expel the Separatists
* Forbidden to Depart
* Freedom Fighters
* Government Affairs
* Granted Access
* Helping Hands
* Impervious
* Into the Arms of a Separatist
* Killed Erich
* Killed Gottfried
* Killed Jorg
* Killed Lutz
* Killed Rorik
* Killed Suggestor Guard
* Killed Vivian
* Like the Clerics
* Locked Out
* Making Contact
* Mental Game
* Professional Thug
* Right to Stay
* Same Rights for All!
* Securing Peace
* Security Measures
* Shady Dealings
* Technically Proficient
* The Abessa Dispute
* The Back Door
* The Enemy Is Listening!
* The n00b
* The Song Bird
* The Weapon Embargo
* Vacancy
* Warmongering
* Waste Disposal
* Wrong Addressee

* A New ID
* Abessa to the Clerics
* Abessa to the Outlaws
* Arms Trafficking
* Bargaining Chip
* Before the City Gates
* Blood and Thunder
* Changing of the Guard
* Cold Technology
* Combative
* Counterfeit Papers
* Deadly Charge
* Deal with the Outlaws
* Death to the Pursuers
* Encrypted Communication
* Enter the Domed City in Abessa
* Expel the Separatists
* Forbidden to Depart
* Freedom Fighters
* Government Affairs
* Granted Access
* Helping Hands
* Impervious
* Into the Arms of a Separatist
* Killed Erich
* Killed Gottfried
* Killed Jorg
* Killed Lutz
* Killed Rorik
* Killed Suggestor Guard
* Killed Vivian
* Like the Clerics
* Locked Out
* Making Contact
* Mental Game
* Professional Thug
* Right to Stay
* Same Rights for All!
* Securing Peace
* Security Measures
* Shady Dealings
* Technically Proficient
* The Abessa Dispute
* The Back Door
* The Enemy Is Listening!
* The n00b
* The Song Bird
* The Weapon Embargo
* Vacancy
* Warmongering
* Waste Disposal
* Wrong Addressee

## Notes

* Domed City is covered by a power shield of Cleric origin, although Arx reveals it is apparently Alb technology. Touching the shield causes weak but constant damage for Jax.
* In the mission set related to the building political upheaval in the city, the Outlaws and the Separatists are allied with each other, while the Clerics will ally with the Berserkers. With this in mind, choose one of these two sides right from the start and complete the missions according to the intentions of one side to get the most focused outcome in Government Affairs
* The City walls themselves contain "Audio Guide Recordings" from the Old World, talking about the City's early history. Jax can interact with them and listen to their contents; they're essentially audiologs that remain in place and aren't added to the inventory. These Recordings will be added to the Wiki once a way has been found to incorporate them.