recursal/Fanatic-Fandom huggingface dataset:
Blob

**Blob** is the first Monster the player encounters and obtains in the Mountain Path upon starting the game.

### Bio

Gelatinous, amorphous, transparent, semi-solid, slimy - Blobs. Many Keepers don't think much of them, but it should be noted that there were several high-ranking Monster Keepers in history who employed a Blob in their team of Monsters. Keeper Master Duncan even once called his Blob his "most trusty and steely companion", although it might have been in jest. It is tradition for the Monster Keepers of that family to manage a farm of blobs just west of the Keeper's Stronghold.

### History

The Blobs were denizens of the Monster Sanctuary from the moment it was created. Curiously, there are no known stories of the Blob from the Old World. Could it be that the magic that was used to create the Sanctuary somehow also brought the Blobs into the world? Are they just a random by-product of the Sanctuary or is their existence linked to the nature of the Sanctuary? Nobody knows for sure as the scribes from that era didn't seem to assign the Blobs much importance. They took the Blobs for granted, and perhaps it is best for us to do the same. The notion of a hidden realm that is only inhabited by Blobs is generally seen as ridiculous by most Monster Keepers.

### Acquisition

**Blob** can be encountered in the Mountain Path or Blob Burg. **Click here for its location details!**

* Blob Burg

### Evolution

**Blob** evolves into King Blob with the Majestic Crown evolution catalyst. It shares this trait with Ice Blob, Lava Blob, Rainbow Blob, and Tar Blob.

A King Blob evolved from a Blob will inherit the Heal Charging and Curse Chain Shift Passives.

### List Form

* Damage
* Support
* Ultimates
* Stat Boost Passives
* Aura Passives
* Additional Hits
* Special Passives

Ultimate Skills

Procs
 Magic Proc x2 | Every attack triggers an additional hit equal to 35% of Magic value.

## Encounter Loadouts

### Wild Battles

Below are the skills Blob has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.

## Builds & Discussions

For a list of all useful guides and links, check this page.
* SmugLookingBarrel's Sample Builds
* Blob PvP Build
* Monster of the Day Reddit Discussion - Blob

## Trivia

* Based on a feedback survey back in May 2021, Blob was one of the Top 5 community's favorite Monster, it being in the fourth place. (Top 20 results here)
Bex

**Affiliation** | Monster Keeper

**Bex** is an NPC who travels around the Sanctuary, checking out fun and exciting new places all the time. Below is a listing of all the places where you can encounter him in the game, currently, along with the rewards obtained for finding him. He always appears in order in these locations, start to finish, and you **must** encounter every one of them in order to trigger the battle that rewards you with his favorite Monster, Skorch.

## Locations

You can encounter Bex throughout the game. If you follow the progression of areas according to appearance in the Monster Journal, these encounters will happen naturally in the proper order. For exact locations on each map, check individual area pages or the screenshots.

### Blue Caves

He talks of being a wanderer. He has monsters, but doesn't fight Champions. He commends you for the amount of Champions you've defeated. After mentioning finding treasure occasionally, he gives you three Crystal Shards and explains what they do.

### Sun Palace

He pontificates on the Sun Palace being full of scary monsters and suggests that he's definitely not going to delve down into the underwater parts, because he doesn't know what kind of monsters are down there. He gives you three Monster Bells and explains what they do.

### Horizon Beach

Bex goes on about the mountains in the area. He remarks that, while Snowy Peaks has taller peaks, the Horizon Beach has better views. He explains the concept of Improved Flying and mentions that he prefers to climb mountains with his own strength. He gives you a Switch Stone and explains what it does.

### Magma Chamber

ADD DETAILS ON BEX ENCOUNTER. He challenges you to a Keeper Duel. All of his monsters are Design Contest winners.

 **Rewards:**Skorch Egg

After defeating him, he'll give you a Skorch Egg. This is notable as the only way to obtain Skorch in the game outside of Reward Boxes.

### Mystical Workshop

Bex mentions how he didn't know this area existed, even though it's so close to the Stronghold. He's fascinated by how some areas in the Monster Sanctuary can only be reached using certain Monsters. He also mentions how your fates are intertwined, and gives you a Shift Stone.
Argiope

**Argiope** was the runner-up of the 3rd Design Contest, designed by 'VAX'.

### Bio

Argiopes are giant spider-like Monsters with a distinctive exoskeleton that is made of silver. Because of their calculating and patient nature, Argiopes usually bide their time and wait for their prey to come to them. Argiopes spread tiny invisible threads throughout their territories that alert them of any trespasser. Once alerted, Argiopes will silently stalk their target and ambush them at just the right moment. They possess small wing-like limbs on their back, which allow them to redirect their jumps in mid-air. Thanks to this ability, as well as their excellent vision and split-second reactions, it's almost impossible to escape from an Argiope. If need be, Argiopes can also throw their webs like a net to immobilize their foes.

### History

In the Old World, Argiopes were found in dense forests and open caves, far from human civilisation. Argiopes are able to foresee their prey's actions thanks to being attuned with the nature around them. Therefore, they are very sensitive to human interference, since it disrupts the natural processes of their surroundings. In the Sanctuary, Argiopes adapted to the gloomy atmosphere of Underworld, since it's very rare for Monster Keepers to set foot there.

### Acquisition

**Argiope** can be encountered in the Ancient Woods or Underworld. **Click here for its location details!**

* Underworld

### List Form

* Damage
* Support
* Ultimates
* Stat Boost Passives
* Aura Passives
* Additional Hits
* Special Passives

Ultimate Skills

Aura Passives
 Extra Channel | Aura: Whenever a Monster in the party gains a non-Channel Buff, 15% chance they also gain Channel.

Procs
 Defense Proc x2 | Every attack triggers an additional hit equal to 50% of Defense value.

## Encounter Loadouts

### Wild Battles

Below are the skills Argiope has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.

## Builds & Discussions

For a list of all useful guides and links, check this page.
* SmugLookingBarrel's Sample Builds
* Argiope PvP Build
* Monster of the Day Reddit Discussion - Argiope

## Trivia

* Argiope's name and design are based the argiope, a spider with a carapace covered in silvery hairs that can reflect sunlight in a way that gives them a metallic, white appearance.
Buff Steal (Passive)

Buff Steal
 **Buff Steal** | Unique Aura: Whenever an allied Monster removes a Buff from an enemy, it steals that Buff instead.

## Effect

**Buff Steal** is a Unique Aura passive skill that applies the same Buff removed from an enemy to the allied Monster that removed it, if applicable. If the Monster removes a Buff that has already reached its maximum stacks, no Buff will be applied. When an opposing Buff is removed due to an allied Demonic Theft, two stacks of that Buff will be applied if possible—one from Buff Steal and the other from Demonic Theft.

The Buff is applied by the Monster that removed the opposing Buff, triggering any effects owned by the Monster or originating from other Auras, such as Buffing Heal and Critical Buffs. Monsters receiving this Buff will also trigger other effects, such as Divine Shield and Sun Pendant. Multiple instances of allied Buff Steal on the field do not stack.
Augmented Shielding (Passive)

Augmented Shielding
 **Augmented Shielding** | Every shield that comes from this Monster (active and passive) has a 7.5% chance to apply a random Buff.

## Effect

**Augmented Shielding** is a passive skill that has a 7.5% chance to apply a random applicable Buff to an allied Monster for each shield applied by the Monster with this passive to the allied Monster, even if the shield value is 0. This also includes shielding from equipment on the Monster.

The Buff is applied by the Monster with the Augmented Shielding passive, triggering any effects owned by the Monster or originating from other Auras, such as Buffing Heal and Critical Buffs. Monsters receiving this Buff will also trigger other effects, such as Divine Shield and Sun Pendant. Multiple instances of Augmented Shielding on a Monster will each have a chance to trigger on each shielding instance.
Blob Key

**Blob Key**
 Key Item
Used to activate Blob monuments.

The Blob Key is used to unlock the Blob Locks scattered around the Sanctuary. It can be acquired from Old Buran in Mountain Path by confronting him for a Keeper Duel. After opening all 3 locks, Blob Burg becomes accessible.

## Acquisition

### Rewards

* By winning the following Keeper Duels:
	+ Old Buran in Mountain Path.
Bubble Burst

*This is a disambiguation page, providing a list of links to pages that might share the same title. If an article link referred you here, you may wish to change the link to point directly to the intended page.*

**Bubble Burst** can refer to:

* The Bubble Burst active skill.
* The Bubble Burst Explore Ability.
Caraglow

**Caraglow** (along with Aazerach) was the runner-up of the 1st Design Contest. Caraglow was designed by 'Azaliate'.

### Bio

Small, feline and fun-loving creatures that love to play around in the dark areas of the Monster Sanctuary. Many Keepers see the Caraglow as a sign of good luck while exploring dark caves. Caraglows happily guide lost Keepers out of caves and caverns, travelling ahead of them while carrying their lights by the handle in their mouths. Despite being friendly towards travellers and Keepers, a Caraglow is extremely protective of their burrow and will attempt to guide travellers away from it. Should that fail, the Caraglow will defend their burrow by attacking trespassers with its sharp claws.

### History

The Caraglow are seen by many as one of the friendliest and most domesticable Monsters in the Monster Sanctuary, and many retired Keepers keep them as pets. It is advised for Keepers wishing to keep a Caraglow that they are provided with a room or area that is left dark, as Caraglows tend to get rowdy and destructive otherwise. However, once well-adjusted to the lighting of homes and outdoor environments, a Caraglow is as playful as they are in caves, and they make for great pets for children or lonely older individuals to take care of.

### Acquisition

**Caraglow** can be encountered in the Snowy Peaks. It can also be obtained from Reward Box lvl 2. **Click here for its location details!**

### List Form

* Damage
* Support
* Ultimates
* Stat Boost Passives
* Aura Passives
* Additional Hits
* Special Passives

Ultimate Skills

Aura Passives
 Improved Glory | Unique Aura: Glory (Buff) increases Critical Damage by an additional 20%.

## Encounter Loadouts

### Wild Battles

Below are the skills Caraglow has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.

## Builds & Discussions

For a list of all useful guides and links, check this page.
* SmugLookingBarrel's Sample Builds
* Caraglow PvP Build
* Monster of the Day Reddit Discussion - Caraglow

## Trivia

* Caraglow's design is based on the caracal, a medium-sized wild cat native to Africa, the Middle East, Central Asia, and arid areas of Pakistan and northwestern India.
* Caraglow's name is a portmanteau of the words *caracal* and *glow* (referencing the bright ball it has).
Big Potion

**Big Potion**
 Combat Consumable
Heal target for 6 x 450
Buy cost: 650GSell cost: 195G

## Crafting Recipes

In Relics of Chaos, Relics can be upgraded using consumable items instead of crafting materials. **Click to show all upgrades that require Big Potions.**

  Grey Stone+3 | 2x **Almond**, 2x **Strawberry**, 1x ****Big Potion****
  Toxic Pot+3 | 2x **Mango**, 2x **Almond**, 1x ****Big Potion****

## Acquisition

### Treasures

* Horizon Beach
* Mystical Workshop
* Underworld

**Horizon Beach**

**Mystical Workshop**

**Underworld**

### Merchants

* Rhazes in the Magma Chamber after defeating the Asura Champion (can only be purchased once).
* Consumable Merchant in the Keepers' Stronghold after reaching Keeper Dragoon.

### Monster Drops

**Common Loot**

**Rare Loot**

### Rewards

* From the Monster Army:
	+ Given for reaching 12500 strength (x3).
* Reward Box lvl 3.
Almond

**Almond**
 Food
Defense +18
Buy cost: 300GSell cost: 90G

## Crafting Recipes

In Relics of Chaos, Relics can be upgraded using consumable items instead of crafting materials. **Click to show all upgrades that require Almonds.**

## Acquisition

### Treasures

* Snowy Peaks
* Sun Palace
* Magma Chamber

**Snowy Peaks**

**Sun Palace**

**Magma Chamber**

### Merchants

* Food Merchant in the Keepers' Stronghold after reaching Keeper Knight.
Blob Locks

Throughout the Monster Sanctuary, there are three **Blob Locks** that you can open. In order to do so, you will have to head to the Southwestern portion of the Magma Chamber. From there, you will have to go confront Old Buran on the Mountain Path so that you can defeat him in a final Keeper Duel to claim the Blob Key. Unlocking all three Blob Locks opens the way to Blob Burg.

The Blob Locks are located in Stronghold Dungeon, Sun Palace, and the Mystical Workshop, as seen below.
Buffing Heal (Passive)

Buffing Heal
 **Buffing Heal** | When applying a Buff, also heal the target by 50% of this Monster's Magic.

## Effect

**Buffing Heal** is a passive skill that heals an allied Monster for each Buff the Monster with this passive applies to the allied Monster. When applying the first stack of a Buff to an allied Monster, the heal value on the allied Monster is equal to 50% of the Magic value of the Monster with this passive. The value is reduced to 25% when applying additional stacks of the Buff.

The healing is applied by the Monster with the Buffing Heal passive, triggering and being affected by any effects owned by the Monster or originating from other Auras, such as Healing Shield, Heal Charging, and Harp. Multiple instances of Buffing Heal on a Monster trigger one after another.
Aurumtail

**Aurumtail** was the Developers' Pick of the 1st Design Contest as the developers liked some of the new skill ideas and its riding ability. Aurumtail was designed by 'Penumbra'.

### Bio

A curious mix of reptilian and canine physiology with a unique set of skills. In particular, the Aurumtail's ability to find precious ores and minerals is singular among the inhabitants of the Monster Sanctuary. This ability might have developed due to the Aurumtail's peculiar feeding habits: Its primary diet consists of Mana which it obtains from specific minerals found in caves and underground. This renders their body fragile to physical forces, but gives them an almost impenetrable resistance to magical influences.

### History

The Aurumtail is loyal to its Keeper to a degree that sometimes proves tragic. When it was first discovered that this species had a knack for finding gemstones, many treasure seekers sought them out. However, removing them from their habitats which were rich in the Mana that they needed to survive proved fatal for many of the species. Since then, it has become a well-known fact that keeping an Aurumtail is a big responsibility that comes with certain challenges. However, a Keeper who is able to properly take care of the Aurumtail's needs is in turn rewarded with one of the most loyal and intelligent companions a Keeper can wish for.

### Acquisition

**Aurumtail** can be encountered in the Snowy Peaks. It can also be obtained from Reward Box lvl 2. **Click here for its location details!**

### List Form

* Damage
* Support
* Ultimates
* Stat Boost Passives
* Aura Passives
* Additional Hits
* Special Passives

Ultimate Skills

## Encounter Loadouts

### Wild Battles

Below are the skills Aurumtail has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.

## Builds & Discussions

For a list of all useful guides and links, check this page.
* SmugLookingBarrel's Sample Builds
* Aurumtail PvP Build
* Monster of the Day Reddit Discussion - Aurumtail

## Trivia

* Aurumtail's name is a portmanteau of the words *aurum* (Latin for *gold*, referencing its ability to find precious ores) and *tail*.
Cascade (Passive)

Cascade
 **Cascade** | The power of every consecutive hit during an ability is increased by 5% continuously. (For a 4 hit attack: +0%, +5%, +10%, +15%)

## Effect

**Cascade** is a passive skill that continuously increases the power of consecutive hits from Damaging, Healing, and Shielding actions by 5%, regardless of whether they land or not. For instance, there is a 5% boost for the second hit, 10% for the third, 15% for the fourth, and so on. Hits from multi-target actions are sequentially boosted across all targets, rather than individually per target. Cascade stacks multiplicatively with multiple instances of itself on a Monster, as well as with other damage/healing/shielding modifiers.

The power of additional procs, such as Mana Proc, Combo Healing, Combo Shielding, and Shock, is also boosted. Shielding from Situational Support is only boosted when using Shielding actions, while healing from Warhorn is only increased when using Healing actions.

For skills with multiple effects, such as Bite (Damaging and Healing), Encapsulate (Healing and Shielding), and Meteorite Shower (Damaging and Shielding), the boost is applied separately to each effect. Cascade does not affect the healing from Poison Eater, at least not directly, and it also does not affect healing items.
Custom Templates

There are a lot of custom templates used in the Monster Sanctuary Wiki. This page is to list all of them for easier access because I don't want to search for them every time when editing them.

Here are also a couple of links that I use regularly when modifying the templates:

* Common.css
* Common.js

## Icons

Template:GameIcon

Template:WeaknessIcon

Template:ResistanceIcon

## Skills

### Data

Template:Skills

Template:Passives

Template:Shifts

Template: Explore

Template:Ultimates

### Display

#### List

Template:SkillList

Template:SkillRow

Template:PassiveRow

Template:ShiftTable

Template:ShiftRow

Template:UltimateTable

Template:UltimateRow

#### Tree

Template:SkillTree

Template:SkillTreeSingle

Template:SkillTreeRow

### Info Box

Note these are currently not used (and shouldn't be until we actually implement something for skill pages).

Template:ActiveSkill

Template:PassiveSkill

## Monsters

### Display

#### Info Box

Template:MonsterBox

Template:MonsterBoxInternal

Template:MonsterChampBox

Template:Stats

Template:StatBars

#### Table

Template:MonsterTable

Template:MonsterRow

#### Gallery

Template:MonsterGallery

Template:MonsterGalleryParser

Template:MonsterGalleryBox

## Items

### Data

Template:Items

Template:CraftingRecipe

### Display

#### Table

Template:EquipTable

Template:ItemTable

Template:ItemRow

#### Crafting

Template:GetItemImage

Template:CraftingTableHeader

Template:CraftingTableRow

Template:CraftingTableFooter

Template:ItemCraftingTable

## Location

Template:Location

Template:LocationBox

Template:Map

Template:MapCell

Template:TreasureList

Template:TreasureRoom

Template:TreasureEntry

## Database Overhaul

Templates/Modules used after moving the database to modules.

### Monsters

#### Data

Module:MonsterData

Module:MonsterData/Convert

Module:Monster

Module:SkillTree

Module:StringHelper

#### Display

Template:MonsterBoxV2

Template:MonsterTableHeader

Template:MonsterTableV2

Template:MonsterGalleryV2

### Skills

#### Data

Module:SkillData

Module:SkillTreeData

Module:SkillTree

#### Display

Template:SkillTreeV2

Template:SkillRowV2
Assistance (Passive)

Assistance
 **Assistance** | Every heal that comes from this Monster (active and passive) has a 10% chance to apply Sidekick (Buff).

## Effect

**Assistance** is a passive skill that has a 10% chance to apply Sidekick to an allied Monster for each heal applied by the Monster with this passive to the allied Monster. This also includes healing from equipment and Regeneration procs on the Monster but not healing items.

The Sidekick is applied by the Monster with the Assistance passive, triggering any effects owned by the Monster or originating from other Auras, such as Buffing Heal and Critical Buffs. Monsters receiving this Buff will also trigger other effects, such as Shared Sidekick, Divine Shield, and Sun Pendant. Multiple instances of Assistance on a Monster will each have a chance to trigger on each healing instance.
Banana

**Banana**
 Food
Health +250
Buy cost: 500GSell cost: 150G

## Crafting Recipes

In Relics of Chaos, Relics can be upgraded using consumable items instead of crafting materials. **Click to show all upgrades that require Bananas.**

## Acquisition

### Treasures

* Mystical Workshop
* Underworld
* Forgotten World

**Mystical Workshop**

**Underworld**

**Forgotten World**

### Merchants

* Food Merchant in the Keepers' Stronghold after reaching Keeper Champion.

### Rewards

* From the Monster Army:
	+ Given for reaching 50000 strength.
* Common drop in the Infinity Arena after reaching Keeper Champion.
* Reward Box lvl 2.
Barricade (Passive)

Barricade
 **Barricade** | Every shield that comes from this Monster (active and passive) has a 4% chance to apply Barrier (Buff).

## Effect

**Barricade** is a passive skill that has a 4% chance to apply Barrier to an allied Monster for each shield applied by the Monster with this passive to the allied Monster, even if the shield value is 0. This also includes shielding from equipment on the Monster.

The Barrier is applied by the Monster with the Barricade passive, triggering any effects owned by the Monster or originating from other Auras, such as Buffing Heal and Critical Buffs. Monsters receiving this Buff will also trigger other effects, such as Shared Barrier, Divine Shield, and Sun Pendant. Multiple instances of Barricade on a Monster will each have a chance to trigger on each shielding instance.
Barrier

Barrier

* Active Skills
* Passive Skills
* Ultimate Skills
* Shift Passives
* Equipment

Allows Barrier to be stacked on allies
 Multi Barrier | Aura: **Barrier** (Buff) can be stacked two additional times. Additional stacks are only half as strong.

Triggers when receiving Barrier
 Extra Channel | Aura: Whenever a Monster in the party gains a non-Channel Buff, 15% chance they also gain Channel.

Affects Barrier on allies
 Improved Barrier | Unique Aura: **Barrier** (Buff) reduces damage received by an additional 7.5%.

Affects Barrier on opponents
 Buff Corruption | Unique Aura: Weakness reduces the strength of Buffs and beneficial Stacks on enemies by 6%.

Removes Barrier from opponents
 Cleanse | Every hit has a 25% chance to remove a Buff from the target.

Triggers when removing Barrier from opponents
 Buff Steal | Unique Aura: Whenever an allied Monster removes a Buff from an enemy, it steals that Buff instead.

Affected by Barrier on allies

Applies Barrier to allies

Allows Barrier to be stacked on allies

Triggers when receiving Barrier

Affected by Barrier on allies

### Accessories

Applies Barrier to allies

Allows Barrier to be stacked on allies

Triggers when receiving Barrier

  Sun Pendant+1

  Sun Pendant+2

  Sun Pendant+3

  Sun Pendant+4

  Sun Pendant+5
Armor Crush (Passive)

Armor Crush
 **Armor Crush** | Unique Aura: When a Monster in the party applies Armor Break on an enemy, 40% chance to spread it to another enemy.

## Effect

**Armor Crush** is a Unique Aura passive skill that has a chance to inflict Armor Break on another eligible enemy when an allied Monster applies Armor Break on an enemy. When applying the first Armor Break stack on an enemy (not the one from this passive), the chance is 40%. The chance is reduced to 20% when applying additional stacks of Armor Break. This passive cannot trigger itself, as well as when Armor Break is applied to an allied Monster through Necromancy.

The Armor Break is applied by the Monster that inflicted the original Armor Break, triggering any effects owned by the Monster or originating from other Auras, such as Mystify, Proliferate (when attacking), and Curse Chain. Multiple instances of allied Armor Crush on the field do not stack.
Brawlish

### Bio

Brawlish are burly, hot-tempered fish that spend a lot of their time outside of water, being able to breathe through their skin. They use their powerful, muscular arms to move on land. Every adult Brawlish eventually digs a burrow above the water, which gives the Brawlish shelter during its sleep and helps it regulates its temperature. When the mating season arrives, both male and female Brawlish attempt to impress each other by performing push-ups, sit-ups, high jumps, backflips or even by lifting heavy objects.

### History

There's a popular folktale of a fisherman accidentally catching a Brawlish with a hook on a line. Pulling it out of the water was difficult enough, but once the Brawlish got out of water, the real struggle began. In the following fight, the fisherman was badly bruised and beaten, but he was eventually able to land a knockout punch, incapacitating the Brawlish. He dragged the heavy fish all the way home and, once there, immediately began buttering and heating up the biggest pan that he could find. As soon as he dropped the Brawlish in the hot pan, it regained consciousness and completely wrecked the fisherman's home. It escaped to live another day.

### Acquisition

**Brawlish** can be encountered in the Horizon Beach. It can also be obtained from Reward Box lvl 3. **Click here for its location details!**

### List Form

* Damage
* Support
* Ultimates
* Stat Boost Passives
* Aura Passives
* Additional Hits
* Special Passives

Non-damaging Actions

Ultimate Skills

Aura Passives
 Shatter | Unique Aura: Chill causes attacks against enemies affected by it to have 10% increased Critical Chance.

Procs
 Combo Initiator | If this Monster acts first in the turn, it deals 30% more damage with its attack and deals an additional 30% damage hit.

## Encounter Loadouts

### Wild Battles

Below are the skills Brawlish has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.

## Builds & Discussions

For a list of all useful guides and links, check this page.
* SmugLookingBarrel's Sample Builds
* Brawlish PvP Build
* Monster of the Day Reddit Discussion - Brawlish

## Trivia

* Brawlish's name is a portmanteau of the words *brawl* and *fish*.
Brutus

**Brutus** was the winning entry of the 4th Design Contest, designed by 'Umaro'.

### Bio

When it comes to brute strength, no other Monster can rival Brutus. What many don't know, however, is that they are also very intelligent. They can use tools, but they usually prefer to use their brawn to achieve their goals. They can also learn sign language, but they mostly just sign "Brutus strong" and "you lose". A newborn Brutus spends the first six or seven years of its life riding on its mother's back. Later, they set off on their own into the wilds to find their own territory to conquer.

### History

It seemed to be an impossible task to convince the Bruti of the Old World to give up their territories. A group of Keepers instead focused on Bruti that were on the cusp of adulthood, when they would set out to find their territory. The Keepers managed to lure the young Bruti to the Monster Sanctuary with the promise of many unconquered territories.

### Acquisition

**Brutus** is an optional Champion Monster in the Ancient Woods. You can obtain its egg by achieving a 5-star rating and only once per playthrough. **Click here for more details!**

* Get to this high ledge to reach the east entrance (need to destroy a wall in the next room)
* Destroy the wall to reveal the west entrance (need to get to a high ledge in the next room)
* The Brutus Champion
1/3
Brutus can be found in the dark tunnels underneath the sunny Ancient Woods. You need a Monster that can destroy breakable walls as well as a Monster with Improved Flying, Lofty Mount or Dual Mobility to access the area. The area has two entrances: the east entrance, located underneath the eastern parts of the Goblin Fort, and the west entrance, above the 2-Nightwings 1-Molebear spawn on the western parts of the Ancient Woods. You must navigate the dark area and avoid spikes to get to Brutus's room.

It can also be obtained from Reward Box lvl 5.

### List Form

* Damage
* Support
* Ultimates
* Stat Boost Passives
* Aura Passives
* Additional Hits
* Special Passives

Ultimate Skills

Procs
 Combo Buffing | Every Buff action applies one additional random Buff.

## Encounter Loadouts

### Wild Battles

Below are the skills Brutus has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.

## Builds & Discussions

For a list of all useful guides and links, check this page.
* SmugLookingBarrel's Sample Builds
* Brutus PvP Build
* Monster of the Day Reddit Discussion - Brutus
Buff Charging (Passive)

Buff Charging
 **Buff Charging** | When this Monster applies a Buff, it gains a Charge stack.

## Effect

**Buff Charging** is a passive skill that applies a Charge stack to the Monster with this passive for each Buff it applies. Applying additional stacks of a Buff does not affect this passive.

Gaining Charge stacks will trigger any effects owned by the Monster or originating from other Auras, such as Charging Shield, Charged Chant, and Leadership. Multiple instances of Buff Charging on a Monster trigger one after another.
Buffing Actions

**Buffing Actions** are active abilities that applies Buffsto your Monsters as part of its base effect.

* Active Skills
* Passive Skills
* Ultimate Skills
* Shift Passives
* Equipment

Triggers when using Buffing actions

### Accessories

Triggers when using Buffing actions

  Pure Leaf+1

  Pure Leaf+2

  Pure Leaf+3

  Pure Leaf+4

  Pure Leaf+5
Ascendant

### Bio

It is said that Ascendants are Monks that have attained a higher state of existence through ceaseless meditation. Most Ascendants immediately leave our world behind, as they no longer have any concerns for material affairs. Very few Ascendants stay behind to help Monks and humans come to see the universal truths that are known only to them. Instead, of seeing the world like we do, the large almond-shaped eyes of Ascendants reveal the underlying truths, structures and systems that govern our world.

### History

There have been a number of individuals in history who have claimed to have seen an Ascendant in their dreams. Ascendants would sometimes talk to humans in their dreams to impart revelatory insights or dire warning about the future. Upon waking, some of these humans would possess abilities that they were never capable of before, such as marvelous levels of craftmanship or martial arts.

### Acquisition

**Ascendant** is an optional Champion Monster in the Blue Caves. Unlike most Champion Monsters, achieving a 5-star rating will not reward you with its egg but instead a Primordial Branch catalyst. Therefore, under normal circumstances, it can only be obtained through evolution. **Click here for more details!**

* Use a Monster with Summon Big Rock on the ground switch, and then Grapple on the grappling anchor
* The Ascendant Champion and two Monks
1/2
In the lower east area of the Blue Caves, you can find a waterfall as well as a blocked gate in the nearby room. Use a Monster with Summon Big Rock to activate the ground switch, which creates a grappling anchor, and then a Monster with Grapple on the anchor to open the gate. In the next room, you will spot Ascendant past another waterfall. The Ascendant will always fight alongside two Monks.

In Randomizer and Bravery, it is possible to obtain its egg from certain NPCs, Monster chests, or Reward Boxes.

### Evolution

**Ascendant** evolves from Monk with the Primordial Branch evolution catalyst.

### List Form

* Damage
* Support
* Ultimates
* Stat Boost Passives
* Aura Passives
* Additional Hits
* Special Passives

Ultimate Skills

Procs
 Mana Healing | Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 50% of Max Mana value.

## Encounter Loadouts

### Wild Battles

Below are the skills Ascendant has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.

## Builds & Discussions

For a list of all useful guides and links, check this page.
* SmugLookingBarrel's Sample Builds
* Ascendant PvP Build
* Monster of the Day Reddit Discussion - Ascendant

## Trivia

* Ascendant is one of the only three Monsters to have more than one Monster type skill, in this case Path to Ascension, Path to Knowledge and Path to Valhalla. The other two Monsters are Goblin Warlock and Terradrile.
	+ Ascendant and Goblin Warlock are the only Monsters to have more than one Monster type aura.
Burning Desire (Passive)

Burning Desire
 **Burning Desire** | Unique Aura: Apply Shield to the party when an enemy receives Burn (Debuff) damage equal to 3% of each Monster's Max Health.

## Effect

**Burning Desire** is a Unique Aura passive skill that shields all allied Monsters whenever an enemy takes Burn damage. On the first Burn damage proc on an enemy, the shield value on each allied Monster is equal to 3% of the allied Monster's Max Health. The value is reduced to 1.5% on subsequent procs. Each Burn damage proc on an enemy applies a shield to each allied Monster. For example, if one enemy has a stack of Burn and another has two stacks, it would trigger three shielding instances, but only the first stack from each provides the full value.

The shielding is applied by the Monster with the Burning Desire passive, triggering and being affected by any effects owned by the Monster or originating from other Auras, such as Copy Shield, Shield Aura, and Drum. Multiple instances of allied Burning Desire on the field do not stack, and only the frontmost Monster's Burning Desire takes effect. For example:
* Monster A is in the second position and has learned Copy Shield.
* Monster B is in the third position and has learned Load Up.

Monster A's Burning Desire takes effect. Therefore, Burning Desire would trigger Monster A's Copy Shield and not Monster B's Load Up.
Counterfeit (Active)

Counterfeit
 **Counterfeit** | lv1  | 150

## Effect

**Counterfeit** is a special active skill. Counterfeit allows the user to select an opposing Monster and perform the last active skill the selected Monster used. Hovering on a Monster will show the skill that was previously used. Opposing Monsters that have not used a skill cannot be selected. Counterfeit also cannot be used on an Ultimate skill if another allied Monster has used an Ultimate on the same turn.

Counterfeit copies exactly the skill's base effects and action type, triggering any related passives the user possess, but will always use its own Mana cost regardless of the skill used. Copied Damaging actions are boosted by Variety if the user has not used the attack before. Counterfeit can also be used on a Potion action and this will not consume the item (although it will still spend Mana).

If the copied skill is a single-target Damaging action, the attack targets the Monster that got its attack copied (the selected opposing Monster). Meanwhile, if the copied skill is a single-target Non-damaging action, the action targets the user/self.

A copied Occult Power will apply Buffs and shield the user even if they are not a Goblin or Occult, but a copied Ancient Conjunction will only apply Age on Ancient Monsters.
Azure Gem

**Azure Gem**
 Crafting Material
Level 3 rare upgrade material.
Buy cost: 500GSell cost: 150G

**Azure Gem** is a rare level 3 gem crafting material. It is used for upgrading equipment by the Smith in the Keepers' Stronghold.

## Crafting Recipes

**Click to show all upgrades that require Azure Gems.**

## Acquisition

### Treasures

* Snowy Peaks
* Sun Palace
* Horizon Beach
* Magma Chamber

**Snowy Peaks**

**Sun Palace**

**Horizon Beach**

**Magma Chamber**

### Merchants

* Material Merchant in the Keepers' Stronghold after reaching Keeper Ranger.

### Monster Drops

**Common Loot**

**Rare Loot**

### Rewards

* From the Monster Army:
	+ Given for reaching 4000 strength.
* Common drop in the Infinity Arena after reaching Keeper ???.
* Rare reward from Craft Boxes after reaching Keeper Lancer.
Crafting Materials

**Crafting materials** are used to upgrade equipment (weapons and accessories) by the Smith in the Keepers' Stronghold. All crafting materials share the same icon.

Crafting materials can be bought from the Material Merchant in the Keepers' Stronghold, dropped from Monsters or found in chests. Crafting materials are not carried over when playing New Game+.

## Crafting Material Types

### Metals

  Iron

  Bronze

  Steel

  Silver

  Gold

### Fibers & Cloths

  Wool

  Leather

  Raw Hide

  Silk

  Linen

### Gems

  Green Gem

  Blue Gem

  Crimson Gem

  Verdant Gem

  Azure Gem

  Ruby

  Emerald

  Sapphire
Blade Widow

### Bio

It is quite dangerous to come face to face with these mantis-like creatures, as they are known to prey on just about anything that stumbles into their territory. They are even known to feast on their own kind in certain situations. Almost all of the Blade Widows found in nature are female, as the males of the species are usually much smaller and their lifespans are quite limited. Once a Blade Widow's powerful eyes have found a target, the Blade Widow becomes utterly ruthless.

### History

Despite the Blade Widows' predatory nature, scholars and mystics have been fascinated with this creature since ancient times. Some even believed the Blade Widows to be earthly messengers or incarnations of a female god of war, and warriors sometimes gave sacrifices to the Blade Widows in hopes that it would grant them fortune in future battles. One particular myth states that, should a warrior die outside of battle, their soul would have to face off against a Blade Widow in the spirit realm. No matter how strong the warrior was in life, they cannot win this fight, for it only serves to test the warrior's spirit and to give them a warrior's death.

### Acquisition

**Blade Widow** can be encountered in the Sun Palace. It can also be obtained from Reward Box lvl 2. **Click here for its location details!**

### List Form

* Damage
* Support
* Ultimates
* Stat Boost Passives
* Aura Passives
* Additional Hits
* Special Passives

Ultimate Skills

Procs
 Attack Mastery | Every physical attack triggers an additional hit equal to 50% of Attack value.

## Encounter Loadouts

### Wild Battles

Below are the skills Blade Widow has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.

## Builds & Discussions

For a list of all useful guides and links, check this page.
* SmugLookingBarrel's Sample Builds
* Blade Widow PvP Build
* Monster of the Day Reddit Discussion - Blade Widow
Counter Attack (Passive)

Counter Attack
 **Counter Attack** | When getting attacked, hit the attacker for 1 x 200% Attack. Hit can't be dodged and has 20% increased Critical Chance.

## Effect

**Counter Attack** is a passive skill triggered when the Monster with this passive is attacked. It triggers a hit dealing 200% of the Monster's Attack value as physical Neutral damage to the attacker. Exploiting an enemy's weakness through this skill can trigger passives such as Exploit and Brawler. The hit occurs after all other effects of the attack that triggered it, even if the Monster's Health is reduced to 0 by the attack.

Counter Attack hits are unaffected by Combo and do not trigger any additional hits since they do not happen during the Monster's turn. However, they can land as a Critical Hit, with an additional 20% increased Critical Chance and the ability to trigger any Crit-based skills, such as Critical Mass. Charge stacks do not increase the damage, but all other damage modifiers, such as Empower and First Impact, can affect it. On-hit effects, such as Kindle, can also trigger from the hit. Counter Attack hits cannot be dodged and are unaffected by Blind stacks.

In a Keeper Duel, if a Keeper's Monster is knocked out due to Counter Attack, its replacement is not sent until the beginning of the Keeper's next turn. If all of the Keeper's Monsters are knocked out due to Counter Attack, the opponent (the team with Counter Attack) would not have any Monsters to attack on their turn. This immediately ends their turn, causing the Keeper who lost their team to Counter Attack to effectively get two turns in a row.
Blue Caves

* Map
* Terrain

The **Blue Caves** is a vast network of underground caves with waterways and obstacles barring progress. The moss covered rock walls and waterlogged tunnels are home to numerous Monsters. This is also where the player obtains the Double Jump Boots.

It stretches below and is connected to the Mountain Path and the Keepers' Stronghold; there are connections to the Stronghold Dungeon in the east, the Sun Palace in the west, and the Underworld at its deepest point.

## Storyline

Upon entering the **Blue Caves**, you are met by Will. He mentions the rumors about the increased amount of Champion Monsters that have been spotted as of late. He suggests trying to hunt one down. He is interested in the cause of this rise in Champion Monsters and thinks hunting them will help him uncover the truth.

You learn that there are four Spectral Keepers - the player, Will, Leonard, and Julia. You and Will are both new at this, but Leonard is older and has some experience. Julia started out much younger than both you and Will, so she is more experienced, as well. They both have obtained the rank of Keeper Lancer while you two are just Keeper Aspirants. Will gives you a copy of the Monster Journal.

Leonard interrupts your chat to proclaim that he's the best and you and Will are too inexperienced and shouldn't go in there. Will takes this as a challenge and rushes off. Leonard calls him a fool and chases after. Your Spectral Familiar then suggests helping Will, and hopes you will knock Leonard down a peg by passing his rank, someday.

Later, you encounter Leonard again, who defeats a Blob - a Monster not found in this area - to show off his prowess.

Further in, you encounter an Alchemist for the first time. He mentions it might be dangerous for you to continue on, then laughs and leaves you alone. Your Familiar suggests it might be worth investigating who that man was. Just ahead, you find Will and the Minitaur Champion. Will decides to stay back and let you handle the Monster.

After defeating the Minitaur, Leonard shows up and asks about it. He doesn't believe that you defeated the Champion and goes searching to try and find it. Will asks you to meet him in the Library at the Keepers' Stronghold later to see what he can find out about the masked man.

In the very depths of this area lies a door that leads to Underworld. Upon collecting four of the Sanctuary Tokens, Eric challenges you to a Keeper Duel before giving you the fifth and final Sanctuary Token to open the door.

## Puzzles

### Lever Platform Puzzle

This puzzle shifting platforms up and down. You need to make the platforms in the room below to ascend progressively, so you can jump on them.

**Click here to view the solution!**

From left to right: Up x3, Up x1, Down x1

## Keeper Duels

### Eric

Upon collecting four of the Sanctuary Tokens, Eric challenges you to a Keeper Duel before giving you the fifth and final Sanctuary Token to open the door to Underworld.

**Click here for team preview!**

## Treasures

**Click here to view the treasures in this area!**
Curse of Weakness (Passive)

Curse of Weakness
 **Curse of Weakness** | Unique Aura: When a Monster in the party applies Weakness on an enemy, 35% chance to also apply a random Debuff.

## Effect

**Curse of Weakness** is a Unique Aura passive skill that has a chance to inflict a random applicable Debuff on another eligible enemy when an allied Monster applies Weakness on an enemy. When applying the first Weakness stack on an enemy, the chance is 35%. The chance is reduced to 17.5% when applying additional stacks of Weakness. This passive cannot trigger itself (if the random Debuff applied is Weakness), as well as when Weakness is applied to an allied Monster through Necromancy.

The Debuffs are applied by the Monster that inflicted the Weakness, triggering any effects owned by the Monster or originating from other Auras, such as Mystify, Proliferate (when attacking), and Curse Chain. Multiple instances of allied Curse of Weakness on the field do not stack.
Critical Buffs (Passive)

Critical Buffs
 **Critical Buffs** | When applying a Buff, there is a chance to also apply 2 Charge stacks, equal to this Monster's Critical Chance.

## Effect

**Critical Buffs** is a passive skill that has a chance to apply two Charge stacks to an allied Monster for each Buff the Monster with this passive applies to the allied Monster. When applying the first stack of a Buff to an allied Monster, the chance is equal to the Critical Chance value of the Monster with this passive. The chance is reduced by half when applying additional stacks of the Buff.

Monsters that receive the Charge stacks will trigger any effects owned by the Monster or originating from other Auras, such as Charging Shield, Charged Chant, and Leadership. A Monster with Charging Shield would receive only a single shield instance of the full value, as the two Charge stacks are applied simultaneously. Multiple instances of Critical Buffs on a Monster will each have a chance to trigger with each application of a Buff.
Bronze

**Bronze**
 Crafting Material
Level 2 rare upgrade material.
Buy cost: 400GSell cost: 120G

**Bronze** is a rare level 2 metal crafting material. It is used for upgrading equipment by the Smith in the Keepers' Stronghold.

## Crafting Recipes

**Click to show all upgrades that require Bronzes.**

## Acquisition

### Treasures

* Blue Caves
* Stronghold Dungeon
* Ancient Woods
* Snowy Peaks
* Sun Palace
* Horizon Beach
* Magma Chamber

**Blue Caves**

**Stronghold Dungeon**

**Ancient Woods**

**Snowy Peaks**

**Sun Palace**

**Horizon Beach**

**Magma Chamber**

### Merchants

* Material Merchant in the Keepers' Stronghold after reaching Keeper Lancer.

### Monster Drops

**Common Loot**

**Rare Loot**

### Rewards

* Completing the Novice Challenge for the first time (x3).
* From the Monster Army:
	+ Given for reaching 1400 strength (x2).
* Common drop in the Infinity Arena after reaching Keeper Lancer.
* Rare reward from Craft Boxes after reaching Keeper Seeker.