recursal/Fanatic-Fandom huggingface dataset:
Jae Yoo

Jae Yoo
Fashion Icon • Gayest Purest Bean

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Personal Information

Full NameJae Yoo

BirthdayAugust 17th

Age20 y/o

Zodiac Sign??

Sex / GenderMale / Male

SpeciesWizard

NationalityBritish/Korean

EthnicityAsian

Sexual OrientationHomosexual

Romantic OrientationHomosexual

Relationship StatusSingle

AccentBritish/Korean

BirthplaceLondon, England

Living SituationN/A

Languages SpokenEnglish, Korean

Magical Information

Blood StatusPure-Blood

Wand WoodAsh

Wand CoreDragon Heart-String

Wand Length9"

PatronusDove

BoggartHimself

Exotic?No

Personality

History

Appearance

Face ClaimHwiyoungie

Eye ColourBrown

Hair ColourBrown

Height5'7"

Weight136 lbs.

Voice TypeTenor

Blood TypeAB+

Distinguishing MarksN/A

Body StyleThin

TattoosN/A

PiercingsN/A

ScentVanilla

Family Information

FatherN/A

MotherN/A

Full SiblingsN/A

Half SiblingsN/A

Guardian(s)N/A

SpouseN/A

ChildrenN/A

Other RelativesN/A

Relationships

Significant Other(s)N/A

Best Friend(s)N/A

FriendsN/A

EnemiesN/A

OtherN/A

Name Etymology

Given [ Jae ]N/A

Middle [ N/A ]N/A

Surname [ Yoo ]N/A

Trivia

Nickname(s)N/A

Favourite ColourBlue

Favourite MovieCrazy Rich Asians

Favourite SongPray for Me by The Weeknd

Favourite FoodFried Chicken

Favourite DrinkSpiced Apple Cider

Likes

Dislikes

LovesTBA

LoathesTBA

First KissN/A

First CrushN/A

First LoveTBA

First TimeN/A

Pet(s)N/A

OccupationFashion Designer

Sports PlayedN/A

Instruments PlayedPiano, Violin, Trumpet

SmokerNo

DrinkerNo

AddictionsN/A

GoalsN/A

AchievementsN/A

Biggest HopeN/A

Biggest RegretN/A

Best MemoriesN/A

Worst MemoriesN/A

Mental IllnessesN/A

Criminal RecordN/A

Medical RecordN/A

Custom Trivia

* TBA

Images

WIP
Finn

Series | N/A

 **Finn**, es uno de los Personajes principales de *Hora de Aventura* y el mejor amigo y hermano adoptivo de Jake. Él es un joven adolescente con un gran espíritu aventurero y explorador de la Tierra de Ooo, junto a Jake, sus Amigos y conocidos.

## Biografía

### Origen

Como se muestra en "Recuerdos en la Montaña", Finn fue abandonado por sus padres humanos, por ahora solo se conoce a su padre Martin. Tuvo que hacer "*boom boom*" (que se refiere a defecar en el lenguaje de Finn para no sonar fuerte) sobre la hoja de un árbol, pero perdió el equilibrio y cayó encima de ella, varios animales del bosque lo vieron llorando, pero pasaron de el ignorándolo, hasta que una pareja, (conformada por perros, Joshua y Margaret), paso por el lugar del lloriqueo del pequeño humano y se lo llevaron.

La dama de la pareja (llamada Margaret), lo levantó y calmó su llanto, haciéndolo sentir mejor, el hombre de la pareja (llamado Joshua), insistió en que su esposa dejara al bebé, pero ella de todos modos siguió haciéndolo sentir mucho mejor y lo adoptó, desde allí conoció a su hermano adoptivo y su mejor amigo Jake. Pero en el episodio "Los Últimos Deseos de Billy" se revela que su padre humano está vivo y atrapado en la Ciudadela de Cristal.

**Finn** vivió de bebé en la casa de sus ahora difuntos padres adoptivos, Joshua y Margaret, junto a sus hermanos Jake y Jermaine. Jake más tarde, se convertiría en un hermano de verdad para Finn, vivirían grandes aventuras y cuidarían el uno del otro.

## Personalidad

La personalidad de Finn varia en cada serie, pero normalmente se comporta de manera sorpresiva y violenta, pero a veces Finn es un chico valiente y justo. Posee un fuerte sentido de la responsabilidad y se molesta cuando no logra ayudar a los que lo necesitan. Es incapaz de hacer cualquier cosa malvada o injusta ya que no es lo correcto. Su comportamiento es el de un niño pero cuando trata con mujeres, actúa de manera caballerosa. Es muy sensible y tierno, cuando está enamorado no sabe como actuar con las chicas y demuestra sus sentimientos.

Finn aspira con ser un gran héroe que resguarde la Tierra de Ooo y proteja a cualquier criatura o persona inocente. Es un poco ingenuo, y en ocasiones esto le provoca una gran cantidad de emociones encontradas cuando no tiene bien claro si una cosa es buena o mala.

Finn detesta que le digan cómo hacer las cosas, ya que prefiere hacer las cosas a su manera. Finn tiene una gran cantidad de miedos y fobias que ponen a prueba su valentía y heroísmo.

Uno de las fobias más notables de Finn es el océano, Finn enloquece con el mínimo contacto con el agua de mar, él es en términos, un thalassofóbico, ya que Finn sí puede nadar en ríos o cualquier otro cuerpo de agua, pero no en océanos, siendo particularmente el océano lo que aterra a Finn.

## Habilidades

*El personaje "Finn" aún no tiene habilidades, agrega las de tu serie aquí*

## Apariciones en series

*El personaje "Finn" actualmente no ha aparecido en ninguna serie, si el aparece en la tuya, agrega el nombre aquí*.
Marceline

Especie | 1/2 Vampiro
 Series | {{{series}}}

Marceline o mejor Conocida como Marcy. Es uno de los personajes Principales, Según ella menciona tiene mas de 500 Años pero aparenta tener 20/19 años, es la Reina De los Vampiros al Morir su Padre ella tomo el Trono como suyo.

Le gusta ser Tierna y Amable, pero le gusta hacer bromas haciendo creer que es Malvada, Pasa mucho Tiempo con Finn y Jake Al considerarlos como sus Mejores Amigos, Le gusta hacer amigos. Su habilidad principal es Absorber el color Rojo siendo un remplazo de la Sangre.

## Apariencia

Marcelina tiene la tez pálida con cierto tono azul verdoso que a veces se torna grisáceo. Tiene el cabello de color azul muy oscuro, el cual le llega hasta los tobillos. Es alta y delgada y sus ojos pueden cambiar de color dependiendo de su estado de ánimo.

## Personalidad

Su personalidad varia en cada serie, pero generalmente ella tiene una personalidad traviesa, y no se deja intimidar por nada. A pesar de parecer tierna ella no siempre lo es, Marcelina es una Juguetona de corazón, y sus "planes malvados" a menudo resultan ser nada más que bromas elaboradas, sin mencionar su gusto por entrar sin permiso a casas ajenas como la de Finn, Jake y el Rey Helado. Ella es descrita por Finn como "una niña bien que le encanta el karaoke". Ella se sentina muy sola antes que conoció a Finn y a Jake, Al parecer ella le guarda muy resentimiento por la Muerte de su Padre, al cual apreciaba mucho.

## Habilidades

* Su habilidad principal es Absorber el Rojo, siendo este un remplazo de la Sangre.
* Tiene la Capacidad de Volar y ser Invisible, por un limitado tiempo
* Tiene Varias Transformaciones, Estos pueden ser Ilusiones que crea gracias a sus poderes demoníacos.
* Tiene la habilidad de Traer a la vida a los muertos, siendo estos muy frágiles y fáciles de derrotar.

## Apariciones en Series

### Protagonista

* Fire and Shadows

* Souls
Greelleo

The following page is a stub. You can help the Five Nights at Fortran's Wiki by expanding it.

 Starting Location
 First Appearance

Greelleo is a character in Five Nights at Fortran's 5. He is a plush version of Greegee. He will appear in Five Nights at Fortran's 5 as a minor antagonist.

## Behavior

Same as Plushtrap from Five Nights at Freddy's 4, only harder.
Toy Malleo

Starting Location
 First Appearance
 Customizable A.I

Toy Malleo is an antagonist in Five Nights at Fortran's 2. And the redesigned version of Malleo.

## Behavior

Toy Malleo starts at the Show Stage with Toy Fortran and Toy Weegee.

He then passes through Dining/Viewing Area, Plumber's Cove, Main hall and then the Left Hall before getting into the office. At this point, he will teleport into the office. The player must immediately put on the Fortran Head when they see Toy Malleo or he will kill the player.

## Appearance

Toy Malleo has a yellow cap and shirt, purple overalls, green shoes and a pink nose. He also has blue eyes and a moustache.
Toy Weegee

Starting Location
 First Appearance
 Customizable A.I

Toy Weegee is an antagonist in Five Nights at Fortran's 2. And the redesigned version of Weegee.

## Behavior

Toy Weegee starts becoming active on Night 1. He is one of the most active Animatronics.

Toy Weegee starts at the Show Stage with Toy Fortran and Toy Malleo. He then passes through Dining/Viewing Area, Plumber's Cove, Main Hall and then the Right Hall before entering the office.

At this point, Toy Weegee will get into the office, putting the Fortran Head at any time prevents him from killing the player.

## Appearance

Toy Weegee looks just like Weegee, only blue and has a third eye.
Greegee

Starting Location
 First Appearance
 Customizable A.I

Greegee is the main antagonist and the only real Animatronic in Five Nights at Fortran's 3. He is the only Animatronic that ends the player's game, while the Phantom Animatronics can only jumpscare the player and set off the alarm, they can also disable the player's ventilation system.

## Behavior

Greegee moves in a fluid manner, he can be seen running into The Office while the player has the monitor or console on. He also moves a lot faster than other Animatronics, but there are ways to stop him, including:

* Close the vents
* Play the SPAGHETTI noise
* Check on him

If the player does this, Greegee will never harm the player. Greegee does not appear on Night 1 nor do the Phantom Animatronics. But he does appear on Nights 2- afterwards.
Endings

**Endings**are a mechanic in Five Nights at Fortran's 3. Unlike the previous games, there is more than one ending, there are 3 endings the player can get. The Good Ending, Bad Ending and Neutral Ending.
<tabber>

## Good Ending

   If the player completes the game with 3 or more spaghetti endings, they will get the Good Ending. After Night 5, the player will be sent to a minigame letting them play as a dead child. Unlike the previous nights, there is no Purple Fortran to follow, letting them move throughout the place without the Purple Guy coming. When they reach the secret room, the player gets accompanied with 4 other dead children. After this, the Purple Guys sees it and gets chased down by the player. After enough, the Purple Guy runs to the Greegee suit and gets inside him. Then he bleeds to death in the suit and dies. Then the minigame ends and the player is sent to a screen, with text saying "*The End*", saying that the series has ended. The screen shows the heads of (In order) Fortran,Ragamiicho,Malleo and Weegee. They're eyeless with no lightbulb. After a few seconds, the screen goes away and the player is sent back to the main menu.

## Bad Ending

   If the player completes the game without getting any spaghetti endings in the minigames, the player will get the Bad Ending. The same Night 5 minigame as the one in the Good Ending plays, then the player is sent to a screen that says "*Bad Ending*". With the heads of (In order) Fortran,Ragamiicho,Malleo and Weegee on the screen. On the far right, Awheeo's head is also seen as well. All the heads have lightbulbs. After a few seconds, the screen goes away and the player is sent back to the main menu.

## Neutral Ending

After the player completes Nightmare Mode, the player gets rewarded with another ending. The Ending conisists of a newspaper explaining that Fortran's Fright:The Horror Attraction has burned down and the items were sold to an auction. On the left is the Fortran figurine. And next to it is Greegee. Then the player is sent back to the main menu.
Five Nights at Fortran's 3

Five Nights at Fortran's 3 is a survival, horror, point-and-click game by Waluigiofthegods. This game is the third installment of the Five Nights at Fortran's series.

## Summary

30 years after Fortran's Arcade closed it's doors, the events that took place there where nothing but a rumor and a childhood memory, but the owners of "Fortran's Fright: The Horror Attraction" are determined to revive the legend and make the place the most scary as possible. Going through great lengths to find anything that might have survived 30 years of neglect and ruin. At first there were only hats, a arm, some old plushies of Fortran and his friends, but then a remarkable discovery was made. The attraction only had one Animatronic.
Withered Fortran

Starting Location
 First Appearance
 Customizable A.I

**Fortran** is the secondary antagonist in Five Nights at Fortran's 2.

## Behavior

Fortran starts in Storage with Withered Weegee and Withered Malleo. He is a very inactive Animatronic, but starts becoming active on Night 4 along with Weegee.

Fortran passes through the Main Hall and then the Right Hall before getting into the Office. At this point, he will teleport into the Office. The player must immediately put on the Fortran Head when they see Fortran, or he will kill them.

## Appearance

Fortran has a darker color scheme. His cap is gone, and he has no eyes. There is also a tear on his right arm.
Night 2 (Five Nights at Fortran's 3)

**Night 2**is the second playable night of *Five Nights at Fortran's 3*. In this night, Greegee and the phantom animatronics become active for the first time.

## Strategies

The player should have used Night 1 to get down the basic control schemes and figure out how the game works, as the second night puts the player's beginner skills to the test. The player should first use the camera to look for Greegee. When the player finds Greegee, they should play the the spaghetti noise in a nearby room that is further away from The Office.

If Greegee is nowhere to be found, the player should check the vents as quickly as possible. If the player sees him in the vents, they should double click the CAM button they saw to quickly shut the vents. Phantom Malleo is most commonly active in Night 2 and above. If Phantom Malleo is in the camera view, switch to any other camera view to avoid being jumpscared by him. Because this is the second night, the camera, audio, and ventilation will last longer without failing than on later nights.

## Minigame

The player will play as Weegee. It is the same map in the previous night and they have to follow the same purple Fortran like before. This "Purple Fortran" will ask the player to follow it. As the player follows it through different rooms, the Purple Fortran will end up asking the player to follow it into a room, that when they attempt to enter, will bring up an error message.

Shortly after, the Purple Guy will run out of the room and dismantle Weegee. Also, if the player strays from the path of "Purple Fortran" for too long without following him, the Purple Guy will run at and dismantle Weegee regardless.
Malleo

Malleo is an antagonist in Five Nights at Fortran's.

 Starting Location
 First Appearance
 Customizable A.I

## Behavior

Malleo starts moving on Night 3. Just like Weegee, Malleo can disable the doors and lights.

He starts at the Show Stage with Fortran and Weegee. And then goes through Dining/Viewing Area, Restrooms, Garry's Kitchen, East hall and then Rules Corner. He will then appear in the blind spot and the player has 3 seconds to close the door or he will disable it.

At this point, when pressing the buttons a clicking noise is heard instead of actually working. If the player up the monitor, a distorted " Spaghetti " is heard, and when the player puts the monitor down, Malleo jumpscares them.

## Appearance

Malleo looks just like Mario, only much shorter. He has blue eyes and a huge moustache.

## Customization

Same as Weegee.
Phantom Malleo

Starting Location
 First Appearance
 Customizable A.I

**Phantom Malleo** is an antagonist in the game Five Nights at Fortran's 3 and is one of the 5 Phantom Animatronics in the game. He is the ghost of a dismantled Malleo, specifically the model in the box that is shown in The Office.

## Behavior

Phantom Malleo lacks a movement pattern, but rather replaces the camera view with him staring at the camera, this happens more often as the week progresses. If the player does not change cameras views when viewing him or if they view him too much, Phantom Malleo will appear in The Office and proceed to lunge at them, disappearing and disabling the ventilation system.
Nightmare Malleo

The following page is a stub. You can help the Five Nights at Fortran's Wiki by expanding it.

 Starting Location
 First Appearance
 Customizable A.I

**Nightmare Malleo**is one of the secondary antagonists in Five Nights at Fortran's 5, along with Nightmare Weegee. He is a distorted version of Malleo.

## Appearance

Nightmare Malleo has the same body as Malleo. He looks the exact same as Malleo, the only exception is his eyeballs, his eyeballs are black holes.
Night 3 (Five Nights at Fortran's 3)

**Night 3** is the third playable night of *Five Nights at Fortran's 3* as well as the last playable night of the demo. Once the player completes this night on the demo, the player will see text saying "Thanks for playing the demo! You should get the full version, things get a lot worse." accompanied by Night 6's music in *Five Nights at Fortran's 2*. On this night, Phantom Weegee, Phantom Fortran and Phantom Ragamiicho will become active. The phantoms will appear more frequently than on Night 2.

## Strategies

Check the cameras, and if Greegee  is there, play the audio in a room farthest from  The Office. Once Greegee has appeared in the room, reboot any systems that have failed. If Greegee gets in one of the vents, seal it off as quickly as possible. If any of the phantoms appear in The Office, wait out the jumpscare and then play the audio in a room and reboot whatever systems were disabled. Phantom Fortran is also active on this night. If Phantom Fortran is visible in the window, either look at the Monitor or  Maintenance Panel view to avoid his attack.

If Greegee is peeking inside of the doorway to The Office, the player can try to play an audio clip in CAM 01 which will lead it to that sound, which will buy some time. If it is 5 AM, using this method will increase the chances of making it to 6 AM, as well as making it on other nights.

Another strategy is to play the audio on CAM 05 then, when the audio is charged, play it on  CAM 08. This is a shortcut that allows the player to lure Greegee to CAM 08, instead of making him go through CAM 06 and CAM 07 first. The player may have to stare at Greegee until he moves in order to play the audio in the same room, thus, bringing Greegee back. However, the player must be wary of looking at the camera too long, as using the Monitor too long may cause the video system to be disabled.

It is also a good idea to wait until Greegee moves to a different camera, then, play the audio in the camera he was just in in order to keep him in that same area. This strategy is also a good one in that the player only needs to play the audio when Greegee leaves, cutting down the use of the audio devices. However, the player must be weary that Greegee can enter the vent system on certain cameras, and if the player catches him in a vent, the vent should be sealed off *immediately*, or Greegee will travel to The Office and kill the player.

## Minigame

Like the previous two nights, a minigame will trigger when the player completes the night. This minigame is just like the previous two, except the player is controlling Malleo. The same "Purple Fortran" will ask the player to follow it.

Doing so will eventually lead the player to the same room that displays an error message if the player attempts to enter it. Shortly after, the Purple Guy will run out from the above room and disassemble Malleo. Also, if the player strays from the path of "Purple Fortran" for too long without following him, the Purple Guy will run at and dismantle Malleo regardless.

In the mobile version, the player will be playing Stage01.
Night 5 (Five Nights at Fortran's 2)

Night 5 is the fifth night in Five Nights at Fortran's 2, and the final night in campaign mode. This night is extremely hard, so we recommend you follow our strategy.

## Strategy

First, you must pull up the Monitor, then check, then every time you pull it down until 1 AM, put on the Fortran Head.

Fortran and his friends plus Toy Fortran and **his** will come to attack at any chance they get.

Check the lights for Toy Fortran and his friends periodically.

Check Main hall, Left Hall and Right hall for Fortran and his friends.

Repeat.

## Beating Night 5

When you complete Night 5, Pickelodeon gets his 450$ paycheck for 5 nights. When you return to the main menu, you can play nights 6-10 afterwards, Night 6, then the Custom Night, then Night 8, then Night 9, and finally, Night 10.
Night 3

Night 3 is the third night in Five Nights at Fortran's. During this night, the game becomes difficult, as the Animatronics are more active. And instead of Weegee leaving the stage first, Fortran does. It is unknown why this happens.

Also Ragamiicho is a lot more active and easier to trigger than Night 2. Also, Malleo starts becoming a threat on this night.

## Phone Call

*"* *Hello? Uh, hey you made it to your third night, your a natural! Not much people lived this long. I'm not implying that they d-died, something just happened to them \* Nervous laugh \*. Anyway, something's wrong with the Animatronics, they just tried to bite a child, but we stopped them. I think this place needs to be put on lock down. Also, many of our previous employees have been experiencing hallucinations. The CEO has heard of a yellow Fortran fading in and out, hearing the words " Go to sleep " constantly. Something's wrong. "*

## Strategy

### Lights, Cove, Fortran

The most common strategy for Nights 1-6 is for the player to simply do this in the correct order:

1. Check the hall lights for Weegee and Malleo
2. Check Plumber's Cove
3. Check wherever Fortran is, checking on Fortran will slow him down.
4. Check the power
5. Repeat
Night 4 (Five Nights at Fortran's 3)

**Night 4**is the fourth playable night of *Five Nights at Fortran's 3*. In this night,Greegee is more aggressive. The phantoms are also more aggressive on this night, so the player must keep that in mind when checking the cameras. Phantom Awheeo ecomes active here and can pose a major problem for the player if they are not familiar with its behavior.

## Strategies

Play the audio in CAM 08, and wait until Greegee arrives and can be seen on camera. Check the systems and reboot anything. If Greegee gets into a vent, seal off the vent and play the audio in another room.

If a phantom appears, wait for the jumpscare to finish and then play the audio in a room, then reboot what got disabled. The player must also keep in mind that Phantom Awheeo becomes active on this night. Phantom Awheeo usually appears in CAM 08. If the player sees Phantom Awheeo, they must switch to another camera quickly, otherwise Phantom Awheeo will prevent the player from using the cameras and disable the Ventilation.

It is also advisable for the player to check the ventilation cameras **immediately** after rebooting any systems, as Greegee travels through the ventilation and can use this as a means to getting to the player **very** quickly.

## Minigame

Staying true to the previous nights, completing this night sends the player to the same minigame, only this time they play as Ragamiicho and start out in Plumber's Cove. Once again, a "Purple Fortran" is asking the player to follow him.

Doing so will eventually lead to a room that when attempting to enter, will put an error message on the player's screen. Shortly afterwards, the Purple Guy will run out of the top room and disassemble Ragamiicho. Also, if the player strays from the path of "Purple Fortran" for too long without following him, the Purple Guy will run at and dismantle Ragamiicho regardless.

Occasionally, a different version will play where the second room the player enters, to the right of the Plumber's Cove entrance screen, will be the one that Purple Guy runs out from.
Deria the Bard

Pale skinned with red hair, Deria tends to dress in dark, tight clothing as opposed to more gaudy entertainers clothes other bards might wear, allowing her looks and skill to draw the attention required for her stories.

In Ashevale for the Ascension Day festivities, Deria told the story of how the great adventures traveled up to Evernmist and did battle with a great necromancer known as the Night Lord. After destroying hordes of undead, they eventually defeated the foul magic user. However, rumor holds that the Night Lord's treasure was never found still waits in Evernmist.
Five Nights at Fortran's 2

Five Nights at Fortran's 2 is a sequel to Five Nights at Fortran's by Waluigiofthegods. Unlike Five Nights at Freddy's 2, this game is not a prequel. In this game, you have a Ceiling Vent Door and a Fortran head to protect yourself from the new and withered Animatronics. And there's more than 7 nights. There's 10 nights in the game.
Fortran

<tabber>
Fortran is the main antagonist of Five Nights at Fortran's.

 Starting Location
 First Appearance
 Customizable A.I

## Behavior

He starts moving on Night 1, but can rarely start moving on Night 3. Fortran is a very inactive Animatronic.

He starts at the Show Stage with Weegee and Malleo. He passes through Dining/Viewing Area, Restrooms, East hall and then Rules Corner before getting into the office.

## Appearance

Fortran has a red cap, red teeth, and a red shirt. He also has cyan overalls, and has white skin.

## Customization

### Level 3-5

Very inactive, but the possibilities of him moving is extremely low.

### Level 20

He will instantly kill you at any chance he gets.

## Fortran's Jumpscare

 Starting Location
 First Appearance
 Customizable A.I

**Fortran** is the secondary antagonist in Five Nights at Fortran's 2.

## Behavior

Fortran starts in Storage with Withered Weegee and Withered Malleo. He is a very inactive Animatronic, but starts becoming active on Night 4 along with Weegee.

Fortran passes through the Main Hall and then the Right Hall before getting into the Office. At this point, he will teleport into the Office. The player must immediately put on the Fortran Head when they see Fortran, or he will kill them.

## Appearance

Fortran has a darker color scheme. His cap is gone, and he has no eyes. There is also a tear on his right arm.
Filling Out soon.
Night 2

Night 2 is the second night in Five Nights at Fortran's. This night is slightly harder than Night 1, with Ragamiicho becoming a threat. Plus, there is a rare chance that Malleo can become a threat, forcing the player to deal with these problems.

## Phone Call

" *Hello? Hey there, so you made it to your second night? I knew you would get the hang of it!*

*Anyway, did you ever see that tall green plumber escape Plumber's Cove? If you did, i would be glad to explain about him. His name is Ragamiicho, he was always my favorite Animatronic. Try not to check him too much or he will get Mad. Then he will run down your hallway and stare at you, then your dead. I don't know why this happens, i guess he doesn't like being watched. So, second night should be easy like your first night, just don't check Ragamiicho too much. Good night and I'll talk to you tomorrow.* "

## Strategy

### Just close the left door

Just closing the left door works on this night too, but it can be difficult to execute, cause if Ragamiicho activates before 1 AM, it can be a problem to the player.

### Lights, Cove, Fortran

This strategy is a better strategy to try. It will help the player with all nights ( Excluding 20/20/20/20 mode on the Custom Night )
Night 2 (Five Nights at Fortran's 2)

Night 2 is the second night in Five Nights at Fortran's 2. This night is slightly harder than Night 1, with Toy Weegee and Toy Malleo being more active. Toy Fortran and Boracuubi start becoming threats on this night, forcing the player to deal with these problems. There's also a rare chance that Withered Weegee can become a threat on this night.

From this Night until Night 5, the player will get hallucinations of Withered Golden Fortran in Plumber's Cove.

## Strategies

### Just close the Ceiling Vent

This strategy works on Night 2 too, but it can be hard to execute. Because if Boracuubi becomes a threat before 1 AM, it can be a problem.

### Lights, Cove, Toy Fortran

This strategy works too. It can also works on Nights 2-5.
Phantom Awheeo

Starting Location
 First Appearance
 Customizable A.I

 **Phantom Puppet** is an antagonist in the game *Five Nights at Fortran's 3*and is one of the six phantom animatronics in the game.

## Locations

Phantom Awheeo appears very briefly in CAM 8 and then appears in The Officce depending on whether or not the player changes the Monitor's view before lowering it.

## Behavior

Phantom Awheeo acts similarly to Phantom Boracuubi and Phantom Weegee, as it only appears on one camera view randomly. If the player views Phantom Awheeo in CAM 8, they are advised to change the Monitor's view. If this warning is not exercised, Phantom Awheeo will teleport to The Office and closely stare directly into the player's face, causing a ventilation error and blocking the use of both the Maintenance Panel and the Monitor. After it leaves, Phantom Puppet causes an video error.

Once in the room, Phantom Awheeo cannot be warded off and must leave on its own. However, during this period, it allows time for Greegee  to move closer to the player while also making the player vulnerable to the other phantoms who may attack, even while Phantom Awheeo is still in The Office.

Phantom Awheeo will jumpscare the player in a very human-like fashion, slinking towards the player very slowly
Five Nights at Fortran's 4

Five Nights at Fortran's 4 is a planned game going to be made by Waluigiofthegods. This game takes place after the burning of Fortran's Fright: The Horror Attraction. In the game, Greegee returns and survives the fire, so the creators took him to an auction along with new Animatronics, Fatran, Oalleo, Purple Fortran and Meegee. Then 4 years later, the Animatronics are sent to a new attraction high in the mountains called Plumber's Point.
Five Nights at Fortran's

**Five Nights at Fortran's** is a horror, survival, point-and-click game made by Waluigiofthegods. The game is not real and is just fan fiction.

## Description

Welcome to Fortran's Pizzeria! A fun place where fantasy and fun come alive in the most fun way possible! Things are good at day, but the place turns dark and disturbing at night. Apparently, the Animatronics move overnight because of their servos getting locked up. And it is easier to hire a guard than repairman. View the place on the camera, check the lights to find out if there in the blind spots! And only close doors if necessary. Can you survive Five Nights at Fortran's?
Weegee

Weegee is the secondary antagonist in Five Nights at Fortran's.

 Starting Location
 First Appearance
 Customizable A.I

## Behavior

Weegee starts moving on Night 1 along with Fortran, but there is a rare chance he will start moving on Night 3. Weegee is the most active Animatronic in the game.

He starts at the Show Stage with Fortran and Malleo. And then goes through Dining/Viewing Area, Parts/Service, West hall, Janitor's Closet and then Poster Corner. He will then appear in the blind spot and the player has 3 seconds to close the door or he will disable it.

At this point, when pressing the buttons a clicking noise is heard instead of actually working. If the player puts up the monitor, a distorted " Spaghetti " can be heard, and when the player puts the monitor down, Weegee jumpscares them.

## Appearance

Weegee looks just like Luigi, only much taller. He has blue eyes and a huge moustache.

## Customization

### Level 6-10

Gains the ability to disable doors and lights.

### Level 20

Has the same time of appearing in the blind spots as Malleo does.
NATO

**NATO** (an abbreviation for **North Atlantic Treaty Organization**) is an alliance of nations that was founded after World War II. It can be seen as the spiritual successor to the Allies, as most of the Allied nations became NATO nations after the war. This faction attempted to contain the spread of communism. Formed in 1949 as a response to the Berlin Blockade, NATO fights against the WTO during the Cold War.

## List of NATO countries

### In *World Conqueror 2*

* United States of America
* Great Britain
* France
* Canada
* Italy
* Greece
* Norway
* Denmark
* Netherlands
* Belgium
* Yugoslavia 1
* India 2
* Australia 3
* Japan 3
* South Korea 3
* Republic of China 3

* Turkey 4
* Spain 5

* Mexico 6

Notes:

1 - Historical inaccuracy: Yugoslavia, despite being a Communist country, was never a member of NATO.

2 - Historical inaccuracy: India was never a member of NATO or WTO, and it was friendly to NATO countries.

3 - Historical inaccuracy: Countries friendly to NATO but never members of NATO.

4 - Historical inaccuracy: NATO country portrayed as a WTO country in Energy Crisis conquest.

5 - Historical inaccuracy: NATO country portrayed as a neutral country.

6 - Historical inaccuracy: Neutral country portrayed as a NATO country
Night 4

Night 4 is the fourth night in Five Nights at Fortran's. Fortran is very active on this night, and is armed with the skills he studied on the previous three nights. This is when the game becomes extremely hard; Fortran is very hard to predict of his arrival.

To make it worse, Malleo and Weegee leave the stage when the night starts. From this night on, when the player views Weegee and Malleo in the Poster Corner and Rules Corner, a distorted " Spaghetti " is heard, the same sound that plays when they are in the Office while the monitor's up. Ragamiicho is also very active on this night, he can go to phase 3 when the night starts. The Phone Guy also gets killed on this night.

## Phone Call

" *Hello, so from what i heard, the building is on lockdown \* Banging is heard \*. We are trying to contact the original owners, i think it was called Fatran's Family Diner or something like that \* Banging is heard \*. It's been closed down for years \* Power outage\*. I doubt we'll find any staff there. \* Chime plays and a distorted "SPAGHETTI!" is heard\* \* Uh oh. \* Screaming is heard \*.* "

## Strategy

### Lights, Cove, Fortran

The most common strategy for Nights 1-6 is for the player to simply do this in the correct order:

1. Check the hall lights for Weegee and Malleo
2. Check Plumber's Cove
3. Check wherever Fortran is
4. Check the power
5. Repeat
Nightmare Weegee

The following page is a stub. You can help the Five Nights at Fortran's Wiki by expanding it.

 Starting Location
 First Appearance
 Customizable A.I

**Nightmare Weegee**is one of the secondary main antagonists in Five Nights at Fortran's 5, along with Nightmare Malleo. He is a hybrid version of Weegee.

## Appearance

Nightmare Weegee has the same body as Weegee. He has a darker color, red eyes and red moustache, and white buttons on his chest.
Nightmare Fortran

The following page is a stub. You can help the Five Nights at Fortran's Wiki by expanding it.

 Starting Location
 First Appearance
 Customizable A.I

**Nightmare Fortran** is the possible main antagonist in Five Nights at Fortran's 5. He is a extremely withered version and a hybrid of Fortran andGreegee .

## Appearance

Unlike all the other Animatronics except for the Nightmare Animatronics, Nightmare Fortran looks extremely damaged, he has Greegee's body and is missing his hat. However, in the first teaser, he is holding his hat. There are Mini Fortrans coming out of his chest.
Fortran Head

The **Fortran Head** is a game mechanic in Five Nights at Fortran's 2. It protects the player from the Animatronics. The head is used to make the Animatronics think your one of them.

## Rules

* For Toy Fortran and Boracuubi: The player can ether close the corridor door or put the head on.
* For Fortran, Toy Malleo , Weegee and Malleo: The player has to immediately put the head on.
* For Golden Fortran and Toy Weegee: Putting the Fortran Head on at any time prevents him from killing the player.
* There's a Toxic meter at the top left of the screen. If the toxic meter is full, the game will go to game over without a jumpscare.
Oalleo

Starting Location
 First Appearance
 Customizable A.I

Oalleo is one of the antagonists in Five Nights at Fortran's 4.

## Behavior

He starts moving on Night 1 along with Greegee. He starts at the Show Stage along with Fatran and Greegee, and then passes through Dining Area, Hallway 1, Main Hall, and then Hallway 3, before getting The Office. When Oalleo is in The Office, you have to put on the Fatran head or else!
Night 1

Night 1 is the first night in Five Nights at Fortran's. Compared to the others, this is the easiest night of the game. Fortran and Weegee start becoming threats on this night, but are inactive. Ragamiicho can escape Plumber's Cove if his camera is never viewed for the entire night. And when Ragamiicho escapes, he does not run, he walks.

## Phone Call

*"* *Hello? Uh, hello? Uhh hey, if your hearing this, you have been hired as the new night guard at Fortran's Pizzeria! I know this can be overwhelming, but there isn't anything to worry about. Remember, you have limited power, so do not use too much power or you will be greeted by Fortran in the darkness, then you'll get killed. The Animatronics do get a bit quirky at night, and they seem to move around the pizzeria. You can find them using the lights. If a Animatronic tries to get into the office, close the door so they won't get in.*

*Remember, use power wisely, Close doors if necessary, and conserve power. Do that and you should make it. Good Night! "*

## Strategies

### Close the Left Door at 1 AM

Just simply close the Left Door at 1 AM. That way, if Ragamiicho escapes Plumber's Cove, the left door will handle it. Remember, don't check the lights, don't check the monitor and you will make it. However, Fortran can kill you if you don't view him. So, check the camera every few seconds for Fortran, unless you're running low on power or Weegee is in your office.
Golden Fortran

Starting Location
 First Appearance
 Customizable A.I

Golden Fortran is a rare Animatronic and an antagonist in Five Nights at Fortran's .

## Behavior

When checking the Poster Corner, the player will see a poster on the wall. It can switch between three versions: Fortran, Weegee or Golden Fortran. While Golden Fortran's poster is viewed, creepy laughing can be heard, then he gets into the office.

When he's in the office, he will appear on the computer. While he's in the office, images of Fortran and Weegee flash on the screen with the words "Go To Sleep" heard. After a few seconds, Golden Fortran jumpscares the player.

Remember that Golden Fortran can get in the Office if the door is closed or not. When he is in the Office, you have to put the monitor up, then he'll despawn.

## Appearance

Golden Fortran has yellow teeth, yellow shirt and a yellow cap. He also has white overalls and skin. His eyes are cyan just like Fortran, Ragamiicho and Toy Fortran.

## Customization

None.
Five Nights at Fortran's Wiki

## Welcome to the Five Nights at Fortran's Wiki

Welcome to the horror story of Fortran.

Today is Wednesday, January 31, 2024. The time is 22:21

## The horrors begin here

And this isn't going to be easy.

To create an article, write a title in the box below:
<createbox>
width=50
height=30
buttonlabel=Make an article!
</createbox>

 BLOG\_LISTING\_POST\_BUTTON\_TEMPLATE

LeQuote
6 July 2015

 0

## So yeah

I'm actually getting tired of having the new FNaFortan's 5 The Final Chapter teasers as the Wiki background, Just make it back to the way it was before the new background was nightmare fortran.

Read Full Post

Waluigiofthegods
4 June 2015

 1

## Great News Guys

After having a discussion with Taygee on Youtube, he says that his game will be FNAFortran's:Remastered.

So basicially we're safe now.

Read Full Post

Deadslayer8000
31 May 2015

 1

## LOL

Read Full Post

Waluigiofthegods
21 May 2015

 1

## A fangame coming soon

I'm planning on making a FNAF fangame. Do you guys know how to make these games?

Read Full Post

## Latest activity

Twitter
* Orange - Rollback
* Yellow - Chat Moderator
* Blue - Founder/Owner
* Lime - Bureaurat
* Purple - Moderator
* Cyan - Admin
* Pink - Assistant
* Red - Blocked
World Conqueror 2

**World Conqueror 2** is the second game in the *World Conqueror* series. Like its predecessor, World Conqueror 2 is a turn-based strategy game set during World War II. This game features more content than the game that came before it, including new countries, missions, and medals.

There are seven categories of medals available.

# Infantry Medals

-Bronze: It would be level 1

Cost: 200 Medals

-Silver: It would be level 2

Cost: 300 Medals

-Gold: When you first build infantry, it would be level 2 with assault and defense art.

Cost: 400 Medals

# Air Force Medals

-Bronze: Gives your air forces more combat power.

Cost: 200 Medals

-Silver: Gives your air forces more combat power and operation scope. Whats more, theres no limit on how many times you dispatch them

Cost: 300 Medals

-Gold:

Cost: 400 Medals

# Artillery Medals

-Bronze: New artillery is upgraded to level 1.

Cost: 200 Medals

-Silver: When you build artillery and rocket launcher forces for the first time, they would rise to level 1

Cost: 300 Medals

-Gold:

Cost: 400 Medals

# Armour Medals

-Bronze: New armour forces are upgraded to level 1.

Cost: 200 Medals

-Silver: Both armour and tank forces are increased to level 1 at the very beginning of establishment

Cost: 300 Medals

-Gold:

Cost: 400 Medals

# Navy Medals

-Bronze: All land forces you build are with carriers.

Cost: 200 Medals

-Silver: All land forces you build are with carriers. Building destroyer and cruiser forces gets you directly to level 1.

Cost: 300 Medals

-Gold:

Cost: 400 Medals

# Medal of Honor

-Bronze: Each round gives you 10% extra production and industry values.

Cost: 200 Medals

-Silver: Each round gives you 20% extra production and industry values.

Cost: 300 Medals

-Gold: Each round gives you 30% extra production and industry values.

Cost: 400 Medals

# Commander Level

--Private: Forces led by Private, Durability supplies 10, Max durability +5%, Four-round cooldown.

Cost: 5 Medals

--Corporal: Forces led by Corporal, Durability supplies 15, Max durability +10%, Four-round cooldown.

Cost: 8 Medals

--Sergeant: Forces led by Sergeant, Durability supplies 20, Max durability +15%, Four-round cooldown.

Cost: 12 Medals

--Staff sergeant: Forces led by Staff sergeant, Attack +1, Durability supplies 25, Max durability +20%, Four-round cooldown.

Cost: 19 Medals

--Lieutenant: Forces led by Lieutenant, Attack +1, Durability supplies 30, Max durability +25%, Four-round cooldown.

Cost: 30 Medals
Custom Night (Five Nights at Fortran's 2)

The Custom Night is the seventh night in Five Nights at Fortran's 2. It allows you to change the AI of the Animatronics. It is unlocked after you beat Night 6.

## AI Selection

When you first click the Custom Night, you are given the option of customizing the Animatronics' AI from 0 to 20. Some Custom Night modes can unlock cheats.

## Custom Night Modes

### 20/20/20/20

Includes all the old Animatronics to 20. Unlocks a third star on the menu.

### 8/20

Setting all the Animatronics to 20 makes a frenzy that is difficult. Unlocks a Golden Fortran figure.

### Little Guys

Includes Malleo and Toy Malleo set to 20, while Boracuubi's set to 10. Unlocks a Malleo figure.

### Fortran Fever

A mode that includes Fortran, Toy Fortran, Golden Fortran, Toy Malleo and Boracuubi. With Fortran and Toy Fortran set to 20, Golden Fortran set to 10, and Toy Malleo and Boracuubi set to 5. Unlocks a Fortran figure.

### Weegee Weegee

A mode that includes both Weegees set to 20, unlocks a Weegee figure. This mode is a night dedicated to Weegee.

### The newer the better

Includes all the Toy Animatronics set to 20. Unlocks a Boracuubi figure.
Nightmare Fatran

The following page is a stub. You can help the Five Nights at Fortran's Wiki by expanding it.

 Starting Location
 First Appearance
 Customizable A.I

**Nightmare Fatran**is the possible main antagonist in Five Nights at Fortran's 5. He was one of the springlock Animatronics, along with Greegee,Fatran and Golden Fortran. He is a extremely withered hybrid of Fatran.

## Appearance

Unlike the previous teasers that featured ether the entire body or head, this one features a torso of Nightmare Fatran. Not much appearance is known about the rest of the body, but when FNAFortran's 5 gets released, the rest of the body may appear. There seems to be blood all over Nightmare Fatran and there is also bloody teeth on Fatran's stomach.
Privatefanonaustralianclassificationboard Wiki

## Welcome to the Wiki

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Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

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Fernanda Fernandez

Este artículo contiene una **GRAN** cantidad de **SPOILERS**.
**PARA EVITARLOS** es recomendable ver los episodios completos primero.

 Fer Fernandez es una de los protagonistas principales de la serie Partido Ositorista. Es una chica con una personalidad muy peculiar y divertida. Ella se presenta como secretaría de Tim Sotetate. Luego, es ascendida a vicepresidente

Aunque tiene una enemistad con el partido "Solo para humanos" (por el simple hecho que son contrincantes), Esta no es tan grande como la de su colega y Juan.

Es una gran amiga de el oso y su gran consejera. Pues ella y él hacen un equipo excelente. Y los 2 se cuidan del uno al otro.

## Personalidad

La personalidad de Fer es muy diferente a la de Tim esta es más alocada, divertida. A parte, Tiene una forma de ser bastante peculiar.

Aunque no lo paresca, ella es mucho más moralista y seria que su amigo. teniendo la capacidad de convencer a las personas facilmente.

Al ser la mejor amiga de él, ellos andan juntos para todos lados y esta impide que el oso valla armando líos por donde se le plasca.

## Primera Temporada

Aunque a principio de la temporada solo hace un leve cameo, Fer se convierte en un personaje importante a través que pasa el tiempo...

En principio, Fer solía controlar que Tim no se salga de linea en sus discursos, y impidiendo que se armen disturbios.

Sin embargo, ella toma un rol más importante cuando Tadeo Sotetate es despedido, lo que produce que sea ascendida a vicepresidente. Ella filma en spot contra Juanito Rey con el candidato a presidente, compartiendo totalmente su opinión. A parte, participa en la campaña ("Yo voto a partido ositorista").

Luego, es expectante de la grabación de Juanito Rey en la que se revela que supuestamente su presidente había muerto en un accidente de avión causado por fans del partido ositorista. Se le nota muy sorprendida cuando descubre que Tadeo les había traicionado.

Cuando la ministro de interior da los resultados oficiales de las elecciones, ella y el oso se dan cuenta que eran resultados falsos puestos por Juanito Rey. Y observa atentamente la discusión entre él y este.

Después, le pide a la ministro de interior que lea los resultados verdaderos. En donde realmente ellos habían ganado. Ante la revelación, festeja con Tim la victoria. Pero el ahora presidente, decide ejecutar a Juanito Rey, lo que produce que Fer le tenga que hacer entrar en razón.

Finalmente, Juanito le da un pendrive de agradecimiento por haberle salvado. Por lo tanto, el oso y la humana deciden revisarlo en la sede presidencial. allí se enteran que la muerte de su vicepresidente era una farsa para dar lastima. Cuando Tim decide divulgarlo por toda Internet, ella lo convene de eliminar el archivo.

## Notas

* El personaje de Fer inicialmente solo iba a hacer una participación especial. Después paso a ser un personaje regular, y finalmente se le ascendió a personaje principal.
* Ella fue ascendida a vicepresidente de la nación cuando Tadeo Sotetate fue despedido.
* Es una gran amiga de Tim.
* En cada capítulo Fer suele tener un vestuario diferente.
Karen, Human Scout

Dressed in dark green leathers and wielding a longbow, Karen was first encountered by the party during the Ascension Day Festival. One of the terrorists attacking Temple Square. After a sound beating by Ron, she fled the city back to the groups cavern hideout.

Karen was among the remaining ~~freedom fighters~~ terrorists that fought the group at Caster's Cavern. She was last seen fleeing down a darkened tunnel from an animated suit of armor.