Aadit

**Spoiler Alert**: This page may contain spoilers. Proceed with caution!

## Best Gifts

⁠⁠Fisherman's Axe (+20)
⁠⁠Nova Sword (+20)
⁠⁠Soldier with Axe (+20)
⁠⁠Soldier with Blade (+20)
⁠⁠Iron Axe (+18)
⁠⁠Cauldron (+15)
⁠⁠Iron Sword (+15)
⁠⁠King Salmon Fillet (+15)
⁠⁠Performance Center Model (+15)
⁠⁠French Horn (+10)
⁠⁠Roasted Chicken (+10)
⁠⁠Roses (+10)
⁠⁠Succulent Plant (+10)
⁠⁠Talisman (+10)
⁠⁠ See more gifts

## Social Interactions

 Chat
 Gift
 Desires
 Spar
 Invitation
 Play
 Date
 Dine
 Confess
 Propose
 Interact
 Photo
 Ride
 Relic trade

 **Mission Index**

 — In-game biography

**Aadit** is a resident of Portia that the player can befriend and eventually marry.

## Profile

### Personal life

Aadit was born on Day 20 of autumn. He keeps up with the news, often heading into town throughout each week to read the Portia Times.

Aadit is a soft-spoken and polite person. Aadit is a pacifist and avoids conflict, forfeiting almost immediately at the start of a sparring match. Pestering him sparring matches will hurt the player's relationship with him. Having witnessed numerous fighting and warfare, Aadit settled in Portia to peace and tranquility.

Aadit works as a logger at the Tree Farm along the southwest of the town and can almost always be found there.

### Physical appearance

Aadit looks to be a 30+ year old, friendly gentleman with dark hair, a chin beard and sideburns and clean shaven upper lip. He has brown eyes, tanned skin and wears a blue sweater and brownish-gray dungarees kept up by brown braces and a belt, on which he also has a tool satchel.

### Related characters

Aadit doesn't have any family in Portia, but he considers Dawa, his colleague at the Portia Tree Farm, to be his friend.

When befriending Aadit, his relationship network with other NPCs will also be affected, resulting in the player receiving favor points from those NPCs as well.

## Schedule

This article or section is a **stub**. You can help expand it.
     Aadit can often be found working near the inner entrance of the Tree Farm, though he occasionally walks through town to check the Portia Times bulletin board in the afternoon, arriving there around 13:00. At the end of the day, he goes to his home within the Tree Farm.

His home is open from **7:00 - 21:00**.

* Tuesday
* Wednesday
* Thursday
* Friday-Sunday
* Marriage

 19:30 | Enters his and Dawa's home.

If the player is married to Aadit he will walk outside the workshop instead of at the entrance of the Tree Farm.
## Relationship

Developing a friendly relationship with Aadit unlocks new dialogue that reveals more about Aadit and gives the player access to special relationship perks.

Aadit is single and is open to starting a romantic relationship, so improving the player's friendship also makes **romantic** dating and eventually marriage possible. The player may confess how they feel upon reaching four full hearts and reaching the "Friend" status. A successful confession changes the relationship status to "Boyfriend" or higher.

### Perks

Husband ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ +⁠⁠
A chance at receiving gifts first thing in the morning
**For a major relationship spoiler, visit the Spoilers section at the end of this article.**

## Social interactions

Interactions:

*Click on the icon to go to the respective section.*

###  Chat

Chat is a basic social interaction available at any relationship level. Chatting with Aadit once a day can increase his relationship by 1 point, or 2 points with the Smooth Talk skill; subsequent chatting, on the same day, only results in the same conversation without any relationship gain.

Aadit's dialogue may change every day and every season. Aadit may also comment about certain events or missions. Higher relationship levels, including romantic involvement, also change Aadit's dialogue.

###  Gift

Giving gifts to Aadit affects the player's relationship with Aadit. Every character has unique gift preferences.

**Tips:**

* Every giftable item, except for the items below, will have a Neutral (+1) effect when given to Aadit.
* Gifts given on festival days and on Aadit's birthday will earn the player 2x and 3x relationship points, respectively, and will show a unique dialogue.
* Values listed below are without *The Giver* skill, which gives an extra point.

####  Desires

The following items are **desires**, or wishes, which are randomly assigned to one or two characters per week. The player is required to be at least at Associate level with Aadit for him to be assigned a desire. Some characters may desire an item that they do not normally like.

In the event that Aadit has a desire, gifting the wanted item will provide the higher tier points; otherwise, on non-desired events, the item gives the base point value. The birthday or festival day relationship bonus applies when gifting a desired item.

 Associate

###  Spar

Aadit can spar with the player up to three times per day.

Note that the level in the table below is Aadit's base level at the start of the game. Aadit's actual level can be higher because Aadit will level up over time.
Aadit is eligible for sparring, but he gives up every time. As a pacifist, he surrenders immediately and you lose Relationship points with him. If you continue to pester him, you will lose even more points with him.

 Player Win
And 15% chance to get one of the following:⁠⁠Apple (30%)⁠⁠Herbs (30%)⁠⁠Roasted Meat (20%)⁠⁠Herbal Juice (10%)⁠⁠Baked Bread (5%)⁠⁠Herbal Mixture (5%)

###  Photo

Aadit can partake in group photos with the player after reaching the Associate level.

* More poses are unlocked by reaching higher relationship levels.
* Romance poses are unlocked by becoming partners.
* The "Photographer" skill can fully unlock all poses, regardless of relationship or romantic level.
* All poses can be viewed in Aadit's Gallery page.

### Dates

####  Play

Once the player has become **buddies** with Aadit, they can schedule a play date together.

However, he may not show up for scheduled playdates until after the player has started the Tree Farm missions, and the player may instead get the message, "Playdate with Aadit ended expectedly" (at the end of the scheduled time).

####  Date

After the player has successfully confessed how they feel to Aadit, the player can schedule a romantic date with Aadit.

####  Dine

If the player chooses to dine at The Round Table with Aadit during a play date or date, it is recommended to order dishes he will like. If asked before ordering, Aadit will sometimes tell the player exactly which dishes to order; other times, he will just give little hints. In the event that Aadit does not specify the exact foods desired, the player should order between three and six dishes, depending on what hint he gives. It is recommended to order each of those dishes from different courses, ex. ordering one Appetizer, Meat, Vegetable, Dessert, and Drink course each, rather than five Desserts.

Aadit's food preferences are listed below. **The player is advised to use these preferences only when Aadit does not tell the player what to order.** If Aadit tells the player a list of dishes to order or gives a hint, it is advised to follow his wishes instead. The full restaurant menu can be found at The Round Table page.

* Likes Sour Food
* Dislikes Bitter Food

###  Interact

As the player develops their relationship with Aadit, special interactions are unlocked, including **Hug** and **Kiss**.

###  Relic trade

Aadit occasionally uses the Relic Pieces Exchange board at the Museum to trade for relic pieces. Aadit likes to look at particular completed relics, so after the player has donated such relics to the Museum or displayed them in their yard, Aadit may come visit the Museum or the player's yard to view these relics. Such visits will earn the player relationship points each time, with the amount dependent upon the relic.

## Missions

**Legend:** ⁠⁠⁠⁠ major • ⁠⁠⁠⁠ minor •  friendship •  romance

* ⁠⁠ Main missions are listed in chronological order, based on the chronology list.
* ⁠⁠ Secondary missions are listed in alphabetical order.
* Major involvement is defined as being directly involved, is one of the main character, actively participates (such as following), or talks a majority of the time.
* Minor involvement is defined as indirect involvement, only assigned as a task (such as delivering a product to the character), gives a mission or rewards but does not continue involvement, or only talks a couple of times.
* Indented missions indicate succession of the previously listed mission. Further missions in its timeline are in chronological order.

### Main missions

⁠⁠  *Panbat Infestation*
Dawa's Tree Farm is currently closed due to the Panbat infestation, help him chase off the Panbats.
⁠⁠  *Saving the Tree Farm*
Aadit wants an Irrigation System for the recovery of the Tree Farm.
### Secondary missions

⁠⁠*Bullseye!*
There are a group of migratory birds coming to the Tree Farm. The kids like to go there to shoot at them. Aadit hopes you can help make a dart toy to divert the kids' attention.
⁠⁠*A Hard Choice*
Are you doing anything tomorrow? How about a walk through the wheat field?
⁠⁠ *Milk Delivery*
Granny Sophie is a little tired today, help her deliver some milk to Isaac, Qiwa, and Aadit. For the milk to be fresh, they need to be delivered today.
⁠⁠*Pinky the Devourer*
Pinky has eaten the key of the logging field by mistake. Aadit hopes you can prepare a piece of soap to help her spit out the key.
⁠⁠*Portian Busybody*
Aadit wants to buy food for Martha and needs a wooden basket. Please make one for him.
⁠⁠*Sweet Dreams are Made of These*
Dawa said that Aadit has been troubled by nightmares recently, which has also caused him to lack of sleep. He hopes you can help make a pillow for Aadit.
### Commerce commissions

Aadit may post a commission on the commission board in the Commerce Guild. Below is a list of possible commissions.

* Data is extracted from the database.
* Rewards do not account for the skill Commerce Hot Shot, which increases the rewards output.
* Some items with the same quantity may be listed twice, but each offer a different deadline or rewards.
* Aadit will sometimes give the player a gratitude gift for completing a commission.

## Spoilers

It is believed by some that Aadit is the Rogue Knight; however, there is conflicting evidence for both sides. The Rogue Knight's Sword's texture file contains Aadit's name and his audio files are located in the same folder as Aadit's, but if the player brings Aadit along on the "Perfect Trap" mission, Aadit will remain present through both the cutscenes and fight.

Love, Aadit
P.S. I left you something in a box in the Tree Farm. I hope it'll always make you think of me.

Aadit's Present is a teddy bear wearing clothes like Aadit's. It can be placed in the House for +5 Attack.
It is possible to have children with Aadit before he leaves, and the divorce will only lower his Relationship with the player to BFFs (though he cannot be found any more).
It is currently unknown why he left and what has become of him. The Kickstarter for *My Time at Sandrock* offers the following information in its FAQ:

Aadit’s story is left open so that we may be able to explore it down the road. Hopefully we’ll see him return to Portia one day.
 — *My Time at Sandrock* FAQ

## Trivia

* Aadit is the only character whose birthday lands on an event or a festival, the Autumn Festival.
	+ Despite this, the relationship point gain only takes account of the birthday 3x multiplier, not both.
* While he does not engage in combat, Aadit will follow the player into any Hazardous Ruins while on a date or play date or by using the spouse follow command. The mobs will not attack him, and he will still get a mood point boost when the player clears a level.