Gold Booth Battle Square

The **Gold Booth Battle Square** *(ゴールドブースバトルスクエア Gōrudobūsubatorusukuea)* lit. **Air Park Exivus** is a location in *Dragoma Exivus*. A towering amusement park built on the platforms of a hot air balloon, it is a world famous tourist attraction operated by fan faviourite pet companions Chester the zewa and Flonia the saphyra. Both respective pets join the player's party as an ally helper during their first visit here.

The Golden Booth Battle Square is notable in gameplay for being home to a number of minigames, particularly at the Inferno Square and the Disk O' Square. It is divided into eight attractions (possibly an allusion to the 8 Dread Ragnavatars), and uses GP tokens as its own currency, which can only be won from its minigames and redeemed with prizes. A variety of doodles that resemble the Infernolab bots can be found on various places across Exivus and earned as a stamp prize at the Gold Booth Battle Square. A stamp is earned when the player has both located them and defeated each Dread Ragnavatar guardian twice / accomplishing challenges at each Golden Booth square.

## Design

As implied by its name, the Gold Booth is an entirely gold-plated stadium structure with eight cube like sections stemming from the main structure. These cubes hold each of the Gold Booth's attractions, and are as such suspended high above ground level. The resort is brightly lit by neon lights illuminating each of its signs, as well as by multicolored flashlights and apparently constant fireworks displays.

Frequent throughout the Gold Booth's design are Saphyra and Zewa imagery, and many of the staff even dress in such costumes. Beyond this, each of the attractions has an entirely different theme to it, and thus, a different interior design.

## Structure

### *Overview*

The Gold Booth is entered through the ropeway station, where the Terminal Floor station is located. This contains a map to the Gold Booth, and guides visitors to one of its eight attractions. The attractions are each visited by taking a hopping into a tube pointing directly to one, and these tube stations are located to the entrance of each of the Gold Booth's attractions.

## Notable Squares

### The Inferno Square

The Inferno Square is home to the Star Chaser attraction. The futuristic roller coaster  operated around the square's cube, in which riders can shoot a number of targets including targeting screwdrivers, balloons, saws, and infernal stars. Thematically, the first portion of the roller coaster's background resembles a canyon, with cacti dotted around, though the path later leads through a glacier, and eventually into lunar blue space. The player is optionally confronted with Samhain RIFT for a friendly boss battle. Double GP points are scored when the Gold Booth lands in Junon. A Dr. Inferno Jr. prop set on top of the Inferno square appears after defeating Samhain RIFT the second time on Phoenix mode.

### The Missing Link Square

The Missing Link Square's main attraction is a battle arena, in which participants can fight various Ragnavatars in a gauntlet-style match. Only one participant may compete at a time, and victory in battle rewards them BP tickets, a currency unique to the Missing Link Square, which allows many extremely valuable items to be obtained.

Thematically, the Missing Link Square resembles a medieval castle suspended above the cube on which the square is located, with its logo being a shield symbol with two-crossed swords above the entrance, as two drapes on purple cloth either side depict a sword and shield. A purple carpet leads from the staircase at the entrance leading into the square through the square's lobby and into the arena itself, where a chainsaw symbol above the arena entrance marks a warning to all challengers.

The arena itself resembles a castle dungeon, with a moat surrounding the battleground. At the back of the Missing Link Square is the Gateway Inferno, a stone room covered in slime with a circular trapdoor at the bottom as its gate. The gate is used to bring monsters in for battle to be used in the arena, with chains on the walls of the room to restrain them. The player is optionally confronted with Mabon ROAR for a friendly boss battle. The Missing Link prop set on top of the Missing square appears after defeating Mabon ROAR the second time on Phoenix mode.

The Missing Link Square is also home to Dio's museum in a showroom. Here, Dio keeps a number of his prized possessions, including the Keystone, and a portrait of himself, all showing a conceited nature.

Double GP points are scored when the Gold Booth lands in Junon.

### The Towering Square

The Towering Square is the site of saphyra races, in which participants ride saphyras that they have bred and raised to beat their opponents. Participants who race can win prizes and earn GP tickets to spend at the Gold Booth, and races are also held at the Corel Prison below so prisoners can earn their freedom. Non-participants place bets on these races for various rewards.

Thematically, the Towering Square has a high-tech look, with metal structures and bright neon signs and lights both from the outside and within the ticket office. Its entrance uses metalic tubes to transport to other parts of the Booth, with a brightly lit staircase into the square itself. The Towering Square also has a waiting room in the back with an elevator directly to the Corel Prison, for those who have been given permission to use it. The waiting room has a more basic design, and does not resemble its high-tech theme, likely because most visitors will never see it.

The race track, much like the roller coaster in the Inferno Square, has an inconsistent theme. Beginning with the mouth of a zewa above the finish line, the race begins with a rainbow-colored starting track into a farmyard with a large zewa, saphyra chicks, cows, and farmers are seen. After this, a volcanic path leads into a forest, and from there is a bridge up to a waterfall leading through an aquarium tank, after which a cave leads to the outside of a canyon. The end of the track is a transparent track through a background resmbling outer space, where pyramids, flying dragons, and penguins can be seen in the surrounding track before it leads back to the finish line. The player is optionally confronted with Lughnasadh TRI for a friendly boss battle. Double GP points are scored when the Gold Booth lands in Zenin. A Towering Inferno prop set on top of the Towering square appears after defeating Lughnasadh TRI the second time on Phoenix mode.

### The Temper Square

The Temper Square is home to the Gold Booth's theater, a prestigious theater that is known to be more competitive than the Sector 8 theater in Dragard. Among other things, the Temper Square holds plays in which the hundredth couple of the night can perform as the lead roles. The Temper Square retains the saphyra and zewa theme of the Gold Booth, as large saphyra statues hold up the sign for the stage, and the wallpaper is a simple design of a farm with saphyras and zewas, vaguely resembling the farm seen on the Towering Square race track. The player is optionally confronted with Litha HEL for a friendly boss battle. Double GP points are scored when the Gold Booth lands in Zenin. A Hell on Wheels prop set on top of the Temper square appears after defeating Litha HEL the second time on Phoenix mode.

### The Lame - O Square

The Lame - O Square provides an underground labyrinth riddled with Ragnavatars and other creatures. At the same time, players can find lost items or tickets stashed within the tunnels of the maze. Some GP tickets cannot be redeemable due to fact that they have been out of date. The player is optionally confronted with Beltane SEN for a friendly boss battle. Double GP points are scored when the Gold Booth lands in Dragard and Varðiverǫld. A Lame - O Inferno prop set on top of the Lame - O square appears after defeating Beltane SEN the second time on Phoenix mode.

### The Same - O Square

The Same - O Square provides an identical underground labyrinth riddled with Ragnavatars and other creatures as Lame - O Square. Players can find lost items or tickets stashed within the tunnels of the maze. Some GP tickets cannot be redeemable due to fact that they have been out of date. The player is optionally confronted with Ostara FORCE for a friendly boss battle. Double GP points are scored when the Gold Booth lands in Dragard and Varðiverǫld. A Same - O Inferno prop set on top of the Same - O square appears after defeating Ostara FORCE the second time on Phoenix mode.

### The Mini Square

The Mini Square is home to the gondola ride. The square itself is a particularly small platform with a Fat Saphyra model perched above a ticket booth. The gondola ride on the other hand gives visitors a tour around the entire Gold Booth carried by cable car. Visitors enjoy a large fireworks display as well as a few from the top of all the other squares. The player is optionally confronted with Imbolc ZAN for a friendly boss battle. A Mini Inferno prop set on top of the Mini square appears after defeating Imbolc ZAN the second time on Phoenix mode.

### The Disk O' Square

The Disk O' Square is home to an arcade full of a wide variety of attractions. These include disco dancing, basketball hoops, Alpha Bike racing, snowboarding, virtual battling, and a submarine game. This makes it a hub of games that are used to obtain the GP currency required throughout the rest of the Gold Booth. The Disk O' Square is also home to fortune tellers, including, at first, Chester Rickers. The player is optionally confronted with Yule GENESIS for a friendly boss battle. Double GP points are scored when the Gold Booth lands in Skyvegar. The Disk O' Inferno prop set on top of the Disk O' square appears after defeating Yule GENESIS the second time on Phoenix mode.

Thematically, the Disk O' Square resembles the downtown of a metropolis at night. It has tall structures resembling skyscrapers with large screens on their walls, and sky bridges to traverse between them. Inside these, the Disk O' Square is home to a brightly lit casino. As the topmost square, the transports to other squares from the Disk O' Square are all holes that one can drop down to to be transported to another.

## Gameplay

*This section about an enemy in Dragoma Gen III is empty or needs to be expanded. You can help the Dragoma Wiki by* expanding it*.*

## Other Apperances

### EVERSTAR: Dragoma

*This section about a location in EVERSTAR: Dragoma is empty or needs to be expanded. You can help the Dragoma Wiki by expanding it.*

### Dragoma Dimensions

*This section about a location in Dragoma Dimensions is empty or needs to be expanded. You can help the Dragoma Wiki by expanding it.*

### Brave Draconica

*This section about a location in Brave Draconica is empty or needs to be expanded. You can help the Dragoma Wiki by expanding it.*

### Mezame no Saseru Dragoma

*This section about a location in Mezame no Saseru Dragoma is empty or needs to be expanded. You can help the Dragoma Wiki by expanding it.*

### Dragoma Memoria

*This section about a location in Dragoma Memoria is empty or needs to be expanded. You can help the Dragoma Wiki by expanding it.*

### Dragoma CIPHER

*This section about a location in Dragoma CIPHER is empty or needs to be expanded. You can help the Dragoma Wiki by expanding it.*

## Etymology

Gold is a chemical element with the symbol Au and atomic number 79. It is a dense, soft, malleable and ductile metal with a bright yellow color and luster, the properties of which remain without tarnishing when exposed to air or water.

## Trivia

* The Golden Booth Battle Square is highly inspired off of *The Gold Saucer* from *Final Fantasy VII.*
* All square sections of the park are named after the Infernolab bots.