Farming

## Trees & Bushes

Trees and bushes must be planted on fertile ground, except for Spirit Trees and Crystal trees which can be planted on any area of flat ground. They may appear on snow, but cannot be planted there. Trees need to be planted with 4 tiles space either side, however bushes can be planted next to trees. If 8 Trees, Conifers, Purple Trees and/or Meat Trees are planted on a planet with no oxygen, the planet now has oxygen.

Trees grow back automatically if the stump is not built over with a structure, which destroys it. Bush fruits also automatically grow back.

All trees, except for Spirit Trees grown from seeds which have had their element changed by the player, have a natural Plant-element enchantment. This means they can be cut down faster by using Fire or Ice tools than non-elemental ones, but will resist Plant, Earth, and Water cutting tools. This will also cause Boats to be particularly weak to Fire attacks.

## Crops

Crop fields can be planted on fertile ground (indicated by grass) or on grassy walkways placed above ground. Later, crops can be grown in hydroponics, which need to be powered, but can be built anywhere.

When a crop is fully grown, it stops producing until harvested manually, or by the Farmer or a farmer bot. Fields (but not hydroponics) can have fertilizer added which increases growth speed by four times until used up. Fields can be harvested only from the Farm, and Hydroponics can be harvested from the Bunker Farm.

## Animals

All familiars can have a fin modifier applied to them in the Vine Copse or the Talon Copse to halve the time required for them to produce. Pigs and Cows are not familiars, so they cannot be modified.

### Pen

The pen is used for housing animals and can be harvested directly from the pen or from the farm. On the Starting Island, the farmer will automatically harvest from the farm for you. Pens will also be harvested by farmer bots. It costs 8 wood to build from the pen blueprint, and must be placed on the surface.

### Diode Pen

The Diode Pen looks exactly like the Wyrm Pen. It has no blueprint and can only be found inside the colony ship hold in sunset haven. The Diode Pen can hold 1 animal. The cage starts with a Diode Wolf in it and cannot hold any other animals.

### Wyrm Pen

**Wyrm Pens** are used to harvest materials from familiars. The first pen is built by the alchemist to keep Wyrms, but later in the game, other familiars can be kept in cages as well. The original pen is auto-harvested by the alchemist, while all others must be harvested manually. or by a farmer bot. The alchemist will build you a second pen on the Eastern Island.

All cages have a capacity of 5 familiars. You can build additional Wyrm Pens from a blueprint, which requires 10 Steel Bars to build.

Wyrm Pens will not connect to a regular Farm, but they will connect to a Coral Farm.

You can also add Chickens, Pigs, Cows, and Spiders to the Wyrm Pens.

### Coral Pen

The Coral Pen is used for harvesting materials from magical familiars. The Coral Pen isn't found anywhere in the world and cannot be built from quests, but needs to be planted with a Coral Pen Seed. You get Coral Pen Seeds from the Fish Merchant's shop after completing his quest, and after this they can be crafted in a Vine Copse or Talon Copse.

The Coral Pen can be planted underwater.

The Coral Pen will not connect to the regular Farm, but it will connect to a Coral Farm.

All farmable familiars can be added to the Coral Pen.