V0.2.5.0

## Changelog

*Released September 28, 2018*

* **NEW** Baler Claas Quadrant 3200 RC
* **NEW** Trailer Joskin Wago D 15
* **NEW** Balefork Hammer Bale Fork 5000
* **NEW** Straw square bales, can be produced with the Claas Quadrant
* **NEW** Swath - can be placed on the field with the combine and made into bales with the press
* **NEW** Bale mission - get to know the new functions and machines
* **NEW** Bale trade - Here you can sell your bales, the trader is located at the harbor Sale price, quantity and total weight are displayed at the top of the screen before the selling
* **NEW** Physical bale handling - Bales have weight and behave accordingly when handled
* **NEW** Freeze function - Bales can be frozen on the trailer and the fork and stay in their position
* **NEW** Bale auto collect function for trailer and fork
* **NEW** It is now possible to switch functions like auto collect, freeze and clogging on and off in “Gameplay”. A new feature is that the UserAction buttons in the HUD on the right side are hidden when a function is being deactivated
* **NEW** Borderless Window Mode can now be set in the graphics settings. When you’re in this mode you can for example switch faster from the program to other applications by pressing Alt+Tab
* **NEW** Distance textures of stubbles, swath and fruit have been color-coordinated

* **BUG FIX** The turning maneuver of the plowing worker has been revised, now multiple workers can plow at the same time
* **BUG FIX** At the headland, the worker rotates the plow into the correct direction now
* **BUG FIX** Machines that are spawned through the console command “machine” can now be sold
* **BUG FIX** The cursor doesn’t jump to the middle of the screen when you switch between tabs like “Employees” or “Vehicles”
* **BUG FIX** Machines shouldn’t disappear after a save game has been loaded
* **BUG FIX** The console command “dirt” is working again
* **BUG FIX** A worker starts working, even if other workers haven’t left the field yet
* **BUG FIX** The passing maneuver of two workers cultivating at the same time has been revised. There shouldn’t be any problems when one tractor/trailer combination has a smaller cultivator or a stronger tractor
* **BUG FIX** The crash that occurred when leaving the pause menu has been fixed
* **BUG FIX** The Lemken Juwel draws a plough line again
* **BUG FIX** The problem that files with longer names weren’t loaded correctly, has been fixed
* **BUG FIX** The Arion sound loop when fully accelerating has been fixed

* **CHANGE** Missions were partially displayed in the wrong language, this has been fixed
* **CHANGE** The chaser shouldn’t inhibit the combine any longer when it’s performing a turning maneuver
* **CHANGE** The game isn’t rendered any longer when you are in the pause menu. This provides stabilization with the FPS, especially if you work in the World Editor
* **CHANGE** When a vehicle is respawned after falling through the map, the forces that affect the vehicle, are reset
* **CHANGE** You can now purchase at the trader/trading window when you have two trailers (e.g. Strautmann)
* **CHANGE** Due to a better performance, the reversing lights of tractors are now switched off when exiting the vehicle

**Game Versions**
 V0.2.3.0 • **V0.2.5.0** • V0.2.6.0 • V0.3.0.0 • V0.3.1.0 • V0.4.0.6 • V0.5.0.0 • V0.5.1.1
 Current version **V1.1.0.10** released **December 17, 2020**.