1.90 - 1.99

## 1.99 (7/1/2015)

* -All bosses now have invisibility detection
* -Spears no longer are modified by Heroes damage bonuses and now deal unmodified spell damage
* -Ultralisk's "Chitinous Plating" now reduces the duration of poisons by 75%
* -Corrupted Will behavior has been summarized to one buff on bosses
* -Corrupted Will health boost will now give them a relative current health as opposed to immediate health boost
* -Ultralisk's Enrage now only displays the buff when he is enraged
* -Shadow Beasts now drop Dark Matter and have a chance to drop (1-3) additional Dark Matter depending on the type of shadow beast
* -Master Crafter position slightly adjusted
* -Assassin's Mark for Bounty energy cost increased for both ranks; change to 35/25 up from 5/5
* -Encryption: Blink now shares a cooldown with all other forms of Blink
* -Starting points for teams in Standard mode have been drastically changed and will now randomly assign each team to one of the four islands

## 1.98 (6/27/2015)

* -All text tags  from abilities/items/critical strikes NOW no longer display through Fog of War (did not fix it the first time)
* -All neutral herbs / structures have their locations via snapshot initially revealed on the minimap / through fog of war
* -Herb share control range decreased to 2 down from 3
* -Minor terrain changes; more common herbs added; more False Trees added; added an additional 'unique' island herb to each island
* -Protoss War Ship now sells Photon Cannon instead of Reliquary; cost increased to 18 up from 14; restock time now at 240 up from 90
* -Thief: Blink range decreased to 6 down from 7; Blink energy cost increased to 35 up from 20; Cloak energy cost increased to 20 up from 15
* -Trickster and Assassin Blink costs adjusted
* -Vision of the Isles duration increased to 24 up from 15
* -Self-Meditate now costs instant Health and it's tooltip has been adjusted
* -Cost of several Artifacts adjusted
* -Guardian's Armor now has an On-Use: Increases Hero's Max Life by 100 for 15 seconds
* -Two new Artifacts added to Artifact Sanctum (Items that are meant to secure victory sooner)
* -New Transport Ships 'Aspect' (They now require Energy in order to move; moving a Transport Ship slowly drains it's energy)
* Voyager Ship has 100 energy / Conqueror's Ship has 150 energy (Warp Drive now requires 25 energy to cast)
* A new craftable item has been added to Tech Facility \*Vespene Fuel\* ; this item is required to restore Ship energy.
* Ships have been given a single inventory slot to carry this new item \*it can only carry fuel\*

## 1.96-1.97 (6/25/2015)

* -Chance of Mutalisk Offspring spawning from Egg increased
* -Spear debuffs fixed (debuff image had wrong file path)
* -Life Stealing is now properly applied to Venomous Bite and Critical Strikes
* -Panic Switch applies a set -5 armor instead of a percentage
* -Panic Switch attack speed behavior was 20% instead of the stated 15%
* -Fixed an item duplication bug involving the Multi-Dimensional Pouch and Subclassing
* -Traveler Boots allow warping to any structure again (was accidentally set to Warpstone's effect)

**\*\*\*\*\*\*DYNAMIC / STATS OF SEVERAL ARMORS CHANGED\*\*\*\*\*\***

* Bone Shield is now made in tannery and requires a regular shield now
* All Bone Armors are now crafted in the tannery and can only be made from Hide Armor
* All Bone Armors now have 'durability'; after a set amount of damage instances, the bone armor shatters returning the original Hide Armor
* Durability - Bone Gloves/Boots : 30 / Bone Shield : 35 / Bone Armor : 45
* Heat regeneration now only occurs from Hide and Bone Armors. Gloves/Boots every 65 seconds. Coat/Armor every 105 seconds.

* Karak/Lyote/Quilgor/Bone/Bane/Aiur : Gloves - Armor | Attack Speed | Heat
* 0.5 / 1 / 1.5 / 2.5 / 2 / 3
* 10% / 15% / 25% / 25% / 10.5% / 20%
* 1 / 2 / 3 / 3 / - / -
* Karak/Lyote/Quilgor/Bone/Bane/Aiur : Boots - Armor | Movement Speed | Heat
* 0.5 / 1 / 1.5 / 2.5 / 2 / 3
* 0.25 / 0.5 / 0.75 / 0.75 / 0.35 / 0.5
* 1 / 2 / 3 / 3 / - / -
* Karak/Lyote/Quilgor/Bone/Bane/Aiur : Coat/Armor - Armor | Movement Reduction | Heat
* 1 / 2 / 3 / 5 / 4 / 6
* - / - / - / - / -5% / -5%
* 2 / 4 / 6 / 6 / - / -

## 1.95 (6/24/2015)

* -A player that leaves while his hero is dead will no longer grant bloodsouls to enemy players
* -Ultralisk base armor increased from 15 to 22
* -Corruption base armor increased from 10 to 15
* -Experiment NO. 1 base armor increased from 8 to 12
* -Assassin damage hotfixed (it reset to its derived zeratul weapon damage of 85) ~ thanks for mentioning this quickly LostHope
* -Forager base armor decreased from 1 to 0
* -Armor granted from Agility decreased from 0.5 to 0.25
* -Outcast's Dagger / Guardian Armor / Staff of Eternal Flame all given the proper item classes

## 1.94 (6/17/2015)

* -Switched the game genre from Survival to Strategy
* -Gloves of Insanity now properly grants life steal for ranged and spell damage
* -Tooltips of all structures adjusted and now display the life / armor / inventory sizes
* -Life of all structures adjusted by a small margin; most sturctures' max life adjusted to 150 (up from 100)
* -Fixed a potential victory bug (related to Tricksters most likely?)
* -Tame Beast hotkey changed to 'T' for both Dragoon and Beast Hunter
* -Release Beast hotkey removed; must be done manually now in order to prevent accidental beast release
* -Fire Stone's "Put Out Fire" has been replaced with "Extinguish Fire" which has a hotkey 'E'
* -Boss regeneration slightly lowered
* -Icons of Poisons have been changed
* -When Thief gains critical strike it no longer gains a 1.5 base damage increase
* -A few of the Trickster's ability tooltips fixed / icons have been fixed and changed
* -Trickster's 'Flash Bomb' changed to 'Flashbang' ; it's keybind has also been changed from 'B' to 'G'
* -Trickster's "Stalk" ability has been replaced with "Elusive Blink"
* Teleports the Trickster to target location granting a temporary cloak and creating an illusion of the Trickster at his original position.
* Each level of this ability reduces the cooldown starting at 20/16/12.
* New Pet:
* Mutaling -> Mutalisk -> Emutalisk
* New Item:
* -(Mutaling - 5% drop chance) Mutaling Egg [Sells for 16 Minerals]
* On-Use: Restore 25 Health or Release a tameable Mutaling Offspring
* The Artifact Sanctum has opened it's doors.

## 1.93 (6/14/2015)

* -Air Ships Enabled vote is now defaulted as unchecked
* -Fixed a lot of ability sounds that were not intended to be played globally
* -The Ultralisk will now let out a loud roar heard by all players when it falls below 65%
* -Added more river paths between islands
* -Terrain adjustments / cliff paths / tree removal (attempt to help with certain spots being Karak meatgrinders)
* -False Trees now take 6 minutes to revive up from 2 minutes
* -Left Kaiser blade fixed (was giving Energy / Life instead of +3 to Stats)
* -When holding max heat item boosts and using a Kaiser Blade effect your heat will now properly raise to your current max heat cap
* -When losing the effect of Right Kaiser Blade and having over 100 heat your current heat is subtracted by the difference
* -Changed icon of Spears
* -Fixed basic Material - Spear tooltip
* -Added a few more Mushroom / Butsu plants in desolate areas
* -Dark Zealot base life armor set to 2.5 (up from 0)
* -Assassin base damage decreased to 18 (down from 20)
* -Fixed an extra damage boost that was applying to Dark Zealot and Assassin critical strikes
* -Dark Zealot attacks now have sounds
* -All forms of Critical Strikes now cause a critical visual effect at the target
* -Panic Switch now has a visual effect
* -Adjusted Dark Zealot's Terrorize visual effect
* -Dark Fury now properly grants Stun/Snare immunity
* -Corrupted One's Impending Doom ability adjusted:
* Damage delay of combustion time of Rank 1/2 down from 120/120 seconds to 90/60
* Cooldown of Rank 1/2 down from 120/120 seconds to 75/45

## 1.92 (6/12/2015)

* -Fire Stone's Cook Meat now has a hot key of "C" (Suggestion by Seitan)
* -Fixed certain circumstances where Hero would not be automatically bound to control group 1
* -Bane Boots / Bane Coat are now properly created instead of creating Bone items (Thanks Khahirr)
* -Spawn points may have been bugged on dual survival / standard
* -Fixed a few "beast" tree spawn traps
* -Added two additional river paths on south east island
* -Bones now sell for 2 minerals up from 1 mineral
* -Bone Necklace now sells for 15 minerals up from 8 minerals
* -Terran Supply Ship now sells Multi-Dimensional Pouch for 35 minerals (Long thought out by me suggested by several)
* -Protoss War Ship now sells Warpstones for 8 minerals
* -Warpstones now pawnable for 5 minerals
* -Cooked Meat now only sells for 1 mineral per count (down from 2 minerals) i.e. 10 minerals per stack
* [Did not want the game to revolve purely around easily trading with ships; it can still be done but more challenging now]
* -Warrior's craft Vault was not displaying
* -Heat decay is more responsive, you will no longer lose Heat while standing next to a Fire ( Hinted by [PPTr] Zalozz If I remember right? )

## 1.91 (6/11/2015)

* -Magic's targeted description fixed
* -Tele-Gatherer can no longer conjure magic that is from another dimension and now instead conjure regular magic [Thanks [PPTr] TheHunter]
* -Magic effects adjusted
* -Duplicate Encryptions can no longer be used multiple times by a single hero
* -Throw Stone cooldown is now properly applied to the unit
* -Throw Stone damage is now an unscaleable constant 20 ranged damage
* -All Throw Spear damage is now an unscaleable constant 35 damage
* -[Agility Hero - Agility] tooltip fixed (did not display the +1 combat damage bonus)
* -Multi-Dimensional pouch now requires an additional Hide to craft
* -All character's crafting menus now display buttons instead of passives
* -Updated the "What's Crafting" tooltip
* -Non-Hero's can no longer consume Butsu (i.e. Butsu plants are no longer cannibals)
* -Changed the icon and names of some stimulants to be potions
* -Added more visuals to abilities/item use
* -Cooked Meat now has a 2 second cooldown (Up from 1)
* -Healing / Energy Stimulants now have a 1 second cooldown (Up from 0) and also share cooldowns with all other Healing / Energy stimulants
* -Cure All now has a 15 second cooldown
* -Vision of Isles now has a 60 second cooldown

## 1.90 (6/10/2015)

* -Ultralisk loot hotfix (The height of the Ultralisk Kaiser Blades caused them to appear underground - Thank you [PPTr] Zalozz)
* -Added new mode: Dual Survival [ 2 v 2 v 2 v 2 v 2 v 2 ]
* The spawn points for this mode are spread across all four islands.