recursal/Fanatic-Fandom huggingface dataset:
Ava Turing

**Ava Turing** is presented as the protagonist of *The Turing Test*.

She is an ISA astronaut assigned to Jupiter's moon Europa with the task of figuring out what has happened there on the base and reestablishing T.O.M.'s control over it. She tries to figure out the secrets lurking behind ISA's operations on the desolate, remote moon, while surviving the harsh environmental conditions.

Losing her parents at a young age, Ava Turing was sent to military engineering school. Shortly after graduating she enlisted in the U.S. Navy, and trained as a pilot. Due to her exemplary service record, and willingness to leave Earth for extended periods of time, Turing was recruited by the International Space Agency on the exploratory mission to Jupiter’s ice moon Europa. Ava Turing’s official role aboard the Fortuna is engineer and vehicle officer.

## Trivia

* Ava shares her name with Alan Turing, the creator of the thought experiment that the game is named after.
Kaion Tale Wiki/Section 2

Factions & Classes

Factions

Draxian  •  Naru

Classes

* Knight

Combat  •  Stats  •  Abilities

* Archer

Combat  •  Stats  •  Abilities

* Paladin

Combat  •  Stats  •  Abilities

* Sorcerer

Combat  •  Stats  •  Abilities

* Druid

Combat  •  Stats  •  Abilities

* Lancer

Combat  •  Stats  •  Abilities

* Necromancer

Combat  •  Stats  •  Abilities

* Warrior

Combat  •  Stats  •  Abilities

* Shaman

Combat  •  Stats  •  Abilities

* Pikeman

Combat  •  Stats  •  Abilities

* Knight

Combat  •  Stats  •  Abilities

* Archer

Combat  •  Stats  •  Abilities

* Paladin

Combat  •  Stats  •  Abilities

* Sorcerer

Combat  •  Stats  •  Abilities

* Druid

Combat  •  Stats  •  Abilities

* Lancer

Combat  •  Stats  •  Abilities

* Necromancer

Combat  •  Stats  •  Abilities

* Warrior

Combat  •  Stats  •  Abilities

* Shaman

Combat  •  Stats  •  Abilities

* Pikeman

Combat  •  Stats  •  Abilities

Zones and Campaigns

Starting Areas

* Aiorum
* Magul

Capitals

* Drezia
* Navisco

Campaigns

* Neverwinter (lvl 20-30)
* Doodler Jungle (lvl 30-40)
* Temple (lvl 40)
Referrals

## What is?

**The Referral System consist in invite your friends to play Kaion Tale, get points and change for awesome rewards. Also your friend get rewarded with cristals in the creation of the account.**

## How to get ponts for referral?

**Invite you Friend to come to play Kaion Tale, and both will get rewarded.**

**For the process of friend invited, you get points that unlock awesome rewards, and your Friend get rewarded with 10 crystals in the creation of the account.**

*I**MPORTANT:*** ***it only works with each account created, not with each character created.***

* **Open the Friend list and press the Referral button (Green button).**

* **When you open the Referral options, you will see on the screen a list of your referred friends with the points earned by each of them.**
* **If you want to share your referral link, you have to press the "Share Link" button (green button) and your link will automatically be copied to the clipboard. Then share your link with your friends.**

* **Once your friend has your link, he navigate with it and register with his email. The following image is the website open with the share link to register as referral.** **IMPORTANT: Register as referral only works for Android for the moment.**

* **When your friend creates his account in the game, he will start with a reward of 10 crystals for the referral system.**

* **If you press the "rewards" button, you will see a list of rewards that you can claim with referral points.**

## List of referral points

**This is the list of points that you can get per friend.**
Gambler

The Gambler is a special kind of shop. Players can place gold in order to get a random drop. The drop can be Magic, Rare or Legendary.

There are four gamblers in the game, two for each faction.

The first ones are located in the towns near the starting areas, cost 20 gold, and give Tier 1 Equipment.

The second ones are in the capital cities, between the shops, cost 1000 gold, and give Tier 3 Equipment.

There is also a gambler located in the VIP area which costs 500 gold.

## Gambling

The gambler Magic Rate is 9 MR
This means the gambler has a chance of:

* 90% Rare Item
* 9% Legendary Item
* The rest Magic Item
Mainp testing

About the game

Little War Online is an upcoming crossplatform MMORPG. Featuring fastpaced targetless combat. Soon available on Android, iOS, PC, OSX, Linux & Web.
**CLOSED BETA HAS LAUNCHED!**

Factions

* Draxian
* Naru

Classes

* Knight

Combat  •  Stats  •  Skills

* Archer

Combat  •  Stats  •  Skills

* Paladin

Combat  •  Stats  •  Skills

* Lancer

Combat  •  Stats  •  Skills

* Necromancer

Combat  •  Stats  •  Skills

* Warrior

Combat  •  Stats  •  Skills

* Assassin

Combat  •  Stats  •  Skills

* Sorcerer

Combat  •  Stats  •  Skills

mw.loader.load('ext.slideboxlightshow');*
 Zones and Campaigns

Starting Areas

* Aiorum
* Magul

Capitals

* Drezia
* Navisco

Campaigns

* Neverwinter
* Doodler Jungle
* Azhure Desert
* Black Forest

NPC

* List of all NPC

Monsters

* List of all Monsters

Equipment

* List of all Equipment

Gems

* List of all Gems

Other

* List of all other Items

Do you enjoy the game and the wiki? How about doing more and become a guardian? Please read our Guidelines!
Fill out the form and submit it. A wiki manager will review your claim.

Claim wiki process
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Getting started  •  Editing pages  •  Starting a new page  •  Talk to the admins  •  Make suggestions  •  More help...
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You can also create new pages using the search box. Just type a new title, click "Go", and near the top of the results page, there will be a link to create the new page.
List of essences

**There are 4 essences in the game, which are:**

* **CRITICAL PITLORD**
* **CRITICAL YETI**
* **CRITICAL DEMON**
* **CRITICAL NAAK**

## monsters that drop the essences

* **PITLORD: drop the *critical pitlord***

**We find it in *Forest Caves***

* **YETI: drop the *critical yeti***

**We find it in *Neverwinter Caves***

* **DEMON: drop the *critical demon***

**We find it in D*ungeon Doodle***

* **DEMON: drop the *critical Naak***

**This is invoked by Quest Naak**

## crafting formula

**The essences are used to craft critical stones**

**You need the 4 different essences in level 10 to create a critical stone**

## How to level up an essence

**To level up an essence, the first thing to do is equip it**

**Then to start leveling it up, we must add kills to gain XP in essence. All the maps give xp to essence in a kill, except in Navizko and Drezia cities and also Arena map.**

**IMPORTANT: if you get killed by an enemy and you get the essence equipped, it loses experience. If it is at 0 experience, it cannot lower in level.**
How to Survive Wiki

We are currently maintaining 567 pages (199 articles).
 **What is How to Survive?**
How to Survive is an open world, isometric zombie survival game for the PS3, PC and Xbox 360. It heavily features combat and crafting, allowing the player to make weapons of mass zombie-extinction.

Review - How to Survive - *October 23, 2013*
 **Item Database**

Armor
Healing Items
Recipe Components | Quest Items
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Recipes

Videos
Sounds
Kovac's Rules
 **Videos**

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Lore

Draxian and Naru have been enemies since the early ages.

In the beginning, the Kaion ruled the world. This proud civilization was once the center of the world. In those times Draxian and Naru were only small primate creatures with lesser intelligence that habituated what is now the forest of Magul.

The Kaion was a very advanced civilization, based on proud and intellect. These individuals were very religious and workshiped their gods daily.

At one point, a small group of Kaion workshipers, leaded by Silmano a very important Kaion priest, began to secretly worship the Demoniac. In exchange for power they were forced to do terrible things. Silmano and his group became obsessed with power until the point they were fully converted in the First Demoniacs. A war was unleashed between the Kaion and the First Demoniacs that lead to the end of the Kaion civilization in what is known as the Fall of Kaion.

It was the last effort of the Kaion to transfer their knowledge. In their last moments, during the demoniac invasion, High Bishop Kain created a vast spell that blasted the whole city of Kaion, killing everyone of them and the Demoniacs too. It was Kaion's last breath that gave birth to the Draxian's and Naru's intelligence. Since that moment Draxian and Naru gained their intelligence and were no longer primate creatures.

Since the Fall of Kaion Draxian and Naru stopped living together. As they learned more everyday, they started having their differences and broke apart.

The Draxian estabilshed near the ruins of Kaion in what it is known now a days as Drezia while the Naru stayed in Magul, after many years Naru decided to migrate to more suitable lands in what it is today Navisco.

The Demoniac essence was never destroyed, since the Fall of Kaion it has been regaining strength and is now threading both Draxian and Naru. In attempts to combat the Demoniac, Draxians and Naru have again entered in war with each other.

The Draxian stand for order and justice, while the Naru want to preserve nature and the balance in the world. These two civilizations are now at war, but still, share a common enemy, The Demoniac.

After the Fall of Kaion and the end of the Kaion civilization, some individuals survived in the form of spirits. This is the case of Khael, a brave Kaion knight, who's spirit reincarnated as the Guardian of the Dark Templars. Khael and the Dark Templars are based in a secret cave in Neverwinter.
Curtaris

**Curtaris** is a religious city within the Black Riage.

## Background

It's hard to find, but if you go looking for it, you might find a long box canyon on the eastern edge of the Black Riage mountains. At the end of the canyon stands an enormous statue of a vaguely human figure. Holding his hands above his head, the seated man appears to be holding the sun aloft in the sky. In fact, a visual distortion field makes it seem that the sun always appears in his hands, regardless of the time of day or even the weather. At night, the figure appears to be holding the moon, which is always full.

About three hundred years ago, people came to the canyon and discovered the massive stature, which rises 400 ft. into the sky. They call it Curtar and built their community around its base. To the hardy and faithful folk of this city, Curtar is the creator of the universe and the bringer and sustainer of life. Most of the 3,000 people of the town, Curtaris, belong to this cult and spend their lives trying to enact the will of their god.

The people of Curtaris are forbidden to leave the canyon. The doctrines of Curtar state that any straying from the canyon will be cursed with a horrific plague, which means that any who do sneak away can never return. But few people ever try to leave. They remain in Curtaris their whole lives, growing their food and creating whatever they need.

Somei is the leader of both the city and the cult. Extremely intelligent and capable, she's faithfully devoted to Curtar and the community.

In the main square of Curtaris stands a massive synth screen, measuring almost 15 ft. across. From a panel in her chambers, Somei controls the images that appear on the screen, broadcast for all to see. She uses this to convey information to the populace as well as conduct religious rites with the entirety of the population at once, every morning at dawn and every morning at dusk.

## References

1. ↑ Cook, Monte, et al. “The Beyond.” Numenera Discovery, Monte Cook Games, LLP, 2018, pp. 174. Numenera. ISBN 978-1-939979-77-3
Prestige

prestige and an old method of conquering power with his own effort, left by the ancestors he gives you the necessary power to continue your journey.

## Extra Stat by Prestige Level

Each time you prestige you reset your level from max to level 1. Your items equipped are placed in your inventory. Prestige level increases start stats from level 1.

When you reach level 40, you can do the Prestige, which is the reset.

The maximum number of times you can reset is 100.

Every reset you get 1 medal next to your nickname.

At the end of the process you will have a total of 33 extra points.

 2
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Medals to every prestige
Draxian Knight

The **Draxian Knight** is one of the playable classes. It is focused on melee combat and tanking enemies.

## Lore

The Draxian Knight is the example of strength and honor. They are trained in swords fighting and mastering shield wielding. They can focus their skills on tanking or damage. Some knights can do both, deal decent amounts of damage and also are able to tank considerable amounts of damage. The most important Knight is General Fedius, who is King Ajax's right hand.

## Combat

The Draxian Knight combines strength, defense and resistance to exceed in combat. Some choose to protect their allies with shields and armor. Others prefer to build up strength and unleash their rage at close range. The main objective is to keep in melee combat, stunning enemies when required.

## Stats

Starting stats for the Draxian Knight are listed below:

 999999

## Abilities

The Knight's abilities are focused on dps and tanking. He also has some utilities skills which are handy when in groups.

### Sword Attack

Slash your sword dealing damage to all enemies

**DMG: 30 + 0.20 \* PP \* 25 // CD: 1.3 // RADIUS: 22**

### Mighty Shield

Use your shield to absorbs damage and dealing damage to a close enemy with a chance of stunning

**DMG: 15 + 0.2 \* PP \* 15 // CD: 11 // STUN: 100% 1s // SHIELD: 25% 3s**

### Holy Cross

Crosses swords blessing the area, dealing great damage to nearby enemies

**DMG: 30 + 0.2 \* PP \* 30 // CD: 14.5 // RADIUS: 24**

### Dragon Knight's Redemption

Temporary transform into a Knight Dragon blasting fire

**DMG: 45 + 0.50 \* PP \* 37 // CD: 0.45 // RADIUS: 12 // BURN: .dur=3s .int=1s .dmg=5+ 0.2 \* PP \* 5 // SHIELD: 50% 15s // TRANSFORM: .dur=15s .cd:62s**
Beloved Slave

**Beloved Slave** is a side quest in *Torment: Tides of Numenera*.

## Synopsis

Tol Maguur, a slaver in Circus Minor, has enlisted my help to find her 'ward,' a girl named Rhin. If I bring Rhin back to her, Tol says that she has valuable information to trade in return.
Tol thinks that Rhin is hiding in the district of Cliff's Edge. She described Rhin as scrawny, with dark, curly hair. She also said that Rhin suffered a head wound and tends to babble about her gods.

## Walkthrough

* Head over to Cliff's Edge to find Rhin hidden in the building by the exit to the Caravanserai. Deal with the thugs. Now... Return to Maguur to figure out what to do.
* Rhin will stop you as you approach the platform, asking you to reconsider. You can reassure her that you plan on resolving things amicably, receiving a bit of the Golden tide. Talk to Maguur. She will ask you to hand Rhin over. If you refuse to do it and insist on talking, Maguur will place her curse on you (-3 to  Intellect pool) until you resolve the situation.
* The best way to do is to interrogate her about the situation. As it turns out, Maguur has trouble controlling the Tides and Rhin is young enough to act as a receptacle without dying. Though Maguur is a slaver, she also cares about her public standing and *loves* Rhin. You can use  Intellect (Persuasion) to convince her to let Rhin go.
* If successful, not only does she lift the curse and release Rhin, she will also teach you the Tidal Affinity skill, allowing you to use Tidal Surges to affect reality.
Changing Tool

**Changing Tool** is a Cypher of equipment in *Torment: Tides of Numenera*.

## Description

A silver needle as long as a finger sticks out from this black metallic ring. The band is about as wide as a fingernail and has two golden metal plates on it. Touching one of the plates causes the needle to soften, letting it be shaped into a helpful tool for most situations.

## Location

* Quest reward for completing Marooned on an Alien Shore.
Naru Shaman

The Naru Shaman is the most is a carrier of Spiritual powers.

he gains powers by gathering strength from ancestral spirits.

the shaman also absorbs the hidden powers of totems and uses them in favor of his allies to heal and defend them.

The **Naru Shaman** is one of the playable classes. It is focused on range combat and healing.
From the tribal ancestors that once lived, the Shaman invokes the power of the ancient spirits to aid him. The shaman is very versatile, from healing his allies to casting burning meteorites.

## Combat

The Naru Shaman has a particularly combat style. While they are focused on melee combat they try to avoid it when not necessary. The playstyle is to enter melee range, cast necessary spells and debuff and then try to keep out of melee while the debuffs and cooldowns reset, in the meantime he can heal allies or himself.

## Stats

Starting stats for the Naru Shaman are listed below:

 110

## Abilities

The Shaman's abilities are focused on dps and support. A shaman is necessary in every party, especially in high level caves.

### Spirit cast

Cast spirit hurting target enemy

**DMG: 11 + 0.2 \* PP \* 11 // CD: 1.5 // BURN: .hits=1 .int=1s .dmg=1+ 0.2 \* PP \* 1**

### Distant heal

Call the spirits that flow to distant allies healing them

**HEAL: 12 + \* 0.2 \* PP \* 15 // DUR: 0.5 // CD: 10 // COUNT: 3**

### Fortitude totem

Invoke a totem that create an electric orb in the area, giving strength to allies and dealing damage to enemies

**DMG: 4 + \* 0.2 \* PP \* 6 // PER: .hits=5 .int=1s // DUR: 5 // CD: 14.5 // RAD: 24 // POWER ALLIES: .perc=30%PP .dur=5s**

### Meteorit of fate

Open the sky invoking a meteorite that heal allies or damage enemies on impact

Burn Meteorit: **DMG: 30 + 0.2 \* PP \* 45 // CoolDown: 50 // RADIUS: 24 // BURN: .hits=3 .int=1s .dmg=10 + 0.2 \* PP \* 10**

Heal Meteorit: **HEAL: 30 + \* 0.2 \* PP \* 45 // RADIUS: 24 // CD: 50**
Chuckling Shroud

**Chuckling Shroud** is a piece of equipment in *Torment: Tides of Numenera*.

## Description

A cloak made of fine tendrils that rub together, producing a sound like human chuckling. The sound is a carrier for a stream of mental energy that swirls around the wearer, shielding them from different types of attacks on the mind.
Anechoic Lazaret

**Anechoic Lazaret** is a location in *Torment: Tides of Numenera*.

## Background

Hopelessly sealed since the dawn of the Ninth World, the Lazaret has been recently unlocked by Salimeri. Judging by the fact it responds to the eye of a mlox, the Lazaret seems to have been built by machine intelligences - or even a machine *civilization*. Whatever built it, your task is to secure it.

## Points of interest

* Once you climb down, you will be immediately accosted by a Peerless construct, which will proclaim it (their?) perfection and demand that you leave the Lazaret immediately. If you fail to do so, you will be immediately attacked. If you do not move down the corridors, you have only the three constructs to deal with. Otherwise, you need to brawl your way through them.
* To shut down the droids, you need to deactivate the three control terminals across the level. There's one in each corner (the area is shaped like a triangle), and they are shaped like obelisks. Each obelisk tests  Intellect (Lore: Mystical, Lore: Machinery) and needs to be interacted with to purge the Lazaret Intelligence. Interacting successfully with an obelisk resets a third of the drones (the ones that spawned near the obelisks) to their default personalities (becoming inscrutable Drones).
* You can find the source of the infestation just south of the entrance, in a locked room, and use  Intellect (Persuasion) to learn how it got there,  Speed (Lore: Machinery, Quick Fingers) to disable it, or  Might (Smashing) to destroy it and disable the entire thing.
* Once you're done, search the area. There's a sprayflesh and shins near the northern obelisk, more shins right next to it, Elutriated Force to the northeast, Chromavulum near the eastern obelisk, and the Antagonist oddity in the western room.

## Characters

* Lazaret Intelligence
* Peerless and its drones, in two basic types, small (7 HP) and large (23 HP). Turn into Disabled Drones and Inscrutable Drones once you're done with the Peerless.
Chiurgeon Sphere

**Chiurgeon Sphere** is a Bonded Artifact of equipment in *Torment: Tides of Numenera*.

## Description

This little spherical flying automaton is a faithful companion to whomever bears a small module used for maintaining telepathic connection with the automaton. If the bearer is damaged, the automaton is activated and tries to repair the damage. The automaton's mind has a tendency to wander, and it takes some mental acuity to maintain its focus through the telepathic connection.

## Location

* Little Nihliesh: Salvaged from the construct to the south-west.
Beoth

**Beoth** is a city near the Wyr river in Draolis.

## Background

Beoth was a holy city of self-proclaimed soothsayers and miracle workers, but their supposed prescience wasn't enough to warn them of the plague that stuck a bit more than a year ago. In that short time, a third of the city's 14,000 people died or became ill enough to take to their beds.

Aeon priests struggle to come up with a cure for the plague, so far to no avail. The people of Beoth have named it the "toothless bile" because one of the first symptoms is that the victim's teeth begin to fall out. By that point, however, it's far too late, and the victim is likely to die within a week.

### Arch of Illness

Although they don't have a cure, the Aeon priests in the city have fashioned a device they call the Arch of Illness, a cobbled free-standing arch about 10 ft. across, it glows whenever someone with toothless bile passes through it. Newcomers routinely pass through the arch on their way in and out of the city, but some worried residents also use the arch to check their health every day.

### People of Interest

• Malegran, the ranking Aeon priest in Beoth, focuses night and day on ending the plague. He's tall and relatively young , with an angular face. Aeon Priests weren't common in Beoth before the coming of the illness, so he and his compatriots have taken up residence in what used to be the city's great gathering hall. For a year now, the hall has been used as a hospital.

• Sister Tevera is a priestess of the so-called "Old Ways," also known as the cult of Nauz, the Stargod. The Stargod is a deity revered by the people here for hundreds of years, ever since a falling star crashed in Beoth and people claimed they saw a gigantic, human-looking spirit rise from the crater. Now the temple of the Old Ways stands at the site of the holy crater.

When the mayor of the city died three moths ago with no apparent successor, many looked to Sister Tevera to lead them. Although she's an excellent speaker, Tevera doesn't have the experience to run Beoth. She also opposes the Aeon Priests at every turn, making their work more difficult.

Sister Tevera's bodyguard and henchman Baraxis is an interesting sight. A metallic sheen covers his skin, with dull matte webs interlacing at the extremities. Faint cross-hatching can be seen even across his irises and pupils. The metal flesh has been a part of Baraxis since birth - it's an organic feature of mysterious origin.

## References

1. ↑ Cook, Monte, et al. “The Steadfast.” Numenera Discovery, Monte Cook Games, LLP, 2018, pp. 146. Numenera.
Almas the Soul Keeper

**Almas the Soul Keeper** is a character in *Torment: Tides of Numenera*.

## Background

For a moment, you are not entirely sure if you look upon a construct or a human. The plastic sheen of this pale man's skin suggests artificiality, but if he is a construct, he is so cunningly constructed, so close to the human baseline, that the illusion is nearly perfect... except his head is a trifle too large, his eyes black buttons.

Then you realize the truth. He is a visitant, his home many millions of miles distant.

## Interactions

### Other interactions

* You can use Tidal Surge to erase the doubt.
A Wrested Mind

**A Wrested Mind** is a fathom quest in *Torment: Tides of Numenera*.

## Synopsis

The seal on the portal to the fathom where I met Kamose, Villon, and Diviaticu has weakened. It should now be possible to open a way back there, but no doubt the Sorrow Fragment that sealed it in the first place still remains.

## Walkthrough

* This quest won't become available until after you complete The Cold, Calculating Jack and restore Matkina. Enter the Calm and talk to the Specter to learn that the seal on the Clock Fathom has weakened. Approach the sealed fathom's entrance in the Calm and interact with it.
* You will be able to enter the Clock Fathom again and rescue the castoffs. You can either fight the Sorrow fragments directly or delay them until Diviaticu banishes the sorrow fragments. This completes the quest and leads to the next quest.
Cloak of Faces

**Cloak of Faces** is a piece of equipment in *Torment: Tides of Numenera*.

## Description

Comprised of the thin, stretched-out faces of living alien beings, this cloak has a ghastly appearance. The alien faces have psychic abilities, and they project subtle illusions and hallucinations into the minds of those you meet, making it easier to bend them to your will. These illusions also render the wearer more difficult to detect or target.
Beads of Time Neverending

**Beads of Time Neverending** is a Ornament (Artifact) in *Torment: Tides of Numenera*.

## Description

This gorgeous artifact is made of several beads of various shapes, sizes, colors, and materials, all strung to a fine platinum chain. The individual beads shift constantly from one material form to another, spinning quickly around the chain. The artifact is light in your hand, nearly weightless. By rapidly spinning certain beads simultaneously, the device's temporal energy can be redirected into a target for a powerful restorative effect.

**Hidden Inscription**: **"Kales Tay Riles"** *-*

Perception: Specialized: A group of three larger beads have each been engraved in a small but beautiful script. On the first, currently a faceted green emerald with sharp edges, you see the word "Kales." On the second beads, slightly smaller than the first and made of thin fragile glass tinted a pinkish hue, you see the word "Tay." The third and smallest bead in this group is currently in the form of a pliable silver metal, easily reshaped between your fingers, and on it the engraving "Riles."

Lore: Mystical: Trained: This device was long held by a devoted nano who hoped his research would enable him to protect those he loved. His only definite conclusion was that this type of charm would most likely have been worn around the ankle.

## Location

* Order of Truth: Solve the Sphere puzzle by using the 2/1/3/3/5/4/4/5/1/2 combination.
Angule and the Greater Good

**Angule and the Greater Good** is a Item in *Torment: Tides of Numenera*.

## Description

Angule and the Greater Good: The Rise of the Angulan Knights
"Girar, the handsome young human Aeon Priest, whirled around, holding his quarterstaff before him. The mob of disgusting, slobbering, diseased, ignorant mutants and baby-stealing visitants closed like a dripping fist around him and the innocent children he had sworn to protect.
'For Midgard and the future of humanity!' shouted Angule, champion of humans everywhere and the last hope of kindness and decency in the Ninth World. She charged into the clustered hordes of monsters, slashing left and right. The creatures felt no pain for they had no souls.
'I love you!' Girar cried. 'Do you hear me, damn you? I love you, Angule!'
'I am sorry, noble priest,' Angule said, beheading a gibbering freak. 'My heart belongs to my eternal mission.'
'Your mission to secure the future of humanity from the inhuman horrors of the past?'
'That's right,' Angule said. 'Now flee, and take those innocent children with you! I will defend you and the future you represent to the last!'"
(The rest of the page is blotted with a previous reader's tear stains, and completely unreadable.)

## Location

* Quest reward for completing Borrowed and Lost.
Ancient Spirit Cube

**Ancient Spirit Cube** is a Oddity of equipment in *Torment: Tides of Numenera*.

## Description

Intricate patterns are carved on all sides of this small metal cube, which fits comfortably in the palm of your hand. It spreads warmth throughout your body.

## Location

* Little Nihliesh: Salvaged with Crimper.

## Use

Use to gain +1 Intellect pool and +1 Lore: Machinery

In order to receive the bonus, you have to: detach the power source, rotate the core, reattach the power source and depress the main controller node. Only works in that order.
Charmonde

**Charmonde** is the capital city of the kingdom of Navarene.

## Background

Long colonnades. Marble statuary. Monuments to great deeds and important myths and legends. Painted domes. Soaring, arched bridges. Charmonde is a city of architectural beauty and art. The second largest city in Navarene, Charmonde is located on both sides of the Jerribost River, with six bridges connecting the north and south sides of the city.

Charmonde isn't walled, but four fortresses surround it to deter invaders, for the city is the capital of the kingdom and home of the Queen Armalu. Each fortresses has one of four ancient sonic that can create a standing field between them. Anyone who tries to cross the barrier suffers great pain, convulsions, and even death. The Aeon Priests have determined that the unique devices are running low on power, however, and despite all efforts, no one has figured out a way to recharge them. Thus, the four devices are used sparingly. In fact, they've never been activated in the memory of most of the city's current residents.

Charmonde is home to 95,000 people. The queen's palace, Epiternal House, stands atop the highest hill in the city. It's also known as the House of a Thousand Slaves, for rumors say that's exactly the number of slaves the queen uses in the palace alone. Nearby is the Asaranti Univerity, one of the greatest schools in all the Steadfast. Thanks to the university, the city is known for its scholars, philosophers, and artists as much as it is for its marbles and slaves.

## References

1. ↑ Cook, Monte, et al. “The Steadfast.” Numenera Discovery, Monte Cook Games, LLP, 2018, pp. 138. Numenera.
Auspar

**Auspar** is the capital city of the kingdom of Thaemor.

## Background

Auspar, located on the the Wyr River, is the capital of Thaemor. What the the city lacks in population - only 20,000 of the kingdom's inhabitants live within its borders - it makes up for in height. Some call Auspar the City of Needles, for everywhere its skies are marked with tall, thin structures:buildings, columns, banner poles, public works of art, and more. Residents stretch long, slender cables form their roofs to the highest edges of the Dark Hills, hoping to join the fray.

They're not after any form of god, nor the sky and whatever might lie beyond it. It's just that the residents of Auspar feel a deep kin with their kingdom and believe as everyone looks down on them, so too should they return the favor. On any given day, you'll find residents climbing the needle-like structures, using ladders or anti-gravity belts or pneumatic devices, and finding or building perches from which they can literally look down on the kingdoms around them.

The Precipice is the tallest and thinnest buildingin Auspar. It begins as a rectangle large enough to encompass the leader's personal home and ruling offices, and it narrows as it rises, becoming more and more useless as the structure grows thinner and thinner. Every year, Holiva pays someone to add another length to the Top of the Precipice. These days, it's dangerous work, and most who take the job know that it's a suicide mission. Holiva doesn't climb the Precipice (or any of the other needles of Auspar) himself and hasn't for years.

## References

1. ↑ Cook, Monte, et al. “The Steadfast.” Numenera Discovery, Monte Cook Games, LLP, 2018, pp. 149. Numenera.
Anhedon

**Anhedons** are constructs within the Ninth World that are drawn to an unknown location.

## Background

Dour and severe, anhedons are protected with a carapace of dark stone breached only by twin beams of red light for eyes. It's possible that anhedons are actually wearing some kind of geologically powered armor, but that's mere speculation. Anhedons retain that mystery because they seem to simply fall out of the sky in a never-ending search for something they call the "Meeting of All Things".

## Abilities and Traits

##### Environment:

Almost anywhere, alone or in groups of three

##### Combat:

Anhedons have the ability to manipulate gravity, both to make attacks and also to evade foes. A favorite attack of theirs is to greatly increase their own gravity after leaping up under a lesser pull, allowing them to smash back down, inflicting 4 points of damage on all targets caught underneath or in the immediate area. Their control over both gravity and mass renders them immune from taking falling damage themselves.

They can also target one individual within short distance, netting them inside a field of crushing gravity that pulls them to the ground, prevents them from taking physical actions, and inflicts 4 points of damage each round until the target can escape.

An anhedon can cancel gravity for a target within short range, which would then cause the victim to float around like a feather in the wind until they can escape, or they can simply reverse gravity for one target long enough - less than a round - to send them falling 100 ft. into the air. The target will fall back to the ground (unless they can somehow prevent it), taking 10 points of damage and descending one step on the damage track.

##### Interaction:

Anhedons appear to be a hateful group and would rather kill others than deal with them in their never-ending search for the Meeting of All Things - a thing they will name but never describe. They speak several languages and will negotiate with those who seem they could help. But woe to any who lie about knowing where to find what the anhedons seek.

##### Use:

The PCs discover partial and incomplete plans for something called an anhedon compass. This eventually draws the attention of anhedons, who want it.

##### Loot:

Anhedon geologically powered armor can be salvaged for a couple of cyphers and two or three iotum.

## References

1. ↑ Cook, Monte, et al. “Creatures.” Numenera Destiny, Monte Cook Games, LLP, 2018, pp. 253. Numenera. ISBN 978-1-939979-45-2
2. ↑ Cook, Monte, et al. “Creatures.” Numenera Destiny, Monte Cook Games, LLP, 2018, pp. 253. Numenera. ISBN 978-1-939979-45-2
Cloaks

**Cloaks** are the other class of wearable items, providing miscellaneous benefits.

## List of available cloaks

### Last Castoff

 Spirit Shroud | 2  ResistanceConfers Spirit Shroud (+15%  Evasion when hit by Energy, Chemical, Mental, or Transdimensional damage for 1 round)
 Chuckling Shroud | 3  Resistance+20%  Willpower +5% on  Intellect tasks

### Companions

upgraded:
3  Resistance
+20%  Willpower
+5% on melee attacks
 Tybir's Mantle | +5%  Evasion
+10%  Willpower

upgraded:
+5%  Evasion
+20%  Willpower
 Rhin's Jacket | +10%  Evasion
+10%  Willpower
+1 Cypher Limit

upgraded:
+40%  Evasion
+20%  Willpower
+2 Cypher Limit
Calaval

**Calaval** was a revered member of the Order of Truth, being its founder. He also established the Citadel of the Conduit.

Before he became the first Amber Pope, Calaval traveled with his thuman, Feddik, in search for numenera. He believed that those devices, if properly used, can help build a better future. That belief was latter the foundation of the Order of Truth.

His titles were High Father and Amber Pope. Knowledge in numemera obtained when he was teletransported to old floating citadel became greater Aeon Priest, the High Father and founder of the Order of Truth.

Is described his legendary intelligence (particularly its memory near perfect) and his great wisdom, thanks which he was prepared for contingencies that most people had not expected.

Doroa of the Silent Song, his grandniece, wrote his biography, the *Sacred Chronicle of High Father Calaval*.

His father was a farmer.

## Sources

* *The Amber Monolith* (First appearance)

*This article is a stub. You can help Numenera Wiki by expanding it.*
Cuiddit

**Cuiddits** are mechanical creatures found within the Ninth World.

## Background

Explorers salvaging cyphers, artifacts, and iotum sometimes stir up entities that behave erratically but aren't immediately dangerous. Some observe, flee, or ignore explorers who ignore them in turn. A few, such as the cuiddit, seem determined to offer their aid, once communication becomes possible.

A cuiddit is a levitating sphere, not quite as large as a human head, made out of synth and crystal. Images in light play across its surface - sometimes images of a face (though never the same one twice), other times of random, odd scenes or objects. Sounds also constantly trickle from the cuiddit - tinkling or booming, cacophonous or melodic, familiar or utterly alien.

When it notices other creatures, it begins to follow them around until it's either destroyed or driven away. At first, those being followed might appreciate the aid that a cuiddit can provide. But eventually, they may grow tired of the light show and incessant sounds, not to mention potential treachery.

## Abilities and Traits

##### Modifications:

Stealth as level 1 due to constant flashing and noise. Speed defense as level 5 due to size.

##### Combat:

If attacked, the creature responds by ramming targets with its own body. Despite no having any visible limbs, a cuiddit has the ability to extend fields of force in order to manipulate objects around it, to create barriers, or even to create translucent solid objects of force that could fit within a 10 ft.cube. It might use such a barrier to fence out foes of companions it has just started to follow, but later it could block off an escape for those same companions.

##### Interaction:

Sometimes people feel like they begin to understand a cuiddit's sounds and images by interpreting them depending on the context. Whether they really do understand or are just fooling themselves is up for debate.

##### Use:

An oddity discovered by a PC activates and is revealed to be a cuiddit.

##### Loot:

The remains of a cuiddit can be salvaged for one or two cyphers or even 2 units of iotum.

## References

1. ↑ Cook, Monte, et al. “Creatures.” Numenera Destiny, Monte Cook Games, LLP, 2018, pp. 258. Numenera. ISBN 978-1-939979-45-2
2. ↑ Cook, Monte, et al. “Creatures.” Numenera Destiny, Monte Cook Games, LLP, 2018, pp. 258. Numenera. ISBN 978-1-939979-45-2
Broken Lascar Helm

**Broken Lascar Helm** is a Quest item of equipment in *Torment: Tides of Numenera*.

## Description

The encrusted filth of the Bloom covers this helm's surfaces, inside and out. It looks like it would fit a human head, but the technology that created the helm is far beyond the capabilities of anyone in the Ninth World. Lights flicker from inside, and the helm intermittently broadcasts short bursts of speech in a female voice.

## Location

* Little Nihliesh: Buried in the trash near Crimper.
Collection of Crystals

**Collection of Crystals** is a piece of equipment in *Torment: Tides of Numenera*.

## Description

The floating megalith you encountered in the Ascension spat out this random collection of crystals. They appear similar in nature to Ascension crystals. While they have no apparent function, you should be able to sell them for some shins.

## Location

* The Ascension: Stripped from the megalith.
Druid

The **Draxian Druid** is one of the most complex playable classes. It is a hibrid class, that can take differents roles in a g with other draxians partners.

The Draxian Druid's is a passive creature that protect the nature of the world. It´s rare to see this creatures in the World of Kaion Tale, they are always in calm state dreaming and navigating in his thinkings.

But Silmano´s corruption and evil plans with his demoniac orders to destroy the world, awaked the druids up from the forest and come to draxian civilization to support in the mission of get the peace again in the World of Kaion Tale

## Combat

The Draxian Druid is a versatile class. You can hunt enemies with panther form, play tank role and do a great damage as bear form or take support work and heal allies.

## Stats

Starting stats for the Draxian Druid are listed below:

 115

## Druid Form

### Sharp Claws

**DMG: 13 + \* 0.2 \* PP \* 13 // CD: 1.5**

## Transformation Skills

**When you use your transformation skills, you gain new abilities.**

## Bear form

### Bear Mark

**DMG: 16 + \* 0.2 \* PP \* 16 // CD: 1.5s**

**DMG with wild roar: (16\*1.5) + \* 0.2 \* PP \* (16\*1.5) // CD: 1.5**

### Wild Roar

**POWER: .perc=20%PP // SHIELD: .perc=25%MAXHP // STUN: 100% 1s // DUR=3s // CD: 8s**

## Spirit form

### Calm Hurt

**HEAL: 8 + \* 0.2 \* PP \* 8 // CD: 8s**

### Rain of Calm

**HEAL: 3 + \* 0.2 \* PP \* 3 // PER: .hits=4 .int=1s // DUR: 4 // CD: 16s**

## Panther form

### Triple Scratch

**DMG: 14 + \* 0.2 \* PP \* 14 // CD: 1.2s**

**Bonus with hunting dash:**

**- BLEED: (14\*0.2) + \* 0.2 \* PP \* (14\*0.2) // PER: .hits=4 .int=1s // DUR: 4**

**- SLOW: .suc=100% .perc=30% .dur=2s**

**- Double Dmg if target HP below 20%**

### Hunting Dash

**CD: 8s**

**- Hide from enemies**

**- SPEED: .inc 35% // 3.5s**
Buried Crossroads

**Buried Crossroads** is a location in *Torment: Tides of Numenera*.

## Background

Welcome to the secret lair of the Changing God, where ancient machines hum with sinister energies. Take care what you interact with...

## Points of interest

* The central array of mirrors is a fascinating item. Interacting with it can provide unexpected results. For instance:
	+ The shivering lens releases Oom, which can be later found in The Calm and recruited as a party member.
	+ The mirror where the castoff has a red band around their neck will kill you, just like that.
	+ The purple glow mirror teleports you to the clock in Circus Minor (one-way).
	+ The small oval mirror is very important, allowing you to procure the Bronze Sphere. Follow the reflection, look at your hands, then pluck out the object to acquire it.
	+ The large central mirror will spawn five Abykos around you. Not recommended.
	+ Determining the purpose of the tiny lenses will give you +1 to the  Intellect,  Might or  Speed pool, depending on your choice. (Requires Lore: Mystical at least Trained)
* The large machine opposite the entrance is the Probability Machine you need to shut down during Ashen Imitation. You cannot interact with it until you complete the fathom.
* The chest by the machine contains loot: A Healing Sword, Stingcharge, Encephalic Rush, The Tome of Singing Thorns, and some shins.
* The machine to the lower left requires you bring Callistege along. She will identify it as the Changing God's connection to the datasphere. You can use  Intellect (Anamnesis) and you will acquire A Study in Datasphere Analysis. Callistege will ask to see it first. You can give it to her for a major loyalty boost.
* The ladder by the entrance returns you to the lair.
Azure Steel Merecaster

**Azure Steel Merecaster** is a Merecaster of equipment in *Torment: Tides of Numenera*.

## Description

This device is cylindrical in shape, wrought from azure steel. Its curved, sharpened projections make it difficult to hold.

## Dialog

You'll relive an event in the life of Hreese Fulc, a former officer of the First's Militia whose specialty was battling constructs and automatons. He's asked by a woman named Neme to help her into sneaking in the Oasis of M'ra Jolios due to her condition. During the mere, you'll be able to meet Duskwatcher Iarmid and learn something about the theft of the Talisman of Scorgil by two castoffs...
Children of the Endless Gate

The **Children of the Endless Gate** are one of the religious cults of the Ninth World. This splinter sect of the Dendra O'Hur worships death in a particular way, believing to be spirits trapped in flesh. But they think that not only of themself but of everybody and their goal is to liberate the spirit within, leading them to atrocity.

## Interactions

* The first hint of the Children cult is in the Underbelly, where you are asked to investigate a brutal murder.
* They advance to a fully-fledged faction in the Valley of Dead Heroes, where you have to confront them and resolve their conflict with the Memorialists before being able to reach Miel Avest.
Candy Dispenser

**Candy Dispenser** is a piece of equipment in *Torment: Tides of Numenera*.

## Description

This rectangular device�is topped with the�head of a�furry, vaguely feline creature. You can use it to dispense candy. Obnoxiously cute. You can use it to dispense two candies before it dies, then you can use  Intellect (Lore: Machinery) to dismantle it and get the Life Support Nodule.

## Location

* The Gullet: Taken from the feral murden.
Ascension of Kex-Lianish

The **Ascension of Kex-Lianish** is a crystalline dimension inhabited by crystalline beings.

## Background

The Ascension of Kex-Lianish is a beautiful, barren, and limited dimension composed entirely of crystal. Wind whistles through convoluted crystalline shapes, and the land is in a perpetual state of twilight. What little light it receives is from a tiny point of white light, which fractures into dancing fields of scintillating color as it passes through the crystals.

Newcomers to the dimension find themselves on a windswept slope called the Crystal Mountain, consisting of several terraced levels. The mountainside is interspersed with jagged fragments jutting from the ground and several anomalous, intricate structures, similar to ice sculptures. It's home to several unique forms of crystalline life, only a few of which are friendly. The crystals and structures house enigmatic beings of light and vibration. They jump from one formation to the next at will. Of course, immediate concern are the three foot tall crystalline creatures called crystalvores that eat energy but also vigorously defend themselves if disturbed.

The Crystal Mountain also contains a vast, hidden cave system. Because the crystal grows over any cave openings, it's difficult to find the way into the interior. However, finding a way isn't impossible. The caves seem to be artificial in nature. Chambers that contain machines, devices, storage areas filled with oddities and cyphers, enigmatic crystal formations, and terrain hazards like ravines and falling stalactites of of crystal are commonly encountered.

Rumors suggest that a vast crystal mind sleeps somewhere in the mountain. It may even be that the whole mountain is the mind, fractured and broken into splintered thoughts and feelings.

## References

1. ↑ Cordell, Bruce, “Alternate Realities.” Into the Outside, Monte Cook Games, LLP, 2018, pp. 125. Numenera. ISBN 978-1-939979-47-6
Amil'Thea

**Amil'Thea** is a Oddity of equipment in *Torment: Tides of Numenera*.

## Description

This unadorned, sturdy-looking, brown leather necklace has one silvery metallic ring dangling from it. On closer inspection, you can see that it is worn with age and has been chewed on by a sharp-toothed creature. Wearing it seems to slowly turn the most grumpy, pessimistic individual into one with a more cheerful and positive demeanor - and, strangely enough, generates a strong urge to chew shoes.

## Location

* Miel Avest: Dropped by Elkeshai if he's killed by the Sorrow or its fragments.