recursal/Fanatic-Fandom huggingface dataset:
Breaking the Fourth Wall

## Summary

**The Fourth Wall** is a literary term that originates from stage plays. Typically, a stage would be rectangular, so there would be 3 walls, one in the back, and 2 on the sides. The "fourth wall" would be the edge of the stage that faces the audience. Obviously, there was no actual wall there. The term Fourth Wall refers to the barrier between the audience of a work of fiction and the fictional universe itself. In most works of fiction, the fourth wall is intact, that is, the characters do not acknowledge the existence of an audience or that they themselves are part of a fictional work. However, some fictions employ the literary technique of **Breaking the Fourth Wall**. This includes talking to the audience, affecting the "real world", rewriting speech bubbles, acknowledging that they are part of a fictional world, and even leaving the fictional work itself and entering the "real world" (represented, obviously, by a fictionalized version of the real world).
Avatar Creation

## Summary

**Avatar Creation** is the ability to manifest another entity in the place of one's true body, using it as an avatar. This ability may allow the users to interact with the world in a way their true forms, which may be too abstract to normally physically interact. One could also use the ability to manifest a body for another, more powerful entity.
Эльфийский лес

**Эльфийский лес** - государство эльфов в сериале "Путь до дракона".

## Описание

Это государство находятся ближе к Карадрасу. Здесь в отличии от Ривенделла, дома сделаны на деревьях, ведь понятно что эльфы любят природу и не хотят рисковать их жизней, поэтому дома делали на деревьях и доски добывали только с мёртвых деревьях. Это государство была основана предположительно в XIX в. или раньше.
Earth Manipulation

## Summary

The power to **manipulate elements derived from earth (rock, metal, etc.)**. User can create, shape and manipulate earth and "Earthen" elements including most solid objects, specifically all minerals and mineral compositions regardless of their state (mountain, boulder, sand or dust), dirt, soil, etc.

## Possible Uses

* Move all solid objects like rocks, boulders, and stones at nearly any speed
* Dig
* Prevent or assist plants growing
* Create earthquakes, avalanches, mudslides, or quicksand
* Move dirt beneath target to fly or run quickly
* Dirt or rock shields
* Erupt Volcanoes
* Control lava/magma
* Cover user's hands in a solid material, making punches hit harder
* Break mountains or boulders
* Some can control sand
* Some can control salt or sugar (rock salt) since the minerals are found in rocks and plants
* Ride boulders for travel
* Some can control metal
* In an earthen area, one's earth power is nearly invincible
* Stone/Rock Mimicry
* Users can regenerate when buried under earth to heal wounds and essentially "recharging" energy

## Types

* Earthbending
* Earth Element Control
* Earth Release/Doton
* Geokinesis
* Terrakinesis

## Limitations

* May be unable to create earth, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* May have to be/stay in contact with earth.
* Glass and Artifical Solids may be hard or impossible to control.
* Geokinetic Immunity
* May not be able to control over extraterrestrial (Alien) elements.
* May be weak against  Eletricity Manipulation. as electricity can travel through the ground and break apart the earth.
Pain Manipulation

## Summary

**Pain Manipulation** is the ability to control the pain experienced either by another, or by the user themself, most often in the form of inducing or intensifying it. Used in such a way, pain manipulation can debilitate, distract, or incapacitate an opponent that the user would not be able to defeat normally, and in some cases, strong pain manipulators may even kill their target outright, usually through shock.

Some characters accomplish this through manipulation of the nervous system, while others may accomplish it by means of mental assault. In such cases, it can potentially delve into psychological harm, and particularly powerful users may accomplish it by targeting the soul itself.
Duplication

## Summary

**Duplication** is the ability to multiply an object or person.

Users can instantly and exactly replicate targets. Some may be able to make themselves replicate hundreds of times, others may pick up an object and duplicate that instead. Most users have both of these abilities as their clothes are often copied with their bodies. Some also have the ability to remove their copies as quickly as they were made. Biological properties are exactly the same, however each copy will have different experiences and therefore may gain independent personalities over time. Copies always cooperate, always having the same mind, and goals.

## Possible Uses

* **Instant Army:** Have an instant endless and powerful army at users disposal
* **Misdirection:** Have a copy run in opposite direction to fool a follower.
* **Flood:** Copy an item and have it overrun an area (like water)
* **Temporal Copy:** To create a copy from the past.

## Limitations

* Copies may require close proximity to the user
* Energy is used in creating copies, so a limit may be set on the number or size of the copies
* Infection or damage to a copy may return to the user upon assimilation
* Concentration may be required to maintain copies
* Pain or struggle could cause copies to become distressed as well
* If there are problems with the copying process duplicates may have physical or mental setbacks
* Copies may be weaker than the original
Creation

## Summary

The ability to create anything from nothing.

## Possible Uses

User can create organic or inorganic matter from nothing either as finished objects or simply unfinished elements. As long as it can be defined as object, the user has the power to make it reality.

## Attack Potency Scaling

Note that this only applies to the character's capacity to harm other characters if their Creation is connected to their other abilities; for example, it can be reasoned that a mage who can conjure a city with little mana can destroy one with the same amount of mana, however a character who can create objects without other ways of harming their opponents wouldn't be able to harness that power to hurt another character, and would fall under a light form of Environmental Destruction.

## Implied Powers

In case of creation of large and varied objects, such as planets, galaxies and universes, one should just list creation as ability without listing separate abilities for each created object. For example, while creation of a galaxy likely includes creation of black holes, Black Hole Creation should not be listed separately. An exception to that would be if the object in question is of particular relevance to the characters fighting style, i.e. if the character for instance launches black holes at his opponents.

## See also

* Matter Manipulation
* Pocket Reality Manipulation
* Reality Warping
Fragrance Manipulation

## Summary

**Fragrance manipulation** is an ability to manipulate the smell of oneself, others, or the surrounding area. The user being able to change the aroma by increasing, decreasing, or temporarily removing the smell given off. This can be used as a defense mechanism to scare off or temporarily distract attackers, and can heavily counter those who carry heighten senses
Photographic Memory

## Summary

**Photographic Memory** is a person's ability to remember and recall scenes, images, and/or information in perfect detail. Although this ability is often shown in higher intellectuals, it is not only limited to smart people. A person with otherwise average and even potentially below-average intelligence could still possess this specific mental ability.

It should also not be assumed that a high intellectual person automatically has this ability without evidence to back it up, whether it has been stated or explicitly shown.
Physics Manipulation

## Summary

**Physics Manipulation** is the ability to distort, alter, and manipulate the laws of physics and the fundamental forces that govern natural phenomena in the universe (such as Velocity, Momentum, Inertia, and Nuclear Forces). As a result, one is able to replicate virtually every phenomenon possible in nature or through science and cancel it just as easily. This is a particularly rare ability in fiction and is often given limitations of some sort due to its sheer potency and versatility.

## Possible Uses

Some applications include:

* **Elemental Manipulation:** Users are able to replicate virtually every kind of phenomenon possible in the universe, including the creation and manipulation of elements such as fire, water, and air.
* **Energy Manipulation:** Since the transfer of energy is governed by the laws of physics, it is only natural that users are able to manipulate the flow of energy of any kind for various purposes.
* **Matter Manipulation:** By manipulating the forces that constitute matter, powerful Physics Manipulators are able to control matter at the sub-atomic level.
* **Reality Warping:** Particularly powerful users can even create new laws of physics, effectively granting them a limited form of Reality Warping.
* Ability to control and/or nullify any power based in the laws of physics and most natural phenomenon (i.e. manipulating drag to stop incoming attacks and friction to make it impossible for someone to move).
Reactive Power Level

## Summary

**Reactive Power Level** is the ability to rapidly increase one's overall strength or other physical capabilities by engaging in combat, becoming more and more capable over the course of a fight. This ability can grant a significant edge in battle, as users can potentially strengthen themselves to match or exceed opponents that were previously on par with or more powerful than them. It is important to avoid confusing this ability with Reactive Evolution, which allows one to develop new powers and resistances in response to the enemy's attacks, and may encompass this ability as well in the process. By contrast, Reactive Power Level does not grant any new abilities, it strictly improves existing ones.

## Weaknesses

* This ability is time-intensive and requires users to stay in combat. Hence it's useless if they are quickly overwhelmed and defeated.
* An increase in overall strength does not necessarily protect users from abilities that ignore conventional durability, allowing such abilities to be used to defeat Reactive Power Level users.
Sealing

## Summary

Sealing is typically the **ability to place or seal one or more objects into another object, though there are various applications**. The mechanism behind the sealing process varies greatly from fiction to fiction (be it through magic or ki use), though the end results are similar. When used as an attack, sealing techniques can often bypass physical durability entirely.

## Types

* The first type involves sealing physical objects, including living beings. These objects can be sealed within a containment item, though sealing the object within the caster or other people has been shown to be effective. When used against a living being, these powers have the potential to be considered broken depending on how freely the user can preform the sealing technique, though many cases require prep or have imposed drawbacks on the user to prevent this. When a living being is sealed within another living being, the container subject becomes the sealed target's host. The effects that the sealed target has on their host varies depending on the work of fiction, as do the effects on the target if their container is destroyed.
* The second type of sealing involves removing or locking attributes or even concepts of a target. Examples include sealing a target's magic or ki energy, or even their movement or consciousness. This type of sealing denies the target use of these aspects rather than specifically placing them in another object. These effects can be temporary or permanent depending on the user.
* Soul sealing usually falls under the category of soul manipulation.
Transformation

## Summary

**Transformation** is the ability to transform parts of one body or slightly modify their forms through external power-ups, gradual mutations over a period of time, or through limited or uncontrollable change in form. It also includes characters with a very limited number of set transformations.

For those who are able to freely transform the shape of their bodies to assume different identities, impersonate others, and modify the entirety of their bodies at will with great versatility, see the Shapeshifting page instead.
Chain Manipulation

## Introduction

**Chain Manipulation** - the different skills and abilities that let you control chains and chain-like objects. Mostly used the possibility of linking with chains and chain as a weapon, but there may be more exotic forms of application.

## Uses

* Creating and destroying the chains
* Hiding chains
* Motion control circuits
* Physical effects on objects (compression, hit)
* Formation constructions from chains
* Changing the shape and structure of the chain (for example, the transformation of a steel chain to the diamond chain, if you need to capture the enemy, who easily tearing steel)
* The binding and blocking the movement of objects (including partial, when the character, for example, riveted to the circuit only for the leg)

## Limitations

* May be unable to create chains, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Chains are affected by everything that normal chains of that matter/energy would be.
Nigh-Omniscience

## Summary

Power to **know almost everything in existence**. Lesser version of Omniscience.

User knows almost everything in existence while being blocked from certain details or being limited in other ways, possibly only being able to see one timeline or universe, or have just small patches of information that are missing or blocked out. Thus allowing one to keep their sense of free will and uncertainty.

This power is also called limited Omniscience.

## Limitations

* Users knowledge is limited in certain ways/areas: they may be limited to certain areas or subjects of knowledge or lack knowledge about certain areas.
Berserk Mode

## Summary

A condition in which a character, due to any psychological or physical effects, falls into an uncontrollable rage. Intelligence is often reduced to the level of animal instincts, and the person in this condition begins with attacking indiscriminately, with increased aggression. However, the person might pose a threat both to enemies and allies. Often accompanied by a sharp increase in attacking capacity at the expense of defense.

## Uses

* A significant increase in one's physical characteristics
* Aggravation of reaction and feelings
* Increased physical tolerance, or complete insensitivity to pain
* Possible Resistance to mental effects
* Ability to surpass their own limits

## Limitations

* Often times people will lose massive amounts of intelligence when undergoing berserk modes
* Many Berserkers lose a sense of self perseverance and are more willing to put themselves at great risk
* Someone in a Berserk Mode may not have much control over their actions, doing things outside of their w
Status Effect Inducement

## Summary

**Status Effect** is a broad term that refers to the any number of ways one is able to hinder their opponents by inflicting a variety of ailments. This is a feature most commonly seen in video games, providing additional options by generating utility outside of sheer damage.

## Types

Some examples of status ailments include (but are not limited to):

* **Cursing:** Curses the opponent to impair them in a wide variety of ways (i.e. lowering parameters, sealing certain abilities e.t.c.).

* **Flash Freezing:** The ability to quickly freeze one's target solid to prevent their movement and retaliation.

* **Mind Manipulation:** The ability to invade and wreak havoc on their opponent's thoughts to inflict a variety of ailments, such as charming one's opponent to end their resistance, confusing them so that they attack everything in sight indiscriminately, or terrifying them into submission.
	+ **Emotional State Changing:** A more direct version of the above ability. This will allow the user to manipulate the enemy's emotional state, thereby making them infatuated, happy, angry or sad. This can be used to control the enemy, render them immobile or make them a non-threat.

* **Paralysis:** The ability to prevent one's opponent from coordinating their movements or stopping their movements completely.

* **Petrification:** Turning the target to restrain their movements if not outright kill them.

* **Poison Manipulation:** The ability to poison one's target as a means of slowly or rapidly killing them.

* **Sleep Inducement:** The ability to forcibly put one's opponent to sleep or otherwise render them unconscious.

* **Statistics Reduction:** Many characters are able to reduce their foes' strength, speed, intelligence, defenses, or other statistics and attributes in combat in order to gain an advantage in a fight.

* **Time Manipulation:** The ability to stop or slow time around one's foes to restrain them.

* **Transmutation:** Converting the target into something else (i.e. a common toad) to render them powerless.
Biological Manipulation

## Summary

Ability to manipulate organic beings. May range from minor body control to matter manipulation at molecular level. In addition, biological manipulation often provides a high level of adaptation (might also lead to reactive evolution), immunity to various influences (such as poisons or diseases), and heal wounds at an accelerated rate (or even regenerate).

## Types

* **Body Control** - Managing the user's own body, allowing higher functional capacity. It is done at the expense of mental commands, via special techniques (breathing techniques, acupuncture, etc.)
* **Shape Change** - A higher level of biological manipulation, allowing to maximize output of the body, and modify it (within a certain limit) in order to achieve greater efficiency in the battle (e.g. lengthening limbs, transforming into animals, increasing or decreasing in size, etc.)
* **Manipulation of cells/Genetic level** - Control at the level of organic cells or genes, which makes it possible to initiate various mutations, as well as to protect the user from diseases. Additionally, such ability generally provides a high level of adaptation and regeneration, and evolve very quickly in some cases.
* **Manipulation of atoms/molecules** - A form of matter manipulation specialized in organics. This ability gives the user almost unlimited possibilities. The user can easily create any kind of pathogen, carry out the most improbable (and beneficial) mutations, evolve in the blink of an eye, etc.
Longevity

## Summary

**Longevity** is the ability to age far more slowly than any normal being, allowing the user to have a lifespan that far exceeds any human, sometimes reaching hundreds or thousands of years if not longer.

Unlike characters with Immortality Type 1, beings with Longevity do still age, and thus will weaken and eventually die of old age, however long this process may take.
Radiation Manipulation

## Summary

The ability to manipulate the emission or transmission of energy in the form of waves or particles through space or through a material medium.

Be noted that it is less likely to affect someone used to space travel, as space has a lot of radiation that people, who fly through it, would face constant exposure to.

## Types

* **Electromagnetic radiation** (such as radio waves, visible light, x-rays, and gamma radiation (γ)
* **Particle radiation** (such as alpha radiation (α), beta radiation (β), and neutron radiation (particles of non-zero rest energy)
* **Acoustic radiation** (such as ultrasound, sound, and seismic waves (dependent on a physical transmission medium)
* **Gravitational radiation** (radiation that takes the form of gravitational waves, or ripples in the curvature of spacetime)

## Possible Uses

* Light Manipulation (by manipulating electromagnetic radiation)
* Particle Manipulation (by manipulating particle radiation)
* Sound Manipulation (by manipulating acoustic radiation)
* Gravity Manipulation (by manipulating gravitational radiation)
* Causing explosion (by releasing large amounts of energy at once)
* Ionizing targets (by using ionizing radiation)
Sense Manipulation

## Summary

The ability to **control the senses** of one's self, or of others. While most often used to simply strip away select senses, if not all of them, there are those who could use this ability to grant and otherwise alter senses, perhaps heightening them to make them more powerful. Most forms of illusion control the senses.
Causality Manipulation

## Summary

The user can redirect any cause to any effect, undo anything by inverting the relation cause/effect, or even separate them entirely, making a specific effect impossible to be caused or a specific cause not producing any effect.

This allows one to achieve virtually anything by redirecting the selected cause to the desired effect. A finger snap that normally causes sound and kinetic force could instead cause a sun explosion or a massive resurrection. The user could also instantly erase anything from existence, by making its existence the cause of its own nonexistence. Another possibility is the instant rewriting of a whole reality, by making Reality X (the current reality) the cause of Reality Y (a tailor-made one).

At a high level, the user would be able to rewrite the laws of causality as a whole, essentially playing God.
Information Manipulation

## Summary

**Information Manipulation** is the power to control, alter, and even destroy information itself. A vast variety of effects can be achieved using this ability, from gaining knowledge or altering what people know to warping reality itself. Note that Information Analysis and Data Manipulation are considered separate abilities.

## Types

1. **Knowledge:** These characters can manipulate information as the medium of knowledge as opposed to just manipulating what a specific person knows, which would be considered Mind Manipulation. Characters with this ability can, for example, destroy information on a subject and by that make it inherently unknowable. Other examples of uses would be to prevent information from leaving an area, making it so that those outside can't gain knowledge of what is happening inside, or altering information to change what people know about the subject into something else.
2. **Fundamental:** These characters can manipulate information, which serves as fundamental building block of reality. This can allow characters to rewrite the world to their whims, often by programming it much like they would a virtual reality. These manipulation can come on many levels. For some it might just be the mechanism behind mundane magical abilities, while others can rewrite information to change reality, causality or the laws of nature.
Sleep Manipulation

## Summary

**Sleep Manipulation** is the ability to manipulate and control aspects of sleep. Users are typically able to put others or themselves to sleep. Along with manipulating sleep patterns, sleeping abilities or one's subconscious state while they're asleep. Under certain applications, Sleep Manipulation can easily be an incapacitating technique and in some cases negate conventional durability.

## Possible Uses:

* **Sleep Inducement:** Making an opponent fall asleep against their will. Some users do this through spells, poisons or other methods. Through doing this, one is able to prevent an opponent from taking action. Along with making them vastly more vulnerable towards attacks, since they have no guard or ability to react.
* **Insomnia Inducement:** The exact opposite of above, Insomnia Inducement takes away one's ability to go to sleep. This can greatly weaken and eventually kill life forms that require sleep.
* **Self Sleep Inducement:** Causes the person to put themselves to sleep. Many users will do this in order to immediately fall asleep, or take advantage of sleeping in order to replenish their health and energy.
* **Prolonged Sleep:** Increases the duration of one's sleeping period, often times incapacitating the person for extended periods of time.
* **Subconscious Effect:** Many forms of Sleep Manipulation also coincide with Dream Manipulation, where users are able to control what goes on within an opponents mind as they're sleeping.
* **Complete Dormancy:** The ultimate form of Sleep Inducement. This ability can put any life form to sleep, regardless if they need to or are capable of sleeping. Along with putting non-organic machines or even inanimate objects in a state of inactivity that can vaguely be referred to as "sleep."

## Limitations

* Susceptible to not work on those with a resistance towards sleep based attacks.
* Some users may have a limitation on how long they can put someone asleep for.
* If a user puts themselves to sleep, they may not be able to wake themselves back up at will.
* Lesser users may not be able to make an opponent sleep if they don't need to or are incapable of sleeping.
* Certain forms can be limited on how often they can put someone to sleep at a time.
Small Size

## Summary

Some characters are considerably smaller than most, which can cause many of their physical parameters, such as strength, speed (Although many small-sized characters can move around the human body in relatively short periods of time), and durability to be lower than characters who are larger. However, many small characters can ignore durability by harming vital parts of the body, and can mostly avoid physical attacks from larger characters, seen with viruses and bacteria in real life. We call this having a **Small Size**.

This should not be confused with Size Manipulation, as while manipulating one's size does grant one a larger or smaller size, someone with small size cannot, by default, actually control their size.

For a comprehensive scale of sizes down to the planck length, see here.

## Types

Small sizes are classified in the following manner:

**Type 0 (Dwarf):** Characters far smaller than an ordinary human. No larger than 1 meter tall.

**Type 1 (Small Animal Sized)** Characters the size of small animals. No larger than 50 centimeters tall.

**Type 2 (Bug-Sized)** Characters much smaller than typical mammals, usually bugs and insects. No more than a few centimeters tall.

**Type 3 (Microscopic)** Characters no more than a millimeter in size. Starting from this level, characters begin to become smaller than the human eye can see.

**Type 4 (Molecular)** Characters no more than than a micrometer in size. Starting at this level, characters are smaller than most microscopes can view, and can begin to interact with the particles that make up larger organisms.

**Type 5 (Atomic)** Characters no more than a nanometer in size. Characters of this size can be smaller than even advanced electron microscopes can see, and would generally be unaffected by most conventional attacks.

**Type 6 (Sub-Atomic)** Characters no more than 53 pm in length, or the size of a Hydrogen Atom. At this point, quantum mechanics would begin to largely effect objects of this size.

**Type 7 (Elementary)** Characters comparable in size to the nucleus of an atom, or elementary particles such as protons, neutrons, and electrons.

**Type 8 (Quantum)** Characters who are near or at the Planck length, or comparable in size to quantum foam or strings. Any characters smaller than this could be inhabiting lower dimensions, and by nature they could not be perceived.

**Type 9 (Lower-Dimensional)** Characters who inhabit lower dimensions, or are smaller than the Planck length. These characters typically can't interact with the physical world as we know it.

**Note:** *It is not necessary to place type 0 or 1 as an ability in character profiles.*
Telekinesis

## Summary

**Ability to affect physical objects via thoughts only.**

## Possible Uses

* Attack the enemy with from multiple directions, which makes it very hard to counter.
* Deny the target mobility, and fling the target way at high speeds (which will lead to a crash in the absence of flight).
* Affect the internal organs of the target (disrupt the target's biological functionality, or completely destroy the internal organ systems)
* Levitate (or even fly).
* Create telekinetic barriers.
* Strengthen the user's body, simulating superhuman physical characteristics.
* Manipulate particles at an atomic level (rare)
Immersion

## Summary

**Immersion** is an ability which allows one to cross the boundary between fiction and reality and enter the imaginary locations depicted in books, paintings, movies etc. The places and time periods accessed through this ability are conceptual, as in they do not exist in reality, but users of this ability can still interact with and explore them like they can any place in the real world.

Examples of Immersion would be jumping through paintings into the worlds displayed on them, entering a book and becoming part of the story, and so on. Users can use this ability to retrieve weapons or other useful tools from fiction, evade attacks by entering these other fictional worlds, or use them to BFR or seal opponents. In many cases, users often need a medium that displays their target location as a gateway.
Weapon Mastery

## Summary

**Weapon Mastery** refers to the ability to use one or more types of weaponry with greater skill than the average person. This classification can be used for any kind of weapon, such as a sword, spear, knife, or gun. However, the degree of one's skill with any particular weapon should be specified in the Intelligence section of the profile page rather than in the Powers and Abilities section.
Time Travel

## Summary

**Time Travel** is the ability to travel to different points in the past or future. While not directly damaging, time travel can be used to defeat one’s opponent while they are weaker or more vulnerable. Alternatively, some users can exploit paradoxes such as the grandfather paradox to erase foes from existence.

## Limitations

* May be unable to travel to different points in space, and instead remain in the same spot but in different time periods, which may possibly result in telefrag.
* Users may require a specific device or ability, and thus the user may be rendered unable to time travel if they somehow lose said method.
* Certain verses have rules against how the user may change the past, and changing the past may be fruitless in a deterministic universe.
* User may not have enough information about their opponents to find them in the past and defeat them in a more vulnerable state.
* It is possible that the past version of the person that the user targets is protected by other entities who will fight back against the user if needed.
Intelligence

## Summary

**Intelligence** is a word that is incredibly difficult to define, as it has been used to refer to many things, such as one's ability to process information, capacity for logic, self-awareness, creativity, reasoning, and/or problem solving, or their knowledge and memory. In its fullest definition, intelligence can be said to encompass all these things, which makes it incredibly difficult to quantify in versus debating terms, as many individuals may have plentiful ability in one area, such as knowledge, and also be lacking entirely in another, such as planning, emotional intelligence, or creativity. In the Intelligence section on a characters page, it is important to explain their exact strengths and weaknesses in a way that properly outlines all the relevant information about their psyche to the reader.
Weapon Creation

## Summary

The power to **manifest and utilize weapons**, whether this is from thin air, energy, or other materials in one's surroundings. A user may create a single weapon, or sets of them, potentially even creating and firing waves of weapons as projectiles.

The means differ depending on the character; some may create the weapons out of thin air, through magic or some other means, while others may fashion the weapons out of energy or matter, or even parts of their own body through shapeshifting.
Perception Manipulation

## Summary

**Perception Manipulation** is the ability to manipulate one's very perception, allowing them to see, hear or even feel objects that aren't present or may not even exist. Likewise, the ability can be used to amplify one's own perception to greater levels. In many ways, the ability is analogous to Mind Manipulation and both powers can overlap.

## Possible Uses

* **Vision Manipulation.** The ability to manipulate the vision of your target, allowing them to see things that aren't going on. This is the most obvious and arguably powerful application of the power, as well as the most common. An example of this power would be to make the target believe they are doing something they're not. For example, making a character perceive that they were in a battle or even making them believe they saw a loved one die before their eyes.
* **Hearing Manipulation.** The ability to manipulate what your target hears, whether it be music or voices. The difference between this and Sound Manipulation is that Sound Manipulation would allow multiple entities to hear the sound, while Hearing Manipulation is simply for a single entity.
* **Sensation Manipulation.** The ability to manipulate what one feels and touches.
* **Perception Amplification.** The ability to amplify ones perception, allowing them to see or hear much greater than average humans.

## Limitations

The most obvious limitation of the power is the fact that whatever they see isn't usually real and can't usually effect them (though some uses of this ability can in fact to do so). For example, manipulating the perception of an enemy to believe they were in the losing battle will not actually result in that.
Life Manipulation

## Summary

**Life Manipulation** is the ability to manipulate the life force that courses inside living beings or the very concept of life itself.

## Possible Uses

* **Animation:** Some life manipulators are able to breathe life into inanimate objects, turning them into living creatures to aid them in combat.

* **Plant Manipulation:** Life manipulators are frequently associated with plant life, enriching the ground with life energy in order to cause plants to rapidly grow. Some users can control the life energy within the plants for a variety of effects.

* **Healing/Regeneration:** Many life manipulators are able to use it to heal themselves or others to greatly prolong the time they spend in combat.

* **Life Stealing/Instant Death:** Some life manipulators are able to steal life energy or simply remove the life energy from an opponent's body to grievously harm or kill the target.

* **Statistics Amplification:** Many works feature characters that are able to manipulate the life energy within their own body to grant them Superhuman Physical Characteristics or bolster their already great physical prowess.

## Limitations

* Life Manipulation may be ineffective against an inorganic beings or those that are not truly "alive" and thus do not have life energy to manipulate.

* Life manipulators are frequently shown to suffer from adverse side effects when overusing their powers or when they have an excess of energy, which may be used against them if forced to use a great deal of it at a single time.
The Ark Collection

Cosmology Page

## Characters

### Aspects of God

* EXEN
* FLAMMY

### Transcendent Enities

* The True Authors
* The Will of the Authors
* The Program
* Yventhoth

### Cosmic Beings

* Vima Chara
* Nularista Onyx
* Maribella
* White Man
* Black Man

### The Consentes Dii

* Zwei | Sol
* Harvard Cash | Mercury
* Vargas | Venus
* Michelle Ferre | Terra
* Lailah | Luna
* Joseph Ferre | Mars
* Cortez | Jupiter
* En | Saturn
* Anastasia | Uranus
* Thetis | Neptune
* Bryson | Pluto
* Rosa Ferre | Niburu

### Demon Lords

* Flint
* Promestein
* Martha
* Tana
* Blue

### Witches of Sin

* Pride
* Lust
* Wrath
* Sloth
* Gluttony
* Greed
* Envy

### Rulers

* A Man of Many Words
* A Man of Silence

### The Bloodlust Party

**Runihura Family:**

* Phoenix Runihura
* Valentina Runihura
* Ophis Runihura
* Xena Runihura
* Alpha Runihura
* Monstra Runihura

**Members:**

* Umami
* Astarte Ishtar
* Tia
* Yumi Anderson

**Servants:**

* Aisha Istar
* Daiki Petrish
* Emerald Rodriguez
* Sonya
* Devi Victoria
* Chrislime
* Luna Indigo

### The Fundamental Force

* Mega
* Paraco
* Reina Solaris
* Juniper Eternal
* Almace Alcatraz
* Nora Brynhildr
* Camille
* Reverie
Transmutation

## Summary

**Transmutation** is the ability to alter the form of energy, beings, objects, matter, etc. to change it into something else. This ability has a variety of applications, including transmuting nearby objects into useful items or nullifying attacks by turning them into something else. More specialized versions can turn forcibly transmute or transform targets into other inanimate objects or vastly weaker beings (i.e. a common toad), effectively incapacitating or killing them.
Flight

## Summary

Ability to perform independent movement in a gaseous atmosphere or vacuum. This movement can be carried out by the use of jet thrust propulsion, other similar means, or without any means at all (using inertia). In fiction, there are other possible ways of moving (by magic, telekinesis, etc.).

## Types

**Pseudo-flight** - A form of flight simulated by successive teleportation or jumps.

**Restricted flight** - A form of flight time-limited or restricted in the ability to maneuver freely (for example, levitation).

**True flight** - Ability of the character to move freely above the ground (gaseous medium or vacuum) for a long time.

**Flying with the use of technical devices** - Character uses wings, rocket engines, anti-gravity devices or something else that allows the user to move through air or another gaseous medium (or vacuum). Primary drawback is the dependence of flight on said device.

**Flight due to other abilities** - Character does not need any additional devices, and can move through air or another gaseous medium (or vacuum) due to the the user's natural abilities. It is possible to fly using magic, via telekinesis, gravity manipulation, manipulation of energy or even reality warping.
Order Manipulation

## Description

Users of **Order powers** can sense, manipulate, or control order in the universe on a symbolic, physical, or conceptual level. Users of these powers can often recognize, by magic or innately, patters and structure, and control them, or use this to their advantage. This can occasionally extend to social or mental constructs as well. Other names for this power can include Harmony, Law, and Organisation.

## Common Powers

Common powers held by Order manipulators are:

* Absolute Command
* Innate Authority
* Probability Manipulation (usually associated with good luck)
* Destiny and Synchronicity
* Restoration (Mental and/or physical)
* Precognition
* Stability Manipulation
* Serenity
* Suppression of emotions

As Order is often viewed as a fundamental force of the universe, being the opposite of chaos, users of these powers are typically very powerful. Depending on the extent of their power, they may be able to shape their destiny, or even the fundamental laws of the universe by manipulating the system on which it operates. However, since Order is often more concerned with the greater good at any cost, users of this power can come off as emotionally cold.

## Types

These users typically come in 3 types.

**Type 1:** Users of this type can recognize or sense underlying patterns in systems, social or physical constructs, or the universe. If they are able to manipulate the systems, it will be for minor feats such as sensing a disturbance in the system or bestowing luck on someone or themselves. May be able to verbally calm people, or be able to remain calm in stressful circumstances. Weak to and negated by Chaos Manipulation.

**Type 2:** Users may be able to sense danger, and have heightened abilities to instill order in an area. People will feel naturally compelled to obey the user. Users may be able to project an aura of serenity, typically strong enough to calm a riot. May be able to make slight changes to a system, such as easily redirecting traffic to make it more orderly. They may even be able to ensure safety for those around them in dangerous situations, such as a building collapse or intense combat through causality manipulation. Can be negated by Chaos Manipulation. If their emotions get the better of them, their powers can be crippled.

**Type 3:** The user is powerful enough to manipulate order on a cosmic scale, able to manipulate fundamental laws of the universe such as time, gravity, or even conservation of energy. If sufficiently powerful, they may have absolute authority or omniscience. May be unable to feel any emotion or desire, making them the polar opposite of chaos. Chaos users may be able to bring them down to normal power levels.

## Common Secondary Powers

* Authority (varying levels)
* Atomic Vision
* Immunity to Manipulation/Persuasion
* Ability to see the truth
* Unshakable Willpower

## Weaknesses and Limitations

* Can be emotionally cold or void
* Can be negated or harmed by Chaos powers
* If their emotions get the better of them, they are less powerful
* Making something orderly does not necessarily make it better
* Will often be stubborn
Deconstruction

## Summary

**Deconstruction** is the ability to break something down into smaller parts. The extent of this ability can vary from user to user. Some can only break down physical things like matter while others can interact with metaphysical objects like the soul. It differs from traditional Matter Manipulation or other abilities like them by only allowing the user to break things down, not manipulate them. Deconstruction users cannot manipulate things they've already broken down to the fullest extent of their ability.

Note that natural side effects from powers, such as Energy Manipulation, Fire Manipulation, Vibration Manipulation, and other abilities that can produce enough energy output to destroy or dismantle objects, do not mean that characters automatically qualify for this ability, unless the abilities in question specifically and directly focus on deconstruction in itself, rather than as a consequence.
Corruption

## Summary

**Corruption** is the ability to "infect" someone or something with one's power, making said person or thing into a different being or state of being than it was before. This ability can be similar to Mind Manipulation (and potentially some of its facets) or Possession, in that the opponent becomes what you want them to be, but normally, once infected, the "corruptor" doesn't have to do anything for the "corruptee" to become corrupted.

Corruption can possibly be done through the aforementioned methods, along with things such as Disease Manipulation, Biological Manipulation, Absorption, and more, but it can also be done in such a way that there's no other way to classify it other than corruption. Despite the negative connotation of the word "corruption", it's possible for this power to be used to make someone a better individual, though this is an incredibly rare application.

## Types

* **Type 1 – Physical Corruption:** Using the ability to corrupt the opponent through physical contact. Users of this ability normally have to put a piece of themselves, or the corrupting material if it's not necessarily part of the user, into the target. The corrupting in this case normally acts like a disease, in that it spreads throughout the victim. The ability can potentially be used to mess with any part of the target, be it their body or their mind, though the soul is normally left untouched.
* **Type 2 – Non-Physical Corruption:** Using the ability to corrupt others through non-physical powers. The user's influence can infect the target from afar, bypassing the need to enter the body. Given that this doesn't have to necessarily deal with the body, it can be method that messes with the target the most, as a non-physical based power can potentially affect non-physical based things.

## Limitations

* Strong willpower may be enough to resist
* It may take time for the target to become fully corrupted, so the target may be able to find a way around it.
* Corruption may come with a statistics boost to the target, so if resisted, the user may have done nothing but amplified the target.
* Can potentially be purged from the target after infection, sometimes through means as simple as being beaten down.
* Inorganic lifeforms, most likely robots, may potentially be immune to some usages of corruption due to lacking the proper body to corrupt.
Camouflage

## Summary

**Camouflage** refers to the ability to blend in with one's surroundings in order to avoid detection.

Wikipedia defines *camouflage* in the following manner:

*"The use of any combination of materials, coloration, or illumination for concealment, either by making animals or objects hard to see, or by disguising them as something else."*

Not to be confused with Invisibility, which typically renders the user's body entirely transparent.

## Limitations

* Sudden movements may reveal the user's position.
* Opponents with especially keen or trained senses may be able to see through it.
Psychometry

## Summary

Psychometry is a power where a psychic is able to gather information from its surrounding environment. This information comes in the form of skills, memories or knowledge of past objects and people most often through touch. The power is very useful in the way it can be applied. It can be used to find out the weakness of an opponent or in some cases it can be used to "Learn" the skills needed to use an object i.e a psychometric character can learn the skills of a master swordsman just by touching the blade.
Surface Scaling

## Summary

**Surface Scaling** is the ability to move along walls, ceilings and similar surfaces without the risk of falling from gravity. This could involve a variety of different methods ranging from creating attraction between a part of one’s body and the surface to making use of spiked footwork. What’s important is that the user be granted a free range of motion across all conventional walls and ceilings without needing to significantly alter the wall or ceiling itself or rely on specific features present on them that wouldn’t be found in smooth surfaces.

It should be kept in mind that cases of moving along surfaces through sheer momentum or by damaging the walls should not be classified as this ability as they are both simply common consequences of Superhuman Speed and Superhuman strength respectively rather than being distinct powers on their own.
Existence Erasure

## Summary

**Existence Erasure** is the simple power to remove something from existence, leaving nothing behind, a level of destruction beyond incineration, vaporization, and atomization. Rather than just reducing something to its constituent parts, this ability leaves absolutely *nothing* behind. Powerful enough uses of this ability can even erase the mind and soul, if not more fundamental aspects of one's existence, such as concepts.

This ability's destructive power is not absolute, and one should not assume that it can erase the soul by default. It can only be judged by what it has accomplished, and one's resistances to the ability can only be judged by the specific method by which this effect is achieved. The means vary from character to character, but the ability is often considered and listed as a subset of Void Manipulation, though it can certainly occur through the usage of other abilities.
Corrosion Inducement

## Summary

**Corrosion Inducement** is the ability to corrode objects, generally on solids like rock or metal, at faster than natural rates. On biological objects or people, this is usually seen as a form of rapid decay. Corrosion generally causes the inflicted to slowly break down and weaken durability. It can also be seen as a subset ability of Acid Manipulation, and rarely, Water Manipulation or Age Manipulation.