Vladimir/LoL/Gameplay

de:Vladimir/LoL#tab-**Lua error in Module:Translator at line 21: attempt to call field 'arguments' (a nil value).**

## Ratings

```
           <div class="stat-wheel" data-values="**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**" style="width:250px;">
```

### Difficulty

<div style ="cursor:help;" title="This champion has a difficulty rating of **Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**.">[[File:Champion\_difficulty\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**.png|link=|160px]]

## Base statistics**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).****Edit**

 Health<span id="Health\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="Health\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Resource Unhandled

 Health regen.<span id="HealthRegen\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="HealthRegen\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Resource regen. Unhandled

 Armor<span id="Armor\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="Armor\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Attack damage<span id="AttackDamage\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="AttackDamage\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

 Magic resist.<span id="MagicResist\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="MagicResist\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Crit. damage**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**% ( ×  **Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**)

 Move. speed<span id="MovementSpeed\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).** <span id="MovementSpeed\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**}
 Attack range<span id="AttackRange\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

## Attack speed

Base AS**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
Attack windup**Expression error: Unexpected < operator.**% (mod. **Expression error: Unexpected < operator.**)

AS ratioN/A
Bonus AS<span id="AttackSpeedBonus\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**%

Missile speed**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

## Unit radius

 Gameplay radius**Expression error: Unexpected < operator.**
 Selection radius**Expression error: Unexpected < operator.**

 Pathing radius**Expression error: Unexpected < operator.**
 Auto radius**Expression error: Unexpected < operator.**

## Special statistics

* ARAM
* Nexus Blitz
* One For All
* Ultra Rapid Fire

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

## Recommended items

* Summoner's Rift
* Howling Abyss

## Abilities

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**Info**

### Targeting input

Passive

Notes
* *Crimson Pact's* **bonus** ability power stacks multiplicatively with other sources of <span style="color:**Script error: The function "keyword" does not exist.**;">% ability power but its **bonus** health stacks additively with other sources of <span style="color:**Script error: The function "keyword" does not exist.**;">**bonus** health. Examples on how they calculate below:
	+ Case 1: With **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** you get a total of (<span style="color:**Script error: The function "keyword" does not exist.**;">40% AP + <span style="color:**Script error: The function "keyword" does not exist.**;">3.5% **bonus** health) <span style="color:**Script error: The function "keyword" does not exist.**;">**bonus** ability power and (<span style="color:**Script error: The function "keyword" does not exist.**;">196% AP + <span style="color:**Script error: The function "keyword" does not exist.**;">1.4% **bonus** health) <span style="color:**Script error: The function "keyword" does not exist.**;">**bonus** health.
	+ Case 2: With **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** you get a total of <span style="color:**Script error: The function "keyword" does not exist.**;">(2.875% **bonus** health) <span style="color:**Script error: The function "keyword" does not exist.**;">**bonus** ability power and (<span style="color:**Script error: The function "keyword" does not exist.**;">140% AP + <span style="color:**Script error: The function "keyword" does not exist.**;">15% **bonus** health) <span style="color:**Script error: The function "keyword" does not exist.**;">**bonus** health.
	+ Case 3: With **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** you get a total of (<span style="color:**Script error: The function "keyword" does not exist.**;">40% AP + <span style="color:**Script error: The function "keyword" does not exist.**;">4.025% **bonus** health) <span style="color:**Script error: The function "keyword" does not exist.**;">**bonus** ability power and (<span style="color:**Script error: The function "keyword" does not exist.**;">196% AP + <span style="color:**Script error: The function "keyword" does not exist.**;">16.61% **bonus** health) <span style="color:**Script error: The function "keyword" does not exist.**;">**bonus** health.

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**Info**

## Damage type

### Aggro

Spell damage

Magic

True

## Counters

### Projectile

Blocked

N/A

Notes
* Even thought the healing effect is visualized as a projectile, the healing itself triggers instantly.
* *Vladimir's* resource bar changes colors depending on *Bloodthirst's* charge-up.
	1. White while generating the first stack and while at 1 stack (there is no time-out period).
	2. Orange while generating the second stack.
	3. Red while *Crimson Rush* is active (*Bloodthirst* will deplete over 2.5 seconds once triggered).
	+ Each stack generates over-time (*Transfusion's* cooldown).
* The  Bloodthirst depletes normally while under  resurrection effects.

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**Info**

## Damage type

### Sub-type

AOE DOT damage

Magic

Notes
* The first tick damages immediately so the final one occurs 0.5 seconds before **Vladimir** becomes targetable again.
* The  slow ends immediately once affected enemies get out of range.
* **Vladimir** can still use summoner spells and item actives during *Sanguine Pool*.
* While unable to attack, **Vladimir** can still input attack commands - causing him to follow his attack target.
	+ **Vladimir's** attack range is reduced to 0 while pooled - causing him to attempt to move underneath his attack target.

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**Info**

## Damage type

### Sub-type

Area damage

Magic

## Counters

### Projectile

Blocked

Blocked

Notes
* The spell indicator shows 11 equally spaced missile indicators when hovering the ability in the HUD, however the spell actually casts 15 equally spaced missiles.
* The <span style="color:**Script error: The function "keyword" does not exist.**;">health cost may still drop **Vladimir** below the specified amount if he is above it. This is verified for every tick of <span style="color:**Script error: The function "keyword" does not exist.**;">health cost, i.e if the first tick drops him below it, the next ones will stop affecting him if he remains below it.
* The following table refers for interactions while **Vladimir** is  channeling:

 Attacking
 Abilities
 Movement
 Items
 Consumables
 Spells
 Interrupted by
- Silencing effects

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**Info**

## Damage type

### Sub-type

Area damage

Magic

## Counters

### Projectile

See Notes

N/A

Notes
* *Hemoplague* will amplify almost all sources and types of damage (including damage from neutral monsters but excluding  <span style="color:**Script error: The function "keyword" does not exist.**;">true damage, with percent modifiers stacking multiplicatively).
	+ *Hemoplague* amplifies itself for an actual **Lua error in Module:Ability\_progression at line 803: attempt to call field 'arguments' (a nil value).** <span style="color:**Script error: The function "keyword" does not exist.**;">(+ 77% AP) damage.
* *Hemoplague's* modifier to incoming damage stacks additively with **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** for a total reduction of 45/55/65%.\*
* Spell shield does not negate the detonation.