recursal/Fanatic-Fandom huggingface dataset:
Longtail

Longtail is a pale tabby tom with a long tail and yellow eyes.

{Write short character biography/summary here. Ex.: Firestar was born to Spottedleaf and Thistlestar alongside his siblings in ThunderClan. He was apprenticed to Bluefur and became a warrior named Fireheart alongside his brother, Airleap.}
WindClan

{Write character physical description here. Ex.: Firestar is a ginger tom with green eyes.}

{Write short character biography/summary here. Ex.: Firestar was born to Spottedleaf and Thistlestar alongside his siblings in ThunderClan. He was apprenticed to Bluefur and became a warrior named Fireheart alongside his brother, Airleap.}
Wiki La guerre des trois

**Bienvenue sur le Wiki La guerre des trois** **clans!**

PlaceholderUne page sur votre thèmePlaceholderUn personnage principalPlaceholderLe premier épisodePlaceholderUn lieu importantPlaceholderUn événement cléPlaceholderUn objet crucial

*Besoin d'aide pour construire cette communauté ?*

* Règles de ce wiki
* Commencer
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* Gérer votre nouvelle communauté
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* Toutes les pages d'aide

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*Fondateurs de la communauté* : Rédigez une description correcte et courte pour votre section d'accueil concernant le thème de votre wiki. Informez vos lecteurs sur ce dont parle votre thème et ajoutez des informations générales qui le concernent. Puis, n'hésitez pas à visiter le tableau de bord des administrateurs pour plus de conseils.
Cedarpelt

Cedarpelt is a graying, stout, large brown tabby tom with a short tail.

{Write short character biography/summary here. Ex.: Firestar was born to Spottedleaf and Thistlestar alongside his siblings in ThunderClan. He was apprenticed to Bluefur and became a warrior named Fireheart alongside his brother, Airleap.}

## Family Tree

**Sister:** Fallowtail

**Brother:** Marshcloud

**Mate:** Lakeshine

**Daughter:** Sunfish

**Son:** Frogleap

**Granddaughters:** Grasswhisker, Vixenleap, Dawnpaw

**Grandsons:** Woodmask, Robinstorm, Whiteclaw

**Niblings:** Graypool, Willowbreeze
Windflight

{Write character physical description here. Ex.: Firestar is a ginger tom with green eyes.}

{Write short character biography/summary here. Ex.: Firestar was born to Spottedleaf and Thistlestar alongside his siblings in ThunderClan. He was apprenticed to Bluefur and became a warrior named Fireheart alongside his brother, Airleap.}

## Family Tree

### Biological

**Mother:** name

**Father:** name

**Continued siblings:** name, name

**Extended family labels:**
name
note: only include blood relations, not in-laws or step-family

### Adopted/Foster

**Adoptive/foster mother:** name

**Adoptive/foster father:** name

**Continued adopted/foster siblings:** name, name

**Extended adopted/foster family labels:**
name
Mistyfoot

Mistyfoot is a pale blue-gray she-cat with blue eyes.

{Write short character biography/summary here. Ex.: Firestar was born to Spottedleaf and Thistlestar alongside his siblings in ThunderClan. He was apprenticed to Bluefur and became a warrior named Fireheart alongside his brother, Airleap.}

## Family Tree

### Biological

**Mother:** name

**Father:** name

**Continued siblings:** name, name

**Extended family labels:**
name
note: only include blood relations, not in-laws or step-family

### Adopted/Foster

**Adoptive/foster mother:** name

**Adoptive/foster father:** name

**Continued adopted/foster siblings:** name, name

**Extended adopted/foster family labels:**
name
Feuille de Camomille

#### NOM

Chaton: Petite Camomille - Apprentie: Nuage de Camomille - Guerrière: Feuille de Camomille - Espionne: Prissy

### HISTOIRE

Feuille de Camomille ou Prissy est une chatte grise et blanche aux yeux dorés, célèbre pour son caractère têtu et manipulateur. Néanmoins, cette chatte parfois jugée un peu trop sévèrement peut se montrer douce et amicale.
Echo Rune

## Location

The echo rune is located in the north-west corner of the Teal Grass area, 3 rooms to the west of where it connects to the Red Grass area. It is guarded by the boss Shadow Jin.

## Properties

Equipping the echo rune causes Shin to fire a sword slash on his next swing, dealing 1 damage. The echo slash takes 4.5 seconds to recharge before being ready to fire again (excluding slowdown.)
Copperleaf

**General**

History

Relationships

Fanart

### Friend(s)

Ashheart, Tallpoppy, Whitethroat, Wetfoot, Littlecloud, Badgerfang, Flintfang, Fernshade

## Education

### Unofficial apprentice(s)

Bubbles

{Write character physical description here. Ex.: Firestar is a ginger tom with green eyes.}

{Write short character biography/summary here. Ex.: Firestar was born to Spottedleaf and Thistlestar alongside his siblings in ThunderClan. He was apprenticed to Bluefur and became a warrior named Fireheart alongside his brother, Airleap.}

## Trivia and Notes

### Trivia

* Copperleaf's death was planned from the very beginning.

## References

[1] Confirmed on the Burning Thistles tumblr
Risk Rune

## Location

The risk rune is located in the Temple Grounds(?) area in the far east of the map. It can be found behind the boss Samurai.

## Properties

The risk rune gives a 50% boost to Shin's damage at the cost of most of Shin's health, as well as removing the mercy save upon taking lethal damage. While equipped, players are limited to a maximum of 1 pip of health.
Shin

Shin is the protagonist and player character in Ato.

## Bio

Shin used to be a daycare worker but after quitting his job he now is a homeless, unemployed single father, widower-by-his-own-hand just trying to make it in this harsh feudal kitty world. Actually he probably just started squatting in Monk's house after murdering him. As one does. I mean housing prices are going up, he's got a child and no job, gotta make ends meet somehow. Moral of the story: don't quit your job. Keep working for the corporate company corporations or this could be you.

## Trivia

Shin hides his face during the final fight of the game. Also, pressing down during that fight will have Shin put his hand on his sword instead of sitting on the ground.
Cinderpelt

Cinderpelt is a dark gray she-cat with an injured hindleg and blue eyes.

{Write short character biography/summary here. Ex.: Firestar was born to Spottedleaf and Thistlestar alongside his siblings in ThunderClan. He was apprenticed to Bluefur and became a warrior named Fireheart alongside his brother, Airleap.}

## Family Tree

### Biological

**Mother:** Frostfur

**Father:** Lionheart

**Sister:** Brightheart

**Brothers:** Brackenfur, Thornclaw

**Maternal Piblings:** Brindleface, Dustpelt, Ravenwing

**Maternal Half-Piblings:** Cherryfur, Longtail

**Paternal Piblings:** Missingheart, Lynxpaw, Goldenflower

**Paternal Grandparents**: Speckletail, Smallear

**Maternal Grandparents:** Robinwing, Fuzzypelt

**Paternal Great-Grandparents:** Harepounce, Stagleap TC

**Paternal Great-Aunt:** One-eye

**Paternal first cousins:** Brambleclaw, Tawnypelt, Missingheart, Lynxpaw

**Maternal first cousins:** Tulipclaw, Elderberry, Ashfur (TC), Ferncloud, Sandstorm

**Maternal second cousins:** Redflash, Sweetsong, Spotclaw
Aspenflight

## Aspenpaw

Aspenflight is a white she-cat with orange and black patches and amber eyes.

{Write short character biography/summary here. Ex.: Firestar was born to Spottedleaf and Thistlestar alongside his siblings in ThunderClan. He was apprenticed to Bluefur and became a warrior named Fireheart alongside his brother, Airleap.}
Wolfstep

Wolfstep is a gray tabby tom with a white chest, paws, torn ear, and tail tip with green eyes.

{Write short character biography/summary here. Ex.: Firestar was born to Spottedleaf and Thistlestar alongside his siblings in ThunderClan. He was apprenticed to Bluefur and became a warrior named Fireheart alongside his brother, Airleap.}

## Family Tree

Mother: Poolcloud

Father: Toadskip

Sisters: Foxheart

Paternal half-brothers: Nightstar, Clawface,

Paternal half-sisters: Littlekit

Mate: Fernshade

Sons: Badgerfang

Paternal half-niblings: Cinderfur, Stumpytail
Crystal Break

## Location

Can be found in the starting area by following Monk west to his house after the Prologue.

## Properties

Allows Shin to break ice/crystal blocks, ushering in the main portion of the game and effectively opening it up to fully explore.

## Trivia

Because of the large collection of scrolls in Monk's basement, it can be reasoned that he has some big connection with them. It is possible that he created/wrote most/all of them, being a teacher figure of sorts, or maybe simply that he collects them and stashes them to collect dust in his basement like a secluded hoarder. No, Senpai would never do that; it must be the first one.
Deadfoot

{Write character physical description here. Ex.: Firestar is a ginger tom with green eyes.}

{Write short character biography/summary here. Ex.: Firestar was born to Spottedleaf and Thistlestar alongside his siblings in ThunderClan. He was apprenticed to Bluefur and became a warrior named Fireheart alongside his brother, Airleap.}
Temple

Final area of the game.

## Description

Temple area filled with statues of the babysitting service.

## Lore

The temple is the home of the mandatory daycare center.

## Sub-Areas

### Entrance

The entrance is marked by a very large staircase adorned by many statues and lights that leads up to a a demon/white barrier, sealing off the temple from intruders. Just inside the barrier is a room filled with many candles where Leader resides.

### Inner Cloister

Just past the entrance area, the temple grounds open up to another outside staircase leading to the innermost building of the temple where the demon resides.

### OoT Water Temple

An endless puddle in an alternate dimension, its only landmark is a small island in the center with a single a tree on it.

## Trivia

The daycare employs its babies in the candle making business, but due to the rural area the daycare factory is located in and low sales compared to projected figures, this has resulted in a surplus of candles that the temple cannot find adequate places to store.
Mind Rune

## Location

The mind rune is located on the bottom center of the map in the Teal Grass area. Getting to it requires destroying invisible targets and bosses or first finding the vision ability to see invisible objects. It is guarded by the invisible bosses Sentinel and Warden.

## Properties

The mind rune recharges additional magic by dealing damage to enemies. Magic is replenished in half bar increments. The number of hits required varies depending on the attack, but equal to 9 standard sword slashes.
Roll

Rolling allows Shin to reposition and avoid damage. Can be upgraded to roll twice.

## Location

Just before the first boss, Rogue, left of the checkpoint.

### Upgrade

Found in the starting area just south of the Floaty Pillar area, guarded by the boss Bandit.

## Properties

Allows Shin to roll to avoid damage, but pauses at the end of a roll to recover. During the roll, Shin is invulnerable to most sources of damage, though some, such as the floor fire in the Ancient Warrior fight, Samurai's spin attack, Acolyte and Rebirth's teleporting strike, and a few others cannot be avoided.

As with many moves in Ato, roll can be canceled with other inputs to allow for quick flurries of strikes/movements. Jumping during a roll can have a couple outcomes depending on the timing of the jump. Jumping early (RJS) causes Shin to jump in the air as if they are on the ground, retaining the increased horizontal momentum from the roll longer and allowing a double jump (or another roll jump) before returning to the ground. Jumping later (RWJ) causes Shin to jump as if they are in the air already, using their double jump immediately or gaining no upwards height if double jump has not been collected yet. Each has it's own plusses and minuses for quick movement and each can be faster than running, but the benefit of the latter method over the former is less time to return to the ground, allowing faster travel over flatter surfaces.

Rolling can also be canceled with magic, such as the Throw Spell. Doing this will cause Shin to retain a huge amount of horizontal momentum without jumping in the air, allowing for super speedy travel over most areas, performing best in flatter ones.

Pressing or holding the attack button while rolling causes Shin to instantly charge up a Homing Dash.

Roll will only recharge upon touching the ground or a platform. Springboards and pinwheels will not recharge it.

### Upgrade

The upgraded roll allows Shin to not only roll twice, but also to pass through black barriers that block some areas.

## Trivia

Beating the game without collecting the roll ability is one of the achievements of the game.
Atholnar

Atholnar is a Rhaekland in Soothereos.

## History

#### **Historical Background**

*"**Atholnar** was once a land of disjointed tribes and factions. Through conquest did it evolve to encompass the lucrative west and southern coasts, focusing their attention instead of trade. They named their new nation Atholnar(the previous name of the city they made their capital), named after Huntsman Athol of a rogue tribe, and they renamed the capital city to Stonesguard, in honor of the guards that defended the gates, notably nicknamed the "Stone Guardians" that had fallen during during the March of Death on Atura.*

*Herren, the first Rhaek of Northember and the founder of Castle Herrenhall in Atholnar, was believed to ride against the night with nine riders, and they dealt out death to those who were deserving of it. Long after his death, when House Herrenhall would take the mantle as Kings of Soothereos, these riders were once again spotted, though since then they were just a old wives’ take, it was believed to just be a story."*

## Geography

#### **Atholnar Wilds**

Geography, climate, what you'll find, etc.
Lizardstripe

Lizardstripe is a brown tabby she-cat with a white underbelly.

{Write short character biography/summary here. Ex.: Firestar was born to Spottedleaf and Thistlestar alongside his siblings in ThunderClan. He was apprenticed to Bluefur and became a warrior named Fireheart alongside his brother, Airleap.}
Speed Charge

## Location

Originally located in the Teal Grass area of the Prologue, this upgrade is stolen by the boss Ninja and must be retrieved a few rooms later from his cold, dead hands after a game of keep-away that Shin doesn't take too kindly to.

## Properties

Allows Shin to run after a short charge-up while focusing (holding the attack button). Can charge while in the air.

## Trivia

Shin keeps running through room transitions, allowing players to both change direction on room transition and pre-charge a run during the final fight of the prologue without losing speed.
Demon

## Location

In its temple evaluating the new applicant to its daycare

## Abilities

Flying, being a cat. Has the detective skills of Sherlock Holmes, being able to find a baby hidden in the floorboards after demolishing a house. Runs the best, most efficient mandatory daycare in all of the known world, boasting a steady 10% growth in baby revenue each year since establishing the organization. Godlike management skills and recruitment skills, but has issues with employee retention.
Luina Kuznetsov

**Gender**

 **Function**

**Luina Kuznetsov** is an NPC in Protochroma. She can be found in Headquarters, more specifically the Lounge in Main Building.

## Function

Luina Kuznetsov's function is currently unknown, beyond flavor text.

## Quotes

Times listed are in server time (USA Pacific, following Daylight Savings Time).

(To be added from Project Portal once complete.)

### While Logged Off

*Luina sits up straight when you enter the lounge, watching you carefully.*

*"...Sup."*

*She doesn't seem like she wants to talk. Maybe it's because she doesn't recognise you.*
Infirmary

File:Infirmary Icon.png
**Infirmary** is a place operated by Dr. Chanti Faust at Headquarters, where players can heal their HPs from doing Delves.

## Function

Dr. Chanti restores players' HP to 90%. Players may heal their HP for free once a day. The cost increases by 1-2 Credit(s) every heal (even if it was a daily free heal). The fee will be reset after a week.

If the player's HP is over 70%, Dr. Chanti will turn them down.
Pillars

Why are those rocks floating?

## Description

The pillars area features many brick structures built into a purple landscape with floating rock pillars in the background.

## Lore

The Spin Spell and Blue Orb are both located here, guarded by Mother and Ancient Warrior respectively. Legends say not only do the rocks float, but we all float down here. And we'll all float on okay.
Sky Cemetery

The bold, red area with the setting sun and location of the Red Orb and Throw Spell.

## Description

Sky Cemetery is an area that looks baked in a stylized version of the red light of a beautiful sunset, with vibrant reds, oranges, and yellows contrasted with black shadows. Features red grass. Evil red grass.

## Lore

The red orb and throw spells are located here under the guard of Yari and Child.

## Trivia

The red orb is the only orb that isn't held in a structure of some kind.

There are no built structures in sky cemetery.

The only puzzle in this area that cannot be skipped can be done in one cycle by hitting the direction change twice, firing twice, waiting a moment, firing twice more, then changing the direction after the first two hit the first triangle, changing the direction after the first up top hits the top triangle, and finally changing the direction one last time when the first shot on the bottom (third overall) hits the bottom triangle.
Lt. Steele

**Gender**

 **Function**

**Lt. Steele** is an NPC in Protochroma. He can be found in Headquarters, more specifically the Ops Office.

## Function

Lt. Steele gives the player tasks they can complete for rewards. Some of the rewards include additional slots for raising creatures. He also gives the player a free Snack on Thursdays.

## Additional Lore

* Lt. Steele keeps a mechanical anthropod-looking creature called Ironshell.
	+ Ironshell is a currently unique creature of unknown species.
* Lt. Steele records his findings in his notebook which can be found in FRIC documentation.

## Quotes

*It looks like Steele's not in his office today. Ironshell is sitting on his desk in his stead. It's hard to tell if Ironshell is actually doing anything, or is just scattering papers around and playing with the keyboard and mouse.*

Sunday and Wednesday
*"Did you get lured in by the smell of coffee? Sorry if you wanted any, but I usually don't share... I need this stuff more than I do food to get through some days."*

Monday
*"I got excited for a moment there, I thought that was someone stopping by to drop off the box of snacks I ordered online the other week. Maybe I should just go down and pick it up myself..."*

Tuesday
*"Hey, do you like chocolate? I got a big box here full of it, if you want some. Not that the food on this wet rock is bad, but, well, sometimes I just like eating something that reminds me of home."*

Thursday
*"Hope you like hazelnut! It's my favourite, so I always end up ordering way more than I should. Sharing helps me feel less guilty about it."*

When giving a snack
*"Sorry, but Ironshell's decided that the comfy chair is his napping spot today. He's probably not gonna move if you try to nudge him."*

Friday
*"Man, there's way too much that needs to get done on Saturdays... wait, how long have you been standing there? You've got better stealth than those fancy new patrol ships they've been making."*

Saturday
Leopardfoot

## Leopardbreeze

{Write character physical description here. Ex.: Firestar is a ginger tom with green eyes.}

{Write short character biography/summary here. Ex.: Firestar was born to Spottedleaf and Thistlestar alongside his siblings in ThunderClan. He was apprenticed to Bluefur and became a warrior named Fireheart alongside his brother, Airleap.}
Lore

Yea: what is this

Cucuuucucuc: SUSUSUUSUSUSUSUUSUSU

Yea: ono i gotta kill it \*kills it\*

CUCUCU UUCUCU: AAAAA

Yea: oh well rhat suc

cucucux: no \*dies\*

yea: anyways subscribe to my youtube channel and hit that notification button to never miss a video i see so many of my viewers dont even subscribe to my you tuber channel so yeah hit that notification buffton to never miss a thing

xuucucucucu: i shouldve kill him

satellite: oh wow yea your so dreamy were friends

yea: what not even lovers

satellite: way of life yunno

yea: oh cap thats a monster satellite go get him

satellite: what

glucose: why have such weird names??

yea: im the one with the wierd name you guys atleast have names that sort of sounds cool

satellite: ???

glucose: ???

yea: man i wish i named myself
The Trading Guild

>
>
> The Trading Guild
> -----------------
>
>
>
>
> The Crescent Bank stands by the motto: “The business of the guild is business."
>
>
> Information
> -----------
>
>
>
> ### Type
>
>
> Institution
>
>
> ### Status
>
>
> Active
>
>
> ### Center
>
>
> Khoroth
>
>
> ### Leader
>
>
> Unknown
>
>
> ### Allegiance
>
>
> None
>
>
> ### Founded
>
>
> Unknown
>
>
>
> *"I've heard whispers of the Trading Guild's immense power and influence in the realm. They have a stranglehold on all trade and their navigators possess a rare substance that makes transportation of goods seamless. It's envy-inducing how they control not only the economy, but also the political landscape through their control of transportation fees."* — A Merchant
>
>

The Trading Guild is an organization whose monopoly on international and national trade and banking makes it a balance of power against the Haven Crown and the assembled Great Houses and Council of Thorns. Guild Navigators use a spice drug called Navash Spice to successfully navigate and trade goods across the realm. Essentially apolitical, the Guild is primarily concerned with the flow of commerce and the preservation of the economy that supports them; though their ability to dictate the terms of and fees for all transport gives them influence in the political arena, they do not pursue political goals beyond their economic ones.

The Merchant Guild controls much of the Rhaekland Principality of Khoroth’s economy, trading in precious goods and resources that are essential to the Rhaekland’s survival.
Homing Dash

Homing Dash is an upgrade which allows Shin to charge up an anime-style dashing slash attack. It can be upgraded to the Chain Dash and Triple Chain Dash.

## Location

Just after the first boss, Rogue, keep running right a few rooms.

### Chain dash (Upgrade 1)

Found during the Prologue in the Orange Grass area just behind the boss Guardian.

#### Triple Chain Dash (Upgrade 2)

Found in the Teal Grass area guarded by the boss Archer. Can only be reached after acquiring the Demon Blade.

## Properties

Holding the attack button will make Shin focus, causing a cone to appear in front of him going the direction the player presses on the dpad. Positioning an enemy or a target in the cone and releasing the attack button will cause Shin to teleport-dash to the other side of the enemy/object while slashing it, anime-style. Shin appears at a position relative to the target depending on what direction you are holding, not necessarily the direction of the target from Shin himself. So as an example, if the player is holding right and hits a target above them, they will appear to the right of the target.

Homing dash can be instantly charged by rolling and pressing/holding the attack button during the roll.

It takes a second or two for homing dash to recharge between uses. A well timed roll can give just barely enough time to recharge a second homing dash to reach higher places.

### Chain Dash (Upgrade 1)

Allows Shin to string two homing dashes together by pressing the attack button a second time after releasing it for the first homing dash.

#### Triple Chain Dash (Upgrade 2)

Further increases the number of chain dashes to a total of 3.

## Trivia

Chaining multiple homing dashes together with a roll to reach higher places is used in speedruns to skip the Guardian fight. This is known as Guardian Skip.

Chain dash is skipped for low% runs.

Shin can jump while charging a homing dash.
Crescent Bank

>
>
> Crescent Bank
> -------------
>
>
>
>
> The Crescent Bank stands by the motto: “The Crescent Bank will have its dues."
>
>
> Information
> -----------
>
>
>
> ### Type
>
>
> Financial Institution
>
>
> ### Status
>
>
> Active
>
>
> ### Center
>
>
> Hagen Islands, Pelopay
>
>
> ### Leader
>
>
> Crescent Court
>
>
> ### Allegiance
>
>
> None
>
>
> ### Founded
>
>
> Unknown
>
>
>
> *"The Crescent Bank is a structure of stones, towering over us all, its foundations rooted in the very depths of our kingdom's economy. But make no mistake, its walls are not impenetrable, and its masters hold us all at their mercy. The crown owes it a debt that we may never fully repay, and with that debt comes a power that extends far beyond the realm of finance. The Bank has the means to sway politics and even topple thrones if it so desires. We must tread carefully, for any misstep could bring the whole edifice crashing down upon us."* — Harold of Coin Bronn Fairer
>
>

The Crescent Bank is the main bank of Hagen. It is one of the wealthiest banks of the known world and often lends money to outsiders, such as the Lord of the Five Kingdoms. The bank is famous for its discretion and secrecy. A common saying among the Hagenese is "The Crescent Bank will have its due."

The Crescent Bank is centered on the island of Hagen in Pelopay, in the city of Hagenport.

## Organization

Powerful Hagenese own shares in the bank, sit on its secret councils, and have a voice in selecting the men who lead it. **Keyholders** proudly display ceremonial keys on formal occasions. The bank's ships dock at the Sinking Harbor of Hagen.

Though the rest of the realm have their own banks, the Crescent Bank is richer and more powerful than the others combined and has a fearsome reputation when collecting debts. When princes or kings default on their debts or are foolish enough not to honor their agreements with the Crescent Bank, the Crescent Bank supports new princes and kings to appear. These new princes and kings then honor the previous debt along with paying back the money the bank loaned them in claiming their new power, lest they suffer the same fate as their predecessors.

## History

Pholiosophers have learned of some the Crescent Bank's history and dealings thanks to Archpholiosopher Maegar *A Time and Place: The Crescent Bank*. According to Maegar, the Crescent Bank was founded by sixteen men and seven women who hid valuables in an abandoned gold mine off the coast of Åshalin Town on the island of Hagen. With the mine's chambers filled with treasures, a bank was formed to utilize the wealth. Each of the twenty-three founders had a key to these great subterranean vaults, and their descendants—now numbering at least one thousand—are known as "keyholders".
Handmaiden

A **handmaiden**, **handmaid**, or **lady-in-waiting** is a woman in the service of a noblewoman of higher status. Women of vassal Houses sometimes also serve as handmaidens and companions to noble ladies in the household of their overlords or at the royal court.

## References

* Handmaiden on Wikipedia
* Lady-in-waiting on Wikipedia
Lynch

The Lynch are a misunderstood people due to their physical appearance. Their scaled bodies and horns led many to fear them, believing them to be descendants of dragons or daemons. This fear led to hate, which gave way to violence, leaving these proud people few in number across the world. These conditions have led the Lynch to value their families beyond all else.

Lynch's are characterized by their curved horns and intricate patterning of scales across their bodies. Sleek and powerful tails extend out from behind the Lynch. There is a striking difference in height between the males and females of the race, the men ranging from just over 6 feet tall to 7 and a half feet tall, while the women are dwarfed, rarely coming close to 6 feet tall. Their faces contain sharp features and piercing eyes, alluding to their normally serious and sullen demeanor.

## Subspecies

### Rouneva

The dark scaled Rouneva are a nomadic people who believe that the blood of Revelieth courses through their veins. The Rouneva view themselves as free spirit folk, who roam the lands hunting, gathering, and battling against other roaming tribes, in honor of their ancestors.

A life of hunting and warring has led them to martial prowess and improved strength. They are more outgoing than their Evenour counterparts and are much more willing to engage in battle to resolve a conflict. Rouneva tribes are small but numerous, battling for territory against one another. Despite a willingness to fight, Rouneva do not seek war, it is merely a tool to settle differences.

### Evaenour

The light scaled Evenour are a civilized race who believe that Aespir's blood runs through their veins.

The Evenour coexist peacefully with the other civilized races. They've fully integrated into society culture and service, being valued for their unwavering dedication to their masters. They are generally regarded favorably by the other races due to their tranquil temperament and respectable way of life.
Wishkit, Hopekit

{Write character physical description here. Ex.: Firestar is a ginger tom with green eyes.}

{Write short character biography/summary here. Ex.: Firestar was born to Spottedleaf and Thistlestar alongside his siblings in ThunderClan. He was apprenticed to Bluefur and became a warrior named Fireheart alongside his brother, Airleap.}

## Family Tree

### Biological

**Mother:**
name

**Father:**
name

**Continued siblings:**
name, name

**Extended family labels:**
name
note: only include blood relations, not in-laws or step-family

### Adopted/Foster

**Adoptive/foster mother:**
name

**Adoptive/foster father:**
name

**Continued adopted/foster siblings:**
name, name

**Extended adopted/foster family labels:**
name
Wolf

## Mountain Wolves

Wolves are an aggressive fauna in the world of Asyn. They are the weaker, yet more common, variants of direwolves.

## Appearance

Wolves are quadruped, canine creatures that travel in packs. Appearance-wise, they are no different from real life wolves and are not attuned to any particular element, allowing them to thrive in any environment.

## Behavior

Mountain wolves dwell in the mountain ranges of Pelopay and the forests that surround them. They are primarily active at night, from dusk to dawn, traveling in packs in search of prey. The size of their packs can range from a measly 2, to a frightening 15. In small packs, wolves prefer to hunt smaller, defenseless prey such as rabbits and deer. However, in large packs, they will consider people to be prey, and will even attack groups of the armed civilians to feed on their flesh.

It is possible to earn the trust of a wolf through kind actions such as feeding it or tending to its wounds, but it cannot be domesticated like dogs can.

## Winter Wolves

In the snowy wilderness of Belhelm, there is a variant of wolves with a distinct coat of white fur. They are identical to that of Pelopay's mountain wolves in appearance and disposition, but have an attunement to Arcturosia, the god of cryo. This attunement grants them resistance against the cold and cryoweaving. Upon the death of a winter wolf, an surge of frigid energy erupts from the slain wolf's body, freezing everything around it. As a result, natives of Belhelm have considered winter wolves to be Arcturosia's servants of death, since even in their last breath, they bring death to their enemies.

## Combat

Wolves always attack in packs. To determine the size of a pack, roll 1d15 and add 1 to the resulting roll. In the RP, only 3 wolves will attack at once, while the rest of the pack circles the party and prevents escape, even with **advantage**. The pack will retreat after a certain amount of wolves are killed. Roll 1d6 to determine that number.

Wolves have **2 HP**. They deal **2 damage**.

Winter wolves, upon death, release a surge of frost that freezes everything close to it, dealing **1 damage** to those hit. Obviously, other winter wolves are immune to this phenomenon.
Smallfolk

The term **smallfolk** refers to the peasantry and commoners of Soothereos, effectively anyone who is not part of a noble house - though smallfolk make up much of a noble household - or a knight. In spite of this distinction, hedge knights are generally considered to be only one tiny step above smallfolk. Members of the Conclave of Meneset or the clergy of the Faith of the Vecronasl are not usually considered smallfolk, although some members of those orders may have originated from the ranks of the common people.

Most of the common population of the Five Kingdoms are peasants who lead an agrarian lifestyle, although some live in larger settlements and in Soothereos' few true cities. Most, though by no means all, are uneducated and illiterate. Unlike members of noble houses, the smallfolk do not typically use surnames.

Although there is an exact numbers for the total the population of Soothereos, the number of smallfolk is not determined and estimated to number in the millions. Throes Peak alone has an estimated population of nearly a million.

## Attitudes towards the smallfolk

The nobility and ruling class of Soothereos display various attitudes towards the smallfolk. These range from outright dismissal and contempt to understanding the inherent importance of these people as human beings. The attitudes of individual nobles have also been known to change over time. In general, however, even those nobles on the more charitable end of the spectrum do not make serious attempts to alter the existing hierarchy, or heavily incorporate the smallfolk into the business of governing. Although rare, those among the nobility who have spent time among the smallfolk and/or do not aspire to hold political power themselves.
Twiccan

Twiccans are a race of woodland beings known for their goat-like appearance and mischievous nature. They have shaggy hair, cloven hooves, and curved horns that spiral out from their heads. They are nimble and agile, able to leap and bound through the forest with ease. Twiccans are known for their love of music and revelry, and are often found dancing and playing instruments in their forest homes. However, they can also be unpredictable and capricious, and their love of pranks can sometimes get them into trouble. Despite this, they are fiercely loyal to their friends and will do anything to protect their forest homes.

## Subspecies

### Nymphic

The Nymphics are a subspecies of Satyrs known for their enchanting beauty and grace. With the lower body of a goat and the upper body of a human, they possess a captivating appearance. Nymphics have distinctive horns, pointed ears, and radiant eyes that add to their charm. They are often found in serene forests, effortlessly moving through their surroundings with a natural elegance. Known for their close connection to nature, Nymphics are frequently seen frolicking in meadows and sharing secrets with the whispering winds.

### Tephra

The Tephras are a subspecies of Twiccans known for their speed and agility. They have the lower bodies of steeds and the upper torsos of human-like creatures with broad shoulders and strong arms. Their tough, leathery skin provides them with formidable protection in battle, and they are skilled hunters and gatherers with a deep connection to the natural world. The Tephras are peaceful creatures, traveling in small family groups across the grassy plains.
Animals and plants

*This article is written from an out-of-universe perspective.*

Many different kinds of **animals** and **plants** are found across the known world, in the seven continents of Asyn.

*Note that all of these mentioned below are subject to change as time progresses.*

## Animals and plants which do not currently exist on real-life Earth

### Animals

* Alpaca Lion
* Cardinal Tetra Dog
* Spiny Lobster Dragon
* Mantis Drake
* Snow Moth
* Monginoe
* Silkmoth Cat
* Sky Whale
* Thunderbird
* Wolf

### Plants

* Dryss Bane plant
* Moonstone flower
* Nightroot Essence
* Nightshade plant
* Umbraradix Essentia (Shadowroot)
* Vecronasl Orchid
* Kindred tree

## Animals and plants which are currently found on real-life Earth

**Note:** a few of these are significant enough within the story to merit their own article (such as "Horses"), but most do not. Sheep in Soothereos are the same as sheep in real-life. This section is a cited list of different animals and plants that do not require a page of their own.

Also, this list does not contain animals and plants which have only been observed in Heraldry - because some heraldry contains mythical animals, but that isn't proof that they "exist" in their world (i.e. a mermaid appearing in heraldry can't be taken as proof that mermaids exist).

### Animals

#### Amphibians/reptiles

* Frogs
* Lizards
* Sea turtles
* Snakes
	+ Vipers
* Toads
* Tortoises
* Turtles

#### Arachnids/insects/invertebrates

* Ants
* Beetles
* Butterflies
* Fireflies
* Fleas
* Flies
* Honey bees
* Leeches
* Millipedes
* Scorpions
* Spiders
* Wasps
* Worms

#### Birds

* Chickens (domesticated)
* Crows
* Ducks (domesticated)
* Eagles
* Falcons
	+ Gyrfalcons (the largest species of falcon)
* Geese (domesticated)
* Hawks
* Mockingbirds
* Owls
* Parrots
* Partridges
* Peafowls
* Pheasants
* Pigeons
* Ravens
* Seagulls
* Sparrows
* Swans
* Vultures

#### Fish and sea creatures

* Crabs
* Eels
* Lampreys
* Lobsters
* Minnows
* Sharks
* Shellfish
	+ Oysters, Clams, and Cockles
	+ Sea snails (which yield color dyes)
* Shrimps
* Squids
* Trouts

#### Mammals

* Bats
* Bears
* Cats (domesticated)
* Cattle (domesticated)
* Deer
	+ White harts
* Dogs (domesticated)
* Dolphins
* Donkeys (domesticated)
* Elephants
* Elk
* Foxes
* Goats (domesticated)
* Hares
* Horses (domesticated)
	+ Khorothian sand steed (similar to the real-life Arabian horse breed)
* Lemurs
* Lions
* Mice
* Monkeys
* Mountain lions
* Pigs (domesticated)
* Rabbits
* Rats
* Seals
* Sheep (domesticated)
* Snow leopards
* Squirrels
* Stoats
* Tigers
* Walruses
* Wild boars
* Weasels
* Whales
* Wolves
* Zorses

### Plants

* Almonds
* Apples
* Barley
* Cherries
* Flax
* Gillyflowers
* Grapes
* Lemons
* Malvales
* Oats
* Onions
* Opium poppy
* Pears
* Plums
* Pomegranates
* Potatoes
* Roses
* Rye
* Wheat
* South of Belhelm in Soothereos, particularly in Uneers, trees shift to being predominantly maple, elm, beech, and poplar, with a few willows as well.
Matrial

The Matrials are a graceful and mysterious race, known for their pointed ears and lithe forms. They are long-lived people, with a keen appreciation for beauty and aesthetics. They live in harmony with nature, and have an affinity for the natural world, often making their homes in the midst of ancient forests. Matrials are highly skilled in both archery and weaving, and are renowned for their abilities in both areas. They are a peaceful people, but when provoked they can be deadly, as they possess an innate sense of justice and an unyielding determination to protect what they hold dear.

## Subspecies

### Solkin

Solkin are a subspecies of Matrials known for their affinity with fire and light. They have bright hair and fiery eyes that seem to glow with an inner light. Solkin are known for their bravery, and their willingness to stand up for what they believe in. They are natural leaders, and often take charge in times of crisis. However, they can also be impulsive and prone to rash decisions, which can sometimes land them in trouble.

### Lunekin

Lunekin are a subspecies of Matrials known for their affinity with water and the moon. They have light hair and luminescent eyes that shimmer in the moonlight. Lunekin are known for their calm and patient demeanor, and their ability to think through problems before acting. They have a deep understanding of the cycles of the natural world, and are often sought out for their wisdom. However, they can also be aloof and distant, and may have trouble connecting with others on an emotional level.
Homine

Homines are a race of ordinary-sized creatures that may be viewed as an average group of individuals due to the absence of distinctive traits such as pointed ears, enormous stature, or horns. Homines as a whole make up a large percentage of the population in the world.

## Subspecies

### Aryal

The Aryals live at a high elevation, specifically in mountains. These harsh living circumstances breed heartier, more physically robust individuals. They are also taller than their Daredes counterparts and have a more strong, muscular frame. The Aryals consider combat as the cause for their existence. They are no strangers to warfare, having lived in the mountains for a long time and made significant conquests over many tribes of people. The harsh conditions of life have Aryals the Highlanders as a people, resulting in their naturally robust physiques.

### Darades

The Daredes live at sea level and throughout the world, which lessened the effects of living in harsh environments. The Daredes can live pretty much anywhere on Asyn and not feel out of place. Because of their capacity to find comfortable lifestyles wherever, they have become extremely adaptive and well educated.

### Andal

The Andals are known for their lean and agile bodies, derived from their ancient ancestors who first inhabited the forests. They typically have a earthy-brown skin tone and dark hair, though as time progresses this has changed.
Noble House

The Five Kingdoms of Soothereos are divided between many hundreds of noble houses of various sizes. In Soothereos ultimate power derives from the King on with his Haven Crown and descends through the Great Houses that rule the constituent regions of the continent to their vassals.
There are Five Great Houses, and each of them have a number of vassal houses (sometimes also referred to as lesser houses) in their liege. The most powerful vassal houses may themselves field armies of a few thousand and control large regions, while the smallest houses may be little more than impoverished landholders with only a few men to their name. Members of the nobility are called "highborn", in contrast to lowborn commoners.

Some of the most powerful noble houses rival the smaller Great Houses in terms of wealth and the size of the armies they can field, e.g. House Aegrodorin rules Stormfront, the stronghold of House Aegrodorin, the current ruling dynasty, and possesses large armies and fleets of its own. Other noble houses, while technically holding this rank, are relatively poor.

A typical noble house is seated at a castle and controls the land around it, collecting tithes and taxes from farmers, lesser landholders and smallfolk. In times of war, they are expected to recruit and maintain a number of soldiers for their lieges. In most of Soothereos, only men can become ruling lords, and women can only rule if the rest of the male line has been extinguished or if they are acting as regents for their sons until they have reached the age of maturity.

In Khoroth, both men and women have equal property, inheritance and ruling rights.

## Political Ranking Denominations

#### - Warden:

Military general appointed to protect a frontier: North, East, South, West, given to the Lord Rhaek of Belhelm, Atholnar, Uneers, Pelopay

### Talber of a Talbury:

Small land-holding vassal with smaller land holding vassals - direct vassal to a Lord Rhaek

#### - Sentinel of a Sentri:

Military vassal tasked with defending a specific area

#### - Veridor of a Veridoric:

Specialty title with minor obligations for border regions

### Courae of a Coret:

Smallest major land-holding - direct vassal to a Talber

#### - Tribune of a Tribuel:

Increased taxes, lower(to none) conscription

#### - Consul of a Free City:

A republic subject to feudal obligations (Free City)

### Raelin of a castle or town:

a person who rules a single town or castle
Minora

Minoran are typically a cheerful race of people who are also very ambitious and are not hesitant to seize opportunities when they present themselves. Minoran cherish their small families and will do anything for them. They may embark on an adventure to support their family or in their defense. However, not all Minoran have such pure intentions, since many have a tremendous amount of ambition in their little bodies. Merchants go across the country, scholars seek information in hidden locations, and sellswords fearlessly take on jobs to prove themselves. Minoran may be little, but they take on the world in a big way.

Minora anatomy sees these kindly people rarely growing to be 3 feet tall. Their short bodies are rotund, with short feeble looking legs. But appearances can be deceiving as Minoran bodies are highly efficient, allowing them to travel long distances on their short legs.

## Subspecies

### Sulcatore

The Sulcatores began as agriculturalists who lived on their fields, gradually distributing their commodities throughout the continent, leading Minoran to spread throughout Asyn. The Plainsfolk have bigger, pointed ears that let them hear better.

### Mercatore

The Mercatores started and forever remain as desert dwellers, their bodies adapting to the harsh environment. The Mercatores developed a film which covers their eyes, protecting them from the sun and sand of the desert.
Raven

> Father Palor... Send a raven to Herrenhall.
>
> Otto Altcratal, Right Sworn of the King

**Ravens** are a species of large, black-feathered bird native to Avlyrra, then brought and populated in Soothereos. In addition to holding a certain level of cultural symbolism, ravens are a primary means of long-distance communication throughout the continent.

## Messenger-ravens

Compared to other birds, ravens are uncommonly intelligent, and are used by the Palor Meneset to send messages between the castles and cities of the Five Kingdoms. Ravens can fly great distances at speed, and through complex training methods, the palor meneset are able to send messages from almost any castle in the realm to any other.

Although most messages brought by ravens are standard and innocuous, the birds have also been linked to ominous tidings, giving rise to the phrase "Dark wings, dark words".

Ravens are as identical in appearance to real-life ravens, but objectively somewhat "smarter". They are used essentially the same way carrier pigeons were in real-life, though most ravens can only be trained to fly to a specific castle once released. They usually have to be transported back to their point of origin by land or water.

Only a small handful of ravens are intelligent enough to be trained as message carriers, and as such are greatly prized. Even more rarely found are ravens who are so intelligent that they can be trained to fly between multiple locations; a bird who is capable of travelling between four or even five castles occurs only once a century.

The messenger-ravens of Soothereos are capable of replicating simple human speech, in a manner similar to talking parrots. Real-life ravens *can* actually do this, but simply aren't coaxed to do it as frequently as pet parrots are. Unlike parrots, which often have high-pitched voices, real-life ravens have a much deeper vocal range and can thus (if given sufficient training) make surprisingly accurate replications of human speech.

King Orinthal I Soothereos, in one of his pious delusions, tried to replace all the realm's messenger ravens with doves (a symbol of purity), but this was unsuccessful. While doves and pigeons can both be trained to carry messages, the siblings of meneset don't use doves because ravens are larger and more clever: They have the physical strength to fly longer distances as well as the intellectual capacity to accurately remember the longer path they must take; they are also able to fend off attacks from larger birds of prey - such as hawks - much better than smaller doves or pigeons can.