Saving Ochoromana

Saving Ochoromana is an RPG set in the Pre-Conglomerate Space Era and takes place around 1000 B.C. The story centers around a R.O.M.A.N research facility colonized on an asteroid. Players were assigned to help the colony with its various critical problems including loss of communication with all outside colonies, mysterious sudden monster attacks, and terra-forming experiment dangers.

## Story

The R.O.M.A.N research team originally designed the colony as a Terra Forming project to restore Earth to its former state. The experiment went terribly wrong and caused a large explosion, killing many of the population and destroying all communication machinery. The experiment also caused a terrible mutation among a large part of the population, turning them into brutal monsters. A force field was created to keep the monsters outside the facility while the remaining population was unfit to keep the colony running properly. As generations passed, the colony became overpopulated and its original purpose forgotten.

The main characters spawned at the central area and joined forces. They debated over their initial destination, with X and Trade traveling to the "tea shop" and the rest heading to the biology lab which was emitting noises. They found a baby monster and the ubiquitous robot COM' PROMPT who attached itself to Marie Ochoa and a doctor who they ignored. After some torture and explanations, they went to find X and Trade who were haggling over the price of crates of "tea" "coffee" and rum with the hard nosed bartender. They eventually bought one crate of rum. They picked up Veronica and talked to a miner guy. Together they all went out on a search for flowers that could knock out the monsters. They went to the medical building to pick up healthpacks just in case, where they met Marie Ochoas older sister. Someone tried to hit on her but was violently rebuffed.

Moving on, they took a detour to the abandoned wreck yard, discovering the original spaceships that brought everyone here. One of them was possible to repair, with the exception of one booster and anti-grav pad. They met two more monsters but incapacitated them, so they moved on. At the mines, they spend over an hour arguing over the best way to descend the three levels. Eventually, someone got fed up and jumped down perfectly ok. The others kinda moved down by themselves, some jumping and some rappelling. There was one monster on the second level but X was able to stuff a flower into its mouth before it ate her. The group found a booster and an anti-grav pad so they picked up as many flowers as they could carry and got out of there. X was injured and could not carry any flowers.

When they returned to the shipyard X refused to hand over the anti-grav pad until George paid him a favor. They repaired the ship just in time to escape from a mob of angry monsters. They returned to town to celebrate then realized that there were a couple of buildings they hadn't explored yet. They kicked down the door to a brown building finding it to be full of the original team's research library, full of journals of Ochoa's ancestor. He wrote that the monsters were the descendants of a horrible terraforming experiment gone wrong. Most horrible however, no '68 Chevy was found.

So, the group found the secrets of the base and fixed it. The ending shows the colony slowly regaining its main functions, expanding its borders, launching a ship into space for contact with other colonies and restoring the monsters back into humans. Many characters got married. An assassination attempt at a lone cat girl was unsuccessful.

## Characters

### **Carla**

A young hippy girl who hates animal cruelty. Due to her sunny disposition, she could literally gain health from the sun's rays. Her insistence on protecting the monsters instead of attacking them led to the discovery of the monsters' true nature.

### **George**

A man searching for inspiration for his first big story. A writer second, a toy seller first.

### **COMMAND PROMPT**

Designed for unknown purposes, COM' PROMPT was found in the Biology Lab completely shut down and memory damaged. Upon being fixed by the static of Maria Ochoa's hair his processing computer accepted her as his Admin, following all commands.

### **Marie Ochoa**

Working in the local library, Marie is an attractive, intelligent, attractive, modest, attractive, twenty-nine year old, who works on guns and seeks to find a way off the Asteroid colony. Her search for a mate leads her to find Miles Smiles, a young man of twenty-one. Due to the age gap, she lied and said she was twenty-four.

### **X Winters**

X Winters was a 19 year old Scottish cat girl who originated sugar worship. She worked in the biology center or medical center where she had access to scientific equipment that only proved the sugar molecule perfect. She was quite the troublemaker, inciting racist remarks from the other members of the team.

### **The Trademaster**

Trade was known far and wide for his black market network at the age of 15. He was very persuasive.

### **The Chicken Man**

The chicken man was a fearsome warrior who trained attack chickens and had an extra attack boost when a chicken was in danger.

## Details

This was a well detailed game, with many maps and pictures.