recursal/Fanatic-Fandom huggingface dataset:
HappyCo Harbor

*HappyCo™ Amusement Rides Division invites you¹ to redevelop this disused industrial harbor into a star amusement park. The company plans to use this site to showcase new attractions and developments, so be sure guests don't get to see all those old industrial structures².*

*¹ Invitation does not revoke contractual obligations*

*² HappyCo waives liability on the occasion of any retinal damage caused by prolonged exposure to said structures.*

**HappyCo Harbor** is the twelfth scenario in the Parkitect Campaign. It is made by Silvarret.

## Strategy

By using the decoration rating inspector, you'll see that all of the buildings surrounding the park will negatively impact the decoration rating of your park. Make sure you build walls or place lots of natural scenery objects like trees or rocks along the edge of the park to help block the view of these sources of bad decoration rating to keep your decoration rating up.

Start by building some basic facilities, a couple flat rides, and a roller coaster with a high excitement rating that you can charge lots of money for. If you've been having issues getting a high excitement rating up until this point in the campaign, some things to keep in mind are that going underground and surrounding your coaster with varied scenery will greatly increase its excitement rating. Fortunately, using scenery to boost your coaster's excitement will also increase your decoration rating so the exciting coasters and decoration rating goals go hand-in-hand.

Since you have limited land to work with to start, you will want to keep your coaster layouts compact. Use launching coasters such as the LSM boosters on the Steel Coaster or the researchable Hydraulically-Launched Coaster to save space since you can get up to speed with much less room than a traditional chain lift and drop. Otherwise, rides with steeper lifts and drops such as the researchable Monorail Coaster work great as well for keeping compact layouts. Additionally, if you have purchased the Booms & Blooms DLC, you can use elevator lifts with the researchable Spinning Coaster to also save space.

By building compact coasters with lots of scenery and charging a large amount of money for coasters with high excitement, you should be able to reach the decoration and 3 coasters goals fairly easily while earning lots of money. Reinvest in advertising for your park to get the required guests goals and you should be able to easily beat the objective well within the optional goals limit, especially if you build while the game is paused.

If you find yourself having lots of difficulty building compact coasters, however, don't forget you can buy the other side of the harbor to effectively double the amount of space you can work with.
Medium Fluid & Soil Canister

Tier
 Crafted at

The Medium Fluid & Soil Canister is an item in Astroneer that is used to hold Soil and Hydrazine.

## Uses

The **Medium Fluid & Soil Canister** holds the same amount of Soil and Hydrazine as 24 Small Canisters.

Soil can either be extracted from or deposited into a Small Canister by toggling which mode the Medium Fluid & Soil Canister is in at a rate of 7 cycles per Small Canister (14/15 of a second per Small Canister).

When used with the Soil Centrifuge and a Small Canister to move the soil from the Medium Fluid & Soil Canister to the Centrifuge, large amounts of resources can be created, useful for building new bases on other planets. A full Medium Fluid & Soil Canister can be used to create 96 Compound, 96 Resin, 96 Organic, 72 Clay, 48 Quartz, 24 Graphite, or 12 Ammonium.

When attached to a rover with a drill the Medium Fluid & Soil Canister will quickly fill up with soil when digging with the drill.

## Notes

* When packaged with a Packager, the Medium Fluid & Soil Canister will not retain any soil when unpacked.
* The only fluid in the game is Hydrazine.

## Media

* Medium Fluid & Soil Canister Icon
* A full Medium Fluid & Soil Canister
Astroneer Wiki

Welcome to the Astroneer Wiki
The Astroneer reference manual written and maintained by the players.
We currently have active editors maintaining 3,170 pages (444 articles).
Astroneer Wiki in: English, Čeština, Deutsch, Español, Eesti, Français, Italiano, 日本語, Polski, Português do Brasil, Русский, Türkçe and 中文

**About Astroneer**
Astroneer is an Indie Space Themed Exploration, Survival and Crafting Game developed by System Era that has been released on PC and Xbox One in 2016 and PS4 in 2019.

*Explore and reshape distant worlds in Astroneer – A game of aerospace industry and interplanetary exploration. Astroneer is set during the 25th century’s Intergalactic Age of Discovery, where Astroneers explore the frontiers of outer space, risking their lives in harsh environments to unearth rare discoveries and unlock the mysteries of the universe. Players can work together to build custom bases and vehicles and use terrain to create anything they can imagine. A player’s creativity and ingenuity are the key to thriving on exciting planetary adventures!* [Read more...]

**Main Navigation**

 Research
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**Astroneer Wiki Community**

* Community portal
* Admin noticeboard
* Official Help Wiki
* New pages
* Recent changes
* Missing pages
* Style guide
* To Do List

**Featured Media**

Suggest a Featured Media

**Latest Patch Notes**

**Rails Update**

**Version**: 1.25.147

**Release Date**: July 11, 2022

**Key Updates**

* Rail items added!
	+ Rail Engine
	+ Rail Post, Tall Rail Post, & Rail Junction
	+ Rail Station
* Rail items can automate item delivery!
* Missions in Adventure Mode for railways!
* Quality of Life improvements!
	+ Item duplication fixed
	+ Camera improvements for tight spaces
	+ Bundles replenish in the Backpack aux slots
* EXO Outfitters new items!
	+ New Starter Bundle
* EXO Automated Mass Production Protocol returns!
	+ Now takes points instead
	+ New and Returning rewards!
* Cog Wheel Tether toppers!
* And More!

View Full Patch Notes

**Community Links**

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**Official Tweets**

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Main page sections: 1 · 2 · 3 · 4. To test changes, use the sandbox. Changes to the main page can be proposed on our Discord Server.
Drill Strength 3

Tier
 Type
 Crafted at

The **Drill Strength 3** is an attachment for the Tractor, Medium Rover, Large Rover or Crane. Once attached it can be used to drill out soil, and can break through all soils.

## Uses

When the **Drill Strength 3** is attached to the front of a Rover it can be powered and used as a quick and easy way to tunnel through soil. Pressing the context keys (for PC:  or , Xbox:  or , PS4:  or , Switch:  or ) will toggle the drill on and off, depending on which side of the rover it is placed. Pressing either context key in the Tractor will turn the drill on or off, as it only has a single attachment slot on the front. If two drills or a drill and a Paver are placed on one side of a Large Rover, the context key will activate both at once. Tilting the camera angle controls the tilt of the tractor and drill, allowing tunneling upwards or downwards.

While running, the drill consumes 1 U/s of Power.

The size of holes dug with the drill changes with each vehicle, allowing for larger or smaller tunnels.

Attaching the Drill to a Crane allows the player to sit in the crane and easily dig out large holes.

Due to the drill's high digging speed, it is recommended to disable the drill when falling into an open cavern to avoid digging too deep into the ground.

## See Also

* Drill Strength 1
* Drill Strength 2
* Terrain Tool
* Crane
* Tractor
Medium Generator

Tier
 Crafted at

The **Medium Generator** is a power generation item in Astroneer and consumes  Carbon to produce power.

## Uses

* Power Production Rate: 9 U/s
* One  Carbon will fuel the Medium Generator for 120 seconds and produce 1,080 Units.

Once plugged into a socket on a platform or storage, the generator will convert  Carbon over time into Power. The Medium Generator will not slow down  Carbon consumption if nothing is available to use the power it makes, so caution should be taken to avoid wasting fuel.

The Medium Generator can be turned on and off by hovering over it and pressing the Use key (default PC: , Xbox: , PS4: , Switch: ). Carbon won't be consumed when turned off.

Power output may be automated by placing the Medium Generator on a platform with storage attached that contain  Carbon. When one nugget has been used up, the next will be pulled until all nuggets have been used up, at which point the generator will no longer produce power.

## Notes

* When planning for long trips,  Carbon has the highest consumable power yield per single T1 slot of any item in the entire game, with a few exceptions;
	+ The tier 2 slot that a Medium Generator takes up is effectively 24 tier 1 slots that could be used by Medium Storage Silo to hold Organic and Small Generators.
	+ Consequently, it's possible to carry more energy per storage space used by placing Organic instead of Carbon if space is limited.
	+ The ratio flips above 12 spaces used; 12 T1 spaces worth of Organic or Carbon produce almost exactly the same amount of power, including the overhead of the space the generator takes up. An easy way to remember is that if you must carry more than 12 Organic for portable power, you will be able to store more total energy by using a Medium Generator instead.
	+ For longer one-way trips, it might be viable to simply package a Medium Generator back into its original T1 box, or fabricate a new one by bringing materials along.

## Media

* Generator Icon
* Old Medium Generator
Automatons

Tier

 Tier

**Automatons** are event items in Astroneer, and part of the Project CHEER Delivery Event.

## Source

Automatons can be found around wrecked EXO Dynamics Delivery Crates or from blowing up "Misplaced" Cargo.

## Uses

Automatons are used to gain Recovery Points from the EXO Request Platform, giving 20 points each.

## Trivia

* Automatons resemble toy robots, with slightly different appearances and colors being swapped on the arms and feet.
* When hit by a rover, the Automatons make a sound that resembles either "ow", "owe" or "haha haha."

## Media

* Automatons Icon
* Automatons when packaged
Large Rover Seat

Tier
 Type
 Crafted at

The **Large Rover Seat** is a Tier-3 Module. It allows up to three players to ride in a vehicle simultaneously.

## Uses

The **Large Rover Seat** can seat up to three players. When targeting the seat, the user can press the Use key (default `**F**`) to enter the seat and begin operating the vehicle. Whoever enters the seat first assumes control of the vehicle. When placing the seat, the direction it is facing is considered forward. Rotating the seat 180 degrees will flip the direction rovers will go when pressing forward or backward.

## Media

* A demonstration of the Large Rover Seat's centered headlights.
* The seat, built on top of a Rover (Pre-1.0).
Astroneer Wiki/Section 2

**Main Navigation**

 Research
 Power
 Tiers
 Attachment Slot
 Hazards
 Player
 Backpack
 Planets |  Items
 Modules
 Widgets
 Tools
 Vehicles
 Augments
 Resources
 Collectibles

**Astroneer Wiki Community**

* Community portal
* Admin noticeboard
* Official Help Wiki
* New pages
* Recent changes
* Missing pages
* Style guide
* To Do List

**Featured Media**

Suggest a Featured Media
Geometric Triptych

Information below contains information that may ruin your enjoyment of discovering the game's secrets for yourself. Proceed at your own risk.

 *Spoiler Warning: Information below contains information that may ruin your enjoyment of discovering the game's secrets for yourself. Proceed at your own risk.*

**Geometric Triptychs** are the items required to activate Gateway Engines and the Gateway Portal.

## Source

**Geometric Triptychs** are created within the Gateway Engines by placing a specific Resource in one of the three slots. Each planet requires a different resource to obtain the Geometric Triptych. The Gateway Engines can be activated with the corresponding Geometric Triptych created on that planet. The Triptychs can be used to activate spaces in the Gateway Portal, so the player can teleport from the respective planet to the Gateway Portal. All of the Triptychs are independent of each other, so not all of the Triptychs are needed to teleport to the Gateway Portal.

*\* Hover to reveal spoilers*

## Trivia

Although the tooltip claims that it is "Embedded in a truncated pentachoron", this shape cannot be properly represented in three dimensions.

## Media

* All 7 Geometric Triptychs collected in-game
LREV

*This article is a stub. You can help Astroneer Wiki by expanding it.*

The **LREV** (or Long Range Exploration Vehicle) is the spaceship that brings Astroneers into the star system where Astroneer takes place. When starting a new game, Astroneers are sent off in dropships, either when starting a new world or when the player has completed the Gateway Portal puzzle. The interior of the LREV is seen in more detail during the final cutscene. The room is filled with devices, packages, research catalogs, and the blue tanks seen on oxygenators and rovers. At the far end, there is a window looking out into space along with a table with a laptop and what looks to be a burrito, implying that there is most likely gravity inside of the LREV. You can find a wrecked LREV on Glacio that has good items in it, when you remove the hard soil under it with a Terrain Tool (that has a Drill Mod 3 installed,) the LREV wreck can be moved with a winch.

## Trivia

* In Early Access Alpha, the LREV was a satellite that contained the dropships for each player save. Upon death, the player would be sent back to the planet in a dropship from the satellite.
Categorizing Guides

Reason: "*Merge with Astroneer Wiki:Style guide*"

**This page is a candidate for deletion.**
Reason: "*Merge with Astroneer Wiki:Style guide*"

* Please replace the old information with up to date information.
* This may include rewriting sections to ensure they are clear and concise, and wikifying.
* **Reason: This page needs an URGENT update since the classification of the whole Wiki depends on these criteria, not only in English but in the rest of the languages, please define them as soon as possible**

These guides exist to assist players and act as a reference on how objects are categorized

## By Function

### Modules

* Basic: Placeholder type for modules with an undefined or general category
* Power: Generates and/or stores power
* Storage: Stores and keeps item and other modules
* Fabricator: Crafts other object and/or modules using resources
* Production: Specify in the generation and/or the collection of a resource
* Refinery: Transform a resource into another resource
* Economy: Relates to trading a certain object for another
* Vehicle Modification: Only function optimally when placed on a vehicle

### Vehicles

* Land: Grounded vehicles such as Rovers
* Spacecraft: Vehicles that can travel between planets such as Spaceships

### Resources

* Raw: Can be refined in the smelter to create usable materials
* Crafting: Used mainly as crafting ingredients
* Fuel: Non-Crafting; used to power up other objects
* Liquid: Requires a Canister in order to be contained

## By Usage

* Module: Any functional objects that can be attached and detached to connection points
	+ Buildings: Specifically a Tier-3 Module fabricated in place to a Large Platform or a Vehicle
	+ Widgets: Specifically a Tier-1 Module that can function within the backpack's utility slots
* Deployable: Object that does not require itself to be attached to an attachment point to function, such as Tether or Beacon.
* Tools: Functions only when held by the player or paired to other modules, such as the Crane
Curious Item

*This article is a stub. You can help Astroneer Wiki by expanding it.*

 Tier

The Curious Item is an item in Astroneer that contains recovered entries from workers on the ESS Elysium attempting to recover the ESS Triton. Each entry is different, some containing dates, others producing error codes before the entry logs.

## Source

Curious Items are found on abandoned backpacks around the star system.

## Uses

Curious Items may be activated by examining them with the Use Key (default: `**F**` on PC,  on Xbox,  on Playstation). Each use of the Curious Item will shoot a beam of light into the sky, spin the star band and create a brief, blinding white light. When the light fades, depending on if it is the first, second or third activation of the item, the star band glows, cracks, or shatters into prismatic, glowing pieces. When used a fourth time, the star band reverts to its original appearance.

## Notes

* Audio and visual queues suggest a potential catastrophic event although no immediately obvious narrative shifts take place.
* Each Curious Item displays a Global Stability percentage. This percentage fluctuates between various numbers, depending on which stage the star band is in.
* Usagi displays the location of abandoned backpacks on the Compass that may contain Curious Items.
* The Curious Item can be shredded.
* This item has no significant use besides changing the design of the sky and lore.
Diamond

Tier

**Diamond** is a composite resource in Astroneer. It resembles shiny light gray Ammonium or Explosive Powder.

## Uses

Diamond is used to craft the following items:

Information below contains information that may ruin your enjoyment of discovering the game's secrets for yourself. Proceed at your own risk.

 *Spoiler Warning: Information below contains information that may ruin your enjoyment of discovering the game's secrets for yourself. Proceed at your own risk.*

Diamond is used to activate the Gateway Engine on  Glacio. (hover to reveal)

## Trivia

* Since Patch 1.1.2, Diamond cannot be researched in the Research Chamber. Diamond used to have the highest research value of any resource.
* Total raw resources: 2 Graphite, 4 Ammonium and 2 Hydrogen per Diamond.
Augments

**Augments** are a category for modules that alter the function of any modules they are attached to, such as the Terrain Tool.

The Terrain Tool can have up to 3 **augmentations** active at one time. This can be done by attaching augments to the Terrain Tool itself. Any active augments attached to the tool will consume additional power, and their effects are applied in priority from the top slot, top right, then bottom right. (Not all combinations are effective.) If there is not enough available power in the backpack for the augments, they are disabled and toggling them on is only possible when the power is restored.

Augments can be switched on or off by hovering the cursor over them and pressing the PC: , Xbox: , PS4: , Switch: . Modules that are switched off do not consume power when using the terrain tool.

### Augments

  Boost Mod | 1,000
  Narrow Mod | 1,000
  Wide Mod | 1,000
  Alignment Mod | 1,000
  Terrain Analyzer | 2,000

### Drill Mods

  Drill Mod 2 | 2,500
  Drill Mod 3 | 3,750

Note: If the current drill mod level is not sufficient, the terrain will deform very slowly and sparks will appear around the deformed area, indicating to the player that they need a higher level of drill mod.

### Combinations of Augments

* Inhibitor Mod:
	+ + Boost Mod = Superspeed Collecting.

Mine resources at high speeds without changing the topography.

* Terrain Analyzer:
	+ + Inhibitor Mod = Painting Mode. Add dirt on any surface to copy the Terrain Analyzer's color to the soil without changing its topography.
		- + Narrow Mod = Precision Painting (small brush size)
		- + Wide Mod = Broad Painting (large brush size)
* Boost Mod:
	+ + Wide Mod = Further increase the effective terraforming speed of the Terrain Tool by increasing its radius. Must be placed **after** the Boost Mod to be active.
* As of now, attaching multiple augments of the same type does not intensify the effects
	+ e.g: combining two Wide Mods on a terrain tool will not cause the radius to be any larger than if one augment were to be used instead

## Media

* Drill Mod 1
* Drill Mod 2
* Drill Mod 3
* Boost Mod
* Wide Mod
* Narrow Mod
* Inhibitor Mod
* Alignment Mod
* Terrain Analyzer
Large Sensor Hoop A

Tier
 Crafted at

The **Large Sensor Hoop A** is an activation item in Astroneer.

## Uses

* They have six Tier-1 Reaction Slots arranged on a hoop above the base.
* They have two Power connection slots that can be used to connect to your base.
* When the hoop is passed through by a Marble, a Recreational Sphere or a player, anything within the Tier-1 slots around the hoop will be activated.
	+ Lights, such as the Worklight and the Floodlight, will be toggled as long as the platform has power.
	+ Fireworks will ignite and fly off the Attachment Slots.

## Notes

* Before the Automation 002 Update it was named Large Hoop Platform A.
EXO Automated Mass Production Protocol (2020)

*See also:* EXO Automated Mass Production Protocol
The **EXO Automated Mass Production Protocol** was the third Limited Time Event in Astroneer. It was added with the Automation Update, and was accessible through the  EXO Request Platform. It ran from June 24, 2020 to August 4, 2020.

The main objective of the event was to have players utilize the new Automation items. It requires players to provide specific amounts of resources, and was the first LTE that does not add up points for turning items in.

## Notes

* Players are required to send the resources through the  EXO Request Platform with the  Medium Resource Canister, which can hold 32 items of one resource at a time. Players can also send 8 individual resources on the side of the  EXO Request Platform, resulting in a maximum capacity of 40 items per launch. Each launch of the rocket costs 500 Bytes, no matter if the rocket has a full load or not.
* Players may only send the currently requested resource in the rocket, and will be unable to send any other resources of other tiers of the event. For example, when Aluminum is requested, Compound or Aluminum Alloy cannot be sent up.
* Rarely, a beach ball variant of a Recreational Sphere could be obtained.
Auto Arm

Tier
 Crafted at

The Auto Arm is an automation item in Astroneer. It allows players to automate the movement of items around their bases, with the ability to transfer Tier 1 items from one slot to another.

## Uses

The Auto Arm allows players to automate the moving and storage of items, working well with Medium and Large Resource Canisters.

* In order to function, the Auto Arm must be placed on a Tier 2 slot supplied with power. Once powered, the arm can be toggled on and off either manually or using a sensor/repeater.
* The Arm's input/output areas can be viewed by hovering the cursor over the arm.
	+ The Input area is marked by a green circle.
	+ The Output area is marked by a blue circle.
* When turned on, the arm will:

1. Search for items in its Input area,
2. Pick up items in its Input area,
3. Rotate around 180 degrees,
4. Search for an open slot in the Output area,
5. Place the item in the open slot, then repeat the procedure.

* If no empty slot is available, the arm will hold the item until a slot frees up.
* The slot in the center of the Arm is the filter slot. If an item is placed in this slot, the Auto Arm will only pick up that item type.
* The Auto Arm will consume power at all times, even when idle.
* The Auto Arm can pick up and place down 17.5 items/minute (.292 items/second) while fully powered.
* If underpowered, the Auto Arm's pick/place speed will be reduced.

* Power Consumption Rate: 1 U/s

## Notes

* The Auto Arm can pick up most, if not all, Tier 1 items (with very few exceptions). Some interesting things the Arm can pick up include:
	+ Tethers
	+ Glowsticks
	+ Small Debris Pieces (Broken Tethers, Wind Turbines, Solar Panels, etc)
	+ Research Samples
	+ Tier 1 Crates
	+ Items from the Ingredient Plinth, Backpack Printer Plinth, and certain items from the Small Printer Plinth
* The Auto Arm can pick and place from/to nearly all tier 1 slots. There are only a few exceptions to this functionality:
	+ The arm does not pull items from the Astroneer's backpack
	+ The arm does not pull items directly from other arms or from an arm's filter slot
	+ The arm cannot place items into another arm's filter slot
	+ The arm will place items on the player's backpack and Terrain Tool
* The Auto Arm can extend upwards to reach high-up slots, but this upwards range is not infinite.
* Some Tier 1 items cannot be filtered.
* if an item is placed in a slot that 2 auto arms can reach, it has a 50% chance to go to either one of the auto arms

## Trivia

* The Auto Arm was shown off on many SES Dev Twitch streams.
EXO Automated Mass Production Protocol (2021)

*See also:* EXO Automated Mass Production Protocol
The **EXO Automated Mass Production Protocol** was a Limited Time Event in Astroneer. It was added with the Jet Powered Update, and was accessible through the  EXO Request Platform. It ran from June 22, 2021 to September 12, 2021. It was a repeat of the EXO Automated Mass Production Protocol from 2020, with additional rewards added.

The main objective of the event was to have players utilize Automation items to obtain and send resources instead of using items for points. Players were required to provide specific amounts of a resource, with four different resources required.

## Rewards

* VR Vision Mask
* Gearhead Hat
* Metal Gear Visor

## Notes

* Players were required to send the resources through the  EXO Request Platform with the  Medium Resource Canister, which can hold 32 items of one resource at a time. There are 8 small slots, resulting in a maximum capacity of 40 items per launch. Each launch of the rocket costs 500 Bytes, no matter if the rocket has a full load or not.
* Players could only send the currently requested resource in the rocket, and would be unable to send any other resources of other tiers of the event. For example, when Aluminum was requested, Compound or Aluminum Alloy could not be sent up.
Drill Mod 2

Tier
 Type
 Crafted at

The **Drill Mod 2** is a Terrain Tool augment that can be used to dig through harder terrain than the  Drill Mod 1 allows.

## Uses

To use the **Drill Mod 2** it needs to be attached to one of the three slots on the Terrain Tool. Use the tool as normal to dig through soil. Use of the drill mod requires power, and it will drain the backpack supply quickly. For longer use connect to tethers or have power generating items in the backpack, such as Small Wind Turbine or Small Generator.

It is best to use the drill mod on soil that the terrain tool struggles to or cannot dig through.
Large Solar Panel

Tier
 Crafted at

The **Large Solar Panel** is a power generation item.

It is larger than the Medium Solar Panel, but smaller than Solar Array. The Large Solar Panel doesn't have any power output cables, therefore must be placed on Large or Extra Large Platforms in order to get produced power. It only produces power when exposed to sunlight.

## Uses

* A Large Solar Panel will fill one column of a medium battery in 2 seconds.
* A Large Solar Panel produces two times as much power as a  Medium Solar Panel.
Cosmic Bauble

Tier
 Crafted at

**Cosmic Baubles** are an event item in Astroneer for the Project CHEER Delivery Event.

## Source

Cosmic Baubles is crafted in a Small Printer by combining  Astronium and  Scrap.

## Uses

Cosmic Baubles are used to gain Recovery Points from the EXO Request Platform, giving 75 points each.

## Notes

* Cosmic Baubles are craftable only during the Project CHEER Delivery Event. Any unused baubles will remain in players' saves.
* Cosmic Baubles are the only CHEER event items that are not found on planets and must be crafted. They also are the only small item, not needing to be packaged to be sent in for the event.
Logistics Depot

*This article is a stub. You can help Astroneer Wiki by expanding it.*

 Tier
 Type

**Logistics Depots** are a Mission item in Astroneer. They are the central items used as part of the Rails Update missions.

## Source

Logistics Depot: Glacio is teleported in using the Peculiar Piece.

Logistics Depot: Calidor is teleported in using the Curious Gadget.

Logistics Depot: Sylva is teleported in using the Unusual Device.

## Uses

Logistics Depots are used to collect items for the rails missions. Trains may also be called to the Logistics Depots, but they cannot unload resources or items like the Rail Station does.
Limited Time Event

Limited Time Events, or "LTEs" for short, are events that are run by System Era, sometimes in benefit of real life charities, or just to give players rewards for playing certain parts of the game. They give cosmetic rewards, as well as care packages of different useful items, depending on the LTE. Planets that the LTE may be completed on show an aurora over the northern pole.

## Miscellaneous Limited Events

The following Limited Time Events rewarded players for logging in to the game, or doing simple tasks to unlock the rewards.

 Lunar Event 2019
 Summer Event 2019
 Early Access Limited Reward
EXO Chip

Tier

**EXO Chips** are a rare resource in Astroneer. They resemble bundles of computer chips.

## Source

EXO Chips are found inside of EXO Caches and the Vehicle Data Recorder, which requires Dynamite or another form of an explosion to be opened (such as those from Volatile Cataplants on Glacio, or Volatile Attacti on Atrox).

Three Astronium may be exchanged for one EXO Chip from the Trade Platform.

They can also be found rarely in select Wrecks.

## Uses

EXO Chips are used to craft the following items:

EXO Chips are required in multiple missions to unlock the VTOL and Hoverboard.

* Prototype Recovery
* Tracing the Transmission
* Vertical Thinking
* Bootstrapping
* Analysis Paralysis

EXO Chips can be shredded for 3 Scrap, being the only resource that is currently capable of being directly scrapped.

## Notes

* EXO Chips cannot be stored in resource canisters.

## Trivia

* EXO Chips are the first resource to be added to the game since Patch 1.0.
Astronium

Tier

**Astronium** is one of the rarest Resources in Astroneer. Astronium appears as iridescent clusters, fading from green in the center to fuchsia on the edge.

## Source

Astronium can be found in the outer core layers of all Planets.

During the F.A.R.M update it can also be found inside purple Spookysquash.

Additionally, 1-3 Astronium can be found in a Mysterious Mushroom after directly blowing it up with Dynamite.

## Uses

Astronium can be used in the Trade Platform to obtain various items.

  Gravity Globe | 8:1

Astronium is used to craft the following items:

Astronium can be researched for 500 bytes over 2.5 minutes, or 200 Bpm per nugget.

In the EXO Automated Mass Production Protocol event, the player can send Astronium through the EXO Request Platform after finishing the main milestones and will receive a care package every 80 Astronium sent.

In the Project CHEER Delivery LTE, the player could craft Cosmic Baubles in a Small Printer by combining Astronium and Scrap.

Astronium can be used to open EXO Dynamics Research Aids. The reward for opening one is a QT-RTG.

## Trivia

* Before Patch 1.0, Astronium deposits were a bright fuchsia, before being changed to their current gradient appearance, but the nuggets remained fuchsia. The nuggets' color were also once green before being later changed to purple and eventually, in Patch 1.0.15, changed to the gradient color we see now.
* Astronium used to be found in small quantities on the surface of Radiated, and was easiest to find on Radiated for this reason. After Patch 1.0, Astronium was only found in the outer cores of each planet.

## Media

* Astronium Icon
* Astronium deposit
* A close-up of an Astronium deposit
* An old Stack of Fuchsia Astronium
Consumables

*This article is a stub. You can help Astroneer Wiki by expanding it.*

**Consumables** are a type of item that have limited uses. These items can be obtained through crafting or exploration of planets.

Some consumables can be crafted, while others have a chance of being found around various types of Wrecks or found on plants and rock formations scattered across the planets.

## Types of Consumables

* Power Cells: Craftable and also commonly found on rover and base wrecks.
* Oxygen Filters: Craftable and also commonly found on rover and base wrecks.
* Research Sample: Found on plants and rock formations scattered on the surface and in caves of the planets, as well as backpacks of dead explorers.
* Dynamite: Craftable and also found in caves or on backpacks of dead explorers.
* Fireworks: Craftable and also found on backpacks of dead explorers.
* Solid-Fuel Thruster: Craftable, has four uses before being expended.
* Glowsticks: Craftable, provides 25 glowsticks that offer dim light, good for early cave exploration.
Floodlight

Tier
 Type
 Crafted at

The **Floodlight** is a tool used to illuminate an area.

## Uses

* To use the Floodlight, it must have a power source, despite not using any of the power it is provided.
* It is equivalent to the  Worklight save for the fact that the Floodlight focus its light directly in front of itself in a way similar to that of an Astroneer's headlamp, whereas the  Worklight simply illuminates a small area around it.
"Misplaced" Cargo

Tier

**"Misplaced" Cargo** are an event item in Astroneer, and part of the Project CHEER Delivery Event.

## Source

"Misplaced" Cargo can be found scattered on different planets, mainly Sylva, during the Project CHEER Delivery Event.

## Uses

"Misplaced" Cargo may be blown up with Dynamite to obtain Automatons, Cubic Objects, Stellar Objects, Astronium, and debris for scrap. The amount of items gained varies, typically giving enough items for more than 100 recovery points.

## Trivia

* "Misplaced" Cargo were first introduced in 2020, instead giving 300 recovery points when sent up in the EXO Request Platform.
* "Misplaced" Cargo makes a crackling noise, like that from a geiger counter.
Empty Terrarium

*This article is a stub. You can help Astroneer Wiki by expanding it.*

 Tier

The Empty Terrarium is a mission item in Astroneer, used to capture galastropods.

## Source

The player receives one Empty Terrarium as a reward for each shells mission.

* G. sylva: Shells
* G. desolo: Shells
* G. calidor: Shells
* G. vesania: Shells
* G. novus: Shells
* G. glacio: Shells
* G. atrox: Shells

## Uses

An Empty Terrarium is used in the Terrarium missions for the Galastropods.

Each terrarium corresponds with its own planet, and requires resources from that planet to be activated. In order to do so, you must insert soil, a specific ore(different for each mission), and a certain seed. List of items needed can be found on the mission information.

Once the terrarium is complete, you are required to go on the terrarium's planet to begin the process of capturing a Galastropod.

You will need to put a Trumpet Horn on top to begin the process. The Galastropod will dig its way out of the soil in a cutscene, after which you will be required to travel to it and preform a certain emote that has to be guessed. After this, the Galastropod will re-appear somewhere else, ready to be captured. During this process, the Galastropod will show up on your compass, and as an icon in the sky (similar to a Beacon).

After this, your new friend will appear in its Terrarium. You will soon receive a mission to scan the Galastropod in the Xenobiology Lab’s sonic array. This will analyze it, and unlock an article about it. This process takes about 2U of power from the lab. When all Galastropods have been analyzed, you will be presented with a sort of choir from them.
Apollo Lunar Module

The **Apollo Lunar Module** is a unique discovery located on Desolo. It was added in Patch 1.3.11 to celebrate the 50th anniversary of the Apollo 11 mission to the Moon.

When the player interacts with the lander, a short timer will tick before taking a photograph of the lander, with a unique filter not available in the Small Camera.

## Notes

* The Vintage palette and visor was able to be unlocked by interacting with the lander. This was available between July 19, 2019 and September 6, 2019. The lander will still spawn but it is no longer possible to obtain the palette and visor.

## Trivia

* When standing close to the lander, the game music will be replaced with the actual audio from the Apollo 11 mission.
1.5g

The **1.5g** update, is a minor update that was released on April 16, 2020.

* fixed DLC themes not being researchable in old sandbox parks that were created before DLC release
* fixed fence/path attachment build previews being displayed in wrong rotations when not having any money
* fixed not being able to build fences/flower boxes on lowest possible terrain level
* fixed zone visualizations not being displayed on lowest possible terrain level
* fixed no error message being displayed if an error happens while loading the game
Canisters

Canisters are containers that hold various items.

## Small Canister

Small Canisters are crafted in the Backpack and allow for easy manipulation of terrain. These are also used to fill Soil Centrifuges directly.

## Medium Fluid & Soil Canister

Medium Fluid & Soil Canisters are crafted in the Small Printer and allows for greater storage of Soil and Hydrazine, up to 24 times the amount that a Small Canister can hold. Small Canisters can both deposit and withdraw soil from the Medium Fluid & Soil Canister, allowing for some automation of filling a Soil Centrifuge. These also pair well with Pavers and Drills to quickly gather soil and pave pathways.

## Medium Resource Canister

Medium Resource Canisters are crafted in the Small Printer and allows players to store one kind of Resource at a time, holding 32 nuggets (8 more nuggets than a Medium Storage Silo). They are useful when used with other Automation items.

## Medium Gas Canister

Medium Gas Canisters are crafted in the Small Printer and allows players to store more of one gas than other storage items allow, can hold up to 32 full canisters or 160 units of a single Atmospheric Resource. They cannot hold other types of resources, including Hydrazine, as it is a liquid.

## Large Resource Canister

Large Resource Canisters are crafted in the Medium Printer and allows players to store the maximum amount of resources possible, at 400. This is 16 greater than a Large Storage Silo B holding 12 Medium Resource Canisters. When paired with other Automation items, they can allow players to craft a great amount of items without needing to interact with modules.

## Other Canisters

Items such as Atmospheric Resources and Hydrazine come in their own versions of canisters, which disappear once the resource inside is used up.

* Canister of Hydrogen
* Canister of Hydrazine
Bestefar

Binomial Name
 Buff
 Favorite Food

**Bestefar** is one of the seven Galastropods in Astroneer.

## Source

Bestefar is rewarded by completing the G. glacio: Recovery mission, after providing an Empty Terrarium with Soil, Argon, and a Popcoral seed for the G. glacio: Terrarium mission.

## Uses

Bestefar provides increased drill width, boost and drilling ability when attached to the terrain tool for 10 minutes when fed a Seed. Feeding Bestefar a Mutant Boomalloon Seed will increase the buff to 30 minutes.

The width, boost, and drilling ability buffs are equivalent to the Wide Mod, Boost Mod, and Drill Mod 1. Bestefar's buff stacks with the wide and boost mods, but not the drill mod, requiring a Drill Mod 2 or Drill Mod 3 to handle harder terrain.

## Lore

The following lore may be accessed through the Data Log panel on the Xenobiology Lab.

### Galastropoda glacio // Bestefar

"A grumpy, but diligent companion who enjoys digging when well fed. Bestefar prefers to be attached to the Terrain Tool to do his best work."

## Media

* Bestefar's icon
* Bestefar's shell
* Ice chunk
EXO Request Platform

Tier
 Crafted at

The **EXO Request Platform** is a module in Astroneer used in Limited Time Events.

## Uses

The EXO Request Platform is used to send objects in return for Recovery Points or progress towards the current Limited Time Event's goal. The control panel will show the player how many points they have earned or items they have sent, as well as rewards to unlock and the value of the current shipment. Sending a shipment costs 500 Bytes. Only items related to the current running LTE may be placed on the rocket.

On the lower left of the platform will be an indicator that will fill depending on how many points the player has earned. Players may still send objects after unlocking all rewards to gain Care Packages of different items.

## Notes

* The EXO Request Platform rocket has two designs that vary depending on what the event requires. The top will sometimes have a Tier 2 slot, allowing for placement of Medium Resource Canisters or Medium Gas Canisters

^ The EXO Request Platform cannot be used in Creative Mode.

## Trivia

* The EXO Request Platform was first shown off in SES Vlog 35.

## Media

* EXO Request Platform Icon
* Panel showing progress towards Project CHEER Recovery Mission
EVA

Information below contains information that may ruin your enjoyment of discovering the game's secrets for yourself. Proceed at your own risk.

 *Spoiler Warning: Information below contains information that may ruin your enjoyment of discovering the game's secrets for yourself. Proceed at your own risk.*

 Binomial Name
 Buff
 Favorite Food

**EVA** is an unique pet in Astroneer.

## Source

EVA is rewarded by completing the ...For Now mission, after planting the Fractal Rose Seed on Sylva; provided that Chronos has been awakened in the Sun Room.

## Uses

EVA allows flight for 5 minutes when fed a Fractal Rose Seed, and 15 minutes when fed a Hybrid Rose Seed. This flight is the same as in Creative Mode, although the speed is fixed.

## Lore

The EVA (Emergency Virtual Avatar) was created by Chronos in case his plan to send an S.O.S. out of the simulation failed. The EVA is intended to aid other instanced Astroneers in sending the S.O.S. signal.
ESS Triton

*This article is a stub. You can help Astroneer Wiki by expanding it.*

Information below contains information that may ruin your enjoyment of discovering the game's secrets for yourself. Proceed at your own risk.

 *Spoiler Warning: Information below contains information that may ruin your enjoyment of discovering the game's secrets for yourself. Proceed at your own risk.*

The **ESS Triton** was a spaceship in Astroneer. According to Dr. Iness' logs from the Xenobiology Lab, the Triton was on its way to Luubos Prime when it picked up an anomaly and changed course to investigate. On the way to investigate the anomalous reading, the Triton was attacked by unknown assailants. During this, Dr. Iness sealed the lab, with the Galastropods inside, and set it to be jettisoned. After this, the Triton was presumably destroyed, with the lab somehow saved inside the Strange Object.

It is thought that the Triton held the Liminal Recondite Devices as the lore entries state that the LRDs were recovered from the wreckage of the Triton, and may be the cause of the crash as the notes imply the research team for the LRDs went insane as a result of the testing

## Notes

* Not much is known about the Triton, although it can be assumed that the Triton was going towards the main solar system, it is unlikely to have to do with the player's actions as the quest that gets you the Xenobiology Lab is before the activation of the first gateway chamber, the anomaly detected may have been the dormant Gateway Portal.
* Although the wreckage of the ESS Triton was likely recovered before the start of the game, as evidenced by the LRDs being scattered before the game started, it is likely along with the Galastropods many research materials were ejected and scattered across the solar system, potentially even while the wreckage was being recovered.

## See Also

* Xenobiology Lab
* Strange Object
* Galastropods
* Xenobiology Missions
* Liminal Recondite Device
Fractal Rose Seed

Information below contains information that may ruin your enjoyment of discovering the game's secrets for yourself. Proceed at your own risk.

 *Spoiler Warning: Information below contains information that may ruin your enjoyment of discovering the game's secrets for yourself. Proceed at your own risk.*

The fractal rose seed is used to feed EVA for 5 minutes of flight and is important to the Awakening update.
Fractal rose seeds first spawn on the moon Novus for a mission, and can be collected there.
G-Lock

The **G-Lock** is a Thrill Ride in the game Parkitect. It is a spinning ride consisting of six arms connected to a central pole, with a four-seat carriage attached to each arm. The arms will rotate around the vector of circular motion, taking guests upside down several times during the ride cycle. At a cost of $2,100, the G-Lock is a pricey ride, but its Intensity stat is right in the default Intensity preference range for guests, meaning it will be a very popular ride among guests (and therefore also highly profitable) given default guest preference settings in the scenario editor. When decorating the ride, note that the arms will poke outside the boundaries of the ride's footprint.

'
Astral Figurine

Tier

**Astral Figurines** are an event item in Astroneer, and part of the Project CHEER Delivery Event.

## Source

Astral Figurines are only found around wrecked crates on the surface of  Glacio. They start as Ice-olated Specimen before being dug up, resembling snowmen.

## Uses

Astral Figurine are used to gain Recovery Points from the EXO Request Platform, giving 125 points each.

## Trivia

* Astral Figurines are the only CHEER event item that is not craftable, and must be found and packaged to be sent.

## Media

* Astral Figurine Icon
* Astral Figurine as the Ice-olated Specimen
Malachite

Tier

**Malachite** is a natural resource in Astroneer. Malachite is found in tall, clumped shards of brown-green crystalline deposits.

## Source

**Malachite** can be found on the following planets:

  Calidor | Cave Layers

The  Trade Platform gives 1 **Malachite** for every  Scrap, up to 8 total for 8  Scrap.

## Uses

Malachite is used to craft the following items:

## Trivia

* Originally this resource could only be found underground on most planets, however it is now only found very deep underground on Sylva or on mountaintops, or underground on Calidor, making it much more rare than originally.
* In the real world, malachite is just one of many copper ores, though it is considered to be one of the prettier ones.
* The name malachite derives (via Latin and French) from the Greek word molochitis, meaning "mallow-green stone." That, in turn, may be derived from molochē (variant of malachē), meaning "mallow".

## Media

* Malachite Icon
* A Malachite Deposit
* An old Malachite Deposit (0.9)