Tinkerer

## **Skills**

*Note that all Skills level 6 and higher are only available in Campaign Mode*

Blacksmith

* **I - Level 1; 3 (Mana):** Draw 1 Mob item from your current level (*once per round*)
* **II - Level 3;** You count as a (Forge) **3 (Mana):** Draw 1 Mob item from your current level (*once per round*)
* **III - Level 5;** You count as a (Forge) **2 (Mana):** Draw 1 Mob item from your current level (*once per round*)

Bombs

* **I - Level 1; 3 (Mana) or Discard 1 Item:** Place 1 small Bomb in (Magic) range
* **II - Level 3; 3 (Mana) or Discard 1 Item:** Place 1 small Bomb or 1 large Bomb in (Magic) range
* **III - Level 5; 3 (Mana) or Discard 1 Item:** Place 2 Bombs (*each can be small or large*) in (Magic) range (*may be placed in different Zones*)

Gizmos

* **I - Level 1:** At the start of your turn, draw 1 token from the Treasure bag and keep it as a Gizmo
* **II - Level 3:** You may make 1 free Trade action each round. At the start of your turn, draw 2 tokens from the Treasure bag. Choose 1 and keep it as a Gizmo
* **III - Level 5:** You may make 1 free Trade action each round. At the start of your turn, draw 2 tokens from the Treasure bag. Choose 1 and keep it as a Gizmo. You may spend 3 (Mana) to keep both

Constructs

* **I - Level 2; Discard 2 Items:** Place 1 Construct I in your Zone. **Action:** Destroy 1 Construct and place 1 small Bomb in its Zone. *Construct limit: 1*

Exo-Armor

* **I - Level 2; Discard 3 Items:** Gain 1 of the parts of the Exo-Armor 1. You may equip/unequip it as an item. It cannot be traded

Fire Craft

* **I - Level 8: (Take 1 (Fire Token)):** Once per round, place 1 (Fire Token) on a (Hand) slot of 1 Hero in LoS. When attacking, they may discard the (Fire Token) to gain: +1 (Yellow Dice), +1 (Orange Dice), or +1 (Red Dice), then add 1 (Fire Token)
* **II - Level 9: (Take 1 (Fire Token)):** Once per round, place 2 (Fire Token) on a (Hand) slot of 1 Hero in LoS. When attacking, they may discard the (Fire Token) to gain: +1 (Yellow Dice), +1 (Orange Dice), or +1 (Red Dice), then add 1 (Fire Token)

Boom Maker

* **Level 9; Required: Bombs IV + Blacksmith IV:** When rolling the die for a Bomb in (Magic) range, you may discard 1 item to replace the die with: **Small Bomb:** (Orange Dice) **Large Bomb:** (Red Dice)

Assembler

* **Level 9; Required: Blacksmith IV + Gizmos IV: 1 (Mana):** **2 (Mana):** Discard 1 item as a Gizmo of the same rarity

Engineered Explosives

* **Level 9; Required: Gizmos IV + Bombs IV: 1 (Mana):** Discard any Gizmo to immediately explode all Bombs in (Magic) range. Apply bonus to each Bomb according to which Gizmo was spent:
	+ **COMMON:** 1 (Re-roll)
	+ **RARE:** 1 (Re-roll) +1 (Sword)
	+ **EPIC:** +1 (Red Dice) +1 (Sword)
	+ **LEGENDARY:** +1 (Red Dice) +2 (Sword)

## **Set Item Skills**

*If you are equipped with both parts of the Exo-Armor, all Set Items in your Inventory count to unlock their respective powers.*

Shadowbane

* Minor Power: **Attack (*discard 1 item*):** 1 (Re-roll) +2 (Sword)
* Greater Power: **Attack (*discard 1 item*):** 2 (Re-roll) +3 (Sword)

Hellfire

* Minor Power: **Discard 3 (Fire Token) from yourself:** Discard 1 item to draw 1 Treasure card of the same tier (*once per round*)
* Greater Power: **Discard 2 (Fire Token) from yourself:** Discard 1 item to draw 1 Treasure card of the same tier (*once per round*)

Darkbringer

* **Shadow Mode Skill:** Draw 2 tokens from the Treasure bag. Choose 1 to keep as a Gizmo and return the other

## **Tinkerers in Massive Darkness 2: Hellscape**

* Kaylee
* Jebediah
* Daisy

## **Attainable From**

* Massive Darkness 2: Tinkerers & Bards vs Metal Angel