Caleb "Bash Go" Bartholomew Liggit

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Calgary Mounted Elbow**

This character's story began in the 1939 Calgary Mounted Elbow inaugural season.

* Full Name: **Caleb Bartholomew Liggit**
* Jersey Number: **29**
* Position: **PG1** • **Starting Point Guard** for the **Calgary Mounted Elbow**
* Age in Chapter: **20 years old**
* Date of Birth: **February 4th, 1918**
* Modern Country of Origin: **United States 🇺🇸**
* Official BSofA Nickname: **Bash Go**
* Career Goal: **At Least One BSofA Lore War Championship**
* Struggle: **Bullying**
* Alignment: **Performative Formal**
* Height: **5' 11" | 1.8034m**
* Weight: **202 lbs | 91.62566kg**
* Relative(s): **Gerard Liggit, brother**
* Character Level: **1 *- Rookie***

### Play Style: **Hard Boom**

Caleb "Bash Go" Liggit hits hard and fast, and everybody knows it. His rival Elbert Clemente originated this **Play Style**, so Caleb stole it.

### Player Class: **Bouncer**

**Bash Go Liggit** jumps extremely high with ease.

### Alignment: **Performative Formal**

* **Performative**  = characters who are concerned with their image, and participate in the group with their reputation as their priority.
* **Formal** = characters who are strict and reserved. They place a high value on manners, etiquette, prescriptive linguistics, and following the rules. They may act in high regard for others if they fit their behavioral prescription.

## Biography

Caleb Bartholomew Liggit, affectionately known as Bash Go, discovered his passion for basketball at an early age. Growing up in Lowell, Massachusetts, he was captivated by the rhythmic dribbling and thunderous dunks that echoed through the streets of his neighborhood. Inspired by the athleticism and excitement of the sport, Caleb dreamt of one day showcasing his skills on the professional stage. In his childhood, Caleb faced the struggles of being bullied due to his love for basketball. However, this adversity only fueled his determination to excel in the sport and prove his doubters wrong. He dedicated countless hours to honing his skills, tirelessly practicing his dribbling, shooting, and jumping abilities. Caleb's resilience and unwavering commitment became the foundation of his playing style, the Hard Boom.

Caleb's parents, both factory workers, instilled in him the values of hard work and perseverance. They supported his basketball aspirations, attending his games and cheering him on from the stands. Their unwavering belief in his abilities gave him the confidence to pursue his dreams and push himself to the limits on the court. Joining the Calgary Mounted Elbow as a Founding Syndicate Player when the BSofA started in January of 1939 was a dream come true for Caleb. It was an opportunity to showcase his skills and contribute to the success of the team. With his explosive playing style and relentless energy, he quickly became a fan favorite and earned his official BSofA nickname, Bash Go.

Caleb's proudest moment, so far discovered, came when he signed as a starting point guard for the Calgary Mounted Elbow. The excitement and anticipation of stepping onto the court in front of a roaring crowd fueled his determination. He was driven by the desire to lead his team to victory and carve his name into the annals of basketball history. As a player, Caleb brought a unique combination of power and agility to the team atmosphere. His explosive jumping ability allowed him to dominate the boards and protect the rim with authority in the porridge. Offensively, his thunderous dunks and hard-nosed drives electrified the crowd and instilled fear in his opponents.

Dealing with the media spotlight was both exhilarating and challenging for Caleb. He recognized the importance of maintaining a positive public image and represented himself and the team with professionalism and grace. While he initially struggled with the performative aspect of his alignment, he learned to navigate the demands of the media and embraced his role as a representative of the Calgary Mounted Elbow. Caleb's journey to the Calgary Mounted Elbow began with a stroke of luck. During the team's initial scouting for talented players, Assistant Coach Gallardo stumbled upon a local basketball tournament in Lowell where he was dominating his brother Gerard. Captivated by Caleb's explosive athleticism and relentless drive on the court, she immediately recognized his potential and recommended him to Head Coach Kurt Fontaine. Impressed by his skills and unwavering determination, the Calgary Mounted Elbow signed Caleb as a free agent, cementing his place on the roster.

## Details

* Favorite Food: Spaghetti and Meatballs
* Favorite Color: Gray
* Favorite Animal: Falcon
* On-Court Habit: Blowing kisses to the crowd after scoring a basket
* Piece of Trivia: Caleb first dunked a basketball at 13 years of age.
* Has a Fear Of: Macaroni and Cheese
* Diet Plan/Training Regimen: A daily regimen of high-protein meals, intense cardio exercises, and strength training to fuel Caleb's explosive playing style.
* Pop Culture Interests: Classical music, epic adventure films, and classic literature
* Love Interest: *Not yet publicly known*
* Other Professional Interest: Astrophysics

## Fan Letter

The Press Pass (Season One) production team discovered a collection of western anthems, addressed to the coaches and starting players of the Calgary Mounted Elbow. This particular piece was addressed to Bash Go Liggit.

### Bash Go, Past Go

> In the land of the Mounted Elbow's might,
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> Stands Bash Go, a force to behold in flight.
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> With Hard Boom style, he dominates the court,
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> Leaping high, his opponents he'd distort.
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> Performative Formal, a shining star,
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> He conquers with skill, taking it far.
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> Through the porridge, he soars with grace,
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> Bullies tremble, running at pace.
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> Deep in the porridge, he hits hard and roams,
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> With thunderous dunks, he claims his thrones.
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> His Bouncer class, a true spectacle to see,
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> The Rim trembles, surrendering to his decree.
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> Bash Go, the rising star of the night,
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> Fueled by Taurus, his celestial light.
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> Smoke, the Power Element that guides his way,
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> He battles for glory, day after day.
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> With the crowd's cheers, his spirit soars,
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> Fearless and bold, his legend explores.
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> In the heart of Calgary, his legacy's sung,
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> Bash Go, the hero, forever young.
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> ~ Regards, Shaun Voric Plumfoss of the Royal Canadian Mounted Police.
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## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Calgary Mounted Elbow*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Washington Government Basketball Team*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Caleb "Bash Go" Bartholomew Liggit*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access