recursal/Fanatic-Fandom huggingface dataset:
Halloween Event

Was an event used to celebrate **Halloween** on Krunker. Several Halloween-themed skins were added for the event, introduced in update v.3.0.8 with a new Game-Mode called **Raid**. This event marks the beginning of Season 4 skins, running from October 11 to October 17, and from October 28 leading up to Halloween night (31 October).

## Raid

Raid was available in map voting randomly after each round, meaning it may appear in one round, but not the next. **Soul Sanctum** was the only map available, filled with AI Bots who are programmed to attack and kill the players. A Raid exclusive skin was given when **Weeping Souls**were killed, with Contraband raid exclusive items only being obtainable by killing the final boss, **Lord of Souls**.

The Raid mode itself sets player's lives to 1, disables health regeneration, and locks the time to 6 minutes (was later removed as some custom games were having trouble with the timer)

A secret parkour route would lead players to unlock Antidote XVI, the cure of Krunkitis (Currently, the skin is removed from that mode and it cannot be obtained by any known method now). For the last days of the event, a speedrun contest was held, with a prize for the people with the fastest time to reach the end of the map. The developers pulled off a small prank on the winners by releasing a doodled unobtainable spray called "**Raid Unob**" (Attached Below) as their prize, with the real prize being an Unobtainable pet called Ghostie.

## Items

These are the items that were introduced with the mode.
Stockade

**Stockade** is a removed official Krunker.io map created by mapmaker Sketchek.

Appearance

It is essentially a very abstract map, defined by its narrow corridors running in between abstract, default-stone buildings with default banners and wooden platforms for snipers on them. The decision to use more realistic-looking default maps thus left it behind.

History

Stockade was an ill fated map in Krunker history. Being added in v0.8.0, Stockade only had a small time in the map pool as it was removed (along with the old Burg and Throwback) in v0.9.0.
Staff

This is the list of staff on the wiki. If you need to contact us urgently, feel free to contact the active staff through discord for a faster response.

READ BEFORE CONTACTING: **Wiki staff are almost always NOT in-game or discord staff and are not in control of the game's moderation (i.e. account recovery, hacker tagging).**
**Do not contact the staff about in-game matters using this page.**
## Founder

* TrevorProNoob (Retired) is the founder of this wiki.

## Bureaucrats

There are 4 **bureaucrats** on the wiki.

* Jytesh (Retired | Contact on discord "jytesh" regarding any wiki-related issues)
* JJ\_G4M3R (Retired | Contact on discord "jj\_g4m3r" regarding any wiki-related issues)
* Cloudtail3 (Retired)
* KR Cartographer (Retired)

## Administrators

There are 6 **administrators** on the wiki.

* J-K (Active | Contact on discord "jk0001" regarding any wiki-related issues)
* KrispyAnan (Retired)
* FizziBoii (Retired)
* Jytesh (Retired | Contact on discord "jytesh" regarding any wiki-related issues)
* Fusi26 (Retired)
* JJ\_G4M3R (Retired)
* HistoriFy (Retired)

## Moderators

* TheraomaN (Active | Contact on discord "theraoman" regarding any wiki-related issues)
* Sunspice (Active | Contact on discord "spicelovesu" regarding any wiki-related issues)

## Bots

There is 1 **bot** on the wiki. Bots have to be manually approved by an admin before use.

* FusiBot (Retired | Operator: Fusi26)

## How to apply

### Criteria

1. 350+ **substantial** edits on this Wikia (no 1 character edits, etc).
2. Must not have been blocked previously and must have maintained a good track record in both the wiki and any Krunker social media. (i.e. Discord, Reddit, Twitter)

### Apply

To apply for Wiki Staff leave a message on the wiki editors discord.

They will contact you regarding further info/interviews.

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Canyon

**Canyon** is a removed official Krunker map designed by mapmaker AtarSt. ​

Appearance

It consists of dirt floors and many rock formations, as well as wooden buildings that are present around the area resembling a mine or quarry. It is a very densely packed map with more organic shapes and curves, compared to the other default maps.

History

This map was added to the default map rotation in v0.9.9.99.91. However, its structure also made for awkward gameplay with a lot of downtime between encounters, and so it was removed in v1.0. You can still play it as a custom map here.

Trivia

* AtarSt won the first rotation map making competition which brought Canyon into rotation.
* Canyon is the only map with mock-up items of Krunker Editor assets.
Slimer

* Weapon
* Icon

The **Slimer** is a killstreak added in v5.6.5. It requires a 7 killstreak (7 kills without dying) to activate. It fits in the first killstreak slot.

Functionality

For every 7 kills a player gets, they can activate and use the Slimer. Unlike the other killstreaks in the game, the Slimer is an actual weapon that can be used to shoot slime which has similar properties to the boost pad found in maps such as Kanji and Lostworld. The Slimer is the only weapon in the game that can spawn boost pads. Boost pads last for 10 seconds. Enemy players are completely unaffected if shot by the Slimer. Slimes can be shot onto any surface. The Slimer can only shoot 2 ammo every 7 killstreak.

Gameplay Footage

Patch History

**v6.1.0**
* Fixed slime pads disappearing after 1 use

**v6.0.0**

* Slimer is now a slot 1 killstreak and requires 7 killstreak

**v5.6.9**

* Increased Slimer's slime pad duration from 8s to 10s

**v5.6.8**

* Disabled Slimer killstreak in Sharp Shooter & Gun Game

**v5.6.6**

* Slimer stat now shows on Profile & Hub
* Fixed Slimer weapon config

The **Slimer** was introduced in **v5.6.5**

Assets

All assets of the game can be downloaded here

Slimer Model
Undergrowth

**Undergrowth** is an Aztec ruin themed map added to the official rotation in v1.7.1, created by the mapmaker **CrispyCrust**.

Appearance

Undergrowth is a close quartered map that has short walls and tight halls which promotes close quarter combat in the center, and short to mid-range combat around the edges. Because of its mostly tight spaces, weapons such as the Shotgun and Akimbo Uzi are particularly strong on this map. It is mainly designed for consistent action throughout the map with its sharp turns and routes.

Challenges

1 Junk
1.5 Junk
0.5 Junk
1 Junk

Patch History

**v4.1.1**
* Fixed out of bounds spots on Undergrowth

**v3.8.5**

* Fixed invisible wall on Undergrowth

**v2.9.4**

* Slight Changes on Undergrowth

**v2.6.3**

* Reverted Undergrowth Remake (Will come back after Optimizations)

**v2.6.2**

* Undergrowth Remake

**v2.5.5**

* Added Comp Spawns to Undergrowth
* Fixed Hardpoint orders on Undergrowth: Comp Order starts

**v2.1.9**

* Fixed issue on Undergrowth

**v2.1.8**

* Fixed glitch on Undergrowth

**v2.1.7**

* Fixed Ramp collision on Undergrowth

**v2.1.2**

* Changes to Site on Undergrowth
* Layout changes to Undergrowth

**v2.1.1**

* Fixed glitch spots on Undergrowth

**v1.7.3**

* Fixed Glitches on Undergrowth

**v1.7.2**

* Adjusted Spawns on Undergrowth

**v1.7.2**

* Added new Map: Undergrowth
Tickets

**Tickets** are a new item type added to **Krunker.io** in update v6.0.0. They are used as a substitution for KR spins, acting as a free spin. They are currently only acquired through the **Battlepass** and **Marketplace**, usually being sold for higher than the spin amount they associate with.

The spin chances of corresponding spins are the same, with the exception of the Ultra spin (only usable with tickets).

As of update v7.0.0, **5** tiers of Tickets exist. In update v6.0.9, a Spin Tickets popup was added if you posses a ticket.

## History

* v6.0.0 - Added new item type: Ticket
* v6.0.9 ​- Added new popup for spin tickets
* v6.1.0 ​- Fixed ticket count
* v7.0.0 - Added Playercard Ticket
Dyes

**Dyes** are a rare cosmetic item like skins that allow players to customize their looks ingame, similar to hats and back items. Dyes change the color of the player's outfit, regardless of what class the player is using.

Dyes were first introduced in the update 2.0.0, but only 1 was added, the others being gradually included. As of 3.8.2, there are 19 dyes in the game.

Dyes can be obtained mainly from spins, but can also be bought from other people through the market or be traded. Dyes can be obtained from the **Heroic Spin** only, they may be of Relic, Contraband or Unobtainable rarities. Dyes may also be obtained from twitch drops.

### Season 4

3 New Dyes were added in the game with the advent of Season 4. The Skin Exotic is one of the most unique skin present in the game whose color can be changed as you change the Skin Color of your Character.

## Twitch Drops

A New Dye (stream suit) was added which could only be obtained through Twitch Drops (is sellable/tradable).

The Mood and Cotton Candy dyes were also added that could only have been obtained by watching certain streamers for 4 hours each, during a select portion of days. The Mood and Cotton candy dyes are untradable/unsellable.

## Bundles

Bundles were added to Krunker in the Season 5 update.

Some of those bundles include dyes which are the following:

## History

2.0.0 - Dyes were added. Added the first Contraband dye, the **Vantablack**.

2.0.1 - Added new Contraband dye, the **Spectralon**.

2.1.2 - Added new Relic dye, the **Sugarbear**.

2.1.0 - Added new Relic dye, the **Carotine**. Specifically for the Easter Event.

2.2.8 - Added new Unobtainable dye, the **RGB**.

2.4.8 - Added several new Relic dyes for Season 3. **Coldsnap**, **Crimson**, **Lavender**, **Terra**, and **Amberite**.

2.6.1 - Added a New Dye (Twitch Drops)

3.0.8 - A New Dye Named Ghostly is Added (Halloween Event)

3.2.5 - Added several new dyes for Season 3

3.8.1 - Added 2 twitch drop dyes
Lostworld

**Lostworld** is a map created by DasIstWalter, and released into the official map rotation on update v2.0.3.

The map takes heavy inspiration from a map from the Counter Strike series, Aztec. The layout and detail of both maps are practically the same.It is one of two maps that feature a bounce pad, the other is Kanji.

Challenges

1 Junk
0.5 Junk
1.5 Junk
1 Junk

History

* v2.0.3- Added to official map rotation.
* v2.0.4- Visual & Layout changes to Lostworld, Fixed Spawntraps on Lostworld, Fixed out of map spawns on Lostworld
* v2.0.6- Minor changes to Lostworld.
* v2.0.7- Fixed Spawn trap on Lostworld.
* v2.6.3- More Boost Pads added to Kanji & Lostworld
* v3.2.5- Fixed Ladder Bug on Burg and Lostworld
Steam Release

Krunker is on Steam. It was released on February 1st 2021 by Yendis Entertainment.

Playing Krunker on the Steam version will be able to play with players from other platforms, such as the Official Client, any browser, or any mobile device.

The Krunker Steam client features a new user interface and several client features that have been transferred from the official client to the steam client

Note : Players using a Macintosh computer are unable to download the Steam Krunker application as of now, the developers are currently working on implementing a Macintosh client. The steam client is playable on Linux via Proton.[1]

Access the store page here.
Tournaments

Here is where tournaments for the game are logged, either containing a significant prize pool in actual money, or are hosted by Krunker eSports themselves. For more information regarding these tournaments, check out Krunker Bunker and Krunker Esports Server

## List of Competitions

Prize Money Awarded: **$75,456.16** From 69 Tournaments

* USD conversion based on exchange rate from xe.com on March 13 2022

## Remarks

*\*The player m2ch technically won the NA 1v1 tournament, but the prize was forfeited to 2nd place due to regional participation issues.*

\*\*\*\* *There was a change in schedule:*

## Status

Faceit ranked has been released to the public.
Rocket Launcher

* Default
* Old
* Lunar Eclipse
* SMAW
* Gold Plated

The **Rocket Launcher** is the primary weapon used by the Rocketeer. It was introduced in v0.9.998. It is the only primary weapon in the game to have explosive properties.

Overview

The **Rocket Launcher** in Krunker is based off its real-life counterpart, the American-made *M72 LAW[S]* (Light Anti-Armor Weapon [System]), a portable, one-shot 66-mm, unguided anti-tank weapon. The Rocketeer is not based off Krunker's predecessors in Vertix.io. The OG Rocket Launcher is based off Vertix.io's Rocket Launcher.

In-game, the **Rocket Launcher** is a three shot rocket launcher firing slightly more than 80 rockets per minute. Its low area damage and long reload times makes this weapon not very viable in the current meta.

Due to its low area damage, players are recommended to only land direct hits with this weapon and not utilize its area damage effect.

This class can also be used to get high kill games with a secondary since it has both high hp and the ability to swap between weapons.

Weapon Guide

Challenges

Patch History

Visit the Rocketeer page for the history on the class itself.

**v6.0.0**
* Increased Rocket launcher firerate from 350ms to 320ms

**v4.1.5**

* Changed Rocket Launcher pullout time from 400ms to 350ms

**v3.5.4**

* Minimum DMG on RPG Explosion removed

**v3.3.3**

* Rocketeer now gets 75 points per kill

**v3.2.5**

* Added Secondary back to Rocketeer

**v3.1.8**

* Increased Minimum DMG on RPG Explosion

**v3.0.4**

* Rocket Launcher now Reloads a bit Faster (1500)
* Slightly increased Explosion Damage of the Rocket (35)

**v3.0.3**

* Decreased Explosive Damage on Rocket Launcher to 32
* Decreased Rocket Impact Damage to 50
* Increased Ammo on Rocket Launcher to 3

**v3.0.1**

* Increased Rocket-Launcher direct impact damage to 75 from 60

**v2.7.9**

* Made Rocket Launcher more responsive
* Rocket is now affected by gravity

**v1.7.8**

* Increased Rocket Launcher ammo (1 -> 2)
* Reduced Rocket Launcher impact area
* Reduced Rocket Launcher area damage (60)

**v1.7.7**

* Added knock-back to Rocket Launcher
* Added ability to Rocket Launcher (Rocket Jump)
* Reduced Rocket Launcher damage (60)
* Reduced Rocket Launcher self-damage

**v1.3.4**

* Reworked Rocket Launcher model

**v0.9.9991**

* Reduced Rocket Launcher damage (150 -> 125)

**v0.9.999**

* Fixed Skill Kills with Rocket Launcher
* Added Direct Impact to Rockets
* Increased Aim Speed for Rocket Launcher
* Decreased Reload Speed for Rocket Launcher
* Decreased Movement speed of Rocketeer
* Reduced Rocket Speed

The **Rocket Launcher** was introduced in **v0.9.998**

Assets

All assets of the game can be downloaded here

Rocket Launcher Model
Shotgun

* Default
* Old
* Lunar Eclipse
* Shotgun Mastery
* Gold Plated

The **Shotgun** is the primary weapon used by Vince. It was present during the game's launch. The **Shotgun** is one of the few weapons in game that have multiple models present at the same time.

Overview

The newest **Shotgun** in Krunker is based off of its real-life counterpart, the Italian-made *Benelli M4 Super 90*, a gas operated, pump-action,semi-automatic generic 12 gauge shotgun. The older model of the Shotgun is a 12 gauge, double barrel, break action shotgun. Like many of Krunker's weapons, the Shotgun is based off of its predecessors in Vertix.io and Karnage.io.

In-game, the **Shotgun** is a semi-automatic shotgun firing 133 shells per minute. Its high rate of fire and high-damage pellets makes the Shotgun one of the deadliest weapons in game in close quarters engagements.

Players are recommended to slide hop close to their opponents and fire shots at point-blank range. This almost guarantees one shot kills with most most classes, allowing the player to target a second opponent in quick succession.

Gameplay Footage

Challenges

Patch History

Visit the Vince page for the history of the class itself.

**v5.6.9**
* Decreased Shotgun Headshot multiplier from 1.5 to 1.25

**v3.8.1**

* Fixed Shotgun Mastery sound

**v3.7.8**

* *Increased Shotgun Damage by 1000 (April Fools Joke)*

**v3.6.4**

* Fixed issue where changing shotgun ammo in config breaks it

**v3.2.5**

* Fixed Shotgun Glitch on Burg
* Fixed All Shotgun Remodel Skins

**v2.9.6**

* Fixed issue where Performance setting breaks shotgun jumps

**v2.6.9**

* Reduced Shotgun range

**v2.6.7**

* Reduced Shotgun rate of fire (400 ms -> 450 ms)

**v2.5.7**

* Reduced Shotgun range (225 -> 170 units)

**v2.2.5**

* Reduced Shotgun range

**v2.1.7**

* Reduced Shotgun range

**v2.1.1**

* Reduced Shotgun range

**v2.0.6**

* Changed Shotgun's second shot spread

**v2.0.0**

* Changed Shotgun spread to be more consistent

**v1.6.7**

* Reduced Shotgun range

**v1.4.6**

* Added ability to Shotgun Jump

**v1.1.7**

* Increase Shotgun damage drop-off
* Reworked Shotgun model

**v1.1.0**

* Reworked Shotgun sound

**v0.9.9.99.3**

* Increased Shotgun reload time

**v0.9.9.91**

* Reduced Shotgun drop-off range

**v0.9.9.3**

* Increased Shotgun damage drop-off

**v0.9.99999**

* Increased Shotgun damage drop-off

**v0.9.996**

* Reworked Shotgun model

**v0.6.0**

* Increased Shotgun spread
* Reduced Shotgun range

**v0.2.0**

* Changed Shotgun from automatic to single-fire

The **Shotgun** was present during the **game's launch**

Assets

All assets of the game can be downloaded here

Shotgun Model
Freight

Freight is another snow map added in the v1.8.3 update. The map was created by **CrispyCrust**. Freight is heavily based on the map Harbor from *Call of Duty*. Layout was later overhauled by MoonJuice

Appearance

Freight has been through many iterations of it's layout. However it's appearance hasn't changed much since it's first version. Freight is characterized by a multitude of warehouses in a snowy environment. After the layout overhaul by MoonJuice, a lighthouse was added which is accessible to players who can move fast enough to reach it. After reaching the light house, the player gets shot out of the tall building situated near the D site of the map. Other changes include a boat situated at the B site which can be accessed by players and a revamped section of the D site.

Challenges

1 Junk
1.5 Junk
0.5 Junk
0.2 Junk
1 Junk

Patch History

**v4.1.0**
* Changes to Freight Layout

**v2.9.2**

* Updated Freight Layout

**v1.9.7**

* Fixed Spawns on Freight

**v1.9.6**

* Adjusted Hardpoint rotations on Freight

**v1.8.4**

* Freight Layout Adjustment (More Lanes)

**v1.8.3**

* Added new Map: Freight (Work in Progress)
Grappler

The **Grappler** is the 6th secondary weapon to be added into Krunker. It was added in update v3.8.9. It can be equipped on all classes that can use a secondary.

Overview

The **Grappler** has slight usage animations plus sounds and a custom model. The **Grappler** also does not deal any damage. For now it is still a work in progress and can only be used in custom matches.

The **Grappler** cannot be reloaded and has unlimited ammunition. To use it simply fire it at a nearby wall then a grappling hook will be shot out that stays attached to the wall until you shoot again, move away, switch weapons or jump. Once you have shot at the wall you will be pushed towards the point you shot at.

It is also, the only weapon that can't damage people and is used solely for a movement advantage.

Gameplay Footage

Patch History

**v5.5.7**
* Added new grappler model

**v3.9.3**

* Added Grappler to Premium Zone in Trade Hub

**v3.9.2**

* Added Grapple Rope & Bullet Trail Color settings

**v3.9.1**

* Fix issue with Glitch when grapple behind object
* Can now see other players grapples
* Fixed grapple positioning
* Grapple is now removed when teleported

**v3.9.0**

* Added Sound & Animation to Grapple Hook (WIP Still)
* Fixed Grappler Secondary Momentum & Movement (WIP)
* There may be some issues with Grappler still (Its WIP)

The **Grappler** was introduced in **v3.8.9**  in customs as a WIP secondary

Assets

All assets of the game can be downloaded here

Grappler Model
Classes

The 16 character **classes** in Krunker all have different characteristics that make each class balanced, but unique. Each class is equipped with a different primary weapon that each have their own characteristics. Some classes even equip secondary weapons alongside their primary one. This feature depends on the player's level though to unlock other secondary weapons. Only one secondary weapon may be chosen to be used at a time.

The Deagler class is only available during custom games and Ranked.
And the Survivor class is only available in custom games.

## Quick view

* Hide Class Details
* Show Class Details

* Triggerman
* Hunter
* Run N Gun
* Vince
* Detective
* Marksman
* Rocketeer
* Agent
* Runner
* Deagler
* Bowman
* Commando
* Trooper
* Survivor
* Infiltrator

## Trivia

* The Deagler class is **only** **available** in the custom modes if no other class has been selected to appear. Similarly, during the Hide and Seek mode, every player is a Runner, while during the Infected mode, every **infected** player turns from their originally chosen class to a Runner.
* There are three classes that have been removed from all of the game, they were: Mechanic, Arsonist and the Convict/Rioter. The Mechanic had a weapon called the Tec9 but the class never actually released in game. The Arsonist was directly inspired from the "Arsonist" in Vertix.io which had a Flamethrower as the main weapon. The Convict/Rioter had a shield known as the Riot Shield which could deflect bullets, and this class was also inspired from Vertix.io.
* 6 classes in the game (Triggerman, Hunter, Run N Gun, Vince, Spray N Pray, Detective, and Rocketeer) were originally present in the 2D top-down shooter Vertix.io.
	+ Four of these classes (Triggerman, Hunter, Vince, and Spray N Pray) were also present in the 3D isometric shooter karnage.io, while its Franklin class is a direct counterpart to the Detective class.
Subzero

**Subzero** is an official Krunker map created by mapmaker CrispyCrust. It was added in update v.1.1.0.

Appearance

As its name suggests, it is defined by heavy amount of snow present on the map. The structure shown in the image to the right is often considered the center of the map, as many paths lead here and the neighboring church-like room. There are quite a few long-range channels in the map and even more for mid-range encounters. The abundance of turns in the map also allows for some close-range combat. There are many wide open areas like the church and fountain, mentioned earlier. It is one of two maps that feature a fountain, the other is old Oasis. There is also parkour in this map which is very hard to complete. It was added in the easter update.

Subzero was visually overhauled in v5.6.4 by Jerm Hunter

Similar to the Burg overhaul, Subzero hasn't had it's layout changed since it's previous version. Subzero now appears to be situated at a ski resort scattered with pine trees and flanked by cable cars. Tall mountains are apparent at a distance. The fountain in the middle which was prone to campers has been replaced with a cable car pole. Other notable details around the map are the presence of elevators leading to the cable car and toy shops with gifts, a decorated christmas tree and a KPD Officer on display.

Challenges

1 Junk
0.5 Junk
0.5 Junk
1.5 Junk
1 Junk

Patch History

**v5.6.5**
* Fixed glitches on Subzero

**v5.6.4**

* Added Subzero map remake

**v2.0.1**

* Added Billboards to Subzero

**v1.7.4**

* Added Penetrable Wall to Church on Sub Zero
* Updated Spawn Behind Church on Sub Zero

**v1.2.5**

* Fixes to Subzero (pebbles & out of map issues)

**v1.1.2**

* Reduced Lag on Sub Zero
* Shading Fixes on Sub Zero
* Fixed out of Map Spots on Sub Zero

**v1.1.0**

* Added new Map to Rotation: Sub Zero
Dustyard

**Dustyard** is a removed map in Krunker.io created by Yendis.

Appearance

The map appears to be an open map with a large structure in the middle, with grey walls and brown floor. The map is arranged in a square shape.

It was one of the first maps added in-game.

It seems to have taken inspiration from the old Burg (or vise versa), as the map was also formed in a large rectangle, with the focal point being a structure in the middle.

At the time, the old Burg was a snow-covered map (as of beta version 0.1.0) with a ramp up to a platform with a hole in it, which you could fall into to go to the ground level, instead of the tower that Dustyard used.

Dustyard was removed from public matches 2 updates after Throwback was added, but it was officially removed from Krunker in v0.9.0.

A recreation of the map (courtesy of user Cycloid314) is available and can be played as a custom map here.

Gameplay
Waist

Waist items are cosmetics than can be equipped in the "Customize" section of the main menu to change the look of your character. Added in v2.5.6. waists decorate the waist area of the player model.

As of 3.2.5, 11 waist items exist.

The Waist Item ***USS Krunk*** can only be obtained from Black Market.

## How to Get

There are 3 ways of getting waists.

First, you can get waists by purchasing spins (either Starter, Elite, Heroic, Attire, or Free) in the store. An Attire spin guarantees getting either a hat, back, dye, or waist item. Waists Item like USS TTV, Walpurgis and Scales could/can be obtained from The Twitch Drop as of Now.

Next, you can get waists by trading with other players.

Last, you can purchase waists from the Krunker Marketplace if anyone lists them there.

## History

* 2.5.6 - Added waist items.
* 2.5.7 - Added a new waist Item.

* 2.6.0 - 2 New Waist Items added.

* 2.7.4 - 2 More Added

* 3.0.8 - 2 More Waist Items were Added (Halloween Event)
* 3.2.5 - More Waists Items Added in Season 4
Collectibles

## Overview

Collectibles are a type of cosmetic item added to the game in the Season 5 update. They are currently all tradeable except for frost essence and krunkanium. Collectibles vary from Epic to Contraband in rarity.

## Ways to obtain

There are multiple ways to obtain collectibles, they include:

* Raid event
* Easter event
* Finding in pub maps & getting kills (frost essence specifically on hardpoint)
* Nuking (small chance of dropping uranium)
* Halloween event (bone)
* Christmas event
* Ranked
* Zombies
Throwback

**Throwback** is one of the oldest maps to be in the official map rotation in Krunker. Before the map was covered with snow, it was supposedly a desert themed map with the same layout.

Appearance

It is a very snowy map, and shaped like a square. In the center features 4 prominent towers in the main area of the map, and a pathway surrounding it. Many obstacles are in the pathway, such as crates, barrels, cars, walls, and platforms are scattered throughout the map to give players cover in firefights.

History

* v0.4.0 - Added new Map (Throwback)
* v0.5.0 - Updated Throwback map to prevent spawn issues.
Vote Kick

The **Vote Kick** function was added in Update 1.8.9.

The **Max Level** was changed from level 10 to level 20 in Update 3.3.7.

Guests and players below level 20 can be voted out, and kicked from a public lobby/server. This is mainly designed to combat hacker accounts that are usually around this early level, as players who use hacks tend to try and bypass the Hacker Tag by creating new accounts.

Vote Kick

When a player receives a certain number of votes, varying based on number of players in the lobby from **2 to 3.6**, then he/she will be kicked out of the game (only the current game lobby). **Players above level 20 cannot be vote-kicked from a public lobby.**

A few different level ranges have different weightage for their votes, these are the level ranges for the votes (made to prevent abuse of the feature):

* If you are not signed in or **below** **level 10**, your vote registers as 1/2 of a vote. **(0.5)**

* If you are **level 10 or above**, your vote counts as one single vote. **(1)**

* If you are Verified or above **level 50**, then you register two votes. **(2)**

A player can start only select one person to be kicked per game, however, they can vote on any amount of other vote kicks though.

Method

At anytime while in game, the button that opens the vote-kick menu/player list is **ALT** by default. This can be changed in the settings (key bind settings).

   Once you've opened the player list, you can select any eligible player to be kicked. Keep in mind only **Guests** and **players below level 20 can be kicked.**

The amount of votes needed to kick a player depends on the amount of players in the game.

   Once you've voted, you will get a confirmation message in the game chat to show that your vote has been registered successfully. Along with the current vote kick points of the specified player.

The in game chat will announce when a player is kicked.

For hackers above level 20, it is recommended to call the Krunker Police Department (KPD) using the **ALT** button on your keyboard by default but again it can be changed in the key bind settings (Note that you must be level 25+ to call the KPD).

## Changelog

* 1.8.9 - Added Vote Kick
* 3.3.7 - Increased Vote Kick Max Level from 10 to 20
* v3.5.1- Added Vote kicking to Official Customs (FFA only)
* v3.8.3 - Vote Kicks now only last for 1 hour
* v3.9.1 - More Votes now needed to Kick Players
* v4.1.1 - Guests can now be kicked more easily from a lobby
* v4.1.2 - Fixed Vote Kick issues/bugs
* v5.1.6 - Changes to vote-kick system
Villa

**Villa** may not be the best looking, but it was added ingame mainly as a layout test for public feedback, created by the mapmaker **TRISTANJ .** Replaced by Bureau- which is just a better looking version by the mapmaker **Creationfier.**

Appearance

Villa doesn't have that many details and doesn't have a set theme as it was purely a layout test, check out **Bureau** which is the Villa layout but with better Aesthetics.
Newtown

The official thumbnail of Newtown

**Newtown** is the 11th map added to the official rotation of Krunker in the game version of v2.5.2. It is a remake of Littletown, which was itself inspired from the map *Nuketown*of the famous installment *Black Ops II* of the *Call of Duty Series*. Newtown was removed from circulation in Season 4, and some of its features were merged into Littletown.

The Map was made by the group *Arbiter*, which was also responsible in the creation of the new Kanji, which is their supposed headquarters. The map makers in the Arbiter group include: Iniquity, Creation, Graphite, Spinsky, and sejotaa.

Appearance

The appearance is very similar to Littletown, the 2 iconic red and blue houses, the truck, and the street. But some key differences include the yellow house at the end of the road becoming accessible, the backyards of both houses are more complex and detailed and there even is a pool.
Auto Pistol

* Default
* Old
* Lunar Eclipse
* Gold Plated

The **Auto Pistol** is one of the nine secondary weapons available in the game. It was introduced in v2.4.8 as the Machine Pistol. It is the first fully-automatic secondary weapon introduced to the game.

Overview

The **Auto Pistol** in Krunker is based off its real-life counter-part, the Austrian-made *Glock 18c*, a selective-fire version of the polymer-framed, short recoil-operated, locked-breech semi-automatic *Glock 17* pistols. Like many of Krunker's weapons, the Auto Pistol is based off of its predecessors in Vertix.io and Karnage.io.

In-game, the **Auto Pistol** is a fully-automatic pistol firing 600 rounds per minute. Since it has a relatively large ammo capacity (when compared to the other secondary weapons in the game), it allows the player to provide sustained damage for a period of time.

The Auto Pistol has a wide spread, making it hard to shoot from long distances. Aiming the weapon and/or crouching will improve accuracy of the bullets.

Gameplay Footage

Challenges

Patch History

**v5.3.6**
* Auto Pistol Headshot multiplier increased (1 to 1.10)

**v3.3.9**

* Fixed Auto Pistol Sound not Playing

**v2.5.7**

* Added Auto Pistol to Gun Game

**v2.5.1**

* Increased Auto Pistol damage (15 -> 16)
* Increased Auto Pistol ammo capacity (12 -> 15)
* Reduced Auto Pistol recoil

**v2.4.9**

* Increased Auto Pistol damage (12 -> 15)

The **Auto Pistol** was introduced in **v2.4.8**

Assets

All assets of the game can be downloaded here

Auto Pistol Model
Vertix.io

**Vertix.io**, otherwise known as **Vertix** or **Vertix Online** is a 2d shoot-em-up game created by Krunker's lead developer Sidney de Vries. It is the main inspiration of Krunker, featuring prototype versions of some of its most popular classes.

Vertix.io is very similar to Karnage.io and Krunker.io. Unlike Krunker.io, This game requires an email ID to register an account.

Vertix was first released in 2015 as a beta. The game consists of 10 classes the player can choose from, 7 of which are present in Krunker. They list as follows: Triggerman, Hunter, Detective, Run N Gun, Vince, Rocketeer, Spray N Pray, Arsonist, Duck and Nademan.

## References

1. ↑ Twitter (Cached, owner deactivated account)

## External links

* Vertix.io game
* Vertix Wiki (on fandom)
Krunker Wikian of the Month/May 2020

Back

Polls are closed! This page is an archive of votes, do not edit unless nessecary.

## Top Editor

13 votes in total.

* JJG4M4R - 8 (Winner)
* Jytesh - 2
* FizziBoii - 0
* AllianceKingg - 0
* Fusi26 - 0
* KrispyAnan - 3
* Candycrushisthebest - 0
* Waffielz - 0

## Technical

12 votes in total.

* JJG4M4R - 1
* Jytesh - 4
* FizziBoii - 0
* AllianceKingg - 0
* Fusi26 - 6 (Winner)
* KrispyAnan - 0
* Candycrushisthebest - 1
* Waffielz - 0

## Media

8 votes in total.

* JJG4M4R - 3 (Winner)
* Jytesh - 2
* FizziBoii - 0
* AllianceKingg - 1
* Fusi26 - 0
* KrispyAnan - 0
* Candycrushisthebest - 0
* Waffielz - 2

## Writing

9 votes in total.

* JJG4M4R - 1
* Jytesh - 6 (Winner)
* FizziBoii - 1
* AllianceKingg - 0
* Fusi26 - 0
* KrispyAnan - 0
* Candycrushisthebest - 1
* Waffielz - 0
Black Market

The Black Market was added to the game in update v2.5.2.

The Black Market features special cosmetic items and skins which can only be purchased from the Black Market Dealer (cannot be obtained from Spins). Once a Black Market item is purchased, it is locked to the player's account (cannot be traded or sold on the Marketplace). Under special circumstances, an item can become marketable/tradeable, such as the Puppet Master.

Each item in the Black Market has a specific requirement to be fulfilled before it can be bought. For example, to obtain the Antidote XVI, the player must have completed a Halloween Event.

Accessing the black market is very simple, just head on over to the Krunker Hub then click on the black market logo.
Junk

## Overview

Junk is a form of in-game currency that is used for building **craftable skins** and was introduced in **v5.0.0.** The amount of junk you have appears beside your KR balance (as seen in the image below). There is also a leaderboard in game for the top 100 players with the most Junk.

## How to earn

Junk is primarily obtained through 4 ways

* Challenges
* Pubs
* Quickselling
* Bundles

Almost every challenge in the game awards you junk, depending on the difficulty and time required for a challenge the amount of junk varies but these are considered the best ways to earn junk quickly. You can also find junk in rotation maps (pubs) physically present in some parts of the map which can be collected, each junk collected from pubs gives you 0.01 junk . The Back to Skool bundle upon payment gives you 15 junk and many other rewards.

## How to use

Weapon Skins and Cosmetics can be redeemed with Junk through the **Junkyard** in the **Shop & Crafting** menu.

### Junkyard

The "Junkyard" is where players can use their Junk to redeem cosmetics. The cosmetics in the Junkyard vary from Epic to Contraband in rarity.

## Junk Quickselling Rewards

* **Unobtainable - *50 Junk.***

* **Contraband - *5 Junk.***

## History

* v5.0.0

- Added new Currency: Junk

- Can now dissolve your skins to earn Junk

- Junk & Materials has a chance to spawn around every pub map

- Added Junkyard to Shop: Craft unique skins & items

- Added Bundles: One time purchase for KR, Junk & Unique Skins

- Added Junk leaderboard
Tropicano

**Tropicano** is the 18th official rotation map to have been introduced into Krunker. It was added in v5.5.2.

Appearance

Tropicano is a map with many corners and wide lanes. This map mainly features mid to long range engagements as there are a few long corridors paired with wide lanes. Appearance wise, Tropicano appears to be situated in a tropical like city as apparent with the palm trees scattered around a city packed with buildings and warehouses filled with shipping containers. Factories and modern skyscrapers flanked by flyovers are also apparent at a distance.

History

* v5.5.2 - Added new rotation map: Tropicano
Lumber

Lumber is an official Krunker.io rotation map that was added on August 23, 2021 via update v4.2.2.

## History

### Version introduced

v4.2.2

Appearance

The Lumber map has an appearance of an lumber mill, with piles of lumber scattered around the map as well as an operating conveyer belt going through multiple buildings. Buildings in the map are mainly made of a material that appears to be red painted metal. The map is seemingly surrounded by a forest.

History

* v4.2.2 - Added new Comp/Rotation Map: Lumber

* v4.2.6 - Slight Changes to Lumber
Pistol

* Default
* Old
* Lunar Eclipse
* Gold Plated

The **Pistol** is one of 9 secondary weapons, and it is the only secondary weapon available to all players including guests.

Overview

As a secondary weapon, the Pistol is generally the weakest weapon the player can wield. Some players may choose to use them precisely for this reason, announcing in chat that they are going pistol-only and daring the other players to follow suit. Pistol-only runs are usually done as either a Rocketeer (for the sake of his 130 HP), or as a Hunter (to ramp up the challenge further due to its 60 HP).

The pistol also awards 25 additional points to any kill done with it. As such, any class that has it may opt to switch to the pistol to finish off wounded players in this manner, just to get the point bonus. This obviously carries the risk of your target turning the tables while you switch weapons, and is very dangerous if there are multiple enemy players. But the best way to get maximum points is a melee kill for +150 score.

Rocketeers often need pistols to finish off the targets their rocket blast left severely weakened but still not dead, since reloading the Rocket Launcher will both take more time and leave them with fewer points even if it works. Vince players caught in the open by a longer-ranged class have better luck shooting them with a pistol than trying to run up and use the shotgun. On the contrary, Hunters and Marksmen may find it easier to deploy pistols than to zoom in on a close-range enemy. Triggermen need pistol the least, since their main weapon is also mid-range, and has the third-largest mag size in the game.

Gameplay Footage

Challenges

Patch History

**v2.8.6**
* Pistol ADS is now slightly faster

**v2.5.9**

* Reduced pull out time (350->260 ms)

**v2.1.9**

* Reduced Pistol Spread

**v2.0.4**

* Removed Extra pistol challenge on level 17

**v1.6.5**

* Adjusted Hand Position on Pistol

**v1.4.8**

* Adjusted Pistol ADS Zoom

**v1.2.2**

* Updated Pistol Texture

**v1.2.1**

* New Pistol Model

**v1.0.4**

* New Pistol Sound

**v0.9.99999**

* Increased the Pistol Range

**v0.2.0**

* Added Single Fire Logic

The **Pistol** was present during the **game's launch**

Assets

All assets of the game can be downloaded here

Pistol Model
Burg

**Burg** is the most well-known map in Krunker. It is not the first in rotation, but it is one that has been in rotation the longest, due to how successful and well-known the map has become. The Burg map is synonymous with Krunker.

Appearance

The map initially was a snow-themed map which had a hole in the center of a raised ground that could be reached by slopes which led to the tunnel which sent the player outside the tunnel into the level ground of the map. It had snowfall and a different flag.

The previous Burg map was a remake of Counter-Strike's de\_dust 2 map, and has since become the most well-known map in Krunker.

The current Burg map remake (v3.6.5) was done by a well known Content Creator, MoonJuice.

It has a water system flowing in between and had several tunnels with torches. At the site where a Truck originally Lay, a bizarre scene of Policemen about to execute Thieves through the guillotine is seen, serving as a warning for hackers who exploit the game. This Site can not be accessed in the rotation games. Also in this Site are several Carts containing snoozed explosives are seen. On several cages in the tunnels and the map, a skeleton is seen, depicting that the thieves probably had killed the victims.

Burg was visually overhauled in v5.5.2 by Jerm Hunter

The layout hasn't changed much since its previous overhaul in v3.6.5. The visual overhaul features a new colour style similar to the one present in Skytemple. This map appears to be situated in a small village with enclosed walls similar to The City of Ur around the 20th Century.

Challenges

1.5 Junk
0.5 Junk
1 Junk
1 Junk

History

Burg has underwent several complete makeovers, until ending up with the current remake.

A map named Burg was present along with the game's release, however, this is not the same Burg everyone knows today. Eventually converted into a de\_dust 2 remake.

**v5.5.5**
* Fixed issues on Burg

**v5.5.2**

* Visual overhaul of Burg

**v3.6.4**

* Revamp of Burg

**v1.2.5**

* Fixes to Burg (pebbles & out of map issues)

**v1.1.0**

* Visual Updates to Burg
* Made Hole to Long Higher on Burg

**v1.0.8**

* Added Cosmetic Changes to Burg

**v1.0.7**

* Added More detail to Burg Background

**v1.0.5**

* Changes to Burg
	+ Lighting
	+ Fixed Doors to now be bangable
	+ More Clutter
	+ Added Connection near underpass
	+ Visual Overhaul
	+ Added Containers to Mid
	+ Added Container to Long
	+ Fixed Ramp Exploit

**v0.9.99997**

* Raised Up Mid on Burg to allow for more engagements from B Site

**v0.9.99993**

* Changes to Burg

**v0.9.998**

* Fixed Minor issues on Burg

Trivia

* Burg has underwent the most make overs than any other map in the game.

A screenshot of the likely the first ever version of BurgMost recognisable Burg in Krunker historyBurg reworked by MoonJuice
Bundles

## Overview

Bundles were added to the game in the Season 5 update with the "Back to Skool Bundle". Bundles cost real money, and can be purchased on Krunker by clicking on the Shops & Crafting icon. Bundles do not last forever and usually are related to holidays & events. The contents of a bundle include: 12 items, an amount of Krunkies & Junk. Currently the rarity fo the items found in bundles vary from: Epic to Contraband.

UPDATE: In Season 7, the OG Joe bundle was made available for free by doing a survey
Famas

* Default
* Old
* Keeper Of The Deep
* Lunar Eclipse
* AUG
* Gold Plated

The **FAMAS** is the primary weapon used by the Commando. It was introduced in v1.5.6, and is the first weapon in the game that utilizes a burst fire system.

Overview

The **FAMAS** is based off its real-life counter-part, the French made *Fusil d'Assaut de la Manufacture d'Armes de Saint-Étienne*, a bullpup-style assault rifle. Unlike many of Krunker's weapons, the FAMAS is not based off any Vertix.io and Karnage.io predecessors.

In-game, the **FAMAS** is a semi-automatic rifle firing close to 650 rounds a minute in bursts of 3. Its high rate of fire and high base damage gives this weapon one of the quickest time to kill.

Due to weapon firing in bursts, it means that players might be skilled and hit all their shots (a well aimed burst with this weapon can kill most classes instantly), or risk being out-gunned by other classes despite its time to kill. Thus, newer players might find this weapon more difficult to use.

Gameplay Footage

Challenges

Patch History

Visit the Commando page for the history of the class itself.

**v5.1.5**
* Fixed Izon Famas Skin

**v3.3.7**

* Fixed Woodstock Famas Preview

**v2.4.8**

* Reduced FAMAS recoil

**v1.5.9**

* Added 25 new FAMAS Skins (1 Relic)

**v1.5.8**

* Decreased time between Bursts on FAMAS

**v1.5.7**

* Updated FAMAS Texture

The **FAMAS** was introduced in **v1.5.6**

Assets

All assets of the game can be downloaded here

FAMAS Model
Krunker Translation Project

## **General Information**

> In order to help Krunker's international users understand and play Krunker better, there has been a project started working directly with Yendis to translate the game in multiple languages! Thanks to this project, Krunker has been able to be translated into many languages including the following: Dutch, Polish, Hindi, Russian French, Finnish, Chinese & Japanese. The project is open to all, and anyone who is fluent and can translate in a language other than English can contribute. For more and all the information regarding the Krunker Translation Project, check out the project on Github!
>
>

## Perks:

Perks include Krunkies, a special role in the **Krunker Bunker Discord**, and even Krunker account verification!

KR rewards and Krunker account verification is typically awarded based on contribution levels, typically from 500KR to 50,000KR. If you are curious, have a look at both Payouts guide and Payouts sent.

Contributors will also be assigned the "Translation Contributor" role in Krunker Bunker Discord with a unique color!

## Support

If you need any assistance, please read #krunker-translation in the Krunker Bunker Discord, or the README on GitHub.

History

* v3.0.6

- Updated Korean Translation

* v3.0.7

- Fixed Translations

* v3.1.6

- Added Japanese Language Setting (WIP)

* v3.1.7

- Adjusted Spanish Translation

* v3.5.8

- Fixed connection error when using other languages

* v3.7.7

- Fixed issue with Customize Button not working on non-English languages

* v3.8.0

- Added Several new Language Settings: French, Finnish, Simplified Chinese

- Updated Several Language Translations

* v3.8.1

- Fixed Comment issue with Certain languages

* v3.8.6

- Added Several new Language Settings: Dutch, Polish, Hindi & Russian

- Updated Several Language Translations

* v3.9.3

- Updated Several Language Translations

* v4.1.0

- Added Tagalog, Italian & Traditional Chinese languages

- Updates to Portuguese, Hindi & French languages

* v4.1.4

- Updates to Spanish, Japanese & French language

* v4.2.3

- Adjustments to several languages

* v4.3.3

- Major updates to Portuguese

- Updates to Korean

- Updates to Russian
Habitat

**Habitat** is a zoo-themed map added to the official rotation in v6.0.0, created by the mapmakers **Photek24 and Marminq**.

Appearance

Habitat is a map highly resembling a children's zoo, with animal exhibits and zones like real zoos. There are concession stands, picnic tables, a penguin ice cap zone, and other things a zoo would include. Due to the mix of medium and long range areas, weapons like Sniper and Semi Auto are noticeably stronger on this map. Originally a comp layout based off of a movie studio complex, the idea was scrapped for the Habitat we know today.

Challenges

1.5 Junk
1 Junk
0.5 Junk
1 Junk

Patch History

**v6.1.1**
* Fixed issues with Habitat

**v6.0.9**

* Optimized Habitat

**v6.0.8**

* Changed the outlook of Habitat (rework)

**v6.0.4**

* Fixed glitch on Habitat

**v6.0.0**

* Added new Map: Habitat