recursal/Fanatic-Fandom huggingface dataset:
Fence Post Beats

1. **MONKEY WRENCH:** Superheroes make a mistake and get the USA nuked. "*Capital Divide"*
2. **ENTER BIZARRO WORLD:** Superpowers diminish and general populace rise up, exile supers, and hunt them. "*Gamma Correction"*
3. **GRANDE SUCCESS:** Heroes and villains form unprecedented alliances to survive their new predicament. "*Coalescence"*
4. **ALL IN:** The broken off groups decide to form one giant coalition to take back control of the country overall. "*Ashes"*
5. **VENTI FAILURE:** The villains reveal themselves as the true minds behind the big governments and they kill many heroes and former villains. *"The Final Passion"*
6. **SOAPBOX REVISITED:** Despite their major failure, beaten and dismayed, Heroes realize the world still needs them even though they are hated and begin to help saving the world and rebuilding the country.
7. **MAIN EVENT SHOWDOWN:** Heroes and reformed villains fight against the villain corrupted governments and begin to help bring the country back to its' united strength. "*The Rise of the Cape"*
Evocador

## Sobre

Conhecedores da magia dimensional, o Evocador é responsável de canalizar magias de outras dimensões para trazer à sua um objeto, ou até mesmo uma criatura. Os membros desse cargo devem permanecer numa cidade específica do Reino, Medranor. Esta cidade é responsável pelo ensino da magia dimensional, e a cidade é totalmente equipada e adaptada para o estudo com a magia. A razão disto é que a magia dimensional pode ser muito perigosa caso sua conjuração tenha uma falha. Graças a isso, os Evocadores ficam o tempo todo estudando nesta cidade, e não têm um dever significativo na sociedade do Reino.

O número máximo de Evocadores é de dez mil, e caso o número não chegue a este, um Feiticeiro qualificado poderá se tornar um Evocador.

Caso o Evocador tenha uma maestria com pelo menos cinco tipos de magias básicas e dez tipos diferentes de conjuração, ele poderá se tornar um Cargo de Terceiro Nível.
Elementalista

## Sobre

Este cargo é para os magos que são focados nas magias elementais e seus elementos compostos. Os Elementalistas são mais encontrados fora do Reino, pois estes cumprem missões no mundo afora, e elevam seu conhecimento ao conviver com os elementos estudados. Muitos Elementalistas levam dezenas de livros e grimórios com eles em suas missões, e estudam o elemento em sua maneira primitiva, ao lado dos conhecimentos expostos em tais documentos.

O número máximo de Elementalistas é dez mil, e caso o número não chegue a este, um Feiticeiro qualificado poderá se tornar um Elementalista. O tempo mínimo de permanência nesse cargo é de três meses.

Caso o Elementalista tenha uma maestria com pelo menos quatro tipos de magias básicas e dois tipos de magias compostas, ele poderá se tornar um Cargo de Terceiro Nível.
Phase 1 Plan

## Indie Release

**Ancillary Story Title:**

**Platform:** Mural Painting

**Logline:** The final battle between gammas and humans in an effort to restore stability across America.

**About:** The mural is basically a big stencil that can be rolled up and taken to any location, taped to a wall and be ready to apply paint. When seen all over the city these murals are supposed to incite curiosity. The plan is to get a buzz going and get people to talk about the picture they have been seeing all over the city.

 \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

**Micro Story Title:** Texan Revolution

**Platform:** Mobile Game

**Logline:**Post civil war revolution

**About:** A resource engagement game about texas trying to take back united states. Players would have to carefully manage and gather resources to charge the revolution.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

**Ancillary Story Title:** The Super Awareness Show  ft. Anonymous Hero

**Platform:** Podcast

**Logline:**In a radio station in the wasteland closest to Texas, an exiled hero reveals secret information

**About:** A radio show host has an interview with an anonymous hero who reveals deep unknown information about a prolific wastelander group and their actions.
Act II

Going into the 1980's the United States entered a phase of great recession and dismantling. The destruction of the nuclear blasts left much of the Midwest a desolate and fatal land. In addition, the radiation emanating off of the zone had surprising effects on the supers; their powers began draining leaving even the most powerful hero barely above a human. The period between the 1980's and the 2020's was a time of much rebuilding. Many states began starting their own territories and taking over more territory to build their personal empires. Texas clings on to what little remains of the past and rebuild their society. Eventually, they grew into a large state and formed satellite states throughout the post-US country. California split off from the greater continent and formed a new state full of tech wonders; however, the general populace under the tech focused rulers suffered. Now being hunted out of pure hatred and resources (drawn from their powers), Heroes and Villains, now called Gammas, were spread all over the country, some hiding within the confines of established states and others taking their chances in the untamed land. Many of the new governments were riddled with villainous corruption, unbeknownst to its citizens. For the most part, the people were suffering with no true leaders and righteous champions keeping them alive and safe.

Eventually, a few heroes and villains banded together to try and survive the wastelands and prejudice populace. Previous nemesis formed tight partnerships as they struggle in the barren lands. Although hesitant at first, the newly formed alliances decided it is in their best interest to assist others the encounter in an attempt to restring the past.

A few years after the formation of partnerships those gifted with superpowers decided to rise up and take back control of the world. They start off by fighting the big governments that are oppressing them and so many others not knowing the the people truly in power of the governments were actually disguised super villains. The villains thwart every attack with special anti-super death squads and many heroes are murdered.

Despite their huge failure, the heroes and villains realize they are fighting for the wrong reasons and that they must fight these villains for justice and humanity instead of their own personal needs. Act two ends with this realization and the groups go into planning for the final attack.
How it Impacts the Larger Good

The concept of good and evil is something people experience day to day; with our story world we want to depict a place where the line between the two are blurred and there is no room for contemplating a decision.  We want to show people that it is important to not only observe the consequences of your actions but also to consciously make decisions. When there is a lack of morality on both ends, chaos ensues. A discernible right and wrong is literally the basis on which society is built.
Character Groups / Alignments

###  Righteous

ODs: A group of people trying to rebuild the United States to its former glory. Allied with Texas but doesn't agree with all of Texas's methods.

**Territory Name**: The OD (Old Dominion)

### Autonomous

Kamis: A highly technologically advanced people due to their proximity to Silicon Valley. Consider themselves above other territories and keep others out by strongly defending their borders against outsiders.

**Territory Name**: Kape Town

### Self-Indulgent

Skags: Anarchists who cause chaos that attack anyone foolish enough to venture into the Fractured Sands. They took advantage of the war and live free from any kind of morality or law.

**Territory Name**: Fractured Sands

### Ascendant

Warrows: The most densely populated faction in America. They have access to more resources than they need but are unwilling to help others who need it.

**Territory Name**: Warrows

### Orthodox

**Techies**: The most technologically advanced region. They are a people who seek advancements at any cost. They consider the law of the land to be the final word, however, if it doesn't allow them to do what they want to do, they will simply change the law.

**Territory Name**: Silicon Valley

### Transcendent

**Texans**: A people trying to rebuild America to its former glory. They have the most military might of any of the regions. Allied with The Old Dominion, but Texas is willing to do whatever is necessary to achieve that goal.

**Territory Name**: TEXAS

### Humane

**Wastelanders**: People who are trying to simply survive the Wastelands. They live in small settlements pocketed around the Wasteland. They usually are peaceful but when they're desperate they can get violent.

**Territory Name:**  The Wastelands

### Ambitious

**Loyalists**: Groups of people loyal to Texas, for economical and political reasons, scattered across the country in much smaller territories. They, however, work completely separate from Texas and attack other settlements without permission because they think that even Texas is going to soft on those that defy them.

**Territory Name**: Texas Loyalist States

### Pragmatic

**Gammas:** The former superheroes and supervillains of the United States reduced to not much more than humans at this point. They are eventually forced to work together to simply survive the hunters and harsh conditions they are faced with.

**Territory Name:** Initially nomadic but eventually settle around cities in Old Dominion
Broad Boundaries

Within the story world there is a lot to explore but, there is also much more room for expansion. With the United States being where the story world is set there is potential to tell stories about how the rest of the world is effected by the civil war due to Americas far reaching influence. Canada and Mexico would be fantastic settings to draw stories from exploring how the fallout of the war directly effected their livelihood. You can also explore other continents like Asia or Africa about how the super heroes and civilians there are reacting to the news about America and ultimately how those countries are effected by the war. Foreign governments could either learn from Americas mistakes or follow suit causing distress world wide. Due to the scale of the war and the reasons behind it there is no doubt the rest of the world is tuned in and tentatively watching to see the outcome.
Definable Location

Capital Divide takes place in an alternate, post-war ravaged United States. The country is divided into eight territories that have their own economies and trade systems. Each territory thrives off abundant resources found within their own borders.

***Locations***

**The Old Dominion:**

A place visibly devastated by the territory war but recently has been regaining its feet and is on the up and up. Is located on the East Coast of what used to be the United States centralized around Virginia and Washington DC.

**Kape Town:**

Heavy rain all the time that causes major flooding to point that the ground in submerged almost year-round. Because of this, the citizens live in cities that are suspended off the ground by massive stilts. North-Western Ex-United States.  The lands north of California that were broken off when California fractured themselves from the mainland.

**Fractured Sands:**

Large fractures in the surface of the earth caused by California separating tear through the area surrounding California, Oregon, and Washington, leaving those areas near uninhabitable. A land full of massive rifts in the crust of the earth some of which are submerged in water and some of which go for hundreds of miles.

**Warrows:**

A region that was mostly untouched by the war and still has access to bountiful resources.  There are no war-torn areas and it has remained densely populated. The area directly surrounding the Great Lakes region reaching to the east towards Maine and moving slightly south of there is the Warrows.

**The Silicon Empire:**

Large expanses of massive cities stretching unrealistic distances covering the majority of the empire. California almost exactly as it was except for the fact that they used giant drills to cut themselves off from the mainland United States.

**TEXAS:**

A well-developed version of what current
times USA is.  The only major difference is the heavy militaristic mindset of the population. Texas is located in the same place as it was pre-war, plus the land north of it that was taken early in the war.

**The Wasteland:**

The most war-torn region of the United
States after the war.  Most of the natural resources are destroyed and the land is ravaged by battles past. The largest single territory in the post-civil war America, the Wasteland ranges from northern parts of Arizona and New Mexico all the way into central US.

**Texan Loyalists:**

Pockets of Texas supporters wandering most of the country with some tentative cities in the uninhabited areas of the land. The majority of the loyalists are a nomadic people who are hunting the supers.
Social Segments / Status Ladders

### Righteous

ODs: Very similar to the Democratic Republic that the United States had before the war in both political structure and social structure.

**Status Ladder:**  President, Congress, Senators, Voters

### Autonomous

Kamis: A seemingly Democratic system that is actually rigged to keep specific people in power.

**Status Ladder:** Council, Puppet President, Senators, Voters

### Self-Indulgent

Skags: Let anarchy reign.

**Status Ladder:**  Whoever has the biggest weapon, and whoever is dead.

### Ascendant

Warrows: A true Democratic elected official holds most of the power.

**Status Ladder:** President, Voters

### Orthodox

**Techies**: A democratically elected Socialist rules over the people keeping a tight grip on all resources.

**Status Ladder:** President, Voting Assembly, Inventors, Workers, Farmers

### Transcendent

**Texans**: A carbon copy of the Democratic Republic in place before the war, except for the fact that only conservatives are ever elected.

**Status Ladder:** President and Congress, Senators, Voters

### Humane

**Wastelanders**: Individual very small groups of people that live in a communistic fashion. The leaders are normally just headstrong people who take charge to help.

**Status Ladder:** Group Leader, Anyone they may delegate to, everyone else.

### Ambitious

**Loyalists**: Groups scattered around America that are supposed to be loyal to Texas, but don't always do that. There are some people that rise up trying to incite the people to take more action against Texas's enemies without the consent of Texas.

**Status Ladder:** "Texas", Military Leader, Soldiers, Workers, Farmers

### Pragmatic

**Gammas:** Simply doing what they can to survive with no political or social structure whatsoever.

**Status Ladder:** None.
Room for History

**Timeline of Capital Divide Universe**

1776 - Undercover heroes help liberate the 13 Colonies from British Rule and assist in the founding of the USA.

1800 - First Hero gone public in the USA.

1820 - Heroes begin coming out publicly, mostly to thwart threats to their homelands.

1845 - Hero Guild Forms to combat threats to countries. Runs independently.

1845 - Villains attach themselves to underground crime syndicates, and are unable to be stopped.

1800-1900 - Hero vs. Villain conflicts, minor destruction, not much to worry about.

1914 - Villains manage to influence events of WWI, causing the first international conflict involving heroes, villains, and countries.

1918 - Heroes manage to separate villains and run them out of the Central Powers and destabilize them, effectively winning WWI for the Allies.

1939 - Villains, becoming more heinous and desperate for control, reignite Axis forces and coerce the start of WWII.

1945 - End of World War II, Villains associated with the Reich manage to escape.

1946 - Golden Age of Heroes Begins. Heroes finally have upper hand on Villains

1960 - Heroes get more desperate to finally eradicate Villain Syndicate from the US. US Government becoming worried at increasing destruction and collateral death tolls

1963 - Downtown Chicago has multiple block leveled after Hero/Villain confrontation.

1966 - Manhattan completely destroyed in aftermath of Hero attack goaded by villains, who hope to capitalize on Hero desperation.

1967 - US Sanctions made against heroes to keep them in line. Heroes do not abide. Tensions between heroes and government rise to peak.

1969 - Villains wreak havoc amongst U.S. and begin to fight for control of territories as heroes become oppressed.

1973 - 3 Way Open War between US-Heroes-Villains.

1976 - Big Boom.
Special Sauce

In the Capital Divide, people with superpowers are no longer as powerful as they used to be and are now treated like second class citizens. They not only have fewer rights than everyone else but are also being hunted for sport, bounty or other resources. This shift in dynamic requires the heroes and villains to team up at times just for the sake of survival. The United States has fallen towards chaos and a once familiar world is now unrecognizable. Heroes who once held super powers have been reduced to people who will do anything to survive.
Mythopoeia

Fauna : Many of North America’s current wildlife exists in the world of the Capital Divide, however much of the natural fauna has been altered by exposure to the radiation caused by the Nuclear Fallout. While some pure animals do remain, only slightly radiated, but mostly unchanged there are also their highly radiated counterparts. From two headed, furless, blister covered deer to bears that stand upright, with impenetrable armor like skin. In addition to North America’s natural wildlife, several exotic species, popular in menageries amongst most capital cities before the nuclear fallout, have also thrived in the post nuclear wastelands. Occasionally, Lions and Zebra can be found throughout the midwestern provinces, radiated and irradiated. As well as Elephants and Giraffes, alongside their monstrous counterparts.

Flora : The flora of North America in the Capital Divide ranges from relatively unchanged in some areas to large sections of land razed by constant war and radiation. Most noticeable though, are the remains of once great cities. The ruins of cities host overgrown vines and grasses, roots cracking through concrete and canopies beginning to develop amongst the battered remains of skyscrapers and broken down buildings. While not entirely overtaken, most modern infrastructure is now destroyed and beginning to be grown over by nature. Some cities however do still stand, with large walls blocking off outside access, as well as keeping nature at bay. Far from the cities, stand forests that have begun to grow back rapidly despite the fallout. These irradiated forests have adapted to the new chemical component, creating beautiful, but mostly unknown flora. Very few have seen the new species of plants, but whether or not they are safe to be around is largely unknown.

Conlang : In the City-States present in the Capital Divide, like California or Texas, language has remained mostly unchanged. Save for some lingo created in lieu of the new species, or terms specifically related to Heroes or Villains (now known as Gammas). English is still the dominant language throughout North America. In the wastelands and wilderness however, roaming factions have adopted crude forms of coded English, each with their own special phrases that only people of that faction would understand. No codex's have been written as these sub languages change very often, and anybody who would care enough about language to get close to hostile tribes is often killed.
Ancillary Narrative 3

**TITLE:** Sub-Cereal Advertising

**CORRESPONDING MACRO-STORY BEAT:** SOAPBOX REVISITED

### **SHORT STORY SYNOPSIS**

A group of heroes form an underground crime fighting ring in light of the new laws against heroes. The main hero, Gazer Fist, is driven into hiding. However while he is underground, he witnesses villains running amok, and the government powerless to stop them. He chooses to disobey the law and finds other like minded heroes to help him tip the scales in favor of justice, despite what the world thinks of his ideals.

**GENRE:** Food

**PROTAGONIST:** Gazer Fist, a hero with incredible super powers who is forced into hiding after the sanctions against heroes. Since it is a short comic, not much is known of the fictional hero, other than that he is a representation of heroes who wish nothing but the best for the world and it's inhabitants.

**ANTAGONIST:** The Government, throughout the short comic, government agents are scrambling to figure out the identity of Gazer Fist and his comrades. They try to place them under regulation and silence them for good, under the laws created after the sanctions, regardless of their intentions.

**PRIMARY LOCATIONS WITH DESCRIPTIONS:** This short comic takes place in a troubled city similar to New York, where villains now run rampant with the heroic oppression now present.

**ADDITIVE COMPREHENSION:** The additive comprehension in this narrative is the background to one of the main antagonists during the Triple A title's campaign storyline, Gazer Fist. While you interact with this antagonist many times throughout the game, you will be able to learn more about what makes the character do the things he does, and puts a spin on the character, creating a sympathetic attachment to an antagonist through this medium.

**TARGET MARKET:** Male and Female Gamers below 28.

**THOROUGH DESCRIPTION OF THEIR MEDIA HABITS:** Many of the people included in this demographic tend to stick to whatever is popular at the time. While older demographics may be more picky, younger crowds tend to stick to whatever is "hot". Therefore, since there is a Triple A title coming out, paired with the fact that this will be contracted with one of the most popular breakfast foods with a throwback to old school cereal prizes should solidify exposure to this ancillary narrative.

**MEDIUM:** Short Comic

**WHY IT WORKS IN THIS MEDIUM:** Having this story as a short comic will provide a easy way for content to be found and absorbed in the smallest dose possible, while still leaving the consumer satisfied both visually and narratively.

**PLATFORM:** Cereal Boxes!

**WHY IT WORKS IN THIS PLATFORM:** Being a throwback to a time when cereal box prizes were prevalent, taking it back will not only be a welcome surprise for the audience, but will also provide an easily digestible (literally) way for more story to be consumed by fans of Capital Divide.
Chica

Chica is an antagonist in A Shadow Over Freddy's. She is first encountered on Night 3 and is active on every night onward.

## Appearance

Chica is a shadowy husk of her former self. Her appearance is very similar to the original Chica, although her suit is visibly dirtied, and she has only small white pinpricks for eyes. Her teeth are also different, as they appear purely white, and unlike her original design, she now has a top row of teeth.

## Behavior

Chica is first encountered on Night 3 along with Bonnie. Chica's behaviour is also very similar to Bonnie's, in that she will attempt to attack the player when moving between rooms. The player must hold right click in the direction they intend to move to listen for her breathing. If she can be heard in the next room, the player will be jumpscared if they proceed. If the player waits in one location for too long, Chica will also enter the room with the player and will attack if they attempt to move to a different screen. She can be heard by her strained groaning, at which point the player must locate her and shine their flashlight at her until the vanishes, at which point it is safe to proceed. Chica will patrol the center of the Dining Area, so she can be avoided all together by avoiding this area.

## Custom Night

Chica is one of the potentially active animatronics in Custom Night. The player can set her AI from 1 - 20 to make her more difficult, or can set her to 0 to remove her entirely. Setting her AI level to a high number makes Chica move through her patrol route quicker, makes her harder to listen for when moving from screen to screen, and makes her quicker to enter the room with the player. The Chica plushie is also one of the plushies that the player can chose to collect in Custom Night.

## Gallery

Chica in the room with the playerChica's jumpscareChica's plushie on Night 3Chica in the room with the player on Night 5, showing her full body
Bonnie

Bonnie is an antagonist in A Shadow Over Freddy's. He first appears on Night 2 and is active on every night onward.

## Appearance

Bonnie is a shadowy husk of his former self. His appearance is very similar to the original Bonnie, although his suit is visibly dirtied, and he has only small pinpricks for eyes. His teeth are also different, as they appear purely white, and unlike his original design, he now has a top row of teeth.

## Behaviour

Bonnie is first encountered on Night 2 along with Freddy. When moving from room to room the player must hold right click to listen before proceeding. If the player hears Bonnie's breathing coming from the direction they are facing, they will be jumpscared by Bonnie if they proceed. Bonnie may also hide in the same room as the player, which can be heard by his strained groaning. When this occurs the player must locate him within the room and shine their flashlight on him until he disappears, at which point it is safe to proceed. Failing to do either of these actions will result in Bonnie jumpscaring the player, causing in a game over. Bonnie patrols the outside of the dining area, and can be avoided entirely by not moving through these screens. However, this will put the player in the patrol area of Chica who moves through the center of the dining area.

## Custom Night

Bonnie is one of the potentially active animatronics in Custom Night. The player can set his AI from 1 - 20 to make him more difficult, or can set him to 0 to remove him entirely. Setting his AI level to a high number makes Bonnie move through his patrol route quicker, makes him harder to listen for when moving from screen to screen, and makes him quicker to enter the room with the player. The Bonnie plushie is also one of the plushies that the player can chose to collect in Custom Night.

## Gallery

Bonnie in the room with the playerBonnie's jumpscareBonnie's plushie in the storage room during Night 2
Freddy Fazbear's Pizza

Freddy Fazbear's Pizza is the central location in A Shadow Over Freddy's . All five nights of the game take place within the restaurant.

## Description

Freddy Fazbear's Pizza is the same location as in the original FNaF 1 with some minor layout changes. The restaurant seems to have been abandoned many years ago, as there are many loose wires raining from the ceiling and the exit is boarded up. The restaurant is pitch black to the point where only what is directly in the line of the flashlight can be seen.

The restaurant is revealed at the end of Night 5 to be a recreation of the original restaurant created by The Puppet. It serves as a form of purgatory for William Afton to test whether he feels regret for his actions, to determine if he can be forgiven and allowed to move on or not.

## Gameplay

The restaurant is divided into separate screens, with most rooms consisting of a single screen and the Dining Area having multiple screens due to its size. The player begins each night in the Office, however most of the gameplay takes place in the Dining Area. The player is suseptible to attack by any roaming animatronics in the Dining Area or when moving from screen the screen. The player must complete a specific task each night before 6 AM and without being killed by an animatronic in order to progress. The task is different each night.

## Trivia

* The original Freddy Fazbear's Pizza did not have a visible exit, whereas the restaurant in ASOF puts the exit to the rear of the Dining Area.
* The player is able to enter the kitchen, whereas the kitchen was never seen in the original game due to the broken camera.

Pirate CoveTables in the Dining AreaThe boarded up exitThe security officeParts and Service
Bubble Shooter

A classic reborn! This is an awesome Bubble Shooter with HD-graphics, smooth animations and simple gameplay. Simply make combinations of three or more bubbles of the same color to make them pop. What separates this Bubble Shooter from the rest? In this game you can play however long you'd like! No levels, just infinite gameplay!
How to play: Simply touch the screen where you want the ball to go, can't get any easier :)
Features:
- HD Graphics
- Simple and intuitive gameplay
- The best Bubble Shooter you've ever come across
- Sound effects
- Butter-smooth animations
- Performance optimized
Afton's dog

Afton and his dog playing with his dog

==Appearance==

Afton's dog looks like pointer with its floppy ears and its long nose but it doesn't have spots so it might be a greyhound. And Its teeth can bite very hard if you touch it.

THEORIES

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my theory is that the dog represents William how he wants to take the robot away like how William Afton wants to take away the children that he killed.
A Shadow Over Freddy's Wiki

This is the unofficial wiki for the game A Shadow Over Freddy's, a fan game created by Phisnom on Game Jolt. It is a text adventure/point and click hybrid game based off the original Five Nights at Freddy's by Scott Cawthon.

We are currently maintaining 20 articles and 79 files, and you can help!

GET THE GAME HERE
CREATOR'S PAGE
Night 2: Follow the Music

Night 2 is the second night of A Shadow Over Freddy's. It takes place immediately after Night 1, and the only animatronics active are Freddy and Bonnie.

## Gameplay

Similar to Night 1, the player begins in the office of Freddy Fazbear's Pizza, however unlike in Night 1 the player's objective is to follow the music. The player can hear The Puppet's music box when using right click to listen for sounds coming from the next screen. The music box will lead the player to four areas: the first being the stage, the second being the bathrooms, the third being Pirate's Cove, and the fourth being Parts and Service. When reaching the next location on the list, the music will stop and the player will hear a high pitched laugh, at which point they must follow the music to the next area. The player must avoid Bonnie while moving from screen to screen, and must follow the music to all four locations before 6 AM to avoid being attacked by Freddy.

Completing Night 2 will unlock Night 3.

## Story

At the end of the night, the player will be offered the following story:

## Trivia

* This night is shorter than Night 1, so the player must use their knowledge of the location to move efficiently.
* The plushie needed for the Good Ending is found on a shelf in the storage room to the left of the starting office.
Night 3

Night 3 is the third night of A Shadow Over Freddy's. It takes place immediately after Night 2, and the active animatronics are Freddy, Bonnie and Chica.

## Gameplay

The objective of Night 3 is to enter the kitchen. The player begins in the office like the previous nights, and must move to the kitchen which is to the right side of the dining area. The kitchen is locked so the player must first retrieve the key from the break room, which is located in the backstage area. This is the first night that Chica is active, although her mechanics are very similar to Bonnie.

## Story

At the end of the night, the player will be offered the following story:

## Trivia

* Night 3 is shorter than Night 2, so efficient movement is now essential to success.
* The plushie needed for the good ending is found on a wall storage box in the right hallway.
* The kitchen was not shown in the original *FNaF*, although the kitchen is ASOF seems to be an infinite expanse of wires with no furnishing.
* Night 3 is the first night that The Puppet states the story is from the protagonist's past.
Night 4

Night 4 is the fourth night in A Shadow Over Freddy's. It takes place immediately after Night 3, and is the first night that all four animatronics are active at the same time.

## Gameplay

The player must defend against Freddy, Bonnie, Chica and Foxy during Night 4. This is the first night Foxy is active, so the player must remember to check on Foxy at Pirate's Cove frequently while also completing the objective of the night. The objective is to find five pieces of a Freddy doll: four limbs plus his head. The first piece is in the Kitchen, the second in the Parts and Service room, the third on the Stage, the fourth at Pirate's Cove, and the head at the exit. The night will end after collecting all four pieces plus the Freddy head.

## Story

At the end of the night, the player will be offered the following story:

*"There once was a sick, twisted monster, who stalked its victims from the shadows. Its heart far gone from its body, this putrid parasitic individual lived for the hunt, to capture and corrupt the weak. All for the sake of satisfying its disgusting pleasures. Tonight was no different. Amidst the rain, this vile vampire of society spotted a young girl, left outside the entrance to a family restaurant. She looked in from a window, as other kids inside had fun and celebrated without her. The monster approached the girl from behind, its body trembling in anticipation to savour the perfect opportunity that had been laid out in front of it. Maybe, if some humanity was still lingering inside, if some shred of dignity had remained in its hollow heart, it would've felt pity for her. Maybe it could've sympathised with her situation. It stood still, inches away from her, its hands reaching out for her back. The sounds of its breathing masked by the downpour surrounding them. The child felt a chill down her spine, she saw its eyes looking at her in the reflection of the glass, she slowly turned around to face the figure towering over her.*
***You.***

## Trivia

* The Freddy doll that the player is tasked with collecting the pieces of is either the same doll that William Afton attempted to use to trap his father's soul and then tore up when he failed, or is in direct reference to this event.
* Night 4 is the first night that The Puppet directly refers to the protagonist as William Afton.
* The plushie needed for the good ending is found on a shelf in the Break Room.
* Night 4 is the only night in which the player can be in possession of two plushies at the same time: the secret Foxy plushie and the five pieces of the Freddy plushie.

## Gallery

The Foxy plushie on the shelf in the Break RoomThe Freddy head at the exitThe first piece in the KitchenThe second piece in the Parts and Service RoomThe third piece on the StageThe fourth piece at Pirate's Cove
Custom Night

Custom Night, also known as *Night 6*, is the final night in A Shadow Over Freddy's. It is unlocked by achieving the Good Ending after Night 5.

## Tactics

Custom Night is unlike any other night. The player is able to select which animatronics are active and also to set their AI from 1 - 20 to determine their difficulty. At higher difficulty levels Chica and Bonnie move around their patrol paths faster, are harder to listen for in the next screen, and will move into the room with the player quicker. Foxy will attempt to leave Pirate's Cove more frequently, and Freddy becomes a bigger threat as setting his difficulty level higher causes the night to be shorter and he attacks at 6 AM.

The player is also able to select from a choice of the five secret plushies found throughout the main game, which then need to be located within Freddy Fazbear's Pizza without dying or reaching 6 AM. The plushies spawn in random locations around the restaurant but will always be in the same area on that particular screen. The player can chose any number of plushies between zero and five, although choosing zero plushies will cause Custom Night to be unwinnable.

If the player succeeds in finding all five plushies with all four animatronics set to 20 (affectionately termed 4/20 mode) the player is rewarded with a star on the title screen and a small animatronic pig chef will appear in the bottom corner, waving. If the player clicks on this pig they will receive a short cutscene with abstract and confusing images set to a highly distorted music box. The meaning of this is still unknown, but is theorized to either be hidden lore or a teaser for Phisnom's next game.

## Gallery

Custom Night's start menuA close up of Porkchop.The star on the main menu after completing Custom Night
Night 1: Find the Exit

Night 1 is the first night of A Shadow Over Freddy's. The only animatronic active during this night is Freddy.

## Gameplay

Night 1 essentially functions as a tutorial night. The player begins in the office and is free to wander Freddy Fazbear's Pizza and familiarise themselves with the location. The objective of Night 1 is to find the exit, which is located at the southeast corner of the dining area, to the right of the stage. The only animatronic active during this Night is Freddy, who will attack if the player does not find the exit before 6 AM.

## Story

At the end of the night, the player will be offered the following story:

## Trivia

* As this is the longest night of the game, Freddy poses very little threat to the player.
* The plushie needed for the Good Ending is found on the stage, sitting atop an amp.
Endings

A Shadow Over Freddy's has two endings which are given to the player at the end of Night 5 depending on their actions within the game.

## Bad Ending

The Bad Ending is typically the first ending that the player will receive. This is earned by completing all five nights but not collected all of the secret plushies, or not accepting all of The Puppet's stories. The player will receive a monologue from The Puppet, accusing this player of not feeling remorse for their actions while alive and condemning them to an eternity in hell. The Puppet's dialogue is as follows:

"*You were once a man called William Afton. In life you chose to waste time chasing shadows, turning a blind eye at the suffering of others. Leeching off the remnant of life that was robbed from your victims, you fought your fated death until your last rotten breath. But after decades of running away from retribution, you perished - trapped by your own machinations. Your body turned to ash, crushed inside one large metallic coffin. Your soul, now naked and vulnerable, was dragged down into the darkest depths of the earth and taken by the forces that would decide your fate. And their judgment was clear. This place was born out of their judgment - this colourless replica, a reflection of where your life should've first ended, populated by the shadows of your past. This is your punishment. An endless night, trapped within the abandoned confines of the dream you turned into a nightmare, inside the place of joy you poisoned with your selfish desires. Congratulations, it's your own personal hell. You truly deserve it. My job here is finished; I'm through trying to find humanity in you. Your chances of redemption are long gone and you have no one to blame but yourself. Over the course of these five nights, you have failed to show regret for your actions nor care about anything other than your escape from this prison. You did this to yourself. And as such, I leave you to your fate. This is the end, William. Good riddance.*"

The player will then received the *Bad Ending*, which will show any of the secret plushies that were collected throughout the nights.

## Good Ending

The *Good Ending* is earned by completing all five nights, collecting all four secret plushies, and accepting all of The Puppet's stories. The *Good Ending* is functionally identical to the *Bad Ending* in that the player's fate is the same, however achieving the *Good Ending* gives the player a different end screen and also unlocks Custom Night.

## Trivia

* The Golden Freddy plushie seen at the end of Night 5 is not required for the *Good Ending* as this is mandatory to complete the night.

## Gallery

The Puppet look at William in the springlock suitWilliam being chased down by the animatronicsSpringtrap perishingThe Freddy plush that is required for the Good EndingThe Bonnie plush that is required for the Good EndingThe Chica plush that is required for the Good EndingThe Foxy plush that is required for the Good EndingThe Golden Freddy plush at the end of Night 5.
Ingrain (move)

Accuracy
 Priority
 * Does not make contact
* Not affected by Protect
* Not affected by Magic Coat or Magic Bounce
* **Affected by Snatch**
* Not affected by King's Rock
 **Target**

 **Availability**

* Not a TM, HM or Move Tutor move.
 * On Bulbapedia's Movedex
* On Smogon's Movedex
* On Eevee's Movedex

**Ingrain** is a non-damaging Grass-type move.

## Effect

The user plants roots in the ground, allowing it to restore 1/16th of its maximum HP at the end of every turn. This roots the user firmly in place, preventing it from escaping or switching out. Even Whirlwind, Roar, Dragon Tail, Circle Throw, or the activation of a Red Card cannot force the user to switch out. However, U-turn, Volt Switch, and Baton Pass may be used to leave battle, as may the offer to switch after knocking out an NPC trainer's Pokémon. If Baton Pass is used by the Pokémon, the effects of Ingrain will be transferred, rooting and healing any Pokémon, regardless of type.

If a Big Root is held by the user, the amount of HP restored at the end of each turn will increase by 30%.

Ingrain causes the affected Pokémon to be firmly rooted to the ground, and therefore susceptible to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap (though Ingrain prevents the Pokémon from switching out anyway) even if it is Flying-type or has Levitate. Ingrain also prevents the Pokémon from going airborne through the effects of Magnet Rise or Telekinesis, but does not prevent the Pokémon from using Fly, Bounce, Splash, Jump Kick, or Hi Jump Kick.
Foxy

Foxy is an antagonist in A Shadow Over Freddy's. He is first encountered during Night 4 and is active on every night onward.

## Apperance

Foxy is a shadowy husk of his former self. His appearance is very similar to the original Foxy, although his suit is visibly dirtied, and he has a single white pinprick for his left eye. His teeth are also different, as they appear purely white. His metal endoskeleton is missing entirely, aside from his hook, and his suit parts simply hover in the air.

## Behaviour

Foxy is first encountered during Night 4 along with Chica and Bonnie. He is found within the curtains of Pirate's Cove in the southwest corner of the building and must be checked on regularly in order to keep him there. He can be heard humming when he is close to leaving Pirate's Cove, which is a signal that the player has a short window of time to check on him before he escapes. If the player neglects to check on Pirate's Cove frequently enough he will leave his stage and chase the player down relentlessly, signalled by a second laugh sound cue. He can be temporarily avoided by continuously moving from screen to screen, however this will put the player at risk of being attacked by Bonnie or Chica. Once Foxy catches up to the player he will jumpscare them, resulting in a game over. He can be returned to Pirate's Cove if the player visits the location before Foxy catches them.

## Custom Night

Foxy is also active during Custom Night. The player is able to set his AI difficulty from 1 - 20, which will affect the frequency at which he will attempt to leave Pirate's Cove. The Foxy plushie is also one of the plushies that the player can chose to collect in Custom Night.

## Trivia

* Foxy is the only animatronic to have animated movement during the Night outside of his jumpscare. This excludes The Puppet who is not active during the nights but has animated movement.
* Foxy's humming is an extremely sound-pitched version of *Pirate Song* from the original *FNaF*, which was also hummed by Foxy from that game.

## Gallery

Pirate's CoveFoxy on the night select screenFoxy's jumpscareFoxy's plushie in the break room in Night 4Foxy in Pirate's CoveFoxy's game over screen
Freddy

Freddy is the titular antagonist of A Shadow Over Freddy's. He first appears on Night 1 and is active on every night onward.

## Appearance

Freddy is a shadowy husk of his former self. His appearance is very similar to the original Freddy, although his suit is visibly dirtied, and he has only small pinpricks for eyes. His teeth are also different, as they appear purely white, and unlike his original design, he now has a top row of teeth.

## Behaviour

Freddy can be encountered on every night, and will attack the player if they have not completed that night's objective by 6 AM. Once the clock hits 5 AM he will begin to play Toreador and can be heard laughing in the distance. This is the only warning the player will get before being attacked once the clock hits 6 AM. He will also appear in random rooms around the map as a shadow. If the player finds him, it's recommended to use your flashlight to scare him away, as this will temporarily cause the clock to stop.

## Custom Night

Freddy is one of the potentially active animatronics in Custom Night. The player can set his AI from 1 - 20, which will affect the speed at which time passes, or to 0 which will remove Freddy completely. If he is inactive, time will not pass by at all and 6 AM will never come. The Freddy plushie is also one of the plushies that the player can chose to collect in Custom Night.

## Gallery

Freddy's jumpscareFreddy on his game over screenThe Freddy plushie in the bad ending
A Shadow Over Freddy's

A Shadow Over Freddy's is a *FNaF* fan game created by Phisnom on Gamejolt. It was released on 25th April 2018.

## Gameplay

The gameplay of *ASOF* is a hybrid between a traditional point and click game and a free roaming horror game. The player wakes up to find themselves with no memories in a black-and-white abandoned Freddy Fazbear's Pizza and is tasked with surviving five nights and escaping the restaurant. The player is given a different task each night and must complete said task before 6 AM and without being attacked by any roaming animatronics. The player moves from screen to screen around the restaurant while interacting with their environment in a standard point and click style. Completing each night gives the player the opportunity to regain some of their lost memories from a mysterious shadowy figure that wants to help... at first.

It is revealed throughout the game that The Puppet is holding William Afton in his own personal purgatory after his death at the end of *FNaF 6*. This is to determine if William feels remorse for his actions or not, and to decide if he should be allowed to pass on. The player's actions throughout the nights and their willingness to accept The Puppet's stories affect The Puppet's decision and thus the ending.

## Animatronics

* Freddy
* Bonnie
* Chica
* Foxy

## Nights

* Night 1
* Night 2
* Night 3
* Night 4
* Night 5

## Custom Night

*ASOF* also contains a Custom Night that is completed after receiving the Good Ending, which involves collecting each secret plushie per night and accepting each of the post-night stories. This functions similarly to the original Custom Night from *FNaF 1* in that each animatronic's AI can be set from 1 to 20 determining how aggressive they are. The player is tasked with moving around the restaurant, avoiding being attacked, and collected a set number of plushies before 6 AM. The player is able to determine which plushies to collect per round, however their locations are random.

## Gallery

Foxy in Pirate's Cove on Night 4Freddy's head on a table in Night 4The Parts and Service Room
Snakestar

## Affiliations

Current:StarClan

Past:Forestclan

 Biographical Information

Age:10 years(10.5 moons aprox.)

Cause of Death:Killed by Mudspots

## Kin

Daughter:Adderfang

Son:Snaketooth

## Education

Mentor:

Apprentice(s):Falconstar,

## Names

Kit:Snakekit

Apprentice:Snakepaw

Warrior:Snakefang

Deputy:Snakefang

Leader:Snakestar

## Description

Snakestar is a long-haired dusky greenish-brown Tom with yellow eyes.Along with a long tail and long fangs.