recursal/Fanatic-Fandom huggingface dataset:
Бохдалека зубное сплетение нервов

Бохдалека зубное сплетение нервов (синоним: верхнее и нижнее нервное зубное сплетение, plexus dentalis superior et inferior)— сплетение, образованное верхними, задними, средними, передними альвеолярными ветвями верхнечелюстного нерва и нижними альвеолярными ветвями нижнечелюстного нерва; иннервирует верхние и нижние зубы и десны.

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Great Temmie

Great Tem is super strong!!! Can fight really good and is strongest in all Underground!

Only will fight if human beats sans on hard mode!

## Attacks

Hoi blaster- Great Tem will launch hois at the player from all sides

Cool legs-G.Tem will attempt to wrap its leg around the player similar to regular tems, but will use all five ...

Eat flakes!- G.Tem pelts you with Temmie Flakes from the top of the screen.

Ultimate Tem- The screen goes black for a minute and you die

## hard mode atacks

Flake Blaster - Multiple Tem flakes rain off the screen

Cooler legs Than Mettaton - Tem grows Mettaton's legs and atacks with them.

Omega Tem - Great Temmie turns into Omega Temmie,only happens when Greater Tem is with 1 HP

Cannot win!! - Computer Blue Screens of death...Forever

## Quotes

"Greetings human, My name...

is Great Temmie...

you killed my father, prepare to die" (Encounter)

"You feel like you're going to have a bad tem" (Flavor Text)

"Hooman....

It was noice tu MeEt U

Now.....

P R E P A R E T O D I E ! !" (encounter with Great temmie in hard mode)

"U aRe GoNnA HaV a ReAlLy BaD Tem" (Hard mode flavor text)
Биша ямка

Биша ямка (синоним: крыловидно-небная ямка, fossa pterygopalatine) — щелевидное пространство, ограниченное спереди бугром верхней челюсти, сзади — крыловидным отростком клиновидной кости, медиально — перпендикулярной пластинкой небной кости, а сверху — телом клиновидной кости; содержит крыловидно-небный ганглий, верхнечелюстную артерию, верхнечелюстной нерв с их ветвями.

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Бреше вены

**Бреше вены:**

* **Бреше вены (базально-позвоночные вены)**
* **Бреше вены (диплоические вены)**

**Это список значений слова Бреше вены**

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Frosch

**Frosch** is an Exceed and a Mage of the former strongest Guild in Fiore: Sabertooth. It is also a member of its team, the Twin Dragons of Sabertooth, being Rogue Cheney's partner.

## Physical Appearance

As an Exceed, Frosch is a small, long-tailed, green anthropomorphic cat that can stand on its hind legs. Frosch has large, round eyes, each complete with a pair of prominent eyelashes, and rosy cheeks.

The entirety of Frosch's body, aside from its face, is covered by a pink frog-like suit, of which the vast majority is covered by black spots. The suit sports a plain belly, webbed hands, and a hood which forms the frog's head, complete with two beady eyes resting on the hood.

## Personality

Frosch is happy-go-lucky and lighthearted, has a habit of speaking in the third person, and agrees with other people's opinions, regardless of what they may be. Also, Frosch has a habit of asking questions that others may deem to be redundant, such as when it was scolded by Lector for asking who would win between Orga and Warcry. Frosch is also very fond of Yukino, apparently having a good relationship with her when she was in Sabertooth, and was seen visibly saddened by her excommunication from their guild, and, afterwards, mentioned that it felt lonely. Frosch has a fear of being excommunicated from Sabertooth, but, according to Rogue, Frosch's fears are for naught, as he is there with it.

Frosch loves Rogue, and was very worried when Rogue was being beaten by Jiemma. Frosch is also very outgoing and is willing to put itself in danger to protect the ones it loves, as seen when it ran to where Gajeel and Rogue were fighting, intent on making the "Shadow" leave Rogue's body, and when it arrived, protected Rogue, who would die if the fight continued any further, from Gajeel.

Frosch also has a very good relationship with Lector, and is always, if not with Rogue, in Lector's company. When Lector was "killed" by Jiemma, Frosch was left in a state of total shock. Later, on the final day of the Grand Magic Games, Frosch was very visibly depressed without its friend by its side.

## Abilities

### Magical Abilities

**Aera**: Like all Exceed, Frosch is able to sprout angelic wings that enable it to fly.

* **Max Speed**:
Бурдаха бледный шар

Бурдаха бледный шар (синоним: латеральный и медиальный бледные шары) — два медиальных участка чечевицеобразного ядра полушария большого мозга, разделенных между собой и отделенных от скорлупы медиальной и латеральной мозговыми пластинками; бледный шар входит в состав экстрапирамидной системы.

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Галеати железы

**Галеати железы (Либеркюновы железы,** лат. *cryptae intestinales*, *glandulae Lieberkuehnianae*) — трубчатые углубления эпителия слизистой оболочки кишечника, расположенные в собственной пластинке слизистой оболочки.

Крипты являются одной из двух главных (наряду с кишечной ворсинкой) структурных единиц слизистой оболочки кишки. На каждую ворсинку у человека приходится от 4 до 7 крипт. В двенадцатиперстной кишке число крипт, приходящихся на одну ворсинку максимальное, 7. В каудальном направлении (к анусу) число крипт уменьшается, но количество клеток, расположенных на ворсинках и криптах, остаётся примерно постоянным на протяжении всего кишечника.

Глубина крипт 166,4 ± 6,0 мкм, отношение к высоте ворсинки 1 : 1,35.

Либеркюновы крипты выстланы однослойным цилиндрическим эпителием, высота которого выше у устья, чем у основания. Средняя высота эпителия примерно 18 мкм. Эпителий содержит разные клетки: абсорбтивные каёмчатые энтероциты, секретирующие слизь бокаловидные клетки, клетки Панета, бескаёмчатые энтероциты, М-клетки, разнообразные гормонопродуцирующие апудоциты. Дно крипт достигает мышечного слоя слизистой оболочки, а устье открывается в просвет между ворсинками.

На дне крипт располагаются недифференцированные бескаёмчатые энтероциты, которые интенсивно делятся и служат источником пополнения клеток крипты и ворсинок.

Либеркюновы крипты толстой кишки, по сравнению с тонкой, длиннее и содержат больше клеток, продуцирующих слизь.

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Байярже полоска

**Байярже полоска:**

* **Байярже полоска (наружная)**
* **Байярже полоска (внутренняя)**

**Это список значений слова Байярже полоска**

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Аранциева связка

**Аранциева связка:**

* **Аранциева связка (печень)**
* **Аранциева связка (лобковый симфиз)**
* **Аранциева связка (диафрагма)**

**Это список значений слова Аранциева связка**

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Арнольда узел

**Арнольда узел:**

* **Арнольда узел (сердце)**
* **Арнольда узел (языкоглоточный нерв)**
* **Арнольда узел (чревное сплетение)**

**Это список значений слова Арнольда узел**

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Гартнеров канал (тяж, ход)

**Гартнеров канал (тяж, ход) (Н. Т. Gartner)** — продольный проток придатка яичника (ductus epoophori longitudinalis) — каналец, расположенный в широкой связке матки близ конца маточной трубы; остаток эмбрионального мезонефрального протока.

## Клиническое значение

Является источником образования кист канала Гартнера.

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Вуда мышца (голень)

Вуда мышца (синоним: короткая малоберцовая мышца, musculus реrоneus brevis) — тонкая перистая мышца, располагающаяся на латеральной поверхности голени; начинается от латеральной поверхности малоберцовой кости, межмышечных перегородок и прикрепляется к V плюсневой кости, иногда к сухожилию разгибателя V пальца.

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Aetherocs

Aetherocs are magical birds of prey which migrate across the world, going past Tyrrus as they do. Their migration patterns are sporadic but sightings of them are said to be a good omen.

## Appearance

Aetherocs are colourful and covered with bright plumes of red, orange, gold and pink. They have long necks and long legs and generally considered elegant by most cultures. They are quite large, they can grow up to 4 feet tall (standing). They have very large wings and can fan their tails out into an impressive plumage.

## Behaviour

Aetherocs are said to embody the forces of light and fortune. When they fly overhead it is said that good fortune will soon follow.
The Three Dynasties

The Three Dynasties form an empire that covers most of the Western area of Shavan, its settlements built into the valleys and mountains of that beautiful landscape.

## History

### Legendary Origin

Legend states that long ago three warlords came to the Xang'Jiu Vale from the savage Steppes of the east. The three kings; Qin'gin, Xana'gu and Zheng, found this rich valley of gemstones and immediately went to war for control over the territory. Supposedly they warred for a hundred years, each warlord staying alive through stubbornness and the sheer determination to outlive the other two. This constant warfare turned the Xang'Jiu Vale into a barren battlefield, its beauty destroyed by the battles.

This crime against nature woke the ancient Earth dragonlord, Cthuth. As Cthuth woke and rose to the surface, the effect of his magic restored the valley to its previous state of natural beauty. The Three Warlords, upon seeing this majesty, instantly realised the errors of their ways and knelt before Cthuth, begging his forgiveness. It is said that on that day, the warlords vowed that they or their descendants would never again let their petty greed ruin the natural landscape. Cthuth forgave the warlords, on the one condition that they and their descendants would worship him as the supreme deity and that they would never settle in the verdant lands of the Xang'Jiu Vale. He gave them each a gemstone; a Carnelian to Qin'gin, an Opal to Xana'gu, and an Onyx to Zheng, and told them that the three stones represented the different natures of the Earth. He told the kings to form together into a grand alliance and defend the luscious land they had found against the savages to the east and the minions of the other dragons.

The Descendants of these three kings form the Dynasties we know today, of Qin'gin, Xana'gu and Zheng.

### The Monks of Xang'Jiu

Many years after the three dynasties began to build their great cities in the valleys of these western lands, a group of devotees of Cthuth went to the centre of the Xang'Jiu Vale, which had remained unsettled as per Cthuth's wishes. These devotees had forsaken their titles or heritage as members of the dynasties and instead became the first Monks of Xang'Jiu, building a sacred monastery in the centre of the Vale. The Monks do not interfere with the politics or wars of the three Dynasties, but are revered and considered wise and holy. The monks channel the power of the land and only leave their monastery when dealing with matters related to the dragons or the sacredness of the land itself. The leaders of the Dynasties often come to them for advice and pay close attention to the wisdom they receive.

### Recent Events

Recently there has become unrest within the dynasties. For the last few centuries the dynasty of Qin'gin has been grabbing at power and land and has come to be more wealthy than the other dynasties. They have claimed to be the true leaders of the Vales, which has of course caused some friction with the other two dynasties. This came to a head when an assassin sent by Jian Xana'gu killed Emperor Yangzhong Qin'gin
Галлера петля

**Галлера петля:**

* **Галлера петля (лицевой нерв)**
* **Галлера петля (блуждающий нерв)**

**Это список значений слова Галлера петля**

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Богро пространство

Богро пространство (синоним: подвздошная межфасциальная щель, spatium retroinquinale) — щель, ограниченная сверху приращением к гребню подвздошной кости подвздошного апоневроза и собственной фасции подвздошной мышцы, снизу — сращением этих листков между собой (ниже середины подвздошной ямки) у места соединения поясничной и подвздошной мышц.

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Бурдаха пучок

Бурдаха пучок (синоним: клиновидный пучок, fasciculus cuneatus) — пучок нервных волокон в составе заднего канатика спинного мозга, начинающийся от чувствительных клеток спинномозговых узлов и заканчивающийся в клиновидном ядре продолговатого мозга; проводящий путь проприоцептивной и тактильной чувствительности.

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Гатриева мышца

**Гатриева мышца:**

* ****Гатриева мышца**** — Вильсона мышца.
* ****Гатриева мышца**** — Гатриева мышца промежности.

**Это список значений слова Гатриева мышца**

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Вуда мышца

**Вуда мышца:**

* **Вуда мышца (кисть)**
* **Вуда мышца (голень)**

**Это список значений слова Вуда мышца**

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Аллисона карман (ямка)

Аллисона карман (ямка) (N. Allison) —выпячивание задней стенки перикарда за верхней полой веной (recessus retrocavalis). В отечественной литературе А. к. называется заворотом верхней полой вены — постоянное образование, глубина которого зависит от индивидуальных особенностей строения задней стенки перикарда (Г. Н. Топоров, 1954, 1960).

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Вельпо ямка

Вельпо ямка (синоним: седалищно-прямокишечная ямка, fossa ischiorectalis; седалищно-анальная ямка, fossa ischioanalis) — заполненное жировой клетчаткой парное углубление в области промежности, ограниченное медиально диафрагмой таза, а латерально седалищным бугром и фасцией внутренней запирательной мышцы, место прохождения внутренних половых сосудов и нерва (см. Олкока канал).
Westwind Enterprises

Westwind Enterprises (est. 311) - Based on Kukawa [0505]

We at Westwind wish to bring you the best
in starship design, maintenance and astronautic products in the galaxy.

we have been constructing starships since Anchorage

. quality is shown in
that the three-hundred years of ship building, those very ships still operate
to protect our civilization.

although Westwind is no longer the sole starship producer, this long lasting
corporation remains a large contender for astronautic equipment and starship
repair. therefore the main operations has moved off the Drift to Kukawa on the
fringe of known space. there, they have closer access to rare unique materials.

supporting Westwind Enterprises supports Civilization. Buy westwind
astronautics now!

(look out for our galaxy-class repair-shop:
Bob-Jane Space-Mart. [franchises available, inquire within])
Бруха мембрана

Мембрана Бруха (лат. lamina basalis, SPNA)— самый внутренний слой сосудистой оболочки глаза, является пограничной мембраной между хориоидеей и пигментной частью сетчатки. Ещё носит название стекловидной пластинки, поскольку на вид мембрана прозрачная. Толщина 2-4 мкм.

## Функции

1. Антагонизм ресничной мышце при аккомодации;
2. Посредничество при поставке питательных веществ и жидкости пигментному эпителию сетчатки и сосудистым слоям сосудистой оболочки.

## Строение

Мембрана Бруха имеет пять слоев (снаружи внутрь):

1. Базальная мембрана эндотелиальных клеток хориокапиллярного слоя сосудистой оболочки
2. Внешний коллагеновый слой
3. Центральный слой из эластичных волокон
4. Внутренний коллагеновый слой
5. Базальная мембрана пигментного эпителия сетчатки

## Патология

С возрастом мембрана Бруха меняется. Происходит изменение белкового состава и утолщение мембраны. Это приводит к замедленному обмену веществ. Кроме того, в пограничной мембране возникают слои пигментного эпителия. Эти изменения, вероятно, имеют отношение к возрастным заболеваниям сетчатки.

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Вейтбрехта связка

**Вейтбрехта связка:**

* **Вейтбрехта связка (коленный сустав)**
* **Вейтбрехта связка (межберцовый синдесмоз)**

**Это список значений слова Вейтбрехта связка**

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Daughters of the Desert

Daughters of the Desert are the order of mages of the Izir Desert, primarily of Azakkad, Alatheen and Izero.

## Culture

In the Izir Desert tradition and culture is strictly enforced. Part of this tradition is the separation in career and position between men and women. Men typically hold more power than women as they are allowed to become soldiers, priests and politicians. For the most part women aren't given any power. However, women are the only ones allowed to use elemental magic in the civilisations of Izir. These mages are called the "Daughters of the Desert".

The Daughters hold a lot of sway over politics of Izir, in some places it is the only way for a woman to get respect. A representative of the Daughters is in the Sand Sea King's council in Alatheen, and several Daughters are part of Iribathilad of Azakkad's court.
The Prophecy

The Prophecy was mentioned by Scarlet Nightborne and the Denizen who bound the party to the Eye of the Otherworld, but was delivered in full to the party on Aysa's Day by Witch.

## The Prophecy

*"The servant has turned on his master,*

*And now sees a world full of masters,*

*He will build a tower to the gates of the heavens,*

*By queen and crown of the unwanted rule,*

*By eye that sees and tears that fall to the grave,*

*By leaf of the tree in the autumn wind,*

*The Pattern will be broken,*

*The Precedent will be shattered,*

*Man shall become God.*

*God shall become Man.*

*Five,*

*Chosen and Bound by those who watch.*

*Through Pain and Loss,*

*Through Sorrow and Repentance,*

*They shall rise and fall, delve beyond the borders and face the gods.*

*Driven by Curiosity, Compassion, Vengeance, Redemption, Duty,*

*As Heroes or Villains they shall be known,*

*When Prisoner turns on Jailor,*

*When primal fury rises from the sands,*

*When evil must be redeemed with more than just words,*

*When not even death can hold them back,*

*When a new age is beginning,*

*At the top of the world, this tale will come to an end.*"
Daevelrocs

Daevelrocs are the counterpart of Aetherocs. Similarly they also migrate across the world, though an Aetheroc and a Daevelroc are hardly ever seen in the same area. Sightings of Daevelrocs are said to be an ill omen

## Appearance

Daevelrocs are dark in colour. They have long necks and legs and are considered beautiful and elegant in a dark way. They are quite large and can grow up to 4 feet tall (standing). They have very large wings.

## Behaviour

Daevelrocs are said to embody the forces of darkness and misfortune. When they fly overhead it is said bad fortune will soon follow.
Eredan

Eredan is a major City-State in Tyrrus and often seen as the capital. It is located in the region of Eredanos on the Western coast of Whitebay on the mouth of the Dragonflame River. Eredan is a major trading city due to its ideal location almost in the middle of Tyrrus and boasts the largest population of any city in Tyrrus.

## Culture

Eredan is a bustling port city and a large part of the city is a trade district, trade and money play an important part in Eredan culture and contribute to the reason it is the richest city in Tyrrus.

Technically Queen Victoriana Dragoncrest III rules Eredan though she actually has very little power and acts more as a figurehead. The Eredan Merchant Council does most of the running of the city itself and plays an important part in the politics of Tyrrus. Powerful "Houses" run individual parts of the city, the House of Gold deals with economical things, houses the Merchant Council and acts as the city's major bank. The House of Fish deals with food and fishery as well as food trading. The House of Wine deals with alcohol and drink, runs the city taverns and runs wine trading. The House of Music is in charge of the rich entertainment culture within Eredan and is mostly run by the Decker Corporation and Ronathon Decker. Within Eredan there are parades, street shows, plays and more. The Tournament Grounds outside Eredan hosts annual tournaments of joust, melee, archery and magic, the most famous and tragic of these being the Grand Tournament of 2015.

## Important Locations

The House of Gold

The House of Fish

The House of Wine

The House of Music

The Tournament Grounds

### Castle Eredan

When Castle Eredan was built in 1043 it was originally supposed to be a fort on the Whitebay to give the Empire of Eredalla a naval presence and a way to claim some of the bay from the White Kingdom. But villages and towns began to sprout around the castle, prospering from the rich fishing industry, eventually growing into the city of Eredan. The castle is quite large and once stood proud and defensive. However years of ruin and lack of maintenance have left it a crumbling ruin. In 1560 Dragoncrest Manor was built within the walls of the castle to replace the old keep, this building is more luxurious than defensive and houses the Royal Family of Eredan.

## Notable Characters

Victoriana Dragoncrest

Ronathan Decker
The Campaign

## Player Characters

Cedric Gallows

Ayla Vanderstone

Victor Valentine

Gaius Lestrade

Bartholomaus Steiner

## Notable NPCs

Zaikerik

Hartley Rochester

Scarlet Nightborne

Eredall II

Sabrina Kairn

Jerome Joysong

Sylomara Thornvale

Mina Frost

Anovid Kilnegar

Queen Victoriana I

The Jailor

General Talon Austermark

Varius Nightborne

Eloha Nightborne

Grand Vizier Mahomet

Azrik Al-Hassid

King Azyor

High Monk Uzziah

## Sessions

The Mystery of Valentine Hall

The Forgotten City

Preparing for War

The Siege of Eredan Part I

The Siege of Eredan Part II

Disaster at Slaver's City

The Sandstorm
The Green Man

The Green man (Also known as The Woodland Guardian, the Face of the Forest, The Old Man, and Fahuatl) is a Fey of Tyrrus and Hirokir. It is an omnipresent spirit which manifests around Wyldwood trees. It has connections to the Wandering Isle and is revered in Tyrranean Folklore, though generally believed to be a myth.

## History

The Green Man is very knowledgeable and many have sought its aid. It is known that the tree spirit knows the location of the Wandering Isle and knows secrets humans can hardly dream of. Few who have searched have been deserving of its knowledge, however.

## Appearance

The Green Man is not corporeal, however, its presence can manifest in a forest which contains Wyldwood Trees. It appears as a face pattern in a plant nearby. It sometimes appears on the bark of a tree, or forms a face from the leaves of a bush, etc. Its face is old, but kindly. Unless enraged, at which point it will suddenly form an exaggerated angry expression. When it talks, its mouth moves, but the rest of the face does not.

## Personality

The Green Man is fiercely protective, though slow to anger. It is generally slow to do everything, being an immortal tree spirit. The Green Man does not care about the urgency or impatience of those it is speaking to. In fact, it doesn't much care for individuals, and is more concerned about the welfare of life in general. The Green Man does not interfere with the process of nature unless something unnatural or beyond this world is getting involved.
Cedric Gallows

## Back Home

Cedric Gallows was born to a wealthy family who were the resident Lords over the rural village of Telmont and had governed it for 1000 years, the Gallows family were quintessential in founding the village however the at the time youngest member of the family thought to himself about the mystery of the world they lived in, this boy was Lib'n Gallows and cared deeply for the history of the world he was in however also accepted as the rest of Tyrrus had that whatever happened before year 0 either didn't matter or was simply forgotten, this never sat well for Lib'n and vowed that never again shall history be forgotten and resigned to his quarters and began to write down as much as he could of the world around him and when his father passed and was appointed Lord of Telmont he ordered for the construction of a great Library to be built to store his works that recorded the history of the Village he helped build, Lib'n was proud of what he had achieved as he settled into his age with such eyes watching and recording all actions in the town, Telmont has never had any serious crime, no ones stepped out of line and many great people have been known to come from there in a prosperous society and it continued to do so as he past the mantel down to his son Beant Gallows and filling the library became the family tradition. 30 generations passing saw the birth of Cedric Gallows who was yet another son ready to carry on the tradition however saw the world differently as he grew up, he saw Telmont as stale and dull, infact he took more interest in the travelers and merchants that would come and visit the town and so on his 18th Birthday he sat down with his Father, M'dad Gallows, and asked him if he could go out on an adventure, see the world and record it for his section in the library, after a week of persuasion M'dad agreed to let his son go out and achieve his incredibly task to record the world! M'dad solicited the help of the mercenary Gias and a physician Bartholomouse to assist him in his travels.
The N'Shari

The N'Shari are the residents of Narak'Shar. They are barely human and have been corrupted by the dark influence of the Dark Isles. The N'Shari rely entirely on necromancy and it is an integral part of their society and culture.

## Appearance

The N'Shari are overweight, short beings with withered legs and pale skin. They never walk and simply ride around on magical floating chairs made from bone and tree branches. The N'Shari are fond of adorning themselves in colourful cloth and jewellery and wearing necromantic charms.
Pre-Zero

Pre-Zero was a period of time before the founding of Tyrrus, and as such Tyrranean historians know very little about this time. This era is shrouded in myth and legend and there are many tales that tell of the times before Tyrrus, but it is difficult to separate the truth from fiction. It is very difficult to put these events in some kind of chronological order, but this is the order they are most commonly known in.

## Age of Elements

Also known as "The First Age", this was a period of time where elemental beings ruled the world. In this time there was no life, only magical beings constantly at war for control over the world. In legend the world was ruled by five Elemental Monarchs. This age culminated in the success of the Storm elementals and much of the world was frozen over.

## The Frozen Age

With the world covered in ice and the world in a relative lull of chaos due to the success of the Storm elementals, life was given a chance to bloom. Creatures rose up from the ice, eventually a race of frozen creatures arose, creatures known only in legend as "The Frozen Ones". With the rise of life also came gods and quickly these telepathic manifestations began to gain power. The Frozen Ones rules the world for thousands of years, until the age of the Storm Elementals began to wane

## The Age of Harmony

As the ice began to thaw and the elementals became more equally balanced, the Frozen Ones began to lose their territory as most of them simply could not survive in the warm environments. Many attempted to use Frost magic to hold onto their land. Within the new lands of warmth new life arose, and after a long time humans came around. The Frozen Ones looked down upon these newcomers with disdain and hated how humans were taking Frozen territory, this began centuries of war between the two races. In the end the Frozen Ones simply could not take back their territory and retreated to the frozen north and the deep underground. Humans began to build great civilisations, and started to bring harmony to the elements.
Вальдейера «мочеточниковое влагалище»

Вальдейера «мочеточниковое влагалище» (синоним: влагалище мочеточника фасциальное, vagina ureterica) — особое мышечное влагалище околопузырной части тазового отдела мочеточника, состоящее из продольных мышечных волокон, составляющих продолжение мускулатуры мочевого пузыря и функционально с ним связанных.

Источник
Velthor's Journey

Velthor's Journey is an old book written about the travels of Velthor, a known bearer of an incredibly powerful Spirit Animal named Zephyr. Notably, it contains a passage describing how one might be able to purge the Unspeakable Ones' influence from someone's mind and body.

## The Passage

*"...In Velthor’s account he explained how he found many innocents corrupted by the Unspeakable Ones, and he resolved to save them. In the ancient days humans and Spirit Animals worked together to destroy the Unspeakable Ones, and Velthor knew that he would have to do similar. Fortunately Velthor’s Spirit Animal, Zephyr, was incredibly powerful. One by one Velthor and Zephyr ventured into the minds of the corrupted and expelled the evil presence within.*

 *However, one of the corrupted had the evil presence in more than just their head, it was in their very blood. The Unspeakable Ones had taken root, and Velthor knew it would be much more difficult, but it was still possible.*

 *Velthor was in possession of one of the oldest and most powerful spirit animals in recorded history, thus he only needed Zephyr. However, I’d theorise that this would be incredibly difficult with any other Spirit Animal. To recreate his method one would require three ordinary Spirit Animals.*

 *Velthor had met a man from Hirokir on his travels, a practitioner of blood magic. It is understood that this man helped somehow, but we’re not sure in what way.*

 *Lastly, Velthor made the man drink a Tear of Life, water from the Wandering Isle. It was one of Velthor’s most valuable possessions, but he was determined to save this man.*

 *Lastly Velthor made sure that the corrupted man was calm and healthy, for only then would he be in the right state. Velthor worried that if the man was stressed or weak, he might die from the process. He then waited for the man to fall asleep, and with Zephyr he entered the man’s mind, making sure to leave someone on attendance to keep the man calm.*

 *When the man woke, he was pure and free of evil..."*
The Order of the Radiant Sword

The Order of the Radiant Sword was a mercenary organisation based in Haven, in Tyrrus, of battlemages devoted to protecting the people of the world from any danger that might present itself. They had paladin-like agendas and although they not religious they fought against forces of darkness. The Order was almost destroyed during the First Undead Invasion of Haven. After the second invasion, the hall was taken over by the Brotherhood of the Burning Blade.

## History

The Order was founded relatively recently, in the year 1952 by Cedric the Lightwalker. It was made to be a protection agency that would do things for money that the authorities wouldn't, such as clearing out nearby brigands or monsters.

The Order has come into conflict with the Dark Monks in the past based on their ideological differences, the Dark Monks wield dark magic whereas the Order prefer the light. But it has never gone beyond a squabble as the order are so much less powerful.

During the Undead Invasion of Haven in 2015 the Order of the Radiant Sword fought the undead and saved many lives by stalling their progress, but the Order was not prepared for a crisis of this magnitude and simply couldn't defeat the unstoppable hordes of the dead. All the members of the order who fought against the undead were killed.

Only two members of the Order were away from the fight at that time, Kellan Sithwyr and Philius Myrdrul. Kellan had attempted to revive the Order in some places and continues to preach the Order's ideologies.

When the adventurers arrived at Haven in 2017, when it was barely anything bit ruins left, the final decline of the order began. The adventurers helped Kellan kill Philius and his Brotherhood of the Burning Blade, then the hall was ransacked by Lightguard, and finally the adventurers killed Kellan.

The Order of the Radiant Sword officially fell on the 12th of the Month of Harvest, 2017, the day that Kellan Sithwyr was slain by Gaius Lestrade.

## The Order of the Radiant Sword

Members of the Order of the Radiant Sword tended to wear enchanted armour with a general colour scheme of navy blue and silver. Their symbol was a sword with a winged pommel and members often wore this on them somewhere, as an amulet or on their armour etc.

The Order were often battlemages who combined the power of magic and weaponry, often Pure magic. They also often had a lot of unique and particular abilities for the purposes of slaying monsters and users of darkness.

## Notable Members

Cedric the Lightwalker

Kellan Sithwyr

Philius Myrdrul
Highstone's Day

Highstone's Day is a day to celebrate Alystar Highstone on the 4th of Sun's Zenith every year, the date the Citadel was completed.

## History

After the fall of the Kingdom of the Blackspire in 650, the slopes of the Dragonclaw were once again safe, many mages and devotees of Zythia who had evacuated the area returned to the mountain. The great earth mage, philosopher and speaker Alystar Highstone announced that they should build a grand fortress on the mountain to defend the sacred land from any other invaders. What most history books leave out is that Alystar's wife Astretta handled most of the organisation of the construction of the citadel, and Alystar took all the credit. The citadel was mostly constructed through the use of earth magics and built from stone from the peaks of the Dragoncrag Mountains.

Once the great building was completed, Alystar coined the term "Archmage" to signify a mage of great magical and political power and formed the Archmage's Council of the Citadel. He chose himself and six other mages to become Chancellors, but notably left out his wife.

## Significance

Highstone's Day not only celebrates the great Alystar Highstone and his contributions to the magical community, but also celebrates everything the Archmage's Council have done for Tyrrus. The Archmages have often stepped in to resolve issues that threaten to tear apart Tyrrus, and they provided support and shelter for the refugees who went on to found Haven around the Citadel.

## Festivities

Highstone's Day is commonly celebrated among the upper classes by sending gifts to the Archmage's Council, most people of the lower and middles classes simply send gifts to their local mages. In each city the lower floors of the Archmage's Tower are opened up to the public and festivities take place in there, additionally many mages parade the streets performing marvellous displays of magic. In Haven, a very important ritual takes place to update the magical shield that surrounds the city and protects it from darkness. Typically, the Archmage's Council perform this in the town square just below the steps leading up to the Citadel.
Somniers

A Somnier is a magical spirit which lives only as a telepathic presence and wanders dreams, feeding off psychic energy. Nyxus and Morphia are said to be the lords of all Somniers

## Description

Being incorporeal, the Somnier does not have a physical appearance. However, when they manifest within dreams they often appear as shadowy silhouettes of human figures

Somniers are often benevolent, passing through dreams silently and unnoticeable and not feeding so much that its harmful to their host. Others are have more evil intent and cause nightmares, and even sleepwalking, in their victims. Somniers are all affiliated with darkness.
Tyrrus and the World Beyond Wikia

## Welcome to the Tyrrus and the World Beyond Wikia

This is mainly for me and my friends to keep track of everything in this RPG world I made

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

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Amarocs

Amarocs are enormous white wolves which prowl the northern woods of Tyrrus. They are incredibly territorial and they can use magic. Unlike most wolves, they hunt alone.

## Description

### Appearance

Amarocs are much larger than other wolves, some growing to the size of a large horse. They are covered in a thick layer of pure white fur and have glowing blue eyes. Some have grey markings in their fur that could appear to be primitive magic runes.

### Behaviour

Amarocs stalk the northern woodlands of Tyrrus, hunting in the Hinterlands, the Palewood and Northern Dragonvale. Some can be found in the mountains. They are fortunately quite rare, if they were not then those lands would be uninhabitable. Amarocs are incredibly territorial, they become instantly hostile to any other predators who enter their land. Amarocs do not breed quickly and require a lot of food to survive, which is why they are so rare. The creatures possess some intelligence and are masters of ambushing their prey.

### Abilities

Not only do Amarocs have rending claws and teeth, they also possess a basic control over Storm magic, particularly the North Wind variety. They use this to weaken and slow their prey before giving chase

### Tribal Culture & the Amaroc

Some tribes of the Hinterlands worship the Amaroc and see it as a guardian of the woodland. Others hunt the Amaroc and even have traditions based around killing one and claiming its fur. Hunting an Amaroc is very dangerous as it is an incredibly powerful creature, so hunters who manage this are often revered.

### Amaroc Fur

Amaroc fur looks beautiful and has cold resistant properties, thus it is a great luxury in Tyrrus. Many aristocrats of the northern regions wear Amaroc fur. It is incredibly difficult to attain however and so is very expensive. The constant hunting of this creature is endangering it and causing the species to move further north.
Redbones

Redbones (Or San'os) is a malevolent creature that the Southern tribes of Hirokir believe in. It is supposedly a creature of bones and blood that feeds on human sacrifices.

## Appearance

Redbones is described in Hirokiri culture as being a horrific being comprised of blood and bone. It is made from twisted and mangled human bodies and has five terrible rending claws. It is said to have many mouths full of sharp, flesh-eating teeth all over its body, but no eyes. This description may not be accurate due to the fact that the elusive creature has never been seen in the light. Those who have seen it have seen it during the night time, and have shortly afterwards gone insane.

## Behaviour

Redbones is a spirit of blood and sacrifice, it embodies the horrific blood magic practiced by many tribes in Hirokir and it is a servant of Keldai. It is said that Redbones is a nocturnal creature and prowls the jungle during the night, looking for the sacrifices made at dusk by the Hirokiri, much like other demons. The difference is that with Redbones the sacrifice has to be a living human. If it does not find a sacrifice, it goes into a rage and calls Keldai's wrath upon a city. Therefore the people of the Southern tribes perform daily sacrifices to Redbones to appease the creature.

A city will know if Redbones is prowling their part of the jungle by the red marks left on the walls of the city at night. They must then place living people outside the city and marked with blood to feed the creature. The only way of knowing when the creature is gone is when one of the sacrifices makes it through the night.

Redbones is known to plague Vaik'Kai, Aram'Kai and Zul'Garab, but avoids Uum'Brox. This may be due to the many deals the Uum'Broxi have made with the demons of Hirokir.

## Origin

It is said that once Redbones was a Fey creature, such an Aelf. The creature came across Keldai, who was resting in a pool, and attempted to fight the ancient demon. Keldai was so maddened by his rest being ignored early, that he purposely gave the Aelf a long, drawn out death. Keldai left him there as a pile of gore, tainted by dark magic and slowly losing life force. Barely hours later, a group of unfortunate and badly timed shamans performed a ritual to enrich the land with fey energy. The ritual kept the Aelf alive, but it was no longer a pure creature. It went to the ritual circle and killed the shamans, feasting on their bodies. Since then, it has roamed Hirokir with a hunger.
Puppeteers

Puppeteers are very small floating mollusc creatures that are not particularly strong, but have powerful psionic abilites. They are famous for their most commonly used trick, hiding among a group of people and causing them to kill each other by subtly influencing their minds, then picking off whoever remains and feeding on the bodies.

## Description

### Appearance

Puppeteers are small floating brain-like things with tentacles coming from the bottom. They have six beady black eyes grouped at the front of their body. They are a pink flesh-like colour.

Puppeteers use telekinesis to slowly float around.

### Behaviour

Puppeteers are carnivorous, but they also require intelligent minds to feed on. This is why humans are their favorite food. They have many tricks that they can use in order to acquire this food. Humans on their own are easily defeated by their powerful psionic influence, they can focus all their effort on one being and easily drive them to submission. They have more difficulty with large groups, which is why they stay hidden and slowly and subtly break down each of the humans. They often force humans to fight each other, then pick off what's left. Puppeteers are the cause of many wars of the past , and they benefit most from mass killings.

Fortunately puppeteers are quite rare. They do not reproduce normally, rather they are created from the overuse of psychic power. This means it is difficult for them to form large groups, but when they do it can be catastrophic.

Puppeteers can be found anywhere psychic power is utilised. Their are none in Tyrrus, but Hirokir and Izir boast a relatively large population of them.

The intelligence of a puppeteer is unknown, all we understand is that they are incapable of communicating with humans, even attempts to communicate telepathically have been met with psychic backlash. They are clearly lead by insatiable hunger, and all puppeteers ever found have been hostile.

## Gameplay

Puppeteers are level 10 due to their powerful psychic magic, but they are physically weak and vulnerable and can be easily overpowered by multiple people if they are detected. Puppeteers have unlimited mana and mostly focus on Mind Reading and Suggestion, but also have a little telekinesis.
Whytehold

### Inhabitants

Gaius Lestrade, Nikovid Von Carstein, Leona Carrus, Talon Austermark, High Priest Yomend, Wolfgang Geltrich, Mother Wilhelma, Lord Sylgar, Lord Hendrick Eismund

Whytehold is the most militarily powerful city-state in the Legends of Tyrrus setting. It is a highly religious and traditional city, whose people are known to be sturdy and brave.

## History

### Origin

War is well ingrained in Whytehold's history, and it's creation is entirely due to warfare. During the Second Dragon War, the White King (Otherwise known as Solas Sorrowsong) Constructed White Castle, a bastion on the Sunrise mountains to protect from attacks from the east. The castle was initially constructed in the year 702, but more fortifications were consistently being built around the castle until it had reached an impressive size. People began to build homes around the castle, and by 721 the castle had become a city, named Whytehold, ruled by the White King as an extension of the Kingdom of the Everwood. In 726 the White King founded the Whytehold Guardians, whose sacred duty it would be to protect Tyrrus from outside threats. in 760, the White King abdicated, and Whytehold became an independant city.

### The White Kingdom

Following the White King's abdication, Whytehold came to be ruled by two groups, the Elders and the Commanders. The Elders were devout followers of the light and tradition, and the commanders were stalwart military tacticians. The two groups would elect a king, who would lead the city. Being militaristic in nature, it didn't take long for the kingdom to expand. The kingdom only became known as such at approximately the year 1030, when they increased their military forces and territory to match the Empire of Eredallia. By this point the White Kingdom had taken over much of what would come to be known as the White Cape, and were encroaching on Whitebay.
Воробьева интраорганные сердечные сплетения

Воробьева интраорганные сердечные сплетения — шесть нервных сплетений, состоящих из клеток и волокон, располагающихся под эпикардом в различных отделах сердца (субэпикардиальные сердечные сплетения); их ветвления проникают в глубокие слои сердечной стенки, образуя интрамиокардиальные и субэндокардиальные сердечные сплетения.

В.П. Воробьев выделил следующие сплетения:

1) правое переднее, располагается в толще передней и латеральной стенок правого желудочка;

2) левое переднее, располагается в толще передней и латеральной стенок и левого желудочка;

3) переднее сплетение предсердий — в передней стенке предсердий;

4) правое заднее сплетение — в задней стенке правого предсердия, между устьями полых вен (от него иннервируется синусно-предсердный узел проводящей системы сердца);

5) левое заднее сплетение — в толще латеральной стенки левого предсердия, идет слева направо вниз по ходу косой вены левого предсердия (от него иннервируются предсердно-желудочковый узел и предсердно-желудочковый пучок проводящей системы сердца);

6) заднее сплетение левого предсердия (сплетение галлерова синуса) — в верхнем отделе задней стенки левого предсердия (между устьями легочных вен).

Источник
The World

## The Overworld

### Continents:

#### Tyrrus

Eredanos

* Eredan
* Varewyn

Drakevale

* Haven
* The Citadel

Silvershire

* Thassalus
* The Black Monastery

The White Cape

* Whytehold
* The East Gate

The Hinterlands

* Runeholt

The Northlands

* Mortholme

Underground

* Kvardenfal
* Rimerock Abyss
* Blackvale

The Secluded Sea

* The Kraken's Isle
* Stormswept
* Thunderguard's Isle

#### Hirokir

Kiren'kar

* Aurumkai

The Umbra

* Umbrox

#### Shavan

The Kingdom of Ozymandus

* The Flaming Throne

C'

#### The Izir Desert

The Azathican Desert

* Azathica

Empire of Izero

* Izero
* Alatheen

The Sun Kingdom

* Azzakad

#### The Barrens

The Cape of Desolation

* Transcendance

The Crimson River

* The Crimson Abbey

Felwater

#### The Shattered Sea

The Calamar Empire

* Isla Calamar
* Isla Cobre

The Savage Islands

* N'Souri
* Fef
* Sa'Lakar
* N'Jada

The Dark Isles

* Narak'Shar