recursal/Fanatic-Fandom huggingface dataset:
Mug of Tea

## Summary

### Effect

Increases move speed by 30% for 250 seconds

### Ingredient

Category *Recipes using Mug of Tea* not found

### Crafting

**Potion Brewing Station**:* 3  Skunk Cabbage Heart

**Mug of Tea** is a craftable consumable in *Wizard with a Gun*.

## Description

A moderately strong brew that helps you get up and go.

## Crafting

**Potion Brewing Station**:

* 3  Skunk Cabbage Heart

### Used in

Category *Recipes using Mug of Tea* not found
If-Else statement

Often you want to check **if** a statement is true and then if it is, *go down one path*, and if it isn't *down another*. The ***IF*** statement is perfect for this. IF statements work in conjunction with logical operators.

```
**int** a = 0 ;

**if** a == 0
  **PrintMessage** A_IS_EQUAL_TO_ZERO ;
**else**
  **PrintMessage** A_IS_NOT_EQUAL_TO_ZERO ;
**endif**

```

Notice that the keywords ***if*** (followed by the statement that is checked for validity), ***else*** and ***endif*** are in their own lines!

The ***else*** is NOT required. If you don't have branching of this sort, you can skip it like this:

```
**int** a = 0 ;

**if** a == 0
  **PrintMessage** A_IS_EQUAL_TO_ZERO ;
**endif**

```

This just means we're only concerned with what happens when **A** is **0**. In all other cases, nothing will happen.
Arrays

An array is a collection of variables of the same type. Meaning, you can have an array of integers, but not an array of integers and floats. A great usage example of arrays is to receive a collection of all resources that the player currently has above a certain number in stock. Then you can do something with them, perhaps choose one of them for the King to request ;).

### Working with arrays

```
**array** **int** arrayName ;

```

Before using an array, you must initialize it. This means, you have to know what type of variable the array will hold. Thankfully, you don't have to know how many items it will have in advance. In this regard, arrays in SAL are more similar to Lists in for example C# than arrays.

```
**array** **Add** arrayName 10 ;

```

The above is the simplest way of manually adding a single value to an array. You can, of course, do this multiple times, one per line, but if you want to add multiple values to the array, you can also do this at the same time.

```
**array** **Add** arrayName 10 15 5 18 ;

```

Just don't go overboard with this. There's a limit to how many values you can add in the same function call. Don't go above 10, just to be on the safe side.

Array are indexed. This means that you can retrieve a value from it by referencing it's array index. Keep in mind that, for arrays, indexing starts at 0, NOT 1. The FIRST "slot" in the array has the index of 0.

### Common array functions

**Get**

```
*/\* get the value of an item in the array, by index \*/*
**int** index = 0 ;
**float** returnValue = 0.0 ;
**array** **float** arrayOfFloats ;
**array** arrayOfFloats returnValue index ;

```

**GetElementNum**

```
*/\* get the current number of items in the array \*/*
**int** numberOfItems = 0 ;
**array** **float** arrayOfFloats ;
**array** **GetElementNum** arrayOfFloats numberOfItems ;

```

**Add**

```
*/\* add item(s) to array \*/*
**array** **float** arrayOfFloats ;
**array** **Add** arrayOfFloats 5.1 2.8 101.0 ;

```

**RemoveVal**

```
*/\* find all the instances of the valueToRemove in the array and remove them from the array \*/*
**array** **int** arrayOfInts ;
**int** valueToRemove = 5 ;
**array** **RemoveVal** arrayOfInts valueToRemove ;

```

**RemoveAll**

```
*/\* remove all values from the array; "clear" array \*/*
**array** **int** arrayOfInts ;
**array** **RemoveAll** arrayOfInts ;

```

**Exchange**

```
*/\* swap/exchange the places/indexes of two values in the array \*/*
**array** **int** arrayofInts ;
**array** **Add** arrayOfInts 2 3 15 7 3 7 ;
**array** **Exchange** arrayOfInts 1 4 ;

```

**IsInArray**

```
*/\* check whether a value can be found in the array \*/*
**bool** result = false ;
**int** searchFor = 15 ;
**array** **int** arrayOfInts ;
**array** **IsInArray** arrayOfInts searchFor result ;
**if** result == true
  **PrintMessage** THE_VALUE_IS_IN_THE_ARRAY ;
**else**
  **PrintMessage** THE_VALUE_IS_NOT_FOUND_IN_ARRAY ;
**endif**

```
Angler Queen

**Angler Queen** is a Enemy in *Wizard with a Gun*.

## Background

Once a horror of the deep, the Angler Queen is an ancient monster whose hunger for the bodies of sunken sailors rages on many generations since the last ship wrecked. The survivors of the Barren Sea have learned to avoid the darkest shadows of the desert and to never follow a lantern at night.
Dormant Rift

**Dormant Rift** is a building in *Wizard with a Gun*.

## Description

These dormant Chaos Rifts activate when they detect your presence. It's as if they sniff the magic on you. When defeated, they implode into an orb that removes a large amount of Chaos.

## Characteristics

Defeating a Challenge Rift will add 3:00 to the Chaos counter.
Kolbara Bark

**Kolbara Bark** is a resource in *Wizard with a Gun*.

## Drops

* Obtainable by breaking kolbara root trees and some structures in the Frozen Wastes.

A small, fruiting kolbara root tree.A large kolbara root tree.
This resource is not dropped by any enemies.

## Crafting

### Used in

 Burning Bullet Cold Bullet Enchantment Kolbara Charcoal
Kolanna

**Kolanna** is a Rider in *Wizard with a Gun*.

## Background

The child of the last king of the barbarians, Kolanna has forsaken their duty as the heir. Saving Hilda from their father's ambushers, they followed Hilda to uncover the Tower entrances throughout Koleye. Now they're looking for a Godmachine that can break the violence that's plagued the Koleye for a hundred generations.

## Dialogue

* Pre-Battle

> **Kolanna**Bounty hunter! Never seen you trek across the snow before.**Kolanna**And you figured out how to open the doorway? Huh.**Kolanna**Hilda won't like that... You see her lately?**Kolanna**Things got messy out there. Worst roll of the Wheel I've ever seen.**Kolanna**Been locked in here for what feels like weeks. Time's weird though, right?**Kolanna**You probably don't know what I'm talking about.**Kolanna**Anyway, let's get down to business.**Kolanna**I'm not my father; I take no pleasure in killing you...**Kolanna**Let's get this over with so i can go back to staring into the void.
Toxic Ice

**Toxic Ice** is a resource in *Wizard with a Gun*.

## Drops

* Drops from enemies native to The Fell that are killed using cold bullets, or by freezing them with freezing bullets and breaking the resulting ice block.

Enemies that drop this resource (must be killed using cold bullets or frozen using freezing bullets):

* Corrupted Mechana
* Phibb
* Phibb Mama
* Phrogg
* Decayed Phrogg
* Members of the Cult of Lead
* Swamp Scavenger
* Fell Uncle
* Fell Militiaman
* Fell Anarchist
* Fell Grenadier
Arcane Annihilator

**Arcane Annihilator** is a building in *Wizard with a Gun*.

## Description

Destroys items and converts them into raw arcana.

## Characteristics

Converts any item into arcana:

* Guns: 10 (shabby), 25 (rugged), 50 (trusty) or 100 (refined). The amount of arcana obtained depends on the quality of the weapon, not its type.
* Arcane Tome: 5
* Woods: 1 (base), 2 (Charcoal), 2 (Rotten Wood), 3 (Rotten Charcoal)
* Irons: 1 (Scrap), 1 (Ingot), 2 (Charged)
* Leads: 2 (Scrap), 2 (Ingot), 3 (Charged)
* Cobalt: 4 (Scrap)
* Stone: 1 (base), 2 (Fell), 4 (Cold)
* Glass: 2 (base)
* Vitae: 2
* Poisoned Liver: 3
* Poisoned Eye: 2
* Leaves: 1 (Tangy), 3 (Thorned)
* Small Brain: 2
* Cloth: 5 (Imperial Linen), 10 (Soiled)
* Oozing Tentacle: 10
* Phrogg Eye: 3
* Billycorn Horn: 5
* Water: 1
* Mechana Oil: 5
* Chaos Eye: 40
* Jynx Eye: 5
* Phibb Gall: 3
* Skunk Cabbage Heart: 2
* Healing Potions: 10 (weak), 20 (Medium)
* Mushroom: 2 (Fragrant Toadstool), 3 (Weeping Velvetcap)
* Tangy Tea: 10
Jynx

If killed with poison:

* Poisoned Eye

**Jynx** is a Enemy in *Wizard with a Gun*.

## Background

They say the Jynxes of the Imperium made ideal companions for young wizards: loyal but aloof, wise and cautious, and resistant to weaker magicks. They made their homes in alchemist's labs and on alchemist laps. On occasion, they would knock over an empty vial. What they were testing, other than their wizard's patience, is unknown.

## Characteristics

Jynx are initially neutral, and tend to move away from the player's general location when approached. Getting close to a Jynx, attacking it, or attacking any nearby creatures will startle them, causing them to run away very quickly. Jynxes that become startled will also alert any other Jynxes and Mother of All Jynxes that are nearby.

Attacking a Jynx will provoke it to begin attacking the player if they are standing close enough, it will lunge at the player to scratch them 6 times in a row, dealing 33 damage each hit for a maximum of 198 damage if all scratches successfuly land. Afterwards it will resume running away, only attacking if the player gets close again.

A Jynx attacking the wizard.

## Strategy

* Despite what the First Edition might say, Jynxes do not make optimal charmed companions as they will flee from anything the player attacks, including inanimate structures.
* Jynx become very fast when fleeing and can be difficult to keep up with. Using chilling spells, poison, or speed boosts can make it easier to kill them.
* A Jynx that becomes startled will also alert nearby Billycorns to the player.
Fear Duration Powder

## Fear Duration Powder

* I
* II

### Research

**Disease Research Station**:* 5  Arcane Tome
* 1  Chaos Egg
* 25  Arcana

### Crafting

**Loading bench**:* 3  Weak Mind Poison
* 1  Weeping Velvetcap
* 40  Arcana

### Research

**Disease Research Station**:* 10  Arcane Tome
* 1  Chaos Tendril
* 50  Arcana

### Crafting

**Loading bench**:* 6  Weak Mind Poison
* 1  Frostcap Mushroom
* 80  Arcana

**Fear Duration Powder** is a powder in *Wizard with a Gun*.

## Description

Increase the duration of the fear status.
Pirate King

**Pirate King** is a Miniboss in *Wizard with a Gun*.

## Background

The island nation of Alders was once a cunning nation of pirates, spies, and mage-hunters. Ruled by a line of pirate queens, the small and scrappy nation amassed wealth by trading between the continents. After the war and the Shatter, all that went away. Some try to hold on to that golden time, hoarding what silks and gold remain.
Revive Bullet

*Revive Bullets* are a type of bullet in *Wizard With a Gun*.

## Description

Revive a fallen teammate with a small amount of health.

## Behavior

### Reviving Players

*Revive Bullets* revive any dead players it hits. Players revived this way will come back with 75 health.

### Reviving Charmed Enemies

Using *Revive Bullets* on a charmed creature's grave will bring it back to life, and fully restore its health in the process. The enemy will still be charmed, and if the player has another enemy charmed when doing this then the revived creature will become charmed, while the previous charmed enemy will become uncharmed. If this revived creature dies again it will not drop resources.

## Combos and Tips

* *Revive Bullets* work best on a Machine Wand due to its high ammo count and low cooldown.
* If the player is using a Charming Bullet modified with Kind Nature Powder, and only has one other creature charmed at the time, then both creatures will remain charmed when another is revived.

## Notes

* There used to be a bug in the game that would cause the game to crash if a player was hit with *Revive Bullets* from a Wanderbuss
* Another bug that used to be in the game was a bug where, if players shot a charmed creature's grave with *Revive Bullets' from a Wanderbuss, the creature would be revived 5 times.*
Teleporting Bullet

*Teleporting Bullets* are a type of bullet in *Wizard With a Gun*.

## Description

A bullet that teleports the caster to where it lands.

* Teleports caster.

## Behavior

*Teleporting Bullets* teleport players to the bullet's point of impact. *Teleporting Bullets* fired into void tiles will still teleport the player, resulting in the player falling and returning to either their previous position or the nearest available tile.

If fired from a Wanderbuss, only the right-most bullet relative to the player character will hit, while the others will fizzle out on impact.

*Teleporting Bullets* fired from a Wanderbuss. Note that only one has the *Teleporting Bullet's* impact vfx.
## Combos and Tips

* Using *Teleporting Bullets* in tandem with Summon Ground Bullet or Summon Ground Trail is the best method for travelling across the shatter, and allows the player to easily bridge over the void.
* Machine Wands are the best weapons to use with *Teleporting Bullets* for their high ammo count and decent range, however, the high firerate of Machine Wands can result in players accidentally shooting two bullets at once. Adding a powder that decreases the gun's firerate, like Increase Area Powder, can resolve this problem.
* Carbines also work well with *Teleporting Bullets* due to the gun's far range and fast bullet speed.

## Notes

* *Teleporting Bullets* were used in the *Wizard With a Gun* reveal trailer.
Statue of Magus

**Statue of Magus** is a building in *Wizard with a Gun*.

## Description

A statue of the wizard god of creation, Magus.
After creating the world, Magus lived in the verdant Vale with his people, the Magi. He taught them the magics of life and agriculture, which lead to the Valyn being the predominant empire for thousands of years.
When Magus left with the other gods, the Magi attempted to crack the secrets of immortality. Instead, they poisoned the Infinite Well, their main source of water, and destroyed their civilization.
Poisoned Heart

## Summary

### Ingredient

Category *Recipes using Poisoned Heart* not found

**Poisoned Heart** is a resource in *Wizard with a Gun*.

## Description

The heart of a creature that was killed with poison.

## Drops

Enemies that drop this resource (must be killed by poison damage):

* Kingsguard
* General Magna
* Angler Fingerling
* Angler Fish
* Barnacle Scavenger
* Fiddler Crab
* Obsidian Crab
* Gallows Crustacean
* Mage Hunter
* Elite Mage Hunter
* Members of the Cult of Steel

## Crafting

### Used in

Research
 Poison Bullet IV
 Poison Bullet IV
 Poison Bullet IV

Category *Recipes using Poisoned Heart* not found
Barbarian Grenadier

**Barbarian Grenadier** is a Enemy in *Wizard with a Gun*.

## Background

Kolanna became one of Hilda's earliest followers after rescuing Hilda from the burning wreckage of her airship. In exchange for the hospitality of the tribe, Hilda taught them how to craft guns and bullets from the reagents of the frozen wastes.
From those early training sessions, Kolanna has developed a whole legion of grenadiers who protect the tribe from the Kingsguard and Vulfs that harass them. The Koleye Grenadiers build their fearsome cannons from the thick branches of the Kolbara tree. Their mastery of the alchemical magicks of the wastes is second to none, and their defense of their homeland against invading forces is formidable.
Doorway

**Doorway** is a building in *Wizard with a Gun*.

## Description

When charged with Arcana, these doorways lead back to the Tower.

## Characteristics

Deploys you on an Expedition or returns you to the Tower (while the world behind dies). Notably, finding additional doorways in the overworld will allow you to reach sealed-away parts of the Tower, adding new abilities and crafting stations (potentially) and expanding the story (definitely).
Powders

**Powders** are special modifiers applied to guns that modify how the bullets behave, such as changing how a bullet moves or adding special effects that work with specific bullet and damage types. Powders can be researched at any of the research tables and are then available for use at the Loading Bench.

Each powder equiped to any gun will increase the damage (spell power) of the bullet by 5%.

## Area Of Effect

 Increase Area Powder II | Scanning Chaos Eye | * 1  Chaos Eye
 Increase Area Powder III | Scanning Chaos Devourer | * 1  Chaos Egg
 Increase Area Powder IV | Scanning Emissary of Chaos | * 1  Chaos Tendril
* 80  Arcana

## Movement Style

* 1  Chaos Eye
* 50  Arcana
 Slower Bullet | The spell move slower
* 20  Arcana
 Faster | The spell move faster.
* 40  Arcana
 Accelerate | The spell move faster over time.
* 100  Arcana
 Decelerate | The spell moves slower over time.
* 100  Arcana
Lightning Furnace

**Lightning Furnace** is a building in *Wizard with a Gun*.

## Description

Electrically charge metal bars and scrap to make charged metals.

## Characteristics

Converts ingots into Charged Ingots for manufacturing Shock and Lightning ammunition.

* Iron Ingot →  Charged Cobalt
* Lead Ingot →  Charged Iron
* Cobalt Ingot →  Charged Lead
* Steel Ingot →  Charged Steel
Steel Ingot

### Ingredient

 Burning Bullet Charged Steel Charming Bullet Cold Bullet Enchantment Order Bullet Poison Bullet Shocking Bullet

### Dropped by

* Cult of Steel

**Steel Ingot** is a resource in *Wizard with a Gun*.

## Description

A bar of solid steel, purified in a furnace.

## Drops

* Found as loot in chests in the Barren Sea.

Enemies that drop this resource:

* Members of the Cult of Steel
* Fiddler Crab
* Obsidian Crab
* Gallows Crustacean
* Barnacle Scavenger
* Mage Hunter
* Elite Mage Hunter
* Talia Stareyes

## Crafting

**Furnace**:

* 1  Steel Scrap

### Used in

 Burning Bullet Charged Steel Charming Bullet Cold Bullet Enchantment Order Bullet Poison Bullet Shocking Bullet
The Frozen Wastes

> Before the world broke, twelve tribes ruled Koleye under the shade of the Kolbara tree. Solus, the godwizard of destruction, taught them war and violence. Together they fed the roots of the Kolbara tree with the blood of their enemies. Now only two tribes survive in the frozen wastes: led by a father and his child at war. And the blood-covered snow still knows no peace. Cover your tracks, kid.
>
> The Last Bard

**The Frozen Wastes** is the third biome in *Wizard with a Gun*.

## Enemies

* Cult of Cobalt
* Vulf Pup
* Vulf
* Barbarian Scout
* Barbarian Grenadier
* Zyra
* Kingsguard
* War Construct
* Snow Scavenger
* Kolanna

## Resources

General
* Kolbara Bark
* Cobalt Scrap
* Coldstone

Plants
* Emberleaf
* Frostcap Mushroom

Drops
* Chaos Egg
* Soiled Cloth
* Vulf Eye
Zyra

**Zyra** is a Miniboss in *Wizard with a Gun*.

## Background

Zyra has been the right hand of Kolanna since Hilda's arrival in the Shatter. An incredible engineer, she was the first to construct a mortar gun out of the roots of the Kolbarra tree, expanding the payload that gunmancy could produce far beyond the normal pistols that Hilda favors. While Kolanna has been fighting alongside Hilda against Chaos, Zyra has taken lead of the tribe and has so far kept the dispersed network of rebels away from the kingsguard.
Delirium Bullet

*Delirium Bullets* are a type of bullet in *Wizard With a Gun*.

## Description

A Bullet that consumes poison doses on a target and stuns them based on the doses consumed.

* 0.15 seconds of Stun per Poison Stack.

## Behavior

*Delirium Bullets*, on impact with an entity inflicted with poison, consume all poison stacks on the target and apply the stunned debuff. The duration of the stun debuff depends on how many stacks of poison were consumed from the target.

Enemies inflicted with the stun debuff will be unable to move or attack until the debuff runs out. Enemies that are stunned can still be damaged during this time.

The duration of stun applied changes depending on the weapon used, and can be increased by modifying the bullet with any powders to increase the bullet's spell power. This bullet has a long cooldown, lasting 7.5 seconds on a Revolver, 2.1 on a Machine Wand, 10.5 seconds on a Wanderbuss, and 12.8 seconds on a Carbine by default.

## Combos and Tips

* Stun only works on enemies.
* Stun can be used to interrupt an enemy's attack.
* This bullet functions like a more accurate version of the Stun Bullet, allowing players to inflict enemies with stun for either a shorter or longer duration of time depending on how many stacks of poison was consumed from the target. However, the long cooldowns and the *Delirium Bullet's* requirement for poison stacks to be inflicted on a target first make this bullet easily outclassed by Stun Bullets.
* Stun can be utilized by bullets modified with Fatal Flaw Powder to get increased crit chances.
Ice Wall Bullet

*Ice Wall Bullets* are a type of bullet in *Wizard With a Gun*.

## Description

A bullet that summons a wall of ice where it lands.

* Creates an ice block at the hit location.

## Behavior

 *Ice Wall Bullets* create a pillar of ice at the bullet's impact point. The summoned ice wall lasts 8 seconds and has around 220 health. The type of weapon used to shoot *Ice Wall Bullets* will not increase or decrease this duration, nor will adding powders to increase the bullet's spell power.

Ice walls that have been broken using any kind of force damage, i.e. shot with Force Bullets, a bullet modified with Kinetic Transfer Powder, or by being punched, it will break into 11 ice shards that fly out in all directions, dealing 50 damage each, and inflicting anything it hits with the chill debuff.

## Combos and Tips

* Despite displaying the frozen debuff, like the frozen status effect inflicted by Freezing Bullets, they do not behave the same way, and shooting ice walls with Cold Bullets will not add a second of duration to the ice wall's summon time.
* Despite also being technically a summoned entity, Summon Duration Powder will not increase the amount of time summoned ice walls last.
* *Ice Wall Bullets* work very well on the Wanderbuss, allowing players to summon 5 walls at once and more effectively block enemies, or create a larger spray of ice shards when broken.
* One of the strongest combos in the game is using Freezing Bullets, *Ice Wall Bullets* and Force Bullets together. By freezing the target, summoning ice walls right next to the target using *Ice Wall Bullets* on a Wanderbuss, and breaking all the ice walls with Force Bullets, all the ice walls would break, creating 55 ice shards that would hit the frozen target all at once, dealing massive damage due to shattering damage multiplier. The damage dealt was strong enough to one shot all bosses except The Harbinger of Chaos. It was reportedly nerfed, but is still capable of dealing massive damage and killing bosses very quickly. This also resulted in a comical amount of Ice Chunk spawning.
Water

## Summary

### Ingredient

 Groundlayer Homing on Wet Water Bullet Water Trail

### Crafting

Processed in Evaporator:* Ice Chunk
* Toxic Ice
* Crystal Ice
* Dry Ice

**Water** is a resource in *Wizard with a Gun*.

## Description

The fundamental liquid of alchemical reactions.

## Crafting

Obtainable by putting any type of ice into an Evaporator.

* Ice Chunk
* Toxic Ice
* Crystal Ice
* Dry Ice

### Used in

 Groundlayer Homing on Wet Water Bullet Water Trail
Bill

If killed with poison:

* Poisoned Liver

**Bill** is a Miniboss in *Wizard with a Gun*.

## Background

Long before Hilda traveled to the Shatter, the Gladwells gifted her a young billycorn from their early expeditions. When Hilda flew to the Imperium's ruins, she brought her trusty companion with her. Hilda's adventures across the broken islands were too much for the old beast, and he's returned to his herd and the adventure-free life of grazing.

## Characteristics

Bill is a hostile enemy that can be found in the Imperium. He is always found wandering around a single, fruiting Oak Apple tree, and is immediately aggressive to players upon spotting them.

When targeting a player that is a distance away from them, Bill will switch between using either a charge attack that deals 175 damage and some knockback on hit, or he will dig into the ground and lunge rocks towards the player that deal 58 damage each.

Players that stand closer to Bill will make him more likely to use a chasing attack, which can be recognized by an extended charge up time and the lack of a hit marker like the charge attack has. Bill will quickly chase the player, hitting the player multiple times in rapid succession if allowed to get close enough, dealing 58 damage per hit. The chasing attack ends with Bill slamming down on the ground, which deals no damage.

## Strategy

* Bill's chasing attack can be very hard to perfectly dodge due to the player's low run speed and dash cooldown, however, it can be avoided by abusing Bill's low turn speed and circling him as he chases the player.
* It is better to maintain distance from Bill to avoid the chasing attack altogether.
Witness of Chaos

**Witness of Chaos** is a Miniboss in *Wizard with a Gun*.

## Background

One of the most complex organizations of chaotic energy, the Witness of Chaos feels a mechanical hatred toward all reality. Its multitude of eyes see in every direction. When it selects a target, nothing stands in the way of the outpouring of destruction it unleashes.
Healing Bullet

*Healing Bullets* are a type of bullet in *Wizard With a Gun*.

* 3
* 8
* 13
* 18

## Description

A bullet that heals what it hits.
Works on creature, mechana, and plants.

## Behavior

*Healing Bullets* heal any living entities it hits, including players. Structures such as rocks, walls, furniture and Chaos are unaffected by *Healing Bullets*. The amount of healing the target receives is dependent on the bullet's level, the type of weapon used, and any spell power received from adding powders to the bullet.

## Combos and Tips

* Hostile enemies that are healed will not become neutral to the player.
* *Healing Bullets* can be modified with Pass Through Enemies Powder to avoid accidentally healing enemies when trying to heal allies. Adding Homing on Friendly powder can aid in only targetting allies as well.
* The Increase Life Bullet Healing enchantment for hats increases the amount of healing done by *Healing Bullets.*
* Additional Heal Over Time applies a heal-over-time affect to *Healing Bullets*, which can be useful for preserving ammo.
* Players can heal themselves by applying Increase Area Powder to *Healing Bullets* and shooting a stationary object while standing very close to it.
* Players can heal themselves while moving by using Healing Bullets modified with Inertial Application Powder and Increase Area Powder on either a Machine Wand or Revolver. There are two methods for this:
	+ The first method requires at least Increase Area II and the Increase Dodge Distance Enchantment on boots. The player must shoot the bullet immediately after dodging to receive healing.
	+ The second method requires at least Increase Area IV and at least 5% increased speed, this can be either from Cup of Tea, Mug of Tea, Thermos of Tea, Fragrant Toadstool, or by enchanting boots with the Increase Movement Speed Enchantment. All the player needs to do is walk into the bullet while shooting it.
Weeping Velvetcap

### Ingredient

 Charm Booster Powder Constitution Powder Fear Duration Powder Medium Healing Potion Moderate Poison

**Weeping Velvetcap** is a resource in *Wizard with a Gun*.

## Drops

* Found growing commonly in the Fell

An unpicked weeping velvetcap mushroom.
## Crafting

### Used in

 Charm Booster Powder Constitution Powder Fear Duration Powder Medium Healing Potion Moderate Poison
Wizard with a Gun Wiki

**Welcome to the Wizard with a Gun Wiki,**
the premier source for all things *Wizard with a Gun* that anyone can edit!
354 articles since June 2021.
Wizard with a Gun
**Wizard with a Gun** is an online cooperative sandbox survival game set in a magical wilderness wrought with dangerous creatures and arcane mysteries. Embark on a journey alone or with friends to collect, craft, and outfit your wizard however you see fit as you explore the unknown. Carefully design weapons, bullets, and furnishings for your tower home but try not to burn it all down as the magic you wield escalates beyond your control...
Contents

Weapons

Bullets

Powders

Enchantment

Glamour

Buildings

Resources

Chaos

Enemies

Biomes

Lore

Gallery

News

**Brand new Cult of the Lamb crossover cosmetics - - 2024/01/24 17:02**

Cult of the Wizard with a GunHello Once Again Wizarding Folk,We have a fanciful treat for the wizards who have a cult on the side... we’ve released a free update to any player that owns Cult of the La...

**Improved Wizarding I Update 1.2 is Live Now - - 2023/12/06 19:44**

Hello Wizarding Folk! We hope you all enjoyed your first month on the Shatter. We've been hard at work improving the game, and we’d like to share some of those improvements with you today!Buckle in be...

**Hotfix - - 2023/11/07 22:38**

FIxed a crash caused when attempting to respawn after getting stuck in the overworld....

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Weapons

**Weapons** are the central gameplay element in *Wizard with a Gun*. Your wizard has six weapon slots to fill up with any weapon you choose, including two basic crafter guns, the Worldbuilder and Groundlayer. Weapons are split between four categories and four quality grades, corresponding to each biome. Your wizard can always craft a Wooden Gun. The type of weapon affects the damage done, with Revolvers doing 1x base damage, Carbines doing 1.75x base damage, Machine Wands doing 0.3x base damage, and Wanderbusses inflicting 0.45x base damage per shot, for a total of 2.25x damage if all shots connect. Higher grade weapons also allow for more powders to be used, have a larger magazine, and reach a farther. Weapons can be converted into Arcana using the Arcane Annihilator, but it pays it out depending on the grade/quality of the weapon, not its type.

## Utility

* Worldbuilder: The building gun, available by default.
* Groundlayer: Used to place tiles. Requires finding Darnaby in The Imperium and scanning him with the First Edition.

## Guns

* Revolver: Solid all-rounder and utility wand. Wooden Gun is technically a revolver.
* Carbine: Long range semi-automatic.
* Machine Wand: An SMG.
* Wanderbuss: Shotgun wand for close quarters.

## Locations

* Guns are relatively rare. To craft a gun, you need to find Young Joshua in The Imperium and provide him with wood and scrap (corresponding to the quality of the weapon).
* Alternatively, you can prey on the various Gunslingers, and the quality of the weapons they use depends on the biome they are in.
Weak Healing Potion

## Summary

### Effect

Heal 300 HP instantly and then 10 HP every second for 25 seconds (550 total)

### Crafting

**Potion Brewing Station**:* 1  Poe Turnip
* 1  Oak Apple
* 2  Fiddlehead Fern

**Weak Healing Potion** is a craftable consumable in *Wizard with a Gun*.

## Crafting

**Potion Brewing Station**:

* 1  Poe Turnip
* 1  Oak Apple
* 2  Fiddlehead Fern
Orchard

Orchards, like fields and ranches, are special buildings that can be used to plant, grow fruit trees and produce various fruit.

### Variable size

Orchards can vary in size. When placing them, you decide how large an area a single orchard will cover. Larger area means more produce and it is always a good strategy to maximize the size of an orchard, but it's not always possible.

### Dependency on soil fertility

An orchard's efficiency, meaning *how much it* produce in a year, directly depends on soil fertility. If you turn on the *soil fertility grid*, you be able to clearly see where the soil is good and where it's bad. Better fertility, naturally provides greater yields.

### Choosing the fruit

Different fruit types are used for different things. Some are used purely as food, which works great to boost food variety, an important part of each citizen's health. At the same time, some fruits can be further processed and used in the production of other, more *advanced* resources. For example, grapevine is used to produce wine, a Gentry luxury.

To choose what fruit is planted in an orchard, use the *dropdown* control on the orchard's info panel.

### It takes time

Don't forget that it takes time for an orchard to actually start providing fruit. The minimum is one whole year after the orchard is planted. If you wish to change what is grown, do it on the info panel, but you will have to wait for the orchard to first be harvested, then chopped down and re-planted with the new chosen fruit.
Wood

### Ingredient

 Burning Bullet Charcoal Cold Bullet Composter Destruction Bullet Fire Research Station Frost Research Station Groundlayer Life Research Station Loading Bench Poison Research Station Potion Brewing Station Sewing Mechana Wooden Gun

**Wood** is a resource in *Wizard with a Gun*.

## Description

Your standard piece of wood. Basically the basic type of building for The Tower.

## Drops

* Available in large quantities in The Imperium, just requires destroying a tree or any furniture found there.

## Crafting

### Used in

 Burning Bullet Charcoal Cold Bullet Composter Destruction Bullet Fire Research Station Frost Research Station Groundlayer Life Research Station Loading Bench Poison Research Station Potion Brewing Station Sewing Mechana Wooden Gun
## Other uses

* Used to construct wooden floors with the Groundlayer.
Adding a watchtower to the game

This tutorial is a continuation of the Creating a custom watchtower tutorial, but it can be easily used as a step-by-step to add a new building to be used in the game.

To implement a new building into the game, we'll need to add entries into the ***Buildings.wdt*** and ***ActionButton.wdt*** database tables, as well as create two new icons to be used on the HUD and in other places in the game.

Edit the ***Buildings.wdt*** and add a new entry for the Watchtower building. ***Be careful that the keyname is unique in the table***.

To be actually place in-game, using the standard in-game HUD, we'll need to add a new entry in the ***ActionButton.wdt*** too.

It's ready to be tested in-game and while we're at it, take a screenshot of it so you can use it to create the HUD icons.

1. The icons have to be exported using ***DXT 8.8.8.8. ARGB 32bpp | unsigned setting***
2. No MipMaps
3. 128x128px size icon (Info panel)
4. HUD button icons (3 variants: unavailable, available, highlighted)

That's it. Some parameters are setup in the ***Buildings.wdt***, while other are set in the .bui file directly, but this is handled n other articles. The topic is simply too large to cover in a single article.
Wooden Gun

**Wooden Gun** is a weapon in *Wizard with a Gun*.

## Description

A simple gun made of wood. Every wizard knows how to make one.

## Characteristics

An emergency type of revolver. Consider it a backup or utility weapon, as it has only a single chamber for bullets (meaning only one ammo type) and no space for powders, meaning its usefulness is limited in later biomes, where it's simply not strong enough to break up scenery for resources.
Ice Chunk

### Ingredient

 Cooling Potion Enchantment Freezing Bullet Frost Trail Groundlayer Homing on Frozen Ice Wall Bullet Longer Freezing Powder

**Ice Chunk** is a resource in *Wizard with a Gun*.

## Drops

* Gathered by killing enemies in the Imperium or destroying structures using cold bullets.
* Also dropped in larger quanities by freezing Imperium enemies or most structures using freezing bullets and destroying the resulting ice block.

Enemies that drop this resource (must be killed using cold bullets or frozen using freezing bullets):

* Mechana
* Mechlander
* Mechana Guardian
* Construct Mechana
* Jynx
* Mother of All Jynxes
* Members of the Cult of Iron
* Scavenger
* Billycorn
* Billycorn Kid
* Bill
* Isa Gladwell

## Crafting

### Used in

 Cooling Potion Enchantment Freezing Bullet Frost Trail Groundlayer Homing on Frozen Ice Wall Bullet Longer Freezing Powder
Increase Area Powder

* I
* II
* III
* IV

**Increase Area Powder** is a powder in *Wizard with a Gun*.

## Description

Increase the area of the spell's impact explosion.

## Behavior

Increase Area Powder is a powder that will increase the impact area of a bullet, effectively hitting more enemies at once.

The Increase Area Powder will reduce the firerate of the weapon it's applied to, adding 0.1 second of cooldown for every level (Increase Area Powder III will add 0.3 second of cooldown).

The Increase Area Powder is currently the only powder that is unlocked throught scanning enemies with the First Edition, being the Chaos Mite, Eye of Chaos, Chaos Devourer and Emissary of Chaos.

## Combos and Tips

* Putting Increase Area Powder on a Machine Wand should be generally avoided, as its DPS (Damage Per Second) relies heavily on its fast fire rate.
* On a Wanderbuss, the Increase Area Powder would be the most effective with it's large spread and bullet number

## Notes

* Except for the Summon Ground Bullet, the Increase Area Powder doesn't have any effect on Summoning Bullet
* Using the Increase Area Powder on a Teleporting Bullet or any Summoning bullet will change the magic circle to the destruction magic circle.
Weak Poison

## Summary

### Ingredient

 Groundlayer Poison Bullet Poison Trail Toxic Breath Bullet

### Crafting

**Cauldron**:* 1  Fragrant Toadstool
* 1  Tangy Leaf

**Weak Poison** is a resource in *Wizard with a Gun*.

## Description

A mild poison that damages the eyes and muscles.

## Crafting

Made in a Cauldron, yielding x5 Weak Poison Poison per materials.

**Cauldron**:

* 1  Fragrant Toadstool
* 1  Tangy Leaf

### Used in

 Groundlayer Poison Bullet Poison Trail Toxic Breath Bullet
Warming Potion

## Summary

### Effect

Gives a heating buff, which prevents from freezing in The Frozen Wastes

### Ingredient

Category *Recipes using Warming Potion* not found

### Crafting

**Potion Brewing Station**:* 1  Thorny Nettle
* 1  Skunk Cabbage Bloom

**Warming Potion** is a craftable consumable in *Wizard with a Gun*.

## Crafting

**Potion Brewing Station**:

* 1  Thorny Nettle
* 1  Skunk Cabbage Bloom

### Used in

Category *Recipes using Warming Potion* not found
Weak Mind Poison

### Ingredient

 Algophobia Powder Fear Bullet Fear Duration Powder Iophobia Powder Tachophobia Powder Toxic Thought Powder Toxiphobia Powder

### Research

**Poison Research Station**:* 3  Arcane Tome
* 50  Arcana

### Crafting

**Cauldron**:* 1  Small Brain
* 1  Glass Chunk

**Weak Mind Poison** is a resource in *Wizard with a Gun*.

## Description

A weak poison for inducing hallucinations and terrifying visions.

## Crafting

Made in a Cauldron, yielding x5 Weak Mind Poison per materials.

**Cauldron**:

* 1  Small Brain
* 1  Glass Chunk

### Used in

 Algophobia Powder Fear Bullet Fear Duration Powder Iophobia Powder Tachophobia Powder Toxic Thought Powder Toxiphobia Powder
Stockpile

Keeping and improving production chains, making sure you never run out of a resource is naturally of the utmost importance, but it’s not always possible to organize everything to work without a hitch. This is your stockpile comes into play.

Warehouses and depots, beside increasing your stockpile space (inventory) also serve as points where your carriers and workers can drop off produced or collected resources and from where they can pick up what is needed elsewhere. Make sure to create an efficient and sustainable coverage of all your production and housing buildings. If your warehouses and depots are spread too thin, your Citizens will need to travel farther to get what they need, thus reducing efficiency.

The other benefit of warehouses, as noted above, is increased stockpile space, meaning you can store more resources. This makes it possible to withstand longer periods of a resource scarcity, but also to go into grand construction projects. For example, if you have enough construction materials stored (Lumber, Stone, Bricks, Iron, Tools…), you can build many structures in a short period of time. Another good example is food. Food income is not constant. Fields can’t grow crops during the winter, fishing efficiency is lower during droughts etc. You should always have enough food in storage for such situations. Plan ahead!

A notable element of the Stockpile panel is the *Set cap* field. This makes it possible to limit the maximum storage space for any specific resource.
The Last Bard

**The Last Bard** is a Ally in *Wizard with a Gun*.

## Background

The Valyn Bards were renowned for their retellings of the stories of the god-wizards and their exploits in the world. When the Vale fell, so did the long line of bards trained by Magus himself.
Now only one bard remains who knows the ancient songs and the old lore. The magi of the Vale and their descendants were blessed with long lives. Some say the craft is still passed from one master to a new apprentice every generation, but there are also rumors that the bard is older than the Shatter, old enough to have seen the fall of the Imperium and the shattering of the world.

## Dialogue

* The Frozen Wastes
* The Barren Sea

> **The Last Bard**Before the world broke, twelve tribes ruled Koleye under the shade of the Kolbara tree.**The Last Bard**Solus, the godwizard of destruction, taught them war and violence.**The Last Bard**Together they fed the roots of the Kolbara tree with the blood of their enemies.**The Last Bard**Now only two tribes survive in the frozen wastes: led by a father and his child at war.**The Last Bard**And the blood-covered snow still knows no peace.**The Last Bard**Cover your tracks, kid.

> **The Last Bard**I never sailed the bountiful Aldern Sea, nor tasted the pleasures of Alders.**The Last Bard**But the people of the desert are different from their foremothers.**The Last Bard**For less friendly. For more coarse. As inhospitable as the heat and crabs.**The Last Bard**And they don't take kindly to magic.**The Last Bard**Be on your guard, kid.
Citizens and Classes

Patron Wiki

## Aging citizens

Your citizens are born, come of age, grow old and eventually die. It is the natural course of life, and you must take this into account when planning your town and society. Children do not work. They do not contribute to production other than occasionally gathering some wild fruit, but it is always better to educate them in schools so once they do join your town’s workforce, they will be more effective.

The adult citizens are your workforce. They construct all the buildings, carry, and collect resources and operate all the buildings. The adult segment of the population could be the most important.

## Citizen classes

As your town grows and becomes more prosperous, some of your citizens will also *move up the social ladder*. Better jobs will provide them with greater income and more opportunities. It will also bring new desires and interests. Do not take these changes lightly. If your citizens’ needs or desires are not met, **they will not be happy**. Providing higher quality resources and luxury items is just one variable though. Each citizen has a number of *social issues on his mind*.

Caption
 **Gentry**  | Gentry, the unofficial nobility, the financial royals. These guys want *only the best stuff*: fine garments, jewelry, entertainment…

For a city to prosper, a diverse population is essential. Keep this in mind when doing any planning or expanding the town. And don't forget that, much like a citizen can *go up in class*, a citizen can also *go down* as well. If a *Merchant* is assigned to work a job that is *beneath him*, for example working on a field instead of a high-end shop, he will gradually go down from *Merchant* to *Laborer*, naturally accompanied by a drop in Happiness. Don't be afraid though, he can always move back ahead once more.
Creating a new map

**Update 1.009.0** of Patron brought some needed ease-of-use in the process of creating a new map. A lot of the manual work is no longer needed. The game does some of it for you. Below, you'll also find a 9-minute video showing the in-game editing tools and how to use them. We'll update both the article and the video as further improvements and changes to the tools are made.

### Setting up a new map

Follow these simple steps to setup a new map:

1. In the *in-game options* on the *General tab*, ***enable the map editor***. Apply the changes.
2. Restart the game
3. Proceed to *New game* and select the *Template map*. Start it.
4. Press F4 (default), Edit to your heart's desire
5. Use the editor toolbar to ***Save As New Map***
6. A small popup will appear where you must type in the name of the map
7. Restart the game and the new map will be available as a playable map. You can further edit it of course, but keep in mind that all existing buildings WILL BE SAVED AS WELL.

What this essentially does is that the game creates the necessary folder structure and files, and injects a new entry in the Maps database table. What this DOESN'T do is create a mod. This has to be done manually. To be more precise, if you want to create a mod to share, for example on Steam Workshop, you'll have to follow our other tutorials, extract the needed content and data and pack the mod up for sharing. If you're not interested in sharing your creative work, then this will do just fine.

### Using the in-game editing tools

A picture is worth a thousand words, they say. How about a video?
Script comments

Commenting a script, to know which part of the script does what, is always useful. For those of you with some coding background wondering does "//" work, the answer is NO. The only way to comment in sal is this:

```
*/\* Anything between these tokens will be ignored \*/*
/*
Even if this goes
in multiple lines
*/

```

This method can span multiple lines, but be careful! The comment token (either one) CANNOT "lean" on any other character in the script. Always make sure there are empty spaces!

The game, when it encounters "**/\***" simply moves on, ignoring EVERYTHING, until it reaches "**\*/**".
Maps in Patron

Patron Wiki

The different maps available in Patron can roughly be divided into two categories: standard and challenge. All building and other gameplay options are available on all maps, but the challenge maps come with some form of penalty or a challenge to overcome like very limited fertile soil or ore etc. It is best to start off your Patron journey with one of the first 6 maps and then, once you’re comfortable with all the gameplay tools, try your luck and test your skills on the challenge maps.
Cobalt Scrap

**Cobalt Scrap** is a resource in *Wizard with a Gun*.

## Description

Used pieces of cobalt metal. Can be smelted in a furnace in order to obtain cobalt ingot.

## Drops

* Obtainable by breaking weapon scraps, snow piles, and large chunks of cobalt in the Frozen Wastes.
* Can also be rarely found by breaking ice spikes in the Frozen Wastes.
* Found as loot in chests in the Frozen Wastes.

Enemies that drop this resource:

* Fell Militiaman
* Snow Scavenger
* Barbarian Scout
* Barbarian Grenadier
* Zyra
* Kingsguard
* General Magna
* Members of the Cult of Cobalt
Weather and seasons

### Different weather

Each *biome* has its own set of changing weather patterns. You can get a general idea of the weather when you're choosing the map to play. Temperate weather/climate is the *easiest*. On top of that, naturally the weather won't be exactly the same each and every year. One year may be *easier* than another, perhaps colder year.

### Seasons, weather & production

The weather in Patron is important for multiple reasons, both in visuals and as a gameplay element. As the seasons change, so do the weather patters, air temperatures and with that some buildings can be affected efficiency-wise. For example, the Gatherer's hut, although it has no standard upkeep to pay other than actual workers assigned to the job, will have drastically lower production output in the cold Winter months. Similarly, a field, even when placed on very fertile ground can yield much less produce if it suffered a heatwave or an *out-of-the-ordinary freak* cold front. The city you build in Patron is not some laboratory-study. It lives and *breathes* with the environment and if *that* is experiencing some drastic changes, it will reflect on your city. And not just on production.

### Impact on health

Your citizens can get sick. More so in bad weather. During Autumn and Winter you can easily expect your people to spend more Herbs and Medicines to stay healthy or at least to *fight off* the onset of a disease. Similarly, more drastic weather will have a stronger impact on health.

### Weather and disasters

Some natural disasters, like a cold front, heatwave, raging fire or a disease outbreak are also affected by the weather. Meaning, some are more likely to occur in certain weather conditions. You can easily expect an especially cold front during the Winter, or a heatwave in the Summer. Vice-versa not so much.