The End

### Description:

At first glance, for a person who has never explored nor recieved any baseline information of **The End**, it might appear as a level that offers an escape to standard reality. However, based off of numerous reports, this enigmatic level is supposedly a trap.

**The End** is divided into many regions, with most wanderers teleporting to the Main Area when noclipping into this level. A mettalic text label spelling "The End Is Near" can be found facing one when first entered. Additionally, a notable feature of **The End** is its near complete silence. Audio amplitude tests have shown that most areas tend to have an audio level ranging from 10 to 20 decibels.

All technology including standard radios and Wi-Fi will not work in **The End** whatsoever. Anything that uss electricity to function immediately ceases all functionality until the level is exited. The only exception to this rule is the occasional computer terminals mentioned below.

On certain occasions, computer terminals can be found; as a result of the quiet environment of The End, the buzzing and humming of the computers can often be heard from several hundreds of meters away. It is highly advised not to use these computers, as the area seems to be frequented by Partygoers and quite possibly the 'host' entities they continuously refer to. There have been at least three different reports of Wanderers being taken by Partygoers after being chase into **The End**. Not only are there Partygoers lurking in this area, but **The End** ceases the functionality for any electronic devices, which provokes the feeling of isolation.

However, if one decides to explore further, then proper precautions must be taken. This is because **The End** has an abundant number of sub-realities, colloquially dubbed "fake realities".

### Fake Realities:

Becoming trapped in **The End** can result in several undesirable outcomes, namely fake realities. Fake realities are personalized sub-areas of **The End** that replicate familiar environments from the Frontrooms to those affected by them. Interestingly, it is possible to perceive humans in these areas normally. They seem to be corporeal, physical areas that can be physically interacted with normally.

All documented fake realities seem to exist within close proximity to one another and have a 'transitional' effect to them. The areas between these fake realities will begin to blend together the nearer you are to another fake reality, eventually transitioning completely. When a border of a fake reality is breached, everything will return to normal. In addition, it is recommended to browse the internet on a computer in one of the terminals found here as you could either be wecolmed to a party =) or run TRUEEND.EXE on the computer to enter Level 399.

### Colonies and Outposts:

#### "The Junkies":

A small group of 6 people have made an outpost in the fake realities of **The End**. They are not open for trading unless you have any amount of Memory Juice. The group spends most of their time intoxicating themselves on Memory Juice in an attempt to make themselves believe that they are home. The B.N.T.G. have made several attempts to rescue them but to no avail.

### Entrances and Exits:

#### Entrances:

**The End** can be accessed through doors that would typically indicate an exit. Most commonly, this is any door with a neon sign above it although this is not a guarantee. It is also possible to fall into **The End** via noclipping but this seems to be rare and at complete random.

#### Exits:

* Running TRUEEND.EXE on one of terminals will lead to Level 399.
* Noclipping through a bookshelf will lead to Level 922.
* The fake realities of **The End** can sometimes contain exits into other, safer levels. However, this is not consistent.