List of Bugs

All mods in the Lunar Shadow Project, much like many mods in the Cave Story Modding Community may have a few bugs or two. While the games in the series are playable (and the big picture absolutely fine), there are always a few bugs or two that may ruin the experience. However, according to Kim some bugs in her mods are intentional, which only serves to make things more confusing.

## Bugs

### Bugs in Lunar Shadow

* The first puzzle in the Reservior requires you to shoot a Rainbow Ikachan to disable a barrier. This sounds easy except that the Rainbow Ikachan bugs out once it moves to the top of it's area, forcing the player to leave the room and start again.

* The boss fight with Azehr is the buggiest fight in the entire game. During the end of each of each phase, the floor gives way and the player falls into the next room; however, it's possible for the transition to fail and for poor Serenity to be stuck in the floor. When King (2.0) suggested to Kim that she could simply change Azehr to be similar to the Shori fight, she claimed that the two were incomparable, despite the two bosses transitioning into different rooms whenever they change form.

* In Lunar Shadow v4a, there appears to be a *nasty* bug in Myst: Blood Garden (though it could be poor game design) If the player gets the password challenge wrong, then tries to exit and reload from their previous save, the game will tell you that the room has been sealed off, blocking off any further player progress. The only thing you can do, if you intend to continue is either to start anew or to use a Save Editor to move Serenity into the next area.
* Another bug is that if you try to use Myst: Demise of Nexash's door to the Reservoir, and then try to return through that door, the game sends you to Servant Quarters RR and then prevents you from doing anything.
* Due to a scripting error, the Life Capsule in Central Tower can be collected over and over which allows you to get far more HP than you're supposed to. It also allows you to go out of bounds in Top Floor.
* According to Kim herself, Shori's fourth phase is bugged as well. This is true because the player can cheese the fight by hiding in the lava which doesn't use Tile 62, used for lava and underwater spikes.
* Another bug that appears in Myst Zone happens after you defeat Shiori Shauntal. When you try to progress, there's an invisible wall that stands in your way. However with some tenacity, the player can fly over this wall and continue with the Ilina Horton story events as normal.
* Despite how 3-HP Mode removes *all* Life Capsules from the mod, a Life Capsule can still be found in Confusion Zone T if 3-HP Mode is enabled.

### Bugs in Selenic Shadow

* Selena Daria's final battle with Nemesis and Invidia was cut because "Ariana Seymour" (actually Kim Tyranto/Cibryll) was unable to implement the battle without the mod crashing.

### Fixed Bugs

* Version 2 had a problem where some Life Capsules wouldn't heal the players. (fixed)
* Lunar Shadow v2's Laboratory had no sign for the invisible floors in the room with Sycor's trap. (fixed)
* The spikes in the Laboratory deal no damage to Serenity if she touches them. (fixed)

### Not Bugs, but Poor Design or Oversights

* The battle with Tia and Mat is hampered by the air vents in the battle. Rather than help Serenity, they merely hinder her and at worst tend to push her into them, which forces players to stay in the centre where they can only stay on the lift or hide under it. It also doesn't help that both sisters tend to deal 10 damage to Serenity if she touches them or their attacks connect.
* The Warp Doors look exactly the same as the regular doors in the game, with only text to make them stand out. While making custom door/logo tiles would be easy, they can't be used with background tiles; however, Lunar Shadow's location text is part of some tiles which solves the problem.
* The Wardrobes in Lunar Shadow use many identical looking doors when one door would be far more functional and better looking. As such, in LS, it can become tedious for players to find their ideal costume in the house due to all the doors. With one door, the game could simply have the player choose their costume (Yes) or move to the next one (No) until they've gone through all their costumes; however as King (2.0) learned, Cave Story's own limitations hamper this idea because of the way it's Yes/No system works.
* This same problem applies to the Sound Terminals, which uses a bunch of Terminals when one would do, or that OrgViewer could be used instead. When King (2.0) suggested to "Kim" (actually Cibryll) that she use OrgViewer instead of making a Sound Test room, she claimed that she didn't know how to mod OrgView. Shadow of the Stars, one of Cibryll's mods actually uses OrgViewer but none of Kim's mods do. As Cibryll confirmed on 11/01/21, she really didn't know how to use ORGViewer and that Wayne (back then known as Mixer8421/Randolf/Hina) actually modified it for "Shane"'s mod.
* Though Shori's fourth form has the interesting idea of using multiple copies of the same boss, this is dampened by poor design. The room has lava at the sides which don't even work correctly. In addition, the multiple Igors are difficult to deal with because of the room layout and the one Rolling that only exists to make the fight harder than it needed to be.
* Due to an scripting oversight, the switches in Sea Zone don't work properly which makes the Cheriza du Blaze fight inaccessible.

## Images

Cibryll (as Kim Tyranto) claimed that Azehr and Shori's fights were incomparable.Cibryll (as Kim Tyranto) claimed she didn't know how to mod OrgViewer. This turned out to be true.

**Story Elements** Castle Master • Elements • Taint of the Hortons • Timelines

Sources
http://lunarshadowcs.createaforum.com/lunar-shadow/progress-and-future-versions/msg2510/#msg2510
http://lunarshadowcs.createaforum.com/lunar-shadow/bug-list/msg2964/#msg2964