LGP 40mm DeepCore

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 Utilisé par
 Hitscan

Le **LGP 40mm DeepCore** est l'arme secondaire par défaut de l'Ingénieur.

Le LGP 40mm DeepCore est un lance-grenade gris, portable orné de divers câbles et entretoises. Le LGP est un lanceur à bascule, cela signifie que le canon du fusil s'ouvre grâce à une charnière inférieure afin d'y charger une nouvelle grenade.

Le LGP lance des grenades à haut taux d'explosif. L'explosif en sortie de canon a une vélocité légèrement plus faible que la moyenne et se trouve affecté par la gravité, ce qui peut limiter sa distance effective. Une seule grenade peut être chargé en même temps et notre nain commencera à recharger l'arme automatiquement après que la charge ait été lancée.

L'arme possède aussi un haut Facteur de Terreur, qui fera fuir de terreur tout ce qui arrivera à survivre à l'explosion dans un certain rayon autour de celle-ci.

## Stats breakdown

### Unique Modifications

#### Incendiary Compound

 **Incendiary Compound** is unique in that it causes the weapon to inflict Heat (50% of the maximum Damage at any point inside the Radius) while losing 50% in Damage (Direct and Area), and Armor Break bonus.

#### Proximity Trigger

 **Proximity Trigger** changes the projectiles of the PGL so that it does not explode on contact. Instead, it will bounce off surfaces and preserve speed. When the projectile is close to an enemy it will automatically detonate. The trigger radius is based on the explosion radius, therefore a larger radius will cause the projectile to be more volatile. There is a very brief period of time directly after being fired in which the projectile cannot be triggered. If the projectile is not triggered within 3 seconds of being fired, it will automatically explode.

### Unique Overclocks

#### RJ250 Compound

Modèle:Icon overclock full
**RJ250 Compound** is a Balanced Overclock which adds a significant push force to any Dwarves caught in the explosion radius. This allows grenades to be used for "blast jumping" by firing at one's feet while jumping simultaneously, resulting in spectacularly high jumps at the cost of self damage taken. Any existing movement is taken into account, and players can moderately affect their direction once airborne. This Overclock provides a significant boost to mobility, at the cost of damage dealt by the grenades (though this does help to reduce the amount of damage dealt to oneself).

#### Fat Boy

Modèle:Icon overclock full
**Fat Boy** is an Unstable Overclock
After the explosion, it creates a spherical field (8m radius, centered at point of impact) that does 25 radiation damage every 0.75 - 1.25 seconds to enemies and 6 radiation damage every 0.5 - 1.0 seconds to players. The field lasts for 15 seconds.

## Mastery

Each modification that is purchased advances a mastery bar by one unit.

Mastery unlocks:

* Three modifications – **First Stripe** Weapon Paintjob
* Seven modifications – **Deepcore** Weapon Paintjob
* All (14) modifications – **The Company Special** Weapon Paintjob

## Skins

Full gallery of skins can be seen at Weapon Skins.

## Gallery

* The crater and lasting radiation effect caused by the Fat Boy overclock.

## Trivia

* The "Fat Boy" Overclock is likely named after the Fat Man and Little Boy, the two atomic bombs which were dropped over Japan in World War 2.
* The "RJ" in the "RJ250 Compound" Overclock likely stands for "rocket jump", a term used to describe the usage of an explosive weapon's powerful knockback as a mobility enhancement. The term was coined by popular first-person-shooter series Quake, and has featured in many other multiplayer shooter games as a technique with a high skill ceiling.

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