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Detritus Dust

> *"You and me are tied by our lives to Ivory. There is no Ivory in this room. None. Does it frighten you? It should." - Agent Black*
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# Overview

**Detritus Dust** is a purple-pink dust devoid of any Ivory. If an object or substance has all Ivory removed from it, all that remains of it will be Detritus. It is matter that has had all potential energy stripped away from it.

Detritus Dust is a by-product of Ivory mining. It appears to only have one practical use: Surrounding something with Detritus Dust prevents it from coming into contact with any amount of Ivory. Therefore it can be used to temporarily strip Transcendent of their power, as they cannot use their powers without ivory to draw from. Thus, it can be used to safely imprison those with ivory blood. Note that Detritus Dust does not stop Trascendents' augmented prosthesis from operating. The One Concern have two rooms filled with Detritus dust in the One Concern West, one of which is a designated prison cell.
Mr. Chatter

**Mr. Chatter**, whose real identity unknown, is a character who plays a part during The Show. He wears an absurd costume that looks like a set of teeth to entertain the Pupils. He is in league with the Bastion Suits.

Mr. Chatter only appears twice-- once with Darland while prepping the disobedient pupil with a Mind Control gun, and a second time on-stage for The Show itself.
Iconoclasts Wiki/editcopy/Top section

**Welcome to *Iconoclasts* Wiki**

> *You are in the world of Iconoclasts.*
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> *Heavily governed by the One Concern, this world revolves around the precious fuel called Ivory. People are assigned their job, and breaking any rules within the religious doctrine will cause the Penance to come down on you.*
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> *Robin lives on the outskirts of the nearby Settlement 17, where she spends most of her days trying to help out with anything her friends need. Originally inspired by her father, she learned how to be a mechanic all on her own, outside the jurisdiction of the One Concern.*
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> *Out of all the jobs a person is assigned, being a mechanic is the most important, and as such the Penance strikes hardest on those that practice outside the control of the One Concern. As many of Robin's friends around Settlement 17 keep trying to remind her, it is only a matter of time before she attracts the attention of the agents from the Concern...*
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> *One day her brother Elro returns home from his assigned work position at the One Concern and wants Robin's help to fix his house, but this time, something seems different about him.*
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> -Limited Run Iconoclasts Classic Edition manual
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Iconoclasts launched on January 23, 2018 for PlayStation 4, PlayStation Vita, and PC, with ports for the Nintendo Switch and Xbox One released since then.

**Main Topics**

* Factions
* Bosses
* Enemies
* Map
* Items
* Tools
* Side Quests
* Schematics
* Friendship
* Game Mechanics
* Lore

**Regions**

Blockrock

Shard Wastelands

Isilugar

Glass Strait

Ferrier Shockwood

The Tower

Darland Ascent

One Concern West

One Concern East

City One

Rocket Platform

Midway

Impact Zone
Roulette

# Overview

**Roulette** is one of the Tweaks. It is unique, and only one can be crafted. It will cause a random side effect, changing at regular intervals. Effects include slow-motion, darkness, and others. The effects are generally negative, but some are neutral.

# Known Effects

* Slow/Forced Walk (The walk animation used is normally only seen in cutscenes where Robin is walking)
* Slow Motion Game Speed
* Forced Shooting
* Forced Crouching
* Unstoppable Movement (Robin does not stop unless you run into a wall. Allows you to moonwalk)
* Heavy Movement Inertia (Build up to run and slide a bit until stopped. This also applies while in mid-air, making platforming much harder.)
* Put Robin's gun into endless cooldown after any shot is fired
* Forced Running
* Forced Jumping
* Darkens heavily the screen (This works similarly to the Dark Cave darkness effect, being elecrically charged will light up a small area around Robin)
* Greatly Reduced Damage Dealt (appears to be at least a 75% decrease, see notes for details)
* Robin Becomes Invisible (she briefly reappears before fading out when hit, entering a new room, or waiting during the Inti fight)

# Notes

* Any effect can change into any other effect, including itself.
* When the effect affecting Robin changes, a triangle traffic-like sign with a skull inside appears to notify the player.
* Some effects can temporarily prevent progression when applied (i.e. being unable to shoot when blocked by a grey rock barrier), forcing the player to wait until they wear off.
* Most movement-restricting effects won't do anything while Robin is underwater.
* The invisibility effect persists in cutscenes, making NPCs talk to apparently nothing. However some interactions between her and other characters, such as hugging Elro after the Gerrie boss fight, can make her visible again for the duration of the cutscene.
* When forced to crouch and standing on a platform where Robin can drop, she will automatically drop when the jump button is pressed, as the game considers that Down is held. This can make platforming harder.
* When forced to crouch or jump, it becomes harder to talk to NPCs and interact with objects, such as Blocks or Save Statues. It is still possible to do so by jumping and pressing Down/Up (depending on what object you are interacting) during a few frames after landing, before Robin jumps again/crouches. An other option that works better under forced crouch is to stomp and then press Down/Up during the recovery animation.
* The heavy momentum inertia effect appears to be a reduction of both Robin's positive and negative acceleration, as she reaches max speed after a longer time, and, upon changing direction, will keep some speed in the direction she was facing previously, which will make her looks likes she's sliding.
* The exact percentage of damage reduction is not exactly known yet, after testing Squints are defeated by firing 41 standard shots instead of 6 normally, Yeasts need 9 shots instead of 2, Plashes need 27 shots instead of 4. Those numbers put the damage reduction percentage between 75% and 85%, with 85% being the most likely.
Chest

A **chest** is an object in the game containing a material to be used for crafting Tweaks. There are 75 chests scattered all throughout most regions of the world. All chests are accessible after Robin returns from Midway. Opening all chests unlocks Beaucoup Booty.

Chests can be hidden in obscure locations, or require solving a puzzle. Locked chests require carrying a Key from the same area to the chest. Electric chests require activating a Power Supply nearby.

* Normal Chest
* Locked Chest
* Electric Chest
Plash

**Plash** are enemies that are found in Blockrock and Ferrier Shockwood.

# Attacks

These small enemies hang from the ceiling, they will drop down if Robin gets too close, and will start to move across the floor from corner to corner (not chasing the player).

# Weakness

These enemies may be defeated using any weapon, and may even be killed using a Stomp when they drop onto the ground.
Omega Controller

> *"It is a large machine that can decide the shape of the surface of the planet. I would think it's some sort of slave module to perhaps a core intelligence." -Captain Myron*
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The **Omega Controller** is a boss encountered under the Darland Ascent. It is an ancient machine that pre-dates humans on the Planet and an integral part of the planet's machinery. It is possessed by a massive Eye and significantly more powerful than a Spine Controller. While at least one more can be seen resting stationary in the Impact Zone, the one under Darland Ascent appears to be the only one that is active during the events of the game.

# Story

The first person to become aware of the Omega Controller is Captain Myron. He discovers the controller while attempting to map out the world and investigating why the planet's landforms keep changing over time, making his previously completed maps inaccurate. He pursues his goal of destroying it or otherwise preventing it from changing the planet further for several years. While attempting to stop it, he and his boat are somehow is thrust from the waters near the mountain base and land near the top of the mountain. He ends up trapped there due to changes caused in the mountainside, preventing him from climbing either up or down the mountain. By chance, Robin and Royal are also stuck, and they encounter the Omega Controller further down in the sealed-off caves.

Initially Royal doesn't recognize the Omega Controller, mistaking it for a Tri shrine. He attempts to destroy it, which awakens it and it attacks. *(See: #Boss Fight)* Robin manages to destroy it with Captain Myron helping (sort of). In the end, all of them are thrust onto the mountainside. The Eye is defeated, and the Omega Controller is destroyed. Royal spitefully decides to destroy what is left of the giant Eye, using his powers a Medium to obliterate it. He is again unable to destroy it and only launches the Eye far into the distance. Just before it disappears, it broadcasts some sort of red light into the sky. It turns out that the giant Eye was part of some sort of neural network between the smaller eyes and Him. By destroying the large Eye and causing the signal to reach Him, Royal accidentally summoned Him to the Planet.

# Boss Fight

### Phase 1

The entire first phase is spent avoiding the Omega Controller as it pursues Robin and Royal. It is invulnerable, but a Roller Bomb Shot pushes it backward. Robin instantly dies when it crushes her, even in Relaxed Mode.

### Phase 2: 3 Hearts

One galvanized charged Roller Bomb Shot (ie. a missile) can destroy all three hearts and kill the Eye.
Kibuka

> *"CONCERN MEMBERS SPOTTED. EXPUNGE!!" -**Kibuka***
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The Kibuka is a boss created by the Isi to defend against the One Concern. It attacks Robin and Royal in the Shard Wastelands. Later on, one of the Isi Scientists reveals that it was their last defensive robot.

# Boss Fight: 3 Hearts

The boss fight occurs after meeting up with Royal for the first time.

### 3 Hearts

* Slowly walks towards Robin and shoots with one of two arm cannons:
	+ The red cannon fires a green missile that does not deal contact damage, but shoots a vertical fireball upon detonation.
	+ A yellow cannon that fires a grenade. Upon detonation, two walls of fire begin to move in opposite directions across the combat arena.
* Sticks its arm out of the ground and fires three parryable semi-seeking green missiles that also shoot vertical fireballs upon detonation.

### 2 to 0 Hearts

* Surfaces on either side of the combat arena and fires from either of its arm cannons.
	+ The red arm cannon now fires two green missiles that shoot their fireballs in an arc towards Robin. The detonation of these missiles also summon two smaller red fireballs that bounce around the ground.
	+ The yellow arm cannon's grenades now explode on contact with the ground. The walls of fire behave the same as before.

### Strategy

Kibuka spends its first phase walking towards Robin and shooting one of its two arm cannons. Royal will choose a location on the ground to attack from that Robin must lead Kibuka into. The roller bomb shot can be used to stun Kibuka from attacking and send him backwards. Use this attack to pin Kibuka on either side of the combat arena. Royal will eventually choose the edge of the arena to attack. You know Kibuka is in range of Royal's attack when it begins to flash green. Alternatively, you can crawl or dodge roll under Kibuka when he is walking to cause him to turn around (when using this tactic, use Kibuka's tongue as a reference for when you can crawl underneath).

Royal's attack will flip Kibuka upside down, in which a chute will appear that requires a roller bomb to be fired into. It is possible to stand underneath this chute (as Kibuka's collision damage is disabled in this state) and fire up. Kibuka will retreat into the ground and fire three semi-seeking missiles from its red arm. This attack can be parried or easily dodged. Kibuka will not resurface until after the attack. Phase two begins once three bombs have been fired into Kibuka's chute.

For phase two, Kibuka will surface on either edge of the arena and fire at Robin twice, with either its red or yellow arm cannons, at which point it will retreat into the ground and surface the opposing side. The best strategy is to fire one rocket into Kibuka's face when it first surfaces then dodge its attacks (jump over the grenade's fire walls, and duck under missile's fireballs, being sure not to get hit by the smaller red ones). Royal will assist by throwing rocks.

# Trivia

* If the player holds left when entering Kibuka's room in a Boss Rush, Robin leaves the room. She can then save the game or explore most of the world.
Benley

> *"If you want this rain outta here I can make the clouds turn heel just from my ice-cold stare, girl. Can't promise you it won't snow, though!" - **Benley***
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**Benley** is the drunk of Settlement 17. He can almost always be found at the bar in the Community Centre. He enjoys making outlandish claims about himself and silly pick-up lines. In the end game he can be found in the Church.
Herculean

**Herculean** are enemies that can be found in Blockrock and Shard Wastelands.

# Attacks

These rocky foes pace back and forth in tight corridors, and will windup a roll attack if Robin is within their sight.

# Weakness

These enemies may have their roll attack countered with Robin's wrench, but they cannot be killed unless smashed by a closing door.
Controls

Iconoclasts is played using nine buttons. The player can change these buttons by selecting settings on the title screen.

Robin's gun simply shoots in her facing direction. When playing as Mina, her shotgun is aimed by pressing shoot, pressing the direction buttons, and pressing shoot again. Mina can also slide by pressing down and jump.

# Button combinations

In addition to this table, several button combinations are used to activate tweaks.

 Hold Wrench
 Hold Shoot
 Up + Wrench
 Any Direction + Jump
 Down + Jump
 Down + Shoot
 Up + Shoot

# External links

Iconoclasts Guide Part 0: Movement Mechanics
The Blood Price

**The Blood Price** is a side quest in *Greedfall.*

## Objectives

* Go to the abandoned mine in the region of Cwenvar to assess the situation.
* Spy on the activity of the mine.
* Explain the situation to Mr. de Courcillon.
* Find and verify the property deeds.
* Meet with Master Mailard.
* Reach a new agreement with Mr. de Courcillon.
* Chase the men away from the mine and free the slaves.
* Report to Dunncas.
Roller Bomb Shot

The **Roller Bomb Shot** is one of the tools in the game. It is given to Robin by a soldier in Shard Wastelands. Using either the standard shot or charged shot will cause the gun to immediately overheat. The standard shot can move up through thin platforms but cannot fall through them. Holding and releasing shoot before the gun is charged causes the bomb to roll farther than usual. Fully charging the weapon fires a missile that has to travel a short distance before it speeds up and can deal damage. When the charged shot is traveling its "short distance", it can move through thin platforms, but hitting most other obstacles or enemies destroys the shot without exploding or dealing any damage. When either the standard shot or charged shot is electrified by the Galvanization Wrench, it can activate power supplies as well as conductors.

# Description

*Bombs that will roll along the ground. They create a concussive blast.*

*A charged shot shoots a missile that needs to travel a short distance before being explosive.*
Seeds

> *"I've read a lot about forgotten flowers in City One's ancient books. I can't seem to recreate them the way they're drawn in those, though..." - Royal*
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> *"...we found these divine seeds in the vessel. When we plant them in soil, strange vegetation quickly grows out of the ground! The things that grow have these really pretty, round-edged leaves and trunks. Ever seen that before? The seeds are gifts handed to us by our ancestors in the afterlife. We decorate our homes with their round leaves as thanks! ... What's cooler about the seeds: put them in pure Ivory and they FREAK OUT! Put them in machines and you're guaranteed to break them!" - Mina*
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*See also: Mina's Seeds*

**Seeds** specifically refers to the variety of unnamed plant seeds brought aboard Ancestral Vessels that are characterized by having round leaves and petals and reacting violently with Ivory. The seeds were originally found in the Isi ancestral vessel, but ancient books from City One may imply that the One Concern came from a world that had these same plants as well. The plants grown from these foreign seeds are noticeably different than the plants that grow natively on the Planet, which have square leaves, trunks, and petals.

These seeds not only are foreign to the Ivory Planet, but they react strongly with Ivory. This causes them to grow quickly in the Ivory-infused ground of the planet. When put in contact with pure ivory, the seeds instantly germinate and mature, exploding into a large plant.

# Appearances

* Mina first uses seeds to destroy a door where she is held prisoner by the One Concern inside the Community Centre in Settlement 17. She is successful, and the door is blown out of the way instead of just becoming jammed.
* The round-shaped vegetation planted by the Isi can be seen all over Isilugar.
* Mina reads an ancient Isi text about the seeds to Robin, also explaining about their origin-- the Ancestral Vessel.
* Mina demonstrates how the seeds react to Ivory machinery by using them on a door. It fails to destroy the door and merely jams it shut instead.
* Mina attacks Agent White with her seeds, causing them to react with the Ivory in his body. The resulting explosive growth of a tree kills him.

* Robin finds Mina's Seeds, a Key Item, in The Tower after they are confiscated by the One Concern. These are the Isi Seeds that Mina carries with her normally.
* Mina uses the seeds on Mother, eventually killing her in the same manner as White.
* Robin reluctantly uses the seeds on Agent Black in her second fight with her. Rather than immediately killing Black, the Seeds plus Eyes affecting her body transform her into the Ivory Beast, which Robin also is forced to fight.
* Robin uses the seeds on Him to end the final boss battle, vanquishing Him and causing the planet to explode with new vegetation.
Squint

**Squint** is an enemy found in the Isilugar Depths.

# Attacks

Squint's will waddle their way towards you if you are in their line of sight or get close enough.

# Weakness

They can be defeated by attacking their weakpoint on their back sides. This can be done with an overhead lob of a Roller Bomb Shot, shooting it while they're turned around with the Stun-Gun, or piercing the main body with the Usurper Shot to hit the weakpoint.
Swinger

**Swingers** are enemies that appear in the One Concern East, and only during Mina's segment.

# Attacks

These enemies have different movement patterns, some will remain stationary, some swing from side to side, some swing around in a circle. These enemies may also be able to spit fire, which leaves a flame on the ground that can be shot at to be put out, or hit with by Mina's Shotgun.

# Weakness

These enemies can be shot at and destroyed by Mina's Shotgun.
Lawrence

**Lawrence** is a strong, zealous boss character. He is a newly reborn Transcendent, so he does not yet hold the full title of Agent, nor can he heal rapidly yet as older Transcendents can. It is unclear which part of his body was replaced, but his purple fists and ability to produce seemingly infinite throwing knives imply that his hands are prosthetic.

# Story

### Searching One Concern

Lawrence is seen behind Bea Blockrock and Emmet Darland at the One Concern West conference hall.

### Launching the Rocket

Lawrence's last mission is given by a Bastion Elite to guard the Rocket's launch station in One Concern East. When Royal decides to try to board the rocket with help from Robin, Mina, and Elro, Elro finds that he needs to pass Lawrence to get to the launch controls. Lawrence dispatches several members of the One Concern Army that get too close, and their bodies are littered across the ground he defends. Elro assaults him with his broken sword. *(See: #Boss Fight)* Lawrence is distracted as he shouts rhetoric, allowing Elro several openings to get close and stab at Lawrence. Eventually Elro knocks Lawrence to the ground, and Lawrence is unable to fight any longer. Elro buries his sword into Lawrence's back, killing him and leaving his sword behind. Elro then proceeds to the rocket controls. Lawrence is the only one of the newly reborn Transcendents that dies.

# Boss Fight

Lawrence is fought while playing as Elro. Lawrence's shots cannot hit Elro when they stand too close together.
Nut

A Nut is an object that can be used to activate devices, similar to Power Supplies, Gears, and Conductors. Swing with the Wrench to grab a nut, and use the Wrench again to turn it. Sometimes the affected device will stay activated permanently, and the Nut on its front will turn brown. Other times, the device that the Nut activates will revert over time, and Robin will have to turn the Nut again if the device needs re-activated. Only Nuts that are at waist-height can be turned.

Nuts that are in the air can still be grabbed, and Robin can swing from them to reach higher heights or jump further distances. These nuts cannot be turned and have no affect on machinery (unless they are hanging on a chain), they only exist to aid in navigating an area.
One Concern Defender

**One Concern Defenders** are enemies found throughout the game. They, along with One Concern Attackers, make up the One Concern Army. Unlike Attackers, One Concern Defenders never talk or appear in cutscenes.

# Attacks

These soldiers have a shield which blocks projectiles. They attack by creating a shock-wave along the floor.

# Weakness

One Concern Defenders may be defeated by using a Stomp on their heads to knock them out, or the Usurper Shot. They may also be knocked out with a Roller Bomb Shot rocket if they are hit from behind while not using their shield to protect themselves.

Because they are humans, not creatures or machines, they cannot be killed with Robin's stun weapons. They can only be knocked out. One Concern Defenders can only be killed by Mina's shotgun.
Gear

A Gear is an object used to activate devices throughout the game, similar to Nuts, Power Supplies, and Conductors. Gears are activated by spinning the Wrench against them. Gears act more like cranks for devices, rather real gears.

Some Gears will stay activated permanently, and will turn brown in color after being used. Others will spin backwards slowly after Robin is done activating them.
Kerthunk

See also: Possessed Thunk

A Kerthunk is a One Concern weapon, and a boss. The Concern have produced multiple of these machines, though only one regular Kerthunk is fought during the game. Others can be found in various states of assembly in the Dark Cave of the Darland Ascent.

# Boss Fight: 3 Hearts

This boss fight occurs when Robin and Mina are escaping from the prison/community centre in Settlement 17. Its behavior depends on how many hearts it has left.

### 3 Hearts

* Shoots two fireballs from one of its shoulder cannons. Each cannon shoots at a different angle. The cannon that fire depends on the furthest one to the player.
* A Sasori (scorpion)-like tail juts up from the center, revealing a nut. Sends a fireball to either side. Turning the nut reveals a weak spot that Mina will shoot.
* Sends out a swarm of 5 Coptrollers.

### 2 to 1 Heart

The Kerthunk repeatedly grabs the platform and shoves it into the thorny vines on the ceiling. It shoves the platform one last time after it loses its last heart.

### 0 Hearts

* Shoots a fireball from one of its shoulder cannons.
* Summons a Coptroller.

### Strategy

Patiently evade the cannon fire and shoot the controllers in phase 1, rapid fire the Stun-Gun in phase 2 and crouch when the platform moves up, and shoot charged shots in phase 3.

# Trivia

* In Joakim Sandberg's abandoned game, *Ivory Springs*, which later became Iconoclasts itself, the boss that would later become Kerthunk was named Mechasynthia.
	+ The Mechasynthia fired rotating lasers that you would need to jump or duck to avoid. In its last phase, the Mechasynthia jumps onto the platform with Robin and Mina.
* In Boss Rush, the Kerthunk is missing its Controller.
One Concern Army

The One Concern Army is the main military force of the One Concern. They answer directly to General Chrome and consists of the One Concern Attackers and the One Concern Defenders. Mother does not let the army enter City One or go underground. The Bastion Elite are not part of the Concern Army, and they answer to Mother instead of General Chrome.

# Notable Members

* General Chrome
* Tolo
* Alistair
* Hannibal
* Anonymous solder of the Soldier's Side Quest

# Story

### Escape!

Agent Black walks in on Robin fixing Elro's house in Settlement 17. This allows her to condemn Robin and the entire household for Penance. After the soldiers lock Robin in the back of the Community Centre and lock Elro and his family in their house, the soldiers and agents wait at the bar for Penance to take place. Robin meets Mina in their cell, and they cooperate to escape onto the Community Centre's roof. This is the first of four places where Robin can hear Alistair and Hannibal's conversations.

### Helping Samba

Agent White and Agent Black bring soldiers to Isilugar, so Isilugar goes on panic mode. After Robin defeats all 13 soldiers and watches Black kidnap Samba, the Isi end panic mode and lock the soldiers in their cell. Talking to them starts the Soldier's Side Quest. The Anger schematic is given as a reward.
Alistair and Hannibal

**Alistair and Hannibal** are two named One Concern Attackers. There are four secret instances where Robin can hear their conversations. In each instance, they will disappear after a certain plot event, so they are permanently missable.

# Appearances

The duo can be heard at...

1. the Community Centre in Settlement 17, Blockrock when Robin and Mina escape and stand on the roof.
2. the Technium above the easternmost Icon of Prayer in Shard Wastelands. (accessed by climbing on the ledge above the statue)
3. the Improvium west of the Tweak Crafting Table in Ferrier Shockwood. (accessed by entering the room above and jumping down)
4. the Technium between the two top-most Icons of Prayer in One Concern West. (accessed by killing the Boa Obstructor on the right and climbing under it)
Father

# Overview

**Father** is the previous ruling Medium over the One Concern before Mother. The name "Father" is title also given to any other leading male Medium.

At the time of the events of the game, Father has long-since abdicated his throne. He is old and feeble, likely having lived hundreds of years already due to his Transcendence granting him unnaturally long life. Very little is known about Father, other than that he was likely the ruling medium during the time that there was an active Settlement in the Dark Cave. There are Icons of Prayer there in his likeness, indicating that he was the object of Tri worship at the time it was inhabited. He also likely oversaw the research into Eyes and Controllers and the Abstract Cubes that transpired underground.

General Chrome shoots and kills Father in the Bastion in front of Robin in his quest to eliminate rulers from the world.
Settlers

The settlers are the civilian peasantry of the One Concern living outside of City One in one of many settlements established by the Concern. Settlement 17 is the only settlement that Robin ever visits, but the game also mentions Settlement 8 (on a sign in Ferrier Shockwood) and Settlement 25 (in Tolo's official bio). Many settlers hold jobs within the Concern that have been assigned to them. The playable characters Robin and Elro are both Concern settlers from Settlement 17.
Agent Grey

Agent Grey was one of the Agents of the One Concern. Because they die shortly before the game's story takes place, little is known about them. Though Grey is an agent, they are more kindly than the others. They show affection towards Agent Black. Black returns their affection, but never acknowledges it.

# Official Bio

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> ***AGENT GREY***
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> *Age 25 - From: City One - Likes: Entertaining - Favorite color: Black*
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> *One of the recently matured agents, agent Grey had just gained supernatural powers. Full of positivity and a wont to support, Black was Grey's big challenge.*
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> -Limited Run Iconoclasts Classic Edition manual
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# Abilites

As an Agent, Grey has special physical abilities, as well as the ability to absorb Ivory from the ground to heal rapidly. Grey also appears to have something that may be a prosthetic attached to their ear, although they are never shown using it. It is unknown what specific abilities they may have that other agents do not.

# Story

While Elro and Teegan are at work at the One Concern HQ, Agent Grey walks up to Elro to express condolences for the death of his father, Polro. Officially, the Concern has called his death an accident, but Elro blames the Concern for the death of his father and he accuses Grey of being insincere, jabbing them with one of his armed syringes in anger. Before Agent Grey can retaliate, they fall to the floor and explode into Detritus Dust. Elro flees and becomes a fugitive, and makes a life-long enemy of Agent Black, who sets out to avenge Grey.
Pete

# Overview

Gatekeeper progenarian **Pete** is the gatekeeper of City One. He is responsible for opening and closing the gates of City One and ensuring only those who are deemed the purest and most devout to the Tri. He is likely named for Saint Peter, who is said to be the gatekeeper of Heaven.

# Events

When Royal, Robin, Mina, and Elro reach the gates of City One, Pete refuses to allow Royal in, staying that he has been deemed a sinner by Mother. Now that Royal has been condemned, he gleefully mocks Royal's previous arrogance as Progeny and the fact that the limited strength of his Ivory powers, unlikely to even be able to open the gate on his own. Robin uses her Usurper Shot to bring Pete down to earth and transport herself up to his pedestal to operate the gate switch herself. The foursome then enter the city, leaving Pete stunned on the ground outside. He is not seen again in the game.
Emmet Darland

**Emmet Darland** is one of the Bastion Suits of the One Concern. As with each of the suits, he shares a name with a region: the Darland Ascent. Darland is the most prominent Suit, making many appearances throughout the game. He appears to be the head of the Suits, as he sits in the head chair in the conference room atop the Bastion. He seems to be one of the few characters in the game with full knowledge of Him and his relationship to the Concern and the Planet, but he never divulges this information.

# Story

### Escaping the Tower

One of The Tower's Pupils has escaped in a Hazard Armor suit. In order to completely brainwash the pupils, they are forbidden to go outside, lest they see anything of the real world. Darland sees to it that his disobedience is punished, and that he is made an example of for the other pupils. Robin observes a ChemiCo Contra member being forced by Darland and Mr. Chatter to use Mind Control gun on the condemned pupil. They then force him to commit suicide in front of the others as a warning against disobedience. They have difficulty controlling the pupil but are eventually successful.

Before the final events of the tower, he can be witnessed at the top speaking with Aisling Ferrier. Ferrier is concerned that He will notice the planet running out of Ivory. Darland assures him that the Escape Plot plans would be finished well before the Ivory was depleted enough for the Planet to start to crumble.

### Searching for Elro

After Royal accidentally summons Him, the plans to escape must be accelerated. Darland addresses the One Concern Army in One Concern West, instructing them to quickly prepare Rocket B17. He lies, saying that it is needed to research a new type of Ivory found on the Small Moon. Before the meeting is over, General Chrome exposes the Escape Plot to the army. His betrayal prompts a fight between him and Agent Black. Darland escapes to the Bastion during the chaos.

### Chaos in City One

When Robin arrives at the top of the Bastion, she finds him sitting in the head chair, getting shaken violently by Ferrier. Ferrier warned Darland about Him possibly coming early, and now it may be too late to escape.

### The End

In the post-game, Darland is shown sitting at the top of the Darland Ascent. He has his suitcase with him and what looks like a head injury. What happens to him afterward is unknown.
Michi

> *"I know what that is. It's that woman's Trojan pastry." - Michi*
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**Michi** is a grumpy, rude One Concern Mechanic working in the Ferrier Shockwood. Zinaida asks Robin to deliver the Stroke of Delight and the Cream Horn to Michi in order to cheer her up as part Zinaida's Side Quest. Robin must talk to Michi at least twice before she denies the Stroke of Delight. Once she denies both pastries, Michi will give Robin the Chemistry schematic to make her go away.

Michi will still give Chemistry to Robin if Robin delivers the Strange Slip instead of the Cream Horn, but Michi will be surprised, call the slip a white ticket, and later appear in Settlement 17.

# Trivia

Konjak referred to Michi's crude dialogue when stating *"I can't believe some people thought my prose in Iconoclasts was a little off sometimes."*

1. ↑ https://twitter.com/konjak/status/1088460387064954880
Pupils

# Overview

The **Pupils** are a group of child students that have being isolated and brainwashed by the Bastion Suits. They are held in The Tower and are not allowed to leave, so they do not know about the existence of anything outside the tower, other than the Concern's religion of the Tri. The existence of the Puplis is not known to the rest of the One Concern until the tower is discovered by General Chrome.
Hazard Armor

*Note: This article is about the generic Hazard Armor enemies. For the boss in Blockrock, see Gerrie*

A **Hazard Armor** is an enemy in City One and the Rocket Platform. It is a suit of armor piloted by a One Concern member.

# Attacks

It hurts the player on contact and shoots bombs that move horizontally and bounce off walls.

# Weaknesses

It is invulnerable to all of Robin's attacks and must be avoided. However, it can be moved away by a charged Usurper Shot.
Planet Spines

# Overview

**Planet Spines** are objects below the Planet's surface that control the geography and function of the machine planet. They do this by manipulating the Abstract Cubes which make up the entire planet. Planet Spines can only be controlled by a Spine Controller. Though it can only be see on-screen that the Spine Controllers move the Spines up and down, it is evidenced that they can affect the planet in many other ways even though it is not immediately observed on-screen.

Because Spines can be manipulated by a possessed Spine Controller, the constantly changing landscape can be an additional challenge faced while fighting them. Additionally, the Spines can be weaponized by a controller causing them to explode.

In the rare instances that the Spines are not buried in the ground, feathers can be seen attached to the undersides, foreshadowing Him.
Boa Obstructor

**Boa Obstructors** are enemies located in the One Concern West and The Bastion.

# Attacks

These enemies wield a shield that blocks projectiles. They will attack by lobbing a grenade at Robin which may be deflected by the wrench, but deflected grenades can still damage Robin and cannot damage Boa Obstructors.

# Weaknesses

The Boa Obstructor can be defeated by one charged Usurper Shot. For a brief moment before they flash green and lob a grenade, they are also vulnerable to other attacks.
Mina

> *"Stink is my EXCLUSIVE aesthetic, thank you!" - Mina*
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> *"This is stupid." - Mina*
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> *"Hah, I kind of feel like I am rambling a bunch of quotes from a poster." - Mina*
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**Mina** is an adventurous Isi and a playable character. She is John's and Minora's daughter and a friend to Samba and Robin.

# Official Bio

>
> ***MINA***
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> *Age 24 - From: Isilugar - Likes: Coxinhas*
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> *Passionate about the faith of her people, Mina feels conflicted about where her true love is manifesting itself. She knows what she wants, but won't admit it to herself.*
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> -Limited Run Iconoclasts Classic Edition manual
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>
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>

# Abilities

Mina was a dagger-wielding thief before the events of the game. As an Isi, she carries seeds and occasionally uses them to destroy the One Concern's machines. When she gets locked up in Settlement 17, her dagger is confiscated, but she picks up a shotgun outside her cell and immediately demonstrates marksmanship skills. When playing as her, her shotgun is aimed by pressing shoot, pressing arrow keys, and pressing shoot again. Mina can also use her shotgun's barrel as a melee weapon and slide by pressing down and jump, but she cannot grab ledges or climb ladders. She is the first to use seeds against a Transcendent and find out that seeds can kill Transcendents.

# Story

### Searching for Pontus

If Robin brings Mina home before Elro joins the party near Ferrier Shockwood, then Mina will look around and give a few comments.

### Asking About One Concern

Mina takes the Strange Contraption under Darland Ascent and meets Robin. They agree to search for Elro in One Concern West and ask Doctor Gustavo for help, and they eventually meet him in the Tower. If they look for him in Petra's house before the Tower, then Mina will openly mock Petra's fear of "pirates". If Robin visits Isilugar, then Mina will stay near the exit and the Contraption until Robin is ready to leave.

### The End

If Mina has a high Friendship level, she appears in the Impact Zone and helps Robin fight the final boss.

# Trivia

* Even though Mina calls her weapon a "shotgun", it shoots a single bullet instead of shot. This makes it more similar to a real world rifle.
Blockrock

*NOTE: This article is about the Blockrock Region. For the character of the same name, see: Bea Blockrock*

**Blockrock** is one of the regions in the game. It contains Settlement 17 as well as the starting point of the game, Robin's Home, and the Mysterious Boat temporarily docks here. It is neighbored by the Ferrier Shockwood to the west and the Glass Strait to the east, as well as the Impact Zone below late in the game. It shares a name with Bea Blockrock.
Settlement 17

Settlement 17 is the main settlement in Blockrock, located at its far-east edge. It contains Blockrock houses 5-10, the Church, and the Community Centre, and the Mysterious Boat temporarily docks here. Settlement 17 does not include Robin's Home or any of the other houses throughout the rest of Blockrock.

# Named settlers

* Yon
* Elro
* Henetta
* Ella
* Turkosa
* Benley
* Barten
* Thor
* Thandie
* Petra
* Pontus
* Joel

# Story

### Escape!

Agent Black walks in on Robin fixing Elro's house. This allows her to condemn Robin and the entire household for Penance. After the soldiers lock Robin in the back of the Community Centre and Elro's family in their house, White, Black, and the soldiers wait at the bar in the Community Centre for Penance to take place. Robin meets Mina in their cell, and they cooperate to escape onto the Community Centre's roof. This roof the first of four places where she can hear Alistair and Hannibal's conversations. More soldiers guard the path west of the roof. An Icon of Prayer appears east of the roof only during this event, and it is not marked on the map. After Robin and Mina run further east of the icon, a soldier activates the Kerthunk and traps them.

### Asking About One Concern

Robin and Mina agree to search for Elro in One Concern West and ask Doctor Gustavo for help. If they look for Gustavo in Petra's house before looking in the Tower, then Mina will openly mock Petra's fear of "pirates" while they're asking Petra about Gustavo.

### The End

After Robin returns from Midwayverify?, Michi appears here if Robin delivered the Strange Slip.
Progenarians

> *"The **Progenarians** are the caretakers of our churches, and our local links to Mother. They do not speak outside of sermons, they only listen to our plights." - Yon*
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**Progenarians** are the religious leaders of the One Concern. They oversee churches, convey the plights of Settlers to Mother, and oversee religious rituals such as ceremonial executions and the use of Transcenders. Progenarians also distribute Ivory Batteries to Settlers on behalf of the Concern leadership that produces them.
One Concern Attacker

> *"A friend thought about going on an all-pecan diet. That's just nuts!" - One Concern Attacker*
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**One Concern Attackers** are enemy militia, which appear throughout the game. They, along with One Concern Defenders, make up the One Concern Army.

# Attacks

These soldiers will be able to run around and even jump over obstacles. They attack by either throwing a grenade that can bounce off walls, or standing still while firing their gun forward repeatedly.

# Weakness

These enemies may be knocked out with any attack, including Stomps.

Because they are humans, not creatures or machines, they cannot be killed with Robin's stun weapons. They can only be knocked out. One Concern Attackers can be killed by Mina's shotgun or Elro's sword.
Ferrier Shockwood

The Ferrier Shockwood is one of the regions in Iconoclasts. It is a forested area with plants that have unusual blue and purple tones to them rather than typical green and also exhibit strange electrical properties. It is inhabited by several One Concern settlements, as well as many ChemiCo Chemists and Concern Mechanics who are attempting to discover ways to harness the electrical energy of the forest. The Shockwood is bordered to the east by Blockrock, and its western edge is home to The Tower. Ferrier Shockwood shares a name with Aisling Ferrier.

Alistair and Hannibal can be found at the Improvium west of the Tweak Crafting Table. (accessed by entering the room above and jumping down)
Icon of Prayer

An Icon of Prayer is where the player can save the game or equip Tweaks. They also repair broken Tweaks in Challenge Mode. There are three different Icons in different areas of the world. They differences are only visual, being based on the object of worship at the place they are erected. They have no functional differences.

* Icon of Prayer to Mother
* Icon of Prayer to Father
* Icon of Prayer to Isi Ancestors
Home

> *If you need ME, I'll just say NO, and then we can GO HOME!" - Elro*
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Robin's **Home** is House 04 of Blockrock, located just west of Settlement 17. It is the starting point of the game. This is the home where Robin lived with her father Polro, who died two months before the events of Iconoclasts. Robin now inhabits the house alone.

# Story

### A Sound

At the beginning of the game, Robin is asleep at home before she hears a brief tremor from the west. She leaves to investigate.

### Robin's Wrench

After returning from the tremor's source under House 03, she is greeted by Concern agents Black and White who are waiting for her. A tense encounter reveals that the agents suspect her of being a private mechanic, an unforgivable heresy. Shortly after they leave, Robin opens a hidden trap door under the floor, revealing the workspace where she keeps her Wrench (and Tweak Crafting Table in New Game +) and practices mechanics.

### Searching for Pontus

If Robin brings Mina home before Elro joins the party near Ferrier Shockwood, then Mina will look around and give a few comments.

### The End

Robin lands near her home after returning from Midway. She comes home to find Mina outside in despair for the end of the world. She says that He smashed into the ground near here, says goodbye, and then leaves to be with her family in Isilugar. Inside, Teegan and Doctor Gustavo are tending to Elro, who is quite injured and sitting in a chair. Oedipuss is also present. Teegan reveals that she was the one who pushed the rocket launch button when Elro refused. Gustavo and Teegan then leave Robin and Elro alone. Elro tells Robin to stop worrying about Him, stay at home, and be Elro's last living relative as the world ends. Robin ignores his request and leaves to investigate Him.

After defeating Him, Robin returns home to Elro and gets some well-earned sleep.
Henetta

# Overview

**Henetta** is Elro's wife and Ella's mother. She lives with her family in House 5 of Blockrock.

# Story

Elro asks Robin to help fix his house by performing unlicensed Mechanic work. She is caught in the act, and the household is condemned to Penance, killing Henetta and Ella. Neither of them ever knew that Elro was also wanted for killing Agent Grey.
Дремлющий храм

**Дремлющий храм** - это локация четвертой стадии.
Этот старый храм тихо дремлет, окруженное сиянием странной сочной субстанции. Это место тихо и спокойно, а реалистичные статуи из прекрасного камня оккупировали территорию. Здесь довольно мало активности, не считая небольшого тумана и нескольких врагов. То есть, пока вы не нажмете в неправильном месте. Никто не любит пробуждаться ото сна и храм не исключение. Он сердит, пробудившись, и дрожит как живой. Земля сердита, и стражи начинают кричать. Спокойствие синего сменяется страстью оранжевого. Земля дрожит от каждого шага големов, и их тени приближаются... Они, конечно же, не рады, что их пробудили. Возможно, в наказание они уложат тебя спать.

## Фразы экрана загрузки

* *"Деревня на сваях стоит над древним храмом, но неизвестно, специально ли так устроили первые поселенцы."*
* *"Загадочная энергия течёт в его стенах, как кровь в венах."*
* *"Некоторые жители утверждают, что раньше храм был жив и вызывал землетрясения. Легенды часто становятся абсурдом."*

# Пробуждение Храма

Вы можете найти и активировать переключатель ДХ (Древнего Храма), открывающий все желтые двери, ведущие на внешнюю часть уровня, а также меняющий фоновый цвет храма на оранжевый. Большинство встреченных вами статуй будут чисто декоративными, пока вы не активируете переключатель ДХ, после чего статуи статуи начнут светиться жёлтым, а затем оживать, чтобы сразиться с вами когда вы приблизитесь.

## Руна

В этой локации вы можете найти Метателя с Паучьей ручной. После смерти он исчезает навсегда

## Доступ

Требуется Таранная руна, если вы идете из Невыносимой гробницы.

Требуется Паучья руна, если вы идете из Чёрного моста.
Impact Zone

The Impact Zone is the final region in Iconoclasts. It is an artificial cavity under House 3 in Blockrock caused by the impact of Him. Its tileset varies as Robin travels through it, showing sets from all areas of the game.

# Events

It is entirely inaccessible until the end of the game, after He crashes into the ground from space. The impact creates a cavity in the ground, which becomes the region of the Impact Zone. Robin fights several Eye-possessed Spine Controller enemies on the way to the planet's depths, where she finally fights the mighty Him in the game's final battle.