Saluria

Saluria

(KOI-12)

Alliance of Independent Settlements

Distance from Sol 1318 ly

System civilian population 2,935,736

Ascension 19 49 49 Declination +41 00 40

Stars in system (single-star system)

KOI-12, 1.5 solar masses, 1.4 solar radii, metallicity unknown, spectral class unknown

Non-CHZ planets

Izostan (Saluria 1), 350 Earth masses, 13.8 Earth radii, orbital period 17.86 days, semi-major axis 0.15 AU, orbital eccentricity 0.34, equilibrium temperature unknown, uninhabited

Non-CHZ moons (none)

CHZ planets

Baflinat (Saluria 2), 6992 Earth masses, unknown Earth radii, orbital period 2500 days, semi-major axis 4.2 AU, orbital eccentricity 0.65, equilibrium temperature unknown, uninhabited

CHZ moons

Raldokk (Saluria 2 b), 1.5 Earth masses, 1.26 Earth radii, equilibrium temperature 269 K, population 2,867,155

## History

### Colonization Period

Saluria was originally colonized by the Alliance of Independent Settlements in 3897.

### AIS Period

Saluria has been mostly peaceful under AIS control, with some industrial development, but it is mainly considered a tourist attraction for several reasons.

### 4025 Guide to the Universe

Saluria is a somewhat recently colonized AIS Kepler Sector system, with a factory of Indiron Shipyards, but not much else in the way of interstellar manufacturers. The in-system manufacturing and industrial sector is fairly small, with most of the system's productivity being agricultural products and mined raw materials. Saluria is unfortunately not very safe; the local government is rumored to have made arrangements with the UEO to allow a certain number of UEO ships into the system each month, making the spacelanes a realm of terror, where pirates can ambush traders very quickly. A common pirate strategy is to leave a single ship just at the edge of sensor/comms range of the spacelane, which waits for any incoming convoys and then alerts the rest of the pirate squadron, who are stopped just inside the edge of the first ship's comms range, when a convoy comes into sensor range as it travels along the spacelane. If you come to this system, make sure to travel in a convoy with powerful escorts. Raldokk has multiple tourist attractions: first, it orbits reasonably close to a supergiant gas planet, but is not tidally locked; so tourists can come to the moon and view the planet, which dominates the sky view of one half of the moon at any given time. Second, there are many caves and mountain ranges on the moon; some mountains here are up to 25 km in height, due to the pressures from the planet's gravity. Third, the moon is home to some very unique plantlife and animals, which are surprisingly not very dangerous; the most well-known of these are the thorpals, creatures like giant rabbits, which are very docile and can be approached, fed, and petted by humans without any danger, despite their size (over two meters in height at the shoulder for most adult individuals). The thorpals are also telepathic, able to sense human thoughts and even respond to them, a phenomenon which makes them greatly studied by scientists. Scientists also come to Saluria to study Baflinat, and the system's many comets, which are also somewhat of a tourist attraction, since over 100 comets can be seen on a yearly basis from Raldokk.