recursal/Fanatic-Fandom huggingface dataset:
Hunter

**Nemesis** **Hunters** are sorcerers that specialize in capturing or destroying Nemeses across the Pharenos.

## Description

A sorcerer's job as a hunter is to effective capture, or vanquish the Nemeses that plague the world. To do so requires that the sorcerer specializes or has some degree of proficiency as a tracker in order to battle a Nemesis, or as a trapper in order to capture or bind a Nemesis. Hunters tend to work in tandem with a Researcher, who expertise and general knowledge will help locate specific Nemeses for the hunter(s) to engage in battle.

It appears that hunters are commissioned by some form of institute or organization, as seen with Artemis Institution. The institution is able to take on assignments or missions from anyone, and places it on a job posting forum where sorcerers may decide to accept. However, as shown with Alma, its possible to be a freelancer and lack a Researcher as a companion all together. In these cases, she seems to capture or slay Nemeses, then sell off the remains to the Artemis Institution for a cash reward.

## Specialization

### Tracker

**Trackers** are types of Hunters that specialize in combat-based spells to defeat a Nemesis through brute force, and to protect themselves from the creature's assault. Trackers seem to make their moves with the goal of either obliterating the creature, or damaging it enough to ensure for an easier capture.

### Trapper

**Trappers** are a type of Hunters that rely specialize in providing support. While this specialization doesn't tend to boast much offense, they're experts in subduing a Nemesis and keeping them bound for transportation. They can also use unique spells to help locate a Nemesis.
NPCs

There are many Non-Player Characters that populate the city of Stormgate.

## Stormgate Citizens

* Addoch, drow butler
* Andryan
* ~~Argyle Swint~~
* Beckett
* Carine
* Dale (AKA Cousin Dale)
* Darren Motley
* Edmund Flimp
* Esmerelda Ravinoff
* the Farboughs (AKA the Darboughs)
* Fenethir Shinebright (AKA prof. Sheeple)
* Fix
* Joyce Hawthorne
* Cpt. Junipero
* Kurt Blackridge
* Mama Croon
* Chancellor Morgana Aldrich
* Doctor Myrcilla Mora
* Philip, the swamp elf
* Ratthew & Greg; rats
* (ex) Cpt. Steele
* The Sunbringers
	+ Dante Darkshadow
	+ ~~Gug (ripperoni)~~
	+ Gwen
	+ Hubert Hawthorne
	+ Torment
		- Chubby the frog
* Thad the Bard
* Trent, Dr. Mora's assistant
* Vince

## Merchants

* Beldin
* Burk
* Magnolia
* Throme Leadbelly
* Yama

## Stormguard Affiliates

* Baphomet
* Commodore Biff Maddock
* Cliff
* Day
* Eliza
* Fela Burnam
* Gug (resurrected and re-employed)
* Hasp
* Jeoffrey
* Rosie Burnam

## Stormgate government

* ~~Hector Tarkus~~~~, Commissar of Stormgate~~
* ~~Gutter~~
* ~~Ironstaff Erasmus, Minister of the Arcane~~
* ~~Talia Salt, Minister of Coin~~
* ~~Harrod, Minister of the Fleet~~
* Errylhain Zant, Minister of Intelligence
* ~~Overseer Crand~~
* ~~Overseer Tirella~~
* ~~Permutator Ahmed Noke~~
* Lt. Riggs
* Viaro Silhouente
* Regent Ashryn Sinclair (current ruler)

## Criminals

* The Goblin Hai
* Leech
* Lynch
* Porto & Bello
* ~~Skinner Mack~~
* Mr. Suit
* Ralph Emerson
* Howell's posse
	+ Constança Abbott
	+ Giuseppe Alceste
	+ Blanche Rivers
* Wyx

## Fey

* The Alder King
* Bloody Jane
* Dierdre Gallows
* ~~The Fiddler~~
* Grimalkin
* ~~The Morphic Court~~
	+ Rhevour, Marquis of the Yawning Breach
	+ Ivorinia, Heirophant of Bone
	+ Korsoth, Formkiller
	+ Rall, Esotericist of the Dark Tapestry
* Oleander
* Razzmatazz the Redcap
* Sarissa, Duchess of the North Wind
* The Wicker Sisters
	+ ~~Turgid Pat~~
	+ ~~Rotting Bertha~~
	+ ~~Lola Bonewhittle~~

## Other

* Aethara?
* Ava
* Azimuth, the Starlit Sea
* Jack, the dagger
* Kaust, the Wyrm King
* Lamp-Light Annie
* Thaum, the Mad Baron
* Ariel, Lion of the Three Wheels
* Prisoner Zero
* Scrimshaw & Malphas
* The Tinker
* Vol Thun, the Lightning Drinker
Tan Elariel

Tan Elariel is the capital city of the elves, found in the center of a forest called the Veil.

The Veil is always filled with a shifting fog that elven civilization reveres for its preservational effects. While within this mist, elves never age or die of natural causes. Elves that live in the outside world often make pilgrimage to the Veil to restore themselves somewhat in the fog, but any elf that leaves the Veil will have a lifespan of around 700 years. This has endowed those native to the Veil with a timeless perspective that many outsiders have come to resent.

Tan Elariel is a city built on top of a lake, with flowing wooden architecture that seamlessly blends with the natural world. The city is governed by the Verdant Council, a group that decides (given enough time) the best actions for elven civilization to take.
Giuseppe Alceste

Giuseppe is a 26 year old male gnome. Junior assistant librarian at the Arcanum, book lover extraordinaire, he’s been under the tutelage of the arcanum ever since Tarkus’s rule began. He ancestry appears to be unknown. When a young half-elf comes knocking on his door claiming to know his real name, Giuseppe will have to reluctantly give in to this man’s demand.

He knew Howell in prison.
Melie/Synopsis

## Melie

* Regular
* Angry Melie

## Synopsis

### History

Sometime after being infected, Melie and her sister, Venelope, come into conflict with a Nemesis. It appears that as a result of one of Melie's fits, she becomes uncooperative, which inadvertently leads to Venelope suffering critical damage and succumbing to her injuries. Upon realizing what happens, her second personality slips out once more, empowering her magic and allowing her to chop the creature into bits.

While victorious, the encounter has a lasting effect on her mental state and comes to make Melie dread her inability to control her fits.

### Pompo Hills Arc

Doc sends Melie preemptively to Pompo Hills in order to meet with Alma and begin making preparations to retrieve the Nemesis remains. However, she runs into the Inquisition before she can arrive, and is captured after explaining that she was going to pick up a Nemesis! Days after her capture, Seth has a run in with the Inquisition as well, and is locked into a Black Silver Cage alongside her.

Shortly after Melie and Seth introduce themselves, Doc is captured as well. Luckily, Mr. Boobrie is able to sneak around and get a set of keys, allowing the trio of sorcerers to escape from the confines of their prison. They manage to retrieve their lost feathered tools and begin to wage battle with the soldiers seeking to apprehend them. Despite Seth's efforts, and Melie's defensive measures, the trio of wizards are surrounded and things look bleak. Under the stress, Melie's curse activates, allowing "Angry Melie" to run wild, blowing away the threats with a mighty Ignis Rumpere.

As she terrorizes the Inquisitors, Dragunov is able to get to her blindspot, keeping her at bay with the threat of using his arrow to slay her. Before she can be detained, Seth's Titan Punch is able to knock the Inquisition's Airship off balance, sending the majority of the force holding on for dear life. The distraction allows Melie to flown off the ship with his broom, before the adventuring group land in Doc's ship, and make their grand escape. Fortunately for them, they reach Artemis's borders with ease, deterring further action.

## Manga Differences

### Pompo Hills Arc

Despite being instructed to head to Pompo Hills early, Melie never arrives. Instead, she has a run in with the Inquisition, during which she enters one of her fits. As a direct consequence, the girl is detained within a Black Silver Cage. The inquisitors seem to mistake Melie for Alma as a result of the Islet 21 citizens initially calling for the Inquisition to come capture Alma and Seth. They also mistake Mr. Boobrie for Seth as he has horns.

When Seth arrives, he immediately assumes the captured sorceress to be his adoptive mother. After a clever diversion, he manages to launch a fantasia strike to the exterior of the anti-magic container, and grabs onto the gal who turns out not to be Alma! Despite the confusion, Seth aids her in escape and the trio of sorcerers manage to make it to the Artemis Institute.
The Wicker Sisters

The Wicker Sisters are a coven of hags. They are:

* Rotting Bertha
	+ Dark blue skin, twisting horns
	+ Coins sewn over eyes
	+ Noose around her neck
* Turgid Pat
	+ 9 feet tall, swollen and distended
	+ Lumps and warts bubbling from her grey flesh
	+ Dirty veil made of burlap
	+ Wasps nest growing out of her neck

* Lola Bonewhittle
	+ Emaciated, with pale bluish skin, wispy white hair
	+ Dress made from sewn together skin
	+ Necklace of frozen tongues around her neck

The three sisters live in the Feywild in a house. The house has a rudimentary kitchen supplied with baking supplies, and a broom sweeps on its own in a corner. They have an eye, which the party found in Find Oli's Keys (c2e6) in a circle of metal trees. The eye has an iris of a deep green color, and pulsing veins. The eye seems to be encased in resin, or lacquered, and seems to look at whoever is looking at it.
Blanche Rivers

Blanche Rivers is a 24 year old female elf.

Always smiling, always laughing. Ms. Rivers, abandoned as a child on the streets of Stormgate was adopted by a noble nouveau family, however she was isolated from the public, always surrounded by the family’s security where ever she went. When she turned 16, she ran away from home and joined the The Syndicate, where she became an extraordinary archer with amazing tracking skills. Having spent most of her childhood alone, she is happy, upbeat and laughs when she is with others, no matter the danger they are in. Unfortanately this became a liability on missions and she was forced to go on assassination/reconnaissance missions alone, where she adopted a stone cold demeanor that aided her in her long-range sniping abilities. She has saved Howell and **[REDACTED]** (mostly Howell) many times during dangerous missions.
Pixel Art

These characters are, from left to right, top to bottom:

* Gutter, Commissar Tarkus, Lt. Riggs, Overseer Tirella, Overseer Crand, Throme, Burk, Esmeralda Ravinoff, Joyce Hawthorne, Grimalkin
* Mr. Suit, Lynch, Skinner Mack, Lamp-Light Annie, Sarissa, The Fiddler, Rotting Bertha, Turgid Pat, Lola Bonewhittle
* Baphomet, Rosie Burnam, Fela Burnam, Thad the Bard, Gwen, Torment, Hubert Hawthorne, Dante Darkshadow, Gug, Newt
* Tristram Bedivere, Dhalia Thoravine, Theodoros Darius Khorshid, Izwick Bolfador, Oli Branchlight, Jorin Helmborn, Kallorek Arkwright, Ramon "Ray" Jiannir, Howell Yago
Darren Motley

Darren Motley is the commissioner of Rosalyn "Roz" Veredian and is related to the \_ family.

His favorite color is burgundy.

He lives on Coinbiter's Row and is not a very public figure. He is the owner of Motley's Libations, an exotic alcohol trading company that has several distilleries around Stormgate.

## History

Darren Motley used to have a family that disappeared under mysterious circumstances around the time that Commissar Tarkus rose to power.
Wiki Could Do List

This is a potentially comprehensive list of the things that Maria *could do* to improve the wiki. They are here for her own sanity. If you want to help, work on something from here!

* Add world lore from all episodes. Currently at C2Ep1. Am done with all Marwyn sessions starting with Masquerade!
* Standardize summary page with the following template:
	+ C2Ep# — TitleOfWriteUp {Month #, 680#} (Characters present) [Character writing oneshot]
		- C2Ep# — TitleOfSecondWriteUp [Character writing second writeup]
* Alphabetize Throme's list

## Random information

Sallah Rahimi El-Kahir and his falcon Bones
Grey Merchants

The Grey Merchants are a criminal organization with origins in Vrint. They have established a foothold in Stormgate's criminal underbelly as well.

Grey Merchants are sometimes seen wearing grey cloaks with hoods that conceal their faces. They seem to have relationships with the Thri-Kreen.

## Relationships

* Kidnapped Minna, an operative of the Shade Sworn.
District Tiers

The districts of Stormgate each have a tier according to their wealth and quality of life. Generally, the higher the tier, the higher the amount of Bluecoats.

Tier 0: Desperate

These Districts have extremely poor living conditions. They are either slums or completely uninhabitable. People living in this tier include urchins, beggars, and unsuccessful thieves.

Tier 1: Shabby

Housing in this tier is modest, consisting of tenements and compact apartments. The streets are unsafe, but this is where the majority of Stormgate's citizens make their home.

Tier 2: Comfortable

This tier features larger apartments and individual houses. The streets are kept relatively clear. This tier is most frequently populated by merchants, skilled tradespeople, and military officers.

Tier 3: Fine

Districts of this tier feature large homes, often staffed with servants. This is often where successful merchants that haven't worked their way into aristocratic society live.

Tier 4: Opulent

These districts are full of Manor houses, castles, and mansions. This is where the new Noble class makes their home, alongside the top members of the government and merchant leaders. People cannot live in tier 4 districts without the government's approval.
Behir 1: A Shocking Discovery

Behir 1: A Shocking Discovery

* The Dancing Owlbear base is being upgraded with security measures.
* The group went to repay Andryan, an aasimar priest of Pelor in the Temple District (the one previously met the day before).
* Those on the mission learned that Dhalia's mother's shop is called "The Vulcan Horseshoe".
* Cudgel Hill is home to less savory businesses (ie.- Casinos and Brothels).  Grafitti on walls within the district resembling a snake eating itself.
* Encountered another group of 5 adventurers in the Drainworks seeking treasure and glory named the Sunbringers:
	+ Hubert Hawthorne (Human; Male; Uh Fighter?Pally?)
		- Status: Alive & Annoyingly positive
	+ Dante Darkshadow (Elf; Male; Rogue)
		- Status: Alive & Edgelord
	+ Torment (Tiefling; Male; Wizard)
		- Status: Alive, pompous know-it-all, and Dad to a pet frog
	+ Gwen (Human; Female; Ranger)
		- Status: M.I.A & Mysterious?
	+ Gug ( Half-Orc; Female; Barbarian)
		- Status: 2 Halves & Gug
* Learned about the Mad Baron of The Lost District named Thaum. His symbol is a single circle surrounded by 10 smaller circles.
* The gang discovers a large statue in the Undercity of Stormgate beneath the Drainworks, seemingly guarding a large metal wall with a warning carved in draconic:
	+ "Imprisoned is Kaust the Wyrm King. All those who enter will perish."
* Further down the tunnel is a room full of massive gears and machinery which feels out of place.
* Down the other path the gang discovers a large room with a deep pool of water in the center.
	+ Turns out it's a Behir. Turns out it hurts a lot. Turns out we all gon' die.
Ray's Memories of the Events

"Finding" Oli's Keys:

Today I woke up in order to help Oli follow a fey into a strange land to recover some kind of magical key.  After gathering with the group we were greeted by this interesting and powerful figure named Sarissa who said she would take us into the Feywild in order to achieve our goals.  After walking down alleys for what must have been the majority of the day as the sun was getting lower in the sky she simply disappeared and our mission was done? Oli and Theo told me of the adventures we had gone on and the wild things we had seen that day...metal trees and evil sisters...while I don't NOT believe them that seems like something that might leave more of an impression on someone.  Well no matter what happened we all seemed to come out of it relatively okay so I cant complain I guess.
Oh and I found about a dozen leaves as sharp as razor blades in my bag as I reached in for my notebook to write this down..so I guess those trees must have been real after all...weird.
Γιατί το ΚΚΚ Διώκει τις Θρησκευτικές Πεποιθήσεις;

## **Εισαγωγή**

### Αποκαλύφθηκε η Δίωξη της Εκκλησίας του Παντοδύναμου Θεού στα Ηνωμένα Έθνη. Γιατί το ΚΚΚ Διώκει τις Θρησκευτικές Πεποιθήσεις;

Στις 19 Ιουνίου, κατά τη διάρκεια της τριακοστής όγδοης συνεδρίασης του Συμβουλίου Ανθρωπίνων Δικαιωμάτων των Ηνωμένων Εθνών, ο κύριος Τιερί Βαλ, Πρόεδρος του Συντονισμού Συνδέσμων και Ιδιωτών για την Ελευθερία Συνείδησης (CAP, LC), εκ μέρους 7 μη κυβερνητικών οργανισμών, έκανε προφορική δήλωση στο Συμβούλιο Ανθρωπίνων Δικαιωμάτων. Αυτή η δήλωση στρέφει την προσοχή στη διαρκή δίωξη της Εκκλησίας του Παντοδύναμου Θεού από το Κομμουνιστικό Κόμμα Κίνας (ΚΚΚ) και καλεί την κινεζική κυβέρνηση να σεβαστεί τη θρησκευτική ελευθερία και να σταματήσει τη δίωξη της Εκκλησίας του Παντοδύναμου Θεού.

Μάθετε περισσότερα: Χριστιανικά Βίντεο " Η Στιγμή της Αλλαγής "
Azimuth

Azimuth is a female adult bronze dragon. She's 30 feet long from nose to tail. Her scales are bronze and she has metallic green stripes down her neck and body. Her underbelly is a pale metallic green and she has green frills down the backside of her neck. She has bright green eyes, and black horns and claws. Her wings are are bronze that taper to green at the ends. Bite and claw marks mar her body. Her wings are mangled and broken, large tears through the membrane and many fractures in the bone.

She had a deal with the Twin Kings to guard the secret sewer entrance of the bifold keep. In return, the Binarchy sent a task force (which included Morgana Aldritch) out to retrieve her stolen egg from her jilted lover, Rimewing The Old White Death. With her egg safely returned to her husband, Ralohar the Sun Clad, in Zir, Azimuth took up her station in the sewers for one hundred years.

To easily maneuver around the sewers, Azimuth can take on many forms though they always have a broken quality about them. Her known forms are:

* black and gray fox with an injury (unspecified)
* white egret with a broken wing
* deer with a broken leg

Azimuth allowed a party of misfit adventurers access to the Bifold Keep when they brought the lost heir, Aldaraia Varius (alias Ashryn Sinclair), to her. She kept Ash safe while the adventurers defeated the Stormgate dictator. After The Day of The Red Storm, the young tiefling sorceress from the party restored Azimuth's ability to fly with the spell wish. Her wings were grafted with the membrane from the blue dragon wings on the tiefling's back. The magic sapped the strength from the sorceress but healed the rest of fractures. With her full mobility back Azimuth visited her son, Ramin the Horizon, and husband in Zir.

She takes on a the appearance of an elderly human to help advise young Ashryn as the new ruler of Stormgate. Most of Stormgate know her as Lady Anza, Castellan of Stormgate; however a special few people know her true form and that her real title is Azimuth the Starlit Sea.

In her human form, Azimuth appears to be a tall athletic woman with bronze toned skin. She has a certain ageless quality about her, but the crows feet around her piercing green eyes suggest that she has lived for many years. Her lustrous brown hair hangs down to her waist, and is generally tied back to keep it out of her eyes. Azimuth wears elegant and opulent dresses in a variety of styles, many of which come from Zir.
Lost District

Sometime ago, something happened in the Lost District. It is a place of monstrosities and abominations. The massive metal walls are thicker on the *inside* rather than the outside, and nothing really comes out. Faint roaring and screaming is heard from inside. Things are being contained somehow... no one knows quite how.

## Crimson Tower

There is a giant tower structure in one part of the Lost District, where the Mad Baron lives.

The Crimson Tower is in the center of the Lost District. It is a roughly square building, tapering into an almost concave curve in its rise, taller than most of the buildings that surround it. It is made of red stone, and has been slowly growing (mostly upward) in the past years. From Kallorek, we know that the Crimson Tower repairs or is repaired by someone, so that the damage done to it eventually disappears. There are large stairs going up to the sides of the tower where the door are. There are no windows that one can see.

The Crimson Tower seems to biologically distort the air around it. There seem to be rows and rows of teeth, and the stones on the street look rather red and slimey. There are strips of what look like flesh on this landscape, with mouths full of teeth grasping at nothing, and the occasional eyeball opening and closing.

The door as of July 29th, 6804 has two giant demon faces on it, with a red curved archway.

Most of the smaller denizens of the Lost District don't like being too close to the Crimson Tower.

## Party Members

According to Kallorek Arkwright, his shield is made from the door of the Crimson Tower.

On July 29th, 6804, Howell Yago was petrified after a dangerous encounter with three Slaads. While the party was able to defeat the Slaads, what we presume to be the Mad Baron himself came down the stairs and petrified Howell. Terrified, the other party members fled, leaving Howell as stone.
Burk

Burk is a kobold with a tiny chef's hat, and a small potion shack in the Low Market.

As the owner and sole employee of Burk's Poshuns, Burk has made a name for himself as an alchemist. He's a small business-owner (literally) fighting to prove himself in the Trading Quarter.

Burk's stock includes (but isn't exclusively limited to) Potions of:

* Healing
* Animal Friendship
* Climbing
* Greater Healing
* Growth
* Resistance
* Poison
* Water Breathing
* Elixir of Health
* Diminution
* Gaseous form
* Growth
* Superior healing

He also sells the various supplies needed for potion-brewing and cooking.
Hammerhall

The Dwarven stronghold of Hammerhall is as old as it is deep. The city stretches deep into the heart of a mountain, where miners dig up rare metals and jewels. This is the center of dwarven civilization, where one can pay their respects to thousands of ancient lords and families.

Hammerhall is also home to a huge prison, where society sends some of its most dangerous and traitorous individuals. This prison includes a section called the Sallow Pits, a series of mines that unearths rare and valuable metals and gemstones.

Hammerhall was conquered by the Dominion in the year 6800. It is lead by a figurehead thane named Thane Delkin Stoneheart I. Delkin is well known for his martial prowess, but has no cunning or subtlety when it comes to leadership. Thane Delkin has sworn fealty to Commissar Tarkus.
The Arcanum

The Arcanum is a university of arcane magic.

The Arcanum's campus features a series of large buildings covered in windmills, lightning rods, and glass windows. At its center is a circular courtyard floored with a 7-pointed star, each point indicating a branch of the Arcanum and corresponding school of magic. In the very middle of this plaza is a tall monolith of grey stone veined with glowing blue crystal. This monolith is referred to as the Sorcerer's Stone.

Currently, the Arcanum is overseen by chancellor Morgan Aldrich.
Bluecloaks

The Vigilant Order of Protectorate Magi, colloquially known as the Bluecloaks, are a group of powerful mages that serve the Commissar directly. They are led by Ironstaff Erasmus, minister of the Arcane.

The Bluecloaks are a division of the Stormgate Protectorate, Stormgate's City Watch and Military.

The Bluecloaks each bear titles according to the school of magic they specialize in.

 Manifestor
 Overseer
 Inculcator
 Fulminator
 Exhibitor
 Permutator
Spider Wrangling

*In-game Date*: September 4, 6804

*Participating Members*: Dhalia, Pieter, Howell, & Ray

*Base Status*: Living Quarters + Secure Base + Storm Shelter + Hidden Base + Informant Network + District Tier Upgrade

*Mission*: Find more intel on Viaro Silhouente.

*Mission Result*: Killed a purple wurm, purchased some baby giant spiders.

*Achievements*: 6,600xp (per Dhalia), 9,850xp (per Ray, Pieter, & Howell)
Gug

Gug is a female half-orc barbarian. Gug does not speak often and when gug does, it is very basic. Gug has a homosexual brother named Guck, and gug gugself is asexual, though gug does have a very close relationship with gug axe, Axe. Gug used to be a member of the Sunbringers , but gug was left dead after their encounter with the guardian statue in the underground tunnels (see C2Ep4). Upon seeing gug cut-in-half body, The Stormguard worked to collect enough money to revive gug, utilizing the Priest of Pelor's abilities (see C2Ep8). Gug is now an intern with The Stormguard and shares a room with Newt in the party's living quarters. Gug primary job is to act as a security guard for the bar and base. Since leaving the Sunbringers , Gug no longer wishes to fight, instead gug wants to sing to become a *bard*barian. Ray gifted gug with a self-playing harmonica to start gug off (see C2Ep9). Second to gug axe, Newt is Gug's best friend.
Vrint

Vrint is another nation to the south of the Dominion.

Known for their technological innovation, Vrint was a city state of industry and banking. Vrint was the origin of Coil Industries, a successful clockwork technology manufacturer lead by gnome industrialist and tinkerer Leovold von Coil. Coil Industries was responsible for the invention and manufacture of the first airships in 6794.

In 6796, the government of Vrint transitioned from a bureaucracy to a hegemony, lead by Leovold von Coil. This transition was quiet and peaceful, as the old bureaucratic council elected Coil to power. Hegemon Leovold allied Vrint strongly with the Dominion, and sells military technology to the Commissar.

About 5 years ago, the Vrintish Hegemony declared war on their neighbor Spanbarrow, and led a suprise attack spearheaded by a squadron of airships. After firebombing Spanbarrow nearly to cinders, Vrint took over the remains and claimed the city for themselves.

Vrint is also the origin city of a criminal organization known as the Grey Merchants.
Session Recordings

## **Season 1**

* Session 1 (5-9-04) - Down the Drain
* Session 2 (5-10-04) - Spirits at Sea
* Session 3 (5-11-04) - Down the Otyugh Hole
* Session 4 (5-11-04) - Behir We Stand
* Session 5 (5-12-04 & 5-13-04) Crime Pays Super Well Actually
* Session 6 (5-12-04) Carry on my Feyward Son
* Session 7 (5-13-04) Noble Pursuits
* Session 8 (5-14-04 & 5-15-04) Reparations
* Session 9 (5-15-04) Rektopus
* Session 10 (5-16-04) Those Damn Kids
* Session 11 (5-21-04) Bold Strategies
* Session 12 (5-22-04) I Fought the Law, and the Law Got Dumpstered

## **Season 2**

* Session 13 (6-22-04 & 6-23-04) A Social Construct
* Session 14 (6-23-04) All in a Fey's Work
* Session 15 (6-23-04) Dark Places
* Session 16 (6-24-04) Disco Fever
* Session 17 (6-26-04) Hai's and Lows
* Session 18 (6-27-04) All That Glitters is not Goldfish
* Plant One Shot Flora Good Cause
* Session 19 (6-30-04) Dungeons and Yet More Dungeons
* Session 20 (7-5-04) Morally Grey
* Session 21 (7-9-04 & 7-10-04) Mask Me No Questions
* Session 22 (7-10-04) Mask Me No Questions 2: Critical Mask
* Session 23 (7-12-04) Disco Fever 2: Hellfired Up
* Session 24 (7-14-04) Gigs' One Shot - Lost and Found
* DESERT BATTLE ROYALE
* Session 25 (7-16-04) New Faces

## Season 3

* Session 26 (7-23-04) Dust Issues
* Session 27 (7-29-04) Under My Thaum
* Session 28 (7-30-04) Need to Noke Basis
* Session 29 (8-3-04) A Motley Crew
* Session 30 (8-10-04) Tower of Power
* Session 31 (8-14-04) Terrible Bosses
* Session 31.5 (8-20-04) Secret Session: Thaum-body to Love
* Session 32 (8-19-04) Lore Then Meets the Eye
* Session 33 (8-21-04) Hidden in Plane Site
* Session 34 (8-21-04) Hidden in Plane Site 2: Hook, Line, and Tinker
* Session 35 (8-25-04) State of De-Nihileth
* Session 36 (8-29-04) Malignant Rumor
* Session 37 (9-3-04) I Come From a Land Down Under
* Session 38 (9-3-04) A Flayer for the Dramatic
* Session 39 (9-4-04) The Spider who Loved Me
* Session 40 (9-7-04) See You in Court
* Session 41 (9-8-04) Seperation Anxiety
* Session 42 (9-12-04) Whale Acquainted with Danger

## Season 4

* Session 43 (9-21-04 - 9-23-04) Failed Save by the Bell
* Session 44 (9-23-04) Drow Back the Curtain
* Session 45 (9-29-04) Heaven and Earth
* Session 46 (10-3-04) Panopticon I: Blue Skies
* Session 47 (10-3-04) Panopticon II: It's Raining Mages
* Session 48 (10-3-04) Panopticon III: Oh, the Ironstaff
* Session 49 (10-6-04) Sword of the Stranger
* Session 50 (10-9-04) Bad Heir Day
* Session 51 (10-12-04) Playing for Keeps
* Session 52 (10-12-04) The End
Professor Exposition

The interrogation of Chancellor Aldrich Summary

In order of least to most complex

Pieter’s Talking Butter Knife: there’s something imprisoned
in it, that’s basically it.

Dhalia’s broken magic rock: Aldrich stuck a smaller rock
into it, now it’s a kickass magical artifact.

Murdered folks in the library basement: killed by a special
knife owned by a certain assassin. Ray knows that it is Jack the Knife, beloved
tool of the Ravinoff family.

The Writhing Philosopher: He exists, he tempts some mages
into joining his cult, I zoned out for that part. Have I mentioned that Professor
Shinebright is a wad of mouths and eyes? Well now I have, it’s all kinds of
messed up.

Kaust: the chunks leftover from an incredibly powerful ancient
red dragon dumped into a hole in the bottom of the city for some reason. Aldrich
said that we 10000% don’t want to open it up. Would probably be apocalyptic if
it happened, may be a good backup in case of Yugoloth invasion.

Prisoner Zero: Imprisoned in a circle of salt in an underground
room by someone unknown before the Order of the Spyglass found it, base built
around it, then library built around that. As long as the circle wasn’t disturbed
and nothing went completely into it, Zero was trapped. As the Stormguard fucked
that right up, he/it(?) is now on the loose. The chancellor recommended prayer
as a coping mechanism, not looking great. Aldrich was part of the order of the
spyglass, so accurate info.

Iron Circle/Yugoloths: Yugoloths live in a lower plane with a real name that I don’t feel like looking up right this second, but it’s called the Oven of Perdition, so it can be inferred that it ain’t exactly a great place to live. They act as mercenaries in the constant wars between the demons and devils of the lower hells, and apparently are now working for Tarkus. Hellfire fever was apparently caused by injecting sick people with Yugoloth juice (wtf why did you let Mora live), and it can be assumed based on lines that the infected people say that the queen of the Yugoloths wants to leave the Oven of Perdition for what I can only assume is a plane that is less shitty. As of right now Tarkus is having a big fuck-off ring called the Arch/Arc/Ark built out in the ocean that will have the ability to be a planar gateway, probably to let an invasion force of Yugoloths in. The Arch/Arc/Ark’s public purpose is to teleport the navy into Vrintish territory for a surprise attack. It is currently unclear what the power dynamic is between the Dominion and Iron
Circle is, but the squad was warned that Gutter is more than meets the eye.
Andryan

Once a highly respected and feared High Arbiter of War, Andryan fled Oathstone after the High Orthodoxy lost against the rebellion. He now resides as a high priest of the Sun god Pelor in the Temple District. Izwick stole Holy Water from Andryan (see C2Ep2) but Theo paid the priest back 30 gold pieces for it (see C2Ep3). Andryan has used his healing powers to revive Kallorek (Ep2) and Gug (see C2Ep8) for The Stormguard.
Skinner Mack

Skinner Mack was the leader of the Red Serpents, a street gang that occupied a slaughterhouse in Cudgel Hill named Benny and Ham's.

In the process of fighting him, it was revealed that Mack was actually a fiend of some kind. He erupted into a mass of writhing red snakes and started teleporting around.
The Feytal Court

*In-game Date*: September 7, 6804

*Participating Members*: Dhalia, Ray, Howell, Doc, & Rowan

*Base Status*: Living Quarters + Secure Base + Storm Shelter + Hidden Base + Informant Network + District Tier Upgrade + Base Teleportation Circle

*Mission*: Return Professor Shinebright to his elf form. Work to break the feybond between Howell & Ray.

*Mission Result*: Killed the fey of the Morphic court.

*Achievements*: 7,564xp (per Dhalia & Howell), 11,346xp (per Ray, Doc, & Rowan)
The Crimson Deluge

The Crimson Deluge was the martial coup in Stormgate, led by Commissar Hector Tarkus in 6795. The name particularly refers to the systematic execution of the City's noble class.

The coup began during the events of the Oathstone Revolution. When the High Orthodoxy of Oathstone was unseated, the Twin Kings of Stormgate announced they would marshal a military force to go put the rebellion down. This decision was met with outrage from Stormgate's citizens and military for a couple reasons. The lower class of Stormgate viewed the Oathstone Revolution as a triumph for the oppressed common people, and sided with the revolutionaries. The Military had spent the last century and a half in a cold war with the High Orthodoxy after the events of the Caster's War in the mid 6600's. Stormgate's patriots and populous both saw the fall of the Orthodoxy as a good thing, and opposed military intervention.

As all of this was happening, Superior General Hector Tarkus took advantage of the unrest to make a bid for power. Tarkus was a charismatic leader that had spent more time face-to-face with Stormgate's military than the Twin Kings ever had. He marched his loyal forces to seize the Bifold Keep, and incited riots from Stormgate's commoners to assault the Noble's Quarter.

Once Tarkus had taken control of the city, he began the systematic execution of Stormgate's noble class. Tarkus began with the Twin Kings, and saw to their execution personally. A roaring crowd of onlookers watched as he beheaded both the Twin Kings with a single stroke of his greatsword. For five days straight, Tarkus had noblemen beheaded in a square now known as Headsman's Plaza. The killings began at the end of one storm, and finished shortly before the next.

Any noblemen that weren't aligned with Tarkus and the military were dragged from their homes and killed. Their belongings were seized by the Dominion and their estates were sold to the highest bidders. New nobility took their place, most frequently merchant lords that had the wealth to secure new positions of political power.

*It is rumored that one of the children of the Twin Kings escaped through a secret passage in the Bifold Keep, no one has heard from them since...*
Gutter

Gutter is a war dog that is always by the side of Commissar Tarkus.

Gutter is the Azran equivalent of a German Shepherd, and looks very serious.

Stories say that Gutter has fought by the Commissar's side through 40 years of war.

> **SURPRISE! GUTTER IS NOT ACTUALLY A DOG. HE IS A CANALOTH! HE IS THE BESTEST SCARY BOI!**
>
>
Fey

The Fey have made several appearances in Stormgate.

## The Sidhe

According to books owned by Edmund Flimp (an author that lives in Oldtown), the fey range from mischievous woodland spirits to entities of extraordinary power and danger. The highest order of fey are called the Sidhe (pronounced *shee* because Ireland). The Sidhe are divided into the Summer and Winter courts, which are locked in everlasting opposition.

The Winter Court is ruled by Mab, the Queen of Air and Darkness. The Summer Court is ruled by Titania, the Summer Queen. These two are twin sisters. Long ago, they were both married to another archfey known as the Alder King.

## Favors

Fey are known for offering deals and bargains. You should be very careful with your words when speaking to a fey, in case what you say is taken as acceptance of a deal. When actually making a deal, the exact phrasing is even more crucial. Some fey are more generous than others, but often a fey will do everything it can to follow the exact letter of the agreement while avoiding the spirit of it.

## Cold Iron

Fey have a particular aversion to cold iron. Cold iron is difficult to work with, because by nature it is iron that has not been heated. The Stormguard encountered Feyward Trees made of cold iron, and took leaves and branches made of it.

## The Feywild

The fey are native to a plane called the Feywild. In particular, Sarissa has taken members of the Stormguard to a fey city there called Dawnfall. In order to travel to the Feywild, you first have to move through a place called the In-Between. This is a dark place with forking paths of carved stone surrounded by branches and roots. It's easy to become lost in the In-Between, since the paths don't follow traditional spacial logic.

## Characters

Fey beings that have appeared in the Stormgate Campaign so far include:

* Bloody Jane
* The Fiddler
* Grimalkin, the eight legged cat

* Sarissa, Duchess of the North Wind
* The Wicker Sisters, a coven of hags
* Oli's mysterious fey benefactor

*"Mortals are creatures of low magic and high logic. Fey are just the opposite, they are chaotic creatures of high magic and low logic."*
Lockport

Lockport is one of the tier 1 districts of Stormgate. It is an area dedicated to manning the locks in the Stormway, a big system of water levels that's powered by the storms. There is a drainage system with a large stone and concrete drain entrance. The group enters this drain in C2E1.

There is a ladder that goes down to another hole.
Drainwork Discovery

*In-game Date*: May 9, 6804

*Participating Members*: Dhalia, Ray, & Tristram

*Base Status*: Living Quarters

*Hired by*: Vince, half-orc gondolier

*Mission Request*: Rescue Beckett, missing half-elf gondolier in drain works (sewers) who was delivering a message.

*Payment*: 67 gold, 4 silver, 2 copper + favor to gather information or smuggling

*Monsters*: 3 Otyugh (Poison Trash Tentacle Boys)

*Mission Result*: Rescued Beckett and took him to a healer because he was diseased (he lived).

*Discovered Places*: Drainworks (sewers), Leech (Saw Bones), Burk's Poshuns, Throme's Emporium of Fine Magical Goods

*Achievements*: +2 Altruistic, +1 Reliable, 4000xp (per player)

*Unfinished Business*: At least 1 Otyugh left in sewer; trash monster hole unexplored.
Beckett

Beckett is a member of the Gondoliers. He went missing on after attempting to deliver a message through the drainworks on May 7, 6804. The Stormguard were requested to find him by his partner Vince. He was found May 9, 6804 disease-ridden and passed out in the sewers (see C2Ep1). Presumably he was attacked by the one of the otyugh The Stormguard encountered. They were able to take him to Leech where after a few days he was nursed back to health. Vince stayed by his side during the whole recovery process. Beckett is indebted to The Stormguard for saving his life and is very happy to help them with their endeavors.

## *Simul in Morte*

Beckett was drafted to the navy in the war against Vrint. He died during The Day of The Red Storm at the age of 37. His body was found on south shore after the storm. He and Vince were holding hands, unable to be pulled apart due to rigor mortis. Despite their expected lifespan differences, the lovers found a way to die how they lived: facing the world together.
Ghosts

There are many ghosts that haunt Stormgate.

According to halfling author Edmund Flimp, these ghosts include:

* Lamp-light Annie, the ghost of a young woman that haunts the shallows by the North Docks
* Bloody Jane, the ghost of a murdered girl that appears if you say her name to a mirror three times
* The Headless Gondolier, an undead boatman that appears in Oldtown canals during the full moon

Flimp has written an entire book full of ghost folklore from Stormgate. Whether all of it is true is up for debate.

The Stormguard  also encountered a ghostly entity called the *Ectopus*, a tentacled monstrosity from deep beneath the ocean.
Stormgate Districts

The city of Stormgate is divided into districts. Each of these districts also has a tier, which represents its quality of life.

The districts of Stormgate include:

* Annam's hand
* The Azure Viaduct
* City of the Dead
* Coinbiter's Row
* Copperton
* Corridor
* Cudgel Hill
* Downpour
* Drench
* The Dregs
* The Drips
* East Park
* East Protectorate Grounds
* East Village
* Flooding
* Fog Isle
* Gate Town
* Gulfwatch
* Gull's Foot
* Hawkers Heights
* The Heaps
* Howling Row
* Inner South Docks
* Iron Works
* Jetsam Yard
* Kordridge
* Lockport
* The Lost District
* Night Market
* Nobles Quarter
* North Docks
* Oldtown
* Protectorate Grounds
* The Sliver
* South Docks
* The Spires
* Steel Hook
* Temple District
* Trading Quarter
	+ High Market
	+ Low Market
* Warrens
* West Gulfwatch
* Windholm
* Wright's Yard
Gondoliers

> "We know everyone, we overhear everything, and we can smuggle a thing or two."
>
>

> — Vince (May 9, 6804)
>
>

The Gondoliers are a faction of Stormgate's underbelly. They run the canals of Stormgate and ferry people through the city.

Not everyone knows that the Gondoliers that traffic Stormgate's canals are more than they seem. between the amount these innocuous boatmen overhear and the many things Stormans dump into the city's waterways, this group is a valuable ally to have. They work as information brokers, messengers, and smugglers.

The Gondolier's turf includes areas in Lockport, and the canals of Stormgate. This includes not only the main canals, but also the subterranean waterways of the Drainworks.

## Members

* Vince, half-orc young man
* Beckett, half-elf young man

## Relationships

May 9, 6804: Vince promises us a favor. (Favor grabbed by Ray.)
Zir

Also known as the Jewel of the White Sands, Zir is a city of glass created by desert tribes of dragonborn. Zirian glass is made in dragon fire, and has special properties that make it particularly receptive to magic. Zirian glass blades are a rare commodity, one which the city has used to establish significant mercantile power. Zirian merchants can often be seen riding giant pangolins, laden with textiles and sacks.

Zir is currently ruled by Ralohar, the Sun Clad.

Zir has taken a neutral position in relation to Stormgate, and the growing Dominion.
Pirate Wars

The Pirate Wars were a series of military conflicts Stormgate had with the Pirate Lords of the Ardent Sea in the years 6775-6777. Stormgate's military fended off invasion by sea, but it was a particularly bloody conflict with a lot of civilian casualties.

This was the conflict where Commissar Tarkus rose to prominence in the Stormgate Military.

The Pirate Lords are:

* Captain Neidyra “the Banshee” Thryn, Lord of the Revenant Vow
* Captain Rackham “Shark Eyes” Merrows, Lord of the Brineblooded
* Captain Ignacio "The Reaper" Navarro, Lord of the Iron Tide
Gwen

Former member of the Swords of Malory

Rogue

Current member of the Sunbringers.

Gwen feeds orphans, Gwen donates to charity, Gwen cheated on her wife and then caused nearly fifty party members to fight each other to the death. She's complicated. Tristram and she have a history because of this where he wants to kill her and Gwen is trying to escape responsibility. Tristram found her and then didn't kill her because she was trying to live a better life. Tristram kinda scared the shit out of her and He still wants to kill her. They're complicated. Now who knows what the fuck she is up to, the city is in disarray and shit has gone down. It'll be complicated.
Howell's Eavesdropping

*The first time Howell eavesdrops on the old throne room, he hears nothing. The second time as well. As he idly casts the spell a third time before resting, however, he hears the following:*

 *A quiet, reedy voice touched by the hint of an accent.*

"-to be commended, Sergeant Major. Now that the Zephrum mines have been secured, our skyship production can begin to outpace that of the Hegemons. This is a timely victory, the people need some good news. Commissar willing, there may be a promotion in this for you."

*Another voice, low and gruff.*

"Thank you, Minister. In all honesty, we owe most of our success to the squadron of Magi the Vigilant Order leant to us. They turned the tide in our favor."

"Yes, I imagine they did. A highly mobile airborne presence would be quite the asset among floating mountains, skyships or no."

"That, and the considerable destructive power they brought. There was one man among them, Fulminator Acardia I believe his name was?"

"Ah yes, I've met him. A relatively new recruit, if you'd believe it. But he has made quite a name for himself already."

"I should say so. The Vrintish never knew what hit them. Some of our men were caught in the carnage, but it's a sacrifice we can bear."

"Yes, the cost of war. I'm sure they walked proudly into the Lady's arms, knowing the cause they fought for."

*A tense pause. The accented voice resumes.*

"Forgive me, I know you are not a religious man. Old habits, and all that."

"Eh, think nothing of it. This city is changing, Minister. You god fearing types are not the rarity you once were."

"Very true. But back to the matter at hand. Were you able to make contact with the operative in Highview?"

*The gruff voiced man clears his throat, seemingly uncomfortable.*

"Yes, I did everything as you commanded. Your message was delivered, in no uncertain terms. She said she wishes to meet with you personally. She suggested the top of the bell-tower overlooking Headsman's Plaza, during the Commissar's pronouncement on the 23rd."

"Did she really? Well, I will make time for her. Thank you for your assistance in this matter Sergeant Major, I will see to it that your little indiscretions with that Gondolier are taken care of."

"Thank you Minister. I have to ask, do you really think dealing with a woman like that is wise? I'm no spymaster, but she hardly seems trustworthy…"

"Trustworthy? Oh not at all. But we are at war, and risks must be taken. Besides, I believe I can trust her to act in her own self interest."

*A discontented sigh.*

"Very well, you would know best. Until our next meeting Minister."

"Until then, Seargent Major."

*The receding sound of footsteps leaving the room, then silence.*
Vincent Mango

Vincent Mango, ex-Arcanum professor, is a kobold wizard of the Evocation school.

### Appearance

Vincent is a burnt-orange kobold of taller height, standing at a solid 3 feet tall. His attire consists of dark purple robes, a gigantic(for a kobold) floppy black wizard hat, and the sickest pair of sunglasses ever seen in Stormgate. Under his robes he keeps his itty bitty little wings hidden. His eyes are brown.

### Biography

Hatched 23 years ago to a tribe of kobolds in the western Ashen Sierra, the kobold to eventually name himself Vincent Mango was unfortunate enough to hatch with a set of vestigial wings. A pariah within the tribe, the young kobold took solace in the only member of the tribe who would give him the time of day: his older brother Tukluk. Some tragic shit happens that I'll write about later and retcon multiple times because I keep getting distracted, and this boy came to Stormgate knowing some magic. He entered the Arcanum and moved up the ladder to professorhood. He lost his position when he "accidentally" murdered a goblin wizard student. He now roams the streets looking for an organization to make use of his particular talents.

### Works by Professor Mango

Professor Vincent Mango is the author of many influential books in multiple fields, including "The Practical Applications of Magical Artillery in the Quelling of Riots", "The Practical Applications of Magical Artillery in Guerrilla Warfare", and "Magical Artillery and the Culinary Arts".
Stormguard Communal Fund

See Rules for the Communal Fund.

## Level

Level: 6

This represents...

## Reputation

* Renown: 19
* Criminal: so much. all the criminal.
* Reliable: 5
* Altruistic: 8

## Upgrades

* Living Quarters
* Security
* Storm Shelter
* Secret Base
* Informant Network
* District Tier Upgrade

## Favors You Owe

* Bring Glasses to Sarissa.
	+ We tried this in Under My Thaum

## Favors You're Owed

* Gug (for raising her from the god damn dead).

## Interns

* Gug
* Newt
* Day, rescued in C2Ep22, Paper faces on parade! from the Cult of the Writhing Philosopher

## Party Inventory

None