recursal/Fanatic-Fandom huggingface dataset:
Skymane's Momento

**Skymane's Momento** is an ability available to Shamans. It is a beneficial ability that increases the target's attack speed.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Increase the target's Haste by 30%. Ancestral Boon.* (Latest In-Game Description)

## Mastery

Rank 1
Mastery Points: 1
Reduce cooldown by 1 min.
Rank 2
Mastery Points: 4
Reduce cooldown by 1 min.
Rank 3
Mastery Points: 9
Convert to group buff.
Increase Mana cost by 100%
## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

 March, 2021

   **Description Changed.**

   **From:**

   *Wind Boon. Fills your ally with the nature of the ancient Skymanes, increasing their Attack Speed by X% for Y duration.*

   **To:**

   *Increase the target's Haste by 30%. Ancestral Boon.*

## Resource(s)

1. Archived Official Class Page (Shaman) (Retrieved 6/22)
2. Roenick Shaman Gameplay

## Reference(s)

1. ↑ 1.0 1.1 Skymane's Momento tooltip
2. ↑ Archived Official Website
Studded Leather Leggings

Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Verdanfire Arrow

**Verdanfire Arrow** is an ability available to Druids. It is a direct damage ability that deals Fire and Nature damage to the Druid's target.

## Description

*Hurl a bolt of pure Verdanfire at the target, dealing Nature and Fire damage.* (This description is UNOFFICIAL. It is assumed from prior abilities in the line)

## Resource(s)

1. Sarcoth Druid Gameplay, showing Verdanfire Arrow in the codex
Studded Leather Shoulderpads

Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Springwire Trap

**Springwire Trap** is an ability available to Rogues. It lays down a trap which applies Springwire Trap Root to the first target that passes onto it, Rooting them in place and preventing them from moving. Requires  Stealth.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Place a trap for 60 sec that will coil around the feet of the first enemy to approach, Rooting them in place for 60 seconds. Damage dealt will break the Root effect. Requires Stealth. You can only have 2 traps active at the same time.*  (In-Game Description for  *Springwire Trap* )

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **April 15th, 2023**

   **Icon Changed.** See the Gallery.

    **Opportunity Cost Reduced.3 > 1.**

    **Range Increased. 6m > 15m.**

   **Description Changed.**

   **From:**

   *Place a trap for 60 sec that will coil around the feet of the first enemy to approach, Rooting them in place for 60 seconds.

   **To:**

   *Place a trap for 60 sec that will coil around the feet of the first enemy to approach, Rooting them in place for 60 seconds. Damage dealt will break the Root effect. Requires Stealth. You can only have 2 traps active at the same time.**

 **December 21st, 2022

    **Root Duration Increased** 10 seconds > 60 seconds

   **Description Changed.**

   **From:**

   *Place a trap that will wrap around the feet of the first enemy to approach, rooting them in place for 10 seconds.*

   **To:**

   *Place a trap for 60 sec that will coil around the feet of the first enemy to approach, Rooting them in place for 60 seconds. Damage will break the Root effect. Requires Stealth.***

**Gallery
-------***** Current tool-tip (ca. 2021 PA)****Resource(s)
-----------****1. CohhCarnage Plays Pantheon Rise of the Fallen Pre-Alpha Part 1 (Episode 7)
2. Goblin Cave Adventure
3. CohhCarnage Hosted Gameplay****Reference(s)
------------****1. ↑ CohhCarnage Plays Pantheon Rise of the Fallen Pre-Alpha (Episode 8)
2. ↑ 2.0 2.1 CohhCarnage Plays Pantheon Rise of the Fallen Pre-Alpha (Episode 7)
3. ↑ Goblin Cave Adventure**
Toxin Craft: Synthetic

**Toxin Craft: Synthetic** is an ability available to Rogues. It creates vials of Synthetic Toxin which the Rogue can use to poison their primary weapon. This poison adds a chance to deal Chemical damage while attacking.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Create 5 Vial of Synthetic Toxin. Applying this toxin to your primary weapon will give it a chance to deal additional Chemical damage to an enemy.*  (In-Game Description for  *Toxin Craft* )

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*A cornerstone of your repertoire, allowing you to develop proficiency in creating, applying and neutralizing alchemical toxins of greater variety and potency.* (Official Description for *Toxin Craft*)

## Gallery

* Current tooltip ca. 2023
* OLD ROG toxin craft synthetic icon.png

Current tooltip ca. 2023
* INFO ROG craft synthetic.png

Current tooltip ca. 2023
* OLD ROG craft synthetic.png

Old icon for the ability

## Resource(s)

1. Official Class Page (Rogue)
2. CohhCarnage Plays Pantheon Rise of the Fallen Pre-Alpha Part 3 (Episode 9)
3. Rogue PA5 Gameplay

## Reference(s)

1. ↑ CohhCarnage Plays Pantheon Rise of the Fallen Pre-Alpha (Episode 9)
2. ↑ Official Website Class Page (Rogue)
Sting of the Scorpion

**Sting of the Scorpion** is an ability available to Shamans. It is a damage ability which inflicts Poison damage to its target over time.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Poison the enemy, dealing 11 Poison damage over 24 sec. Animus Bane.* (Latest In-Game Description of **Strike of the Snake**)

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Invade an enemy’s physiology with animus energy, dealing Poison damage over time.* (Official Description of **Sting of the Silver Wasp**)

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Animus Bane. A Bane of potent venom, damaging your enemy over time with Nature damage and making them more vulnerable to Nature-based attacks.* (Archived Official Description of **Sting of the Scorpion**)

## Gallery

* Tooltip for Strike of the Snake - [Click for Larger View] (Pre-Alpha)
* Tooltip for Sting of the Hornet - [Click for Larger View] (Pre-Alpha)
* INFO SHA sting of the scorpion.png

Tooltip for Sting of the Scorpion - [Click for Larger View] (Pre-Alpha)
* INFO SHA sting of the silver wasp.png

Tooltip for Sting of the Silver Wasp - [Click for Larger View] (Pre-Alpha)

## Resource(s)

1. Archived Official Class Page (Shaman) (Retrieved 6/22)
2. Official Class Page (Shaman)
3. Bazgrim Shaman Gameplay
4. Shaman Abilities
5. Sting of the Silver Wasp Tooltip
6. Sting of the Hornet Tooltip

## Reference(s)

1. ↑ Strike of the Snake tooltip
2. ↑ Official Website
3. ↑ Official Website Class Page (Archived. Retrieved 6/2022)
Shiv

**Shiv** is an ability available to Rogues in *Pantheon: Rise of the Fallen*.

## Description

*Catalyze the toxin on your weapon and plunge it into an enemy, dealing 80% weapon damage and reducing the target's resistance to the toxin's damage by 2.*

## Changelog

 Pre-Alpha

Changes in green are considered buffs while changes in red are considered nerfs

 August 13th, 2021

    **Toxin Resistance Decreased**  2 > 1

## References

1. ↑ https://www.youtube.com/watch?v=RGtB7F3ddBM&ab\_channel=PantheonPlus
2. ↑ Pantheon: Rise of the Fallen - CohhCarnage Hosted Gameplay (ca. 2021 PA)
Weather

**Weather** is more than rain, the natural cycle of seasons and beautiful visual effects. Weather can impact gameplay more directly. Druids can benefit directly from storms with their  Call Lightning spell and Storm Warden passive ability. A character who spends too much time in the rain might become Drenched, for example.  There are plans for Weather to impact Harvesting as well.

## Reference(s)

1. ↑ Weather can impact gameplay
2. ↑ Weather might impact Harvesting
Bolt of Fire

**Bolt of Fire** is an ability available to Wizards. It deals direct Fire damage to the Wizard's target, then deals a percentage of the initial damage over time.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Hurls a bolt of blazing mana that deals between 60 and 72 fire damage and causes the target to burn for 15% of the damage dealt over 3 seconds. Fire Focus.* (Latest In-Game Description for *Ember Arrow*)

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Hurls a bolt of blazing mana that deals between 114 and 136 fire damage and causes the target to burn for 15% of the damage dealt over 3 seconds. Fire Focus.* (Latest In-Game Description for *Bolt of FIre*)

## Mastery

Rank 1
Mastery Points: 1
Reduce mana cost by 10
Rank 2
Mastery Points: 4
Increase Burning damage to 30%
Rank 3
Mastery Points: 9
Knocks the target Off Balance for 10s
## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **March, 2021**

   **Description Changed.**

   **From:**

   *You impale your enemy with a bolt of burning mana, dealing high Fire damage and causing them to Burn for X duration.*

   **To:**

   *Hurls a bolt of blazing mana that deals between 60 and 72 fire damage and causes the target to burn for 15% of the damage dealt over 3 seconds. Fire Focus.*

## Gallery

* Current icon for the Ember Arrow line of spells
* Current info for the Ember Arrow spell
* Current Mastery info for the Ember Arrow spell
* Current Mastery info for the Bolt of Fire spell, an upgrade to Ember Arrow

## Resource(s)

1. Archived Official Class Page (Wizard) (Retrieved 6/22)
2. Therek DeViare Wizard

## Reference(s)

1. ↑ Ember Arrow tooltip
2. ↑ Bolt of Fire tooltip
Wasp Nest

**Wasp Nest** is an ability available to Druids. It is a damage over time ability that deals Nature damage to the Druid's target.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Summon a swarm of stinging insects that inflict Nature damage to your target every 3 seconds for 36 seconds.* (Latest In-Game Description)
Summon Food & Drink

**Summon Food & Drink** is an ability available to the Summoner. It summons food and drink.

## Description

Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*As you grow in power, you will be able to summon a wider variety of food and drink, available to all nearby players on a small, summoned table.* (Official Description via Archive)
Shifting Stones

**Shifting Stones** is an ability available to the Summoner's Titan. It is a crowd control ability that roots the Titan's target. It is Summoner activated, meaning the Summoner must command the Titan to use it.

## Description

Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Summoner Activated. Your Titan loosens the ground under your enemy, catching them in a snare of shifting rock. While it lasts, the enemy is rooted. Any damage done to the enemy has a chance to free them from the effect.* (Official Description via Archive)
Ulthiran Mana-Weaver

**Ulthiran Mana-Weaver** is a Mob in *Pantheon: Rise of the Fallen*. They can be found in Halnir Cave.

## Abilities

* Ethereal Blast
* Ethereal Bolt
* Unmortal Sacrifice
* Unmortal Surge

## Tactics

* Ulthiran mobs have a small chance to cast Unmortal Sacrifice, which targets a random PC in combat with it and does a large amount of damage. If you see an Ulthiran casting this, quickly interrupt it or break LoS. As a last ditch effort, you can also attempt to mitigate it.
Tome of the Acolyte

**Tome of the Acolyte** is an ability available to Clerics. It summons a **Tome of the Acolyte** that the Cleric can equip in their secondary hand.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Summon Tome of the Cleric Order to carry with you into battle.* (Latest In-Game Description)
Vulnerable

**Vulnerable** is a state that targets can be put under in *Pantheon: Rise of the Fallen*.

## Synergy

 If a Rogue with rank 3 Mastery in their Backstab ability strikes a Vulnerable target, their Gash is immediately refreshed.

## Trivia

 Vulnerable was first described as an effect for the Warrior's Strike of Breaking ability, once it reached full stacks on a target.

 The first ability to synergize with Vulnerable was the Rogue's Backstab, as a part of its Mastery upgrades.
The Living Codex

*This article is about a deprecated gameplay mechanic. You may be looking for the Ability & Spell Book article instead.*

The Living Codex is a deprecated gameplay mechanic.

## Information

During the Parting the Veil episode "The Pantheon Difference" (Nov. 2022), Chris Perkins said that the Living Codex is deprecated. All information below is presented for entertainment and archival purposes!

## Original Description

This extraordinary book will serve as the complete compendium for your Class' special abilities. The first section of the Codex, labeled "Essential", will contain the host of standard abilities that characters can naturally train throughout their lifetime. However, in Pantheon, many of the most powerful and exotic abilities can only be found out in the wilds of Terminus: from heavily guarded treasure vaults, dangerous enemies and unimaginable locations -- these most powerful abilities are written on legendary parchments known as Prime Scrolls. The second section of the Codex, labeled "Transcendent", is built for the scribing and intensifying of these powerful Prime Scroll abilities.

Once scribed, players will be able to memorize a total of 10 abilities, mixing both Essential and Transcendent abilities as desired. Once memorized, players will be able to place these abilities on their Ability Bar, giving them full access to their use.

The accompanying image shows the Transcendent section of the Living Codex, where Prime Scroll abilities will be scribed. The Prime Scroll will only fill the top portion of each page; underneath, there will be three empty sections that the player can mark with special items which will further enhance the primary ability. These three sections are detailed below.

## Seal of Amplification

Amplifies the bonus modifiers from Mana Climates that affect the Primary Scroll’s mana color. More powerful seals will increase the bonuses.

## Brand of Resilience

Lessens the negative modifiers from Mana Climates that affect the Primary Scroll’s mana color. More powerful brands will decrease the penalties.

## Signet of Synergy

Applying a Signet of Synergy to an ability will unlock different class-specific synergy effects that can be used in combination with synergy effects from other classes, sometimes to awesome effect. However, the Primary Scroll ability must be capable of synergy effects, not all will be.

## External Link(s)

1. Codex User Interface Art Asset Development (YouTube Timestmaped)

## Gallery

* The Living Codex page from the official website, prior to its 2020 update (Archived 2020, retrived 2021)

## References

1. ↑ 1.0 1.1 The Living Codex is no longer a planned system
Summon Fire Familiar

This ability is unlikely to function as stated below due to pending changes to the Wizard class  and a change to combat which removed Critical from Offensive Spells.

**Summon Fire Familiar** is an ability available to Wizards. It summons a familiar that allows the Wizard to retain their Fire Focus stacks even when they cast a spell from another school of magic.

## Description

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Manifest a Fire Familiar. While present, it will allow you to retain your Fire Focus charges while casting other schools of magic.* (Official Description for *Flash*)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August, 2020**

   **Description Changed.**

   **From:**

   *Epic Ability. Summon your Fire Familiar. While active, it will allow you to retain your Fury of Flame focus while casting other schools of Magic.*

   **To:**

   *Manifest a Fire Familiar. While present, it will allow you to retain your Fire Focus charges while casting other schools of magic.*

## Resource(s)

1. Archived Official Class Page (Wizard) (Retrieved 6/22)
2. Official Class Page (Wizard)

## Reference(s)

1. ↑ Wizard Getting a Second Look
2. ↑ New sprint skill and removal of spell critical hit chance
3. ↑ 3.0 3.1 Official Website (Wizard)
Updraft

**Updraft** is an ability available to the Summoner's Zephyr. It is a support-oriented ability which increases your movement speed. Any damage to you or Zephyr will break the effect. It is Summoner activated, meaning the Summoner must command Zephyr to use it.

## Description

Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Summoner Activated. Command your Zephyr to envelop you in wind and speed you along, increasing your Movement Speed by X% for Y duration. Any damage to you or your Zephyr will break the effect.* (Official Description via Archive)
Strike of Breaking

**Strike of Breaking** is an ability available to Warriors. It reduces the target's Armor Class and generates Hate for the Warrior over time.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Break the target's armor, reducing their Armor Class by 5% and generating Hate every second. This effect can stack up to 5 times, increasing the amount of Hate generated per second with each stack. At full effect, Strike of Breaking will put an enemy into a vulnerable state.* (Latest In-Game Description for *Strike of Breaking*)

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Fiercely strike through an enemy’s defenses, lowering their Armor Class progressively with each use. At full effect, Strike of Breaking will put an enemy into a vulnerable state.* (Official Description for *Strike of Breaking*)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August, 2020**

   **Description Changed.**

   **From:**

   *Strike the target in a provoking manner, making them Angry for 30 seconds. While Angry, your attacks will generate additional Hate. Grants 1 Battle Point.*

   **To:**

   *A provoking strike that puts an enemy in an angry state, causing your actions to generate additional Hate.*

  **April, 2019**

   **Description Changed.**

   **From:**

   *A fierce, well-placed strike that lowers your enemy’s Physical Mitigation. (Grants 1 Battle Point).*

   **To:**

   *Break the target's armor, reducing their Armor Class by 5% and generating hate every second for 30 seconds. This effect can stack up to 5 times, increasing the amount of Hate generated per second with each stack.*

## Gallery

* Current Icon for the the Strike of Breaking ability
* Info for the Strike of Breaking ability

## Resource(s)

1. Archived Official Class Page (Warrior) (Retrieved 6/22)
2. Official Class Page (Class)
3. CohhCarnage Warrior Amberfaet

## Reference(s)

1. ↑ Halnir Warrior
2. ↑ 2.0 2.1 Strike of Breaking tooltip
3. ↑ 3.0 3.1 Official Class Page (Warrior)
4. ↑ Halnir Cave Warrior
5. ↑ Archived Official Class Page (Warrior)
Union

**Union** is an ability available to Monks in *Pantheon: Rise of the Fallen*.

## Description

*Perfectly align your body and soul, restoring a percentage of your total Health over a short time.* (Official Description)

## Changelog

 Pre-Alpha

Changes in green are considered buffs while changes in red are considered nerfs

  **August 30th, 2020**

   **Description Changed.**

   *Perfectly align your body and soul, instantly restoring 20 Chi and 25% of your total Health, then healing 2% of your total health every 2 seconds.*

   **To:**

   *Perfectly align your body and soul, restoring a percentage of your total Health over a short time.*

## Gallery

* Old icon for the ability *[Pre-Alpha 2018]*

## Reference(s)

1. ↑ 1.0 1.1 https://www.pantheonmmo.com/game/classes/monk
Splatter

### **1:**

Spreads a Detrimental effect on the target to 4 additional enemies if they are within 5m

## How to Acquire

### **Purchased from:**

Unknown

**Splatter** is an ability available to Dire Lords. It spreads a detrimental effect active on the Dire Lord's target to up to 4 enemies within range.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Spreads 1 detrimental effect on an enemy to 4 additional enemies within 5 meters of the target.* (Latest In-Game Description for *Splatter*)

## Notes

 It is currently unknown whether each target has a chance to resist the effect individually, or if the effect is duplicated without checking resistances. Additionally, it is unknown if the duplicated effect has the same duration as the originator, or if it is refreshed. (9-24-20)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **September, 2020**

    **Range Increased.** 3m > 5m

    **Target Limit Increased.** 3 > 4

    **Essence Increased.** 20 > 30

    **Cooldown Increased.** 15s > 1m

    **AoE Radius Reduced.** 6m > 5m

   **Icon changed** (see gallery)

    **Description Changed.**

   **From:**

   *Splatter your enemy's Essence in 6m radius.  Up to 3 enemies within this radius have a chance to be afflicted with the same detrimental effects as your target.*

   **To:**

   *Spreads 1 detrimental effect on an enemy to 4 additional enemies within 5 meters of the target.*

## Resource(s)

1. Official Class Page (Dire Lord)
2. the Nathan NAPALM Direlord Gameplay
3. Dire Lord Gameplay Preview

## Reference(s)

1. ↑ Splatter tooltip
2. ↑ Dire Lord Gameplay Preview
Shackle of Mud

**Shackle of Mud** is an ability available to Shamans. It is a detrimental ability that lowers the target's Agility.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Decrease an enemy's Agility by 1 for 2 minutes.* (Latest In-Game Description for **Shackle of Mud**)

## Gallery

* INFO SHA shackle of mud.png

Tooltip for Shackle of Mud - [Click for Larger View] (Pre-Alpha)
* Tooltip for Shackle of the Mire - [Click for Larger View] (Pre-Alpha)
* INFO SHA shackle of the dust eater.png

Tooltip for Shackle of the Dust Eater - [Click for Larger View] (Pre-Alpha)

## Resource(s)

1. Archived Official Class Page (Shaman) (Retrieved 6/22)
2. Bazgrim Shaman Gameplay
3. Roenick Shaman Gameplay
Silent Arrow

**Silent Arrow** is an ability available to Rangers. It is a direct damage ability that deals high damage to the Ranger's target. It will automatically critically hit if the target is currently caught in one of the Ranger's traps. The Ranger can manually aim the ability to deal increased damage. If the player is in 3rd person view, it automatically adjusts the game to an over-the-shoulder perspective. 1st person view is not changed, however.

## Description

Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*A carefully aimed shot that impales an enemy, dealing high Physical damage. If the enemy is under the effect of your traps, Silent Arrow will critically hit. This ability can be manually aimed for increased damage.* (Official Description)

Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*A carefully aimed shot that inflicts heavy damage to your enemy. If your enemy is currently caught in a trap, this ability will critically hit. Additionally, Silent Arrow will inflict bonus damage if outdoors. Silent Arrow is only usable out of combat. (Manually Aimed. If in 3rd person view, activating this ability will move the camera into an over-the-shoulder perspective. 1st person view will not be affected.)* (Latest In-Game Description)

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

 August, 2020

   **Trap Synergy Added.**

   **Description Changed.**

   *A carefully aimed shot that inflicts heavy damage to your enemy.*

   **To:**

   *A carefully aimed shot that impales an enemy, dealing high Physical damage. If the enemy is under the effect of your traps, Silent Arrow will critically hit. This ability can be manually aimed for increased damage.*

 August 23rd, 2018

    **Max Range Reduced** 32m -> 4-30m

## Resource(s)

1. Bazgrim Ranger Gameplay (2018) (Retrieved 6/22)

## Reference(s)

1. ↑ 1.0 1.1  Official Class Page (Ranger)
2. ↑ 2.0 2.1 Silent arrow tooltip (Retrieved 6/22)
Warning Shot

**Warning Shot** is an ability available to Rangers. It is a utility ability that lets the Ranger plant an arrow at a chosen ground location which is attuned to the Ranger's current target. When the attuned target moves within 10 meters of the arrow, a warning sound plays and a message is given to the Ranger that the target is approaching.

## Description

Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Fire an arrow into the ground at target location which is attuned to your Offensive target. When this target moves within 10m of the Warning Shot, it will fire off a loud warning sound and relay a message that the target is approaching.* (Official Description via Archive)

## Resource(s)

1. Archived Official Class Page (Ranger) (Retrieved 6/22)

## Reference(s)

1. ↑ Archived Official Class Page (Ranger) (Retrieved 6/22)
Veyrule's Spear

**Veyrule's Spear** is an ability available to Wizards. It deals direct Cold damage and slows the target's movement speed.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Hurls a bolt of frozen mana that deals between 88 and 107 Cold damage and slows the target's movement speed by 30% for 3 seconds.* (Latest In-Game Description for *Veyrule's Spear*)

## Mastery

Rank 1
Mastery Points: 1
Reduce cooldown by 2s

Rank 2
Mastery Points: 4
Increase frozen duration to 5s
Rank 3
Mastery Points: 9
Pending...

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

## Gallery

* Current icon for the Shock of Cold line of spells
* Current info for the Shock of Cold spell
Strike of the Snake

**Strike of the Snake** is an ability available to Shamans. It is a damage ability which inflicts Poison damage to its target over time.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Poison the enemy, dealing 11 Poison damage over 24 sec. Animus Bane.* (Latest In-Game Description of **Strike of the Snake**)

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Invade an enemy’s physiology with animus energy, dealing Poison damage over time.* (Official Description of **Sting of the Silver Wasp**)

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Animus Bane. A Bane of potent venom, damaging your enemy over time with Nature damage and making them more vulnerable to Nature-based attacks.* (Archived Official Description of **Sting of the Scorpion**)

## Gallery

* Tooltip for Strike of the Snake - [Click for Larger View] (Pre-Alpha)
* Tooltip for Sting of the Hornet - [Click for Larger View] (Pre-Alpha)
* INFO SHA sting of the scorpion.png

Tooltip for Sting of the Scorpion - [Click for Larger View] (Pre-Alpha)
* INFO SHA sting of the silver wasp.png

Tooltip for Sting of the Silver Wasp - [Click for Larger View] (Pre-Alpha)

## Resource(s)

1. Archived Official Class Page (Shaman) (Retrieved 6/22)
2. Official Class Page (Shaman)
3. Bazgrim Shaman Gameplay
4. Shaman Abilities
5. Sting of the Silver Wasp Tooltip
6. Sting of the Hornet Tooltip

## Reference(s)

1. ↑ Strike of the Snake tooltip
2. ↑ Official Website
3. ↑ Official Website Class Page (Archived. Retrieved 6/2022)
Target Window

**Target Windows** are vital interface elements that allow you to identify not only your current target, but the status of that target. There are a few different target windows, which provide different information and convenience.

## Target Windows

The NPC health bar contains a lot of useful information regarding the current status of your target.

* It tells you the target's name.
* It shows you how much health points the target currently has. This is tracked by a green bar that empties as the NPC loses HP.
* It shows you what status effects the target is currently under, represented by the ability's icon shown beneath the health bar. If the color surrounding the icon is green, then it is a positive effect. If the color is red, then it is a negative effect. When the icon begins to flash, it indicates the effect is within seconds of ending. Note the number within the first icon: this indicates that an effect has a stacking property and tells you how much of this stacking effect the NPC is currently under the effects of.
* If there is a cluster of targets, the NPC you are currently targeting will have an arrow pointing at the name. Additionally, the other NPC's names will be somewhat faded.

**Current Target Healthbar**

 File:UI current target healthbar.png
The current target health bar is largely the same as the standard health bar, but with some quality of life added:

* This window can be moved.
* It allows quick reference of what target you are currently attacking, useful when there is a group of NPCs and pivotal to your group's crowd controller.
* It will display even when the NPC is no longer visible on screen (e.g: the NPC moved behind a wall.)
Shelter of Energies (Wizard)

**Shelter of Energies (Wizard)** is an ability available to Wizards. It is a self target beneficial effect that increases the Wizard's maximum Hit Points and Armor Class.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You encircle yourself with resilient energy, increasing your Maximum Health by X and Armor Class by Y.* (Archived Official Description for *Shelter of Energies*)

## Resource(s)

1. Archived Official Class Page (Wizard) (Retrieved 6/22)

## Reference(s)

1. ↑ Official Website Class Page (Wizard)(Archived. Retrieved 6/2022)
Tower of the Reckless Magician

The **Tower of the Reckless Magician** is located on Kingsreach

## Introduction

It is the home of The Reckless Magician, whose real name is "Soo-Jha Tahl"

It is defended by his loyal Seraphs. He is also supported by magical supporters, such as the Qorajin, who are there solely to find the secrets of magic on Terminus.
Studded Leather Tunic

Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Shield of Spinning Blades

**Shield of Spinning Blades** is an ability available to the Summoner. It is a beneficial ability which grants its target a damage shield, dealing Physical damage to their attacker when they receive Physical damage.

## Description

Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You summon a group of bladed weapons and set them spinning in a circle around your ally, dealing Physical damage to enemies who deal Physical damage to the affected ally.* (Official Description via Archive)
Seven Hands Form

**Seven Hands Form** is an ability available to Monks. It blocks a number of incoming Physical damage sources.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Block the next 6 sources of Physical damage.* (Latest In-Game Description for *Seven Hands Form*)

## Gallery

* Current icon for Seven Hands Form.
* Current info for Seven Hands Form.
Studded Leather Boots

Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Shock of Frost

**Shock of Frost** is an ability available to Wizards. It deals direct Cold damage and, if the target is in a Chilled State, it will Root the target.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*A sudden shock of of icy mana that deals between 23 and 28 Cold damage to an enemy. If the enemy is Chilled, this spell will freeze the target in place for 5 seconds.* (Latest In-Game Description for *Shock of Cold*)

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*A sudden shock of of icy mana that deals between 33 and 43 Cold damage to an enemy. If the enemy is Chilled, this spell will freeze the target in place for 5 seconds.* (Latest In-Game Description for *Shock of Cold*)

## Mastery

Rank 1
Mastery Points: 1
Reduce cooldown by 2s

Rank 2
Mastery Points: 4
Increase frozen duration to 5s
Rank 3
Mastery Points: 9
Pending...

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

## Gallery

* Current icon for the Shock of Cold line of spells
* Current info for the Shock of Cold spell

## Reference(s)

1. ↑ Shock of Cold tooltip
2. ↑ Shock of Frost tooltip
Surging Flame Kata

**Surging Flame Kata** is an ability available to Monks. It deals direct Physical damage and lowers a single hostile NPC's current Hate toward the Monk. If the target was under the effects of Iron Palm, then it will increase hate rather than lower it.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*A series of nimble attacks that deal Physical damage with each hit while reducing the target's Hate towards you. However, if used while the target is under the effects of Iron Palm, this ability will generate bonus Hate.* (Archived Official Description for *Surging Flame Kata*)

## Gallery

* Current icon for the Surging Flame Kata ability
Signet of Accord

**Signet of Accord** is an ability available to Clerics. It is a beneficial ability that makes the Cleric's target generate less hate.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Grant a signet of peace, causing the target's actions to generate 30% less hate for 30 seconds.* (Latest In-Game Description)
Shackle of the Mire

**Shackle of the Mire** is an ability available to Shamans. It is a detrimental ability that lowers the target's Agility.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Decrease an enemy's Agility by 1 for 2 minutes.* (Latest In-Game Description for **Shackle of Mud**)

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Decrease an enemy's Agility by 1 for 2 minutes.* (Latest In-Game Description of **Shackle of the Mire**)

## Mastery

Rank 1
Mastery Points: 1

Rank 2
Mastery Points: 4

Rank 3
Mastery Points: 9

-->

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

text

## Gallery

* INFO SHA shackle of mud.png

Tooltip for Shackle of Mud - [Click for Larger View] (Pre-Alpha)
* Tooltip for Shackle of the Mire - [Click for Larger View] (Pre-Alpha)
* INFO SHA shackle of the dust eater.png

Tooltip for Shackle of the Dust Eater - [Click for Larger View] (Pre-Alpha)

## Resource(s)

1. Archived Official Class Page (Shaman) (Retrieved 6/22)
2. Bazgrim Shaman Gameplay
3. Roenick Shaman Gameplay

## Reference(s)

1. ↑ Shackle of Mud tooltip
2. ↑ Shackle of the Mire tooltip
Warrior/Abilities

Notes:

1. The spell icons, names and descriptions are taken from the development phase of the game (currently in Pre-alpha) and are subject to change.

2. Spells are taken directly from the *most recent source*, superseding information from the official class page.

3. The description of abilities/spells *on the individual ability/spell page* are accurate, but the description in the table is subject to truncation, etc.

The following table is a filterable and sortable table which contains every known Warrior ability. It is designed as a quick reference - to find the most detailed info for a given ability, please click through to its article. To mobile users: The table will display for mobile users, but it will not be filterable. Please try viewing the full version of the site, or you can use Categories to find abilities by starting with Category:Warrior Abilities.

Tip: Remember that the filter is very basic. When filtering for "debuffs" for example, it is better to filter "detrimental" instead as the filter will include "buffs" as well.

## Removed/Old Abilities

For a list of abilities once usable by the Warrior, please see the Warrior's section of the Removed Abilities/Spells page.

## References

Cleric
Druid
Dire Lord
Enchanter
Monk
Paladin
Ranger
Rogue
Shaman
Summoner
**Warrior**
Wizard
Time-Bound

### **1:**

Marks the Caster's current location, enabling them to teleport there with  Walk the Ages (Teleport)

## How to Acquire

### **Purchased from:**

Unknown

**Time-Bound** is a Buff available to Shamans in *Pantheon: Rise of the Fallen*. It is received upon casting  Walk the Ages and marks the location that the Shaman was standing in when cast, allowing them to use the combo ability  Walk the Ages (Teleport) to return to the location.

## Description

*Walk the Ages location is marked.* (In-game Description)

## Gallery

* **Spell Info** [Click for Larger View] (Pre-Alpha, 3-21)

## Reference(s)

1. ↑ Playing a Shaman in Pantheon: Rise of the Fallen for 3+ Hours! (Pre-Alpha MMORPG Gameplay)
Vital Cage

**Vital Cage** is an ability available to Dire Lords. It reduces the damage done by the next source of spell damage by 50%.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Wrap yourself in resilient essence for 2 seconds, reducing the next source of Spell damage by 50%* (Latest In-Game Description for *Vital Cage*)

## Mastery

Rank 1
Mastery Points: 1
Reduce Essence cost by 10
Rank 2
Mastery Points: 4
Generate 10 Essence when damage is absorbed by Vital Cage
Rank 3
Mastery Points: 9
Reduce the next source of spell damage by 100%
## Trivia

* Vital Cage is the first new ability for the Dire Lord since the newsletter. It was revealed September, 2020 during the Pantheon: Rise of the Fallen Dire Lord Gameplay Preview stream.

## Gallery

* Vital Cage, as seen in the Codex (2021)

## Resource(s)

1. the Nathan NAPALM Direlord Gameplay
2. Dire Lord Gameplay Preview
Sanguine Blade

**Sanguine Blade** is an ability available to Dire Lords. It is deals direct damage and heals the Dire Lord for the amount of damage dealt.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Deals between 7 and 19 Physical damage, healing you for the amount of damage done.* (Latest In-Game Description for *Sanguine Blade*)

## Mastery

Rank 1
Mastery Points: 1
Reduce Essence Cost by 5
Rank 2
Mastery Points: 4
Reduce Essence Cost by 5
Reduce cooldown by 2s
Rank 3
Mastery Points: 9
Will critically hit if the target is Bleeding.
## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

 March, 2021

    **No Longer Heals for a Percentage of Total Health.**  Now heals for the damage dealt.

    **Mastery 3 effect changed.**

   **From:**

   *Restores 15% of your total health if the target is bleeding.*

   **To:**

   *Will critically hit if the target is Bleeding.*

   **Description Changed.**

   **From:**

   *Deal 125% weapon damage, restoring 10% of your total Health.*

   **To:**

   *Deals between 7 and 19 Physical damage, healing you for the amount of damage done.*

 September, 2020

    **Cooldown decreased.** 20s > 10s

    **Essence cost increased.** 25 > 40

   **Functionality Changed.** No longer reduces the enemy's magic resistance. No longer destroys 5% of the target's max mana.

   **Description Changed.**

   **From:**

   *A blood-laced attack that lowers your enemy's Magic Resistance and drains 5% of their Max Mana.*

   **To:**

   *Deal 125% weapon damage, restoring 10% of your total Health.*

## Gallery

* Sanguine Blade, as seen in the Codex (2021)

## Resource(s)

1. Archived Official Class Page (Dire Lord) (Retrieved 6/22)
2. the Nathan NAPALM Direlord Gameplay
3. Dire Lord Gameplay Preview

## Reference(s)

1. ↑ 1.0 1.1 Sanguine Blade tooltip
2. ↑ 2.0 2.1 Dire Lord Gameplay Preview