Fallout: The Military Base

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If you scouted this Base for the Brotherhood, they will join as you take on the Super Mutants guarding the entrance to the Military Base. But sadly, they will not go inside with you. Once the mutants have been dealt with, you can loot the bodies for the tape with the door combination and the radio.

You can use the radio to tell the guards inside everything is okay, buying yourself some time gaining yourself 1500xp for tricking the mutants. If you want, instead of using the tape on the door you can use Electronic Lockpicks to gain access. Either way will work

### Military Base Stronghold Level 1

```
   3 Robobrains 300 xp per kill
   10 Super Mutant Guards

```

You will have to use dynamite or C4 to get through the green force field. On the east side there is a mutant guarding a computer, get rid of him with extreme prejudice and access it the computer. Once you have played blackjack and won gaining 800xp for the unusual hack, you will be granted control of the force field controls. Use your Science skill to disable the force fields.

It tells you that you have disabled half of the field subsystems. What you have really done is disable half of the security. If you still have the radio from the guard outside, you can use it on the computer which links it to the force field controls. Right click at the computer and access your inventory, then select the radio, this is how you link the radio to the force field controls.

This will allow you to turn the green force fields on and off with the radio with the exception of the bottom level of the Base. You will have to manually disable those. You can not disable the red force fields, but you can temporarily disable the green force fields. Do this by using you repair skill, or repair tool if you have one on the emitters. The field will turn off for a few seconds if you are successful.

Head for the southwest corner where you will find a room full of super mutants. Take them out and take the elevator to level 2. Only if you want the xp killing them is not necessary but you may have to fight a robobrain or two as they are fairly close to the elevator. Either way, walk through the red force field and take the elevator to the next level.

### Military Base Stronghold Level 2

```
   2 Robobrains 300 xp per kill
   8 Super Mutant Guards
   8 Super Mutant Sentry
   Mutant with a phenomenally small cranium (250xp for kill)

```

To the south there is a green force field, disable it and take out the robot on the other side. Further south you will come across a room with more robots and super mutants. After taking those out, head through the red force field to the east.

If you stop at the top of the corridor that leads to the dormitory, you can snipe the group of super mutants. A rocket launcher works really well when they are grouped together. Once they have been taken care of, search their bodies, the foot lockers, and the wall lockers as they contain ammo.

To the south east is a locker room with a locked door and three Super Mutant Guards protecting it. Pick the lock, kill the mutants, this place contains an assortment of stuff which might be to your liking. In the northeast there is a medical bay, you will find lockers containing a lot of chems that is being guarded by a mutant with a phenomenally small cranium (kill him if you wish to get to the chems). Now that you are done pilfering the level, you can head down to level 3.

### Military Base Vats Level 1

```
   3 Super Mutant Guards
   Huge Mutant (300xp per kill)
   Flip (Sarah's lover 300xp for kill)
   Sarah

```

As soon as you go through the first red force field you will be engaged by mutants. After you have done away with them, head east around the corner (be careful room if full of traps), go for the mutant behind the green force field and dispose of him. The elevator on the southeast side of the level is out of order and can not be repaired.

As for the mutant guard blocking the hallway (next to the room with the girl in it). He will talk to you as soon as you get close enough. He wants to take you to his "Lieutenant". There are two ways of handling this:

* Easy route, take him out.

* Let him take you to his Lieutenant. Same thing that happens in Necropolis with Harry if you can not convince him to let you pass. You could probably survive the beating that the Lieutenant dishes out if you have at least Combat Armor and decent hp.

* While he is beating on you, do not give up your vaults location and eventually he will quit. Afterwards, you will be stripped of all your gear and tossed into a cell. If you search the body of the vault dweller in your cell you will find a 10mm pistol and 3 stims. You can now sneak around the place, set it to silent self-destruct, and split the scene. All without firing a sinlge shot.

If you took him out, continue down the hall and take the elevator to level 4. Talking to the girl in the cell (Sarah), you find out the mutant you just killed was her lover.

### Military Base Vats Level 2

```
   Mr. Handy
   3 Robobrains
   3 Super Mutant Guards
   Lieutenant of the Master's Army
   2 Lieutenants Guards
   VanHaggen (Children of the Cathedral member)
   5 Children of the Cathedral Technician

```

Sneak around to the west after entering the level, for the moment ignoring the mutants and a Mr. Handy robot, go east through the red force field. Try to sneak past the room full of robots to the north and stop at the corner before getting to the room with the priest and mutants in the southeast.

This is where you find a Lieutenant armed with a gatling laser, Tesla armor would come in handy here, unless you had Miles improve your Power Armor. Take him and the others out. Make sure you loot the Lieutenants body for the Decoder Disk and load it to your PipBoy. The Locker contains the key that can be used in the Cathedral (if you have not already destroyed the place).

Now go back to the room with the mutants and a Mr. Handy robot. Make sure not to damage the robot during your fight. Take out the mutants then repair the robot and use your Science skill to turn it on. He will go to the north to finish his "cleaning" and ends up destroying himself and the force field emitter in the process. You will receive 1000xp for repairing and restarting Mr. Handy.

Now for the big finale at the Military Base. Enter the room in the northwest where the priest are and go to the terminal with the glowing monitors (Vat Control Computer). If you are lacking the IN, take a mentat or two because you will need it for this next part.

You need to hack into the system, that is where the tape you loaded onto your PipBoy from the dead Lieutenant comes in play. After you have successfully hacked into it, "Initiate 3 minute silent self-destruct sequence". But you actually have 5 minutes to get out of the Military Base and to the exit grid.

And as soon as you hit the exit grid, say good bye to the Base. Earned 10,000xp and if you already took care of The Master in the Cathedral, you have completed the game and the final cut scene will start. Depending on your choices throughout your journey will determine how the ending plays out.

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