Chrono Abilities

Chrono Abilities are the 3rd ability inserted into the game, they are recharged passively and you can use them with no limit, they are unlocked at power level 10, when activated the brawler circle glows gold for a second. I also inserted whether they are passive or active

Shelly: Big Grenade: Shelly throws a grenade with does 1000 damage and knock backs enemies. Active

Nita: Insane Bear: Nita gives her bear a 30% speed boost for 4 seconds. Active

Colt: Second Circle: Colt spins around shooting 5 bullets from two guns (10 in total), each bullet does 300 damage. Active

Bull: Ninja Flit: Bull dashes for 0.4 seconds. Active

Jessie: Absorber: Jessie’s turret creates a gravity pool and pulls enemies in. Active

Brock: Supercharged Electric Booster: Brock sets up a machine gun which fires 3 rockets (very slow) which deal 4000 damage each but as a side affect Brock does less damage for 3 seconds. Active

Dynamike: Napalm Bomb: Mike throws a bomb which travels slowly but explodes on contact (initial damage 2000), and leaves a fire circle which does 1000 damage in 5 seconds. Active

Bo: Mystic Contact: Bo throws a circle which decreases enemy visibility by 50%. Active

Tick: Ticking Clock: Tick sets down a bomb which triggers when an enemy steps on it, it does 1000 damage and stuns them for 5 seconds. Active

8-Bit: 8-Sonic: 8-bit gives 50% of his health for 50% movement speed for 4 seconds. Active

Emz: Antizoner: Emz sets down a trap which when an enemy steps on it it gives 2 ammo from the enemy to Emz. Active

El Primo: Operátion Teletrasportation: El Primo teleports to the enemies side for 5 seconds, when the timer hits zero he teleports back to the spawn point. Passive/Active

Poco: El Diablo: Poco plays a song which speeds up nearby allies (it is an area around poco) by 30% for 5 seconds. Passive

Barley: Suger Puddle: Barley throws a sticky potion which stuns enemies for 3 seconds if they get hit by it. Active

Rosa: Plant Block: Rosa absorbs an attack from an enemy and chucks it back at them, dealing the same amount of damage. Active

Penny: Walkie Cannon: Penny's cannon starts moving towards an enemy for 10 seconds. Passive

Carl: Triple Boomerang: Carl throws 3 pickaxes in a cone shape area each pick axe does 700 damage. Active

Rico: Super Smash: Rico shoots a bullet which is very bouncy but increases by 500 damage the more it bounces (original damage 1000),(max bounces 5). Active

Darryl: Lightweight Barrel: Darryl gains all of his ammo+ 35% movement speed for 5 seconds. Active

Jacky: Hammer Smack: Jacky hits a opponent on the head with her jackhammer. It does 1500 damage and knockbacks. Active

Bibi: Speed of the Dragon (ripped of from a frag character): Every time Bibi gets a kill (up to 3) this ability becomes stronger. When Bibi activates it she gains 15/20/25/30% (again 0/1/2/3 kills) movement speed and her super charges in (expectant 30/25/20/15 seconds) for 10 seconds. Passive

Pam: Healing Modification: Pam's turret shoots out a burst of energy which nullifies all bad status's. Passive

Piper: This Ain't My Last Rodeo: She picks up a energy drink (effects from it are of a normal energy drink). Active

Bea: Giant Bee: She shoots out a giant bee that kicks the opponent in the balls (it does 2000 damage). Active

Frank: Thunder Clap: Frank leaps in the air swinging his hammer and when he lands there is a thunder strike stunning opponents and dealing 1500 damage. Active

Max: Time Reversal: (note that this ability can only be used when you die and it charges very slowly) Max can completely reverse the battle by 5 seconds (it takes 5 seconds for the reversal to complete). After that the battle continues from 5 seconds ago. Passive

Tara: Revival Stick: (can be used only in close proximity to the spot where one of her teammate died and hasn't respwaned),(can only be seen by Tara). When Tara uses this ability, her teamate respawns on the spot where he/she/it died. Passive

Gene: Lamp Withdrawal: Gene goes into his lamp for 5 seconds while he is in his lamp he is invincible and he can't attack or move. Active

Mortis: Vampirism: Mortis gains the ability to see opponents in bushes and his reload speed is doubled for 8 seconds. Passive

Mr. P: Dummy Swap: Mr.P teleports to where his spawner was and his spawner teleports to Mr.P's spot. Active

Sprout: Vine Snap: Sprout throws a trap that ensnares any opponents that walk over it for 3 seconds. Active

Sandy: Light Shoes:( can only be used while his sandstorm is active): Sandy throws a potion that whoever is in the Sandstorm gains a 27% speed boost for the duration of the sandstorm (have to be in the sandstorm at all times. Passive

Leon: Sticky Tongue: Leon uses his tongue as a grappaling hook which pulls him towards the nearest enemy or obstacle. Active

Crow: God Crow: Crow flyes in the air for 10 seconds. While he is in the air he is invincible and attack by throwing his darts to the ground. Active

Spike: Cactus Party: Spike teleports to wherever the nearest cactus or bush is, (can only be used in maps with cactuses or bushes). Active