Class-O Maylon

Maylons draw their power from the stars themselves, waxing and waning with their rise and fall. With practice, discipline, and enough solar energy to kill a planet, the Maylons begin to truly mimic their power sources. Only Maylons can take this destiny.

**Class-A (level 31):** You've absorbed enough solar energy that you begin to mimic a class-A star, burning bright white. Attacks that have the fire keyword now have advantage. Fire attacks no longer damage you, and you are now immune to the extreme heat environmental effect. When you transform into a Mega Maylon, your threatened area is treated as under the extreme heat environmental effect.

**Class-B (level 35):** You take it a step farther, mimicing a Class-B star, burning a very light blue. When you use an attack with the fire keyword, it deals an additional tier x2 damage. When you transform into a Mega Maylon, your threatened area inflicts tier fire damage at the start of every round.

**Class-O (level 39):** Your being is suffused with enough solar energy to start a galaxy. You begin to exhibit the characteristics of Class-O stars, burning bright blue. When you use an attack with the fire keyword, it can not be deflected or blocked. You deal tier fire damage to an opponents equipment when they start their turn in your threatened area. When you transform into a mega maylon, your duration is doubled.

Class-O Powers

Level 31 At-will powers

Corona Jab

You attack an enemy with a straight forward attack.

At-will ✦ Martial, Unarmed, Fire

Standard Action Melee

Target: One creature

Attack: Strength vs Reaction

Hit: 4[P]+Strength damage, and the enemy suffers [1d6] additional fire damage.

sun shot

You launch an orb of solar energy at an opponent.

At-will ✦ Martial, Ki

Standard Action Ranged 12

Target: One creature

Attack: Discipline vs Reaction

Hit: 4[k]+spirit damage. This attack deals an additional damage die on crit and can not be reflected.

Level 31 Encounter powers

Genkai crash

A powerful blow from the elbow with the force of the body behind it.

Encounter ✦ Martial, Unarmed

Standard Action Melee

Target: One creature

Attack: Strength vs repulse

Hit: 5[p]+strength damage. Half the damage is dealt again to an opponents armor. A struck target is knocked Strength + tier squares backwards.

Special: This attack may be used as part of a charge.

Solar Ray

A concentrated energy wave.

Encounter ✦ Martial, Ki, fire

Standard Action Line 15

Target: All creatures in line

Attack: Tenacity vs Reaction

Hit: 5[k]+spirit damage. All struck creatures are set ablaze and suffer 8 ongoing fire damage (save ends). This attack can not be deflected or reflected.

Level 34 Encounter powers

Heat shadow

An enemy attacks and strikes nothing but a trick of the sun.

Encounter ✦ Martial, Ki

Immediate Re-action Personal

Trigger: An enemy would hit you with an attack

Effect: You avoid the attack and suffer no damage. This does not work against bursts, blasts, or ultimates.

Sun burn

You turn up the heat

Daily ✦ Martial, Ki

Minor Action Power up

Effect: You spend a power surge, increasing your solar power. For the next tier+2 rounds, all of your ki or melee attacks, your choice, have the fire keyword. This power does not give you the normal effects of a power surge.

Focus power

You concentrate your energy

Encounter ✦ Martial, Ki

Minor Action Power up

Effect: You spend a power surge, focusing your strength. your next ki attack can not be deflected, reflected, and ignores DR. This does not give you the normal effects of a power surge.

Solar flash

Your aura grows to an intense light for just a few moments

Daily ✦ Martial, Ki

Standard Action Burst 6

Target: All creatures in range

Attack: intelligence vs Resolve

Hit: All targets are blinded for tier +1 rounds.

Level 36 Daily powers

Genkai Rampage

You cut loose!

Daily ✦ Martial, Unarmed

Standard Action Burst 4

Target: All enemies in range

Attack: Strength vs reaction

Hit: 6[p] + strength damage. For each struck opponent, you gain 3 temporary hit points.

Miss: Half damage, knock the opponent prone.

Corona energy Kensenko

An energy Kensenko channeling your new found might!

Daily ✦ Martial, Ki, Fire

Standard Action Beam 16

Target: All creatures in range

Attack: Tenacity vs Repulse

Hit: 6[K] + spirit damage. All struck targets take ongoing 10 fire damage (save ends). If you strike a number of creatures equal to your discipline -tier, you gain tier power surges.

Miss: Half damage, ongoing 5 fire (save ends).

Level 40 Ultimate power

Solar mass ejection

You expand your aura and turn up the heat!

Daily ✦ Martial, Ki, Fire

Fullround Action Ultimate Burst 6

Target: All creatures in range

Attack: Intelligence vs Repulse

Hit: 8[K] + Spirit damage. All struck targets take ongoing 10 fire damage (save ends). This burst persists around you for up to 3 rounds, moving if you do. Any creature that ends or starts it's turn in the burst suffers spirit x2 fire damage. When this attack ends, you are fatigued for [1d6] + 4 rounds.

Miss: For every creature you miss, you gain 3 temporary hit points and a power surge.

Class-O Energy Kensenko

You unleash your fullest power in one energy kensenko!

Daily ✦ Martial, Ki, Fire

Fullround Action Ultimate Wide beam 24

Target: All creatures in range

Attack: Tenacity vs repulse

Hit: 10[K] + spirit damage. All struck targets take ongoing 10 fire damage (save ends). This attack deals it's total damage to armor, if this surpasses the armors HP, the armor is vaporized and can not be repaired. If the damage surpasses the opponents fortitude defense, they are slowed and weakened.

Miss: 4[k] + 40 damage, and the opponent suffers ongoing 5 fire damage (save ends).