Dream

**Dream** is a permanent, player-initiated Action (a Verb) with various functions. With the right Cards, the player can use it to begin delving the Mansus.

## Obtaining

Dream is automatically obtained near the beginning of the game for all legacies.

* **Physician: The Invisible Light** - After Studying Notes in the Case of (Patient Name). *In sleep, I am a crooked tree. Moths crawl my bark. Dawn begins, although the light is invisible. At its touch, I straighten, to reach for the sun.*
	+ Produces Contentment and the Belief? Action.

## Effects

* Dreaming with Funds will produce Contentment as well as a chance to activate the The Place Behind Desire, or rarely produce Bleak Thoughts, or The Price of Joy.
* Dreaming with Reason will randomly produce Vitality, Glimmering, Restlessness, Dread, Fascination, or Contentment.
* Dreaming with Health will randomly produce Fleeting Reminiscence or anything from the Reason-Dream.
* Dreaming with an Affliction and Funds or Vitality will transform it into Health.
* Dreaming with an Injury and Funds or Vitality will transform it into Health.
* Dreaming with Hunger and Funds will transform it into Health.
* Dreaming with Passion might open ways into the Mansus, with the right Lore.
* Dreaming with Exhausted Health will restore it after 30 seconds, instead of the usual 60.

## Finding the Ways

* **The Serpent's Way** - Dream with Passion and A Locksmith's Secret (knock 2) *Locksmiths often have the Dream after the sole of the foot is wounded - especially if it has been snake-bitten. I could try that.*
	+ Produces Way: The Wood and A Buzzing in the Brain
* **The Bleached Way** - Dream with Passion and A Watchman's Secret (lantern 2) *I could sleep in a room without colours; bleach the sheets, whitewash the walls, dye my hair and paint my skin.*
	+ Produces Way: The Wood and A Buzzing in the Brain
* **The Thyrsine Way** - Dream with Passion and A Barber's Warning (moth 2) *I could cut a lock of hair before I sleep, to honour a power of the Wood.*
	+ Produces Way: The Wood and A Buzzing in the Brain
* **Approaching The White Door** - Dream with Way: The Wood and An Iguvine Rite (knock 4) *There is a House in the Wood. I know enough Knock-secrets to find the hidden paths through the tangled trees.*
	+ Produces Way: The White Door
* **Approaching The White Door** - Dream with Way: The Wood and A Mansus-Glimpse (lantern 4) *There is a House in the Wood. I know something of that House. Enough to find my way to its light?*
	+ Produces Way: The White Door
* **Approaching The White Door** - Dream with Way: The Wood and A White Ceremony (winter 4) *There is a House in the Wood, and a door where the Dead sometimes go. I have read of the paths the Dead take.*
	+ Produces Way: The White Door
* **To The Stag Door** - Dream with Way: The White Door and any Desire *The ascent is slow. Winds from nowhere pluck at me. My skin is stained with light. The Wood shivers with motion, far below.*
	+ Produces Stag Door's Riddle
* **Opening The Stag Door** - Dream with Stag Door's Riddle and the answer to the riddle
	+ Produces Way: Through the Stag Door
* **Approaching The Spider's Door** - Dream with Way: Through the Stag Door and Thiatic Invocation (grail 8) *In dreams, the Silken Sands are the place that whispers. Grey grains sift, grey weeds quiver. THIRST is the only guide through the Sands - my THIRST, or the THIRST of the Spider's Door -*
	+ Produces Way: The Spider's Door
* **Approaching The Spider's Door** - Dream with Way: Through the Stag Door and Meniscate Invocation (knock 8) *In dreams, the Silken Sands are the place that whispers. Grey grains sift, grey weeds quiver. I know the words that open the wind, so the Sands will permit my passage -*
	+ Produces Way: The Spider's Door
* **Approaching The Spider's Door** - Dream with Way: Through the Stag Door and Phanaean Invocation (lantern 8) *In dreams, the Silken Sands are the place that whispers. Grey grains sift, grey weeds quiver. I have read of the angular tracks one must follow, of the Sands' arched, unseen, slow-stepping residents -*
	+ Produces Way: The Spider's Door
* **Glassgarden: Approaching The Peacock's Door** - Dream with Way: The Spider's Door and The Lionsmith's Names (edge 10) *The light of the divided Sun penetrates my dream, but not enough to thaw the long-dead frost-blossoms of the Glassgarden. Each step I take crushes another plant to powder. This is as it must be. I will choose my steps carefully, as the lore prescribes -*
	+ Produces Way: The Peacock's Door
* **Glassgarden: Approaching The Peacock's Door** - Dream with Way: The Spider's Door and Formulae Ophidian (knock 10) *The light of the divided Sun penetrates my dream, but not enough to thaw the long-dead frost-blossoms of the Glassgarden. Each step I take crushes another plant to powder. I will step carefully. I have learnt the way -*
	+ Produces Way: The Peacock's Door
* **Glassgarden: Approaching The Peacock's Door** - Dream with Way: The Spider's Door and Formulae Concursate (lantern 10) *The light of the divided Sun penetrates my dream, but not enough to thaw the long-dead frost-blossoms of the Glassgarden. Each step I take crushes another plant to powder. This is the way the brighter Hours once came, but now it's silent, here in the clouds -*
	+ Produces Way: The Peacock's Door

## Visiting the Mansus

* Dreaming of Way: The Wood with Passion leads you to The Wood
* Dreaming of Way: The White Door with Health leads you to the White Door
* Dreaming of Way: Through the Stag Door with Reason leads you to the Stag Door
* Dreaming of Way: The Spider's Door with a prisoner (who is sacrificed) leads you to the Spider Door
* Dreaming of Way: The Peacock's Door with the Wildering Mirror, the Watchman's Glass or the Frangiclave leads you to the Peacock's Door. (If you used the Wildering Mirror or the Watchman's Glass, it will be cracked and need to be repaired by a Forge follower.)

## Notes

1. ↑ There is a 30% chance of producing The Place Behind Desire, a 10% chance of producing Bleak Thoughts, and a 10% chance of producing The Price of Joy.