recursal/Fanatic-Fandom huggingface dataset:
The Gospel of Nicholas

**The Gospel of Nicholas** is a lore book in *Wasteland 3*.

## Description

An excerpt from the Scripture of the Holy Deluge.

## Transcript

And so did their holy prophet, Nicholas, commemorate and consecrate the remembrance of the Final Deluge by leading the congregation in their ceremonial Denial of Old World Consumer Goods.

“Has not the Final Deluge, that great rain of cleansing fire, given our children a new beginning by washing away all the false trapping of the old world?” he asked his flock.

“Yes!” they answered as a single choir.

Holding aloft those relics that had become the false idols of so many, coffee pots and compact discs and gossip magazines, Nicholas cast them, one by one, into the cleansing fire of a microwave, which was called upon to replace the traditional ceremonial flames.

The loyal supplicants of the Final Deluge exalted as they denied the obsolete artifacts that had so deeply contributed to the ruination of humankind before their prophet set each one ablaze.

And then did Nicholas conclude the ceremony by promising the inevitable cleansing of the microwave, as well, for it was a chief perpetrator of complacence and false idolatry before the gift of the all-consuming holy fire.

And the followers of the Final Deluge did rejoice.

## Location

* Broadmoor Heights: Church of the Final Deluge. On a bookstand, in the eastern part of the church.
Thick-Skinned

**Thick-Skinned** is a quirk *Wasteland 2: Director's Cut*.

## Description

All the boys 'n girls in the playground used to pick on you. They called you stinky, fatty, ugly, and beat you up until you were bruised and sore. But the more you took it, the more you learned to shrug it off. Sticks and stones won't break your bones. Years of physical abuse have left you thick-skinned and you can shrug off attacks more easily, but you're heavier and more sluggish, and as a result, you move slower.
Temple of Blood missile room

**Temple of Blood missile room** is a location in the Temple of Blood.

## Background

Although you do not recognize it at first, the object before you is massive and sends shivers up your spines. You study it, splitting up to explore both sides at the same time. From the other side someone yells, "It's a missile - but the insides have been removed!"

## Overview

This is a room holding ... a missile, it seems. The missile launch code (Motekim) is found in the Temple above. Entering the wrong one will trigger an explosion that will likely wipe out your party. Make sure you at least save before trying random codes.

The corrosive pool of acid will deal serious damage. Don't walk into it.
The Grizzly

## Effects

25% to apply Bleeding

**The Grizzly** is a brawling weapon in *Wasteland 3: Colorado survival gear*.

## Description

Forged from salvaged titanium for a superior mauling experience.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Grand Slam Weights
* +33% Melee damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Melee damage from Strength attribute at level 10
* +50% Melee damage from Exoskeleton armor set
* +25% Melee damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+8 Damage +143% Melee damage) leads to the following result:
* 41 - 51 damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

## Location

Ambush site: Automatically added to inventory as a pre-order bonus or as a part of Colorado survival gear DLC.
Suppressing Fire

## Ability

A Heavy MG attack that consumes twice as many bullets. Enemies in the area take minor damage and are Suppressed , losing -0.8 Combat Speed and -20% Hit chance for 2 turns. Deals +300% damage vs. Demoralized  targets.

### On Success

Applies Suppressed

**Suppressing Fire** is a perk and associated ability in *Wasteland 3*.

## Description

They wanted to hide inside their vehicle. It's only fair you give 'em a hot box.

### Ability

**Suppressing Fire** (5 AP): A Heavy MG attack that consumes twice as many bullets. Enemies in the area take minor damage and are Suppressed , losing -0.8 Combat Speed and -20% Hit chance for 2 turns. Deals +300% damage vs. Demoralized  targets.

Damage
100% of weapon damage
On Succes
Applies Suppressed
## Strategy

It's best to use this ability with a HMG that consumes 9 rounds per Attack

### Damage and ammunition cost

The ability's description is factually incorrect; the ability ALWAYS uses 18 rounds, no matter how many rounds the HMG you've equipped consumes in a standard Attack. The ability's damage is also based on a single round of the HMG. As round damage for HMGs is partially balanced around the number of rounds consumed per Attack, weapons like the Hoser can deal a lot more damage with Suppressing Fire than the Minigun. However, Using Suppressing Fire with the Hoser results in 4 & 1/2 Attack's worth of rounds being consumed, which can be awkward for reloading and burn through its magazine fast.
Temple of Titan

**Temple of Titan** is a location in *Wasteland 2*.

## Background

A missile base that served both as a training facility and a pre-War museum dedicated to the American ballistic missile program, the nuclear war has added a tinge of irony to its existence. In the late 2080s, a splinter cult that separated from the Servants of the Mushroom Cloud in Vegas claimed the museum, adopting the intact Titan-II intercontinental ballistic missile as their god, a manifestation of the Great Glow. Though not fitted with a nuclear warhead, only the highest echelons of the cult were aware of that fact. The Servants used the threat of launching the missile to establish their control over the canyon and force Titan's Peace on everyone - submit to the rules imposed by the monks or perish in nuclear fire.

## Characters

### Monks

* Father Enola
* Doctor Baum
* Brother Nero
* Brother Roy Parsons
* Brother Stahl
* Brother Guano (underground)

### Other

* Dale
* Nina (DBM)
* Taggart
Thicker Than Water

**Thicker Than Water** is a quest in *Wasteland 3*.

## Background

*Randy Gett, an experienced mechanic, wants our help saving his family from kidnappers. Randy Gett showed us where his family homestead is located. Once we get there, we'll need to negotiate with or eliminate the kidnappers.*

## Walkthrough

* Head on over to the Gett homestead. While you might be prepared for a confrontation with raiders, it's more of a fight through ornery razorbacks. Once you're done with them, access the shanty on the western platform and talk to Nita Gett... Who has apparently gone crazy after the loss of her family, killed the raiders, and degenerated into cannibalism. You can lead her back to Randy or put her out of her misery.
* To get her to follow, you can either find some human fingers (eg. on the raider in the eastern shanty) or use Hard Ass 5. All that's left is bringing her to Randy, who will be elated to see her in one piece...

## Rewards

* Randy Gett as a mechanic.

```
  * When you return to Bizarre and tell Flab the Inhaler Randy is working for Rangers now, you will get +1 Monster Army reputation.

```

* Vehicular Combat perk (received after talking to him at the Ranger HQ).

## Raw strings

```
Thicker Than Water
Travel to the Gett Family Homestead and free the family.
We need to go the Gett Family Homestead and negotiate for the release of Randy Gett's siblings - Brandon, Kolby and Nita.
Lead Nita back to Randy Gett.
Return to Randy Gett.
Randy Gett, an experienced mechanic, wants our help saving his family from kidnappers.\n\n\n[Reward: Randy Gett recruited to Ranger HQ garage]
Randy Gett showed us where his family homestead is located. Once we get there, we'll need to negotiate with or eliminate the kidnappers.
Randy is dead. There is no way to complete this mission.
Randy should be waiting for us near his family homestead. We need to bring Nita back to him, though he may be surprised at her mental state.
Randy should be waiting for us near his family homestead. We'll have to tell him that Nita - and his whole family - are dead.
Randy and Nita Gett have been reunited.
We told Randy that his family is dead.
The Bizarre was abandoned. Everyone inside is dead or has fled.
We've reached the Gett Family Homestead, but it's overrun by wildlife. It seems the animals have been attracted by the scent of blood.
We've found the kidnappers, but they're dead and appear to be partially eaten.
We need to decide what to do with Nita Gett. We could bring her back to Randy or put her out of her misery.
Nita is asking for candies, by which she means human fingers.

```
This land is our land

**This land is our land** was a quest in *Wasteland 3*, cut before release.

## Raw strings

```
This land is our land
Locate the abandoned oil well and deal with the raiders
Kill the refugees
Return to Sister Nancy Forge in the Gipper stronghold
This land is their land
Refused Forge's orders
Secure the abandoned Gipper oil well
The Gipper's territory is secured, and we have been well-rewarded for our efforts.
Nancy Forge isn't thrilled, but at least our hands are clean."

```
The Wolf's Mask

**The Wolf's Mask** is a cassette tape in *Wasteland 3*.

## Description

An ancient recording from the very first leader of the Monster Army.

## Transcript

Look, I know what you're thinkin'. It's a fuckin' dime store mask. A kid's toy, am I right?

Here's the thing: it ain't about the fake fur or the rubber teeth. It's what's behind the mask that scares the shit outta people.

You put that mask on, and you're invisible. You can do anything... And I mean, *anything*.

When they look at you, they may not see the monster at first... but they will. It's just a matter of time.

Now put that fucking thing on and go scare the shit out of some people.

## Locations

* Monster Army Bunker: Inside a container at the end of the corridor leading north from the control room.
Tommy Gun (Wasteland 3)

## Ability

 **Unload**: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance.
Damage: 100% of weapon damage.

## Item Data

### ID

ITM\_Equip\_Weapon\_SMG\_Tier2-2\_TommyGun

**Tommy Gun** is a submachine gun in *Wasteland 3*.

## Description

The Chicago Typewriter has written many epitaphs in its time.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +20 Damage from Shortened Barrel  at the cost of -10% Hit chance
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+28 Damage +93% Ranged damage) leads to the following result:
* 73 - 79 x5 (365 - 395) damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 6-10 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 1%  Broach-Rifled Barrel
		- 1%  Cut-Rifled Barrel
		- 1%  Columbium Barrel
		- 1%  Alloy Barrel
		- 1%  Cylinder Choke
		- 1%  Wide Choke
		- 1%  Extended Mag
		- 1%  Long Mag
		- 1%  Red Dot Scope
		- 1%  Reflex Scope
		- 1%  Tactical Light
		- 1%  Underbarrel Light
Tommy Gun (Wasteland 2)

## Performance Data

### Damage

**Burst shot** (6 AP):
28 - 33 x5 (140 - 165)
**Long burst** (8 AP):
28 - 33 x8 (224 - 264)

### Critical chance

+1%
1.7x damage

### Hit chance

At point blank: +12%
At maximum range: -20%

### Range

Maximum12m - 9mOptimum9m - 4mPoint blank4m or less

### Chance to jam

2%
7 AP to unjam

### Capacity

50 x .45 ammo
5 AP to reload

## Item Data

### ID

SMG\_Tier\_4\_2

**Tommy Gun** is a tier 4 submachine gun in *Wasteland 2*.

## Description

If it was good enough for a dame like Bonnie, it's good enough for you.

## Characteristics

The weapon alerts enemies (generates noise) in a 39 unit radius.

## Locations

* Cerritos: Tom sells 1.
* Salt Lake Park: Alex Dupre sells 1.
* Santa Fe Springs: Wastelander Trader sells 1.
The Automated Chauffeur

**The Automated Chauffeur** is a cassette tape in *Wasteland 3*.

## Description

A prewar advertisement for some kind of robot driver.

## Transcript

Tired of gridlock? Sick of dodging reckless drivers? Fed up with paying a fortune to shady mechanics that never actually fix your car?

Consolidated Atomics has the answer! Introducing Hermes - the revolutionary vehicle AI that's an expert driver, navigator, and auto mechanic all in one!

Hermes remembers your daily commute, gathering up-to-the-minute traffic reports to plot the quickest route to your destination!

The AI also takes care of basic maintenance, keeping your vehicle in peak condition!

Visit your local dealership for information on a Hermes upgrade kit today! Consolidated Atomics: 21st century solutions for the problems of today.

## Locations

* Peterson Air Force Base: In the locker (Lockpicking 2 required).
Temple of Blood island

**Temple of Blood island** is a location in the Temple of Blood.

## Background

This massive chamber consists of a great body of bloody water surrounding an island in the center. You stand on a small wooden dock at the south end of the chamber. To the north of you across the blood lies the island. You can just barely make out a large structure on it.

## Points of interest

You've fallen into it now. After your trip on the chessboard, you're across from the headquarters of the High Priest. You can raise Swim to 2 by moving across the water, although you can take damage from swimming in the blood (Kevlar vest is enough to absorb the damage). If you prefer to walk into the exterior walls while wading, you can get, one word per wall touch, the phrase 'You've got your balls to the walls.'. There are also five groups of glowing slimes along the walls.

Despite the fact that the area is crawling with enemies, no random encounters means that if you can find a spot away from active enemies, you can rest then and there. The snipers are on the corners of the island. Each drops a rifle; one drops an M1989A1 NATO assault rifle. They are unseen and unattackable until you close in on them. The outer gates on the island can be blown up with TNT or high Picklock (explosives spawn more enemies to kill).

You can avoid fighting the Auto Laser Turret by jumping over the pressure plates within the outer gates (it's not advised to step on them, since it's an extremely powerful enemy; however, it allows you to level up any ranged weapon skill up to 6). Each time you end in a tile on one side, you are asked if you wish to jump over. This includes after the first leap. Within are numerous patrols (fixed) that drop highly random loot bags that can contain multiple rockets, magazines, and even power packs.

The Blood Priest has the one, true Bloodstaff. Get this after unleashing full auto on everywhere inside the chamber. Return back to the starting dock and ascend the stairs to the Temple of Blood missile room.
Tellurium steel

* Design
* Item

**Tellurium Steel** is a crafting component in *Wasteland 3: Battle of Steeltown*.

## Description

This steel and tellurium alloy is Steeltown's signature material, with properties allowing for far more precise machining.

## Crafting

Used to craft various items added by DLC.

Armor
* Elite Cryo Exo Armor
* Elite Pyro Exo Armor
* Elite Energy Exo Armor
* Elite Grounded Armor

Disruption weapons
* Elite disruption baton
* Elite disruption gauntlet
* Elite disruption pulser
* Elite disruption tac-rifle
* Elite disruption web launcher
* Elite heavy disruption blaster

Weapons
* Elite auto 'Fireball' rifle
* Elite fire suppressant sprayer
* Elite hazard shield generator
* Elite heavy fire suppressor
* Elite ignition spear
* Elite pneumatic gauntlet
* Elite tar-thrower

Other items
* Disruption energy converter quest item
* Disruption trap  consumable item

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
### Steeltown locations

 4
 4
 4
 4

### Quest rewards

* Hot Commodities: For framing Bernice (not needed if you have Hard Ass 9) and for turning either in to Markham (10 each, total 20).
* Gift of the Magi: Intimidate Ivan or sweet-talk Bernice (Hard Ass or Kiss Ass 9) for 4 each (8 total).
Theodoric Curie

**Theodoric Curie** is a character in *Wasteland 3*.

## Background

The son of nuclear scientist, Theodoric is responsible for maintaining Colorado Springs' defensive wall and the Tesla defenses crowning it. He has been working on cold fusion with his parents, but as of late, maintaining the defenses and shoring up the dwindling power reserves takes up a majority of his time. Some time after the Rangers arrive, he follows the trail of rumors and communications to the old Cheyenne Mountain, where he discovers something wondrous, risky, and potentially extremely important to Colorado Springs...

## Interactions

### Quests

* CHDThe Holy Detonation: Theo starts the quest, asking Rangers to come to his help at Cheyenne Mountain.
Tool kit

**Tool kit** is a trinket in *Wasteland 2*.

## Description

This tool kit has everything you need, but damn is it heavy.

## Locations

* Angel Oracle: In the safe next to the man Civility Enforcers Captain. Random.
* Angel Oracle: In the safe in the sewers to the right from the bathroom entrance. Random.
* Baldwin Hills: In the southern-most chest. Random.
The Blix

**The Blix** is a tier 1 handgun in *Wasteland 2*.

## Description

A revolver customized by Ranger R&D Expert Captain Mercaptain, the Blix isn't the most powerful weapon, but it has a commanding presence that gives whoever wields it an air of authority and trustworthiness.

## Characteristics

The weapon alerts enemies (generates noise) in a 15 unit radius.

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Toad

**Mutant toad** is a creature found in *Wasteland 2*.

## Background

Mutant toads are tough creatures. They're fairly rare, tending to live in remote places far away from humans, but they will turn aggressive very quickly when approached. Watch your weapons closely if you fight one, as they are known to grab them from people's hands with their tongues - getting the weapons back after the fight is not the most enjoyable way to spend an afternoon, either.
The Coming Storm

## Effects

* +5% Critical chance
* 15% to apply Bleeding

**The Coming Storm** is a heavy machine gun in *Wasteland 3*.

## Description

Erastus Dorsey saw his customized machine gun as a harbinger of the Deluge. It's as ruthless and efficient as he was.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Titanium-Cobalt Barrel
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+16 Damage +93% Ranged damage) leads to the following result:
* 52 - 59 x9 (468 - 531) damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 2-5 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 1%  Alloy Barrel
		- 1%  Cut-Rifled Barrel
		- 1%  Wide Choke
		- 1%  Long Mag
		- 1%  Reflex Scope
		- 1%  Underbarrel Light

## Locations

* Hoon Homestead: Dropped by Erastus Dorsey during Heads or Tails quest.
* Yuma County Speedway: Dropped by Emogene Dorsey (See talk page).
Toxx claws

**Toxx claws** is a tier 6 brawling weapon in *Wasteland 2*.

## Description

A pair of leather gloves with razor sharp claws sewn into them. They smell like rotting meat. Tucked into one of the gloves is a crumpled page from Stolls' journal. It reads, "Woke up with these on my hands. They were caked in blood. Are they mine? What did I do?"

## Characteristics

The weapon alerts enemies (generates noise) in a 6 unit radius.

## Locations

* Los Angeles: Found in a random encounter (Mannerites on the rooftops) along with Stolls' Journal.

## Trivia

* The name is a reference to the Toxx clause.
Sue

**Sue** is an inhabitant of the Agricultural center. He can be found in the room next to West Field entrance.

## Background

A bright kid with a head full of ideas about how the wasteland should work, Sue is suspected to be the person responsible for the mutagen outbreak. However, that is not true, as while he experiments, he is not behind the infestation. He did, however, inadvertently send infected seeds to a number of locations in an effort to spread the fruit of the agricultural center. What he did succeed

## Interactions

### Details

* The player has to use Surgeon to revive Sue.

### Quests

* Fix Sue's mistake and save three other communities from the Ag Center plague: Afterwards, he will ask them to fix his mistake after realizing what he has done.
Thousand island bottle

**Thousand island bottle** is a craftable item in *Wasteland 3: Cult of the Holy Detonation*.

## Description

Contains a thick pink dressing made from ketchup, mayonnaise, and mustard for a bit of extra kick. Its viscosity makes it perfect for sabotaging the particle accelerator.

## Crafting

Ingredients to produce one (1) unit
* Mayo bottle
* Mustard bottle

## Note

If crafted, there is no way to make Special sauce bottle.

## Location

* Cheyenne Loading Dock: Recipe given by Boris.
Tactical nuke

**Tactical nuke**  is an ammunition type in *Wasteland 3*.

## Description

*I am become death, the destroyer of worlds.* This is the rarest and most expensive ammunition type used only by a single, Explosives 10 launcher that is exactly what it says on the tin: A portable nuclear warhead launcher.

## Locations

* The Bizarre: Sold by The Sanctified Piscitelli.
* Several rounds found alongside the Nooka Zuka.
* Scar Collector mine: In the level 8 broken toaster in the Soviet section.
* Dropped by Scorpitrons.
* Rarely sold by world map merchants or found in special locked containers.
The Distinguished Annals of Toaster Repair, Vol. XIV

**The Distinguished Annals of Toaster Repair, Vol. XIV** is a lore book in *Wasteland 3*.

## Description

A history text covering the trials and triumphs of toaster repairmen.

## Transcript

...and in 1691, the Great Schism between the ruling houses began. For 3 generations, the repair guilds fought a secret war beneath the streets of London, Athens, and Zagreb. The layman knew nothing of the violence, but many lives flamed out in service of their ruler...

...After the Treaty of Incandesca, the violence shifted to a more genteel form. Spontaneous combustions became unusually common and the court records show simmering tensions. But it no longer spilled out into the factories and guildhalls...

With the foundation of the Toaster Repair Academy in 1856, the tenuous peace was baked in to a more stable form. Repairmen the world round made pilgrimages to discuss the latest innovations in heating elements and timers. But more importantly they now had a place to honor the long, luminous history of Toaster Repair.

## Location

* Toaster Repair Academy: In the bookcase next to the altar.
The Gospel of Nick (No, Not That Nick, the Other Nick)

## The Gospel of Nick

**The Gospel of Nick** is a lore book in *Wasteland 3*.

## Description

An excerpt from the very poorly handwritten Holy Deluge Bible.

## Transcript

And yea, did the prophet Nick Who Used To Work At The Bargain Village Electronics Emporium Next To That Pizza Place That Went Out Of Business After The E. Coli Outbreak say unto the first followers of the Church of the Holy Deluge, “Has not the Final Deluge, that great rain of cleansing fire, given our children a new beginning by washing away all the false trapping of the old world?”

And then did Nick hold aloft a shatter-proof airline coffee pot. “Do you still worship THIS?” he asked, and his followers exalted, “Nae!”

Then did Nick hold aloft a compact disc jewel case inscribed “Awesome Dance Hits, Vol. 47” and he asked them again, “Do you still worship THIS?”

And again his followers exalted, “Nae!”

He then held aloft a metal rotary blender, and then a copy of Teen Crushes Magazine, and then a resealable plastic bag filled with disposable cameras, probably from a wedding.

All were denied by the flock.

So, with righteous fury and revel, did Nick toss the relics of the Old World into the ceremonial fire, which that day was a represented by a microwave hooked up to a hand-crank generator because the other Nick lost the flint to make the real fire.

“Tomorrow shall we incinerate this curse-ed microwave too!” he promised his followers, “or possibly next week if we cannot locate the flint, or a suitable replacement!”

And the entire flock did rejoice, except for the other Nick, who was still being shunned for losing the flint.

## Location

* Garden of the Gods: In a hidden snowpile to the west from the main road.
The Walls of Academe

**The Walls of Academe** was a quest in *Wasteland 3*, cut before release.

## Raw strings

```
The Walls of Academe
Speak to Librarian Boolean
Improve the Library defenses
Return to Boolean with robots
Success - the Library perimeter is secure
Protect Caretaker Doyle
Speak to Caretaker Doyle
Return to Boolean
Recover the Robots
Wipe out the Bookkeepers
Find Boolean
The Library's perimeter defenses are falling apart. Librarian Octavo wants the Rangers to help repair them as a show of the Patriarch's good faith.
Octavo has put Librarian Boolean in charge of the Perimeter defenses.
Boolean says the defenses need to be improved in two ways. First, she wants you to protect Caretaker Doyle while she makes repairs to the perimeter. Second, she wants you to reset the library robots locked in the back of the Library.
You've recovered the Robots. Bring them back to Boolean.
The Library perimeter defenses have been improved. This will help prove to Octavo that the Rangers are making the Library secure.
Caretaker Doyle is making repairs to the perimeter. Make sure she stays alive.\nA good engineer could help make the repairs go faster.
Boolean wants you to ask Caretaker Doyle to repair the battered perimeter defenses.
You and Doyle weathered another Bookkeeper attack and reinforced the perimeter.\nReturn to Boolean.
Boolean has asked you to recover a set of malfunctioning robots locked in a back room of the Library. She has given you a disk to use on the robot control console to reset them, but it will take some time. Do your best not to destroy all the robots when they attack.
The Bookkeepers attacked again. Use the new and improved defenses to fight them off.
Make sure Boolean survived the battle."

```
Toxic linkage

## Effects

* +8 Damage
* 75% to apply Poisoned

**Toxic linkage** is a weapon mod in *Wasteland 3*.

## Description

This underbarrel linkage soaks a weapon's ammunition in a cocktail of toxic substances. Infection of the target's tissues is all but guaranteed.

## Locations

**Recipe** can be found at Abandoned Hangars, Machine Commune, in a container.

## See also

Other damage boosting linkages:

* Crippling linkage
* Razor linkage
Tiny Claws, No Pockets

**Tiny Claws, No Pockets** was a quest in *Wasteland 3*, cut before release. Judging by the quest ID, it would take place in Denver Ruins (`b1001`) and involve dealing with a horde of kittens that the Rangers could kill.

## Raw strings

```
Tiny Claws, No Pockets
Survive!
Conquest
Deal with the kittens.
Escape the ambush.
You have achieved peace... but at what cost?"

```
Time capsule letter

**Time capsule letter** is a lore book in *Wasteland 3*.

## Description

This letter is printed on perfect, unsoiled paper that has a strange, crisp scent. It has to be at least a hundred years old.

## Transcript

Congratulations Ranger, you found the hidden time capsule!

When we began development on Wasteland 3, we said that we'd be hiding a special time capsule in an in-game location, and the first person to find it would be eligible to receive a special prize. Finding this message is proof that you found the time capsule, not to mention proof of your gaming skill!

To let us know that you found the time capsule, please take a photo or screenshot of this screen, right this second, with this letter showing, and email it to wastelandcommunity@inxile.net. We'll then randomly select a winner from all the screenshots we receive (check out our website for full contest details and entry requirements).

Great job finding it, and thanks for playing Wasteland 3!

Thank you,

Brian Fargo

inXile Studio Head,

## Location

* Removed from the game as of Patch 1.3.0 (inXile post)
~~Global Map: In a hidden junkpile after defeating the Golden Scorpitron (Requires Perception 10+ to uncover).~~
The Doom that came to Steeltown

### Given by

Salene Crow or Abigail Markham; If neither are at Steeltown, the caller is a random refugee

### Reward

Experience and loot

**The Doom that came to Steeltown** is a quest in *Wasteland 3: Battle of Steeltown*.

## Background

The long-awaited raid by Liberty's army is happening! Rangers are asked to come to the city's aid and prevent a hostile takeover.

## Walkthrough

* This is a surprisingly underwhelming send-off to a pretty neat questline. Instead of a vast attack, you just have to swing by Steeltown and kill about a dozen raiders supported by a single vehicle. The mission completes afterwards.
The Great Gurn

**The Great Gurn** is a character in *Wasteland 3*.

## Background

A self-declared Fortune Teller, Gurn is currently trying to find a way into the Bizarre to - hopefully - displace its resident mechanical fortuneteller as the go-to future seer.

## Interactions

The red key opens a locker, which is located in the garage of the second Payaso encampment in the Bizarre outskirts. Once you open this container, the Great Gurn disappears from his original location. He shows up in the final encounter with Payasos in the Warrens where he is one of the antagonists.
Temple of Blood

Original

**Temple of Blood** is a location in Needles. Enter the large building in the north-west of Needles. The southern door of the building is the main-entrance. The door to the east is the entrance to the garage.

## Background

This is the home to the cult of the Temple of Blood.

## Gameplay

If each party member carries a Robe in their inventory (you don't have to wear them), you won't have to fight two guards in the hallway. You still have to fight random encounters, though. And you want to kill those guards anyway. So don't bring Robes (and I doubt you'll have found that many anyway, unless you got lucky in the downtown basement). There are squares in the temple which raise or lower the frequency of encounters depending on whether you have Robes, but the difference will hardly be noticeable, and there's little to stay around for.

The seats in the main gathering room feature callouts to the paragraphs. Don't be taken in by the fake paragraphs. The real paragraph will mention the word MOTEKIM. You can also find this in one of the rooms to the left. North of there you can torture yourself in several ways: Step on the electric floor, sit in the electric chair, or walk into the laser beam over the bed. Turn off the laser instead and you can recruit Ralf the bum.

Return to the altar room and cross it. Raid the locker rooms and kill the gamekeepers. When you agree to play, you're teleported onto the chessboard (no way back, but it's no big deal). The correct path is 1n, 4w, 2n, 5e, 1s, 2e, 4n, 2w, 1s, 4w, 2n, 2e. Add that up and you get "30" (or "thirty"), which is the answer to the question. For every time after the first that you step on the wrong square on the chessboard, everyone will be zapped for 5 points of damage irrespective of their armour. If you want to run quickly across the board you can take "only" 10 points of damage by going north once, west once, then north to the exit.

If you get it wrong you have to do it all over again, if you get it right you end up by a lake of blood.

## Behind the scenes

### Quotes

The temple sits on top of a live nuclear missile, a relic that cult members transported there during the group's founding. Above that ominous monument to potential devastation is a lake filled with the vagrants routinely drained by the cult. It is there that the cultists conduct their religious ceremonies. Those services, as well as their temple, are guarded by armed robots, including the Silicon Sniper.
The primary holy relic of the temple is the Bloodstaff, which their priests keep by their side at all times.
The Holy Detonation Chamber

**The Holy Detonation** is a location in *Wasteland 3: Cult of the Holy Detonation*.

## Background

Formerly known as the Cheyenne Mountain LIAB Stasis Reactor, now revered as the home of the god of both the Primordialists and the Nucleists - the Holy Detonation.

## Points of interest

* Welcome to the great finale. Immediately to your right you'll find the KEG (Kinetic Energy Generator) test bed controller. To complete the puzzle, you must place the receptacle over at the farthest, positive terminal. This is achieved easiest by finishing the negative move at the middle position, which is easiest to achieve with the following combination: 1+, 3-, 3+, 1-, 3+, 1-, 2+.
	+ You can use Weird Science 9 or Nerd Stuff 9 to map out all possible moves to get a clue. Or you can use Sneaky Shit 9 to notice a dangling power cable...
	+ Either way, you get access to the room beyond, with a level 10 broken toaster that contains a slimy doll and a recipe for the Infused Security Turret.
* Also check up the Nerd Stuff 10 locked safe by the entrance to the chamber, which contains a full set of crafting recipes for the advanced hazmat suit.
* Once you're ready, head on into the main chamber of the Holy Detonation. What follows is a massive confrontation with Proteus; if you reunited the Primordialists and the Nucleists you'll be facing Proteus bolstered by Polyp's rage, which means that you're up shit creek without a paddle or much to defend yourself with. See Final Form for details.

## Characters

Quest-related
* Proteus

Other
## Notable loot

* Slimy doll and a recipe for the Infused Security Turret: Inside the KEG room's level 10 toaster.
* Advanced hazmat armor set recipes: Nerd Stuff 10 locked safe near entrance.

## Gallery

Concept art by Dan Glasl.
* "The Holy Detonation itself. I really fought hard to get this thing to be as big and epic as we could get it. I actually think this is the single biggest prop in the game, but it really turned out great."

The environment was created by Paul Fish.
The Legend of the Red Ryder

**The Legend of the Red Ryder** is a book in *Wasteland 2*.

## Background

A much-read novela; you can just barely read the blocky typeset over faded newsprint.

## Transcript

### Part 1

Gather close, children and hear the Legend of the Red Ryder, greatest hero of Highpool.

It was a dark time. Highpool was young, defenseless, hopeless. We had nothing but our hidden location to protect us, and it didn't take long for all kinds of wreckers, thugs, riffraff, raiders, and other bad guys with names beginning with ""r"" to find and exploit our little town.

So what were we to do? Run? Hide? Fight? We could not. The few grownups there were were not enough to protect the children, and the children were too young and innocent to fend for themselves. How many unprovoked, unwarranted killings of innocents must there have been back then? I can't say. Ask your parents. They'll know.

But there was one grown up who had more wisdom than most, more foresight, more strength. ""Night is darkest before the dawn, children,"" she used to tell us. Little did we believe, and more the fools we. She put out the call, and he appeared, the Red Ryder.

Who was the Red Ryder, you ask? Who knows? I don't, and I don't think anyone ever did, even she who called him. All we knew, all we needed to know, was that if we needed him, he'd be there, for us, the children, the helpless, the hopeless.

He could not abide seeing children die, and he brought justice to those who killed them with a Red Ryder Range Model Air Rifle, with a compass in the stock! A unique pre-war treasure, now used only for good against the evils of man.

The first time he appeared was a low day indeed. Villains had dispatched an innocent boy's dog, and when the boy protested, did these evil men apologize? Did they realize their mistake and try to make good? No sir, they shot the boy and left him dying in the river.

As they were about to leave, their infanticide done, us hiding in terror, a hot wind blew, summoning clouds of dust. The bad men shivered as if with cold. The dust settled, revealing a transformed valley which we hardly recognized. Appearing slowly from the swirling dust was... the famous Red Ryder himself! Sad was his face beneath his mask, but angry too. He raised his rifle and fired, fired, fired, sending the child killers running before his righteous fury. It was known from then on out - Highpool is protected.

Now times are better, and we are stronger. So we have not seen the Red Ryder in a while. But we all know he's still out there, helping those who need it, fighting for them that can't fight for themselves.

But should you need him, should an evil appear you can't face, forget not the Red Ryder's call: hi-ho!
The Gangster's Guide to Diction

**The Gangster's Guide to Diction** is a cassette tape in *Wasteland 3*.

## Description

This cassette is labeled only a drawing of a man wearing a mafia outfit. The text says, "Cool guy."

## Transcript

So, youse is a discerning gennlemans, whose wants ta learn how to talk like the toughest wise guys dat eer was? Well, congrats, jabroni, youse has come to da right tape.

Ey, wassamatta? You wanna join da outfit but you ain't got da lingo? Well, congrats, jabroni, 'cause you come ta da right tape.

Da Gangster's Guide ta Diction got everything ya need ta know! It don't matter if you're a bag man or a button man, we'll have ya talkin' like a made man in no time!

So grab a cannoli and pull up a chair, and let's get ya mobbed up.

## Locations

* Little Vegas: In the backrooms, inside a locker.
Tobias Melson

Sergeant **Tobias Melson** is a Ranger and a merchant stationed at the Ranger Citadel.

## Background

A representative of the younger generation of Rangers stationed at the Citadel. Born and raised near Highpool, Melson is a born jock in appearance, with a massive neck that dwarfs his head and biceps straining under the pressure of his T-shirt. He is eager to prove himself and see the Rangers rule the wastelands, which puts him in natural opposition to General Vargas and his more cautious, measured strategy.

## Interactions

### Store

* Melson staffs the armory at the Ranger Citadel and is the primary shop for the Desert Rangers he has a very large stock of weapons that are likely to see the players through the early phases of the game.

### Quests

* Gather raw materials to help restock the Rangers' ammo supply: Melson will pay handsomely for any junk parts the player's party brings. He will pay several times their value, making it an excellent source of scrap.

### Other

* Tobias Melson is killed in Matthias attack.
The town of Rodia needs your help

**The town of Rodia needs your help** is a quest in *Wasteland 2*.

## Overview

Pistol Pete comes to Santa Fe Springs after the Rangers resolve the situation at Cerritos to request help in freeing Rodia from the leather jerks. He will join the party if allowed to, otherwise he will simply give the quest and return to the city.

## Walkthrough

* The goal is to free the town and the way is simple: Steven Dengler and O'Biggun need to go. This can be accomplished in two ways:
	+ Break into the towers compound and free Mayor Sam van Graas. Dengler will attack with a coterie of six powerful leather jerks.
	+ Infiltrate the mayor's house and slaughter everyone within with extreme prejudice. The combat encounter can be made easier by asking the maid to lock down the cantina.
* When Dengler dies and combat ends, leather jerks immediately disappear from the town. As such, the most profitable and experience-rich method of liberating Rodia is to conduct a methodical sweep of the town, killing every jerk in sight. Lots of loot and experience - what's not to like?
Time Capsule Challenge

## Description

**Time Capsule Challenge**

Many years ago, in a time long-forgotten, when we still worked from places called "offices", we devised a scheme. A scheme to hold a contest within the grand state of Colorado that would send our fans forth into its wilds to dig up random locations to find a time capsule. Within that time capsule we would somehow fit collectible items like a **signed piece of Wasteland art**, and a **signed Wasteland 3 Collector’s Edition**.

However, when putting this scheme into action a few realizations set in. 1. Law enforcement and state laws don’t mesh well with the whole “go dig up people’s property” idea, 2. This wasn’t a very globally-friendly idea (or even other-states-in-the-U.S. idea), 3. The winner being only the first person to find it felt pretty limited, 4. We now find ourselves in a situation where sending people to physical locations for prizes may be putting them at undue risk, and 5. That's going to be a real big time capsule.

So, what’s a plucky gang of game developers to do? Brainstorm! So after putting our best brain cells to work we fixed it up to what we think is actually a much better and cooler idea. We’ve brought the time capsule hunt in-game!

## Challenge

Started
Aug 27, 2020
Ended
November 30, 2020

Here’s how it works:

1. On the world map you have a rare chance to encounter a beautiful but difficult enemy: the Golden Scorpitron
2. Within that same map, and with enough Awareness, you'll discover a hidden Time Capsule to dig up
3. Within that Time Capsule you’ll find a number of useful items, chief among them a letter from our fearless leader Brian Fargo
4. Send us a screenshot or photo of that letter to contests@inxile.net (be careful to follow the official rules) and you’ll be entered into the drawing

The FIRST person to send us a photo or screenshot of the letter (again, being careful to follow the official rules) will be granted the **Excavation Award**, and as their reward have an item named after them added to the time capsule for future excavators to find.

Everyone that submits a valid entry will be entered into a drawing to win a prize package consisting of:

* Wasteland 1 cover art lithograph, numbered and signed by Brian Fargo
* Wasteland 2 Kickstarter Collector’s Edition
* Wasteland 3 Collector’s Edition signed by the development team

After the contest ends we'll be removing the letter and adding in the item named after our Excavation Award winner. The Golden Scorpitron will remain, shiny and chrome and forever prepared to defend its treasure.

## See also

* Golden Scorpitron
* Winner's Badge and Time capsule letter found in Scorpitron location during contest.
* Noah's teddy bear replaced the letter and badge when contest ended.

## References

1. ↑ https://web.archive.org/web/20201214231024/https://www.inxile-entertainment.com/post/wasteland-3-time-capsule-challenge-winners
2. ↑ https://web.archive.org/web/20220511043606/https://www.fig.co/campaigns/wasteland-3/updates/198
Tin Stars

**Tin Stars** is a radio broadcast in *Wasteland 2*.

## Transcript

Brothers and sisters, one of our Crusader Squads ran into a bunch of interfering vigilantes today who call themselves the Desert Rangers, and from what we can see so far, they are not to be trusted. Not only did they interfere in our Militia's god given right to dispense God's vengeance, they attacked us without provocation.

This then is a warning, brothers and sisters. The desert rangers may wear the uniforms and tin stars of law men, but they are decidedly on the side of sin, perversion and wickedness! Beware their smiles, friends. Beware their smiles!
The Beast Master

**The Beast Master** is a character in *Wasteland 3*.

## Background

Leader of the Dorsey incursion into the Garden of the Gods, the Beast Master is also responsible for heinous crimes against the Hundred Families and mass execution of hostages taken by them.

## Interactions

### Quests

* Cornered Rats: The Beast Master is confronted at the end of the Garden of the Gods.
Torch

## Effects

* Applies Burning
* Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets

**Torch** is a blunt weapon in *Wasteland 3*.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Grand Slam Weights
* +33% Melee damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Melee damage from Strength attribute at level 10
* +50% Melee damage from Exoskeleton armor set
* +25% Melee damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+8 Damage +143% Melee damage) leads to the following result:
* 65 - 75 damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 2-5 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 12.5%  Tactical Grip
		- 12.5%  Arc Weights
The Eviscerator

**The Eviscerator** is a unique submachine gun in *Wasteland 2*.

## Characteristics

The weapon alerts enemies (generates noise) in a 21 unit radius.

The best submachine gun found in the game, with the only minor drawback being its range (which is a common quirk of all SMGs). It uses .38 ammo, meaning that it has the most efficient damage-per-ammo cost ratio of all weapons. Doing very impressive damage at a relatively low AP cost, in the hands of somebody like Neil Thomas the Eviscerator can be incredibly effective.

## Location

Salt Lake Park: received from Alex Dupre in exchange for Galileo's telescope found in a toaster in Griffith Park.
Toxic spines

**Toxic spines** is an item in *Wasteland 3*.

## Description

These prickly spines contain dangerous toxins. They might be useful - to the right sort of person.

## Crafting

Used to craft various items.

* Crystal Clear consumable item
* Goat Horn Aphrodisiac consumable item
* Toxin Cell melee weapon mod

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*