Alamo Chapter events/scriptoutput

id
### An Old New Focus

*While our brothers to the north cling to their dreams of restoring the old world, we have seen the truth. Technology still needs to be safeguarded until humanity is ready for it again. Until then, will we stand eternal vigil. The choice was not easy, but we all agree that it was necessary. Let us never forget our brothers, even those that decided to leave the brotherhood for promises of restoring something that has failed time and time again.*

This event happens *only once* during a campaign.

**To safeguard humanity*** Alamo Chapter:
			* Is a core state of  Alamo Chapter
		- Add 4  building slots
		- Set temporary variable pop\_add to 500
		- Scripted Effect: add\_state\_population\_no\_state\_name=yes
			* Is a core state of  Texan Brotherhood
		- Set temporary variable pop\_add to -250
		- Scripted Effect: add\_state\_population\_no\_state\_name=yes
* Custom effect tooltip: Our trained and prepared soldiers will be deployed to the field! Spawns 5 Brotherhood Paladin Divisions and 9 Brotherhood Knight Divisions. Also adds three division templates for future use.
* Hidden effect:
	+ ```
	load_oob = "ACH_startup"
	```

 id### Open the Vaults

*Even as part of the Texas branch we collected and safeguarded technology, though one of the reasons for our split was that they wanted to distribute what we guard. We can't let that happen obviously, but what of our now lonely vigil? We need every edge we can get.*

This event happens *only once* during a campaign.

**No matter the cost...*** Add technology: Sophisticated Infantry Tech
* Add technology: Sophisticated Special Forces Tech
* Add technology: Sophisticated Power Armour Tech
* Add technology: Sophisticated Support Tech
* Add technology: Sophisticated Vehicle Tech
* Add technology: Underground Expansion
* **2 500** units of  Alamo Chapter Infantry Equipment is added to the national Stockpile
* **500** units of  Alamo Chapter Motorized Vehicle is added to the national Stockpile
* **500** units of  Alamo Chapter Power Armour is added to the national Stockpile
* ```
set_research_slots = 5
```

 id### Richmond: We Need It

*Direct land access to the USSA headquarters is basically mandatory. Let us achieve this, by force or by finance. Let us hope that our former brothers still have some sympathy for our mission.*

This event happens *only once* during a campaign.

**Purchase Richmond*** Texan Brotherhood:
	+ Trigger country event *“Richmond, The Powder Keg of Texas?”*

 id### Broadcast From Central Houston

*A war is costly, but we do not need to fight if they just give us unlimited access to their facilities. But if we have to, we will take it by force. One way or another the USSA headquarters secrets will be ours.*

This event happens *only once* during a campaign.

**Houston, do we have a problem?*** Houston Rockets:
	+ Trigger country event *“They Demand Access”*

 id### Chains that Bind

*We have had limited success, although extended, continuous communication is naturally difficult as always. At the least this has proven to be a good benchmark from which we can build on.*

This event happens *only once* during a campaign.

**Perhaps, through further work, we can reach them more easily?*** Gets the National Spirit File:Generic bos idea bunker thought.png *“We are Alone”*

We are Alone icon**We are Alone**

* Research Speed: +3%
* Recruitable Population Factor: +15%
* ( Texan Brotherhood) Attack bonus against country: −15%

 id### Relics of the Past

*To safeguard the past is our duty, even if it is out of physical reach. Codes, equipment, satellites. Let us use them to discover, to prevent humanity from abusing technology once more. Only those worthy enough shall wield the sword.*

This event happens *only once* during a campaign.

**Magnify!*** If:
	+ Limited to:
		- Has the National Spirit  *“Satellite Coverage”*
	+ Replace the National Spirit  *“Satellite Coverage”* with the National Spirit  *“Advanced Satellite Coverage”*

**Advanced Satellite Coverage**

* Encryption: +2
* Decryption: +5
* Civilian Intelligence: +35%
* Army Intelligence: +35%
* Navy Intelligence: +35%
* Air Intelligence: +35%
* ```
country_resource_advanced = 6
```
* Else:
	+ Replace the National Spirit  *“Satellite Coverage”* with the National Spirit  *“Advanced Satellite Coverage”*

**Advanced Satellite Coverage**

* Decryption: +3
* Static Anti Air hit chance factor: +30%
* Civilian Intelligence: +20%
* Army Intelligence: +20%
* Navy Intelligence: +20%
* Air Intelligence: +20%
* ```
country_resource_advanced = 6
```

 id### The Alamo Chapter Requests Rosado's aid

*Rosado and Kathrine were part of the original expedition that ventured into the depths of some old world military base. The very same place that took the presidential candidates arm. Now they are requesting her aid once more, to help them crack the high security that place has. Should we allow old friendships to bloom once more, or should we deem this too risky. After all, the Alamo is in Texas.*

This event happens *only once* during a campaign.

**Yes!*** Alamo Chapter:
	+ Trigger news event *“Rosado Will Help”*

**No!*** Alamo Chapter:
	+ Trigger news event *“Rosado Stays Home”*

 id### Security Door Gamma Thirteen

*Last time we ventured into the depths of Fort Hood we managed to reach this door. Impassable and with no alternative route in sight. A massive hulk of reinforced metal blocking any further progress. But we need to get through here to further uncover the secrets of the past. Who knows what wonders will wait for us beyond this obstacle.*

Option conditions
File:Event trigger.png **Always enabled:**

**Use Brute Force**
* Custom effect tooltip: Smack it violently, even if it might explode. Or cave in, or blow up. Perhaps we should not smack it after all, but rather blow it up.
			* Value of variable ACH\_fort\_hood\_readiness\_troopers is greater than or equals 100
		- Trigger country event *“Success”*
		- Else:
			* Trigger country event *“A Terrible Tragedy”*
			* Set variable ACH\_fort\_hood\_readiness\_troopers to 0

File:Event trigger.png **Enabled if:**
* Value of variable ACH\_fort\_hood\_readiness\_codes is greater than or equals 3

**Hack the System**
* Custom effect tooltip: Using security codes prepared by our scribes might be the best option. If we have enough codes that is.
* Hidden effect:
	+ Decrease variable ACH\_fort\_hood\_readiness\_codes by 3
	+ Trigger country event *“Success”*

File:Event trigger.png **Always enabled:**

**Try to Find a Way Around**
* Custom effect tooltip: It is very unlikely we will find a way around. Very very unlikely, but never hurts to try, right?
			* Trigger country event *“This place is a Maze”*
		- 5% (5) chance of:
			* Trigger country event *“A Terrible Tragedy”*
		- 5% (5) chance of:
			* Trigger country event *“Success”*

File:Event trigger.png **Always enabled:**

**Retreat**
* Custom effect tooltip: We can always return at a later date. Better equipped and prepared to deal with this particular issue.

 id### Success

*We are through, we managed, let us delve onwards, ever deeper. Every step forward brings us closer to victory.*

This event happens *only once* during a campaign.

* The event *“Security Door Gamma Thirteen”* option *“Use Brute Force”*
* The event *“Security Door Gamma Thirteen”* option *“Hack the System”*

**Bound by Steel*** Gain +40% research bonus (1 use) towards:
	+ Infantry Technology
* Gain +40% research bonus (1 use) towards:
	+ Support Technology
* Gain +40% research bonus (1 use) towards:
	+ Vehicle Technology
* [Scope]**San Antonio** (908):
			* Scripted Trigger: is\_valid\_state\_for\_2\_arms\_factories=yes
		- Add 2  building slots
		- Add **2**  Arms Workshop
* Set variable ACH\_fort\_hood\_progress to 14

 id### A Terrible Tragedy

*Sometimes violence is not an option, sometimes codes are not enough, sometimes, lady luck just does not smile on us. But at least we tried, and who can blame us? We did not know better.*

**They will be remembered*** Gain Army experience 25 Army Experience

 id### This place is a Maze

*Told ya so!!!*

**Let us try again**
(Nothing)

 id### A Corridor of Guns

*Guns, guns, guns. Usually our brothers and sisters get very excited about the prospect of finding automated futuristic weapon systems that can cut down a man, even if in T51b in seconds. There is one exception to this though, one small exception. If the guns are pointed at our brothers, it is a very different thing. We have to decide what we want to do. How will we best this particular obstacle?*

Option conditions
File:Event trigger.png **Always enabled:**

**Brute Force**
* Custom effect tooltip: Brute force against Turrets, it might just work, but we will have to accept that it will also cause us to loose brothers and sisters.
			* Value of variable ACH\_fort\_hood\_readiness\_troopers is greater than or equals 200
		- Trigger country event *“Turret Success”*
		- Decrease variable ACH\_fort\_hood\_readiness\_troopers by 50
				+ Value of variable ACH\_fort\_hood\_readiness\_troopers is greater than or equals 100
			* Trigger country event *“Turret Success”*
			* Decrease variable ACH\_fort\_hood\_readiness\_troopers by 75
		- Else:
			* Trigger country event *“Turret Failure”*
			* Set variable ACH\_fort\_hood\_readiness\_troopers to 0

File:Event trigger.png **Enabled if:**
* Value of variable ACH\_fort\_hood\_readiness\_codes is greater than or equals 3

**Hack**
* Custom effect tooltip: These turrets are sophisticated, our number of codes might not be sufficient to disable all of them, but we can clear out the rest with firepower.
* Hidden effect:
	+ Decrease variable ACH\_fort\_hood\_readiness\_codes by 3
			* Value of variable ACH\_fort\_hood\_readiness\_troopers is greater than or equals 25
		- Trigger country event *“Success”*
		- Decrease variable ACH\_fort\_hood\_readiness\_troopers by 25
		- Else:
			* Set variable ACH\_fort\_hood\_readiness\_troopers to 0
	+ Trigger country event *“Turret Success”*

File:Event trigger.png **Enabled if:**
* Value of variable ACH\_fort\_hood\_readiness\_codes is greater than or equals 5

**Superior Hack**
* Custom effect tooltip: By using an excessive amount of codes we might be able to crack all of them.
* Hidden effect:
	+ Decrease variable ACH\_fort\_hood\_readiness\_codes by 5
	+ Trigger country event *“Turret Success”*

File:Event trigger.png **Always enabled:**

**Retreat**
* Custom effect tooltip: We can always return at a later date. Better equipped and prepared to deal with this particular issue.

 id### Turret Success

*By what ever means, we managed to get past those Turrets. Let us hope we won'T see more of these troublsome things.*

This event happens *only once* during a campaign.

* The event *“A Corridor of Guns”* option *“Brute Force”*
* The event *“A Corridor of Guns”* option *“Hack”*

**Onwards*** [Scope]**San Antonio** (908):
			* Scripted Trigger: is\_valid\_state\_for\_2\_arms\_factories=yes
		- Add 2  building slots
		- Add **2**  Arms Workshop
* Set variable ACH\_fort\_hood\_progress to 20

 id### Turret Failure

*What ever we did, it was not enough. May our fallen brothers and sisters forgive us.*

**We mourn their loss*** Gain Army experience 25 Army Experience

 id### Security force Fields

*Pre war USA always had a penchant for blocking progress of those that wanted to compete. Pulse fields that easily allow those with the right genetic makeup to pass unhindered are one such obstacle. Everyone not coded for them simply ceases to exist once trying to pass them. Disintegrated into atomic particles. The faint glow they emit makes this section of the fort, so deep underground seem particularly eery. Let us hope we will find a way around. Or the way back...*

Option conditions
File:Event trigger.png **Enabled if:**
* Value of variable ACH\_fort\_hood\_readiness\_troopers is greater than or equals 50

**Brute Force**
* Custom effect tooltip: Brute force against a system specifically designed to prevent this does not bode well. But if you insist, we can try.
* Hidden effect:
	+ Trigger country event *“Failure”*
* Decrease variable ACH\_fort\_hood\_readiness\_troopers by 50

File:Event trigger.png **Enabled if:**
* Value of variable ACH\_fort\_hood\_readiness\_codes is greater than or equals 5

**Hack**
* Custom effect tooltip: The obviously better option, assuming we have enough codes.
* Hidden effect:
	+ Decrease variable ACH\_fort\_hood\_readiness\_codes by 5
	+ Trigger country event *“Success”*

File:Event trigger.png **Always enabled:**

**Retreat**
* Custom effect tooltip: We can always return at a later date. Better equipped and prepared to deal with this particular issue.

 id### Success

*We managed, if by code or force, we are through. How deep does this rabid hole go? How much more must we endure to finally reach our destination?*

This event happens *only once* during a campaign.

**Onwards*** [Scope]**San Antonio** (908):
			* Scripted Trigger: is\_valid\_state\_for\_2\_arms\_factories=yes
		- Add 2  building slots
		- Add **2**  Arms Workshop
* Set variable ACH\_fort\_hood\_progress to 24

 id### Failure

*Broken, shambled, disintegrated. There is nothing left of our brothers, burned to cinders, ash, reduced to nothing but particles floating in the wind. Ripped apart by forces from a bygone age. Technological marvels, in the wrong hands, are very much monstrosities.*

**We will endure*** Gain Army experience 25 Army Experience

 id### Slumbering Sentries

*We have to decide what to do with them. Turn them into scrap metal, taking meticulous care to remove them all? Or do we try to take them over. Let us hope our choice is the right one while we wade between the bodies of a thousand sleeping sentries.*

**Smash Them*** Custom effect tooltip: Better safe than sorry
* Set variable ACH\_fort\_hood\_progress to 28
* Add production of **25** (unrecognized string "metal" for Template:Icon) Scrap Metal to **San Antonio** (908)

**Attempt to Hack them*** Custom effect tooltip: Better sorry than safe
* Set variable ACH\_fort\_hood\_progress to 28
			* Value of variable ACH\_fort\_hood\_readiness\_codes is greater than or equals 4
					- Has Heavy Lifter Bot technology researched
			* Add technology: Heavy Lifter Bot
					- Has Automation technology researched
			* Add technology: Automation
					- Has RobCo Industries technology researched
			* Add technology: RobCo Industries
					- Has Automatons technology researched
			* Add technology: Automatons
					- Has Fission Batteries technology researched
			* Add technology: Fission Batteries
					- Has Mr Handy technology researched
			* Add technology: Mr Handy
					- Has Armour Hardening technology researched
			* Add technology: Armour Hardening
		- Decrease variable ACH\_fort\_hood\_readiness\_codes by 4
			* Value of variable ACH\_fort\_hood\_readiness\_codes is less than 4
		- Set variable ACH\_fort\_hood\_readiness\_troopers to 0

**Retreat*** Custom effect tooltip: We can always return at a later date. Better equipped and prepared to deal with this particular issue.

 id### Sentinel Automated Power Armour Unit

*Look at that glow iluminating it, and the terminal with those schematics. Yet the heart of the piece is the software sleeping within those terminals. Ready to be taken. Ready to awake our suits even without masters. Slaved to the command of a singular brother. We will become legion with this. It was worth it, every single sacrifice. Steel sentinels will bring order to a lawless wasteland. Forged in steel. Tempered in Blood.*

This event happens *only once* during a campaign.

**For the Brotherhood*** Alamo Chapter:
	+ Add technology: Sentinel Combat System
	+ **200** units of File:United States of America.png United States of America Sentinel Command Slave is added to the national Stockpile
	+ **200** units of File:United States of America.png United States of America T-51b Power Armour is added to the national Stockpile
	+ Set country flag fort\_hood\_exploited

 id### Brothers United

*We have no other choice. We need to return, abandon what made us our ancestors the Brotherhood. The way forward is not ours. It is theirs. The way forward lies in Texas. May we hope to one day return to our charge. One day...*

This event happens *only once* during a campaign.

 Immediate effects* Texan Brotherhood:

**Humility, perhaps, is a virtue.*** [SCOPE]Every country in the world:
	+ Limited to:
		- Is at war with  Alamo Chapter
	+ Texan Brotherhood:
		- Joins  Alamo Chapter in war against the previously mentioned country
* Texan Brotherhood:
	+ Annex  Alamo Chapter (troops transferred)

 id### Unexpected Aid

*It seems our continued efforts to improve communication with Lost Hills have had a knock-on effect. Another group having heard our requests for aid!
They came with faces like devils.

Not from the west, but from the north-east. They descended from great airships, looking like salvation itself. The Midwest is here. Saviors in Horned and beige armour.*

This event happens *only once* during a campaign.

**Does Barnaky still live?*** Hidden effect:
				+ Has Anti-tank Rifles technology researched
		- Add technology: Anti-tank Rifles
				+ Has Dynamite technology researched
		- Add technology: Dynamite
				+ Has fireteam\_weaponry\_tech technology researched
		- Add technology: fireteam\_weaponry\_tech
* Gain Manpower 400 Manpower
* Add technology: Advanced Technical Armour
* Hidden effect:
	+ ```
	load_oob = ach_helpers_from_afar
	```
* **400** units of File:United States of America.png United States of America Advanced Technical Armour is added to the national Stockpile
* **300** units of File:United States of America.png United States of America Advanced Energy Weaponry is added to the national Stockpile
* **250** units of File:United States of America.png United States of America Rocket Launchers is added to the national Stockpile
* **250** units of File:United States of America.png United States of America Incinerator is added to the national Stockpile
* **250** units of File:United States of America.png United States of America Heavy Machine Gun is added to the national Stockpile

 id### Rosado Will Help

*It appears that Rosado is willing to work for us. Although her home is always going to be in Gloria, she can rest easy knowing we aren't out to conquer Texas and her homeland.*

This event happens *only once* during a campaign.

**What are we, monsters?*** Increase variable ACH\_fort\_hood\_readiness\_codes by 3
* Custom effect tooltip: Our access to Fort Hood will be improved.
* Custom effect tooltip: Adds Three unused security codes

 id### Rosado Stays Home

*Despite losing the election, Rosado has chosen to continue her teaching gig in Gloria rather than work for us. Ah well, we can respect that pursuit of knowledge.*

This event happens *only once* during a campaign.

**Good for her!**
(Nothing)

 id### They Demand Access

*The Elder of the Alamo chapter has come forth and demanded access to our territory. We can either grant it to them or, in their words, suffer the consequences. Considering how they run about, frothing at the mouth at the mere prospect of seeing the internals of the space center? We should consider thoroughly. Refusal means war.*

This event happens *only once* during a campaign.

**Let them in*** Give military access to  Alamo Chapter
* Enters a Non-aggression pactNon-aggression pact with  Alamo Chapter
* Remove production of **6** (unrecognized string "advanced" for Template:Icon) Advanced Components to **Houston** (880)
* Remove production of **6** (unrecognized string "circuitry" for Template:Icon) Circuitry to **Houston** (880)
* Add production of **6** (unrecognized string "advanced" for Template:Icon) Advanced Components to **San Antonio** (908)
* Add production of **6** (unrecognized string "circuitry" for Template:Icon) Circuitry to **San Antonio** (908)

**Defy them*** Alamo Chapter:
	+ Gains claim on **Houston** (880)
	+ Gets a *Annex* wargoal against  Houston Rockets

 id### Draft the results

*Meticulous research, cross referencing and correlating of dozens of data snippets has given us some insight. All of these military bases we have visited had direct access to something called Poseidonet. Some form of internal communications network spanning the entirety of the pre war US. Related to Poseidon Energy, a massive pre war conglomerate of dozens of different companies, primarily in the energy sector. Even better, we believe that with all the pieces we have found, we might be able to gain access to this still, partially operational, network.*

This event happens *only once* during a campaign.

**Let us proceed with caution.*** Gets the National Spirit File:Tbh ach split.png *“Centralized Knowledge”* for 60 days

Centralized Knowledge icon**Centralized Knowledge**

* Research Speed: +5%
Let us use what we found out before we forget it all again.

 id### Poseidon IFF

*The Enclave, a foe that brought us almost to extinction before the NCR wiped them out back west. We hid, as best as we could to avoid their wrath. Unhinged, without morals, and seeing themselves the successor to the pre war United States of America Government. It seems that Poseidon energy was deeply intertwined with this pre-war shadow government consisting of industrialists, high ranking officials and even some presidents. Purely a contingency to continue the government they said in the case of catastrophe, but our records tell a different story. They tried to use a Virus to eradicate everyone on the continent, to repopulate it with whomever they managed to store away in secret bunkers. A genocide, one that would have reduced humanities gene pool so drastically, we might as well have surrendered and become inbred.

Regardless of that though, the Enclave used Poseidonet extensively, from automated security, communications and many other secret things. We could even trick their defenses to believe we are them with what our scribes and knights have created. A fully functional IFF module, with it, we are, Enclave. At least to those who don't ask too many questions.*

This event happens *only once* during a campaign.

**We are Enclave, if it suits us.*** Set country flag poseidon\_oil\_iff

 id### I don't want to set the world on fire

*This is absurd, so many nukes in one place. The great Silo, a depot that Tlaloc has full access to, over the subnetwork called Chiconet. Another piece of the puzzle really, Chiconet, being a subsection of Poseidonet itself. Regardless, we did not just secure the warheads, to safeguard them, but we also got some Launch codes. It seems even in death, the god of rain, did not manage to use all of them. How many did the pre war world build? How many weapons of ultimate destruction?*

This event happens *only once* during a campaign.

**Let us never use them.*** ```
add_nuclear_bombs = 2
```

 id### Make it Rain

*Tlaloc, the super AI implemented by Poseidon energy to help with the occupation of Mexico. It used thousands of robots, to control it all, to make every human it's slave. At least until it died and freed all of its victims from the joke of the machine. Still, as vile as the machine was in life, as useful can it be for us in death. Advanced robots, intricate circuitry, let us use this to our advantage to further what we know.*

This event happens *only once* during a campaign.

**The secrets of a god.*** If:
	+ Limited to:
		- Has Intermediate Robotics Tech technology researched
	+ Add technology: Sophisticated Robotics Tech
* Else:
	+ Add technology: Intermediate Robotics Tech

 id### It called back

*Out there in those hostile waters, standing like a bulwark against the backdrop of the endless ocean, a rather dinky and derelict oil rig, most likely long having exhausted all of its resources. Yet it seems to be still alive, and after we pinged it we knew the truth. Our hails were soon answered, we found a bunch of pre war zombies, housed within the place. They told us their entire story without us even asking, then offered to come over for a talk. They had met other survivors before, but they seemed far less polite than we did, calling themselves the enclave those survivors did. Fighting erupted and the survivors were no more, but their technology remained. Advanced flying Vertical takeoff vehicles. Alongside schematics for them. We will be ready once those "ghouls" want to set foot on Texan soil.*

This event happens *only once* during a campaign.

**Let's take the birds, and leave the ghouls.*** Add technology: Sophisticated Air Tech
* Add technology: Vertibird Schematics

 id###

This event happens *only once* during a campaign.

'
(Nothing)