Sigurdr Pages

The Sigurdr Pages are a collection of pages from multiple sources that give information about the legendary heroes of Isazokse, their magical equipment, and possible locations. They were acquired by the party from Arven's Tower.

## Myamr

After the creation of the world, many went out to look for Onir, to find if He still remained alive. But none sought the truth so vigorously as Myamr, who sailed from Jotunnfara to the Frozen Seas searching for any sign that Onir remained in any form in this realm. When he found nothing, Myamr despaired, and went to the bow of his ship Foldsporna and looked to the sea for answers, a raven alighted upon the ship and Myamr spoke upon it, saying “Ahoy, raven. If you are to alight on my ship, I must ask you your name.”

The raven looked to Myamr and spoke, “I am Hrafn, and I landed here because I have heard of your search for Onir.”

Myamr looked to Hrafn in despair, “Yes, Hrafn, I have searched every inch of these lands and I have yet to find any trace that Onir remains. The Great Snake only slumbers and if Onir no longer remains then should it awake we will have no chance against it.”

“Perhaps,” replied Hrafn, “you are not looking with the right eyes.” Hrafn then flew away, leaving Myamr. Now, Myamr was quite wise, but he was also a touch mad, so he did not hesitate to take the raven’s words to heart, heading into the galley of the ship and finding a knife to rend his own eye from his face. The crew were distraught at this sight; that their captain despaired so that he would kill himself; but Myamr did not bleed. Truly no gore left his face, and as he looked up his eye had turned a brilliant gold, and Myamr found he could see things no other could.

Myamr called this artifact Augindi, and used it to assist with his creation of the mage college Kunnileikr in his home of Visindleikr, as well as assisting in matter of politics and other such businesses, finding he could see when people were lying in writing or in speech.

## Jir

Jir was the greatest blacksmith in all of Alfarskog, and it was not by her own tongue that this rumor began. It was certain that if you brought a weapon or an idea of metalwork to Jir she could make it for you easily. Her works were also superb, and this was because Jir loved blacksmithing. She would blacksmith day and night, and was doing so when a raven alighted upon her window with a wonderful blue gem in its talons. She set down her tools and looked to the bird. “Hello, little friend. What have you brought to me this fine day?”

“I have brought you something truly mystical.” The raven told her. “I have brought you a Heroic Shard. A piece of Onir himself. I would like it crafted into a gauntlet!”

“A gauntlet? Surely you mean for your talons, and not for a hand such as mine.” Jir held up her hand, which looked nothing like the raven’s foot. “Such work would be quite small!”

“No, no!” cried the raven. “I wish this gauntlet to be used by you! I bring the Heroic Shard for its use and its magic as payment.”

So Jir set to work, and after crafting the gauntlet, found she slept better and woke easier, and in turn her health greatly improved. She quickly went out and began to search for the raven but had no luck in finding him, so she instead began searching for Heroic Shards. She quickly found Heroic Shards could be found in many places: trees larger than imaginable held them, animals with incredible abilities possessed them, and some of them even stuck out of the ground, drawing in sunlight and blooming bouquets around themselves. But she found the ones that were strongest were in powerful warriors, blessed by the soul of Onir and driven to do heroic deeds. With every Heroic Shard she found, she would craft another gauntlet, or earrings, or a headband, and she would give them to those who were unwell and they would quickly find themselves healthy again.

In truth, Heroic Shards were difficult to find, and eventually Jir gave up her own gauntlet to a young soldier who had come back from Jotunnfara gravely injured. Some say this soldier was her brother, others claim it was her husband, and some say it was a stranger. It is said she left Alfarskog and headed for Jotunnfara, and there she crossed the river to get to the frozen fortress of the giants to speak with them, only for her ship to be dashed upon the rocks, and her life to end there, though her many artifacts remained, each called Heillerk and granting wondrous rest and health to any who would wear them.

## Baylar

The Frozen Seas were always thought to be unexplorable, unable to be traveled by anyone but the giants who had access to special magic. The jarl of Setja wanted to challenge such a notion, and asked his advisor to find someone brave enough, or perhaps stupid enough, to go to the giants and ask them for a ship. The advisor scoured the city looking for such an individual, and found them in a young man named Baylar. Now Baylar was not the bravest of men, nor was he the dumbest, for in fact he may have been the cleverest. When the advisor came to him and petitioned him to go to the giants, he gladly accepted, and left on his ship Ferjavioa for the icy wastes to the south.

As Baylar arrived at the icy fortress of the giants, he and his crew were met with suspicion and hatred. This is not unusual: the Jotunn and the Vikjr had been at odds for centuries, and a visit from a Vikjr to a giant’s fortress was never for a good reason. The giants brought Baylar’s crew before a giant named Rajgabar, and he asked them, “Vikjr, why do you come to my home in such few numbers, bearing no weapons against us as you often do?”

Baylar spoke, for perhaps he was the only one with the soundness of mind to remember their mission in that moment, and he said, “Rajgabar, we come in the name of a our jarl to seek the assistance of the giants in creating a ship that can more easily travel the Frozen Sea.”

“And what?” Rajgabar scowled at them. “Then you would use it to find our fortresses and destroy them? I think such a thing is not worth our time or our magic! I should smash you here and now and get this over with!”

“No, no, Rajgabar, you misunderstand!” Baylar defended. “We plan to use the ship to explore! If you would like, you may even modify my own ship with your magic! Farjavioa has no weapons to speak of, not even harpoons of her own so surely we could use no such weapons against your fortresses if the weapons do not exist.” Rajgabar thought about this for a moment and then nodded, telling Baylar and his crew that the modifications would take three days, and they may rest in the fortress until it was completed.

On the first night, a raven alighted upon Baylar’s window and whispered to him, “Baylar, the giants plan to eat you on the third night, and keep your ship for themselves!” Baylar wanted to thank the raven for its warning, but it quickly flew away. On the second night, the giants held a large feast and invited Baylar and his crew to join them. Baylar tried to warn his crew that the feast was only to fatten them up so they could be eaten, but his crew did not listen and on the third day the giants bore down on the crew and ate them all up; all but Baylar, who had escaped in the night to Ferjavioa and found her completed, her magic now allowing him to pilot the ship by himself.

Using Ferjavioa, Baylar worked tirelessly to map the entirety of Isazokse. It is said that he spent so much time aboard the vessel that when he passed the ship simply absorbed him, and he is now part of it.

## Jora

Some ask why there is a massive forest outside of Jotunnsteypa. Others ask how the Vikjr even took the icy fortress of the giants in the first place. The story begins with a young girl named Jora. Jora was a huntswoman from the lands of Tannstadr and she was an expert with a spear. So much so that hunting the creatures around Tannstadr had become boring to her. She announced her quest to find the ultimate hunt and then return with it, and with the blessing of her jarl she left on her ship Dreyrineyfa and headed around the coast, scraping the Frozen Sea as she did. Soon she came upon an unnamed island which housed a giant fortress which today is the city of Jotunnsteypa. She stepped out onto the snowy drifts of the island and walked towards the fortress, thinking perhaps a giant or two might make for a good hunt, but instead of a giant she found hundreds of angry kobolds; horrid little lizard men; gathered around the corpse of a dragon who had taken over the fortress and possibly driven the giants away. The kobolds turned to Jora and screeched, as they wanted her nowhere near their deceased ruler, and they took up arms and chased after. As she ran from the horde of kobolds, one of them threw something at her which stuck sharply in her side. The moment she was able, she stopped and looked at what had struck her, and found a glowing blue gemstone. Reflected in the gemstone was the image of the raven perched in the tree she was leaning on, and as it happened to drop a piece of fine twine into her lap, she strung the gemstone to her spear and turned on the kobolds, striking them down tens at a time. Now that may have been impressive enough for Jora to hold her own against such a mass of enemies, but with the gemstone strung to her spear each enemy she struck down turned quickly into a sprouting tree, and by the time she was finished she had planted a forest where barren snow had once been.

With the kobolds defeated and the dragon already dead, Jora claimed the loot for herself and established the city of Jotunnsteypa, claiming it to be a direct challenge for the giants to come and take it from her. As for her magical spear, she struck it in the head of the dragon and it sprouted into a magnificent tree, and Jora called this tree-spear Rotdarraor.

## Tohar

The Jarl Of Giants had issued a challenge. They had created a hammer of immense power that they said could call the sky itself to your aid, but they also said it was far too heavy for any Vikjr to lift. They said that they would put the hammer which they called Hridmarr in the center of Snaerveorborg and any who could lift it and swing it would be allowed to keep the great weapon, but if no Vikjr could do such a thing before sunset on the third day, the Jarl Of Giants would create a blizzard that would swallow up Snaerveorborg and it would never be seen again. Many of the strongest men of Snaerveorborg came out to the hammer and tried with all their might to lift the hammer, and though some did lift it from the ground, none could swing it.

Tohar was not from Snaerveorborg, but he had heard of the challenge of the hammer, and though the journey from Hverfaey was a long one, he arrived on the third day just in time. The Jarl Of Giants looked at Tohar and was not concerned. Tohar looked strong, certainly, but Tohar also looked a bit silly. He had a big bushy beard and bright red hair that made the snow on his head stand out quite a bit, and he also traveled with a goat on a lead. “You think you may lift Hridmarr?” They taunted, “I do hope you are as strong as you appear foolish!”

Tohar ignored the Jarl Of Giants, and instead gripped the hammer. He lifted with all of his might, groaned and grunted as he pulled on the hammer, and slightly, ever so slightly, the hammer lifted from the ground. The Jarl Of Giants scoffed. “Very well, you have lifted the hammer only half an inch from the ground. Surely you will never be able to swing it!”

Tohar again ignored the Jarl Of Giants, and began to slowly sway back and forth. As he did, Hridmarr followed in kind, slowly gaining speed as it began to swing one way and then the other. Soon the hammer had so much speed in its swing that when Tohar let go it flew through the air and struck the Jarl Of Giants in the stomach. In pain and defeated, the Jarl Of Giants left Snaerveorborg, and in retaliation for their pain they created a blizzard to haunt the city forever, though they kept their promise, and the snow that gathers is never enough to swallow it up. As for Hridmarr, Tohar grew accustomed to its massive weight, and eventually became able to use it properly in battle, where he found it could call lightning to aid him in his battles.

## Heli

The Tragedy Of Heli

Scene III, Heli’s home

**HELI**

Papa, I have returned from the stream, though while I was resting my weary self sleep fell upon me like a wolf upon a rabbit, and I dreamt the strangest thing. I dreamt that I was a farmer out with my scythe, reaping my wheat which I had sown, though as I cut the wheat blood did spill upon my clothes and the field and the scythe, and I looked up and the sky was darkened with endless night as though a helm had been placed over the world.

**SARMONIR**

Child, you do not speak this dream to anyone, you hear me? They will think you a devil-child, and I a devil-dealer. It will be the end of both of us should this thought come to pass in the public, and your mother and brother as well. Speak not of the ill things you dream or think or act, instead speak of only the good of your family. Are we not good?

**HELI**

You are, Papa. I would not strike you from the fields though I have already struck many in my dreams. The helm we found in the river, Papa, might it be that which causes these dreams of mine? The one which you placed so sweetly upon my head and spoke of how the horns did look like antlers, the helm dark like obsidian? Did you not say that the helm perhaps belonged to some dark rider of the night who would come looking for it?

**SARMONIR**

Child, hold your tongue. There is no dark rider of the night, and the helm was left out by the river. It is of no importance to us any longer and we must never speak of it again. Though perhaps not a dark rider, the helm may very well belong to some powerful warrior who would not take kindly to us playing about in his lost things. Now, to bed with you. Perhaps another dream will wash that ill one from your mind.

(HELI leaves. SARMONIR moves and retrieves the helm from a hidden place.)

**SARMONIR**

I fear I have cursed my daughter with you, you wretched thing. Helm of a dark rider assuredly, though now that dark rider is my daughter, and you follow her, always follow her as though you are some wretched chimera of helm and pup. You bring darkness to the city of Tannstadr, darkness that the townsfolk will expel into the Frozen Sea! They will string her up and stab her through and slice her apart but you! You horrid thing, you will not leave her to die! You cursed thing of death and evil, you will make her live! While I grow old she will remain until there is but you and her and she looks upon you and calls you her most hated enemy! I hope truly with all of my soul that she does not look upon you and declare you a friend. You are no boon. You are only a curse.

## Loyki

Dearest brother,

I know you’re currently on your way to that stupid hammer, which is unfortunate, because I originally had planned to bring you with me on this little trip. Too bad for you, because we had a stop in Vatnkaupey to pick up some supplies and I met a man from Skepifar who claimed he had been visited by a raven in the middle of the night and had a breakthrough on some kind of invention of his. Of course, being the person I am, I challenged him to a game of dice for it. Unfortunately he caught me cheating and now I’m down three fingers.

I do hope to see you again, and this hammer issue does not become the death of you and that stupid goat you drag around (give Dermr a carrot from me please).

Your loving brother,

Loyki

P.S.

I’ve started learning to write Dwarven. I know you already know Dwarven, so can you check this over for me? Thank you!

Clrka pljbqefkd fkqbobpqfkd

Zljb ql Oxpxkao

Qeb Pqfkhfkd Dfiip

Xph clo elopb tebxq