recursal/Fanatic-Fandom huggingface dataset:
Qazri

**Learn more about Nuanor’s most ancient race.**

They say that Qazri are the most ancient people in Nuanor. Not that they look it. The Qazri are eternally young and beautiful creatures, real wargs. They all can transform into animals and they train strenuously to perfect their skill since they are little. These nine-tailed warriors only differ from humans in appearance with their big fox ears. Although, if you talk to a Fox once, you will never again confuse their manner of speech with anyone.

The Qazri wield a special kind of magic. Every adventurer will have felt the effects of their sleeping spells at least once. Although they might not have remembered that in the morning. The Qazri love to pull tricks and jokes like that sometimes they would enchant a traveller just out of boredom. No need to be afraid, though: these creatures are inherently benevolent and wish no evil to strangers.

Young Qazri live in a small village nearby the Immortal Annex. There, they learn the basics of magic and study the art of transformation under the watchful eyes of their attentive mentors. Grown Qazri set out to the Nimbus Keep. Should you happen to be passing by, remember to pay those creatures a visit. It's quite interesting to observe their everyday life. Ancient magic, riches, luxury—all that inspires awe and consuming envy. One thing is certain: The Qazri can hardly leave anyone unmoved.
Emotes

There are many emotes in Revelation Online which you can use towards other players, some of the emotes allow you to interact directly with other players, whether that be picking them up or giving them a hug.

## **How to use**

To access the Emote panel, you will need to press 'N' on your keyboard. This will bring up a panel known as 'General Skills'.

Within the General Skills interface, you get access to 4 tabs which contain different skills and emotes.
Attributes

There are five basic attributes that exist in Revelation: **Strength**, **Intelligence**, **Vigor**, **Spirit**, **Dexterity**.

Those attributes have general bonuses, that will be applicable for all classes:

 **Dexterity**: Increases critical chance.

Attribute of Brawn can increase the percentage of transferring Physical Armor to Physical Defense, while Attribute of Arcana can increase the percentage of transferring Magic Armor to Magic Defense.

In addition to general bonuses, attributes also have class-specific bonuses:

 **Dexterity**: Physical damage and additional % physical damage increase (Gunslinger); magical damage, additional % magical damage increase and additional healing (Occultist).

You can increase attributes by spending potential points in them and also with your equipment. At first, you can convert potential points into attributes at a 1:1 rate, but every 10 points the cost of leveling will increase by 1.

For example, if you currently have 31 Spirit, including 10 points from the equipment and 21 from investing potential points, the next increase will cost 3:1. Therefore it is not recommended to invest all the potential points into one attribute.

Potential points are automatically acquired upon leveling and achieving milestones.

There are additional items and events that will grant you points upon use.
Guilds

* Guild Feature Basics
* Apothecary
* Bounty Special Trade
* Cultivation Space
* Farmhouse
* Felling Site
* Guild Inventory
* Guild Funland
* Guild Quests
* Guild Resources
* Machine Room
* Management
* Material Stalls
* Meeting Hall
* Members
* Mittite Mine
* Noble Treasures
* Run, Brother! Run!
* Structure Workshop
* Task Board Quests
* Tavern
* Tower of Loyalty
Physique and Intellect

You need Physique and Intellect to perform life skills. Every life skill (including fishing and exploring) needs certain amount of Physique or Intellect. Try to manage well your Physique and Intellect and let them be fully applied to your life skills!

**Spending the Physique and Intellect**

Cost of Physique and Intellect vary from different trades. Try to find a way to spend your Physique and Intellect equally is a good way to also manage well your life skills. For example, if you do Medicine and Blacksmith/Silversmith together, you can cost Physique : Intellect at 1:1.

*Calculate the maximum Physique and Intellect*

1. While upgrading your social levels, your maximum Physique and Intellect also leveled up;
2. When Forbearance and Erudition leveled up, each 1 point of Forbearance or Erudition gives you 1 point of Physique and 1 point of Intellect;
3. When Astuteness and Poise leveled up, each 2 points of Astuteness or Poise gives you 1 point of Physique and 1 point of Intellect.

*Recovering Physique and Intellect*

1. You’ll slowly recover your Physique and Intellect in every 6 minutes;
2. You can activate your Skill Tree and short 30 seconds of the recovery time;
3. Amount of the recovery=basic amount (0.6) + amount contributed by social attributes

Forbearance can increase the recovery of Physique: every 10 points of Forbearance increase 0.1 recovery of Physique

Erudition can increase the recovery of Intellect: every 10 points of Erudition increase 0.1 recovery of Intellect

You can recover your Physique and Intellect by other ways in the game:

* Eat 3 kinds of noodles made by Chef (per day) or 3 Refreshment Pills made by Medic (per day).
* There are frog statues in and around Amanita Hamlet. Find corresponding fog statues to recover some of your Physique or Intellect. Remember you have to wait 8 hours until those statues can recover your Physique and Intellect again.
Specialized builds

*This article is a stub. You can help Revelation Online Wiki by expanding it.*

Revelations Online appears to have a system which allows players to specialize in different aspects of their character's class, such as SpiritShaper's healing. This might be done by the system of enhancing the strength of specific skills, or there might be separate traits/attributes in addition to the skill enhancing system. There are also certain high end skills that can be customized in some way. More details to come as they become available.
Mavericks: Proving Grounds Wiki/Bottom section

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Battle League System

The Battle League system is the PVP ranking system in Revelation Online. All PVP rewards are distributed to players based on their Battle League ranks. Players can do various PVP activities in the game to level up their Battle League rank.

In the Battle League system, there are two important things:

**1. Valor (War Medal)**

Valor is used to level up your Battle League rank, and you won’t lose your Valor. Every week the system will calculate your Valor of last week and convert it to your PVP rank, and you will get certain PVP rewards (e.g.: weekly stipend) based on your Valor. The top 200 players who have the most Valor/War Medals in each server will have Valor Rank attributes to boost their power.

**2. Army Coins**

Players can get Army Coins by participating in weekly Army Coin events and other PVP activities in the game. Players can use Army Coins to exchange PVP gear, PVP Mark Stones, costumes, materials for crafting gear, skill books, and more! The items you can exchange are based on your Battle League rank, the higher rank you are, the more maximum Army Coins you can get than lower rank players, and the more items you can exchange from the Army Coin NPC.
Mavericks: Proving Grounds Wiki/Top section

Welcome to the Official *Mavericks: Proving Grounds* Wiki
the *Mavericks: Proving Grounds* guide written and maintained by the players.
We are currently maintaining 258 pages (15 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Mavericks: Proving Grounds

Mavericks: Proving Grounds, developed by Automaton, is an MMO of unprecedented scale, supporting 1000 concurrent players in an ultra-high fidelity world instance. It is set in a huge, photoreal and highly dynamic environment, with strong character progression, social hubs, intelligent mission systems and global-scale player-driven narrative. More details to follow later this year!

Quick Links
About the GameCharacter progressionMissionsWeaponsWorld
Combat

**Combat** is one of the key components of gameplay in Shardhunters.

## Battles

Battles in Shardhunters take place on a 9x7 grid battlefield, where the two opposing players control a team of four heroes each. All heroes have a vast number of skills available, of which players can select 6 per hero to aid them in battle. Each hero comes with a different set of skills, strengthening their unique identity. Assembling a team of 4 heroes from the initially available 18 hero variations also brings an extra tactical layer because of the synergies between the character’s skills.

If a player gathers 10 Bloodshards from the battlefield or eliminates all units of the opposing player, the battle ends.
How to play guide for Mavericks: Proving Grounds

*This article is a stub. You can help Mavericks: Proving Grounds Wiki by expanding it.*

This page will serve as a basic **How to play guide for Mavericks: Proving Grounds**. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Nail

## Description

Normal iron nail, used in diverse structures

## Crafting

Cast at the Advanced Smelting Furnace using an Iron Nugget and a Nail Mold which is created at the Advanced Workstation and baked at a fire. Each casting provides three nails.

See: HowTo:Make Iron Tools for how to create

### Tools and Parts required

* Advanced Smelting Furnace
* Nail Mold

*And*
* 3 Iron Nugget

### Used In

* Lathe
* Sawmill
* Tool Workbench
* Plank Steamer
Shardhunters Wiki

Welcome to the *Shardhunters* Wiki
the *Shardhunters* compendium by the players, for the players.
We are currently maintaining 322 pages (15 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Gameplay

Combat
Economy
Heroes
Lore
Rank system
Skills
Units

* How to play
* System requirements
* Game support

Wiki

* Community portal
* Admin noticeboard
* Recent changes
* General disclaimer
* Gamepedia Help Wiki
* Create an account
* New pages
* Missing pages

Participate
Have a page you'd like to add to the Shardhunters Wiki? Get started by giving your article a name and hitting "Create Page." Edits and improvements to existing pages are also appreciated.

* Adding content
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Video

Images
mw.loader.load('ext.slideboxlightshow');
About
***Shardhunters*** is an upcoming game by Lycan Studio.
Shardhunters is a free-to-play, collectible digital card game combined with tabletop elements, in which you’ll select your own party of heroes and lead them to battle against world threatening monsters or stand up against the opposing player’s team. The game puts your deck building, team organizing and tactical senses to the test, while offering various challenges and multiple winning conditions.**Developer:** Lycan Studio**Publisher:** Lycan Studio**Genre:** Collectible card game**Mode:** Online player-vs-player**Media:** DigitalPlatforms and Release dates
2021

Twitter
Tweets by @Shardhunterswindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Links

* Official site
* Steam
* Facebook
* Twitter
* Youtube
* Instagram
* Kickstarter
* Lycan Studio
Ore Processing

*This article is a stub. You can help Journey Of Life Wiki by expanding it.*

**Ore Processing** is one of the features in Journey of Life. The final goal is to have smelted ore.

Mine ore with a pickaxe in the cave.

Smash the ore on an Ore Crushing Station using your hammer to produce Iron Ore Ball. Put the Iron Ore Ball into the forge to produce Iron Ore Combined. Smash the Iron Ore Combined on an Ore Crushing Station with your hammer to produce Iron Ore Ingots. An upgraded forge is required to melt the Iron Ore Ingots into your clay molds.

**There is a detailed video on how to process and smelt ore**
Cards

The following is a list of cards in the game Shardhunters.

## Collecting cards

Shardhunters is free to play. All active players will eventually be able to gather the available hero and skill cards. Paid content will only make this easier and faster, offering booster packs and hero bundles for purchase. In a hero bundle players get a hero with one mastery and all basic skills. All skill cards can be levelled up and the game will also offer unique card skins.
Shardhunters

Media/distribution | Digital

***Shardhunters*** is an upcoming game by Lycan Studio.

*This article is a stub. You can help Shardhunters Wiki by expanding it.*

A tactical, turn-based skirmish game where two players fight intense battles for control over powerful gemstones. Shardhunters puts your team building and tactical senses to the test while offering multiple win conditions.

## Description

Shardhunters is a free-to-play, collectible digital card game combined with tabletop elements, in which you’ll select your own party of heroes and lead them to battle against world threatening monsters or stand up against the opposing player’s team. The game puts your deck building, team organizing and tactical senses to the test, while offering various challenges and multiple winning conditions.

## Setting

Shardhunters is set in an alternative 17th century where the world is swarmed by the undead hordes, due to the outbreak of the magical witch plague. Survivors of the old world gather in the the few remaining safe havens of mankind, trying to adapt to the new age. Supernatural creatures long thought to be vanished now crawl out from their lairs. In this new era, bloodshards are the most valuable resource on Earth, bringing only turmoil and bloodshed wherever they are sighted. New heroes rise, answering the call of changing times, willing to sacrifice everything for the magical bloodshards. People call them the Shardhunters.

## System requirements

The game's minimum requirements are:

* OS: Windows 7 64 bit
* Processor: Intel i5, 2.4 Ghz or better
* Memory: 4 GB RAM
* Graphics: Integrated HD Graphics 630 or better
* Network: Broadband Internet connection
* Storage: 4 GB available space
* Sound Card: DirectX Compatible Sound Card

## Game support

Shardhunters Wiki is focused on creating the definitive guide to *Shardhunters*. But while we make an effort to be complete, which may include game bugs and fixes for them, we are not an official game support channel. At the time of this writing, the game is unreleased and there isn't an clear official support channel, but the game's Steam discussions are a likely candidate.

## External links

* Official site
* Steam
* Facebook
* Twitter
* Youtube
* Instagram
* Kickstarter
* Lycan Studio
Mavericks: Proving Grounds Wiki

Welcome to the Official *Mavericks: Proving Grounds* Wiki
the *Mavericks: Proving Grounds* guide written and maintained by the players.
We are currently maintaining 258 pages (15 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Mavericks: Proving Grounds

Mavericks: Proving Grounds, developed by Automaton, is an MMO of unprecedented scale, supporting 1000 concurrent players in an ultra-high fidelity world instance. It is set in a huge, photoreal and highly dynamic environment, with strong character progression, social hubs, intelligent mission systems and global-scale player-driven narrative. More details to follow later this year!

Quick Links
About the GameCharacter progressionMissionsWeaponsWorld

Guides
* How to play guide for Mavericks: Proving Grounds
* Release date
* System requirements

Videos

*Mavericks* Links
Official WebsiteOfficial TwitterOfficial FacebookOfficial Reddit

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Boar

## Description

Boars are usually non-hostile animals but if you get to close they will attack you.
They can be domesticated by offering them Food and if they accept they will start following you around for some time,It might even be possible to lead them into an enclosure.
If there are two of them in the same enclosed area they might reproduce.

They can also be hunted and killed with a weapon

## Crafting

### Provides

* 1-3 Meat
* 1-2 Lard
System requirements

The following are the minimum and recommended **system requirements** for Mavericks: Proving Grounds. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Recommended Requirements

 CPU
 RAM
 GPU
 DirectX
 Storage

## Minimum Requirements

 CPU
 RAM
 GPU
 DirectX
 Storage

## See also

* How to play guide for Mavericks: Proving Grounds
* Release date

## References

https://community.mavericks.gg/topic/849/the-forge-launch-faq
How to play guide for Shardhunters

*This article is a stub. You can help Shardhunters Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Shardhunters***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
System requirements

*This article is a stub. You can help Journey Of Life Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Journey Of Life*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

### Minimum

* OS: Windows 7
* Processor: Intel Core i5 2500k / AMD FX 4100
* Memory: 4 GB RAM
* Graphics: GTX 960 / AMD R9 Fury
* DirectX: Version 10
* Storage: 4 GB available space

### Recommended

* OS: Windows 10 64bit
* Processor: Intel Core i7-4690K / AMD Ryzen 5 1600
* Memory: 8 GB RAM
* Graphics: GTX 1050 / AMD RX 470
* DirectX: Version 11
* Storage: 4 GB available space

## See also

* How to play guide for Journey Of Life
* Release date
Crab

## Description

Crabs are non-hostile animals. Found running around on the beach and can be easily killed with a Hammer or an Axe.

They should not be eaten raw but needs to be cooked at a Fireplace or an Advanced Fireplace into a Crab Baked.

### Acquired From

* 1 from Beach by Killing with an hammer or an axe then gatherd

## Crafting

### Provides

* a small amount of Water and
* a fair amount Nutrients Baked at an Fireplace or an Advanced Fireplace
Update 1

Update 1 (V0.0.2) was released April 9th, 2018.

## Fixed

* Fixed bad transition between day and night cycle
* Underwater buoyancy
* Swimming fixed
* A pose in stats tab
* Ocean reflection
* Fishing and bait slot when the rod is equipped

## Optimization

* AI improvements
* GPU improvements

## Added

* Animal skinning
* Meat cooking
* Two-handed weapons and tools
* Water boiling
* Composter recipe and widget
* Ambient wind
* Animal skinning
* Meat cooking
* Two-handed weapons and tools
* Water boiling
* Composter recipe and widget
* Ambient wind
* Worm (Fishing bait)
* Crab
* Lizard
* Spider
* Snail
* Smelting furnace /upgrade\_1
* Workstation /upgrade\_1
* Fireplace /upgrade\_1
* Pottery station /upgrade\_1
* Composter
* Shell
* Banana stump
* Birds' nest
* Birds' eggs
* Clay funnel
* Smelting molds (Axehead, Iron gear, 6xNails, 12xNails )
* Clay plate /20 cm /40 cm
* Small ,medium and large clay pot
* Fishing rod
* Wooden spear
* Beach ambient sound added
* Forest ambient sound added
* River ambient sound added
Rank system

The **rank system** is a key component of gameplay in Shardhunters. Shardhunters will have a monthly ranking system offering great rewards to all participants, while also granting fair and exciting battles through a rank based matchmaking system.

Single player campaigns will also offer various rewards, helping players to acquire further ingame content.
HowTo:Use the sawmill

You need to make sure that your sawmill is connected to a power-source and the gears are turning HowTo:Connect Sawmill to Power.
Place up to 5 logs on the carriage to the left of the sawmill (left if standing just in front of the ramp), you can either drag them from your inventory or the "Nearby window"
Walk up the ramp to the 3 control levers:

1. Pull the rightmost lever towards you, this starts the sawblades spinnning.
2. Pull the leftmost lever to get the carriage with the logs to advance past the sawblades cutting a Plank (2m) or Plank (1m) from each log depending on what log you have loaded into the carriage.
3. Wait for the carriage to reach the rightmost point, at which point the leftmost lever will return to is original positions (away from you).
4. Pull the middle lever to return the carriage to the left, past the rotating sawblades.
5. Rince and repeat from step 2, until there are no more partial logs on the carriage.
HowTo:Verify Installation

## Verif local files in Steam

* Open Steam, Click on **Library** at the top of the page
* Find **Journey of Life** in the list, click on the line
* On the page that comes up just under the picture to the right there is a "Cog" icon, click on it
* Select the last option: **Properties...**
* On the Properties window that pops up select **LOCAL FILES**
* Click on the second to last option **VERIFY INTEGRITY OF GAME FILES**
* Let it run its course, it should update any corrupted or missing files.

## Copying/Deleting the save files

Open a file browser and navigate to:

*Documents\my games\JourneyOfLife\Save*

copy all files to somewhere else or delete as apropiate.

## Copying/Deleting Settings file

Open a file browser and navigate to:

*C:\Users\**XYZ**\AppData\Local\JourneyOfLife\_419\Saved\SaveGames*

Where **XYZ** is your windows user id

copy all files to somewhere else or delete as apropiate.
Cunning Step

*This article is a stub. You can help Revelation Online Wiki by expanding it.*

 Class
 Tags
 Range
 Target
 Casting Time
 Cooldown
 Removes control effects and teleports you forward

**Cunning Step**

## Effect

Abbreviated Description
* Removes your control states
* Instantly teleports forward 20 meters.

Detailed Description
Feathering

*This article is a stub. You can help Revelation Online Wiki by expanding it.*

 Class
 Tags
 Range
 Target
 Casting Time
 Cooldown
 Respawns a friendly unit and recovers some of their HP and Mana.

## Effect

Abbreviated Description
Respawns a dead friendly target and recovers 10% of their HP and 5% of their mana.
Detailed Description
Respawns a dead friendly target and recovers 10% of their HP and 5% of their mana.
How to: Power

## What

Some stations in Journey Of Life need power to operate.

### Producing

Currently, (as of V0.0.8.5.1.5) power is mechanically and produced by the Windmill and Water Wheel.

### Transferring

To transfer power from the producers to the consumers (like the Sawmill one of several connector stations, like the Vertical connector (1/1) is used.

### See also

See the category Power for a list of items that are power producers or that is used for transferring power.
Black Smithing

Black Smithing is the act of converting ingots into other parts.

You will need a Forge, an Anvil, a Blacksmith Hammer and one or more Iron Ingot.

You need to stoke the Forge with Solid Fuel and place the ingots in the Forge, when they are hot enough the will start to glow. Now you need to place the red hot ingot on the [[Anvill] and the Blacksmith Hammer in your right hand slot, targeting the hot ingot a popup menu with the items that can be crafted is shown, select the one you want with the mouseweel and press "E", you can now use the hammer by pressing the left mouse button and the ingot will be hammered into the item you selected, a "percentage done" indicator will increase for each hammer blow untill done.
Advanced Fireplace

## Description

Used for cooking Food,boiling Water,baking Molds

The stone is hotter in the middle than on the outside.

As wiht the Primitive Fireplace this one also requires burnable materials, expired torches or broken Handles works as well

You will also need a Firestarter to start the fire.

### Tools and Parts required

* Primitive Fireplace
* Wooden Hammer
* Builder Hammer

*And*
* 4 Straight Solid Stick
* 1 Stone Wheel]]

## Items Craftable At This Station

  Advanced Fireplace Blacksmith Hammer Head Mold Broad Axe Head Mold Builder Hammer Head Mold Carpenter Axe Head Mold Carving Axe Head Mold Double Axe Head Mold Felling Axe (Type 1) Head Mold Felling Axe (Type 2) Head Mold Flat Hammer Head Mold Forest Axe Head Mold Hammer Axe Head Mold Ingot Mold Iron Gear Mold Nail Mold One Side Pickaxe Head Mold Pickaxe Head Mold Sawmill Blade Mold Shovel Blade Mold Small Hatchet Head Mold Splitting Axe Head Mold Two Hand Saw Blade Mold
HowTo:Iron

*This article is a stub. You can help Journey Of Life Wiki by expanding it.*

Iron is used in several as part of several Tools and as part of other items like Barell and Hinges
To obtain iron you have to go through several steps:

1. Mine Iron Ore from a Iron Deposit using a Wooden Pickaxe or an Iron Pickaxe.
2. You must then crush the Iron Ore into Iron Ore Ball (Raw)s by placing it/them on an Ore Crushing Station and hit with a Wooden Hammer or a Blacksmith Hammer.
3. Now you need to bake Iron Ore Ball (Raw) to turn them into Iron Ore Combined (Baked). To accomplish this, place the Iron Ore Ball (Raw) in a Primitive Smelting Furnace, add Solid Fuel to the furnace and fire it up with a Firestarter. After the furnace has reached and maintained its max temperature for a short time, Iron Ore Ball (Raw) will have been converted into Iron Ore Combined (Baked)
4. The final step is to crush the Iron Ore Combined (Baked). You can either place the Baked Ore on the Ore Crushing Station again and hit with a hammer to produce Iron Nugget or you can use the Powered Crushing Station.

You can now use the produced Iron Nuggets and a Mold to craft iron tools/weapons or Iron Ingot
that can be used to create other iron parts at the Anvil
Drawing Table

## Desription

The drawing table is used for drawing up plans over diverse items.The plan can then be used wherever you need to build what the plan is for. Useful for placing stations on remote places.

To use the drawing table you will need a Blank Paper

1. Place the paper on the table
2. Mouse over the paper and a menu with items that are available for transcribing
3. Select the one you want with the mouse wheel
4. Press "E" to select
5. You should now have a Construction Plan that can be "Used" anywhere to place the item.

## Crafting

### Tools and Parts required

* Advanced Workstation
* Wooden Hammer or
* Builder Hammer

*And*
* 10 Straight Solid Stick
* 1 Bird Feather
Patch V0.8.5.5.3

* Fixed - Farmplot
	1. Fixed that Plants are dying in Farmplots even with enough water.
	2. Decreased the time that the plants need to be without water before dying.
	3. Decreased water decrease meant to rate.
	4. Dead mango has wrong mesh
* Fixed - Cannot craft rope in the new game
* Fixed - Continue button doesn't work reliably
* Fixed - Vegetation is removed after the player joins the server
* Fixed - Loggers don't reload tree they are were cutting when a save is reloaded
* Fixed - 'Receiving Infos from server..' doesn't appear sometimes on the client.
* Fixed - Leaving the server shows the misleading message that you will lose all progress as a client, only the host will see that message
* Fixed - Wrong focus in the Save/Load section
* Fixed - Multiplayer saves will be displayed in the loading section of the main menu.
* Fixed - Research 'tooltip' isn't correctly displaying on the Client and throw an error
* Fixed - Assigning Modular weapons to a Hotbar slot directly after attaching/detaching the head part will readd/destroy it. (Duplicate/loose of head part)
* Fixed - Logger NPC cuts trees that are very far away (> 500uu units)
* Fixed - NPC walks away if the resources don't drop fast enough for trees.
* Fixed - Detection for trees to cut was not being done from the correct location
* Fixed - Icon of Modular Weapons in Hotbar don't get refreshed if a part got changed.
* Fixed - Items stuck to the right hand
* Fixed - InventoryPickupItem which sometimes doesn't pick up the item if it cant be stacked.
* Fixed - Pickup function don't stack Baked/Cooked/Burned items correctly (Stay in hands)
* Fixed - Single picking cooked Yucca leaves only 1 in inventory
* Fixed - Herbstation crafting issues
* Fixed - Reseach progress widget doesn't get updated without closing it
* Fixed - Learned to craft recipes from research system doesn't get sent to the client
* Fixed - Cart issues
* Fixed - The forge has max fuel level but doesn't show the sticks and cannot be extinguished
* Fixed - The claim doesn't detect the presence of chests until It's moved
* Fixed - Tree Foliage Instance and Tree Actor both are loaded for an NPC logger when in the ChopTree state.
* Fixed - MP Torch(or other weapons) Stays in the world after disconnect
* Fixed - Grindstone stations wheel turns invisible
* Fixed - Windmill power issue
* Fixed - Water Wheel doesn't replicate the current RPM and connection to water to the clients
* Fixed - Windmill Blade isn't synced on the clients
* Fixed - Dedicated server connection timeout

* Updated Dedicated server files
Patch V0.0.8.5.4.5

* Fixed - Smelting is invisible after built
* Fixed - Iron Ore Combined doesnt stack up
* Fixed - Playtime minutes in save game
* Fixed - Save file slot 10 overwritten
* Fixed - Cannot eat the untasty soup. Press [E] hint is missing
* Fixed - Removed bake status from fruits that cant be cooked
* Fixed - "Shift+Alt Disable Advanced snapping" shortcut missing in Build menu
* Fixed - Construction Plan issues
* Fixed - Problems with the soup pot action menu
* Fixed - Stations from a save can be placed in a different save where the technologies were not yet unlocked
* Fixed - Game Menu cannot be closed with ESC key
* Fixed - Wrong character position to other cliens
* Fixed - Primitive bed can be produced only in the primitive workstation
* Fixed - Text in water tower gauge on settlement page is unreadable
* Fixed - Ratio of tree size vs logs dropped
* Fixed - Harvesting sounds are being heard by other players as if the action happens at close distance
* Fixed - "Stats" and "FPS" not working
* Fixed - Technology tree cannot be zoomed or panned after reloading a save
* Fixed - Can not destroy roof parts in ghost mode
* Fixed - Possible to pickup Torch when Firestarter is equipped even if the inventory is full
* Fixed - Task list entries are flickering when game menu is shown
* Fixed - No save games in load after multiplayer
* Fixed - Cannot cancel placing station and invalid state
* Fixed - Fixed double consumption of stamina on client
* Fixed - Small cart can be grabbed with full hands but not released. Press [E] hint is missing.
* Fixed - Replication of stations due to recent changes of replication
* Fixed - "ENTER" on password should work also similar to "ACCEPT"
* Fixed - Hitbox is not moved when moving stations on developer server. Behavior is not updated either
* Fixed - AO issues on plants
* Fixed - Outer Wall guard tower and and palisade is mising wood skin
* Fixed - Tribe Flag can't be moved
* Fixed - Thatch Chest have incorrect description
* Fixed - Water reflections causes wierd laser like effects
* Fixed - Cannot cut bamboo with knife as tool-tip suggests
* Fixed - Grade of items shows wrong category
* Fixed - Grindstone wheel mesh shows on ground
* Fixed - Incorrect requirement text for flag in settlement
* Fixed - Watertowers gone after latest update
* Fixed - Placeholder message MSG\_KilledByBoar
* Fixed - Cannot reach the surface to breath when swimming in the lake
* Fixed - Tools going awol
* Fixed - Cocos - normal issue
* Fixed - GPU Optimization
Lantern

## Description

Used to light up an area
To light the lantern you need lard oil, it is aquired by adding Water and a Lard or two to a Soup Pot and waiting a bit, the resulting soup can be transfered to anny other container. Holding the container in your right hand and targeting the lantern should light up the "Fill Lantern" menu select it with "E", you can now light the lantern with a Firestarter

The lantern can also be hung from a Wall Hook

### Tools and Parts required

* Advanced Workstation

*And*
* 2 Iron Plate
Patch V0.8.5.5.6

* Added - Notifies to the grindstone if the head part is broken or fully sharped
* Added - /enablecheats and /enablecreativemode (open UI with PageUp)
* Added - Ravine and volcano cave + elevator spots
* Fixed - Blade part durability widget wasnt working correctly if it was attached on a handle
* Fixed - Creative mode and cheats are now working in Multiplayer
* Fixed - Random stuff gets stuck in right hand
* Fixed - Station Crafting list is covered by quest log
* Fixed - Spawned items via chat command or Creative mode isnt correctly initialized
* Fixed - Lantern issues
* Fixed - Iron Shovel range is to short
* Fixed - Dragging Blades from a handle always get displayed a Axe mesh
* Fixed - Iron ore combined lost while baking if added as a stack
* Fixed - Iron nuggets lost while producing ingots
* Fixed - No building parts can be placed if a "Railing" part has been placed on an adjacent part. It is Stopped by "Obstructed"
* Fixed - Building does not take Items from nearby while trying to build it up
* Fixed - Fatal error on completeing workstation
* Fixed - Rain tweaks
* Fixed - Cant place Claim Flag
* Fixed - Plank computation at the Woodwork station incorrect for 1m Plank
* Fixed - Soup pots stack
* Fixed - Planks physics makes plank not pile up properly
* Fixed - Item previewer blocks feet IK
* Fixed - Sawmill stops if game get saved while its in the cutting progress
* Fixed - Dragging iron nuggets into the smelting furnace places stack sometime
* Fixed - Powered crusher fixes and adjustments + snappoints
* Fixed - Trees (Broadleaf, Willow and Coocos) does not to grow back
* Fixed - Quest system
	1. Doesnt check already done stuff
	2. Step missing in the Ore Preparation
* Fixed - Multiplayer - After suffocating under water, the player keeps suffocating after respawn
* Fixed - Multiplayer - Gears and windmill isnt working correctly on dedicated server which cause problems with stations
* Fixed - AI - Settler cannot find wooden axe placed on ground
* Fixed - AI - Previous Visit Location was not getting saved and loaded correctly when it is used
* Fixed - AI - Unconstructed buildings (with zero structures) tagged/claimed as Storages were being detected when trying to find tools etc
* Fixed - AI - Laborers would terminate the task by picking up one item only even when they have more space in inventory
* Fixed - AI - Laborers wander off after picking items in certain cases.
* Fixed - AI - Setlers do not eat or drink
* Fixed - AI - Logger settlers never go in search of trees to log
* Fixed - AI - Loggers interact with items previously dropped at remote storage if the remote storage is too close to the tree that was cut
Release date

*This article is a stub. You can help Mavericks: Proving Grounds Wiki by expanding it.*

This page contains the **release date** information for Mavericks: Proving Grounds.

## Release date

While the final release date is unknown, the game will begin being available to play November 29th, 2018, in a period known as 'The Forge.'

## Release information

### ***The Forge***

Commonly known as 'Early Access' to other games, Automaton's approach will include analytical data and player feedback to help shape the final outcome of the game. Access to The Forge will be staged in 3 main releases:

###### Founders

* Access begins: November 29th, 2018; 3:00 p.m. GMT
* Minimum exclusive access time: 4 weeks
* Requirements to play: Own a Founders pack purchased off of the Mavericks website (also see system requirements)

###### E3 Early Signups

* Access begins: Unknown
* Minimum exclusive\* access time: 1 week

Founders still have access during this time\*

* Requirements to play: be one of the first 100,000 players to register after the summer 2018, E3 announcement

###### Public

* Access begins: Unknown
* Requirements to play: None; Free to Play

## See also

* How to play guide for Mavericks: Proving Grounds
* System requirements

## References

1. ↑ https://www.youtube.com/watch?v=WeI9atNyb\_s
Forge

## Desription

The forge is used to preheat ingot before they can be used on the [[Anvill]

You need to suply it with ample burnable material such as Solid Fuel but anything burnable will do like old expired torches, broken handles etc.

## Crafting

### Tools and Parts required

* Advanced Workstation
* Wooden Hammer
* Builder Hammer

*And*
* 25 Clay Brick
* 10 Limestone Brick

## Items Craftable At This Station

  Forge Curved Iron Band Flat Iron Band Iron Hinge
Patch V0.8.5.5.2

* Fixed - Durability of iron Shovel/Pickaxe to low
* Fixed - Items has move icon even if inventory is closed
* Fixed - Half built chest lid is on the floor
* Fixed - Pathing issues with loggers trying to get to a tree
* Fixed - Critical low - level decision engine framework issue in which the npc's behavior tree would terminate prematurely leading to undefined behavior
* Fixed - Loggers erroneously pick up everything (non-tree dropped items) from near a storage when processing items from a tree to put at remote storage
* Fixed - Loggers loop between Remote and previous tree cut location without carrying any supplies
* Fixed - Increased damage and range of Spear, removed that it was possible to harvest plants with it
* Fixed - Kicking player from Setlement does not erase name in list, but player can then be reinvited
* Fixed - Running into a tree can get the player stuck
* Fixed - Build Menu have wrong icons in secondary menu
* Fixed - Certain npc states don't allow for menu to be displayed
* Fixed - Fixed handles recipes to corresponding size
* Fixed - Builder NPC still have trouble finding a hammer
* Fixed - The host is visible before it is fully started
* Fixed - Anvil menu is covered by the description
* Fixed - Added a function that will force a Re-Initializing of the Foliages if we are doing big changes on it to prevent forcing people to start a new game
* Fixed - Fixed that function for saving the foliages get called twiced on saving a game
* Fixed - Fruit trees and berry bushes missing after load
* Fixed - Wrong item name in the tool tip description
* Fixed - Plants not visible on Client side
* Fixed - After reload, plants previously removed, grow through foundations
* Fixed - Localization is not working
* Fixed - Items crafted at workstation does not go to backpack by default, but drops onto table
* Fixed - Partially built Stations looses previous built stage ghost mesh
* Fixed - Wooden Bucket is raw after crafting it
* Fixed - Opening chests unnecessary delay
* Fixed - Moving stations causes hit
* Fixed - Shift+Click+Click to pick up items up fast from nearby, triggers hit with axe/tool if that is equiped
* Fixed - Removed | from claiming tooltip
* Fixed - Character skin problem
* Fixed - Burning torch is extinguished when it is placed onto the ground (client side)
* Fixed - Display settings (Gamma) not not set at game start from saved settings
* Fixed - PgUP keybind hardcoded
* Fixed - Memory leak and game freeze
* Fixed - Crafting progress as client is not taken away
* Fixed - Crafting Progress doesnt worked on Client after loading a savegame.
* Fixed - When producing items all produced items show 0% and stay on screen
Update 16

Update 16 (V0.0.7.6) was released July 22nd, 2018.

## Fixed

* Removed red debug from the Lion
* Screen Damage/Thirst and Camera Shake only appear on the Host
* Reworked Crushing station and Smelting furnace
* Yucca misspelling

## Changed

* Smelting and the Crushing station now works in MP
* Reworked AddItem function
* Tick rate increased to 60hz
* Join/Disconnect notify now correctly displays the Players Name
* Changed islands in the distance

## Added

* Axe chopping sound
* Minable underground caves (Currently 3 entrances)
* Various ground plants
* More clay on river area
* Added ambient wind
* Thirst Screen effect
Health

Health is indicated by the "+" sign, if it depletes completely you will die.

### It can be depleted in several ways:

1. Weapon damage
2. Damage from animals attacks.
3. Not replenishing Water (Drop icon).
4. Not replenishing Nutrients (Stomach icon).
5. Eating some untreated Food.
6. Eating something poisonous.
7. Drinking untreated Water.
8. Falling from enough height.
9. Drowning.

### It can be replenished by:

1. Eating enough Food
2. Drinking Water
3. Consuming Medicals
Carving Axe

## Description

A carving axe can be used to fell trees and cut down plants as well as parting logs and sticks into smaller pieces.
Depending on the handle used when assembling the axe, it can differ how useful it is to the different activities, see Handles for an explanation.

## Crafting

See FAQ#How do i assemble and axe/hammer/pickaxe/shovel for how to assemble the axe

### Tools and Parts required

* Tool Workbench

*And*
* 1 Carving Axe Head
* 1 Handle
Lore

**Lore** is a key component of Shardhunters.

## Setting

Shardhunters is set in an alternative 17th century where the world is swarmed by the undead hordes, due to the outbreak of the magical witch plague. Survivors of the old world gather in the the few remaining safe havens of mankind, trying to adapt to the new age. Supernatural creatures long thought to be vanished now crawl out from their lairs. In this new era, bloodshards are the most valuable resource on Earth, bringing only turmoil and bloodshed wherever they are sighted. New heroes rise, answering the call of changing times, willing to sacrifice everything for the magical bloodshards. People call them the Shardhunters.
Fishing

Fishing is one thing you can do in Revelation Online for leisure. You can gain fish for cooking, and more valuable items in the game!
Before fishing, you need three things: fishing rod, bait, and fishhook. All the three items can be purchased from NPC, and later on you can level up your items. Level-up materials can be obtained by attending Fishing Competition.

Equip the rod and fishhook by right clicking them in your bag. Now you're ready to go fishing! Try to find a water area which matches your fishing level--you can check your level in the Social Skills panel.

Right click the bait in your bag, and you have two choices: fishing manually or fishing automatically. Fishing manually is good to get the fish you want, while fishing automatically is good for afk.

For fishing manually, choose the first option once you right click the bait. Then press and hold F until you find a good place to drop your bait.
The next step is to wait until you see a yellow arrow appeared above F, or until you see your bait is moving.
Press F in time to get your fish! Otherwise it will run away and you have to do fishing again.

Some fish need more energy and time to be caught. After pressing F, a line and the percentage of completion will show up. Making sure your cursor is in the green area by pressing A or D. Hold your cursor in the green area for a while until the percentage goes to 100%. And congratulations, you get your fish!
Primitive Fireplace

## Description

A simple fireplace. Useful for cooking food and baking clay objects.

To light it you will need SolidFuel,burnt out torches and broken handles works as well.

1. Drag the fuel to the fireplace
2. Equip a Firestarter in your right hand slot
3. Press "E" and the fire should be lit.
4. It might take some/many tries before it starts.

If it doesn't light up, check that the firestarter is not broken and that the fuel is of the correct type.

The Primitive Fireplace can be upgraded to a Advanced Fireplace

## Crafting

### Tools and Parts required

* Player Crafting Menu
* Wooden Hammer or
* Builder Hammer

*And*
* 6 High Density Rock
Primitive Smelting Furnace

## Description

Used to bake Iron Ore Ball (Raw) into Iron Ore Combined (Baked)

Durability is not the greatest an it can only reach a max temperature of 1500°.

Can be upgraded to Advanced Smelting Furnace.

Also need Solid Fuel or other burnable materials like old torches or broken handles to function.

See: HowTo:Make Iron Tools for further explanations on use.

## Crafting

### Tools and Parts required

* Primitive Workstation or
* Advanced Workstation
* Wooden Hammer or

*And*
* 15 High Density Rock
* 1 Air Chamber
* 10 Clay

## Items Craftable At This Station

  Primitive Smelting Furnace Advanced Smelting Furnace Iron Ore Combined (Baked)
Anvil

## Description

Used to create various metallic things based on ingots/

1. Preheat the an ingot in the Forge until it is glowing (Fire up the forge, Drag a ingot to the coal)
2. Pickup the ingot and place it on the Anvil.
3. Equip a Blacksmith Hammer in your right hand slot.
4. Mousing over the glowing ingot you should get a menu of alternative items that can be creafted
5. Select the one you want with the mouse wheel and press "E:
6. You now need to pound the glowing ingot with the hammer until it produced what you selected.
7. If the ingot cools down to much you will get a warning message,and you will have to reheat the ingot.

## Crafting

### Tools and Parts required

* Advanced Workstation
* Wooden Hammer or
* Builder Hammer

*And*
* 3 Iron Ingot
* 1 Log Block

## Items Craftable At This Station

  Anvil Curved Iron Band Flat Iron Band Iron Hinge Iron Plate Iron Sheet
Powered Crusher

## Desription

Crushes "xyz Ore" and "xyz Combined (Baked)", needs to be connected to mechanical power like a Windmill or a Water Wheel

See: HowTo:Power on how to set up and connect power to stations.

## Crafting

### Tools and Parts required

* Advanced Workstation
* Wooden Hammer or
* Builder Hammer

*And*
* 8 Straight Solid Stick
* 2 Fiber Rope
* 7 Clay
* 10 Iron Gear
Patch V0.8.5.5.8

* Added - 'Search Lan' in the multiplayer section.
* Changed - Minor optimizations
* Fixed - Some items don't get registered in Settlement Storage
* Fixed - Cheat spawned Yucca Leaf is poisonous and detracts health while harvested leaves add stamina
* Fixed - All spawned tools in Creative mode have reduced damage
* Fixed - Wooden axe is losing more durability than it should
* Fixed - SP/MP fatal error
* Fixed - Logs filling up with Crab status spam
* Fixed - Storage improvements
* 1 Add/Take items by Shift+Left click
* 2 Add/Take 1 amount by double click
* 3 Open/Close animation
* 4 Inventory gets closed after closing the storage widget even if the inventory was open
* 5 Storage UI cant be closed with the Interact button sometimes
* Fixed - Hammerhead position offset
* Fixed - Fine Blacksmith Hammer is changing mesh when attaching/detaching
* Fixed - Settlers don't complete building and fail to build furniture
* Fixed - Attaching Modular weapon parts has a different offset on the preview