Landmarks

Information for other POI like Monuments and minor monuments is condensed on its own page.

## Arena

**Located:** Tier 2

**Alignment:** ???

When in this area all Tier-Based weapon restrictions will be removed, so players will be free to use any weapons they like there without adhering to Tier 2 (or any other) restrictions. This change also serves the purpose of bringing players together who are seeking Battleground/Arena gameplay.

## Derelict City

**Located:** Tier 1(Arctic) & Tier 3(Arid)

**Alignment:** Lawless

**Storage:** Vaults (one in each city)

**NPC Factions:** ???

This is the *RustRPG* equivalent to bandit camp.
Features higher stakes gambling.

## Banks

A planned feature currently not implemented yet! Here is what we know so far though:

**Located:** ???

**Alignment:** ???

**Storage:** Scrap Bank

**NPC Factions:** ???

* Players will be able to deposit and withdraw Scrap like a traditional bank and will see a passive return on their deposits over time. Even though Banks will be guarded, they will also be attackable by Criminal Players who once overcoming the Bank's defenses, will be able to begin robbing it. This will naturally incentivize Lawful Players to not only protect the Bank as a PVP objective, but to also protect their actual investments. If a Bank is successfully robbed, a certain percentage of player investments will be vulnerable to being stolen at a time.
* The Tier 3 Version of the Bank will not just be a Bank, but rather its own mega monument called The Treasury. This particular Monument will be a kind of "Fort Knox" of the game world for Lawful Players. It will be guarded not only by Elite NPC's but by World Bosses such as a specific version of Bradley APC and Patrol Helicopter as well. Long story short, if all defenses are overwhelmed, which would require very serious firepower by a very well-prepared group of Criminal Players, they will eventually get access to a number of ultra-secure Vaults. These will slowly accrue resources, currency, and items of all kinds passively, representing a truly end game objective for Lawless vs. Lawful Players to interact over. There will also be surrounding smaller scale objectives for Criminals to "hit" in the absence of a full-on raid.

## Compounds

**Located:** Tier 1(Western) & Tier 3(Eastern)

**Alignment:** Lawful

**Storage:** Vaults (one in each outpost)

**NPC Factions:** ???

Outposts feature stables, a helipad, garage with vehicle lifts, an expanded gambling area, places to socialize, and more.

This is the *RustRPG* equivalent to outpost.

## Public Landmarks

Public Landmarks start as structures created by players in the open world. From there, a Player or Clan can apply for that structure or series of connected structures to become a Public Landmark by contacting Adun. If approved, doing so will remove its TC count from the Player and Clan who placed the structure(s), allowing for the creation of player or clan-managed structures that can have all kinds of roleplay as well as functional purposes, and will not be restricted by a Player or Clan's Global TC Limit.

Public Landmarks also show on the map as a Map Marker for ease of location, as they will be considered integrated into the world itself.

In the "game world", Public Landmarks are considered "Public Services", and as such are given monthly "stipends" to help with costs of operation, though these are in no way substitutions for what it will actually cost to operate them and are more of a nominal token.

* "Small" Public Landmarks: 1K Scrap / Monthly
* "Medium" Public Landmarks: 2K Scrap / Monthly
* "Large" Public Landmarks: 3K Scrap / Monthly