Path of the Seer

The Path of the Seer teaches you to see with all senses and perform miracles by feel.

**Requirements**: Predictive Dodging (Investigator), Spell Training (Magician), Base Course Set

**Path Completion Bonus**: +1 Perception OR +1 Wisdom

## Core Abilities

**Third Eye**

**Cost**: 400 XP

**Expedited for**: Alertness, Science

**Activation**: Passive

*You have a third eye, either physical or metaphorical, which allows you to see the unseen and predict the unpredictable.*

Gain +4 Initiative.

**Open the Third Eye**

**Prerequisite**: **Third Eye**

**Cost**: 500 XP

**Expedited for**: Alertness, Science

**Activation**: 1 Action, 2 MP

Add your WIS to an immediate Perception or Intelligence check.

**Close the Third Eye**

**Prerequisite**: **Third Eye**

**Cost**: 500 XP

**Expedited for**: Alertness, Science

**Activation**: 1 Action, 2 MP

Add your PER to an immediate Wisdom or Spirit check.

**Third Eye's Protection**

**Prerequisite**: **Third Eye**

**Cost**: 500 XP

**Expedited for**: Alertness, Science

**Activation**: Passive

*Your third eye is always slightly open.*

The first time per Encounter that you are directly hit, gain 2 Alerts. These Alerts may be applied immediately to the current action.

**Perfect Vigilance**

**Prerequisite**: Always Vigilant (Investigator)

**Cost**: 500 XP

**Expedited for**: Alertness, Science

**Activation**: Passive

Vigilance (Fighter) grants 2 Alerts instead of 1 whenever it triggers.

**Sense-Casting**

**Cost**: 400 XP

**Expedited for**: Alertness, Science

**Activation**: Passive

*You are capable of performing magic through sensation of the arcane energy that flows through us all.*

Your casting rolls use Perception instead of Spirit. All spells cost 100 XP less, but all non-spell abilities cost 100 XP more. This effect is not retroactive.

**Read the Heart**

**Prerequisite**: **Sense-Casting**

**Cost**: 500 XP

**Expedited for**: Alertness, Science

**MP Cost**: [ 1 / 2 / 3 ]

**Activation**: 1 Action

**Casting DL**: [ 10 / 14 / 18 ]

**Range**: 30 meters

Choose a target creature. If the target fails a Spirit check versus your Spellpower, you learn the answers to [ 1 / 3 / 5 ] yes or no questions about this creature. At the GM's discretion, these questions may reveal some truths that even the creature doesn't know or acknowledge about themselves; if not, the result received is "unknown."

**Metaphysical Attunement**

**Prerequisite**: **Sense-Casting**

**Cost**: 500 XP

**Expedited for**: Alertness, Science

**Activation**: Passive

Gain +9 max MP but lose -9 max Vim and -3 max HP.

**Aetheric Visions**

**Prerequisites**: **Sense-Casting**, **Open the Third Eye**

**Cost**: 500 XP

**Expedited for**: Alertness, Science

**Activation**: 1 Action, 2 MP

This ability is usable if you have activated **Open the Third Eye** this turn. Fill your Alerts pool (gain the maximum Alerts possible) and gain the buff *Aetheric Visions*: your vision is replaced with aethervision. This buff may be cancelled at will as a Free Reaction.

**Seer's Sight**

**Prerequisites**: **Aetheric Visions**

**Cost**: 600 XP

**Expedited for**: Alertness, Science

**Activation**: Passive

Gain PER \* 10 Accuracy while you have aethervision.

**Seer's Prowess**

**Prerequisites**: **Aetheric Visions**

**Cost**: 600 XP

**Expedited for**: Alertness, Science

**Activation**: Free Reaction, 1 MP

This ability is usable when casting a spell while you have aethervision. Add your WIS to the casting roll.