Attributes

Attributes are similar to the usual STR/DEX/INT system for RPG, but they have differences for each class. Also each attribute has five stages, which give additional bonuses.

You don't receive points for free allocation for each level - they can be gained by performing Heroic Deeds that either award a Fixed Attribute point or a Freely Allocatable one and leveling up also comes with a handful of Free Attribute Points.

Attribute points can be allocated up to 25 on each type but they can exceed this limit if added by equipment. Extra points still provide the benefit of their line but they don't unlock any further milestones, nor are they shown on the scale, but they do work.

Free Attribute Points can be reallocated any time the player in on the Bridge.

## Crusader Attributes

### *Warfare*

***+1% Melee and Ranged damage bonus*** (for every point)

1. **Demolition**: +25% damage bonus vs Cover
2. **Deflection**: +5% bonus to Deflect attacks
3. **Mobility**: +5% bonus to Movement speed
4. **Precision**: +5% Critical Hit Chance bonus
5. **Beast Lore**: +15% damage bonus vs Elite and Boss creatures

### *Toughness*

***+40 HP and Suppression bonus*** (for every point)

1. **Hemophagia**: +10% healing bonus upon Inoculator activation
2. **Rejuvenation**: +30 HP per second bonus to Regeneration
3. **Salamandra**: +10 Heat Resist bonus
4. **Fortitude**: +10 Physical Resist bonus
5. **Absorption**: +5% Damage Reduction bonus

### *Virtue*

***+2 Focus and +1% Suppression Damage bonus*** (for every point)

1. **Purity**: +10 bonus to Warp Resist
2. **Unbending**: +250 bonus to Suppression
3. **Vigor**: Restores 0,5% of max HP and max Suppression for every Focus point spent
4. **Devotion**: +1 Focus point bonus(regeneration?) per second
5. **Juggernaut**: +10% damage bonus in Suppression status Green

## Assassin attributes

### *Accuracy*

***+1% Base Damage*** (for every point)

1. **Dismantle**: +10% Suppression damage bonus
2. **Counter-blow**: 0.5% Max Suppression gained on Hit
3. **Exploitation**: +25% Damage Bonus in Surprise State
4. **Euphoria**: 0.5% Max Hp gained on Hit
5. **Overdrive**: +60% Damage Bonus for 5 seconds on Kill

### *Survival*

***+30 HP and +0.5% dodge*** (for every point)

1. **Momentum**: +5% Dodge bonus in Surprise state
2. **Immuno-flux**: +2 sec to Inoculator effect duration
3. **Quickening**: +5% Movement Speed
4. **Carnophagia**: 1% Max HP gained on Kill
5. **Fluidity**: +10% Supreme Dodge for 5 seconds on Kill

### *Bloodlust*

***+2 Adrenaline and 0.25% Crit Chance*** (for every point)

1. **Bodysurge**: 200% Adrenaline on Hit in Surprise State
2. **Wounding**: +5 Crit Strength
3. **Carnal Squeeze**: 1% Damage Bonus per Adrenaline spent for 5 seconds
4. **Hidden reserve**: 0.5% HP and Suppression gained per adrenaline point spent
5. **Blessed Murder**: 5% Supreme Critical Hit Chance and 5 Crit Strength for 5 seconds on Kill

## Psyker Attributes

### *Force*

***+1% damage*** (for every point)

1. **Dismantle**: +10% Suppression damage
2. **Ethereal Drain**: +10% damage when over 75% maximum Warp Heat
3. **Astral Bleed**: +5% Warp damage
4. **Precision**: +5 Critical Chance
5. **Pain Channeling**: Damage bonus to Psyker spells equal to half of your missing health percentage

### *Resilience*

***+30 HP and Suppression bonus and +1 Warp resistance*** (for every point)

1. **Immuno-flux**: +1 duration to Inoculator effects
2. **Counter-blow**: +5 Suppression bonus per hit
3. **Quickening**: +5% bonus to Movement speed
4. **Bio-resist**: +3 All Resistances
5. **Undying**: Take no damage from spells when over 75% maximum Warp Heat

### *Psy Focus*

***+2 maximum Warp Heat and +0.5 Critical Strength*** (for every point)

1. **Daemonbane**: +5% damage against Daemons
2. **Concordia**: -10% Warp Heat cost to spells
3. **Attunement**: -3 Warp Heat per psyker weapon skill used
4. **Time Warp**: -10% Cooldown for Psyker spells
5. **Sanctic Aura**: Each negative warp anomaly has a 20% chance to become a positive one

### **Logic**

***+1% Base Damage*** (for every point)

1. **Omnispex**: +5 Critical Hit Strength
2. **Scryerskull**: +5% Crit Hit Chance
3. **Machine Might**: +5% Damage Bonus
4. **Conquest Protocol**: 10% Movement Speed
5. **Gloria Mechanicus**: +10% Damage Bonus the Tech Adept and Existing Constructs for 10 seconds after teleporting in (summoning) a new Construct

### **Bionics**

***+40HP and Suppression*** (for every point)

1. **Shroudpsalm**: +5 Suppression gained on hit
2. **Self Repair**: +5% HP for the Constructs
3. **Repulsor Grid**: +5 All-resist
4. **Aegis Protocol**: +10% Damage Reduction for the Constructs
5. **Emnatus field**: 10% Hp gained when teleporting in a construct

### **Mindlink**

***+2 Data Flux and +1% HP to all Constructs*** (for every point)

1. **Psalm Code**: 5% Cooldown Reduction
2. **Data-tether**: 0.5% HP and Suppression Gained per Data-Flux point spent
3. **Infoslave Skull**: 5 Data Flux gained on Construct death
4. **Elimination Protocol**: 10% Damage Bonus for the Constructs
5. **Binaric Clarity**: 1% from all remaining Cooldown per Data-Flux point spent