recursal/Fanatic-Fandom huggingface dataset:
5e Arcane Tradition: Trade

The Trade Tradition is available to the Wizard class.

Some wizards enjoy a more lavish life of a business owner. Trade Wizards like to use their magic to awe and entertain patrons to their establishment. They tend to be generalists that utilize spells from every school of magic. Abjuration spells might be used to protect their business from theft. Conjuration spells like Leomund's Secret Chest might be used to stash their profits. Divination spells might be used for security. Enchantment spells might be used to make customers happier to part with their money. Evocation spells might be used for lighting. Illusion spells might be used to set the ambience and entertain. Necromancy spells like Gentle Repose might be used by a funeral home. Transmutation spells might be used for shop construction or to offer a variety of services.

## Wholesale Discount

Beginning when you select this school at 2nd level, the gold you must spend to copy a wizard spell into your spellbook is halved.

## Salesmanship

When you join the Trade Tradition at 2nd level, you learn 2 languages of your choice. You also become proficient in your choice of two of the
following skills: Deception, Insight, Performance, and Persuasion.

Your proficiency bonus is doubled for any ability check you make that uses either of those skills.

## Lesser Multitasking

Starting at 6th level, you can simultaneously concentrate on 2 harmless spells. Use DM discretion for what spells are harmless. General guidelines are spells that don't deal damage, bestow combat conditions, nor conjure harmful creatures.

## Hearty Diet

Starting at 10th level, you can add your proficiency bonus to your Constitution saves.

## Greater Multitasking

Starting at 14th level, you can simultaneously concentrate on up to 3 spells. You must make a Concentration check vs DC 15 after every minute you simultaneously maintain 3 spells.
Sandstorm Elemental

***Sandstorm Form***. The elemental can move through a space as narrow as 1 inch wide without squeezing. It can enter a hostile creature's space and stop there. If a creature starts its turn in the elemental's space, it must make a DC 13 Constitution saving throw or be blinded until the start of its next turn.

***Sand Glide***. The elemental can burrow through nonmagical sand at its normal move speed. It can drag grappled creatures underground with it at half its move speed.

#### ACTIONS

***Multiattack***. The elemental can make two slam attacks.

***Slam***. *Melee Weapon Attack*: +6 to hit, reach 5ft., one target. *Hit:* 12 (2d8+3) bludgeoning damage.

***Whirlwind (Recharge 4-6)***. Each creature in the elemental's space must make a DC 14 Strength saving throw. On a failure, a target takes 16 (3d8+2) slashing damage and is pushed to a random space 5 feet away from the elemental and knocked prone. On a success, the target takes half slashing damage and isn't pushed nor prone.

***Bury (3/day)***. The elemental performs a Whirlwind attack even if it hasn't recharged. In addition to its normal effects, each target must make a DC 15 Dexterity save or be grappled (escape DC 14). The elemental can grapple one Large creature or up to two Medium or smaller creatures at one time. Until this grapple ends, the target is blind and restrained. If the elemental is standing on sand, it automatically sinks up to 10 feet into the sand and drags each grappled target into a space underground with it.
Poison Vaporizer

***Poison Vaporizer*** is an Engineer at-will attack power for the University of Fluid Dynamics.

Your education has taught you how to spray toxic gasses and other liquids safely. You crafted a vaporizer that deals 1d6 poison damage in a cone. It can be used at-will as an action. You can easily change the shape setting of the area of effect as a bonus action to a 15 foot cone or 10 foot cone. A creature that makes a successful Constitution save versus your Invention save DC takes no damage.

The damage increases by 1d6 when you reach 5th leveI (2d6), 11th leveI (3d6), and 17th leveI (4d6).

You can safetly overload your fuel tank to intensify the blast. Doing so increases damage by +2d6 per Overload Point up to your Overload Max per turn, and creatures that save still take half damage.

Poison vaporizer
engineer attack

**At-Will** ✦ **Keywords**: overload, poison

**Standard Action**

**Range**: Close blast

**Requirement:** both hands

**Special:** You can increases damage by +2d6 per Overload Point up to your Overload Max. Targets save for half if you spend at least 1 point.

**Target:** 10ft cone or 15ft cone

**Attack:** Invention Save DC vs. Constitution

**Hit:** 1d6 poison damage
**Level 5:** 2d6 poison
**Level 11:** 3d6 poison & target is Poisoned
**Level 17:** 4d6 poison
5e Bard College: Thunder

The Bard College: Thunder is available to the Bard class.

Thunder Bards use their music to shape sound to be louder and faster. This College attracts bards that aspire to be stars of rock bands or metal bands.

## Booming Voice

When you join the College of Thunder at 3rd level, you learn the Thaumaturgy cantrip and can cast it as a Bard. This does not count against your number of spells known.

If Thaumaturgy is amplifying your voice while you are required by a spell or an effect to be heard by the target, the spell or effect's range extends to your audible range.

## Thunderous Inspiration

Starting at 3rd level, you can create pockets of relative safety within the effects of your thunder spells. When you cast a thunder spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell’s level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save. You can give a Bardic Inspiration die to each of those chosen creatures without using a Bonus action.

## Crank It Up To Eleven

Starting at 6th level, you can channel more magic into thunder. When you cast an area thunder spell using a higher level spell slot, you gain the additional benefit of your choice by either increasing its diameter by 5 feet for each slot level higher or adding your Charisma modifier to the damage roll.

## Reactive Music

Starting at 14th level, you can use music to deflect attacks you can see. Whenever you are targeted by an attack while wielding a musical instrument, you can use your Reaction to cast a thunder spell that targets the projectile or melee weapon. Projectiles or weapons destroyed in this way deal no damage to you.
Electrolyte Fogger

***Electrolyte Fogger*** is an Engineer at-will attack power for the University of Fluid Dynamics.

Your education has taught you how to spray flaming oils and other liquids safely. You crafted a fogger that deals 1d6 lightning damage in a cone. It can be used at-will as an action. You can easily change the shape setting of the area of effect as a bonus action to a 15 foot cone or 10 foot cone. A creature that makes a successful Dexterity save versus your Invention save DC +1 takes no damage.

The damage increases by 1d6 when you reach 5th leveI (1d12), 11th leveI (1d12+1d6), and 17th leveI (2d12). Starting at 11th level, the Save DC bonus increases from +1 to +2.

You can safetly overload your fuel tank to intensify the blast. Doing so increases damage by +1d12 per Overload Point up to your Overload Max per turn, and creatures that save still take half damage.

Electrolyte fogger
engineer attack

**At-Will** ✦ **Keywords**: overload, lightning

**Standard Action**

**Range**: Close blast

**Requirement:** both hands

**Special:** You can increases damage by +1d12 per Overload Point up to your Overload Max. Targets save for half if you spend at least 1 point.

**Target:** 10ft cone or 15ft cone

**Attack:** Invention Save DC +1 vs. Dexterity

**Hit:** 1d6 lightning damage
**Level 5:** 1d12 lightning
**Level 11:** 1d12 +1d6 lightning & the Save DC bonus increases from +1 to +2
**Level 17:** 2d12 lightning
5e Sorcerous Origin: Shadow Blooded

Shadow Blooded is a Sorcerous Origin available to the Sorcerer Class.

Shadow Blooded Sorcerers are a descent of a denizen from the Plane of Shadow. They can naturally shape elemental shadow into magical effects. They also can mimic abilities from the Material Plane.

## Shadow Proficiency

The arcane magic you command is infused with elemental shadow. You can speak, read, and write one language of your choice. You are also proficient with one skill, tool, weapon, or magical focus of your choice.

In addition, you gain 60 foot Darkvision.

## Shadow Evocation

Starting at 1st level, you gain an extra spell known in addition to your spells known. Choose an evocation spell from the Sorcerer spell list of a spell level that you can cast. This choice of spell can be changed once every long rest, but it can only be a Sorcerer spell from the school of evocation.

Starting at 14th level, you can choose a different Sorcerer evocation spell every short or long rest.

## Shadow Conjuration

Starting at 6th level, you gain an extra spell known in addition to your spells known. Choose a conjuration spell from the Sorcerer spell list of a spell level that you can cast. This choice of spell can be changed once every long rest, but it can only be a Sorcerer spell from the school of conjuration.

Starting at 14th level, you can choose a different Sorcerer conjuration spell every short or long rest.

## Shadow Feat

Starting at 6th level, you gain a bonus feat. You must meet the prerequisites for this feat. You can choose to change your bonus feat to any other feat for which you meet the prerequisites when you level up.

Starting at 18th level, your choice can instead be changed each long rest.

## Shadow Magic

Starting at 14th level, pick any two 7th level or lower spells from any class spell list, and add them to your spells known as Sorcerer spells. These do not count against your number of spells known.

## Shadow Class Feature

Starting at 18th level, gain any one level 17 class feature or lower from any class. If the class feature scales with class level, use only half your Sorcerer level.
5e Spell: Spore

## Spore

*2nd-level transmutation*
**Casting Time:** 1 action
**Range:** Touch
**Components:** V, S, M (a wet surface)
**Duration:** 1 hour or until triggered

You create a mushroom on a wet surface you touch. The next creature other than you to get within 5 feet of the mushroom triggers its spores. The creature must make a Constitution save or suffer this spell's effects for 1 minute. The mushroom is inconspicuous and requires a successful Intelligence (Nature) check against your spell save DC to be found.

When you cast Spore, choose either a sleep or poison effect.

**Sleep**. The creature falls asleep. Any creature immune to charms is immune to this effect.

**Poison**. The creature gains the Poisoned condition and takes 3d4 poison damage. It continues to take 1d4 poison damage at the start of its turn. The creature makes a saving throw at the end of its turns to end this effect.

**At Higher Levels**. When you cast this spell using a spell slot of 3rd level or higher, the initial poison damage increases by 1d4 for each level above 2nd.
Dual strike

Dual strike
engineer attack

**At-Will** ✦ **Keywords**: weapon

**Standard Action**

**Range**: Melee weapon

**Requirement:** both gauntlets free

**Target:** one creature

**Attack:** Intelligence vs. AC (main weapon)

**Hit:** 1d6 + Intelligence modifier bludgeoning damage

**Effect:** Make a secondary attack.

**Secondary Target:** one creature other than the primary target

**Secondary Attack:** Intelligence vs. AC (off-hand)

**Hit:** Intelligence modifier bludgeoning damage

***Dual strike*** is a Mechanized Armor engineer at-will attack power. It requires having both guantlets free, and allows attacks against different targets with each weapon. Each attack deals damage on a hit.
5e Condition: Insane

The creature has disadvantage on all ability checks and saving throws for Wisdom and Charisma. The creature now considers all its allies as enemies, such as allies granting soft cover to its enemies and making its ranged attacks have disadvantage while they are adjacent to it. Additionally, the creature has disadvantage on Concentration checks.
5e Ranger Archetype: Warden

The Ranger Archetype: Warden is available to the Ranger class.

Wardens are guardians of the land.

## Well Fed

At 3rd level, you are more likely to be able to find food in any natural environment. You have advantage on checks to forage for food. When foraging, you find twice as much food as you normally would, and thrice as much food in your favored terrain.

Additionally, you gain 3 maximum hit points. For every Ranger level higher than 3rd, your hit point maximum increases by an additional 1 hit point.

## Moving Target

Starting at 5th level, when you move at least 10 feet, you gain advantage on Dexterity saving throws, and all ranged attacks against you have disadvantage until the start of your next turn.

## Moving Target

Starting at 7th level, when you move at least 10 feet, you gain advantage on Dexterity saving throws, and all ranged attacks against you have disadvantage until the start of your next turn.

## Opportunist

Starting at 11th level, when you make an attack with advantage, you may spend your Bonus Action to make another attack also with advantage against the same target.

## Ambush

Starting at 15th level, if you damage a creature whom hasn't acted yet, the creature must make a Wisdom save or be Frightened until the end of its next turn.
5e Monster: Jokey Smurf

***Distraction***. The smurf can make a hide check on any turn it hits with Gift.

***Siege Monster***. The smurf deals 1d10 fire damage to objects and structures.

#### ACTIONS

***Multiattack***. The smurf can make two gift attacks, each attack must have a different target.

***Gift***. Melee Attack: +7 to hit vs the target's passive Insight, reach 5 ft., one target. Hit: The target is left holding a box wrapped in ribbon that is tied into a bow. The target must make a Wisdom (Insight) check vs DC 15 or be compelled to open the box. This check is made with disadvantage if the target is an ally. The box explodes when opened, covering the target with carbon and filling the 5 foot cube with confetti until the start of the smurf's next turn.
Denting blows

Denting blows
engineer attack

You rapidly punch a target's armor or shield.

**Daily** ✦ **Keywords**: weapon

**Standard Action**

**Range**: Melee weapon

**Target:** one creature

**Attack:** Invention save DC vs. Dexterity

**Hit:** 2d8 + Intelligence modifier bludgeoning damage and the target suffers -3 penalty to AC.

*Level 6:* 3d8 + Intelligence modifier bludgeoning

*Level 14:* 4d8 + Intelligence modifier bludgeoning
**Miss:** Intelligence modifier bludgeoning damage and the target suffers a -1 penalty to AC.

**Aftereffect:** The target's AC recovers by 1 at the start of each of its turns.

***Denting blows*** is a Mechanized Armor engineer daily melee attack.
Dust Bunny

*Tiny elemental, neutral*
Armor Class 12
Hit Points 5 (2d4)
Speed 20ft.
STR 5 (-3)
DEX 14 (+2)
CON 10 (+0)
INT 3 (-4)
WIS 11 (+0)
CHA 12 (+1)
Damage Vulnerabilities fire
Damage Immunities poison
Condition Immunities poisoned
Skills Perception +2
Senses darkvision 30 ft., passive Perception 12
Languages Auran, Terran
Challenge 0 (10 XP)

***False Appearance***. While the elemental remains motionless, it is indistinguishable from an ordinary dust bunny.

***Keen Smell***. The elemental has advantage on Wisdom (Perception) checks that rely on smell.

#### ACTIONS

***Nibble***. *Melee Weapon Attack*: +0 to hit, reach 0ft., one target in its space. *Hit:* 1 piercing damage.
SOTS 2015

It wouldn't be Song of the Summer without some kind of drama. This year there was a small but vocal group of Tens who took to the sTens page to complain about the song selection. After much arguing, and a stern lecture from Andrew Walsh wherein he referred to the naysayers as "punch bowl turds" - or PBTs for short - it was decided that in addition to the official bracket, there would be a bracket on the sTens page , filled with darkhorse nominees like the "Song of Cats" and "My Beard is a Face Hider." At press time, Steve "Stu" "Stu-Bot" Neuman's nomination - Serengeti's Dennehya beautiful ode to Chicago, character actor Brian Dennehy, and onions - was in the lead with over 100 votes. On August 19th at Chateau Ste Michelle in Woodinville, the winner of the official bracket and the winner of the Scrappy-Doo sTens poll went head to head to determine which song will reign supreme for the summer of 2015, and the winner was Elle King with her jam Ex's & Oh's. Rob Schneider must be so proud!

## Winner: Ex's & Oh's - Elle King

**Nominees:**
Back 2 U - Sisters

Bad Blood - Taylor Swift

Can't Feel My Face - The Weeknd

Cheerleader - OMI

Dreams - Beck

Don't Wanna Fight - Alabama Shakes

Electric Love - B0RNS

Gold - Kiiara

I Know There's Gonna Be (Good Times) - Jamie xx (ft. Young Thug & Popcaan)

Lean On - Major Lazer & DJ Snake

My Type - Saint Motel

New Obsession - Frankie

On the Regular - Shamir

Shut Up and Dance - Walk the Moon

Trap Queen - Fetty Wap
Uppercut

Uppercut
engineer attack

You swing upwards to hit your target in the head.

**Daily** ✦ **Keywords**: weapon

**Standard Action**

**Range**: Melee weapon

**Requirement:** You cannot use this power if you cannot reach the target's head.

**Special:** If you roll a critical hit on an Uppercut, the target automatically fails any concentration check and is knocked prone.

**Target:** one creature

**Attack:** Intelligence vs. AC

**Hit:** 2d8 + Intelligence modifier bludgeoning damage. The target must make a concentration check with disadvantage.

*Level 6:* 3d8 + Intelligence modifier bludgeoning

*Level 14:* 4d8 + Intelligence modifier bludgeoning
**Miss:** Intelligence modifier bludgeoning damage

***Uppercut*** is a Mechanized Armor engineer daily melee attack.
Jubilee line

Jubilee line is gray and it is an Transport for Stockstad line from London. It connects Waltham Bay Beach in the North-west with Northolt in the east.

## History

The first section of the Jubilee Line was opened in 1979 by Transport for Stockstad (TFS) between Downtown Circus and Northolt as a special service. However, only the section between Downtown Circus and Baker Street was served as a three-station shuttle on 1 December 1989 due to shortage of trains and the absence of a depot. The trains had to be sent deep down through the eastern tunnel portal near Stanmore.

In 1999, the Jubilee Line Extension project (JLEP) led to the extension of the line from Downtown Circus to Waltham Bay Beach with intermediate stations at Westminster and Canary Wharf. The extension features stations with modern architecture where ticket halls are spacious and with modern equipment such as CCTV and modern lighting. However, due to shortage of funds and a fault in planning, the stations are not made step-free where no lifts were installed. This delayed the opening of the line to 2 January 2000 instead of 16 October 1999. Westminster station opening was also delayed until 5 May 2000 due to the complexity of the works as the platforms are in a stacked layout where northbound trains use the upper platform to Waltham Bay Beach. The service demand was a failure as TFS failed to address accessibility issues to the stations. The line was closed to passenger service in November 2007 due to expensive fares and the lack of funds to install lifts in the stations.

Later, works at Stratford station resumed to bring an extension to the line to Northolt. When works have been completed in 2009, the extension did not occur until 21 June 2010. The Jubilee line was long forgotten and rundown until the start of refurbishment works at Downtown Circus in 2015 where the whole station was remodeled and to provide step-free access to the station. Lifts were to be built at Waltham Bay Beach to provide step-free access for customers wishing to visit the beach and Westminster will have new passageways to link to the Circle Line via escalators. Despite works being completed in December, the extension did not open until 12 January 2016. The line between Stratford and Northolt was closed in conjunction with the extension due to Northolt area redevelopment where the tunnels had to be realigned and stations had to be relocated. The line never reopened. Meanwhile, the passenger demand to Waltham Bay Beach was lower than ever and TFS decided to remove the lifts and relocate them to Elephant & Castle on the Bakerloo Line and Downtown Circus new Leslie Green building.

## Line Stretching

The line starts in tunnel with four platforms at Waltham Bay Beach via Westminster with the northbound tracks to Waltham Bay Beach running above the southbound, passing through busy central stations such as Tottenham Court Road and Baker Street to Stratford. The line then ascends to arrive at a trench at Stanmore. The line then ascends again to level with street level to Northolt.
5e Arcane Tradition: Mystic Theurgy

The Mystic Theurgy Arcane Tradition is available to the Wizard class.

The quest for knowledge has these wizards reaching beyond the normal scope of arcane magic. Through devoted study, Mystic Theurges learn Cleric or Druid spells in addition to their wizard spells.

## Expanded Spell List

Starting at 2nd level, Mystic Theurgy lets you choose from an expanded spell list of spells when you prepare spells. The following are shared spells between Cleric and Druid that aren't already on the Wizard list. These spells do not need to be in your spellbook to be prepared. In addition to preparing your wizard spells, you may prepare a number of these expanded spells equal to half your wizard level + your Wisdom modifier (minimum 1).

Mystic Theurgy Expanded Spells
 2nd
 3rd
 4th
 5th

## Divine Cantrips

When you join the Mystic Theurgy Arcane Tradition at 2nd level, you learn 1 Cleric cantrip or Druid cantrip of your choice.

At 6th evel, learn 1 more Cleric cantrip or Druid cantrip.

At 10th level, learn 1 more Cleric cantrip or Druid cantrip.

## Divine Learning

Starting at 6th level, add 1 spell of your choice from the Cleric spell list and 1 spell of your choice from the Druid spell list to your Expanded Spell List.

At 10th level, add 1 more spell of your choice from the Cleric spell list and 1 more spell of your choice from the Druid spell list to your Expanded Spell List.

At 14th level, add 1 more spell of your choice from the Cleric spell list and 1 more spell of your choice from the Druid spell list to your Expanded Spell List.

## Mystic Theurgy Mastery

Starting at 14th level, you can prepare 1 extra spell that can be any spell on the Cleric or Druid spell list of a spell level you are capable of casting.
5e Monastic Tradition: Way of the Dragon

The Way of the Dragon is a Monastic Tradition available to the Monk class.

Dragons are the pinnacle of martial ferocity. Monks that follow the Way of the Dragon focus on powerful attacks and fortitude.

## Dragon Claw

When you join the dragon monastery, you learn the Dragon Claw technique. Starting at 3rd level, whenever you hit a creature with one of the unarmed attacks granted by your flurry of blows, you can impose your choice for one of the following effects on the target:

* It must succeed on a Constitution save, or be Silenced until the end of its next turn.
* It must succeed on a Dexterity save, or be Blinded until the end of its next turn.
* It must succeed on a Strength save, or be Grappled by you. Breaking out is handled normally.

## Dragon-tail Kick

Starting at 6th level, you can spend 1 ki to deliver a mighty kick to the head or leg sweep as a Bonus Action. Target up to 2 creatures adjacent to each other within your unarmed reach. Each must succeed on a Dexterity save or take twice your unarmed damage dice and fall prone. The save is made with disadvantage if you hit the creature with an unarmed attack this turn.

Starting at 11th level, add your Wisdom modifier to the damage.

## Zen Maneuvers

Starting at 11th level, add double your proficiency bonus to Athletics. Also you can make Wisdom (Athletics) checks in place of Strength (Athletics).

Additionally, you can sacrifice one of your unarmed attacks to swap spaces with a creature if you are in a grapple with the creature. This swap does not provoke Opportunity Attacks.

## Dragon Master

Starting at 17th level, you can create a 5 foot radius zone of influence centered on you for 1 minute. Spend 3 ki to create the zone as a Reaction to starting a Grapple. For creatures completely within the zone:

* Your unarmed attacks against the creature score a critical hit on a roll of 18–20.
* You can use Dragon Claw on Opportunity Attacks against the creature.
* You can still take Opportunity Attacks against creatures that would otherwise be immune to them.
* Blind and Silence conditions from Dragon Claw don't end while you are Grappling the creature.
* You can make the creature Pinned as an opposed Athletics check if it is Prone while you are Grappling it. The only action the creature can take while Pinned is to escape the Grapple, and is otherwise incapacitated.
Lin Xin

* Teen (Donghua)
* Child (Donghua)
* Teenager
* Adult

He was first introduced when Long Haochen went to the Auction House to buy supplies.

## Appearance

He is quite tall, has a sturdy looking body and the look of a dapper rich boy. He has shoulder length dark green hair and shiny green eyes. He is mostly seen wearing a green magician/alchemist robe.

In the Donghua, he is seen wearing a rather expensive looking suit, and is very handsome.

## Personality

A guy who thinks there's no man who can be prettier than him, until he met Long Haochen. It's shown that all he cares about is himself, but later on it's proven wrong, as he protects the ones that are weaker than him.

He has a lot of pride, is pretty confident and will not break the promises that he makes.

## Abilities

### Alchemy

He's shown to be capable of making really good and expensive potions using his alchemy, and is also quite capable of using his magic staff for both attack and defence.

### Charismatic

He has shown the ability to use his looks, moves, and charms to persuade people and deescalate situations. He talked his opponent down, from using fire magic in a fight to a simple contest of mimicry, as to not hurt them.

### Fire Mastery

He is shown to be an expert in flame magic, control, and spectacle.

He can manipulate fire to such a degree that not only is he able to create the shape of an object but also replicate its functions perfectly.

He is also capable of creating many kinds of flame constructs, like a piano, a dress, a fireball, a paper airplane etc.

## Relationships

### Li Xin

Though at first they appear to be mere acquaintances that only shared a connection with each other through Haochen, their relationship seemingly makes a huge leap as a result of the the two having a quarrel about why he "can't" use offensive type magic in such a life threatening situation, Lin Xin then responding to her questions by mindlessly mentioning his past, in which his family seemingly died by mages that had used fire, which is why he denies to learn a offensive magic. Afterwards Li Xin calls him out to talk privately and apologizes for bringing out his past, he then teases her and they kiss, which one could easily say that she had developed feelings for him.

## Etymology

* **Lin** means "forest, wood, jungle" (林).
* **Xin** means "used in names" (鑫).
Shadow Mephit

***Feature***.

***False Appearance***. While the shadow mephit remains motionless, it is indistinguishable from ordinary, inanimate shadow.

#### ACTIONS

***Multiattack***. The mephit can make two touch attacks.

***Touch***. *Melee Weapon Attack*: +6 to hit, reach 5ft., one target. *Hit:* 10 (2d6+3) fire damage + 5 (2d4) necrotic damage.

***Shadow Breath (Recharge 6)***.
Andrew Walsh

Andrew Walsh is the producer/sidekick for Too Beautiful To Live. He lives in the Roosevelt neighborhood of Seattle with his girlfriend Genevieve and their cats Theodore Murray and Professor Bananas.

Nicknames: Hollywood, Boom-Boom, Fireball, Hodor, El Ropo, The Soulful Rocker From New Hampshire, Neanderwalsh.

Email: andrew@tbtl.net

Twitter: @andrew\_walsh
Slam attack

Slam attack
engineer attack

You make a double fisted melee attack.

**At-Will** ✦ **Keywords**: weapon

**Standard Action**

**Range**: Melee weapon

**Requirement:** Both hands must be free

**Special:** Treat this as a 2 handed weapon. This power only deals 1 dice of damage against damage reduction vs bludgeoning, but the other bonuses are not halved.

**Target:** one creature

**Attack:** Intelligence vs. AC

**Hit:** 2d6 + Intelligence modifier bludgeoning damage

***Slam attack*** is a Mechanized Armor engineer at-will melee attack.
Doll

*Tiny construct, neutral*
Armor Class 12
Hit Points 5 (2d4)
Speed 20ft., Climb 5ft.
STR 4 (-3)
DEX 15 (+2)
CON 11 (+0)
INT 10 (+0)
WIS 10 (+0)
CHA 7 (-2)
Damage Vulnerabilities fire
Damage Immunities poison
Condition Immunities charmed, poisoned
Skills Stealth +4
Senses darkvision 60 ft., passive Perception 10
Languages same as creator
Challenge 0 (10 XP)

***False Appearance***. While the doll remains motionless, it is indistinguishable from an ordinary, inanimate doll.

#### ACTIONS

***Scissors***. Melee Weapon Attack: +4 to hit, reach 0 ft., one target in the doll's space.
Hit: 1 piercing damage.

***Terrifying Glare**.* The doll targets one creature it can see within 30 feet of it. If the target can see the doll, the target must succeed on a DC 10 Wisdom saving throw or be magically frightened until the end of the doll's next turn. The frightened target is paralyzed.
SOTS 2011

## Song of the Summer 2011

### Winner: **Well OK Honey - Jenny O**

Finalists:

Edge of Glory - Lady Gaga

The Lazy Song - Bruno Mars

Moneygrabber - Fitz and The Tantrums

Price Tag - Jessie J ft. B.o.B.

Pumped Up Kicks - Foster the People

Rolling In The Deep - Adele

Sunshine - Rye Rye ft. M.I.A.

Sydney I'll Come Running - Brett Dennen

Turn Off This Song and Go Outside - The Lonely Forest

Up Up Up - Givers

Where Not to Look For Freedom - The Belle Brigade

You Are Not a Robot - Hoodie Allen
Friendos

Aaron Roden: http://www.air-raid.net/

Andy Haynes: http://imandyhaynes.com/

Camaro Kev: http://kickinginzubaz.blogspot.com/

Chris Hayes: http://chrishayes.org/

Mike Pesca: http://www.slate.com/articles/podcasts/gist.html

The Mummy

The StuBot  https://twitter.com/RandBallsStu

Steve Nelson  https://twitter.com/stevenelsonmn
Белорусская черно-пестрая свинья

Порода выведена в 1976 году. Относится к универсальному направлению продуктивности.

Белорусская черно-пестрая порода создана в результате селекционных работ из местных свиней и завезенных британских пород. Современные свиньи этой породы — результат скрещивания йоркширов, беркширов, ландрасов, эстонской беконной и других породы.

Эта порода имеет мясо-сальный и мясной типы. Крупные крепкие свиньи набирают вес во взрослом состоянии 340-350 кг (хряки) и 240-250 кг (матки). Плодовитость средняя — до 10 поросят за приплод. Кормозатраты — 4 к.е. на 1 кг прироста веса.

В России распространена в областях, граничащих с Беларусью.
Flamethrower

***Flamethrower*** is an Engineer at-will attack power for the University of Fluid Dynamics.

Your education has taught you how to spray flaming oils and other liquids safely. You crafted a flame thrower that deals 1d6 fire damage in a cone or line. It can be used at-will as an action. You can easily change the shape setting of the area of effect as a bonus action to a 15 foot cone, 10 foot cone, or 20 foot line. A creature that makes a successful Dexterity save versus your Invention save DC takes no damage.

The damage increases by 1d6 when you reach 5th leveI (2d6), 11th leveI (3d6), and 17th leveI (4d6). The target also becomes frightened starting at 11th level.

You can safetly overload your fuel tank to intensify the blast. Doing so increases damage by +2d6 per Overload Point up to your Overload Max per turn, and creatures that save still take half damage.

Flamethrower
engineer attack

"Toasty..."

**At-Will** ✦ **Keywords**: overload, fire

**Standard Action**

**Range**: Close blast

**Requirement:** both hands

**Special:** You can increases damage by +2d6 per Overload Point up to your Overload Max. Targets save for half if you spend at least 1 point.

**Target:** 10ft cone, 15ft cone, or 20ft line

**Attack:** Invention Save DC vs. Dexterity

**Hit:** 1d6 fire damage & ignites flammable objects
**Level 5:** 2d6 fire
**Level 11:** 3d6 fire & frightened until end of its turn
**Level 17:** 4d6 fire
5e Spell: Magic Mushroom

## Magic Mushroom

*4th-level transmutation*
**Casting Time:** 1 hour
**Range:** Touch
**Components:** V, S, M (a handful of dirt)
**Duration:** until dispelled or consumed

You create a magic mushroom. When you cast Magic Mushroom, choose either a Detect Magic, Enlarge/Reduce, or Healing effect. Any creature that consumes the mushroom will be subjected to the chosen effect for a duration of 1 minute.

**Detect Magic**. The creature see magical auras within 60 feet of you. It can determine the aura's school of magic as a Bonus Action. The effect can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

**Enlarge/Reduce**. The creature grows or shrinks in size, depending which version of this spell you cast. Other than duration, this effect functions like the Enlarge/Reduce spell's effect.

**Healing**. The creature heals 3d8 + your casting ability modifier hit points and heals 1 hit point at the start of each of its turns.
Too Beautiful To Live Wiki

## Welcome to the Too Beautiful To Live Wiki!

A guide to the podcast Too Beautiful To Live (TBTL).

## What is TBTL?

TBTL is a daily podcast hosted by Luke Burbank and producer/sidekick Andrew Walsh. The show covers a variety of topics, but almost always veers off into uncharted waters where Luke and Andrew find themselves sharing the hilarious, sad, or embarrassing details of their personal lives. The very first terrestrial radio broadcast was January 7, 2008 on KIRO 710am and ended (on radio 97.3 KIRO FM) on September 11, 2009. A TENth anniversary celebration is in the works!

Since the show was founded in 2008, the inside jokes and show lore have built up layer by layer. This wiki serves as a guide to the show in all its permutations. After all - if we forget our TBTL history, we're doomed to repeat it!
Regional Groups

There are numerous Facebook groups specific to a state or city. Join a group and meet some Tens who live in your area - then your imaginary friendos can become friendos IRL!

FloraTens

NorCal TBTL 10s!

SoCal Tens

TBTL Bainbridge Island Tens

TBTL Bostens

TBTL Chicago Tens

TBTL Colorado Tens

TBTL Iowa Tens

TBTL MinnesoTens

TBTL North DakoTens

TBTL NYC Tens

TBTL PDX Tens

TBTL Seattle Tens

TBTL STL Tens

TBTL WashingTens in DC
2012

Notable Guests
 Events

Hey, it's 2012! In January, TBTL had a triumphant return to the airwaves when the 1000th show aired on KIRO radio. Andrew got his own show. Please summarize the year here! And please start filling in the table below with episode number, date, title (link to the audio over at tbtl.net), and the summary of the episode.

## January

January 2012
 987
5e Bard College: Music of the Elements

The Bard College: Music of the Elements is available to the Bard class.

Bards who study the Music of the Elements have a deeper understanding of the universal inner workings. The Music of the Elements focuses on the primordial aspects of the songs of creation.

## Expanded Spell List

Starting at 3rd level, the College of Elemental Music lets you choose from an expanded spell list of spells when you learn a Bard spell. The following spells are added to the Bard spell list for you.

Music of the Elements Expanded Spells

## Elemental Attunement

When you join the College of Elemental Music at 3rd level, you learn Primordial. You also learn your choice of one of the following bonus cantrips: Control flames, Gust, Mold earth, or Shape water. Your choice of cantrip doesn't count against your number of cantrips known.

At 6th level, you can choose a 2nd Elemental Attunement cantrip.

At 10th level, you can choose a 3rd Elemental Attunement cantrip.

At 14th level, you learn the last Elemental Attunement cantrip.

## Elemental Inspiration

Starting at 6th level, allies may add your Bardic Inspiration die to a weapon damage roll with their choice of acid, cold, fire, lightning, or thunder damage.

Alternatively, as an action, you can spend a number of bardic inspiration equal to the spell level to cast any spell from the Music of the Elements expanded spell list, even if you don't know the spell. This doesn't consume a spell slot, but you must use a musical instrument as a focus to cast in this way with inspiration, even if the spell doesn't normally have material components.

## Elemental Familiar

Starting at 14th level, you learn the find familiar spell and can cast it as a ritual. The spell doesn’t count against your number of spells known. When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: Air elemental, Earth elemental, Fire elemental, or Water elemental.

Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own.
Special Guests

Adam Carolla

* November 2012: http://www.infiniteguest.org/tbtl/2012/11/adam-carolla/

* April 2014: http://www.infiniteguest.org/tbtl/2014/04/adam-carolla-is-saving-podcasts/

Alex Borstein

* March 2013: http://www.infiniteguest.org/tbtl/2013/03/from-family-guy-and-madtv-alex-borstein/

Chris Hayes

* February 2013: http://www.infiniteguest.org/tbtl/2013/02/msnbcs-chris-hayes/
* April 2013: http://www.infiniteguest.org/tbtl/2013/04/chris-hayes/

Dan Savage

* March 2013: http://www.infiniteguest.org/tbtl/2013/03/live-from-a-basement-featuring-dan-savage/

Dana Gould

* December 2011: http://www.infiniteguest.org/tbtl/2011/12/the-dana-gould-interview/

Eddie Pepitone

* February 2013: http://www.infiniteguest.org/tbtl/2013/02/hey-its-eddie-pepitone/

George R. R. Martin

* July 2012: http://www.infiniteguest.org/tbtl/2012/07/game-of-thrones-author-george-rr-martin/

* April 2014: http://www.infiniteguest.org/tbtl/2014/04/george-rr-martin-talks-game-of-thrones/

Ira Glass

* January 2012: http://www.infiniteguest.org/tbtl/2012/01/ira-glass/
* September 2012: http://www.infiniteguest.org/tbtl/2012/09/ira-glass-we-accept-your-apology/

Jeff Garlin

* October 2012: http://www.infiniteguest.org/tbtl/2012/10/jeff-garlin-2/
* March 2013: http://www.infiniteguest.org/tbtl/2013/03/jeff-garlin/

Jordan Peele

* November 2012: http://www.infiniteguest.org/tbtl/2012/11/from-key-and-peele-jordan-peele/

Ken Marino

* March 2013: http://www.infiniteguest.org/tbtl/2013/03/ken-marino/

Kristen Schaal

* June 2014: http://www.infiniteguest.org/tbtl/2014/06/kristen-schaal/
* March 2015: http://www.infiniteguest.org/tbtl/2015/03/kristen-schaal-the-jinx-and-luke-the-cat-burglar/

Kumail Nanjiani

* http://www.infiniteguest.org/tbtl/2013/07/kumail-nanjiani-is-a-beta-male/

Moshe Kasher

* May 1, 2012: http://www.infiniteguest.org/tbtl/2012/05/moshe-kasher/

Mike Daisey

* May 2013: http://www.infiniteguest.org/tbtl/2013/05/the-return-of-mike-daisey/

Neil Hamburger

* May 2011: http://www.infiniteguest.org/tbtl/2011/05/neil-hamburger/

Patton Oswalt

* April 2013: http://www.infiniteguest.org/tbtl/2013/04/patton-oswalt-officially-crushing-it/

Sasha Frere-Jones

* February 2009: http://www.infiniteguest.org/tbtl/2009/02/february-5-2009-hour-2/

Stephen Tobolowsky

* May 2013, part 2: http://www.infiniteguest.org/tbtl/2013/05/stephen-tobolowsky-part-2-2/
* May 2013, part 1: http://www.infiniteguest.org/tbtl/2013/05/stephen-tobolowsky-part-1-2/

Tom Douglas

* March 2010: http://www.infiniteguest.org/tbtl/2010/03/march-31-2010/

Weird Al

* June 2013: http://www.infiniteguest.org/tbtl/2013/06/weird-al-yankovic/
* July 2014: http://www.infiniteguest.org/tbtl/2014/07/weird-al/
5e Bard College: Beguilement

The College of Beguilment is available to the Bard class

Beguiler Bards like bedazzling their foes with their force of personality. Their fast mouths and quick wit leave their audience at a loss for words. When making a deal with a Beguiler Bard, make sure you still have your fingers and toes, and then count your relatives. They always have a flashy trick up their sleeve.

## Fast Talker

When you join the College of Beguilement at 3rd level, you gain proficiency in Deception.

Additionally, you can use your Bonus Action to make a Charisma (Deception) check opposed by a creature's Wisdom (Insight). The creature has advantage on this contest if the creature is hostile.

If you succeed, you have advantage on attack rolls against the creature until the end of your turn. You and the creature must share a language. You may use this feature a number of times equal to your Charisma modifier (minimum 1) before a long rest.

## Beguiling Spell

Also at 3rd level, add Command to your spells known as a Bard spell. This doesn't count against your number of spells known.

Additionally, creatures have disadvantage on their saves against your Enchantment and Illusion spells whenever you have advantage on attack rolls against them.

## Bedazzling Inspiration

Starting at 6th level, an extra ally gains your Bardic Inspiration whenever you give it.

## Beguiling Mastery

At 14th level, choose one of the following:

* Enchantment Mastery - Your enchantment spells no longer provoke hostility when they end.
* Illusion Mastery - Your illusions are still believable to each creature unless it has personally taken an Action to disbelieve it.
SOTS 2013

## Song of the Summer 2013

### Winner:**I Love It - Icona Pop ft. Charli XCX**

Finalists:

Blurred Lines - Robin Thicke ft. T.I., Pharell

Can't Hold Us - Macklemore and Ryan Lewis ft. Ray Dalton

Closer - Tegan and Sara

Diane Young - Vampire Weekend

Get Lucky - Daft Punk ft. Pharell

Inner Ninja - Classified ft. David Myles

Lightning Bolt - Jake Bugg

Out of My League - Fitz and the Tantrums

Q.U.E.E.N. - Janelle Monae ft. Erykah Badu

Radioactive - Imagine Dragons

Recover - CHVRCHES

Remix (I Like The) - New Kids on the Block

Royals - Lorde

San Francisco - The Mowgli's

We The Common (For Valerie Bolden) - Thao & the Get Down Stay Down
5e Monastic Tradition: Military Tradition

The Military Tradition is a Monastic Tradition available to the Monk class.

The Military Tradition of hand to hand combat was developed for archers.

## Military Training

Starting at 3rd level, you gain proficiency with all ranged weapons. Also you can add your proficiency bonus to improvised melee attacks with ranged weapons. Treat all uses of ranged weapons as Monk weapons.

In addition, you can deflect missiles even while wielding a 2 handed ranged weapon.

## Fighting Style

Starting at 6th level, add +2 to attack rolls with ranged weapons, monk weapons, and unarmed strikes.

## Ki Archery

Starting at 11th level, all your ki powers now also apply to ranged weapons.

## Superior Critical

Starting at 17th level, your weapon attacks score a critical hit on a roll of 18 - 20.
2015

Notable Guests
 Events

2015 brought some big changes to TBTL. The show was picked up by the Infinite Guest podcasting network, enabling Andrew to quit his day job and devote himself to the show full-time.

In March things got really meta when Mike Frizzell and Christy Wise launched their own podcast devoted to TBTL - the Little Red Bandwagon .

The annual TBTL-a-Thon was a success. Tens were able to snag some really great thank-you gifts, including stuffed Luke and Andrew dolls. You can't get the sweet thank-you gifts anymore, but please consider making a donation to support TBTL today!

In May, the Tens gathered at Safeco Field to watch the Mariners face off against the Cleveland Indians.

The annual Song of the Summer contest was not without controversy, but will culminate in another great picnic at the beautiful Chateau Ste Michelle winery in Woodinville, WA on August 19, 2015.
Alledia

**Alledia** is the main setting of the Odyssey series.

## Geographical Features

The world of Alledia is comprised of twelve continents, with several large and small islands scattered throughout the world. Kalimdor, Khaz Modan and Jhamora are located in the western hemisphere while Lordaeron, Sakaar, Dìqiú, Chikyūu, Draenor, Calormen, and Northrend are located to the east. Two frozen continents known as Arctos and Meridion are located at the north and south poles of the planet.

Alledia also has two moons, Satina and Urthalis.

## Native Races

Alledia is home to a wide variety of races from all across the world.

Some of the more common races include Humans, Beastfolk, Elves, Dwarves, Gnomes, Goblins and Qunari.
SOTS 2014

## Song of the Summer 2014

### Winner: **Swimming Pool Blues - Miniature Tigers**

Finalists:

Boom Clap - Charli XCX

Come With Me Now - KONGOS

Fancy - Iggy Azalea

Habits (Stay High) - Tove Lo

Hideaway - Kiesza

Holding On For Life - Broken Bells

I Wanna Get Better - Bleachers

Jealous (I Ain't With It) - Chromeo

Klapp Klapp - Little Dragon

Latch - Disclosure ft.Sam Smith

Let's Get High - Edward Sharpe and the Magnetic Zeros

Love Never Felt So Good - Michael Jackson, Justin Timberlake

Pompeii - Bastille

Reflections - MisterWives

Sing - Ed Sheeran
Croydon

The principal settlement of the Stockstad Borough of Croydon.

 Level
 Location
 Inhabitants

The Stockstad Borough of Croydon is an Outer Stockstad borough located to the south of Kensington & Chelsea in the county of Greater Stockstad.

### **Geography**

Croydon is located right between two other Stockstad boroughs, Barnet and Groveworth.

The borough has several neighbourhoods, including Westwood East and Havestock Place.

   Croydon Way runs from South Croydon up through Westwood and then up to the point where it meets Havestock Place Road. Croydon Way serve as the main shopping street in Croydon. Therefore there are many restaurants and shops along the street as well as the famous Westwood Art Galley building.

Westwood Art Gallery is one of many public entertainments in Croydon.

### **Transport**

**Rail**

Fast trains to central Stockstad departs from Clapham Junction in West Croydon and have journey times by 11 minutes to Stockstad Victoria station. Services from Clapham Junction runs both north and south. To the north to Stockstad Victoria station and to the south to Amersham and to other parts of the country.

**Buses**

Transport for Stockstad operates all local buses in and around Croydon. Most buses serve the bus station in Westwood and the bus station in White City. Buses from Croydon serve.... ::

**Stockstad Underground/Tube**

There are a total of 4 Underground stations within Croydon. Lines that runs through Croydon are the Northern Line and the Central Line.

* Morden, Northern Line, in Westwood
* Holland Park, Central Line, in Holland Park
* White City, Central Line, in White City
* Southmore, Central Line, in White City

**Stockstad Overground**

The Stockstad Overground runs through several parts of Croydon with stations in Clapham, Westwood and Holland Park.

**Road**

The Holland Way in East Croydon connects all the way up to Bond Street in the West End and is a major important transport connection for public, passenger and cargo transports within East Croydon.

In West Croydon, the Croydon Way runs from South Croydon all the way up to Belsize Center in the Stockstad Borough of Barnet and is a very important transport route for public, passenger and cargo transports from Finsbury and Belsize.

### **Districts within the area**

There are numerous of smaller districts within the Croydon area.

Westwood, Westwood East, Southmore, White City, Holland Park and Havestock Place. The picture to the right shows a normal neighbourhood in Croydon with typical Stockstad rowhouses.

### **Parks and open spaces**

In Croydon there are several parks and open green spaces. The largest park, Westwood Field is located in Westwood East at the south side of the main shopping street Westwood High Street. Westwood Field's major attractions such as the Westwood Field cafe and bicykle hire are only open during the summer. This facility was first available for public use the entire year but due to low income and a decrease in visitors during winter time the Croydon council decided to shut down all public services during winter time and only have it open during the summer.