Sorcerer Spell List

* Acid Splash - You hurl a bubble of acid.
* Mage Hand - A spectral, floating hand appears at a point you choose within range.
* Poison Spray - You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm.

***Divination***

* True Strike - Your magic grants you a brief insight into the target's defenses.

***Evocation***

* Dancing Lights - You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration.
* Fire Bolt - You hurl a mote of fire at a creature or object within range.
* Light - Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
* Ray of Frost - A frigid beam of blue-white light streaks toward a creature within range.
* Shocking Grasp - Lightning springs from your hand to deliver a shock to a creature you try to touch.

***Illusion***

* Minor Illusion - You create a sound or an image of an object within range that lasts for the duration.

***Necromancy***

* Chill Touch - You create a ghostly, skeletal hand in the space of a creature within range.

***Transmutation***

* Mending - This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin.
* Message - You point your finger toward a creature within range and whisper a message.
* Prestidigitation - This spell is a minor magical trick that novice spellcasters use for practice.

### 1st-Level Spells

***Abjur***

* Mage Armor - You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends.
* Shield - An invisible barrier of magical force appears and protects you.

***Conj***

* Fog Cloud - You create a 20-foot-radius sphere of fog centered on a point within range.

***Div***

* Comprehend Languages - For the duration, you understand the literal meaning of any spoken language that you hear.
* Detect Magic - For the duration, you sense the presence of magic within 30 feet of you.

***Ench***

* Charm Person - You attempt to charm a humanoid you can see within range.

***Evoc***

* Burning Hands - As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips.
* Chromatic Orb - You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range.
* Magic Missile - You create three glowing darts of magical force.
* Thunderwave - A wave of thunderous force sweeps out from you.

***Illus***

* Color Spray - A dazzling array of flashing, colored light springs from your hand.
* Disguise Self - You make yourself–including your clothing, armor, weapons, and other belongings on your person–look different until the spell ends or until you use your action to dismiss it.
* Silent Image - You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube.

***Necro***

* False Life - Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.

***Trans***

* Expeditious Retreat - This spell allows you to move at an incredible pace.
* Feather Fall - A falling creature's rate of descent slows to 60 feet per round until the spell ends.
* Jump - You touch a creature. The creature's jump distance is tripled until the spell ends.

### 2nd-Level Spells

***Conj***

* Misty Step - Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.
* Web - You conjure a mass of thick, sticky webbing at a point of your choice within range.

***Div***

* Detect Thoughts - For the duration, you can read the thoughts of certain creatures.
* See Invisibility - For the duration, you see invisible creatures and objects as if they were visible, and you can see into the Ethereal Plane.

***Ench***

* Hold Person - The target must succeed on a Wisdom saving throw or be paralyzed for the duration.
* Suggestion - You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you.

***Evoc***

* Darkness - Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration.
* Gust of Wind - A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration.
* Scorching Ray - You create three rays of fire and hurl them at targets within range.
* Shatter - A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range.

***Illus***

* Blur - Your body becomes blurred, shifting and wavering to all who can see you.
* Invisibility - A creature you touch becomes invisible until the spell ends.
* Mirror Image - Three illusory duplicates of yourself appear in your space.

***Necro***

* Blindness/Deafness - You can blind or deafen a foe.

***Trans***

* Alter Self - You assume a different form.
* Darkvision - You touch a willing creature to grant it the ability to see in the dark.
* Enhance Ability - You touch a creature and bestow upon it a magical enhancement.
* Enlarge/Reduce - You cause a creature or an object you can see within range to grow larger or smaller for the duration.
* Knock - A loud knock, audible from as far away as 300 feet, emanates from the target object.
* Levitate - One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration.
* Spider Climb - Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free.

### 3rd-Level Spells

***Abjur***

* Counterspell - You attempt to interrupt a creature in the process of casting a spell.
* Dispel Magic - Any spell of 3rd level or lower on the target ends.
* Protection from Energy - For the duration, the willing creature you touch has resistance to one damage type of your choice:

***Conj***

* Sleet Storm - Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range.
* Stinking Cloud - You create a 20-foot-radius sphere of yellow, nauseating gas centered on a point within range.

***Div***

* Clairvoyance - You create an invisible sensor within range in a location familiar to you
* Tongues - This spell grants the creature you touch the ability to understand any spoken language it hears.

***Evoc***

* Daylight - A 60-foot-radius sphere of light spreads out from a point you choose within range.
* Fireball - A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame.
* Lightning Bolt - A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose.

***Illus***

* Fear - You project a phantasmal image of a creature's worst fears.
* Hypnotic Pattern - You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range.
* Major Image - You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube.

***Trans***

* Blink - You vanish from your current plane of existence and appear in the Ethereal Plane
* Fly - The target gains a flying speed of 60 feet for the duration
* Gaseous Form - You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration.
* Haste - Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns.
* Slow - You alter the space around up to six creatures of your choice in a 40-foot cube within range. This makes them slower.
* Water Breathing - This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends.
* Water Walk - This spell grants the ability to move across any liquid surface–such as water, acid, mud, snow, quicksand, or lava–as if it were harmless solid ground

### 4th-Level Spells

***Abjur***

* BanishmentEx - You attempt to send one creature that you can see within range to another plane of existence.
* Stoneskin - This spell turns the flesh of a willing creature you touch as hard as stone.

***Conj***

* Dimension Door - You teleport yourself from your current location to any other spot within range.

***Ench***

* Confusion - This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action.
* Dominate Beast - You attempt to beguile a beast that you can see within range.

***Evoc***

* Ice Storm - A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range.
* Wall of Fire - You create a wall of fire on a solid surface within range.

***Illus***

* Greater Invisibility - You or a creature you touch becomes invisible until the spell ends.

***Necro***

* Blight - Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it.

***Trans***

* Polymorph - This spell transforms a creature that you can see within range into a new form.

### 5th-Level Spells

***Conj***

* Cloudkill - You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range.
* Insect Plague - Swarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range.
* Teleportation Circle - You draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you.

***Ench***

* Dominate Person - You attempt to beguile a humanoid that you can see within range.
* Hold Monster - The target must succeed on a Wisdom saving throw or be paralyzed for the duration.

***Evoc***

* Cone of Cold - A blast of cold air erupts from your hands.
* Wall of Stone - A nonmagical wall of solid stone springs into existence at a point you choose within range.

***Illus***

* Creation - You pull wisps of material from the Force of Chaos to create a nonliving object
* Seeming - This spell allows you to change the appearance of any number of creatures that you can see within range.

***Trans***

* Animate Objects - Objects come to life at your command.
* Telekinesis - You gain the ability to move or manipulate creatures or objects by thought.

### 6th-Level Spells

***Abjur***

* Globe of Invulnerability - An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you

***Div***

* True Seeing - This spell gives the willing creature you touch the ability to see things as they actually are.

***Ench***

* Mass Suggestion - You suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice that you can see within range and that can hear and understand you.

***Evoc***

* Chain Lightning - You create a bolt of lightning that arcs toward a target of your choice that you can see within range.
* Sunbeam - A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line.

***Necro***

* Circle of Death - A sphere of negative energy ripples out in a 60-foot-radius sphere from a point within range.
* Eyebite - For the spell's duration, your eyes become an inky void imbued with dread power.

***Trans***

* Disintegrate - A thin green ray springs from your pointing finger to a target that you can see within range.
* Move Earth - You can reshape dirt, sand, or clay in the area in any manner you choose for the duration.

### 7th-Level Spells

***Conj***

* Plane ShiftEx - You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence.
* Teleport - This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select.

***Evoc***

* Delayed Blast Fireball - A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration.
* Fire Storm - A storm made up of sheets of roaring flame appears in a location you choose within range.
* Prismatic Spray - Eight multicolored rays of light flash from your hand. Each ray is a different color and has a different power and purpose.

***Necro***

* Finger of Death - You send negative energy coursing through a creature that you can see within range, causing it searing pain.

***Trans***

* Etherealness - You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane.
* Reverse Gravity - This spell reverses gravity in a 50-foot-radius, 100-foot high cylinder centered on a point within range.

### 8th-Level Spells

***Conj***

* Incendiary Cloud - A swirling cloud of smoke shot through with white-hot embers appears in a 20-foot-radius sphere centered on a point within range.

***Ench***

* Dominate Monster - You attempt to beguile a creature that you can see within range.
* Power Word Stun - You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded.

***Evoc***

* Earthquake - You create a seismic disturbance at a point on the ground that you can see within range.
* Sunburst - Brilliant sunlight flashes in a 60-foot radius centered on a point you choose within range.

### 9th-Level Spells

***Conj***

* GateEx - You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence.
* Wish - *Wish* is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires.

***Ench***

* Power Word Kill - You utter a word of power that can compel one creature you can see within range to die instantly.

***Evoc***

* Meteor Swarm - Blazing orbs of fire plummet to the ground at four different points you can see within range.