recursal/Fanatic-Fandom huggingface dataset:
Editor Tutorials by Cornelia

## Level Editor Tutorials by Cornelia

### Basics

* Creating a new project
* Troubleshooting 1: dependencies & content packs
* Troubleshooting 2
* creating a map
* Efficient wall placement and using height

### Interactions

* Picking up an item

* Inspecting clues
* Warping players to a different map
* Opening doors

### Dialogs

* Writing dialogs
* Branching discussions and questioning
* Using the name of the player and other cool stuff
Codename Cherise - The Galaxy Case

***Codename Cherise: The Galaxy Case*** is an user generated content pack for the *Shadowrun: Dragonfall - Director's Cut* videogame. While made with the Shadowrun Editor the game does not take place in the Shadowrun universe but instead is based on the novel series of the same name.

## Plot

Dive headfirst into the neon drown streets of Tokyo.
In Codename Cherise: The Galaxy Case you will assume the role of Cherise.
Cherise is a gun for hire. The long range expert that is as silent as she is deadly finds herself in a conspiracy that threatens to bring the city of Tokyo to its knees.
When the extravagant holonet star Miss Galaxy approaches her with a job that couldn't possibly go wrong she has no choice but to accept. The job soon goes south and the guaranteed payday becomes a personal nightmare. After a glance at the web of deceit she has no choice but to fight for her freedom. With reluctant allies she faces off against determined villains that won't settle for anything less than complete victory.

## Features

A story driven campaign, serving as a prequel to the first Codename Cherise novel.
While you will often have the chance to pick your responses and impact the world around you, this mod is first and foremost a linear story driven experience.

Meet interesting personalities that will influence your perspective
From the mysterious Cherise to the excessive Miss Galaxy, every major character has a story to tell and they'll certainly try to tell it.

Experience the high tech nightlife in downtown district Kychima or get into trouble with the local gangs occupying the warehouses in the varied Inago District.

See the story come to life.
Every major event will extract responses from allies and foes alike and even the news will start reporting on the silent battles being waged on the streets.

## External links

* Steam Workshop Page
* Codename Cherise Official Website
Gaichu

**Gaichu** is a character and potential crew member in *Shadowrun: Hong Kong*.

## Background

A former Red Samurai (with the former operative name of *Saru*), Gaichu is now a ghoul, though not a mindless one. His new status has him questioning the doctrinal rigidity of the Red Samurai; Gaichu now fights to win, at all costs if need be.

## Interactions

* Gaichu is first seen in Outsider, where he reveals how he's involved with the Whampoa Elders. If you want to recruit him, make sure you make the correct decision on how to deal with him.
* His personal run (Retribution) can be completed with a full party of 4 runners: the player character, himself and 2 other runners. It is also one of only two personal runs which net a nuyen reward (the other is Racter's).
* Like Racter, Etiquette Academic will allow you to get the various references he makes throughout your conversations with him.

### Interaction Bugs

* Gaichu can enter a conversational state where even though he has never told you his old team is hunting him, your only conversation option is to talk as if you know they are.

## Tips

* Gaichu is a melee specialist (Close Combat 7, Melee 5 in *Shadows*). In fact, since his Ranged Combat is 0, he cannot use guns at all. However, he can use throwing weapons (level 6).
* Due to his throwing weapon skill, Gaichu requires only 1 AP to throw grenades (once it reaches 5).

## Character Upgrades

* Body
* Throwing Weapons

-2 to:
 3
* Strength
* Willpower
* Close Combat
 4
 5
* Body
* Quickness
* Strength
* Willpower
* AP
* Close Combat
* Dodge
* Melee Weapons
 6
* Body
* Strength
* Close Combat
* Dodge
* Throwing Weapons
* Melee Weapons
* Unarmed
Critical

**Critical** is a mechanic in *Shadowrun*. It increases the damage taken by characters.

* If an attack is critical, the damage is multiplied by a modifier which is greater than 1x.
* The chance of critical attacks on characters in cover is 0, unless the character is being flanked.
* Certain skills and attacks can increase the chance of critical hits. However, characters in cover will negate such increases due to the rule stated above.
Seal Corp

*This article is a stub. You can help Star Citizen Wiki by expanding it.*
**Seal Corp.** are a manufacturer of shields, who compete with Behring to provide products for civilian consumers. By offering a cheaper product than their rivals, Seal have managed to carve out their own niche in the marketplace.

## External links

* Template:Transmission/14489-Design-Shields-Management
Elves

**Elves** are one of the metahuman races available at character creation in Shadowrun.

## Overview

    Elves are more agile and tend to be more classically charismatic than humans. They also have low-light vision, which enables them to see clearly in near-total darkness.

## Gameplay properties

* +1 to Charisma, resulting in free Etiquette.
* Maximums:
	+ Body: 9
	+ Quickness: 11
	+ Strength: 9
	+ Charisma: 12
	+ Intelligence: 9
	+ Willpower: 9
* Preferred archetypes: Street Samurai, Shaman
* Custom class: Elves make a strong custom class due to free etiquette and cheaper access to support Totems, even for non-shaman builds.
Armor (spell)

**Armor** is a Spellcasting spell in *Shadowrun*. It has multiple levels.

## Description

**I.** Target gains +2 Armor, up to the maximum Armor of 10. Lasts until combat ends. Shares a cooldown with other Armor spells.

**II.** Target gains +4 Armor, up to the maximum Armor of 10. Lasts until combat ends. Shares a cooldown with other Armor spells.

**III.** Target gains +6 Armor, up to the maximum Armor of 10. Lasts until combat ends. Shares a cooldown with other Armor spells.
Archetypes

In the world of 2063, the metroplexes are monsters that cast long shadows. And in the cracks between the giant corporate structures, shadowrunners find their homes. Entire societies live and die in a black-market underworld, exploited and abused, yet powerful in their own way. The Mafia, Yakuza and other crime syndicates have grown explosively as their networks provide anything that people want to buy.

Shadowrunners are the professionals of this culture, where self-sufficiency is vital. When the megacorps want a job done but do not want to dirty their hands, they turn to the only people who can pull it off: the shadowrunners. Though only the most confidential government or corporate databases even know of a shadowrunner's existence, the demand for his or her services is high. Below is a list of **archetypal shadowrunners** and their skills.

* Deckers can slide like a whisper through the databases of giant corporations, spiriting away the only thing of real value—information.
* Street samurai are enforcers for hire whose combat skills and reflexes make them the ultimate urban predators.
* Riggers can manipulate vehicles and drones for a variety of purposes.
* Mages, those rare folk who possess the gift of wielding and shaping the magical energies that now surround the Earth, are sought after to spy on the competition, heal and buff their allies, sling spells against an enemy, commit magical sabotage, and any other purpose that their employers can dream up.
* Shamans are specialized mages whose attunement to the natural magical forces allows them to support themselves and fellow shadowrunners with a variety of defensive spells, as well as summon spirits in combat.
* Physical adepts, who use the awakened magical energies to refine their bodies to the point of absolute perfection and become the ultimate fighting machines.

Not every shadowrunner follows these archetypes. In fact, few focus exclusively on what they are supposed to be, leading to everyone being unique in their own way...

## Shadowrun and classic gaming

Most of the classic Shadowrun archetypes map to classic roleplaying conventions.

* Street samurai are warriors/fighters.
* Mages are a combination of mages and clerics.
* Shamans are druids combined with summoners.
* Physical adepts are more or less monks, a fighter magic user hybrid that focuses on choosing their physicality through magic.
* Riggers are more or less rangers with a bonded (robotic) companion.
* Deckers, thanks to their ability to move through the Matrix unhindered, are like Rogues due to their ability to unlock things, disable devices, eliminate barriers, and deal heavily in gathering information and spycraft.
Foreign elf

**Foreign elf** is a character in *Shadowrun: Dragonfall*.

## Background

A mysterious elf from Tir Taingire, the foreigner speaks only Serethiel - and a tough to understand and decipher dialect to boot. He's actually a veteran, a disgruntled veteran of the Lodge.

## Interactions

* The fourth member of the team for the trial run, the foreigner is difficult to understand and interacting with him is difficult. James is particularly annoyed by the elf's presence and inability to communicate and will repeatedly mock him.
* He will turn rogue at Apartment 303, where James will attack the civilian and try to kill him. If you kill him, you will earn the Lodge's favor. If not, and you eliminate James, the mission will be scrubbed and the elf and Jana will go on the run from the Lodge and its vengeance.
* Killing him was expected - the Lodge deliberately added him to the crew to make your run more difficult as an examination.
Aegis Mk. 1 Launcher

**Aegis Mk. 1 Launcher** is a weapon in *Shadowrun Returns*.

## Notes

* Only affects insect spirits. Other targets take no damage from this weapon.
* Due to it's low ammunition count and damage, higher difficulties require you to bring along all three equipped characters in order to messily bring down bugs. Neither of the two npc's are heavily specialized in guns, and even the pc may be inaccurate with it depending on skills.
	+ It takes three hits to kill a bug spirit, getting those hits in a single round before it reforms can range from annoying to rage inducing.
	+ Can be used in Overwatch as well, so it's more like 2 rounds to kill bug spirits. Use runners, drones or spirits without Aegis to kill the bugs physical form.
Black Lodge

**Black Lodge** is a secretive organization that offers you tasks in Shadowrun: Dragonfall.

A representative of the Lodge named Luca Duerr offers the mission Trial Run in Act Two. If the mission is completed and you agree to continue working for the Lodge despite their misleading briefing and questionable morality, you'll occasionally receive requests from them while running subsequent missions. Alternatively, you can refuse Duerr and tell him to leave the Kreuzbasar.

The Lodge hides much about itself, its motives and even critical mission details. When you ask Dietrich about them, he recommends staying well away from them and relates rumours about the truth of the organization: that they've existed for centuries as the power behind such groups as the Freemasons, Knights Templar and Bavarian Illuminati, and that they practiced magic even before the Awakening.
Conjuring

**Conjuring** is a skill.

## Overview

Primary component determining the chance to hit with Conjuring spells, and which Conjuring spells the shaman can equip.

## Unlocks

* Level 2: +1 spell slot, can equip Air Barrier
* Level 4: +1 spell slot, can equip Lightning Barrier
* Level 6: +1 spell slot, can equip Fire Barrier

* Level 8: Can equip Hellstorm Barrier

## Barriers

* Leylines increase the duration of barriers.
* Barriers are extremely useful for battlefield control. Conjurers are restricted to one barrier per caster, not one barrier per battle.
* Barriers can assist greatly in the final fight of *The Dead Man's Switch*, due to damaging the antagonist for the amount of healing they might gain.
Conversations

## Overview

Conversations are the primary way in which the player interacts with NPC's in a non-combat setting. Conversations occur when the player Triggers them, by walking into a  Region, activating a Prop, or interacting with an Actor. Conversations can be as long or as short as the designer wants, with some being a few lines while others are the equivalent of several pages of text.

## Creating a New Conversation

Conversations can be created from the Story Data view or by selecting File ->  New Conversation. This will save the conversation to your Story Data making it available for use in any and all future scenes. For instance, if a designer wanted to make a generic shop keeper conversation, they could make it once and use it in all scenes that have a shopkeeper, instead of making a new one for every instance.

## Editing a Conversation

Once a conversation has been created, double-clicking it will open up the Conversation Editor. From here you have full control of the dialogue.

## Using Conversations

Conversations can be accessed from any scene once they are created in the Story Data view. In order for a player to access them though you'll have to make creative use of triggers and  interactions. Most commonly you will have an NPC that is given the  Conversation interaction type. This will allow you to assign the conversation to the NPC.

## Tutorials

* Working With Conversations and Interactions - Step by step creation of a conversation with a computer terminal
* Conversation Inputs and Bypass - Using the  Input Numpad and  Keyboard types
* Basic Conversation - Video Tutorial setting up a basic conversation
Dwarfs

**Dwarfs** are one of the metahuman races available at character creation in Shadowrun.

## Overview

   Dwarfs are hardier, stronger and more willful—i.e., stubborn— than humans. They also have thermographic vision, which allows them to see radiated infrared (heat) energy simultaneously with the normal light spectrum. They move more slowly than the other races, but they are also more resistant to disease. And yes, they are short.

## Gameplay properties

* +1 to Willpower
* Maximums:
	+ Body: 11
	+ Quickness: 9
	+ Strength: 12
	+ Charisma: 9
	+ Intelligence: 9
	+ Willpower: 11
* Preferred archetypes: Street Samurai, Mage, Physical Adept
Chi Casting

**Chi Casting** is a skill.

## Overview

Used by physical adepts to cast their spells, and is thus impacted by Essence loss.

Chi casting melee attacks like Mana Fist or Quick Strike do NOT profit from high Strength or Unarmed stats, instead they rely on Willpower.

## Unlocks

* Level 1: Killing Hands
* Level 2: Magic Resistance I, +1 spellbook slot
* Level 3: Mana Fist, Nerve Strike
* Level 4: Stride, +1 spellbook slot
* Level 5: Counterstrike, Martial Defense I
* Level 6: Chi Focus, +1 spellbook slot
* Level 7: Quick Strike, Chi Onslaught
* Level 8: Mystic Armor
* Level 9: Pain Resistance
* Level 10: Martial Defense II (only available to dwarfs or with brain Cyberware "Pain Editor (Bioware)" to everyone)
Choosing an Editor Version

Before starting work on a mod, you should decide which version of Shadowrun to use. This page may help you decide which works best for you.

* Many items on the Workshop, more difficult for new content to be recognized.
 Dragonfall Director's Cut | * Greatest amount of music.
* Largest number of working 3D models (particularly outfits and disguises).
* Stable and mature game engine.
* Adds very useful new capabilities, such as crew advancement and Gumbo AI.
 Hong Kong | * Has the best-looking animations and 2D props.
* Includes the latest gameplay improvements.
* Improved conversation system makes reactive conversations easier to write.
* Many 3D models are broken (missing animations, looking incorrect, or turning invisible).
* Less information available for making content.

All three versions are similar to work with. The editor looks almost identical across all versions, so skills you learn in one version will apply to others.

In general, content that is made for Shadowrun Returns can be ported to Dragonfall with a little work. It is more difficult to port Dragonfall content to Hong Kong, especially if your mod uses music, orks, trolls, or dogs. It is even more difficult to port content backwards, such as from Hong Kong to Dragonfall or from Dragonfall to Shadowrun Returns.

## Solution to Dragonfall Editor missing default Content Packs

Your copy of Dragonfall might not be set up correctly to allow you to choose the stock resources. For example DLC from the Steam Workshop (if you have any) shows up in the editor's Content Pack Dependencies dialog, but not Berlin or Seattle. The solution, yoinked directly from a comment to the video tuts:

> "If the editor dosn't show any content packs, you have to click "File" and then "Edit Content Pack Search Path". Click the green plus. Go to the Shadowrun directory, then the Game's "Data" directory > Streaming\_Assets > Content Packs. After clicking OK, go again into "File", select "Change Content Pack Dependencies" and choose the Content Pack." -Youtube user Katharina Wegner
>
>
Grenades

## Overview

**Grenades** are consumable (single-use) thrown explosives. They normally affect a 3x3 area.

Team members (but not the player's character) will replenish their grenades automatically for free after every mission.

* Strength increases the distance a character can throw grenades.
* Throwing Weapons improves a character's accuracy when throwing grenades.
	+ Level 5 in Throwing Weapons will reduce the AP cost of throwing a grenade to 1 AP (instead of 2).

### Grenade Types

* **Fragmentation/High Explosive** - These are your typical AoE damage grenades.
* **Phosphorous** - These cause immediate AoE damage and also light targets on fire, causing DoT.
* **Concussion** - These cause Action Point (AP) damage rather than Hit Point (HP) damage.
* **Flashbang** - Similar, but better than Concussion, these cause AP damage with no HP damage, but also make targets easier to hit.
* **Smoke** - A defensive grenade that makes targets harder to hit.
* **Voltaic** (unique to Eiger, if she chooses this as her reward in her personal mission)- Fry the nervous system and cook the organs of anyone in its blast radius.
Arena Commander

*Arena mode: The next generation of Wing Commander’s TrainSim allows pilots to test out their combat skills against friends or strangers in a simulation. Gain valuable combat experience without the downside of losing your ship in the game universe! Place bets on competitions across the galaxy.*
**Arena Commander**, also known as the **dogfighting module** is one of the Star Citizen modules. It was released on 2014-06-04. It will be released as single player versus AI at first, with multiplayer support planned to be released a few weeks after. It was announced on Wingman's Hangar that the **dogfighting module** was to be shown to the public in a playable state for the first time at PAX East which runs in April, before later shipping to backers when any identified issues had been fixed.

It is the implementation of the **Arena Mode** promised in the $16 million USD stretch goal.

## Releases

### First iteration

Players are required to own a ship in order to fly it in Arena Commander mode. The first iteration lets players fly their Hornet, Aurora and 300i ships.

The release of the first iteration was originally planned for December 2013, but delayed for "a couple more months" while the developers work on the Star Citizen netcode. Its release was rescheduled for 2014-05-29. After suffering a slight delay, it was ultimately released on 2014-06-04.

### Arena Commander II: Revenge of the Vanduul

The second release of the dogfighting module will see the addition of multi-crew ships such as the Constellation, the Freelancer and more as well as several single-seat ship variants. Co-operative AI pilots will be available as well as in-game communications with other players.

### Arena Commander III: Heart of the Empire

The third release of the dogfighting module will bring new environments to choose from, including a space station and a mining colony. FPS boarding mechanics will be implemented as well as a new *Capture the Idris* mode.

## Game modes

Various game modes will be available in the Dogfighting Module.

* Free Flight
* Battle Royale (Free for all combat)
* Squadron Battle (Team battles)
* Capture the Core (Capture the Flag mode)
* Vanduul Swarm ("Horde" mode)
* Capture the Idris (Only available as of Arena Commander III)

## Maps

* Broken Moon
* Dying Star

## Gallery

* The Hornet HUD in an Arena Commander map
* The HUD in a different map
* External view
* Early screenshot
* Early screenshot
* A missile about to hit
* A missile hit
* The simulation boundary

## External links

* Letter from the Chairman: On Dogfighting
* Arena Commander Weekly Report - April 21-25
* Dogfight article on Wikipedia

## References

1. ↑ Chris Roberts Details Squadron 42, Takes On Doubters - Rock Paper Shotgun
2. ↑ Letter from the Chairman: On Dogfighting
3. ↑ Arena Commander V.8 Delay
4. ↑ Arena Commander Launched!
Down and Out

**Down and Out** is a mission in *Shadowrun Returns*.

## Synopsis

Your apartment, three o'clock in the morning. It's got four walls, a roof and isn't on fire. Even the cockroaches have fled in search of better accommodations. Not exactly a Runner's dream pad... but right now, it's about all your have left.

Running the shadows is all about feast or famine. One day you're novahot, working jobs that allow you to eat at five star restaurants, the next, well, you're here. This one's a famine for the ages. Slagging fixer hasn't called. The money's run out, and then some. SINless and free. Free to starve in the cracks of a society run by megacorps who just want your nuyen.

Something needs to change, and soon.

## Walkthrough

* You begin the game in your rather dilapidated little apartment. Feel free to check out the computer and the paper lying on the table for flavor, then flip through the notebook on the table.
* You will soon receive a message on the vidphone. Click on it to proceed.
* After listening to what Sam has to say, flashback to the Seattle Docks and what serves as the games combat tutorial.

### Seattle Docks

* Before initiating any conversation you might want to head north a bit and loot the container. It contains a med kit that could be useful.
* Talk to Sangoma if you want, though not much is said. Then when your ready, speak to New Larry who stands to the right.
* Welcome to the turn based combat tutorial. As you can see you have been betrayed and its time for a fight.
* Move to cover as the enemies approach and take them down one at a time. Move as needed to maintain cover as enemies begin to come from multiple directions.
* There will be seven opponents altogether in a couple of waves; first approaching from the west, then the east and then finally the north west.
* Don't forget the medkits and grenades in your inventory, as well as the healing totem the shaman has.

### Back to the Apartment

* Just a quick jaunt back to the apartment here to finish a conversation and then its off to Seattle for the next mission The Dead Man's Switch.
Getting Started

There are a couple of options when it comes to getting the editor started. The most common option being from within the game client.

## Loading the Editor

1. Start Shadowrun Returns
2. From the Main Menu select Content
3. Select Run Shadowrun Editor

The Editor may also be run directly without launching the game client by creating a shortcut from the  Installation Directory.

Note: The Editor does not require the game client to be running. However, in order to test your scene you will have to have the game client open.

## Initial Setup

If this is your first time using the editor with one of the game clients you are going to want to modify the content packs search path. This will modify the folders that are searched through when selecting Content Pack Dependencies.

### Setup

1. Select File -> Edit Content Pack Search Path
2. Select  to add a new search path
3. Select the Content Packs folder of the game in question (Game File Locations)
4. Confirm the selection

## Tutorials

With the editor up and running it is recommended to go through the Quick Start Guides. These tutorials give a crash course on creating the core game loop for a combat mission.

* Basic Tutorials
* Intermediate Tutorials
* Advanced Tutorials
Alice

**Alice** is a character in *Shadowrun: Dragonfall*.

## Background

Her face is all hard planes and sculpted angles, with high cheekbones and almond eyes. Her lips are painted a frigid blue, but the look in her eyes is even colder. A head of lustrous black hair is interspersed with flowing streams of cyan light.

Alice is a powerful figure in the Berlin shadow community, Alice is a talented information broker who offers her services to the F-State community. As an Ex-Schockwellenreiter, she is extremely expensive to hire (50,000 nuyen is just the starting point), but her skills are well worth the investment.

Interestingly, way back, there was a member of Echo Mirage named Alice. Alice Haeffner. She died back in 2029, fighting the Crash Virus. The correlation is interesting.

## Interactions

* Alice is required for finding information leading to Adrian Vauclair. Amsel gives you the last of his personal savings to cover the expense. She can be contacted through an arcade machine in a derelict part of the U-Bahn, accessed after a short ride.
* With Decking 4, you can share a theory about her origins - that she is the lost wife of UCAS President Kyle Haeffner involved in the Echo Mirage project. Alice neither confirms nor denies the theory, saying that you cannot pay her enough to receive a definite answer.
Asset Library

The Asset Library is a view that is on by default, and is the primary tool used when building a level. The Asset Library is a full list of everything found in the game, ranging from floor pieces to potted plants, and includes everything that can be placed on the map.

## The Drop Down

From the drop down menu you can filter the visible data by any of the preset values. This, in conjunction with the filter box should allow you quick access to whatever asset you are looking for.

## The Filter

The filter will match your search to the Name, Group, Category,  Content Pack, or Tags of what you are searching for. This means clever naming is key to keeping track of all your data when developing UGC.

For Example:

Character: lvl2\_dwarf\_rigger

* lvl2 refers to the actor being a level 2 character
* dwarf refers to the actors race being a Dwarf
* rigger refers to the actors character sheet setup

This way, you can search for all the level 2 actors, level 2 dwarfs, dwarf riggers, level 2 riggers; the list goes on and on.

## Options

Using the  you have some options available to you.

* Create a new Prop
* Edit an Asset
* Change Icon Size
* Generate Image Mesh
* Filter Content Packs

## Asset Name

Asset Name is the most specific search option, and is best used when looking for particular things, though it can sometimes get you pretty close to what you want. For example, if a user searched for "futuristic" they would get a short list of all the Assets whose name begins with that word, giving them a list of all the futuristic assets. They could be even more specific by searching for "futuristic chair" giving them a list of all the futuristic chairs in the game.

## Asset Group

Asset Group is a search option based on location (Office) or affiliation (Lonestar). Searching for an Asset using this field will bring up all the Assets that fall under that specific location or affiliation. For instance, if a user searched using the apartments group, they would find all the assets that have to do with apartments, with fridges listed next to wall tiles listed next to trash heaps.

## Asset Category

Asset category is a broad search option that will allow users to find assets based on what role they fulfill rather than where they are located. For example, if a user searched by the wall category, they would find all of the wall pieces in the game, with morgue walls right alongside office walls.

## Asset Tags

Asset Tags is that last form of Asset searching. Tags were originally designed to allow users to search for even more specific criteria than was offered by category or even group, but was never fully realized. There are still a few things with tags, for example most of the street signs have tags that allow you to differentiate them, but the vast majority of assets have no tags attached to them.

## Dynamic Property

A Dynamic Property can be used to customize a prop a bit further. These can be added from the Properties view after selecting the Prop.

### Add Dynamic Property

1. Click  to add a new Dynamic Property
2. Give the property a Name
3. Select the Property Type
Bobby

**Bobby** is a character in *Shadowrun Returns*.

## Background

Bobby is one of only two street level stimulant vendors in the game. The other is available before entering The Universal Brotherhood.

## Interactions

He sells the following stimulants, in a very limited supply. It's recommended you buy everything when he is available.

* Nitro
* Kamikaze
* Jazz
Antumbra Saga

***Antumbra Saga*** is an user-generated content pack for *Shadowrun: Dragonfall*.

## Plot

Venture into a sprawling campaign set on the Pacific Coast. In Antumbra Saga you will rise from a lowly shadowrunner to a pivotal player in the struggle between CalFree and Tir Tairngire. Along the way you’ll nurture alliances, build up a party, and make decisions that will affect your fate and that of the factions you encounter.

Antumbra Saga collects the three parts of Antumbra originally published for Shadowrun Returns, combining them into a single continuous campaign that's been updated to run in Dragonfall: Director's Cut.

## Features

* Experience a story-focused, semi-linear campaign. While you start out as a pawn in others’ schemes, you’ll gain more control over your destiny as the game progresses.
* The decisions you make over the course of the game will impact the story and gameplay.
* Recruit a variety of original companion runners, each with their own unique skills, personality, and banters.
* Determine your fate with one of six epilogues reflecting the goals you’ve set for your character and your success at achieving them.
* Overcome occasional challenges and puzzles, as well as many intense combat encounters.
* Show off your social skills with etiquettes, or your decking skills with optional trips into the Matrix. (Pure Deckers are not recommended, but you’ll have the opportunity to recruit a companion Decker or develop a hybrid build for yourself.)

## External links

* Steam
* calfree.net
Actors

Actors are the player controlled characters (PCs) and the non-player controlled characters (NPCs). Actor Spawners are  Assets that can be placed around a level by a user to tell the game where they want an Actor to be spawned.

The asset for placing a spawner can be found by searching the asset library for "Actor." Player spawners are in blue while NPC spawners are in green.

## Properties

### Basic Properties

 Tags | Any Tags that have been assigned to the Prop

## Tutorials

* Quick Start Guide 1 - Setting up player and enemy actors
* Creating Custom NPCs - Setting up custom NPCs
* Customizing NPCs - Customizing NPCs models
Bannik

**Bannik** is a character in *Shadowrun: Dragonfall*.

## Background

This dwarf has a distinctly Eurasian appearance. He peers up at Eiger through almond-shaped eyes; the rest of his broad face is dominated by strong Slavic features.

He nods to himself and puts down his mug of soykaf. On the edge of the table, a plate of day-old pie cools in a haze of cigarette smoke.

## Interactions

* Bannik provides the information necessary to go after the Engineer. He gives you a trinket that will catch the target's attention: A cyberware deactivator, shipped at great expense from the UCAS. In exchange, he wants to know who the Engineer works for - and for you to make his life a misery.
Conversation Speakers

Conversation Speakers is a new window that allows you to pre-define speakers for the  conversations in your  content pack. This tool can be accessed by selecting Edit -> Edit Conversation Speakers.

## Creating a New Speaker

Upon opening the Conversation Speakers tool, you'll be presented with an empty window if this is your first time here. Select  to add a new speaker. The window will populate with a blank form defining the properties of the new speaker.

 Content Pack this entry is from | Automatically populated with the Content Pack the speaker is from

## Using a Conversation Speaker

Once you've created a speaker confirm and save the conversation speakers window. If you haven't already, create a new conversation and open the conversation editor. The new speaker can be assigned from two different locations:

### Default Speaker for Conversation

From this drop down menu, the selected speaker will become the default speaker for all the speaker nodes.

### Speaker for Node

From this drop down menu, the selected speaker will become the speaker for the currently selected node.
Content Packs

Content Packs are the way that the Editor organizes both the raw art assets and data for the game but also all the story-specific data for a campaign story.

A Content Pack might contain:

* A Story: the  Map and  Scene files, Conversations, and Quest Items that the story needs -- example: a player created Story
* Custom Art / Data: only the art assets, items, portraits and characters can be referenced by other Content Packs -- examples: the Seattle content pack or the Berlin content pack
* Both a Story and Custom Art / Data: the list above plus some unique art assets, items, portraits and characters. -- example: the Seattle campaign: Dead Man's Switch

## Creating a Content Pack

In order to make a new Story a designer must first create a Content Pack:

1. Click File -> Select "New Content Pack"

This will bring up a window in which the designer will be asked to name their content pack, identify the author, and add a brief description.

The designer will then be asked to choose the dependencies for the new content pack from a list of available content packs. Depending on your version this would include:

* Seattle
* Berlin
* Dragonfall Extended
* Dead Man's Switch
* Hong Kong

As soon as you create a Content Pack of your own, it will be listed here although it likely won't contain any assets that you need to be dependent on.

Finally, the designer will be asked to check their work before saving.

## Working Copy VS. Published Copy

The content pack created is considered your working copy at this point. The files are saved in a text format and can only be run/tested from the editor.

When you have completed your content pack or want to test it from in-game, it is time to  Publish it. The published copy is a compressed version of your content pack stored in .byte files. This version of your content pack will be visible from the content menu of the game client and even shared with other users!
Acid Bolt

**Acid Bolt** is a Conjuring spell in *Shadowrun*. It is equipped as a weapon, has 0 cooldown and has multiple levels.

## Description

I. A conjurer's basic acid bolt. Does damage over time.

II. A conjurer's intermediate acid bolt. Does damage over time.

III. A conjurer's advanced acid bolt. Does damage over time.

IV. A conjurer's best acid bolt. Does damage over time.
Berlin

The **Free City of Berlin** is the former capital of Germany and one of the most interesting phenomenons to emerge in the post-Awakening world. In the wake of the anarchist revolution of 2039, the city seceded from the German state and created the Flux State. This grand experiment in social order is anarchy in practice, where the power structure constantly evolves and the crafty shadowrunner will always find ways to survive - and even thrive. Corporations thread carefully in the Free City - and even the great dragon Lofwyr only has so much influence here.
Cyberware Affinity

**Cyberware Affinity** is a skill in Shadowrun: Hong Kong.

## Overview

Enhances your characters' ability to use cyberweapons by increasing their crit chance and unlocks the ability to install powerful cybernetic enhancements.

## Unlocks

1. Platelet Factory (Bioware), Ares Dermal Plating (Basic), Saeder-Krupp Skillwires, Transys Neuronet Skillwires, Renraku Skillwires, Yamatetsu Cyberarm (Alpha), Ares Hand Razors, Cross Cyber Spur, Shock Hand
2. Encephalon NEXT, Vision Magnification Eyes (Alpha), Synthacardium Mk 2 (Bioware), Cross Dermal Sheath, JoltAlert, Shiawase Magnet Arm, Hydraulic Jack Mk 2, all hand razors can now twin slash.
3. Suprathyroid (Bioware), Ares Dermal Plating (Alpha), Auto-Loader Cyber-Arm, +1 essence (7 total), eviscerate for hand razors and spurs.
4. Monofilament Whip, Yamatetsu Hand Razors, "new attacks".
5. Wired Reflexes, Yamatetsu Cyber Spur, +5% to hit with cyberweapons, "new attacks".
6. +1 essence (8 total), eliminates racial maxima when using cyberware. (Also allows increases from cyberware to increase the maximum level of sub-skills) (Will not allow trolls to exceed 15 Strength)
7. +2 armor piercing for all cyberweapons.

## Notes

* Cyberware Affinity was added in *Hong Kong*. This skill is not available in Shadowrun Returns or Shadowrun: Dragonfall.
Eric Mersmann

**Eric Mersmann** is a character in *Shadowrun Returns*.

## Background

Eric is an ork merchant working at the Seamstresses Union. His specialization is Outfits.

## Interactions

He sells the various clothing and armors avaiable at each major checkpoint in the game. His inventory has three stages, unlocked at different times. Basic upon entering the building for the first time, mid-grade upon completing Spirit Talk, and high quality upon completion of Beneath the Brotherhood.
Goals

Goals are your scene objectives for the Shadowrunners. They don't do much by themselves, but with the help of Triggers you can give your players new objectives and reward them upon completion.

## Creating a Goal

Goals can be created from the Scene Data view. From this view you have two options:

Option A:

1. Right-Click Goals
2. Select  Create Scene Goal

Option B:

1. Click the  icon
2. Select  Create Scene Goal

## Properties

 Goal Type
 Default Status
 Description

## Using Goals

Goals will always interact with some sort of trigger. This can be done through Conversations as well. The following triggers will be used regularly with goals:

* On Goal Update
* Evaluate Goal
* Set Goal Status

## Tutorials

Goals, Triggers, and Regions - Covers the basics of setting up Region interaction
Cyberware

**Cyberware** is a catch-all term referring to artificial components that are installed into one's body to replace or enhance existing parts – to provide additional functionality, improve resilience, or generally make runners more skilled at what they do. Installing cyberware decreases Essence; Spellcasting, Chi Casting and Conjuring are therefore unsuited for extensive use of cyberware. Spirit Summoning, Totems and Spirit Control are not impacted by reduced essence.

Please note the Essence Hole rules.

* See here for a list of cyberware in *Shadow Returns*.
* See here for a list of cyberware in *Dragonfall*.
* See here for a list of cyberware in *Hong Kong*.

## Datajack

 Encephalon Enh. Datajack
 Eye Datajack
 Induction Datajack

## Legs

 Universal Omnitech Cyberleg
 Hydraulic Jack
 Enhanced Articulation
Gobbet

**Gobbet** is a character and crew member in *Shadowrun: Hong Kong*.

## Background

A shaman of the Rat totem, Gobbet loves her food. She also doesn't like to second-guess herself, something which the Player Character can help change.

## Interactions

* Gobbet first joins the player character and Duncan (unwillingly) during Hard Landing.
* For City of Darkness, either her or Is0bel will accompany you as a runner, which will affect how you approach the run. (assuming you're not a decker or shaman.)
* After you've heard enough of Gobbet's past, she'll disappear. To get her back, you must complete The Sinking Ship run.

## Tips

* Like Dietrich in *Dragonfall*, Gobbet is best used for buffing the team and debuffing the enemy, due to her relatively low Spellcasting and Conjuring scores (5 and 6 respectively at level 6). However, give her a spell which strips armor, and her SMG may become rather useful.
* In *Shadows*, her Spellcasting and Ranged Combat are increased to 6. If you bring her for runs, consider buying upgraded versions of her default Heal Wound and Aim.

### Character upgrades

* Body
* Quickness
* Spirit Summoning
* Spirit Control
* SMG
* Quickness
* Ranged Combat
* Conjuring
* Dodge

+2 to:
* Spellcasting
* Body
* Willpower
* Conjuring
* Spirit Summoning
* SMG
* Spirit Control
* Quickness
* Charisma
* AP
* Dodge
* Body
* Strength
* Willpower
* Quickness
* Charisma
* Ranged Combat
* Spellcasting
* Conjuring
* Dodge
* SMG
* Spirit Control

+2 to:
* Spirit Summoning
QUICK: 7
* Dodge 4
* Ranged Combat 5
* SMG 5

INT: 3
WILL: 6
* Spellcasting 5

CHA: 7
* Conjuring 6
* Summoning 6
* Spirit Control 5

BODY: 6
Crafty Xu

**Crafty Xu** is a character in *Shadowrun: Hong Kong*.

## Background

The owner of the *Parlor of Five Phases*. The first thing strangers notice about Crafty is her height (almost 2m); the second is probably her name. It's her registered name; her birth name is "Miao" (homonym for "meow").

## Interactions

* Crafty is the merchant for spells in Heoi.
* Talk to her to know more about her mother's research into the Yama Kings. Once the option presents itself, ask her to forward her mother's research notes to you via email.
Altug Burakgazi

**Altug** is a the proprietor of Cafe Cezve in *Shadowrun: Dragonfall*.

## Background

A member of the Turkish population of the Flux State, Altug is a business partner of Paul Amsel, providing him with intel - and delicious coffee. He deliberately set up a coffee shop and plays to Turkish stereotypes in order to blend in and mask his role as the local spymaster. He controls an extensive network of taps allowing him to listen in on to pretty much anyone in the neighborhood.

## Interactions

* Apart from retrieving information from Altug, your shadowrunner can opt for a cup of black soykaf (to which Altug reacts with disgust) - or listen to his story of real Turkish coffee and buy a cup for 50 nuyen. The Turkish coffee will be useful for a barter trade to get a DVD player...
* Make sure to report to him about the phone tap at the data buffer near the phone booth. Doing this is worth 1 karma point after the situation is dealt with (following The Drug Pit run).
* You can talk to him about the deal with Quorin, about using his data taps in exchange for the thieves leaving Kreuzbasar alone.
* During MKVI, you can pick up a bottle of liquor. The cheap booze goes for ¥10, but if you have Etiquette Socialite, you can pick up a bottle of expensive scotch and sell it to him for ¥400 (¥500 with Charisma 4).
Custom Icons (mod)

There's no **native** way of adding new icons to the game except totem icons that appear in the character sheet. Custom totems are listed in /data/totems in a UGCname.tml.txt file (see the Seattle.tml.txt file in the *Seattle* Content Pack for reference), and their icons must be in \art\totems folder as 128x128 png files of the exact same name (case sensitive) as listed in the aforementioned tml file. Icons for totem abilities are still restricted to the ones available in the game resources.

There is a **mod** available for adding custom icons for items and abilities. Place the 128x128 png format icons in a new \art\customui folder in the Content Pack and then assign those icons by the exact png file name (without .png) to item sheets and ability sheets. Weapons need additional **stroke** and **fill** icons. For more details, read the instructions in the mod page.

The mod **must** be distributed with the UGC or be made a requirement in order for it to work.

SRR Electric Mod for Shadowrun Returns

SRR Electric Mod for DFDC

SRR Electric Mod for Hong Kong
Blind Lucy

**Blind Lucy** is a character in *Shadowrun Returns*.

## Background

Blind Lucy was an employee at the Stuffer Shack in Pike Place Market. She was friends with Frank, and had failing eyesight until a mysterious donation granted her new eyes.

## Interactions

Her body is discovered in the market shortly after passing Maury's Meat Emporium. The donated eyes have been surgically removed, and her body features bite marks. Speaking with Dresden provides further insight.

Being rude to Frank instead of supportive will cause him to quit talking to the player and prevent access to the quest to retrieve Lucy's necklace. If nice to him he asks you to get the necklace from the crime scene. This requires Quickness 4 or Spirit Summoning 2 in order to avoid having to pay off Officer Aguirre. Return it to Frank and ask for payment to receive 200 Nuyen and +1 Karma. The karma reward doesn't change if asking for no payment.
Franz

**Mulvihill** is a character in *Shadowrun: Dragonfall*.

## Background

A disheveled-looking middle-aged man steps forward, placing himself between you and the main group. His gray hair is badly matted, and a pair of battered reading glasses hang from the bridge of his nose.

## Interactions

* A leader of a small band of refugees ousted from the third floor by the Magnifikers, Franz will offer you another optional objective: Get rid of the spirits from the third floor in order to allow them to return up there. After you kill the spirits on the third floor, you can return to them and give them the news for 3 karma.
Frank (Returns)

**Frank (Returns)** is a character in *Shadowrun Returns*.

## Background

Frank is in mourning over the loss of his co-worker, Blind Lucy. Together they worked at Stuffer Shack in Pike Place Market.

## Interactions

He is encountered in Pike Place Market, shortly after coming across the second scene of a ripper murder. Being rude to him instead of supportive will cause him to quit talking to the player and prevent access to the quest to retrieve his murdered friend's necklace. If nice to him he asks you to get the necklace from the crime scene. This requires Quickness 4 in order to avoid having to pay off Officer Aguirre. Return it to Frank and ask for payment to receive 200 Nuyen and +1 Karma. The karma reward doesn't change if asking for no payment.
Goofy Ahh Armor🤜🤚👍👉🤞👆👉👍👆🤞👆🤞👉👍👆🤞👉👍👆🤞👍👍

*For the spell, see Armor (spell)*.

**Armor** is a mechanic in *Shadowrun*.

## Overview

* The maximum amount of armor without spells is 10. This also seems to be the maximum that is possible as permanent value, so when you start combat your armor will never be higher than 10, though you can increase it temporarily during combat with spells.
* The armor value sometimes doesn't update correctly. You need to start and finish a fight, or start a new mission, to show the correct value in the character sheet.
* Outfits are the primary means of obtaining better armor. There are Spells that can increase armor or reduce it by a fixed amount (Leylines only increase duration). Cyberware can also increase armor.
* It does not affect *some* spells like Manabolt. If the spell **item** has the flag **isMagic: true**, resistance against these spells comes only from Willpower, physical cover and magic cover spells.
* In Shadowrun Returns it makes characters harder to hit, but does not reduce damage.
* From Shadowrun: Dragonfall to Shadowrun: Hong Kong it reduces damage taken by a character at a rate of 1 per unit of armor.
* Armor can be countered by the offensive **item**'s **forceRating**. However, forceRating does **not** stack with the core specialization damage bonus in the trilogy. That means the game engine will not consider the specialization bonus for criticals if the **item** has got a forceRating > 0. In Shadowrun Returns it is recommendable to use a greater than zero **attackRatingMod** in the ability sheet to counter armor, because it affects to-hit chance and it stacks with specialization bonus. However, items with **forceRating** > 0 could be a good choice for low-level characters that have specialization < item.forceRating.
* In Shadowrun: Dragonfall and Shadowrun: Hong Kong the **ability** sheet can include **rpReduce: x** to strip x armor and **rpPenetrate: x** to bypass armor by x units.