Milo Fernkettle

Art By: @SaintCinder

### Relatives

Parents: Bud and RosieOlder Siblings: Wilver, Daisy, and MarigoldYounger Siblings: Elbin, Ankin, Ansica, Lela

### Affiliation

Acquisitions IncorporatedArcane Brotherhood

### Occupation

Wizard and Manager of the Ten-Towns branch of Acquisitions Inc

## Appearances

### Campaign

Fire and Ice: Winter's Embrace

**Milo** is a halfling wizard and former apprentice of the Arcane Brotherhood who manages the Ten-Towns branch of Acquisitions Inc. His adventuring team includes Kaelyn, Zira and Altan.

## Description

### Appearance

Short (even for a halfling), with rosy cheeks that match his rosy disposition. Adorned with classic wizard regalia, including flowing robes and a pointy cap, fur lining and a cape was added to his attire upon his arrival in Icewind Dale. Milo wears a half apron, a habit persisting from many years of janitorial work at the Host Tower. He can often be seen wearing two pins, one from the Arcane Brotherhood in proud remembrance of his time studying, and an Acquisitions Inc pin, honoring his new family and place of employment. Milo has curly brown hair and bright green eyes.

### Personality

Milo's demeanor is almost always positive. He can see the good in any situation, a trait learned from his parents. Milo sees opportunity everywhere, no matter how dire the experience, seeing every moment as another note in the story that will become his legend. When trouble comes knocking, Milo attacks the problem with confidence and and a "can-do" attitude. His dreams of greatness motivate him, and his unwavering belief that he will achieve his dreams guides his actions.

Milo is quick to make friends and quick to trust, but he knows the world is harsh and that even friends can betray you (another lesson learned from his father). He understands that you can't be nice to everyone and you can't make everyone happy, but you can gosh-darned try. Milo just wants to make his family proud, even though he knows they already are.

### Spell-Casting

Those who know Milo know one thing above all else: he has trouble casting spells properly. His Fireballs are never quite strong enough, his Cones of Cold are never quite cold enough, and sometimes there are unexpected side effects to a mis-cast spell.

While his spells do not always function as intended, Milo has spent many years studying and reading every book he could get his hands on at the coveted libraries of the Host Tower. He speaks multiple languages and has considerable knowledge of general magics and magical history.

## Biography

### Early Life

Though not without hardship, his home life was always filled with joy and laughter. His family was loving and supportive. He had a wholesome childhood, without an ounce of trauma that so often dictates the path and lifestyle of your classic adventurer. Milo's parents taught him to be a kind person, but they also made sure that he understood that halflings were not always treated with the respect that all living beings deserve. They taught him that life is unfair, that there are haves and have-nots, and that you should always watch your back because you never know who is ready to put a knife in it. Milo's parents, especially his dad, are the voices that guide him as he travels through life.

Milo always had the will to learn, he got that from his parents. He also learned from them how to steal and loot for personal gain while they lived in Easthaven. These two tenets of his personality led him to stealing a wizards spell book in order to try and cast his first spell. By sheer luck, or perhaps innate skill, he managed to cast Fireball inside the wizard's home, burning it to the ground. This impressed the wizard greatly, who told him he was squandering his talents and should seek out an education to take advantage of his gifts. This led him on the path to the Arcane Brotherhood with a recommendation from the wizard, a former Brother named Mazen Zanitor.

### At the Arcane Brotherhood

Milo spent 15 years studying as an apprentice at the brotherhood. Studying under multiple masters, due to his slow rate of learning, Milo ended up doing most of the janitorial work around the Host Tower. As a result, most of the Brotherhood has interacted with Milo in a small capacity at some point during his time there, even if they never knew his name. Those that did know of him know mostly of reputation for botching spells.

### Altan Edenwalk

Altan has not kept his feelings secret regarding Milo's incompetence and his inability to properly cast his spells most of the time. Milo has reached out to Altan in order to try and form a bond (a gesture that Altan has squarely rejected).

Milo sees Altan as a very intelligent warlock who could teach him a lot, if only he could make a dent in the walls that Altan puts around himself. He will not stop trying to befriend Altan, but keeps eyes in the back of his head whenever Altan is around.

### Kaelyn Loara

Kaelyn and Altan have similar opinions towards Milo, both finding his attitude towards magic too cavalier and believing him to be a danger due to his oft-failed spellcasting. Kaelyn especially does not agree with the decision to make Milo their branch manager. Milo understands the rifts between him and his new-found companion and believes he only has to prove himself and show his value to win Kaelyn over. He respects Kaelyn's strong moral leanings and finds his sage wisdom to be reminiscent of the lessons learned from his father.

### Zira

Zira may be the only member of the adventuring team that doesn't have negative feelings towards Milo. Milo respects Zira's strength and feels that he understands her to some degree, both of them being from Ten-Towns. Milo feels safer around Zira, who seems to have aspirations that fall in line with his own.

### Maru

Milo only briefly met Maru - as a ghostly specter, while he himself was also deceased. They have very little opinion of each other, especially now that Maru is a tree.

## Equipment and Gear

Milo obtained a spell bottle containing a living Bigsby's hand that he named "Biggles". He has a Wand of Binding and an Arcane Grimoire, both of which were "liberated" from powerful wizards at the Brotherhood who Milo felt wouldn't miss the trinkets amongst their many collected artifacts. He also obtained an Atlas of Endless Horizons during his brief stint in Avernus, and was gifted a headband of intellect from the party after they realized that he was continuously flubbing his spells.

### Abilities

* The ability to always find a reason to smile

## Quotes

* "Whoops"
* "As my father always says..."