Rifleman Guide

**A Rifleman Guide**

**Stats:**

* 44 - 52 Ranged Damage (Damage will vary depending on rankset and rank.)
* 15 range
* 1 armor
* 2.9 movement speed (Movement speed will vary depending on rankset and rank.)
* 420 health (Health will vary depending on rankset and rank.)
* 200 energy

**Skills:**

* Soldier Skills
* Marksmanship
* MGL
* Rifleman Skills

* Soldier Skills 1: Grants +2 Fitness, Dexterity, and Mechanical. Can perform Self-Aid and reduces reload/unjam time by 15%.
* Soldier Skills 2: Grants +2 Fitness, Dexterity, and Mechanical. Can now use Burst-Fire and reduces reload/unjam time by 30%.
* Soldier Skills 3: Grants 2 Fitness, Dexterity, and Mechanical. Gain .1 movement speed and reduces reload/unjam time by 45%.
* Soldier Skills 4: Grants 2 Fitness, Dexterity, and Mechanical. Obtain the Gas Mask that will make you immune to smoke and gas grenades. Can now use Rifle Butt which pushes enemy light units away by 2 blocks and deals 11 damage. Also reduces reload/unjam time by 60%.

**Marksmanship:**

* For each and every level you will gain 4 dexterity (8% ranged damage, 4% attack speed, and 1 range) while also obtaining the critical strike system that has a 12.5% chance of proccing for every bullet. Your critical strike damage will also be upgraded by 2.5 per level.

Grenade**:**

* Once upgraded to level 1 it will deal 400 damage within an 8 block radius pertaining up to 30 block radius around your character.

**Rifleman Skills:**

* Rifleman Skills 1: Learn smoke grenade
* Rifleman Skills 2: Learn ground flare
* Rifleman Skills 3: Learn improved smoke grenade
* Rifleman Skills 4: Learn improved ground flare

**Play styles:**

There’s about 4 ways that you can do with your build (picking abilities) to become a better rifleman.

1. Going the normal DPS Burst-Fire build is where you would pick 2 soldier skills > 4 marksmanship > 2 soldier skills > etc.
2. Going for early BR-3 is where you pick 4 marksmanship > 4 soldier skills > 4 rifleman skills for the flares to abuse range > etc.
3. Going for a supportive GR build is where you pick 2 rifleman skills > 1 MGL > 2 rifleman skills because flares are important > 3 MGL > etc.
4. Going as the Advanced Warfighter build is the same build for when you are going as the DPS Burst-fire build.

These builds can help a lot towards those that don’t know exactly what they’re doing or are looking for a specific role to play as. Also picking enlisted will help a lot when playing as the rifleman because of the rank you can obtain such as CSM. You unlock the ability Expert Marksman and can now deal 15% more damage, 8% more attack speed, and +2 range. Your rank in enlisted will also give you more damage and movement speed to help you become the 1-man army. Effectively using your build can also help you out a lot such as the BR-3 build. In the beginning you will lack vision and so you need to find ground flares/air flares or rely on teammates to provide you with vision. This is highly important since your entire build is reliant on vision. You are also the safeguard that can help anyone due to the massive amount of range. Also at level six you will obtain the ability “Focus Fire” which will increase your damage by 62%, 12% more attack speed, and +1 range. This is incredibly useful since this is basically a VT SI buff but without the restrictions of lowered HP. As the advanced warfighter you will have the advantage of using a plasma rifle with burst fire on including having more damage than the usual rifleman. This is pretty good for early game and mid until late game. Reason why is because if both riflemans found their items needed respectively (SO-FAR, AA, DU, PR42-C, and the other plasma item) the rifleman further outscales what the AW rifleman can do. The real benefit towards having a AW rifleman is his ability to shred through armored targets. Normally basic infantry gets reduced damage depending on how much armor a certain unit has, but for the plasma welding infantry. For every armor a unit has that they’re shooting at will only reduce the damage by .6 for every armor the target has. Allowing plasma weapons to penetrate easily through armored targets.

**Picking SIs:**

* QT HE - For new players
* VT CL - Solid damage without jamming
* VT MA - Even more damage
* VT BL - t3 recommended, but can deal a lot more damage than VT MA
* BL CL - Solid t3 killer without jamming
* MA BL - It’s neat if you don’t want VT
* MA CL - Solid build without jamming and dealing good amounts of damage
* AW VT/MA - Solid DPS with more range than normal, however isn’t able to deal more damage than the normal rifleman later on into the game

**In-Depth Gameplay:**

* Try your best to just simply not die and be the 1 man army that your team needs.
* Abuse your “burst-fire” to the fullest by picking places that are always hit the hardest and has a great position to lay prone and lay down a hail of bullets
* Doing your best at moving around the places that are being hit hard is very important as well because usually most DPS classes will be asleep and remain inactive in other areas, so always pay attention to the motion sensor or according to what your teammates say
* In the early game while you have no DPS items, then grab what you can and also have flares on you so when you can’t see your kiter then just flare him and continue firing
* When you’re low on ammo or on a mode that shortens ammo then it’s best to be specific with what you’re targeting. So only use burst-fire on t1s to kill them fast and use single fire on the rest
* This is something that all DPS should always do… and that is to help the kiter. Without the kiter you are nothing. You can no longer DPS unless someone else grabs the kite because you are now given the responsibility of helping the team. Always remember that just because you’re given the role DPS, that doesn’t mean to just prone and afk-DPS. Think about your team and think what you have to do in any situation that can occur right on the spot and what you can do to solve certain problems. That is what truly makes the best DPS.