Keep the Beat-Jeohrs Journey to throw a stick at dancing skeletons

*Hm~ hmmm hmhm hmmm~~.*

Jeohr humms along the beat reverberating in the valley, only recognising what happens around him in the back of his mind.

*"Dann man tau~*

*die See~ ruuft~*

*alles an Bord~*

*Jeder der Arbeit suucht~*

*row. row. flying sail,*

*got the rodger on~ our tail*

*Everyone of you, better~ work. your. worth.*

*youre along for the ride,*

*nothing there to decide,*

*a´sailin ship, be smart be quick, and when we do*

*well reach the soothin brine"*

...

"Hrmmmh. No....."his tapping foot comes to a halt, as Jeohr voices his dissatisfaction. As he looks around, the changes in the situation in the valley seem to shift ito the concious parts of his mind.

Its not quite as peaceful as it was when he started thinking in tune to the rythm of this valley. Many seem to have moved somewhere, and a few questions direct him underground.

*The rythm keeps growing to a Beat.*

And once he reaches the decend into underground the accoursed beat pounds and Jeohrs heart and step join in. He moves in tune, careful to not lose rythm, weary about what would happen if he did.

Almost scared . Everything in this cave seems to be.

The enemies seem lenient, large bats and skeletons. Both attack, but always leave pauses, as if dancing half-time. He sees in terror the hordes of oozes that show up, monsters that have been the death of many adventurers, however here, they seem to only care about the beat and a small path they keep hopping on. As if training the base steps of a dance.

With a loud howl, from behind a corner, two horns appear. They seem to be entangled with something, almost looking like a harp. It couldnt actually be one, could it?

Be that as it may, the howl and horns are soon followed by a large body turning around the corner and charging in a straight line.

Luckily for Jeohr, a line pointing somewhere else.

Unluckiely for whomever it was that stood there, straight at someone who tried to move between the beat and stumbled.

Jeohr fokuses his psychic energies on his harpoon, to bind it enought to pull a person, and hurls it quickly next to the stunned person. A quick grab allows the stranger more movement as would have been possible on one stroke, and leaves the path empty for the charging minotaur.

Empty if it would have stopped.

A loud crash signals the end of the charge, and through the dust, a swaying minotaur is visible. Jeohr and the saved new ally quickly move on the minotaur, unsure whether the panic in its eyes is for its life or the lost beat.

The minotaurs posessions revealed a large key, surely opening up another way deeper into the cave, closer to the necrodancer. As they get to talk, the stranger reveals their uncomfortableness with the rhythm this place seems to work on. The texts jeohr worked on in the past fey days, seem to have found a use sooner than expected, as he shared them with his new friend.

The path goes on , but meetings with other adventurers stay sparse, as the late start seems to have only left the tonedeaf encounters. Some of them do profit however, from the texts Jeohr can share, as he travels deeper into the caves.

" We will need all hands on deck, Once we fight this

necro-dancer"

'