Kingdom of Krax

The unofficial flag of the Kingdom of Krax

*This wiki page is about the nation made after the griefing of Porky's Village in the Kingdom of Calici. For the nation before that, visit Village de la Porky à la Lythical.*

The Kingdom of Karx is a kingdom made by PorkyLIVE and BakkenVolSteen after the accidental declaration of independence by Lythical1 and the griefing of Village de la Porky à la Lythical. It is currently looking for more citizens, since there is a minimum of 10 active players before a kingdom becomes official. It currently has 6 members, 3 of which are defectants of the Kingdom of Calici.

## History

### The creation

The creation of the Kingdom of Karx was already PorkyLIVE's plan since joining the server. After the accidental declaration of independence by Lythical1, the Kingdom of Karx was being assembled.

PorkyLIVE and BakkenVolSteen quickly got brand new members on their side (including Onomis), and also gave Lythical1, a civilian in the Kingdom of Calici that was promised the title of General, the promise to become Hertog of the new Kingdom, which is currently the second highest title, just behind the title of King.

The Kingdom of Krax concept quickly got dissolved after the merge of it's people with that of the Kingdom of Tyksa.

## Inhabitants

* PorkyLIVE, one of the Kings and the de facto creator of the Kingdom. He also wrote the Declaration of Independance that seperated him and his friends from the Kingdom of Calici.
* BakkenVolSteen, one of the Kings and the de facto founder of the Technoblade religion.
* Lythical1, a civilian of the Kingdom of Calici that was promised the title of General, but never got the title. He was bribed by PorkyLIVE with the second highest title, Hertog, if he would join his side.
* Onomis, a new player on the server that got invited to help the building of the Kingdom of Karx, due to his great knowledge of building. He is also an official Builder of the Kingdom.

## Laws

### The Constitution

*Note: The Constitution was never written down in-game and therefore can be a subject to change.*

1. People has to listen to one of the Kings. If he/she is not present, people have to listen to one of the Hertogen.
2. It is not allowed to go and seek a fight inside the Kingdom of Karx. The Kingdom is a safe haven and no internal conflicts are allowed.
3. Armor is allowed to be worn, but it is preferred that you wouldn't wear armor.
	1. Armor is never allowed during national events (with the exception of war and religious events).
	2. Religious people bypass this law.
4. There is no national religion. All religions are allowed to exist and be expressed within the Kingdom of Karx.
	1. The expression of a religion can be restricted if it would otherwise be leading to conflict.
5. Building is allowed if you are a citizen of the Kingdom of Karx.
	1. Citizens get a Building Permit. Building Permits are written books that are signed by either a King, a Hertog or a Builder.
	2. If your building is in the way of the one of someone else, or if it is offensive in any way, it is subject to removal.
	3. Building Permits can be revoked if needed, making someone's Building Permit invalid, even if they still have the Permit on them.
6. Citizens of the Kingdom of Karx are allowed outside of the Kingdoms territory. However, it is at the risk of the citizen.
7. There is a freedom of speech in place, as long as it is not offensive in any way.
8. Everyone has the right to be educated, in either Building or Combat.
9. It is allowed to pay using other materials different than Golden Nuggets.
10. It is highly discouraged to eat porkchop, either raw or cooked.

### The Kingdoms Laws of War

1. A war can only be called 1 hour (60 minutes) before the war actually starts.
2. Wars can only be started by the Kings and Generals.
	1. If it is not started by a King or General, the Kingdom will not interfere and the war has to be fought by the person who started it.
3. If a citizen of the Kingdom of Karx is killed in action (K.I.A.), the person has to log off as soon as possible until he/she/they are notified that the war is over.
	1. This person is no longer allowed to fight in the war in any way.
4. The amount of troops used in a war cannot be more than the amount of troops used by the opposite side.
	1. An alliance may be called, but it is mandatory for them to arrive 10 minutes (600 seconds) or later after being called to arms.
	2. In case the Kingdom of Karx is an attacker in the war, if needed, the Kingdom needs to either deliver more men of their own to compensate, or call an ally to arms within the time that the defending team calls their allies.
	3. In case the Kingdom of Karx is an attacker in the war, the Kingdom can never have more manpower in the field than the defending side has.
	4. In case the war is against only one Kingdom, both sides need to have equal manpower.
5. Chemical warfare is not allowed in any way and under any circumstances.
	1. Chemicals include, but are not limited to: Speed, Slowness, Haste, Mining Fatigue, Strength, Weakness, Instant Health, Instant Damage, Jump Boost, Nausea, (Fire) Resistance, Regeneration, Water Breathing, Invisibility, Blindness, Night Vision, Hunger, (Fatal) Poison, Wither, Health Boost, Absorption, Saturation, Levitation, (Bad) Luck and Slow Falling.
		1. Regeneration, Absorption, Resistance and Fire Resistance are allowed, but only if it is obtained by the usage of either a Golden Apple or an Enchanted Golden Apple.
		2. All other effects can be obtained, but only in such way that is does not involve a brewed potion. (Either from a mob drop or player brewed)
		3. Citizens of the following Kingdoms bypass this rule:
			1. Kingdom of Midusa
			2. Kingdom of Theros
				1. The Kingdom of Theros is only allowed to use Invisibility Potions
			3. Both of these Kingdoms can only carry 3 potions at a time.
6. The use of TNT is not allowed in any way and under any circumstances.
	1. It is allowed to use TNT to get through a wall, or for (the removal of) Building purposes.
7. If needed (or in times of war), the Kings, Hertogen and Generals are able to enforce conscription, meaning that everyone is mandatory to join the Kingdoms military force.
	1. This measurement is only temporarily and has to be reverted after the war is over.
8. The names of weapons may not be offensive in any way.
9. The use of cobweb as an offensive weapon (e.g. trapping people in cobweb) is not allowed in any way and under any circumstances.
10. It is not allowed to combatlog.
11. The railways in our Kingdom and beyond may not be used in times of war or personal conflicts.
12. It is not allowed to claim land or attack other nations between 10 PM (22:00) and 1 PM (13:00).
13. It is not allowed to wage war against other nations between 10 PM (22:00) and 12 AM (12:00).
14. If the opposite side surrenders in times of war, the military has to retreat.
15. The use of tipped arrows, shields, axes, Totems of Undying and Elytras are not allowed.
	1. Axes are allowed to be used for Building purposes, to cut down trees or remove other wood-related blocks, and as a weapon against mobs.
	2. Shields may only be used as a decorative item.
		1. Crafting a shield is not allowed.
16. Tunnelling underneath other Kingdoms for strategic, tactic or military reasons in general is not allowed.
17. It is not allowed to bring more than half a stack (32 blocks) of TNT to a war.
	1. This rule is bypassed if both sides of the war agrees on being allowed to bring more.

### Kingdoms Rules of Infiltration

1. It is not allowed to mine, dig or cut through walls using tools.
	1. It is allowed to use TNT to go through walls, but only moderate amounts.
2. Stealing is allowed, but keep it moderate. This means that you cannot take everything you can get your hands on. Keep it civilized.
3. It is not allowed to mass-grief houses, villages, towns, cities, castles, fort(resse)s, or any player-built structures in general.

### Kingdoms Rules of the Nether

1. Usage of the Nether is allowed, but at the citizens own risks.
	1. The Kingdom of Krax is not responsible for the loss, theft or destruction of weapons, tools, armor or any other items.
2. It is not allowed in any way and under any circumstances to set camp next to a Nether Portal to trap and kill citizens of other Kingdoms.
3. It is not allowed in any way and under any circumstances to emprison citizens in the Nether, both citizens from the Kingdom of Krax as the citizens of other Kingdoms.
4. No potions are allowed to be used inside the Nether.
	1. This rule cannot be bypassed by any Kingdom, including the Kingdom of Midusa and the Kingdom of Theros.
5. It is not allowed to conduct any player versus player combat in the Nether between 10:30 PM (22:30) and 1:30 AM (13:30).

### Kingdoms Court Rules

1. Breaking or ignoring the rules of the Kingdom of Karx can lead to sanctions, given by either the Court of the Kingdom of Karx, the Court of another Kingdom, or (if truly neccessary) the Gods.
	1. It does not matter if you are a citizen of the Kingdom of Karx or not; all rules have to be followed by all players within the borders of the Kingdom of Karx.
	2. Some of the rules described above are in place internationally.