Supply Points

**Supply Points**, denoted by the symbol , are a form of currency used to unlock items in the Supply Lines. Players can get Active cards, Weapon skins, Item Sets, Outfits, Personalization, and eventually Burn Cards from the Supply Lines. Players can earn **Supply Points** by completing Missions in Campaign, Trial of the Worm, or Swarm.

Due to inconsistencies, the Campaign Mode uses the term "Chapter" while Trial of the Worm uses the term "Map" for its calculation. While the development team refers to Missions as Chapters, Levels, Maps, and Missions, the wiki uses **Missions as the universal term for them to maintain consistency** and not confuse readers. Therefore, the wiki always uses Missions as the terminology.

## Campaign

Main article: Campaign
The Campaign is one of the primary ways to earn **Supply Points**. The amount of potential **Supply Points** earned can be multiplied based on the difficulty of the Mission.

When calculating **Supply Points** payout, there are many factors that determine the total amount earned:
Every Mission in the game offers a specific base SP reward. For example, in the Mission Heralds Of The Worm Part 1 the base reward is set at 15 SP. On the other hand, the Mission Behold the Harbinger boasts a higher base reward of 65 SP. All other rewards are calculated based on this base SP, forming the foundation for the overall payout.

Completing **Secondary Objective** within a Mission grants a boost to the SP payout. Players who achieve these objectives are rewarded with a generous 50% bonus on top of the base reward.

In addition, the Cleaners can discover and collect **Mementos**, which offer an additional 15% bonus to the SP payout. The more Mementos acquired during a Mission, the greater the overall reward.

Engaging in a series of **Consecutive Missions** grants players an additional 10% bonus for each successive mission completed, up to a maximum of three consecutive Missions (resulting in a total bonus of 30%). This encourages players to maintain momentum and rewards them for their dedication.

The number of **Cleaners Survived** during a Mission directly impacts the SP payout. If no other player takes control of a bot during an active Mission, each additional surviving Cleaner contributes a 10% bonus. Therefore, if all Cleaners manage to survive, a maximum bonus of 30% is awarded. Additional bonuses can be earned, extending the potential total bonus to 40% or more.

For players seeking a quick entry into a Mission, the **Quick Play** option offers an enticing incentive. Opting for Quick Play rewards players with a significant 25% bonus on their SP payout.

Emphasizing the social aspect of gameplay and fostering a sense of camaraderie among players, participating in a group or playing with friends unlocks a 5% **Party Bonus**.

In the unfortunate event of Mission failure, players are not left empty-handed. A loss grants 20% of the base reward, even though other bonuses such as Secondary Objective and Mementos become inactive. It's important to note that the SP payout is still multiplied by the difficulty level, ensuring that progress is made even in defeat. Each of the aforementioned factors (Mission, Secondary Objective, Mementos, Consecutive Missions, Cleaners Survived, Quick Play, and Party Bonus) is influenced by the difficulty multiplier, which adjusts the overall SP payout based on the chosen difficulty level.

## Trial of the Worm

Main article: Trial of the Worm
Trial of the Worm offers Cleaners an alternative method to earn Supply Points, with a payout equivalent to that of the Veteran difficulty, regardless of the chosen corruption modifiers. This translates to an additional 75% bonus on the total reward. The same supplementary factors utilized in the Campaign mode are employed to calculate the Supply Points payout.

The Supply Points factors in Trial of the Worm remain consistent and operate similarly, with the exception of one distinction concerning the number of Mementos:

**Mementos Collected** during Trial of the Worm contribute an additional 15% bonus to the SP payout. The default number of Mementos in this mode is 5, but certain modifiers can increase this amount.

In the event of mission failure, players still receive 20% of the base reward. However, other bonuses such as Secondary Objective and Mementos become inactive. It is important to note that the SP payout is still multiplied by a 75% bonus, reflecting the Trial of the Worm's difficulty level.

Similar to Campaign mode, each of these factors is influenced by a difficulty multiplier, which in this case consistently adds a 75% bonus, aligning with the Veteran difficulty level.