recursal/Fanatic-Fandom huggingface dataset:
Verdigra

## Card Effect

**PERSISTENT:** Any player suffers 3 damage. If this minion has 8 or less life, advance the Tainted Track.

> "*It's great that they shatter so easily, but not so much when they explode.*"
> ― Lash, Breach Mage Scout
>
>

**Verdigra** is a Blight Lord specific minion from The Nameless expansion.

## Details

Add 9 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Any one player suffers 3 damage.
* If this minion (Verdigra) currently has 8 or less life, advance the Tainted Track once.
Revive

## Card Effect

Unleash.
Gravehold suffers 4 damage.
Place a Dampening Pylon in the pylon discard into play.

**Revive** is a The Wanderer specific attack from The Ancients expansion.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect:

* The nemesis Unleashes.
* Gravehold suffers 4 damage.
* Place a  in the pylon discard pile into play.
Resonate

## Card Effect

**Cast:** Deal 4 damage.
If there are six or more other cards in your discard pile, deal 3 additional damage.

> "*The others must learn to focus if they wish to survive this.*"
> ― Remnant, Aetherial Entity
>
>

**Resonate** is a spell card from The Void expansion. Resonate may be gained from the supply.

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 4 damage to an enemy.
* If there are six or more other cards in your discard pile, deal 3 additional damage. Despite discarding this spell immediately upon casting it, do not include it in the count of six or more cards.

All damage is applied at the same time to the same target.
Trulite of Force

## Card Effect

Gain 1 .
Any ally may discard a card in hand. If they do, gain 1  that can only be used to gain a spell or to focus or open a breach.

> "*True power comes when we stand together.*"
> ― Ilya
>
>

**Trulite of Force** is a gem from Outcasts. Trulite of Force is a starter card for Kel, and so cannot be gained from the supply.

## Details

Resolve the following effects when played:

* Gain 1 .
* (Optional) Any one ally may discard one card from their hand. If they do, gain 1  that can only be used to gain a spell or to focus or open a breach.
Shared Heart

## Card Effect

**Cast:** Deal 1 damage. If you are Ilya, deal 1 additional damage.
**OR**
**Cast:** Deal 1 damage. If you are Kel, gain 1 life.

> "*We find the purest aether in the people we are connected to.*"
> ― Ilya (Legacy of Gravehold)
>
>

**Shared Heart** is a spell from Legacy of Gravehold. Shared Heart is a starter card for Ilya (Legacy of Gravehold), and so cannot be gained from the supply.

## Details

Resolve one of the following effects when **Cast**:

* Deal 1 damage. If you are Ilya, deal 1 additional damage.

**OR**

* Deal 1 damage. If you are Kel, gain 1 life.

## Trivia

Pictured mages: Ilya (Legacy of Gravehold), Kel (Legacy of Gravehold)
Unearth

## Card Effect

If there are no pods in play, Breeding Chamber gains 5 life. Otherwise, Gravehold suffers 4 damage.

**Unearth** is a Spawning Horror specific attack from Legacy.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect:

* If ther are no pods in play,  gains 5 life.
* Otherwise, Gravehold suffers 4 damage.
Soulfire

## Card Effect

Gain 1 . The Lantern gains 1 fuel.
**OR**
Gain 1 . Discard 1 soul.

**Soulfire** is a Fountain of Souls specific nemesis card and gem from Outcasts. Soulfire is set up at the beginning of the game as a 10th supply pile, and may be gained for 3 .

## Details

Choose to resolve one of the following effects when played:

* Gain 1 . The Lantern gains 1 fuel.

**OR**

* Gain 1 . Discard 1 soul.
Pyro Geist (Xaxos Ascended)

## Card Effect

**Cast:** Any player suffers 2 damage.
A different player suffers 3 damage.

**Pyro Geist (Xaxos Ascended)** is a Xaxos: Ascended specific nemesis card from Legacy. While this card is a spell, it is used exclusively in a special tier 0 nemesis deck when playing against Xaxos: Ascended, and may not be gained or played by a player.

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast:**

* Any one player suffers 2 damage.
* A different player suffers 3 damage.

If playing true solo, the player suffers all 5 damage.
Trulite of Energy

## Card Effect

Gain 1 .
Any ally may discard a card in hand. If they do, gain 1  that can only be used to gain a gem or relic.

> "*Without the people we love, we are nothing.*"
> ― Kel
>
>

**Trulite of Energy** is a gem from Outcasts. Trulite of Energy is a starter card for Kel, and so cannot be gained from the supply.

## Details

Resolve the following effects when played:

* Gain 1 .
* (Optional) Any one ally may discard one card from their hand. If they do, gain 1  that can only be used to gain a gem or relic.
Poison Heart

## Card Effect

At the start of the game, set this next to a spell supply pile that costs 5  or less. Those spells dead 1 additional damage when cast.

> "*An infection can fell a beast just as surely as any knife.*"
> ― Kel
>
>

**Poison Heart** is a treasure from Outcasts. Poison Heart is a level 2 treasure, and may be chosen at the beginning of Battles 3 and 4 of an expedition. This treasure provides effects for the whole group, and so only one may be in play at a time.

## Details

At the start of the game, set this treasure next to a spell supply pile that costs 5  or less.

This treasure grants the following persistent effects for the entire duration of the game:

* Spells from the chosen supply pile deal 1 additional damage when cast. All damage is dealt to the same target at the same time.

If you cast a chosen spell that deals multiple instances of damage, then each instance deals 1 additional damage.
Pulsyrium Globe

## Card Effect

Gain 3 .

**Recall:** Discard a card in hand. If you do, any player gains an  token.

> "*What could be held inside but distilled aether itself?*"
> ― Indira (Legacy of Gravehold)
>
>

**Pulsyrium Globe** is a gem from The Ruins. Pulsyrium Globe may be gained from the supply for 5 .

## Details

Resolve the following effects when played:

* Gain 3 .

**Recall** (while the card is in your discard pile, once per turn):

* Discard a card in hand. If you do, any player gains an  token.
Polyphase Turbine

## Card Effect

If this is the first time you've played a Polyphase Turbine this turn, gain 2 . Otherwise, gain 1 charge and 1 .

> "*It's soothing. Just turn it and feel the power swell inside you.*"
> ― Gygar
>
>

**Polyphase Turbine** is a relic from The Ancients expansion. Polyphase Turbine may be gained from the supply for 3 .

## Details

Resolve the following effects when played:

* If this is the first time you've played a Polyphase Turbine this turn, gain 2 .
* Otherwise, gain 1 charge and 1 .
Thorn Supply Pile

The **Thorn Supply Pile** is used by Maiden of Thorns. During a game against Maiden of Thorns, one standard supply pile is designated as the Thorn supply pile using the Thorn marker. The Thorn token has two sides; the Gravehold side and the Player side. When an effect is resolved using the Thorn token, the effect is applied to either Gravehold or one player, depending on which side of the Thorn token is facing up.

The Thorn marker begins with the Gravehold side up on the least expensive supply pile. When the first tier 2 nemesis card is played, replace the Thorn token with the "+1 damage" version of the token. When the first tier 3 nemesis card is played, replace the Thorn token with the "+2 damage" version. Whenever the Thorn token is replaced, place the new token onto the same supply pile such that the same side (Gravehold or Player) is face up.

## Advance

Whenever a minion or Maiden of Thorns Advances, flip the Thorns marker over and move it to the next most expensive supply pile. If there are no supply piles more expensive then the Thorn supply pile, move the Thorn marker to the least expensive supply pile instead.
Sparkling Meteorite

## Card Effect

Gain 1 .
**OR**
Gain 3  that can only be used to focus or open a breach.

> "*I took up my father's power to keep Gravehold safe.*"
> ― Sahala
>
>

**Sparkling Meteorite** is a gem from The New Age. Sparkling Meteorite is a starter card for Sahala , and so cannot be gained from the supply.

## Details

Choose to resolve one of the following effects when played:

* Gain 1 .

**OR**

* Gain 3  that can only be used to focus or open one of your own breaches.
Separate (Upgraded)

## Card Effect

Unleash twice.
Gravehold suffers 2 damage.
The player with the most expensive prepped spell discards that spell.

**Separate** is an upgraded basic nemesis attack from The New Age.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect:

* Unleash twice.
* Gravehold suffers 2 damage.
* The player with the most expensive prepped spell discards that spell.
Sparking Siphon

## Card Effect

When you gain this, gain 2 pulse tokens.
**Cast:** Deal 2 damage. You may lose 1 pulse token. If you do, any player gains 1 life.

> "*This spring of Pulse energy is enough to refresh the most drained mage.*"
>
>
>

**Sparking Siphon** is a spell from Legacy. Sparking Siphon may be gained from the supply for 3 .

## Details

When you gain Sparking Siphon (whether by buying it or by gaining it through another effect/card), gain 2 pulse tokens.

Resolve the following effects when **Cast**:

* Deal 2 damage to an enemy.
* (Optional) You may lose 1 pulse token. If you do, any one player gains 1 life.

You may heal yourself with the second effect.
Psychic Clouds

## Card Effect

**PERSISTENT:** The player with the most prepped spells suffers 4 damage.

**Psychic Clouds** is a Fungal Mesh specific minion from Legacy.

## Details

Add 15 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* The player with the most prepped spells suffers 4 damage. If multiple players are tied for having most prepped spells, they choose one of those players to suffer the damage.
Twin Opal

## Card Effect

Gain 1 .
You may cast a spell in hand.

> "*To become a breach mage, one must survive their ordeal alone. Brama says there is no ther way.*"
> ― Indira, Breach Apprentice
>
>

**Twin Opal** is a gem from The Outer Dark expansion. Twin Opal is a starter card for Indira, and so cannot be gained from the supply.

## Details

Resolve the following effects when played:

* Gain 1 .
* You may cast one spell directly from your hand. The spell is discarded.
Sigil Pendant

## Card Effect

Once per turn during any player's main phase that player may spend 3  to have each player gain a charge.

> "*Focus. Breathe. Expand your mind.*"
> ― Lucien
>
>

**Sigil Pendant** is a treasure from the Return To Gravehold expansion. Sigil Pendant is a level 2 treasure, and may be chosen at the beginning of Battles 3 and 4 of an expedition. This treasure provides effects for the whole group, and so only one may be in play at a time.

## Details

This treasure grants the following persistent effects for the entire duration of the game:

* Once per turn during each player's main phase, the active player may spend 3 . If they do, every player gains one charge (including the active player).
Phoenix Flame

## Card Effect

**Cast:** Deal 2 damage.
You may lose 1 charge to deal 2 additional damage.

> "*In The World That Was, there were great birds, born of fire and ash. They were thought to be immortal, and yet none now remain.*"
> ― Malastar, Breach Mage Mentor
>
>

**Phoenix Flame** is a spell card from the Core set. Phoenix Flame may be gained from the supply.

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 2 damage to an enemy.
* (Optional) Lose 1 charge to deal 2 extra damage.

All damage is applied at the same time to the same target.
Redirected Power

## Card Effect

**TO DISCARD:** Lose 4 charges.
**POWER 3:** Unleash twice. Any player destroys a prepped spell that costs 0 .

**Redirected Power** is a Fungal Mesh specific power from Legacy.

## Details

This power enters play with no immediate effect. Add 2 power tokens to this power.

To discard this power from play:

* Lose 4 charges. This is a player action and must be resolved during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* The nemesis Unleashes twice.
* Any one player destroys one prepped spell that costs 0 .
Vigorous Sunstone

## Card Effect

When you gain this, if this is the second card you gained this turn, place this into your hand.
Gain 3 .

**Vigorous Sunstone** is a gem from Outcasts. Vigorous Sunstone may be gained from the supply for 5 .

## Details

If Vigorous Sunstone is the second card you've gained this turn, you may place it directly into your hand (you may then play it during the same turn you gained it). Otherwise, gain it into your discard pile as usual.

Resolve the following effects when played:

* Gain 3 .
Vile Feast

## Card Effect

**TO DISCARD:** Spend 8 .
**POWER 2:** Gravehold suffers 2 damage for each empty supply pile.

> "*It aims to make us forget what is at stake.*"
> ― Malastar, Breach Mage Mentor
>
>

**Vile Feast** is a Prince of Gluttons specific power from the Core set.

## Details

This power enters play with no immediate effect. Add 2 power tokens to this power.

To discard this power from play:

* One player must spend 8 . This is a player action and must be done during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Gravehold suffers 2 damage for each empty supply pile.
Shimmerbead

## Card Effect

Gain 2 .

**Recall:** If you have activated your ability this turn, gain 1 life.

> "*I think my mom would like this one.*"
> ― Claudia (Legacy of Gravehold)
>
>

**Shimmerbead** is a gem from The Ruins. Shimmerbead may be gained from the supply for 3 .

## Details

Resolve the following effects when played:

* Gain 2 .

**Recall** (while the card is in your discard pile, once per turn):

* If you have activated your ability this turn, gain 1 life.
Supply

The **supply** is the common selection of cards available for all players to buy from. The supply is comprised of nine supply piles. Each pile contains several copies of the same card. The players can determine these piles randomly, use the randomizer cards, or choose the cards they wish to use.
The supply always contains some Gems, Relics, and Spells.

## Creating the Supply

The supply always contains 3 gems, 2 relics, and 4 spells. These may be chosen at random, or chosen by the players so that there are guaranteed effects/prices present. Place each card of the same name in its own separate pile, in the middle of the table.

* There are seven gem cards in each gem supply pile.
* There are five relic cards in each relic supply pile.
* There are five spell cards in each spell supply pile.

If a supply pile runs out, it is considered empty. Do not replace it.

## Cards Not in the Supply

* Any destroyed cards are not returned to the supply. They may be collected in a separate non-supply pile.
* The Nemesis deck and discard piles are not part of the supply.
* Treasures are not part of the supply.

## Suggested Starting Supplies

### Core Set

**Your First Game**

**Your First Game**

**Deck Destruction**

**Free Charges!**
Throttle

## Card Effect

Unleash twice.
Any player destroys their three most expansion cards in hand.

> "*Were I made of muscle and blood like the others, the impact would have surely ended me.*"
> ― Remnant, Aetherial Entity
>
>

**Throttle** is a basic nemesis attack from War Eternal.

## Details

This attack is resolved immediately upon entering play, and discarded afterward.

Attack Effect:

* The nemesis Unleashes twice.
* Any one player destroys their three most expensive cards in hand. If that player has more then three cards tied for being most expensive, then the player chooses three of them to destroy.
Rhia's Planar Pocket

## Card Effect

Gain 1 .
Gain an additional 1  that can only be used to gain a relic.

**Rhia's Planar Pocket** is a treasure from Outcasts. Rhia's Planar Pocket is a level 1 treasure and Treasured Gem, and may be chosen at the beginning of Battles 2, 3, and 4 of an expedition. This treasure replaces a  from your starting deck. If there are no crystals in your starting deck, then replace a  with this instead.

## Details

Resolve the following effects when played:

* Gain 1 .
* Gain an additional 1  that can only be used to gain a relic.

This treasure acts as a gem during the game, and is removed from your deck at the end of the game.
Servitude to Evil

## Card Effect

**TO DISCARD:** Spend 7 .
**POWER 2:** Unleash 4 times. Then, discard two troggs in play.

> "*One need only look in their hollow eyes to know their aim.*"
> ― Adelheim, Breach Mage Weaponsmith
>
>

**Servitude to Evil** is a Horde-Crone specific power from The Depths expansion.

## Details

This power enters play with no immediate effect. Add 2 power tokens to this power.

To discard this power from play:

* One player must spend 7 . This is a player action and must be done during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Horde-Crone Unleashes four times.
* Discard two Troggs from play.
Swirling Darkness

## Card Effect

This may be prepped to closed breaches.
**Cast:** Focus the breach this was cast from.

> "*Use the energy of a breach to open a breach. Pure contradiction. Just like me.*"
> ― Dezmodia (Outcasts)
>
>

**Swirling Darkness** is a spell from Outcasts. Swirling Darkness is a starter card for Dezmodia (Outcasts), and so cannot be gained from the supply.

## Details

You may prep this spell to one of your closed breaches without needing to focus it first. If this spell is prepped to a closed breach, it will follow normal casting rules and must be cast on the following turn.

Resolve the following effects when **Cast**:

* Focus the breach this was cast from.

This spell does not deal damage; however, if this is cast with an additional damage modifier, you may target an enemy and deal that much damage.
Sever Link

## Card Effect

(When the last power token is removed from this card, resolve it immediately.)
**POWER 3:** Deathmind severs a neural bridge: Discard a Bridge token in play. If you can't, Gravehold suffers 20 damage.
Do not discard this card from play. Instead, add three power tokens to this card.

**Sever Link** is a Deathmind specific power from Legacy. It is a Tier 0 nemesis card, and begins the game in play. Sever Link is never removed from play.

## Details

This power enters play at the start of the game with no immediate effects. Add 3 power tokens to this power.

There is no way to discard this power.

Resolve the following Power Effects when the last power token is removed:

* Discard one Bridge token in play. If you can't (if there are no Bridge tokens to discard), Gravehold suffers 20 damage.
* Add three power tokens to this power.
Slag Horror

## Card Effect

**PERSISTENT:** Any player gains two Tainted Jades. Advance the Tainted Track.

> "*The Nameless bring with them legions of monstrosities. But the Blight Lord's favorites are the ones he breathes to life from the cave walls*"
> ― Kadir, Breach Mage Delver
>
>

**Slag Horror** is a Blight Lord specific minion from The Nameless expansion.

## Details

Add 18 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Any one player gains two . If a player would gain a Tainted Jade and there are none left, that player suffers 1 damage instead.
* Advance the Tainted Track once.
Pyrotechnic Surge

## Card Effect

This spell must be prepped to two adjacent breaches so that this card touches both breaches. This fully occupies both breaches.
**Cast:** Deal 4 damage.
You may destroy a card in your discard pile.

**Pyrotechnic Surge** is a spell card from War Eternal. Pyrotechnic Surge may be gained from the supply.

## Details

Pyrotechnic Surge must be prepped to two adjacent breaches so that it touches both breaches (placed sideways). This spell fully occupies both breaches. If this spell is prepped to two breaches that both give bonus effects, then casting this spell will receive both bonus effects.

Resolve the following effects when **Cast**:

* Deal 4 damage to an enemy.
* (Optional) You may destroy one card in your discard pile. (You may search through your discard pile and choose one)

Normal rules apply when prepping Pyrotechnic Surge to closed breaches; you must focus a closed breach to be able to prep a spell to it, and the spell must be cast on the mage's next turn. If Pyrotechnic Surge is prepped to two closed breaches, both must be focused first during that same Main Phase. If Pyrotechnic Surge is prepped to one open and one closed breach, the closed breach still must be focused first, and the spell still must be cast on the following turn.

If a breach has been destroyed, Pyrotechnic Surge may not be prepped across the gap (eg. breaches I and III are not adjacent, even if breach II was destroyed).
Rolling Death

## Card Effect

**TO DISCARD:** Spend 8 .
**POWER 2:** Rageborne Strikes twice.

> "*Its breath rasped as it turned the black rocks red. And those who could, ran.*"
> ― Nerva, Survivor
>
>

**Rolling Death** is a Rageborne specific power from the Core set.

## Details

This power enters play with no immediate effect. Add 2 power tokens to this power.

To discard this power from play:

* One player must spend 8 . This is a player action and must be done during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Rageborne Strikes twice.
Thronewatch

## Card Effect

**PERSISTENT:** Resolve the Blood Magic effect of the acolyte with the lowest life. That acolyte suffers 1 damage.

**Thronewatch** is a Hollow Crown specific minion from War Eternal.

## Details

Add 6 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Resolve the Blood Magic effect of the acolyte with the lowest life. If multiple acolytes are tied for lowest life, the players decide which acolyte's effect is resolved.
* The same acolyte suffers 1 damage.
True Sight Monocle

## Card Effect

At the start of your main phase, if there are six or more cards in your discard pile, gain 2 .

> "*To see with eyes uncloouded is a great gift indeed.*"
> ― Taqren
>
>

**True Sight Monocle** is a treasure from The Ancients expansion. True Sight Monocle is a level 3 treasure, and may be chosen at the beginning of Battle 4 of an expedition. This treasure may only be used by the player that chose it.

## Details

This treasure grants the following persistent effects for the entire duration of the game:

* At the start of your main phase, if there are six or more cards in your discard pile, gain 2 .
Entangled Tourmaline

## Card Effect

Gain 1 .
You may place a card from your hand into Kel's or Ilya's hand. If you do, they place a card from their hand into your hand.

> "*We are connected by so much more than just the power we share.*"
> ― Ilya (Legacy of Gravehold)
>
>

**Entangled Tourmaline** is a gem from Legacy of Gravehold. Entangled Tourmaline is a starter card for both Ilya (Legacy of Gravehold) and Kadir (Legacy of Gravehold) and so cannot be gained from the supply.

## Details

Resolve the following effects when played:

* Gain 1 .
* You may place a card from your hand into Kel's or Ilya's hand. If you do, they place a card from their hand into your hand.

## Trivia

Pictured mages: Ilya (Legacy of Gravehold), Kadir (Legacy of Gravehold)
Provoker

## Card Effect

**PERSISTENT:** Gravehold suffers damage equal to the number of Fury tokens Rageborne has.

> "*I nearly wasted a freshly forged chopper on one of these things.*"
> ― Reeve, Breach Mage Elite
>
>

**Provoker** is a Rageborne specific minion from the Core set.

## Details

Add 5 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Gravehold suffers damage equal to the number of Fury tokens Rageborne has.
Rip, Go!

## Card Effect

Focus any ally's breach. That ally gains 1 charge.

> "*That mage needs our help. C'mon!*"
> ― Razra
>
>

**Rip, Go!** is a relic from the Into The Wild expansion. Rip, Go! is a special card used by Razra, and cannot be gained from the supply.

## Details

Resolve the following effects when played:

* Focus any ally's breach. If an ally's breach is ready to be opened (cannot be focused any further), you may open it instead.
* The same ally gains 1 charge.

If playing true solo, you may focus your own breach and gain 1 charge for yourself.
Sunken Onyx

## Card Effect

Gain 2 .
You may discard after any ally focuses a breach. If you do, they focus that breach again.

> "*Not so sunken anymore, now that I've retrieved it from the ruins of Old Gravehold.*"
> ― Gygar (Legacy of Gravehold)
>
>

**Sunken Onyx** is a gem from Legacy of Gravehold. Sunken Onyx may be gained from the supply for 3 .

## Details

Resolve the following effects when played:

* Gain 2 .
* (Optional) You may discard this after any ally focuses a breach. If you do, they focus that breach again.
Precision Shot

## Card Effect

**Link**
**Cast:** Deal 2 damage. If there are six or more other cards in your discard pile, deal 2 additional damage.

> "*The time it takes to line up a perfect shot might seem like a waste to some, but the deadliness that comes with a precise strike is worth the preparation.*"
>
>
>

**Precision Shot** is a spell from the Buried Secrets expansion. Precision Shot may be gained from the supply for 3 .

## Details

This spell has no effects while prepped. This spell may be linked; any two spells with link may be prepped to the same breach.

Resolve the following effects when **Cast**:

* Deal 2 damage to an enemy.
* If there are six or more other cards in your discard pile, deal 2 additional damage.

All damage is applied at the same time to the same target.
The Chanters

## Card Effect

**PERSISTENT:** Arachnos gains one nemesis token.

**The Chanters** is a Arachnos specific minion from The New Age.

## Details

Add 4 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Arachnos gains one nemesis token.
Sphere of Inversion

## Card Effect

**Cast:** Deal 7 damage. Any ally may destroy a card in hand. If they do, they gain 2 life.

> "*The sphere can temporarily invert a mage's power, allowing them to turn it upon themselves to restore their words.*"
>
>
>

**Sphere of Inversion** is a spell from Legacy. Sphere of Inversion may be gained from the supply for 9 .

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 7 damage to an enemy.
* (Optional) Any one ally may destroy one card that is in their hand. If they do, they gain 2 life.
Thieving Spirit

## Card Effect

**Cast:** Deal 4 damage. Gain 1 .

**Thieving Spirit** is a spell and promo card from The Dice Tower 2018 Kickstarter, although re-released during The New Age kickstarter campaign as a backer exclusive. Thieving Spirit may be gained from the supply for 5 .

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 4 damage to an enemy.
* Gain 1 .

The 1  gained through this spell may not be spent until you finish your Casting Phase and begin your Main Phase.
Stunning Force

## Card Effect

Deal 4 damage to the nemesis. Silence a minion.

> "*The sheer power of this spell is great enough that its reverberations stop nearby minions in their tracks.*"
>
>
>

**Stunning Force** is a spell from the Buried Secrets expansion. Stunning Force may be gained from the supply for 5 .

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 4 damage to the nemesis.
* Silence a minion.
Talix (Legacy of Gravehold)

**Talix (Legacy of Gravehold)** is a breach mage from Legacy of Gravehold.

Talix (Legacy of Gravehold) has no special setup rules.

### Breach Setup

Talix (Legacy of Gravehold) starts with two open breaches and two closed breaches in the following orientations.

## Strategy

*This page lacks strategy tips right now.*

## Lore

> "*You know, it's funny. Just a few weeks ago Soskel was telling me that he feels too old for all of this. And now our whole city is on the brink of war with a woman almost thirty years my senior, and all I can think is I'm too young for all this. It's like I was born into a conflict already halfway to its conclusion. It only strikes me now because I see Inco and I feel like I adopted him into all of this mess. I promised him a home and I've given him a battlefield. Southpost seems to spend more time under attack than not these days. So I get Soskel's desire to just leave it all behind. Go north, past the rmeote outpost he's been working at up there, build a little cottage or something and just live there, the three of us, without any responsibilities.
> But the kid, Inco, he'd never go for it. He's so fired up about defending our home and it reminds me of what's really important. He reminds me of myself at his age, which is funny considering I'm not actually his dad, but maybe that's just how young folks are. And as a parent, I guess I owe it to the next generation to suck it up and do what I can to fight. Someone's gotta make sure there's still a home for the kids to protect in the future. And once that's done? If it's ever done? Maybe Soskel and I can take a well earned retirement then.*"
> ― Talix (Legacy of Gravehold)
>
>

## Trivia

Cards Talix (Legacy of Gravehold) Appears On:
Quartz Shard

## Card Effect

Gain 1 .
Reveal the top card of the turn order deck. You may place that card on the bottom or the top of the turn order deck. If you revealed a player turn order card, gain an additional 1 .

> "*Laughter is scarce these days in Gravehold, yet Lash manages to conjure a smile in most he meets.*"
>
>
>

**Quartz Shard** is a gem from the Core set. Quartz Shard is a starter card for Lash, and so cannot be gained from the supply.

## Details

Resolve the following effects when played:

* Gain 1 .
* Reveal the top card of the turn order deck. You may place that card on the bottom of the turn order deck; otherwise return it to the top. If the turn order deck is empty, reset it by shuffling the turn order discard pile; then reveal the top card.
* If the revealed card was a player turn order card (wild and split player cards included), gain an additional 1 .

## Trivia

Pictured mage: Lash

Pictured enemy:
Siphon

## Card Effect

If Thrice-Dead Prophet has 30 or less life, Unleash and the players collectively discard the three most expensive prepped sells. Otherwise, the players collectively suffer 9 damage.

**Siphon** is a Thrice-Dead Prophet specific attack from The Outer Dark expansion.

## Details

This attack is resolved immediately upon entering play, and discarded afterward.

Attack Effect:

* If Thrice-Dead Prophet has 30 or less life, Unleash and the players collectively discard the three most expensive prepped sells. If more than three spells are tied for most expensive prepped spell, the players choose which 3 are discarded.
* If Thrice-Dead Prophet has more than 30 life (when this attack is first played) the players collectively suffer 9 damage instead.
Rhia

**Rhia** is a breach mage from The New Age.

## Mage Overview

Rhia is an mage with a particular focus on relics. Her starter card, , allows Rhia to gain early and expensive relics. Rhia's ability allows her to upgrade cards from her hand, returning the old card to its supply pile while gaining a more expensive card. This effect is best used with relics, as she can gain a card costing 3  more than the returned relic. Rhia does not start the game in an offensive position, with only one  and no open breaches.

### Ability

You may spend 4 charges during your main phase to choose one card from your hand or discard pile, returning it onto its supply pile. If the chosen card was a relic, gain one card from any supply pile (not necessarily a relic) costing up to 3  more than the returned card. If the returned card is not a relic, gain one card from any supply pile costing up to 2 . Regardless of the option chosen, place the gained card directly into your hand.

### Breach Setup

Rhia starts with three closed breaches in the following orientations.

## Strategy

*This page lacks strategy tips right now*

## Lore

> "*When I was a kid I started losing my hair. No one knew what was happening, not even Brama. I was weak, bedridden for months. My folks figured I was gonna die, they cried over me while I drifted in and outta consciousness. They talked like I was already gone, sayin' how I'd be at peace now and all. Screw that. I've never been at peace my whole life. This whole world has never been at peace. Life is a battle and I'm not the givin' up type. Don't ask me how I found the strength but one night I got outta bed and stumbled into my dad's laboratory. I grabbed hold of one of the artifacts he'd been researching and poured every scrap of magical energy I had into it. I felt my skin changing and a tingle on my scalp. My hair began to grow back, strange and crystalline. Somehow, that infusion of breach magic fixed me. Brama has never stopped trying to find the secret to my healing. No one knows why I got sick or how I got better, or where my new hair comes from, but I don't care. Every day I walk on my own two feet is a day I stole from the Void. And I'm not done fighting yet.*"
> ― Rhia
>
>
Petrified Witch Finger

## Card Effect

When the last card in a supply pile is gained or destroyed, any player gains 3 charges.

> "*What a powerful artifact! An entire flood inside one tiny finger.*"
> ― Gygar
>
>

**Petrified Witch Finger** is a treasure from The Ancients expansion. Petrified Witch Finger is a level 2 treasure, and may be chosen at the beginning of Battles 3 and 4 of an expedition. This treasure provides effects for the whole group, and so only one may be in play at a time.

## Details

This treasure grants the following persistent effects for the entire duration of the game:

* Each time the last card in a supply pile is gained or destroyed, any one player gains 3 charges.
Triplite Core

## Card Effect

Gain 3  that can only be used to gain cards.

> "*Triplite is a fragile crystal, holding unbalance energies inside. A careful hand is required to use it properly.*"
>
>
>

**Triplite Core** is a gem from the Buried Secrets expansion. Triplite Core may be gained from the supply for 4 .

## Details

Resolve the following effects when played:

* Gain 3  that can only be used to gain cards.
Unhinged Vortex

## Card Effect

Any ally draws three cards. Then, they discard a card in hand.
**OR**
You may focus any ally's breach. Any ally may return a card in their discard pile to their hand.

**Unhinged Vortex** is a relic from Outcasts. Unhinged Vortex may be gained from the supply for 7 .

## Details

Choose to resolve one of the following effects when played:

* Any one ally draws three cards. Then, the same ally discards one card from their hand.

**OR**

* You may focus any one ally's breach. If a breach is ready to be opened (cannot be focused any further), you may open that breach instead. Any one ally may return one card from their discard pile to their hand. These two effects may be resolved by different allies, or by the same ally.

If playing true solo, you may choose to resolve the ally effects for yourself (e.g. if you choose the first option, you may draw three cards and discard one).
Tourmaline Shard

## Card Effect

Gain 1 .
Any ally may suffer 1 damage. If they do, they
 destroy a card in hand.

> "*Phaedraxa is burdened with a sense beyond sight. Only she remembers The World That Was.*"
>
>
>

**Tourmaline Shard** is a gem from the Core set. Tourmaline Shard is a starter card for Phaedraxa, and so cannot be gained from the supply.

## Details

Resolve the following effects when played:

* Gain 1 .
* Any one ally may suffer 1 damage. If they do, they must destroy a card in hand.

If playing true solo, you may suffer 1 damage to destroy one card from your own hand.
Unveil

## Card Effect

Gravehold suffers 5 damage.
**OR**
Arachnos gains two nemesis tokens.

**Unveil** is a Arachnos specific attack from The New Age.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Choose to resolve one of the following Attack Effect:

* Gravehold suffers 5 damage.

**OR**

* Arachnos gains two nemesis tokens.
Thief of Dreams

* Front
* Back

**Thief of Dreams** is a nemesis from Outcasts.

## Overview

Thief of Dreams comes with a Dream Mat and a Delirium Turn Order card. The Dream deck is assembled using cards from the supply.

## Rules

#### **Set Up**

* Replace a nemesis turn order card with the Delirium turn order card.
* Set the Drea Mat next to this mat.
* Set aside four copies of each relic and spell from each relic and spell supply pile. Set aside six copies of each gem from each gem supply pile except for the one with the lowest cost. Shuffle all of the set aside cards together and set them facedown to form the Dream deck. Place this next to the Dream Mat.
* Unleash twice.

#### **Additional Rules**

* When the Delirium turn order card is drawn, Unleash and then the Nemesis takes a turn as normal.
* When a new card is placed on the Dream Mat, as needed move the other cards one space forward to make space for it.
* When a supply card is pushed to space 6, place it on the bottom of the Dream deck and any player suffers 2 damage.
* Cards on the Dream Mat are considered part of the supply. When an effect refers to a supply pile, it is not referring to the Dream Mat.
* During any player's main phase, that player may spend 3  to destroy a supply card on the Dream Mat.
* When there are no supply cards on the Dream Mat, Unleash.
* If the Dream deck is empty and there are no supply cards on the Dream Mat, the players win.
* When a player becomes exhausted, Gravehold suffers 5 damage instead of Unleash twice.

#### **Unleash Effect**

Draw a card from the Dream deck and place it in space 1 of the Dream Mat.

#### **Increased Difficulty**

**RULES:** Both turn order cards are Delirium turn order cards. When a supply card is pushed to space 6, place it on the bottom of the Dream deck and any player suffers 3 damage instead of 2.

## Strategy

*This page is lacking strategy tips right now.*

## Lore

> "*Portalborn really are different in the Void. I've never seen something quite like this monstrosity before. It almost feels like it takes up negative space, like a hole cut out in reality, sucking in all the air around it. Makes you wonder, what does a creature like this begin as? Do even the clouds here get twisted and corrupted by the toxic atmosphere of the Void? What a sad world this must be, if even the sky lives in pain. It's no wonder they want to escape it.*"
> ― Ilya
>
>

> "*Nothing can be trusted here. Not even the stars. This creature exudes some kind of mist that makes it impossible to focus, even the simplest spells feel distant and hard to conjure. We should never have come to this place. It was not meant for humans.*"
> ― Kel
>
>
Quilius

**Quilius** is a breach mage from War Eternal.

## Mage Overview

Quilius is an offensive mage, capable of increasing her power through the course of a game, if she plays carefully. Quilius starts with 2 opened breaches, and 4 spells between her starting cards. If she uses her unique  to land the killing blow on a minion, then she will gain a trophy token. Then more trophies Quilius collects, the more damage she does with her special ability.

### Ability

Quilius may spend 5 charges during her main phase to deal 2 damage per Trophy tokens collected. Trophy tokens are gained through Quilius' unique card, , of which she has two copies of.

### Breach Setup

Quilius starts with two opened breaches and two closed breaches in the following orientations.

## Strategy

*This page is lacking strategy tips right now.*

## Lore

> "*One. Two. Three. Four. Five.
>
> One. In the monastery cavern, when I was a child. The morning I earned some of these scars. So far away, back in The World That Was. The monks found me first, bleeding and blasted. When they asked what had happened, I said only that I killed it. What else needed to be said? They didn't believe me until they found its body under the ruined wall. The monks started training me the very next day.
>
> Two. At the end of my training. A test of my skills. The monks suggested a lesser being, but I wanted to bring back one of my own choosing, one that would move me further on the path. I dragged its head behind me for days before I found my way back. I graduated late, but with highest distinction.
>
> Three. I lay in wait for this one. It had to be this one, for the path, and this place was the only place where one of these beasts had ever been seen. I lay in wait for a long time. By the end of the third year, I began to despair of its existence. My patience was rewarded. The greatest lesson an assassin learns is not how to kill. It's how to wait.
>
> Four and five are yet to come. But I know they will come to me and offer themselves through combat. And I will kill them and move along the path. Each step brings me closer. Each kill brings me closer to the mind of the gods. Look into the eyes when you make a kill. You may get a glimpse of the creature's true master.*"
> ― Quilius
>
>
Underworld Totem

## Card Effect

When a player deals damage, that player must deal damage to a trogg if there are any troggs in play.
**IMMEDIATELY:** Unleash twice.
**PERSISTENT:** Unleash twice.

> "*The Troggs wandered the caves for aeons. Deep within the rock and shadow, they found their deity sleeping.*"
>
>
>

**Underworld Totem** is a Horde-Crone specific minion from The Depths expansion.

## Details

**IMMEDIATELY** resolve the following when this minion enters play:

* Add 12 life tokens to this minion.
* Horde-Crone Unleashes twice.

While Underworld Totem is in play, players must deal damage to troggs in play. Only when there are no troggs in play may players deal damage to Horde-Crone or other minions (including Underworld Totem).

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Horde-Crone Unleashes twice.
The Depths

**The Depths** is the first expansion of Aeon's End (Core Set), and requires a standalone set to play with. It was originally shipped to kickstarter backers late 2016, with retail release in September 2017. It was then re-released as 2nd edition in 2018. The 2nd edition updated most of the graphic design on cards and mats. All content shown on this page is 2nd edition. The box contains 8 sets of supply cards, 3 playable mages, and 1 nemesis to fight.

## Contents Overview

* **Mages (3):** Nym, Reeve, Z'hana
* **Nemesis (1):** Horde-Crone

**Mage Cards**

* **Starter Cards:** , ,
* **Gems (1):**
* **Spells (5):** , , , ,
* **Relics (2):** ,

**Other**

* 21 Nemesis-specific cards
* 1 nemesis organizing divider
* 8 supply randomizer cards

## Breach Mages

 Z'hana |  |  | **Activate During Your Main Phase:**Gravehold gains 7 life.
Savage Spawner

## Card Effect

**PERSISTENT:** Place two flies into play.

**Savage Spawner** is a Maggoth specific minion from The New Age.

## Details

Add 17 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Place two flies into play.
Phantasmagoria

## Card Effect

**Cast:** Deal 3 damage.

**Recall:** **Conjure**

> "*What am I but a ghost of my former self, returned to haunt the people I've wronged?*"
> ― Arachnos (Legacy of Gravehold)
>
>

**Phantasmagoria** is a spell from The Ruins. Phantasmagoria may be gained from the supply for 5 .

## Details

Resolve the following effects when **Cast**:

* Deal 3 damage.

**Recall** (while the card is in your discard pile, once per turn):
**Conjure.**

## Trivia

Pictured mage: Xaxos (Legacy of Gravehold)
Eye of Nothing

## Card Effect

**TO DISCARD:** Spend 6 .
**POWER 2:** Unleash twice.

> "*We toy with forces we barely comprehend.*"
> ― Z'hana, Breach Mage Renegade
>
>

**Eye of Nothing** is a basic nemesis power from the Core set.

## Details

This power enters play with no immediate effect. Add 2 power tokens to this power.

To discard this power from play:

* One player must spend 6 . This is a player action and must be done during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* The nemesis Unleashes twice.
Spectral Echo

## Card Effect

**Cast:** Deal 2 damage.
You may destroy a card in hand.

> "*Clear your mind, child. Drink in the void.*"
> ― Xaxos, Breach Mage Adept
>
>

**Spectral Echo** is a spell card from the Core set. Spectral Echo may be gained from the supply.

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 2 damage to an enemy.
* (Optional) You may destroy one card that is in your hand.

## Trivia

Pictured mage: Jian

Pictured enemy:
Pulverizing Ray

## Card Effect

**POWER 1:** Gravehold suffers 18 damage. The players may collectively discard up to six gems. For each gem discarded this way, prevent 3 of that damage.

> "*The ground absorbed the latent energy left by the first breaches ever opened. Without this fuel our spells, out fate would be certain.*"
> ― Malastar, Breach Mage Mentor
>
>

**Pulverizing Ray** is a basic nemesis power from the Core set.

## Details

This power enters play with no immediate effect. Add 1 power token to this power.

There is no way to discard this power.

Resolve the following Power Effects when the power token is removed (and then discard this power):

* Gravehold suffers 18 damage.
* The players may collectively discard up to six gems. For each gem discarded this way, prevent 3 of that damage.

The players may only discard gems on the nemesis' turn when the power is being resolved. If players discard a total of six gems (split between them in any combination) then all damage to Gravehold is prevented.
Sun Shard

## Card Effect

Gain 1 .
**OR**
Gain 3  that can only be used to open a breach.

> "*Maintaining these breaches on my own requires an intense amount of concentration. Please, be quiet, and let me focus.*"
> ― Lucien
>
>

**Sun Shard** is a gem from the Southern Village expansion. Sun Shard is a started card for Lucien, and so cannot be gained from the supply.

## Details

Choose to resolve one of the following effects when played:

* Gain 1 .

**OR**

* Gain 3  that can only be used to open a breach.
Petrify

## Card Effect

Advance the Tainted Track twice.
**OR**
Gravehold suffers 8 damage.

> "*The elders say all worlds are born of dust. Perhaps it is fitting that we return to such.*"
> ― Xaxos, Breach Mage Adept
>
>

**Petrify** is a Blight Lord specific attack from The Nameless expansion.

## Details

This attack is resolved immediately upon entering play, and discarded afterward.

**Choose** to resolve one of the following Attack Effects:

* Advance the Tainted Track twice.

**OR**

* Gravehold suffers 8 damage.
Vim Infusor

## Card Effect

Gain 1 charge.
If you have 2 life or less, repeat this effect.

> "*Rip! Come feel my biceps!*"
> ― Razra (Legacy of Gravehold)
>
>

**Vim Infusor** is a relic from The Ruins. Vim Infusor may be gained from the supply for 3 .

## Details

Resolve the following effect when played:

* Gain 1 charge.
* If you have 2 life or less, repeat this effect.