Talents

**Talents** are intrinsic skills that provide the characters with spe They cost a fee of SP to learn, which can be gained from defeating monsters or using Knowledge Crystals. Each party member can learn different talents, though some talents are universal for all characters.

## The Player

* **11th Hour**: Attack and Magic are increased 250% when under 10% HP
* **Anointed**: 50% Dark resistance
* **Bastion**: Damage reduced by guarding is doubled
* **Big Boned**: 50% Impact resistance
* **Dark Blood**: 50% Absorb resistance
* **Dopple Prowess**: Increases the amount of Shift at the start of battle to four.
	+ **Dopple Prowess+**: Increases the amount of Shift at the start of battle to five.
* **Grounded**: 50% Lightning resistance
	+ **Lightning Rod**: Lightning damage heals
* **Hardy**: Max HP is increased by 20%
	+ **Hardy +**: Max HP is increased by 40%
* **Imitator**: Allows use of immitation abilities.
* **Inner Fire**: 50% Ice resistance
* **Mother's Guidence**: AP is not lost after battle.
* **MP Hoarder**: Mana costs for skills are lowered by 25%
* **Night's Veil**: Reduces the chance of being targeted by enemies.
* **Oblivious**: 50% Lust resistance
* **Pharmacist**: 50% increase in HP and MP restoratives
* **Quick Tempered**: AD charges twice as fast
* **Rubberized**: 50% less likely to be Paralysed
* **Shock Absorption**: 50% less likely to be Stunned
* **Skeptical**: 50% Holy resistance
* **Slick**: 50% Water resistance
	+ **Absorbent**: Water damage heals
* **Spirited**: Max MP is increased by 20%
	+ **Spirited +**: Max MP is increased by 40%
* **Steadfast**: 50% Wind resistance
* **Thick Skin**: 50% Fire resistance
	+ **Troll's Skin**: Fire damage heals
* **Toughened**: 25% resistance to physical attacks
* **Warded**: 25% resistance to magical attacks

## Mark

* **Grounded**: 50% Lightning resistance
* **Hand Master**: Gains ability to learn Backstab, Point Strike, and Hand Crush
* **Slick**: 50% Water resistance
* **Toughened**: 25% resistance to physical attacks

## Aralu

* **11th Hour**: Attack and Magic are increased 250% when under 10% HP
* **Anointed**: 50% Dark resistance
* **Bastion**: Damage reduced by guarding is doubled
* **Impulsive**: Gain 5% max AD each turn
* **Oblivious**: 50% Lust resistance
* **Skeptical**: 50% Holy resistance
* **Warded**: 25% resistance to magical attacks

## Kim

* **Bastion**: Damage reduced by guarding is doubled
* **Bow Master**: Gains the ability to learn powerful bow techniques
* **Gun Master**: Gains the ability to learn powerful gun techniques
* **Hardy**: Max HP is increased by 20%
	+ **Hardy +**: Max HP is increased by 40%
* **Impulsive**: Gain 5% of AD each turn
* **MP Hoarder**: Mana costs for skills are lowered by 25%
* **Nimble**: 50% Earth resistance
* **Pharmacist**: 50% increase in HP and MP restoratives
* **Quick Tempered**: AD charges twice as fast
* **Shock Absorption**: 50% less likely to be Stunned
* **Spirited**: Max MP is increased by 20%
	+ **Spirited +**: Max MP is increased by 40%
* **Spear Master**: Gains the ability to learn powerful spear techniques
* **Staff Master**: Gains the ability to learn powerful staff techniques
* **Strong**: Can kick down wooden doors (Mansion only)
* **Sword Master**: Gains the ability to learn power sword techniques
* **Toughened**: 25% resistance to physical attacks
* **Warded**: 25% resistance to magical attacks
* **Whip Master**: Gains the ability to learn powerful whip techniques

## Dominic

* **Axe Master**: Gains the ability to learn powerful axe techniques
* **Bastion**: Damage reduced by guarding is doubled
* **Good Posture**: Allows you to use Stances
* **Greatsword Master**: Gains the ability to learn powerful greatsword techniques
* **Grounded**: 50% Lightning resistance
	+ **Lightning Rod**: Lightning damage heals
* **Gun Master**: Gains the ability to learn powerful gun techniques
* **Hammer Master**: Gains the ability to learn powerful hammer techniques
* **Hardy**: Max HP is increased by 20%
	+ **Hardy +**: Max HP is increased by 40%
* **Impulsive**: Gain 5% of AD each turn
* **Quick Tempered**: AD charges twice as fast
* **Rubberized**: 50% less likely to be Paralysed
* **Spirited**: Max MP is increased by 20%
	+ **Spirited +**: Max MP is increased by 40%
* **Steadfast**: 50% Wind resistance
* **Thick Skin**: 50% Fire resistance
	+ **Troll's Skin**: Fire damage heals
* **Toughened**: 25% resistance to physical attacks
* **Whip Master**: Gains the ability to learn powerful whip techniques

## Temporary Forms

### R0M-1

* **Lightning Rod**: Lightning damage heals
* **Shock Absorption**: 50% less likely to be Stunned
* **Technical**: Can interact with and use complicated machinery

### PXE

* **Tiny**: Can fit into air vents and float across small gaps