recursal/Fanatic-Fandom huggingface dataset:
Level 70

This is the seventh boss on the Adventure Map. The boss is Nebotus.

## Strategy

Nebotus may be the worst legendary in the game, but his stats in this level are extremely high. He has almost double the health, 1.5 times the power and the same speed as the Beefcake in the miniboss level. For some reason, he spares you in this stage and spams *Purge,* which still does about 1500 damage assuming your monsters are at level 40.

### Strategy 1

**Monsters:** Arch Knight, Lord of the Atlantis, Goldfield

**Moves:** Arch Knight needs one AoE move and as many high damage moves as possible (and *Protection Aura* if you feel like the enemy waves shred too quickly). LOTA needs *Blessed Water* and *Energetic Water.*

**Runes:** 3 Team Speed on LOTA and Goldfield, 3 Strength on Arch Knight

**What to do:**

Arch Knight shouldn't do anything besides *Protection Aura* if he is running it, and he should only do it once since the move costs **50 stamina.** Let LOTA apply Damage Boost and Double Damage on Arch Knight. Goldfield can make the process quicker. Now Arch Knight has Damage Boost and Double Damage which majorly increases his attack power. Now let him kill the Utochomps and the Shankies in the second wave. By the time you reach the final wave, make sure Arch Knight still has Damage Boost and Double Damage. If Arch Knight has a power stat of at least 3686, has both of the buffs available and uses *God's Will* on the boss, the boss should die in one hit. If he doesn't, don't worry. You can run *Spectrun Ray's* after *God's Will* for a ton of damage.

### Strategy 2 (ft. Hellberus)

**Monsters:** Goldfield, Hellberus, a monster who can stun or remove 100% of stamina

**Moves:** Hellberus needs mostly Fire moves, one move that deals raw damage and one move that applies Nightmares

**Runes:** 3 Speed on the third monster, 3 Strength on Hellberus and 3 Team Speed on Goldfield

**What to do:**

Kill 2 of the Utochomps in the first wave. Leave the third one at low health by letting Hellberus use his raw damage move. *Multibite* is a good move to use since it will be weak against Utochomp, which means Utochomp can survive despite Hellberus having high power. Now let Goldfield spam *Life Channeling* and do nothing until Hellberus gets his special. Now preserve Hellberus's special for the boss fight. Try and kill the Shankies now. You can let Hellberus apply Nightmares and Burn to all of the Shankies so that they die within a few turns. Now for the boss fight. Let your third monster deny the Nebotus. He should recharge. Now let Hellberus use his special. This should give Nebotus only three turns left before death. Now just keep your team alive for as long as possible until Nebotus dies.
Level 68

This is the eighth stage you will fight on this island. The stage resembles the second boss level on the Adventure Map.

## Strategy

This stage is like many other stages on the map, a trio of high power glass cannons. Just damage them a little until they do *Life Steal.* You can then kill them one by one.

## Level 68

### Wave 1 Enemies

Terror Dactyl (45)Terror Dactyl (45)Terror Dactyl (45)
Island 8

This is the eighth island on the Adventure Map. Most monsters here are Light monsters, so they will have high health, moderate speed, continuous healing but low power. Metal monsters deal heavy damage to them. Fortunately there are no metal and light hybrids in this island, since it was released before the metal element existed.

## General Strategy

Jakugan is a good metal legendary to bring since she has high damage moves and is breedable. There are no breedable epic metal monsters unfortunately, but assuming you can breed Jakugan, Nautilus-1 is an amazing monster to bring even for an epic since he can give himself up to 3 extra turns and can deal heavy metal damage to the enemies.

## Levels

* Level 71 - A trio of Light Spirits
* Level 72 - A trio of Scorchpegs
* Level 73 - Two waves of tons of Vixsuns. The second wave has less Vixsuns than the first
* Level 74 - A trio of Light Sphinxes
* Level 75 - The boss is a boosted Zim
* Level 76 - A trio of Blesstles
* Level 77 - Level 72 but with Succubas instead
* Level 78 - A trio of Skipples
* Level 79 - A trio of Rudicuses
* Level 80 - The first wave is a trio of Raanes. The second wave is a trio of Pulseprisms. The third wave is a trio of Goldcores, one of the Goldcores being boosted

## Trivia

* No wave in this island has more than one unique monster.
Level 47

This is the seventh stage you will fight on this island.

## Strategy

This level is a combination of Level 42 and 43. The first wave has the similarities of Level 43; a team of nature-shredders, except Pyrooo specializes in glassy health. The second wave is a weak version of Level 42; a Djinn backed up by a Genie. Beat the first wave as you would beat the first wave of Level 42, letting Fliploch use *Storm* on the Pyrooks one by one. The second wave shouldn't be a problem.
Level 10

This is both the first boss and the first level with two waves you will be fighting. The first wave is some Firekongs and the last wave is a boosted Firekong who has about double the stats of the Pandaken in Level 5, but he is slower. The reward of this stage is Primigenius, a good epic monster who can carry you a long way through the game.

## Strategy

This is the first hard stage you will fight. The first Firekongs may look easy, but don't get fooled; they can burn your team and are immune to stun. You will need a tank attacker like Freetle (who is immune to burn) to deal with them. Freetle can also burn them, an easier way of taking them down. You will also need a healer like Tarzape. You will need full health by the time you reach the boss, and you can do this by killing two of the first Firekongs and then healing your team will slowly whittling down the last Firekong. The boss is the hard part. He will burn one of your allies with very high damage. He has gargantuan health, but luckily Burn removes 15% of life from an enemy, so you can use that strategy.

**Team:** Freetle, Tarzape, Pandaken

**Moves:** Freetle **must** have *Fire Dart* as one of his moves. You can do this by breeding multiple Freetles and feeding them to level 10 until one of them has the move. Tarzape also needs *Fresh Respite* to heal his teammates.
Level 25

This stage has Electrex as a miniboss. He has about the same stats as the Terror Dactyl boss on Level 20.

## Strategy

From the above paragraph, you may think that this boss will be annoying, but in reality it is very easy. He has an unpleasantly low amount of damage and no status effects, so taking him out should be easy. Use Freetle to burn him and Firetaur to destroy him.
Island 5

This is the fifth island of the Adventure Map. Most enemies here are magic monsters, so their damage output will be abysmal most of the time. The boss is also for some reason **Dolphchamp.** There aren't many nature damaging monsters, however, so you will need raw damage most of the time

## General Strategy

If you got him from the Swamps and Knights Maze Island, Prince Charmless makes this island a walk in the park. He can solo nearly all the stages if it weren't for the Pandalfs in Level 45. Non-legendary nature alternatives are Hydnora and Hellberus and non-epic alternatives are Pandaken, LaCroc and maybe Tarzape.

## Levels

* Level 41 - A team of Genies
* Level 42 - A Djinn backed up by two Genies
* Level 43 - The first wave is a trio of Djinns. The second wave is a duo of Terracranks
* Level 44 - A team of Raydexes
* Level 45 - A team of Pandalfs, one of them being boosted
* Level 46 - Just two Hazes
* Level 47 - The first wave is a trio of Pyrooks. The second wave is a Djinn backed up by one Genie
* Level 48 - A team of Duchesses
* Level 49 - A team of Octocrushes
* Level 50 - The first wave is a trio of Bloomskips. The second wave is a duo of Sparkwedges. The third wave is a boosted Dolphchamp who serves as the boss.
Level 82

This is the second stage you will fight on this island. Rarawr is meant to be an attacker supported by Blesstle and Light Sphinx.

## Strategy

Blesstle and Light Sphinx have low damage and Light Sphinx has the added hindering of being very slow. Rarawr has a decent damage output but low power. Kill the Rarawr first, since he has decent damage and can shield himself. After that, you kill the Blesstle so that Light Sphinx can't get healed. Once the Rarawr and Blesstle die, kill the Light Sphinx. Jakugan can do this easily since she can use *Head Crop* on Light Sphinx and Rarawr and can use her metal moves on Blesstle, but like the previous stage, using a legendary in this stage is a bit overkill.

## Level 82

### Wave 1 Enemies

Blesstle (55)Rarawr (55)Light Sphinx (55)
Level 35

This is the fourth miniboss you will fight.

## Strategy

The Gastosquish here has abnormally high stats. He has about the same stats as the Terracrank boss in Level 30. This doesn't mean he is very hard to kill, however.

**Monsters:** Rhynex, Tarzape, another Thunder or Dark monster

**Moves:** Rhynex needs *Poison Ivy* and *Spark Beam.*

**Runes:** Everyone besides the Tarzape needs 3 Strength. Tarzape needs 3 Team Speed

**What to do:**

Rhynex should use *Sparks Beam* and *Poison Ivy* on the boss. This should mean that he will have 4 turns left to live. Continue spamming those two moves. Tarzape is there just in case your team is low in health. The third monster is there to end the process quicker.
Level 79

This is the ninth stage you will fight on this island.

## Strategy

There is almost no difference between this level and the one before. Compared to the Skipples, Rudicus here has lower stats besides speed, a worse trait and a different element. You can use Fire or Metal attackers like Shallinar to kill the Rudicuses easily.
Level 97

This is the seventh stage you will fight on this island. It is similar to Level 80, except there is no boosted Goldcore, Rudicus replaces Pulseprism and the waves are reversed.

## Strategy

This stage has waves of monsters with high health, especially the first wave of Goldcores. The damage output, however, sucks here, and besides Raane, everyone is slow. For the first wave, focus on killing one Goldcore at a time since they are so slow and won't be regenerating themselves since besides their now dead ally, they have full health. Do this until the Goldcores die. Do the same thing for every other wave. Jakugan is a good choice for an attacker since she is a Metal monster and has a 70 damage Dark move with no cooldown. Darkzgul could also be used, but he won't be as effective.
Level 20

This is the second boss you will fight. It is like Level 10 but with Terror Dactyls instead.

## Strategy

The first wave of monsters have monstrously high power (higher than the Koopigg miniboss!). They thankfully have low health, but it doesn't end there. They have Life Steal moves which heal them depending on the damage they do. Once you are done with those, you get introduced to the boss, who has double the power, 4 times the health and a little bit more speed than the Koopigg miniboss. His attacks are pretty much insta-kill, so completing this level will be very hard.

### Strategy 1 (no healing)

**Monsters:** Primigenius, Bonbon, Freetle

**Moves:** Primigenius must at least have either *Decrepit Rush* or *Venerable Stomp.* Freetle needs *Fire Dart* and Bonbon needs *Sand Tornado*

**What to do:**

Bonbon and Freetle will slowly kill off the enemy team. Make sure that by the team the enemy team is killed, Primigenius has Regeneration applied from *Decrepit Rush.* If he doesn't have the move, then it will make the run slightly harder. The boss will then appear. He will do either a Life steal move first (for some reason) or a simple damage move. Primigenius must stun him with *Venerable Stomp* and Freetle must burn him. Bonbon must blind Terror Dactyl so that he has a lower chance of healing himself. Now just wait for the burn to finish off Terror Dactyl

### Strategy 2 (no Primigenius)

**Monsters:** Freetle, Bonbon, Tarzape

**Moves:** The same as above. Tarzape must have *Fresh Respite* and *Fur Punch.*

**What to do:**

Do the first half as said in Strategy 1. Make sure that your team is near full health by Tarzape's healing. Then the boss appears. This time instead of stunning the boss, you majorly lower his accuracy by applying Blind and Daze by Bonbon and Tarzape respectively. Then Freetle burns him and it is pretty straightforward from here.

## Level 20

### Wave 1 Enemies

Terror Dactyl (14)Terror Dactyl (14)Terror Dactyl (14)
Level 100

This is the tenth boss of the Adventure Map. Duchess is featured as the boss with Electrex and Vixsun. Also, unlike previous bosses, the boss wave starts right away. It will be like this throughout the Adventure Map.

## Strategy

The Duchess here has godly stats. She and her uncommon squires will be dealing raw damage only.

### **Strategy 1 (Stamina Stunlocking)**

**Monsters:** Nidaria, Blob, Goldfield

**Moves:** Blob needs his 100% stamina drain move and Nidaria needs *Stamina Trap* and as many torture effects as possible

**Runes:** Blob needs 3 Speed, Nidaria and Goldfield need 3 Team Speed

**What to do:**

Drain all of Duchess' stamina. She should recharge the moment she gets a turn in. Once she does, let Nidaria use a torture effect move (doesn't matter which one). Blob should drain 50% of Duchess' stamina, forcing her to recharge again. Goldfield is there for him to continuously spam *Life Channeling* so that no one runs out of stamina. Once Nidaria applies all her torture effects, she can use *Stamina Trap.* Do this until Duchess is dead. The two uncommons should be easy as pie.

### **Strategy 2 (ft. Evaranae)**

**Monsters:** Evaranae, a support and a monster with at least one way of controlling

**Moves:** Evaranae needs *Mortal Bite*

**Runes:** Evaranae needs 2 Life and 1 (Team) Speed

**What to do:**

Duchess should go first (unless your denier outspeeds her, then deny her). Once she gets her turn in, let Evaranae use *Mortal Bite.* Now shred the life of the two other uncommons. Once Duchess gets 3 turns in, she should die. Make sure your team doesn't die.
Level 5

This is the first miniboss you will fight. The Pandaken here has about 4 times more health than previous monsters and twice the power and speed.

## Strategy

As threatening as it looks, the Pandaken boss isn't very hard. He will most likely spam Nature moves, so nature monsters can be useful to tank hits. Rarawr and Firekong are both monsters that can take some hits from the boss and deal back Earth damage.
Level 80

This is the eighth boss on the Adventure Map and the first stage with all three waves having a full team.

## Strategy

What makes this stage painfully hard is the fact that the Goldcores can heal each other and gain Regeneration. This is very annoying since they have very high health. On top of that, they are immune to Stun, making sure that denying them is hard.

### Strategy 1 (ft. Evaranae)

**Monsters:** Evaranae, Goldfield, a strong Metal or Earth attacker

**Moves:** Evaranae needs *Mortal Bite* and *Regenerating Bite*

**Runes:** 3 Team Speed on Goldfield; 2 Life and 1 Speed on Evaranae

**What to do:**

Let your attacker kill the Raanes in the first wave. Doing this shouldn't be hard. For the next wave, do the same thing, except leave one Pulseprism at decently low health and keep him in that state. While he is at low health, make sure your team is at full health. When your team is ready, let Evaranae finish off Pulseprism with *Regenerating Bite.* You should now be in the final wave. Let Evaranae use *Mortal Bite* on the biggest Goldcore. He should now die in 3 turns. His teammates can't do anything about it since they don't have NER. Once he dies, make sure Evaranae gets two turns in so that she can use *Mortal Bite* again. Make her use the skill on one of the Goldcores and repeat the process one more time.

### Strategy 2 (ft. One-hit wonder Jakugan)

**Monsters:** Jakugan, Goldfield, any third monster

**Moves:** Jakugan needs *Head Crop* and a low damage move. Goldfield needs *Aether Fusion* and *Righteousness*

**Runes:** Jakugan needs enough Strength runes to have a power of 4356. Goldfield needs 3 Speed

**What to do:**

Jakugan's high power can be enough to kill literally anything in this stage with *Head Crop* including the boss if she has Damage Boost and Double Damage applied by Goldfield at the same time. Kill the Raanes in the first wave as quickly as possible. Then you should be in the Pulseprism wave. Kill two of the Pulseprisms and chip the health of one of them off with Jakugan's low damage move until he is at a low health stat. Let Goldfield apply Damage Boost and Double Damage on Jakugan with *Aether Fusion* and *Righteousness.* When she has the required buffs, kill the Pulseprism and move on to the final wave. Let Jakugan kill the boss with *Head Crop.* Now you should be safe. Just do the same thing you did with the boss on the other Goldcores.

## Level 80

### Wave 2 Enemies

Pulseprism (62)Pulseprism (62)Pulseprism (62)

### Wave 3 Enemies

Goldcore (BOSS)Goldcore (65)Goldcore (65)
Level 75

This is the eighth miniboss you will fight and the first appearance of Zim. Here he serves as the boss.

## Strategy

The miniboss Zim has decent health and high speed. His power can be high but he will only be spamming *Magneto* and *Solidify Air* if his stamina runs low. Many monsters can solo this stage. Jakugan can do continuous metal damage to Zim and heal herself at the same time. Evaranae has a 3-turn death countdown move which she can use on the Zim. She can also heal herself and gain Regeneration.
Level 43

This is the third stage you will fight on this island.

## Strategy

This is where Djinn poses a threat. The first wave is a team of Djinns, so if all of them attack different teammates, all your teammates get burned.

**Monsters:** Fliplòch, Tarzape, a third monster to kill the Terracranks (optional)

**Moves:** Fliploch needs *Storm* and *Darkness* (if you don't have a third monster), if Tarzape is at level 35, he needs *Biomass*

**Runes:** Fliploch needs strong enough Strength Runes to have at least 2,233 power

**What to do:**

Fliploch, if set up as above, as enough strength to kill the Djinns with *Storm.* This means that every 2 turns, one of the Djinns die. Tarzape is there to heal your team. If he is at level 35, this makes is even better, since he can now remove Burn on his teammates. This process may take some time. Once you are done with killing the Djinns, the Terracranks should be easy. You can still use Fliploch since if he has a power stat of at least 2,233, he can deal around 1000 damage to the Terracranks using *Darkness,* so a third monster isn't necessary.
Level 52

This is the second stage you will fight on this island.

## Strategy

Despite them being Fire monsters, The Firandas in this stage are still very easy to fight. They have low health and speed. Blob is a quick Water monster who can be run with 3 Strength runes to instantly kill all the Firandas with his AoE 50% stamina drain move. A non-legendary alternative is Fliploch, but he needs to be protected since he has low health.
Level 85

This is the ninth miniboss of the Adventure Map and the second appearance of Razfeesh, where he serves as the boss.

## Strategy

The Razfeesh in this level has about the same stats as the Goldcore in the previous boss level. His speed, however, is insanely high (a whopping **3933 speed!** That is a lot even by level 100 legendary standards!). On top of that, he can remove positive effects and slow your team. His trait thankfully sucks, so any tortures and denials can deal with him. Burn, Quicksands, Ignite and Curse are the four highest damaging torture effects in the game, and Burn is widely accessible. A well-protected Shallinar can use *Burning Corruption* on the Razfeesh and then use *Inner Fire* then spam *Flame Piercer* for heavy damage. Do note that the Razfeesh can deal heavy Water damage to Shallinar. Another thing you can do is run 3 Speed on Blob and 3 Strength or 2 Strength and 1 Speed on Nidaria. Let Blob remove all the stamina on the Razfeesh. Then let Nidaria spam *Stamina Trap* on the Razfeesh. The Razfeesh shouldn't ever have enough stamina to attack since Nidaria keeps removing it.
Level 95

This is the tenth miniboss on the Adventure Map. It features Rabidex as the boss.

## Strategy

The boss here compared to the Razfeesh miniboss has slightly weaker stats and a better trait. He won't be inflicting status effects. Using Fire or Earth attackers against him will whittle down his health to zero. You can do the same thing with Shallinar you did in the Razfeesh miniboss, except Shallinar will only need to deal with around 30,000 health or less since Rabidex is a Nature monster.
Level 78

This is the eighth stage on this island and an identical level to the second level on the island.

## Strategy

The Skipples here have almost the same stats as the Scorchpegs in Level 72. They have slightly higher health and power, but lower speed. Do what you would normally do in Level 72. Nautilus-1 can destroy this stage since he can give himself 3 extra turns and can freeze the Skipples.
Island 7

This is the seventh island on the Adventure Map. Most monsters here are Dark monsters, so Light monsters can be used to kill them.

## General Strategy

There aren't many damaging Light monsters, making this stage a slight problem. Fortunately Dark monsters in this island mostly have low health. Arch Knight is a decent Light legendary to bring.

## Levels

* Level 61 - A trio of Tyrannokings
* Level 62 - A Firetaur backed up by 2 Tyrannokings
* Level 63 - The first wave is an Obsidia backed up by 2 Firetaurs. The second wave is a duo of Fliploches
* Level 64 - A trio of Obsidias
* Level 65 - A buffed Beefcake serves as the boss
* Level 66 - Two Dendrosaurs
* Level 67 - A Terror Dactyl backed up by 2 Fliploches make up the first wave. The second wave is a duo of Flickies
* Level 68 - A trio of Terror Dactyls
* Level 69 - ~~A noice level~~ A trio of Razfeeshes
* Level 70 - The first wave is a trio of Utochomps. The second wave is a duo of Shankies. The final wave is a boosted Nebotus who serves as the boss
Electrex

Example

## Bio

Electrex is a Common Thunder and Earth monster. It appears in a few levels of the game, most notably Level 25 and Level 100. It isn’t too good as it only levels to 90 as its max. Despite this, it’s a pretty notable defence early game.

## Breeding

The easiest way to receive this monster is by breeding, here are the most notable combinations that can create it.

 (70% Chance)

 + any  (35% Chance)

 + any
 (35% Chance)
Level 84

This is the fourth stage you will fight on this island. It features three Water monsters and a Musu to deal with the team's weakness; Thunder.

## Strategy

Musu is there to protect his teammates by dealing heavy damage to any Thunder attacker and healing. Kill him first. You can use a Dark attacker or Jakugan's *Head Crop* to kill the Musu. MC Boss is also a good choice since he takes less damage from Earth moves and can deal heavy damage to Water monsters. The Sheluke and Octocrush should be easy with any attacker honestly.
Level 15

This is the second miniboss you will be fighting. The Koopigg has 10 times the health, twice the speed and little bit more power than most of the rares in previous levels.

## Strategy

The boss has very high health and speed, but his power is only slightly higher than what you have fought. The most threatening move he can do is *Thunder God,* which will do **209** damage! One way to put this simply, do **NOT** use water monsters.

### Strategy 1

**Monsters:** Bonbon, Tarzape, Freetle

**Moves:** Freetle must have *Fire Dart,* Bonbon must have *Sand Tornado* and Tarzape must have *Fresh Respite*

**What to do:**

Koopigg will do some damage with *Thunder God,* but thankfully all the monsters on the aforesaid team are pretty tanky. Bonbon must do *Sand Tornado* for heavy earth damage and Blind, which will lower Koopigg's accuracy. Freetle has to do *Fire Dart* as a chance to burn Koopigg, chipping off his health. If Bonbon needs to attack again, make sure he recharges when *Sand Tornado* is in cooldown and Bonbon has less than 80 stamina left, as *Sand Tornado* costs **40 stamina.** Thankfully, Bonbon has the Energized trait, helping him with that high stamina cost. Tarzape is there to heal your team.

### Strategy 2 (Self-killing cheese)

**Monsters:** Bonbon, Tarzape, a third Thunder monster

**Moves:** The important thing is that Tarzape can heal his team. That's it

**What to do:**

Koopigg's special involves **killing himself,** and the damage will only target one of your teammates, so you can use this to your advantage. Tarzape is needed to heal your teammates. Just let Koopigg attack until he decides to do his special. From here he literally plays himself. Let Tarzape heal your teammates when they are low in health. Do note that this process might take time.
Level 57

This is the seventh stage you will fight on this island.

## Strategy

This level is a combination of Level 56 and 58. The Rabidexes in Wave 1 are weaker than the Rhynexes in the previous level. They can easily be killed with LaCroc's 50 damage Earth move. The next wave is a weaker version of Level 58. The Shelukes are basically a weaker version of the Bumblesnouts in the next level. They can remove positive effects but have very low power. The LaCroc you used to defeat the Rabidexes in the first wave can kill off the Shelukes since there are only two of them and he can spam.
L'Invasion

**L'invasion n'est pas une zone a proprement parler, elle concerne les niveaux 90 et plus.**

Elle se déroule dans plusieurs zones tel que **la jungle**, **le marais**, **l'ile perdue** et **la jungle maudite**. De temps en temps des boss apparaitront sous les portails des zones, vous aurez **1 minutes pour y aller** et ainsi faire spawn le boss.

Pour savoir ou vont spawn les boss il vous faudra **un traqueur d'Anomalie** que vous pouvez obtenir a la Vallée Glaciaire en parlant au pnj **Dédé** **Mont** x: -3197 y: 138 z:152

Emplacement des spawn dans chaque zones:

**Jungle**: Arène saynkas

**Marais**: A gauche de l'entrée

**Ile perdue**: Tout au fond derrière les ruine

**Jungle Maudite**: Derrière le donjon Sanctuaire

Les boss sont répartit en plusieurs catégorie en fonction de leur puissance: D, C, B, A, S, K

Vous pouvez visualiser tous les boss pouvant apparaître avec la commande **/invasion monsterdex**

Les démons ont des noms de différentes couleur :

-**Les démons avec un nom gris** sont directement lié à l'histoire principale, ils vont vous aider à débloquer des situations futures

-**Les démons au nom vert** sont la pour une cause personnelle non liée à la destruction du monde (il ne sont pas méchant)

-**Les démons au nom orange** sont les commandant de la ligne leur correspondant

-**Les démons au nom rouge** sont la pour une cause personnelle liée à la destruction du monde (il sont méchant)

il sont classés du plus fort au moins fort dernière ligne est donc la plus faible

Avec la commande **/pd** vous pouvez voir la puissance démoniaque, plus elle est élevée plus les boss qui apparaissent seront puissant (pas actif)

Ils drop tous de nombreuses choses dont **des âme faible**, **supérieur** et **énorme**, mais aussi presque tous les matériaux nécessaire a **la clef enfer**

Certains boss sont utile:

-le 6-1 qui est le **fhon'deur** il vous permet de transformer **du fer** en **fer infernal** et de **l'or** en **or infernal**

-le 6-9 qui est **le Forgeron des Enfers**, lui vous permet de fabriquer certains matériaux nécessaire a **la clef enfer**

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Level 94

This is the fourth stage you will fight on this island. All the monsters here are Dark monsters.

## Strategy

All the enemies here are slow and the enemies in Wave 1 and 3 are glassy. You can use a Fire attacker with no problem here since the Flickies' health in Wave 1 against Fire attacks only reaches up to 7000 health or less. Also, by using a Fire attacker the Flickies can deal less damage towards your attacker. The Beefcakes in the next wave are tanky but even slower than the Flickies in the previous wave. You can deny them and let your attacker do his job. The final wave of Utochomps should be very easy.
Level 102

This is the second stage you will fight on this island.

## Strategy

The main weakness of this stage is the dreadfully low speed of the enemies. The Fayemelina may have a decently high life stat, but that's it. You can deny the enemy team so that it takes them forever to get another turn in or just kill them as quickly as possible. Even if they manage to get a turn in they won't do anything besides gaining some life.
Level 45

This is the fifth miniboss you will fight on the Adventure Map.

## Strategy

The stage features three Pandalfs, one of them being the boss and having double the life of the other Pandalfs. This miniboss is really easy due to the fact that Pandalf has just about no status effects to inflict.

**Monsters:** Firetaur, Tarzape, another monster

**Moves:** Firetaur needs *Let them Burn!*

**What to do:**

To reflect how easy this is, we will use only two rares. Let Firetaur use *Let them Burn* and play it easy from there. Seriously. Tarzape is there just in case the Pandalfs shred too much.
Level 4

This is the fourth level you will encounter in the Adventure Map. The Fire Lions serve as attackers and the Turtle serves as an indirect boost for them.

## Strategy

This stage can be a threat because of the elements of the other team. Fire is your highest damaging move at this point of the game, and the Fire Lions will tank your fire attacks. Your Fire monsters will also be taking damage from the Turtle due to him being a Water monster. Fortunately, the monsters are lower levels than the Tyrannokings in the previous level. Pandaken can be a good monster since he can take out the Fire Lions with his nature moves and can constantly heal himself from the damage of the Turtle.
Level 50

This is the fifth boss you will fight. The boss is a buffed Dolphchamp.

## Strategy

The boss of this level compared to LOTA in Level 40 has much more health, a bit more power, but slower speed. He has a pretty low damage output besides *Storm* and some PER. Completing this level shouldn't be much of a challenge. You can easily destroy this stage with Prince Charmless, but there won't be a strategy written since it is very self-explanatory.

### Strategy 1 (no Epics or Legendaries)

**Monsters:** LaCroc, Nereida/Tarzape, Mudflow

**Moves:** LaCroc needs *Smash,* Mudflow needs *Avalanche Strike*

**Runes:** LaCroc needs 3 Strength; Mudflow needs 3 Speed

**What to do:**

Let LaCroc abuse *Smash.* Against every enemy in this level it should deal a lot of damage. Don't let Mudflow do any denying until the last wave. Nereida or Tarzape can be used to heal your team. Do the same process with the Sparkwedges in the second wave. Once you reach the final wave, let Mudflow freeze Dolphchamp. Now you spam *Smash* on the Dolphchamp with LaCroc. After a little bit more of doing that the level should be completed.

### Strategy 2 (ft. Primigenius)

**Monsters:** Primigenius, a monster to kill the Bloomskips and Sparkwedges, a support monster (optional)

**Moves:** Primigenius needs *Elderly Rush*

**Runes:** Primigenius needs 2 Life and 1 Strength or 3 Life

**What to do:**

Kill the Bloomskips and Sparkwedges. Doing this shouldn't be that hard. You can solo this stage with Primigenius if his life is high enough. Once you reach the boss, let Primigenius spam *Elderly Rush.* He will get healed by the move and deal heavy damage to the Dolphchamp at the same time. If Dolphchamp doesn't take out more than 30% of Primigenius's life at a time, then Primigenius can easily kill the Dolphchamp.

### Strategy 3 (ft. Hellberus)

**Monsters:** Hellberus, Nereida/Tarzape, another Earth attacker

**Moves:** Moves don't matter much here

**Runes:** Hellberus needs 3 Strength or 2 Strength and 1 Life

**What to do:**

Kill 2 of the Bloomskips with Hellberus. Now do nothing until Hellberus's special comes up. You might see where this is going by now. Once his special comes up, kill the final Bloomskips and move on to the next wave. Let Hellberus and your Earth attacker kill the Sparkwedges. Now you should be in the final wave. Make sure Dolphchamp doesn't kill Hellberus until he does his special. Once he does, you are safe from here.

## Level 50

### Wave 1 Enemies

Bloomskips (40)Bloomskips (40)Bloomskips (40)
Level 99

This is the ninth stage you will fight on this island. It has a mix of many monster, but it mostly consists of Dark and Light monsters.

## Strategy

All the enemies here (except for Flickie) have a decent health stat. The power stats of the middle monsters of each wave (Fayemelina, Shanky and Flickie) are pretty high. Fortunately most of the enemies are fairly slow.

**Monsters:** A Light, Fire or Metal attacker; Any monster with an AoE denial (Will "Razor Face" can be used, and he is breedable); any other monster of your choice

**Moves:** Whatever moves you need depending on your monsters

**Runes:** 3 Speed on your denier, 3 Strength on your attacker

**What to do:**

Kill Zim first, and chip off some of Fayemelina's health. Don't deny the enemy team. Fayemelina should use her life steal move. Now kill Fayemelina next. Raane on her own is easy. You can heal your team with your third monster if your third monster is a support. Once you are prepared, kill the Raane. For the second wave, kill Shanky first, and deal some damage to Rudicus. If Rudicus uses *Great Metabolism,* it won't be a problem. You can deny here if you want. Kill Rudicus and leave Utochomp on his own. Do nothing until your denier can deny again. Once he can, kill the Utochomp. For the final wave, deny the whole team. Kill Flickie first and deal some damage to Giragast. Once Giragast gets a turn in, kill off the remaining enemies.

## Level 99

### Wave 3 Enemies

Bumblesnout (63)Flickie (63)Giragast (63)
La Mine Maudite

**La mine maudite est une zone de niveau 50, l’entrée se trouve en haut de la cascade au fond du marais. La mine maudite est un labyrinthe géant, c’est trop dur et long a expliquer tous les chemins, je vous conseille donc de demander à quelqu’un de vous montrer .**

Dans le début de la mine les chose à voir sont:

         -Tourner deux fois a droite, il y a un passage avec au fond **le pnj de quête Barfak**

         -La faille remplie d’or

         -les **spawn du Nouveau Chef Mineur** sont : x:-1069 y:69 z:-2682 / x:-1075 y:77 z:-2660 / x:-1024 y:70 z:-2682

         -Le grand pic d’obsidienne, ou se trouve :

                  -La zone Notable des Nains de la Mine ou se trouve la quêtes journalière de guilde de gravier et de poissons

                  **-La quête d’or**

**-La quête de titan**

                  -une zone de repos avec des **pnj** d’achat et de vente

                  -le **spawn du Seneb** x:-1173 y:28 z:-2643 **et du Gloim** x:-1101 y:21 z:-2638

                  -Au niveau du **spawn du Seneb** se trouve l’entrée vers **la vallée magique**

                  -le passage vers **la mine profonde**

Dans la mine profonde les choses à voir sont:

         -Les spots de minerai titan et d’or

         -les **spawn** du **Morandin** x:-946 y:35 z:-2676 / x:-926 y:55 z:-2672 / x:-976 y:54 z:-2708

-le **spawn** du **Nuk’Soneg** x:-973 y:71 z:-2589

-le **spawn** du **Tohg'viw** x:-995 y:49 z:-2770

         -**L’entrée du donjon Forge Naine**

Quêtes de la Mine Maudite:

         -**Barfak**,quêtes secondaire, il vous demande de secourir son ami x:-1157 y:102 z:-2560

         **-Drilfu,** quête journalière qui vous demande **1000$** x:-1156  y:110 z:-2605

         **-Hunfun**, quêtes journalière de **titan** il faut en ramener **50 minerais**.x:--1102 y:42 z:-2655

         **-Hrimli**, quêtes journalière d’**or** qui vous en demande 100. x:-1075 y:26 z:-2709

         **-Lugue**, quête journalière de guilde, votre guilde doit rapporter **20000 graviers**.x:-1066 y:68 z:-2916

         **-Gadgril**, quête journalière de guilde, votre guilde doit rapporter **10000 cm de poisson**.x:-1084 y:68 z:-2934

## Les informations des monstres de la Mine:

**Mine Maudite:**

**/minemaudite monsterdex**

**Mine Profonde:**

**/minemaudite2 monsterdex**

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Level 23

This is the first non-boss stage with two wave and the third stage of the third island.

## Strategy

The first wave will be very easy to defeat, just some underlevelled monsters. The second wave is still very easy. Firetaur and Thundenix can easily kill the Musu, but beware because the Musu can deal heavy damage back to them.

## Level 23

### Wave 1 Enemies

Electrex (9)Bumblesnout (7)Bumblesnout (7)
Level 93

This is the third stage you will fight on this island. Monsters here are all water monsters.

## Strategy

Despite the Shock Turtles in the second wave being resistant to Thunder attacks, their stats are pretty low. If you use purely Thunder damage on the Shock Turtles, their health would increase to 8172. Also, don't be expecting many status effects except Burn on this stage. Some examples of Thunder attackers you could use are Ukuduma (who can also support) and Zyla the Faithful (if you have her). You could also bring an Earth attacker to deal with the Shock Turtles. Wolfkami is a good monster to use here as she can use Thunder attacks on most of the enemies and Nature attacks on the Shock Turtles. She is also immune to Burn, the only status effect you will see here.

## Level 93

### Wave 1 Enemies

Gastosquish (56)Gastosquish (56)Gastosquish (56)

### Wave 2 Enemies

Shock Turtle (57)Shock Turtle (57)Shock Turtle (57)

### Wave 3 Enemies

Bumblesnout (58)Bumblesnout (58)Bumblesnout (58)
Level 64

This is the fourth stage you will fight on this island. This stage is basically Obsidia Hell but with higher levels and only one wave.

## Strategy

Level 27 was a very annoying stage. This stage, however, should be easy by the time you get here since you will probably have Arch Knight who can counter each and every annoying thing about Obsidia. He is Immune to Blind and can deal very heavy damage to the Obsidias. He can also heal his team and shield them. He could potentially solo this level on his own.
Island 9

This is the ninth island on the Adventure map. There is no fixed element that the enemy monsters have.

## General Strategy

Any spam attacker like Prince Charmless can work well in this island. If you don't have a spam attacker, you can simply use Jakugan who is a metal attacker. She won't have any problem dealing with elemental disadvantages besides Dark since no metal monsters exist in this island.

## Levels

* Level 81 - Firanda and Firekong supported by Vixsun
* Level 82 - Rarawr supported by Blesstle. Light Sphinx is there to take damage
* Level 83 - The first wave is a Thundenix and Electrex supported by Sealion (as a denier). The second wave is a Bloomskips and a Sparkwedge
* Level 84 - Musu, Sheluke and Octocrush
* Level 85 - The boss is a boosted Razfeesh
* Level 86 - A Koopigg backed up by a Pyrook
* Level 87 - The first wave is a Firetaur, Obsidia and Raydex. The second wave is a Pandalf and Dolphchamp
* Level 88 - Dendrosaur, Terror Dactyl and Djinn
* Level 89 - Bloomskips, Vixsun and Electrex
* Level 90 - The first wave is a Rarawr backed up by an Octocrush and a Sparkwedge. The second wave is a Light Sphinx and Koopigg. The third wave is a boosted Scorchpeg who serves as the boss.
Island 2

This is the second island you will fight. Enemies here are mostly of the Fire and Thunder elements.

## General Strategy

Primigenius is very helpful here since he can heal himself and stun enemies. Bonbon is also a good choice as you might have a Thunder Eagle to breed him by the time you get to this island.

## Levels

* Level 11 - Two lvl 8 adult Thunder Eagles and a juvenile lvl 8 Thundenix.
* Level 12 - Level 11, except one Thunder Eagle is replaced with a juvenile Gigram and all are lvl 9.
* Level 13 - Two adult lvl 11 Firandas.
* Level 14 - A trio of lvl 9 Pyrooks, two being juvenile and one being adult.
* Level 15 - The mini-boss is a lvl 14 'Wild Koopigg', incorrectly designated as an Uncommon monster. He uses just his default 2 skills.
* Level 16 - A trio of a lvl 10 Raydex, Pelitwirl and Thunder Eagle, all adult.
* Level 17 - A lvl 11 adult Pyrook and juvenile Scorchpeg.
* Level 18 - A trio of an adult Rhynex and two juvenile Utochomps, all lvl 11.
* Level 19 - A boosted version of Level 9, with an adult Tyrannoking replacing the Panda. All are lvl 12.
* Level 20 - Level 10, but Terror Dactyls replace the Firekongs. Three juvenile lvl 14 dactyls appear in wave 1 with a lvl 23 'Boss Terror Dactyl' following next wave. This boss is incorrectly classified as a Rare monster.
Level 59

This is the ninth stage you will fight on this island.

## Strategy

This level is basically a clone of the miniboss of the previous island. Despite their level being higher, they actually have weaker stats. Do what you would have done in the miniboss level; a strong enough Fire attacker should be enough for this level.
Level 44

This is the fourth stage you will fight on this island.

## Strategy

Raydex is a very fast monster who is immune to stun, which is most likely the only way you can immobiliz at this point of the game. This makes you think that Raydex is a scary enemy, until you look at his health and power. Raydex has very low health and power, so you can easily kill him using any Earth or Nature attacker you have.
Island 6

This is the sixth island of the adventure map. Most enemies here are Nature monsters, hence they will be healing a lot but deal little damage.

## General Strategy

If you have him, Marquis de Flambe trivializes this whole island, even the fire monsters. Other than him, Shallinar is a great breedable legendary attacker and Hellberus is an epic alternative and can be a good monster to bring.

## Levels

* Level 51 - A trio of Pandas
* Level 52 - A trio of Firandas
* Level 53 - The first wave is a Firanda backed up by two Pandas. The second wave is a duo of Pandakens
* Level 54 - A trio of Tarzapes
* Level 55 - The boss is a boosted Rarawr
* Level 56 - Two Rhynexes
* Level 57 - The first wave is a trio of Rabidexes. The second wave is a duo of Shelukes
* Level 58 - A trio of Bumblesnouts
* Level 59 - A trio of Pandalfs
* Level 60 - The first wave is a Pandaken backed up by a Firanda and Tarzape. The second wave is a Rabidex and a Rhynex. The third wave is a Nemestrinus who serves as the boss.
Island 1

This is the first island you will be fighting in the Adventure Map. Enemies here are mostly Fire monsters.

## General Strategy

* No general strategy is really needed for this island as it is pretty straightforward.
* Freettle can be a useful rare at the boss. Tarzape can be a good support.

## Levels

* Level 1 - A lone lvl 4 Tyrannoking under the name 'Jurassic Minion Old'.
* Level 2 - Two juvenile lvl 4 Thunder Eagles under the names 'Thunder Scout'.
* Level 3 - Three 'Jurassic Minion Old' Tyrannokings (one lvl 6 adult and two lvl 5 juveniles).
* Level 4 - One juvenile lvl 5 Turtle and two juvenile lvl 5 Fire Lions under the names 'Fire Puppy'.
* Level 5 - An adult mini-boss lvl 7 Pandaken under the name 'Wild Pandaken'. Uses just his 2 default moves.
* Level 6 - Three lvl 6 juvenile commons (a Fire Lion, Rockilla and Panda).
* Level 7 - Two lvl 7 adult commons (Turtle and Thunder Eagle).
* Level 8 - A boosted version of Level 4, with all enemies being lvl 7. The Turtle is replaced by an adult Rockilla under the name 'Defender of Earth' and the Fire Lions are also adult.
* Level 9 - Three lvl 7 adult commons (Panda, Genie and Light Spirit).
* Level 10 - The first wave consists of three juvenile lvl 6 Firekongs. The second wave is a strong adult 'Boss Firekong', classified incorrectly as a Rare monster.
Level 14

This stage has three Pyrooks, each a lower level than the last.

## Strategy

The highest levelled Pyrook may pose a threat due to his high damage, but luckily Pyrook has the lowest health of all uncommons in the game, so this stage shouldn't be too bad. Use Pandaken or even Rarawr to kill the highest level Pyrook, then the other two should be very easy to deal with.
Level 63

This is the third stage you will fight on this island.

## Strategy

The Obsidia can be annoying since he can heal himself and debuff your team's accuracy. Kill him first. Everything else should be easy. Just spam light moves on every enemy in the stage. Even the Fliploches are easy to deal with besides their Blind, but Arch Knight is immune to Blind and has heavy light moves.
Level 98

This is the eighth stage you will fight on this island.

## Strategy

The enemies in Wave 1 and 3 have high speed but low power. The Fayemelinas in the second wave are slow, but trade the speed for a high power. If you have Daganth, he will completely nullify the attacks of the Fayemelinas. Just do what you did in the previous stage; kill enemies one by one. Kill the Pulseprisms much more quickly, since they have a higher speed stat. Once again, Jakugan can do the job, and Deadwolf can be used against the Pulseprisms.

## Level 98

### Wave 1 Enemies

Pulseprism (60)Pulseprism (60)Pulseprism (60)

### Wave 2 Enemies

Fayemelina (61)Fayemelina (61)Fayemelina (61)
Level 3

This is the first level in which you will fight a full team (but all of then are the same monster).

## Strategy

This level is very easy despite Tyrannoking's heavy damage amongst commons and his stun Immunity. Just don't use Rockilla. The Tyrannokings will easily kill him due to their elemental advantage and Rockilla can't stun them due to their traits.

## Level 3

### Wave 1 Enemies

Tyrannoking (6)Tyrannoking (6) Tyrannoking (6)
Level 72

This is the second stage you will fight on this island. Out of nowhere, Scorchpeg already gets introduced, but he is the only epic on this island for a while.

## Strategy

Scorchpeg is easy to deal with. In this level, he is basically Light Spirit 2.0, except you can also use Water monsters. This stage should honestly be easier than the previous stage.

## Level 72

### Wave 1 Enemies

Scorchpeg (49)Scorchpeg (48)Scorchpeg (48)
Level 60

This is the sixth boss you will fight on the Adventure Map.

## Strategy

The boss is a boosted Nemestrinus capable of healing himself in masses. The other waves are easy but can chip off your life so that you aren't as prepared for the boss.

### Strategy 1 (Breedable Legendaries)

**Monsters:** Shallinar, Blob, Goldfield

**Runes:** 3 Strength on Shallinar, any runes are fine with Blob but the most important is 3 Speed, 3 Team Speed on Goldfield

**What to do:**

Let Shallinar kill the Tarzape first. The Tarzape can heal himself and his team, so you should aim for him. The Firanda and Pandaken are tanker to Shallinar, but Blob has water moves to kill them. Kill Pandaken first then Firanda since Pandaken is stronger and can heal himself. You should be in the second wave now. The Rabidex and Rhynex both have low health, but can be a threat to Blob. Let Shallinar kill the Rabidex and Rhynex and keep Blob protected. Kill Rabidex first since his power is higher. Now you should be in the last wave. Nemestrinus should deal some damage to your team. Let Blob drain all his stamina. He should recharge. Now let Blob continuously remove 50% of his stamina every time. If Blob runs out of 50% stamina removal moves, then Goldfield can help drain stamina as well. While you are draining stamina, let Shallinar slowly kill the boss. You can do this same strategy with Marquis replacing Shallinar.

### Strategy 2 (ft. Hellberus)

**Monsters:** Hellberus, any two monsters

**Runes:** 3 Strength on Hellberus

**What to do:**

Kill the monsters in the first wave with Hellberus. Your second monster can be a water monster to deal with Pandaken and Firanda and your third monster can be a support monster. Once you get to the second wave, kill the Rabidex and leave the Rhynex at a low amount of health. Now do nothing until Hellberus's special appears. Now kill the Rhynex and you should be in the final wave. Use Hellberus's special on the boss. Nemestrinus may be able to heal himself, but he can't remove negative effects. After 3 turns the boss should be defeated.