Terrain

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The **terrain** of *Iris and the Giant* affects how Iris can attack the Demons.

## Walls

The most common type of terrain. Walls or Boulders will take up a space and you will need to attack them to get rid of them. Most will require 2 hits to destroy, but this can vary from anywhere between 1 and 8.

## Stairs

### Normal Stairs

At the end of each floor will be some Stairs that will take you to the next floor. On certain floors you may have to defeat a boss before the stairs will appear.

### Alternative Stairs

On some floors there will be an alternative set of Stairs which will take you to a different floor.

### Challenge Portal

These portals will take you to a Path of the Mind challenge. They will first appear as a Wall with a triangle symbol on them; to unlock the portal you must defeat every demon on the floor.

### Treasure Portal

These portals will take you to a Treasure Room where you may find the Golden Sheep demon. They will first appear as a Wall with a weapon symbol on it; to unlock the portal you must attack the wall with that weapon, damaging it in any other way will break it.

## Chests

*See here for a list of cards available from Chests.*

### Normal Chest

Chests will appear on various floors and offer you the chance to take 2 packs of cards out of 4 random packs. If you attack a chest it will turn into a Damaged Chest, and attacking it again will destroy both it and all demons in battle.

### Large Chest

Using a Memory you can randomly turn Normal Chests into Large Chests that will instead let you take 3 packs of cards. Attacking a Large Chest will turn it into a Normal Chest.

### Damaged Chest

If you damage a Normal Chest, it will turn into a Damaged Chest. This will reduce the amount of packs you can pick from, and the amount of packs you can take. If you attack a Damaged Chest, it will be destroyed along with all demons in battle.

### Red Chest

Found after completing a Path of the Mind challenge, Red Chests will offer you a choice of rare cards.

### Bone Chest

Found after completing a Path of the Mind challenge, Bone Chests will offer you a choice of cards that you have already played during the game.

## Amphorae

### Amphora

Normal AmphoraCrystal AmphoraStar Amphora

Amphorae take up a space on the battle area. They can be broken by just clicking them, but will also be broken by your offensive cards. Using Memories they can be upgrades to also give you either a Crystal or a Star.

### Evil Amphora

This type of amphora only appears in Treasure Rooms. When you break one, regardless of whether you used a card or not, it will increase by 3 the amount of Stars you need to unlock your next Trait.

### Card Amphora

Collecting a card amphora will add two random cards to your deck.

### Will Amphora

Collecting a Will Amphora will restore 10 Will.

## Traps

Traps take up a space of terrain, and will hit you immediately when they move into the first row. They only strike this one time and will disappear afterwards.

### Trap

Traps will deal 8 damage when they hit you.

### Will Trap

If you are hit by one of these traps, your maximum Will will be reduced by 3.

## Anvils

These are left behind when you defeat a Boar. Attacking it with a Physical card will give 1 Armor to a random demon. They require 2 hits to break with Physical cards, 1 hit with a Magical card, or can be destroyed using a Wave or Tornado card.

## Memories

Memories are a collectible that can be found on certain floors. There are 18 in total, and using them you can unlock certain skills.

## Red Stars

Defeating a Boss Demon will leave behind a Red Star, which if collected will give you a Magical Power.

## Giant's Stone

Collecting these will allow you to replay a floor if you lose. They are only available when using a Memory, and you can hold up to 4 at once.