Mystic Fecund

### Special

Able to take the shape of beasts. A versatile class with a good mix of heals and basic magic.

## Mechanic Information

### Innate Bonuses

+2 Wisdom
+2 Handle Animal
+3 Knowledge: Nature
Unlock Stat: Mana Divine

## Description

Mystics of the Fecund variety are known for their connection with nature or more shamanistic traditions. They might call upon plants and their aid, or use their knowledge of the present life around them to aid others. They are known for their ability to handle animals, their healing prowess, regenerative abilities and sometimes, their shapeshifting.

## Base Abilities

List of Abilities:

* **Aspect of the Beast**: You transform yourself into a powerful beast and gain bonuses to your Attack, Armor, and Hit Points.
* **Minor Healing**: A Minor Heal with a low cooldown, gains bonus healing from your Wisdom Score.
* **Healing**: A Standard Heal with a moderate cooldown, gains bonus healing from your Wisdom Score.
* **Paralyze**: The target must succeed on a Willpower saving throw or be paralyzed for the next combat turn.
* **Regeneration:** This ability allows the Mystic to slowly repair sever damage to a person's body. Lost limbs, internal damage, and all status effects will be fully healed after 24 Hours of Game Time. The target of this spell must remain nearly inactive in order to gain the full benefits of this healing. If any strenuous actions are taken the spell will fail and the wounds will reopen.
* **Restore Balance:** Calling upon the forces of balance you remove all beneficial/detrimental magical and physical enhancements from your selected targets.
* **Boon of the Garou**: You take on the form of a Non-Flying Lycanthrope for 60 minutes. During this time you regenerate 10 HP at the start of each of your turns (Adjust Manually), gain + 10 to Perception, Athletics, and you may scale walls at your normal movement speed.
* **Vortex Armor**: While this buff is active physical ranged attacks have a 30% chance to miss you. If you are struck by such an attack you may roll 1d12, 1-9 you are still struck 10-12 the attack misses you. You may also glide as you move allowing you to cross gaps or pits but you may only glide in a horizontal direction.

## Blighter

You are the enemy of the natural world, draining its lifeforce to fuel your wicked abilities.

* **Siphon Will**: You drain your targets life force dealing damage and bolstering yourself in the process.
* **Theft of Vitae**: You draw out your target's life force to restore your own.
* **Withering Bolt**: Basic Attack

## Druid

Exalted among the creatures of the woods, you strive to maintain the natural balance of the realm.

* **Hungering Earth**: You cause grasping roots to erupt from the floor seeking your your foes to deal damage and root them in place.
* **Protection of the Grove**: A powerful buff that increases the saving throws of your target and offers a Minor Heal.
* **Vine Whip**: Basic Attack

## Warden

Your ties to your animal spirit are strong and manifest great powers in your shifted form.

* **Shifting Charge**: You lunge toward a target shapeshifting to slam into your target and knock them prone.
* **Savage Roar**: You release a terrifying roar reducing the Body, Agility, and Wisdom Score of those affected.
* **Swipe**: Basic Attack *Special: This attack has reach and can hit two targets.*
* **Taunt:** Force an enemy to attack you for the next two turns.