The Pieces

The pieces are the same as in chess, with adjustments for Realtime movements, different boards, and terrain.

In Adventure mode, pieces have individual statistics, including Speed, Cooldown, Vision, and Range; these can be improved by Blessings. Each piece (aside from the King) has a different hire probability, and rewards for capturing. Details of all these can be found in the Sheet.

In Battle and Showdown, pieces all move at the same speed and with the same cooldown, and there is no fog of war so no vision stat. In Showdown there is no range limit, but in Battle the same range limit as in Adventure applies.

## King

### Reward on capture

25 points, 50 coins, past player's inventory

The King is **the most** important piece in the game. If you lose your King, you lose everything! Therefore, it is best not to bring the king into battle himself. Keeping the king hidden is also of vital importance simply because other players cannot intentionally attack a king they don't know the location of.

The king has particular difficulty surviving in the Parched Desert where it must visit a water tile to prevent mate by thirst, forcing the player to reveal its location. In addition, while it is difficult for other players to find a king in the Dark Forest, it is often incredibly dangerous due to not being able to monitor other players' pieces' locations and evade attacks. The Stone Labyrinth is a decent place for the king due to a lower amount of traffic due to the inaccessibility of the area without bombs. However, without upgraded vision, it can be difficult to see others in the confines of the maze. Finally, many players take to hiding their king on the edge of the map surrounded by rocks which prevents death to a bot; however, this makes it particularly obvious that there lies a king in the center of the fortress.

Interestingly, the king has the lowest cooldown of all pieces.

```
Speed: (squares per second) Minimum: .1, Base: 1, Max: 1.4

```

```
Move Range:  Minimum: 1, Base: 1, Max: 1

```

```
Sight: (squares) (officially view range) Minimum: 1, Base: 4, Max: 7

```

```
Cooldown: (seconds) Minimum: .9, Base: 1.5, Max: 10

```

```
Reward: Gold: 50, Score: 25

```

```
Hire chance: NA

```

## Pawn

### Reward on capture

3 points, 20 coins

Pawns move in any direction 1 square, and capture diagonally 1 square; there is no double-step, nor promotion (except in Showdown mode). However, beware strange effects arising from Realtime moves and Bushes. Cannot capture pieces diagonally when they are in bushes, but can move orthogonally into a bush occupied by another piece, capturing it.

They are especially weak in the Stone Labyrinth, where they can have difficulty maneuvering. They also may have difficulty surviving in the Parched Desert due to their relatively limited movement capabilities.

```
Speed: (squares per second) Minimum: .1, Base: 1, Max: 1.4

```

```
Move Range:  Minimum: 1, Base: 1, Max: 1

```

```
Sight: (squares) Minimum: 1, Base: 4, Max: 7

```

```
Cooldown: (seconds) Minimum: 1.125, Base: 1.875, Max: 10

```

```
Reward: Gold: 20, Score: 3

```

```
Hire chance: 33% (21.11% with the Queen Song blessing)

```

## Knight

### Reward on capture

5 points, 30 coins

Knights move as in chess, leaping 2 squares in one direction and 1 square perpendicular. They are the only pieces which can jump over other pieces and rocks; however, they will still die if a bomb explodes in a square they are moving over. They are strong in the Stone Labyrinth as they can jump over rocks. They may be weak in the Friendly Plains, as their opponents will be able to maneuver more easily. They also may have difficulty surviving in the Dark Forest where they require far more squares covered in grass on their path to remain hidden compared to all other pieces.

Note that each knight move counts as 2 squares for the purposes of speed and move range.

```
Speed: (squares per second) Minimum: .1, Base: 1.75, Max: 2.45

```

```
Move Range:  Minimum: 2, Base: 2, Max: 2

```

```
Sight: (squares) Minimum: 1, Base: 4, Max: 7

```

```
Cooldown: (seconds) Minimum: 1.125, Base: 1.875, Max: 10

```

```
Reward: Gold: 30, Score: 5

```

```
Hire chance: 22% (21.11% with the Queen Song blessing)

```

## Bishop

### Reward on capture

5 points, 30 coins

Can move diagonally a number of squares according to the move range stat. Note that even if you do not have the required sight to see the full range of its moves you can still move by clicking in the fog. Their high speed and range can make them seem to appear from nowhere.

```
Speed: (squares per second) Minimum: .1, Base: 1.5, Max: 2.1

```

```
Move Range:  Minimum: 1, Base: 4, Max: 6

```

```
Sight: (squares) Minimum: 1, Base: 6, Max: 7

```

```
Cooldown: (seconds) Minimum: 1.2, Base: 2, Max: 10

```

```
Reward: Gold: 30, Score: 5

```

```
Hire chance: 22% (21.11% with the Queen Song blessing)

```

## Queen

### Reward on capture

10 points, 40 coins

Queens move at most a number of squares orthogonally or diagonally equal to the move range stat. They have a high Speed but long Cooldown. They are very rare to hire, but can be obtained from queen squares in each non-Plains biome.

Bot queens are frequent in the Dark Forest, since its queen square is relatively easy to reach for bots.

```
Speed: (squares per second) Minimum: .1, Base: 1.5, Max: 2.1

```

```
Move Range:  Minimum: 1, Base: 4, Max: 6

```

```
Sight: (squares) Minimum: 1, Base: 6, Max: 7

```

```
Cooldown: (seconds) Minimum: 1.35, Base: 2.25, Max: 10

```

```
Reward: Gold: 40, Score: 10

```

```
Hire chance: 1% (5% with Queen Song blessing)

```

## Rook

### Reward on capture

5 points, 30 gold

Rooks move at most 5 squares orthogonally (horizontally or vertically). They have the slowest Speed and Cooldown, but the highest Vision and Range. Note that even if you do not have the required sight to see the full range of its moves you can still move by clicking in the fog. Like pawns, rooks are particularly weak in the Stone Labyrinth due to having difficulty using their full move range.

```
Speed: (squares per second) Minimum: .1, Base: 1.25, Max: 1.75

```

```
Move Range:  Minimum: 1, Base: 5, Max: 7

```

```
Sight: (squares) Minimum: 1, Base: 7, Max: 7

```

```
Cooldown: (seconds) Minimum: 1.35, Base: 2.25, Max: 10

```

```
Reward: Gold: 30, Score: 5

```

```
Hire chance: 22% (21.11% with Queen Song blessing)

```