Blind

Blind is a status effect that reduces affected units' Accuracy by 1000.

# Sources

## Unit skills

Every 15s, conjures a White Tiger Spirit that:
* Deals **110% + (10% x level)** damage to target unit. If it is a 1-man unit, it is also dealt **9% + (1% x level)** Max HP Damage

Every 18s, Assassin throws a smoke bomb at their feet, gaining **15% + (1% x level)** Unit Defense while **blinding** enemy units within a large range and reducing their Unit Damage and Attack Speed by **5% + (1% x level)** for 6s.

## Artifacts

Elemental Spirits now have a 30% chance to cast Elemental Impact on attack, inflicting a random debuff on the target (**blind**, slow or burn) for 2s.

## Hero Spells

 Total Darkness | Fire | Support | 30

 24s | **Blinds** enemy units within a large range, lasting for **3.8s + (0.2s x level)**.

## Weapons

* slowed - takes 100% damage and is **blinded** for 5s, 18s cooldown
* bleeding - takes 100% damage and loses 15% Unit Defense for 5s, 18s cooldown

# Synergy

## Unit skills

Assassin gains **15% + (1% x level)** Unit Damage and Critical Damage (doubles when under the effect of Hawkeye) While fighting **blind** units, Assassin gains **50 + (10 x level)** Defense Penetration.

## Hero Abilities

**Blind** also causes affected enemy units to lose 10% Unit Damage Reduction for the duration of the spell.

# Defense

## Unit Skills

When Venom Spawn enters Venom Spawn's Wrath state, it summons a Flameblood Executioner for 15s, a 1-man unit with **[109.3 + (11.2 x level)] x (unit level + 9)** ATK, **[5480 + (520 x level)] x (unit level + 9)** HP, **250 + (150 x level)** DEF, **125 + (25 x level)** Critical Hit and **10% + (2% x level)** Unit Damage and Unit Damage Reduction.
* Flameblood Executioner is immune to stun, burn, petrify, Low Morale, disease, **blind**, plague, bleed and silence.
* While Flameblood Executioner is on the battlefield, friendly Inferno units are immune to burn.
* When Flameblood Executioner enters the battlefield, Venom Spawn gains **4% + (0.6% x level)** Unit Defense, and all friendly Inferno units gain **2.5% + (0.5% x level)** Unit Damage, **0.5% + (0.5% x level)** Unit Damage Reduction and **4.5% + (0.5% x level)** Attack Speed. Bonuses last for **14.5s + (0.5s x level)**.
* Whenever the target of Flameblood Executioner dies, enemy hero loses 1 Mana Regeneration, up to 3 stacks and enemy non-Inferno units get a stack of "Inferno Mark" for 5s.

When 3 or more Dungeon units are deployed, Evil Sorceress gains **15% + (1% x level)** Unit Damage and Unit Damage Reduction.
At the beginning of battle, if there is an enemy Dragon Golem on the battlefield, friendly Dungeon units gain 30% Unit Damage and Unit Damage Reduction.
Whenever Evil Sorceress casts Soul Burst, it conjures a "Bloody Dungeon" Domain for 15s (30s cooldown).
* When conjured, all enemy units lose 1300 Accuracy for **5s + (0.2s x level)**.
* Friendly Dungeon units are immune to **blind**. Stun duration on them is decreased by 35%. Also gain **15% + (1% x level)** Attack Speed and **100 + (20 x level)** Critical Hit.
* Friendly Dungeon, Charging units are immune to stun and gain **75 + (15 x level)** Block Value, **1% + (1% x level)** Unit Damage Reduction and **18% + (2% x level)** Magic Resistance.
* Enemy non-Dungeon units are 30% longer affected by stun and lose 10% Unit Defense (effects doubled on Tower units).
* Spell Breaker skills of friendly units are triggered every 5s. Black Dragon casts "Silent Dragon Breath".
	+ Deals 300% damage to enemy units in a large range
	+ Deals 5% Max HP Damage to nearby units

While three or more Cove units are deployed, Regnan Seer gains **15% + (1% x level)** Attack Speed and Unit Damage Reduction.
At the beginning of battle, if there is an enemy Troll on the battlefield, friendly Cove units gain 30% Unit Damage and Unit Damage Reduction.
Whenever Regnan Seer casts Deep Fear, it conjures an "Ocean's" Domain for 15s (30s cooldown).
* When conjured, enemy non-Cove units take **6.5% + (0.5% x level)** Max HP Damage (25% more for Stronghold units).
* Friendly non-Stronghold units gain **50 + (10 x level)** Defense Penetration and **15% + (1% x level)** Critical Damage. Doubles for Cove units.
* Friendly non-Stronghold units gain 500 Defense Pierce
* Friendly Cove units are immune to all non-control debuffs (Bleed, Burn, Disease, Slow, Silence, **Blind**, Plague, Deterrence, Low Morale, Poison).
* Enemy non-Cove units lose **5% + (1% x level)** Attack Speed (deterred units get double the penalty and are also emaciated).

Whenever Regnan Archer is affected by Silence, Low Morale, Paralysis, Deterrence or **Blind**, if it has Holy Emblems equipped, it gains 30% Attack Speed and 20% Critical Damage for 6s, 12s cooldown.