Quests

Quests are an optional system introduced to create a linear progression of the modpack. The modpack is heavily focused on automation, so following the quests is highly reccommended in order to progress. The quests can be accessed in the top left corner of the screen after opening your inventory.

There are several sections within the quest system such as Welcome, Bulletin Board, The Market, Shipments, Overview, Metallurgy, and Lifesavers.

## Welcome

The welcome section functions as a tutorial for submitting quests, there are no requirements for each task and provides a summary of the modpack.

> This pack is for you. We hope you have a good time with it.
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> Modpack Description: The sandbox has been turned upside down - be ready to invent your best Create Contraptions yet. (Or the First, if you are that brave!)
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> About fifty inventions lie between you and the moon. Thausands of components will flow through the ever-growing sequence of your machines, providing the means to explore the next level of technology.
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> Your entire factory will be put to the test as final products flow into the Data Centre, programming the Guidance computer of your Spaceship. Every step is different, some may even differ depending on the generation seed of your World.
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> Tired of the grind? Fund the operation with coins provided either from various errands, or your chosen professions. Automatically ship produce from your farms or gather other players to aid you in your mission. Then you can purchase all manner of resources, artifacts, and building blocks from the market, making your life just a little bit easier.
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> - The Bulletin Board provides means to earn currency for Trading. Here you can complete various errands or buy a profession permit for use in the Trading Machine.
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> - The Market gives you options to spend your money on a variety of fun and useful items and gadgets.
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> - Shipments are the Automated way to exchange coin for resources. Here you can buy Import Cards for use in the Trading Machine.
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> - The Factory Guide provides useful information for the path of Technology and Automation. All challenges to be overcome have been neatly organised into chapters and tasks. It is entirely optional to follow this Guide.
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> - The Section on Metallurgy gives an overview of the ways to turn your ore into refined metal. Different paths yield differently.
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> - Lifesavers brings a spotlight to all those little utilities that can help you overcome the challenges set before you.
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> Now that you have an idea of what is new and what is not, settle in and start your Journey.
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## Remote Trading

Everything regarding trading using silver coin shipments.

### Bulletin Board

A means to earn currency for Trading. Errands can be done for silver coins without the use of a Trade Station, however unlocking professions can allow for a steadier supply of silver coins.

Repeatable quests: Revenge, The Lost Tapes, and Any Profession Quest.

### The Market

Options to spend silver coins on a variety of items. Also provides a manual exchange of currency between silver and gold coins without the use of a Trade Station.

Repeatable quests: Adopt a Duck, Press Express, Expensive Hobby, and Any Manual Exchange Quest.

### Shipments

A means to automate currency through the use of a Trade Station. Every item import card costs 10 silver coins, with an exception for automatic exchanges being 1 silver coin.

Early Shipping - *Getting to the Brass Age is hard work! The avid salesman can come here for purchasing Trading Machines from the get go. This should help you take off!* (30 silver coins for a Trade Station and Stirling Dynamo, Repeatable)

## Factory Guide

Contains the bulk of useful knowledge within the modpack.

### Overview

The intended progression of technology within the modpack. There are 5 notable benchmarks within progression categorized by chapters. There are 3 bonus sections that can be accessed after the completion of chapters 1, 2, and 3, unlocking Bonus 1a, 2a, and 3a respectively. Chapter 4 has an alternative path, Chapter 4a.

### Chapters

There are 6 unlockable tabs from the overview. See Chapter 1, Chapter 2, Chapter 3, Chapter 4, Chapter 4a, and Chapter 5.

### Metallurgy

The Metallurgy section functions as a flowchart for understanding ore processing options.