Nebula Pathway

Nebula Symbol

### Symbol

A sword running through a crescent moon. Two pendulums hang from the crescent's edges and clock hands connect the insides of the sword's handle

### Mythical Creature Form

A collection of stars and bright lights contained in a group of gasses. Spirals of flesh and metal emerge sporadically from the gas and form a vague humanoid shape

### Main Abilities

Depravity controlTime manipulation
Gravity Manipulation
Constellation Magic
Corruption
Regeneration
Soul Devouring
Star Divination

## Pathway

### High Sequence Group

Hermit (applicable)Paragon (applicable)
Arcana (main)
Transcendant (main)

### Above the Sequence

Demon of Knowledge (applicable)Abysmal Primordial (main)

### Sefirot

Knowledge Moor (applicable)Unknown (main)

## Overview

The **Nebula** Pathway is a Pathway that originates from the Void Lands and was brought to Earth by Gilgamesh thousands of years ago. Nebula Beyonders used to specialise in Constellation and Space Magic, but the Nebula Authority has been corrupted by the Ruler Uniqueness and has since changed Authorities. Now, Nebula Beyonders can use attributes of the Abyss, negative traits of the Cosmos and other forms of Corruption. They also share a domain with the Hanged Man Pathway and can control shadows, flesh and blood.

At Higher Sequences, Nebula Beyonders can can "pull the stars" down to Earth and directly affect others with various forms of Corruptions. Beyonders can also tamper with souls and the Spirit World at Higher Sequences. The Above the Sequence for the Nebula Pathway is **Abysmal Primordial** and the corresponding Sefiroth is unknown, as it is not present on Earth. Exchangeable Pathways are Transcendant and Arcana, and thanks to the latter, the Nebula Pathway is also exchangeable with the Hermit and Paragon Pathways and can be incorporated into the Demon of Knowledge and Knowledge Moor.

The Authorities of the Nebula Pathway used to represent Stars, Mystery, Secrets, Enchantment and Astrology. After being corrupted by the Ruler Authority however, new Authorities were added or old ones warped. Now, the Nebula Pathway represents the Stars, Madness, Astrology, Corruption, Degeneration, the Cosmos and Enchantment. This change in Authority causes Nebula Beyonders to be **cursed.**

## Sequence Levels

 9
 8
 7
 6
 5
 4
 3
 2
 1
 0

## Pathway Symbol

The Symbol is a red crescent moon with a sword running through it vertically. Two crystal pendulums hang from the edges of the crescent moon and clock hands decorate the inside of the crescent, attached to the sword handle.

## Mythical Creature Form

A collection of gas, exotic metals space dust that form a vaguely humanoid shape. Stars and supernovas are contained within the body and spirals of metal emerge sporadically, like wings. Like a black hole, light is drawn towards them and consumed.

## Sequence 9: Sky Seeker

* The Beyonder gains the ability to Divine things by using the stars
* The Beyonder gains knowledge on the Mysticism meaning behind the Stars and Planets, becoming a senior Astrologist
* The Beyonder cause their body parts to glow light a torch

**Curse:** The Beyonder gains claustrophobia and is only at ease when under the clear sky. Furthermore, they easily become fixated on the night sky and can become dazed

## Sequence 8: Chasm Crosser

* The Beyonder can cross through the Spirit and Astral World for very short distances as a type of Teleporting
* The Beyonder can open a portal to a random part of the Cosmos to deflect attacks
	+ Living things cannot enter the portal and things cannot cross from the other side
* The Beyonder gains night and thermal vision
* The Beyonder can cause cracks between the layers of Reality, sucking in living things and shredding them to pieces
	+ The bigger the living thing sucked in, the higher the cost

**Curse:** The Beyonder suffers mood swings and becomes disturbingly attracted to dark and gloomy places, ones that may put the Beyonder at risk.

## Sequence 7: Dark Paladin

* The Beyonder can use shadows to cloak themselves
* The Beyonder gains knowledge on how to handle steel weapons such as swords and spears
* The Beyonder can regenerate any non-fatal wounds
* The Beyonder can leave a mark on targets, allowing them to be tracked
	+ The mark lasts between 48 and 12 hours, depending on the enemy's strength.

**Curse:** The Beyonder randomly switches to become dark, murderous and dangerous. In this form, the Beyonder will seek out prey to hunt, torment and kill.

## Sequence 6: Crescent Reaper

* The Beyonder can see the souls of others
	+ Those with pure, untainted souls are pristine white
	+ Those with filthy, corrupted souls are a dirty black
	+ Those with Divinity or Blessings shine like suns
* The Beyonder can now leave a **Death Mark**, which kills the target 24 hours after being placed
	+ Unless removed, the Mark works on Sequence 5's too
* The Beyonder can consume souls to grow stronger
	+ Consuming dirty souls grants a bigger boost but also increases chance of losing control
* The Beyonder can manipulate the blood spilt from enemies to form spikes and walls

**Curse:** The Beyonder blacks out and engages in bloody sacrificial Rituals under a full moon. During this time, they will kill anyone near them and sacrifice their souls to the Cosmos. If the Beyonder consumes the souls instead, they will likely lose control and go insane on the spot.

## Sequence 5: Void Walker

* The Beyonder can properly travel between the Cosmos, Abyss, Spirit World and Astral World
	+ They are still affected by Corruption however, so they should take care
* The cracks in space the Beyonder can create are upgraded
	+ The portal can now stop bigger and more abstract attacks
	+ The rift can suck in bigger and stronger opponents
	+ Creatures from the other side of the cracks can be summoned through
		- Control over the creatures is not guaranteed, so be careful of what you summon
* The Beyonder becomes impervious to most physical attacks
* The Beyonder can blur through physical barriers and float

**Curse:** The Beyonder can be forcefully used by powerful creatures to open a crack and allow said creatures through. This will likely result in the death of the Beyonder

## Sequence 4: Lost Constellation

* The Beyonder can apply the concepts behind a star (light, heat, gravity, gas) to themselves
	+ As light, they can blind, dazzle and reveal Concealment
	+ As heat, they can burn and destroy
	+ As gas, they become highly resistant to all forms of damage
	+ Using gravity, they can crush or manipulate things around them
* The Beyonder becomes extremely proficient in using Divinations and Astrology
* The Beyonder can Anchor themselves to a constellation or planet, thus gaining some minor control over the Authorities of said Anchor
	+ The Beyonder can also stitch themselves into the Spirit World, allowing them to hide from others
* The Beyonder has greater control over creatures summoned from the Cosmos

**Curse:** The Beyonder becomes disjointed from their humanity and longs to "merge" with the Cosmos or Spirit World. If the Beyonder stitches themselves for too long, they may lose themselves and never become human again

## Sequence 3: Supernova

* The Beyonder can further apply the concepts behind a star
	+ They can cause massive explosions and bursts of heat that damage the souls of otherwise resistant enemies
* The Beyonder can burn away Darkness, Degeneracy and Concealment in their surrounding area
* The Beyonder becomes harder to spy on or Divine about
* The Beyonder can produce mythical materials and metals with strong anti-Beyonder properties and capabilities
	+ The Beyonder first melt metals/materials and mix them with Beyonder Characteristics to forge them
* The Beyonder becomes immune to UV light and heat
* The presence of the Beyonder warps gravity and even time
	+ Time is affected less; it is the application of Light Speed that causes time dilation
* The Beyonder can transform items and people into bombs

**Curse:** The Beyonder becomes prone to anger and spontaneous explosions. Furthermore, each use of Beyonder powers drastically drain Spirituality and Soul strength, as the Beyonder is "burning themselves up" with each use

## Sequence 2: Fallen Angel

**Note:** This is where the corruption of the Ruler Authority really takes a hold of the Pathway. This makes the Beyonder gain abilities not necessarily in line with the Pathway. You can take the term "fallen Angel" as an Angel that fell from the Cosmos (Heaven) to Earth.

* The Beyonder can use Shadow, Flesh, and Blood Magic just as well as the Hanged Man and Abyss equivalent
	+ "They" can only use to Magic to attack and not any other purposes
* The Beyonder can partially use the Authority of Degeneracy to corrupt others
	+ The Beyonder can store Corruption from the Cosmos or from other sources too, unleashing it on enemies
* The Beyonder can black out the sky, severing the connection of Beyonders to the Cosmos
	+ This heavily affects Moon, Darkness and Mother Beyonders
	+ Those Blessed by Outer Deities would also be heavily affected
* The Beyonder can rapidly regenerate from most wounds, physical or soul-wise
* The Beyonder can leave stronger Death Marks that can be activated whenever "They" wish
	+ The Beyonder can also forcefully manipulate the body and soul of those "They" mark once "They" kill them
* The Beyonder can now stitch "Themselves" to the Astral World too
* The Beyonder becomes stronger under both a Full Moon and an Eclipse

**Curse:** The Beyonder becomes indifferent to all mortals and needs twice as many Anchors to maintain "Their" sanity and Humanity. The Beyonder is constantly fighting the urge to destroy and devour everything. If the Beyonder gives in to those urges, "They" will lose control.

## Sequence 1: Nexus of Light

* The Beyonder can interfere with the Anchors of others
* The Beyonder can split "Their" soul into multiple fragments
	+ Each fragment can possess things and multiply, creating an army
	+ The fragments require Nebula Characteristics to be made and relate to the Sequence of said Characteristics
* The Beyonder can create a network over a large area where everything that happens is reported to "Them"
	+ This network also captures the souls of all who die and allow for resurrection
* The Beyonder can also connect people to the network
	+ The Beyonder can see through those possessed and also take over their body
	+ The Beyonder can add souls of others to "Themselves"
		- This allows the Beyonder to use all the powers of the Beyonders
		- By adding souls, the Beyonder inherits their destiny. From that point onwards, the Beyonder **is** the person "They" devoured and live out their destiny
			* This is similar to Error Beyonder stealing the identity of others
		- Fragment Clones can also do this
* The Beyonder can pull portions of the Cosmos, Abyss, Astral and Spirit World into the Real World
	+ This causes the area in the Real World to be completely destroyed, corrupted and warped
	+ All living things in the area are killed instantly or corrupted into monsters
		- Only Demigods can **maybe** resist
* The Beyonder can purview the Past, Present and Future as well as gain knowledge on various topics as long as it was witnessed by the stars
* The Beyonder can connect to a Celestial Body
	+ This means "They" are immortal as long as the Celestial Body is not destroyed or "They" are ejected by whomever controls the Authority of that Body
* The Beyonder can seal access to the Cosmos, Astral or Spirit in the surrounding area

**Curse:** The Beyonder can easily lose "Themselves" within the Nexus and must constantly fight to distinguish "Themselves" from everyone else under "Them"

## King of Angels

A small to moderate boost depending on if the Beyonder has accommodated the Uniqueness. If "They" have, then the Beyonder receives the following powers:

* The Beyonder can now usurp the full Authority of the Celestial Body "They" possess
	+ If the Celestial Body has a God attached, the 2 will fight for control
	+ If there is no God attached, then continuous use of the Authority will drive the Beyonder insane or influence "Them" based on what the Authority represents
* The Beyonder can steal the Anchors of others
	+ This means all prayers and Rituals dedicated towards the victim will instead reach the Beyonder
	+ The Beyonder can corrupt and influence the Anchors before returning the victim's connection
		- This will then corrupt the victim or drive "Them" insane
	+ If someone sacrifices something to the victim, the Beyonder will receive it instead
* The Beyonder can further use Fragments
	+ Fragments can be used to separate non-desirable facets of the Beyonder, such as Corruption or Negativity. It can also be used to reduce insanity
	+ The Fragments are now all connected to a Hive Mind and can better cooperate with each other
* The Beyonder can forcefully teleport others to any anchored place in the Cosmos, Abyss, Spirit or Astral World
	+ If the enemy is too weak or unprepared, the environment will kill them
* The Beyonder can turn into starlight or glitter and teleport anywhere you can witness the Cosmos

**Curse:**

## Sequence 0: Nebula

**Authorities:**

* The Beyonder can pull down whole stars and Celestial Bodies
	+ This allows "Them" to destroy whole continents with meteor showers
* The Beyonder becomes incredibly elusive and hard to fathom
	+ This makes "Them" even harder to Divine about than standard Gods
	+ It is also harder for Visionaries to deduce "Their" intentions
* The Beyonder can use the Authorities of other Pathways via the corresponding Celestial Bodies
	+ Multiple Authorities can be used
	+ Exchangeable Authorities are the easiest to use together
* The Beyonder is completely immune to all forms of Corruption from the Cosmos, Abyss, Spirit and Astral World
	+ Corruption from Sefiroth, Uniqueness' and Original Creator still apply
	+ Outer Deities can still Corrupt using "Their" Authorities
		- The Beyonder is only immune to the automatic Corruption of the Cosmos, and not necessarily its inhabitants
* The Beyonder's Fragments no longer need Characteristics to be made if they are below Sequence 2
	+ A Fragment can receive a single Sequence 1 Characteristic, which will allow the Beyonder to resurrect in "Them" if the Beyonder ever dies
* The Beyonder cannot ever die unless "Their" connection to the Real, Spirit and Astral World is co9mpletely removed