recursal/Fanatic-Fandom huggingface dataset:
Advanced tracks parts

**Advanced tracks parts** are T4 Drillship parts.

 **Stack size** | 5

## Usage

1x Advanced tracks parts are used to make Advanced tracks.

Extras can be scrapped for 6x Diamond each. They stack 1.5 times more densely than Diamonds, making them a useful backup supply.

## Acquisition

Advanced tracks parts can be obtained from the wreck of a COG Flagship, either by tunneling to an underground wreck or by destroying and then mining a live Flagship.
Pilot seat

**1 ×  Copper plates**
1 ×  Copper ingot
1 ×  Copper ore
**1 ×  Copper tubes**
1 ×  Copper ingot
1 ×  Copper ore
**1 ×  Dials****Total Base Ingredients**

## Usage

Clicking the seat or the screen opens the helm screen, which navigates the Drillship underground. There is also a rise/dive lever on each side of the seat.

## Acquisition

In addition to crafting your own, Pilot Seat can frequently be looted from Wooden chest and plundered COGs drillships.

## Additional notes

The Drillship Boiler includes all the functions of the Pilot Seat, and the Panel core small and Storage door as well.
Hub scrap

**1 ×  Iron tubes**
1 ×  Iron ingot
1 ×  Iron ore
**1 ×  Iron plates**
1 ×  Iron ingot
1 ×  Iron ore**Total Base Ingredients**

## Usage

The Hub Scrap does everything the Scrap station does, but also adds Threshold and Infinite crafting modes. Threshold mode automatically replenishes stocks of the item up to a set level, while Infinite will keep making the item as long as inputs are available.

The choice between Queue, Threshold and Infinite modes is made per Hub Scrap, not per item within one.

## Additional notes

Drill, Hull and Tracks Parts of each tier are used once and then never again, so a Hub Scrap converting each of these to ingots should be built as soon as the relevant upgrade has been created (unless you want extra copies for a doomsday cache).

The three types of Metal Scrap double in volume when converted to ingots, so it might be best to leave them alone until the materials are needed. On the other hand, infinitely scrapping them does mean fewer raw materials to keep track of. Metal Scrap can be refined in either the Hub Scrap or Hub refinery.
Production

Production systems allow crafting of upgrades, Ammo, components, consumables, Tools, Modules, Devices and structures.

## Manual production

*Main article: Worktable*

The Worktable allows manual crafting of the most basic products, using only the player's inventory. It does not require power or an open module, but does require a player to actually stand there and do the work by hand. Worktables are installed on the floor, or sometimes found freestanding in Mines and Blast Shelters. Worktables can create crafting queues of up to six different types of item and methodically work through them, which comes in handy if you turn out to be short on a component.

## Module production

*Articles: Production module tier 1, tier 2, tier 3*

Production Modules are installed on the sides of the Drillship and powered by the Boiler, use the drillship's inventory, and are much more powerful than the worktable. All open production modules of the appropriate Tier on the entire drillship work together to fill production orders, which sailors place through ordering devices. Unlike the worktable, these devices continue the work by themselves when the user leaves.

More open production modules means faster crafting, though it also means more power consumption and core slot use, and open modules are vulnerable to attacking COGs. Open module counts can be managed by hand, or more conveniently through Module controllers. If any open production module can handle a given recipe, all of them can contribute.

Production stations allow manual queuing of production orders, while Hub productions also offer the option of maintaining items at a certain level (such as one stack) or continuing to produce an item as long as inputs are available (though stations can effectively do this too, by ordering hundreds of the item). Multiple stations or hubs of the same kind can be created, allowing very large and complex ordering systems.
Area 3

*This article is a stub. You can help Volcanoids Wiki by expanding it.*

**Area 3** is the third surface area of the current map. It is located in the North-Western region of Adranos. This is a Tech Level 3 zone.

## Resources

* Titanium ore
* Raw diamonds (near lava)
* Titanium scrap metal
* Coal ore

This area features Mines for Coal, Diamond, and Titanium.

## Notable locations

### Landing Sites

* Calm Beach
* COG Hills
* Dark Pathway
* The Edge
* Flat Trail
* Hidden Passage
* Lake View
* Shallow Dock
* Wood Lands

### Villages

* Abandoned Bellows - Refinery Technology Spawn
* Alchemy Lab - Research Technology Spawn
* Diamond Village
* High Cliff Village
* Ruined Workshop - Production Technology Spawn
* Smuggler's Den
* Titan Harbor

### Caves

* The Pit
* Spirit Cave 1, 2
* Granite Chambers 1, 2, 3
* Magma Sanctuary 1, 2, 3
Drillship core 2

**Resources breakdown**
**4 ×  Intel production T2**
**2 ×  Boiler**

The **Drillship core 2** is an upgrade over the core 1, increasing maximum stored energy and core slot capacity. It can also be used to claim a two-star COG drillship once at least 60% of its hull has been destroyed.

## Usage

The Drillship core 2 can be installed in a player-owned Drillship through the Upgrades tab of its inventory, increasing power storage and core slot capacity by 50%.

The Drillship core 2 can also used to claim a two-star enemy drillship once at least 60% of its hull panels/modules have been destroyed (meaning you can keep one T1 and three T2 Modules, along with any number of Devices). It is used by interacting with the physical core of the drillship located above the main control board at the front of the ship. Keep in mind, if you already own a drillship, claiming a new drillship will lose you the old drillship... and you've just trashed the new one!
Intel research T3

**Intel Research T3** is an Item used to make Research Schematics and equipment, and some Drillship Upgrades.

 **Resources breakdown**
**1 ×  Destroyed research module T3**
**2 ×  Scientist head**
**2 ×  Analyzer**
**1 ×  Research module tier 3**

## Crafting note

The many ingredients listed in the infobox represent multiple recipes, not one complicated one.

A lower-tier Research setup can craft this intel from COG salvage, but not from lower-tier intel.
Area 2

*This article is a stub. You can help Volcanoids Wiki by expanding it.*

Area 2 is the second surface area of the current map. It is located in the North-Eastern region of Adranos. This is a Tech Level 2 zone.

## Resources

* Coal ore
* Iron ore
* Iron scrap metal
* Raw crystals (near lava)
* Titanium ore (deep underground)

This area features Mines for Coal, Crystal, and Iron.

## Notable locations

### Landing Sites

* Burned Town
* Dangerous Edge
* Deep Ravine
* Eastern Traverse
* Long Coastline
* Molten Lake
* Mountain View
* Rocky Trail
* Shore Site

### Villages

* Coal Port
* Empty Warehouse
* Old Hammers - Production Technology Spawn
* Old Refinery - Refinery Technology Spawn
* Science Laboratory - Research Technology Spawn

### Caves

* Foxhole
* Living Flame 1, 2
* Dark Labyrinth 1, 2, 3
* Dragon's Lair 1, 2, 3
Destroyed refinery module T2

**Stack size** | 1000

## Usage

The only use for Destroyed Refinery Module T2 is crafting Intel refinery T2.

## Acquisition

* Mine near technology spawn villages or collect near underground Drillship wrecks.
* Destroy Refinery module tier 2 on COG Drillships and mine the remains.
* Mine the wreckage of destroyed COG Refinery Drillships.

## Additional notes

If COGs destroy your own crafting modules, the Destroyed Module can still be collected and reprocessed (even if you submerge), so you don't lose the Intel.

Most sources of Destroyed Modules offer only a single type and tier, but the attached module loadout of a COG Drillship will have a balanced mix. When attacking Drillships, mine the Destroyed Modules before finishing off the Drillship, or the explosion will delete them.
Destroyed research module T2

**Stack size** | 1000

## Usage

The only use for Destroyed Research Module T2 is crafting Intel research T2.

## Acquisition

* Mine near technology spawn villages or collect near underground Drillship wrecks.
* Destroy Research module tier 2 on COG Drillships and mine the remains.
* Mine the wreckage of destroyed COG Research Drillships.

## Additional notes

If COGs destroy your own crafting modules, the Destroyed Module can still be collected and reprocessed (even if you submerge), so you don't lose the Intel.

Most sources of Destroyed Modules offer only a single type and tier, but the attached module loadout of a COG Drillship will have a balanced mix. When attacking Drillships, mine the Destroyed Modules before finishing off the Drillship, or the explosion will delete them.
Intel production T2

**Intel Production T2** is an Item used to make Production Schematics and equipment, and some Drillship Upgrades.

 **Resources breakdown**
**1 ×  Destroyed production module T2**
**2 ×  Technician head**
**2 ×  Hydraulics**
**1 ×  Production module tier 2**
**1 ×  Destroyed production module T3**

## Crafting note

The many ingredients listed in the infobox represent multiple recipes, not one complicated one.

A lower-tier Research setup can craft this intel from COG salvage, but not from lower-tier intel.
Area 1

This is the starting area and where you begin your mission to reclaim Adranos. It is the first of three zones on the current map. This is a Tech Level 1 zone.

## Resources

* Coal ore
* Copper ore
* Copper scrap metal
* Iron ore (deep underground)
* Sulfur ore (near lava)

This area features Mines for Coal, Copper, and Sulfur.

## Notable locations

### Landing Sites

* Boulder Shores
* Copper Valley
* Craftsmen's Site
* Deadly Pit
* The Harbor
* High Ground
* High Pass
* Ravine Landing
* Safe Grounds

### Mines

* Coal Mine
* Copper Mine
* Sulfur Mine

### Villages

* Hunter's House
* Seal Harbor
* Seaside Village
* Small Ravine

### Caves

* The Little Den
* Sparks of Dragon 1, 2
* Devil's Stomach 1, 2, 3
* Devil's Roar 1, 2, 3
Blueberries

Level | 1

**Blueberries** is an item in Villagers & Heroes.

 *Berries and melons are useful for cooking consumables that boost mana.*

## Acquisition

* This is a garden plant level 1. Used in the Mana Potions and Mana Boosting Potions.
* Growtime: 5 Hrs
* Harvest XP: 37
* Harvest Sell Value: 37 copper
* Cost to buy: 1 copper
Refinery module tier 3

**Placement** | Side / Top
 **Resources breakdown**
**2 ×  Furnace**

## Usage

When installed on the Drillship hull and opened, Refinery station and Hub refinery can use this module to craft all ingots by refining ore, and Scrap station and Hub scrap can craft ingots by recycling unwanted loot and equipment. More open modules means faster crafting. Multiple stations crafting at once will all slow down proportionately.

## Acquisition

With the Upgrade Advanced Refinery Schematic installed, this module can be crafted at a Production module tier 3.
Display small

**1 ×  Copper plates**
1 ×  Copper ingot
1 ×  Copper ore
**1 ×  Sulfur powder**
1 ×  SulfurOre**Total Base Ingredients**

## Usage

Each of its four display slots can be set to show any one Item, and will show stocks of that item in Drillship Storage. An icon of a green gear will appear next to the item if a Station or Hub device has it on order, including automatic threshold crafting in a Station.

This device has three mounting options: vertically on a stand, horizontally on a wall socket, or square on a wall socket. It can be installed on wall-mounted Light sockets.

## Additional notes

Despite what the description says, the item display will still give an accurate reading while underground, as long as the modules containing the item would be open on the surface. Instead the number simply turns red. This comes in handy when collecting resources underground with the drill.

A pair of Display Smalls showing stocks of Coal ore and the six Ingot Materials are handy to have next to a drillship helm, showing what to collect and what to leave alone while tunneling.
Destroyed production module T3

**Stack size** | 1000

## Usage

The only use for Destroyed Production Module T3 is crafting Intel production T3.

## Acquisition

* Mine near technology spawn villages or collect near underground Drillship wrecks.
* Destroy Production module tier 3s on COG Drillships and mine the remains.
* Mine the wreckage of destroyed COG Production Drillships.

## Additional notes

If COGs destroy your own crafting modules, the Destroyed Module can still be collected and reprocessed (even if you submerge), so you don't lose the Intel.

Most sources of Destroyed Modules offer only a single type and tier, but the attached module loadout of a COG Drillship will have a balanced mix. When attacking Drillships, mine the Destroyed Modules before finishing off the Drillship, or the explosion will delete them.
Mines

Mines are underground structures on the surface. They have two levels connected by ladder shafts, and feature minecarts full of ore as well as loose ore piles. The lower level is a spidery sprawl of dark shafts, but they all come back to the central ladder, and a massive bucket elevator serves as a landmark. Like Blast Shelters, mines can shield the player from Volcano eruptions, and each one features a Worktable cache and two Wooden chests (one on the top level, one below). Mines are easily spotted from outside, thanks to the towering steam-driven pulley system that once powered their bucket elevator and minecarts.

All the ore in a given mine is the same (Copper mines, Coal mines, etc). Ore deposits in a mine are small, but there are a lot of them. A typical haul is 50-80 ore plus the contents of the wooden chests, or double that if you stay down there through an eruption.

COGs don't normally enter Mines, but sometimes they can detect you moving around underground and attack you when you come out.
Drillship core 3

**Resources breakdown** [Expand]
**1 ×  Intel production T3**
**1 ×  Diamond**
**1 ×  Titan plates**
1 ×  Titanium ingot**Total Base Ingredients**

The Drillship core 3 is an upgrade over the core 2, increasing maximum stored energy and core slot capacity. It can also be used to claim a three-star COG drillship once at least 60% of its hull has been destroyed.

## Usage

The Drillship core 3 can be installed in a player-owned Drillship through the Upgrades tab of its inventory, increasing power storage and core slot capacity by 33% over the core 2.

The Drillship core 3 can also used to claim a three-star enemy drillship once at least 60% of its hull panels/modules have been destroyed (meaning you can keep six T3 Modules and any number of Devices). It is used by interacting with the physical core of the drillship located above the main control board at the front of the ship. Keep in mind, if you already own a drillship, claiming a new drillship will lose you the old drillship... and you've just trashed the new one!
Furnace

**1 ×  Titan tubes**
1 ×  Titanium ingot
**1 ×  Intel refinery T3**
**1 ×  Diamond****Total Base Ingredients**

## Usage

Research 2 Furnace components to make Intel refinery T3, or use to produce modules.

## Acquisition

you can acquire Furnaces from dead Metallurgist COGs, steal them from the inventory of COG Drillships, or near underground Drillship wrecks.

## Additional notes

Can be crafted, but you probably won't need any by the time the recipe unlocks.
Laser Device

This page reveals plot points far in advance of when you would naturally encounter them through play, and may spoil the joy of discovery. Proceed at your own risk.

*"Laser is increasing the volcanic activity of the island at the tremendous cost of energy. It is being supported by modules located on its 3 legs. Seismic measurements suggest there are 4 of these on the island."*

A **Laser Device** is a COG-built geoengineering machine, which superheats areas of the volcano, creating barriers to exploration. Accessing new Areas of the Map requires destroying Laser Devices. Until the Laser Device is destroyed, there will be an impassable lava patch blocking access to the next map Area. Collectively, the Laser Devices are the reason the previously dormant Volcano began erupting in the first place.

A Laser Device is a gigantic three-legged machine, straddling a pool of lava inside a cave. Each of its three feet is a bank of machinery rather like a Drillship hull segment, including Turrets. All three must be destroyed to take out the machine, which is difficult, because the feet are usually separated by chasms extending outward from the main lava pool. The Laser Device itself can't spawn COGs, but there will always be a COG Drillship nearby that can.

Unlike drillships, which wait until the last minute, Laser Devices retract out of reach a full three minutes before a volcanic eruption. However, also unlike drillships, Laser Devices do not repair or replace themselves while underground. If a partially destroyed Laser Device hides itself, it will still be partially destroyed when it reappears.

Laser Devices also broadcast power to COGs in the area. When one is destroyed, all COGs in that entire Area drop dead and their drillships permanently submerge (except for one military unit on the surface, presumably remote-powered at great expense).
Door module

**Placement** | Side
 **Resources breakdown** [Expand]
**1 ×  Copper plates**
1 ×  Copper ingot
1 ×  Copper ore
**1 ×  Copper bolts**
1 ×  Copper ingot
1 ×  Copper ore**Total Base Ingredients**

## Usage

The Door Module is installed by placing it on an already existing wall, and is the only way to enter and exit your ship. You can then place a Copper door on this.

Door modules have three variants. All three have a door and light socket on the lower floor, but the upper floor can have a window, an extra Device socket, or just a decal with the crew's logo.

## Acquisition

The Door module is crafted at any Production station or Worktable.

## Additional notes

The door possesses a window slot on the second floor deck where you can mount a window hatch. If you do not wish to have the second floor window, you can roll your mouse wheel to choose a door only variation when placing.

See also Window module.
SMG Turret ammo

*This article is a stub. You can help Volcanoids Wiki by expanding it.*

**Turret ammo** is ammo.

 **Resources breakdown** [Expand]
**1 ×  Copper bolts**
1 ×  Copper ingot
1 ×  Copper ore
**1 ×  Sulfur powder**
1 ×  SulfurOre**Total Base Ingredients**

## Usage

Can be loaded in to SMG turrets by keeping it in storage modules.
Storage module tier 2

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## Usage

When installed on the Drillship hull and opened, this module contributes its contents to the drillship's overall inventory, which feeds and collects from manufacturing modules, as well as feeding Coal to Powerplants and Ammo to Turrets. When closed, the contents are preserved, but can only be accessed by hand.

## Acquisition

With the Upgrade Basic Production Schematic installed, this module can be crafted at a Production module tier 2.

## Additional notes

This module is 1.5x as space-efficient and 3x as core-slot-efficient as the T1 version, and reduces the amount of space wasted on split stacks.
Bountilicious

**Bountilicious** is a Quest in Villagers & Heroes.

*As a self proclaimed Bounty Hunter, I will prove my prowess in combat by completing every bounty in Maiden! At the end I will have gained much experience, wisdom, and relieved Bolonic of a good sum of money.*

## Objectives

* Quell Rooter's rooting.
* Prevail over Snortimer.
* Vanquish Pearly.
* Outfight Gotzon.
* Subdue Fengrar.
* Thwart Snowbalker.
* Defeat Miss Neverblinks.
* Halt Baitclaw's destruction.
* Show Fungiform the form of a hero.
* Beat Stinger.
* Purge the rotten Leechwood.
* Defeat Lollitrol
* Clobber Strongsnap.
* Return to Bolonic.

## Rewards

* 21 silver
* 21600 XP
* Lightning Boots (different depending on the played class)

## Walkthrough

* You have to kill a lot of bounties here.
	+ Baitclaw B3
	+ Miss Neverblinks C2
	+ Fengrar 2/F3
	+ Snortimer F7
	+ Pearly F6
	+ Strongsnap E5
	+ Rooter D6
	+ Lollitrol E7
	+ Fungiform B5
	+ Leechwood B3
	+ Stinger B6
	+ Gotzon G3
	+ Snowbalker E2
* When finished return to Bolonic (C6) to receive your reward.
Destroyed production module T1

**Stack size** | 1000

## Usage

The only use for Destroyed Production Module T1 is crafting Intel production T1.

## Acquisition

* Mine near technology spawn villages or collect near underground Drillship wrecks.
* Destroy Production module tier 1s on COG Drillships and mine the remains.
* Mine the wreckage of destroyed COG Production Drillships.

## Additional notes

If COGs destroy your own crafting modules, the Destroyed Module can still be collected and reprocessed (even if you submerge), so you don't lose the Intel.

Most sources of Destroyed Modules offer only a single type and tier, but the attached module loadout of a COG Drillship will have a balanced mix. When attacking Drillships, mine the Destroyed Modules before finishing off the Drillship, or the explosion will delete them.
Storage module tier 1

**Placement** | Side / Top
 **Resources breakdown** [Expand]
**2 ×  Copper plates**
2 ×  Copper ingot
2 ×  Copper ore
**2 ×  Copper tubes**
2 ×  Copper ingot
2 ×  Copper ore
**1 ×  Chest**
1 ×  Copper bolts
1 ×  Copper ingot
1 ×  Copper ore
1 ×  Copper plates
1 ×  Copper ingot
1 ×  Copper ore**Total Base Ingredients**

## Usage

When installed on the Drillship hull and opened, this module contributes its contents to the drillship's overall inventory, which feeds and collects from manufacturing modules, as well as feeding Coal to Powerplants and Ammo to Turrets. When closed, the contents are preserved, but can only be accessed by hand.

## Acquisition

This module can be crafted in a Production module tier 1.
Refinery module tier 2

**Placement** | Side / Top
 **Resources breakdown**
**2 ×  Boiler**

## Usage

When installed on the Drillship hull and opened, Refinery station and Hub refinery can use this module to craft Tier 1-2 and most Tier 3 ingots by refining ore, and Scrap station and Hub scrap can craft these same ingots by recycling unwanted loot and equipment. More open modules means faster crafting. Multiple stations crafting at once will all slow down proportionately.

## Acquisition

With the Upgrade Basic Refinery Schematic installed, this module can be crafted at a Production module tier 2.
Refinery module tier 1

**Placement** | Side / Top
 **Resources breakdown**
**1 ×  Shredder**

## Usage

When installed on the Drillship hull and opened, Refinery station and Hub refinery can use this module to craft Tier 1 and most Tier 2 ingots by refining ore, and Scrap station and Hub scrap can craft these same ingots by recycling unwanted loot and equipment. More open modules means faster crafting. Multiple stations crafting at once will all slow down proportionately.

## Acquisition

With the Upgrade Starter Refinery Schematic installed, this module can be crafted at a Production module tier 1.
Advanced tracks

**Resources breakdown**
**10 ×  Alloy T3 ingot**
**2 ×  Intel refinery T3**
**2 ×  Intel production T3**

## Usage

Once the Advanced Tracks are installed in the Upgrades tab of the Drillship's inventory, its underground travel speed will be increased and it will take less time to dive and surface.

## Additional notes

Upgrading Tracks and Hull makes underground travel safer, since the Drillship will spend less time crossing lava and absorb less heat while it's there.
Copper scrap metal

**Stack size** | 20

## Usage

Can be refined to Copper ingot using Refinery Worktable, Refinery station or Scrap station. 1 scrap metal yields 2 ingots.

## Acquisition

Copper Scrap Metal can be acquired in Area 1 several different ways:

* Found lying around near any Adranosi ruin
* Looted from dead COGs, plundered COG drillships, or Wooden chests.
* Found near underground COG drillship wrecks.
* Mined from the drill, hull or track parts of destroyed COG drillships that had Bare bones upgrades.

## Additional notes

Scrap metal is twice as metal-rich as ingots and four times as rich as ore, so it should be given preference when looting.

Since scrap metal doubles in size when refined, it may be best to refine it only as needed. On the other hand, refining it right away means one less material to keep track of.
Detonator

**1 ×  Iron frame**
1 ×  Iron tubes
1 ×  Iron ingot
1 ×  Iron ore
1 ×  Iron bolts
1 ×  Iron ingot
1 ×  Iron ore
**1 ×  Iron gear**
1 ×  Iron bolts
1 ×  Iron ingot
1 ×  Iron ore
1 ×  Iron plates
1 ×  Iron ingot
1 ×  Iron ore**Total Base Ingredients**

## Usage

The Detonator allows placing Explosives on remote control rather than a time delay.

Cannot be thrown far. Blast radius is 8m. Damage is 200 at the point of detonation, falling off to 100 at the fringes of the blast.

With Detonator in hand, Explosives are placed by left-clicking, and all placed explosives are detonated by right-clicking.

Can be used, with difficulty, as a landmine to wipe out a crowd of pursuing COGs.

## Acquisition

In addition to a Production module tier 2, this item also requires Upgrade advanced explosives.

Detonator and Explosive can both be crafted in the field using a Worktable.

## Additional notes

10-15 Explosives, well placed, are enough to completely demolish even a COG Flagship.

To place remote-detonated Explosives, the Detonator must be the held tool. If Explosive is the held tool, it will be placed in time-delay mode, even if you have a Detonator in inventory.

The Explosive has a very short throw range, but by throwing midjump, you can get it onto a broken upper floor (which is the best place for it).

Remote-detonated Explosives can be thrown in much faster succession than timed ones.
Dark Labyrinth

*This article is a stub. You can help Volcanoids Wiki by expanding it.*

**Dark Labyrinth** is a cave in Area 2. It contains no structures.

It has three landing sites. Two COG drillships can be found here, either T3 military, T3 production, T3 refinery or T2 research.

Coal ore, Iron ore, Raw crystals and Titanium ore can be found here.
Copper wall hole

**Resources breakdown** [Expand]
**1 ×  Copper plates**
1 ×  Copper ingot
1 ×  Copper ore
**1 ×  Copper tubes**
1 ×  Copper ingot
1 ×  Copper ore**Total Base Ingredients**

## Usage

Copper walls can be used to section large segments of the Drillship into smaller rooms. Large segments have two wall frames on each floor.

This version has two normal sockets on each side, and a door frame in the middle to allow passage.
Pistol turret module

**Placement** | Side / Top
**5 ×  Copper plates**
5 ×  Copper ingot
5 ×  Copper ore
**3 ×  Copper tubes**
3 ×  Copper ingot
3 ×  Copper ore**Total Base Ingredients**

## Usage

The Pistol Turret module is the most basic defense module. It can be installed on the Drillship's side panels, and automatically shoots at nearby COGs. Takes Pistol Turret ammo.

Fires 6-second bursts of 18 shots, dealing 15 damage/sec. Range 10m.

## Acquisition

In addition to crafting your own, Pistol turret module can occasionally be found as loot in plundered COG drillships.

## Additional notes

This is the only turret that can be crafted by hand on a Worktable. By extension, it's the only one that can be made before researching any schematics.

Before the Combat Update, the Pistol Turret Module was the only kind of turret in the game, and was simply called Turret Module.

See also Revolver.
Periscope

**1 ×  Copper tubes**
1 ×  Copper ingot
1 ×  Copper ore
**1 ×  Copper bolts**
1 ×  Copper ingot
1 ×  Copper ore**Total Base Ingredients**

## Usage

The Periscope can be used to look around on the surface while the Drillship is underground. It only works in areas of Surface Soil. It can also be used while the Drillship is already surfaced, as a sort of lookout tower.

In a coming update, it will be possible to access the Periscope view remotely.

## Acquisition

In addition to producing your own, Periscopes are frequently found as loot in Wooden chests and plundered COG drillships.

## Additional notes

If Periscope is used while rising or diving, the view will go to cinematic camera.

The helm screen of the Drillship Boiler or Pilot seat includes a periscope button, though a Periscope device is still convenient for bypassing this screen.
Coal Powerplant Tier 1

**Placement** | Side / Top
 **Resources breakdown** [Expand]
**2 ×  Copper plates**
2 ×  Copper ingot
2 ×  Copper ore
**2 ×  Copper tubes**
2 ×  Copper ingot
2 ×  Copper ore**Total Base Ingredients**

Module that powers the Drillship systems by burning Coal.

## Usage

The Coal Powerplant Tier 1 is installed on the sides or roof of a drillship and consumes coal ore to generate energy.

## Acquisition

In addition to crafting your own, Coal Powerplants can occasionally be looted from the storage of plundered COG drillships.

## Additional notes

T1 Powerplants turn 1 piece of coal into 500 energy at a rate of 5/s. Bigger modules produce the same power per slot, but consume less coal.

When damaging a COG drillship prior to claiming it, remember that Coal Powerplants are relatively easy to replace.

The Drillship Boiler burns coal for energy just like a Coal Powerplant Tier 1.
Steel hull parts

**Steel hull parts** are T3 Drillship parts.

 **Stack size** | 5

## Usage

1x Steel hull parts are used to make Steel hull.

Extras can be scrapped for 6x Crystal each. They stack 1.5 times more densely than Crystals, making them a useful backup supply.

## Acquisition

Steel hull parts can be obtained from the wreck of most T3 COG Drillships, either by tunneling to an underground wreck in Area 3 or by destroying and then mining a live drillship.
Hub production

**1 ×  Iron plates**
1 ×  Iron ingot
1 ×  Iron ore
**1 ×  Crystal**
1 ×  Raw crystals**Total Base Ingredients**

## Usage

The Hub Production does everything the Production station does, but also adds Threshold and Infinite crafting modes. Threshold mode automatically replenishes stocks of the item up to a set level, while Infinite will keep making the item as long as inputs are available.

The choice between Queue, Threshold and Infinite modes is made per Hub Production, not per item within one.

## Additional notes

Threshold Mode is extremely useful with the Hub Production. For instance, setting up Hubs making a stack each of Bolts, Plates and Tubes of each metal ensures that basic components will always be available, while other Production Hubs can automatically restock consumables such as Armor, Module repair kits and turret Ammo.

Note that for items that are made in large batches, such as turret ammo, the Hub Production will make a complete batch when stocks get even 1 unit below the threshold. Setting the Hub Production to make a full stack will result in inventory usually containing a partial extra stack.

Dispensers work well with threshold production.
Converter

**1 ×  Copper radiator**
1 ×  Copper bolts
1 ×  Copper ingot
1 ×  Copper ore
1 ×  Copper tubes
1 ×  Copper ingot
1 ×  Copper ore
**1 ×  Intel research T1**
**1 ×  Sulfur powder**
1 ×  SulfurOre**Total Base Ingredients**

## Usage

Research 2 to make Intel research T1, or use to produce modules.

## Acquisition

Loot from dead Explorer COGs, steal from inventory of COG Drillships, or find near underground Drillship wrecks.

## Additional notes

Can be crafted, but you probably won't need any by the time the recipe unlocks.
Analyzer

**1 ×  Titan plates**
1 ×  Titanium ingot
**1 ×  Intel research T3**
**1 ×  Diamond****Total Base Ingredients**

## Usage

Research 2 to make Intel research T3, or use to produce modules or tools.

## Acquisition

Loot from dead Scientist COGs, steal from inventory of COG Drillships, or find near underground Drillship wrecks.

## Additional notes

Can be crafted, but you probably won't need any by the time the recipe unlocks.
Dispenser

**1 ×  Copper plates**
1 ×  Copper ingot
1 ×  Copper ore
**1 ×  Copper tubes**
1 ×  Copper ingot
1 ×  Copper ore
**1 ×  Dials****Total Base Ingredients**

## Usage

The Dispenser has three displays that can be selected to show any one item. For each displayed item, the Dispenser will offer a canister containing up to a complete stack of that item. Taking the canister will add the selected item to the player's inventory.

Dispensers have three mounting options: floor, stand and wall socket.

## Additional Notes

Dispensers are very useful for items that you typically only carry a few of at once, such as the Module repair kit.

A Dispenser works very well with a Hub production set to Threshold mode, automatically replacing the items it dispenses.

When the Drillship is underground, Dispensers will only be able to access the Drillship Boiler inventory, but will still display the number of items stored in the total drillship storage.

Each dispenser canister holds either one stack of the item, or the manufacturing threshold, whichever is less. If there is no manufacturing threshold, it will simply offer whatever is available.
Corundum drill

**10 ×  Alloy T2 ingot**
**3 ×  Intel refinery T2**
**1 ×  Corundum drill parts**

## Usage

Once the Corundum Drill is installed in the Drillship's Upgrades tab, the Drillship will be able to travel through granite patches.

## Additional notes

This upgrade is required to reach Dragon's Lair and then Area 3.

Even with this drill, traveling through granite is slower than through soil or sandstone.

When this upgrade is installed, the Hardened Drill's rows of cleat-style cutters will be replaced with four large crosswise cutting wheels.
Blood Stained Helm of Titus

Level | N/A

**Blood Stained Helm of Titus** is an item in Villagers & Heroes.

 *An ancient relic of the past. I should bring this to Valuna the Azar. She may be able to divine some of the past using her powers.*

## Acquisition

* Keep killing Daggertooths in The Corkle Woods (green part) until one of them drops this helm.
* It needs to be returned to Valuna in Sapphira's Lament (tent at B8).
Drillship core 1

**Resources breakdown** [Expand]
**1 ×  Intel production T1**
**1 ×  Copper ingot**
1 ×  Copper ore**Total Base Ingredients**

The **Drillship core 1** is used to claim a one-star COG drillship once at least 60% of its hull has been destroyed.

## Usage

The Drillship core 1 is used to claim a one-star enemy drillship once at least 60% of its hull panels/modules have been destroyed (meaning you can keep three T1 modules and any number of devices). It is used by interacting with the physical core of the drillship located above the main control board at the front of the ship.

## Additional notes

The very first Quest is to craft this item.

This is the only one of the Bare bones upgrades that can be crafted, since you need to replace theirs with yours.
Gatling gun

**6 ×  Titan tubes**
6 ×  Titanium ingot
**5 ×  Copper gun components****Total Base Ingredients**

The **Gatling gun** is a tool.

## Usage

Can be used to fight COGs. Takes Gatling ammo. Like all ranged weapons, it appears in slot 3. But can be moved to a different slot. Fires 20-second bursts of 250 shots with a 5-second reload time. Which is half of an individual mac stack of ammo (500)

Wielding this weapon slows walking speed by 30% and prevents sprinting.

## Ammo

 Damage at Range Multiplier
 Damage Type
 Effective Range
 Gravity Factor
 Muzzle Velocity
 Noise
 Projectile Count
 Range
 Rate of Fire
 Spread
 Aim Accuracy
 Hip Accuracy
 Recoil

## Modifiers

 Spread Multiplier
 Recoil Vertical Multiplier
 Recoil Horizontal Multiplier
 Recoil First-Shot Multiplier
 Recoil Minimum Burst Length Multiplier
 Projectile Count Multiplier
 Rate of Fire Multiplier
 Effective Range Multiplier
 Range Multiplier
 Muzzle Velocity Multiplier
 Gravity Factor Multiplier
 Noise Multiplier
 Hip-Cone Multiplier
 Aim-Cone Multiplier

## Additional notes

This is a good weapon for boarding COG Drillships. An initial advance with the Gatling Gun, shooting up COGs, upper deck floors and spawning tubes destroys resistance, then a more leisurely second pass with explosives to destroy the ship itself.
Bare bones upgrades

**Armor** 0%**Heat conductivity** 0.50**Max temperature** 572°F/300°C

**Underground speed:** 100%**Surface speed:** 6 m/s

Bare bones upgrades are what a Drillship has before any Upgrades at all are added. Most of them cannot be crafted, since nothing you could install them in needs them. The sole exception is the Drillship core 1, since you need to replace theirs with yours in order to claim the drillship.

A bare bones drillship also has a single Drillship segment installed, and no schematics. Only the Damaged Drillship is ever truly bare-bones, all other T1 drillships have one upgrade and a few schematics. And even the Damaged Drillship is well-supplied with Devices.

Wrecking and mining a drillship that has bare bones upgrades will yield Copper scrap metal instead of Drillship parts.
Panel manufacture medium

**1 ×  Iron plates**
1 ×  Iron ingot
1 ×  Iron ore
**1 ×  Iron tubes**
1 ×  Iron ingot
1 ×  Iron ore
**2 ×  Dials****Total Base Ingredients**

## Usage

The **Panel Manufacture Medium** has three columns of three dials, each column showing stats for one group of crafting modules: "Energy" showing fraction of power capacity used by these modules and all modules, "Core" showing core slot use, and "Modules" showing number of open and total modules in this group. Each column also features a shutdown valve for these modules. The three columns are Refinery, Production and Research.

It has two mounting options: stand, or wall socket.

## Additional notes

This item is basically just all three versions of the Panel manufacture small side-by-side.
Research module tier 3

**Placement** | Side / Top
 **Resources breakdown**
**2 ×  Analyzer**

## Usage

When installed on the Drillship hull and opened, Research station and Hub research can use this module to craft Tier 3 intel. More open modules means faster crafting. Multiple stations crafting at once will all slow down proportionately.

## Acquisition

With the Upgrade Starter Research Schematic installed, this module can be crafted at a Production module tier 3.

## Additional notes

This module isn't actually needed to make anything. All intel and schematics can be researched on the Research module tier 2, the only new capability the Tier 3 adds is merging three T2 intel to make a T3. Given that, and this module's enormous power cost, it may be best to give this one a miss.

See also Destroyed research module T3.
Pump

**1 ×  Copper wire**
1 ×  Copper plates
1 ×  Copper ingot
1 ×  Copper ore
1 ×  Copper tubes
1 ×  Copper ingot
1 ×  Copper ore
**1 ×  Intel production T1**
**1 ×  Sulfur powder**
1 ×  SulfurOre**Total Base Ingredients**

## Usage

Research 2 to make Intel production T1, or use to produce modules.

## Acquisition

Loot from dead Builder COGs, steal from inventory of COG Drillships, or find near underground Drillship wrecks.

## Additional notes

Can be crafted, but you probably won't need any by the time the recipe unlocks.
Research

Research systems allow discovery of new manufacturing Schematics, and crafting of production, refinery and research Intel units.

## Manual research

*Main article: Research Worktable*

The Research Worktable allows researching the most basic schematics and T1 intel units, using only the player's inventory. It does not require power or an open module, but does require Coal as fuel. Research Worktables are installed on the floor, or sometimes found freestanding in Mines and Blast Shelters.

## Module research

*Articles: Research module tier 1, tier 2, tier 3*

Research Modules are installed on the sides of the Drillship and powered by the Boiler, use the drillship's inventory, and are much more powerful than the worktable. All open research modules of the appropriate Tier on the entire drillship work together to fill research orders, which the captain places through ordering devices. Unlike the worktable, these devices can create complex order queues that the modules will methodically work their way through.

More open research modules means faster crafting, though it also means more power consumption and core slot use, and open modules are vulnerable to attacking COGs. Open module counts can be managed by hand, or more conveniently through Module controllers. If any open research module can handle a given recipe, all of them can contribute.

Research stations allow manual queuing of research orders, while Hub researches also offer the option of maintaining items at a certain level (such as one stack) or continuing to produce an item as long as inputs are available (though stations can effectively do this too, by ordering hundreds of the item). Multiple stations or hubs of the same kind can be created, allowing very large and complex ordering systems.
Refinery

Refinery systems allow crafting of ingots, either from ores or by recycling rubbish.

## Manual refining

*Main article: Refinery Worktable*

The Refinery Worktable allows manual crafting of Copper ingots, Sulfur powder and Black powder, using only the player's inventory. It does not require power or an open module, but does require Coal as fuel. Refinery Worktables are installed on the floor, or sometimes found freestanding in Mines and Blast Shelters.

## Module refining

*Articles: Refinery module tier 1, tier 2, tier 3*

Refinery Modules are installed on the sides of the Drillship and powered by the Boiler, use the drillship's inventory, and are much more powerful than the worktable. All open refinery modules of the appropriate Tier on the entire drillship work together to fill refinement orders, which the captain places through ordering devices. Unlike the refinery worktable, these devices can create complex order queues that the modules will methodically work their way through.

More open refinery modules means faster crafting, though it also means more power consumption and core slot use, and open modules are vulnerable to attacking COGs. Open module counts can be managed by hand, or more conveniently through Module controllers. If any open refinery module can handle a given recipe, all of them can contribute.

Refinery stations and Hub refineries order refining of ingots from raw ores. Scrap stations and Hub scraps order recycling of ingots from scrap metal, COG loot or unwanted equipment. Stations allow only manual queuing, while hubs also offer the option of maintaining items at a certain level (such as one stack) or continuing to produce an item as long as inputs are available (though stations can effectively do this too, by ordering hundreds of the item). Multiple stations or hubs of the same kind can be created, allowing very large and complex ordering systems.
Hacking tool

**1 ×  Iron gear**
1 ×  Iron bolts
1 ×  Iron ingot
1 ×  Iron ore
1 ×  Iron plates
1 ×  Iron ingot
1 ×  Iron ore
**4 ×  Crystal**
4 ×  Raw crystals**Total Base Ingredients**

The **Hacking tool** is a tool for tampering with enemy drillships.

## Usage

Can be used to open or close Modules on COG drillships. Short ranged, works more quickly at closer range. This tool cannot actually reprogram a module, only turn it on or off.

It can be used to shut down Turrets, or to switch a module between its closed/armored and open/vulnerable states.

Can be used safely from inside the drillship. Doesn't work on player drillships.

## Additional notes

This tool is rather dangerous to use in combat, since it requires getting very close to the armaments of a hostile drillship. Simply attacking a turret can usually neutralize it faster and more safely.

The Hacking tool is most useful when attacking a drillship you're planning to claim (in order to keep select modules intact), rather than simply plunder and destroy.
Research module tier 1

**Placement** | Side / Top
 **Resources breakdown**
**1 ×  Converter**

## Usage

When installed on the Drillship hull and opened, Research station and Hub research can use this module to craft Tier 1 intel and Tier 1-2 Schematics. More open modules means faster crafting. Multiple stations crafting at once will all slow down proportionately.

## Acquisition

With the Upgrade Starter Research Schematic installed, this module can be crafted at a Production module tier 1.
Copper floor hole

**Resources breakdown** [Expand]
**1 ×  Copper plates**
1 ×  Copper ingot
1 ×  Copper ore
**1 ×  Copper tubes**
1 ×  Copper ingot
1 ×  Copper ore**Total Base Ingredients**

## Usage

Copper floors can be used to create a second story inside the drillship, creating more space for Devices. Not installing a floor creates a double-high atrium with only socket-mounted devices on the upper level. Small Drillship segments have one floor frame, while large segments have a row of three.

This version has an access hatch frame in the center. A Copper ladder must be installed here to climb up. See also Copper floor.

## Additional notes

Copper floor hole requires no structure schematic and can be crafted immediately.

Floors cannot be uninstalled if there are freestanding devices resting on them.

When a floor is broken, all devices built on it are destroyed, except for very narrow ones placed right against the wall. This means that if you break a floor in a COG drillship, Spawn tubes are destroyed while Chests survive.

New floors (with or without the hole) can be used as repair kits for broken floors.
SMG

**1 ×  Iron tubes**
1 ×  Iron ingot
1 ×  Iron ore
**4 ×  Copper gun components****Total Base Ingredients**

The **SMG** (SubMachine Gun) is a tool used to fight COGs and damage their drillships.

The SMG takes SMG ammo or Explosive SMG ammo. Fires 5-second bursts of 50 shots with a 2.5-second reload time.

## Usage

Effective if short-ranged machine gun with fairly inexpensive ammo. Even after unlocking the Gatling gun, the SMG is still a useful backup weapon.
COG pickaxe

The **COG Pickaxe** is a tool.

## Usage

It can be used to mine ores, and damage modules and devices. It collects 6 ore per swing and works effectively as a melee weapon.

## Additional notes

The COG Pickaxe can be plundered from destroyed COGs long before it is actually unlocked.

This is by far the most efficient mining tool, triple the speed of the base Pickaxe and capable of collecting an entire ore deposit with only one or two swings.
Coal ore

**Stack size** | 20

**Coal ore** is a material that is consumed by Coal Powerplants to produce energy for the Drillship. In early game, it also powers the Refinery Worktable and Research Worktable.

## Acquisition

Coal can be mined from coal piles or underground coal seams, which are common everywhere and especially near the coastline. Coal is the only ore to appear in all three areas of the Map, and the the only one to have multiple Mines.
Iron armor kit

**1 ×  Iron tubes**
1 ×  Iron ingot
1 ×  Iron ore
**2 ×  Iron bolts**
2 ×  Iron ingot
2 ×  Iron ore
**2 ×  Iron plates**
2 ×  Iron ingot
2 ×  Iron ore**Total Base Ingredients**

## Usage

The Iron Armor Kit provides a 400-hp Armor bar when used. Putting on armor takes 5 seconds.

You can use it on yourself or on another player within 5 meters. Iron Armor Kit cannot be used on a player who already has 400 or more armor.

## Acquisition

If you have Upgrade improved explosives installed, Iron Armor Kits can be crafted in a Production module tier 2.
Iron ore

**Stack size** | 10

## Usage

This material is used to produce Iron Ingots for further processing into additional materials.

## Acquisition

You can obtain this by multiple methods:

1. You can mine them on the surface/tunnels starting in Area 2 of the map (you will need your first drill upgrade to access Area 2). Or go into area 1 tunnels to find some. If you need a lot at once, it is recommended to find an Iron Ore Mine.
2. You can go underground and collect them by moving your drill over the ores and it will collect in the drillship storage.
3. You can fight COGs and they will randomly drop them after you defeat the COGs
4. You can raid COG's drillship and raid it from the storages.
5. You can build mining drones and be near some.( there needs to be drillship inventory space)

## Additional notes

Needs refinery tier 2 to be able to produce the ingots.