Harmony Link

*"Ssstranger, you might not want to look at thisss now..."*

This article contains important spoilers that can ruin your experience while playing  FTL: Multiverse! Read at your own risk.

Harmony Links are a type of beacon found in Engi Controlled Sector, Engi Harmony (Sector) and Liberated Sector. They are massive planet sized structures made up of trillions of nanobots, though some get large enough to no longer qualify as "nano"

Harmony links also serve as the start beacon for the Ancient Questline, should the appropriate event spawn.

## Gameplay

Harmony Links will ALWAYS spawn in Engi sectors, and are marked on the map by a grey indicator that says "LINK", which is visible when adjacent to it on the map. However, Harmony links can have a few generic events at them instead of the Ancient quest.

The Engi Harmony's Link will ALWAYS have the Ancient start quest unless the player has already encountered the event during the run.

Below is a list of events that can be found at the Harmony Links:

### **Engi Encounter**

Depending on the sector the player finds the link beacon on, a ship belonging to the corresponding faction will spawn.

#### Harmony Ship

*An Engi ship is resting nearby the Harmony Link. It's an elite, but they aren't attacking just yet.*

1. Attack them!
	* *As you approach, suddenly the Engi ship activates and its drones come online. "Multiverse-Drive equipped vessel approaching. Threat to Harmony Link: activating defensive protocols."*
		+ Fight the Harmony ship with standard rewards
2. Request supplies.
	* *"Refusal. Task: protecting Harmony link. Do not interfere." Looks like you won't be getting anything out of them.*
		1. If they won't give us supplies, we'll take them!
			+ *"Multiverse-Drive equipped vessel approaching. Threat to Harmony Link: activating defensive protocols."*
				- Fight the Harmony ship with standard rewards.
		2. Do something aboard the ship
		3. Leave.
3. (Engi Crew) Request supplies.
	* *"Harmony unit detected. Protocol requires aid to be given."*
		+ You gain a **medium** dronepart-only reward and your ship is repaired by 3 hull points.
4. Ignore the Engi.
	* *If they're no threat to you, then you'll be no threat to them.*
		1. Do something aboard the ship
		2. Do nothing.

#### Separatist Ship

*A Separatist vessel is analyzing the Harmony link. They either don't notice you or could care less of your presence.*

1. Hail them.
	* *"Yes, we -see- you, Federation. If you wish to be useful, perhaps you could lend us some explosives. We are attempting the [demolition] of the Harmony links."*
		1. Give them 5 missiles. (-5 )
			+ *You transfer over the missiles to the Separatists.*
				- *"Wow. This is quite -unhelpful-. We cannot even use these. I suppose this is worth about, 5 scrap."*
					* You gain 5  and lose 5
		2. Give them 15 missiles. (-15 )
			+ *You transfer over the missiles to the Separatists.*
				- *The Separatists load the missiles, then fire them directly into the Harmony link. It shatters the exterior, sending nanobots flying, only for them to reform again without any noticeable damage. "Well, at least now we [know]. Accept this payment."*
					* You gain a **low** standard reward and a random drone. You also lose 15
		3. Decline.
			+ Nothing happens
2. Take advantage of this situation and attack!
	* *The Separatists speak no words, but evidently won't go down without a fight!*
		+ Fight the generic separatist ship with default rewards.
3. Ignore the Engi.
	* *If they're no threat to you, then you'll be no threat to them.*
		1. Do something aboard the ship
		2. Do nothing.

### **Suzerain Slaver**

*A Suzerain ship is waiting near the beacon, likely hunting for Engi. "Federation, we recommend staying away, unless want to become next prey..."*

1. Attack them!
	* *"Fine. If have death wish, then let me be one to grant it!"*
		+ Fight the Suzerain ship with standard rewards.
2. Ask if they have slaves to offer.
	* *"Hmmm. Hoping for trade? Well... maybe. Made successful hunt previously, supposed go to Hive though, so prices steep."*
		1. Buy a regular Engi.
			+ *"Good, good. Now leave, there killing to be done."*
				- You lose 45-50  and gain an Engi crewmember.
		2. Buy an Engi Defender.
			+ *"Good, good. Now leave, there killing to be done."*
				- You lose 125-135  and gain an Engi Defender crewmember.
		3. Nevermind.
			+ Nothing happens
3. Ignore the Mantis.
	* *If they're no threat to you, then you'll be no threat to them.*
		1. Do something aboard the ship
		2. Do nothing.

### **Ancient Fleet**

*Orbiting around the Link is the wreckage of several massive structures... or are they ships? Composed of gigantic cubical segments, the ships are larger than any vessel you've ever seen, but they've been completely decimated. A strangely designed, but non-cubical, automaton rests silently by the wreckage. You aren't sure if moving closer will awaken it.*

This serves as the start event for the Ancient Questline. The player can either leave, attack the auto-ship head-on, or try to avoid it and salvage some wreckage. Both attacking and salvaging cause a fight with the Obelisk Auto, but salvaging also gives a medium standard reward with some minor (3) hull damage.

Once destroyed, the player gets the deactivated Ancient and begins the questline.

## Trivia

* In the original Ancient quest, the Harmony link was found after re-awakening Aenwithe and receiving some co-ordinates from him. It also functioned as a portal that would take you to the Ancient Wastelands.