Bow Master

### Description

*"A sharpshooter of Carleon that accomplished great achievements with a single bow."*

### Awakenings

* Hunter ↓
* **Bow Master** ↓
* Sniper

## Skull Info

The **Bow Master** is a Unique, Balance skull. It attacks from long range with it's bow and arrows. It Awakens into the Sniper.

## Appearance

Continuing the green and yellow theme of its predecessor, the Bow Master has an added feather in its cap. Draped in green cloth with a red clasp on its breast, a leather sash lines its waist and a longer bow is held.

## Basic Attack Info

Basic Attacks are a long ranged shot with falloff trajectory. If the Basic Attack is held and concentrated, it turns into a piercing straight line shot.

Aerial attacks pause the hunter in midair, launching an arrow. Can attack quickly in the air but is limited to 2 shots which cannot be concentrated.

## Skills

* Based on the distance from the enemy, increases Crit Rate. (up to 50%)

 **Bow Master** | * Holding down the attack button initiates concentration, and when fully completed, its attack is enhanced.
 Sniper | * Holding down the attack button initiates concentration, and when fully completed, its attack is enhanced.
* Based on the distance from the enemy, increases Crit Rate. (up to 50%)
* When there are no enemies nearby, concentration speed increases.

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* When the trap is triggered, deals Physical Damage and inflicts Stun.

 **Bow Master** | * When swapping, places a trap, quickly takes a step back and fires a piercing arrow, dealing Physical Damage.
 Sniper | * When swapping, places a trap, quickly takes a step back and fires a piercing arrow while arrows rain down, dealing Physical Damage.
* When the trap is triggered, deals Physical Damage and inflicts Stun.

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* When concentration is completed, the arrows pierce through enemies.
  Piercing Shot
* When concentration is completed, greatly increases the range of the projectile.
  Siege Shot
* When concentration is completed, multiple arrows rain down, dealing Physical Damage.
  Stationary Shot
* When concentration is completed, increases the firing rate and number of arrows fired.

 **Bow Master** | * Fires multiple arrows forward that deal Physical Damage.
 Sniper | * Fires multiple arrows forward that deal Physical Damage.
* When concentration is completed, the trajectory of the arrows are changed.

 **Bow Master** | * Fires a magic arrow that pierces through enemies in its trajectory, dealing Physical Damage.
 Sniper | * Fires a magic arrow that pierces through enemies in its trajectory, dealing Physical Damage.
* When concentration is completed, fires a giant arrow.
* When the arrow hits a wall, deals Physical Damage to all enemies in a horizontal line.

 **Bow Master** | * Shoots multiple piercing arrows upward, dealing Physical Damage.
 Sniper | * Multiple arrows rain down, dealing Physical Damage.
* When concentration is completed, increases Area of Effect. (AoE)

 **Bow Master** | * Fires multiple arrows while staying in place, dealing Physical Damage.
 Sniper | * Fires multiple arrows while staying in place, dealing Physical Damage.
* When concentration is completed, greatly increases the firing rate and number of arrows fired.

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