recursal/Fanatic-Fandom huggingface dataset:
Left and Right

### Effects

* Upon dealing melee damage: Increase your flying sword damage by 25% for 1.5 seconds.
* Upon dealing flying sword damage: Increase your melee damage by 25% for 1.5 seconds.

**Left and Right** is a common skill.

## Details

* When the player deals either melee or flying sword damage, the other one has its damage X1.25 for 1.5 seconds.
Twisted Pig-faced Hag

**Twisted Pig-faced Hag** is one of the middle boss in Chapter 1: Scroll of Pig.

## Attacks

* If the player is not in melee range: Throws its hook, pulls the player close, then slashes the player, knocks them down.
	+ The hook will **Stun** the player long enough for the slash to hit.
* If the player is in melee range: Slams the ground in front with its cleaver, dealing area damage.
* When Twisted Pig-faced Hag is below 50% HP: Every 10 seconds, debris on the area's ceiling will fall down randomly, dealing area damage and knocks the player down.
Chapter 4

Chapter 4 is the fifth chapter of the game.

## Enemies

ZombieMutant ZombieSpider MonsterAbominationInfected Imperial GuardImperial GuardTiger GuardTiger Guard ArcherElite Tiger Guard
###  Bosses

Corrupted Tiger GuardConcubine JadeQin Wu

### Rooms 1 - 2

Room 1: Shenwu AvenueRoom 2: Shilong Square
### Rooms 3 - 8

#### Alternative 1

Room 3: West SquareRoom 4: Huayu Palace Front HallRoom 5: Huayu Palace Front Hall 2Room 6: Huayu Palace Front Hall 3**Room 7: Huayu Palace Main Hall (Concubine Jade boss)**Room 8: Yonglefang
#### Alternative 2

Room 3: East SquareRoom 4: Royal GardenRoom 5: Royal Garden 2Room 6: Royal Garden 3**Room 7: Great Wood Garden (Corrupted Tiger Guard boss)**Room 8: Changxingfang
### Rooms 9 - 11

Room 9: TaipingfangRoom 10: Royal Square**Room 11: LongDing Palace (Qin Wu boss)**
Beast in a Painting

* Pig
* Crane
* Turtle
* Tiger

**Beast in a Painting** is one of the middle boss in Chapter 2: Scroll of Crane.

## Attacks

Each encounter player will fight 2 out of 4 beasts. The beasts share 1 HP bar. Player can keep damaging 1 beast until the HP bar reaches 0 and both beasts will be killed.
	+ Charges across the room, aims at player. The charge leaves a white flame trail that inflicts **Burning** effect for 3 seconds.
* Crane:
	+ Releases multiple small tornadoes around
	+ Flies up, then slams at the player's position. Indicated by a red circle below player.
* Turtle:
	+ Charges at the player. If it hits a wall then bounces back at the player. The turtle will bounce 3 times before stopping. The charge leaves a white flame trail that inflicts **Burning** effect for 3 seconds.
* Tiger:
	+ Runs to the player then slashes them
	+ Performs a whirlwind slash that deals area damage, and leaves a circle of white flame that inflicts **Burning** effect for 3 seconds.
Transition area

The transition area between chapters has some NPCs that can give some support to the player.

## Merchant

He will lets the player choose 1 out of 3 sacks in front of him:

* The left sack: Gives a random amount of Blue Souls, from 50 to 400.
* The middle sack: Gives a random relic. Has a high chance of a Common relic.
* The right sack: Gives a random Excalibur.

To unlock Merchant: Destroy the cage after Chapter 1's first boss.

## Soul Blacksmith

Interact with him to:

* Upgrade the Excalibur: If the Excalibur's rarity is not Impossible, paying 80 Blue Souls to Soul Blacksmith to upgrade it rarity by one level. The upgrade has a chance to fail, and player can keep paying Blue Souls to attempt to upgrade the Excalibur.
	+ Rare Excalibur: 90% chance to success, 10% chance to fail
	+ Epic Excalibur: 40% chance to success, 45% chance to fail, 15% chance to drop to Rare
	+ Legendary Excalibur: 15% chance to success, 35% chance to fail, 50% chance to drop to Epic
	+ Each upgrade also has 1% chance to get Impossible rarity
* Refine Excalibur's attributes: Pay him some Blue Souls to replace the current attribute boosts of the Excalibur with new ones.
	+ The cost of the first time is 100 Blue Souls. Every subsequent refining costs 100 more Blue Souls than the previous.

To unlock Soul Blacksmith: Smash the blue vase after Chapter 2's first boss.

## Sima Yue

Player can pay some Blue Souls to Sima Yue to exchange their Excalibur with another random Excalibur that has the same rarity. Each exchange also has a 10% chance to increase the Excalibur's rarity by one level.

The cost of the first exchange is 0 Blue Souls. Every subsequent exchange costs 100 more Blue Souls than the previous.

To unlock Sima Yue: Defeats Sima Ying the first time.

## Attributes Merchant

He will sells 3 atrribute boosts to the player. Player must pay the boosts with Blue Souls. List of attribute boosts:

To unlock Attributes Merchant: Destroy the cage after Chapter 3's first boss.

## Ling Long

Interacting with her to refill HP and Herbal Gourds, and go to the next chapter.
Northwind Bloom

**Northwind Bloom** is a Relic that focuses in dealing and boosting **Frost damage**.

## Effects

### Core

 Epic
 Legendary
* Blizzard applies 1 Bitter Cold to the enemy each time it deals damage. 5 stacks of Bitter Cold will deal [30 base] **Frost damage** and **Freeze** an enemy for 1 second.
* While Blizzard is in effect, each melee or flying sword attack you make extends its duration by 0.2 seconds.

* The damage scales with player's Attack stat, and can be enhanced with **Frost damage** boosts from other sources.

### Power

 Epic
 Legendary
* Your Icicles Freeze an enemy for 1 second.
* If your Icicles hit the enemy then there is a 15% chance to shoot 6 Icicles in all directions, each dealing [12 base] **Frost damage**.
* You deal 25% more **Frost damage**.

* The damage scales with player's Attack stat, and can be enhanced with **Frost damage** boosts from other sources.

### Agility

 Epic
 Legendary
* Each enemy hit by Frost Nova shortens your Sheath cooldown by 0.5 seconds.
* You deal 25% more **Frost damage**.

* The damage scales with player's Attack stat, and can be enhanced with **Frost damage** boosts from other sources.

### Skill

 Epic
 Legendary
* **Upon causing Freeze:** Unleash a Frost Explosion on the target and surrounding enemies that deals [20 base] **Frost damage**.
* You deal 25% more **Frost damage**.

* The damage scales with player's Attack stat, and can be enhanced with **Frost damage** boosts from other sources.
Heluo Spawn

**Heluo Spawn** is an enemy that can be found throughout the game. This enemy only appears in Snow Storm and Blizzard difficulties.

## Attacks

Heluo Spawn rises up from the ground, does one of the 2 attacks:

* Slams its body towards the player, dealing damage in a wide area.
* Shoots small energy blast under the player's feet 10 times in a few seconds. The energy blast is marked by a small circle under player.

Heluo Spawn cannot be targeted or damaged. After attacking, it will retreat back to the ground, and come back in ~25 seconds.
Relics

**Relics** (or sometimes referred as **Elixirs**) are support items that can be found during a run. They have unique and powerful effects that will greatly benefit player's attack and survival in battle.

## Acquisition

Relics can be found from:

* Relic room
* Random drop from Elite enemies
* Shop
* Defeated Bosses
* At the start of each game (if player has unlocked the Reserve Elixir upgrade)

## Usage

For each Relic, player can put them in one of the 4 slots: Core, Power, Agility or Skill. In each slot, the Relic will have different effects. Player can have a maximum of 4 Relic, in 4 slots.

## Refining

    The upgrades in Remembrance - Forge let player refine unwanted Relics to enhance their stats.

The Master of Destiny upgrade lets the player choose which attribute to increase upon refining a Relic.

## List of Relics

White Tiger SpiritBlack Tortoise SpiritAzure Dragon SpiritVermilion Bird SpiritZombie FingerSharp FangTrauma SootherBig BonePearlRealgarHeart of HatredQi WhispererCrimson Jade MarrowPyrostoneIntoxicator BrewBlood ReishiPerpetual FloeSnowmaneStygian LotusWrathbloodGalestepsIcebreakerSand of TransienceInkfire CrystalCelestial JadePower CoreMechanical GatlingMechanical BazookaMechanical CaseTalismanFrostbloomToxin PouchGhostly StrandTri-color CrystalShackle of ThunderMutated LimbTiger’s MarkFallen DragonThunderstoneBlack PowderMercuryTeal SteelSaberstone
## List of Relics（DLC：The Ash of Nightmare）

WardstoneSeed of LifeNiter ArrowDreadheartDraconic GobletDarter BalmAlien Stone
## List of Relics（DLC：The End of Karma）

Mystic OrbPhoenix BeakDragon FangBoreal StoneEerie BladeMountain ArmorHeart of DevotionPutrescent Ghost ArmorMirror ArmorBerserker ChainCorpse BeetleImperial RobeEternal ContractSeal of the Great MotherNether MistRootless FossilDragon StoneNorth Sea Fin
Bone Chill

### Effects

* Flying sword is upgraded to **Frost damage-dealing** Ice Blade with 15% chance to critical and deal double damage.
* Will always critical against **Frozen** enemies.
* Transform your [Sword: Recall] skill into [Ice Blade: Recall]: Recall all of your swords to deal **Frost damage** to all enemies in their return path.  enemies take massive damage.

**Bone Chill** is a skill from the sect Bitter River Bodhi. It is one of the 2 skills that can be chosen upon worshipping the statue. The other one being White Frost.
The Water Lovers

Born from the Spirit's tears, the children and deities of Water have an appropriately sorrowful tale. From their birth to now, the Water Lover's have loved both each other and those that those on land might never love or never see. Tyama is the ruler of all of the salty ocean but resides primarily just off the coast of Verissamore, and Metzu of the freshwaters- whether clear or muddy, as long as it flows to the sea Metzu resides there.

The Birth Of The Water Rulers And The Loss Of Metzu
Azure Dragon Spirit

**Azure Dragon Spirit** is a Relic that focuses in increasing flying sword's damage.

## Effects

### Core

 Epic
 Legendary
* **When Rage reaches 100:** Granted Blue Dragon Blessing. Lightning charge time is now 1 seconds and flying sword damage is increased by 80%. Lasts for 10 seconds.

* The **True damage** scales with player's Damage stat.

### Power

 Epic
 Legendary
* **Upon dealing flying sword damage:** 5% chance to be healed for 3% max HP.
* **Upon dealing flying sword damage:** 10% chance to deal **True damage** equal to 30% flying sword attack.

### Agility

 Epic
 Legendary
* **Upon dealing flying sword damage:** 5% chance to deal **True damage** equal to 30% flying sword attack.

### Skill

 Epic
* Defense +8%
 Legendary
* Defense +12%
* Sheath cooldown reduced by 25%
Chapter 1

Chapter 1 is the second chapter of the game.

Gray WolfZombiePigSwine's ServantSwine's Servant (Crossbow)Swordsman

### Rooms 1 - 5

Room 1: The Swine Town GateRoom 2: The Swine TownRoom 3: The Swine Town RoadwayRoom 4: The Swine Town RoadwayRoom 5: Outside the Swine Mansion
### Rooms 6 - 10

#### Alternative 1

**Room 6: The Mansion Lobby (Nameless Swordsman boss)**Room 7: The Mansion 1FRoom 8: The Mansion 1F 2Room 9: The Mansion 1F 3Room 10: The Mansion 1F 4
#### Alternative 2

**Room 6: Broken Cage (Boar Abomination or Twisted Pig-faced Hag bosses)**Room 7: DungeonRoom 8: Dungeon 2Room 9: Dungeon 3Room 10: Dungeon 4
### Rooms 11 - 12

Room 11: The Mansion 2F**Room 12: Lu Kunhai's Bedroom (Lu Kunhai boss)**
Thunder's Breath

### Excalibur Effect

If you have Swift Shadow, a final blow in melee combat upgrades your next [Thunder Flash] to [True Thunder Flash]

### Excalibur Effect (Impossible grade)

Your melee attack has 10% chance to turn all of your [Thunder Flash] into [True Thunder Flash] for the next 3 seconds

**Thunder's Breath** is an Excalibur that can only spawn if player worships Thunderfury Vajra.
Toxin Pouch

**Toxin Pouch** is a Relic that focuses in **Poison** debuff.

* If Toxic Miasma damages a **Poisoned** enemy, trigger a [Poison explosion] that deals [10 base] **Poison damage** to the target and surrounding units.

* Damage scales with player's Attack stat, and can be enhanced with **Poison** boosts from other sources.

### Power

 Epic
 Legendary
* You deal 30% more **Poison damage**.

* Damage scales with player's Attack stat, and can be enhanced with **Poison damage** boosts from other sources.

### Agility

 Epic
 Legendary
* You deal 30% more **Poison damage**.

### Skill

 Epic
 Legendary
* You deal 30% more **Poison damage**.
Star Devourer

### Excalibur Effect

Upon triggering Howling Celestial Hound, there is a 30% chance to trigger it 1 additional time.

### Excalibur Effect (Impossible grade)

The additionally triggered Howling Celestial Hound can also trigger itself again, and the **Fire** and **Ice** DMG bonus granted by Howling Celestial Hound can stack up to 10 times.

**Star Devourer** is an Excalibur that can only spawn if the player worships Wheels of Solar and Lunar.
Blue Steel

**Blue Steel** is a Relic that focuses in boosting melee attacks.

 Epic
* Increase damage of Blue Steel Slash by 50%.
 Legendary
* Increase damage of Blue Steel Slash by 100% and Blue Steel Slash has 15% chance to deal 2X damage.
* **When Rage reaches 100:** Automatically consumes all Rage, your Final blow in melee attack adds a Blue Steel Slash for 9 sec.

* The melee attacks of Blue Steel Slash's damage scales with player's Melee Damage stat.

### Power

 Epic
 Legendary
* **Melee attacks:** have 10% chance to increase chance to trigger by 73% for 2 seconds.

### Agility

 Epic
 Legendary
* **First blow in melee attack:** has 15% chance to deal 2X damage.

### Skill

 Epic
 Legendary
* **Upon Sheath:** Gain invincibility for 0.5 seconds, if you successfully resist damage during this period, it will cast a whirlwind around it that deals [50 base] melee damage.
* Whirlwind has 15% chance to deal 2X damage.

* The whirlwind slash's damage scales with player's Melee Attack stat.
Tiger's Mark

**Tiger's Mark** is a Relic that focuses in extra support melee attacks.

 Legendary
* Each Compass Strike unleashed increase Compass Strike damage by 100% for 2 seconds. Effect can stack up to 3 times.
* Compass Strike is charged with powerful Lightning energy that increases its range and adds 100% extra **Lightning damage**.

* Compass Strike's damage scales with player's Melee Attack stat.

### Power

* Melee attack speed +10%
 Epic
* Melee attack speed +20%
 Legendary
* Melee attack speed +30%
* Movement speed +15%
* **Upon dealing melee damage:** 15% chance for Compass Strike to deal [20 base] damage to surrounding enemies and **Stun** them for 1 second.

* Compass Strike's damage scales with player's Melee Attack stat.

### Agility

 Epic
 Legendary
* Unleash a Compass Strike when you are standing against all surrounding enemies, dealing [20 base] damage and causing **Stun** for 1 second.

* Damage scales with player's Melee Attack stat.

### Skill

 Epic
 Legendary
* **Upon Sheath:** Unleash a Compass Strike when you are standing against all surrounding enemies, dealing [20 base] damage and causing **Stun** for 1 second.

* Compass Strike's damage scales with player's Melee Attack stat.
Fallen Dragon

**Fallen Dragon** is a Relic that summons 4 Holy Swords that attack the enemies.

This Relic is only available in Legendary rarity.

## Effects

The 4 Holy Swords are similar to the swords of Ji Xia:

* Vermilion Bird: Shoots a fire projectile that splits into 3 smaller projetiles. The big fireball deals damage equals to 1000% of player's **Flame damage**, while the smaller fireballs deal 300% of player's **Flame damage** each.
* Azure Dragon: Shoots a large beam that deals 1000% of player's **Lightning damage**.
* White Tiger: Spins around, dealing damage in a large area, indicated by a big red circle. The damage equals to 1000% of player's Attack stat.
* Black Tortoise: Slams the ground dealing area damage, indicated by a red circle. The damage equals to 1000% of player's Attack stat.

### Power

* **Upon dealing damage:** 5% chance to summon a random Holy Sword to fight at your side for 30 seconds.

### Agility

* **Upon dealing damage:** 5% chance to summon a random Holy Sword to fight at your side for 30 seconds.

### Skill

* **Upon Sheath:** 25% chance to summon a random Holy Sword to fight at your side for 30 seconds.
Chapter 3

Chapter 3 is the fourth chapter of the game.

Robot GuardElite Robot GuardSweeperLaser RobotMachine TurtleSelf-destruct Robot

Chapter 3 has 11 rooms.

#### Alternative 1

Room 4: Organ FactoryRoom 5: Organ Factory 2**Room 6: Vientiane Elevator (Ultimate Prototype boss)**
#### Alternative 2

Room 4: Machine PalaceRoom 5: Machine Palace 2**Room 6: Vientiane Elevator (Ultimate Assault Type boss)**
### Rooms 7 - 11

Room 7: Underground FactoryRoom 8: Underground Factory 2Room 9: Underground Factory 3Room 10: Underground Factory 4**Room 11: The Hall of Vientiane (Zhao Changgeng boss)**
Ultimate Prototype

**Ultimate Prototype** is one of the middle boss in Chapter 3: Scroll of Turtle.

## Attacks

* Shoots a volley of rockets in the air. The rockets aim at the player.
* Shoots a big rocket in the air. After a few seconds the rocket will hit the ground, dealing damage in a wide area in the middle of the room
* Slams the ground with its fists while walking towards the player. The slam deals area damage
* Quickly charges towards player across the map, knocks them down
Extermination

### Excalibur Effect

Rampage now takes effect on enemies with less than 60% HP, while King Hit takes effect on enemies with more than 80% HP.

### Excalibur Effect (Impossible grade)

If you have both [Rampage] and [King Hit], any enemies you kill will explode and deal 550% Damage to surrounding enemies.

**Extermination** is an Excalibur that can be found in the game.
Mother Trinity

*The Trinity is also known as the Three Gu of Three Poisons. It represents the sins of Opulence, Gluttony and Lust in Man.*
Worship of the Mother Trinity will grant you power over Blood Poison that trigger the evil thoughts within enemy to wreck havoc.

## Skills

### Starting Skills

**Blood Poison**

* Your **Bleed** and **Poison** effects can now stack up to 2 times.
* Reduce **Poison damage** you take by 50%
* When you are above 50%, once every 12 seconds your next melee attack inflicts you the **Poison** debuff for 4 seconds.

**Blood Spatter*** You can consume your own HP to shoot a Blood Orb at the enemy. Blood Orb deals area damage when it hits the enemy and creates more Blood Orbs.
* When you are affected by **Poison**, Blood Orb will also infect the enemies with **Poison**
* Hold down shoot to charge the Blood Orb
* Pick up Blood Orb to be healed for 3% max HP
* Transform your [Sword: Recall] skill into [Spawn Recall]: Recalls all Blood Orbs on the map to deal damage to all enemies in their path and cause them to **Bleed** for 5 seconds.
**Infestation*** Enemies hit by your flying swords receive the **Poison** effect. If you are affected by **Poison** or **Toxin**, your flying swords carry **Toxin** instead.
* Transform your [Sword: Recall] skill into [Heart Worm]: Recalls all of your swords to deal **True damage** to all enemies in their return path.  enemies take massive damage. If returning flying swords hit the enemies affected with **Poison** or **Toxin**, it triggers a Poison explosion.
Blood Reishi

**Blood Reishi** is a Relic that increases player's general stats.

 Epic
* 20% chance upon taking damage to increase your Defense by 15% for 3 seconds.
 Legendary
* 25% chance upon taking damage to increase your Defense by 20% for 3 seconds.
* **When Rage reaches 100:** Automatically consumes all Rage to increase both your Attack and Defense by 55% for 5 seconds.

### Power

 Epic
 Legendary
* When you are below 50% HP: Defense +25%
* Gain both above effects when at 100% HP

### Agility

 Epic
 Legendary
* When you are below 50% HP: Attack Speed +20%
* Gain both above effects when at 100% HP

### Skill

 Epic
 Legendary
* When you are below 50% HP: Healing effect +40%
* **When at 100% HP:** Defense is increased by 35% and gain Rage 40% faster
Carousing Acalantha

*Even the Buddha may be transformed by rage into avenging Acalantha.*
Worship of the Carousing Acalantha will grant you the power to control the strong liquor and flames that incinerate the enemy and blow them apart.

## Skills

### Starting Skills

**Burning Blade**
Increases all attack by 10%. 15% chance when attacking to deal an additional 20% in **Flame Damage**.

**Wine Soaked*** Flying swords spray strong liquor along their path causing enemies to become **Drunk**.
* Transform your [Sword: Recall] into [Flame: Recall]: Recall all of your swords to deal **True Damage** to all enemies in their return path.  enemies take massive damage. Flying swords leave a trail of sparks that ignite the strong liquor nearby in their return path.
**Drunken Song*** Your flying swords transform into Sacred Wine Gourd. Sacred Wine Gourd can spray the enemies with strong liquor to make them **Drunk**, but deals no damage unless there is fire.
* Transform your [Sword: Recall] skill into [Liquor Flamethrower]: Summon the power of Carousing Acalantha to instanly ignite all Wine and **Drunk** enemies on the map, and turn your gourd into [Burst Mode] for 5 seconds.
* When your melee attack hits, your [Liquor Flamethrower] cooldown is reduced by 2 seconds.
Thunder Stone

**Thunder Stone** is a Relic that focuses in extra **Lightning attacks**.

## Effects

### Core

 Epic
 Legendary
* **When Rage reaches 100:** Automatically consumes all Rage and increases your chance to trigger Lightning Chain by 85% for 6 seconds.
* You will deal 5X damage when your Lightning chain hits only one enemy.

* The Lightning Chain's damage scales with player's Attack stat, and can be enhanced with **Lightning damage** boosts from other sources.

### Power

 Epic
 Legendary
* Thunder Slash has 10% chance to deal 2X damage.

* The Thunder Slash's damage scales with player's Attack stat, and can be enhanced with **Lightning damage** boosts from other sources.

### Agility

 Epic
 Legendary
* When stacked up to 7 times, your **Lightning damage** is increased by 30%.

### Skill

 Epic
 Legendary
* **Upon Sheath:** Increases trigger chance by 22% for 5 seconds.
Severed Limb

### Excalibur Effect

When you are carrying Mutated Limb, after dealing Melee DMG to **Bleeding** enemies 7 times, you will trigger Severe Bleeding and immediately deal damage equal to 30% of Max HP to the enemy (no more than 1,000% of your ATK).

### Excalibur Effect (Impossible grade)

Upon triggering Severe Bleeding 3 times, your Melee attack becomes Blood Blade with its damage increased by 100% and a 15% chance to directly inflict Severe Bleeding for 5s.

**Severed Limb** is an Excalibur that can be found in the game.
Smile of the Goddess

### Effects

* The Smile of the Goddess descends upon the field every 60 seconds. An Icy Cold Wind will blow for 15 seconds dealing **Frost damage** to all enemies on the map every 0.5 seconds.
* Every soul sacrificed to the Goddess will hasten the snowstorm

**Smile of the Goddess** is a skill from the sect Bitter River Bodhi.

## Details

* The snowstorm deals X1 **Frost damage** every 0.5 seconds to all enemies on the map
* Every enemy killed during the snowstorm increases the snowstorm's damage by 15%. The damage resets each snowstorm.
Explosive Burst

### Effects

When you cast [True Thunder Flash] or [Thunder: Recall], the [Conductive] effect on all surrounding enemies explodes. Each layer of [Conductive] deals moderate **Lightning damage** to the target and nearby enemies.

**Explosive Burst** is a skill from the sect Thunderfury Vajra.

## Details

* Upon using Sheath, turns all [Conductive] layers of surrounding enemies into explosions that deal half Flying Sword damage each.
Trauma Soother

**Trauma Soother** is a Relic that focuses in healing effects.

## Effects

### Core

 Epic
 Legendary
* **When Rage reaches 100:** Automatically consumes all Rage to reduce damage taken by 60% and grant  for 6 seconds.

### Power

 Epic
 Legendary
* **When attacking boss enemy:** 20% chance for you to recover 1% HP.

### Agility

 Epic
 Legendary
* Movement Speed is increased by 30% while inside the healing mist.

### Skill

 Epic
 Legendary
* Defense +10%.
* **When attacked:** 15% chance to drop a Healing Sphere that heals you for 4% Max HP upon pick-up.
Prologue

Prologue is the first chapter of the game.

White WolfWolf BruteWolf Brute ArcherWolf Brute Chief

Prologue has 5 rooms.

#### Alternative 1

Room 2: Around the Broken Dragonspine 2Room 3: Around the Broken Dragonspine 3Room 4: Around the Broken Dragonspine 4**Room 5: Wind Roar Cliff (White Wolf King boss)**
#### Alternative 2

Room 2: Broken DragonspineRoom 3: Broken Dragonspine 2Room 4: Broken Dragonspine 3**Room 5: Wolf's Fang (Darkmoon the Border Commander boss)**
Perpetual Floe

**Perpetual Floe** is a Relic that focuses in dealing **Frost attacks**.

## Effects

### Core

 Epic
* **When Rage reaches 100:** Automatically consumes all Rage and increases your chance to trigger [Ice Burst] by 85% for 6 seconds.
 Legendary
* **When Rage reaches 100:** Automatically consumes all Rage and increases your chance to trigger [Ice Burst] by 85% for 6 seconds.
* [Ice Burst] has 15% chance to **Freeze** nearby enemies for 1.5 seconds
* [Ice Burst] deals 200% more damage against **Frozen** targets.

* The damage scales with player's Attack stat, and can be enhanced with **Frost damage** boosts from other sources.

### Power

 Epic
 Legendary
* If enemies are already **Frozen** then deal [30 base] damage.

* The damage scales with player's Attack stat, and can be enhanced with **Frost damage** boosts from other sources.

### Agility

 Epic
 Legendary
* Once you hit a target with flying sword, all Ice Blades fly at that target with each Ice Blade deals [8 base] damage.
* A target hit by 5 Ice Blades at the same time become **Frozen** for 2 seconds.

* The Ice Blade's damage scales with player's Attack stat, and can be enhanced with **Frost damage** boosts from other sources.

### Skill

 Epic
 Legendary
* Enemies with 5 layers of [Chill] are **Frozen** for 2 seconds.
* Every layer of [Chill] increases all damage taken by the enemy by 15%.
Realgar

**Realgar** is a Relic that focuses in creating **Poison**, with the needs of some **Fire**.

## Effects

### Core

 Epic
* Igniting [Strong Realgar Powder] produces [Toxic Fog].
 Legendary
* Igniting [Strong Realgar Powder] produces [Toxic Fog].
* If [Strong Realgar Powder] disperses without being ignited then refill 100% of Rage Meter

### Power

 Epic
 Legendary
* Movement speed of enemies caught within [Realgar Powder] is reduced by 60%.

### Agility

 Epic
 Legendary
* Enemies affected by both **Burning** and **Poison** take 30% more damage

### Skill

 Epic
 Legendary
* Each time you **Poison** the enemy, there is a 25% chance that a ball of **Toxin** will form at the target.
Dead Wedding

### Excalibur Effect

If you have Ghostly Strand in Core slot, **Doom** effect will deal 33% **True damage** to the enemy.

### Excalibur Effect (Impossible grade)

If you have Ghostly Strand in Core slot, when **Doom** effect deals damage, you have 33% chance to summon a ghostly strand on the target, causing 300% **True damage** and inflict **Burning**, **Bleed** and **Poison** to the target and surrounding enemies for 5 seconds.

**Dead Wedding** is an Excalibur that can be found in the game.
Black Powder

**Black Powder** is a Relic that focuses in **Burning** effect and **Flame damage**.

## Effects

### Core

 Epic
 Legendary
* **When Rage reaches 100:** Automatically consumes all Rage and increases your **Flame damage** by 100% for 5 sec.

### Power

 Epic
 Legendary
* If the enemy is already in the state of **Burning**, it will explode, causing [15 base] **True** **Flame damage**.

* The explosion's damage scales with player's **Flame damage**.

### Agility

 Epic
 Legendary

* The bomb's damage scales with player's **Flame damage**.

### Skill

 Epic
 Legendary
* **Burning** effect has 10% chance to deal 2X damage.
Intoxicator Brew

**Intoxicator Brew** is a Relic that focuses in damage evasion, **Drunk** effect and some little boost in damage.

## Effects

### Core

 Epic
* **When Rage reaches 100:** Automatically consumes all Rage to enter **Wine Fairy** mode. All of your melee attacks in the next 5 seconds become final blows.
 Legendary
* **When Rage reaches 100:** Automatically consumes all Rage to enter **Wine Fairy** mode. All of your melee attacks in the next 5 seconds become final blows.
* Evasion increases 25% while in **Wine Fairy**.

### Power

 Epic
 Legendary
* Deal 30% more damage to **Drunk** enemies.

### Agility

 Epic
 Legendary
* You are healed for 1.5% max HP every second while the effect lasts.

### Skill

 Epic
 Legendary
* Deal 20% more damage to **Drunk** enemies with 20% chance to **Stun** fo 2 seconds as well.
Chapter 2

Chapter 2 is the third chapter of the game.

## Enemies

Crane's ServantCrane's Servant (Crossbow)GolemBurrowerAssassinCrane StatueLibrarianFlying Book
###  Bosses

Red InkWhite ShadowBeast in a PaintingSima Ying

### Rooms 1 - 4

Room 1: Starfall Island PierRoom 2: Starfall ForestRoom 3: Starfall Forest 2Room 4: Starfall Forest 3
### Rooms 5 - 9

#### Alternative 1

Room 5: Garden of YingRoom 6: Garden of Ying 2Room 7: Garden of Ying 3**Room 8: Library Hall (Red Ink or Beast in a Painting bosses)**Room 9: Library 2F
#### Alternative 2

Room 5: Bamboo SeaRoom 6: Bamboo Sea 2Room 7: Bamboo Sea 3**Room 8: Bamboo Sea 4 (White Shadow boss)**Room 9: Library Hall
### Rooms 10 - 13

Room 10: Library 3FRoom 11: Library 4FRoom 12: Library 5F**Room 13: Fate Tower (Sima Ying boss)**
Rampage

### Effects

You deal more damage against targets under 50% HP. Damage increases as HP decreases.

**Rampage** is a common skill.

## Details

* After an enemy's health reaches 50%, it receives 2% more damage from all sources for every 1% HP it lost.
	+ The effect only applies to the last 50% HP of the enemy, so the enemy receives a maximum of 100% damage at 0% HP.
Sword God

### Effects

* Using Sword Rain: Chance for your flying sword to trigger [Sword God Mode] so that your Sword Rain generates no Sword Meter for 2 seconds. Effect can only be triggered once every 15 seconds.
* Using Sun Piercer: Chance for your flying sword to trigger [Sword God Mode] so that your Sun Piercer will always shoot the Sun Piercer ray for 2 seconds. Effect can only be triggered once every 15 seconds.

**Sword God** is a skill from the sect Infinite Arhat.

## Notes

* The chance to trigger for [Sword Rain] skill is 5%, while for [Sun Piercer] is 30%.
Mandrake

Mandrake is a powerful plant in **Blade of the Phantom Master**. It is female plant that is used as a drug to make people fall to eternal sleep of their dreams.

## Description

The mandrake is a bottle size plant with a female human body. When pulled from the ground, it will let out a shriek that will kill or incapcitates people.

When used for the drug, it is placed on an acupucnture needle. When inflicted, the human will be induced to an enternal rest which allows the affected to see and expereince their dreams and wants. It will circulate within the body and it seems rather quick.

There is antidote that resides in a mountain.

## Users

All those in Jun's island were all under the effects of the Mandrake through Euitae Yoo, however, below are some of the more notable people involved with the Mandrake:

## Trivia

* The mandrake is a directly inspired by the real mandrake where it has hallucinogenic effects and that the roots look like humans. It most iconically used in magic related aspects like withcraft or series(ex. Harry Potter).
* In **Neolithic Girl**, it is mentioned as one of the ingredients that Mujang Baek had combined in a tranquilizers to put Suki to sleep. It was combination of mandrake and hyoscyamine.  This mandrake, however, is not the magical mandrake in Blade of the Phantom Master, but more of the regular mandrake.
* The mentions of Poppies and Mandrakes in **Blade of the Phantom Master** are both in relation to the numbing of pain and forgetting reality.Thus, at the end of Ep.74, there is an excerpt from Shakespeare's "Othello": "Not Poppy, Nor Mandragora (Mandrake), nor all the drowsy syrups (opium) of the world, shall ever medicine thee to that sweet sleep which thou owedest yesterday."
	+ This is spoken by Iago, the villain in Othello who because of his hatred of Othello, sets up an elaborate plan to trick Othello into believing his wife is cheating on him. It is the moment that Iago is able to imprint that thought of jealousy and doubt in Othello's mind that he speaks the phrase above, meaning that not even all the poppy, mandrake or opium could possibly numb Othello's pain of believing his wife is being unfaithful towards him.
* In a collab with Kingdom of the Winds: Yeon, the mandrake and the needle are special items to be acquired.
* In the Super String Mobile Game, both the mandrake and needle are featured in Euitae's skill set.
* Unlike the original, the webtoon censors most of the body and the particular mandrake that has a chunk of its body missing.
	+ Strangely, in terms of sexual content, it is pratically the same as the original as there were no nipples for instance. That said, in ep.175, the mandrake was completely blurred. The censorship is not consistent.

## Gallery

Anime MovieManhwaKingdom of the Winds: Yeon)Needle (Kingdom of the Winds: Yeon)Full Gallery Page
Ghostly Strand

**Ghostly Strand** is a Relic that focuses on creating and buffing the debuffs on enemies.

## Effects

### Core

 Epic
 Legendary
* **When Rage reaches 100:** Automatically consumes all Rage and all enemies with **Doom** effect take [50 base] **True Damage**.
* **Upon Sheath:** Enemies with **Doom** effect take [15 base] **True Damage**.

* The **True damage** scales with player's Attack stat.

### Power

 Epic
 Legendary

### Agility

 Epic
 Legendary

### Skill

 Epic
 Legendary
* Everytime you are healed by this effect, your Defense is increased by 10% for 1.5 seconds. Stacks up to 3 times.
Infinite Arhat

*The Arhats are beings of power that possess great wisdom and virtue.*
Worship of the Infinite Arhat will grant you mastery of the sword. Your flying swords will strike down the enemy from afar and inflict terrible damage.

## Skills

### Starting Skills

**Infinity**
You now have an unlimited number of flying swords. Every 2 flying sword attacks means next flying sword deals **True Damage**.

**Sword Rain*** Hold down the flying sword button to shoot a volley of flying swords. Long volley may temporarily stop you shooting any more flying swords.
* Transforms [Sword: Recall] skill into [Sword Fairy]: Clear your Sword Meter. Your flying swords also generate no sword meter for the next 5 seconds.
**Sun Piercer*** Shooting the flying sword when it lights up shoots a Sun Piercer ray that deals massive damage.
* Transform [Sword: Recall] skill into [Inner Light]: Flying swords guarantee to be Sun Piercer ray within the next 5 seconds.
Infestation

### Effects

* Enemies hit by your flying swords receive the **Poison** effect. If you are affected by **Poison** or **Toxin**, your flying swords carry **Toxin** instead.
* Transform your [Sword: Recall] skill into [Heart Worm]: Recalls all of your swords to deal **True damage** to all enemies in their return path.  enemies take massive damage. If returning flying swords hit the enemies affected with **Poison** or **Toxin**, it triggers a Poison explosion.

**Infestation** is a skill from the sect Mother Trinity. It is one of the 2 skills that can be chosen upon worshipping the statue. The other one being Blood Spatter.

## Details

* The Poison explosion from Sheath skill deals minimal damage and inflict **Poison** on the enemies around the target.
Underwind

### Effects

When you cause damage to an enemy whose health percentage is higher than yours, additional damage will be caused. The damage depends on the ratio of the difference between the target and your health.

**Underwind** is a common skill.

## Details

* If the enemy's HP percentage is higher than the player's percentage, it receives extra % damage equals to the difference between its and the player's HP percentage.
Symbiont

### Effects

When your **Bleed** or **Poison** cause damage, there is 20% chance to hatch a Symbiont that flies to you and deal damage to enemies in its return path. The Symbiont will heal you for 1% max HP

**Symbiont** is a skill from the sect Mother Trinity.

## Details

* The Symbiont deals 100% **True** Flying Sword damage.
BaHuang

### Excalibur Effect

If you have Tiger's Mark, your first blow in melee attack will change to a sweep, increasing the attack range and dealing +70% damage

### Excalibur Effect (Impossible grade)

If you have Tiger's Mark, your last blow in melee attack will launch a super compass strike to deal 320% melee damage to surrounding enemies.

**BaHuang** is an Excalibur that can be found in the game.
Tricolor Crystal

**Tricolor Crystal** is a Relic that focuses in increasing elemental damage of player.

## Effects

### Core

 Epic
 Legendary
* **When Rage reaches 100:** Automatically consumes all Rage to add 35% **Frost**, **Lightning** and **Flame damage** to your melee and flying sword attacks for 10 seconds.

### Power

 Epic
 Legendary
* Trigger a Flame explosion that increases your **Lightning damage** by 20% for 5 seconds.

* The Flame explosion's damage scales with player's Attack stat, and can be enhanced with **Flame damage** boosts from other sources.

### Agility

 Epic
 Legendary
* Trigger a Frost explosion that increases your **Flame damage** by 20% for 5 seconds.

* The Frost explosion's damage scales with player's Attack stat, and can be enhanced with **Frost damage** boosts from other sources.

### Skill

 Epic
 Legendary
* Trigger a Lightning explosion that increases your **Frost damage** by 20% for 5 seconds.

* The Lightning explosion's damage scales with player's Attack stat, and can be enhanced with **Lightning damage** boosts from other sources.
Sword of Heaven

### Effects

Upon dealing flying sword damage: Chance to summon a sword of heaven that strikes the enemy from above dealing massive damage.

**Sword of Heaven** is a skill from Infinite Arhat.

## Details

* Everytime the player deals damage with flying swords, there is a chance to summon a sword of heaven that hits the target, dealing damage in a small area.
	+ The sword deals X10 Flying Sword damage.
	+ The chance to trigger is 10% if the player is using Sword Rain, 30% if the player is using Sun Piercer.
Pyrostone

**Pyrostone** is a Relic that focuses in increasing **Flame damage** output.

 Legendary
* If target is already affected by **Burning** then deal 100% extra **Flame damage**.
* Create upon casting a circle of flame around you that lasts for 5 seconds.

* Damage scales with player's **Flame damage**.
* The circle of flame deals damage equals to 100% of player's **Flame damage** every second.

### Power

 Epic
 Legendary
* You deal 25% more **Flame damage**.

* Damage scales with player's **Flame damage**.

### Agility

 Epic
 Legendary
* Enemies caught in the wall of flame move 50% slower.
* You deal 25% more **Flame damage**.

* Damage scales with player's **Flame damage**.

### Skill

 Epic
 Legendary
* Enemies affected by **Burning** take 20% more damage.
* You deal 25% more **Flame damage**.

* Damage scales with player's **Flame damage**.
Armor of Thunder

### Effects

When you cast [True Thunder Flash] or [Thunder: Recall], you gain the [Armor of Thunder] effect. Damage taken is reduced by 25% and you shoot 4 Thunderbolt in all directions every second for 5 seconds.

**Armor of Thunder** is a skill from the sect Thunderfury Vajra.

## Details

* Each Thunderbolt deals X1 Flying Sword damage
Drunken Song

### Effects

* Your flying swords transform into Sacred Wine Gourd. Sacred Wine Gourd can spray the enemies with strong liquor to make them **Drunk**, but deals no damage unless there is fire.
* Transform your [Sword: Recall] skill into [Liquor Flamethrower]: Summon the power of Carousing Acalantha to instanly ignite all Wine and **Drunk** enemies on the map, and turn your gourd into [Burst Mode] for 5 seconds.
* When your melee attack hits, your [Liquor Flamethrower] cooldown is reduced by 2 seconds.

**Drunken Song** is a skill from the sect Carousing Acalantha. It is one of the 2 skills that can be chosen upon worshipping the statue. The other one being **Drunken Song**.

## Details

* [Burst Mode] makes the Wine Gourd shoots flaming wine that deals **Flame damage** and does not make the enemies **Drunk**.
Nameless Swordsman

**Nameless Swordsman** is one of the middle boss in Chapter 1: Scroll of Pig.

## Attacks

* Aims towards the player, then shoots 3 crescent slashes towards them. The last slash knocks the player down. The attack has a long charge-up.
* Teleports next to the player then slashes them once. Indicated by a red circle next to the player.
	+ If Nameless Swordsman is below 50% HP: Before teleporting, he will do multiple slashes across the room, knocks down the player. Indicated by multiple long red lines on the floor.
Black Tortoise Spirit

**Black Tortoise Spirit** is a Relic that focuses in boosting healing effect and Defense.

## Effects

### Core

 Epic
* **When Rage reaches 100:** Unleash a Tortoise Quake that deals [60 base] damage to surrounding enemies.
 Legendary
* **When Rage reaches 100:** Unleash a Tortoise Quake that deals [80 base] damage to surrounding enemies.
* Each enemy hit by Tortoise Quake heals you for 3% max HP.

* The quake's damage scales with player's Attack stat.

### Power

 Epic
 Legendary
* Each 1% increase in Defense increases all damage you deal by 1.5%
* **Upon dealing damage:** Increase your Defense by 1% for 3 seconds. Stack up to 5 times.

### Agility

 Epic
 Legendary
* If below 25% HP: Healing effect +15%, Defense +8%

### Skill

 Epic
 Legendary
* **When attacked:** 10% chance to be healed for 8% max HP.
* If below 40%: Chance to trigger and healing power are doubled.
Elite Robot Guard

* Yellow
* Green

**Elite Robot Guard** is an enemy that can be found in Chapter 3.

## Attacks

Elite Robot Guard has 2 attacks:

* Slashes once to the front
* Shoots 4 small rockets at the player's position. Each rocket deals moderate damage and knocks down the player.

Elite Robot Guard also controls nearby Sweepers. If Elite Robot Guard, all nearby Sweepers also become inactive.
Serpent Wine

### Effects

Your **Burning** effect is upgraded to **Toxic Flame** that deals damage equal to 4% of target's max HP but not exceeding 350% of player's Attack every second.

**Serpent Wine** is a skill from the sect Carousing Acalantha.

## Details

* The **Toxic Flame** is a different effect from **Burning** and **Poison**, but it counts as both **Burning** and **Poison** damage, and benefits from **Burning**/**Poison** damage buffs.
Clear Water

### Excalibur Effect

When you are carrying both Mercury and Darter Balm, your Attack Speed increases by 50% for 3s when you deal **True** **Poison DMG**.

### Excalibur Effect (Impossible grade)

When you are carrying Darter Balm in the Core Slot and carrying Mercury in any slot, when you gain [Oiled], you also gain [Poison Coating], which grants your Melee attacks 100% **True** **Poison DMG** for 5s. Stacks up to 10 times.

**Clear Water** is an Excalibur that can be found in the game.
Timeflux

### Excalibur Effect

Your Lightning Sprint inflicts **Timeflux** on enemies, dealing damage equal to 60% of ATK to them every second for 10s.

### Excalibur Effect (Impossible grade)

**Timeflux** can stack up to 5 times. Each stack increases all damage taken by enemies by 30%. When you sheathe with Heart of Sword, it will immediately detonate the Space Rift on all enemies.

**Timeflux** is an Excalibur that can only spawn if the player worships Shadow-Walker.
Mutated Limb

**Mutated Limb** is a Relic that focuses in **Bleed** debuff.

## Effects

### Core

 Epic
 Legendary
* **When Rage reaches 100:** Automatically consumes all Rage and triggers your [Bloodlust] for 12 seconds.
* If you are in [Bloodlust], all **Bleed** effect deals True Damage.

### Power

 Epic
 Legendary
* Damage done by your **Bleed** effect has a 33% chance to be converted directly into **True Damage**.

### Agility

 Epic
 Legendary
* If you are healed by the Mutant Limb, all damage you deal is increased by 40% for 4 seconds.

### Skill

 Epic
 Legendary
Galesteps

**Galesteps** is a Relic that focuses in lower Sheath cooldown time.

## Effects

### Core

 Epic
* **When Rage reaches 100:** Automatically consumes all Rage to summon 5 Tempest Blades that follow you. When you deal flying sword damage to a target, the Tempest Blades will also deal [15 base] flying sword damage
 Legendary
* **When Rage reaches 100:** Automatically consumes all Rage to summon 5 Tempest Blades that follow you. When you deal flying sword damage to a target, the Tempest Blades will also deal [16 base] flying sword damage
* Tempest Blades add 70% **True Damage**.

* The Tempest Blade's damage scales with player's Flying Sword Damage stat.

### Power

 Epic
 Legendary
* **Upon dealing flying sword damage:** 25% chance to reduce your Sheath skill cooldown by 1 second.

### Agility

 Epic
 Legendary
* 15% chance at the end of Flicker to trigger Sheath without cooldown.

### Skill

 Epic
 Legendary
* If your Sheath skill cooldown is greater than 50% then the decrease does not apply.
Lu Kunhai

* Phase 1
* Phase 2

**Lu Kunhai** is the last boss in Chapter 1: Scroll of Pig.

## Attacks

### Phase 1

* Curls up, then quickly rolls towards the player's position, knocks them down. This move may be done 2 times in a row.
* Punches 3 times, then jumps at the player's location, dealing area damage.
* Slams the ground in front of him, dealing area damage.

### Phase 2

After phase 1 reaches 0 HP, Lu Kunhai will turns into Phase 2. In this phase, the player must damage both hands first, then damage the head to kill Lu Kunhai.
Attacks:

* Uses one hand to sweep half the area. This attack can be dodged by dashing to the edge of the area.
* Uses one hand to slam half the area. This attack can be dodged by running to the other half.
* Spews out a stream of blood that covers the whole area.
* Shoots multiple laser beams 2 times. Indicated by multiple bright lines on the ground.
* Puts his head close to the area, then roars, pull the player towards the mouth. Insta-kill the player if they get caught inside the mouth.

After Lu Kunhai lost one hand, the attacks also get upgraded:

* If Lu Kunhai catches the player with the one-hand sweep move, he will put the player in his mouth, chews a few times then spits out. This attack deals a lot of damage.
* The hand slam move now cover ~60% of the area.
* The laser beams move is now done 3 times each time.

After Lu Kunhai lost both hands, his head can only does the blood stream and insta-kill move.
Vermilion Bird Spirit

**Vermilion Bird Spirit** is a Relic that gets stronger the more Relics the player refines.

## Effects

### Core

 Epic
 Legendary
* **When Rage reaches 100:** Granted Phoenix Blessing. All of your damage is increased by 60%, surrounding enemies suffer [12 base] **Flame damage** every second and their defense is greatly reduced for 5 seconds.

* The damage scales with player's Attack stat, and can be enhanced with **Flame damage** boosts from other sources.

### Power

 Epic
 Legendary
* Every Relic refined increases damage from your skill by 1.5%

* The additional **True damage** counts as a separate hit.
* "Skill" means Sheath and the Core slot's active skill.

### Agility

 Epic
 Legendary
* Attack Speed is increased by 50% of bonus Movement Speed.
* All damage is increased by 50% of bonus Movement Speed.

### Skill

 Epic
 Legendary
* Defense bonus is doubled when your HP is below 20%
* Chance to find legendary Relics increased by 5%
Qi Whisperer

**Qi Whisperer** is a Relic that focuses in faster Rage gain.

* The damage scales with player's Attack stat.

* Instanly recover 20% Rage when your Rage is below 30%. (Effect can only be triggered once every 30 seconds).

### Agility

 Epic
 Legendary
* Gain 3 bonus Rage when your Rage is below 60%

### Skill

 Epic
 Legendary
* Gain Rage 40% faster when your Rage is below 40%.
* 30% chance for finishing move to return 40% Rage.