Events

Random events are things that impact the player which have a chance of happening each in-game hour as long as the player is out of camp. They are based on the player's luck, intelligence and karma. If the player has low karma, they will get a lot more bad events; if they have low luck, they won’t find as much loot; and if they have low intelligence, it will be more difficult to unlock things.

## **Lock picking**

When the player finds a chest they have 2 options: to try to open the chest or leave it. They need to have lock picks to unlock it. Every attempt uses 1 and and gives a chance of opening it. The lower the tier of the chest, the easier it will be to open. Players can get higher tier chests in higher areas but they're harder to open.

## **Steal supplies**

This event gives the player 2 options: to either steal supplies or to leave the supplies. If they leave the supplies they will get +1 karma. If they steal the supplies they will get -1 karma but random supplies.

## **Steal caps**

This event gives the player 2 options: to either steal caps or to leave the caps. If they leave the caps they will get +1 karma. If they steal the caps they will get -1 karma but a random amount of caps.

## **Saving survivors from bandits**

When the player sees a survivor getting attacked by bandits they have 3 options: to help them, to threaten their attacker or to leave them. If they help them they will get in a fight but gain 1 karma and they get rewarded with caps or items if they win. If they threaten the attacker, they will either get in a fight or if their Charisma is high enough they have a chance to leave with no karma lost if they do this they will be rewarded with +1 karma and 2 random supplies. If they choose to leave instead, they will lose 1 karma.

## **Helping survivors with items**

When the player meets a survivor they have 3 options: to help them, to mug them or to leave them. If they have the requested supplies, they can choose to help and gain 2 karma. If they mug them, they lose 3 karma but gain random supplies or caps. If they leave, they get nothing and no karma.

## **Road Forks**

When the player comes to a fork in the road, they have 3 options: to turn left, to turn right, or to proceed straight. they could encounter anything at a fork in the road, from a bandit fight to a mutant bug, a trader, a pet, a locked chest, or any other encounter.

## **Pets**

When the player finds a wild pet, they have 2 options: to look after the pet or to leave the pet. If they choose to look after the pet, they will be notified of a new item every 5 minutes. Go to the new Pet tab to collect the item. The pet will also need food ( except junk food or bread.) and water occasionally, which can also be given on the Pet tab. If ignored, they will receive notifications that the pet needs attention, and if not released (via the Pet tab) then the pet will die in their care and they will lose 2 karma. If the pet is released, nothing happens.

## **Random fights**

There’s a chance of getting into fights with soldiers, mutations and bandits. The player can see what chance they have of getting attacked in the map.

The player had 3 options to fight, run or to follow them (bribe them actually. This will open a new dialogue demanding an amount to be paid in either item value or caps).

## **Rain**

Rain is a visible feature and also it gives the player unfiltered water to make water. If you have the liquid mutation, you will also heal 10% of your health per hour in the rain.

## **Rivers**

When the player comes to a house on the other side of a river, they have 3 options: to Swim across the river or to turn back. If they choose to swim across, they gain 2 rads but can also gain items or trigger other events (fights, etc). If they turn back, they get nothing. You can also fill any empty bottles you may have (But only with dirty water)

## **Stealing bandits**

A group of bandits steals some of the player's coins from their stash when they aren’t looking.

## **Finding caps**

The player finds a random amount of caps.

## **Attacked by random animals**

The player gets attacked by a bunch of mutated animals, but they cut their self only doing a little bit of damage.

## **Got stuck**

The player must have bad karma for this to happen. They get stuck and tries to get out, but get hurt on the way out.

## **Trading**

The player can meet a wandering trader where he can exchange their items with the trader.