Oct

## Purpose

### Description

Protects nearby allies with a regenerating shield. Capable of carrying most ground units.

## General

### Abilities

Force Field:* Health: 7000
* Range: 17.5 blocks
* Repair Speed: 240/sec
* Cooldown Time: 8 seconds

Repair Field:

* Repair Speed: 65/sec
* Range: 17.5 blocks

## Research

### Research Cost

99000  Silicon
56000  Plastanium
46000  Surge Alloy
31000  Phase Fabric

The **Oct** is a Tier 5 support Air Unit on Serpulo obtained after upgrading the Quad through the Tetrative Reconstructor. The Oct stands out from other endgame units in that it functions purely in a support role and carries no weapons. In exchange for that, it has a colossal health pool, great armour, a regenerating octagonal Force Projector shield, a periodic repair pulse far stronger than the Poly's (130 health restored every 2 seconds), an enormous payload capacity, quadruple the build speed of a Gamma and a massive item capacity.

When unaffected by logic or other commands, the Oct approaches other friendly units to protect them.

## Command Mode Options

 Rebuild
 Assist Player

## Strategies

### **Against**

The Oct's lack of onboard weapons may make it seem harmless and innocent, but with the backing of a well-established base, it is far from defenseless. With the fastest build speed of all units, an Oct can churn out all manner of drills, turrets, power plants, and even whole production lines, sheltering its creations while they do battle in its stead. The Oct's shield also protects accompanying units and its pulse heals them, so they outlast your units. You need the punch of other high-tier units to deal with this, otherwise, your best bet is to counterattack its base and hopefully take out its Core.

### **For**

Oct has the best defensive stats of all Serpulo units and heals itself, but cannot fight alone and is not meant to. If you send it in without support, it will eventually get taken down if it can't regenerate from the damage. Add the Oct to your front line as a powerful Force Projector and wall. Unlike its predecessors, an Oct does not repair structures (though it can be assigned to assist with rebuilding any infrastructure that got destroyed), so it is best suited for building up and pushing forward the offensive. It can breach behind enemy lines and drop dangerous units such as Toxopid and Reign, containers of explosives, or exploding Thorium Reactors.

When on attack maps, Oct is tied with Reign for the highest targeting priority for Foreshadows (if both are in range, the Foreshadow will target whichever is closer.) You can take advantage of this by having the Foreshadows waste their shots on it while the Oct gets outhealed by Repair Points or Velas and your more fragile units destroy the base.

## Changes

 Version 6.0, Build 126
 Version 7.0, Build 127
 Version 7.0, Build 128
 Version 7.0, Build 130
 Version 7.0, Build 136
 Version 7.0, Build 138.1
	+ Old description: "Protects nearby allies with its regenerating shield. Capable of carrying most ground units."
 Version 7.0, Build 141
 Version 7.0, Build 142

## Trivia

* The Oct is named after the Latin prefix oct-, denoting eight.
* The only units and blocks that the Oct cannot pick up are itself, any processors, any memory blocks, any Cores, the Antumbra, Eclipse, Omura, Navanax, Conquer, Disrupt, Exponential Reconstructor, Interplanetary Accelerator, Large Logic Display, and Tetrative Reconstructor.
* Oct, Eclipse, and Mono are the only units that did not receive any range changes from Version 6.0 to 7.0.
* Out of all tier 5 units across both planets, Oct has the fastest build speed, is tied with the Reign for the most raw health (although the Oct is in practice more durable due to the shield and healing), shares fourth place with the Omura and Navanax (behind by Reign, Vanquish and Conquer) for the most armor and has the third fastest speed (behind Disrupt and Collaris).