recursal/Fanatic-Fandom huggingface dataset:
Quadruplet

* Current
* Legacy

**Quadruplet** is a Tier 4 body upgrade utilizing four auto-cannons.

## Technical/Design

4 auto cannons positioned that is resembling a Quadro-like shape.

Base Stats
 Bullet Speed
 Bullet Penetration
 Detection Range
 Health
 Body Damage
 Movement Speed

[Source: Tank Editor from the Test Server]

## Strategy

#### As the Quadruplet

* Quadruplet's main benefit is increased mid-range DPS, so the best tanks to pair the body with are mid-range offensive classes such as Quadro, Minigun, and bullet-build Streamliner.
* Quadruplet adds very little close-range damage and no long-range damage, so it is unwise to use it on any classes except those listed above.
* Quadruplet does not affect your playstyle at all, instead simply being used as a secondary attack that can simply be left to its own devices, as such it is one of the least technical and most-beginner friendly bodies in the game.

#### Against a Quadruplet

* When facing off against mid-range tanks, the best strategy is usually to shift the terrain to your advantage.
	+ If you are a close-range tank, use your high mobility and health to manoeuvre through the bullet storm and unleash hell.
	+ If you are a long-range or drone class tank, stay out of range and attack from afar.

#### Matchups

In the meta, mid-range tanks haven't been dominant since 0.7, and thus Quadruplet struggles to be seen anywhere, even after the rework. The body's best pairings usually go with other options (Ziggurat or Bombard for Minigun, Foundry for Streamliner) so its only true pairing is with Quadro, which is one of the least visible tanks in the meta. Quadruplet's vulnerability in long and close-range combat cause it to stumble hard in the current metagame which is dominated by close-range tanks and Marksman and Raider. It's one true purpose lies in assisting in the slaughter of other mid-range tanks, which it is arguably the best at, but the increased versatility of Ziggurat gives the turrets a run for their money, making Quadruplet an almost useless upgrade.

* **Strong Against:** Quadro, Minigun, Bullet Streamliner, itself, Octo (if using a mid-range build).
* **Goes Well With:** Skilled minigun users, Tier 1 Celestials.
* **Weak Against:** Spread branch, most drone tanks, most trap tanks, Marksman, Alpha, Saw, Rammers, Tier 2 Celestials.

#### Build Advice

Always prioritise bullet stats. Your cannons are your only offensive tool and if an enemy gets close, you're already gonna die so health and body damage are pointless. Movement Speed is important, but unless you're level 50+ you only need about 5 points invested.
Penta

**Penta** is a Tier 4 weapon upgrade utilizing 5 barrels to maximize bullet spreading.

## Technical/Design

Four barrels space from the main cannon.

Base Stats
 Bullet Damage (Side Cannons)
 Bullet Speed
 Bullet Penetration

[Source:Tank Editor from the Test Server]

## Strategy

#### As a Penta

You have 5 bullets to attack people. If you have a lot of bullet damage, use them all for a lot of damage to other players. You might want to add in some reload, health regeneration, max health, and bullet penetration to make it even better. You work well with Bastion dealing damage with a good range while also being able to ram while you have a medium sized auto turret. However, the optimal build is a Penta-Saw Rammer build, as the heavy recoil from the 5 cannons paired with the speed from the Saw body makes this tank one of, if not the most fastest tank in the game. This is especially useful for ramming players as your high health and fast movement speed help you pick off other players with relative ease.

#### Against a Penta

If you are a normal tank, there is not much you can do as usually, the Penta's movement speed is too high and can easily flee after its HP becomes low. However, if you have the Inferno body upgrade, and the Penta is a rammer, you can attempt to Trick the Penta. First, pretend to be AFK, the Penta will usually attempt to Ram you. When the Penta is about to ram you, move back while hammering them with bullets. The Penta will then usually attempt to flee. Chase the Penta down with your aura while it attempts to flee, and there is a chance that you may do enough damage to kill it.

### Matchups

* **Strong against:** Overlord branch, Gunner branch and Tier 1 Celestials.
* **Goes well with:** Custom Trap tanks.
* **Weak against:** Alpha, Raider-Saw & Inferno.
Smasher

**Smasher** is a Tier 1 body upgrade, utilizing enhanced ram power.

## Technical/Design

Base with a hexagon-shaped outer spike.

Base Stats
 Movement Speed

[Source:Tank Editor from the Test Server]

## Strategy

#### As a Smasher

**Smasher** is a early-stage tank. First, if you want to evolve, ram a Pentagon to do so.

However, if you want to have some fun and ram people when you’re under level 15, it is recommended to add max health and body damage because you have a light body and you will be fast enough. If you see a tier 3 tank who is low on health, try to avoid its bullet and ram in. But if you saw a tier 4 rammer, avoid it at all cost because you have an extreme health distance so you might kill yourself instead.

If you got high level but still want to keep using Node-Smasher, never add the left upgrade bars, no need to explain. You have to start going for Movement Speed as if you upgrade, you will get slower and less flexible slowly. Add more movement speed after you have fully upgraded the health and body damage. Stole some Hendecagons to upgrade (Split the points, I mean). Then you unlocked an achievement - getting Celestial with Node-Smasher!! Just make sure to avoid Marksmans as they can destroy with a few bullets. Anyway, killing big Polygons might be the Best strategy on late-stages.

#### Against a Smasher

A Smasher is fairly weak due to its tier, so you can destroy it when annoying, and ignore it when peaceful. Just watch out when you are running out of health as a Smasher still has a superior body damage.

#### Matchups

* **Weak Against:** Sniper Classes, High DPS Bodies (example being Bombard), Spikes or above.
* **Goes Well With:** Trapper Class, Equals.
* **Strong Against:** inexperienced players, players who have a lower health than you.

#### Build Advice

* Mono. It has the highest damage per second among all tier 1 weapons making it easier to evolve.

## Trivia

* The smasher is inspired by the upgrade of the same name in diep.io.
	+ However it is much weaker than diep.io smasher because it’s a level 1 upgrade.
* The Smasher, unlike its upgrades (Spike to Saw), does not sacrifice any health for ram power.

## Gallery

A Mono-Smasher in 2 Teams game mode after the Alpha 0.9.4 update. There’s only one player on the leaderboard.
Triton

**Triton** is a Celestials Tier 1 body upgrade upgrading from Celestial.

## Technical/Design

Triton has a Overlord-like drone spawners and three small mounted drone spawners surrounding.

Base Stats
 Drone Damage
 Drone Speed
 Drone Penetration
 Inner Drone Spawners Reload
 Inner Drone Damage
 Inner Drone Speed
 Inner Drone Penetration
 Health
 Body Damage
 Movement Speed

## Strategy

#### Matchups

* **Strong Against:**
* **Goes Well With:**
* **Weak Against:**

## Trivia

* Triton is currently one of the four body upgrades with 2 gadget types, alongside with the Naos, Hyperion and Oberon.
Swarmer (Fanon)

Tools of mass destruction at my hands!

# Swarmer

Commander now has unlimited drones, but at a cost...

## About

This tank shoots swarm drones, drones that can not be controlled by the player via mouse. They despawn over time, and are much smaller than normal. This is represented by the "Nothing Barrel", a Mono barrel with its tip twice as small as where it started.

## Tank Code

eJyFksFOwzAMht8l54LalY5tx7ErF4oECO1gFq+NSJsqSTfG1HfHScqWCQQ92X9j6/dnH5k9dMgWbI/QqZYlbIfaCIoWWZqwN9AapWGL1+P4cJYwrSxb0E+13RoM4V5wW1N0fZswiW0VEnrLoYEKXTIpqBKlAu4ySjhKOPhq0yGSOiFNGAvtBr3cYYtWgw1uEtaI1odHZgRH4zXVW9RlSNNT+hkaNPDx5MdaadW6F7nXloofIuU84zphFfAKbTxw/j3oczT0Szw12SDT787YuZx60XjEMsQ/QaYjyPw6u8mK+WRa5MVsfjvPfwObRVgjqDHRNM1+YZr+xdTXb5SQbtn+o/UL04N89Bav3AmYQDP0l2KLVjToHZlaKfuoRVWhpu0N68GP5JuHBpnnXXYagY+uXLhCi5uTBdN3pBpzp6TSXrG9bsvgP3PoDD6MJzcuPv9n8YJLXGINOzF2/LZVnqgQkVpp5DGsiHI4t9UJXVb4Uc7CpBguVjxcopuewRUX2FJXtoEGNTi79720opPCEQy0ostswZWwcg+a3rPhCyIwKzU=

## Stategy

### As a Swarmer

Hell, do whatever. Just don't try fighting the Abyss Guardian.

### Against a Swarmer

Remember, they have unlimited drones. Try to ram them.
Triebflugeljager (Fanon)

Triebflugeljager is a Tier 2 Body Upgrade branching from **Smasher.**

## Design

The Triebflugeljager has a Smasher shell, a ring, and 3 yellow-green orbs on the ring, which act like shields.

## Strategy

You are semi-invincible, even though bullets can kill you, high level rammers can't.

## Code

{"type":"body","version":3,"gadgets":[{"type":2,"offsetX":-1.6,"offsetY":1.6,"width":0,"reload":0,"damage":1.25,"minDistance":15,"maxDistance":25,"rot":0,"sides":0,"backSides":0,"subtype":3,"radius":0.5,"alpha":1,"rotationType":1,"showParticles":1},{"type":2,"offsetX":-1.6,"offsetY":1.6,"width":0,"reload":0,"damage":1.25,"minDistance":15,"maxDistance":25,"rot":0,"sides":0,"backSides":0,"subtype":2,"radius":0.25,"alpha":1,"rotationType":1,"showParticles":1,"auraColor":12},{"type":2,"offsetX":1.6,"offsetY":1.6,"width":0,"reload":0,"damage":1.25,"minDistance":15,"maxDistance":25,"rot":0,"sides":0,"backSides":0,"subtype":3,"radius":0.5,"alpha":1,"rotationType":1,"showParticles":1},{"type":2,"offsetX":0,"offsetY":-1.8,"width":0,"reload":0,"damage":1.25,"minDistance":15,"maxDistance":25,"rot":0,"sides":0,"backSides":0,"subtype":3,"radius":0.5,"alpha":1,"rotationType":1,"showParticles":1},{"type":2,"offsetX":0,"offsetY":-1.8,"width":0,"reload":0,"damage":1.25,"minDistance":15,"maxDistance":25,"rot":0,"sides":0,"backSides":0,"subtype":2,"radius":0.25,"alpha":1,"rotationType":1,"showParticles":1,"auraColor":12},{"type":2,"offsetX":1.6,"offsetY":1.6,"width":0,"reload":0,"damage":1.25,"minDistance":15,"maxDistance":25,"rot":0,"sides":0,"backSides":0,"subtype":2,"radius":0.25,"alpha":1,"rotationType":1,"showParticles":1,"auraColor":12}],"layers":[{"offsetX":0,"offsetY":0,"rot":315,"size":2,"sides":1.1,"outerSides":0,"outerSize":0,"team":29},{"offsetX":0,"offsetY":0,"rot":270,"size":2,"sides":1.1,"outerSides":0,"outerSize":0,"team":29},{"offsetX":0,"offsetY":0,"rot":225,"size":2,"sides":1.1,"outerSides":0,"outerSize":0,"team":29},{"offsetX":0,"offsetY":0,"rot":180,"size":2,"sides":1.1,"outerSides":0,"outerSize":0,"team":29},{"offsetX":0,"offsetY":0,"rot":135,"size":2,"sides":1.1,"outerSides":0,"outerSize":0,"team":29},{"offsetX":0,"offsetY":0,"rot":90,"size":2,"sides":1.1,"outerSides":0,"outerSize":0,"team":29},{"offsetX":0,"offsetY":0,"rot":45,"size":2,"sides":1.1,"outerSides":0,"outerSize":0,"team":29},{"offsetX":0,"offsetY":0,"rot":0,"size":2,"sides":1.1,"outerSides":0,"outerSize":0,"team":29}],"sides":0,"outerSides":6,"outerSize":0.3,"healthMultiplier":1,"bodyDamageMultiplier":1.5,"speedMultiplier":1.1,"maxDrones":3,"cameraSizeMultiplier":1,"name":"Triebflugeljager"}
Powerful Enemy

**Powerful Enemies** are Enemies with a violent red glow and a huge stat boost. They sometimes spawn as the goal of the Area Objective.

*Image of a Cactinator as a Powerful Enemy:*

**Powerful Enemies** give twice as much Exp as they otherwise would have.

Note: If a Powerful Enemy spawns with a Enemy Modifier, the exp reward bonus will stack giving even more of an exp reward boost upon defeating it, however the stat bonus boost will also stack, potentially making a ridiculously powerful enemy.

Note 2: Even if the objective for the area was previously completed, a **Powerful Enemy** can still spawn
Template for the Weapon/Body pages

Insert a brief introduction about this tank. Talk about what tier does it belongs to, and the name of it. Upgrades/Downgrades of them are optional.

## Technical/Design

Insert the designs of the tank, and what it does.

Base Stats

[Check Source Editor]
 Big Bullet Damage
 Small Bullet Damage
 Bullet Speed
 Main Cannon Bullet Penetration
 Side Cannon Bullet Penetration

[Sources: Tank Editor from the Test Server]

## Strategy

#### As an [Upgrade Name]

Insert a constructive passage about how should a player play as this upgrade. Please be objective and do not write your opinions. It is recommended to use third party (such as the player instead of you).

#### Against an [Upgrade Name]

Insert a constructive passage about how should a player battle against this upgrade. Be objective, don’t insert opinions. It is recommended to use third party (such as the player instead of you).

### Matchups

* **Strong Against**: This, That and Those.

(What are the strengths of this upgrade? Is it good against anything?)

* **Goes well with**: This, That and Those.

(What other upgrades can this upgrade goes well with?)

* **Weak Against**: This, That and Those.

(What upgrades should be avoided as this upgrade? (The weaknesses))

### Build Advice

Write a concise paragraph about what should be paired with this upgrade. If it is a weapon upgrade (E.g. Amalgam), talk about a body recommendation; if it is a body upgrade (E.g. Quadruplet), talk about a weapon recommendation.

* This is a bullet list. Please use one.
* This is the second information in the bullet list

## Trivia

* This is the trivia section.
	+ Insert history, facts about the page.
* Bullet list is required when writing trivia.
Peacekeeper

* Peackeeper Tier 1
* Peacekeeper Tier 2
* Peacekeeper Tier 3

**Peacekeepers** are NPC Bosses that spawn out of Radiant Wormholes. They appear to be yellow triangles with a front cannon and an Autocannon that gets stronger with each tier and a propulsion gun at the back. Tiers 2 and 3 have a triangle-shaped outer spike, while Tier 1 doesn't.

Note that the Peacekeepers are radiant, the picture shows just yellow.

Peacekeepers have a front cannon that shoots powerful bullets, with an Autocannon that shoots a bullet, and the propulsion that shoots rapid low-damaging bullets.

A Tier 1 Peacekeeper is pretty basic, without its out triangle-shaped outer spike.

A Tier 2 Peacekeeper is stronger than a Tier 1 peacekeeper, the Autocannon now shoots high-damage bullets, with a buff to the front cannon, while the propulsion is still the same.

A Tier 3 Peacekeeper is the final tier of Peacekeeper, and the strongest. The front cannon is shorter than the tier 2 Peacekeeper but still strong. The Autocannon has higher-damage bullets than a tier 2, and instead of one barrel for propulsion, there are 2. The Tier 3 Peacekeeper will have 2 body layers instead of one making it harder to kill as they also have a stronger ram as well.

Do NOT under any circumstances try to ram a Peacekeeper, even when you have a fully upgraded Ram Build, you will still die when trying to ram the Peacekeeper. Also an Inferno damaging a Peacekeeper won't do any noticeable damage. In fact, a Tier-3 can outclass 3 Riots-Infernos.

## Stats

Tier 1

Tier 2

Tier 3

[Source: Tank Editor in Test Server]

## Strategy

* Shoot at them and run away, they are quite fast and strong. Find other players to help you kill them.
* Their actual power is beyond what they may appear to be. Do not try to ram them, and avoid their bullets at all cost.

## Gallery

A Tier 1 Peacekeeper attacking a Green PlayerAn Radiant/Abyssal Wormhole found in the Green Team Safe Zonea Peacekeeper next to a Streamliner-Saw with an Abyssal Wormhole in 2tdmA Tier 2 Peacekeeper next to a Tier 1 Peacekeeper.
Upgrades/Tier 1

Tier 1 is the second tier in the game. There are multiple upgrades for this tier, but still considered little.

Upgrades of them can be chosen at Level 15 (Tier 2).

### Weapons

Mono has one cannon, and has the highest DPS among the tier 1 weapons. It is the first weapon upgrade with a cannon.

Commander is the first weapon with a drone spawner. It provides a maximum of 3 weak, small drones that passively attack nearby enemies (controlled by the player with if Pressed `E`. Check Keys/Controls for more.)

### Bodies

Smasher is a body upgrade which provides slightly more speed and body damage for the player. It has a small hexagon-spike outside the circle base.

Wall is a body upgrade. It provides more health than the Base, at cost of less speed.

Sentry is a body upgrade equipped with one auto-cannon.

Hangar is a tier 1 body upgrade utilizing one mounted drone spawner.

Hearth is a Base-like body with a small damaging aura which damages enemies nearby passively. Turning on Passive Mode will **not** affect its ability.
Siege (Fan-made Gamemode)

## Summary:

This is fan-made so you have to spawn attacker or bosses on your own. Also there must be a defender in the middle with Observat ory-Defender and a healing aura with Radius 3.

## Waves (Add your tanks in any of the waves):

### Wave 2:

8 Attackers

Smasher Boss

### Wave 3:

15 Attackers

5 Big Attackers

### Wave 4:

35 Attackers

7 Big Attackers

2 Large Attacker

Large Auto Cannon Defender

### Wave 5:

200 Attackers

50 Big Attackers

20 Large Attackers

## Colors/Walls:

Map Color and Background - #302A24 / #000000

### Walls:

/lwalls [{"x":-0.65,"y":-0.65,"width":0.7,"height":0.7},{"x":0.6499999999999999,"y":-0.65,"width":0.7,"height":0.7},{"x":0.6499999999999999,"y":0.6499999999999999,"width":0.7,"height":0.7},{"x":-0.65,"y":0.6499999999999999,"width":0.7,"height":0.7}]

### Gates:

/lgates [{"x":-1,"y":0,"rot":0,"size":0.6000000000000001,"type":3,"openTime":-0.021771765969107765,"open":false},{"x":0,"y":-1,"rot":90,"size":0.6000000000000001,"type":3,"openTime":12.69140631870606,"open":true},{"x":1,"y":0,"rot":-180,"size":0.6000000000000001,"type":3,"openTime":17.255607615076062,"open":true},{"x":0,"y":1,"rot":-90,"size":0.6000000000000001,"type":3,"openTime":28.25113942947186,"open":true}]

## Bosses Spawned Till now:

**Updated on 4-5-22, 9:23 A.M.**

1. Smasher Boss
2. The Core (Spawns In Late-fame
3. Large Auto Cannon Defender
4. The Final Boss (aka. Doom Of ~~Server~~ World)
Riot

**Riot** is a tier 4 weapon upgrade that upgrades from the Barricade at level 45.

## Technical/Design

The Riot features 3 trapper barrels, stacked on top of each other.

Base Stats
 Trap Speed
 Trap Penetration

[Source: Tank Editor from the Test Server]

## Strategy

#### As a Riot

* Try to attack Amalgams which only shoot 2 traps and you shoot 3, but don't try and defeat very high level Amalgams. This class is much more viable in Team Gamemodes because you can use the traps to defend your allies.
* Don't waste your time attacking a big polygon if a bunch of players is also attacking it, you'll probably won't get any XP, unlike any other weapon "Drone/Bullet/Minion/Costume-Trap" user.

#### Against a Riot

* Riots, by far, shoot out the most traps, so only fight a Riot if you think you have the DPS to penetrate the traps and hit the body.

* Riots are also usually extremely salty players. One strategy you can use if the Riot is alone is to Infuriate it by talking, then attempt to kill it while it is off guard. However, be aware that this strategy may fail and if it does, do not attempt to do this again as this strategy will probably not work twice.

* In the crossroads, if you encounter a Riot and you are a Celestial, attempt to lure the Riot to a place where it does not have enough room to back off, and then Charge at them. If the Riot is caught off guard, it means certain death as you can charge at them and kill them with your bullets/traps, as they have no room to retreat.

#### Matchups

* **Strong Against:** Quadro, Minion users, Tier 1 Celestials, Celestials with Healing auras.
* **Goes Well With:** Tier 2 Celestials, Costume Trap users, Amalgam.
* **Weak Against:** other highscore Riots, 3+ Trap spammers, highscore Disperse.

#### Build Advice

* Inferno Damaging aura can provide an extra protection.
* Bombard Auto-Cannon can detect other Players outside your FoV.
* Mothership Drones will be useful when farming polygons. You can also create a weak shield of drones.
* Saw speed will make the chance of survival higher.
Trapper (class)

Trapper tanks are a type of weapon class in scenexe.io. Trappers utilise trap launchers to enhance their own survivability or use as an offensive tool as their high health results in high damage per hit. The most used member of this class at the moment is Riot.

## Members

Tier 1 Tanks:

Trapper

Tier 2 Tanks:

Gamma

Blockade

Rubble

Tier 3 Tanks:

Beta

Engineer

Barricade

Stockade

Scrap

Tier 4 Tanks:

Alpha

Raider

Arsenal

Mechanic

Riot

Palisade

Shrapnel

## General Strategies

When playing a primary trapper class, you are putting yourself into a support position on your team. Due to this, it is best you attempt to prioritise making as many traps as possible and making them as strong as possible. The class can be divided into 3 subclasses, the Campfire Trapper, the Shielding Trapper, and the Area Denial Trapper. Campfire Trappers are the main playstyle of a supportive trapper, typically used with either the Palisade or Shrapnel lines.
Triangle

Please Don't Kill Me!

**Triangles** are the smallest and most common polygon. They are usually not the common resource for evolving, but still consider if you don’t see any other bigger shapes.

Triangles drop 250 XP on death. (Splitting the XP of triangles with others is not logical due to how little HP they have.)

#### Strategy

This Polygon gives very little XP, and a Pentagon will be more suitable to farm even just for low level players. Just kill it when you don’t see any bigger shapes, as mentioned above. Avoid them if you have auto cannons: it can mess up them.

 Special Shapes
Bombarding Nonagon

The Bombarding Nonagon is a Polygon Boss based on the Nonagon. It prioritizes defense and confusion.

### Ammunition

Bomb, Bomb Explosion, Bomb Trail Bullets, Bullets

### Additional Notes

Used to still have it’s bomb turret, but it only had 2 cannons. Also it had a pentagonal smasher shell and could make an explosion when it wanted.

## Design

The Bombarding Nonagon has a nonagonal body with a typical cannon in front. It has a bomb turret on top of it; it always spins, and always fires.

## Technical

The Bombarding Nonagon’s bomb turret fires bombs with an explosion radius about as big as the turret itself. Also the bombs leave a trail. O yeah that cannon doesn’t really do anything.

## Trivia

* This boss probably has the best defense, as it surrounds itself in explosions.
Special Spawner Boss

Special Spawner Bosses code: eJztW01zozgQ/S/McR0XkvhSbpvJdeYwydbu1lYOSpBtajG4BPZMNpX/vo1kQNiAwR+TyYwuKYSlVr+nll5LCi9W/rzi1rU1W8exNbE2XGRRmljXyJ5YcxbOeZ5Z1/88TKyYPcNv6jmLQg6PwcRK1zkXd6poV8X/uCwtOIvzxad1nEerOOICrE59yn8jNrR8TMPnW7Zkc65XcKFZtuI8bLxUtT+yJRessN4wObGW7NtNYU2kSeEHUdX/WM0FC/lnaAX4bljGAd8jE4LHBYyXLXKoLdLcunawB/7PZhnPpfNfozBfwNMUeo95Mi8K0FcoXS7eY/gBbKUsVG6HHCiSTSWAogrYDqMsZ8mTImTFE54LliuGcWF6E2VrFt9LVyhAiRL540vJsXOAY8D+J2erNCnRe04rIZ24EXHbcTsacFWqsWvQZWEPOwx0H3bF3ulgST/Wh84Yfm0yj4qYlp1MPU86dgu+l31WzzlnS4ilD3z25DuPVoFWcDX+r5NdYq8Ms5di1jHEXoRYw+tZeO3ta7+h7E2KQdUZ0Toj++NEAjRGq9D3ECp37IAhb6RQBXZHdOrBqcUm1mOzLTLtqe/2AS/H5ESgF4hM3+2OzDoQ62CjxOVhaO1HEipSMUPqeUm9MqxeglXSkaAbUo8n1XB6MqeD1H5buan2lcLryt8yRl37iDdUezJ6wPA4tb/yOtTe7YhMDTZuzUL7UZ8F42VSUD349KDUg7XKKr2Aem0T3dB5Vjo7k1HD5xA+h+2QVOWjdkiY/nhrpj12wEYf5XUFZTFMdVR6ndt33Kbo+Ijd+2ioF4hNPDI0A85mfstUN5yezOmw6a4q19MdDU+RcNfJ1WWm+4DJjkYfhxxIkBocavgV6r+0OP1bpwD8ABT/Fp6d09YxzeVonOqMTNP7sJUW/P7p67dHhjZ1nVaZxmN2N50XaM1Y6JzgQxZ/u1z8p65v+9Qj2POpA8o5ZGcXtM4JdARytWjF0Yzn0bJcBbNFmub3IprPi5s63JNX2dXRyc8BA0895FNKAh/+Ioc6znuE8S5RPLRJ4b6k1WbxrtGgcPspjeL+vYA3fIWxp7SVldY15sBGQMdhNzzdQdEvu+C6tFkRAqTdbbUdedWZxy3P+dN2OODdegVvs+xjGqdCsbMWyV3l+CPL+Bd5ZjFFDnIp9lziBtSnpGeVay6GURjzG75gmyhVt/ulo3UvQM0iFVKodda05XybKygO/TpT2b5wX/vZsBtsnMoFLAY2dQh1kY0JJYi6x7Jhn4EN5O6wgd1GPmVE3Ii4EXEj4kbEjYgbEa+4MBpuNNxo+PuD8S7Vz2i40XCj4WfX8L4V/geX7MPH+G9D5KFL6O9D5I6oawztEYF/HSL2sDsnY7dbsR+663ob7Ef8GwGY+Crlqu9To6ag2WWT5udGn9Ow+Nwo5hseq4Wv7J2omVzLBgsjluj3prW0yCIuQmvDhQB276HltoffBYBgQDOLwXtw7/V/eXfHJg==
Sentry

## Sentry

### Upgrades To

* Turret
* Armory
* Citadel

### Added On

August 17, 2021

**Sentry** is a Tier 1 body upgrade, equipped with a auto-cannon.

## Technical/Design

A Mono but attached on the body, yea.

Base Stats
 Bullet Speed
 Bullet Penetration
 Detection Range
 Health
 Body Damage
 Movement Speed

[Source:Tank Editor from the Test Server]

## Strategy

#### Matchups

* **Strong Against:**
* **Goes Well With:**
* **Weak Against:**
Portal

Image of a Portal to Town in the Pixel Chambers

The Portal will take you to and from the Post-Big Town. It will keep track of your current location so that when you are done doing whatever you gotta do in town, you can pick back up right where you left off.

Legend has it the **Portal** will update if you discover a new area and allow you to teleport there as-well.
Praetorian (Fanon)

A pathetic dorito...

The **Praetorian** is a boss that spawns alongside the King of All. It is quite a weak boss.

## Technical Design

It has 3 machine gun turrets on each of its side, a triangle inside, and a Quad on top of it.

## Spawning

At least 1 **Praetorian** always spawns alongside the King of All, the odds of 2 **Praetorians** is 1/4, and of 3 **Praetorians** spawning is 1/8.

## Strategy

**Against a Praetorian**

If the Praetorian has strayed away from the King of All, then you can even solo a Praetorian. Since it is pretty bad at destroying traps, then a good idea would be Riot as it is a trap spammer, the Praetorian cannot break all of your traps and since it not very fast you can approach it and use Inferno, Quadruplet, Bombard, and Mothership to attack it aswell as your traps. An Amalgam will have an easier time as it has bullets and drones to attack it. If you are Marksman then you can just snipe it from afar and it will die fairly quickly. If you are Alpha than you can hit it with one of your traps when it is on fairly low on health.

However, if the Praetorian is close to the King of All, it will be much harder to kill it. Though in the process of killing the King of All, the Praetorian will likely die somewhere during the process.

## Tank Code

eJztV1GTkzAQ/i/xlXYIFCh97PXVG8fWUcfxIS1byJgSJoSevZv+dzehLRSrJ1od68hTEna/fPtldwNPRO8KIBOyroQgDtmCKrnMyYS6DklZkoIuyeTD08HMd4hcr0vQ78jEPY7f43g4csgDT3RmxmilWf6JTJ7IkikFog2BbkrqlrsdnnyjwCEC8rSexQ5J2Ialxm+IbxBLsgTZ4ToItrO+ZQGAax6u8RI3XtW7FJCDVkzX4WBovKyYWFgS1ECtJBfWUgPboAQvxksXH2IQFZhtPHf/sS0DTnBTlMiM9zYQi38C3bDP84MvjQy1qsBpWd5JIVW9V6XyeU0Y7ZeshNdGDTo21jyBslam0qDm3eljHRhPBEwhY1tuMGlDo8FFETKpzKTRhzbCGqY8n53U8l1LvVkYuUcRZqBhddBw71zKg4E9/FMqDOz5/8FcsJN/KxsG4c1mw/9kuHYy3HAutG+IzlF+nQc95HTP5OwjZqOl30tL9wpa0qCjpRf8upbeRS27NeUP6YgGsRcGfjCOo9i/XGPBGfkeBUafKbBWRZWZlHqheJqCspXZKbEm/CP5AR0GkRvFoe+FUTwax2H40/QvfTj8VvK3zP0bnfgvoNqjV3hX6BX9+u4zvYJes1ecxf7DvS0DJnT2shKaF4IfNF7KZDezh9l+cWTbWTPGd2wDihnQzkskPjVgSuYHNsb8TZEqlsA9euFRTlFl4py3/wdghcy/B/vWWrSAa5dz6HuZGGgBWxDmR8ae42N9C5tW2dzzLOEs162L3gtPHwPdi1/ir5FCPReIcNjolWKgpUIMsv8Cknsv8Q==

## Trivia

* The name comes from the Praetorian Guard, which was an elite force that defended the emperor and Rome during the time of the Roman Empire.
Propeller (Fanon)

i am speed

## Tank Code

eJzFkUFLAzEQhf/LnOPStRbqnr0KhR7Fw7j7WgOzSZhEay39751mCxXFgydPeXm8N/PBHKjsE6ijHTjFQI7eodmb6tqZoxdWhWTqng6XoJkaS33jZpMxyZ0fyqupZuFIELbnT+to4JG351KztBok8jD5EN7XYk7AxfO5cOinFQkBRblUEGsf3ff9N+3iF4T5FWHW3H+FuLtCVNK/YtR+H71Qd/uT6L+Bnh31PEJ57T/x+CbFJ/HQOmTkjweNAXZJowkWs5OvNCaIWOR4Albjn1A=

## Strategy

### As a propeller

Use bodies like spike to ram people. Stay far away from tanks with auras.

### Against a propeller

Constantly move towards them, BUT avoid touching them.
Wall

**Wall** is a Tier 1 body upgrade. It has more health than Node in exchange of less speed.

## Technical/Design

**Wall** is a hexagon-shaped body upgrade.

Base Stats
 Movement Speed

[Source: Tank Editor from the Test Server]

## Strategy

#### As a Wall

Wall is the sturdiest upgrade among all tier 1 body upgrade, but also has the worst speed. It goes well with most other tier 1 upgrades. But it can be bad against higher tiers, so take a look below for strategies to be safe as a Wall.

* Seeing a Ziggurat or Saw (or other rammers) on the brink of dying does not equal a chance to ram it because they have really overpowering health which is fatal to touch even in that case. However, it is still suggested to try if they have really little health.
* An alternative other than killing players would be searching for low-level polygons like Hexagon to evolve quickly.
* A Wall is fine against any other equals due to the superior health, so the player will not need to be wary of them. Simply find a shape as mentioned above.
* Be wary about Artillery and Bombard because they can one-shot you. Though having extra amount of health, it’s still a lack to counter a Bombard. Bombard has a high amount of bullet speed, besides having a reduced movement speed as a Wall.
* For rammers, avoid them. If the player were the target, there's little chance of an escape. Spinning sometimes work as they might give up due to the unfulfilling xp as a Tier 1!

#### Against a Wall

* High-tier tanks can mostly one-shot a Wall, but gives little xp (unless it's 1m xp or more).
* Most equivalents are unable to kill it due to the Wall has a relatively high health, even Smasher will kill itself by ramming the Wall.

#### Matchups

* **Strong Against:** Just-spawned node-base, small shapes.
* **Goes Well With:** Most other tier 1 body upgrades.
* **Weak against:** All tanks in higher tiers (Level 15+, Celestials).

#### Build Advice

* It’s interchangeable to choose Mono, Commander or Trapper as they have similar power.
Supplier (Fanon)

### Ammunition

Polygons (Triangle, Square, Pentagon, Hexagon, Heptagon, Octagon, and The Previous But Radiant), Bullet

### Upgrades to

Farmer (Fanon)

I know what you're asking. "Why the hell is there a tank with a polygon spawner behind it?" I do not know. But it (does not really) exist.

## Tank Code

eJyVkbFuAyEMht/FM6qKqkjJzV07JVvVwb1zLpY4jAxpmkT37vXBZatUdeLDmP8z4g7lmgg6uBAmieDgizSzUeefHXyiKoUM3ft9bbSiSqmrHI+ZGl54KCejp42DQHFcNt7BgBOOVNFiBIdWpYDXei0norXGuWDsmyBRpKJY2hize7h3q9tvf7X7v9ybf7sd9BJED4+nTxz3fDN+Mcbvxt5yFQfG2MZR6oVDk5xEykF5HEmh284fFogTKS43386hcAq8HPma96oSKdf0aG32Lftzah3zD7UShtQ=

## Strategy

### As a Supplier

**Stay far away from combat.** You can spawn shapes for your teammates to farm upon.

### Against a Supplier

You can use anything to kill a Supplier. Except for a Supplier.
Single

**Single** is a tier 2 weapon upgrade.

## Technical/Design

**Single** could be upgraded from Mono, and evolve into Destroyer or Compound at Level 30. It has a bigger cannon than the Mono, meaning that the cannon does slightly more damage, more penetration but less reload.

Base Stats
 Bullet Speed
 Bullet Penetration

[Source:Tank Editor from the Test Server]

## Strategy

#### As a Single

It is NOT recommended to hunt players because of the weak damage for other players. Instead, farm polygons to upgrade quickly. Go for a Heptagon, then you will get to level 29.

Here’s something you should be careful of:

* Rammers (Like Saw)
* Players with high bullet speed (Like Marksman)
* Player with high damage (Like Annihilator)

#### Against a Single

For lower levels, it is suggested to just ignore it. The **Single** is slower than you, and its bullet are not parlours at all. If it still insist chasing you, run. However, don’t try killing it. Killing a Pentagon is already enough for you to become level 14 instantly, meaning that killing it is not useful.

Try to stay in peace with the **Single** when it has moderate or high health as an equivalent. Battling with a **Single** for a long time is not worth it. Instead, go for a Heptagon, which killing one allows you to get instant lvl. 30 as a tier 2 tank.

Ignore it at normal cases if you have higher level. It gives very little XP. Only kill when it annoys you.

#### Matchups

* **Strong Against:** All tanks which has lower level
* **Goes Well With:** Equals
* **Weak Against:** Almost everything that has higher level, Polygons above Decagon

#### Build Advice

* With Spike you could increase your speed and it is good for late-game.

## Trivia

* This is likely same as Pounder in arras.io, which is also a Tier 2 tank.
* Single has ~0.07 more DPS compared to Annihilator.

## Gallery

SingleA Single-Spike in FFA gamemode with some other players.
Tank Egg-Radiant(Fanon)

The Tank Egg-Radiant is a model of the hundreds of Tank Eggs. This one prioritizes in numbers, and variety.

## Design and Technical

The Tank Egg-Radiant looks like a Polygon Spawner but it has a unique topper. The topper is a 150 sided Star with a 4 sided star in the middle. It shoots eggs that explode into 24 tanks when they die, here is a list:

## Countering

This abomination is capable of killing even a Celestial, but you should take advantage of these things:

* The eggs don’t go too far
* The eggs have 100 lifetime, so you have much time to kill the Tank Egg-Radiant.
* This thing has no back defense, so drones tanks can easily combat this(JUST MAKE SURE THEY DONT HIT THE EGGS!!!)
Quasar

**Quasar** is a Tier 2 Celestial weapon upgrade, which evolves from Pulsar.

## Technical/Design

**Quasar** is a pink triangular shape and has 3 cannons on each side of the triangle. The reload is fast as pulsar but it spam way crazier than pulsar

Base Stats
 Bullet Speed
 Bullet Penetration

[Source: Tank Editor from the Test Server]

## Strategy

#### As a Quasar

You are weak against other players teaming up (especially Streamliner-Saw), therefore it is good to use one in these three bodies - Void, Galaxy, and Heliosphere. However before we go on to the strategies, take a look at the suggestions of how to use the stat upgrades well.

* A Quasar **never** needs too much bullet speed. Instead, add stat points in this order - assuming you are in level 95, Damage -> Penetration -> Reload (each 11-12) -> Bullet Speed (Optional, 0-4) -> Movement Speed -> Health & Body Damage. (You will be able to add about 13 points for health and body damage)

* If you are a Void, rammers may attempt to ram you. But they will mostly kill theirselves as you literally have the health of a rammer as a Quasar-Void when having a good health & attack combo build, then you can shoot them as their health is low.

* If you are a Galaxy the only thing you need to do is always make sure that passive mode is off so they can shoot down other attacking players, you can use your cannons to make their health even lower so you can kill them. Just watch out as the Galaxy has a significant lower health than the Void, and you will possibly get rammed if you’re not enough careful.

* If you are a Heliosphere, the only thing you need to do is make sure you shoot incoming rammers and doing so will slow down their speed and they will be finished in your Heliosphere before they touched you.

#### Against a Quasar

Wave, Amalgam. As a Wave you can block incoming bullets by your traps and shoot them if you are high in health. As an Amalgam you can just look in front of the **Quasar** while your traps are making a Barricade to protect you from bullets. You can kill a **Quasar** by doing this unless the celestials are teaming up.

#### Matchups

* **Strong Against:**
* **Goes Well With:**
* **Weak Against:**

#### Build Advice

* Comet, speed can increase the chance of survival.
* Void, high HP can also increase the chance of survival.
* Meteor, speed and damaging auras will be very useful when fighting tanks in the Crossroads.
Poopoo.pro (Fanon)

So, you know poopoo.pro and the scenexe bots right? Well, I made it into a boss. still a WIP.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

Im another user that came across this page and i got a tank thats ready for the boss when the tank code is out

eJx1kkFPAjEQhf+K6XlNQGMiexO5ykXUg/Ew2Le7jd12086CSPjvTltikOhtmnkzfe9r94p3A1StmtFaVakNQjTeqXo6qVRLugVHVb++VcrSTnqljkZDSpH4kREez49fyKcOZLl7GC2bwRoE2Vqptde7BfXU4qwRB0D/Ib6nHoHS0rNmT5/ztCx4l66/LvKnoQ2ksZQpiTWnCIm1phBgk/v9MbDYC56L6aaJKOXWaO5UfSVx4dpU3lRKZ7cJySRNwXrS2YCGQMlz2XsRm8jk3ssNAxw4EGeis9kskUtsZNaaBmx6FNIbE0eyq+zs9iCEt6DBu3+iT3L2lyw5SV9mfudfep3yW2xgc4ITC+LzY/UDg7QhVygwqC9k5DsEedyVKI8L7xyby7Xni+epOnwDgdS8iQ==
Shrapnel

**Shrapnel** is a tier 4 weapon upgrade.

## Technical/Design

8 Weak trap guns placed in every direction.

Base Stats
 Trap Speed
 Trap Penetration

[Source:Tank Editor from the Test Server]

## Strategy

#### As a **Shrapnel**

* Go for either 4TDM or 2TDM when using Shrapnel. In FFA, a Shrapnel is weak against most other tanks. Reasons are listed below:
	+ Your traps launchers are far from each other, meaning that you have lower defense compared to concentrated-trappers like Riot. Therefore, other trappers can attack you by breaking your traps. (Although it can be powerful, only a few trap guns will work against other players, as your opponent only has to break one part of your wall to successfully destroy you.)
	+ Your traps are weaker than the normal ones.
	+ High-health Celestials can possibly kill you by ramming across your traps, like a Blazar-Void.
* In team modes, a wall can be made for protecting teammates, so Shrapnel will be more useful. You are weak on your own and can barely kill other players, and need help from teammates. If you can protect your teammates and they protect you, your team will have a better chance of dominating the server.

#### Against a Shrapnel

* If alone or in FFA, use anything that isn't another Shrapnel (or a weaker version such as Scrap).
* Else ambush it using an Alpha-Saw or Penta/Streamliner-Saw for an easy kill.

#### Matchups

* **Weak against:** teaming Celestials, Concentrate—attacking tanks (Marksman, Executive, etc.)
* **Goes Well With:** Other trappers
* **Strong against:** Mass-drone producer (Emperor, Overlord, etc.)

#### Build Advice

* Fabricator is highly recommended for TDM as it provides healing for all teammates in your radius.
* Bombard can also be used as it contributes damage and provides you with some additional score.
	+ However due to Artillery's faster reload, it can often prove more useful than its upgrade.

## Trivia

* Shrapnel was severely nerfed in several updates. Before that, they could overpower Celestials effortlessly.
I Am 1 Wiki

**Welcome to the I Am 1 Wiki!**

Wiki with information about GT-Games' "I Am 1" game on steam.

Anything and everything related to the game!

## Categories

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The Supreme Protector (Fanon)

## The Supreme Protector

The Supreme Protector Ascended Drone Radiation

The Supreme Protector Spawned Ascended Triangle

The Supreme Protector Spawned Ascended Triangle Radiation

The Supreme Protector Spawned Ascended Square

The Supreme Protector Spawned Ascended Square Eye Bullet

Fat White Hexagon

**The Supreme Protector** Or Known As **TSP** Is A Superboss That Looks Like Deus But Acts Nothing Like Him

### Ways Of Spawning

Spamming In Chat For Long Enough - Increases By 5% Each Minute When >100 Messages Are Sent In Total, +0.75% For Each 50 Messages Sent In A Minute

Killing A Miscolored Hexagon With Tridecagon's Color - 50%

Killing An Ascended Shape - (0.01% For Triangle, 0.25% For Square, 1% For Pentagon, 25% For Hexagon, 99.99999% Chance For Heptagon And Beyond)

Killing A Tridecagon And Beyond - (10% Chance For Tridecagon, +5% For A New Tier)

Saying 'That Fat Hexagon Wont Spawn Cuz he fat' - 1% Chance +0.5% For Each New Message That Says The Same

### Spawn Messages

#### Spam Way

Fail: Shut up for a second, will ya?

Success: Ok, That's It.

#### Miscolored Hexagon Way

Fail: Goddang That Stupid Barrier!

Success: I Think I Just Removed The Barrier

#### Killing An Ascended Triangle, Square Or Pentagon

Fail: Stupid Rats!

Success: You Stole My Treasure, You Know What That Means, Hmm?

#### Killing An Ascended Hexagon

Fail: BRUH.

Success: Great, I Spent So Much Money On That Money, FOR YOU TO DESTROY IT, NOW PREPARE TO DIE

#### Killing An Ascended Heptagon+

Fail: How is this even possible???

Success: Prepare to die...

#### Killing A Large Shape

Fail: They Bought That Stupid Barrier For Me?!

Success: we do a little trolling

#### Roasting TSP

Fail: Oh. THAT STUPID BARRIER NEEDS REMOVAL

Success: How Very Dare You!

### Other Messages

#### When Deus Spawn

Well, That Ripoff Me Will Pay For Being Spawned!

## Achievements

Big Mistake (500 Stars) - Spawn TSP

The Omniversal Guardian (2,500 Stars) - Kill TSP

Impossible! (10,000 Stars) - Kill TSP, In A Server With Less Than 3 Players

and let me guess this page will blow up in population fast
Titans

It is not possible to access the content through the Test Servers.

**Titans** is one of two unfinished and unused gamemodes for Scenexe (along with Spawn Capture).

Although there are no actual things in the Titan Gamemode, it exists in the game's code. It is also *forbidden* to create a Titans dimension along with some other types of gamemodes.

**If you see anything claiming to be from the Titans gamemode, please take it with a grain of salt.**
Sniper

**Sniper** is a Tier 2 weapon upgrade, greater damage and FoV than a Mono but for the of lower reload speed.

## Technical/Design

Shorter than a Assassin, longer than a Mono.

Base Stats

 Bullet Penetration

[Source:Tank Editor from the Test Server]

## Strategy

#### As a Sniper

This tank is powerful for shapes, its all.

#### Against a Sniper

Use single, or Commander-class tanks, if you want to flank the Sniper.
Prime Celestial

The creator of the Celestials and center of Sanctuary.

**Prime Celestial** is a non-player tank that resides in the Sanctuary. It can spawn up to eight polyps, and celestial players spawn out of it. It acts like a base defender for the Sanctuary, although it doesn't defend from anything, and cannot harm any tank that does get in the sanctuary except for, likely, ramming.

## Trivia

* In ALPHA 0.9.2, a bug allowed players to clip outside of walls. Using this bug, a player named Dabmark using Riot-Inferno successfully got into the Sanctuary, and killed the Prime Celestial. The player reached level 198 with 1.83qi score (needs confirmation). This was fixed in an update just hours later.
* Dabmark actually reached a 2.83QI score and a unknown level (Should Be Level 199 Because Level 200 Is 2.86 Quintillion Score) (which shouldn't need confirmation as there is a video on it)
* The Prime Celestial actually only has about 80k hp (80691 to be exact.)
* The Polyps it spawns have exactly 1k hp.
* If played by the player in a test server, the weapon would be Ganymede, and the body would be Andromeda, making the tank an Ganymede-Andromeda.

## Gallery

proof of dabmark's 2.83 QI score Prime Celestial with rotation = NaN radians

1. ↑ https://www.youtube.com/watch?v=tECySSdoixw
Sprayer

However, it was *used to* be possible to access the content through the Test Servers.

## Sprayer

### Added On

December 26, 2021

**Sprayer** is an unused weapon upgrade, more bullet output than the Machine.

Although being only a level 30 upgrade, it doesn't have any upgrades, therefore making the Machine branch unfinished.

## Technical/Design

Machine with a thin barrel underneath.

Base Stats
 Big Cannon Spread Value
 Small Cannon Spread Value
 Bullet Damage
 Bullet Speed
 Bullet Penetration

[Source:Tank Editor from the Test Server]

**PeeWoop987986985984173's Sprayer Code:**

eJytkbEOAiEMht+lM7kcMWq82dVJN+NQpSoJB6Rw6ml8d3uciZOJgxM/8LX9Ag/IfSRo4EoYgwcFF+JkJTW6VrBHZnIJmu3jDcohh1zWcDwmGuPVmnyWVM0UOPKnYaMrrcBgiycpkyiNApoCTeWCHPalNkUiUwhjU0Z/GKdE8pQZ8+giXjZ16DZFQg9VTEM3XT/Vj27zj1tdLb64zf/rtlNwwJYY1/ZOq85lG50lLliLtyUHT/K8EwVeMPmHdWTsBXi+AKkigEE=

**EggIsHereeeeee's Sprayer Code:**

eJyt001vwjAMBuD/4nNatXxuPXNll3FDHAw1LFKaREn4Vv87pu22aEMTTNwS20ofvUnPEI6WoIA9oTUaBOzIecmrIs8ELNE5Uh6K+bkb5KIzAYpkKMCs155CU9vLMnzwKuWyIr352pRY4Ya6DZ9lsOSj0x53SOGxa3hLdK1zVfqAetV+yZKm4DC0Hh6TJ27ktfipGT2KGceayDJ+Aia7AzOIMa9xMv04mXs1/0HwJUSRtLtPRptWx3gwkWuI357R356X2JPHnpv3c5uSZGl/+Juzk36LatYwkl69ELDCihy+M3O6VUFaJck1oxUeJs5o4pfO+Wse41/izZQE9QWYNfME

**Kirill2109's Sprayer Code: ( offical ( full tank ) )**

eJyNUsFOwzAM/Zecq4kCk9COgytcNsQBcfCW1y4iTaIk7RjT/h0nKTAmBLs9x87ze7b3Iu4cxEw0vdaiEgN8UNaIWX1RiZZkixjE7PmlEpp2nCs4KAmGXGL7CL84Dd+Row1Ix819r6NyWsEzayVWVu7uqKMWJ4ngAPlL8S118JRIT5Idvc0Tmbcmtb8q5Y+u9STxwL/Y1pwC2NaKvIdO6vejYZbnbSyimyagwK2SccNoMmXDMG0K6sllJWRWnNs6GERPsYyJaaAtyQwleEqZKJspbypEMmuMzx65NuEyptxKNYiqw8i3tkozPFRnir05EnuW1Nz0X7GDCj3pZVZQf2ufnqWdr2QLctb8tb6nXHG0wPLl5woXzqfTE8nkACa/nn4KYBaW+7r8GhJJRaZMJ4K6Yxs5NHzlPEO+cs83u+S/YxNx+ABm6vt/
Test Servers/Private Test Servers

Test Server but green...?

## Enviroment

The **Private Tank Editor** is just like a Tank Editor server but with a green square in the middle. It is private, and no one can get inside unless they have the code. The **Private Tank Editor** can be used into making tank codes, But the center instead of a blue square now a green square meaning you are safe.

When a player joins the Private Tank Editor server, a private dimention will be created for them. If the player left the private dimention they was in it'll be deleted.

## Gallery

The Map of the Private Tank Editor ServerA Private tank-editor wormhole in Private test main dim.
## Trivia

* This gamemode exists in test.scenexe.io and new-test.scenexe.io but not in test2.scenexe.io. It is also the only gamemode in new-test.scenexe.io.
* In this gamemode there is a main dimension which is identical to one in the normal Tank Editor, except for the one in the Private Test Servers has a green spawn.[1][2]
Pisces

**Pisces**

**Note: This Isn't Canon, Don't Take It Seriously**

Pisces Is A Tank Similar To Hybrid, But It Has 2 Side Cannons

**It's A Teir 4 Tank**

Code:

eJzFks0KwjAQhN9lz1FaRJGevQqCR/GwtqMG0iQk8bf03V1qhF48iqfMTnaZj2U7Sg8PqugG9s6SoitC1KKqslB04BBgIlW7LjeWioJL8i7l2x2PEVKIvOkmnUVNl3NFBvaUK0UNt3zKkzCOm0E2MPwYJqMHsqdjYltjsD0sUuD0ZunVB6DIAJNyBDAppvMRwwih/BnAOP8P8V/Wv/hF+F5RzS0Cb/UT64tJ2huNMMy1fF8FZyFHMlNkpU2uaaNjLU7/AvhOuyI=
Tetracontaoctagon

the biggest bird/shape

**Tetracontaoctagons** are 48-sided polygons. They are the largest possible shapes you can spawn in Test Servers without decreasing the polygon's size from its original, only spawning at a humongous 10 billion map size (the limit for the /mapsize command). Killing one alone gets you to Level 340 (364 if ascended), which is kinda useless since it makes you very very slow. That is, if you manage to kill it.

###### Strategy

It is impossible to kill this giant shape with any tanks/celestials available. Even if you had like 20 celestials trying to destroy it, it would take millions if not billions of years to destroy it. If you want to destroy a **Tetracontaoctagon**, create an extremely OP tank with the Tank Editor, and attack it with that.
Pentadecagon

Large Boi

**Pentadecagons** are 15-sided polygons that give 5.59B (5,592,405,250) xp on death without the XP getting split. Killing one at level 1 gets you to level 90, and up to 113 after ascending.

The map is never large enough for it to spawn in 4 teams, but they can spawn in FFA if there are enough players at an extreme occurrence. (they are usually never killed though due to having an insanely high amount of health)

#### Strategy

So, this shape has approximately 13x the health of a Tridecagon, which is a very high amount. However, in the long run, it worths more than 13 Tridecagons (for about 16), which could potentially be useful.

It usually never spawns though, plus would be extremely frustrating to farm one regardless your level.