recursal/Fanatic-Fandom huggingface dataset:
Amelia Voght

**Amelia C. Voght** is a mutant whose current whereabouts and affiliation remain unknown.

## Biography

Amelia was a nurse who cared for Charles Xavier after his legs were first injured. Stationed in Tibet, Amelia was glad to meet another American. Her positive and friendly attitude helped Xavier get over his resulting depression. At first, their relationship was professional, but they soon developed a romantic relationship. They left Tibet together and returned to the United States.

After returning the United States, Xavier continued with his plans to build Cerebro to locate mutants in order to provide them safety. However, Amelia found these plans and thought he was developing the machine to hunt them down and exterminate them. She revealed herself to be a mutant and attacked him, only to be stopped when he revealed his own mutant powers.

This link strengthened their relationship even more, but over time, they both developed different stances on human-mutant interactions. Xavier wanted co-existence with the humans, while Amelia thought it best for mutants to remain underground. When Xavier brought Scott Summers to his mansion for training, Amelia left him and told him that his plans for the X-Men would doom all mutants.

## Powers and Abilities

### Powers

**Trans-Substantiation:** Amelia has the power to convert matter into vapor at will, including herself. She is capable of transforming herself or any person or object in her line-of-sight into this state. Loose mist is virtually insubstantial, so  Amelia can use this power to avoid injury. She can control the flow of the vapor through the air, allowing herself to fly, squeeze through tight passages, or move objects about.

**Teleportation:** Amelia's mists can also be transported through the astral plane, allowing her to employ her power for long-range teleportation. She is able to transport herself and anything else she sublimates across the surface of the globe in an instant. She can teleport with cargo or send objects to a new location in her mind. On certain occasions, Amelia has demonstrated the ability to summon distant people to herself in this manner, visualizing wherever the person is at the moment, seeing them converted into mist, and then bringing that mist into her presence to be reformed.
Paladar del Dragón

Esta isla, larga y estrecha, está formada por una pequeña cadena de montañas muy altas. La cara norte de las montañas recibe una apreciable lluvia y tiene arroyos bastante grandes que caen en cascada por las laderas casi verticales antes de formar planicies de lodo en el Estuario de la Lengua Bífida.

Los gigantes de esta isla se ganan la vida pastoreando ovejas y cuidando sus bosques de olivos. Raras veces recurren al comercio, excepto en busca de algún material que no pueden producir por sí mismos. Se sienten especialmente atraídos por el néctar de kank y darán la bienvenida a cualquier visitante que traiga tan rica miel verde.

En el norte de la isla habitan exoticos pajaros en las laderas de las montañas. Sus plumas, sobretodo de la cola, valen una pequeña fortuna en cualquier ciudad, pero los gigantes parece que los tienen en alta estima, por lo que si descubren que alguien los caza, seguramente lo termine arrojando al polvo para que se asfixie.
Matsumoto

Fields of wheat and poppies dot the landscape as far as you can see, and as you ride for the main road, you notice the different colors being worn by the workers in the field and more prominently, the giant stag head on the backs of all of their uniforms. Heads turn as you pass, and you think you see a flash of disdain in the eyes of these workers as they notice that your party is comprised mostly of foreigners to the region. Some elves clad in brown leather appear to be overseeing the field workers, and they ride up and down the ranks on elks, stopping occasionally to bark something in Elven. The overseers all greet you with a nod and a smile, but you don’t feel like this is a particularly hospitable region. Perhaps it’s the crossbows that they’re all carrying.

Here and there you see tethered elk and elk roaming free, almost like grazing animals. You can smell the hogs before you see them, and you’re forced to pull up short when a stampede of hogs crosses from one golden pasture to another across the road. Their handler doesn’t spare you a glance, and you’re not sure if it’s a trick of the light but the hogs have what you can only describe as a malevolent sheen to them. The hogs and the elk are noisy, but this seems to be par for the course - everyone works uninterrupted, and the soft Elvish murmuring of the workers is unceasing as they toil away in the fields.

After about two hours of riding, you start to see what looks like a small township. The road is well-trodden, judging by the hoofmarks and the fact that it’s a decently busy thoroughfare. This is probably the main road out of the South, and a large wooden sign greets you instead of the heraldry that you’re used to: **Matsumoto**. You see some tieflings scattered around, mostly in laborer’s clothing, but almost everyone is an elf.

### **Other notable establishments:**

* **The Quillson Mansion (destroyed)**

The site of an infernal summoning ritual is slowly being rebuilt by Andras Quillson and help from the Guild. A ruin of its former self, it's a solemn reminder to many who live in the town.

* **The Matsumoto Information Centre**

Ever wanted to know how a hedgehog gets prepped and killed in a meatpacking plant? Probably not, but the friendly gals here will tell you anyway.

* **The Weaponsmith**

This dude makes weapons, takes bribes, and eats hog.

* **The Tailor**

This chick makes fancy as fuck clothes, is a lil bougie, and was once a raging elven supremacist. Now, she mostly makes said clothes.

* **The Matsumoto Markets**

Good luck finding meat here that isn't hog. But if you want all sorts of general goods, then there's no place else you'd rather be.
The Blacksmith, Kiernan Hornmail (male dwarf)

A towering dwarf standing at 5,5 and nearly as wide. Had 8 month secret relationship with Yodrila Caveback the magistrate which ended suddenly and was later revealed as happening when she was replaced with a doppleganger. Wass heartbroken, but respected what he imagined to be a professional decision by her- and did not approach her about it all. Firm friends with the party, an especial liking taken to Fhi who he gifted a fine china teacup. An excellent smith and stone-crafter.
Bethany Bellamy

**Bethany Bellamy**, also known as ***Burn***, is the first mutant ever elected to the position of class president in New York.

## Biography

After Bethany's campaign victory, she was attacked in her school's parking lot by an anti-mutant group known as Bio Rights.

Her mother, Bonnie, came to her defense but was ultimately found guilty of assaulting the leader of Bio Rights and was sentenced to five years in prison. Bonnie's defense lawyer, Jen Walters, promised to look out for Bethany while she was incarcerated.

## Powers and Abilities

### Powers

**Pyrokinesis:** Bethany can create flames and project blasts of heat from herself.
Giustenal

**Giustenal** es otra de las grandes ciudades de los antiguos. Tiene varias murallas, algunas de las cuales descienden hasta hundirse en el Mar de Polvo. Es posible vadear varios kilómetros en el polvo a lo largo de la parte superior de estas murallas. Parece haber una concentración inusual de horrores del polvo alrededor de la ciudad.

**Giustenal** parece relativamente desierta, quizá incluso pacífica, y sin embargo, ay algo que acecha ahí fuera, en los barrios enterrados por el Mar de Polvo. Los psiónicos afirman que se trata de un ser -tal vez un objeto- de increíble poder que entra en contacto con las mentes vulnerables y las llama. Hay quien cuenta que pasando por la ciudad, alguno de sus compañeros se volvió loco, primero empezó a hablar con figuras invisibles y luego en un estado de frenesí trato de asesinar al resto de los viajeros.
Glorp

Glorp is the most gerblin looking gerblin you've ever met. Picture a gerblin, that's Glorp. It doesn't matter if someone else pictured a different gerblin, that's also Glorp. Is it magic? Probably? Glorp is a pretty great guy and knows a whole bunch of stuff. He's probably the true protagonist actually.
Borch

Borch is the Adventurers’ Guild admin and secretary, this half-orc is the first friendly face that many new adventurers will see in Venture Town. He runs the induction for new recruits and ensures that the day-to-day of the guild runs smoothly.

*Highly articulate, annunciation of words, ‘bookish’ voice. “How can I help you today?”*
Amahl Farouk

**Amahl Farouk**, also known as the ***Shadow King***, is a mutant who is a leader of the underground syndicate in Cairo, Egypt.

## Biography

Farouk was the leader of the underground syndicate located in the "Thieves' Quarter" in Cairo, Egypt, as well as a powerful mutant.

While Charles Xavier was touring Cairo, he had his pockets picked by Ororo Munroe, who had been trained in thievery by Farouk. After chasing her, Xavier was suddenly struck from a psi-bolt sent from the possessed Farouk and was knocked unconscious. He awoke and entered a nearby saloon owned by Farouk, who greet Xavier and offered him a partnership. Xavier refused and challenged Farouk to a duel. After a brief battle, Xavier defeated Farouk and left Cairo.

Despite his apparent death at Xavier's hands, Farouk reappeared many years later as the Shadow King once more.

## Powers and Abilities

### Powers

The exact nature of Farouk's mutant abilities remain unclear, although it is highly likely that he is some sort of telepath or psychic since the Shadow King has chosen him to possess. Since he has been possessed by the multiversal entity since his emergence as a mutant, it should be noted that he likely possesses all of the abilities of the Shadow King.
Venture Town

Venture Town was the first settlement post-Pylon discovery and the staging ground for further settlement of the surrounding area by Humanos. Home to the Headquarters of the Adventurers' Guild, Venture Town has played a key role in helping make the world a safer place.

Venture Town is home to a number of famous locations, the Guild itself (of course), Jansson and Jansson's Goodes and Servyces, the Temple of Many Gods and the Southern Postal Office.

Venture Town itself is governed by the Guild administration, which runs very fast and loose. Nonetheless, many families have settled here over the years,either providing services to Adventurers, or retiring after a life of Adventuring.

The main square in front of the Guild area is often a bustling marketplace with merchants and adventurers hawking their wares, while the residential and agricultural areas are quieter and more suburban
Gazi DeJager

The sultan of swole. One of the founding members of the Violet Vagabonds Gazi is a big ole beefy Goliath with a dope moustache and dope punchy man skills. Almost bit off more than he could chew when he challenged Frass to some fisticuffs. He speaks in a heavy south african accent and is a pretty nice guy.

The team encountered Gazi again in Venture Town during Candlenights. He told them that him and the rest of the VV's had gone someways towards becoming legit. He had a round two with Frass and got his shit kicked in. He fuckin loved it.
Brian (magic)

A researcher at the guild who took a particular interest in Fhi when the party first arrived at the Adventurers’ Guild. He has now been revealed as an accomplice of Gaiden, helping him to interfere with the party’s teleportation and capture Fhi for experimentation. He is currently MIA, assumed on the run after Gaiden’s plans were revealed by the party.
Cameron Cole

The only known facial depiction of Cameron Cole

Cameron Cole is considered the Sister of Alcazar. Her father was the last true monarch of Alcazar, before The Rose Kidnapping took place when Cameron was a child.

Cameron was noted to have long midnight black hair that was straight, she never told anyone her name after she began her Quest, but a few recognised her, but respected her wishes to remain unknown.

Cameron is known as the greatest hero of all time, because she risked everything to end death and despair, and bring the feuding families together, under the name of freedom. She killed no-one during her quest, but befriended many. She convinced the kings of Xatara, Elderon and Villim to final alliance themselves together, and fight the true enemy, the rapidly expanding Rose Empire.

## Early Life

Cameron was the second child born to Keneti Cole the Great, the last king of Alcazar.
Captain Yandril Caveback, Captain of the Guard (male dwarf)

Younger brother of Yodrila (the magistrate) runs guard duties in Village 17. Was unaware that his sister had been replaced by dopplegangers, they had never really been close and it haunts him that he wasn’t able to figure it out. Travelled together to Village 17 because they know they make a good team- professionally. Upstanding citizen all around Yandril was integral to the party’s investigation of the dopplegangers in Village 17.
Carmen Cruise

**Carmen Cruise** is a young mutant who first manifested her powers during her year book photo take.

## Powers and Abilities

### Powers

**Transdimensional Portal Physiology:** Carmen's power makes her a living dimensional aperture that enables her to either warp over interstellar distances or shift between realities, similar to Gateway. She physically embodies an Ourano-Temporal anomaly that allows her to bend space-time to shorten distances and access a myriad of possible alternate realities through the application of transportational rift gates controlled by the mental synapses fired off in her brain which seem to open up from her abdomen. Her control over her ability is somewhat negligible as she is still new to them, but with practice, it's possible that she can teleport to and from points across the earth instead of just zapping herself to other earths on an impulse.

* ***Trans-Realm Clairvoyance:*** Along with teleporting to parallel dimensions, Carmen can even view the contents of many other worlds using the portals her body generates.
Sexy Elven Shapeshifters

What it says on the tin. Sexy Eladrin shapeshifters who kill people and try their best to look good doing it. They appear to work in pairs, and specialise in illusions, tricks, and feel very strongly about elves being superior to other races. Strengths: squeezing into tight sparring leathers. Weaknesses: Bran’s hammer to the kneecaps. They’ve got Stormfront tattoos but their exact purpose and association with the basilisk are a mystery.
Giovanni

An upstanding businessman of Capital City with all kinds of interesting investments, from ranches and slaughterhouses to orphanages and god knows what else. The party were hired for successive jobs by Giovanni (in **A Butcher’s Dozen**), first to investigate a shady slaughterhouse, and then to shut it, and the supplying ranch, down for good. He values the party’s efficacy and discreetness. Just over 7ft tall (and 5ft wide) Giovanni wears the highest quality fashions and strikes an imposing figure.
Cliff

A 70+ year-old rancher who owns and sole-operates one of the most distant hedgehog ranches in the East. He previously ran Hedgehome with his wife until she passed away a few years ago. Tough as nails, and with an adventuring past, he has tales to tell. The party helped him fight off a zombie attack in Arc 3 - **A Butcher’s Dozen.**
Capitol City

The Capitol City of Humanos on the Prime Material Plane. A huge city of over 100,000 people it was the sole city for 200 years, until the development of Pylon technology. A 60ft wall surrounds the city, with main gates at each cardinal direction.

Each sector of the city is walled, with guarded gates and archways to move between them, although movement is mostly free some quarters are more difficult to access.

The main sectors are the Merchant Quarter, the Industrial Quarter, the Poors, the Noble Quarter, the Guild Quarter and the Residential Quarter.

The Guild Quarter is the home of the Capitol Branch of the Adventurers' Guild, to access it in full one must have Guild approval or documentation.

To access the Noble Quarter one must either be of high-standing or have been invited by someone who resides within. The Noble Quarter is also where the seat of Government is located, in the form of the High Magistrate and Council Chambers.
High Rock

A series of three large islands (and many smaller ones) held aloft above the feywilds by dozens of magical crystals. High Rock is home to Tha Sir-Kill ov Ate and the rest of the Gerblins of the fey who trade their wares in the center of the main island. There's other stuff but y'all just hung out in the main island so I might keep that secret for now.
Nameless Eladrin

The party encountered this ageless Eladrin woman while investigating Exotics Ranch for Giovani in **A Butcher’s Dozen**. She seems to have been behind a lot of the more horrific elements they encountered. Perhaps some kind of magical researcher she displayed a high level of wizardly talent. Although definitely nefarious she seemed amiable and favorably disposed towards the party.

Upon acquiring their staff, a portion of Fhi's memories are returned and they remember that this Eldarin is in fact their sister Nathair. When team What Contract make their way to the fey Nathair follows and is not seen until the epilogue where they are curiously investigating the forcefield protecting the Seelie court
Yaramuke

Esta ciudad en ruinas fue en su tiempo una ciudad-estado gobrnada por la hermosa reina-hechicera Sielba. Ella y Hamanu de Urik se enzarzaron en una agria disputa relativa a los derechos de la cantera de obsidiana de la Corona Humeante. Hamanu resolvio la disputa arrasando **Yaramuke** hasta sus cimientos, para lo que uso una magia tan terrible que incluso el agua quedo contaminada para siempre. Segun laleyenda, el tesoro de Sielba esta todavia enterrado bajo las ruinas de su palacio.
Richten Cabrera

Runs the mage shop and is the main healer of the Platinum Bazaar. It’s less of a shop and more of a workroom really. Sure, he’s got things to sell and services to offer but there’s no shelves or any of that palava. Helped create the Mechanical Knight Engines with Gaiden. Rick from rick and morty without the alcoholism and shitty personality.
Halflings

Los hijos de la Linde Boscosa, los **halflings**, suelen ser extraños para las gentes de la región de Tyr. Están separados del resto de gentes física y culturalmente, barreras que a veces son difíciles de romper. Un **halfling** fuera de la Linde Boscosa es normalmente un marginado que ha dado la espalda a su propia gente.

La psiónica es parte vital en la cultura halfling. El estudio del Sendero se considera algo honorable y se anima a los jóvenes a seguirlo. Un guerrero **halfling** no está completo sin un buen puñado de capacidades paranormales que apoyen a las físicas. Los **halflings** tienen una aptitud natural para el estudio del Sendero. Su tradición psiónica no tiene nada que ver con la de Tarandas, pero su comprensión del Sendero les ha conducido por un camino similar que ha sido seguido durante tiempos inmemoriales. Hay quien clama que los halflings inventaron el uso del Sendero. Los **halflings** suelen inclinarse por la telepatía o cualquier otra que pueda ayudarles en el combate.
Sasha and Arwin

A brother and sister pair of Shadowblades serving under Ellistrae. Sasha and Arwin are both excellent fighters and help Team What Contract on a great deal of their journey throughout the Feywilds. Sasha, impressed by TK's skills and rockin bod gifts him a shadowglass shortsword (and a wee peck on the cheek) during A Crown Of Thorns.
Rupert Dunbroch

A dwarven archmage on retainer at Venture town to assist with arcane shenanigans at the guild. He oversees the advanced lab space below the guild library wherein the town teleportation circle lies (now dormant after it’s recent use). He was assisted by other Magentists (mage scientists ^\_^) named Mei and Harold. Looks like a textbook fantasy dwarf except in ill fitting mage gear.
Thordan Quillson

21 going on 16. Seq’s twin brother, but he was much more of a daddy’s boy. Content to live the high life down south, he never really understood Seq’s need for adventure. He was happy chasing skirts and falling in line, so the recent upheaval has been a shock to his system and to his life plan. Aware of the bad blood towards his family and the power vacuum his father’s death has created, he’s left town with his Chad squad to try and settle down somewhere else.
Platinum and Violet

**Part 1**

The team are greeted by Borch at the Venture Town guild HQ who received a special request by the leader of the Platinum Bazaar - Glenda Goodrich. Glenda had apparently asked for the party by name and had fronted the funds for the use of the guild teleportation circle. The party is lead to the teleportation room by the dwarven mage Rupert who, along with his team, conducts the teleportation ritual. Things start to look like they're going south when the team suddenly find themselves deep within the Schwarzwald without Fhi.

**Part 2**

A run in with some bandits help the team find their bearings. A couple of hours hiking lead them to the southern entrance of the Platinum Bazaar where they find the gates already closed up for the evening. Morning comes and the team head towards The Pylons to find out more about their job. They discover that they had not in fact been personally requested for leading to the conclusion that the mail had been tampered with. They're tasked with investigating a spree of disappearances that have occurred and begin questioning the other merchant members of the Bazaar for leads. They learn of a missing Bugbear and an Aarakokra along with some missing supplies from the tailor and set off towards the last known location of one of the missing adventurers.

**Part 3**

The team hike to the top of a nearby messa where the Aarakokra was sent to gather some minerals. They find the campsite intact only for it to transform into mimics and attack. A small contraption is removed from inside one of the mimics and the team burn the bodies. The smoke however attracts the attention of the nearby bandit camp - The Violet Vagabonds, who intercept the party on their way back to the bazaar and escort them to their HQ.

**Part 4**

At the Vagabond HQ the team discover one of the automatons that guard the bazaar that seems more elaborate in design and sentient. Its memory is fractured but with exposure to the apparatus obtained from the mimics it's able to recall where it's from, along with recordings or the missing adventurers, including Fhi. They learn that this Robit who identifies themselves as M.I.K.E, was created by one of the members of the Platinum Consortium - Gaiden Atrum. M.I.K.E tells the party that Gaiden had been taking adventurers with unique physiology and taking them apart piecemeal. They lead the party to Gaiden's lair where he taunts them for a time until they reach his inner sanctum and find Fhi unconscious on an operating table. The team manage to break in only for Gaiden to remove one of Fhi's arms and escape. M.I.K.E is revealed to be the imprisoned soul of Fhi's friend Oona and they fly off in pursuit of Gaiden.
Blightwoods

The Blightwoods span several thousand acres of forest on the edge of the Quiet Pines in the feywilds. The woods themselves are made up of dry, desiccated trees that crumble to ash at a touch. The closer one gets to the center of the blight the more...ashy the trees are with the forest floor being covered in a thick layer of black dust that chokes the life out of any creature that tries to pass through. At the center is a tremendously powerful creature seemingly part tree part Humanos.

The Drow city of Blighttown lies on the edge of the Blightwoods, kept safe from the creature by the magical beats of Deyrrik.
Magistrate, Cousins

Cousins is one of 10 recruit leaders, experienced adventurers who guide new recruits through their first quest. She’s a drunk and an introvert but highly skilled and experienced. Wanders around Venture town in a hooded cape, swigging from a hipflask and looking suspicious. She’s now the interim Magistrate of Village 17 after the last one turned out to be an evil doppleganger.
Canto de la Sirena

Los conductores de caravana que recorren el área norte de esta isla tienen que taparse los oídos cuando pasan cerca, porque un extraño y absorbente canto deriva de los pedregales yermos de la isla del **Canto de la Sirena**. Este canto parece lanzar un conjuro sobre aquellos que lo oyen, que se ven impulsados a seguirlo hasta su fuente. Desgraciadamente, la fuente se halla en la isla y cuando el hechizado intenta vadear hasta ella se asfixia inevitablemente en el polvo que debe cruzar para alcanzarlo.

Algunos afirman que una antigua hechicera se halla prisionera en la isla y que entona su hermoso canto para llamar a un héroe en su ayuda. Otros dicen que la canción no es más que el grito de alguna horrible criatura que habita en la isla. Sea cual sea la razón, hay que ir con mucho cuidado, pues el canto es fatal!
Jason Tunn

A half Orc clad in beautiful gleaming plate with a cape of violet. One of the founding members of the Violet Vagabond and seemingly its leader. He’s competent and magnanimous and seems very well liked by the folks that live within the safety of their sweet treehouse. Wields a dope looking rapier which he used to destroy Davith’s journal after drawing some of his blood with it. He sounds like my cousin who thinks he’s hard.
Deyrrik

Deyrrik is a Drow bard who plays at the Opal Pavillion in Blighttown. His music serves the dual purpose of slapping hard and protecting the denizens of Blighttown from the creature that lives at the heart of the Blightwoods. While many of the Drow are slighter of build, Deyrrik is a more stockier character with a thick muscular torso and long tight black dreads. He gifts one of his Violins to Wanda after saving the team from being perused by the Creature.
Serena Quillson

A younger Quillson, probably verging on 18. Locked up in dad’s fancy basement for years, but had an interest in music and painting. She had an obsession with finding out about her mother’s death, but was never able to find any answers before Quillson Senior stamped out her rebellious streak. Now that her father is dead, she wants nothing to do with the Quillson empire and the mansion that was her prison. Last that Andras saw of her, she was riding North as quick as possible, determined to make her mark as a musician.
Butler

The butler and main administrative person, employed by Giovanni. A 6ft4 half-orc woman who dresses almost exclusively in a butlers coat and tails. The party found she was also Giovanni’s resident fixer, hinting that she might have a chequered past. Incredibly competent, brusque and trusted absolutely by Giovanni.
Blighttown

Blighttown is the treetop city of the Drow on the edge of the Blightwoods in the Feywilds. The town is defended by fiercely competent warriors dubed the "Shadowblades" who serve under the spider queen Ellistrae. Gaelynn Pibble has a lab here and it is home to Shadowblades Sasha and Arwin, and battle Bard Deyrrik whos fly beats keep them safe from the horrors of the Blightwoods as he jams them out daily in the Opal Pavilion. The pavilion itself is a large open market and food space built around an opalised tree.
Gaiden Atrum

This asshole. He’s about 60% high elf. The rest of him he’s either missing or has been removed, the party isn’t really sure. Regardless of the method of his limbs disappearance he’s developed a coupling that allows him to attach his own machine creations to where his arms or legs would be. The adventuring team uncovers that his experiments have extended further beyond just creating mechanical parts and he’s begun to merge machinery and flesh to create something more powerful than the sum of its parts. His lair was destroyed by the troupe and he managed to escape but not before everyone acquired some anti - anti magic broaches used to counter the effects of the Platinum Pylon and a handful of control chips used to ensnare Gaiden’s creations to his will.
The Platinum Bazaar

Nestled within a copse of unnaturally dense Shwarzwald Redwoods lies the merchant city of the Platinum Bazaar. The trees themselves form an impennetrable barrier around the entire city save for the North and South gates where giant doors have been carved into the wood. The trees stand ~100 feet tall with Mechanised Knight Engines (designed by Gaiden and Richten) patrolling the tops. There's a few hundred feed of land cleared in every direction around the copse to allow for easier identification of any possible intruders.

The city itself was a pet project spearheaded by Glenda Goodrich who, in her time adventuring, had risen to a notable level of esteem and was given free reign from the Capitol to go about her business as she saw fit (within reason of course). The city has it's own custom built pylon in the centre, the only thing that reaches above the walls ending in an elaborately designed lotus flower which glows in an otherworldy light, illuminating the city below as folks make merry into the wee small hours. The base of the pylon is fringed by the unimaginatively named "Pylons" - the entertainment district for the bazaar run by Glenda and her husband Frammingham. The entrance hall is essentially like walking into the Balaagio with an artificial lake and carefully manicured indoor plants of far away origins.

### **Other notable establishments:**

* **Armstrong's Strong Arms**

You need something smashed, sliced, skewered or severed then look no further than Armstrong's Strong Arms on the north western corner of town. Bordered by two custom made M.K.E units who greet potential clients with a smile and a flex the store is run by master smith Wilheilm Armstrong and his Daughter Brigitte.

* **Penelope's Potionarium**

The Demure Penelope Penderson runs her potionarium on the north eastern edge of town. The store is immaculately arranged and cataloged displaying Penelope's concoctions for the strong adventurer.

* **Richten's Shop?**

On the western edge of town sits...well...it's where Richten lives. There are all sorts of magical accoutrement which you could probably convince Richten to part with for cash.

* **Grimm Tunn's**

Grimm's Tailor. An artist to the core, and at the expensive of good management and bookeeping, the walls of Grimm's shop on the south west of town contain the finest fabrics in the land...somewhere.

* **[The Artificer]**

Gaiden's store and workshop where his inventions are displayed and sold could be found in the south eastern side of town. He turned out to be a snake though and blew it up before fleeing town at the end of **Platinum and Violet**.

* **The Free Markets**

Just inside the southern entrance of the town sit the free markets; stalls built to accommodate any type of merchant who can convince the Bazaar to let them set up. Stalls have a two week operating window where, at the end, merchants must either move on or petition the bazaar for an extension.
Quillson Senior (deceased)

The quintessential racist, Republican senator. While he ruled the Quillson household with an iron fist, it turns out he never had the figurative keys to the manner. The Quillson Ranch belonged to his dead wife, and it looks like once she died, he started taking excessive means to maintain his power and control over the South. He even went as far as to imprison his own children in the manor, which led to Seq’s rebellion. The last straw was the incident at Exotics Ranch - afraid that new meats would destabilise the South’s reliance on the hogmeat industry, and therefore his status, he turned to an infernal out of a peculiar madness. He would have succeeded in his plan if he hadn’t died to blunt force trauma in the form of Frass’ torso.
Arcto

He's smarter than the average bear, and like heeeeaps bigger and bearey-er. The commander of the animal forces for the Seelie court Arcto is a fierce warrior and brilliant tactician who operates out of Middendorff Fortress.

After some convincing he tasked the What Contract crew with reaching out to the un-aligned parties of the Feywilds to help fight back against The Queen Of Air And Darkness's advance.
Ledopolus (Norte y Sur)

Estos dos poblados enanos están localizados en lados opuestos de uno de los brazos de polvo del Estuario de la Lengua Bífida. Los habitantes de **Ledopolus Norte** intentan construir un puente de piedra hasta la isla de Ledo desde la orilla norte del estuario y los habitantes de **Ledopolus Sur**, intentan lo mismo desde la orilla opuesta. Su intención es establecer un puente sobre el estuario, abriendo una nueva ruta de caravanas, que acorte desde Gulg y Nibenay hasta Balic y otras ciudades del su de la región de Tyr.

Ocasionalmente, los gigantes que viven en la isla de Ledo vadean el estuario para destrozar parte de lo que los enanos han construido, dando origen a una feroz batalla entre ambas facciones.
M.I.K.E (Oona)

A soul bound by Gaiden into a specialised suit of armour to create the first Mechanised Intelligent Knight Engine. M.I.K.E initially has very scattered memories after being found and subdued by Gazi while destroying one of Grimm’s supply carts in a blind rage. After exposure to one of the control chips M.I.K.E’s memories begin to return to the point of his creation. Upon witnessing Gaiden remove Bairrfhionn’s arm and escape the memories of their bound soul come rushing back to them, revealing them to be the soul of Fhi’s fae friend from the feywilds - Oona. Looks like the pursuer from darksouls 2 sans shield.
Frankl

Frankl is the guildsman in charge of new recruits at the Adventurers’ Guild. A veteran of 50 years service, his very existence serves to remind people of the dangers of adventuring. Missing a hand, a leg and an eye he is often curmudgeonly and short with people around town, but he’ll always do his best to ensure that his charges don’t end up like him.

*Deep, grizzled scots accent, “och ay, Look ‘ere at all you youngins wannin to run off inta danger”*
Jas Woodstalker

A lean, mean, ex-killing machine. Like Andras, she seems out at place with the glamorous and comfortable like that most of the Southern elite enjoy. She came from a family of ranchers, so she’s probably the most well-traveled of her immediate family. Handy with all manner of sharp objects, she was more than happy to help the party with the hedgeholder. She was clearly unhappy in the Quillsons employ, so she’s probably doing well now that they’re gone.
The city of Mylar

The Illithid city of Mylar is a magi-technical marvel. Created thousands of years ago in the first world by the inventor Kothar, they was able to harness the very movement of its people throughout the streets as they go about their day to day activity to turn the city into an artificial Elder Brain. Harnessed as it is to The Hydra, the people of Mylar can warm illusions and make them reality.

Such power is too much for most beings; even the mighty Illithid. The city was divided into distinct Lobes, each governing a certain aspect of life throughout the city and headed up by a Speaker who is chosen via sortition once every century.

The Lobes
Dr Gaelynn Pibble

Dr Gaelynn Pibble is a fluffy grey Tabaxi first encountered in the Arusha Swamps at Granny's house. He's a distinguished physician with a particular focus on microbiology and has published a book entitled "Animacula - A New Theory of Infectious Disease". Originally from Capitol City he's experience only a few decades living with the Drow while about a century has passed back on the Prime.

The team help Gaelynn retrieve a vial of fluid from the creature at the heart of the Blightwoods and with his studies into the Red Plague. Towards the end of A Crown of Thorns he assists them in tackling the Fliezund and asks to accompany them back to the Prime
Enanos

Los enanos son de baja estatura pero muy fuertes. Los enanos athasianos mieden por termino medio de metro veinte a metro y medio de altura y tienen a poseer una recia masa muscular, un enano adulto suele pesar unos cien kilos. Una vida de duro trabajo y el ardiente sol les proporciona un color moreno intenso y unas manos y pies de piel recia y encallecida. Los enanos podrian llegar a vivir hasta dos siglos y medio de vida!

El principal amor de un enano es el trabajo. Un enano nunca es mas feliz que cuando hay una causa por la que trabajar o luchar, algo en lo que pueda concentrarse con estoica obcecacion durante semanas, meses, años o decadas consecutivas. Una vez la mente de un enano se centra en una tarea determinada, solo la deja de lado con mucho gruñir y coercion. La sastisfaccion de que consigue al completar una tarea larga y dificil es par el lo mejor en la vida. La tarea a la que se dedica un enano en un momento determinado recibe el nombre de foco.

Los **enanos** están entre las razas más numerosas de la región de Tyr. Son capaces de vivir entre los humanos, pero también de florecer por su propia cuenta. Se pueden encontrar por toda la región de Tyr artesanos **enanos**, en cada una de las ciudades y en sus propios poblados.

La mayoría de enanos no se molesta en seguir el Sendero, pero aquellos que lo hacen se convierten en excelentes psiónicos. Su gran fuerza física y resistencia, hace que estén bien preparados para el estudio de la psicokinesis y el psicometabolismo, esto junto a la capacidad de concentración hacen que sus estudiantes no tenga rival en todo Athas. Los **enanos** suelen emplear sus capacidades paranormales para proteger sus poblados de toda clase de amenazas.
Penelope Penderson

A proper human lady who runs the potionarium. Almost the opposite of Grimm in the way she runs her business - she’s tremendously fastidious with an eye for detail that could match Framm. Missing 3 big ass flasks of potions (charm, sleep, paralysis) that remain unaccounted for.  Seemed to get a kick out of Relk trying to cast spells. She also has the strongest potions, far too strong for you adventurer. Here's what I figure she looks like.
Architects

Very little is known about the Architects. During A Crown of Thorns Zhav'Rek manages to temporarily enter a space where one of these beings seems to reside. This creature claims to be the one manipulating time for the party during the events of the war and demonstrates an incomparable knowledge of the world and its inhabitants. Conversation suggests there may be more like it.

Gaiden manages to capture what he indicates to be a part of the Architect of Time during the final confrontation with the Queen of Air and Darkness. He explains that it is one of many beings who created all of existence but insists that they are rubbish at it and he could probably do better. Oona frees this avatar but Gaiden's manner suggests that whatever he sought from this encounter he had already acquired.

Any mention of the Architects is seemingly incomprehensible to most creatures, their minds unable to process information surrounding their existence or influence but rationalizing any conversation or text as not unusual. Granny, Zhav'Rek, and Gaiden are so far the only creatures known to be able to comprehend the existence of the Architects however at the end of A Crown of Thorns the rest of the party were aware that something was missing from their memories.
Grimm Tunn

Half orc, half elf, all fashion. You want threads there’s nowhere better to go. He’s a bit of an airhead and doesn’t keep a great eye on his stuff leading to him being robbed for months by his brother Jason before one of his shipments just doesn’t turn up entirely. Sounds like Chris doing a really bad Tim Gunn impersonation.
Dave?

Dave is the first creature the party meets when they landed in the Feywilds. He's a Satyr (or did I say Faun...shit...) about four and a half feet tall with a small bag filled with amber deans and whatever else he seems to place in there. He's got a pretty laissez faire attitude to most things and has been tasked with ferrying the What Contract crew about the feywilds with his magics.
Tyr

**Tyr** estaba gobernadad por el rey-hechicero Kalak. Su hogar habia sido el magnifico palacio adyacente al estadio de gladiadores. La pared oriental del palacio domina la propia arena, donde se le podia ver en alguno de los balcones.

Durante los ultimos 20 años de su vida se dedico a construir un enorme zigurat (directamente frente a su palacio, al

otro lado de la arena). Kalak habia tomado a los esclavos de las minas, cortando por completo la produccion de hierro, haciendo qu ela economia de la ciudad se derrumbase, dejando tanto a mercaderes como a nobles desamparados.

Para hacer peores las cosas, las demas ciudades que dependen de las importaciones de hierro de **Tyr**, estan pensando en el empleo de las armas, sobretodo Urik y Raam.
Darla

**Darla** is a mutant young adult.

## Biography

Darla grew up in a broken household in a small mining town in the Appalachian Mountains in West Virginia. Her father abandoned their family, and her mother committed suicide due to the stress of dealing with her daughter's emerging mutant powers. Depressed and angry, Darla turned to drugs, which had uncontrollable effects on her powers.

## Powers and Abilities

### Powers

**Memory Manifestation:** Darla can draw upon the memories of herself and people around her to manifest illusions of objects or people from their memories. Her illusions, despite not truly existing, are solid and possess any special abilities the genuine person does. For example, her illusion of Charles Xavier was still a telepath.

### Weaknesses

**Mental Instability and Drug Addiction:** Due to her traumatic childhood, Darla is mentally unstable and addicted to drugs, which amplify her powers to destructive and uncontrollable levels.
The Valley Of Liberty

The first image of Alcazar in the Valley Of Liberty

The Valley of Liberty, also called the Crack in the Kingdom, is a valley located in The Melting Hills. I has a small river running down one side of side of the valley, and the rest is covered by a forest and lush green plains, some occupied by Alcazarian farmers.
Xadarian Minor

Man-made moon of Xadarian

A moon that was never meant to be. Upon the Climate Uprising on Xadarian, the governments of the dying planet worked together to create an earth-sized man-made moon, that could be inhabited by 1 billion people too reduce the population and climate issues on the planet below. But several months after the moon's creation Xadarian exploded, and crippled the massive spaceship, filled with all the people being relocated. The ship crashed landed somewhere in the ocean not to far from the only land mass on the surface. A few of survivors that managed to reach the land mass, and use the last of their technology from the ship to stabilise the moon, and made it take Xadarian's place, so it would orbit then star. The moon was not destroyed in the explosion due to it's planetary force field. It was then renamed as a planet, not a moon.

Xadarian Minor was destroyed by the black hole created by the explosion of the Rose Star. But all was not lost, a parallel universe collided our universe, and before the two were seperated, an early, abandoned version of Xadarian Minor came through into our universe, and it was repopulated and restored to it's current glory.
Kyungseok Do

**Kyungseok Do** (도경석 *Do Kyungseok*) is the male protagonist of the series. He is a freshman from the Chemistry Department of Hankuk University.

## Appearance

In junior high, he had black hair reaching down to his ears, but soon dyed it silver in his college years. He also has amber eyes. Everybody has wanted to be friends with him, and was referred to as a 'face genius'. He mostly wears dark-colored outfits, sporting black or darker shades of colors in his attire.

## Personality

Kyungseok is a quite and aloof university boy . Mostly he only shows a slight affection for Mirae due to his crush on her , despite that he often doesn’t speak and can be seen as intimidating to people who don’t know him well . During high school Kyungseok was popular yet never had friends — his first friend being Mirae . Apart from that , Kyungseok is referred to as a genius since he is intelligent academically.

## Background

Kyungseoks family was broken apart when younger, from an abusive relationship his parents had. Kyungseok often cried and his mother often told him that crying is for everyone, despite his father saying otherwise.

His mother left him and Kyunghee when they were younger, leaving his dad to raise him. His dad often lied about Kyungseok’s mother, saying that she abandoned them to have an affair with someone else.man.
Torre Sombria

Esta torre circular de mármol se alza más de treinta metros por encima de la llanura que la rodea. En su tiempo una escalera de madera ascendía por su interior, pero se pudrio hace mucho. Excepto la escalera, la torre permanece exactamente como se erguía hace al menos un millar de años. Ni una piedra ha caído de sus muros. En su parte superior, una supuesta linterna mágica lanza todavía una macabra luz verdosa sobre el Mar de Polvo. Cuando el viento agita una buena tormenta de polvo, un fuerte y dolorido lamento brota de la torre a intervalos regulares. Los del lugar atribuyen el sonido al fantasma de la dama de la torre, dicen que perdió a su prometido en una noche parecida hace mucho tiempo, cuando el Mar de Polvo estaba lleno de agua.
The Island

The Island is the term used to talk about the only land mass on Xadarian Minor. When the small planet was being created, the creators only had time to design a medium sized land mass on the surface of the planet, the would be able to house all of the population. The rest of the planet's surface, surrounding the island, is covered by The Great Unknown.
Stories of Stars and Roses Wiki

## **The Stories of Stars and Roses**

Stories of a kingdom that battles for the greater good.

## **Pages**

- Locations

- People

- Events

- Xadarian

- Xadarian Minor

 - Alcazar

- Aquapolis

- Cameron Cole

- The Star Kingdom

- Star Kingdom Timeline

- Brixton

- The Second Great War

- The Elemental Purge

- Xatara

- The Xatara Family

- The Rose Family

- The Villim Family

- The Elderon Family

- Dragondor

- The Elemental Alliance

- The Four Kingdoms of Creation

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

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Xatara

An artist's depiction of what Xatara might look like according to the few known accounts

### Inhabitants

Humans

Xatara is the current capital city of The Star Kingdom, and the originally, the second capital of Xatara Kingdom. It is well advanced beyond any other place on the planet. During the last 100 years of the Elemental Era, the city was built on the ashes of Rosedale City, and rapidly advanced while it isolated itself from the world around it. It was until 1967, that Xatara opened up to the world allowing free travel through it's gates. Originally, it was banned to enter the land surrounding the city, in a 50 km radius. No contact was ever transferred between the Xatara and the rest of the kingdom until 1967.