Minipedia - Spearman

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## Long Spearman's Path

```
Long Spearman has steady damage and extra-long distance attack.
Long Spearman is a very efficient units in dealing with riders.

```

```
Combo: Phalanx (Def +30%, Damage Cavalry -50%, Prevents Cavalry
       Charge)
Weapon: +80% Damage
        +40% Range
Armor: None
Movement: None
Equipment: Long Spear
New Skill: None
Tier: Two (2)

```

### Long Spearman to Executioner

```
The most powerful damage dealer among spearmen. Main role of
executioner is to stop the enemy vanguard with the area attack
ability.

```

```
Combo: Phalanx (Def +30%, Damage Cavalry -50%, Prevents Cavalry
       Charge)
Weapon: +70% Damage
Armor: None
Movement: None
Equipment: Scimitar
New Skill: Power Swing
Tier: Three (3)

```
Combo: Phalanx (Def +30%, Damage Cavalry -50%, Prevents Cavalry
Charge)
Weapon: +70% Damage
Armor: None
Movement: None
Equipment: Scimitar
New Skill: Power Swing
           Power Swing Range +1
Tier: Four (4)

```

### Long Spearman to Spartan

```
Spartan is a very stable unit with defensive ability by equipping
shield along with a long spear. They are the best solution against
the riders.

```

```
Combo: Testudo (Block Rate +30%)
       Phalanx (Def +30%, Damage Cavalry -50%, Prevents Cavalry
       Charge)
Weapon: None
Armor: Additional Equipment
Movement: None
Equipment: Long Spear and Shield
New Skill: None
Tier: Three (3)

```
Combo: Testudo (Block Rate +30%)
       Phalanx (Def +30%, Damage Cavalry -50%, Prevents Cavalry
       Charge)
Weapon: None
Armor: Additional Equipment
Movement: None
Equipment: Long Spear and Shield
New Skill: Attack Speed +25%
Tier: Four (4)

```

## Javelin Thrower's Path

```
Uses javelin instead of spear. Javelin is powerful, but slower than
arrows. To be able to maximize his efficiency, you need to build up
enough defensive troops in front line.

```

```
Combo: Supporting Fire (Initial Range Attack Before Battle Starts)
Weapon: +150% Damage
        +80% Range
Armor: None
Movement: None
Equipment: Javelin
New Skill: None
Tier: Two (2)

```

### Javelin Thrower to Sweeper

```
Sweeper deals an enormous damage compelling to *Demolisher* and his
attack range is the longest at the same time. However, his weak
point is having a slow attack speed. But they can really be a
threat when they use supporting fire combo.

```

```
Combo: Supporting Fire (Initial Range Attack Before Battle Starts)
Weapon: +60% Damage
        +100% Range
Armor: None
Movement: None
Equipment: Split Javelin
New Skill: None
Tier: Three (3)

```
Combo: Supporting Fire (Initial Range Attack Before Battle Starts)
Weapon: +60% Damage
        +100% Range
Armor: None
Movement: None
Equipment: Split Javelin
New Skill: Attack Speed +20%
Tier: Four (4)

```

### Javelin Thrower to Hastati

```
An elite unit of Royal Legion. He throws javelin at first encounter
then fights like a defender. Hastati strongly depends on his
equipment.

```

```
Combo: Supporting Fire (Initial Range Attack Before Battle Starts)
       Testudo (Block Rate +30%)
       Sword Formation (Def +100%)
Weapon: Additional Weapon
        Shield Equip
Armor: None
Movement: None
Equipment: Javelin, Sword and Shield
New Skill: None
Tier: Three (3)

```
Combo: Supporting Fire (Initial Range Attack Before Battle Starts)
       Testudo (Block Rate +30%)
       Sword Formation (Def +100%)
Weapon: Additional Weapon
        Shield Equip
Armor: None
Movement: None
Equipment: Javelin, Sword and Shield
New Skill: None
Tier: Four (4)

```

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