The Immortal Impact

The Immortal Impact is essentially a glass-cannon and a tank rolled into one. With a nice 180HP this class has the second highest HP of any subclass in the game. However, this high health is balanced with the fact that this subclass has one of the lowest average DPS in the game. This class mostly relies on ambushing and insta-kills for most of his combat. His health is mostly to help sponge up some ambush attacks and such. When played right, you should take minimal dmg.

**General Strats/Common Sense**

* No matter how small the deficit of health is, always find a bunny to regen from. Even though this class has an extremely high HP it can easily be your downfall if you get ambushed while missing some health.
* DO NOT engage in battle with missing HP! (I can't emphasis this enough) There is always a chance that there is an enemy you are unaware of and thus you need your full health bar to deal with an ambush. The only time you should violate this rule is in a case where you are ABSOLUTELY certain that you will be victories. If you have ANY doubts at all abandon the fight and run.
* If an opponent is spam jumping in circles or is jumping constantly while running away, *cough* archers *cough* simply stay as close behind them as you can and time your sword swings to when they land. Spam clicking will most of the time make you miss your target, and jumping with them makes it harder to time attacks properly.
* If you know a fight is coming, but you don't have a full stamina bar, delay the fight and exhaust your stamina in a safe place. This will allow you to regen stamina at a much faster rate and will leave you with a full bar, ready for battle.
* If you have an enemy following you, it's best to climb up a vine and simply wait at the top with a charged sword swing. With the hitboxes being a little wonky, swinging a sword a foot above an opponent counts as hitting them. So simply wait for their head to pop up and wack em'.
* If you are chasing someone up a vine, you can swing at them while climbing if you spam jump and click.
* If you shield rush onto a boost pad you get a huge speed boost in the direction you were pointed. This is great for making quick escapes.
* If you can't make a jump and are just a tiny bit to low, you can use your shield bash, as this will give you a tiny jump before crashing into the ground. Use this as a small third jump.
* Try to avoid using your shield slam if you can. It uses a lot of your stamina and thus prevents you from escaping easily. The only time you should be using this is if you are trying to hit-and-run a group of enemies, or if an enemy is being particularly hard to hit.

**Perk Specific Strats**

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  **Fury**

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Fury gives the player a nice stamina reg boost immediately upon killing any opponent. This ability does not apply to bunnies. This ability really shines when you are dealing with Gold Guardians. Simply run over and activate the gold chest, and one/two shot a guardian. Then simply use the stamina regen to prepare yourself for other Guardians or opponents that might try to steal your gold. This really can help you out of a tight squeeze where you have multiple enemies chasing you. Simply try to nab one of them or nab a guardian for the stamina boost. Then shield rush away.

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  **Charge**

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Charge simply gives you a reduced stamina cost and increased movement speed for your charged sword attack. The charged sword attack is one of the most important moves for the Immortal Impact to use. Whenever you are about to enter a confrontation with the enemy always charge your sword. Since you get an extra speed boost while charging it is really efficient for entering battle. If there are multiple enemies attempt to angle your attack to hit as many as you can. The ONLY time you want to use your uncharged sword swings is when your opponent will die in a single hit by one of them.

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  **Ruthless**

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Ruthless decreases your opponents ability to heal from hearts and applies a bleed marker to them when you hit them with a charged melee attack. This ability is extremely important when chasing down opponents that are running. As long as you connected that initial charged hit, they will need to kill 2 or sometimes 3 bunnies to fully heal up. Also the bleed counter can be seen through walls, so this makes it easier to hunt the opponent down.

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  **Aggression**

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Aggression increases the players first strike damage after they get a kill. The damage increase is not a lot by any means, but it does allow you to 2-shot berserkers with a charged sword swing and a normal one. Normally that would take around 3 hits. You do not receive first strike from bunnies, but you do lose it if you kill a bunny. This ability combos well with Fury when fighting Guardians and should be used in much the same way.

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  **Immortal Warrior Mastery**

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This mastery gives the player the ability to reflect damage at opponents when using shield rush. Whenever you block an attack with your shield it adds one stack to your shield charge. You can go up to 5 stacks. When you use your shield rush again and hit someone, it removes the stacks and does bonus damage depending on the stack number. Your stacks will not be used up if you dont hit anyone, but they will be used if you kill a bunny with the rush. This is most useful when chasing down an opponent or as a follow-up attack.

**Class Specific Strats**

**Archer**

* The only time you approach an archer that is knowledgeable of your whereabouts is if they are extremely close already or are low on health. Otherwise, unless the archer has no idea what they are doing, DO NOT APPROACH. Many times the moment an archer sees you getting close, they will immediately boost there little heinie away and will be nearly impossible to catch up with. Now keep in mind that if the archer is unaware of your presence you can easily take them on.
* When you are being sniped at from a distance, immediately use your shield rush and try to zig-zag your way to the nearest cover. Never run from an archer in a straight line. This makes you easy kill food.
* Archers will die in a single hit from your charged sword, so make that your primary plan when engaging one.
* As long as the archer is fairly close, do not be afraid to chase one down. Just make sure to use your brain and shield to avoid the arrow spam.

**Berserkers**

* Be very wary of the axe throw. If they get a headshot it can instantly kill you. If you see a beserker charging a throw PULL THAT SHIELD OUT.
* Start off your confrontation with a charged sword swing. You can make easy work of him with a charged sword swing and uncharged follow-up. If that doesn't kill just shield rush him into the grave.
* Berserkers can kill you very quickly with their default axe swings. So make sure to only come in with that charged sword, run away, and repeat.
* When running away make sure to follow the zig-zag patterning as mentioned above and try to face them with your shield. Arrows cant one hit you. His axe definitely can.

**Warriors**

* Fighting another skilled warrior can be one of the most difficult enemies to fight.
* It is impossible to make quick 1-shot or 2-shot work of a warrior at full health. This negates many of the basic strats when using a warrior.
* You want to still start off with your charged sword, but be wary of their shield. Try to bait a shield rush out and swing at them from behind. Otherwise your attacks will just bounce off their shield.
* This is a rare situation where i would suggest using your shield slam in combat with only one opponent. Because of the slam's splash damage it can be easy to get the damage past your opponents shield.
* You are almost guaranteed to take atleast one hit from this fight so keep an eye out for nearby bunnies to snag once you have crushed your opponents dreams of greatness.