Carrion

> *.‘'*
>
> *Carrion’s description*

***Carrion’'** is a playable character in* IndieVisible*, being the sole representative of the titular Carrion series. In* IndiVisible*, Carrion utilizes the various abilities it can learn throughout its game, as well as the various environmental features in the game’s levels.*

## Playstyle

Carrion is a difficult fighter to describe. Despite being a sort of grappler, Carrion can be surprisingly agile, having good ground speed and decent air speed. Additionally, not only does Carrion possess many good KO options and close-range attacks, but it also has access to various long-range options as well, allowing it to attack from almost any distance, making it a force to be reckoned with. Most of all, however, Carrion is good at stage control, with many of its attacks covering a large area, as well as its specials indirectly controlling where the opponent goes, and thus allowing them to be put in a disadvantageous state.

A good example of Carrion’s good stage control abilities is its neutral special, Arachnoptysis. When used, Carrion fires a projectile that, while dealing some damage, traps opponents in place for a few seconds. They can escape faster out of the web by mashing buttons, but it still may be enough time for Carrion to rush in and get a combo out of it. If the web hits an opponent in the air, then they will begin to fall down, with them eventually escaping automatically or after button mashing. The amount of time an opponent is trapped varies, with it depending on their damage percentage and if they are in the air or not. The higher their percentage, the longer they are trapped in the web, and if in the air, then they are usually trapped for a shorter amount of time. If a trapped opponent were to be near a wall or ceiling, then they will be stuck to it for as long as they are trapped in the web, allowing possible mix-ups and set-ups, as well as edgeguarding if a web is shot onto a ledge. If the web were to hit the ground or a wall instead of an opponent, then the web will stick to it as a trap for a few seconds, in which if an opponent were to run over it, their speed and jump height will be dramatically reduced, allowing Carrion to catch up to the opponent. Only one web trap can be out at a time, and the web trap can also be burnt away by fire attacks or automatically disappears after a few seconds.

Carrion’s side special, Harpagorrhea, is another long-range attack like Arachnoptysis, but unlike it, serves a more offensive purpose. When used, a rapid onslaught of long-ranged harpoons are shot out in any direction. Although it has slightly less range than neutral special, its damage output more than makes up for it, capable of getting opponents to high percentages in a matter of seconds. The main drawback of this move, aside from the range, is that it is quite slow and easy to shield, though in conjunction with neutral special, they can be trapped for long enough to be hit by it. If the button is tapped instead of held, then a large harpoon is launched instead of a large amount of small ones. This large harpoon deals more damage, though is a lot slower and has less range. It is capable of dealing massive damage to shields, capable of leaving opponents vulnerable to one of Carrion’s powerful options.

Carrion’s up special, Hydrophilia, is a very versatile recovery move. When used, Carrions hitbox is shrunken immensely, and can move around at a good pace with great control over itself. This, combined with its slim nature, makes this move very useful for moving around opponents and dodging attacks, as well as traditional recovery. The main drawback is that this move has no hitbox, and Carrion is much lighter in this form, making it easier to KO. This means that this, as a recovery move, can be easy to gimp or punish, though Carrion does have a few other options for recovery.

Carrion’s down special, Acanthosis, is a fairly interesting move. When used, large spikes appear around Carrion which pierce through opponents and launch them away, acting as a good ‘get-off-me’ tool. Notably, after using this move, the spikes will linger for a few seconds, with a constant hitbox around Carrion that can damage foes who touch it, though not as much as the initial attack. This can be used to keep opponents away and pressure them into keeping their distance, or as a combo extender to get more damage in. The initial input of the move can also make Carrion latch onto walls or the ceiling temporarily, being good for luring in and baiting opponents into approaching or as an edgeguarding move if Carrion is latched onto the ledge.

Carrion does have its flaws, however. Despite its size, Carrion is surprisingly lightweight, though not as lightweight as some of the smaller characters. This can make it easy to launch and KO, though many of its anti-approach and its surprising speed can mitigate this. Also, because of its size, Carrion can be seen as combo-food to many other fighters, mostly rushdown-based characters who can land multiple hits on it with little to no issue such as Hank or Madeline.

Overall, Carrion is a very deadly character, specializing in limiting its opponent’s options and forcing them to either approach it or leave themself open to its dangerous abilities and attacks. Carrion’s various options against nearly anything allow it to adapt in the heat of battle, with it being able to be either a slow but strong powerhouse or a fast and nimble combo-heavy fighter.

## Moveset

### On-screen Appearance

* Carrion enters onto the stage via a sort of vent on the ground.

### Taunts

* **Up Taunt** - Carrion squirms as it shrinks down before regrowing.
* **Side Taunt** - Carrion bangs on the ground several times.
* **Down Taunt** - Carrion transforms into a human-like form as it waves before grotesquely turning back.

### Block Animation

* Carrion tears out a part of the ground to use as a shield.

### Idle Poses

* Some of Carrion's tentacles start squirming.

### Victory Pose

* Carrion transforms into a human-like form as it walks off-screen.

## Win Quotes

Carrion is a silent character, and thus lacks win quotes of any kind.

## Arcade Mode Route

Carrion's Arcade Mode route is titled ***CONTAINMENT BREACH***.

Like all other Arcade Mode routes for other characters, there is unique pre-fight banter before each fight.

## Trivia

* Carrion's codename is **Spaghetti**, referring to how its tentacle-ridden appearance resembles spaghetti in a way.
* Carrion is one of few characters to lack unique post-fight dialog, simply saying "...". It shares this detail with The Knight, Henry Stickmin, OMORI, Hat Kid, Madotsuki, Brad Armstrong, Quote, Isaac, and The Lost.