recursal/Fanatic-Fandom huggingface dataset:
Righteous Stand/Books

## Quick Reference

* **Tome 1**: Franz Erikson Platz- Cart on left before first dropoff
* **Grim 1**: Kreigsheim Barracks - Drop through hole next to explosive barrel
* **Tome 2**: Southern Axe Bite Garrison - Drop through corner hole in the gatehouse
* **Grim 2**: Norther Axe Bite Garrision/Northern Redoubt - Hop along final wall over the door
* **Tome 3**: Heldenhammer Terrace - Cave to the left before temple

## Tome 1

When coming up the curving stone ramp in the **Woodcutter's Guild**, before taking the drop to the Arena event, turn left. There you will find a cart loaded with some barrels and crates. The first Tome is in one of the crates on top.

## Grimoire 1

After taking the elevator from the arena to **Bastion Entrance**, enter **Kreigsheim Barracks**, head right and follow the wall until you see a broken bed on your left. The first Grimoire is in a box on top of the stack of crates standing against the wall. You may be able to jump onto the broken bed and grab it with a well timed jump, or you can either drop in from a hole next to the Explosive Barrel (in front of the door to the next area) upstairs. Fall through the hole facing forward and slightly left to land on a crate, then jump onto another crate pile next to a pillar, than jump to the little stair of crates that is flush with the wall.

Since mapchange, the bed does not lead to the Grimoire anymore, the player is now forced to jump down the hole to get to the Grimoire.

## Tome 2

After the **Southern Axe Bite Garrison,** in the first battlement, climb the stairs to the second floor to proceed. Go to the back corner of the top floor and drop down to find the second Tome in a crate.

## Grimoire 2

Just before the **Northern Axe Bite Garrison** foothold, there is another two story battlement which you enter from the second floor. Head out the Door on the other side and turn right to find three protruding beams just above the main gate. Jump across (you can also use the gate doors) and make a tricky jump onto the ledge of a boarded-up window.

Entering the bastion through the window, hit the Lever on the other side of the room to lower the ladder outside the window next to the lever.

Jump onto the ladder and climb to the top of the scaffolding where you will find the second Grimoire in a crate.

## Tome 3

In the meadow of the **Heldenhammer Terrace**, just before going up the stairs to the temple entrance, look in the left corner to find some shrubbery between two trees. There is a hidden path behind the shrubbery that will lead you to the third Tome.
Olesya Pimenova

**Olesya Pimenova** is a character in Vermintide 2.

## Description

Olesya’s caustic manner enshrouds a soul hardened on the harsh steppes of Kislev. Though little given to discussing her past, a glint of pride shines in her eye when she speaks of the charge at Sebasta, with the banner of Ursun fluttering in the wind. And the dagger seldom far from her hand is a strange blade, more like a hilted lance-point than an old woman’s dirk.

It invites questions, to be sure, but little of Olesya’s manner does not. Why did she leave Kislev? How did she come to be in Lohner’s company? Who – if anyone – does she serve? But Olesya’s past is a closely-guarded secret, and enquiries are brusquely deflected, if they are tolerated at all. One thing that is no secret is that Olesya prefers her own company best of all, and close acquaintances are suffered scarcely less readily than complete strangers.

It should therefore be of no surprise that this bitter-tongued drab conceals a formidable magical talent. This affinity was seldom on display during the battle for Ubersreik – save perhaps Olesya’s ability to sequester a cart in places no cart should readily fit. The reason is a matter of debate amongst those few acquaintances who survived the Vermintide. Some have suggested that her talent was in fact awoken during those bleak days, fed by grimoires and tomes salvaged from the city’s ruins, and artefacts from the bowels of Castle Drachenfels. Others mutter darkly that Olesya possessed such skill all along, wielding it under the guise of the wizard Christoph Engel…

## Trivia

* Olesya Pimenova is voiced by Nicolette McKenzie
Pilgrimage Chamber

This is the gateway to the Chaos Wastes, added in The Chaos Wastes DLC. It is where the player launches Expeditions and can be accessed from the door in Taal's Horn Keep.

## Notable Locations

At the bottom of the stairs is a little alcove with some souvenirs from the Chaos Wastes.

Once an Expedition has been chosen from Holseher's Map, it can be started by entering the Portal near the end of the cavern.

### Workstations

The Pilgrimage Chamber contains all of the amenities in Taal's Horn Keep.

The Cosmetics and Equipment stations are located at the top of the stairs.

Franz Lohner's Emporium of Wonders can be accessed via a speaking tube to the shop in the keep's main chamber.

There are also 5 Shrines for each of the gods.
Saltzpyre's Flail and Shield

## Description

A uniquely powerful combination of Flail & Shield, offering the defensive properties of a shield and the mobility and crowd-control of the flail. Saltzpyre will raise his shield automatically to block while charging a heavy attack.

Weapon Attributes: Ignores Shields, Wide Sweeps, Crowd Control

## Weapon Attacks and Combos

Light 1 - Overhead swing, moderate stagger, armour piercing

Light 2 - Overhead swing, moderate stagger, armour piercing

Light 3 - Shield Jab, high stagger, low damage

Heavy 1 - High horizontal swing, auto-blocks, high stagger, high cleave

Push Attack 1 - Shield Bash, high stagger

Push Attack 2 - Horizontal swing, moderate stagger, armour piercing

Fighting Hordes: Heavy > Heavy > Heavy > Repeat

Fighting Elites: > Heavy > Heavy > Light > Repeat

## Unlock/DLC-weapon

This weapon is awarded on purchase of the Warrior Priest of Sigmar DLC.
Hunger in the Dark/Okri's Challenges

## GLUTTON: PUNISHMENT.

**Legend: Ring the dinner bell and kill the Troll in less than 15 seconds**

### Legit Strategy

This challenge can easily be done if the players take high DPS heroes (Huntsman, Slayer, Shade, Bounty Hunter, Pyromancer). Especially the Shade can make quick work of the Bile Troll with her active ability. Three players cross the bridge to wait for the Troll, while one stays behind to ring the Bell (preferably a player with high ranged damage like the Huntsman). Potions, and explosive Bombs in combination with the Shrapnel Trait can help with the DPS.

### Cheesy Strategy

Three player cross the bridge and walk towards the exit. The last player rings the bell and baits the Troll to the bridge. When the bridge collapses (because the other three players are making their way to the exit), both the baiting player and the Troll die.
Ironbreaker

>
> *Ironbreakers are the stalwart protectors of the dwarfen holds, considered by many to be the elite of their kind. Clad in magnificent runic armour and brandishing weapons of incomparable make, they muster in the deepest, darkest tunnels, prosecuting an endless battle against Skaven and worse.*
>
>

> *Before he embraced a Ranger’s duties, Bardin earned his beard as an Ironbreaker in the great hold of Karak Norn. Skills burnished in darkness did not lose their lustre in the light. Following the defence of Ubersreik, Bardin felt the Ironbreaker’s oaths and gromril armour calling him once again, for only an Ironbreaker could stand as a bulwark against the evils gathering against the surface world.*
>
>

> *As an Ironbreaker, Bardin is the indomitable bastion upon which the Vermintide breaks apart, a rallying point for straggling allies and a grim promise of death to rampaging foes. Be they ratman or Rotblood, no foe shall easily overcome the Ironbreaker, not while he has breath in his body and dwarf-forged gromril in his hand.*
> *-* Vermintide 2 Official Website
>
>

 Hit Points | 150

**Ironbreaker** is one of the four Careers from which Bardin Goreksson can choose.

This career is available at level 7, after Ranger Veteran and prior to Slayer at level 12.

The fourth Premium Career, Outcast Engineer is purchased separately.

## Description

Ironbreakers are peerless tunnel fighters, armed and armoured for never-ending contest against Skaven and other Monsters of the depths.

In battle as an Ironbreaker, Bardin will be the indomitable wall upon which the Enemy's charge will break, and a bastion of steel for his comrades to rally around.

## Special gear

Ironbreaker has 2 unique weapons that can only be used on Ironbreaker: Drakefire Pistols and Drakegun.

## Skills and Traits

 **Gromril Armour**
 **Dwarf-Forged** | **Passive Ability**
 **Doughty** | **Passive Ability**
 **Resilient** | **Passive Ability**
* Decreases stun duration after getting hit by an attack by 50%.

## Talents

You may select one talent from each tier and change them freely in Taal's Horn Keep.

Used the following template to fill in the talents for this career: http://vermintide2.gamepedia.com/Talentstable

Under Pressure's in-game description is misleading, the actual damage values range from 20% damage to 220% damage, and the attack speed values range from 200% to 50%, this talent affects both the Drakegun and Drakefire Pistols.

## Promotional Art

* **Huntsman**
* **Foot Knight**
 **Bardin Goreksson** | * **Ranger Veteran**
* ****Ironbreaker****
* **Slayer**
 **Kerillian** | * **Waystalker**
* **Handmaiden**
* **Shade**
 **Victor Saltzpyre** | * **Witch Hunter Captain**
* **Bounty Hunter**
* **Zealot**
 **Sienna Fuegonasus** | * **Battle Wizard**
* **Pyromancer**
* **Unchained**
* Sienna necromancer active.png

**Necromancer**
Quotes

The following is a collection of pages that include in-game quotes and voicelines.

* Bardin Goreksson/Quotes
* Kerillian/Quotes
* Sienna Fuegonasus/Quotes
* Victor Saltzpyre/Quotes
* Markus Kruber/Quotes
* Franz Lohner/Quotes
* Olesya Pimenova/Quotes
* Character Conversations
* Burblespue Halescourge
* Gutter Runner
* Bödvarr Ribspreader
* Rasknitt
Water Brush Type

The water brush type is used to fill in around other objects. Water can exist as both a regular block and as a flag that indicates water exists in the block. The Water Flag is used to create water that fills in around other blocks. For example, the water flag is used to create water around a "Reeds" block in the Farm level or to fill in water around beveled walls. When painting using the water brush type, you will only affect the water flag and nothing else.

Left-click to paint water, right-click to remove it.

The depth of the water in a flagged block is dynamic. If there is water above the block, it will fill the whole block. If there is no water above the block, it will only be 75% filled.

The only other brush type that affects the water flag is the Copy Brush Type.
Kerillian's Elven Spear

## Description

*"No two who behold this spear do so the same way. For the bold, it is a weapon of beauty, hard and graceful. Others see only their own decaying prospects in a shaft riven by decay."* - Glamourstrike (Illusion flavour text)

The spear has the best range of all Melee Weapons available to Kerillian, and combining with fast attacks can put down many Enemies before they are within striking range. This spear (by itself, not when combined with a shield) will typically do two thrusting attacks, then one sweeping attack, and finishing with a final thrust attack. These Combos can be used to good effect to stun enemies, and then finish them with the sweep. The spear is notable in having an extremely wide Block/Push angle, allowing Kerillian to completely block a narrow hallway temporarily, and when combined with a push + attack can beat back waves of Infantry. The heavy attack may be either a heavy thrust that skewers several enemies, or a powerful sweep that will bisect or decapitate weaker foes.

## Weapon Attributes

Fast Attacks, Versatile, High Mobility, Long melee-range.
Prologue

## Synopsis

The Prologue is a Mission that the player must run through once upon first opening the game. It can be skipped by pressing F2 twice and then exiting to main menu.

The player controls Markus Kruber as a Foot Knight in his attempt to escape the paws of Rasknitt, who has captured the Heroes after the events of *Vermintide 1*. With the help of Olesya Pimenova, he escapes and meets up with his allies before using the Bridge of Shadows to flee to The Keep.

This mission demonstrates several important game mechanics such as Attacking, Blocking, and Dodging.

## Event

A short while after escaping his cage, Markus drops into a small arena that needs to be cleared before he can continue.

## Locations

No Locations show up during the escape, likely due to the heroes not knowing where they were taken.

## Objectives

1. Escape!
2. Save Bardin
3. Heal Bardin
4. Find Your friends
5. Find a Way out
6. Escape Through the Bridge of Shadows

## Notes

* Due to the nature of the Prologue, It is the only mission where all 5 heroes are present.
* Despite playing as a Foot Knight, the player is given a Longbow in the mission.
Into the Nest/Okri's Challenges

## MORE WHERE THEY CAME FROM

**Legend: Have Skarrik Spinemanglr kill 40 Skaven**

This will likely take a fair amount of time. The skaven waves are endless once they begin to appear until Skarrik dies, but you will need to kite skavenslaves and clanrats close enough to get them hit by Skarrik's attacks (the most efficient for this purpose being his wide sweep and his charge). Simply keep Skarrik alive long enough while pulling the trash waves near enough to him that his attacks connect with them, and you will eventually complete the challenge.
Old Haunts/Books

## Quick Reference

* **Tome 1**: Krünerplatz - right side of the village, up the wagon onto the roof
* **Grim 1**: Krünerplatz - Lever, then inside the waterwheel
* **Tome 2**: Cooked Cliffside - path on the right that loops back above
* **Tome 3**: Snagglegang Camp - up the ladders right away
* **Grim 2**: Snagglefang Camp - top of the hill to the right

## Tome 1

Upon entering the village at Krünerplatz, turn right and head to Drunkard's Bridge where you will find a small wagon lined up with a roof. Jump over and follow the balconies to the right where you will find the first Tome on top of a barrel.

## Grimoire 1

Above the water wheel at The Twice-Built Mill you will find a lever that cuts off the water flow. When the wheel has stopped you will be able to pass through it to a door that has opened up. You will find the first Grimoire inside.

## Tome 2

On the Crooked Cliffside just after the corner where you first get a good look at Castle Drachenfels a side path will loop around to the right, at the end of which you will find the second Tome.

## Tome 3

As you enter Snagglefang Camp take the ladder to your left and follow the platform to the next ladder. At the top you will find a Chest. Drop down to the platform behind it where you will find the third Tome in a crate.

## Grimoire 2

Instead of dropping into the center of Snagglefang Camp, take the platform around to the right and jump over the gap. Take the ladder leaning against the wall followed by the ladder hidden next to the tree to your right. Follow the stone path around where you will find the second Grimoire inside a chest. If you have dropped down into the camp first, there is another ladder that will take you back up to the platform after the jump.
Nurgloth the Eternal

## Description

**Nurgloth the Eternal** is a Chaos Sorcerer Lord and chief rival of Burblespue Halescourge. He is the Boss at the end of The Enchanter's Lair Mission, where the Heroes finally catch up to him.

Nurgloth's appearance is similar to the Blightstormer, though he is larger with no tattoos. He wears a fiery metal mask and shoulder guard and carries a scythe, collectively called Soulseethe and Mortibundus.

The armour and scythe were forged on the Altar of Bone, deep within the Realm of Chaos, possibly containing the essence of twin daemons.

## Attacks

In the first half of the fight he alternates between being out of range while you fight off Hordes, only coming down to call forth rings of fire. Avoid the fire by standing outside of the glowing orange rings.

In the second half of the fight he flies after players while swinging his scythe.

## Strategy

When he is up out of reach, your ranged attacks will do no damage to him. Your best bet for damage is when he tires himself out in the center, after the yellow rings.

Keep an eye on the ground. Nurgloth's magic will create yellow rings on the ground before they explode. While the area directly around Nurgloth is not glowing, it is safe to move in and Attack with melee.
Rune

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Rune** may refer to:

* The 3 Runes spread across the Back to Ubersreik Missions
* The 10 Beastmen Runes found on the Winds of Magic Mission, Dark Omens.
Into the Nest/Strategy

*See also: Skarrik Spinemanglr*

* As with the other boss maps, a large chunk of the difficulty can come from fatigue, especially so when playing higher difficulties and carrying tomes and grimoires. As such be sure to use resources carefully, especially so for the final item cache before the boss fight.
Khazukan Kazakit-ha/Books

## Quick Reference

* **Grim 1**: Skof Thingaz - First open area, last ruined house on the left in a broken barrel
* **Grim 2**: Skof Thingaz - Just after the monolith and the rock outcrops, up the plateau, jump to tree stump, then rocks
* **Tome 1**: Skof Thingaz - Down the river to last waterfall, tome under the ice
* **Tome 2**: In the barrel just before dropdown to Ald Urbaz courtyard
* **Tome 3**: Ald Urbaz - After dropdown to courtyard, last door on left, shelf inside

## Grimoire 1 - Skof Thingaz

At the beginning of the mission, when you enter the open area of Skof Thingaz, there are houses on the left side.

In the last ruined house (only the roof remains), there rests the Grimoire in a broken barrel beside the house.

## Grimoire 2 - Skof Thingaz

Further along, walk past the monolith to the plateau in the clearing. Go along the right side of the plateau and climb up the snowy slope to the top.

From the plateau, jump to the tall tree stump, then onto a rock, then a second rock where lies the Grimoire.

Alternatively, you can grab the grimoire from below by jumping at the side of the rock where it rests.

## Tome 1 - Skof Thingaz

After the second grimoire, follow the river that runs by the plateau down the hill. At the last waterfall is the first Tome under the ice.

## Tome 2 - Azril Stromez / Wyr

There are 2 short alternate routes leading to the second Tome, but they both end up at the same dropdown clearing. If going through the Wyr cave, the Tome is on your right. If coming through Azril Stromez, it will be to your left. After the first dropdown, before the second dropdown to the Dwarven courtyard of Ald Urbaz, the second Tome lies in a damaged barrel at the edge of the clearing.

## Tome 3 - Ald Urbaz

Drop down into the Dwarven courtyard of Ald Urbaz. Go through the last door on the left (before the archway to the bridge) to a room with the Tome on a shelf.
Saltzpyre's Axe and Falchion

## Description

*"A balanced pair of heathen blades, now pressed to rightious work. With each strike, the abased metal finds redemption for impure origin"* - Adjudicator's Twin Excoriators (Illusion flavour text)

## Weapon Attributes

High Damage, Fast Attacks, Armour Piercing

## Unlock/DLC-weapon

You unlock the recipe by completing all the "Back to Ubersreik"-missions as Saltzpyre, on any difficulty. The missions are a part of the "Back to Ubersreik"-DLC.

You can complete the missions from "Back to Ubersreik" via quickplay or via joining a friend who launches those missions for you. If you complete the missions and take a look at challenge, you can see you have progressed. HOWEVER, if you haven't purchased the DLC, you cannot claim the recipe once it becomes available.
Hunger in the Dark

## Synopsis

The Heroes travel into Dreisdunkel Mine to destroy the Bile Troll altar. To do this they have to find explosives and bring them along with them in a Mine Cart. Their journey takes them through abandoned mine systems, pitch-dark shafts and ancient caverns.

## Mine Cart Event

After making your way through the Backfill, you will find a mine cart the players need to take with them throughout the mission. On straight and uphill sections of the track, the cart is rolled forward by standing close to it, so always keep one or two players next to the cart. At certain points, a Lever needs to be pulled to allow the cart to continue. Once the heroes get further into the mine, they will need to gather three Explosive Barrels from nearby caves to fill up the cart. Once that is done, the heroes can continue by pulling another lever. Throughout the mission the heroes will sometimes lose the cart and find it a bit further on, relieving them of having to push the cart all the time. Take note that if players abandon the cart while pushing it upward, the cart rolls back and has to be pushed up again.

## Finale

The mine cart will need to be escorted uphill while a constant horde featuring numerous Specials and Elites attacks. Eventually it will come to rest at the altar, and you will be given a prompt to ring the "Dinner Bell." Doing so summons a Bile Troll. The party has the choice of fighting and killing the troll, or immediately escaping across the bridge the troll came from. After the bridge collapses and the heroes escape up a ramp leading to the cave exit, multiple Bile Trolls escape from their pens, but the mine cart explodes, killing the trolls instantly.

## Locations

* **Dreisdunkel Mine**:
* **The Backfill**:
* **Adelhelm Shaft**:
* **The Haulageway**:
* **Foulreek Cave**:
* **Adelhelm Upcast**:
* **Engelbert Junction**:
* **The Transfer**:
* **Engelbert Upcast**:
* **Charnel Hollow**:
* **The Old Troll Grounds**:
* **Ritual Site**:

## Objectives

1. Find the Black Powder Cache
2. Push the Cart
3. X/3 Gather Black Powder
4. Find the Mine Cart
5. Transport Explosives
6. Find the Mine Cart Again
7. Destroy the Altar
8. Ring the Dinner Bell
9. Cross the Bridge
10. Escape through the Bridge of Shadows
Reforge

Starting in v1.2.29 you can reforge wand pieces by paying gold. For all items the level and quality will remain unchanged.

## Handle

-Unchanged: Handle Type & Handle Attributes

-Changes: Materials, Material Attributes, & Random Attributes

## Attachment

-Unchanged: Attachment Type & Attachment Attributes

-Changes: Firing Mode & Random Attributes

## Enchantment

-Unchanged: Projectile Type & Projectile Attributes

-Changes: Enchantment Type & Random Attributes

## Gems

-Unchanged: Gem Type

-Changes: Mana Rounds
Righteous Stand

## Synopsis

The Heroes travel through Helmgart, which has been invaded by the combined forces of the Skaven and the Rotblood Tribe. They make their way through the town and over the city walls towards the Temple of Sigmar. Their goal is to ring the Bell inside the temple in order to create a distraction for Olesya.

## Arena Event

At the training yard, the heroes must raise two portcullises with a Chain Winch in order to progress. Activating the winch will cause Enemies to attack until the second portcullis is raised. Once both are raised, the heroes can progress to the elevator and up to the city wall.

## Finale

Within the Temple of Sigmar, the heroes will find a large bell. Ringing it causes the temple doors to close and enemy waves to spawn. The statue of Sigmar inside the temple will slowly rise, until the Hammer creates a magic energy blast that destroys all the surviving enemies. The players can then progress down a spiral staircase to the Bridge of Shadows. This event is kill-dependent, meaning the faster the heroes clear the waves, the faster the event finishes.

## Locations

* **Helmgart Military Quarters**: the ward where the heroes begin.
* **Stiefelplatz**: area with some burning hay chariots ("Boots-square" in German).
* **Woodworker's Guild**: area where some workshops can be entered.
* **Franz Erikson Platz**: area with a dry fountain, merchant stalls and a mounting ramp where a Horde or Boss usually spawn..
* **Bowman Garrison**: the arena-looking ward, with archery targets and the portcullis that triggers the arena event.
* **Bastion Entrance**: reached by riding the elevator, includes the small room at the other end of it.
* **Kreigsheim Barracks**: barracks including the bedbunks and some slaughtered guards. ("Home of Kreig" in German, maybe a typo from "Kriegsheim", "Home of war").
* **Bastion Entrance**: area above the Barracks, with stone stairs leading to the next area.
* **Southern Axe Bite Garrison**: area including one length of the top of a wall, and one tower.
* **Gatehouse Ward**: area of the locked door, the cannon and the treadwheel crane to lift it.
* **Northern Axe Bite Garrison**: area with one length of wall, two towers, and a crane holding a platform with a crate of ammo on it.
* **Northern Redoubt**: last portion of wall that you have to drop off to go to the temple.
* **Heldenhammer Terrace**: grassy part with some trees and a statue.
* **Temple to Sigmar**: area of the finale, with a massive statue of Sigmar at its center.

## Objectives

1. Reach the Temple
2. Open the Portcullis
3. Survive Until the Gate Opens
4. Ride the Lifting Platform
5. Reach the Battlement
6. Continue Along the Wall
7. Get Past the Gate
8. Continue Along the Wall
9. Enter the Temple
10. Ring the Bell
11. Survive!
12. Escape Through the Bridge of Shadows

## Notes

* In the beta this map was called "Seeds of Corruption"
* The Franz Erikson Platz in front of the arena is named in reference to Franz Erikson, leader of the Helmgart Bowmen in the 1998 videogame Warhammer: Dark Omen.
* The Statue of Sigmar in the temple is the same you can get in your Keep with the Collector's Edition.
Kruber's Tuskgor Spear

## Description

*"Trusty Spear Borne by those who strike out into the wild. Equally good for skewering goblins, beastmen, and - when circumstance requires - cooking the remains to sell to halflings."*

- In-game description, Huntsman's Spear.

## Unlock/DLC-weapon

You unlock the Crafting recipe by purchasing the "Winds of Magic" DLC, and completing the Dark Omens Mission with Kruber, on any Difficulty.

## Advantages

* Minimal movement slowdown while attacking
* Long range, second only to the Halberd
* This weapon's anti-Horde combo has decent damage and Cleave values while being very safe, thanks to its long range, excellent horizontal attack arc, and moderate Stagger values.

## Disadvantages

* Getting surrounded leaves you more vulnerable than most weapons. The Mercenary's career skill can mitigate this weakness.
* Low overall damage, especially against Armoured foes.

## Attacks

Light attacks:

1. Stab
2. Stab
3. Right to left swing
4. Stab

Heavy Attacks:

1. Stab - unlike other heavy attacks, you can hold this one indefinitely.
2. Right to left horizontal sweep

Push attacks:

1. Right to left horizontal sweep

## Combos

This weapon has two anti-horde combos.

* Push Attack + Light + Heavy - you can also add an extra light at the end to space out the time between pushes if necessary, to give stamina time to recover
* Light + Heavy - less effective, but does not consume stamina
Lore

The Lore of *Vermintide 2* is based on the world of Warhammer Fantasy by Games Workshop. All enemies, races, gods, and most locations have roots in the Warhammer-lore. Fatshark studios has, however, taken some liberties regarding the events and locations in order to tell a new story. This wiki will only give information relevant to *Vermintide 1*.

For more in-depth lore, visit the Warhammer Fantasy wiki].

## Universe

* Locations
* Old World Pantheon
* Elves
* Dwarfs
* Introduction to Khazalid

* Skaven
	+ Clan Fester
	+ The Horned Rat
* Chaos
	+ The Rotblood Tribe
	+ Nurgle
	+ The Society of Harmonious Growth and Splendour

## *Vermintide* History

Character Backstories
* Markus Kruber
* Bardin Goreksson
* Kerillian
* Victor Saltzpyre
* Sienna Fuegonasus

## Non-Playable Characters

### Allies

* Franz Lohner
* Olesya Pimenova
* Cousin Okri
* Catrinne of Aldenstein

### Enemies

#### Bosses

* Skarrik Spinemanglr
* Burblespue Halescourge
* Bödvarr Ribspreader
* Gatekeeper Naglfahr
* Deathrattler
* Rasknitt
* Nurgloth the Eternal

#### Other

* Justus Francke (The Baron of Ussingen, allied with a Nurgle cult)
* Lord Ghulmagak (A long dead Chaos Lord, whose soul is contained in a Monolith)
Mods

Vermintide 2 Steam Workshop has officially opened! It can be accessed from the Community Hub in your Steam client.

From here you are able to download mods to be played in the Modded Realm of the game.

Switching between Official Realm and Modded Realm can be done through the launcher. Modded Realm has a no holds barred stance towards mods and custom content, but on the other hand will not be able to give new drops, allow challenge/quest completion or grant XP.

For more info about the Modded Realm, creating mods yourself and future mods sanctioned for the Official Realm: http://www.vermintide.com/mods\_guide/

official blog post http://www.vermintide.com/news/mod-support-dev-blog/
Steam Workshop Console Commands

Before publishing your map to Steam Workshop, you have to set a few attributes. The `/levelinfo` command will show you the current attributes of your map. A file ID of 0 means the map has never been published and a new workshop item will be created when you publish it. All of these attributes can also be set from the Publish window that is accessible from the Build mode window.

## Title

`/title maptitle`

Use this command to set the title of your map. This is also how it will show up in other players' map list in the lobby. There is a max of 20 characters.

Example:

*/title Twin Keeps*

## Description

`/description mapdescription`

Use this command to set the description of your map. This is a detailed description that will show up in the Steamwork webpage. There is a max of 8000 characters.

Example:

*/description Two mirrored keeps face each other with team spawns in each respective keep.*

## Tags

`/tags tag1[,tag2][,tag3][...]`

Use this command to set the search tags of your map. These are the keywords that users will use to search for their map. You are required to have at least one. The list should be separated by commas.

Example:

*/tags deathmatch,small*

## Change Note

`/changenote updatechangenote`

This command is optional. It will set the change note of your post before you update it.

Example:

*/changenote Update v1.2*

## Publishing

Use the `/lightall` command to update all the lighting on your map. Once everything is ready, use the `/publish` command to publish your map to the Steam Workshop. A screenshot will be taken of your current view to be used as the preview. If this is a new map, a new file ID will be created. Be sure to save your map after publishing to preserve this file ID and allow you to update the map in the future. If this is an update, the saved file ID will be used to update your map.

Once your map is published, you can use the Steam Workshop web portal to modify your settings.

To play your map online with other players, you must subscribe to your own map and download it. You should still keep your local copy to make changes with.

If your file loses its workshop ID, you can use the `/setworkshopid <fileID>` command to reset your workshop ID. Your map's workshop ID can be found by going to your workshop item in the steam community website and looking at the web address.
Into the Nest

## Synopsis

The Heroes travel through the Dwarven ruins of Karak Gnol in the Grey Mountains to the Skaven city Fester-nest, in order to find and kill Skarrik Spinemanglr.

## Event

In order to proceed, the heroes need to get the wheels of the Dwarven waterworks back into position. This alerts the Skaven of their presence.

## Finale

Similar to Burblespue Halescourge, the fight against Skarrik is considered to be one of the most difficult boss fights in the game, especially when both Grimoires are picked up. Unlike Halescourge though, Skarrik is heavily armoured with a slight exception of his head. When he holds his weapon to his side, block in order to prevent the damage from his cleave. Skaven, including Stormvermin and occasionally Plague Monks, will spawn during the fight. Keep these clear to avoid unnecessary damage.

## Locations

* **Garaz Peak, Grey Mountains**:
* **Karak Gnol**:
* **Gorog Drin**:
* **Duraz Stromez**:
* **Kuchungkuchung**:
* **Kron Khaz**:
* **Fester-nest**:
* **Rat Ogre Pen**:
* **Black Fur Bridge**:
* **Skarrik Spinemanglr's Lair**:

## Objectives

1. Find the Way to Duraz Stromez
2. Follow the Duraz Stromez Tracks
3. Reach Kron Khaz
4. Reach the Nest
5. Reach the Top
6. Reach the Top of the Bridge
7. Enter Skarrik Spinemanglr's Lair
8. Kill the Spinemanglr
9. Escape!

## Notes

* Even though the heroes infiltrate a Skaven nest and should only encounter Skaven Enemies. This does not seem to be the case for the random Monsters and Patrols that have a chance to appear. These can still be of Chaos, while the Chaos Specials (the Lifeleech and Blightstormer) don't spawn during this mission.
Saltzpyre's Griffonfoot Pistols

## Description

*"The perfect, indiscriminate weapon for a one-eyed marksman"* - DLC Item description.

Inspired by the popular Duckfoot Pistol, the Griffonfoot is a firearm built not for precision, but rather for hitting as many targets as possible with one single trigger pull.

Primary fire - Victor extracts and fires one pistol after the other, unleashing wide sprays of shots in a horizontal pattern.

Secondary fire - Victor hits one or more enemies with the weapon's grip, dealing light amounts of damage and pushing them back.

## This is a **DLC weapon!**

You unlock it by purchasing the "Forgotten Relics"-DLC. After purchase, it will become available to craft in the crafting menu.
Kruber's Sword

## Description

*"The legend of the Battleblade is a common one in the Reikland. It is said to surface during times of great upheaval, bringing a mighty hero to prominence alongside. Thereafter, the sword vanishes into history, and the hero to a lonely death."*

- In-game description, Battleblade

## Advantages

* Excellent Cleave values and fast attack speed make this weapon very effective against Hordes.
* Moderate movement slowdown while Blocking and Attacking, as well as high Dodge count and a large dodge distance bonus combine for high overall mobility.

## Disadvantages

* Ideal combos vs. hordes, Armoured Elites and Monsters mix Heavy and Light Attacks in various ways, which makes this weapon slightly hard to use.
* Getting full use out of this weapon requires taking advantage of its high mobility, while at the same time executing its moderately complex attack patterns. This combines to make this simple-looking sword into a relatively difficult weapon to use.
* Dealing with armoured Enemies can be a struggle with this weapon, due to its low damage against them coupled with its low Stagger values.

## Attacks

Light attacks:

1. Right to left swing
2. Left to right horizontal sweep
3. Overhead

Heavy attacks:

1. Right to left horizontal sweep
2. Left to right horizontal sweep

Push attacks:

1. Left to right swing

*A video showing the attack pattern of Krubers Longsword*

## Combos

Double Cleave combo:

* Heavy attack + Light attack

Anti-armoured combo:

* Heavy attack + Heavy attack + Light attack
Keybindings and Setup

## Keybindings

While keybindings are a matter of personal preference, here are some recommendations that can make a big difference in your ability to execute techniques (such as drinking a Healing Draught) smoothly, efficiently and safely under pressure:

* By default, you can use the mousewheel to scroll through both your Weapons and your Items. This is an awful idea, because when you're facing down three Stormvermin, an Assassin, and an Ogre you're almost guaranteed to over or under shoot the selection you want and then you're not much of a Hero after all. Alternatives are to use the number keys above *"WASD*" to select weapons and items, or to bind specific keys to each weapon and item type.
	+ Sample scheme: "*X*" for health, "*C*" for Potion, "*G*" for Grenade, "*Q*" for Melee, "*Mouse Scroll UP*" for Ranged
* By default, "jump" and "Dodge" are bound to the space bar. This is workable, but if you find yourself getting really into the game, enabling "Manual Dodge" in the game settings (see below) and designating a dedicated dodge key will take your ability to execute precise dodges (especially when dodge-dancing) to another level.
	+ Sample scheme: "*Left Shift*" for dodge, "*Space*" for jump
* By default, "push to chat" is unassigned. If you plan to use the in-game VOIP for communication, you'll want to assign this to something handy.
	+ Sample scheme: "*Left Ctrl*" for push-to-talk.
* By default, the 'Ping' function which highlights enemies is bound to "*T*". If you have a gaming mouse you might try binding it to a thumb button for easier access.

## PC Keyboard Controls & Key Bindings

The default control scheme for Warhammer: Vermintide 2 for PC is:

Movement

W – Move Forward

S – Move Backward

A – Move Left

D – Move Right

SPACE – Jump/Dodge

Ctrl – Crouch

Alt – Walk

Character Actions

Mouse Left – Attack

Mouse Right – Defend/Charge/Zoom

Mouse Middle – Reload/Vent

R – Reload

F – Career Ability

T – Ping

E – Use

1 – Wield Melee Weapon

2 – Wield Ranged Weapon

3 – Wield Health Item

4 – Wield Potion

5 – Wield Grenade

Q – Weapon Quick Swap

Mouse Wheel Down – Wield Next

Mouse Wheel Up – Wield Previous

X – Inspect Character

Z – Insect Weapon

Menus

TAB – Ingame Player List

M – Map Hotkey

I – Inventory Hotkey

Multiplayer

G – Push to Talk

Y – Chat

F5 – Vote Yes

F6 – Vote No

F2 – Remote Control Server Menu

## Game Settings

* As with many FPS games, increasing the default field-of-view (FOV) can make keeping track of your surroundings much easier. Many players use values around 90, although some people go as high as 120. However, normal visual experience for a human eye is about 90-107. Your ability to snipe will suffer at extreme FOV settings.
* Setting "Player Outlines" to "Always On" will help you pick out your teammates as quickly as possible while navigating the map. Highly recommended.
Items

In addition to Equipment there are various items and objects available within Missions, such as healing items, magical potions and potent explosives.

## Consumables

Consumables are single use items that can be found in every mission. Each of these types of consumables have their own storage slot, and only one of each type may be carried at a time. Some consumables can be given to an ally by holding the item and pressing **Defend/Charge/Zoom** (Default: Right Mouse Button) on the ally.

### Healing

Healing items are carried in the third equipment slot.

### Potions

Potions are carried in the fourth equipment slot.

### Bombs

Bombs are carried in the fifth equipment slot. Pressing **Attack** (Default: Left Mouse Button) will light the fuse, and releasing **Attack** will throw the bomb. Pressing **Defend/Charge/Zoom** before throwing will snuff the fuse and store the bomb. There is no fuse timer: the bomb will not explode before the player throws the bomb, and it will not explode more quickly based on how long it has been lit.

Enemies can Block the explosion with shields.
Explosion deals friendly fire at applicable Difficulties.
Enemies can block the explosion with shields, but cannot block the fire damage. Enemies will attempt to path around the fire.
Explosion deals friendly fire at applicable Difficulties. The fire does not deal friendly fire damage.

#### Notes

Medical Supplies are the only consumable that cannot be given to another player, but it can be used to heal them directly.

## Collectibles

Collectibles are items that grant bonus XP and Loot Bar progress at the end of the Mission, or contribute to the completion of Okri's Challenges. A list of all book locations can be found in the Book Locations page.

## Usable Items

Usable items are found spread out across each mission. They either contain supplies or function as objectives, obstacles or as part of a puzzle.

### Ammunition

Used to replenish various ranged weapons.

 **Bardin's Survivalist Ammunition** | Drops from Specials on death when a Ranger Veteran is in the party. Restores 10% of maximum ammo. Consumed on pickup.

### Containers

Can contain various supplies to help complete the mission.

### Explosives

Barrels are found at various locations in missions and are helpful during Hordes.

### Obstacles

Obstacles are often used to bar the path in various situations.

## Objectives

Objectives are integral to complete each mission.

## Puzzle Objects

Puzzle objects are used to provide access to Tomes & Grimoires or as part of Okri's Challenges.
Necklaces

Redirect to:

* Equipment#Necklace

Necklaces are an equipable jewellery worn by all heroes and careers.

Like all jewelry, Necklaces can be crafted at the Forge using Scrap and a Salvaged Gemcutter's Toolkit. Necklaces do not have an in-game model.

## Usage

Necklaces are strictly set to aid the player's survival. However, which benefits are most effective can vary, depending on mission, career, and play-style.

For properties, both extra stamina and extra health is great for general survivability. Specialized damage reduction can have a greater affect over the course of an entire stage, but is only better if the player knows it will encounter that type of enemy more often or a boss of that type will be encountered (examples are Into the Nest and The War Camp). Both Push/Block Angle and Block Cost Reduction can be great for tanking characters, but these characteristics are also influenced by weapon choice, weapon properties, and Talents. Note that the blocking properties might be useful to give to bots, as they often rely heavily on blocking when cornered. Generally, Damage reduction vs. Area of Effect is the worst property to have, as there are few enemy sources in the game that cause this type of damage.

As for traits, Healers Touch is the generalist option. This trait also combines well with the shared healing Talent each career has access to. Barkskin and Natural Bond are tank or runner options, and work best for Tome carriers as they provide a constant effect without needing to carry a healing item. Hands of Shallya is good as a supporting trait, but note that it does not work well with the shared healing Talent mentioned before. Boon of Shallya provides overkill for healing, but also affects the gain of temporary health and thus resonates well with "Health-on-kill/stagger/cleave" Talents.

## Properties

Necklaces can have the following effects:

* Health (+10-20%)
* Stamina (+1-2) 1
* Push/Block Angle (+10-30%)
* Block Cost Reduction (+10-30%)
* Damage Reduction vs. (+5-10%) 2

1 +1 Stamina is a half extra shield, +2 Stamina is a full extra shield

2 Skaven, Chaos, or Area of Effect

## Traits

Traits found on **necklaces** are associated with healing items.

4 This damage reduction is calculated after other effects such as career perks.
Properties

Properties are statistical bonuses that apply to Equipment of green or higher Rarity. The value of the property is set at random within a certain range of values when it is unboxed from a Loot Box, crafted, or re-rolled.

## General

Ranged and Melee weapon properties only apply to the weapon they are on. Properties can be re-rolled in the Crafting menu, which will yield random properties with random values. Red items will always have maximum values on properties, even after being re-rolled.

1 Weapons cannot roll Power vs Chaos and Skaven at the same time.

## Notes

* Properties on weapons apply their bonus if and only if the weapon is currently being wielded. Consequently, the Power vs. bonus applies to all damage from the player as long as the weapon with that property is wielded. Consider, for instance, if the player had a Damage over Time weapon such as the Hagbane Shortbow with no properties and a melee weapon with a Power vs. Chaos property. If the player were to hit a Chaos enemy with the Hagbane, the subsequent DoT would not benefit from the Power vs. property while the Hagbane is still equipped. However, if the player switches to their melee weapon, the remaining ticks of Hagbane's DoT will benefit from the property.
* While aiming Projectile Career Abilities, the player is considered to have neither their melee nor ranged weapon equipped, so the abilities do not benefit from properties of either weapon at the moment of launch. However, if the projectile has a long enough travel time, the player can have enough time to equip their weapon again, allowing the ability to benefit from the Power vs. property.
Outcast Engineer Career

The **Outcast Engineer** Premium Career was released on 19 November 2020.

## Content

The Outcast Engineer might not be an Engineers Guild graduate, but no less lethal - armed as he is with an array of experimental Weaponry. His unmatched use of heavy machinery together with his assorted gadgets makes him a master of utility, blasting down anything, or anyone, in his path.

* **Blast your way through waves of Enemies** with the grenades from your Utility Belt and the Steam-Assisted Crank Gun (Mk II).
* **Embrace your heritage** with an exclusive character skin & voice lines.
* **Wield personalized, all-new weapons:** Masterwork Pistol and Cog Hammer.
* **Enhance your Bombs** through the Outcast Engineers’ unique talent tree.
* **Show your true vocation** through the purchasable Outcast Engineer Cosmetic Upgrade DLC.
* 100 Shillings Also included with your purchase.

### Old Habits Die Hard

> Bardin’s been a bit distant of late, lurking in his quarters and making all manner of racket: clanging, battering and a goodly amount of rough Khazalid swearing ringing out above all. When even Kruber failed to pry the dwarf loose from isolation, Lohner made grudging utterance of Bardin’s secrets: kin scattered or slain, traditions old and new re-embraced … and a sizeable delivery of cogs, pressure cylinders and all manner of tinkerer’s components purchased from nearby Karak Azgaraz. Seems that Bardin has a new vocation in mind…
>
>
'Locke and Load

## Description

Flintlocke's been looking for you, <name>. I think he needs your help again.

I sent him out to test out a couple of new inventions of mine back down in Azsuna. Look for him on the shoreline west of Oceanus Cove!

## Rewards

You will receive:

* 17 80
* 15,900 XP

## Completion

Oh aye, there yeh are lad. I was kinda hopin' ta see yeh again.

## Progression

1. [10-45] Aww Scrap!
	* [10-45] Endless Possibilities
		+ [10-45] Our Man in Azsuna
			- [10-45] It'll Cost You &   [10-45] The Latest Fashion: Headguns!
				* [10-45] The Missing Pieces
2. Complete all of:
	* [10-45] Resupplying the Line
		+ [10-45] All Charged Up &   [10-45] In My Sights
	* [10-45] Always the Last Thing
		+ [10-45] Modular Modifications
3. Complete all of:
	* [10-45] Here Comes the BOOM! &   [10-45] Fire and Forget
	* [10-45] It's Not Rocket Science
		+ [10-45] Bubble Baubles &   [10-45] The Shell, You Say?
			- [10-45] Wibbly-Wobbly, Timey-Wimey
4. [10-45] **'Locke and Load**
	* [10-45] Going Out With a Bang
		+ [10-45] Keep Yer Powder Dry,   [10-45] I'd Do It Myself, But... &   [10-45] Going to Waste
			- [10-45] 'Locke, Stock and Barrel
5. [10-45D] Halls of Valor: Trigger Happy &   [10-45D] Assault on Violet Hold: Cheating Death
6. Complete all of:
	* [45D] Time for a Recharge,   [45D] Court of Stars: Revamping the Recoil
	* [45] Short Circuit
		+ [45] Oil Rags to Riches
			- [45] It's On With Automatons
7. [45D] Boon of the Builder

## External links

* Wowhead
* WoWDB