Headless Ichthys/Enemy

## Headless Ichthys

**Headless Ichthys**

**Parts**
* Body
* Right Leg
* Left Leg
* Tail

**Skills**
 **Right Leg**

**Clap** 40 (40+0) Atk Weight ⯀**Amt.** x1  [On Hit] Inflict 1  next turn

 **Left Leg**

**Powerful Clap** 40 (40+0) Atk Weight ⯀**Amt.** x1  [Heads Hit] Inflict 3  next turn

 **Tail**

**Tail Whip** 40 (40+0) Atk Weight ⯀**Amt.** x1  [On Hit] Inflict 1  next turn [Heads Hit] Inflict 3  next turn

 **Body**

**Pressing Sac** 40 (40+0) Atk Weight ⯀**Amt.** x1  [On Hit] Inflict 3  next turn

 **Body**

**Blood Cannon** 40 (40+0) Atk Weight ⯀**Amt.** x1  [On Hit] Inflict 5    [Heads Hit] Inflict 20

 **Body**

**Clotting** 40 (40+0) Atk Weight ⯀⯀⯀⯀⯀**Amt.** x1  [Heads Hit] Inflict 30

**Passives**

**Blood Sac**Wrath Resistance increases.
 Gloom Resistance decreases.

**Fluid Sac**While the  status is active, the Core heals (20 \*  Count) HP.

**Boiling Blood**If the body is broken while  is active, all enemies take 20 fixed damage.

### Behavior

Headless Ichthys starts the battle with 1 stack of , and gains 1 more at the end of every turn. Once it reaches the end of its Attack Pattern, it replaces that passive with 1 stack of , and gains 1 more at the end of every turn up to a maximum of 3. If the Tail is broken and it would increase to 4 stacks of Fluid Sac, it rotates back to Blood Sac. Otherwise, it stays in Fluid Sac form permanently.

#### Attack Pattern

Headless Ichthys does a lot of things, and has a long list of skill rotations. However, it is rather simple, boiling down to 2 main components. The state of the Body, and the state of the Tail.

If Ichthys has Blood Sac active, and the Tail exists:

- Clap, Powerful Clap, Clap, Tail Whip, Pressing Sac, Pressing Sac

- Powerful Clap, Powerful Clap, Clap, Tail Whip, Pressing Sac, Pressing Sac

- Blood Cannon, Powerful Clap, Clap, Clap, Pressing Sac, Blood Cannon

If Ichthys has Fluid Sac active, and the Tail exists:

- Clap, Powerful Clap, Powerful Clap, Clap, Clap, Powerful Clap

- Clap, Tail Whip, Powerful Clap, Clap, Clap, Tail Whip

- Clap, Powerful Clap, Tail Whip, Clap, Pressing Sac, Powerful Clap

- Clap, Pressing Sac, Powerful Clap, Pressing Sac, Clap, Powerful Clap

If the Body is broken, and the Tail exists:

- Clap, Powerful Clap, Clap, Powerful Clap, Tail Whip

- Clap, Tail Whip, Clap, Powerful Clap, Tail Whip

- Clap, Powerful Clap, Powerful Clap, Powerful Clap, Clap

If Ichthys has Blood Sac active, and the Tail is broken:

- Clap, Powerful Clap, Pressing Sac, Powerful Clap, Powerful Clap

- Pressing Sac, Powerful Clap, Clap, Clap, Powerful Clap

- Clap, Powerful Clap, Blood Cannon, Clap, Blood Cannon

If Ichthys has Fluid Sac active, and the Tail is broken:

- Clap, Powerful Clap, Pressing Sac, Powerful Clap, Powerful Clap

- Pressing Sac, Powerful Clap, Clap, Clap, Powerful Clap

- Clap, Powerful Clap, Pressing Sac, Clap, Pressing Sac

If the Body is broken, and the Tail is broken:

- Powerful Clap, Powerful Clap, Powerful Clap, Clap

- Powerful Clap, Clap, Clap, Powerful Clap

- Clap, Powerful Clap, Powerful Clap, Clap

As a note, the skill rotation chosen does not rely on the stacks of Blood Sac. If the Tail is broken and Blood Sac reaches 3 stacks, Headless Ichthys will use the first rotation of skills for that particular skill rotation rather than the third. This means that it can skip using Blood Sac entirely, and go straight to the Fluid Sac rotation the following turn. Likewise, it doesn't actually need to use Blood Cannon to rotate from Blood Sac to Fluid Sac. If the body is Staggered the turn it is supposed to use it, or if it loses the clash, it still rotates over to Fluid Sac without having released its stored up blood.

#### Parts

Headless Ichthys has 4 parts. However, two of them are functionally identical.

The arms of Headless Ichthys share the same behavior, but use different versions of the clapping skills. When destroyed, they continue to use skills, but have all their weapon weaknesses turn Fatal.

The Tail can be permanently destroyed. Doing so permanently changes the behavior of Headless Ichthys.

The Body has an AoE weight of 2. This means that every AoE attack that targets the body draws in an additional AoE attack with no additional effect. The Body can also be permanently destroyed. However, it has a few changes throughout the fight. While Blood Sac is active, it has an increased resistance to Wrath and a decreased resistance to Gloom. This means that its usual Endure [x0.75] to Wrath because Ineff. [x0.375], and its usual Endure [x0.75] to Gloom becomes Weak [x1.125].

#### Event

At the start of turn and 2 turns after that Blood Cannon was unable to be used due to stagger (meaning Blood Cannon was selected but not used. Staggering the previous turn doesn't launch the event), an Abnormality event triggers. If the skill check is passed, the Body sac takes 180 damage.

Only this version of the boss uses the event.

**Combat Event**
**That headless thing’s belly seems to have stretched to its limit.**

Its abdomen has filled with red liquid.
It looks like it might expel it at any moment.
A bubbling splash of blood can be seen around its severed neck.

**Who could jam its throat shut?**
 Gloom Advantage:  ≥ 12No Advantage:  ≥ 15

 **Check Passed**

[Sinner] quickly ran over and looked up at its neck.The Sinner had no means to seal a severed throat.After a quick brainstorm, [Sinner] used their weapon to cut its belly open.Liquid spilled out onto the ground, losing all of its built-up pressure.

**[Headless Ichthys]’s body loses 180 HP.**
 **Check Failed**

[Sinner] quickly ran over and cut its neck.However, shortening an already sliced throat wasn’t going to weaken that bloody stream.“A mistake.”One Sinner commented, but what is done is done.There was only one chance, and it has been squandered.

**[Headless Ichthys] uses the skill [Clotting]!**

## Luxcavation Lv20

**Headless Ichthys**

**Parts**
* Body
* Right Leg
* Left Leg
* Tail

**Skills**
 **Right Leg**

**Clap** 20 (20+0) Atk Weight ⯀**Amt.** x1  [On Hit] Inflict 1  next turn

 **Left Leg**

**Powerful Clap** 20 (20+0) Atk Weight ⯀**Amt.** x1  [Heads Hit] Inflict 3  next turn

 **Tail**

**Tail Whip** 20 (20+0) Atk Weight ⯀**Amt.** x1  [On Hit] Inflict 1  next turn [Heads Hit] Inflict 3  next turn

 **Body**

**Pressing Sac** 20 (20+0) Atk Weight ⯀**Amt.** x1  [On Hit] Inflict 3  next turn

**Passives**

**Blood Sac**Wrath Resistance increases.
 Gloom Resistance decreases.

**Fluid Sac**While the  status is active, the Core heals (20 \*  Count) HP.

**Boiling Blood**If the body is broken while  is active, all enemies take 20 fixed damage.

### Behavior

Headless Ichthys behaves similarly to the base form, albeit with less and different actions.
An important difference is that it doesn't gain  or . However, the passive Boiling Blood will activate if the Body is destroyed at any point, even though there is no Blood Sac.

#### Attack Pattern

Headless Ichthys starts the battle with only 3 actions instead of 6.

First 2 turns if the body isn't broken:

- Clap, Tail Whip, Clap

- Powerful Clap, Powerful Clap, Clap

Starting 3rd turn and for as long as the body isn't broken:

- Clap, Powerful Clap, Pressing Sac

If the Body is broken, and the Tail exists:

- Clap, Tail Whip, Clap

- Clap, Powerful Clap, Clap

- Clap, Clap, Tail Whip

If the Body is broken, and the Tail is broken:

- Powerful Clap, Powerful Clap, Powerful Clap

- Clap, Clap, Clap

- Clap, Powerful Clap, Clap

#### Parts

It's similar to the base form with one difference: Legs are not destroyable; depleting the HP of one will only stagger it and it will recuperate all its HP when it unstaggers.

## Luxcavation Lv30

**Headless Ichthys**

**Parts**
* Body
* Right Leg
* Left Leg
* Tail

**Skills**
 **Right Leg**

**Clap** 30 (30+0) Atk Weight ⯀**Amt.** x1  [On Hit] Inflict 1  next turn

 **Left Leg**

**Powerful Clap** 30 (30+0) Atk Weight ⯀**Amt.** x1  [Heads Hit] Inflict 3  next turn

 **Tail**

**Tail Whip** 30 (30+0) Atk Weight ⯀**Amt.** x1  [On Hit] Inflict 1  next turn [Heads Hit] Inflict 3  next turn

 **Body**

**Pressing Sac** 30 (30+0) Atk Weight ⯀**Amt.** x1  [On Hit] Inflict 3  next turn

 **Body**

**Blood Cannon** 30 (30+0) Atk Weight ⯀**Amt.** x1  [On Hit] Inflict 5    [Heads Hit] Inflict 20

**Passives**

**Blood Sac**Wrath Resistance increases.
 Gloom Resistance decreases.

**Fluid Sac**While the  status is active, the Core heals (20 \*  Count) HP.

**Boiling Blood**If the body is broken while  is active, all enemies take 20 fixed damage.

### Behavior

Headless Ichthys behaves similarly to the Luxcavation Lv20 form, albeit with different skills rotation and the addition of Blood Cannon.

#### Attack Pattern

Headless Ichthys starts the battle with only 3 actions instead of 6.

If the body isn't broken (if the tail is broken, Tail Whip isn't used but the rest is identical):

- Clap, Powerful Clap, Clap

- Clap, Powerful Clap, Tail Whip

- Blood Cannon, Clap, Clap

- Pressing Sac, Pressing Sac, Clap

- Pressing Sac, Pressing Sac, Clap, Clap

- Pressing Sac, Pressing Sac, Tail Whip, Clap

- Pressing Sac, Pressing Sac, Clap, Powerful Clap

- Clap, Powerful Clap, Clap

- Clap, Tail Whip, Clap

- Clap, Powerful Clap, Tail Whip

- Clap, Powerful Clap, Clap

- Clap, Powerful Clap, Clap

- Blood Cannon, Clap, Clap

- Pressing Sac, Pressing Sac, Clap

- Pressing Sac, Pressing Sac, Powerful Clap

- Pressing Sac, Pressing Sac, Clap

- Clap, Powerful Clap

- Clap, Clap

- Powerful Clap, Powerful Clap

- At the end of the combat phase of turn 19, the game will stay in combat phase without ever starting turn 20.

If the body is broken:

- Clap, Powerful Clap, Clap

- Clap, Tail Whip, Clap

- Clap, Powerful Clap, Tail Whip

## Refraction Railway

**Headless Ichthys**

**Parts**
* Body
* Right Leg
* Left Leg
* Tail

**Skills**
 **Right Leg**

**Clap** 58 (58+0) Atk Weight ⯀**Amt.** x1  [On Hit] Inflict 1  next turn

 **Left Leg**

**Powerful Clap** 58 (58+0) Atk Weight ⯀**Amt.** x1  [Heads Hit] Inflict 3  next turn

 **Tail**

**Tail Whip** 58 (58+0) Atk Weight ⯀**Amt.** x1  [On Hit] Inflict 1  next turn [Heads Hit] Inflict 3  next turn

 **Body**

**Pressing Sac** 58 (58+0) Atk Weight ⯀**Amt.** x1  [On Hit] Inflict 3  next turn

 **Body**

**Blood Cannon** 58 (58+0) Atk Weight ⯀**Amt.** x1  [On Hit] Inflict 5    [Heads Hit] Inflict 20

**Passives**

**Blood Sac**Wrath Resistance increases.
 Gloom Resistance decreases.

**Fluid Sac**While the  status is active, the Core heals (20 \*  Count) HP.

**Boiling Blood**If the body is broken while  is active, all enemies take 20 fixed damage.

### Behavior

#### Attack Pattern

This version of Headless Ichthys behaves identically to the Refracted Headless Ichthys outlined on its page. It is posted in a collapsible below as well.

If Ichthys has Blood Sac active, and the Tail exists:

- Clap, Powerful Clap, Clap, Tail Whip, Pressing Sac

- Powerful Clap, Powerful Clap, Tail Whip, Pressing Sac, Pressing Sac

- Blood Cannon, Powerful Clap, Clap, Clap, Pressing Sac

If Ichthys has Fluid Sac active, and the Tail exists:

- Powerful Clap, Powerful Clap, Clap, Clap, Powerful Clap

- Tail Whip, Powerful Clap, Clap, Clap, Tail Whip

- Clap, Pressing Sac, Pressing Sac, Clap, Pressing Sac

- Clap, Pressing Sac, Powerful Clap, Pressing Sac, Powerful Clap

If the Body is broken, and the Tail exists:

- Clap, Powerful Clap, Clap, Powerful Clap, Tail Whip

- Clap, Tail Whip, Clap, Powerful Clap, Tail Whip

- Clap, Powerful Clap, Powerful Clap, Powerful Clap, Clap

If Ichthys has Blood Sac active, and the Tail is broken:

- Clap, Powerful Clap, Pressing Sac, Powerful Clap, Powerful Clap

- Pressing Sac, Powerful Clap, Clap, Clap, Powerful Clap

- Clap, Powerful Clap, Blood Cannon, Clap, Blood Cannon

If Ichthys has Fluid Sac active, and the Tail is broken:

- Clap, Powerful Clap, Pressing Sac, Powerful Clap, Powerful Clap

- Pressing Sac, Powerful Clap, Clap, Clap, Powerful Clap

- Clap, Powerful Clap, Pressing Sac, Clap, Pressing Sac

If the Body is broken, and the Tail is broken:

- Powerful Clap, Powerful Clap, Powerful Clap, Clap

- Powerful Clap, Clap, Clap, Powerful Clap

- Clap, Powerful Clap, Powerful Clap, Clap

On Stage 11 of Refraction Railway, it shares the stage with a version of Alleyway Watchdog. While both abnormalities are alive, the two combined will use a total of 5 skills, with each using a minimum of 1. Once the Watchdog is slain, Headless Ichthys returns to using all 5 skills and continuing where it left off in the standard rotation.

The order of the skills are taken from their standard rotation, starting from the first slot and moving towards the right for both. For example, the standard turn 2 for each abnormality is:

Headless Ichthys - Powerful Clap, Powerful Clap, Tail Whip, Pressing Sac, Pressing Sac

Alleyway Watchdog - Constant Voltage, Constant Voltage, Claw, Claw, Claw

If the Headless Ichthys were to have 2 actions and Alleyway Watchdog were to have 3, then one would see the following rotation:

Headless Ichthys - Powerful Clap, Powerful Clap

Alleyway Watchdog - Constant Voltage, Constant Voltage, Claw

While if Headless Ichthys were to have 4 and the Alleyway Watchdog were to have 1, you would see the following rotation instead:

Headless Ichthys - Powerful Clap, Powerful Clap, Tail Whip, Pressing Sac

Alleyway Watchdog - Constant Voltage

The amount of actions each abnormality has is randomly rolled at the start of every turn. Also, just like with normal encounters, if a part is staggered when it is its turn in the skill rotation, it gets skipped entirely. For example, on Turn 3, Headless Ichthys uses the skill Blood Cannon. However, if the body is staggered, it cannot use this skill, and then the two abnormalities combined only get to use 4 of their 5 skills.

#### Parts

The parts behave identically to that of the base form of Headless Ichthys.

## Original

This enemy was originally present in the Mirror of the Beginning and Mirror of Mirrors Normal difficulty, and can no longer be encountered.

**Headless Ichthys**

**Parts**
* Body
* Right Leg
* Left Leg
* Tail

**Skills**
 **Right Leg**

**Clap** 40 (40+0) Atk Weight ⯀**Amt.** x1  [On Hit] Inflict 1  next turn

 **Left Leg**

**Powerful Clap** 40 (40+0) Atk Weight ⯀**Amt.** x1  [Heads Hit] Inflict 3  next turn

 **Tail**

**Tail Whip** 40 (40+0) Atk Weight ⯀**Amt.** x1  [On Hit] Inflict 1  next turn [Heads Hit] Inflict 3  next turn

 **Body**

**Pressing Sac** 40 (40+0) Atk Weight ⯀**Amt.** x1  [On Hit] Inflict 3  next turn

 **Body**

**Blood Cannon** 40 (40+0) Atk Weight ⯀**Amt.** x1  [On Hit] Inflict 5    [Heads Hit] Inflict 20

**Passives**

**Blood Sac**Wrath Resistance increases.
 Gloom Resistance decreases.

**Fluid Sac**While the  status is active, the Core heals (20 \*  Count) HP.

**Boiling Blood**If the body is broken while  is active, all enemies take 20 fixed damage.