recursal/Fanatic-Fandom huggingface dataset:
Exodus Cruiser

## General

The Exodus Cruiser is a Tier 2 hull with standard Miner Rebellion technology.

As a cruiser, this ship has great defensive capability and is designed to soak up damage.

## Strategy and Setup

### Advantages

Exodus Cruisers have a good balance between health and firepower. With triple armor and weapons as well as a decent amount of mass, they are capable brawlers in Tier 2 combat.

Essentially, they are used in situations where Genesis Cruisers would against Tier 1 targets: usually blitz ships and armor tanks.

### Disadvantages

Exodus Cruisers, in general, are not oriented for long-range combat. Ships that are faster with more range can attack them outside of their weapon range and continue to maneuver outside their range. This includes certain Talon Frigate builds as well as most Venom Battleships.

Upgraded destroyers gain a massive damage boost against cruisers, wiping out any advantage the Exodus Cruiser would have in terms of durability and causing a ton of repair time.

As a ship that has over 5 minutes of repair time but low range, it is seldom used once the player unlocks the Revelation Cruiser, which is far stronger than the Exodus Cruiser.

## Trivia

* Exodus Cruisers were at one point very popular among players and considered the strongest ships in FvF battles.
* A bonus to weapon speed was added to cruiser mark upgrades towards the end of 2017.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.

## Gallery

* Exodus Cruisers fighting against a single Hurricane Frigate
* Exodus Cruisers ripping apart a Valhalla Carrier
* A group of Exodus Cruisers engaging an NPC fleet
* Mk2-5 Exodus Cruisers
Energy Surge

## EVENT OVERVIEW

In Energy Surge, attack the targets listed below to earn materials for the new Modulator and the Hacksaw Vulcan. Don’t forget to claim your Boosted Dissipators, Base Weapon Specials, and Fleet Commander Annie.

## DESCRIPTION

Energy Surge is the 77th Event in VEGA Conflict, introducing the Modulator.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 ANTAGONIST

## Target Payouts

Drops marked with (Tn), where n is an integer, are categorized into blueprint sets. Players are required to have unlocked the majority of a set before those from the next set can drop. Some blueprints appear in multiple tiers, meaning that they can be obtained from defeating fleets within a broader level bracket.

 128

 125
 127
 129
 131

Note, \* means not 100% chance

For more information on the event targets, click here or For more information on the event targets, click here for Tier 9 Targets or here for Tier 10 Targets.

## Gallery

* 88. Energy Surge Event Store.png

Completed Event Store

## Trivia

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Fleet Commanders/Aluin Dael

### Aluin Dael

Aluin Dael is a versatile fleet commander who has adept knowledge on base attacks, missiles, torpedoes, as well as Marauder Hulls. When the fleet is fully comprised of Marauder Hulls, each ship receives a 25% bonus to strafe speed.

#### Details

The following bonuses scale linearly between the listed levels:

The following bonuses only change at the listed levels:
Fleet Commanders/Evie Roisin

### Luna Roisin

Evie Roisin is a fleet commander whose well-versed in explosives and splash damage. When at least three ships with the Titan role are in the fleet, the whole fleet receives a 10% bonus to forward and turning speed in combat.

#### Details

The following bonuses scale linearly between the listed levels:

The following bonuses only change at the listed levels:
Hellfire Battleship

## General

The Hellfire Battleship is a Tier 5 hull with extra offensive power in the form of weapon slots and mass reductions.

As a battleship, this ship has bonus range and duplicate weapons for each firing arc, dealing massive damage from a safe distance.

## Strategy and Setup

### Advantages

Hellfire Battleships have immense firepower, with up to 8 weapon slots. It can equip Infernal weapons, the Infernal Wave Driver being the most popular, decimating enemies that get within range. Vector/NET setups are still the most common due to their effectiveness at kiting cruisers.

Hellfire Battleships are the best ships to use for farming T5 NPC Targets and below. Most NPC Targets can be done without taking much damage anyways, so this ship can make full use of its many weapon slots to defeat the enemy fleet as quickly as possible.

While the Hellfire Battleship seems to be relatively fragile, it can equip the Armored Thrusters to boost its health, so the difference is not actually that large, considering that most people only put light armor on their battleships anyway.

### Disadvantages

Compared to the Vigilante Battleship, this ship is a total glass cannon. Vigilante Battleships are likely to win in a one-on-one fight simply due to their health.

A popular strategy during Civil War and other PvP events is to use a fleet of microrep (10% health) Hellfire Battleships and a Dominion Carrier to troll others, kiting anything with less range and dealing heavy damage to blitzing cutters before being destroyed. The only way to take them out with minimal losses is to harass them with a strong carrier.

## Trivia

* The Hellfire Battleship extends a hidden weapon compartment on both sides of the ship when it is about to enter weapon range.
* A bonus to DPS was added to battleship mark upgrades around the middle of 2018.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.
* The repair time of all Tier 5-6 ships was standardized in the early February 2021 update.

## Gallery

* Mk I Hellfire Battleship angled HD render
* Mk II Hellfire Battleship angled HD render
* Mk III Hellfire Battleship angled HD render
* Mk IV Hellfire Battleship angled HD render
* Mk V Hellfire Battleship angled HD render
* Hellfire Battleship in Scorched Earth event banner
* Hellfire Battleship in Redemption event banner
* Hellfire Battleships attacking a base
* Hellfire Battleships stuck at a pair of Terminus Mines during an event base attack
* Hellfire Battleship pinned against the arena border
* A fleet of Mark V Hellfire Battleships
* Mk V Hellnarok fleet
Guardian Cruiser

## General

The Guardian Cruiser is a Tier 6 hull with the ability to resist both Alien and Plasma Damage. It provides the Harmonic Shield bonus which increases the shield capacity of your entire fleet.

As a cruiser, this ship has great defensive capability and is designed to soak up damage.

## Strategy and Setup

### Advantages

The Guardian Cruiser's triple shield slots allow it to absorb a massive amount of damage before direct armor damage is applied. Using the Harmonic Exophase Shield and its Harmonic Shield bonus, this ship can have almost 32,000 effective shield energy. Even when the shields are depleted, you can have up to 5 pieces of armor at Mk I, further enhancing the ship's survivability.

With innate Alien and Plasma resistance, the Guardian Cruiser is the best tank you can use against the various Tier 6 Alien Event Targets, which predominantly deal the aforementioned damage types. Resistance against the 3 traditional damage types (Energy, Explosive, Kinetic) can be achieved through its extra resistor slot and/or using resistance armor such as EN Tungsten Armor.

### Disadvantages

Although the Guardian Cruiser can equip the best A.X.I.S. Ship Weapon, the Pulse Cannon, it is counteracted by the fact that this ship only has 4 weapon slots. To make the most out of this ship, stack on armor as much as possible, then fill up the remaining mass with weapons and specials.

A common setup is to use Guardian Cruisers as pure tanks, with other high-damage ships such as Liberator Destroyers responsible for destroying the enemy fleet.

## Trivia

* The Guardian Cruiser is technically the first of the many A.X.I.S. Hulls as the Paladin Carrier was originally supposed to be part of the Xeno Division Hulls. It is also the first that has built-in Plasma resistance and Harmonic Bonuses.
* The Guardian Cruiser is the first hull with 3 shield slots.
* The Guardian Cruiser Elite originally had 360 AU/h sector speed, this has been changed to 390 AU/h.
* A bonus to weapon speed was added to cruiser mark upgrades towards the end of 2017.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.
* The repair time of all Tier 5-6 ships was standardized in the early February 2021 update.

## Gallery

* Mk I/II Guardian Cruiser angled HD render
* Mk III/IV Guardian Cruiser angled HD render
* Mk V Guardian Cruiser angled HD render
* Mk VI Guardian Cruiser angled HD render
* Guardian Cruisers firing barrages of Pulse Cannons
* Two Guardian Cruisers circling a group of Punisher Cruisers
* A Guardian Cruiser tanking enemy Xeno Seeker Missiles
Flux Coil

## General

The Flux Coil is a Marauder only special that combines the Phased Solenoid and Ballistic Sabot, granting the benefits of both specials, without penalizing shield energy.

## Strategy and Setup

### Advantages

The Flux Coil combines the benefits of Phased Solenoid and Ballistic Sabot, granting additional projectile speed and Shield Bypass to driver weapons. It also grants additional projectile range, allowing Driver projectiles to fly further.

### Disadvantages

The Flux Coil however still penalizes the firing range of the ship it is equipped on, resulting in the ship having less overall maximum range, and thus making it harder for it to snipe potential threats without getting in enemy weapon range. That alone is enough to make most players choose Void Phasing Magnets instead.

It is also restricted to Marauder Hulls only.
HEX Missile Turret

## General

The HEX Missile Turret is a HEX Missile adapted for base defence, sharing similar properties. It is a popular defense for mid-level players.

It fires bursts of red plasma bolts with a significant spread.

## Strategy and Setup

### Advantages

HEX Missile Turrets are oriented for medium-range defence, with massive firepower at higher levels, especially against grouped enemies. Therefore, they are excellent complements for both long-range and short-range turrets.

While the plasma bolts are slow-moving, their numerosity and spread make it extremely difficult for enemies to dodge every shot.

### Disadvantages

HEX Missile Turrets have relatively small AoE. Unless boosted by AM Detonators, they are unlikely to damage multiple enemies at once. Their large spread means that only a fraction of shots will hit single targets, greatly reducing the effectiveness of this weapon.

They can also be outranged by destroyers equipped with Mass Drivers, thus it is important to back them up with long-range weaponry such as Kinetic Driver Turrets. However, the difference is so small that sniper decoys often wander into the range of HEX Missile Turrets anyways.

## Trivia

* The HEX Missile Turret was once called the Heavy Plasma Charger, which had been renamed to Plasma Turret, then Plasma Missile Turret.
* The equipping time of all old blueprint items for bases was reduced by half during the May 2020 update.

## Gallery

* HEX Missile Turret I stat card
* HEX Missile Turret II stat card
* HEX Missile Turret III stat card
* HEX Missile Turret IV stat card
* HEX Missile Turret V stat card
* Heavy Plasma Charger art
* HEX Missile Turrets taking out Venom Battleships
Decimation/Tier 11

## DESCRIPTION

This is the 7th version of Decimation, and features Tier 11 ships.

## Event Details

Decimation was held during the following dates, with a 4 day duration for each:

## EVENT PRIZES

* 56th-57th
* 58th-59th
* 60th
* 61st
* 62nd
* 63rd
* 64th
* 65th
* 66th-67th
* 68th-69th

* 56th-59th
* 60th-67th
* 68th+

**Event Mystery Box**

**Event Mystery Box**

**Event Box**

(Note: Each Event Mystery Box contains 1 of mentioned items)

## Target Payouts

* 56th-57th
* 58th
* 59th
* 60th
* 61st
* 62nd-63rd
* 64th
* 65th
* 66th-67th
* 68th-69th

 149
 151
 153
 155

 128

 120

 149
 151
 153
 155

 128

 120

 149
 151
 153
 155

 128

 120

 149
 151
 153
 155

 128

 120

 148

 128

 120

 148

 128

 120

 148

 128

 120

 148

 128

 120

 148

 128

 120

 148

 128

 120

* 67th
* 68th+

 250

(Note: Each Strongbox contains 1 of mentioned items)

For more information on the event targets, click Main Event Targets.

## Trivia

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Grind Targets

## General

This page provides a list of NPC Targets that that appear each day.

Please note: Some NPC ships, especially at higher tier levels, have custom Damage Resistance and Stasis Resistance values that are not shown here. Moreover, the Damage Resistance of resistors shown should be ignored - they are only to demonstrate that said ships have extra Counter Tech.

## Grind Targets

### Faction-based Targets

Grind Targets are stored on separate pages according to the target's primary faction:

* Grind Targets/Miner Rebellion
* Grind Targets/VEGA Mining
* Grind Targets/VEGA Security
* Grind Targets/Iron Star
* Grind Targets/Demon Corps
* Grind Targets/Xeno Division
* Grind Targets/A.X.I.S.
* Grind Targets/Marauder
* Grind Targets/Altairian
* Grind Targets/Umbra
* Grind Targets/Pharmakon
* Grind Targets/Liberatus
* Grind Targets/Astral Barony
* Grind Targets/Blood Rebellion

For targets of Xeno Division and above, refer to the official briefing for detailed loot drop information.

### Faction-neutral Targets

These targets do not belong to any particular faction.

* Grind Targets/Tier 8 Trigger

## Legacy Grind Targets

Refer to Grind Targets/Legacy for a list of past grind targets.
Fleet Bonuses

## General

Fleet Bonuses are a new feature introduced with the A.X.I.S. faction. Various ships and equipment provide a Fleet Bonus, which improve all ships in the fleet, including others that do not generate that particular bonus.

Fleet Bonuses have varying effects, but their abilities can all be measured in terms of points. Each point corresponds to a certain increase in attributes.

Unless stated otherwise, fleet-wide bonuses are applied multiplicatively over the ship's overall stats.

## List of Fleet Bonuses

### Harmonic Shield

Harmonic Shield increases the maximum shield health for all ships in the fleet.

### Harmonic Agility

Harmonic Agility increases the forward, strafe and rear speeds for all ships in the fleet.

 Strafe
 Rear Speed

### Harmonic Warfare

Harmonic Warfare increases the damage dealt to enemy ships for all ships in the fleet.

### Harmonic Siege

Harmonic Siege increases the damage dealt to enemy modules for all ships in the fleet.

### Fleet Resurgence

Fleet Resurgence increases the Resurgence value of all ships in the fleet by an additive +30%, but only when the fleet has at least 5 points of Fleet Resurgence in total.

## Trivia

* Prior to the release of the Vindicator Cutter, Harmonic Agility's bonus used to be +2.5% per point. When this was cut in half, many players revolted.
* The late February 2020 update removed the Fleet Resurgence bonus from all player ships. These ships have been compensated with 30% extra Resurgence.

## Gallery

* Generalized Harmonics Icon
* Harmonic Shield Icon
* Harmonic Agility Icon
* Harmonic Warfare Icon
* Harmonic Siege Icon
* Fleet Resurgence Icon
Harmonic Exophase Shield

## General

The Harmonic Exophase Shield is a powerful ship shield that protects against the 4 most common damage types in combat - Energy, Explosive, Kinetic, as well as Alien Damage. However, it is restricted to A.X.I.S. Hulls or better, and has an insanely long repair time.

## Strategy and Setup

### Advantages

Harmonic Exophase Shields can vastly improve the durability of your ships, carrying lots of shield energy in addition to a Harmonic Shield bonus. It is also the only shield for A.X.I.S. ships that can resist Alien Damage.

Its repair time increase, once its worst disadvantage, was completely nullified in 2021, allowing ships to use it without repercussions.

### Disadvantages

Harmonic Exophase Shields are not effective against Plasma Damage, a common damage type used by advanced Alien Event Targets and the Pharmakon. They also cannot resist Void Damage that is dealt by Marauder Hulls.

## Trivia

* Hulls with active Harmonic Exophase Shields glow with many colors at once.
* The Harmonic Exophase Shield originally had a 1:2.5 energy to repair ratio prior to the early September 2017 update, which reduced it to 1:1.75, a value that is still widely considered as horrendous.
* Along with other T6.5 equipment, Harmonic Exophase Shield III's build time was significantly reduced during the late April 2019 update as summarized here.
* Its repair time was nullified as a result of the early February 2021 update, which updated the repair time of all Tier 6 ships to be invariant to equipment.

## Gallery

* Harmonic Exophase Shield I full blueprint
* Harmonic Exophase Shield II full blueprint
* Harmonic Exophase Shield III full blueprint
* The distinctive rainbow shimmering of the Harmonic Exophase Shield
Heavy Rupture Beam

## Stats

 Range
 Speed
 Restricted to
 Antimatter  | 4,302,938 | 4,880,944

## Description

The Heavy Rupture Beam is an enhanced Rupture Beam with significantly more firepower.

## Strategy and Setup

### Advantages

Heavy Rupture Beams share the same advantages as regular Rupture Beams, only that they deal a lot more damage.

They are also more mass-efficient, allowing your ships to pack a punch and have adequate defense at the same time.

### Disadvantages

Heavy Rupture Beams still have horrible range and cannot defend against squadrons. Their high damage only worsens the problem of overkilling targets and thus wasting firepower.

## Trivia

* Despite its description, this weapon does not take longer to charge up than the normal Rupture Beam.
* Along with other T6 equipment, this item's build time was significantly reduced during the late April 2019 update as summarized here.

## Gallery

* Annihilator Battleships with Heavy Rupture Beam
* Heavy Rupture Beam in the Workshop
Grind Targets/A.X.I.S.

## General

This page provides a list of A.X.I.S. NPC Targets that appear each day.

## A.X.I.S. Grind Targets

### AXIS Cargo

These targets drop technology blueprint fragments for the A.X.I.S. faction and can be found in the AXIS Sector.

Note: All cargo fleets have a 100% chance of dropping a blueprint piece of A.X.I.S. tech. See this page for more details.

### Crafting

These targets drop crafting materials for non-dreadnought ships and can be found in the AXIS Sector.

Note: Drop rate for all boxes is less than 100%.

## Trivia

* A.X.I.S. Cargo and Crafting targets were added with the introduction of Deep Space.
* The loot drops of the A.X.I.S. Deep Space crafting targets have been bundled into regular crafting boxes ever since the early November 2019 update, albeit with a less than 100% drop rate. Regardless, the overall amount of materials dropped has been increased.
Hijack

## EVENT OVERVIEW

While still highly suspected of being a spy, entity V-153 has been allowed to join the Rebel cause. Potentially armed with key knowledge of Pharmakon defenses, Rhea knows taking them on is a risk worth taking. Making a quick escape, Rhea and V-153 ducked into the Black Market, sending comms indicating they were being pursued by unknown aggressors. Our reports indicate V-153 has now been captured, but not a single faction has claimed responsibility for it … yet. Why did they kidnap V-153? Set course to the Altairian Sector and report back, Rebel.

## DESCRIPTION

Hijack is the 57th Event in VEGA Conflict. It introduces the first Altairian T8 Fighter Hull, the Orion.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 ANTAGONIST
 DEUTERAGONIST

## Target Payouts

Drops marked with (Tn), where n is an integer, are categorized into blueprint sets. Players are required to have unlocked the majority of a set before those from the next set can drop. Some blueprints appear in multiple tiers, meaning that they can be obtained from defeating fleets within a broader level bracket.

 96
 98

 106

Note, \* means not 100% chance

For more information on the event targets, click here.

## Gallery

* Completed Event Store
* Event Infographic

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • **Hijack** • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Gladius Driver

## General

The Gladius Driver is a unique Kinetic weapon with the ability to detonate for full damage if close enough to a target.

It fires a blocky white slug with a blue trail, detonating with a small explosion.

## Strategy and Setup

### Advantages

Gladius Drivers are the first fleet-oriented Kinetic weapon a player can unlock. They have high projectile speed, allowing the weapon to reliably hit moving targets especially when equipped with Iridium Magnets.

Their proximity detonation dramatically improves their accuracy, allowing them to still be viable when paired with Phased Projectiles, which ignore a portion of enemy shields and deal direct health damage.

As with other Kinetic weapons, their long range enables ships to kite most others.

### Disadvantages

Gladius Drivers have a significant minimum range, making them useless in close quarters.

Gladius Drivers also have poor mass efficiency, they generally lose to Polaron Rays equipped with Focused Optics.

## Trivia

* Despite the in-game description and the graphics, the "proximity detonation" really means that the Gladius Driver has a significantly larger hitbox, making it much easier to land hits than weapons with small hitboxes, like the Mass Driver and Wave Driver.

## Gallery

* Old Gladius Driver I blueprint
* Old Gladius Driver II blueprint
* Old Gladius Driver III blueprint
* Gladius Driver projectiles do not leave behind a striking trail like the Mass Driver's.
* Gladius Driver Rapture Cruisers kiting a Condor Frigate and an Apocrypha Cruiser.
* AoE of a Gladius Driver
Igneous Keef

**Igneous Keef** is a commander who recently joined the ranks of the Miner Rebellion. He is a true savant in explosive weaponry.

## History

Igneous Keef is a hermit who is obsessed with gathering resources in order to craft incendiary abominations. He is an expert in explosive weaponry, and masks his intelligence by speaking in riddles.

## Profile

Igneous Keef has many cybernetic implants, and is augmented with an exo suit. His face has the expression of a madman.

*Main article:* Fleet Commanders/Igneous Keef
Due to his experience in explosive weaponry, he grants additional splash radius to missiles, travel speed to torpedoes, as well as bonus explosive damage and explosive resistance. If 4 battleship hulls are used, cruiser damage is increased by 10%.

## Trivia

* Igneous was the 2nd commander specialising in explosive weaponry, after Derrin Clay.
Hive

## DESCRIPTION

Hive is the 79th Event in VEGA Conflict, introducing the Slingshot.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 ANTAGONIST

## Target Payouts

Drops marked with (Tn), where n is an integer, are categorized into blueprint sets. Players are required to have unlocked the majority of a set before those from the next set can drop. Some blueprints appear in multiple tiers, meaning that they can be obtained from defeating fleets within a broader level bracket.

 128

 125
 127
 129
 131

Note, \* means not 100% chance

For more information on the event targets, click here or For more information on the event targets, click here for Tier 9 Targets or here for Tier 10 Targets.

## Gallery

* 88. Hive Event Store.png

Completed Event Store

## Trivia

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Grind Targets/Liberatus

## General

This page provides a list of Liberatus NPC Targets that appear each day.

## Liberatus Grind Targets

### Cargo

These targets drop technology blueprint fragments for the Liberatus faction and can be found in the Liberatus Sector and/or Liberatus Imperium Sector.

Note: All cargo fleets have a 100% chance of dropping a blueprint piece of Liberatus tech. See this page for more details.

### Reusable Item

These targets drop fragments for Reusable Items and can be found in the Liberatus Imperium Sector.

### Crafting

These targets drop crafting materials for non-dreadnought ships and can be found in the Liberatus Sector and/or Liberatus Imperium Sector.

(None at the moment)

### Dreadnought

These targets drop fragments or patterns for dreadnoughts and can be found in the Liberatus Sector and/or Liberatus Imperium Sector. They are significantly more challenging than the regular crafting targets.

Note: Once the player has received 1,000 fragments for a particular mark level (just enough for an upgrade credit), the fleet will thereafter drop trigger fragments instead.

## Trigger

These targets drop fragments which are crafted into instant credits for triggers and can be found in the Liberatus Sector and/or Liberatus Imperium Sector. They are even more challenging than the dreadnought targets.

## Trivia

* Liberatus Scarab Cargo targets were added after the late November 2020 downtime.
* Liberatus Lithium Cargo targets were added after the mid December 2020 downtime.
* Liberatus Engine Cargo targets were added after the early February 2021 downtime.
* Liberatus Sigil Cargo targets were added after the early March 2021 downtime.
* Liberatus Replicator Cargo targets were added after the late June 2021 downtime.
Epsilon ECHO Cannon Turret

## General

The Epsilon ECHO Cannon Turret is the base version of the Epsilon ECHO Cannon.

## Strategy and Setup

### Advantages

Just like the ship version, the Epsilon ECHO Cannon Turret is capable of dealing widespread damage to blitzing fleets, especially for ships that do not have counter chain.

It also has relatively long range compared to most other anti-blitz weapons, and has the potential to target decoys as well.

### Disadvantages

Like other chain weapons, Epsilon ECHO Cannon Turrets are ineffective against a single target; Counter Chain technology such as Spectral Shells also render them much less powerful.

## Fusion

 Epsilon ECHO Cannon Turret
 Artefacts  | 0 | 150

## Trivia

* Each bounce reduces the damage output by one-third.
* It has a similar firing pattern to the Rebound Ray that is used on the Reaper Harvesters.

## Gallery

* Epsilon ECHO Cannon Turrets firing at 2 Bastion Cruisers and a Kingpin Battleship.
* Xeno Epsilon ECHO Cannon Turret firing at 2 Elite Bastion Cruisers and a Kingpin Battleship.
Grind Targets/Xeno Division

## General

This page provides a list of Xeno Division NPC Targets that appear each day.

## Xeno Division Grind Targets

### Crafting

These targets drop crafting materials for non-dreadnought ships and can be found in the Residential Sectors.

Note: Drop rate for all boxes is less than 100%.

## Trivia

* When resource supply runs first came out, they only had normal resource drops, defeating their purpose. KIXEYE removed them to fix the issue and later turned them back on when done.
* During the introduction of Tier 6 crafting supply runs, the destroyer and specialist supply run fleets were initially unattackable. KIXEYE then replaced them with Barrage Hive fleets for the time being.
* Xeno Division Crafting targets were added with the introduction of Deep Space.
* Xeno Division supply runs have been discontinued shortly after the late August 2019 update.
* The loot drops of the Xeno Division Deep Space crafting targets have been bundled into regular crafting boxes ever since the early November 2019 update, albeit with a less than 100% drop rate. Regardless, the overall amount of materials dropped has been increased.
Fleet Commanders/Commander Burr

### Commander Burr

Burr as a fleet commander grants additional shield energy and bonus Energy Damage to each ship in the fleet. When commanders utilize at least three cruisers or three battleships in their fleet, Energy weapons utilized by ships in the fleet gain additional weapon speed (20%).

He is unlocked by players when they finish the prerequisite mission requiring them to destroy a level 30 VEGA fleet.

#### Details

The following bonuses scale linearly between the listed levels:

The following bonuses only change at the listed levels:
Fleet Commanders/Richard Gowd

### Richard Gowd

Richard Gowd is a fleet commander who specializes in Kinetic-related weapons including Drivers and Vulcans, with some secondary bonuses to Screen Damage. When the fleet is at least half comprised of Altairian Hulls, all Drivers and Vulcans gain a Piercing bonus of +4.

#### Details

The following bonuses scale linearly between the listed levels:

 Projectile Range

The following bonuses only change at the listed levels:
Gatling Ray Turret

## General

The Gatling Ray Turret is a rare Energy weapon that is the base version of the Gatling Ray.

It fires a prolonged volley of yellow bolts before reloading; these bolts leave a longer trail compared to the ship counterpart.

## Strategy and Setup

### Advantages

Gatling Ray Turrets have excellent mass efficiency. This combined with their piercing ability can potentially devastate blitz fleets. Try to funnel enemy ships into a line using Terminus Mines to maximize this effect, though you'll probably not have enough mines to force the enemy to do so.

### Disadvantages

Gatling Ray Turrets are useless against sniper attacks due to their short range.

They are also outclassed by SICO Missile Turrets that have superior overall statistics.

Gatling Ray Turrets can be dodged in a similar manner as the Thermal Ray Turret as it is not a homing weapon.

## Trivia

* There exists a bug that causes all base weapons with a piercing ability to be able to hit 6 ships rather than what is displayed on the stat card.
* Due to how bad the Gatling Ray Turret is, it was often joked by KIXEYE as well. A prime example would be in Scorched Earth where they reduced the number of event prizes. The Gatling Ray Turret was said to be thrown into a black hole signaling that no one wanted it.
* The equipping time of all old blueprint items for bases was reduced by half during the May 2020 update.

## Gallery

* Gatling Ray Turret I blueprint
* Gatling Ray II blueprint
* Gatling Ray III blueprint
* Gatling Ray Turrets stopping a Heretic Cruiser blitz.
Grind Targets/Tier 8 Trigger

## General

This page provides a list of NPC Targets that appear each day, dropping instant credits for Tier 8 triggers.

They are quite rare and only spawn sporadically within Deep Space. Moreover, they are significantly more challenging than the faction-based targets - it is recommended that these targets be taken on jointly with another player.

## Tier 8 Trigger Grind Targets

### Positron Bolt

These targets drop instant credits for the Positron Bolt.

### Azide Mine

These targets drop instant credits for the Azide Mine.

### Omni Blade

These targets drop instant credits for the Omni Blade.

### Empyreal Burst

These targets drop instant credits for the Empyreal Burst.

## Trivia

* Tier 8 Trigger Grind Targets are the first co-op targets that regularly spawn.
Overcharged Accelerator

## General

The Marauder-only Overcharged Accelerator increases a ship's acceleration, allowing it to reach maximum speed faster, but penalizes cargo capacity. It also offers minimal stasis resistance.

Note that unlike most other ship specials, this special can be stacked with itself.

## Strategy and Setup

### Advantages

Overcharged Accelerators are highly versatile, with abilities that benefit the vast majority of Marauder Hulls at zero cost of mass.

Cruisers and cutters can utilize this special to catch up to and destroy enemy battleships: the stasis resistance combined with increased acceleration enables them to quickly recover from stasis-dealing weapons such as the NET Torpedo.

Ships with poor acceleration - in particular destroyers, battleships and carriers - can make use of this special to swiftly get into formation at the start of battle, catching enemies off-guard.

Tormentors can equip up to 4 stacks of Overcharged Accelerator III along with Voltaic Thrusters, granting them stasis resistance on par with Mk IV cutters.

### Disadvantages

Overcharged Accelerators reduce the cargo capacity of your ships, which is not ideal for base combat if you intend to steal resources from the enemy. However, the penalty is actually quite small and should not pose a problem unless you stack multiple of this special on the same ship.

## Trivia

* The Overcharged Accelerator is the first special to grant a boost to acceleration.
* It is also the first special to penalize cargo capacity.
* In the December update, this special received an unannounced buff: mass requirements were eliminated, its acceleration was increased at levels I-II, and stasis resistance was additionally granted.

## Gallery

* Overcharged Accelerator I stat card
* Overcharged Accelerator II stat card
* Overcharged Accelerator III stat card
Faction OPS

## Event Information

Faction OPS is a catch-up event for players to collect any essential missing Tier 8 technology that they have missed.

The event is held every Wednesday.

## Target Payouts

 106

For more information on the event targets, click here.

## Trivia

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Eradication Beam

Stats on this page have not been confirmed by KIXEYE!

## Stats

 Speed
 Shield Bypass
 Traits

## General

The Eradication Beam is an extremely powerful Alien weapon that fires a long-range beam with no cooldown.

It appears just like the Rift Beam in combat.

## Strategy

Due to the short beam duration, it is much harder to shield switch. Once a ship gets hit, you have to immediately strafe it back to not get targeted again. You can also block the beams by moving other ships in front of the target. However, given the short beam duration, the weapon usually shoots at the lead ship anyways.

This weapon has a very large minimum range. To reduce the damage taken, use cutters to get within its minimum range as quickly as possible.

## Trivia

* The Eradication Beam was first seen during Alien Mobilization in March 2017.
* Previously named the Annihilation Beam by players, it had been renamed after the release of the Annihilator Battleship.

## Gallery

* A Barrage Hive focusing its Eradication Beams on a Punisher Cruiser
Enguard Overdrive Generator

## Stats

 Restricted to
 Antimatter  | 19,020,000

## General

The Enguard Overdrive Generator is the first Overdrive Generator, and can only be equipped on the Sovereign Carrier.

## Strategy and Setup

### Advantages

Unlike other Field Generators, this Generator grants an overdrive, which generates a support field only when the overdrive is triggered.

However, this Support field is not to be underestimated, as it grants a hefty amount of defensive capabilities and offensive capablities, namely counter chain, counter pierce and shield defense, as well as additional shield damage.

The additional weapon speed enhances your ability to damage distant enemy Pharmakon Hulls before they re-enter Phase State.

See Enguard Overdrive for more details.

### Disadvantages

The Enguard Overdrive Generator does not generate a support field by default unlike other carriers, only doing so during its overdrive. Clever pilots can exploit this maneuver to snipe the Sovereign Carrier without triggering its overdrive, as it is much weaker compared to other carriers, especially when its overdrive is inactive.

## Trivia

* The icon for the Enguard Overdrive Generator was originally yellow.

## Gallery

* Enguard Overdrive Generator Infobox
* Old Enguard Overdrive Generator icon
Heavy Viper Missile

Stats on this page have not been confirmed by KIXEYE!

## Stats

 Speed
 Shield Bypass
 Traits

## General

The Heavy Viper Missile is an improved version of the Viper Missile, with twice the missiles per volley and slightly more range.

## Strategy

The Heavy Viper Missile's long firing cycle makes it vulnerable to decoys. Use an instant repair ship such as a Talon Frigate to absorb a full volley and optimize your repair time.

Note that this weapon can be blocked just like its regular variant; try shielding the targeted ship with another ship mid-volley so that your shields do not get fully depleted.

## Trivia

* The Heavy Viper Missile was first seen in Barrage Harvester fleets during Alien Decimation in March 2017.

## Gallery

* A Barrage Harvester raining fiery death in the form of Heavy Viper Missiles
Grind Targets/Astral Barony

## General

This page provides a list of Astral Barony NPC Targets that appear each day.

## Astral Barony Grind Targets

### Cargo

These targets drop technology blueprint fragments for the Retrocitor and the RetroSyn Consortium factions and can be found in the Astral Barony Sector.

* Astral Barony Obstruction (250).png

Astral Barony Obstruction (250)
* Astral Barony Derive (280).png

Astral Barony Derive (280)

Note: All cargo fleets have a 100% chance of dropping a blueprint piece of Retrocitor tech. See this page for more details. Once the player has completed all blueprints, the fleet will thereafter drop trigger fragments instead.

### Dreadnought

These targets drop fragments or patterns for dreadnoughts and can be found in the Astral Barony Sector.

* Astral Barony Annex (170)
* Astral Barony Annex (180)
* Astral Barony Annex (190)
* Astral Barony Annex (200)
* Astral Barony Annex (210).png

Astral Barony Annex (210)
* Astral Barony Annex (220).png

Astral Barony Annex (220)

* 6-20 Inheritor Dreadnought's fragments per battle.
* 6-14 Inheritor Dreadnought's patterns per battle.

* Astral Barony Fissure (200).png

Astral Barony Fissure (200)
* Astral Barony Fissure (210).png

Astral Barony Fissure (210)
* Astral Barony Holdout (220).png

Astral Barony Holdout (220)
* Astral Barony Authority (230).png

Astral Barony Authority (230)
* Astral Barony Resolute (240).png

Astral Barony Resolute (240)
* Astral Barony Tribunal (250).png

Astral Barony Tribunal (250)

* 6-14 Judge Dreadnought's materials per battle.

Note: Once the player has received 1,000 fragments (or patterns) for a particular mark level (just enough for an upgrade credit), the fleet will thereafter drop other kinds of materials instead.
Hammer Missile

## General

The Hammer Missile is a long range explosive weapon developed by the Umbra for carriers. It homes in towards its enemies for a very short period of time after being launched.

## Strategy and Setup

### Advantages

The Hammer Missile's main advantages are its long range as well as the characteristic high DPS of carrier weapons. Keeping the Carrier at a distance and firing from afar can allow Carriers to take out key targets without getting in range of enemy ships.

The Hammer Missile is less vulnerable to Weapon Disruption compared to the Cyclotron Beam due to its much shorter firing phase.

The Hammer Missile has a relatively large projectile range. Enemy Squadrons launched by the enemy can be exploited to further extend the range of this weapon.

### Disadvantages

The Hammer Missile has a minimum range. This can be easily exploited by fast ships like Battlecruisers.

Hammer Missiles are very heavy. Players who intend to use High level versions might have to sacrifice ablation and health, as well as worry about the overall mass of the fleet itself.

Hammer Missiles do not have large AoE and their AoE cannot be boosted as they fit on squadron slots.

The weapon is restricted to Carriers only.

## Trivia

* The Hammer Missile is the first Carrier weapon to deal explosive damage. All previous weapons were Beams.
* The Hammer Missile is also the first Carrier weapon to have a minimum range.
* Hammer Missile crafting recipes originally had a resource cost. This has been removed in the late April 2019 update to put it in line with other T7 weapons.
* The late October 2020 update unlocked the Hammer Missile to the Spectre faction to complement the release of the Comandante Carrier.

## Gallery

* Hammer Missiles fired from a Gargoyle Carrier
* Gargoyle Carrier Firing Hammer Missiles at approaching Wraith Cruisers.