All Sound Efffects

Here is a list off all available sound effects you can use in AddSoundEffect comman:

Ambient\_cave

Block\_anvil\_break

Block\_anvil\_destroy

Block\_anvil\_fall

Block\_anvil\_hit

Block\_anvil\_land

Block\_anvil\_place

Block\_anvil\_step

Block\_anvil\_use

Block\_brewing\_stand\_brew

Block\_chest\_close

Block\_chest\_locked

Block\_chest\_open

Block\_chorus\_flower\_death

Block\_chorus\_flower\_grow

Block\_cloth\_break

Block\_cloth\_fall

Block\_cloth\_hit

Block\_cloth\_place

Block\_cloth\_step

Block\_comparator\_click

Block\_dispenser\_dispense

Block\_dispenser\_fail

Block\_dispenser\_launch

Block\_enchantment\_table\_use

Block\_enderchest\_close

Block\_enderchest\_open

Block\_end\_gateway\_spawn

Block\_fence\_gate\_close

Block\_fence\_gate\_open

Block\_fire\_ambient

Block\_fire\_extinguish

Block\_furnace\_fire\_crackle

Block\_glass\_break

Block\_glass\_fall

Block\_glass\_hit

Block\_glass\_place

Block\_glass\_step

Block\_grass\_break

Block\_grass\_fall

Block\_grass\_hit

Block\_grass\_place

Block\_grass\_step

Block\_gravel\_break

Block\_gravel\_fall

Block\_gravel\_hit

Block\_gravel\_place

Block\_gravel\_step

Block\_iron\_door\_close

Block\_iron\_door\_open

Block\_iron\_trapdoor\_close

Block\_iron\_trapdoor\_open

Block\_ladder\_break

Block\_ladder\_fall

Block\_ladder\_hit

Block\_ladder\_place

Block\_ladder\_step

Block\_lava\_ambient

Block\_lava\_extinguish

Block\_lava\_pop

Block\_lever\_click

Block\_metal\_break

Block\_metal\_fall

Block\_metal\_hit

Block\_metal\_place

Block\_metal\_pressureplate\_click\_off

Block\_metal\_pressureplate\_click\_on

Block\_metal\_step

Block\_note\_basedrum

Block\_note\_bass

Block\_note\_harp

Block\_note\_hat

Block\_note\_pling

Block\_note\_snare

Block\_piston\_contract

Block\_piston\_extend

Block\_portal\_ambient

Block\_portal\_travel

Block\_portal\_trigger

Block\_redstone\_torch\_burnout

Block\_sand\_break

Block\_sand\_fall

Block\_sand\_hit

Block\_sand\_place

Block\_sand\_step

Block\_slime\_break

Block\_slime\_fall

Block\_slime\_hit

Block\_slime\_place

Block\_slime\_step

Block\_snow\_break

Block\_snow\_fall

Block\_snow\_hit

Block\_snow\_place

Block\_snow\_step

Block\_stone\_break

Block\_stone\_button\_click\_off

Block\_stone\_button\_click\_on

Block\_stone\_fall

Block\_stone\_hit

Block\_stone\_place

Block\_stone\_pressureplate\_click\_off

Block\_stone\_pressureplate\_click\_on

Block\_stone\_step

Block\_tripwire\_attach

Block\_tripwire\_click\_off

Block\_tripwire\_click\_on

Block\_tripwire\_detach

Block\_waterlily\_place

Block\_water\_ambient

Block\_wooden\_door\_close

Block\_wooden\_door\_open

Block\_wooden\_trapdoor\_close

Block\_wooden\_trapdoor\_open

Block\_wood\_break

Block\_wood\_button\_click\_off

Block\_wood\_button\_click\_on

Block\_wood\_fall

Block\_wood\_hit

Block\_wood\_place

Block\_wood\_pressureplate\_click\_off

Block\_wood\_pressureplate\_click\_on

Block\_wood\_step

Enchant\_thorns\_hit

Entity\_armorstand\_break

Entity\_armorstand\_fall

Entity\_armorstand\_hit

Entity\_armorstand\_place

Entity\_arrow\_hit

Entity\_arrow\_hit\_player

Entity\_arrow\_shoot

Entity\_bat\_ambient

Entity\_bat\_death

Entity\_bat\_hurt

Entity\_bat\_loop

Entity\_bat\_takeoff

Entity\_blaze\_ambient

Entity\_blaze\_burn

Entity\_blaze\_death

Entity\_blaze\_hurt

Entity\_blaze\_shoot

Entity\_bobber\_splash

Entity\_bobber\_throw

Entity\_cat\_ambient

Entity\_cat\_death

Entity\_cat\_hiss

Entity\_cat\_hurt

Entity\_cat\_purr

Entity\_cat\_purreow

Entity\_chicken\_ambient

Entity\_chicken\_death

Entity\_chicken\_egg

Entity\_chicken\_hurt

Entity\_chicken\_step

Entity\_cow\_ambient

Entity\_cow\_death

Entity\_cow\_hurt

Entity\_cow\_milk

Entity\_cow\_step

Entity\_creeper\_death

Entity\_creeper\_hurt

Entity\_creeper\_primed

Entity\_donkey\_ambient

Entity\_donkey\_angry

Entity\_donkey\_chest

Entity\_donkey\_death

Entity\_donkey\_hurt

Entity\_egg\_throw

Entity\_elder\_guardian\_ambient

Entity\_elder\_guardian\_ambient\_land

Entity\_elder\_guardian\_curse

Entity\_elder\_guardian\_death

Entity\_elder\_guardian\_death\_land

Entity\_elder\_guardian\_hurt

Entity\_elder\_guardian\_hurt\_land

Entity\_enderdragon\_ambient

Entity\_enderdragon\_death

Entity\_enderdragon\_fireball\_explode

Entity\_enderdragon\_flap

Entity\_enderdragon\_growl

Entity\_enderdragon\_hurt

Entity\_enderdragon\_shoot

Entity\_endereye\_launch

Entity\_endermen\_ambient

Entity\_endermen\_death

Entity\_endermen\_hurt

Entity\_endermen\_scream

Entity\_endermen\_stare

Entity\_endermen\_teleport

Entity\_endermite\_ambient

Entity\_endermite\_death

Entity\_endermite\_hurt

Entity\_endermite\_step

Entity\_enderpearl\_throw

Entity\_experience\_bottle\_throw

Entity\_experience\_orb\_pickup

Entity\_experience\_orb\_touch

Entity\_firework\_blast

Entity\_firework\_blast\_far

Entity\_firework\_large\_blast

Entity\_firework\_large\_blast\_far

Entity\_firework\_launch

Entity\_firework\_shoot

Entity\_firework\_twinkle

Entity\_firework\_twinkle\_far

Entity\_generic\_big\_fall

Entity\_generic\_burn

Entity\_generic\_death

Entity\_generic\_drink

Entity\_generic\_eat

Entity\_generic\_explode

Entity\_generic\_extinguish\_fire

Entity\_generic\_hurt

Entity\_generic\_small\_fall

Entity\_generic\_splash

Entity\_generic\_swim

Entity\_ghast\_ambient

Entity\_ghast\_death

Entity\_ghast\_hurt

Entity\_ghast\_scream

Entity\_ghast\_shoot

Entity\_ghast\_warn

Entity\_guardian\_ambient

Entity\_guardian\_ambient\_land

Entity\_guardian\_attack

Entity\_guardian\_death

Entity\_guardian\_death\_land

Entity\_guardian\_flop

Entity\_guardian\_hurt

Entity\_guardian\_hurt\_land

Entity\_horse\_ambient

Entity\_horse\_angry

Entity\_horse\_armor

Entity\_horse\_breathe

Entity\_horse\_death

Entity\_horse\_eat

Entity\_horse\_gallop

Entity\_horse\_hurt

Entity\_horse\_jump

Entity\_horse\_land

Entity\_horse\_saddle

Entity\_horse\_step

Entity\_horse\_step\_wood

Entity\_hostile\_big\_fall

Entity\_hostile\_death

Entity\_hostile\_hurt

Entity\_hostile\_small\_fall

Entity\_hostile\_splash

Entity\_hostile\_swim

Entity\_husk\_ambient

Entity\_husk\_death

Entity\_husk\_hurt

Entity\_husk\_step

Entity\_irongolem\_attack

Entity\_irongolem\_death

Entity\_irongolem\_hurt

Entity\_irongolem\_step

Entity\_itemframe\_add\_item

Entity\_itemframe\_break

Entity\_itemframe\_place

Entity\_itemframe\_remove\_item

Entity\_itemframe\_rotate\_item

Entity\_item\_break

Entity\_item\_pickup

Entity\_leashknot\_break

Entity\_leashknot\_place

Entity\_lightning\_impact

Entity\_lightning\_thunder

Entity\_lingeringpotion\_throw

Entity\_magmacube\_death

Entity\_magmacube\_hurt

Entity\_magmacube\_jump

Entity\_magmacube\_squish

Entity\_minecart\_inside

Entity\_minecart\_riding

Entity\_mooshroom\_shear

Entity\_mule\_ambient

Entity\_mule\_death

Entity\_mule\_hurt

Entity\_painting\_break

Entity\_painting\_place

Entity\_pig\_ambient

Entity\_pig\_death

Entity\_pig\_hurt

Entity\_pig\_saddle

Entity\_pig\_step

Entity\_player\_attack\_crit

Entity\_player\_attack\_knockback

Entity\_player\_attack\_nodamage

Entity\_player\_attack\_strong

Entity\_player\_attack\_sweep

Entity\_player\_attack\_weak

Entity\_player\_big\_fall

Entity\_player\_breath

Entity\_player\_burp

Entity\_player\_death

Entity\_player\_hurt

Entity\_player\_levelup

Entity\_player\_small\_fall

Entity\_player\_splash

Entity\_player\_swim

Entity\_polar\_bear\_ambient

Entity\_polar\_bear\_baby\_ambient

Entity\_polar\_bear\_death

Entity\_polar\_bear\_hurt

Entity\_polar\_bear\_step

Entity\_polar\_bear\_warning

Entity\_rabbit\_ambient

Entity\_rabbit\_attack

Entity\_rabbit\_death

Entity\_rabbit\_hurt

Entity\_rabbit\_jump

Entity\_sheep\_ambient

Entity\_sheep\_death

Entity\_sheep\_hurt

Entity\_sheep\_shear

Entity\_sheep\_step

Entity\_shulker\_ambient

Entity\_shulker\_bullet\_hit

Entity\_shulker\_bullet\_hurt

Entity\_shulker\_close

Entity\_shulker\_death

Entity\_shulker\_hurt

Entity\_shulker\_hurt\_closed

Entity\_shulker\_open

Entity\_shulker\_shoot

Entity\_shulker\_teleport

Entity\_silverfish\_ambient

Entity\_silverfish\_death

Entity\_silverfish\_hurt

Entity\_silverfish\_step

Entity\_skeleton\_ambient

Entity\_skeleton\_death

Entity\_skeleton\_horse\_ambient

Entity\_skeleton\_horse\_death

Entity\_skeleton\_horse\_hurt

Entity\_skeleton\_hurt

Entity\_skeleton\_shoot

Entity\_skeleton\_step

Entity\_slime\_attack

Entity\_slime\_death

Entity\_slime\_hurt

Entity\_slime\_jump

Entity\_slime\_squish

Entity\_small\_magmacube\_death

Entity\_small\_magmacube\_hurt

Entity\_small\_magmacube\_squish

Entity\_small\_slime\_death

Entity\_small\_slime\_hurt

Entity\_small\_slime\_jump

Entity\_small\_slime\_squish

Entity\_snowball\_throw

Entity\_snowman\_ambient

Entity\_snowman\_death

Entity\_snowman\_hurt

Entity\_snowman\_shoot

Entity\_spider\_ambient

Entity\_spider\_death

Entity\_spider\_hurt

Entity\_spider\_step

Entity\_splash\_potion\_break

Entity\_splash\_potion\_throw

Entity\_squid\_ambient

Entity\_squid\_death

Entity\_squid\_hurt

Entity\_stray\_ambient

Entity\_stray\_death

Entity\_stray\_hurt

Entity\_stray\_step

Entity\_tnt\_primed

Entity\_villager\_ambient

Entity\_villager\_death

Entity\_villager\_hurt

Entity\_villager\_no

Entity\_villager\_trading

Entity\_villager\_yes

Entity\_witch\_ambient

Entity\_witch\_death

Entity\_witch\_drink

Entity\_witch\_hurt

Entity\_witch\_throw

Entity\_wither\_ambient

Entity\_wither\_break\_block

Entity\_wither\_death

Entity\_wither\_hurt

Entity\_wither\_shoot

Entity\_wither\_skeleton\_ambient

Entity\_wither\_skeleton\_death

Entity\_wither\_skeleton\_hurt

Entity\_wither\_skeleton\_step

Entity\_wither\_spawn

Entity\_wolf\_ambient

Entity\_wolf\_death

Entity\_wolf\_growl

Entity\_wolf\_howl

Entity\_wolf\_hurt

Entity\_wolf\_pant

Entity\_wolf\_shake

Entity\_wolf\_step

Entity\_wolf\_whine

Entity\_zombie\_ambient

Entity\_zombie\_attack\_door\_wood

Entity\_zombie\_attack\_iron\_door

Entity\_zombie\_break\_door\_wood

Entity\_zombie\_death

Entity\_zombie\_horse\_ambient

Entity\_zombie\_horse\_death

Entity\_zombie\_horse\_hurt

Entity\_zombie\_hurt

Entity\_zombie\_infect

Entity\_zombie\_pig\_ambient

Entity\_zombie\_pig\_angry

Entity\_zombie\_pig\_death

Entity\_zombie\_pig\_hurt

Entity\_zombie\_step

Entity\_zombie\_villager\_ambient

Entity\_zombie\_villager\_converted

Entity\_zombie\_villager\_cure

Entity\_zombie\_villager\_death

Entity\_zombie\_villager\_hurt

Entity\_zombie\_villager\_step

Item\_armor\_equip\_chain

Item\_armor\_equip\_diamond

Item\_armor\_equip\_generic

Item\_armor\_equip\_gold

Item\_armor\_equip\_iron

Item\_armor\_equip\_leather

Item\_bottle\_fill

Item\_bottle\_fill\_dragonbreath

Item\_bucket\_empty

Item\_bucket\_empty\_lava

Item\_bucket\_fill

Item\_bucket\_fill\_lava

Item\_chorus\_fruit\_teleport

Item\_elytra\_flying

Item\_firecharge\_use

Item\_flintandsteel\_use

Item\_hoe\_till

Item\_shield\_block

Item\_shield\_break

Item\_shovel\_flatten

Music\_creative

Music\_credits

Music\_dragon

Music\_end

Music\_game

Music\_menu

Music\_nether

Record\_11

Record\_13

Record\_blocks

Record\_cat

Record\_chirp

Record\_far

Record\_mall

Record\_mellohi

Record\_stal

Record\_strad

Record\_wait

Record\_ward

Ui\_button\_click

Weather\_rain

Weather\_rain\_above