recursal/Fanatic-Fandom huggingface dataset:
All Ghillied Up

"*Price and Soap infiltrate the abandoned city of Pripyat on a mission to assassinate Chang Wei during his arms deal with the Zakheavs.*"
— Mission Briefing
**All Ghillied Up** is the seventh mission of *Call of Duty: All Out War 2*.

## Characters

* John MacTavish (playable)
* John Price
* Gary "Roach" Sanderson (cutscene and mentioned only)
* Baseplate (cutscene and mentioned only)
* Simon "Ghost" Riley (cutscene only)
* Phillip Graves (cutscene only)
* Michael "Toad" Rogers
* Kamarov (Alive/not present) (player-determined) (cutscene only)
* Nikolai (Alive/not present) (player-determined) (cutscene only)
* Victor Zakheav (cutscene only)
* Imran Zakheav (cutscene and mentioned only)
* Chang Wei (cutscene and mentioned only)

## Plot

The mission begins with Price and Soap in a field, where they progress forward towards a Church and clear out the hostiles there. They then go back into the fields where they evade a BMP patrol, then enter a junkyard and evade more enemies, or have the option of going in loud. Afterwards, Price and Soap enter the abandoned town where they make their way towards the tower they're supposed to be at, forced to go stealth so they don't mess up the operation. Upon reaching the tower, mission ends.

## Weapons

USP. 45 with silencer.

Gallery

Trivia
Maps

## The New Lobby

This is the map that you spawn in when you join cursed defenders.

This consists of the Solo Elevator (Grasslands, and Candy Cane Lane), Sandbox Solo, and Sandbox Mega, and the caged off SFOTH event (Sword Fights on the Heights). This map is very big compared to the old one. In the left side of the lobby, there are several picture frames with pictures related to the game. On the right side of the lobby, there is a diorama or fwustration holding a phone, and ProUltimateGamerDude (a tester for the game) in a beach chair.

## Grasslands

This map is most likely based off the first version of Forest Camp from Tower Defense Simulator.

This map is fairly long, and is good for killing the Gravedigger. Since it is long, you have enough time to enjoy some spaghetti, while you're sitting at your monitor (or laptop) while your Minigunners and Outlaws are doing the job. This map also has plenty of cliff space.

## Sandbox Map

This map is VERY long. This map is for Sandbox Mode and Sandbox Mega Mode. This map has a lot of cliff space, and is the longest map in the game. This map appears to be a reference Toyboard from Tower Defense Simulator, but it is probably not based off it. This map has several plastic buckets. This time you have infinite time for spaghetti, since this map is in Sandbox Mode, which it never ends. Funny how this map can spawn Cursed Wave enemies, but only the old versions.

## Candy Cane Lane

This map is heavily based off of Candy Cane Lane from Tower Defense Simulator. (basically a replica of it) This map is the shortest map in the game, I think. When your in this map, you get 50% more cash. Unlike Forest Camp, this map has a completely straight path. I think this is supposed to make it harder because short range towers cant reach well. But it really doesn't matter, because you can place towers on the path. Even though it has a cash buff, it's very hard to triumph.

## Nuclear Wasteland

This map is obviously based of Polluted Wasteland from Tower Defense Simulator. Unlike all the other maps, this map has it's own special mode based off of when you would pick Fallen Mode in Polluted Wasteland. This map is the hardest, having its own special boss with 300000 health. Outlaw and Turret spam are recommended. This map is also the longest in the game. Instead of the enemies being Normals and Speedies etc, they're replaced with Toxics and Radioactives. But God, Nuclear Wasteland is gonna be very hard to triumph in Solo, there's no way I'm every gonna add Pictures and Pages for the Nuclear Wasteland enemies. D: Btw here is some footage of triumphing the map (with some extra added music for the funsies when the boss comes) in a Multiplayer server. Nuclear Wasteland Triumph (edit i managed to get the pictures :DDD enemy pages coming soon.)

## Cursed Islands

DISCLAIMER: In the Cursed Wave update, a ton of the enemies got their appearances changed. I will not be editing their icon, (laziness) neither their health. Sorry ;)

this is unfinished lol
PBS Kids: The Movie/Transcript

## Part 1: A

(Shows Thayne Douglas Pictures logo)

(Shows Ballyweg Animation 25th Anniversary logo, then it fades to sunset background)

Text 1: Thayne Douglas Pictures Animation presents

Text 2: a Ballyweg Animation film

Text 3: In association with BW Capital Licensing

Text 4: a PBS Kids Studios production

(Shows PBS Kids: The Movie logo)

## Part 2: First Day of School/Lunch

Announcer: Students! Please put your backpacks in the lockers immediately at the lobby safely so you don't leave your things behind you!

Coming Soon...

## Part 3: It's Dexter/The School Mistake

Estuardo: Everybody run! It's Dexter! The school bully!

(Everyone screams!)

Caroline: Dot? It's Dexter! The school bully! I wonder what he's gonna do!

Dexter: Hey! What are you two doing in my sandbox!

Dot and Caroline: Your sandbox?

Dexter: If I said: This is my sandbox, then this is my sandbox! So, get out!

(Dot and Caroline get kicked out of the sandbox)

Dexter: And don't you think about coming here, or else I'm going to throw sand in your eyes!

(Dot and Caroline are both crying)

Dash: Hey! What's all the commotion over here!

Dot: That boy kicked us out of the sandbox and he's being mean to us!

Dash: Is that true?

Dexter: Oh well, I mean: not really well! Okay! Yeah! That's what I did!

Dash: I told Dexter how life would be hard if you are a bully, and that we should always treat everyone with respect!

Dexter: I guess that was kind of rude but being a bully is all I know that never really have any friends since I'm bigger than other kids, and nobody would really talk to me!

Dot: Well, why didn't you say so! Do you want to be friends?

Dexter: Really?

Dexter:

Mike: I'm taller!

Alisa: No! I'm taller!

Sally: Hey Hey Hey! What's all the commotion over here!

Mike: Well, we're trying to figure out which one's the tallest!

Alisa: And I think it's clear that I'm bigger than him!

Sally: Now what's wrong about being small!

Mike: Well, I mean there's nothing wrong with it and it's just that, I don't know, I just wish sometimes I would be taller and that's all!

Principal Morris: Dexter! I have no other choice but to suspend you from school for a week!

Dexter: What?!

Principal Morris:

## Part 22: Last Day of School Plan/Field Fair at School

Dash: Guys! We got a plan!

Dash:

Text: Tomorrow...

Dash: Well, this is it! The Field Fair Race!
Josh Gerran

Visionary

Vast Knights

Movement

Flow

Reliance

Radiance

Independence

Light

**Joshua Andreas Gerran** is a Konigsman metahuman arcsman of Nitegra and former member of Squad Ramm. Though he was born on Nora, he was raised on Parth until he was 15 and then returns to Nora thanks to the efforts of Bentham Ramm. He is a member of the Vast Knights and responsible for the downfall of many international criminals.

## Abilities and Powers

Originally behind in his metahuman capabilities due to being raised on Parth, Josh made up for this hurdle with a prodigious nature in arc element creation. As an arcsman of a major Interior Nation, Josh’s Rift training was top-notch. In addition to defeating numerous threats to national security, Josh was selected to be a member of the exclusive international counter-terrorist unit, the Vast Knights.

As a member of the Gerran family, Josh presumably has inherited an above-average lifespan for a metahuman, which, in his youth, manifests itself in a strong life force, connection to the Earth arc, and inclination to the Wild arc.

### Rift

As a Gerran, Josh has a natural inclination towards the Earth arc. Furthermore as a selected Gerran, Josh can use the Metal triarc, the combination of Fire, Earth, and Light arcs. In his youth, he can only manage to use the Metal arc. As a young adult, with the aid of the Infinite Caliber Blade, Josh gains the power to use his Metal arc’s component arcs. In addition, Josh learns to master compound arcs, enhancing his metal with its component earth, fire, or light.

#### Metal Triarc

Metal is considered Josh’s signature arc, as it is inherited, and super exclusive to him as a Gerran and a metahuman. For unknown reasons, Josh’s metal primarily manifests itself in the shape of various versatile conical spikes. Early on in his metahuman career, however, Josh learns to simply coat his body in a skin-tight metal barrier, creating a stronger and more resilient physiology. It is important to note, that Josh does not transmute his skin into metal, but rather coats it in metal.

From his metallic skin, Josh can then grow and emit his spikes for a variety of purposes. He often does this for offensive purposes to increase his size and strength, to add more danger to his attacks, or to directly launch spikes from his body.  He learns to propel his spikes at extremely high speeds with high precision. In addition, he can randomly launch large amounts of spikes from say his elbow to enhance the speed and power of a punch.
Modes

**NORMAL MODE**

The main mode of the game. It's the average, 15 wave mode with the Gravedigger spawning on the last wave.

**HIDDEN WAVE**

Honestly I wouldn't count this as a mode, since there is now way to trigger it in the normal game. I'm guessing it's only in the Testing Place.

The only known gameplay of it is on fwustration's channel, where he showcases the Hidden Wave. More about it here: Hidden Wave & Enemys

**SANDBOX MODE**

A mode where you can spawn only Cursed, Cursed Knight, GlitchedGiant, Gravekeeper, Gravedigger, and AwakenedGraveDigger. I have no idea why you cant spawn the rest of the Normal Mode enemies...

**SANDBOX MODE MEGA**

I'm not going into too much detail for this one, but I have 2 words. **Laggy Chaos.**

Oh yeah, by the way... this mode gave me **500000+ ping.**
Call of Duty: All Out War 2

**Call of Duty: All Out War 2** is a first-person shooter video game developed by Hydrox for the Xbox One, PlayStation 4 and Windows. **Call of Duty: All Out War 2** is the first game in the Call Of Duty franchise, the first game in the **All Out War** series, and Hydrox' s first to be developed in a three-year development cycle. Announced on April 17th 2022, the game was released on July 30th, 2022.

## Devolopment

A campaign was released two months into the games lifecycle, and returned two fan-favorite characters, John Price, and John MacTavish.

## Campaign

A 3 year timeskip from the previous campaign, it follows it and shows the world in an "Inner Circle-controlled state", with the PLA getting involved, and a USA invasion. This causes Price and Soap to get back in action with new friends; Shadow Company.

## Multiplayer

"*The awesome gameplay, large scale warfare.*"
— Description of Multiplayer.
Several modes returned from the first installment such as the signature *Conquest*, as well as *Rush* and *Obliteration*. A new mode added was *Conquest Assault*. A spin on the original Conquest mode.
Takedown

"*The team in China goes after a lieutenant of the PLA in order to get more intel on Chang.*"
— Mission Briefing
**Takedown** is the third mission of *Call of Duty: All Out War 2*.

## Characters

* John MacTavish (playable)
* John Price
* Gary "Roach" Sanderson
* Chang Wei
* The Lieutenant (P.O.W.)
* Baseplate (cutscene and heard only)

## Plot

The mission begins with the SAS team sneaking up a hill and taking out patrols that guard Chang Wei's compound in the Hainan Islands. Afterwards, they get into disguises and are able to enter the compound after hiding the bodies. In order to find the leiutenant; the target of the mission, they attend Chang's speech. Soap is able to ID the lieutenant and after the speech is over, Chang is escorted out, and they follow the lieutenant back to the interior of the base where they attack him when secluded. He is able to get away having predicted them, and then attempts to flee calling Chang desperately for extraction. Chang tells him that he should've been more smart with his choices, and his helicopter is seen flying away in the distance. Forced to fight back, the lieutenant gets behind a hefty firewall of troops who attempt to fight back but are overpowered by the trio of Roach, Soap and Price. Eventually, they catch up with the lieutenant and interrogate him briefly, before more hostiles are seen. An extraction heli quickly arrives escorting the squadron out with the lieutenant secure.

## Weapons

Gallery

Trivia
United States Marine Corps

**United States Marine Corps** is a protagonistic faction in *Call of Duty: All Out War*, being the main protagonistic faction of the Multiplayer and the main protagonist faction of the first half of the campaign. It is set to return as the main friendly faction of *Call of Duty: All Out War 2*.

## Call of Duty: All Out War

The marines serve as the main playable faction of the first half of the game, and is centered around the squad, Misfit 1-3. In the hunt for Faruk Al-Bashir, it eventually leads them to Sankang, Laos, where he is located. However, it turns out he is never there, and he ends up detonating a batch of nano-chemicals in the area, killing all of the marines except a few, who fled the area and tracked Al-Bashir down to Amsterdam, only to meet SAS troops who had already killed him. They give them extraction, then assist them on going after Vladimir Makarov. In the invasion of Baghdad, Iraq, Makarov is finally killed.

## All Known Soldiers

### Misfit 1-3

* Sergeant Steve Campo (K.I.A)
* Lance Corporal Mackera (K.I.A)
* Corporal Jones (K.I.A)
* Sergeant Darrell Jackson (Alive/K.I.A; player-determined)
* Private First Class West (K.I.A)
* Private Quinton Matkovic (K.I.A)

## Arms and Equipment

### Major Weapons

* M16A4
* M4A1
* ACR
* M249
* 1911
* M28
* FGM-148 Javelin
* SKS

### Vehicles

* M1 Abrams
* LAV-25
* LAV-AD
* AH-1Z Viper
* PWC
* RCB
* Growler ITV
* MRAP
* AH-6J Little Bird
* RHIB
* F35
* A-10 Thunderbolt
Pigeon Impossible (film)/Credits

## Closing & Crawl Art

### Stunt Production

Stunt Riggers

Stunts

### Thayne Douglas Pictures Imageworks

TBA

Digital Animators

Effects Technical Directors

Rendering Technical Directors

Compositing Technical Directors

Rotoscope Artists

Finish Completers

Pipeline Technical Directors

TBA

### Digital Intermediate by Ultra Cine

No pigeons were harmed during the making of this motion picture photoplay

American Humane Association monitored the animal action.

No animals were harmed in the making of this motion picture.

{AHA 00435)

Visit the Thayne Douglas Pictures website at

WWW.THAYNEDOUGLASPICTURES.COM

© 2001 THAYNE DOUGLAS PICTURES, INC. ALL RIGHTS RESERVED.

THAYNE DOUGLAS PICTURES, INC. IS THE OWNER OF THIS MOTION PICTURE PHOTOPLAY

FOR THE PURPOSE OF COPYRIGHT LAW ENTERTAINING AROUND THE ENTIRE WORLD.

THE NAMES AND EVENTS PORTRAYED IN THIS MOTION PICTURE PHOTOPLAY

ARE FICTITIOUS. ANY SIMILARITY TO ACTUAL PERSONS LIVING OR DEAD

IS COINCIDENTAL AND UNINTENTIONAL.

OWNERSHIP OF THIS MOTION PICTURE PHOTOPLAY IS PROTECTED PURSUANT

TO THE PROVISIONS OF THE LAWS AROUND THE UNITED STATES OF AMERICA

AND OTHER COUNTRIES. ANY UNAUTHORIZED DUPLICATION OR DISTRIBUTION

COULD RESULT IN CRIMINAL PROSECUTION.
Russian Ground Forces

**Russian Ground Forces** is a major antagonistic faction in *Call of Duty: All Out War*s campaign, while serving as one of the main playable factions in the multiplayer. It is set to return in *Call of Duty: All Out War 2*.

## Call of Duty: All Out War

Russian Ground Forces are the military arm of the Inner Circle. They only appear in 3 missions throughout the campaign, all against the USMC.

### Multiplayer

They serve as one of the two playable factions of the Multiplayer alongside the United States Marine Corps. In the final DLC for the game, the People's Liberation Army entered, making it the third. They appear in every map except Paradise Island and Lost Islands.

## Call of Duty: All Out War 2

They return as one of the main playable factions, being pitted against the USMC in the map Doha Oilfields.
Prison Break

"*Regrouped and geared up, Soap, Price, Roach and the SAS attack a Shadow Company black-site prison to rescue John MacTavish.*"
— Mission Briefing
**Prison Break** is the fourteenth mission of *Call of Duty: All Out War 2*.

## Characters

* Simon "Ghost" Riley (playable)
* John Price
* Gary "Roach" Sanderson
* Thumper
* Miller
* John MacTavish
* Victor Zakheav (corpse)
* General Shepherd (seen on TV only)
* Baseplate (heard only)
* Phillip Graves (mentioned only)
* Imran Zakheav (cutscene and mentioned only)
* Chang Wei (mentioned only)

## Plot

The mission starts with Price, Ghost, and an SAS strike team dropping from a helicopter and then moving stealthily through a forest, before breaching the compound. Roach is able to breach from another entrance of the compound, and then regroups with the team. Together, the two teams fight through the prison, the showers, before reaching the cellblock. After clearing the security, they find a cell which houses a heavily tortured and killed Victor Zakheav. Afterwards, they reach John MacTavish's cell, and break him out. After this, Graves sends a multitude of reinforcements to deal with them, but the team is able to clear them. They then try and go to extraction, boarding the helicopter and flying away.

## Weapons

G36C with ACOG, foregrip and silencer.

Trivia
Jones

"*What a shitshow.*"
— Jones looking at the corpses of the people in Laos.
**Corporal Jones** is a character featured in the *Call of Duty: All Out War* campaign. He is a USMC soldier assisting the team in the missions, "Search and Rescue" and "Nano Chemicals".

## Biography

On January 3rd, Jones assists the squad in attacking the prison that Steve Campo had been brought to, fighting through all the troops. They are then confronted by Igor Mikailskovich who guards a mortally wounded Campo. Jackson is able to non-lethaly take him down as Quinton wanted him for "interrogation", but this is ultimately his undoing as a chopper attacks, knocking them all unconcious. Jackson wakes up to see Vladimir Makarov walking over; in which he shoots Quinton in the head, and walks off as his chopper is taken down, and West rescues the remains of the team.

Taking back the reigns of leader, Steve Campo leads the team to Sankang, Laos on January 5th in order to finally kill Al-Bashir. After fighting through dozens and dozens of enemies, the team finds Faruk but not in-person, but once again on a video recording.

They figure out that he had a "nano-chemicals" launch inbound for Sankang, and the precious cargo that was being delivered in the mountains was production of those and they were "fools" to not stop it. The team attempts to escape, but the nano-chemical's strike; taking out their helicopter with the EMP-capabilities and wiping out the entire battalion except a few, Jones being one of the KIA.
Revenge

"*The team goes on a rogue mission against their own.*"
— Mission Briefing
**Revenge** is the sixteenth mission of *Call of Duty: All Out War 2*.

## Characters

* John MacTavish (playable)
* John Price
* Simon "Ghost" Riley
* Gary "Roach" Sanderson
* Ozone
* Lovejoy
* Phillip Graves (Presumed K.I.A./M.I.A.)
* Baseplate (heard only)
* General Shepherd (cutscene only)

## Plot

The mission begins as the team drops to the roof of Shadow Company HQ, and quickly breaches. They clear room by room attempting to find Phillip Graves. Suddenly, they see him running away on a lower level of the building, so Roach and Soap decide to pursue him while Price and the rest of the team stay back and fight the reinforcements. Upon reaching him, he gets into a tank and attempts to kill Soap and Roach, but Soap is able to incinerate his tank with C4. Afterwards, the team regroups and thinks of what to do next.

## Weapons

Scar-L with a Red Dot.

Trivia
Removed

Does Not Include Temporary songs. Removed Songs:

Difficulty 4

Maps By Maroon 5

Difficulty 8

Maps (Hard) By Maroon 5

Sunday Best By Surfaces

Maps (TrapTez Remix) (Hard) By Maroon 5

Difficulty 9

Sunday Best (Llusion Remix) By Surfaces

Difficulty 10

Reach For The Stars By Cash Cash And Sega

-Difficulty 17

Brainiac Maniac (GaMetal Remix) By Laura Shigihara

Difficulty 18

Sunday Best (Hard) By Surfaces

Difficulty 19

Reach For The Stars (OlympicEdu Remix) By Cash Cash And Sega

Difficulty 21

Sunday Best (Llusion Remix) (Hard) By Surfaces

Difficulty 23

Maps (TrapTez Remix) (Hard) By Maroon 5

-Difficulty 26

Brainiac Maniac (GaMetal Remix) (Hard) By Laura Shigihara

Difficulty 27

Reach For The Stars (Hard) By Cash Cash And Sega

Difficulty 30

Reach For The Stars (OlympicEdu Remix) (Hard) By Cash Cash And Sega
New Beginnings

"*Infiltrate The OpFor Occupied Moscow and listen to Al-Bashir and Makarov's conversation.*"
— Mission Information.
**New Beginnings** was the first mission in the Call of Duty: All Out War campaign. It serves as a prologue to the rest of the game, as it doesn't take place from January 1-8 like the rest of the missions do.

## Characters

* John MacTavish (playable)
* John Price
* Vladimir Makarov
* Faruk Al-Bashir
* Igor Mikailskovich
* Baseplate (mentioned only)
* Kyle Garrick (cutscene only)

## Plot

The mission begins with Price and Soap ontop of a roof, equipped with snipers, the clock hits "20:00", that gives them the queue to move and they walk down the stairs, Price briefs Soap on the mission and then they exit the building, going into an alley, they see Inner Circle Agents who they easily stealth takedown. They later move into the compound, killing more Inner Circle agents and later making their way to the target location, planting the listening device down. They suddenly hear Makarov and Al-Bashir come around the corner, and they quickly hide inside a building. Once they pass, Price and Soap relocate and then listen to the conversation. However, it abruptly stops after they find dead bodies of Inner Circle Members. Al-Bashir flees quickly, and Makarov is escorted out by Igor Mikailskovich. Price and Soap fight through tons of Inner Circle and OpFor squads, and they escape through an alley.

## Weapons

MP7 with ACOG Sight and Foregrip.

Gallery

Transcript
*Main Article: New Beginnings/Transcript*

Trivia
Back in Action

"*Price, Soap and Roach infiltrate a PLA-Secure Hotel in search of who their leader is, and if they have ties with the Inner Circle.*"
— Mission Briefing
**Back in Action** is the second mission of the *Call of Duty: All Out War 2* campaign.

## Characters

* John MacTavish (playable)
* John Price
* Gary "Roach" Sanderson (W.I.A.)
* Baseplate (heard only)
* Chang Wei (mentioned only)
* Imran Zakheav (mentioned only)

## Plot

The mission starts with a team of SAS deploying onto the island of Hainan in RHIB boats. They go through a tunnel to remain stealth as PLA have control over the region, and get to the hotel via other means then just going in guns blazing as they don't want to risk a war with China. Despite remaining stealth for this long, they tip the hornets nest and are forced to go guns blazing through each room to find the intel. After finding the intel, they figure out that the PLA and Inner Circle are working together, the leader is Chang Wei, and he has ties with Imran Zakheav. Suddenly, PLA choppers arrive and begin firing on the hotel forcing the team to attempt and escape. Roach is wounded in the crossfire, but is able to get extracted when an SAS extraction heli arrives and gets them out of there.

## Weapons

M4A1 with ACOG, Silencer and Foregrip.

Gallery

Trivia
Alone

"*Alone and unarmed, Ghost must evade enemies and reach John Price at the edge of the city.*"
— Mission Briefing
**Alone** is the thirteenth mission of *Call of Duty: All Out War 2*.

## Characters

* Simon "Ghost" Riley (playable, W.I.A.)
* John Price
* Phillip Graves
* Michael "Toad" Rogers (cutscene only, K.I.A.)
* John MacTavish (P.O.W.)
* Victor Zakheav (mentioned only)
* Imran Zakheav (mentioned only)
* Chang Wei (mentioned only)
* General Shepherd (mentioned only)
* Baseplate (mentioned only)
* Gary "Roach" Sanderson (mentioned only)

## Plot

Following Philip Graves and Shadow Company's betrayal of SAS; causing the death of Toad and the capture of Soap, Ghost is forced to find a way to Price who had managed to escape out of the city. With radio support from Price, Ghost manages to evade Graves and his Shado Company while they round up civilians and execute them, and is able to reach Price at the courtyard. Suddenly, the two are ambushed and forced to fight their way out with their car, and escape to a safehouse outside of Moscow, effectively losing the Shadow Company.
The First Punch

"*SAS and USMC forces launch an unsanctioned joint operation to attack a cargo plane in search of the main gas production.*"
— Mission Description

**The First Punch** was the eleventh mission in the Call of Duty: All Out War campaign.

## Characters

* John MacTavish (playable)
* Kyle Garrick
* John Price
* Barton
* Darrell Jackson
* Vladimir Makarov

## Plot

The mission begins with the USMC/SAS squad sneaking through the forest, before they reach an outcropping overlooking the airfield. They notice Makarov having a conversation with his colleagues, before leaving the area soon after following news of a "security breach". This prompts the team to split up, and it causes Mactavish to go in alone with only Price, in which the two stealthily sneak to the cargo plane. When they tip the hornets nest, Makarov orders over a PA to take out all the intruders, but Mactavish succesfuly is able to get the tracker device on the cargo plane as it takes off, and then fights through the rest of the hostiles with Price, and later regroups with the rest of the team.

## Weapons

M28 uncustomized.

Gallery

Trivia
Joe reveiw pvz2

joemama pichu here i reveiw pvz 2 stuff

owner: 0/10

EA? HOW WE DONT WANT REAL MONE

although i might get ele berry for my berthday

battles 10/10

kool tornament

i got a l5 pp shooter with a l2 bowin bull jackhammerin zombozz in pp vine tournament

penny persuit 5/10

dont use it that much actually

WORLDS

ae 10/10

is a cake walk with godly resourcea

pirate sees 9/10

good but with some harder stuf

west 10/10

kool world with op stuff

future 10/10

a cakewalk to go through. power tile

night 7/10

its lame scince sun doesnt fall

beach HELL NO/10

IMPOSSABLE!!!!111!11111 ragequit by u

caves 9/10

kool world with ice cold plant vs burn plant

JUNGLE OF GOLD 8/10

pretty hard

90s tour 10/10

cool design

jurrasick park 8/10

ugly

modern dae 10/10

returns graze on the roof and zombies on ur lawn
Inner Circle

"*God is with us.*"
— Inner Circle's Motto.
**Inner Circle** is the main antagonistic faction of *Call of Duty: All Out War*, and is set to return in *Call of Duty: All Out War 2*.

## Call of Duty: All Out War

The ideals of the Inner Circle are never discussed, though they are shown to have an intensely fierce loyalty to Makarov as their visionary leader and figure. Judging from background information on Makarov being a student of Russian history who seeks to see a return to an autocratic rule like that of pre-communist Russia, as well as the presence of a royal crown in the Inner Circle's logo, it is likely the group have the overall intention to one day appoint Makarov as supreme ruler over the Russian nation and establish an empire under him that expands across all of Europe, the foundation of which they attempt to establish in *Call of Duty: All Out War*. In essence, their goal would be to recreate the Russian Empire and appoint Vladimir Makarov as its ruling Tsar. This contrasts their views from the parliamentary faction of the Ultranationalists, who seem to admire the Soviet Union and adhere to some form of democratic rule. They have the Russian Ground Forces as their military arm.

### Known Members

* Imran Zakheav
* Vladimir Makarov - Status - K.I.A.
* Igor Mikailskovich - Status - K.I.A
* Sergey - Status - K.I.A

### Weaponary

* AK-47
* AN-94
* Makarov
* RPG-742
* PKM

### Multiplayer

Inner Circle appears in Multiplayer through their military arm: Russian Ground Forces.
Mac

"*We have enemy trucks approaching from the north! Bloody hell I'm hit! Arrrgh -*"
— Mac's last words.
**Mac** is a character featured in *Call of Duty: All Out War*. He is apart of John Price's elite SAS team and assists them throughout the campaign.

## Biography

On January 3rd, Mac, Price, Soap, Kyle Garrick and Barton were deployed on a half-submerged ship to get ahold of precious cargo before the ship sunk. This is succesful, however enemy choppers arrive and begin firing on the ship causing the sinking process to speed up. As the ship sinks, the team is able to escape the ship with the precious cargo in their hands. However, this turns out to be a fake putting them back in Square One.

On January 5th, the team minus Barton go on a mission to Detroit to capture or kill Igor Mikailskovich due to his affiliation with Makarov. Soap is able to secure Igor, and will either capture or kill him (dependant on player-choice).

On January 6th, Price, Soap and Gaz eliminate Al-Bashir in Amsterdam, and Vladimir Makarov sends Inner Circle soldiers to deal with them. Barton and Mac assist them, and then move to extraction. While fending off the inner circle soldiers, he yells over radio that "enemy trucks are approaching from the north", and then announces that he was hit. When they are flying away, Price confirms his death in sadness.
Ultimatum

"*Imran Zakheav is attempting to launch nukes at the U.S. It's time to get dirty.*"
— Mission Briefing
**Ultimatum** is the seventeenth mission of *Call of Duty: All Out War 2*.

## Characters

* John MacTavish (playable)
* John Price
* Simon "Ghost" Riley
* Gary "Roach" Sanderson
* Ozone
* Miller
* Lovejoy (K.I.A.)
* Baseplate (heard only)
* Imran Zakheav (cutscene only)
* Chang Wei (cutscene only)
* Victor Zakheav (cutscene only)
* Phillip Graves (cutscene only)

## Plot

The team parachutes down to the starting point but realizes that most of the strike team is missing and has triggered their emergency transponder. The team tracks his signal down to a small village. The team then systematically clears each building; when they finally find and rescue the hostages. The team makes their way to an electric tower, which Soap brings down with C4, disabling the power long enough for another team to infiltrate the nuclear facility.

Two nuclear ICBMs have just been launched by the Ultranationalists and it has been confirmed that they are heading straight for the Eastern Seaboard of the United States, where they will claim the lives of 41,096,749 Americans if they reach their targets. Back at base, Baseplate is working with the Russian Loyalists to get the missile abort codes while both the SAS ground teams attempt to enter the launch site where they can enter the abort codes.

The two teams get to the launching facility, but unfortunately, there are numerous guards blocking their path, and three BMP-2 light tanks. They go through two launch sites where John "Soap" MacTavish and Roach destroy the armor while the rest of the team take out the men. After much fighting the soldiers finally get to the vents, cut them open, and begin to rappel down to the ICBM facility to disable the missiles mid-air. That triggers the start of the next mission, "No Fighting In The War Room".

## Weapons

USP. 45 silenced.

Trivia
Search and Rescue

"*The objective is simple. Escape Prison.*"
— Mission Description
**Search and Rescue** was the fifth mission in the Call of Duty: All Out War campaign.

## Characters

* Darrell Jackson (playable)
* Steve Campo (playable)
* Quinton Matkovic (K.I.A)
* Jones
* Vladimir Makarov
* West
* Igor Mikailskovich (W.I.A)

## Plot

The mission begins as the player is in control of Steve Campo, who was just recently captured. He is put through endless torture at the hands of Igor Mikailskovich, and is interrogated by Vladimir Makarov, demanding information out of him. He is beaten to a pulp and he blacks out. He wakes up in a cell later on, and Campo formulates a plan to escape. He follows orders of the prison for a little bit before sneaking away. He subdues a guard and takes his pistol and melee weapon, before he is then tackled to the ground and knocked unconcious by Igor.

The mission then switches over to Jackson, who breaches the main gate into the Prison. They catch the russian soldiers by surprise and quickly fight through the overwhelming amount of guards. They secure the Security Room and figure out where Campo is, being escorted out by Igor. The squad eventually reaches him and a stand-off occours. Jackson must non-lethaly take down Igor to rescue Campo. Once succesful, Igor weakly crawls away as his troops attack them from the nearby overhead railings, and they fall back with a wounded Campo. Later, a Mi-28 Havoc arrives and begins firing at the remains of the squad, and Jackson is knocked unconcious. He wakes up to a group of russians walking over, with Makarov at the head. He takes a Desert Eagle from his nearby combatant and shoots Quinton Matkovic in the head with it, before exiting the scene. The mission ends as the soldiers are rescued by West.

## Weapons

Knife.

1911 with no attachments.
TikTok rant

OH MY GAWD. What is TikTok. I mean like the creators of it need help. Why are they creating hell, like what da hecc. They are pain and suffering. They even made music.ly. WHICH HAS A DOT BETWEEN A WHOLE WORD!!1!1!!1 like whoever makes a video can't even walk. They just sound like a toilet LIKE OMG. What the heck is wrong with them. Every time I i go on the street, someone is TikToking. It takes over life,

AAAAAA
The Hunted

"*Shot down after escaping the Prison, the team must evade Shadow Company patrols and reach secondary extraction.*"
— Mission Briefing
**The Hunted** is the fifteenth mission of *Call of Duty: All Out War 2*.

## Characters

* Simon "Ghost" Riley (playable)
* John Price
* Gary "Roach" Sanderson
* Thumper (K.I.A.)
* Miller
* John MacTavish
* Baseplate
* Phillip Graves (mentioned only)
* General Shepherd (mentioned only)

## Plot

Hunted continues where the mission "Prison Break" left off. On the way to London to go to their base, the occupants of the helicopter spot a bright light coming into the sky. A Stinger missile is heard and the helicopter is hit and shot down. SAS trooper Thumper and the pilots die in the crash, leaving the team forced to make their way to safety through fields and shacks in order to avoid the notice of a AH-1Z Viper helicopter sent to search for survivors. The helicopter eventually notices them and they have to use cover to advance and avoid fire from the helicopter. After storming a barn, Ghost successfully destroys the helicopter using a Stinger missile he found in the barn. After heading out of the barn, the squad is extracted by a helicopter, heading back to base for good.

## Weapons

USP. 45 with silencer.

Trivia
Call Of Duty All Out War: The Strike

***Call Of Duty All Out War: The Strike*** is the first expansion pack for *Call of Duty: All Out War*. Its main focus is vehicular combat, with all the maps being large scale. It features four new maps, and new guns, and gadgets.

## Features

### Maps

* Lightning Valley
* Caspian Range
* Desert War
* Mount Alborz

### Weapons

* AN-94
* Skorpion Evo
One Shot, One Kill

"*Set up in their tower, all Soap and Price need to do is take the shot.*"
— Mission Briefing
**One Shot, One Kill** is the eighth mission of *Call of Duty: All Out War 2*.

## Characters

* John MacTavish (playable)
* John Price
* Gary "Roach" Sanderson
* Baseplate (heard only)
* Phillip Graves
* Kamarov (K.I.A./not present) (player-determined)
* Nikolai (K.I.A./not present) (player-determined)
* Victor Zakheav
* Imran Zakheav
* Chang Wei (W.I.A.)

## Plot

The mission begins with the two about to take the shot on Wei with Kamarov/Nikolai keeping him busy posing as the arms dealer. However, Victor Zakheav comes around the corner and recogonizes them as one of the FSB agents who assisted in his capture, and calls them out. This prompts Soap to quickly take the shot on Chang, only wounding him, as Imran turns his gun on the FSB agent gunning him down. The three then escape, as a chopper hovers up and fires at Price and Soap. The two are able to collectively take out the chopper, and it crashes into the hotel. The two then escape the hotel as more soldiers arrive and then fight towards exfill going through apartments and plaza's that they've already went through to get there. Upon reaching extraction, the two setup claymores and other traps and fend off the forces that move in on their position. Eventually, a Shadow Company helicopter arrives and picks the two up as more reinforcements arrive.

## Weapons

Remington 700 with silencer
AK-47 uncustomized.

Gallery

Trivia
No Fighting in the War Room

"*The team races to the launch control room to stop the nukes.*"
— Mission Briefing
**No Fighting in the War Room** is the eighteenth and penultimate mission of *Call of Duty: All Out War 2*.

## Characters

* John MacTavish (playable)
* John Price
* Simon "Ghost" Riley
* Gary "Roach" Sanderson
* Ozone
* Miller
* Imran Zakheav
* Baseplate (heard only)

## Plot

Captain Price, Ghost, Roach and Soap crawl through the vents as the rest of the forces engage the enemies from below and provide security overwatch and then drop down to infiltrate the mission control silo. They fight their way through, shooting the many, many enemies that are defending the main control room. The team has to work fast, lest they risk being killed by another missile, of which the fire would burn the entirety of the place. Once they reach a secure room, they move on to a large blast door which Ghost opens.
Once through, they wipe out the remaining enemy troops and blow a hole through the wall with C4 giving the team access to the main control room, where Soap types in the abort codes. Once they have saved the 41,096,749 people, they see Imran Zakhaev leaving in a helicopter. The team briskly leaves, ready to make their getaway.

## Weapons

M1014 with collapsed stock.

Trivia
Wet Work

"*Attack the half-submerged ship, and get ahold of the chemical weapons. We need to find out what Makarov is planning.*"
— Mission Description
**Wet Work** was the fourth mission in the Call of Duty: All Out War campaign.

## Characters

* John MacTavish (playable)
* John Price
* Kyle Garrick
* Barton
* Mac
* Baseplate (heard only)
* Vladimir Makarov (cutscene and mentioned)
* Faruk Al-Bashir (cutscene and mentioned)
* Igor Mikailskovich (cutscene only)

## Plot

The mission begins as John Price and his SAS squad drop from a helicopter. They quickly subdue unexpected Inner Circle guards and quickly move through the ship. Time is not on their side however, due to constant ruptures, and the ship gets more submerged in the ocean by the minute. They rush to clear each room, and move onto the cargo deck where more russians engage them, and they get pinned. Price calls for air support, where a AH-6J Little Bird fires into the windows where the russians are stationed. The SAS Squad quickly move up and locate the correct cargo container with the chemical weapon is. Price confirms the sample and requests exfil, but they are ambushed by more russians, and an enemy Z-11W comes in. MacTavish finds a RPG and takes out the helo, and they manage to escape on the friendly little bird before the ship sinks.

## Weapons

1911 with a silencer.

Gallery

Trivia
The Sins of the Father

"*In search of the elusive Imran Zakheav, the team decides its time to go after his son and capture him for good - Illegal or not.*"
— Mission Briefing
**The Sins of the Father** is the twelfth mission of *Call of Duty: All Out War 2*.

## Characters

* Simon "Ghost" Riley (playable)
* John Price
* Gary "Roach" Sanderson
* Phillip Graves
* John MacTavish (cutscene and mentioned only)
* Victor Zakheav (P.O.W.)
* General Shepherd (heard only)
* Imran Zakheav (cutscene and mentioned only)

## Plot

The mission begins with the player in control of Ghost, along with other SAS as well as Shadow Company; proceeding silently towards an enemy checkpoint. On Phillip Graves' signal, they take out all the guards, then change into the enemies' clothing and wait for Victor Zakhaev to arrive. When he arrives, the team takes down the Inner Circle members, but Victor makes his escape, leaving Ghost and Toad to chase him down. He runs through an adjoining town where Inner Circle soldiers cover him as he flees. He runs into a partially destroyed building while Ghost's team gets support from Roach who is on sniper support, to take out enemies and track Victor through the building.
Once they wipe out all the enemies in the building, they corner Victor Zakhaev on the roof and capture him, bringing him to Phillip Graves for further interrogation.

## Weapons

1911 uncustomized

Gallery

Trivia
Ara Gene V

Power

Flow

**Ara Gene V** is a Noran metahuman arcsman from the Kingdom of Oro, and though his father, Ara Gene IV, is still technically king, he is sickly, so Ara (V) runs the kingdom’s day-to-day operations. He is a former member of the Crystal Knights, and a current Vast Knight.

## Appearance

Ara is a thin but strong young man. Through all his life, he spikes his golden blonde hair. Since his young age as a squire, Ara has dressed like a knight. He usually wears a combination of cloth and armor, usually red and gold on theme with his alias as the Gold Knight.

## Powers and Abilities

### Swordsmanship

Even from a young age, Ara was an accomplished swordsman. As the prince and eventual heir, he was trained by the most prestigious masters in the kingdom. He was a direct student of Damon Dark, the swordmaster and leader of the Crystal Knights. His arcweapon is called Apex. It is a long, thing double edged sword with a golden handle and guard.

### Arc

Ara wields the light arc, with which he creates solid geometric constructs. They are mostly shaped like body parts. His signature technique is the Grand Obelisk. By using either the tip of his sword of the tip of a finger, he creates an obelisk with that tip being the tip of the shape, and then he throws it at his opponent, and it then expands and dissipates creating an explosion.

### Phantom

Ara is host to an Archaic Phantom, which greatly enhances his base power and arc capability, and allows his arc to be control by emotion in addition to willpower. It will even operate on its own to protect him. It also allows him to use his powers while not in the presence of the Rift. His construct avatar eventually takes on the form of the Phantom, allowing for greater power with his constructs.
A Daring Escape

"*Al-Bashir's dead, but don't go patting yourself on the back just yet. The Inner Circle Soldiers are closing in on our position in the city and we have to hold out while waiting for extraction. Perfect. Let's make them feel welcome.*"
— Mission Description

**A Daring Escape** was the tenth mission in the Call of Duty: All Out War campaign.

## Characters

* John MacTavish (playable)
* John Price
* Kyle Garrick
* Mac (K.I.A)
* Barton
* Baseplate (heard only)
* Faruk Al-Bashir (mentioned only)
* Vladimir Makarov (mentioned only)
* Darrell Jackson

## Plot

This mission involves the escape after Makarov sends Inner Circle operatives to avenge Al-Bashir's death. The mission begins with the SAS team regrouping, in which they set up a defense, get all the civilians to safety, then fend off the enemies; using launchers to take out their vehicles, and using gurellia tactics to take out any ground troop. When the force begins to get overwhelming, they begin to fall back and are forced to fend them off until exfill arives, which it is revealed that Darrell Jackson managed to survive the attack in Laos, and is able to extract them out of the area before anything bad happens.

## Weapons

MP5 with a Foregrip.

Gallery

Trivia
OpFor

**OpFor** (short for **Opposing Forces** or **Opposition Force**) was an unnamed revolutionary paramilitary faction that seized power in the Middle East in 2020 following a violent coup d'état. They serve as the secondary antagonsistic faction of the campaign in *Call of Duty: All Out War*, and could return in the sequel.

## History

The OpFor, led by Faruk Al-Bashir, came to power during a violent military coup in the Capital City, securing its mineral wealth and cementing itself as a major power in the Middle East. Their coup culminated in the dramatic execution of former President Yasir Al-Fulani on national television.

Following their rise to power, the United States Marine Corps invaded the country in an attempt to remove the OpFor from power. Though the search for Al-Bashir was unsuccessful, the Americans were able to score multiple victories during their brief military campaign. In just a few days, most OpFor military units had been obliterated into small cells across the globe. In search of Faruk, USMC forces attacked Sankang, Laos, but ended up not finding him, and instead, he detonated a large batch of Nano Chemicals wiping out all USMC forces in the area.

It later became evident that the OpFor had been aided by the Inner Circle in order to draw attention away from Vladimir Makarov. The Inner Circle had been supplying the OpFor with equipment, including weapons, vehicles, and, ultimately, chemical bomb ability.

Despite Al-Bashir's death in Amsterdam, OpFor forces still remained all over the world in cells, and it is unkown if a new leader came into play.

## Equipment and Arsenal

The OpFor was supplied mainly by Inner Circle forces. Most of their weapons and equipment are in use by the military of several Middle Eastern nations. Though they are relatively well-known, many weapons available to other factions are not present in the OpFor's armory.

### Assault Rifles

* AK-47
* FAL

### Machine Guns

* PKM
* M249 (only in Going Hunting)

## Multiplayer

OpFor, as similar to the Special Air Service, do not appear in Multiplayer, however, they may enter in the Multiplayer in *Call of Duty: All Out War 2*.
Heroes

**Heroes** (英雄, *Eiyū*) or **Protagonists** is/are individuals who possesses extraordinary talents, supernatural phenomena, or superhuman powers and uses them in dedication to protecting or otherwise serving for the greater good; using their skills to counter community issues, such as day-to-day crime and combat threats enacted by Villains.

Some heroes are motivated into their careers by a sense of responsibility or duty, while others are thrust into the role due to a formal calling. Others may also hold a personal vendetta that leads them into the heroic role or some may simply hold a strong belief in justice and humanitarian service and possess abilities to affect great change.

Regardless of their motivation, the heroic life is not for everyone; a willingness to risk one's own safety in the service of good is usually expected to be done so without expectation of reward and as such some heroes have to make great sacrifices in their personal or professional lives in order continue their heroic careers.

"*.*"

—About Heroes.

## Groups

Whether they operate independently or in a partnership, heroes will sometimes need to team together with other heroes to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature heroic groups:

## See also

* Supportives
* Allies
* Anti-Heroes
* Villains