Backrooms Lore Analysis

The two liminal worlds known as the Backrooms and the   B I G S P A C E   are closely connected, if not the same place. This page analyses different phenomena found in the Backrooms in the context of the   B I G S P A C E   , using the lore analysis techniques used by this wiki. Remember that quality comes before quantity on this page: don't analyse every single Backrooms entity if you do not have anything special to say about them.

## How to format entries on this page

Here is an example of an entry. Follow the way the information is laid out here.

## Subject

General information about the topic. Try to make it understandable for someone who doesn't know about the topic.

### What we know (Soul)

* Piece of evidence [ref 1] - Source 1, Source 2
* Piece of evidence [ref 2] - Source 1, Source 2

## Backrooms entities in general

In a Backrooms context, entities are creatures, often hostile, that roam around the Backrooms.

## Facelings

*See Human Error for the   B I G S P A C E   equivalent of this Backrooms entity.*

Facelings are mostly passive entities that look like humans without faces.

### What we know

* They are likely one of the first entities you will encounter. [ref 1] - Backrooms Fandom and Wikidot
* They are quiet individuals, generally avoiding interactions with humans and other entities. Rarely seen exploring levels, most of them live a sedentary life throughout the Backrooms. [ref 2] - Backrooms Fandom
* Child Facelings are mischievous and hostile. They often appear in groups of 2-3, and will torment and attempt to kill survivors they encounter. Child Facelings are almost always female, and brandish small, sharp objects. These typically are small pieces of sharp metal, or small knives. However, seeing one is not always an attempt on your life. They will sometimes try to scare survivors, or even pull humorous pranks on them. [ref 3] - Backrooms Fandom and Wikidot
* If comforted by touch, Child Facelings will fall asleep, resulting in them getting distracted. [ref 4] - Backrooms Fandom

### Analysis

* Facelings are manifestations of the visitor's longing for human interaction. They are often some of the first entities a human visitor sees [ref 1] because when the visitor first enters the Backrooms, they are still connected to the Frontrooms and rely on human interaction. The visitor's visualization of humans manifests perfectly on the liminality between a human and an object and becomes something with the shape of a human, despite missing the most defining human characteristic — the face. Facelings are mostly passive because of their familiar appearance. Unlike other Backrooms entities, they do not cause the visitor to feel fear, only confusion, which reflects in the Faceling's behaviour.
* Facelings are human Backrooms visitors who know the Backrooms so well that they start to become it. They are on the liminal space between "at consciousness" and "beyond consciousness", so they retain their human forms (the body is still necessary to store the energy and keep it functioning), but lose their faces (since faces convey someone's identity, losing your face is the first step in slipping out of your identity into the ancestry, which is what going beyond consciousness is). Facelings often enjoy a quiet life by themselves, because they want to escape from the cluttered nature of their previous life in the Frontrooms, so they immerse into the boredom of the Backrooms and make it their new life [ref 2].
* Child Facelings generally have more purge, since they are still focused on getting away from their ancestry and they haven't learned how to control their purge yet. Therefore, they take impulsive actions without considering the long term consequences, such as collecting anything sharp they find, and pranking and killing people for fun. They are easily controlled by circumstances, which is why they fall asleep easily when comforted.

## Partygoers

### What we know

* Partygoers are themed around fun. They carry balloons, appear yellow with a smile, reside in Level Fun, which has balloons, cakes, and decorations, and invite visitors to join the fun with them. [ref 1] - Backrooms Fandom and Wikidot
* Partygoers are usually yellow. [ref 2] - Backrooms Fandom and Wikidot
* Partygoers are hostile. [ref 3] - Backrooms Fandom and Wikidot
* Partygoers are intelligent and have the ability to edit Backrooms databases, including wikis. [ref 4] - Backrooms Fandom and Wikidot

### Analysis

* Partygoers are manifestations of a visitor's desire to escape boredom (an emotion that is omnipresent in the monotonous walls of the Backrooms) and have fun, mixed with fear of the unknown. They are themed around fun in general [ref 1], as well as being yellow [ref 2], which is often associated with happiness. Their bright colouration and their tendency to entice visitors with rewards makes them similar to the visitor's purge pulling them toward the source of fun. However, the presence of "fun" contrasts starkly with the boredom of the Backrooms, surprising to the visitor and making them cautious and scared. Reports of partygoers being hostile [ref 3] reinforce this fear. If a visitor perceives partygoers as hostile, they will become hostile.
* Partygoers have a reputation in the Backrooms community for inspiring low-effort vandalism and unoriginal concepts. The vandalism is explained by how they can edit wikis [ref 4], and also connects to their relation to purge, because low-effort vandalism doesn't require deep thinking, only a shallow desire to have some fun.