Fatum Project

The Fatum Project is a cluster of research activities aimed to explore the limits of the reality. The Methodology of the project can be described as a Noveltist Search, that is a search of an undefined object, which value is determined by its novelty.

## Project Methodology and Structure

The project does not claim to meet academic standards. We are somewhere in the middle between a game, science, and art, and we try to take as much as possible from each of them because we believe that labeling and leading to a unified methodology limits the potential of activity. The project is a symbiosis of research and cultural medium that work to develop each other. It is an inseparable fusion of folklore and technology that continuously evolves and creates new opportunities for discovery. The technological part of the project is based on real scientific studies, although the methodology for their application may deviate from traditional academic standards for research, as we are more inventors than academic scientists. Our goal is not so much the formation of full-fledged knowledge, but the acceleration of progress and the search for novelty that can indicate the direction for future searches and change our vision of reality. The project is not profit-oriented and all commercial activities in it are aimed at providing resources for the research infrastructure. One of our top priorities is to ensure that as many people as possible can be involved in the research process. Therefore, we propose to consider the project as a collaborative experiment, and not as a consumer product. We also do not insist on the correctness of the theories presented here and leave the reader with the possibility of their rethinking and addition.

## Research Directions

First experiments made as a part of the Fatum Project was based on a concept of macro-world determinism. According to it, most of the macro-world events are very close to deterministic behaviour due to a total causal interconnectedness. In that way, introducing randomness to the world may break some emergent causal patterns and cause a significant butterfly effect leading to uncharacteristic events. Later this concept evolved into a theory of Reality Tunnels and Blindspots, that made us to see the structure of deterministic patterns not only like a huge clockwork mechanism but also as a whole multiverse of possible reality perceptions.

While exploring perception of the reality and factors, affecting it, The Fatum Project developed its own theory of Memetic Engineering and discovered some viral memetic constructs like Despair Meme or a Void Meme that were also a part of many research activities. This Theory is also useful to design methods of Reality Tunnel modification.

The most technical part of the Fatum Project is a research of the Mind's ability to affect matterial world. It is based on Mind-Mater Interaction experiments, made by Princeton PEAR laboratory and reworked according to our experimental methodology. The goal of the research is to create a technical solution, that is able to accurately transform user's intention into a geografic coordinate, related to it. Using such technology, we can progress further in Reality Tunnels exploration and discovering new dimensions beyond imaginable.

Randonautica Project implements two separate experiments inherited from the Fatum Project, both based on visiting geographic coordinates, but conceptually completely different.

1. Blind Spots Search
2. Intention based Anomalies Search

See also:

* Fatum bot
* Fatum bot Origin Story