Astrologer

The astrologer is the village scholar and arrives at lighthouse every week on . He is a vendor and sells items related to writing and book making. His real name is Harvard. (Note: He will not speak to you until after you have spoken to Gerry about him.)

## Quests

### Bring him a Skull

Before you can talk to the astrologer you have to talk to Gerry and ask him about the astrologer.

Upon first meeting you he will ask you to retrieve a  Skull from a corpse. Only after you return and give him a  Skull he will trade with you, if you ask him for help. You earn 10  for the skull.

### The Keepers Journal

After asking for help to open the portal in order to get home, he will request you to retrieve the previous  keepers journal and will give you the  keepers key which is meant to be able to unlock the gate below the church though he does not know how to use it. For the information on how to use the  keepers key, you first need to talk with Snake about it and then study it on the study table. After you opened the gate you will have access to the  keepers journal.

### Clean the Journal

After handing over the  Keepers journal he tells you to visit the town to acquire the parts for building a laser to open the portal on Witch Hill. He also tells you that part of the  Keepers journal is covered in goo(?) and he needs some  acid to clean it, which can be acquired from Clotho. Alternatively you can craft it in the alchemy workbench (tier II). For more information see alchemy.

After you brought the acid, he tells you, that you'll need  Restoration tools for the second part. You can get those from Snake. Bring them to him and earn another 10 .

### The Necronomicon

Snake tells you to ask the astrologer about the  Necronomicon. If you do so, he tells you that he gave it to the Lighthouse Keeper.

### Long-lost Daughter

Once you acquire the items to clean the journal and bring them to the astrologer, he discovers in the diary that he might have a long-lost daughter (and the info you needed as well). He wants you to get information about his family in exchange for what you want to know. He tells you that the Gypsy Baron is Esmeralda's (the mother) brother, and wants you to go and ask inquire about her. You can find the Baron at the camp, north-west of the lighthouse.

### Messenger

After doing the Gypsy Baron a favour, he tells you of Esmeralda and her child's fate. The astrologer gets emotional when you tell him about Esmeralda's fate and that her daughter is alive and well. You earn another 10  by that. He gives you another task before giving you the information you need: You are to speak to Ms. Charm and find out if she knows about her father.

### Heart-breaking News

Ms. Charm makes very clear to you that she despises her father, whoever he might be, and that she doesn't want to know of him or his identity at all. The astrologer takes the news with a heavy heart, but insists that there must be a way to gain her forgiveness. You tell him you'll let him know if you get any news. You'll earn 10  from this conversation.

### Mill Repair

In order to fix the mill, you need a  Paper with calculations from him. You need 60  to be able to ask - and you will be given. Bring it back to the miller and fix the mill.

### The Golden Angle

You should have 60  with him now, so you can finally ask about the three parts of the barrel. The astrologer tells you he had one of the required items (the  golden angle) in a sealed University bag, but he abandoned it the day of the Great Blast around the war camp. He believes nobody would dare break the University seal and suggests you go look for it.

He also tells you that the  necklace was in Esmeralda's posession and inherited by her daughter Ms. Charm.

### Helping Vagner

Ms. Charm asks you to help Vagner. Since you don't have an access to the Fort, you decide to seek the assistance of astrologer and earn 10  by that. He gladly agrees to help, hoping that this act would grant him forgiveness on part of his estranged daughter. But getting inside the Fort is not an easy task. The astrologer, however, has a plan - you all could get inside to 'continue' the archaeological dig, that was started years ago but never finished. In order to do that, though, he needs your help in repairing his reputation in the University.

### Silver Book or Research Obsidian

In order to restore old astrologer's reputation you need to bring him a   Book for 5 . After that you will have to wait a week, until he returns with the news.

Alternatively, if you own the Stranger Sins DLC, you can bring him the Research Obsidian - just note that this will void the achievement / trophy "Best Seller" as it skips the step where you give him a gold-quality Book.

### Gold Book

It turns out your book was a breath of fresh air for the bored eggheads in the University. So much so, that now they demand more! So, naturally, it's up to you to give them one. Bring a   Book for 5 , and - again - wait a week for the results.

### Bring Aristocrat Papers

With these amazing books, the astrologer was not only successful in organizing the new expedition - he was even reinstated as a professor. Not that it matters to him (or you, for that matter). But now almost everything is ready for the new expedition. All that's left is the access to the Fort. And for that  Aristocrat papers are needed. Bring them to the astrologer for 10 , and as soon as it's done, you can start final part of his (and connected Ms. Charm's) quest.

### Expedition

Now, the rescue mission for Vagner can take place. You see a long cutscene, which explains the relationship between Ms. Charm, Vagner, the astrologer and the Lord Commander of the Mountain Fort.

All ends well, and you will get both  necklace and  Golden angle - two more items to return back home. You'll end up with 100  with both, Ms. Charm and the astrologer.

## Trading

### Purchasing

Tier I

Tier II

Tier III