Cheron

Cheron

(Kepler-454)

Bandorian Protectorate

Distance from Sol 652 ly

System civilian population 946,750

Ascension 19 09 55 Declination +38 13 44

Stars in system (single-star system)

Kepler-454, 1.03 solar masses, 1.07 solar radii, metallicity +0.27 Fe/H, spectral class G4

Non-CHZ planets

Saota (Cheron 1), 6.8 Earth masses, 2.32 Earth radii, orbital period 10.57 days, semi-major axis 0.1 AU, orbital eccentricity 0.0, equilibrium temperature 838.5 K, uninhabited

Carix (Cheron 3), 3846 Earth masses, unknown Earth radii, orbital period 3650 days, semi-major axis 4.7 AU, orbital eccentricity unknown, equilibrium temperature unknown, uninhabited

Non-CHZ moons

Thariel (Cheron 3 b), 1.2 Earth masses, 1.12 Earth radii, equilibrium temperature 169 K, population 2,187

CHZ planets

Linco (Cheron 2), 1418 Earth masses, unknown Earth radii, orbital period 524 days, semi-major axis 1.29 AU, orbital eccentricity 0.02, equilibrium temperature 228.4 K, uninhabited

CHZ moons

Misvos (Cheron 2 b), 1.22 Earth masses, 1.09 Earth radii, equilibrium temperature 239 K, population 938,201

## History

### Colonization Period

Cheron was originally colonized as a joint project by the Bandorian Protectorate and the Union of Human Workers in 3687. The project started out with some financial difficulties, resulting in the system's commerce markets failing to reach expected levels of progress, and the system as a whole failing to meet development targets.

### Bandorian Period

In 3723 the UHW ceded its joint control of the system to the Protectorate. Bandorian officials embarked on an ambitious plan to turn the system into a major mining hub and trading hub, beginning with construction of an accelerator jump gate (completed in 3740) and offering financial incentives to citizens who came to colonize the system. Still, the system failed to meet the officials' planned targets, and began to be given the status of failed colony once supply chain issues started to arise, as due to the colonization project's financial issues, the original Cheron colonists did not have enough equipment to make the colony self-sufficient at first, and its continued financial unproductivity did not give them anything to build on. Cheron finally reached the mark of one million citizens in the 4050 census, although the colony still had not reached a completely self-sufficient status at that date. Cheron overall was a relatively peaceful but unsuccessful system, seeing only incursions by pirate squadrons, which were generally hunted down and destroyed within a few months of entering the system.

### 4025 Guide to the Universe

Cheron is a minor Bandorian colony in the Kepler Sector. This system is generally considered a failed colony, and it would probably almost never be visited by interstellar traffic if it were not for the accelerator jump gate, allowing travel within 25,000 light-years. This system’s star has a surprisingly high metallicity, so there are many asteroids with high concentrations of valuable metals such as neutronium. The IMG has not claimed many of these asteroids, largely because they don’t usually send ships out this far, and they generally seem to have an aversion to systems in the Kepler Sector, probably because many of them (and Cheron is no exception) are infested with pirates despite the valiant efforts of the system police forces. The pirates in Cheron seem to get a new meeting place every day; as soon as the police find one hiding spot and destroy a pirate squadron or two there, the pirates move to another spot. Pirates especially want to get into Cheron because of the accelerator jump gate; they can utilize the accelerator gate to get far away from the systems where they are well-known as criminals. Another reason for the pirate incursions is that the Protectorate Navy squadrons in every Bandorian system are officially the system defense force, so they have to make sure that Asgardian and AIS ships in the system keep in line and obey Bandorian laws. The ships in the police squadrons are not generally as powerful as the ships in the naval squadrons, and this is also the case in most AIS and Asgardian systems. You will usually need a very powerful ship like an Okhotsk Class Cruiser or a Victor Cutter if you want to go off the main spacelane. Most of the pirates in this system will leave very powerful ships or ships in a large convoy to themselves, but if you are in a less powerful ship they will not hesitate to attack.