Doppelgänger

### Prompt

“Doppelgänger, wake up and look at another player’s card. You are now that role. If your new role has a night action, do it now.”* “If you are now a Minion, keep your eyes open. Otherwise, close them. Werewolves, stick out your thumb so the Doppelgänger-Minion can see who you are. (…) Werewolves, put your thumbs away. Doppelgänger, close your eyes.”
* “Doppelgänger, if you viewed the Insomniac card, wake up and look at your card. (…) Doppelgänger, close your eyes.”

The **Doppelgänger** is a night role in One Night Ultimate Werewolf.

## Abilities

When the doppelgänger wakes up, she chooses someone's card to look at (she does not switch cards with her target). She is now that role, and copies that role's win condition and abilities. Her actions changes depending on who she sees.

* One Night Ultimate Werewolf
* Daybreak
* Vampire
* Alien
* Bonus Roles

* If they become a Villager, Tanner, or Hunter, they copy the win condition and abilities of the target role, and does nothing else at night.
* If they become a Mason or Werewolf, they wake up with the others of their type.
* If they become a Minion, the Announcer tells the Werewolves to stick out their thumbs. This is called no matter what.
* If they become the Insomniac, they are called at the VERY end of the night, after the actual Insomniac, to wake up and look at their card.
* If they become a Seer, Robber, Troublemaker, or Drunk they do that action right then and there, and do not wake up later into the night.
* If another player receives the Doppelganger card during the night, they are also the role that the original doppelganger viewed.

- If they become a Revealer or Curator they will be called to wake up after both these roles close their eyes. If they become any other role they will immediately preform that roles action

- If they become a Sentinel, Alpha Wolf, Mystic Wolf, Apprentice Seer, Paranormal Investigator, Witch, or Village Idiot they preform the action immediately

- If they become a Dream Wolf, they will stick their thumb out when the Werewolves are called

- If they become a Bodyguard they do nothing else all night but their vote will save their voting target

*If playing with roles from One Night Ultimate Vampire, then the Doppelgänger will wake up at -7 because of the new dusk roles*

* If you become a Copycat, you do nothing and become the role that the Copycat copied. you will have no idea what role you are unless the Copycat tells the truth about what they copied
* If you become a Vampire you will wake with the other Vampires.
* If you become a Count you will place the Mark of Fear after the Vampires wake up and the Count closes their eyes
* If you become a Master, you will be saved from death if any Vampires point at you
* If you become a Renfield the Vampires will not put their hands down until it asks a potential Dopple-Renfield to close their eyes.
* If you become a Diseased, Cupid, or Instigator you will preform that action immediately. Viewing a Cupid may cause 3 or 4 people to all be in love with each other, if any are killed the rest will also die
* If you become a Count, Priest, Assassin, Apprentice Assassin, Marksman, Pickpocket, Gremlin you will make up after that role closes their eyes and preform that roles action

- If you become an Oracle, you will not wake up, you will instead follow the role of the real Oracle (ex. If the Oracle remains on the Villager team, so does the Doppelgänger-Oracle. If the Oracle joins a different team, the Doppelgänger-Oracle joins that team as well.)

- If you become an Alien you will wake with the other Aliens

- If you become a Cow, you will stick out your fist after they Cow puts theirs away

- If you become a Groob or Zerb you will wake with Groob and Zerb, you will want Zerb to die if you are Groob, while Zerb will win regardless of whether you or the original dies and vice versa. This may cause confusion if one of the 2 roles are in the middle. The Leader will only win if Groob, Zerb, and the Doppelgänger all survive

- If you become a Blob, you will follow the same instructions that the app gives to the actual Blob. (ex. If the Blob absorbed two player to their left, the Doppelgänger-Blob absorbs two players to their left as well). The Doppelgänger-Blob is a separate Blob than the original, and is on it's own team separate from the original Blob.

- If you become a Leader, Psychic, Rascal, Exposer, Blob, or Mortician you will wake separately after the original wakes up

- If you become a Thing, you will immediately tap the shoulder of a player to your right or left

- If you become an Aura Seer, Apprentice Tanner, Squire, or Beholder, you will wake after the role you viewed closes their eyes and view who has their eyes

- If you become a Body Snatcher, you will wake with the other Aliens and then wake again and steal and view a card based on what the app tells you

- If you become an Empath, you will wake after the Empath and the app will ask players a different question

- If you become a Nostradamus, you will not wake and you will join the team that the app announces for the Nostradamus

- If you view a Prince or Cursed, you will not wake up and will gain the passive voting abilities of these roles

If the Doppelgänger card gets swapped to another player during the Night phase, that player's role becomes whatever card the Doppelgänger viewed (ex. If the Doppelgänger viewed a Werewolf card, and then got robbed by a Robber, the Robber is now a Werewolf)

If the Doppelgänger card is in the center and is then given to an active player (via a role like the Witch or Drunk), then the card is a simple Villager team card, as no card was viewed by a Doppelgänger.

## Strategy

* As the Doppelgänger copies a role to perform multiple actions, you should follow the strategy of whatever role you become
* If you see a Minion or a Renfield card, you might be able to announce that the Werewolves/Vampires have majority
* When you copy a village role, you can confirm that player's starting card

## Role Selection

* Since the Doppelgänger is extremely complicated, make sure everyone you are playing with understands how to use the role and what it does
	+ You should also only use the Doppelgänger if you know what each card does and how the Doppelgänger performs their actions
* Doppelgänger is recommended in smaller games, as it can make the night phase up to twice as long
	+ Roles who don't add another phase when seen by the Doppelgänger are recommended
* Be wary when using the Doppelgänger alongside multiple cards from One Night Ultimate Alien, as the uncertain and complex nature of ONUA cards can lead to highly chaotic or confusing games when paired with a Doppelgänger.