Kroxigor

Kroxigors are giant crocodilian relatives of the Saurus. They are hulking creatures, their bodies consisting of slabs of rock-hard muscle and massive jaws bristling with razor-sharp teeth. When enraged, they unleash their only form of speech - a blood-curdling roar that reverberates across the jungle. During times of war, units of Kroxigors are used as shock troops to batter enemy battlelines. In combat, formations of Kroxigors and Skinks prove unusually effective, with the Skinks able to pepper foes with poison-tipped javelins before crashing headlong into combat, where they are backed up by the crushing power provided by the mighty Kroxigors. Because of their massive frames, Kroxigors can easily reach over any intervening Skinks, allowing the reptilian giants to pulp more than their share of any foe.

Kroxigors form the working class in Lizardmen society. Their huge, muscular bodies were designed by the Old Ones to have Kroxigors act as the main beasts of burden when constructing their ancient Templecities. Like most Lizardmen, they are born through the spawning pools according to the plans of the Old Ones. Kroxigors lack any sort of complex thinking, relying on the Skinks to order them around and provide leadership. Kroxigors and Skinks often fight together - while the Skinks lure unsuspecting enemies into lower waters, the Kroxigors lurk just below the surface before erupting and crushing them without mercy. Kroxigors are soothed by Skink presence, defending them against all harm and following them even into the midst of battle. In peacetime, they build and keep the Temple cities intact. In war, they take up weapons to defend them.

In battle, Kroxigors often carry large stone hammers and maces which even the strongest Saurus could not attempt to lift. They fight with a savage strength and are often overcome by their predatory instincts. Sometimes Skinks have to chain their heavy weapons to themselves for the Kroxigors, once angered, often drop them and start ripping apart enemies with teeth and claws or crushing them with savage blows. Kroxigors seldom wear any armor, instead they rely upon their natural defenses like so many Lizardmen.

### **Kroxigor Traits:**

Your Kroxigor character retains the following traits from the base Lizardfolk race.

Your large crocodile lizardmen gain the following traits:

**Ability Score Increase**: +2 strength -2 intelligence

**Huge weapons proficiency**: Your much larger frame allows you to weird weapons that no one would even attempt to lift (ie. a tree, a large statues weapons, a boulder hammer etc.) these weapons are considered two handed. this trait also allows you to wield normal "Two-Handed " weapons as if they are normal weapons.

**Predatory Insists**: If your Kroxigor is surrounded by 2 or more creatures, your Kroxigor will lash out at anyone surrounding them regardless of friend or foe. On the turn that two or more creatures are in your reach you immediately do a reaction attack on that target

**Size**: Kroxigor's can easily reach anywhere from 12ft to 16ft tall, you are considered large

**Powerful Build**: you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

**Scaled body**: Your heavily scaled body has given you natural armor (AC 14+Con)