Ar-Khamul

### Edicts

Ravage the bodies of high-ranking enemies, leave gruesome displays behind after battle

### Anathema

Use non-lethal force, let your enemies escape

### Symbol

Daemonic Silhouette"The Glimpse of Death"

### Sacred Colors

Black

> "*A world wrapped in the shadow of death...*"
>
>

Ar-Khamul, also known as the Lord of Shadows among his daemonic kin, was one of Angmar's trusted lieutenants in the First Demon War. He excelled in killing those that required killing and enjoyed the destruction him and his lurking shadow demons and daemons caused. Ar-Khamul was unstoppable during complete darkness where his very essence filled the black void that is the dark. However, he was extremely weak when exposed to any kind of light as his influence over his surroundings quickly faded to nothing and his presence could be directly controlled. Because of this inherent weakness, Ar-Khamul is said to have been permanently vanquished in the war and his shadowy powers were later claimed by the God Silith to some extent. Some of his followers still hold out hope for his coming and believe that he has only been recuperating in the Realm of Hell, gathering darkness across the universe for over 4000 years and preparing to follow in the footsteps of his brothers, Malzarak and Kyil'Zhal.

A testament to Ar-Khamul's power is also his influence over the Shadow Plane. It is said that even though Silith is the one that created this plane, he has had to endure the corruption of Ar-Khamul on it. As Silith has had to focus most of his attention on the actions of Arisu, Ar-Khamul has found an opportunity to leave his mark on the Shadow Plane and it is now a bleak place filled with many murderous and evil creatures. As a result, the mortals of Énelya have come to fear this plane and anything coming out of it.

## Relations

> "*Dread has come to you*"
>
>

Although Ar-Khamul was highly feared at the beginning of the First Demon War, the discovery of his massive weakness to light by the Children of Enely quickly caused him to fall down the ranks. Some of his brothers and sisters began to consider him a failure and a disgrace, having been too easily defeated by simple tricks, even if they themselves feared the purity of light as well. Ar-Khamul was too slow to adapt during the war, but now that he has had his long rest in Fatanyu, some older cultists believe that he has been able to rectify his flaws and is ready to take on mortal lives once more.

## Obedience

If you worship Ar-Khamul and have the *Fiendish Obedience* feat, you can perform the following daily obedience in order to gain its bonuses.

**Obedience:** You must train with a two slashing weapons or claws in an area of darkness. At the end of the obedience, you must rip apart the heart of another creature. Performing this obedience takes 20 minutes. You gain a +4 profane bonus on saving throws against paralysis, blindness, and divination effects.

**Boons:**

* **12 HD. Shadow Incantations (Sp):** *Shadow Weapon* 3/day, *Searching Shadows* 2/day, or *Shifting Shadows* 1/day (The save DCs are Dexterity-based)
* **16 HD. Essence of Shadows (Su):** You can magically collect the shadows of slain enemies in order to enhance your abilities later. To collect a shadow from a slain creature, you must have dealt damage to it within 1 day of collection and it must have a minimum CR equal to your character level –2. Collecting a shadow takes 1 minute of constant concentration. Once collected, the shadows are permanently stored until expended. You can store up to 5 shadows at a time. As an immediate action, you can expend a charge in order to gain a +1 profane bonus on a single ability check, skill check, caster level check, attack roll, or saving throw. You can expend multiple charges at once in order to increase the bonus by +1 for each additional charge.

Alternatively, as a full-round action, you can expend 5 charges in order to assume the form of a shadow demon. This ability functions as *Beast Shape IV*, except that you gain the incorporeal subtype, telepathy as well as the extraordinary and supernatural abilities of a shadow demon. In addition, instead of a size bonus to your Strength, you gain a +4 profane bonus to your Dexterity.
In addition, you may also expend your own shadow which is equivalent to two charges. When expended, your shadow disappears and returns to you after you perform your next obedience. Your own shadow does not count as a charge for the purposes of transforming into a shadow demon.
* **20 HD. The Unseen (Sp):** Once per day, you can use Extended Heightened (9th level) *Shadow Body* as a spell-like ability.

## Religion traits

* **Backstabber:** When you hit a foe you are flanking, you deal an additional 1 point of damage (this damage is added to your base damage, and is multiplied on a critical hit). This additional damage is a trait bonus.
* **Deep Wounding:** When you deal bleed damage with a melee weapon, that bleed deals one additional point of damage as a trait bonus. A successful DC 15 Heal check is required to stop the bleed damage. Magical healing stops the damage as normal.

## Cleric Alignments

* Chaotic Neutral
* Lawful Evil
* Neutral Evil
* Chaotic Evil