Pathway of Heresy

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## Pathway

### Sefirot

N/A

["intro"]

## Sequence Levels

 9
 8
 7
 6
 5
 4
 3
 2
 1
 0

## Power & Abilities

* Abilities
* Acting Method
* Advancement Ritual
* Potion Formula

Sequence 9: Bullied
* The ravings you hear actively ridicule you , and as you digest the potion you hear more of these ravings. The powers of lampooner are very basic. you gain an inherent resistance to ravings, as lower levels of mental corruption and the like are mostly offset. You also gain the ability to feel any negative emotions surrounding you, but it is more of a premonition, kind of like clowns danger premonition or devils danger sense. Your spirituality pool is slightly larger then most Seq 9, making it easier to use artifacts. While you gain resistance to most ravings, it is much easier to lose control in this sequence then most other Seq 9s. You subconsciously rethink your decisions multiple times.

Sequence 8: Bully

* The ravings actively point out things about those around you as well as about yourself. As you digest the potion, the difference between the ravings lampooning you and others decreases. You are able strengthen the self-doubt of those around you, if it is there. After a certain period, this self-doubt can cause them to cause mistakes. By doubting the powers of others, their power will be slightly decreased.

Sequence 7: Hypocrite

* The ravings ridicule everyone and everything around you, while also sometimes praising you or those around you. These are mutually exclusive, as the ravings will either praise you and demerit others or vise versa. Artifacts with living characteristics will have their powers boosted with their negative effects reduced when the ravings are praising you. Due to the nature of being a hypocrite, you have a small chance to copy the Beyonder powers of those you have publicly ridiculed. However, the expended spirituality is double what they would have to use to perform the same action. Throughout your digestion, you will subconsciously doubt yourself in the beginning and subconsciously doubt others when near digestion. After full digestion, this will flip-flop depending on your actions.

Sequence 6: Seed of Doubt

* You have an inherent understanding of anyone around you. you also possess anti-divination abilities and can actively look at anyone below Seq 2 without hurting yourself. You gain the ability to dissect and reconstruct artifacts, and in the process can completely remove one negative effect from them. For artifacts with living characteristics, you can make them doubt their defiance, making them 100% loyal to you if wearing them for a long time. The ravings you hear will drop details you don't know about things around you. You gain intelligence to make it easier to deduce things. You can plant seeds of doubt in people, making them doubt specific things around them. These seeds of doubt feed on the spirituality of the infected, but require an equal amount from the host to grow. While one seed of doubt is growing, others cannot be added.

Sequence 5: Sapling of Doubt

* Tame: You can now plant multiple seeds of doubt at the same time. By applying this to Beyonders of a lower sequence, you can slowly gain control over them. They will listen to anything you say, and you have full control over their doubts.

Chill: you can lessen any doubt surrounding you or others. Supernatural occurrences such as Beyonder powers can be chalked up as a dream and unless they are of an equal or higher sequence, the people that have the doubt will believe it.
Honorific name: you gain a temporary random honorific name depending on the actions you did before drinking the potion. You can listen to prayers from around your city, but not respond.

Sequence 4: Cult Leader

* Respond: You can now hear prayers across a collection of cities, and can respond to them. You can accept sacrificial and bestowment rituals.

In a fight, all others doubt their own strength and perceive you as an insurmountable opponent if not guarded against coercion.
Mythical Creature form: Your mythical creature form depends on who is viewing it, and how they perceive an angel.

Sequence 3: Fake God

* You can now respond to prayers worldwide, and most ritualistic magic is available to you.

You can also plant a seed of doubt in anyone that has touched one of your believers for more then 10 seconds.

Sequence 9: Bullied
* To digest the potion, you have to actively make mistakes that are easily noticeable or easy to complain about, and recieve these complaints via any means applicable.

Sequence 8: Bully

* Ridicule those around you, and receive feedback from them via any means applicable.

Sequence 7: Hypocrite

* Ridicule others, before repeating their actions. Receive feedback from the audience.

Sequence 6: Seed of Doubt

* Don't trust anyone or anything. Cut off relationships and study the world around you.

Sequence 5: Sapling of Doubt

* Tame people, and spread doubt about specific topics in your local area.

Sequence 4:Cult Leader

* Have your "believers" spread doubt of a religion in your area. Respond to prayers and present yourself as an angel

Sequence 3: Fake God

* Act as a true god, but have those outside your faith doubt you or regard you as an imitation.

Sequence 5: <Sapling Of Doubt
* Make a Sequence 6 Beyonder 100% loyal to you, and make them doubt their other relationships. Give said person the potion and a potion of a different sequence, wear a blindfold, and give them the written advancement ritual. Have them feed you the respective potion.

Sequence 4:

* "Tame" 50 people. and make 3 people of Seq 5 pray to you without ever having planted a seed of doubt. Then drink the potion after receiving their prayers.

Sequence 3:

* With the help of your believers, destroy a church of a Sequence 0 "God", and perform a prayer ritual to the aforementioned god. Then drink the potion.

Sequence 9: Bullied

Sequence 8: Bully

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