Elbert Micah Nickle

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Manhattan Pantaloons**

This character's story began in the 1939 Manhattan Pantaloons inaugural season.

* Full Name: **Elbert Micah Nickle**
* Jersey Number: **20**
* Position: **PG3** • **Emergency Point Guard** for the **Manhattan Pantaloons**
* Age in Chapter: **22 years old**
* Date of Birth: **August 12th, 1916**
* Modern Country of Origin: **United States 🇺🇸**
* Career Goal: **Become Best Threebuchet Shooter**
* Struggle: **Insomnia**
* Alignment: **Ignorant Neutral**
* Height: **6’ 0” | 1.8288m**
* Weight: **193 lbs | 87.54333kg**

### Play Style: **None**

Elbert Micah Nickle didn't develop a Play Style in time for the Genesis 1939 Season.

### Player Class: **None**

Nickle didn't earn a Player Class in time for the Genesis 1939 Season.

### Alignment: **Ignorant Neutral**

* **Ignorant** = characters who lack knowledge, understanding, and/or curiosity about information or a situation. They often act without thinking of or being aware of the consequences.
* **Neutral** = characters who do not have a strong inclination towards good or evil. They may prioritize their own interests and act in their own self-interest. They place a high value on calm, energy balance, and descriptive linguistics. They may act in high regard for others, but not if it inconveniences them.

## Biography

Elbert Micah Nickle's basketball journey started after he stumbled upon a local basketball game in Staten Island, New York, where he witnessed a player making an incredible backward threebuchet. Inspired by this flashy move, he decided to give basketball a shot. His father Gary and his mother Jeanine both labored in the same textile factory, and Elbert dedicated himself to do everything in his power to avoid that sort of work.

Elbert had the simple desire to become the best threebuchet shooter in the Basketball Syndicate, though it's often disputed if he ever registered as one of the best. He never understood the depth of the challenges ahead, driven only by this singular goal. His proudest moment was when he successfully executed a backward threebuchet four times in a row during a local streetball game, leading his team of rag-tag hoopers on a 16-0 run. His biggest hope was to replicate this feat on the professional stage.

Elbert had mixed feelings about the Manhattan Pantaloons, often being unaware of team dynamics due to his single-minded focus on threebuchets. His unique quality was his ability to pull off unexpected shots despite his overall inexperience. Dealing with the media spotlight was challenging for Elbert, as he struggled to express himself coherently and often came across as silly or aloof. The Manhattan Pantaloons' Assistant Coach Darlene Butler discovered him during a late-night streetball tournament in Staten Island, where his flashy threebuchet attempts caught her eye. Elbert was invited to try out for the Pantaloons. Rumor has it, he barely made the team.

## Details

* Favorite Food: Moon Pies
* Favorite Color: Teal
* Favorite Animal: Waterbug
* On-Court Habit: Elbert covered his chest in tape to try and prevent sweating. Of course this doesn't work, but he tried anyway.
* Piece of Trivia: Elbert has never had a cup of coffee.
* Has a Fear Of: Alarm Clocks
* Diet Plan/Training Regimen: Elbert chose a diet plan focused on foods that promote sleep, coupled with nocturnal practice sessions when he couldn't.
* Pop Culture Interests: Elbert hated pop culture, being from Staten Island.
* Love Interest: *Not yet publicly known*
* Other Professional Interest: Astronomy

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Manhattan Pantaloons*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Elbert Micah Nickle*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access