Dementium 2 (2010)

***Dementium II*** is a survival horror first-person shooter game for the Nintendo DS. It is the sequel to 2007's *Dementium: The Ward*, also for the Nintendo DS. The game was developed by Renegade Kid and published by SouthPeak Games. It was released in 2010. A remastered version of the game was released for Microsoft Windows and Mac OS X on December 17, 2013.

## Gameplay

*Dementium II* features many improvements over its predecessor, including different weapons, a larger variety of enemies, the ability to jump and crouch, save points, more environments, the ability to hold the flashlight and gun at the same time, an improved map system and the removal of respawning enemies. In addition, health items are now saved in the inventory and players can use them at any given time.

## Plot

*Dementium II* opens with the protagonist of *Dementium: The Ward*, William Redmoor, awakening in a hospital bed. He is escorted through the facility to a cell in which he finds a postcard from himself, which urges him to flee the hospital. Suddenly, the world around William changes into a demented version of its usual appearance, and he is forced to fight his way through this altered reality.

As William progresses reality shifts from normal to demented semi-frequently, and occasionally more postcards from himself show up, giving him direction and advice. Inside the hospital, he confronts the chief doctor, who informs William that the demented reality became manifesting only after surgery was done on William's brain, implicating that something was 'let out' of William's head. The doctor then shifts into a more macabre version of himself as reality shifts again, and unleashes an enemy on William. Afterwards, William continues looking for a way out of the hospital, eventually stumbling upon his intake form, which claims he murdered his wife, and is suffering from a "schizotypal disorder" or some unknown mental illness. William manages to escape the hospital through a tunnel dug in the boiler room.

William makes his way to a nearby village, all while fighting monsters that have infested the countryside. He stumbles across various notes, allegedly from his wife, that lead him from place to place in an effort to meet up with her. This leads him to his daughter's grave, from which he digs up a doll, and brings it to a church where his wife is supposed to be waiting. He is attacked by another monster, and is then urged by a postcard to return to the hospital to stop the doctor.

Upon returning to the hospital the doctor speaks to William through the intercom, lamenting William's lack of cooperation. In the hospital, William finds a page from a book that speaks of Malatesta, an ancient serpent trapped within the Plane of Anguish. According to the page, Malatesta will infect a host and try to break free from the Plane of Anguish using that host. If the serpent breaks free, it becomes invincible. William makes his way to a portal to the Plane of Anguish, while being taunted by the doctor, who is implied to be Malatesta's host. William enters the Plane, and defeats the Serpent.

After the fight, William awakens in a normal room, but upon trying to leave, he sees the doctor instead of his own reflection in a mirror. The doctor reaches out and pulls him in.

## Development

The game was announced when a teaser trailer was released on May 30, 2009, to IGN. The teaser acted as a commercial for the Bright Dawn Treatment Center. This was one of the many settings for the game.

Watsham had said in October 2009 that *Dementium II* is "the best game he has ever worked on."