recursal/Fanatic-Fandom huggingface dataset:
Queen Gohma

## **Parasitic Armored Arachnid: Gohma**

Queen Gohma is the Boss located in The Deku Tree, and is the first Boss you encounter in Ocarina of Time.

**This Strategy Is Relevant To The Following Speedruns:**

* Glitchless Any%
* Glitchless 100%
* All Dungeons

### **Fight Strategy Explanation**

*This works for both Child and Adult Link!*

For this strategy you will need:

* *A Deku Stick*
* *2 Deku Nuts*
* *Kokiri Sword*
* *Deku Shield*

This strategy takes advantage of Queen Gohma's vulnerability to Deku Nuts (*Stunning Queen Gohma on hit*), and the increased Power Crouch Stab damage stored from performing a Jumpslash with a Deku Stick(4). If executed correctly this will result in her dying in One Cycle.

You throw a Deku Nut to stun Queen Gohma as she is trying to attack you at the beginning of the fight. After doing this you Crouch Stab Her dealing 4 damage. After she is hit she will want to climb back up to the roof and toss down eggs that spawn additional enemies. However if you throw a Deku Nut Immediately after the Crouch Stab, she will be stunned again, as she is still vulnerable to attacks in that short period of time. After this second Deku Nut you will have time to hit her with 2 more Crouch stabs, that in total deal enough damage to kill Queen Gohma.

#### **Entering The Room**

When you enter the boss room pull out a Deku Stick, roll forwards twice. During the end of the second roll you want to Z target and mash A to Jumpslash with the Deku Stick, and simultaniously enter the cutscene trigger for the room. This will store a Power Crouch Stab with the Jumpslash value of the Deku Stick (4).

**Note**: *You can also do 2 rolls and then pull out the Deku Stick, Z target and press A to jumpslash. The above mentioned strategy is slightly faster, but not enough to worry about. Do as you prefer!*

#### **Triggering The Fight**

Now after the wall closes behind you and the cutscene ends you want to C-Up and look directly at Queen Gohma to trigger the next cutscene where she jumps down and the fight begins.

#### **Queen Gohma Boss Fight**

Now that the fight has started you want to take a few steps towards Queen Gohma, then when you get close you throw a Deku Nut. After Queen Gohma has been stunned by the deku nut perform a Crouch Stab, **Immediately Followed By Another Deku Nut**. The timing for the second Deku Nut can be a tad tricky, so a good way to get it consitently is to just start mashing the Deku Nut button as soon as the first Crouch Stab hits Queen Gohma. After she has been stunned a second time you can either continue to mash Crouch Stabs until she is hit twice, or you can time the Crouch Stabs. Either method works perfectly fine. After a total of 3 hits the fight will end and Queen Gohma dies.

**This video demonstrates the strategy explained:**
Any%

This category involves reaching the credits as fast as possible with no in game restrictions.

There are two major routes that are ran in this category: the Kakariko Bottle route, which was the fastest route until 2015, and the GIM Bottle route, which is currently the fastest route. The Kakariko Bottle route is much easier, has a lot of resources, and is generally a good run to do as a first speedrun for the game.

Here are the pages for each of those routes:

Any% Kakariko Route

Any% GIM Route
Jhoves

## Blurb

The suburban alumni of Perrine middle were the standard that the world seemed to want in youth, but even Cori Ewwitz could see just how horrible they were, in their own way of course. So when she is thrown into their world and expected to assimilate she decides to do something she has never done before, she decided to be the lamest she can be in order to fulfill her dream of notoriety without staining her now perfect record. It was a thorough plan for nobody but her, her and her public school sugarcane counterparts who weren't going to let her ruin herself so easily.
Martan

**Martan** is an island country situated in the Caribbean Sea. Martan is southwest of Jamaica, the fifth-largest nation in area in the Greater Antilles, and is northeast of the country of Guatemala. The country's administrative capital and most populous city is New Edinburgh, while the political and judiciary capital is Humphreysville. The nation is divided into five provinces: Northley, Sundt, Allison, Quincy and Roseton. The country's coordinates are 17.57 degrees North and 82.46 degrees West.

Before colonization, the island was mostly inhabited by the Taíno peoples, who arrived on the island from nearby Jamaica around 400 A.D. During famed explorer Christopher Columbus's fourth expedition, he landed on the island in 1502 and claimed the land for Spain, naming the territory *San Martin.*

In 1699, the English (later British) took over the territory from the Spanish in a brief Caribbean war and renamed the island to simply *Martin,* later referred to as *Martan* in the mid-18th century for unknown reasons. The island became an independent Commonwealth country on 13 July 1971.

Martan is a Commonwealth nation, with Queen Elizabeth as their monarch and head of state. The current Governor-General of Martan is Leonard Harrison, and the current Prime Minister of Martan is Quincy Davidson, Jr.. The population is about 568,000.
Frame Rate and Pause Buffering

### Frame Rate

Ocarina of Time was released in the two most common video standards: NTSC and PAL. These are distinguished by their maximum refresh rates, measured in Hertz (Hz). NTSC is designed for 60Hz of refresh, while PAL is designed for 50Hz. These differences manifest themselves in the frame rate at which the game runs. In general, PAL will run at 2/3 the frame rate of it's equivalent NTSC counterpart. All frame rates listed from here on will be NTSC, as that is the most common format used for speedruns.

OoT's frame rate is somewhat unique in it's mechanics. Assuming there is no lag present (such as during the collapse sequence or when certain enemies are dying), the game reads 60 inputs per second. However, during normal gameplay, there are only 20 visual frames per second. That means that each visual frame encompasses 3 input frames. This distinction is unimportant as humans are incapable of mashing fast enough to take advantage of it, however there is an application of this for Tool Assisted Speedruns or those with turbo controllers to delay timers. Whilst in the pause menu, there are 30 frames per second displayed to the screen, and during the title screen there are 60 visual frames. These often aren't useful, but knowing that the pause menu runs faster than the actual game is useful information.

### Pause Buffering

Due to the differences in frame rate between normal gameplay and the pause menu, there is a lag associated with pausing and unpausing, wherein you'll see the frames of the pause menu rise into their vertical position or falling back flat, respectively. During this lag, specifically the unpause lag, the game will "buffer" inputs, that is if you hold a button during this lag the game will register that input on the very next frame. This is useful for many tricks which require frame perfect input.

Additionally, we can advance the gameplay frame by frame by pausing, unpausing, and repausing the game with good timing. It is worth noting that this technique MUST be timed. Holding START during unpause lag will not advance a frame, but rather simply repause the game on the same frame.
Item Manipulation

Item manipulation is a heading given to several glitches which allow you to add and delete items, gear, songs etc. from your inventory without getting those items the intended way. Currently three major glitches fall into this category: Reverse Bottle Adventure, Bottle Adventure and Get-Item Manipulation.

[UNDER CONSTRUCTION]
Sike-O

Level
 Location
 Inhabitants

*Isn't that just a thrift store with washing machines?*

\_\_\_\_\_\_ Leslie on the Sike-O store

Sike-O was a clothing store and clothing brand which appeared as a major company in Coloring book. Sike-O is presented as a dying buisness which only survives due to its cult status. It is the preferred brand of Cori Ewwitz and the majority of the homeless community of the comb.

## Description

Sike-O is a mostly non profit organization which provides job training, employment placement for the disabled and stability for independent entrepreneurs and artists. Mostly known for its avante garde take on charity, Sike-O gains all of its funds from receiving donated used products, mostly clothing, and recycling it in the shape of the brand. The company hires tattoo and graffiti artists for its infamously offensive graphic tees and various other products. Though not exactly a chain of thrift stores, the vary foundation of the company is to create a network of income stable enough to give the socially disadvantaged, both the customers and the employees, an affordable living. While this all sounds curious and well intended, the company's delivery is not the first thing that is noticed by the public.

## Style

The most notable detail about the Sike-O brand is its questionable and outwardly offensive designs. With multiple famous slogans such as "Kill-Yoself" or "Eat-yoself", as well as morally ambiguous clothing designs like dikini get ups (A bikini disguised as casual clothing) or Jaggies (Jeans made for the sole purpose of sagging). The most common concern is the strong sense of personality which the store holds. The stores owner Jared Dike, holds strong beliefs of left wing views and art house hedonism, which is reflected strongly in his store's fashion. The small stores are often decorated with graffiti and stickers and the chain only hires people of a lower income status. Even though the business is small, the stores often hold strong in terms of decorative design: holding tanks of piranhas and housing vending machines which sell contraceptives.

## Status

The most vital role which the store plays in the story is as Cori Ewwitz's favorite brand. It also plays a major role in the mythology of the generation of runaways as Jared Dike wanted to create a subculture primarily for the homeless and orphaned. At the beginning of the story the company is under a wide arrange of criticism due to family advocate groups deeming the stores clothing as inappropriate. The store also suffers from funding and budget cuts due to a decrease in popularity and negative views aimed at its means of manufacturing.
Hovering

A side effect of ISG (Infinite Sword Glitch) is that Link is unable to fall off ledges. We can abuse this side effect to make Link stick in midair by shielding damage. Unfortunately, the game will put Link back on the ground unless he's far enough off it, so to hover off level ground we need to use 2 bombs to "staircase" our way into the air. If, however, you're going off a ledge, there are almost no issues. One major concern when hovering is the ground you're over. Although Link isn't touching the ground, the game uses the ground you're over for movement properties. This means that hovering over "slippery slopes" is impossible. A slippery slope is any ground that you can't normally stand on. Examples include most boundary walls, the slopes in the elevator room of Water Temple, and the ground surrounding the whirlpools in Water Temple. Most of the time this isn't an issue, but for some challenge runs it is a factor.

[UNDER CONSTRUCTION]
Glitched Health

Despite seeing Link's health tick down by quarters at least, the game actually keeps track of his health in increments of 1/16 of a heart. This is due to sources of damage that only do 1/4 heart and Double Defense. However, this leads to an interesting side effect wherein if you take a small amount of damage less than 1/4 heart, your health will appear to not tick down sometimes when you take damage. This is due to the rounding error associated with the game tracking 1/16th of a heart at a time. This most usually occurs from rolling into fire or lava because of how this type of damage works, gradually degrading your hp but the roll invincibility stops it. The only way to get rid of glitched health is to get back to full health, or die, so if you have it you usually have to work around it in your setups.
Wizarding Academy of Dramatic Arts

The **Wizarding Academy of Dramatic Arts** (W.A.D.A.) is a wizarding school that provides education for young witches and wizards who seek a theatrical or performance career. The school was founded sometime after 1928, as no wizarding stage schools existed that year for a then-11 Celestina Warbeck to attend. Professor Herbert Beerybegan teaching at the Academy after leaving the post of HerbologyProfessor at Hogwarts School of Witchcraft and Wizardry.

Four graduates of W.A.D.A. named Beckett, Virginia, Samuel, and Darby put on free puppet shows based onBeedle the Bard's *The Tale of the Three Brothers* and *The Fountain of Fair Fortune* at Carkitt Market during the late 1990s.
Overworld Locations and Area-Specific Techniques

The following is a list of all areas of the overworld. Click on one of the below pages to find the known strats that can be accomplished there, and setups for how they are done. For anything you don't understand, visit the trick's general explanation from our List of Glitches. This list is in alphabetical order for ease of use.

* Death Mountain Crater
* Death Mountain Trail
* Desert Colossus
* Fishing Hole
* Gerudo's Fortress
* Gerudo Valley
* Graveyard
* Goron City
* Haunted Wasteland
* Hyrule Castle
* Hyrule Castle Courtyard
* Hyrule Field
* Kakariko Village
* Kokiri Forest
* Lake Hylia
* Lon Lon Ranch
* Lost Woods
* Market
* Sacred Forest Meadow
* Temple of Time
* Thieves' Hideout
* Zora's Domain
* Zora's Fountain
* Zora's River
Drumstrang Institute

The **Durmstrang Institute**(German: *Durmstrang-Institut für Zauberei*) is a Wizarding school that is notorious for teaching the Dark Arts. It is located in the northernmost regions of Norway or Sweden. Durmstrang has, however, taught students from as far afield as Bulgaria. Durmstrang was one of the three schools that competed in the Triwizard Tournament in the 1994–1995 school year. It is an old school, having existed since at least 1294. The students at the school wear fur cloaks, fur hats, and blood-red robes. Durmstrang does not admit Muggle-borns. However, it is shown that the students may not necessarily share this idea, as Krum attended the Yule Ball with Hermione Granger, who is Muggle-born and would not have been admitted at his school. In the films, Durmstrang is said to be a male-only school, though in the books all genders are seen entering Hogwarts as representatives for their school. Durmstrang is notorious for its acceptance of the Dark Arts, and was known to have educated (and later expelled) Gellert Grindelwald before his ascension as a Dark Wizard. Professor Igor Karkaroff, a formerHeadmaster, was in the service of Lord Voldemort as a Death Eater, but managed to escape punishment inAzkaban by providing the Ministry of Magic with the names of his co-conspirators. Lucius Malfoy, another Death Eater, considered sending his son Draco to Durmstrang, but his mother did not like the idea of his going to school so far away.
Spirit Temple

### Boss Key Early:

After entering the boss key room (requires Zelda's Lullaby), by taking damage from a fire slug, the boss key chest can be opened during invincibility frames.

### Boss Door Early:

In the room above the goddess statue, use the Actor Glitch to unload the platform that lowers down into the goddess statue room. You can then megaflip to a part of the statue, and from there hookshot to within the head and to the boss door.

### Boss Key Skip:

#### Hookshot jump and hammer recoil:

Hookshot jump off of the chain, and hammer off of it to recoil to the boss room loadzone.

#### Hover at the boss door:

If you get to the boss door (see Boss Door Early), you can hover and jumpslash into the door. This is used in low% runs with sideflip hovers.
Beauxbatons

**Beauxbatons Academy of Magic** (French: *l'académie de magie de Beauxbâtons*) is a wizarding school located in the Palace of Beauxbatons in the Pyrenees in southern France; the currentHeadmistress is Madame Olympe Maxime. The school coat of arms is two golden wands crossed over one another, each shooting three stars. Beauxbatons has a large number of students from France, Spain, Portugal, Luxembourg, Belgium and the Netherlands. Students complete their O.W.L.-level examinations after six years of study instead of five.

Beauxbatons Palace is a beautiful chateau surrounded by majestic gardens and fountains magically created out of the surrounding mountains, and has stood for over seven hundred years. In the Dining Hall, wood nymphs serenade the students while they eat, and at Christmas, the hall is adorned with great, glittering, non-melting ice sculptures.The students at Beauxbatons Academy have been taught to stand at attention from when their Headmistress enters the room until she seats herself, showing great respect for her.
Bigocto

Bigocto is the mini-boss of Jabu Jabu's Belly. This guy is a huge pain in casual gameplay, and seeing players chase him around for minutes isnt uncommon. Luckily there's an easy way to bypass this and make the fight last a whopping 3 seconds. He has 4HP. Luckily, child Link can do 4 damage in one attack with a deku stick jumpslash.

There are two main strats to defeat bigocto very quickly. The first requires you to already have stored a deku stick jumpslash for your Power Crouch Stab before you enter the room. As soon as you gain control of Link at the beginning of the fight, roll upright so you take damage from Bigocto's left side near the center platform. If done correctly the damage recoil should throw you backwards towards the outer wall. Taking damage here baits Bigocto into running towards you instead of away as usual. Simply hold shield and crouch stab his butt as he runs by.

The alternate strat is a bit slower, but is a great backup in case you've forgotten to store a stick jumpslash before the fight. Note however this strat will make you break one stick. At the start of the fight do absolutely nothing. Wait for Bigocto to charge at you and let him damage you. When he turns to run away, immediately jumpslash with a deku stick directly forward.

The following video shows off both fight strategies in the same order they are listed here. Note that prior to the beginning of the video, a deku stick jumpslash was stored to our crouch stab.
Scenes, Rooms, Actors and Loading

A **scene** is the entirety of the currently loaded map. Every dungeon (aside from the boss room) is its own scene, as is Hyrule Field, Death Mountain Trail, or the Market for example. If you can reach an area from your current position without a fadeout transition, then it is part of the same scene.

Within each scene are compartmentalized **rooms**, of which only one is fully loaded at a time with textures and interactive objects known as **actors** NPCs, enemies, rocks, grass etc. Transitions between rooms can be separated by a door like in a dungeon, or by an invisible plane that signals the game to unload textures and actors for the previous area and load those of the new one when it is crossed. Invisible transitions such as these exist in large open areas such as the Lost Woods which loads the next segment of woods as soon as you pass the black fog between two segments. As you pass a room transition, both rooms can be loaded briefly, but generally only one room is loaded at a time.

When you enter a scene, all rooms and their collision data are loaded, however only the current room's actors and textures are. Therefore if you were to enter a room of a scene via unconventional out-of-bounds methods and skip the load trigger like a door or loading plane, that room would appear invisible and have no actors. However all walls, climbable walls (ladders, vines, bricks), different types of floor such as ice, carpet, stone, etc. would have the same collision and audible effects as normal.

Scene transitions occur at special locations called **loading zones**. When touched, loading zones cause the screen to fade to black or white while it loads the new scene. All of a scene's loading zones are always active regardless of what room they are in. This fact allows us to skip many parts of dungeons, since a boss room is always a separate scene from the dungeons and is loaded via the boss door loading zone. In many dungeons we can get out of bounds and touch the boss scene's loading zone which is always active behind the boss door.
Lizalfos

In Dodongo's Cavern there are two rooms in which you must fight two Lizalfos each. They are not difficult to beat, however if done improperly, they will run away and trade off attacking you one by one. This is very slow as you can not kill the one that is not in "fight mode" until you've dealt with the current one. Intended strats make each one a two cycle fight, for a total of four cycles. However we can manipulate the damage dealt to them in order to make each Lizalfos a one-cycle fight.

The Lizalfos have 6HP each, and after you deal three damage to one of them, he runs away, and the next one rushes in. To prevent that from happening, deal only two damage with a stored kokiri-sword jumpslash, or deku stick normal slash via Power Crouch Stab. Since he will not run away before 3 damage is dealt, we can now kill him immediately by storing a deku stick jumpslash to our power crouch stab because this attack does 4 damage and only 4HP remains. The second Lizalfos will then take his turn, but will not run away since he is the only one left. Since you have 4 damage stored on your crouch stabs, just stab this one twice for the kill.

Watch the following video to see the fastest movement through the platforms in each of the two Lizalfos rooms in Dodongo's Cavern.

Lizalfos appear elsewhere in the game, but are not mandatory kills, so they can and should be avoided in the interest of time.
Hookshot Jump

In Ocarina of Time, if Link is forced out of using the hookshot as it attaches to something, his momentum will be transferred upwards. This glitch is used to gain a lot of height.

#### Requirements for all methods:

-Hookshot

-A Hookshottable Surface

### Method 1: Death

Link dies as the hookshot collides with its target, and is shot upwards.

This is most notably used in Dodongo's Cavern to skip most of the dungeon up to obtaining Bombs.

#### Requires:

Bottled fairy (assuming you want to survive the trick)

Source of damage

### Method 2: Roll Invincibility

Link bonks, and as he stands up pulls hookshot. He then has both his hookshot pull and idle animations running in parallel, and the hookshot pull only happens on a couple of frames of the idle animation, and afterwards pauses until those frames repeat. By hookshotting during the first hookshot animation frame, it gets inturrupted by the transition to idle, and you launch upwards.

This method is usually frame perfect, but with certain setups, can be made a 2-frame input.

This trick can be used to enter the Shadow Temple early.

This trick, along with the hammer, can be used to skip the Spirit Temple Boss Key.

### Naming Controversy:

This trick is also referred to by the name "Doomjump" by some, but there is controversy with naming it this way.
Morpha

The boss of the Water Temple, Morpha is what stands between you and the Water Medallion. Morpha itself is an amorphous nuclei which controls the water around it to form tentacles to grab Link and toss him around. To combat Morpha, we need to pull it out of the water. Luckily, the Water Temple contains an item, the Longshot, which does just that - the Hookshot, obtained from Dampé's grave also works.

The most common strategy to fight Morpha is to hookshot the nucleus out of the water then pull it to a corner. Once in the corner, jumpslash and mash power crouch stabs until it's dead. This is one of the easiest boss fights both to execute and to learn.

[UNDER CONSTRUCTION]
Quick Draw

This glitch has the effect of allowing Link to draw his sword, or any other quickdraw-able item, in one frame. To perform the glitch, you need to have Link's drawing animation canceled. This is typically done by sidehopping or backflipping into water, but it can also be done by drawing the sword on a specific frame of Link shielding an explosion.

By itself, this glitch is fairly useless, but it is incredibly powerful when used in conjunction with the Shield Swipe Bottle Dupe, which places a bottle over the last input the game recorded. Using these two things together allows for a very fast and easy Bottle on B.
Daphne Greengrass

"*Greengrass, Daphne...*"
—Daphne being called up to take her O.W.L.s

**Daphne Zabini nee Greengrass** (b. 1979-1980)  was a pure-blood witch and Slytherin. She began attending Hogwarts School of Witchcraft and Wizardry in 1991, the same year as Harry Potter.

Daphne was born in 1979 or 1980 to Mr. and Mrs. Greengrass. She was a member of the Greengrass family, among the oldest and truly pure-blooded families in Britain. Daphne and Astoria (her little sister) was brought up in the ideals of pure-blood supremacy.

### Hogwarts years (1991-1998)

Daphne began her education at Hogwarts School of Witchcraft and wizardry in 1991, where she was sorted into Slytherin. During her school years, Daphne was part of Pansy Parkinson's "gang" of Slytherin girls. She shared a dormitory in Slytherin Dungeon with Pansy Parkinson, Millicent Bulstrode, Tracey Davis, and another girl. She took her O.W.L.s in 1996 at the same time as Hermione Granger. In 1996 she wasn't one of the very few students able to advance to N.E.W.T.-level Potions, she evidently failed to achieve the required grade. It can be assumed that during the Battle of Hogwarts on 2 May, 1998 Daphne was led out of the Great Hall byFilch, along with her fellow Slytherins.

Daphne's younger sister (Astoria Greengrass) eventually marriedDraco Malfoy, a fellow Slytherin that resided in her year at Hogwarts. She has a nephew (Scorpius) by this marriage. It is currently unknown if Daphne herself ever married and had any children of her own. She married her brother in law's best friend and had 2 girls Rosie and Emelie Zabini.
Extended Superslides

There is a ring of minimum input around the center of the analog stick. This is known as ESS position. You can find this by barely pushing the analog stick in any direction until Link pivots in place without actually walking. Where this position is depends on what console you're playing on, what version of the game you're playing, and on the condition of your control stick.

This position is useful for many setups and a basic unit of turning, but it is crucial for performing more advanced tricks, such as the Extended Superslide.

To perform an Extended Superslide, or ESS, first get a supeslide. How you obtain this superslide is irrelevant. Once you're supersliding, you can release target and you will maintain speed and direction so long as you have shield held. However, if you hold ESS position on the control stick, you can turn the straight line superlide, into an Extended Superslide by releasing shield, which you can then turn by targetting and untargetting whilst continuing to hold ESS position on the control stick.

It is worth noting that it is possible to switch ESS positions from left to right or right to left without pausing by holding target and rolling the control stick through the ESS range. This is very difficult to do, especially on Virtual Console and Game Cube due to the very large dead zone.
Stephen Grey

**Sir Stephen William Grey** (27 July 1913 - 14 April 1981) was a Martanian politician, diplomat and administrator who served as the first Prime Minister of Martan.

Grey was a key member of the Council of Twelve, a group of wealthy and prominent businessmen and women who constantly petitioned the British government for Martanian independence. Grey's efficient leadership of the Council lead to Martan's independence in 1971, for which he has been honoured as one of Martan's founding fathers.

## Biography

#### **Early life**

Stephen William Grey was born in 1913 as the third and last child to George Grey, a carpenter and Isabelle Grey (nee Stockton), a biracial maid in the town of Port Charles. At a very early age, Grey and his family moved to New Edinburgh so that his father could work as a tax collector in the city, which in turn led to Grey's first experiences with administration.

In his primary and secondary school days, he excelled as a student academically and was elected as his class's president when he was around fifteen. After graduating from his secondary school, Grey attended Yale University in the United States and graduated with a Bachelor's degree in Business. He was later posthumously awarded a Master's degree by Yale in 1983.

#### **Early career**

After graduating from Yale in 1935, Grey went directly in the path of his father and served as a tax collector in New Edinburgh for almost two whole decades. After experiencing large amounts of dis-satisfaction with his job, he quit in 1952 and started his own furniture company, establishing multiple patents and being known as one of Martan's most famous businessmen in the early 1960's.

#### **Council of Twelve and Martan's independence**

After becoming quite famous in Martan for his success in business, he was invited by one of his friends to the newly-formed Martanian Independence League (later named Council of Twelve) in 1964, a group of wealthy Martanian businessmen and women who expressed Liberal, rightist ideals and wanted Martan to at least achieve partial independence from the British. The group was formed in response to Britain giving Jamaica partial independence in 1962. Grey quickly rose up the positions in the group due to his masterful diplomacy and influence, and became the head of the group in 1968.

During his term, the group was renamed the Council of Twelve and began to send petitions to the British government in Westminster, the most influential being the one in 1970, with an astounding 40,000 signatures from multiple Martanians of varying descent. This also inspired a certain songwriter and conductor named Joseph Feraunte to write what would eventually become Martan's anthem, "The Song of All Martanians".

#### **Personal life**

In 1950, Grey married American saleswoman Frances Earnest, and had three children with her:

Lewis Christopher Grey (born 1954)

Marcus Aurelius Grey (1957 - 2002)

and Catherine Kelly Grey (later Jacobs, born 1958)
Power Crouch Stab

To perform a crouch stab you need deku shield and a sword as child, or any shield and any sword as adult. Child link cannot crouch stab whilst wearing the Hylian Shield. Once those criteria are met, perform the crouch stab by shielding, untargetting, with R and pressing B. This is the fastest attack in the game to perform in succession.

For some unknown reason, the developers did not hard code the damage of the crouch stab into the tables of damage values for the weapons. Instead, crouch stabs mimic exactly the attack that preceded it. For instance, if you were to swing a hammer then crouch stab a rock with the sword, the rock would smash as though you hit it with the hammer. This is incredibly useful as child link because he can use Deku Sticks, which have an identical damage table as that of the Master Sword. So very often you'll see runners jumpslashing with a Deku Stick, and then crouch stabbing enemies with the Kokiri Sword. This does the same damage as a jumpslash with the Master Sword but costs no sticks.

This mechanic is also the main reason why ISG is such a powerful offensive glitch, because if you "store" a jumpslash and then get ISG, which requires doing a crouch stab, you can do jumpslash damage on every frame.
Schrödinger's Chain

OoT has a tendency to keep things that are off camera unloaded and unchanged until you look at them in order to save memory. Schrödinger's Chain is an apt name for a trick that exploits this fact to enter Hyrule Castle after night has fallen and the drawbridge has risen. It's simple to do and is used when you can get a view of the drawbridge during daytime, but you know you will be unable to make it there before night.

In order to execute this trick, get a view of the drawbridge on camera while it is down during day time. Then turn around so it is off camera when night falls, and backwalk towards the bridge. Despite night falling and you hearing the chains being lifted, the bridge will still be in the down state until it is back on camera and reloaded. Being careful to not get too close to the bridge, line up on the inside of the stone blocks in front of the chains. Then sidehop up onto the chains that are still down. Release target so the camera pans outwards and gets enough of the bridge in the shot to load it. The chains will snap to their "up" positions, carrying Link with them. From here you may jump past the drawbridge and enter the Market. Note that there are also three invisible red rupees atop the drawbridge which can be useful in several routes which use this trick. The following video shows Schrödinger's Chain in action.

* At 0:03 Sun's Song is played so it changes to night time for the purpose of showing off this trick.
* At 0:11 we get a view of the drawbridge in its "down" state before night falls, then we turn around to get it off camera and unloaded before it starts to rise.
* At 0:14 night falls, and we clearly hear the drawbridge being raised. However this state change will not take effect until observed.
* At 0:27 we get on the inner side of the stone block on the ground and target to lock the angle. Then we sidehop up onto the chains and release target so the camera pans out enough to load the bridge. The chains immediately load the "up" state taking you with them.
* At 0:34 we see the three red rupees on the top of the drawbridge, and then we enter Castle Town at night.
Flip

**FANON: FIVE NIGHTS AT FREDDY'S**

Flip is an Animatronic based off of me, he is an animatronic found found in Flip's Fun Foods.

## Appearance

He has brown hair, a red shirt, and blue jeans. he is slightly withered, showing his endo-skeleton.

## Personality

Flip is only active on night two and forward, he starts in the garage(Where all the old animatronics are kept). while he is active, he can travel anywhere on the map, but stays anywhere for a long time.
Becks

## Blurb

Cori's favorite target, Yukis Amoden is in trouble and what kind of bully doesn't look after their victims right? Both Cori and Yukis decide to run away together in order to escape the foolish realities of a civilized life. They are quickly discovered by their arch rivals, the Sugarcane kids but this time they havecome to help instead of hurt. What happens next is nothing short of a miracle as Cori joins forces with those she despises and forms the littlest street gang in the city of Twisted: The Disks.
Aris

Born
 Team Role
(Jan 2014 - Dec 2014)
Op. Romana
 Previous Gamertags
 Current Rank

## History with CS:GO

When Aris purchased Counter Strike: Global offensive in early January 2015, he quickly did not know what he was doing. He did not have any early problems with winning because of a phenomena called *"Carrying"* performed by teammates*.*

He holds the record of "*Longest time spent in Silver Competitive Ranking" ,* which he was promptly awarded by the Guinness World record book commite on Feb 21st 2015.

In early January 2015 there was a transfer move from Zure Aardappels to Op. Romana for an undiscovered amount of money. Speculations differ from 20,000 Hungarian Forint to a free transfer. Anyhow, he was spotted later that month wearing a Gucci Belt.

He is known for louldly complaining about getting killed by good players during times that teammates have to clutch. Signature phrases are:

```
"*KAAAAAAAAAAAAAANKERSPELL GODVERDOMME KUTMUIS"*

```

```
"*HOE DE FUCK VERLIEZEN WE DIT"*

```

These are often responded to with phrases like:

```
*"Frans hou op met fucking piano spelen"*

```

He is known for a signature smoke on de\_dust2

## Personal Life

He is currently studying at Hyperion Lyceum Amsterdam. He has been playing piano since the age of 5. He is an enthusiastic fan of Hip-Hop and in particular Mobb Deep.
Thizza

Born
 Team Role
 Teams
 Current Rank
Guardian

## **Early personal life**

When he was just a mere boy he found videogames quite appealing. And after some years of playing all kinds of games he went and grew a passion for them. And with it his steam friends collection continued to grow ever so slightly. And in the 2014 Holiday sale of steam all his friends bought the game called: Counter-Strike: Global Offensive. Or in short CS:GO. But there was trouble brewing on the horizon, the young Thizza forgot to buy the game himself in the sale. So he went to a shady market site and bought it for more than the sale price.

## **Early life in CS:GO**

When he embarked on the quest to become the master of all there is in the world of CS:GO, he was quite lost. Running and Gunning everywhere he went and just general noob stuff. All of his friends that were allready a bit familiar with the game (and the amazing rank of "gold nova") were always bossing him around and giving critizism whilst they were maybe just as bad. He always saw the higher ranked smurfs (Taco, The and Wolf) as gods and as the ultimate truth. That was however until he got a new PC and when he began honing his skills, he then quickly rose through the ranks of CS:GO and those of Op. Romana.

## **His current endeavors in CS:GO**

In his prime he was the new and upcoming wonder of Op. Romana. Carrying all of his teammates and playing as the king (not to be confused with: Le King) of the North, the South and maybe even the East. Whilst carrying and boosting all of his lesser skilled friends he quickly acquired the same skill level as the smurfs mentioned above. He then even helped other Op. Romana members to become better themselves. This boy, now well on his way on becoming a man was also Co-founder of the tactic called: "Operation Romana", which later became the name of this famous yet infamous clan.

After a few hiccups on his start, he quickly assumed the important position of entry-fragger. And giving the best entry frag his team could ever want. With that important decision came the responsibility to not only look at personal score but to look for the score of the game(gimma) itself.

###
Combs

## Blurb

There's a new gang in town and it happens to be made up of the evilest criminals in the world, the Blights. But there is someone who  believes that she is twice as scary as a drug lord or a hit man and that someone is the same person who now has an entire species of superhuman bullies chasing after her.
The Infamous Pistol Round tactic

The Infamous Pistol Round tactic is a when in the pistol round the team smokes of truck side of A and then moves from A to B via CT-Spawn. It works everytime, exept for when it doesn't. In the beginning of the round there always is a furious discussion over whom is going to buy the smoke and not buy armor.
Glitchless 100%

The goal of this category is to obtain every item, every piece of equipment, every quest item, all heart pieces, and all 100 skulltulas up to the highest upgrade all while conforming to the following list of rules, copied from ZSR. Things not required in this category include dungeon maps, compasses, opening every chest, visiting every room, etc.

### Rules

* Saving and resetting to change Link's position (savewarping) is banned
* Dying and continuing to change Link's position (deathwarping) is allowed
* Time ends at the start of the Ganon death cutscene

Clarification:

Since there is such a gray area in defining what is or is not a "glitch" in this game, a group of OoT players voted to define a set of rules that they would all abide by. It is important that all players use the same rules, since it allows them to compare times with each other. These rules are not perfect, but they are the current standard.

Allowed Techniques:

* Power Crouch Stabbing
* Roll invincibility
* Jumpslashing in mid-air for more distance
* Shield dropping
* Using broken deku stick
* Rolling from the blue switch in Jabu Jabu's Belly
* Damage boosting
* Getting on top of the falling spike trap in the Shadow Temple
* Damage Buffering
* Placing bombs on lava pits to damage Volvagia
* Skip talking to the owl by switching weapons
* Opening underwater chests while wearing the Iron Boots
* Backflipping onto the falling ceiling in the Forest Temple
* Passing through the back of the door to Darunia's room
* Attacking through a wall, block, or red ice
* Opening flaming treasure chests

Banned Techniques:

* Infinite Sword Glitch
* Megaflip
* Ground jump
* Hoverboost
* Superslide
* Hovering
* Crossing Haunted Wasterland as child
* Rescuing the Carpenters as child
* Going Out of Bounds
* Going through a wall
* Getting the Big Key in the Shadow Temple without Din's fire
* Stepping onto an outer wall of area (e.g. early Shadow Temple)
* Diving with navi, ocarina, bottle, or magic items
* Flame storage
* Reverse Bottle Adventure
* Getting the Gold Scale as a child
* Something except for a sword on B (excluding normal circumstances like riding Epona)
* Changing items into bottles
* Wrong warping and skipping cutscenes (using death, etc.)
* Catching something in a bottle during a cutscene (e.g. early basement in the Forest Temple)
* Using a bottled item to hold down a switch
* Ocarina Items
* Z-slide
* A-slide
* Skipping the Big Octo fight in Jabu Jabu's Belly
* Going through the roof of the Gerudo jail with Hookshot or Longshot
* Getting Zora Tunic without blue fire
* Falling through the green slimy thing with a fairy in Jabu Jabu's Belly
* Skipping the "trials" in Ganon's castle
* Dying while standing on a switch in order to skip pushing a block onto it

While many of the most obvious and useful glitches are listed here, several other glitches exist. If something questionable is not explicitly listed as allowed, it's probably banned.
Shadow Early

To reach the Shadow Temple without the Nocturne of Shadow or Din's Fire in speedruns, runners get to the seam surrounding the walls of the graveyard and navigate it to above the stairs leading down to the Shadow Temple, and then sidehop over the trigger that loads the door that blocks the entrance to the dungeon.

### 1. Getting to the seam

##### Advantages:

Works as child and adult

Does not require the hookshot

##### Disadvantages:

Requires sword, shield, and an explosive (preferrably a bombchu)

#### Method 2: Hookshot Jump

This method uses the Hookshot Jump glitch through roll bonk invincibility:

Go to this spot by Dampé's house, and face towards the hookshot grave

[will add picture of initial position]

Sidehop right, then sideroll and hold forwards to bonk

During the bonk, mash hookshot. Link will pull his hookshot briefly and put it away over and over now.

On the third hookshot pull, you have two frames to press hookshot to hookshot jump. From there, hold down to land on the seam.

Go towards Shadow temple and ISG off the poe to make the seamwalk easier

##### Advantages:

Does not require explosives, swingable weapon, or shield

##### Disadvantages:

Fairly precise 2-frame input for hookshot button input that many runners may have to buffer

Only works as adult

Hookshot jumping takes some time to set itself up
Sketch Book

*Why are kids cruel you ask? It must be something in their brain or maybe just something about their brain.*

\_\_\_\_\_\_\_Jude on Cori beign prone to cruelty

Sketch Book chronicles the childhood of Crashayla Ewwitz before the events of Coloring book. It deals with Cori's years as a homeless runt and how she discovered her delusional philosophy of art in life.

At age 6, Cori Ewwitz accidentally murders an albino boy while bullying him and is sent away from her adoptive home to an independent foster home. Abused and mistreated, she meets many stronger kids who bully her relentlessly. She meets Corey a middle class boy who lives in the neighborhood and befriends him. The older boy begins to brainwash Cori, telling her that there is an agenda to there miserable lives and he convinces her to runaway with him into the decayed and impoverished city of Sketch.

Once the two escape, what should have been a game of survival turns into one of amusement and self fulfillment. They meet countless other runaways, bullies, , perverts, and gangsters along the way. Corey teaches Cori that sadness and suffering is boring and instead convinces her to commit multiple dangerouse acts of mischief and stunt work. Cori begins to record survival strategies and eventually she creates her own moral code and philosophy based off her experiences.  Corey ends up abandoning Cori after a scuffle with authorities and even though she is able to escape, she is never able to find him again.

Cori spends an entire year of her life searching for Corey and when she finally gives up she is captured and thrown into an orphanage. Once here Cori is abused by the majority of the other children and staff. She begins to record these insults into her book and learns how to be a bully again. She starts to pick on people again and considers it a branch of her art which also involves all manners of mischief, self endangerment and complete absurdity.

Cori is sent to multiple homes due to the schools she attends but begins to practice a cycle of getting kicked out from the schools every six months. When Cori returns to the city of sketch she decides to purposefully get expelled by pulling the fire alarm and then spray painting the entirety of the schools halls and classrooms.  After a series of misunderstandings, Cori is classified as a capital offense to the safety of society and is shipped off to the city of Twisted where her ridiculouse adventures as a hoodlum begin.
Fillow

"I am the only person who really like exists. Everyone else is just a part of my imagination, they just don't know it yet."

\_\_\_\_\_\_\_\_Fillow telling one of his famous lies.

## Role

Felipe Guadalupe. nicknamed: "Fillow", was a major character in Coloring Book. He was the second oldest of the Sugarcane Rascals and one of the toughest and most strategic members of the group.

## Personality

Being a "wiseguy", Fillow often made it a habit to correct or embarrass those around him. Along with being clever, his most notable characteristic was his habit of lying. Fillow was a **Pathological** liar in the most extreme fashion. He often told numerous false stories about himself and others for mostly gratuitous reasons. His habit often reflected his reputation as being untrustworthy and unreliable. Besides this, Fillow was usually well liked and even trusted by others due to his appearance and notable demeanor. Many young girls and even boys would become infatuated with him only for him to reject them in the harshest of manners. Fillow had a great phobia of touch and intimacy. It was not just a lack of interest which made him so cruel in his rejections, it was a disgust for tenderness and sincerity which kept him away.

## Abilities

Fillow has the ability to predict outcomes that are nearly uncorrelated or unconnected to any common factors. He has a near perfect understanding of statistical methods and algorithms and is able to predict events and outcomes based off the smallest increments of evidence. Because of this, he appears extremely lucky to normal people when he is actually taking advantage of what he already knows.

## Appearance

Fillow was much lighter than the likes of the kids who had come from the Pinevilla. Of all the Sugarcanes he was the second tallest. In terms of features, Fillow was the most handsome young man of the group and maybe even the entire student body of the Backwater. He possessed the same eye color and hair color as the rest, gelling it backwards and tight. In terms of style he followed up with that of an Italian greaser from the 1950s, sporting leather, canvas shoes and a newsie hat. His accent also mirrored that of an Italian American, sporting the east coast dialect with a deep smooth voice.