Jump Jets

## Overview

Jump jets are intended to improve a mechs mobility on the battlefield allowing it to reach otherwise inaccessible locations such as rooftops or taking short cuts over terrain. It is also widely used to enhance a Mech's agility as a Mech will turn faster when jump jets are engaged. Currently jump jets don't allow for any further direction input once you are airborne and only grant upwards thrust. If used from a standstill, however, they will move you forward, but very slowly (around 15km/h) which can still be enough to get on a ledge. Thrust can only be maintained for a shot period of time (currently 3.5 seconds), then must be deactivated to replenish their energy before being fired again. Usage of Jump Jets increases the 'Mechs base heat each time they are fired up for movement. They take up one Critical Slot each and must be mounted in either the legs or torso of the Mech. Jump Jets come pre-installed on jump capable 'Mechs, but can be removed and/or more added in the mechlab. Jump Jets are available in all classes.

They are restricted to particular chassis and variants:

 Arctic Cheetah ACH-A Arctic Cheetah ACH-B Arctic Cheetah ACH-C Arctic Cheetah ACH-Prime Blackjack BJ-1 Blackjack BJ-1(C) Blackjack BJ-2 Blackjack BJ-3 Blackjack BJ-A Cataphract CTF-3D Catapult CPLT-A1 Catapult CPLT-A1(C) Catapult CPLT-C1 Catapult CPLT-C4 Catapult CPLT-J Cicada CDA-3F Dire Wolf DWF-S Enforcer ENF-4R Enforcer ENF-5D Enforcer ENF-5P Executioner EXE-A Executioner EXE-B Executioner EXE-C Executioner EXE-D Executioner EXE-Prime Firestarter FS9-A Firestarter FS9-E Firestarter FS9-H Firestarter FS9-K Firestarter FS9-S Firestarter FS9-S(C) Grasshopper GHR-5H Grasshopper GHR-5J Grasshopper GHR-5N Grasshopper GHR-5P Griffin GRF-1E Griffin GRF-1N Griffin GRF-1S Griffin GRF-2N Griffin GRF-3M Highlander HGN-732 Highlander HGN-732B Highlander HGN-733 Highlander HGN-733C Highlander HGN-733P Highlander HGN-HM Highlander IIC HGN-IIC Highlander IIC HGN-IIC-A Highlander IIC HGN-IIC-B Highlander IIC HGN-IIC-C Hunchback IIC HBK-IIC Hunchback IIC HBK-IIC-A Hunchback IIC HBK-IIC-B Hunchback IIC HBK-IIC-C Jenner JR7-D Jenner JR7-D(S) Jenner JR7-F Jenner JR7-F(C) Jenner JR7-K Jenner-IIC JR7-IIC Jenner-IIC JR7-IIC-2 Jenner-IIC JR7-IIC-3 Jenner-IIC JR7-IIC-A Kit Fox KFX-S Mist Lynx MLX-A Mist Lynx MLX-B Mist Lynx MLX-C Mist Lynx MLX-D Mist Lynx MLX-Prime Nova NVA-A Nova NVA-B Nova NVA-C Nova NVA-D Nova NVA-Prime Nova NVA-S Panther PNT-10K Panther PNT-10P Panther PNT-8Z Panther PNT-9R Phoenix Hawk PXH-1 Phoenix Hawk PXH-1B Phoenix Hawk PXH-2 Quickdraw QKD-4G Quickdraw QKD-4H Quickdraw QKD-5K Quickdraw QKD-IV4 Raven RVN-4X Raven RVN-H Shadow Cat SHC-A Shadow Cat SHC-B Shadow Cat SHC-P Shadow Cat SHC-Prime Shadow Hawk SHD-2D Shadow Hawk SHD-2D2 Shadow Hawk SHD-2H Shadow Hawk SHD-2K Shadow Hawk SHD-5M Spider SDR-5D Spider SDR-5K Spider SDR-5K(C) Spider SDR-5V Spider SDR-A Summoner SMN-B Summoner SMN-C Summoner SMN-D Summoner SMN-Prime Thunderbolt TDR-9SE Thunderbolt TDR-9SE(C) Timber Wolf TBR-S Trebuchet TBT-5J Trebuchet TBT-7M Trebuchet TBT-LG UrbanMech UM-R60 UrbanMech UM-R60L UrbanMech UM-R63 Victor VTR-9B Victor VTR-9K Victor VTR-9S Victor VTR-DS Vindicator VND-1AA Vindicator VND-1R Vindicator VND-1SIB Vindicator VND-1X Wolverine WVR-6R Wolverine WVR-7D Wolverine WVR-7K Wolverine WVR-Q
## Tactics

#### Jump Jet Roles

* With *Jump Jet* equipped 'Mechs, pilots often find the additional granted movement option is essential for fire support or sniping 'Mechs, where they can quickly move onto good vantage points on high ground, even onto normally inaccessible locations like building rooftops or steep boulders.
* Scout 'Mechs can take advantage of jump jets to take shortcuts through certain routes to move through enemy territory even more quickly than normal.
* *Jump Jets* aid in hunting down Light 'Mechs which are scouting your team mates and harassing your missile boats or attempting to capture the friendly base.
* *Jump Jets* can also aid in scouting by jumping over terrain when finding targets for your team mates that are missile boat 'Mechs or are sniping 'Mechs.
* Light 'Mechs, and some of the faster medium and heavy 'Mechs, can take advantage of their *Jump Jets* mobility to escape when outmatched by jumping over buildings, large rocks and impassable terrain where the pursuing enemy cannot immediately follow.

#### Reserve Thrust

* *Jump Jets* generate an upward force opposed to gravity. If the *Jets* are off while airborne, gravity exerts its full effect, pulling the 'Mech back down. When the performing 'Mech is at this reversal point at high altitude, the technical term 'free fall' is used, and from there, the 'Mech will fall all the way to the ground in the same manner as stepping off a cliff. A pilot should always leave a small portion of the jump jet fuel remaining as 'reserve thrust', used to fire the jets briefly to brake just before impact, to prevent a hard landing that will damage the 'Mech's legs.

#### Hit and Run

**Poptart** - Pilot using *Jets* to leap up from behind cover, fire and retreat back.
#### Death From Above

**DFA** is a form of attack that is not currently implemented in MWO whereby one 'Mech uses its *Jets* to jump up and then land on top of another 'Mech, which can be a devastating attack if the performing 'Mech is of a heavier weight class than the 'Mech on the receiving end.
**Highlander Burial** - renowned maneuver, *DFA* conducted by a Highlander 'Mech.