Stats

Stats are characteristics of the characters. For each level up, a character gets 5 stat points. A new character has 5 points in each stat.

## Strength

Strength contributes heavily to melee weapon damage, affecting one hand, two hand and fist damage. Strength also applies a bonus to damage of Big Guns and a fixed bonus per point to your maximum hit points.

* Hit Points: +1.5 per point
* One Hand Melee: +0.275 Min & Max Damage per point
* Two Hand Melee: +0.825 Min & Max Damage per point
* Pugilism: +0.3 Min & Max Damage per point
* Big Guns: +0.18 Min Damage and +0.96 Max Damage per point

## Agility

Agility defines your ability to use melee weapons. It affects one hand, two hand, hand to hand combat damage and your turn order **initiative** in combat. Agility determines your skill at dodging melee attacks!

* One Hand Melee: +0.55 Min & Max Damage per point
* Two Hand Melee: +0.55 Min & Max Damage per point
* Pugilism: +0.6 Min & Max Damage per point
* Dodge: unknown, perhaps not implemented, yet, as there is no influence noticed
* **Initiative**: exact values unknown, but it contributes equally like Dexterity

## Dexterity

Dexterity affects many skills. It contributes to damage for all weapon types, both ranged and melee. It also affects your ability to hack computers and devices, craft complex items and repair objects. It has an effect on **initiative** which determines your turn order in combat.

* One Hand Melee: +0.275 Min & Max Damage per point
* Two Hand Melee: + 0.275 Min & Max Damage per point
* Pugilism: + 0.36 Min & Max Damage per point
* Big Guns: +0.3 Min Damage and +1.6 Max Damage per point
* Rifles, Pistols, SMGs and Shotguns: +0.3 Min Damage and +0.5 Max Damage per point (Single Shot Mode)
* Hack Computers: unknown, likely not implemented, yet
* Crafting: unknown, likely not implemented, yet
* Repairing: unknown, likely not implemented, yet
* **Initiative**: exact values unknown, but it contributes equally like Agility

## Endurance

Adding points to endurance will apply a bonus to your hit points. The bonus is a fixed value per point applied regardless of level. Endurance defines your ability to withstand the rigors of combat and is ideal for front line melee characters.

* Hit points: +4 per point

## Charisma

Charisma allows you to strike better bargains with merchants (see **trading** for details), develop relationships with factions quickly and may open up alternate opportunities as you explore the universe. You also gain a bonus to leadership which raises your **initiative**. The Charisma base-value is capped at 200.

* Purchase prices: -0.25% per point
* Selling prices: +0.125% per point
* relationship modifier: unknown, likely not implemented, yet
* **Initiative**: unknown, but likely not implemented, yet, as no influence was observed
* Cap: 200 CHA (character's base value; it can be increased beyond 200 with stat bonuses from items, bonuses from items (also beyond 200) apply to discounts at vendors)

## Perception

Perception contributes to damage with ranged weapons. It increases your maximum range, chance to hit your enemy and provides a bonus to your chance to score a critical hit. Perception may allow you to see things that are hidden.

* Big Guns: +0.6 Min Damage and +3.2 Max Damage per point
* Rifles, Pistols, SMGs and Shotguns: +0.6 Min Damage and +1 Max Damage per point (Single Shot Mode)
* Range: unknown, no influence between Perception 5 and Perception 202
* Chance to Hit: unknown
* Critical Hit Chance: unknown, no influence between Perception 5 and Perception 202

## Intelligence

Intelligence increases the speed at which you learn skills. It also affects your **initiative** which determines your turn order in combat. High intelligence may allow you to focus your psychic energies, releasing hidden inner powers.

* Learning speed: unknown, but no influence on support skills like crafting and salvaging and no influence on skills related to space combat (piloting, electronics, etc.)
* **Initiative**: exact values unknown, but it's calculated different than Agi and Dex
* Psionic powers: minimum 20 INT needed to use the **Psionic Amplifier**