recursal/Fanatic-Fandom huggingface dataset:
ТТХ

**ТТХ** — это совокупность качественных и количественных параметров изделия военной техники или вооружения, описывающая его свойства. В Langer Krieg в основном представлены как ШУ и перезарядка.

## Основные ТТХ

Существует три основных ТТХ:

ШУ шанс уничтожить выбранного противника

ШБУ шанс быть уничтоженным противником

Перезарядка

### ШУ

ШУ имеет несколько критерий: шанс уничтожить (при котором противник выбывает из игры), повредить (при котором перезарядка противника сбрасывается и увеличивается в полтора раза), не нанести урон (является попаданием и в некоторых случаях контузит противника, замедляя ему скорость перезарядки и скорость) и не попасть (при котором с противником ничего не происходит).

### ШБУ

Является тем же самым только для противника (ШУ противника к вам).

Перезарядка это период времени, по истечению которого вы сможете сделать выстрел.

## ТТХ бронетехники

ТТХ бронетехники отличаются от других тем, что очень велик шанс непробития.

Например: Panzerkampfwagen V Panther к КВ-1.

ШУ

Уничтожить 34%, Повредить 26%, Не пробить **30%**, Не попасть 10%.

Так же, в отличии от ТТХ вооружений других типов, не нанесение урона здесь называется непробитие.

## ТТХ самолётов

ТТХ самолётов отличаются тем, что у них очень мал шанс непробития или вообще отсутствует.

Например: УТ-1 при двигателе М-11 и 1 пулемёт ШКАС к FW-190D-13/R5 без боевой нагрузки.

ШУ

Уничтожить 21%, Повредить 7%, Не нанести урон **4%**, Не попасть 68%.

## Полный список видов ТТХ

* Перезарядка
* ШУ/ШБУ (Уничтожить/Повредить/Убить (Технику/Игрока), Повредить, Не нанести урон/Не пробить/Не попасть)
* Перезарядка перехода
* ХП
* Уничтожение/Повреждение на технике/базе
* Период
* Количество переходов за раз
Vested Vestige

This setup revolves around the existence of Tailor, with roles like Lamb and Rifleman interacting with suits. Hitman is able to make plays along with Tailor, and Surveyor acts as a true-role detector bypassing suits.

## Vested Vestige

### Code

Copy to clipboard 7a1b65a1b1538276587a1b1539915457a1b75a1b1572486115a1b31a1b1596417444a1b10a1b1558240320a1b1595571568a1b57a5

7a1b65a1b1538276587a1b1539915457a1b75a1b1572486115a1b31a1b1596417444a1b10a1b1558240320a1b1595571568a1b57a5

### Town Roles

Cop, Lamb, Martyr, Medic, Patsy, Rifleman, Surveyor, Villager x 5

### Creator

Auryxx

Lamb - You should use on scummy players/between CC wars but also should be wary of the revealed player being suited as Tailor can fool Lamb’s role reveal. You are also confirmed town and cannot be counterclaimed. Obviously, you should not hold your Lamb ability for too long as you run the risk of being killed.

Rifleman - Can usually shoot any scummy players freely or to test cop reports during day, resolving CCs immediately with your day kill. It is again, unoptimal to hold your shot for too long. You are another confirmed town unless Tailor suits you as Hitman and then Hitman shoots you.

Surveyor - You should try to survive for a moderate amount of time as being able to use power later into the game can solidify the gamestate and resolve suited players while Tailor suits are in play. You should avoid drawing attention to increase your chances of living until mid-late game.

Hitman - You exist to shoot outed PR's/Suited players if Tailor is wanting to make plays with Hitman CC'ing Rifleman. You can also save untll Cylo to immediately shoot and win.

Tailor - You can suit the Patsy here fairly safely as Patsy appears as Sided on Cop reports. You are an incredibly versatile and strong role; second suit can be used to frame players you are planning on ML’ing, cover night kills to reduce town info about if certain PRs are still alive, or to cover your mafia that are planning on fake-claiming.
Defense Attorney

## Mechanics

The Defense Attorney is a role that can remove all votes on a player for the rest of the day and make them unvotable. This is a once per game day ability that cannot be used in limited period, and it cannot self-target. It also cannot remove votes that are frozen by a Freezer.

## Use & Power

### Gameplay

Defense Attorney acts for the most part as a self confirm, as you can count down your action. Also, a smart Defense Attorney could control the vote between 2 power role ccs, if they are sure on who is the real pr.

## Trivia

* Defense Attorney is one of the least used power roles in the entire game
Taser

The Taser is an item that can be used during the day to roleblock a player the following night.

## Effects

When the user tases a player, both the user that used the Taser and the target are announced. The system message is "SomePlayerWithATaser charges at TaserRecipient with a taser!"

However, if the user was visited by a Saboteur, the user will get roleblocked instead of the target. However, a Handyman can prevent this from happening.

## How To Obtain

You can receive a Taser From an Electrician, unless you are a Buffoon, Goof or a Klutz.

You can also steal a Taser from someone who has one as an Anarchist or an Thief.

## Gameplay

Tasers can be used to check if someone is a lone mafia member if there is only one mafia member remaining, because if there is no night kill, any players that were Tased are likely mafia, assuming there are no protectives or roleblockers remaining. Tasers can also be useful for town if there are mafia roles that have seperate night actions (ex. Hooker, Tagger, Diva etc)

Mafia members have greater use for Tasers, because if they are getting condemned, they can tase an outted power role to delay usage of their power.

## Trivia

* Tasers are likely the least used item in the entire game.
Zombie

> *Each night, must visit and convert another player to a Zombie*
>
>

> *Dies if conversion is successful*
>
>

> *If any Zombie is alive in final 2, all Zombies win*
>
>

**Zombie** is a role that wants to reduce the number of players so that it can win. Zombies should attempt to convert players that are unlikely to die the following day in order to ensure their victory. If a player becomes converted to a Zombie, they should not let themselves die, as they have now switched alignments and need to help their new alignment win.
Voltron Doesn't Like It: Mafia.gg Edition

<- Back to Setups

> *Victory or death!*
>
>

75a1b57a2b5a1b36a1b1611988688a1b1565223000a1

VDLI but adapted for Mafia.gg daystart

## Description

Gameplay largely follows the original Voltron, but mafia can play around Fall Guy flips.

## Optimal play

### Bulletproof/Oracle

Claim on day 1 to lead town and prevent any later CCs.

### Klutz/Mafia

Aim to ML Villagers, and kill in the PR pool at night, aiming for BP, and try to ML Fall Guy.

Klutz dies as a guaranteed mafia similar to Tagger in VDLI.

Again, basic mafia should do their best to look like a miller condemn.

## Trivia

Commonly abbreviated as **VDLIM**.

Daystart adaptation of VDLI and a popular EpicMafia setup.

Part of the Voltron family of setups.
So many ways to die

<- Back to Setups

### Code

Copy to clipboard 1540344996a1b80a1b1540783473a1b71a1b75a1b86a1b1572486115a1b101a1b16a1b1597815390a1b57a6b1611988621a1

1540344996a1b80a1b1540783473a1b71a1b75a1b86a1b1572486115a1b101a1b16a1b1597815390a1b57a6b1611988621a1

Pacifist has many chances to win this game due to the many ways both Town and Mafia can die - can the two opposing teams come together to defeat the third party?

### Town Roles

Hangman, Martyr, Phantom, Stooge, Suspect Governor, Suspect Mind, Villager (x6)

### Mafia Roles

Freezer, Iatrophobe, Intercepter, Marksman

## Description

This set up is called “So many ways to die.” There are many ways to die in this set up (Hangman/Martyr/Phantom/Suspect Governor/Suspect Mind/Mafia kill/Marksman shot) therefore giving Pacifist plenty of chances to score points.

Interceptor should almost always be on the night kill while alive so Pacifist doesn’t have a chance to score a point - remember they can win posthumously. There is no protective so if someone is saved town and mafia know Pacifist received a point.

Interceptor also works as a pseudo Scout/Lurker - they can intercept someone else and if the Pacifist didn’t die, interceptor knows they cannot gain a point if that person is condemned.

Hangman is able to work as a pseudo investigative by saving town. Phantom is able to redirect kills off to Pacifist or Mafia - town technically have five threats to eliminate. The Suspect Governor and Mind have to make judgement calls as if they shoot/overturn wrong, they will also die. It is high risk high reward using their power.

Marksman doesn’t know their team but there is a Stooge to help find them. Shooting Stooge isn’t optimal - Marksman should aim to kill a confirmed PR or the Pacifist. Freezer is able to suspend votes on one player and Suspect Governor can make a judgement call around the freeze if they haven’t used.

Iatrophobe replaces a basic Mafia as a fun Pacifist/Iatrophobe interaction!

## Optimal play

Hangman should almost always be using day one if they are confident that their read is Town, because there is no chance of Pacifist scoring a point if they are wrong and die, since this is day start.

Phantom must select each night so they should trying to kill scum.

Pacifist should be acting like a Villager and trying to carefully visit who will die, all the while remembering that Interceptor will be trying to stop them from getting a point overnight.

Suspect Mind has more of a chance of hitting a scum in this set up (5) as shooting Pacifist means they won't die but also won't receive a new gun. Same goes for Suspect Governor and overturn renewals.

Freezer should freeze on a Town over a Mafia because it's risky to assume the Suspect Governor will try and OT even after a freeze.

## Trivia

* The setup originally had Patsy but it was changed when Stooge came out in the two year update
* Despite having a lesser-used third party role (Pacifist), pubs typically enjoy this setup
Uncertainty

<- Back to Setups

4a1b61a2b7a1b12a1b66a1b32a3b57a3

## Description

A setup where cop reports have to be carefully analyzed.

## Optimal Play

### Cop

Claim immediately at the start of day 1, but do not say who you checked to prevent mafia manipulation using kills. Reveal your report once doc dies. Remember that at the start of the game, a red read has a 1/4th chance of being mafia, and a blue read a 2/5ths chance of being mafia. If villagers die more than millers do, an early blue read is likely to be a consigliere, and a red read town. Miller deaths are irrelevant for the most part, as consiglieres can convert to appear as miller on death to confuse the numbers, and the overall chance of a red read being grandpa early game is lower than the chance of a blue read being a consigliere. Reads made after the death of the bomb and to a lesser extent late game reads in general are mostly irrelevant, as consiglieres can convert at will then.

### Doctor

Protect the cop at all times, don't claim unless you're about to get condemned. Play like a miller/villager otherwise.

### Bomb

Bomb is in the setup to prevent early consigliere conversions. Don't claim unless you're about to get condemned, play like miller/villager.

### Miller/Villager

Scumhunt normally, but remember associative tells don't really exist, except for the grandpa. Play aggressively. Don't follow the cop too much, as you will not have much info if everyone just votes who the cop tells them to vote.

### Consigliere

You're in a interesting position as a consigliere. The fact that you don't know who your team is makes it more difficult for town to find you, but it also increases the risk of killing your teammates. Of course, that's not necessarily a bad thing, as you can gain towns trust if you make accurate reads. You should generally play exactly as you would as miller/villager, which should be easy for you given your lack of knowledge. The usual time to convert is when bomb dies, or when there is only one villager left. You can convert on day 1 to interfere with the cops strategy, but this puts you at risk of dying to bomb, and you need to be careful of what you do to avoid town noticing a change in your play. Always convert when close to death to appear as miller. Don't ever counterclaim cop, maybe counterclaim bomb/doctor if it's MYLO.

### Grandpa

As the Grandpa, you are the only mafia who can kill at the start of the game, and the only mafia to know who their team is. Try to find and kill bomb and doctor, and try to kill an equal amount of villagers and millers. You're basically trying to make the cop report useless. You probably shouldn't bus your teammates in most cases, but if there's an opportunity go for it.
Vest

> Your vest has been pierced!
>
>

Vests are an item that will protect the wearer from one kill attempt, and inform them upon this occurring. Vests are quite powerful, as it is very likely that over the course of the game it will prevent a kill.

## Gameplay

Vests can be used to balance a setup in the favor of the town, as stopping the mafia from a kill while also being able to claim that you are confirmed town from it is quite a powerful ability. Players with vests may choose to not reveal that they have vests, as the mafia will not night kill a vest user if they have claimed it. Third-Parties and Mafia members have different uses for vests than the town, with Third-Parties being able to survive a mafia kill helping them to achieve their alternate win condition. Mafia with vests have significantly less use, as non-condemn kills targeting mafia members are uncommon.

As vests are powerful, even one will help balance a setup as a protective. Multiple vests, especially nightly vests, can be very difficult for the mafia to deal with.

The most common form of including a vest in a game is the Bulletproof.
Thought

"Id rather be kissing men than deal with you right now" - Thought 2023

(thought in his natural habitat)

Thought is a mafia.gg player who peaked in 2021, but still thinks he is a top 5 player. Although he is washed in every game, he gives off an aura that makes other people think that he knows what he is talking about. Although Thought isn't the shiniest tool in the box, he says funny sayings that cause people to forget about their shitty reads.

"thot is definitely one of the mafia.gg players of all time" - illumina

"i love thawt" - bloodtree

"hes a cool guy" - TheCatHuntress

Trivia: Thought is a setup creator, although his setups are never played and left in the dust. (sorry)

A user created a Thought alt named Think, and then made Thank, Thenk, Thonk and Thunk to complete the set.
Two Time's The Charm

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5a2b7a1b70a1

Anyone can wield a gun, but only one person can actually shoot.

## Setup

A simple, short setup featuring two Bulletproofs, one Cop, and one Magician. Town has to NC on the first day, to get a Cop report. The Magician has to try and find the Cop D1, and nightkill them.

If the Cop is hit, then the Bulletproofs have to work together to find the Magician, based off logs. The Magician can choose to shoot one of the Bulletproofs. However, this can lead to the Bulletproof that got shot to claim "pierced", in which case the Magician is narrowed down to two, rather than three. Being pierced can be CC'd, for example, the Magician can also claim to be pierced.

If one of the Bulletproofs is hit, they will say "pierced", but be aware the Magician can CC this. The Cop will then out his report. Keep in mind that if the Cop claims, then the Magician will try and shoot as fast as they can, so it's recommended to claim and out your report in the same message.
Usually, the Magician will shoot the Cop, as they are confirmed. This does not tell town who shot. In fact, the person who "shot" is 2/3 of the time cleared, as the probablity of the Magician selecting themselves to be revealed is 1/3. Town can usually piece together, at this point, who the Magician is; therefore, the Magician needs to be skilled in counterclaiming and lying. As mentioned before, the Magician can claim being pierced. They can also fakeclaim Cop, but that's harder to pull off.

## Trivia

The setup is named after the fact that the Magician has two tries to kill the Cop. It was originally created by DarryDoza.
White Flag (Setup)

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> *BUS ENABLED.*
>
>

> *bus disabled.*
>
>

4a10b83a3

BUS ENABLED

## Description

A Mountainous, White Flag setup where the only inherent information available is that mafia cannot fully execute a bus when there are 2 mafia remaining.

The forced defensive play of the mafia allows rich scumhunting in the attempts to steer condemnations away from each other.

## Optimal play

Jekylls form a protection circle at night, so that they are able to safely perform their factional kill.

When only one Jekyll remains, they must protect the night kill instead, and the game becomes nightless.

As town, you must simply try to find the mafia via discussion.

Note:

As of October 31st, 2022, Mafia.gg's new setting allows the town to win immediately after killing two Jekylls

by altering the "Mafia loses after" condition, which allows for an authentic port for White Flag from MafiaScum

to be played.

## Trivia

Port of White Flag from MafiaScum. It is not a completely accurate port, as in the original the last Jekyll instantly dies.

Namesake of the White Flag game setting, in which mafia loses when their number is reduced to 1.

An extended version of White Flag (Setup Code 4a19b83a5) for 24 players consists of 19 bombs and 5 jekylls.
Vest Recall

This setup revolves around the concept of Bulletproof as vanilla townies and the use of double Anarchists. There is also a strong incentive for Drunk to use; it is able to block Anarchist powers and can block the kill via blocking Saboteur.

## Vest Recall

### Code

Copy to clipboard 1602978335a2b91a1b5a6b14a1b1596417444a1b1565630670a1b1553863028a1b1587533794a1b47a1

1602978335a2b91a1b5a6b14a1b1596417444a1b1565630670a1b1553863028a1b1587533794a1b47a1

### Town Roles

Auditor, Bulletproof x 6, Drunk, Patsy, Polygraph, Soloman

## Optimal Play

### Auditor

You act as a weaker Vanilla Cop, finding Bulletproof vests. However, you are not entirely accurate as an investigative due to Anarchist likely stealing/sabotaging prospective miscondemn targets. You should play as a conventional investigative but keep in mind that due to Anarchist inference a “vest” result does not mean a hard clear.

### Drunk

You are a versatile role that can combat mafia power roles and even block the kill in a Nurse-like way. If you block Saboteur, the kill will not go through (sabotage blocked means the vest will stop the kill). This means you are able to tentatively guilty Saboteur. You are also able to block Anarchist’s framesteal/blocksabo/rolecop 1-shot powers. Moreover, you can block Understudy conversion (it requires a self-visit)

### Patsy

You are self-aware and should use this to your advantage, and may consider hard claiming to avoid Polygraph guilting you in a latter stage of the game (though you will likely die due to the lack of a traditional protective).

### Polygraph

You are the second investigative and can detect both Anarchists, and Patsy. Any liar check has a 2/3 chance of being Anarchist. However, you are unable to hard clear any players.

### Soloman

You are able to mislead the double scum rolecop ability by selecting power roles. It is recommended to choose Drunk as it is the strongest town PR.

### Anarchist

Anarchist is a flexible PR: it can sabosteal vests from BPs that they want to miscondemn, can act as a sabo backup when saboteur dies, can roleblock PRs, and can rolecop to detect PRs. It is recommended to let both Anarchists rolecop N1, and should generally reserve saboteur/steal for BPs they need to miscondemn.

### Saboteur

You give mafia kill power through sabotaging the night-kill each night, breaking through Bulletproof’s vest. It is recommended to try your best to stay alive as understudy conversion may fail due to Drunk/takes an extra night, also wastes Anarchist’s capability to sabotage prospective miscondemns

### Understudy

You take over Saboteur to give mafia kill power after Saboteur’s death.
WatermelonJoe

My Discord PFP

He/Him Canadian AroAce that loves GD. (fav lvl is Clubstep, but I'm a cheap person so I ain't bothering buying the full version) I also love playing XXL Chess, but I'm almost never able to finish a game with somebody cuz they end up giving up because ***"There are too many new pieces".*** I'm also interested in AI

Anyways, lemme talk about my MGG experience.

## How I discovered Mafia.GG

I was tired of playing the same social deduction games over and over again.

Among Us? Overrated.

Town of Salem? Boring.

Wolvesville? Great roles, but terrible in practice.

But then...

I found this website called "Mafia.GG". I was intrigued by the name, so I made an account. (Also if you wonder why I called myself WatermelonJoe, it's just an OC me and my friend made. I prefer lemons tbh)

## Fav Roles

Mafia: Painter (That was the role I got on my first game, It will forever hold a special place in my heart), Magician, Counterfeiter, Pyromaniac, Dentist, Reaper, Mad Bomber, Anarchist (fav)

Town: Wiretapper, Veteran, Vigilante, Arms Dealer, Snoop, Jailer, Party Host, Prosecutor, Mason, Emcee

3P: Fool, Beekeeper, Bounty Hunter, Amnesiac, Cult, Tax Collector, Scumbag
Vanilla Cop

> *Each night, may choose a target to visit and investigate*
>
>

> *Receives a report the next day revealing if the player is a Vanilla role (Villager, Mafia, or Scumbag) or not*
>
>

## Vanilla Cop

### Choice

Night

**Vanilla Cop** functions similarly to the Cop, except that rather than their reports showing whether or not a player is aligned with the Mafia, they show whether or not a player is a vanilla role. The Vanilla Cop is similar to Lazy Tracker and even Profiler in many ways.

Each night, the Vanilla Cop may visit a player and learn whether or not they are one of the three vanilla roles (Villager, Mafia, or Scumbag). The Vanilla Cop is most useful for verifying others' claims and sectioning off players into possible roles.

## Interactions

The Vanilla Cop makes basic Mafia into a much more important role as it is safe from the Vanilla Cop's scouring of claims. In general, Vanilla Cop makes mafia members want to claim in the category they are in, PRs claim town PR and Mafia claims Villager.

The existence of a Vanilla Cop in a hidden setup strongly implies the existence of at least one vanilla Mafia.

Roles that can choose to make themselves or other players appear as different roles do not affect a Vanilla Cop's results. For example:

* A Soloman or Impostor that chooses to appear as one of the three vanilla roles will still appear as non-vanilla.
* A Bozoman, which has the possibility to reveal as almost any role in the setup, including any of the three vanilla roles, will always appear as non-vanilla.
* A Tailor that gives a Suit to a player with a non-vanilla role, choosing to make them appear as a vanilla role, will steal appear as non-vanilla.
	+ In the same way, a Tailor that gives a Suit to a player with a vanilla role, choosing to make them appear as a non-vanilla role, will steal appear as vanilla.

## Use and Power

Vanilla Cop is a low to medium power investigative. It can, on some occasions, catch a fakeclaiming mafia, but will more often simply force mafia members into claiming into the type which they are in. It is usually considered balanced for hidden setup games, as the mafia members always know that they can be called out when lying about their role and actions.

In a known setup, Vanilla Cop can become somewhat more powerful in knowing exactly what roles a player may be once checked. If the basic Mafia dies early, then Vanilla Cop may become much stronger in being able to confirm players as town.
Sword & Shield

<- Back to Setups

> *Man without a sword is still a warrior, but one with no shield is just a target.*
>
>

## Sword & Shield

### Code

Copy to clipboard 66a1b1572486115a5b79a1b1588642540a5

66a1b1572486115a5b79a1b1588642540a5

Mountainous, semi-RR Off with post-condemn play.

### Non-Default Settings

Headstart, Hide Roles Upon Death, Simple Majority

## Description

Basic mountainous, semi-RR Off setup where there is some post-condemn inter-play. Any town that is condemned still has something to offer to town through their post-condemn action. Some roles can be confirmed when condemned.

## Optimal play

When condemned, a town player will find out whether they are Martyr or Saint. Martyrs can be confirmed on condemn by killing another player.

### **Martyr**

Make sure the town is aware of who you are considering for your shot. Time is short, so you can use this to your advantage to see how players act under pressure when immediately threatened. Once your shot is decided, announce it to the town in case your shot is Grandpa.

### **Saint**

Consider faking Martyr at least initially. It is up to you whether you want to commit to the Martyr fake through the very end; doing so can be quite risky, so it's ill-advised.

You can WIFOM announce your save publicly or soft it. It's more important to actually get a save than to attempt to "confirm" someone through saving them.

### **Grandpa**

This slot is preferable to end in final 3, since only Grandpa condemn can be confirmed since it is the *only* role in the game without a post-condemn action.

Grandpa will *not* know if they are shot or not.

If the town believes you were shot, you will need to convince town that the Martyr was a faking Saint, or a Paparazzo. To sell the former, one might consider NKing the previous night if there is no doubt that you were shot.

### **Paparazzo**

The more busable slot out of the scum pair.

On condemn, should fake Martyr shooting Grandpa or Saint in order to avoid being confirmed as scum.]]
The Elmo Deck Slaughter: The day mutiple people were banned

It was just another day on mafia, around anywhere from July, to October, when a normal game started.

The game on the Elmo deck, and the set up was pretty basic, the rules were basic too. The time was also basic (wow surprise). Nothing was out of the ordinary, and the game before this game was normal. Nothing too exciting happened before that, so what happened next was completely out of the blue and still a mystery to this day.

The day starts, some players have their frame 1 messages, some don't talk. That's when one man rose up, who spread one thing like a plague of sorts, and who was banned himself and got others banned for following him. That man was one man: Ernie (I can't remember who it exactly was so this name is a place holder). He posted a Sans ASCII art, mutiple times. Everyone slowly started following until it was just Sans ascii art. This lasted for a some time. Some thought it was funny, some were super annoyed, and some were afk. Then it happens, the first ban. The start of the slaughter of Sans posters. First, the guy who started it goes. Next, all his followers, one by one, start to get banned. At least 4 people were banned, but if I remember correctly, it may have been 6. I remember being mafia and losing some to bans. Some of us were spared. I was a follower and a few other people also posted it but we were not banned.

I believe this was the largest banning of players at once in one game by far on Mafia.gg. It will be forever know as the Elmo Deck Slaughter.
What Ever Major Loser

<- Back to Setups

### Code

Copy to clipboard 1555026977a1b1610841973a1b1599572963a2b75a1b31a1b1565316812a1b57a5

1555026977a1b1610841973a1b1599572963a2b75a1b31a1b1565316812a1b57a5

Can the two Losers stay hidden? Will a PR be brainwashed? This & more, in this setup.

### Town Roles

Loser (x2), Medic, Vanilla Cop, Villager (x5)

## Description & Roles

A relatively vanilla setup, where Town technically has four claimable roles but the Losers will die together if one is killed.

It is not ideal to out your Loser, but one claiming when needed is fine, especially if Medic is up.

Vanilla Cop's results aren't 100% accurate until the basic Mafia has been condemned. There is no Miller or Fall Guy in this set up, so you will know when they have died.

Headhunter can find who is a Villager and who is not, but will not be told the role of the player if they come up as "Not Villager".

Brainwasher using on Medic or Vanilla Cop is very rewarding but it is negative utility to use on a Loser, as then they will not die with each other if one is night-killed and can confirm each other as Town.

Made by NinetyNineGhost and wangalang who look forward to seeing what kinds of gameplay you guys come up with playing this set up! Good luck & have fun.

## Trivia

* Set up named by wangalang based off the "what ever major loser" scene from Camp Rock
Villager

> Basic Town-aligned role.
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>

Villager (often abbreviated as bv) is the basic role for the town alignment. As such, it only has the powers that all town players do; their voice and their vote. The Villager is a very common role, with many setups incorporating it as the majority of town.

## Use and Power

### Setup design

The villager is an important role for balance simply because it cannot claim anything to get out of situations. If all of town or even a large enough part of town were to be unique roles, the mafia members would be severely limited in their options in pushing and claiming roles. Having a large number of Villagers in a game will force town members to play well, and have to prove their worth to town instead of hiding behind a claim.

As well as this, having a large pool for the mafia members to claim inside of makes the game more about generally hunting for mafia members instead of about forcing claims and 1 versus 1 situations.

As such, it is commonly recommended to have half of town or more be or see themselves as Villager.

Villager is not unique in fulfilling this position. Having a large number of any role will allow claim space for the mafia and remove the ability to claim that role to get out of a bad situation. However, having a more powerful role as the majority of town can vastly increase town power, and has to be balanced around.

### Play

The Villager is often in the position where they have no ability to mechanically defend themselves when a player accuses them of being mafia. As such, the Villager should focus on playing as town-oriented as possible, often by being aggressive and defending themselves when needed. The Villager, like any town member, does not want to be lynched.

The Villager's job is also be to provide cover for town power roles. While a Villager may not be able to find any mafia mechanically by themselves, they can take a hit for those who can. It is important to remain ambiguous about your role, so that the mafia do not dismiss the possibility of killing you.

## Interactions

As Villager is the basic role for the town alignment, it is the role that town members are converted to upon them being targeted by the Tax Collector or other vanillaization abilities. Having once been a non-villager can be considered a power, however, and functionally makes these players able to claim their old role.

The Villager appears as vanilla to the Vanilla Cop, along with Mafia and Scumbag. These three roles are considered the vanilla roles for the town, mafia, and third-party factions respectively.

## Trivia

The abbreviation bv could stand for two things: basic villager, or blue villager. this is because the villager is both the basic town member, and because blue is the town's color.

If there is only one Villager in the game, it could be considered a power role despite having no powers. This is also true for any roles that have no mechanical use for their powers, but are still unique in name.

## Guide

IlluminatiLizard's guide to playing as Villager
Vote

A Vote is a mechanic where all player involved collectively decide on a player for an effect to apply to. During the day, all players may vote in the bottom left on the Condemnation target. They may freely unvote and change their votes for as long as the voting is in session. During the night, players may vote on meeting-based night actions, such as the Mafia, Cult or Masons' ability to kill or convert.

Votes appear as system messages when they occur, showing one player voting another, or unvoting. Votes are tallied with a graph on the top right.

When players have voted during the day, the voting phase ends, and if no post-vote actions are available then the end of day occurs.

Players may vote No One to vote for no action occurring. This counts the same as any other vote.

### Condemnation

Votes decide who is condemned, which is the town's daily way to kill off a suspected player.

## Settings & Variations

### Plurality

The effect voted on will occur to the player with the plurality of votes, once all players have voted. A player does not need to have more than half of the votes for the action to occur to them, the player only needs to have more votes than any other option. If such a player does not exist, a tie will result in no action. If no action cannot occur, the result is randomized. If the phase where a player can vote ends before they have voted, their vote will default to No One. Their vote will randomize if No One is not an option.

Certain roles can have their votes count for more than 1. This does not have an effect on the graph or on the messages, but will change the result of the actual action to be in their favor. An example is Representative, who passively has their vote count for 2.

### Vote Lock

In vote-lock, players cannot change their vote. This occurs at the end of the day, if no condemn has been decided.

Certain roles, like Freezer, may also trigger this state earlier in the day.

### Finalize Vote on Majority

With this setting activated, the players will not all have to vote for a condemn to be decided, and instead will only require a certain percentage. When the voting phase ends in this way, there will be no penalty for not voting. Votes will still rely on plurality if the day does not end.
Spy

> Can send anonymous messages to any role during the day
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> Anonymous messages look identical to Agent
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Spy is a communicative mafia role that can give information and codes to other roles with mafia-aligned interests. Even with Agent present, Spy can use its knowledge to prove its identity and communicate safely with other roles and players.

## Mechanics

Spy has the ability to select a role and type a message in the bottom left, and send that message to that role. Players with that role will receive that message, labeled as from Anonymous.

While Spy messages look similar to Crier's messages, they can be distinguished by how Spy's messages are not quotable.

## In Setups

Spy is the best way to allow non-meeting mafia members and other roles with mafia interests to have knowledge about the mafia team. For example, the Spy might tell the Consigliere when to convert, or the Pyromaniac who to douse, or the Tax Collector who to convert.

While Agent appears to be a direct counter to Spy, Spy has a number of ways to deal with Agent that make including them in the same setup unnecessary

## Gameplay

Spy has several strategies it can employ to deliver information to roles, even with Agent present.

When messaging a mafia role for the first time, state the names of all mafia members, including them. Give that mafia role a code that can be used to prove that you are the same person as the one who named all mafia. From then on, put that code on the end of all messages to mafia roles. Doing this for all mafia roles allows a safe line of communication. The reason this strategy works is because the Agent does not know the names of the roles they are messaging, while the Spy often does. So, anyone messaging the mafia roles who knows their names must be the Spy.

To establish a secure communication line with a third-party is a bit more difficult. First, establish a communication line with mafia members. Then, message the third-party with the name of at least two of those members (perhaps including yourself), that specifies an action those members will do. Include a code in this message. Then, message those mafia members to do that specified action. This lets the third-party know that you have a secure connection to mafia members, and therefore must be a Spy.

The third-party strategy only works when the Spy has another mafia member that they are aware of. A strategy that can be used without this information is to let the third-party know what actions the mafia night party will take on the following night, and then use those actions. This sacrifices some agency in who to kill on that night, but allows the third-party to know the Spy just the same.
Open Setup List

This is a list of Open Setups that have been played often and are known to be good. An open setup is a setup which does not use the "Hide Setup" option in any capacity. This is to contrast with Semi-Opens (which tell you how the setup is formed) and Closed setups (which gives you a list of possible roles). If you want to add your own, use the formatting here and add a link to it. Alternatively, you may add it to the table below. Setups have default settings unless otherwise stated.

## (Relatively) Untested Setups

For easier adding of setups without the need of as much playtesting.

### Pageless Setups

For easier adding of setups without the need of a long description, or as much playtesting

### Extraneous Rules Setups

Setups requiring some level of co-operation between the host and the players.

Where the Chaos Lies

Chaotic setups that we can't explain

We didn't have the patience to setup the 12000+ role setup, figure it out your self. Sorry!
 1215
 12000+
Suspect Fruit Vendor

> Each night, may give a player a fruit
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> If they ever give a fruit to a mafia member, the Suspect Fruit Vendor will die
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## Suspect Fruit Vendor

### Choice

Night

Suspect Fruit Vendor was originally a meme role and has now been remodeled into an unofficial weak investigative role that does not want to use on mafia. It can be used to affirm town read as if they are alive after they have used their ability then it's likely that player is town. Suspect Fruit Vendor does not want to visit mafia as even if they say who they're visiting, mafia will just kill them obscuring the result.

## Mechanics

Suspect Fruit Vendor may give someone a fruit every night; however, giving it to the wrong player will result in their death. It is crucial that the Suspect Fruit Vendor does not use carelessly. The role Klutz can be a false good check as they cannot receive items and therefore cannot kill the Suspect Fruit Vendor.

## Use and Power

Suspect Fruit Vendor should generally use to confirm town reads. In some cases it can be used to identify Goof, Buffoon, or Klutz with the help of Auditor.
Soloman

> Each night must choose any role active in the game to appear as
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> Does not gain any powers or characteristics of chosen role
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> Can choose same role consecutively
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> Cannot choose "Villager" or "Soloman"
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> In any instance where Soloman's role would be seen/revealed, chosen role is seen/revealed instead -- there are no exceptions.
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## Soloman

### Choice

Night

The Soloman is a Town role that must choose a role to appear as. The chosen role would whenever its role is revealed. However, Soloman would not be able to carry out any night actions or choices of the chosen role. Soloman leads to interesting speculation from mafia about whether a Power Role has really died.

## Mechanics

At night, the Soloman chooses a role to appear as. Upon death, if roles are revealed, the chosen role would be shown. If investigated by a Tagger or Detective or revealed by a Lamb or Oracle, the chosen role would be shown. Soloman deceives all roles that are capable of determining a player's role.

Hypnotist and Mesmer can discover the role of a Soloman, because Soloman still sees itself as Soloman. Likewise, Bozoman will appear as Villager to Hypnotist and Mesmer.

Soloman's selection is overridden by Tailor's suits.

When a new role appears, such as Rogue converting to Traitor after being killed, Soloman will not receive any new information on what roles to appear as. This slightly contrasts with its description, which states "any role active in the game".

If the Soloman dies or is revealed before any selection is possible, they will reveal as "Soloman".

## In Setups

The Mafia does not know which role Soloman selects. This leads to the Mafia not fully knowing if a Power Role is alive or not, even when Tagger can find Power Roles, as Soloman deceives Tagger.

The Soloman can confuse mafia as to whether a Power Role has died. For example, if the real Doctor has died, mafia may still be reluctant to kill claimed PRs, because there is the possibility of Soloman selecting Doctor. There is no mechanical way mafia can distinguish between the true Doctor and a Soloman selecting Doctor.

## Gameplay

Soloman should choose strong Power Roles in the setup, such as Cop and Doctor to appear as. To create maximum paranoia and confusion for the mafia, Soloman might want to aim to be night-killed, to create some cover for the true power role. Soloman could claim their selected role, as the true Power Role may play along, allowing the true PR to live longer.

The safest play for the Soloman is to pick a protective role, so that the mafia never truly knows if it is safe to kill outed power roles.

Mafia aren't going to change their playstyles knowing Cop is dead or not -- Soloman should play to appear as Passive Threats/Protectives.

## Trivia

This role was requested by and named after the player Soloman. It is evocative of his playstyle, where Soloman would often claim power role as Villager, even when doing so was actively harmful.
Snow White and the Two Klutz

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### Code

Copy to clipboard 75a1b31a1b57a6b60a1b1611988688a1b324a1b1565223000a2b1565630670a1b1558240320a1

75a1b31a1b57a6b60a1b1611988688a1b324a1b1565223000a2b1565630670a1b1558240320a1

Using fan-favourite role Fruit Vendor as an investigative - claim your fruit instantly!

### Town Roles

Fall Guy, Fruit Vendor, Medic, Polygraph, Surveyor, Villager (x6)

## Description

In this set up, Fruit Vendor is the main investigative. They can find two Klutz, so at the start of each day, you out IMMEDIATELY that you received fruit to confirm yourself as not Klutz.

Polygraph is the other investigative, they can find Con Man but also may hit Fall Guy as Fall Guy appears as liar as well.

But Polygraph is counter claimable by Mafia as a Villager could die and Mafia can claim that that was Con Man.

Surveyor is there to check if Con Man, Fall Guy and Mafia are still in the game. This can only be used once, so likely Surveyor uses later in the game where they are hopefully still alive.

Fall Guy is in the set up to confuse Polygraph, and confuse town if they are lynched. Mafia knows who the Fall Guy is.

Con Man appears as Villager upon death, so if Surveyor doesn't get to use or uses at the wrong time, then Con Man can really confuse town.

The regular Mafia is the "Godfather" of this set up as it cannot be found by town investigatives. Though, the surveyor may be able to see that the Mafia is in the game and Fall Guy was condemned.

## Optimal play

The two Klutz cannot receive fruit so their best plan is to look as town as possible.

Mafia should do their best to find Fruit Vendor as soon as possible, because it gets easier to Klutz-hunt mid to endgame.

Fruit Vendor should be role revealing or pushing hard when someone has not claimed fruit, to give town a confirmed scum.

Surveyor should try and use as late as possible to give town maximum information.

## Trivia

* Fall Guy replaced Miller when the role came out, as this is a town-sided set up
* Buffoon also replaced a Villager when the role came out, but it's since been removed as it was deemed unfair that a non-fruit receiver has a 1/3 shot of being town
* This is a simple copypasta to explain the setup: 🍎 in this set up, fruit vendor 🍌 is like cop👮🏽‍♂‍ they can find the klutz 😱 so you claim fruit RIGHT AWAY to confirm yourself as not klutz 🤪 polygraph can find con man 🤩 but there's a fall guy 😭 so it's 50/50 🔥 no town investigative can find the regular mafia 🤷🏼‍♂‍ fall guy flips maf 💪🏼surveyor can see if con man and mafia are alive 💪🏼polygraph is also CCable for mafia 👀 a villager could die and they claim they were con man 😅🍏🍑GLHF! 🍇🥝
* This was the second setup wangalang made, the first being Save Me, Shoot Me, Strong Me
Visitation's Day

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77a1b57a1b28a1b39a1b52a1b1598154575a1b1596418665a2

Visits everywhere. It's like a special day...

*When visiting, always watch your back. Prepare to lie, counterclaim, accuse, and be accused.*

# Setup

A setup focused on the strong connection between Tracker and Patroller. With no protective roles, they must avoid outting unless they have good notes.

The Announcer is also a powerful role, but made limited by the fact that it's not even self aware. The Ninja is there to disrupt Tracker/Patroller notes.

Town only has one MC. After that, they must condemn correctly. Condemning is focused on the notes of the Tracker and the Patroller, with some help from the Announcer. It's tricky for Mafia to fakeclaim - pretending to be Tourist is usually the best idea as Jaywalker and CC'ing Villager is more useful for Ninja.

# Roles

## Town

### Tracker

One of the Town PRs. Your notes are vital to finding the Mafia. If you get a No Visit, there's a 1/2 chance of it being the Ninja. If you get a visit, there's a 1/5 chance of it being the Jaywalker. If you corrobate your notes with the Patroller during the day, you'll likely be able to narrow down the mafia.
You likely don't want to out until either D2 or after you get a No Visit.

### Patroller

The other investigative role. Like the Tracker, your notes are important, especially when you piece them together with the Tracker's. If you happen to patrol the person being killed, you can narrow it down between a Tourist/Jaywalker. As with the Tracker, only out on D2, in CYLO or MYLO, or when you get any useful logs.

### Villager/Announcer

Be aware that you'll either be a powerful investigative, or you'll be CC'd by the Ninja. Play as towny as possible. You can try to bait a night kill from the Mafia, as if you are the Announcer, you'll reveal the Jaywalker in some way, and if you are the Villager, then the Ninja loses its only CC'able role.

### Tourist

*Visits, while annoying, do nothing.*

You want to act as towny as humanly possible, so the Tracker doesn't go on you, and the Patroller *will* go on you. Try your best to help the Tracker and the Patroller corroborate their notes, if they're new.

## Mafia

In general, you want to kill the Tracker/Patroller as soon as they are outted. Avoid killing the Announcer, as this can potentially out both of you.

### Jaywalker

Your best bet is to CC Tourist. This way, when you are accused of visiting the dead, you can claim. However, if the Tracker tracks you visiting someone else, you're outted.

### Ninja

You can fakeclaim Villager. As you won't show up on anything, just like Villager, you'll be indistinguishable. You can also pretend to bait a kill at night, and say you could have been the Announcer.

# Trivia

This setup originally involved Sleepwalkers, Fruit Vendors, and a Hooker and a Busboy. Upon testing, this was shown to not be a fun setup to play. Thought suggested some changes to make the current setup.

Darry came up with this setup on a notepad he keeps beside his bed. It is named after the fact that almost all roles visit every night in some way.