The Narcissus Entity

**The Narcissus Entity** or simply **Narcissus** or **The Entity** is the entity that controls the playable world of The Nameless Mod.

The Entity is often used as a voice for the developers, Off Topic Productions, in order to communicate with the player, or the Puppeteer. Usually by doing something that isn't expected of a player to do the first time they play. The Narcissus Entity refers to the player as the "Puppeteer" while Trestkon, the character, is referred to as "Fleshling".

## Pre-TNM Events

The Narcissus Entity emails Andreus, telling them not to "penetrate our integrity" or his CPU will be destroyed.

The Narcissus Entity is researched by WorldCorp when one of its subsystems which defends the New Server Complex attacked and almost destroyed ShadowCode. WorldCorp seem to figure out that Narcissus is part of every system in Forum City and ForumPlanet.

## Events During TNM

The Narcissus Entity can first be encountered if the player kills Scara B. King. If he is killed and the player tries to leave the level they will be transported to a room with The Narcissus Entity. The Narcissus Entity will talk to the player and accuse them of trying to break the metaconstruct, the Entity will kill the player for creating an unsupported branch of reality.

Narcissus talks to the player in the following situations:

* Completing the New Server Complex level without being allied to a cult.
* Finding the source cube Narcissus Event and damaging it.
* Entering the Sewers (Corporate District), without being allied to a faction.
* Finding the GameSpy outpost in the sewers without being allied to a faction.
* Talking to Dr. Dumb Lunatic in the sewers without being allied to a faction.
* Entering Despot's Apartment without being allied to WorldCorp.
* Knocking out Raving Nutter (unused).

Narcissus can be talked to on HTTP GameSpy Level 2, revealing that the world was crafted for the player, telling them that they have laid out endings for them and that they wish to enjoy the player finding out the truth of The Nameless Mod.

For the PDX ending the Narcissus Entity must have the AI locks on it removed to allow it to no longer be controlled by GameSpy. Narcissus says that the locks that were disabled were just another challenge for the player and not really functional. As Narcissus is the voice of the developers and controls the world, it is not lying.

For the WC ending Narcissus must be removed from the security loop, allowing all computers in the station to be hacked and gain a map of the facility.

For the ABI ending Narcissus must be removed from the power systems to prevent it moving the power consumption from the LEETs, forcing the power to them, overloading them and making the station explode.

If three or more Narcissus Events have been found, the Narcissus ending is unlocked and additional questions and answers can be asked from the Nameless Mod developers. Talking to Narcissus after finding three or more Narcissus Events will allow access to the Debugger and the Narcissus ending. The debugger will allow the player to disrupt The Narcissus Metaconstruct (TNM) and break it, making Trestkon realize his place in the world as a game character. Breaking the metaconstruct in this regard could be seen as intentional by Narcissus as it was created by the developers and by extension, Narcissus. Doing this ending unlocks Bullet Time.

* *How many distinct paths are there through the world?*
* *How did you come up with the idea for this world?*
* *What's up with Trestkon and Kylie?*

Level design:

* *What were the primary goals for you to achieve when creating the world?*
* *Were any piece of the Construct created but never implemented?*
* *Did you finish one area at a time, or did you sort of finish one aspect at a time across all areas?*

Art design:

* *Did you have different subroutines for different parts of the visual aspect?*
* *Did I always look like this? What was my original form?*
* *How did you design the new weapons and items in the Construct?*

Sound design:

* *What of MY voice, which subroutine is speaking through me?*
* *How did you create the audio in the world?*
* *Do you have any funny sounds that didn't make it into the Construct?*

Gameplay and testing:

* *What were the worst glitches in the construct?*
* *If I am to revisit the construct in the future, are there some things you recommend I do?*
* *Are there any behind-the-scenes features you're particularly proud of?*

## Post-TNM Events

In the Narcissus ending the debugger can be convinced to disrupt The Narcissus Metaconstruct (TNM) and break it by flagging the Narcissus Entity for garbage collection.

By breaking the metaconstruct, Trestkon realizes his place in the world as a game character. He accepts his role as a game character and chooses to stay in his world, bringing happiness to those who play The Nameless Mod while retaining the knowledge of how to alter the world somewhat in his own way. It is possible that he uses this power to give Raving Nutter the Fireblade, which is unlocked after beating the game as the seller is mentioned as wearing an orange shirt, and Trestkon is the only one even mentioned by the colour orange.

## Behind the Scenes

The Narcissus Entity and its ending are taken from The Cassandra Project, where the main character would also realize they were a character in a video game.

## Links

* https://web.archive.org/web/20080620214036/http://www.deusex-machina.com/cassandra-project/comms.asp