recursal/Fanatic-Fandom huggingface dataset:
Kadjanto Stronghold

The Kadjanto Stronghold is a fifth castle dungeon. This dungeon's boss is Alastor and player needs to break the orb for the main quest.

## Map

The stronghold is like factory of acid, death and filth. It is recommended to save at save shrine every time you get a key and unlock a new spell.

There is a chest that holds the Holy Light Spell or the Hellfire Spell (depending on your moral) that is optional but highly recommended. You will need either spell to finish the Possessed Husband quest.

To reach the boss area, you will need to get Holy Charge from Kastka Palace. You will need skill to reach boss.

After beating the boss, there is no extra features when you arrive to the boss room again.

## Inhabitants

### Enemies

* Blue Eye
* Red Eye
* Eyelord
* Hell Fetus
* Putrid
* Bubonic Abomination

### Bosses

* Champion Of Rot
* Alastor
Crucified

* Illustration
* Sprite

**Crucified** is a first enemy encountered in the Infernax. It is a undead that has been crucified on the cross and left to rot. It is unknown for what sins the man deserved to such a fate.
Alot of areas in Upel filled with gruesome sceneries of people being nailed to the cross and left to die, whom origins are unknown. Although non of corpses raise from death but one during Alcedor's journey.

## Gameplay

The creature is almost identical to Undead behaviour, just harder to kill due to health amount. During the fight, you won't be able to leave the area until it's killed.

## Gallery

Corpse devoured by a flockAlcedor faces the reanimated
Hell Cherub

* Ilustration
* Sprite

**Hell Cherub** is a hell version of Apollyon boss. They are visually a bit different but still remain same shape.

## Gameplay

During the fight you will be fight with two of them at same time. Boss bar combines both bosses health together.
The boss has same attack patterns as Apollyon and will reveal his two weakspots during any attack phases. It can summon Red Eyes. Its weakspots are exposed fleshy head and belly.
Under The Stairs

**Under The Stairs** is a side quest in Infernax. It is notable for being the only quest to reward the player with a Skill instead of dungeon chest, whereas most quests reward you with gold instead. It is needless to say that you should get it as soon as possible, as although not mandatory, it can facilitate combat in some areas.

## Walkthrough

Danielle, the quest giver, will be present inside the house blocked by cracked blocks in Valeshire. Before you can receive and complete this quest, you'll need to obtain the Precision Strike skill from Combbelton Necropolis. Make sure to do that beforehand.

Danielle's house hidden by cracked wall
### Clear the basement

Danielle will open the door for you once you accept the quest, prompting you to go down and face the monster of the basement, Mammon. For strategies on how to beat it, check its page.

### Return to Danielle

After defeating the boss, return and talk to Danielle to receive your reward. She will teach Alcedor the family secret technique, The Guided Strike.
Edgar

* Portrait
* Illustration
* Sprite

**Edgar of Kastski** is the mayor of the aforementioned settlement. Despite his position of importance, he shows to be particularly indifferent to the condition of his village and has been shown to regularly dismiss complaints, resorting to threats when his opponent does not back down.

If the player progresses along the Good or Evil questlines, they will discover the reason for Edgar's strange behavior: he is a member of the Cult and therefore the fate of the town hardly concerns him.

## Appearance

Edgar sports a tidy brown haircut and a mustache at all times. As a mayor, he probably gets easier access to luxury goods, and so he wears lavish purple and golden-decorated robes most of the time.

When participating in the Cult, he instead wears standard High Priest attire, complete with the armor and red tunic. Interestingly, he doesn't cover his face or wear a hood, making him stand out from other cult members.

## History

Very little is known about Edgar or his life prior to Alcedor's return. He has presumably been ruling over Kastski for a long time (probably even before Alcedor left), given he mentions the duke's absence when questioned about not standing up to face him.

During the Protect the Relic quest, the Mayor's Goon and a few cultists will storm the village's mausoleum, attempting to destroy the relic. After killing them all and reporting back to the Sergeant, the soldiers of Kastski's garrison will confront Edgar, witnessing him committing a murder and chasing him to the secret passage under his house. After a failed escape attempt he will be seized and hanged shortly after.

Cultist players will instead receive the Second Summoning quest from Edgar himself. They are tasked to retrieve Joann and Timothy from their house, but it turns out only one of them will be needed for the ritual. You will get a choice; whoever isn't sacrificed will later commit suicide at their own home. The player will then get the password for the Kadjanto Peak hideout.

The only time Edgar is seen away from the hideout again is during the Battle of Darsov quest. The player will have a brief encounter with him as he knocks over a table to protect himself and Alcedor from the Scorpion across the room while he attempts to exit the garrison.

## Gallery

Edgar High Priest PortraitDespaired EdgarEdgar High Priest SpriteEdgar being arrested for his crimesEdgar begging for forgivenessEdgar's executionEdgar's skeletal remains after being consumed by vulturesEdgar ignores Timothy and Joann pleadsEdgar about to sacrifice the siblingsEdgar protects Alcedor from Scorpion
## Trivia

* Edgar will be prompted to stand up every time Alcedor comes near, but will sit on his chair if he starts leaving. If you force him to stand up and sit back down over and over, he will complain about the sudden physical exercise session.
* Edgar's position changed differently in both Ultimate Evil and Ultimate Good paths, being merely a associate in the Ultimate Good path or a high-ranking member in the Ultimate Evil Path.
First Summoning

**First Summoning** is a Cultist quest and required to progress through the evil route. It requires to gain access to more cultists quests: Destroy The Relic and Second Summoning.

## Walkthrough

High Priest wish to perform ritual and requires Alcedor's help, for that he needs man named Jarvis, as well as Teleport Spell.

### Learn The Teleportation Spell

You will need to purchase teleportation spell from hermit that is located in Arkos Underpass, to reach him you will need Skycall skill from Stormheim Castle. If you already have it then you can skip this step.

### Bring Jarvis Of Arkos To The Hideout

Jarvis lives at most left side of the village. Once inside, simply use Teleport Spell next to him. You both will teleport to the hideout. Cultists will begin the ritual by killing Jarvis and using his corpse to summon a demon Cursed. After the ritual the priest will thank Alcedor and give password for Mount Kastka hideout. Additionally Alcedor will change to his evil form.

## Reward

* 200
* Alcedor will change his weapon if he was using mace and shield.
	+ Character won't change if using special character.
* -10 to moral score
Arkos Underpass

The **Arkos Underpass** is an area in Infernax.

## Map

After leaving Valeshire, right to the east will be Arkos but the entrance is blocked off by breakable blocks, which will require getting the Precision Strike skill from the Combbelton Necropolis across the Combbelton Cemetery to the left.

## Easter Egg

There is a reference to the tornado in Castlevania II: Simon's Quest. If you go to the section that's across of a section of the Combblton Cemetery and kneel down for a few seconds at a specific area of that section, a tornado will appear and take you away. But the tornado would end up killing you, as the game explains that if the player knew kneeling down at the spot would summon that tornado, they wouldn't have done it.

Even though the tornado kills you, it doesn't cost you a life. Doing this will unlock the **Master of the Wind** achievement.
Shield Spell

The **Shield** spell is one of the first spells Alcedor can get. Arthur of Darsov, the magic shop owner sells the spell for 100 .

The spell can be upgraded after The Bridge quest into Regen Shield Spell or Thorn Shield Spell for 100 .

Darsov Magic Shop sells the spell
## Ability

After using the spell, player will be surrounded by protective aura that increases defence. The aura will last indefinitely but only in current area, if go to next area the aura will fade away. Best use for the spell is for fight that prolong in one area and during the boss fights.

When Alcedor uses spell in coop mode, shield aura will apply to Cervul as well.

Alcedor protected by shield aura
The Message

**The Message** is a side quest in Infernax. Quest can be **failed** or missed if players **expel** the vagabonds during Expel The Vagabonds quest.

## Walkthrough

Vagabond at camp in Combbelton Cemetery has task for Alcedor. To destroy the Darsov cathedral's holy tome. Quest will become unavailable/failed if the vagabond will be expelled from the area.

### Destroy the Holy Tome in the Darsov Cathedral

You need to travel back to Darsov and enter the Cathedral **during the night**. You could rest at inn if you completed The Red Skeleton quest, but it may ruin your Evil Ending route. Only option is to wait or use Time Warp Spell. When arriving to the lectern, interact with the open book and mash it to pieces. After destroying the tome you will lose -3 to you moral.

The quest startHoly TomeMoral decision
### Return to Vagabond's camp

Simply return to him and earn your 100  reward. Priests and Father Henry give no comments during or after the quest.

Tome is destroyed
## Reward

* 100
* -3 to moral score
Alcedor

* Portrait
* Sprite

> *"The youngest son of a noble family, Alcedor was awarded the title of Duke of Upel in recognition for his valor in battle while campaigning in the holy lands."*
>
>

**Alcedor** is the main protagonist of Infernax, whom the player controls. He holds the title of Duke and is a returning crusader. Alcedor wears plate armor with a tunic that has red cross emblem on top of it, as well as a red headband around his head. His preferred weapon is a mace and a shield. During the evil route, Alcedor's tunic is all red and he wields a longsword as his main weapon.

## Lore

### Intro Cutscene

The young duke Alcedor, tired of the violent crusades, finally returns homeBut Alcedor was unaware that something came back from the Holy Land to his homeland the year before...A mysterious book written by a madman, whose scriptures were believed to hold great powerThis is where Alcedor's adventure begins...
### Arrival to Upel

Alcedor arrives to the shores of Upel on a small boat as he gets welcomed by gruesome scenes and spawns of hell. He ventures for Darsov while battling monsters on his way. Upon arrival, Alcedor meets Sir Tancred and assists him. Upon arriving to Darsov Cathedral, Alcedor has vision of demonic entity while beast breaks through the gates, Alcedor and guards wounding it as it retreats. After defeating the beast, he meets with Father Henry who tells him about the Urzon Citadel and the five seals that need to be broken.

## Gameplay

Alcedor's mace range helps him to keep distance from enemies such as undead and roaches. Players still need to be quite close to fight and can be difficult if enemies or weak points for bosses is located above ground level.

Alcedor also wields shield which deflects projectiles. Character must not perform any attacks to block, he will block most of the projectiles that could be also deflected. Also blocks enemies melee attacks such as swords.

## Trivia

* Alcedor's name was inspired by the name of one of the developers, Lachhh, wife's grandfather.
* The default name used for new save files is **Alcedor** specifically, using both uppercase and lowercase characters. The virtual keyboard used for inputting new names only contains uppercase letters, so this is the only case where a save file's name can have lowercase letters.
* Depending on your choices, Alcedor’s personality can range from a protective, kindhearted lord to a bloodthirsty madman lusting for conquest. He will always be a rather straightforward and stoic man though.
Josephine

* Portrait
* Sprite

> "*You look tired good sir, would you like to rest here for a while?*"
> - Inn Keeper
>
>

**Josephine of Darsov** is the Darsov Inn Keeper and The Red Skeleton quest giver. You can rest and skip the day and night after completing the quest by talking to her. She is elderly woman dressed in cloak and hoody over her head and skirt.

### The Red Skeleton

Her father grave is located at east of Darsov Shire towards the docks. It has been haunted by the skeleton monster, it is unknown when the haunting started, as well as why the creatures is haunting man's grave. It is possibility that skeleton is her father's corpse resurrected and transformed or the monster having grudge towards the man.

When meeting with Alcedor, she will ask for help. To get rid of the skeleton monster that is haunting her father's grave. After Alcedor slain the creature, she will thank him and will provide place to rest at inn.

Josephine's father grave seem to be located separated from other graves by unknown reasons. It is a theory that her father was a great man or warrior, or an outcast.

## Gallery

Darsov Inn where Josephine residesJosephine wandering inside of the Inn
## Dialogue

Full dialogue
**Josephine**: Lord, an unholy skeleton is haunting my father's grave. I beg of you to destroy the abomination!*Accept or decline quest option appears.*
*Accept a quest (or talked to again before killing the Skeleton Knight):*
**Josephine**: It haunts my father's grave, back east towards the docks.
*Decline a quest:*
**Josephine**: I understand my lord... I am sorry for wasting your time...
Kalamon

* Ilustration
* Detailed
* Sprite

The **Kalamon, The Glutton of Pain** is a main boss in Infernax. It is the elder demon who reigns in Combbelton Necropolis and possesses the second orb, while Mahalmon has the first orb.

Demon at first sight looks like gluttonous giant with golden accessories and helmet, there is large maw instead of its belly, exposing the guts and second pair of eyes instead of nipples. He is sitting on his throne as if he is king or ruler of its city of the dead.

Demon possesses magic powers capable to make itself levitate in the air and resurrecting the dead, as well to manipulate its own organs, for example: intestines. Through his domains there are countless torturing devices and undead. It is possible he uses necropolis to create his servants and torturing humans for its pleasures.

## Strategy

During the boss fight, you should be careful around your surrounding such as spike traps, constantly spawning skeletons and lavapit. The boss itself does only single attack, it will start to drop his long intestines when above the player.

At the start of the fight it will sit still above the spike traps. When it health reaches 70%, skeletons will start spawning, they will have projectile weapons such as axes and lancers. Boss will start levitate towards the player when it health reaches 50%, be careful of it attacks when directly above you.

### Weakness

Demon possesses no defences so you can attack any part of it body. Spike traps will not be triggered when standing far to the right of the boss room, try fighting it there. Using Shield Spell is very advice but Thorn Shield can be very useful since players only have to stand next to it without need to jump at all.

## Trivia

* In achievements the Kalamon is referred to as **The Glutton of Pain**.
* Kalamon was based on Xarxes, the ancient King of Persia.
Day and Night cycle

Infernax features day and night cycle that would happen after some period. There is few ways you can influence the time flow:

* Wait outdoors around 3 mins. The timer will tick only outdoors
	+ The timer will reset after completing the castle
* Rest at Inn
* Use Time Warp Spell

## Day Time

There are few things that are unique about day time:

* Monsters will wander around during day and night but specifically during the day the creatures are easier to fight off
* Villages will have more citizens outdoors
* Werewolf in human form will be wandering and tell player about his lycanthropy curse
* Few quests can be progress only during the day

## Night Time

As you suspected, the night time is much dangerous because of different enemies. As well as other features:

* Much dangerous monsters will wander instead. Unique night creatures such are Banshee, Night Fiend and Night Beast
* Guards will patrol the streets with a torches
* Priests in Darsov's Cathedral will be sleeping in their bunk beds
* You can fight Werewolf during the night
* Few quests can be progress only during the night
Kadjanto Peak

Kadjanto is wasteland of death that is avoided by people.

## Map

The area can be reached at start of the game but won't be able to progress further without Skycall.
There will be witch hut where you can buy Elixir
You will need Familiar Spell to reach to the Kadjanto Stronghold and cultist hideout.

## Inhabitants

### Enemies

* Blue Eye
* Red Eye
* Skeleton
* Imp
* Banshee - only at night
* Horned
* Night Beast - only at night
* Night Fiend - only at night

### Characters

* Handsome Hans - hiding from cult
* Mary - magic shop owner
* Worshipper
* Cultist High Priest
Gargoyle

* Illustration
* Sprite

**Gargoyle** is flying enemy than appears during Siege on Darsov.
Demon enemy can be found in Hell Dungeon inside of Urzon Citadel during the Ultimate Good Ending route.

## Strategy

Enemy has ability to fly and will charge up range attack that unleashes 3 projectiles. Three projectiles will fly in fixed direction, forward and diagonally up and down.

### Weakness

If standing right under the enemy, they can't target the player since projectiles will never hit them.
Ancient Wurm

* Ilustration
* Sprite

**Ancient Wurm** is a boss in Infernax. It is a boss that appears in Hell during the Ultimate Good path.

## Gameplay

The creatures have 3 attacks: First is the laser that covers the lower place, second is the fireballs which will hit if Alcedor stand in the middle of the screen, final is the slam attack when the Ancient Wurm went up and down and do a slam that will drop many debris down Alcedor.

### Gallery

Ancient Wurm consecutive fireball attacksAncient Wurm breath attackAncient Wurm rains debris down through slammingAncient Wurm defeat
Skeleton-A

* Illustration
* Sprite

**Skeleton-A** stands for Skeleton Axe which separates it from Skeleton-S and Skeleton-L due to wielding different weapon.

## Lore

**Skeletons** are undead, who are capable of wielding weapons same way as human enemies. Superior version of this demon is Horned.

These creatures are manifestation of necromancy magic. Their only purpose is to serve their masters and to slay those who opposes them. They appear as human skeletons that is being controlled by invisible forces. They can use weapons just like humans unlike other common demons.

All skeletons will use weapons that can be blocked with a shield and their projectiles can be reflected with Precision Strike. For specific type choose: Skeleton-A, Skeleton-S and Skeleton-L.

## Gameplay

Skeletons are weakest type of enemy that use weapons such as axes besides humans. They are patrolling until engaged in combat, then they will start to throwing axes. You can block axes with the shield.

## Weakness

There is blind spot if stand close to them so rushing to them is a optional choice.
Spy On The Cult

**Saving Wilfred** is a Garrison quest in Infernax. The Sergeant of the Garrison at Arkos needs you to see what goes on in the ruins of Tohan Passage and inform him, but for that you will need a password. Now where to find it...

## Walkthrough

Provided you don't have any cheats enabled, you can do this quest as soon as you obtain Precision Strike. You can obtain this quest as soon as you finish Saving Wilfred, so you can quickly grab the rewards and upgrade your equipment for Stormheim Castle before leaving Arkos, and make progress towards receiving the rest of the Garrison quests.

### Learn the password from the handsome man in Darsov

The Captain mentions a woman who told him of a handsome man in Darsov who might know the password. The man in question lives in the rightmost house, next to the eastern gate.

Enter his house and you will catch two cultists beating him up for being careless with their secrets. Their AI is no better than a skeleton's, so they are very easy to kill. After doing so, Alcedor will convince Hans to give him the password to the Tohan Hideout: **"Book of Truth"**. He will soon leave his house, as he feels no longer safe there.

Hans lives in the house to the far rightThe cultists are caught in the act
#### Alternate method

If you want to, for some reason, avoid having to talk to Hans or just want to have a little fun, you can also try to lose enough morality score to instead receive the Tohan Hideout quest from Philippe (he will give you the password), provided you haven't completed Saving Wilfred beforehand.

**Note: Do not complete the quest through this method if you are aiming for the Ultimate Good ending, as the morality score you have to lose will lock you out of the final garrison quests!**

Skipping the first step
### Talk to the cultists in the Tohan Passage Hideout

Once you have the password, all that is left to do is to enter the hideout. In case you somehow missed it, it is located right above Arkos, along with the watch tower. Talking to the Sergeant in this state will prompt him to beckon you into proceeding with haste.

The man at the door should let you enter if you select the password when prompted. Inside, the cultists don't seem to be alarmed at Alcedor's presence, thinking he is a member. One of the cultists will mention their motive: taking over the world with Robert's book, and another will mention the failed ritual at Urzon. You must talk to each one of them to complete this step.

The hideoutInside the ruins
### Return to the Captain in the Arkos garrison

You should inform the Captain about what the cultists are up to once you are done talking with them. He will express concern at their motives but will hold off doing anything about it for now, instead suggesting to "keep an eye on them". He will also reward you for your troubles.

## Reward

* 200
* +4 morality score
Shores of Upel

The **Shores of Upel** is the first area that players get to visit at the beginning of Infernax. Area teaches players basic controls to progress through the world.

The Shores are main way to travel to the Upel by boat. If the cities such as Darsov requires goods, then ships would come through here. On the shores, you may spot old ruins of columns that have been forgotten by people. The area has been overgrown by pine trees, but citizens still have access to the docks.

See full map here with detailed images.

## Inhabitants

### Enemies

* Crucified
* Roach
* Undead
* Blue Eye
* Skeleton (S)

### Characters

* Sailor
* Old Hermit - Master Arsonist quest giver

## Trivia

* When you attempt to jump into the water pass the boat, the sailor will tell you not to do it, causing you to turn around. If you keep trying, he will start to get annoyed the more you do it until he gets fed up and walks away, thereby letting you jump into the water (and to your death).
The Bridge

**Fight The Brigand:**
100
Access to Thorn Shield Spell
-4 morality

**The Bridge** is a side quest that is given by the sergeant upstairs in the garrison at Darsov.

## Walkthrough

### Find the brigands on the Valeshire bridge, after dark

Sergeant will inform you about bandits terrorizing people on the Valeshire bridge after dark. If it's not night time, then you can either rest at an Inn or simply wait.

The beginning of the quest
During the night, Egbert will be confronted by a brigand when Alcedor will interrupt them. You can choose to fight the brigand or accept his bribe. Your decision will determine your shield spell upgrade and influence your moral level.

* **Accept the bribe**. The brigand will give 100  and run away. Egbert will survive, but is never seen again. After the quest, a cult wizard will be on the bridge, selling the Thorn Shield Spell. -4 morality
* **Fight the brigand**. You will fight him, which rewards you 90 XP after killing him. After the quest, the watermill will be repaired and Egbert will be inside, selling the Regen Shield Spell. +3 morality

Brigand robbing a man
### Return to the sergeant in the Darsov Garrison

After the encounter, you will need return to the sergeant, he will reward you with 100 . After the quest, the Valeshire bridge will change either for better or worse. There, you will be able to buy one of the shield upgrade spells.

The watermill is repaired and openThe wizard cart arrives on the bridge
## Reward

### Accept the Bribe

* 100
* Access to buy Thorn Shield Spell
* -4 to moral score

### Fight the brigand

* 100
* Access to buy Regen Shield Spell
* +3 to moral score

## Trivia

* If you let Vagabond go, later you will meet him at Arkos Inn sitting at the table.
Duchy of Upel

Fictional country and the setting of Infernax. Homeland of Duke Alcedor.

## List of Locations

The locations the player can travers in the game:

### Wilderness

Areas that are ravaged by monsters, demons and cultists, but still can find small refuges not touched by evil. These areas feature enemies and minor platforming. The creatures can change depending on day and night cycle.

* Shores of Upel
* Darsov Shire
* Valeshire
* Combbelton Cemetery
* Arkos Underpass
* Stormheim Shore
* Tohan Passage
* Mount Kastka
* Kadjanto Peak

### Villages

There are settlements where citizens live and find refuge from the horrors beyond the village border. These areas feature shops, inns and people to talk to. They marked green on the map.

* Darsov
* Arkos
* Kastski

### Castles

These are dungeons that are part of main quest and feature their own map when the player enter them. They are marked by red square and blue square (orb is broken). They are not affected by day or night cycle.

* Valeshire Keep
* Combbelton Necropolis
* Stormheim Castle
* Kastka Palace
* Kadjanto Stronghold
* Urzon Citadel

### Hidden Areas

* Sunken Palace
* Hidden Crypt
* Backer Mausoleum
* The Future?
* The Dreams

## Trivia

* A **duchy**, also called a **dukedom**, is a medieval country, territory, fief, or domain ruled by a duke or duchess, a ruler hierarchically second to the king or queen in Western European tradition.
Corrupter of Mind

* Ilustration
* Sprite

**Corrupter of Mind** is a hell version of Leviathan boss. They are visually a bit different but still remain same shape.

## Gameplay

During the fight you will be fight with two of them at same time. Boss bar combines both bosses health together.
The boss has same attack patterns as Leviathan and will reveal the same weakspot in the stomach during any attack phases. It can cordinate attack together. Its weakspots are exposed eye in the belly.
Valeshire

During the purse of the beast, you shall pass through this area.

## Map

There is hidden shack that is blocked by breakable bricks that require Precision Strike to pass through. Inside there you will find Under The Stairs quest giver.

Further you will find bridge and ruins of watermill that can be repaired if you choose to save a man during The Bridge quest or let cult prosper then wizard will open magic shop on bridge. There is also ransacked barn by undead which you can enter during Reclaim The Farm after which barn will be repaired.

In middle of area there is Valeshire Keep entrance and Save Shrine, the structure could served as outpost before it was taken by demons.

Far right you will find fleeing demon that assaulted Darsov, it tried to find shelter at Urzon Citadel but it seem to be locked up by five seals.

Right before Urzon Citadel there is path way down towards Combbelton Cemetery.

## Inhabitans

### Enemies

* Undead
* Roach
* Blue Eye
* Banshee - only at night
* Imp
* Skeleton-A

### Bosses

* Necro - during a quest: Reclaim The Farm
* Mammon - during a quest: Under The Stairs

### Characters

* Egbert - watermill owner
* Brigand
* Wizard - will come instead of Egbert
* Danielle - lives in the hidden shack
Blue Eye

* Illustration
* Sprite

First airborne enemy. They are giant flying eyeball that slowly approaching the player. Superior version of this demon is Red Eye.

The enormous human eye that is creepily keeps itself a float in mid air by mysterious forces. There are rumours that those demons spy on everyone in Upel for their master.

## Strategy

It a flying enemy and will slowly move towards player, easy to kill but can be difficulty in groups or being in tricky place such as on platforming areas.

It is sometimes best to lure the enemy towards you away from platforms and other enemies or traps.
Necro

* Illustration
* Full Body

The **Necromancer** is a boss encountered during Reclaim The Farm quest.

## Strategy

The boss during the fight will summon undead and teleport away quickly. Itself does have no attacks and primarily uses undead to kill the player. It is highly recommended to have enough power to one hit the undead before the fight. It will summon group of undead each time it appears after teleporting but will not spawn more if there is already too much of them.

### Weakness

The boss will stay briefly while summoning, you can predict it and strike before he appears. You also can stack up undead together so it easier to jump over them, then kill some enough for Necromancer to appear.
Cultist Mage

* Portrait
* Illustration
* Sprite

**Mages** are people who affiliated with Robert's cult. They are magic casters of the cult and have established trade over each occupied territory. They are wearing red hoods that mask their eyes that only their mouth can be seen.

## Gameplay

The Mage can only be encountered as an enemy is during the assault on Hideout in Mount Kastka, where they will assist their fellow cultists using magic.

## Gallery

Mage in James' ShopMage in ValeshireMage in Mayor's HouseMage betrays Mayor EdgarMage turns a Worshipper into a TormentorMage's remains
Morality System

Infernax introduces choices and moral consequence/karma system which determines future events and rewards.

### What influences my moral level?

The majority of quests in Infernax will influence Alcedor's moral level. The player has choices to do **good** or do **bad**, during quests or events. Sometimes doing specific quests will reward you good or bad moral. There is additionally 'accidental' situations such as using spell in wrong place or doing something outside of questline.

### How do I get an specific ending for the game?

The ending depends on your morale level. For example: if your morality is zero or higher, then you'll get the Good ending. But if it's in the negative, then you'll get the Evil ending. Furthermore, there is a Ultimate Good and Ultimate Evil endings which requires the Necronomicon.

## Choices and Consequences

This is section outlines instances when the game gives the player simple options, and must choose one or the other.

## Moral Quests

Infernax includes side quests that would influence moral upon completion. Most of quests require specific level of moral so you can't do all quests in one run. You have to dedicate to good path or evil path to earn more quests related to your chosen path.

## Side Activity

This is section about less obvious ways to influence your moral meter.

 **Take the donation*** **-2 morality**
* Take 100  from the chest.
 **Give donation then take the money*** **-3 morality**
 **Burn The Village*** **-2 morality** (for each city)
* Use Thunderstorm in Darsov, Arkos or Kastski
* The town will be on fire and all houses will be closed during fire
* Fire disappears after leaving and coming back but area will look scorched
* Additionally can burn the barn in Valeshire for **-2 morality**
* Keep bashing the log that barely holds the water pressure.
* The town of Arkos will be halfway submerged under the raised water level.
* NPCs that previously lived in the now flooded area will now wander on the platforms above.
* Arkos Inn is no longer accessible.
* *"My day really gone worse."*

## Trivia

* Full list can be found here: https://docs.google.com/spreadsheets/d/1uFoqMQfLsmZw5I\_wnptUjM1se\_nCnpG0xXmD8gzAjCA/edit#gid=0
Third Summoning

**Third Summoning** is a side quest and required to progress through the evil route. It requires to gain access to Robert's hideout.

## Walkthrough

Cultist High Priest plan to use Julius in their next ritual and ask Alcedor to help them.

### Bring Julius Of Darsov To The Hideout

Julius is at Darsov cathedral, once inside he should be in main room with Father Henry. Use Teleport Spell next to him. You both will be teleported to the Kadjanto Peak Hideout. Cultist High Priest will sacrifice Julius and summon Aberration. After the ritual the cultists will reveal Robert's hideout to you. You can go and meet him at Hidden Crypt in Combbelton Cemetery.

## Reward

* 500
* Access to the hideout in Combbelton Cemetery, Hidden Crypt.
* -10 to moral score
Joann

* Portrait
* Detailed
* Sprite

**Joann** lives in Kastski with her brother Timothy. They wish the best for citizens of Kastski.

## Lore

You will meet Timothy and Joann when they speak to Mayor Edgar but with no luck. Near the conclusion to Protect The Relic quest they will be murdered by Edgar. Alternatively if Alcedor is affiliated with the cult during the quest Second Summoning Alcedor gets to choose who will get sacrificed, either Timothy or Joann. Joann herself will commit suicide after being spared. Regardless of the choices Alcedor makes, she and her brother will always die or disappear.

## Gallery

Joann Crying PortraitJoann Crying SpriteJoann yelling at Edgar for being heartlessThe siblings' fate being decidedJoann commits suicideJoann being murdered by Edgar with her brother
Lord Of Maggot

* Ilustration
* Detailed
* Sprite

**Lord Of Maggot** is a boss in Infernax. If player able to reach Hidden Crypt they will face the Lord of Maggots at the end of the dungeon. Reward of kill it, is chest that contains final weapon.

It is monstrous creature that is body of giant green maggot and with the head of a old man that looks like a bishop or a pope but with dark appearance.

## Strategy

The boss will have many attacks. It can roll in a ball and bounce around the room. It can spit out acid which is less lethal than other attacks. During fight the celling will drop fire projectiles.
Weathered Man

* Portrait
* Sprite

**Edmund** is a citizen of Darsov and the husband of Genevieve. Edmund was possessed when he visited Kadjanto Peak.

## Appearance

He is wearing a green shirt and plain brown pants. He has a green skin and pale face due to being possessed and a messy bowl haircut.

## History

During the Possessed Husband quest, his wife Genevieve will request Alcedor to free him from the curse.

Alcedor will need spell from Kadjanto Stronghold and cast at the possessed man by finding Holy Light Spell or Hellfire Spell and cast the projectile at Edmund.

Based on the player's decision, he will be freed from his possession and reunited with his wife or become demonified and killed his wife. Regardless, Edmund will reward Alcedor with a Potion Flask.

## Gallery

Edmund becomes a demonEdmund returns to normalEdmund and Genevieve happily togetherEdmund feasts on Genevieve
Foodman

in: Music, Series 1 Episodes, Episodes,

and 15 more

# Foodman (episode)

EDIT

 **Airdate** | August 7, 1998 (AUS)
 **Tracklist** | Hot Potato
Teddy Bear Hug
 **Approx. Running Time** | 18:47 (OG Wiggles)
20:14 (TS1CBS)
 **Next** | “Murray's Shirt”

**Foodman** is the 2nd episode of TV Series 1.

## Contents

* 1 Song List
* 2 YouTube description
* 3 Synopsis
* 4 Plot
	+ 4.1 Kindergarten Text Types
	+ 4.2 Wigglehouse
	+ 4.3 Wiggly Trivia
	+ 4.4 Henry the Octopus Puppet Show
	+ 4.5 Captain Feathersword's Pirate Show
	+ 4.6 Wiggly Chase Scene
* 5 Alternate titles
* 6 Trivia
	+ 6.1 Goofs
* 7 Video
Mace

The **Mace** is Alcedor's primal weapon in the Infernax. At first it's literally a mace lacking spikes, once fully upgraded, it gets a blue holy aura.

This is the weapon you will use unless you do the Evil routes or you go to the Future. (SWORDECOR removes your mace in exchange for a longsword in any run)
Halphas

* Ilustration
* Detailed
* Sprite

**Halphas** is a Sunken Palace boss. It's guarding the final armor piece.

## Strategy

The boss has grapple moves, it will grapple in any direction, when on ground it can kneel and use tentacle attack. It is invincible and becomes vulnerable only when it does animation that shows its tentacles.

### Weakness

After it uses tentacle grapple, it has chance to perform animation where it will expose it weakpoint. You can start attacking it as soon as animation starts. Try to go where boss will land.
Sunken Palace

* Entrance
* Interior

Hidden Palace located on island near shores of Stormheim. To reach it you need Holy Charge.

## Map

The Palace is located underground, hidden by the waters. You can find it next to Stormheim Castle. It is unknown if those places are connected. The Palace has new enemies and water platforming.
After defeating Halphas, you can claim the final armor upgrade.

## Inhabitants

### Enemies

* Vile Knight
* Great Imp
* Blue Eye
Hell Monarch

* Ilustration
* Sprite

**Hell Monarch** is a hell version of Aberration and the most powerful version. They are visually a bit different but still remain same shape.

## Strategy

The Hell Monarch will have more than one type of attack, besides charging up giant cleaver before swinging it down, beware the reach is very far so beware of it. The demon will walk slowly towards or away from player if not attacking. Hell Monarch have two attacks that can create shockwave of fire, first is the classic attack to the ground that create firewave in that way, second is the charge to the ground attack similar to Skeleton Knight but can create firewave in both sides.

### Weakness

Like other Aberration, the Hell Monarch becomes exposed after attack as it cleaver will be stuck in a ground for brief moment.
Teleport Spell

The **Teleport** spell is very useful for fast travel, Horace who reside in Arkos Underpass will sell the spell for 200 . You need Skycall to reach his house.
The spell is required for First Summoning, Second Summoning and Third Summoning quests.

## Ability

After using the spell, world map will appear and let players to select to which Save Shrine they wish to teleport. Players can teleport to already visited save shrine (candles on save shrine must be lit). Cannot use the spell during the boss fights or indoors, for exception are for the quests.

Shop that sells the spell
Sergeant

* Portrait
* Illustration
* Sprite

**Sergeants** are soldiers that are higher rank than Guard and only below Captain.

## Gameplay

If you are attacking Darsov with cultists then inside garrison, you will face against them. You have to fight two of the sergeant variations as a boss fight.

## Quotes

*We won't let you through. Your evil ends here.*

## Gallery

Sergeant-A IllustrationSergeant-S Illustration
Horseman

* Portrait
* Illustration
* Sprite

**Horseman** is a **Captain** who is riding a horse. During Gather Reinforcements, after reinforcing selected village, horseman will be spotted wandering there. Group of them will assist Tancred in defence against the Darsov if it been reinforced.

## Gameplay

You can fight Horseman during the Battle Of Darsov in a Darsov main square. His attacks includes charge, lance attack and horse back kick. After dealing enough damage the horse dies but Captain is still alive and will continue fighting.

## Gallery

Horseman protects Kastski VillageHorseman getting knocked off the horseHorseman's 1st attackHorseman's 2nd attackHorseman's 3rd attack
Holy Light Spell

The Holy Light spell is the Good Path dungeon item of Kadjanto Stronghold, the penultimate dungeon of the game. If the player is on the Evil Path they will receive Hellfire instead.

## Game Statistic

### Mana Cost

3 MP

Holy Light (or its evil counterpart) is a required spell for the Possessed Husband quest.

## Ability

This spell causes your regular attacks to shoot a magic bolt in the direction the player is facing. The bolt travels the length of the screen and will do your current weapon damage to the first enemy it strikes. The effect lasts for about two minutes, and causes the player to emit small blue particles that rise into the air. The spell persists across multiple areas as long as there is time left on the effect.
Roach

* Illustration
* Full Body

**Roaches** are common enemies in Infernax. They are small creatures that appears as enormous isopod. They can be found in the first areas of the game, and they are usually accompanied by the Undead.

Demons can take many forms such as humanoid or manifesting as the infant demon bug. As their name suggest they are an infestation to this world.

## Strategy

They are weaker than normal Undead but move quicker. They can be damage only while crouching so when fighting the group of them, it's best to knee down and start mashing the attack button.

## Gallery

Alcedor faces the creature for first time
Timothy

* Portrait
* Detailed
* Sprite

**Timothy** lives in Kastski with his sister Joann. They wish the best for citizens of Kastski.

## Lore

You will meet Timothy and Joann when they speak to Mayor Edgar but with no luck. Near the conclusion to Protect The Relic quest they will be murdered by Edgar. Alternatively if Alcedor is affiliated with the cult during the quest Second Summoning Alcedor gets to choose who will get sacrificed, either Timothy or Joann. Regardless of the choices he makes, he and his sister will always die or disappear.

## Gallery

Timothy tells Joann to stop yelling at EdgarThe siblings' fate being decidedEdgar sacrifices TimothyEdgar murdered Timothy
Cheats

Since Infernax is an homage to games of the past, the games has cheats to help you in the game.

## List of Game Wizard Codes

The cheats can be used at Tohan Passage far east, or through a Save Shrine if you have used a cheat code already. Entering these cheats **will not** affect the ability to unlock achievements/trophies.

The cheats SEPPINOT and NINPIOUS were used to grant you infinite jumps and invincibility at release, but were removed as of update 1.02.004 and their effects were transferred to the accessibility menu.

 TEYETPAX
 NOTPOZES
 PAINSAVV
 AUGKIOPP
 GKZNATEI
 ALEXKOLE
 PAINTGAL

## Secret Character Names

You can name your character to access a secret mode, can only be used when creating a new character.

 AXCEDOR
 GARDAKAN
 STRANGER
 LACHHH
 KOJAKTSL

### Kojaktsl Dialogue

If you named your character **Kojaktsl**, he will have random dialogue appearing such as:

* *"Duuuuuuh."*
* *"My name is Kojaktsl, derpy derp."*
* *"Derpy derp derp."*

## Play as Maximme Gunn

At the title screen, if you enter the Konami Code (Up, Up, Down, Down, Left, Right, Left, Right, B(Circle for PlayStation), A(X for PlayStation)), you'll be starting a game as Alcedor from the secret Future route, complete with the machine gun, which can be upgraded, and 30 extra lives.

It is highly recommended that you have at least completed the game once before trying this out.

Doing this will unlock the **Revelation of Judgement Day** achievement.

## Trivia

* Game Wizard is a reference to the Game Genie, a line of cheat devices for 8 or 16-bit game systems.
* If you attempt to name your character *PENIS*, you will get this funny response from the game.
	+ If you were to name your character *ASSHOLE*, you will get the same response.
Putrid

**Putrid** are enemies, who are capable of wielding weapons same way as human enemies. Weaker version is Horned. For specific type choose: Putrid-A, Putrid-S and Putrid-L.
They appear as human skeletons with green skin tone bones and cyclop skull eye. They can use weapons just like humans unlike other common demons and more agile than of common skeletons.

## Strategy

Putrid will use weapons that can be blocked with a shield and their projectiles can be reflected with Precision Strike. Major difference between Putrid and Horned is that they can perform jumps which makes them harder to fight. Also the sword welding varant can throw their sword, so beware of that.

## Gallery

Putrid-L.pngPutrid LancerPutrid-A.pngPutrid AxePutrid-S.pngPutrid Sword
Horned-A

* Illustration
* Sprite

**Horned-A** stands for Horned Axe which separates it from Horned-S and Horned-L due to wielding different weapon.

## Lore

**Horned** are undead, who are capable of wielding weapons same way as human enemies. Superior version of this demon is Putrid, and weaker version is Skeleton. For specific type choose: Horned-A, Horned-S and Horned-L.

They appear as human skeletons with horned skulls which name comes from. They can use weapons just like humans unlike other common demons and more agile than of common skeletons.

Horned will use weapons that can be blocked with a shield and their projectiles can be reflected with Precision Strike. Major difference between Skeletons and Horned is that they can kneel in order to throw projectile or strike with a weapon where before simple skeletons could not.

## Gameplay

Horned wield axe weapon and use them same way as Skeleton-A. They are patrolling until engaged in combat, then they will start to throwing axes. You can block axes with the shield. There is blind spot if stand close to them so rushing to them is a optional choice.
Cultist High Priest

* Portrait
* Sprite

**High Priests** are people who affiliated with Robert's cult. They have higher rank than other cult members and have control over each hideout. They are wearing dark hoods that mask their faces, you can only see red eyes from the dark.
The only known **High Priest** is Edgar.

## Gameplay

They use spear weapon for longer reach, able to swing it and charge it to propel themselves forward. You can fight them during Destroy The Cult quest, they server as mini bosses.
Aberration

* Illustration
* Portrait
* Sprite

The **Aberration** is a mini-boss/strong enemy that appears for the first time in Darsov, on the night of Alcedor's arrival at the start of the game. After removing half of its health bar, the creature will retreat to Urzon Citadel, and you will have to go finish it off. The **Aberration** will only be seen one other time, being either during the Kadjanto Hideout siege as an enemy or during the Siege of Darsov as an ally, depending on if the player is doing the Ultimate Good Ending or the Ultimate Evil Ending.

## Appearance

The **Aberration** is a giant red monster armed with an equally imposing cleaver. It has a long vertical mouth and two shining white eyes. Its skin looks infected, being covered in multiple white spots resembling bumps and pimples.

## Strategy

The **Aberration** has only one attack. It will raise its giant cleaver, charging an attack, before swinging it down. Be careful: the **Aberration** will step forward as it swings its weapon down, giving it more reach than you may expect. It will walk slowly towards or away from the player if not attacking.

While the **Aberration** seems scary due to its imposing size and relatively big health bar, its lack of variety in its attacks combined with its slow speed makes it an easy monster to dispose of. Attack it mercilessly while it's walking towards or away from you, and jump away when it strikes its cleaver down to dodge the attack. The **Aberration's** cleaver gets stuck in the ground for a brief moment after attacking, giving you a lot of time to counterattack. If you're having a hard time dealing with it, buy the Shield Spell at the magic shop in Darsov to reduce the damage it deals to you. You can also stock up on Health Potions at Darsov's Inn, having up to two if you buy an additional potion flask at Darsov's Armory. You can also buy a stronger armor in the latter, which will permanently reduce the damage enemies deal to you. If you're running low on money, you can complete side quests or grind in the surrounding areas to get gold quickly.

## Gallery

Aberration breaking the gateAberration destroys the gateAberration killing many guardsAberration's defeatAberration's withdraw