recursal/Fanatic-Fandom huggingface dataset:
Hytale.com

**Hytale.com**是Hytale的官方网站。此网站主要用于发布Hytale博客，即此游戏的一些信息。

页面
--

### 主页

https://hytale.com
此链接为hytale.com的首页，展示此游戏的信息和往期博客文章。

### 博客

主条目：Hytale博客
https://hytale.com/news
此链接主要展示与Hytale相关的新闻、消息和即将到来的特性。

### 媒体

https://hytale.com/media
此链接展示Hytale的截图和概念图。

### 游戏

https://hytale.com/game
此链接展示Hytale的三个主要方面：冒险、小游戏和工具，以及一个申请成为beta测试用户的链接。

### 社区

https://hytale.com/community
此链接展示了与Hytale相关的社交媒体和相关网站。

### 招聘

https://hytale.com/jobs
此链接展示了申请担任Hypixel Studios职务的相关信息。
Rain

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Rain** is a Tier 3 spell in Alchemic Jousts.

Rain is created by mixing **Cloud** and **Water** in the laboratory.

## Description

Damages all enemy **Fire** and **Lava** Elementals in the selected Zone.
Its Cost for the next use will be increased by **150** for each enemy Elemental killed.
玩家

**玩家（player）**是用户在游戏中操纵的角色。Each player has an **avatar** which is the customizable character which represents players in-game. Players have 100 health points, and lose health when taking damage.

## 角色创建

主条目：角色创建

The player's appearance can be customized using the character creator, where different aspects of the player can be edited and different themed styles can be applied.

模型
--

The player model can be customized, allowing the player to take the form of any NPC in-game. Players can also create their own models for the avatar to display in-game.

The head of the player model is tilted five degrees up by default due to the fact that users tend to look slightly down while playing video games. This only affects how other players see the avatar and does not change the camera angle.

层

Different clothing items are worn on different layers; armor will appear on top of all clothes.

表情
--

The player's avatar can have different facial expressions and perform emotes. Some expressions are activated during gameplay, like gritting teeth when pulling out a sword, but others can be customized and triggered manually.

历史
--

这是一篇小作品，意味着它缺少一些重要的内容。 你可以通过编辑或修订扩充其内容。

画廊
--

* Many different players on *Hytale* 's equivalent of the Hypixel server.
* A player holding an axe.
* The player's hotbar, which items in it.
* A player in Borea.
* Players walking through Borea.
* An early screenshot of players in a multiplayer server.

## References

1. ↑ "A sneak peek at Hytale's user interface" – *Hytale*博客, 2018年12月13日.
2. ↑ "Custom content in Hytale" – *Hytale*博客, 2019年8月20日.
3. ↑ "Cosplay as a cat and more with Hytale's mod tools" Craig Pearson. RockPaperShotgun, 21 August 2019.
4. ↑ "Humans have a tenancy to align their eyes with the horizon. In Games the horizon is much closer than in real life
This means you tend to walk around with your head tilted down in video games.
In Hytale we manually readjust the head to be about 5 or so degrees up to solve this" – @Noxywoxy在Twitter上发表，2020年5月2日 (六)
5. ↑ "Its adjusted from the 3rd parties perspective :P." – @Noxywoxy在Twitter上发表，2020年5月2日 (六)
6. ↑ 6.0 6.1 "Customizing out character in Hytale" – *Hytale*博客, 2019年2月5日.
7. ↑ "RPS Presents: The Story Of Hytale | Developer Sessions | EGX Rezzed 2019" – EGX on YouTube, 6 4月 2019

Template:Gameplay
动物

**动物** 是 NPC的一类 玩家可以对它进行狩猎, 驯化, 及饲养. 它们也可以互相交流.

环境生物是一种能给世界带来“生机勃勃”的生命气息的小动物，它们不会主动攻击玩家，并且不会对玩家造成任何的伤害，玩家们可以把它当作宠物并饲养它。

列表
--

* 鱼
	+ 小丑鱼
	+ Catfish
	+ 梭子鱼
	+ 河豚
		- Puff up when a player or a creature gets too close.
	+ 水虎鱼
	+ Regal tang
	+ Rainbow trout

* 螃蟹
	+ 栖息于沿海区域。
* Man-o-war
* Moray eel
* Shark

* Cave-rexes
* Dimetrodons
* Macaques
* Prehistoric chickens
* Raptors

历史
--

画廊
--

* A fox chasing a rabbit as seen in the *Hytale* trailer.
* 正在攻击一名玩家的剑齿虎群。
* 正在狩猎的剑齿虎。
* 在第二区奔跑的羚羊。
* 一只柯基。
* 正在跟随母鸡的一群小鸡。
* 池塘中的鸭子。
* Rats in a cave.
* 洞穴中的蝙蝠。
* 池塘边的火烈鸟。
* A frog in a swamp.
* Hyenas in a cave.
* Meerkats in zone 2.
* 湖边的一群鹿。
* 森林里的一群鹿。
* Deer near a pond at night.
* 一只飞翔的鸽子。
* Zone 2 horse.png

第二区的一匹马。
* A collection of fish seen in the *Hytale* trailer, including pufferfish and clownfish.
* 水下的食人鱼。
* 河边的北极熊。
* A crab near some treasure.
* A ram with long horns.
* A player riding a ram.
* 树上的一只啄木鸟。
* 一匹狼。

### 概念美术

* 海洋生物的概念美术。
* 另一幅海洋生物的概念美术。
* 热带雨林生物的概念美术。

参考
--

1. ↑ "Get to know Hytale's NPCs" – Hytale
2. ↑ "A peek at some of zone 1's wildlife" – Hytale.com, 1 March 2019.

Template:Creatures
Prefab

**预制内容**是一系列用于世界生成的**结构**。在*Hytale*中目前一共有3785项不同的预制内容。

树木
--

树木似乎是最为常见的预制内容，而且树木有多种不同的种类和变种，绝大多数取决于区域和生物群系。

洞穴
--

洞穴分散地存在于Orbis的地下。玩家可以在洞穴里面发现资源和生物。洞穴通过与生成区域不同规则的程序生成。

* 一个在Orbis区域2的洞穴。
* 洞穴的概念艺术图。
* 热带雨林洞穴的概念艺术图。
* 两条在Orbis区域1互相交错的峡谷。

## 废弃矿道

废弃矿道在地下生成，相互交错，可以在地下创造出庞大的通路体系。

* Borea mineshaft.jpg

一个位于Borea的废弃矿道。
* Howling sands mineshaft.jpg

一个位于Howling Sands的废弃矿道。

地牢
--

地牢是可以在Orbis地下找到的一种结构。

### 生成

地牢由一系列相互连接的房间组成，地牢的尽头往往会有一个“最终的房间”，这个房间具有挑战性的同时会给予玩家一些特殊的奖励。地牢的入口可以在地表找到，特征是入口的旁边有两盏灯笼。

* 一个地牢。
* 地下生成的地牢。

## 传送门地牢

传送门地牢这种可以由玩家探索的地牢是能够被玩家解锁的。Players are limited in what blocks they can break within them.

一旦被解锁，一个传送门将会形成，而且玩家能够进入。取决于传送门的位置，传送门入口会有很多种不同的样式。

* 传送门入口的概念艺术图。
* 另一张地牢传送门入口的概念艺术图。
* Gaian传送门的概念艺术图。
* Gaian地牢的概念艺术图。
* Garden of elements的概念艺术图
* 地牢和塔楼的概念艺术图。

## 其他预制内容

* 植物
* 塔楼
* 庙宇
* 人类前哨基地
	+ 在区域2中生成
* Scarak architectures
	+ 在区域2中生成
* 岩块

* 植物的概念艺术图。
* 一座位于区域1的庙宇。
* 庙宇的概念艺术图。
* 人类前哨基地的概念艺术图。
* Scarak architectures的概念艺术图。

## References

1. ↑ "Worldgen Introduction" – Hytale.com
2. ↑ "Well some of them are just rocks and trees lol." – @Noxywoxy在Twitter上发表，2019年1月4日 (五)
Express Underground Belt

## Crafting

The transport belt is in the subgroup of Logistics; It can only be craft at the Assembling machine 2 or Assembling machine 3

Recipe:

2+

40+

4 +

0.5 -->

2
To unlock this item you must Research the "Logistics 3"

## Stats

* Belt Speed: 45 Items/s
* Max health: 60
* Resistances:
	+ Fire: 0/60%

## Usage

The fast underground belt is used to transport items across other belts, machines, inserters, etc. It is the fastest, but also the most expensive way. A cheaper way is the underground belt or fast underground belt.
Alterverse

**Alterverses**是一些在Hytale中的不同的世界。一共有五种Alterverse在这些世界中：**Orbis**，Numdrassl，Nexus，Tor'Balyn和Karpak。Orbis是主要的Alterverse，绝大多数与玩家有关的故事都将在这里发生，其他的Alterverse依然未知。目前还无法得知其他的Alterverse是否会被加入进游戏主体，因为官方无任何消息透露。

## Orbis

主条目：Orbis
Orbis是主要的Alterverse，绝大多数与Hytale相关的故事都将在这里发生。Orbis中至少有四个区域——Emerald Grove, Howling Sands, Borea and the Devasted Lands——每个区域都有它们独特的地貌和气候。除此之外，Orbis同样有广阔的海洋。Orbis世界是没有边境的。在Orbis旁边，可以看见有一个体积比Orbis小的星球。

## Numdrassl

Numdrassl的世界中，我们可以发现有很多高大的大理石柱穿破地表，直冲云霄。地表可见的有绿色植被。同样，在Numdrassl旁边，可以看见有一个体积比Numdrassl小的星球。

## Nexus

Nexus的世界上展示了一个具有被岩石覆盖的紫色地表的Alterverse，山石嶙峋，鸟语花香。

## Tor'Balyn

Tor'Balyn的世界上展示了一个具有充满裂缝的、红色的、多山地表的Alterverse。这个星球好像已经四分五裂了。

## Karpak

Karpak的世界上展示了一个巨大的黄色星球，山峰矗立在星球的顶部，螺旋形的图案在星球的中央，两个小星球同样可见。

历史
--

参考
--

1. ↑ "Worldgen Introduction" – Hytale.com

Template:Alterverses
Alchemic Jousts Wiki/Top section

Welcome to the Official *Alchemic Jousts* Wiki
the comprehensive source of Alchemic Jousts information with 604 pages (131 articles) written by 30,417,072 users.
Please feel free to contribute by creating new articles or expanding existing ones.

About Alchemic Jousts

Alchemic Jousts is a lovable and humorous 2D action strategy videogame developed by Lunatic Pixels available for PS4 and Steam. Command your elementals and enhance them with powerful skills to crush your enemy’s base.

Strategic Combat
Define your strategy before the battle starts and take the right decisions to become the winner.
Single and Multiplayer Modes
Get through the game in single player mode or defeat your friends on local and online multiplayer mode.
Over 180 skills and upgrades
Combine different skills and gain new ones as you become more powerful.

Content

* **Elementals**
* **Buffs**
* **Passives**
* **Global effects**
* **Game modes**
* **Spells**
* **Enchants**
* **Disguises**
* **Campaign**
* **Achievements**
Erosion

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Erosion** is a Tier 5 spell in Alchemic Jousts.

Erosion is created by mixing **Wind** and **Rain** in the laboratory.

## Description

Eliminates the Buff of the selected Zone. If cast on an enemy Zone, it will also activate the Cooldowns of the affected Buff's Group on your enemy.
Every **5th** Buff eliminated, all your Skills will become ready to use.
Hytale Wiki/editcopy

**注：**此页面给用户用于提交对首页的更改。首页有可能被恶意破坏，并且仅能管理员编辑。尽管如此，我们还是想让每位用户都能对此页面作出贡献。 与首页的差异

* 社区主页
* 管理员告示板
* 格式指导
* 最近更改
* 免责声明
* 缺少的页面
* 随机页面
* 最新页面

**Hytale Wiki**是一个所有相关《Hytale》信息的完整指南。来自社区的10位活跃用户和管理员团队正在维护着45篇条目。

什么是《Hytale》？

《Hytale》是一个即将到来的开放世界的电子角色扮演游戏，由《Minecraft：Java版》多人游戏服务器Hypixel创建者建立的游戏公司Hypixel Studios所开发。此游戏使玩家能够使用方块来建造，并且在程序化生成的带有高塔和地牢的世界里进行探险。它也为玩家提供了一套可在浏览器和游戏内使用的工具，用于制作小游戏、创建模型及动画、制片和游戏内编写剧本。

玩法

记录了有关游玩《Hytale》的条目。

NPC
* Kweebec
* Trork
* Feran
* Scarak
* Chicken

世界生成
* Orbis
* 区域
* Alterverse

建造
* 方块
* Prefab
* 模型制作器
* Modding

小游戏
* 空岛战争
* 起床战争
* 战墙

常用页面

Hytale
与游戏本身相关的完整信息列表。
Hypixel Studios
与工作室背后的有关《Hytale》发展的信息。
NPC
居住在《Hytale》世界中生物的相关信息。
原声带
《Hytale》多种音乐原声带的相关信息。
计划版本
《Hytale》即将到来的版本。
教程
《Hytale》各个方面的教程。

最新新闻

2020年9月24日
一篇博客帖子展示了社区爱好者的创作。
2020年8月31日
* 一篇博客帖子揭示了植物动态生长的信息。

2020年7月30日
* 一篇博客帖子介绍了新的Hypixel Studios总部。

2020年6月29日
* 一篇博客帖子展示了地形生成。

2020年5月30日
* 一篇博客帖子展示了角色创建和物品的更新。

2020年4月30日
* 一篇博客帖子展示了新的用户界面和装备系统。

2020年4月16日
* Hypixel Studios由拳头游戏收购。
* A blog post provides an FAQ about the acquisition.
* A blog post gives the thoughts of Simon Collins-Laflamme and Aaron Donaghey on the acquisition.

更多新闻...

链接

官方链接
* 《Hytale》官方网站
* Hypixel Studios网站
* Hypixel网站
* 在YouTube上的《Hytale》
* 在Twitter上的《Hytale》
* 在Instagram上的《Hytale》
* 在Snapchat上的《Hytale》
* 在Facebook上的《Hytale》

Wiki链接
* Wiki Discord服务器

玩家社区
* Hytale中文论坛

*Hytale* 预告片
Tide

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Tide** is a Tier 10 passive in Alchemic Jousts.

Tide is created by mixing **Gravity** and **Sea** in the laboratory.

## Description

Unlocks **Sea'**s Passive effect.
Gains: "Friendly **Water**, **Steam** and **Dark Cloud** Elementals leaving the Zone will become Giant, dealing **2** damage to the Enemy Tower".
Kweebec

A baby Kweebec.

**Kweebec**是一种友善的NPC。

## 栖息地

Kweebec生活在Orbis中的Emerald Grove的空树下。

行为
--

Kweebecs穿Leaf Armor并配备Razor Spears，Rustic Sling和Firefly Lanterns。

## 生命周期

Kweebecs就像种子一样生活。当Kweebecs年龄增长时，他们的移动速度变得越来越慢，直到他们释放出一股能量并将他们变成成年形态。当他们成年后，就会掉落种子，繁衍后代。

## 人物图片

* Kweebec的早期草稿图。
* Concept art released for Kweebec的观念艺术图。
* 一群Kweebec在它们的巢穴里。

## 外部链接

1. ↑ 1.0 1.1 "Get to know Hytale's NPCs" – Hytale.com
Mud

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Mud** is a Tier 2 elemental in Alchemic Jousts.

Mud is created by mixing **Water** and **Earth** in the laboratory.

## Description

Damages any enemy Elemental; turns into an **Earth** Elemental if damaged.
Captures **2** stones on each Zone.

## Gallery

* A Disguise unlocked by crafting Snowman
Lava

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Lava** is a Tier 2 elemental in Alchemic Jousts.

Lava is created by mixing **Fire** and **Earth** in the laboratory.

## Description

Damages any enemy Elemental; turns into an **Fire** Elemental if damaged.
Captures **2** stones on each Zone.
Explosion

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Explosion** is a Tier 3 spell in Alchemic Jousts.

Explosion is created by mixing **Energy** and **Fire** in the laboratory.

## Description

Damages all enemy **Earth** and **Mud** Elementals in the selected Zone.
Its Cost for the next use will be increased by **150** for each enemy Elemental killed.
Diamond

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Diamond** is a Tier 8 passive in Alchemic Jousts.

Diamond is created by mixing **Coal** and **Pressure** in the laboratory.

## Description

Unlocks **Coal'**s Passive effect.
Gains: "Each different kind of Buff you control (excluding this one) will reduce those Cooldown times an extra **5%**."
Stone

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Stone** is a Tier 3 passive in Alchemic Jousts.

Stone is created by mixing **Lava** and **Air** in the laboratory.

## Description

Unlocks **Earth'**s Passive effect.
Gains: "Becomes Giant, dealing 2 damage to the Enemy Tower, after beating **2 Water** or **Earth** Elementals".
Disguises

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Disguises** are a skill type in Alchemic Jousts. Disguises are cosmetic additions that have no impact in the Jousts. Once a disguise for an element is discovered, the player will be able to activate it by pressing the Disguise button on that Elemental's portrait and Joust with some extra style.

Disguises are created by mixing elementals, spells, buffs, enchants, passives and even other disguises in the laboratory.

Below is a list with every known disguise and the recipes to create them.
Beach

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Beach** is a Tier 6 enchant in Alchemic Jousts.

Beach is created by mixing **Sea** and **Sand** in the laboratory.

## Description

Casts a **Water** Elemental at the start of the Zone every **30** seconds.
Lasts **90** seconds.
Casting it will remove any other Elemental spawner Enchant you control.
Storm

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Storm** is a Tier 5 elemental in Alchemic Jousts.

Storm is created by mixing **Lightning** and **Cloud** in the laboratory.

## Description

Flies.
Damages any enemy flying Elemental; dies if damaged. Can't damage the enemy Tower.
Can cast Lightning that will kill an enemy ground Elemental below every **12** seconds.
Elementals

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Elementals** are a skill type in Alchemic Jousts. Elementals are AI controlled units in that march forward towards the enemy base. The 4 basic elementals are **Air**, **Water**, **Fire** and **Earth**.

Elementals can be mixed with spells, buffs, enchants, passives, disguises and even other elementals in the laboratory to create new ones.

Below is a list with every known elemental and the recipes to create them.

## List of elementals

### Tier 1 elementals

 **Water** |  | None
 **Fire** |  | None
 **Earth** |  | None

### Tier 2 elementals

 **Sand** |  |  **+**  | Dies if damaged.Captures **4** stones on each Zone.Reaching the enemy Tower will cause 2 damage.

### Tier 4 elementals

 **Smoke** |  |  **+**  | Flies.Damages any enemy flying Elemental; turns into a **Fire** Elemental and falls to the ground if damaged.

### Tier 5 elementals

 **Storm** |  |  **+**  | Flies.Damages any enemy flying Elemental; dies if damaged. Can't damage the enemy Tower.Can cast Lightning that will kill an enemy ground Elemental below every **12** seconds.

### Tier 6 elementals

 **Ash Cloud** |  |  **+**  | Flies.Damages any enemy Elemental including those who will usually skip fights. Reduces movement speed by **30%** after the first fight. Dies after the **second** fight or if damaged by Spells, Enchants or similar Elementals.Can't damage the enemy Tower.
Controls

**Controls for the game are as followed:**

move-up=W

move-right=D

move-left=A

move-down=S

open-character-gui=E

open-technology-gui=T

close-gui=E

mine=mouse-button-2

build=mouse-button-1

build-ghost=SHIFT + mouse-button-1

remove-pole-cables=SHIFT + mouse-button-1

copy-entity-settings=SHIFT + mouse-button-2

paste-entity-settings=SHIFT + mouse-button-1

select-for-blueprint=mouse-button-1

select-for-cancel-deconstruct=SHIFT + mouse-button-1

open-gui=mouse-button-1

show-info=ALT

next-weapon=TAB

pick-item=mouse-button-1

stack-transfer=SHIFT + mouse-button-1

inventory-transfer=CONTROL + mouse-button-1

fast-entity-transfer=CONTROL + mouse-button-1

toggle-filter=mouse-button-3

quickbar-1=1

quickbar-2=2

quickbar-3=3

quickbar-4=4

quickbar-5=5

cursor-split=mouse-button-2

stack-split=SHIFT + mouse-button-2

inventory-split=CONTROL + mouse-button-2

fast-entity-split=CONTROL + mouse-button-2

change-active-quickbar=X

open-item=mouse-button-2

quickbar-6=SHIFT + 1

quickbar-7=SHIFT + 2

quickbar-8=SHIFT + 3

quickbar-9=SHIFT + 4

quickbar-10=SHIFT + 5

clean-cursor=Q

smart-pipette=Q

drop-cursor=Z

rotate=R

reverse-rotate=SHIFT + R

pick-items=F

shoot-enemy=SPACE

shoot-selected=C

toggle-driving=ENTER

cycle-blueprint-forwards=SHIFT + mouse-wheel-up

cycle-blueprint-backwards=SHIFT + mouse-wheel-down

zoom-in=mouse-wheel-up

zoom-out=mouse-wheel-down

alt-zoom-in=mouse-wheel-up

alt-zoom-out=mouse-wheel-down

toggle-menu=ESCAPE

production-statistics=P

kill-statistics=K

logistic-networks=L

toggle-map=M

toggle-blueprint-library=B

confirm-message=TAB

connect-train=G

disconnect-train=V

pause-game=SHIFT + SPACE

larger-terrain-building-area=PAD +

smaller-terrain-building-area=PAD -

focus-search=CONTROL + F

previous-technology=BACKSPACE

toggle-console=GRAVE

drag-map=mouse-button-1

place-tag=mouse-button-2

toggle-tips-and-tricks=SHIFT + SLASH

craft=mouse-button-1

craft-5=mouse-button-2

craft-all=SHIFT + mouse-button-1

cancel-craft=mouse-button-1

cancel-craft-5=mouse-button-2

cancel-craft-all=SHIFT + mouse-button-1

editor-tool-primary-action=mouse-button-1

editor-tool-secondary-action=mouse-button-2

editor-remove-entity=X

editor-edit-entity-details=T

editor-show-all-difficulties=F8

editor-show-easy-difficulty=F9

editor-show-normal-difficulty=F10

editor-show-hard-difficulty=F11

debug-toggle-atlas-gui=F3

debug-toggle-autoplace-gui=F2

debug-toggle-debug-settings=F4

debug-toggle-basic=F5

debug-toggle-detailed=F6

debug-toggle-full=F7

debug-reset-zoom=F9

toggle-gui-debug=CONTROL + F5

bottleneck-hotkey=SHIFT + ALT + L

chainsaw-toggle=CONTROL + TAB

factory-decrease=CONTROL + R

factory-increase=SHIFT + R

factory-rotate=R

inserter-drop-distance-toggle=CONTROL + F

inserter-drop-lateral-adjust=CONTROL + SHIFT + F

ion-cannon-hotkey=I

reverse-rotate-inserter-pickup=CONTROL + SHIFT + R

rotate-inserter-pickup=CONTROL + R

toggle-train-control=J
Geyser

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Geyser** is a Tier 3 enchant in Alchemic Jousts.

Geyser is created by mixing **Steam** and **Earth** in the laboratory.

## Description

Transforms any friendly **Water** Elemental leaving the Zone into a **Steam** Elemental.
Lasts **90** seconds or **2** Elementals converted.
Fire Tornado

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Fire Tornado** is a Tier 7 passive in Alchemic Jousts.

Fire Tornado is created by mixing **Tornado** and **Flames** in the laboratory.

## Description

Unlocks **Flames'** Passive effect.
Increases the amount of transformed Elementals by **1**.
Buffs

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Buffs** are a skill type in Alchemic Jousts. Buffs can only be cast in Zones under the player's control, and will be removed if any other Buff is cast on that same Zone. The buff affects whoever owns the zone, meaning that if a zone with a player's buff is capture by their opponent, that opponent will begin benefiting from it.

Buffs are created by mixing elementals, spells, enchants, passives, disguises and even other buffs in the laboratory.

Below is a list with every known buff and the recipes to create them.

## List of buffs

### Tier 2 buffs

 **Mountain** |  |  **+**  | Increases **Earth** generation by **4** per second.

### Tier 4 buffs

 **Mountain Range** |  |  **+**  | Increases movement speed of all friendly **Earth**, **Mud**, and **Sandstorm** Elementals by **25%**. Also reduces the Cooldown time of any Skill casting them by **5%**.
Prism

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Prism** is a Tier 10 elemental in Alchemic Jousts.

Prism is created by mixing **Rainbow** and **Light** in the laboratory.

## Description

Flies very fast.
Dies if damaged. Can't damage the enemy Tower.
Increases all resource generation by **20** per second, and decreases all Cooldown times by **50%** while on the field.
Lava River

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Lava River** is a Tier 4 passive in Alchemic Jousts.

Lava River is created by mixing **River** and **Lava** in the laboratory.

## Description

Unlocks **Lava'**s Passive effect.
Reduces the Cost by **25 Fire** and the Cooldown by **5** seconds.
Potion

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Potion** is a Tier 4 spell in Alchemic Jousts.

Potion is created by mixing **Crystal** and **Water** in the laboratory.

## Description

The first Skill you use after using **Potion** won't trigger any Cooldown, and will receive **150** of its resource.
Mountain Range

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Mountain Range** is a Tier 4 buff in Alchemic Jousts.

Mountain Range is created by mixing **Mountain** and **Mountain** in the laboratory.

## Description

Increases movement speed of all friendly **Earth**, **Mud**, and **Sandstorm** Elementals by **25%**. Also reduces the Cooldown time of any Skill casting them by **5%**.
Lightning

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Lightning** is a Tier 3 spell in Alchemic Jousts.

Lightning is created by mixing **Air** and **Energy** in the laboratory.

## Description

Damages the selected enemy Elemental.
Its Cost for the next use will be increased by **200** if cast on a Double Elemental ().
Alchemic Jousts

**Alchemic Jousts** is a lovable and humorous 2D action strategy videogame developed by Lunatic Pixels available for PS4 and Steam. Command your elementals and enhance them with powerful skills to crush your enemy’s base.

Strategic Combat
Define your strategy before the battle starts and take the right decisions to become the winner.
Single and Multiplayer Modes
Get through the game in single player mode or defeat your friends on local and online multiplayer mode.
Over 180 skills and upgrades
Combine different skills and gain new ones as you become more powerful.

## External links

* Official website
* Alchemic Jousts on Steam
* Alchemic Jousts on PS4 (America)
* Alchemic Jousts on PS4 (Europe)
Volcanic Ground

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Volcanic Ground** is a Tier 4 enchant in Alchemic Jousts.

Volcanic Ground is created by mixing **Volcano** and **Earth** in the laboratory.

## Description

Damages all enemy **Earth** and **Mud** Elementals entering the Zone.
Lasts **25** seconds.
Blizzard

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Blizzard** is a Tier 5 spell in Alchemic Jousts.

Blizzard is created by mixing **Snow** and **Wind** in the laboratory.

## Description

Freezes all enemy ground Elementals in the selected Zone for **4** seconds.
Frozen Elementals can't move nor cause damage, and will always be damaged in a fight.
Tsunami

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Tsunami** is a Tier 7 passive in Alchemic Jousts.

Tsunami is created by mixing **Sea** and **Earthquake** in the laboratory.

## Description

Unlocks **Earthquake'**s Passive effect.
Gains: "Will also cast a **Shield** during **3** seconds on your **Earth** Elementals in the selected Zone".
Ash Cloud

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Ash Cloud** is a Tier 6 elemental in Alchemic Jousts.

Ash Cloud is created by mixing **Eruption** and **Air** in the laboratory.

## Description

Flies.
Damages any enemy Elemental including those who will usually skip fights. Reduces movement speed by **30%** after the first fight. Dies after the **second** fight or if damaged by Spells, Enchants or similar Elementals.
Can't damage the enemy Tower.
Factorio Wiki/ru

На данный момент создано 404 страниц (116 статей).
 **Что такое Factorio?**
**Factorio** — это игра о добыче и управлении ресурсами, создании самодостаточных фабрик за счёт автоматизации производства и борьбы с врагами, с которыми вы сталкиваетесь на этой новой планете. Конечная цель — остаться в живых и покинуть планету.

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Flames

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Flames** is a Tier 3 enchant in Alchemic Jousts.

Flames is created by mixing **Wind** and **Fire** in the laboratory.

## Description

Transforms any friendly **Fire** Elemental leaving the Zone into a **Lava** Elemental.
Lasts **90** seconds or **2** Elementals converted.
Ashes

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Ashes** is a Tier 6 enchant in Alchemic Jousts.

Ashes is created by mixing **Fire** and **Time** in the laboratory.

## Description

Casts an **Fire** Elemental at the start of the Zone every **30** seconds.
Lasts **90** seconds.
Casting it will remove any other Elemental spawner Enchant you control.
Swamp

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Swamp** is a Tier 3 enchant in Alchemic Jousts.

Swamp is created by mixing **Mud** and **Water** in the laboratory.

## Description

Transforms any friendly **Earth** Elemental leaving the Zone into a **Mud** Elemental.
Lasts **90** seconds or **2** Elementals converted.
Dark Cloud

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Dark Cloud** is a Tier 5 elemental in Alchemic Jousts.

Dark Cloud is created by mixing **Cloud** and **Life** in the laboratory.

## Description

Flies.
Damages any enemy flying Elemental; turns into a **Water** Elemental and falls to the ground if damaged.
Stone Field

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Stone Field** is a Tier 6 enchant in Alchemic Jousts.

Stone Field is created by mixing **Stone** and **Stone** in the laboratory.

## Description

Casts an **Earth** Elemental at the start of the Zone every **30** seconds.
Lasts **90** seconds.
Casting it will remove any other Elemental spawner Enchant you control.
Cactus

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Cactus** is a Tier 8 passive in Alchemic Jousts.

Cactus is created by mixing **Tree** and **Desert** in the laboratory.

## Description

Unlocks **Desert'**s Passive effect.
Gains: "Friendly **Earth**, **Mud** and **Sandstorm** Elementals leaving the Zone will become Giant, dealing **2** damage to the Enemy Tower".
Plague

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Plague** is a Tier 10 enchant in Alchemic Jousts.

Plague is created by mixing **Insect** and **Insect** in the laboratory.

## Description

Kills all enemy Special Elementals () entering the Zone, including **Sand** Elementals.
Lasts **25** seconds.
Undercurrent

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Undercurrent** is a Tier 3 passive in Alchemic Jousts.

Undercurrent is created by mixing **River** and **Earth** in the laboratory.

## Description

Unlocks **Water'**s Passive effect.
Gains: "Will become Giant, dealing 2 damage to the Enemy Tower, after beating **2 Fire** or **Water** Elementals".
Tundra

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Tundra** is a Tier 7 passive in Alchemic Jousts.

Tundra is created by mixing **Ice** and **Earth** in the laboratory.

## Description

Unlocks **Mountain'**s Passive effect.
Gains: "Each different kind of Buff you control (excluding this one) will increase the amount generated by **2**".
武器

**武器（Weapon）是用于造成伤害或产生特殊效果的物品。**

列表
--

{{{title}}} 此列表未完成。你可以通过编辑或修订扩充其内容。 *This list is **incomplete**.
You can help the Hytale Wiki by expanding it.*
下面是武器和不同武器类型的列表。

* 骨剑
* 木剑
* 石剑
* Template:ItemSprite 铁剑
* Silversteel Blade
* 钢剑
* 金剑
* Template:ItemSprite Ruined Runic Sword
* Thorium Sword

* Trork Sword
* Fire Sword
* Metal Longsword

Warhammers are slower and have a wider sweeping attack, designed for crowd combat, and can be wielded with either one or two hands. This category includes:

* Trork Club
* Crude Mace
* Metal Mace

### 斧

主条目：Axes
Axes have limited range of motion, however their vertical attacks deal 'devastating' damage.. This category includes:

* Stone Axe
* Stone Great Axe
* Steel Axe
* Steel Battle Axe
* Cobalt Axe
* Cobalt Battle Axe
* Demonic Axe

### 投掷长矛

主条目：Throwing spears
Spears are long two handed weapons that can either be thrown or used in melee range to strike a targets. This category includes:

* Kweebec razor spear
* Stone spear
* Gold spear

### 匕首

主条目：匕首
匕首是小型单手刀具。它们可以用于投掷和近战。这个类别包括：

* Copper dagger
* Cobalt dagger
* Thorium dagger
* Ethereal dagger
* Iron dagger

### 弓

主条目：Bows
Bows are two-handed ranged weapons which require ammunition to be used. This category includes:

* Bow
* Thorium bow
* Crossbow

### 杖

主条目：Staffs

Staffs are one handed magical weapons which cast unique spells, requiring mana to do so. This category includes:

* Trork Staff
* Earth staff
* Fire Staff
* Ice Staff
* Outlander Priest Staff

### 符咒书

主条目：Spellbooks
Spellbooks are magical two-handed magical weapons that can cast magic from them. They require mana to be cast. Spellbooks are held in the player's right hand with the spell being cast in from the players left hand. This category includes:

* Purple Spellbook
* Skull Spellbook

### 其他

* Kweebec slingshot
* Bombs

历史
--

参考
--

1. ↑ 1.0 1.1 "A sneak peek at Hytale's user interface" – Hytale
2. ↑ 2.0 2.1 "First Look: Hytale is putting adventure and creativity at the heart of its ambitious block-building sandbox" Jen Simpkins. GamesRadar+, 24 February 2020.
3. ↑ 3.0 3.1 3.2 3.3 3.4 File:Weapons concept art.jpg

Template:Gameplay
Snowball

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Snowball** is a Tier 6 elemental in Alchemic Jousts.

Snowball is created by mixing **Snow** and **Cloud** in the laboratory.

## Description

Moves fast.
Dies if damaged. Can't damage the enemy Tower. Immune to freezing effects and Snow.
Instead of fighting, freezes enemy Elementals for **5** seconds. Frozen Elementals can't move nor cause damage, and will always be damaged in a fight.
Anna Parovski: Not much time

**Not much time** is a e-mail in *System Shock*.

## Transcript

I don't know if you received my previous message. We are still evesdropping on SHODAN's communication lines, following your progress from our camp on the flight deck. Our situation is worse. We are holding out on a few blasters now, running out of power. Bring ammunition and anything you can. If we get through this, we can use your expertise to help us crack SHODAN's network. We think SHODAN may be setting a trap for you on the flight deck, so be careful.
Glacier

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Glacier** is a Tier 8 enchant in Alchemic Jousts.

Glacier is created by mixing **Ice** and **Mountain** in the laboratory.

## Description

Freezes enemy Elementals after they capture the Zone for **6** seconds.
Frozen Elementals can't move nor cause damage, and will always be damaged in a fight.
Lasts **30** seconds.
Opposite

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Opposite** is a Tier 10 spell in Alchemic Jousts.

Opposite is created by mixing **Light** and **Shadow** in the laboratory.

## Description

Changes the element of the selected friendly Elemental to its weak counterpart. (That means, for example, that Water Elemental will be changed to a Fire Elemental).

Can't be cast on Air Elementals or on Special Elementals.
Flash

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Flash** is a Tier 7 elemental in Alchemic Jousts.

Flash is created by mixing **Light** and **Life** in the laboratory.

## Description

Moves very fast.
Doesn't fight enemy Elementals; dies if damaged. Can't damage the enemy Tower.
Captures **2** stones on each Zone without any delay.
Modding

这是一篇小作品，意味着它缺少一些重要的内容。 你可以通过编辑或修订扩充其内容。
**Modding**是一个开源的标准化游戏的版本的自定义功能。*Hytale*中的游戏模组都是通过基于编写Java的软件完成的。玩家大可以使用内置工具在游戏中完成游戏模组。*Hytale*客户端并不能修改游戏模组。

## 外部链接

1. ↑ "Modding will be done via server plugins written in Java and support scripting (to be discussed later). No one will be allowed to modify the client and there will be no need to as the built-in modding support provides all the tools needed." – @Simon\_Hypixel在Twitter上发表，2019年1月26日 (六)
Rainbow

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Rainbow** is a Tier 7 buff in Alchemic Jousts.

Rainbow is created by mixing **Rain** and **Light** in the laboratory.

## Description

Can only be used in the central Zone/s.
Increases all resources generation by **3** per second, and decreases all Cooldown times by **8%**.
Smoke

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Smoke** is a Tier 4 elemental in Alchemic Jousts.

Smoke is created by mixing **Flames** and **Air** in the laboratory.

## Description

Flies.
Damages any enemy flying Elemental; turns into a **Fire** Elemental and falls to the ground if damaged.
Light

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Light** is a Tier 4 spell in Alchemic Jousts.

Light is created by mixing **Crystal** and **Fire** in the laboratory.

## Description

Increases movement speed of all friendly Elementals in the selected Zone by **50%** for **9** seconds.
Capture time is also reduced by **50%**, and the amount of captured stones is increased by **1**.
Island

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Island** is a Tier 7 passive in Alchemic Jousts.

Island is created by mixing **Volcano** and **Sea** in the laboratory.

## Description

Unlocks **Volcano'**s Passive effect.
Gains: "Each different kind of Buff you control (excluding this one) will increase the amount generated by **2**."
Quicksands

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Quicksands** is a Tier 5 spell in Alchemic Jousts.

Quicksands is created by mixing **Sand** and **Swamp** in the laboratory.

## Description

Cast **3 Mud** Elementals in a row, to die **6** seconds after being created.
Only the first one can capture Zones.
Passives

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Passives** are a skill type in Alchemic Jousts. Passives will improve the effects of other Skills or provide general bonuses during combat. Once a passive has been discovered, it's effects will be automatically applied on any Joust played.

Passives are created by mixing elementals, spells, buffs, enchants, disguises and even other passives in the laboratory.

Below is a list with every known passive and the recipes to create them.

## List of passives

### Tier 3 passives

 **Undercurrent** |  |  **+**  | Unlocks **Water'**s Passive effect.Gains: "Will become Giant, dealing 2 damage to the Enemy Tower, after beating **2 Fire** or **Water** Elementals".

### Tier 5 passives

 **Amphibian** |  |  **+**  | Permanently unlocks an extra Skill slot.

### Tier 6 passives

 **Bacteria** |  |  **+**  | Unlocks **Swamp'**s Passive effect.Increases the amount of Elementals converted by **1**.
Steam

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Steam** is a Tier 2 elemental in Alchemic Jousts.

Steam is created by mixing **Water** and **Fire** in the laboratory.

## Description

Damages any enemy Elemental; turns into an **Water** Elemental if damaged.
Captures **2** stones on each Zone.
Electric Storm

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Electric Storm** is a Tier 6 spell in Alchemic Jousts.

Electric Storm is created by mixing **Lightning** and **Lightning** in the laboratory.

## Description

Damages all enemy Elementals in he selected Zone.
Its Cost for the next use will be increased by **200** for each enemy Elemental affected.
Laboratory

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

The **Laboratory** in Alchemic Jousts is used to created elementals, spells, buffs, enchants, passives and disguises by mixing the skills that have been discovered so far.

Players need reagents to mix skills, one reagent is consumed on each attempt. Reagents are earned by completing missions in the campaign. Incorrect combinations will result in no new skills being made but the reagent will still be consumed.

Each time the player levels up, or every 5 incorrect combinations will grant a clue. Clues can then be traded for a hint towards the creation of a new skill. Players can see their latest hint by clicking on the "**?**" under the Clue button.
Spells

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Spells** are a skill type in Alchemic Jousts. Spells will cause immediate effects when cast. Some of them will apply their effect as soon as they are cast, and some others will require an specific Target before being applied.

Spells are created by mixing elementals, buffs, enchants, passives, disguises and even other spells in the laboratory.

Below is a list with every known spell and the recipes to create them.

## List of spells

### Tier 2 spells

 **Wind** |  |  **+**  | Damages all enemy flying Elementals in a Zone.Its Cost for the next use will be increased by **100** for each enemy Elemental killed.

### Tier 3 spells

 **Lightning** |  |  **+**  | Damages the selected enemy Elemental.Its Cost for the next use will be increased by **200** if cast on a Double Elemental ().

### Tier 4 spells

 **Tornado** |  |  **+**  | A Tornado will appear on your Tower and will move towards the enemy one, confusing all enemy Elementals hit. Confused Elementals will turn around and fight for you for **7** seconds. The Tornado will disappear after hitting the first ground enemy Elemental or **5** seconds after being cast.

### Tier 6 spells

 **Electric Storm** |  |  **+**  | Damages all enemy Elementals in the selected Zone.Its Cost for the next use will be increased by **200** for each enemy Elemental affected.

### Tier 8 spells

 **Mirror** |  |  **+**  | Confuses all enemy Elementals in the selected Zone. Confused Elementals will turn around and fight for you for **5** seconds.Can only be cast in Zones you control.
Forest

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Forest** is a Tier 8 buff in Alchemic Jousts.

Forest is created by mixing **Tree** and **Tree** in the laboratory.

## Description

Lasts **40** seconds. Once the time finishes, heals **10%** (rounding up) of the controller's Tower maximum health.
Casting it will remove any other Forests you control.
Coal

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Coal** is a Tier 5 buff in Alchemic Jousts.

Coal is created by mixing **Tree** and **Fire** in the laboratory.

## Description

Increases movement speed of all friendly **Fire**, **Lava**, and **Smoke** Elementals by **25%**. Also reduces the Cooldown time of any Skill casting them by **5%**.
Earthquake

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Earthquake** is a Tier 3 spell in Alchemic Jousts.

Earthquake is created by mixing **Earth** and **Energy** in the laboratory.

## Description

Damages all enemy **Water** and **Steam** Elementals in the selected Zone.
Its Cost for the next use will be increased by **150** for each enemy Elemental killed.
Energy

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Energy** is a Tier 2 spell in Alchemic Jousts.

Energy is created by mixing **Air** and **Fire** in the laboratory.

## Description

Increases movement speed of the selected friendly Elemental by **50%** for **7** seconds.
Capture time is also reduced by **50%**.
Alchemic Jousts Wiki/Bottom section

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Earthnight Wiki/Top section

Welcome to the Official *Earthnight* Wiki
the *Earthnight* guide written and maintained by the players.
We are currently maintaining 241 pages (12 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Earthnight

Dragons have taken over the Earth. It's up to a 14-year-old high-schooler and a freelance photographer to stop them.

**EarthNight** is an upcoming hand-painted runner about the dragon apocalypse, featuring procedurally generated levels. EarthNight will be launching on PS4 and then coming to PC, Mac, and PS Vita shortly after. *[ Read more  •  System requirements ]*

Content

Locations

Characters

Items
Enchants

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Enchants** are a skill type in Alchemic Jousts. Enchants can only be cast in Zones under the player's control, and will be removed if any other Enchant is cast on that same Zone, or if the same Enchant is cast in another Zone.

Enchants are created by mixing elementals, spells, buffs, passives, disguises and even other enchants in the laboratory.

Below is a list with every known enchant and the recipes to create them.

## List of enchants

### Tier 3 enchants

 **Swamp** |  |  **+**  | Transforms any friendly **Earth** Elemental leaving the Zone into a **Mud** Elemental.Lasts **90** seconds or **2** Elementals converted.

### Tier 4 enchants

 **Desert** |  |  **+**  | Damages all enemy **Water** and **Steam** Elementals entering the Zone.Lasts **25** seconds.

### Tier 6 enchants

 **Stone Field** |  |  **+**  | Casts an **Earth** Elemental at the start of the Zone every **30** seconds.Lasts **90** seconds.Casting it will remove any other Elemental spawner Enchant you control.

### Tier 7 enchants

 **Gust** |  |  **+**  | Pushes back any enemy flying Elemental entering the Zone. It won't affect Special Elementals ().Lasts **15** seconds.

### Tier 8 enchants

 **Gold** |  |  **+**  | Casts **Energy** on all friendly ground Elementals entering the Zone.Lasts **40** seconds.
Earthnight

**EarthNight** is a hand-painted runner about the dragon apocalypse featuring procedurally generated levels. We intend to change the way you think about runner games by designing on a much grander scale. EarthNight will be launching on PS4, and then coming to PC, Mac, and PS Vita shortly after.

Dragons have taken over the Earth. It's up to a 14-year-old high-schooler and a freelance photographer to stop them.

Human society has been forced into outer space. With no government or military left to speak of, Sydney and Stanley must skydive back to Earth and set things right.

Each run begins in space. The player must traverse six beautifully painted layers of the atmosphere, alternating between skydiving and running on the backs of dragons on the perilous journey down to Earth. Unlike other runner games, there is an end — the planet’s surface is the final world: EarthNight. You can learn the basic mechanics in a few minutes, but the game is hard to master. It takes time and dedication to develop the skills to reach EarthNight.

EarthNight is the deepest runner game you will ever play. Each run is unique but feels meticulously crafted. We’re using what we call “hand-designed procedural generation.” We’ve broken down each dragon (level) into three chunks: a beginning, middle and end. Each of these chunks has at least five hand-designed variations that spawn procedurally according to a set of rules. This means the most basic dragons have 125 different potential layout variations. The finished game will have a virtually endless amount of possible variations. Your path to EarthNight will always be different and riddled with danger.

There are only a handful of water ships servicing more than 3,000 refugee ships orbiting Earth. Naturally, this precious liquid has become the de facto currency. Collect whatever scraps you can during your run and bring them back to The Appraiser on your ship to trade for what little water there is to be had. But beware: Your path is littered with foes and obstacles. Getting back to the ship won't be easy!

In fact, you probably won't make it. Just sayin'.

**There is currently no public release date.** *"EarthNight will be released when it's done." - Cleaversoft*
King of the Hill

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**King of the Hill** is one of the game modes in Alchemic Jousts.

## Rules

* Controlling Zones will cause damage over time to the Towers.
* The more stones you control, the faster the damage will be.
* Elementals hitting the Towers won't cause any damage.
Death

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Death** is a Tier 8 passive in Alchemic Jousts.

Death is created by mixing **Life** and **Time** in the laboratory.

## Description

Unlocks **Explosion'**s Passive effect.
Gains: "Will also cast a **Shield** during **3** seconds on your **Fire** Elementals in the selected Zone".
Mirror

*This article is a stub. You can help Alchemic Jousts Wiki by expanding it.*

**Mirror** is a Tier 8 spell in Alchemic Jousts.

Mirror is created by mixing **Shield** and **Crystal** in the laboratory.

## Description

Confuses all enemy Elementals in the selected Zone. Confused Elementals will turn around and fight for you for **5** seconds.
Can only be cast in Zones you control.
How to play guide for Earthnight

*This article is a stub. You can help Earthnight Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Earthnight***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Controls

(iOS) Hold the left part of the screen to slow down. Tap the right part of the screen to jump. When in the air, tap the rightmost side of the screen to dash and tap the middle of the screen to downwards dash.

## Tips and tricks

Tap fast to kill a stone dragon.

Collect all the eggs on a dragon’s back to do the most damage on the dragon’s head.

Stab the crystal dragon when the head lights up to do the most damage.

Keep heading up, you never know what you might encounter.

If you saw the moon dragon one day but not the next, don’t fret! The moon dragon only comes out when there is a real full moon.