Catacomb 3D

* Catacomb (1990)
	+ Catacomb II (1991)

*3D DOS Games:*

* **Catacomb 3D** (1991)
	+ Catacomb Adventure Series (1992-1993)
		- Catacomb Abyss (1992)
		- Catacomb Armageddon (1992)
		- Catacomb Apocalypse (1993)

*Apple II & IIGS:*

* Catacombs (1991)
	+ Sylvan Idyll (1992)
		- Ether Quest (1993)
			* Sand Trap (1994)
* Catacomb Abyss IIGS (1994; unreleased)

*Related Games:*

* Dark Designs (1990-1994)
* Commander Keen (1990-1991)
* Dangerous Dave (1988-1993)
* Hovertank 3D (1991)
	+ Wolfenstein 3D (1992)
		- Blake Stone (1993-1994)

*Recreations:*

* Catacomb: ABYSS (2013)
* Catacomb WebGL (2017)
* Catacomb 3D FPS Maker (2019)

*Homage Games:*

* Rombo (2008)
* Two Lords (2008)
* Rombo Rush (2011)
* Bad Vibes (2017)
* Catacombs of the Damned (2018)
* Panty Panic Princess (2019)
* Crypt 3D (2019)
* Glacierbound (2020)
* The Vigilance of Nephthys (2020)
* Arkos (2021)
* Trial of the Sorcerer (2021)
* Crypt of the Slime Lord (2022)
* UNNAMED HERO IN THE UNDERWORLD (2022)
* Wizordum (TBA)

***Catacomb 3-D*** (also known as ***Catacomb 3-D: A New Dimension***, ***Catacomb 3-D: The Descent***, and ***Catacombs 3***) is the third in the Catacomb series of video games (created by the founders of id Software), and the first of these games to feature 3D computer graphics. Originally the game was published by Softdisk under the Gamer's Edge label, and is a first-person shooter with a dark fantasy setting. The player takes control of the high wizard Petton Everhail, descending into the catacomb to defeat the evil lich Nemesis and rescue his friend Grelminar.

*Catacomb 3-D* is a landmark title in terms of first-person graphics. The game was released in November 1991 and is arguably the first example of the modern, character-based first-person shooter genre, or at least it was a direct ancestor to the games that popularized the genre. It was released for MS-DOS with EGA graphics. The game introduced the concept of showing the player's hand in the three-dimensional viewpoint, and an enhanced version of its technology was later used for the more successful and well-known *Wolfenstein 3D*. The game's more primitive technological predecessor was *Hovertank 3D*.

## Production

The origin of the games is *Catacomb* by John Carmack for the PC and *Catacombs* for the Apple II. These were a two-dimensional games utilizing a third-person view from above, released in 1990-1991. A differing array of sequels using the same engines were released on either platform.

The first release of *Catacomb 3-D* was called *Catacomb 3-D: A New Dimension*, but the name was later re-released as *Catacomb 3-D: The Descent*, as well as *Catacombs 3* for a re-release as commercially packaged software (the earlier versions had been released by other means such as disk magazines and downloads). The game creators were John Carmack, John Romero, Jason Blochowiak (programmers), Tom Hall (creative director), Adrian Carmack (artist), and Robert Prince (musician). The game was programmed using the Borland C++ programming language.

id Software's use of texture mapping in *Catacomb 3-D* was influenced by *Ultima Underworld* (still in development at *Catacomb 3-D'*s release). Conflicting accounts exist regarding the extent of this influence, however. In the book *Masters of Doom*, author David Kushner asserts that the concept was discussed only briefly during a 1991 telephone conversation between Underworld developer Paul Neurath and John Romero. However, Paul Neurath has stated multiple times that John Carmack and John Romero had seen the game's 1990 CES demo, and recalled a comment from Carmack that he could write a faster texture mapper.

## Cheats

* F-10+G (Triggers God Mode ON or OFF)
* F-10+W (Warps To Any Level Throughout Game)
* F-10+I (Gives You Many Items)
* F-10+B (Trigger Different Game Border Colours)
* F10+E (End Level)
* F10+O (Map)
* F10+S (Slow Motion)
* F10+P (Exits Game)
* F10+X (Extra Stuff)
* F10+M (Memory Usage)

## Walkthrough

****Catacomb 3D****

*Level Warp Codes*

* **1: The Approach**
* **2: Nemesis's Keep**
* **3: Ground Floor**
* **4: Second Floor**
* **5: Third Floor**
* **6: Tower One**
* **7: Tower Two**
* **8: Secret Halls**
* **9: Access Floor**
* **10: The Dungeon**
* **11: Lower Dungeon**
* **12: Catacomb**
* **13: Lower Reaches**
* **14: The Warrens**
* **15: Hidden Caverns**
* **16: The Fens of Insanity**
* **17: Chaos Corridors**
* **18: The Labyrinth**
* **19: Halls of Blood**
* **20: Nemesis's Lair**

## External links

* Official Website
* id's look back at *Catacomb 3D*
* Source code on GitHub
* Amiga release 2016