recursal/Fanatic-Fandom huggingface dataset:
Taloniki War

The Taloniki War was an interstellar war caused by Aen Ysmir, Leader of the Taloniki Empire. The war lasted for five years til UGC negotiated an armistice between Aen Ysmir and Aeres Neverfall, two figures who changed the war. The war was one of the most dangerous ever inflicted across the Galaxy, resulting in dozens of razed planets and billions of casualties on both sides.

Prior to the conflict, Aen Ysmir led thousands of warships towards one of the Inner Rim planets whose name has yet to be discovered was set ablaze. Ysmir marked it as a message to those who attempted to fight him.

## The War

The UGC debated if it should have fought the Empire one on one, as diplomacy was at a huge disadvantage. The Council relayed a message that the Empire was a threat to the entire Galaxy and if not stopped will result in injustice of lost lives. Several peacekeeping fleets mobilized to fight off Taloniki invasions while several diplomats such as Aeres Neverfall traveled to get allies.

The battles won by the Taloniki were usually decided by orbital bombardments and planet crackers in an effort to keep their enemies from looting. The Empire rarely stopped their invasions and took slaves for their warforce. This proved to backfire at times when UGC won battles, turning slaves against the Empire.

One of the huge advantages the Empire processed were their battleships designed to fight multiple ships at once. At the time, the technology used was heavily advanced, weaponry never to be invented on the same level centuries later. The later years of the war had the UGC face war exhaustion and the lack of means to fight it from all directions. Aeres Neverfall at this time secured a deal between the Malmar Caste and the Immortal Halberds to fight this threat. Other attempts were limited as the Upyri were fighting a major war at the time and
Humanity was still in its orbital years.

### Battle of Thorax & The Battle of Odenia

Nevertheless, the new allies of the UGC would fight the Empire Fleets on a stalemate, taking the blunt of the force while UGC heard about a very valuable deposit that was used to construct the advanced battleships. A spearhead located the deposits on Thorax, a planet by the Empire. This resulted in the Battle of Thorax which caused an immediate destruction of the deposits. With supplies dwindling Aen was out of options. He commenced his fleet to dispatch The Immortal Army upon Odenia.

Odenia was struck by orbital bombing runs while the Immortal Army razed green fields and buildings to the ground, lighting them up with green flames. The Allied Fleets arrived on Odenia's atmosphere, attacking the Empire's rear while UGC Peacekeepers made a stand against the Immortals. The battle alone lasted two weeks until the Allies broke through the blockade, firing at the Immortals below. The battle ended with the Immortals killed in action, any surviving took out their enemies in a gulf of flames.

With any hope of winning lost on Odenia, Aen Ysmir met up by Aeres Neverfall to reach an agreement to surrender while the Empire still had something left.
The Black Masks

The Black Masks are a secretive, aristocratic organization based on Philotes Colony, which orbits Oneiroi. Its leader is Lady Heemstra, an Upyri musician and artist. They are one of the most illusive organizations in the galaxy, nowhere yet everywhere. Always able to get information in just the right ways, on almost anyone. The members of the Black Masks are just as mysterious as their leader, always wearing their signature masks and tailored black suits with white gloves. They do her bidding without question, completely loyal to her and her wishes.

To be invited to Philotes Colony is to be invited to join the ranks of the galaxy's elite. Anyone who is anyone might be there, and if they're not, that means they simply haven't got their invitations yet or have already declined.
Marshmen

Marshmen are a race of domesticated creatures that originated in Brindle Cove, a swamp/forest world. Because of their edible fungi and rapid growth they are raised as livestock. In Brindle Cove Marshmen wander in herds, eating dead plants and taking in river water to grow big.

During Crimson Incarnate they are mostly found in agricultural worlds, Yscom breeding them to keep food supplies last.
Sarah Dominguez

Bounty Hunter

Sarah Dominguez is a member of the Novastar Queens and a expert on advanced technology with a focus on jump-drives and quantum physics.

## History

Born on Luna, Sarah Dominguez is the youngest of five daughters. Her parents were both famous scientists who had helped develop the SDF stealth drives used by Stockholm-class cruisers.

While her sisters started to work with her parents or enlisted with the SDF, Sarah chose her own path eventually landing her a job with NewGen Technological Solutions.

In 2379 Sarah was in a accident which ended up injuring her severely. Following the incident she was forced to enhance herself with cybernetic augments.

After recovering she left NewGen, having realized that life is far too short to be spent entirely within the Sol system.

In 2381 she ended up on the Upyri world of Nyx where she met Kara Locke and Linda Quinlan, who she later co-founded the Novastar Queens with.

## Equipment

### Z-GUS

Worn by Dominguez, the Zero-Gravity Utility Suit was originally built for personnel stationed onboard orbital stations and features its own oxygen and power supply. The suit also have several thrusters mounted across its surface allowing swift and precise movement during EVA operations.

Sarah's suit has been heavily modified to accommodate her cybernetic augments.

### DNG

Even though the patent is pending it didn't stop Sarah from using her custom-built Dominguez Nanite Glove on a daily basis to assist her with maintenance onboard the Novastar.
Oslionans

Oslionans are an apparently extinct race that resided on the planet Oslion, deep within the Renegade Quadrant. The only evidence of their existance are the vast megacities that reside on the planet's surface. The buildings themselves seem to be a few thousand years old, meaning that the Oslionans seemed to have went extinct relatively recently by galactic standards.

It is currently unknown as to how or why they disappeared, but the answers may lie buried beneath the ice and snow of their home planet.

Humans • Kanads • Khergians • Kercans • Sanghvi • Ayr • Malmarian • Seltra • Barg • Vakr • Gadr • Upyri • Gorakon • Namur • Kaxan • Oxioni • Krogi • Sselik • Haalsiani • Chagurkhai • Venatorians • Trilothians • Blakari • Valnax • Uzhor • Artisynth (Mk2) • Atiuyy • Tahmk • Thaurians • The Scourge • Zon-Lo • Ra'locs • Latarius • Ascetics • Vanapod • Vak-Saun • Slaugth • Torgg • Turstan
**Extinct**
Precursor-K • Dirathians • **Oslionans**
The Imperial Intelligence Faculty

The IIF was first founded to deal with internal problems during the early years of the Empire but has since then expanded it's area of operation to a galactic scale.

Information about the organization consist of speculations at best, and its exact number of operatives and how far their reach expands outside of the empire is uncertain. It is generally believed that the IIF sits on a lot of classified information and that it is very reluctant to share it and that they are very picky with whom and when divulge their knowledge with outside organizations.
Upyri Expansion South

Over the centuries after the Upyri spread from Nyx through their home system, they began to branch out amongst the other systems nearby. Eventually, they rapidly began to travel south to other worlds, expanding the Upyri realm much larger than it currently is. Thoughout Sol and Yscom space, you can still find worlds where the first Upyri interstellar travellers landed. Abandoned colonies, ruins, sometimes even skeletons/vessels/weaponry from an era long past.

As time went on, and all these distant colonies were formed, the Upyri began to have trouble actually keeping track of the multitude of colonies. Not to mention the trouble with actually *reaching* these colonies should something catastrophic happen. As the Upyri colonists finally realized this, they began to slowly abandon the distant colonies in favor of those closer to the Upyri home system. Now, hundreds of years later, the Upyri Federation is barely a fourth of the size it had originally been.
Paxton Smith

Paxton Smith is a former SSOID field agent with a shady reputation.

He is currently working as a SSOID liason and tactical advisor under colonel Killian Horner within the group Horner's Devils.

## History

Smith was just a boy when the Sol Unification happened. He never really knew what it was all about as he grew up on one of many stations orbiting Terra.

What he did know was that he wanted to be a soldier himself when he grew up. Skip ahead a few years later and Paxton was training to become a SDF marine. However due to a criminal past as a juvenile he was ultimately declined.

Shortly after he was contacted by the SSOID who offered him a position as a agent despite his past. Thankfull that he was not being judged, he accepted and worked as a agent for ten years within the Sol system.

During his tenth year Paxton was the subject of a intense internal affairs investigation due to a rumor that Smith had been selling off field intelligence to third party individuals.

Eventually the investigation ended and Smith was officially cleared of suspicion. Despite having been cleared of all allegations Smith nonetheless turned into something of a black sheep which eventually "rewarded" him with the privilege of working Horner's Devils.
The Blood Wars

The Blood Wars were a series of conflicts on Nyx between 520-550, centered around territories and control over large sources of food for the various Upyri kingdoms and empires of the time. There were no victors to the conflicts, as the wars were ended by the invention and mass production of artificial blood.

## History

***WIP***

Weaponry • Mechs & Battlesuits
Territories: Nyx • Hemera • Ker • Moirai
Post-Interstellar History: The Division War (The Graveyard of Moirai • The Separatists) • Expansion into the Southern Quadrants • Upyri in the Renegade Quadrant
Pre-Interstellar History: **The Blood Wars** • Ancient Upyri • The Colonization of Hemera
**Characters**
Vehha Strye • Tirell Metais • Marus Vira • Ketri Biram • Jiral Neaars • Vedok Pietsch • Bastian Veiel
Former Members: Anora Cortus • Karina Thiel • Aesha Drach

**Crimson Incarnate**
Upyri Federation Peacekeeping Forces
Factions: The Empire of Ker (Ker Rising)
Lore: The Second Division War
Seltra

The Seltran are a species of humanoids that originated in the planet Sela. They are mostly located in the Southern

Quadrant of the Milky Way. The Seltran Alliance is the primary faction gathered by several nations. They are a deeply spiritual species dedicated to finding peace within. Through their definition has always varied from century to century, finding themselves embroiled in civil wars and massive economic inequality.

## Physiology

The Seltran's skin is comprised of a blue complexion ranging from pale blue to dark blue. Their skin is cold to the touch, a smooth texture that implies they descended from underwater. Their shape resembles the human body but differs in slender limbs and processing only four fingers on each hand.

The Seltran's head has a full set of hair, but on close up has a supernatural aura. In specific areas, hair acts as a sense to certain emotions such as anger, pain and sadness. They had long ears stretched outwards. Similar to the Ayr, they process no mouth, only two nostrils and a flat nose to breath and smell.

A Seltran can easily breathe underwater for an extended time, some measured that one can last up to a month before they suffer severe edema. Infamous cases of this are told in the stories of suicide where Seltrans would enter the sea for long periods of time, bodies floating in the water three months later. A Seltran's lifespan is determined by health and diet. People have argued that eating natural foods such as fruits and meat from Sela is a necessity for a longer life. Meanwhile, there are some records that long living Seltran have practiced spiritual medication and isolate themselves from civilization, maintaining mental health.

## History

Traces of the Modern Seltran arrived in 1580, settling in tribes and dynasties that have made a long-lasting impact to their race's cultures and survival. The first recorded dynasty was the Sejo Clan, a family of conquerers who bought a stable kingdom together that practiced hunting and gathering. But when the Sejo Clan enforced the wealth and food would be mostly for the Clan themselves, this led to a food inequality where the people had no good access and if one stole from the grain farms they would be executed on the spot. The first uprising razed the Sejo Palace after a decade of rule.

Early Seltrans were nomadic, finding regions elsewhere to call home. They scattered outwards to settle in diverse biomes that differed such as forests, jungles, or isles. This would prove a major benefit to trade as Early Seltran developed a major trade route that exported crops and goods never seen before.

Humans • Kanads • Khergians • Kercans • Sanghvi • Ayr • Malmarian • **Seltra** • Barg • Vakr • Gadr • Upyri • Gorakon • Namur • Kaxan • Oxioni • Krogi • Sselik • Haalsiani • Chagurkhai • Venatorians • Trilothians • Blakari • Valnax • Uzhor • Artisynth (Mk2) • Atiuyy • Tahmk • Thaurians • The Scourge • Zon-Lo • Ra'locs • Latarius • Ascetics • Vanapod • Vak-Saun • Slaugth • Torgg • Turstan
**Extinct**
Precursor-K • Dirathians • Oslionans
SNV Mjolnir

Railgun Batteries

Missile Batteries

### Notable Features:

Carries a pair of escort ships, the SNV Hugin and SNV Munin, which can deploy to provide local fire support.Triple-MAC mounted at the prow of the ship.

## Crew

### Captain:

Lord Admiral Viktor Zhaneys (Formerly]Admiral George Dalton

### Total Crew:

5,200

Flagship of the SSOID, the Mjolnir is armed with three MAC guns and a plethora of other weapons. The Mjolnir can deploy two daughter-ships, the SNV Hugin and the SNV Munin, for local fire support.

Territories: Terra • Luna • Mars • Phobos • Deimos • Titan • Pyri II • Alpha Site • Beta Site • Ark-class Stations
Ships: Vessels & Classes; Terra • **Mjolnir** • Shadow • Redstar • Starbreaker • Gungnir • Keith Vale • Horizon • Kyoto
History: World War III • UNGSI • First Contact War • Humanity First Movement • Human Colonies • Anti-Sol Groups • Battle of God's Refuge • The Photobomber • Okonjo-Eri Agreement
Allies: Novithus • Valhalla • Paraíso • Qalea
**Characters**
Journey: Valerie Reed • Talwin Williams • Kaspar Cross • Viktor Zhaneys
Scoundrels: Quint Wayford • Dara Vega • Gladius • Ares • James Warren • Caroline Hunter • Jabari Okonjo • Maya Eri • Alistair Callahan • Amos • Matar Nkosi • William Shaun
*Codex*: Cara Bishop
Devils: Killian Horner • Paxton Smith • Emile Gerrera • Elena Winters • Praxaz • Sabrina Keller • Gary Jenkins • Isabella Kachinsky • Eduardo Gonzales • Trevor Jackson • Henry Marshall • Bobby • Ava • Esben Dahl • Alyssa Labelle • Seamus O'Riley • Rosa Belmonte • Duane Hawkins • Trudy Smith
Stingray

Stingray is an experienced shocktrooper and fireteam leader with Taskforce Predator.

## History

Formerly a mercenary for hire, Stingray ended up on the wrong side of the law after a suspicious contract set him up.

After slinging lead with elite SSOID agents he eventually surrendered and was recruited by Loke Blixthammar while in SCSMA custody.
Upyri Corps of Exploration and Engineering

The Corps of Exploration & Engineering (usually shortened to CEE) is a division of the Upyri Federation that deals with the construction/maintenance of a multitude of things, ranging from the towering mega-skyscrapers on Nyx to orbital colonies to simple fortifications on frontier worlds and more. They are also tasked with maintaining the various ships in the Upyri Federation Navy and Marine Corps.

Their secondary job is the exploration of the galaxy and finding new worlds as well as befriending new species (such as the Namur). They are usually accompanied in these endevours by either Navy Troopers or Marines, tasked with defending the explorers from hostile intent.

## Media

Weaponry • Mechs & Battlesuits
Territories: Nyx • Hemera • Ker • Moirai
Post-Interstellar History: The Division War (The Graveyard of Moirai • The Separatists) • Expansion into the Southern Quadrants • Upyri in the Renegade Quadrant
Pre-Interstellar History: The Blood Wars • Ancient Upyri • The Colonization of Hemera
**Characters**
Vehha Strye • Tirell Metais • Marus Vira • Ketri Biram • Jiral Neaars • Vedok Pietsch • Bastian Veiel
Former Members: Anora Cortus • Karina Thiel • Aesha Drach

**Crimson Incarnate**
Upyri Federation Peacekeeping Forces
Factions: The Empire of Ker (Ker Rising)
Lore: The Second Division War
Thaur

***WiP***

Terra • Mars • Pyri II • Alpha Site • Delta Site • Novithus • Valhalla • Paraíso • Qalea • Trixina • Gryphon IV • Nuroq • Wokaar • Oxios • Legkiy • God's Gift • Zyus II • Rigel • Boome • Duroma • Karbala • Sawark • Nyx • Hemera • Ker • Moirai • Sielia • Oslion • Oneiroi • Krogir • Eridia • Adanis • Du • Dirathia • Valnaxus • Gostoth • Daryoon • Wyntir • **Thaur** • Scoria • Castilia
**Non-Planets**
Luna • Phobos • Deimos • Titan
**Stations**
Domino Station • Philotes Colony • Ark-class Stations • Beta Site • Pentagon Station • Citadel • Shadespear Terminal
**On-Planet Area**
Pomoyk Prison
Journey Across the Galaxy

**Starpath: Journey Across the Galaxy** is the first installment in the Starpath series. Initiated by Facepunch user Doomevil in March, 2015 under the original title "Spaceship Crew RP," Starpath is set in the 24th century, or more specifically, the year 2382.

As of this writing, Doomevil is currently not only developing a standalone sequel named Crimson Incarnate, but running a separate spinoff named Imperial Frontiers.

## Synopsis

In the year 2382, Harken Saw, a tycoon of business and manufacturing and the owner of the mega-conglomerate HarkArk Corporation, sends out a call for specialists in a variety of trades to staff the maiden voyage of a new class of freight vessel. Known as the Archius XI, the lightly-armed ship is tasked to transport a mysterious object known as "the Oracle" to Saw's headquarters at Termina Central. The seemingly-benign job comes with a strangely massive payout, and the crew quickly discovers the true significance of their payload and the consequences of their actions in a galaxy where a single change in the balance of power can set off a violent and irreversible domino effect.
Stryker

Sryker is an ace pilot serving with Taskforce Predator.

## History

Having participated in several classified experiments involving prototype fighter craft Stryker's real identity is kept secret due to security concerns.

Loke Blixthammar enlisted the help of Stryker to more effectively pursue and destroy pirate ships in the Renegade Quadrant.

Recently Stryker has been pushing himself harder after setting his sights on Olivia Kovak.
Tahmk

Tahmks are a amphibian humanoid race that have their origin in on the planet Daryoon. Like the Khergians, they have no space-flight technology of their own and have spread through-out the Renegade Quadrant with the help of pirates.

## Physiology

The Tahmk are of short stature, averaging circa 130 cm in height. Due to their small form, they are usually very energetic and tenacious. Their faces resemble that of humans but they lack noses. they have dark eyes with double eyelids, one of which is transparent. Other notable features are their fin-like ears which seems to be a evolutionary left-over from their aquatic origin. They do, however, still have functioning gills along their necks, webbed feet, scaly skin and rows of shark-like teeth in their mouths.

They have only one gender but are usually described as young males and mature females, referencing their outward appearance. The Tahmk hatch from eggs as males, part of a group of up to 30 individuals. After reaching maturity, usually in 1,5 to 2 years, he will start to secrete pheromones, which will signal a fully mature female that mating is possible. The female will then mate with the male by vomiting a seminal fluid into his stomach which contains tiny spores. The spores will latch onto the walls of the males stomach and lay dormant until it's host dies. The spores will then consume the body and morph into eggs, which then hatch out of the corpse to begins the cycle anew. When the spores reside on the walls of the stomach, they produce hormones that gives the Tahmk increased strength and heightened senses. This will also, appearance-wise, transform the male into a female.

Their species are very adapt at surviving many perilous hazards due to their original environment, but can also adapt according to their environment thanks to short life-spans and a great birth to death ration. The Tahmk are cannibalistic, but can eat almost any variety of meat.

## Culture

They are considered semi-sentient by the scientific community, due to their limited cognitive abilities and a dominant feral instinct. They possess a rudimentary clan-based culture, which is mostly dictated by genetic relation more than principles, and the clan is usually ruled by brute force by a single, Prime, individual.

They are a predatory species and are very savage in their nature. A researcher once said, "They are fascinating yet despicable creatures. Imagine if you had a dog that could talk. Now imagine that you gave that same dog rabies and thought him how to operate firearms."

Tahmk are only seen off of their own planet when they are "employed" by pirate bands. Accepting simple payments such as food and firearms, Tahmk groups can be controlled by a single individual whom then becomes their Prime. A single Tahmk can be a dangerous, but manageable. A group of aggravated Tahmks is a life threatening situation. If the group perceives weakness in their Prime they can, despite their lack of social unity, overpower the Prime and kill it.
UFS Ramlethal

Missile Batteries

Torpedo Batteries

Laser Point-Defense

### Notable Features:

Large hangar bay containing numerous boarding craft for ship engagements. Also contains various Upyri Marine ground vehicles and equipment.

## Crew

### Total Crew:

7,550 Marines

The UFS *Ramlethal* is a Caliburnus-Class Battleship, sister ship to the UFS *Elphelt*, and was formerly under the control of the Upyri Federation's Marine Corps branch as part of its own individual fleet of vessels. It is under the control of Anora Cortus, a former Upyri Marine, and her faction known as the Blood Corps.

Its name has also been changed to *'The Paragon'* in an effort to distance itself from its Federation origins.

Weaponry • Mechs & Battlesuits
Territories: Nyx • Hemera • Ker • Moirai
Post-Interstellar History: The Division War (The Graveyard of Moirai • The Separatists) • Expansion into the Southern Quadrants • Upyri in the Renegade Quadrant
Pre-Interstellar History: The Blood Wars • Ancient Upyri • The Colonization of Hemera
**Characters**
Vehha Strye • Tirell Metais • Marus Vira • Ketri Biram • Jiral Neaars • Vedok Pietsch • Bastian Veiel
Former Members: Anora Cortus • Karina Thiel • Aesha Drach

**Crimson Incarnate**
Upyri Federation Peacekeeping Forces
Factions: The Empire of Ker (Ker Rising)
Lore: The Second Division War
The Empire of Ker

The Empire of Ker was born in 2484, formed by its namesake Ker and other allied worlds and colonies. Tired of Federation rule, and still angry over the events of the first Division War, these planets rebelled against the Federation and formed their own nation with Ker as its leader.

The objective of the Empire of Ker is the annihilation of Hemera and its leadership, the destruction of the Upyri Federation's Peacekeeping Forces, and total domination over the Federation and its assets. Thus, converting the Federation into a '*glorious Upyri Empire*'.
Tarasova Private Security

Tarasova Private Security is a private military company. It is a member of both the Gold Consortium and the USR.

## History

Founded originally as a mercenary group, TPS managed to expand their influence early on thanks to Alexandra Tarasova's previous military experience and good wits.

The company have grown further after securing an alliance with the Akachi Independent Militia and Herzog Trade Services.

## Media

Tarasova PS Military PoliceTarasova PS Heavy WeaponsTarasova PS RiflemanPromotional ad for TPS.
Markel Herzog

Markel Herzog is the CEO of Herzog Trade Services. He is wanted by the SSOID on the grounds of conspiring with the USR.

## History

An outspoken critic of Sol with an outright hatred for everything ranging from the SDF and Sol trade laws Markel Herzog built his company from the ground up using brute force.

Over the years he's earned the reputation for being a ruthless merchant who is not afraid to use heavy muscle to tackle rivaling companies and force them into submission or bankruptcy.

There are rumors that Markel uses his influence to smuggle military equipment past security on numerous worlds, allowing him to effectively arm his allies and clients.
Uzeri Othina

Uzeri Othina is a Fists of Sol Inquisitor. She works closely with Lorne Varnik. Othina serves onboard the Righteous Claim.

## History

Good at finding people who do not want to be found, Uzeri Othina traded her job as a freelance bountyhunter for the title of Inquisitor after the Fists of Sol managed to recruit her.

While she enjoys her job she can't help but ponder on the bigger picture of her work. After all, there must be a reason for Vexar to send her and Varnik to locate exiled politicians, rogue soldiers and other shady individuals...
Uzhor Military Republic

The Uzhor Military Republic is a militaristic isolationist empire surrounded by mystery.

The exact location of their homeworld (and system) is unknown however many scientists theorize that it is either located at the very center of the galaxy or at the edge of it.

## History

Not much is known about the UMR and because of their strong isolation policy it has been hard to learn anything about them or their history in the galaxy.

Over the years various species have made first contact with the UMR however before a diplomat or ambassador can be dispatched to initiate a dialogue the UMR vessels dissappear, using unidentified jump technology to avoid contact.

The UGC have several case files detailing the aftermath of several skirmishes between pirates and UMR military. In all these cases the pirates, even when outnumbering the Uzhor, have either been completelty wiped our or reduced to extremely small numbers.

With this information in mind everything points to the fact that the Uzhor have extremely powerful weapons which they're not afraid to use to defend themselves.

### The Patrol Transmission

In 2217 a UGC patrol vessel encountered an Uzhor trade convoy at the edge of Sol territory. Following standard procedure the UGC crew attempted to contact the vessel only to be met with a cryptic message in an unknown language.

After they received the transmission the trade convoy jumped.

Members of the UGC science board eventually translated the message:

*"We are members of the Uzhor Military Republic. We come in peace. Do not attempt to approach us. We will protect ourselves if neccessary. Long live the Republic."*

## Media

Uzhor vessels.Uzhor military mech.Uzhor soldier.Uzhor crewman.
Travis Powell

Lord Admiral

Travis Powell is the Lord Admiral of the SDF Navy. He assumed command in 2418, his predeccessor was Lord Admiral Rosa Belmonte.

## History

A veteran captain and distinguished admiral, Travis Powell was the obvious choice when Rosa Belmonte looked for the next person whom would earn the title of Lord Admiral.

Despite his age, Powell is still as sharp as he was in his twenties. He is sometimes referred to as the "father of naval strategy" because of his instrumental role in authoring several tactics and doctrines used by SDF Navy officers.

## Trivia

Powell is the oldest person to earn the rank of Lord Admiral.
Sol Colonial Sheriff & Marshal Agency

Paraíso

Valhalla

Legkiy (Formerly)

A loose organization working under the Sol Inter-System Police, the Sol Colonial Sheriff & Marshal Agency (also referred to as the Colonial Sheriffs, Sol Marshals, SCSMA and SMA for short) is a paramilitary law enforcement agency with officers operating out of hundreds of smaller departments spread out across several planets and stations within the territory of the Sol System Government and its allies.

## History

Founded two years after the SISP the SCSMA was an expensive and difficult effort to consolidate colonial law enforcement authorities into one singular organization.

Despite its initial traction the SCSMA eventually took off and in 2354 the current captain in charge reported that the organization had reached "100% efficiency".

Today the organization is responsible for keeping the peace, investigating crimes and carrying out other law enforcement duties alongside Sol's territorial colonies.

## Organization

Operating from planetary departments or spacestations, the SCSMA is generally spread thin throughout the colonies with as little as five or six deputies managing an entire colony.

Meanwhile the Marshals operate either from smaller spacestations or from special blocks or zones that are part of larger stations.

### Colonial Sheriffs

Restricted to operation on individual planets, the Colonial Sheriffs often maintain one or two offices from which they operate. Colonial Sheriffs do not pursure suspects beyond the orbit of their assigned planet.

#### Deputies

On par with your average SISP officer, SMA Deputies patrol the towns and farming communities of the outlying colonies and territories.

#### Sheriffs

Responsible for their own local department, Sheriffs coordinate deputies and law enforcement efforts in general.

### Colonial Marshals

Unlike their Sheriff counterparts the Marshals operate more freely, often through shuttles and police gunships. They are responsible for patrolling colonial space, assisting Colonial Sheriffs as well as transporting prisoners and carrying out raids against suspected smugglers and pirates.

#### Marshals

Marshals are no more than agents. Always deployed in groups of four these agents do everything from normal patrols to shutting down smuggling rings.

#### Deputy Marshals

Veteran Marshals. Often put in charge of the other agents during operations.

#### Station Chiefs

In charge of the many Colonial Marshal stations, the Station Chiefs monitor all criminal activity and deploy Marshals accordingly. They also coordinate efforts between Marshals and Sheriffs.

## Media

A SCSMA security station in Sol space. Stations like these are responsible for dispatching patrols, supplying officers and holding arrested criminals.Standard armor configuration for SCSMA Marshals.
Sanghvi

An unusual collection of Silicon and Silicate based species that has collectively evolved itself into the exclusive basis of it's own dominant, singular empire, the ancient Sanghvi Mantle.

They came in countless shapes and sizes. Though the prevalent unifying elements are their seven limbs, their stone like outer physique and their body's complex, polygonal structures.

## History

Humans • Kanads • Khergians • Kercans • **Sanghvi** • Ayr • Malmarian • Seltra • Barg • Vakr • Gadr • Upyri • Gorakon • Namur • Kaxan • Oxioni • Krogi • Sselik • Haalsiani • Chagurkhai • Venatorians • Trilothians • Blakari • Valnax • Uzhor • Artisynth (Mk2) • Atiuyy • Tahmk • Thaurians • The Scourge • Zon-Lo • Ra'locs • Latarius • Ascetics • Vanapod • Vak-Saun • Slaugth • Torgg • Turstan
**Extinct**
Precursor-K • Dirathians • Oslionans
Patient Zero

The individual refered to as Patient Zero, also known as *'The Messiah'* or the *'Progenitor'*, is the mysterious leader of the Transsentience Cult. The core of the cult, and center of all of its religious beliefs, the Eight Apostles answer to him/her and enforce his/her word using the cult and its followers.

## History

***WiP***

Officers: First Gens
Members: Second Gens • Freaks • Cultists
Vessels: Ark Ship • The Sphere •  The Science Ship
History: History of the Cult
Trevor Jackson

Warden, MSDF-1 (Formerly)

Security Trooper (Horner's Devils)

Trevor Jackson is one of the wardens of MSDF-1, Titan.

## History

Trevor Jackson has been a fighter ever since he was a kid. He started off his career as a bodyguard but due to his temper and ability to smash people's heads in he was fired.

After that he became a bouncer and nearly made headlines after assaulting five drunk men trying to start a fight with him.

Realizing he wasn't for any of the jobs in the civilian sector Trevor willingly signed up as a warden for MSDF-1 on Titan.

The inmates learned to stay in line or receive a beating from Jackson. When the chief warden, Emile Gerrera, enlisted with Horner's Devils he asked Jackson and his colleague Gonzales to join him.
Valnax

A race of horrifying primordial creatures with unnatural abilities bordering on witchcraft and sorcery the Valnax are a fearsome species of sentient predators.

## Physiology

Found in four primary variations with each fullfilling a crucial role of Valnax society, the Valnax generally stand three meters tall minimum and some have been observed to grow as tall as five meters, making them stand out.

Valnaxi have no eyes and instead rely on echolocation and sophisticated odor tracking (smelling) capabilities.

In Valnax society their language consists mostly of primitive growls and other horrifying sounds however they are capable of proper speech when taught.

## History

While they are indeed sentient the Valnax posses no advanced technology or social structure.

They rely on a form of biological technology equal to post-industrialization tech built by Humans.

Based around a "strenght system", the Valnax advance in society by brutally killing and eating their opponents. Valnax can also earn the respect of others, forming tribes that work tgether as a pack.

While the UGC has banned any advanced species from interacting with the Valnax untill they manage to develop technology for space flight this haven't stopped either pirates or criminals from abducting Valnaxi as exotic pets and/or muscle for their crews.

Thankfully the Valnax are not easy to conquer and many captains and crimelords have found themselves consumed alongside their crew after trusting their vicious captive slightly too much. The UGC and other authorities, such as the Frontier Militia, actively work to return Valnax auxiliaries found stranded in space.

However some Valnaxi choose to remain in the galaxy, seeing as a second chance at life without the fear of being eaten these rare members of society occuppy all kinds of jobs on fringe worlds and backwater colonies.
Upyri Office of Naval Intelligence

The Upyri Federation's Office of Naval Intelligence (or ONI for short) is a branch of the UF's Navy, dedicated to handling various forms of intelligence and information be it from inside the Federation or elsewhere in the galaxy.

## Media

* *A pair of ONI Field Operatives.*
* *A typical ONI agent in uniform.*
* A Federation Naval Trooper, assigned to ONI.
* An ONI Class III Combat Drone.
1/4

Weaponry • Mechs & Battlesuits
Territories: Nyx • Hemera • Ker • Moirai
Post-Interstellar History: The Division War (The Graveyard of Moirai • The Separatists) • Expansion into the Southern Quadrants • Upyri in the Renegade Quadrant
Pre-Interstellar History: The Blood Wars • Ancient Upyri • The Colonization of Hemera
**Characters**
Vehha Strye • Tirell Metais • Marus Vira • Ketri Biram • Jiral Neaars • Vedok Pietsch • Bastian Veiel
Former Members: Anora Cortus • Karina Thiel • Aesha Drach

**Crimson Incarnate**
Upyri Federation Peacekeeping Forces
Factions: The Empire of Ker (Ker Rising)
Lore: The Second Division War
Sol Unification

Also known as the 'Unification War' the Sol Unification was a great event which transpired within the Sol system in 2345. This event was linked directly to the founding of the Sol System Government and the Sol Defense Forces, which replaced the now-defunct UNGSI and its military counterpart UNGDF.

From the perspective of a citizen from Sol the Unification was a key event in the sense that it marked the founding one of the largest galactic superpowers and allowed Humanity to have both the numbers, influence and reach on-par with other empires such as the Ayr Empire, Sanghvi Mantle, Upyri Federation and the Kanad Collective.

However from a galactic perspective this event marked a period of violence and instability were the former United Nations-based government made a secret pact to forcefully unite an entire star system and impose new laws. Sol citizens will justify the Unification as a neccessary change needed to unite a people split by politics, religion and economy.

It is true that the victor writes the history and it is true that the Unification played a major role in modern history but it was not an entirely perfect plan.

During the Unification reportedly hundreds were killed in combat against the newly formed SDF. Thousands were also wounded during combat or during riots which took place on Terra, Luna and Mars. Ontop of rioting and general civil unrest the newly imposed laws forcefully created hostilities between those who accepted change and those who opposed it and asked for democracy.

In the end the SSG managed to stabilize the system but it was at a heavy cost. Even today anti-Sol resistance groups and insurgencies continue to claim lives while the SDF and the SSOID muster for a never-ending war on terrorists.
Connor O'Neill

Connor O'Neill is a captain with the Red Corsairs. He is an experienced explorer of the Eastern Fringes and regularly takes up contracts from surveyors and researchers to aid them in exploration efforts of uncharted worlds.

During his latest mission he was paid to help archeologist Kendra Raines investigate the rumors of Dirathian ruins on a world far out on the edge of the galaxy.

He is currently missing.
Trudy Smith

SDF Marine Captain

Trudy Smith is a textbook career soldiers with a good service record reflecting her own good personal discipline and exemplary tactical thinking.

She is in charge of the marine contingent stationed onboard the SNV Horizon under the command of Captain Henry Marshall.

## History

Born into a family with a long tradition of distinguished military service, Trudy enlisted with the Sol System Marine Corps while her younger brother joined the ranks of the Sol System Navy.

Considering military service with the SDF to be one of the highest personal honors Trudy worked hard to stay in good shape (both physically and mentally) and follows a strict personal code.

Because of her good leadership skills Trudy was promoted following basic training to the rank of sergeant and served as the XO within a squad of marines tasked with anti-piracy operations.

Eventually she was promoted to the rank of Captain after a short tour as a OMS trooper. While technically holding the same rank as Captain Marshall Trudy considers her colleague to be her superior because of his role as the commander of the SNV Horizon.

This mindset has earned her alot of respect and the two officers have a professional relatiionship where mutual respect is key to their success.

Trudy Smith would later play a key role in organizing the soldiers of the Sol Phantom Warrior Program, assuming a unofficial role as a tactical advisor.

## Trivia

Even though the members of both Sigma and Epsilon team technically outrank her, Trudy has managed to earn the respect of all the soldiers to the point where they view her as an equal. Not bad for a jarhead.
Typhon

One of the more medically proficient members of the Kavir Lions, as well as their chief researcher working tirelessly to cure the effects of Artisynth degeneration, Typhon was hired into the Blackwell Reavers to serve as the general surgeon of the Mordred.

### Occupation

Field Medic.General Surgeon.

Mercenary.

## History

Typhon's origins are similar to those of his fellow brothers in the Kavir Lions. Just like them centuries ago, he was a former member of the ruling class of his species, and part of a conspiracy to make the Artisynth the dominant species in the Southeastern Quadrant. Now, he's been reduced to a petty member of a notorious mercenary group, taking part in all sorts of violence and wickedness just to make ends meet. Though among his peers, Typhon has the unique distinction of also rendering his services as a doctor to anyone outside of the Lions, provided they're not enemies with them at least.

Not is all as it seems within his office, however. Rumors and hushed whispers of non-Kavir patients simply disappearing within his operating room haunt his humble clinic, not to mention the exorbitant amounts of money his practice is somehow generating, of which he makes sure all of it goes to the Lions. In spite of these rumors, his reputation and skills as a doctor remains in high standing among the Renegade Quadrant, high enough to be hired by the Reavers into their crew.
Torvald Johansen

Torvald is a simple man who enjoys drinking as much as he loves a good fight. After serving with the Valhallan Auxiliaries he became a freelancing mercenary who earned a reputation for being loud, obnoxious and incredibly annoying.

Despite his reputation those who have hired him are satisfied with his work.

## History

Like the rest of his kin Torvald lives for life itself. Like all Valhallans he argues that if you don't feel the rush of adrenaline once in a while then you're not living a real life.

This was the sole reason for him undertaking a bet that he could beat the biggest Khergian on Valhalla in a drinking game. It is said that his friends and the local tribe still sing his name this day.

Serving as an auxiliary with the SDF Torvald learned a number of useful things such as the fact that most Terrans aren't very goog at drinking games and that you're apparently not supposed to club your enemies to death using your kinetic machinegun when out of ammo (he began to bring an axe instead).

With so many rules and so little time Torvald eventually left the SDF's Valhallan auxiliaries to become a freelancing mercenary.

In some way (he's still not sure if he was sober or not) he ended up with the Honored Seven. He's unsure if it's all a dream or if he really does share a room with a murderous gun-toting rabbit.

## Media

Qastus of Sawark • Hirala of Sawark • Dhazvar • Varia Reyes • Jerome Kowalski • Stomper • **Torvald Johansen**
Upyri Federation Peacekeeping Forces

In response to the second insurrection of Ker and its allies, the remaining Upyri Federation worlds (that opposed the insurrection) formed new coalition force in 2484 known as the Upyri Federation Peacekeeping Forces. It is primarily made up of the remaining Federation Naval forces, and the Marines that did not side with Ker at the start of the rebellion.

The goal of the Peacekeeping Forces is the obliteration of insurrectionist forces and the reunification of the Upyri Federation. During the year 2490 in *Crimson Incarnate*, they are in a galactic stalemate with the Empire of Ker. Neither side giving an inch in the massive conflict.

Weaponry • Mechs & Battlesuits
Territories: Nyx • Hemera • Ker • Moirai
Post-Interstellar History: The Division War (The Graveyard of Moirai • The Separatists) • Expansion into the Southern Quadrants • Upyri in the Renegade Quadrant
Pre-Interstellar History: The Blood Wars • Ancient Upyri • The Colonization of Hemera
**Characters**
Vehha Strye • Tirell Metais • Marus Vira • Ketri Biram • Jiral Neaars • Vedok Pietsch • Bastian Veiel
Former Members: Anora Cortus • Karina Thiel • Aesha Drach

**Crimson Incarnate**
**Upyri Federation Peacekeeping Forces**
Factions: The Empire of Ker (Ker Rising)
Lore: The Second Division War
Mordred

Laser Point-Defense

*The Mordred* is a refitted Cosmodyne cargo ship bought and used by notorious pirate group Blackwell's Reavers.

Leader: Valencia 'Valkyrie' Blackwell
Former Co-Leader: Jester • Uric Corbett
Captains: Slade Beckwith • Zhao Chang
Members: Lauren Blackwell • Damien Blackwell • Zadra Masir • Roku Saito • Lvishka Dravko • Vixaya Vor’Spirran • Pearl Gorgus • Taur Gorgus • Aesha Drach
Drones: Loudmouth
Main Vessels: The Guillotine • The Alexandria • The Changdao • **The Mordred** • Various Pirate-Controlled Vessels
Smaller Craft: Gladiator-Class Fighter • Various Pirate-Controlled Vessels

Captain: Valencia Blackwell
First Mate(s): Lauren Blackwell • Damien Blackwell

**Crew**
Pilot: Roku Saito • Aesha Drach
Mech Pilot: Olivia Kovak • Vixaya Vor’Spirran • Katja Tikkanen
Infiltrator: Nathalie Walker • Kalashi Vor'Pangn • Shelby du Pont
Gunner: Roge Igualli
Raider: Vance Astro
Sniper: Amy Koronova
Surgeon: Easel • Typhon
Armorer: Lvishka Dravko
Technician: Pearl Gorgus • EVE-001
Chief Mechanic: Zadra Masir
Mechanic:
Drones: Loudmouth
Trilothians

The Trilothians is one of three species that represents the Venblatri Consortium. Infamous for their rapid breeding the Trilothian population within the Consortium make up 56% of the population on Du.

## Physiology

Slender and short the Trilothians posses the ability to change their skin color depending on the mood. Two other remarkable features include their third eye, which can rotate independently of their two other eyes as well as their ability to breed/reproduce at a rapid rate.

## History

While neither scientifically gifted or militarily skilled the Trilothians have the numbers on their side. Populating most of the continents on Du the Trilothians are known for their expansive nature.

As the Venblatri Consortium formed the Trilothians were employed as laborers. Quick and eager to learn they have also adapted to fill more advanced roles such as engineers, miners and many more.

The Trilothians treat their Blakari and Venatorian neighbours with respect.
Roku Saito

Roku Saito is a Ayr pilot and outlaw, recruited into Blackwell's Reavers by Valencia 'Valkyrie' Blackwell to fly the Guillotine.

## Personal Equipment

### Farukon Type 2 Beam Pistol

*The Farukon Type 2 Beam Pistol*

Leader: Valencia 'Valkyrie' Blackwell
Former Co-Leader: Jester • Uric Corbett
Captains: Slade Beckwith • Zhao Chang
Members: Lauren Blackwell • Damien Blackwell • Zadra Masir • **Roku Saito** • Lvishka Dravko • Vixaya Vor’Spirran • Pearl Gorgus • Taur Gorgus • Aesha Drach
Drones: Loudmouth
Main Vessels: The Guillotine • The Alexandria • The Changdao • The Mordred • Various Pirate-Controlled Vessels
Smaller Craft: Gladiator-Class Fighter • Various Pirate-Controlled Vessels

Captain: Valencia Blackwell
First Mate(s): Lauren Blackwell • Damien Blackwell

**Crew**
Pilot: **Roku Saito** • Aesha Drach
Mech Pilot: Olivia Kovak • Vixaya Vor’Spirran • Katja Tikkanen
Infiltrator: Nathalie Walker • Kalashi Vor'Pangn • Shelby du Pont
Gunner: Roge Igualli
Raider: Vance Astro
Sniper: Amy Koronova
Surgeon: Easel • Typhon
Armorer: Lvishka Dravko
Technician: Pearl Gorgus • EVE-001
Chief Mechanic: Zadra Masir
Mechanic:
Drones: Loudmouth
Roge Igualli

Roge Igualli is a seasoned Kercan veteran, born long after the brutal Kercan Civil War. His father and mother of the clan taught him the ways through the jungles of Durga. His new set of survival skills gave him the tools needed to hunt with the clan and gain the reputation of Rogner the Skull-Snatcher, taking the skulls of the beasts he would kill, and his enemies too. But years later, a CRS(Crimus Rau Fleet) ship called the Subtle Shuttle descended down their homeworld. Humans dressed in red and black greeted themselves and stated this wasn’t their first expedition around Durga, offering the Clan and their neighbors a better opportunity elsewhere. He is currently looking for work as a hired gun as of Burning Sails.