recursal/Fanatic-Fandom huggingface dataset:
Blood Bullet

**Blood Bullet** is a Pistol skill in *Outward*.

Cannot learn if the player chooses to learn Shield Infusion.

## Effects

* Requires Possessed

* Fires an instant, long-range shot which deals 40  Decay damage, and applies equipped pistol's effects.

If this instant shot hits:

* Heals the caster for 40  health

* Player receives Blood Bullet Imbue

* Pistol's damage is converted to  Decay
* Damage multiplier: 0.8x
Build:Goblin Slayer

**Goblin Slayer** is a Character Build in *Outward*, created by Evangelion.

## Full Build Details

The build is based on Goblin Slayer character where due to the weaker gear you're required to plan your attacks and use everything that you have at your disposal. Using alchemy for Varnishes and Potions is a must to boost your defenses and attacks. Using up to 3 traps (as a RP aspect) is very welcome to help deal with tougher enemies.

Shamanic Resonance is used only for the Breakthrough in order to boost all your abilities with buffs. The "hardcore" mode of this build is made without this breakthrough.

Build plays like the usual pure melee build, but considering that we're using low-end items it requires a lot of care while taking on the more difficult enemies that this game has to throw at you.

This build is NOT recommended to fresh players as it requires advanced knowledge of the game, especially enemy attack patterns.

As this is a complete RP build, these are the following things to keep in mind, some will be mentioned again:

1. Mana is not an option.

2. You are to use Alchemy and Cooking to its full potential.

3. Maximum amount of placed traps on the ground must not exceed three.

4. Using weapons from the fallen enemies (especially one-handers) is advised.

5. Learning all the weapon skills is welcome because you'll be changing weapons a lot during your adventuring.

6. Gladius Sword is not to be sold or replaced, it's always your main weapon!

Holy Mission is the best faction due to the lack of elemental and weather defenses on the gear.

If you have the Soroboreans DLC, use Aegis enchanting on all armors and Whiplash on Gladius Sword.

If you have TTB DLC and want to max the build, Brigand's Backpack would be your backpack of choice. No passives except Elatt's Intervention are to be used.
Build:Elatt's Shield

This character build is designed for those who love a strong defence, paired with a strong and quick offense. A great build to take into the late game dlc regions as it offers complete immunity and massive protection against a majority of caldera enemies. The main mechanics of this build are all dependant on the armor, skills, and most importantly, the shield. We use an inner marble shield for the impact, as well as the application of the confusion debuff. The confusion debuff is vital for the offensive side of this build, utilizing sweep kick to knock an enemy off their feet and allow you some sweet free damage in. The confusion debuff paired with rage gives the radiant wolf sword extra impact allowing for more stunning options. The enchantments this build utilizes are mainly for protection, and are completely interchangeable, while the sword has fulmination to stack on that extra lightning damage. This specific build has Sang froid on the candle chestpiece, for complete burning and holy blaze immunity, while the boots have flux for speed and a lightning damage bonus, and finally the helmet has shelter for an extra point of barrier. The Radiant wolf sword has fulmination for the extra lightning damage and the inner marble shield has guided arm for +2 barrier and +2 protection.
Blood Altar

*DLC:  *The Soroboreans**

**Blood Altars** are found in the Antique Plateau region, used for the transmutation of Thirst weapons into Vampiric Weapons.

## Overview

Each Blood Altar can **only be used once per play-through**, so players can create a total of 4 different Vampiric Weapons per character save (although, one can make Vampiric Weapons as a guest in Co-op too).

The Blood Altars require a weapon with a Thirst (Enchantment) on it, which has sufficiently damaged enough enemies to reach the "Quenched" status on the enchantment. The weapon can then be placed inside the altar and transmuted into the corresponding Vampiric Weapon.

### Required Damage

The required damage dealt with a Thirst weapon depends on the weapon type:

* **Dagger**: 12,000 damage
* **Bow**: 15,000 damage
* **Any other**: 17,500 damage

Note: Imbues added to the weapon **will** make this tally go up faster, as well as any other damage bonuses which affect the weapon. It is based on the actual damage dealt at a 1:1 ratio.

## Locations

Blood Altars can be found in the exterior region of Antique Plateau, in the four corners of the region. Each Altar is generally guarded by some aggressive enemies.

* One is north-west of the Isolated Windmill marker (north-east)
* One is east of the Ancient Turbine marker (south-east)
* One is north-west of the Abandoned Fortress marker (south-west)
* One is by the Ancient Bunker marker (north-west)

## See Also

* The Soroboreans
* Locations
Build:Mad Bushman

**Mad Bushman** is a Character Build in *Outward*, created by Pizza Boy.

## Full Build Details

**Some examples of armor** (you do not need to use any of this, just to help you get started):

Master Trader Hat can be used first before Pearlbird Mask, but you will lack the speed, that you need for this built.

Dancer Clothes is good substitute of Squire Attire because of the availability, but have slightly worse stats.

Desert Boots can be used before Master Trader Boots but its not necessary because you can find them quite often from Soroborean Caravanner.

**To get the most out of this build:** use expanded slots mod to improve your action speed, and have little more damage options.

* Master Trader Hat
* Dancer Clothes
* Desert Boots

**Full reccomended items/skills for quickslots** (you can choose which you preffer):

1 = Fire / Reload

2 = Manticore Dagger

3 = Pressure Plate Trap

4 = Serpent's Parry

5 = Obsidian Pistol

6 = Cool (skill)

7 = Possessed (skill)

8 = Frost Bullet

9 = Blood Bullet

10 = Shatter Bullet

11 = War Bow

12 = Rune: Shim

13 = Rune: Fal

14 = Rune: Dez

**Some of the important items you need are:**

Charges for traps- I mainly use poison and incindentiary.

Pistols- your choice, but I recommend Cage Pistol if you want to play with someone, every pistoll you carry can be loadet with Frost Bullet (it is like shotgun, so you must be closer then with regullar ammo but its spread is great against many enemies + its only mana skill so you dont need to carry many bullets, only iron scrap (I reccoment around 24-2full slots)

Pressure Plate Trap- at least 8 (they can be used around 10x with Pressure Plate Expertise)

**Skills I have or should have** (dont know if every is usefull but some can improve your built):

Tier 1: Armor Training, Efficiency, Fast Maintenance, Fitness, Hunter's Eye, Pressure Plate Training, Slow Metabolism, Weather Tolerance

Tier 2: Listed above in Breakthoughs

Tier 3: Choice- Pressure Plate Expertise, Blood Bullet, Fire Affinity

## Approach

Attack with Cannon Pistol- enemy will receive confusion and pain (Chimera Pistol is also good but it is harder to get), run towards pressure traps- enemy will receive fire Dots from incindentiary or decay from poison charges + with Pressure Plate Expertise add some damage and impact on top. If enemy is still alive then change Cannon Pistol to Obsidian Pistol- increased damage, fire damage and also slow down will make tough times for your enemy. When he is still breathing he is a t.. very durrable and annoying, but I have this: Manticore Dagger + Serpent's Parry, it will stun him (duration depends on difficulty of enemy)+ he receive extreme bleeding and poison. With your high speed and stamina you can run, make runic traps and reloading guns without any troubles.

One last tip: when enemy is caster (like light mender or Obsidian Elemental) you can dodge or outrun projectiles- run toward them slightly to right or left or away from them.

One last info.: With hight speed, feather dodge and trader packpack you can easily pick up items up to ~ 200 and still be able to roll out without troubles.
Bread Of The Wild

Object ID | 4100500

**Bread Of The Wild** is a dish in *Outward*.

* Player receives Warm

* Player receives Stealth Up

* Player receives Health Recovery (level 5)

## Crafting

* Raw Alpha Meat
* Woolshroom
* Bread

### Used in

***Bread Of The Wild** also fulfills the ingredients for: Bread (any),Ration Ingredient*

* Ration Ingredient
* Salt
* Ration Ingredient
* Salt

## Acquired From

World Spawns

* Berg player house (x2) - in the Berg player house kitchen

Merchant Sources

Enemy Drops

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*

## See Also

* Food
* Cooking
Blood Under The Sun/Outcomes

## Outcomes

### Success

* The buy-price of items in Levant shops are no longer increased (but the sell price is still increased).
* If Tamara is available in the Slums, she will now stock the Chimera Pistol
* 1 Hackmanite from Cyrene (in Undercity Passage)

#### Heroic Kingdom members

* Members of the Heroic Kingdom receive the Levant Player House for free and can **immediately** enter it.

#### Other Faction members

* Members of other factions receive 4 Gold Ingot
* The Levant Player House will be awarded to the player at the **end** of their main faction quest line.

### Failure

* The buy prices in Levant remain the same.
* Members of the Heroic Kingdom can purchase the Levant house if they wish.
* Members of other factions can purchase the house at the end of their quest line.
Build:Ethereal Decay

**Ethereal Decay** is a Character Build in *Outward*, created by *an anonymous user*.

## Full Build Details

Not terribly effective and extremely Kite reliant - tight spaces are your enemy. Essentially with this build you are only allowed to use Decay/Ethereal skills. You take rune Mage for the trap, Mercenary for the Blood bullet and philosopher for that sweet QoL improvement for mana heavy DDs. You can take out philosopher for Shaman or spellblade if you don't mind carrying around regen item and maintaining sleep. Personally I find that to be an absolute hastle and just go the lazy route. Should go without saying that you ALWAYS activate the Mist and Decay Boons.
The equipment is generally pretty flexible \_ I took Jade-Lich set for the looks and the stats, but Tenebrous set works ok as well (though you have to be less spammy or get more base mana). Of course Gold Lich set always works, but it jsut looks so..so...ugly...at elast teh head piece does. Generally If you want more damage go Tenebrous set with Lightmender's backpack and a mana reducing main hand, otherwise just go full Cost reduction or full RP (like me ^.^).

WARNING: THIS BUILD IS NOT EFFECTIVE. THE GAME ALLOWS ALMOST ANY FORM OF SHENNANIGANS TO WORK WITH SOME DEGREE OF EFFICACY, BUT THIS BUILD UNDERPERFORMS COMPARE TO MOST "OPTIMIZED" BUILDS.
Build:Blood & Fire Mage

**Blood & Fire Mage** is a Character Build in *Outward*, created by Kambro.

## Full Build Details

This Build is all about playing capitalizing on the Old Legion Gladius' War Memento enchant (and Puncture) plus Torment to apply DoT damage. Damage is supplemented by Kazite Spellblade and Flamethrower.

Take three to five points of Mana .

You can replace the Antique Plate Sallet with Tenebrous Helm (enchanted with Order and Discipline) if you want more movement speed, and more decay instead of fire. However, you lose 10% mana cost reduction and 10% stamina cost reduction, and 2 Protection.
You can also bring a Scholar's Circlet enchanted with Rain as a swap for passive mana regeneration when you're not in combat.

Faction Choice is personal preference. The Holy Mission grants 10% decay damage, and defensive passives. Sorobor Academy gives QoL passives. Blue Chamber gives you the Infuse Blood skill in the late game, more health, and more mana. Heroic Kingdom is just a flat 15% damage increase, and 15% physical damage in the late game.

Bag is personal preference. Some standouts that help the build are the Boozu Hide Backpack, Dusk Backpack, and Zhorn's Hunting Backpack.

If you are playing without the "NoMoreSigilStones" mod, you'll want ways to find a way to give yourself corruption for Dark Stones.

Additional things you can do in the late game is to get Cruelty and Brains from the Gladiator's Arena with the Combat Academy upgrade. These are optional but can provide great benefits to your gameplay.

## Combos

If you think you'll need additional health regeneration during a fight, use Infuse Blood if you chose Blue Chamber.
If your enemy is not vulnerable to Fire, use either Infuse Blood if you have it, or a Varnish/Rag.
You'll want to make sure you have a stamina regeneration effect going on top of your water buff.

Include water and stamina regeneration effects. Add more buffs with potions or food as desired.
Blood Sigil + Conjure = Blood Turret, which provides passive Decay damage and impact for 30 seconds.

You'll open by applying Pain, Curse, and Scorched with your sword, followed by Torment to deal damage and apply Poisoned, Burning, and Bleeding. You'll be using Torment and Elemental Discharge off-cooldown. Use Mana Push inside your Blood Sigil when you can. To cast Flamethrower (more) safely, start with either a normal Mana Push or Brace then go for it. In downtime, either kite the enemy around, or go in with your melee weapon.

Out of combat, you can use this combo to gain back 50% of your max mana.
Build:Elemental Exploiter

**Elemental Exploiter** is a Character Build in *Outward*, created by Rcayton1.

## Full Build Details

For starters, The Armor that is used in this build is not set in stone and is mostly what I prefer using. So just use what you like although gear with reduced mana cost is highly recommended. As for skills and Combo rotations, It should be a given that all 7 boons and the wind infusion must be active when fighting a boss/tough enemy. As for the Combo rotation below make sure to use normal attacks if an ability is on cooldown to not lose too much DPS. Keep the Astral bow in your pocket so you can save a quickslot. For food buffs any buff food that give Mana recovery 3 are good as well as some health and stamina recovery.
Bloody Alexis

**Bloody Alexis** is an enemy in *Outward*.

## Description

A powerful, unique bandit found in the Undercity Passage. Uses a Kazite Greathammer and the Silver Set.

### Skills

Bloody Alexis has knowledge of:

* An attack similar to Feral Strikes, which has an 0.8x damage multiplier but deals and extra 25  damage and 50  impact each hit.
	+ Inflicts Extreme Bleeding and Pain

## Drop Table

**Guaranteed Weapons**

**Drop Table 1**This drop table will be rolled **2 to 3** times.

*\* The second number indicates the total chance of receiving the drop at least once, from an average 2.5 rolls.*
Brand

**Brand** is a unique one-handed sword in *Outward*.

* Inflicts Chill (45% buildup)

## Enchantments

**Brand** is compatible with the following Enchantments:

 Poltergeist  | * Adds +30% of the existing weapon's  physical damage as  Raw damage
 Whiplash  | * Increases the weapon's  physical damage by +10%

## Trivia

* Brand is a reference to Nine Dots Studio's first released game of the same name. It is a 2D platformer where "[..] the goal is to increase a sword's power by completing quests for the Smith, the Chemist and the Mage."
Build:I cast the strongest spell in the game, gun

**I cast the strongest spell in the game, gun** is a Character Build in *Outward*, created by Reeptide.

## Full Build Details

### Overview

**Toughness:** ►▰▰▰▰▰[5/5]
**Magic Damage:** ►▰▰▰▰[4/5]
**Physical Damage:** ►▰▰▰[3/5]
**Movement Speed:** ►▰▰[2/5]
**Mana Management:** ►▰[1/5]
**Stamina Management:** ►▰▰[2/5]
**Health Management:** ►▰▰▰[3/5]
**Mechanical Intensity:** ►▰▰▰▰[4/5]
**Utility:** ►▰▰▰▰▰[5/5]
### Stats

**Health:**
150

**Stamina:**
125

**Mana:**
25

Enemy must have Elemental Vulnerability and Doomed to deal full damage, these are a pain to inflict.

Damage calculation:

```
* 90 Chimera pistol base damage
* x1.6 Lighting Bullet (and converted to Lightning damage) = 144
* x3.95 Damage Bonus (listed below) = 568.8
* x1.65 Enemy Resistance (against Elite Crimson Avatar)
= 938.52 damage per shot
* x8 shots
= 7508.16 total damage output

```

My Elatt! That's a lotta damage! Sadly this is more of a TAS style build, how the heck are you gonna do Sirocco Questline without getting hit once?!

For a third breakthrough, Leyline Connection for the quality of life is nice, Speedster is also a good choice and Rogue is what I would go for, because stealthiness is helpful for not dying. (And so is a dodge!)

Enjoy! And sorry if the name is a bit long! The new name could be Mega Mage Mercenary.

### Damage Bonuses

* Blessed (amplified) = 30%
* Lockwell's Revelation with Very Tired = 30%
* Shimmer = 15%
* Brains = 15%
* Spiritual Communion = 10%
* Light Mender's Backpack = 10%
* Spirit of Monsoon = 25%
* Lightning Totemic Lodge = 10%
* Scarlet Boots with Flux = 18%
* Rust Lich Helmet = 25%
* Astral Sword = 7%
* Exalted = 100%

## Combos

This is insane

This is going to be very annoying
Boiled Azure Shrimp

Object ID | 4100540

**Boiled Azure Shrimp** is a food item in *Outward* and is a type of Fish.

* Player receives Mana Ratio Recovery (level 3)

* Ration Ingredient
* Salt
* Ration Ingredient
* Salt

## Acquired From

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*

## See also

* Items
* Fish
Build:Impact Hexblade

**Impact Hexblade** is a Character Build in *Outward*, created by NateDogg.

## Full Build Details

The focus of this build is to keep your target staggered or knocked down, while applying hexes via Rainbow Hex and Puncture. Infuse wind is a great tool because it not only increases the attack speed and impact of your sabre, therefore increasing the speed at which you can apply your hexes, but it also allows you to get an infuse on your weapon with a single keybind, allowing for elemental discharges. The great thing about the wind elemental discharge is that even though the damage is relatively low compared to the other elements, its impact is huge. Using elemental discharge from a distance will chunk the enemies impact bar, allowing you to go in and stagger/knock them down with ease. Once they get back up, you can rinse and repeat until they are dead.

A few things:

* Use shield charge with the palladium shield to apply elemental vulnerability before exploding your hexes on the target
* I chose Puncture because it applies Pain, which is an additional hex that is not applied by Rainbow Hex. Tormenting will apply bleed when the target has Pain on them
* Using Mana Ward allows you to safely use The Technique without worrying about taking damage
* Applying Rage before combat with food or potions helps increase your Impact damage even further, and the boon is amplified by the Shamanic Resonance breakthrough passive.
* The armor I chose can be swapped out for other sets, but the Tenebrous set is good because it provides a nice mix of resistances, bonus damage, reduced mana costs, and most importantly, a solid movement speed increase with the enchants listed. The Runic Armor set can be enchanted with the same enchants if you want a more tanky option
Blue Sand

Object ID | 6400110

**Blue Sand** is a crafting item in Outward.

## Usage

Blue Sand is used in the traps:

* Frost Trap

* Mana Stone
* Occult Remains
* **Blue Sand**
* Crystal Powder
* **Blue Sand**
* Crystal Powder

## Acquired From

Unique Sources

* Helen Turnbull (x3) - present a Marble Halberd to Helen, this is repeatable

Quest Sources

* Beware the Gold Lich (x2) - can claim once a week after defeating Light Mender in his Spire

Gatherable Sources

Merchant Sources

Enemy Drops

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*
Build:Elatt's Redemption

**Elatt's Redemption** is a Character Build in *Outward*, created by Aberrate.

## Full Build Details

This build is a bit sparse, but it is pretty simple.

The Redemption enchantment on the Sinner Claymore allows for the application of Elemental Vulnerability and Doomed in five hits while providing +20% lightning damage. This sets up nicely for extreme lightning damage on Sigil of Wind spell combinations.

Silver Armor now has Barrier in DE, so it stacks even more efficiently with the Holy Mission passives.

Take Master of Motion and Counterstrike in Warrior Monk.
Take Sigil of Wind in Cabal Hermit.
Hex mage is mostly for the quality of life burnt stat healing, or potential damage boosting with Lockwell's Revelation.
Take Spiritual Communion in the Holy Mission quest line.

Total lightning damage bonus:
130% = 20% Redemption + 25% Rust Lich Helmet + 25% Spirit of Monsoon + 15% Scarlet Boots + 5% Flux + 10% Spiritual Communion + 30% Blessed
Lightning Spark: 200 base damage
Lightning Strike: 380 base damage

In general:
Keep Bless active at all times.
Cast Divine Light Imbue, then refresh Bless before fights.
5 hits with the sword inflicts Doomed and Elemental Vulnerability. Then, deal massive damage with Lightning Spark and Lightning Strike.

## See Also

My Character Builds!

* Build:Ancient Krypteia Assassin
* **Build:Elatt's Redemption**
* Build:Golden Demon Fists
* Build:Kazite Cat
* Build:Lightning Lancer
* Build:The Cerulean
* Build:The Fechtbucher
* Build:The Spark

All Character Builds:

* Character Builds
Build:Lightning and Fire

**Lightning and Fire** is a Character Build in *Outward*, created by Chong Solo.

## Full Build Details

This build focuses on using magic to slay your enemies. Casting both the Sigil of Wind and Fire Sigil together will make for some powerful offensive attacks using the Spark ability learned when you unlock mana.

Some of the important items you need are either a coil lantern for lightning damage or a common lantern for fire damage, the Radiant Wolf Sword by joining the Holy Mission faction and choosing option 3 each time for the dialogue with the Rebel Priests during the Truth and Purpose quest.

The idea of this build is putting both fire and lightning effects together for lots of damage.
Build:Brainfreeze Battlemage

**Brainfreeze Battlemage** is a Character Build in *Outward*, created by *an anonymous user*.

## Full Build Details

```
**Skill Classes:**

```

> Kazite Spellblade
>
>

> Cabal Hermit
>
>

> Philosopher
>
>

```
**Equipment Options**

```

> Armor: Crimson Plate Set, Wide Red or Wide Blue Hat, Rust Lich Boots, Armors enchanted with Inner Cool/Spirit of Cierzo
>
>

> Melee: Skycrown Mace, Brand, Rotwood Staff, Kelvin's Great Axe, Hailfrost Weapons
>
>

> Shields: Fabulous Palladium Shield (for application of Elemental Vulnerability)
>
>

> Lantern: Virgin Lantern w/ Blaze Blue (for the aesthetic and flamethrower if you'd like)
>
>

```
**Additional Passive Skills**

```

> Faction: Blood of the Giants, Ancestors Memories
>
>

> Sacred 7: Fitness, Steady Arm, Weather Tolerance, Slow Metabolism, Fast Maintenance, Armor Training, Efficiency
>
>

```
**Applied Effects**

```

> Buffs: Frost Imbue, Cool, Enrage, Discipline
>
>

> Debuffs: Chill, Elemental Weakness, Slow Down, Confuse, Pain
>
>
Boiled Gaberries

Object ID | 4100320

**Boiled Gaberries** is a food item in *Outward*.

* Player receives Stamina Recovery (level 1)

* Pypherfish
* Peach Seeds
* Vegetable
* Salt
* Woolshroom
* Vegetable
* Vegetable

## Acquired From

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*

## See Also

* Gaberries
* Food
Blue Chamber Scout

**Blue Chamber Scout** is a NPC in *Outward*, found at the Ruined Outpost in Abrassar during the quest Sand Corsairs.

## Description

The scout is operating under the command of Sagard Battleborn, following orders to attempt to starve the Slums of Levant by intercepting their caravan traders on their supply routes. The player can bribe him, invoke a Tribal Favour or face them in combat in order to extract the information from him.

## Transcripts

This article is associated with the following Transcript pages:
* **Blue Chamber Scout Dialogue**
Boozu's Milk

*DLC:  *The Soroboreans**

 Object ID | 4000380

**Boozu's Milk** is an Item in *Outward*.

* Player receives Health Recovery (level 2)

* Player receives Corruption Resistance (level 1)

## Acquired From

World Spawns

* Harmattan player house (x5) - In the Harmattan player house, on a table near the kitchen

Merchant Sources

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*
Bradley Auteil, Armory/Dialogue

**This article is a Transcript.**
*It is copied verbatim from Outward, and is therefore copyright of Nine Dots Studio.*
## Dialogue

(#0) **Bradley Auteil, Armory**: The best defense is a good defense! What good’s a sword if you can’t live long enough to swing it? (→ end)

(#1) **Bradley Auteil, Armory**: I won’t need your help for a few days, but be sure to come again when I’ll have work for you. (→ end)

(#2) **Bradley Auteil, Armory**: I’m trying to add some enchantments to something special I’m working on. If you happen across any Fire Elemental Particles out there, I’d trade for them! (→ end)

(#3) **Bradley Auteil, Armory**: Thank you, [PlayerName]! I won’t forget this! Here, have a little something in return! (→ end)

(#4) **Bradley Auteil, Armory**: Ah, wait...I’m afraid I can’t serve you. Your name’s on my list of blacklisted customers. The Mercantile Provost, Sekiguchi Meiko, has a note here saying that until you work something out with her, you can’t shop here. Sorry! (→ end)
Build:Inquisitor

**Inquisitor** is a Character Build in *Outward*, created by Phoenix.

## Full Build Details

Counter-based build.

Run into the enemy and bait them to attack you.

Catching anyone in Brace will get them to 50% impact so you can wail on them with impunity (including Unknown Arena bosses).

Trade in minimum points to unlock mana.

Enchant Iron Claymore with Unsuspected Strength for Tsar-level damage but higher attack speed (although physical damage, so resistances apply). Alternatively, use Prayer / Sinner Claymore with Redemption for more lightning-based build (but this option does not give infinite durability of Unsuspected Strength).

Enchant Scavenger Scarf with Unassuming Ingenuity. Alternatively, use Scholar Circlet with Rain (or Arcane Unison) - this will free Leyline Connection breakthrough for Shamanic Resonance or Well of Mana. You will starve for mana without constant regen consumables tho (even more so with Arcane Unison), and lose +50 badass look points that scarf gives.

Enchant Caged Armor Boots with Flux.

Enchant Pearlescent Mail with Aegis.

Enchant War Bow with Enkindle.

Suggested enchants require only simple incense (alternatives require advanced incense).

Can switch Preservation Backpack for Light Mender's Backpack to get +10% lightning damage.

Can switch Cannon Pistol for Cage Pistol, but that will leave you with War Bow and Pommel Counter as your sources of Confusion.

With minimal mana and fast regen mana burn from sleeping isn't a problem since you can restore the maximum with couple of cycles of Divine Light Imbue upkeep.
Build:Hex Mage Elementalist

**Hex Mage Elementalist** is a Character Build in *Outward*, created by Shimano232.

## Full Build Details

This build is pretty straight forward, shoot with gun, hit 5-6 times with sword. press your preferred delete button (Torment -> Rupture) will kill most things.

Jinx can be used to apply sword debuffs at range, shooting jinx 8-10 times on an enemy will more often then not apply most of the debuffs however it can be random and effectiveness will vary.

Internal lexicon is REQUIRED to make this work if you intend to use the runic spells, if you dislike the runic spells the entire class can be substituted with the philosopher for better mana sustain and more fire damage.

Popping all the various boon spells/potions (Warm, Cool, Blessed, Possesed, Mist) is option for most exploring but will provide massive boosts against larger enemies/bosses.

Keeping Lockwell's active is an important part of maintaining max damage, this can be achieved by keeping a handful of dreamer's roots on you to make you sleepy or just camp in your tent and repair/guard until tired. then bring energizing items to pop every so often or camp and sleep for 1-2 hour intervals. the pungent paste among other items can be used to offset the HP and Stam burn you accumulate. Hex mage's bloodlust will also help prevent the accumulation of burn.

The runic spells offer a wide variety of utility, heals, buffs, light aswell as a reliable source of easy ethereal damage for ghosts and elementals, and a spammable lightning shot for free damage.

Either infuse wind or sigil of wind can be taken based on preference. infuse only works 50% on the cerulean sabre so it's not great but it does make it swing a bit faster and stagger more. And sigil of wind gives access to a few spells aswell as the lighting shot which can improve the pistol opening attack.

Conjure can be used with reveal soul to make a temporary ally to help draw enemy attention away from you.

The listed enchantments are the only really useful/necessary ones, you can certainly add more to the other gear pieces but they are not as relevant to the build.

other useful buffs include, mage tent for reduced mana costs or one of any (preferred lightning) elemental totemic tents.

Final note, If this build is being played in Co-op the try to convince your teammate to use the cerulean sabre and chimera pistol for you. this frees you up to use a staff such as the ancient calygrey staff to further boost your damage.
Bone Pistol

**Bone Pistol** is one of the Pistols in *Outward*. It uses Bullets as ammunition, and can be used by activating the Fire and Reload skill.

## Crafting

### Recipe

* Occult Remains
* Occult Remains
* Crystal Powder

## Enchantments

**Bone Pistol** is compatible with the following Enchantments:

* +5%  Frost Damage Bonus
* -5%  Mana Costs

## Acquired From

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*
Blue Sand Armor

**Blue Sand Armor** is a chest piece made from Blue Sand. It boasts exceptional defenses, outclassing even the Half-plate armor early game, though it is quite heavy and inhibits movement as well as stamina regeneration in exchange for its defensive capabilities.

### Used In

***Blue Sand Armor** also fulfills the ingredients for: Decraft: Iron (Large)*

## Enchantments

**Blue Sand Armor** is compatible with the following Enchantments:

 Filter  | * Body Armors: Adds +10  Corruption resistance
 Shelter  | * Adds +2  Barrier to Body Armor, and +1  Barrier to Helmets or Boots

## Acquired From

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*

## See Also

* Body Armor
* Equipment
Build:Let's get physical, physical.

**Let's get physical, physical.** is a Character Build in *Outward*, created by OutwardFan44.

## Full Build Details

As a start Feather Dodge is just a personal preference on all characters I play, if you wish to do not need this passive get Steadfast Ascetic from the Warrior Monk skill set.

As with this build you will be focusing on Physical Damage it is critical you obtain Alchemical Experiment and Kirouac's Breakthrough.

I decided on Zagis' Set minus the Saw as this is a a very good set for Physical damage and very tough against physical damage.

As a downside the build is very weak to elements and I recommend bringing all boon potions plus elemental resistance potions, or as an alternative acquire +1 Mana and get every boon spell.
Build:Divine Champion

**Divine Champion** is a Character Build in *Outward*, created by Sunrise69.

## Full Build Details

* For armor, The Candle Plate Set has some sweet fashion, but will require the Radiant Wolf Sword from a Legacy Chest.
	+ Replace with any armor set with solid resistance and easy on the stamina.
* Keep a Lexicon on you so you can cast Runic Protection before hard fights.
* Start fights with infuse light as it is stronger than varnish. Potions are for long fights where you reuse your finishers.
* Late game enchantments:
	+ idk I have vanilla
* We will stick to Blessed and Rage Boons to buff our magic damage and impact.
* Sleeping in a Luxury Tent is very important because our stamina is lacking without the Warrior Monk Tree

* For Faction, The Holy Mission is rather essential for the following quest rewards:
	+ The Radiant Wolf Sword is the centerpiece of this build
	+ The passive Spiritual Communion for 10% more lightning damage helps a lot.

* Get all the miscellaneous passives like fitness and armor training to supplement the main build - I won't go into it.

* Also get the relevant buffs - the ability to grant the blessed buff

## Combos

A list of combos that complement each other - you have several so mix them up creatively for varied combat.

* The short preparation if you accidentally walk into a fight unprepared. Getting caught without mana is deadly so watch out for that.

* Full fight preparation before fighting groups of enemies or elite enemies (When in doubt, rather overprepare and sustain mana between fights with Spark).

* If facing a difficult enemy plan ahead with a trap, wind sigil and a summoned skeleton. Your lightning burst from luring an enemy onto the sigil is INSANE.

* Between combat use the following to keep up sustain or increase sweet variety:

Hope someone tries it out!

## See Also

* Character Builds
* ethereal
Broken Golem Rapier

**Broken Golem Rapier** is a type of sword in *Outward*.

## Enchantments

**Broken Golem Rapier** is compatible with the following Enchantments:

 Poltergeist  | * Adds +30% of the existing weapon's  physical damage as  Raw damage
 Whiplash  | * Increases the weapon's  physical damage by +10%

## Acquired From

Enemy Drops

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*
Build:Killzone

**Killzone** is a Character Build in *Outward*, created by Sk0ooma.

## Full Build Details

This build is a lightning focused build that sets up "kill zones" using Sigil of Wind, Sky Chimes, and Shock Traps. Lure enemies into the kill zone with a Lightning Shot from your pistol, if they survive drop a Spark Bomb, cast Conjure, and watch the carnage unfold.

STATS:

* Health: 120
* Stamina: 120
* Mana: 120 (5 points @ Leyline)

GEAR:

* Palladium Helm w/ Elatt's Sanctity
* Ash Armor w/ Spirit of Monsoon
* Krypteia Boots w/ Flux
* Brigand's Backpack
* Radiant Wolf Sword w/ Fulmination
* Chimera Pistol
* Meteoric Pistol

PRIMARY ITEMS:

* Sky Chimes
* Spark Bombs
* Shock Traps

FOODS:

* mostly just to replace stamina and health potions, these are just top tier foods.
* Diadème de Gibier (speed bonus)
* Purpkin Pie (speed bonus & CDR)

STATUS EFFECTS:

* Needs: Tired (+15-30% Elemental Damage)
* Blessed (+30% Lightning Damage)
Bouillon du Predateur

Object ID | 4100580

**Bouillon du Predateur** (fr. *Predator's Broth*) is a dish in *Outward*.

* Player receives Physical Attack Up

* Player receives Stamina Recovery (level 4)

## Acquired From

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*

## See Also

* Food
* Cooking
Bright Nobleman Boots

**Bright Nobleman Boots** is a type of Armor in *Outward*.

## Crafting

### Used In

***Bright Nobleman Boots** also fulfills the ingredients for: Decraft: Cloth (Small)*

## Enchantments

**Bright Nobleman Boots** is compatible with the following Enchantments:

 Filter  | * Body Armors: Adds +10  Corruption resistance
 Flux  | * Gain +3%  Movement Speed bonus
 Shelter  | * Adds +2  Barrier to Body Armor, and +1  Barrier to Helmets or Boots

## Acquired From

Merchant Sources

Loot Container Sources

*The sources above were generated dynamically. Click here to force an update of the data.*

## See Also

* Boots
* Equipment
Bloody Business/Dialogue

**This article is a Transcript.**
*It is copied verbatim from Outward, and is therefore copyright of Nine Dots Studio.*
## Dialogue

(#0) (The shriveled, twisted corpse of this old blood mage has a look of relief etched onto their face...) (→ #2)

(#2) (A sudden shudder fills you, as forbidden knowledge leaks into your brain...) (→ end)

(#3) (You are gripped by the thought of a fortress barracks...) (→ #4)

(#4) (The image of a stone gazeebo floats into your mind...) (→ #5)

(#5) (A crumbling temple appears in your mind’s eye...) (→ #6)

(#6) (You see a flash of a windmill up on a cliff...) (→ end)

(#7) **???**: Free...Me...! (→ #8)

(#8) **Multiple-choice**:

* **0**: What the...Voices in my head! (→ #9)

(#9) **???**: Minions...They gather blood...Keep me immortal...Kill them...Kill...Them...! Reward...You... (→ #3)
Bloodlust

*DLC:  *The Soroboreans**

**Bloodlust** is a Hex Mage skill in *Outward*. It is the  Breakthrough skill of the Hex Mage tree.

## Description

### Notes

* Also heals the player for 5  Health, 5  Stamina and 5  Mana in addition to restoring burnt stats.

## Acquired From

**Bloodlust** can be learned from Ella Lockwell in the city of Harmattan.

## See Also

* Passive Skills
* Breakthrough
Build:Kazite Cat

**Kazite Cat** is a Character Build in *Outward*, created by Aberrate.

## Full Build Details

Cats love to nap, so remember to rest before a fight so that you land on your feet and your natural Misamic Tolerance will prevent you from accidentally Confusing or inflicting Pain on yourself during your Vital Crash. Sleeping under the bones of your enemies is best. Cats, of course, also love to feed upon the blood of their enemies, so be sure to Imbue your paws with Blood. In combination with your natural Bloodlust, you will be sure to recover from any altercation in no time.

Start the fight like a true cat by lunging at your enemies with a Perfect Strike. That will ensure that they really feel the Pain as you continue to hit them. Then knock them over with a Vital Crash. Though Cats may be small, they have Giant's Blood within them. This grants them their nine lives. Like Steadfast Ascetics, they prefer to be left alone. These traits maximize the power and precision of a cat engaging in a Vital Crash upon a rival.

Cats are well loved creatures. Some humans even see them as gods. Make sure to collect as many boons as possible from those devoted human followers. That way, when you, like most cats, get bored in a brawl, you can end it quickly in a Prismatic Flurry like a real cat.

Defensive skills are important to cats too. Make sure to Brace before being hit or prepare a Counterstrike when the opportunity arises.

Cats are naturally magical creatures, and thus don't require much additional power from the Ley Lines of Aurai. Therefore, it is recommended that cats only acquire 20 points of mana at first, and rely on their Ancestor's Memories to enhance their magical prowess.

## See Also

My Character Builds!

* Build:Ancient Krypteia Assassin
* Build:Elatt's Redemption
* Build:Golden Demon Fists
* **Build:Kazite Cat**
* Build:Lightning Lancer
* Build:The Cerulean
* Build:The Fechtbucher
* Build:The Spark

All Character Builds:

* Character Builds
Build:Astral Hex Knight

**Astral Hex Knight** is a Character Build in *Outward*, created by Ham ShEggar.

## Full Build Details

This build relies on users taking advantage of skill rotation to constantly apply hexes onto an opponent using their Astral Weapons. The Astral Pistol is the most important piece of equipment for this build, as it is used to apply up to 3 hexes quickly and in rapid succession, allowing the user to spam Rupture without having to set it up again (with Jinx). The choice of armour sacrifices raw damage for utility and efficiency, as the enchantments and armour choices not only regen 0.4 mana points passively, but also reduce cooldowns by 20%, which is reduced by a further 10% from the Sorobor academy passive buff Logistics Expert.

When it comes to food and boons, it is recommended to users to ingest whatever food they have with high mana restoring capabilities, such as Turmip Potage. All the Elemental Boons should be always active, as it gives a big overall damage increase, and the Discipline boon should be active on tough fights.

With all armour, enchantments and passives taken into consideration, this build has the following passive bonuses: 0.7 Mana regeneration, 15% Mana cost reduction, 13% movement speed increase (this includes the Armour Training passive), 30% cooldown reduction, 10% Corruption Resistance (from Metabolic Purge), 12% Frost damage bonus, 15% Fire damage bonus (from Fire Affinity), 14% Lightning damage bonus, 7% Ethereal damage bonus, 15% bonuses to buying and selling prices (from preferential treatment), 39% less stamina consumption while sprinting and a 5 weight Pouch bonus.

All the elemental bonuses can be increased by a further 15% if you choose to take Brains, which would boost your passive damage bonuses to: 27% Frost damage, 30% Fire damage, 29% Lightning damage, 22% Ethereal damage and 15% Decay damage.
Build:Hexslinger

**Hexslinger** is a Character Build in *Outward*, created by Mollusk.

## Full Build Details

This build is designed for tougher bosses and relies on several popular items such as the Chimera Pistol and Cerulean Sabre w/ Rainbow Hex. The Heroic Kingdom faction is a no-brainer for this build because of the massive multi-type damage bursts from Torment and Rupture. The enchanted White Priest Mitre gives 29% multi-type damage, Antique Plate Garb 50%, and Antique Plate Boots 15% (+10% stam/mana cost reduction). The helm/boots are both beat out by the Scarlet Mask and Boots, each at 30%, but fall short on survivability and more importantly, aesthetic. Make sure to take Lockwell's Revelation from the Hex Mage tree for 10-30% bonus elemental damage when tired.

 Initiate the fight with your Chimera Pistol. Make sure to pre-load with a Shatter Bullet which will inflict pain on top of the pistol's elemental invulnerability. Follow up by casting Mana Ward, and then The Technique. This will inflict five hexes on the enemy and prevent you from taking any damage while doing so. Cast Torment, run, and repeat until you're ready to Rupture, which shouldn't take too long. Mana Ward into a Blood Bullet whenever you need to recover health. Use your Frost Bullet whenever you need to deal with a pack of enemies. You can use Wind Imbue from the Cabal Hermit skill tree and basic attack when The Technique is on cooldown.
Build:Doom Slayer

**Doom Slayer** is a Character Build in *Outward*, created by Evangelion.

## Full Build Details

This build mainly revolves around stunlocking everything apart from Unknown Arena bosses.

Perfect Strike is a must have ability that should always be used first due to it inflicting Pain (-25% physical resistance). Counterstrike is good to be used after Perfect Strike because it will knockdown most enemies in the game which also allows for quick Execution.

Due to the fact that damaging abilities aren't very short on cooldown - after the initial damage spike - anything that lives through it will be dealt with special combos (2x special attack rotation) and Execution when they get knocked down.

Example of fighting TTB enemy -
Scarlet Emissary: https://imgur.com/a/2g1BS2Q

If you are playing without TTB DLC - backpack of choice should be Zhorn's Backpack.

With Soroboreans DLC - Whiplash enchant on Tsar Greataxe and Aegis enchant on all three armor pieces.

With TTB DLC - Brawns + Elatt's Intervention
Bloodroot

*DLC:  *The Three Brothers**

 Object ID | 6000400

**Bloodroot** is an Item in *Outward*.

## Building

Bloodroot is used to construct the following Buildings:

* Gladiator's Arena
* **Distillery Unit** on Water Purifier
* **Levantin Laboratory** on Alchemist shop

## Enchantments

**Bloodroot** is compatible with the following Enchantments:

 Inheritance of the Past  | * Requires **Expanded Library** upgrade
* +3%  Movement Speed
* Restore +0.1  Mana per second

Enemy Drops

*The sources above were generated dynamically. Click here to force an update of the data.*
Bruce, Arena Master

*DLC:  *The Three Brothers**

**Bruce, Arena Master** is an NPC in New Sirocco, accessible after building the Gladiator's Arena.

## Description

Bruce runs the Gladiator's Arena. Players can speak to him to begin a fight and learn about what to do with their rewards.

## Transcripts

This article is associated with the following Transcript pages:
* **Bruce, Arena Master Dialogue**
Build:Kazite Operative

**Kazite Operative** is a Character Build in *Outward*, created by Nehemia.

## Full Build Details

'Invincibility lies in the defense, the possibility of victory in the attack'.

Master of Motion & Anticipation are the bread and butter passives. Use Probe to inflict Confusion & Pain. Master Kazite armors are enchanted with Assassin, boots with Aegis, Vampiric Sword with Poltergeist. Can also played with Spear (Vampiric or Tsar with Poltergeist), all you need to do is replace Serpent's parry with Simeon's Gambit, Prime to replace Backstab, and Sweeping Kick to replace Opportunist Stab. The build does not deal insane amounts of damage, but in the right hands it's defensive capabilities are borderline to invincibility. The build uses 0 mana and is consumable heavy. Learning how to do preparation from inventory spell tab in split-second is crucial. You can swap Focus to Prime once you've mastered it.
Build:Berserker

**Berserker** is a Character Build in *Outward*, created by kokodoru.

## Full Build Details

This build was made to be used as a damage-dealing tank that hits things with both a big halberd and a little pistol. I recommend that you eat eggs before battle so you regen health passively and for a good while. My "Trader" build complements this one nicely as this guy is big and strong and the trader is small and fast. It should make kiting enemies super easy and combat is pretty fun.

I generally recommend that with this build you try and build up your awareness and use it to negate hits when you are reloading your pistol. This helps a lot as the pistol sucks to reload during a fight. The enrage boon is useful as you can use it to add +0.5% damage to Moon Swipe.
Build:Hex Musician

**Hex Musician** is a Character Build in *Outward*, created by AzkSet.

## Build Summary

### Showcase

With mace style can easily reach 150 DPS and with sword or axe styles have a nice DPS with Hex.

The defenses are fantastic just not for lightning.

The weak spot of that build is that none of the weapon styles are physical or impact orientated and that not work very well with any style.

### Weapon Styles

this build works with any of the one hand weapon styles just changing the skills on slot 1, 2 and 3. The main curses come from the 2 totems and strike then, but you can use the weapon to curse or do damage. As example will show 3 weapon styles:

#### Sword

Hex spec using with high DPS with Torment and Rupture.

* note: The Steel Sabre must have Rainbow Hex to inflict Hexes in this combo.

#### Mace

Has DPS with melee strike can get over 150 decay DPS with buffs.

#### Axe

Hybrid version with can have 4 curses with the axe and for some reason I think will be the best one because of the generic buff that give 20% generic DPS on Scalp Collector.

#### Off-Hand

I prefer to use shield to get more defense since already have 3 skills on any weapon style, but this build really works nice with guns and daggers(for mace style) too.

### Buffs

You can choose to use Blood sigil or Rupture(if you choose Rupture I recommend play with a friend with Blood Sigil Link build Blood Assassin)for that build and any of then will work really nice and some fantastic combo are:

Give a huge bonus to 3 elemental damages with Gift of Blood and Immolate. This will open to use Ring of Fire and that really will boost your DPS.

That will conjure 2 spells at the same time Lightning Strike and Blood Turret.

Nice boost to defenses and area damage with Welkin Reverberation or Ghost Reverberation.

Others:

Calygrey Bone Cage = 15Phys

Skills:

Boons=30

lockwell=30elemental

corrupted=15decay,15frost

Gift of Blood = 15phys,15decay,15frost

Immolate=30fire

Scalp Collector=20generic

Itens: