General Skills

### Dancing

* The ability to move your body to music and to coordinate your movements with those around you or a partner. It’s really a surprise this took you so long, considering your dexterous body.

### Deviant of Humanity

* You face creatures most other humans have nightmares about, call beings your friends that occupy the pages of legends told by your kind. You have reached a level of power that few humans will ever call their own. And yet you push onward, knowing of the dangers that wait in the dark. You anticipate them. Welcome them. Those who would dismiss you may now take notice, should you wish for them to do so.
* 2nd stage: You remain human at your core but your actions have pushed you beyond the limitations of your species. Inspire terror in the hearts of your own kind or those who would dismiss humanity, should you wish to do so. The status of a predator among its prey will be evident by your very presence.
* 3rd stage: You diverge further from what it means to be human. The magic you have come to call your own and the body once born human find themselves more compatible, their strengths fusing to show what you have become.

### Elos Standard language

* The ability to speak and read the Standard language of Elos

### Gourmet

* You have consumed only high class cuisine for at least two weeks. You spare no expense, learning about dishes and the intricate combinations of taste through extravagant experiences.

### Harmony of the Drowned

* You have been submerged in liquid for longer than you should’ve survived. You crave to become a creature of the deep and have proven that you will go any lengths to achieve that. While your biology doesn’t strictly allow for gills, magic has its ways. You can stay submerged in liquid for much longer.
* 2nd stage: The effects of deep water pressure are reduced as your body adapts to its surroundings.

### Heavy Archery

* You have proven to be capable with a heavy bow, hitting your targets with destructive precision. This skill will improve upon your capabilities, making the bow just a little easier to handle, its impact just a little higher.

### Identify

* You can grasp general information from someone or something.
12 levels above as a base, after that 2 per level more
* 2nd stage: Ascertain more details with Identify.

### Meditation

* While in the state of meditation a you cannot move. Your mana and stamina regeneration is increased by a factor of (300 + 3 \* skill\_level)%. This factor is improved upon leveling up the skill. (The increase of 3% per skill level is a rare exception, every other skill with a percentage value listed increases by 0.5% per level instead)
* 2nd stage: Your familiarity with Meditation lets you move slowly while the skill is active
* 3rd stage: Few ever reach this stage, normally through centuries of study and meditation. You have stood amidst death, trusting the flow of mana to be at your side. Vast experience and understanding has changed your very core. The effects of Wisdom are doubled. Meditation is no longer limited by movement.
* 4th tier: What others may reach only through millennia of introspection, you have found in the face of your enemies. You have fought absorbing and channeling spells meant to destroy you, have thrived in environments where the arcane was all present. You have pushed your every cell and very essence to the limit of what your magic can provide, and then beyond. You have seen and survived the grand spells cast by beings of legend, you have absorbed from their mana, have trained your resistances to match their prowess. Not a tree growing through centuries, but metal heated and struck, into the pinnacle of the arcane. Through the Fourth tier, your very core yet again is struck and molded. To face the path that you have chosen.
- The Fourth Tier allows you to enter a state of perfect synergy with the arcane for a maximum of 100 seconds [0/100]. This ability will recharge one second for every hour spent with Meditation active, and five seconds for every hour spent in motionless focused meditation.
While you are in perfect synergy, all remaining spell costs are reduced by 75% and you are immune to any averse effects caused by channeling extensive amounts of mana through your body.

### Monster Hunter

* Many times have you faced creatures well beyond your level. You revel in it, seek them out and you prevail. Your presence demands respect. Imbue you voice to show your intent. Effects vary depending on your disposition as well as those affected and their levels in relation to yours.
* 2nd stage: You become better at communicating your intent. Infuse your voice with up to 100 mana to increase its range and effect on those that hear it. Fully infused, you may lure even powerful creatures towards your location, depending on your intent.
* 3rd stage: You may communicate even more intricate messages to monsters of all kinds. Infusing your voice allows you to imitate the calls of generally lower leveled monsters you have previously heard.

### Monstrous

* You have achieved level 500, reaching the realm of true monstrosity. Those of your kind may not find it easy to accept your newfound nature. You can choose to mask your power to those considerably weaker than you [250 levels below your highest Class level]. Specialized abilities or enhanced Identification may breach this ability.
* 2nd stage: You may choose to reduce the effects of your magical presence to those around you. People actively considering your presence will be able to pierce this veil.

### Oxygen Repository

* Due to unfortunate and/or sexual circumstances, you have been deprived of air for extended periods of time. Somehow you have pushed through to survive. Your body has learned that it may not always be supplied with what it needs. You may survive much longer without oxygen and may store what little you can get for extended periods of time. Apologies for ruining your sex life.
* 2nd stage: Your body has adapted to a lack of oxygen. Extended periods without oxygen will weaken you significantly but will no longer be deadly as long as mana remains.

### Sage of Torment

* You have reached strength through pain and struggle. With time they have become companions on your way to power. As long as you train those willing, they shall find comfort and resilience in your presence. You are an example of what is possible, through sheer tenacity. Also, you inflict a lot of pain.
* 2nd stage: You neither care for the species nor the home realm of your pupils, pushing them beyond what they imagined possible, or bearable. You gain insight into the development of your pupils’ resistances, allowing you to mercilessly abuse any weaknesses and blockades. To better their abilities of course. Definitely that. No joy involved at all.

### Soul Perception

* Through sheer luck and naivete, you have achieved enlightenment. A part of it that is. And perhaps not really enlightenment. Others might call it that but it’s really just the ability to perceive your soul or essence. It’s a dubious skill that might help philosophers understand a piece of life’s puzzle but for you it will be mostly useless. Congratulations regardless. A skill that didn’t require killing and blood to unlock. Marvelous.
* 2nd stage: You are able to gauge the presence of Essence in other beings, should they not be shielded against your perception.

### Star Touched

* The Human body is not normally able to channel or absorb the energy of the stars. Great change is required to even consider such a feat. You did it anyway, through sheer tenacity. And have learned to absorb and potentially channel some of the astral energies coursing through the void of space. Please stop.

### Teaching

* Through time and effort did you share knowledge and experiences with those considered your students. You will find it easier to explain concepts as this skill reaches higher levels.

### Telepathy

* You learn to communicate with beings through thought alone. Initiate conversations with anything that may be receptive to this form of communication.
* 2nd stage: You can now act as a relay between up to ten beings, allowing them to telepathically communicate with each other and you.

### Veteran

* You have experienced the shouts and spells of beings completely out of your range of imagination. You will not survive but at least you won’t be completely immobilized while you get eaten. Good luck warrior.
* 2nd stage: You are immune to the fear of facing that which you do not understand. Be wary, some might sense your arrogance in the face of power, others might fear it.
* 3rd stage: It seems you don’t just happen upon impossible fights, you outright look for them. Your confidence and experience is obvious, not just to yourself but others too. Your second tier now extends to allies within a fifty meter radius, should you allow for such to happen. Additionally, your ability to gauge an unknown enemy’s power is vastly improved.

### Warhammer Mastery

* You have learned to use the Warhammer to an adequate capacity. This skill will let you handle the heavy weapon a little more easily. Your swings will move with just a little more weight and your balance will improve significantly.
* 2nd stage: You learn to bring your entire body, strength, and momentum into each swing, making any warhammers you wield into an extension of your body.

### List of General Skills Claire gives to Ilea

Alchemy - Astronomy - Baking - Brewing - Calligraphy - Carpentry - Cartography - Cooking - Dancing - Enchanting - Engineering - Farming – Fishing  - Herbalism - Instruments - Jewelry Making - Languages - Leatherworking/Tailoring - Mining - Painting - Pottery - Resistances - Singing - Smithing - Survival - Tracking - Trapping - Weapon skills

## 3rd tier General Skills

The only known way to unlock 3rd tier General Skill points is to acquire thirty General Skills, have ten General Skills at 2nd lvl 20, and reaching lvl 300 in at least one class. Once these requirements are met, a person is awarded one General Skill point for every 100 levels in their General Skills. This method probably doesn't work for monsters.

A General Skill point can be used to advance a General Skill to the 3rd tier if the person has performed some impressive feat with the help of that General Skill. The term 'impressive feat' includes things like; bathing in a particularly hazardous substance, being melted to your bones repeatedly, raising the Skill with the willing help of an ancient and/or incredibly powerful being, raising the Skill with the unwilling help of an ancient and/or incredibly powerful being, and challenging beings far outside a person's ability to defeat.

The minimum amount of General Skill levels a person can possibly have while still fulfilling all the necessary requirements is 420 General Skill levels. This is unlikely to happen as a person needs to have twenty General Skills at level 1 and ten General Skills at 2nd lvl 20. In the same vein, a person can not get any less than four General Skill points upon gaining the ability to unlock 3rd tier General Skills.

While spending General Skill points is generally the easiest way for a human (and probably any non-monster race) to advance a General Skill to the third tier, it is not the only way to do so. A harder way is known: prolonged extreme skill usage can sometimes promote a skill to the 3rd tier without requiring the expenditure of a point. This method may be the only way for monsters to acquire 3rd tier skills - Gracken advanced Meditation to the 3rd tier by this method, and seemed to be entirely unaware of other methods of doing so. Humans can also use this method, but it usually isn't feasible within the span of a human lifetime, even one extended by high levels, unless the human has an exceptional talent for the skill in question. Illea acquired 3rd Tier Pain Resistance this way when she volunteered to be the lightning rod that the Fae needed to remove the excess mana found at the lowest floor of the Descent dungeon. There is no known level requirement for this method.

## Resistances

The mechanics of resistance skills are explained in Chapter 396 by Lucas, and Chapter 405 by Enavurin.

The percentage reduction of damage, confirmed by Lucas:

* +/- 1% per 1 level of difference between the skill level of an attack and corresponding resistance.
* Percentage reduction for T3 resistances is unknown.
* Inferring from the talk, percentage reduction for level 4 and below is increasing by 1%:

Additional limits were confirmed by Enavurin:

* Percentage reduction cannot be higher than 95%.
* Complete immunity to a form of elemental magic is rare, though some species can have it.
* Percentage reduction cannot be lowered past a certain values. Confirmed values:

### Extrapolations

It is uncertain if the minimal values given by Enavurin are increasing linearly with resistance levels, or by step on certain resistance levels. If the increase is linear, the percentage behavior between level 1 and 10 is unknown. The rest follow the formula: [Tier-1]\*25% + [Level]\*1%. Extrapolated up to T3, the results would be:

Moreover, it is uncertain if the third tier also increases the percentage reduction by 2% per level, or how exactly percentages behave after reaching the cap.

I've interpreted and extrapolated the story's somewhat ambiguous descriptions into tentative formulas, and tabulated the resulting damage reductions below. Assumptions on which the table is based:

* Percentage reduction for T3 increases by 2% per level.
* Level difference is retracted from theoretical maximum (140% for a T3 L30 resistance), not from the cap (95%).
* Minimal values for resistances are linearly increasing with a Skill level.

Keep in mind - according to the results of those assumptions a T3 L30 resistance is able to cap at 95% even the T4 L45 attack, which is highly improbable.

How any of that relates to Ilea's 225% bonus to "resistance to magical damage" (from the 2nd Tier benefit of the Sentinel Core skill) is entirely unclear. Perhaps that applies to her mana intrusion resistance properties, which effects certain types of magic attacks prior to resistance skills. Likewise unknown is how resistance skill mechanics relate to the bonuses that Armor of Ash provides (its 2nd tier benefit is "The strength of your Resistance skills also benefit from the Armor of Ash"), though we do know from story text that activating that skill reduces damage she takes from mental attacks despite them bypassing physical barriers, so presumably it does something to resistance skills. And a third unknown is how multiple or partially applicable resistances work - for instance, the Lava Magic Resistance description explicitly says Lava Magic can be (partially?) resisted with Heat Resistance and/or Earth Magic Resistance.

Skip to the bottom of the list to see the order in which Ilea acquired her resistance skills and a short description of how Ilea acquired each one.

### Arcane Magic Resistance

* Wielding the true arcane is a rare and powerful talent only accessible to few. The raw energies tear at not just flesh and bone but at the magical structure and minds of whomever faces them. Its red glow turns purple the more refined it is. This skill shall help you counter masters of the arcane.
* 2nd stage: Your flow of mana has been ruptured many times by the raw form of magic, making it substantially more resistant to both adept mages and natural occurrences of the true arcane.
* 3rd stage: You have survived both arcane storms and immeasurably dense pockets of mana. Your body has changed and adapted, both able to walk within mana sparse as well as highly saturated areas. Constructs made from your mana become more resistant and substantial.

### Ash Magic Resistance

* You have found a being similar to your own, wielding magic you are not just familiar with but have mastered. A small increase in your resistance but perhaps a new insight into your own connection to Ash itself.
* 2nd stage: You have faced wielders of ash and found their power lacking. You will find it easier to strip them of that which they deem to control. At the same time your experience will make it harder for enemies to do the same to you.

### Astral Magic Resistance

* The power of the stars, harnessed and used to wreak unimaginable destruction. Few beings are able to channel this power through their bodies. It would not come as a surprise to find a human, of all beings finding a way to modify their weak vessel for its use. You should not let your encounters fool you, this school of magic is quite extraordinary and just as rare.
* 2nd stage: You have faced enough wielders of Astral Magic to warrant a second tier resistance. Your body is much less likely to disintegrate against this powerful school of magic.
* 3rd stage: Your body has survived immeasurable amounts of astral magic, adapting in turn to become considerably more resistant to any adverse effects of this magic. Your natural health, stamina, and mana regeneration is increased by an additional 1% when in the light or in the proximity of a star.

### Blast Resistance

* Explosions can be an unpredictable and chaotic thing. You have survived quite an impressive one to get this skill. It will help you negate the damage ever so slightly for the next time you chose to stand in one.
* 2nd stage: Despite common sense, you just keep on doing it. Either you should start reading safety manuals or embrace that you are a true explosion elemental. Your organs, bones, muscles and your skin become partially shock absorbent. Please stop.
* 3rd stage: It’s difficult to even find a source of power strong enough to warrant such a resistance. Congratulations? We worry about you. Your bones and muscles have adapted to the stress you have put them under, weaving an even more intricate fabric of your ever increasing defensive capability.

### Blight Resistance

* A rare phenomenon often caused by ancient curse magic colliding with naturally poisonous, unclean or corrupting environments. When wielded by a mage it can turn into a dangerous weapon.
* 2nd stage: You have survived blight exposure for prolonged periods of time. Weak spells or natural blight will not be able to penetrate past your skin anymore.

### Blood Magic Resistance

* The arts of blood manipulation can be deceptive and dangerous to both ally and foe. You have stood against the old magic and lived. Next time your chance of survival will be even higher.
* 2nd stage: Masters of this ancient art have found ways to use the very essence of your life against you. With sheer ferocity, you have shown that not every creature born of blood is prey alone. They will find it a challenge to invade and use what belongs to you alone.
* 3rd stage: Your very blood has changed and evolved. While it may still be susceptible to change and foreign influence, it will not take the abuse lightly. Enemies will find their blood magic will demand a sacrifice should they choose to injure you. You may deactivate this effect.

### Blood Manipulation Resistance

* A rare gift similar to poisons having an effect with dangerous results. Your blood was tampered with through magic but you have survived, making it harder for the next attempt by your enemy.
* 2nd stage: Stop putting weird substances you find into open wounds. Perhaps your parents told you that playing in dirt was good for your immune system but there are limits. Your body can now fight blood manipulation actively.

### Bone Magic Resistance

* The ability to shift, grow and use ones own body to gain an advantage in battle is as old as magic itself. A skill which many humans had mastered in a time before language. Now most of that knowledge is gone and few remain to practice these arts. You have faced it in battle and survived. Of course you did. Sigh.
* 2nd stage: You seem to really love bone magic. Due to the prolonged exposure and your increasing understanding of its structure, your own skeleton becomes more robust. Both bone magic attacks and anything else trying to break or injure your bones will have a harder time inflicting significant damage.

### Corrosion Resistance

* Many substances can be corrosive. Even the strongest stone will be cut through by the right combination of chemicals. You have been exposed to more corrosion than many others and with this skill your resistance to many substances will be heightened.
* 2nd stage: Your insatiable need to melt and dissolve your body has changed its structure significantly. Your very cells have become more resistant to change and imbalance.

### Crystal Resistance

* Crystals aren’t just shiny decorations to old ruins and caves. You have learned that the arcane scholars have found ways to turn the beautiful natural phenomenon into something quite more deadly. Less deadly to you with this skill.
* 2nd stage: Your body adapts, crystal growth and transmutation now exponentially harder to achieve on your tissue.
* 3rd stage: You have faced extraordinary wielders of crystal magic. Your body learns to adapt against specific types of crystal magic. With time, you will find yourself more resilient against enemy crystal magic you have faced before.

### Curse Resistance

* Curses are seldom cast and even more seldom survived. You are one of few individuals to tell the tale. Not a pleasant one to be sure but with this skill you might be able to survive it again should the need arise.
* 2nd stage: The duration of curse effects is halved.
* 3rd stage: You must be the arch nemesis of several ancient cults, orders, and gods themselves. Curses meant to empower the effects of other magics on you now fail to apply such. Curses meant to inhibit your movement or teleportation now fail to apply those effects. You understand the basic ideas induced in a curse if it has been cast in the last week or if you analyze it for extended periods of time.

### Dark Magic Resistance

* You have stood against a being of true darkness. Its magic was not able to pierce your defenses and you stand to tell the tale. This skill will help you repeat such actions.
* 2nd stage : Your body is attuned to the effects of the dark. You may traverse areas imbued by it without harm, nor will all creatures that dwell within see you as something not part of their domain.

### Death Magic Resistance

* Common in the deepest and most depraved parts of the world, the magic of death itself seeks nothing but to destroy, to rot and kill. It is difficult to survive but to someone like you, what is death but another challenge?
* 2nd stage: Necromancers, Blood- and Death mages hate you. Your blood, bones and your body are mostly unusable in their rituals.

### Devour Resistance

* A specialty school of magic combining the perfect control of one’s body, blood, and mana to create a unique blend of highly destructive spells. Both used to damage the enemy’s defenses and body with the benefit of partial health absorption. This school of magic can only be used by those with extensive knowledge and experience. Your survival either means a lack of willingness to kill by your enemy or an incredible defensive repertoire that rivals your opponent’s magical prowess. Coupled with Blood Magic, Arcane Magic, and Health Drain Resistances, this new skill is just as specialized against Devour magic as that school of magic itself.
* 2nd stage: Really? Why? Your body refuses to be eaten by Devour magic. You should work on your diplomatic skills.

### Diamond Magic Resistance

* A considerably hard substance, capable of channeling powerful mana if the user understands its properties. Rarely seen due to the required gems and necessary fundamental understanding and connection to its composition.
* 2nd stage: Through long term exposure and thousands of injuries, your skin has adapted some of the diamond’s properties, its durability increased.

### Divination Magic Resistance

* Be it seers, oracles, or madmen. Undeniably there are those gifted with the ability to pierce the veils of space and time itself. You must be important enough to warrant special attention, leading to a resistance to such magic. If anything, this new ability will increase said attention but at the very least, your most private moments might not be so easily perceived.
* 2nd stage: You have been the target of powerful divination magic. Know that much can be learned of someone when the right spell is used. You are far more difficult to grasp and gauge with divination magic and you gain a certain sense to feel when the unseen eye is upon you.

### Dust Magic Resistance

* Dangerous and elusive magic answering to few who seek its complexity, understand its beauty. You have faced a mage of dust and lived, preparing you for the next confrontation, should it come to pass.

### Earth Magic Resistance

* The earth trembles as arcane beings bend its nature to their will. You have found stone and earth to be a worthwhile opponent yet stood unmoving in its destructive path. This skill will help you negate more of its damage.
* 2nd stage: Your skin and bones harden, adapting more and more to the element that threatened your life again and again.
* 3rd stage: You have faced true masters of Earth magic, gaining a better understanding of its substance. You are able to traverse through earth and stone far more easily than before. This effect is reduced with magically created or controlled earth and stone.

### Emerald Magic Resistance

* Vine magic is a magic school closely associated with water and earth, often used to entrap creatures where trees and vegetation is naturally abundant. Emeralds have the ability to create vines from magic. Acute control and high understanding is necessary to achieve a usable result.
* 2nd stage: You have been entrapped so many times that you find it easier than before to escape. Quick movements of your arms and hands, a twist of your torso, or a sudden jerk of your legs may be all you need to escape being bound.

### Fear Resistance

* You have overcome something truly terrifying to you. Your ability to deal with non magical fear is increased.
* 2nd stage: You have experienced true terror, your very core shaken many times. You overcame or at least survived. Even when your instincts are overwhelmed, you will find your mind calm enough to analyze the threat, your body warned but not paralyzed. Remain vigilant in the face of terror.

### Flesh Magic Resistance

* Not perhaps the prettiest of magic schools nor the most sanitary. Its ability to disturb and maim at the same time make it quite effective against those of higher thought. For the same reasons it is rarely found used by humans or those who preach purity. You stood unwavering against its power, unimpressed and with the only intent to learn this skill. Perhaps it would fit you.

### Gravity Magic Resistance

* A force of nature, bound and warped my magic itself. Perhaps not noticing the damage dealt to your body, you have developed a way to resist this magic.
* 2nd stage: You remain firmly planted and understand a little of the intricacies of gravity. A more practical sense that allows you to move in varied gravity with less difficulty. Be it magical or otherwise.

### Gold Magic Resistance

* The power of this magic is not only measured by its direct combat application. Gold is a fascinating metal to many creatures and species. Its manipulation is not often achieved. A precise form of magic, one that benefits from mana intrusion and the inherent flexibility of gold. You have gained a resistance, perhaps even more rare than manipulation itself.

### Health Drain Resistance

* Some creatures have the ability to drain your health. You have been subjected to such a spell and have endured. This skill will help you endure more easily and turn the tables on your enemies.
* 2nd stage: Your health is yours, with each point lost it will become more difficult to steal from you what is yours alone.

### Heat Resistance

* Ignoring the warnings of your parents and friends, you refuse to not stand in fire. This skill will help lessen the damage and pain a little.
* 2nd stage: You’ve been burnt and melted again and again. Through extreme exposure, your skin, muscles and bones become much harder to burn and melt.
* 3rd stage: It is a mystery how the soul of a literal Volcano has found its way into your body, forcing you to seek out fire and heat as much as you do. Do you not see how melting your body is not a good idea? The third tier lets you retain and use some of the flames and heat around you, should you choose to do so. They are still damaging of course but it seems you are beyond caring.

### Ice Resistance

* You have endured the biting cold of ice and lived to tell the tale. One of the deadliest climates and magics will now be less dangerous to you with this skill.’
* 2nd stage: Freezing temperatures no longer affect your body. It is not advised to jump in front of flying ice lances or to anger the spirits.
* 3rd stage: You have faced creators that bend and shape the laws governing the very state of freezing cold. Your existence has evolved to bypass such limiting laws in turn. Learn to move when there is no room for movement, learn to breathe where there is only frozen air, move through frozen water as though it was liquid.

### Lava Magic Resistance

* An elemental form of molten rock, reserved for those few living in conditions most consider deadly. You have met and fought such a being, its magic opposed by Heat and Earth magic resistance but ultimately something different, more primordial and ancient.
* 2nd stage: Your body can store heat more effectively, your skin and muscles less prone to melting. Lava has become to you like water is to others, its substance less restricting as you move through it.
* 3rd stage: You gain the ability to absorb heat from both within your body and your surroundings, effectively cooling yourself and your vicinity, allowing you to survive in high temperature environments.

### Light Magic Resistance

* The power of the sun harnessed and enhanced by magic. You have experienced the burning heat of light and pushed ahead. This skill will help you be more resistant.
* 2nd stage: Staring into the light should have really blinded you at this point. Instead, you have gotten used to it. Your eyes are much less sensitive to the negative effects associated with light. You are mostly immune to sudden blinding changes, be they an abrupt abundance or lack of light.
* 3rd stage: You have been exposed to incredible sources of light magic. Your body has gained the ability to absorb some of the properties of the light around you, allowing you to see even in the absence of light as long as you have been exposed in the past week. Damaging natural occurrences of certain wavelengths no longer pass through you but are instead absorbed, should you wish for such to happen. Excess energy will be transformed into both heat and mana.

### Lightning Resistance

* Either in a storm or fighting a ferocious beast blessed by lightning you have resisted. This skill will help further with your endeavors.
* 2nd stage: You are so familiar with Lightning that your body can transform a fraction of the energy into Mana and Stamina.
* 3rd stage: The spread of lightning within your body is slowed down significantly and with sufficient practice, you may redirect a part of the power out once more.

### Mana Drain Resistance

* Rare foes will have the ability to drain your mana. Either for their own use or simply to weaken you. Having encountered one such being, you have learned of its destructive effect. This skill will help you reduce the effect any mana draining abilities will have on you.
* 2nd stage: Your mana is bound to you, making it harder for anybody to drain it from you. In addition the mana removed from you damages the enemy, should they desire to use it for themselves. The damaging effect increases with every point of mana lost.
* 3rd stage: Mana formed within you is intrinsic to your very essence. Any being that dares to steal what does not belong to them shall find themselves poisoned by your arcane power. Enemies take damage over time for each point of your mana in their pool.

### Mental Resistance

* You are more adept at resisting and detecting attacks to your mind.
* 2nd stage: Your mind is nearly impenetrable. Attacks on your mind will be partially reflected, causing harm to the attacker.
* 3rd stage: Your mind is a bright shield and warning to anyone that dares attack it. You can pin point attackers and gain a general idea of their mind magic capabilities. You gain the capability to initiate mental contact with those that are receptive, sending simple thoughts and feelings.

### Mist Magic Resistance

* Mist magic is a rare talent, found in students of the arcane adept in both wind and water magic. It is an elusive power, difficult to wield yet ultimately destructive and impossible to avoid. You have faced it and lived. This skill will help you do so again.
* 2nd stage: Through increasing exposure you have learned to stop the elusive mist from passing through you.
* 3rd stage: You learn to adapt to various effects of mist magic, making it easier for you to pierce the veil. Your magical attacks travel through mist magic defenses more easily, and your perception may see what would otherwise be obscured.

### Obsidian Magic Resistance

* A rare form of steel manipulation requiring a strong mind and an abundance of Obsidian. Like many obscure schools of magic, its powers are varied and flexible, molded by their masters. Your body has suffered heavy damage from such magic, making it a little more resistant.

### Pain Tolerance

* Being a bit of a masochist, you have learned to ignore some of the pain. No, only physical pain. You’re feeling a little more numb towards pain but careful...the damage is still being done!
* 2nd stage: You’ve been through more pain than most others. You are now able to completely turn off your perception of pain. Be wary as there is a reason pain exists.
* 3rd stage: Pain comes in many forms. Pain to your body which you have learned to ignore. Pain to the mind itself which you have resisted. Pain to your soul, which you have endured. A pain coming with the forces of magic, the arcane, tearing and cutting at the core of what you are. You have experienced pain beyond which can be survived. And yet you live. A testament of resilience and perseverance, regeneration and a powerful mind. Let it fuel you, empower you. Pain now lets you focus, clears your mind instead of distracting it. You shall not be broken.

### Petrification Resistance

* You have encountered petrifying magic. Its effects are difficult to counter but yes, simply cutting away until there is no more stone works. Extended study and preparation could’ve helped but hey, you do you. It’ll be even easier next time.
* 2nd stage: Your natural regeneration can now fight petrifying effects, slowing it down or stopping it entirely.

### Poison Resistance

* You are a target of assassins or not very good at distinguishing berries. Surviving either of those you have developed a general resistance to poisons.
* 2nd stage: Either you need better guards or you need to stop eating everything you see. Experience has granted you an ability to sense poison. Additionally its spread throughout your body is slower, reducing its effects.
* 3rd stage: Your favorite drink and seasoning for every food, you revel in that which destroys you. No more. You may neutralize the effects of many poisons on touch, in a mug of ale, your body, or someone else’s with the help of mana intrusion abilities, should you choose to do so.

### Rot Resistance

* With your regeneration and healing, it was unlikely that such a resistance would ever manifest. However you have found a powerful source of unnatural rot. Perhaps fueled by a curse or magic. Congratulations on yet another painful and horrific experience.
* 2nd stage: Your body has endured more than most, solely thanks to your magical regeneration. Time and exposure have made your body more resilient to infection, damaging bacteria, and fungal growth.
* 3rd stage: You damn near bask in rotten magic. Rotten matter just turned into a delicacy to you. The process of rot has turned beneficial, destroying but also healing you at the same time. The more familiar with specific sources you become, the more you’ll be able to benefit from this boon. Just make sure to wash yourself thoroughly afterwards.

### Ruby Magic Resistance

* A sub magic school of gem magic, harnessing the arcane connection of rubies. Rarely seen among living creatures, unstable and difficult to control. Golems are one of few exceptions to the problems of using such magic.

### Sand Magic Resistance

* A powerful and versatile school of magic, able to slash, crush and suffocate. Usually found and common in certain desert regions, its masters unchallenged within their domain. Exposure has made you more resilient to this type of magic.
* 2nd stage: Through exposure and forced understanding, you will find it easier to move through sand. An ability most sand mages and creatures master early in their development and one of their core advantages.

### Sapphire Magic Resistance

* A sub magic school of gem magic. Sapphires are attuned to water magic in a way few natural stones and gems are, letting a trained user focus powerful torrents of collected or created water to form devastating and precise attacks.

### Shadow Magic Resistance

* A sub school of light magic allowing for a highly specialized set of tools to both incapacitate and kill. A more subtle approach and finesse is required to bring this magic to its true potential. You have faced and survived encounters with masters of its use, making you more resilient against it.

### Silver Magic Resistance

* A rare magic to be sure and just as deadly. Not quite corrosion or poison, silver magic can be devious, its effects complex. You have survived and are one of few who have been exposed and lived.
* 2nd stage: Your body has been exposed to extensive damage wrought by silver magic. Both your skin and any element you control becomes more resistant to the effects of this school of magic.
* 3rd stage: Your magic and body have adapted to the effects of silver magic, making it far more difficult for silver to invade and erode your magical constructs and your flesh. Any magical effects you create will be more effective at shedding away silver clinging to your form.

### Smoke Magic Resistance

* Usually the result of fire magic, this school focused on smoke itself. Wielded by a master, it can be just as deadly and destructive, if not more so. Knowing you, you probably just set fire inside a closed off cave and enjoyed the choking sensation. Slut.
* 2nd stage: The effects of breathing in smoke have become irrelevant to you. Only its magical power remains. You should still look for air. It’s good for you.

### Soul Magic Resistance

* The fleeting conscience of man and beast. Flesh, energy, motion and thought. The Soul stands separate entirely, yet intertwined all the same. Through hardship you have learned understanding, not through meditation and study. A brutal yet comforting truth, strengthening that which cannot be grasped.
* 2nd stage: Battered and cracked. Challenged and near broken. Your Soul has endured through sheer tenacity against that which meant to bring its end. A serene calm now sways through your very essence, changed and evolved, grounded and calm.
* 3rd stage: You have survived concentrated efforts to destroy your essence. Have fought and killed those that would’ve harmed your very core. Steady and entirely settled it remains. And so it shall remain. Your Soul cannot be destroyed nor can it be separated from your body. Injuries sustained will retain their effects.

### Sound Magic Resistance

* Intricate and difficult to master, used by both mages and monsters. You have withstood and survived sound attacks, making you more resistant to its effects.
* 2nd stage: Any defensive magic you conjure is adapted to be more efficient at resisting sound waves.

### Space Magic Resistance

* Most who try to chase this elusive school of magic will find and choose the Void instead. You have fought a being of truly peculiar making, have faced and survived its spells and may count yourself amongst the few to call this skill their own.
* 2nd stage: A true mystery, how you have sustained so much damage through Space Magic. You must have truly angered a being to summon such scorn. Your body and its parts become more difficult to displace.
* 3rd stage: Your being comprehends space magic in its arcane nature, able to ignore some of the aspects of it. You may still be slowed if your adversary is too powerful but it will be difficult to pin you down entirely.

### Stamina Drain Resistance

* The more rarely used drain magic focused on Stamina. Its effects are not as immediately noticeable as Health or Mana drain skills but the end result is just as devastating. You have leaned to resist such spells to an extent.
* 2nd stage: Stamina exhaustion won’t impact you as heavily anymore as it did previously. Your body is used to rapid magical Stamina Drain and can counteract its absence through mana and health respectively.

### Time Magic Resistance

* The intricacies of time magic are difficult to grasp, its secrets hidden forever to most who attempt the plunge. A rare few have managed to bend the elusive force to their will, making it a dangerous tool both for themselves and for their enemies.
* 2nd stage: While it certainly eludes your simple mind, your body has learned that the flows and waves of time are fickle. Bent and shrouded for too many times, you have found a center in it all. A calm in the sea of time. It will take a true master to disturb what you have found to be truth.

### Topaz Magic Resistance

* Gems especially capable of channeling light magic, focusing beams to an extent otherwise impossible. The necessary understanding and craftsmanship to create usable gems is vast, minute mistakes causing dangerous malfunctions.

### Vibration Magic Resistance

* A rare and dangerous form of magic, combining a mastery of sound and heat to create a force meant only to destroy. You have faced this magic and survived. Try not to get hit again.

### Vine Magic Resistance

* The versatility and abundance of vines have caused many hunters to specialize in its use. Often coupled with venom, this at first glance less dangerous magic becomes the last thing many a creature experiences. You have avoided that fate. For now.

### Void Magic Resistance

* The mystical magic usually used to enchant high level items applied as a form of combat magic. It’s as deadly as it is silent. How exactly you survived is unclear, perhaps the caster willed it so. Next time it might work against a true enemy as well.
* 2nd stage: You have resisted the true magic of the Void, your body and will showing unrelenting grit. More than a simple spell will be required to invade your body with the void. Your very existence and all of its parts are connected to you through the threads of magic.
* 3rd stage: Your body is bound to the space around it. The void cannot take what it does not own, nor move what cannot be moved. The effects of Void Magic are reduced. Its damage remains but you can no longer be ripped out of space itself, nor be moved against your will by the magic of void.

### Water Resistance

* In your days you have learned many things. One of them is that water pressure is not a joke. This Resistance helps a little with reducing the damage.
* 2nd stage: You’ve taken so much damage from water based attacks it might be good to check if you’re not actually on fire. Getting more used to it your body and armor magically redirects the pressure to lessen the burden on you.
* 3rd stage: You have seen the true power of the sea. The structure of your body has adapted, forming microscopic webs that will make you more resilient to cuts and pressure, most notably against water.

### Wind Resistance

* The ever elusive magic of Wind can cut from any side. You have learned that it might’ve been a good idea to become a Void mage. This skill helps you resist the power of wind a little more.
* 2nd stage: The mana flow inside of you has acclimated itself to the air around you, making you more aerodynamic.
* 3rd stage: As you adjust to the flows of powerful wind magic and natural torrents, you find yourself often capable of using some of the power. Perhaps to propel yourself forward or stop abruptly. Wind mages might think you one of their own.

### Wood Magic Resistance

* A connection made from a mage to nature allowed for this talent to take root. Facing the force of nature you grow more accustomed to its effects, your body more resilient to the magic of the forest.
* 2nd stage: Magic of life and nature. It is concerning how much you have enraged the usually peaceful creatures and mages using this school. Through painfully learned understanding, your body can now absorb a fraction of the life used.
* 3rd stage: You are a being of death and corruption, having invoked the wrath of Audur. Wood spells and conjurations are less effective and much more costly once they come in touch with your flesh.

### Resistances in order of acquisition

1. Poison Resistance - Ch 3 - Ilea learned nothing from survival shows and eats the berries
2. Heat Resistance - Ch 8 -Ilea plays with big scale doggo, gets burned
3. Pain Tolerance - Ch 16 - Ilea plays with fire like the most masochistic toddler to ever enter a kitchen
4. Mental Resistance - Ch 22 - Ilea beats up a person since they resented being forcefully relocated
5. Fear Resistance - Ch 34 - Ilea gets incredibly wet from facing her fears
6. Water Magic Resistance - Ch 42 - Ilea entertains a sadist for a while, learns an essential life skill
7. Wind Magic Resistance - Ch 42 - Ilea gets blown by an airhead that really likes her
8. Lightning Magic Resistance - Ch 46 - Ilea ascends to lesbian heaven by way of lethal voltage
9. Ice Resistance - Ch 58 - Ilea gets pierced by an icicle just to scare a man making fun of her
10. Crystal Magic Resistance - Ch 58 - Ilea converses with a Crystal Mage
11. Earth Magic Resistance - Ch 58 - Ilea willingly gets pelted by rocks to assert her dominance
12. Arcane Magic Resistance - Ch 58 - Ilea screams for more as the pure Arcane flows through her
13. Corrosion Resistance - Ch 59 - Ilea enjoys being watched as her insides are revealed for all to see
14. Light Magic Resistance - Ch 59 - Ilea hogs the spotlight and makes mad dough. Dough is transitory
15. Mist Magic Resistance - Ch 59 - Ilea gets pierced, the crowd loves it and Ilea is all the better for it
16. Curse Magic Resistance - Ch 60 - Ilea gets too much action out of a Praetorian, needing hours of rest
17. Mana Drain Resistance - Ch 82 - Ilea beats up a rich boy
18. Health Drain Resistance - Ch 82 - Ilea beats a rich boy
19. Blast Resistance - Ch 91 - Ilea flaunts her wealth at the wrong time(or the right time)
20. Dark Magic Resistance - Ch 102 - Team 34 beat up a lost homeless person
21. Blood Magic Resistance - Ch 178 - Ilea shows Edwin why he should never have left her
22. Void Magic Resistance - Ch 180 - Ilea questions whether the mage erasing her body can erase her head
23. Silver Magic Resistance - Ch 205 - Ilea forces herself on a Silver Mage and beats her bloody
24. Blood Manipulation Resistance - Ch 214 - Ilea gets rocked to her core by a melancholic Ranger
25. Wood Magic Resistance - Ch 227 - Ilea supports child labor
26. Dust Magic Resistance - Ch 228 - Ilea uses cheap child labor to acquire power
27. Death Magic Resistance - Ch 293 - Ilea gives unresponsive people a glimpse of true power
28. Time Magic Resistance - Ch 293 - Ilea is slightly scared of the potential of a governing rule of reality
29. Gravity Magic Resistance - Ch 305 - Ilea gets knocked around by two burly men and is a little bored
30. Stamina Drain Resistance - Ch 314 - Ilea slaughters a group of people practicing their religious rights
31. Obsidian Magic Resistance - Ch 316 - Ilea hunts down the local leaders of a religious movement
32. Ash Magic Resistance - Ch 367 - Ilea abuses someone solely because they remind her of herself
33. Soul Magic Resistance - Ch 374 - Ilea manipulates a sad man into attacking her
34. Space Magic Resistance - Ch 412 - Ilea's new friend is into gore, lucky for him, so is she
35. Sand Magic Resistance - Ch 415 - Ilea plays 'pin the spear in the flittering masochist'
36. Lava Magic Resistance - Ch 419 - Ilea showers in ancient snot, comes back for more
37. Sound Magic Resistance - Ch 420 - Ilea persuades a grump to murder his noisy neighbor
38. Blight Resistance - Ch 445 - Ilea pukes blood and grows tumors, likes what she's found
39. Diamond Resistance - Ch 445 - Ilea abuses the mentally handicapped for her own gain
40. Emerald Magic Resistance - Ch 445 - Ilea leads the intellectually challenged on to entertain herself
41. Ruby Magic Resistance - Ch 445 - Ilea keeps the witless contained and uses them to level her skills
42. Sapphire Magic Resistance - Ch 445 - Ilea gleefully manipulates those of lesser comprehension
43. Topaz Magic Resistance - Ch 445 - Ilea keeps the judgmentally impaired on a leash for training
44. Vine Magic Resistance - Ch 445 - Ilea allows the less situationally perceptive to restrain her for pleasure
45. Divination Magic Resistance - Ch 452 - Ilea falls back on child labor when other options don't appeal
46. Flesh Magic Resistance - Ch 455 - Ilea finds her calling as she contemplates her success in life
47. Bone Magic Resistance - Ch 455 - Ilea gets boned, considers it a thoroughly disappointing experience
48. Rot Resistance - Ch 457 - Ilea spits like a common thug, proclaims it a cure for all your ails
49. Smoke Magic Resistance - Ch 458 - Ilea tantalizes a Smoke Mage with a careless remark
50. Astral Magic Resistance - Ch 471 - Ilea shatters a large ego, and the pretty face attached to it
51. Devour Resistance - Ch 526 - Ilea finds someone almost as insatiable as herself. The fatty
52. Gold Magic Resistance - Ch 549 - Ilea fans a dying man's self loathing to trick him into helping her
53. Petrification Resistance - Ch 626 - Ilea gets some hot tail, becomes rock hard and decides to keep it
54. Shadow Magic Resistance - Ch 648 - Ilea persecutes yet another religious institution while on vacation
55. Vibration Magic Resistance - Ch 929 - Ilea tries to introduce some spice to her private life, is left wanting

## 3rd tier General Skills Feat

Upon unlocking 3rd tier general skill points, an individualized message is presented. Additional individualized messages are show for each general skill that becomes eligible to have such a point spent promoting it to the 3rd tier. Ilea did not get such a message for the Pain Tolerance and Astral Magic Resistance skills due to promoting them with a different method, without spending a point. Here is the message Ilea got for unlocking 3rd tier general skill points, followed the messages for each general skill she unlocked:

You have proven to be more resilient and masochistic than few before you, training without ANY regard for your own body or mind in a wide variety of General skills. Mostly Resistances. To find and acquire these skills is already an achievement worthy of mention. To train them to their maximum potential is far beyond even that.

* Ashen Limbs

You have integrated ashen limbs into your fighting style long before even receiving this skill. It is no surprise that you have pushed it to the very limits of the second tier. More awaits, if you are willing.

* Azarinth Barrier [Mythic]

You have pushed the Azarinth Star to its very limits, protecting both yourself and your allies from harm whilst charging into battle. You may wield its full potential, should you will it so.

* Deviant of Humanity

You have proven without a doubt that you are the exception. One of few to have faced creatures of the likes you have killed in droves. Your name is a myth to many, feared or revered in the lands of humanity.

* Meditation

You have fought with Meditation active, have trusted in the skill and have consistently used it to its full potential in the midst of battle. It is certainly crafty and yet quite opposite to the actual intention. Through your complete disregard for such matters, you have unlocked the potential third tier of Meditation.

* Monster Hunter

You have used this skill not only to stall an entire army of humans but to challenge beings far above your own power. True to the name, you have killed beings twice your level and have survived battles against even stronger creatures.

* Veteran

You have faced creatures completely out of your league, since arriving here and up to this very moment. Not just that but you mostly faced them alone, even managed to get two four marks to fight each other. It’s hard to say if you’re a veteran or just a plain lunatic. Either way, you may unlock the third tier of Veteran.

* Arcane Magic Resistance

Magic, a force mysterious and powerful. It fuels both deadly spells and incredible creation. You have seen and felt it in its raw and chaotic form. It has coursed through you, has permeated your very core. Few live through what you have. Not just in general… that too… but just the Arcane itself. The recommendation to visit a psychiatrist is still something you should consider. Really.

* Blast Resistance

Taleen Praetorians are made to destroy their enemy. If they reach critical health, their remaining energy is channeled into a complicated set of enchantments, creating a magical explosion that could rival four mark creatures. You have proven to be quite adequately prepared to face such power. Twice in a row even.

* Blood Magic Resistance

You have made masters of blood magic your enemies, pushing through and surviving despite the odds. Your body has been ravaged by this school of magic so many times, any count would be meaningless. Creatures beyond your imagination have tried to kill you, without success.

* Blood Manipulation Resistance

You have faced both the carefully crafted Corruption of the Descent as well as the might of a Starved Vampire. Neither has fazed you, proving that your body is ready to advance Blood Manipulation Resistance to the third tier.

* Corrosion Resistance

You have literally bathed in acid, have chosen to slather yourself in corrosive substances instead of trying to avoid them. It is quite frankly, concerning. Your body has melted and regenerated so many times it might even be second nature by now. Should you wish to advance your Corrosion Resistance to the third tier, you may do so.

* Earth Magic Resistance

Unknown: *"The fact that she had trained with the Meadow allowed her to bring the skill to the third tier, though she assumed the Rubble Guardians would’ve had the same effect had she not met the magic tree." (chapter 632)*

* Health Drain Resistance

To face an enemy with Devour magic and come out on top is really quite impressive. While it isn’t limited to its health drain aspect, the effects themselves are hardly comparable to conventional health drain abilities. A third tier in this skill should help mitigate such damage.

* Heat Resistance

Be it Cliff Wyverns or the power of a Trakorov, you have faced and lived through their smoldering fire. Truly, it is remarkable your path has not lead to fire related classes but here we are. You may advance this skill to the third tier.

* Lava Magic Resistance

You trained with a Trakorov. Why?

* Light Magic Resistance

Not many have witnessed the combined effort of Elder Sun Sprites and even fewer have lived to tell the tale. It is beyond anything the second tier would provide protection against, making you ready for the third tier.

* Lightning Resistance

Your need to electrocute yourself makes one think you should have probably chosen to become an electrician instead of going studying. Trades are a good option in today’s economy after all. Well, here lightning works a little different and while it is certainly admirable that you try to challenge Elementals, you might want to give it another couple centuries. However you have more than proven your capability to advance Lightning Resistance to the third tier.

* Mana Drain Resistance

Astral Spirits are rare and powerful entities, close in essence and body to the very mana they wield. Anyone who decides to face such a creature must be able to strongly resist their powerful drain attacks to gain even a slight chance of ever defeating one. You may advance this skill to the third tier.

* Mental Resistance

You have trained with true masters of mind magic. Human, Mind Weaver and Enavurin. Their expertise has tested your defense and Resistance in ways few could. Perhaps there is a case to be made if this training hasn’t in the end led to your many resistances in the first place, leaving cracks in your sanity that even you could not heal. Stay safe.

* Poison Resistance

Perhaps it is only natural, for humans to eat and drink things that damage their bodies. When it is alcohol and chili for some, you choose the deadliest poisons carefully crafted and measured by top assassins and predators. Poisons that should kill you twice over. You do you.

* Rot Resistance

You’ve basked in the power of an incredibly potent Rot aura. Most humans would die near instantly when exposed but you of course, have come to enjoy it. Perhaps it’s necessary for you to go to these lengths when other people can eat blue cheese for a similar experience.

* Sand Magic Resistance

It’s been like a week. Please slow down with these. A Lightning Elemental and a Sand Elemental. I think it is time to accept that you will not learn. Sand Magic Resistance can be increased to the third tier, should you wish to do so. Perhaps this skill will help steer you towards a different fate than a certain Chosen One.

* Soul Magic Resistance

You have fought and killed a high level Lich Fragment and chose to expose your Soul to the harsh training of a Greater Lich. Are you sure you don’t want to become an undead yourself? Or perhaps you’re just incredibly scared of them. Skulls and stuff. Dark hoods? No?

* Space Magic Resistance

Against all common sense you have not just faced an Ascended in battle, you have invited a Fae to travel and train with you. In the face of meeting the most powerful being your weak human self could not even comprehend, you remain mostly unfazed. To ask the true Fae to train you is not just an insult, it is lunacy. And yet it seems the creature somehow has come to like you. Truly, incomprehensible.

* Wind Resistance

The Storm Griffin is an ancient and proud creature. Your survival is a grave insult and proof enough that you deserve to reach the next tier of Wind Resistance.

* Void Magic Resistance

You have faced the concentrated attacks of an Ascended, a master of the void itself, and lived to tell the tale. Be it a whim of your enemy, a chance left for you to escape, sheer luck, or pure tenacity, here you stand, defiant.

* Water Resistance

You have survived attack spells specialized and perfected over centuries by none other than the great Destroyer. The outrageous power of magical creatures imitated by sheer ingenuity and perfect control.

* Wood Magic Resistance

Unknown: "You are a being of death and corruption, having invoked the wrath of Audur" (chapter 661). Being reduced to a head by Meadow's training many times might've played a role as well

## Derivative General Skill

These general skills are acquired through the Core skill points system, costing 3 points for each skill. For humans, it looks like they can unlock this option by reaching level 500, Meadow only met two creatures who have received that option.
The skills that can be acquired are skills corresponding to the classes acquired.

### Ashen Limbs

* You have mastered the ability to fight with limbs made entirely of ash. Required manipulation is reduced by 25%.
* 2nd stage: Increases the speed at which you can form ashen limbs by a static 25%.
* 3rd stage: Increases the Harmony of your ashen limbs by a static 25%. Imbue at total of one limb per level in the third tier with up to 500 mana to increase its durability and potential sharpness. Effect is lost upon destruction or removal of imbued limbs.

### Bulwark of Ash

* Many times have you used walls of ash to defend yourself and your allies. Resilience of ashen walls is increased by 20%.
* 2nd stage: Required manipulation for wall like structures made of ash are reduced by a static 20%.
* 3rd stage: Once every ten seconds you may use up to 5000 point of mana to instantly summon a set of walls in the orientation and form that you envision.

### Drill

* You have used your body and ash to form what is essentially a human powered drill. While quite silly, the devastating attacks showed results. Drills spin 50% faster.
* 2nd stage: Any drills you use deal a static 25% more damage.

### Spear of Ash

* You have mastered the ability to form and throw spears made of ash. Damage dealt with ashen spears is increased by 20%.
* 2nd stage: Ash formed into spear like shapes requires 50% less focus and harmony to maintain.
* 3rd stage: The penetrative power of any ashen spears is increased by a static 50%. Every ten seconds you may use a maximum of 5000 mana to instantly form one or more spears made of ash.

## General Skills based on the Class evolution

Ilea obtains these skills when her third class evolves to The Primordial Arbiter.

### Minor Earth Manipulation

* You have learned to manipulate earth and stone in a limited manner.
* 2nd stage: Your ability to shape and accelerate earth and stone is increased greatly.
* Category – Earth Magic

### Minor Ice Manipulation

* You have learned to form ice from surrounding sources of water and may manipulate it in a limited manner.
* 2nd stage: Your ability to increase the integrity and density of ice both formed by you and found in the environment is enhanced greatly.
* Category – Ice Magic

### Minor Lava Manipulation

* You have learned to form lava from surrounding sources of stone and may manipulate it in a limited manner.
* 2nd stage: You may substitute some of the required sources with heat and flames found in the environment or generated by magic. You learn to manipulate larger quantities of lava.
* Category – Lava Magic

### Telepathy

* You learn to communicate with beings through thought alone. Initiate conversations with anything that may be receptive to this form of communication.
* 2nd stage: You can now act as a relay between up to ten beings, allowing them to telepathically communicate with each other and you.
* Category – Mind Magic

## General Skills obtained by an artifact

Rare are the artefacts that allow you to acquire a skill. These skills can level up, but they are related to the artifact. Without it, skills are unavailable.

Elemental Tear - (Primal Quality) - Ice Manipulation lvl 10

### Azarinth Barrier [Mythic]

* Channel your mana through the Azarinth Star to form healing infused golden barriers of arcane magic around you.
* 2nd stage: Form a powerful barrier in the shape of either a dome or sphere with you at the center. Movement is considerably slowed while this spell is active.
* 3rd stage: Channel your mana into the Azarinth Star to create an extensive dome or sphere like barrier with you at the center. You cannot move while this barrier is active. All beings within the barrier are healed by any excess mana channeled into the Azarinth Star.