Mason Milrankus

Mason Milrankus is a Dragonborn-Human hybrid born into the Milrankus lineage. His unique phisiology gave him tremendous power, but also caused him to distance himself from the rest of his bloodline. Mason became a nomad and roamed the realms, eventually coming to terms with his destiny and role as creator of the Mathrankus lineage, loyal supporters of any Milrankus descendants.

## Appearance

Mason is a unique deep-blue skinned Dragonborn-Human hybrid with four cyan horns, two of which are crooked downwards, cyan glowing nipples, and bright blue eyes. He has straight black hair, as well as being tall and very muscular across his whole body. He wears purple bands on his right arm and right shoulder as well one across his waist that extends downwards in front of his legs.

## Brief History

Mason Milrankus is possibly the most interesting member of the Milrankus lineage. He was born to a Milrankus father and a Human mother around the 6th dawn. The two loved each other, but couldn't reproduce through conventional means, so they sought out a special miscellaneous type of magic to create an offspring. This being was Mason, and the rare residual magic gave him unusual powers such as the diamond body parts, high longevity and a special ability. Mason's father would later have pure-blooded offspring that would continue the lineage as Mason's unique heritage meant he could never reproduce. Mason himself never quite fit in with the village, so he left preemptively, and wandered the realms.

At the time that Mason left Hiddranda, Senothia was still in turmoil shortly after the defeat of the Umbrayan Shadow Empire. In helping the planet clean up residual shadow magic, Mason became an experienced fighter and gained greater understanding over his abilities. When asked for his name, he said Milrankus, but was misunderstood as "Mathrankus." Mason was going to correct it, but realized that it was fitting, because in his eyes he was never a true descendant. Mason, with the self-proclaimed title of Mathrankus, became a bit of a nomad as he explored different dimensions. He forged the Mace of a Dozen Divisions, and while it wasn't anywhere near the level of the Sword of a Million Ranks, it was still a very formidable weapon.

At one point, Mason returned to Hiddranda after sensing a terrible danger, and arrived at the climax of a battle between the current Milrankus descendant and a Dragonborn Artificer gone rogue. Mason did not physically intervene, but used his knowledge and experience to help the descendant achieve victory. Mason came to a realization that the Milrankus lineage will always need a Mathrankus to watch their back, not as battle support, but rather through the knowledge and wisdom accumulated from Mason's thousands of years of life. During Mason's final years, he scouted and recruited a young and willing apprentice, the new Mathrankus, who Mason would pass all of his knowledge onto, and instructed that the cycle always be repeated. Since then, the Mathrankus have continued their duty, even at the lowest points of Milrankus history.

## Abilities

Mason Milrankus has a very unique set of powers, derived from the miscellaneous magic that created his hybrid body and the noble strength carried by the Milrankus bloodline. Over the course of his life, he grew very powerful, rivaling certain deities through talent and clever use of his abilities. Additionally, Mason carries immense volumes of mana that rarely ever reach their limit, theoretically giving him some resistance to mana overload. All this made the Dragonborn a dangerous opponent who strived to end his battles swiftly.

* **Multilingualism-** Mason is primarily capable of speaking and understanding both common and draconic, but has also learned and practiced other languages over the course of his lifetime.
* **Hybrid Physiology-** Mason's body can only be described as superhuman. His strength, speed, durability, and endurance exceed that of regular Dragonborn's by a noticeable amount. His horns and nipples are virtually indestructible, consisting of an unknown organic material that resemble blue diamonds.
	+ **Longevity-** Mason's first power is his extremely long lifespan. The older he got, the slower his aging became, allowing him to live for around three thousand years before his eventual death. He accumulated a lot of knowledge over magic and the world.
	+ **Mana Regeneration-** Mason is able to naturally regenerate a large amount of mana periodically, making it fairly easy to use a lot of big moves in quick succession. He has rarely ever ran out during a fight and can also meditate to regenerate even more.
		- **Force Balance-** A rare technique used only by the wisest sorcerers, Mason can convert a portion of his mana regeneration into health regeneration at will, periodically restoring his body and healing any physical wounds.

* **Mana Reinforcement-** A special technique learnt from his adventures, Mason can reinforce his own body and items with raw mana. This is an extremely costly process that can only be performed by a magical being of his caliber. While in use it increases his physical attributes and the power of his mace.
* **Magic Negation-** Mason's special ability, it can only be described as the negation of magic. Whether it be Mana or Estic, any magic spell in the vicinity can be attracted and absorbed by Mason's diamond-parts, then nullified into nothingness. Not only that, but the absorbed magic automatically transforms into regenerated mana, refunding a large portion of the absorption cost. This makes it an extremely efficient ability although stronger magics cost more mana to dispel.

## Equipment

Mason makes a genuine attempt to stay in tune with himself and his magic, rarely ever carrying any physical items, including excessive clothing. He rejected the possibility of ever wielding the Sword of a Million Ranks. Despite that, he made a singular exception for a unique weapon forged from a rare material at equally rare circumstances. It is unknown what happened to it after Mason's passing for all but the Mathrankus.

* **Mace of a Dozen Division-** This mace was forged by Mason after his departure from Hiddranda. It is made from Astirian Steel, one of the densest materials in Starr. It does purely high physical damage, and reinforced by Mason's mana, makes it a powerful item. Astirian Steel looks extremely similar to regular metal, leading most of Mason's opponents to fatally underestimate the power of his mace.
	+ **Dozen Divisions-** Mason was able to enchant the weapon with a seemingly unheard-of innate magic. This allows the mace to add virtual mass to itself without increasing the weight, giving devastating destructive force in the form of multiplied damage and knockback. There are twelve (a dozen) divisions to this ability. The first division keeps it at regular potency, and increases up to the twelfth division, which makes the mace 12x stronger in every way. Each division has increasing costs, with the twelfth being difficult for even Mason to maintain.

## Trivia

* Mason's drawing was created as a prank along with being the unofficial first drawing of P&D2.