Level 37

# Sublimity

> "In sublimity, the perception of reality is questioned, and the mind is taken beyond the limits of the known."
>
>

**Survival: Class 0 (Emptied)**
»⠀Nothing Dangerous
»⠀Protected
»⠀Null of Entities
## `DESCRIPTION`

   **Level 37**, known as the Poolrooms, is an extensive complex of interconnected rooms and corridors, slightly submerged in warm, undulating water. Each area of the level varies in size and structure, from uniform pools and corridors to more open areas with unusually large shapes. The walls, ceiling, and floor of the level appear to be constructed from the same white ceramic material, and the only difference in color is the bluish-green tint of the water. The tiles are so perfectly polished that they appear new, without a single mark on their shiny surfaces.
The architecture of **Level 37** is varied but still maintains some order amidst the chaos. All areas of the level are connected to each other in a confusing manner, making it difficult to identify their specific function. Although it is challenging to determine the purpose of each area, they are too large to serve as mere pools. The abnormal geometry of **Level 37** renders any supposed purpose null; columns protrude from the water in certain areas, far more than justifiable; many open water areas lack edges for someone to hold on to; light comes from irregular angles, leaving some areas completely in darkness; and stairs descend directly into deep water wells, indicating a possible past when the level was not submerged. Entrances to these deep areas are typically found in the form of submerged stairs or holes. It is highly discouraged to explore such areas due to the inherent danger caused by the lack of proper illumination and the absence of maps; without the appropriate equipment, one could easily drown in the depths of the level.

The waters of **Level 37** possess a peculiar property; with prolonged exposure, they seem to induce a feeling of tranquility and relaxation in those who immerse themselves in it. This effect has been described as almost hypnotic, with wanderers reporting a sense of lightness and euphoria, as if they were floating in an infinite sea of serenity. However, this effect seems to vary greatly among individuals, with some reporting no discernible change in mood or sensation.

Furthermore, sound in **Level 37** has been observed to behave unusually and unpredictably. Despite the expansive and open nature of the level, all noise appears muffled and dampened, leading to an unsettling sense of isolation and claustrophobia. This effect is most pronounced in areas with little or no water movement, with sound quickly diminishing and not echoing as it normally would. In rare cases, the sound of water can rapidly become overwhelming and disorienting, almost drowning out other sounds completely.

The cause of these strange effects remains a mystery, although many speculate that the water may possess anomalous properties that alter perception and sensation. Some even theorize that **Level 37** may exist within a pocket dimension or alternate reality, with its peculiar properties being a result of its otherworldly nature. Regardless of its origins, it is clear that **Level 37** is a place of great mystery and danger, where even the slightest mistake can lead to a watery grave.

## `ENTITIES`

**Level 37** is completely devoid of life. No encounters with entities or other wanderers have been recorded in the level; it is unknown whether this results from an unknown isolating property of **Level 37** or if the level is so unimaginably vast that finding another being within it is impossible. The only "entity" that can be found in this level is the *Fungus-37*, or *Hydrolytic Fungus.*

### Hydrolytic Fungus

    In the darkest parts of **Level 37**, the Hydrolytic Fungus can be found. It is predominantly dark, with bright green or blue spots. It sometimes features tentacles or tendrils that resemble spider webs and can vary in size from 70cm to 1.40m. When touched, it releases spores or small protrusions that generate a cloud of fine, malodorous dust. Exposure to it can cause skin irritation and itching, as well as redness, inflammation, and the formation of wounds and blisters. In more severe cases, it can lead to respiratory problems such as coughing and shortness of breath, and even systemic infections in the body. There are theories suggesting that this fungus originally did not exist in this Level, implying that it spread just like the appearance of other species of it, such as *Fungus-1* and *Fungus-0.* Wanderers also claim that this fungus was created by *Cernunnos*, which would explain how such a fungus ended up in a higher level of the **Analogue**. However, most fungi created by him are much deadlier and share the same coloration, which proves that perhaps this fungus was not the work of the entity.
## `GROUPS`

Due to the lack of general incentive, its possible isolating properties, and the fact that its terrain does not allow for permanent settlements, there are currently no outposts in **Level 37**. The immense size of the level and its inability to sustain life also do not attract long-term inhabitants attempting to create permanent dwellings, and building communities would be difficult due to its strange auditory properties.

## `ENTRANCES AND EXITS`

### Entrances

Many wanderers wish to enter this level, either to relax or seek new experiences, and some of the entrances to this level include:

* Diving in some areas of **Level 7;**
* Rarely, entering some lakes in **Level 10** will take you to **Level 37;**
* No-clipping in a bathtub in **Level 9.**

### Exits

* Long corridors in **Level 37** can rarely lead to the workrooms of **Level 4;**
* Sleeping in this Level may have a small chance of taking you to **Level 12.**

<<**Level 37**>>

# Sublimity

> "In sublimity, the perception of reality is questioned, and the mind is taken beyond the limits of the known."
>
>

**Survival: Class 0 (Emptied)**
»⠀Nothing Dangerous
»⠀Protected
»⠀Null of Entities
## `DESCRIPTION`

    **Level 37**, known as the Poolrooms, is an extensive complex of interconnected rooms and corridors, slightly submerged in warm, undulating water. Each area of the level varies in size and structure, from uniform pools and corridors to more open areas with unusually large shapes. The walls, ceiling, and floor of the level appear to be constructed from the same white ceramic material, and the only difference in color is the bluish-green tint of the water. The tiles are so perfectly polished that they appear new, without a single mark on their shiny surfaces.
The architecture of **Level 37** is varied but still maintains some order amidst the chaos. All areas of the level are connected to each other in a confusing manner, making it difficult to identify their specific function. Although it is challenging to determine the purpose of each area, they are too large to serve as mere pools. The abnormal geometry of **Level 37** renders any supposed purpose null; columns protrude from the water in certain areas, far more than justifiable; many open water areas lack edges for someone to hold on to; light comes from irregular angles, leaving some areas completely in darkness; and stairs descend directly into deep water wells, indicating a possible past when the level was not submerged. Entrances to these deep areas are typically found in the form of submerged stairs or holes. It is highly discouraged to explore such areas due to the inherent danger caused by the lack of proper illumination and the absence of maps; without the appropriate equipment, one could easily drown in the depths of the level.

The waters of **Level 37** possess a peculiar property; with prolonged exposure, they seem to induce a feeling of tranquility and relaxation in those who immerse themselves in it. This effect has been described as almost hypnotic, with wanderers reporting a sense of lightness and euphoria, as if they were floating in an infinite sea of serenity. However, this effect seems to vary greatly among individuals, with some reporting no discernible change in mood or sensation.

Furthermore, sound in **Level 37** has been observed to behave unusually and unpredictably. Despite the expansive and open nature of the level, all noise appears muffled and dampened, leading to an unsettling sense of isolation and claustrophobia. This effect is most pronounced in areas with little or no water movement, with sound quickly diminishing and not echoing as it normally would. In rare cases, the sound of water can rapidly become overwhelming and disorienting, almost drowning out other sounds completely.

The cause of these strange effects remains a mystery, although many speculate that the water may possess anomalous properties that alter perception and sensation. Some even theorize that **Level 37** may exist within a pocket dimension or alternate reality, with its peculiar properties being a result of its otherworldly nature. Regardless of its origins, it is clear that **Level 37** is a place of great mystery and danger, where even the slightest mistake can lead to a watery grave.

## `ENTITIES`

**Level 37** is completely devoid of life. No encounters with entities or other wanderers have been recorded in the level; it is unknown whether this results from an unknown isolating property of **Level 37** or if the level is so unimaginably vast that finding another being within it is impossible. The only "entity" that can be found in this level is the *Fungus-37*, or *Hydrolytic Fungus.*

### Hydrolytic Fungus

    In the darkest parts of **Level 37**, the Hydrolytic Fungus can be found. It is predominantly dark, with bright green or blue spots. It sometimes features tentacles or tendrils that resemble spider webs and can vary in size from 70cm to 1.40m. When touched, it releases spores or small protrusions that generate a cloud of fine, malodorous dust. Exposure to it can cause skin irritation and itching, as well as redness, inflammation, and the formation of wounds and blisters. In more severe cases, it can lead to respiratory problems such as coughing and shortness of breath, and even systemic infections in the body. There are theories suggesting that this fungus originally did not exist in this Level, implying that it spread just like the appearance of other species of it, such as *Fungus-1* and *Fungus-0.* Wanderers also claim that this fungus was created by *Cernunnos*, which would explain how such a fungus ended up in a higher level of the **Analogue**. However, most fungi created by him are much deadlier and share the same coloration, which proves that perhaps this fungus was not the work of the entity.
## `GROUPS`

Due to the lack of general incentive, its possible isolating properties, and the fact that its terrain does not allow for permanent settlements, there are currently no outposts in **Level 37**. The immense size of the level and its inability to sustain life also do not attract long-term inhabitants attempting to create permanent dwellings, and building communities would be difficult due to its strange auditory properties.

## `ENTRANCES AND EXITS`

### Entrances

Many wanderers wish to enter this level, either to relax or seek new experiences, and some of the entrances to this level include:

* Diving in some areas of **Level 7;**
* Rarely, entering some lakes in **Level 10** will take you to **Level 37;**
* No-clipping in a bathtub in **Level 9.**

### Exits

* Long corridors in **Level 37** can rarely lead to the workrooms of **Level 4;**
* Sleeping in this Level may have a small chance of taking you to **Level 12.**

<<**Level 37**>>

Credits:

Original Author: Egglord1

Rewritten Version: Vinimdfk