recursal/Fanatic-Fandom huggingface dataset:
Sing a Song

We're no strangers to love

You know the rules and so do I

A full commitment's what I'm thinking of

You wouldn't get this from any other guy

I just wanna tell you how I'm feeling

Gotta make you understand

Never gonna give you up

Never gonna let you down

Never gonna run around and desert you

Never gonna make you cry

Never gonna say goodbye

Never gonna tell a lie and hurt you

We've known each other for so long

Your heart's been aching but you're too shy to say it

Inside we both know what's been going on

We know the game and we're gonna play it

And if you ask me how I'm feeling

Don't tell me you're too blind to see

Never gonna give you up

Never gonna let you down

Never gonna run around and desert you

Never gonna make you cry

Never gonna say goodbye

Never gonna tell a lie and hurt you

Never gonna give you up

Never gonna let you down

Never gonna run around and desert you

Never gonna make you cry

Never gonna say goodbye

Never gonna tell a lie and hurt you

Never gonna give, never gonna give

(Give you up)

We've known each other for so long

Your heart's been aching but you're too shy to say it

Inside we both know what's been going on

We know the game and we're gonna play it

I just wanna tell you how I'm feeling

Gotta make you understand

Never gonna give you up

Never gonna let you down

Never gonna run around and desert you

Never gonna make you cry

Never gonna say goodbye

Never gonna tell a lie and hurt you

Never gonna give you up

Never gonna let you down

Never gonna run around and desert you

Never gonna make you cry

Never gonna say goodbye

Never gonna tell a lie and hurt you

Never gonna give you up

Never gonna let you down

Never gonna run around and desert you

Never gonna make you cry

Never gonna say goodbye
Fernando

NAME: Fernando Giannopoulos

SPECIES: Human

RACE: Hispanic/Greek

GENDER: Male

AGE: 32

S.P.E.C.I.A.L. (40 POINTS TO DISTRIBUTE): S: 7 P: 4 E: 6 C: 7 I: 5 A: 5 L: 6

FACTION/GROUP/UNAFFILIATED: Manwhore Industries/Blue Moon

SEGMENT IN FACTION/GROUP:

WEAPON PREFERENCE: Love's Fist (Extra Sharp Bladed Gauntlet) Essense of Manwhore (Custom Shiskabab type sword, no Flames/Fuel, blade sharpened and cleaned to a luster of Sorts) 9mm Pistol as a side Arm, Chrome with Ivory Grips

AUGMENTATIONS: None

SKILLS: Skilled in just about any art of Plesureing, good with a Sword or a Knife, as well as his fists, Mediocre with Guns, intelligent in a street smart way.

BIRTH PLACE: New Reno

OCCUPATION: Manwhore Primairly, Drug Dealer, and hired Gun on the side. Considers him self a business man

HISTORY OF CHARACTER: Born in New Reno he grew up doing whatever he needed to make caps, he was renoun as a bit of a Sexual deviant, working for free at times (as such he delt drugs and robbed people on the side when needed) worked making pornos as well.

With him any hole was a goal, he met Cuda during this time, and worked with him off and on though out the years doing Various nefarious tasks.

Currently he is heading to New Vegas to scope out the drug, club, and whoreing Scene there, thinking of opening up a Brothel focusing on fine Women, and Drag Queens alike.

Has an Obsession with Yogurt that formed at some unknown point.

FAMILY: None, that he knows of.

PERSONALITY: Eccentric, seductive, borderline crazy. Enjoys robbing people, and making Innuendo. Swave.

HAIR/FACIAL HAIR: Long Black Hair, slightly unkept, long Black Beard

EYES: Chocolate Colored

SKIN FEATURES: Tan

BODY TYPE/HEIGHT: Toned/Musclar, allot of Body hair.

CLOTHING/ARMOUR: White tank top, black jogger shorts, a tan Trench coat when he Travels.

JEWELRY/ACCESSORIES: None

LIKES: Goats, Yogurt, Women, Depraved Drag Queens, drugs, robbing people, singing, innuendo, Money

DISLIKES: People who don't like the above, Homophobes, people against the Trans-gendered, People with issues against Whorehouses

FEARS: Erectile dysfunction, STD's not making Money, living in a world without Whoreing being alloud

Pic: http://avestrucesvoladoras.files.wordpress.com/2012/09/large.jpg
Isaac Denim

NAME: Isaac Denim

SPECIES: Human

RACE: Caucasian

GENDER: Male

AGE: 25

S.P.E.C.I.A.L. (40 POINTS TO DISTRIBUTE):
Strength: 5
Perception: 8
Endurance: 5
Charisma: 4
Intelligence: 6 Agility: 5
Luck: 7

FACTION/GROUP/UNAFFILIATED: New Canaanites

SEGMENT IN FACTION/GROUP: Missionary

WEAPON PREFERENCE: .45 Auto Pistol, Police Baton, Flare Gun, Throwing Knives (17), Dynamite (10), Binoculars,

AUGMENTATIONS: .45 Auto pistol heavy duty slide

SKILLS: Speech, Small Guns, Throwing, Barter, Sneak

BIRTH PLACE: New Canaan, Utah.

OCCUPATION: Missonary

HISTORY OF CHARACTER: Isaac was a child raised in the community of New Canaan. He was born into a nuclear family with a mother, father, older sister, and he the younger brother. His childhood proved easy with schooling, relaxing at home, and Sugar Bombs until age 8. When his sister turned 16 and begun to reject her parents as every moody teen does at some point, even in Canaan. They had "ran away" from home and to the Great Salt Lakes, all was well for four days. On the fifth day of their new life they had made the mistake of having a bonfire on the shore, Whitelegs had found the camp. Isaac and Roseanne attempted to escape yet only Isaac was the one to escape, as for Roseanne's fate...he smelled meat cooking from their bonfire shortly afterwards.

The boy made it home in tears and confessed the whole thing. 15 years later he had become old enough to be a missionary for the Canaanites and spread the good word. He and seventeen others left New Canaan in a party that broke off into twos, he was partnered with Dan Greene, a missionary that preferred to use a lever action shotgun and a 9-Iron.

Where he was in the time until the last year was presumed to be to the East of New Canaan somewhere but in the past year he has been in the Mojave.

FAMILY: Lisbeth Denim (Mother), Milo Denim (Father), Roseanne Denim (Deceased Sister),
Dan Greene (Fellow Missionary)

PERSONALITY: Positive, Good Karma, Chatty, Impatient

HAIR/FACIAL HAIR: Auburn Clean Cut

EYES: Blue

SKIN FEATURES: He wears lines of salt on his legs in retribution for Roseanne.

BODY TYPE/HEIGHT: Average Body Type

CLOTHING/ARMOUR: Pre-War Hat, Merc Adventurer.

JEWELRY/ACCESSORIES: A Super Bowl ring on his ring finger.

LIKES: New Canaan, Traveling Caravans, Prickly Pear Fruit, Sugar Bombs, Chocolate Brahmin Milk,

DISLIKES: Violent Tribals, Slavers, Alcohol, Jet, Two handed weapons,

FEARS: The White Legs

AMBITIONS: To wipe out the White Legs for good.

REASONS FOR AMBITIONS: After his terrifying experience and loss from the White-Legs he demands blood from them.
Naberius

**Naberius** also known as The**Angel of Havoc**, was a half-angel originating from Gehenna, a continent past the peace-barrier on the continent of Ancyra. born in the year 2563AC For over three centuries, he had manipulated Ancyra affairs, spreading internal strife in conjunction with his own goals. His exploits were mostly kept in the dark and hidden from the public's eye. Only making himself quite notable when he had first stolen the blades of **Dawnbringer** and **Hellion.**

## Personality

Write the second section of your page here.

## Abilities

As a half-angel of thousands years and a gifted magi with a passion for the arts, Naberius has demonstrated a variety of abilities in his lifetime.

Divine Magic -

Death Magic -

Lightning Magic -

Gravity Magic -

Rift Manipulation -

Sin Rituals -

Enchantment -

Genetic Engineering -

Mind Control -

Flight -

## Trivia

* By the Ancyra Power Ranking, Naberius possesses the following stats: Strength (D), Durability (A+), Agility (A+), Magic Power (S+), Magic Damage (S+), Intelligence (A), Willpower (C).
Stars

Stars, in scientific terms are spheres of plasma being held in by their own gravity. In many cultures they are seen as the last stage of the life cycle, where the soul of the dead are come to meet their new life. Cleansing and rejuvenating the souls of any and all past deeds. When the souls exit the star they come out brand new and en route to Ancyra, where they enter a new body, reborn into the world as whatever the star's have assigned to them.

### The Soul Reaper

In many cultures all stars are as the last points of death, the entity that brings the soul varies a lot.In Orc culture it is seen as a giant snake that devours the soul and spits it at the sun. In Human and Dwarven versions it is the opposite of Karm who brings them, Xavact. Elves believe that all souls are brought to a star by their evil self, their sins.
Ancyra Wikia

## Welcome to the 'Official' Ancyra Wikia

**About Arcyra**

**Arcyra** is a roleplaying game set in a custom and expansive lore. The goal is to immerse our community in a unique plot and story with this future game! The world will grow, and is heavily dependent on the roleplayers themselves to push along the story. It is our glee to share this expansive and fun world with all whom may join Arcyra!

### **The Wiki**

This wikia serves to document all lore found in the Arcyra Universe. Community members are free and *encouraged* to add new pages and contribute freely, but should be mindful that their content may be edited heavily or removed completely by an administrator.

All lore documented can be learned in-game as a character unless stated otherwise in the article.
Dungeon

A dungeon is one of many enormous constructs that were erected centuries ago, during Arthor Pendragon's reign. As a lover of treasure and all things mystical, Pendragon created these towers and labyrinths to house his collections of artifacts and myriad creations. Magical by their very nature, the dungeons were founded through the use of Lysterg's Divine Magic, making them especially dangerous and impassible for the average Magi to conquer.

Roughly twenty dungeons have been discovered, and more are uncovered with each passing year. None of these have been conquered, despite countless attempts; most of which result in death.

The dungeons are considered property of the various villages if they are within the land's boundaries. It is typically illegal to explore a dungeon unless the village officials grant permission, though this doesn't stop foolhardy explorers as the local residents respect the inherent danger of the dungeons. The law exists to protect the adventurers more than the dungeon itself.

## Design

The entrance to a dungeon acts as a portal to a dimension usually separate from Ancyra, where the Dungeon Masters rule. From great volcanic pits to massive deserts, nobody really knows what they're in for until they enter the dungeon's gate. Pendragon and Lysterg knew that the treasures within could be devastating in the wrong hands, and thus crafted elaborate traps and passages to keep the unworthy out.

## Dungeon Guardians

A Dungeon Guardian has absolute control over the Dungeon interior. They are essentially immortal, unable to be defeated and capable of altering reality within their pocket of space. A Guardian's task is to prevent those not worthy of leaving the Dungeon with magical items. Their power is not without limits and most can not even leave their prisons, though few would care to leave a realm in which they exert almost god-like powers. One does not "defeat" a Dungeon Guardian, the best a party of infiltrators can usually hope for is to be deemed befitting of the treasures they seek.

They generally appear as twisted, blasphemous beasts, and are rarely human in appearance although they can converse in the tongues of Ancyra. It is unknown if this corrupt appearance was engineered by the dungeon craftsman or is a result of century after century of guarding the powerful artifacts in their care.
Draco

NAME: Draco the Conqueror (Real name is Hank Adams)

SPECIES: Human

RACE: Caucasian

GENDER: Male

AGE: 32

S.P.E.C.I.A.L: S9, P4, E8, C3, I5, A6, L5

FACTION/GROUP/UNAFFILIATED: Caesar's Legion

SEGMENT IN FACTION/GROUP: Centurion

WEAPON PREFERENCE: Usually dual bladed gauntlets, but will use any H2H weapon available if those are not; 9mm pistol for long range and backup

AUGMENTATIONS: None, just insanely strong

SKILLS: Master H2H fighter, ok with melee weapons, expert survivalist

BIRTHPLACE: Small shack in Mojave Desert

OCCUPATION: Legion centurion, former Arena combatant

HISTORY OF CHARACTER: Hank Adams was raised normally for the most part, or as normal as possible in an irradiated Mojave Desert. However, when he was 15, his family's shack was ransacked by Legionaries, who killed everyone - except him, who they wanted as a soldier. Knowing who they were and traumatized by what they had done, he just gave them the first Roman name that popped into his head, Draco. They brought him to a camp, where he spent years honing his body into a weapon and contemplating either suicide or murder. Eventually, after remembering his family and realizing that he had to get over them, he snapped. He managed to convince himself that he really was Draco, and that he had spent his short life conquering for the Legion. He decided to appease "his lord" by voluntarily fighting in the Arena, where he proved very skilled in hand to hand combat and killed many adversaries. For a brief period, he remembered who he really was and discovered all of the killings that he had committed, plunging him deeper into both madness and his identity as Draco. As Draco, he soon was ready to join the Legion as a soldier, where he fought so ferociously that Caesar himself promoted him to be a Centurion. Draco loves his work, but Hank, who he still sometimes remembers, does not.

FAMILY: All dead

PERSONALITY: Draco - Violent, feels the need to conquer everything for either himself or the Legion, ruthless; Hank - soft spoken, hates violence, has PTSD from the Legion attack (cause of Draco's existence), kind, depressed

HAIR/FACIAL HAIR: Handlebar mustache, light brown mohawk.

EYES: Blue

SKIN FEATURES: Numerous scars and bumps from his days as a gladiator.

BODY TYPE/HEIGHT: Very big and muscular. About 7'1 and weighs 323 pounds in muscle mass.

CLOTHING/ARMOR: Caesar's Legion Centurion armor, Tribal raiding armor

JEWELRY/ACCESSORIES: None

LIKES: Draco - Fighting, conquering, war, destruction, killing; Hank - NCR, being normal

DISLIKES: Draco - Being reminded of who he is or his mental state, NCR; Hank - Draco, everything Draco has done, Caesar's Legion

FEARS: Draco - none, Hank - Becoming worse as Draco

AMBITIONS: Draco - Conquering all, Hank - Being rid of Draco

REASONS FOR AMBITIONS: Draco - He wants to rule all with an iron fist and help the Legion rise to new heights, Hank - He feels awful for the atrocities he's committed as Draco and hates him
Knights of the Round Table

*Each of you have been proven worthy, wise leaders and warrior-kings all. Rise and be anointed as the Knights of the Round Table.*

-Arthor Pendragon

The **Knights of the Round Table,** also known as the **Forsworn**or the **Paladins of Ancyra** after which the victor of the Championship Tournament is named, were the six most trusted and powerful knights of the legendary **Arthor Pendragon,** wielder of Excalibur and slayer of **The Imperfect Kok-Log.** The knights of the round table were known as sir Lancelot, sir Gawain, sir Percival, sir Galahad, sir Bors and sir Tristan. Each of the knights accompanied sir Arthor in what was naively dubbed as the 'End of Wars', whereupon Pedragon marshalled an army to oppose the demons forces of Kok-Log

Following Arthors death, some of the knights left to pursue their own destiny while others maintained servitude towards the rebuilding Ancyra. Sir Lancelot in particular is noted as taking the place of Arthor as protector of Ancyra until his death many years later.

## Knights Code

The code of the Knights of the Round Table was strict and to be followed at all costs. It spoke of honour, bravery and chivalry in the face of insurmountable corruption. There is only one known instance of Arthor allowing the codes to be broken in his presence, and that was in response to admitting Sir Tristan as a knight despite being an occultist.

Though the original codes are lost they have been reprinted over the years and most of the code remains in-tact. The true code had a list of over two-hundred very specific actions that could and could not be undertaken, however it was later revised to these broad headings.

-- A Knight of the Round Table will never commit assault or murder against an innocent.

-- A Knight of the Round Table will never commit treason against the ruler of Ancyra.

-- A Knight of the Round Table will never be cruel, but instead grant mercy even to his most hated enemy.

-- A Knight of the Round Table will draw his sword only in defense of the country, or of Karm.

-- A Knight of the Round Table will never practice occult magic, and will abhor its practitioners.

-- A Knight of the Round Table will serve the citizens in Ancyra in the greatest way they possibly can.

-- A Knight of the Round Table will suffer no heresy, nor any master of light but that of Karm.
Karm

The first angel. The creator, bringer of Life to all of Ancyra. An Archangel created from seemingly nothing. Another force that blew the breath of life into the world. Met with 1,000 loyal angels by the man's side, they had set forth to create everything, from nothing. This new world created from nothing was far from complete, met with darkness and evil from angels twisted by their own sins, their own desires. The first angel had set up violent magical barriers around the first continent and sets of islands. Kept from the unknown evil that Karm had failed to keep from his world.

## **Facts**

* **Originally** the Angel had planned for all races to be united underneath the banner of himself, as each were created in the image of one of his own followers. This plan having been tossed away after the corruption that had so swiftly spread throughout his world
* **Karm's** most trusted and revered angel, Xavact had spread the utmost corruption throughout his land. Under the plans of creating an army of the Undead, he had almost gotten away with it the first time around as well. If not for Karm waging a 1,000 year war upon the fallen Angel.
* **It is said that Karm,** now wanders the earth as a simple traveler and farmer, not daring to get involved or meddle with human affairs.
* **Hidden** amongst the world is the God's most powerful blade, dubbed the name of *Excalibur.* The blade is said to hold the divine energy and powerful of six of the most powerful angels within this land. Two of which being both **Karm** as well as **Xavact.**
* **After**, the first war between Xavact and Karm. Three of the Archangel's most trusted Angel's had their first communication with humanity since they were created. Spreading the world and good-will of Karm, and sparking the Archangel's worship.
* **Karm,** is said to be the most powerful angel within the land. Even after both injury and war, the Archangel is still pushing back the corruption alongside the 400 angels that still stay by his side.
* **Few,** humans have been granted what some call as *Guardian* status by the Archangel. Given divine powers that could rival even the strongest of demons, meant to fight by the side of Karm as well as keep peace upon the world. The first wielder of Excalibur was one of these men.
Rei

NAME: Rei

SPECIES: Human(?)

RACE: Appears to be Asian.

GENDER: Female

AGE: 18

S.P.E.C.I.A.L. (40 POINTS TO DISTRIBUTE): S:8, P:6, E:8, C:1, I:9, A:7, L1.

FACTION/GROUP/UNAFFILIATED: Chicago Enclave

SEGMENT IN FACTION/GROUP: Escaped experiment.

WEAPON PREFERENCE: A knife... preferably one with blood on it... Also, a LAER.

AUGMENTATIONS: Abnormal strength for her body type, Accelerated healing.

SKILLS: Science, Sneak, Energy weapons, Melee weapons.

BIRTH PLACE: Enclave genetic research facility in Chicago.

OCCUPATION: Assassin for hire.

HISTORY OF CHARACTER: Rei was created at the Chicago Enclave's genetic research facility, using a DNA sample acquired by the U.S. Government when they bought out a failed international genetic engineering organization. She escaped from her storage tube during feeding time four years ago and fought her way out of Chicago.

Over the next 4 years, she drifted from town to town and murdered people until the townsfolk started to suspect her. Only then would she relocate to a new killing ground. About a year ago, she realized she could afford better equipment if she accepted contracts. Thus began her career as an assassin-for-hire.

She decided to head to New Vegas after nearly getting caught in New Reno. Vegas was a huge place with a lot of people nobody would miss, as well as being a political cauldron ready to boil over. She could kill with impunity for a long time there...

FAMILY: None.

PERSONALITY: Nearly emotionless. The only thing that makes her feel happy is killing people, which has led to her becoming addicted to murder. She plans her entire life around making the next kill. She appears sweet and innocent, but carries an aura of menace wherever she goes. She is also inexplicably obsessed with the moon. She is also very bad luck. When she lived in New Reno, all she had to do was walk into a casino and everyone would start losing their life savings at the tables.

HAIR/FACIAL HAIR: Knee-length hair in a shocking shade of light blue.

EYES: Crimson (just the irises).

SKIN FEATURES: Whiter than an albino aryan.

BODY TYPE/HEIGHT: 5'0", slender and fit.

CLOTHING/ARMOUR: Pleated blue denim short skirt that comes halfway down to her knees, blue denim short jacket, white t-shirt, wide-brimmed tan leather cowboy hat, soft suede leather boots.

JEWELRY/ACCESSORIES: Heavy gold necklace with large heart-shaped sapphire pendant.

LIKES: Murder, knives, dark alleys, the moon.

DISLIKES: Sweat, dirt, nosy people, the sun, any images or statues of angels.

FEARS: Deep down, she's secretly afraid of her own addiction to killing people.

AMBITIONS: Killing.

REASONS FOR AMBITIONS: It feels good.
Divine Magic

**Divine Magic**, often called the **Magic of the Angels**, is the most complicated and rare form of Magic that exists. It has often been associated with Holy Magic and benevolence throughout history but does not actually have a good or evil bias.

True to its name, the Divine Arts have only proven to able to be used by Angels. The only human who has demonstrated the ability to use the magic was the first wielder of Excalibur, Arthor Pendragon. It is unknown of how he was able to channel such magic. The magic is said to allow the caster to see through the scaffolding of the universe of Ancyra, and be able to use their very soul to manipulate and modify their environment on a level that transcends all physical possibilities.

## Characteristics

Divine Magic is revered often as a forbidden magic. Unlike regular mana-fueled arcana, Divine Magic is directly fueled by the caster's Soul. Because humans are incapable of regenerating their soul like Angels are, use of Divine Magic is likely to result in the caster's death. It is very possible to destroy one's soul by attempting to use Divine Magic.

In various recorded encounters with Angels, it has been noted that Divine Magic does not release any Mana or magical signatures. This is entirely because Divine Magic is the only magic in the world that does not rely on mana.

## Casting

No known methods of casting full divine magic exist in any written records. It is rumored that High King Arthor Pendragon was in possession of a very rare artifact that allowed him to cast divine magic without destroying his soul.

There exists a lesser form of divine magic that can be used without permanently damaging one's soul, although it is almost as difficult to cast as normal divine magic. Even this highly watered-down magic will completely deplete the caster's mana, and harm the user's soul if overused. As result of being a replica of divine magic, it can only modify and warp basic spatial and physical handles of environs and objects. Complex spiritual and arcane operations cannot be performed with replicated divine magic. There have existed no confirmed reports of this magic being cast, however; it requires an enormous understanding of the world and an almost impossible bounty of intelligence to handle the overwhelming magic.
Omen fra stjernene

## Bøker

*Den fjerde lærlingen*, *Tapt ekko*, *Hvisking i natten*, *Månetegn*, *Den glemte krigeren*, *Et siste håp*

## Kronologi

### Etterfulgt av:

*Skyggetegn*

***Omen fra stjernene*** (eng. *Omen of the Stars*) er den fjerde serien i *Kattekrigerne*. Den følger Blåstrupefjær, Løvebrann, Duevinge og Eføytjern mens den mørke skogen forbereder seg på å føre krig mot klanene.

## Sammendrag

Serie 4 av KATTEKRIGERNE® står i mørkets tegn. Nå kriger klanene seg imellom, men også mot en annen fiende – en fiende de aldri før har møtt, en fiende som kjemper på helt uvanlig vis. Håpet er at profetien om de tre kattene med stjernens makt i sine poter skal redde dem alle. Men kan de det?

## Karakterer

### Hovedpersoner

* Løvebrann
* Blåstrupefjær
* Duevinge
* Eføytjern
* Flammehale
Elysium

Elysium(or **Heaven**, **The Afterlife**, etc.) is a paradise realm separate to Ancyra where the Angels and the enlightened of the world live in tranquility forever. Very little is known about Elysium other than it is the intended final home for all Souls.

A soul ascends to Elysium once it has reached its spiritual apex; that is, a point where it is no longer capable of learning from its continued experiences and lives in Ancyra.

## Origin

Before the Archangel Karm forged the world as humans know it, he created the Stars and Elysium. The stars were an integral part of a celestial system known as the Life Stream - a spiritual superorganism to be the heart of Ancyra and indeed all living beings. Elysium was the final resting place for souls that had learned all there was to learn from Ancyra. It was also intended to be a safe haven for the Angels, a true paradise in comparison to the world which Karm had came from: Cyra.

Karm overestimated his control over creation in the end, and his power was depleted before he could finish the creation of Ancyra. This destroyed his body and sent his 1,000 angels into a state of disarray. In his absence, the Angels established a new government to preside over both Elysium and Ancyra - **The Divine Council.**Lead by the High Angel Xavact, it served to protect and guide Humans to greatness. The Angels vastly misunderstood the nature of humanity, however, and were lead to panic when the humans displayed murderous qualities of that of Exiled figures from before.

The panic caused a widespread implementation of totalitarian laws to keep humanity in check. Eventually, Ancyra rebelled against Elysium and ignited an age of global-scale conflict known as the **1,000 Year War.**

After Xavacts falling and attempted genocide of the human race, Karm at last had returned and felled Xavact in combat. Perhaps horrified by what had transpired in his absence, he ordered all Angels to return to Elysium indefinitely. Centuries pass, and eventually Elysium and the Angels themselves fade to nothing but myths and tall tales.
Lifestream

The **Lifestream** is an incorporeal substance of ethereal mana that fuels Ancrya, giving life to everything. Its nature is not fully understood by scholars and only the Angels, whose souls are nigh-eternal, can safely observe and traverse the sheer power of it as it circulates through the worlds.

* The flow of the Lifestream carries departed souls with it, sending them off to the stars where they are cleansed and purified. There they await rebirth in an unconscious void until their soul is prepared to be reborn in a new form, free of the memories and constraints of its previous incarnations. Reborn souls carry no recollection of their time in the Lifestream, nor of any previous lives- with few exceptions.
* Those that generate depravity and sin in life corrupt the Lifestream, as it serves to cleanse foul souls so that they might again attempt ascension to Elysium. This has the effect of harming the corporeal plane in a multitude of ways, from poor crop yields to the natural phenomena known as plagues or blights and even as draws for demonic forces that feed off of the refuse of corrupt souls.
* As a mana source, the Lifestream is a pure, shimmering white aura. In the spirit world, the Lifestream can be seen in great waterfalls or flows of spiraling energy, and can only be perceived by those sensitive to the magical nature of the world. Mortals who attempt to harness its power have been known to become overwhelmed by the sheer potency of the Lifestream and their souls are whisked away in the current to atone for their hubris.
Relics of Legend

There are many hidden Relic's around Ancyra, spread through years and masked in legend. Be it their power or ability, here are but a few known Relics.

## Weapons

### **Excalibur**

The most powerful weapon to ever grace Ancyra. Forged by Karm himself in the fires of Mount Cap. Masked in a holy, divine glow. It is said to only appear to the Chosen One in a time of great need. It has not yet been wielded by any Mortal, only spoken about in stories about Angels.

### **Devourer**

An truly dreadful blade. Forged by Xavact and made from his own darkness, this blade was meant to be on-par with Karm's own Excalibur. Yet it is now far too corrupt for even the normal to wield. The first Human to ever touch the blade was said to be instantly consumed in darkness and driven mad in a matter of minutes. It has since been sealed under the Crossroads.

### **Dawnbringer**

Forged by a Dwarf in Mountcap. Made from Materials touched by Karm himself, it was the prized possession of the dwarven empire, until it was said that a Mysterious man with Wing's of pitch-black stole both Dawnbringer and Hellion, Neither have yet been recovered.

### **Hellion**

Forged by that same Dwarf in the depths of Mountcap, Dawnbringers equal and made out of the purest of Materials touched by Karm himself, It seemed somehow through the process of creating this second blade it had been corrupted and twisted by a darker external force. Imbued with darkness by a strange man with Wing's of pitch-black, and once more stolen by that same man.

## Accessories

### **Aether Cloak**

An ancient cloak woven with defensive magics that boost vitality and grant invisibility. It comes with a list of specialized rules for use.

* If the character is defeated, they cannot use the Aether Cloak's ability's to successfully escape unless their attacker gives OOC consent. They also cannot use a /flee after. They're at the mercy of the victor.
* When using the Aether Cloak to spy / watch a scene, those there that are expert magi (*180+ RPP*) can do a perception roll if they wish. Essentially, this means that they do pick up the mana of another for a short moment, and may realize that someone is there and track them -- or they can choose to brush it off. To score a successful perception roll with the Aether Cloak, you need to roll a 5 or higher.
* When someone wishes to pursue a person using the Aether Cloak, they first need to land the perception roll. afterwards, the usual /flee and /pursue commands follow
Ancyra Power Ranking

This is used to gauge and compare strength of past characters, whether they were player controlled or are historical figures.

## Stat Types

* **Strength -** One's physical strength, including such things as how much they are able to lift.
* **Durability -** Resistance to damage and how much of a beating the person can take before their body caves in.
* **Agility -** A person's reflexes and speed, such as how fast they can run or react to a swing.
* **Magic Power -**The capacity of their mana, which essentially acts as the energy that fuels the body and allows for magic as well as physical aspects.
* **Magic Damage -** The potency of magical attacks and how damaging they are if they come into contact with a target.
* **Intelligence -** The depth of a character's knowledge, along with how quickly they're able to grasp new concepts.
* **Charisma -**How convincing a character can be and their ability to work social situations towards their advantage.
* **Willpower -** The measure of one's ability to "not give up", despite the obstacles presented.
* **Luck -**How much random chance happens to benefit the character and if destiny is in their favour.

The stats charisma and luck were added on at a later date.

## Stat Classes

* **Z -** None in the world have been known to meet this power. At least, none that you should know of..
* **SSS -** At this rank, none other than the creator of Ancyra's dimension are able to match; the class has reached the 'power of a god'. Example characters: Karm and Xavact.
* **SS -**Close to perfection, surpassing all but a divine few. Example characters: A perfect Demon, Angels, Arthor Pendragon.
* **S -**A master of the class, boasting unmatched experience and natural talent. Example characters: Imperfect Demon, Powerful Magi and so on.
* **A -**Close to absolute mastery, marking them as one of the best in that specific class. Only a handful are able to reach this level.
* **B -**An elite level of ability in the class, proving the person especially talented.
* **C -** A good ranking, respectable and acknowledged as far as comparisons to the average Magi go.
* **D -** Above average among Magi, include superhuman swordsman if the class is physical.
* **E -** The average level of a Magi. It isn't bad, but it's not impressive either.
* **F -** Nothing remarkable to note, and the person is under average if compared with other Magi.
Kok-Log

*Born from mystery*, Kok-Log is a perfect demon who appeared almost out of no-where around 2000 AC. His main goal is to destroy all who oppose him and only few can boast of even touching him and few can boast of even seeing him, as he is always holed up in his demonic strongholds. He currently resides in Old Angmar after receiving a wound from Chuckles the Knight in the eye.

## Notable sightings

*Kok-Log is only usually seen when a major battle is occurring*, he usually runs in and goes berserk and killing all. His first sighting was in 2078 AC, when the Dwarven Clans of Rhodoks and Mount Cap marched on the Gak capital city of Varum, where they had been replaced by demons. The demons sallied outside the mountain gate with Kok-Log at the rear commanding them before running in and killing hundreds of Dwarves. He was injured by an unknown warrior who managed to make him retreat and the horde of demons The warrior is unknown to this day. As for Kok-Log, he would not be seen until up to 3500 AC

Here is some other major sightings.

* *Kok-Log made a brief appearance in the first battle for Crossroads in 3678 AC,* when the Crossroads were being attacked by Orc cultists lead by Kok-Log. Crossroads only managed to hold them off with help of the Dwarves and their technology. Kok-Log was driven back to his realm.
Sinspawn

"*Human? They're something of the sort. The only difference between them and us is that they know true nature of the seven sins.*"
― Naberius
Commonly referred to as 'Shadow Ghouls', the sinspawn are a race clouded in mystery. While little documentation is available to the public, it's been established over various events that they're direct servants of Naberius. These ghastly monsters take the form of black demons and have displayed a range of peculiar abilities, which seem to vary depending on the power of the ghoul. They're commonly mistaken for Demons, but can be identified by the shadowy mist that seems to loom over their forms.

## Origin

In 4790AC, the half-angel Naberius and a small force of loyalists took refuge within the Empire's Capitol, Convincing a small elderly shop-keep to allow the trickster Angel take refuge in her sharp for his nefarious planning. Using peasants and the homeless around the city, kidnapping them to create what had seemed to be a small army of ~1500 Sinspawn. The Empire's Magi were soon to catch onto this, having soon slain most of these dastardly creatures as the Angel had attempted to make his escape with them. *Very few remain now.*

 The sinspawn were created within The Empires Capitol, through a process where humans (mostly unwilling) were overloaded with the essence of sin. The process mutates and transforms any survivors, stripping them of their physical form and instead providing a 'body of shadow' to house their soul in. The ritual can be compared to things such as elemental golems, albeit far more unstable and even less predictable. Sinspawn were typically produced in bulk, but more powerful ones could be created if given extra attention.

## Abilities

A typical sinspawn is a mindless creature that has little control over its powers, but the more refined ones have been known to display a range of abilities. The average sinspawn can:

* Shapeshifting. A sinspawn can take any form it desires, but when in battle it's unable to keep its mold and will return to its original shape in high adrenale situations. An eerie mist, even when attempting to be hidden, may unconsciously fall from its form as well.
* Lacking a physical body, only enchanted blades and magic can harm them, blades forged from a magical metal. This makes the sinspawn extremely effective soldiers, with even the lesser ones being completely invulnerable to anything that isn't a magi.
* Intelligent and manipulative. A sinspawn is able to peak into the desires of those around them, being completely attuned to sin magic. They've been known to stalk nightmares and even use weak-willed humans as hosts.
* Long-lived. Without a body to decay, it's unknown how many centuries a sinspawn can survive for. There are rumors that many from the original Empire still lurk to this day.
Rahnak

A small city on one of the archipelagos found on Rhyelatha, which holds one of the moon's larger airship ports. It was once under the administration of the Organization, but was left to fend for itself after their deep space program failed to find funding after a faulty test run.

— Ban’Churan: Vusha’Jun • Bannislan —
— Jah’Hathor: Isan’Haran • Samu’Aset • Manu’Asha • Shiku’Fuhan —

— Erezhalith — Rhamash — Sutramand — Auveron — Theamahd — Nydhagra —
The Diamond Council

The Diamond Council where The Emperor Himself and all High Kings And Queens discuss Laws and whats good for their people and the Emperor decides Choices for Auzageron he controls the Diamond Council he promotes men to a new rank he arrests the criminals there word is Law Emperors can be cruel Emperors can be Good and The Emperor controls The Empire on Auzageron
Add You're OC

Welcome all those who visit this page if you want an OC on my story you tell me in the comments in this page or at the Home and i'll put them on this very page and you will join the world of Auzageron and available races are below the words im writing

Humans, Orcs, Cenataurs, MinoTaurs, Blood-Elfs, Water Elfs, Wood Elfs, Moon Elfs, Dwarfs,
Machine Guns

Machine guns are fully automatic portable firearms, usually designed to fire bullets in quick succession from an ammunition belt or magazine, typically at a rate of three to eighteen hundred rounds per minute.

## Customization

Machine Guns (MG) have a wide range of customization, all of these parts are bound to change for each MG:

* Muzzle Attachment
* Sight
* Magazine
* Rail Attachments (flashlights, laser sights, etc.)
* Skins & Cosmetics

## Stats and Information

The stats and information that makes the Machine Gun different from any other type of weapon is:

* slow reload
* slow withdraw
* high ammo
* heavy
* medium/high range
* medium/high damage
* high firerate
Shrike

NAME: Cassandra "Shrike" Guerrero

SPECIES: Human

RACE: Hispanic

GENDER: Female

AGE: 24

S.P.E.C.I.A.L. (40 POINTS TO DISTRIBUTE): S3 P7 E4 C6 I6 A7 L7

FACTION/GROUP/UNAFFILIATED: Rivet City (Attendance aside)

SEGMENT IN FACTION/GROUP: Citizen

WEAPON PREFERENCE: Prefers slug throwers and similar improvised weapons, but would use energy weapons in a pinch. Does not carry any "Big Guns" but will use them if they're nearby.

AUGMENTATIONS: None so far.

SKILLS: Decent shooter, knows how to be quiet and kill quietly, how to maintain her weapons, lockpicking, improvising. Limited first aid. Bi-Lingual.

BIRTH PLACE: Puerto Rico

OCCUPATION: Gun for hire/explorer

HISTORY OF CHARACTER: Growing up in Puerto Rico, Cassandra and her older brother Domingo were forced to flee their home at the respective ages of 8 and 12, as their parents had been killed by pirates working for the enigmatic "El Jefe". Sailing up with dozens of others, the siblings found themselves in Rivet City with nothing but the clothes on their backs and their mother's lucky backpack.

Growing up, Cassandra took to gunplay weapons maintenance, as well as more mischievous things like sneaking about and picking locks. Domingo, however, found more mechanical and scientific pursuits to his liking.

Around her 18th birthday, Cassandra went out with a scavving team, which was soon beset by mutants. With few survivors Cass only just fended them off with her remaining allies, weaving through the ruins to keep the muties guessing. Afterwards she impaled the largest of the on on the rebar fortifications, earning the nickname Shrike.

FAMILY: Emilio Guerrero (Dead Dad), Dulce Guerrero (Dead mom), Domingo Guerreo (Brother)

PERSONALITY: Well meaning, talkative, somewhat greedy, opportunistic, can be easy to piss off.

HAIR/FACIAL HAIR: Black, straight and shoulder length

EYES: Blue

SKIN FEATURES: Wing tattoos on her back, burn scar on her leg

BODY TYPE/HEIGHT: Athletic, pretty face, 5 feet 2 inches

CLOTHING/ARMOUR: Modified Rivet City combat armor, slimmed down for rapid movement.

JEWELRY/ACCESSORIES: Lucky Kevlar Backpack

LIKES: Exploration, caps, tobacco, hard liquor, sex, music, her brother, her backpack, molerats

DISLIKES: Not having money, Super Mutants, slavers, being stuck in one place

FEARS: Yao Guai, being captured, loosing her brother

AMBITIONS: To see the wasteland, get rich, or die trying.

REASONS FOR AMBITIONS: Life is short these days.
FateofGlocken Wikia

**A GUN GALE ONLINE INSPIRED FPSRPG**

**--- CURRENTLY THIS WIKIA IS OUTDATED, IT WILL BE UPDATED ONCE GAME DESIGN IS COMPLETE. ---**

## General Overview

**Fate of Glocken** takes place in a post-apocalyptic world where there are monsters and players that kill each other. Outside of safe-zones are danger-zones, meaning that there is full Player Vs Player combat that can happen at any time. Players that are not fans of PvP can also hunt monsters for resources and experience for their stats.

**Fate of Glocken** is a First Person Shooter Role Playing Game (FPSRPG) set in a post-apocalyptic Earth, the world had become a wasteland after a massive war 5 years ago (2020), people had returned to Earth in space ships to retake Earth. Not knowing what would be in store, monsters and automated fighting machines have slept in the depths of the Earth awaiting the human race’s return.

## General Features List

* Squads
* First Person
* Open-World Experience
* No Main Quest Line
* Levels/Stats
	+ AGI (Agility) - affects the player's speed and evasion
	+ VIT (Vitality) - determines the health of a character
	+ DEX (Dexterity) - increases accuracy
	+ STR (Strength) - determines the carrying capacity and ability to wield certain weapons
	+ LUC (Luck) - determines drop rate of items
	+ SEN (Sensibility) - allows for better hearing and hacking
* Skills
	+ Weapon Creation
	+ Knife Creation
	+ Mining
	+ Smithing
	+ Crafting (Tailoring, etc.)
	+ Engineering
	+ Stealth
	+ Cooking
	+ First Aid
	+ Thievery
	+ Construction
	+ Hunting (Tracking, etc.)
	+ Detection
	+ Assassination
	+ Survival
	+ Hacking
	+ Trap Craft
	+ Fishing
* Currency (credits)
* Weather
* Day & Night Cycle
* Monsters & NPCs
* Movement Mechanics
	+ Sliding
	+ Rolling
	+ Dashing
* Hiding behind Cover
* Extensive Weapon Customization/Crafting
* A ton of player customization

<hero description="Fate of Glocken game design document. All of the sections must be kept organized for developers." imagename="" cropposition=""></hero>
Handguns

Handguns are suited especially for CQC, they are easily accessible and will be one of the most common weapons that a player can find. There are many different types of pistols/handguns, currently the game is focusing on having:

* Revolvers
* Semi-automatic pistols
* Machine pistols

## Customization

Handguns cannot be customized in the Crafting screens (different parts like e.g. stocks in an assault rifle). They can however be customized in Weapon Customization, here are the list of different things that can change:

* Muzzle Attachment
* Sight
* Magazine
* Skins & Cosmetics

## Stats and Information

The stats and information that makes the Handgun different from any other type of weapon is:

* fast reload
* fast withdraw
* usually low ammo
* very light
* short range
* low fire rate
Squads and Teamwork

Players can join Regiments or Squads to use teamwork more effectively and to know where their teammates are. This can also allow for things like reviving and buffs.

## Regiments

Regiments are pretty much the equivalent of guilds. They’re giant groups of people that can be organized and sent for tasks as they so please. Players can see their fellow regiment members in **Green**. Platoons are subdivisions of a regiment to allow for easier organization. If some members of a regiment wanted to go into a platoon (which is much like a squad but allows communication within the regiment), then they can create a platoon within their Social > Regiment UI. The leader of a platoon can set the color that they see their members in.

## Squads

Squads are smaller groups (max size of 5 players) that can go around and do quick tasks together, squads are mostly formed through friendship outside of the game, from regiments, or from random events. Players can see their squad members in **Blue**.

### User Experience with Squads & Regiments

Players can change which squads & regiments that they are in within the Social > Network or Social > Regiment.

In the Network tab, a player can go to the Squads section and they can do multiple things;

* Create a party
* Request to join a party through a friend
* Leave a party (if they are in one)
* Kick a player from a party (if they are the party leader)
* Invite a player to the party (if they are the party leader)
The World Of Auzageron Wikia

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

The book will be a working progress so i'll reveal some of the characters and update their status during writing the story and it might either go on the Fanfiction Archives or Microsoft Word so be patient

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Abilities

In Fate of Glocken, players can use the equipment that they craft from the help of their skills in combat and out of combat. They will be provided with a hotbar of some sort and will be able to switch their abilities on the fly and use them with a click of a button. However, abilities are not things that come out of thin air, they need to be crafted.

The hotbar is called the “ability bar”, where the player can put equipment and customize it to a key.

For example, a player deploying a mini-turret would have to craft that turret using ores from mining and using technology from their engineering skills.

**This can apply to things like:**

* Grenades
* Decoys
* Drones
* Deployable Turrets