Annihilate (Unoriginal Mix)

**Golden Throne**
***YOU WIN.*** - Move! Results

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***ダメージ*** - **False Sakura And False Enkai**

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**Reason:** Because This Article Has A LOT Of Information, It Could Make A Tab Unresponsive Or Slow Down/Lag Your Computer.

**Brightness Warning**
***OH MY GOD, Annihilate (Unoriginal Mix)! TURN OFF ALL THOSE LIGHTS RIGHT NOW!!!*** - Red Barracuda

This Game Contains Flashing Lights. If You Have Eye Problems, Please Don't Play The Game.

**Reason:** When The Cube Enters His Annihilate Form, There Are Bright Lights

## Level Information

### Succeeded By

Till' It's Over

"Use arrows to move space to dash AVOID BLUE COLOR"

-Level Description

**Annihilate (Unoriginal Mix)** (Now Known As **Prepare For Destruction**), Is The 2nd Phase Of The Final Boss In Rockstarfoxy6000's Beatswap AU. It Is Another Encounter With The Cube Who Is Going Through His Final Form. It Is The Hardest Boss Level.

## Layout

The level begins with the Cube appearing on the top of the screen, slowly moving to its place as seen from the level's selection. Several of the Cube's "segments" or "limbs" appear and act as the level's borders. These segments are round spikes. Cyan liquid (that resembles the liquid corruption) constantly spills out in the middle from the Cube.

An exploding circle appears at the right, exploding into several round spikes short after. This happens to the left side and later on the right side. Then a wave of drifting round Cubes appear around the area, attempting to collide the player by floating left and right.

The background fades out, as a round spike appears to flash, followed by a caterpillar bursting out from one of the segments, causing lethal round spike shards and "bleeding" liquid to pop out. Twelve more caterpillars burst from each beat of the track, initially one per beat, but increased to two after the first four.

Then, a wave of five caterpillars slither down from the top of the area and six slither up from the bottom after. The Cube itself starts shaking rapidly as it slightly moves down and begins to crack, making itself flash with light. The round spikes shortly disappear and show the Cube has evolved one more time, in its final form, as the level's quote plays out and as the Cube lip syncs to the quote. Following the vocals, the Cube unleashes a large horizontal beam from its mouth in the middle of the screen. From each beat during this phase, the Cube chomps, releasing a ring of 16 round spikes moving out in all directions to attack the player; the directions are equidistant and the firing angles slowly rotate clockwise. Two horizontal beams from the bottom and top attack, and then the Cube unleashes another beam from its mouth.

Afterward, two more horizontal beams from the top and bottom attack, followed shortly by a warning before two round spikes (which resemble sawblades) from the left and right areas of the screen attack, then sequencing round spikes trail downward. The Cube attacks the player using its middle beam, followed shortly by four round spike arms that turn around the Cube attack the player, along with one arm that is staying below the Cube.

The Cube continues to attack the player by its summons: round spikes, middle beams, top and bottom beams and another arm attack. It continues attacking in a sequence, middle beam, top and bottom beams, middle beam, left and right beams, middle beam, top and bottom beams, middle beams and a last of horizontal beams from left and right, attacking towards the Cube. The Cube floats back up to where it was previously, it continues to summon more round spikes as the round spike border and background reappears, along with the first three caterpillars bursting in the same sequence at the first phase. The Cube stops summoning round spikes as four caterpillars slither across the screen, from right to left and left to right. Six more caterpillars slither from top to bottom and vice versa. The same sequence of caterpillar attacks continue but they slither faster, leaving less room for error.

Near the end of the level, the Cube floats back to the middle of the screen as the background fades out. Soon, the Cube chomps in each beat, causing two round spike rods to appear from the left and right with more appearing in each beat. The player(s) are soon forced to move between Cube's face and mouth. The level ends with one final beat as the Cube chomps the player(s) on the screen.

## **Lyrics**

**The towns. (Destroid)**

**The cities. (Destroid)**

**The farms. (Destroid)**

**The villages. (Destroid)**

**The governments. (Destroid)**

**Communication. (Destroid)**

**Society. (Destroid)**

**You have been Destroid!**

**YOU HAVE BEEN DESTROYED**

## Trivia

* This level introduces the band Destroid. They composed this as their only soundtrack for this game.
	+ While not displayed in the game, Excision and Far Too Loud also made the soundtrack.
* The level's full name is **Annihilate (Unoriginal Mix)**, but the level's title Is Changed To **Prepare For Destruction.**
* New Game and this level have the following traits that are similar to each other:
	+ In Story Mode, both levels end without the player collecting the triangle, after the level, the next story sequence will begin.
		- This also includes the final level of the game's Story Mode, however.
	+ Both levels are second consecutive encounters of the Cube, as well as a boss battle with it.
	+ Both of these levels are the levels that the Cube alters its form during gameplay.
	+ Both levels' beginning sequence greatly resembles their level selection sequence during Story Mode.
	+ Both levels have animated Cyan backgrounds in their level selection sequence.
	+ Both levels begin in what the player thought was all 3 pieces of The Tree of Life purified.
	+ Both levels have a slowed down, reversed and downpitched version of the song playing in the background of the level selection screen in story mode.
* The Cube's teeth can Damage The Player At The End Of The level. So It Is Not Possible To Blend In With The Cyan Attacks.
* This was previously the only main level (and not special level) that is not in the queue for a challenge run.
	+ The reason of this exclusion is because that the Creator of the game thought that Annihilate would be too difficult enough for players to succeed, as this is the boss level of a Challenge run which is not picked by players. This was proven false since many players complain that some of the normal levels or extra levels are more difficult than this level.
	+ Annihilate is now in the pool of Boss Levels since Update 1.1.
* This is the only level where an achievement cannot be earned after completing the level in Story Mode, though it will be earned after the next level, which is a continuation of this level.
* The title of the level refers to the Boss's goal, to *annihilate* the player, as seen in this level.
* This level shares similarities with Close To Me:
	+ Both have a reversed, slowed, and downpitched version of the song playing in the background at their level selection screen.
	+ Both take place directly near an attempted purification of a triangle.
		- Unlike Close To Me, the story sequence shows that it fails before the level begins.
	+ Both have the boss character visible over the level selection circle, and a triangle above.
	+ Both have lethal tears shed and something running down the boss character's face in the initial phase of the level.
	+ Both involve transformations of the boss character.
		- This level shows only one transformation.
	+ Both have an animated cyan background in the level selection screen.
* The spikes on the round spike border seems not to have hitbox on random cases.
* This level shares similarities with La Danse Macabre:
	+ Both levels are boss battles.
	+ Both levels won't give you an achievement when beaten for the first time.
		- La Danse Macabre isn't a story mode level, therefore it has no achievement.
		- Annihilate's continuation of the level, Till It's Over, does have an achievement.
	+ Both levels feature bigger versions of cyan particles.
		- In addition, their Hardcore Mode counterparts feature way more particles, especially from Pulse Bombs.
	+ Both consist of bosses that are formed of smaller creatures (The Annihilate Boss has caterpillars within itself, and La Danse Macabre consists of smaller teardrops).
		- In addition, those creatures end up breaking out of the main boss during the level.
		- The Level Selection Song In Annihilate Is Called **Annihilate (Corrupted Mix).** Which Is A Wordplay Of **Annihilate (Original Mix).**

## Audio

**Loud Sounds**

This Section Contains Very Loud Audio. If You Have Headphones On, Look Out!

**Reason:** The "YOU HAVE BEEN DESTROYED" Part In Annihilate Is Very Loud, Even The Song.

Tower Audio 2
 Plays When You Are In The Level Selection Of Annihilate
 Plays When You Play The Annihilate Level

## Gallery

### Boss Fight

The Beginning Of The LevelCaterpillar attack; first phaseSecond phaseSegment attack; second phaseWutThird & Final PhaseEndingAn Animated Gif Of Phases 2 & 3