recursal/Fanatic-Fandom huggingface dataset:
Whopper Man

Whopper Man has skills worthy of S-Class, He is so strong he could easily beat Superalloy Darkshine in an hour, However to use his full skills, he needs to listen to the whopper song which is listed below. If he doesnt listen to the whopper song then his skills only match that of Iaian.

The whopper song https://www.youtube.com/watch?v=QcQELBAnEiU

The whopper lyrics

Whopper, whopper, whopper, whopper, junior double, triple whopper, flame-grilled taste with perfect toppers, I rule, I rule, I rule this day. Lettuce, mayo, pickle, ketchup, it’s okay if I don’t want that, impossible whole bacon whopper, any whopper my way, whopper my way.

## Abilities And Powers

Whopper Punch- Whopper man punches at the beat of the whopper song

Whopper Kick- Whopper Man kicks at the beat of the whopper song

Weapons made out of Whoppers- Whopper bow, Whopper Bow

Immense Speed- When listening to the whopper song, he goes at Mach 100

Immense Mind- Can Mindread anyone except for Espers and Strongwilled People

Fast Regeneration- Even when not listening to the whopper song he still has fast regeneration, even his costume heals.

Personality

## Personality

Whopper man is a happy man capable of making a whopper by thinking of whoppers in front of him. He gladly loves friends and even shows leniency and offers Whoppers to enemies. If the enemies destroy a Whopper, whopper man will instantly rip them apart and yeet them to space. If a comrade does it, Whopper man will simply just put them lock them into their room for 2 days surviving only by whoppers and water.
Thunder Bat

Thunder Bats are characters in the Sonic the Hedgehog series. They first appeared in Sonic Unleashed. They are also called Thunder Floats. They are Dark Gaia's minions that are fought in the Night stages of Sonic Unleashed. They are mutated Dark Bats. They can generate electricity to shock their enemies.
GoAnimate Fandom Wikia

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
GoAnimate

GoAnimate was founded in 200fafhavfywfybaufhaudsaidjposjfuafw

## History

Back then in 2007, GoAnimate was not a business site but entertainment site. It had old themes such as Ben 10, Star Trek or some. In few years in 2012-2013, the licensed old themes were retired and new nonbusiness themes arrived.

In 2013, the currency for GoAnimate was discontinued and many were able to freely make videos for GoAnimate. In nearly 2 years, on January 15th, 2015, GoPlus was retired, making it fit for Business-Friendly themes to get business subscriptions.

In mid 2015 and beyond, GoAnimate's staff removed unnecessary features that made grounded threats and videos out of Alvin Hung as a controversy, for money because they do not want to bring back as it cost a lot of money.

## Future and beyond

On January 4, 2016, GoAnimate will become entirely business only site.

It's naturally possible that GoAnimate will remove GoPublish in late 2016 or early 2017 and beyond, just like GoPro and increase the price of subscription and change it to more expensive.

It's also possible that Free Trial signup will be removed and GoAnimate will be exclusively premium pay-to play video site and all business themes will be subscribers only once more and signup will have additional protection, such as authentication as captcha code and phone verification. This will possibly happen to GoAnimate for Schools and GoAnimate Wix. But Don't Worry. GoAnimate Will Just Shut Down & To Launch Comedy World Animation In January 1, 2026
Aether Gem

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

### **Passive**

Enter an Ethereal State for 2.5 seconds, becoming immune to Basic Attacks, but unable to use Basic Attacks. During this time, you take 40% more damage from Abilities. (Cooldown: 90s)

**Aether Gem** was an unreleased  **Order** equipment card.

## How to obtain

Aether Gem was an unreleased card added sometime during Early Access. It is unknown whether it will be ever added to the game, or has it been scrapped.
Website:www.taoriannews.ti/sports

Wednesday 31 January, 2024 - TANDORI - WORLD - **SPORTS** - POLITICS - FINANCE - TRAVEL - FASHION - TECH - CARS - MUSIC - FILM - TV - ABOUT

SOCCER - RUGBY - DARTS

TANDORI NOT IN QUARTER-FINALS WORLD FOOTBALL CHAMPIONSHIP**30 june 2014 -** Germany have beaten Tandori in the round of 16 of the 2014 FIFA World Cup. Tandori losed the match with 2-0.
Ann's Quests

* Quest 1
* Quest 2
* Quest 3
* Quest 4
* Quest 5
* Quest 6
* Quest 7
* Quest 8
* Quest 9
* Quest 10
* Quest 11
1/11

Your First set of Quests are given by Ann.

## 1 Visit Neighbors Farm

* Visit your neighbor's farm

* Perform 5 actions on neighbor's farm

## 2 First Chickens

* Buy 2 chickens in the shop

* Feed 2 chickens - click on chickens to feed

## 3 Little Cows

* Buy 2 cows in the shop

* Feed cows - click on cows to feed

## 4 Carrots and Potatoes

* Plant 4 carrots

* Water 4 carrots
* Harvest 4 potatoes

## 5 Materials for the Workshop

* Have 5 stone - click on stone boulder

* Have 7 wood - click on the wild tree

## 6 Buy the Workshop

* Buy the Workshop in the shop

* Complete construction of the workshop by clicking on it
* Make 2 lumber in the workshop

## 7 Growing Animals

* Feed Chickens 2 times

* Feed cows 2 times

## 8 Wood and Stone Stocks

* Gather 4 wood

* Gather 4 stones
* Remove 2 weeds

## 10 Prepare Materials for the Cafe

* Have 8 wood
* Have 8 stone

## 11 Build the Cafe

* Buy the cafe
* Start construction
* Gather 2 wood
Alpha Guard/Tooltip

5

Alpha Guard

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Upgrade

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

40  **Basic Armor**
Brightsteel Plate/Tooltip

3

Brightsteel Plate

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

8  **Basic Armor**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

8%  **Crit Chance**
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

8  **Basic Armor**
Game Menu

Here is a desrciption of your Happy Village menu items and how to use them

**Game Options:**

* Gender
* Camera
* Music
* Game Sound
* Full Screen Mode
* Cancel

You can change your gender from male to female or vice versa at any time.
You can snap a picture of your village.
You can mute the game music by clicking this icon.
You can mute the game sound effects by clicking this icon.
Click this icon to play in full screen.

**Game Tools:**

* Navigation Menu
* Move Tool
* Rotate Tool
* Sell
* Store
* Plot
* Shop
* Warehouse

Click on the arrow for additional menu options listed below.
Click on the move tool then click on the item you want to move in your village.
Click on the rotate tool then click on the item in your village you would like to rotate and move.
Click on the coin icon then the item you wish to sell.
Click on the store icon then the item you wish toplace in storage.
You can use this icon to place new farming plots in your village.
This is where you purchase items for your game. (animals, buildings, crops, deco, etc)
This is where you will find any purchases you make as well as any rewards given in the game such as animals.
Tutorial Quests

* Tutorial 1
* Tutorial 2
* Tutorial 3
* Tutorial 4
* Tutorial 5
1/5
You will start the game with 5 Tutorial quests to familiarize the game play.

## Tutorial 5

Plant 4 potatoes

click on shop, click on potatoes then plant in plot, then water

### **NOTE**

DO NOT harvest your potatoes or you will have to buy and plant more later. You will be asked to harvest 4 potatoes in Ann's Quest 4.
Jim's Quests

* Quest 1
* Quest 2
* Quest 3
* Quest 4
* Quest 5
* Quest 6
1/6

After you complete Ann's 6th quest, you will start receiving quests from Jim.

## 1 Tomato Master!

* Plant 4 tomoatoes
* Water 4 tomatoes

## 2 Protect Your Crops

* Buy 1 scarecrow in the shop
* Move scarecrow to another place

## 3 Fresh Cucumbers

* Have 12 plots
* Plant 4 cucumbers
* Water 4 cucumbers

## 4 Heavy Crop

* Harvest 4 crops
* Feed 2 cows
* Feed 2 chickens

## 5 Yard Clean Up

- Remove 4 weeds

- Remove 1 stone - click until stone is completely gone

## 6 Apple Trees

- Buy 2 apple trees

- Water 2 apple trees
Gifting

Here is a description of your gifting menu found in the lower left corner of your game screen.

**Gifts:**

* Gifting
* Collections
* Achievements
* Inbox
* Treasure
These are your options to gift to your neighbors.

You can accumulate collections to exchange for energy.

Complete achievements and collect a reward.

Where you receive gifts sent by your neighbors.

Treasures are collected in upper levels through excavation found in your shop.
Ariuna

(nebo Ariun?) Trpasličí svatý prorok, zřejmě nějak souvisí s Karaqem. U trpaslíků se o něm říká, že byl nadčlověk (nadtrpaslík?). Zvěstoval
genetickou čistotu a vzdání se uctívání starších bohů. Chtěl
uctívat pouze praotce a tím být dobrým trpaslíkem. Z jeho
následovníků se vytvořila skupina prvorozených, kteří měli
nejlepší genetický materiál, ti pak odešli hledat ideu.
PC Play & Learn

**PC Play & Learn: Learning Fun with Dan and Whizzo** (commonly abbreviated to **PC Play & Learn**) was a British software by Macromedia in the 2000s.

## Characters

### Main

* Dan - One of the main characters of the series. He was 3 until "Birthday Surprise!", when he was 4. His colour is green.
* Pink - Dan's big sister. She can be a bit bossy. Her colour is pink, hence her name.
* Delilah - Dan and Pink's friend. She is much taller than them. Her colour is orange.

### Friends

* Dippy
* Sissy
* Henry
* Troy
* Maisie

### Pets

* Whizzo - Dan's pet. He spends most of the time flying around. His colour is pinkish-red (in the demo, he was pink.)

### Other

* Baby D - He is a giant baby, and only his legs can be seen. His name was revealed in "Under the Sea". His colour is light green.

## Series

1. Let's Make Friends
2. Under the Sea
3. Perfect Pets
4. Wheels Go Round
5. Green and Growing
6. Birthday Surprise
7. Wild Animals
8. Other Space
9. Going Shopping
10. At the Beach
11. Jobs People Do
12. In the Park
13. Little Beasts and Bugs
14. Fun and Games
15. Bedtime
16. On the Farm
17. Up, Up and Away!
18. Happy Birthday, Pink!
19. Hot and Sunny
20. Our Five Sences
21. Fairground fun
22. B-R-R-R its freezing
23. Let's pretend
24. Rain and sun
25. Painting pictures
26. Birds of a feather
27. School days
28. A new baby
29. Dinosaurs
30. Museum adventure
31. Kings and queens
32. Long, long ago
33. Calendars
34. Sun and moon
Basic Attack

Basic attacks are the default attack in Paragon. The attack scales with level and is either melee or ranged. Some heroes have special basics, like Revenant, who has an ammo count instead of infinite bullets, or abilities that boost basics and get boosted by basics, like Khaimera's Unleash and Spirit Regeneration. Basics can also land critical strikes, doing 50% bonus damage.

## Counter

Basic attacks are countered by basic armor, which reduces the amount of damage done. Armor scales with levels and can be built with cards, reducing the amount by 1% of health for every unit of armor. Armor penetration is subtracted from armor. If the total is above the armor value, it is ignored (the enemy will have zero armor.
Celestine Diamond/Tooltip

3

Celestine Diamond

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

6  **Power**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

0.3  **Mana Regen**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

30  **Mana**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

30  **Mana**
Advanced Mana

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Advanced Mana** was an uncommon **Universal** upgrade card.

It can be applied to all cards with the   **Mana** stat.

## How to obtain

Two copies of Advanced Mana are available for all players. These copies cannot be dismantled.

Advanced Mana can be earned through card packs or through crafting.

## See also

### **Universal**

* Basic Mana
* Mana

###

* Enhanced Mana
* Optimal Mana

###  **Order**

* Pure Mana
* Perfect Mana
Damage Reduction

**Damage Reduction** is an  Vitality Gem. This Defense type Gem can be slotted in the second slot of the  Vitality attribute tree for a total 7,000  Gold cost.

*Slots 1/2/3/4/5 are at nodes 1, 7, 13, 19, 25 respectively*

## How to obtain

Damage Reduction can currently be earned only through chests. Higher rarities have a lower chance of dropping.
PC Play & Learn Wikia

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Decks

Decks are custom groups of Cards. Before The New Dawn, one could put in 1-40 Cards in 1 Deck (0 was not usable due to a required Prime Card.) Since The New Dawn, 1 Deck required 3-12 Cards. Here is a list of Deck features removed/changed/added:

* Card Packs removed
* Card Limit changed
* Decks are now usable with ALL Heroes
* Universal "Attribute" removed
* Choice of Attributes added
* Gems added
* Maximum # of Cards usable halved
* Card Points replaced with Gold and Attribute Points
Backstabber/Tooltip

3

Backstabber

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

4%  **Crit Chance**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Passive:** +24%  **Crit Chance** vs Heroes Not In Combat
Coins

**Coins** is one of the two currencies employed in Paragon, the other being Reputation. They can be purchased with real money and are used to purchase in-game things to add convenience, extra customization options, or diversity to the experience. Coins can be used to buy things from the Paragon Store, such as Boosts, Master Challenges, Skins and Emotes. Coins are also the premium currency in the game.

## Earning Coins

* Coins can be bought from the Paragon Store:
	+ 1000 Coins for €9.99 or $9.99
	+ 2000 Coins + 160 Bonus for €19.99 or $19.99
	+ 5000 Coins + 600 Bonus for €49.99 or $49.99
* Coins can also be earned as a rare reward from Tributes.

### **Spending Coins**

Coins can be spent on many items in the in-game store. In order to make the game as fair as possible, regardless of how much real money is put into the game, card packs cannot be bought with coins, only with reputation. This means that a player who plays a lot and wins often will get more cards than a player who spends a lot of money on in-game currency. However, customization items like Skins or Emotes can only be bought with Coins.
Attack Speed

**Attack Speed** is the hero stat that affects the rate at which a hero may deal a Basic Attack. The greater the Attack Speed, the more basic attacks can be dealt within a given time period.

Building Attack Speed on a hero will increase a heroes DPS (Damage Per Second). Attack Speed & Damage both depend on each other for optimal scaling. Building too much of one over the other will lead to a DPS loss compared to building each together.

## Terms

One of the most easily confused parts of the game if you don’t define terms before talking about it. For the clarification of this guide:

* Attack Speed - A stat that you can build. Is run through a formula with your BAT to determine your Attack Rate.
* Attack Rate - How many attacks per second your Hero will do if you hold down the button for your basic attack.
* Attack Cooldown - The interval at which your Hero will fire their basic attack.
* Base Attack Time - The interval at which your Hero will fire without any Attack Speed modifiers. A “cooldown” for your basic attack at lvl 1 with no Cards or Attributes.

## Formula

**Attack Rate = 1/ [Base Attack Time / (Attack Speed/100)]**

For those of you using that formula for various reasons, keep in mind every Hero starts with 100 Attack Speed and most gain more as they level. Be sure to factor Base Stats when calculating!

If we use a level Drongo for example, at level 1:

1 / [0.85 / (100/100)] = 1.18 attacks per second

But at level 20:

1 / [0.85 / (151.3/100)] = 1.78 attacks per second

A couple important things to note concerning Attack Speed:

* The maximum Attack Rate is 4 attacks per second.
* The minimum Attack Rate is 1 attack per every 3 seconds.
* There is a MoveSpeed penalty for basic attacking.

Like Defense, there are ways to increase and decrease Attack Speed. In these cases, what is reduced is the Attack Speed stat itself. Example: if you have Numbing Rogue against the level 20 Drongo shown above, it reduces his Attack Speed to 121.04 from 151.3.

 Attack
...Sonic X

Transformers: Animated and Transformers: **Prime** (Transformers Cartoon Series)

* Mega Sonic Bros (Robert **Foxworth**)
	+ Sari **Sumdac**
	+ Isaac **Sumdac**
	+ **Captain** Fanzone
	+ Sam **Witwicky**
* Autobots (Peter **Cullen**)
	+ Optimus **Prime**
	+ Bumblebee (Bumble **Bee**)
	+ Ratchet
	+ Bulkhead
	+ Prowl
	+ Arcee
	+ Blurr
	+ Perceptor
	+ Wreck **Gar**
	+ Ironhide
	+ Wheeljack
	+ Jazz
	+ Jetfire
	+ Jetstorm
	+ Sentinel **Prime**
	+ Longarm **Prime**
	+ Rodimus **Prime**
	+ Omega Supreme
	+ **Ultra** Magnus
	+ Metroplex
* Maximals (Frank **Welker**)
	+ Rattletrap
	+ Waspinator
* Dinobots (Gregg **Berger**)
	+ Grimlock
	+ Snarl
	+ Swoop
		- Volcanicus
* Constructicons (Dan **Gilvezan**)
	+ Scrapper
	+ Mixmaster
	+ Dirt **Boss**
		- Devastator
* Predacons (Hugo **Weaving**)
	+ Blackarachnia
	+ Spittor
* Decepticons (Charlie **Adler**)
	+ Slipstream
	+ Sycostorm
	+ Sunstorm
	+ Skywarp
	+ Thundercracker
	+ Ramjet
	+ Fearspringer
	+ Chromestella
	+ Sycostorm
	+ Ratbat
	+ Laserbeak
	+ Oil Slick
	+ Cyclonus
	+ Blackout
	+ Strika
	+ Swindle
	+ Soundwave
	+ Shockwave
	+ Lockdown
	+ Blitzwing
	+ Lugnut
	+ Starscream
	+ Megatron
	+ Trypticon
Alpha Health/Tooltip

5

Alpha Health

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Upgrade

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

300  **Health**
Amplify Aura

**Amplify Aura** is an  Intellect Gem. This Utility type Gem can be slotted in the fifth slot of the  Intellect attribute tree for a total 25,000  Gold cost.

*Slots 1/2/3/4/5 are at nodes 1, 7, 13, 19, 25 respectively*

## How to obtain

Amplify Aura is obtained at level 1.

Amplify Aura can currently be earned only through chests. Higher rarities have a lower chance of dropping.
Alpha Heal

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Alpha Heal** was an uncommon  **Growth** upgrade card.

It can be applied to all cards with the   **Health Regen** stat.

## How to obtain

Alpha Heal can be earned through card packs or through crafting.

## See also

### **Universal**

* Lesser Heal
* Heal
* Greater Heal

###  **Order**

* Divine Heal
* Celestial Heal
Alpha Heal/Tooltip

5

Alpha Heal

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Upgrade

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

7  **Health Regen**
Concentrated Shock

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Concentrated Shock** was an uncommon  upgrade card.

It can be applied to all cards with the   **Ability Pen** stat.

## How to obtain

Concentrated Shock can be earned through card packs or through crafting.

## See also

### **Universal**

* Minor Shock
* Shock
* Major Shock

###  **Corruption**

* Dire Shock
* Sinister Shock

###

* Focused Shock
Armored Footman

Armored Footman

**Lv.**

* Default
* Silver
* Gold
* Foil

Armored Footman

**Rarity**

Common

**Cost**

 1

**Effects**

 **Lucky Block** : 20% chance to reduce Basic Damage taken by 50

Armored Footman

**Rarity**

Common

**Cost**

 1

**Effects**

 **Lucky Block** : 20% chance to reduce Basic Damage taken by 50

Armored Footman

**Rarity**

Common

**Cost**

 1

**Effects**

 **Lucky Block** : 20% chance to reduce Basic Damage taken by 50

Armored Footman

**Rarity**

Common

**Cost**

 1

**Effects**

 **Lucky Block** : 20% chance to reduce Basic Damage taken by 50

**Armored Footman** is a common  **Order** card. It costs  1 Vitality, for a total of 1,000 Gold.

## How to obtain

Armored Footman is obtained at level 1.

Armored Footman can be earned through chests, through some quests and rewards or directly purchased for 10,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Lucky Block

Armored Footman's ability is **Lucky Block** which grants you 20% chance to reduce Basic Damage taken by 50.

## Notes

* All basic attacks from Enemy Heroes, Tower shots, Gold and River Buff Minions, Jungle Raptors, OP Guardian, Lane and White Jungle Minions can trigger this card.
* When combined with Vangard Captain and sufficent Basic Armor, it is possible for damage from Towers to be completely eliminated.
	+ Even without 100% damage reduction, Hp Regen is enough to allow someone to take several tower shots and effectively be undamaged.
Chrono-vore/Tooltip

5

Chrono-vore

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

5.5  **Attack Speed**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

0.3  **Mana Regen**
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Passive:** 10%  **Cooldown Reduction**
Dire Shock/Tooltip

3

Dire Shock

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Upgrade

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

6  **Ability Pen**
Armored

### Description

Gain Shield after being Out of Combat for 10 seconds. Maximum 125 Shield. (**10s**)

**Armored** is an  Vitality Gem. This Defense type Gem can be slotted in the second slot of the  Vitality attribute tree for a total 7,000  Gold cost.

*Slots 1/2/3/4/5 are at nodes 1, 7, 13, 19, 25 respectively*

## How to obtain

Armored is obtained at level 1.

Armored can currently be earned only through chests. Higher rarities have a lower chance of dropping.
Brawler's Ward

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

6  **Power**

30  **Mana**

## **Unique or Upgrade Stats**

### **Active**

Place a Shadow Ward to reveal the surrounding area for 3 minutes. Charges refresh at base.

### **Fully Upgraded Bonus**

6  **Power**

**Brawler's Ward** was a common **Universal** equipment card.

## How to obtain

A single copy of Brawler's Ward was available for all players. This copy couldn't be dismantled.

Brawler's Ward can be earned through card packs or through crafting.

## Shadow Ward

Brawler's Ward has 2 Shadow Ward charges, each charge reveals the surrounding area for 3 minutes. The ward becomes invisible shortly after placing, and will give you a sound alert if an enemy is near the ward. The wards can be revealed using other Shadow Wards. Heroes in the Shadow Plane can also see Shadow Wards. The Ward has 225 health and takes 60% reduced Ability Damage. Charges refresh at base.

This card does not share cooldown with Scout's Ward.

## See also

* Brawler's Key
* Magus' Ward
* Fountain Spike

## Change Log

**Update .40 - May 16, 2017**

* Now has 225 Health instead of pips and takes 60% reduced Ability Damage.
Affinities

Cards are split into five **affinities**: Chaos, Death, Growth, Knowledge and Order. Each Hero can use any affinity and this is only limited by the affinities that are chosen for a specific deck.

When creating a deck, you can only select 2 out of 5 affinities. After you pick the affinities, your deck will only be able to use the cards from the Affinity you have chosen. At any point during deck building, you can return to the affinity selection menu and replace an affinity with a different one (be careful as this will remove all cards of the replaced Affinity from your deck). Each Affinity has different cards you can use. All heroes can use any affinity.

## Affinities

* **Growth** - Defensive playstyle, steadily increasing in strength.
* **Knowledge** - Tactical playstyle, outwitting your opponents.
* **Order** - Supportive playstyle, improving your team.
* **Death** - Insidious playstyle, bend the rules to your benefit.
* **Chaos** - Aggressive playstyle, pushing everything to its limit.

## Affinity Traits

Each affinity has a special trait that can affect some cards.

* Knowledge: Consumable - The card is used up when activated (can be repurchased)
* Death: Cursed - Can't be discarded for the rest of the match. These cards are usually great early to mid game, but fall off in the late game.
* Chaos: Combustible - Once you die, the card is discarded and must be re-bought. These cards are usually very powerful, but risky.
* Growth: Cultivate: Cost 500 less for each attribute point you have.
* Order: Elevate - Gain bonus stats on this card given certain progressions (such as leveling up an attribute), but only if the elevate card is the sole card equipped - the bonus is lost when you add a card beyond the singular elevate card.
Dreadfeast Relic

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This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

5%  **Lifesteal**

4%  **Crit Chance**

## **Unique or Upgrade Stats**

### **Active**

For 6 seconds, **on hit with ability**, apply +12.5% **Life Grant** to enemy target(s) for 4 seconds. Attacking an enemy marked with **Life Grant**, gives   **Lifesteal** to attacker.

### **Cooldown**

30s

**Dreadfeast Relic** was an uncommon  **Corruption** equipment card.

## How to obtain

Dreadfeast Relic can be earned through card packs or through crafting.

## Unique Active

Dreadfeast Relic, in addition to 4%  **Crit Chance** and 5%  **Lifesteal** also has an Unique Active which, for 6 seconds, on hit with any of your abilities, applies 12.5% Life Grant to targets for 4 seconds. Attacking an enemy marked with Life Grant gives 12.5% Lifesteal to attacker.

Lifesteal from Life Grant stacks with other sources of Lifesteal.

## Change Log

**Update .38.3 - March 14, 2017**

* Reduced cooldown from 120 seconds to 30 seconds.

**Update .24 - April 21, 2016**

* The card Dreadfeast Relic no longer applies life grant to structures.

**Update .21 - March 21, 2016**

* Updated description of Dreadfeast Relic in an attemp to clarify the benefit of the card.
Deadly Mana

**Deadly Mana** is an  Intellect Gem. This Utility type Gem can be slotted in the second slot of the  Intellect attribute tree for a total 7,000  Gold cost.

*Slots 1/2/3/4/5 are at nodes 1, 7, 13, 19, 25 respectively*

## How to obtain

Deadly Mana is obtained at day 54.

Deadly Mana can currently be earned only through chests. Higher rarities have a lower chance of dropping.
Dire Pierce/Tooltip

3

Dire Pierce

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Common

Upgrade

 ***Why is nobody getting the harvesters!?***

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12  **Basic Attack Pen**
Deck Builder

The Deck Builder is where you construct your own custom card decks for your hero's, you have a limited number of decks you can have at once (you can buy more deck slots or earn them as rewards) starting number of decks is 10, When you create a new deck you must first decide which hero it will be for, you may also at this stage copy an already existing deck by selecting it at the bottem just under the hero selection. once youve selected your hero you must first choose one of three Prime Helix Cards, this is your most powerful card once activated. there are 3 types of cards:

* Consumables

* Equipment Cards
* Upgrade Cards

After choosing, you can now select cards to place in your deck. you can have a total card count of 40 cards in a single deck (you will not use them all in a single match). In a single game you have 6 Equipment card slots, each card can have up to 3 Upgrade cards attached to it (some cards can't be upgraded). the type of Upgrade cards you can equip to a Equipment card depends on what attributes the card improves (excluding fully upgraded bonuses).

For example: The equipment card, Windcarver blade improves your attack speed and power, so the only upgrade cards you can equip the card with are ones which also improve attack speed or power.

Consumable cards are active's that can't be upgraded and provide tempoary bonues, examples include: scout ward, health potion, mana potion.

For more infomation, see Cards.

Once you have constructed your new deck you can save and rename it, useful if you wish to have multiple decks for the same hero to counter different hero's or suit different team roles.
Blood Catalyst

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This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

60  **Health**

30  **Mana**

## **Unique or Upgrade Stats**

### **Active**

Consume 10% of max   **Health** to gain 17.5   **Mana Regen** for 10 seconds.

### **Cooldown**

45s

**Blood Catalyst** was a rare  equipment card.

## How to obtain

Blood Catalyst can be earned through card packs or through crafting.

## Unique Active

Blood Catalyst, in addition to 30  **Max Mana** and 60  **Max Health** also has a Unique Active that consumes 10% of current Health to gain 17.5 Mana Regen for 10 seconds (restores a total of 175 Mana)

Shares cooldown with Cast Converter.

## Change Log

**Update .40 - May 16, 2017**

* Increased Mana Regen to 17.5/sec from 10/sec for 10 seconds
* Removed Critically Wounded limitation.

**Update .36 - January 10, 2017**

* Reworked
	+ When activated, Consume 10% of Max Health to gain 10.5 Mana Regen for 10 seconds.
	+ No longer shares a cooldown with Mana Potions.
	+ Cooldown increased to 45 seconds. Cooldown is shared with Cast Converter.

**Update .30 - August 11, 2016**

* Now shares cooldown with Cast Converter and health regen potions.
Divine Shield

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## Base Stats

30  **Mana**

6  **Ability Armor**

## **Unique or Upgrade Stats**

### **Passive**

Block an enemy ability. (45 second CD)

**Divine Shield** was an uncommon  **Order** equipment card.

## How to obtain

Divine Shield can be earned through card packs or through crafting.

## Unique Passive

Divine Shield, in addition to 30  **Mana** and 6  **Ability Armor** also blocks an enemy ability every 45 seconds.

Works similarly to GRIM.exe's shield.

## Change Log

**Update .38.3 - April 4, 2017**

* Now blocks Prime Guardian's Abilities.

**Update .38.3 - March 14, 2017**

* Rework. Now Universal affinity.
* Cost: 8 CP
* +60 Max Mana
* +4 Ability Armor
* SPELL BLOCK - Passive: Block an enemy ability. (45 second CD)
Divine Barrier

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This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Divine Barrier** was a common  **Order** upgrade card.

It can be applied to all cards with the   **Ability Armor** stat.

## How to obtain

Divine Barrier can be earned through card packs or through crafting.

## See also

### **Universal**

* Minor Barrier
* Barrier
* Greater Barrier

###  **Growth**

* Beta Barrier
* Alpha Barrier
Debuffs

**Debuffs** are a type of status infliction caused by different abilities and cards. There are 3 different status debuffs in the game, **Burn, Bleed** and **Poison**.

## Burn

A negative effect that applies n\*(2 x target player level per stack)   **Energy Damage** over y seconds. Does increased damage to shields.

## Bleed

A negative effect that applies n\*(x% of target's   **Max Health**)   **Physical Damage** over y seconds. Can stack up to 10 times

## Poison

A negative effect that applies n\*(2 x target player level per stack) Direct Damage over y seconds. Also applies Blight.

## Blight

Reduces affected target's healing by 40%.
Backstabber

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## **Unique or Upgrade Stats**

### **Passive**

+24%  **Crit Chance** vs Heroes Not In Combat

**Backstabber** was an uncommon  **Corruption** equipment card.

## How to obtain

Backstabber can be earned through card packs or through crafting.

## Unique Passive

Backstabber, in addition to 4%  **Crit Chance** also grants you +24%  **Crit Chance** vs heroes not in combat, for a total of 28%  **Crit Chance** (or more when upgraded)

## Change Log

**Update .36 - January 10, 2017**

* Description updated to actual value of +24% Crit Chance.
Advanced Evolution

Advanced Evolution

**Lv.**

* Default
* Silver
* Gold
* Foil

Advanced Evolution

**Rarity**

Uncommon

**Cost**

 1

**Effects**

 **Restorative Learning** : Restore 5% Max Health and Max Mana over 3 seconds after leveling up.

Advanced Evolution

**Rarity**

Uncommon

**Cost**

 1

**Effects**

 **Restorative Learning** : Restore 5% Max Health and Max Mana over 3 seconds after leveling up.

Advanced Evolution

**Rarity**

Uncommon

**Cost**

 1

**Effects**

 **Restorative Learning** : Restore 5% Max Health and Max Mana over 3 seconds after leveling up.

Advanced Evolution

**Rarity**

Uncommon

**Cost**

 1

**Effects**

 **Restorative Learning** : Restore 5% Max Health and Max Mana over 3 seconds after leveling up.

**Advanced Evolution** is an uncommon  **Knowledge** card. It costs  1 Intellect, for a total of 1,000 Gold.

## How to obtain

Advanced Evolution is obtained at level 1.

Advanced Evolution can be earned through chests, through some quests and rewards or directly purchased for 25,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Restorative Learning

Advanced Evolution's ability is **Restorative Learning** which restores you 5% Max Health and Max Mana over 3 seconds after leveling up.
Barrier Token/Tooltip

1

Barrier Token

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Rare

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

6  **Ability Armor**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
Crystal Conduit/Tooltip

3

Crystal Conduit

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

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2  **Ability Pen**
 ***Why is nobody getting the harvesters!?***

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30  **Mana**
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

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60  **Mana**
Brightsteel Plate

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This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

8  **Basic Armor**

8%  **Crit Chance**

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

8  **Basic Armor**

**Brightsteel Plate** was a common  **Order** equipment card.

## How to obtain

Brightsteel Plate can be earned through card packs or through crafting.
Bone Dice

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

### **Passive**

While , gain +20%   **Crit Chance**

**Bone Dice** was an uncommon  **Fury** equipment card.

## How to obtain

Bone Dice can be earned through card packs or through crafting.

## Unique Passive

Bone Dice, in addition to 4%  **Crit Chance** also grants you +20%   **Crit Chance** when critically wounded, for a total of 24%   **Crit Chance** (or more when upgraded)

## Change Log

**Update .36 - January 10, 2017**

* Description updated to actual value of +20% Crit Chance.
Cup of the Vampire/Tooltip

5

Cup of the Vampire

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Passive

 ***Why is nobody getting the harvesters!?***

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5%  **Lifesteal**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

4  **Basic Attack Pen**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
 ***Why is nobody getting the harvesters!?***

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**Unique Passive:** 12.5%  **Lifesteal** against Bleeding Targets
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
Crowd Control

**Crowd Control**, or commonly referred to as "CC" is an action that prevents enemies affected from being able to fight, move, and/or cast abilities. It has 2 different types: hard and soft. Hard CC is any effect that prevents you from making 2 or more actions, where soft CC prevents 1.

## Hard Crowd Control

* Knock-Up - prevents all actions and launches a hero in the air.
* Knock-Back - prevents all actions and launches a hero in a specific direction.
* Pull - prevents all actions and displaces.
* Root - prevents movement and the use of movement abilities.
* Stun - prevents all actions.
* Tether - restricts movement and prevents movement abilities.
* Sleep- prevents you from all actions, get awake when getting damage.
* Charm - Enemy moves in the direction of the spell user
* Fear - Enemy moves away from the spell user
* Taunt - Enemy does auto hits in the direction of the spell user

## Soft Crowd Control

* Blind - obscures vision.
* Rewind - displaces.
* Silence - prevents abilities.
* Slow - restricts movement.

Crowd control in Paragon does not have diminishing returns. However, negative effects like Slows, Blight, and certain Card auras do not stack - only the strongest one of each type is applied.

As was mentioned about Slows earlier, the game does track all durations separately. The example given was with different magnitudes of Slows, but it applies to all other CC as well. If someone is Stunned for 2 seconds and you apply a 1 second Stun it will effectively do nothing as they were already to be Stunned for a longer duration, but if you wait 1.5 seconds and then apply it the total duration would be increased to 2.5 seconds. Timing your CC is important to your team’s success in skirmishes!

 Attack
Avenging Spells

**Avenging Spells** is an  Vitality Gem. This Utility type Gem can be slotted in the fifth slot of the  Vitality attribute tree for a total 25,000  Gold cost.

*Slots 1/2/3/4/5 are at nodes 1, 7, 13, 19, 25 respectively*

## How to obtain

Avenging Spells is obtained at day 81.

Avenging Spells can currently be earned only through chests. Higher rarities have a lower chance of dropping.
Blackblood Virus

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

100%  **Crit Bonus** (Unique)

**Blackblood Virus** was a common  **Corruption** equipment card.

## How to obtain

Blackblood Virus can be earned through card packs or through crafting.

## Unique Passive

Blackblood Virus, in addition to 5%  **Lifesteal** also increases damage dealt by your Critical Strikes up to 250% (from 150%).

This bonus does not stack with other Crit Bonus sources.

## See also

* Hunger-Maul
* Sword of the Altar
Divine Heal/Tooltip

3

Divine Heal

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Upgrade

 ***Why is nobody getting the harvesters!?***

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4.2  **Health Regen**
Barrier

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This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Barrier** was a common **Universal** upgrade card.

It can be applied to all cards with the   **Ability Armor** stat.

## How to obtain

Three copies of Barrier are available for all players. These copies couldn't be dismantled.

Barrier can be earned through card packs or through crafting.

## See also

### **Universal**

* Minor Barrier
* Greater Barrier

###  **Growth**

* Beta Barrier
* Alpha Barrier

###  **Order**

* Divine Barrier
* Celestial Barrier
Divine Guard

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Divine Guard** was a common  **Order** upgrade card.

It can be applied to all cards with the   **Basic Armor** stat.

## How to obtain

Divine Guard can be earned through card packs or through crafting.

## See also

### **Universal**

* Minor Guard
* Guard
* Greater Guard

###  **Growth**

* Beta Guard
* Alpha Guard
Cull the Weak

Cull the Weak

**Lv.**

* Default
* Silver
* Gold
* Foil

Cull the Weak

**Rarity**

Rare

**Cost**

 1

**Effects**

 **Execute Minions** : Increases minion execution thresholds by 50 Health

Cull the Weak

**Rarity**

Rare

**Cost**

 1

**Effects**

 **Execute Minions** : Increases minion execution thresholds by 50 Health

Cull the Weak

**Rarity**

Rare

**Cost**

 1

**Effects**

 **Execute Minions** : Increases minion execution thresholds by 50 Health

Cull the Weak

**Rarity**

Rare

**Cost**

 1

**Effects**

 **Execute Minions** : Increases minion execution thresholds by 50 Health

**Cull the Weak** is a rare  **Death** card. It costs  1 Agility, for a total of 1,000 Gold.

## How to obtain

Cull the Weak is obtained at level 1.

Cull the Weak can be earned through chests, through some quests and rewards or directly purchased for 75,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Execute Minions

Cull the Weak's ability is **Execute Minions** which increases minion execution thresholds by 50 Health.

## Notes

Also works on all Jungle Minions except the Prime Helix Guardian.

## Change Log

 **Update V44 - November 1, 2017**

* No longer executes minions below 20% max health.
* Reworked: Increases minion execution thresholds by 50 health (see section describing updates to minions for further details).
Corruption Equipment Cards

*These cards can only be equipped on Heroes with the  **Corruption** Affinity.*

Ash of the WitchAssassin's WardBackstabberBanefleshBlackblood VirusBloodsoaked Armor
Cup of the VampireCurse of the LeechDeathnail
Dreadfeast RelicDrink the SpiritsExecutioner's Key
Fiend ElixirHex of the DevastatorMarrow-Fangs
NecroveilReaper's KeyScarab ClawsScourging Tails
Seek and DestroyShadow ScrollSirensong
Sorceror's WardStab LinkStalker's KeyTainted Magick
ThirstfangTraitor's TouchVampiric Elixir
Viper BoltVoidsteel DaggerWicked Stigma
Wraith Whisper

Ash of the WitchAssassin's WardBackstabberBanefleshBlackblood VirusBloodsoaked ArmorCup of the VampireCurse of the LeechDeathnailDreadfeast RelicDrink the SpiritsExecutioner's KeyFiend ElixirHex of the DevastatorMarrow-FangsNecroveilReaper's KeyScarab ClawsScourging TailsSeek and DestroyShadow ScrollSirensongSorceror's WardStab LinkStalker's KeyTainted MagickThirstfangTraitor's TouchVampiric ElixirViper BoltVoidsteel DaggerWicked StigmaWraith Whisper