Karstedt/City Worlds

KarstedtTrade**City Worlds**

## Herrath (Megasystem)

* Can only trade with Karstedt.

* Only accessible through Karstedt.

### Class I

Class I materials are best produced on planets with lots of vegetation and natural life

* Textiles - 10
	+ Karstedt - 9
* Spices - 10
	+ Karstedt - 9
* Foods - 10
	+ Karstedt - 9
* Hydrocarbons - 10
	+ Karstedt - 9
* Furs - 10
	+ Karstedt - 9
* Woods - 10
	+ Karstedt - 9
* Drugs - 10
	+ Karstedt - 9
* Livestock - 10
	+ Karstedt - 9

### Class II

Class II commodities are best produced on planets with large amounts of urbanization

* Capital - 10
	+ Karstedt - 9
* Financial Services - 10
	+ Karstedt - 9
* Electronics - 10
	+ Karstedt - 9
* Cars - 10
	+ Karstedt - 9
* Building Materials - 10
	+ Karstedt - 9
* Artificial Intelligence - 10
	+ Karstedt - 9
* Radioactive material - 10
	+ Karstedt - 9
* Literature - 10
	+ Karstedt - 9
* Video Games - 10
	+ Karstedt - 9
* Arts and Culture - 10
	+ Karstedt - 9
* Talent - 10
	+ Karstedt - 9

### Class III

Class III materials are best produced in space

* Antimatter - 3
* Common Minerals - 5
* Rare Elements - 3
* Terrestrial Military Vehicles - 5
* Space-to-Ground Craft - 2
* Small Military Spacecraft - 3
* Surveys and Risk Assessments - 2
* Large Military Spacecraft - 2
* Capital-class Military Spacecraft - 6
	+ Karstedt - 5
* Hydrogen - 10
	+ Karstedt - 9
* Consumer Appliances - 2
* Small Arms - 4
* Quantum Breach Drives - 8
	+ Karstedt - 7
* Civilian Liners - 1
* Terraforming Services - 1
* Megastructural Engineering - 8
	+ Karstedt - 7

### Vice Commodities

Vice commodities are often subject to heavy regulation or outright ban.

* Liquor - 10
	+ Karstedt - 9
* Pornography - 5
* Sex Trafficking - 6
* Slavery - 3
* Prostitution - 8
* Soft Recreational Drugs - 8
* Hard Recreational Drugs - 6
* Unethical Media - 6
* Organs - 3
* Weapons of Mass Destruction - 2

## Rhenburg

* Can only trade with Karstedt.

* Only accessible through Karstedt.

### Class I

Class I materials are best produced on planets with lots of vegetation and natural life

* Textiles - 10
	+ Karstedt - 9
* Spices - 10
	+ Karstedt - 9
* Foods - 10
	+ Karstedt - 9
* Hydrocarbons - 10
	+ Karstedt - 9
* Furs - 10
	+ Karstedt - 9
* Woods - 10
	+ Karstedt - 9
* Drugs - 10
	+ Karstedt - 9
* Livestock - 10
	+ Karstedt - 9

### Class II

Class II commodities are best produced on planets with large amounts of urbanization

* Capital - 6
	+ Karstedt - 5
* Financial Services - 7
	+ Karstedt - 6
* Electronics - 2
* Cars - 2
* Building Materials - 10
	+ Karstedt - 9
* Artificial Intelligence - 7
	+ Karstedt - 6
* Radioactive material - 3
* Literature - 2
* Video Games - 2
* Arts and Culture - 9
* Talent - 1

### Class III

Class III materials are best produced in space

* Antimatter - 10
	+ Karstedt - 9
* Common Minerals - 10
	+ Karstedt - 9
* Rare Elements - 10
	+ Karstedt - 9
* Terrestrial Military Vehicles - 10
	+ Karstedt - 9
* Space-to-Ground Craft - 10
	+ Karstedt - 9
* Small Military Spacecraft - 10
	+ Karstedt - 9
* Surveys and Risk Assessments - 10
	+ Karstedt - 9
* Large Military Spacecraft - 10
	+ Karstedt - 9
* Capital-class Military Spacecraft - 10
	+ Karstedt - 9
* Hydrogen - 10
	+ Karstedt - 9
* Consumer Appliances - 10
	+ Karstedt - 9
* Small Arms - 10
	+ Karstedt - 9
* Quantum Breach Drives - 10
	+ Karstedt - 9
* Civilian Liners - 10
	+ Karstedt - 9
* Terraforming Services - 10
	+ Karstedt - 9
* Megastructural Engineering - 10
	+ Karstedt - 9

### Vice Commodities

Vice commodities are often subject to heavy regulation or outright ban.

* Liquor - 7
	+ Karstedt - 6
* Pornography - 8
* Sex Trafficking - 5
* Slavery - 7
* Prostitution - 5
* Soft Recreational Drugs - 7
* Hard Recreational Drugs - 4
* Unethical Media - 3
* Organs - 2
* Weapons of Mass Destruction - 10

## Kornhofen

* Can only trade with Karstedt.

* Only accessible through Karstedt.

### Class I

Class I materials are best produced on planets with lots of vegetation and natural life

* Textiles - 10
	+ Karstedt - 9
* Spices - 10
	+ Karstedt - 9
* Foods - 10
	+ Karstedt - 9
* Hydrocarbons - 10
	+ Karstedt - 9
* Furs - 10
	+ Karstedt - 9
* Woods - 10
	+ Karstedt - 9
* Drugs - 10
	+ Karstedt - 9
* Livestock - 10
	+ Karstedt - 9

### Class II

Class II commodities are best produced on planets with large amounts of urbanization

* Capital - 2
* Financial Services - 1
* Electronics - 3
* Cars - 3
* Building Materials - 8
	+ Karstedt - 7
* Artificial Intelligence - 7
* Radioactive material - 4
* Literature - 10
	+ Karstedt - 9
* Video Games - 7
	+ Karstedt - 6
* Arts and Culture - 7
* Talent - 9
	+ Karstedt - 8

### Class III

Class III materials are best produced in space

* Antimatter - 10
	+ Karstedt - 9
* Common Minerals - 10
	+ Karstedt - 9
* Rare Elements - 10
	+ Karstedt - 9
* Terrestrial Military Vehicles - 10
	+ Karstedt - 9
* Space-to-Ground Craft - 10
	+ Karstedt - 9
* Small Military Spacecraft - 10
	+ Karstedt - 9
* Surveys and Risk Assessments - 10
	+ Karstedt - 9
* Large Military Spacecraft - 10
	+ Karstedt - 9
* Capital-class Military Spacecraft - 10
	+ Karstedt - 9
* Hydrogen - 10
	+ Karstedt - 9
* Consumer Appliances - 10
	+ Karstedt - 9
* Small Arms - 10
	+ Karstedt - 9
* Quantum Breach Drives - 10
	+ Karstedt - 9
* Civilian Liners - 10
	+ Karstedt - 9
* Terraforming Services - 10
	+ Karstedt - 9
* Megastructural Engineering - 10
	+ Karstedt - 9

### Vice Commodities

Vice commodities are often subject to heavy regulation or outright ban.

* Liquor - 4
* Pornography - 2
* Sex Trafficking - 5
* Slavery - 4
* Prostitution - 5
* Soft Recreational Drugs - 8
* Hard Recreational Drugs - 3
* Unethical Media - 3
* Organs - 4
* Weapons of Mass Destruction - 9