Troops

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Troops are an important aspect of Rise of the Kings. You can command them to attack monsters, occupy farms and other resource buildings and of course to attack other lords.

## Infantry

* Spearman

* Axeman - Axes are cheap and easy to produce, and when placed in bunches on the frontline, they are a fearsome foe. Equipping with sharp Long Spear, they can restrain Cavalries and have a high rate of Critical Strike.

* Armored Spearmen - These are the bedrock of the Infantry. Armed with a long spear and decent armor, these are a nightmare for incoming Cavalry.

* Swordsman - Behind the pike line, the swordsmen wait to mop up the mess of incoming cavalry.

* Axe Warrior - Fearsome soldiers that can land blows that will split trees as easily as they split skulls.

* Knight - Their gleaming plate mail draws enemy soldiers like a moth to the flame, while their bloody swords cut down anyone who gets close.

* Elite Knight - Those jousting tourney's aren't just for the ladies of the court, they also determine whole will join the ranks of the Elite Knights.

* Elite Spearman - Veterans of battle, trained since a young age, and equipped with the longest, deadliest spears of the age, these Spearmen will hold fast no matter what charges at them.

* Elite Axe Warrior - Terrifying. The stuff of nightmares. Swinging a huge battle axe, they have but one thought - lopping off whole pieces of the enemy before they can even draw a weapon.

* Kingsguard - The King's personal guard. Only the greatest knights of the realm have a shot, and only a few are chosen to join their elite ranks.

## Cavalry

* Light Cavalry

* Lance Cavalry - A standard Cavalry unit. Fast and agile, and equipped with a long lance, they are deadly in the open field or surprise flanking maneuvers.

* Armored Dragoon - With better armor and heavier lances, the thundering hooves of their war horses will leave enemies shaking with fear.

* Elven Light Cav - Only the best recruits are accepted into the Dragoons, whose sole purpose is to hit the enemy where they are weakest. They receive am attack bonus during resource tile ambushes.

* Elven Heavy Cav - These mysterious warriors are said to have a close bond with their mount. Some even whisper that they can speak with them! With their knowledge of the land, they receive an attack bonus on resource tile ambushes!

* Heavy Cavalry - Equipped with arrows and swords, these heavy cavalry units bristle with weapons. Try running away, they like it better that way!

* Elven Rider - Not to be outdone by their Elven counterparts, this heavy cavalry is surprisingly fast and can ride through all but the most determined infantry lines. In resource tile ambushes they receive a bonus!

* Elite Lancer - Who would think such a heavily armored, mounted unit could move so quickly and quietly? They are notorious for seeming to appear out of nowhere, and then disappearing just as quick.

* Elite Elven Rider - Handpicked from the best the King's cavalry has to offer, this unit is where the best become better. They will get bonuses during resource tile ambushes, they will have bonus effects!

* King's Lancers - Men whisper of magic and strange rituals involved in choosing who joins their ranks, but none dare question their commitment to craft. These are the best. Period.

## Archers

* Elven Archer

* Elven Guard - Renowned for their dedication to archery, this is the standard Elven Archer unit. Cheap to produce and highly effective from range, they are a force to be reckoned with.

* Crossbowman - An upgrade over the standard unit, these Elves have heavier armor and stronger bows.

* Armored Bowman - A standard Crossbow unit. Their shorter range prevents them from doing as much on the battlefield, but they are deadly from atop the walls of your castle.

* Elven Ranger - Heavily armored and carrying a heavy crossbow, they are lethal to attackers from high atop the battlements.

* Sylvan Ranger - They walk silently and carry and big bow. These units are known far and wide for their stealth and marksmanship. Rumor has it their armor can shift in color depending on the surroundings.

* Elite Bowman - Handpicked from among the standard rangers, these heavily armored rangers are a deadly opponent. Despite their heavy armor and wide array of weaponry, they are able to move just as swift and silent as the standard rangers.

* Elite Elven Ranger - Wielding two heavy crossbows and decked out in heavy armor, when they're spotted on the walls Orcs have been known to argue about who's going to be first off the siege tower. And who could blame them?

* Heavy Bowman - Where the best rangers are challenged to do better. Three arrows at a time? No problem. You got three apples? And three heads to put them on? Hah! Give me a real challenge.

* King's Ranger - Handpicked by the King, these fearsome units lay waste to all but the strongest attackers.

## Siege

* Catapult

* Battering Ram - A standard siege unit. They changed warfare for good in an earlier age, now they are standard issue in every Lord's army.

* Heavy Catapult - When confronted by a wall, you can go over it or you can go through it. Through is much more fun.

* Siege Ram - Take a standard issue catapult and reinforce it with iron and armor. Then sit back and enjoy the show.

* Armored Catapult - Take a standard issues battering ram and reinforce it with iron and armor. No door is safe.

* Demolishing Drill - Go through the front door, the back door, or just make your own door.

* Cannon - A catapult for a new age. Able to sling massive stones, they'll take a licking and keep on kicking.

* Heavy Cannon - The first of these was plundered from the Siege Works of the Mad King. Fire incarnate has been tamed and harnessed for war.

* Siege Tower - Take a standard issue cannon and reinforce it with iron and armor. Then watch them run.

* Trebuchet - You may not be able to leap tall walls in a single bound, but now you don't have to.

## Traps

* Lv. 1 Falling Stones - Very useful when defending the city. These are best against enemy Infantry and Spearmen.

* Lv. 2 Falling Stones - Very useful when defending the city. These are best against enemy Infantry and Spearmen.

* Lv. 3 Falling Stones - Very useful when defending the city. These are best against enemy Infantry and Spearmen.

* Lv. 4 Falling Stones - Very useful when defending the city. These are best against enemy Infantry and Spearmen.

* Lv. 5 Falling Stones - Very useful when defending the city. These are best against enemy Infantry and Spearmen.

* Lv. 1 Flame Arrows - Very useful when defending the city. These are best against enemy Cavalry.

* Lv. 2 Flame Arrows - Very useful when defending the city. These are best against enemy Cavalry.

* Lv. 3 Flame Arrows - Very useful when defending the city. These are best against enemy Cavalry.

* Lv. 4 Flame Arrows - Very useful when defending the city. These are best against enemy Cavalry.

* Lv. 5 Flame Arrows - Very useful when defending the city. These are best against enemy Cavalry.

* Lv. 1 Rolling Logs - Very useful when defending the city. These are best against enemy Archers and Bowmen.

* Lv. 2 Rolling Logs - Very useful when defending the city. These are best against enemy Archers and Bowmen.

* Lv. 3 Rolling Logs - Very useful when defending the city. These are best against enemy Archers and Bowmen.

* Lv. 4 Rolling Logs - Very useful when defending the city. These are best against enemy Archers and Bowmen.

* Lv. 5 Rolling Logs - Very useful when defending the city. These are best against enemy Archers and Bowmen.