recursal/Fanatic-Fandom huggingface dataset:
Alliance

**Alliance** is one of the mechanic in the game that can benefit the players in King God Castle. Upon reaching castle level 6, a player can choose to join an Alliance. Alliance helps connect players with other players, as well as granting players additional benefit in-game.

Up to 25 separate player can be in the same alliance. An Alliance will have an EXP system that will improve the benefits it grant to its member, with the highest level being 25.

Each member can contribute EXP to the alliance to help it grow via multiple means. When a player leaves an alliance, their EXP contribution stays in the alliance. Player cannot join 2 alliance in 24 hours (cooldown is between the act of joining an alliance itself).

**Joining an Alliance will unlock one of the game-mode that is exclusive to Alliance: Alliance Raid**.

**An Alliance will also help you enables the benefit of another game-mode to its full extend: Solo Raid.**

There are a few ways to help your alliance gain XP points.

* Attendance check - 50XP
* Alliance hero EXP support - 2XP each support
* Consume supply to do Invasion/Corruption/Great Rift: 5 food (3XP)/ 10 food (5XP)/ 20 food (10XP)/ 40 food (20XP)

* Level 1 to level 2 cost 6000XP
* Level 2 to level 3 cost 7000XP. Each level increases the EXP needed by 1000XP.
* To get from newly created alliance to max level, an alliance need to get 420.000XP.

**Alliance roles:**

* **Alliance lead**er: Сan accept players into the clan or kick them. Also assign or remove players a roles
* **Vice** **alliance** **leader**: Сan accept players into the clan or kick them. Cant kick other vice alliance leader or alliance leader.
* **Member**: Standard member
* **Elite** **member**: Renamable role. Does not grant additional benefit.
* **Senior** **member**: Renamable role. Does not grant additional benefit.

**Alliance Master Mandate system:**

If the Alliance Leader has not logged in for 14 consecutive days, the next Oldest Vice leader will gain the option to become Alliance Leader in place.
Mirsyl

```
*"Deep in the Eternal Forest dwell wood elves in touch with nature, isolated from humans. The plants grown by Mirsyl embrace the allies and reject the outsiders just like the deep forest"*

```

**Region**: West

**Class**: Mystique

**Range**: 4

**Verdant Garden (35/70 MP)** - Form a magical garden within 3x3/2/5x5/4 range around target. Garden remains for 3 sec, dealing 30+SP damage to all enemies on it and recovers allies HP by the same amount (each Mirsyl summon up to 2 gardens).

**Level 4 Passive**: +30% HP Recovery on <Verdant Garden>

**Level 8 Passive**: Upon normal attack to the target within <Verdant Garden>, exposes the 'weakness of that target, increasing damage taken by 30% for 5 sec (effect halved for bosses)

**Awakening 1: Dew of Purification** - Removes crowd control on allies within range and grants them crowd control immunity for 1 sec when using <Verdant Garden>

**Awakening 2: Early Spring** - Deals damage equal to 35% of Mirsyl's Spell Power to enemies and heals allies by the same amount within range when using <Verdant Garden>
Nibella

```
*"Nibella, also known as the Sandstorm, subjugated the outlaws of the desert only with her gigantic sword. With a single swing of her blade, she can bring the disaster of the desert down on her enemies, leaving nothing but debris behind her."*

```

**Region**: North

**Class**: Courage

**Range**: 1

**Desert Charge** (0/75 MP) - Charge toward the back of the farthest enemy, swinging her great sword and dealing 20/30/40/50+**SP** damage to all enemies within 3x3 range in the path of charge

**Level 4 Passive**: Doubles MP recovery upon every normal attack for 4 sec at the beginning of the battle

**Level 8 Passive**: After using <Desert Charge>, deals extra damage equal to 200% of Spell power on the first normal attack to the next target

**Awakening 1: Sandsword Gale**- After using <Desert Charge>, the next 3 normal attacks generate <Sandsword Gale>, which deals extra damage equal to 100% of ATK within 5x5 range

**Awakening 2: Recurrence**- Casts <Desert Charge> 2 times consecutively. -40% damage dealt by <Desert Charge>
Divine warriors invasion

Divine Warriors Invasion for form raiders

Divine Warriors invasion round information:

In this invasion, the divine warriors have 4 different colors (depends on the current bosses in the raid) and each has a special feature. What type of color appears is random.

* Green: Additionally receives a shield at the rate of 100% of his HP (Strong Tier 1)
* Orange: Burns Surrounding Area by X% of Max Hp (Strong tier 2)
* Lila: At start mana fills up to 100% (Strong Tier 2)
* Red: With vampirismus (Strong tier 3)
* Blue: (Strong tier 3)
* Yellow: (Strong Tier 4)

The higher tier, the more damage this warrior deals. Also more HP

Divine Warriors Invasion
* Ability: Deal damage to enemies within 3x3 range in front and stuns them for 0,5 sec
* Ability: Rapidly fires 3 times in a row
* Ability: Unleashes divine flame, dealing spell damage to enemies with 2 range and stunning them for 1 sec. Area 3x3
* Ability: Brings judgement on enemies within 4 range to deal spell damage
Gold farm

The best way to farm gold in this game is to beat the **highest chapter** with the **highest challenge** you can consistently clear repeatedly with 5 supplies without using the multipliers.

These are a collection of helpful tables that are related to farming gold.

The Castle EXP reward you obtain is also equal to the Gold reward without Relic interference.
Cain

```
*"Some follow their instinct and some follow their reason. Some are good and some are bad. Yet it does not matter for Cain and his blades. His deathly circus took many lives like a desert gust."*

```

**Region**: North

**Class**: Shadow

**Range**: 1

**Circus of Death** (0/75 MP) - Cain deals 5/10/20/40+**SP** damage to the enemy with the lowest HP ratio. The damage increases by 4% per 1% of the target's lost HP.

**Level 4 Passive**: Deals excess damage to enemies within 2 range of the hero when a target is killed with <Circus of Death>

**Level 8 Passive**: Obtains 1 Silver when a target is killed with <Circus Of Death>

**Awakening 1: Extort** - Obtains Tier I equipment instead of Silver with a 50% chance when a target is killed with <Circus Of Death>

**Awakening 2: Solo Dance** - Instantly uses <Circus Of Death> again with 80% damage when a target is killed with <Circus Of Death>
Cube of Power

This is new item since 23 season. This item helps to upgrade the heroes and can buy in alliance shop

**Shard of Growth:** Fills 100% one hero with gold

**Cube of EXP:** Fills 100% one hero with XP

**Cube of Power:** Combined shard of growth and cube of EXP. Fills gold and XP

There's a bronze tier and king tier item. The difference is that some can upgrade to a certain level

*Bronze:* Increases the level of a hero at level 9 or below by 1.

*King tier:* Increases the level of a hero at level 15 or below by 1.
Cathy

```
*"Cathy is a bounty hunter who belongs to a group of mercenaries. Her clients criticize her for being too greedy, but they have no choice but to hire her because of her unparalleled skills. Her specialty is extermination."*

```

**Region**: Central

**Class**: Shadow

**Range**: 4

**Dancing Bullet** (35/70 MP) - Attacks the target with normal attack enhanced by 100%/125%/150%/175% 15 time(s) for 1 sec. Bullet ricochets to the nearest enemy on the opposite side and deal 70% of the first bullet's damage.

**Level 4 Passive**: +2 skill attack counts when a target is killed with the skill

**Level 8 Passive**: •1 <Dancing Bullet> count every 30% of additional Attack Speed (max 5 times, Attack Speed increased from Tier progression is excluded)

**Awakening 1: Finale** - Fires a powerful bullet at the final hit Of <Dancing Bullet> that deals damage equal to 500%/650%/800%/1000% of ATK

**Awakening 2: Strafe** - Changes the ricochet target Of <Dancing Bullet> to a random enemy. Ricochet deals 120% damage instead of 70%
Jol

```
*"Jol is known as the Elf's strongest swordsman, but he wants more. He believes that he has to seek out those who are stronger than him and grow by challenging them to reclaim long past glory of the Elves."*

```

**Region**: West

**Class**: Courage

**Range**: 1

**Avatar (0/100 MP)** - Reduces damage by 6%/9%/12%/15%, immune to all crowd control for 4 sec, deals SP damage within 3x3/2/5x5/4 range instead of normal attack, recovers HP by same amount of damage.

**Level 4 Passive**: Recover 90% of MP at the start of the battle

**Level 8 Passive**: Duration time +1 sec on <Avatar>

**Awakening 1: Eternity** - +1 sec duration time when a target is killed during <Avatar> (max +4 seC)

**Awakening 2: Blink of an Eye** - Moves behind the closest enemy within 4 range when using <Avatar>
Neria

```
*"Neria is the leader of a secret sect called Red Moon, a group that seeks the root of the Curse of the Black Blood that spread throughout the world. After losing her kin to the cursed ones, she lives to eliminate the dark-blooded beings to the last of their kind."*

```

**Region**: North

**Class**: Shadow

**Range**: 4

**Annihilation Time** (0/60 MP) - Shoot enhanced arrows 4 times that deal (300/400/500/600+**SP**/10)% of ATK. During Skill, Neria's ATK SPD is fixed to 82%/98%/122%/150% and her Range limit is lifted.

**Level 4 Passive**: +1% damage per 1% HP lost by target Of <Annihilation Time> (max •60%)

**Level 8 Passive**: +1% <Annihilation Time> damage per 2% extra Attack Speed (max 50%)

**Awakening 1: Everlasting Night**- +1 attack count of <Annihilation Times> that is being cast when a target is killed by the skill (max 3)

**Awakening 2: Shroud of Night**- Hides for 1.5 sec when using <Annihilation Time> untargetable to attacks for the duration
Coupon

**Coupons** are codes that will give you specific rewards when redeemed. Coupons are typically given through King God Castle's official Discord server.

### How to Redeem Coupons

Redeeming coupons are relatively easy and simple to do. Here's how you do it:

#### For Android Users

* Go to Settings > Enter Coupon
* Enter the coupon in the given textbox
* Click 'Confirm'

#### For iOS Users

* Go to this Website
* Enter your Player-ID [Player-ID can be seen in-game on Settings]
* Enter the coupon
* Click 'Confirm'

### List of Available Coupons (Timezone is calculated with KST/GMT+9)

* **ForumVisitorTYSO** : 1x King Scroll [Valid until: Always available]
* **KGCLiveCollab2023** : 4x God Scrolls [Valid until: August 2nd, 2024]
* **WelcometoKGC2023** : 4x God Scrolls [Valid until: May 13th, 2024]
* **JoinNowKGCGlobal**: 4x God Scrolls [Valid until: October 20th, 2024]
* **EnjoyKingGodCollab**: 4x God Scrolls [Valid until: October 20th, 2024]
* **KingGodGift23**: 4x God Scrolls [Valid until: December 16th, 2024]
* **KGCPlayLive4**: 4x God Scrolls [Valid until: December 27th, 2024]
* **GoodBye2023KGC**: 2x Supplies Exchange Certificate [Valid until: December 31st, 2023]
* **HNY2024KGC:** 2x Supplies Exchange Certificate [Valid until: January 31st, 2024]
The Casinators

**The Casinators** are a Fantasy Football team which competes in the RealFF League. One of the six Original 10 teams remaining from 2012 season, The Casinators are historically one of the better teams in the league. They compete in the South Division and are managed by League Commissioner Casey B.

## History

### 2012

The Casinators were one of the Original 10 teams in the RealFF League, founded by the league's founder and current Commissioner Casey B. At the first draft, the team had the third pick and selected Tom Brady in the first round. Other notable picks include that year's PRK 8 running back Jamaal Charles in the third round and PRK 14 wide receiver Michael Crabtree in the final round.

The team had immediate success, winning six games to begin the season, scoring more than 100 points in 4/6. This includes a 101.50-90.26 win over The Clippers who were also undefeated at the time. This would be The Clippers' only loss on the season.

After beating The Clippers, the team lost two games in a row to Hot Sauce and Domination before finishing undefeated down the stretch. At 11-2, the team secured first place in their division and earned a first round bye in the 2012 Playoffs. In the Semifinals, the team beat John's Shirtless Potato Twins 94.32-68.08 and advanced to play The Clippers in the first ever League Championship. The Clippers won the 2012 League Championship 99.96-93.58 to capture the first title of the RealFF League.

As of 2021, this remains The Casinators' only appearance in the League Championship.
RealFF Wiki

**Welcome to the RealFF Wiki!**
Official history page for RealFF. Est. 2012

We're a collaborative community website about RealFF that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Bardrey

```
*"Bardrey, who admires the beauty of the world, travels from place to place and sings in a heavenly voice. Bardrey's songs are famous for soothing people's minds."*

```

**Region**: South

**Class**: Swiftness

**Range**: 2

**Lilting Melody** (0/30 MP) - Recovers MP of all nearby allies within 3x3/5x5/7x7/9x9 range by 10+**SP**.

**Level 4 Passive**: +5 MP Recovery of <Lilting Melody>

**Level 8 Passive**: +20% Attack Speed

**Awakening 1: Amplify** - +1 Skill Range of <Lilting Melody>

**Awakening 2: Discord** - Upon normal attack to each enemy for the first time, increases MP cost of the target's next skill by 80% (can't be stacked)
Agathe

```
*"Agathe is called the Unsetting Sun of the Holy Church. Her radiance that embraces others makes those in the Vanguard forget their fears."*

```

**Region**: South

**Class**: Tenacity

**Range**: 2

**Protection of Radiance** (0/80 MP)- Creates a barrier within 2 range for 3 + SP/10 sec, taking 40% of damage taken by all allies. However, take 10% reduced damage.

**Level 4 Passive**: Change the range of <Protection of Radiance> to 5x5

**Level 8 Passive**: Recovers 50% of MP at the beginning of a battle

**Awakening 1: Sacrifice** - Recovers HP of all allies within 5x5 range equal to 20% of Agathe Max HP range when she is killed

**Awakening 2: Retribution** - Damage taken and damage reduction values of <Protection of Radiance> are fixed to 40% and 10% respectively. When <Protection of Radiance> ends, the next normal attack deals extra 150/200/250/300% damage of the total damage.
Heroes

Heroes are the playable characters in King God Castle. Heroes are available to Players at the start of the game and are an intergral part in every available game mode.

Heroes have 6 basic stats: Health Point (**HP**), Attack (**ATK**), Spell Power (**SP**), Speed (**SPD**), Range and Movement Speed.

Outside of game modes, Heroes can be leveled up which increases their **HP**, **ATK**, and **SP** stats.

Heroes unlock **Potential Abilities** when they reach level 4 and level 8. Once a Hero reach *level 16*, they can be **Awakened** to *level 16 Awakened,* which unlocks two unique **Awakened Ability** that you can freely swap between (**Regarding awakening a hero**).

If you wish to check Heroes's Leveling up cost, check here!.

Inside of game modes, Heroes follow a Tier system which can be increased by combining the same Heroes or by using Book Of Power. Medals can instantly increase a random dispatched hero's tier by 1. Here are the heroes's *Stat Scaling* based on Tiers:s

Heroes can gain Exp through completing chapters, bought in the daily shop, buying scrolls in the shop, or usage of exp books.

Some heroes can be gained simply by progressing through the game (**Mara** is from Chapter 2, **Jol** is from the Beginner's Quests), while the rest can be purchased in the Daily Shop with 149 gems, or summoned through Scrolls at a chance: 2% for common scrolls, 5% for King's scroll, and 10% for God's scroll. Though there is an alternative way which is buying a hero through King God's pass, buying a New Hero Package, buying a God Skin Package or using a New Hero Scroll.

With the exception of **Mara** and **Jol,** all heroes have a chance of appearing in the Daily Shop aside from the ones you currently own already. If you cannot see a hero for purchase in the shop, trying refreshing the shop by leveling up your castle level, watching in-game ads, or checking again the following day as the shop refreshes automatically every 24hrs.

FYI: In this topic is about heroes recommendation or here

##### **List of all heroes**

###### Class:

* **Swiftness** - Mainly used in Archery Training Camp building
* **Shadow** - Mainly used in Swordcraft Training Camp building
* **Tenacity** - Mainly used in Stamina Training Camp building
* **Element** - Mainly used in Magic Training Camp building
* **Courage** - Mainly used in Investigation Team building
* **Mystique** - Mainly used in Alchemy Tower building

**Regions**:

* **Central** - Mainly used for Central Region Investigation
* **Eastern** - Mainly used for Eastern Region Investigation
* **Western** - Mainly used for Western Region Investigations.
* **Northern** - Mainly used for Northern Region Investigation
* **Southern** - Mainly used for Southern Region Investigation

Classes and Regions are mainly used in Dominion buildings (see here: [temporarily unavailable]) and Arena or Tower of Trials Blessings.**ATK** - Attack | **SP** - Spell power | **AtkSpd** - Attack Speed
Victoria

```
*"Victoria grew up as a knight in Revalant, a castle in the central region famous for horses and horsemanship. Once she came of age to ride horses, she met her favorite horse 'Whiterun' and swore an oath to fight together in battles and treat her horse like a family, following the traditions of Revalant.."*

```

**Region**: Central

**Class**: Swiftness

**Range**: 1

**Whiterun** (60/120 MP) - Mounts her horse and obtain **SP** protection for 3 sec. If there is an enemy nearby, deal 10/25/40/70 damage, pushes back the enemy by 2/3/4/5 blocks, and pursues the enemy. While in mounted state, Movement Speed increases by 30%/45%/60%/75%. Upon reaching the target, dismounts from her horse, dealing damage equal to 500% of **ATK** as normal attack within 3x4 range in front.

**Level 4 Passive**: Upon moving, recovers 60 MP for every block

**Level 8 Passive**: +2% damage dealt by <Whiterun> for every 3% extra Movement Speed (max +100%)

**Awakening 1: Rampage** - +1% damage dealt by <Whiterun> for every 1% extra Movement Speed exceeding 50% (max 150%)

**Awakening 2: Valiant Dash** - Designates the farthest enemy as the target of <Whiterun>. Every time Victoria moves in mounted state, deals damage equal to 50% of ATK to all nearby enemies within 3x3 range and pushes them back by 2 blocks.
Zuo Bai

```
*"Zuo Bai is the head of the family that serves the Phoenix. When he swings his sword, it moves so fast that no shadows are cast. Zuo Bai's younger brother Zuo Yun has not once won a duel against him."*

```

**Region**: East

**Class**: Swiftness

**Range**: 1

**Crimson Slash** (0/75 MP)- Moves 3/4/5/6 times consecutively behind enemies to deal 10/20/30/40+**SP** damage each time, starting with the nearest enemy

**Level 4 Passive**: —15% damage taken for 5 Sec when using <Crimson Slash>

**Level 8 Passive**: After using <Crimson Slash>, the next 3 normal attacks deal extra damage equal to Spell Power.

**Awakening 1: Consecutive Slashes**- Instantly increases <Crimson Slash> attack count by 1 when a target is killed with <Crimson Slash> (max 3)

**Awakening 2: Advanced Crimson Slash**- <Crimson Slash> deals extra damage equal to 80% of ATK
Behemus

```
*"The enemies who have experienced the overwhelming power of Behemus, blasting everything in his way with two giant shields, lose heart, just by looking at his black armor."*

```

**Region**: South

**Class**: Tenacity

**Range**: 1

**Reckless Protection** (50/100 MP) - Lands in front of an ally at the lead, dealing 40/50/60/70+**SP** damage to all enemies within 3x3/2/5x5/4 range and pushing them back by 2 blocks.

**Level 4 Passive**: Push back range +1 for <Reckless Protection>

**Level 8 Passive**: Grant Protection with 100% of dealt damage as its duration upon himself and the targeted ally of <Reckless Protection>

**Awakening 1: Empire's Provocation** - Provokes the enemy attacking the target ally of <Reckless Protection> -35% damage taken for 4 sec.

**Awakening 2: Powerful Tremor** - The damage range of <Reckless Protection> is fixed to be within 2 range for all tiers. Push back range becomes 2/3/4/5 blocks depending on the skill tier.

### Trivia

- Behemus' skill targets the frontmost ally.
Ren

```
*"Not many have seen Ren moving under the dark shadows of Empire. Rumor has it that her sword is unbelievably fast, beautiful, and deadly."*

```

**Region**: South

**Class**: Shadow

**Range**: 1

**Full Bloom** (0/30 MP) - Deal **SP** damage 1/2/3/4 times to all enemies within 3x3 range in front of her. Increase next <Full Bloom>'s attack counts by 1 (Max 6 times)

**Level 4 Passive**: +100% Movement for 1 sec after killing a target

**Level 8 Passive**: +1 Mighty Block per target when <Full Bloom> is used (max +2)

**Awakening 1: Full Blossom**- +2 stacks when a target is killed with <Full Bloom>. Additionally attacks using excess Stacks when using <Full Bloom>

**Awakening 2: Sanguine Flowers**- Upon reaching max <Full Bloom> stacks, consumes 2 stacks and uses <Sanguine Flowers> that deals 6 times of Spell Power as damage to all enemies
Mel

```
*"Being left at the southern outskirts with only a sword as a child, Mel began her journey to the north in search of her past as soon as she came of age. As she overcame all the challenges she encountered in the name of justice, Mel became known as the wandering hero."*

```

**Region**: Central

**Class**: Courage

**Range**: 1

**Holy Blade Garna (0/80 MP)** - Strikes the Holy Blade down, dealing 0/40/80/200+SP damage to enemies upfront then attacks with the Holy Blade for 5/6/7/8 sec. The ATK of the Holy Blade increases by (125 + SP/200x3)%

**Level 4 Passive**: +30% Movement Speed on Mel

**Level 8 Passive**: +2 sec Stun effect on enemies hit by the shockwave of <Holy Blade Garna>

**Awakening 1: Wave of the Holy Blade** - Activates shockwave on attacks, which deals damage equal to the Spell Power with a 20% chance during <Holy Blade Garna>

**Awakening 2: Unleash** - Removes shockwave when <Holy Blade Garna> is cast. +2.5 sec skill duration
Asiaq

```
*"Born in a village of shamans. Asiaq communicates and comforts the dead, but shows no mercy to evil spirits."*

```

**Region**: North

**Class**: Mystique

**Range**: 3

**Soul Link** (45/90 MP) - Links 3 target with chains, make them share damage dealt on them, stun effects and slow effects. Chain remains for 7/9/11/13 sec and breaks when shared damage reaches 50/75/100/125+**SP**, dealing additional 12.5/18.75/25/31.25+**SP**/4.

**Level 4 Passive**: Stuns linked enemies for 1.5 sec if one enemy under <Soul Link> gets killed

**Level 8 Passive**: +50% Attack Speed during <Soul Link>

**Awakening 1: Cursed Link** - +10% of max shared damage dealt as spell damage to all linked targets of <Soul Link> when they take damage.

**Awakening 2: Another Link** - Additionally links the nearest enemy when using <Soul Link>

### Trivia

- When Asiaq's chain from <**Soul Link**> breaks, it deals damage equal to the damage that broke the chain to all chained enemies.
Tia

```
*"Tia is a captain of watchers in the Elven King's royal troop. Moving swiftly like gust and flaunting her innate talent as a skilled archer, she has protected the borders of Eterna/ Forest for a long time."*

```

**Region**: West

**Class**: Swiftness

**Range**: 5

**Gust** (0/45 MP) - If the target is within 3 range, Tia moves 3 blocks back and attacks 3 times. If the target is not within 3 range, deals 140%/160%/180%/200% of **ATK** as damage 3 times.

**Level 4 Passive**: +20% damage dealt to enemies within 3 range

**Level 8 Passive**: Next <Gust> shoots double the amount of arrows when the target is killed

**Awakening 1: Avoid Risk** - Recovers 100% MP instantly when receiving damage from an enemy within 2 range for the first time after the beginning of the battle

**Awakening 2: Breeze** - If there is no enemy within 3 range when Tia has max MP, +120/140/160/180% ATK instead of using <Gust>
Zuo Yun

```
*"Zuo Yun is a member of the King's Royal Unit, which consists of only those who mastered the martial arts of the Eastern Kingdom. No one is a match for his skills, even within the Unit."*

```

**Region**:East

**Class**:Tenacity

**Range**:2

**Enrage** (0/80 MP) - Unleash the boiling rage and increase his Attack Speed by (50+**SP**)% for 3/5/7/9

**Level 4 Passive**: +30% Attack Speed during <Enrage>

**Level 8 Passive**: •20% HP Drain (Attack damage)

**Awakening 1: Fury**- +1 attack count for every 3 attacks during <Enrage>

**Awakening 2: Craving**- Increases Attack HP Drain by 1% for each 1.5% HP lost during <Enrage>
Alberon

```
*"Born with incredible Most High power, Alberon was raised to become a priest of the Holy Church. However, he never wanted to be a priest and is bitter about helping people."*

```

**Region**: South

**Class**: Mystique

**Range**: 2

**Radiance of Life** (0/70 MP) - Recovers himself and all nearby allies HP within 3x3/5x5/7x7/9x9 range by **SP**.

**Level 4 Passive**: +30% HP Recovery on <Radiance of Life>

**Level 8 Passive**: convert 25% of exceeded HP Recovery to protection on <Radiance of Life>

**Awakening 1: Hymn**- Target ally of <Radiance of Life>deals additional damage equal to 15% of recovery on the next normal attack.

**Awakening 2: Salvation**- Change <Radiance of Life> target to the ally with the lowest HP. The target has plus 25% HP recovery for the skill.
Rie

```
*"Ren's younger sibling, Rie, might have a lot in common with her older sister, but she also has a lot of differences. She likes silence and will use her abilities to eradicate anything that bothers her."*

```

**Region**: South

**Class**: Shadow

**Range**: 3

**Order: Elimination** (0/45 MP)- Summon up to 3 doll(s) and make them charge at enemies to deal **SP** damage. The doll(s) deal **SP**/10 damage on normal attacks, all damage dealt is calculated as Rie's damage.

**Obedience: Elimination** (0/0 MP) - Machina deals damage equal to 10% 'p Riels l Power upon normal attack, and has 10% of Rie's HP and 100% of Spell power, Attack Speed, and Movement Speed.

**Level 4 Passive**: +200% arge damage of the doll that was summoned last

**Level 8 Passive**: Returns 15 MP when a doll is destroyed

**Awakening 1: Order: Sacrifice** - Deals damage equal to 100% Of Spell Power to all enemies within 3X3 range when a doll is destroyed.

**Awakening 2: Command: Modification** - +250% normal attack damage and -50% charge damage for dolls. Grants 2 Mighty Blocks to dolls upon summon
Lyca

```
*"Lyca is a werebeast who is cursed to take a form of a beast and has been forsaken by the human world. He is searching for the being that cursed his kind."*

```

**Region**: Central

**Class**: Shadow

**Range**: 2

**Natural Instinct (0/120 MP)**- Transforms into a werewolf increasing his HP by 150% and ATK by 125%

**Wild Fury (120/120 MP)** - Dash toward a target, dealing SP damage and stunning them for 1/2/3/4 seconds.

**Level 4 Passive**: +20% Max HP (maintains even after the end of transformation)

**Level 8 Passive**: -20 MP cost of <Natural Instinct> and -40 MP cost of <Wild Fury>

**Awakening 1: Wild Nature** - +8 MP Recovery on normal attacks as Lyca and Lycathrope

**Awakening 2: Obsession** - +40% damage of <Wild Fury>, <Wild Fury> is used to the current attack target starting from the second use after transformation.
Shop

**Shop** is a mechanic where Players can trade some of their currencies for multiple type of resources.

There are **4 types** of Shops currently available in the game: Corruption Token Shop, Arena Shop, Alliance Shop and Event Shop.

## Corruption Tokens Shop:

Corruption Tokens shop is a shop where you can spend obtained Corruption Tokens to buy Corruption Relic Pieces.

You can obtain Corruption Token via doing Corruption Invasion or as one of the rewards of Investigations.

A specific Relic piece will only be available after fully beating it's required Corruption Invasion Chapter Phase 15.

## Arena Shop

Arena shop is a shop where you can spend obtained Arena Tokens to buy Arena Relic Pieces and other resources.

You can obtain Arena Token via fighting in Arena and as one of the rewards Arena Ranking at the end of the Season.

Arena Shop resets every 00:00 GMT+9/KST on Monday (every week).

## Alliance Shop

Alliance shop is a shop where you can spend obtained Alliance Tokens to buy resources.

You can obtain Alliance Token via participating in Alliance Raid or Solo Raid.

Alliance Shop resets every Season.

## Event Shop

Event shop is a shop where you can spend obtained Event Tokens to buy resources.

You can obtain Event Token via spending supplies or playing Event Game-mode..

Event Shop resets every Season.
Shelda

```
*"Shelda always stands against enemies at the front line of the battlefield to honor her father, a legendary war hero."*

```

**Region**: Central

**Class**: Tenacity

**Range**: 1

**Iron Will** (100/100 MP) - generates a 30/120/250/700 + **SP** Protection upon herself.

**Level 4 Passive**: +50% for all obtained Protection

**Level 8 Passive**: -20 MP Cost of <lron Will>

**Awakening 1: Absolute Will**- Obtains 3/5/7/9 Mighty Blocks when using <lron Will> (can't be stacked)

**Awakening 2: Explosive Will**- Consumes current Protection when using <lron Will>. Deals damage equal to consumed Protection + 50% of Spell Power to nearby enemies in 5X5 range upon consuming/depleting Protection
Gems

Gems is an important resource and it's hard to accumulate. That's why gems have to be reasonably spread out

**What to do with Gems** - At the beginning of the game, prioritise using gems to get the most important characters from the daily shop like Hero Lock characters, ones good for invasion like Chung Ah and Ren or characters that you feel like you’ll use. Once you’ve gotten most of the characters you want, you can then spend gems on reforging relics (Mainly an endgame thing), SKINS (The most important use) and getting more team slots in case you’re dumb like me and forget to change loadouts.

**Where to get free gems:**

* Daily Quest
* Quest Achivement (Successfully defend in 300 times. Each times 10 gems - total 3000 gems), (Achieve Castle level 25 - 100 gems)
* Unlock Invasion challenge
* Event (Max 100 gems)
* King-God Attendance (Day 13 - 50 gems)
* Unlock Arena tier
* Coupon (Very seldom)
Awakening

Once your Heroes have been leveled up to Level 16, they can be awakened to ***Level 16 (Awakened)***. Level 16 (Awakened) is separate from Level 17, and can be visualized more correctly as "Level 16.5".

To Awaken a hero from Level 16 to Level 16 (Awakened), Players will have to fill up that Hero's EXP Bar and "Token" bar, as well as prepare 20.000 gold. And after that, every level increase will require EXP, Gold and "Token".

To fill up a Hero's EXP bar, you can use either EXP Books or directly obtain that Hero's EXP in summoning/daily shop. To fill up a Hero's "Token" bar, you need to use King/Hero's Token.

Aside from being used as an Awakening material, King/Hero's Token can also be used as EXP for a character, and King's Token can be used on the New Hero Scroll. *We do not recommend using them for any other purpose aside from to fill the Token's Bar, as they're generally hard to get and not worth the skips.*

* God Scroll (2 each scroll)
* Event (5x3 King token)
* Alliance shop (30 King token)
* Arena rank God 2200 (10 King token)
* Arena rank King God 2400+ (20 King token)
* Arena top 3 (30 King token)
* Arena top 2 (50 King token)
 Hero's Token
This Token can only be used on that specific hero.
Automatically used to fill that Level's "Token Bar"
* Common Scroll
* King Scroll
* God Scroll
* New Hero Scroll
* First Time Hero's purchase package.
Rahawk

```
*"In the plains of the Mid-north dwell tribes of skillful hunters. Rahawk comes from a tribe that rears thunder hawks and is known as the Lightning of the Grassland."*

```

**Region**: North

**Class**: Swiftness

**Range**: 4

**Hunt Command** (45/45 MP) - Deals 20/30/40/50 + **SP** damage to the farthest enemy and reduces its **AtkSpd** by 15/20/25/30% for 5 seconds. (Max 2 stacks)

**Level 4 Passive**: +35% Attack Speed after using <Hunt Command> (max 3 stacks)

**Level 8 Passive**: +10% damage to <Hunt Cornrnand> target (max 2 stacks, effect halved to bosses)

**Awakening 1: Double Hunt**- When <Hunt Command> is used, cast <Hunt Command> once again, dealing 60% of its damage to an extra target

**Awakening 2: Rigid Claws**- Removes the reduction effect Of <Hunt Command> +70% damage Of <Hunt Command>
Issue with joining games

Sometimes it is a problem to enter the game, we get stuck in loading illustration. Therefore, this page will stand how to solve this problem

1. Take a look at google playstore to see if there's an update
2. Clean cache. Go app info, data, cache - clean cache
3. Clean all data. Go app info, clean all data and follow like this **video**
4. If you are still stuck, reinstall the game.

There are several sites describing solutions to the problem: **here**

Problem with purchasing and other things, read **here**
9b9t Wiki

*Hey Fuckdom, this is coming back up as many times as it takes. Sincerely, Fraaz, 19.11.2021.*

*P.S.: If anyone had a more recent backup (this one is from 2019) for some reason, DM me on Discord.*

**The 9b9t Wiki is an encyclopedia dedicated to information about the edgiest Minecraft server on the internet. If you were looking for something actually useful, I suggest you close this windows ASAP. You can contribute to the wiki too, but I suggest you spend your time doing something smarter, like watching paint dry.**

Here you can find spam, memes and autistic self-advertising. So basically heaven on earth.

I strongly suggest creating an account before editing, because otherwise your edits will be signed with your IP address.

You can find a more strictly moderated wiki, under the same management, here.

**Welcome to the 9b9t Wiki!**

## Useful links

* Popular Players
* Groups of 9b9t
* jj20051
* 9b9t
Yeon

```
*"Although Yeon lost her sight when she was young after being severely wounded during a monster invasion. she can see everything by feeling the waves and the currents of nature."*

```

**Region**: East

**Class**: Element

**Range**: 3

**Calm and Stormy** (0/75 MP) - Launch a wave that hits both nearby enemy and ally back and forth for 4/5/6/7 times dealing 30/45/60/75+**SP** damage upon the enemy and recovers the ally's HP by the same amount.

**Level 4 Passive**: +20% HP Recovery upon ally Of <Calm and Stormy>

**Level 8 Passive**: Up to 2 waves of <Calm and Stormy> can be on the battlefield at the same time.

**Awakening 1: Overflow**- Additional hit happens equal to 40% Of Spell Power to 5X5 range of the target hit by <Calm and Stormy>

**Awakening 2: Backflow**- An additional wave hits another enemy 1 time when <CaIm and Stormy> hits an enemy. —25% damage and HP Recovery for all waves.
Blue vs Red Answers

We document the Blue vs Red answers here!

Note that since there are active buff/nerfs for heroes, some of the heroes related results might chance after seasons. There are also answers that differs between devices. (Random)

If you want to add your own answers, please do so in the correct format!

ATTENTION: Some heroes was changed after Season 36 update, so some answers may be wrong
Hela

```
*"Hela's meteors are one of the best military weapons the Empire possesses, scorching the battlefied regardless of the size of the enemy troop."*

```

**Region**: South

**Class**: Element

**Range**: 4

**Summon Meteor** (0/0 MP) - Instead of doing normal attacks, concentrates for 3 sec and drops meteors that deals damage to enemies within 2 range for a number of times depending on Tier starting with the nearest enemy

**Level 4 Passive**: +50% damage to 1 block at the center of <Summon Meteor>

**Level 8 Passive**: -0.15 sec concentration time of <Summon Meteor> per 10% Extra Attack Speed (max 1,5 sec)

**Awakening 1: Supernova** - Changes one random meteor from <Summon Meteor> to <Supernova> that deals 200% damage to enemies within 3 range.

**Awakening 2: Focus Fire** - +50% meteor damage. Removes the area damage of meteors. The target of meteors is fixed to the nearest single enemy.
Relic

Relics are auxiliary items that can help improve gameplay and can be used in almost every available game mode. It is available for players upon reaching Castle level 7.

If you are looking for **Relics** in the **Great Rift** game mode, check **Relic (Great Rift)**

There are 3 available slot in each team, the first slot being available to player at level 7, the second at level 20 and the third at level 30. You cannot equip the same Relic in the same team.

Relic can be divided by 3 criteria: Form (Relic Pieces, Relic); Type (Normal, Rare, Arena/Corruption), Tiers (Bronze-1, King-2, God-3, King God-4). Depending on the Type the Relic, the cost to craft and increase it's Tiers (level) may vary.

## Crafting and Leveling Up

Relics can be crafted from Relic Pieces. You can get Relics pieces through summoning in Relic chest (sometime Tier 1 Relics are summoned), Arena shop, Winning Corrupted Invasion and Corruption Token Shop. To craft a Relic, you'll need to use either 3 identical Relic pieces or 1 Relic piece plus Magical dust in accordance to the Relic's to craft a Relic.

To Tier up a Relic, you can combine it with the same Relic or use the same tier of Combine Stone. Golden Combine Stone will negate the Gold Cost. Without the Golden Combine stone, the gold cost of Tier-ing up a Relic is as follow:

* Normal Relics: 400, 1000, 4000 gold to tier up from Tier 1->2, 2->3, 3->4;
* Rare Relics: 600, 1500, 6000 gold to tier up from Tier 1->2, 2->3, 3->4;
* Arena and Corruption Relics: 800, 2000, 8000 gold to tier up from Tier 1->2, 2->3, 3->4;

Once a Relic reaches King God Tier (Tier 4), it can be Forged to intentionally change it's sub-stats into more desirable ones.

## Forging

Once your Relic reaches Tier 4/King God Tier, they can start being *Forged*. Forging changes the Sub-stats of Relic.

Forging is considered as an important part, because their sub-stats directly contribute to the heroes similarly to putting equipment on the Heroes themself. Targetting a specific sub-stats for Heroes can help improve your gameplay tremendously.

You can forge a Relic using Forge Stones or the same Relic in different Tiers:

After Forging, you can increase Forging Energy on the Relic. When Forging Energy reaches 100%, you can Step-up 1 of the Row to the next Stat Tier (Same Stats Type/Column but higher Stats).

Additionally, You can Uses specific type of catalyst (ATK, Spell Power, ATK Speed, HP, Shining) while Forging. Using ATK, Spell Power, ATK Speed and HP Catalyst makes it so that all stats that appears can only be that type, while using Shining Catalyst makes sure that all stats that shows up are level 3 and above.

## Probability for Forging

**If you wish to check DETAILED PROBABILITY for Forging, check Here:**
Vassalli di Zon

I **Vassalli di Zon** sono la seconda autorità nel regno di Zongul.

Ogni Vassallo è a capo di un villaggio nel regno di Zongul. Oltre a gestire il proprio villaggio è loro compito predicare il verbo di Zon, dal momento che sono gli unici oltre agli Zoti a poter leggere il Belsin, il sacro libro dello Zonismo.
Ti'rana Ko

**Ti'rana Ko** is a

## Character Information

### Class(es)

Paladin
Warlock

### Profession

First Mate (retired)
The Responsible One

## Relationships

### Place(s)

Hearthvine
Heartwood
Brokenstar Bay
Port Valiant

### Family

Arthur Wardstock (half-brother)
Arthur Caball Wolford (half-brother from 1983 timeline)
T'seth (younger brother)
Prwd'wyn (father)
Unnamed Mother

### Connections

The Paradoxes
The Stars and Seas Society

### Divine Connections

Radiant King
Viktor Grey

## Status

### Status

Alive

**Ti'rana Ko** is a
Rossette

```
*"Everyone in the continent knows the story of Rossette knocking down an Ogre with just a single swing of her giant axe. She is the only one in the Imperial Elite who can wield a steel axe with one"*

```

**Region**:South

**Class**:Tenacity

**Range**:1

**Giant Smite** (30/60 MP) - Leaps to the air to strike, dealing (**SP** + 20%/30%/40%/50% of the target's Max HP) damage to an enemy. (Max Damage **SP**x3)

**Level 4 Passive**: —20% damage taken from the target she is attacking with normal/skill attack

**Level 8 Passive**: Normal attacks deal additional damage equal to 5% of the target's Max HP (Max damage: 250% of ATK)

**Awakening 1: Expose Weakness** - Exposes the 'weakness' Of the target Of <Giant Smite>, increasing damage taken by 30% for 10 Sec (effect halved for bosses)

**Awakening 2: Bloody Execution**- Recovers full HP when a target is killed with <Giant Smite>
Palazzo Zoh

Palazzo Zoh si trova all'interno della città fortezza Beldegan, la capitale del regno di Zongul.

Palazzo Zho è il più maestoso palazzo di tutto Zongul non che la residenza dei 3 Zoti. Palazzo Zho è un enorme palazzo che torreggia al centro di Beldegan. La funzione di Palazzo Zoh non è solo di residenza per i 3 Zoti, ma anche di templio per lo Zonismo, si dice che la campana di Palazzo Zho (che richiama tutti i cittadini alle 3 preghiere giornaliere), possa essere udita in tutto il regno.
Taesan

```
*"Taesan was born as the third son in the Mount White Tiger clan known to be the pillar Of all martial arts. After years Of training to surpass his limits, he finally defeated the Great Tiger of the mountain and descended to the secular world in search of his lost brothers."*

```

**Region**: East

**Class**: Tenacity

**Range**:1

**Power of Great Tiger** (45/90 MP) - Deals 30+**SP** damage to all enemies within 3 horizonal range in front of him and pulls them by 2 blocks. Afterward, obtain Protection equal to 30% of Max HP.

**Level 4 Passive**: After using <Power of Great Tiger>. the next normal attack deals damage to enemies within 3x3 range in front

**Level 8 Passive**: After using Gower Of Great Tiger>, the next normal attack deals extra damage equal to 20% Of Current Protection.

**Awakening 1: Tiger Strike**- If there is only one target within the range when using the skill, Taesan uses <Tiger Strike> that deals 200% damage of <Power of Great Tiger> and stuns the target for 1/2/3/4 sec

**Awakening 2: Tenacity**- Instantly uses <Power Of Great Tiger> when Taesan's HP falls below 50% for the first time after the beginning of the battle
Xarmon Zmeinov

**Xarmon Zmeinov** is a member of the Stars and Seas Society and is played by Mike within the campaign

## Character Information

### Also known as

Glacier of the South
 Sire Zmeinov (former title given by Frederik)
 Knight of Virtue (described as by the queen of auveil)
 Hermit bro (Honu)

### Class(es)

Herald (Holy Champion)
 Sorcerer (Traveler)

### Age

16 years (before ghost aging)
 46 years (after ghost aging)

### Languages

Celestial, Common, Draconic, Islander Orcish

### Profession

Chef
Combat Trainer
 Ship Captain

## Relationships

### Place(s)

Koae-ko
 Drak'yezzna

### Family

Deekin (first adoptive father)
 Old Arthur ( second adoptive father)
 Roue Voleuse (adoptive older sister)
 Zael Wolford (adopted older brother)

### Connections

Arthur (knows a version of him and vice versa)
 Cal (knows a version of him and vice versa)
 Gwyn (patron)
 Honu (confidant)
 Igor (steed from spell)
 Kakk the Minotaur (mentor)
 Shadow Ava (patron)
 Shoto Sage (mentor)
 Ti'rana (confidant)
 Vladimir (pet)

### Divine Connections

Saint Ava (patron)
 The Magician
 Viktor Grey
Example

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The pantheon of Exandria is roughly divided into the Prime Deities (who are generally seen as good- or neutral-aligned and for the most part battled the Primordials and aided in the Founding), the Betrayer Gods (who are generally evil-aligned and for the most part embraced the chaotic destruction of the Primordials, battling the Prime Deities in the Calamity), and multiple lesser powers, many of which rose up in the vacuum left by the withdrawal of the true deities following the Divergence.[[File:Divine\_Icons\_Organized\_by\_Alignment\_Version\_f.png|th
Mano

```
*"Mano has been a member of the knight ever since an age when other children would stay safe with their parents. Wielding swords and other weapons is not his specialty, but that is not because of his young age. Rather, it is because of his warm nature of embracing others."*

```

**Region**: Central

**Class**: Mystique

**Range**: 3

**Oath of Protection (0/45 MP)** - Concentrate for 7 sec and grant 90%/100%/110%/120% of ATK to the linked target converted into the target's base stats. Recover HP of Linked Target by SP every sec. (Effect can be applied only once at the same time to a single hero)

**Level 4 Passive**: +30% Movement Speed for <Oath of Protection> target

**Level 8 Passive**: -30% damage taken for <Oath of Protection> target

**Awakening 1: Assistance** - If the linked target has a higher tier than Mano at the beginning of the battle, recovers 100% of Mano's MP and increases the ATK delivery effect of <Oath of Protection> by 30%

**Awakening 2: Prayer of Purification -** Adds crowd control removal effect to <Oath of Protection>'s recovery

### Trivia

- Mano cannot be used in the same team as Luniare
Roue Voleuse

**Roue Voleuse** is a

## Character Information

### Class(es)

Bard (School of Rebirth)
Warlock (Celestial)

### Age

18 (beginning)
25ish (after planar traveling)

## Relationships

### Family

Libellule Voleuse (sister)
Mama Know-how (mother)
Old Arthur (adoptive father)
Arthur (it's complicated)
Xarmon Zmeinov (younger adoptive brother
Zael Wolford (older adoptive brother)

### Connections

Viktor the birbMushu
The Tea Master

### Divine Connections

Viktor Grey
Nuth
Blitz

### Members

Matt\_Planet, BMoney0407, yunghenry, CristianTheRich, Frrost\_Bite, Minepurist, MathIsBad

### Former Members

SruajTheKnignt, Trevsman, tylertowns8, Sykust

### Reason of Demise

Inactivity

Blitz or formerly known as The Allegiance (a copied name of the Allegiance before them) was founded November 12th by Matt\_Planet and BMoney0407 in Pangaea, made of irrelevant but loyal players.

### **Pangaea** - First Blitz Base

Pangaea was a small and quick base. didn't have many remarkable builds and was mostly just AFK farms, which weren't much of a site as all the redstone was hidden in the ground. Pangaea was a small base 72k from spawn and was burned and griefed by the inhabitants to move to make a new base Blitz Team Base. Pangaea was a small island and the base was to only be made on that island, and it was more of a gathering place for Blitz Members and legend has it, there is a dupe stash buried deep below it's ground

### Blitz Team Base

Blitz Team Base is still active as of writing this and is set in a ring of islands, the center of the islands holds the base hub which is a Deep cylinder that cuts into the ocean down to bedrock level, and has a elytra landing pad on top. The bottom of BTB has a small garden with a fountain, along with tunnels protruding out that lead to other work in progress builds like Matt\_Planet's suburban town. Other BTB members may edit this part and add your builds but I am not sure if you was them to be public yet so I am not going to mention them here.

### Members

Matt\_Planet, BMoney0407, Frrost\_Bite, yunghenry, CristainTheRich

### Major builds

Blitz Base hub, Matt\_Planet's suburban town