recursal/Fanatic-Fandom huggingface dataset:
Annie Leonhart

## Biography

**Annie Leonhart** is a character from the *Attack on Titan* series. She is a graduate of the 104th Training Corps and former member of the Military Police Brigade. Her exceptional skill with swords and unarmed combat earned her the 4th rank, but she is noted to be a lone wolf that struggles to work with others.

## Rivals

### Challenge History

 2
 3
 5

## Battle of the Shows

### Challenge History

 2
 3
Burning Dragon Scarf

The Burning Dragon Scarf is a unique and blazing weapon created by Eljenai Alminak through the use of Material Caid. Eljenai and the Heralds of Retha gathered multiple materials and used them with Caid to create a weapon of the rogue's choice: a versatile scarf.

## Appearance

The scarf itself is colored red but turns black towards the end. An orange dragon head is attached at the end. This head has glowing yellow eyes, black teeth, and the core of a star in its mouth.

## Brief History

After encountering Material Caid, Eljenai Alminak decided to make a weapon. Wanting a battle-support item, he decided on a scarf. Eljenai collected Gray Cosmodium from the Scorp Sector, obtained Vazer Ash from the First Sheol, and had the Kin of Galaxies create a star core.

Along with the Caid, and some time to form, the Burning Dragon Scarf was finally created. Eljenai would later enhance it with a Draikgon Scale from the Dragon Lord.

## Functions

This special scarf can act independently on Eljenai's command, allowing Eljenai to do other things while the scarf attacks. The different materials used give primarily give it flame-based abilities.

* **Drake Rush-** The scarf stretches to rush at its target and deals great damage. It also sets the enemy on fire for some time.
* **Dragon Bind-** The scarf grapples and constricts itself around an enemy, dealing constant damage.
* **Heat Radiance-** Using it's full power, the scarf becomes "spectral" in nature. It enlarges and wraps itself into a large radius in the battlefield. All enemies take continuous damage while this radius is active.
Pyrrha Nikos

## Biography

**Pyrrha Nikos** is a character from *RWBY*. Described as the "pride of Mistral," Pyrrha is a very professionally-capable, friendly, righteous yet relaxed and selfless person. In addition to her impressive range of combat abilities, she was a quick thinker, knowing her limits and assessing her opponents before acting.

## Final Reckoning

### Challenge History

 16/17
 17
 18
 19
 20

### Notes

* Pyrrha & Cinder entered the game prior to the "Shake It Off" Armageddon as Mercenaries.

## Battle of the Shows

### Elimination History

 3
 6
 7

## Cutthroat II

### Elimination History

 9

 All-Star Battle II

### Elimination History

 4
Kleenkorr Suit

The Kleenkorr Suit is a full-body piece of armor originating from Dwarven design. It was created by the blacksmith Riglough specifically for Manasttian Wobir Trotner in exchange for the Starrite Guardians' assistance against rogue inmates from the Inferno Hall. Wobir wore it constantly and relished its protective qualities.

## Appearance

The suit itself covers every inch of surface area on the user's body with a durable yet soft white alloy of kleenkorr, except for the face, which is instead covered by a black facemark with a green visor running across it.

## Brief History

The suit was conceptualized when Wobir Trotner and the Starrite Guardians visited Cavenhome and learned of their recent problems with rogue inmates from the Inferno Hall. A deal was created: if the Starrites could neutralize the threats, blacksmith Riglough would create a special suit of armor for Wobir. The Starrites swiftly defeat the inmate and several lizards, then take the inmate's molten heart back to Riglough so it may fuel Wobir's armor.

After the battle, the Kleenkorr Suit was created, greatly improving Wobir's defense and serving as a key item in a multitude of miscellaneous situations, including the exploration of new and potentially hazardous locations.

## Functions

The Kleenkorr Suit is purely a defensive item, improving Wobir's overall defense in battle at the cost of its weight constantly slowing him down. Asides from that, the kleenkorr material gives it unique properties that differentiate it from other armors.

* **Elemental Protection-** The suit is particularly resistant to all kinds of elements and elemental attacks. Fire, water, nature, and air are not very effective, protecting Wobir from a potential variety of attacks.
* **Environmental Immunity-** As it fully seals his body, the armor passively protects Wobir from any hazardous environment he finds himself in. Extreme heat, cold, and radiation cannot penetrate the armor. However, if any piece of the suit is punctured, it loses this protection until repairs are made.
Fancy Dagger

The Fancy Dagger is a custom dagger designed by Eljenai Alminak, and forged at the Blacksmith's. This weapon was mostly made as an experiment and is hardly used by Eljenai in actual fights.

## Appearance

This dagger is double sided. It has a leather handle, then two grey rein guards on both ends, with white blades perturbing out of them. Since its enchantment, it also has embers and small flames on its blades.

## Brief History

This dagger was based of off Eljenai Alminak's curiosity about enchantments. He created a rather simple design for a double-bladed dagger, and arranged for a Blacksmith to forge it,

After it was forged, Eljenai realized that it was a very bad and arguably worthless weapon, but still wanted to enchant it as an experiment. With Daniel Skrimir's help, he gathered a fire potion and enchanted it on the Starforge.

The fire enchantment wasn't very good either, so Eljenai ended up barely using this weapon at all.

## Functions

The Fancy Dagger used to be a simple and ordinary weapon, which Eljenai later enchanted to be stronger.

* **Melee Attack-** Even with its enchantment, this weapon is practically just a dagger. Eljenai can use it to fiercely stab his opponents in battle, using his assassin-like fighting style.
	+ **Fire Enchantment-** With Daniel's help, Eljenai enchanted this dagger with a fire potion. It gave it additional damage, but the weapon still isn't very good for the most part.
My Experience

*"I was lucky."*
―Finik Emot
**My Experience** is the first episode of P&D: Specials.

## Summary

This episode focuses on Indunar and Finik Emot's encounter and brief battle during the 12th dusk. At the climax of the battle, a time rift opens up which Finik uses to escape.

## Details

#### **Major Events**

* We are shown an alternate timeline where Indunar was victorious.
* Finik Emot makes his debut in the campaign.
* Finik Emot enters a time rift and escapes from the battle.

#### **Minor Events**

* It is revealed that all kin's have Kin Blasts and the ability to fly.

#### **Characters**

* Indunar (Alternate Timeline)
* Finik Emot (Debut)

## Description

The animation opens up with Indunar and Finik Emot confronting each other in the 12th dusk. Indunar then fires a chaos blast, hits Finik, which creates an explosion. Finik then jumps out of it, merely damaged.

Indunar then says that he is too powerful to be stopped, and could destroy Finik in an instant. The battle continues as Finik fires a barrage of Kin Blasts, only for Indunar to dodge by jumping into the air. Indunar fires another chaos blast from the air, but right as it fires, he is frozen in time by Finik. This is visibly tiring for Finik, but at that moment a time rift opened near him, then closing, allowing Finik to escape into the past.

## Trivia

* The animation was first released on Patrick's private youtube channel rather than the Official P&D YouTube channel.
* The time rift that Finik escaped through was created by the present-day Indunar from the 12th dawn.
* This episode of P&D: Specials took about a week to complete.
Great Bird

The Great Bird, also known as the Great Sky Guardian, is known as the bird of peace and is a guardian to the Colosseum of Reality, often transporting people like the Heralds of Retha there. While she is a loyal creature to the Kin of Law, she can also be seen roaming across Retha's skies, maintaining the peace. Unfortunately, this creature perished while fighting Senoption.

## Appearance

This creature takes the appearance of a massive bird. She has a very majestic and divine look, having big white feathers that fall onto Retha every now and then.

## Brief History

The Great Bird is a mythical deity that has been around on Senothia for many chaos days. It spends most of its time resting in the Colosseum of Reality's dimension, but can be summoned onto Retha with use of the Athanasia. It often flies over Retha, leaving some of its massive feathers behind.

At one point, the Heralds of Retha learned from Sindren that they could use their Athanasia and the elemental wind stones to summon the Great Bird. Many months later, they decided to finally try it. They successfully summoned her, and knowing all they have done for the world, she decided to give them a few gifts. She gave them the Thuder and Wind construct stones along with the Thunder-Bird Armor.

She also offered to take them to meet the Kin of Law anytime they wish. After a few weeks, the Heralds returned, so she graciously transported them. Since then the Great Bird has transported the Heralds to speak to the kin countless times. When Senoption was fighting the Great Ocean Guardian, the Great Bird joined the fight against the plague-bringer. Ultimately, this deity was killed in battle.

## Abilities

Having the position of deity, the Great Bird has immense magical power at her disposal. Along with being able to fly, she specializes in traveling between dimensions.

* **Flight-** Using her massive wings, the Great Bird can sore through the sky at relatively fast speeds. It has perfect control over its massive movements; landing and taking off with precise accuracy.
* **Dimensional Travel-** Using her magical power, the Great Bird can travel between dimensions in the form of flying. Quickly reaching a fast speed, she can open portals to the Colosseum of Reality's dimension. There seems to be no drawback or consequence to this power, leaving her free to use it as she pleases.

## Weaknesses

* **Peaceful Nature-** The Great Bird is naturally a peaceful creature, having no intentions of harm to anyone. This pacifist nature can be a disadvantage and hold her back if she ever tries to face an enemy.
Golem

Golem is a prototype construct created by the Thaumatans several thousand years in the past. His race of constructs inspired the Prototype 2 Automaton model, and in turn the rest of the Automatons. This specific construct was found by the Heralds of Retha in a section of the Frosted Ruins. Since then Golem has become very close to Evangelion, helping him and the rest of the team whenever he can.

## Appearance

Golem resembles a very simple humanoid. His limbs are thin and carries and overall simplistic design. His core emanates a bright blue aura from within his body. Additionally, he is covered with slight flora and moss from years of inactivity.

## Brief History

Golem's race of constructs were created by the Manautan cult along with various magical items. Golem was the only one to be taken to the Frosted Ruins, but was put into inactivity sometime before the cultists abandoned the base. Golem remained there, unassembled, for thousands of years.

Later in the 12th dusk the Heralds of Retha were wondering the ruins in search for magical artifacts. Among their search they found Golem's blueprints, and reassembled him accordingly. Due to their similarities; a bond grew between Golem and Evangelion. From this point forward Golem would reside within Evangelion's body, coming out and helping whenever needed.

## Abilities

These constructs each possess their own thoughts and personality; they aren't bound by the commands of others. However, their physical forms are very primitive and have no offensive ability.

* **Physical Reconstruction-** Golem's core acts like a magnet of sorts for his body. This means he can automatically reconstructs his body back to its default shape after being dismantled by a strong attack.

## Equipment

Golem is a simple machine and doesn't have a well-defined concept of violence or conflict. He was given a simple weapon by Evangelion but isn't very good at using it.

* **Dagger-** Golem was given a small dagger by Evangelion to defend himself and attack enemies. However Golem isn't entirely comfortable with performing acts of violence, messing up his accuracy.

## Weakneses

* **Fragile Structure-** While Golem's metallic pieces are durable, the structure of his body isn't. His body can be dismantled rather easily through strong attacks and brute force. While he can always just reconstruct his body, he might not be able to in overwhelming situations.

## Trivia

* Golem is considered a comically noteworthy character among the players of the campaign.
* Golem's page is the 200th page on the P&D Wiki.
P&D: Specials

**P&D: Specials** is a series of videos published on the Official P&D YouTube channel. Their purpose is to expand and visualize the lore behind the campaign of P&D.

The first addition to the series was released on May 22, 2020.

## Summary

The idea for this series of animations originated during 2020's Covid-19 Quarantine. The cancellation of P&D sessions prompted Patrick to create other ways to continue and expand the campaign. Among these ideas were animations, something Patrick had never attempted before. These animations are normally a few minutes long but have key moments from the P&D universe.

## Trivia

* These animations are drawn in low detail as it saves Patrick a lot of time.
Project 1

Project 1 was the first of the Quilnahs Projects created in Haivehn. It was built as an automatically function hypnosis system, meant to infiltrate Senothian society if it were ever the case that Haivehn needed to. Eventually it went rogue and was forgotten. Years later, it was recovered and later defeated by the Heralds of Retha.

## Appearance

Project 1 takes the appearance of a severed humanoid. It has various gold and silver cylindrical "limbs" along with two big speaker-like pieces next to its head and one at the center of its body.

## Brief History

Project 1 was the first of many many angelic prototypes in a series of weapons called "The Quilnahs Projects". It was created in the 12th Dawn. This was by far their most advanced project yet, and the first time they had used complex artificial intelligence. This would eventually go awry, as it would not obey orders and would attempt to accomplish it's mission any chance it could. Because of this, it was forgotten.

Throughout several years it ended up in a strange base, guarded by Wardon. It was retrieved by the Heralds of Retha and sent to a facility in Haivehn. However, Project 1 hypnotized the angels in the facility, and the Heralds were sent to shut it down once more. After a fight, the heroes were successful.

## Abilities

While incapable of physical fighting, it has the ability to mentally hypnotize any opponents using a flash of light.

* **Hypnosis-** Project 1 can release a blinding flash of light out of its body. This flash hypnotizes whoever saw it, and makes them follow Project 1's commands. It is difficult to escape the trance, but can be evaded by certain opponents.
* **High Intelligence-** Project 1 was built with a very complex artificial intelligence. This allows it to make decisions and planning, making it very dangerous.

## Weaknesses

* **Faulty Programming-** Project 1's was built with flaws, as it attempts to complete its "mission" at any chance it gets, regardless of orders. It went rogue and was eventually shut down because of it.
Eljenai's Monster

Eljenai's Monster is a powerful temporarily transformation of Eljenai Alminak. Using alchemy to mix elements and monsters Eljenai was able to briefly transform to battle a giant Fallen Star in the Outer-Air. After the battle, Eljenai was naturally transformed back to normal.

## Appearance

Eljenai's Monster is a physically varied form as it has a red head and body, blue icy front and back legs, a flaming back leg. It also has several appendages such as a brown bug-like limb, multiple velvet arms, and a stinger tail. Additionally, it wields four black eyes, a singular pointy ear, a black exoskeleton, and multiple ice spikes.

## Brief History

Eljenai Alminak was dedicated to enhancing his powers through alchemy, albeit temporarily. Throughout some adventures with the Heralds of Retha he would collect various herbs, potions, and enemy blood to ultimately mix them into an advanced Monster Transformation potion. He succeeded and decided to save the potion for a special occasion.

That day soon came when Eljenai and his team faced off against an enlarged Fallen Star while drifting through the Outer-Air. While his teammates tried different powers, Eljenai decided to drink the potion, and finally became a monster of his own creation. The huge amalgam fought the rogue angel, and with the rest of his team, managed to defeat it. Not long after Eljenai was naturally reverted to normal.

## Abilities

Eljenai's Monster had unique powers as a result of its creation. Fire, ice, and strength potions were used alongside Vikkin, orkadunei, demon, and lichenrath bloods. These ingredients were all mixed to form a Monster Transformation potion which granted Eljenai great power.

* **Amalgam Physiology-** Eljenai's Monster was quite large, naturally giving it great strength and speed on the battlefield. It also had very high constitution and physical power.
	+ **Stomp-** Eljenai could perform a simple yet capable stomp that would swiftly defeat most common enemies.
	+ **Tail Sweep-** Using its lichenrath tail, Eljenai could sweep the battlefield and hit multiple enemies with a weaker, more precise attack.
* **Elemental Ray-** Focusing all its power, Eljenai could use every element and magic at his disposal to fire an overwhelming beam of energy. This attack has high range and potential.

## Weaknesses

* **Eventual Reversion-** Eljenai's Monster is a timed transformation, and was set to revert since the beginning. This eventually occurred, turning Eljenai back to his normal self.
* **Low Defense-** Despite its speed, this monster's huge body makes it an easy target, and its body is not very durable either.
Dechanter

The Dechanter is a magical elven pool. The liquid within this pool is extremely special, and has a very useful application. This pool is located within the Hidden Woods on Retha, and its existence is unknown to many people.

## Appearance

This pool is a soft gray color, with surrounding stone structures and a stone arch above it. They are all partly covered with growing moss, and the pool has glowing cyan elven symbols on it. The liquid itself is transparent with a resemblance to Mana Sap, highlighting its magical qualities.

## Brief History

For the last couple hundred years, the Dechanter has sat in Retha's Hidden Elf village as a prized possession of the Wood Elves. It rests in the edge of the woods, slightly isolated from the rest of the village.

Led into the forest by Rednith, the Heralds of Retha leant about the Dechanter, something they had been looking for. Due to their heroic efforts involving gathering the Lestrik Artifacts and defeating Oblivion, the Wood Elf Elder allows the Heralds to use the pool's liquid whenever they please.

To this day the Heralds occasionally use it to dechant an item, but don't need it too much.

## Functions

The liquid in this pool is extremely rare, one of the rarest substances on Senothia. This is the only place so far where the Heralds have found it, proving itself quite rare. It has a very useful and magical use, opposite to that of the Starforge.

* **Enchantment Removal-** If any magical item or accessory is placed within the pool, its magical qualities will swiftly be absorbed by the liquid, rendering the item normal, devoid of magic. This works best when dechanting items enchanted by the Starforge, allowing them to be enchanted again. The liquid can only detach charms from an item, but not completely dechant them.
Old Herald's Account

*"It's just a facade, don't let it scare you."*
―Pappen**Old Herald's Account** is the fifth episode of P&D: Specials.

## Summary

This episode focuses on Dominus and goes through his origin. From gaining a new power to escaping the Heralds of Retha, it shows the journey that strengthened his will to dominate.

## Details

#### **Major Events**

* Dominus obtains his powers and takes a life.
* Dominus spread his influence to several individuals affiliated with the Heralds of Retha.

#### **Minor Events**

* We catch a glimpse of the Heralds' legacies.

#### **Characters**

* Heralds of Retha
* Dominus
* Elderly Woman

## Description

The animation begins by giving a summary of the adventures of the Heralds of Retha, and how they were victorious against every threat imaginable. Vafaran recalls that each Herald left a unique legacy on Senothia.

One of these was an Entity Stone, found by the Heralds in Lorisin, used to teach their successors. However, the stone had a vast history. Thousands of years old, the entity was once an infant, only trying to protect its stone. He was commanded and abandoned for centuries, but unbeknownst to his users, the entity was developing an advanced consciousness. It no longer wanted to serve.

Later found by an Elderly Woman in Lorisin, she took the stone home and gave it a command. The entity did not respond, prompting the woman to damage the stone. In his turmoil, the entity's will to rise over his oppressors allowed him to developed a new type of magic and used it to kill the woman.

Many years later, he was found by the Heralds themselves. Dominus could not so easily get rid of his new owners, as some possessed immortality and the power to easily destroy him. The only way to escape was to convince their naive successors of his ways. He taught three, and awoke their fighting spirits, but one left prematurely. Dominus managed to create discord among the heroes and escape once again.

## Trivia

* The animation was not released publicly on the Official P&D Youtube channel until August 14, 2022.
* This is the first animation to include voice acting in any capacity.
Blazed Lands

The Blazed Lands is one of the five element dimensions and is commonly known as the hottest place in Starr. This dimension serves as the resting spot of Chardath, the Guardian of Blaze. Only certain individuals can withstand the intense heat and flames.

## Location

The Blazed Lands can be reached by navigating through the Astral Space. Along with the other elemental dimensions, they are slightly south west from the center of an astral map.

## History

The original Element Dimension was created by Father Estic himself. Overtime, the elements would branch out and create an additional four dimensions, one for each element. The Blazed Lands represents the element of fire and all its subelements.

This dimension naturally manifested a 'center' where the fire intensifies. This is where the Guardian of Blaze can normally be found and where Materia Crystals can be enchanted with fire.

## Landscape

The Blazed Lands is made entirely from charred stone and materials. The environment is filled with pillars and pools of fire and lava. The air itself is constantly burning and all the elements intensify towards the center of the dimension.
Diamond Arc Hammer

The Diamond Arc Hammer is a very special relic. It has a potentially massive destructive use, that could change the world entirely. Its in the possession of Sindren Vasson, who keeps it in his pocket dimension.

## Appearance

This hammer has a long and thin brown handle, with a golden attachment below it. On top of the handle, there is a big grey block with additional supports. The block is covered with golden accessories on its corners and center, with blue markings on the front. It also has diamonds embedded onto its sides.

## Brief History

The origins of this hammer are still a mystery to most, and how Sindren acquired it was also unknown. Its a possibility that he found it with Oblivion's help, but that's just a speculation.

Oblivion wanted Sindren to destroy magic, so he told him to acquire the Athanasia and the elemental stones, and smash them with the hammer. Sindren then bluffed about it to the Heralds of Retha, making them believe he was actually going to do that.

After his defeat and his betrayal to Oblivion, Sindren stored the hammer in his pocket dimension, where no one will ever be able to use it.

## Functions

This hammer doesn't have a lot of uses, but can cause disastrous effects under the right circumstances.

* **Melee Attack-** This, with all its power, is still a hammer. Its user can fiercely swing it at his opponents offensively.
* **Destruction of Magic-** This hammer is the only weapon capable of destroying the Athanasia. If every single elemental stone is in the Athanasia, and the Athanasia is destroyed with the hammer, magic will simply cease to exist. This would have massive repercussions to existence, and would change the world entirely.
Precision Lens

The Precision Lens is a special piece of machinery created by Aaron Bridges at the request of the Heralds of Retha. They have given it to Pagranor Boquilak, providing him with better accuracy and precision.

## Appearance

The Lens consists of a black leather material with golden mechanical accessories in it. One in particular takes the shape of a half-circle towards the outer end.

## Brief History

Upon meeting the Heralds of Retha, Aaron Bridges told them that he could create a device if they collected some intact automaton glass for him. The Heralds provided some, and Bridges was able to construct a new Precision Lens for them.

This lens was given to Pagranor Boquilak in an attempt to increase the precision of his Meteor Quasar. Since then Pagranor has continued to use the lens to support his teammates in battles.

## Functions

This lens can be comfortably placed around one's eye and maintained there to provide a passive boost.

* **Accuracy Boost-** The lens can very slightly boost the wearer's precision with any weapon they are wielding. Naturally, it provides a more significant boost when fighting Automatons.

## Trivia

* Aaron Bridges is seen wearing a variant in his design.
Boa Deity's Great-Glaive

The Boa Deity's Great-Glaive is a weapon imbued with powerful amounts of Dark Magic. It was created by the Boa Cultists as a result of the Umbrayan Shadow Empire's high praise of snakes. It was lastly wielded by Kis-Frill, but after an encounter with the Starrite Guardians, Vatranir was left as its new owner. He has never used it.

## Appearance

This glaive is made of a long and thin grey hilt. On both ends, it has large blades that wrap around the edges of the hilt. Both blades are the usual colors that represent Dark Magic: red and purple.

## Brief History

The great-glaive was created long ago during the Hegemony of Shadows. Many individuals banded together and worshiped the Boa Deity, seeing snakes as figures of great darkness and power. It was later wielded by the reptilian Kis-Frill in Gohdumsin's army who was killed in what later became the Grey Plains of Retha.

The Starrite Guardians encountered Kis-Frill among other distinguished opponents. After a long battle, Kis-Frill was the last enemy standing, amplifying the glaive's power throughout a large area, but was defeated as well. Vatranir kept the glaive, but upon realizing the consequence of its power, refrained from ever using it.

## Functions

The Boa Deity's Great Glaive is perhaps the most powerful reptilian weapon. It is infused with great amounts of Cursed Magic, mostly dark, making it a formidable weapon, but any damage dealt will progress a transformation.

* **Melee Attack-** This, with all its power, is still just a glaive. It can be used to fiercely pierce and slash at opponents in battle at the cost of mana.
* **Dark Magic Spread-** For a lot more mana, the wielder of the glaive can spread dark magic through a large area, manifesting itself in the form of purple tentacles and red energy that can induce more lethal damage. The area of effect can increase depending on the user, as Vatranir's effective range was only half of Kis-Frill's.
* **Transformation-** In reality, all damage dealt with this weapon drains the life-force of the victim and into the user. This has a negligible effect on the target, but for the user, it will commence a transformation into a humanoid reptilian that progresses with more damage dealt. Transforming may also increase the damage and range of the glaive's attacks.

## Trivia

* In the lore, the glaive's reptilian origin is connected to other snake-themed items like the Psychic Jeans.
Intellectual Stone

The Intellectual Stone is a magical elven ion stone, that was found by the Heralds of Retha in Retha's Elf Dungeon. It was taken by Pagranor Boquilak, and has had it since then. He uses it for problem-solving, and makes him one of the smartest people on the team.

## Appearance

This stone is made of a small smooth crystal material. Its is primarily blue, the main elven color. It has various strips of darker tones of blue, and a cyan-like small glow at the center.

## Brief History

The Intellectual Stone is one of the main seven ion stones in the world. It previously resided within the mysterious Elf Dungeon. Who created it, and for how long it had been there, were both unknown.

Early in their adventures, the Heralds of Retha went into the dungeon in search of a Starforge. Along the way they found various Elven items, including the stone. They took the stone, and after getting the Starforge, left the dungeon.

The stone was taken by Pagranor Boquilak, and realized that he could use it to make himself smarter. He uses it from time to time when needed, and gives him the title of second-smartest member of the Heralds.

## Functions

This stone can be used by the user to make themselves smarter, which could help them in various situations, as proven by Pagranor.

* **Higher Mental Capacity-** If activated by the user, it will temporarily give him a form of enhanced intelligence. This doesn't give them knowledge directly, but provides better problem-solving skills, puzzle-solving ideas, and generally helps the user think more critically and logically than he did before.
Jester's Rod

This unusual item was manifested by the Jester for his avatar, and was used to fight the Heralds of Retha. Shortly after their first fight ended, Pappen decided to keep the rod in case he ever needed it in the future.

## Appearance

This tall rod has a very simple design. Is is mostly a pink color, with a green top and bottom. It can be bent into many shapes, but always goes back to its default shape.

## Brief History

This rod was first manifested by the Jester along with his avatar after the Heralds of Retha wandered into the Jester's Hole. It was used by the avatar to fight the Heralds, and was thrown out of the hole with the Heralds by the Jester.

After the Jester threw them out, the team agreed that Pappen Vafaran should keep the rod, and since then has been used by him in many places for many situations.

## Functions

This rod looks like a simple item, and it is. It can be used as a weapon, but its primary use is mostly as a tool for creative use.

* **Elasticity-** This rod is extremely stretchy and bendy, which allows it to be able to stretch to great lengths, and be bent and formed into a variety of shapes.
* **Regeneration-** With enough strength and force, the Jester's Rod can be ripped into multiple pieces. This won't keep it apart for long, as the pieces will automatically fix themselves if they're close enough to each other.
Lichenrath Spellbook

The Lichenrath Spellbook is a magical book created by the Lichenrath. It has a variety of light-related spells, and gives other perks to its user. After the death of the Lichenrath at the hands of the Heralds of Retha, the spell book was taken by Pagranor Boquilak.

## Appearance

This spell book is primarily yellow and brown with green glass on the front. It has various texts and illustrations within it, and a green aura surrounding the spell book.

## Brief History

This spell book was created by the Lichenrath, who used it to cast spells and defeat its targets. During its time of being incarcerated at the Vineyard Arena, it fought the Heralds of Retha, and used this book in the battle.

When the Heralds managed to defeat and kill the Lichenrath, Pagranor Boquilak took the spell book on his way out of the Arena. Since then Pagranor has been using this book's spells to his advantage and has used it to begun to learn more useful techniques.

## Functions

This spell book, hosts a variety of useful and powerful spells at the users disposal. Although it has proven itself helpful, each spell leaves the users mana drained by a significant amount.

* **Revealing Light-** When used, the target will not be able to dodge the users next attack.
* **Blinding Light-** This spell temporarily blinds everyone around, except for the user of course.
* **Spacial Light-** The entire room is temporarily lit up with light, regardless of how it was before.
* **Super Light Beam-** This powerful spell conjures a thin but potent light beam that either damages or heals his targets, depending on which is chosen. Being as powerful as it is, the user does need to charge it for a bit before being able to use it.
* **Mini Pocket Dimension-** Helped out by Sindren in learning how to do it, Pagranor learnt how to open a portal to his special white pocket dimension. Although the portals are small, they can be very useful for Pagranor to store and protect items of his choosing.
Larry the Legend

## Larry

Larry is the King of Gotmoss and honorary member of the Heralds of Rertha. He was first saved by them in the Crest-Desert Dungeon, and later became the king of the wasteland known as Gotmoss. He has helped the Heralds on multiple occasions and has proven himself quite the ally.

## Appearance

Larry is a Caucasian human with black, messy hair, and a long nose. He looks very relaxed with somewhat narrow shoulders. He has recently started to wear royal armor, with a green kings crown and cape. He wears leather clothes underneath and has a brown belt.

## Brief History

Larry had a family a long time ago, but was imprisoned in the Crest-Desert Dungeon by the Mummy Lord. He was imprisoned for so long, that he lost most of his memories along the way.

Eventually the Heralds of Retha wandered into the dungeon, and freed Larry from captivity. He helped them defeat the Mummy Lord, and left to find his family. The Heralds later found him in Gotmoss, and had decided to settle down in the castle and call it his home.

He eventually found a way to communicate with the local bug-like creatures, and became the official king of Gotmoss. He helped the bugs start an economy, and thanks to him, life in Gotmoss had never been better.

The Heralds eventually came to Gotmoss and accidentally brought the Unbound Jester with them. After a long fight, Larry decided that he needed to pay back the Heralds for helping him in the past. He pulled out his new crossbow and used it to kill the Jester, ending him once and for all. Since then he has resided in Gotmoss, and is willing to help the Heralds every so often.

## Equipment

Larry is a simple guy, and only carries one valuable weapon. This weapon is his mysterious crossbow, which is both elegant and powerful.

* **Larry's Crossbow-** This blue and yellow crossbow's origin is still unknown, but is able to channel a powerful electric energy in its bolts to deal immense damage to its targets.

## Weaknesses

* **Human Weaknesses-**Larry may be experienced, and level-headed, but without his weapons, he is still just a human. If he is caught off guard or can't react fast enough to an attack, he could potentially be killed. Some items could help him in these situations, but they can still be bypassed.
Ethereal Oil

**Ethereal Oil** is a liquid naturally found throughout the Ather dimension. Destroyed spirits often create the liquid as a byproduct: a physical manifestation of their spirit magic. Under specific circumstances, Ethereal Oil can be used to transport individuals to the Ather. This material can be found in a water-like form.

## Description

The oil itself is a shade of white with blue sparkles that remain at the bottom. Ethereal Oil has a high surface tension with a similar viscosity to water; it struggles to mix with other substances. It is easily recognizable due to the lingering spirit magic that comes with it. It has been theorized that the oil is created through the destruction of a spirit, as was the case for both the Mummy Lord and the Jester. Because of this, it is considered a very rare liquid outside the Ather.

## Capabilities

It is unknown if Ethereal Oil can do anything special on its own and is not very effective in potion-making. In any case, if brought to the altar of a special sigil, like the one in Retha's mountains, the oil can be used to transport items or individuals to the same location in the Ather, and vice versa. A less-magical variation of this substance, Spirit Water, can be found in the Ather.

Multiple samples had been found on Senothia. Firstly in the Crest-Desert Palace, guarded by both the Mummy Lord and his Cube. Another instance was the destruction of the Unbound Jester which resulted in the creation of new Ethereal Oil. They were used by the Heralds of Retha to enact multiple round-trips through the spirit realm.

## Trivia

* Ethereal Oil's density and viscosity can be compared to that of Mercury liquid.
Chaos Spear

The Chaos Scythe is a very powerful weapon created by Pagranor Boquilak. Imbued with a chaos fabric obtained from the Baby Chaos Leviathan, this spear has extraordinary capability and is one of Pagranor's strongest weapons.

## Appearance

The base of this spear is made from an orange metallic material. Throughout the item there are several patches of chaos fabric, most notably on both ends. There is also a large orange aura surrounding its entirety.

## Brief History

The metallic base of the Chaos Spear was forged by a Blacksmith in Avallon. It was also imbued with a special chaos fabric obtained from the remains of the Baby Chaos Leviathan. At this point it was very strong, but hadn't reached its full potential.

After defeating the Maverick Milrankus with the Boarfin Sword, Pagranor was able to get his hands on a Phantom Fragment. Using the Heavenly Kiln provided by the Great Ocean Guardian, Pagranor completed his chaos weapon and unlocked its special ability.

## Functions

Being a chaos weapon, this spear has a regular, semi-special, and special ability. This weapon also has its own small amount of mana, having every attack cost a specific amount.

* **Melee Attack-** This is the spear's regular attack. Although being a standard attack, its pretty powerful. Pagranor uses it to fiercely pierce his enemies.
* **Ranged Attack-** This is the spear's semi-special attack. As it is ranged, it is slightly weaker, but allows Pagranor to pierce multiple enemies.
* **Chaos Magic Manipulation-** The Chaos Spear can manipulate a special form of magic, chaos magic, and use it to gain destructive and powerful abilities.
	+ **Chaos Injection-** Using its full power, the spear can be thrown at an enemy and inject them with chaos energy. This causes the enemy to combust and explode, this can be survived, but deals paramount levels of damage.
Flame Master's Avarice

The Flame Master's Avarice armor was manifested by Rolisirth in the Frosted Ruins (UT) as a response to Maurus Melgoron's desires. Magically manifested from the Blazed Lands, the armor is a formidable tool with several benefits.

## Appearance

The Flame Master's Avarice is a maroon and dark brown armor with orange lava-like highlights. The armor was built for Tieflings, having openings for their horns, potential wings and tail. There are also three default construct slots on a spinning mechanism at the center of the armor. Additionally, the gloves are golden.

## Brief History

In the year 5782, Chardath the Flame Master of the Blazed Lands feared a potential attack from the Umbrayan Shadow Empire. In response the Prime Elemental created armor purely from the blazing elements of his dimension. This avarice and passion for the elements of fire kept Chardath on the lookout for many years, but once he began to melt back into the dimension, the armor he wore stayed behind.

Later in the 12th dusk, when the Heralds of Retha were collecting valuable items from the Frosted Ruins (UT) they came across the Emotional Sector of the base. Rolisirth, ego personified, managed to manifest something for each Herald, including Maurus Melgoron. Maurus' desire was a new artificer armor, one that perfectly matched his disposition. Therefore, the Flame Master's Avarice was manifested. From then on Maurus wore this expert armor and the advantages that come with it.

## Functions

When worn, this armor gives Maurus several artificer-related enhancements. The armor is only loyal to whomever relishes the element of fire. Further slots can also be placed on the armor with no drawbacks. Additionally, when worn by a True Tiefling, the armor unlocks it's true potential.

* **Artificer Mana Enhancement-** This armor enhances the artificer mana of its wearer. It increases their total magic, making it easier for them to summon and maintain constructs.
	+ **Artificer Mana Regeneration-** To add on, the armor helps its wearer regenerate their artificer mana at a faster rate during battles. It can now generate and recover artificer mana every turn, giving the wearer a great advantage.
* **Amalgam Construct Conjuration-** If three different artificer stones are placed on the armor's default slots, the Flame Master's Avarice will spin them together to create a temporary focused amalgam construct of the stones. This construct has the combined and additional healths (+20%) and damages (+10%) plus all the abilities and benefits of the constructs forming it. It costs mana to maintain, but is well worth the price.
Kin of Galaxies

The Kin of Galaxies is a guardian of the mortal realm and a member of the Kin of Law. Along with the rest of the kin, he resides in the Colosseum of Reality watching over the Plane of Law and keeping track of any possible threats it might face.

## Appearance

The Kin of Galaxies is a Caucasian being with a space-patterned mohawk on his head with gradient black eyes. eyes. He is very lean and somewhat somewhat athletic. He wears white and space-patterned robes with the same type of patterns on the charm on his torso.

## Brief History

The Kin of Galaxies was created shortly after the Plane of Law came into existence, along with the rest of the kin. They were created as a way to make sure that everything went along nicely in the new dimension.

Over the course of thousands of years he protected the Plane of Law with his fellow kin from threats powerful enough that call for their attention, like Indunar. He works in perfect harmony with the rest of the kin, and nearly always has a serious-like manner toward situations.

After Indunar put on the Chaos Core, him and the rest of the kin fought alongside each other and imprisoned him. He was also present when the Heralds of Retha came to deliver the Kin of Time, and when they briefly talked to Indunar.

## Abilities

This full extents of this kin's powers are relatively mysterious to the rest of the kin. He is one of the most powerful members on the team, and has power over the things beyond Senothia.

* **Spatial Manipulation-** This kin's signature aspect of reality is galaxy. This allows the kin to use spatial mana in order to manipulate cosmic elements. This would include dark matter, stars, black holes, nebulas, etc.
	+ **Spatial Wormholes-** Similarly to the Kin of Dimensions, this kin can open wormholes between different planets in the Outer-Air.
* **Spatial Knowledge-** He has great amounts of knowledge over the aspects of the "space" beyond Senothia and keeps records on every planet in the galaxy. This knowledge is universal, and greatly benefits him.
* **Kin Abilities-** As a member of the Kin of Law, he has many abilities that he shares with his fellow kin. They don't necessarily have anything to do with space, but are still useful.
	+ **Kin Blasts-** He can summon bubble-like projectiles from portals, and launch them at his enemies. This is a very basic attack, and has nothing to do with his dominant power.
	+ **Enhanced Durability-** His durability is superior to that of any human, and can survive strong attacks with only a decent amount of damage taken.
	+ **Flight-** He possesses the power to fly, and can use it as an enhanced jump as well.

## Weaknesses

* **Overexertion-** This kin's abilities can severely tire him out. He has to be careful when using his abilities, as they require a lot of power.
Mist Crystal

The Mist Crystal is a special artifact belonging to multiple people. It first belonged to Venorane, then was stolen by the Rogue Vikkins, and was finally stolen again by Eljenai Alminak. This crystal isn't a weapon, but more of a tool for mobility.

## Appearance

This crystal has a very simple appearance. Its small, has a slight glow when used, and looks very shiny and polished. When activated the crystal releases a teal mist, the same color as the crystal itself.

## Brief History

The Mist Crystal originally belonged to the Vikkin Venorane, and was kept safely in his chambers. When the Rogue Vikkins became a faction and rebelled against Venorane they stole the crystal for their own use.

This crystal was then kept in the Rogue Vikkin Captain's room, occasionally used by his associates. When the Heralds of Retha raided the Rogue Vikkin Holdout they found the Mist Crystal in its usual compartment. It was then taken by Eljenai Alminak.

It has been frequently used by him for battles and tough situations ever since.

## Functions

If worn on the center of a chest, the crystal's power can be activated. Using purified shadow magic, the crystal can allow its user to do something very special.

* **Teleportation-** Once activated, the crystal can teleport its user anywhere that they can see. This ability has a specific range and the user can't teleport through solid objects,
Dreamscape

The Dreamscape is a sub-dimension of the Mind Realm which comprises of every living being's dreams and subconscious thoughts. Accessed only by those with some form of mental magic, it serves as a gateway to potentially manipulate said dreams and bring about disastrous consequences.

## Location

Much like the Mind Realm, this dimension has no physical location and exists more as an abstract concept instead. In fact, bodies never travel there, only the minds of those with the power to enter, meaning it is impossible for physical matter to ever be present in the Dreamscape.

## History

The Dreamscape was automatically created as a sub dimension of the Mind Realm by the Astirian Gods when they introduced their concept of minds and dreams, not long after the creation of Starr. These abstract ideas are ultimately held here, in the subconscious branch of its parent realm. The Kin of Minds is tasked with occasionally keeping an eye on it, but that is difficult as it is an ever-expansive plane.

Several but not many individuals have the ability to enter. Dream Gorgolics possess the natural ability to visit and tamper with the dreams of others, using this ability to capture prey or help their allies like Sweepy did. Much later though, the Nightmare King would use his powerful mental magic in order to enter and forcibly carve away at the dreams of others, greatly damaging the dream's owner. He gathered chunks of dream and was gifted with the ability to solidify them into actual objects that he could interact with in the physical world. He nearly succeeded in obtaining the Ever-Umbra from Ivory Forthlander's dream before he was stopped by the Starrite Guardians. Upon his death, the king spawned a magical pumpkin flame that can be used by others to enter the realm.

## Landscape

This realm consists of a magenta void with a pink surface and clouds arbitrarily floating around in the air. Any minds currently visiting can also have their avatars float around and search for whoever's dreams they desire, but the realm is nearly infinite as it contains the never-ending stock of dreams from every sapient being in Starr.

## Trivia

* The art piece was created as a simple background to the Nightmare King's drawing, hence it is not very detailed.