Police Officer Primo

A tactical support unit that controls the flow of combat. Primo is a traffic cop who's willing to go rogue in the name of justice... assuming, of course, that all aforementioned rouge-going is in strict accordance with this LEGO police manual.

**Description -**  **???**

## **Abilities**

* **Speeding Ticket (Basic)** Deals 70% damage to target foe, and has a 35% chance to inflict **Speed Down I** for 1 turn
* **Serve & Protect (Special)** Gains **Taunt** for 2 turns, and clears **Taunt** from all other heroes.
* **Calling for Backup! (Special) (Unlocks at Gear 2)** Grants all heroes **Attack Up I** for 2 turns, **JUSTICE** heroes also have a 50% chance to gain **Prepared**.
* **I Got Your Back, Partner! (Unlocks at Gear 4)** At the start of his turn, if 1 **CITY** hero has less than 50% of their max health, **Officer Primo** gains 1 stack of **Courage**. For each stack of **Courage Officer Primo** has, he gains +5% defense.
* **Calling Small Cars (Ultimate) (Unlocks at Gear 6)** Removes 10% pep from all foes for each stack of **Courage** on **Officer Primo**. Clears **Taunt** and **Stealth** from all foes.

## **Upgrading Requirement**

Gear Requirements:

Gear
2:

Gear
3:

Gear
4:

Gear
5:

Gear
Event: I Fought The Law

## **Abilities**

**Speeding Ticket (Basic)**

Level
1: Deals 70% damage to target foe, and has a 35% chance to inflict **Speed Down I** for 1 turn.

Level
2: Deals 75% damage to target foe, and has a 40% chance to inflict **Speed Down I** for 1 turn.

Level
3: Deals 80% damage to target foe, and has a 45% chance to inflict **Speed Down I** for 1 turn.

Level
4: Deals 90% damage to target foe, and has a 50% chance to inflict **Speed Down II** for 1 turn.

Level
5: Deals 100% damage to target foe, and has a 50% chance to inflict **Speed Down II** for 1 turn. If the target already has **Speed Down**, they are inflicted with **Debilitate** instead.

**Serve & Protect (Special)**

Level
1: Gains **Taunt** for 2 turns, and clears **Taunt** from all other heroes.

Level
2: Gains **Taunt** for 2 turns, and clears **Taunt** from all other heroes. If **Primo** has +3 **Courage**, other heroes gain **Speed Up I** for 2 turns

Level
3: Gains **Taunt** for 2 turns, and clears **Taunt** from all other heroes. Heroes who had **Taunt** cleared from them gain **Hardy**. If **Primo** has +3 **Courage**, other heroes gain **Speed Up I** for 2 turns

Level
4: Gains **Taunt** for 2 turns, and clears **Taunt** from all other heroes. Heroes who had **Taunt** cleared from them gain **Hardy**. If **Primo** has +2 **Courage**, other heroes gain **Speed Up II** for 2 turns

Level
5: Gains **Taunt** for 2 turns, and clears **Taunt** from all other heroes. Heroes who had **Taunt** cleared from them gain **Hardy**. Other heroes gain **Speed Up II** for 2 turns

**Calling for Backup! (Special) (Unlocks at Gear 2)**

Level
1: Grants all heroes **Attack Up I** for 2 turns, **JUSTICE** herpes also have a 50% chance to gain **Prepared**.

Level
2: Grants all heroes **Attack Up I** for 2 turns, **JUSTICE** heroes also have a 50% chance to gain **Prepared**. **ATTACKER** heroes with at least 1 stack of **Courage** gain 1 stack of **Courage**.

Level
3: Grants all heroes **Attack Up II** for 2 turns, **JUSTICE** heroes also have a 60% chance to gain **Prepared**. **ATTACKER** heroes with at least 1 stack of **Courage** gain 1 stack of **Courage**.

Level
4: Grants all heroes **Attack Up II** for 2 turns, **JUSTICE** heroes also have a 70% chance to gain **Prepared**. **ATTACKER** heroes with at least 1 stack of **Courage** gain 1 stack of **Courage**. If they have less than 40% of their max health, they gain an additional 1 stack of **Courage**.

Level
5: Grants all heroes **Attack Up II** for 2 turns, **JUSTICE** heroes also have a 100% chance to gain **Prepared**. **ATTACKER** heroes with at least 1 stack of **Courage** gain 1 stack of **Courage**. If they have less than 60% of their max health, they gain an additional 1 stack of **Courage**.

**I Got Your Back, Partner! (Unlocks at Gear 4)**

Level
1: At the start of his turn, if 1 **CITY** hero has less than 50% of their max health, **Officer Primo** gains 1 stack of **Courage**. For each stack of **Courage Officer Primo** has, he gains +5% defense.

Level
2: At the start of his turn, if 1 **CITY** hero has less than 55% of their max health, **Officer Primo** gains 1 stack of **Courage**. If 2+ **CITY** heroes have less than 55% of their max health, **Office Primo** gains 3 stacks of **Courage**. For each stack of **Courage Officer Primo** has, he gains +5% defense.

Level
3: At the start of his turn, if 1 **CITY** hero has less than 60% of their max health, **Officer Primo** gains 1 stack of **Courage**. If 2+ **CITY** heroes have less than 60% of their max health, **Office Primo** gains 3 stacks of **Courage**. For each stack of **Courage Officer Primo** has, he gains +7% defense.

Level
4: At the start of his turn, if 1 **CITY** hero has less than 65% of their max health, **Officer Primo** gains 1 stack of **Courage**. If 2+ **CITY** heroes have less than 65% of their max health, **Office Primo** gains 3 stacks of **Courage**. Whenever **Office Primo** gains a stack of **Courage**, all other **CITY** heroes gain **Defense Up I** for 1 turn. For each stack of **Courage Officer Primo** has, he gains +7% defense.

Level
5: At the start of his turn, if 1 **CITY** hero has less than 70% of their max health, **Officer Primo** gains 1 stack of **Courage**. If 2+ **CITY** heroes have less than 70% of their max health, **Office Primo** gains 3 stacks of **Courage**. Whenever **Office Primo** gains a stack of **Courage**, all other **CITY** heroes gain **Defense Up I** for 1 turn. For each stack of **Courage Officer Primo** has, he gains +10% defense.

**Calling Small Cars (Ultimate) (Unlocks at Gear 6)**

Level
1: Removes 10% pep from all foes for each stack of **Courage** on **Officer Primo**. Clears **Taunt** and **Stealth** from all foes. Clears all stacks of **Courage** from **Officer Primo**

Level
2: Removes 10% pep from all foes for each stack of **Courage** on **Officer Primo**. Clears **Taunt** and **Stealth** from all foes. Foes who had **Stealth** cleared by this ability are inflicted with **Disarmed** for 1 turn.

Level
3: Removes 10% pep from all foes for each stack of **Courage** on **Officer Primo**. Clears all stacks of **Courage** from **Officer Primo**.Clears **Taunt** and **Stealth** from all foes. Foes who had **Stealth** cleared by this ability are inflicted with **Disarmed** for 1 turn. Foes who had **Taunt** cleared by this ability are inflicted with **Vulnerable**.

Level
4: Removes 15% pep from all foes for each stack of **Courage** on **Officer Primo**. Clears all stacks of **Courage** from **Officer Primo**.Clears **Taunt** and **Stealth** from all foes. Foes who had **Stealth** cleared by this ability are inflicted with **Disarmed** for 1 turn. Foes who had **Taunt** cleared by this ability are inflicted with **Vulnerable**.

Level
5: Removes 15% pep from all foes for each stack of **Courage** on **Officer Primo**. Clears all stacks of **Courage** from **Officer Primo**.If **Officer Primo** has 5 stacks of **Courage**, removes 100% of pep from all foes instead.Clears **Taunt** and **Stealth** from all foes. Foes who had **Stealth** cleared by this ability are inflicted with **Disarmed** for 1 turn. Foes who had **Taunt** cleared by this ability are inflicted with **Vulnerable**.

## **Trivia**

* Unlocks at 5 star, requiring 190 tiles.