recursal/Fanatic-Fandom huggingface dataset:
Tidanel

The **tidanel** is a quadrupedal species approximately a meter high and two meters in length. The thick tail is almost as long as the rest of the body and the legs make up about a third of the height. The hind legs of a tidanel are stronger and thicker than the forelegs and allow the tidanel to stand erect for a brief period of time. The forelegs are capable of a wider range of motion and have longer, grasping digits, including a thumb.

The head of a tidanel is located at the front of the body as opposed to above the shoulders. A hard beak shapes the mouth and conceals rows of blunt teeth. Above are a pair of large forward facing eyes. At the back of the head grows a bony frill averaging a foot in length and two inches thick which leans back to protect the neck. The head is one of the few places where hair is located on the tidanel's body, eyelashes around the eyes. Tidanels are mostly hairless, instead being covered by rough leathery skin that comes in a variety of colors, with the underbelly being a different color from the rest of the body.

Tidanels are endothermic and active throughout the day. Their herbivorous nature requires them to consume large quantities of vegetation on a regular basis. Their poor night vision limits activity from sunset till dawn, but despite their bulk they can maintain a steady pace to keep ahead of danger. Female tidanels are monotreme; they lay eggs, usually one, but as many as three at a time, instead of giving birth.
Sosef Pesadalgo

**Sosef Pesadalgo** is a male quehog from the Republic of Goashun and a delegate of the Galactic Congress. He was born on the moon Deiga and moved to the Pact capital Nala Proteron as a child when his parents obtained jobs working for the Pact Treasury. After reaching maturity Pesadalgo was employed as an aid to a member of the Pact Parliament, then as the private secretary to the ambassador to the Amalah Empire. He married another aid, Nanwu Quintanilla, while serving under the ambassador. Initially a strong supporter of the Pact, Pesedalgo grew increasingly unhappy with the manner in which the Founders brushed aside the concerns of the other member states.

Pesadalgo had been visiting his brother on Diega and had just begun the journey back to his post when the Final War began. He missed the attack on his world by just four days.
Pact

The **Pact** is an interstellar state that began in Year 78 as a defensive alliance by the the wisp, tidanel, and aht species before expanding its purposes and size to include other species from across the Known Galaxy. Formed to counter the threat of the League, the Pact successfully thwarted attempts of League conquest, and spent the better part of half a millennium expanding its reach and preparing greater defenses. Until 565, it was the second largest super-state in the Known Galaxy.

The three Founder species had already enjoyed a long history of cooperation before the Pact was formed. After repelling the first League invasion, the founding nations initiated government changes that created a single government entity under the Pact. Other species joined the Pact to protect themselves from similar League incursions, resulting in the Pact set up a tributary system where the other states contributed resources to the Pact, which were distributed by the Founders. The Pact set standard of defense capabilities for all its members, and the combined research network of the Pact states contributed many innovations to the galaxy, such as the FTL gates.

Though officially an alliance of equals, the Pact developed a hierarchy among its members, with the Founders effectively dictating the military and foreign policies of the other members and their relations with each other. While other early members, known as Second States, retained autonomy in some areas, latter members, known as Third States, who were often coerced into joining were effectively puppet states of the Pact.

The Pact engaged in several conflicts with the League and other interstellar powers such as the Cheonsa, TAWN, and Amalah Empire until its borders reached their greatest extent in 522. In 633, the Final League-Pact War erupted and the Pact initially suffered severe losses. Against the wishes of many members, the Pact engaged in strategic withdrawals, despite ordering military forces left behind to fight to the death. Several FTL gates were deliberately destroyed to wipe out League space forces, at the cost of countless civilian lives. Battle lines stabilized once the Pact had regrouped, and their defensive strategy began costing the League more resources than it could resupply. A secret deal with traitors inside the League enabled the Pact to launch a series of devastating strikes within League territory, forcing them to abandon many of their gains. The conflict became fluid for several years until the Pact at last was able to deal a crippling blow to the primary League fleet. Peace negotiations began soon after, concluding with the Pact the recognized victor of the war.

It proved a Pyrrhic victory. With the League collapsing, the Second and Third States began leaving the Pact, now that the common threat was removed. The Pact declared these withdrawals from the super-state illegal, and issued sanctions against many of secessionists. No military action has yet been undertaken. As of 658, the Pact only retains eight systems, with only the Founders and a handful of loyalist comprising it's population of 69 billion.
Страж

**Стражи** - боги, как правило, ближнего боя, использующие Магические силу, чтобы увеличить силу своих базовых атак и способностей. Их урон достаточно низкой, но они обычно имеют высокий контроль и способны выдерживать больший урон, чем другие классы, что позволяет им защитить своих более уязвимых союзников или создавать хорошие связки для их.

Список **стражей**:
Rán

**Rán** is a member world of the Losshur Federation. It was the second and last planet to be colonized by the njalryeth following after joining the Great Interstellar League. It was colonized in the year 612.

Unlike Losshur and Nan'she, Rán is a true ocean planet with no land above sea level. The planet's sea is hundreds of kilometers deep, and at such depths the pressure is so great that the water compresses into a mantle of solid ice. The sheer density of the water interferes with orbital and surface-level scanning, leaving the deepest reaches of the ocean almost unfathomable.

To survive in such an environment, the njalryeth have built a network of floating cities and platforms linked together by enclosed, flexible maglev tunnels.These cities incorporate enormous turbine shafts which extend deep into the water, acting as both a counterbalance against the violent tidal waves and a source of hydrodynamic power. All in all, these settlements are designed to ride out the worst of the planet's storms.

The planet's primary industry is aquaculture, as the upper strata of the world ocean are saturated with krill and plankton. The Federation gathers this bounty in fleets of trawler ships for transport offworld. This is dangerous work, for the natural predators of the krill are so vast that they can swallow hundreds of tons of krill with a single gulp, often damaging ships and killing workers when they rise suddenly out of the depths.

Rán is home to a wide variety of aquatic life, ranging from microscopic plankton to cnidarians whose tentacles are measured in kilometers. Many of the planet's fauna have evolved bioluminescence, camouflage, infrared vision, mimicry, and other methods of seeing and not being seen.
Timeline of Njalryeth History

## **Calendar**

The planet Losshur is a typical Earth-like world in terms of
mass, age, rotation, and distance from its parent star. A local day is 25
standard hours, and a local year is 350 local days.

Before they were forcibly integrated into the galactic
community, the Losshur’en njalryeth reckoned the passage of time according to
the Zophar’en Calendar, a sidereal calendar that divided the year into 8 months
of 40 days, with those 40 days being broken up into five eight-day weeks. The
remaining 30 days were broken up into three full weeks and one 6-day short
week, each of which served as a transitionary period between the seasons.

Due to the Njalryeth use of base-8 mathematics, a century in
the Zophar’en Calendar is the equivalent of 64 standard years and a Zophar’en
millennium is the equivalent of 512 standard years. Even the 40 days which make
up each month would be reckoned as 50 days according to this scheme.

### **History**

The Zophar’en Calendar is named in honour of Zophar, a
semi-mythical polymath believed to have been the inventor of writing and the
first astronomer. Year 0 of the calendar corresponds to the date in which she
is widely believed to have been born, though a lack of fossil evidence due to
the Njalryeth’s sky burial practices leaves this difficult to ascertain.

The Zophar’en Calendar is broken up into a series of time
periods known as Tides. A Tide roughly corresponds either to a period of
advancement following a discovery that is agreed to have changed Njalryeth
society forever, in which case it is known as a Rising Tide; or to a period of
decline brought on by a devastating conflict or natural disaster, in which case
it is known as an Ebbing Tide. These Tides have no set duration, and can last
anywhere from a few years to a few centuries. Everything before Year 0 is
considered to be part of The Still Tide, or prehistory, while the period
immediately after Year 0 is known as the First Rising Tide. The numerical
progression of the Tides is sequential, so the First Rising Tide was followed
by the First Ebbing Tide, which was followed by the Second Rising Tide, and so
on.

Overall, the period between Year 0 of the Zophar’en Calendar
and First Contact with the Great Interstellar League covers a span of some
25,000 Zophar’en years (or 10,752 standard years). The date of First Contact,
which took place in the galactic standard year 530, is considered the start of
the Tenth Rising Tide; thus, the current date of 658 is considered to be the
200th Year of the Tenth Rising Tide, or 10RT.200. Some have argued
that the onset of the Final League-Pact War in 633 should be reckoned as the
start of the Tenth Ebbing Tide, which would make the present date the 31st
Year of the Tenth Ebbing Tide (or 10ET.31).

## **Timeline**

The following is an abridged timeline depicting the last
several thousand years of njalryeth history. Dates are given in Galactic
Standard reckoning (also known as Nomad Reckoning), Zophar’en reckoning, and
Converted Zophar’en reckoning (which tracks the years in a standardized base-10
format), and are limited to the most significant events within this period.
Sunshine Girl

* Standard
* PRO

***Sunshine Girl***, chiamata anche ***Sunshine*** , è un personaggio giocabile nel videogioco Ironkill. Appartiene al Tier 2 (un tempo Generazione 1) e alla fazione Grande Asia.

## Statistiche

* Origine: Corea del Sud
* Altezza: 59 pollici / 1,49 metri
* Peso: 287 libbre / 130 kg
* Tier: 2 (un tempo Generazione 1)
* Fazione: Grande Asia
* Possessore: Loli
* Industria: Shingu Industries
* Salute: 2000 (Standard) - 2800 (PRO)
* Danno Potente: 250 (Standard) - 350 (PRO)
* Danno Rapido: 125 (Standard) - 190 (PRO)
* Colpo Critico: 5%
* Velocità d'attacco: 100
* Danno Vendetta: 390 (Standard) - 540 (PRO
* Abilità Speciale 1: *Corrosione* - 1% di salute come danno al secondo per 5%.
* Abilità Speciale 2: *Stun* - Opponent disabled for 3 seconds.
* Mossa distintiva: Sun Flower

*Veloce e agile, Sunshine Girl può affettare i suoi nemici come pezzi di carta E sembrare carina al tempo stesso.*

## Galleria

Sunshine GirlDati su SunshineConcept Art su SunshineSunshine (da dietro e davanti)Sunshine, versione PRO
## Curiosità

* Soprattutto per quanto riguarda le armi, Sunshine ricorda completamente Wolverine, supereroe della Marvel Comics.

## Vedi anche

* Sumoist Noodle
* Executioner
* Communist Smasher
* Yoddha
* Red Sparrow

 Tier 1
Скандинавский пантеон

“*In Norse Mythology, the gods and the earth were created at the death of Ymir, the primordial deity and ice-giant. Before he was slain, the cow Audhumla, who was created with the same materials as Ymir, started to lick the salt off an ice block which in turn created the god Buri, who then immediately produced a son of his own, Borr. While Ymir fell asleep after drinking the cow's milk, he too bore a son and a daughter out of his armpits and a six headed frost giant grew out of his feet. It was not too long before the frost giants and the gods did not get along with each other; the forces of good and evil were at war. One day Borr married the giantess Bestla, who gave them three mighty sons: Odin, Vili, and Ve. The trio decided to join their father, Borr, at defeating the frost giants, which they succeeded by killing the mighty Ymir. Thus, out of Ymir's flesh the Midgard or the earth was created, of his blood the sea, of his bones the hills, and of his hairs the trees. With his skull the heavens were born and with the scattering of his brain the clouds. Odin, the sky-father, and his sons Loki and Thor, ruled the city of Asgard, home of the gods. Here they defended the advances of the evil frost-giants of Jotun-heim. Aesir, as the Norse gods were called, were full of courage and heroism.*”

Below you can find all **Norse gods** currently available.
Киберспорт

Featured Leagues
* SR
* SPL
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Файл:Superregionalslogo.png
Super Regionals 2015
Overview
Nov 17 - Nov 22

* NA

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Шаблон:!-!

EU=Шаблон:Super Regionals 2015 EU bracket
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SMITE Pro League Fall Season
Overview
Aug 7 - Oct 25

**NA**
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Шаблон:Smite pro league eu summer rankings

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2015 Fall Challenger Cup
Overview
Sept 26 -Nov 15, 2015

Week 1-5

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Match Schedule Файл:Abios.png

Шаблон:Abios match calendar

Tournaments

{{#ask: [[has start date::<20240131073442]] [[has end date::>20240131073442]]

{{#ask: [[has start date::>20240131073442]]

{{#ask: [[has end date::<20240131073442]]

@SMITEpedia

Шаблон:@SMITEpedia
Арена

**Arena** is one of the Game Modes in SMITE.

## Statistics

* **Players per Team:** 5
* **Starting Level:** 3
* **Starting Gold:** 1,500
* **Setup Time:** 0:45
* **Jungle Spawn Time:** 0:00

## Description

Файл:Queue arena.png
This mode is a deathmatch with two teams of five players in a small arena with no lanes nor towers. There are no Titans to defeat in this mode. Instead, to win, the players' objective is to reduce the enemy team's ticket counter to 0.

Each team starts with 500 tickets and there are specific rules for reducing enemy tickets:

* Killing an enemy God deducts 5 tickets.
* Last hitting an enemy minion deducts 1 ticket.
* Escorting friendly minions to the enemy portal deducts 1 ticket each.
* Escorting a friendly Arena Juggernaut to the enemy portal deducts 15 tickets.

Minions are spawned from the left and right sides of each base and march on the dirt paths towards the middle of the arena. If there are no enemy minions nor gods to attack there, they will head straight toward the enemy base's center where a portal is located. Minions reaching the portal cause the enemy to lose tickets. Minions are spawned in waves of seven every 20 seconds.

A special super minion, the Arena Juggernaut, will spawn after a team gets 10 kills. The Arena Juggernaut pushes with the regular creep wave and has a large health pool, but does not attack. It will stop moving if an enemy god is nearby, but will continue moving if at least one friendly god is standing near it.

There are two exits to each base located on the leftmost and rightmost sides. There is an invulnerable Phoenix protecting each entrance. There are also neutral buff camps on the left and right sides of the arena.

Teams respawn in waves in this mode. There is a single timer for an entire team constantly ticking away. Thus if a player dies just before the team timer goes off they will respawn almost immediately. The team timer increases in length the further ahead in score that team is, up to 60 seconds.

Once a team is down to 10 tickets, killing small minions will no longer deduct tickets. Killing large minions and escorting friendly minions through the enemy portal still deducts tickets.

## Jungle camps

* Файл:Buff ManaRegen new.png **Mana Buff camps:** There are two of these, both at opposite sides of the arena and are composed of one Basilisk. They spawn 0 seconds into the game and have a respawn time of 4 minutes (240 seconds).
* Файл:Buff Damage new.png **Damage Buff camps:** There are two of these, both at opposite sides of the arena and are composed of one Lion. They spawn 0 seconds into the game and have a respawn time of 4 minutes (240 seconds).
* Файл:Buff AttackSpeed mm.png **Attack Speed Buff camps:** There are two of these, both at opposite sides of the arena and are composed of one Boar. They spawn 0 seconds into the game and have a respawn time of 4 minutes (240 seconds).
Моргенштерн

## Tiers

* Transcendence
* Hydra's Lament

 Файл:ChargedMorningStar T2.pngCharged Morningstar | 550(1200) | +20 Physical Power+150 Mana+4 MP5
 Файл:Transcendence T3.pngTranscendence | 1400(2600) | +35 Physical Power+300 Mana+6 MP5

 Файл:HydrasStar T2.pngHydra's Star | 350(1000) | +20 Physical Power+10% Cooldown Reduction
 Файл:HydrasLament T3.pngHydra's Lament | 1150(2150) | +30 Physical Power+15% Cooldown Reduction

Предметы

**Расходуемые предметы**

**Реликвии**

**Пассивные предметы**

* Начальные предметы
* Ранг I
* Ранг II
* Ранг III
Булава

## Tiers

* Brawler's Beat Stick
* Jotunn's Wrath
* The Crusher
* Titan's Bane

 Файл:HeavyMace T2.pngHeavy Mace | 800(1550) | +25 Physical Power+10 Physical Penetration
 Файл:BrawlersBeatStick T3.pngBrawler's Beat Stick | 850(2400) | +40 Physical Power+20 Physical Penetration

 Файл:HeavyMace T2.pngHeavy Mace | 800(1550) | +25 Physical Power+10 Physical Penetration
 Файл:JotunnsWrath T3.pngJotunn's Wrath | 890(2440) | +40 Physical Power+150 Mana+10 Physical Penetration+20% Cooldown Reduction

 Файл:HeavyMace T2.pngHeavy Mace | 800(1550) | +25 Physical Power+10 Physical Penetration
 Файл:TheCrusher T3.pngThe Crusher | 750(2300) | +40 Physical Power+20 Physical Penetration

 Файл:WarriorsBane T2.pngWarrior's Bane | 700(1450) | +20 Physical Power+22% Physical Penetration
 Файл:TitansBane T3.pngTitan's Bane | 600(2050) | +30 Physical Power

Предметы

**Расходуемые предметы**

**Реликвии**

**Пассивные предметы**

* Начальные предметы
* Ранг I
* Ранг II
* Ранг III
Идзанами

←  Зевс
 Имир  →
**~ Список богов ~**

←  Isis
 Janus  →

**Izanami** is one of the upcoming Gods in SMITE.

## Lore

As Izanami gave birth to the god of Fire, his searing skin scorched her flesh. Fearful she would die, her husband, Izanagi, the man with whom she had created the world, held her close and wept. But it was too late. So grievous were the wounds, Izanami succumbed to death.

To rescue her soul, Izanagi traveled to Yomi, the realm of the darkness and death. Through the black maze he searched, until finally he came upon her, hidden amongst the shadows. He implored her to return with him. She could not, for she had already eaten the fruit that grew in Yomi. Izanagi insisted. He would not leave her in this place. He swore it.

Izanami agreed to take her husband to see the Gods of Yomi, to implore them to free her. Meanwhile, remain in darkness, she cautioned him, for the realm of the dead was not meant for the living to see. Taken by foreboding, Izanagi lit a torch and laid eyes upon his wife. No longer the graceful, elegant beauty she once was, Izanami now appeared a rotting corpse, hollow and decayed, maggot ridden and foul. Frightened and disgusted, Izanagi broke his vow and fled.

Through the bowels of Yomi he ran, pursued by the fiend that was once his wife. Escaping the cave entrance, Izanagi rolled a boulder in place to block it. Sealed within, betrayed and cursed, consumed with wrathful anger, Izanami swore, one thousand lives would she take each day. One thousand to pay for the broken promise he made.

Since then, Izanami has kept her vow, each day reaching beyond the grave to pull souls to Yomi. But war has broken the boulder that once kept her sealed away, and Izanami has emerged, cold and lifeless, but burning with a vengeance against all that lives. One thousand souls will not be enough.

## Recommended Items

* Standard Build
* Arena Build

## Skins

* Default
* Dark Matron

 Дата релиза
 Статус
 Цена
 Требования
 [[Файл:{{{skinvideo}}}|thumb|left|650 px]]

 Дата релиза
 Статус
 Цена
 [[Файл:{{{skinvideo}}}|thumb|left|650 px]]

## Changelog

Боги

* Русский
* English
Круглый щит

## Tiers

* Shifter's Shield
* Shield of Regrowth
* Void Shield

 Файл:TowerShield T2.pngTower Shield | 310(1200) | +20 Physical Power+10 Physical Protection
 Файл:ShapeShifterShield T3.pngShifter's Shield | 1500(2700) | +40 Physical Power+20 Physical Protection+20 Magical Protection

 Файл:TowerShield T2.pngTower Shield | 310(1200) | +20 Physical Power+10 Physical Protection
 Файл:ShieldofRegrowth T3.pngShield of Regrowth | 600(1800) | +30 Physical Power+30 Physical Protection+10% Cooldown Reduction

 Файл:SpikedShield T2.pngSpiked Shield | 720(1610) | +20 Physical Power+30 Physical Protection
 Файл:VoidShield T3.pngVoid Shield | 990(2600) | +30 Physical Power+50 Physical Protection

Предметы

**Расходуемые предметы**

**Реликвии**

**Пассивные предметы**

* Начальные предметы
* Ранг I
* Ранг II
* Ранг III
Ru.hurtworld Вики

***Энциклопедию по игре HurtWorld, которую может редактировать каждый!***
***Вы можете купить её в магазине Steam прямо сейчас по этой ссылке — http://store.steampowered.com/app/393420***

## О Игре

 Еще одной особенностью игры будет моддинг. Разработчики смотрят на свой проект, как на огромную песочницу для самых разных игровых режимов. Движение игроков, ресурсы, транспортные средства, лут, боевая система, ИИ, строительство и окружающие условия могут быть использованы для создания целых режимов. Но в начале будут добавлены некоторые официальные мини-игры и режимы от разработчиков..

*Сейчас игра находится в открытом альфа тестирование*

*Вы также можете посетить сайт разработчиков -* http://hurtworld.com/

*Приобрести игру вы можете в steam магазине уже сейчас -* http://store.steampowered.com/app/393420

Посетите Вики Сообщества и задайте любой вопрос на центральном форуме.

1/2

Вы можете улучшить эту вики! Создайте свою статью.
<createbox>
width=24
break=no
buttonlabel=Создать новую страницу
</createbox>
Так же вы можете улучшать уже созданные страницы.
Реликварий душ

## Tiers

* Book of Thoth
* Soul Reaver

 Файл:SoulTrap T2.pngSoul Trap | 890(1590) | +65 Magical Power+125 Mana
 Файл:BookofThroth T3.pngBook of Thoth | 1060(2650) | +125 Mana+15 MP5+100 Magical Power

 Файл:SoulTrap T2.pngSoul Trap | 890(1590) | +65 Magical Power+125 Mana
 Файл:SoulReaver T3.pngSoul Reaver | 1350(2940) | +100 Magical Power+300 Mana

Предметы

**Расходуемые предметы**

**Реликвии**

**Пассивные предметы**

* Начальные предметы
* Ранг I
* Ранг II
* Ранг III
Осирис

←  Один
 Посейдон  →
**~ Список богов ~**

←  Odin
 Poseidon  →

## Мифология

Никогда не было и не будет короля лучше Осириса. Сын бога земли Геба, Осирис имел благородное происхождение и земли принадлежали ему по праву. Доброжелательность и процветание стали символами его правления. Каким бы мог стать мир, если бы зависть его брата Сета не изменила ход истории.

Стремясь захватить власть, Сет обманул и убил брата, разорвав его тело на куски и разбросав их по всему миру. Исиде, жене Осириса, удалось сбежать пока Сет погружал королевство в пучину хаоса. Год за годом Исида собирала части тела мужа пока его духовная форма, его Ба, жила. Несмотря на поиски, Исида не смогла найти все части и была вынуждена воскресить Осириса без них. Не в силах победить Сета, Осирис зачал Исиде сына, который свергнет тирана и восстановит баланс в Египте.

Сейчас от былой мощи Осириса осталась лишь тень. Лишившись короны на земле, теперь он управляет миром мертвых с такой же благожелательностью, с какой управлял миром живых. Но тьма снова сгущается и, несмотря на недостающие части, Осирис не собирается оставаться в стороне. Собрав остатки силы и духа, Осирис желает изменить ход судьбы во имя победы света над тьмой.

## Recommended Items

* Standard Build
* Arena Build

## Trivia

* One of Osiris's jokes, "*Oh, this? Tis but a scratch!*", is a quote made by the character The Black Knight in the movie *Monty Python and the Holy Grail*.

## Скины

* Стандартный
* Возвышенный
* Франкенхотеп
* Реанимированный
* Золотой
* Легендарный
* Бриллиантовый

 Статус
 Цена
 Требования
 [[Файл:{{{skinvideo}}}|thumb|left|650 px]]

 Статус
 Цена
 [[Файл:{{{skinvideo}}}|thumb|left|650 px]]

 Статус
 Цена
 Требования

 Статус
 Цена

 Статус
 Цена
 Голосовой пакет
 [[Файл:{{{skinvideo}}}|thumb|left|650 px]]

 Статус
 Цена
 Голосовой пакет
 [[Файл:{{{skinvideo}}}|thumb|left|650 px]]

 Статус
 Цена
 Голосовой пакет
 [[Файл:{{{skinvideo}}}|thumb|left|650 px]]

Боги

* Русский
* English
Human

**Humans**, or **humanity**, are a mammalian space-faring species native to the planet Earth.

## Appearance

Humans are a smooth-skinned, plantigrade bipedal species with hair covering their bodies, thicker on their heads. Their skin tone ranges anywhere from pale pink to beige to olive to brown to black, though most humans have a skin-tone in the middle of that range. Human hair is diverse, and is often styled long or short, curly or straight, and comes in colors ranging from black, to brown, to red, and to blonde. Their ears are small and, much like the nose, are surrounded by cartilage.

## Anatomy

Humans have a carbon-based biology with a calcium skeleton. 60% of the human body is made up of water, and they breathe oxygen through specialized breathing organs called lungs. Their bodies are designed to inhabit a nitrogen-oxygen atmosphere. Blood inside the human body is pumped through it by the heart. They typically have a warm body temperature of 37 degrees Celsius (98 degrees Fahrenheit).

## Diet

Humans are omnivores, and indeed humans are known to eat (or at least attempt eating) a wide variety of different foods, including that which is known to be poisonous to their species or other species.

## Genders and Reproduction

Humans come in two genders: male and female. Male humans are generally larger than females and have a more coarse covering of hair over their bodies, and grow facial hair. Females have more prominent chests and hips.

After courtship, the female carries the child for nine months, after which 1-2 offspring are born (though oddities of 3 or more children have been reported). Humans age somewhat slowly, and are considered adults around 16 or 18 years of age.
Unione Africana

L' ***Unione Africana*** (soprannominata ***Scorpione di Legno***) è una delle tre fazioni del videogioco Iron Kill. Originata dalle rovine di Europa ed Africa, questa fazione si basa principalmente sulle parti centrali e orientali di entrambi i continenti. Qualche parte dell'Africa Occidentale e dell'Europa scomparvero praticamente dopo la caduta del Martello di Dio, ma i popoli delle parti centrali ed orientali dei continenti forgiarono un potente impero dalle rovine.

Tutti i robot appartenenti a questa fazione possiedono una seconda abilità speciale chiamata *Autoriparazione*, che ripara il 2% di danni al secondo per 5 secondi.

## Robot

* Sandman
* Communist Smasher
* Cleaver
* Driller
* Gamba
* Rostomh

## Curiosità

* Una delle tre ambientazioni della Generazione 1 (poi Tier 1 e 2) è una raffineria a cielo aperto.
* Tra tutti i robot nel gioco, Gamba possiede uno scudo, il che lo rende l'unico con uno scudo di qualsiasi sorta.
	+ Rostomh, invece, possiede una balestra, ed è quindi l'unico, escludendo Gunner e Xenea (entrambi della Russia), a portare un'arma da fuoco in combattimento nel gioco, soprattutto tra le tre fazioni.

## Vedi anche

* Americhe
* Grande Asia
Theran

Native to the Dominion’s homeworld, Kanta, are the therans, a species of humanoid “reptomammals.” (As with any species classified as reptomammalian, they share traits with both reptiles and mammals). Therans have grey skin and highly flexible, dexterous tails that are segmented and usually a shade of bronze. They have lizard-like eyes but also grow hair on their heads and faces (with very little, if any, elsewhere).

Therans have three hearts. Normally, only one is active, though the other two still beat, just as often and with less strength. When stressed, the secondary heart synchronizes with the first and pumps small amounts of an adrenalin-equivalent into the bloodstream. In very high stress situations, the third synchronizes and releases more adrenalin-equivalent into the bloodstream, while also greatly increasing the rate at which it circulates. If the primary heart should fail, the secondary can take over. And if the secondary fails, the tertiary can take over.

While still inside the body, theran blood is bright purple. But when it exits the body's system of blood vessels (i.e. when bleeding occurs), the blood blackens and congeals, greatly speeding up the clotting process and reducing the risks posed by bleeding.

Their tails are typically slightly over half the length of the individual’s total height and are comprised of a hard, bronze-coloured, chitin-like material arranged in a segmented form. They end in a spear-like tip with sharp edges, which can dull without regular sharpening, and can also be used to enhance balance when necessary. Despite the hardness of the material, theran tails are very flexible and can be contracted and flattened at will. When pressed against the back, the need for special chairs or garments is removed.

Therans also tend to be quite comfortable in high temperatures (up to and including 50 degrees centigrade), but are sensitive to the cold, often experiencing unpleasant sensations starting at temperatures of about 0 degrees centigrade.

Located between the eyes and the bridge of the nose, a small sensory organ rests just under the skin. This organ gives therans the ability to perceive infrared thermal radiation, and acts in addition to the "standard" sensory suite which they also possess (sight, hearing, smell, etc).

Therans are an oviparous species, meaning that females produce eggs which hatch outside the body.
Зевс

←  Гуан Юй
 Имир  →
**~ Список богов ~**

←  Ymir
 Zhong Kui  →

## Мифология

Зевс, верховный бог, стремится к честности и справедливости, но без колебаний пошлет молнии, когда потребуется нанести удар.

Отец Зевса, титан Кронос, поглотил своих детей после их рождения, чтобы никто из них не мог свергнуть его, ведь именно так он поступил со своим отцом. Когда Зевс родился, Рея - его мать, спрятала ребенка от Кроноса, а тому дала камень, завернутый в пеленки, который он и проглотил. Зевс рос на Крите, втайне от отца, пока не стал достаточно силен, чтобы бросить ему вызов. В бою, он вскрыл живот Кроноса - это позволило братьям и сестрам Зевса выбраться наружу и убило самого титана. Затем Зевс освободил циклопов и других существ, которых Кронос держал в заключении. В благодарность, они даровали Зевсу власть над молниями.

Зевс тянул жребий со своими братьями, Посейдоном и Аидом, чтобы решить, кому достанется контроль над миром. Посейдон сталь властелином морей, Аид - хозяином подземного царства, а Зевс - повелителем неба. С золотого трона на вершине горы Олимп, Зевс теперь правит богами и людьми, совместно со своей женой Герой. Они несут справедливость и радушие всем, кто им поклоняется.

Но сам Зевс - переменчивый бог. Возлагая надежды и обязанности на других, сам он редко следует своим обещаниям. Печально известный своими изменами, Зевс - отец множества детей, рожденных вне брака с Герой. Самые известные - Геракл, Афина и Артемида. Его крайняя неверность приводит к безумной ревности Геры, но, будучи верховным богом, Зевс волен делать все, что захочет.

Погода отражает настроение бога Грома. Когда он доволен - небо чистое, яркое и теплое.Но когда он гневается - черные тучи застилают небосвод, сверкают молнии, а гром сотрясает саму землю. И в последнее время Зевс все чаще впадает в ярость.

## Recommended Items

* Standard Build
* Arena Build

## Trivia

* Zeus was the first god to receive a Golden skin.
* One of Zeus' jokes, "*Are you ready, for 1.21 gigawatts?!*", is a reference to the American science fiction movie *Back To The Future*.

## Скины

* Стандартный
* Грозовой фронт
* Гнев Олимпа
* Буревестник
* Almighty
* Дядюшка Зевс
* X
* SWC 2016
* Золотой
* Легендарный
* Бриллиантовый

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Боги

* Русский
* English
Сезонный билет 2016

The SMITE **Сезонный билет 2016** is a special event bundle that lasts for the whole Season 3 of SMITE eSports. Once unlocked, players will earn Fantasy Points through various means to unlock exclusive Skins, Icons, and other rewards. Players can unlock the Season Ticket by launching SMITE and clicking on the Season Ticket button, located at either the top right of the screen for PC, or on the main menu for Consoles. The cost for the Season Ticket is 450  Самоцветов.

Players are immediately rewarded with the SPL 2016 Bellona skin after unlocking the Season Ticket, as well as being able to begin earning Fantasy Points (or FP) to earn more rewards such as god skins, avatars and announcer packs. More rewards will be added to the Season Ticket during Season 3. The first expected update will happen around SMITE Masters at Dreamhack, but this date is subject to change.

Fantasy Points are earned in two ways. The first is by winning any matches that rewards Experience. Every win awards 15 FP. The second way is to vote on eSports Match-ups. During Season 3 there will be many matches to vote on, and successfully choosing the winner of a match will reward 40 FP.

Additionally, players can exchange 300  for a 500 FP bundle. Every bundle purchased contributes to funding for the 2016 SMITE eSports Season.

More information can be found here: Season Ticket FAQ.

## Season Ticket Cosmetic items

These are all the current rewards from the Season Ticket 2016 earned by collecting enough Fantasy Points.

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* 1000 FP
* 1500 FP
* 2500 FP
* 4000 FP
* 4500 FP
* 5000 FP
* 6000 FP
* 7500 FP
* 8500 FP
* 10000 FP
* 13000 FP
* 14000 FP
* 16000 FP

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1981 - 1982 school year

The article lists the general events of the **1981 - 1982 school year**at Hogwarts School of Witchcraft and Wizardry, which have been witnessed by the majority of the students and teachers.

## Staff

The staff at **Hogwarts**during the 1981 - 1982 school year were as follows:

## Students

### Harry Potter Series (JK Rowling)

Hogwarts Students during the 1981 - 1982 school year

### Hogwarts Mystery (Jill Klein)

Hogwarts Students during the 1981 - 1982 school year
 Hufflepuffs
 Ravenclaws
 Slytherins
 Third years
 Slytherins
 Fourth years
 Seventh years

## Events

### A Difference in the Family: The Snape Chronicles (Rannaro)

* Severus Snape was introduced as the new Potions Master and Head of Slytherins House, due to Slughorn's sudden retirement at the end of the previous year. Rufus Scrimgeour was also introduced as the new Defence Against the Dark Arts teacher.
* On the Halloween Feast, celebrations happened as the defeat of Lord Voldemort had been announced. On the same night, Severus Snape ended up sick for two weeks, with the exact circumstances unknown to the students. Horace Slughorn was temporarily called to be Snape's substitute, until he left on November 12th.
* Quidditch Cup House Match: Gryffindor vs Ravenclaw. The score was Gryffindor 290, Ravenclaw 150.
* On December 5, the Slytherin vs Hufflepuff Quidditch match was played. The score was Slytherin 170, Hufflepuff, 30.
* On January 25, Rufus Scimgeour left Hogwarts after a severe argument against Dumbledore. As a result, the DADA classes were cut in half and rescheduled, then dealt out to the teachers, with the least experienced instructors getting the lowest level classes, and the more experienced the higher levels. Severus Snape was the only teacher who did not get any classes due to his schedule being too full to work around.

### Hogwarts Mystery (Jill Klein)

* Severus Snape was introduced as the new Potions Master and Head of Slytherins House, due to Slughorn's retirement at the end of the previous year.

## Appearances

* *A Difference in the Family: The Snape Chronicles* (First appearance)
* *Hogwarts Mystery* (Possible mention)
Great Interstellar League

The **League**, officially the **Great Interstellar League**, is an interstellar state founded in Year 67 by the Nomads. It was formally the largest interstellar super state in the Known Galaxy, with approximately 43% of all civilized beings being under its rule.

Begun as an cooperative organization by the Nomads with the support of the He-Tai, and Hiewan species, the League soon began subjugating its nearest neighbors until its expansion was blocked by the formation of the Pact and run ins with the Dal-Niente. After regrouping the League shifted its focus to other areas of space, bringing in more species under its rule. Several conflicts with rival powers established firm borders between the League and these other states, chiefly with its main rival, the Pact. The vastness of the League allowed it to exercise cultural influence even over outside powers, contributing many ideas to the Known Galaxy, such as the common calendar and Galaxy Wiki.

The League developed a centralized governing structure, with the Nomads directing the sub-states through appointed leaders. A planned economy was met with occasional resistance from local civilizations, resulting in several rebellions within the League, all of which were put down. The League dedicated a large portions of its resources to preparing for war with the Pact, resulting in many unpopular practices that alienated much of the citizenry. A period of stagnation encouraged the League to begin expanding again by taking on the Pact in the Final League-Pact War.

In the 20 year conflict, the League initially made headway before being checked in 639. In the stalemate that followed, many League worlds were devastated and people left destitute and homeless. The rebellion of several species left a hole in the League's defenses, which contributed to a series of lost battles in the late 40's. After the Battle of Shu, the League agreed to peace terms dictated by the Pact, ending the war.

The war had fatally weakened the Nomads ability to project power over the League's substates, prompting nearly all to break away and declare independence from the League. As of 658, the League only retains 20% of its former territory, and 13% of its pre-war population.

## Former Territories

* Losshur Federation
* Dominion of Sakta
Нэчжа

←  Нокс
 Нюйва  →
**~ Список богов ~**

←  Mercury
 Neith  →

## Мифология

Рожденный невинно, обреченный сражаться, предназначенный быть героем, бог-ребенок Нэчжа защищает тех, кто неспособен защитить себя сам, особенно от жестоких богов.

Три с половиной года он находился в утробе матери. За это время боги-драконы, под предводительством Ао-Куана, досаждали людям, насылая потопы и штормы, и требовали не только пищу, но и принесенных в жертву детей.

Нэчжа появился на свет уже взрослым мальчиком, полным задора. Его обучал бессмертный старец Тай Женрен, который и дал ему мощное оружие - Кольцо Вселенной и Опоясывающую Ленту. Юный и беззаботный, Нечжа был и упрям и часто спорил с отцом.

Но юность не длится вечно. Его жизнь изменилась, когда он защитил друзей от капитана армии Ао-Куана. Потерпев поражение, Драконий Король приказал третьему сыну Ао-Бину взять верх над мальцом, но, в конце концов, Нэчжа убил своего оппонента. В порыве гнева Ао-Куан потребовал от отца Нечжи возместить утрату, которую нанес его сын, иначе наводнения и штормы опустошат их земли. Нэчжа покорно принес себя в жертву чтобы усмирить Ао-Куана, но злобный Дракон все равно насылал шторм.

Бессмертный мудрец Тай Женрен возродил Нэчжу из цветка лотоса и дал ему Огненное Копье и Огненные Колеса Ветра, с помощью которых он мог расправиться с Королем Драконов раз и навсегда.

Прошло много времени со времени поражения Ао-Куана, не ветры войны принесли новую угрозу для беззащитных. И Нэчжа снова, несмотря на свою юность, готов выступить в бой. И даже смерть не сможет остановить его.

## Recommended Items

* Standard Build
* Arena Build

## Trivia

* Ne Zha was the first god to have basic attack progression.
* One of Ne Zha's jokes, "*Man, my wheels are so hot!*", could be a reference to the toy car brand *Hot Wheels*.
* Ne Zha's Cyberpunk skin could be a reference to the *Jet Set Radio* videogame series.

## Скины

* Стандартный
* Синий Лотос
* Киберпанк
* Золотой
* Легендарный
* Бриллиантовый

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Боги

* Русский
* English
Башмаки

## Tiers

* Shoes of the Magi
* Shoes of Focus
* Reinforced Shoes
* Travelers Shoes

 Файл:M Shoes Magic.pngMagic Shoes | 600(900) | +20 Magical Power+12% Movement Speed
 Файл:M Shoes oftheMagi.pngShoes of the Magi | 700(1600) | +45 Magical Power+10 Magical Penetration+18% Movement Speed

 Файл:M Shoes Magic.pngMagic Shoes | 600(900) | +20 Magical Power+12% Movement Speed
 Файл:M Shoes ofFocus.pngShoes of Focus | 600(1500) | +30 Magical Power+250 Mana+10% Cooldown Reduction+18% Movement Speed

 Файл:M Shoes Magic.pngMagic Shoes | 600(900) | +20 Magical Power+12% Movement Speed
 Файл:M ReinforcedGreaves.pngReinforced Shoes | 550(1450) | +20 Magical Power+150 Health+30% Crowd Control Reduction+18% Movement Speed

 Файл:M Shoes Magic.pngMagic Shoes | 600(900) | +20 Magical Power+12% Movement Speed
 Файл:TravelersShoes T3.pngTravelers Shoes | 500(1400) | +20 Magical Power+18% Movement Speed

## Notes

* Players can only carry one type of shoes at a time.

Предметы

**Расходуемые предметы**

**Реликвии**

**Пассивные предметы**

* Начальные предметы
* Ранг I
* Ранг II
* Ранг III
Серкет

←  Рататоск
 Сильванус  →
**~ Список богов ~**

←  Scylla
 Skadi  →

## Мифология

Страх и тревогу чувствует человек, находящийся рядом со скорпионом или змеей. Не из-за их превосходящей силы или ловкости, а яда, который может быть смертоноснее любого меча или стрелы. Но, несмотря на их устрашающий вид, они никогда не жалят без причины. Ядами способны управлять только те, кто заслуживает подобной кары. И Серкет, богиня ядов, одна из таких.

Хотя и всех, кого коснется ее жала, ждет жуткая боль и удушение, Серкет не богиня расплаты, а богиня покровительства. Мертвые бальзамируются и хранятся веками в жидкостях зверей Серкет. Одна из четырех священных каноп, в которых хранятся внутренние органы умерших, отдана под ее надзор. Укус ее жала, конечно, значит верную смерть, но она очищает организм от яда также легко, как и заражает им.

Поле битвы - непривычное место для этой богини. Обычно Серкет незаметна и скрытна. Она наблюдает. Она ждет. Она изучает, прежде чем нанести удар, и убеждается, что жертва достойна подобной участи. Должно быть, тщеславие богов заставило зайти Серкет так далеко. И теперь они встретят смерть с ядом в венах.

## Recommended Items

* Standard Build
* Arena Build

## Trivia

* Serqet's Dread Queen skin is a reference to the fictional alien species *Alien/Xenomorph* from the popular film franchise *Alien*.

## Скины

* Стандартный
* Яд
* Королева пустыни
* Мадам Клинок
* Демоническая душа
* Черная душа
* Королева ужаса
* Золотой
* Легендарный
* Бриллиантовый

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Боги

* Русский
* English
Фрейя

←  Фенрир
 Хель  →
**~ Список богов ~**

←  Fenrir
 Geb  →

## Мифология

Валькирии, элитные воительницы Скандинавского Пантеона, прекрасные и опасные, словно зимняя буря. Но самой ослепительной и самой неистовой из валькирий является их королева Фрейя. Каждый бог Асгарда желает её, а каждая богиня - завидует. Даже ледяные великаны пытались похитить ее хитростью или силой. Но меч Фрейи, ее умение и отвага, защищают ее так же, как шипы оберегают цветок розы.

Но не стоит думать о ней, только как о воительнице с ледяным сердцем. Имя Фрейя означает "Леди", она любит цветы, с удовольствием присоединяется к компаниям богов и всем прочим песням предпочитает романтические баллады. Чувственная и влюбчивая, она покровительствует ищущим любовь или ждущим ребенка. Фрейя правит в царстве Сессрумнир, встречая души павших в бою воинов и обеспечивая мертвым героям новую жизнь, полную пиров, битв и развлечений.

Фрейя вышла замуж за человека по имени Од, который вскоре отправился в путешествие и пропал без вести. Слезы оплакивающей его Фрейи превращались в золото, она обыскала весь мир в поисках своего мужа, пока наконец не нашла его, потерпевшего кораблекрушение и обращенного в ужасного морского монстра. Верная мужу, она осталась с ним, но в одну ночь дерзкий охотник убил зверя, которым стал Од. Видя отчаяние Фрейи, боги согласились принять Ода в Сессрумнир, несмотря на то, что он умер не в бою.

## Recommended Items

* Standard Build
* Arena Build

## Trivia

* One of Freya's jokes, "*I'm not naughty, I'm just rendered that way.*" is a reference to a quote made by Jessica Rabbit in the movie *Who Framed Roger Rabbit*.
* Freya is one of the few Mages with melee basic attacks.
* Several of Freya Pixel Buster skin's quotes are references to various video games.

## Скины

* Стандартный
* Северное сияние
* Валькирия
* Морозная дева
* Фанатка пикселей
* Все за Одного!
* Золотой
* Легендарный
* Бриллиантовый

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Боги

* Русский
* English