Conceptualism

> *"Heroes are machines expected to protect the weaker; often are they innocent children that are slaves to the duties expected of them."*
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> *"Lacking a will of their own... they are a worthless existence."*
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## Overview

Conceptualism is a system of magic governing over **Taarun** and other parts of the world. It uses the people's collective beliefs, and through that collective-thought, a miracle to make that belief come to reality manifests into a chaotic-degree of phenomena. The most profound users of this craft are **Humans** who are known as great nation-builders; though profound, they can only enhance the fundamental capabilities their bodies have, breaking past that point means giving up their existence as a member of their race. e.g. **Witches**, **Sages**, and most famously, **The Knight-Exalted**. They are people who've given up their mortal limits and progress as unchanging **minor-deities**; but while most minor-gods are powerful to a degree, most are actually non-combatants, or people who avoid getting into tense situations.

## Nature

The nature of Conceptualism is absolute; a system of power decided by the collective thought of a civilization. In a sense, it is essentially wish-granting, and has the potential to make an individual more powerful than **The Tundrel Gods**; though are never powerful enough to damage the **Planet**. Needless to say, even Gods are slaves to this system and are powerless to resist against it.

Mages refer to Conceptualism as **An Enslavement System** where the planet regulates the way of life that **the influential few** have, rewriting destiny itself to preserve the current state of the world. Meanwhile, The **Church**, refers to it as blessings from **The Divine Tundrel** by rewarding those that deserve it; all-while cursing those that are deemed evil.

### What does it do?

Conceptualism changes fundamental properties found in either object or people, often resulting in supernatural phenomena that logically do not make sense. e.g. **Phasmic Phenomena,** and more commonly, **Spiritual Guides** that often act as familiars. They are entities that manifest due to a group's strong belief. The influence of a **Conceptualized Phenomena** depends on the collective belief and/or culture based on that belief. It can range from a nation believing in a particular minor-deity, to a family believing that their ancestors are keeping them safe as Spirits.

The length of their effects vary, some are expected to last permanently while others last for only a moment. Temporary effects include the effects of the charismatic effect of a *Leader*, the lasting effect of *music* to the hearts of people, and most commonly *an impression* that can make a person look entirely different; the length varies from person to person, and usually lasts as long as they can feel the lasting effects. Permanent effects are large-scale, and uses the conceptualized belief of cultures the size of cities; e.g. **Heroes** expected to fight in certain ways, **Shrine-Maidens** expected to communicate with spirits of old, and other cultural occupations including Kings and Rulers.

## Relevant Terms

* Conceptual Occupations
* Culture in Titles
* Psychological Effects of Conceptualism
* Famous people affected by Conceptualism

((W.I.P))