Level 12

# Level 12 - "Overgrown Waterpark"

## Difficulty: Class 2e - Unsafe - Secure - Environmental Danger - Minimal Entity Count.

**Level 12** is the 13th level of **Infinispaces**, and appears as a large abandoned waterpark, occasionally overgrown with poisonous plants.

## Description

**Level 12** is a 800km2 waterpark overgrown with strange anomalous plantlife. The general structure of **Level 12** is similar to a generic waterpark, of any place in the world. Notable absences of typical waterpark architecture have been noticed. Slides are very rare on this level, and normally anomalous in nature, and diving boards are almost impossible to find.

Other than the unique plantlife native to this level, normal trees resembling trees from the real world and ferns representing the same have both been found on this level. The ferns act as they usually do, however the trees appear to be covered in a layer of dust. When touching this dust, the affected area of skin will instantly start to rash and itch massively. If not treated within 3 days of contact, illness is almost guaranteed at a 98% chance.

Plantlife on this level is not just the simple ferns and trees, as anomalous plantlife, typically poisonous in nature, can be found. These range from colorful ferns, showing alluring blues, reds, and purples, to larger plants such as large drooping vines found on the ceiling with bioluminescent areas similar to lanterns. Many hundreds of unique plants are presumed to exist, however only 3 have been documented.

### Documented Plant Species

#### Lanternvine

These are the large drooping vines mentioned earlier. They appear to have lantern-like pustules at the bottom of them. These are bioluminescent and extremely poisonous. The majority of the vine is only covered in weak thorns though. The lantern part of the plant is the main poisonous part of the plant. Touching any of the bioluminescent juices inside can lead to paralysis and possibly death. It is unknown how to cure this though.

#### Colorferns

Colorferns are the alluring ferns mentioned earlier. These take the appearance of a small sized fern with many unique colors. The color range on the ferns is very unique, as tests have proven these can show impossible colors without any unique trick as an anomalous effect. These ferns also appear to "attract" wanderers closer to them. If you touch the fern, minor nausea and itching can occur, however this does not work 100% of the time. These can be boiled off though, and made in to salad. When eaten, the wanderer will feel extremely happy for some unknown reason.

#### Oozeen

Oozeen are strange plants that have the appearance of a flower with pure black petals. The plant stem and petals are both non-toxic and safe to eat as a matter of fact, however its what the plant grows that is dangerous. Found on the sides of the plant connected like leaves, small pustules of ooze can be found. The ooze is pitch black, and absorbs 100% of light. The ooze is toxic, and has enough potency to kill around 20 elephants. This plant is one of the rarest plants found on this level, and more research on the ooze is needed. The nutritional value of the stem and petals vary, however they are typically semi-healthy to unhealthy to eat. Studies by the MIG have shown that these parts, when raw, show an abnormal amount of fat, however when eaten raw, no negative side effect connected to the fat has been observed. When cooked, almost all of the fat boils away though, and strangely, as an anomalous effect, is replaced with sugar. This sugar is not like any sugar in the real world, with many different side effects when eaten bare. More research is needed to this department though.

## Colonies

### MIG: Project Overgrown Outpost

* Unfinished research outpost.
* Has 12 builders, but planned to hold up to 40 researchers.
* Created when Ulg was discovered.

### Ulg

* Made up of 12 people.
* They have all appeared to be affected by an undiscovered plant in the level.
* Created a strange, maze-like structure to live in. They appear to be the only ones to know the layout.
* Reason why Project Overgrown Outpost was started.

## Entrances and Exits

### Entrances

* You can enter **Level 12** via a door covered in pool tiles found in Level 15.
* Sometimes ceramic tiles similar to those in Level 22 will open up and lead here. This happens in all levels with those ceramic tiles.
* A door near the edges of Level 13 leads here.

### Exits

* Sometimes the dust-covered trees have a wooden trapdoor above them. Climbing said tree and going through the door leads to Level 11.
* A poorly made ceramic tile door leads to Level 22.