Post-God Wars Timeline

Here follows the timeline from Indratera over the period I call the Collapse. This period encompasses the *God Wars* and the ensuing world afterwards as it tried to pick up the pieces, known as the *Collapse*. If you want **before**, go to Timeline.

## The God Wars

* **Lukájo 1622 TE** / **O GW / -72 C** - In a date now unknown to the later world, this would be considered the beginning of the God Wars. The factions of Halcyon and the northern Boreal Alliance were incredibly tense already, when at the small, polar Moose Fort in the Yuren Valley, the Halcyian private detective Nora Worthington channeled all of her might and called forth A Great Old One from another world, in the process being obliterated by the power. The Great Old One unleashed havoc, and the Boreal Alliance saw this as an act of magical war, like dropping a nuclear bomb.
* What followed were generations of magical warring, said to be so devastating that over 80% of the world's population lost their lives during this conflict which lasted 72 years. The land was razed with magical energy, cities levelled, technology and information lost. The Cradle fell into fluctuating climate before stabilising itself as the fighting dwindled (once there was no one left to fight).
* **1694 TE** - the wars end and the Collapse period (**0 C**) begins.

## The Autumn

* **Summer** **251** - East Rakkimar and the Xant begin warring over the island of Setfjall.
* **18th Utza 251 C** (1945 TE): a small and varied group of people were called to jury duty in the Echelon suburb of Halcyon. On trial was **Lavina Vitandyž**, accused of using magic to facilitate robbery and harm. The summoned jury were Copper, Emet, Ty'riel, Caricc, and Leo. They voted Not Guilty, but just before the verdict, Lavina cast a spell, teleporting her and the jury to a cave near Jarren's Well. Here they all met Erros and Hljóð, and delved into the ruins. They fought skeletons and a huge 'The Boss' skeleton, then were ferried by a mysterious ferrywoman (Khara) up to the surface. Lavina took them to her house.
* **20th Utza 251** - Copper, Caricc, Leo, and Erros head into Jarren's Well looking for leads on a possible heist on Naysayer's gold vault. They meet the performer Olphira Redmond and the pickpocket pirate Rhydia in town, and recruit them. At the Rusty Fork Inn, north of the town's cornfields, they meet Fat Ernie of the Baker's Guild (thieves guild) who gives them a lead: the architect who built the vault, the goblin Felicia Firedrake, was being transported in chains from JW to Halcyon for tax evasion. The group set up an ambush west of JW by an old bridge and had Erros & Olphira pretend to be preachers and ride alongside the prison wagon. The group sprung the trap, killed a few guards, threw some off a bridge, killed the town deputy, and wounded Sheriff Valka Reeves before threatening her to keep quiet. Copper palmed her a tip-off, and the group freed Felicia (also freeing a local bandit).
* **21st Utza 251** - The group entered the service of the di'Romila noble family of vampires, consisting of Vishara, Octavian and Gail. The party dined with the family, accepted their job (Escort them to Aomodos in return for 120,000 golden crowns) and that night, defended the di'Romila castle from a group of vampire hunters. The party fought very efficiently in tandem. Caricc would scoop up foes to let Octavian eat them. Only a few of the vampire hunters survived and were convinced to flee by Emet.
* **22nd Utza 251** - Some of the group headed back into Jarren's Well to visit Selim's shop again. They evaded highly-trained Halcyon Jackboot patrols (unbeknownst to the party, the Jackboots were there because of Copper's tip-off about Lavina and the local Bakers ring). The party bought a multitude of powerful magical trinkets and goods.

## The Wilderness

* **23rd Utza 251** - The party set off, with three wagons (goods wagon, Octavian's wagon, and Vishara+Gail's wagon) and eight horses total. They journeyed along the plains for some time. At night, they heard noises, but this yielded no clues.
* **25th Utza 251** - That night, a whelp rotting semi-undead werewolf stumbled into camp and attacked Orion. The group struggled to hurt the werewolf, but Caricc managed to cleave him in two with a fiery icy halberd, and Copper took a shot with a booming duckfoot pistol, which was heard for miles. Only forty minutes later, roused by the sound of the gunshots, two more werewolves arrived, led by Zhila Greymoth. The party and werewolves engaged in a bloody but victorious fight - Caricc was near death and almost died, but Emet saved him. Orion called upon the stars and used a beam of moonlight to sear one werewolf to death. The two remaining werewolves, Zhila and Karov, fled into the woods and just barely lived to fight another day.
* **26th Utza 251** - The party continued their travel, making fast ground to get away from the site of their battle. However, Caricc, Copper, Rhydia, and two horses at the front of the caravan were pelted with wooden darts infected with Swamp Fever which someone had left to ambush the group. The party managed to also avoid a wasp's nest trap.
* **27th Utza 251** - Slowing their pace, the party made it to a decision point by nightfall. Ahead of them lay Bard's Crossing, a town-bridge over the wide tributary River Feir. To their west, across the raging south-flowing Dvoryac River, the biggest in the continent, lay a small keep - though they did not know its name, it was the monastery-and-fort of Kavatx / Vintner's Keep - a locally famous winemaking town within the walls of a thousand-year-old castle.At camp, Copper, Caricc, Leo, Erros, and Olphira guarded the wagons, chatted, and gambled. Meanwhile, Orion, Emet, Rhydia, and Hljóð went on two horses to investigate the Keep 8 miles south. They realised it was under attack by rock giants and a Hundred-Handed-One. The group killed one giant but the others were too overwhelming - the hundred-handed-one killed Hljóð, and forced the other three to flee. Emet accidentally opened the keep and let the giants in as the party fled. Rhydia and Emet fell into the Dvoryac river and made it to camp the next morning. Orion was never the same since Hljóð's death.
* **Full Moon - Night of 28th Utza 251** - The party continued on, meeting the goliath Kragar Stonebreaker. Reaching Bard's Crossing, the group fought then befriended a small group of Headhunter cannibals led by the goblin archer Yâlagh and the brutish ogre Grishmog. The temporary alliance fell to infighting mere minutes before sunset as Zhila's pack closed in. The bloody and brutal fight - the decisive **Battle of Bard's Crossing** lasted barely a minute - Caricc contracted lycanthropy from Karov, and Zhila appeared wielding Xánwyr, almost killing Copper and Mordrede with the dark blade. Rhydia stabbed her to death, whilst Olphira's insults caused Karov to fall off a roof and snap his neck in the fall. Kragar killed Yâlagh in revenge, too The party triumphed victorious and defeated their numerous foes, goblin and werewolf alike. They recouped and rested. That night, Copper almost died from Yâlagh's poison, but barely survived.
* **2nd Ižte 251** - On the journey ahead, Caricc turned back to an elf from his previous plasmoid state - it was unclear if it was from Xánwyr or the early lycanthropy. After two days travel, the party reached Cranberry Brook. They spent some time playing and chatting with the halflings of the town, and they met Copper's old adoptive brother Mercury, the Father and their cult-leader. They were quite creeped out. That night, one by one they awoke to confront or eavesdrop Mercury - whilst Copper and Mercury had a heart-to-heart, Caricc entered and killed him with the black blade. The party fended off the halflings of the town who then fled, leaderless, as the di'Romila vampires picked off a choice few to feed on.
* **3rd Ižte 251** - In the a.m. of the 3rd, the fled halflings used gold smoke to call the Wildegard rangers. The party made haste toward Accipiter, arriving exhaustedly that evening. In town, they were recognised, and escaped during a panicked street fight in the Great Bazaar where they burned down a huge oil depository. Cutzah joined the party and Erros went missing. Meanwhile Billy confronted Octavian, tried to threaten him, but Octavian retaliated by killing him. The party fled the city.
* **6th Ižte 251** - Around 2am, the Wildecards were camped on the shores of Lake Anoq when they were ambushed by four factions: the Accipiter Snappers, the Carmguard of Camorgan, privately funded bounty hunters hired by Lucrezzia Reeves, and the Wildegards. The gang fought, but mostly surrendered, being outnumbered. Rhydia, Leo, and Octavian & Vishara di'Romila escaped - Emet also almost escaped, but Caricc alerted the guards to their identity; and Gail di'Romila was killed by Silvia d'Abavël.
* **10th Ižte 251** - Caricc, Copper, Orion, Emet, Mordrede, Kragar, and Cutzah were taken to the Lariat House Prison in north Accipiter, where they were interred. In the prison they met Dolbrek the dwarf, as well as their old acquaintances Fat Ernie & Beren Bythewell. They spent quite some time in jail.
* **Winter 251** - Datria has been funding East Rakkimar in its war with the Xant. Its fishermen are building ships and food becomes expensive, and taxes are raised. Unrest begins to break out into the Datrian Riots.

## The Frontier

* **Ižte 251 to Helkoalda 252** - Leo sets up the Accipiter Arcanist's Guild and Rhydia founds the Bottlers Gang. The pair work with Beren to help coordinate with their imprisoned friends.
* **7th Helkoalda 252** - During cell inspection, the Wildecards jump the Captain of the Guard, trick a Frilled Golem into being struck with the antimagic lightning, and storm Warden Thûrn Ironfoot's office. They dilly-dally too long, and he whistles the silent alarm. Rhydia, Leo, some Bottlers, and the two Senior Arcanists Dr Meredith and Vivian Tandžaly tunnel in and rescue the party, but Caricc is Bound and killed by the Warden's bodyguard, a Scion named 'Slicer'. The party flees the city and decides to in fact flee the Danderillon, because they are too wanted. Kragar draws from Rhydia's Deck of Many Things and gains ownership of a Lakayan manor. Rhydia draws Rogue, Mordrede draws Knight, and Leo draws Vizier.
* **18th Helkoalda 252** - The group boards a ship sailing from Visdvoryac to Lakay - a Vortic textile merchant ship named the VVM General Leroux. The Wildecards meet their newest member, Tenkozo, a robot goblin. They spend some time working and resting.
* **3rd Lukaio** - The Wildecards arrive in the port of Caraway. They resupply and visit a few taverns, plus stock up on magic items from Selim. The party becomes associated partners of the Mount Carm Naturalist Society and takes on taxidermy gear, encyclopedias, and a list of local mythological beasts. Kragar bonds with a set of flayed demon skin sold by Selim, and terrifies the townsfolk.
* **4th Lukaio** - Kragar murders an innocent dockworker outside a grain windmill on the outskirts of Caraway and incapacitates two dock guards. Tenkozo heals them and the group flees toward the salt flats. In the fields before the salt flats, Leo and Emet draw from the Deck - Leo draws Void and dies. Kragar broods until the others restrain him in the wagon with rope.
* **5th Lukaio** - Mordrede, Cutzah, Olphira, Dolbrek and Vivian buy firearms, diamonds and beer in Caraway. Orion uses the diamonds to exorcise Kragar. They set off southwesterly.
* **10th Lukaio** - The Wildecards sell the cursed demon armour in Lilac Springs to some bandits.
* **20th Lukaio** - The Wildecards arrive at the ranching town of Huckleberry in the Bronze Hills. They chat with local farmers and shopkeepers. Dolbrek, Cutzah and Emet venture into the Devil's Alley; Dolbrek smashes the remnants of the Petrified Yew, and the trio fight but flee from the Hound of Brazensow. The party reconvenes at Brazensow Manor and dines with Lord Henrick. After they tell him about the yew, he collapses from a heart attack, and despite their efforts, dies overnight. That night, members of the group explore the grounds and investigate the family history.
* **21st Lukaio** - Some of the Wildecards head into town and meet Caspian, a kenku investigator and arcanist. The party then investigates the manor graveyard and fights the Hound, some shadows, and some spined bat-hyena-devil-things. They enter the family chapel and find the skeleton of Ksandrina Brazensow, as well as a key to the abandoned manor wing. They sleep in a wine cellar and find an abandoned mustelid den with Martus's Bounteous Crook in it.
* **22nd Lukaio** - The Deck of Many Things returns. Caspian draws Void and dies. Rhydia, Mordrede, Tenkozo, Olphira and Copper venture into the locked Upper East Wing. They fight animated armour and voodoo poppets. They also duel black pudding oozes and uncover Romulus Brazensow's clues.
* **23rd Lukaio** - The Wildecards head into Huckleberry town. They meet the inventor Luthen Fortuno, the drunkard Cristoph Broadheart, the tailor Victorissimo, the fortune teller Valentin Ščerra, and the nun Sister Benedetta. Dolbrek draws thrice from the deck - Skull, Sun, and Vizier. The group sees the town's electric lights. They all then venture into Huckleberry Cathedral - firstly to find out what creature attacked Sister Benedetta after a gargoyle fell off the roof, and secondly to find a book related to a devil. The group aligns several ancient mechanisms and unlocks a chamber, but awakens several Jade Kraits. Olphira tames one and the group fights the others before setting the cathedral scaffolds alight and fleeing down below. They solve a puzzle and enter a chamber full of hundreds of skeletons, complete with Ormander's Tome. Copper and several others summon him, and he speaks to them. Copper wishes to become King of Halcyon. Tenkozo tries to stop them but is momentarily teleported into the sky. Copper signs the deal and the group surfaces, snuffs out the fire, and leaves before Luthen finds them.
* **24th Lukaio** - The Wildecards awaken in Brazensow Manor to find thousands of people outside, singing and chanting for the new king Copper of Halcyon, after Queen Volterra died of a mysterious heart attack. Hiram Thirden, a reporter, explains the group has 24 hours to sort their affairs in Lakay. This event splinters the party's faith. Ernie, Kragar, Dolbrek, and Urisaz refuse to step into this gilded cage, and stay behind, giving heartfelt goodbyes. Tenkozo, Rhydia, Olphira, Copper, and Emet sneak to Grimpen Lough, finding Romulus Brazensow's cache, but do not have time to solve the Hound issue.
* **25th Lukaio** - The Wildecards say their goodbyes to one another, and most of them venture with Emilya Gallantina, Keeper of the Royal Palace, by carriage, accompanied by Halycian fascist mirror-clad guards.

## The Winter Revolution

* **12th Luana** **252** - The Wildecards arrive in Fort Thunderlord, where they meet Sir Yarak Scayleigh, a diplomat from the Burning Hills. They are taken aboard the luxury ironclad barque *Golden Goose* by Zenya Fortalesku, chief of the Halcyian secret police. Over the week-long voyage, the party realises they're being bugged and takes steps to obfuscate the transcripts, Emet accidentally reveals themselves to be a mage to Zenya, and King Copper insults Zenya and calls her a liar.
* **19th Luana** - The Wildecards make landfall in Halcyon, witnessing firsthand the scale of the pervasive fascism. Copper, Rhydia, Emet, and Yarak try to disrupt the hanging of some mages in the Narrows' Occident Square, but accidentally signal Tamerlane to throw a bomb, leading to the Narrows Massacre as Jackboots fire on the crowd. The Winter Revolution in Halcyon begins. The Wildecards flee, but crash in Rix Park and have to ford a path through the Rix Park Riot. Emilya Gallantina, Palace Keeper, is killed by a revolutionary's IED. General Miko of the Jackboots orders them to fire on the party. Vivian (Lavina) is brutally bayonetted to death by a group of Jackboots.
	+ The remaining party is taken by guards (secretly ordered by Spymaster Zenya) to shelter in the throne room of the Palace of Mirrors alongside ministers Kerenka, Innëvov, Lantsov, and Eleutheria. Rhydia and Yarak manage to escape down a maintenance shaft just before revolutionaries led by Tamerlane and Valen blow their way in, and hold everyone at gunpoint. The four ministers pull guns on Copper. Valen and Olphira, husband and wife, are reunited. The party all swears fealty to the revolution. The revolutionaries bind and gag Copper and roughhouse them to a wagon. The party and the revolutionaries drive to Gilded Heath, an abandoned gold mine a few miles south of the city limits. There, Copper gives a speech before being executed by firing squad, and their body is thrown down the borehole. The party and the revolution part ways. The Winter Revolution has begun, which blossoms into a civil war in the coming weeks. See the Winter Revolution page for more.
* **Spring 252** - The Halcyian civil war ends after six weeks and the Communist Peoples' Republic of Free Halcyon is created.
* **Summer and Autumn 252** - The remaining Wildecards return to Brazensow Manor and take some time off. Early in winter 252, a letter arrives to Mordrede from his family, asking him to come home.

## The Great White North

* **Around New Year 253** - Mordrede Marrow and Valen Redmond travel from Lakay to Datria, then take a ship to Solvenger, West Rakkimar.
* **Early Helkoalda 253** - In Solvenger, three adventurers meet up, having done odd jobs together. They are the blood hunter Nael rem Arvus, the happy-go-lucky healer Kala Netzi, and the local Erik Máni. They kill a rabid polar bear terrorising the locals, and fix a lot of double glazing and roof tiles.
* **4th Helkoalda 252** - Nael, Kala, and Erik meet Mordrede and Valen in the King Caribou, Solvenger's inn. The group then all goes to the Marrow household and meets Mordrede's family. They have dinner, talk about their travels, and rest.
* **5th Helkoalda 252** - Whilst running errands for the family, the group sees a Essu fur trapper ride in on a horse and collapse from exhaustion. They heal her and learn her name is Seela, and her hunting party was attacked by dracoyetis, great thick-feathered velociraptor/bird-like beasts. They and Seela ride caribou out to the wastes west of the valley and find the camp. The party kills the two dracoyetis and manages not to anger a local grizzly bear. Valen discovers that whilst one of the eight trappers (Kivu) was eaten, the other 6 seemed to be enchanted by 'a lute player' and walked off into the snow without weapons. Troubled, the party returns to Solvenger.
* **6th Helkoalda** - Back at the Marrow house, the party meets Kitcituaq, a whaler. They agree to investigate something for him at Qanoyaq Sound. Over dinner, the party discusses the Order of the Crimson Shroud, which Nael's mentor belonged to, and who all attacked Mordrede's old village.
* **7th Helkoalda** - The party sails on Kitchi's trawler Qaluuna to Qanoyaq Sound. They fight Esthric, Xorthu, and an undead *tuungaq* (narwhal) as well as several skeletons as part of the Order of the Crimson Shroud. Esthric and the nawhal flee, but Xorthu is slain. The group learns of an impending attack on Solvenger and vows to return at once. In the bay, they meet Selim aboard his blue whale, and also reconvene with Orion and Yarak, who have sailed from Datria.
* **7th Helkoalda, Evening** - The party returns to Solvenger to find the barracks shrouded in an eerie green mist. They investigate, finding possessed guards under a compulsion to dig. The group begins fighting a ghost named Sedna.
* **8th Luana** - the first sunrise in much of southern Rakkimar