recursal/Fanatic-Fandom huggingface dataset:
Rules

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## Commenting a page

1. treat people with respect.
2. Do not promote any product, wiki, or a website.
3. Do not type anything Homophobic / Racist / Fatphobic, or anything that is against human rights.
4. Do not send dangerous links.

## Creating a page

1. Any bad writing, typos, will result in the moderator rewriting the page to make it right.
2. Stick with the Backrooms lore, not doing so will result in a warning or a rewrite.
3. Do not make misinformation, for example in the politics, religion, etc.
4. Do not promote any product, wiki, or a website.
5. Do not insert in your page any links. (excluding the ones that lead to other pages of this wiki, or the links that are in the credits)
6. Do not put anything Homophobic / Racist / Fatphobic, or anything that is against human rights in your page.
7. Do not make pages that already exist on this wiki, for an example Level 0.
8. Put credits on the end of the page.
9. Name the page "Level (number or a symbol)" if creating a level.
10. Name the page "(name of the entity)" if creating an entity.
11. Name the page "(name of the object)" if creating an object.
12. Name the page "(name of the group)" if creating a group.

Made a page, and I did not put it in the list yet? Message me.
Level 37

Poolrooms

**Survival Difficulty: 0**

* **Safe**
* **Secure**
* **Devoid of Entities**

## Description

Level 37 resembles of an infinite maze submerged in lukewarm water made out of porcelain-tiled walls. Level 37 is one of the levels that have natural lighting, from windows of this level. You cannot meet anyone in this level. The water is drinkable.

## Entities

As of entites, this level got none of them, making the person feel sad, and depressed, as they are alone in an infinite maze, making this level have some mental risks.

## Entrances and Exits

### Entrances

Lay on the grass of a park in Level 11.

Enter porcelan-tiled corridors in Level 14.

### Exits

Entering an area with darker porcelain walls will get you to Level 37.1.

Find a triangle-shaped hole and enter it to get to Level 37.2.

Enter a room with red porcelain-tiled walls to get to Level 37.3.

Enter an area with no lights to get to Level 37.4.

Use an escalator found on this level to get to Level 37.5.

Enter a place that looks similar to Level 188 to get to Level 188.

Find a boat and enter it to get to Level 17.

## Credit

Written by: Capyblix

Inspiration from: Wikidot Level 37

Images from: Wikidot Level 37
Supplier

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 **This article is under a rewrite!**

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# **The Supplier**

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Habitat(s): Majority of Levels

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Entity code: Unknown

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Entity Number: 16

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Rarity: 5/5

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Danger: 0.5/5

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## Description

The Supplier is an entity that stocks the entire Backrooms. It is a friendly entity that appears in every level that has supplies. While finding The Supplier may not be common, the entity will be friendly and would have a conversation with you. After it will stock the entire level while talking to you, it will tell you to follow it, following it will result in a door appearing in a wall, that leads to The Supplier's room, it is a room where you can find a lot of supplies, similar to Level 6.1. It's appearence is a humanoid with a cardboard box, where it puts the supplies it is about to stock. It has a blue hood, blue jeans, and a blue cap. It shows up once a week in The Snackrooms.

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Backrooms Blix Wiki

A wiki about The Backrooms, a fictional place outside of our reality.

Make sure to follow the Rules of this wiki.

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**Content**

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LevelsEntitiesObjectsGroupsOther

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**Admins**

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##### **Capyblix**

Founder, and the Owner of Backrooms Blix Wiki. Most articles, and the theme is made by her.

##### **Icelandicmaps**

Creator of the Entity 20.1 article.

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**For Starters**

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New to the Backrooms? Fear not, here are some articles for the Backrooms newbies.

* Level 0
* Level 1
* Level 2
* The Smiler
* Skin-Stealers
* Partygoers
* Almond Water

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**Wiki Exclusive Pages**

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These articles are exclusive to this wiki, and isn't on any other wiki, or have huge differences between other wikis.
The Void

***Survival Difficulty: Unknown***

* ***Unconfirmed existence***

## *Description*

*The Void is a nothingness between the levels of the entire Backrooms. When you will get here, you will be falling forever, You do not age in this level, you will never get hungry, or thirsty, you will be able to live in this level forever, which if you would ask me, isn't a good thing. It is currently unknown if this level actually exists.*

## *Entities*

*This level has no entities, again, not a good thing.*

## *Entrances and Exits*

### *Entrances*

*If no-clipping will fail while being in the middle of the no-clipping, instead of getting to the destination, you will get here.*

*Move while The Redenian is in The House of Level 892 to get here.*

*Screaming in Level 13 may result in whispers telling you to stop, if you will continue to scream, you will be sent here.*

### *Exits*

*No-clip in this level to get to You Cheated, although this is unknown how this is possible, as you cannot no-clip through anything in here.*
Level 8

Cave System

**Survival Difficulty: 5**

* **Unsafe**
* **Unsecure**
* **Entity Infestation**

## Description

Level 8 is a giant cave system, with lights scattered across the level, although, there is a minimal count of the lights. The level is made of huge caverns and small cave systems that twist and turn like normal underground systems, pools of Almond Water can be found, but it is not safe to drink, due to the amount of minerals. Stalactites and stalagmites appear to be extremely common in this level. Sounds echo throughout the level, making entities catching their prey very easily by hearing them. The M.E.G. has created public travel routes for safety of wanderers. There can be also found a room full of vines, and lighting.

## Entities

This level is infested with entities, those are Smilers, Skin-Stealers, Wretches, Deathmoths, Hostile Facelings, Hounds, Death Rats, Clumps, Wranglers, The Watchers, Friendly Manipulation, Spider Crawlers, and Windows.

## Groups

### The M.E.G. - "Cave Raiders"

This outpost is set up by The M.E.G. that started in 2015. This outpost is tasked to help wanderers and map out ways for exits of this level.

## Entrances and Exits

### Entrances

Find a cave entrance in the Midnight Zone of Level 7.

### Exits

No-clip through the ground to enter Level 9, rarely to Level 69.

Enter vents in this level to get to Level 2.

## Credit

Written by: Capyblix

Image from: YouTube Backrooms Series Level 8

Other image from: Wikidot Level 8

Inspiration from: Wikidot Level 8
Level 22

The Apartment

**Survival Difficulty: 3**

* **Unsafe**
* **Secure**
* **Medium Entity Count**

## Description

Level 22 is an apartment building with infinite floors. While most of the doors to the rooms are locked, you can find some that are unlocked, or open. The hallways have light yellow walls, with white little lockers on the walls, there can be found lanterns scattered along the wooden doors of the apartments, the ceiling is made of wood, and the floor has a carpet. You can also find paintings on the walls, and flowers on the floor. The level is lighted very well, and there has not been found a floor with a single room with no lighting. The rooms that you can access using the wooden door have white walls, furniture, and windows that make extreme light source, that it can damage a wanderer's eyes. The rooms also have a carpet, but in a different design and color. Everytime, wanderers get on a random floor of the level between 0-180 when getting to this level. You can tell on which floor you are when getting on the stairs, as you can see the number of the floor on the wall. Most of the rooms are normal, but some of the rooms are a bit different, those rooms are:

* Room 7, Floor 36 - The room is extremely cold, and most of the furniture are in large ice cubes.
* Room 26, Floor 93 - The furniture in this room is on the ceiling.
* Room 4, Floor 217 - The room is in one shade of color, that changes every minute.
* Room 19, Floor 309 - The room is filled with water.
* Room 31, Floor 372 - The room has many clocks on it's walls.

There may be more rooms, but those are yet to be discovered.

## Entities

This level, as mentioned above, is a class 3 level, meaning that there are some entities in this level. The entities in this level are Windows, Dullers, Death Rats, and Friendly Manipulation, while those are only a few entities, they can appear very often in this level, and they appear only in the hallways.

## Groups

### The M.E.G. - "The 246th Floor"

The M.E.G. colonizes this level on Floor 246. This base is titled "The 246th Floor", and is made using a metal gate, that is the entrance to the floor, the metal gate has the word "M.E.G." on it. This base uses The M.E.G. to help wanderers, and get them shelter, as The 246th Floor can be used as a safe zone, meaning that wanderers can live there.

## Entrances and Exits

### Entrances

Enter an apartment building that can be found very rarily in Level 13.

Enter an apartment building in Level 11.

### Exits

Use the exit door that can be found in Floor 0 to get to Level 23.

If staying on Floor 20 for approximately 30 minutes, you will get to Level 20.

## Credit

Written by: Capyblix

Image from: Fandom Level 26
Partypoopers

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Habitat(s): Extinct (The Promised Land?)

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Entity Code: =(

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Entity Number: 68

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Rarity: 5/5

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Danger: 0/5

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## **Description**

Partypoopers are peaceful entities in the Backrooms, they look like a male human, with a black hoodie, Blue Frowny mask, and Blue Jeans. How their face looks is unknown, because Partypoopers refuse to show what is behind their mask. They are the complete opposite of Partygoers, they help wanderers by giving them supplies, getting them shelter, and by fighting off hostile entities. They used to live in Level 52, but after The Fun War, they have left the Level, and now, it is thought that they are in The Promised Land, because once, a wanderer have found a picture of The Promised land, with Partypooper's mask and a note "We are here".

## Credit

* Written by: Capyblix
* Picture: Sanemi Pinterest
Frowners

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Habitat(s): (Mainly) Level Frown

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Entity Code: Unknown

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Entity Number: 3.1

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Rarity: 4.5/5

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Danger: 0/5

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## **Description**

Frowners are the opposite of Smilers. They are peaceful entities that look like a white shining sad face. Unlike Smilers, it is known that they have a body, they appearently look like a devil with pitch-black body, they got long claws, and devil horns on top of their head. They will not attack you, until you will flash a Flashlight on them, then they will become hostile.

## **Discovery**

The Frowners were discovered on May 10th 2010, by a M.E.G. researcher named Jess. Jess was on Level ! talking to an another M.E.G. member named Henry Shpek using a walkie-talkie, when a "glowing frowny thing" entered the level using one of the doors in the hallways, it dragged Jess in a black and white hotel from 1930s, also known as Level Frown.

## **Credit**

* Written by: Capyblix
* Inspiration from: Kittysnail's Backrooms Wiki Frowners
* Image from: Kittysnail's Backrooms Wiki Frowners
The End

**Survival Difficulty: 1**

* **Safe**
* **Secure**
* **Minimal Entity Count**

## **Description**

The end, also known as "The End is Near" or "The False End" is an enigmatic level of The Backrooms. The size of this level is 200 000 square kilometers (77220.4 square miles). It's appearence is a library with the shelves having no books, yellow walls, a carpet, and the roof looks similar to Level 0. You can also find a computer on a table. The level is in complete silence, and you won't be able to hear anything. While you can meet other wanderers, there is an effect that this level makes, that you won't realize that they are there and will make you ignore them.

## **The Computer**

On the computer, you can find a file named "Happyvirus.exe", and a Command Prompt, several codes will send you to several levels. The computer looks like an average old computer with a white color, and has an empty yellow note on the computer.

## **Entities**

The only Entity in this level is the Happyvirus.exe. Hallucinations are pretty common in this level, meaning that you can hallucinate about other entities chasing you, or watching you. Although extremely rare, there have been 3 reports of people being chased by Partygoers in this level, but none of them have proof or have been verified.

## **Entrances and Exits**

### **Entrances:**

* Doors in any level saying "Exit" have a chance of getting you to The End.

### **Exits:**

There are many exits that you will be able to use using the computer's Command Prompt.

1. Entering br\_cheats 1 in the computer will result in the computer asking you "Are you sure? You can't undo this action.", sending yes will send you to level You Cheated.
2. Entering TrueEnd.exe in the computer will send you to Level 399.
3. Entering !.exe in the computer will send you to Level !.
4. Entering Hui889.exe in the computer will send you to Level Hub.
5. Entering Fun.exe in the computer will send you to Level Fun.

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## **Credit**

* Written by: Capyblix
* Image from: Fandom The End
* Inspiration from: Wikidot The End
The Frontrooms

## ***Description***

*Everybody knows what the frontrooms are, everyone that dont even know what the Backrooms is. It's our reality, our universe, our world.... If you are not in the Backrooms, you are in here. Welcome home, wanderer.*

## ***Entrances and Exits***

### *Entrances*

You cannot get to The Frontrooms after getting to The Backrooms.

### *Exits*

* *No-clipping will get you to Level 0.*

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## ***Credit***

* *Written by: Capyblix*
* *Image from: Fandom Frontrooms*
Vigga

Vigga (pronounced vih-GAH), is an approximately 32-year-old female Icelandic killer whale living at Sealand Marseilles. Vigga was captured near Reyðarfjörður, Iceland, on December 9th, 1991, at approximately 1 years old. She has birthed three calves; Ila, Yaima and 2023 calf.

## Capture & Early Life

Vigga is a wild caught orca captured from the waters of Iceland. Vigga was in fact pregnant at the time of her capture but miscarried a few weeks after. She was transferred to AquaLand where she met Ausani, whom she still lives with today.

## Motherhood & Life at Sealand

On 10/3/12, Vigga gave birth to a female calf named Yaima. Vigga is a protective mother, but she allowed Yaima to become independent and learn how to fend for herself. Vigga is a dominant animal and often displaces the more submissive whales in her environment, such as Lanikai; she vies for dominance with another whale in her environment, Sigrún. However, Lanikai has since been transferred out of Sealand and a new female, Kunju ,has joined them.
Vigga gave birth to the first orca calf conceived through AI, this calf was named Ila, but she unfortunately died three months after her birth. She quickly became pregnant again, but unfortunately, the calf died minutes after it was born due to a ruptured umbilical cord.
On July 16th, 2023, Vigga became a mother for the fourth time, but at this time, nothing is known about the calf.
Ausani

Ausani (pronounced Ow-sah-nee), also known as Sani, is a 29-year-old male Argentinian killer whale living at Sealand Marseilles. He was born tail first on July 22, 1991. His mother is Mayden and his father is presumed to be Arrow.

## Birth & Early Life

Ausani was the first killer whale born on July 22, 1993, at Aqualand of California. He was born to Mayden and fathered by (presumed) Arrow. As a young calf, he was continuously raked by his mother, but fortunately this behaviour subsided after a few weeks, and staff observed the two closely for any negative behavir,r and fortunately all went well with the new-born.

His mother, Mayden, was the dominant female at Aqualand until her death in 2003. He quickly found a surrogate in Vigga when he was 10 years of age and still lives with her at Sealand. When Ausani was 12 years old he began suffering from seizures quite regularly and has been on medication to control them since; staff have observed good progress since he was on the medications, and the seizures are less frequent.

## Transfers & Fatherhood

In 2020 he was transferred to Sealand of Argentina along with Vigga, at this time they produced a calf, Yaima. He was then moved to Sealand of Beijing for a short period of time before arriving at Sealand of Marseille and appears to have settled in very well for a whale who does not like a lot of changes. Ausani has also fathered another calf, the first birth at SLM; the calf was named Ila but unfortunately the calf passed away on September 29, 2021.
Level 0.2

Remodeled Mess

**Survival Difficulty: 3**

* **Unsafe**
* **Secure**
* **Devoid of Entites**

## Description

Level 0.2 is a sub-level of Level 0. It is a remodeled version of Level 0 created by Backrooms Remodeling Corporation. The carpet is in the shade of red, the walls are lighter then Level 0, and the ceiling is unstable. After spending approximately 10 minutes, the ceiling will start to collapse, and the level will be slowly destructing itself. After 30 minutes, the level will be fully destroyed, and any living thing in will die. If you will exit the level, and the enter it again, the level will be fully repaired and the process will start again.

## Groups

This level does not colonize any level, due to the fact that it destroys itself after being in for a few minutes.

## Entrances and Exits

### Entrances

If you wander in Level 0, the buzzing will quiet down, the walls will look lighter, and the carpet will be red, you have entered Level 0.2.

### Exits

If you go back, you will re-enter Level 0.

## Credit

Written by: Capyblix

Inspiration from: Wikidot Level 0.2
Partygoers

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Habitat(s): Mainly Level Fun

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Entity Code: =)

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Entity number: 67

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Rarity: 2/5

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Danger: 5/5

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## Description

Partygoers are hostile entities in the Backrooms that live in Level Fun, an enigmatic level of the Backrooms. Their appearence are humanoids with yellow, rough, and leathery skin. They have a smiley face carved on their head, which aren't their actual face, meaning that they dont show any other emotions. They use balloons, and Almond Water as traps to wanderers, if you spot one of their traps, run in any direction, they will start chasing you, after 30 seconds they will lose energy, do not stop, though, as Partygoers hunt in hordes, meaning that they could find you. Instead of hands, they have openings with teeth, if a Partygoer catches you with their openings, they will send poison into your body that turns you into a Partygoer. At first, your arms will turn purple, and fall out. Then, your face will melt off, your hair will fall off, your skin will start falling, and a new yellow skin made out of leather will start to cover you, lastly, you will carve a smiley face on your head using the teeth-filled openings. The process takes about 20 minutes, if you want the process to stop, you will have to drink a lot, and I mean A LOT of Almond Water. Although, they will not attack you if you are under 4 years old, or when it is your birthday.

The sound that partygoers make, if you hear one, you are as much as dead.

## Credit

Written by: Capyblix

Image from: Villains Partygoers

Music: YouTube First Computer to Sing
Level 14

The Hospital

**Survival Difficulty: 2**

* **Safe**
* **Secure**
* **Low Entity Count**

## Description

Level 14 is a hospital, that is 70 000 kilometers square (27027.151 miles) in size. There are a lot of rooms, that you can access using the hallways. This level has some similarities to Level !. Every room has a shelf with supplies, that have Almond Water, Moth Jelly, Spray Plant, Cashew Water, Firesalt, Flashlights, or Bottled Lightning. The walls are made of concrete, the walls are white, with yellow lines. Every 4 meters, a wooden door on both sides can be found. There are spots of this level without any light source, but the visibility is still reasonable.

## Entities

In this level, you can find Facelings with doctor clothes. You can also find Windows, Hounds, Wretches, and Death Rats.

## Entrances and Exits

### Entrances

No-clip through the ground of Level 13.

No-clip through a wall in Level 9.

### Exits

No-clip through the wall to get to Level 15.

Although extremely rare, you can find doors that lead to Level 13, Level 19, Level 20, or Level 42.

No-clip through the floor to get to Level 27.

## Credit

Written by: Capyblix

Image from: Reddit r/LiminalSpace

Image 2: Reddit r/LiminalSpace

Image 3: Pinterest The Hospital
Cretiria

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Habitat(s): Level 5

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Entity Code: 77T

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Entity Number: 25

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Rarity 2/5

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Danger: 4/5

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## Description

Entity 25, more known as "Cretiria" is a tall skinny humanoid with red skin. They have 2 arms and 2 legs connected to their torso, with a head on top. Except the head, the whole body of the humanoid is very skinny, and seems to have no bones. The head is in a shape of an American Football. Their height is usually 2.3 meters (7'5 feet), but ones with 2.7 meters (8'8 feet) have been found, these are rare though. They only appear in Level 5, only in the newer sections of the level, even though the newer sections are so different to Level 5, even having it's own exclusive entity, it has been proven that it is not a sub-level of Level 5, or a level of it's own. The word Cretiria comes from the word "Creature" as that is how people were naming the entity as before getting the name "Cretiria".

## Discovery

The entity is new, due to the fact that they did not appear anywhere else then in the newer sections, that didn't exist in July 21st 2022, although the entity was discovered by The M.E.G. in August 17th 2022, they were not the first people to find them, as there were some corpses, meaning that the people died to the entity, and discovered it before The M.E.G.

## Credit

Written by: Capyblix

Image from: Reddit r/Backrooms post
Category Is... Drag Race Wiki

**Welcome to the Category Is... Drag Race Wiki!**
We're a collaborative community website about Category Is... Drag Race that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Ceta Tycoon Wiki

**Welcome to the Ceta Tycoon Wiki!**
A place to find all the facilities and parks at CetaTycoon, a discord server which encourages realistic role play and storytelling.and has several fictional facilities located around the world, in which they participate in breeding collaborations and more.

## Navigation

> Look though our collection further...
>
>

##### Cetacean Profiles

* Killer Whales
* False Killer Whales
* Bottlenose Dolphins
* Risso's Dolphins
* Commersons Dolphins
* Pacific white-sided Dolphins
* Beluga Whales
* Harbour Porpoises

##### Facilities

* Sealand Parks Inc.
* SeaWorld Adventure Parks
* Blue Earth Aquariums
* International Cetacean Institute
* One World Aquaria
* Monterey Bay Orca Sanctuary
Escala de Poder

➢ F Rank = Sayori - Sui - Nemi - Alis

➢ E Rank = Lorde Pizza - Waifer

➢ D Rank = Torturador - Enfermeira - Hulgra - Shade - Viper - Jester - Rafael - Demon Face - Cry - Fare - Rave - Yoru - Pong - Purple - Mujika

➢ C Rank = Vitor 17 - Vitor 187 - Rafa 3A[Vançada] - Sir Miguel 3A[Vançada] - Mateour - Rafa 17 - Vitor 2 - Mago - Jane - Raz - Steve - Nina [Box girl] - Autor - Demonio Prisoneiro - Belmeyur - Cultista - Rafa { Ara Ara } - Diretor - Nada-Chan - Ash - Muneo - Lily - Lorian - Lukas - Drane - Äscripth [Asc] - Tof - Tin - Narimi - Nai - Nova - Evan - Maritza - Reno - Roxie - Oliver - Ren - Dark - Silver - Nix - Ashy - Hautch - Okahara - Raven - Filipe [Vazio] - Saith - Alpha 1 - Kaze - 7d - Rabisco - Adrem - Toren - Espectro Fungo - Dave - Bomdia - Blood - Hyogen - Line - Tako - Nigth Darkness - Vian - Sombra - Astra - Moon - !Tchi - Fem

➢ B Rank = Rafa 2 - 124 - Unny - Mordex - Haki - Rad - Marloon - Morthmer - Chroni - Jiin - Niz - K̴͌́R̴͐͑Õ̵͂Ǩ̶̈́S̵̑͛Ȏ̷́[Kusko] - May - Mestre do Ferrão - Hethemis [O Juiz] - Arth 3 { Ara Ara 2 } - Dimitri { Coliseu } - Kroov { Coliseu } - Kaiwo { Coliseu } - Lieon - Nowu - Laura - Rafa [Revolucionário] - Yato - ??? { Vazio } - Suicide Boy - Space - Joy hat - ST? - Sun - Nick - Enyo - Heden Skart - Raisen

➢ A Rank = ??? - Robô - Amelie - Ink Filipe - Arth 2 - Filipe { Ara Ara } - Korvian { Coliseu } - Luís - ERROR - Haven - Seven - Nova Lum

➢ S Rank = Rust

➢ X [ Celestiais ] Rank = Filipe 2 { 17 } - Haikai

➢ Estres = Kestre - Sanguestre - Cestre - Mestre - Aestre

➢ Entidades = Yeglek - Soberba - Avareza - Luxúria - Inveja - Gula - Ira - Preguiça - Scrapy - Shikai - Razte - Thorns - Litch - Rhospt - JATAI - OBSERVO - EULOK - BERSERK - THRONOS - Spectator

➢ Morte = Morte
Level 23

The Neighborhood

**Survival Difficulty: 1**

* **Safe**
* **Secure**
* **Minimal Entity Count**

## Description

Level 23 is an infinite set of houses scattered along a road with street lights.

Even though the level is stuck at day time, you can see the Moon in the sky, and there does not seem to be a star similar to the Sun. The weather is cloudy, and does not seem to change. By itself, the level seems to be stuck in Fall (Autumn)

Every single house seems to look the exact same to others, this only applies to the exterior. The houses have furniture inside, their locations can be confusing, bathroom furniture may be in the living room, and some can be on the ceiling. There are supplies in the counters, shelves, fridges, or cabinets. These supplies can be Almond Water, various Frontrooms food and drinks, bandages, and some damaged weapons. You can also find other stuff in these, like batteries, flashlights, pieces of metal, broken planks, or burned paper.

There is a chance that there is a paper with a missing person on the street lights, but the faces are blurred out and censored. Trees are in this level too, but they don't have leaves.

## Entities

* Adult Facelings can be found wandering in the level.
* Windows can be found in the houses, both in the interior and exterior.
* Wretches can be rarely found.

## Groups

### The M.E.G. - "Base Epsilon"

* 5th main base of The M.E.G.
* 70 members
* Made to get supplies.
* Friendly at all times.

## Entrances and Exits

### Entrances

* Use the exit door in Level 22.
* Enter a white, unusual door in Level 25.
* Enter a door in Level 12.

### Exits

* Entering a house has an extremely small chance to get to Level 20.
* No-clip through a wall to get to Level 17.
* Laying on the ground can result in getting to Level 24.

## Credit

* Written by: Capyblix
* Image from: SpaceLiminalBot on Twitter
* This level has been rewritten on January 12th 2024, the archived version can be found here.
Arth 1

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> A destruição, é o início da criação.
> —Aestre, Dimensão do Aestre
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Arth 1 é o primeiro Arth de todos os tempos, vindo da Au1 ele se tornou um grande líder de exércitos porém, acabou se encontrando com magias e poderes que jamais poderia imaginar, assim ele possuiu o poder de viajar entre AUS e assim acabou conhecendo seu parceiro Arth 2, que logo se tornaram amigos e criaram o Culto dos Arths

## Arth 1

* Original
* Aestre
* Aestre Quebrado
* Aestre Quebrado 2
Personagens do Coliseu

A Colisão entre o Vazio e o Abismo causou uma nova dimensão chamada "Coliseu." Um lugar de puro nada com destroços por todo lado. A falta de tudo e todos causa um sentimento de casa. Essa colisão foi planejada por seres chamados de "fundadores" que se apossaram da dimensão se fundiram e se tornaram uma força absoluta capaz de trazer seres de qualquer lugar do universo ou até além. Essa entidade se chama COLISEU, respectivamente. A mesma possui dificuldade de falar o idioma falado pelos seus lutadores. Sangreste concedeu os poderes para O Fundador, só pela diversão.

* Muneo
Level 13

The Graveyard

**Survival Difficulty: 4**

* **Unsafe**
* **Unsecure**
* **High Entity Count**

## Description

The Graveyard is a level in The Backrooms that takes the appearence of a graveyard at night. A tombstone can be found every 0.9 meters (0.000559234 miles). The lighting is very poor, so it is reccomended to take a Flashlight with you before going into this level, or maybe do not go into this level. This level can be super dangerous, multiple entities can be at one spot, making hordes of multiple entities chasing you. Every gravestone has a name, all of the names are names of people that have died in The Backrooms. The size of this level is estimated to be infinite. The sanity in this level can drain fast.

## Entities

There can be parts of the level, where they may be minimal entity count, but mostly, this level has hordes of multiple entities, in these hordes, you can find Smilers, Deathmoths, Hounds, Skin-Stealers, Wretches, Death Rats, or Partygoers.

## Groups

This level doesn't colonize any known group, due to how dangerous this level is.

## Entrances and Exits

### Entrances

Some doors in Level 14 can lead here.

Enter a very rare graveyard in Level 10.

Enter a door in Level 12.

### Exits

No-Clip through the ground to get to Level 14.

Screaming in this result may result in whispers telling you to stop, still screaming will result in getting to The Void.

Enter an apartment building that can be found very rarily to get to Level 22.

Find a very rare door that does not lead anywhere from the outside, but from the inside, leads to Level 27.

Enter an area with wheat to get to Level 10.

## Credit

Written by: Capyblix

Image from: YouTube Liminal spaces, but they gradually get more terrifying...
Titan Smiler

# **The Titan Smiler**

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Habitat(s): Level 8, Level 9

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Entity Code: Unknown

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Entity Number: 3.3

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Rarity: 4/5

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Danger: 5/5

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## Description

Titan Smilers are large humanoid entities with a similar face to a Smiler. Unlike regular Smilers, The Titan Smilers are not afraid of showing their body, they are 4 meters (13'1) in size, they got long claws, and stump-like feet. Titan Smilers will, before hunting, watch their prey from afar. They will chase their target and destroy anything that is in it's path. They can hunt their prey for approximately 9 hours, and then giving up.

## Discovery

The Titan Smiler has been discovered in Level 9 by The M.E.G. explorers. They have been exploring Level 9 for further information, and help wanderers if a one would be spotted. When they noticed a Titan Smiler from afar, The Titan Smiler started chasing them, destroying everything that was in it's way, after a few minutes, 18 of the 20 M.E.G. explorers were dead. One of the survivors of a Titan Smiler attack then died to The Neighborhood Watch, and the last survivor was transported to the M.E.G. base.

## Credit

Written by: Capyblix

Image from: Kittysnail's Backrooms Wiki Titan Smilers

Inspiration from: Kittysnail's Backrooms Wiki Titan Smilers
Anethika

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Habitat(s): Majority of Levels

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Entity Code: Unknown

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Entity Number: 30

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Rarity: 3/5

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Danger: 4/5

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## Description

Anethika is an entity with long arms, and legs, that are capable of extending them. They are a humanoid, with white glowing eyes. They appear in the darker levels of The Backrooms, those can be Level 6, Level 8, Level 9, and more. Their skin tone is unknown, because, as mentioned above, they appear in the darker levels. They mostly attack in groups, or hordes, surviving a group can be extremely hard. There is not many known about the entities, as not many wanderers find them, and if they do, they mostly do not survive them.

## Discovery

This entity has been found in 2017, the date is unknown. It is unknown who, or how they found them, but the wanderer is confirmed to be dead.

## Credit

Written by: Capyblix

Inspiration from: Backrooms Mythos Wiki Anethika

Image from: Backrooms Mythos Wiki Anethika
Marcas

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> Marcas, para muitos, um poder inestimável, para outros, algo a ser caçado.
> —*O Autor*, *Diário do Autor*.
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## Descrição

Marcas são uma forma de poder no universo do Auverse, elas são obtidas no nascimento e é representada por um tipo de tatuagem no corpo.

As marcas são essencialmente marcas na sua alma que são representadas na sua pele, no entanto, se a alma de alguém for roubada, o ser que roubou sua alma representará sua marca em seu corpo.

Todas as marcas possuem uma habilidade base, porém, a marca pode desenvolver habilidades únicas de acordo com seu usuário.

### Marcas Artificiais

Marcas artificiais são marcas criadas artificialmente com habilidades escolhidas pelo usuário. Elas tem a cor verde como sua principal e foram inventadas pelo Sangrestre.

Para criar uma marca artificial, é necessário o sacrifício de alguém especial e desenhar a marca em si mesmo usando uma lâmina ao mesmo tempo que pensa em tal pessoa. Depois de cicatrizada, a marca aparecerá desativada e apenas será ativada quando o usuário matar alguém pensando na habilidade que a marca concederá.

### Ativação

Marcas surgem desativadas, e para ativa-las é necessário ter uma ambição. Kestre, o criador das marcas, acredita que os sem objetivo e ambição são almas inúteis, por isso, apenas os com determinação conseguem usar tal poder.

Uma vez ativada, nunca mais desativa.

Marcas estão além do seu poder base ou poder único e podem ser usadas para diversas coisas, por exemplo, estabilizar a mente de um ser como o Rafa 2, que usou sua marca para poder ao mesmo tempo estar totalmente conectado ao Abismo não enlouquecer e se tornar uma besta.

## Marca da Estrela

Telecinesia e Haki do Armamento.

Ink Filipe, Filipe 2.

## Marca da Laranja

Copiar ataques dos Inimigos

Rafa 187, Rafa 2, Sangrestre, Filipe 17.

## Marca do Fantasma

Invisiblidade

Vitor 17, Vitor 2, Filipe 2.

## Marca da Lua

Necrosar Seres por meio do toque

Arth 1, Arth 2, Arth 3, Arth 4, Filipe 2.

## Mercado do Pecado

Imunidade a veneno, 75% de resistência a Luz e Maldições.

Filipe 2, Amelie, Krokso.

## Marca da Singularidade

Conseguir usar tecnológia com maestria, podendo usar magia com membros robóticos.

Robô [SODNUOS], Filipe 2, ATR-001, Hyogen, Rafa Ara Ara.

## Marca do Sol

Concede a possiblidade de criar estrelas.

Filipe 2, Keiko Saltaryu

## Marcas Artificiais

* Z
* X
* Y
* SIGMA
* OMEGA
* PHI
* MILENIO
* OROBOROS
* XI
* PSI

Variável.

Rust, Filipe 2, Haikai.
The Face War

## **Description**

The Face War, also known as "The Glowing Face War" was a war in the Backrooms between 2 entities, The Smilers and The Frowners.

## **The Beginning**

The war started in May 25th 2015. It started when a Smiler was chasing a wanderer, a Frowner helped them and sent them to Level Frown. This made the Smiler angry, and tried to kill the Frowner, the Frowner has tried to escape, but it got surrounded by more Smilers, and the Frowner has been killed. The Frowners have gotten the information, and started a war against them....

## **The Progress**

The first week of the war, The Frowners were winning, because the Smilers were not expecting it, and Frowners were prepared for the war. It has gotten worse for Frowners when Aggravated Smilers were involved to help Smilers.

## **The End**

After a few weeks of Frowners losing, they have decided to surrender, and the war has ended in June 22nd 2015.

## **Results**

Because of the war, at least 300 Smilers have died, but a lot of Frowners have died too, sadly, because of the war, the Frowners are being nearly extinct, and very rare, and the Frowners were pushed to Level Frown.

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## **Credit**

* Written by: Capyblix
* Inspired by: Kittysnail's Backrooms Wiki Frowners
Reliquias

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> "Objetos que guardam a influência de algo muito maior."
> —O Autor, Diário do Autor
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## Relíquias

Podendo serem armas, equipamentos, joias ou todo tipo de objeto, Relíquias são uma mas formas de poder mais forte do Auverse.

Elas armazenam grande poder e podem executar ações que um ser sozinho não conseguiria.

Uma relíquia se torna uma relíquia quando a mesma é atribuída a imenso poder, sendo por meio do aprisionamento da alma de alguém, Marcas ou até mesmo a ação direta de um Estre.

## Obtenção

Relíquias podem ser encontradas pelo mundo ou presenteadas pelo destino ao seu futuro usuário, por exemplo, a relíquia dos Sinos Ancestrais, que são dadas a qualquer pessoa que faz um Pacto com uma Besta Ancestral.

Dependendo das circunstâncias, uma relíquia pode ser criada e dada para alguém por meio de um ritual ou passar por uma experiência de quase morte tendo um Pacto.

## Classificação

Relíquias são classificas de acordo com o tipo do seu efeito e sua obtenção.

As relíquias com efeitos passivos são chamadas de **Amuletos**.

As relíquias com efeitos ativos são chamadas de **Insígnias**.

## Relíquia dos Sonhos

### Efeito

Conecta o usuário ao mundo dos sonhos e permite acesso a dimensão dos sonhos.

### Lore

Um tipo de adaga criada para rasgar sonhos e acessar a mente de alguém. Destrói selos.

## Mascaras

### Efeito

Aprimora o poder destrutivo de seu usuário imensamente.

### Obtenção

Achando-as ou fazendo-as por meio de rituais.

### Lore

Mascaras no passado eram sinais de riqueza, mas hoje em dia, de medo e caos. As mesmas podem ser encontradas em fragmentos, mas com poder em menor escala, quanto mais imponente a mascara é, mais destruição ela causa.Mascaras mudam e evoluem junto de seus usuários, como se fossem parte de seu corpo.

## Bíblia dos Corvos

### Efeito

Concede ao leitor o conhecimento de destruição do Mestre e dá ao mesmo grande ambição para destruir.

### Obtenção

Concedido ao líder dos Legionários Mascarados após a morte do seu autor.

### Lore

Mestre, seu autor, escreve e descreve seus planos de destruição neste livro, deste as primeiras medidas ao resultado final. Com o passar dos milénios, grande parte do que estava nesse livro foi concluido, mas por conta do seu Pacto com Yatichiri, Besta Ancestral da destruição, Mestre morreu antes de finalizar seus planos. Passando assim seu conhecimento para o Líder dos Legionários Mascarados, Raine, um Rafa que fundou uma organização para catalizar a influência de destruição do mestre por meio de destruição em massa e concluir seus objetivos.
Level 7

Thalassophobia

**Survival Difficulty: 4**

* **Unsafe**
* **Unsecure**
* **Minimal Entity Count**

## Description

Level 7 is an endless ocean with normal distilled water. The level seems to have blue concrete instead of an actual sky. When you get to this level, you will get to the safe house, it is a house that is half submerged in the water of this level, and not any entity in this level can get you if you are in the safe house. The level is selected to "zones", these zones are categorized by the survival difficulty and by the darkness.

## The Daylight Zone

The Daylight Zone is the most safe zone in the level, and has the most light.

## The Twilight Zone

The Twilight Zone is a bit more dangerous, and is more dangerous. It is approximately a kilometer below the surface, this zone contains bones and rust metal. This zone is also colder.

## The Midnight Zone

3 kilometers below The Twilight Zone is The Midnight Zone. It is one of the most dangerous zones in this level. This zone is very cold, making out to -20 degrees celsius (-4 fahrenheit), and very dark. Skeletons are extremely common in this zone.

## The Abyss

The most dangerous zone, the longest survival in this zone is less then 2 minutes. Extremely dark, and extremely cold.

## Entities

It was thought that this level has only one entity for a long time, being The Thing On Level 7, but as off April 18th 2019, a new entity called Tiny has been found, The Thing on Level 7 habits The Midnight Zone and The Abyss. Tiny habits The Daylight Zone, and The Twilight Zone.

## Entrances and Exits

### Entrances

The only known entrance to this level is by finding a staircase in Level 6.

### Exits

On the bottom of The Midnight Zone, you can find a cave, entering it leads to Level 8.

## Credit

Written by: Capyblix

Inspiration from: Wikidot Level 7

Image from: Fandom Level 7
Level 15

The Greenhouse

**Survival Difficulty: 1**

* **Safe**
* **Secure**
* **Minimal Entity Count**

## Description

Level 15 is a greenhouse, that is infinite in size. When getting in this level, you will find 1 hallway, having flower pots on the left, right, and the center of the hallway. You can stumble upon entrances to hallways, where you can find Friendly Blooms much more often. In the flower pots, you can find various flowers, with some that are not from the Frontrooms. Most of the hallways have walls made of glass, but rarily, you can find walls that are made of concrete, no-clipping through the concrete wall leads to Level 11.

## Entities

This level has one exclusive entity, that is The Bloom. It is an entity that cannot see, hear, but can smell. To prevent The Bloom from smelling you, you will have to use a Spray Plant. They are made of moss, and they have tentacles on their back. There are 2 types, Common Blooms, and Friendly Blooms. Friendly Blooms are blue, and they give you Almond Water. Common Blooms can damage you, because they punch wanderers using the tentacles, which can be strong enough to break the wanderer's skull.

## Groups

This level has no groups colonizing this level.

## Entrances and Exits

### Entrances

* Enter a Flower Shop in Level 11 to get here.
* Climb a tree in Level 9.
* Enter a door with flowers surrounding it in Level 4.
* No-clip through the wall in Level 14.

### Exits

* No-clip through a concrete wall to get to Level 11.
* A door on the ceiling with a ladder can be found, enter it to get to Level 20.

## Credit

Written by: Capyblix

Image from: Capyblix
Level 12

**Survival Difficulty: 0**

* **Safe**
* **Secure**
* **Devoid of Entities**

## Description

Level 12 is a white void that, unlike in The Void, you can walk on. You can find chairs, tables, and many more furniture flying in the void. You can change your Y axis by jumping, although, you cannot go down, so be careful in how much you go up. The reason why there is not a picture of Level 12 is, because the level censors itself. Take a photo or try to record a footage of Level 12 will result in a white image, or a TV static. When uploaded to an another device, footage of Level 12 will convert into a standard SMPTE testing screen without any color, even a name of a document of Level 12 will censor itself. It is unknown why or how this happens.

## Entities

This level is completely devoid of any entities.

## Groups

There are no known groups colonizing this level.

## Entrances and Exits

### Entrances

Some windows in Level 11 can lead to this level.

### Exits

A door can be found as one of the things floating in the void, entering them lead to Level 1, Level 1.1, Level 4, Level 10, Level 13, Level 19, Level 23, and Level 34.
The Redenian

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Habitat(s): Level 892

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Entity Code: Unknown

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Entity Number: 25

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Rarity: 3/5

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Danger: 2/5

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## Description

The Redenian is an entity, that enters The House of Level 892 once in a while, for a few seconds. If he enters the house, and you are in it, do not move. If you will, you will be sent to The Void. It is random on how often the entity appears. The appearence of the entity is unknown, as wanderers have reported that after the entity closes the doors, the wanderers will forget the entity's looks.

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Wise Man Broogli

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Habitat(s): Unknown

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Entity Code: Unknown

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Entity Number: 17

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Rarity: 4/5

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Danger: 0/5

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## Description

   Wise Man Broogli is an entity, that knows everything about The Backrooms. The appearence of him is a tall, gray humanoid with five eyes. He has long fingers with claws on the end. The entity used to be a regular person that have no-clipped into The Backrooms a few decades ago, he then wandered in negative levels of The Backrooms, where he was exposed to an unknown radiation, which caused the wanderer to grow very tall, and more eyes appeared on his face. This radiation grew his brain by 500 percent, and he has gotten the ability to No-Clip at will to a level he wishes to No-Clip to. He now tries to stumble upon wanderers to help them know more about The Backrooms, so they will survive.

## Discovery

The entity has been discovered in August 31st 2021, when he stumbled upon a M.E.G. explorer, when Wise Man Broogli told the M.E.G. explorer about Level 1008, Level 9223372036854775807, Level 117, and then Wise Man Broogli left. The M.E.G. explorer then told everything to it's group, but they didn't believe him, until there were more reports of him.

## Credit

Written by: Capyblix

Inspired by: Wise Man Broogli YouTube Short made by Broogli
Level 6.1

The Snackrooms

**Survival Difficulty: 0**

* **Safe**
* **Secure**
* **Devoid of Harmful Entities**

## Description

Level 6.1 is a sub-level of Level 6, even though that Level 6.1 and Level 6 share no similarities. It is an infinite mall cafeteria, with bars and restaurants that range from the 1600s to very modern ones. In the bars and restaurants, you can find Facelings, that are the employees. All of the food in here is free, you can find in this level food from The Frontrooms, Energy Bars, Almond Water, Normal Distilled water, Normal Purified water, Cashew Water, and much more. Once in a week, The Supplier will come to Level 6.1 to stock all of the bars and restaurants, if restaurants will run out of food and drinks, they will close until The Supplier will stock the restairant again. Most of the businesses in this level do not exist in The Frontrooms, and some do not have names. You can also stumble upon bathrooms in this level, those are safe to use.

## Entities

Windows can be found in this level, but they are not hostile. Facelings can be found, that work in the restaurants and bars. The Supplier comes into this level once a week to restock it.

## Groups

### The M.E.G. - "Level 6 Access Outpost"

The M.E.G. have an outpost in this level, that is used to get to Level 6. It is located next to a large metal gate, that leads to Level 6, and is guarded by M.E.G. members, because Level 6 is too dangerous.

## Entrances and Exits

### Entrances

Trip on a wire in Level 6.

Enter a restaurant in Level 11.

Use a Vending Machine in Level 4.

### Exits

Enter a large metal door to get to Level 6, although, The M.E.G. guards this gate, and they do not let anyone in.

Sliding glass doors will bring you to Level 11.

## Credit

Written by: Capyblix

Inspired by: Wikidot Level 6.1

Image from: Wikidot Level 6.1
Ulken

Ulken (UL-KAHN) is an approximately 20-year-old male Russian Transient killer whale who lives at Sealand Marseilles. Ulken was captured in the Sea of Okhotsk, Russia, sometime during the autumn of 2015.

## Capture & Life

Not much is known about Ulken but he was captured from the Sea of Okhotsk and spent most of his life confined in a small pool with companion dolphins; he had not had consistent raining and was a victim of physical abuse by his "trainers".

Since arriving at Sealand, he has made significant progress with his training and even with others of his own species for the first time; Ulken spends most of his time with Ausani, though at times the two become aggressive with each other and have to be separated. However, this seems to have improved since the current facility was rebuilt.