1st Arc

King

Encounters

Awakening
– 1st Encounter

·
Player
wakes in room. Learns basic free roam controls for walking and investigating
items

·
Player
walks to school, abilities are triggered, boards bus and player learns about
inventory and how to identify “Blessings & Jinxes”

·
Bus
crashes and first Jinx is destroyed by Tantan

Hello
Baby - 2nd Encounter

·
After
Ms. Hakubi leaves, Hironori is held overnight at the hospital

·
Hironori
hears babies crying and walks hospital until he finds maternity ward

·
42
babies are on the floor and an empty bed with the **number 43 (Jinx)** is awaiting a newborn; the number 43 vibrates;
Player learns numbers can be Blessings or Jinxs

·
Tantan
warns Hironori that if that Jinx isn’t destroyed before that baby is born it
will be stillborn

·
They
run into room and Hironori is restrained by male nurses, Tantan flees and
Hironori is restrained to his bed

·
A
nurse comes in a feeds Hironori a chicken dinner, the nurse finishes and leaves
leaving the food near the bed

·
Later
Tantan returns and frees Hironori

·
The
chicken remains start to vibrate and Hironori picks out a **wishbone(blessing);** Hironori learns the ability transmutation.
(Breaks wishbone, waves hand over big piece of wish bone and transforms it into
(? blank weapon)

·
Tantan
runs past maternity causing distraction

·
Hironori
enters maternity and battles and kills Jinx

·
When
leaving the hospital, they walk by the maternity to see that a baby girl was
born

Albatross
– 3rd Encounter

·
The
player finds a regular **lucky penny**
(Blessing) **and later finds out he wins a Dirk Bot Figurine on 1st**
Blank Island.

·
Catches
ferry to 1st island, with Tantan riding in hoodie, and sees an **Albatross (blessing)** flying near the
ship.

·
**Ravens (Jinx)** outnumber the
Albatross and kill it.

·
**When you kill an Albatross**
it gives off bad luck as well.

·
Bad
weather starts from dead Albatross and ravens land on ferry and harass the crew
and passengers to the point where the crew can’t navigate the ship

·
Hironori
can clearly see the Blessing and Jinxes and is told by Tantan that there are
too many for Tantan to handle

·
Hironori
must kill or scare away the Ravens for the ship to resume course.

·
The
lucky penny vibrates in Hironori’s pocket and the player transmutes the penny
into a shield; player learns how to block and attack with a shield

·
Hironori
bats away the ravens with the shield

·
The
ravens declining in number come together fusing to create a larger super raven
(Boss battle)

·
After
defeating the raven Another Albatross flies toward the ship and the weather
returns to normal

·
 The boss Raven goes to attack it

·
Hironori
throws shield at Raven killing it; Player learns how to throw shield to attack
enemies or knock down items

·
 As the shield falls it reverts into a penny

·
Ship
resumes travel

Enter
The Fortuna Society – 4th Encounter

·
Hironori
reaches the island and finally gets his Dirk Bot Figurine

·
Simultaneously
the main antagonist is fleeing from The Fortuna Society.

·
The
antagonist is using jinxes to harm civilians and containers of the Fortuna
society; to aid in his escape; blessings to help him

·
Hironori
enters a store and buys a notebook to log his blessing/jinx encounters; player
gets log/journal

·
The
antagonist temporarily escapes the Fortuna society and enters the same store as
Hironori. Somehow sees Hironori’s birthmark

·
Hironori
leaves store, sits at a table outside and starts to write in journal; player in
depth look at journal/inventory abilities

·
When
the player closes the journal window Hironori is joined by the Antagonist at
his table. “May I join you”?

·
Antagonist
see’s dirk bot and starts up conversation about the figurine.

·
Tantan
hisses at the white scarf around the antagonist neck. (not a scarf, white
weasel)

·
Weasel
hisses back, steals something from Tantan and runs from table, Tantan chases
leaving Hironori and antagonist alone to speak.

·
Antagonist
reveals he knows Hironori is a container and reveals that he’s also one

·
Brief
lesson on containers, Evlogia and Katara (The two dimesions of Karolyn’s story)

·
Misleading
point of view from antagonist

·
Antagonist
shows Hironori that transmutation can be used on blessings and jinxes and lies
to Hironori about using Jinxes for good.

·
Tantan
and the weasel return. Hironori wants to learn more but antagonist leaves due
to sensing the Fortuna society closing in

·
The
Fortuna society run past Hironori and the Queen glares at Hironori while
passing.

·
Hironori
boards ferry to return home. While waiting for departure the antagonist is
cornered by the Queen and Fortuna Society

·
The
antagonist uses multiple jinx to create a horrific event that causes an
earthquake on island 1 and during the earthquake the antagonist escapes.

·
The
ferry departs and aloud squeaking noise is heard amongst the entire island.

The
Queen Of Evlogia

·
Hironori
reaches his home island and heads rushes home to check on mother

·