recursal/Fanatic-Fandom huggingface dataset:
Taskmaster (Marvel Cinematic Universe)

## Summary

**Antonia Dreykov** (Russian: **Антония Дрейкова**), also known as **Taskmaster**, is the daughter of General Dreykov and a commander of the Red Room who possesses uncanny photographic reflexes that allow her to mimic the fighting techniques of other individuals. Having been gravely injured during an assassination attempt on her father, Antonia had her mind and body controlled by a chip, turning her into Taskmaster. Becoming the Red Room's commander, Taskmaster had been ordered by her father to track down Yelena Belova, who had taken their Red Dust and could free the other Black Widows. This put Taskmaster on a collision course with the person who nearly killed her years earlier, Natasha Romanoff. However, as Romanoff had successfully killed Dreykov and destroyed the Red Room Academy, Taskmaster was exposed the the Red Dust, freeing her mind from Dreykov's control and allowing her to escape to attempt to rebuild her life.

## Powers and Stats

**Tier:** At least **9-A**, **higher** with weaponry

**Name:** Antonia Dreykov, Taskmaster

**Origin:** Marvel Cinematic Universe

**Gender:** Female

**Age:** 20s

**Classification:** Enhanced Human Cyborg

**Powers and Abilities:** Superhuman Physical Characteristics, Power Mimicry, Information Analysis via HUD, Explosion Manipulation via explosive arrows, Master Combatant, Weapon Mastery, Master Acrobat

**Attack Potency:** At least **Small Building Level+** (Stronger than Black Widow and sent her flying with her attacks. Threw her shield hard enough to embed it in a metal column. Fought and overpowered Red Guardian), **higher** with weaponry (Has explosive arrows)

**Speed:** **Superhuman** movement speed. **Relativistic** combat and reaction speed (Can keep up with Black Widow and Red Guardian. Reacted to bullets)

**Lifting Strength:** At least **Class 5** (Stronger than Black Widow and easily lifted her with one hand. Managed to break concrete out of a floor while kicking her shield to flip it. Comparable to Red Guardian)

**Striking Strength:** At least **Small Building Class+** (Can harm Red Guardian)

**Durability:** At least **Small Building Level+** (Should be more durable than Black Widow. Was smashed through a large window while falling)

**Stamina:** Superhuman

**Range:** Standard melee range. Tens of metres with shield throws. Several kilometres with arrows

**Standard Equipment:** Taskmaster suit, shield, bow and several types of arrows, a collapsible sword, a knife, a Chiappa Rhino handgun.

**Intelligence:** Gifted (Can mimic the moves of various metahumans, sometimes instantly, such as Captain America, Winter Soldier, Black Panther, Black Widow, Spider-Man and Hawkeye. An extremely skilled combatant)

**Weaknesses:** Formerly brainwashed to unquestionably serve the Red Room
Rescue (Marvel Cinematic Universe)

## Summary

**Pepper Potts** was the personal assistant of Tony Stark who eventually developed romantic feelings for him. After Tony became the superhero Iron Man, she helped him defeat Iron Monger and Aldrich Killian, concurrently becoming Tony's girlfriend and the new CEO of Stark Industries, but was forced to break up with him as he had to lead the Avengers on an offensive against HYDRA. Following the Avengers Civil War, the two rekindled their relationship, eventually getting married and having a daughter, Morgan, when Tony returned from his failed battle with the genocidal Eternal warlord Thanos on Titan, who ultimately used a completed Infinity Gauntlet to wipe out half of all life in the entire universe. 5 years later, she directly joined in the final battle against Thanos' forces with her new **Rescue** armour, but witnessed her husband's death upon his sacrifice to destroy Thanos and his armies for good, with her and their daughter hosting his funeral after the battle.

## Powers and Stats

**Tier:** **Low 7-C** | **5-B**

**Name:** Virginia "Pepper" Potts, Rescue

**Origin:** Marvel Cinematic Universe

**Gender:** Female

**Age:** Unknown

**Classification:** Human

**Powers and Abilities:** Superhuman Physical Characteristics, Regeneration (Low-Mid), Heat Manipulation | Superhuman Physical Characteristics, Flight, Energy Projection, Information Analysis

**Attack Potency:** **Small Town Level** (Damaged Mark 9 Iron Man and tore its arm off) | **Planet Level** (Blew up the side of a Leviathan. Should be at least comparable to Hulkbuster 2.0)

**Speed:** **Relativistic** combat and reaction speed (Dodged a repulsor blast from Mark 9 Iron Man) | **FTL** combat and reaction speed. **Speed of Light** attack speed with laser

**Lifting Strength:** **Class 100** (Tore the arm off Mark 9 Iron Man) | **Class P** (Should be comparable to Hulkbuster 2.0)

**Striking Strength:** **Small Town Level** | **Planet Level**

**Durability:** **Small Town Level** | **Planet Level**

**Stamina:** Unknown | Very High

**Range:** Standard melee range. Tens of meters with heat attacks and repulsor blasts | Standard melee range. Tens of meters with repulsor blasts

**Standard Equipment:** An arm ripped off of an Iron Man armour | Rescue armour (Mark 49)

**Intelligence:** Above Average (Exceptional business manager)

**Weaknesses:** Body could overload and self-destruct if virus grows unstable. Frailer while regenerating. Can still be killed through destruction of heart | None Notable

**Key: Infected with Extremis | Rescue**
The Watcher (Marvel Cinematic Universe)

* Base
* Armoured

## Summary

**The Watcher** is a mysterious and powerful cosmic being. He is one of the Watchers who observes the Multiverse. He has observed the universes of Captain Carter, T'Challa as Star-Lord, the assassinated Avengers, Doctor Strange Supreme, a zombie outbreak, Party Thor and many others. He eventually had to fight against Infinity Ultron, and was ultimately forced to intervene by gathering heroes from alternate timelines.

## Powers and Stats

**Tier:** **2-A**

**Name:** Uatu, The Watcher

**Origin:** Marvel Cinematic Universe

**Gender:** Male

**Age:** Unknown

**Classification:** Watcher

**Powers and Abilities:** Superhuman Physical Characteristics, Magic, Spatial Manipulation, Time Manipulation, Energy Manipulation and Projection, Shockwave Creation, Forcefield Creation, Matter Manipulation, Deconstruction, Nigh-Omniscience, Cosmic Awareness, Precognition, Cosmic Senses, Extrasensory Perception, Dimensional Travel, Teleportation, Portal Creation, Immortality (Type 1), Self-Sustenance (Type 1, 2 and 3), Flight, Invisibility, Intangibility, Acausality (Type 4), Weapon Creation, Fourth Wall Awareness, Sealing, Master Combatant. Resistance to Reality Warping, Ice Manipulation and Radiation Manipulation

**Attack Potency:** **Multiverse Level+** (Stated to be capable of fixing the destruction of a timeline by Doctor Strange Supreme and was seen by him to be more powerful. Fought against Infinity Ultron, though ultimately lost)

**Speed:** **Massively FTL+** (Kept up with Infinity Ultron and reacted to his attacks)

**Lifting Strength:** At least **Galactic**, likely **higher** (Comparable to Infinity Ultron)

**Striking Strength:** **Multiverse Level+**

**Durability:** **Multiverse Level+** (Took multiple attacks from Infinity Ultron)

**Stamina:** Superhuman

**Range:** Extended Melee Range. Multiversal+ with ranged attacks, magic, shockwaves, within his lair, BFR and Dimensional Travel

**Standard Equipment:** None

**Intelligence:** Nigh-Omniscient (Has seen everything that has ever happened, ever will happen, ever could happen, or is happening at the totality of the Multiverse across all time and space. Stated to be "all-seeing, all-knowing and omnipresent", and that has literally seen it all)

**Weaknesses:** Refuses to interfere with events in the Multiverse due to oath (eventually breaks it due to Infinity Ultron), otherwise none notable
Sweet Mask

## Summary

**Handsomely Masked Sweet Mask** is the A-Class Rank 1 superhero, voluntarily staying in the position to stop those he deems unworthy from getting into S-Class. He is also a singer, model and actor. He is known for being the most popular member of the Hero Association.

## Powers and Stats

**Tier:** At least **7-C**

**Name:** Sweet Mask, Beauto

**Origin:** One-Punch Man

**Gender:** Male

**Age:** 24 years old

**Classification:** Former Human, Monster

**Powers and Abilities:** Superhuman Physical Characteristics, Regeneration (High-Low, Mid overtime), Master Combatant, Resistance to Mind Manipulation

**Attack Potency:** At least **Town Level** (Can harm himself. Stronger than all other A-Class Heroes, including Iaian. Stronger than Fubuki's first impression of Saitama, even though she witnessed him defeat Speed-o'-Sound Sonic. Overpowered Do-S and crushed her head)

**Speed:** **Massively Hypersonic+** (Can react to and block a punch from Fuhrer Ugly, despite being frozen by his fear of Ugmons. Superior to Iaian and Speed-o'-Sound Sonic)

**Lifting Strength:** At least **Class M** (Superior to Iaian)

**Striking Strength:** At least **Town Level**

**Durability:** At least **Town Level** (Endured punches from Fuhrer Ugly)

**Stamina:** Superhuman

**Range:** Standard melee range

**Standard Equipment:** None

**Intelligence:** Above Average (Skilled combatant. Made successful careers in modelling, singing and acting outside of hero work. Extremely charismatic, knowing how to appeal to the public, making himself Earth's most popular hero)

**Weaknesses:** Extremely arrogant. Can be easily provoked and will kill anyone, including human hostages, who gets in way. Gets shivers and has trouble moving when seeing extreme ugliness, which renders him defenceless against Fuhrer Ugly
Sand Manipulation

## Summary

Power to manipulate sand. Variation of Earth Manipulation.

The user can create, shape and manipulate sand, a naturally occurring loose, fragmented/granular sedimentary material composed of finely divided rock and mineral particles ranging in diameter from 0.0625 mm (or 1⁄16 mm) to 2 mm.

The most common sand is composed of particles of quartz (colorless/slightly pink) and feldspar (pink/amber). Black sands, such as those found in Hawaii, are composed of particles of obsidian formed by volcanic activity. Other black sands include materials such as magnetite and homblende. Coral sands are white or gray, and sands composed of broken shell fragments are usually light brown.

## Possible Uses

* Create/generate/increase sand of any grain-side or shape (rough/smooth, dust-like/coarse).
* Shape, compress, and/or otherwise manipulate sand.
	+ Efficacy Manipulation including speed, density, hardness and/or sharpness.
	+ Generate pits of quicksand.
* Burrowing with choice between simply gliding through sand or leaving tunnel.
* Earth Attacks using sand.
* Ground Liquification only sand.
* Move/lift sand at nearly any speed whether in/on surface, air or water.
	+ Geokinetic Flight using sand.
	+ Matter Surfing by riding a mass/wave of sand.
* Psammokinetic Constructs, including weapons, walls, armor or allies/servants.

## Limitations

* May be unable to create sand, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Water and Blood Manipulation can make sand heavier and harder to manipulate.
* Fire Manipulation can melt sand into glass.
* Ice Manipulation/Freezing can turn sand solid.
* Sand can be weighed down when mixed with a powder of higher density, such as iron or gold dust, thus reducing manipulation.
Portal Creation

## Summary

**Portal Creation** is the ability to generate and travel through rifts of space and time in order to quickly travel between two places. This power is primarily travel-oriented, allowing users to close distances easily or catch an opponent off guard, but more creative and powerful users can redirect their attacks to strike a target they missed or to hit them multiple times, redirect their attacks back at them, or forcibly displace an opponent to provide an advantage or remove them from the battlefield entirely.

**Note:** This page was based on a page from the VS Battles Wiki or they made the original page. All credit goes to them.
Summoning

## Summary

**The ability to summon various beings.** The summoned beings may come from a distant place, a different plane of reality, a universe, etc. Also includes calling of undead, souls, energy beings or information beings.

## Possible Uses

* **Summoning material entities** - In this case, the object already exists somewhere. It should be transferred to the right location. Includes dimensional manipulation, and the parts of necromancy that allow manipulation the bodies of the dead. The disadvantage is that after the destruction of the material body, such an ability would be of no use.
* **Summoning intangible entities** - In this case, summoning a soul or a spirit. Since it is an immaterial spirit initially, it can be summoned at any time and in any place. It is even possible to provide a tangible form (for example, instill within a suitable container or creating a body via Matter Manipulation). The advantage of such summons is that the destruction of the material body will not be a deterrent. Moreover, the physical body might regenerate as long as the spirit occupies it.
* **Summoning higher beings** - Special spells, rituals, or specific manipulation that summons natural gods. This form of summoning is far superior to summoning regular spirits. The disadvantage of this type of summons is that the summoner control is much weaker, and mostly negligible. By and large, the summoner is forced to rely on the good will of the summoned being. If there is any change in their intention to help, the summoner cannot force them.

**Note:** This page was based on a page from the VS Battles Wiki or they made the original page. All credit goes to them.
Pressure Point Strikes

## Summary

Through intuition of pressure points and nerve clusters, users are able to perform **Pressure Point Strikes**. This can help users produce a variety of effects by striking said pressure points in just the right way, ranging from unconsciousness, paralysis, and even death.

## Applications

* **Paralysis Inducement**
* **Sleep Inducement**
* **Death Inducement**
* **Etcetera:** Pressure Point Strikes can cause additional effects, and there are other effects depicted in fictional works such as chi blocking or making enemies violently explode

## Limitation

* Must be able to hit the specific nerve-clusters/pressure points, so anything that prevents this (armor, thick enough skin/fat, unusual nervous system) reduces or nullifies this power's effectiveness.
Korg (Marvel Cinematic Universe)

## Summary

**Korg** is a Kronan warrior who hung out on Sakaar and was forced to participate in the Grandmaster's Contest of Champions. Upon meeting Thor, Korg helped him and Bruce Banner escape from Sakaar with help from Valkyrie. After the defeat of Hela, Korg and Miek joined the Asgardians in their journey towards Earth following Ragnarok. After the Snap, Korg was one of the survivors, making his home in New Asgard with Miek and the rest of the surviving Asgardians, keeping Thor company as he descended into a drunken hermit over his failure to stop Thanos. During the Battle of Earth, Korg joined the battle to fight an alternate version of Thanos and his armies, before heading back to New Asgard under Valkyrie's new rule.

## Powers and Stats

**Tier:** **Low 7-C**

**Name:** Korg

**Origin:** Marvel Cinematic Universe

**Gender:** Male

**Age:** Unknown

**Classification:** Kronan

**Powers and Abilities:** Superhuman Physical Characteristics, Skilled Combatant, Weapon Mastery. Energy Projection via Sakaaran Laser Rifle

**Attack Potency:** **Small Town Level** (Defeated multiple Berserkers, who are comparable to Asgardian soldiers)

**Speed:** **Relativistic** combat and reaction speed

**Lifting Strength:** At least **Class 100** (Should be comparable to Asgardians)

**Striking Strength:** **Small Town Level**

**Durability:** **Small Town Level**

**Stamina:** Superhuman

**Range:** Standard melee range. Extended melee range with Sakaaran Laser Rifle. Tens of meters with Energy Projection

**Standard Equipment:** Sakaaran Laser Rifle

**Intelligence:** Average (Very articulate. An adequate leader and capable fighter, though tends to be naïve and sensitive to insults)

**Weaknesses:** Body is composed of rocks, which can sometimes chip off
Retrocognition

## Summary

**Retrocognition** is the ability to perceive events that have transpired in the past. The working of this ability generally varies depending upon the user and the verse.

The ability may or may not have a limit i.e a character may only be able to view or preceive events from a specific period of time.

The information acquired through this ability may be simple and precise, or complicated and limited, the accuracy of the information may also vary.

Retrocognition can be utilised through various methods, such as Time Manipulation, Extrasensory Perception, Psychometry, Clairvoyance or some unspecified magical means.
Technology Manipulation

## Summary

The ability to **alter and control technology**, often exercised through the usage of other powers, such as manipulating electricity, information, magnetism, and metals, or just Hacking. Often called **technopaths**, these characters can use their abilities for a variety of purposes, such as altering and reshaping machinery, hacking into advanced computer systems, creating viruses, and so on.

This does not refer to the ability to simply operate technology, no matter how advanced, but the power to influence and manipulate it on a deeper, often supernatural level, though, rather than some magical aspect, it may be achieved through sufficiently advanced technology. It may involve Nanotechnology or Cyborgization, for instance.
Adhesive Manipulation

## Summary

**Adhesive Manipulation** is the ability to manipulate and use sticky substances such as glue, webs, or gel. This ability is often used as a means to slow down or restrain opponents, making it extremely difficult, if not impossible for them to make any form of movement. This ability can usually be overpowered with high enough Lifting Strength.

Being able to use this ability to climb walls, etc., should be listed as Surface Scaling
Power Mimicry

## Summary

**Power Mimicry** is the ability to copy the powers and abilities of others through various mechanisms. The methods by which these are copied and any limitations - such as being restricted to only a certain kind of powers - vary depending on the character, but they generally need to see the power in action before they are able to copy it. Some characters can even apply this ability to martial and physical techniques, copying the fighting styles of others.

The user's copied abilities may be inferior to the original's, or may be retained only for a short period of time, but others can actually improve upon these powers. Others still actually *steal* the abilities that they copy, combining this power with Power Nullification; this is known as Power Absorption.

It would be a No Limits Fallacy to assume someone with this ability can copy *anything* used against them; even if they can copy the functions of the ability, they may not be able to copy its full destructive power.
Precognition

## Summary

**Precognition** is the ability to see the future. The specifics of the ability, and whether or not they can act on the information they see to change the future, differs depending on the user and verse. The ability may only be useful for the short term; or it may be best for the long term. Precognition can allow characters to react to attacks faster than they'd normally be able to react to. The information it provides may be complex and intricate, or simple and limited, if not inaccurate, while other forms of precognition may be much more accurate.

Precognition may be based on any number of factors; it may be based on reading the minute body movements of an opponent, predicting their actions through observation, mathematical predictions, or through some unspecified magical or astronomical means, among any other number of abilities. Given this wide variety of methods, any given user's form of Precognition and its limitations should be described on their page.
The Visitor (Fortnite)

## Summary

**The Visitor** is a member of The Seven who had arrived on Reality Zero via a meteorite, responsible for having launched the rocket during Season 4 as well. Though nothing is known about their original intentions, it was through the launching of this rocket that a multitude of spatial and temporal rifts were opened up within the atmosphere.

## Powers and Stats

**Tier:** **9-A**, **High 8-C** with energy blasts. **Unknown** with other technology

**Name:** The Visitor

**Origin:** Fortnite

**Gender:** Male

**Age:** Unknown

**Classification:** Advanced Lifeform, member of the Seven

**Powers and Abilities:** Superhuman Physical Characteristics, Genius Intelligence, Time Manipulation, Time Travel, Spatial Manipulation & Portal Creation, Reality Warping (via Rifts), Resistance to Reality Warping

**Attack Potency:** **Small Building Level** (Should be comparable to The Looper), **Large Building Level** with energy blasts (Damaged Caretakers, which can destroy the Looper's metal structures and armoured walls in a few hits, as well as broke through a dome that can hold off 1000 times atomspheric pressure). **Unknown** with other technology (Rifts could transport items and locations to different periods in time and connect two points in space. Altered the geography of Athena island)

**Speed:** **Average Human** travel speed (Comparable to The Looper). At least **Supersonic+** combat and reaction speed (Comparable to The Looper, who can react to and block bullets)

**Lifting Strength:** **Class 5** (Should be comparable to The Looper, who can run full speed with heavy weaponry, lift and throw other players, and flip vehicles), likely **Class 25** (Should be somewhat comparable to the Scientist, who pushed the Battle Bus)

**Striking Strength:** **Small Building Level**

**Durability:** **Small Building Level** (Comparable to The Looper), **far higher** with armour and technology (His pod inside of the meteor was undamaged by its impact)

**Stamina:** Peak Human

**Range:** Extended melee range with a pickaxe. Tens to hundreds of meters with guns

**Standard Equipment:** Rocket

**Intelligence:** At least Genius (Created highly advanced technology capable of warping space and time to limited degrees)

**Weaknesses:** Can only carry a limited amount of weapons at once
Steppenwolf (DC Extended Universe)

* Theatrical
* SnyderVerse

## Summary

**Steppenwolf** is a powerful and old God of Apokolips, and one of the leaders of the Parademons, the demons commanded by Darkseid, his superior. He was tasked to search for and unite the Mother Boxes on Earth, where he confronted Wonder Woman and eventually the entire Justice League in his search for the Mother Boxes, bringing with him an immense army of Parademons. He was ultimately defeated by them.

## Powers and Stats

**Tier:** **Low 6-B** | **Low 6-B**

**Name:** Steppenwolf

**Origin:** DC Extended Universe

**Gender:** Male

**Age:** Thousands of years old

**Classification:** New God

**Powers and Abilities:** Superhuman Physical Characteristics, Immortality (Type 1), Weapon Mastery, Transmutation (With the Electro-Axe), Explosion Manipulation, Earth Manipulation, Master Combatant, Underwater Breathing (Type 2), Genius Intelligence, Magma Manipulation, Portal Creation (Via Boom Tubes)

**Attack Potency:** **Small Country Level** (Fought Wonder Woman and Aquaman. Damaged Cyborg. Should be superior to Doomsday. Caused a large magma spurt) | **Small Country Level** (At least as powerful as his theatrical counterpart. Stated by Wonder Woman to be stronger than anyone she had seen, except for Superman)

**Speed:** **Relativistic** combat and reaction speed (Kept up with Wonder Woman, Aquaman and Cyborg) | **Relativistic** combat and reaction speed

**Lifting Strength:** **Class M** (Superior to Wonder Woman and Aquaman) | **Class M**

**Striking Strength:** **Small Country Level** | **Small Country Level**

**Durability:** **Small Country Level** (Survived attacks from Superman, albeit was overwhelmed. Took attacks from Wonder Woman and Aquaman. Survived a blast from Zeus and a strike from Ares, but was ultimately defeated) | **Small Country Level**, **higher** with armour (Could only be harmed by Superman before his armour was destroyed)

**Stamina:** Superhuman (Fought the entire Justice League without tiring out. His search for the Mother Boxes lasted hours, if not days)

**Range:** Extended melee range, higher with Electro-Axe

**Standard Equipment:** Electro-Axe

**Intelligence:** Above Average (Planned the search of the Mother Boxes. An experienced fighter, being thousands of years old)

**Weaknesses:** Can be attacked by own Parademons if he feels a large amount of fear. Will lose powers if Electro Axe is broken

**Key: Theatrical | SnyderVerse**
Weather Manipulation

## Summary

**Weather Manipulation** is the ability to psionically control and alter the forces of the atmosphere, creating changes in the weather. The user can intensify winds, summon storm clouds, and affect barometric pressure. Can be concentrated to generate indoor storms and to control the movement of rain/wind/lightning. One has the power to psionically control the weather in a wide range of distances. Characters can create or summon clear sky, rain, hail, snow, thunderstorms, tornadoes, hurricanes, etc. It can be used offensively, or as the cycle of life for everyday human beings.

## Possible Uses

* Flight, gliding, and levitation
* Ecological empathy to feel a shift in natural events
* Cosmic manipulation, to reach beyond the earths atmosphere and manipulate cosmic weather
* Lightning blasts/strikes
* Rain, snow, sleet, hail
* Tornadoes, blizzards, hurricanes
* Droughts, dust devils, electric blackouts
* Increase air, barometric, or other pressures
* Can tell you future weather conditions
* Limited ability to store electricity within the body
* Freeze by using thermal manipulation
* Erode solid surfaces like stones or buildings
* Summon powerful winds to push people/objects away
* Summon miniature tornadoes to send people in the air
* Summon chunks of ice rain on enemies
* Weather Resistance
* Your fighting skills are infused with electricity or ice

## Types

* **Changing weather** - allows you to manipulate the existing natural phenomena. For example, to control the clouds, causing rain over the desired land, control the wind, changing direction of travel, etc.
* **Weather Control** - allows you to fully control the weather, not just manipulating existing phenomena, but also creating new out of nothing. For example, you can create a powerful lightning falling from a completely clear sky (not even need to create a thundercloud).
* **Climate Control** - allows you to manipulate natural phenomena in global scale (at least planetary). You can create a monstrous earthquake horrific tsunami incredibly powerful hurricanes, etc. In some cases it is possible to control the climate of not only his, but also other planets, causing the need for a global catastrophe or, on the contrary, making the climate of the planet suitable for life.
U.S. Agent (Marvel Comics)

## Summary

**John Walker** enlisted in the United States military because he admired his older brother, a soldier who died in the Vietnam War, but soon felt that he could never be as accomplished as his brother was. He undertook a dangerous procedure from the Power Broker, which enhanced his strength to a superhuman degree, and became the "Super-Patriot", coming into conflict with Captain America due to wanting to replace him as the country's new iconic hero. However, when Steve later resigns due to a secret plot by the Red Skull, John takes up the new identity of Captain America, but his far more brutal and misguided methods of fighting villainy result in him relinquishing the title back to Steve after the plot is exposed. His death is then faked by the Commission on Superhuman Activities, who hypnotised him into living under new identities, both as the civilian "Jack Daniels" and the superhero **U.S. Agent**.

## Powers and Stats

**Tier:** **8-A**, **far higher** with shield

**Name:** John Walker, Jack Daniels, Super-Patriot, Captain America, U.S. Agent

**Origin:** Marvel Comics

**Gender:** Male

**Age:** Unknown

**Classification:** Human Mutate

**Powers and Abilities:** Superhuman Physical Characteristics, Martial Arts, Weapon Mastery, Acrobatics and Vehicular Mastery

**Attack Potency:** **Multi-City Block Level** (Comparable, if not slightly superior, to Captain America, and has fought him several times), **far higher** with shield (Beheaded an Ultron drone)

**Speed:** **Relativistic+** combat and reaction speed (Reacted to Hawkeye's arrows and threw his shield as fast as them. Dodged multiple gunmen shooting him at once. Can keep up with Captain America)

**Lifting Strength:** **Class M** (Comparable, if not slightly superior, to Captain America. Can press 10 tons. Lifted a large metal container with broken legs)

**Striking Strength:** **Multi-City Block Level**, **far higher** with shield

**Durability:** **Multi-City Block Level** (Took hits from Captain America). **Low Multiverse Level** with shield

**Stamina:** Superhuman

**Range:** Standard melee range. At least tens of meters with weapons

**Standard Equipment:** Vibranium shields, costume, energy-truncheon, various guns, throwing stars, torchsword, motorcycle

**Intelligence:** Gifted (Experienced, proficient combatant, tactician, strategist, gymnast and acrobat. Trained in throwing his shield with intense precision by Taskmaster, while his combat skill is stated and demonstrated to be almost on par with Captain America's)

**Weaknesses:** Human limitations. Formerly struggled with mental instability

**Note:** Captain America's statement that John Walker is 10 times stronger than him is most likely hyperbolic
Pig God

## Summary

**Pig God** is the S-Class Rank 10 professional hero of the Hero Association.

## Powers and Stats

**Tier:** At least **7-C**

**Name:** Pig God

**Origin:** One-Punch Man

**Gender:** Male

**Age:** Unknown

**Classification:** Human, S-Class Hero

**Powers and Abilities:** Superhuman Physical Characteristics, Body Control (Can swallow objects whole and regurgitate them later), Elasticity (His body can be stretch to consume Large Size Type 0 characters), Acid Manipulation (His stomach can instantly dissolve solids to liquids. Can control the acid in his body, allowing him not to digest Iaian, Okamaitachi and Bushidrill while transporting them), Underground Mobility (Can move through the ground), Regeneration (At least Mid-Low; Energy stored within his fat has healing properties that allow him to recover from injuries very quickly). Resistance to Poison Manipulation (Was unaffected by the bites of fifteen poisonous snakes that use a variety of different poisons) and Acid Manipulation (Unaffected by Gum's strong stomach acid after being completely swallowed)

**Attack Potency:** At least **Town Level** (Held his own against Gums)

**Speed:** At most **Massively Hypersonic** (Comparable to Gums. Saved Tanktop Master from him on multiple occasions)

**Lifting Strength:** At least **Class G** (Dug himself out of the rubble Tatsumaki left behind ripping the Monster Association Hideout out of the ground. Pried open Gums' jaw, while Tanktop Master couldn't)

**Striking Strength:** At least **Town Level**

**Durability:** At least **Town Level** (Survived being chewed on by Gums)

**Stamina:** Superhuman

**Range:** Standard melee range

**Standard Equipment:** None notable

**Intelligence:** Above Average (Skilled and experienced combatant)

**Weaknesses:** Using up too much energy causes Pig God to enter a smaller skinny form due to all the fat he burned
Proxima Midnight (Marvel Comics)

## Summary

**Proxima Midnight** was a servant of Thanos who she had served for an unknown number of years. She used to serve in Thanos' Butcher Squadron, an elite team that carried out barbaric acts of murder that Thanos ordered carried out without question. Years later, Proxima Midnight was a member of Thanos' Black Order, alongside her husband, Corvus Glaive, and one of the best combatants of the Mad Titan's army.

## Powers and Stats

**Tier:** **5-B**

**Name:** Proxima Midnight

**Origin:** Marvel Comics

**Gender:** Female

**Age:** Unknown

**Classification:** Alien

**Powers and Abilities:** Superhuman Physical Characteristics and Spear Mastery. Her spear possesses Energy Projection, Transformation and Homing Attack, Antimatter Manipulation and Explosion Manipulation. Black Hole Cannon possesses Spatial Manipulation, Black Hole Creation and Temporal BFR

**Attack Potency:** **Planet Level** (Harmed Hulk)

**Speed:** **Relativistic+** combat and reaction speed (Comparable to Hulk). **FTL** travel speed for spear (Can tag Monica Rambeau)

**Lifting Strength:** **Stellar** (Can lift her spear, which has the mass of a star)

**Striking Strength:** **Planet Level**

**Durability:** **Planet Level** (Survived attacks from Captain Marvel in her Binary form)

**Stamina:** Superhuman

**Range:** Extended melee range. At least tens of meters for throwing attack

**Standard Equipment:** Spear

**Intelligence:** Likely Average

**Weaknesses:** None notable
Watchdog Man

## Summary

**Watchdog Man** is the 12th ranking S-Class Hero of the Hero Association. Despite his silly and childish motif, he has a terrifying reputation throughout the world. Being the active guardian of Earth's most dangerous city, Q-City, the only rest he gets is on top of the mountains of monsters he's slain. Very few people on the planet are willing to even consider messing with him. Except for self-proclaimed "hero hunter" Garou, who, though in an exhausted state, got overpowered and had to flee.

## Powers and Stats

**Tier:** At least **7-A**

**Name:** Watchdog Man

**Origin:** One-Punch Man

**Gender:** Male

**Age:** Unknown

**Classification:** Human, S-Class Hero

**Powers and Abilities:** Superhuman Physical Characteristics, Master Combatant, Enhanced Smell

**Attack Potency:** At least **Mountain Level** (Effortlessly manhandled Garou)

**Speed:** **Massively Hypersonic+** (Easily kept up Garou without going all out)

**Lifting Strength:** At least **Class G** (Superior to Garou)

**Striking Strength:** At least **Mountain Level**

**Durability:** At least **Mountain Level**

**Stamina:** Superhuman

**Range:** Standard melee range. Kilometres for sense of smell

**Standard Equipment:** None notable

**Intelligence:** Unknown

**Weaknesses:** Unknown

**Notable Attacks/Techniques:**

* **Master Combatant:** Garou described Watchdog Man's fighting style as that of a beast or a monster rather than a human. Garou also noted that Watchdog Man lacks any special techniques or weapons, relying only on simple hand-to-hand combat, very much like Saitama. However, Watchdog Man's skills are demonstrated to be rather powerful, being able to counter Garou's martial art techniques, including his **Water Stream Rock Smashing Fist**. As a result, he can counter all of Garou's movements perfectly, since Garou's techniques are designed to be used against human targets, not animals, as well as the fact that Bang didn't teach him how to fight animals. When he countered Garou's attacks, his blocking resembled the dog-like behaviour of giving his paw for a handshake. This, along with his physical prowess and senses, makes him one of the few heroes capable of beating Garou with no problems.
Pocket Reality Manipulation

## Summary

Pocket reality manipulation is a power which revolves around **manipulating and creating pocket realities**. Pocket realities, in this case, refers to realms that are spatially separate from other realms (including universes) and either are of less than universal size on the inside or appear as less than universe sized objects when observed from the outside.

Travel between realities is a sub-ability of it.

Very often various characters can achieve their full power only in their personal pocket realities, e.g. Hell-Lords from Marvel Comics are greatly weakened outside their pocket realities.

## Possible Uses

* Altering the internal structure of the pocket reality - usually it means the user is able to control aspects of his/her pocket reality, like manipulating time, or warping reality. Most of the time, it's limited to the boundaries of the pocket reality.
* Manipulating a pocket reality as a unit - basically controlling the pocket reality without being limited to boundaries, allowing user to shift, merge, cut and destroy pocket realities.

It should be noted that even if a character possesses the first type, it doesn't mean that they can't use the second one.
Supergirl (DC Super Hero Girls)

## Summary

**Kara Zor-El** is an alien sent to Earth from the dying planet of Krypton. She appears as a normal delinquent during her stay at Metropolis High, but is revealed to be the heroine **Supergirl**. Through meeting a group of other heroes, she becomes part of the Super Hero Girls team, and vows to protect the planet from the villains she encounters.

## Powers and Stats

**Tier:** **High 6-B**, **far higher** with Super Flare

**Name:** Kara Danvers, Kara Zor-El, Supergirl

**Origin:** DC Super Hero Girls

**Gender:** Female

**Age:** 16

**Classification:** Kryptonian, superhero, student

**Powers and Abilities:** Superhuman Physical Characteristics, Flight, Expert Combatant, Enhanced Senses, Frost Breath, Heat Vision, Minor Toon Force, Acrobatics, Self-Sustenance (Type 1), Air Manipulation, Sound Manipulation (via guitar), Resistance to Electricity Manipulation, Fire Manipulation, Extreme Heat, Extreme Cold, Radiation and Possession

**Attack Potency:** **Large Country Level** (Considered the physically strongest of the Super Hero Girls. Fought evenly against Wonder Woman. Destroyed a meteor with help from Wonder Woman, Green Lantern, Zatanna and Bumblebee. Fought on par with Bizarro Supergirl, who is equal to her in power), **far higher** with Super Flare (Stated to be her strongest attack that takes all her energy to perform. Matched Bizarro Supergirl's variation of the same attack)

**Speed:** **Massively Hypersonic+** (Flew from The Kremlin to Egypt in seconds. Comparable to Bizarro Supergirl, who flew from space to Earth in seconds. Intercepted a meteor that was heading into the Earth's atmosphere from space in about five seconds)

**Lifting Strength:** **Class G** (Lifted an Egyptian Pyramid with considerable effort)

**Striking Strength:** **Large Country Level**

**Durability:** **Large Country Level** (Can withstand attacks from Zod, Livewire and Giganta. Took blows from Bizarro Supergirl)

**Stamina:** Superhuman

**Range:** Standard melee range. Tens of meters with heat vision and frost breath

**Standard Equipment:** None notable

**Intelligence:** Average

**Weaknesses:** Kryptonite. Sometimes dimwitted and brash. Can be tricked easily. Using Super Flare leaves her weak and incapacitated for some time
Thor (Totally Accurate Battle Simulator)

* Red
* Blue

## Summary

**Thor** is a powerful Legacy Faction unit from Totally Accurate Battle Simulator, resembling the Norse God of Thunder of the same name. As a Legacy Unit, Thor must be found by the player before being a usable unit, Thor is unlocked by finding Mjolnir in a large crater, presumably created by an impact from the air. Thor focuses mainly on his electrical abilities, being capable of deflecting projectiles with electrical arcs and summoning lightning from the air.

## Powers and Stats

**Tier:** **8-C**

**Name:** Dark Peasant

**Origin:** Totally Accurate Battle Simulator

**Gender:** Wobbler (Appears male)

**Age:** Varies

**Classification:** Legacy Faction Unit

**Powers and Abilities:** Superhuman Physical Characteristics, Weapon Mastery, Electricity Manipulation, Shockwave Creation, Explosion Manipulation

**Attack Potency:** **Building Level** (Mjolnir caused a crater, destroyed a castle and ignited trees tens of meters away. Can summon lightning)

**Speed:** At least **Supersonic+** (Can keep up with other units and deflect projectiles)

**Lifting Strength:** At least **Class 10** (Should be much stronger than Bank Robbers)

**Striking Strength:** **Building Level**

**Durability:** **Building Level** (Can take hits from those comparable to him)

**Stamina:** Peak Human (Can continue fighting even after being impaled by arrows and spears)

**Range:** Standard melee range. Tens of metres with lightning

**Standard Equipment:** Mjolnir

**Intelligence:** At least Average (Should at least have very basic knowledge on combat as they can compete with other trained units)

**Weaknesses:** Often run directly into conflict without any tactical thinking. Cannot deflect projectiles indefinitely and must recharge after deflecting 15 projectiles
Resistance Negation

## Summary

**Resistance Negation** is the ability to remove an opponent's ability to resist certain effects, allowing the user to then affect them with those abilities. In extreme cases, this ability can even override apparent immunity.

However, simply overwhelming something with Hax stronger than what they can resist normally wouldn't qualify. Keep in mind, there are limits when it comes to this ability. Characters who do have Resistance Negation wouldn't be capable of negating all of their opponent's resistances unless there is more to their power than what has been shown.

For example: If one character is shown to negate a character's Resistance to Fire Manipulation, and that's all the character's Resistance Negation is shown, and no other abilities, lore or explanations would imply they could negate other resistances never shown onscreen like Mind Manipulation or Soul Manipulation, it would lead into a No Limits Fallacy.
Plot-Induced Stupidity

## Description

**Plot-Induced Stupidity**, or **PIS** for short, is a term used to refer to events in a story that contradict a character's normal capabilities for the purpose of the plot. For example, if a generally competent, intelligent villain does something stupid like not killing the hero immediately when he has the chance, and that allows the hero to win, that would be an example of PIS (If the villain was just incompetent in general, it would be **CIS**/**Character-Induced Stupidity** instead).
Stormbreaker (Marvel Cinematic Universe)

## Summary

**Stormbreaker** is an enchanted axe wielded by Thor. Its head was forged from Uru on Nidavellir, and it was completed when Groot used his left arm to create its handle and broke it off. Eitri created the weapon to be the most powerful in Asgard's history and capable of even summoning the Bifrost.

## Powers and Stats

**Tier:** At least **5-C**, up to **5-A**

**Name:** Stormbreaker

**Origin:** Marvel Cinematic Universe

**Age:** 5 years old

**Classification:** Enchanted Uru Axe

**Wielders:** Thor

**Powers and Abilities:** **Portal Creation** and **Dimensional Travel** (Can channel the Bifrost, an interdimensional bridge that allows travel through space-time), **Magic** (It's a magical weapon), **Statistics Amplification**, **Lightning Manipulation** and **Weather Manipulation** (Can magnify Thor's lightning abilities), **Madness Manipulation** (Can collapse the mind of beings who lack the strength to wield it into madness, causing catastrophic physical effects), **Shockwave Generation**, **Flight** (Allows Thor to fly), **Material Transformation** (Used by Thor to conjure his regular outfit in place of pre-existing clothes), **Healing** (Healed Thor from near-death), **Resistance** to **Extreme Heat** (Uru requires a temperature of 50,000 Kelvin to liquefy)

**Attack Potency:** At least **Moon Level** (Is the most powerful weapon in Asgard's history, making it superior to Mjølnir. Overpowered a beam from all six Infinity Stones and nearly killed Thanos, and was later used to decapitate Thanos. Made in Nidavellir, where Rocket states makes the most powerful and horrific weapons to ever torment the universe and Eitri being a master weapons forger known across the universe who creates the universe's most powerful weapons, making it superior to the Hadron Enforcer), up to **Large Planet Level** (Clashed against Gorr the God Butcher)

**Speed:** **Sub-Relativistic** (Should be at least as fast as Mjølnir. Flew from Norway to the New Avengers Facility in seconds)

**Durability:** At least **Moon Level** (Undamaged by the beam from all six Infinity Stones), up to **Large Planet Level** (Can withstand the force of its strikes)

**Range:** **Kilometres** with Lightning. **Planetary** with Shockwaves and Axe Throwing. **Interdimensional** with the Bifrost

**Weaknesses:** Can collapse the mind of beings who lack the strength to wield it into madness, causing catastrophic physical effects

**Notable Attacks/Techniques:**

* **Bifrost Summoning:** Stormbreaker is able to channel and summon the Bifrost, which enables Thor to transport himself and allies across intergalactic distances in a matter of seconds. It also has the potential to destroy an entire planet, if held open for too long, as shown when Loki nearly destroyed Jotunheim using the Bifrost.

## References

1. ↑ 1.0 1.1 1.2 Marvel Studios: Character Encyclopedia
2. ↑ 2.0 2.1 2.2 2.3 The Wakanda Files: A Technological Exploration of the Avengers and Beyond
3. ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Avengers: Infinity War
4. ↑ 4.0 4.1 Thor: Love and Thunder
5. ↑ Avengers: Endgame