Lucrehulk Class Battleship

Return to Home

Return to Starship Codex

Return to Star Wars Starship Codex

The Lucrehulk-class battleship was the primary capital ship of the Trade Federation's Trade Defense Force. Most Lucrehulks were modified from enormous cargo haulers. Upgraded and modified versions were later used by the CIS Navy, the Separatist holdouts, the Alliance to Restore the Republic, the Corporate Sector Authority and the Killik Colony.

At over three kilometers in diameter, the enormous vessel resembled a donut-shape that was missing a section of its circumference and it had a central sphere that contained the ship's bridge and reactor assemblies. The front void of the craft held two mammoth docking bays on either side, which were lined with forward docking claws. These gigantic cargo vessels had been built for many years by the Trade Federation to haul cargo between planets and were an important asset to their enterprise.

Housed in the stern of the main body were the main reactors, each connected to one of the three main engines, as well as to secondary engines and each other. The central sphere housed its own reactor/power generator assemblies.

Lining the equatorial bands in batteries of three, were quad turbolaser cannons capable of rotating inwards when not in use. Their limited coverage of the hull made the early battleship models vulnerable, and made them rely more on the massive number of starfighters carried to defend the ships against enemy starfighters. This was, however, rectified with later ships whose armor and shields proved too strong for starfighter firepower, the fact becoming quickly apparent at the Battle of Naboo. The pre–Clone Wars models of the battleships did have major defense flaws, as Anakin Skywalker was able to fly his starfighter into the hangar of a Droid Control Ship and destroy the starboard main reactor by accident. The resulting explosion destroyed the battleship and ensured a Naboo victory.

When the Trade Federation began creating its military, the Executive Board realized the need for large cruisers to transport their weapons across the galaxy, battleships to defend against starfighter attacks, and flagships for controlling their vast legions of battle droids. Reluctant to spend the credits necessary to construct and purchase a fleet of military vessels, the Trade Federation began modifying a portion of its many thousands of Lucrehulk-class freighters into warships. Their early navy had about 10% of all Lucrehulks converted to battleships and by the battle of Naboo, it was estimated that 35% of the class had undergone refitting.

**Purchase TN:** 535 (To Build) 357 (New) 238 (Used)

**Restriction:** Mil (+3)

**Shield** – **SP** 500 – **DR** 100 – **Shield** **Damage Threshold** 200

• • Capitalships require the Pilot Starship Skill to be operated.

• • Many capitalship have vehicle mounted weapons, these vehicle weapons require the Vehicle Weapon Proficiency feat.

• • A capitalship can forgo all standard attacks (not including automated weapons witch function normally) to provide heavy covering fire. In a radius around the capitalship equal in size to its own fighting space, this area is counted as rough terrain to enemy vehicles costing double movement to move. This area also grants a +2 bonus to defense to all friendly vehicles. (Vehicle Trait)

• • Capitalships have an increased sensor range. This grants them an increased perception of the battle field. The increase is out to 100 kilometers, this is added to the ships sensors base range. (Vehicle Trait)

• • Repair checks made to repair damage to a freighter or restore a damaged system get a +2 bonus. Freighters often have a straightforward design with simple and durable components, making repairs very easy to handle. (Vehicle Trait)

• • A freighter may go twice as long without maintenance as other vehicles their size. (Vehicle Trait)

***Accommodations***

• • 350 Luxury Accommodations • • 100,000 Dorm Accommodations

***Facilities***

• • 2x Arcade (PL 5) • • 2x Brig (PL 5) • • Command Salon (PL 6) • • Diplomatic Facilities (PL3) • • Dojo / Training Area / Gym (PL3) • • Hospital Deck (PL 4) • • 4x Maintenance Bay (PL 4)

***Structure Traits***

• • 6 Docking Clamps (PL 4) • • 112 Hanger Bays (PL 4) • • Cargo Jettison System (PL 5) • • Escape Pods (PL 6) • • Improved Vehicle Racks (PL 6)

***Power System***

• • Hyper-Matter Reactor (PL 7)

***Vehicle Systems***

• • Maneuvering Thrusters (PL 5) • • 3x Ion Engine (Speed +1000 meters.) (PL 6) • • Hyperdrive, Class 10 (PL 6) • • Navicomputer (PL 6) • • Hyperdrive, Class 2 (PL 7) • • Automatic Fire Control System (PL 5) • • Internal Comm System (PL 5) • • Life Support System (PL 5) • • Radio Transceiver (PL 5) • • Class III Sensor Array (PL 6) • • Gravity Field Generator (PL 6) • • Proximity Sensors (PL 6) • • Collision Detection Sensors (PL 6) • • Holo Transceiver (PL 7) • • 4x Tractor Beam Emitter (PL 7) • • Subspace Communication Array (PL 7) • • Autopilot System (PL 5) • • Damage Control, Improved (PL 6) • • Point-Defense System (PL 6) • • Radiation Shielding (PL 6) • • Self-Destruct System (PL 6) • • Interceptor Missiles (PL 6) • • Missile Lock Alert (PL 6) • • Shields – SP 500 – DR 100 (PL 7) • • Targeting System (PL 6) • • Battleship Weapons Coordination Computer (B.W.C.C.) (PL 6) • • Pin-Point Targeting Compensater Computer (PL 6) • • 140x Laser Cannon, Heavy (PL 6) • • 48x Turbolaser (Pl 7)