(Items - Rad) Grenades

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**Gear Market**

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***Grenades***, *Large Explosives*, *Medical Drugs*, *Other Gear*, *Recreational Drugs*

## Cryogen Grenade

Rarity **6**, (64%) - [**150c**], [**250c**], [**400c**], [**600c**], [**900c**] -

**Description** - Fills the air with a pair of nearly-invisible nontoxic compounds that cause an extreme endothermic reaction, stripping the air of most heat, easily freezing exposed water a few milimeters deep. This causes breathing to be harder, movement to be harder, and fatigue to be much greater.
**Stats** - Takes 1 action, lasts 1 minute, all entities in close range lose 1 Agility and 1 Stability, followed by losing 1 action every turn they remain within range.

## Fragmentation Grenade

Rarity **3**, (91%) --- [**30c**], [**100c**], [**180c**], [**300c**], [**450c**] --- Origin Year: **2106**

**Description** - A timeless classic, these devices use a high-density thermal explosive to produce a lethal short-range shockwave and shower of bullet-like shards of shattered casing.
**Stats** - Takes 1 action, deals 3 damage to entities in short range and 6 to those in close range.

## Fusion Grenade

Rarity **7**, (51%) - [**300c**], [**450c**], [**600c**], [**800c**], [**1100c**]

**Description** - One of the highest lethal to mass ratios that you can buy in weapon form, this grenade is based on a heavily modified version of the mass issue fusion cell. If one lands at your feet, it would take a higher power being to save you.
**Stats** - Takes 1 action, deals 5 damage to entities in short range and 12 to those in close range.

## Psych Grenade

Rarity **6**, (64%) - [**150c**], [**250c**], [**400c**], [**600c**], [**900c**]

**Description** - A weapon of such contention that it's outlawed in most systems with a population of at least 500,000, it uses a combination of sound and mind-affecting chemicals to shake the sanity of those caught in its blast, weakening their resolve.
**Stats** - Takes 1 action, drains 1 Stability from entities in short range and 2 from those in close range.

## Pyrotechnic Grenade

Rarity **5**, (75%) --- [**45c**], [**140c**], [**200c**], [**350c**], [**500c**] --- Origin Year: **2106**

**Description** - A nasty mix of chemicals that ignite automatically in the air, creating an impassable field of flames in an area for a short time.
**Stats** - Takes 1 action, deals 3 damage per turn to entities in close range, every turn for 3 turns.

## Regen Charge

Rarity **5**, (75%) - [**150c**], [**250c**], [**400c**], [**600c**], [**900c**]

**Description** - One of very few friendly explosives, these devices contain packets of chemicals designed to numb pain, sooth burns, help blood clot, and micro-dose adrenaline. They can be used to refresh several people in seconds.
**Stats** - Takes 1 action, grants 1 Stability and restores 1 HP, both only to max, to entities in close range.

## Smoke Grenade

Rarity **2**, (96%) --- [**30c**], [**100c**], [**180c**], [**300c**], [**450c**] --- Origin Year: **2106**

**Description** - A small, non-lethal explosive with a chemical compound designed to produce as much smoke as possible, used for creating cover and blocking visual into areas.
**Stats** - Takes 1 action, makes all attacks into or from short range around it require 2 more successes than normal, lasts 1 minute.

## Stun Grenade

Rarity **3**, (91%) - [**30c**], [**100c**], [**180c**], [**300c**], [**450c**]

**Description** - A triple-threat of non-lethal but staggering shockwave, 200dB cracking sound, and extremely bright chemical fire confuse senses and draw attention.
**Stats** - Takes 1 action, all entities in close range lose their next 4 actions, all entities in short range lose their next 2 actions.