Witch Hunter's Sessions

## 1) The One Where They Meet

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 Summary
Altivo, Sartoris, and Tyrael meet in Galiley. With the help of Ramirez, they forge a plan to escape Galiley by ship. After a failed assassination attempt on board the ship by the White Rose, they reach Faram. From there, they travelled to Orden where they met Katrina and Zog in the Witch Hunter Inn.
The party travelled to the Hunter's Lodge to join the Witch Hunter's Guild, and commenced their training.

## 2) The One With The Slate

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Edgar instructed the party to go and investigate it, and try and set the village to rights. When they arrived in Craghead, they started asking the locals about the haunting. The evidence seemed to point to the ghost being the remains of Grace Slater, a former maid of Sir Digby who had disappeared, allegedly to Orden, several weeks ago.
They also met Ustewald de l'Argent, a Kalednonian museum owner, who was offering to pay the party for any monster remains they were able to recover.

## 3) The One With The Drowned Maiden

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The sacrifice did indeed free the tormented spirit of Grace, and the quarry became peaceful once more. The party sold parts of the Maiden to Ustewald, and witnessed the village priest, Brother Moore, be elected as village leader.

## 4) The One With The Robbery

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The party took the job and investigated the Study. They found a hole leading down to a large tunnel, used to access the vault. They also interrogated captured burglars, who claimed to belong to the Orcish Force for Independence, known as Ofi.
After some persuasion, they hinted the location of their camp to the party, who then took to the tunnel to follow the trail.
They found a large, long tunnel meandering North Eastwards. Following the tunnel, they emerged near a tributary of Snowmelt Rush. They followed the cart tracks on the forest lane leading North East. On the way, they encountered an elderly Orc druid, who told them how far their road would take them.
The next day, they encountered two Dire Wolves which had been infected, and turned rabid. On slaying the beasts, the creatures promptly rose again, undead. The party defeated them a second time.

## 5) The One With The Mimics

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Within, they found the surviving Ofi fighters. The party found out that the mimic had overrun the basement of the tower, and that the rebels' leader, Kerzak, was pinned down in the encampment's large feasting hall. The party managed to save Kerzak, and then found and defeated the mimic (and its plethora of offspring) in the basement.
They managed to earn the respect of Ofi, who agreed to surrender the chests they had stolen from Scholar's Study.

## 6) The One With Arvir

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They continued Northwards, and came on an ancient barrow, which had been desecrated. A nearby mill contained the mechanisms used to deliver the pollution to the river. The party entered the barrow, and found it had been converted into a necromancer's workshop.
They searched the barrow, and discovered a green dragon egg, bedrooms for the necromancer and his master, and Kenrik, an older arcanist, and former student of the League of Scholars. He told them that his former pupil, Arvir, was behind the necromancy, and was learning from an unknown master.
The party fought Arvir in the main chamber of the barrow, and were able to force him to flee. They gathered Arvir's work, and burned it.
The party learned that Jackson was deliberately released in order to infect Ofi, and eventually Orden. Fortunately, they were able to catch the carrier of the infection, and stop him from entering public places.
After returning Leon van der Burg's magic items, the party returned to the Hunter's Lodge, where Jackson was treated.

## 7) The One With Janet

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 Summary
The party investigated his rooms in the Orc and Sword in Orden. The room was trapped, and burst into flames. The party recovered a flyer for Ballywag's Travelling Troupe. Following the evidence on the flyer, the party decided to travel to Faram, to search for someone or something called Ildan.
En route, after a brief altercation with some poorly armed bandits, the party stopped in Rock Bridge. Cadwell and Bourne. After crossing the Emberflow River, the party were stopped by the Dragonborn Tunuroth Saduka.

## 8) The One With The Idol

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The party descended into the cultist's lair, and found them in the middle of a summoning ritual. They attacked the cultists, led by the local priest. The party were narrowly defeated, and could not save Kadan or Gyles, the tavern keeper who had helped guide them to the cultists.
The party were tied and left as sacrifices for the elemental creature being summoned, however Saduka was able to reach them and extract them in time. Unfortunately, the village was destroyed, and the summoned creature moved towards the Corruption. The party continued on their road to Faram, after recuperating.

## 9) The One With The Thieves

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The party learned that the slave trade out of Faram had continued despite the schism, and that if they could disrupt the next shipment, they would learn the location of Ildan.
The party received a note from the Rascal, leader of the Meridian, with a counter-offer; MacDubh's assassination for the information on Ildan.
In the morning, the party met with MacDubh and discussed options for disrupting the trade. The party then travelled to the Meridian-controlled half of the city by crossing Brother's Bridge, after a few distractions, in order to search for the slaves.

## 10) The One With The Brothel

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Altivo, after hiring a prostitute named Rose, learned that a former employee who now worked at another brothel called the Divine Gate, knew people connected to rumours of people going missing, and slaves being sold. Altivo then discovered Flasheart in a compromising position, a warning from the Meridian.
Tyrael and Zog talked to a preacher in a square, and followed a lead on a shady street mountebank working on one of Faram's bridges. They found the mountebank, who directed them to a strange teller of fortunes. As the pair interrogated the soothsayer, the crowd were startled by the murder of a guard, and the arrest of his apparent assailant. The soothsayer fled the scene magically.
Sartoris and Katrina learned from the Flagon's innkeeper that rumours pointed to St. Theobold's Chapel as being connected to the slave trade.
After discussing the city's corruption with its commander of the guard, a former Witch Hunter known as Commander Perrin, the party reconvened in the Blue Flagon, and planned to investigate the chapel.
Beneath it, they found evidence that the slaves had once been kept there, but had been moved, leaving only a number of zombie corpses in a trap for the party. After escaping the trap, the party split up once again, to investigate clues, and find the slaves.
Tyrael and Altivo went to the Divine Gate, to learn what they could. They found that the prostitutes working there did so under the guises of the Gods, in a lavishly decorated premises. After spending some time lying with some of the brothel workers, the pair agreed to fund part of their stay by returning to work, using their Aasimar nature to increase the brothel's allure.
Sartoris, Katrina and Zog asked around the ships moored at the Far Arm Docks. One was the Belle Seducteur, the ship Katrina had travelled on to reach Faram. Her captain told them that a ship known as the Raving Mistress was suspicious, and used to be a smuggling vessel.
After meeting again, the party discussed their findings, and were at odds as to the potential distraction caused by the brothels.
As they slept, Tyrael and Altivo received strange visions, and all were woken suddenly by the smell of smoke, as the Sleeping Arrow tavern was burned down, either as an attempt on their lives, or as a warning...

## 11) The One With Confusing Motives

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The party hastily gathered what items they would need to assault the Raving Mistress. With the help of MacDubh, they reached the ship, and climbed aboard. There they found the Rascal waiting for them, with Aida at his side. MacDubh was slain on the spot, betrayed by his own men.
In the fight that broke out, Aida betrayed the Rascal, killing him quickly, and claimed leadership of the Meridian. She told the party where they could find Ildan, as promised.
They travelled to a tower a few miles out of Faram, where they found Ildan caring for an elderly Ballywag, of circus fame.
Ildan revealed that he was the bastard child of a Drow named Istavir, a strange practitioner of darker magics. Not long after arriving at the tower, the group found themselves under attack by Istavir and his pupil, Arvir, commanding a group of constructs and undead.
The attack was repelled, but the mages fled before the party could reach them. At that moment, Sartoris received a message recalling all Witch Hunters to the Hunter's Lodge, as the Reavers had been "compromised". Tyrael had also received a troubling vision suggesting Kayla, another Aasimar, was in the Corruption, and in need of help.

## 12) The One With Corruption

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After talking to Aida, following clues about the Rascal's involvement with the Aasimar, and his association with the Ten of Nine, the party prepared to leave for the Corruption.
Their journey took them past Little Farring, a small village on the border of the Corruption, guarded by the ever vigilant Fred.
During the first day in the Corruption, the party noticed lights shining in the darkness, which led them astray into an ambush, resulting in the death of most of their horses. Continuing on foot, they then reached a small camp, manned by some weary soldiers of Farador. The party helped repel an attack by corrupted beings, with the aid of a Halfling ranger known as Raffa.

## 13) The One With The Oni

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Following a brief sighting of a mysterious rider, the party saw a group of corrupted beings ambling along the road. Somehow, the image of Tyrael on his horse was able to deter the group, and they turned away.
That night, they were plagued with strange dreams, causing them to wake with starts, making for an uncomfortable night.
As they pressed on, they heard the approach of riders, and the shuffling ambling sound of the corrupted beings. The party hid, and watched as two riders were shepherding a large group of the creatures North-West, in the direction of Arda.
The party eventually reached the ruins of Weybridge, where they found sings of the missing soldiers from the camp. Following these, they came upon the wounded, near-death Zeph Hobbes, one of the soldiers. He told them of the ambush on his group, and led them to the place the soldiers were taken to.
The party entered a cave in a ravine, fighting their way through a nest of strange inter-planar spiders. The pressed on, only to discover the very dead remains of the real Zeph, and realise the deception.
Further down, they met Todd, a strange Half-Ogre who was held captive in the caves, tending his "friends"; Will-o-Wisps. The party learned that the monster residing here, known as Akaran, had conspired with a wizard in red robes to ambush Kayla.
After finding the other soldiers, led by Captain Jude, and releasing them, the party moved on to find Akaran.
In the caves, they found a dagger, a quiver, and finally a cloak that Tyrael and Altivo sensed belonged to Kayla.
Deep in the caves, in some ancient chapel, the party fought Akaran, an Oni. With the help of Todd recalling the Wisps fighting with Akaran, the party were able to slay the creature, and handed ownership of the caves to Todd.
Leaving the lair, the party tracked Kayla, eventually finding her lying worn out and wounded (though not visibly), after running from the wizard, who she called Corvus Glaive.
The party emerged from the corruption after another day travelling, and found themselves at the base of Bowman's Bluff, the hallowed grounds on which the Battle of Hope was fought.

## 14) The One With Tyrael's Crush

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Tyrael became quite enamoured with Tamara, as well as nearly inciting a war with some Barran Clansmen stationed at the fort.
On the road to Orden, the party met the Sundry Storytellers, a travelling group of story tellers who had travelled far and wide across the land, and told them stories of something known as the Arcane Word, and its ties to Malakar's fate.
Upon reaching Hunter's Lodge, the Guild's meeting was interrupted by Arvir, who delivered an ultimatum; remain in the keep for one month, or the Reavers would be killed.

## 15) The One With The Whispering Tomb Monster

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Before exploring the route, Sartoris was able to communicate with Istavir using enhanced sending stones. Unfortunately, Istavir heard the party discussing the tunnel before the device was shut off.
In the catacombs, the party found the secret study of the last of the Yeofric family who used to inhabit the keep. They found a creature who dwelt their, with several undead followers. They were able to defeat it, as it kept whispering to them, telling them to "share the word". A strange symbol was plastered all across the study.
Beyond the study, the path tunnel opened up into a larger cavern, where the party faced Arvir, with a number of skeletons, and two of the enhance Flesh Golems designed by Istavir.
After a tough battle, Arvir was defeated and slain by Zog. Istavir initiated contact with Sartoris, and warned him that a retaliatory attack was imminent, giving the party a few hours to prepare for their deaths.
The party resolved to lead a counterattack with the help of Edgar and Victor, using the tunnel to reach the tower which Istavir now held.

## 16) The One Where Itavir Surrenders

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The party were able to endure these foes, and made it to the tower. There, they found Istavir ready to surrender, offering interesting terms. His offer was to procure vital information about a weapon capable of destroying Malakar, in return for a safe escort back to his home city of Golothaer, deep in the Underdark.
The party considered these terms, however they first set out to free the Reavers from their imprisonment in Neuburg, in Eastern Kaledonia. They also decided to try and find clues about the mysterious Ten of Nine, and learn about their relation to Tyrael and Altivo.

## 17) The One Where Everyone Is Wholesome

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The party set out towards Neuburg. On the way, a few miles North of Cadwell, Altivo met a strange white robed druid named Geraldon whilst rummaging for rare plants. Geraldon was from the village of Amoric-on-the-Hill, and old, but sleepy village, tucked away in the Lupine Forest.
Geraldon had recently had his precious golden sickle stolen, accusing the various other settlements around the village of stealing it. The party set out to help the druid the next morning.
They visited the four other villages around Amoric, searching for the sickle in each. First, they met a tree-house village of strange Forest Gnomes, with an unnatural aversion to baths. They expressed frustration at Geraldon for his tendency to harvest the mushrooms they used as nutrition.
Next, the party found a pair of docile Ogres, who also took issue with Geraldon. The party was able to impress them with weaponry, and searched their cave; no sickle was there.
The third village was built across a small river, and housed sickly looking humans with a taste for frog-based dishes. They too disliked Geraldon, even though he did attempt to pay for the tadpoles he sometimes collected.
The final village was inhabited by distinctly un-Dwarf like Dwarves, who cultivated unusual (and slightly magical) trees, which would otherwise only be found near Efhalond. They were upset at Geraldon for taking bark from their trees, although their attempts to negotiate with the village appeared to have been compromised by their tendency to consume hallucinogenic mushrooms. They did indeed have the sickle, and agreed to return it, on the condition that Geraldon would make better efforts to parlay with his neighbours, and that the village bard, Cornelius, would cease singing in the forest.
The party returned the sickle, and relayed the feelings of discontent. As a reward, they were given four potions of stone giant strength, and treated to a feast, enhanced by Cornelius' musical sagas (after some coaching by Altivo).
The reached Borom next, where they sold off some of the potions for a good price, and Tyrael placed an order for plate armour. Sartoris searched for information on the Ten of Nine at a small shop run by a young researcher named Elliot, but to no avail.
After stopping briefly in Oldburg, taking in its sights, and talking to a strange old Druid, the party finally reached Neuburg. The town was run down, a shadow of its former glory.
In Neuburg, the party met Rast Millerson, from Larton. They also noticed a hooded Drow woman in the tavern, and managed to talk to her before she vanished. She identified herself as Illyria, of the House of Davar. She was tracking Istavir's movements, and was pleased to hear of his imminent return.
After the shady encounter, the party started heading to a mansion just beyond the walls of Neuburg, with the hopes of finding the Reavers alive and well, ready for rescue.

## 18) The One Where Sartoris Meets His Son

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The mansion had also been the long time residence of a Hag, who had been sent by Paraya to infiltrate Kaledonian defences in an earlier conflict. The party bested the hag, cleansing the chateau of its curse.
In the basement, they found Istavir's workshop, and the weakened Reavers, being tended to by a singular Flesh Golem. They were hungry, thirsty, ill, but alive. The party escorted them to Neuburg, from where they would travel back to Orden with Rast Millerson and his friends.
The party received the shipment which Rast had been waiting on, and discovered the remains of an Aasimar within; Hector "Night Stride", formerly the pupil of the Rascal.
The party continued travelling North, and reached Burg Ostauge. There, Sartoris found his former lover, Marita, and his son. They were the guests of Commandant Marco Linthaus of the city guard, a well respected bachelor from a fairly wealthy family.
After working through the awkwardness of the relationship polygon, the party took to bed to prepare for the next leg of their journey; Riegel.

## 19) The One With All The Travel

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In Riegel, they met Armolas, a half-Drow of few words inhabiting a dragon's skull in a tavern, and Azula, a Fire Genassi who had an unnerving obsession with death and exhumation. As it turned out, they were part of a rag tag group who had helped defend the town from a goblin attack a few years ago.
After the strange meetings, the party travelled back to the West towards Borom. On their journey, they passed a large convoy of Dwarves, carrying heavy battle gear. They were able to gleam that the column, under the command of General Zand Tightlock, were travelling South, responding to rumours of Parayan aggression along the border.
Whilst passing  near Faber Castel, they came upon a disagreement in the road; a strange Faradorian transporting bags of sand and a carriage belonging to the Depuccio family. They seemed to be debating who had right of way. The party were able to resolve the issue, and learned that the Faradorian, named Merton, was transporting sand to the village of Aldkirk, under the leadership of Damatin.
The party eventually reached Borom, where they collected Tyrael's plate armour, and spent the night making merry with an innebriated Halfling, Baldo Longfoot. The festivities involved piping unhealthy amounts of alcohol into the Halfling, who seemingly enjoyed the experience.
The party doubled back, and made for Tyrael's home village, Larton. They began asking after Eryen, who they had promised to help in return for her help in Faram. Unfortunately, she had already waited several weeks, and made her own way North, to her home of Aldkirk.
The party followed her trail, but could not find her on the road, nor around the village. They did, however, find the village walls manned by a band of goblins. Azura's bird's eye view revealed a large pit had been dug in the village square, and people in dark robes were guarding it. They were seemingly allied with the Goblins, who were under the command of a Hobgoblin named Gevlik.
The party began infiltrating the village, sending Katrina and Zog in to investigaete, under cover of night and an invisibility spell. Zog made for the pit, and Katrina investigated Gevlik. Katrina heard him talking to one of the hooded figures, and later saw that it was the sole survivor of the cultists from Hough-on-the-Hill.
Zog, after descending down the pit, noticed that one of the hooded people was actually Eryen, who seemed to be working for this cult. What foul deeds were they plotting this time?

## 20) The One With The Titan's Head

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They were led down the pit, where Zog had already had a close encounter with an Earth Elemental. Katrina tried sneaking down by disguising herself as a goblin. Though she was able to pass the entrance of the pit, her chosen form quickly caused confusion. Confusion and uncertaintly led to a brawl between the party, the Earth Elemental and Patrik, the cultist guiding them down.
They were able to defeat them, and found a shrine to Moradin, which they were able to sanctify, granting them a small boon of strength. They continued infiltrating the cutlist's lair, and found an instrument of brainwashing in one chamber, and a strange, large pit deeper below; an ancient temple.
They descended further, and confronted the leader of the cultists; Damatin. They were able to convince him that they wanted to join, wanted to learn about the cult. When he was lulled into a false sense of security, they attacked.
As they fought, the temple filled with the cursed sands that Damatin had had transported to Aldkirk. As Damatin was nearly defeated, the floor of the temple gave way, plunging the party into a large cavernous space; the head of an ancient Earth Titan from eons ago.
The party slew Damatin, but made a tentative pact with the remaining cultists; they could continue living within the temple, as long as they refrained from using brainwashing as a means of conscription, and limited their activity to the village.

## 21) The One With The Bone Devil

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On the way, they passed by a route that was familiar to Zog; this was the road to the Xenosian Academy. The party made their way to the school founded by Ylthana and her father, Calisto. There, they found the old mage, who revealed that Corvus had once studied in those very halls, before stealing a powerful artefact, killing several students on his way out.
They also learned that Ylthana, Abby, and Lapis of the Crimson Company had travelled to the Feywild several years ago, to search for the Arcane Word and to track down an Elf called Mindartis, who had left Corvus at the Academy. Calisto also told them that Corvus had made a single friend whislt at the Academy; Marella.
Marella was in the old, haunted town of Knochenburg, and Calisto suggested the party could go and aid her, and that in exchange, she could tell them about Corvus. They found her on the outskirts of a town which had been devastated by a devil known as Uzgoth centuries ago. The town's priest, believing he could tame devils, summoned Uzgoth for a festival. The Demon played along, allowing himself to be subjected to humiliation. However, several weeks later he returned, and slaughtered every last inhabitant, exacting his revenge.
Marella planned to rid the town of this devil, but needed greater numbers if she was to do so. She had Morok, the Academy's artificer, construct two trapping braziers, so that when Uzgoth came to the town, he would not be kept there. The ritual worked, and they battled Uzgoth and his minions in the ruins of Knochenburg. They were able to narrowly defeat him, thus cleansing the cursed town.

## 22) The One With A Concussed Giant

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Upon reaching La Glasse, the party began looking for advice for their onwards journey. They visited a Gnome called Quentyn Quicktick, who owned a pair of diamond mines in La Glasse. They learned that his diamonds had mysteriously vanished. The party investigated, and found strange, magically formed cavities where diamonds once rested.
Following this line of inquiry further, the party found out that the culprit was none other than Guru Amar, one of the Ten of Nine. This information was confirmed by Leaf on the Wind, a tabaxi monk belonging tot he same order.
Wind suggested they employ a guide to take them North. The guide he suggested was Oban Glenfarclas, Zog's former mentor and travelling companion. Oban had fallen on hard times, and was wasting away his days brawling in a disreputable tavern.
He agreed to help the party if they would recover his ancestral battleaxe, which he had lost to a Goliath in a brawl several weeks ago. The Goliath was likely to be near Haagenfell, a small village in the Northern Wilderlands.

## 23) The One With The Lake Puzzle

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At sunset, Morthen arrived to meet Zog's challenge. They fought viciously, but Zog was able to endure to defeat the Goliath, and win back Oban's axe. Altivo had a close call with Morthen, who had taken offense to Altivo's insults after the fight.
Reunited with his axe, Oban guided the party through the cold North, to the shore of the Glacial Sea. The path they had been following seemed to end abruptly, heading into the frozen sea.
After solving the puzzle guarding the entrance to Augur's Retreat, a tower rose out of the water. The party were let into the Retreat by Guru Amar, through a tree-like portal. The Retreat was based in a pocket-plane constructed by Augur, leader of the Ten of Nine.
Upon reaching the Retreat, the party held council with the order, discussing the implications of Corvus' aggression. They were unexpectedly joined by Orestus, one of the dark Aasimar, fleeing Corvus. He warned them that Corvus was near, and ready to attack.

## 24) The One Where Angels Fight

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Unfortunately, Sartoris later noticed that both Orestus and Augur were nowhere to be seen. Altivo and Tyrael soon felt that another Aasimar had been slain, leading them to be certain that Orestus had decided to betray the Ten of Nine, in an unsuccessful attempt to save himself from Corvus.
When Corvus arrived, Tyrael tried talking to Mindartis. He learned that the Ten of Nine had intended to kill Corvus, and the evil Aasimar, after Arda was destroyed, to ensure the world was not threatened by them and their nature. Mindartis also revealed he had little love for his brother, Augur.
The party prepared, and Corvus attacked, bringin with him Tula, another Aasimar, Mindartis, his mentor, two chained Angels; aspects of those slain by Araton. Tula was also accompanied by a strange, crippled being; Nolan.
The fight claimed the life of Oban, but Corvus and Mindartis were overcome and slain. However, Araton arrived to intervene, and was met by Ithuriel and Adriel, Tyrael and Altivo's Angellic Guides. The battle threatened to tear the pocket-plane asunder, forcing the party to flee. The fates of Guru Amar, Leaf on the Wind, and Augur remained unknown...
The teleportation circle through which the party escaped led them to a quiet, dark castle. They soon found out that this was Consul's Rest, home of Atticus Tavius. After talking to their unexpected host, the party were given transport to La Passe, where they rested as guests of Janet Briarwood. She offered transport to take them home, to the Hunter's Lodge.
At the Lodge, the party found out that Istavir had been broken out of the Lodge's prisons, but had left them instructions to reach the Underdark, and honour the deal they made.

## 25) The One With The Faces

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The party agreed to undertake a contract before setting off. The contract was to investigate the strange noises in Marlow's Manor in Orden. They found that it had been taken over by a Blood Hag known as Old Mathilda Bloodsong. She had a habit of stealing her victims' faces, and was seemingly obsessed with the coming of the "Blood Herald". She believed the world to be beyond saving.
The party were able to defeat her and her strange Fey guest, and discovered she was studying the existence of the Arcane Word, a strange power seemingly scattered across the lands and realms.
The party dispatched Old Mathilda, and allowed the Redcap to return to the Feywild.

## 26) The One With Orden Shenanigans

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After various exploits, including gassing a tavern, they said their farewells to the Witch Hunter's, and set out.

## 27) The One With Northern Orcs

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He warned them that the Orc lands were particularly dangerous, with many Orcs having turned to worshipping the "Hail Thrower", abandoning their old, yet still violent Gods. Old tribal totems were being torn down and desecrated.
The party later found the totem where they first met the druid several months ago. A group of Orcs had torn it down, using it as firewood. Katrina was able to spook them into leaving, claiming to be an ancient spirit.
Further along the road, the party were ambushed by an Orc group with a pair of trolls. They were defeated, but seemed to retreat for reinforcements. The remains of the Orc caster showed they worshipped Gruumsh, the traditional Orc diety. The party saw the light of a nearby tavern, and found an old, mostly ruined village. The tavern was manned by a rather nervous Dwarf, and occupied by Northmen twins headed for Harran.
The party were, in fact, in a trap. The Dwarf left the tavern, informing the nearby Orcs of the party's arrival. The trap was sprung, and a pair of young Remorhaz and their parent assaulted the party, as the Orcs drew in closer. They attempted to capture Sartoris, with the intention of using him in a ritual sacrifice.
The ambush was defeated, and Sartoris freed. One of the Orc leader, Orzol Ox Back, escaped, thinking the assault had been a success. The party released Dhurdag the Bitter, Orzol's brother, and kept Nod White Hand, their half-Orc half-brother captive as a guide.

## 28) The One With Hafthor

*... and Chris' lack of voice*

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The Party made camp near Harran after several days of travel. From it, they were able to see an eerie glow emanate from the peak of a hill backing into Harran. Later that night, a storm ripped across the land. During his watch, Altivo and Zog witnessed a visitation of a strange spirit, which became visible with lightning strikes, moving closer, and closer.
The next day, somewhat shaken by this haunting, the party finished the journey to Harran. They found a small, but lively town of hardy Northmen. They were given an audience with Chief Asbjorn, who told them that the spirits in the town's barrow had been restless, and that the spirit they had seen may have been the ghost of a mighty Northern hero; Hafthor.
The noticed that Asbjorn was being advised by a pale lady with snow coloured hair; a "priestess" known as Maya, a spokesperson of the "Father of Snow", a new entity being worshipped in the town.
Asbjorn agreed to release Inara Bergdotje, the aspiring Giant slayer who the party had agreed to meet and aid in Harran; she had been imprisoned for riotous behaviour the night before. There was another prisoner of interest; Illyria Davar, the Drow relative of Istavir's who the Party had met in Neuberg. They bargained for her release, employing her as a guide through the Underdark.
The next day, the Party travelled to Torsken, Inara's home village. There they were greeted with open, enthusiastic arms, with the villagers keenly awaiting their giant slaying prowess.

## 29) The One With Frost Giants

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## 30) The One With The Descendor

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## 31) The One With The Miners

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## 32) The One With The Inventors

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## 33) The One With The Automaton

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## 34) The One With The Mindflayers

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## 35) The One Where Sartoris Died

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 Level
 Summary
In the second chamber, "Obsession", the party realised that Azura had not passed through the doors. The next challenge was to reach the next gate by crossing a plane being blasted with strong headwinds, with only a few other rocks as windbreaks. Using rope and strength, the Party were able to cross without any losses.
The next chamber, "Gluttony", presented the Party with a river of gelatinous, decomposed remains. In it lurked a gorged purple worm. Using Tensor's floating disk, and by feeding the beast, the Party made it across.
Next was "Avarice". Here, the Party were presented with a deep pit, and three diverging tunnels. Zog threw a coin down the pit, and saw it vanish. Sartoris flew down, but found that his wealth, as well as all written knowledge on his person, had been taken from him. The Party found that three Fomorians dwelt down the passages, representing wealth, knowledge and power. The Fomorian of Knowledge traded several pieces of information with the Party.The Fomorian of Power was defeated using suggestion, cast by Tyrael, and his crown was stolen, and placed into the offering pit. Thus, with offerings of wealth, knowledge and power, the next gate opened.
The next challenge, "Wrath", was to cross a river inhabited by vengeful, angry vestiges of travellers, trying to stop the party and slow their travel. The Party were able to keep enough oars to make it across, their sanity saved by Altivo's silence spell.
The "Blasphemy" challenge presented the party with effigies of several good deities, with a set of flaming torches in the centre. Everyone other than Tyrael began burning these, fulfilling the first part of the challenge. An image of Lolth then descended down, demanding that at least one person swear fealty to her in order for the party to proceed. Sartoris took on this burden, with Katrina close to succumbing.
"Suffering" was next, and saw the Party have to cross a river of boiling blood, whilst being set upon by harpies. Katrina summoned an Earth Elemental to ferry the party across, however she soon lost concentration, causing it to turn hostile. Altivo used hypnotic patterns to keep two of the harpies at bay, while the others were dispatched. The party either waded or teleported across, enduring the challenge.
The penultimate challenge, "Misdirection", was a strange, cloudy chamber, with high pillars seemingly tethered together by rope bridges. However, everybody saw a different path through the chamber, with the true paths seemingly changing at random. They were eventually able to discern ways across.
The final challenge, "Treachery" was a large barren icy plane. Whilst the party surveyed the area, Sartoris received a message from Lolth; he had to betray and murder somebody in the Party, or someone he cared about on the outside would be taken as payment.
Sartoris walked away, thought for a moment, then offered his own life in exchange. Amused by the prospect, Lolth accepted. The party watched as Sartoris crumpled to the ground, dead. As they rushed to him, his spirit gently rose, and became aware of what had happened. The spirit of Zog's father, Murdok, approached them, and revealed that he too had died in this final challenge, and his soul remained trapped.
The party tried pleading with Lolth, but she cared little for their mournful pleas. The party reluctantly left the spirits of Sartoris and Murdok, taking only their bodies so that they may be buried with dignity.
The party emerged at the border of Golothaer, with Illyria striding towards them.