Monstrosity Bloodline

Some Shifters have a strong connection to the strange, the twisted, and especially the monstrous. These Shifters take on the forms of Monstrosities, and can alter themselves in violent and terrifying ways. This allows you to learn forms of the Monstrosity type. You automatically learn one such Form of for which you have available slots at 1st level.

## Child of the Strange

At 3rd level, you learn to use your more unusual aspects to your advantage. Choose an enhancement from the list available to Simic Hybrids. You may choose another at levels 6, 10, and 14. These enhancements are usable regardless of what form you're currently in.

## Unnatural Alteration

Beginning at level 6, you can choose one of the following alterations when you enter a Form. Alternatively, you can give your true form one of these alterations or dismiss it as a bonus action.

* Horns/Antlers that you can use to make a strength-based gore attack, which deals damage depending on your size category, 2d4/2d6/2d8 plus your strength modifier piercing or bludgeoning damage.
* Claws that you can use to make a strength- or dexterity-based claw attack, which deals damage depending on your size category, 1d4/1d6/1d8 plus your strength or dexterity modifier slashing damage. Whenever you take the attack action with these claws, you may make a second attack as a bonus action, assuming you have at least two limbs.
* Tail Stinger that you can use to make a dexterity-based sting attack, which deals damage depending on your size category, 1d4/1d6/1d8 plus your dexterity modifier piercing damage plus 2d6 poison damage which can be halved with a successful constitution save.
* Fangs that you can use to make a strength-based bite attack, which deals damage depending on your size category, 1d6/1d8/1d10 plus your strength modifier piercing damage.
* Spines which you can use as a reaction to deal damage depending on your size category, 1d6/1d8/1d10, whenever a creature hits you with melee attack.

## Major Alterations

Beginning at level 10, whenever you shift into a form you can choose one of the following major alterations and a minor one from your Unnatural Alterations list.

* Wings that grant a flying speed equal to your walking speed.
* Corrosive biology that makes all of your natural attacks deal an extra 1d8 acid damage.
* Venomous biology that makes your skin toxic. Any creature that touches you must make a constitution save or be poisoned for 1 minute. Whenever a creature touches you directly, you can use your reaction to force them to make a constitution save or take poison damage equal to your level.
* Pharyngeal jaws that can be used to make a bite attack at a range of 10/15/20 feet that deals damage depending on your size category. It deals 1d8/1d10/1d12 + your strength modifier piercing damage and the target must make a strength saved or be pulled up to 5/10/15 feet closer to you.
* Chameleon scales that let you become invisible as an action for up to a minute, a number of times per day equal to your proficiency bonus.
* Paralyzing gaze that you can focus on a particular creature you can see and that can see you as an action. The target must make a constitution save or be paralyzed until you look away.

## Unnatural Biology

Beginning at level 14, you are resistant to acid and poison damage and can cast *Alter Self* at will.