recursal/Fanatic-Fandom huggingface dataset:
Tainted Creeper

## Background

The Tainted Creeper is an extremely dangerous variant of the creeper. It does not spawn naturally, thankfully. It has been added since the addition of Taint.

## Creation

Like Nuclear Creepers, the tainted creeper is created when it comes into contact with an unusual substance. In this case: Taint. A creeper must actually come into contact with taint for it to turn.

## Dangers

Like its radioactive brother, the tainted creeper is many times more dangerous than the normal creeper. It is even faster than nuclear creepers, but only about as tough to kill as normal creepers. Though their health is slightly lower than the vanilla creeper, it has high regeneration, we recommend you keep attacking and not stopping until it is dead. If it manages to detonate, it will not produce any block damage, instead, it will leave behind several taint blocks that can penetrate walls.

## Uses/Farming

Tainted creepers can be created with inert taint and they drop 2 TNT instead of the 1 that nuclear creepers drop. This makes tainted creepers also a worthwhile mob to farm, a bit more safe than nuclear creepers as taint can be contained easier.

## Trivia

* You need to kill a Tainted Creeper with a Falling Boxcar for the Secret Catalogue achievement
* Like radiation, creepers are not harmed by the taint status effect.
* Creepers transform instantly when in contact with taint unlike nuclear creepers, where it takes some time.
* Taint does not form naturally usually in worlds, so you should have no worry of one of these finding you. If you have the ”special meteors” config enabled, then meteors with taint in them can spawn. Finding one of these meteors is pretty rare though or you can use a Taint grenade
Schrabidium Fuel

Disambiguation page for Schrabidium Fuel

Below is a list of links to pages that might share the same title.

 Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

* Medium Enriched Schrabidium Fuel: Most commonly used. Can be used in standard fission reactors unlike the others.
* Highly Enriched Schrabidium Fuel: Cheaper alternative for pure Schrabidium in a Watz Plant.
* Low Enriched Schrabidium Fuel: Cheapest Schrabidium fuel type used in a Watz Plant.
* Pure Schrabidium Fuel: Extremely powerful, expensive however.
Reactor Grade Americium

Reactor grade Americium is a mixture between the Am-242m (~66.667%, 6 nuggets) and Am-241 (~33.333%, 3 nuggets) isotopes. It is considered medium enrichment.

## Production

Mixing 6 Am-242m and 3 Am-241 nuggets or 2 Am-242m and 1 Am-241 billet together.

RG Americium can be bred using Reactor Grade Americium Zirconium Fast Breeder which yields 43.3% RG Americium fully depleted, with an initial investment of 1 RG Americium nugget per billet, making a total of 8 nuggets in investment per rod to potentially get ~20-21 nuggets (assuming normal distribution).

## Uses

Production of Low and Medium Enriched Americium Fuel.

The SILEX can re-separate the isotopes, for their own uses.
Plutonium-240

Pu240 is a common and somewhat disappointing Plutonium isotope.

## Uses

Moderate role in Plutonium Fuel in the form of Reactor Grade Plutonium.

Breeds into nuclear waste.

Can be used in the Custom Nuke. It contributes a 1.05 multiplier to its salted stage.

## Trivia

* It is a high spontaneous fissile rate, which *may* make it *sound* good for weapons, it isn't, as it causes premature fission preventing nuclear chain reaction necessary for weapons.
* Used to breed into lead, but now it breeds into waste.
	+ Presumably, due to the next isotope being so unstable it instantly decays into a miscellaneous collection of decay elements.
Siren

The siren is a simple machine, only requiring a Siren Track and a redstone signal to operate.

## Recipe

 Insulator
 Steel Plate

## Uses

When active, the selected track will be heard up to a maximum distance of 500 blocks (varies from track to track) for as long as the siren keeps receiving a redstone signal.

## Tracks

Hatch Siren - 250 Volume

Autopilot Disconnected - 50 Volume

AMS Siren - 50 Volume

Blast Door Alarm - 50 Volume

APC Siren - 50 Volume

Klaxon - 50 Volume

Vault Door Alarm - 50 Volume

Security Alert - 50 Volume

Standard Siren - 100 Volume

Classic Siren - 100 Volume

Bank Alarm - 100 Volume

Beep Siren - 100 Volume

Container Alarm - 100 Volume

Sweep Siren - 500 Volume

Missile Silo Siren - 500 Volume

Air Raid Siren - 500 Volume

Nostromo Self Destruct - 100 Volume

EAS Alarm Screech - 50 Volume

APC Pass - 50 Volume

Razortrain Horn - 250 Volume
Schrabidium Revolver

The Schrabidium Revolver is the strongest, most expensive, and most "High-Damage" firearm HBM's Nuclear Tech Mod adds.

The Schrabidium Revolver uses Schrabidium Bullets which are very expensive, but do a lot of damage. Also, the Schrabidium Bullets are Radioactive, giving off 1.5 RAD/s. They are not blinding though.

The Schrabidium Revolver doesn't have any effect, since it will probably kill them before the effect does anything.

## Schrabidium Revolver

### Durability

7500

Ammo Type: Schrabidium Bullet

Durability: 7500 or 750 shots.

Firing Mode: Semi-Automatic

Rate of Fire: 0,5 seconds between each shot.

Minimum Damage: 10000

Maximum Damage: 100000

Has insta-kill ability.

### Name and Manufacturer

Name: FFI Viper Ultra

Manufacturer: FlimFlam Industries

## Recipes

### Schrabidium Revolver

To craft the revolver you need 2x Schrabidium Blocks, 1x High-Tech Weapon Mechanism, 1x Schrabidium Wire, and 1x Tungsten Ingot, in a crafting table.

### Schrabidium Bullet

To craft Schrabidium Bullet Assembly you need 1x Schrabidium Ingot, 1x Cordite, 1x .357 Magnum Casing (x24), 1x Yharonite billet, and 1x .357 Magnum Primer (x24), in a crafting table.
Reactor Grade Plutonium

Reactor grade Plutonium is a mixture of Pu239 (~66.667%, 6 nuggets) and Pu240 (~33.333%, 3 nuggets) isotopes. It is the natural product of Plutonium enrichment, but it can be produced artificially as well.

## Production

Usually Plutonium Hexafluoride enrichment or as a major byproduct of Uranium Fuel recycling.

Can be recycled from Plutonium and MOX fuel.

Breeding Uranium in a Chicago Pile

Mixing 6 Pu239 and 3 Pu240 nuggets on a crafting table.

## Uses

Reactor grade Plutonium is usually used for Plutonium or MOX fuel production.

Use the SILEX to separate the Plutonium isotopes, which usually for weapons production.
Surviving a Nuke

# Surviving Nukes 101:

So let's say... you made some enemies mid-game, the part where people have nuclear reactors. They have a nuke, you know where it is, what do you do?

## Regular nukes

Nukes like the Little Boy or Nuclear charge are simple to survive, get behind something stronger than stone, concrete does this best, but if not, then a few layers of brick should let you survive the blast. Radiation is a threat as well, since concrete does not stop it from every angle. This is the part where you RUN, since if you're not wearing a hazmat suit, it will kill you and FAST. In the future, and I don't know if this is implemented or not, but concrete will block SOME radiation, so a concrete cocoon will save lives. Remember this rule, Bricks to stop flash, now it's time to dash.

## Bigger nukes

Nukes like the Fat Man are real dangers, and bricks won't cut it, you'll NEED concrete, and you'll need to run. But what about something like a thermonuclear bomb? Like the Tsar Bomba, what can I do against that? Simple, PRAY. The Tsar Bomba will not spare you, and it will destroy you, your base, your dogs, your armor, and everything else. There is no way to survive it really, but if they have a Tsar Bomba, then you probably have something to survive it, after all, a revive, will save you here.
Transition seal

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## Transition seal

* Height view
* Height Comparison
* Closed
* open

## Background

The Transition Seal is a giant door that measures 24x26 blocks. It has a custom opening animation. Considering its height and width, it is very expensive to craft. Good luck finding out a way to integrate this into your base. (It's practically an oversized vault door)

Also, It can survive a thermonuclear blast.

## Production

* 16 Reinforced CMB Bricks (The door is blast resistant)
* 64 Steel Plates
* 40 Advanced Alloy Ingots
* 36 Insulators
* 24 Blocks of Steel
* 16 Desh Motors
* 12 High-Speed Steel Bolts
* 4 Yellow Dye

Yes it is very expensive to craft.

Cry about it.

## Trivia

This vault door is a reference to the Portal 2 franchise, you can see this magnificent door in all its splendor in the level called "Test Shaft 09"
Metastable U238 Ingot

The metastable U238 ingot (U238-m2 or U238-2) is a yellow-ish white ingot that is obtained through the Black Book. Once in inventory, it begins decaying fast and steadily. Eventually, if it reaches 100%, will create an extremely large nuclear explosion.

## Obtention

Step 1 to obtaining this is to find a block of NTM Dirt and right clicking it with the Brittle Spade item. This will drop 3 items, ELEMENTS, ARSENIC and VAULT.

Step 2 is to combine these 3 items in a Book of Boxcars to create 1 Ingot of Metastable U238-2 Ingot.

## Uses

It only has 1 use and that is crafting the FEnSU, the most powerful Energy Storage Block.

## Dangers

As soon as this Ingot enters the player's inventory, a countdown begins that is about 10 seconds long. The countdown is a decay meter from 0-100%, as soon as it hits 100% the item is deleted and a large nuclear explosion occurs destroying a big portion of any Minecraft base.

## Trivia

* This material has an unused nugget form.
Phosphorus

Disambiguation page for Phosphorus

Below is a list of links to pages that might share the same title.

 Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

* Red Phosphorus: Red powder, common, replaced Flame powder, used in incendiary weapons and other applications.
* White Phosphorus: White bar, uncommon, only used to make WP tipped bullets and small WP bombs.
Radium-226

Radium-226 is a mildly radioactive decay element from Uranium and Plutonium.

## Production

Mainly produced from the processing of Uranium and Thorium ores.

It can be made by bombarding Lead with Carbon in a Cyclotron.

## Uses

Safe and consistent Ra226Be Neutron Sources for RBMK and Research Reactors.

Weak RTG pellets. They provide 3 power per tick. If RTG decay is enabled, each will have a lifespan of 11,520,000,000 ticks, computing to ~18 IRL year, with a stated in-game lifespan of 2,400 years (assuming a 100 day year). They decay to Lead pellets. This also means it will make 34,560,000,000 power in total over that time.

A joke consumable item, Radium Coffee.

It has a planned use for glow in the dark paint.

## Trivia

* Radium was actually used for glowing paint until the hazards were became more known to the public.
	+ If you have Radium-based paint in your possession IRL, deal with it with caution or simply do not expose yourself to it.
Radon

Radon is a highly radioactive and deadly gas with very specific formation situations. Radon comes in 3-tiers of hazard. As a gas, it is invisible and cannot be physically interacted with, but will give high amounts of radiation when passed through and breathed in.

## Production

Radon gas can be released or formed when Uranium is mined, nuclear waste blocks exist, or when Ancient Scrap Metal receives a block update. It cannot be acquired into inventory outside of creative mode.

## Uses

Radon has no uses outside poisoning all life exposed to it with large doses of radiation.

Dense and Tomb tier radiation can bypass gas masks and are especially deadly, so you can kill players wearing Euphemium armor with it.

## Tiers

Radon is not produced equally, it comes in three tiers and each one is more deadly than the last.

### Radon Gas (Tier 1)

Simplest form, fairly radioactive, but can be blocked with gas masks fine enough.

### Dense Radon Gas (Tier 2)

Advanced form, formed from nuclear waste blocks or dirty explosions. Highly radioactive, bypasses gas masks with no issue.

### Tomb Gas (Tier 3)

Extremely dangerous, formed only by Ancient Scrap Metal receiving block updates. And to think you thought dense Radon was dangerous enough.

## Trivia

* It is fairly easy to kill a player in Euphemium armor in theory using the later tiers of Radon gas, since it bypasses gas masks and radiation resistance provided by armor does not apply to gases inhaled.
Sellafite

Sellafite is a type of radioactive rock. It comes in 7 different variations all ranking up in radioactivity: slaked, normal (just called Sellafite), hot, boiling, blazing, infernal and Sellafite-Corium. Later variants are more radioactive than the previous one. Slaked sellafite is not radioactive at all and can be identified from the others as it does not "glow".

## Production

Sellafite is usually produced as the result of Nuclear Explosions through neutron activation of normal materials. Balefire explosions can produce slaked sellafite, but nothing more.

Sellafite may also be produced in a Nuclear Reactor meltdown, usually with the multiblock version, as form of solidified Corium.

Sellafite can be "warmed" up in a Breeding Reactor, by breeding a prior variant, starting with vanilla stone.

## Uses

Sellafite-Corium is used to make DFC receivers.

Strong Radiation-Powered Engine fuel, but only practical if an abundant supply already exists.

## Effects

When stepped on, normal sellafite or a "warmer" variant, they give the contaminated effect for 30 seconds.
MOX Fuel

*Pocket-Moxie!*

Quad rod form

Mixed LEU & LEP Oxide

MOX (Mixed Oxide) fuel is a late-stage nuclear fuel, it is a mixture of both Uranium and Plutonium isotopes. It is somewhat more expensive to produce, as it requires *2* types of fissile material instead of the usual 1. It runs similarly to Thorium fuel in a small reactor, but it lasts longer, however, in a large reactor it runs more akin to standard Uranium fuel. In the RBMK, it runs twice as strong as standard Uranium fuel in terms of reactivity and it makes more heat.

## Production

It is either produced by mixing 2 Uranium fuel and 1 Reactor Grade Plutonium billet to produce 3 billets or 2 Reactor Grade Plutonium and 4 Uranium fuel nuggets to produce 1 billet.

## Statistics

It produces 10 heat and lasts 150,000 ticks per rod.

### Small Reactor

Heat statistics for the small reactor, being filled with 12 (complete fill) of each rod type and temperature counted in degrees Celsius (no external modifiers used):

 Dual
 Quad

### Large Reactor

Heat statistics for the large reactor, checking every operating level and temperature checked in degrees Celsius:

### RBMK

MOX RBMK runs hotter and more reactive than MEU, LEP, and to an extent, MEP-239 and HEU-235.

It has a flux function of:

log

10

⁡
(
x
1
)
∗
0.5
∗
40

{\displaystyle \log\_{10}(x + 1) \* 0.5 \* 40}

The function is considered medium danger and is of the "Logarithmic" type.

A Xenon-135 generation function of:

x
∗
0.5

{\displaystyle x \* 0.5}

And a Xenon burn function of:

x
2

∗
50

{\displaystyle x^2 \* 50}

### Depleted

#### Generic Reactor and ZIRNOX GCR

Depleted MOX fuel emits 50 RAD/s per piece when hot and 40 RAD/s when cooled.

When recycled, it gives 1 Reactor Grade Plutonium nugget, 1 Tc-99 nugget, 1 U-238 nugget, and 3 tiny piles of nuclear waste.

#### RBMK

*(To calculate with Xenon-135 poison, remove 1% from MOX and add 1% to Xe-135)*

* Brand New
	+ 90% **MOX**
	+ 2% Long-Lived Nuclear Waste (Uranium-235)
	+ 3% Short-Lived Nuclear Waste (Uranium-235)
	+ 3% Short-Lived Nuclear Waste (Plutonium-239)
	+ 2% Short-Lived Nuclear Waste (Plutonium-240)
* Barely Depleted
	+ 70% MOX
	+ 6% Long-Lived Nuclear Waste
	+ 9% Short-Lived Nuclear Waste
	+ 10% Short-Lived Nuclear Waste
	+ 5% Short-Lived Nuclear Waste
* Moderately Depleted
	+ 50% MOX
	+ 10% Long-Lived Nuclear Waste
	+ 15% Short-Lived Nuclear Waste
	+ 17% Short-Lived Nuclear Waste
	+ 8% Short-Lived Nuclear Waste
* Highly Depleted
	+ 30% MOX
	+ 14% Long-Lived Nuclear Waste
	+ 21% Short-Lived Nuclear Waste
	+ 24% Short-Lived Nuclear Waste
	+ 11% Short-Lived Nuclear Waste
* Fully Depleted
	+ 10% MOX
	+ 18% Long-Lived Nuclear Waste
	+ 27% Short-Lived Nuclear Waste
	+ 31% Short-Lived Nuclear Waste
	+ 14% Short-Lived Nuclear Waste

## Uses

Can be used in both the small and large nuclear reactors.

## Trivia

* The billet's tooltip reads: "*Pocket-Moxie!*" (italics included)
	+ The nugget's tooltip reads: "Moxie says: **TAX EVASION.**" (bold included)

## Gallery

Dual rod formSingle rod formIngot formBillet formNugget form
Niter

Niter (alt. "nitre"), or in full Potassium Nitrate, sometimes called "saltpeter" (alt. "saltpetre"), is a rare mineral powder element found deep within the world. Despite its relative rarity, it is quite necessary for nuclear reactors of all kinds constantly.

## Uses

When mixed with water to make Coolant, it has the properties of being able to cool down reactors by moving the heat to another location where it can either be utilized or dispersed. It can be mixed with water to create coolant for a reactor or it can be mixed on the spot by putting a niter block right next to a Small Nuclear Reactor so that it never runs out of coolant.

Niter is also used for explosives. It can be used to make Solid Rocket Fuel and Semtex.

## Trivia

* IRL, it is usually used to make fertilizer and gunpowder.
	+ You can make gunpowder from niter in the mod too.
* Its name "saltpeter" roughly originates from old the term for "salt of the rock".
	+ This is simply because it looks like salt and comes from rocks in caves.
Saturnite Uzi

> "Hmmm shiny"
>
>

## Background

this weapon is a variant/modification of the original Uzi its the same gun but made with saturnite. Sets targets on fire and it has better durability. also looks so great in a dark blue steel shiny color. also there is a variant of the same gun but the only thing is changed is the silencer and obviously the sound of this

## Crafting

to fabricate this awesome thing you need:

* 2: saturnite ingots
* 1: Advanced Rifle Mechanism
* 2:Saturn board's
* 1: tungsten plug
Schraranium

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Schraranium is essentially Schrabidium coated Uranium. Itself, it has no uses, it's only an intermediary step to obtain Schrabidium. You can make it into a block form if you really want.

## Production

It replaces Schrabidium ingots in the Schrabidium Transmutation Device for balancing purposes.

## Uses

Ranking from least to most efficient in Schrabidium extraction and uranium recycling:

* Smelting
	+ Produces only 1 Schrabidium nugget and cannot recycle uranium.
* Centrifuging
	+ Most efficient for mid-game.
	+ 3 Schrabidium nuggets, 3 Uranium for recycling, and 2 Plutonium nuggets as a "byproduct".
* Crystallizing - Centrifuging
	+ Increases efficiency.
	+ One less uranium nugget for recycling but one more Schrabidium nugget.
Ra226Be Neutron Source

Radium-226 and Beryllium is a neutron source for the RBMK. It is not technically a fuel as it doesn't produce significant heat nor flux. It is meant to start up a reactor and immediately be replaced by an actual fuel rod. It doesn't even interact with flux in any significant way, just to burn away Xenon. It is considered to be very safe because of this, producing consistent neutrons regardless of incoming flux. Unlike the other neutron sources, it has the same yield as most actual fuels.

## Statistics

It has a flux function of:

20

{\displaystyle 20}

The function is considered safe and is of the "Passive" type.

A Xenon-135 generation function of:

x
∗
0.5

{\displaystyle x \* 0.5}

And a Xenon burn function of:

x
2

∗
50

{\displaystyle x^2 \* 50}

## Depleted

*(To calculate with Xenon-135 poison, remove 1% from Ra-226 and add 1% to Xe-135)*

* Brand New
	+ 45% Radium-226
	+ 45% Beryllium
	+ 3% Lead
	+ 2% Polonium-210
	+ 5% Coal
* Barely Depleted
	+ 35% Ra-226
	+ 35% Beryllium
	+ 8% Lead
	+ 7% Po-210
	+ 15% Coal
* Moderately Depleted
	+ 25% Ra-226
	+ 25% Beryllium
	+ 13% Lead
	+ 12% Po-210
	+ 25% Coal
* Highly Depleted
	+ 15% Ra-226
	+ 15% Beryllium
	+ 18% Lead
	+ 17% Po-210
	+ 35% Coal
* Fully Depleted
	+ 5% Ra-226
	+ 5% Beryllium
	+ 23% Lead
	+ 22% Po-210
	+ 45% Coal
Plutonium-241

Plutonium-241 is a rare but highly fissile Plutonium isotope. It has a use for high performance Plutonium based fuels stronger than even Plutonium-239.

## Production

Pu-241 makes up 25% of Plutonium-239-based, and 15% of Plutonium-240-based Short-Lived Nuclear Waste, which require the SILEX to extract.

Pu-241 can be bred using Plutonium-241 Zirconium Fast Breeders which yields 43.3% Pu-241 fully depleted, with an initial investment of 1 Pu-241 nugget per billet, making a total of 8 nuggets in investment per rod to potentially get ~20-21 nuggets (assuming normal distribution).

## Uses

Highly Enriched Plutonium-241 Fuel, an extremely strong RBMK fuel and Reactor Grade Americium and Bismuth Zirconium Fast Breeders to quickly produce Reactor Grade Americium and Bismuth, respectively.

## Trivia

* It is known for decaying into Americium-241, which is used for long lifespan RTGs and ionization-type smoke detectors.
	+ Am-241 is also fissile, but requires fast neutrons to do so.
* It is formed through the neutron capture of Plutonium-240.
Locksmith Table

The locksmith table is a workbench for creating or copying keys. It can also set locks.

## Recipe

 Wood Planks
 Wood Planks

## Usage

Simply put a blank key into the third slot to randomize its pins (it will start choosing random values between 100 and 999), then put a key with set pins into the first slot. After that, you can place other keys or padlocks to set their combinations to the first key.

Only put locks and keys inside the locksmith table, it's for your own good.
Tank

The Tank is a giant fluid storage device (up to 256,000mB). It has two access ports on both horizontal sides.

It can store corrosive fluids, but it cannot store strongly corrosive fluids nor antimatter.

## Crafting

* 2 Steel Ingots
* 6 Steel Plates
* 4 Big Steel Shells
* 4 of any tar

## Usage

Set the fluid by putting a Fluid ID in the top slot, then fill it up with slippery goodness.

Set to input by default, clicking through the button will switch between input, buffer (input and output), output, and no access.

## Notes

* May also be a massive, muscular zombie that threatens to kill your three teammates in a single blow.
* Used to use a slot for a fuse, it no longer uses a fuse so it won't do anything, but fuses from previous versions from the tank can be recovered.
* May also be an armored fighting vehicle intended as a primary offense weapon in the frontlines
* Can fill/empty all of its contents at once
* When shot with an explosive or filled with strongly corrosive fluid it will get damaged and can be repaired with a blowtorch and steelplates.
Metallurgy

## Basic principles

Metallurgy requires *foundry* blocks, made from Firebrick and slabs. The required items for forging are as follows:

1. Liquid burner / Firebox
2. Crucible
3. Foundry channel
4. Foundry outlet
5. Foundry basin (Short / Normal)

Metallurgy utilises a system of nuggets, ingots and blocks for metals.

## Utilising the Crucible

To start using a crucible, you first require either a Liquid burner or a Firebox, please note that different fuel types produce different TU values.

The crucible must be placed *above* the aforementioned heat sources and also *centered*, filled with fuel, and turned on.

To begin the forging process the crucible must have a *crucible template* inserted into it, be above 50,000 TU, and filled with a *billet, nugget, block, or ingot* of the requested resource.

## Moving the metal

**Please note that only foundry channels do not require gravity to move metal. Other blocks need at least a 1-block tall difference in height.**

The crucible has two outputs on its either side, if there is a *channel, storage basin, or foundry basin* the metal will automatically flow into the block.

#### Foundry channels

Foundry channels operate on a simple, conveyor-like principle, they do not require gravity to move metal.

#### Foundry outlets

Foundry outlets have to be placed on a Foundry channel, the outlet itself allows metal to flow into blocks below it. The foundry outlets can aslo be blocked by right clicking or redstone, if wanted by the user.

## Forming the metal

Forming metal requires Basins, shallow or normal, and a mold.

#### Shallow basins

Shallow basins are flat, small and obviously shallow. **They do not require outlets to recieve metal.** They can only accept shallow basin molds, which are as follows:

* Nugget
* Billet
* Ingot x1
* Plate x1
* Wire x8
* Blade x1
* Shredder blades
* Press stamps
* Small shells
* Ammo casings

#### Basins

Basins are a 1-block tall, bigger version of the Shallow basin. **They require outlets and a height difference to recieve metal.** They only accept bigger molds, which are as follows:

* Big shell
* Ingot x9
* Plate x9
* Block x1
* Steel pipes x1

## Collecting the metal

After a basin has become full, it will not recieve metal, given a small period of time, the basin will generate the item set with a *mold*. Once all the metal is gone, the item icon will appear, after which it can be picked up by hand.

*Note that the shallow basin and normal basin x1 and x9 recipes do not have a **visual** difference when ready.*
Structures

There are a few generated structures that spawn in this mod. Their spawn rate and whether they are enabled can be changed in the config.

## **Structures**

*Various structures that can spawn*

Desert Atom

Antenna

Barrel

Dud

Bunker

Silo

Crashed Vertibird

Radio

Relay

Satellite

Sellafield

Spaceship

Vertibird

Library Dungeon

Factory

Meteor Dungeon

## **Meteors**

*Large chunks of rock that fall from the sky*

Meteors

## **Other generated objects**

*Other things that generate*

Geyser

Vaults

Corrupted Broadcaster

Landmine
Tritium

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## Hydrogen-3

Comes from the Greek word: τρίτος (trítos), meaning "third"

## Physical Properties

### Environmental Hazard

None

Tritium is a radioactive isotope of hydrogen acquired by breeding Lithium. It is very similar to Deuterium on color, only darker.

## Uses

Its primary use is fuel (see also Tritium-Deuterium Cake) for the Fusion Reactor along with Deuterium.

It has a use for a plasma grenade.

Although it is used to make thermonuclear weapons, most if not all of them will just use lithium and create tritium on the spot.

It can be used in the Custom Nuke. It contributes 30 to its hydrogen/thermonuclear stage.

## Trivia

* In its rod form, tritium glows a greenish color, while cells and other tanks glow a dark blue-purpleish color.
* IRL, tritium radioactivity is negligible due to it being unable to pass through skin effectively. It only is dangerous when consumed or otherwise ingested.
Machines

The mod adds several machines, each with a different use, be it efficient ore smelting or gas chamber creation.

## **Electricity**

**Devices with the purpose of generating electricty (HE) to fuel your nuclear experiments**

Combustion Generator

Diesel Generator

Radial Performance Engine

Industrial Generator

Radiation-Powered Engine

RT Generator

Geothermal Electric Generator

Ambience Radiation Generator

Radio Isotope Cell

ZPE Potential Generator

Steam Turbine

Gas Flare

Turbofan

Electricity Pole

Power Switch

Red Copper Cable

Energy Storage Blocks

Transformers

Converters

## **Oil**

**Oil Deposits spawn underground in your worlds now, providing you with all the black gooey goodness and international attention you could ever ask for**

Oil Pipe

Gas Pipe

Universal Fluid Duct

Tank

Boilers

Oil Derrick & Pumpjack

Oil Refinery

## **Utility**

**What the magic is done, or rather, assembled with**

Presses

Centrifuge

Gas Centrifuge

Blast Furnace

Breeding Reactor

Nuclear Furnace

RTG Furnace

Cyclotron

Assembly Machine

Chemical Plant

Shredder

Schrabidium Transmutation Device

CMB Steel Furnace

Electric Furnace

Arc Furnace

Automatic Mining Drill

Ore Acidizer

Mining Laser

## **Misc.**

**Miscellaneous machines with wildly different purposes**

Siren

Nuclear Reactor

Silo Hatch

Forcefield Emitter

Reactor Remote Control Block

Teleporter

Broken FM Radio

Radar

Rosenberg Pest Control Box

Radiation Absorbers

Player Decontaminator

Chlorine Seal & Vents

Multiblock Structure Marker

Spent Fuel Pool Drum

## **Multiblock Machines**

**None of your single-block machines in here, this is the major leagues**

Factory (Multiblock)

Nuclear Reactor

Fusion Reactor

Watz Power Plant

Fusionary Watz Plant

AMS

DFC
Saturnite Shooter

## Extended Information

### Estimated Lifespan

350 rounds

The Saturnite Shooter is another firearm added by NTM.

This gun deals additional fire damage, and can sometimes set blocks on fire.

## Weapon Info

### Normal Fire - Left click

* Ammo Capacity: 6 bullets
* Ammo Type: Lead Bullet
* Durability: 3500, or 350 shots depending on the ammo type.
* Firing Mode: Semi-Automatic
* Rate of Fire: 0,5 seconds between each shot.
* Minimum Damage: 2 1/2 hearts, or 5 HP.
* Maximum Damage 3 1/2 hearts, or 7 HP.

### Name and Manufacturer

* Name: FFI Viper D-25A
* Manufacturer: FlimFlam Industries

## Recipe

To craft this weapon you need the next materials :)

* 2 saturnite plates
* 1 advanced revolver mechanism
* 1 tugsten wire
* 1 wood plank (any)
Nuclear Waste Disposal Drum

**Nuclear Waste Disposal Drum** is a block added by Nuclear Tech Mod.

## Usage

The Nuclear Waste Disposal Drum allows Short-Lived Nuclear Waste and Long-Lived Nuclear Waste to turn into their Decayed forms. This process, on average, takes 15 minutes/3 hours for short-lived and long-lived waste respectively.

## Trivia

* You probably shouldnt put Short-Lived Plutonium waste in there, as not only does the resulting decayed waste not give bismuth, you wont get any Pu-241/Americium back either.
* The small piles of nuclear waste take ten times less time to decay, so you should put those in the drum if you have enough space.
* The drum emits slight background radiation when radioactive items, including (but *not limited to*) nuclear waste, are placed inside it.
Spaceship

The spaceship is a crashed space vehicle that contains quite a lot of loot.

## Where to find

They are pretty common and found in every biome.

## Dangers

Whatever you do, don't drop an antischrabidium cell!

## Loot

There are 5 loot chests (4 of which being double chests) and lots of useful blocks

**Chests**

The two double chests contain expensive loot such as various storage cells, superconductors, reactor parts, some machines, and tungsten.

The other chest at the front contains more weapon related loot.

**Blocks**

As for blocks, the spaceship contains reinforced materials, superconducting magnets, 2 breeding reactors, 2 old nuclear reactors (far inferior to the new one), nuclear/fusion reactor components, 2 meteor blocks, energy storage blocks, red copper wire, and some steel and tungsten deco blocks.

## Refurbishing

If you decide not to loot it for its fusion reactor components, you may decide to refurbish it somehow. While the spaceship is non-functional, you can attempt to repair it to make it more lively as a living space or base. The majority of the structure is intact and undamaged, with the main exception of the back being (presumably) blown off.

## Trivia

* The structure is very old and hasn't been updated in a long time. Which is why it still uses the old nuclear reactor and (presumably) why it still uses the default lead-acid energy storage block.
	+ Either that or it's to prevent new players from acquiring mid-late game energy storage blocks like Lithium-Ion or Schrabidium in very early game.
Power Fist

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The power Fist is a pretty cool tool, it has several usages and its a very good item, its a fist that will help us with a lot of tasks, like whooping monsters and mining, it has various modes, and those have passive enchantments depending on the mode being used

## Crafting

In the assembly machine, using all the "special" ores like unobtainium weidanium, australium etc, plus 4 polymer ingots, 1 overclocked circuit, and for some odd reason, 1 duct tape.

## Usages, Modes

This tool is multi use, as a weapon, as a mining tool, and for summoning lightning, it has the following modes.

Digging claw: Breaks blocks very fast, it has Fortune III and Looting III passively while in this mode.

Silk Touch claw: Self explanatory, has Silk touch III while in this mode

Ore extractor: With right-click, it instantly melts meltable blocks, the melted blocks gets destroyed instantly and its meleted form enters the player's inventory instantly (Per example, gold ore, right click, you obtain the ingot directly, smelted!) also has Fire aspect III.

Extracting mining laser: Right-click to shoot a laser that, upon impacting a smeltable block, it drops the smelted item, no passive enchantment.

Fist: High damage and knockback against mobs, this mode has 16 damage, doubling some modes's damage, has passive Looting III and knockback III

Zapper: right click to shoot a laser that ignites blocks and mobs, high damage of the laser, but cannot penetrate water, no enchantment for this mode.

Crack the sky: Right-Click to make lightning fall around the user, BE CAREFUL, this mode is very unsafe, as the lightning can also hit you. No enchantment for this mode.

Super punch: Right-Click to destroys 1 layer of blocks, immense knockback against mobs and 12 damage, it has knockback V (YEET).

Giga Joule: YOU ARE HULK, right-click with this to destroy lots of blocks in the line of your sight, they will be flung slightly and destroyed, 12 damage, and high knockback, it has knockback III.

Descontaminator: right click to decontaminate blocks, per example, dead grass will turn into normal grass.
Technetium-99

## Production

Technetium-99 can be extracted from depleted Uranium from the generic reactors. Can also be obtained from depleted Plutonium and MOX fuel via a ZIRNOX reactor or a Research Reactor.

Technetium-99 makes up 20% of non-depleted Uranium-235-type Short-Lived Nuclear Waste from the RBMK.

## Uses

It currently can be used to make Technetium Steel, an extremely corrosion resistant metal, and self-charging batteries that produce 100 (Plutonium-238 Battery) and 500 (Polonium-210 Battery) HE/tick.

## Trivia

* It has a half-life of 211,000 years, making it only mildly radioactive IRL.
* Its fully ionized isotope sibling Technetium-97 is stable.
* IRL it is considered a long-lived nuclear waste product, not a short lived one.
* IRL it also has potential uses for strong catalysts and nanoscale atomic batteries (presumably Betavoltaic, due to it being primarily a beta emitter).
* Technetium is a transition metal that is special because it is the lightest element to have no stable isotopes.
Soyuz Capsule

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## Soyuz Capsule

The Soyuz Capsule is a brown metallic rusted capsule that generates in craters on the ground.

It is most likely an old cargo landing capsule, due to the shape of it.

## Where to find

Currently, it generates in the Plains Biome and buried in Beaches. Not much is known.

## Loot

A glass record in the capsule. Nothing else ever generates in the capsule.

## Trivia

* It is implied that the capsule had came from a rocket and had the crew capsule fall to the ground. This is speculation though.
* It carries a glass record which could of been used to hold data. Instead, the ending of the 1812 overture was put on the record instead.
Stimpak

## Background

A Stimpack (occasionally referred to as a Stimpak, Stim Pack or simply Stims), short for Stimulation Deliver Package, is a type of hand-held medication used for boosting the body's own regenerative properties.

Right-click to use, restore 5 cells of HP (×2.5)

## Fabrication

To craft this consumable you need the next things :)

* 4 Nether Wart
* 1 Metal Syringe
Lithium

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## Properties

### RAD/s

N/A

Lithium is a semi-rare white alkali metal element that has specialized uses. It has no natural ore found on the overworld or nether. Don't let it touch water.

## Obtention

Primarily by shredding schist rock.

Nether quartz ore gives small amounts when centrifuged.

It can sometimes be acquired via meteorites' meteor ore and rarer naturally occurring schist ore.

It can be found in trace amounts when you centrifuge most crystals.

## Uses

Its dust form is used with Cobalt to make Lithium-Ion batteries.

It is used in thermonuclear warheads to create Tritium on the spot and initiate the secondary stage fusion-reaction.

When put in rods and bred, it becomes Tritium for use in Fusion Reactors or the Custom Nuke.

It itself can be used in the custom nuke. It contributes 20 to the hydrogen/thermonuclear stage.

## Trivia

* Instead of having an ingot form, it has a "cube" form.
* Explodes *violently* when exposed to water.
	+ Releases smoke particles when exposed to rain, like lava.
Medium Enriched Americium-242m Fuel

Medium Enriched Americium-242m (MEA-242m) fuel is a very high strength RBMK fuel, outclassing even Plutonium and some Schrabidium based fuels. It is not yet recyclable.

## Statistics

It has a flux function of:

(
(
x
20
)
−
(
x
20

)
2

/

10000
)

/

100
∗
35
[
0
;
∞
]

{\displaystyle ((x + 20) - (x + 20)^2 / 10000) / 100 \* 35 [0;\infty]}

The function is considered medium danger and is of the "Negative Quadratic" type.

A Xenon-135 generation function of:

x
∗
0.5

{\displaystyle x \* 0.5}

And a Xenon burn function of:

x
2

∗
50

{\displaystyle x^2 \* 50}
Magnetized Tungsten

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## Properties

### RAD/s

N/A

Magnetized tungsten is Tungsten with trace amounts of Schrabidium added. The added schrabidium greatly enhances tungsten's durability, conductivity, heat resistance, and magnetism. The schrabidium also causes the tungsten to appear lighter, closer to the color of steel. It can be identified as it has little "stripes" of schrabidium in both ingot and block form, likely a result of the magnetism and schrabidium.

## Obtention

It is created by combining a tungsten ingot with a schrabidium nugget.

## Uses

While it can be used in a CMB Steel Furnace to produce CMB Steel, it's primary use is to make super-high-temperature (whopping 4000K) superconductors. Effectively making it (more or less) the endgame equivalent of Advanced Alloy.
Stereotypical Green Ooze

Stereotypical Green Ooze is a type of fluid (probably molten) nuclear waste. It doesn’t cause chunk radiation, however, if you were to fall in it, you would most likely get lethal doses of radiation. The ooze slows you down a lot, so you’re gonna have a hard time getting out. It cannot be put into tanks or barrels as it has no fluid ID.

## Uses

* Used in the Radiation-Powered Engine for electricity.
	+ In some older versions of the mod, this cannot be done.

## Obtention

* Primarily found in the "Barrel" structure.
	+ Can also generate in pools and tanks inside the Meteor Dungeon.
* Can be acquired by detonating radioactive barrels or by having a nuclear reactor meltdown.

## Trivia

* Considering how this substance was produced, what it likely is composed of, and its danger, it is most likely based on the IRL substance Corium, which is in layman's terms, nuclear lava.
	+ It is composed of fuel materials, nuclear waste, and components of the reactor itself such as the control rods.
	+ It is incredibly dangerous, not just with its intense radiation, but also heat that will persist due to said radiation.
	+ Notable nuclear accidents that produced corium are Thee Mile Island, Chernobyl (see Elephant's Foot), and Fukushima.
	+ Corium is now a seperate liquid in the mod.

## References

1. ↑ Corium, on Wikipedia
2. ↑ Elephant's Foot, on Wikipedia
Power Generating Machines

This is a list of all the power generating machines this mod adds.

### Single-block Generators

Ambience Radiation Generator, a generator that uses ambinece Radiation to generate power, has no GUI.

Geothermal Electric Generator, a generator that uses hot blocks around it to generate power, has no GUI.

Combustion Generator, a generator that uses coal and water to generate power.

Diesel Generator, a generator that uses diesel(or any other compatible fuel) to generate power.

RT Generator, a generator that uses RTG pellets to generate power.

PT Isotope Cell, a generator that generates power with polonium, has no GUI, doesen't need fuel.(essentially free power).

Radial Performance Engine, an engine that generates more power the more pistons are added(also has multiple compatible fuels).

### Turbines

There are 4 types of turbines, each take steam in and produce a less compressed steam and power.

All of there generators are equally efficient, they all generate 100 HE per 1000mb of steam.

Steam Turbine, starter turbine, has a small buffer, stores 1MHE of power, switch steam types with fluid IDs.

Industrial Steam Turbine, a better turbine, has a medium buffer, stores 100MHE of power, switch steam types with fluid IDs.

Leviathan Steam Turbine, the best turbine the mod offers, has an insane buffer for steam and 100,000,000,000HE(100GHE) power buffer, switch steam types with a lever on the side of the turbine.

### Multiblock generators

Generators that are 1 block when held, when placed, they turn into multiple blocks.

Industrial Generator, a generator that makes power with multiple methods at the same time.

Radiation-Powered Engine, a generator that generates power with any radioactive material.

Gas Flare, a generator that generates power with natural gas.

Turbofan, a generator that uses kerosene to generate power.

Radioisotope thermoelectric generator and radiolysis chamber, Uses RTG pellets (At twice efficiency) to make power

#### True Multiblocks

Machines that need to be assembled by hand

Watz Power Plant, a power plant that generates power and poisonous mud with fuel pellets.(Under rework, expect changes soon).

Fusionary Watz Plant, a power plant that uses Antimatter, Antischrabidium and a Singularity to generate a lot of power.

### Reactors

DFC, a reactor that generates an insane ammount of power with a fusion fuel and a core.

Anti-Mass Spectrometer (not legitimately obtainable in survival), a reactor that generates a lot of power with Deuterium, Tritium, a reaction catalyst and a core.

## Gallery

Single block generators.Turbines.Multiblock GeneratorsA fully assembled Watz Power Plant.A fully assembled Fusionary Watz Power Plant.A DFC setup.An AMS setup.
TU

Thermal Units often abbreviated TU are NTM's way of transfering heat. Many machines use TU

## Overview

TU can be transfered from one machine to another through the top and into the botom. TU only moves upwards. Most machies that generate TU will accept TU from bellow however at a 50% efficency penalty. meaning if you input 100 Tu from the botom you only get 50 incerase on the top. Notable exceptions to this include the Fluid Burner which doesnt accept TU from the botom.

## Generation

TU can be generated in a variety of ways most of them include burning something.

Production meathods

## Usage

Tu is also used in a variety of ways.

Usage
 Metallurgy | Melt ores, Alloying and much much more

Stirling Engine
Lil' Pipsqueak

## Background

The little Pipsqueak is a 44. hunter revolver with 6 rounds of cap and counts with a x3 Scope also it haves a hand grip of ivory with red touches (actual apples). This weapon shoots a bullet which spawns a boxcar above whatever entity/player it hits. The boxcar can't break blocks, but it instakills anything except the Wither or Ender Dragon.

## Weapon Info

* Ammo capacity: 6Ammo
* type: Any .44 Magnum Bullet.
* The boxcar type is set as default.
* Damage: bullet: 1, boxcar: infinite

### Name and Manufacturer:

* Name: IF-19 Horseshoe Scoped
* Manufacturer: Ironshod Firearms

## Recipe

To craft the revolver you need:

* 1x Glass Pane (any color),
* 2x Steel Plates,
* 1x Advanced Revolver Mechanism,
* 1x Tungsten Wire,
* 1x Polymer Ingot, in a crafting table.

## Trivia

* The red *dots* on the handle are supposed to be apples
* Revolver has a usable scope in newest version (HBM-NTM-.1.0.27\_X4501). To use, press sneak button with gun in hand (works also with Big Iron, Big Samuel)
* It’s a reference to Fallout: Equestria Chapter 7 where the main protagonist, Littlepip, drops a boxcar over an extremely powerful creature, otherwise known as an alicorn.
* The gun’s actual name is Little Macintosh, shortened to Lil’ Macintosh or just Lil’ Mac.
* If a player is hit, the death message says: [name] was smushed by a falling boxcar. Oh well.
Little Boy

> "...Destroyer of the worlds"
>
>

## Background

The Little Boy device is a gun-type fission bomb. It is the cheapest but also potentially weakest nuclear device, it is also the only one that uses Uranium-235 for its destructive potential.

"**Little Boy**" was the codename for the first type of atomic bomb dropped on the Japanese city of Hiroshima on 6 August 1945, the second was the Fat man. During World War II. It was the first nuclear weapon used in warfare. The bomb was dropped by the Boeing B-29 Superfortress *Enola Gay* piloted by Colonel Paul W. Tibbets, Jr., commander of the 509th Composite Group of the United States Army Air Forces and Captain Robert A. Lewis. It exploded with an energy of approximately 15 kilotons of TNT (63 TJ) and caused widespread death and destruction throughout the city. The Hiroshima bombing was the second man-made nuclear explosion in history, after the Trinity test.

Little Boy was developed by Lieutenant Commander Francis Birch's group at the Manhattan Project's Los Alamos Laboratory during World War II, a reworking of their unsuccessful Thin Man nuclear bomb. Like Thin Man, it was a gun-type fission weapon, but it derived its explosive power from the nuclear fission of uranium-235, whereas Thin Man was based on fission of plutonium-239. Fission was accomplished by shooting a hollow cylinder of enriched uranium (the "bullet") onto a solid cylinder of the same material (the "target") by means of a charge of nitrocellulose propellant powder. It contained 64 kg (141 lb) of enriched uranium, although less than a kilogram underwent nuclear fission. Its components were fabricated at three different plants so that no one would have a copy of the complete design.

## Crafting

### Bomb Itself

* 2 Small Steel Shells
* 1 Small Steel Grid Fin
* 1 Military Grade Circuit Board (Tier 2)
* 6 Aluminium Wires
* 4 Blue Dye (Lapis Lazuli)

### Propellant

* 3 TNT
* 8 Iron Plates
* 4 Aluminium Plates
* 4 Red Copper Wires

### Bomb Igniter

* 6 Aluminium Plates
* 1 Steel Plate
* 1 Advanced Circuit
* 3 Red Copper Wires
Player Decontaminator

## Info

The player decontaminator is a block that nullifies the radiation present in your body when you stand on it, it is very important if you spend a lot of time in radiation because it might be expensive to always use consumable items as it requires nothing to work.

When used, it removes 10 RAD per second and will remove the "Contaminated" effect.