recursal/Fanatic-Fandom huggingface dataset:
Shoun

**Shoun** are subterranean predators that harbor colonies of tiny organisms.

## Background

Shoun are part of a super-heated underground ecosystem that includes both much larger and also much smaller creatures, all of which rely on the symbiosis of an energy-phase organism known as vil. In return for hosting vil colonies (which are visible as fleshy blisters filled with tumbling blue sparkles), shoun can withstand extreme temperatures near active magma chambers.

shoun gain their nutrition directly from consuming the flesh of other creatures, and indirectly through their vil-filled blisters after periods of exposure to intense heat. On the whole, shoun will prefer meat to heat, and they are amazingly quick despite their bulk, which can reach up to 30 ft. from snout to tail.

## Abilities and Traits

##### Environment:

Subterranean chambers associated with volcanic activity

##### Combat:

A shoun's primary means of attacking is a spiked tail lash at a single target or made as a spinning attack against each target within immediate range that will deal 4 points of damage.

Additionally, a shoun can attack by willing one of its vil-filled blisters to burst. When this occurs, up to two creatures standing next to each other within immediate range of the shoun must succeed on a Might defense roll or suffer 4 points of ambient damage as the blue lights burrow into their flesh. Such victims will then be infected by a vil colony.

Establishing long-term symbiosis with colonizing vil is dangerous even for organisms bred for that specific purpose because vil colonies that are native to one creature naturally fight vil colonies infesting another creature until equilibrium is achieved. For a character from the surface, a vil infection manifests as a disease that deals 4 points of ambient damage each day until the host succeeds on a difficulty 6 Might defense roll to throw off the infection. While infected, the host enjoys +5 to Armor against heat and fire damage.

##### Interaction:

A shoun is a predator that rarely turns up the chance to eat fresh meat.

##### Use:

A journey through a magma chamber near an ancient numenera installation is interrupted by the appearance of a hungry shoun.

## References

1. ↑ Cook, Monte, et al. “Creatures.” Ninth World Guidebook, Monte Cook Games, LLP, 2018, pp. 241. Numenera. ISBN 978-1-939979-24-7
2. ↑ Cook, Monte, et al. “Creatures.” Ninth Worth Guidebook, Monte Cook Games, LLP, 2018, pp. 241. Numenera. ISBN 978-1-939979-24-7
Ossified Trifolium

**Ossified Trifolium** is a piece of equipment in *Torment: Tides of Numenera*.

## Description

This three-leafed plant is black as pitch and hard as stone when held. When pressed against an article of clothing, the stem extends and insinuates itself into the fabric. When the leaves are brushed, the wearer sees a vision of a young, auburn-haired girl embracing a dark-haired boy before turning away, followed by a wave of visible, intense longing from the boy before fading.

## Location

* The Ascension: Dropped by Doran's henchman.
Shatarak

**Shataraks** are deadly monsters that travel between dimensions.

## Background

You can't see it, at least, not at first. But you can feel it, rumbling through the levels of reality that you never knew existed until this moment. Something is smashing the barriers that normally keep alternate realities separated, and once it finally appears, it's revealed as unbelievably massive.

A shatarak - also called a "realm crasher" - stands about 30 ft. tall. Realm crashers usually appear only within areas where transdimensional effects are in use, including phasing. They seem intent on destroying the entity or device involved in creating the effect, though that might be a side effect of their true, unknowable purpose.

## Abilities and Traits

##### Motive:

Destroying any creatures and devices that allow transdimensional travel

##### Movement:

Long; can transition between dimensions as an action unless attacked

##### Combat:

A realm crasher attacks with an impressively large tail that can target up to 4 creatures with only a single attack.

A realm crasher can also attempt to cut a furrow in reality that siphons energy from within cyphers and artifacts. When it attempts to make such a tear, it moves up to a short distance in a round, and anything it comes within immediate range of is attacked. Each target must make a Speed defense roll, or one cypher (or, if they have no cyphers, an artifact) on their person is drained of power. Devices that have some kind of transdimensional effect are drained first. If the targets don't carry any devices, this attack will have no effect.

##### Interaction:

Shataraks can sometimes be bribed with numenera items that have any transdimensional effects, but they're generally not interested in other kinds of interaction. They speak their own language of subsonic whistles and clicks.

##### Use:

A Nano got lucky and captured a realm crasher, and is using the beast as a subject in experiments related to crossing dimensions. Meanwhile, reports accumulate from nearby villages of a rampaging monster of enormous size that is there one minute and then gone the next.

##### Loot:

A shatarak may have a few cyphers and even an artifact, but usually only because it had yet to destroy them.

## Miscellaneous

Realm crashers are rumored to have once been peaceful creatures, but following the destruction of their entire plane in some kind of dimensional mishap, they became vengeful, looking for something called "the Key."

## References

1. ↑ Cordell, Bruce. “Ultraterrestrials.” Into the Outside, Monte Cook Games, LLP, 2018, pp. 154. Numenera. ISBN 978-1-939979-47-6
2. ↑ Cordell, Bruce. “Ultraterrestrials.” Into the Outside, Monte Cook Games, LLP, 2018, pp. 154. Numenera. ISBN 978-1-939979-47-6
3. ↑ Cordell, Bruce. “Ultraterrestrials.” Into the Outside, Monte Cook Games, LLP, 2018, pp. 154. Numenera. ISBN 978-1-939979-47-6
Star's Kiss

**Star's Kiss** is a Offhand (Artifact) in *Torment: Tides of Numenera*.

## Description

This vial of viscous fluid belonged to Loss-of-self until you persuaded her to give it to you. Someone has added straps to the device so it can be attached to an arm.
The fluid is a single protective consciousness in a liquid form, though you do not know what form it may have had before. The glass-like material of the vial can turn porous when needed, allowing the fluid to flow out. It will try to protect you from incoming attacks, forming a bright silvery shield that flings incoming forces back toward their source.
Sagus Cliffs Slave Rebellion

The **Sagus Cliffs Slave Rebellion** is an important event in the history of the Sagus Protectorate and its capital city, Sagus Cliffs.

Two centuries ago and for a long time, the Sagus Protectorate was governed by a rich aristocracy, whose power originated from the Sagus Cliffs' strategic position on a major merchant road and the fee, they enforced on the merchandises transiting through it.

Slavery was common in the Protectorate, and one day the slaves, led by Chila, gathered in the Bloom and overthrew the aristocratic families. Those events put an end on the expansionism of the Protectorate. The main consequences for the protectorate in the long term were the loss of influence and territories.

The slaves were not able to eliminate all the aristocrats, who escaped with their wealth and hid among the population, while the former slaves established a new society with its own social hierarchy, and led by the Slave Families. The former leaders awaited their hours and eventually merged with the new power in place by marrying their children with those of the Slave Families.

*This article is a stub. You can help Numenera Wiki by expanding it.*
Philiactery

**Philiactery** is a Cypher of equipment in *Torment: Tides of Numenera*.

## Description

A tear-shaped vial fits where a lens would be expected on the opposite end of a labile, contoured eyepiece. As the oddly large pendant on a fitted chain, it emanates a cool, blue glow. The vial is almost full with a liquid, but its composition is a mystery because there appears to be no way to access the contents.
A small hologram indicates a figure crying into the device and placing it upon the ground, but as the vial is already full, your tears should not be required.
Once placed upon the ground, the hologram claims, a useful compatriot will appear.

## Location

* Necropolis Tomb: Spawns in inventory after visiting 50 tombs and reading 50 memorials.
Sorg

**Sorg** are aggressive creatures that expand across the void.

## Background

Sorg define the meaning of the word "antagonism." They gain status by conquering other creatures, all supposedly in the name of some distant sorg king. Sorg usually command deadly weapons, the ability to move between worlds, and even a murderous desire to spread their own kind across all existence. They've colonized - and conquered - a region of the void consisting of several hundred suns known as the Sorg Reach. As creatures protected by a pressurized-bivalve shell crusted with technology, sorg would prefer microgravity or aqueous environments over others, but they can operate in full gravity by relying on levitation artifacts attached to their shells.

The sorg are hierarchical beings, and each warfleet commander rules over lesser-ranked sorg serving on its ship with an iron fist. In fact, every sorg fancies itself something like a king in its own right, and will always plot for a way to rise over its current superior. However, all sorg owe fealty to an especially revered individual called Sorganis, found on a pearl-hued planet called the Throneworld, located somewhere at the center of the Reach.

Sorg tend to be xenophobic, expansionist, and ruthless to those who they consider weaker than themselves, including their own young. even though they've been traveling the void for only about a millennium, their numbers have swelled geometrically at this time. Sometimes they decide to wipe out an alien species that they conquer, and other times they enslave creatures to serve as workers in their shipyards, constantly churning out new warships at the cost of stripping conquered star systems bare of their resources.

The Sorg Reach isn't especially near Sun or its children, but the region is always growing. War-capable sorg scout craft continually search for new locations to bring into the Reach. They're especially interested in star systems rich with the machinery of extinct prior-world civilizations. At least one such scout craft crashed on Earth and deposited a few surviving sorg inside the Beyond. It's only a matter of time before the stasis effect that protected the occupants during the crash either fades or is turned off by explorers, releasing the sorg (and edou, the dangerous vermin most sorg vessels harbor) into the Ninth World.

## Miscellaneous

Sorg don't have any gender. They reproduce simply by expelling their eggs at any other sorg can later fertilize. Eggs hatch into tiny swimming "fry" that fight and eat each other until only a few individuals of that spawning are left.

## References

1. ↑ Cook, Monte, et al. “Creatures.” Into the Night, Monte Cook Games, LLP, 2018, pp. 152. Numenera. ISBN 978-1-939979-40-7
2. ↑ Cook, Monte, et al. “Creatures.” Into the Night, Monte Cook Games, LLP, 2018, pp. 152. Numenera. ISBN 978-1-939979-40-7
Ossam's Traveling Menagerie and Soaring Circus

**Ossam's Traveling Menagerie and Soaring Circus** is an entertainment troupe that wanders around towns and villages throughout Milave and sometimes even through Ancuan.

## Background

While mostly consisting of wooden caravans containing a myriad of creatures and performers, Ossam's band of entertainers also hold a floating numenera platform that's used for transporting equipment as well as a hovering stage for when performances begin. No matter where they go, they always put on fantastic shows and earn shins while doing so. But despite much of its acts being real, conventional trickery, disguises, holographic illusions, or even using various numenera devices, don't lie outside their comfort zone, often being used to heighten the effects of their shows. One such example of this is with one of their more notable members, the "Great Theon", who uses "sorcery" that's mainly produced by some hidden devices, despite the man actually also wielding an array of psychic powers. His trained cragworms are merely holograms projected around otherwise trained seskii. Another example of this lies with the talented acrobatic "Kaprof Brothers", whose moranx harraspawn is actually a deformed aneen that's secretly camouflaged by holographic projections.

## Miscellaneous

Perhaps the greatest wonder of Ossam's circus would be its namesake himself, whose actually not human but rather a human-appearing construct that's older than the Ninth World itself. While his origins and motivations remain a mystery, he would literally kill to prevent others from revealing his secret, with only a few members of his troupe even aware of it.

## References

1. ↑ Cook, Monte, et al. “The Steadfast.” Numenera Discovery, Monte Cook Games, LLP, 2018, pp. 159-160. Numenera.
2. ↑ Cook, Monte, et al. “The Steadfast.” Numenera Discovery, Monte Cook Games, LLP, 2018, pp. 159. Numenera.
Smart Band

**Smart Band** is an Ornament in *Torment: Tides of Numenera*.

## Description

This dense cloud of metallic, insect-like drones is locked together into a solid object that resembles a ring. The insects fan out to protect themselves, dissipating any strikes using variable forces, incidentally protecting the wearer as well. A clever user can adjust what the insects protect against.

## Location

* Obtained by solving the Interdimensional Puzzle Box.
Seskii

**Seskii** are large, scaly canines that lie within the Ninth World.

## Background

Resembling large dogs in both stature and movement, these four-footed creatures are covered in hard, overlapping scales. The intricate patterns on the scales range from greenish-brown to black and white spotted to the reddish hue of embered coals. From their backs sprout a mass of organic crystals. Standing about knee-high to most humans, seskii have large teeth, pointed ears and sharp, pointed tails.

## Abilities and Traits

##### Modifications:

Attacks as level 3 if wearing any type of manufactured armor, including a spiked collar, daggered tail cover, or synthclaws. Defends against piercing weapons as level 3.

##### Combat:

Seskii typically attack with their teeth and the sharp tips of their tails, although they might also claw or pounce. While the crystals provide armor, their scales provide them with additional protection against piercing weapons.

##### Interaction:

Seskii engage in combat for of two reasons: hunger or loyalty.

When hungry, they often attack anything that appears edible, including any other seskii. When they attack humans, it's typically to snatch food being carried and race off with it, rather than to eat human flesh.

In terms of loyalty, seskii may become particularly devoted to anything and anyone, including other seskii, humans, statues that seem like creatures, and places they call home. They'll fight to the death to defend a place or person they deem as their own.

If a seskii in the wild is wearing manufactured armor, it means that the creature was once someone's favored companion. There's a good chance that the person is now long dead, as a seskii wouldn't willingly leave their person's side while their owner's still alive.

##### Use:

Intelligent and loyal companions, seskii can be trained in various methods of hunting, stealth, and attack by those who have skills with animals. Many humans outfit their seskii with special types of weapons and armor - spiked collars are a favorite.

## Miscellaneous

Nanos and numenera crafters value seskii crystals as useful components in information storage devices. Occasionally, seskii shed the crystals naturally, but more often, they must be cut from the creatures. Crystal poaching is a common practice.

## References

1. ↑ Cook, Monte, et al. “Creatures.” Numenera Discovery, Monte Cook Games, LLP, 2018, pp. 252. Numenera. ISBN 978-1-939979-45-2
2. ↑ Cook, Monte, et al. “Creatures.” Numenera Discovery, Monte Cook Games, LLP, 2018, pp. 248. Numenera. ISBN 978-1-939979-45-2
3. ↑ Cook, Monte, et al. “Creatures.” Numenera Discovery, Monte Cook Games, LLP, 2018, pp. 252. Numenera. ISBN 978-1-939979-45-2
Ejection Void

The **Ejection Void** is the lowest void within the dimension of Reeval.

## Background

The Ejection Void acts as a massive, transdimensional gate that transfers biological constructs across the dimensional divide between Reeval and the Ninth World. The Thread bred a special biological construction to fine-tune their nascent transdimensional abilities. It crawls the interior of this 6 mile diameter sphere in the form of a undulating 30 ft. in diameter mass of greenish mucus called an ejection blob. The construction appears to ingest the various egg-like bulbs, moving slowly and steadily as it eats. Of course, it never actually consumes any of the eggs; instead, it just moves them to Earth via a transdimensional portal.

## References

1. ↑ Cordell, Bruce, “Reeval.” Into the Outside, Monte Cook Games, LLP, 2018, pp. 107. Numenera. ISBN 978-1-939979-47-6
Phoenix's Wisdom

**Phoenix's Wisdom** is a quest in *Torment: Tides of Numenera*.

## Synopsis

I met a strange man in the Valley named Phoenix. He is seeking an answer of some kind but needs help. If I can prove to Phoenix that I "\*know\*", then he will share his knowledge with me. Perhaps then I can help him. Phoenix gave me the note that is troubling him. If I can figure out what it means, maybe I can help him.

## Walkthrough

* Talk to Phoenix in the center of the Valley. Ask him as many questions as you can and counter questions with questions to convince him that you are worthy. Examine the note.
* Enter tomb #1535 and interact with the memorial to find a message from Phoenix to... Himself. Return to Phoenix with the revelation.
Planescape: Torment Developer Retrospective

***Planescape: Torment Developer Retrospective*** is an upcoming series of diaries and blods focused on the video game *Planescape: Torment*.

It was announced during the *Torment: Tides of Numenera* Kickstarter campaign.

Several former members of Black Isle Studios (and Interplay) will take part:

* Aaron Meyers (Artist)
* Adam Heine (Scripter)
* Brian Fargo (Leader in Exile)
* Brian Menze (Artist)
* Chris Avellone (Lead Designer)
* Colin McComb (Designer)
* Dan Spitzley (Lead Programmer)
* Dave Maldonado (Designer)
* Dennis Presnell (Artist)
* Eric Campanella (Artist)
* Feargus Urquhart (President, Black Isle Studios)
* Mark Morgan (Composer)
* Scott Everts (Technical Designer)
* Tim Donley (Lead Artist)
* Scott Warner (Scripter)

*This article is a stub. You can help Numenera Wiki by expanding it.*
Sheer

The **Sheer** is a massive range of mountains with powerful storms at the top. It comprises the geography of the Clock of Kala.

## Background

No knowledge of geology is needed to recognize that the Sheer is an artificial path sliced right through the Clock. It stretches for 320 miles and is a uniform 73 miles wide, with perfectly smooth, vertical walls cut through the mountains. The ground of the Sheer is generally as smooth as the walls, although the aeons have brought about minor changes due to falling rocks, geological upheavals, and so on. Still, after however many millions of years it has existed, the Sheer remains more like a corridor that an actual mountain pass.

The walls of the Sheer are frequently punctuated with waterfalls that drop the entire height - about 10,000 ft. on average - and collect in pools and streams that disappear beneath the mountains again.

At each end of the Sheer, people have built a trade city. A single road connects these two settlements, offering the only means of traveling between the Beyond and the otherwise sequestered land of Augur-Kala.

## Miscellaneous

During the winter, the pools and streams around the Sheer fill with pale, blind squid. Having spent their adolescence beneath the mountains, the adult squid attempt to propel themselves up the waterfalls to spawn. If captured, they produce a dark green ink that lasts for many years.

## References

1. ↑ Cook, Monte, et al. “Beyond The Beyond.” Numenera Discovery, Monte Cook Games, LLP, 2018, pp. 206. Numenera. ISBN 978-1-939979-77-3
2. ↑ Cook, Monte, et al. “Beyond The Beyond.” Numenera Discovery, Monte Cook Games, LLP, 2018, pp. 206. Numenera. ISBN 978-1-939979-77-3
Orrila

**Orrila** is a major city in the kingdom of Milave.

## Background

Orrila serves as the capital of a land that truly has none. A sort of microcosm of Milave itself, it's a cosmopolitan mishmash of cultures and people. A stone wall girds what is now the central portion of the city, but the city spread out from walls long ago with buildings of many different styles and materials. In very recent times, a large tent-city has grown around the southern gate of that wall, covering what's now known as the Field of Voices.

Much trading takes place within Orrila, thanks in no small part to a device located on a high campanile in the center of the old town. Known as the All-speech, the device automatically translates any word spoken within the city (and even a fair distance beyond) into a language understandable to each listener's mind. The All-speech has some interesting side effects, however. Some children reared in Orrila learn to speak far more quickly than expected, understanding the words of their parents even as infants, while others never learn because they're still understood even when speaking gibberish. A Milavian saying holds that lies are harder to tell in Orrila and secrets harder to keep, but this claim still has yet to be proven.

Thirty miles east of Orrila, workers toil in the floatstone quarries. You can spot the quarries from far away because of the vast tarps that catch the stone as it's dug up from the earth. The workers pull it from what looks like former monuments of some kind, buried in a long-forgotten age. Of course, the ground repels the floatstone, so much of what is excavated flies into the air.

## References

1. ↑ Cook, Monte, et al. “The Steadfast.” Numenera Discovery, Monte Cook Games, LLP, 2018, pp. 158-159. Numenera.
Sapphire City

**Sapphire City** is mobile settlement that constantly travels across the Whispering World.

## Background

Sapphire City is a tall, many-legged structure, made from what appear to be a deep blue crystal, that resembles a tree on its side, if all the branches moved around like tentacles providing locomotion. While it moves, it gives off a loud sound, chimelike chorus, like a thousand bells playing at once. Wood and scavenged-synth structures are built on, around, and hang down from the central trunk, which stretches some 800 ft. long and is elevated about 30 ft. off the ground by the branch-legs. This odd entity is actually an artifact on which about 300 people make their home. Sapphire City will rarely ever stop and wanders off to most locations across the Steadfast. Every few months or so it will pause, burrow its branch-legs into the soil, and remain still for a couple of days before it begins its travels anew. No one that lives within the city truly knows of the =crystal's origins, why it wanders, or where it's even going. They only k now that the sound of the moving city makes hearing the shouts of passing whispers inaudible. Moreover, whispers don't possess the ingenuity to climb up the trailing rope ladders that allow residents to move around.

The city lacks a leader, with a city council of 5 ruling the settlement. wo glaives, an Aeon Priest, a Jack, and the displaced Sallian Orsay the Red (previously from Kaparin), the council sees to it that everyone's needs are met. They aren't averse to helping strangers, but will require something in return, be that food, information, or even valuable treasure.

## References

1. ↑ Cordell, Bruce, “The Whispering World.” Into the Outside, Monte Cook Games, LLP, 2018, pp. 69. Numenera. ISBN 978-1-939979-47-6
Shadow of the Void

**Shadows of the Void** are dangerous, shadowy creatures designed only to kill.

## Background

A shadow of the void is an entity built for assassination, which means it usually appears only as a shadow cast on a surface, if it's visible at all. When visible, the shape might resemble a human, an otolin, a kruem, or an immobile object or piece of equipment - whatever's least likely to rouse a victim's suspicion.

Shadows of the void have become more common in the Ninth World since explorers began returning from trips into the night. To the Aeon priesthood, this suggests that the shadows are something like vermin infecting the void overhead.

These assassination entities are also void-adapted creatures.

## Abilities and Traits

##### Modifications:

Tasks related to deception and stealth as level 7.

##### Combat:

A shadow of the void uses stealth to its advantage. If it successfully attacks a creature that wasn't aware of its presence, its touch will deal 9 points of cold, energy-sucking damage. Thereafter, it will deal 5 points of damage per successful attack.

The shadow can also direct an energy-sucking ray at a target within long range that inflicts 5 (or 9) points of damage, but if it fails to hit any creature, this attack will drain the shadow of one point of health.

In either dim light or darkness, a shadow of the void uses lightlessness as protection and gains +5 to Armor. If forced into bright light or sunlight, it loses this advantage and both of its movement rates drop to only an immediate range per round. For this reason, shadows of the void attack in places that are unlikely to have any bright light or be open to sunlight.

##### Interaction:

Shadows of the void are intelligent, thinking creatures, but they use their ingenuity for selecting targets, not negotiating with them.

##### Use:

The characters are called to investigate several murders in a nearby city. They discover that a vessel recently returned from a trip into the airless void, and its crew were among the first victims.

##### Loot:

The deactivated form of a shadow of the void is a cloak-like piece of synth, which grants an asset on stealth tasks to any creature wearing it.

## Miscellaneous

Otolin stories suggest that the shadows of the void represent active components of a far more deadly entity that once strove against Phaeton, before that object's destruction.

## References

1. ↑ Cook, Monte, et al. “Creatures.” Into the Night, Monte Cook Games, LLP, 2018, pp. 151. Numenera. ISBN 978-1-939979-40-7
2. ↑ Cook, Monte, et al. “Creatures.” Into the Night, Monte Cook Games, LLP, 2018, pp. 151. Numenera. ISBN 978-1-939979-40-7
3. ↑ Cook, Monte, et al. “Creatures.” Into the Night, Monte Cook Games, LLP, 2018, pp. 151. Numenera. ISBN 978-1-939979-40-7
Panoramic Capture Ball

**Panoramic Capture Ball** is a Cypher (Artifact) in *Torment: Tides of Numenera*.

## Description

Perfectly spherical and brightly polished, this device activates when you throw it into the air. A rapid chirping sound follows, and the sphere returns to your hands. The Capture Ball then displays images of your current environs on a screen, allowing you to see everything that is happening in your vicinity. It is able to peer through walls, doors, and solid rock. The effect lasts until you leave the area.

## Location

* Underbelly: Received from Peliai for agreeing to take on her quest.
Seria

**Seria** is a character in *Torment: Tides of Numenera*.

## Background

Seria is dead. What you encounter in the Calm, after looting the house in Cliff's Edge, the one near the Chiurgical Parlor, is a reflection of her, a part of her minds preserved by her father, Orseolo. She was his ward, taken care of as a means of... Atonement for unspecified sins. She is glad to be rescued by you from oblivion, even if all that exists of her is a shadow in your mind.

## Interactions

### Quests

* The Sorrow's Prey: Seria appears in your mind after looting the house in Cliff's Edge. To make her tangible and legible, you need the Interdimensional Puzzle Box from Avina.
* Ashen Imitation: Seria is one of the women you need to track down.
Salimeri

**Salimeri** is a character in *Torment: Tides of Numenera*.

## Background

This tall, stately woman studies the air with the intense focus of an artisan. A mortal woman with an immortal's impatience/exasperation with the failings less-perfect beings. Higher class, prone to make generalizations about her lessers.

Salimeri knew the Changing God ten years ago - and now wants some compensation for their sudden, wanton abandonment of her. Helping her secure the Anechoic Lazaret for her is a good first step, which would also allow her to rise in the hierarchy.

## Interactions

### Quests

* Fallen To Earth: Salimeri can point you in the direction of someone who can fix the resonance chamber.
* The Anechoic Lazaret: In exchange for her help, Salimeri asks that you secure the Lazaret for her.
Sevenfold Tower

The **Sevenfold Tower** is a large structure perched along the Titanic Ridge.

## Background

Seven overlords each share sovereignty within this tower, refusing to keep humans for companionship. Rather, they prefer each other's company and are referred to merely as the Sevenfold, even though they all have names. Together they seek to find a means to end the dimensional bleed spewing across the Titanic Ridge.

Currently, the Sevenfold protest that conflict is not the way of the overlords and that, once upon a time, they all acted in unanimity. However, in the past millennium, when their original purpose was forgotten, the overlords began to experience conceptions of strife, competition, and even personal power. The Sevenfold have laid most of the blame upon humanity, who were said to begin appearing around when overlords began to turn on one another. As such, the Sevenfold choose to lure human explorers into their tower under false pretenses and then proceed to either kill them or banish them through to the other side of their gate.

### The Gate Chamber

The dimension beyond the gate that the Sevenfold covet is named Meurrelm and it seems to be nothing more than vacuum. This void is filled with rubble from a world that was torn apart by unfathomable energies, once upon a time. Bits of numenera can be found floating around, though they're the size of small moons.

## References

1. ↑ Cordell, Bruce, “Titanic Ridge.” Into the Outside, Monte Cook Games, LLP, 2018, pp. 33-34. Numenera. ISBN 978-1-939979-47-6
2. ↑ Cordell, Bruce, “Titanic Ridge.” Into the Outside, Monte Cook Games, LLP, 2018, pp. 34. Numenera. ISBN 978-1-939979-47-6
Quantum Detonation

**Quantum Detonation** is a piece of equipment in *Torment: Tides of Numenera*.

## Description

Seemingly two-dimensional, this trapezoidal plane can only be seen from one side. When torn, it opens and closes portals to a near-infinite number of other realities, rending anything caught inside at a quantum level.

## Location

* Memovira's Courtyard: Received for defeating Waits or convincing it to feed itself to the maw.
Siowan

**Siowan** is a character in *Torment: Tides of Numenera*.

## Background

This man seems almost ghostly, transparent, as if his essence had been devoured... yet still he clings to reality, and despair still lines his face. His aquiline features are clean and strong, his head shaven. His eyes, empty sockets, are bleeding - but they turn to you.
Ris

**Ris** is a character in *Torment: Tides of Numenera*.

## Background

A friend of Tybir's, Ris was condemned to a slow death by suffocation, slowly crushed by the nightmares spilling out of his mouth. They coil around him, slowly choking the life out of his body. The punishment is commensurate with his crimes, as he and Tybir tried to sell state secrets to enemies of Saugus. Tybir only escaped the pursuers because he jumped out the window while taking a leak.

## Interactions

### Quests

* Stay of Execution: Ris is the "victim" Tybir asks you to save.
Ronos Cai'sul

**Ronos Cai'sul** is a character in *Torment: Tides of Numenera*.

## Background

Ronos is a major player in the Memorialists, who came to the Valley from Sagus Cliffs to inter his beloved wife. That was over a decade ago. He remained because he felt a close connection to the place. When he discovered the name of his true self, he knew: This world is the afterlife, and the graves in the Valley belong to the people who inhabit it. He studies the world of the living, hoping to bring others to the enlightenment he reached.

## Interactions

### Quests

* Endless Horror: Ronos asks you to defeat the cultists of Inifere, to protect the Valley and the Memorialists against their savagery.
Slave Families

The **Slave Families** are the current leader of the Sagus Protectorate. They also directly manage the capital city of Sagus Cliffs, through its council.

They originated from the Sagus Cliffs Slave Rebellion, when the slave of the capital city overthrew the former aristocracy and took its place. However, the former slaves did not managed to eradicate the old aristocratic families, who survived by hiding themselves and their wealth among the population. Later, they merged with the new power in place, the early Slave Families, by marrying their children with those of the former slaves.

Now, the old aristocracy has completly substituted the slaves descendants, but still act as the sucessors of those who overthrew them. They fight one another for political and social power, living in decadence while the Sagus Protectorate has became nothing more than a shell around Sagus Cliffs.

*This article is a stub. You can help Numenera Wiki by expanding it.*
Spine Armor

**Spine Armor** is a piece of equipment in *Torment: Tides of Numenera*.

## Description

This construct of overlapping lames first appears to be made of synth, warped into countless serrated protrusions like a strange, thorny hauberk. In truth, its nature is more complicated... and ominous. A subtle whisper can be heard as the armor shifts in and out, a motion reminiscent of breathing. The opalescent material seems more organic than artificial. When worn, the armor fits itself to the body, sighing gently as it settles into place.

## Location

* Trade Post: Sold by the merchants after it's restored.
Root Spike

**Root Spike** is a Cypher in *Torment: Tides of Numenera*.

## Description

This wooden stake has a crudely fashioned point and roots dangling from its head. When the proper command is given and the stake is thrown, it explodes on impact into a thick mass of tangled roots that entangle anyone slow or unlucky enough to be caught within. Its easy concealment, unassuming looks, and ability to stop a pursuer dead in their tracks has made this item popular among rogues and ne'er-do-wells.
Red Tide

The **Red Tide** represents passion, emotion, action, pathos, and zeal. People attuned to this Tide want to follow their heart, live in the moment, or simply experience life in its fullest. They are often artists, revolutionaries, zealots and epicureans.

For people linked to the Red Tide, being constrained in any way is the worst thing that can happen to them.

## Notable characters

* Callistege, Aligern, Matkina, Tybir are notably Red-dominant, with Erritis being pure red.

## Behind the scenes

Establishing a theoric comparison of the Tides and the *Planescape: Torment* video game, Adam Heine gave Annah has an exemple of someone that could be linked to the Red Tide.
Quick Fingers

**Quick Fingers** is a Exploration skill in *Torment: Tides of Numenera*.

## Overview

+15% bonus per level on difficult tasks marked with this skill. Inability confers -15% penalty.

Fine motor control and the ability to manipulate delicate devices.

## Availability

The skill can be selected during character creation by the Glaive and the Jack.
Stichus

A **stichus** (plural: **sticha**) is an insect-like creature in *Torment: Tides of Numenera*.

## Physical description

The stichus is insect-like, and equipped with claws. It also emits an electrical charge.

## Habitat and diet

The stichus lives underground, perpetually digging for shelter as well as food. It prefers hard rock, since it eats the sparks created when its claws hit stone. A Stichus may survive by consuming the electrical charge from Numenera and other devices.

A community of sticha is present in Sagus Cliffs, as well as the Bloom, although it is probable that the creature originated from elsewhere.

## Reproduction

The stichus lays eggs which have an electrical charge. They are quite valuable.

## Communication

The stichus language is composed of a mixture of pheromones, gestures, and clicking sounds.

## Relationship with humans

While not aggressive against humans (or any other somewhat peaceful species), a stichus' acts may lead to the loss of human lives. Sticha value humans the same way as humans value insects; they don't consider them to be sentient because they see humans as a dissonant species, unable to truly coexist.
Quickice Axe

**Quickice Axe** is a Heavy Melee Weapon (Artifact) in *Torment: Tides of Numenera*.

## Description

When powered , the axe blade is covered in a thin layer of extraordinarily sharp ice that bites deep into foes.

Lore: Mystical: Trained:  Legends tell of young Kell, who found this axe in its original shape. His belief was that this device would finally allow his vengeance on the fire wights of Ossiphagan. He refashioned the material into a blade and fastened it to a pole, etching into it characters written in a tongue no other could decipher. Event his mighty weapon could not stand against the fire wights, but it has served in many battles since, deadly against all other foes.

## Location

* Cliff's Edge: In the pile in the chasm, accessible by asking Ch'kekt or your digging machine once you have interacted with the ledge from above.
The Tome of Singing Thorns

**The Tome of Singing Thorns** is a Quest item in *Torment: Tides of Numenera*.

## Description

The pages of this ancient, heavy book rustle as if waiting to be turned. A castoff tattoo is inscribed onto the title page. Someone has attached a much newer tag to the binding which reads: "Exclusive Property of Falinda and Steristi, Booksellers".
You can use the item to attempt to read it. Opening it is a simple matter of playing the right melody: Blue, Red, Indigo, Gold, Silver. Doing so gains you +1  Intellect. Doing so again produces the vision of a woman, gaining you 2 XP. Afterwards it's inert.

## Location

* Buried Crossroads: In the chest by the probability machine.
Petronel

**Petronel** is a Ranged Light Artifact weapon in *Torment: Tides of Numenera*.

## Description

The surprisingly heavy projectile weapon possesses a very wide grip and is uncomfortable for a human hand to wield. When the user places a finger upon the trigger, concealed lights flicker across the weapon's surface like flames. Firing this weapon causes an increase in body temperature, and the smell of woodsmoke emanates from the user's body... though it doesn't cause any lasting harm.

## Location

* The Calm: Given by Lady Anshe during the endgame.
Rarmon

**Rarmon** is a significant locale in the Pytharon Empire.

## Background

The empire's capital is the great city of Rarmon, home to approximately 80,000 people. This old settlement of marble, stone, and glass once fell into a state of decay but now is being restored to its former grandeur. Everywhere, scaffolds and workers cover important buildings, restoring crumbling facades.

### The Sunken Palace

At the heart of Rarmon is the Sunken Palace, the ancient home of the Empress. This structure is unique because the entire thing thing is one, large numenera device. Spherical in shape, it's half immersed in the ground so that it appears to be a dome of metal and synth. The palace can rotate in any direction, however, and even has its own gravity. Thus, the sphere can be rotated so that the entrance is concealed below the surface and the floors within are perpendicular to the ground outside, with no discomfort to anyone within.

### The Grand Orrery

Within Rarmon is a large metal orrery that shows the configuration of the sun, the Earth, and six other planets. It turns in accordance with actual movement of these spheres.

The man in charge of maintaining the orrery is a diminutive fellow named Garrot who stands less than 3 ft. tall. Garrot is both an engineer and a mechanic of great skill. By activating the complex mechanisms within the base, he can raise the orrery high above the level of the city so that it commands attention within the immediate area.

The central sphere of the orrery, the "sun", is an electromagnet of immense power. Garrot uses this device as a defensive weapon on behalf of Rarmon, directing invisible beams at anything or anyone he desires. The beams inflict 12 points of damage to a creature or object and 6 points of damage to anything in the immediate vicinity of the target.

## Miscellaneous

A tree in Rarmon records what happens near it and intermittently replays holograms of recent events, with some details changed.

## References

1. ↑ Cook, Monte, et al. “The Steadfast.” Numenera Discovery, Monte Cook Games, LLP, 2018, pp. 156. Numenera.
2. ↑ Cook, Monte, et al. “The Steadfast.” Numenera Discovery, Monte Cook Games, LLP, 2018, pp. 157. Numenera.
Sarrak

A **sarrak** is a fearsome predator that can be found anywhere in the Ninth World, although it might originally hail from elsewhere.

## Appearance

Biomechanical in nature, the sarrak has the body of a massive predatory cat, about 8 feet (2.4 m) long, with sleek muscles, black flesh and claws. Its head, however, appears to be a 3-foot-wide (0.9 m) ball of swirling energy, surrounded by dozens of metallic plates that move as if in orbit around the energy.

## Capabilities

Despite looking somewhat like an animal, a sarrak is extraordinarily intelligent. It seeks power, and can tap into the minds of other creatures within short range to control their actions.
It can also control almost any electrical devices within short range to its own ends, so bringing any sort of device close to a sarrak is dangerous.
Sarraks heal very quickly, but this regeneration stops when they are dead.
Second Skin

**Second Skin** is a Bonded Artifact in *Torment: Tides of Numenera*.

## Description

This piece of supple leather is the size of a handkerchief, flesh-colored and paper-thin. Once attached to living skin, it expands and spreads over the host's body, assuming the skin color of the host. It is indistinguishable from natural skin to touch and sight once donned, but possesses uncommon resilience, protecting the host against hostile substances.

## Location

* Quest reward for completing Hidden Enemy by snitching on the sticha to Lord Vuntgen.
Sealant Spray

**Sealant Spray** is a piece of equipment in *Torment: Tides of Numenera*.

## Description

This device is capable of spraying a powerful sealant material that could permanently close a medium-sized aperture or hole. It is too delicate for usage in combat. You scavenged the device from a large metal suit you found in the Gullet.

## Location

* The Gullet: Salvaged from the metal suit.
Pellucid Wrap

**Pellucid Wrap** is a Bonded Artifact in *Torment: Tides of Numenera*.

## Description

This wrap is made of an airy fabric that is dull in hue, but shimmers effervescently with a slight, silver light upon closer inspection. It is extraordinarily soft and slightly cold to the touch, imbuing its wearer with an enhanced intellect. Some old stories claim that same coldness seeps into the wearer's personality, taking a part of their warmth and humanity.

## Location

* Valley of Dead Heroes: Fished out of the acid pool.
Qorro

**Qorro** is a character in *Torment: Tides of Numenera*.

## Background

As you step onto what looks like the back of the enormous construct, four strangers approach you. In the lead is a wiry man with parallel scars running from cheek to collarbone on the left side of his face. He gives you a welcoming smile, pulling on gray gloves embedded with pulsing lights.

## Interactions

### Quests

* Fallen to Earth: Qorro is the first *real* obstacle you encounter, looking for the star that fell from the skies. Right now, it's you. See the Reef article for more details.
	+ If you bluff your way past him, he will later appear at the Order of Truth, chewed out by Salimeri. You can grant him a second chance by telling Salimeri to let him go to the Anechoic Lazaret and gain entry. You will be able to learn that Lan Uring is actually a Memovira spy, if you agree to tell Salimeri that he helped in the job.
Peerless

**Peerless** is a character in *Torment: Tides of Numenera*.

## Background

The Peerless is an artificial intelligence, a construct activated by the murden within the Anechoic Lazaret. It considers itself to be mechanical perfection and absolutely *despises* fleshy beings.

It cannot move, but it's connected itself to the
surrounding machinery, and thereby to the machine entities in the dome, so it will need to be
destroyed in order to end the Peerless infestation and complete the quest.

The murdens were scavenging in the Reef when they came upon a 'helpful' but damaged drone that
referred to itself as Peerless. It said that it could get them inside the gilded structure, where there was
plenty of valuable loot! But they'd have to carry it there because it was too damaged to move.

The greedy murdens agreed. They waited until Salimeri was gone and then stole
over to the entrance. Peerless interfaced with the door, and the structure opened. The murdens
were thrilled, and they began exploring the interior, leaving the drone on the floor,
unattended.

It immediately jacked into the machine interfaces in the lazaret (which was
built by a machine civilization) and began converting the dormant machines inside into more
drones of Peerless. In very little time, more (undamaged) drones were floating around the
habitat And soon it will rule Sagus!

## Interactions

### Quests

* The Anechoic Lazaret: Peerless is a physical manifestation of the rogue AI that is currently consuming the Lazaret Intelligence. There are two kinds, one 7 HP and another 23 HP with a powerful long range attack, that will interfere with your quest down in the Lazaret. Hiding is a powerful mechanic. You can find the source of the infestation just south of the entrance, in a locked room, and use  Intellect (Persuasion) to learn how it got there,  Speed (Lore: Machinery, Quick Fingers) to disable it, or  Might (Smashing) to destroy it.
Pikes

The **Pikes** are a popular tourist destination within the City of Rust.

## Background

Each of these large structures are named after the deity they reside the closest to, the left being called Kapike and the Right Sapike. Aside from those who work and reside within them, the pikes also include hotels, boarding rooms, and all sorts of attractions for visitors.

Each pike is outfitted along the exterior with a terraced garden, communal in nature due to nothing being able to flourish along the city's otherwise metallic flooring. Caretakers will normally suit up and tend to a variety of edible flora, such as seaweed salads, fruit, vegetables, and even fungi. These farmers harvest the small edible creatures that tend to make their homes throughout the gardens.

## References

1. ↑ Cook, Monte, et al. “The City of Rust.” Into the Deep, Monte Cook Games, LLP, 2018, pp. 63. Numenera. ISBN 978-1-939979-45-2