Ancestry - Goblin

## **Primary Features**

The Primary Feature of a Goblin is informed by their type. Goblins come in a range of shapes and sizes which often inform their role among Goblin societies. Pick one of the following sets of Primary Features:

### **Imp (or Common Goblin)**

* Creature Type
	+ Your Creature Type is Fey. You are unaffected by many Spells which specifically target Humanoids.

* Size Category
	+ Your Creature Type is Small.
* Sneaky Tactics
	+ You may use the Disengage, Hide or Distract action as a Minor Action.
* Underestimated Power
	+ You may deal additional damage on an Attack against a Target which is larger than you.
	+ The Damage is equal to your Level and is of the same Damage Type as that caused by the Attack.
	+ You may use this feature once, and you regain the ability to use this feature again after completing a Short or Long Rest.

### **Brownie (or Broonie, Hob, Hobgoblins, Bwbach or Silkie)**

* Creature Type
	+ Your Creature Type is Fey. You are unaffected by many Spells which specifically target Humanoids.
* Helpful Tactics
	+ You may use the Distract, Taunt or Negotiate Action as a Minor Action.
* Group Determination
	+ When you Fail a Check and a friendly ally is within 10 feet of you, you may choose to reroll one d20, potentially turning the Failure into a Success.
	+ When this feature successfully changes a failure into a success, they may not use it again until they complete a Short or Long Rest.

### **Bwg (or Boog, Buggbear or Boogeyman)**

* Creature Type
	+ Fey. You are unaffected by many Spells which specifically target Humanoids.
* Tall Stature
	+ Your size Category is Medium.
* Long Reach
	+ All Melee Weapons wielded by you, including your Unarmed Strikes, have the Reach property, with a Reach of 10ft if their previous Reach was 5ft or less.
	+ Do not increase the reach of Weapons which already possess the Reach property.
* Size Change
	+ As a Minor Action, you are able to magically increase or decrease your Size Category by one size.
		- If a Spell or Magical effect such as the Dispel Magic Spell or Anti-Magic fields suppresses this effect, the effect ends and you may not use it again for 10 Minutes.
		- Otherwise this effect lasts as long as you wish.
* Surprise Strike
	+ The first Attack you make during a Combat Conflict is automatically a Critical Hit, provided it Hits the Target and the Target has not yet had a Turn in the Combat.

### **Secondary Features**

* Darkvision
	+ You have the ability to see well in Dim Light and poorly in Darkness up to 60ft.
* Goblin Skills
	+ You gain one of the following features:
		- Uncanny Strength
			* You count as one size category larger for the purposes of picking up and moving Objects, Grappling, Shoving and Moving other Characters and being Grappled, Shoved or Moved by other Characters.
		- Skulker
			* You have Advantage on Checks to Hide and remain Unseen in Dim Light and Darkness.
		- Deceptive
			* You have Advantage on Checks to Deceive others with language
		- Frightening
			* You have Advantage on Checks to Intimidate Characters.

## Background - Goblin

### Skills and Languages

* You learn one Skill, become Skilled in one Set of Tools, learn the Common language and one other Language of your choice.

* Recommended Skill
	+ Athletics, Technology or Trickery
* Recommended Tool Skill
	+ Tinker's Tools, Blacksmith's Tools, Woodcrafter's Tools, Cobbler's Tools or Chef's Tools
* Recommended Language
	+ Goblin

### Basic Training

* You may Train one Ability or choose one Basic Feat from the Basic Feats Section.
	+ You may not increase an Ability Bonus above 3 with this feature.
* Recommended Feats for Goblins include: Magic Student, Sprinter or Aimed Attack.

## Lore and Description

Goblins vary wildly in their appearance to the point that often time they are mistaken for being unrelated to each other. Common feature however include long limbs, pointed elongated ears, vibrant eye colours and flat faces. Goblins are all descended from a common ancestor of trickster fey spirits who have adapted to life in the material realm. Stories of their infamy in harassing and tricking the other creatures of the material realm are common, however their individual motivations can vary from selfish to altruistic. Some see them as unwanted, harmful disruptions while others see their trickery as necessary to challenging the status quo.

## Ancestry - Goblin

### **Lifespan**

Goblins typically live no more than 80 years.

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## Copyright Notice

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode

## Credit this Work

To Credit material presented here which is unique from that contained in the System Reference Document 5.1 (see Copyright Notice), copy the following to your Credits Section:

This work includes material taken from "7e” by Peter Rees and materials taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC. Both "7e" and the "SRD5.1" are Licensed under the Creative Commons: By Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode