recursal/Fanatic-Fandom huggingface dataset:
Debug mode

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Click here to add information.*Outdated information since Version 1.1 "SPATZ". Some commands do not work or may function differently.*
Debug mode can be enabled on PC versions of the game. This enables functionality that is not normally available, such as access to a debug console, and additional debug functionality via certain function keys.
 The first time the player opens the debug console, with default settings, it will say the following:

CRT 0
>>CRT FX OFF
>SCHIFF 0
>>YOUR HAIR FEELS STRANGELY NAKED

## Enabling Debug mode

Debug mode only works on PC versions of the game.

There are three methods currently available.

### Nexus Mods

The DebugConsole mod on Nexus mods is more easily reversible, and therefore probably the better method for most people.

### In-Game Method

Simply press F7 then type in "ausruinen", and then hit enter while in gameplay.

If Elster took damage, then it worked.

### Manual Method

To unlock the console you'll need a hex editor, open the GameAssembly.dll file, search for

C6 41 19 00 48 8B 74

and change the first 4 bytes of the result to 90, so you should get

90 90 90 90 48 8B 74

Note that you need to be viewing the contents of the file as hexadecimal values, not another format. You may need to download a hexadecimal viewer/editor for this.

## How to use

F7: Use F7 to bring up the debug console. The debug console commands are the primary way to use it, although some of the Function keys also provide debug functionality directly.

Type 'help' into the debug console to see a list of available commands.

Note: most commands have no effect during first person sections of the game.

### Console Commands

F7 toggles the console. While the console is open, use PgUp/PgDown to scroll, and tab to autocomplete a suggestion. Press up/down to select previously used commands.

### Hidden Console Commands

There are console commands which do not show up in the help menu, but are functional. They are often found by using autocomplete (i.e. typing a letter in the debug console and hitting tab)

### Function Keys

The function keys provide access to some debug functionality, some of which are just shortcuts to those present via the debug console, while some are only accessible via the function keys.

 F3
 F4
 F5
 F7
 F9
 F10
 F12

### Unique Outputs

Some commands will output text that is unexpected, or unique to itself.

 GIVE KEYOFEARTH | COURSE SOIL RUNS THROUGH YOUR FINGERS

## Change History

###### Version 1.1

Some commands were changed. More documentation needed.

* Commands 'help' no longer returns a list of commands.
* 'forcend' appears non-functional, but still auto-fills
* 'end' now exits the game

## References

1. ↑ Unlocking the debug console - Steam Discussions - Signalis
PLATE OF FLESH

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## PLATE OF FLESH

### Description

A heavy hexagonal stone plate. It feels warm to the touch.

### Inspect

The surface appears to be made of smooth, polished black marble or granite, but there is something soft and wet inside.

**PLATE OF FLESH** is a Key Item in Signalis used to progress the game. It is found in missing\_location and is used to missing\_purpose.
Adler's Diary (hidden)

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## Adler's Diary

### Item type

Untitled memories

This article is about the hidden document at the end of the game. For the diary which is found in Adler's room, Sierpinski, see Adler's Diary.

This memory can be acquired right in Adler's hidden office.

The player must read Adler's note found right before entering Falke's room, then go back to the room from which they came. Originally a save point, it will instead be Adler's office.

## Contents

##### Date: 84-21-6

I have been fascinated by a peculiar piece of furniture I discovered in storage: A strange box with a removable dial in the front that was confiscated from a worker some time ago. I was instantly drawn to it, though I'm not sure why. When I put my ear on the mechanism, I can hear it faintly clicking, like a clock.

< 01 / 07 >

##### Date: 84-21-7

Met with Kolibri to review the latest additions to the facility staff. As usual, it ended in an extended argument - no matter what I do, that woman just always has to have the last word. Still, we both agreed that the LSTR unit was a good investment, so no adjustments will need to be made for you.

< 02 / 07 >

##### Date: 84-21-8

Another boring day, Even the paperwork is uninteresting and trivial lately, on the way back to my room I saw another new star unit hit her head on a door frame.

< 03 / 07 >

##### Date: 84-21-9

Had to go down to the mining site today for the scheduled inspection. The new Elster unit was showing some surveying equipment to me, when someone said about planets and stars suddenly made me realize what the dial reminded me of - an astronomical calendar. I will have to investigate further at once now that my shift is over.

< 04 / 07 >

##### Date: 84-21-A

The little enigma of that box could only distract me from the dullness of work for so long. All the box contained was a small notebook, of which all the pages turned out to be blank. While the mechanism is fascinating im not quite sure what to do with the box yet. Would it make a nice gift for the commander? Maybe I should ask Kolibri what she thinks.

< 05 / 07 >

##### Date: 84-21-B

In a fit of adventurousness, I decided to try something new for dinner and promptly regretted it - I could barely stomach the taste. Such a detestable combination of sweet and savory, it made me sick.

< 06 / 07 >

##### Date 84-21-C

Another Diary filled, for no benefit but my own satisfaction, ive not ordered a new one yet, since ive spent all my saved Rationmarks on that marvelous-looking fountain pen, but I guess ill make use of that notebook.

< 07 / 07 >
Adler's Diary

Missing or incomplete information.This article needs more information. You can help SIGNALIS Wiki by expanding it.
Click here to add information.*Unspecified Reason*

## Adler's Diary

### Item type

Memories
Diary

**Adler's Diary** is a memory which can be acquired in incomplete information.

## Pages

* 00
* 01
* 02
* 03
* 04
* 05
* 06
* 07

「Adler's Diary」

< 00 / 07 >

Date: 84-21-6

I have been fascinated by a peculiar piece of furniture I discovered in storage: A strange box with a removable dial in the front that was confiscated from a worker some time ago. I was instantly drawn to it, though I'm not sure why. When I put my ear on the mechanism, I can hear it faintly clicking, like a clock.

< 01 / 07 >

Date: 84-21-7

Without Kolibri's help, it has become much harder to coordinate the logistics cadre. If there is anything good to say about that woman, it is how she knows how to make others respect her orders, despite her miniscule stature. I want to see her today, but her room is still locked.

< 02 / 07 >

Date: 84-21-8

I had a dream tonight. Another memory of my Gestalt life I believe - I was wearing my uniform. There was a young woman, her hair white as snow, and I was conducting some sort of test. I had a deck of cards with astronomical symbols on them, and asked her to guess the planet on the card I was holding.

< 03 / 07 >

Date: 84-21-9

I was playing with that mechanical lock box again, of which I am now sure is some kind of astronomical calendar, when I suddenly remembered a conversation I had with another Replika when I was inspecting the mining site. However, it was clearly a model I have never seen before - some type of engineer with an orange chest-piece. In my memory, she was just another member of our staff, but no such Replika was ever stationed on Sierpinski, Replika memory is not the most reliable, they say - but never before have I experienced such a strange phenomenon.

< 04 / 07 >

Date: 84-21-A

The little enigma of that box could only distract me from the chaos around me for so long. All the box contained was a small notebook, of which all pages turned out to be blank. It has been miserable since our beloved Commander has fallen ill. I long for her stern guidance, that overwhelming authority in which she bathes a room.

< 05 / 07 >

Date: 84-21-B

More sick, making my work ever harder. How are we meant to shoulder this workload with no reinforcements? My only consolation is that as our Protektor staff decreases, so does the workforce we oversee. While more and more Replika end up in the hospital wing, Gestalt workers seem to succumb much too fast for any attempts at treatment.

< 06 / 07 >

Date: 84-21-C

Another diary filled, for no benefit but my own satisfaction. I've not ordered a new one yet, since I spent my saved Rationmarks on that marvelous-looking fountain pen, but I guess I'll make use of that notebook...

< 07 / 07

## Gallery

Memory Adler's Diary Cover.pngCoverPage 0Page 1Page 2Page 3Page 4Page 5Page 6Page 7
Replika Known Issues, Part 1

* Cover
* 00
* 01
* 02
* 03
* 04

###### - CLASSIFIED INFORMATION - Commander Eyes Only -

Previous experience with these Replika models has given us insight into irregularities in their behavior that stem from the original neural patterns used for these units. Due to the sensitive nature of this information, this document should be destroyed after reading.

< 00 / 04 >

###### EULR

Eules tend to form large groups and like to sing and dance, as the original neural pattern for this unit was a ballet dancer. Persona degradation can be easily prevented in this unit by making sure they have access to music (through tape players or musical instruments). Always place at least one mirror in Eule dorms, as they have a strong urge to check their own appearance at regular intervals. Eules' Persona stabilizes by keeping a tidy appearance and through regular social interactions. Eules will often organize in groups of roughly ten units and give each other themed nicknames.

< 01 / 04 >

###### ARAR

Even though they may seem like quiet simpletons, do not underestimate Aras. While they may not show it, they judge those who are rude or unkind harshly and will quietly share this judgment with their entire Cadre. Aras get along best with Eules, who tend to be patient and friendly, and have a talent for reading Aras' expressionless faces. In many facilities, Aras will construct service tunnels accessible only to them, often under floors and in walls. Unstable units may retreat into these tunnel. It is not recommended to attempt to retrieve them.

< 03 / 04 >

Ara Personas can be best stabilized by allowing them access to plants to take care of, ideally colorful flowers or trees.

< 04 / 04 >
SUN

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## SUN

### Description

A tarot card depicting the 19th major Arcanum, "Sun".

### Inspect

"XIX - Tower".

**SUN** is a Key Item in Signalis used to progress the game. It is one of 6 tarot cards found in Rotfront. The Tarot Cards are used to determine the moon phases of each planet for the Dial Puzzle.
Helene Song

Helene Song

Helene Seong is one of the workers mentioned by the Search Protocol. She was transferred to S-23 Sierpinski facility for counter-revolutionary activity that is to say flyers distribution at the university.

She was arrested as part of the investigation on the stolen radio.

Confiscated item : Watch, Ring.

Resident : Dorm A16.
Dictionary

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Click here to add information.*missing formatting*

## Dictionary

### Item type

Memories

Dictionary is a memory which can be acquired in in missing\_location

## Pages

* 00
* 01

Replika, /Re•pli•ká/, noun. Pl. Replikas (Kitezh: Replika).

Shortened from (archaic) Replikat (→Copy, →Replica).

Biomechanical person. Synthetic reproduction of a →Gestalt. Biological culture grafted onto an artificial endoskeleton and enclosed in a protective exoskeleton.

< 00 / 01 >

Gestalt, /Ge•shtalt/, noun. Pl.

Gestalts. Shortened from (archaic) Urgestalt (Original shape; compare →Archetype, →Prototype). A person that is not a →Replika.

< 01 / 01 >
LARGE WOODEN DOLL

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## LARGE WOODEN DOLL

### Description

A large, hollow wooden doll that can be opened. It has a hexagonal base. It's empty inside.

### Inspect

I've heard these nesting dolls are a popular children's toy on Rotfront.

**LARGE WOODEN DOLL** is a Key Item in Signalis used to progress the game. It is found in <room> Nowhere and must be combined with both WOODEN DOLL and SMALL WOODEN DOLL for usability. Combines into COMBINED WOODEN DOLL.
A Red Dream

## A Red Dream

### Item type

Memories
Note

**A Red Dream** is a memory which can be acquired in incomplete information.

## Pages

* 00
* 01
* 02
* 03
* 04

「A Red Dream」

< 00 / 04 >

A crashed ship

A strange gate

A hole in the ground.

< 01 / 04 >

An island beyond reach

Memories from other lives

dreams of suffering and loneliness

A promise.

A search for someone lost.

< 02 / 04 >

I saw her, in the red emptiness, waiting for me.

We had made a promise

As the memories of a stranger rushed into my mind,

I felt the border of my self blur.

< 03 / 04 >

Now, I can no longer tell

where "Falke" ends and "Elster" beings.

< 04 / 04 >
GRENADE SHELLS

Grenade launcher shells

26.5mm grenade launcher shells. Designed to be fired from a Flare Gun. Explode instantly on impact.

26.5x100mm high explosive grenade shells. Instantly explode on impact, killing or incapacitating almost anyone nearby. Not recommended to be used at close range.

## Trivia

* The ammo icon for the grenade shells is called "FlakGunAmmo".
* Inspired by Sprengpatrone, but it looks like Nebelpatrone.

* Grenade shell icon
* Grenade ammo texture
1/2
ADMINISTRATOR'S KEY

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## ADMINISTRATOR'S KEY

### Description

Adler's identification card. Authorizes access to the mineshaft access elevator.

### Inspect

ADLR-2301
Management
Administration & Logistics
Operational Command

**ADMINISTRATOR'S KEY** is a Key Item in Signalis used to progress the game. It is found in missing\_location and is used to missing\_purpose.
Signalis (game)

**SIGNALIS** is a classic survival horror experience with a unique aesthetic, full of melancholic mystery. Investigate a dark secret, solve puzzles, fight off nightmarish creatures and navigate dystopian, surreal retrotech worlds as Elster, a technician Replika searching for her lost dreams.

Inspired by classics of the genre like Silent Hill and Resident Evil, the gameplay of SIGNALIS is a love-letter to the golden era of survival horror. Central to the game is its unsettling mood and multilayered story. To advance in the game, the player has to solve various puzzles by breaking codes, using radio signals or by combining objects. Combat is only a last resort since ammunition is scarce and enemies are not easily defeated, so players must carefully choose when to fight and when to run.

## Premise

After her ship crash-landed on a remote, snow-covered planet, the Replika Elster is looking for her missing crew member. In her search she wanders through the ruins of a seemingly abandoned underground labor camp, surreal visions of cosmic horror, and flashbacks to a past that isn't hers. As the lines between reality and dream blur, Elster has to venture into the depths below the planet's surface to learn what has happened to her and why - but mysterious encoded radio signals and a Replika with dark intentions are not the only obstacles she has to overcome along the way.

## Features

* Classic survival horror gameplay.
* Striking pixel-art anime aesthetic.
* Slow-paced, creeping surreal psychological horror with a dense atmosphere.
* Unique, Eurasian cold-war retro-tech sci-fi take on cosmic horror.
* Highly detailed first-person event & puzzle screens.
* Top-down exploration and combat.
* Multilayered story weaving together personal conflict and cosmic horror.

## Awards

* "Tribeca Games Official Selection" Tribeca Film Festival, 9th-20th June 2021. SIGNALIS was presented by Guillermo del Toro during the showcase.
* "Finalist of the 6th Strasbourg Indie Games Contest, Special Mention" Part of the FEFFS - Festival Europeen du Film Fantastique de Strasbourg, 14th-23rd September 2018.
* "PAX East 2018 selection by the Goethe Institut" We were selected, together with 8 other German game dev studios, to exhibit SIGNALIS at PAX East, April 2018.
* "Hamburg Games Culture Exhibition" The Museum für Kunst und Gewerbe, Hamburg, Germany, had SIGNALIS on display from October 2016 until April 2017.
* "PLAY Creative Gaming Festival 14 & 15" Early prototypes of SIGNALIS were shown at both events in Hamburg, Germany.

## External Links

* SIGNALIS Official website
* Steam page
* SteamDB page
* Humble Games page
* Playism page
Key of Sacrifice

**WARNING: The following may contain spoilers about SIGNALIS, proceed at your own risk.**

## Key of Sacrifice

### Type

Key item

Key of Sacrifice is part of the secret ending of Signalis. It can be found by setting the radio to a certain frequency and being in a certain location.

## Description

On the horizon, I saw a star fall into the sea, and the sound of thunder, like trumpets of angels, flew over the water.

## Inspect

A mix of hail, fire and blood hit my wet face, and a third of all creatures that lived in the sea died.

## Location

The Key of Sacrifice can be found during Part 10: And now, Rotfront in the storage section the bookstore if you finished Signalis atleast once. You have to set your radio to the frequency 240.000 and interact with the bookcase to the left of the the interactable "Song of Gods" book.

Note that if you pick up the tarot card "Death" in the following room, this section will become inaccessible for the rest of the playthrough.

## Trivia

1. ↑ Endings
2. ↑ 2.0 2.1 https://www.bible.com/bible/compare/REV.8.7-12
Alina's Diary (4)

**Alina's Diary (4)** is a memory which can be acquired in incomplete information.

## Pages

* 00
* 01

「Alina's Diary (4)」

< 00 / 01 >

How long has it been that I'm down here? How did I get here?

Where is this place and why am I here?

My memory feels so blurry - As if I had always been here, forever.

Even my hair is slowly turning white.

I remember my name, and I remember my life.

But I also remember a different name, and a different life.

and it feels like the line between her and me is blurring the longer I stay here.

- Alina

< 01 / 01

## Gallery

Memory Alina's Diary (4) Cover.pngCoverPage 0Page 1
12mm AMMO

Imperial Revolver ammo

High-powered, hollow-tipped 12mm Revolver ammunition.

Old Imperially-produced 12x40mm hollow-point bullets. Deform and fracture on impact for immense impact power.

## Trivia

* An earlier version of this item, called "RVLVRAmmo" in the asset files, looked very similar to the current Pistol ammo, and probably ended up being changed to be used in that weapon instead. The box depicts 6 bullets, as in the load capacity of the revolver, and says "Imperial Munitions", which is in accordance with the Revolver ammo description.
* The current Revolver ammo says "EIMYRIA" on the box; this name is not mentioned anywhere in the game.
* The texture file for this ammo is called "Ammo357Magnum".
* Using the dimensions on the ammo box texture, the round is based on the real life 12.7x41mmSR .500 S&W Magnum. Like it's in game counterpart, .500 S&W is a incredibly powerful handgun round, designed for use in hunting large North American game species. It is currently the most powerful production handgun round.

* 12mm ammo texture
* 12mm ammo pickup
* Revolver ammo concept with striking similarities to the pistol ammo
* 12mm ammo icon
1/4
MUSIC CASSETTE

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## MUSIC CASSETTE

### Description

A looping, multi-track magnetic audio tape cassette.

### Inspect

"Owl Songs". The cassette seems to be part of a set of songs popular with Eule units.

**MUSIC CASSETTE** is a Key Item in Signalis used to progress the game. It is found in <room> location and is used to play music that unlocks the Owl Container that Falke holds.
Kill me note

<00/01>

kill me.

kill me.

kill me.

kill me.

kill me.

kill me.

kill me.

kill me.

<01/01>

kill me.

kill me.kill me.kill me.kill me.kill me.kill me.kill me.kill me.kill me.kill me.kill me.kill me.kill me.kill

me.kill me.kill me.kill me.kill me.kill me.kill me.kill me.kill me.kill me.kill me.kill me.kill me.kill me.kill

me.kill me.kill me.kill me.kill me.kill me.kill me.kill me.kill me.kill me.kill me.kill me.kill me.kill me.kil
Blank Note

Candidate for deletionThis page has been nominated for removal from the wiki.Remember to check what links here and the page history before deletion.
Missing or incomplete information.This article needs more information. You can help SIGNALIS Wiki by expanding it.
Click here to add information.*relink page to untitled memories and fix image names/links*
* Part 7 Beach.

Blank Note #1

Blank Note #2

Blank Note #3

Blank Note #4

* Part 9 Beach

Blank Note #1

Blank Note #2

Blank Note #3

Blank Note #4
PLATE OF SACRIFICE

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## PLATE OF SACRIFICE

### Description

A heavy hexagonal stone plate. It feels warm to the touch.

### Inspect

The surface appears to be made of smooth, polished black marble or granite, but there is something soft and wet inside.

**PLATE OF SACRIFICE** is a Key Item in Signalis used to progress the game. It is found in missing\_location and is used to missing\_purpose.
Rebecca Liang

**Rebecca Liang** was a Gestalt who fought in the Vinetan War. Her name is found in a photograph labeled People's Army, 5th Vinetan Infantry Division, Unit 12.

## Lore

Rebbeca Liang was a Vinetian Solider who served during the Vinetian War, and would later work as a biologist in the Eusan Nation sometime after the end of the War.
Repair Patch

Repair Patch is a consumable item.

A maximum of 8 Repair Patches can be carried in the inventory.

## Description

A sealed, single-use adhesive patch containing a coagulation agent to patch up damaged areas. Restores a small amount of health over time.

### Inspect

Coagulant K stops fluid leaks quickly and reliably by thickening Replika oxidant fluid into a gelatinous mass.

## Locations

Repair Patches are very common and can be found throughout the game. They are first found in B1 - Reeducation, in the Aula.

Repair Patch texture
PLATE OF ETERNITY

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## PLATE OF ETERNITY

### Item type

Key Item

**PLATE OF ETERNITY** is a Key Item in Signalis used to progress the game. It is found in the Butterfly chest and is later used to complete and unlock a puzzle door in Nowhere, Chapter 3: Gestaltzerfall.
Guides

Part 1: The Penrose Ship

Chapter 1: Synchronicity

```
  Part 2: Installation Aeon

```

```
  Part 3: Worker's quaters

```

```
  Part 4: Hospital

```

```
  Part 5: Replika Mynah

```

```
  Part 6: Protektors

```

Chapter 2: Liminality

```
  Part 7: Excavation

```

```
  Part 8: Nowhere

```

```
  Part 9: New Game

```

Chapter 3: Gestaltzerfall

```
  Part 10: And now, Rotfront

```
SMALL BOTTLE

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## SMALL BOTTLE

### Description

A small bottle filled with a clear liquid. The contents smell sharply of ammonia.

### Inspect

Probably some sort of smelling salts, an inhalant sometimes used to help restore consciousness and mental alertness.

**SMALL BOTTLE** is a Key Item in Signalis used to progress the game. It is found in Nowhere and can be used on an unconscious Isolde Itou to wake her up. Waking her up allows the player to acquire her weapon, the RIFLE

## Note

This item can actually be skipped entirely, and will result in the player being unable to acquire the RIFLE until near the end of the game, before fighting Falcke. The rifle will then be found in Adler's office if the player turns back in the long corridor before the fight.
AIR KEY

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## AIR KEY

### Inspect

A unique circuit is etched onto the card.

**AIR KEY** is a Key Item in Signalis used to progress the game. It is one of five elemental keys in Sierpinski and can be acquired from a vent after unlocking its fan grate with the 10MM SOCKET WRENCH. The elemental keys are used to complete the 5-Lock door and unlock the Waiting Room.
Heimat (location)

Herz der Revolution - Heart of the Revolution

Heimat is a moon orbiting the fifth planet in the solar system. It is the fifth inhabited body in the solar system, and the New Capital of the Nation

## Lore

### General Lore

Heimat can be interacted with on the Orrery table, where Elster remarks the following

> Heimat, Home of the New Nations Government, I hear the View of the Gas Giants Rings is beautiful there.
>
>

Heimat is the only inhabited planet not mentioned by the Dreamer in the Dream Diary

Heimat is depicted on a piece of National Propaganda where it is called the Heart of the Revolution

### Theory-Heimat is Titan

Part of the larger theory which states that the game takes place within our solar system, there is a theory that Heimat is representative of Saturn's Moon of Titan. This is supported the yellowish colorization of the propaganda, and by the note stating one can see the gas giants rings likely being Saturns distinctive rings.

1. ↑ Orrery (interactable)
2. ↑ Dream Diary
3. ↑ Heimat
SHUTTER GATE HANDLE

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## SHUTTER GATE HANDLE

### Inspect

I can use this to open a shuttered door.

**SHUTTER GATE HANDLE** is a Key Item in Signalis used to progress the game. It is found in <room> Sierpinski and is used to open the shuttered door on Floor B?.
BROKEN MUSIC CASSETTE

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## BROKEN MUSIC CASSETTE

### Description

A looping, multi-track magnetic audio tape cassette. The tape inside the cassette is torn.

### Inspect

I need to repair the magnetic tape inside the cassette before it can be played again.

**BROKEN MUSIC CASSETTE** is a Key Item in Signalis used to progress the game. It is found in <room> Sierpinski and must be combined with ADHESIVE TAPE for usability. Combines into MUSIC CASSETTE.
Alina's Diary

**Alina's Diary** is a memory which can be acquired in incomplete information.

## Pages

* 00
* 01

「Alina's Diary」

< 00 / 01 >

Feeling a little light-headed today. I hope it's not that new flu that seems to be going around... I can't afford to miss any more shifts. That Storch at the factory was chewing me out for what felt like hours for fainting at work the last time I got a cold.

I haven't seen Elster the last few days, I hope she's okay... more and more people go missing in the mine lately, including Replikas. Not even the Protektors seem to be safe...

< 01 / 01 >

## Gallery

Memory Alina's Diary Cover.pngCoverPage 0Page 1
About the Administrator

**About the Administrator** is a memory which can be acquired in incomplete information.

## Pages

* 00
* 01
* 02
* 03

「About the Administrator」

< 00 / 03 >

From: Work shift Controller

To: Night shift Controller

Due to recent events, some Security Technicians will be serving both work shifts and night shifts.

Affected Guard Units: STAR-S2304, STAR-S2305, STAR-S2306, STAR-S2309.

Affected Controller Units: STCR-S2303, STCR-S2306.

< 01 / 03 >

Until an effective treatment is found, or reinforcements are sent from Heimat, we'll all have to stay strong and do our best to keep the facility secure.

Failure is not an option

-Storch Sieben (STCR-S2307)

< 02 / 03 >

P.S: Keep an eye on the Administrator unit.

Since the incident, he's been acting stranger then usual.

Without the commander to keep him in check, we'll have to ask the Kolibri for help.

< 03 / 03

## Gallery

Memory About the Administrator Cover.pngCoverPage 0Page 1Page 2Page 3
BLUE DISKETTE

[[File:|thumb|798x798px]]

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## BLUE DISKETTE

### Description

A blue magnetor-optical data storage diskette for use in office computers.

### Inspect

There's no label on the disk apart from the manufacturer's mark.

**BLUE DISKETTE** is a Key Item in Signalis used to progress the game. It is found in <room> Rotfront and is used in <room> to adjust satellite frequencies.
Replika Overview: LSTR

(Land Survey/Ship Technician Replika 'Magpie')

Type: Generation 5 Kosmo-Pioneer Specialist

Frame: Biomechanical with carbon fiber-reinforced Polyethylene Shell and Titanium Skeleton

Height: 178 cm

< 01 / 02 >

A versatile combat engineer unit primarily designed for orbital service.

These tough and stoic loners are best suited as specialist Sappers and Scouts. Their technical knowledge and combat capabilities make these units true survivalists, especially when in their iconic white-and-blue heavy combat configuration, which sports bullet-resistant armor plating on their chest and forearms.

Since the original neural pattern for this unit was lost with the destruction of the central Neural Archive on Vineta, new LSTR units have been produced based on a decommissioned unit from the Penrose Program.

< 02 / 02 >
Replika Known Issues, Part 3

###### - CLASSIFIED INFORMATION - Commander Eyes Only -

Previous experience with these Replika models has given us insight into irregularities in their behavior that stem from the original neural patterns used for these units. Due to the sensitive nature of this information, this document should be destroyed after reading.

< 01 / 03 >

##### MNHR

This neural pattern is extremely stable. Little has to be done to keep Mynahs happy. They get along well with most other models thanks to their sometimes submissive, sometimes motherly personality. Unlike other models, diary-keeping is not mandatory for Persona stabilization. Small stuffed animals may be given as Fetish objects, though those resembling cats should be avoided as they might cause resurfacing Gestalt memories.

< 02 / 03 >

##### ADLR

Adler units work best when left alone. They do not mix well with their own type. They will usually become very emotionally dependent on their Commander. Adlers are very susceptible to bioresonant suggestion, making them fairly easy to control. However, they become bored very easily and may need new Fetish objects at regular intervals for stabilization.

< 03 / 03 >
Replika Overview: STAR

(Security Technician Guard Replika 'Starling')

Type: Generation 4 Low-Cost Combat Unit

Frame: Biomechanical with Polyethylene Shell and Bullet-Resistant Armor Plating

Height: 220cm

< 01 / 02 >

The Standard model of the Protektor Security Technicians.

Fitted with extended legs, STAR units gracefully tower over most Gestalts. Despite their heavy armor, they can move swiftly with their long stride. Their cool and detached demeanor allows them to analyze situations with objectivity and deploy force as required. Trained in close combat and riot control techniques, they operate best in small squads led by an officer STAR unit equipped with a ballistic shield.

< 02 / 02 >
IDENTIFICATION CARD

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## IDENTIFICATION CARD

### Description

An identification card for a member of the Protektor Medical Staff. Authorizes access to the Protektor Elevator.

### Inspect

STAR-S2320
Guard
Hospital Wing
Level 3, Cycle 3-9

**IDENTIFICATION CARD** is a Key Item in Signalis used to progress the game. It is found in missing\_location and is used to operate the elevator found in S-23 Sierpinski.
ISLAND KEY

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## ISLAND KEY

### Description

A small, old metal Key. A familiar-looking island is engraved on the head.

### Inspect

The engraving is very crude, but it looks like an island with tall trees on it.

**ISLAND KEY** is a Key Item in Signalis used to progress the game. It is found in the Protektor Archive and is used to unlock the Island Painting.
Alina's Diary (3)

missing image

**Alina's Diary (3)** is a memory which can be acquired in incomplete information.

## Pages

* 00
* 01

「Alina's Diary (3)」

< 00 / 01 >

It's worse than I thought. Everyone has disappeared.

I still haven't found any trace of Elster... it's as if she had never been here.

Something's wrong with the Protektors - those that are still around.

A guard spotted me earlier sneaking out of the Medical Wing, and she let out a monstrous scream as she chased after me.

When I looked back, I saw her face, and now I can't forget.

It looked like she'd been in some horrible accident...

< 01 / 01 >

## Gallery

Memory Alina's Diary (3) Cover.pngCoverPage 0Page 1
Replika Known Issues, Part 4

###### -CLASSIFIED INFORMATION - Commander Eyes Only-

Previous experience with these Replika models has given us insight into irregularities in their behavior that stem from the original neural patterns used for these units. Due to the sensitive nature of this information, this document should be destroyed after reading.

< 01 / 04 >

###### KLBR

Great care should be given to Kolibris - their neural patterns are very unstable and their Bioresonance Module makes them very susceptible to influence from others. Like most bioresonant individuals, Kolibris will often subconsciously create an emotional feedback loop, imitating and then broadcasting the emotions of those around them, acting as a sort of amplifier.

< 02 / 04 >

While they are trained to recognize and disengage this behavior, already unstable units can sometimes spiral into Persona degradation.
Due to their bioresonant connection, neural pattern development in Kolibris varies less than in other models. The constant exchange of memories and emotions between units of a Cadre acts as a "safety net" that buffers extreme changes.

< 03 / 04 >

However, once a majority of units in a Cadre degrade, they will drag remaining units down with them. Because of this, it is important to decommission Kolibri units instantly when they begin to degrade. For Person stabilization, Kolibris should have access to a well-stocked library.

< 04 / 04 >
Patient EULR-S2321

Patient complained about severe nausea and headaches. Admitted to hospital wing after vomiting oxidant fluid during work. Clinical picture in line with other recent cases among Protektor staff.

While we still have no indication what causes this syndrome, we've observed similar developments in all patients.

Most puzzlingly, development of the syndrome seems to progress similarly in both Replika and Gestalt patients. Initial admissions test showed hypotension, high fever and dehydration, internal hemorrhaging. Strong cognitive decline within first cycle, alopecia and purpura.

Within 5 cycles, skin will begin to peel in large patches; decline of vision quality and ability to communicate may follow. Gestalt patients will usually expire at the stage due to infections, while results for Replika patients seem to vary.
Ariane's Notes

**Ariane's Notes** is a memory which can be acquired in incomplete information.

## Pages

* 00
* 01

「Ariane's Notes」

< 00 / 01 >

Running out of ochre paint. Elster laughed when I told her! Now I have to mix it myself - so annoying

I still haven't read a whole bunch of those manuals... I feel like they gave me enough to read for the rest of my life.

Most of them are boring technical manuals, anyway.

They could have given us more films to watch instead. Half of them are war films, which Elster doesn't like, and the other half are kitschy propaganda dramas.

< 01 / 01

## Gallery

Memory Generic yellow notepad.pngCoverPage 0Page 1
Part 10: And now, Rotfront

##### Instructions:

1. Go to <Blackwart Office>, pick up SUBMACHINE GUN and download Message Inbox from computer
2. Go to <Apartment> and pick up HANDWHEEL
3. Go to <Pipeworks> and use the HANDWHEEL to stop gas leak
4. Go to <Garbage Chute> and pick up BLUE DISKETTE
5. Go to <Disinfection Room> and pick up ACETONE
6. Go to <Meat Grinder> and descend down it
7. Go to <Public House> and pick up TOWER
8. Go to <Computer Store> and pick up PATIENT KEY
9. Go to <Butterfly Room>, open the Safe using code AEON, and pick up MOON
10. Go to <Dentist Room> and pick up RED DISKETTE
11. Go to <Blackwart Office> and insert the two diskettes into computer to import data (Medical Database (Archived))
12. Solve the computer puzzle by setting radio to frequency given and rotationg the Antennas until a tune is playing loudest
13. Transmit Magpie's sound to Antenna 43
14. Go to <Backyard> and enter Itou Isolde's number (560524), then enter the door and continue forward to trigger a cutscene
15. Go to <Book Store> and pick up DEATH
16. Go to <Dormitory> and use ACETONE on the Painting (2), then pick up LOVERS
17. Go to <Dark Apartment> and pick up DEVELOPING TANK
18. Go to <Hospital Room> and tune radio to either 125.000 or 210.000 to open Magpie's Chest
19. Pick up STAR and STORE KEY
20. Go to <Photo Store> through <Metro Platform> and pick up DEVELOPER FLUID
21. Combine Development fluid and tank and get PHOTOGRAPH (2)
22. Go to <Packstation> and use PHOTOGRAPH (2) on the scanner to get SUN
23. Go to <Atrium> and pick up newly released DIAL RING
24. Use DIAL RING on the North Wall Puzzle
25. Go to <Meat Room> and solve the puzzle by placing the tarot cards (Sun on Bayan, Moon on Rotfront, Death on Leng, Lovers on Kitezh, Tower on Vineta, and The Star on Heimat) - Solved puzzle
26. Flip the switch in the puzzle to show Moon Phases
27. Go to <Atrium> and solve the North Wall Puzzle using the Moon Phases
28. Enter the hole, pick up the book and prepare for a boss fight
29. Leave through the door to the west

##### Interactibles:

* Message Inbox - Found in <Blackwart Office>
* Teacher's Evaluation: Ariane Yeong - Found in <Hospital Room>
* Mondfest celebration cancelled over safety concerns - Found in <Apartment>
* The Red Eye - Found in <Alley>
* Reunification - Found in <Apartment>
* Bioresonance Technology and its Limitations - Found in <Butterfly Room>
* Medical Database (Archived) - Found in <Blackwart Office>
* Song of the Gods - Found in <Backroom>
* Dream Diary - Found in <Meat Room>
* People's Army, 5th Vinetan Infantry Division, Unit 12 - Found in <Photo Store>
* Leaving - Found in <Packstation>
* Workforce assignment for Yeong, Ariane - Found in <Last Save Room>
* Auntie's Note - Found in <Last Save Room>
* Letter from Mother - Found in <Last Save Room>
And a star fell note

**And a star fell note** is a memory which can be acquired in incomplete information.

## Pages

* 00

and a ... ... star fell ... ...e sky,

and a mouta... ...ll into the sea an... ... ... turned to blood, ... ... e

moon ... ... ... ... turned dark

## Decrypted version

and a great burning star fell from the sky,

and a mountain fell into the sea and the water turned to blood, and the

moon and stars and sun turned dark
Lilith Itou

Lilith Itou

**Lilith Itou** was a Gestalt who fought in the Vinetan War. Her name is found on a photograph labeled People's Army, 5th Vinetan Infantry Division, Unit 12.

## Lore

Not much is known about Lilith Itou. The majority of what we know relates to the belief that the woman shown on the photograph is actually Lilith Itou, there is a counter theory that argues Anna Huang is this individual.

Lilith's name can be connected to Hebrew myths of the name of the first woman who was created before Eve.

#### Evidence that she is the Gestalt

The photo is found in the Yeong Family store, and is believed to have been found by Ariane originally from the Itou's. This would connect the Itou family to the photo and provide evidence that the girl in the photo is an Itou.

The meaning of her name is more symbolic to Elster's journey, being as Lilith was one who defied god. Elster too defies a god most directly being Falke. Additionally, if Eve of the Bible was the second woman and a sort of copy of Lilith, then that symbolically lines up with Elster being a copy of Lilith.

## Lore of Elster's Gestalt

Elster's Gestalt was a Vinetan soldier whose neural pattern was uploaded to the planet's central Neural Archive. The Eusan Nation used her neural pattern to create the LSTR Replika Unit. Her original neural pattern was lost after the central Neural Archive was destroyed, but the Nation used the neural pattern of a dead LSTR unit to continue producing them.

During the false ending, Elster experiences the memories of the Gestalt in a series of brief flashbacks. She is seen with a serious injury to her right eye. She survived, and is later seen standing next to Alina Seo with a bandage covering her eye.

Photographs of Unit 12 were sent to soldiers' families in Rotfront. Elster can find some of these photos in the Yeong photo store.

## Gallery

A flashback of Lilith Itou wearing armor, injured.Lilith Itou (left) next to Alina Seo in Vineta.Photograph of Lilith Itou (left) next to Alina Seo.
1. ↑ https://www.britannica.com/topic/Lilith-Jewish-folklore
2. ↑ People's Army, 5th Vinetan Infantry Division, Unit 12
RUSTED KEY

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## RUSTED KEY

### Description

A rough, heavy ancient-looking key covered in rust.

### Inspect

The metal surface is completely covered in rust.

**RUSTED KEY** is a Key Item in Signalis used to progress the game. It is found in missing\_location and is used to missing\_purpose.
HANDWHEEL

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## HANDWHEEL

### Description

A steel handwheel for controlling a pipe valve.

### Inspect

The paint is shipping off this old, heavy handwheel.

**HANDWHEEL** is a Key Item in Signalis used to progress the game. It is found in <room> Rotfront and is used to close the burning pipes for safe passageway.
ACETONE

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## ACETONE

### Description

A bottle of liquid dimethyl ketone. Can be used to dissolve and clean up plastics, epoxies and paints.

### Inspect

(CH3)2CO (Propanone).
A common cleaning product used to soften and dissolve various paints and plastics.

**ACETONE** is a Key Item in Signalis used to progress the game. It is found in <room> Rotfront and is used on the painting in <room> to acquire the tarot card, "LOVERS".
PLATE OF BALANCE

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## PLATE OF BALANCE

### Description

A heavy hexagonal stone plate. It feels warm to the touch.

### Inspect

The surface appears to be made of smooth, polished black marble or granite, but there is something soft and wet inside.

**PLATE OF BALANCE** is a Key Item in Signalis used to progress the game. It is found in missing\_location and is used to missing\_purpose.
Replika Known Issues, Part 2

* Cover
* 00
* 01
* 02
* 03

##### - CLASSIFIED INFORMATION - Commander Eyes Only -

Previous experience with these Replika models has given us insight into irregularities in their behavior that stem from the original neural patterns used for these units. Due to the sensitive nature of this information, this document should be destroyed after reading.

< 01 / 03 >

##### STAR

Despite their normally laid-back demeanor, Stars have a strong internal hierarchy, which is important to take into consideration when promoting units to officers. Not promoting a respected unit or promoting a unit low in status can lead to friction within dorms. Stars will occasionally develop in-group rules involving physical punishments. It is recommended to allow some Officers to own military weapons as Fetish objects to stabilize their Persona.

< 02 / 03 >

##### STCR

Storch units initially have a short temper. Training them in patience early after deployment is key, as their neural patterns are less stable then other models. Failing to do so may yield an extremely volatile personality prone to cruelty and violence. A common strategy is pairing them closely with an older STAR unit. Storch's Persona stabilizes by showering or bathing. Books on history or mythology work well as Fetish objects.

< 03 / 03 >
PUMP ROOM KEY

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## PUMP ROOM KEY

### Description

A magnetic keycard for the Pump Control Room.

### Inspect

Access Card
S-23 Personnel
Pump Control Room

**PUMP ROOM KEY** is a Key Item in Signalis used to progress the game. It is found in missing\_location and is used to enter the Pump Control Room.
Part 4: Hospital

**Story:**

4. Go to <Nurse Station> and use the code from Frequencies and the SWORD decipher to get final code (KRRFZ)
5. Open safe and obtain INCINERATOR ROOM KEY and EIDETIC MODULE
6. Go to <Protektor Bathroom> and pick up PUMP ROOM KEY
7. Go to <Pump Room> and use the drainage system (A to B, B to C, C to A, B to C, A to B, B to C, and C to A)
8. Go back to <Protektor Bathroom> and jump down
9. Pick up WATER KEY
10. Go to <Flooded Office> and pick up EXAMINATION ROOM KEY
11. Go to <Flooded Store Room> and pick up BLANK KEY
12. Go to <Exam Room>, pick up 10MM SOCKET and combine with SOCKET WRENCH HANDLE to get 10MM SOCKET WRENCH
13. Go to <Sleeping Ward> and pick up VIDEO CASSETTE
14. Go to <Vent Room> and unlock the fan grate to obtain AIR KEY
15. Go to <ICU 01> and use the VIDEO CASSETTE in the VCR player
16. In the memory, move forward and pick up the GOLD KEY
17. Go to <Imaging> and use the x-ray machine on the Lodged Key (memorize the pattern)
18. Go to <Office>, use BLANK KEY on the Card PC, and use the Lodged Key pattern
19. Go to <Incinerator> and solve the Gas Valve puzzle by using the indicator on the left and the 3 knobs to adjust CO2, Gas and O2 levels
20. Pick up FIRE KEY
21. Insert all keys into the locked door in <Waiting Room>
22. Enter <Surgery> through the previously locked door, PREPARE FOR A BOSS FIGHT and drop down

##### **Interactibles:**

* Patient EULR-S2321 - Found in <ICU 01>
* Alina's Diary (2) - Found in <ICU 01>
* REPLIKA KLStim-N Soforthilfe 2.0 ml Package Insert - Found in <ICU 02>
* Memorandum: Wall Safe Codes - Found in <Nurse Station>
* SWORD - Found in <Waiting Room>
* Proper Disposal of Corpses - Found in <Incinerator>
* Attention - Found in <Incinerator>
* Resevoir Drainage Instructions - Found in <Pump Room>
* Flood Drainage System Malfunction - Found in <Pump Room>
* Personal Grievance Form P-14 - Found in <Vent Room>
* Quick-Curing Construction Foam - Found in <Exam Room>