King Punchwood

*"Greetings, lords and ladies! It is I, Your Majesty King Punchwood here, protector of all the realms, righter of wrongs, doer of good deeds, and mighty warrior to the gods."*
―King Punchwood in "Abracadabra"
**King Punchwood**, formerly known as **Sir Punchwood the Brave** and the **Knight of Diamondo** and also known as the **Chosen One**, is the ruler of the Kingdom of Punchwood. He is the protagonist of *Tale of Kingdoms*, which followed him on his quest to build a mighty kingdom and rid the land of the evil Reficuls.

Originally a squire-then-knight and monster slayer, Punchwood rose to kingship by rescuing refugees from villages destroyed by the Reficuls, building honor with the Guild. He worked with his squire, Beans (whom he met in Episode 8). He became the king of the realm in Episode 18, acquiring his first city in Episode 20. He had the kingdom expanded in Episodes 36 and 52. In Episode 53, he added Foxxy the priestess to his inner circle, along with Beans, and he recruited Hoodie the mage in Episode 56. With his conquest complete and the Reficul War ended after the Battle of the Swamp of Sorrows, Punchwood and his companions rebuilt the village of New Hope and celebrated peace and prosperity in his kingdom.

King Punchwood gave Hoodie the spotlight to share his story as well, learning that his father Benicio was the Dark Lord, who had been manipulated by Nancy the witch, although she herself had a very powerful boss: the true dark lord of Gandalf the Grey's realm. Hoodie revealed that he had chosen King Punchwood as a champion to be sent into her portal to Gandalf's realm and stop her. Now Sir Punchwood once more, he traveled Middle-earth doing good deeds while trying to discover what was behind the resurgence of evil. He hired another Squire, Shirriff Odo Baggins, a unit from Hobbit Shirrif Chief Bowman Diggle, but the Hobbit's died at the hands of Orcs. Punchwood vowed to honor his memory when his quest was complete.

## Biography

### 2011

#### Sir Punchwood Arrives

*"The forest is with me!"*
―Sir Punchwood
In episode 1, Sir Punchwood was a ranger-ish vagabond who arrived in the land of Minecraftia with plans to be a knight. He entered the Guild to approach the Guild Master, and signed a contract to be a monster hunter. After chopping some wood, mining some stone and crafting some tools, he began looking for beasts to slay. First, however, he made his hidey hole in the area he mined some coal, which he could reside in at night. He also set up a reed farm and gathered some mushrooms for stew. He then slayed some monsters for their gold.

#### Black Magic!

In episode 2, Sir Punchwood continued to slay monsters. He encountered what he believed to be black magic at work when he was attacked by several at once. Afterwards, he returned to the guild to inspect his progress and choose his temporary room. In the morning, he gained more experience as a warrior, notably killing several pigs with his sword, and then retired to the guild, where he saw a village ruined by the Reficuls from his window.

#### Damsel in Distress!

In episode 3, Sir Punchwood found iron to upgrade his equipment before exploring the village devastated by the Reficuls. He happened upon a lost villager, seemingly a damsel in distress, who asked him to save her by leading her back to the Guild. He recalled a dream that he was on an island with a beautiful fair maiden, who called him "Paul" when they survived and he slew many creatures in her defense. The villager also owned the village by herself. He successfully led her back to the Guild, where a survivor thanked him for his efforts.

On a quest for coal, Sir Punchwood was attacked by skeleton archers, but was aided by a Guild assassin. He finally found some coal after slaying several more creatures.

#### Iron Pants

*"I'm a miner, I'm a knight, and soon I shall be king. These are the dues we must pay, though, in our early career as a knight. Got a little work to do, but soon I shall be hiring peasants for all this menial labor. And I shall sit atop my throne, and give orders to people. Yes, that is my destiny."*
―Sir Punchwood
In episode 4, Sir Punchwood crafted a bow as a ranged weapon. Not desiring to live in the Guild, he found a little valley where he considered building his own home/base of operations/kingdom. He also used his smelted iron to craft iron armor before returning to the Guild for new gear. During his return, he pondered that it was odd that there was only one refugee in the village from the previous episode.

At the Guild, he returned to his room to smelt iron and checked on his progress with the Guild Master. Once they finished speaking, he returned to his room and looked out the window once more at the burning town and the gate to the Reficuls' home.

#### Knight-on-Call 24/7

In episode 5, Sir Punchwood woke up in his temporary guest room in the Guild, and looked at the still-burning village from the Reficul attack as well as the Reficul camp. He decided to go out and fight while it was dark. Hence, he bought an iron sword from the shop keeper and fought monsters. He also gathered resources for when he would eventually hire the city builder.

Punchwood also built a dirt bridge from the road leading to the Guild over the river to the forest. He pondered on how he would have to eventually defend the Guild from the Reficuls alongside the Guild Master and his soldiers.

#### None Shall Pass!

*"None shall pass! You are not welcome here!"*
―Sir Punchwood to Creeper
In episode 6, Sir Punchwood decided to go back into town after collecting resources. He sold some and used his gold to buy some food. Afterwards, he spoke with the Guild Master and considered hiring hunters. Before retiring to bed, however, he decided to slay some monsters in the rain (but not before discovering a larger room and deciding to move in). As he fought monsters, he defended the bridge he had previously built. A guardsman also killed a zombie for him, and Sir Punchwood mistook him for someone else. He then returned to the Guild to change rooms.

Sir Punchwood looked out his new window and decided the next time he would go out that he would venture through the dark forest to the village and search for more refugees, possibly from another location by boat. He also decided he would build a hut for storage.

#### I Spy More Creatures!

*"What kind of king does not have a horse? A beggar king, perhaps, but I am not the beggar king. I shall be the mighty king of this realm!"*
―Sir Punchwood
In episode 7, Sir Punchwood was waiting for the storm to let up. However, he decided he would go back out regardless, but not before claiming the iron smelted in his former room. He stated he would built a little fort/tower outside for storage/base of operations, and the rain finally stopped.

After visiting the banker, he happened upon a stray cat, as well as a guardsman being attacked by a crocodile (mistaken to be an alligator) and he saved him after making some jokes. He then went outside to fight more creatures, and found a hill on which to build his tower.

#### Squire Beans

*"Let's go sally forth, my friend, Squire Beans, and fight for the kingdom. For the kingdom! Come along, now."*
―Sir Punchwood to Squire Beans
In episode 8, Sir Punchwood officially moved out of his Guild guest room after building his small tower in the previous episode. While he was visiting the Guild, he hired a hunter, whom he mistook for a guard. He named him Squire (contemplating on "McFarty" for his bad gas until deciding upon "Beans"), and visited the blacksmith before returning to his tower to craft new tools.

He then went to mine some stone, and he and Beans went out on a hunt to slaughter monsters. Beans, armed with an iron sword, decided to use his bow instead.

#### Munch the Goat

*"I won't get picky about what I save from injustice."*
―Sir Punchwood
In episode 9, Sir Punchwood and Squire Beans set forth to dispatch foes, starting with a wraith. He also commended Beans' archery for shooting a rat, describing him to be halfway decent, although he does not shoot at Creepers.

Sir Punchwood desired to locate a cavern and hunt down fowl creatures. Along the way, he found a horse and intended to domesticate it, but remembered he would need a saddle. He and Beans also found cats. After catching some fish and offering it to a cat, he accidentally domesticated a goat. He wanted to name the cat Scratchwood, but he named his new goat Munch.

He and Beans eventually found the hole in the ground, but it was a dead end, and not the hole in the ground he had hoped for.

Despite his search into the night, he and Beans decided to go back to the fort before stumbling upon a waterfall an seeing a "ragged" peasant but it turned out to be a wolf. He killed it and complimented Beans for fighting a monster behind him. On the way back to the fort, they encountered more enemies.

#### Werewolf!

*"Nothing can stand against us, Beans, nothing I tell you! We make a pretty good pair, don't we?"*
―Sir Punchwood
In episode 10, Sir Punchwood and Beans continued fighting monsters and remarked that they made a good team. As the rain continued to pour, he spotted a pair of ogres. They killed the ogres together, and he commended Beans for his "excellent work," displaying growth in their relationship and commended his marksmanship once more.

After hunting more monsters, Sir Punchwood saw a man, believing him to be a refugee from a burned town, but he told Beans to be on guard because he did not trust him completely. His instincts were correct as the man turned out to be a werewolf. They killed him together and collected his tools. The "burned town" was actually a Reficul gate, so they left and reflected that it had been a good night for fighting.

On the way back to the castle, they found Munch. At the Guild, Punchwood saw that the guards had been attacked by spiders in the night, but were victorious. He also purchased a diamond sword, nicknaming it Excalibur, as well as an iron chestplate. He then checked on his progress with the Guild Master, deciding to not hire more hunters because Beans was "working out fairly well," again reflecting their strengthened bond. They then retired to the fort to rest, and he contemplated growing his own food after realizing how difficult it was to come by. He also put windows in their fort, anticipating an attack on the Guild.

### 2012

#### Name My Sword

*"I need a name for my sword. This is a kingly sword, a mighty sword."*
―Sir Punchwood
In episode 11, Sir Punchwood set out into the dark forest to slay monsters with his new sword. Beans impressed him when he killed a Creeper with his sword, stating that he was learning quickly. On the way back to the Guild, however, Beans was wounded by a wolf and sent to the infirmary. When he spotted a werewolf, he remembered that he would need a gold sword. He also remembered that he wanted to tame a horse. He set out to make a wheat farm, but first killed a werewolf outside his fort. He also remembered that he would need a saddle and a rope. After making a rope, he set out to acquire iron and gold, but not before avenging a guard by killing the crocodile that took their life, and witnessing a crocodile kill a goat, whom he had hoped was not Munch. After saving a cat from drowning, he found Munch and used his rope to bring him to the fort.

#### Guild is Under Attack!

*"It is I, Sir Punchwood, and this is the Tale of Kingdoms. This is my quest to build a mighty empire. First, I must become king. I have to prove myself to the local Guild Master by completing quests and dispatching foes of the Guild... and selling stuff and killing rabble like rats, werewolves, evil monkeys, and so forth And in the meantime, befriend goats, turtles, and I must find a horse, of course."*
―Sir Punchwood
In episode 12, Sir Punchwood was still in his fort and saw a werewolf outside. When the sun rose, he stepped outside to kill it. Shortly afterwards, the Guild Master (armed with an iron sword) approached his apprentice and told him that the Guild was under attack by Reficuls and needed his help. Punchwood was excited for the opportunity to prove himself. On the way, the Guild Master killed a scorpion, impressing Punchwood.

When he found the Guild in flames, he had a bear on his side who killed a Reficul. He was attacked by a black knight. He fought against them and the sorcerers from the water, staying by the Guild Master due to the later possessing powers of healing. He continued to fight while attempting to put out the fire, fearing the Guild would be lost. Unfortunately, he noticed the Farmer who gives him bread was not at his usual spot, as well as the Banker, the Blacksmith and the Innkeeper. While reflecting on the tragedy, he hoped that the citizens had hid themselves from danger. The Guild Master said there were still more enemies left, and quickly killed some scorpions. Punchwood said he would dispatch them as easily as he did with the others. However, he did not see any more enemies, and realized they had defeated them all. The Guild Master said they did the best they could, and said they should rebuild the Guild with gathered resources. He then attempted to save a guard who was close to the edge of a gate left by the Reficuls.

#### Guild Repairs

*"That was a difficult fight, but we have prevailed!"*
―Sir Punchwood to the Guild Master
In episode 13, Sir Punchwood looked down the Reficul gate and saw flames. He decided to gather the wood for repairs. He reflected that the battle was difficult, but nevertheless they were victorious. He crossed swords with the Guild Master as a sign of respect. He returned to his fort to gather the wood he had already collected. The Guild Master joined him, killing a rat along the way. However, Sir Punchwood could not find Munch.

Sir Punchwood gave the Guild Master the wood, and the latter was grateful for the repairs. He also stated that Punchwood had proven himself a worthy leader, but his quest for kingship was not over. The townspeople also returned. Punchwod purchased a full complement of iron armor from the Blacksmith.

His next goal was to build a ladder for his fort. As he made his way there, killing monsters, he realized that Munch was still missing, believing he had wandered off. After organizing himself, he decided to head underground. However, he remembered that Squire Beans was still in the infirmary. He hoped he was okay, demonstrating yet more growth in their friendship despite the rocky start. On the way, he decided to tame a turtle, naming them Gamera after the huge turtle he had heard of as a child. Punchwood then realized he did not have enough gold coins to check Beans out of the infirmary, because he had to pay for his health costs.

#### Slippy Slippy Hole!

*"I never get scared. I am a knight, soon to be king."*
―Sir Punchwood to the Guild Master
In episode 14, Sir Punchwood paid Beans' hospital bill and saw that he was looking better, hoping that he was feeling alright. He also said it was good to see the townspeople back. He and Beans left the Guild and happened upon a miniature horse. He told Beans that their task for the day was to get iron. They left the fort as the sun was starting to drop. Sir Punchwood was able to identify the sound of a cave and dug down until he saw a ravine. He accidentally fell down into the water below, and Beans (accidentally called "Bones") joined him; Punchwood was happy to see he made it, although he suspected that he pushed him.

Fortunately, Punchwood found iron, but realized he only had one pickaxe, which was in bad shape. He was growing wary of his friendship with Beans. He called him a comedian. Beans, however, demonstrated a growth in loyalty by firing at an incoming Creeper for the first time. Punchwood devised a plan to escape by finding a mine and digging upward.

#### I Don't Pay You to Hide

*"Sometimes a king-- even kings have to get their hands dirty. Of course, I'm not king yet, I'm working on it. Slowly but surely. And don't call me Shirley."*
―Sir Punchwood
In episode 15, Sir Punchwood and Beans were still in the ravine, and he still believed that the latter was guilty of pushing him. Beans still denied it, however. Punchwood was not so sure that Beans (again accidentally referred to as Bones) was his trusty squire, and continued to smelt iron for future Reficul battles. Afterwards, they decided to make their way back to the surface. He swam up a waterfall, but was afraid that Beans did not know how to swim. Although theorizing that Beans tried to kill him, Punchwood ultimately declared him a faithful servant.

Before leaving, Sir Punchwood said they might as well search for gold ore before exiting the cavern. They saw an ogre, and Punchwood deemed him a worthy opponent. After a fight, they continued to search for gold when Punchwood heard skeletons below. When they were attacked, Punchwood noted that he was tough for enduring a Creeper explosion. However, his test was trusted again when Beans accidentally shot him in the back. Punchwood began to dig diagonally upwards when he heard rain, but was met with flowing water.

#### Baked Beans

*"My quest for gold is fruitless... so far."*
―Sir Punchwood
In episode 16, Sir Punchwood blocked off the flowing water and decided to look for another way home. Beans accidentally stepped in lava and was badly burned and his companion returned to the infirmary once more. Sir Punchwood referring to Beans as his companion possibly meant he did trust him after all, and recognized he was injured due to his greed for gold.

Near the lava, Punchwood found lapis lazuli and redstone. As he was still searching for an exit, his iron pickaxe broke, leading him to craft a new one. Despite the spacious cavern, he still could not find gold. He decided to mine the redstone and lapis for potentially selling it to the blacksmith. When he heard a werewolf, Sir Punchwood reflected on how he still needed to craft a golden sword in order to better combat that type of monster. Instead of wasting his diamond sword, he intelligently led it into a river of lava. As he continued mining ores, he joked that he could be the new blacksmith with all the iron he then had, and could sell everything for a king's ransom.

Sir Punchwood eventually found gold, enough to fashion a golden sword, in addition to diamond. However, he discovered that the gold rested over a pit of lava, and he lost one ore. He had to carefully craft a platform around the gold and over the lava pool to mine the gold. With enough to make a sword, he decided it was truly time to vacate the premises.

After swimming up the falls, Punchwood eventually found his way back to the ravine. When he was near some dirt, he heard cats above ground and dug up to the surface. Once again, he was met with flowing water, and he found himself in the river outside the Guild. He marked the area from which he emerged for future excursions. As he walked back to his fort, Punchwood wondered where Munch and Gamera were, and reflected on his adventure.

#### Cornbread

*"It is indeed going to be used to slay the werewolves that I encounter in my explorations and adventures in the Tale of Kingdoms, in my pursuit of happiness and health and a kingdom of my own."*
―Sir Punchwood
In episode 17, Sir Punchwood still suspected that his Squire Beans pushed him down the "pit of doom," with the latter still in the Guild infirmary recovering from his near-mortal wounds. He decided to go pick him up after smelting iron, and he also intended to finally find a horse. Hence, he made loaves of bread and a saddle, and he also smelted gold ores into gold bars to finally craft a golden sword with which he may defend himself and slay werewolves; he said they are a durable beast, but not against gold, which is their bane. When he stepped outside in the rain on his way to check on Beans and his progress, he remembered that he had misplaced Munch, and wondered if he died; he would have to replace him.

When he found Gamera in the Guild water, he had to slay him due to potential copyright infringement. He then went to pick up "the mighty Beans" and check on his progress with the Guild Master. He saw that his path to kingship was nearly complete. He also realized he did not have enough money to pay Beans' doctor bills. He went to sell some items so he could be released to his care.

Sir Punchwood stepped outside back into the rain and saw a baby unicorn on the Guild grounds. He fed it loaves of bread, even breaking down the farmer's fence to gather more wheat to make more bread, but it was insufficient. He had to make a hoe on the fly to plant seeds and grow even more wheat to make more bread. He was finally able to put a saddle on the unicorn. He then rode the creature in an attempt to tame it, and he knew it had to have a name for a symbol of purity and nobility and loftiness (considering "Lofty," "Lofty Bread," "Loaf," "Cornloaf," and "Unicorn Loaf"), but ultimately decided on "Cornbread," combining the word unicorn with its appetite for loaves of bread. He then rode his mount outside, practicing riding into battle.

Afterwards, Punchwood rode Cornbread to the blacksmith to sell items, earning just enough to get Beans out of the hospital and return to slay more evil creatures, protect the kingdom and eventually acquire his own. He said it was good to see Beans, and took him outside to introduce him to Cornbread. They decided to go out and slay some foul beasts, but to also locate Munch (accidentally referred to as "Crunch", suspecting that he once had a Crunch before). They then rode into battle; Cornbread took some damage, so Punchwood decided he would have to make him a stable. He and Beans went indoors for the time being to make plans, but he suspected that Beans had suffered a heavy blow to the head underground. Beans was excited that they were close to their goal, but Punchwood was still suspicious of him trying to push him.

#### King Punchwood!

*"Arise, creatures of dark. Face me!"*
―Sir Punchwood
In episode 18, Sir Punchwood (referring to himself as "the mighty Sir Punchwood") decided to name his sword "Gold Fang." He kept it ready to kill werewolves and resorted to using Diamondo for slaying creatures, which he said Beans was "at least halfway decent" at doing because he had a tendency to panic and shoot anything that moved, including his boss. Although, Punchwood did say "excellent work" after he killed a monster.

After killing some more creatures, Sir Punchwood saw some bunnies and remembered he needed a new turtle after he sacrificed Gamera. He went to visit the innkeeper at the Guild until night came and he returned to slaying creatures. He stated that Beans was there when he did not need him, and not there when he did; it was his new slogan. After killing a werewolf with Gold Fang for the first time, he witnessed Beans kill two wraiths with one sword strike each, as well as saw him shoot at a werewolf while in the water. He was also worried for Beans when he fought a Creeper, but he survived.

Punchwood saw another turtle and decided he would remember how to tame it and name him "Tuttles," and he also remembered that Munch (mistakenly referred to as "Crunch" once more) was still missing. Outside his fort, he saw Beans shoot and kill a skeleton archer. When he attempted to tame a turtle, he failed and decided he would have to consult an encyclopedia. In the meantime, he decided to kill more monsters, but he was briefly poisoned ("envenomed") by a green scorpion. He and Beans continued to fight (with Punchwood saying "I'm going in... for king and country! Punchwood charge!" against an ogre). As they fought another ogre, Beans accidentally shot him in the back, with Punchwood suspecting that he was showing his true colors. When he considered the last ogre to be possibly friendly, he engaged it in conversation but Beans shot it and Punchwood chided him for lacking self-control.

They decided to return to check in with the Guild Master. After he rode Cornbread in, he was delighted to learn that he had completed his path to kingship. As such, he decided to speak with the city builder, who was excided to work with him. Together, they rode off into the horizon.

#### Kingly Distractions

*"This... this could be a disaster... but I can't let these poor people live like this any longer, being occupied by these nasty foul beasts!"*
―King Punchwood
In episode 19, King Punchwood intended to begin his kingdom with the city builder, but he was misplaced. Suspecting that Beans had something to do with it, Punchwood saw a baby goat outside his fort, comparing him to a miniature Munch. He thought he would be a cute replacement and named him Munch as well. He made some rope to keep his new goat around, but when he was missing he suspected he was eaten by crocodiles. He felt an emptiness in his heart.

King Punchwood returned to the Guild to find the city builder and they went to find a spot for his kingdom. On their search for flat land, they found many cats and turtles, and decided to tame a turtle in the meantime: Mr Tuttles. However, Cornbread did not take kindly Mr Tuttles sitting on Punchwood's head. He decided to kill crocodiles before they could eat him, and noted that Beans might care for them as he decided to not shoot them.

Punchwood also found more goats and decided to tame another one later. He continued to look for suitable land for his kingdom when he happened upon a village which had suffered an injustice. His kingdom would have to wait. He saw villagers in the flaming setting, as well as an evil sorcerer of the Reficuls. He had Beans use his sword as he used his bow, but when he accidentally shot a villager with an arrow he decided he should get his city builder to safety.

As they left while the sun set, Punchwood finally found a possible spot for his kingdom, close to the "peasant" village, considering the possibility of employing them for manual labor. He, Cornbread, Beans and the city builder took shelter in a cave for the night and had dinner. However, the city builder disappeared to the Guild and Punchwood decided to go retrieve him in the morning.

#### Castle Punchwood

*"A king must stay focused."*
―King Punchwood
In episode 20, King Punchwood, Beans and Cornbread embarked on a journey back to the Guild to retrieve the "craven" city builder, after the latter slipped away in the night. He told the villagers he would return to save them from the occupation. Back at the Guild, Punchwood scolded the city builder for his cowardice. He assured him that he would have guarded him, being a mighty king with a sword. King Punchwood also remembered he would have to fetch Mr Tuttles (and saw candidates for a new Munch) after chopping wood and mining stone.

After gathering enough resources, Punchwood had the city builder build a Tier 1 City Base. Now lord of his own castle, King Punchwood raised his sword in celebration (endeavoring to be emperor someday). He was impressed by the city builder's work. Curious to explore his new kingdom, Punchwod stepped outside with Beans and inspected the new village. The first villager he greeted was a foreman, who offered him workers. Punchwood realized he was a miner based on the quarry outside.

Moments latter, Punchwood had to fight off a band of Reficuls. Following a brief fight, he realized that he and Beans could not engage without a plan of attack.

#### Burning Village

*"This village is now under my protection. King of the realm!"*
―King Punchwood
In episode 21, King Punchwood realized that his new village was surrounded by Reficuls as he and Beans killed the normal monsters. When they realized there were not too many Reficuls, they engaged in battle and killed them. Punchwood looked upon the Reficuls' gateway to the abyss and had to put out the fire. He and Beans then went inside a wooden building to meet another foreman as they looked for food. After finding none, they went out to kill animals.

King Punchwood then went to inspect a burning village, which appeared to be abandoned. However, he quickly found several villagers. While putting out fires, he considered rebuilding the town. Back in his village, Punchwood hired the woodsman to collect wood resources.

Outside, Beans took an arrow to the knee and was sent to the Guild infirmary once more. Punchwood departed to retrieve him.

#### Crazy Woodcutter

*"Everybody wants a piece of the king, don't you know."*
―King Punchwood
In episode 22, King Punchwood began his trek back to the Guild, with many monsters outside the gates. He vocalized that he wanted Beans by his side. On his journey, he killed many monsters and remembered he would have to pay Beans' exorbitant doctor bill. At the Guild, he withdrew money from the bank for workers and for Beans, whom he stated fought bravely before succumbing to an attack. After retrieving Beans, King Punchwood encountered a guild member who offered to spar.

Punchwood then rode Cornbread back to his new kingdom. Despite the long distance, Punchwood noted that Beans was "pretty quick." Punchwood also considered making a road from his kingdom to the Guild. At his castle, he made a secret door in the wall facing the village, and hired a miner. Back in the castle walls, Punchwood realized he would need a pet cat to kill the rats present and decided he would check on his workers in the morning and have the city builder make an item shop, as well as establish a farm.

#### Pest Control

In episode 23, King Punchwood and Beans were disposing of disease-infested rodents. Afterwards, he set up a wheat farm outside the castle walls while Beans killed a monster. Punchwood saw Reficuls lurking in the darkness after he gathered wheat. He also had Beans kill monsters with his iron sword. Back in the castle walls, Punchwood organized his inventory before heading back out, where he saw a hole in the ground and spotted coal and iron down below.

Punchwood remembered to check on the production of the miners and the woodsmen. Angered by the little productivity from the quarry, Punchwood was also disappointed by similar results from the woodsmen. He decided to hire another woodcutter to boost productivity. When the second woodcutter also appeared to be mad, he advised Beans to not drink the water as a sign of their friendship. Punchwood stepped back outside to look down the hole, seeing a turtle and believing it to be Mr Tuttles. He realized he would have to go back to the Guild bank to get more money to hire another miner, and that he would have to build a stable for Cornbread. He and Beans then went down the ravine, where the latter quickly killed a Creeper. He had Beans guard his back while he gathered minerals. Suddenly, an unknown entity fell down into the ravine and died, dropping chests. He made a bucket to get water to fight Reficuls, and realized the workers' lapse in production was likely due to fear of the Reficuls. He commended Beans for guarding his back and killing a wraith, as well as surviving a Creeper explosion.

They returned to the surface after smelting iron. He saw a miniature goat, reflecting on how he missed Munch and would need a new one as well as go on a glorious quest for Mr Tuttles. He said that he was armed and dangerous, as was Beans, and was ready to fight the Reficuls.

#### Fire and Water

In episode 24, King Punchwood and Beans set off to attack the Reficuls using the element of surprise and his new bucket of water. After a successful battle, he commended Beans for his work and clashed their swords in congratulatory mirth. They decided to return to the Guild to sell items and acquire currency to hire more workers. He ensured some villagers that he would send workers their way to rebuild the village and saved them from some crocodiles. On his way back to the castle, he told Beans to stop playing with "Benny the bear," and saw a goat and remembered he still needed a new Munch, but it turned out to be a cat. Not knowing how to tame one, he saw a cat kill a rodent and realized he could use that resource.

Punchwood set up a fence and gate to keep Cornbread inside and finally went to the Guild atop Cornbread. He withdrew some money from the bank and jokingly considered hiring another hunter/squire, Beans' cousin. After spending the night in a room, he returned to his fort and decided to transfer some of his resources to a new place he would build closer to his kingdom. Punchwood also tamed a new miniature goat, naming it Munch. However, he realized he did not have any rope and went to get some so he could come back.

#### Item Shop

*"I have to protect my people. It is the job of the king to protect the people."*
―King Punchwood
In episode 25, King Punchwood went to retrieve his rope so he may keep an eye on his new Munch. On the way to the castle, he decided he would have to install a road eventually. Once he got the rope from storage within his castle walls, he used his money to hire a second miner and a third woodcutter/carpenter. Punchwood later brought his new Munch to his castle.

Throughout the week, Punchwood set up a new tower for himself outside the castle walls (nicknamed Swamp Castle), cleared a path from his castle to the Guild, and gathered many logs for the city builder. Punchwood also commended Beans for quickly killing baby scorpions, which Punchwood himself could not even see. After organizing his inventory in his new fort, he decided to go check on the miners and saved them from a Creeper. He was happy to see they had accumulated more resources, and considered hiring a third. He was also pleased to see how much wood the woodcutters had collected. After receiving some, he commended them for their work and went to hire a third cobblestone miner. After saving them from a zombie, he realized he would have to put a new fence around the quarry, especially after he saw a bear eying them.

After crafting some fencing in Swamp Castle, he stepped outside and realized Beans was missing and that he would have to get him back from the infirmary. First, he gave plenty of resources to the city builder to build an item shop (named "Dorf's General Goods" in Episode 60). He went inside and checked it out, meeting the owner whose name was Dorf and the blacksmith named Fred. Punchwood bought a stone hoe as a reward for the city builder and went to repair the quarry fence, but the workers were missing, suspecting the bear "Yogi" ate them. He would have to put a warrant out for his arrest. They later reappeared, however, as he was wrong.

Punchwood then rode Cornbread to fetch his good squire Beans from the Guild infirmary; he suspected that it was a werewolf who had hurt him. They rode back to his kingdom and decided they would eventually take down the Reficul camps and install a road.

#### Costly Victory

In episode 26, King Punchwood began to take things out of storage in his first fort to be relocated to his swamp castle. He reflected that Beans' time in the infirmary rendered him a bit slower. On the way to the castle, he saw a cat and remembered he wanted to tame one; it was on the list along with making a road, organizing his inventory, fighting the Reficuls and finding Mr Tuttles. Later that night, Punchwood had trouble sleeping through the sounds of vermin outside. He crafted a medallion so he could finally tame a cat to get rid of the rodents. He went to look for one on his way to collect resources from his workers, where he fought some monsters; Beans accidentally shot him in the back twice.

The miners did not have much of a yield, but Punchwood congratulated the carpenters for their gatherings. He gave his new resources to the city builder while he pondered on what to build next. He then set out to find a cat, but he saw Reficuls in the distance. He first went back to make a new helmet, but first told Beans to stay and do reconnasaince.

Punchwood returned to fight the Reficuls, using the same water tactic from before, but had to retreat when he was overwhelmed by one of their black knights and Beans was brought back to the infirmary. He prepared himself for the second round of the battle, but he first had to extinguish the fire threatening the forest. The camp was soon rendered inoperable, and Punchwood rode Cornbread to the Guild, cutting through the forest to avoid an abundance of monsters. At the Guild, he withdrew all of his bank funds for when he would get Beans out of the infirmary.

#### First Villagers Arrive

*"I'm your king, of course I can come in your home!"*
―King Punchwood
In episode 27, King Punchwood retrieved Beans from the Guild infirmary. They returned to his kingdom to retrieve resources from the workers for the city builder, as he had decided to have a small house built in order to attract villagers (to put them to work if he properly equips them). With the first house built, he greeted the residents and one offered to work with an axe or a pickaxe. He was happy to meet someone who knew the value of hard work, and returned to his swamp castle to craft tools to put his villagers to work. He led the first one out the gate (after some difficulty) to mine stone. However, more difficulty ensued, as the worker would not work because they had to go further underground. He escorted him down and learned his name was Eddie. However, they heard a werewolf as they ventured deeper below. Punchwood swiftly slayed the foul beast with Gold Fang, and decided to mine along with Eddie.

#### Sir Mouser the Cat

In episode 28, King Punchwood continued to mine for supplies when he encountered an Enderman; an assassin from the end realm who hides and ambushes his enemies when they least expect. However, King Punchwood knew how to defend himself against them. He managed to kill the tricky creature but were then facing an ogre. It proved to be a tough opponent, strong enough to cause an earthquake and injure Punchwood through layers of dirt and stone below. When Punchwood dug up to the surface to face the ogre, but when his shovel broke he could only fight back and killed it with Diamondo.

On the surface, Punchwood saw another ogre close by and sought to eradicate it. Afterwards, he was glad to see Beans was unharmed after he saw him near a Creeper in the water. Realizing he still had more tools to give, he returned to his village. He also noted that Beans seemed to be better with his sword than his bow. He recruited Pat as a woodcutter, initially appearing to be slow-witted like Eddie but proved to be a decent worker. He decided to check on Eddie, but he first found some cats in his walls at last. He tamed the gray mouser and named him "Sir Mouser," then knighted him and ordered him to hunt the rodents. Punchwood then retired to his swamp castle to smelt iron for new armor.

#### Cat Scratch Fever

*"Took a lickin', but I'm still kickin'."*
―King Punchwood
In episode 29, King Punchwood looked at his slowly growing kingdom from the roof of his swamp castle with pride, knowing it was becoming a mighty empire. However, his mood quickly changed when he saw rodents on his windows. He wondered where Sir Mouser was, and realized he must still be behind the city walls. He put on his new battle gear and made a fishing rod to catch fish for his cat, as well as crafted a wool ball as a toy for him. On his way into the city, he saw a spotted white cat, and greeted Pat. He reassigned Pat from a woodcutter to a miner. When Punchwood found Sir Mouser, he let him play around while he brought Pat to check on the workers' resources. Afterwards, he decided to get more miners working, and saw a herd of goats along the way. However, he first noticed a group of mice and carried Sir Mouser over to deal with the problem, but not without suffering some scratches. He gave him the ball of wool for compensation. However, when it dropped in the water, a goat ate it and Sir Mouser continued to scratch King Punchwood. He had to make a kitty bed to get him to stop, but he could not prevent the wild wool ball-eating goat from drowning in the fountain. When he brought the new bed over, he was happy to see Sir Mouser kill a rat.

Punchwood gave his resources to the city builder and considered having a mage hall built. He then gave tools to a villager, making them a worker. He them a miner (then named Patsy) and led them and Pat underground to see Eddie, but they once again had trouble getting through the gate. Once they began mining underground (after a demonstration from Punchwood), he went to block off the lava threatening the workers and found some iron ore.

#### Cat Duty (and Doody)

In episode 30, King Punchwood began to mine the iron, and afterwards cleared a path for the miners to more easily maneuver themselves to gather stone. However, some stone fell on Beans, but Punchwood saved him. He also saved him from falling in lava. They then left the miners to continue working while they went to the surface. He armed himself with Gold Fang when he saw a werewolf within the city walls. He and Beans killed it, although Punchwood was concerned for the latter's health. Much to his surprise, the werewolf dropped a golden apple.

Punchwood made a new ball of wool for Sir Mouser and noticed that "Yogi" the bear was also within the walls. He let it pass while he smelted his new iron. However, when the bear attacked Beans, Punchwood quickly killed it. When it dropped fish, Punchwood remembered he could combine it with raw pork for cat food, so he set off to kill a pig. It happened upon him that he would eventually need farms to support the kingdom with a reliable supply of food. He instead found some raw meat from a deer and returned to feed Sir Mouser. Afterwards, he made him a litter box. When Sir Mouser dropped his ball of wool in the fountain again, however, he had to save him from drowning.

Punchwood then kept thinking about what he would have the city builder make, possibly a mage hall or a chapel for potential healing priests to avoid Beans' infirmary bills.

#### Stock Market

In episode 31, King Punchwood prepared for his next adventure with Beans. He first crafted a wooden pickaxe to check on Sir Mouser and discovered his cat was very low in health. He let him sleep while he spoke to the city builder and learned he could not have a tavern, chapel, library or mage hall until he had a Tier 3 city base. Before building anything, however, Punchwood and Beans flanked an Enderman, and Punchwood commended the latter. He then had the city builder make a stock market. He bought raw fish, deciding to sell when they have more value, and realized Sir Mouser was still low in health.

After inspecting the stock market (named "Block Street Trading Co" in Episode 61), King Punchwood returned to his fort to make sure he had enough diamonds for when he had an enchanting table for a new diamond sword. However, he was short and needed more obsidian. He planned to venture underground to kill an ogre so he could drop obsidian and save diamonds instead of building a diamond pickaxe. He also remembered he still had to find Mr Tuttles. When he stepped outside, he did not see any of the carpenters or the miners and wondered if they were protesting. He went back in the city walls to give resources to the city builder, and went outside to kill monsters for gold.

#### Old Dwarven Mines

In episode 32, King Punchwood entered his swamp castle to avoid the rainy day. Inside, he made a new shovel and went down to check on the miners, as well as obtain diamond and obsidian. Once he set the workers up, he and Beans went further down and discovered an abandoned Dwarven mineshaft. He remembered the tales he heard as a lad of the kingdom of the dwarves. Not long after, Punchwood found a Dwarven treasure chest. Inside, he was happy to find two diamonds (among other items) to make a new Diamondo, which he planned to enchant. He also gathered some wooden planks and fences before going back to the surface. He still needed obsidian, however, and thought he could take some from an ogre. When he could not find one, he tried to get Mouser to rest and heal. Sir Mouser's health was successfully restored, and King Punchwoo began to consider his next plans for adventure.

#### Haunted Attic

*"We are safe here in town once again to the mighty King Punchwood."*
―King Punchwood
In episode 33, King Punchwood and his faithful squire Beans prepared to get back into the action, with a busy day ahead of them. He first preserved his diamonds for when he would make a new Diamondo as well as an enchantment table to imbue his armor and weapons with magical abilities. However, he was still missing obsidian for the table. When he stepped outside, Beans killed a monster that he Punchwood did not see. They still had to find an ogre, which would drop obsidian upon death. Punchwood had deja vu about an obsidian block needing to be found. He also commended Beans for shooting a Creeper in its ear, before they fought two ogres and were surprised by an Enderman. King Punchwood also lost Gold Fang when he used it to strike a rat (intending to use it against a werewolf). He commended Beans once more for his actions, and was delighted to pick up obsidian from an ogre they killed. Before vacating the premises, he saw a swamp island in the distance, and killed a shark.

As Punchwood went back into his town, he remembered that he needed to make a cow farm for a steady supply of milk. However, before he could do anything on his agenda, he had to save the blacksmith from crocodiles, but Beans was injured and brought back to the Guild infirmary. When he was checking on the blacksmith, he believed his building to be haunted as he heard a wraith within. Punchwood checked underground and concluded it must be on the top floor, or the attic. He made a passage into the attic and slayed the wraith. When he was finally ready to craft an enchantment table, he realized he still needed a book to complete the recipe.

#### Enchantment Table

In episode 34, King Punchwood visited the stock market and saw that diamonds were low in value. He then went to gather materials to make a book when he saw Munch had escaped and had to bring him back into the city walls. When he went back out to gather the materials, it was then he realized Beans was taken to the infirmary. When he turned sugar cane into paper, he made a new golden sword when he heard a werewolf outside. After he christened his new Gold Fang with the blood of a werewolf, King Punchwood made a book and crafted his enchantment table. However, he still needed a chamber. He decided to hold off on that while he went to retrieve Beans from the infirmary, but he first saved Munch and Sir Mouser from an ogre in his walls. He also decided to check on the productivity of the miners and woodcutters first. Afterwards, he realized he had insufficient funds for Beans' hospital bills. He was willing to sell his diamonds, afforded that they went up in price. Much to his chagrin, they appeared to have decreased in value, and he would have to claim his gold from monsters and selling other items.

#### Turtle Takeover

In episode 35, King Punchwood condemned Sir Mouser for killing a turtle he mistook for Mr Tuttles before selling items to Dorf. He intended to have the city builder make a large house, but Sir Mouser was proving to be a nuisance. Once the large house was built, Punchwood realized he only needed one more small house before he could receive a Tier 2 city. After inspecting the new wealthy residence, he decided to go retrieve Beans from the Guild infirmary. He got on Cornbread and rode over, thinking about grabbing the rails from the Dwarven mineshaft to construct a new rail, as well as repair the village across the Guild and the one in the swamp.

King Punchwood was disturbed to see that the Guild appeared to have been abandoned, and infiltrated by turtles. Even the Guild Master was gone, meaning he could not retrieve his squire. Having not slept in days, Punchwood decided to rest.

#### Kingdom Upgrade

In episode 36, King Punchwood took an empty room where he could study the turtles from a window. When he woke up from his rest, he was greeted by a guard, who told him that they were out on holiday. Punchwood's first action was bringing Beans back, and they returned to his kingdom. In the castle walls, he saw two tigers behind the large house. He ignored them and went to put away his diamonds for when he would eventually make a new Diamondo, along with an enchantment chamber. He first had the city builder make a second small house, however, in order to build a Tier 2 City Base. He was happy to see more people in the kingdom to call his subjects. He then had the City Builder make the Tier 2 City Base, expanding the kingdom and raising the walls much to Punchwood's wonder. He greeted Munch and set up some torches. As he walked over the new land on which to build, Punchwood heard a burial ground under the dirt.

After setting up some torches to ward off monsters, Punchwood realized he needed a new gate and that he was yet to find Sir Mouser. He commended his teamwork with Beans as they continued to kill monsters, affectionately calling him a "beast." However, a Creeper's explosion sent him back to the infirmary. He decided to dig up the noisy burial ground and was shocked to see it was a lone skeleton archer and he quickly killed it. He retreated to his fort, planning on putting up a new gate at the castle walls and retrieving Beans once more.

#### Chest Wound

In episode 37, King Punchwood put on his new armor and realized the city builder was gone, believing the cubs of a big cat had eaten him. He then put up a new fence and gate to keep Cornbread and Munch within the kingdom, although he believed that Sir Mouser was crushed in the construction of the last house. He had mixed feelings regarding his death. He tried to tame the cub of a big cat as a successor, but he failed.

Getting back on task, Punchwood planned on putting the miners back to work, but first visited the stock market to purchase a diamond so he could craft a diamond breastplate. Once he did so, he felt "fly" after putting it on. He then gathered plenty of resources from the miners and the woodcutters. On his way back to the inside of he castle, he accidentally struck a villager who approached him in the dark, giving him a chest wound. This reminded him that he would have to get Beans from the infirmary still. He stated that Beans was excellent at fighting werewolves before taking on one himself, despite not having a golden sword.

After fighting off several more wolves, Punchwood went to gather books to make bookshelves to surround his enchantment table. On his way, he realized that he missed Sir Mouser and wanted to properly honor him with a memorial: he would build a pet cemetery and also find Mr Tuttles. He found books in the swamp village, but it was crawling with monsters, and one villager appeared to be affiliated with the ogres.

#### Seedy Character

In episode 38, King Punchwood confronted the seedy character appearing to be affiliated with the ogres. Believing him to be a spy, he theorized that he let the abandoned swamp village become overrun with monsters. Punchwood continued to gather books and found another villager, threatening to have her executed at dawn for their betrayal. However, she admitted the village was attacked by Reficuls, and Punchwood realized she were good after all. With his faith in humanity restored, he led her and a third villager (and the seedy character) to the Guild for safety. Along the way, he saved the female villager from a grizzly bear attack, but a crocodile ate one of his own villagers. He also noticed that the "spy" was missing.

After he brought the two individuals to the Guild, he got Beans out of the infirmary and returned to his kingdom. He noted Beans for how quickly he followed him, calling him a fast runner, compared to the villagers because he knew the way. He also said he loved him for the first time when they were killing monsters. When they went back inside, he considered making an enchantment room in his basement.

#### Abracadabra

In episode 39, King Punchwood planned on finally enchanting his items. He made an enchantment cellar below his swamp castle. As he dug, he declared that he would raise a monument for Sir Mouser as a proper farewell. After he dug out the cellar, he still needed bookshelves to surround the enchanting table. He and Beans returned to the swamp village to salvage some, keeping their eyes peeled for the spy posing as a refugee he had previously encountered. When he thought he saw him, he leapt out and prepared to take him in, but it was a different villager who questioned Punchwood about rebuilding his home. However, Punchwood dodged the questions. Beans called him out for being cheap, although he argued that money was tight at the moment. After grabbing some bookshelves, Punchwood decided to find sugar cane to make paper for books.

As Punchwood and Beans walked through the forest, he realized how happy all the animals were and was satisfied with the kingdom's state of peace. He and Beans had a philosophical conversation about how everybody wants something, but a good king considers the needs of the majority over the needs of the few. He even stated that Beans may be king one day, but it would be a problem since he has no royal blood. Back in the castle walls, King Punchwood thought he saw the spy before going to the item shop for sugar cane.

After a long day, he retreated to his tower with Beans to make his bookshelves and a new Diamondo. He went down to his cellar and surrounded his enchantment table with bookshelves, feeding it with knowledge from the old tomes resting on them. He enchanted Diamondo with Bane of Arthropods III and Knockback II and his diamond chestplate with Protection II. He was not terribly pleased with the results to the point where he considered obtaining new diamonds. While he enjoyed the Knockback enchantment, he would have preferred Smite or Sharpness for his sword and Fire Protection for his armor. He went to sleep off his feelings of sadness.

#### Pet Cemetary

In episode 40, King Punchwood was walking through the streets of his town ("King Punchwoodville") to converse with his people. He then went to gather resources for the city builder as well as for his pet cemetery project and a funeral service for Sir Mouser. As he was gathering iron bars from a Reficul gate, Beans appeared to have fallen down and flown back up, leading King Punchwood to nickname him "The Crow." He also said that Beans was better with a sword, though he was not yet a knight. He also got to use his new enchanted diamond sword against scorpions inhabiting the peninsula where he would put the pet cemetery. While he was building, he called Beans a "beast" for killing a zombie in the water.

Shortly after building the pet cemetery, Punchwood had to defend it from an ogre. Beans chimed in that the cemetery would need flowers for the deceased. He then saw a werewolf and was excited to kill it because it could possibly drop a golden apple, but Beans was brought back to the infirmary after an Enderman attacked him.

#### Pickles the Pegasus

In episode 41, King Punchwood was shocked to see Beans injured by the Enderman. Punchwood avenged his friend "the mighty crow" by slaying the Enderman. Afterwards, he went to gather villagers for Sir Mouser's funeral service. First, however, he gave resources to the city builder as he planned on having a food shop made. After giving the resources, he had to save the city builder from a bear attack. He then had him build a food shop (named "Nancy's Fresh Foods & Bakery" in Episode 60) and went inside to greet the baker.

After buying some cooked porkchops, King Punchwood declared he would retrieve Beans from the Guild for the cemetery. Before that, however, he saw a little Pegasus in town and knew it was the rarest of all beasts in the realms. On his way to the item shop for items to tame the baby Pegasus, he thought he saw the spy. He eventually managed to tame the Pegasus and named him "Pickles." He was delighted to take flight with his new mount and see his kingdom from a bird's eye view. He also realized that he could navigate to destinations far more easily and even one day find Mr Tuttles.

#### RIP Sir Mouser

*"We're going to find Mr Tuttles, that'll be our next quest, and then, uh, and then we'll head over to the pet cemetery... and send our comrades that have passed along their journey to the afterlife."*
―King Punchwood
In episode 42, King Punchwood declared that he would fly on Pickles to retrieve Beans and Mr Tuttles, but he saw Cornbread standing by the wall and felt remorse. He decided he would first get Beans so they could mourn all of his deceased animal companions. He flew Pickles into the Guild and went to retrieve Beans.

Some time later, Punchwood flew off on Pickles to find Mr Tuttles, his sophisticated and civilized turtle. When they landed in the area Punchwood previously scouted for his kingdom, he commended Beans for managing to keep up with them on foot. King Punchwood successfully located Mr Tuttles. He was shocked to see him alive and apologized for leaving him behind. He put Mr Tuttles on his head and rode Pickles back to his Kingdom, where he rallied the villagers for Sir Mouser's funeral after making them believe that he was taking them to work.

King Punchwood gave Sir Mouser's eulogy and buried a chest containing his wool ball, a raw fish, his white kitty bed, and a stick (as a substitute for a bone). He planted a brown mushroom over the dirt and put a headstone. With the ceremony complete, Punchwood had his workers cut wood while he went to mourn.

#### Babysitting

In episode 43, King Punchwood returned to the pet cemetery to put more items in Sir Mouser's chest, including two bones and his litter box, as well as cover it with a proper stone slab. He then led workers underground to mine, taking others to cut wood. He remembered he had to retrieve Beans once more, who was brought to the infirmary once more (off-camera). Firstly, he gathered resources and hired another carpenter when their productivity was lacking.

Punchwood led woodcutters to chop down trees when they were suddenly attacked by Reficuls. Later, after feeding Munch, Punchwood flew Pickles to his swamp castle so he could craft a new helmet, which broke without him even knowing. As he made a new helmet, he declared that he would eventually return underground to find more diamonds for improved armor. This would have to wait until after he went to fight the Reficuls.

#### Barracks

*"Kings have many jobs, you know. Protection, economy, jobs... providing homes... slaying foul beasts, of course, and honoring our dead comrades."*
―King Punchwood
In episode 44, King Punchwood flew Pickles over his town, reflecting that Beans would not be present to help him with the battle. King Punchwood fought the Reficuls as the sun rose, and defeated them. He also found one of his workers by the Reficul gate, who had been separated from the rest. Afterwards, he set out to have something built and gathered resources for the city builder, and had him build a barracks for guards to defend the town.

King Punchwood met the Warden (mistaking him for the captain), who was dressed as a crusader. He hired a knight and complimented his armor, comparing him to that of a Spartan, and he hired an archer and another knight and another archer. He led his knights and archers through the town, very pleased with their performance save for the collateral damage with injuring civilians. He spread his new employees throughout the town and considered building a stable for Cornbread and Pickles.

#### Night Patrol

In episode 45, King Punchwood finally put up a sign warning the villagers to not bathe in the public fountain. Afterwards, he realized that he had not seen Mr Tuttles in a little while. He rode Cornbread around town looking for his pet turtle. When he could not find him, he suspected that the seedy character was involved somehow. He interrogated him, but the latter resisted. Punchwood decided to go gather resources from the foremen. When the miners' resources were lacking, he hired another worker. Surprisingly, the carpenter was full and gave King Punchwood all his resources. He hired another woodcutter as well to match the number of stonecutters.

When he saw an ogre in his kingdom, Punchwood gathered all of his new guards (with Beans still in the infirmary) and led them on a patrol to kill the monsters within the walls. When morning came, his warriors-then-knights were now paladins. Mr Tuttles was still missing, however, which saddened Punchwood. Fearing the worst, he tamed a new turtle and planned on building a little pen to protect him.

#### Sassafras

In episode 46, King Punchwood gave his resources to the city builder and built a little pen for Mr Tuttles next to the item shop's blacksmith. He then went to the stock market for supplies to make more arrows because he had few left. King Punchwood saw a second unicorn and town and decided Cornbread could have a mate. He crafted a saddle for his newest mount, and after much difficulty he tamed the unicorn and named her "Sassafras." He then hopped on Cornbread and rode him to meet his new mate.

Afterwards, King Punchwood flew on Pickles to the Guild in order to retrieve Beans, releasing him from the infirmary. When they returned to his kingdom, he declared that he would have the city builder make a blocks shop in the morning; when he realized it was already morning, he prepared to go back to work.

#### To Market

In episode 47, King Punchwood looked out his window at the rainy morning and decided to check one more time to see if the first Mr Tuttles was alive. When he could not find him, he concluded that he was dead after all, possibly. He and Beans then went to the market, with a big day ahead of them. He first went to the item shop (mistaking Dorf for Fred, Frank, and John) to buy and sell items, and then went to the stock market (mistaking the owner's name for Sammy and Larry). He stepped outside and greeted his paladin named Ferdinand, the same paladin who had feelings for Nancy the cake maker. He then hired another knight and another archer; when he was taking them to their new position, he saw other guards who did not see a zombie, so Beans killed it; Punchwood said he was a good squire.

He brought the rookie warrior to his position, but the archer was missing. Punchwood then saw the sketchy character inside one of the houses. He went inside to confront him, warning that he was watching him. He rode Cornbread back to the barracks and brought the rookie archer to put her with the rookie warrior.

King Punchwood saw a fire ogre near the barracks and brought Ferdinand, an archer, a warrior, and a bandit to confront the monster. After he positioned his guards, he flew on Pickles to collect resources from the foremen so he could have the city builder make a block shop. After gathering resources from the miner, he hired another woodcutter to boost productivity. He began to evacuate the kingdom in preparation of upgrading.

#### Benny's Accident

In episode 48, King Punchwood planned to gather his subjects of "Punchwood Empire" by his swamp castle for safety while his empire would be expanded. He brought them outside, along with his animal companions. Afterwards, he had the city builder build a blocks shop. However, King Punchwood realized he may need more buildings in order to upgrade the city, starting with the builder house. Disappointed, he decided to inspect the new blocks shop and found clay within and greeted the shop keeper. Punchwood then apologized to everyone for not upgrading the city yet, then went to gather supplies and organize his inventory.

King Punchwood had Ferdinand guard the castle wall entrance while he and Beans went into the city, with the village dunce still following him (for the past several episodes). On his agenda included two small houses, a large house, and a builder house; Punchwood decided to reward the city builder by having him first do the builder house because he was the hardest working townsman he knew. He went outside with Beans and the village dunce (now named Benny) and had him cut down a tree while he dug out the dirt beneath him to make him fall down into a cave. However, Benny survived. After gathering resources from the foremen, he went back to the kingdom (commending Ferdinand for killing a scorpion with his sword) and had the city builder build a builder house. He also brought his other two paladins, three bandits and knight back to guard the kingdom, as well as hired another archer.

#### Tim the Werewolf

In episode 49, King Punchwood had repaired his gate to secure his kingdom and its citizens. When he heard the howling of a werewolf coming from a house, he went inside and greeted one of its residents, Polly. She revealed that the other resident, Tim, had been bitten by a werewolf and eaten Polly's mother-in-law. Punchwood made a ladder to reach their second floor, bringing Beans as backup, and exorcised Tim. He picked flowers for Polly as it started to rain and he gave resources to the city builder. He then went to find Pickles and collect even more resources because he still had some buildings to make before he could upgrade the city (but not before repairing the quarry fence). He brought the new resources to the city builder to construct the new small house. He brought his mounts out of town for safety once more, but when a fire ogre threatened Cornbread, Punchwood led a group of guards to attack. A second ogre appeared, however, and smashed a hole in the castle wall. He believed one of his archers died outside the wall, so he recalled all defenders to the barracks for a census. Beans also showed up, and Punchwood assured him that he was counted among the top notch. He had three paladins, two bandits and one archer.

Punchwood patched up the hole in the wall as a temporary measure and hired a new knight and a new archer, spreading his guards throughout the city. He put Ferdinand by the gate because he was "the best of the best of the best" along with a bandit. Not long after, the blocks shop was attacked by an ogre, and Punchwood killed it. He slightly repaired the shop as well, then took shelter with Beans in Polly's home for the rainy night.

#### Wealthy Home

In episode 50, King Punchwood crafted a new pair of iron leggings and went down to his enchantment room (where he believed he heard the spirit of Sir Mouser) to place Protection I on them and his boots. Afterwards, he flew Pickles into the city after visiting Sir Mouser's grave. At the item shop, he mistook Dorf for "John," and left to greet Ferdinand the paladin and Billy the bandit. He then went to make a collection of resources and hired another woodcutter and another miner. He then brought the resources to the city builder, "CB," and had him build a large house. He greeted the new tenants inside, as well as the young man sitting a pit, Brad. Punchwood now only had one small house left to go before he could upgrade the city. He also planned on taming a big cat to take care of his rodent situation.

#### Benny Returns

In episode 51, King Punchwood was playing fetch with Mr Tuttles II. When his animal companion was not responding to the activity, he considered taming a dog. He went downstairs to enchant his golden sword with Sharpness I, then flew Pickles into town to visit the stock market. He also visited the item shop, mistaking the shop keeper for "Freddy" and "Frank." When he realized how much he could sell for mere string, he conferred with Beans and planned on returning to the Dwarven mines for treasure. First, he collected resources from the foremen and tried to remember if there were any Reficul gates left to be eliminated. When the miner had few resources compared to the woodsmen, he ordered Beans to shoot him in his left knee, but it is unknown if he went through with the act.

After commanding his miners to work harder, he decided to consult his underground miners for more resources. As he made his way down, he encountered Benny, who survived his "accident." He then told his underground miners to get to work, and eventually found the Dwarven mines again. As he mined coal, he confided in Beans and told him that he had grown bored with managing the kingdom all day; as a natural-born adventurer, he wanted more out of life. He also reflected on how it used to be just himself and Beans toiling away for resources, when he stumbled upon a cave. However, it just led back to the original mines and Benny, who accused him of trying to run away from him. Punchwood deflected, of course. After fighting some monsters, he returned to the kingdom with Beans and Benny to find the city builder. However, he was missing, so he decided to sell items until he returned. He also finally remembered Dorf's name.

When Punchwood left, he witnessed a panther kill one of his guards. He avenged them and killed the panthers near the scene of the murder. When he noticed another one was missing, he went to hire two new guards. With CB still missing, King Punchwood hired another pair of guards and positioned them near his house while he returned to his swamp castle with Beans. He planned on finding a new city builder to whom he could give his resources, as well as to go underground to the Dwarven mines in search of treasure and adventure.

#### Pu the Panther

In episode 52, King Punchwood saw a black panther cub outside his swamp castle and intended to tame it to replace Sir Mouser. He named him Pu. Afterwards, he went into town, saying hello to Benny, and gathered his resources from storage to give to the city builder, who had returned from vacation. He only had one small house to have built before he could upgrade the city. Once that was complete, he left to gather more resources. The workers were missing from both the quarry and the carpenters building. With plenty of resources, King Punchwood set out to evacuate the kingdom once more. Before that, he commended Beans for killing a skeleton.

Once he evacuated the citizens, military personnel and his animal companions, King Punchwood finally had the city builder build a Tier 3 City Base. The gravel roads had been replaced with lovely stone, with two towers to the side of the entrance gate, and the walls had been repaired. He brought his guards back inside to station them, notably with Ferdinand at the front gate. As he walked through his kingdom, he found the town square, and the roads had new lighting.

Punchwood visited CB to see his options: three small houses, a large house, a tavern, a mage hall, a chapel, and a library. As Punchwood planned to gather more resources, the rain finally stopped. He also brought his animal companions back inside. He then flew on Pickles to fly over his new kingdom, discovering there was also a large farm and immediately saw an opportunity for sugar cane. Punchwood's breath was taken away.

#### Foxxy Church Lady

*"The light order gives blessing to you."*
―Head Priest to King Punchwood
In episode 53, King Punchwood was standing before the gates of his newly expanded kingdom (capital of all the realms, "Punchville"). He told Beans that if he wished to be a noble (he could not be king) someday, he could make him a baron or an earl eventually, and told him to follow his lead as he mingled with the common folk. When they arrived at the town square, Punchwood voiced his desire to have homes built, so he went to give resources to the city builder. He then went to gather more resources while he pondered exactly what he wanted to have built. First, however, he searched for Pu so he could bring him into the kingdom. When he could not find him, he decided to try again another day and went to make a collection run. Mysteriously, the fronts of the foremen's shops were cut in half. Afterwards he went to sell to Dorf and give his new resources to CB.

King Punchwood decided to have a chapel built because the faithful were losing their faith, not only in the gods above, but also in him. Punchwood could not have that and elected to provide the common folk with a place of worship (named "Big, Expensive Chapel of Faith" in the post-mortem tour). Once it was built, he went inside to visit. He was rejuvenated, and Punchwood bound with the light to be resurrected upon death. He also recruited a priestess, "Foxxy," and he was taken aback by her beauty. He vowed to keep her safe. He brought her along with Beans to hire more guards. While Punchwood expressed interest in Foxxy, he respected that she had sworn oaths of chastity. He positioned two by the chapel and another by the town square, then went inside to wait out the rain.

#### Bad Pu

In episode 54, King Punchwood was trying to keep people from bathing in the fountain/well. Seeing that they could not read, Punchwood planned to put more funding towards education. Afterwards, he went to give resources to CB, but he needed more cobblestone for the mage hall he wanted. He had also heard word of a possible upcoming Reficul attack, so he went to sell items and hire more guards. He was also happy to find that Pu was in the kingdom. However, Pu had grown and attacked Beans and Foxxy, putting him in the Guild infirmary and putting her back at the chapel to heal. After retrieving Foxxy from the chapel and hiring some more guards, he had trouble positioning them on the walls, so he planned to build stairs for them down the line.

After positioning his guards in temporary locations, Punchwood went to collect more resources while he stated that he missed Beans and Foxxy (who was left behind somehow). Once he gave his resources to CB, one of his most trusted advisors, they agreed on having a mage hall built to defend the kingdom. After greeting the head mage, Punchwood planned on putting Pu somewhere safe to protect others from him. When he was trying to bring Pu outside, he found Benny with someone greatly resembling him and was greatly disturbed. He then gave a pep talk to Pu and decided to let him live outside the castle walls and guard his tower. After a long day, King Punchwood went to nap until the rain stopped.

#### Tavern Tour

In episode 55, King Punchwood was feeling lonely without Beans, since the latter was hospitalized by Pu in the previous episode. Conversely, Pu was getting along with Benny. Punchwood went into his kingdom, passing Benny's twin, and greeted Foxxy before selling at the item shop and seeing prices at the stock market. They then returned to the new mage hall, where he greeted the headmaster and was curious about the "change Excalibur spell" option; he did not have enough gold, but he did pay for his diamond sword to be enchanted several times. He then went to make a resources collection run. After giving the wood and cobble to CB, he had him build a tavern (named "Tony's Tavern & Inn" in Episode 60) and went inside to greet the people, including Patch, who offered him to play a game of "Round Robin." After a little gambling, Punchwood went to retrieve Beans, but not before hiring more guards to prepare for a rumored Reficul attack.

While flying on Pickles, he accidentally called him "Beans" because he missed him so much, stating that he was a good squire. When he arrived at the Guild, however, everyone was missing. With no Guild Master, Punchwood could not retrieve Beans. Punchwood was fatigued by the tragedy and rested in what might have been a room in which he once rested. When he looked out the window, he saw many monsters outside the Guild's walls, with a fire ogre even within the courtyard. Punchwood escaped and planned to bring guards back with him. However, the fire ogre started a fire that was difficult to control. Punchwood failed to put out the fire and left the rain to do the work, going to confer with one of his greatest advisors, CB.

#### Spy Captured!

*"I will guard this area."*
―Mage
In episode 56, King Punchwood had captured a spy (Mr. Seedy) in a cell by the barracks after receiving help from the Punchwood Intelligence Agency (PIA). Punchwood interrogated the Reficul spy. He tried several methods of gaining information but received none until he tortured him with a feather. He learned from Mr. Seedy that the Reficuls would indeed be attacking soon. Hence, he hired several new guards from the barracks master. As he was positioning his guards, he realized that he had not seen Munch in a while. Afterwards, he decided to finally hire a mage. He went to the mage hall, where he greeted Benny, and recruited a mage: Hoodie. As he brought him along the way, he realized he still had to fetch Beans, as well as get his animals to safety from the Reficuls. He also put a stairwell for his guards to climb up to the top of the walls. Benny and his twin, Bobby, were proving to be vexing as always. He brought his new mage along with him until he could get Beans back and found Foxxy, when they heard an explosion. Punchwood saw a fountain had been damaged, and left the engineers to do their work the next day.

He then went to make a collection run (from the foremen now named Chip and Pebbles), and decided to install a backdoor in the wall. He was pleased to find that his new castle walls were hollow and perfect for hiding in. As he was building an impromptu bridge, he asked Hoodie for a demonstration of his powers, and his mage struck an ogre with two bolts of lightning. Punchwood was impressed. Afterwards, he led his horned mounts to a stable (never seen before) behind Pebbles' shop. With the task complete, he closed up the gate and went to give his resources to CB.

#### Nice Library! Shhh!

In episode 57, King Punchwood was killing monsters outside of his tower, with Pu even joining him for a moment as a part of his "mouser" training. Afterwards, Punchwood went into the kingdom to sell items and followed up by making a collection run to give resources to CB, but he was full. Punchwood decided it was time to have a library built. When he flew on Pickles to clear the area, he saw the second floor of Nancy's cake shop was filled with pumpkins and cobwebs. He then had CB build the library and went inside to inspect it. He found Seedy inside and was on work release, studying to be an accountant.

Punchwood invested in the library to increase taxes to five gold per house, and then again by 10. Suddenly, he heard an explosion on the road outside the library, and saluted the guard who had died in the event. He hired two new guards and positioned them at the site. He then flew on Pickles to the Guild to see if the people had returned so he could retrieve Beans. He saw that the Guild's people were still missing, and the rain must have put the fire out from before. With the Guild Master absent, he could still not retrieve Beans. He wondered if he would have to come to grips with never seeing him again. Unwilling to accept that, he decided he would have to consul the city builder, the mages and the librarian. He gave his resources for CB to build a small house and greeted the new citizens.

#### Buy Low, Sell High

*"True courage is being afraid but saddling up anyway."*
―King Punchwood
In episode 58, King Punchwood began his day's tasks. He stated that he would have to raise an army to defend the town from the imminent Reficul attack and thus went to sell items so he could hire more guards. When he visited the stock market, he saw that diamonds were low in value and bought several so he could sell them again when their value increased. He then went to make a resources collection run, and heavily criticized Pebbles and his workers for not having any cobblestone at all. In his disappointment he went to see the underground miners. While he was down there, he remembered his idea to gather string from the Dwarven mine. He recalled the time he went there with Beans and declared that he would conduct an investigation into the Guild so he could finally bring his squire back. He also considered building a ladder up into Punchville.

When they ran into a wraith, Hoodie managed to strike it with a bolt of lightning despite underground, and Punchwood stated how glad he was to have him with him. After gathering stone and minerals, Punchwood went back above ground with Foxxy and Hoodie, passing Benny and Bobby, who were implied to be cousins, and gave his resources to CB so he could build a small house. After selling the string to Dorf, Punchwood visited the stock market and saw the value of diamonds had doubled. He sold them back and earned a nice profit.

#### Guild Master's Tale

*"What happened, man?"*
*"Reficuls raided nearby towns!"*
*"I see."*
*"We marched to their aid!"*
*"You don't say?"*
*"I sent word to you!"*
*"Is that so? Interesting."*
―King Punchwood and Guild Master
In episode 59, King Punchwood commended Hoodie's accuracy and reaction speed when he struck a Creeper with a bolt of lightning, although he did note that he could have been more careful. He also commended the marksmanship from a bandit, Tex. When he passed through a small house that had previously been haunted by monsters, he realized he still did not have Beans to order an investigation. He found a secret room under the stairs and wondered if the tenants had been harboring terrorists. He left one of his paladins to guard the area and wanted him to question the residents upon their return. Punchwood also installed a new gate at the front entrance, and realized that he had still not seen Munch in a while. Punchwood then went to get food from Nancy and saw cobwebs through the window of her second floor.

Punchwood had received word from scouts in his watchtowers that there had been lights over at the Guild, so he flew over on Pickles. He was pleasantly surprised to see that the people had returned, although turtles were still lurking on the roof. He welcomed the Guild Master back and finally got Beans back, saying that it was good to see him despite his expensive hospital bills. Punchwood learned from the Guild Master that the Guild had received word from towns nearby requesting help against the Reficuls, and the Guild had sent word to Punchwood, but it was never received. He assumed that the messenger had been intercepted, and went back to his kingdom to sleep off the rain. However, it was still pouring when he woke up, but it promptly stopped. When he went back into town, he declared to take down the Reficul camp and help to rebuild the Guild. With his squire Bean, priestess/healer Foxxy and mage Hoodie all together for the first time (along with Ferdinand, a bandit and even Benny), they snuck out the castle wall to do battle. For the troop, he asked Ferdinand to be up front to tank damage with his armor. After defeating the first Reficul, a teleporting archer, Punchwood took the time to save a dehydrated dolphin. Punchwood had his troop fight in the water to work around the Reficuls' fire abilities, until they had to charge up the hill. Unfortunately, the bandit burned to death and Benny "accidentally" fell down the gate. They returned to town to celebrate their victory, but along the way they heard an ogre.

#### Repairs

In episode 60, King Punchwood was still leading his troop back into town when they encountered more monsters. He also decided to make a collection, but Chip was absent and he could collect only stone. He brought Ferdinand to see Nancy, but heard an explosion and deduced a Creeper killed one of his guards. Nancy was also absent, but Punchwood found her by the crops and left Ferdinand with her so they could catch up. Punchwood went to hire extra guards and to find Chip so he could collect wood.

Punchwood rested and toured his kingdom to assess the damage it had suffered, and pledged to repair his kingdom and the Guild. Firstly, he killed a Creeper in the library without any collateral damage. In his review of the damage, he found a hidden room beneath the mage hall, and was later happy to see that Chip had returned from vacation. With new resources, he had CB fix the kingdom, and after he made a new pair of iron boots he flew on Pickles to the Guild for more repairs, where he gave the Guild Master the necessary resources. Before departing, King Punchwood visited the wheat farmer and thanked him for all of his support throughout his path to kingship, and dubbed him a knight: Sir Buns. Punchwood then flew back to his empire, planning his next move against the Reficuls.

### 2013

#### Gator Wrestling

In episode 61, King Punchwood had CB build a small house and a small house, completing his kingdom. He brought Hoodie back from the mage hall because he was preparing to launch a surprise-attack on the Reficuls. After killing a werewolf with Hoodie, he picked up a golden apple and went to sell it. On his way, he saw that Mr Tuttles had grown and escaped his pen, but he could still sit on his head. He grabbed materials from Robin's house, but when he thought he heard monsters inside he went to inspect the second floor. He heard a skeleton archer and used his iron pickaxe to smash their window, and had Beans see to it that it would be repaired. He then went to expand Mr Tuttles' pen to protect him from foxes. Punchwood then went to the stock market and saw that the price in diamonds had severely decreased and bought many.

Punchwood then went to hire guards for his attack squad. They also ran into Benny, who made his way out of the pit. Punchwood first enchanted his boots with Fire Protection I before marching with his squad, passing by Pu and Benny's twin, now named Lenny. He would have brought Ferdinand if he did not need him at the front gate. Punchwood had trouble leading a large group, notably with crocodiles putting Foxxy in the infirmary and Benny wrestling with them. He went to retrieve Foxxy, and along the way back outside he saw that Santa's blocks shop had suffered an explosion. As the sun was setting, Punchwood still intended to lead his squad across the water and past the "Swamp of Sorrows" to the town attacked by Reficuls. Benny also killed the crocodile, earning Punchwood's respect due to his history as a former crocodile wrestler. He decided to wait until daybreak to lead his squad to attack the Reficuls.

#### Swamp of Sorrows

In episode 62, King Punchwood was on the shoreline with his intrepid squad of warriors, including Beans, ready to cross the bay and through the swamp on the other side to reach the villages under attack by foul Reficuls. Benny presented him with the crocodile hide from the one he had killed to save Foxxy, and Punchwood commended his brave deed, naming him "Benny the Brave." He also vowed to make it an heirloom to be passed down to his heirs. He then got in his boat and led his squad to the destroyed village. There, he spoke to a villager and learned the Reficuls actually vacated to a different village after burning the first. Punchwood then led his squad along the coastline to the next village.

They eventually found the second village as the sun was setting. Suddenly, the squad was attacked by Reficuls first. Punchwood's armor was destroyed save for his boots and he ran out of water to extinguish the Reficuls' flames. The squad had to momentarily retreat while Punchwood gathered water. Punchwood also realized that one of the knights had perished, and Beans had been brought back to the Guild infirmary; Punchwood blamed him for not being cautious. He began to put out the fires as the final Reficuls were killed in battle. He considered the mission to be a success despite some losses. He declared to lead some of the villagers back to the Guild for safety, although one of them (and a swordsmen) died; both swordsmen died and only the archers remained with Foxxy and Hoodie. Punchwood vowed to sing their deeds of bravery and sacrifice.

However, one of Punchwood's archers engaged in battle with monsters on the way back. He went to save his guard, but they were unfortunately exploded by a Creeper. He also realized that Foxxy had returned to the infirmary. Punchwood was very low in health and brought everyone into the water. He also instructed Hoodie to stop blasting everything with lightning, before his mage was injured and brought to the infirmary. He changed his mind and decided that the mission had been ill-fated from the start, as the only ones left were Benny, an archer and the survivors. Punchwood did manage to bring the survivors back to shore and into his kingdom until he could bring them to the Guild in the morning. He greeted Lenny and Ferdinand, stating that they could have used the latter's help. Punchwood later reflected on the losses at Tony's Tavern with Benny and his surviving archer ("Archie"), toasting their comrades.

#### Gainful Employment

In episode 63, King Punchwood was standing outside Tony's Tavern with Archie, recapping the events of the battle of the Swamp of Sorrows. He then went to retrieve Foxxy and Hoodie. Punchwood planned on commemorating those who fell in battle with a monument, possibly. However, they still had to prepare for the imminent Reficul attack on the kingdom. He recruited more guards and pledged to retrieve Beans as well as escort the liberated villagers to the Guild so they may find gainful employment and become productive members of society. He first positioned Archie by the well/fountain and then went to craft a full set of diamond armor. He wanted to enchant it, but he needed more bookshelves. He then brought the lost villagers to the Guild, but along the way they ran into monsters so he and Hoodie dispatched them, although he chided Hoodie for being overly aggressive.

They finally reached the Guild and Punchwood brought the villagers to the Guild's survivor, who thanked him for his service. Punchwood, however, realized Foxxy had went missing. He stated he would first retrieve Beans and then go to get Foxxy. After going back outside with Beans, Punchwood saw Hoodie fighting a fire ogre and other monsters. He saw Foxxy was still outside, fortunately. Noticing he was out of torches, he decided to visit his old tower for coal and found some in storage.

Punchwood then returned to his kingdom to visit the library so he could acquire books for bookshelves to enchant his armor. The librarian, now named Paige, checked out his books and Punchwood returned to his swamp castle to make the bookshelves, passing by Pu along the way. In his enchantment chamber, he enchanted his new diamond chestplate with Protection II and his diamond helmet with Protection II and Aqua Affinity I. He then went to rest after declaring he would have to study more at the library so he could have the experience to enchant his diamond leggings and diamond boots.

#### Old Promises

In episode 64, King Punchwood heard from his scouts that the Reficul army was in full retreat. Punchwood wondered if the kingdom was close to peace and prosperity. With the time now afforded to him, he vowed to repair Santa's blocks shop and the nearby village. He first visited the library before making good on the numerous promises he had made as king, and studied to gain experience so he could enchant the rest of his armor. He gathered Beans, Foxxy and Hoodie to go make a resources collection. He gave the resources to CB, who fixed the kingdom. Afterwards, he saw that Mr Tuttles II had once again escaped his pen. He expanded the pen and went to enchant his diamond leggings with Fire Protection IV and his diamond boots with Protection III. He noted that the Fire Protection IV would be useful around Hoodie. When he stepped outside, he saw a goat and remembered that he lost his Munch a long time ago.

As Punchwood was making his path from his kingdom to the Guild, he encountered crocodiles. When he ran out of stone, he went to collect more and kept working. He finally reached the village near the Guild after building a bridge (with an arch for boats to pass through) and continuing the road. He reviewed his progress and called it a day, deciding to repair the town another day as well as plan a ceremony to celebrate the declaration of peace, prosperity and tranquility in the kingdom.

#### The Royal Goats

In episode 65, King Punchwood gathered his friends to leave the Guild, having replaced the bridge of dirt he put long ago. Along the way back to his kingdom, he found a bunny and picked it up to carry until he could learn how to tame it. He passed the village that he vowed to repair, and crossed the Punchwood Boardwalk. When he got back to his kingdom, he stated he wanted a new Munch before he saw some destruction the village had suffered. He decided to make a collection and add some new plots to the pet cemetery. He also put a road connecting his swamp castle tower to his kingdom, commending Beans' marksmanship for shooting a Creeper nearby.

When he finished the road, Punchwood went to make new plots for his animal comrades in the pet cemetery. Beforehand, however, he tamed a new goat and named it Munch. He led the fourth Munch to the cemetery to teach the history of the previous royal goats. Munch I's headstone read he lived from Episode 9 to Episode 12 (supposedly eaten by a lion), Munch II's headstone read he lived from Episode 12 to Episode 12 (supposedly eaten by a crocodile) and Munch III's headstone read he was tamed in Episode 24 but missing in action, believed to have been crushed by a building. He then led his new Munch into town and planned on hiring workers to help repair the village by the Guild.

#### Suspicious Damages

In episode 66, King Punchwood was interviewing a villager whose house had been suspiciously damaged. The kingdom wall had also been damaged. The villager described the suspect as an ugly, hulking brute, and King Punchwood deduced it had been an ogre. The well had also been damaged, and Munch IV was injured in the process. Punchwood planned on repairing the village by the Guild, but he first wanted to show Beans, Foxxy and Hoodie the road he had completed from the entrance to the quarry and lumber yard He then made a resources collection for village repairs. He planned a ceremony of peace, perhaps including a wedding between Ferdinand and Nancy.

Punchwood then visited Dorf's General Goods/Fred's Forge before visiting Nancy with Ferdinand. However, Nancy's Fresh Foods & Bakery was mysteriously ruined. Nancy survived, and Punchwood suspected that there had been a fire. However, he learned from her that someone else was responsible. Punchwood allowed Ferdinand to console Nancy and ordered him to stick around in case the culprit appeared. He also vowed to have CB repair the bakery because he still intended to keep his promise to repair the village with Benny and Lenny. Punchwood and his comrades stayed in the tavern to wait out the rain.

#### Heartsy Fartsy

In episode 67, King Punchwood finished preparing to rebuild the village by the Guild, having spent much of his time collecting supplies. He also raised Mr Tuttles' pen because he was attacked by a fox, and he also gave Munch IV his own pen. Punchwood then went with Beans to retrieve Foxxy, Hoodie, Benny and Lenny from Tony's Tavern to help with the repairs. He flew on Pickles to the village, leading his volunteers. At the village, he began to set torches around the work area and "evict" any squatters, AKA foul creatures such as rats. He also replaced the Reficuls' netherrack with dirt.

When a wild goat began eating the disposed netherrack, Punchwood warned it that it could be dangerous. Once he replaced all the netherrack with dirt, he gathered fencing to establish a perimeter. When it was successfully installed, he began to rebuild the humble homes and shops.

#### Peace and Prosperity

*"And so we drove the Reficuls back from whence they came, restoring peace in the Kingdom of Punchwood."*
―King Punchwood
In episode 68, King Punchwood and his companions finished rebuilding the village that had been destroyed by the Reficuls. He officially named the village "New Hope" and vowed to bring the refugees that had to vacate during war and get them settled in. He also named the goat that ate the netherrack "Irongut." Punchwood then erected a war monument in memory of those that served in the war and fell in battle, as well as the civilian casualties. He included netherrack in the build to resemble the gates used by the vile Reficuls to invade the realms. The statue itself was a representation of those who fought against the Reficuls, to show that the people would be ever-vigilant if they ever returned. The statue represented the guardians of the realm, a soldier in iron armor on sentinel, and the plaque read "Reficul War 2011-2013 To honor the memory."

Punchwood then returned to his kingdom for the celebration of peace in the realms to mark the end of the war. He saw that Mr Tuttles II had grown even larger, and then went to check on Nancy after her bakery had been ruined. He learned from Ferdinand that there had been a chest hidden under the counter that burned away. Inside, Punchwood found witchcraft materials (including a bowl for mixing witch's brew and ingredients for brewing potions), as well as a flint and steel. He ordered Ferdinand to arrest Nancy because he deduced that she was the mastermind behind the destruction, meaning fraud, as well as that she had a witchcraft school in her second floor. She may have even been in league with the Reficuls and Mr. Seedy, possibly the mastermind behind it all. Punchwood offered his condolences to Ferdinand, but he would not let the discovery dampen his spirits or delay the celebration of peace. He realized that he had never inspected Nancy's second floor and that she burned it down to throw him off the trail as a ruse. He then placed an order for food for the celebration before she escaped and ordered Ferdinand to apprehend her. Saddened by Nancy's betrayal, Punchwood focused on setting up the celebration in central park and repairing the kingdom.

The king gathered his animal friends and started the party. He regaled his story of a brave young hunter who desired to be king of the realms, for he had seen much travesty in the world in the form of Reficuls and other monsters. He desired to rid the realms of all evil creatures; he became champion of the realms, fought for the Guild and soon worked his way up the ranks and became king. King Punchwood then encouraged everyone to party on and declared the day "Victory Day."

After the party, King Punchwood flew over his kingdom on Pickles, reciting the names of all those he met on his journey.

The post-mortem tour reflected on how Punchwood started as merely a noble-born young man seeking fame and fortune and kinghood, working for the Guild Master. It was revealed that he had a wealthy upbringinging, even growing up with servants. He was pompous with an air of entitlement, expecting everybody to do things for him. He was kind of a jerk, but deep down, he really loved all of his companions and citizens, but he did not know any better.

#### Wizard's First Day

In episode 1, King Punchwood listened as his royal mage, Hoodie, began telling his legend of how he became the greatest mage in Ars Magica, defeated the Dark Mages and restored peace to the realm.

#### Playing with Firebolt

In episode 3, King Punchwood interrupted the story to refill his beer and use the restroom. He then let him continue narrating his fascinating story.

#### Bartie and Buttercup

In episode 12, King Punchwood interrupted the riveting story to talk about his history as a pet owner, with a particularly rough history with goats. He felt terrible about having gone through several goats, and wished Hoodie good luck with his goat, Buttercup. He left to wipe his tears, and then returned so Hoodie could continue narrating his story.

#### Hedge-Wizard Brothers

In episode 16, King Punchwood interrupted the story to commend Hoodie for making repairs to a village he found, calling him "selfless" and "heroic" for helping those in need. He then ordered a free round of seltzer water to cheer for his friend, Hoodie. He even said that Hoodie reminded him of himself, then left to use the restroom.

#### Cinnabuns

In episode 21, King Punchwood interrupted the story to commend Hoodie for killing a werewolf with a silver skeleton sword. He also pointed out how he used to slay werewolves with golden swords, instead of silver swords. He then let Hoodie continue narrating the story.

#### BUNNIES! Everywhere!

In episode 22, King Punchwood interrupted the story to congratulate Hoodie on his grandfatherhood (with his horses). He called for a celebration to salute Hoodie with the tavern's finest grog.

#### Zoey the Bat-Horse!!

In episode 27, King Punchwood interrupted the story to congratulate Hoodie on obtaining his first winged mount, but did not compare to his own steed, Pickles the Pegasus, who is true of heart, loyal, and faithful. He also commended him for his feat of magic.

### 2014

#### Good Samaritan!

In episode 37, King Punchwood interrupted the story to commend Hoodie for his selflessness to help those in need, his honor, integrity, and his civil service and heroicness. He then went to refill his drink.

#### Lightning Power!

In episode 40, King Punchwood interrupted the story to reminisce Hoodie's history as a lightning mage. Afterwards, he let Hoodie continue narrating as he went to refill his drink.

#### Mysterious MagiEmail!

In episode 44, King Punchwood interrupted the story to summarize the development that Benicio and Nancy the witch are now residing in the Kingdom of Punchwood. Using his mystery-solving skills, he worked out that Benicio was Hoodie's father, the Dark Lord, was being manipulated by Nancy. As he sleuthed, he accidentally fell into the fireplace. After he put the fire out and recapitulated that Hoodie's father was seemingly manipulating him to defeat him, but he himself was also being manipulated by Nancy. He then let Hoodie continue narrating his story.

#### The Dark Tower!

In episode 46, Hoodie finished telling his legend. In the end, Hoodie revealed that he arrived in the Kingdom of Punchwood to warn the king that Nancy the witch was hiding in his kingdom, disguised as a fair young maiden. Hoodie's second adventure was to send the king to stop Nancy's boss.

King Punchwood had to enter a portal opened by Nancy to find her boss. When everyone else left the tavern, he noticed a ring forming over Nancy's bakery, so he entered the portal and found himself in Middle-earth.

#### Sir Punchwood in Middle-earth!

*"You are here because you were chosen by our mutual trusted ally, Hoodie the Mage. Selected for your bravery, skill-at-arms, and, most importantly, your renowned steadfast service to the good folk of your own world. You've prove yourself, time and again, a stalwart defender of freedom and liberty and a formidable opponent to those that would take it away! As such, you've demonstrated unwavering devotion to keeping the free peoples of your lands safe and prosperous."*
―Gandalf
In episode 1, King Punchwood (once again Sir Punchwood) had come through the portal into Middle-earth. He introduced himself to a Hobbit, a species about which he has previously read. He had also done some research on the Shire. He found a chest containing a book left by Gandalf the Grey along with a red book and some pouches. The book stated that Sir Punchwood was there because he was chosen by Hoodie because a great evil was stirring in the east that inspired dark beings to commit acts of evil against the peaceful citizens of Middle-earth. The people needed a hero like him to stand up for them against the darkness. The job description instructed him to travel the lands and do good deeds for people, earn their trust and eventually go to Mordor.

Punchwood introduced himself to some more Hobbits until one, Balbo Diggle, requested to be brought a beverage, "Perry," after a hard day in the garden. Another, Bell Grubb, also wanted some ale after working in the garden, and Odocavar Whitfoot asked for some bread for his uncle's 100th birthday. This reminded Sir Punchwood of another Hobbit named Bilbo. Punchwood then looked at a map of the Shire, Hobbiton, Eriador Downs, Far Downs, Brandywine Bridge, Old Forest, Chetwood, Lone-lands, Brown Lands, Mordor Mountains, Mordor, Dagorlad, Ithilien Hills, Lebennin, River, Ithilien, Ithilien Wasteland, Mount Doom, Cair Andros, Morannon, Udûn, Rohan, Fangorn, Misty Mountains, Dunland, Enedwaith, Swanfleet, Eriador, Minhiriath, Last Bridge, Weathertop, Midgewater Marshes.

Punchwood found that there were no monsters because the rangers of Dúnedain protected the Shire's borders. Nonetheless, he made himself some new tools and realized that it felt good to get dirt under his fingernails once again because running his empire had made him lazy. Another Hobbit, Elfstan Fairbairn, also asked Punchwood to acquire some pipeweed for him. He saw a mill in the distance and went to grab wheat so he could make bread for Odocavar Whitfoot, but not before mining some tin, which he did not have where he came from, and meeting another Hobbit by the name of Longo Gardner who requested some cherries from the orchard for his pie. The time then appeared to be "Sterday Halimath, Shire Reckoning 1401." Punchwood tried to remember the significance of the time and realized he might have to settle down and took shelter from the rain in a windmill. Fortunately, he found Perry inside. He went back outside to deliver the light alcoholic beverage, but decided to be a guest in a Hobbit hole for the night instead. However, he quickly left when he realized he was interrupting dinner and a private moment.

#### Hobbit Friend!

*Sunday 25 Halimath, Shire Reckoning 1401*
In episode 2, Sir Punchwood had been staying in Myrtle Brockhouse's barn in exchange for exterminating rats. He also learned from the Hobbit that, for his tin ingots, he would need to smelt copper into bronze using a Dwarven forge in the Blue Mountains. Only then would he have a proper set of gear. While he missed his old equipment, he focused on his quest to do good deeds. However, the local sheriff had labeled him a disturber of the peace. While mining iron, he remembered that Myrtle told him he could still gain faction and redeem himself in the eyes of the community.

*Monday 26 Halimath, Shire Reckoning 1401*
After inspecting his "alignment" with people, Punchwood ran into Elfstan Fairbairn again, who inquired as to when he would receive the pipeweed. He continued to work on it while simultaneously smelting the iron he mined. He then crafted a set of armor and some new tools and weaponry. He felt good to be working once more, as being a king had made him complacent. He then did some trading with Myrtle and ran into Elfstan Fairbairn, Bell Grubb and Balbo Diggle once more. He gave Diggle the Perry, earning +3 alignment with the Hobbits.

*Hevensday 28 Halimath, Shire Reckoning 1401*
With his first quest completed, a Hobbit named Salvia Cotton recommended he get a drink from the Green Dragon. He then delivered the bread to Odocavar Whitfoot, completing his second mini-quest and earning +6 more alignment with the Hobbits, totaling +9. Another Hobbit, Milo Proudfoot, also requested some bread. He first delivered the cherries to Longo Gardner, earning +8 alignment with the Hobbits, totaling +17. He then found some pipeweed plant and considered farming it by Myrtle Brockhouse's barn.

#### Bill the Pony!

*Monday 3 Winterfilth, Shire Reckoning 1401*
In episode 3, Sir Punchwood was still living in Myrtle Brockhouse's barn, still intent on winning the hearts and minds of the Hobbits. Myrtle had given him some advice for his mini-quests to earn more favor and trust, such as how to cultivate pipeweed and visit orchards and taverns for supplies. However, he had some trouble with rabbits eating his pipeweed. Punchwood admitted that he had taken a liking to Hobbits and their peaceful lifestyles. After inspecting a Hobbit's picnic, Punchwood encountered a Shire Pony and tamed it. He rode his new mount, Bill, to deliver to Milo Proudfoot. He earned +12 alignment with the Hobbits, totaling +29.

*Trewsday 4 Winterfilth, Shire Reckoning 1401*
In the morning, Sir Punchwood passed through an orchard, trading with Polo Longhole and Doderic Townsend, the orcharders. Before he could leave, a Hobbit Mirabella Maggot requested some pipeweed but he declined because he was already trying to deliver pipeweed to someone else. He then went to deliver cherry liqueur to Merimas Brockhouse, earning +3 alignment and totaling +32. He then planned on traveling to Hobbiton in the morning.

#### Tavern Hopping in Hobbiton!

*Highday 7 Winterfilth, Shire Reckoning 1401*
In episode 4, Sir Punchwood "the Brave" was in Myrtle Brockhouse's barn and decided to complete some of his active mini-quests before traveling to Hobbiton. Along the way, a Hobbit Shirriff asked him to get some apples for her. He gave some that he already had on him, earning +12 alignment and totaling +44. He then went down a chasm and mined some copper and other metals should he travel to the mighty Dwarven master smiths. He then rode on Bill to Hobbiton, after gathering the last of the pipeweed he needed. After he passed a ruin from the kingdom of Arnor, he found himself in Hobbiton.

*Sterday 8 Winterfilth, Shire Reckoning 1401*
Punchwood rode through Hobbiton until he found a tavern, "The Welcoming Dwarf," and spoke to the bartender, Andwise Grubb. He did some trading and went to the next tavern, "The Merry Wizard." Inside, he met the bartender Lily Gammidge, but they had the same offers as the previous bartender. One Hobbit, Fredgar Diggle, asked Punchwood to get him some pears. He accepted the request but first took shelter in a barn after doing some trading with the owner, Lalia Sackville.

#### Squire Baggins!

*Monday 10 Winterfilth, Shire Reckoning 1401*
In episode 5, Sir Punchwood found another tavern, "The Jolly Wanderer." He did some business with the bartender, Rosie Grubb, and bought a Hobbit oven. Afterwards he did some trading with other Hobbits and returned to "The Merry Wizard" from the previous episode to make an apple crumble.

*Trewsday 11 Winterfilth, Shire Reckoning 1401*
The next day, Sir Punchwood rode on Bill back to deliver the apple crumble to Bodo Smallburrow (earning +8 alignment and totaling +52) and the pears to Fredegar Diggle (earning +16 alignment and totaling +68). Punchwood returned to "The Welcoming Dwarf" in search of the Shirriff. When he was not in that tavern, he checked "The Merry Wizard" and was successful. He spoke to Salvia Mugwort, and now that he had enough alignment with the Hobbits, he could hire a squire. However, Punchwood heard word that a dwarf was in the area and went to speak with them. He found several dwarves and first spoke with the leader, Náli son of Baraz, a merchant who came from the mighty strongholds of the Blue Mountains. While they did not usually trade with men, they made an exception for Punchwood. He purchased a blue Dwarven spear notably and then went to "The Jolly Wanderer" to speak with Bowman Diggle and hired a squire.

*Hevensday 12 Winterfilth, Shire Reckoning 1401*
Punchwood introduced himself to his new squire, Odo Baggins. He brought him along to deliver goods and mentioned that he had big shoes to fill, fondly remembering Beans. He tested Odo to see how he fared in combat and they returned to Myrtle Brockhouse's barn. Punchwood had Odo guard the place while he completed his mini-quests. He delivered the pipeweed to Elfstan Fairbairn (earning +6 alignment and totaling +74) and the ale to Bell Grubb (earning +12 alignment and totaling +86), leaving one mini-quest left: delivering the apple crumble to Marigold Longhole.

#### Rangers of the North!

*Mersday 13 Winterfilth, Shire Reckoning 1401*
In episode 6, Sir Punchwood delivered the apple crumble to Marigold Longhole, earning +5 alignment and totaling +91. He then heard word that Elenwë the Galadhrim trader was nearby, and went to trade with the elf. He brought Odo along because he heard to never trust an elf. When Punchwood met the elves, he was initially intimidated. He wanted to trade with them but he first had to earn more alignment with them. One of them, Iminyë, requested to be brought moonflowers. Punchwood departed with Bill and Odo and took shelter from the rain in Myrtle Brockhouse's barn.

The next day, Punchwood said goodbye to Brockhouse and thanked her for letting him reside in the barn. He then departed with Odo, headed west. They first stopped at a tavern, "The Welcoming Dragon," and spoke to the bartender Rufus Banks to purchase a Hobbit marriage ring. He continued west, passing another ruin of the kingdom of Arnor from before it fell into disrepair and decline after the War of the Last Alliance against Sauron in Mordor. In the forest, he met Amaranth Townsend, who requested some cooked chicken. Punchwood gave her some, earning +8 alignment and totalin +99. Another Hobbit, Posco Greenhand, needed some iron hoes for farming. He crafted them and gave them to Greenhand, earning +8 alignment and totaling +107.

Punchwood eventually found another tavern, "The Stumbling Pony." Inside, he tried a Hobbit pancake for the first time and decided to warm up by the fire until the rain stopped.

*Sunday 16 Winterfilth, Shire Reckoning 1401*
Punchwood woke up in the morning, and realized he had passed out the night before. They continued traveling to Far Downs until he heard that Bushr, the merchant of Near Harad was close by. He found the man by some more ruins of Arnor and did some trading with him. Shortly after, he encountered the Rangers of the North, who warned him of "Morgul-scum" and orcs. One of them, Forlong, challenged him to slay 20 Angmar Wargs, Haralambos challenged him to slay 16 Spawns of Angmar, and Eldacar asked him to slay 21 Gundabad orcs to avenge his brother, Damrod. Punchwood then heard that Iorlas had slain Bushr the merchant and continued to travel west, but not before helping the Rangers slay an orc. He was excited to finally return to the action.

#### Gundabad Orcs!

*Trewsday 18 Winterfilth, Shire Reckoning 1401*
In episode 7, Sir Punchwood was in a barn with his squire, Odo, having stayed the night with permission from its owner, Lily Brockhouse. He assured Odo to not be afraid of his first time leaving the peaceful Shire, and crafted iron horse armor for Bill. When it would not fit, he decided to keep it for when he found a horse that would wear it. He also did some business at another tavern, "The Dancing Dragon," with the bartender Fosco Longhole. He then passed the border of the Shire and encountered more rangers, with one by the name of Dírhael asking to be brought five iron daggers. As night fell, Punchwood went hunting for orcs. He lost his blue Dwarven spear, but gained a blue Dwarven sword from an orc he killed. When Odo was wounded by an archer, they found a Ranger camp, where he met Mablung the Ranger Captain of the North. Though he was also slightly injured in battle, Punchwood was thrilled to see his armor finally being used. He drank some strong ale to refresh himself, but he became nauseated just as an orc was attacking Odo. In his inebriation, Punchwood killed the orc (earning an achievement with the Rangers), but Odo was poisoned. He killed more orcs attacking the camp and brought Odo to heal in a camp, before returning to kill more of the monsters. Unfortunately, Mablung was killed, but Punchwood avenged him.

*Hevensday 19 Winterfilth, Shire Reckoning 1401*
In the morning, Punchwood felt guilty for the captain paying the ultimate price in his drunken stupor, and he almost lost his "best buddy" Odo. Punchwood realized that by killing orcs, he had earned alignment with the Rangers of the North, the Blue Mountains, and the High Elves because word of his exploits, valor and honor had been spread across Middle-earth. He got on Bill and rode around until he saw ruins of the Dúnedain. He inspected the ruins, remembering their history. However, Odo was attacked, and Punchwood saved him. They stayed in the ruined tower for the night.

#### Orc Cave!

*Mersday 20 Winterfilth, Shire Reckoning 1401*
In episode 8, Sir Punchwood was smoking his pipe atop a ruin of Arnor. He then went to inspect a chest on the top of the tower, after learing from the Rangers that there could be treasure. Indeed, Sir Punchwood found silver ingots, iron ingots and silver coins inside. He went to climb the next tower, wishing he had Pickles with him so that he could simply fly up. At the top, he found more silver coins and an iron dagger. He decided to explore one last tower, finding more gold and silver. Afterwards, they continued traveling to the west until they found another Ranger camp, with many guards. He reunited with Dírhael, who had been promoted to Captain. The camp was then attacked by a Gundabad orc archer, and when Punchwood killed it he earned +1 alignment with the Rangers of the North, totaling +14. More orcs approached and Punchwood killed another, earning +1 alignment and totaling +15. He then heard that Mundhir, the merchant of Near Harad was close by. He killed another orc, earning +1 alignment and totaling +16. He then went to explore a ranger tower nearby and found iron at the top.

*Highday 21 Winterfilth, Shire Reckoning 1401*
Sometime after having totaled +18 alignment, Punchwood was back on the road with Odo when he heard that Arien the Galadhrim trader had arrived nearby. Though they had previously snubbed him in the Shire, Punchwood was curious to see if they'd trade this time due to now having +18 alignment with the High Elves. In the search for the elf, Punchwood killed a Gundabad orc, earning +1 alignment with the High Elves and totaling +19. He killed another to save Odo, earning +1 and totaling +20. They eventually found the elves, but would not do business with Punchwood. Feeling disrespected, Punchwood continued west. When night fell (after earning +1 alignment and totaling +21), Punchwood had to go through a dark forest to stay on his path. However, he considered releasing Odo of his servitude because of the ever-growing danger ahead, but he was cut off by an orc named Gorbug and a skirmish ensued. When Punchwood killed him, he earned +1 alignment and totaled +22. When he thought he saw a ranger, it was actually another orc, and he killed it to earn +1 alignment to total +23. He killed two more orcs, earning +1 and +1 to total +25. He then had Odo stay inside a ruin tower while he went hunting for orcs. He earned +1 alignment, totaling +26 for killing an orc he found after he met rangers outside an orc cave. He killed another (+1 for +27) and then another (+1 for +28) before searching the chests, finding weapons and silver. When more orcs appeared, he killed one (+1 for +29), another (+1 for +30) and another (+1 for +31), although he was poisoned. He asked the rangers to help Odo get home safely, and then went to check on his squire. He found Odo outside the tower.

*Sunday 23 Winterfilth, Shire Reckoning 1401*
In the morning, Punchwood conducted a threat analysis of the area and prepared to organize himself before traveling any further.

#### Angmar Orc Invasion!

*Monday 24 Winterfilth, Shire Reckoning 1401*
In episode 9, Sir Punchwood was standing atop the tower in which he and Odo stayed for the night. He found silver and gold in a chest on the top floor, and still wanted to try to convince Odo to return to the safety of the Shire. He feared for Odo's life, but the young man would not go home. Punchwood voiced his respect for Odo's courage and desire to fulfill his duty, but still tried to drop him off at a Ranger camp. When they had more important things to do, Punchwood tamed a dog to accompany him, Bill, and Odo on his journey to the west. When he stopped to cook food and think of a name for his new dog, he heard that Gamil son of Náli the Blue Mountains merchant had arrived nearby. He named his new dog Farley (after the Far Downs due to where he was found) and went to search for the dwarf. He killed an orc along the way, earning +1 alignment with the Rangers and totaling +32, another (+1 for +33), another (+1 for +34), and another (+1 for +35). He eventually found the dwarves and bought a pair of blue Dwarven leggings from Gamil.

Continuing the quest, Punchwood found another Ranger tower near an orc camp, which had been ravaged by said Rangers. He had them watch his squire and animal companions just as Angmar launched an invasion nearby. Punchwood fought back against Angmar wargs (earning +1 alignment for +36) and Angmar orcs (+2 for +38), when suddenly, Gundabad launched a simultaneous invasion. He killed another orc (+1 for +39), another (+1 for +40), and another (+1 for +41) before killing another warg (+1 for +42) and another +1 for +43). Punchwood made sure to not lead the enemy to his friends, and killed a Gundabad orc (+1 for +44), a Gundabad warg (+1 for +45), another Gundabad orc (+1 for +46), a Gundabad warg (+1 for +47), and another Gundabad orc (+1 for +48). As he was trying to eat, he killed another Angmar warg (+1 for +49). He continued to fight alongside the Rangers, but had to retreat to restore his health. He killed an Angmar banner bearer (+1 for +50) and circled the enemy forces while his health was being restored. Punchwood saw the battlefield had been covered in arrows and bones and dropped items. He heard the horns of battle once more and killed an Angmar orc (+1 for +51) and another Angmar banner bearer (+1 for +52), then killed a Gundabad orc archer (+1 for +53), another (+1 for +54) and another (+1 for +55). The battle was thought to be almost over, with Punchwood killing another Gundabad orc (+1 for +56), but the horns were sounded once more. He killed another Gundabad orc (+1 for +57), an Angmar warg (+1 for +58), another Angmar warg (+1 for +59), an Angmar orc (+1 for +60), a Gundabad banner bearer (+1 for +61), another Angmar orc (+1 for +62), a Gundabad orc archer (+1 for +63), and an Angmar orc (+1 for +64). However, Odo was killed by Ugnag, the Angmar orc, and this gave Punchwood pause. He killed the orc (+1 for +65) who appeared to be the culprit, and mourned his squire.

#### Funeral for Odo Baggins

In episode 10, Sir Punchwood was feeling weary in preparation of burying his companion Odo beforehis time was due. He buried his casket with his belongings and left a headstone that read "Here Lies Shirriff Odo Baggins RIP" and "Slain by Ugnag, the Angmar Orc 25 Winterfilth." He then planted some Athelas (Kingsfoil) on the grave and continued his quest to the Tower Hills. Along the way, he found some Thistle flowers and held onto them, pledging to plant them at Odo's Hobbit hole. He earned +1 alignment offscreen (totaling +66) and killed a Gundabad orc for +1 (totaling +67).

*Mersday 27 Winterfilth, Shire Reckoning 1401*
After earning up to +74 alignment offscreen, Punchwood found another Ranger camp and another orc cave. He went down and totaled up to +77 in orcs, taking some of their weapons. Offscreen he went up to +86 alignment and went above ground to look for shelter from the rain. He saw a tower ruin but first killed another orc to total +87. He slept out the storm in the tower with Bill and Farley.

In the morning, the storm was still upon him, but he continued west until he found another Ranger camp but it was attacked by orcs. He defended, totaling up to +97 alignment.

*Sterday 29 Winterfilth, Shire Reckoning 1401*
In the morning, Punchwood was still killing orcs because he wanted to hire a Ranger to guide him into Lindon. When he finally earned +100 alignment (becomin a Ranger champion and High Elven champion), he spoke to the Captain, Araval, but learned he still needed to earn more of their trust to fight alongside him. Feeling disrespected and perplexed, Punchwood departed with Bill and Farley to find the elves.

Offscreen, he earned up to +110 alignment, and learned that the "Tower Hills" was just a name and that there were not in fact any towers. He continued west to Mithlond, and eventually Nogrod and Belegost.

#### High Elves of Lindon!

*Highday 5 Blotmath, Shire Reckoning 1401*
In episode 11, Sir Punchwood had earned up to +131 alignment with the Rangers of the North and found himself in another one of their camps after traveling for several days. He revealed that he was now finally able to trade with Elves, having purchased a Mallorn bow from one of their traders. Punchwood then continued west with Bill and Farley, and along the way he included a donkey to help carry his gear. When night fell, they took shelter in another tower ruin.

*Sunday 7 Blotmath, Shire Reckoning 1401*
On a rainy morning, Punchwood departed with his animal companions once more until he found himself in "the last fair realm" and saw a group of High Elves. One of them, Quennar, asked Punchwood to kill Gundabad orcs to avenge his kin. Punchwood then mingled with more High Elves, and was impressed by the warriors' armor. Another High Elf, Edlothia Felagund, asked him to rid Ara of some trolls. Punchwood wrote these quests down and continued west to Mithlond. However, when the rain stopped, Punchwood decided to stop and speak with more of the elves. Afterwards, he decided to continue his journey to Mithlond, riding through the Lindon Woodlands. Another High Elf, Telperion, asked him to slay some Gundabad wargs, because they had been attacking their patrols. He wrote it down in his journal and continued his trek until he found himself looking out at a rocky coastline.

*Trewsday 9 Blotmath, Shire Reckoning 1401*
By the morning, Punchwood could not locate the city of Mithlond, only more High Elves. He intended to cross the gulf soon to visit the dwarfs in the Blue Mountains.

#### Rafting the Gulf of Lune!

In episode 12, Sir Punchwood was still in Lindon and found an Elvish hall for hospitality. He also met a dwarf, Baraz son of Háin, and traded him his pipe in exchange for using his raft. In the morning, Punchwood and his fellowship traveled to the pier. On his way, he found a lit pillar that led him to the pier. Baraz's raft was not very big, but he managed to board his animal companions. They began to sail across the gulf of Lune.

*Monday 15 Blotmath, Shire Reckoning 1401*
In the morning, Punchwood continued sailing on the raft, and remembered advice from the Elves: to keep his eyes peeled of the water for ruins and shipwrecks. At night, Punchwood saw a light below, and upon further inspection he saw a treasure chest lying in a ruin. He dove into the water and found silver, gold, and mithril.

## Personality

*"Everybody wants something, but you must consider the needs of the many over the needs of the few. That's what makes a good king."*
―King Punchwood in "Abracadabra"
Hoodie has described King Punchwood as a stalwart and true-hearted champion. He views himself as selfless and heroic, as he did good deeds across the country, which is why Hoodie chose him to be the champion to stop Nancy and her boss once and for all. This was demonstrated in Episode 12 when the Guild was under attack: he saw a horse that he had been wanting to tame, but put his needs after salvaging the Guild. He also decided to put his kingdom on hold to save a village in Episode 19, although he did end up moving his city builder to safety instead.

In episode 3, he stated that the sounds of caverns make him jump for joy because of his bravery. In episode 11, he demonstrated his honor when he refused to kill a werewolf in human form from behind. In episode 22, he considered it cheap when a wraith hit him from behind.

Punchwood has a soft spot for animals, as he felt shame for a dolphin caught in a hole exploded by a Creeper in Episode 7 and felt bad for a stingray caught in the same spot in Episode 9, going so far as to dig more space for it to swim, as well as scolding a fox for flipping a turtle on its back and killing it. In Episode 11, he saved a cat from drowning, and in Episode 12 he felt bad for a baby deer caught in a Reficul gate and rescued it, also feeling bad for a stray kitten in the same episode. In Episode 13, he flipped a turtle right side up. In Episode 17, he voiced concern for Cornbread. In Episode 18, he stated that he would not kill a fox because he thinks they are too cute and cuddly, later stating that he happens to fancy pets because they are fun; he also told Beans to not shoot a tiger kitten. In Episode 19, he felt an emptiness in his heart when he believed Mini Munch to have been eaten by a crocodile, feeling sorrow for the defenseless creature. He also spared mice when killing rats in Episode 22, but he stated in Episode 24 that he hates them (considering them to be "wretched creatures" in Episode 29). In Episode 26, he saved a horse from burning. In Episode 37, he spared a big cat (who ate the city builder) because she had cubs. He even sympathized with a wolf for trying to eat, calling it pragmatic in Episode 43 and spared a pride of lions in Episode 44.

However, he has a low opinion on peasants and beggars. He even called the city builder "lowborn rabble" and a fool in Episode 19. He also took a furnace from a peasants' village in Episode 22, rationalizing that they did not need it. He even elected to not bring villagers back to the Guild to keep the village near his castle populated with peasants.

After attaining King status, Punchwood began referring to himself as "his majesty" in Episode 20 and stated it was nice to have obedient, loyal subjects.

In Episode 1 of *Lord of the Rings*, Sir Punchwood stated that he did not like taking from people, but he would do it in the name of doing good deeds. In Episode 6, he stated that he does not like to use poisoned weapons. In Episode 11, he claimed to not have an ego.

## Powers and Abilities

### Powers

*"Magic dwells in you."*
―Head Mage to King Punchwood in "Bad Pu"
* **Magic:** While he is not a mage like Hoodie or a wizard like his uncles Henry and Herbie, King Punchwood knows how to use an enchantment table, indicating a small degree of magical ability. In Episode 39 he revealed that he studied Enchanting 101 at university, confirming his aptitude for magic. Furthermore, his kingdom's head mage stated that "magic dwells in [him]," further alluding to his potential.
	+ **Enchantment:** King Punchwood can enchant items with magical energies to make him more powerful, as revealed in Episode 39, to smite his enemies with great ease and grace. In the same episode, he revealed that he studied Enchanting 101 at university. He finally enchanted his new Diamondo with Bane of Arthropods III and Knockback II, and his diamond chestplate with Protection II. In Episode 40, his enchanted diamond sword proved to be effective against scorpions. In Episode 50, while he could not enchant his bow (possibly due to having an "old school" enchanting table"), he did enchant his new iron leggings and his iron boots with Protection I for both. In Episode 51, he enchanted his third Gold Fang with Sharpness I, and his iron pickaxe with Efficiency I. In Episode 53, he was wearing an enchanted helmet, meaning he enchanted it offscreen; the enchantment was revealed to be Protection I in Episode 55. In Episode 61, he enchanted his new iron boots with Fire Protection I. In Episode 63, he enchanted his new diamond chestplate with Protection II and his diamond helmet with Protection II and Aqua Affinity I. In Episode 64, he enchanted his diamond leggings with Fire Protection IV and his diamond boots with Protection III. In the *Lord of the Rings* Episode 1, he found an enchanted book for Power I/Feather Falling I. In Episode 8, he found another enchanted book, this time for Feather Falling IV.
	+ **Resurrection:** King Punchwood "bound with the light" in Episode 53 after having a chapel built, meaning he would be resurrected upon death and the bond would be broken.

### Abilities

*"Use the trees to your advantage. Must use every tactic and strategy available to survive the night... in the Tale of Kingdoms."*
―Sir Punchwood in "None Shall Pass!"
As of episode 39, King Punchwood has 30 levels of experience, but in the same episode he spent 15 on his new Diamondo and 15 on his diamond chestplate, resulting in 0, but he returned to 2 levels in the same episode. As of Episode 50, he has 12 levels of experience, but in the saame episode he spent 1 on his new iron leggings and 1 on his iron boots, resulting in 10. As of Episode 51, he has 10 levels of experience, but he spent 1 on his golden sword and 1 on his iron pickaxe, resulting in 8, but he went back up to 10 levels in the same episode. As of Episode 52, he has 10 levels of experience. However, in Episode 53, he had 8 levels of experience; since his iron helmet was enchanted, it can be assumed the missing two levels were spent on it, and he went back up to 10 levels in the same episode. As of Episode 54, he has 11 levels of experience. However, he went down to 0 in Episode 55 after paying the head mage to enchant his diamond sword; in the same episode he went back up to 2 levels. As of Episode 57, he has 4 levels of experience; after studying in the library, he then had 52 levels of experience. As of Episode 61, he has 53 levels of experience, but in the same episode he spent 10 on his iron boots, resulting in 43. As of Episode 63, he has 43 levels of experience, but he spent 25 on his diamond chestplate and 17 on his diamond helmet, resulting in 1. As of Episode 64, he has 1 level of experience, but he went up to 101 in the same episode and spent 30 on his diamond leggings and 30 on his diamond boots, resulting in 41; he went back up to 42 levels in the same episode. As of Episode 65, he has 42 levels of experience, but he went up to 43 in the same episode. As of Episode 68, he has 44 levels of experience. He had the same experience in the post-mortem tour and throughout the *Legend of Hoodie*, but he lost it all when he traveled to Middle-earth. In Episode 3, he revealed that in his studies he learned Dwarves are master craftsmen; their skill is unequaled in Middle-earth.

As of episode 12, Sir Punchwood has 31 levels of experience.

Sir Punchwood described himself as "quick as a cat" being able to leap out of the way of danger. In episode 15, he proved to be strong enough to swim in heavy armor. He stated again that he was faster than a cat in Episode 35.

* **Combatant:** As a former knight, King Punchwood is an amazing duelist and mighty warrior, with skills of worth with a sword and bow, being a master swordsman and archer. He is a former werewolf slayer of some repute. As a former huntsman, he knows how to use his environment to gain an advantage in a fight. He identifies as a monster slayer, having been contracted by the Guild to kill beasts. He has an instinct for battle, as he intended to clear out the trees in front of the Guild so he could see his enemies coming from far and wide, and in episode 6 he decided to keep an area dark to attract the beasts. In the same episode, he admitted that he is not prone to blocking due to being more of an aggressive warrior (stated again in Episode 18), and used the trees to his advantage once more when he heard a Creeper sneaking up on him. In Episode 7, he killed a crocodile that a guard could not, and built an Enderman fighting chamber in his little tower for emergencies. He notably killed a rat with one strike in Episode 10. In Episodes 11 and 12, he was smart enough to wait until sunrise to kill a werewolf. When the Guild was under attack, he stated that black knights never triumph over him. As he was caught on fire, he quickly adapted to the situation and fought the black knights, sorcerers and archers in the water. In Episode 16, he fought a werewolf and led it into a river of lava to save his sword. In Episode 18, he flanked a scorpion from the side after Beans shot it, although he could not attack baby scorpions from horseback (though he was able to kill rats in such a manner in Episode 26). In the same episode he referred to himself as "a mighty knight," and had Beans lead scorpions to him with his bow so he could strike them down, although he was able to kill them in the water despite being hardly visible. In Episode 22, a guild member said that he looked like a tough fighter (again in Episodes 25, 35, 60 and 65). In Episode 23, he realized he could effectively fight Reficuls using a bucket of water. In Episode 24, he used the element of surprise to attack the Reficuls with Beans, staying in the water for the second part of the battle to avoid being set on fire. In Episode 26, he had Beans do recon on Reficuls while he went to craft a new helmet, and used the same water tactic from Episode 24 to safely fight more Reficuls, but was smart enough to retreat when he was overwhelmed. In Episode 27, he encountered an Enderman underground and noted them for being cruel and very tough to kill, but he knew the secret of killing them: standing under heights of two meters and attacking their legs. He and Beans later flanked an Enderman in Episode 31. In Episode 33, he was smart enough to take an ogre head-on when he was low on ammunition. However, in Episode 47, he stated that he had grown rusty due to letting his new guards do all the fighting. He stated so again in Episode 48. In Episode 5 of the *Lord of the Rings*, he oversaw Odo Baggins' military combat training.
	+ **Sword Mastery:** King Punchwood is a master swordsman. In Episode 17, he proved to be proficient at fighting on horseback with Cornbread, and also finally crafted a golden sword to slay werewolves, proving how capable he is having made it that far without one in his arsenal. In Episode 2 of *Lord of the Rings*, he admitted that his sword skills were rusty. In Episode 7, he quickly intuited how to use a blue Dwarven sword, and proved to be capable of slaying orcs even while nauseated from strong ale. In Episode 9, Punchwood and the Rangers of the North defeated an army of orcs.
	+ **Axe Mastery:** Aside from a sword and a bow, King Punchwood demonstrated that he can fight with an axe in Episode 9 against baby scorpions. In Episode 13, he used his stone axe as a weapon once more to kill a chicken. In Episode 55, he demonstrated that he can still fight with an axe when he defended the Guild from monsters on his own. In Episode 12 of the *Lord of the Rings*, he showed skill in throwing axes.
	+ **Pickaxe Mastery:** In Episode 22, King Punchwood demonstrated proficiency with using a pickaxe as an improvised weapon in the same episode. In Episode 37, he again demonstrated the ability to use a pickaxe as a weapon.
	+ **Spear Mastery:** In Episode 5 of the *Lord of the Rings*, Sir Punchwood quickly became proficient in wielding and throwing a blue Dwarven spear. He became more accurate with throwing his spear over time. He notably saved a Ranger of the North in Episode 10 by throwing his spear at a Gundabad orc archer.
	+ **Hammer Mastery:** Punchwood demonstrated natural proficiency with a blue Dwarven warhammer in Episode 12.
* **Bow Mastery:** King Punchwood is a master archer. In Episode 19, however, he noted that he needed to practice his archery after accidentally shooting a villager. In Episode 26, he demonstrated the ability to use a bow and arrow from horseback. In Episode 35, he killed a scorpion with a single arrow from atop Cornbread. In Episode 60, he shot a wraith that was out of range for Beans, and in Episode 61 he killed a crow with a single arrow. In Episode 62, he proved that he could shoot arrows even while swimming. In Episode 10 of the *Lord of the Rings*, he demonstrated proficiency with an orcish bow, as well as an Elvish bow in Episode 11.

*"It's a good thing your king is so clever, you know. You have to know these things when you're king."*
―King Punchwood in "Fire and Water"
* **Gifted Intelligence:** King Punchwood is highly intelligent. In episode 11, he claimed to be a genius and that he attended recruit school. He seems to have a good memory, as in Episode 25 he recognized a hole caused by a Creeper explosion. In Episode 34, he mentioned that he likes to read and demonstrated familiarity in psychology as he deduced Sir Mouser had a grass phobia. In Episode 39, he revealed he took some classes at university, including Enchanting 101, Bookshelf Building 101 and Book Crafting. In Episode 49, he correctly guessed where the city builder would put a small house and evacuated his mounts in preparation. In Episode 1 of *Lord of the Rings*, he mentioned that he read *Concerning Hobbits* and demonstrated familiarity with the geography of Middle-earth, knowing that the old kingdom of Arnor existed in western Middle-earth, and familiarity with the Shire calendar. In Episode 3, he mentioned that he read *There and Back Again*, and in Episode 7 he told Bill that he loves history, with extensive knowledge on the ruins of the Dúnedain.
	+ **Master Tactician:** As a former huntsman, King Punchwood knows how to use his environment to gain an advantage in a fight. In Episode 5, he intended to clear out the trees in front of the Guild so he could see his enemies coming from far and wide. In Episode 6, he decided to keep an area dark to attract the beasts, and was smart enough to evade a horde and live to fight another day. In Episode 8, he made battlements for his fort. In Episode 10, he was smart enough to grab a fallen enemy's arrows, and he effectively divided efforts between him and Beans by having him fight a zombie while he killed a Creeper, playing to their strengths. In Episode 13, the Guild Master said that Sir Punchwood had proven himself a worthy leader following the attack on the Guild. In Episode 14, he quickly devised a plan to escape the Pit of Doom. In Episode 24, he saw the value in cats for killing rodents within his castle walls. In Episode 26, he used his bucket of water to extinguish the fire surrounding the Reficul gate when his pickaxe could not destroy the invincible material. In Episode 44, he spread his new guards throughout the town for maximum defense. In Episode 49, he had Ferdinand lead a squad of guards to attack a fire ogre. In Episode 55, he hired extra guards to prepare for a rumored Reficul attack; he also had the wisdom to leave an ogre alone instead of engaging and risking damage to public property. In Episode 56, he positioned his new guards for the upcoming Reficul attack, and knew that milk was the antidote to being envenomed. In Episode 62, he led a squad of warriors, including Beans, Foxxy and Hoodie, to the Swamp of Sorrows to attack the Reficuls, ending the war.
	+ **Master Survivor:** As a former huntsman, King Punchwood knows how to efficiently chop wood. Additionally, as a former forester, he can distinguish between which plants are edible and which are lethal. In Episode 9, he also revealed himself to be a skilled fisherman, although he believed it was somewhat beneath him. In Episode 11, he revealed to be a competent farmer, although he believed it was beneath his station, and claimed to be a genius after crafting a rope. In Episode 11, he remembered a trick to picking up bunnies from recruit school, and had spoken to a stable boy about taming horses. In episode 14, he was able to identify the sound of a nearby cave, but when it turned out to be a ravine which they fell down, his keen survival instincts activated and he established a forward base. In Episode 16, he carefully extracted gold ore from over a lava pool by putting a platform around it. In Episode 17, he proved to be a skilled equestrian, having raised Cornbread from a foal. In Episode 19, he was also able to set up defensive walls for a temporary cave shelter, specifically to prevent spiders from entering. In Episode 22, he left a trail of torches from his castle to the Guild. In Episode 26, he chopped a certain tree to prevent a fire from spreading to the rest of the forest.
	+ **Skilled Engineer:** King Punchwood is a skilled blacksmith, as he repaired his armor in Episode 24. In Episode 57, he implied himself to be a professional.
	+ **Expert Businessman:** In episode 5, Punchwood realized he could use bone meal to grow flowers and then sell them for gold coins. In Episode 31, he demonstrated learning in economics at the stock market and claimed to be good at math. As such, in Episode 34, he bought several diamonds when they were low in value so he could sell them when they increased in value In Episode 58, he once again demonstrated knowledge in economics bestowed unto him by his father; he bought diamonds when they were low in value and sold them back when their value had increased. In Episode 67, he saved money by buying sand and smelting it rather than buying glass.
	+ **Skilled Investigator:** King Punchwood is a capable sleuth and is good at solving mysteries.
	+ **Multilingualism:** King Punchwood speaks English and dove as seen in Episode 24. He also spoke in "king speech" in Episode 33 (or "kingly speech" in Episode 37) and some Italian in Episodes 37, 41 and 66. In Episode 42 he stated that he "speak[s] animal;" he spoke to a deer. He also spoke some French in Episode 43. He spoke with Mr Tuttles II in Episode 48. However, he does not speak Elvish as revealed in Episode 6 of the *Lord of the Rings*.

*"Sir Punchwood riding Cornbread into battle! My enemies shall know fear."*
―Sir Punchwood in "Cornbread"
* **Intimidation:** With one look at Sir Punchwood, a mighty warrior, a skeleton dropped gold before he hit the ground in Episode 3. He (jokingly) threatened a guardsman with his wrath after the latter killed a zombie for him in Episode 6. In Episode 17, he said the sight of him riding his steed into battle would strike fear into the hearts of his enemies. He threatened a villager (who was harboring monsters) with execution.
* **Stealth:** Sir Punchwood was able to hide from a Creeper when he suspected that he was being followed in Episode 3. He used a sneak attack against a zombie in Episode 4. In Episode 5, he said he would "strike at [his] enemy unawares." In Episode 18, he prepared to be stealthy when killing animals for food.

## Equipment

As of episode 7, King Punchwood has 4,323 gold coins. He deposited 3,000 and kept 1,323. He gained more gold until he reached 2,188 in episode 8, during which he hired a hunter, going down to 688. He earned back up to 1,213 but purchased an iron sword and went down to 925.

As of episode 10, he has 2,917 gold coins. However, he went down to 307 for purchasing a diamond sword and an iron chestplate. As of episode 11, he has 1,253 gold coins, but he bought a pair of iron boots and went down to 677. He earned back up to 1,350 as of episode 12. As of episode 13, he has 6,437 gold coins, but went down to 1,017 after buying a new iron chestplate, helmet, leggings and boots, and depositing 2,000 to the bank. He earned back up to 1,038 in the same episode. As of episode 14, he has 1,613 gold coins, but he went down to 113 for paying Squire Beans' hospital bill, but he went up to 116. As of episode 17, he has 1,521 gold coins, but he had to get Beans from the infirmary.

As of episode 20, he has 2,266 gold coins, but he went down to 1,804 after buying a new iron pickaxe. He then went up to 1,893. As of episode 21, he has 2,098 gold coins, but he went down to 598 after hiring a woodsman, and went up to 653 in the same episode. as of episode 22, he has 2,953 gold coins with 5,000 gold coins in the bank. However, he withdrew 2,100, leaving 2,900 in the bank and leaving 5,053 in his inventory, although he went down to 2,053 after retrieving Beans and hiring a miner. As of episode 23, he has 2,354 gold coins, but he went down to 854 after hiring another woodcutter. He then went up to 1,046 in the same episode. As of Episode 24, he has 1,231 gold coins, but he retrieved 2,000 from the bank, adding up to 3,231 and leaving 900 in the bank, before selling items to go up to 4,470. In Episode 25, he went down to 1,470 after hiring a second miner and a third woodcutter/carpenter. In the same episode, he went up to 2,781, but went back down to 1,281 after hiring a third miner. He went back up to 1,473 and back down to 1,455 after purchasing a stone hoe for the city builder, but back up again to 1,789 after selling items. He went back down to 289 after retrieving Beans from the infirmary. As of Episode 26, he has 862 gold coins, but he withdrew all of his bank funds to add up to 1,762. In Episode 27, it went down to 262 after retrieving Beans from the infirmary. He went up to 360 in the same episode. As of Episode 29, he has 774 gold coins.

As of Episode 31, he has 1,365 gold coins, but he went down to 1,341 after buying raw fish at the stock market. However, he went up to 1,456 in the same episode. As of Episode 34, he has 2,864 gold coins, but he went down to 194 in the same episode after buying some diamonds for low value. He went back up to 581 in the same episode. As of Episode 36, he has 11,562 gold coins, but he went down to 10,062 in the same episode before going back up to 10,910. As of Episode 37, he has 10,910 gold coins, but he went down to 10,486 in the same episode. As of Episode 38, he has 10,855 gold coins, but he went down to 9,355 in the same episode and back up to 9,707. As of Episode 39, he has 9,926 gold coins, but he went down to 9,654 in the same episode.

As of episode 41, he has 10,404 gold coins, but he went down to 9,892 in the same episode and went back up to 18,893 and down once more to 17,723 before going back up to 17,753. As of Episode 42, he has 17,820 gold coins, but he went down to 16,320 and back up to 17,131 in the same episode. As of Episode 43, he has 17,236 gold coins, but he went down to 15,936 and back up to 16,322 in the same episode. As of Episode 44, he has 16,576 gold coins, but he went down to 12,576 after hiring two knights and two archers, and went back up to 12,758 in the same episode. As of Episode 45, he has 12,827 gold coins, but he went down to 9,827 and back up to 10,172 and down again to 10,136 in the same episode. As of Episode 45, he has 10,136 gold coins, but he went down to 9,736, back up to 9,792, down to 7,792, back up again to 7,832, down once more to 6,351 and up again to 6,610 in the same episode. As of Episode 47, he has 6,610 gold coins but he went down to 5,647, back up to 10,953 and down again to 8,953 before going back up to 13,287 and down again to 11,787 before going back up to 12,751. As of episode 48, he has 13,229 gold coins, but he went down to 12,295 in the same episode. As of Episode 49, he has 13,197 gold coins, but he went down to 11,197 and back up to 11,504 in the same episode.

As of Episode 50, King Punchwood has 12,459 gold coins, but he went down to 9,459 and back up to 9,839 in the same episode. As of Episode 51, he has 14,615 gold coins, but he went down to 10,615 in the same episode. As of Episode 53, he has 15,940 gold coins, but he mysteriously went down to 10,940 after visiting the chapel and hiring two new archers and a warrior. As of Episode 54, he has 11,936 gold coins, but he went down to 5,936 and back up to 6,436 in the same episode. As of Episode 55, he has 12,604 gold coins, but he went down to 11,104 and back up to 11,504 and down again to 11,254, before going back up to 11,304, down again to 9,304 and up once more to 9,789 in the same episode. As of Episode 56, he has 10,250 gold coins, but he went down to 3,250 and back up to 6,552 in the same episode. As of Episode 57, he has 9,075 gold coins, but he went down to 6,045 in the same episode. As of Episode 58, he has 5,472 gold coins, but he went up to 5,868 and down to 1,935 before going back up to 14,099 in the same episode. As of Episode 59, he has 14,099 gold coins, but he went down to 12,087 and back up to 12,718 in the same episode.

As of Episode 60, King Punchwood has 13,423 gold coins, but he went down to 10,423 and back up to 15,377 in the same episode. As of Episode 61, he has 13,377 gold coins, but he went down to 2,852 and up again to 12,061 before going down to 8,061, up again to 8,811 and down once more to 6,811 in the same episode. As of Episode 63, he has 12,252 gold coins, but he went down to 2,252 and back up to 3,233 and down once more to 1,733 before going up to 2,655 in the same episode. As of Episode 65, he has 10,797 gold coins, but he went down to 8,600 in Episode 66 before going back up to 10,857 and down again to 10,169 in the same episode. As of Episode 67, he has 11,659 gold coins, but he went down to 10,507 and back up again to 13,948 in the same episode. As of Episode 68, he has 19,338 gold coins, but he went down to 18,117 in the same episode. In the post-mortem tour, he had 18,117 gold coins. However, in the *Legend of Hoodie* Episode 44, he has 16,117 gold coins.

As of Episode 3 of the *Lord of the Rings*, Sir Punchwood has 50 silver coins, but he went down to 42 and up to 58 in the same episode. In Episode 4, he went down to 57 silver coins, up to 75, down to 59, up to 63, and down to 48. In Episode 5, he had 73 silver coins but went down to 48, up to 49, down to 46, up to 82, down to 59, up to 74, down to 64, up to 91. In Episode 6, he had 99 silver coins and went down to 82. As of Episode 7, he has 76 silver coins, and went down to 66, up to 94, down to 80, up to 122. As of Episode 8, he has 142 silver coins. In Episode 9, he had 167 silver coins but went down to 142.

### Armor

*"A king must be protected."*
―Sir Punchwood in "Pest Control"
* Tale of Kingdoms
* Lord of the Rings

*"Oh, wait, my gosh I should put on my helmet to keep my beautiful face safe from harm!"*
―Sir Punchwood in "King Punchwood!"
* **Iron Helmet:** Sir Punchwood crafted an iron helmet in Episode 4. It broke when the Guild was attacked in Episode 12. He bought a new one in Episode 13. As of Episode 17, he still has an iron helmet. He made a new one in Episode 22 to replace the one that broke sometime prior. In Episode 26, he realized he would soon need a new helmet; he made a new one before going into battle against the Reficuls, but it is unknown what happened to the previous one. In Episode 27, it was revealed to be in storage. In Episode 28, an ogre broke his helmet. He had a new one in Episode 29, with one still in storage. As of Episode 32, one is still in storage. He had a new helmet in Episode 37, with one still in storage. It is still in storage as of Episode 39. However, as of Episode 41, it is not in storage and possibly discarded. It broke sometime before the events of Episode 43 and he made a new one in the same episode. As of Episode 53, his helmet was enchanted; the enchantment was revealed to be Protection I in Episode 55. As of Episode 65, he has an iron helmet in storage. In Episode 62, his helmet was destroyed in battle.
* **Iron Leggings:** Sir Punchwood crafted iron pants in Episode 4. They broke sometime before Episode 13, and bought a new pair in the same episode. As of Episode 17, he still has iron leggings. He made a new pair in Episode 23, putting the previous pair in storage. In Episode 24, he combined his current pair with the one in storage to repair them. In Episode 28, an ogre broke his leggings. He had a new pair in Episode 29, replacing them with a new pair in Episode 37 and putting the previous pair in storage. It is still in storage as of Episode 39. However, as of Episode 41, it is not in storage and possibly discarded. In Episode 46, he realized he would need a new pair soon. In Episode 50, he made a new pair and put the old iron leggings in his swamp castle storage, and enchanted his new iron leggings with Protection I. As of Episode 65, he still has his old iron leggings in is swamp castle storage. In Episode 62, his leggings were destroyed in battle.
* **Iron Chestplate:** Sir Punchwood purchased an iron chestplate in Episode 10, stating that he felt much more like a knight. In Episode 13, following the attack on the Guild, he stated he would need a new set of armor, and bought a new chestplate. In Episode 17, he had an iron chestplate in storage, and still wore one. He made a new one in Episode 23, putting the previous one in storage. In Episode 24, he combined his current one with the one in storage to repair it. As of Episode 26, he still has one in storage. He had a new one in Episode 29, with one still in storage. As of Episode 32, one is still in storage. In Episode 37, he replaced his iron chestplate with a diamond chestplate, placing it in storage. It is still in storage as of Episode 65. In Episode 63, when he visited his old tower, he found an iron chestplate still in storage.
* **Iron Boots:** Sir Punchwood purchased a pair of iron boots in Episode 11. In Episode 13, following the attack on the Guild, he stated he would need a new set of armor, and bought a new one in the same episode. In Episode 17, he had a pair of damaged iron boots in storage, and still wore a pair. He made a new pair in Episode 23. In Episode 24, he combined his current pair with a pair in storage to repair them. They were destroyed in battle against the Reficuls in Episode 26. He had a new pair in Episode 29, replacing them with a new pair in Episode 37 and putting the previous pair in storage. It is still in storage as of Episode 39. However, as of Episode 41, it is not in storage and possibly discarded. He made a new pair in Episode 43, keeping the previous boots in his inventory. In Episode 44, he put the previous pair in his fountain storage. They are still in his fountain storage as of Episode 46, but in Episode 47 he picked them up after an ogre destroyed his chest and combined them with his current pair to repair them. In Episode 50, he enchanted his iron boots with Protection I. However, they were destroyed in Episode 60, so he made a new pair in the same episode and enchanted them with Fire Protection I in Episode 61. In Episode 63, he replaced his enchanted iron boots with a pair of diamond boots, putting them in his inventory. However, as of Episode 64, they are no longer in his inventory; in Episode 65 they were revealed to be put in his swamp castle storage.

*"Nothing like crafting your own armor. Handcrafted by the king. Doesn't get much better than that."*
―Sir Punchwood in "Chest Wound"
* **Diamond Chestplate:** King Punchwood crafted a diamond chestplate in Episode 37 to match his sword. In Episode 39, he enchanted it with Protection II. However, in Episode 62, his chestplate was destroyed in battle. He crafted a new diamond chestplate in Episode 63 and enchanted it with Protection II in the same episode.
* **Diamond Helmet:** King Punchwood crafted a diamond helmet in Episode 63 and enchanted it with Protection II and Aqua Affinity I. His helmet was removed for the post-mortem tour.
* **Diamond Leggings:** King Punchwood crafted a pair of diamond leggings in Episode 63. In Episode 64, he enchanted them with Fire Protection IV.
* **Diamond Boots:** King Punchwood crafted a pair of diamond boots in Episode 63. In Episode 64, he enchanted them with Protection III.

- **Iron Chestplate:** Sir Punchwood crafted an iron chestplate in Episode 2. In Episode 6, he placed it in his inventory after purchasing a Near Haradrim chestplate. However, in the same episode he put it back on. He took it off in Episode 11 to put on his Near Haradrim chestplate once more, placing his iron one in his new donkey saddle bag.

- **Iron Helmet:** Sir Punchwood crafted an iron helmet in Episode 2. He crafted a new one in Episode 11, placing his old one in his new donkey saddle bag.

- **Iron Boots:** Sir Punchwood crafted a pair of iron boots in Episode 2. He made a new pair in Episode 11, placing his old ones in his new donkey saddle bag.

- **Iron Leggings:** Sir Punchwood crafted a pair of iron leggings in Episode 2. In Episode 7, he replaced them with a pair of ranger's leggings, putting the iron ones in Bill's saddlebag. As of Episode 8, they are still in the saddlebag. However, they were seen in a new bag in Episode 11.

- **Near Haradrim Chestplate:** Sir Punchwood purchased a Near Haradrim chestplate from Bushr the merchant of Near Harad in Episode 6. However, in the same episode he removed it when he heard that Bushr had been slain by Iorlas, a Ranger of the North. As of Episode 7, it remains in his inventory, but it was seen in his medium pouch in Episode 10. He put it back on in Episode 11.

- **Ranger's Leggings:** In Episode 7, Sir Punchwood found a pair of pants at a Ranger camp, enchanted with Protection II and Unbreaking II. He tried them on in the same episode. In Episode 9, he replaced them with a pair of blue Dwarven leggings. As of Episode 10, they are in one of his pouches.

- **Orc Helmet:** In Episode 7, Sir Punchwood killed Laguf the Gundabad orc and claimed his helmet. As of Episode 8, it is in his medium pouch.

- **Warg Fur Helmet:** In Episode 9, Sir Punchwood had a warg fur helmet in his inventory from Lûngash, an orc killed by a Ranger. He discarded of it because he did not kill him.

- **Blue Dwarven Leggings:** Sir Punchwood purchased a pair of blue Dwarven leggings from Gamil son of Náli in Episode 9. They provided more protection than his ranger's leggings.

- **Bronze Leggings:** Sir Punchwood picked up a pair of bronze leggings from Radbag the Gundabad orc archer in Episode 9.

- **Leather Cap:** Sir Punchwood picked up a leather cap from Nagug, the Gundabad orc archer after he killed him in Episode 10.

### Tools

* Tale of Kingdoms
* Lord of the Rings

* **Wooden Pickaxe:** King Punchwood crafted a wooden pickaxe in Episode 1 to mine stone for upgrading his weaponry and tools, as well as coal and make his hidey hole. It was quickly replaced by a stone pickaxe in the same episode, but in Episode 2 he used it to mine stone until it broke. In Episode 11, he picked one up dropped by a werewolf, and stored it in his fort. As of Episode 26, it is still in storage. In Episode 27, he made three wooden pickaxes for his villagers; he gave one to a villager who became a miner (Eddie), but he was somehow equipped with an iron pickaxe. In Episode 27, he gave one to another villager who became a woodcutter (Pat). He still had one in Episode 29, and gave it to a villager in the same episode (Patsy), but it somehow also became an iron pickaxe. In Episode 31, he made a new wooden pick to check on Sir Mouser, and later put it in storage in the same episode, with another one also in storage. As of Episode 35, one is still in storage, but he lost it in Episode 36 after expanding his kingdom. In Episode 42, he had three wooden pickaxes in his inventory, but he gave them to villagers. In Episode 63, when he visited his old tower, he found a wooden pickaxe still in storage.

*"Unworthy opponents for Diamondo, thus I shall use my axe upon the regular beasts of the world."*
―Sir Punchwood in "Slippy Slippy Hole!"
* **Stone Axe:** King Punchwood crafted a stone axe in Episode 1. In Episode 6, he realized he would need a new axe after chopping many trees to gather resources, and it broke not long after. He made a new stone axe in Episode 7. He used it as a weapon against baby scorpions in Episode 8. When the Guild was attacked in Episode 12, he used it to chop down a burning fence. In Episode 13, he used it to kill a chicken, not wanting to waste his sword. He did so again in Episode 14, deeming them unworthy opponents for Diamondo. In Episode 17, he began using his iron axe instead, with the stone sword now in storage. As of episode 26, it is still in storage. He picked another one up from a werewolf in Episode 27. However, in Episode 29, he only had one in storage. In Episode 30, he picked one up from another werewolf and put it in storage in the same episode. As of Episode 36, he still has two in storage, although he lost one after expanding his kingdom. As of Episode 37, one is still in storage, but he took it out in the same episode. He still has it in his inventory in Episode 38, but it was in storage in Episode 39, meaning he replaced it with an iron axe. He picked up another stone axe from a werewolf in Episode 41, putting it in storage in the same Episode. In Episode 43, he made two new stone axes for workers, but remembered they already had tools; he used one and somehow lost the other in the same episode, later putting the one in storage by his fountain and still having two in his swamp castle storage as of the same episode. He still had one in his fountain storage as of Episode 44, but he took it out in the same episode and gave it to a worker, and it also somehow turned into iron. He picked up another one from a werewolf in Episode 45. In Episode 46, he put a stone axe in his fountain storage, with two still in his swamp castle storage. In Episode 47, he picked up yet another stone axe from a werewolf and sold it, but picked one up from his destroyed fountain storage and put it in a new fountain storage in the same episode. As of Episode 54, he has three stone axes in his swamp castle storage. In Episode 51, he picked up yet another stone axe from a werewolf, but quickly dropped it. In Episode 57, he took two stone axes out of storage, leaving one in storage, and sold them to Dorf. He picked up another stone axe from a werewolf in Episode 61, and sold it to Dorf in the same episode. As of Episode 63, he still has a stone axe in his swamp castle storage. He picked up another stone axe from a werewolf in Episode 63. In Episode 63, when he visited his old tower, he found a stone axe still in storage; he put the stone axe from the werewolf in his swamp castle storage, totaling two. As of Episode 65, he has two stone axes in his swamp castle storage.
* **Stone Pickaxe:** King Punchwood crafted a stone pickaxe in Episode 1 to replace his wooden pickaxe. In Episode 7, he realized he would need a new one, and it broke in Episode 8. He picked one up from a werewolf in Episode 18, and put it in storage in Episode 21. As of Episode 25, it was still in storage, and picked up a new one from a werewolf he killed in the same episode, as well as removed the one from storage. In Episode 26, he put two stone pickaxes in storage. He picked another one up from a werewolf in Episode 27. However, he only had one in storage in Episode 29. In Episode 36, he still had one in storage. In Episode 38, he had two stone pickaxes in his inventory, but in Episode 39 he had three in storage. In Episode 41, he only had two in storage once more. In Episode 43, he had a stone pickaxe in the pet cemetery storage, and made two new stone pickaxes for workers but then remembered they already had tools; he put them in storage by the fountain in the same episode, with two still in his swamp castle storage. In Episode 44, he had two in his fountain storage, but he took one out and gave it to a worker. One is still in his fountain storage as of Episode 46, with two in his swamp castle storage. In Episode 47, he picked up the one from his fountain storage after an ogre destroyed the chest, and put it in a new fountain storage. As of Episode 49, he has two stone axes in his swamp castle storage. In Episode 49, he picked up another stone pickaxe after exorcising Tim the werewolf and put it in storage near the stock market. As of Episode 50, he has three stone pickaxes in his swamp castle storage. In Episode 52, he had a stone pickaxe in his stock market storage; however, it disappeared when he upgraded his kingdom in the same episode. As of Episode 54, he has three stone pickaxes in his swamp castle storage. In Episode 57, he took two stone pickaxes out of storage, with one still in storage, and sold them to Dorf. As of Episode 65, he has one stone pickaxe in his swamp castle storage. In Episode 63, when he visited his old tower, he found two stone pickaxes still in storage.
* **Stone Shovel:** King Punchwood crafted a stone shovel in Episode 1. He notably used it in Episode 7 to flatten a hill for his tower, but it broke in Episode 8. He crafted a new one in the same episode, notably using it to save a cat from drowning in Episode 11. In Episode 14, he dug down until he found a ravine. In Episode 16, he jokingly referred to himself as the "Spade Knight." He put it in storage in Episode 23. In Episode 25, he had a stone shovel, meaning he either took it out of storage or acquired a new one; he had one in his inventory but had one in storage still, meaning he had acquired a new one. In the same episode, he took the one out of storage and gave it to the city builder as a reward for making an item shop. In Episode 26, he still had a stone shovel, but it broke in Episode 28 when he was attempting to dig the dirt out from under an ogre. He picked up another stone shovel from a werewolf in Episode 36, and put it in storage in Episode 37. As of Episode 63, it is still in storage. In Episode 43, he had a stone shovel in the pet cemetery storage. In Episode 63, he picked up another stone shovel from a werewolf and put it in his swamp castle storage, totaling two. As of Episode 65, he has two stone shovels in his swamp castle storage.
* **Iron Pickaxe:** King Punchwood crafted an iron pickaxe in Episode 8. He also picked one up dropped by a werewolf in Episode 10, which was in storage as of Episode 13. In the same episode, he used it to test a turtle shell's durability. He made a new one in Episode 14, but it broke in Episode 16, leading him to craft another new one in the same episode. In Episode 17, the pickaxe he took from a dead werewolf in Episode 10 was still in storage, like in Episode 13. He bought a new one in Episode 20. He used an iron pickaxe to hit his mad woodcutter in Episode 22. When it broke in Episode 23, he began using the new one he previously purchased. He still had an iron pickaxe in Episode 26, with one still in storage, which he took out in the same episode to relocate in is swamp castle storage. In Episode 28, he was forced to use his iron pickaxe as a shovel when his broke. As of Episode 29, he still uses an iron pickaxe and has another in storage, and in the same episode, he gave a mining demonstration to his workers. In Episode 30, he used his iron pickaxe as an improvised axe to get a crafting table. In Episode 31, he still uses an iron pickaxe with one in storage. As of Episode 32, he still has one in storage and one in his inventory. In Episode 34, he used it in an attempt to tame Sir Mouser. He used it as a weapon in Episode 36. He picked up another one from a werewolf in Episode 43, putting the previous one in his fountain storage in Episode 44 and beginning to use the new one. As of Episode 46, the old iron pickaxe is still in the fountain storage. In Episode 47, he picked up his old iron pickaxe when an ogre destroyed the fountain storage chest and put it back in when he made a new one. In Episode 48, he picked it back up when he broke his fountain storage in preparation for upgrading the city. In Episode 51, he enchanted his iron pickaxe with Efficiency I. As of Episode 65, he still has an iron pickaxe in his swamp castle storage. He used his iron pickaxe to break Robin's window in Episode 61. In Episode 66, his enchanted iron pickaxe broke, and in the same episode he acquired a new iron pickaxe, but it is unknown if he crafted it or got it from storage. In Episode 67, he had a new iron pickaxe in his inventory to replace the one close to breaking. It presumably broke because he began using his new one; he revealed that it also broke and he had to get an entirely new iron pickaxe.
* **Iron Axe:** King Punchwood crafted an iron axe in Episode 8. As of Episode 13, it was in storage. In Episode 17, he was seen with a new iron axe, meaning he removed it from storage, replacing his stone axe. In the same episode, he used it to break down a fence to grab wheat to make loaves of bread to tame a unicorn. In Episode 22, he demonstrated how to chop wood to his mad woodcutter. It broke in Episode 25, but he acquired a new one in Episode 25 and stated that he used it to clear a path from his castle to the Guild. He still had it in Episode 26. He picked one up from a werewolf in Episode 37 and put it in storage in the same episode. As of Episode 49, it is still in storage, with one in his inventory as of Episode 49. In Episode 50, he began using a new axe, with his old axe now in storage. As of Episode 63, his old iron axe is still in storage. In Episode 60, he picked up two iron axes from a werewolf, so he put his current used one and one of the dropped ones in storage, leaving a new one in his inventory; in the same episode, one of the new axes was moved to a different chest in the possible monster sympathizers house. As of Episode 64, he still has an iron axe in the small house storage owned by Pat/Robin. In Episode 63, he picked up another iron axe from a werewolf, and put his previous iron axe in his swamp castle storage in the same episode. As of Episode 65, he has two iron axes in his swamp castle storage.
* **Fishing Rod:** King Punchwood made a fishing pole in Episode 9, wanting to tame a cat. He made a new one in Episode 29 so he could get fish for Sir Mouser. It was in storage as of Episode 65.
* **Iron Hoe:** King Punchwood picked up an iron hoe dropped by a werewolf in Episode 10. He used it to make a wheat farm in Episode 11. In Episode 26, he removed it from storage to relocate it in his swamp castle storage. As of Episode 38, it is still in storage, and in the same episode he picked one up from a werewolf. As of Episode 41, he has two iron hoes in storage. He picked one up from a werewolf in Episode 43, with two in storage as of the same episode. In Episode 45, he still has one in his fountain storage and picked one up from a werewolf and put it in fountain storage as well in the same episode. As of Episode 46, he has two iron hoes in his fountain storage and two in his swamp castle storage. In Episode 47, he had one iron hoe in his inventory and sold it to Dorf; he still had two in his fountain storage and picked them up when the chest was destroyed by an ogre, putting them in a new fountain storage. He took them out again in the same episode in preparation for upgrading the kingdom. As of Episode 49, he has three iron hoes in his swamp castle storage. In Episode 50, however, he took them out of storage and sold them to Dorf.

*"I shall need a hoe that is to till the earth."*
―Sir Punchwood in "Cornbread"
* **Stone Hoe:** King Punchwood crafted a stone hoe in Episode 17 when he was quickly trying to plant seeds and grow wheat to make bread and tame a unicorn; he stated that he had not done any farming in a while, but he recalled how from his days as a youngster. In the same episode, he put it in storage. He bought a new one for the city builder as a tip for building the item shop, and gave it to him after taking back the wooden hoe. As of Episode 26, he still has one in storage. In Episode 33, he put one in storage from his inventory. As of Episode 46, it is still in storage. In Episode 47, he had a stone hoe in his inventory, likely from his storage, and sold it to Dorf. In Episode 51, he picked up another stone hoe from a werewolf, but he quickly dropped it. In Episode 63, when he visited his old tower, he found a stone hoe still in storage.
* **Wooden Hoe:** King Punchwood crafted a wooden hoe in Episode 23 to set up a wheat farm outside his castle walls. He then put it in storage after gathering wheat. As of Episode 25, it was still in storage, but he ultimately left it for the city builder as a reward for his service; he took the wooden hoe back and instead gave him a stone hoe. As of Episode 65, the wooden hoe is in storage.
* **Bucket:** King Punchwood crafted a bucket from iron in Episode 23 to gather water for any encounters with Reficuls. He used it in Episodes 24 and 26. In Episode 28, he noted it would be useful against fire ogres. It is still in his inventory as of Episode 39. He used it a few times in Episode 40.
* **Whip:** King Punchwood crafted a whip in Episode 26 so he could tame a cat. While he did not find one in the episode, he realized he could use it to command Cornbread to stay put. However, he did not learn that he had to crack it on the ground until Episode 39. He bought a new whip from Dorf in Episode 47. In Episode 48, his first whip broke and he began using the new one he bought. In Episode 51, he commanded his miners to work harder. He notably used it to make Pu sit down in Episode 54. He made a new whip in Episode 57. In Episode 58, he put his second whip in his stock market storage and began using his third whip. As of Episode 60, the whip is still in his stock market storage.
* **Wooden Axe:** King Punchwood made three wooden axes for his villagers in Episode 27. He gave one to a villager who became a miner (Eddie). In Episode 28, he gave another one to a villager (Pat) who became a woodcutter, but it somehow turned into an iron pickaxe. He still had one in Episode 29 and gave it to a villager in the same episode (Patsy). In Episode 42, he had three wooden axes in his inventory, but he gave them to villagers, but they all somehow became iron axes.
* **Iron Shovel:** King Punchwood crafted a new shovel in Episode 32. He picked another one up from a werewolf in Episode 41, throwing his previous damaged one in the water. In Episode 63, he put the iron shovel in his swamp castle storage. In Episode 65, he was seen using an iron shovel. In Episode 67, he had a new iron shovel in his inventory to replace the one about to break. It presumably broke because he began using his new one.
* **Boat:** King Punchwood crafted a boat in Episode 61 and first used it in Episode 62; the surviving villagers accidentally broke it at the end of the same episode after Punchwood rescued them from the Swamp of Sorrows. In Episode 63, he put the boat in is swamp castle storage.
* **Flint and Steel:** In Episode 68, King Punchwood used a flint and steel to ignite the statue in the middle of New Hope. In the same episode, he confiscated Nancy's flint and steel. By the *Legend of Hoodie* Episode 44, he only has one flint and steel.

- **Red Book:** In Episode 1, Sir Punchwood kept a journal of his quests.

- **Compass:** In Episode 1, Sir Punchwood found a compass in the Bell Hobbit hole. He put it in his medium pouch in the same episode. As of Episode 2, it is still in his medium pouch.

- **Wooden Pickaxe:** In Episode 1, Sir Punchwood crafted a wooden pickaxe, but he quickly upgraded to a stone variant and left the wooden pickaxe in storage in a windmill.

- **Wooden Axe:** In Episode 1, Sir Punchwood crafted a wooden axe, but he quickly upgraded to a stone variant and left the wooden axe in storage in a windmill.

- **Stone Pickaxe:** In Episode 1, Sir Punchwood crafted a stone pickaxe. He put it in storage in Episode 2 after upgrading to an iron variant.

- **Stone Shovel:** In Episode 1, Sir Punchwood crafted a stone shovel. He still has it in Episode 3.

- **Iron Pickaxe:** In Episode 2, Sir Punchwood crafted an iron pickaxe. By Episode 11, he had two in his inventory.

- **Stone Hoe:** In Episode 2, Sir punchwood crafted a stone hoe and sold it to Myrtle Brockhouse for three silver coins. He had a new stone hoe in Episode 3 as a licensed pipeweed grower.

- **Bucket:** In Episode 2, Sir Punchwood crafted a bucket and sold it to Myrtle Brockhouse for three silver coins. He crafted three more in Episode 4 in order to milk a cow.

- **Stone Axe:** Sir Punchwood had a stone axe in Episode 3; in the same episode, he crafted a new one and sold it to Pogo Longhole for six silver coins, and he crafted another new one and sold it to Doderic Townsend for five silver coins.

- **Lead:** Sir Punchwood bought a lead from Lalia Sackville in Episode 4. He bought another one from Lily Brockhouse in Episode 7.

- **Iron Hoe:** In Episode 6, Sir Punchwood crafted two iron hoes and gave them to Posco Greehand.

- **Shears:** In Episode 6, Sir Punchwood acquired what appears to be a pair of shears through unknown means. However, in Episode 7, they were stored in Bill's saddlebag. As of Episode 10, they are still in the saddlebag. They were confirmed to be shears in Episode 11.

- **Iron Shovel:** Sir Punchwood acquired an iron shovel sometime before Episode 11 and crafted a new one in the same episode, discarding his old one.

- **Baraz's Raft:** Sir Punchwood borrowed Baraz's raft in Episode 12.

### Weaponry

* Tale of Kingdoms
* Lord of the Rings

* **Stone Sword:** King Punchwood crafted a stone sword in Episode 1 to slay monsters. The first animal he killed was a chicken, and the first beast he struck down was a zombie. He spoke about the power of a stone sword wielded by a mighty arm in Episode 4, but it broke in the same episode not long after he mentioned he would soon need a new one. In Episode 18, he picked one up from a werewolf, but he put it in storage in Episode 19. As of Episode 26, it is still in storage. He picked two more from werwolves in Episode 36, and they were in storage in Episode 38; in the same episode he picked up another one from a werewolf. As of Episode 46, he has three stone swords in storage. In Episode 47, he had three stone swords in his inventory, having taken them out of storage, and sold them all to Dorf; however, he picked up another stone sword from a werewolf and sold it again in the same episode. In Episode 58, he crafted a new stone sword underground to collect string from cobwebs in the old Dwarven mine so he could sell it. In Episode 59, he put his new stone sword in his stock market storage. As of Episode 60, it is still in storage. In Episode 63, when he visited his old tower, he found a stone sword still in storage.

*"I know it's not very knightly, shooting from afar, but it is what it is."*
―Sir Punchwood in "Baked Beans"
* **Bow:** King Punchwood crafted a bow in Episode 4, although he believed ranged weaponry was a bit cowardly. When his stone sword broke in the same episode, it was his weapon of choice on his way back to the Guild. However, he first used it in Episode 6 against a skeleton. In Episode 10, he stated that it was his weapon of choice while he healed to keep the creatures at bay. In Episode 21, he believed the Reficuls were impervious to arrow fire; he was able to hit a deer with an arrow despite his remarks on their quickness. He was accurate enough to shoot and kill a rat in Episode 26. In Episode 50, however, his bow was placed in storage as he crafted a new one. His old bow is still in storage as of Episode 65.

*"Let's go find foes worthy of being chopped in two, or three, or even four, depending on how mighty my swing happens to be at the time I strike them down!"*
―Sir Punchwood in "Munch the Goat"
* **Iron Sword:** King Punchwood bought an iron sword from the shopkeeper in Episode 5, equipping himself with it to slay the beasts outside. He purchased a new one in Episode 8. When the first one broke in Episode 9, he began to use his replacement, although he purchased a diamond sword in Episode 10. In Episode 13, he realized he had picked up an iron sword from the attack on the guild, and sold it to the blacksmith; in the same episode, his iron sword from before was still in storage. It was still in storage as of Episode 17. He picked up a new one from a werewolf he slayed in Episode 25. As of Episode 26, one is still in storage and one is still in his inventory, but he took one out of storage in the same episode to be relocated in his swamp castle storage. As of Episode 32, it is still in storage and one in his inventory, and he used it several times in the same episode for the first time in a long time. In Episode 34, he still had one in storage and one in his inventory, but he picked up two from a werewolf he killed in the same episode, so he put them in storage, totaling one in his inventory and three in storage. As of Episode 36. he still has three iron swords in storage and one in his inventory; he appeared to have preferred to use the weapon until he could replace his damaged Diamondo. He continued to use one in Episode 37, although it is unknown if it as a new sword or if it was taken out of storage; it was revealed that he took one out of storage, leaving two in. As of Episode 41, two are still in storage with one in his inventory. In Episode 43, an iron sword was in storage by his fountain, with two in his storage meaning he put the one from his inventory in the fountain storage. As of Episode 44, he still has one in his fountain storage, but he took it out in the same episode. As of Episode 46, it is back in the fountain storage with two in his swamp castle storage. He picked it up in Episode 47 when an ogre destroyed his fountain storage chest and put it back in when he made a new one. As of Episode 49, he has three iron swords in his swamp castle storage. In Episode 49, he picked up another iron sword after exorcising Tim the werewolf and put it in storage near the stock market. In Episode 50, he had an iron sword in his inventory, having removed one from storage, with two in storage, and sold it to Dorf. As of Episode 52, he still has one iron sword in his stock market storage; however, it disappeared when he upgraded his kingdom in the same episode. In Episode 53, he sold one iron sword to Dorf. As of Episode 63, he has two iron swords in his swamp castle storage. In Episode 63, he picked up another iron sword from a werewolf and put it in his swamp castle storage, leaving three in total. As of Episode 65, he has three iron swords in his swamp castle storage.

*"Taste my diamond!"*
―King Punchwood in "Costly Victory"
* **Diamond Sword:** King Punchwood purchased a diamond sword in Episode 10, nicknaming it Excalibur, and quickly took a liking to it. However, in Episode 11, he decided he would need a real name for his new sword. In Episode 12, he officially named his sword "Diamondo," and used it to fight the Reficuls when the Guild was attacked. In Episode 13, he stated that the sword had served him well. In Episode 16, he referred to himself as the "Knight of Diamondo." In Episode 22, he realized he may have to repair the sword and considered buying a new one, but ultimately decided it was in good shape for the time being. In Episode 24, he stated that he hates using the sword excessively. In Episode 31, Punchwood stated that he would eventually craft a new diamond sword with an enchantment. He finally made a new Diamondo in Episode 39, putting the first one in storage and enchanting the new one with Bane of Arthropods III and Knockback II, although he was not terribly pleased. In Episode 40, the enchanted diamond sword proved effective against scorpions. The head mage further enchanted his diamond sword with Looting I, Bane of Arthropods IV, Looting I again and Knockback I. in Episode 55. His old Diamondo is still in storage as of Episode 54. However, in Episode 57, he took his first diamond sword out of storage and sold it to Dorf.

*"Gold Fang for the win! I told you, lovely sword."*
―Sir Punchwood in "King Punchwood!"
* **Golden Sword:** King Punchwood crafted a golden sword in Episode 17 to slay werewolves. In the same episode, he described it as "mighty," and decided it would need a name as well. In Episode 18, he named it "Gold Fang," as it is a mighty slayer of werewolves. He had the opportunity to kill his first werewolf with the sword in the same episode, although he noted how quickly it was damaged. He forgot its name when he killed a werewolf in Episode 25. In Episode 33, he noticed that the sword was heavily damaged, and it broke in the same episode when he wasted it on a rat. He crafted a new Gold Fang in Episode 34, but it came close to breaking in Episode 38. In Episode 39, he made a new one and put the old one in storage. He used his third Gold Fang for the first time in Episode 41, with the previous Gold Fang still in storage as of Episode 43. He notably used his golden sword to exorcise Tim the werewolf in Episode 49. In Episode 51, he enchanted his golden sword with Sharpness I. The sword broke in Episode 63.

- **Wooden Sword:** In Episode 1, Sir Punchwood crafted a wooden sword, but he quickly upgraded to a stone variant and left the wooden sword in storage in a windmill, without having used it once.

- **Stone Sword:** In Episode 1, Sir Punchwood crafted a stone sword. He put it in storage in Episode 2 after upgrading to an iron variant.

- **Iron Sword:** In Episode 2, Sir Punchwood crafted an iron sword. He used it to kill his first orc in Episode 6. As of Episode 10, it is in his medium pouch.

- **Blue Dwarven Spear:** Sir Punchwood purchased a blue Dwarven spear from Náli son of Baraz in Episode 5. He lost his spear in Episode 7. The Rangers of the North recovered it for him before the beginning of Episode 8, having left it on the battlefield. In episode 12, he bought a new one from Baraz son of Háin, but enchanted with Smite II and Knockback I, and placed his previous one in a saddle bag.

- **Blue Dwarven Sword:** Sir Punchwood picked up a blue Dwarven sword from Muzûl, an orc he killed in Episode 7. Punchwood described the sword as short but stout, like a Hobbit. He took a liking to his new sword as he continued to slay orcs. In Episode 9, he noted that the sword had been holding up well when he and the Rangers of the North fought an army of orcs. He put it in a saddlebag in Episode 12, now favoring a blue Dwarven warhammer.

- **Orc Axe:** Sir Punchwood picked up an orc axe from Lûngaz, an orc he killed in Episode 7. As of Episode 8, it is in his medium pouch.

- **Iron Dagger:** Sir Punchwood took an iron dagger from a ruin of Arnor in Episode 8.

- **Orc Bow:** Sir Punchwood found an orc bow enchanted with Punch I in an orc cave chest in Episode 8. He first used it in Episode 10.

- **Poisoned Orc Dagger:** Sir Punchwood also found two poisoned orc daggers in the orc cave chest in Episode 8.

- **Sling:** In Episode 10, Sir Punchwood kept Odo Baggins' sling as a memento.

- **Orc Battle Axe:** Sir Punchwood found two orc battle axes in an orc cave in Episode 10, repairing them and combining into one.

- **Orc Scimitar:** Sir Punchwood found an orc scimitar in an orc cave in Episode 10.

- **Mallorn Bow:** Sir Punchwood acquired a Mallorn bow sometime before Episode 11, purportedly Elvish in nature and enchanted with Unbreaking I. With it, he can launch arrows higher and further. He revealed that he bought the bow from Olwë, the Galadhrim trader a few days prior. He traded it for a High Elven bow in Episode 12.

- **Blue Dwarven Warhammer:** Sir Punchwood bought a blue Dwarvish warhammer from Baraz son of Háin in Episode 12.

- **High Elven Bow:** Sir Punchwood found a new bow in Episode 12, enchanted with Power I and Unbreaking I, replacing his Mallorn bow.

- **Blue Dwarven Throwing Axe:** Sir Punchwood borrowed Baraz's throwing axe in Episode 12 and quickly returned it after trying it out.

## Relationships

### Family

* Grandmother
* Father
* Mother
* Henry Punchwood - Uncle
* Herbie Punchwood - Uncle
* Unknown Uncle
* Children

#### Pets

* Buffy - Dog
* Munch - Goat (MIA)
* Gamera † - Turtle and Victim
* Cornbread - Unicorn
* Munch II/"Mini Munch" - Goat (MIA)
* Mr Tuttles - Turtle (MIA)
* Munch III - Goat (MIA)
* Sir Mouser - Cat †(?)
* Pickles - Pegasus
* Mr Tuttles II - Turtle
* Sassafras/"Sassy" - Unicorn
* Pu - Panther
* Munch IV - Goat
* Irongut - Goat
* Bill - Shire Pony
* Farley - Dog
* Ted - Donkey

### Allies

* Guild
	+ Farmer/Sir Buns
	+ Guild Master - Friend
	+ House Keeper
	+ Survivor
	+ Shop Keeper (Blacksmith)
	+ City Builder/CB - Advisor
	+ Shop Keeper (Kitchen)
	+ Banker
	+ Squire Beans - Hunter and Friend/Compatriot/Roommate/Employee
	+ Guild Member (Episode 22)
	+ Guild Member (Episode 25)
	+ Guild Member (Episode 35)
	+ Fred - Guild Member (Episode 46)
	+ Larry - Guild Member (Episode 46)
	+ Susan - Guild Member (Episode 46)
	+ Perry - Guild Member (Episode 46)
	+ Frank - Guild Member (Episode 46)
	+ Guild Member (Episode 60)
	+ Guild Member (Episode 65)
* Lost Villager
* Kingdom/Punchwood Empire/Kingdom of Punchwood/Punchville
	+ Foreman (Miner/Pebbles)
	+ Foreman (Woodsman, Chip)
	+ Shop Keeper (Item Shop, Dorf)
	+ Shop Keeper (Fred, Item Shop Blacksmith)
	+ Villager (Episode 27)
	+ Villager/Worker (Episode 27, Eddie)
	+ Villager/Worker (Episode 28, Pat)
	+ Villager/Worker (Episode 29, Patsy)
	+ Stock Keeper
	+ Villager (Episode 42)
	+ Villager/Worker (Episode 42)
	+ Villager/Worker (Episode 42)
	+ Villager/Worker (Episode 42)
	+ Worker (Episode 43)
	+ Worker (Episode 43)
	+ Worker (Episode 43)
	+ Worker (Episode 43)
	+ Villager/Worker (Episode 44)
	+ Barracks
		- Warden
		- Warrior/Knight/Paladin/Ferdinand (Episode 44)
		- Warrior/Knight/Paladin (Episode 44, Ferdinand's Twin Brother)
		- Archer/Bandit/Billy (Episode 44)
		- Archer/Bandit (Episode 44)
		- Warrior/Knight/Paladin (Episode 46)
		- Archer/Bandit (Episode 46)
		- Warrior/Knight (Episode 47)
		- Archer/Bandit (Episode 47)
		- Archer (Episode 48)
		- Warrior (Episode 49)
		- Archer (Episode 49)
		- Warrior (Episode 51)
		- Archer (Episode 51)
		- Warrior (Episode 51)
		- Archer (Episode 51)
	+ Worker (Episode 45)
	+ Villager (Episode 48)
	+ Shop Keeper (Blocks Shop, Santa)
	+ Benny (Unknown Episode Worker)
	+ Villager (Episode 49, Polly)
	+ Villager (Episode 49, Tim, Werewolf) † - Victim
	+ Villager/Pat (Episode 50)
	+ Villager/Brad (Episode 50)
	+ Chapel
		- Head Priest
		- Foxxy - Priestess and Love Interest
	+ Mage Hall
		- Head Mage
		- Hoodie - Royal Mage
	+ Tavern
		- House Keeper/Tony
		- Villager (Episode 55)
		- Villager (Episode 55)
		- One-Eyed Gambler/Patch
	+ Library
		- Librarian/Paige Turner
		- Villager (Episode 57)
		- Villager (Episode 57)
* Lost Villager (Episode 38)
* Lost Villager (Episode 38)
* Lost Villager (Episode 62)
* Lost Villager (Episode 62)
* Lost Villager (Episode 62)
* Lost Villager (Episode 62)
* Lost Villager (Episode 62)
* Lost Villager (Episode 62)

#### Middle-earth

* Gandalf the Grey
* Hobbits
	+ Berylla Whitfoot
	+ Gorbulas Gamwich
	+ Ruby Grubb
	+ Balbo Diggle
	+ Filibert Grubb
	+ Bell Grubb
	+ Porto Clayhanger
	+ Dinodas Banks
	+ Myrtle Brockhouse
	+ Ilberic Cotton
	+ Myrtle Whitfoot
	+ Odocavar Whitfoot
	+ Elfstan Fairbairn
	+ Rosamunda Goodbody
	+ Fredegar Longhole
	+ Longo Gardner
	+ Salvia Cotton
	+ Milo Proudfoot
	+ Menegilda Longhole
	+ Marigold Longhole
	+ Merimas Brockhouse
	+ Largo Gardner
	+ Polo Longhole
	+ Doderic Townsend
	+ Mirabella Maggot
	+ Daisy Bracegirdle
	+ Asphodel Bracegirdle
	+ Belba Bunce
	+ Rosa Oldbuck
	+ Fredegar Townsend
	+ Lalia Diggle
	+ Hamfast Bunce
	+ Pervinca Rumble
	+ Rosie Smallburrow
	+ Andwise Grubb
	+ Togo Sandheaver
	+ Mirabella Lightfoot
	+ Salvia Mugwort
	+ Willibald Rumble
	+ Lily Gammidge
	+ Myrtle Gamwich
	+ Fredegar Diggle
	+ Lalia Sackville
	+ Bowman Diggle
	+ Bodo Smallburrow
	+ Rosie Grubb
	+ Bell Whitfoot
	+ Marigold Goodbody
	+ Andwise Baggins
	+ Hilda Baggins
	+ Lotho Brandybuck
	+ Menegilda Took
	+ Mungo Hayward
	+ Salvia Goodbody
	+ Odo Baggins † - Shirriff, Squire and Friend
	+ Rufus Banks
	+ Isembard Bracegirdle
	+ Amaranth Townsend
	+ Posco Greenhand
	+ Mirabella Gammidge
	+ Lily Brockhouse
	+ Fosco Longhole
* Blue Mountains
	+ Náli son of Baraz
	+ Róin son of Balin
	+ Náli son of Glóin
	+ Gamil son of Náli
	+ Baraz son of Háin
* Galadhrim
	+ Elenwë
	+ Angrod
	+ Iminyë
	+ Mahtan
	+ Arien
	+ Enelyë
	+ Olwë
* Near Harad
	+ Bushr †
* Rangers of the North
	+ Dervorin
	+ Iorlas
	+ Haralambos
	+ Forlong
	+ Finduilas
	+ Eldacar
	+ Cirion
	+ Argeleb
	+ Anborn
	+ Dírhael
	+ Belecthor
	+ Mablung †
	+ Aravir
	+ Egalmoth
	+ Aravorn
	+ Araval
* High Elves
	+ Quennar
	+ Maedhros
	+ Orophin
	+ Galadhon
	+ Edlothia Felagund
	+ Elwing
	+ Angrod
	+ Nellas
	+ Celebrimbor
	+ Laurelin Gwanur
	+ Aredhel
	+ Cúthalion
	+ Aegnor
	+ Telperion
	+ Galdor
	+ Findis
	+ Enel
	+ Orophin Fëanáro
	+ Elrohir

### Enemies

* Reficuls
* Lost Villager (Episode 38, "Seedy Character"/Spy)
* Shop Keeper (Baker/Nancy)
* Villager (Episode 50, "Sketchy Character")
* Billy Pig Gruff (Episode 58)
* Gundabad Orcs
	+ Muzûl † - Victim
	+ Laguf † - Victim
	+ Lûngaz † - Victim
	+ Ufthak † - Victim
	+ Gorbug † - Victim
	+ Mauthak † - Victim
	+ Lûngash †
	+ Radbag † - Victim
	+ Bolg † - Victim
	+ Radgaz
	+ Gazuf
	+ Yagthak
	+ Gazbug
	+ Gazûl
	+ Laglûn † - Victim
	+ Nagug † - Victim
	+ Mauduf
	+ Radmuz
* Angmar Wargs
* Angmar Orcs
	+ Ugnag † - Victim
	+ Lûnthak † - Victim

## Trivia

* Punchwood's appearance was compared to that of Aragorn from *Lord of the Rings*. He was also described as "lofty." He mentioned having a Van Dyke beard, which is "masterfully trimmed." He described his face as "beautiful" and "pretty," and said he had "fine looks." He stated that he has "mighty" arms. He thought he was getting a little large around the midriff. He called himself "pretty" once more and described his face as "gorgeous." Punchwood shaves the hair on his feet and he described his noggin as "beautiful."
	+ Interestingly enough, Punchwood's second diamond sword was enchanted with Bane of Arthropods III (and Knockback II), and in *The Lord of the Rings*, Sting is inscribed with *"Maegnas is my name; I am the spider's bane."* Maegnas is Sindarin for "Sting."
* Punchwood's first name has been implied to be Pablo.
* Punchwood is polytheistic. He has proclaimed "Thank the gods!" and "Praise the gods!" He is also implied to believe in reincarnation and the afterlife. He mentioned the possibility of an evil god casting a curse upon him. He mentioned "the gods" again, notably when he believed the presence of a baby Pegasus to be a gift from them. He mentioned gods and demigods. He heard the spirits of the dead haunting the old abandoned Dwarven mines. He prayed to the gods of the rain above to lower the volume. He has exclaimed "dear lord" and "by the gods." Hoodie has also said "dear lord" and explicitly mentioned reincarnation and the afterlife in Episode 26. Hoodie also mentioned "another life" in Episode 32.
* Sir Punchwood implied that Beans' full name is Jumbo Beans.
* Sir Punchwood mentioned the possibility of the existence of the sword known as Excalibur, capable of wielding electricity. He jokingly nicknamed his diamond sword "Excalibur." Later, the head mage offered to "change Excalibur spell." However, he stated that he did not believe Excalibur existed in his world.
* Sir Punchwood stated that he always wanted a turtle for a pet; he tamed one and named him Gamera for the movie character. He referred to turtles as "tuttles" when he was a youngster.
* Sir Punchwood demonstrated familiarity with Dwarven songs.
* Punchwood has repeatedly called Beans "Bones" by mistake, wondering if he had a companion by that name in a former life.
* Sir Punchwood was implied to be older than Beans. He has referred to himself as an "oldster" and called Beans "a good kid." However, the librarian referred to him as "young one" and he referred to CB as "young man." He also referred to Ferdinand as "young man." He referred to Santa as "old." In the post-mortem tour, Punchwood was described as "a young man" in the beginning. He later referred to Odo Baggins as "young man."
* King Punchwood mentioned that his mother would thrash him about in the tin bucket bath like a crocodile.
* King Punchwood confirmed that Cornbread is female. However, they were retconned to male.
* King Punchwood's favorite meal is mushroom stew. He also likes venison. His drinks of choice are beer, seltzer water, and "grog." In Middle-earth, he partook in some ale but stated he was not much of a drinker. He does not like potatoes and regretted drinking strong ale when it made him nauseous. He took some strong Miruvor from an Elvish hall.
* King Punchwood likes brunettes.
* King Punchwood has implied to enjoy reading.
* King Punchwood loves gray cats.
* King Punchwood likes string, trains, and birds.
* King Punchwood confirmed the year was 2012. However, he later said it was 1722, and finally stated that the Reficul War lasted from 2011 to 2013.
* King Punchwood implied that he has OCD.
* King Punchwood likes gambling, having previously played blackjack. He asked if anyone in his attack squad had any cards with which to play and he implied that he gambled a little bit following the battle of the Swamp of Sorrows.
* King Punchwood does not like crows or ravens.
* King Punchwood mentioned the existence of elves.
* Sir Punchwood tamed a Shire Pony and named him Bill. Samwise Gamgee also had a pony named Bill in *The Fellowship of the Ring*.
* Sir Punchwood mentioned that he had a dog named Buffy when he was young, but he was hit by a carriage.

## References

1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 *Sir Punchwood Arrives*
2. ↑ *Black Magic!*
3. ↑ *Damsel in Distress!*
4. ↑ 4.0 4.1 4.2 *Iron Pants*
5. ↑ 5.0 5.1 5.2 5.3 *Knight-on-Call 24/7*
6. ↑ 6.0 6.1 *None Shall Pass!*
7. ↑ 7.0 7.1 *I Spy More Creatures!*
8. ↑ *Squire Beans*
9. ↑ 9.0 9.1 *Munch the Goat*
10. ↑ 10.0 10.1 *Werewolf!*
11. ↑ 11.0 11.1 *Name My Sword*
12. ↑ *Guild is Under Attack!*
13. ↑ 13.0 13.1 *Guild Repairs*
14. ↑ 14.0 14.1 14.2 14.3 *Slippy Slippy Hole!*
15. ↑ *I Don't Pay You to Hide*
16. ↑ *Baked Beans*
17. ↑ 17.0 17.1 *Cornbread*
18. ↑ 18.0 18.1 18.2 18.3 *King Punchwood!*
19. ↑ 19.0 19.1 19.2 19.3 *Kingly Distractions*
20. ↑ *Castle Punchwood*
21. ↑ 21.0 21.1 *Burning Village*
22. ↑ 22.0 22.1 *Crazy Woodcutter*
23. ↑ *Pest Control*
24. ↑ 24.0 24.1 *Fire and Water*
25. ↑ 25.0 25.1 25.2 *Item Shop*
26. ↑ 26.0 26.1 26.2 *Costly Victory*
27. ↑ 27.0 27.1 *First Villagers Arrive*
28. ↑ 28.0 28.1 *Sir Mouser the Cat*
29. ↑ 29.0 29.1 29.2 29.3 *Cat Scratch Fever*
30. ↑ *Cat Duty (and Doody)*
31. ↑ *Stock Market*
32. ↑ *Old Dwarven Mines*
33. ↑ *Haunted Attic*
34. ↑ *Enchanting Table*
35. ↑ 35.0 35.1 35.2 *Turtle Takeover*
36. ↑ 36.0 36.1 36.2 *Kingdom Upgrade*
37. ↑ 37.0 37.1 37.2 *Chest Wound*
38. ↑ *Seedy Character*
39. ↑ 39.0 39.1 *Abracadabra*
40. ↑ 40.0 40.1 *Pet Cemetary*
41. ↑ 41.0 41.1 41.2 *Pickles the Pegasus*
42. ↑ 42.0 42.1 42.2 *RIP Sir Mouser*
43. ↑ *Babysitting*
44. ↑ *Barracks*
45. ↑ *Night Patrol*
46. ↑ 46.0 46.1 *Sassafras*
47. ↑ *To Market*
48. ↑ *Benny's Accident*
49. ↑ *Tim the Werewolf*
50. ↑ *Wealthy Home*
51. ↑ 51.0 51.1 51.2 *Benny Returns*
52. ↑ *Pu the Panther*
53. ↑ 53.0 53.1 *Foxxy Church Lady*
54. ↑ 54.0 54.1 *Bad Pu*
55. ↑ 55.0 55.1 55.2 55.3 55.4 *Tavern Tour*
56. ↑ 56.0 56.1 *Spy Captured!*
57. ↑ 57.0 57.1 57.2 *Nice Library! Shhh!*
58. ↑ 58.0 58.1 58.2 58.3 *Buy Low, Sell High*
59. ↑ 59.0 59.1 *Guil Master's Tale*
60. ↑ 60.0 60.1 *Repairs*
61. ↑ 61.0 61.1 61.2 *Gator Wrestling*
62. ↑ *Swamp of Sorrows*
63. ↑ 63.0 63.1 63.2 *Gainful Employment*
64. ↑ 64.0 64.1 *Old Promises*
65. ↑ 65.0 65.1 *The Royal Goats*
66. ↑ 66.0 66.1 *Suspicious Damages*
67. ↑ *Heartsy Fartsy*
68. ↑ 68.0 68.1 68.2 *Peace and Prosperity*
69. ↑ 69.0 69.1 69.2 *Wizard's First Day*
70. ↑ 70.0 70.1 *Playing with Firebolt*
71. ↑ *Bartie and Buttercup*
72. ↑ 72.0 72.1 *Hedge-Wizard Brothers*
73. ↑ *Cinnabuns*
74. ↑ 74.0 74.1 *BUNNIES! Everywhere!*
75. ↑ *Zoey the Bat-Horse!!*
76. ↑ *Good Samaritan!*
77. ↑ *Lightning Power!*
78. ↑ *Mysterious MagiEmail!*
79. ↑ *The Dark Tower!*
80. ↑ 80.0 80.1 *Sir Punchwood in Middle-earth!*
81. ↑ 81.0 81.1 *Hobbit Friend!*
82. ↑ 82.0 82.1 82.2 *Bill the Pony!*
83. ↑ 83.0 83.1 *Tavern Hopping in Hobbiton!*
84. ↑ *Squire Baggins!*
85. ↑ *Rangers of the North!*
86. ↑ 86.0 86.1 *Gundabad Orcs!*
87. ↑ *Orc Cave!*
88. ↑ 88.0 88.1 88.2 *Angmar Orc Invasion!*
89. ↑ 89.0 89.1 89.2 *Funeral for Odo Baggins*
90. ↑ *High Elves of Lindon!*
91. ↑ 91.0 91.1 *Rafting the Gulf of Lune!*