recursal/Fanatic-Fandom huggingface dataset:
Pia

Pia worked alongside her Mother in leading the Brethren.

## Personality

Pia is power hungry, hates to be talked down to and is quite arrogant, calling Edgardo and Harlan "little nothings" and claims they are privileged to lay eyes on her, as "scum like you aren't fit to lick my feet!"

She has a clear sadistic streak, enjoying electrocuting the pair, wishing to hear them scream in pain for her.

She did most of this in an attempt to impress her mother, which appeared to be unnecessary. This implies she had a healthy relationship with her mother.

## Death

* Herself(Indirectly)
* Edgardo

Failing to notice Edgardo and Harlan exiting the Werewolf corpses they were hiding in, Eduardo comes up behind her and rips off her head. He immediately attempts to desecrate her carcass by "shitting down her throat" as he promised earlier, but is interrupted by Mother.

## Relationships

### Mother

Pia seemed to want to make her mother proud and even impress her, which seems to have been unnecessary as her mother clearly cared for her. She even goes as far as comforting and reassuring Pia when she became distressed by losing the captured Vamps, even patting her head. When Pia is killed, her Mother becomes enraged and immediately attempts to avenge her death by killing the Vamps.

### Desmond

Desmond acknowledged Pia as "Mistress Pia" after acknowledging the Master, implying he respects her.

### Uncle

He didn't seem to angry when told of her death, but he seems like the kinda guy to think of her as a brat.

### Edgardo

This may surprise you, but they obviously had a very hostile relationship.

## Trivia

* She is presumably a Werewolf, though she is never seen turning into one.
Lake Villa Vamps Wiki

**Welcome to the Lake Villa Vamps Wiki!**Follow the titular Lake Villa Vamps, a group of bloodthirsty, murderous teenage vampires as they discover that they have been prophesied to save the world from the mighty Brethren, a werewolf empire intent on taking over the planet, all while dodging an immortal monster hunter, and making new allies.
Created by YouTuber Sonny Fernandez.

## Groups

* The Lake Villa Vamps

* The Brethren
* The Hunters
* Sanctuary

## Species

* Vampires
* Werewolves
* Humans
* Demons
* Monsters

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Orina

DONT READ THIS YET YOU HOES IM NOT DONE

Orina is a large, wealthy and fairly independent city to the east of Alta Vahr. It is a few days north of Ashalea, on the outskirts of [REDACTED] Forest.

## Notable Locations

Orina has some of the oldest and largest buildings outside of Ashalea, some dating back to the founding of the country.

### The Grey Hand

Orina was the origin of the Grey Hand, and the thieves guild has a strong presence in the city. This applies both to petty thievery and government corruption, various officials having employed the Grey Hand at some point or another. The Grey Hand also have a monopoly on the region's illegal dragonfighting sport, historically centred around Orina.

## Background

Orina acquired its wealth through the trading of natural resources - primarily ore and timber, shipped to Noxalas, Ashalea and the surrounding towns. It is known as both a successful trade city and an example of vast inequality between Alta Vahr's rich and poor.

Orina considers itself largely independent from the rest of Alta Vahr, something reflected in both its government and its history. It is ruled by the [REDACTED] family and their grip on the city is long-standing and stable, in spite of political infighting.
Ovalon Wiki

**Welcome to the Ovalon Wiki!**

We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Rey Yagami

**Rey Yagami** (八神・レイ *Yagami Rei*) is the main protagonist of the sequel series, *Awakening Chronicles: Future Tone*.

## Equipment

**Amatsu** (天津 (アマツ), *Amatsu* lit. *Heavenly*):

## Powers & Abilities

### Physical Abilities

#### Ways of Combat

**Expert Swordmanship Specialist**:

**Hand-to-Hand Combatant**:

#### Physical Prowess

**Enhanced Strength**:

**Enhanced Durability & Endurance**:

**High Speed**:

* **Incredible Reflexes & Acrobatics**:

**Enhanced Senses**:

#### Other Abilties

**Highly Perceptive Combatant**:

**Natural Charisma**:

### Magical Abilities

**High Magical Powe**r:

* **Magic Particles Absorption**:
* **Dragon Burst** (ドラゴンバースト, *Doragonbāsuto*):

#### Amaterasu Sword Style

**Art of the Sword: Amaterasu Sword Style** (剣術・天照剣流, *Kenjutsu: Amaterasuken-ryū*):
Veronica Nox Dagheiðr

**Veronica Nox Dagheiðr** (ヴェロニカ・ノックス・ダガイアー *Veronika Nokkusu Dagaiā*), born under the name **Veronica Nox Ljúfvina** (ヴェロニカ・ノックス・リュフビナ *Veronika Nokkusu Ryufubina*), is a major antagonist in the *Awakening Chronicles* series, first introduced as the main antagonist of the 9th Saga: *Order of the Heroes*.
Art of the Sword

**Users** | Various

**Art of the Sword** (剣術, *Kenjutsu*) is one of the basic and most common fighting styles that revolves around the use of swordsmanship.

## Known Users

### Present Characters (*Awakening Chronicles*)

* Chrom Lowell (Divine Blade Susanoo)
* Tsuruya Kresnik (Dragon's Blade)
* Kris (Amaterasu Sword Style)
* Alexis Mercury (Sword of Scathach)
* Mikazuki A. Ryuusei (Dance of the Nereids)
* Alfonse Lucis VæringR (Divine Blade Baldr)
* Byleth Eisner (Solomon Blade Arts)

### Future Characters (*Awakening Chronicles: Future Tone*)

* Rey Yagami (Amaterasu Sword Style)
* Lucina Lowell (Divine Blade Susanoo)
* Azur Earhart (Dance of Saraswati, Dance of Ereshkigal)
* Rukio Lowell (Divine Blade Susanoo)
Rukio Lowell

**Rukio Lowell** (ルキオ・ローエル *Rukio Rōeru*) is one of the main characters of the sequel series, *Awakening Chronicles: Future Tone*.

## Equipment

**Signati Gladio Caeruleum: Caledfwlch** (藍色封刃・カレドヴルフ, *Aiiro Fūjin: Karedovurufu* lit. *Azure Sealed Blade: Caledfwlch*):

## Powers & Abilities

### Physical Abilites

#### Ways of Combat

**Master Swordmanship Specialist**:

**Expert Hand-to-Hand Combatant**:

#### Physical Prowess

**Immense Strength**:

**High Durability & Endurance**:

**Immense Speed**:

* **Incredible Reflexes & Acrobatics**:

**Enhanced Senses**:

#### Other Abilities

**Advanced Growth Rate**:

**Highly Perceptive Combatant**:

### Magical Abilities

**Immense Magical Power**:

* **High Magic Particles Sensitivity**:
* **Dragon Burst** (ドラゴンバースト, *Doragonbāsuto*):
* **Aura Skill: Zero Instinct** (霊気術・ゼロ本能, *Reikijutsu: Zero Hon'nō*):

**Crest** (紋章, *Monshō*):

* **Divine Dragon King, Naga** (神の龍王・ナーガ, *Kami no Ryūō: Nāga*):
* **The Calamity Maker, Grima** (災禍の創造者・グリマ, *Saika no Sōzōsha: Gurima*):

**Dragonar Enchant** (竜魔法転移 (ドラグナーエンチャント), *Doragunā Enchanto* lit. *Dragon Magic Transfer*):

* **Dragonar Enchant: Accel** (竜魔法転移 (ドラグナーエンチャント)・アクセル, *Doragunā Enchanto: Akuseru* lit. *Dragon Magic Transfer: Accel*):
* **Dragonar Enchant: Kraft** (竜魔法転移 (ドラグナーエンチャント)・クラフト, *Doragunā Enchanto: Kurafuto* lit. *Dragon Magic Transfer: Force*):
* **Dragonar Enchant: Armatus** (竜魔法転移 (ドラグナーエンチャント)・アーマトゥス, *Doragunā Enchanto: Āmatusu* lit. *Dragon Magic Transger: Armor*):

#### Divine Blade Susanoo

**Art of the Sword: Divine Blade Susanoo** (剣術・神刃須佐之男, *Kenjutsu: Kamujin Susanoo*):
Edelgard von Hresvelg

**Edelgard von Hresvelg** (エーデルガルト・フォン・フレスベルグ *Ēderugaruto fon Furesuberugu*) is a major antagonist in the *Awakening Chronicles* series, first introduced in the 14th Saga: *Wind, Flower, Snow & Moon*.

## Equipment

**Victorious Axe**: (*former*)

**Aymr** (アイムール, *Aimūru*):

## Powers & Abilities

### Physical Abilities

#### Ways of Combat

**Master Axe Specialist**:

**Expert Swordmanship Specialist**:

**Hand-To-Hand Combatant**:

#### Physical Prowess

**Immense Strength**:

**Enhanced Durability & Endurance**:

**High Speed**:

* **Incredible Reflexes & Acrobatics**:

**Enhanced Senses**:

#### Other Abilities

**High-Level Intelligence**:

* **Advanced Growth Rate**:
* **Highly Perceptive Combatant**:

**Natural Charisma**:

* **Natural Leadership Skills**:

### Magical Abilities

**High Magical Power**:

**Crest** (紋章, *Monshō*):

* **Saint of the Heavens, Seiros** (天の聖人・セイロス, *Ten no Seijin: Seirosu*):
* **Crest of Flames** (炎の紋章, *Honō no Monshō*):

### Emperor Artes: Axe of Týr

**Emperor Artes: Axe of Týr** (皇帝術・タイアの斧, *Kōteijutsu: Taia no Ono* lit. *Emperor's Technique: Axe of Tyr*):
Byleth Eisner

**Byleth Eisner** (ベレト・アイスナー  *Bereto Aisunā*) is a major recurring character in the *Awakening Chronicles* series, first introduced in the 14th Saga: *Wind, Flower, Snow & Moon*.

## Equipment

**Sword of the Creator** (天帝の剣, *Tentei no Ken*):

## Powers & Abilities

### Physical Abilities

#### Ways of Combat

**Master Swordmanship Specialist**:

**Expert Hand-To-Hand Combatant**:

#### Physical Prowess

**Enhanced Strength**:

**High Durability & Endurance**:

**High Speed**:

* **Incredible Reflexes & Acrobatics**:

**Enhanced Senses**:

#### Other Abilities

**Highly-Perceptive Combatant**:

**Natural Teaching Skills**:

**Expert Tactician**:

### Magical Abilities

**High Magical Power**:

* **Magic Compression** (魔法の圧縮, *Mahō no Asshuku*):

**Crest** (紋章, *Monshō*):

* **Crest of Flames** (炎の紋章, *Honō no Monshō*):

**Divine Pulse** (天刻の拍動, *Ten Koku no Hakudō* lit. *Heavenly Pulse*):

**Magic** (魔導, *Madō* lit. *Magic Arts*):

#### Solomon Blade Arts

**Art of the Sword: Solomon Blade Arts** (剣術・ソロモン刃術技 (ソロモンブレードアート), *Kenjutsu: Soromon Burēdoāto* lit. *Solomon Blade Technique*):
Reflet

**Reflet** (ルフレ *Rufure*) is one of the main characters of the *Awakening Chronicles* series.

## Equipment

**Magus Breaker: Tsukuyomi** (魔族殺害・ツクヨミ, *Mazoku Satsugai: Tsukuyomi* lit. *Magus Killing: Tsukuyomi*):

## Powers & Abilities

### Physical Abilities

#### Physical Prowess

**Notable Strength**:

**Enhanced Durability & Endurance**:

**High Speed**:

* **Incredible Reflexes**:

#### Other Abilities

**High-Level Intelligence**:

* **Advanced Growth Rate**:
* **Highly-Perceptive Combatant**:

**Master Tactician**:

### Magical Abilities

**Immense Magical Power**:

* **Mana Haste** (復魔力 (マナ・ヘイスト), *Mana Heisuto* lit. *Magic Power Restoration*):

**Magic** (魔導, *Madō* lit. *Magic Arts*):

##### Anima Magic

**Anima Magic** (理魔法, *Kotowari Mahō* lit. *Reason Magic*):

##### Dark Magic

**Dark Magic** (闇魔法, *Yami Mahō* lit. *Darkness Magic*):

#### Enchanter: Magic Trance

**Enchanter: Magic Trance** (付加術・魔法の恍惚 (エンチャンター・マジックトランス), *Enchantā: Majikkutoransu* lit. *Enchantment: Magical Trance*):

### Spellblade

**Spellblade** (魔法煎剣 (スペルブレード), *Superuburēdo* lit. *Magic Infusion Sword*):
Felt Yagami

**Felt Yagami** (八神・フェルト *Yagami Feruto*) is one of the main characters of the *Awakening Chronicles* series.

## Equipment

**Sealed Armament: Dragranzer** (封印兵装・ドラグランザー, *Fūin Heisō: Doraguranzā*):

## Powers & Abilities

### Physical Abilities

#### Ways of Combat

**Master Swordmanship Specialist**:

**Expert Spearmanship Specialist**:

#### Physical Prowess

**Immense Strength**:

**Immense Durability & Endurance**:

**High Speed**:

* **Incredible Reflexes & Acrobatics**:

**Enhanced Senses**:

### Magical Abilities

**Immense Magical Power**:

* **High Magic Particles Sensitivity**:
* **Dragon Burst** (ドラゴンバースト, *Doragonbāsuto*):

**Soul Switch** (魂の転移制御 (ソウルスイッチ), *Sōru Suitchi* lit. *Soul Transference Control*):

### Dragonblood Arts

**Dragonblood Arts** (龍血技 (ドラゴンブラッドアーツ), *Doragonburaddoātsu* lit. *Dragon's Blood Technique*):

#### Fellblood Scripture

**Dragon Magic: Fellblood Scripture** (竜魔法・邪竜の経典, *Ryū Mahō: Jaryū no Kyōten* lit. *Dragon Magic: Evil Dragon's Scripture*):
Ray

**Ray** (ライ *Rai*) is one of the main characters of the *Awakening Chronicles* series, first introduced in the 5th Saga: *A New Awakening*.

## Equipment

**Phobos & Deimos** (フォボスとデイモス, *Fobosu to Deimosu*):

## Powers & Abilities

### Physical Abilities

#### Ways of Combat

**Master Dagger Wielder**:

**Expert Hand-To-Hand Combatant**:

#### Physical Prowess

**Enhanced Strength**:

**Low Durability**:

* **High Endurance**:

**Immense Speed**:

* **Incredible Reflexes & Acrobatics**:

**Enhanced Sight**:

**Enhanced Hearing**:

#### Other Abilities

**Thievery Skills**:

**Stealth Expert**:

**Expert Manipulator/Deceit**:

#### Lightning Fang

**Beast Art: Lightning Fang** (野獣術技・雷牙 (ライトニングファング), *Yajū Jutsugi: Raitoningu Fangu*):
Awakening Chronicles Wiki

**Welcome to the Awakening Chronicles Wiki!**
-A/N: This is a fanmade series with elements borrowed from the Nintendo game franchise, *Fire Emblem*. This is not meant to be part of the *Fire Emblem* series and *Fire Emblem* is rightfully owned by Nintendo-

A story of a young child born from an accursed Dragon as they caught up in a tales of various Kingdoms, wars and mystical creatures.

-Part of my Fanon series, *Chronicles Collection*-

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Detect Thoughts

Level: 2

Casting Time: 1 action

Range: Self

Duration: Concentration, up to 1 minute

For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.

You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.
Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.

You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.

Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.

**Source:** *PHB*, page 231. Available in the SRD.
Izuna Kamui

**Izuna Kamui** (神威・イズナ, *Kamui Izuna*) is a major recurring character in the *Awakening Chronicles* series, first introduced in the 6th Saga: *Kingdoms of Birthright & Conquest*.

## Equipment

**Yatogami** (夜刀神, *Yatogami*):

* **Empty Night: Yatogami** (夜刀神・空夜, *Yatogami - Kūya*):
* **White Night: Yatogami** (夜刀神・白夜, *Yatogami - Byakuya*):

## Powers & Abilities

### Physical Abilities

#### Physical Prowess

**Immense Strength**:

**High Durability & Endurance**:

High Speed:

* **Incredible Reflexes & Acrobatics**:

**Enhanced Senses**:

#### Other Abilities

**High-Speed Regenerative Factor**:

**Natural Charisma**:

### Magical Abiliites

**High Magical Power**:

* **High Magic Particles Sensitivity**:
* **Dragonar Enchant: Kraft** (竜魔法転移 (ドラグナーエンチャント)・クラフト, *Doragunā Enchanto: Kurafuto* lit. *Dragon Magic Transfer: Force*)

**Dragon Vein** (竜脈, *Ryūmyaku*):

### Dragorize: Water Dragon Dance

**Dragorize: Water Dragon Dance** (竜化 (ドラゴライズ)・水竜の舞, *Doragoraizu: Suiryū no Mai* lit. *Turn into a Dragon: Dance of the Water Dragon*):
Mikazuki A. Ryuusei

**Mikazuki A. Ryuusei** (流星・A・ミカヅキ,  *Ryūsei A. Mikazuki*) is a major recurring character in the *Awakening Chronicles* series, first introduced in the 7th Saga: *Gathering of Kingdoms*.

## Equipment

**Singer Sword: Edel Rose** (歌姫剣・エーデルローズ, *Utahimeken: Ēderurōzu* lit. *Songstress Sword: Edel Rose*):

**Yatogami** (夜刀神, *Yatogami*): (*former*)

* **Dark Night: Yatogami** (夜刀神・暗夜, *Yatogami - Anya*):

## Powers & Abilities

### Physical Abilities

#### Ways of Combat

**Master Swordmanship Specialist**:

**Hand-To-Hand Combatant**:

#### Physical Prowess

**Enhanced Strength**:

**Enhanced Durability & Endurance**:

**High Speed**:

* **Incredible Reflexes & Acrobatics**:

#### Other Abilities

**Highly-Perceptive Combatant**:

**Natural Charisma**:

### Magical Abilities

**High Magical Power**:

* **Magic Particle Absorption**:

**Dragon Vein** (竜脈, *Ryūmyaku*):

#### Dance of the Nereids

**Art of the Sword: Dance of the Nereids** (剣術・ネレイドの舞, *Kenjutsu: Nereido no Mai*):

### Hymn of Valla

**Hymn of Valla** (ヴァラの聖歌, *Vara no Seika*):
Kris

**Kris** (クリス *Kurisu*) is one of the main characters of the *Awakening Chronicles* series, first introduced in the 4th Saga: *The Dragon of Apocalypse*.

## Equipment

**Narukami** (鳴上 (ナルカミ), *Narukami* lit. *Howling God*):

## Powers & Abilities

### Physical Abilities

#### Physical Prowess

**Enhanced Strength**:

**Enhanced Durability & Endurance**:

**High Speed**:

* **Incredible Reflexes & Acrobatics**:

**Enhanced Senses**:

### Magical Abilities

**Immense Magical Power**:

* **Magic Particle Absorption**:
* **Dragon Burst** (ドラゴンバースト, *Doragonbāsuto*):

#### Amaterasu Sword Style

**Art of the Sword: Amaterasu Sword Style** (剣術・天照剣流, *Kenjutsu: Amaterasuken-ryū*):
Gramma Gramere

Gramma Gramere is the leader of Sanctuary and a powerful witch.

## Personality

Her original name is Tamsin Blight, the "white witch of Helsen." One of the oldest monsters on earth, she strives for peace between humans and monsters, struggling to keep the delicate balance. She's the leader of Sanctuary, a safe haven for monsters located in the swamps of Louisiana. After the Brethren of the wolves discovered it's location the inhabitants were forced to flee and find a new location. She's one tough old lady.

## Appearance

Gramare appears as an old woman with grey straggly hair and pointed nose. Although it is said she can take on many shapes, but rarely uses her powers in such an obvious way.

## Trivia

* Gramma Gramere was many unknown connections to many monsters and has been married several times.
Grima

**Grima** (グリマ *Gurima*) is a major character in the *Awakening Chronicles* series.

## Powers & Abilities

### Physical Abilities

#### Ways of Combat

**Expert Swordmanship Specialist**:

**Spearmanship Specialist**:

**Hand-to-Hand Combatant**:

#### Physical Prowess

**Monstrous Strength**:

**Immense Durability & Endurance**:

* **Dragonskin** (竜鱗, *Ryū Uroko* lit. *Dragon's Scale*):

**Immense Speed**:

* **Incredible Agility & Reflexes**:

**Enhanced Senses**:

### Magical Abilities

**Overwhelming Magical Power**:

* **Monstrous Magical Aura**:
* **Magic Compression** (魔法の圧縮, *Mahō no Asshuku*):
* **Superior Magic Particles Sensitivity**:
* **Dragon Burst** (ドラゴンバースト, *Doragonbāsuto*):

**Risen Summoning & Control**:

**Soul Switch** (魂の転移制御 (ソウルスイッチ), *Sōru Suitchi* lit. *Soul Transference Control*):

#### Fellblood Scripture

**Dragon Magic: Fellblood Scripture** (竜魔法・邪竜の経典, *Ryū Mahō: Jaryū no Kyōten* lit. *Dragon Magic: Evil Dragon's Scripture*):
Osala

Osala is a large town on the outskirts of Ashalea. Due to its central location, its historical purpose is centred around trade, although travellers often stop here. It served as the starting location for Party 2.

## Notable locations

Its main feature is a large, open marketplace located in the centre of town. Most of the buildings in Osala are simple stone and thatch structures, often painted in bright colours and decorated with intricate signs and banners.

### The Bard's Tale

The Bard’s Tale is an Osala inn. It is a simple stone structure with a thatched roof, consisting of three storeys and a balcony, painted a bright white with an intricately carved wooden sign above the door. Inside the main room, the wooden floor is covered with a few patterned rugs, and lanterns are strewn across stone walls.

### Marketplace

The Osala marketplace is the main draw of the town. Stalls and vendors change every few days, and the most popular sell adventuring gear to travellers. Players can also buy clothing, food, potions and valuable items.

## Notable NPCs

### Mayaris Draelor

Mayaris is a 30 year old half-elf and the Captain of the Guard for this region. She serves the mayor, but is distrustful of him, believing him to be corrupt. Maya is first seen discussing the thieves plaguing the city with Hiroth when she approaches the party and offers them a bounty.

Once the party return - with news of their ultimate success, but Alf's death - she is thankful to the party but visibly disturbed, believing that she got somebody killed. As she goes to leave, she hears Alftalia and Syrland discussing illegal substances, and warns them that she's "keeping an eye on them".

### Hiroth

Hiroth runs the Bard's Tale with his wife. The ex-soldier is friendly towards the party, but not particularly talkative. He is dragonborn, with navy blue scales and a white mane.

### Bilarys

Bilarys runs the Bard's Tale with her husband. She is the more welcoming of the two, and is first seen talking to Eliel as the party return from West Brazier. She is dragonborn, and has white scales and a greying mane.
Agito Yagami

**Agito Yagami** (八神・アギト *Yagami Agito*) is the main protagonist of the *Awakening Chronicles* series.

## Equipment

**Sealed Armament: Dragranzer** (封印兵装・ドラグランザー, *Fūin Heisō: Doraguranzā*):

## Powers & Abilities

### Physical Abilities

#### Ways of Combat

**Expert Swordmanship Specialist**:

**Master Spearmanship Specialist**:

#### Physical Prowess

**Immense Strength**:

**Immense Durability & Endurance**:

**High Speed**:

* **Incredible Reflexes & Acrobatics**:

**Enhanced Senses**:

#### Other Abilities

**Notable Intelligence**:

* **Highly Perceptive Combatant**:

### Magical Abilities

**High Magical Power**:

* **High Magic Particles Sensitivity**:
* **Dragon Burst** (ドラゴンバースト, *Doragonbāsuto*):

### Dragonblood Arts

**Dragonblood Arts** (龍血技 (ドラゴンブラッドアーツ), *Doragonburaddoātsu* lit. *Dragon's Blood Technique*):
Mikoto Reinhardt

**Mikoto Reinhardt** (ミコト・ラインハルト *Mikoto Reinharuto*) is one of the main characters in the sequel series, *Awakening Chronicles: Future Tone*.

## Equipment

**Regenklinge: Harpe** (虹の剣・ハープ, *Niji no Ken: Hāpu* lit. *Rainbow Sword: Harpe*):

**Rienfleche** (リヤンフレチェ, *Riyanfureche*):

## Powers & Abilities

### Physical Abilities

#### Ways of Combat

**Expert Swordmanship Specialist**:

**Master Archer**:

#### Physical Prowess

**Moderate Strength**:

**Enhanced Durability & Endurance**:

* **Natural High Life Force**:

**High Speed**:

* **Incredible Reflexes & Acrobatics**:

#### Other Abilities

**High-Leveled Intelligence**:

* **Advanced Growth Rate**:
* **Highly Perceptive Combatant**:

**Expert Tactician**:

### Magical Abilities

**Immense Magical Power**:

* **Mana Haste** (復魔力 (マナ・ヘイスト), *Mana Heisuto* lit. *Magic Power Restoration*):
* **Magic Compression** (魔法の圧縮, *Mahō no Asshuku*):

**Crest** (紋章, *Monshō*):

* **Sacred Blood Maiden, Norn** (聖血の乙女・ノルン, *Hijirichi no Otome: Norun*):

**Magic** (魔導, *Madō* lit. *Magic Arts*):

##### Anima Magic

**Anima Magic** (理魔法, *Kotowari Mahō* lit. *Reason Magic*):
Hanji Laevateinn

**Hanji Laevateinn** (ハンジ・レーヴァテイン *Hanji Rēvatein*) is a major antagonist in the *Awakening Chronicles* series, first introduced in the 7th Saga: *Gathering of Kingdoms*.

## Equipment

**Crystalline Sealed Armament: Darkraider** (契晶封装・ダークレイダー,  *Kesshō Fūsō: Dākureidā*):

## Powers & Abilities

### Physical Abilities

#### Ways of Combat

**Master Swordmanship Specialist**:

**Master Spearmanship Specialist**:

#### Physical Prowess

**Immense Strength**:

**Immense Durability & Endurance**:

**High Speed**:

* **Incredible Reflexes & Acrobatics**:

**Enhanced Senses**:

#### Other Abilities

**High-Leveled Intelligence**:

* **Highly Perceptive Combatant**:

**Expert Tactician**:

### Magical Abilities

**High Magical Power**:

* **High Magic Particles Sensitivity**:
* **Dragon Burst** (ドラゴンバースト, *Doragonbāsuto*):

### Dragonblood Arts: Fimbulwinter

**Dragonblood Arts: Fimbulwinter** (龍血技 (ドラゴンブラッドアーツ)・フィンブルウィンター,  *Doragonburaddoātsu: Finburuuintā* lit. *Dragon's Blood Technique: Fimbulwinter*):
The Darkman

The Darkman started out as the Priest Alexander Kline; however while burning a witch (who was actually the demon Azazel) he was cursed to everlasting life and that he must kill monsters forever. A near unstoppable being, he was freed from his curse by The Lake Villa Vamps and finally was free to die.

However, Azazel tricked him one last time and instead of killing him, he was simply free from having to hunt monsters- but continue to exist as an undead shell. He decided to use his final life to help the Lake Villa Vamps, the ones who freed him, in the great war of the Kesh.

## Personality

While human he was a pious and a strict man who dedicated his life to God, after he was cursed however he became a silent tortured soul.

## Appearance

The Darkman has taken many differnet forms. Whenever he is destroyed his body reforms equipped to kill whatever managed to get the better of him. This means throughout the decades he has come back as with wings, spikes, horns, or whatever else will help him kill his adversary.

## Killed Victims

* Countless Monsters
* Many Vampires
* Presumably many Werewolves
* Sataleena(Indirectly Caused)
* A few Humans(Accidentally)
* *Cont.*
Chrom Lowell

**Chrom Lowell** (クロム・ローエル *Kuromu Rōeru*) is one of the main characters of the *Awakening Chronicles* series.

## Equipment

**Divine Sword: Falchion** (神剣・ファルシオン, *Shinken: Farushion*):

## Powers & Abilities

### Physical Abilities

#### Physical Prowess

**Immense Strength**:

**High Durability & Endurance**:

**High Speed**:

* **Incredible Reflexes**:

#### Other Abilities

**Advanced Growth Rate**:

**Natural Charisma**:

### Magical Abilities

**High Magical Power**:

**Crest** (紋章, *Monshō*):

* **Divine Dragon King, Naga** (神の龍王・ナーガ, *Kami no Ryūō: Nāga*):

#### Divine Blade Susanoo

**Art of the Sword: Divine Blade Susanoo** (剣術・神刃須佐之男, *Kenjutsu: Kamujin Susanoo*):
Tsuruya Kresnik

**Tsuruya Kresnik** (ツルヤ・クレスニック *Tsuruya Kuresunikku*) is one of the main characters of the *Awakening Chronicles* series.

## Equipment

**Ratatoskr Blade** (ラタトスクの剣, *Ratatosuku no Tsurugi*):

## Powers & Abilities

### Physical Abilities

#### Ways of Combat

**Master Swordmanship Specialist**:

**Hand-to-Hand Combatant**:

#### Physical Prowess

**Monstrous Strength**:

**Immense Durability & Endurance**:

**High Speed**:

* **Incredible Reflexes & Acrobatics**:

**Enhanced Senses**:

### Magical Abilities

**Immense Magical Power**:

* **Dragonar Enchant: Accel** (竜魔法転移 (ドラグナーエンチャント)・アクセル, *Doragunā Enchanto: Akuseru* lit. *Dragon Magic Transfer: Accel*):

#### Dragon's Blade

**Art of the Sword: Dragon's Blade** (剣術・竜の刃, *Kenjutsu: Ryū no Ha*):
Riki Saten

**Riki Saten** (佐天・リキ *Saten Riki*) is one of the main characters in the sequel series, *Awakening Chronicles: Future Tone*.

## Equipment

**Blood Armament: Ariadne** (血液武装・アリアドネ, *Ketsueki Busō: Ariadone*):

**Reinhardt Sigil Necklace**:

## Powers & Abilities

### Physical Abilities

#### Physical Prowess

**Monstrous Strength**:

**Immense Durabilty & High Endurance**:

**High Speed**:

* **Incredible Reflexes & Acrobatics**:

**Enhanced Senses**:

#### Other Abilities

**Biological Immortality**:

* **High-Speed Regenerative Factor**:
* **Bloddrick** (ブロドリック, *Burodorikku*; Swedish for "*Blood Drink*"):

### Magical Abilities

**High Magical Power**:

* **Dränera Family Skill: Aura Shade** (ドラネーラ族術・オーラシェード, *Doranēra Zokujutsu: Ōrashēdo*):
Syrland

> "We're going nowhere and doing nothing"
>
> Syrland, to Maya

## Overview

Syrland is a Player Charachter in the campaign Grand Delusions. He is a Dragonborn Warlock from the town of Orina. Syrland is under the service or one of the Undying, giving giving him his warlock powers and a few extra perks. He also is the caretaker/owner of Sif, a dog that party 2 found on the way to seek the messenger.

## Ability Scores

### Proficiencies

Deception (+6), Intimidation (+6), Stealth (+3), Investigation (+2)

## Status

### Status

More alive than alf

Syrland has a twinkle in his eyes as they shift directly to your wallet. He acts very lighthearted, although sometimes this causes him to slip up and say something he's not supposed to. He'll scam you out of every coin you have, but only if he has a good reason to dislike you. He's made numerous references to the criminals and underworld job's he's worked with, and is not very comfortable around authority figures such as Maya, the Guard Captain of Osala. Syrland is also a lover of animals, which was

## Story

tSyrland started out in a tavern in the town of Osala looking for a job. He found one in the company of Party 2, after seeing a very rude outburst by Alf (Racist) . The guard captain, Maya, sends them all to a abandoned mining outpost, where Syrland helps the party by using his eldritch blast to open doors that were previously sealed. After dispatching the massive slime that made it's home in the caves, the party found a crystal that hosted a being names Arion, who Syrland grew to hate. After the parties converged, some members, including Syrland, were put into a dream sequence to train in by Ralof. The group made a mess of the dream, and Syrland later realized he had ruined a creation of Ralof's Father, and got Ralof fired. This guilt gave Syrland the goal to get him rehired/re-integrated into society.

## Trivia

* After being incapacitated by a deformed version of Sif, Syrland developed an irrational fear of dreams. A similar fear of spiders was formed when one took him very close to death.
* Syrland has a disdain to the familly of "Alfs"
* Syrland's patron has no name that he knows of
* Syrland has never killed someone without the use of his patron's magic
Barkskin

Level: 2

Casting Time: 1 action

Range: Touch

Duration: Concentration, up to 1 hour

You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.

**Source:** *PHB*, page 217. Available in the SRD.
Grand Delusions D&D Campaign Wiki

**Welcome to the Grand Delusions D&D Campaign Wiki**
When creating articles for your player characters, please add the "Player Character" category tag to them at the bottom, so they appear in the list linked below. Do not write in spoilers for your side of the campaign: this means talking about adventures that other players don't know about yet. Keep your articles purely about your character's backstory. It is recommended to use the "Advent. Temp." infobox template for PCs, as shown in Mordo's page.

You are also free to make a wiki page on anything else, be it an item, monster, NPC, location, et cetera. Chris and John reserve the right to change things for accuracy and completeness purposes. Just tag everything accordingly with the "categories" bar at the bottom of every page.

## Important articles

* Alta Vahr
* The Beacon
* Category:Player Characters
* Category:NPCs
* Category:Factions
* Category:Locations
* Session Summaries Up To 2.5 (incomplete)

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Luminaries

The Luminaries are a secretive organisation working out of Alta Vahr. They are lead by Zargo, an accomplished Divination wizard.

The Luminaries believe that everything in Alta Vahr is an illusion, and that this is the work of a group of powerful wizards "with seemingly infinite resources". Their main aim is to see the 'real world' for what it is, undoing the illusion once and for all.

## History

### Formation

The Luminaries were formed about 200 years before the beginning of Grand Delusions, by a wealthy landlord whose name has since been lost. This man was known for an insatiable curiosity - he used his wealth to build libraries and fill them with the works of scholars. He was particularly interested in the workings of the human spirit, and would eventually begin his own studies.

Little more is known about his work, but he was the first to discover the Makers and their illusion. Immediately, he used his vast resources to build the Sanctuary and form the Luminaries - named so because they aimed to 'bring the light to the eternal darkness of the Makers'. They wanted to free and rebuild the world.

### 206 AE

Roughly a century after the initial formation, the Luminaries were on the verge of collapse. Membership was starting to slow, and bases were routinely being destroyed or work disrupted by paid mercenaries. This is why, Zargo believes, they accepted the lich Sarthus into their ranks.

Many Luminaries were immediately disturbed by him, having likely achieved his undead status through 'unspeakably evil means'. Some members deflected over the matter - but this did not stop the group from accepting him. He spoke cryptically and his intelligence was clear, so the dwindling group believed that he could help them.

Sarthus' proposal was a device created to destroy the Makers - an amulet that would grant the wearer total immunity to illusion magic, which they would use to find the Maker headquarters and work towards a new, real world. Zargo and the other Luminaries recognised that Sarthus saw this simply as a stop on the quest for power, but they were glad to help him in return.

He began working on the Beacon almost immediately. His notes were meticulous, but ciphered so that nobody else could read them. Upon the project's completion, Sarthus gathered the Luminaries to witness its completion.
Nudists (Faction)

The Nudists are a party of miscellaneous individuals who did not join up with the Luminaries after the meeting in Sanctuary. They are named after their leader, Nude Bloodseeker III, and are not naked I swear to god it's not a weird nudity thing.

The party's line-up consists of:

* Nude Bloodseeker III (Leader)
* Zekla
* Parvuli Sadis
* Syrland
* Ferret
* Hootmin
Nils Olav (WIP)

*"Margaret Thatcher is dead"*
- Nils, completely in character,    after entering an abandoned mine
Nils "non-transphobic potter" Olav is a player charcter in Grand Delusions, played by Nathan. A lawful neutral human wizard, Nils is a member of (the superior) Party Two adventuring to gain experience in magic.

## Personality

Although, as mentioned earlier, Nils is not a transphobe, he is an asshole liberal.

University educated and then trained among the aged thinkers of Wizardry, Nils developed an appreciation for Alta Vahr's conservative institutions, in spite of the more progressive and rationalist of his sect of Wizardry, Active Philosophy - synthesising to form a sort of traditional-rationalism - that it, the annoyingly misguided smugness of a YouTube skeptic, at least if not for the curious likeability Nils may have picked up as a journalist.
Hootmin

Hootmin is a player character in Grand Delusions, played by Chelsey. he is an Aarakocran wizard that spent a majority of his youth isolated in his parents home library located in the Umbral Mountains. His main goal on his Quest is to find his parents and find out more about his own kind.

## Personality

Hootmin is the nerdy, seclusive and anxious type. He often finds himself underestimating his abilities. Due to his sheltered upbringing, he has trouble communicating with others without feeling awkward, or like hes bothering people. despite this, he tries to be kind whenever he can.

## Backstory

Hootmin was born and raised in his parents large home library, Located int the Umbral Mountians of Alta Vahr. It was distant and hidden away from any kind of civilization. his parents would frequently travel between their mountain home and the elemental plain of air, the home of the aarakocra, for some unknown business that they would never let Hootmin in on, for whatever reason. during his parents short visits, they home schooled him on magic. while his parents were away, he would read the many books in their home library.

As Hootmin grew older, the time between his parents visits grew larger and larger. Days turned into weeks, weeks turned into months. This happened till one day, they stopped coming entirely. Hootmin, realizing this, scoured for any information as too how to reach the elemental plain of air amongst the library. However, it seemed like any information about the Plain, along with any aarakocran information was ether not there, or scrubbed clean.

completely clueless about the worlds outside his home, he abandoned the library and flew off into the unknown one night. He began his search for answers about his, race, his parents, and the elemental plain of air.

## Trivia

* Hootmins design is heavily based off of the Snowy Owl
* He is one of very few Aarakocra who has never been to the Elemental Plain of Air
* Hootmin taught himself how to fly by jumping off of one of the various levels in the home library
Ferret

Long weird thing

Ferret is an active player in Grand Delusions created by Curleigh Fries. He is a chaotic neutral Mustilus Ranger who's just along for the ride. His origins are relatively unknown to the party and nobody really remembers when or how he joined, but he's a welcome addition nonetheless.

## Personality

Ferret rarely ever talks which can make others uncomfortable or wary. He doesn't have much of a reaction to his surroundings, so he's either oblivious or simply doesn't care.

## Description

Ferret is a giant ferret standing at 7ft 2in. He has cream and brown fur with small, squinted, black eyes. His long body is also very flexible which allows him to worm around places most people wouldn't. When using animal speak, he sounds like an Animal Crossing villager . His sharp teeth and claws are also useful in combat.

## Background

Not much is known about Ferret. He was born in the forests of Alta Vahrand and seems to be nomadic, not having a primary home. Ferret has no known relatives and his native language is unknown to most people. He's traveled through many towns which has allowed him to pick up a variety of skills and souvenirs.
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Insect Plague

Level: 5

Casting Time: 1 action

Range: 300 feet

Duration: Concentration, up to 10 minutes

Swarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range. The sphere spreads around corners. The sphere remains for the duration, and its area is lightly obscured. The sphere's area is difficult terrain.

When the area appears, each creature in it must make a Constitution saving throw. A creature takes 4d10 piercing damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.

**Source:** *PHB*, page 254. Available in the SRD.
Crossing of Drul Mountains

After the dwarves made it to Ebbensile, they had a long history of travelling built into their genes. For whatever reason, there was a drive among dwarves to travel further, up the steep Drul mountain range and across the other side to see what lay in southern Ebbensile.

Compared to Tserre, the crossing of the Drul Mountains was quite easy for the dwarves. Many settled as they continued up the mountain ranges, and many prosperous dwarven villages and cities are among the peaks. To the other side of the mountains, there were beautiful meadows.

Many dwarves continued to cross the mountain range further south to settle. With time, a weakening influence from Crossing Tserre, the dwarves south of the mountains began to shift once again into a new race: the human. Because of the ease of the land, humans were a bit weaker than their dwarven counterparts, but they were highly intelligent and curious beings.
Chaos Bolt

Level: 1

Casting Time: 1 action

Range: 120 feet

Duration: Instantaneous

You hurl an undulating, warbling mass of chaotic energy at one creature in range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 + 1d6 damage. Choose one of the d8s. The number rolled on that die determines the attack's damage type, as shown below.

Chaos Bolt
 2
 3
 4
 5
 6
 7
 8

If you roll the same number on both d8s, the chaotic energy leaps from the target to a different creature of your choice within 30 feet of it. Make a new attack roll against the new target, and make a new damage roll, which could cause the chaotic energy to leap again.

A creature can be targeted only once by each casting of this spell.

***At Higher Levels.***

When you cast this spell using a spell slot of 2nd level or higher, each target takes 1d6 extra damage of the type rolled for each slot level above 1st.

**Source:** *XGE*, page 151. Also found in *GGR*.
Cordon of Arrows

Level: 2

Casting Time: 1 action

Range: 5 feet

Duration: 8 hours

You plant four pieces of nonmagical ammunition—arrows or crossbow bolts—in the ground within range and lay magic upon them to protect an area. Until the spell ends, whenever a creature other than you comes within 30 feet of the ammunition for the first time on a turn or ends its turn there, one piece of ammunition flies up to strike it. The creature must succeed on a Dexterity saving throw or take 1d6 piercing damage. The piece of ammunition is then destroyed. The spell ends when no ammunition remains.

When you cast this spell, you can designate any creatures you choose, and the spell ignores them.

***At Higher Levels.***

When you cast this spell using a spell slot of 3rd level or higher, the amount of ammunition that can be affected increases by two for each slot level above 2nd.

**Source:** *PHB*, page 228
Darkness

Level: 2

Casting Time: 1 action

Range: 60 feet

Duration: Concentration, up to 10 minutes

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it.

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

**Source:** *PHB*, page 230. Available in the SRD.
Blight

Level: 4

Casting Time: 1 action

Range: 30 feet

Duration: Instantaneous

Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.

If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.

If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers and dies.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

**Source:** *PHB*, page 219. Available in the SRD.
Crossing Tserre

The crossing of Tserre took about 80 years before Dwarve's Landing was reached. Throughout that time, the elves that had been drawn north by the fae suffered through a myriad of trials. Between the fae and, further north, the dreadful influence of Morkith himself, there were plenty of traps, tricks, and deadly creatures to encounter on their journey.

As they traveled, the elves started to change physically. Those that were more fully connected to the fae as they traveled eventually became drow, while those more fully connected to Morkith eventually became dwarves. True to the behavior that got them in Tserre in the first place, the dwarves had enslaved the drow by the time they had crossed into Ebbensile.
Samurai Rangers (Vinigullo)

*description to be added*

## Team Members

Add all of your rangers here, make sure to use the table provided below, but change out the "(Color) Ranger" part to whatever color ranger you are using. You can also change the background color by just replacing the color that is next to "background-color:" and you can change the color of the text by replacing the color that is next to "color:".

 (Color) Ranger
 (Color) Ranger
 (Color) Ranger
 (Color) Ranger
 (Color) Ranger

## Team Name (Change this!)

NoRanger.png**Ranger Form Name**
Replace with character name.NoRanger.png**Ranger Form Name**
Replace with character name.NoRanger.png**Ranger Form Name**
Replace with character name.NoRanger.png**Ranger Form Name**
Replace with character name.NoRanger.png**Ranger Form Name**
Replace with character name.NoRanger.png**Ranger Form Name**
Replace with character name.
Longstrider

Level: 1

Casting Time: 1 action

Range: Touch

Duration: 1 hour

You touch a creature. The target's speed increases by 10 feet until the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

**Source:** *PHB*, page 256. Available in the SRD.