Character Creation

Download a copy of the character sheet here. Then follow the character creation steps.

## Step 1: Choose a Commander Hero

Think a concept for your character (of a humanoid race), then choose a Creature card as your Commander Hero according with the concept. The Commander Hero is the representation of your character in the battlefield. Commander Hero is similar to regular Commanders of Commander Format, except that any humanoid creature with at least one race and one class can be used as Commander Hero, not only legendary creatures.

In addition to represent your character in the battlefield, your Commander Hero determines:

* **Mana Color Identity** of your Deck (Like Commander format, then consider mana symbol in any part of the card). Mana color identity determines Mana Skills bonuses and available Alignments. Also, the character initial Magic Points equals to the Commander Hero’s Mana Value.
* **Race(s)** of your character, part of his Tribal Identity of your Deck. Also determines Race Skill Bonuses. Race is usually the first type of a creature card.
* **Class(es)** of your character, part of his Tribal Identity of your Deck. Also determines Class Skill Bonuses. Class is usually the second type of creature card.
* **Tribal Allies** are extra creature types in the rule box of the card, part of his Tribal Identity of your Deck.

### Example

*Our player wants play a female knight named Lenna. Looking in the group card pool, choose Attended Knight as Commander Hero.*

* *Mana Color Identity of Attended Knight is **White**.*
* *Race of Attended Knight is **Human**.*
* *Class of Attended Knight is **Knight**.*
* *Tribal Allies of Attended Knight are **Soldier**.*

*Then, the tribal identity of the Lenna's deck is Human, Knight and Soldier.*

### Optional Rule: Planeswalker as Commander Hero

Alternatively, player can use Planeswalkers as Commander Hero. In this case, GM should define race and class of the planeswalker for determine skills bonuses. Some Planeswalkers race and class are already defined in MTG creature cards:

## Step 2: Apply Mana Skill Bonus and Choose Alignment

The mana color identity of your Commander Hero determine the Mana Skills Bonuses and available Alignments of your character according the table. Add your Mana Skill Bonus to your sheet and choose an Alignment.

### Example

*In the case of Lenna, color identity is white. Then, the player adds Mana Skill Bonuses of Religion +2 and Society +2. The player choose LG as alignment for Lenna, because she want play a compasive and honorable knight.*

### Alternative Rule: Complex Personality

For a more deep character creation, you can use these alternative rules.

## Step 3: Apply Race Skill Bonus

The race of your Commander Hero determines Race Skill Bonuses.  Add race skill bonus to your sheet according the following table.

### Example

*In the case of Lenna, race is human. Then, the player can choose distribute a total of +4 points in the race skill bonus. She adds Acrobatics +1, Athletics +1, Influence +1 and Nature +1 as her race skill bonus.*

## Step 4: Apply Class Skill Bonus

The class of your Commander Hero determines Class Skill Bonuses.  Add it to your sheet. For other classes not listed, GM defines +4 class skill points. If your character have more than one class, add class skill points for all classes.

### Example

*In the case of Lenna, class is Knight. Then, the player adds +1 Acrobatics +2 Athletics and +1 Influence in class skill bonus column of her sheet.*

## Step 5: Choose Skill Ranks

Add 4 additional Skill Ranks to your character sheet, then sum all the points added in Step 2, 3, 4 and 5 in TOTAL column of the Skill section.

### Example

*Player adds 4 skills ranks for Lenna. The player adds +1 Acrobatics, +1 Athletics, +1 Influence and +1 Nature. Then sum the TOTAL column, obtaining her final skill scores.*

## Step 6: Choose a Feat

Choose a feat for your character. See the feats chapter for the available options.

### Example

*Player choose (type) Summoner feat for Lenna, because she wants Lenna can summon a Unicorn like the card art. Then, choose Unicorn Summoner feat.*

## Step 7: Choose a Hero Sorcery

Choose a Sorcery card as your Hero Sorcery. The Hero Sorcery begin the game exiled. If your Commander is in the battlefield in your turn, once per turn, you can cast a copy of the Hero Sorcery. The Hero Sorcery should respect the Color Identity of your Commander Hero.

### Example

*Player choose Gird for Battle as Hero Sorcery, because combines well with Attended Knight and Lenna concept.*

## Step 8: Choose an Inventory Artifact

As option, you can choose a non-creature equipment card as inventory artifact. Inventory artifacts represent not-summoned real items of the character. Inventory artifacts have special rules:

* Inventory artifacts begin the game exiled. You can cast the inventory artifact only if your commander hero is in battlefield.
* When inventory artifacts go to the graveyard from the game, are considered damaged. Damaged inventory artifacts can't be casted. You can repair inventory artifacts off battle using Arcana or Technics skill, depending of the artifact theme.
* When inventory artifact go to exile from the game, are considered lost. Remove the card from your deck.
* You can have only one inventory artifact in your deck at same time.

### Example

*Player choose Jousting Lance as Inventory Artifact, because combines well with Attended Knight and Lenna concept.*

## Step 9: Build your Deck

Create a 40 card deck (Including your Commander Hero and Hero Sorcery, then you must select additional 38 cards (37 if you choose an inventory artifact). Creatures included in your deck must respect the Color and Tribal Identity of your Commander Hero.

* The Color Identity is the same rule of Commander and Brawl formats. *In this case, color identity of the Commander Hero is **White**.*
* The Tribal Identity is the sum of your Race, Class and Tribal Allies of your Commander Hero. *In this case, tribal identity of the Commander Hero is **Human** (race), **Knight** (class), **Soldier** (tribal allies) and **Unicorn** (summoner feat). The deck must contain only creatures with any of these subtypes.*
* ***Wall*** is a free tribal ally, any deck can include creatures of this type.
* Equipment artifacts are banned for deck building. These cards can only included as Inventory Artifacts.

The Maximum of copies in your deck is:

 Uncommon
 Rare
 Mythic
 Legendary

The card pool available for the players should be determined by the Game Master. For determine the rarity of a card printed in multiple editions, is recommendable consider the last print. For a better experiencie, is recommended use only weak cards for beginner decks, and improve the decks in the course of the game sessions.