Keeper

* Official Drawing
* Human ArtBreeder Ver

Mentally he's the same as a 20 year old human; these ages relate to physical existence

## Physical description

### Eye color

light blue (circular panes of tinted glass)

## Relationships

### Friends

Argus Husset
Sybil Farefeld
Zhong Lu

### Siblings

Reaper
Bastion
Crusher
Lenny
Legless
Connor
many, many, MANY more

## D&D Facts

### Favorite Weapon

Longsword and Shield (but mainly the shield)

### Languages Known

Common
Undercommon
Gnomish
Sylvan

## Appearance

Keeper is made of assorted shiny silver metals. However, he does have non-silver parts on him, such as the exposed circuitry on his upper left arm and other pieces on the arms and legs, likely the result of quick fixes by his "Mother" Evelyn. Also, there is a rusted spot on his lower right arm. His eyes, which are actually round panes of glass tinted light blue, have a constant soft glow behind them, except for when they light up brighter in the dark or when he is in his rest mode and is "sleeping" during long rests, during which the glow darkens. There is also a dark blue gemstone embedded into his chest, which is the piece of the Tomb of the Contract he gained at the end of The Pirate's Daughter that is connected to the other pieces worn by his friends and other notable people in Dinami. While Evelyn did do her best to make her warforged look good, she did not put any such gemstone pieces on him before the events of TPD.

When using the spell Disguise Self, Keeper takes on a human form (this is typically done to avoid any persecution or prejudice warforged receive in some areas of Dinami). When this is done, Keeper becomes a fair-skinned human with silvery blonde hair and bright blue eyes. His height and stature remain the same, and he also includes a simple and functional outfit into his disguise.

## Personality

Despite his inherent stature and strength, Keeper is a gentle being with a tender heart. Where his siblings would rather fight or perform feats of strength, he would rather sit with a book or enjoy a peaceful stroll. He approaches every new person he meets with a smile and a warm handshake, and once you gain his camaraderie, you have a devoted friend for life. Unfortunately, this unabashed gentleness has gotten him into trouble more than once. His sheltered life before adventuring gave him an optimistic yet naive view of the world, which makes him easier to take advantage of or trick than most. However, once his adventuring days begin and he sees more of the world, he has unlearned some (and I only mean *some*) of this naivete. Additionally, his devotion to his loved ones can sometimes hold him back from making choices for what is best for himself.

## Backstory

A workshop filled with cluttered shelves of tools and parts. A gnomish woman covered in grease and grime, examining her newest creation with a scrutinous eye. The utterance of a name: Keeper. These were Keeper’s first sights and sounds as he opened his eyes to the world as a new warforged.

She was sometimes curt with telling Keeper what to do, letting her brow furrow and her voice become sharp. Maybe she didn’t want to appear soft when surrounded by constructs of harsh metallics, or perhaps she struggled to find the same camaraderie with them as she could those outside. Keeper couldn’t tell at first, but he would continue to be kind. However, she held a sense of gentle kindness behind her harsh exterior. Sometimes she would let a smile slip onto her face when creating a response to one of Keeper’s questions, and she would always take care not to be rough when fixing him or any of her other warforged. He would learn later that her name was Evelyn, but soon he would begin to call her by a different name: Mother.

Over time, Keeper began to see Evelyn and her other warforged, 3 fighting machines named Bastion, Reaper, and Crusher, and himself as a family. Although his “siblings” were significantly larger than him and even frightened Keeper at first when he saw their uncanny abilities to crush, dismember, and destroy other warforged in secret fights held in underground tunnels, he soon saw that they were gentle and curious beings, like him. He came to enjoy their company when they were all home together. They were immediately bonded by their shared existence as constructs; however, they all also knew, despite their limited communication skills, that they were also knitted together in the tapestry of their lives by the same desire to protect the one who saved them from the scrap heaps, the one who always fixed them when they were broken, the one they all began to call Mother.

2 years had gone by rather peacefully. While some would see the life Keeper was leading as isolating and dull, he could not have been more content. However, this contentment would not last long. Evelyn had one day told Keeper with a sense of urgency in her tone that she had go somewhere and bring his siblings with her. She did not give any specifics, but she did tell Keeper to stay inside and stay safe until she gets back with the same warmth in her voice and complexion that a true mother would have with her child.

Time had passed since Evelyn’s departure, as it always had. Keeper kept himself busy with reading, cleaning, and imagining what kinds of things his Mother and siblings would be able to tell him about from outside once they returned, as he always had. However, something was not sitting right with him. Their absence in the house and workshop and the silence it brought became deafening, leaving Keeper with a hollow feeling most people would call loneliness. Despite those feelings, Keeper remained determined to stay optimistic about their return, but even the strongest convictions can begin to falter. More and more, Keeper would imagine horrible scenarios where his family was in trouble or hurt out in the world, unable to return. This ignited something inside Keeper he didn’t even realize was there: a desire to step outside the walls that housed him and his fondest memories for the past years. With a simple sword and shield and a small handful of money, Keeper set out from the home he shared with his family, in hopes that he would return with them all safe and sound.

## Epilogue

With the party finally being welcomed back to the homes they worked tirelessly to save, they all went on their separate paths for a time. However, Keeper wished for everyone to stay connected no matter what. The remedy to this? A yearly get-together/family reunion, hosted and put together by none other than Keeper himself! He invites everyone in the party, including their friends and families, to come together, reminisce, and look to the future with hope and love. Keeper also includes an invitation for Caila, but who knows if she'll accept it...?

After the events of The Last Stand of Detritus, Keeper's family was whole and reunited at last. When all of the main party and their loved ones gathered in Ivorygate to remember the lives of Bridgette and Amelie, Keeper was met with his Mother brought back from the dead in a new warforged body, Sprocket taking her hand and staying by her side, and his siblings towering over them both. With the Crew's main task of defeating the source of the world-destroying plant plague completed, he was finally able to do what he had set out to do from the beginning: bring his family home and be with them. For a time, he returned home with them, making up for lost time with his Mother and siblings and forging a new parental relationship with Sprocket.

Eventually, the call for adventure came to Keeper once again, so he decided to answer it. However, this time, he decided he would get to experience more of the world at his own pace. It turns out that sightseeing and meeting new people is way easier when there isn't an apocalypse hanging over you. Also, traveling more allowed Keeper to help less fortunate people and show kindness wherever he went. Keeper's travels also happened for less frivolous reasons. Helping warforged in need became very important to him as he saw more and more of the adversities they face in different parts of Dinami; whether they needed an escape from abusive or dangerous situations, any fixing (which can be done by warforged mechanics recommended by Keeper himself), or even just hope for a future where warforged can live freely, Keeper set out to help them all.

With the knowledge that the more violent and aggressive warforged revolt from 10 years ago (Liberation Day) ended in disaster and a complete ban of all warforged in some parts of Dinami, Keeper, whether he intended it or not, began a fight for warforged rights all on his own. By devoting time to giving back to the communities he visits or being as gentle and kind as he always is to everyone who crosses his path, he is able to show more and more people that warforged aren't dangerous killing machines that will destroy at the drop of a hat; instead, he shows them that they are simply gentle beings that want to be loved and accepted like anyone else.

## Fun Facts

* Keeper is his player's 4th long-term D&D character, as well as the 2nd to see a definitive ending to a campaign. However, he is the first to receive a proper ending to his story via an epilogue.

* He is also his player's first character to multi-class, which occurred when he learned the truth about Evelyn and Sprocket's deal to receive bard powers for themselves and Keeper from Aen in return for freeing all warforged.

* Keeper's name was actually picked through multiple instances of using a random warforged name generator.

* Keeper's highest stats are Dexterity and Constitution, which are both at 18. Alternatively, his lowest is Wisdom, which is at 8.