recursal/Fanatic-Fandom huggingface dataset:
V0.9.12-13

**V0.9.12-13** of *Stormworks: Build and Rescue* was released on November 22nd, 2019.

## V0.9.12-13

* Feature - Custom Thumbnail Support when uploading to workshop

Thumbnails for the workshop now also have a new overlay

* Fix - The change to fluid connectors transferring electric has been reverted
* Fix - All issues with Grippers and their magic tracks have been resolved
* Fix - Monitors now render shadows according to graphics settings
* Fix - Certain connectors logic breaking when damaged
* Fix - Environment mods are no longer tagged as Missions for the workshop unless they actually contain missions
* Fix - Improved diesel selling at Fishing village
* Fix - Moved fuel storage at Starter base
Bedrock Edition beta 1.13.0.18

**Beta 1.13.0.18** is the eleventh and final beta version for Bedrock Edition 1.13.0, released on October 2, 2019, which fixes bugs.

## Fixes

Crashes
* Fixed a crash that occurred when accepting the storage permission on Android.
* Fixed several crashes that could occur during gameplay.
* Fixed a crash that could occur when scrolling through languages in the Settings. (MCPE-52009)
* Fixed a crash that could occur when using the character creator on Android. (MCPE-52474)

General
* The "Beam Me Up" achievement can once again be unlocked.

Gameplay
* Fixed players falling from the sky after riding an entity in Creative mode. (MCPE-52957)
* Fixed players spawning in unexpected locations after roaming a world save to a different Xbox One.

Mobs
* Zombies once again spawn in caves. (MCPE-52743)

Items
* Carpets once again appear on the llama's inventory screen.
* Crossbows no longer fire immediately after loading. (MCPE-52179)
* Fixed the ability to discard damaged tools from the Creative inventory. (MCPE-52465)
* Compasses and clocks once again animate on the hotbar. (MCPE-52901)
* Armor can once again be equipped directly from the Creative inventory on touch screens. (MCPE-52413)
* Frost Walker boots once again freeze water.

Graphical
* The breaking animation once again appears on chests.
* Fixed the player's head looking wrongly when sneaking. (MCPE-51181)
* Fixed the player's arms not animating when swimming. (MCPE-49749)
* Mob heads once again fit properly on players.
* Fixed the crafting table icon not showing its grid on top in certain GUI scales.
* Fixed several missing and broken textures in the inventory. (MCPE-52442)
* Fixed some skins appearing with a white cape. (MCPE-52005)
* Fixed armor not respecting extra layers on skins.
* Fixed destroyed blocks leaving shadows.

User interface
* Various fixes and loading time improvements to the character creator interface.
* External servers once again appear on the Servers screen.
* Fixed the inventory screens of some blocks not appearing on the first attempt after the block's state has changed, like hoppers and dispensers.
* The Profile screen can now be accessed when playing split-screen.
* The "Read More" button once again appears next to packs on the Global Resource menu.

Commands
* The '`/summon`' command once again properly names entities, if defined.

Add-ons and script engine
* Fixed spawn eggs not appearing in the Creative inventory for custom mobs.
* Item held by scaled mobs are once again sized appropriately.
* Using '`format_version`' 1.2.0 no longer breaks the '`on_damage`' component.
* Triggering custom animations for entities is once again functional.
* Using the 'transformation' component on '`xp_orb`' once again removes the source entity.
* The '`spawn_entity`' component is now executed when an entity is being ridden.
* Fixed the ender dragon not appearing correctly in some add-on packs.
* Errors are once again listed on the pack manifest validation screen.

## References

1. ↑ "Minecraft Beta - 1.13.0.18 (Xbox One/Windows 10/Android)" , October 2, 2019.
Small winch

## Adjustable parameters

The small winch has a cable length of 10m. It is most commonly used on small tugboats and for harnesses to move passengers and crew into/out of aircraft which are capable of hovering in position.

## See also

* Medium winch
* Large winch
* Huge winch

## Version history

* V0.4.1: Feature - 23 new vehicle components for use with the advanced vehicle mechanics - Electric cable (small electric winch)
* V0.2.1: Fix - winch slip reduced
* V0.1.6: Fix - ends of winches no longer float around in low gravity
* V0.1.32: Feature - Winches will now extend when pulled with enough force
* V0.1.32: Fix - Fixed small winch cable position
* V0.1.22: Fix - Fixed winches not working properly after loading a saved game
* V0.1.18: Fix - winch cables are no longer too heavy to lift
V0.1.29

**V0.1.29** of *Stormworks: Build and Rescue* was released on April 27, 2018.

## V0.1.29 (The Propeller Update)

* Feature - Added Titan Propeller - A tital class propeller for ships
* Feature - Added Heavy Rotor - A heavy duty rotor with thrust vectoring
* Feature - Updated existing rotors to have customisable number of blades. Blade count affects force applied with 4 blades providing the same force as before. This can be doubled by selecting 8 blades.
* Feature - [-] and [] can be used for zooming vehicle editor camera
* Feature - Handle holding is stronger and hold position has been raised
* Fix - Fixed lighting performance issues
* Fix - Fixes waves jumping when turning off weather override in creative menu
* Fix - Hinges now much stronger when geared
* Fix - Pumps no longer works without water input
* Fix - Water in sealed compartments no longer renders through vehicles
V1.3.19

**V1.3.19** of *Stormworks: Build and Rescue* was released on January 7th, 2022.

## V1.3.19

* Fix - #986 CTD when vehicle is removed while player is viewing a tooltip from it
* Fix - #565 Microcontroller component states not saving
* Fix - #3117 Restored missing Donkk Island Ruins
* Fix - #1668 Microcontroller mass and centre of mass now scale with size
* Fix - #3792 resetVehicleState offsetting loaded vehicles by their voxel offset
* Fix - #3709 despawnVehicle deferred event not triggering onVehicleDespawn
* Fix - #3708 discard on despawned objects are now handled immediately (deferring this caused them to persist after a save/load)
* Fix - #3732 Weapon components pulling from blocked junction surfaces
* Fix - #4296 Added getStartTile alias for getStartIsland to be consistent with documentation
* Fix - Fluid port/intake components not using compartment sampling position

* Rework - Air Scoop Intake now has a reserved voxel consistent with other intake components

* Balance - Reduced radio voice chat static noise
V1.0.20

**V1.0.20** of *Stormworks: Build and Rescue* was released on October 30th, 2020.

## V1.0.20

* Feature - New Tow / Transport Vehicle missions

* Rework - Added network event to sync fully extinguished vehicle fires
* Rework - Locating a rescue mission grants 30 mins more mission time
* Rework - Decreased radius of locate zone objective so it should always be in view when completed
* Rework - Mission UI is rebuilt when the map is opened
* Rework - Rewards for deliver objectives now scale with distance
* Rework - Doubled playlist script max characters

* Fix - Remote Control not working fully for MP clients
* Fix - onToggleMap callback not getting called
* Fix - CTD when teleporting vehicle with NPC to workbench
* Fix - CTD when rescuing character to the edge of a Hospital zone
* Fix - Cargo script spawn count error with odd number of spawn locations
* Fix - ?save not saving in certain situations
* Fix - Playlist Lua getTilePurchased() requiring tile to be loaded
* Fix - Screen fade not reversing if revived with <5 seconds left
* Fix - Winches not saving correctly (Weird state when reloading them)
* Fix - Gimbal Cameras not saving orientation correctly
* Fix - CTD from monitor render target
* Fix - Internal character peer\_id not updating when relogging into a server (Playlist Lua looking for wrong peer\_id)
* Fix - Camera clipping into emissive player outfits
* Fix - Z fighting on emissive player outfits
* Fix - Seasonal outfit visual issues
* Fix - Seasonal main menu camera clipping into trees
Bedrock Edition beta 1.19.40.24

**Beta 1.19.40.24** (Android) or **Preview 1.19.40.24** (Windows, iOS, iPadOS, Xbox) is the fifth and final beta/*Preview* version for Bedrock Edition 1.19.40, released on October 5, 2022, which fixes bugs.

## Fixes

Gameplay
* Prevent replacing terrain on Maps with black pixels as a result of Client Side generation. (MCPE-162421)

Marketplace
* Added a Clear Cache button in Storage Settings for all platforms. This button clears contents of Marketplace folders (but not worlds) and might help alleviate issues downloading content. (MCPE-54531)

Mobs
* Sweet Berry Bushes once again deal damage to players. (MCPE-162310)

Touch Controls
* Fixed a bug that prevented scrolling through the Village trade list on mobile devices.

User Interface
* Temporarily reverted a change that linked Item Text Background with existing Text Background opacity slider in Accessibility Options.
* The copy coordinates gamepad tooltip now uses the correct icon depending on the platform. (MCPE-162654)

Blocks
* Temporarily reverted the changes to Dirt Path and Farmland collision changes, as well as Soul Sand and Mud blocks sinking while we iron out some bugs.

## References

1. ↑ "Minecraft Beta & Preview - 1.19.40.24" – Minecraft Feedback, October 5, 2022.
V0.5.9-11

**V0.5.9-11** of *Stormworks: Build and Rescue* was released on January 4th, 2019.

## V0.5.9-11

* Feature - 5 new window types
* Fix - reduced lens glare effect on spotlights to fix AMD graphics issue
* Fix - flow dynamics change to reduce fluid flow oscillation
* Fix - stopped cleaning backup files to fix crash for some users
V0.3.3

**V0.3.3** of *Stormworks: Build and Rescue* was released on August 3, 2018.

## v0.3.3

* Feature - Added observatory island
* Feature - 2 new missions involving the new observatory
* Feature - Added grip slider to wheel components

* Fix - Deliver to zone objectives can be completed when characters are seated
* Fix - Fixed components not placing correctly in symmetry
* Fix - Fixed issue with placing components in symmetry in career mode
* Fix - Fixed peers in multiplayer having incorrect object load/unload range
BVG Logistics Depot

BVG Logistics Depot is a non-purchasable island in the arctic.

## Features

It has a freight area for picking up and dropping off shipping containers which can be brought in/out by ship or by rail. Since it is the only freight terminal in the arctic, each of its shipping containers can be transported south for prices ranging from (at least) as little as $18,000 to as much as $46,000.(so try do fly it to were you want to go

Diesel fuel can also be sold here at a high price (about $5/L) at the pump crane near the water. The winch for its fuel hose offers enough slack to reach the train terminals directly.

Note that the large building with the green roof is heated but does not have any beds, so it is not possible to skip time here to wait for better weather unless you have a bed on your own vehicle to do so. Since there are no vehicle spawning facilities, there is no way to refuel or repair your vehicle here unless you've brought your own supplies to do so.
Bedrock Edition beta 1.17.30.25

**Beta 1.17.30.25** is the tenth and final beta version for Bedrock Edition 1.17.30, released on September 9, 2021, which fixes bugs.

## Fixes

* Fixed several crashes that could occur during gameplay.
* Fixed invisible blocks in The End (MCPE-139769).

## References

1. ↑ "Minecraft Beta - 1.17.30.25 (Xbox One/Windows 10/Android)" – feedback.minecraft.net, September 9, 2021.
Bedrock Edition beta 1.2.13.11

**Beta 1.2.13.11** is the third beta version for Bedrock Edition 1.4.0, released on March 20, 2018, which adds an option to swap A/B and X/Y buttons on controllers and fixes bugs.

## Additions

### General

Options
* Added two options to swap A/B buttons and X/Y buttons on controllers, which can be found in Controller Settings.

## Fixes

* Fixed the cause of several crashes.
* When Experimental Gameplay is enabled, tridents can now be enchanted.
* Mobs will once again not spawn on transparent blocks like glass and fences.
* Top snow falling on a top snow block no longer loses one layer.
* Ladders can once again be placed in the same block occupied by a player.

## References

1. ↑ "Minecraft Beta - 1.2.13.11 (Xbox One/Windows 10/Android)" , March 20, 2018.
Harness

## Logic Outputs

A 'seat' which is intended to be used at the end of a winch so that it can be lowered from a hovering aircraft and then raised again. It has built-in configurable controls through six hotkey buttons. A typical setup is to use the harness to directly control the winch, so you can raise or lower the harness while being seated in it. Note that there is currently no way to automatically get passengers out of seats, so to rescue people with a helicopter and harness setup, you'll either need two harnesses (one for you, one for passengers), or you'll need to be playing in multiplayer with a friend so you can have one person on the ground and at least one person in the helicopter (assuming you've setup a good autopilot for hovering).

## See also

* Small winch
* Medium winch
* Large winch
* Huge winch

## Version history

* V0.2.2-5: Fix - harness now highlights correctly
* V0.2.1: Fix - player positions now correct in beds and harness
* V0.1.28: Feature - Added labeling support to harness hotkeys in select menu
* V0.1.26-27: Feature - Can now grab handles while attached to harness
* V0.1.26-27: Feature - Harness now has logic for hotkeys 1 - 6
* V0.1.23 (The Seat Update): Feature - new seat types - harness, stretcher, helm, bed, medical bed
V0.2.6-7

**V0.2.6-7** of *Stormworks: Build and Rescue* were released on May 18, 2018.

## v0.2.7

* Feature - Mission spawn menu is now available in multiplayer
* Feature - Improved stability for large vehicles in multiplayer
* Feature - New component - paintable sign (small 10x10 grid on one face for detailed painting)
* Feature - Added additive paint tool for painting additive layer of paintable sign
* Feature - Mission vehicles can now be set as static from their properties window (static vehicles are fixed in place, such as cranes or buildings)
* Feature - Creator of mission vehicle shows on map when hovering a loaded vehicle
* Feature - Added button in mission editor for parenting selected zone/fire to a vehicle
* Feature - Can now set objective dependencies in mission editor (an objective will be inactive/hidden until its dependencies are complete allowing for multi-part missions and branching missions)
* Feature - Added sliders to mission editor for setting preferred environmental parameters
* Feature - Added difficulty selector to set recommended difficulty level of edited mission
* Feature - Added some validation when uploading missions to the workshop
* Feature - Missions spawn in the world when their environmental parameters are met, allowing the creation of more atmospheric missions
* Feature - Loot boxes found in the world now generate multiple rewards similar to mission rewards
* Feature - Rebalanced fire (fires take less time to extinguish, can reignite if surrounded by other fires, can slowly burn out naturally when small enough)
* Fix - Missions spawn correctly in multiplayer
* Fix - Connectors now work properly in multiplayer
* Fix - Improved handle desync in multiplayer
* Fix - Fixed graphical artifacts in multiplayer when far from spawn
* Fix - Fire missions now show markers on fires
* Fix - Fixed being able to shift-place vehicles in mission editor
* Fix - Missions that require fire equipment only spawn when equipment has been unlocked
* Fix - Mission rewards always generate with at least 1 money rewards
* Fix - Fixed mission editor crash when setting component dependency after deleting component
* Fix - Fixed several small issues with some missions
* Fix - General physics stability improvements
* Fix - Fixed crash when overwriting vehicle file
* Fix - Survivors no longer need to stop following you to complete missions
* Fix - Fixed water components not working correctly when mirrored
* Fix - Fixed linear speed sensor giving incorrect reading when flipped

## v0.2.6

* Feature - added bridge and crane to oil refinery island
* Fix - drag-deleting multibody parts no longer causes crash
* Fix - anti-piracy detection no longer creates false positive detections
* Fix - nuclear waste mission fixes
* Fix - updated truck and container in mud pump mission to work better
Bedrock Edition beta 1.16.0.60

**Beta 1.16.0.60** is the twelfth beta version for Bedrock Edition 1.16.0, released on May 7, 2020, which fixes bugs.

## Fixes

Crashes
* Fixed several graphics-related crashes.
* Fixed a bug where the game would crash if the player attempted to purchase coins without being signed into Xbox Live .
* Fixed a crash that could occur when attempting to create a world with the "ZigZag" resource pack applied.

Graphics
* The fancy leaves option now appears correctly in the settings on Windows 10.
* Fixed an issue where cubemaps were not fully updating when resource packs were changed.
* Fixed a bug that could sometimes cause fonts to disappear after quitting to the main menu.
* Fixed an issue with flickering usernames above players' heads.
* Fixed an issue where chunks would flicker after altering render distance values.
* Fixed an issue where the missing textures were constantly being converted which would cause the game to spam warnings in the log message.

General
* Running the `/kill` command will now correctly kill summoned NPCs (MCPE-65403).
* Set the default chat font to Mojangles (MCPE-45857).

Marketplace
* Fixed bug where, on some platforms, thumbnails would infinitely load in the marketplace.
* Fixed issue where the download bar was not always functioning correctly.

## References

1. ↑ "Minecraft Beta - 1.16.0.60 (Xbox One/Windows 10/Android)" , May 7, 2020.
V0.8.7-10

**V0.8.7-10** of *Stormworks: Build and Rescue* was released on August 9th, 2019.

## V0.8.7

* Fix - Active mission toggling
* Fix - Corrected seat and ladder exit positions
* Fix - Attempted to fix Mac water rendering
* Balance - Changed connector active power drain to a flat value (prev. scaling) (Subject to change)

## V0.8.8

* Fix - Mission "3D" markers re-enabled
* Fix - Re-added confirm screens for purchasing islands and returning to the test editor
* Fix - Several active mission bugs
* Fix - Re-added research notifications
* Fix - Tank tracks should no longer jump around
* Fix - Section plane clipping in vehicle editor
* Fix - Flashlight appearing in vehicle editor

## V0.8.9

* Fix - Multiplayer timing algorithm updated for multithreading
* Fix - Light flare rendering
* Fix - Flashlight behaviour in vehicle seats
* Fix - Player head rotation in seats
* Fix - Vehicle editor world view missing visuals
* Fix - Camera drift when switching camera mode in vehicle free camera
* Fix - Character push force on ladder exit
* Fix - Ladder detach location
* Fix - Unstable rudder forces

## V0.8.10

* Feature - 3 new seats: Compact, Racing, Padded
* Feature - Seats now have composite nodes

* Rework - Seat base meshes have been updated
* Rework - Seat voxels have been changed slightly

* Fix - Weather particles clipping interior volumes
* Fix - Reduced camera flicker on ladder detach
* Fix - Spotlights and Omni-lights have been stabilised at high speed
* Fix - 3D mission markers no longer fight for rendering
* Fix - Camera drift in 3rd person vehicle camera
* Fix - Attaching/Detaching from ladders at high speed
* Fix - 3rd person camera on ladders
* Fix - Audio listener location when in the map
* Fix - Force emitter blades now render rotation correctly
* Fix - Wildlife not being loaded from persistent data
* Fix - Time of day override in photo mode
* Fix - Particles now always face the main scene camera
* Fix - Label data is now updated when looking at non-NPC objects (HP bars on vehicles)
* Fix - Centre active mission not working
* Fix - Gamepad look direction bindings + behaviours
* Fix - Camera and physics when attaching/detaching from seats
Bedrock Edition beta 1.20.0.24

**Beta 1.20.0.24** (Android) or **Preview 1.20.0.24** (Windows, iOS, iPadOS, Xbox) is the fifth beta/*Preview* version for Bedrock Edition 1.20.0, released on May 11, 2023 which fixes bugs.

## Additions

### Gameplay

Achievements
* Added a new achievement:
	+ Smithing with Style
		- Apply these smithing templates at least once: Spire, Snout, Rib, Ward, Silence, Vex, Tide, Wayfinder

## Fixes

7 issues fixed
From released versions before 1.20.0
* MCPE-170184 – Trade Tables no longer support custom entity Spawn Eggs

From the 1.20.0 development versions
* MCPE-169604 – Pitcher Plants and Sniffer Eggs do not support HD resolution textures.
* MCPE-169733 – No sound when Sniffers lay eggs after breeding with Torchflower seeds.
* MCPE-169748 – Trimmed armors in the toolbar are not rendered correctly on custom texture packs with higher resolution.
* MCPE-170021 – Game crashes when fishing rod breaks
* MCPE-170070 – Teleporting players to unloaded chunks while flying causes the fly mode to get disabled
* MCPE-170275 – Pigs do not spawn naturally in most biomes

Other
* Game no longer crashes when an item starts/stops being used if the item is not available

## References

1. ↑ "Minecraft Beta & Preview - 1.20.0.24" – Minecraft Feedback, May 11, 2023.
Stormworks: Build and Rescue

*This article is a stub. You can help Stormworks: Build and Rescue Wiki by expanding it.*

 Genre(s) | Physics sandbox

***Stormworks: Build and Rescue*** is a physics sandbox game where the player designs and operates vehicles for their own sea-rescue service.

Build, Plan, Rescue
*Stormworks* is the game where you design and pilot your own sea-rescue service, in a rich and dramatic physics playground.
Steer or fly your custom-designed, block based, programmable vehicles into fierce oceanic storms. Plan and execute thrilling rescues in a variety of challenging crisis scenarios.

Vehicle Design
Design vehicles by placing blocks in a rich editing suite, decorate with paint, and program the behaviour using the powerful logic system. Choose from a wide array of tools and components for designing planes, helicopters, boats, and more.

Navigate, Steer, Pilot
Test your designs to their limit in a physics driven sandbox simulation, where your vehicles performance is a direct result of your design. Use the dial and indicator components to display feedback on the vehicles logic system, while examining your vehicle's handling, buoyancy, and stability in fierce weather.

Logistical Challenges
Embark on missions to operate your sea-rescue service. Design and deploy new vehicle designs to respond to the logistical and emergency scenarios across the open ocean, island facilities, rigs, and more.

Dramatic, Simulated World
The day-night cycle, and dynamic weather system creates diverse environments, from calm still sunny mornings, to fierce stormy nights. Strong winds can turn the ocean simulation from gentle ripples to fierce heaving waves, all while the vehicles simulate a physically based displacement-buoyancy system.

## System requirements

### Recommended requirements

 Processor
 Memory
 Graphics
 Storage

### Minimum requirements

 Processor
 Memory
 Graphics
 Storage

## See also

* How to play guide for Stormworks: Build and Rescue
Wiki/Building/Components/Person Operations

*This article is a stub. You can help Stormworks: Build and Rescue Wiki by expanding it.*

< Back

 Wiki
 Building
 Components
 **Person Operations**

Add Comment

## Person Operations   [ edit page ]

Bed

A place to sleep.
Medical Bed

A place for injured persons.
Passenger Seat

Padded Seat

Stretcher

a floating bed to rescue persons, with handles. Can be attached to a winch.
Harness

Can hold a person. Can be attached to a winch.

Heater

Makes warm. Helps you survive the arctic.

# Outfits

Outfit Inventory Scuba
 Basic equipment for diving.
Outfit Inventory Diving
 Expert diving outfit. Better then Scuba outfit.
Outfit Inventory Parachute

Outfit Inventory Firefighter

Outfit Inventory Arctic
 Now you can survive in the arctic!
Outfit Inventory Empty
 Can be used to store outfits.
V0.5.6

**V0.5.6** of *Stormworks: Build and Rescue* was released on December 10th, 2018.

## V0.5.6

* Fix - fixed issues with microcontroller state parsing causing microcontrollers to break after loading a save
* Fix - fixed starting island not being remembered as a purchased island when loading a saved game
* Fix - generators no longer produce negative electric when in reverse
* Fix - train wheel torque increased
* Fix - braking train wheels causes wheels to reduce speed by brake amount causing sparks when braking
* Fix - multiplayer list now shows the correct peer count
* Fix - fixed connecting function gate output back into itself not producing any output with microcontroller function gates
* Fix - added "constant" to the names of the two constant value components to make them easier to search for in the inventory
* Fix - fixed postfix evaluation bug causing ^ operator to not work correctly in function gates
* Fix - fixed disappearing logic links when copying microcontrollers with selection grid
* Fix - fixed microcontroller editor occasionally crashing immediately after clicking the clear button
* Fix - fixed microcontrollers not working correctly in multiplayer
* Fix - updated train wheels with blue editor-only arrows to show wheel forward/backward directions
* Fix - fixed displayed mass for train wheels on inventory info panel
Fluid jet

Dimensions
 Cost
 Logic inputs
 Logic outputs
 Connections
 Adjustable parameters
 Since version

Fluid jets are a form of propulsion with built-in thrust pivoting ability. They are an especially good choice for making high-speed watercraft. Despite the generic term "fluid", fluid jets actually only work with seawater - other fluids will not be expelled.

## Fluid requirements

Fluid jets can work without a fluid pump at all, as long as its fluid intake port is connected to a fluid source. Pumps can be used to increase the fluid supply to the jet.

## Power requirements

* Small engines are not recommended for fluid jets - they struggle to provide anywhere close to the required power except with reduction gearing, high RPS, and/or low clutch settings.
* A medium engine at 1:1 gearing can just barely run a fluid jet while sustaining at ~2.7 RPS. They can work better with reduction gearing and/or a clutch.

## Inputs

The deflectors take values from 0-1 and convert forward thrust to lateral thrust when activated. The deflectors stay away from the fluid stream at 0, but move towards it as their input value increases.

Deflector A is on the right, deflects the stream to the right, and thus causes a vehicle to turn to the left as it is activated (if the fluid jet is located at the back of the vessel).

Deflector B is on the left, deflects the stream to the left, and thus causes a vehicle to turn to the right as it is activated (if the fluid jet is located at the back of the vessel).

Activating both deflectors in the same proportion will decrease the thrust provided by the water jet, with maximum deflector activation resulting in zero thrust.

Vertical trim takes values from -1 to 1. A vertical trim of 1 causes the water stream to be forced downwards, while -1 creates an upward stream. Assuming the fluid jet is located on the back of the vessel, +1 will create a lifting force on the back of the vessel while pitching it downward, while -1 will push the back of the vessel down but pitch the vessel upward.

Note that standard orientation is with the fluid intake port placed below the power connection, and with the deflector B logic input on the left side when viewed from the back of the ship in the vehicle editor (note that mirrored placement will cause mirroring of this orientation, so fluid jets are best to place manually). If you have fluid jets in nonstandard orientation, you will need to reverse some or all of this information.

## Patch history

### V0.5.17-19

* Fix - Improved water stream rendering for fluid jet
* Fix - Fixed fluid jet deflector bucket rotation direction

### V0.5.16

* Feature - Added Fluid Jet component (water jet that produces thrust and has thrust vectoring)
Wiki

*This article is a stub. You can help Stormworks: Build and Rescue Wiki by expanding it.*

**< Back**

 **Wiki**

Add Comment

## Wiki   [ edit page ]

Welcome to the wiki!
You can learn more by clicking on a subpage bellow:

## Subpages

 Gamemodes  Game Mechanics  World  Building  Vehicles  Missions  Workshop  Multiplayer  Guides  Standards  Key Assignment  Other Stormworks Communities
Do you think a subpage is missing?
V0.8.20-21

**V0.8.20-21** of *Stormworks: Build and Rescue* was released on September 6th, 2019.

## V0.8.21

* Feature - 3 New Radar Types

* Fix - Radar descriptions updated to be more intuitive
* Fix - Radars output angles are no longer 0.25 turns offset
* Fix - Radar freezing game when two objects are at the same distance
* Fix - Radars now have blue arrows in editor for ease of use

* Fix - Center of Mass calculations
* Fix - CTD caused by audio

* Fix - Research values being offset
* Fix - Large dock doors being allowed to connect at 90 degrees
FAQ

## Common

**How to play multiplayer?**

Stormworks uses Steam networking, so all you need is to host a game and your friends can join to you (or you can invite them). Just like in many other games on Steam.

**Why am I or my friends unable to connect?**

In most of the cases there shouldn’t be any issues, because modern firewalls can automatically allow all needed connections.

But, if your friends can’t see your game, then you should change settings of your firewall to allow Steam inbound and outbound connections.

If your friends can see your game, but can’t join (“Waiting for server…” message) then you should allow inbound and outbound connections for Stormworks game.

**Why is there multiplayer lag?**

~~Currently the server runs at the speed of the slowest client, so it is normal for the game to become slow if someone joins the game who has a PC that is below min spec.~~ As of major update #10 (https://store.steampowered.com/news/app/573090/view/3585365461714494855), Multiplayer no longer runs at the speed of the slowest client.

**What are the system requirements?**

CPU: Intel i5 4th Generation (Intel i7 6th Generation recommended)\*

RAM: 8GB

GPU: Intel HD 6000 / GeForce 550 (GeForce 750 / Radeon R7 360 recommended)\*\*

OS: Windows 7 / 8 / 10, MacOS

* CPU matters much more in most cases, since it’s a sandbox game based on physics simulation. The larger and more complex the vehicle you spawn (or the greater number of vehicles), the more time and resources will be spent on physics calculations.
	+ Graphics card must support OpenGL 3.2 or higher

**How to report a bug?**

We strongly recommend you use the Report a Bug button which you can find in the top right corner of the in-game menu. This logs you in so you can upvote, create posts, and comment.

If you wish to just view the bug tracker, click this link: https://geometa.co.uk/support/stormworks

**Where is the save folder?**

All your vehicles are saved here %appdata%\Roaming\Stormworks\data\vehicles

Your mission playlists stored here %appdata%\Roaming\Stormworks\data\missions

World saves are located here %appdata%\Roaming\Stormworks\saves

**Where is the game/minidump/log.txt folder?**

The easiest and most straight-forward way to find this is right-clicking Stormworks in Steam library then Properties > Local files > Show local files...

**What is the game engine/language?**

It’s our own engine written in C++. We use Bullet as the physics engine.
V0.4.42

**V0.4.42** of *Stormworks: Build and Rescue* was released on November 16th, 2018.

## V0.4.42

* Feature - "Permadeath" difficulty option (replaces "rogue mode" difficulty option. For hardcore players. One save file with backups disabled. Save file is permanently deleted upon death)
* Feature - "Limited Fuel" difficulty option (vehicles no longer spawn with fuel in their tanks and require manual refuelling from tanks on islands)
* Feature - Added fuel tanks to player base islands
* Feature - Added fuel tank to oil refinery with unlimited diesel that can be purchased

* Fix - Fixed not being able to place blocks on large vehicles after loading without using move tool
* Fix - Fixed missions with ocean locations failing to spawn when a large amount of the map had been uncovered
* Fix - Fixed inventory logic node information not always displaying in/out connections correctly
* Fix - Sharks now track players much more rapidly
* Fix - Exhaust components now unlocked at the start in advanced career mode
* Fix - Fixed pressure issues with fluid system that made refuelling vehicles difficult/impossible in some setups
* Fix - Renamed "rogue mode" difficulty option to "permadeath"
* Fix - Particles don't separate from their spawner at high velocity
* Fix - Resolved infinite electric feedback loops
* Fix - Updated fluid nozzle and cannon logic node descriptions
* Fix - Updated speed sensor description to shows units
* Fix - Fixed workshop upload sometimes failing to detect upload failure
* Fix - Fixed static vehicles sometimes spawning as regular vehicles
V0.5.22-23

**V0.5.22-23** of *Stormworks: Build and Rescue* was released on February 15th, 2019.

## V0.5.22

* Feature - Added solar panel component (generates electricity, amount generated varies based on whether it is covered/facing the sun/day/night/cloudy)
* Feature - Added "radius" type for mission zones that will show on the map as a dashed circle area
* Feature - Added "Search Area" mission objective type to make search and rescue missions easier to create (similar to "Travel to Zone" but different zones will be visible on the map)
* Feature - Error is displayed when hovering warning icon of language on settings screen to give information about why a language is incomplete

* Fix - Fixed fuel location prices having randomness that causes them to give bad prices
* Fix - Increased effect of distance on fuel prices by x2
* Fix - Removed some duplicate localisation text
* Fix - More optimisations to map rendering when many islands have been revealed
* Fix - Graphics no longer appear broken at high altitudes
* Fix - Fixed rain particles taking some time to spawn after fast travelling long distances
* Fix - Fixed buoyancy being reduced from previous patch
* Fix - Fixed GPS sensor requiring 50% charge to work
* Fix - Fixed propellers rotating faster backwards than forwards causing some vehicles to go quicker backwards
* Fix - Fixed crash when failing to spawn a tested mission from the mission editor
* Fix - Increased width of community link buttons for localisations
* Fix - Even more text added for localisation
* Fix - Optimisation for train wheels when searching for rails to connect to
* Fix - Mission zones now have a 1m hitbox instead of full size hitbox in the mission editor to make large zones less obstructive
* Fix - Fixed crash when attempting to read an ANSI encoded language file

## V0.5.23

* Fix - Fixed localisation issues causing logic nodes to have wrong text displayed
* Fix - Fixed trains not connecting to rails correctly
Wiki/Building

*This article is a stub. You can help Stormworks: Build and Rescue Wiki by expanding it.*

< Back

 Wiki
 **Building**

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## Building   [ edit page ]

Workbenches allow you to spawn and edit creations by interacting with them. You can also download vehicles off the workshop to spawn at their respective workbenches

This page was last updated for Stormworks v1.9.17 (November 2023).

## Workbenches

Workbenches may be located near docks, hangars, and train stations. Workbenches at different locations have different sizes for their available construction area. In career mode, it's typical to earn money and use it to purchase larger islands to gain access to larger construction spaces.

Note that blocks are 0.25 meters long, so size measurements for construction areas given in meters are just 1/4 the number of blocks that can be fit into the space.

The current workbench construction areas are as follows:

* Rocket workbench (highest for now) 21.75x56.75x21.75 m (near Oneil airbase, Monkey Brain Launch site)
* Medium Dock (longest for now) 56.75x21.75x19.75 m (Creative Base, Multiplayer Base, Harbour Base, Mainland Dock, Arctic Island Base, Custom Base Large Boat and Custom Base Submarine)
* Medium Hangar (widest for now) 34.25x35.75x9.25 m (Creative Base, Military Base, Mainland Airstrip and Arctic Island Base)
* Small Dock 14.25x6.75x6.75 m (Starter Base and Custom Base Small Boat)
* Small Hangar 17.75x15.75x5.25 m (Helicopter Base and Airstrip Base)
* Train Depot 24.25x4.25x5.25 m (Mainland Dock, Keys Dock and Arctic Island Stations)

Note that the Custom Base islands also have workbenches for designing structures which can be placed when editing a mission.

## Mirroring

Symmetry modes are availabe in the top right of the screen in the workbench editor. These allow for symmetry across one of three planes, and the planes can be adjusted using the move widget.

## Sectioning

To see inside of large vehicles, section planes can be used to show the vehicle as if it were cut in half. Like the mirroring planes, a move widget is available to adjust the position.

## Painting

Vehicles can be colored within the build editor. Default colors are provided, though custom colors can be created and used with the large circle at the bottom of the color selection panel.

### Paint modes

Note that 'additive' paint mode does not blend its color with an existing color - it will simply replace the color on blocks without special features. However, blocks with special features, like indicator lights, paintable indicators, buttons, and instrument panels can have the color they produce when lit up set using 'additive' paint mode.

## Selection grid

The selection grid can be used to cut, copy and paste parts of a vehicle. It can also import other vehicles, allowing players to design and optimize subcomponents which can then be used across multiple vehicles.

## Microcontollers

*Main article:* Wiki/Building/Microcontrollers

Microcontrollers can be used to implement customized logic to control a vehicle.

## Subpages

 Components  Editor  Microcontrollers  Lua Programming
Do you think a subpage is missing?
V0.4.28

**V0.4.28** of *Stormworks: Build and Rescue* was released on October 15th, 2018.

## V0.4.28

* Fix - Updated Skye nuclear waste barrels
* Fix - Fixed mud pump truck
* Fix - Fixed large keypad not forming a seal
* Fix - Reduced electric consumption of robotic components
* Fix - Fixed connectors not attracting to connectors on static vehicles
* Fix - Travel to zone objective type no longer gives reward when failed
* Fix - Fixed aircraft propeller no longer working correctly
V1.3.1-4

**V1.3.1-4** of *Stormworks: Build and Rescue* was released on October 8th, 2021.

## v1.3.1

* Fix - random crash while holding C4 handheld equipment
* Fix - C4 placement preview not appearing on surfaces very close to the player
* Fix - modular engine components not outputting RPS logic value

## v1.3.2

* Fix - compsite outputs for laser point sensors, some other logic parts, etc

## v1.3.3

* Fix - wind particle rendering issue causing white flickering, particularly for MacOS users
* Fix - remove impact sfx and screenshake from secondary frag projectiles to reduce audio cutoffs
* Fix - resolved CTD when merging bodies

## v1.3.4

* Feature - added blood effect options (full, reduced, off)
* Rework - radars no longer consume electric when off, rescaled electric consumption based on size
* Rework - added blue editor arrows to radars
* Rework - added trigger binding to controller options
* Rework - weapons ai addon characters can now be killed
* Rework - added fire to weapons ai addon killed units
* Rework - updated radar descriptions to use turns unit

* Fix - weapon drum mesh and small warhead meshes now correctly aligned
* Fix - fixed crash related to radar properties menu
* Fix - fixed crash when returning vehicle to workbench from the map
* Fix - fixed issue where AI ships would not path correctly after loading game
* Fix - fixed radars rendering with pitch angle
* Fix - fixed missile radar detection orientation
* Fix - changed some audio changes back to attempt fix for new macos audio issue
* Fix - undeprecated sonars
* Fix - fix crash related to loading in objects
* Fix - fix softlock when detonating lots of C4
* Fix - corrected addon documentation example for getPlayerName and getAITarget
* Fix - AI ships now only spawn in ocean rather than occasionally on land
* Fix - added correct surfaces to bottom of radar parts
V0.7.4-5

**V0.7.4-5** of *Stormworks: Build and Rescue* was released on May 24thth, 2019.

## V0.7.4

* Fix - Fixed sealed compartments not working on static vehicles
* Fix - Fixed player sensor not working correctly on static vehicles
* Fix - Fixed map not rendering in Lua scripts
* Fix - Fixed FPS issues following v0.7.3

## V0.7.5

* Feature - Added laser distance sensor (visible laser, can be set to IR mode, range of 2000m)

* Fix - Fixed microcontroller slider property value resetting when returning to the microcontroller editor
* Fix - Added localisation support for all tech tree research items
* Fix - Fixed crash in microcontroller editor when undoing placement of currently selected component
* Fix - Fixed gimbal camera position when flipped
* Fix - Clamped gimbal camera pitch rotation so it can't look inside itself
* Fix - Fixed all cameras being able to see through walls when placed against them
* Fix - Fixed crash caused by attempting to render text using drawTextBox in lua script when box is too small for a single character to fit
* Fix - Fixed vehicle damage not correctly damaging surfaces of microcontrollers
* Fix - Additive part of lights render correctly when set to infrared mode
* Fix - Fixed total rotation output of pivots losing accuracy after rotating many times
V1.1.18

**V1.1.18** of *Stormworks: Build and Rescue* was released on April 2nd, 2021.

* Feature - Impact sensor - triggers ON signal when acceleration exceeds the value set in properties
* Feature - Contact sensor - a physics based push button with adjustable stiffness

* Rework - Solid rocket nozzle parts now contain 25% fuel of a fuel part to discourage multi-nozzle rockets

* Fix - Empty add-on folders no longer show in the Add-on menu
* Fix - Emissive surfaces now render correctly underwater
* Fix - Resolved occasional crash after using select tool on the flare launcher
V1.2.1

**V1.2.1** of *Stormworks: Build and Rescue* was released on May 27th, 2021.

* Feature - Coal & Steam Power
* Feature - Nuclear Reactors & Radiation
* Feature - Resource Trading Addon\*

* The new resource trading addon replaces the old fluid gantries addon, and the trading code has been moved from the game into the Lua so players can customise or add their own locations/vehicles much like our other addons.

* Added Clear Radiation button to custom menu to remove fallout zones
* Added a Preset Reactor and Firebox setup

* Rework - Added a second port to fluid tanks for better integration into coolant loops. New behaviour only occurs when both ports are connected.
* Rework - Adjusted monitor borders
* Rework - Signs now render tooltips if they have a custom name
* Rework - In singleplayer edit modes, damage is now paused
* Rework - Removed Hazmat suit from default wardrobe
* Rework - Fluid system pipe flow division better fits pipe demand

* Fix - Tanks storing more than their maximum
* Fix - Ocean floor triangle rendering winding backwards
* Fix - Restored missing update to modular engine audio
* Fix - Misnamed variable in default mission script
* Fix - Increased string buffer for addon vehicle names (could not place vehicles)

### Lua Changes:

* + server.setVehicleHopper(vehicle\_id, hopper\_name, amount)
* + coal\_level, hopper\_capacity, is\_success = server.getVehicleHopper(vehicle\_id, hopper\_name)
* + d, m, y = server.getDate()
* ~ tank\_level, \*\*tank\_capacity,\*\* is\_success = server.getVehicleTank(vehicle\_id, tank\_name)
* + function onButtonPress(vehicle\_id, peer\_id, button\_name)
* setVehicleTank and getVehicleTank now use Litres instead of centiLitres
V1.3.7

**V1.3.7** of *Stormworks: Build and Rescue* was released on October 22nd, 2021.

## V1.3.7

* Feature - added hard cap to active flares (32)
* Feature - weapons tag for workshop vehicles

* Rework - mid-air rocket-rocket collisions are now ignored to prevent launchers from self destructing
* Rework - radar threshold for detection is now higher for weaker radars

* Fix - mirrored surface painting for sloped blocks
* Fix - updated GLFW version for compatibility
* Fix - rescaled radar range
* Fix - update environment audio when paused
* Fix - microprocessor damage now works the same as logic gate components
* Fix - medium turret editor mesh
* Fix - weapons script c is nil error
* Fix - block mouse input bindings when map/custom menu is open
V0.7.14-17

**V0.7.14-17** of *Stormworks: Build and Rescue* was released on June 28th, 2019.

## V0.7.14-17

* Feature - Added engine fuel efficiency curve

* Fix - General torque system rebalances
* Fix - Components that have been recently added to the game are now unlocked in career mode if their parent research has already been completed in a saved game
* Fix - Fixed small winch not being available when advanced mode vehicles are disabled
* Fix - Moved small winch from electric research to rescue equipment research
* Fix - Rebalanced winch component masses
* Fix - Fixed player being dropped in the ocean/through the ground on some islands when returning vehicles to the workbench
* Fix - Increased generator capacitance by 10x
* Fix - Engine audio volume scales with throttle
* Fix - Reduced engine fuel consumption by 33%
* Fix - Updated engine names and descriptions
* Fix - Fixed winches no longer transferring fluid
* Fix - Fixed some connectors not connecting correctly when rotated/flipped in some cases
* Fix - Megalodons will swim back to open ocean if they get within ~450m of an island
* Fix - Fixed winch descriptions and lengths
* Fix - Gearboxes lock up when connected in a loop
* Fix - Electric motor torque scales with throttle value
* Fix - Velocity pivot electric consumption and applied force are correctly scaled by "max power" property
* Fix - Renamed gear ratios to no longer be inverted
* Fix - Gearboxes now have 95% efficiency that propagates through connected torque links
* Fix - Added friction to water jet impellers