CRI Laboratories

**CRI Laboratories** is a side branch to the third moon, Io. It contains the special level **CRI Armory**.

The levels are white rooms populated by mechs and human guards.

### Enemies

* CRI guard
* CRI sergeant
* CRI commando
* CRI marine
* CRI turret
* CRI bot

### Manufacturer Perk

Weapons found in the CRI Laboratories, not including AV or unique weapons, have the CRI manufacturer perk. This causes them to deal +25% damage to demons.

### Branch Mission

Each level will have a demonic invasion starting 90 turns after entering. This will spawn a wave of archreavers, cryoreavers, and toxic reavers dependent on difficulty randomly throughout the level. The waves will continue one after another, with the interval between waves shortening by 10 turns each time, until either you leave the level, all CRI are dead, or 20 waves are cleared. Clearing all 20 waves will cancel the event entirely and no more waves will spawn, but you will receive no rewards.

When 2/3 or more of the CRI on the level are dead, you will receive a warning that CRI forces are suffering catastrophic losses. If all of the CRI have died, it will raise another warning that the invasion was successful. Receiving more than one of any such warnings will cause you to fail the event and you will receive no rewards.

Upon arriving at the CRI Armory, another invasion will occur much like in previous levels, however the demons will be concentrated mainly around the entrance. If you successfully defend the CRI and have killed less than 6 CRI units throughout the entire run, all locked doors will unlock automatically without the need of any keycards and you will receive the CRI Clearance, causing all non-corrupted CRI forces to become friendly to you. The CRI Clearance can be lost if you kill 2 or more non-corrupted CRI units after receiving it.

## CRI Armory

**CRI Armory** has a central circular area with a number of roaming bots, including a single CRI bot Mk II, which carries a spare red keycard. In each corner, a room with 2 turrets and 2 CRI bots guards a locked keycard door. Behind the 4 locked doors are the level rewards. Once all 4 doors are unlocked, the central chamber will also open for an additional reward.

### Enemies

* CRI bot
* CRI bot mk II
* CRI turret

## Rewards

Outside:

* Red keycard (on CRI bot mk II)
* 4 ammo lootboxes (in side rooms before red doors)

In locked rooms:

* .44 deagle, 12ga jackhammer or 7.62 pierce rifle with an advanced perk - favored unique\* Wavedancer
* AV3 hyperblaster
* 2 items based on the most used weapon group:
	+ Melee: 2 power mod packs
	+ Explosives: Bio launcher and micro launcher
	+ Pistols: AV3 plasma pistol and 7.62 sidearm
	+ SMGs: AV3 7.62 assault SMG and 7.62 riot SMG with an advanced perk
	+ Shotguns: AV3 12ga auto-shotgun and 12ga jackhammer with an advanced perk
	+ Rotary: AV3 chaingun and 7.62 gatling with an advanced perk
	+ Automatics: AV3 plasma rifle and 7.62 pierce rifle with an advanced perk
	+ Semi-automatics: AWP 7.62 long rifle and railgun, both with an advanced perk
* Nano-manufacture station Mk3
* Medical station
* AV3 AMP for the most used weapon group
	+ Utility AMP if most used group doesn't have an AMP type (e.g. Rockets, Grenades)
* CRI combat armor
* 2 medical lootboxes

Each room contains 1 weapon (or power mod pack), and one of the other major rewards.

In central chamber:

* BFT9K

## Tips

* To fully loot the map, you'll need 4 red keycards.
	+ A red keycard will be dropped by killing one of the roaming bots.
	+ You may also craft red keycards for 2 charges each at the Nano-manufacture station under "Manufacture base items" if you're able to scout (or guess) its room first.
* Be aware that looting the BFT9K in the central chamber will spawn a cadre of guards outside