recursal/Fanatic-Fandom huggingface dataset:
Clockwork Spider

Magic mechanical spider made by Corvo. It was designed as a servant to nobles with the singular purpose of making tea.

## Ownership

After Corvo created the clockwork spider, it remained with him until the time of his death in the Rangea Goblin Cave. After that, it was found by the MARS group and claimed by Gran. Gran kept it until shortly after the attempted assassination of president Isika Han. At the party shortly thereafter Gran gifted it to Braisy Dio as an apology for skipping dinner at the Dio's mansion.
The Nin-Don Aristocracy

The Nin-Don Aristocracy, formerly known as Gewin.

Ruler: Akmenos Ninathara (Tiefling) & Yezra Donapella (Human)

Best Known For: Being a wealthy nation run by the leaders of the world’s two biggest corporations, Ninathara Incorporated and Donapella Corporation. Money runs everything here.

## Relationship with Other Kingdoms

* Desocra.
* Nor.
* Falzer.
* The Federation.
* Halcaster.
* Illadori.
* Frozara.
* Undernath.
* Gron.
Undead Siege of Rangea

The Undead Siege of Rangea was a brutal conflict started when the lich Rek'usar tried to expand his domain. The Legendary Nine were summoned by the Desocra government to assist in killing the lich. The conflict came to a climax when the Legendary Nine made a stand at Rangea, killing Rek'usar. The daughter of the Grand Matron, Shi Fordasi was slain in the battle and a holiday (The Life of Shi Day) was started in The Falzer Theocracy to remember her sacrifice.
Thiala Nemmonis

Thiala's image on Roll20.

Thiala Nemmonis is a Half-Elf Sorcerer played by Miranda.

## Abilities

Thiala is a sorcerer and possesses powerful inherent magic. She prefers to use fire in combat but has a wide array of spells to call upon if necessary. Her draconic bloodline gives her access to draconic power, drawing on the powers of Karthix passed down from her ancestor Lithia Nemmonis.

She uses the unique feat, Fiery Blood.

## Backstory

*"The smell of smoke and burning bodies. It’s been four years but I’ve never been able to forget it. The noble stories that people tell about me and my ‘heroic’ deeds never talk about how it smelled that night. They also never speak about the people who didn’t make it through the night. Seventeen people. Seventeen people died before I was able to miraculously save the day. Somehow…*

*It was a cold night. Same as any autumn night in the small western coastal village of Tranmere. I was in my home when the attack started. Before anyone even knew what was happening most of the guards were dead. The enormous red dragon had started with the guardhouse and leveled it to the ground in an instant. The hunters and remaining guards as well as a few others who had grabbed pitchforks tried to overwhelm the dragon with numbers. But their attacks didn’t look like they even scratched it. One by one the dragon gleefully killed them all. I didn’t know what I could do, but I couldn’t just stand by and do nothing. I charged at it, nearly tripping over some bodies, and something swelled up within me. A burning power inside me that I’d never felt before. I stretched out my hand and a bolt of fire leaped through the air and struck the dragon. Standing right in front of the dragon and more than a little surprised to have just thrown fire, I just stood there as the dragon stopped and lowered it’s head to look me in the eyes. Its three gleaming green eyes stared transfixed at me before uttering two words:*

*“Your blood…”*

*It quickly stood and leaped into the air. Just like that; it was over. The whole attack had only taken a matter of minutes. The other villagers who were there didn’t understand what had happened. They didn’t see the look in it’s eyes or hear its words. All they saw was me cast a spell and then the dragon ran. Soon, word of what I did spread and they started calling me names like “Thiala the Brave” or “Thiala Dragonbane” or even “Dragonslayer Nemmonis”. But even with all the praise I didn’t feel like a hero. I wanted answers. Why did I suddenly gain these powers? Why did the three-eyed dragon flee? What does it have to do with my blood?*

*I recalled a story my mother had told me about my ancient ancestor who had made a deal with a dragon in the Domain of Gron, an island in the far east. I never believed it was anything more than a story until now. But maybe, just maybe, I can find some answers there.*

*That’s how I began this journey. That’s why I’m heading east."*
Toga (Imp)

Toga is an imp that was summoned from the third layer of the Eight Hells by Ciara Bàrdach-Boc's wild magic. Before being summoned he had no physical form. He was only a consciousness among many and upon gaining a body was very curious about experiencing life. When the summoning spell ran it's course he decided to stick around anyway to see what the material plane is like. He also has a love of meats, particularly fish.
The People’s Republic of Desocra

The People’s Republic of Desocra

Best Known For: Being a nation for the people. If a leader is ever determined to be putting their own interests before their subjects they are quickly removed from power. But the low oversight also makes for a thriving criminal underground.

## Major Cities

* Dawnhold.
* Eastwatch.
* Rangea.
* Hashfa.
* Sonwa.
* Banalla.
* Jhsora.
* Verdantia.
* Frosthold.
* Avenhome.
* Teafield.

## Other Points of Interest

* Fort Northwood.
* Dragon Purist Hideout.
* The White Hills.
* Scarlet Slaad Inn.
* Verdentia Lake.
* Eberline Mountainrange.
* Temple of Ulaa.
* Songweavers, School of Symphony. Bard college and magic academy in Dawnhold.
* Victreeos, Conjuring Academy. Magic school that sits on a hill at the edge of The White Hills, near Avenhome and Teafield.

## Relationship with Other Kingdoms

* Nor.
* Falzer.
* The Federation.
* Halcaster.
* Illadori.
* Nin-Don.
* Frozara.
* Undernath.
* Gron.
Year 0825 AR

List of notable events in the year 0825 AR.

* Karthix used his influence over his island to complete a blood ritual. By sacrificing 10,000 lives he ascended to become a primordial.
	+ Many of the 10,000 were killed in attacks by Karthix's dragons all around Lindar. Among those killed was Empress Rettined Swiftglade.
* The dragon Gron, with the help of a group of heroes, overthrew Karthix and claimed rulership of the Isle of Karthix.
* Gron renamed the island to the Domain of Gron.
* Gron absorbed some of Karthix's power and became a primordial.
The Military-State of Undernath

The Military-State of Undernath

Ruler: Lord Einkil Stronghammer (Mountain Dwarf)

Best Known For: Being a reclusive (somewhat xenophobic) dwarven nation with sprawling underground cities. Much of the land above the underground cities is undeveloped.

## Relationship with Other Kingdoms

* Desocra.
* Nor.
* Falzer.
* The Federation.
* Halcaster.
* Illadori.
* Nin-Don.
* Frozara.
* Gron.
The Nomads

The Nomads are a group of adventurers consisting of Granite Slateforge, Lilithe "Morta" Eris, Thiala Nemmonis, and Aegon Targarian. They joined together after meeting in 1325 at the Scarlet Slaad Inn.

## Members

* Granite Slateforge.
* Lilithe "Morta" Eris.
* Thiala Nemmonis.
* Aegon Targarian.
* Horse. The party's horse, given to them by Tovin Sanders.

## Enemies

* Russo's Bandits.
* Alonso Bagpipes.
* The Dragon Purists.
* The Yojimbo.

## Allies

* Shanice Dio and Braisy Dio. Shanice idolizes Thiala for preventing the attack on Tranmere. Braisy views the Nomads fondly, both as noble adventurers and as her younger sister's heroes.
* Tovin Sanders. Gave the Nomads food, money and a place to stay in exchange for making a supply run for him after his inn was damaged by fire. Doesn't know Thiala accidentally started the fire.
* Akee “Hotstuff” Understone. After killing his former boss and taking him hostage, the Nomads spent several days working together with Akee.
* Alonso Bagpipes. Temporary alliance. After some initial hostility, Alonso and his men helped the Nomads defeat Shikara and drive the Dragon Purists out of Rangea.
* Lady Orchid and Akros Halcaster. Acted as guides to the Nomads when they entered the Dream World.
* River Running Through the Eons. A distant traveler who helps those with the ability to connect to other planes. Sensed Morta and told her to call if she ever needs help.
* President Isika Han. The Nomads saved her life. In return, she made them thanes and revealed a personal secret.

## Adventures

* The Nomads Session 0 - Granite Slateforge (2019-08-18)
* The Nomads Session 1 - The Journey Begins (2019-09-07)
* The Nomads Session 2 - Onward to Rangea (2019-10-26)
* The Nomads Session 3 - Rangea's Secrets (2020-02-22)
* The Nomads Session 4 - Beyond Dreams (2020-05-17)
* The Nomads Session 5 - The Dripping Cavern (2020-05-31)
* The Nomads Session 6 - 24 Hours in Dawnhold (Part 1) (2020-06-28)
* The Nomads Session 7 - 24 Hours in Dawnhold (Part 2) (2021-01-07**)**
* The Nomads Session 8 - 24 Hours in Dawnhold (Part 3) (2021)
* The Nomads Session 9 - Final Flight of The Valkyrie (2022-04-22)
* The Nomads Session 10 - The Olenbid Shortcut (2023)
Ya'diss

*Descriptors:* lively, idolized, misunderstood

Ya'diss has made a name for himself, and a fortune doing so, by complementing various bards across the lands, most commonly the rappers or poetic bards who require some emphasis or pizazz to their pieces. Ya'diss makes no sense to anyone, but has a great voice that he uses to 'scat' gibberish with the rhythm of the beat.

Casting a translation spell or a good enough Wisdom (Insight) check can reveal that Ya'diss is actually just speaking Gith, but completely backwards. If one is able to hear his side of the story, they would find that the experiments that the mind flayers performed on him altered the language portion of his brain permanently.
The Nomads Session 6 - 24 Hours in Dawnhold (Part 1)

**Story - 24 Hours in Dawnhold - Part 1 (2020-06-28)**

1. 6am - The Black Banshee

a) Met the Dio groupies

i. Morta flirted with Rigette and bought drinks for the group

b) Work shopped a plan for the day

2. 7am - Airship Docking Zone, Game Hall

a) Found out tickets cost 50gp, got it down 45gp. Gave 10gp to reserve 4 tickets (need 170)

i. The group is 91 gold short from purchasing the tickets

b) The ship is arriving at 10pm tonight, and will takeoff at 7am tomorrow.

c) Learned gameshow is at 8pm, Game Hall opens at 12pm

i. 1st prize is 100gp and a rare magic item, 2nd prize is 50gp and an uncommon magic item, 3rd prize is 10gp and a common magic item.

3. 8am - Mial’s Marvels, Market Square

a) Bought 2 magic items

i. Helm of Erratic Teleportation for Morta (9gp)

ii. Arcane Bestiary for Aegon (10gp)

b) Sold some gems, bloodstone, water scroll

c) Aegon spreads word of magic deck, trying to find a buyer

4. 9am - Market Square

a) Saw Shanice and Brasiy

i. Shanice has been practicing magic

ii. Brasiy invited the group to dinner at 7pm

iii. Brasiy is upset about something

b) Found out about the missing stage crew, Braisy offered a finder’s fee

i. Harkin is likely at 23 or 2.

ii. Luce is likely at 17 or 2.

iii. Rou is maybe at 23 or 13. if not Brasiy doesn’t know where he would be

c) Aegon is contacted by ‘Fox’ and told to meet him at the Green Grell at noon. Alone.
The Nomads Session 0 - Granite Slateforge

### Events

Father Leafdancer gives Saanda's Hourglass to Gran.Gran departs Saanda's Monastery with Grail.

Gran and Grail fight off some bandits.

They arrive at The Scarlet Slaad Inn and Grail continues alone.

### Characters Introduced

Granite SlateforgeFather Ansen Leafdancer

Sister Helnenb Frostcinder

Brother Arrorn Spellscribe

Brother Idlaun Lizardsinger

Lanrier Deerfletcher

Saragh Glittertouch

Leroy Hunter

Horu Lowcutter

Grail Heysine

### Next

The Nomads Session 1 - The Journey Begins

Granite Slateforge wakes up from a nightmare. A dream of destruction sent to him by the goddess Saanda. He is in his room at Saanda’s Monastery, where he has spent most of his time for the last few years. The room is mostly nondescript, Gran, like the Priests here does not own many possessions.

He spent some time looking for Father Ansen Leafdancer for help understanding his dream. While searching for him he has some conversations and catches up with Sister Helnenb Frostcinder, Brother Arrorn Spellscribe, Brother Idlaun Lizardsinger, Lanrier Deerfletcher, Saragh Glittertouch, Leroy Hunter, and the mischievous orphan Horu Lowcutter.

He finds and speaks with Father Leafdancer, as Saanda instructed Gran to retrieve something from the Father. Father Leafdancer was also visited by Saanda and was asked to give Gran an old Broken Antigravity Hourglass. A normal Antigravity Hourglass makes beautiful patterns with the dancing, shifting sand inside. This one however has all of the sand stuck in the middle. Shaking or hitting it will not cause the sand to follow in either direction and the sand has not moved since the Father first found it 8 years ago.

Gran asked about the Scarlet Slaad Inn, which he saw in his dream. Father Leafdancer suggests talking to the traveler who has been recovering at the monastery (Grail Heysine) after he was attacked by bandits. Grail is not very forthcoming with information but is willing to guide Gran the the inn as long as Gran can provide protection.

Gran and Grail depart for the Scarlet Slaad Inn and fend off some bandits along the way. Grail isn't interested in talking on the road, and after they reach the inn he continues south by himself. Gran barely has time to settle in at the inn, when he hears a scream come from behind the building...
Varsh

*Descriptors:* compassionate, worn

A githyanki by blood, Varsh splintered from them and opted to assist both sides of the war front. By her enemies, she is known as Githonsk, "the Gith betrayer", and by her friends she is Githvarsh, "the gith caretaker". She assists refugees from both sides, often tending to wounds or teaching children of the world outside the civil war.

Varsh has been alive for generations, and garnered quite a reputation as an outlaw aiding the side of good. A keen eye may catch a particularly flashy necklace she wears. This necklace disguises her appearance as ever-young, but the secret is Varsh is a title, not a name. When the older Varsh gets too ill to keep up the act, the title and necklace are passed down to a reasonable prospect to continue the legacy.
The Valkyrie (Airship)

The Valkyrie is a travel-class airship owned by Kerian Greathand and operated out of Dawnhold as a cruise airship.

## Crew

Kerian Greathand. Ship owner, captain, and pilot.

Garlon Greathand. Kerian's younger brother. Provides manual labor and often shirks off his duties.

Wu Hazelbrook. Ship navigator.

Boey Bragson. Ship mechanic.

Justice. Contracted ship guard. A mercenary who is not an official member of the crew.
The Nomads Session 7 - 24 Hours in Dawnhold (Part 2)

1. 10am - Arena

a) Group counted gold and tried to make a plan (group has 106 out of 170)

b) Group won a 4v4 match with Thiala & Aegon left standing.

c) Eyepatch and Morta flirt and he says he’ll hit her up at the inn tonight.

2. 11am - The White Wyvern

a) The party looks for the stage hands, Aegon says they aren’t here.

b) Gran asks the bartender about Haarkin and Rou. He says Rou is an antisocial artist type, and he just left. Haarken is in his room.

c) Rou is there, he won’t work with Luce, but he will show up if Luce doesn’t.

i. Morta tried unsuccessful to flatter him.

3. 12pm - The Marketplace & The Green Grell

a) On their way to the Bard’s College, Aegon took his chance to slip away from the group to meet Fox. (Morta noticed)

b) Aegon met Fox at the Green Grell and was asked for an update. Aegon had nothing new to share.

c) Fox told him three things:

i. Someone is funding the Dragon Purists. They’ve been growing too fast and spreading to far for a regular cult. Someone must be helping them from the shadows.

ii. The Warden of Aberron, Khemed Reign, is currently in Dawnhold. He is aware of Aegon’s mission to learn about the Dragon Purists, but not his secondary goal. Fox said that it is important Aegon not let Khemed know about this goal. Fox stressed that it would be very bad for both of them if he found out.

iii. The cult has increased its presence in Dawnhold. Fox warned Aegon to be on his guard at all times.

d) Fox cut off the conversation to point out they were being watched. The cultist noticed that Aegon saw him and fled. Aegon and Fox followed them to the stable out back and got ambushed.

e) The rest of the party noticed a commotion with guards quickly leaving the area. They also saw Marlys and the other guards they met at the Dripping Cavern and approached them, despite Thiala’s objections.

f) The guards told the party that bandits were at the walls using hit-and-run tactics. They found it odd because the bandits seemed organized, yet they were taking on an enemy too strong to defeat. Gran and Marlys both guessed that the attacks were a distraction.

g) Gran decided to be honest and tell them about the vision of the president’s death. Marlys checked a scroll with the president’s schedule and decided the claim was credible enough to investigate.

h) The party (minus Aegon) and the three guards rushed to the marketplace and found the president with her bodyguard and two escort guards. Gran told her about the danger to her life, shown to them by Akros Halcaster. She believed him and ushered everyone to her stronghold, but was interrupted by her bodyguard tackling her to the ground.

i) Arrows flew down and killed 4 commoners, and both of the presidents guard attendants. Keenen was also hit, but not killed.
Kami to Shi!! Wiki

**Welcome to the Kami to Shi!! Wiki!**
A Fandom I made about Kami To Shi!! A fanmade series I made

We're a collaborative community website about Kami to Shi!! that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
IKM

**. K. Mapping IKM** - jeden z najpopularniejszych polskich mapperów.

## Informacje o mapperze

Zrobił wiele serii z cyklu Alternatywna Przyszłość Europy i z serii na serię jego odcinki są lepsze. Uczestniczył w dramie z Pepe Mapperem, który podszywał się pod niego i zrobił grupę anty-I.K.

JEST CHUJOWY BO PRZEZ NIEGO DRONEQI POZNAŁ MAPPING
CYTRYNA POLSKI MAPPER

Osov (Cytryna), a.k.a. Cytryna unofficial, Das cytryn union, Cytryna, Ctrn to

Mapper, miłośnik muzyki i pasjonat animacji. Stworzył kanał 4 czerwca 2018 roku. Uwielbia mapping, countryballe, gameplaye, animacje i kompilacje.

ciekawostki:

* Jego pierwszym filmem był zwiastun mappingu na jego kanale, lecz usunął go, ze względu na wydłużenie pracy przy projekcie.
* Lubi gry z serii takich jak: Minecraft, Heroes, Age of History, Angry birds, Super Mario, Portal, Half-life, Geometry Dash oraz Team Fortress.
* Lubi placki
* Jego ulubioną erą memów były lata 2004-2012 a także 2018-2020
* Nie lubi Japanballa
* Podkrada czekoladę Szwajcarii

* Jest z woj. Pomorskiego, a dokładnie z Gdańska

Przyjaciel:

[1]Nodian mapper
KPSowski

**KPSowski** to mapper mający ma prawie 10k subskrypcji. Ostatni film wrzucił 29 września 2018 roku. Obecnie sporadycznie odpisuje na komentarze swoich widzów, jednak na razie nie zapowiada powrotu. W lipcu 2022 został schackowany przez anonimowego, ukraińskiego hackera.

## Ciekawostkiedit | edit source

* Mehmo nagrał filmik o kilku rzeczach związanymi z nim np wiekiem czy imieniem. MEMUŚ SIĘ NIM INSPIRUJĘ
Fada

As fadas e os elfos são raças irmãs. Nascidas da vontade de Methuselah de proteger os segredos mais profundos da magia que reside em cada canto de Eris, as fadas têm uma conexão mística com os elementos do reino natural, sendo capazes de manipular a energia elemental pura à vontade. Ao lado dos elfos, esses seres detêm e protegem este poder de qualquer dano. Como os elfos, as fadas também têm orelhas pontudas, mas podem ser facilmente distinguidas por seus cabelos e tons de pele coloridos. Por seus dotes incomuns, muitas são capturadas por mercenários a mando de alquimistas e feiticeiros perversos. As fadas líderes, porém, geralmente se parecem com elfos regulares. As demais que arriscam vagar pelo mundo costumam mascarar sua aparência.
Year 0699 AP

List of notable events in the year 0699 AP.

* Humans, dwarves, and orcs create The Momentum, with the goal of ending the tyranny of the elves.
* The First War begins.
* A human soldier spurned the love of a hermit woman who saved his life. The woman was secretly a hag, who cursed the soldier and turned him into Lindar's first Hexblood.
Aquilin

Emergindo da terra onde o corpo de Ve'cele jaz e as lágrimas de Mondaria caíram, os aquilinos têm o sangue de sua divindade correndo em suas veias. Esses seres são ágeis, altos e têm sentidos aguçados como pássaros de rapina. Os aquilinos geralmente têm dois metros de altura, cabelos ruivos e um senso de justiça, patriotismo e liberdade muito forte. Muitos dos guerreiros mais ferozes de que Eris já teve notícia são aquilinos. Alguns deles, ao atingir a vida adulta, desenvolvem belíssimas asas vermelhas.
Humano

Os humanos são as formas de vida sapientes mais numerosas em Eris. A maioria da diáspora humana, provavelmente, veio de "???", dando origem às diversas etnias atualmente conhecidas. Nascidos de Mondaria, que os fez à sua imagem, os humanos são a primeira raça a povoar o planeta e espalhar-se pelos continentes. Os primeiros homens ficaram conhecidos como Primii.
Levian

Com seus chifres, caudas e cores de pele incomuns, o povo leviano carrega traços óbvios de sua herança demoníaca. Fruto de relações de demônios e raças do mundo da superfície, os levianos são seres mestiços que carregam o sangue da criação de Ohdav em suas veias. Embora não sejam intrinsecamente maus, eles são alvos de preconceito em quase todos os cantos de Eris. Levianos também estão profundamente ligados à magia oculta e são conhecidos por dominar a arte da necromancia e outros poderes das trevas.
Rakgertei

Os rakgertei são seres nascidos de relações entre kubertei e outras raças da superfície, geralmente, humanos ou elfos. São compreendidos como rakgertei: faunos, centauros, harpias, entre outros. Dependendo de onde for criado, os rakgertei costumam comportar-se de acordo com o ambiente onde foi criado, não necessariamente tendo o mesmo ímpeto anti-demoníaco que os kubertei possuem.
Kubertei

Os kubertei são seres semi-etéreos. Os kubertei são uma raça de animais humanóides com uma ligação especial ao reino espiritual. Eles nasceram com a missão de manter a corrupção de Ohdav longe de Eris, sendo assim, rivais naturais de seres demoníacos e espíritos perversos. Os kubertei costumam formar suas tribos em regiões montanhosas, próximas aos portões que levam ao Submundo. Apesar de poderem assumir formas humanas por certos períodos de tempo, a maioria dos kubertei preferem manter suas formas originais.
Combat

This is a comprehensive overview of the specifics of our combat system and house rulings. While nearly all of it is identical to the V20 system, we do have certain homebrew or house rules for combat which are all fully outlined and explained below.

eee

WARNING: THIS ARTICLE IS A WORK IN PROGRESS!!!!!

## Step-by-Step

**Initiative**

1.) 1d10+dex+wits+celerity (if applicable)

2.) Players are ordered on an initiative list from highest to lowest

3.) Actions are declared and notated lowest to highest

Declaration

Declare action, movement, and passive discipline blood spends (i.e. celerity or potence) or blood buffs. You must also declare what actions will be taken on any declared celerity rounds, which go into effect during your combat turn. (According to RAW, celerity rounds take place at the end of the combat round, but in SF they occur at the end of your PC's turn after their main action.)

Actions:

Attack -< Melee or Ranged -> How many (declare how many there are for celerity rounds as well)

Active Discipline -< Blood magic or Discipline power which takes a full action (i.e. cannot be passively activated such as for celerity or potence)

Defense -< Dodge, parry, etc.

**Attack Roll**

For Close combat:

Dex+brawl (unarmed)

Dex+melee (armed)

For Ranged Combat:

Dex+firearms (guns)

Dex+athletics (thrown/barfed/spit weapons)

Dex+archery OR athletics[-1 penalty with athletics based roll] (archery)

## Maneuvers

A comprehensive list of approved combat maneuvers can be found here.

Damage

Weapons

A comprehensive list of approved weapons can be found here.
Year 1325 AR

List of notable events in the year 1325 AR.

* Aegon is coerced into service of House Aberron by Fox.
* The goddess Ulaa seeks the paladin Gran's assistance in stopping an unknown disaster.
* The MARS group is formed.
* Corvo is killed by goblins, marking the end of Corvo's Curios.
* Russo's Bandits were wiped out over two battles, one with Gran and Grail, then one with MARS.
* The Dragon Purists and Nor attempted to assassinate President Isika Han, but were stopped by MARS and the Dawnhold guard.
* Tighe Autumnhill, Lilian Flamecaller, & Ciara Bàrdach-Boc enroll at Arcaneium, along with 61 other 1st year students.
* The MARS group was granted the title of thane.
* Akros Halcaster died of old age and magical complications.
Katopodis (Revenant Family)

Born from the human members of Ambrosios’s splinter group, the Katopodis revenants were created with the aid of the Maleficians patron to aid in their studies and provide future Maleficians that had already been raised in the ways of the Ordo.

#### Appearance

Due to their relative isolation, Katapodis revenants generally resemble one another, with wavy black hair and features common to the ancient Greeks they are descended from. They tend towards practical, but traditional, farm attire for the region. Though the rare and privileged revenants that travel frequently are better adjusted to modern fashion and customs.

#### Character Creation

With a prized vineyard to tend to, the revenant line are unparalleled in their knowledge of the fermentation process, as well as general agrarian pursuits. This isn’t to say that all Katapodis revenants are humble farmers. On the contrary, many are required to have a wide array of basic knowledges, and all have a general understanding of basic occult practices. A balance between physical and mental attributes is common, with social skills generally lagging behind. Highly intelligent Katapodis tend to forgo farm life and physical prowess for deeper understanding of the occult, and are often groomed for the embrace as a result.

**Disciplines:** Obfuscate, Auspex, Fortitude

**Weakness:** Katapodis Revenants present with a unique malady, an affliction not upon the body but upon their very souls. This strange taint, caused by the intertwining of the infernal with their blood, makes their auras not only uniquely stricken, but easier to read.

Any attempts to read a Katapodis Revenant’s aura have a -2 difficulty, and will always show the taint of infernalism, regardless of the auspex user’s successes. This taint manifests as a strange crimson rot to the aura, a webbing of mycelium like corruption over the aura itself. Note that this taint is not easily recognized as infernalism by those unfamiliar with the supposedly extinct Maleficians.
Under Review Homebrew

In an attempt at taming the chaos that is my google docs, im storing all the links to homebrew submissions here.

## **Homebrew Disciplines**

#### **New Disciplines**

Nightmare, Látomás, Blutschaft, and Bhumisparsa (Under Review)

Velocity

Imezzotica

Hemolysis

A Bloody Craft: Blood Sorcery Paths (Misc paths. Sort through and mostly use for inspiration?)

Ananda

Theurgy

(Note: Some of the disc. above may be re-written or wrapped into magic paths)

## Homebrew Bloodmagic

#### **Necromancy**

Walking Shadowed Paths: The Black Art of Necromancy (That really huge necro supplement)

New Necromancy (Basically a shit ton of paths, likely a pre cut round before formatting to a final supplement. Still, use old paths for ideas)

#### **Mytherceria**

Path of Autumn

Euterpe, The Sovereign’s Path

Kia's Mytherceria Rituals

#### **Dark Thaumaturgy**

Nightmare (Same as above but flavor text re-done to be a Daimonion/Drk Thaum path?)

(It's an old doc so may delete^)

~~Oculum Azrael~~ (Rejected, too much like Koldunic path and too OP)
Via Obscurus

A variant and little-known path of Road of Bones, Path of the Unknown focuses more on gaining all Greater Knowledge and hidden lores, as opposed to the more death-centric focus of the main. Developed by Ambrosios for his Malificians, Path of the Unknown is partially influenced by his time among his sire’s Dionysian cults and the Sinners that frequented them. Combining the joy of the Sinners and studiousness of the Scholars, Malificians are often more pleasant, though more quirky to be around than their Road of Bones counterparts.

Like followers of Via Ossium, the Erudites value knowledge above all else. Through careful discipline and exposure to Greater Truths, they keep their beasts at bay so as to not interfere with their pursuits. However, unlike the Scholars, followers of The Unknown will go to any lengths in the pursuit of knowledge, even if it means injury or final death. Similarly, death is not their sole or main focus. Instead, followers pursue knowledge for its own sake, finding the main road’s preoccupation with death limiting and narrow-minded. Erudites don’t see knowledge solely as a chain for the beast or a time-filling goal,  but as a joy to partake in and Cosmos’s greatest gift. This joy in knowledge, rejection of death as a sole obsession, and distaste for using learning solely to chain the beast is what sets Path of the Unknown apart.

As of 1996, members of Ordo Maleficus are the path’s sole practitioners. Few, if any, cainites are aware of the Path’s (or even the Ordo’s) existence, due to the Ordo’s perceived extinction in ancient times.

**Bearing Mechanics:** Erudites have seen the very fabric of the cosmos and exude an aura of intellectual aloofness and a sense of despondency for the mundanity of the physical world. Advanced rating bonuses apply to investigation and occult rolls researching the supernatural phenomena.
Weapons and Armor

## **Weapons**

#### **Melee Weapons**

All melee weapons can be found here. Please note though, that mechanics on some may be pending as the STs playtest material.

#### **Ranged Weapons**

We will be using the extensive list of ranged weapons from the website below. Make sure to tell the STs what weapon you're using since we didn't make this site and may have a different view on what's used/not all weapons may be available in our game. We'll probably ask you to click on the link for the weapon you wanna use, and send a screenshot of the weapon's stats to your ST before using it!

http://wiki.wodgotham.com/index.php?title=Category:Ranged\_Weapons

**Note:** We are **not** using the ranged weapons stats from the V20 book! The list in V20 is too incomplete and they have a slightly different system for rate of fire!!!

**Rate of Fire Note:** Some of the weapons we are using from this wiki are not capable of certain maneuvers! Under the "rate" column, you will find some fancy symbols indicating what the weapon is capable of, besides the usual rate of fire!

Weapon Abbreviation Guide for Gotham Wiki
 B
 (number)

**Cost:** Players can ignore the "cost" column on this wiki, the STs may use it as a guideline for stuff, but we'll let you know pricing.

#### **Misc. Weapons**

Explosives Reference Page:

(mostly for ST usage)

http://theanarchstate.wikidot.com/mechanics:explosives

## **Armor**

#### **Medieval Style Armor**

NOTE: when referring to "bashing" soak, this more means soaking blunt weapons such as maces. None of these armors will do shit against bullets. However, they will protect against swords. In contrast, most "modern" armor won't protect you against a battle axe.

NOTE 2: Certain armors can be layered/combine with modern armor at ST discretion
SIXHG

**kiedyś elitarny mapper ale dziś ma przeciętny**

**sixh** dawniej nazywany SmokOgnia, jest twórcą najpopularniejszej serii z cyklu Alternatywna Przyszłość Europy. Najpopularniejszy odcinek osiągnął już ponad 850 tysięcy wyświetleń. Jako Pierwszy Mapper na świecie stworzył film Mapper Wars World. Zajmuje on drugie miejsce względem subskrypcji z wszystkich Polskich Mapperów!

Wiele osób zastanawia się jak wymawia się nick "sixh". Otóż wymawia się go po prostu tak jak w angielskim six czyli siks (si nie jest czytane jako ś).

## Drugi Kanał

Jego drugim kanałem był sixh CS:GO, niestety kanał został zamknięty 6 stycznia 2019 roku. Jego drugi kanał był prowadzony przez trzy lata, sixh przez ten okres nie zdobył na nim liczby, której był bardzo blisko, czyli 100 subskrypcji brakowało jemu zaledwie 2 subskrybentów.

## Imperium Polskich Mapperów

Założyciel oraz były właściciel najpopularniejszej grupy Imperium Polskich Mapperów (obecnie Polish Mapping Community). Grupa ta była drugą grupą Polsko-Mapperską na Google+. Stracił władzę po oddaniu jej Mapperowi Berniemu, który przekazał ją następnie innym osobom.

Po powrocie sixha na Google+ miał on zamiar odzyskać IPM, lecz nie udało się to jemu i powstało drugie IPM, które oddał pewnemu mapperowi. Połączył on IPM z PMC, co nie spodobało się opinii publicznej, więc odszedł Google+. Po czasie zostało założone nowe IPM, które istnieje do dziś
Merits (Homebrew)

## **Merits**

##### **“Gifted” (3-PT Merit)**

The difficulty on all Creativity rolls and Artistic Expression rolls are reduced by three

##### **Greater Colors (3-PT Merit)**

The vampire sees colors more distinctly and with greater definition. The world is far more colorful. Unfortunately, the vampire is more likely to become enraptured by colorful objects. Despite the drawback, when used in conjunction with Aura Perception, the vampire will discover far more information about her target. The difficulty for reading a target’s aura is reduced to five. The player may ask the Storyteller one question about the target for every success, and the Storyteller must provide accurate information. This may be used only once per story on a particular target. Finally, all Artistic Expression difficulties involving color are reduced by one

##### **Scene Fashion (2pt.)**

*(usually just for nosferatu)*

When around your specific social group (punk scene) and wearing your outfit (mask or sfx makeup required for nosferatu) you gain a 2 artificial "appearance" This can be used for performance and some seduction or similarly related rolls, but only within the settings and limitations described. Your artificial appearance dots cannot exceed your generation maximum (e.g. if you have app 4 and use the merit, you only bump to app 5)
Bernie Banach Mapper

**Bernie Banach Mapping** - jeden z największych polskich mapperów (w 2019 trzecie miejsce), ale w wyniku pomyłkowego usunięcia jego kanału na YouTubie. Twórca został zmuszony do stworzenia nowego kanału. W wyniku pomocy innych mapperów i promowaniu jego nowego kanału Bernie Banach powoli odzyskuje utracone suskrypcje.

## Bernie Banach Mapping i historia

Jeden z największych polskich mapperów. Pochodzi z czasów przed Rewolucją Listopadową. Kanał założył w czerwcu 2014 i wrzucał wtedy swoje krótkometrażowe filmy fabularne, jednak po rozpoczęciu kariery mappera usunął je ze swojego kanału. Pierwszym mapperem, jakiego oglądał, był Hussar HD Mapping. Funkcjonowanie jego kanału możemy podzielić na 3 fazy:

- Rakową - czasy Alternatywnych Losów Europy

- Przejściową - rozpoczęcie Alternatywnej Przyszłości Europy

- Profesjonalną - prowadzenie takich serii jak: Alternatywna Historia Europy 1924, Alternate History of Europe 1699

W połowie maja 2017r. postanowił dołączyć na społeczności mapperskie na Google+; pierwszą taką było 6 OPM Capa Gophera. Niedługo po tym utworzył swoją własną grupę - Removatorów Kebabów Berniego Banacha, która po pewnym czasie stała się 2 największą grupą na polskim mappingu. Pod koniec swojej działalności na mapperskich grupach był właścicielem IPM (największej grupy), Removatorów Kebabów Berniego Banacha (2 największej), moderatorem na PMR oraz sprawował te funkcje na kilku mniejszych grupach. Po powrocie z Bieszczadów 25 stycznia 2018 zdecydował się odejść z polskich mappingowych grup, co wywołało spore poruszenie i zmiany w strukturze społeczności. Do najważniejszych wydarzeń tego ostatniego okresu należą: Usunięcie Removatorów (25.01.2018), Abdykacja z roli właściciela IPM (07.02.2018).

Jego kanał aż do wakacji 2017 rozwijał się dosyć powoli, jednak to właśnie w tym czasie nastąpiło apogeum wzrostu jego popularności, kiedy to 2 września 2017 udało mu się osiągnąć pułap 1000 subskrypcji (a na początku lipca miał ok. 400). Później jego kanał rozwijał się już tylko szybciej i szybciej. W krótkim czasie osiągnął poziom 2000 widzów, a niedługo potem 3000.

Ale w sierpniu 2019 roku jego kanał został usunięty przez YouTube ''pomyłkowo'', w co nie wierzy większość mapperów. Zaś Mapper stworzył nowy kanał i dzięki pomocy innych mapperów Bernie Banach odzyskuje systematycznie, to co stracił.

## Dramy

Do tej pory nie uczestniczył w żadnej dramie i regularnie negatywnie wypowiada się o tym zjawisku.

Słynie z głoszenia poglądów Arthura Schopenhauera (od niedawna nawiązuje również do Kierkegaarda), oraz w polskim mappingu w dużej mierze jest kojarzony z "Remove Kebab".
SKATE XD

**Skate XD** - polski mapper. Większość jego filmów to filmy z gier, ale filmy z mappingu stanowią zdecydowaną większość jego wyświetleń.

Pierwszy film z mappingu wrzucił 10 września 2017. Zdobył on ponad 1,6 mln wyświetleń, co czyni ten film najpopularniejszym filmem mapperskim po polsku.

W maju 2018 roku całkowicie odszedł z Youtuba na ponad 2 lata. Dopiero jesienią 2020 roku zaczął z powrotem odpisywać widzom na komentarze, a 19 listopada wrzucił film, w którym zapowiedział powrót. Ostatecznie pierwszy po długiej przerwie mapping wrzucił 19 stycznia 2021. Jest tez w miarę aktywny na Discordzie, na którym ma własny serwer.

1. ↑ https://www.youtube.com/watch?v=JasNX3s0vTQ&t=64s
2. ↑ stan na 18.01.2021 KIEDYŚ MIAŁ ELITARNY MAPPING DZIŚ TAKI PRZECIĘTNY!
Lista największych serwerów mapperskich

**By dostać się na listę, trzeba być Polskim Mapperem** ***(twój discord może być w języku angielskim)*** **i mieć +100 osób na serwerze!**

**Jeżeli link do twojego serwera wygaśnie i nie zostanie on zastąpiony nowym, to serwer zostanie usunięty z listy.**

***Lista z dnia 6 maja 2023 roku***

## Serwery Związane z Mapperami.

Zasady są takie same jak wyżej tylko na tej liście są serwery założone przez byłych mapperów lub mapperzy stanowią tam znaczną część.
Elfo

Os elfos originaram-se da vontade de Mathuselah de proteger o mundo natural. Apesar de suas orelhas pontudas, esses seres se parecem muito com os humanos. Os elfos nascem com uma compreensão sobrenatural da natureza e têm um respeito absoluto por ela, podendo usar o ambiente a seu favor. Respondendo diretamente a Methuselah, os elfos são conhecidos por fazer amizade com criaturas selvagens e proteger as florestas e oásis de Eris ao lado das fadas.
Las Rosas Danzantes (Original Team)

**Las Rosas Danzantes**, also known as **The Dancing Roses** in English, is a team of heroes that protect Spain and the Spain Region of the Hidden City.

## Members

* Rosa Roja - The leader of the Las Rosas Danzantes and a Flamenco Dancer; 16; Mutant Spanish Pond Turtle
* Rosa Naranja - The brains of the Las Rosas Danzantes and a Musician; 16; Mutant Iberian Worm Lizard
* Rosa Amarilla - The muscle of the Las Rosas Danzantes and Rosa Rojas' bodyguard; 17; Mutant Iberian Wolf
* Rosa Verde - The chef of the Las Rosas Danzantes who gathers the money from the crowd; 14; Mutant Bull

## Abilities

### Mystic Weapons

* Rosa Roja has a pair of mystic clappers which can transform into twin swords. It allows her to generate rose petals which are razor sharp to the touch
* Rosa Naranja has a mystic necklace which allows her to absorb energy from others and use it for offensive or defensive attacks
* Rosa Amarilla has mystic gauntlets which allows her to generate a shockwave by clapping her hands
* Rosa Verde has a mystic pan which allows him to augment any kind of food he makes

### Mystic Powers

* Rosa Roja: Flower Manipulation
* Rosa Naranja: Energy Blast
* Rosa Amarilla: Solar Manipulation
* Rosa Verde: Food Manipulation

## Friends and Allies

These characters had become part of the Las Rosa Danzantes:

* Cristóbal Japón - A human friend of the Las Rosas Danzantes who works part-time at his family's restaurant in Madrid, Spain. He dreams of becoming a doctor to help the sick and injured.
* Marcos Alemán - A human-kraang hybrid who has Psychic Fire Manipulation powers.
* Cuel - A Cuelebre Yokai who's very shy towards strangers. He lives in a cave that's full of treasure and only comes out during the night where there's more places to hide.
* Bosnenaru - A Basajarau Yokai who owns a library in the Spain Region of the Hidden City. He's very wise and always gives the team some advice if the problem is too great for their expertise.
* Ramid - A Ramidreju Yokai whose fur is able to heal anyone who comes into contact with his green fur. He has a habit of seeking out gold and treasure.

## Enemies

These characters had become enemies to Las Rosa Danzantes:

* Mamá Grande - A Flamenco dance teacher who's one of Big Mama's sisters. Mama Grande is passionate about the art of the flamenco and has high expectations to her students.
* Mula-Donna - A Muladona Yokai who wants revenge on those who had bullied her for her looks. She uses her magic to make people look just as ugly-looking as her.
* Diptio - A black dog-like Devil Yokai with one leg that attacks anyone who dares enter his territory.
* Lagarto - A Mutant Atlantic Lizard who was a famous Spanish chef
Hussarcompl

**hussarcompl**, czyli 1 polski mapper. Jego 1 film mapperski został opublikowany 31 maja 2009 roku, tytuł filmu to "Rzeczpospolita- zmiany granic 1569-1795 (borders of Polish- Lithuanian Commonwealth)". Co ważne jego film był autorski. Posiada ponad 100 subskrybcji na swoim kanale, głównie z innych filmów. Został on znaleziony 20 lutego 2021, przez członków Cebulandii Polskiego Mappingu (Tak jak praktycznie każde mapperskie odkrycie), i dokonał tego znaleziska POGKPP, wykorzystując doświadczenie z szukania najstarszych filmów na Polskim youtube.

1 film mapperski - > https://www.youtube.com/watch?v=ON71zwUrXPM

kanal -> https://www.youtube.com/channel/UCb1IeIvOLtMjNYC0q-8bEtw
Polish Turtle Mapper

Pierwszy mapping zobaczył w ok. 2013 roku. Po roku oglądania Alternatywnej Przyszłości Europy zaczął robić mapping na kartce. Wojny i zmiany map były dokumentowane w notesie. Miał przy tym świetną zabawę i było to jego ulubione zajęcie, niestety zapomniał o mappingu i jakoś od tego odszedł, ale pewnego dnia pod koniec 2017 roku postanowił wpisać: Alternatywna Przyszłość Europy. Poznał wtedy Berniego Banacha, który do dziś jest jego ulubionym mapperem. To właśnie dzięki niemu Polish Turtle zaczął stopniowo wracać do mappingu. Jego przygoda z YouTubem zaczęła się 31.01.2018r. To właśnie wtedy założył on kanał. na początku jednak mappingu nie robił, bo nie wiedział jak. Jednak wiedział jedno, wiedział, że potrzebuje Movie Makera. Legendarnego programu do montażu. Skillu w mappingu t nie przyniosło, ale żółw zaczął bawić się w Movie makerze. W dzień założenia kanału wykonał prostą animacje countryballi,właściwie to 4. Niestety albo i stety filmy te zostały usunięte. Kombinacja z mappingiem zaczęła się dopiero 14.02.2018 r. Za sprawą jednego kolegi z klasy. Okazało się, że on też zna mapping i poprosił żółwia o stworzenie go. (Jeśli to teraz czytasz to mój sukces jest twoją zasługą, dziękuję). Ogólnie mapping ten był bardzo słaby, a żółw zaślepiony tym, że w końcu nauczył się robić APE myślał, że te filmy są najlepsze na świecie. Na szczęście z pomocą przyszedł Bioniczny, który w porę ocalił młodego mappera i nakierował go na odrobinę lepsze tory. Po pierwszej serii z APE, żółw wymyślił sobie, że zrobi film o WWII. Ukradł mapę od Berniego Banacha i stworzył okropieństwo wypalające oczy... Jednak ten film rozpoczął coś nowego. W dwa tygodnie osiągnął 1 tysiąc wyświetleń. Polish Turtle był zszokowany, patrzy następnego dnia a tam już 3000. Film ten osiągnął 45 tyś. i wybił żółwia prze okrutnie. Dostał on kopa i zrobił kolejny film z APE, który pobijając swojego poprzednika zdobył 46 tysięcy wyświetleń. Później zaczęła się era collabu z Lubelskim, który pod pompował jego kanał do 150 subskrypcji. Następnie zaczęła się era AHE 1947kanał stabilnie rosnął, aż wbiło 500 subskrypcji. Po serii z AHE 1947 przybyło wielu nowych widzów. Następna era to era dobrego mappingu. AHE 1914. Po tej serii było już tylko lepiej. Legendarna seria seria z APE S3. W końcu 1000 subskrypcji. O to data tego sukcesu. Resztę historii zna już pewnie każdy.

## Ciekawostki:

- Jego najlepsi przyjaciele z Mappingu to Tsarsky, ShYMs0n i Lubelski.

- Kiedyś zniszczył grupę ShYMs0n'a

- Tak naprawdę nie jest żółwiem.
Shyms0n

## Historia

ShYMs0n po raz pierwszy mapping zobaczył na przełomie w 2018 roku. To właśnie w marcu 2018 roku dołączył do pierwszej grupy na g+, dzięki MK Mapperowi. Uczył się od większych mapperów, pierwszym znajomym ShYMs0n'a był Turtle oraz Danzig, z którym pokłócił się na początku 2019 roku i od tej pory ich kontakt zamarł. Jego pierwszy film ukazał się 3 sierpnia 2018 roku. Dzięki regularności szybko osiągnął popularność i w zaledwie miesiąc zdobył 1000 subskrybcji. Jego zasięgi cały czas rosły, w szczytowym momencie miał 3,7k subów! 24 lipca 2019 odszedł z mappingu, niedługo później nawet z community, lecz szybko powrócił. Niestety nie oddało mu się odzyskać dawnej chwały i YouTube tak mu ucinał zasięgi, że był zmuszony do wyniesienia się na inny kanał.

## Ciekawostki

* Nienawidzi śpiochów, nigdy nie zmienił o nich zdania, brał udział w wielu partyzanckich anty-śpiochowych grupach na HG.
* Jego najlepszym kumplem jest Runiej, Turtle oraz POGKPP.
* Jego koleżanka z klasy wymyśliła mu nick.
* Był 1 raz w AMKZ i 2 razy w Benizancjum.
* Kiedyś był demokratą, dzisiaj jest monarchistą, lecz mimo wszystko zawsze jego poglądy były skierowane w prawo.
* Prowadził 3 wargame, 1 z Kamilem (obecnie Lech), który odrazu umarł, ShYMs0n Wargame, który przyjął się świetnie, oraz 2 edycję, która umarła po tygodniu.
* Co do prowadzenia, jest założycielem 7 edycji serwera minecraft KRAJINA. 1 mimo fatalnego zakończenia (rozwalenia świata przez Majkela) i 2 edycja przyjęły się świetnie, z każdą inną edycją serwer od razu umierał. Legenda głosi, że kiedyś uda mu się utrzymać aktywność...
* Jest obecnie Patriarcha Ekumenicznym i współwłaścicielem Papieskiego Zakonu Removatorów Szatana, kiedyś również miał wysoką pozycję w Zakonie Słowa. Ostatecznie Bug skazał go na czyściec podczas sądu ostatecznego w zakończenie G+.
* Do dziś czeka na avatar od Sanidki, który zamówił.
* Bardzo lubi cebulaki.
ALEXANDER

Legenda tradycyjnego macedońskiego sportu "крцкави сперма", gdzie kilku potężnych BVLLI macedońskich wzajemnie się masturbuje do jednego pojemnika, w którym znajduje się chrupek. Sport wymaga precyzji w dotykaniu penisa partnera. olek wraz ze swym partnerem wygrali tylko kilka spotkań, gdzie resztę to Aleksander musiał połykać oblepanego spermą chrupka.
BATMAN MAPPER

## Historia

Kiedyś: Typowy\_Polski\_Batman

Raczej kazdy nazywa go batman, wyszlo to z jego starego nicku (niektorzy mowili na niego tez typowy)

Odszedł z g+ w czerwcu 2018, aktualnie mappingu nie robi (zależy kiedy to czytasz)

Jest na g+ od 23 czerwca 2017, mapping poznal w polowie maja 2017. teraz udziela się jedynie na discordzie

Jego ulubiony zespół to Queen i słucha go codziennie przez cały dzień