Memory 17 - The Future is Here

Memory number: 17.

Memory name: The Future is Here!

## Description:

Memory 17, otherwise known as "The Future is Here!" is the 18th level of Memorial Concentral. This memory seems to be a city but not an ordinary city. Because this city is completely technological as if you are in the future. Flying cars are in this memory, you won't believe this is happening. You can drive these flying cars but it's like an original car i.e. you need fuels. But instead of you need gasoline, you need gas. Indeed, throttle is super important for flying cars. The vibe of this city is pretty cool, kinda the same vibe as Memory 13. The buildings are very futuristic. Lines of vertical numbers can appear in the sky and go towards the sky. We found another note from the mysterious history teacher. She tells us how this memory was created. Apparently in the 2000s, basically, it was a vacuum. Completely empty... With a few glowing blue crystals, but suddenly one of the crystals started shaking and glowing violently. And when suddenly the crystal turned into a building. And it's the same for all crystals. And the void turned into a futuristic city. But it is not finished. Because in fact, if this memory was created, it is because the future of the future was so much in the memory of many people that this memory took these memories and made it real. This is the story of this memory, it's amazing how this anonymous person can know this story. We are done with this story and return to our memory. You might sometimes find an entity that is aware and very friendly. It's from "Technological Water". But you will say that you have already seen this entity several times during your adventure. You are right but in reality, these flasks are actually the water of this entity. You did not understand? So I'm going to give you an example so that you understand. If you find strands of someone else's hair, you'll say it's someone else's hair. Well, now you understand. Let's come back to this entity. If we consider it as an entity, it is because the developers have realized that it is an artificial intelligence. It's crazy, right? And what's cool is that if she runs out of water, she can recreate again. So you can have this water infinitely. Now let's move on to 2 entities, and this time they are far from nice. The "Androids". Androids are entities that have a robotic appearance. And stay away from them because they are very hostile and they consider non-robotic living beings as enemies. They pull blades out of their hands and serve as weapons. Now let's move on to the second entity, it's the "Arachnoids". Arachnoids are entities that have a giant spider-like robotic appearance. And yes, sorry if you are arachnophobic, but there are already goat spiders anyway. Their legs are sticky like suckers, and use their legs to grab their victim and climb walls like real spiders. But one victim managed to survive thanks to technological water. In fact, the victim gets caught, and a kind of giant claw that goes straight to him to eat him. And accidentally, his tech water spilled over to the claw and broke in two. And it caused pain to the entity. He was released and he fled as far as possible. And he thanked the accident very much because without it, he could never have been rescued. So use this trick to survive. And we forgot to also mention an entity and this time, it is close to being nice. This entity is called "Ariel". This entity is different from androids, it is very friendly and gentle, and it will try to help you find an exit. But if you try to attack her or get angry at her, she will run away and she will leave you to fend for yourself. So stay friendly towards her. She can tell if an android or an arachnoid is near, she takes your arms and stretches her hand to your mouth to keep you calm. Once you find the exit, she will open the doors of a train and she wishes you luck because of the barrier. You have to fend for yourself now.

## How to enter:

Find a technology plate, press "Open" in memory 16 and you have arrived.

## How to get out:

Find a train with Ariel, enter the train and you have arrived in memory 18.

## Entities:

Technological Water, Ariel, Androids and Arachnoids.

## Class:

Pique (Extreme Danger, Less Protected, More Entities).