Level 31

## Level 31: "Roller Rink"

### Description:

**Level 31** resembles a 1990s-style roller rink that spans hundreds of miles—rumored to be infinite in extent, even though the exact level size is still unclear owing to individual non-Euclidean space that might result in persons proceeding in a loop. This seemingly unending roller rink consists of multiple interconnected chambers, each with shimmering architecture and surfaces that reflect light effectively, notably the ceiling, walls, and floor. The ground features smooth concrete that seems recently cleaned; nevertheless, if one does not travel cautiously, one may slip and fall. The rink often features smooth concrete or polymer floor coverings—similar to the floor but delineates its borders from the surrounding ground. The rink often appears immense and may have an extensive equivalent room scale, although one may discover little ones that struggle to fulfill their function.

**Level 31**'s central light source originates from several fluorescent light bulbs positioned on the ceiling, initiating the surrounding 1990s-era mood. The light may throw a mixture of color tones and, with varied hues in each room, frequently offers a range of sensations for each color. Despite their abundance, these tiny light bulbs have a delightful arrangement that allows them to negotiate themselves into many forms and objects. Contrary to Level 0, the fluorescent lighting doesn't make any noise while operating appropriately. However, one may hear a buzzing or humming sound, typically compelled by the ballast that controls the electrical current going to the fluorescent lighting.

Numerous hallways of inconsistent lengths may link roller rink chambers. These hallways follow a similar pattern to the primary region, with a well-reflective material and neon lights across the hall. Note that the corridor contains non-Euclid space, for instance, having an extended distance to travel to another room or confident pathways that extend indefinity; other possibilities include looping or traveling back to a previous room that will lead to an unfamiliar location. It is questionable if the hallway in **Level 31** exists as an unstable location that could transfer individuals to additional regions, considering two or more corridors may appear to cross over; the inside doesn't support any connection.

The ambient fills with muffled radio pop songs playing from the ceiling speakers. Music can conflict in two areas—the speaker transmission source reiterates from the DJ station, periodically spotted near the rink area. Attempts to supervise the DJ sound system, which links to the announcers, will maintain no impact, considering it automatically plays. In addition, numerous wanderers continually reported noises emerging from "above," regardless, there were no additional floors on this level, which included the sound of skates hitting the rink floor and laughter. Although the origin of the sound has not yet been established, it is most likely to have originated from the level's anomalous aspect.

The room's corner has HVAC ducting and cooling system pipes connected to the ventilation and air conditioning. Although they repeatedly malfunction and create cooler air than expected, which compels **Level 31**'s extremely frigid atmosphere. For whatever cause, they could get damaged, allowing water to percolate and form a big puddle. Radiators and heaters may remain in some locations but have allegedly been destroyed by age, departing a irregular heat sources within the level. Further rooms flood outcome of leaking water, with a relatively cool temperature of roughly 8°C—rooms often saturate without damaging adjoining regions.

Furthermore, carpet may encompass the floor, creating a walkway from room to room and generally having an outer space design. Similar to Level 25, this carpet possesses a phenomenal quality that allows glowing lights to arise from it in areas without any additional light sources. Despite how close the level attributes are, **Level 31** is sometimes referred to as the mirror of Level 25 because, for illustration, internal building architecture and layout stand almost comparable in some locations. Likewise, you may observe arcade cabinets and devices hooked into power outlets inside certain rooms equivalent to those in Level 25.

### The Skate Rental:

Doors in the skating rink may guide one to the storage site for skate rentals, which loads with multiple shelves of roller skates. The room's countenance may differ from the remainder of the majority of the level due to the tile floor and other textile wall construction. One may discover an unexpectedly huge room's area size even though it exclusively contains a few storages of rink's objects, leaving the leftovers of the space empty. Advertising for unidentified brands of meals, beverage, and equipment—including ones that don't exist in Frontrooms—can be seen regularly in this area, while it's unusual for them to do so in the rink area. Futhermore, there are navigational guides for renting skates and a mini-map of the surrounding area.

The roller skates on **Level 31** are distinguishable from the ordinary ones seen in Frontrooms, although they seem to hold an abnormal function that responds to smooth flooring. The rotations of the skate contain an attribute that makes it more difficult to tumble while still attaching to the ground and being smooth. The wheel encloses a feature that makes it more straightforward to control one's movement, and wanderers unfamiliar with control may be able to comprehend fast. Future study reveals that **Level 31**'s skate is made of an unknown irregular substance that reacts to slippery flooring, permitting individuals to utilize it comfortably and quickly without risk of injury, as one can use the skate to proceed throughout the level.

### The Foodcourt:

Traveling towards the fragrance of pizza and soda will direct one to the food court, a small section with a dining area that resembles analogous to the remnant of the level. The food court may be located inside the rink area or in a separate miniature room, which often includes inexpensive roller rink food stores that have been confirmed to be safe to consume, a soda fountain pouring almond water, and an employees-only zone behind the counter. The area furnishes clean furniture replicates restaurant furnishings, such as tables, benches, and seats. This section of this level is the safest to reside in and employ as a temporary home for travelers.

### The Arcade:

Double doors near individual rinks may reveal an open yet desolate room with lined arcade cabinets. The arcade contains numerous game cabinets stemming from the 1990s to the present, although several sets of arcade machines retain unknown companies that aren't listed anywhere. The doors that lead to the arcade possess handmade paper signs attached to sticky tape with "OUT OF ORDER" written by a black marker. As expected from the symbols, the arcade machines inside are defunct for particular reasons. People reported operating arcades with numerous broken appliances and a tangle of exposed wiring covering the room. It is yet unknown if these reports are accurate. Arcades often serve as an easy exit to Level 25 due to their relative frequency.

### Employees Lounge:

As mentioned earlier, behind the foodcourt's kitchen, the employee's lounge is located. Most of the walls in the area are either exposed brick or concrete, while lockers line confident walls. The floor is almost fully carpeted by plain grey carpet. Custodian closets, storage areas lined with equipment, and miniature kitchens for employees are all current in this area. The surveillance rooms are also attending, with CCTV cameras spectating all over the complex. Such camera systems may spontaneously combust at random, activating the fire alarm. Due to such phenomena, approaching any camera system is a significant safety risk. Contrary to constant music and laughter heard within other areas, the employees lounge is eerily silent, giving an insulation atmosphere.

### Entities:

**Level 31** is practically barren of all life except for Facelings, which is in a docile condition and may appear strolling across the level, most commonly in the DJ station and food court—although they are generally witnessed and rapidly disappear once out of sight due to the non-Euclid aspects of the place. However, there have been unconfirmed statements of Hounds being spotted in a dim area of the level.

### Entrances and Exits:

#### Entrance:

* This level may be accessed via a wooden door in Level 2, Level 3, Level 6, or Level 26, whatever appears to have bubblegum pop from the middle of the 2000s playing on the other side. However, it is irregular in those levels, as it becomes even less frequently found in Level 6. Nonetheless, it is simpler to locate when it occurs.

#### Exits:

* Continuing further into The Arcade will trigger the region's appearance gradually changing until one reaches Level 25.
* Going through The Revolving Door will land one in either Level 9, Level 10, or Level 11.
* Trying to steal any roller skates from the Level will manifest an immediate noclip to Level 0, without skates themelves. This phenomena only appears to affect roller skates, as stealing anything else (e. g. food or equipment from storages) is completely safe.