Gara System

The Imperial Capital system to the Veil Sector, home to a vigorous younger star

# Inner System

Gravity riptides and solar flares tear at everything within the core of the system

## Gara I

### Gravity

0.6g

Boiling surface temperatures, noxious atmosphere, and bathed in radiation from its sun; Gara I is not a pleasant place for the unaugmented to live. Fortunately, as a Forge World, its Adeptus Mechanicus inhabitants are able to survive its extremes. Most of the population lives in vast underground hives and work in manufactoria whose smokestacks jut out of the planet's surface like bristles.

Gara I is not the largest Forge World in the Veil Sector, but it is the oldest, dating back to the Dark Age of Technology. The unique gravitational fluxes present on Gara I enable its adepts to produce materials with unusual properties. Thanks to these techniques, Gara I can manufacture the finest armour in the sector, along with the best energy/void shields, ship hulls, and explosive weaponry (including sacred bolt weapons). Gara I is the main source for munitions used by the Astartes chapters of the sector.

The Magi of Gara I are closely attuned to the broader political machinations of other Imperial factions, leaving the forge worlds of Tarkus and Evalla to engage in their internecine squabbles. Thanks to their extensive contributions to the voidship construction efforts above Gara II, the adepts of Gara I enjoy particularly close relations with the Imperial Navy.

## Asteroid belt

A sparse but wide scattering of asteroids including a few micro planetoids. Several Navy monitoring stations and Mechanicus mining stations are present throughout.

Current location of Shield of Eden

# Mid System

## Gara II

### Climate

Tropical maritime equator, temperate poles

### Gravity

0.9g

Shrine world; Sector Capital; warm with large seas and many archipelagos, becoming cooler towards the poles.

Several large cities with central mini-hive spires, inhabited by the sector's elite.

The seat of the Adeptus Ministorum Sector Synod is a colossal cathedral-barge, several kilometres long and millennia old, which circulates on the world's ocean currents. The floating holy site voyages on a never-ending pilgrimage between the major shrine-cities of Gara II, taking on millions of the faithful whenever it docks at purpose-built port complexes.

Industrial output is modest compared to true hive worlds, mostly focused on production of components for the shipyards orbiting above and religious/luxury items for the powerful.

Home to a Adepta Sororitas order and the (public-facing) Inquisitorial headquarters within the Veil sector (see below). Also home to the Arbites sector-level Precinct-Fortress, Administratum head office complex, several Navis Nobilite households, and many of the sector's wealthiest merchant guilds and trade cartels.

#### Fleet Base Gara

The Sector's largest Navy installation is situated on (and orbiting) Gara II's main moon, including dockyards capable of constructing and refitting multiple battleships at once. Much of the Battlefleet Veil reseve fleet is mothballed at one of the Lagrange points.

### Inquisition Facilities

Though all Ordos Majoris of the Inquisition maintain some form of covert presence on the Sector Capital, there are two main Inquisitorial properties on-planet: the Sector Fortress and the Deep Vault.

The Inquisitorial Sector Fortress is an imposing black marble-clad cathedral-office block high up in the world's largest Hive tower. Several members of the various Ordos Minoris call the Fortress their home, lacking specialist facilities of their own, along with frequent visits from Throne Agents based all over the sector. Here is where great gatherings of Inquisitors take places in times of crisis, and where errant Agents of the Holy Ordos are held to account.

The Deep Vault is an Ordo Hereticus facility; a spherical station anchored to the ocean floor, deep beneath the waves. Extremely inaccessible and shielded with potent sigils and wards, the Deep Vault serves as a respository for artifacts best left untouched and prisoners who cannot be held by lesser jails.

## Gara III

### Gravity

1.4g

Agri world; Large but low-density rocky planet

Vast nutri-vats and tightly controlled monoculture crops, with underground caverns producing myco-gruel. World is largely operated by the techpriests of Gara I. Atmospheric processing facilities dotted across the surface keep the global climate optimised for crop growth cycles and most of the planet's water supply is carefully stewarded in artificial aquifers.

Large orbital silo facilities are connected via an ancient space elevator, with lost moisture being replenished once every century or two using captured comets.

## Gara IV

### Climate

Cold, wind-swept plains and mild scrubland, with expansive subarctic and arctic polar regions

### Gravity

1.0g

Fortress world; small and dense rocky planet Mix of heavily fortified mountainous regions and great steppes with inland seas.

Colossal mountain fortress - Citadel Primus - serves as Sector High Command for the Astra Militarum. The forces of Gara IV are among the best equipped in the Sector thanks to the sponsorship of Gara I; highly mechanised and remarkably well armoured, with plentiful access to heavy bolters, missiles, and a range of grenades. Particular specialties for these regiments include mountain warfare and massed mechanised assaults backed by rolling artillery barrages.

Notable members of High Command include Lord General Aldous Maxlow, High Custodian of Troop Strength, who is responsible for the distribution of manpower across the Veil Sector.

Gara IV is also the site of the Adeptus Astra Telepathica sector headquarters, which includes the black cells where psykers are kept awaiting the arrival of the Blackships.

# Outer System

## Gara V

Research station run by the Adeptus Mechanicus of Gara I, with a head Magos somewhat outcast from the main forge world due to their eccentricities.