Kreuzberg Depot

CLASS: Unknown

GRAVITY: Partial

DOCKING: Yes

AMENITIES: Limited

POPULATION: Unknown

Where there’s junk, there are the Junkers. They’ve been around since the earliest days of the Trade Lanes. Descended from the working classes, they developed within the House systems as a sort of necessary evil, handling the dirty work that no one else would. They do well salvaging valuable materials from the ever-increasing debris fields throughout Sirius, with the notable exception of Kusari. To this day they remain held at bay by the Hogosha.

Anyone who deals with Junkers knows they live by a strict code; if you're not a Junker, you're not part of the family. A Junker will double-cross you without a second thought, and they're fiercely protective of each other. Most House corporations consider the Junkers to be simple criminals, but Junkers will occasionally do favors for the police, turning in the odd, mid-level criminal or letting them know about the occasional drug shipment. So despite some harassment, the police stop short of shutting them down. The infrequent police cleanup operations are little more than exercises in public relations, though there's no love lost between the two groups.

The Junkers make their official money from salvaging debris within the fields, but also have a good deal going with various criminals, who like their "no questions asked" policy. Tolerated by the governments, Junkers sometimes deal in contraband, but they are extremely hard to catch red-handed. They are frequently patronized by the criminal element for the refuge they offer within the often hostile territory of House capitol systems.

Liberty has two groups: a major population in the New York system, and a smaller enclave in Texas. The Junker base of operations in New London is located near the shipyards within the Southampton Debris Field. In New Berlin they scavenge the remaining pockets of industrial waste and scrap within the asteroid fields. Their latest foray is a departure -- a base in the Border Worlds. Attracted by the ALG operation in Sigma-13, they have set up shop near the facility and do most of the dirty work, picking off the best loot from the old ships for themselves. It also serves as a convenient launching point for Cardamine and Artifact runs into New Berlin. Long-distance smuggling is new for the faction, which is still perfecting this skill.

## Bribes & Missions Offered

* Junkers
* LWB
* Red Hessians
* Unioners

## Commodities

* Mining Machinery

* Oxygen
* Water
* Diamonds
* Food Rations
* Artifacts
* H-Fuel
* Pharmaceuticals
* Consumer Goods
* Engine Components
* Cardamine
* Light Arms

## Rumors

* The Bundschuh were instrumental in bringing about the Popular Revolution. We ensured that the Workers Convention of Rights was ratified by the Rheinland government in 705. Unfortunately, its terms were never honored by the Rheinland corporations, so little has changed.
* We are always looking for other factions to join our cause. I'm afraid we’ve lost the Red Hessians, although we hold out hope for the Unioners and LWB, who have not entirely fallen into a mode of indiscriminate piracy.

* You'll want to be careful in the northern areas of the Ruhr. There are some nasty pockets of radiation that'll cook your ship pretty fast. The Jump Hole to Hamburg is up there too.
* If you want to risk it, we need Cardamine and Artifacts run into New Berlin. The police could care less about the Diamond trade, but they don't budge on drugs and trinkets. Verboten. End of discussion.
* There's a daily ship that makes the trip to Berlin with Diamonds that the Hessians bring in from Dresden and the Border Worlds. We usually stock up on Side Arms and Engine Components, which are tough to come by for most of the criminals that frequent our little depot.
* Hans just brought in some Artifacts and Cardamine from Yanagi. He had a close call in Hamburg with some Bounty Hunters, but otherwise it was a quiet trip. Sigma-13 is a new area for us Junkers. We've had to improve our shielding and general weaponry a lot just to survive out there in GMG country. It's a long run from there, so you'd make some good money.
* The Hessians don't like our tolerating the Corsairs in Sigma-13. They're locked in some death struggle for control of the southern Edge Worlds. Word is that the Hessians are winning because of all the fresh recruits they can find in Rheinland to send into the meat grinder.
* A lot of the local thugs use our depot as their bed for the night. They make raids out into the Lanes, then retreat to the comforts of home. Nothing like a nice big stein of Kreuzberg Weissbier after a hard day's work blasting Synth Foods transports into oblivion.
* I can't keep all the bad guys straight here, personally. The Bundschuh are elitist Berlin University types who are trying to change the world -- go figure. The Unioners have it in for Republican Shipping, while the Red Hessians aim more at Daumann. The LWB prefers to prey on Synth Foods. Of course, a lot of them will just knock over a passing ship if it's an easy mark.
* We'd like to supply Liberty with Artifacts and Cardamine from our Yanagi base using the Unioners as the couriers, but they won't bite. They've got principles, they say. Diamond smuggling is perfectly legitimate in their eyes, I guess.
* There are multiple dead ships floating in a radiation pocket of the Ruhrfeld. They are most likely Unioners, maybe a Red Hessian or two. Most of them have been stripped clean, but there may still be a few with one or two weapons left on them.

* The Hessians are always looking for able-bodied pilots who like a bit of a fight, especially if you hate Corsairs like we do. We always need supplies up in Vogtland. That's our headquarters in Dresden, through the Hole in the Saarfeld.
* I've just come in from the Freital base in Omega-11 with some Diamonds mined from the Von Rohe Belt. You're on the edge of nowhere out there -- Corsair country to the south and west. We've got a little war with them going in Omega-5, if you want some action.
* This is a good stop-over point for our forays into Hamburg. Not really our territory up there. We just make runs on the prison occasionally, mostly when they capture a senior pilot or someone else valuable to our cause.
* We've been helping the LWB a bit. They let us use their base in the Ostnebel in Stuttgart. They aren't really up to Hessian standards as far as combat skill and equipment levels, but they are fast learners.
* It's kind of nice to see a sun again. I've been trapped on Vogtland for months, repairing ships damaged in the Omega-5 battles. They let me have a little rest and recreation in Berlin. So I'm out popping Bounty Hunters and Daumann escort ships. I find it very therapeutic.

* There's a raiding party leaving shortly for the Dortmund-Bonn Lane. Someone heard a Junker talking about a Synth Foods transport coming in from Hamburg with Fertilizers. They don't guard them as well as the Food shipments, especially Luxury Foods.
* Synth Foods blames us for the food shortages in Berlin. The truth is, most of their food is bound for Liberty, where they can make much higher profits. Whether Rheinland starves or not is none of their concern.

* We make our living smuggling Diamonds from here to Pacifica. Unioners carry them all they way to Dawson, where they are sold to the Rogues, who smuggle them past the Xenos in Hudson and Texas and across the final stretch in New York.
* The Junkers have approached us with a proposal to smuggle Artifacts and Cardamine into Dawson. We have not accepted, although it would be very lucrative and give us much more money to buy ships and weapons. If the Unioners became drug addicts and smugglers like the Rogues, then we would deserve to be called common criminals.