recursal/Fanatic-Fandom huggingface dataset:
Baltazar Legrand

## Appearance

Thick, callused hands ever stroke ponderously away at a short, frayed beard, well into greying from dark brown. The man is well built, broad of shoulder and disciplined of muscles, but these features are hidden, or downplayed at the least beneath tailored waistcoats and button shirts, a formal man as he presents himself. Even despite which, his hair is often unkempt and blown back, anathema to his otherwise finely honed appearance. And those eyes of his, often squinted and worn with age, can, when called upon, pierce any veil.

## Personality

Business comes first, at least, anyone without a storied history with the Chairman would certainly come to that conclusion. Ever stern, serious, and composed, he leaves little time for rest and relaxation. One could see this as the apex of self-discipline, but the man’s slight alcohol vice suggests otherwise. Still the greying in his hair is likely indicative of the stress he burdens upon himself. This is further compacted by his propensity to prepare for every eventuality he can ponder, no matter how minute, in other words, paranoia can get the better of him. Despite this, none can argue the Chairman’s judgement isn’t often keen, he has lead the association to a great many things. . .

## Abilities

### Physical Stats

 Strength
 Speed
 Dexterity
 Aura
 Control
 Total
Yin

## Appearance

Long curly hair, a light shade of red often rivaled by that of her angry face. She wears a pale lilac long sleeved t-shirt and a long skirt with a floral pattern. When she needs to cook or fight she also adds a black short apron, mostly used to clean her utensils.

## Personality

Patient, thoughtful and reliable, although her attitude fails to convey those qualities. Hates when food gets wasted, often flying off the handle and forcing whoever responsible to make up for it.

## Backstory

Grew up in a country where the gap between rich and poor is so big that a king-to-peasant comparison wouldn't even come close. Through good luck and big sacrifices from her family, she was able to grow strong and attempt the Hunter Exam, becoming the now famous gourmet hunter she is.

## Abilities

### Physical Stats

 Strength
 Speed
 Dexterity
 Aura
 Control
 Total

### Fighting style

Tends to treat enemies as if they were a plate of food resisting her cooking. That, however, has brought a couple problems throughout her career as Hunter.

## Story

A 1-star gourmet hunter specialized in looking for ways to cook inedible food, be it poisonous meat, dangerous mushrooms or mysterious plants.

Having just recently visited Heaven's Arena to meet a potential investor, she got intercepted by the Chairman while on her way to Jenny City. Needing her help in hosting the Hunter Exam, the Chairman offered to put in a good word with Grundelheim's leaders, to which she nervously agreed.
Marina Lykaios

## Appearance

She has a lean muscular build typical of martial artists, green eyes and long blonde hair kept in two ponytails.

Wears very plain clothes. A red tank top covered by a black sweater, a pair of grey sweatpants and black kung fu shoes.

## Personality

Confident in her ability to overcome a challenge, at times maybe too confident. Rarely backs down from a fight and is almost always ready for some friendly sparring which, throughout the years, she learned to appreciate as more than just a competition she needs to win.
She has an extrovert and assertive personality, although she's not too much of a chatterbox, and has a tendency to hate the popular, even if only out of spite at times.

## Backstory

Grew up right next to Heaven's Arena, always feeling drawn to it for several reasons, including the awe and mystery surrounding the higher floors and the people that walked those halls. Her parents — both middle aged, her father Aristide a janitor and her mother Yrsa a local journalist — wanted a safer, more traditional life for her, shooting down each and every attempt of hers to convince them about finding a mentor and joining the matches.

Several years went by, with Marina expressing less and less interest in it. Her growing physique and the sorry state she was in at times when coming home late, however, made it obvious to her parents why she had stopped asking. She eventually became much better at it as well as more open about her interests and pride. During that time she even managed to claw her way to the 151st floor of the arena, making for one insane paycheck.

Some of it went to making life easier at home. From being cramped in a studio apartment to a lovely little house. From living paycheck to paycheck, to being relaxed enough to enjoy themselves. Her father even managed to open a small tailor shop, his dream ever since he was young. The rest of it they saved, just in case.

Taking the Hunter Exam was a way for her to cement her status. As she discovered the world of Hunters and Nen, however, Marina felt at a loss for what to do next. She accepted a bodyguarding job that eventually got her tangled with the Mizutani family, a smaller Yakuza group. Despite their desire to bring the organization back to its honorable roots, a goal she thought admirable, it wasn't really hers to begin with.

## Abilities

### Physical Stats

 Strength
 Speed
 Dexterity
 Aura
 Control
 Total

### Fighting style

A mix of different martial arts combined with interesting techniques copied from other people.

### Nen

Elysium's Finest: A Warring God's Many Faces
Valentino Valentine

## Appearance

Val stands at 5’11” tall with messy black hair and dull grey eyes. His skin is somewhat tanned, and he often wears a pair of sunglasses. Dresses casually, but practically, making sure to have enough concealed pockets to keep what he needs at the ready, but can dress nice for an important event. Carries a leather briefcase with him at all times, which carries most of his possessions.

(Picture a mix between Harrison Ford and Jeff Goldblum, but not as attractive)

## Personality

Val lives life by the seat of his pants, always trying to beat the odds and worry about things going wrong only when they do. He can keep calm under pressure, but has a short temper for things he doesn't like, which is why he usually works alone (though he claims that's his own choice). Val has a knack for talking himself out of rough spots, but oftentimes it's just dumb luck and boldness that gets him out of the worst situations. Val has a rush for chance and gambling, be it in real situations, or over a deck of cards. A firm believer in “fortune favours the bold”, he isn't one for careful planning. Having had to live his life on his own, doing everything he could to survive, he doesn't see people who live through others particularly fondly. Is a rather embarrassed by his flamboyant name, and claims his name is just Val.

## Backstory

Val was born in the slums of Yorknew City, and his mother died shortly after. He was “raised” by his father, but was often forced onto others to keep him fed, as his father had… other interests. As soon as he could walk and talk enough to get around, it was mostly up to him to get himself fed and a place to sleep, unless his father was feeling “generous”. After a scarring and horrifying experience for the boy\*, Val left the slums and lived on the streets for a little while. Despite his street smarts, stealing from food carts wasn't gonna keep him alive forever, and he began to steal for money. On the docks, the security at night wasn't the best, and his small body was able to sneak by and make off with some valuable merchandise. Selling these eventually got him enough to get by, but he kept going for more and more expensive items. The rush of sneaking past them, the risk of getting caught, and the satisfaction at the payout got him hooked.

Eventually, his exploits got him better connections, who in turn set him up with people overseas who wanted other things badly. Soon as he could buy a boat, he upgraded to smuggling weapons and banned/rare commodities. Higher risk, but much higher reward. One day though, when making a routine weapons delivery for the Moretti Mafia family, he botched the job, and had to ditch the payload or get caught. Now owing them big time, he hopes to snag a hunter license and either sell or mortgage it to may off his debs.

## Abilities

### Physical Stats

 Strength
 Speed
 Dexterity
 Aura
 Control
 Total

### Fighting style

More comfortable with a gun, but rather skilled with a knife as well, knowing all sorts of tricks. Also knows misdirection and how to steal things off people by doing this.
Jasper Baiseaux

## Appearance

Blond, frizzy hair falls about the man’s head in every which way, only barely held back in a slick or pony-tail on rare occasions. It does poorly to frame his particularly long face and features otherwise, that cleft chin of his too. With a wink, smooch, and vibrant, boisterous clothes he certainly displays a flamboyant flair. . . Despite the very noticeable masculinity of the rest of his appearance.

## Personality

As denoted clearly by his ever dramatic appearance, Jasper is one who brings a certain amount of levity to any venue. Carrying his voice with utter flight and whimsy, some assume that the man is hardly serious about his position, but this is quite the opposite. Chairman Legrand describes him as such, ‘Of ferocity, of naught but devotion to one’s cause, none a more frightening man might you seek.'

## Abilities

### Physical Stats

 Strength
 Speed
 Dexterity
 Aura
 Control
 Total

## Story

**Hunter Exam:** Has spent the entirety of it right by Chairman Legrand's side, acting out his duties as Vice Chairman and occasionally interacting with the participants. He also hosted a karaoke party on the way to the exam's last phase, both for his own enjoyment and to ease the tension caused by the interviews.
Buzz Whitaker

## Appearance

Buzz is a relatively tall and slender man (6'3" 180 lbs.) with short ginger hair and pale skin. He wears a black suit with a white shirt and a black or orange tie, depending on how he's feeling that day. His katana is sheathed on his left hip.

## Personality

Buzz is very driven by his goals and ambitions and does not hesitate to manipulate those around him to get what he wants. He openly says what is on his mind, but can refrain if the situation calls for it. As a whole, Buzz is very cold and calculating, thinking through everything he does to see if it will help him reach his goals of money and power. He also has a bad habit of smoking weed.

## Backstory

Buzz is a relatively famous blacklist hunter, and close to everyone that it’s important to be close to, including the chairman himself. Very little is known about his past otherwise.

## Abilities

### Physical Stats

 Strength
 Speed
 Dexterity
 Aura
 Control
 Total

## Story

Buzz was the examiner of the final round of the Hunter Exam.
Mountaintop Hunter Association facility

Nestled at the very top of a snowy Padokean mountain, a lone Hunter Association facility serves as a temporary base of operations for any Hunter that might find themselves in the area.

## Plot

### Hunter Exam arc

Acting as the exam's finish line, the facility was then used as a temporary base for about a week, during which the rookie Hunters learned about Nen, the Association's conflict with Esgares and what their role would be in it.

### Esgares conflict arc

Done with the preparations, the rookies were taken to a small briefing room to discuss their upcoming missions. During the following days some of the upper ranking members of the Associations stayed at the mountaintop facility while waiting for the Hunters' reports.
Makk Greygrass

## Appearance

A sort of delinquent-like look with his disheveled brown hair, shaved on the sides, nicely balanced by a genuinely kind and friendly smile. Wears a white undershirt, a green jacket on top, beige pants and leather boots.

## Personality

Always willing to help those in need, most of the times only asking small favors as compensation. As a kid he was quite the troublemaker, slowly growing into the man he is now thanks to his mentor's help. His childish side still occasionally shows in the form of acting dumb, making fun of people and continuously picking on specific poor souls.

## Backstory

Once the promising apprentice of a small town's doctor, Makk set out at a very young age to bring his talents wherever they might be needed.
Having worked in the medical field in a few countries for the last couple years, Makk has now been able to find some time to finally get his Hunter license. From his point of view the life he lives is already that of a Hunter, but the restrictions over which countries he can or can't travel to has been increasingly bad for his work and research.

## Abilities

### Physical Stats

 Strength
 Speed
 Dexterity
 Aura
 Control
 Total

### Fighting style

Skilled in close quarters combat, although he's not one to go look around for fights.

### Nen

**Matching Donor:**
Makk conjures a blood bag which, if used with the necessary medical equipment, can be filled with the user's aura as if they were donating blood. Once the blood bag is full it can then be used to inject "clean" aura into the target's body, slowly exorcising a harmful ability that affects them. The number of sittings needed to complete an exorcism depends on the strength of the aura that has to be removed. A single patient can do no more than one sitting in one day and no other aura can be used except for the user's.

## Story

Has taken and passed the latest Hunter Exam, despite Kal trying to kill him for his weird behavior towards another examinee.

He hasn't taken part in any of the missions offered to the rest of the rookies, and no other information is known about his location or his reasons for not joining them.
Georghe Yuusli

## Appearance

A lanky man who stands at about 6’4”. His arms and legs are incredibly long and gangly. His skin is pale with various bluish veins protruding from beneath the skin. Georghe appears to always wear the same purple suit with vertical yellow pinstripes. He also wears a matching purple top hat and a bright yellow undershirt. His pants and dress shoes are also an outrageous shade of purple. In his left hand he clutches a marionette that appears almost identical to himself.

## Personality

Georghe himself appears incredibly stoic and expressionless. He never speaks himself and his facial expression never displays emotion. His marionette on the other hand is incredibly expressive talking in a jovial and whimsical fashion similar to a circus ringmaster. Puppet-Georghe speaks in an almost lyrical manner and has a high-pitched voice. He is courteous and gentlemanly. Furthermore, he very much has the spirit of a showman. Yuusli considers appearances to be of great importance as how you portray yourself allows you to influence the opinions of others.

## Backstory

Georghe was raised among freaks in a traveling circus. The son of the ringmaster and a (locally) famous clown, he was raised amongst performers and aberrants. A talented performer, Georghe became a master marionettist and actor. His elaborate puppet plays becoming a main attraction for the traveling circus. Georghe’s father, an ambitious man, decided to take out a small loan to travel to York New City hoping to attract even larger crowds yet the circus was not as popular as it was in the rural countryside.

Eventually, Georghe’s family lost everything they had and ended up scraping by in the slums of York New, the rest of the performers dispersed into the surrounding locales. Desperate for money, Georghe began to travel the country as a one-man act. To this day he sends his family as much money as he can, living off of a meager budget. Recently, he’s gotten word of a job that pays much more than pulling off small town puppet-shows…

## Abilities

### Physical Stats

 Strength
 Speed
 Dexterity
 Aura
 Control
 Total

### Fighting style

A mixture of stage-fighting techniques and York New back-alley brawling. Georghe is skilled with a knife and his bare fists.
Kingdom of Bulgaria

*Царство България
Tsarstvo Bâlgarija*

The **Kingdom of Bulgaria**, officially the **Tsardom of Bulgaria**, was a country in Southeastern Europe.

## History

Bulgaria was first created as the Principality of Bulgaria. In 1908, he broke apart from the Ottoman Empire.

Then, in WW1, he joined the Central Powers when they promised to make his wildest dreams come true. However, he surrendered in 1918, with the other Central Powers, ending the Great War.

He later joined the Axis Powers in WW2, but surrendered to the Soviet Union after it took over most of his land. Shortly after, the war ended, and the Soviet Union turned Bulgaria communist, ending the Kingdom of Bulgaria's life.

## Gallery

 Belgium •  France •  Greece •  Italy •  Japan •  Montenegro •  Portugal •  Romania •  Russia •  Serbia •  United Kingdom of Great Britain and Ireland •  United States

**Central Powers**
 Austria-Hungary •  **Bulgaria** •  Germany •  Ottoman Empire

Australia •  Belgium • Republic of China •  Czechoslovakia •  Denmark • Ethiopia •  France • Greece • Luxembourg • Mexico • The Netherlands •  Norway • The Philippines • Poland •  Soviet Union •  United Kingdom •  United States • Yugoslavia

**Axis Powers**
 Nazi Germany •  Kingdom of Italy •  Empire of Japan •  Kingdom of Hungary •  Kingdom of Romania •  **Kingdom of Bulgaria** • Croatia • Finland • Thailand
Rinne Hattori

## Appearance

Rinne is a young teen of average height. He has a lean yet muscular build. His hair is pitch black and unkempt. Rinne’s eyes are a rare gold. Around it, he has red markings symbolizing his bloodline and connection of being the reincarnation of his ancestor, Hattori Hanzo (Head of the Hattori Clan). His usual attire is something lightweight and easy to move in (mainly Hoodies and Jogging Pants).

## Personality

Rinne is usually calm, cool, and collected. His awareness is sharp. Most of this is a result of training. But when he gets serious, he takes a 180 degree turn. His personality becomes cold and stone hearted. He becomes ruthless, physically and mentally.

## Backstory

Rinne was born in Jappon and was trained from birth in ninjutsu, never breaking training in 15 years. By the time he was 10, he had already killed. He decided to attend theHunter Exam to find the legendary weapons of his ancestor, which, according to the rumors, is located all over the world.

## Abilities

### Physical Stats

 Strength
 Speed
 Dexterity
 Aura
 Control
 Total

### Fighting style

Rinne is capable of employing a wide variety of weapons in battle. His entire fighting style is based around using weapons. He keeps a vast arsenal in his hatsu creature, allowing him to efficiently switch weapons out based on necessity. He can use a broadsword to counter and slice open giant creatures. Rinne has employed knives and daggers, sometimes one in each hand. Additionally he employs his ancestor’s weapons with a mastery worthy of that ranking.
Creeksville

A small, peaceful town located on Padokea's mountains, much closer to pure nature than it is to civilization. **Creeksville** is a tranquil home for the people that live there with its low wooden houses, good tilled earth and lack of dominating technology.

## Plot

### Hunter Exam Arc

Chosen as the starting point for the exam, the Hunter Association gave Creeksville's citizens golden tickets to protect with the promise of huge amounts of money if they were able to safely return them. With the examinees' needing those same tickets to board the looming Association's zeppelin, a number of conflicts unfolded all throughout the town.
Elliot Campbell

## Appearance

Varies, on account of hatsu.

Default state: Male presenting, 5’ 3” (1.6 meters) tall, about 100 lbs (45 kgs), thin and bony. Very pale skin and bright orange, somewhat curly hair, buzzed on the sides but left long on the top, slicked back when possible (can fall into their eyes otherwise). Gaunt face with sharp features, hollow cheeks, hook nose, slightly sunken eyes. Usually wears a black suit, dress shoes, and a white shirt with the top two buttons undone, no tie.

## Personality

Crass, bad manners (mostly by choice), very short temper, but otherwise nonchalant. Still, they tend to blow up at the slightest provocation. They tend to examine their situation through a pretty selfish lens, developing plans on how to get the most out of things without much consideration for how it will affect others. Doubts the competence of those around them by default. Street smart and world weary.

Note that the outward expression of their personality is liable to change when they are in character.

## Backstory

Born in Tall Rock, Begerra, and orphaned at a young age by when their family shop burned down, Elliot grew up on the streets, picking pockets, living by sleight of hand, even spending time as a street performer, anything to eek out a meagre existence. It seemed this would be the only life they’d ever know until they lifted the wallet off of a Talent Hunter when they were 16. Impressed, the Hunter told them that they might have what it takes, and that they should take the Hunter exam. Elliot told him to piss off, but five years later, and deeply in need of a change, Elliot did take the exam, failing their first two attempts, but securing their license on the third. Having been a Hunter for two full years at the start of the story, they’ve been on a special assignment for the past few months, a special favor to Legrand.

## Abilities

### Physical Stats

 Strength
 Speed
 Dexterity
 Aura
 Control
 Total

### Fighting style

Runs away, if that’ll work. If not, they are a capable kickboxer, and pretty good with a butterfly knife (which also provides them some entertainment during downtime).
Floating Fortress Balaam

Suspended above the valley, with steel supports and a pair of draw bridges that could be raised and lowered on a whim, **Floating Fortress Balaam** seemingly hovers between two distant ridges of red rock. Most likely an unfeasibly expensive undertaking, it is still unknown if it was something simply waived away by the King’s influence or perhaps a structure built before his time.

It holds a number of Esgarian prisoners, from officials of the former Sahian Caliphate to Hunters and, without a doubt, even more.

## Plot

### Esgares conflict arc

Sent on a mission to rescue Toshiro Mifune and Misty Rouex, a small group of rookie Hunters tried to infiltrate the base. After a mix of unpreparedness and bad luck put them in a tight spot, only one of them, Ace, was able to escape.

As Sol - shackled and beaten - and Derrick - hiding in plain sight dressed as a guard - tried their best to get out of their predicament, the rest of the rookies were called in for a second attempt at storming the fortress. Their objective was to, at the very least, silence Misty so that no sensitive information would fall into Esgarian hands.
Hunter Association

The **Hunter Association** is a non-governmental organization whose members are regarded far and wide as humanity's elite. These people, **Hunters**, become part of the association and gain their license only after proving themselves through its rigorous and often deadly exam.

A "hunt" can range from a task commissioned by a client to one ordered by the higher-ups of the organization, to a quest a Hunter goes on of their own volition.

## Benefits of being a Hunter

While having a **Hunter license** grants free use of a number of services affiliated with the Hunter Association and access to certain areas of the world, a much higher number of benefits come in the form of preferential treatment.

## Hunter Bylaws

1. Hunters must always be on the hunt for something. Stagnation is no worse than death.
2. Hunters must have a minimal understanding of the workings of Nen, and be able to demonstrate the four foundational principles at the very least.
3. Hunters are bound to heed the word of the Association. The current Chairman firstly and Vice Chairman secondly. Any third priority commandments are formed by a temporary committee of senior staff or Hunters.
4. Hunters shall not target other Hunters unless they commit heinous crimes. Revocation of one's license can be considered such a crime.
5. Violation of the first four articles for any reason may be considered grounds for revocation of Hunter status and license as decided by the Chairman, Vice Chairman or temporary committee.
6. One star is given to a Hunter who produces remarkable achievements in a particular field, even if that field is beyond their self-designated sphere.
7. Two stars are given to a Hunter who fulfills the conditions of the first six articles, holds an official position within the Association and has mentored a junior Hunter who is awarded a star.
8. Three stars are given to a Hunter who fulfills the six articles and produces remarkable achievements in multiple fields.
9. The Chief Executive of the Hunter Association must earn the confidence of a majority of their colleagues. When the position of Chairman is vacated, the vote to elect the next Chairman must be conducted at once, and deputy power is given to the Vice Chairman in the meantime.
10. The authority to decide on a method to select new members is given to the Chairman. However, to significantly change the existing methods requires the confidence of a majority of colleagues.
11. Any matter not mentioned here will be decided in a cabinet consisting of the Chairman, Vice Chairman and staff advisors. The Chairman has the authority to select the Vice Chairman and staff.

## Known Hunters

### Staff members

* Baltazar Legrand (Chairman) ★
* Jasper Baiseaux (Vice Chairman) ★
* Buzz Whitaker (Advisor) ★★
* Gustav (Advisor)

### Hunters

* Chuck McArthur †
* Elliot Campbell
* Iscalio
* Makk Greygrass
* Misty Rouex
* Smokey Sanders
* Toshiro Mifune
* Yin ★

### Player characters

* Arthur Samekage
* Derrick Ochoa
* Eleez †
* Erica Peralez
* Felix Crane
* Gaol Moretti
* Harley Queens
* Kal Markof
* Laurel Webb
* Mirea Jones
* Terra Lockstone
* Titus Calvus Corculum Pius Metellus
* Warren Ruuz
Ace Monroe

## Appearance

Ace is a 5’4” (162 cm) male that weighs 120 pounds (54 kg). He is thin but muscular for his age. His size allows him to be more agile than normal. He has long, brown hair that fall down to his shoulders. His hair is often kept in a tight bun. His eyes are blue; his skin is lightly tanned.

## Personality

Ace has a constant want to explore the world around him. While he does possess goals, he worries more about the journey than the destination. He is the type to improve through his personal experience. While he trains, he views his personal weakness as motivation to keep trying again. He is not stubborn but determined in relation to his own growth. Above all, he cares for his friends. He values the friendships he makes as if they were direct family.

## Backstory

Born to a family with heavy influence in the Hunter Association, Ace has never lived a normal life. His family lived a constant nomadic life. His mother (Lyra) and father (Colt) focused on the discovery of new species of plants and animals. He was left with his mother’s sister at a young age. They often tell him that it was to protect him from the dangerous areas they often explored. Ace would often explore the countryside of the village he lived in. He wants to attempt the Hunter Exam for his own personal growth. He has no intention of finding his parents. He believes that if it is meant for him to meet his parents again, he will. His family origins are based in the Republic of Harcia.

## Abilities

### Physical Stats

 Strength
 Speed
 Dexterity
 Aura
 Control
 Total

### Fighting style

Ace prefers to have a purpose for his fighting. He does not have a weapon preference due to not having a lethal nature when he fights. That does not mean he will never use lethal force; that would require provoking him. His body is the weapon he uses. He does not prefer hand-to-hand over ranged; either will do for him.
Esgares

Over the course of no more than a month, a revolution with vast public support swept the Sahian Caliphate, overthrowing the nation in its entirety. Despite the worries of its neighbours, the V5 promptly accepted the newly formed country of **Esgares** as a proper nation of its own, offering it the same same deference they would to any other.

All evidence pointing to Esgarian forces using Nen to help their cause, the Hunter Association found itself target of Esgares' self proclaimed king, Achraf Esgardé, both parties seemingly trying to prevent the other from reaching their goals.

## Known members

* Achraf Esgardé (King)
* Gandling (Lieutenant)

## Known associates

* Apollo
* Buzz Whitaker
Locations

Below is a list of all important locations mentioned in the RP. For more information on the rest of the world and the events taking part in it, visit our world map and any related wiki page.

## Asuda

### Republic of Padokea

* Creeksville
* Mountaintop Hunter Association facility

## Sulaar

### Esgares (former Sahian Caliphate)

* Abandoned Hunter Association research facility
* Floating Fortress Balaam
Felix Crane

## Appearance

Felix is around 5’7” (around 170 cm) and weighs around 65 kg (around 143 lbs).He has a slight light complexion and has short black hair, if his hair gets too long it starts getting curly so he always tries to keep it relatively short. He has dark green eyes and usually keeps a 5 O’clock shadow for facial hair. He’s not very bulky and has a decent amount of lean muscle.

## Personality

He can at times be merciless and cruel but can also be sweet and caring. His attitudes largely depends on who he’s talking to, for example and soft kind voice to a little kid but okay with basically torturing/killing criminals or people without hesitation if he decides they don’t deserve to live. Although cautious about who he decides to call friends, after they gain his trust he can become more caring towards them. Felix also can be pretty competitive, always analyzing people to see if he can manage to beat them or not. He tries to strategize and think things usually through before attacking or entering a hostile environment but if angered or a similar effect he might sometimes act without thinking.

## Backstory

Felix was bullied a lot as a kid and was always picked on by the older kids. One time he snuck up behind one of these bullies and hit them hard in the head with a pole knocking him out, after which the bully never messed with him again. This moment in his life made him want to become stronger and so eventually he enrolled into a judo school at 15 and then a BJJ one at 17. He took the hunter exam at 20 yrs old and passed since he thought it was one of the best places for him.

## Abilities

### Physical Stats

 Strength
 Speed
 Dexterity
 Aura
 Control
 Total

### Fighting style

He’s good at Judo and BJJ since he’s not very strong so he prefers using technique and skill over strength to best his opponent, while he is pretty strong at both he definitely wouldn’t be able to beat a real master or someone physically much stronger since his training with these two martial arts is respectively around 5 and 3 years. He can use guns too if necessary but he has only very basic training with them.
Harry Anderson

## Appearance

Typical blonde white kid. However a little bit short (1.7m tall). Weights 55 kg.

## Personality

Hates engaging in discourse with someone who is ignorant on said topic of the discourse. Absolutely hates people making common misconceptions about topics (For example Harry hates it when someone claims that the gravitational constant for Earth is constant for all altitudes). Is interested in physics and mathematics and applies these concepts to his magical profession. However Harry is at times a coward and instead of facing obstacles head on he skips around them.

He hates people who believe in what he deems as “Pathological Beliefs” such as a Flat Earth and fortune telling etc and regards those as uneducated subhumans.
However Harry is ok with changing his viewpoint although it can be hard for someone to do this due to Harry’s intelligence and his cultivated upbringing. Harry gets along well with people generally although he has to expel effort when communicating with those that share “Pathological Beliefs” and ideologies he deems utterly stupid such as the alternative economic systems. Harry is analytical and contains his emotions. He is afraid of showing weakness. He is a sore loser (Although it can be hard to tell since he contains his emotions).

## Backstory

David was once the stereotypical millennial snowflake who advocated big government and increased tax to the rich. His parents would pamper him with this outlook and books (With Harry Praeger being his absolute favourite). However one day he met and sat down with a Kakin defect called Miles in which he was enlightened on the faults of his former view. Angered and frustrated that he was ignorant enough to believe the propaganda he was fed came to appreciate the beauty of capitalism and a free market and now hates socialists and communists alike for their lies and exasperations.

David has an obsession with Harry Praeger and at the age of 18 he spend his hard earned cash to legally change his first name to “Harry”.

## Abilities

### Physical Stats

 Strength
 Speed
 Dexterity
 Aura
 Control
 Total

### Fighting style

Magician Style, a made-up martial art that relies on Sleight of Hand and the laws of physics. As well as the 2nd Amendment (guns) and other lethal weapons.
Mori Byakuya

## Appearance

He is 180 cm. He weighs 91 Kilos. His hair is red and his skin is light. He has a lean but muscular physique.

## Personality

Adventurous and confident. Mori is described as kind and carefree. He makes friends wherever he goes but doesn't usually keep in contact with them. He's often known as a lady killer, as no matter where he is, he often finds a way to break a young girl's heart. He prioritizes freedom above all else and doesn't enjoy seeing people doing or having done things to them against their will. He is characterized as having a toxic hero complex, saving people but hating when people try to save him. He is highly disciplined as he's learned various Martial Arts since he could walk. Although he is skilled at thievery, he sometimes screws himself over as he doesn’t lie and is incredibly blunt. So when someone asks if he’s stolen something, he’ll usually reply with a “yes.” He took the Hunter exam and passed without much trouble.

His hobbies include rapping, songwriting, and learning Martial Arts.

## Backstory

Mori was born in Yorknew City to the Byakuya Clan, a clan of skilled users of an ancient Martial Art that specializes in pressure points known as the calm palm. They're known for their calmness and intelligence, things Mori wasn't very skilled at. As such, he ran away at the age of six in order to become his own man.

He repressed his prodigious nature in the Calm Palm in order to study Martial Arts more based on aggression and attacking power.

Due to only being a child, Mori had to learn street smarts and do odd jobs in order to survive. As such, he knows multiple languages and is skilled at pickpocketing, lock picking, and other forms of thievery.

As he got older, he learned about Hunters and decided that he would become one.

## Abilities

### Physical Stats

 Strength
 Speed
 Dexterity
 Aura
 Control
 Total

### Fighting style

Mori prefers to stay right in an opponent's face and beat them down. He uses his expert Martial Arts skills in unison with his already impressive battle instinct to predict enemies' moves and thwart them before they could even fire off. He doesn't like killing and as such uses as few lethal attacks as he can and sticks to breaking bones in order to disable opponents from attacking further.
Cythonna

## Summary

**Cythonna** was Krypton's goddess of ice and darkness who engaged in battle with Krypton's Sun God, Rao, eons ago before being sealed in a void as part of a last-ditch effort to defeat her. However, countless years later, she escaped her prison and discovered that she was Krypton's last remaining goddess and that Krypton itself had been destroyed. Seeking to bring Rao under her thumb in some shape or form, she attempted to force Superman to be her slave and toy, easily overcoming him in every contest of physical might and use of ice and wind. She was only defeated after the Man of Steel lured her into Earth's Sun, upon which the light and heat the star emitted managed to weaken her to a point that a newly rejuvenated Superman could push her into the sun's core, where its gravitational energy prevented her from breaking free. There she remains, cursing the last descendant of Rao for eternity.

## Powers and Stats

**Tier:** **4-B**

**Name:** Cythonna

**Origin:** DC Comics

**Gender:** Female

**Age:** Older than Krypton itself

**Classification:** Kryptonian Goddess of Ice and Darkness

**Powers and Abilities:** Superhuman Physical Characteristics, Flight, Telepathy, Mind Manipulation, Ice Manipulation, Air Manipulation, Darkness Manipulation, Expert Hand-to-Hand Combatant

**Attack Potency:** **Solar System level+** (Remained slightly stronger than Superman at his peak even while greatly weakened by the Sun's energies)

**Speed:** **Massively FTL+** Combat and Flight Speed

**Lifting Strength:** **Multi-Stellar** (Far stronger than Superman)

**Striking Strength:** **Solar System Class+**

**Durability:** **Solar System level+** (Far above any normal Kryptonian, shrugged off blows from Superman even while severely weakened)

**Stamina:** Effectively limitless

**Range:** Standard melee range normally, Tens of kilometers (several dozens) with telepathy (Controlled the minds of every individual in several cities with ease), At least Planetary with Ice Manipulation (Her presence alone covered Earth with catastrophic blizzards), Her punches can easily affect entire planets

**Standard Equipment:** None notable

**Intelligence:** Older than Krypton itself, Cythonna is an ancient and powerful being with countless years of combat experience, easily matching the Sun God Rao and his descendant, Superman, neither of whom could defeat her outright despite extensively utilizing her weakness to solar energy. However, with her great power came incredible arrogance, allowing the Man of Steel to trap her inside the Sun's core.

**Weaknesses:** She is greatly weakened by the presence of intense solar energy and heat, She cannot escape a star's gravitational pull when weakened in this way, She is incredibly self-assured and arrogant.
Olwyna Anatana

## Appearance

Height: 160cm (5'3")

Weight: 45kg (100lb)

Hair: bleached white, shoulder-length, wavy

Eyes: green

Olwyna mostly dresses for the occasion and prioritizes practicality over looks: since she's often travelling, she keeps a small wardrobe and prefers pants or shorts to skirts, running shoes or hiking boots to heels and sandals.

## Personality

Olwyna is open, spontaneous and extroverted. She used to be very impatient and impulsive, not able to focus on a single task or goal for long, especially if she didn't succeed at it from the first try. However, along with her sport and hunter training, she learnt that to achieve something, dedication is necessary and has nurtured qualities such as discipline and determination in herself. She still can be fairly hot-headed and volatile but can handle her emotions and even turn them into a passion if necessary.

She is also very curious and likes to learn and experience new things - a trait that she has also trained into the ability to observe to learn and gather information. She is cheerful and energetic, and is very supportive and optimistic, often going out of her way to help others.

## Backstory

Olwyna hails from the Yorknew city, born to rather mundane parents. At a young age of 6, her parents decided to put her into extracurricular sports, allowing her to choose which one she preferred, and Olwyna chose gymnastics and circus arts classes. Otherwise, Olwyna was a rather normal and average girl until roughly 12 years old. On her 12th birthday, there was Bogdan, a licensed Hunter among birthday party guests, who was a family friend. His stories, though greatly watered down, have inspired Olwyna, and once he told her about the Hunter's Exam, she became dedicated to passing it. Secretly from her parents, she began extensive training, and, fabricating an elaborate lie about a school trip, went off to the hunter's exam in two years. She failed the first time, making it up to the second stage of the exam, and, after a year of training, she tried again, unsuccessfully. This time, she had full support of her parents, who, though disappointed in her having lied to them about the school trip, otherwise encouraged her aspiration, deeming the career of a hunter to be a noble one (with some involvement from Bogdan).

## Abilities

### Physical Stats

 Strength
 Speed
 Dexterity
 Aura
 Control
 Total

### Fighting style

Evasive. Prefers to avoid fights, dodging and redirecting attacks when she can with her acrobatic agility and speed. When forced to fight, prefers ‘hit and run’ tactics, and tries to keep her distance.
Shuma-Gorath

## Summary

**Shuma-Gorath** is an ancient force of chaos, ruler of over a hundred alternate universes, capable of energy projection, shapeshifting, teleportation, levitation, altering reality, and sympathetic magic among many other feats. He is described as being vastly more powerful than other mighty demonic enemies such as Satannish and Mephisto, and is capable of automatically destroying multiple galaxies through aura-pressure alone.

## Powers and Stats

**Tier:** At least **3-B** | **2-C**

**Name:** Shuma-Gorath, Lord of Chaos

**Origin:** Marvel Comics

**Gender:** Inapplicable

**Age:** Unknown, though it existed long before the Ancient One

**Classification:** Lord of Chaos, Enemy of Doctor Strange, One of the Many-Angled Ones, God of the Cancerverse

**Powers and Abilities:** Superhuman Physical Characteristics, Invulnerability, Flight, Teleportation, Energy Manipulation, Magic, Reality Warping, Universe Manipulation, Spatial Manipulation, Can create voodoo dolls (they can affect entire planets), illusion creation, Telepathy, Nigh-Omniscience, Shape-Shifting, Size Alteration, If he is defeated, whoever was responsible will absorb his power and have their personality destroyed, literally turning into Shuma-Gorath, Can create black holes and cross-universal portals, Numerous others

**Attack Potency:** At least **Multi-Galaxy level** (His mere aura was stated as sufficient to vaporize galaxies) | **Low Multiverse level** (Stated to rule over and control hundreds of universes)

**Speed:** **Unknown** (Although he typically relies on teleportation) | **Omnipresent**

**Lifting Strength:** **Immeasurable**

**Striking Strength:** **Unknown**

**Durability:** **Unknown** (Whoever absorbs his power will usually become him, making him almost impossible to defeat) | **Low Multiverse level**

**Stamina:** Infinite

**Range:** At least Intergalactic | Low Multiversal

**Standard Equipment:** None notable

**Intelligence:** Unknown

**Weaknesses:** He is weakened outside his home universe or universes it controls, he neds to be summoned to other universes, and certain magical nexus points (like Stonehenge) make him vulnerable to BFR.

**Key:** **Outside its realm** | **Inside its realm**
Lauren Hanover

## Appearance

Lauren is petite, standing at 5’2” and weighing 115 lbs. Despite her small stature, she is made entirely of lean muscle, and is stronger than you would think. Lauren doesn’t wear anything too flashy, just typically a short sleeve crop top and loose-fitting pants which allow for better mobility. She keeps her hair short in the style of a bob, but ties it back in a ponytail when fighting. H

## Personality

Lauren has a generally bubbly personality. She is not afraid to speak her mind, which is filled with very strong opinions on just about everything, and enjoys meeting new people. But you shouldn’t let her bubbly personality fool you. Lauren is very sharp. She is a strong tactician and problem solver who can outsmart most opponents. She cares deeply about those who she is close to and will do everything in her power to protect them.

## Backstory

Lauren grew up on a small, isolated island called Zonama off the coast of the continent of Yorbia. The entire population of this island is female. Due to this, for most of her life Lauren had never met any males. Along with the rest of the children on the island, Lauren was trained from a young age in combat (see fighting style). This island would seem like a utopia to an outsider: completely run on renewable energy, free of conflict, covered in lush plant life, plentiful amounts of gold and gemstones, and full of delicious food.

Lauren’s journey begins when she stumbles across a peculiar looking person in the woods one day...

## Abilities

### Physical Stats

 Strength
 Speed
 Dexterity
 Aura
 Control
 Total

### Fighting style

The fighting style Lauren trained in is not reliant on strength, but on using her opponent’s strength against them, as well as acrobatic types of movements to avoid and evade heavy strikes. Even still, Lauren can pack a punch if she wants to. Using her fans, she can strike up close by jabbing or slicing at weak spots or from a distance by throwing them.
Achraf Esgardé

## Appearance

Achraf is a man of sizable stature, at no less than six feet tall. Aside from a thick jaw, sharp features, and almost ochre tanned skin, the man’s hair is a wild length of blown-back locks, black yet with nearly a grey tone to them. Further, the man is nary seen in else but a resplendent coat of plates, over which lay a tabard symbolizing his noble crest.

## Abilities

### Physical Stats

 Strength
 Speed
 Dexterity
 Aura
 Control
 Total
Dæda

## Appearance

Messy black hair, Dark brown eyes, 5 ft “ 8, slight build just short of lean. Discernible by long eyelashes and a rigid but clearly forced posture. Dresses in heavy trousers, thick black boots and a windbreaker with too many pockets (all of which contain nothing) and big breezy sleeves.

## Personality

A textbook hedonist, Daeda lives with the intention to maximise pleasure and sees new experiences, food, and culture as an important part of it. Will often pull mischievous pranks which around either confusing people or convincing them that he has less social know-how than he really does, such as by narrating events out loud with unflattering descriptions of those around him.

## Backstory

Daedas motivation largely stems from his miniscule attention span. He will become relatively decent at some skill over the course of a few days, then drop it before obtaining anything valuable. This has led him to a lifestyle of trying new experience with laser focus before dropping them and forgetting them until they are relevant, sometimes never. He is quite anxious to get his hunter license at this point as he is running out of things to do in the areas of the world currently available to him and he has already failed the test 2 times for reasons he sees as beyond his control. He is very touchy about this subject and tries to hide it, failing which can lead to violent tantrums.

## Abilities

### Physical Stats

 Strength
 Speed
 Dexterity
 Aura
 Control
 Total

### Fighting style

Eclectic mix that prioritises efficiency.

## Story

(It is assumed the chapter intros have been read)

Chapter 1: Daeda arrives into the town by following a zeppelin he found via luck. He enters a drinking competition with Draven and loses, but still manages to get his ticket for this entry phase.

Chapter 2: Daeda travels to the island into a dark forest where he battles an eldritch abomination and collects some psychoactive ferret blood. Yin makes him cook because Yin is a bit of a cunt.