Creation (RoR)

## Powers

* **The Second Face [5 Points]**
	+ Type: Enhancement (Absolute Focus)
	+ Description: *Through their connection to the World of the Dead the Aspirant may gain access to the experiences spirits had with a chosen object through touching it. This might manifest in the form of smells, flashing colors or pure emotion when examining the chosen object. Stronger memories connected with the examined objects will always be senses first. Should too many memories be bound to an object, the experience might be critically overwhelming.*
	+ Active: The Aspirant must make an Evocation Roll and a Perception + Investigation Roll. The Aspirant gains sensual or emotional expressions from the dead when examining an object.
* **The Sacrifical Stone [5 Points]**
	+ Type: Target Effect (Touch, Active)
	+ Description: *Allows the Aspirant may project lifeforce into an inanimate object, allowing them to store it and call upon its energies at a later time.*
	+ Active: The Aspirant may spend any amount of Essence while touching an object. The Essence is transferred upon it and anyone touching the object can withdraw it with the Aspirants permission. After the end of the session the Essence placed in any object will expire however.
* **Mark of the Creator [10 Points]**
	+ Type: Target Effect (Touch, Active)
	+ Description: *Allows the Aspirant to carve a spectral mark into a chosen object, establishing a supernatural connection between them. As long as they remain connected the Aspirant will always be able to find the object and project its powers onto it.*
	+ Active: The Aspirant must make an Evocation Roll while carving a mark into an object to connect themselves to. They will always be aware of the objects exact location and can cast powers and rituals upon it as though it was right infront of them, no matter where they are.
* **Hand of Perses [10 Points]**
	+ Type: Target Effect (Touch, Continous)
	+ Description: *Allows the Aspirant to block out an artifacts or a locations supernatural powers, temporarily disabeling them.*
	+ Active: After a successful Evocation Roll the Aspirant must place their hand on an object or an area that has a bound supernatural effect. They must make a contested Intellect + Willpower Roll against its creator. If successful the objects/areas supernatural effects are disabled as long as the Aspirants Hand remains on it.
* **Necromantic Projection [15 Points]**
	+ Type: Target Effect (Touch, Faint Focus)
	+ Description: *Allows the Aspirant to project the powers of an Artifact in their hands outwards, making it affect anyone in their surroundings.*
	+ Active: After a successful Evocation Roll the Aspirant must touch a chosen artifact. Its powers will affect anyone around them instead of the Aspirant.

## Rituals

* **Necromantic Enchantment [5 Points]**
	+ Casting Time: 2 AP / 1 day
	+ Requirement: Target Object
	+ Description: *The Aspirant may choose an object they wish to enchant with their necromantic abilties and place it in the center of the ritual. After it is complete the object will have absorbed the necromancy and be able to project it on anyone that dares touch it.*
	+ Effect: The Aspirant must choose an object and a necromantic power or ritual to enchant it with. After completion the object will cast the chosen effect on anyone touching it. An object may be enchanted multiple times, but the number of active enchantments the Aspirant can create can not exceed the **limit** of 3.
* **Warding Stone [5 Points]**
	+ Casting Time: 3 AP / 1 day
	+ Requirement: Essence
	+ Description: *The Aspirant must gather the Essence of an Afflicted and place it on an object while performing the ritual. After its completion the object will function as a warding against the Afflicteds powers.*
	+ Effect: After the Rituals the Aspirant may create a Warding Stone, an object that makes the holder immune against the effects of the power it was infused with. The chosen power must be known by the Afflicted whose Essence was applied. An object may be warded multiple times, but the number of active wards the Aspirant can create can not exceed the **limit** of 3.
* **Truesight Mirror [5 Points]**
	+ Casting Time: 2 AP / 5 hours
	+ Requirement: Mirror
	+ Description: *The Aspirant must choose a mirror and place it in the center of their ritual. After its completion the Aspirant must smear it with their Essence, transforming it into a truesight mirror. From now on it will no longer reflect the Undead and their powers.*
	+ Effect: After the Rituals completion the chosen mirror will no longer reflect anything supernatural, including illusions and spirits.
* **Necromantic Consecration [10 Points]**
	+ Casting Time: 3 AP / 1 day
	+ Requirement: Heartpiece
	+ Description: *The Aspirant must find the heartpiece of an area, an iconic object or piece that represents it in the Aspirants mind. It must be placed in the areas center while performing the ritual. After it is done the Aspirant may infuse the area with their own power, making it absorb and project necromancy.*
	+ Effect: After the Rituals completion the Aspirant may bind a power or ritual to a chosen location. Anyone entering it will have the chosen ability cast on them as long as they remain inside. This effect remains active for up to a chapter.
* **Disenchantment [10 Points]**
	+ Casting Time: 2 AP / 1 hour
	+ Requirement: Artifact
	+ Description: *The Aspirant must place the chosen artifact or the heartpiece of a chosen location in the center of their ritual. After it is complete the artifact or area will be drained of its necromantic properties and stop projecting any supernatural influence.*
	+ Effect: After the Rituals completion the Aspirant may remove any supernatural effects from an object or a location. Against stronger effects this may require a contested Intellect + Willpower Roll against its creator.
* **Sanctify Haven [10 Points]**
	+ Casting Time: 5 AP / 3 days
	+ Requirement: Heartpiece
	+ Description: *The Aspirant must find the heartpiece of an area, an iconic object or piece that represents it in the Aspirants mind. It must be placed in the areas center while performing the ritual. After it is done the area will be protected against the Undead, which can no longer enter uninvited. Any Afflicted, Spirit of Gravespawn attempting to do so will be faced with an invisible wall which they can not pass.*
	+ Effect: After the Rituals completion the Aspirant may protect an area against the supernatural. Only those invited by the Aspirant or the areas owner can pass the Sanctification.