recursal/Fanatic-Fandom huggingface dataset:
Magical Drop III

Flyer

### Platforms

Arcade, Neo Geo, PlayStation, Saturn, PC, Game Boy Color, Zeebo, PlayStation 4, Switch, Xbox One

**Magical Drop III** (マジカルドロップ3) is a competitive matching puzzle game, released by Data East in 1997 for the Neo Geo and later ported to other platforms. It is the third tile in the *Magical Drop* series and Data East's final Arcade game.

## Gameplay

*Magical Drop III* features similar gameplay to its predecessors with only small tweaks. The main additions include the ability to summon a row of drops on your own field, as well as now being possible to grab both normal and special drops of the same color at the same time. The player can choose between 16 initial characters and 6 secret characters unlockable through a code, for a total of 22 playable characters covering the full set of high arcana Tarot cards. The differences between characters gameplay-wise are much more pronounced now, as each character now has its own set pattern of drops that it sends to the opponent upon creating chains.

The Story and Puzzle modes from the previous title return, while the Flash mode is replaced by the new Adventure mode, which works like a board game where the player must reach the end goal before the rival characters. Each space in the board features a different event, while landing on a space occupied by a rival piece will trigger a vs match between the two characters. This mode is omitted in the western version of the game, along with all voiceovers and unique endings from the Story mode.

## Characters

### Regular Characters

* Fool
* Magician
* High Priestess
* Empress
* Emperor
* Hierophant
* Lovers
* Chariot
* Strength Jr.
* Justice
* Death
* Devil
* Star
* Sun
* Judgement
* World

### Secret Characters

* Strength Sr.
* Hermit
* Hanged Man
* Temperance
* Moon
* Tower (boss)
* Wheel of Fortune (boss)
* Black Pierrot (secret boss)

## External links

* Magical Drop III at the Magical Drop Central Database
* Arcade Archives page
Express Raider

Flyer

**Express Raider**, known in Japan as **Western Express** (ウエスタンエクスプレス) is an action game developed by Data East and released in 1986 for arcades. It was ported the next year to home computers of the time and would later receive digital ports to the Nintendo switch and PC.

## Overview

In *Express Raider* the player controls a Wild West outlaw. The game's levels alternate between on-foot levels aboard moving trains, where the player can punch enemies and must reach the train's engine, and levels on horseback, where the game uses a third person perspective as the player controls an aiming reticule and must shoot at oncoming targets while also avoiding enemy fire.

## Gallery

US Commodore 64 coverEU Commodore 64 cover
## External Links

* GOG store page
* Steam store page
Locked 'n Loaded

US flyer

**Locked 'n Loaded**, known in Japan as **Gunhard** (ガンハード), is a lightgun shooter game developed by Data East and released in 1994 for arcades.

## Story

In 1994, as disarmament momentum grew, simultaneous terrorist attacks on a global scale suddenly occurred! The weakened police organization was unable to counter the humiliating acts that could be seen as a challenge from terrorists. When government officials tried to settle the worst-case scenario, it was a request to dispatch men who had become "legendaries."

The code name of the Army Special Combat Unit ATAC vs. Revolutionary War Corps unit, BLOODY WOLF! Men who once carried out the most difficult operations of rescuing the president and suppressing terrorists have been invited back to the unit headquarters!"Robbery fighting forces"!!

## Gameplay

*Locked 'n Loaded* is a typical lightgun shooter. The game utilizes a plastic handgun, with the trigger shooting at targets and a magazine switch on the bottom of the gun reloading the gun.

The game features three modes of play:

* **Gun Club**: A shooting range practice mode for the player to test his skills.
* **2P Competition**: A two-players versus mode where players compete for score.
* **Shootout**: The main gameplay mode, it is comprised of six stages. The player can select the starting stage at the beginning.
Mole Hunter

Flyer

**Mole Hunter** (モールハンター) is a top-down action game developed by Data East and released in 1980 for arcades.

## Overview

In *Mole Hunter* the player controls a farmer with a mallet, who is tasked with defending a peanut plantation against moles. The player can freely move and attack in the eight directions. Baby moles will appear from underground and move after the peanuts; they can't hurt the player but will dig back underground if they manage to eat a peanut and move after another peanut. Once all baby moles are defeated the grandpa mole will show up; not only he requires more hits to defeat, he can also hurt the player.
Flying Ball

Title screen

**Flying Ball** (フライングボール) is a paddle game developed by Data East and released in 1985 for arcades, running on Data East's DECO Cassette System.

## Overview

*Flying Ball* plays very similarly to Data East's own *Graplop*. Instead of a ball, however, the player controls a trio of characters, while the clusters are formed by insects.
Space Fighter Mark II

Flyer

**Space Fighter Mark II** (スペースファイターマークII) is a shoot 'em up video game developed by Data East and released in 1980 for arcades.

## Overview

This game is a clone of *Space Invaders* based off *Space Invaders Part II*. The main difference compared to the original game is that the large UFOs constantly zip at the top of the screen and must be hit multiple times to be destroyed; otherwise this game is just a graphical swap of the original.
Hoops

US flyer

**Hoops**, released as **Hoops '96** in Europe and **Dunk Dream '95** (ダンクドリーム'95) in Japan, is a street basketball game released by Data East in 1995 for arcades, running on their Data East MLC System arcade board.

## Gameplay

*Hoops* plays much like its predecessor, *Street Hoop*. The main additions are a third button which allows the player to choose which player will receive the ball during a pass or to select which player is being controlled when in the defense, as well as a new Super Defense maneuver, which allows a defending team to block a Super Dunk executed by the attacking team. The game features twelve different teams based on various countries, two more than its predecessor.
Dr. Dogedo

Artwork from Spin Master

**Dr. Dogedo** (**ドゲード博士**) is a recurring character who appears as the central antagonist on some Data East titles.

## Story

Dr. Dogedo is a genius scientist full of ambition and greed. He has accumulated a lot of stolen treasure but he still wants more, always coming up with evil plans to further his ambitions.

## Game Appearances

* *Tumble Pop*
* *Diet Go Go*
* *Spin Master*
* *Joe & Mac Returns*
Netto Golf

Cover

**Netto Golf** (熱闘ゴルフ, *Fierce Golf*) is a golf simulator video game developed by Data East and published by Sega, released in 2000 for the Sega Dreamcast.

## Overview

*Netto Golf* is a simple golf simulator. The player can choose from multiple characters and golf clubs, each with their particular strengths. The game utilizes a simple control scheme, with the player only being required to pull back and release the analog to swing the club and hit the ball.
Little Magic

Cover

**Little Magic** (リトルマジック) is a strategy game developed by Data East and released in 1990 for the Nintendo Famicom.

## Story

I have served the country of San Osar for many years, old man. The prince of our country (you, the player) and the princess of the neighboring country of Moon Oinu promised each other their future, and both countries were filled with happiness. All the people were satisfied with these peaceful days and lived happily.

But one day, something unbelievable happened. The King of Moon Oinu was cursed to death by that infamous mage. The mage has taken control of Moon Oinu and is trying to force the princess to be his wife. Moreover, the enchanted Moon Oinu soldiers are attacking our country one after another. As for mages, they must be plotting to take over the world. We must go to Moon Oinu's castle as soon as possible, help the princess, and restore peace. Our country also has excellent soldiers on standby. Command these soldiers with your princely power, and defeat the mage.

On the way to Moon Oinu, harsh nature and enemy soldiers will be waiting. Therefore, we have prepared two trainings so that you can familiarize yourself with the enemy's strength and terrain, and be ready for battle. First of all, it's strategic training according to the terrain (match mode). Choose your own 20 terrains and command your troops. One more thing. I have prepared one-on-one combat training so that you know the strength of the enemy. (battle mode).

When it comes to fighting, experience speaks for itself. I want you to gain all sorts of experience, hone your skills, and successfully attack Moon Oinu's castle. And bring back a peaceful world to us again.

## Gameplay

*Little Magic* is a strategy RPG, divided into a simulation part where units are moved and recruited, and a action-based combat part. Before each battle the player is given points which are used to purchase new units, with various specialized units available such as soldiers, priests and wizards. During a battle the player can deploy available units and move them on the battlefield, with each unit having its turn for moving and performing other actions such as healing or using magic.

When two opposing units encounter each other they engage in direct combat, with the gameplay changing into a one-on-one, side-view fight where the characters are controlled directly. After each fight the units are granted experience points for leveling up. The main objective in every battle is to either capture the opposing army's castle or to defeat their main unit.
Gondomania

JP flyer

**Gondomania**, known in Japan as **Devil Frontier Warrior** (魔境戦士) is a shoot 'em up game developed by Data East and released in 1987 for Arcades.

## Story

It is war with the Gondos...

Your women are held captive in the Planet of Thorns. Mount your air bike... Prepare for battle!

## Gameplay

*Gondomania* is a vertically scrolling shoot 'em up. The player can fire both a forward-firing gun with the first button, and a throwing sub-weapon with the second button. The game utilizes a unique rotary joystick, allowing the player to aim the currently equipped sub-weapon in eight directions. Defeated enemies drop money, which the player can collect and spend on shops to buy power-ups and different sub-weapons.
Bernardo

Artwork from High Seas Havoc

**Bernardo** (ベルナルド) is the main antagonist of *High Seas Havoc*.

## Story

Bernardo is a great pirate of the modern era. In addition to his physical strength, he is also a considerable swordsman (although there are rumors that he just swings it around...). He has sent his minions to the seas of the world and has done all sorts of bad things, but he has been unable to obtain the legendary magic stone "Esmeralda".
Dai Zong

Artwork from Outlaws of the Lost Dynasty

**Dai Zong** (戴宗, translated as **Taisou** in the Japanese version) is a character from *Outlaws of the Lost Dynasty*.

## Story

Dai Zong has the ability to move quickly at high speeds, making it seem like he's teleporting. He's also good at diverting attention from his hands and attacking swiftly. Despite his fluttering and selfish personality he cares a lot about his friends.
Bumpoline

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**Bumpoline** (バンポリン) is an unreleased action game developed by Data East and slated for release in 1983, running on the DECO Cassette System.

## Overview

*Bumpoline'*s gameplay would revolve around the player controlling a jumping character on a trampoline, with the main objective in the game being to defeat enemies climbing on the trampoline. The game would utilize a top-down view, with the player being able to attack in eight directions with physical attacks such as punches and kicks. While fighting enemies, the player would also need to be careful not to fall off the trampoline.
Magical Drop II

Flyer

**Magical Drop II** (マジカルドロップ2) is a competitive matching puzzle game, released by Data East in 1996 for the Neo Geo and later ported to other platforms. It is the second title in Data East's *Magical Drop* series.

## Story

Once upon a time, there was a book called "Magical Drop" in the old library of the Enchanted Forest. In this book, there is a paradise called Magical Land, where many unique fairies live.

In Magical Land, a "Magical Drop" tournament is held once a year, and the winner is given a "Magical Drop". This "Magical Drop" has the mysterious power to "make dreams come true", so many contestants always gather at the tournament.

And it's that time of year again. A "Magical Drop" competition is about to take place. By the way, who will get the "Magical Drop" this time?

## Gameplay

*Magical Drop II* features similar gameplay to its predecessor, with the player controlling a jester at the bottom of the play field who can pull and hold the colored drops which constantly appear at the top of the screen, which can then be thrown back. Whenever the player matches three drops of the same color they are destroyed, with the main objective being to create chain reactions of matching drops, thus causing more drops to be sent to the adversary's field. The player which lets the drops reach the bottom of his field loses.

Unlike in the previous game, special drops can be matched with regular drops of the same color, though they still can't be picked up together. This game also introduces a slew of new drop types, such as rainbow drops which will erase any color drop they're matched with, ice drops which defrost as drops are matched around them, and arrow drops which erase all drops in the direction they're pointing at. Characters are also differentiated by which special drop they receive, each of them being ranked by their difficulty.

Players can choose between three different modes: Story Mode, which is the main gameplay mode, Puzzle Mode, which is a single player survival mode, and Flash Mode, which is a time attack with preset fields. Notably, the western version of the game completely omits Flash Mode, as well as removing all voiceovers and unique endings.

## Characters

* Fool
* Magician
* High Priestess
* Chariot
* Star
* Justice
* World
* Devil (secret)
* Strength (boss)
* Empress (boss)
* Black Pierrot (secret boss)

## External links

* Magical Drop II at the Magical Drop Central Database
* Arcade Archives page
Road Blaster

Flyer

**Road Blaster** (**ロードブラスター** *Rōdoburasutā*) is a Full-Motion Video (FMV) video game developed by Data East and released in 1985 for arcades. It was ported to the MSX and Sharp X1 by Victor Entertainment in 1986, then to the Sega CD in 1992 by Telenet Japan and to the Pioneer LaserActive in 1995 by Pioneer.

The western versions for the Sega CD and LaserActive were titled **Road Avenger** (or **Road Blaster FX** in Japan) and **Road Prosecutor** respectively. It was also released in 1988 as a VHS tape for Takara's Video Challenger system.

## Story

*After 10 years of service with the elite police force known as S.T.O.P. (Special Task Operations Police), you deserve some time off. You just stopped and jailed a ring of carjackers after a dangerous high-speed chase, so your boss agrees to your request for some rest. You decide to take your fiancée for a ride up the coast.*

*However, the life of a policeman never ends, even when you're off duty. A group of road terrorists who call themselves S.C.U.M. (Secret Criminal Underground Movement) anxiously watched as you busted their friends. You'd been slowly but surely making it difficult for them to wreak their havoc against people and property, so you were on their list. They watch you and your fiancée get ready to leave, and then they form their plan.*

*Once out of the city, off the cliff you go... run off the road by the terrorists' van. Laughing all the way back to town, S.C.U.M. thinks you are out of the way. Little do they realize that only your girlfriend perished in the fiery crash off the cliff. You are intact but an uncontrollable rage has welled up inside you. "I must make them pay for Cindy's death", you shout to the canyon walls. S.C.U.M. didn't count on having to face the Road Avenger!*

## Gameplay

Much like other FMV games, *Road Blaster* plays an interactive video, with the player having to react to quick-time events in order to progress. As the video plays, arrows will appear on the screen to prompt the player to make turns at specific points, while the player also have to press buttons to accelerate, boost and brake the car when prompted. Failing to react in time to a prompt will play a game over scene of the car crashing.

## Gallery

MSX coverUS Sega CD coverJP Sega CD coverEU Sega CD coverJP LaserActive coverUS LaserActive coverX68000 coverVideo Challenger tape
## Trivia

* The animation for the game was produced by Toei Animation Co., Ltd., who also did the animated sequences for *Cobra Command*.
* The game's premise takes inspiration from the *Mad Max* movies, in addition to a reference to the 1969 *James Bond* movie, *On Her Majesty's Secret Service*, with the scene in the attract mode sequence where the protagonist's wife was killed.
* Tochiro Oyama, a character from *Gun Frontier* by Leiji Matsumoto, makes a brief cameo appearance on a wanted poster in the fourth level of the game.
Mission-X

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**Mission-X** (ミッション・エックス) is a shoot 'em up video game developed by Data East and released in 1982 for arcades, running on Data East's DECO Cassette System. It was ported the same year to the Mattel Intellivision.

## Overview

In *Mission-X* the player controls a black plane and is tasked with bombing targets on the ground and sea. The player can move left and right, while pressing up and down change the plane's altitude. Pressing the action button drops bombs below the ship, with the bombs dropping faster the closer the ship is to the ground level. At some points the player must face enemy planes, at which point the plane's frontal guns are enabled.
Pro Baseball Skill Tryout

Flyer

**Pro Baseball Skill Tryout** (プロ野球入団テストトライアウト) is a baseball simulation game developed by Data East and released in 1985 for arcades.

## Overview

*Pro Baseball Skill Tryout* is a simple baseball tryout simulator where the player is tested on his baseball skills and evaluated according to its performance. The first level is a batting test, where the player must hit the balls launched from a machine. The second level is a throwing test, where the player must mash the button to accumulate power to throw the ball the farthest possible. The third level is a pitching test, where the player must throw the ball and get six strikes. The fourth level is a base stealing test, where the player must run to the next base, while the fifth level is a fielding test where the player must retrieve the ball three times.
Lu Zhi Shen

Artwork from Outlaws of the Lost Dynasty

**Lu Zhi Shen** (魯智深, translated as **Rochishin** in the Japanese version) is a character from *Outlaws of the Lost Dynasty*.

## Story

A giant who wields a 62-geun zen stick as if its light, Lu Zhi Shen is a violent man who loves drinking and causing trouble. He is very strong and utilizes the length of his zen stick to good effect, being full of secrets.
Magical Drop

JP flyer

**Magical Drop** (マジカルドロップ) is a competitive matching puzzle game developed by Data East and released in 1995 for arcades. It would receive an update the same year titled **Magical Drop Plus 1!**, with general improvements/fixes and an extra solo mode. It was also released in Europe with the title **Chain Reaction**, this version being based off *Plus 1!*.

The game was ported to the Super Famicom, Sony PlayStation and Sega Saturn in Japan only. All these ports are based on the *Plus 1!* update.

## Story

Once upon a time, there was a book called "Magical Drop" in the old library of the Enchanted Forest. In this magic book, there was a paradise called "Magical Land" ruled by the goddess "World", and many fairies lived there happily.

In Magical Land, you can make a mysterious "Magical Drop" once a year by accumulating rainbow extract. It is said that those who hold this Magical Drop will have their dreams come true and will be happy. Magical Drops are traditionally awarded to game winners.

In order to get this Magical Drop, the battle of the six fairies who reached the finals will begin now!

## Gameplay

*Magical Drop* is a competitive puzzle game, with the screen split into two vertical fields which are taken by each player. Players control a jester at the bottom of its field which can move left and right while colored drops continuously descend from the top of the field. The player must catch drops with the jester and drop them back in order to match them up; every time three or more drops of the same color are matched vertically they are removed from the field along with any same-colored drop touching them.

While a column of drops is being cleared the player can still catch and drop other drops. If the player clears another column of drops during this time, or clear the drops in a way to make the falling drops match colors, it will cause a chain reaction which will send in drops to the opposing player's field. The first player to let the drops reach the bottom of its field loses the match. Additionally, a player can also win the match by being the first to reach the level's quota of cleared drops.

## Characters

* Fool
* Magician
* High Priestess
* Chariot
* Star
* Devil
* World (boss)

## Gallery

EU flyerSuper Famicom coverSega Saturn cover
## External links

* Magical Drop at the Magical Drop Central Database
Home Run Nighter: Pennant League!!

Cover

**Home Run Nighter: Pennant League!!** (ホームランナイター ペナントリーグ) is a baseball simulator video game developed by Data East and released in 1989 for the Nintendo Famicom.

## Overview

*Home Run Nighter* is a simple baseball simulator. The player can select between 12 different teams and two modes of play. In Exhibition Match the player plays a single match against any chosen team, while Pennant Race is the main tournament mode, with the player being able to save the progress after each match.
Magical Drop Pocket

Cover

**Magical Drop Pocket** (マジカルドロップ ポケット) is a competitive matching puzzle game, developed by SAS Sakata and released by Data East in 1999 for the SNK Neo Geo Pocket Color.

## Overview

*Pocket'*s gameplay is based on *Magical Drop III*. Due to being on a handheld device the playfield was reduced to six columns instead of seven. The single player Story mode works differently from other titles in the series; instead of facing the opponent directly the player must create chains in order to fill a bar, with the CPU opponent sending in attacks at regular intervals. Multiplayer is available through the use of link cable.

## Characters

* Fool
* Magician
* High Priestess
* Empress
* Hierophant
* Lovers
* Chariot
* Justice
* Death
* Hanged Man
* Wheel of Fortune

## External links

* Magical Drop Pocket at the Magical Drop Central Database
Hammer Car

**Hammer Car** (ハンマーカー) is an unreleased game developed by Data East and slated for release in 1982, running on the DECO Cassette System.

## Trivia

* A copy of this game exists and is currently preserved by the Game Preservation Society.

## References

1. ↑ https://www.gamepres.org/2016/04/27/alacarte-report/
2. ↑ https://gamepres.b-cdn.net/wp/wp-content/uploads/2016/04/2-lineup.jpg
Pazuzu

Character sprite

**Pazuzu** (パズズ) is a character from *Mutant Fighter*.

## Story

The "Wind Demon King" who brings wind and hot air. He looks like a hybrid of a bird of prey and a human, and speaks in a hoarse, bird-like voice. The strongest race with the best parameters in terms of power, defense, and speed. Perhaps because of that confidence, he always folds his arms during battle and never takes a fighting pose.
Boomer Rang'r

JP flyer

***Boomer Rang'r***, known in Japan as ***Genesis*** (ジェネシス), is a top-down action-adventure game developed by Data East and released in 1983 for arcades.

The game was ahead of its time in several ways. Its maze exploration and treasure hunting elements are similar to Konami's *Tutankham* (1982), but in an outdoor open world environment rather than an underground labyrinth. Its free-roaming open world environment in turn anticipated *Hydlide* (1984) and *The Legend of Zelda* (1986). But rather than a single open world, the game world is structured as a series of open environments, like *Super Mario 64* (1996). *Boomer Rang'r* was also the first game with a boomerang weapon and dinosaur mounts, the latter anticipating Sega's *Golden Axe* (1989).

## Overview

In *Boomer Rang'r* the player controls a caveman named Whirley who is searching for treasure. The player can move in eight directions and attack enemies by throwing a boomerang. Some enemies ride on dinosaurs; the player can defeat the rider and mount on the dinosaur himself. While riding a dinosaur the player attacks by shooting fireballs.

The goal is to collect eight treasures and collect the letters that spell out the player character’s name in order to proceed to the next stage. Each stage is a non-linear outdoor open world environment where the player can freely roam around from a top-down perspective.
Boulder Dash (1990)

Flyer

**Boulder Dash** (バルダーダッシュ) is an action maze game developed by Data East and released in 1990 for arcades. It is based on the original *Boulder Dash* video game developed for personal computers by First Star Software in 1982, being officially licensed by Data East. Data East also published a version of the game developed for the NES by JVC in Japan.

## Overview

In *Boulder Dash* the player controls the protagonist Rockford on a underground dirt maze. The player can carve through the dirt simply by moving, with the main objective being to collect the gems found in the level and find the exit within the time limit. Levels are also littered with boulders; if the player moves the dirt below a boulder it will come crashing down, squashing the player if it doesn't move away from the boulder's path in time. Enemies also roam some of the mazes; in order to defeat them the player can time the falling of a boulder to crush them.
Glory of Heracles (series)

**Glory of Heracles** (ヘラクレスの栄光) is a series of turn-based role-playing games developed by Data East. The series is themed after Greek mythology, with the hero Heracles serving as the protagonist in the first title and as a supporting character in subsequent titles, with other heroes following in his footsteps.

## List of Games

* Heracles no Eikou: Toujin Makyo Den (1987)
* Heracles no Eikou II: Titan no Metsubou (1989)
* Heracles no Eikou III: Kamigami no Chinmoku (1992)
* Heracles no Eikou: Ugokidashita Kamigami (1992)
* Heracles no Eikou IV: Kamigami-kara no Okurimono (1994)
* Glory of Heracles (2008)
BurgerTime Deluxe

US cover

**BurgerTime Deluxe** (バーガータイム・デラックス) is a platforming video game developed by Data East and released in 1990 for the Nintendo Game Boy. The game was later ported in 2000 for the Game Boy Color under the title **The Flintstones: BurgerTime in Bedrock**.

## Story

Peter Pepper, the famous cook of a hamburger shop in Food Country, is a hard worker. On top of that, the hamburgers in the shop are so delicious that customers are filling up in front of the shop from the morning again today!! Peter Pepper is very busy. Donutten, the owner of the donut shop next door, is looking at it and wonders if all the customers will go to the hamburger shop. So he gathered his minions, wieners, pickles, and boiled eggs, and said:

"Everyone get in the way of Peter Pepper!"

Come on, it's hard!?

Even so, Peter Pepper couldn't bear to be interrupted by the weenies, even though he was busy. Still, he is a hard worker, dodging the intruders left and right, up and down, and continues to eat hamburgers.

"I'm not going to lose to Donutten! Hurry up and get a burger!"

## Gameplay

*BurgerTime Deluxe'*s gameplay is similar to the original *BurgerTime*, with the player having to walk the length of a ingredient in order to make it drop down and having only the pepper shaker as a means of offense. Stage progression is similar to *Super BurgerTime*, with each area being comprised of four levels.

The Game Boy Color version was changed to use the *Flintstones* license, replacing Peter Pepper with Fred Flintstone, but save for an added Options menu where one can turn either Music or Sound Effects on or off, choose whether to play as Fred Flintstone or Barney Rubble, and choose from an added 'Easy' difficulty with fewer burger ingredients per level or the original game's difficulty, labeled 'Hard', it's otherwise an identical game to the original black & white version.

## Gallery

JP coverEU cover (Flintstones version)US cover (Flintstones version)
Guns N' Roses

Flyer

**Guns N' Roses** is a pinball table manufactured by Data East Pinball and released in 1994. It was produced from June 1994 to August, and at least 3000 units were produced during this period. It was Data East Pinball's final officially released table.

The table is based on titular rock band, with the band's members prominently displayed on the playfield and in the backglass. The table also features a custom plunger in the shape of a revolver. The table plays various select songs of the band during gameplay, including *Sweet Child 'o Mine*, *Welcome to the Jungle* and *My Michelle*. Notably, the table also features the song *Ain't Going Down*, which was only ever officially released on this pinball table.

## External Links

* Guns N' Roses on the Internet Pinball Machine Database
RoboCop

Flyer

### Platforms

Arcade, Amiga, Amstrad CPC, Apple II, Atari ST, Commodore 64, Game Boy, MS-DOS, MSX, NES, TRS-80 CoCo, ZX Spectrum

**RoboCop** is a run and gun game developed by Data East and released in 1988 for arcades. The game was licensed by Ocean Software, who produced various ports for personal computers. The game is based on the first *RoboCop* movie.

## Story

In the near future a big city has turned into a den of crime. Murphy, a police officer, soon became a victim of the rampant crime in this town. However, he was revived as the cyborg police officer RoboCop, with the technology and power gathered by the best of science. In order to destroy the rampant organized crime and restore peace to the citizens, RoboCop's battle begins!

## Overview

The player controls the titular RoboCop, who initially can only punch enemies. Once an armed goon appears RoboCop draws his gun, being able to shoot forward, 45 degrees upwards and straight up, while still being able to punch enemies and crates in close range. RoboCop's regular gun has unlimited ammo, though he can also find stronger weapons with limited ammo on crates.

In addition to the regular scrolling levels, there are also two bonus shooting gallery levels, where the player must shoot at various targets in the given time limit to gain extra health.
Ryoko Kano

Artwork from Fighter's History Dynamite

**Ryoko Kano** (嘉納 亮子, *Kanō Ryōko*) is a character in the *Fighter's History* series. Like Ryoko from *World Heroes* series, she is based on the real life Judo world champion, Ryoko Tani. Her story also takes inspiration from the manga *Yawara!*.

## Story

Ryoko is a Judo prodigy who is proud of her family's history. One day, her grandfather Gengorō (厳五郎, *Gengorō*) went missing, forcing her to carry on his wishes. She enters the Great Grapple tournament to prove to the world the strength of Judo. By the end of the second tournament, her grandfather finally returns home. Gengorō congratulates her but states that she'll never surpass him. He then throws her and tells her that her real journey has just begun.

In Jean's ending in the original *Fighter's History* Ryoko participates in Atlanta 1996 Olympics where she greets him, meaning they met sometime back in the tournament.

## Personality

Although she is a talented Judo practitioner, Ryoko was reluctant to continue her training and didn't desire to continue the family tradition. During Gengorō's absence, she matured and realized the importance of Judo in her life.

## Powers

* **Ignore weight:** Ryoko can throw her opponents around regardless of their weight.
* **Pyrokinesis:** Ryoko can ignite opponents, she uses it for "Super Mountain Storm" throw.

## Fighting Style

Ryoko fights with traditional Judo techniques, using many different throws, trips and rolls. Her fighting style borrows elements from Judo founder, Kanō Jigorō.

Ryoko's weak spot is her **headband**, which is usually isn't bad. But due to Ryoko's small height it's easy to hit and dizzy her.

## Music

* **Ryoko's Theme** - *Fighter's History*
* **Ryoko's Theme** - *Fighter's History Dynamite / Karnov's Revenge (different from FH1)*
* **Ryoko, currently training...** - *Fighter's History: Mizoguchi Kiki Ippatsu!!*

## Game Appearances

* *Fighter's History*
* *Fighter's History Dynamite / Karnov's Revenge*
* *Fighter's History: Mizoguchi Kiki Ippatsu!!*

## Etymology

* The name **Ryoko** means "clear" (亮) (**ryo**) and "child" (子) (**ko**).
* Ryoko's surname **Kano** means "applaud, praise, esteem, happy, auspicious" (嘉) (**ka**) and "settlement, obtain, reap, pay/payment, supply, store" (納) (**no**).

## Sprites

*Fighter's History**Fighter's History:
Mizoguchi Kiki Ippatsu!!*
## Gallery

*Fighter's History* arcade flyer*Fighter's History* artwork*Fighter's History* SNES port cover*Karnov's Revenge* arcade flyer*Fighter's History Dynamite* artworkPromotional artworkArtwork from Neo Geo AES manual*Fighter's History: Mizoguchi Kiki Ippatsu!!* coverRyoko in *Mizoguchi Kiki Ippatsu!!* story modeRyoko's ending in *Mizoguchi Kiki Ippatsu!!*
Soukyugurentai Oubushutsugeki

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**Soukyugurentai Oubushutsugeki** (蒼穹紅蓮隊　黄武出撃, *Azure Sky Red Lotus Corps: Golden Soldier Sortie*) is a shoot 'em up video game developed by Data East and released in 1992 for the Sony PlayStation in Japan only. It is a port of the arcade game *Terra Diver*, originally developed by Raizing and released the year prior.

## Overview

Being a home port, *Soukyugurentai Oubushutsugeki* retains the same gameplay as the original game. The player can choose between playing a direct port of the original game, as well as a new arrange mode exclusive to this version which includes a new playable ship, an extra final stage, as well as a new CGI opening, cutscenes between the stages and endings.
Checkpoint

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**Checkpoint** is a pinball table manufactured by Data East Pinball and released in 1991. It was produced from February 1991 to May 1991, and at least 3500 units were produced during this period.

This table is notable as the first table to utilize a dot matrix display, as well as being the first table to use a combination automatic ball shooter and spring plunger. Unlike most Data East's tables, *Checkpoint* isn't based on any existing license, being a car/racing themed table. Its playfield layout is based on their earlier *RoboCop* table, which was modified and adapted for this table.

## External Links

* Checkpoint on the Internet Pinball Machine Database
Nebula

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**Nebula** (ネブラ) is a shoot 'em up video game developed by Data East and released in 1980 for arcades, running on Data East's DECO Cassette System.

## Overview

*Nebula* is a fixed screen shooter similar to *Space Invaders*. The player controls a ship which can move left and right at the bottom of the screen and shoots upwards. The alien enemies take turns coming from the top, moving into formation and breaking up from the formation and attempting to ram the player directly.
Mysterious Stones: Dr. Kick's Adventure

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**Mysterious Stones: Dr. Kick's Adventure** (ミステリアスストーンズ Dr.キックの大冒険), also known as **Mysterious Stones: Dr. John's Adventure** is an action maze video game developed by Technos Japan and published by Data East, released in 1984 for arcades.

## Overview

In *Mysterious Stones* the player controls the titular Dr. Kick, being tasked with exploring ancient temples and finding the treasures within. The game utilizes a top-down perspective, with the player being able to move in eight directions and coming equipped with a gun to shoot enemies. While exploring the temples, the player can kick the egg-shaped objects to destroy them and reveal the treasures hidden on them; the player can also kick them into each other, causing a chain reaction. Levels are timed, with the rooms getting filled with hazards if the player wastes too much time on them.

## Trivia

* Unlike most games produced together by Data East and Technos, this game's rights were retained by Technos. As such, Arc System Works currently holds the game's rights due to having purchased the rights to all Technos's intellectual properties.

## References

1. ↑ https://www.arcsystemworks.jp/technos/archive/
Liu Yungmie

Artwork from Fighter's History Dynamite

**Liu Yungmie** (柳 英美, Japanese: リュウ・ヨンミー *Ryū Yonmī*, Korean: 류영미 *Ryu Yeongmi*) is a character in the *Fighter's History* series and one of the two new playable characters introduced in *Fighter's History Dynamite*.

## Story

Yungmie is a young female Taekwondo master from Korea whose parents were both top-class martial artists. She participates in the Great Grapple in order to investigate her parents' disappearance three years prior to the start of the game. When she defeats Karnov, she is told that her father committed suicide after losing to Karnov and that her mother disappeared afterward. In *Mizoguchi Kiki Ippatsu!!*, she participates in Chelnov's Great Grapple tournament in order to face her rival Feilin. In her ending she becomes a tour guide who travels the world.

## Powers

* **Energy Projectile:** Yungmie can throw a spinning projectile of energy with her legs.
* **Energy Attacks:** Yungmie can increase damage of special attacks by adding ki energy to it.
* **Pyrokinesis:** Yungmie can infuse her attacks with fire.

## Fighting Style

Yungmie practices Taekwondo and uses exclusively kicks for her attacks. She's a runaway style character who excels at keeping distance with aerial fireballs and "Nerichagi" attack, fleeing with a flexible walljump and dealing brief combos when needed. In *Mizoguchi Kiki Ippatsu!!* she got two new moves, a lunge forward with roundhouse kicks (which were intended to initially appear in *Dynamite*) and a fast divekick.

Yungmie's weak spot is a **bandage** binded atop of her black belt.

## Music

* **Yungmie's Theme** - *Fighter's History Dynamite / Karnov's Revenge*
* **The Birth of a Queen** - *Fighter's History: Mizoguchi Kiki Ippatsu!! (same as FHD)*
* **Theme of Liu Yungmie** - *Suiko Enbu: Fuunsaiki*

## Game Appearances

* *Fighter's History Dynamite / Karnov's Revenge*
* *Fighter's History: Mizoguchi Kiki Ippatsu!!*
* *Suiko Enbu Fuun Saiki*

## Sprites

*Fighter's History* series*Suiko Enbu: Fuun Saiki*
## Gallery

*Karnov's Revenge* arcade flyer*Fighter's History Dynamite* artworkArtwork from *Fighter's History Dynamite* Neo Geo AES manual*Fighter's History: Mizoguchi Kiki Ippatsu!!* cover artworkYungmie's ending in *Mizoguchi Kiki Ippatsu!!**Suiko Enbu: Fuunsaiki* coverYungmie in *Suiko Enbu: Fuunsaiki* introYungmie in *Suiko Enbu: Fuunsaiki*
Dark Lord

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**Dark Lord** (ダークロード) is a tactical role-playing game developed by Data East and released in 1991 for the Nintendo Famicom.

This game received two sequels on the Super Famicom, *Wizap! Ankoku no Oh* and *Dark Law: Meaning of Death*, both of which were developed by SAS Sakata and ASCII without Data East's involvement.

## Story

**1. The Creation of Edda**

Demi-Humans... Beings known as Demi-Humans are beastly human beings, cursed with evil souls.

A long time ago, the world was kept at peace after the god of light, Alphas, defeated his subordinate god, Ragmeira. Angered, Alphas shattered their ambitions and sealed them deep underground. In the 5th century, King Ishtar, who feared the resurrection of demi-humans, made a seal to show Alphas. The 4th silver seal was in Palance. As long as it was preserved, the appearance of demi-human heads could be sealed off, and as a result, the activities of demi-humans and the evil gods who wished for their resurrection seemed to have calmed down.

**2. A New Ordeal**

In the late 5th century, the king receives a surprising report from a bishop. It is said that the Evil God Ragmeira will break the seal, eliminate Alphas, and regenerate into this world. And the earliest Alphas notice states:

"Hide my power somewhere. Take the power of the Guided Ones and keep the seal until the light is restored!"

6th century. Under the reign of Ishtar VI, peace prevailed. However, near sleep, the following strange incident occurred. Silverware in the city suddenly disappeared, and soldiers who went to the temple of the evil god disappeared! Furthermore, livestock were found dead after being drained of blood! It's the work of demi-humans! The shock was wrapped in anxiety. The King of Ishtar finally shouldered the "adventurer".

And now you have opened the door to adventure.

## Gameplay

At the start of the game the player can create a party of five adventurers, being able to set their gender and class (fighter or wizard). After creating the character and upon leveling up during the game the player can distribute points among various attributes (Strength, Intelligence, Dexterity, Vitality, Defense, Agility and Divinity). The player party during the game uses only three characters, with the other two being kept as reserves.

The game's progression is done through a scenario system. The main town where the player starts serves a hub, where the player can access shops to buy weapons and items, as well as other facilities were the player can talk with various NPCs in order to receive missions. Once a mission is accepted the player can leave the town, being transported automatically to the mission scenario. Scenarios work like regular dungeons, with the player party exploring the location and fighting monsters. Battles are turn-based, utilizing a simple tactical system with both the party members and enemies moving on the map and taking turns doing their actions.
Astro Fantasia

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**Astro Fantasia** (アストロファンタジア) is a shoot 'em up video game developed by Data East and released in 1981 for arcades, running on Data East's DECO Cassette System.

## Overview

*Astro Fantasia* is a fixed screen shooter, utilizing a oblique point of view from behind the ship similar to *Silpheed*. The player controls a ship which can move in any direction over the space station background, with enemies moving in in the space part of the screen. A large enemy ship moves at the top, constantly sending in enemies which the player must destroy. Once a certain number of enemies is defeated the space station scrolls away, allowing the player to face off against the large ship directly.
Latia

Le Latia est une grande région fertile, au Sud des Provinces de la Capitale. Elle offre un climat tempéré et de la garrigue. A l'Est, elle est bordée par la Mer Turquoise, et à l'Est par la Mer Tumultueuse. C'est le fief historique de la maison Caïus, qui partage ses frontières au nord avec la capitale et au Sud avec la maison Boucanier (sud-ouest) et la maison Duval (sud-est). C'est une vaste région agricole et démographiquement la plus peuplé des Royaumes. On y trouve de nombreux vestiges vehariens, mais cependant moins que dans les Terres Brumeuses. Architecturalement, il semble que la tradition véharienne ce soit hybridé avec les cultures suderonnes, ce qui laisse supposer aux érudits que la région Latia fût converti culturellement sur le tard et par un métissage. Sa plus grande ville est Tarasca (fief de la maison Caïus), mais on peut aussi noter Pompéi (fief de la maison Pompéia) ou Numea sur la côte (de la maison Mercia). La région pratique majoritairement la religion de Lux.

## Histoire

La région Latia est gouverné depuis l'an 415 par Julius Caïus, également Souverain des Royaumes.
Magical Drop V

Splash art

**Magical Drop V** (マジカルドロップ5) is a competitive matching puzzle game, developed by French indie developer Golgoth Studio and released in 2012 for PC through Steam, eventually being delisted in July 2020. Versions for consoles were planned but never released.

## Overview

*Magical Drop V* features the same gameplay style from its predecessors, with most mechanics from *Magical Drop III* being present. This game also adds in the characters from *Ghostlop*; when playing with them the gameplay changes into the ball-bouncing style of *Ghostlop*.

This game suffered from troubled development and a myriad of problems, being released in an unfinished state. Though some of the bugs were fixed with patches some of them still persist in the final version.

## Characters

* Fool
* Magician
* Empress
* Chariot
* Justice
* Death
* Devil
* Star
* World
* Wheel of Fortune
* Black Pierrot
* Bruce
* McCoy
* Mushman

## External links

* Magical Drop V at the Magical Drop Central Database
Spin Master

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### Platforms

Arcade, Neo Geo, Zeebo, Wii Virtual Console, PlayStation 4, Xbox One, Nintendo Switch

**Spin Master**, known in Japan as **Miracle Adventure** (ミラクルアドベンチャー), is a platformer game released in 1993 by Data East for the Neo Geo, being their first game for the platform. The game was later released on the Wii Virtual Console in 2010.

This game draws heavily from *Joe & Mac*, another Data East game, both on gameplay and graphical style. It also sees the return of the Dr. Dogedo, a recurring villain from Data East's games who had appeared previously on *Tumble Pop* and *Diet Go Go* and also appears in *Joe & Mac Returns*.

Spin Master received a semi-sequel for the Sega Mega Drive/Genesis called *Dashin' Desperadoes*.

## Story

A long time ago, a person hid a huge treasure on an island. Someone secretly left a map of the location of the island, but over the years it became dirty, torn, and scattered around the world in five pieces of paper... And now, the young man holding one of those scraps of paper is the adventurous adventurer Johnny. He lived happily with his girlfriend Mary and his best friend Tom, dreaming of finding treasure one day. However, one day, a treasure-loving mad scientist, Dr. Dogedo, came and stole the piece of the map and kidnapped Mary. Johnny and Tom embark on a magical adventure with yo-yos in hand. This is the beginning of the miracle adventure.

## Gameplay

*Spin Master* is an action-oriented platformer game, with the A button used for attacking and B button for jumping. The player begins a life with a short range yo-yo as the main weapon, but can collect various other weapons along the way. By holding the A button the player can store energy to use a stronger attack. The C button is used to unleash a smart bomb which hits all enemies on screen, with it's effects varying depending on the current weapon equipped. Enemies can also be defeated by jumping on them.
Sengoku Ninja Tai

Title screen

**Sengoku Ninja Tai** (戦国忍者隊) is a shooter video game developed by Data East and released in 1980 for arcades. It was the second game released for the DECO Cassette System.

## Overview

*Sengoku Ninja Tai* utilizes a top-down view of a temple surrounded by water and roads. Inside of the temple is a princess which the player is tasked to defend; enemy ninjas constantly spawn on the roads which move towards the princess to capture her. The player controls a reticule, being able to freely move it around the map to shoot the enemies.
Night Star

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**Night Star** (ナイトスター) is a shoot 'em up video game developed by Data East and released in 1983 for arcades, running on Data East's DECO Cassette System.

## Overview

*Night Star* is a vertical scrolling shoot 'em up, in which the player controls a ship tasked with carrying materials to a rendezvous point in order to build a base there. On the way to the destination the player must fight an assortment of enemies, being equipped with a fast forward-firing gun. By rescuing lost astronauts the ship's gun gets upgraded with a powerful piercing laser.