recursal/Fanatic-Fandom huggingface dataset:
Reality Warping

## Summary

**Reality Warping** (sometimes called Reality Alteration or Reality Manipulation) is a term used to describe the ability to manipulate reality itself.

The ability to change reality into how the person in question sees fit, while ignoring the rules of science. Users can alter any item already considered real. Any decision made in the past, any item ever created, any movement, choice, color, atom, or molecule that exists can be changed. All of existence bends to the imagination of a reality warper. Users can rewrite the laws of physics and then change them back in an instant, universes can bend to the will of a reality warper. Examples include erasing things out of existence, granting wishes, creating universes, creating/altering matter, time manipulation, spatial manipulation, etc.

## Possible Uses

* Alter time
* Alter the elements
* Change probability
* Speak items, decisions, or events into reality
* Create new items or imagined items
* Give themselves or others new powers
* To wish hard enough that changes target decisions
* Changing a map rewrites the landscape
* Users may automatically return another powers changes like illusion or spatial manipulation to the original
* Cause paradoxes
* Randomize the universe
* Rewrite physics
* Users change where the universe around them sits putting them anywhere instantly, similar to teleportation
* Reverse constants, like falling equals going up or doctor means warrior
* Resurrect the dead
* Completely or partially erase things from existence
* Etc.

## Types

* Creation
* Matter Manipulation
* Magic
* Quantum Manipulation
* Information Manipulation
* Spatial Manipulation
* Time Manipulation
* Conceptual Manipulation
* Plot Manipulation
BAN HAMMER

You can only get the ban hammer after you complete ai2k12s and sharkhunters quest.

the ban hammer costs 1,000,000,000,000 coins and 1,00,000 pieces of metal and 1,000,000,000 celestial stars

abilitys

smash|ban hammer smashes on the ground creating a earthquake and 1 hitting a typical lvl 80 criminals

BAN| bans a criminal and the criminal wont ever spawn again in that server gives you 500%+ loot
Necromancy

## Summary

**Necromancy** refers to the ability to control the bodies and/or souls of the deceased. This is most frequently depicted as being able to resurrect the dead to varying to degrees, from shambling corpses to conscious zombies to even complete Resurrection. More powerful users and directly convert the living into the undead, allowing them to bypass conventional durability by turning an opponent into a mindless zombie at the user's control.

## Types

* **Manipulation of Dead Bodies:** A variation that focuses on organic matter, allowing Necromancers to utilize the flesh of the dead for the treatment or recovery, and transform it into something else. Also included is the ability to enable and control the undead lifted, to summon the undead in the right place, and even capture control of the undead enemy. In addition, it is worth noting that in some cases the necromancer is undead himself what makes him an extremely high level of regeneration and a good level of immortality.
* **Manipulation of Souls:** A form that targets the soul rather than the body, it allows the Necromancer to summon, control, and instill the souls of the dead in various objects and living beings. In the most advanced cases, the necromancer can manipulate not only the souls of the dead, but still living beings, bringing them under their thrall or killing them by tearing out their soul entirely.
* **Control over Life and Death:** A subset that combines elements of the aforementioned variations, allowing the Necromancer to freely transform the living into the undead or resurrect the dead as they please.
Mason (IRL)

## Summary

Mason is someone from school who is locked in an eternal debate with Noah about giorno

## Powers and Stats

**Tier:** **0**

**Name:** Mason (idk his last name) Dumbass (by noah)

**Origin:** IRL

**Gender:** Male

**Age:** beyond the concept of age

**Classification:** human (avatar), debater, dumbass (according to noah)

**Powers and Abilities:** Superhuman Physical Characteristics, Beyond-Dimensional Existence (Type 2), Nigh-Omniscience, Technology Manipulation (Uses a phone), All the abilities of a stand user, Supernatural Willpower (Needs this to survive the memetic attacks of Noah's arguments), Resistance to Mind Manipulation, Death Manipulation, Causality Manipulation, Conceptual Manipulation, Existence Erasure, and Law Manipulation (Resists all of noahs arguments, which are so potent they can erase you and your concept from existence, including the laws that govern said concept and the causality of the concept)

**Attack Potency:** **Boundless** (Is real, which should put him to this level. Dogstomps Noah in every debate they have)

**Speed:** **Irrelevant** (Beyond the concept of space and time)

**Lifting Strength:** **Irrelevant** (Beyond the concept of space and time)

**Striking Strength:** **Boundless**

**Durability:** **Boundless** (All attacks are obliterated once they reach him)

**Stamina:** **Infinite** (via powerscaling from noah)

**Range:** **Above Fiction**

**Standard Equipment:** Phone

**Intelligence:** **Nigh-Omniscient** (Although he knows most things in all of creation, he is still utterly flabbergasted by the arguments Noah uses in the debates they have)

**Weaknesses:** none
Inorganic Physiology

## Summary

The ability to be made of inorganic matter. Users of this ability are unaffected by many things which would be lethal to organic beings or even the undead.

## Possible Uses

* **Resistance to Poison:** As users of this ability have no organic functions, common poison would be ineffective against them.
* **Resistance to Biological Manipulation:** As users of this ability aren't organic beings, they lack all biological functions, and can therefore also not be manipulated in this manner.
* **Resistance to Diseases:** As they lack the body functions of living beings, common illnesses would not harm them.
* **Self-Sustenance:** Users of the ability usually don't rely on oxygen or nutrients to function.
* **Further Resistances:** Depending on the composition of the user they can gain unique resistances such as a rock person resisting Electricity Manipulation or a being made solely from a noble gas being uneffected by natural acids.

## Types

1. **Living Beings:** Inorganic beings that have a non-physical consciousness. For example, objects that were granted life via supernatural means.
2. **Non-Living Beings:** Robots, AI or other inorganic beings, that have no consciousness beyond what the physical functions of their bodies grants them. This type of character is typically immune to Soul Manipulation due to lacking a soul and is also unaffected by many common forms of Mind Manipulation, since they neither have an organic brain to be manipulated nor have a non-physical consciousness. Since these characters usually also don't have something like life force and aren't alive in the usual sense in the first place, they are furthermore unaffected by common forms of Life Manipulation and Death Manipulation.
Stealth Mastery

## Summary

**Stealth Mastery** is ability to make use of stealth, generally for the purpose of spying on and/or assassinating targets. Users are highly skilled at stealth and have incredibly extensive knowledge and skill in many types and ways of stealth tactics, enabling him to easily slip in and out of areas undetected. Their abilities in all manners of stealth are so refined that they can typically remain hidden, unseen, and unheard to strike at enemies once a time before getting spotted, followed, or traced. Stealth can usually be accomplished through pure skill, specialized equipment, and/or the usage of other powers, such as Invisibility, adapting to blend into one's surroundings, dampening one's presence entirely, or suppressing the sounds one would make.

## Possible Uses

* Moving throughout even the most guarded of areas and act in true discretion
* Engaging in unconventional guerilla and covert combat
* Completely slipping by the senses of others
* Expertly camouflaging oneself in order to blend into the environment
* Successfully adopting the role of others or entirely new personas
* Masking one's own identity during an interaction
* Accurately inserting oneself into a social environment that is unlike their own
* Remaining acutely vigilant of the environment
* Concealing one's presence
* Carefully robbing, stealing, and looting while evading detection
* Adapting to the surrounding area
Free Movement

## Summary

The user can stand, walk or run on the surface of liquids and gases without sinking through them.

The user can also gain this power by swiftly moving through difficult terrain such as mud or deep snow without being hindered by them.

This can be accomplished via sheer speed, by releasing energy that keeps the liquids or gas under their feet stable, or by manipulating the terrain itself to make going through it easier.

## Possible Uses

* **Water Walking:** This allows the user to walk on water.
* **Cloud Walking:** The same as water walking, but for clouds.
* **Snow Walking:** The ability to easily pass through a thick layer of snow.
Hive Mind

## Summary

**Hive Mind** is the ability to share one mind or consciousness between multiple bodies or vessels.

Unlike characters with Multiple Selves, characters with Hive Mind have the exact opposite trait. Where Multiple Selves is the ability to have multiple consciousnesses within a single vessel, Hive Mind is the ability to have one consciousness across multiple vessels.

## Possible Uses

* Information Analysis (by allowing one iteration to transfer knowledge to other iterations)
* Enhanced Senses (by having every other instance sense the stimulations of a single instance)
* Multiple Selves (by having separate consciousnesses for each iteration of the Hive Mind)
* Resistance to Mind Manipulation (by necessitating the manipulation of every iteration, rather than just a single one)

## Types

* **Type 1:** **Single Minded:** A single consciousness spread across multiple bodies that act as a single entity.
* **Type 2:** **Multi-Minded:** A shared mind between multiple instances, each with their own unique personality and consciousnesses. They are able to act on their own accord individually, but share more baser instincts like knowledge, stimuli, and reactions.

## Weaknesses

If a user's single instance is captured, there are multiple negative occurrences that could happen. They could have their battle tactics revealed or be corrupted fully through their captured instance. Also, multiple entities working under one singular consciousness may be overwhelming for the singular consciousness.
Fungus Manipulation

## Summary

The power to **manipulate fungi**.

Users can create, shape and manipulate fungi including yeasts and molds, as well as the mushrooms. They can cause fungi grow, move/attack or even rise from the soil and "walk", mutate fungi by rearranging DNA structure, etc.

## Possible Uses

* Create/generate/increase, shape, move and animate fungi for various purposes/effects:
	+ Organic Constructs of fungi, including weapons, walls, armor or allies/servants.
* Disease Generation
* Organic Attacks using fungus.
* Omnilingualism with fungus.
* Poison Manipulation
	+ Mental Hallucination
	+ Poison Generation and/or Miasma Emission
* Rearrange the genetic structure in fungi, including creation of mutant fungi.
* Seismic Sense through fungi.
* Spore Manipulation

## Limitations

* May be unable to create fungus, being limited to manipulating only from already existing sources.
* May be only able to control certain types of fungi.
* May be limited on how many fungi or how long they can control them.
* Most fungi are rather fragile, unless the user can increase their durability.
Portal Creation

## Summary

**Portal Creation** is the ability to generate and travel through rifts of space and time in order to quickly travel between two places. This power is primarily travel-oriented, allowing users to close distances easily or catch an opponent off guard, but more creative and powerful users can redirect their attacks to strike a target they missed or to hit them multiple times, redirect their attacks back at them, or forcibly displace an opponent to provide an advantage or remove them from the battlefield entirely.
Summoning

## Summary

**The ability to summon various beings.** The summoned beings may come from a distant place, a different plane of reality, a universe, etc. Also includes calling of undead, souls, energy beings or information beings.

## Possible Uses

* **Summoning material entities** - In this case, the object already exists somewhere. It should be transferred to the right location. Includes dimensional manipulation, and the parts of necromancy that allow manipulation the bodies of the dead. The disadvantage is that after the destruction of the material body, such an ability would be of no use.
* **Summoning intangible entities** - In this case, summoning a soul or a spirit. Since it is an immaterial spirit initially, it can be summoned at any time and in any place. It is even possible to provide a tangible form (for example, instill within a suitable container or creating a body via manipulation of matter). The advantage of such summons is that the destruction of the material body will not be a deterrent. Moreover, the physical body might regenerate as long as the spirit occupies it.
* **Summoning higher beings** - Special spells, rituals, or specific manipulation that summons natural gods. This form of summoning is far superior to summoning regular spirits. The disadvantage of this type of summons is that the summoner control is much weaker, and mostly negligible. By and large, the summoner is forced to rely on the good will of the summoned being. If there is any change in their intention to help, the summoner cannot force them.
Data Manipulation

## Summary

**Data Manipulation** is the ability to manipulate computer data for a variety of purposes. While seemingly limited to hacking and misinformation, various characters can make use of it on other planes as they themselves are made of data and can thus manipulate their own forms or those of others in the virtual or physical plane.
Adaptation

## Summary

**Adaptation** is the ability to survive and adapt to different situations and natural environments.

This can include developing abilities to breathe underwater or in air with variable compositions, withstand different atmospheric pressures, live in much colder or hotter climates, see in greater darkness, develop camouflage colouring to hide from threats, etcetera.

As opposed to Reactive Evolution, Adaptation only gives a character the ability to balance the resources of its current body, not to, for example, grow more durable or powerful.
Resistance Negation

## Summary

**Resistance Negation** is the ability to remove an opponent's ability to resist certain effects, allowing the user to then affect them with those abilities. In extreme cases, this ability can even override apparent immunity.

However, simply overwhelming something with Hax stronger than what they can resist normally wouldn't qualify. Keep in mind, there are limits when it comes to this ability. Characters who do have Resistance Negation wouldn't be capable of negating all of their opponent's resistances unless there is more to their power than what has been shown.

For example: If one character is shown to negate a character's Resistance to Fire Manipulation, and that's all the character's Resistance Negation is shown, and no other abilities, lore or explanations would imply they could negate other resistances never shown onscreen like Mind Manipulation or Soul Manipulation, it would lead into a No Limits Fallacy.
Damage Reduction

## Summary

**Damage Reduction**, also known as **Damage Minimalization**, is an ability to decrease and reduce the damage the target takes making them harder to defeat or destroy.

This is different from Statistics Reduction, because the opponent's statistics are not reduced, just the damage alone.

This is also different from Statistics Amplification because nothing of their statistics are actually amplified.

The users of this ability are usually considered as tanks or hard-to-kill because of their potential to prolong the duration of the fight wihout any fatal damage.
Absolute Zero

## Summary

**Absolute Zero** is the point of cold at which enthalpy and entropy hit their minimum level. It is the ultimate form of freezing and in the theoretical situation that someone is exposed to it, their body will be frozen at the atomic level before collapsing under their own mass since the loss of energy causes the atoms to lose their cohesiveness. Due to the nature of the ability working on the atomic level, it can be considered a form of Durability Negation, ignoring conventional defenses unless a character is shown to be able to resist such attacks.
Omniscience

## Introduction

**Omniscience** is the state of having all knowledge, or in other words, knowing everything. A character that is omniscient knows everything that their opponent is going to do before they do it, and exactly what to do to win any fight. An omniscient character is still capable of being overpowered and losing, however. Also knowledge of other fictions is not a requirement for omniscience, so a character that knows everything about their own fictional franchise is considered to be omniscient.

There is also "Nigh-Omniscience", for which a character or entity knows almost everything about their fictional continuity, with the exception of a small amount of information (usually what an even more powerful character wishes to conceal from them).
Empowerment

## Summary

**Empowerment** is the ability to strengthen oneself due to various circumstances and outside forces that may or may not be under their control. Unlike Statistics Amplification, empowerment is often involuntary and inherent to each character rather than an activated ability.

## Limitation

* Might become weakened when faced with an opposing force/emotion (I.E. a person empowered by compassion starts feeling hate).
* A lack of their force/emotion could cause them to lose their power entirely.
Elemental Manipulation

## Summary

The most frequently occurring theory of classical elements, held by the Hindu, Japanese, and Greek systems of thought, is that there are five elements, namely Earth, Water, Air, Fire, and a fifth element known variously as space. The main types of elemental manipulation used in fiction are; Fire, Water, Air/Wind and Earth. Other popular types of elemental manipulation in fiction are; Lightning/Electricity, Ice, Metal, Light, Dark, and Weather. Some series, such as Avatar: The Last Airbender and Bionicle, have elemental themes and powers as a focal part of the storyline.

## Types

* Earth Manipulation
	+ Magma Manipulation
	+ Sand Manipulation
* Water Manipulation
* Air Manipulation
* Fire Manipulation
* Electricity Manipulation
* Ice Manipulation
	+ Freezing (ability)
* Plant Manipulation
	+ Fungus Manipulation
* Metal Manipulation
	+ Magnetism Manipulation
* Light Manipulation
* Darkness Manipulation
* Weather Manipulation
Elasticity

## Summary

**Elasticity** is the ability to stretch, elongate, flex, and twist, and otherwise manipulate one's body into impossible shapes for various purposes. The limits and applications of this ability vary from user to user, and it may sometimes grant them additional properties akin to other elastic substances. Particularly skilled users can emulate Shapeshifting by molding their bodies into the forms of others.
Magma Manipulation

## Summary

Power to **manipulate geothermal molten substances**. Combination of Earth Manipulation and Fire Manipulation. The opposite of Ice Manipulation.

The user can create, shape and manipulate molten rock (magma while underground, lava when on surface), a mixture of molten or semi-molten rock, volatiles and solids, it may also contain suspended crystals, dissolved gas and gas bubbles.

## Possible Uses

* Create/generate/increase molten stone.
* Shape, compress, and/or otherwise manipulate molten stone.
	+ Cause Earthquakes and/or open fissures.
	+ Create/grow islands.
	+ Eruption Inducement to rise volcanoes and/or cause eruptions.
* Geo-Thermokinetic Constructs, including weapons, walls, armor or allies/servants.
* Heat Absorption.
* Heat Generation varying from painful burns to combustion.
* Magma Attacks.
* Move/lift molten stone at nearly any speed whether in/on surface, air or water. One could even do this on vacuum of space if one has way to survive the experience.
	+ Geokinetic Flight using molten stone.
	+ Matter Surfing by riding a boulder by creating pillar, wave or other mass of molten stone for riding.
* Poison Generation.
* Tectonic Plate Manipulation.
* Volcanic Glass Manipulation.

## Limitations

* May be unable to create molten stone, being limited to manipulating only from already existing sources.
* Control is extremely important. Unconscious use of this power isn't something to laugh at.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Fireproof Skin and/or Thermal Resistance isn't always part of the package, so burning yourself is possible.
* Molten stone can be slowed/stopped by water, ice or cold.
Toon Force

## Summary

Also named Cartoon Physics.

Similar to Reality Warping, only that it is based usually on what's comedic. It is the ability to replace or apply absurd laws to the universe; the user gains the ability to re-write the laws of physics in their universe to their convenience and is allowed to overwrite them with far more ridiculous ones in service of hilarity.

## Possible Uses

* Breaking the Fourth Wall (Varying from talking to the audience to affecting the "real world")
* Dimensional Storage (Making things appear out of nowhere)
* Reality Warping
* Body Control (Characters can frequently stretch, bend or otherwise manipulate their bodies in unnatural ways)

## Limitations

* The users might be incapable of using this ability to kill or permanently harm their opponents.
* The users might be limited to what counts as "funny".

## Note

While **Toon Force** may be prevalent in a given verse, it does not mean that all its users share the same abilities. Just like any other system of power such as Magic, unless these characters have these powers directly as a result of a certain status they share, they should only be given abilities that they have demonstrated themselves with these abilities.
Black Hole Creation

## Summary

**Black Hole Creation** is a subset of Gravity Manipulation that allows the user to generate black holes, regions of space-time with gravity so intense that even light cannot escape them. True black holes are virtually inescapable unless one can move faster-than-light and ignore conventional durability because the incredible tidal forces within the black hole approach infinity in all directions, making it virtually impossible to survive through normal means unless the target is an entire dimensional tier above the user.

It should be noted that characters who have survived black holes but can otherwise be harmed by other, conventional attacks will not be given infinite durability. They will instead be stated to simply have a resistance to black holes.
Physics Manipulation

## Summary

**Physics Manipulation** is the ability to distort, alter, and manipulate the laws of physics and the fundamental forces that govern natural phenomena in the universe (such as Velocity, Momentum, Inertia, and Nuclear Forces). As a result, one is able to replicate virtually every phenomenon possible in nature or through science and cancel it just as easily. This is a particularly rare ability in fiction and is often given limitations of some sort due to its sheer potency and versatility.

## Possible Uses

Some applications include:

* **Elemental Manipulation:** Users are able to replicate virtually every kind of phenomenon possible in the universe, including the creation and manipulation of elements such as fire, water, and air.
* **Energy Manipulation:** Since the transfer of energy is governed by the laws of physics, it is only natural that users are able to manipulate the flow of energy of any kind for various purposes.
* **Matter Manipulation:** By manipulating the forces that constitute matter, powerful Physics Manipulators are able to control matter at the sub-atomic level.
* **Reality Warping:** Particularly powerful users can even create new laws of physics, effectively granting them a limited form of Reality Warping.
* Ability to control and/or nullify any power based in the laws of physics and most natural phenomenon (i.e. manipulating drag to stop incoming attacks and friction to make it impossible for someone to move).
Technology Manipulation

## Summary

The ability to **alter and control technology**, often exercised through the usage of other powers, such as manipulating electricity, information, magnetism, and metals, or just hacking. Often called **technopaths**, these characters can use their abilities for a variety of purposes, such as altering and reshaping machinery, hacking into advanced computer systems, creating viruses, and so on.

This does not refer to the ability to simply operate technology, no matter how advanced, but the power to influence and manipulate it on a deeper, often supernatural level, though, rather than some magical aspect, it may be achieved through sufficiently advanced technology. It may involve Nanotechnology or Cyborgization, for instance.
Invisibility

## Summary

**Invisibility** is the power to render oneself unseen to the naked eye, allowing users to sneak past others or take them by surprise. This is accomplished through a variety of means, differing from character to character, such as not interacting with light normally, through the use of illusions, or by virtue of being a ghost or some similar being. Some forms of invisibility may only be applied to the user's body, and not any clothing or equipment. While invisibility can render one undetectable to conventional senses, it may still be rendered useless by sufficiently potent Enhanced Senses or Extrasensory Perception.
Supernatural Luck

## Summary

While many characters can be described as lucky or unlucky, some have their luck pushed to extreme, supernatural extent. At the level of **Supernatural Luck**, one's good or bad fortune can be compared to passive Probability Manipulation, often overlapping for some characters, as they are followed by fortune in everything they do and everywhere they go, to the point that impossible coincidences line up again and again in or against their favor. Being lucky or unlucky in itself is not enough to have this ability - a character's exceptional luck must be a real ability or supernatural aspect of them.
Sealing

## Summary

Sealing is typically the **ability to place or seal one or more objects into another object, though there are various applications**. The mechanism behind the sealing process varies greatly from fiction to fiction (be it through magic or ki use), though the end results are similar. When used as an attack, sealing techniques can often bypass physical durability entirely.

## Types

* The first type involves sealing physical objects, including living beings. These objects can be sealed within a containment item, though sealing the object within the caster or other people has been shown to be effective. When used against a living being, these powers have the potential to be considered broken depending on how freely the user can preform the sealing technique, though many cases require prep or have imposed drawbacks on the user to prevent this. When a living being is sealed within another living being, the container subject becomes the sealed target's host. The effects that the sealed target has on their host varies depending on the work of fiction, as do the effects on the target if their container is destroyed.
* The second type of sealing involves removing or locking attributes or even concepts of a target. Examples include sealing a target's magic or ki energy, or even their movement or consciousness. This type of sealing denies the target use of these aspects rather than specifically placing them in another object. These effects can be temporary or permanent depending on the user.
* Soul sealing usually falls under the category of soul manipulation.
Animal Manipulation

## Summary

**Manipulation of animals** - the ability to allow to summon, manage, and if necessary, to withdraw back different animals. Control can be carried out at the expense of empathy, or effects on the mind, and with a special magic.

In some cases, it allows manipulation of animals to adopt their individual traits. For example, you can take a sharp sense of smell in dogs and night vision - the owl. In the most advanced cases, can completely transform into a selected living being (or turn other people into animals).

## Types

* **Manipulation of conventional animals** - management of various kinds of living beings, which can be found in the real world. Usually it carried out at the expense of empathy or impact on the consciousness of the animal. Also here can be included all sorts of manipulation primitive living organisms.
* **Manipulation of mythical creatures** - summoning, control and, if necessary, neutralize animals that are either extremely rare or only exist in the tales, legends and myths. The most commonly used dragons, griffins and unicorns, but the list of such legendary creatures is far from exhausted. Usually the call and control is carried out at the expense of a special magic, but there are other options (for example, the creation of a mythical creature by manipulating matter, soul and / or information).
* **Manipulation of insect** - allows its user to control insects, with many showing the ability to gather swarms of them for use in combat. Advanced users may share their senses with these insects, and, due to their small size, they are useful for espionage purposes. A variation is the more general Bug Manipulation, which allows a user to control "bugs" in general, a term which may include many animals besides just insects, such as arachnids and crustaceans.
Underground Mobility

## Summary

**Underground Mobility** (Or **Burrowing**, or **Digging**) is the simple ability to dig below the ground. Much like Flight, it is often a form of travel that also allows for a tactical advantage during a battle. Underground Mobility is a relatively common ability in fiction which offers characters various other advantages. It should be noted that this ability should not be given to any character who has been shown capable of simply digging a hole, only those who are supernaturally adept at digging below and through the ground at high speed should be allowed this power.

## Possible Uses

Underground Mobility has a large variety of uses that can be applied, including:

* **Ambush:** Characters that burrow beneath the ground are able to easily ambush their opponents from below, this can benefit a character as while underground, there is little an opponent can do to hit the characters.
* **Underground Tunnels:** Some characters are shown to create underground tunnels as they dig through the ground, these tunnels can serve a number of purposes, such as destabilizing the ground below an opponent to cause a collapse.
* **Camouflage:** Some lesser characters with Underground Mobility simply burrow a small amount into the ground to camouflage or hide themselves from opponents.
* **Trapping:** Some characters are able to bring others below the ground with them, trapping them in the ground and potentially suffocating opponents.

## Limitations

Characters may not be able to Dig through certain materials, such as stone or metal, which can limit how far they can dig. Characters may also only be capable of moving through the ground, and upon reaching above ground they find themselves unable to move.
Pressure Points

## Summary

**Pressure points** are a concept in many Eastern martial arts, referring to special parts of the body that, when struck, can cause intense pain, paralysis, and potentially even death, among many other possible effects, some of which are more beneficial.

## Possible Uses

* Cause unbearable pain to the enemy
* Paralyze the enemy (partially or completely)
* Kill an enemy with one touch
* Strengthen your own body (or your someone else's body)
* Relieve fatigue (by yourself or with assistance from someone else)
* Initiate or accelerate the healing of your body (or your someone else's body)

## Acupuncture

In traditional Chinese medicine, needles are used to affect specific points of the body. In fiction, knives, daggers, swords, etcetera, are also viable.
Information Analysis

## Summary

**Information Analysis**, or **Scanning**, is the ability to gain information on a character or object by analyzing them. A basic analysis can grant only rudimentary data on the target, such as their level of strength, speed, durability, or intelligence, while more powerful analyses can grant extensive information on the target's abilities and even personal history. This ability often overlaps with Power Mimicry, allowing a character to copy another after analyzing them.
Breaking the Fourth Wall

## Summary

**The Fourth Wall** is a literary term that originates from stage plays. Typically, a stage would be rectangular, so there would be 3 walls, one in the back, and 2 on the sides. The "fourth wall" would be the edge of the stage that faces the audience. Obviously, there was no actual wall there. The term Fourth Wall refers to the barrier between the audience of a work of fiction and the fictional universe itself. In most works of fiction, the fourth wall is intact, that is, the characters do not acknowledge the existence of an audience or that they themselves are part of a fictional work. However, some fictions employ the literary technique of **Breaking the Fourth Wall**. This includes talking to the audience, affecting the "real world", rewriting speech bubbles, acknowledging that they are part of a fictional world, and even leaving the fictional work itself and entering the "real world" (represented, obviously, by a fictionalized version of the real world).
Creation

## Summary

The ability to create anything from nothing.

## Possible Uses

The user can create organic or inorganic matter from nothing either as finished objects or simply unfinished elements. As long as it can be defined as object, the user has the power to make it reality.

## Attack Potency Scaling

Note that this only applies to the character's capacity to harm other characters if their Creation is connected to their other abilities; for example, it can be reasoned that a mage who can conjure a city with little mana can destroy one with the same amount of mana, however a character who can create objects without other ways of harming their opponents wouldn't be able to harness that power to hurt another character, and would fall under a light form of Environmental Destruction.

## Implied Powers

In case of creation of large and varied objects, such as planets, galaxies and universes, one should just list creation as ability without listing separate abilities for each created object. For example, while creation of a galaxy likely includes creation of black holes, Black Hole Creation should not be listed separately. An exception to that would be if the object in question is of particular relevance to the characters fighting style, i.e. if the character for instance launches black holes at his opponents.

## See also

* Matter Manipulation
* Pocket Reality Manipulation
* Reality Warping
Pocket Reality Manipulation

## Summary

Pocket reality manipulation is a power which revolves around **manipulating and creating pocket realities**. Pocket realities, in this case, refers to realms that are spatially separate from other realms (including universes) and either are of less than universal size on the inside or appear as less than universe sized objects when observed from the outside.

Travel between realities is a sub-ability of it.

Very often various characters can achieve their full power only in their personal pocket realities, e.g. Hell-Lords from Marvel Comics are greatly weakened outside their pocket realities.

## Possible Uses

* Altering the internal structure of the pocket reality - usually it means the user is able to control aspects of his/her pocket reality, like manipulating time, or warping reality. Most of the time, it's limited to the boundaries of the pocket reality.
* Manipulating a pocket reality as a unit - basically controlling the pocket reality without being limited to boundaries, allowing the user to shift, merge, cut and destroy pocket realities.

It should be noted that even if a character possesses the first type, it doesn't mean that they can't use the second one.
Pain Manipulation

## Summary

**Pain Manipulation** is the ability to control the pain experienced either by another, or by the user themself, most often in the form of inducing or intensifying it. Used in such a way, pain manipulation can debilitate, distract, or incapacitate an opponent that the user would not be able to defeat normally, and in some cases, strong pain manipulators may even kill their target outright, usually through shock.

Some characters accomplish this through manipulation of the nervous system, while others may accomplish it by means of mental assault. In such cases, it can potentially delve into psychological harm, and particularly powerful users may accomplish it by targeting the soul itself.
Hair Manipulation

## Summary

**Hair Manipulation** is the ability to control hair, generally one's own, and use it in combat, generally to attack others with thick tendrils of hair, though many users can manipulate their own hair more precisely to make more complex constructs. The hair of many users is also prehensile, allowing them to manipulate and lift objects.
BFR

## Summary

**BFR** is short for **Battle Field Removal**, referring to one opponent forcing the other outside of their area of combat for a long enough period of time that the battle cannot be continued. As long as they cannot return from wherever they have been transported to within a certain amount of time - a week, going by Standard Battle Assumptions - victory is reached through BFR. The specific methods of BFR may vary, and they may be as simple as teleporting an opponent somewhere far far away to abandoning them in another time, sending them to a parallel universe, or knocking them into space.
Avatar Creation

## Summary

**Avatar Creation** is the ability to manifest another entity in the place of one's true body, using it as an avatar. This ability may allow the users to interact with the world in a way their true forms, which may be too abstract to normally physically interact. One could also use the ability to manifest a body for another, more powerful entity.
Sense Manipulation

## Summary

The ability to **control the senses** of one's self, or of others. While most often used to simply strip away select senses, if not all of them, there are those who could use this ability to grant and otherwise alter senses, perhaps heightening them to make them more powerful. Most forms of illusion control the senses.
Fragrance Manipulation

## Summary

**Fragrance manipulation** is an ability to manipulate the smell of oneself, others, or the surrounding area. The user being able to change the aroma by increasing, decreasing, or temporarily removing the smell given off. This can be used as a defense mechanism to scare off or temporarily distract attackers, and can heavily counter those who carry heighten senses.
Nigh-Omniscience

## Summary

The power to **know almost everything in existence**. Lesser version of Omniscience.

User knows almost everything in existence while being blocked from certain details or being limited in other ways, possibly only being able to see one timeline or universe, or have just small patches of information that are missing or blocked out. Thus allowing one to keep their sense of free will and uncertainty.

This power is also called limited Omniscience.

## Limitations

* Users knowledge is limited in certain ways/areas: they may be limited to certain areas or subjects of knowledge or lack knowledge about certain areas.
Photographic Memory

## Summary

**Photographic Memory** is a person's ability to remember and recall scenes, images, and/or information in perfect detail. Although this ability is often shown in higher intellectuals, it is not only limited to smart people. A person with otherwise average and even potentially below-average intelligence could still possess this specific mental ability.

It should also not be assumed that a high intellectual person automatically has this ability without evidence to back it up, whether it has been stated or explicitly shown.
Transformation

## Summary

**Transformation** is the ability to transform parts of one body or slightly modify their forms through external power-ups, gradual mutations over a period of time, or through limited or uncontrollable change in form. It also includes characters with a very limited number of set transformations.

For those who are able to freely transform the shape of their bodies to assume different identities, impersonate others, and modify the entirety of their bodies at will with great versatility, see the Shapeshifting page instead.
Weapon Creation

## Summary

The power to **manifest and utilize weapons**, whether this is from thin air, energy, or other materials in one's surroundings. A user may create a single weapon, or sets of them, potentially even creating and firing waves of weapons as projectiles.

The means differ depending on the character; some may create the weapons out of thin air, through magic or some other means, while others may fashion the weapons out of energy or matter, or even parts of their own body through shapeshifting.
Status Effect Inducement

## Summary

**Status Effect** is a broad term that refers to the any number of ways one is able to hinder their opponents by inflicting a variety of ailments. This is a feature most commonly seen in video games, providing additional options by generating utility outside of sheer damage.

## Types

Some examples of status ailments include (but are not limited to):

* **Cursing:** Curses the opponent to impair them in a wide variety of ways (i.e. lowering parameters, sealing certain abilities e.t.c.).

* **Flash Freezing:** The ability to quickly freeze one's target solid to prevent their movement and retaliation.

* **Mind Manipulation:** The ability to invade and wreak havoc on their opponent's thoughts to inflict a variety of ailments, such as charming one's opponent to end their resistance, confusing them so that they attack everything in sight indiscriminately, or terrifying them into submission.
	+ **Emotional State Changing:** A more direct version of the above ability. This will allow the user to manipulate the enemy's emotional state, thereby making them infatuated, happy, angry or sad. This can be used to control the enemy, render them immobile or make them a non-threat.

* **Paralysis:** The ability to prevent one's opponent from coordinating their movements or stopping their movements completely.

* **Petrification:** Turning the target to restrain their movements if not outright kill them.

* **Poison Manipulation:** The ability to poison one's target as a means of slowly or rapidly killing them.

* **Sleep Inducement:** The ability to forcibly put one's opponent to sleep or otherwise render them unconscious.

* **Statistics Reduction:** Many characters are able to reduce their foes' strength, speed, intelligence, defenses, or other statistics and attributes in combat in order to gain an advantage in a fight.

* **Time Manipulation:** The ability to stop or slow time around one's foes to restrain them.

* **Transmutation:** Converting the target into something else (i.e. a common toad) to render them powerless.
Abstract Existence

## Summary

**Abstract Existence** is the ability to embody an abstraction, such as a concept, thought, or information, and being immortal thanks to it. This power has a variety of uses, ranging from a high degree of control over the abstraction and its manifestations, the aforementioned immortality, or even being unaffected by abilities that can't target the abstraction.

Embodying a concept is not enough to obtain this ability, an abstract needs feats or reliable statements proving that the concept they represent grants them Immortality/Regeneration or control over the abstraction.

Beware that the abstract nature of different characters can stem from different sources (rumors, concepts, possibilities,...), as such, being able to affect a subtype of a category does not mean a character can affect all types of abstraction.

## Types

**Type 1:** Exists purely as an abstraction. These characters lack a true physical form, and affecting them requires the ability to affect directly the abstraction itself, because eventual physical manifestations are merely avatars.

* **Examples:**

**Type 2:** Embodies an abstraction, and can be resurrected or regenerate indefinitely thanks to it. Destroying the abstraction is required to permanently kill those characters, but they can still be affected without directly altering it.

* **Examples:**

It is important to note that in the case of conceptual embodiments, the type of Abstract Existence should be specified alongside the type of concept.

## Limitations

* Abstract entities recurrently strictly embody a concept, thought or idea up to a certain level of reality. For example, Eternity only embodies time on a local, universal scale. If the universe is destroyed, so is he.
Fissionism

## Summary

**Fissionism** is a supernatural ability to separate/unfuse the target into two or more non-equal parts.

The ability is able to distinguishes itself from Deconstruction, which separates the target into smaller parts that don't necessarily need to remain functioning. Fissionism operates differently, as it separates the target into multiple configurations while they retain coherent forms. A common example of the ability is the splitting of a fusion between two people back into their original states.

Often, this ability is able to split things apart according to a certain pattern. This could be by the target's age, height, etc. An example would be targeting an individual using their morality to split the target into two separate good and evil personas.

**Note:** Splitting something into semi-identical parts of the original target could generally be considered a form of duplication.