Patch 0.1.14.3748

**Replay System Improvements:**

* **Improved:** Replay Refresh Functionality
* **Added:** Ability to delete replays.
* Started working on the replay rename functionality. (Unfinished)
* **Added:** New Replay UI
* Ability to time scrub on replays by clicking on the progress bar.
* **Improved:** Replay Controls
* **Improved:** Main Menu, Trying to fix inconsistent problems with terrain shader on non-windows platforms.
* **New:** Hypo Rex Skins.
* Gave a weight increase to Diabloceratops.
* Gave a damage and weight increase to Anky.
* Gave a damage and bleed increase to Spinosaurus.
* Reverted allo physics to fix ball error.
* Imported a bunch of new shorter generic calls for: Acro, Ava, Camaro, Diablo, Giga, Maia, Spino, Sucho and Trike.
* **New:** Updated Minimum Driver Version for Nvidia Cards to 382.33.
* Resynchronized effects on Dryo walk animations.
* Softened the Pachy's generic roars a little bit.
* Added Hypo Spino assets.
* Imported core sounds for HyperSpino, added bite & foot sockets to Hyper Spino skeleton, added effects to HyperSpino animations.
* Imported shorter generic roars for Puerta, Shanty, Therizno, juvey Rex, subadult Rex and adult Rex.
* Imported and added effects to more Hyper Spino animations.
* Updated & added more variety to Utahraptor threaten roar.
* Testing new Camarasaurus vocal animations, fixed Camara using friendly call as its F roar.
* Made upper body animation slot for Utahraptor encompass its arms.
* Update Rate Fixes + Removed Async Mesh Code for Dinosaurs.
* **Removed:** Unused Variable BodyFoodHealthAmount and Added HungerDecayAmount for growth stages.
* **Removed:** Old UI Backgrounds/Old Button UI.
* Updated all carnivore blueprints and changed points in time they convert from juvenile to adult.
* All carnivores now start at adult at the same size/slightly smaller than the tier they just progressed from.
* All carnivores have had their on-hit damage mitigated to a much smaller amount, and bleed has been adjusted on all of them so they all do some form of bleed can track prey as scent tracking is on the horizon.
* Herbivores such as Anky/Diablo/Ava/Dryo/Pachy/Maia have all had their health and weight mass increased so they no longer instantly die to larger predators.
* Tiers weight masses and health have been put closer together so closely tiered animals can still hunt larger prey, including other carnivores (IE: Two Allosaurus can take down a subadult rex).
* Progression list is updated so you now spawn as a subadult rex first, not adult.
* Acro has been moved to spawn off of Allosaurus, along with Giga. (Progression to Acro is faster).
* Carnivores globally have a slightly higher bleed resistance.
* Herbivores globally have a lower bleed resistance than carnivores (values are actually unchanged so you won't notice a difference playing them, but it's worth stating carnivores are put ~10-20% higher bleed resistances naturally).
* Carnivores now have a straight linear growth scale (Min-Max values only; more will be added if needed).
* Herbivores now grow exponentially at the final quarter of their lifespan and increase in mass/health rapidly.
* Fixed Ava bitespheres.
* Fixed Oro being broken.
* Added in hunger decay amounts for all growth stages.
* Improved: Game Performance for nests.
* **Fixed:** Growth server setting not working properly.
* Added Juvie Rex textures.
* Removed Hypo Rex from public use.
* Fixed Herrera Juv growing into "nothing"
* **Removed:** Old Async Loading Code that is no longer used that was referencing all the dinosaurs in BP\_GameInstance.