recursal/Fanatic-Fandom huggingface dataset:
Golden Age Seventh Sanctum

* Civilian Outfit
* Villain Outfit

## Personality

Completely insane, stoic and extremely sadomasochistic. Has a tendency towards aggression and violence. Shows a neurotic twitch.

## Backstory

After being born he was kidnapped and raised by villains he decided to join those who raised him as a villain. While he grew up he helped the villains in any way he could. When he turned 13 he left to work for some mercs for 5 years, where he was sent to the US for some work.
After spending 11 years in the US helping villains and criminals, he got sent to WayHaven to do whatever he pleased as his contract was over with them.

### Specializations

Close Quarters Combat, specializing in parrying and dodging attacks.

## Quirk

Sharp Tentacles

Each of the 4 tentacles he can grow from his back all weigh around 5 Pounds and are 7 meters in length They each strike at 6 Meters a sec or so along with the force of 7kn it takes 10kN to do any damage to them they can be cut off and are insanely sharp if cut off they take 3 days to regrow They are also Half a meter in radius. They are Also a Dark Blood Red Color now to explain the structure of them as they have tough skin on the outside which can be cut through at 10kN the inside of his tentacles work as a squids tentacle but like with snakeskin if that makes sense they also have barbs that run throughout the tentacle going towards the tip. tho if he loses example 50 percent of a tentacle his regeneration time will be cut in half making it only 1.5 days.
Golden Age Puck

## ​Mentality

Cocky, overconfident, hardworking, never say die attitude.

## ​Quirk

Ice creation: can fire a continous stream of smooth/rough ice for 30 minutes before losing consciousness. His ice can reach minumum temp. of -273.15 degrees(the absolute zero temperature) . While using it at its coldest and largest form his time-limit reduces to 10 minutes. He uses a hockey stick and a puck as his weapons of choice and augments their strength and or sharpness with his quirk.

## ​History

Activated his quirk late and decided to give WHA a shot. Graduating as one of the best students he took the excellence with him into the Pro world and has continued to rise since then.
He ALWAYS bites off more than he can chew.
Golden Age Vladimir Golovin

Bartender and bouncer of the Matryoshka Troika / Samoyed Vina restaurant (located in the Providence market district) and right hand man of the leader of the Volch'ya Staya. A stern, yet friendly face. He keeps his customers happy by keeping trouble out.

## Personality

Loyal and protective. Zealous for his cause, which is the cause of the family. The Staya means everything to him.

## Resources

Runs the bar at the 'Matryoshka Troika' restaurant. Relatively well off. Has a good car and nice house.

## Abilities

### **Quirk**

**Lycantrophy** - Allows the user to transform into a man/wolf hybrid, increasing their senses, strength and agility. The original owner of the quirk (Boris) can infect others (if quirkless) by giving them their blood. They will not attack their leader or each other, but have no way to distinct friend from foe otherwise

**Equipment/Weaponry**
A Makarov (9mm pistol).

### **Specialization**

Bartending, CQC, gathering intel and firearms.
Sting

## Personality

Trinity is chill but doesn’t take anything from anyone. She refuses to sit and listen to your advice unless she believes its worth her time. She is fun to be around and a great partier just don’t make her angry.

## Backstory

Trinity grew up with a really rough life. Her mother is a prostitute. On occasion Trinity would have to be forced into things she didn’t quite want to do such as prostitution. Her mother couldn’t give two craps about her daughter. She was entirely in it for the money and the money alone. Trinity started smoking pot at the age of 14 to ease the pain. Eventually it not being enough she would steal booze from her mother and or steal money from her mom to buy it. Trinity was always on her own. She never had anyone to be there for her.

## Quirk

#### Type

Emitter.

**Electricity.**

*Category 1:* Any shocks below 50mA will create painful burns with a temperature of 300 degrees and a force of 10 kN. These can be used for 4 turns and will have a cooldown of 4 turns.

*Category 2:* Above 50mA will stun a person for 1 turn, do the same degree celsius of burn damage and bear the same 10 kN force. This can be used for 2 turns and will have a 4 turn cooldown.

*Category 3:* 100 mA will stun a person for 2 turns and deal 15 kN damage and 500C burns. This can only be used for 1 turn and the quirk will have to cooldown for 8 turns after use.
Golden Age Tasha Tacteritus

## Backstory

An orphan girl whose parents died shortly after she was born, Tasha left the orphanage suddenly one night, after deciding to try and work to earn a comfortable and easy life. Hardworking, Tasha had a somewhat twisted personality. Not afraid to step on others if it benefits her. After hearing about the Hero Academy, Tasha realized it may be her best chance at earning a comfortable life, and decided to sign up.

She is currently suffereing stage 3 lung cancer.

### Equipment/Weaponry

Street clothes and an antique rifle when possible. The rifle allows her to control the aim of her quirk drastically better.

## Quirk

Blessed Light

Example: Can fire a power ball of light that creates a large explosion upon impact. Can be aimed and fired out of her rifle similar to a bullet. However she must have a weapon to use it, and the type of firearm changes how it comes out. Example: Automatic weapon = Less power, higher fire rate. At this time she can only create a large enough explosion with her quirk to break concrete.
Golden Age TV

TV
--

## Personality

A charismatic, flirtatious student with a newfound ambition of becoming a hero. He’s naive but smart and is very open.

## Backstory

Born into a royal family from Italy, he had always lived an easy life. That is, before his parents sent him away for spending their fortune too fast. He cannot return home until he learns his lesson. Now, Trevor goes to WayHaven Academy and he currently lives with his Uncle, an ex-hero who inspires Trevor to be a hero himself.

### Equipment / Weaponry

Beretta 92FS: A semi-automatic handgun with a standard magazine of 9. The bullets fly at 50 m/s and deal 5kN of force.

Rate of fire: 3 shots per round

Light Kevlar: Light Kevlar can resist up to 7kN from bullets and 3kN in other damage. Light Kevlar can be worn under almost any clothes without being visible. Torso only.

### Versatility

He can access any screen and play what it show’s on his screen. He can also broadcast what he sees to other screens. He can only receive one screen at a time. Distance affects quality if he’s receiving and broadcasting. For every 100m, the quality of what he receives drops. He cannot broadcast himself unlimitedly,broadcasting what he sees to more than 25 screens causes him to have a seizure,rendering him useless.

### Example

Within a 100m radius of himself the quality will be at 1080pixels. However,at 200m it is 720pixels,at 300m it is 480 and so on. This quirk gives little to no assistance in combat but is great for intel and can be used in creative ways with other quirks.
Catergory:Retired
Golden Age Sister of Silence

### Relatives

Tasha Ramanez (Mom, Deceased)Alexander Housman Ramanez (Uncle, deceased)Violetta Ramanez (Sister, Deceased)Kay Ramanez (Sister)

## Biographical Information

### Place of Birth

Unknown, but appearance suggests an Irish heritage.

## Personality

Is in love with the taste, smell and feeling of blood pouring over her,
and the sight of her victims. Cold, Manipulative. Fiercely loyal of family, and
friends.

## Backstory

She grew up with distant family of the Housman's. The family alienated
her, and she was forced to find another family. The cult of Rising moon reached
out to her, and welcomed her as their newest Sister. She was subjected to a
sickening mixture of non - stop training and torture. Making her into the
perfect remorseless killer. After having what can only be described as a
complete mental breakdown, thanks to the daily beatings - she ran from her
life, aiming to start a new one. In the city of Heroes and Villains - WayHaven.

"The age of blood is coming, my sisters. We will embrace it,
spilling the blood of the innocent in a never ending tide of death and
destruction. We will not rest until they are all dead"

## Resources

70K
from contracts, a small apartment  in
Hamilton street, and a small Mini Cooper hatchback.

### Equipment/Weaponry

Cultist's
Longsword, Combat knife, Set of throwing daggers, Small bag containing three
hairs from various people.

### Specializations

Assassination, torture, Reconnaissance, Marksmanship

## Quirk

**Copycat.**

Copycat - The user can choose a target and mimic their
appearance, speech and mannerisms. The copy is not perfect, with small things
like scars and birthmarks not being transferred over. (Unless the scar is a
defining feature. In which case it can look similar. Again it will not be
perfect.) The target can be of any age or body type, with the user inheriting
the strength / agility of that body.

Quirk Limitations:

- The copy is not perfect, there will always be at least one feature
that does not match the original.

- It is highly uncomfortable and draining for the user. It takes two

turns to copy somebody's form, the user can only maintain

* Mini Cooper hatchback
* Throwing Daggers
* Combat Knife
1/3it for a maximum of

ten turns. It will then require a 15 turn CD. After the quirk has expired, the
user must rest for at least 3 turns, or risk passing out.

- This quirk DOES NOT copy the target's quirk. It is a physical change
only.

- The user must ingest a piece of the targets DNA. For example, a hair.

### Example

The
user is being hunted down, by choosing a civilian target, the user can blend
into a crowd and escape capture.
Golden Age Nensha

## ​Mentality

Seeing how pro heroes take care of people she decided to use her own abilities to do so, trying to stop being scared of her quirk. She was scared of fire before she tried to save some people from one caused in her anger and found out it wasn't burning her. Nensha uses her freedom to help people without paying for any damages her fire might cause when she must use it.

## Quirk

**Making Fire:** There are two main ways she usually creates it. One is through concentration to set a particular spot on fire with a limit of line of sight and up to 30 m away. The other is an area that begins at her location and progressively moves outward creating more fire to max range. limits to sustain particular flames or in conditions fire wouldn't be able to exist. Up to orange a maximum sustained heat of 1000 degrees a 25m radius for the incineration move sustainable for 3-5 minutes flame temperature reduces to 900 max due to loss of stamina

after which it cannot be used again for 30-60 minutes pinpointed fire can be used as her regular time limit but under 900 degrees and of course it's far easier to put out unless it spreads.

**Example:** How hot various types of fire are:

red 800 c

orange 1,000 c can use up to this heat currently

(after D-rank)

white 1300-1500 c

blue 3000 c

## History

Has developed an attitude toward those who have quirks more readily accepted by people as helpful or useful as well as pro heroes. Nensha has adhered to an exercise routine passed down from her grandfather, staying more fit than your average person but not superhuman. She added blades in high school, finding it to relieve her rage. when not training to be a hero, she works part-time at a supermarket near the hero academy. After graduating high school she started doing a little hero work on her own, following incidents that show on the news or found while walking around, though avoided responding if there were pros on the scene already and making herself scarce when they show up.

## Equipment/Weaponry

Nensha uses a blade three inches wide and 30" long. stretchy costume worn under her clothes easily, a mask and a scarf, a normal fire extinguisher and knockout gas in two spray cans.
Golden Age Vogel & Pantomime

## ​Personality

Vogel: is assertive and thrill-seeking. A kleptomaniac of sorts he seeks wealth with obsession and has little regard for human lives nor does he respect or fear anyone, openly stating his opinions and expressing himself

​Pantomime: has a true killer's instinct and is willing to go to any means necessary to accomplish her goals, whether it be through attacks, murder, or blackmail. She has a dry sense of humor, and treats her opponents like a cat would treat a mouse, allowing herself to be involved in playful banter to a small extent. She actually enjoys the prospect and thrill of killing.

## Backstory

Vogel: is a former military gunman, dishonorably discharged and a renown thief all over WayHaven. he is the most successful robber of all and is often in the employ of the underbelly's worst when not seeking personal wealth and debauchery.

Pantomime: is a highly skilled assassin who works for the League of Villains. She is the daughter of Gamemaster. having had an unhappy childhood, she ran away from home to avoid her father's verbal and emotional abuse and worked in a brothel for some time as  a young adult. After killing her master, Maria was picked up by the Villain league and has ever since worked as a professional thief, body-guard and assassin for hire.

## Resources

### Equipment/Weaponry

Pantomime: Her weapons of choice include: Swords, Crossbows, Flash bombs, Kunai, RPG-7 (A popular Russian made rocket launcher used by terrorists), Sai ( her primary weapons which she uses for close ranged battles), Shurikens.

### Specializations

Vogel: Aside from his ability to throw projectiles with lethal accuracy, He is also an expert martial artist and is extremely talented in the use of edged/throwing weapons and conventional firearms.

​Pantomime: She is a highly trained assassin, whose skills include but may not be limited to:

-Martial arts: She has demonstrated incredible fighting skills, able to hold her own against enemies with enhanced abilities.

-Agility

-Marksmanship: She has impressive skills with long-range objects, particularly throwing stars

-Tracking

-Stealth: She has demonstrated the ability to disappear into the shadows at will with no-one being able to find her when she doesn't wish to be found.

-Multilingualism: She can speak English, Vietnamese, Chinese, Japanese and possibly many more

## ​Quirk

Vogel: Almost similar to but more powerful than Deadeye, Vogel has an innate ability to throw virtually any object as a projectile with incredible accuracy and with enough force to be lethal. Some of his accomplishments include lacerating people's throats with thrown playing cards, spitting a stone out of his mouth as ballistic weapon at prison guards and using a paper plane to send a message across two buildings with maximum precision.
Golden Age Scraggy

## Personality

The eccentric clown looking for a good fight, Scraggy, has come to tour WayHaven! He isn't interested in money or mayhem: he just wants a good scrap.

## Backstory

Not everyone has an incredible backstory. Scraggy is just a very bored accountant looking to blow off some steam.

## Quirk

Bungee Chord

User can attach an invisible bungee chord to any object they touch. The chord can stretch up to 30m. Scraggy can create up to five chords at a time.

### Versatility

By tugging on the chord, Scraggy is able to pull the object towards himself at an extraordinary speed, striking people for up to 12kN damage. Similarly, if the object is much heavier than himself, Scraggy can use his bungee to pull himself to the object at 40km/h.

### Example

Scraggy throws a metal pipe behind a hero. He then uses his quirk to pull the pipe back to him, hitting the hero on its way back.
The Mall

## Located at Linden Street (The Commercial District)

The Mall is the biggest marketplace in all of WayHaven, perhaps even the busiest. It's designed and organized to be your premier location for whatever it is you may be looking for.

> *The Mall is not for Role Playing, it is for purchase of regular items and weapons. Any role play meant to be in the mall should be done in the city-general channel.*
>
>
Golden Age Swift

## ​Mentality

Silver is a quirky, amicable character that always seems to be the center of attention in any room. Never short of quips and funny remarks, she can often talk her way in and out of most things. She is very empathic and favours protection over punishment as a priority.

## ​Quirk

She has the ability to create and manipulate lightning. She can fire a discharge of maximum energy for extended periods of 10 minutes without stopping. Beyond this, she burns herself and she risks going into a comatose state. Lower energy discharges however, have less effect on her and can be used for longer periods.
She is extremely fast and stealthy, hence the alias.

## ​History

Next to nothing is known of her besides her name. She just sort of..showed up.
Raeva

Civilian Name: Raeva

Alias (if alter ego exists): N/A

Relatives [Format: Name (Relation)]: N/A

Affiliation/Alignment (Year if student: Year 1 - 14/15, Year 2 - 15/16, Year 3 - 16/17, Year 4 - 17/18): Year 1 (Subject to change)

About

Personality/Mentality: Shy and quiet, scared of being alone she hangs around the other transfer students.

Backstory: One of the transfer students from the off shore orphanage.

Resources: N/A

Equipment/Weaponry: N/A

Specializations: (e.g Hand to hand combat.) N/A

Quirk/Power: PoV:
The power to make objects, locations, things seem further or closer than it actually is. Although she can only reach as far as a 10m radius around her.

Thug runs to grab a weapon , running further away from where the weapon actually is.
Biographical Information

Marital Status: N/A

Age: 15

Date Of Birth (optional):

Place of Birth: N/A

Physical Description

Species: Human

Gender: Female

Height: 5"3

Weight:

Hair Color: Blueish

Eye Color: Pinkish

Reference Picture:Civilian Name: Raeva

Alias (if alter ego exists): N/A

Relatives [Format: Name (Relation)]: N/A

Affiliation/Alignment (Year if student: Year 1 - 14/15, Year 2 - 15/16, Year 3 - 16/17, Year 4 - 17/18): Year 1 (Subject to change)

About

Personality/Mentality: Shy and quiet, scared of being alone she hangs around the other transfer students.

Backstory: One of the transfer students from the off shore orphanage.

Resources: N/A

Equipment/Weaponry: N/A

Specializations: (e.g Hand to hand combat.) N/A

Quirk/Power: PoV:
The power to make objects, locations, things seem further or closer than it actually is. Although she can only reach as far as a 10m radius around her.

Thug runs to grab a weapon , running further away from where the weapon actually is.
Biographical Information

Marital Status: N/A

Age: 15

Date Of Birth (optional):

Place of Birth: N/A

Physical Description

Species: Human

Gender: Female

Height: 5"3

Weight:

Hair Color: Blueish

Eye Color: Pinkish

Reference Picture:https://cdn.discordapp.com/attachments/313105923008757760/390518465854832650/image.jpg
Tartarus

## Located at the Moon

Of all the prisons mankind has ever built, Tartarus is the hardest to break out of. This is owed primarily to the fact that it is built on the Moon, with only 2 quirk-nullifying space pods to transfer criminals to the Prison. Other than that, there is no way to get back to Earth... not that the authorities know of.

* Space Pod
* Prison Cell
1/2
The cells are quirk-nullified and are completely white, and so are the bedsheets, the only color the prisoners see are the green continents and the blue oceans out of their windows, and the bland colors of their equally bland food.

The prison is fully automated, with the only human staff being situated at a control center in a seperate location on the moon, which oversees the prison's security. Squads of Droids make the trip to the control centre on a weekly basis to undergo maintenance, however, that is the only time anything travels between the two locations.

The Prison is staffed entirely by Elite Droids, and each cell only has one prisoner in it, with each floor often only having around 7 or so cells. The rest of the space is filled occupied by maze-like corridors to confuse all but the Droids, who have the map programmed into their database.

Elite Droids are armed with weaponry that can switch to lethal if the need arises, but is usually aimed at incapacitation of convicts. Each convict is feeded into the database, and if the Droids recognize a convict out at suspicious times, they immediately engage. Of course, I need not tell you that the Moon has no atmosphere of notice, and so, the only corridor leading to the pods is... very well secured.

Why go through all this trouble? Simply because the Prison houses the worst scum on the planet, or rather, off the planet. You get my point. It is the prison for criminals whose mere existence on Earth is considered to be a threat to national security.... Unfortunately, the Death sentence has been outlawed.
Golden Age Tobi

## ​Mentality

Tobi is a reserved, observant type of person. She makes decisions on facts and proof rather than what she desires. Despite her lack of social skills, Tobi has her fair share of being a friendly person.

## Backstory

Tobi had an older brother that went missing when she was younger. She decided to retrace his steps and hopes to find him.

## ​Resources

### Equipment/Weaponry

She always carries around a panda stuff animal.

## ​Quirk

**Soul Shift**

I transfer my soul and leave my physical body to control an inanimate object, such as a doll. This will leave my physical body unconscious. I activate this quirk by looking at a certain object. The object can only be at least 50 meters away from me. I can return to my physical body by saying “Release [Object]”. I can only transfer into objects smaller than my physical self. I only feel pain as the object, my physical body is unharmed.

Quirk time limit: 12 hours. If I do not release the object, I'm stuck inside the current object. And, destroying the object I possess, I will automatically return to my body.

Current known object transfer time: 5-10 mins.

### Example

I can look out the window and transfer my soul into a bush and eavesdrop on the neighbors talking about their plans on Friday. If the neighbors plan to drop something on the bush, I will feel pain in the bush. My unconscious physical body is unharmed.
Golden Age Wondering Swordsman

## Personality

Tenson is a serious, calm sometimes nice and has an intelligent personality. He likes to read and write poems and stories, he is a man of few words.

## Backstory

Tenson Songetsu is a wandering swordsman that travels around the world seeking for an answer. He left his village by the name of Cenura village at the age of 12 to get power but now he just wanders the world, atoning for his sins what he did back then at a young age.

## Quirk

**Sound Manipulation**

The user can manipulate sound through air. The user can make sound at a high and low frequencies, if it's at low frequencies sound can do internal damage to living beings while high ones can't be heard by normal humans. The user can manipulate 105 Decibels of sound(max) and 105 dB can cause physical pain. After 105 dB and 10 Hz of frequency(max).

Example: The user can produce sound waves vibrating objects, The sound vibrations cause waves of pressure that travel through a medium, such as air and metal.
Golden Age Pastella

Brother (Missing)

## Personality

Wisteria was somewhat bubbly and energetic. She was very caring and has a nurturing nature. She believed every life, even a villains life, is important and she tried to avoid killing when possible.

## Backstory

Her parents were tag team heroes that had taken down a very large city-wide drug ring. However, the drug ring had members in a different city and they hunted his parents down and mercilessly killed them. Her brother, who was just coming into his quirk, was taken away. Wisteria, who didn't have a quirk yet, was just left there, sitting between her parent's lifeless bodies. She went to live with her aunt and uncle, who were neglectful. All while growing up she dedicated all of her time to becoming a hero. She even went to Zhengzhou China to train. While there she saw first hand what horrors the infamous Arsenica was capable of and vowed to be the one to bring her to.

## Quirk

**Aura manipulation:**

**Example:**She mastered her inner and natural energies, also known as chi or aura, and could utilize it to attack. It could be made in the form of an exploding orb, beams, whips, or a shield. Wisteria’s chi was specifically a light pink color, and she could use it defensively and offensively, although it required incredible focus and if she used it continuously for 30 minutes she would run out of energy. She recharged her energy after 15 minutes.

    *Bombs~* orb-like, same power as a grenade, Wisteria could control when they explode but not their trajectory.

*Beams~*could make 2 types of concussive beams, a bullet like one or a much larger beam. The bigger beam’s power was 20k newtons. Range was 10 meters.

*Whips~* Regular, glowy whips, the range was 5m.

*Shield~* got weaker with each hit, same density as iron, and was the same height and width as Tormenta but could only protect her from the front.
Golden Age Vendetta

*For the villain by the same name, see Vendetta Alter.*

* A
* B

Rose Tseiga (Mother, Deceased)

## Personality

Rome is a stoic person, rarely letting his emotions manifest in more than a simple frown or smirk. Because of this, he's naturally quiet, and rarely interferes with others' plans / situations if it doesn't involve him. However, he makes up his lack of words with his mental activity. He's incredibly quick-witted, quite intelligent, and he is always scheming in some way or another, almost always having a plan in-case things turn sour. He also abides by his own set of morals, such as "never harm those weaker than you", or "if they are defenseless, there is no reason to further attack", but is more than willing to make exceptions should the need ever occur. However, just because he has his own morals means he's a 'good guy'. He is more than willing to use or twist people to do his bidding, and his plans normally leave more than one life in ruins.

## Backstory

As both his mother and father were villains, Rome was almost naturally destined to follow in their footsteps.Trained from a young age, he learned the basics of combat and strategy, excelling in both. He was also diagnosed at a young as with having a near lack of emotion, rarely ever reacting the way normal kids his age should've. Things were going well in his life until his 13th birthday, when his family's hideout was discovered and raided. The heros who raided him were corrupt, and meant to kill the whole family and take their wealth for themselves. Buying time for him and his brother to escape, Rome's parents sacrificed themselves, his mother dying in the process and his father being seriously wounded and arrested. Caught in the crossfire, he took heavy wounds to his face, wearing bandages over them from that day forward. Him and his brother vowed to ‘purify’ the city of all evil, hero or villain, and had no problems becoming evil themselves to do so.

### Equipment/Weaponry

Multiple military-grade knives hidden in his cloak, each with a string attached to the end of the handle, bandages covering almost his entire upper torso and upper face, and a special orb meant for easy ‘switching’

### Specializations:

CQC, Bladed Combat, Melee Combat, Strategy / Mastermind

## Quirk

Hopscotch

When activated, Rome switches places with whatever object or item he’s focusing on. However, this object cannot be living, rooted in place in any way, and cannot be more than 3 times his own weight. His max range is 10 meters, and if used in rapid succession has a chance to backfire and cause him to be randomly switched with any object within’ his radius, an effect that can be both extremely detrimental or even fatal/harmful, or extremely useful depending on the circumstance. The cooldown period for this quirk is 2 turns minimum, and he also feels a small wave of nausea after every switch.

Versatility: Trickster-type plans / fights, ambushes, easy retreats.

Example: He could fight multiple enemies at once, and if he sees himself being cornered, switch with an object on the other side of the room, getting the drop on them and getting out of that tight situation.
Golden Age Ray Longmore

## Personality

Open. Appreciates new art, ideas, values, feelings and behaviors

## Backstory

He thought he was quirkless as a little boy, then one day a knife was thrown at him and his powers activated and the knife stopped. At first he was scared of his power, but then he learned to control them enough to move and manipulate metal. Coming from quirkless parents, he found a school for people who had powers and his parents, supportive of him, encouraged him to attend.

### Equipment/Weaponry

An expandable staff (1 foot can expand to 3 feet) and 6 tiny pieces of metal bars

## Quirk

Magnetism. I attract metal objects, and once in my hands I can manipulate their shape to make tools.

Magnetism can't exceed his own body weight and 3 different pieces at a time and he can move around metal at only 40 m/s. range at which he can get it is 20 meters. He cannot yet stop bullets and cannot bend metal.

### Example

When I'm holding a metal object or steel I can bend it to my will.
Golden Age Rabbit

## Personality

Minerva is a cutie and she knows it, being jailbait only makes it better to her since they cannot touch her without going to jail. She isn't afraid to flirt with anyone, not a care in the world about their age. Otherwise she acts like a cutie to hide the fact that she is a murderous little girl who likes to have fun anyway she wants.

## Backstory

Minerva was raised as a spoiled brat since she born the only daughter of a CEO in a weapons design and manufacturing company. She used his money to buy herself all the finest things like her own house, vehicles and a gun of her own. As she grew up she was exploited by the media for her cuteness and often found explicit artworks of herself online under the tag #r34 which exposed her to a whole new way to get things easy in life.

Minerva loves to do things against the rules such as stealing stuff for fun,breaking window glass to pretend she got hurt and best of all, murdering innocent people to draw stuff in their blood for people to admire.
When she turned 16 she couldn't resist having some special fun for her birthday so she made sure both her parents and her 2 older brothers were at her after party where she cooked food that was poisoned and she laughed as they all died in front of her.

Afterwards she used her money to get herself emancipated and she moved to Wayhaven with the money she kept from the business as a severance package she negotiated to buy out her shares.

## Resources

60,000 left from her severance package and selling shares, a large house in the Suburbs North, a MTT Y2K Superbike and a butler/mechanic named Steve.

### Equipment / Weaponry

Apache Knuckle Duster. Same stats as twin viper, takes 1 turn to change it into a gun, 0 turns to switch the blade to outright or “sheathed”. The brass knuckles increase her punching strength to 7kN on the hand it's equipped to.

OutrightSheathed
### Specialisations

Professional level cooking, great acting skills, basic shooting training and a solid runner.

## Quirk

**Telepathy.**

Minerva can talk to up to 2 people in a 50m range using her quirk. She can speak to them, and if they direct their thoughts back to her, can hear them back, but cannot read their thoughts unwillingly or force them to do anything against their will. It can also let her detect people within her thought range, but only if they answer her thoughts back.

Her telepathy can be used for up to 10 turns before having to go on cooldown for 4 turns.

The loudest her thoughts can get are a normal yell, the quietest a faint whisper, and they take priority over almost every thought, with the exception of mindless thoughts such as pure rage.
Golden Age Praetoria

### Relatives

Tora Yuri (Mother, Alive)Kenshi Yuri (Father, Alive)(Both adoptive parents)Rikuto Astra (Sister,Alive)

## Personality

Bashful, usually tends to be as nice as possible. Acts silly/stupid most of the times, but she can be serious when needed. Not usually a fan of fighting, and likes to end them fast. But after Deadwater, she barely shows any emotion, and she's more aggressive, and has rare, sudden outbursts of anger, or just sadness/regret.

### Equipment & Weaponry

A sword for Close Quarters Combat (CQC) needs.

### Specializations

Hand-To-Hand Combat. (Basic Self Defense) And a trainee in swordsmanship.

## Quirk

**Alternate Being Projection:** The ability to summon another being, which has multiple powers.Its range is 4m and has 5 m/s to float.

### **Versatility**

**Super Strength:** One quick swing of its arms (or even tail) can chop off the arm of any human precise accuracy. Its common method of pulling out a barrage of clawing strikes can tear through someone's skin and flesh easily. But it uses punches as well. (Maximum power it can use is 20000k Newtons for punches and 22000k Newton's for kicks)

**Icicle Projectiles:** Using its projection's hands (or even mouth), it creates icicles and throws them as projectiles, around 400KM/h. It can only shoot up to 9. Cool-down from using the last icicle is 8 minutes. The force it needs for these icicles to get destroyed is 12K Newton or flames over 600C. (20 cm length and 4cm wide.)

**Freezing Touch:** Whatever the projection touches, (If it touches the floor for example) it can freeze it instantly, and is able to control where the *branches* of freeze go, under a 22M radius. Fastest it can go is 25 mph.

**Ghost Armor:** It has the ability to shield the user entirely, like an armor, which gives more control over the projection, due to the user controlling it from inside. It's precision increases a little bit, and the first two hits it takes, the user doesn't feel them, the third hit and on the pain is 100%. The projection adjusts to the user's body form/type, and it allows them to go on four legs, for increased speed. (Normal speed- 30mph, on four-40mph)

**Ice Beam:** The ability to shoot a beam from the projection's mouth, which freezes anything that gets hit by it for 6 minutes (3 turns), and has a diameter of 1m. It's range is 30m. It needs a 3 second buildup as it gathers blue-ish/white-ish light around her mouth, then shoots it at 250km/h. The ice requires 1300°C fire/flames to be able to melt, and 40000N power/strength applied to be able to break the ice. If it hits a limb, and not the whole body that part gets encased for 5 turns. It takes 5 turns to recharge.
Nep

* A
* B

## Personality

Very quiet and often observes rather than speak, very laid back and quite lazy while also very friendly and often quick-witted.

## Backstory

Born in Brooklyn to a Thai mother (Hense the black hair) and an Irish father (Hense the green eyes) Arm was the middle child, with an athletic older brother and a very intellectually capable younger brother, nobody took notice of him since he was the middle child and wasn't particularly outstanding in anything like his siblings but this doesn't bother him, in fact, he's quite laid back. Arm's eldest brother had a similar quirk to him where he was able to control metal easily without the aid of his bodily fluids having to be on the object but is only able to control up to 3 heavy objects at once whiles younger brother, on the other hand, is able to control up to 15 objects with his mind without the aid of his bodily fluids. Arm enough of being unnoticed and trains to become a great hero.

## Resources

Father owns a construction and moving company.

## Equipment and Weaponry

Sharp Sheets of steel he keeps on his back that have been made especially for him that have been infused with his blood to help him keep greater control over them for longer periods of time, shoes with steel at the bottom of them for him to control his movements enabling him to jump higher because of his quirk.

### Specializations

Mid-ranged combat and quick reaction time.

## Quirk

Body Fluid Contact Manipulation

He is able to control metals with his mind for short periods once his spit or blood is on said metal. Weight limit of 500 kG and the body fluids must be in contact with the metal. Manipulation or control of metals only works once his blood or spit is on or in contact the metal and within a 10m meter range. He can use his quirk for 7 turns after which he has a 4 turn cool down. The metals being manipulated can move at up to 50mph when below 200 kG and 20 mph when above that. Below 200 kG, the force of the collision is 10 kN at max when blunt and 5 kN at max when sharp and piercing and above 200 kg, it's 20 kN at max when blunt and 10 kN when piercing.

### Weakness

Gets dizzy easily, weak arms and impatient.
The Boogeyman

* Fullbody
* Sinister

## Personality

The Boogeyman has no known personality as he suffers from a rare, extreme case of DID, causing him to be a different person each time he has ever been encountered. His only loyalty is to the Don Espinoza, no matter which of his many identities he is. Other than that, he's an absolute loose cannon.

## Backstory

Nobody really knows. They say he got shot in the head as a kid, the bullet activated his quirk and drove him nuts and the rest is history. Maybe true, maybe false but we'll never know.

## Resources

The Boogeyman is a hitman, a mercenary paid for his services, often to and by the Mafia.

## Equipment and Weaponry

A tacky goblin costume, IEDs and sometimes hidden firearms. A hoverboard with which he achieves high speeds of 100km/h, necessary for quirk usage.

## Quirk

#### Type

Emitter.

**Kineti-clones.**

The Boogeyman can create up to 15 clones that spread out from himself when he moves around fast enough. The first clone is created once he reaches speeds of 20km/h. For every 5km/h increase to his speed past this point, a new clone is created.

The faster he gets, the better the quality of the clones and the longer they can last. Each clone is completely autonomous and will not necessarily do what they were created to do, making his quirk very unpredictable and unreliable. If the original is killed, however, all the clones vanish.

### Weakness

The clones only last for 3 turns, with 75% of the original's stats, making them short-lived and weak. Worst of all, they don't follow any orders due to their independence (to a certain degree) from the original.
Golden Age Talon

* Glasses
* Also Glasses

### Relatives

Unknown Father (Missing)Unknown Mother (Missing)Adoptive Father (Kenji Sueno)Adoptive Mother (Haruna Sueno)Step Brother (Tatsuma Sueno)Grandmother (Deceased)

## Personality

He can care for other people and will help them how often he can but he has a cruel side to him. He never told his adopted family that he is a rogue. He would never kill but other than that he would do everything. His friends, he protects but to his enemies, he is cruel.

## Backstory

When he was ten years old, he came home one day from school with both of his parents suddenly became missing and nowhere to be found. Since the social welfare of Wayhaven knew about it, he was taken to an orphanage and two years later he was adopted by a lovely couple and lived with them until he turned eighteen. He loved them naturally just like how he loved his own parents and still in question in his mind seeking, where could his biological parents be.

## Resources

$50000 money a phone, a tv, apartment and a bike and a laptop and a DVD player.

## Quirk

**Steel Body**

He can harden his skin into steel. Nat resistance is 25kN.

### Versatility

He can punch with 20k N and 25k N for kicks

How long: 10 turns and 4 turn cd

Heat resistence until 1200C°

Torryn can either just shapeshift parts of his body or the whole body in to a sword or a shield. Shield is 1 m in diameter and has the same durability as his nat resistance.When he shapeshifts his body in to a shield it is 3 m in diameter. His sword adds bonus slashes to him being able to deal 25k N.

Shapeshifting: Torryn can either just shapeshift parts of his body or the whole body in to a sword or a shield. Shield is 1 m in diameter and has the same durability as his nat resistance.When he shapeshifts his body in to a shield it is 3 m in diameter. His sword adds bonus slashes to him being able to deal 25k N.

### Example

When someone tries to punch him or to cut him it is blocked by steel.
The Narrows' Suburbs

## Located at The Narrows

More populous, noisy and rife with crime and the smell of factory smoke, the Narrows is the common-man's half of Acropolis and home to most people in the city. However, this is far from being the slums but that's close by. Most of the Suburbs runs along the mountainside.

People that live in the Narrows believe they are the real denizens of Acropolis and everyone else is fancy, fake folk. They even have their own football team.
The Hero Academy

## Located at One City Central

The WayHaven Academy is an academy where students learn and train to become Heroes. It is one of the main settings in WayHaven. W.A. is the #1 ranked school for heroics and is considered as the top Hero Academy in the world.

Students are separated into specific Departments and Classes. At the entrance, there is a security wall nicknamed the “W.A. Barrier” that automatically closes if a person does not have a Student ID Card or Special Entry Permission ID.

Many precautions have been made to keep members of the press and villains out.

WayHaven Academy has some of the most illustrious, distinguished and prestigious staff in the entire Hero community. With Pros occupying most of the jobs and educating the students with acquired knowledge from their past experiences, there is no better Heroics course in the world!.

The academy has a strict uniform policy in which all students must adhere to consisting of blazers or sports attire, such as track suits. And all tops are darker shades of blue, while the bottoms are gray pants or skirts.

Player characters (OCs) once they have attained the rank of Pro and wish to work at W.A can simply apply by means of Role-Play and may either be accepted or declined. There are some NPC staff members as well (added/removed as is necessary) who sometimes play an important role in the running of the academy.

## A Typical Year:

*June:* Entrance Examination, Enrollment

*July:* Classes Begin

*August:* Summer vacation

*September:* Classes resumes

*October:* Class Assessment Examination I

*November:* Class Practical Examination I

*December:* Winter vacation

*January:* WayHaven Sports Week

*February:* Class Assessment Examination II

*March:* Class Practical Examination II

*April:* Foundation Day; Regular Classes

*May:* Final Examination (Theory+Practical)

## WA Staff

### **Former Staff**

Acrid Prime

Mammoth

Eolosix

Rave

StarForger
Role-Play: Heroes and Villains Wiki

# Today is Tuesday, January 30, 2042

Discord invite: https://discord.gg/ruFryPx
This wiki lists all the characters in the Discord RP server, **Heroes & Villains** with articles on them in the wiki. Heroes & Villains is based on the long-running manga and anime Boku no Hero Academia by name, and direction with some twists in conception. More information in the tabs above.

If you see this, your JavaScript might be disabled or DiscordIntegrator plugin isn't working. If the latter, please contact a wiki administrator.
Golden Age Velgriff

* Civilian
* Blood Knight

### Relatives

Fin Lifeblood (father, deceased)Mary Lifeblood (mother, alive, currently pregnant with fin's child at 6 months)

Sin lifeblood (ancestor(the one in his armor))

## Physical Description

### Eye Color

Red (Glows brighter under emotional stress)

## Personality

A noble man who searches for a king and queen to follow. Will do nearly anything his master wishes. Calm and tame, he will be nice to most unless treated with lack of respect to his lords. Tends to mumble to himself alot.

## Backstory

Born into a normal family, he was always treated with high born things. He wasn't the snotty type though as he was also allowed to play with the locals on the daily as a kid. He always looked up to his father for his family line is one of knights. His father had the same quirk and his master was Velgriffs mother, mary.

Sin lifeblood, the first knight of his line has a major influence on Velgriff. Sin lived through all the lives of the lifeblood in there quirks and has seen countless betrayal and death. This changed sin to want the world to be a better place influencing all of thr line to try and change it for the better. While velgriff was hard to influence he was eventually changed to Sins view to punish those people. "let fear devour their minds as death is too easy, make them repent." was the words that ring in vels head. He now follows his ancestors words

What brought him to wayhaven for this reason. He heard of the place and some of the things that has happened. He came and saw it for himself, to which made his suspicion right. A world full of sinners that make the world corrupt. He now set out to clean it, but first to find his own king and queen to help him cleanse the world of sin

## Resources

3000 a month from his family, car, 4 room 2 bath house

### Equipment / Weaponry

A portable device that connects to the hero data base that he found one day, a small ring that harbors a small blade he can jolt out to cut himself(oooo edgy)

### Specialisations

Cqc, sword play(most forms), parkour, literature, singing

## Quirk

### Blood knight

The user can dawn a suit of armor and weapon that has been said to be the same as the one from sin lifeblood. It does not reflect light or take it in. It is made from his the users own blood. When the user cuts a small wound the blood will come out and form his items. Do to the nature of his quirk he has more blood then a normal human making the lose of blood not a problem when made, making the set three times is all he can manage in a day without passing out from lack of blood. Can do a fourth but that is pushing it.

The armor itself weighs 25kg and the weight has no hindrance on the person wearing the armor. It has a armor durability of 45kn. Has a complete resistance to heat up to 1000°. Has no entry point being completly sealed. The suit lasts 10 turns and has a 5cd cool down

Able to summon a sword that is 2 meters long and .25 meter width. The sword deals 30kn damage.
Golden Age Rembi

## Personality

Really outgoing. Likes to help people but can get easily angry at silly things.

## Backstory

He always wanted to become a hero, so every moment of his life he has strived to do his best.

## Quirk

**Smoke Dolls**

He can make different things from his smoke. Like animals for scouting or even other automatic fighters. His drawback is that he can't produce smoke so he mainly uses his Vape and also if he uses too much smoke it might damage his lungs.

**Example:** He can make 2 human figures to automatically target an enemy. They have solid fists, legs, and head. The only way to destroy them is to target their head. Otherwise , hey will just regenerate.