Kor Mereti

The Kor Mereti are one of the two warring factions of Korath automata, left to their own devices after their creators were exiled to the Core at the end of the Korath Civil War.

The Kor Mereti automata have *no* civilian ships, which naturally follows from their bellicose nature. Kor Mereti ships are heavily balanced towards shields, and have considerably more turret mounts than gun ports, with the exception of the Model 8, which only has guns. All of their ships tend to run very hot. Compared to the Kor Sestor, the Kor Mereti's arsenal is not very diverse, but they are nonetheless viewed with fear because of their Shield Disruptor Turrets. The Model 512, shown at right, is one of the most powerful obtainable warships in the game.

## History

The Kor Mereti were once the Mereti Collective, one of the factions in the Korath Civil War. After their leaders were banished to the Core by the Drak, their automated warships continued to multiply, fighting the Kor Sestor automata, the Kor Efreti, and the Quarg. Because of the constant demand for the war effort, the systems and planets they occupy have become totally unsuitable for life.

### **Story Spoilers**

When the Eye reopens and the Wanderers travel through to Korath space, they must find a way to deal with the Kor Mereti that attack their new colony. They attempt to disable the Kor Mereti ships' Reasoning Nodes by installing a special computer mind into one of the Mereti control stations. The operation goes wrong; although the Kor Mereti are pacified, they become a sentient species who now consider the Wanderers to be their parents. In an attempt to emulate the Wanderers' attempts to restore worlds, the Mereti automatons try to emulate the Wanderers' efforts to restore worlds, by collecting plants and building greenhouses, although their effort is seen to be counterproductive by the Wanderers.

## Attributes

All Kor Mereti ships carry Reasoning Nodes, ranging from one to three depending on the ship's size. These tiny computers connect the Kor Mereti automata to each other, like a hivemind.

The typical Kor Mereti ship is a mess of modular parts with a cockpit and engines. All of the ships are built from the same set of parts. Each generation builds on the previous, changing the cockpit and adding more parts. The smaller vessels are rather stubby, but grow into lines and then into blocky tori. Like other Korath ships, Mereti ships are some of the largest in Endless Sky.

## Technology

When it comes to Kor Mereti weapons, they have their own exclusive weapons like Husk-Slice Turret and Shield Disruptor Turret. When these work together, it has a sheer potential for penetrating shields, making it a good combination when dealing damage to high-tier warships with these weapons.

### Ships:

Interceptor:

* Model 8

Light Warship:

* Model 16
* Model 32

Medium Warship:

* Model 64
* Model 128

Heavy Warship:

* Model 256
* Model 512

### Outfits:

Weapons:

* Husk-Slice and turret
* Shield Disruptor Turret
* Cluster Mine Layer
	+ Cluster Mine
	+ Cluster Mine Rack

Systems:

* Reasoning Node
* Small and Large Heat Shunts
* Systems Core (Small, Medium, and Large)

Power:

* Plasma Core
* Double Plasma Core
* Triple Plasma Core
* Generator (Candle, Furnace, and Inferno Classes)

Engines:

* Thruster (Asteroid, Comet, Lunar, Planetary, and Stellar Classes)
* Steering (Asteroid, Comet, Lunar, Planetary, and Stellar Classes)

## Interspecies Relations

The Kor Mereti automata are indiscriminately hostile to others, and cannot be reasoned with (through normal means, at least) because of their robotic nature. They are in perpetual war with the Kor Sestor.

## Trivia

* The Kor Sestor tend to be at a disadvantage against the Kor Mereti whenever their swarms can grow sufficiently large, because of the sheer potential of the Shield Disruptor Turret.