Defensive Build Plots

**Defensive Build Plots** are the keys to keeping your base well-protected. This page will attempt to guide you through the different factions and the defensive capabilities that each has. This is a work in progress.

## Imladris

Imladris has access to a mighty square fortress with walls on castles and a round camp also encircled with smaller walls on camps.

### Castle

* Flood Gate
* Battle Tower
* Postern Gate
* Mystical Fountain
* Imladris Wall Catapult
1/5
On castles, Imladris has access to 10 defensive plots on their walls and 2 by their gates.
On their walls, Imladris have access to the following defenses:

* **Battletower**: A defensive structure that shoots at nearby enemies. **Cost:** 700
* **Postern Gate**: A hidden gate which allows units and heroes to pass through but refuses entrance to enemies. **Cost:** 300
* **Mystical Fountains**: A magic well, blessed with elven magic, that heals troops around and on top of the wall. **Cost:** 700
* **Wall Catapult**: A mounted Elven Catapult that serves as a long range defensive weapon. **Cost:** 1000

On the two plots by the gate, Imladris has access to one structure:

* **Flood Gate Expansion**: A flood gate that release a small flood when enemies get close, dealing heavy damage to infantry. **Cost:** 900

### Camp

On camps, Imladris has access to 4 defensive plots, on which they can build:

* **Sentry Tower**: A weak, short range, defensive tower which attacks nearby enemies. **Cost:** 250

## Mordor

Since Mordor does not have access to walls, they have access to the same defensive structures on both their camps and castles' defensive plots. The only difference is in the number of plots, 9 on castles and 7 on camps. On these they can build:

* **Sentry Tower**: A weak, short range, defensive tower which attacks nearby enemies. **Cost:** 200
* **Defense Banner**: A banner that increases the recruitment speed of the two adjacent buildings by 25%. Influence of Sauron can be cast on it **Cost:** 500
	+ **Influence of Sauron** - Sauron fills a building of Mordor (excluding Tol-In-Gaurhoth and the citadel) with his will, unlocking specific effects like new units or upgrades. Reinforcements of Rhun and Harad can now purchase upgrades..

Both the camp and castle of Mordor give a little protection through fences, intermittently placed, which stop troops from passing but do not protect from arrow fire.

### Castle

* Catapult
* Barricade
* Gate Watchers
1/3
However, on castles, Mordor also has access to 4 additional defensive plots near their citadel. On these, much more powerful defensive structure can be built, similar to the defensive structures that factions with walls get:

* **Catapult Expansion**: A mounted Mordor Catapult which serves as a long range defensive weapon. **Cost:** 1000
* **Barricade Expansion**: A defensive structure that shoots at nearby enemies. **Cost:** 700
* **Gate Watcher**: A defensive structure, similar to the ones that guarded Cirith Ungol, that causes enemies to flee in terror periodically. **Cost:** 600

## Isengard

Since Isengard does not have access to walls, they have have access to the same defensive structures on both their camps and castles' defensive pots. The only difference is in the number of plots, 9 on castles and 7 on camps. On these they can build:

* **Sentry Tower**: A weak, short range, defensive tower which attacks nearby enemies. **Cost:** 200
* **Warg Sentry**: A weak building that does not attack on its own but rather houses a warg that will attack nearby enemies. If the warg dies it will respawn after a while. **Cost:** 200

Both the camp and castle of Isengard give a little protection through fences, intermittently placed, which stop troops from passing but do not protect from arrow fire.

## Rohan

Rohan has access to a mighty square fortress with walls on castles and a round camp which is encircled with smaller walls on camps.

### Castle

* Battle Tower
* Postern Gate
* Wall Banner
* Rohan Wall Onager
1/4
On castles, Rohan has access to 10 defensive plots on their walls, on which they can build the following:

* **Battletower**: A defensive structure that shoots at nearby enemies. **Cost:** 700
* **Postern Gate**: A hidden gate which allows units and heroes to pass through but refuses entrance to enemies. **Cost:** 300
* **Wall Banner**: A mounted banner which inspires nearby troops and grants them +50% armor and damage. **Cost:** 300
* **Wall Catapult**: A mounted Rohan Onager that serves as a long range defensive weapon. **Cost:** 1000

### Camp

On camps, Rohan has access to 4 defensive plots, on which they can only build:

* **Sentry Tower**: A weak, short range, defensive tower which attacks nearby enemies. **Cost:** 200

## Gondor/Arnor

Gondor and Arnor have access to a mighty square fortress with walls on castles and a round camp with smaller walls placed intermittently on camps.

### Castle

* Battle Tower
* Postern Gate
* Trebuchet
* Gondor/Arnor Wall Crane
1/4
On castles, Gondor and Arnor have access to 10 defensive plots on their walls, on which they can build the following:

* **Battletower**: A defensive structure that shoots at nearby enemies. **Cost:** 700
* **Postern Gate**: A hidden gate which allows units and heroes to pass through but refuses entrance to enemies. **Cost:** 300
* **Repair Crane**: A crane mounted on the wall which heals nearby buildings and machines. **Cost:** 500
* **Wall Catapult**: A mounted Trebuchet that serves as a long range defensive weapon. **Cost:** 1000

### Camp

On camps, Gondor and Arnor have access to 4 defensive plots, on which they can only build:

* **Sentry Tower**: A weak, short range, defensive tower which attacks nearby enemies. **Cost:** 250

## Angmar

Angmar has access to a mighty square fortress with walls on castles and a round camp which is encircled with smaller walls on camps.

### Castle

* Battle Tower
* Postern Gate
* Stone Thrower
* Angmar Wall Cages
1/4
On castles, Angmar has access to 10 defensive plots on their walls, on which they can build the following:

* **Battletower**: A defensive structure that shoots at nearby enemies. **Cost:** 700
* **Postern Gate**: A hidden gate which allows units and heroes to pass through but refuses entrance to enemies. **Cost:** 300
* **Death Cage**: A cage is risen, putting on the display the skeletons of Angmar's enemies, terrifying nearby enemies and lowering their damage and armor by -25% .**Cost:** 300
* **Wall Catapult**: A mounted Troll Stone Thrower that serves as a long range defensive weapon. **Cost:** 1000

On the two plots by the gate, Angmar has only access to one structure:

* **Dire Wolf Kennel Expansion**: Releases 4 dire wolves that attack nearby enemies **Cost:** 500

### Camp

On camps, Agmar has access to 4 defensive plots, on which they can only build:

* **Sentry Tower**: A weak, short range, defensive tower which attacks nearby enemies. **Cost:** 250
* **Death Cage**: A cage is risen, putting on the display the skeletons of Angmar's enemies, terrifying nearby enemies and lowering their damage and armor by -10% .**Cost:** 150

## Dwarves

The Dwarven Realms have access to a mighty square fortress with walls on castles and a round camp also encircled with smaller walls on camps.

### Castle

* Battle Tower
* Postern Gate
* Catapult
* Raven Tower
* Dwarven Oil Vents
1/5
On castles, the Dwarven Realms have access to 12 defensive plots on their walls, on which they can build the following:

* **Battletower**: A defensive structure that shoots at nearby enemies. **Cost:** 700
* **Postern Gate**: A hidden gate which allows units and heroes to pass through but refuses entrance to enemies. **Cost:** 300
* **Ravenlair**: A tower where ravens nest and scout the surroundings, granting allies nearby +25% vision and attack range. **Cost**: 300
* **Wall Catapult**: A mounted Dwarven Catapult that serves as a long range defensive weapon. **Cost:** 1000

In addition, once **Line of Defense** is purchased from a level 3 Stonemason, two larger defensive plots become available on which the Dwarves can build a Well, a Heroic Statue or a Battle Tower. If **Oil Vents** is also researched from the Stonemason, the walls near the gate will gain the ability:

* **Pour down boiling oil** - Boiling oil is poured down the vents, burning any enemies near the gate

### Camp

On camps, the Dwarven Realms have access to 4 defensive plots, on which they can only build:

* **Sentry Tower**: A weak, short range, defensive tower which attacks nearby enemies. **Cost:** 250

In addition, once **Line of Defense** is purchased from a level 3 Stonemason, two larger defensive plots become available on which the Dwarves can build a Well, a Heroic Statue or a Battle Tower.

## Lothlorien

As the only Good faction without walls, Lothlorien primarily relies on the archers which garrison every building for their defense, especially on camps which do not possess defensive plots. Castle are encircled with flets that can be upgraded and bridges that do not stop projectiles or enemies but can be garrisoned with archers

### Castle

* Guard Platform
* Inspiring Statues
* Lanterns
1/3
On castles, Lothlorien has access to 8 defensive plots, situated on flets that hold the bridges up. On these plots they can build:

* **Inspiring Statue**: Nearby allies gain +25% damage and armor. **Cost:** 400
* **Lanterns**: Lanterns that periodically cause nearby enemies to flee in terror. **Cost:** 400
* **Guard Platform**: The flet is garrisoned with a guard which will fire arrows at nearby enemies. **Cost:** 500

## Misty Mountains

Since Misty Mountains does not have access to walls, they have have access to the same defensive structures on both their camps and castles' defensive pots. The only difference is in the number of plots, 4 on castles and 3 on camps. On these they can build

* Moria Sentry Tower: Defensive structure manned by 3 goblin archers. **Cost:** 200