Combos

**Combos** are one of the four combat actions available to the party members in *Sea of Stars*. They allow for a variety of effects and are often a combination of two skills. Every combo requires its two party members to be in the combat and not knocked out, though only one turn is used. Every combo requires a certain number of Combo Points.

## Solstice Strike

Performed with Zale and Valere, restoring 3 MP to each and dealing Sword and Blunt damage to a single enemy, as well as Sun/Moon damage if Zale/Valere uses Live Mana. The combo costs 1 Combo Point. Similar to their basic attacks, a timed hit can be executed when striking the enemy, causing an additional attack from both Zale and Valere that can break additional locks.

Zale and Valere use Solstice StrikeZale and Valere use Solstice Strike with a successful timed hit
## Mending Light

Performed with Zale and Valere, healing the entire party. The combo costs 3 Combo Points. Similar to Zale's Healing light skill, a timed hit can be executed as the spiraling golden lights reach their peak, causing a burst of particles overhead. All party members are healed equally.

## Solar Rain

Performed with Zale and Garl, dealing 2 instances of Sun damage each to all enemies, or 4 instances to a single enemy if it is the only enemy. The combo costs 2 Combo Points. Similar to Zale's Sunball skill, a timed hit can be executed by releasing the button as the Sunball reaches its maximum size but before it shrinks again.

Zale and Garl cast Solar RainZale and Garl cast Solar Rain with a successful timed hit
## Bash Drop

Performed with Valere and Garl, dealing Blunt damage to a single enemy, as well as Moon damage if Valere uses Live Mana. The combo costs 2 Combo Points. Similar to Garl's Hurl skill, a timed hit can be executed right before Garl launches Valere, causing her to launch further into the air, often going off-screen.

Valere and Garl use Bash DropValere and Garl use Bash Drop with a successful timed hit
## X-Strike

Performed with Zale and Seraï, dealing Sun, Venom, and Sword damage to all enemies. The combo costs 2 Combo Points. Seraï opens two portals crossing the enemies' path, and Zale enters through them, slicing all enemies twice before dealing damage. Similar to Zale's Dash Strike skill, timing a hit when Zale raises his sword will deal bonus damage.

## Soonrang

Performed with Zale and Valere, dealing Sun and Moon damage to all enemies. The combo costs 2 Combo Points. Similar to Valere's Moonerang skill, timing a hit right as the Soonrang bounces back will keep adding additional hits while increasing in speed.

## Moon Shiv

Performed with Valere and Seraï, dealing Sword, Venom, and Moon damage to a single enemy. The combo costs 3 Combo Points. Similar to Seraï's Phase Shiv skill, timing a hit right as she stabs the enemy will do an additional attack.

## Item Roulette

Performed with Garl and Seraï, the combo costs 1 Combo Point. Depending on the item, one of several effects can happen:

* Duck: Raw AoE damage.
* Anvil: Single target blunt damage.
* Clock: Delay enemy turn by 3.
* Picnic Basket: AoE heal around the size of an untimed Mending Light.
* Piggy Bank: Gives 300 Gold.

## Arcane Moons

Performed with Valere and Resh'an, dealing Moon and Arcane damage to all enemies. The combo costs 1 Combo Point. Timing a hit right as the Moonerangs hit will deal bonus damage.

## Venom Bomb

Performed with Garl and Resh'an, dealing Blunt and Venom damage to a single enemy, possibly enemies nearby too. The combo costs 1 Combo Point. Much like Garl's Cooker Surprise skill but before the surprise is thrown, Resh'an throws the Vial of Time at Garl's cooking pot to give it a green liquid.

## Conflagrate

Performed with Zale and Resh'an, dealing Sun and Arcane damage to all enemies. The combo costs 3 Combo Points. This combo cannot be timed, but the solar beam's direction can be controlled, which allows to either damage to all enemies or focus on a single enemy.

## Arcane Barrage

Performed with Seraï and Resh'an, dealing Blunt and Arcane damage and delaying an enemy's turn by 3. The combo costs 2 Combo Points. This combo cannot be timed.

## HurlSmash

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## Moonrock

Performed with Valere and B'st, dealing Blunt, Moon, and Arcane damage to a single enemy. The combo costs 2 Combo Points. B'st will morph into a ball while Valere shoots two Moonerangs at him before hitting him with her staff, sending him flying. Timing a hit right when hitting B'st will launch him twice.

## Arcane Sun

Performed with Zale and B'st, dealing Sun and Arcane damage to a single enemy. The combo costs 2 Combo Points. Much like B'st's Power Smash skill, this can be timed for bonus AoE and damage.

## Elbow Loop

Performed with Seraï and B'st, dealing Venom, Arcane, and Blunt damage to a single enemy. The combo costs 2 Combo Points. Much like B'st's Elbow Drop skill, timing a hit twice when B'st hits the ground and once when he hits the enemy will deal bonus damage.

## Bottle Punch

Performed with Resh'an and B'st, dealing Blunt and Venom damage to all enemies. The combo costs 3 Combo Points. Timing a hit right as B'st punches the enemies will deal bonus damage.