Siege Structures

## **What is a siegeable structure?**

A siegeable structure is a structure for the purpose of being able to be sieged for the conquest system on the server. A siegeable structure has to meet a few requirements and restrictions.

## **Why have a siege structure**

Siege structures are used in many situations. Firstly is that you have to own a siege structure to be able to conquer/own any territories. Siege Structures are also used for sieging in which you can earn/lose money. If it's a recreational siege it's just for fun and you don't lose money.

## **Siege structures regulations/restrictions**

#### A siegeable structure is one with **all of the following**:

1. An **overall size** of **at least** a **400-block** area.
2. A **capture area**: you can choose where you'd like your structure's capture area to be, subject to these restrictions:
	* The capture area must have **at least** a **100-block area**.
	* The capture area **cannot** be **adjacent to any obstructions**.
	* **Defensive holes** in the walls, ceiling or floor are **not allowed to be aimed on the inside of the capture area**. Defensive holes are holes which are used to hit or fire through, e.g. anklebiters, arrowslits, etc.
3. An **accessible** route to get **into** the **capture area**. Please note that the route includes jumping.
	* If there are **no doors or gates obstructing entry**, the structure is **not siegeable**.
	* Gates which consist of **9 or more gate blocks** are **only counted as routes** **if** there is **enough space** in front of them for a **battering ram**; there must be at least an area which is **7 blocks long**, **3 blocks wide** and **3 blocks high** for a battering ram to fit. If you have **multiple gates** close to each other, e.g. inside a gatehouse, assume that the first gate will be broken by the time the battering ram reaches the second gate.
		+ The area **up to 7 blocks out** from a gate **must** also **not be within 5 blocks of any obstructions** on either side.**Non-rammable** gates, doors, etc. on the **main route** are **not** counted as **accessible**.
	* **All gates** which obstruct the route to the capture area **cannot** have a **combined health** of over **1500**. (You might find */gatehealth* useful).
	* The route **cannot be adjacent to** any **Class A obstructions**.
	* If the route is **adjacent to** any **Class B obstructions**, the route must have at least a **5-block-wide passage** which is **free of all obstructions** and **doesn't vary in height** by any more than **5 blocks**.
	* Any sort of **maze** is **not an accessible route**. A maze consists of multiple routes designed to confuse the attackers.
	* **Ladders or rope** which have been placed **as part of the route** are not an accessible route.
	* **Elevated staircases** which are **10 blocks** or more above **relative ground level** are not an accessible route. If the staircase **solely** has **half-block jumps** (i.e. stairs or slabs), then they can be up to **30 blocks** above relative ground level. Spiral staircases are not elevated.
4. **Dart traps** which can **shoot players on the main route** are **not allowed**.
5. The route to the capture area must past the following test; a staff member will travel from the outside of the structure to the capture area using no means other than **running and jumping**, with all obstructing gates or doors open. If this journey takes any longer than **2 minutes and 30 seconds**, the structure is unsiegeable.
6. **Anklebiters** are **not allowed** in **underground** parts of the structure. An anklebiter is an opening in the walls or floor which are used to fire projectiles or hit through with melee, which is aimed on the lower body of attackers. 'Standard' face-level arrowslits are not anklebiters. To be underground, the anklebiters must be fully below surrounding surface-level terrain.
7. **Walls** which **contain gravity blocks** (e.g. sand or gravel) are **not allowed** **anywhere** in the structure.

**Auto-regenerating walls** (using lava and water) are **not allowed anywhere** in the structure.

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