King K. Rool

Side Special
 Up Special
 Down Special
 Final Smash
 Extra Skill
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
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## **Character Info**

King K. Rool is the king of the Kremlings and considers himself to be the archenemy of Donkey Kong and the rest of the DK Crew. King K. Rool has stolen the Kong’s banana hoard on several occasions, and has even kidnapped a few of their members from time to time. The exact reason he wants the bananas is currently unclear with some thinking he seeks to starve the Kongs while others theorize he just wants to eat them. Like the “K. Rool” part of his name might suggest, King K. Rool is rather… cruel in personality and rules the Kremlings through fear and intimidation. King K. Rool also seems to have an affinity for playing dress-up and taking on different aliases in his various fights against the Kongs, though some believe these might just be King K. Rool’s different personalities. Either way, King K. Rool has also been known as Kaptain K. Rool, Baron K. Roolenstein, and King Krusha K. Rool which are all a pirate, mad scientist, and champion boxer respectively.

## **General Information**

### **Entrance**

King K. Rool will fall straight down from the sky with his arms crossed over his chest. When he hits the stage he’ll laugh before uncrossing his arms and readying to fight.

### **Kirby Hat**

Kirby will have a patch of crocodile skin that looks like the top of King K. Rool’s head on top of his along with K. Rool’s crown.

### **Taunts**

**Up Taunt:** One of King K. Rool’s eyes will bulge out as he lunges forwards to deliver four arm-shattering snaps of his crocodile jaws in rapid succession.

**Down Taunt:** King K. Rool will stomp one of his feet forwards as he strikes a sumo stance.

**Side Taunt:** King K. Rool’s belly will google out as he slaps one hand over it. Curiously, this Taunt has Super Armor on it in the moment where K. Rool’s belly has bulged out and before he’s slapped.

### **Victory Poses**

1. King K. Rool will twitch his eyeballs from left to right a couple times as the camera is zoomed in on his face. The camera will then quickly pull back as King K. Rool roars to the sky with his claws outstretched.
2. King K. Rool will spin and flip his cape up over his shoulder as he places one hand on his hip and points with the other off screen.
3. King K. Rool will belly flop onto the ground before immediately going into a backwards somersault. After sticking the landing with the somersault, King K. Rool will give his belly a big ‘ol smack as he laughs to the side.

## **Moveset**

### **Standard Special**

**Blunderbuss:** King K. Rool will pull out his blunderbuss and fire out a Kannonball from it. If King K. Rool is playing as any of his non-Kaptain K. Rool alts, he will don the Kaptain’s pirate hate while he has his blunderbuss out. King K. Rool can only fire one Kannoball at a time with a second being usable after roughly 2.5 seconds. After a Kannonball is fired, the special button can be held to activate the blunderbuss’ vacuum functionality. While vacuuming, the blunderbuss can suck in enearby enemies or the Kannonball itself similar to other character’s ability to Inhale things. After the blunderbuss sucks something it, it will launch it out back out either slightly upwards in front or behind K. Rool, or straight up into the air depending on the control stick’s position. While using his blunderbuss to vacuum things up, King K. Rool is able to drop through soft platforms as well as move left, right, or even through the air.

### **Side Special**

**Crownerang:** King K. Rool will take his crown off of his head and fling it forwards. After the crown has traveled a set distance it will turn back around like a boomerang and start making its way back to King K. Rool. The crown has 12% health allowing it to survive some attacks and will deal slightly less damage on its return trip. If King K. Rool fails to catch his crown then it will fall to the ground and act as an item that anyone else can pick up and throw., The crown will automatically return to King K. Rool’s head if it sits on the stage for 12 seconds or if King K. Rool touches it again while its on the stage. When King K. Rool throws the crown; it actually gets removed from the top of his head completely. King K. Rool will throw a crown regardless of whether the alt costume being used wears a crown at all. Additionally, whatever headpiece that alt does have will disappear from King K. Rool’s head until he regains his crown.

### **Up Special**

**Propellerpack:** King K. Rool will strap on the propellerpack he wore during his Baron K. Roolenstein days and fly upwards with surprising speed and distance. When King K. Rool reaches his maximum height he will begin to slowly drift back down while he flaps his arms uselessly. By pressing down King K. Rool can go into the helpless state and fall faster. The blades on King K. Rool’s propellers can also hit opponents for small amount of damage if King K. Rool can hit them from below.

### **Down Special**

**Gut Check:** King K. Rool will puff out his massive gut and use it to retaliate against attacks! This attack works both to counter against melee attacks as well as reflect projectiles. That said, the hitbox is centered on King K. Rool’s gut making the rest of his body vulnerable to attacks. With the right timing and use of K. Rool’s sweetspot, the damage for the counter/reflect is 1.5x of the triggering attack. When playing as one of King K. Rool’s Baron K. Roolenstein or King Krusha K. Rool alts, the clothing will open up and reveal the gut hidden within when this attack (or any other belly-centric attack) is used.

### **Final Smash**

**Blast-o-Matic:** King K. Rool will stomp one of his reptillian feet in front of him and stun any opponents that are nearby. King K. Rool will then follow up by lunging forward and catching all opposing fighters in his path. If King K. Rool catches at least one fighter then the Final Smash will transition into a cinematic that sees King K. Rool sitting on his throne at Crocodile Isle. The camera will then pan out to show Donkey Kong Island far in the distance (with K. Rool’s opponents just barely visible on it) before King K. Rool commands his Blast-o-Matic to fire a massive laser through Donkey Kong Island which completely destroys the island and deals massive damage to King K. Rool’s victims.

### **Extra Skill**

**Spiked Kannonball:** King K. Rool’s Extra Skill starts out pretty similarly to his Standard Special, which is intentionally done to make players have to think about which move they think King K. Rool is about to use. King K. Rool will pull out his blunderbuss and use it to fire out a Kannonball with small spikes on it. Seeing the spikes is the clue to the other fighters that this move is the Extra Skill and not the Standard Special. These Spiked Kannonballs will travel a much shorter distance than the normal Kannonballs, roughly 1.5 character lengths forward before they stop in mid-air. At this point the spikes will extend and the Spiked Kannonball will hang in mid-air for about 2.5 seconds acting as a damaging obstacle. The damage taken from the spikes is relatively small, but this move’s function is to be more of a barrier than a strong source of damage. That said, if an opponent is hit by the Spiked Kannonball before it stops and extends its spikes, they’ll actually take more damage than they would have from the normal Kannonballs. Additionally the Spiked Kannonballs are impervious to damage. The trade-off though is that King K. Rool can only have one Spiked Kannonball on the stage at a time and after one has disappeared he has to wait 4 seconds before his blunderbuss can fire a second. Additionally, unlike King K. Rool’s Standard Special, the Blunderbuss cannot be used to vacuum anything in after using the Extra Skill.

## **Unique Traits**

King K. Rool has a unique property called “Belly Super Armor'' which is a health-based super armor focused on his belly. This special variant of Super Armor is utilized in his forward tilt, dash attack, up smash, down smash, neutral aerial, up aerial, down aerial, and side taunt. This armor has 18.01 HP and it shares damage 50/50 with K. Rool himself. If K. Rool’s belly takes enough damage it will crack and if its HP goes away entirely then it will be unusable for a short time as K. Rool becomes dazed. King K. Rool’s belly has passive HP regeneration as well and heals at a rate of 0.3 HP per second.

## **Alternate Costumes**

1. **King K. Rool [Default]**
2. **King K. Rool [Krusha]** - King K. Rool’s scales will become blue resembling Krusha.
3. **Kaptain K. Rool [Default]** - King K. Rool will wear his Kaptain K. Rool attire and change his name accordingly.
4. **Kaptain K. Rool [Re-Koil]** - King K. Rool’s scales will become orange and his jacket will become yellow referencing Re-Koil from Donkey Kong Country 3.
5. **Baron K. Roolenstein [Default]** - King K. Rool will wear his Baron K. Roolenstein attire and change his name accordingly.
6. **Baron K. Roolenstein [Kutlass]** - King K. Rool’s scales will become yellow resembling Kutlass from Donkey Kong Country 2, and his coat will be black.
7. **King Krusha K. Rool [Default]** - King K. Rool will wear his King Krusha K. Rool attire and change his name accordingly.
8. **King Krusha K. Rool [Klump]** - King K. Rool’s scales will be pink while his boxer attire will be green referencing Klump’s designs in Donkey Kong 64 and Donkey Kong Country.
9. **Super Sluggers [Default]** - King K. Rool will wear his Egyptian Pharoah attire from Mario Super Sluggers.
10. **Super Sluggers [Lord Frederik]** - King K. Rool’s scales will be white, his gold jewelry will be silver, and the rest of his attire will be cyan referencing Lord Frederik from Donkey Kong Country: Tropical Freeze.Alt 2Alt 3Alt 4Alt 5Alt 6Alt 7Alt 8Alt 9Alt 10