Loot

Loot are items that can be sometimes randomly found in various locations throughout the game.

Players can find loot by first looking around rolling a perception check and then following this roll tree

Determining the rarity of a given item is largely up to the Gamemaster who uses a random number gen and his discretion to find items. Though he will generally stick to the same rarity per item awarded based on how high the players perception check is.

#### Tools

Anywhere Indoor Items

Explanatory note: these are generic items that can be found anywhere in locations in indoors compiled as a list so we don’t have to write it down for each individual building.

1. Ammunition
2. Batteries
3. Belt
4. Binoculars rare
5. Bottle
6. Car battery rare
7. Chain
8. Chainsaw rare
9. Clawhammer
10. Cleaning alcohol
11. Cloth
12. Crowbar
13. Dino Claw (rare)
14. Dino droppings
15. Dino teeth
16. Flashlight less common
17. Fuel
18. Glue
19. Gloves
20. Jar
21. Jug
22. Keys (generic)
23. Knife
24. Lantern
25. Liquor (less common)
26. Money
27. Nonperishable food/Canned goods etc
28. Nuts and Bolts/ Washers
29. Pickaxe
30. Rope
31. Saw
32. Scrap metal
33. Shoes
34. Sledgehammer
35. Small Cage
36. Small Dino corpse
37. Tape
38. Tire
39. Tire iron
40. Tobacco Products
41. Tranq darts
42. T-Rex Pee (rare)
43. Water
44. Weapon
45. Wood axe
46. Wrench

###### *Anywhere Outdoor Items*

1. Banana
2. Bones
3. Coconut
4. Coins
5. Dino corpse
6. Eggs
7. Flint
8. Landmine (very rare)
9. Knife (rare)
10. Rocks: supercommon, lowest rolls should end up being rocks
11. Wood

1. \*Availability Key: A = almost anywhere / C = Common / R = rare / SR = SuperRare/ N = not available prior to the 1990s

1. Item (Availability\*) Price
2. Alarm clock (A) VE
3. Archaeologist’s tool kit (R) E
4. Art supplies (C) E
5. Backpack (A) VE
6. Basic clothing (A) E
7. Basic field rations, few days’ worth (A) VE
8. Binoculars (C) E
9. Blanket (A) VE
10. Camera, basic point and shoot (C) E
11. Film, basic color or B&W (C) VE
12. Carpenter’s/construction tool kit (A) E
13. Compass (C) VE
14. Crowbar (A) VE
15. Daily newspaper, weekly magazine (A) VE
16. Disguise kit (C) E
17. Duct tape, 10 meters (C) VE
18. Duffel bag (A) VE
19. Eating utensils (A) VE
20. Electrician’s tool kit (C) E
21. Evidence kit (R) M
22. Field radio (R) E
23. Gear —
24. Item (Availability\*) Price
25. First-aid kit (C) VE
26. Fishing gear (A) VE
27. Flashlight, large (C) VE
28. Gas mask (U) E
29. Gas stove (C) E
30. Geiger counter (U) E
31. Handcuffs (R) E
32. Holster (C) VE
33. Jungle adventurer’s pack (R) E
34. Iron spikes (8) and piton (A) VE
35. Kerosene heater (C) VE
36. Lantern (A) VE
37. Lighter (A) VE
38. Lockpicking tools (R) VE
39. Marbles (A) VE
40. Mechanic’s tool kit (C) E
41. Movie camera, small (R) M
42. Movie camera film or tape (R) VE
43. Mosquito Net
44. Parachute (R) E
45. Personal hygiene kit (A) VE
46. PDA (C/N) M
47. Item (Availability\*) Price
48. Quick-draw holster (C) E
49. Radio, portable (A) VE
50. Rifle scope (C) E
51. Rope, hemp, 50 meters (A) VE
52. Rope, cotton, 50 meters (A) VE
53. Sewing machine, small (A) VE
54. Shovel (A) VE
55. Pickaxe (A)
56. Signal locator (R/N) D
57. Sleeping bag or bedroll (A) E
58. Steamer trunk (A) VE
59. Tape recorder (A) E
60. Tapes for recorder (A) VE
61. Telescope (C) E
62. Tent, 1-person (A) VE
63. Tent, 3-person (A) E
64. Tracking device (C/N) M
65. Typewriter (C) E
66. Torch (A) VE
67. Watch (A) VE–E
68. Wood stove (A) E

#### **Protective Gear**

1. Type Armor Value Price:
2. Woven metal fabric (light)\* +1 E
3. Hides and fur
4. Soft leather, canvas, heavy khaki +2 VE–E
5. +2 —
6. Bone and hide
7. Padded leather, flying jacket +1D E
8. +1D —
9. Woven metal fabric (heavy)\* +1D M
10. Hard leather +1D+1 E
11. Chain mail +2D E
12. Plate mail
13. Bulletproof vest\*
14. +3D M
15. Reflec\* (against energy only) +3D L
16. +3D M
17. Flak jacket
18. Light Kevlar\*
19. +3D+1 M
20. +2D+1 D
21. Heavy Kevlar\* +3D D
22. Ceramic armor\* +3D+1 H

#### **Firearms**

Range

Damage Ammo Short Medium Long Price (Ammo Price)

###### Handguns

1. Colt Snub .38 revolver 4D 6 5 10 15 E (VE)
2. Colt .45 Peacemaker 4D+1 6 15 30 45 E (VE)
3. Glock 17 9mm†
4. Pistol 3D+2 16 8 16 24 D (E)
5. Luger P08 9mm 3D+2 8 10 20 30 E (VE)
6. Derringer .45 pistol 4D\* 2 10 20 30 E (VE)
7. Smith & Wesson .38 revolver 4D 6 15 30 45 E (VE)
8. Smith & Wesson .357 Magnum 5D 6 20 35 50 E (VE)
9. Walther PPK 9mm short 3D\* 7 7 14 21 M (E)

###### Rifles

1. Blunderbuss\*\* 4D\* 1 12 20 30 M (E)
2. Flintlock musket\*\* 3D+2\* 1 25 40 100 M (E)
3. Springfield M1903 Rifle (.30-06) 7D 5 40 80 160 E (VE)
4. Remington Mod 30 5D+1 6 20 75 200 E (VE)
5. Winchester 94 lever action (30-30)†
6. 6D+1 6 30 60 120 M (E)
7. .30 M1 Carbine † 5D+1 8 45 450 600 M (E)

###### Shotguns

1. Mossberg M500 (12-guage pump) † 6D 5 20 40 60 M (E)
2. Remington 30 (12-guage side by side) 6D 2 20 40 60 E (VE)
3. Sawed-off (12-guage) 6D 2 15 20 30 E (VE)

\*May not fire single fire as multi. \*\*Requires eight rounds to reload or a marksmanship roll of 8 to reload in one round.

###### Assault Rifle

1. Kalashnikov AK-47 (7.62x39mm) 6D 30\* 45 85 170 D (E)
2. Submachine Guns
3. Bergmann MP18 (9mm) 3D+2 12 15 30 60 E (VE)
4. Schmeisser MP38/40 (9mm) 3D+2 32 30 60 90 E (VE)
5. TEC-9 machine pistol (9mm)† 3D+2 30 15 30 45 M (E)
6. Thompson M1928/M1 (.45ACP) 4D+2 30/100-drum 25 50 75 E (VE)
7. Israeli Uzi(9mm)† 3D+2 30 20 40 60 M (E)

###### Machine Guns

1. MG42 “Spandau” (7.92x57mm) 8D+2 500 300 600 1.2K M (VE)
2. Vickers MK.1 (.303) 7D+1 250 150 300 900 M (VE)

#### **Melee Damage:**

Type Damage Price

1. Awl, ice pick, household scissors, pocket knife, screwdriver, stake +2 VE
2. Arrow, crossbow bolt, dart +1 VE
3. Axe (large)\* +3D E
4. Ball and chain\* +2D E
5. Baton, night stick, fire iron +1D+1 VE–E
6. Blackjack +2 VE
7. Brass knuckles +1D+1 VE
8. Bullwhip\* +1D E
9. Club, baseball bat, large stick,
10. walking stick\* +1D+1 VE
11. Hatchet +1D+1 VE
12. Hedge clippers, garden shears +1D VE
13. Katana\* +3D M
14. Knife (survival, large kitchen), dagger,
15. bayonet +1D VE–E
16. Type Damage Price
17. Mace\* +1D+1 E
18. Machete\* +1D+2 E
19. Manrikigusari\* +1D+2 E
20. Nunchaku\* +1D+2 VE
21. Quarterstaff† +1D+2 E
22. Rapier\* +2D E
23. Sai\* +1D+1 E
24. Sap, hammer (tool) +1D VE
25. Sword, broad\* +2D+2 E
26. Sword, short +1D+2 E
27. Sword, two-handed\* +3D+1 E
28. Tonfa +1D+2 E

\*Starred weapons or sets of weapons are longer than 60 centimeters

and thus may incur an unwieldy weapon modifier. †

Allows user to attack at Point Blank or up to 2 meters away at

Short range; incurs unwieldy weapon modifier of +5.

###### Bow

1. Composite and arrow +3D+1 10 60 250 M1
2. Long and arrow +2D+2 10 100 250 M1
3. Short and arrow +1D+2 10 100 250 M1

###### Crossbow

1. Light and bolt 4D 10 100 200 M1
2. Heavy and bolt3
3. 4D+1 10 100 300 M1
4. Wrist-mounted and dart 4D 10 25 50 M1

###### Thrown Weapons

1. Boomerang, heavy +1D+1 5 40 100 E
2. Dart +1 PHYS PHYS+1 PHYS+2 VE
3. Gasoline bomb 6D+2 PHYS-3 PHYS-2 PHYS-1 VE
4. Javelin 4 +2D 5 25 40 E
5. Rock, fist-sized +1 PHYS-2 PHYS-1 PHYS —
6. Throwing dagger +1D 5 10 15 E
7. Throwing star (shuriken) +1D 5 10 15 VE