Krittiga Choi Mahagitsiri

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 San Francisco Buoys**

This character's story began in the 1939 San Francisco Buoys inaugural season.

* Full Name: **Krittiga Choi Mahagitsiri**
* Jersey Number: **12**
* Position: **SG3** • **Emergency Shooting Guard** for the **San Francisco Buoys**
* Age in Chapter: **18 years old**
* Date of Birth: **December 29th, 1920**
* Modern Country of Origin: **Thailand 🇹🇭**
* Career Goal: **Dominance**
* Struggle: **Defense**
* Alignment: **Performative Formal**
* Height: **6' 3" | 1.8034m**
* Weight: **169 lbs | 73.02837kg**

### Play Style: None

**Krittiga Mahagitsiri** isn't known for a distinct play style yet.

### Player Class: **None**

Krittiga isn't known for a distinct player class yet.

### Alignment: Performative Formal

* **Performative** = characters who are concerned with their image, and participate in the group with their reputation as their priority.
* **Formal** = characters who are strict and reserved. They place a high value on manners, etiquette, prescriptive linguistics, and following the rules. They may act in high regard for others if they fit their behavioral prescription.

## Biography

Krittiga Choi Mahagitsiri was born in Chachoengsao, Thailand on December 29th, 1920. She was always tall for her age, and quickly found an interest in sports. She played various sports throughout her childhood, but it wasn't until she saw a basketball game after she moved with her family to San Francisco at 15 years old that she fell in love with the sport. Krittiga was drawn to the artistic aspects of basketball, as well as the potential for her dominance. She saw basketball as a way to elevate her image and gain recognition. Krittiga's biggest motivation in her career iwa to become a dominant player in the BSofA and gain the respect of her peers, fans, and foes.

Despite her ambition, Krittiga struggled with defense. She found it difficult to prioritize defense, as she focused on scoring and building her reputation. Krittiga's proudest moment, so far discovered, was when she was scouted and signed as a Founding Syndicate Player by the San Francisco Buoys. Krittiga delivered a unique energy to the team atmosphere as a player. She was always striving to be her best and pushed her teammates to do the same. However, she could be a bit rigid in her adherence to etiquette and rules, which sometimes rubbed her teammates the wrong way.

Krittiga deals with the media spotlight well, as it aligned with her performative personality. She was always looking for ways to elevate her image and was happy to engage with the media to do so. Krittiga was discovered by the San Francisco Buoys during their initial scouting for the team when Martin Feldstein spotted her shooting over a flock of athletic birds in a local park. The Head Coach of the Buoys was struck by her height, athleticism, and utter basketball dominance over the beaked ones. He knew immediately that she had potential as a professional basketball player.

## Details

* Favorite Food: Tom Yum Goong
* Favorite Color: Gold
* Favorite Animal: Cats
* On-Court Habit: Krittiga has a habit of shuffling her feet before she takes her shots, which can be distracting to her opponents.
* Piece of Trivia: Krittiga is fluent in nine different languages.
* Has a Fear Of: Masked humans
* Diet Plan/Training Regimen: a strict diet plan that includes a lot of protein and vegetables. Her training regimen includes weight lifting, plyometrics, and a lot of cardio to improve her endurance on the court.
* Pop Culture Interests: Krittiga enjoys traditional Thai music and literature.
* Love Interest: None at the moment.
* Other Professional Interest: Krittiga is interested in fashion and often spends her free time designing and sewing her own clothes.

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, names of people, previously-established Lore, team names in other professional sports, and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™ (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The San Francisco Buoys*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Long Beach Floaters*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Long Beach Yachts*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Malibu Yachts of Los Angeles*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Krittiga Choi Mahagitsiri*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access