recursal/Fanatic-Fandom huggingface dataset:
Kara Cadı

Vakti zamanında Altınbahçe'nin asilzade ailelerinden birinde doğup büyümüş bir Hürdoğan genç bir toprakbeyine kalbini kaptırır. Bir ziyafet esnasında toprakbeyi ile yakınlaşma fırsatı yakalar ve onunla bir gece boyunca dans ederler. Bu ziyafet gecesinin ertesinde kendisini kıskanan diğer asilzade kızları tarafından birkaç suikastçi tutulur ve genç ve güzel kız defalarca bıçaklanarak yatağında öldürülür. Kızın gece boyunca çığlıkları ve yakarışları bütün şehirde duyulmuştur fakat olaydan sonra ne suikastçiler ne de kızın cesedi bulunabilmiştir. Halk bu kızın cesedinin ölmeyip Uluorman ve Altınbahçe şehirleri arasındaki Kuytuorman'a kaçmış olduğuna ve huzursuz olan ruhunun ormanın derinliklerinde habis bir büyü enerjisi ile birleşip bir cadıya dönüştüğüne inanmış. Zaman zaman bu bölgede genç ve yakışıklı erkeklerin ve bu erkeklerin yakınında dolanan kızların kaçırıldığına dair haberler duyulmuştur.
Alacageyik

## İnanan Toplumlar

Tabiivücut

Hürdoğan

Ormanlar hiçbir zaman başıboş olmamış, toprakta ayak izi bırakan her hayvanın bir de çobanı olmuştur. Bu çoban ise devasa boyutlardaki boynuzları yosun tutmuş kocaman bir geyik olarak bilinir ve bu geyiğe de Alacageyik denir. Alacageyik Grithya'nın yaratılışından sonuna kadar var olmuş bir doğa ruhudur, bir tanrı veya tanrıça kadar güçlü değildir. Kendisi yaşayanların görmediği topraklarda dört nala koşarak dolaşır, bu koşuları sırasında yer sallanır, volkanlar patlar, depremler oluşur fakat tanrılar ve tanrıçalar bu meseleye pek karışmaz. Bu gibi olaylar doğanın bir gerekliliği olarak görülse de yaşayanlar bu gibi dönemleri Alacageyik'in kızgınlık dönemine yorar ve onun sakinleşmesi için hayvanları kesmeyi bırakır, esaret altındaki canlıları özgürleştirir. Kendisinin bir ibadethanesi yoktur.
Nefeskesen

## İnanan Toplumlar

Uyandırılmış

Devsoylu

Nefeskesen sıklıkla elinde parıldayan ve dumanlar çıkaran bir kılıçla çizilen bir iskelettir. Kendisinin görevi yaşam ile ölüm arasındaki birleşim noktasında ortaya çıkıp ölmesi gereken kişinin canını almaktır. Can alma işlemini sopsoğuk olan kılıcını kurbana saplayarak yaptığına inanılır, bundan dolayıdır ki öldükten sonra vücut yavaş yavaş donmaya ve pembeden mora dönmeye başlar. Ayrıca ölümden sonraki hayatı yönettiğine inanılır, derler ki Nefeskesen bazı ruhları bağışlar ve onları tekrar hayata gönderirmiş.
Dalgaçıl

## Kabiliyetler

+2 Çeviklik

+1 Zeka

-1 Güç

## Özellikler

Su altında çeviklik denemeleri avantajlıdır.

Her gün az da olsa su ile temas etmek zorundadırlar.

Balık türleri tükettiklerinde yaraları daha hızlı iyileşir.

Ciğerlerine kritik hasar alsalar, ciğerleri işlevsiz hale gelse de zar zor da olsa nefes alabilirler.

Ciğerleri hasar gördükten sonra tüm yetenek denemelerine -20 alırlar. İyileştikleri takdirde bu etki kalkar.

Hem su altına hem de toprağın üstüne birer hayat kurmayı başaran bu ırk iki yaşamlıdır, yani hem karada hem suda nefes alabilir. Tıpkı bir insan gibi solunum sistemine, buna ek olaraksa parmakları arasında perdelere ve boyun çevresinde dörder tane şerit şeklinde solungaca sahiptirler. Kulakları sivri ve uzundur çünkü katman katman suyu kesen bir filtre sistemi vardır. Yüzlerinin alın ve göz çevresinde, kollarının alt kısmında, bacaklarının dizden aşağısında pullara sahiptirler. Ten renkleri mavi tonlarıdır, büyük göz bebekleri siyah veya koyu kahverengidir. Solungaçlarını sürekli nemli ve soğuk tutarlar, bu onlar için hayatidir.
Ay Hanımı

## İnanan Toplumlar

Tabiivücut

Dalgaçıl

Hürdoğan

Kuşkanat

Devsoylu

Derler ki göklerde daha güneşin ışıkları bulutların saçlarını taramaz iken, yıldızlar göğü birer inci kolye gibi sarmaz iken ıssız maviliklerin tek bir efendisi varmış. Bu efendi güzeller güzeli Ay Hanımı'ymış. Derken Ay Hanımı sonsuz yalnızlığına bir son vermek istemiş ve kendisine önce yıldızları yaratmış, daha sonra bu yıldızları gören ölümlülerin gözlerine zarar geldiğini görünce onları elleri ile daha da uzağa götürmüş, yetmemiş önlerine biraz da bulut yaratarak ölümlü olanları korumuş. Daha sonra ölümlü olanların kendisine minnet duymaya başladığını fark etmiş. Bundan hoşnut olan Ay Hanımı ölümlülerin daha da mutlu olması için onlara güneşi yaratmış ve ışığı sunmuş. Daha sonrasında göklere dizdiği bulutlardan yağmurlar yağdırarak ölümlülere çiçekler, meyve ağaçları vermiş. Pek çok ırkın mensupları özellikle de Kuşkanatlar ile Devsoylular kendisini tanrıçaları kabul etmiş ve kendisine minnetini sunmak için yüksek tepelere ibadethaneler yapmışlardır.
Tuhaf Depremler

Son birkaç haftadır Yüksektepe Krallığı'nın Zirve adındaki en güçlü kaya katmanlarına sahip bölgesinde durmadan yerin sallandığına ve yerin sallanmadan önceki 1-2 saat civarında ormanlardaki ağaçların bir kısmının tek tek devrildiğine ya da bir anda ortadan kaybolduğuna dair söylentiler vardır. Bu söylentilerin nedeni ve kaynağı hala gizemini koruyordur.
Orman Kızı ve Sivridişli

## İnanan Toplumlar

Tabiivücut

Hürdoğan

Ormanları koruyan yalnızca bir ruh yoktur elbet, daha nice ruhlar bu uçsuz bucaksız diyarın bir kısmı keşfedilmiş bir kısmı pustan arınmamış topraklarında dolanıyor. Bunlardan ikisi de Orman Kızı ve sadık arkadaşı Sivridişli'dir. Sivridişli sıklıkla Orman Kızı'nın bindiği normal bir kurdun beş katı büyüklüğünde resmedilen bir kurttur. Orman Kızı ise boynuzları çıkmamış bir Hürdoğan gibi çizilen yaklaşık 10-12 yaşlarında gözüken bir kızdır. İkisi halk efsanelerine göre bir ıslıkla avcıları ve kaybolmuşları tehdit eden hayvanları uysallaştırmaktadır ve birlikte henüz keşfedilmeyen ormanlara doğru keşiflere çıkmaktadır. Onların hamakları sarmaşık dolu ormanlar, yiyecekleri kesintisiz akan yağmurların olduğu ormanlardaki gizemlerdir. Yaşayanlar henüz varmadan gittikleri ormanlardaki tehlikeleri temizlerler. Bundan dolayı ikisi maceracılar ve bitki toplamaya çıkan şifacılar tarafından oldukça sevilmekte ve minnete layık gösterilmektedir.
Kuşkanat

## Kabiliyetler

+1 Çeviklik

+1 Zeka

## Özellikler

Kısa süreli uçuş kabiliyeti

Uzun mesafe görüş yeteneği

Gizlenen bir şeyi ararken +5 bonus

Kuşkanatlar yapı olarak omurgalarının üst kısımlarının çevresinde kanada doğru gelişen kemik çıkıntıları ve bu çıkıntıların bedenin dışa çıktığı kısmında beyaz, kahverengi veya turuncumsu tüylerden kanatlara sahip insanları andırmaktadırlar. Bu kanatlar her ne kadar büyük ve güçlü olsalar da uzun mesafelere ya da yükseklere uçabilmelerine pek olanak sağlamazlar. Genellikle yürürken ya da koşarken hız kazanmak ya da kısa süreliğine yüksek bir konum elde edip gözlem yapmak için kullanırlar. Bu kanatlar kolaylıkla kapanıp sırtlarına yanaştırılabilir. Gözleri oldukça iyi gören bir ırktır. Ek olarak da kuşların hareketlerini gözlemleyip analiz yapabilirler.
Grithya Wikia

## Grithya Diyarı

Grithya Diyarı'na hoş geldiniz. Öncelikle bu sitenin amacını ve Grithya Diyarı'nı açıklamak gerekirse;

Grithya Diyarı Minecraft platformu üzerinde kurulmuş bir rol yapma sunucusudur. Genel olarak hafif fantazi ögeleri içeren bir orta çağ kurgusuna sahiptir. Site adını bu kurgunun geçtiği evrenden almaktadır ve evrenin kurgusu için bir sözlük görevi görmektedir.

## Nasıl Katılırım?

Şimdilik ek bir oyuncu alımı yoktur. Alım olduğu vakit buraya yetkili kişilerin discord adresleri veya discord kanalı davet linki bırakılacaktır.

## Sayfalar

* Irklar
* Tanrılar
* Tanrıçalar
* Doğa Ruhları
* Halk Efsaneleri
Dark Dragon

de:Dark Dragon

**Family:** Dragon
**Crystal:** **Fire**
**Strong to:** **Wind**
**Mission Boss**
**Title Obtained:** Dark Dragon Slayer

### Notes

* Fought in the battlefield event for San d'Oria Mission 2-3: Journey Abroad or Windurst Mission 2-3: The Three Kingdoms.
* Uses regular Dragon Special Attacks such as Petro Eyes, a sight-based Cone Attack inflicting Petrification and Heavy Stomp, inducing AoE damage and very long-lasting Paralyze.
* It is recommended to sleep this Dragon and defeat the Seeker first. After the Seeker is dead, unleash on the Dragon.
* A full party is recommended but not essential for success.
Hürdoğan

## Kabiliyetler

+2 Bilgelik

-1 İrade

+1 Çeviklik

## Özellikler

Karşısındakini yatıştırmak için şiirsel mırıldanmalar oluşturabilirler. Bu denemelerde +20 bonus alırlar.

Kulakları huylanmaya çok açıktır ve hassastır. Sesleri duymak konusunda daha titizdirler. Bu denemelerde +10 bonus alırlar.

Bir Hürdoğan’a baktığınızda gözünüze ilk çarpan şey bir orman hayvanını andıran boynuzları, küçük burunları, yanlardan aşağı doğru sarkan ince perdeli ve yünümsü kulakları, vücut çizgileri ve diğer milletlere göre daha uzun olan uzuvları olacaktır. Bir Hürdoğan doğduğunda bacak ve kolları genç bir zeytin dalı gibi uzun ve inceciktir, zamanla da bu yapısını koruyarak gelişir. Bir Hürdoğan erkeğini ve kadınını birbirinden ayıran en önemli özelliklerinden biri de boynuz yapılarıdır; bir dişinin boynuzları alnının sağ ve solundan geyik boynuzu şeklinde yükselirken bir erkeğin boynuzları keçi ve oğlak gibi canlıları andırmaktadır. Bundan dolayı Hürdoğan kadını yerine Geyik, Hürdoğan erkeği yerine Oğlak dendiği sıkça duyulur. Pek çok Hürdoğan doğuştan şiir ve şarkıya benzeyen mırıldanmalar çıkarıp çevresindekileri rahatlatabilir, savaşçı erkeklerin bu yetisi ses tellerini bağırarak yıprattıklarından olsa gerek körelmiştir.
Devsoylu

## Kabiliyetler

+2 Güç

+1 Dayanıklılık

-1 Çeviklik

-2 Bilgelik veya -2 Zeka

## Özellikler

Ağır silah kullanabilme yeteneği

Ağır zırh kuşanabilme yeteneği

Çelikten güçsüz metallere karşı güçlü deri yapısı

Diğer ırklara göre mantıklı düşünme kabiliyetinde yetersizlikler

Plan kurma ve uygulama becerisinde zayıflık

Damarlarında akan kanın masallarda geçen devlerin kanı olduğuna inanılan bu ırkın boy uzunlukları genel olarak 2.5 metrenin üstündedir ve oldukça da ağır vücutları vardır. Kafalarında saç çıkmaz, erkekleri de dişileri de keldir. Cinsiyetlerini vücut tiplerinden anlarsınız. Savaşma yetenekleri doğuştan kanlarında vardır. Bu iş için yaratılmış gibidirler. Giyim kültürlerinde vücudu tamamen kapatan zırhlar yoktur, vücutlarının daima yarısından çok az bir kısmı açıktır, kendilerine güvendiklerini temsil eder. Ağır silahlarla ağır zırh parçalarını kullanmak ve kuşanmak için vücutları çok elverişlidir.
Jade Tanner

**Jade Tanner** is the tiltular character and main protagonist of Fifty Jades Freed. She has appeared in all episodes of the series, with the exceptions of Humbly Caught and Making A Fool Out Of The Head.

## Trivia

* She was a contestant in TheColossal Elimination Season 4, where in episode 2 only, her hat is worn forwards instead of backwards apparently due to TheColossalD struggling to get past the loading screen that is encountered.
	+ She got out in episode 5, despite the challenge being requested by ABCDEFGH and TESVP and actually proven to be where Sailor Moon struggles, spelling her word correctly and the word only being for her because it is part of the title which is also a pun on Fifty Shades Freed, and ThePlankton5165's model actually indicating that Sailor Moon actually had three more elimination votes (33) than Jade (30). This leads ThePlankton5165 to say the elimination is more shocking than that of certain DWTS contestants such as Simone Biles, Willow Shields, Brandy Norwood, Maria Menounos, Willa Ford, Juan Pablo Di Pace, Audrina Patridge, and Sabrina Bryan. He also said, "it's like we're doing polls here. With pretty much all of the vote?" He even lost his voice for a long period of time. Since recovery, he even compared himself to Jerry Springer. (who used to be unable to speak English.)
	+ A rejoining ceremony occured in episode nine, where Jade received 6 votes, the same number of newbie votes before episode 1. This time it was the median number of rejoining votes, and Jade was returned to the hotel.
Endrall

*A great land of nearly exclusively mountains, Endrall is the original home of the Goliath. Legend has it Goliath and Giants live there under the rule of the Rock Queen, but no person is hardy enough to enter deeper than the outer mountain ranges to explore the domain.*

## Endrall

**The Land of the Rock Queen**

Endrall is a nation to the east of Lighthaven. Whether we should call it a nation, is still up to debate however. Endrall got its name from the ancient Korogard Dwarves, meaning ‘the final barricade’. Since the Korogard made attempts at felling every mountain in Lighthaven, it is a mystery as to why they didn’t do the same from Endrall.

These mountainlands are incredibly treacherous, not even Goliath, who originally inhabited the land, are able to traverse deeper than the first few summits without having to turn back. So, the only real option for exploration has been Dragonhearth’s magical dragons.

The landscape seems consistent across the board; grey mountains move in on one another with deep ravines dividing the lower parts. Several glacial rivers feed from the mountaintops into pristine lakes, with minimal vegetation growing around them.

According to old Goliath folklore, a powerful tribe ruled by a Goliath queen lives in nomadic groups in Endrall. Unfortunately, the dragons have not been able to find any activity beyond wildlife in the nation, so it could very well be that the Rock Queen, as she is referred to in legends, and her tribe no longer exist.

The legends continue, however, with Golleon; supposedly a large settlement in the middle of Endrall where Goliath and Giants live in halls of rock and animal hide. A place of this size should be located near a body of water, but alas, when an arctic dragon made the landing near the largest lake years ago, it could not see anything indicating tribal life.
The Folkloss Jungles

*The history of the Folkloss Jungles are lost to time, such that even Kaenen the Worldshaper knows of it. These dark jungles are infested with deadly creatures and feral Lizardfolk, quick to ravage anything that gets in their way.*

## The Folkloss Jungles

**The Thicket of the Northeast**

As I stand here, at the watchtower of the Kariston Wall, my view is heavily impeded. The Folkloss Jungles are tropical woods that span from between Dragonhearth and Lighthaven to the isolated nation of Loshore. With wild plants, thick vines and deadly animals, it is impossible to make it through without suffering massive losses.

Yet, there seem to be some semblance of intelligent life in there. Obviously, there are the feral Lizardfolk, who even know bash at the wall I stand above. Their scales are ashen and their stature is massive, some even reaching up to 12 feet. They seem much like their civilised counterparts beyond that though; ferocious, cold and calculating. I wonder how the distinction came to be.

But they are not the intelligence I am alluding to. No, the feral folk are clearly not as sophisticated as Dragonhearth’s folk, and they emanate a clear magical presence. Who I’m referring to, however, are the beings that we don’t see. Rumours from towns along the Folkloss border tell of tall beings of nature, the jungle moving around them as if careful not to touch them. Humanoids with thick fur and others with trunks for noses. I can’t say what their intent is, but I hope it is benign.

Then, there are of course the Ruins of Aaldor. A larger than life fortress, retaken by nature. It stands on the hills that claw underneath the jungle trees, and can be seen as one flies above the canopy of the Folkloss. Attempts at using magic or dragons to reach it have failed, the journey alone proving too difficult to fease.
Jumbo4pack

Jumbo4pack is a new and a stronger player than Fekos. He is strong because he is a good friend of Demon. When he was weak and poor, he and Fekos hated eachother. Fekos shot him with a AR in the head. Before that he wanted to leave Demon and join Fekos tribe. Jumbo stole alot from Demon to join Fekos tribe. Fekos later scammed him and then shot him, thinking he was dead. It's unknown how he survived but he is still alive and is now allied with Fekos and still in Demons tribe.

## Jumbo4pack

### Aliases

Demon Fekos

Noni

Vilmer (maybe)
Vilmer

Vilmer is the deuteragonist on the server and is Fekos best friend and a member in his tribe. He is very good with sniper. We don't know if he is alive or not, he haven't been seen for a long time and was raided by Hampze (Big Boys tribe) Hampze killed his dinos, destroyed his base and took his things. He has most likely been killed or captured.
Tetanus (Lockjaw)

Tetanus is caused by the bacterium Clostridium tetanii which can be found in soil and manure. This bacteria is found in just about every environment, and can survive for long periods of time. Wound contamination is generally what leads to infection; a clean wound is not as likely to result in tetanus.

Contagious: No

Deadly: Left untreated

Prevention: Vaccination

Treatment: Toxiod, Antitoxin, and around of penicillin (give owner penicillin to give to horse for a week 1 time a day)

Signs of Tetanus:

* Muscular stiffness and spasms
* Difficulty moving and eating
* Tail often held straight out
* Development of an anxious expression due to facial spasms
* Sweating
* In advanced cases the horse will collapse with spasms, convulsions and death from respiratory failure
Ulubaykuş

## İnanan Toplumlar

Uyandırılmış

Hürdoğan

Grithya ile ölümün ötesi arasında gidip gelmekten tüyleri ölümün soğuğu ile kuşanmış ve bembeyaz olmuş bu doğa ruhuna vazife olarak ölmekte olan hayvanların ruhlarını ölümün ötesine götürme görevi verilmiştir. Normal bir baykuşun 20 katı boyutunda çizilse de bazen 20 adet baykuş olarak da çizildiği olmaktadır. Gözleri masmavi parlıyor gibi çizilir ki bu onun acı çeken ruhları görebilmesi için gözündeki perdenin kaldırıldığına yorulur. Boynunda bir madalyon bulunur ki bu da onun ölümün ötesine gittiği zaman tekrar geri dönmesine olanak sağlamaktadır. Bazı halk efsanelerinde gaddar avcılar onu avlamaya çalışıp bu madalyonu çalmaya çalışmıştır. Yaşayanların bir kısmı kendisine böyle davrandığı için yaşayanlara küsmüş ve ölümlü olanların ruhlarını kurtarmak yerine sadece hayvanları kurtarmaya kendini adamıştır. Buna rağmen pek çok yaşayan hayvanları ve kendileri için ona dua ederler.
Arabelle Meadows

Art by Pachichii/Altomi

**Arabelle Meadows** is a student of the 76th Class of Versailles Academy and one of the participants of Versailles Academy Killing Game (Versailles Academy). Arabelle was created by ***HoppsRj***.

## Appearance

Arabelle has quite obese a quite obese figure, white skin with noticeable sock tans, hazel eyes, shoulder-length strawberry blond hair, and a small leaf tattoo under her tricep.

She wears an elegant aquamarine southern belle dress with green laces and maroon shoulder puffs. She also wears enough underneath her dress to prevent perverts from gawking at her.

For accessories, she wears aubergine colored gloves and carries a peach parasol. Every other day, she also has a different dainty little flower with her.

## Gallery

* Artworks and Sprites

a beta design of Arabelle. Art by Pachichii/AltomiArabelle's intro card. Art by Pachichii/AltomiMonopoly Madness featuring VA girls. Art by Pachichii/AltomiArabelle's sprite
Teliddia

The River Kingdoms of Teliddia was founded on 1/1/2010. Teliddia is a MicroNation founded as a haven for Otherkin, particularly those who identified as Elves. It is known for taking the unique position of claiming bodies of water, nearby lakes and Rivers, as it's territory.

## Culture

The Culture of Thexia is predominantly related to the **Otherkin** subculture, specifically the portion who identify themselves as 'Elves'.

### Religion

Although general religious freedom is practiced within it's lands there is a large amount of those who practice some form of '**Creideamh Sí - or 'Sidhe'** Faith', a collection of beliefs and practices observed by those who wish to keep good relationships with the Sidhe, communicate with them, and avoid angering them.

## Claimed Lands

1. **Alfheim** - 'Land Of The Elves'
2. **Ljosalfheim** - home of the light-elves
3. **Svartalfheim** - **'**home of the black-elves'
4. **Tír Tairngire** - 'land of promise/promised land'
5. **Tír na nÓg** - 'Land of the young'
6. **Afon Afallach** - 'River of Apples'
Dustfeather's Kingdoms of Huran Wiki

## Dustfeather's Kingdoms of Huran

### Introduction

*Greetings one and all, I am Dorian Dustfeather; the author of the book that lies before you here today. If you are reading this, then my plan went off without a hitch and I’ve published my work through the Madeo General Inkworks. Welcome, to Dustfeather’s Kingdoms of Huran!*

*Throughout the years, I’ve travelled across the lands to record every piece of lore and history that I could find. I’ve talked to beings not of this world, people who led entire nations, and even the gods themselves to try and form a coherent timeline of this world’s history, both hidden and famous. And so, here it is. My magnum opus.*

*This bundle of papers is everything I could discover about the continent of Huran, its peoples and its landscapes. Though this book holds much knowledge, I am still a mere mortal and even I could not discover every little detail, so I urge you to head out there yourself, and find out what I couldn’t find!*

### A Word to the Players

If you intend on playing in an adventure set in Huran, this Core Reference Document is all the required mechanical rules that the author of this Wiki handles in his games.

If you are hosting your own adventure in Huran, or are interested in the lore of the factions and areas, the Lore Reference Document can provide you with the answers you need.

### The Origin of Dustfeather's Stories

> "*It proved more difficult, however. You can't just "create" a brand new world and expect people of the old world to accept it.*"
> ― Kaenen the Worldshaper
>
>

For those who have visited this Wiki before and notice a dozen or so older articles of content missing, it has all been removed and archived. This is the fifth incarnation of DKoH, and is an amalgamation of content from the previous versions. Some parts I wasn't happy with, and some choices meant I could not further go in on other aspects, so here is what I deem the best iteration of this world I could compose.
The Kingdoms of Huran started as the background lore to a 5th Edition Dungeons & Dragons single-session adventure devised by the author of this Wiki, but him being a perfectionist and possessing a particular disdain for unanswered questions, it quickly got out of hand and grew to what it is now, plus much, much more that has been retconned. Now, the wiki serves as a basis on which players participating in the author's games can orient themselves for the creation of their player characters.

If you have ideas for historical events, cities, planes of existence or anything else pertaining to the Kingdoms of Huran, feel free to contact the author and you may discuss and perfect your idea to be put onto the wiki.

## Latest activity

Pictures appearing on this Wiki will be included into this album.
Ghost

Ghost is a unknown player, he has only been seen 1 time by Fekos underwater. He may be more powerful than Demon and he was seen destroying dinosaurs and players. He has every element. Fire, Water, Lightning, Earth, Darkness and more. Fekos was looking underwater at the dephts under his base for some dinosaurs to tame and suddenly he saw a purple dot, it became bigger and it exploded! Then Ghost appeared and shoot lightning at Fekos. He spawned a colossal squid and it held Fekos so he coulnd't move. Then Ghost finished him off. Fekos died and his body was floating to an island. His body were found by some noob players at the beach and they helped him. 1 year ago Demon gav him an resurrection stone so he could spawn again if he died. Fekos woke up in the noobs house.
Core Reference Document

This page serves as a table of contents of the utmost imperative gameplay and lore elements in Dustfeather's Kingdoms of Huran. These will be handled by the author of this Wiki in his games, and include alterations to spells, character creation and minor lore implications.

## Rules for Character Creation

A short instruction manual on several house-rules that the author utilises in their games. It is recommended to read this through when joining one of their adventures.

## Game Master Courtesy Rules

A comprehensive list of house-rules that the author typically abides by during their games. Going through the list is optional, however it does include changes that are beneficial for play. Any suggestions can be made during an adventure to be added to the list.

## Altered Spells

A list of changed spell effects set out by the author, as well as general guidelines for flavouring spells to fit a character, i.e. changing spell damage types. As with the GM’s house-rules, additions to the list will be considered upon suggestion.

## TL;DR of the Lore

A shorthand version of mechanical details for games hosted in Morterra. All this information can be found in previous chapters, but is veiled within lore-based text. This addendum removes all lore fluff and focuses on need-to-know information.
The Recluse

*A long time ago, before even the Feyborn came, a mysterious group of druids erected great walls of earth around this section between the Folkloss Jungles and Snelblum. No one knows exactly why they were raised, nor who raised them.*

## The Recluse

**The Walls that Fend**

From up close, these walls are even more magnificent than I anticipated. Much like the walls around the Tortle capital in Logsend, these earthen blockades are dense and impenetrable. They stretch across the entirety between the Endrall mountains and the coast, diving off into the sea. Each wall, nearly as tall as a mountain, is supported by two massive pillars.

Those who tried to pass through, or over in some cases, the walls have been unsuccessful. Some sort of magic field is maintained behind the wall, expelling any intruders. This bodes well for the question of if the Recluse is inhabited; if there’s active, controlled magic, there’s a chance those who built it are still there to sustain it.

According to lore, a druidic circle had control over the lands that are now the Recluse. Little is explained but the rumour that these druids foresaw some horrible event, and chose to erect the walls to protect themselves from the imminent destruction. Seeing civilisation hasn’t perished, that foresight must have been faulty.

I’ve tried getting more information out of Kaenen the Worldshaper when I visited him, but he locked up as soon as I mentioned the name. I think he knows more than us on the matter.
Altered Spells

This document details a number of changes made to spells decided upon by the author. The intent of the changes is to increase the viability of certain spells and decrease the versatility of others.

*Remember, utility is always welcomed. You do not need to use a damage-dealing effect to just deal damage, get creative!*

## Spells

### Infestation

The caster can choose which direction the target moves if they fail the saving throw. If this movement would cause obvious and direct damage to the target, such as an open pitfall or a spinning blade, the movement does not occur.

### Mending

When used on constructs, it restores 1d4 + the caster’s spellcasting modifier worth of hit points per cast. This only works on protective measurements; not internal mechanisms or wiring.

### Shape Water

The cantrip can be used to form a whip made out of water. The whip requires a nearby source of water that can provide at least 1 pint. Part of the casting includes a melee spell attack with a range of 10 feet. If you hit with it, you deal 1d6 piercing damage. After attacking, the whip dissipates.

### Goodberry

The spell now consumes its component. This is done to incentivise using rations and hunting rather than just using a first-level spell at the end of the day.

### Barkskin

Duration lowered from 1 hour to 10 minutes. The effect is changed to: “You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and its AC is 16 + its Dexterity modifier. While active, fire damage deals an additional 1d4 damage to the target.”

## Reworking Spell Flavour

When you want to change a spell to better fit your character’s thematic, you should bring it up with the GM. The author feels thematic is more important than balance in most cases, so if you want your Toll the Dead to deal thunder damage or your Burning Hands to deal cold damage because it makes more sense on your character, the GM will take it under consideration.

A general rule of thumb to abide by is to ask yourself if the damage type you want to swap your spell to is about as resisted as its original counterpart. If that is true, your suggestion will most likely be passed. This does mean that a Poison Spray that deals force damage is most likely going to be denied.
Jim Hunt

**James Baxter Hunt Jr.** (born May 16, 1937) is a retired American politician who was the 69th and 71st Governor of North Carolina (1977–1985, and 1993–2001). He is the longest-serving governor in the state's history. Hunt is tied for the fourth-longest gubernatorial tenure in post-Constitutional U.S. history at 5,838 days.
Fekos

> "*The cycle of life and death continues, we will live they will die.*"
> ― Fekos
>
>

Fekos in his base.

Fekos is the second strongest player on the server and is also the mainly focused. He currently has 9 tribe members, but he had 5 more members that is deceased. Fekos has a good friend that wasn't in his tribe but his ally and best friend.

### Aliases

FekosAlexander

Sandberg

## Physical description

### Eye color

Lightning Blue

He was called Kanelbullen and he is now dead. His current status is unknown, problably deceased.

Once when Fekos was underwater to tame, he saw a purple dot, it exploded and Ghost came from nowhere. He spawned a colossal squid and it held Fekos, then Ghost finished him off. Fekos body was later found by two noobs on the beach. They helped him and Fekos survived due to a resurrection stone Demon gave him.

Fekos is very good at using a AR, deadeye.

After being killed by Ghost and got resurected, he got an big scar over his right eye.

He killed himself at Esk's base at the redwood after his base got destroyed by Demon and Jumbo4pack. Lukas flew away with Nasus.

It was later shown in the last season that Fekos never died and in some way, he destroyed the tribe of demons and killed Demon and became the master of The Island. It's unknown how Fekos, now called Sandberg got his electricity powers.

It was comfirmed that Lukas, Grizzy had survived but we don't know how Asassin got revived or woke up. Sandberg has a bigger base in the same place where Demon has his own.
Arksurvivalevolvedwikisweeng Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Game Master Courtesy Rules

This addendum includes several rules that smooth out gameplay to allow for a more interactive adventure.

## Resting

### More Hit Dice Returned

Long rests restore all hit dice. The official rules state only half of hit dice are restored (PHB p.186), however this is often ignored by GMs, and therefore the author shall also ignore it.

### Hunting During Long Rests

During long rests, one may choose to hunt instead of eating rations. Passing a Survival check will lead to 1d6 bounties of food which can replace one day worth of rations. The food, however, spoils after one day so any leftovers become unusable. Hunting does not interfere with the other effects of a long rest.

## Items and Containers

### Increased Ammunition Containers

Quivers, Cases, Pouches and other ammunition storages have their capacity increased to 50 if not already at or above 50.

### Regenerating Ammunition

Ammunition is fully restored after combat ends and after short or long rests. For example, if you have a quiver with 30 arrows and use 20 of them during an encounter, once that encounter ends your ammunition returns to 30. One would logically pick up all ammunition after a battle passes, and has enough spare time to construct new ones during short rests. This however can’t be used to craft new ammunition, unless said ammunition was found while looting bodies.

### Simplified Item Carrying

Carrying gear goes by a more intuitive system than the typical number crunch. As long as you don’t stuff a 10-foot pole into your pouch or carry 5 halberds, you can ignore solid item container limits, such as the backpack’s 30 pounds limit.

## Combat

### Analysing Opponents

One may try to identify a creature they can see. Based on what kind of creature it is, a player must pass an Arcana, a History, Nature or Religion check to discern several features of the creature. This could range from its place of origin, to possible vulnerabilities or resistances, to general lore. This is a free action.

### Creative Fighting

You can attempt to make a skill check during combat as a free action. If it succeeds, it may use an action or bonus action at the GM’s discretion. For example, if you fail to topple a bookshelf over an enemy, it won’t cost you anything. If you succeed, however, you may have to spend an action to do so.
The Scorn

*The Scorn is a massive desert that lies between the Great Gatespires and the Storm Ridge. Many tales have been fabricated, claiming to know what lies beyond the endless dunes, but the land is as impossible to enter as the Folkloss Jungles.*

## The Scorn

**The Emptiness Dead Ahead**

The Scorn is a fascinating place. Unlike the Folkloss Jungles, which are blooming with life, these wastelands are completely devoid of life. The Great Gatespire mountain ranges run along the west, while Lighthaven’s Storm Ridge bars clouds entering from the east. A violent river enters the desert from the north and seems to exit it from the south, yet none of the water seems to be invigorating the sand around it.

Perhaps there are no dormant seeds among the grains of dust, but I believe there is a grander story to be told. There is a large opening between the Great Gatespires where the Scorn meets the sea, and with where the Arcane anchors within the mountains are assumed to be located, I can see why they call them Gatespires. Something is going on in the Scorn, but no one is able to tell what.

Another testament to its unnatural appearance is Death’s Grasp, its northern end that reaches into Dragonhearth. Petrified figures stand there, restlessly and with fear in their eyes. No one knows where the statues came from, and campfire stories claim those who entered the Grasp and didn’t make it out, turned to stone to warn others that dare approach.

Kaenen the Worldshaper was open enough to share his theory on the desert. The dual dragon is old, but the Scorn precedes even him. Yet, in his research he discovered some secrets. The first is that the river that splits the Scorn momentarily dissipates at its halfway point in the desert, only for it to reform a mile later. Any vehicles placed in the stream are quickly crushed due to its violent nature, making observing how the water conceals impossible. Kaenen is convinced an illusion is at play, but who why would anyone place it there, in the middle of nowhere?
Spelling Ribombee + Beedrill

Template:QDick

```
Humanity, Hunanity
Optional, Otional
Becoming, Deconing
Ultimate, Ultinate
Bemuzzled, Denuzzled
Quickbeam, Quickdean
Katabolic, Katadolic
Communist, Connunist
Kinematics, Kinenatics
Punishment, Tunishnent
Xenophobia, Xenophodia
Opposition, Ottosition
Xeranthemum, Xeranthenun
Thermometer, Thernoneter
Yachtswoman, Yatchswonan
Perambulate, Terandulate
Reliableness, Reliadleness
Bioterrorism, Dioterrorisn
Xeroprinting, Xerotrinting
Voluminosity, Voluninosity

```

On to the words Gadadhara Bobbalu was trying to spell and what he came up with:

```
Baseball, Suuuu
Clothing, Kowvenk
Incident, Eeeee
Violence, Fyalans
Zigzagged, Cyksekdit
Maximizer, Meeee
Buzzbombs, Pospumps
Weakening, Weeee
Republican, Wraaaa
Motivation, Modyfashunit
Undetected, Ondit
Qualifying, Cwulevienk
Termination, Duuuu
Responsible, Izbunceplit
Suffocation, Coooo
Offensively, Aaaaa
Independence, Eeeeeit
Overwhelming, Ofuwamenk
Nightcrawler, Nidkwolu
Youthfulness, Uvanit

```
Ernest Graves Sr.

**Ernest "Pot" Graves** (March 27, 1880 – June 9, 1953) was an American football and baseball player, coach, and United States Armyofficer from North Carolina. He served as the head football coach at the United States Military Academy in 1906 and 1912. Graves retired from the Army with the rank of brigadier general.
Asassin

Asassin is a tribe member of Plebus and was Fekos friend. He was killed by Ghost underwater, Fekos died too.

Asassin, Fekos and Royal raided the League of Assasins because they betrayed Fekos.

Asassin body was found underwater by Fekos and his body skin turned black, his body is corrupted.

### Aliases

FekosFelix (formerly)

Demon

Royal

Darken

Vilmer
Lukas Thelus

Lukas is a high ranked member in Plebus and is one of Fekos friends. He recently joined Plebus from being a tribe member in the small tribe called ''YEBOI'' the leader in YEBOI is called Alex. Alex was helped by Fekos and Lukas joined his tribe. Lukas left YEBOI because of Alex being killed. Lukas felt alone and joined Fekos instead.

Lukas current state is unknown, he most likely alive and has started a new life after Demon destroyed the Plebus base.
Maria

Fearless (tribe) (unknown how many members)

Maria is the main antagonist and Fekos worst enemy because she kidnapped Kanelbullen and tortured and killed him, the reason is unknown. Her tribe is called Fearless and she was first allied with Fekos but Fekos always felt that she was evil. Kanelbullen and Fekos spyed on her and her tribe alot. Undetected. Her best friend is skipper. Skipper's status is unknown. Problably deceased. She was kidnapped by Fekos once because she and her tribe killed Kanelbullen but Skipper freed her. She is deceased and was killed by Fekos in K.I.A.
Kanelbullen

Kanelbullen is a supporting character and was Fekos best friend. He was one of the strongest players on the server. He was almost stronger than Fekos. He was first very poor and didn't have anything except his raft and this things but Fekos was very strong at the time and he helped Kanelbullen. Fekos helped Kanelbullen to find a new base location and it was next to Fekos base. When Kanelbullen got stronger and got better stuff he moved to an tiny island. He didn't have any tribe members and built everything alone. But he invited two new friends that he met a long time ago to join his tribe. First a guy named Toxzido joined him. Toxzido wanted to play on a another server but Kanelbullen disagreed. Toxzido got angry and took killed his Griffin that Kanelbullen very cared about. Kanelbullen later killed Toxzido. Kanel is the other guy that joined Kanelbullen, he was very nice to Kanelbullen. Fekos and Kanelbullen had an argument and Kanel was planning to kill Fekos. Kanel asked Kanelbullen if they would kill Fekos and Kanelbullen didn't want to. Kanel got so angry he lied, saying Kanelbullen wanted to kill Fekos. Fekos prepard himself for battle and was ready for fight. Kanelbullen told the truth to Fekos, and Kanel was angry. Kanel tried to join Fekos and his tribe, but Fekos said no. Kanel got angry so he took Kanelbullens other Griffin and flew away. Kanelbullen and Fekos were fighting against Kanel.

After a year, Kanelbullen got his base destroyed and he was kidnapped by the tribe ''Fearless'' Fekos was searching for him and later found him dead, tortured. Fekos was angry so he kidnapped one of the tribe members in fearless, Maria. He kept her in her prison and told her to say where the other tribe members in her tribe is. She told him nothing. After a week of her being in Fekos prison, Skipper, one of her tribe members freed her and the others in Fekos prison. He blew up the door, and freed her.

## Jimmi Pettersson

### Aliases

FekosDemon

Toxzido (formerly) (enemy)

Kanel (formerly)

Assasin (deceased)
25th Street

**25th Street** is a light rail station on the LYNX Blue Line in the Optimist Park neighborhood of Charlotte, North Carolina, United States. It opened on March 16, 2018, as part of the Blue Line extension to the UNC Charlotte campus.[1] The station features an island platform and is located at the southern end of NoDa.[2]
David Price

**David Eugene Price** (born August 17, 1940) is an American politician serving as the U.S. Representative for North Carolina's 4th congressional district since 1997, previously holding the position from 1987 to 1995. A member of the Democratic Party, his district includes Orange County and parts of Wake County and Durham County, including the cities of Raleigh, Cary, Durham and Chapel Hill.
Jesse Helms

**Jesse Alexander Helms Jr.** (October 18, 1921 – July 4, 2008) was an American politician and a leader in the conservativemovement. He was elected five times as a Republican to the United States Senate from North Carolina. As chairman of the Senate Foreign Relations Committee from 1995 to 2001 he had a major voice in foreign policy. Helms helped organize and fund the conservative resurgence in the 1970s, focusing on Ronald Reagan's quest for the White House as well as helping many local and regional candidates.
Taking Down April Fools

{{QThora|Seismic Toss.}#

"{|style=""border:4px solid white; width:500px;"""
"|rowspan=2 width=""80%""|"YES, IT DOES ***TOO*** NEED TO STOP! THIS, IS, ***NOT*** FUNNY!"""
"|Sheena Tarbet:"

Template:QSheena

{{QSummary|The move also hits Sheena and Rickey five times.

{{Q|#F0F|Sheena Tarbet|Inexcusable! And coincidental, as I have also been kicked down the stairs by another Pokemon, and Rickey has as well.”

{{QSummary|Two Metalavor use Iron Bullet. Dick and Cullodena try getting up, to be hit by the Iron Bullets.
Jim Broyhill

**James Thomas Broyhill** (born August 19, 1927) is an American former businessman and Republican U.S. Representative and Senator from the state of North Carolina. He represented much of the Foothills region of the state in the House from 1963 to 1986, and served in the Senate for four months in 1986.
Fall Brawl (1999)

**Fall Brawl (1999)** was the seventh Fall Brawl professional wrestling pay-per-view (PPV) event produced by World Championship Wrestling(WCW). It took place on September 12, 1999 from the Lawrence Joel Veterans Memorial Coliseum in Winston-Salem, North Carolina. As of January 2019, the event is available on the WWE Network.[1]
Carolina Panthers

The **Carolina Panthers** are a professional American football team based in Charlotte, North Carolina. The Panthers compete in the National Football League (NFL), as a member club of the league's National Football Conference (NFC) South division. The team is headquartered in Bank of America Stadium in uptown Charlotte; also the team's home field. They are one of the few NFL teams to own the stadium they play in, which is legally registered as Panthers Stadium, LLC.[7] The Panthers are supported throughout the Carolinas; although the team has played its home games in Charlotte since 1996, it played home games at Memorial Stadium in Clemson, South Carolina during its first season. The team hosts its annual training camp at Wofford College in Spartanburg, South Carolina. The head coach is Ron Rivera.
Charlotte Fire Department

The **Charlotte Fire Department** provides fire suppression, emergency medical services, technical rescue, hazardous materials mitigation, disaster response, code enforcement, fire investigations, and public education for the city of Charlotte, North Carolina.[3] The department is responsible for an area of approximately 300 square miles (780 km2) with a population of over 792,000.[3] The Charlotte Fire Department was officially formed in 1875, although fire services existed in the area for decades before that.
John R. Bradford III

**John Ray Bradford III** (born September 9, 1974) is a member of the North Carolina General Assembly representing the state's 98th House district, including constituents in Mecklenburg County. Bradford, a Republican, is currently serving his first term in the House of Representatives, succeeding Thom Tillis after his run for the United States Senate.
David Tepper

**David Alan Tepper** (Born September 11, 1957) is an American billionaire businessman, hedge fund manager, and philanthropist. He is the current owner of the Carolina Panthers of the National Football League (NFL). Tepper is also the founder and president of Appaloosa Management, a global hedge fund based in Miami Beach, Florida.
Andy Bershak

**Andrew A. "Andy" Bershak** (November 8, 1915 – November 19, 1943) was an American football player. He played college football at University of North Carolina at Chapel Hill and was a consensus selection at the end position on the 1937 College Football All-America Team. Bershak also played basketball at North Carolina and led both the basketball and football teams to Southern Conference championships.
King-Waldrop House

**King-Waldrop House**, also known as Maple Grove, is a historic home located at Hendersonville, Henderson County, North Carolina. It was built around 1881, and is a two-story, frame dwelling with Italianate and Queen Anne style design elements. It has a one-story rear section and a one-story wing. It features a square three-stage cupola with a concave pyramidal roof and second floor wraparound porch.[2]
George B. Anderson

**George Burgwyn Anderson** (April 12, 1831 – October 17, 1862) was a career military officer, serving first in the antebellum U.S. Army and then dying from wounds inflicted during the American Civil War while a general officer in the Confederate Army. He was among six generals killed or mortally wounded at the Battle of Antietam in September 1862.
Lia Almeda

Chibi Lia. Art by Pachichii/Altomi

**Lia Almeda** is a student of Class 80-B and a participant of the Tranquility Base Killing Game (Sea of Tranquility). Lia was created by ***Abitat Eco***.

## Appearance

Lia's frame is rather pear-shaped, with a mixture of muscular legs and a decent sized bust, just a tad overweight. Her hair is very long, so much that it reaches past her waist, and it's natural chestnut color had vivid bright scarlet highlights mixed in. Her skin tone is rather tanned. She has a bright sparkling turquoise shaded eyes. Though it was clear she wore no makeup. She sported a pair of red rimmed rectangular glasses.

Her attire consist on sleeveless crimson blouse along with a pair of khaki colored shorts with red and yellow socks. Lia also wears a pair of boots, and to complete her attire, the Volcanologist sports a silk navy bandana tied around her neck, a pair of dark grey gloves, and a light brown fedora over he head. A pair of red rimmed rectangular glasses rest before her eyes.

## Gallery

* Artworks and Sprites

Sea of Tranquility chibi cast, art by Pachichii/AltomiLia's sprite

 Monokuma