recursal/Fanatic-Fandom huggingface dataset:
Ironmongers

The **Ironmongers** are a raider group in the Texan region.

## Historical background

Shale dreams of a new mutant empire. Keats prays for a better world. The Juggernaut knows the things that really matter - RED STRIPES MAKE THINGS GO FASTER.

The Ironmongers are plotting to go south, and loot the richest of Mexico. For even robot gods are made of tasty, tasty scrap.
- Scenarios country selection screen quote
A group of Super Mutant who have taken over former Texan Arms Association factories, regularly plundering them. The Ironmongers distinction in comparison to other Super Mutant groups is their ability construct massive vehicles of brutal machinery, backed up by giant guns and the strength of iron. They’re feared by many, and their iconic “Battlewagons” bring terror and destruction in their wake.

## References

1. ↑ Development Diary #11 (Dev Diary 11: Welcome to Texas and Oklahoma): *"**The Ironmongers**: a group of mutants who’ve taken over former TAA factories, regularly plundering their gunsmith neighbours. Unlike many other mutants, they construct massive vehicles of brutal machinery, backed up by giant guns and the strength of iron. They’re feared by many, and their iconic “Battlewagons” bring terror and destruction in their wake."*
Submods

**Submods** are downloadable content released separately from the *Old World Blues* mod. As submods are a specific form of add-on, they can be found throughout the Steam Workshop category.

## Old World Blues: Hellfire

*Welcome to Vault 103, your new home underground! My name's Samuel, and I will more than happy to show you what we have around! I know that all of you are confused because of the recent events, but believe me, your new life here won't be any worse than your previous!*

Authored by Paralich12

### Main Features

* A focus tree with more than 150 focuses and more than 100 unique focus icons!
* New story of Vault 103 and its experiment!
* More than 70 events!
* A lot of national ideas! 120 of them, to be exact!
* Animated portraits, icons and more!
* New unique laws, policies and advisors!
* A completely new mechanic using custom GUI!

### Recommendations

* If you find any bugs or typos - be sure to report them! It will only make the submod better!
* Wild Wasteland game rule is supported by the submod, but it's highly recommended to play through the submod atleast once before playing with Wild Wasteland!
* The new nation is not adapted to AI, so playing as other nations might lead to unforeseen events, even though you can get an optional event for Bone Dancers to annex Vault 103 if it's played as AI at the start and you don't feel like having it on the map!

## Old World Blues: Fort Summers Rises

*Replacing Summers Federation with a US Military Remnant, you have many options available to you. Face off against Lanius and choose 4 differing paths. Reform New Mexico, Prepare for Alien Invasions, Join the Brotherhood or Reform NORAD. Along with that a new nation joins the fray, a former slave and those she saved must stand against Lanius if she can hope to survive.*

Authored by Commander\_Vex

### Main Features

* A focus tree with nearly 90 Focus's
* Over 20 Ideas
* 3 Unique Manpower Laws for Fort Summers
* A Replacement for the Mesalcro Nation
Gator Maws

The **Gator Maws**, sometimes written as **Gatormaws**, are a collection of tribal raiders serving as a nation in the Texan region.

## Historical background

The Gator Maws are a group of violent tribals living in the Bayou, raiding traders sailing along the Red River.

## References

1. ↑ Development Diary #11 (Dev Diary 11: Welcome to Texas and Oklahoma): *"**Gatormaws**: a group of violent tribal communities who’ve made the Bayou their home, and make use of their extensive expertise to raid traders who sail along the Red River."*
Umbra

The **Umbra** is a civilized tribal nation in the West Coast region.

## Historical background

The Umbra are led by the son of Sulik, Avueron, who has raised the tribe into a civilized society, although they still retain their tribal heritage.

## Politics

### National spirits

Umbra starts with two national spirits:

**Guidance from the Spirits**

* Political Power Gain: **+12%**
* Recruitable Population: **5.00%**
Extreme believers in the idea that people remain spirits after death, the Umbran tribe reveres a wide variety of spirits and attributes many personality characteristics to their influence. These spirits guide the Umbran tribe, offering them advice and insights into the future. While how true these spirits' words are is somewhat debatable, the fundamental religious belief in their existance helps the Umbran tribe stay motivated like few others.

**Trade with Arroyo**

* Consumer Goods Factories: **-4.0%**
* Research Speed: **+3.00%**
* Passive Caps Income: **+4.0**
What started as a simple companionship between Sulik, an Umbran tribesman, and the Chosen One swiftly blossomed into a strong friendship between the two peoples. Arroyo and Umbra enjoy strong trade ties, with Umbra learning about "civilised" technology from Arroyo and Arroyo reaping the benefits of Umbra's strong hunter-gatherer skillset.

## Trivia

* The Umbra are based on the Primitive tribe of *Fallout 2*.
* The Umbra's name originates from the *Fallout 2* fan mod, Fallout 2 Restoration Project, based on a *No Mutants Allowed* poll, which chose the name based on Umbra Valley, as well as the term "Umbra" referring to concepts like shadows, spirits, ghosts, and apparitions.

## References

1. ↑ Attn RP fans: Naming the Primitive Tribe.
National focus

*National focus trees* allow the players (and the AI) to direct the development of their nation in the *Hearts of Iron 4* mod *Old World Blues*.

Each country has a *focus tree*, representing a number of progression paths (branches) available to that nation. These paths may be based on actual historical situations in-universe (such as Caesar's Legion conquering the Hangdogs) or on alternative historical possibilities based on in-universe and fanmade canon. The individual options can range from political, diplomatic and warfare-related focuses to more economic and research-related focuses.

Players wishing to have a more canon-based campaign can choose to do so by ticking the *Historical AI Focuses* option on the country selection screen (map) just before the start of a new game. It is important to note, however, that player nations are not bound by this and as such their in-game actions can still force the AI to pick somewhat less than historical choices.

The great powers of *Old World Blues* received a unique national focus tree in the initial release. Additional countries received a unique focus tree as part of different DLC-like updates to the game. All other nations use the generic national focus tree, or a tree of generic focuses mixed with unique focuses.

UPDATE 1.0: Children of the Apocalypse
Generic tree
Tierra de los Tzotzil

**Tierra de los Tzotzil** is a religious group in the Mexican region.

## Historical background

Standing between the titans of Nueva Aztlán and the Itzan Empire, the Mayan peoples of Chiapas have formed their own nation as a fragment of the Itzan Empire. The two split on religious grounds, and a strong separatist sentiment remains widespread, partly inspired by Sajal Tobias Rey II’s decades of success in holding off both Itzan and Aztlan invading forces. Now that Itzan-Aztlan relations are detreating once more, however, it seems the people of Tzotzil may have to pick a side – or else be forced into one…
Press Laws

**Press Laws** are a group of Laws under the Cultural Policies group. Press Laws control the relationship between the amount of propaganda and truth in publicly accessible media. This is represented in game as scaling bonuses and penalties to PP gain, resistance target and compliance gain.

## Press Laws

It is possible to go from any of these laws to any other at any time always costing the same ammount of PP.

**Freedom of speech**

* Political Power gain: **+8%**
* Resistance target: **+4%**
You can't stop the press. O, they try, they try. But a free people will fight to stay free.

**Political power cost**

* **100**

**Muzzle Dissent**

* Resistance target: **-4%**
Ooh, that a statement, Mr. McDonough? Tyrant mayor shuts down the press?

**Political power cost**

* **100**

**The State Press**

* Political Power gain: **-8%**
* Resistance target: **-4%**
* Compliance gain: **+0.04**
People of the Capital Wasteland! It is I, Three Dog, your ruler! Hear me, and obey! Oh, sorry, that's that OTHER radio station.-Three Dog

**Political power cost**

* **100**

## Accessibility

Most nations have access to all of these laws.

States with reduced accessibility
 TBA

## Events

Each of the Press Laws has an associated Event that triggers ?randomly/periodically? usually during the times of war (?source?).

TBA
Divine Realm

* Shinobi
* Ashina Clan
* General Tamura
* Tengu
* Dogen
* Lone Shadows
* Immortal Severance
* Dragon's Heritage
* Shura
* Tomoe
* Ashina
* Interior Ministry
* Dragonspring Pilgrimage
* Ako
* Ungo
* Gachiin
* Gokan
* Yashariku
* Taro Troop
* Memorial Mob
* Nightjars
* Central Forces
* Red Guard (Lore)
* Centipedes
* Giant Straw Doll
* Hirata
* Lord Takeru
* Research
* Guardian Ape's Borrow

## Overview

The mystical realm in which the Divine Dragon lives.
Hang Dogs

Hangdogs Flag

The **Hangdogs** are a faction in Colorado, occupying the pre-war city of Denver.

## Historical background

Old world cities are frequented by scavengers and vagabonds for their precious salvage, but only the foolish or desperate would seek to plunder Dog-City. The Hangdogs dominate the towering skyscrapers of Dog-City, watching the packs of feral dogs that stalk the streets below - training their own hounds in the art of war.

With the Legion on a rapid campaign of conquest and integration, the Hangdogs cautiously watch the south as they await the arrival of the Bull. Soon, Bull and Hound will lock horn and jaw in a battle set to define Colorado for years to come.
Technical Machine

A Technical Machine, or TM, is a device used to teach compatible Pokémon certain moves. There are only 2 currently available in the game.

## Function

Each TM contains a move that can be taught to a list of Pokémon. When a TM is selected, it can be used to teach a compatible party Pokémon the move it contains. TMs can be used indefinitely without wearing out or breaking.

## LIst of TMs

Currently, only 2 TMs are available in the game.

* TM27 (Return)
* TM76 (Cherry Bomb)

## Hidden Machines

Hidden Machines, or HMs, teach moves to compatible Pokémon, similar to TMs. The moves that they teach are able to be used in the field to complete certain tasks necessary for progression (i.e. removing a small tree or pushing a large boulder). Currently, there are no HMs available.

HM01 (Cut) will replace the Cut Voucher when the game is updated to include the second gym.
Murtaugh Reformers

Murtaugh Reformers is one half of an unnamed country existing before the start of the game. This country sprung up from one of the vaults but after some time, it split in two because of religious differences. The Murtaugh Reformers decided to follow the teachings of Saint Barnabaus, while the other half (Lord's Anointed) decided to follow the teachings of Saint Orrisa.The holy war is near and only the threat of High Chapel's intervention is keeping the two countries separated, but at peace.

## Leader

Presbyter Ann holds the torch of salvation high for all, though it burns her dearly.

* Beloved leader
	+ +5% stability

 National spirits

* Religious Schism !
	+ -25% PP gain
	+ -15% stabil

## Military

Murtaughs reformers army is and will be mostly composed of Man of God divisions as they dont have acces to any powerarmour(except the first which they get as one of their last focuses) or robotics and are only civilised nation.

Murtaugh Reformers have acces to the Wasteland Recruitment recruitment law.
Mojave Raiders

The Mojave Raiders were a Raider faction located in Southern Nevada/The Mojave Desert.

They represent a loose group of the various raider factions present in Fallout: New Vegas that occupy the area before the NCR arrived. In the current update they represent the gangs harassing the Mojave Territories.
The Patrolmen

**The Patrolmen** is a tribal settler nation in the Texan region.

## Historical background

The Patrolmen are a group of protectors that protect and patrol Interstate 10 and its communities from raiders and threats, although the communities protected by the Patrolmen are exploited in doing so.

## Politics

### National spirits

The Patrolmen starts with one national spirit:

**Settler Nation**

* Construction Speed: **+5.00%**
* Training time: **-8.00%**

## References

1. ↑ Development Diary #11 (Dev Diary 11: Welcome to Texas and Oklahoma): *"**The Patrolmen**: a group of “protectors” who patrol the I-10 religiously, fighting off raiders and outside threats, while exploiting the communities who exist under their thumb."*
Hoover Dam

Hoover Dam is one of the key points in between NCR and The Legion both for its natural riches and being one of the few routes over the river.

## Resources

The Hoover Dam produces atl least a little bit of every resource in game.

### Base production

* 120 water
* 20 electricity (the dam starts with one turbine runing)
* 12 scrap
* 8 circuitry
* 4 composites
* 4 advanced components

After all the decisions are completed the dam will output 300 energy.

All of these resources then can be doubled at max infrastructure.

## Upgrading the dam

### Focuses

The three nations on the west side of the dam have at least one focus that increases power production of the dam.

* Mojave teritories
	+ Repair second turbine (+20 energy)
	+ Use the tools left behind (+40 energy)
* Mojave chapter
	+ Neck of the colorado (+20 energy)
	+ Fortyfying the dam (+20 energy)
* New Vegas
	+ Control of the dam (+20 energy)

All of these focuses repair a turbine, they do not add aditional resources thus not increasing the ammount of maximum production. (probably, will test later)

## Hoover dam upgrade screen

Fully upgraded

Any nation ocupying the dam and having at least Settler/Civilised exploitation tech level can use this decision to increase the dam's power output.

* Repair the next turbine
	+ Costs 0,8 k BC/NCRD
	+ For 100 days 4% consumer goods factories
	+ After 100 days +20 electricity production in Hoover Dam
	+ Repeatable until 15 turbines are in operation

The Dam is the second richest state in terms of producing water (1. Paradise(transfered),3.Paradise(not transfered))

Fully upgraded the dam is the richest state in terms of electricity produced (2. Paradise(transfered),3.Helios One (fully upgraded), 4.Tlalock's lair)

## Trivia

The Mohajave Teritories focus tree speaks of 17 turbines under the Dam. It however seems to be possible to repair only 15. (mabye if you leave the Mojave Teritories focus that adds 2 turbines and can be worked around until after you have fixed all 14 decision-fixable turbines you would get the remaining 2 out of the 17. Something similar might be possibel with Mr. Houses' focus that repairs one turbine or Mojave chapter's focuses that do a similar thing). (WIP will test later)
Anti-air Deathblow

## Availability

* Unlocked by purchasing the Anti-air Deathblow Text from Blackhat Badger at the Old Grave.
	+ If Badger is dead or at Senpou Temple, it's available for 2200 2200 at the Offering Box near Hanbei once the first invasion of Ashina Castle is triggered.

## Overview

Allows to perform a deathblow on certain enemies by jumping toward them when they leap high into the air.

The following enemies are susceptible to this Shinobi Martial Art:

* Rooster
* Unarmed Monkey
* Monkey Warrior
* Dual Naginata Senpou Monk
* Okami Swordsman
* Okami Juggler
* Shichimen Warrior
* Okami Leader Shizu

## Ability

**(ATTACK near an enemy high up in the air) Anti-air Deathblow**: Perform a Deathblow on an airborne enemy.

## Trivia

* The only Shinobi Martial Art that doesn't belong to a Skill Tree.
Cut Voucher

The Cut Voucher is a temporary item within Pokémon Red Moon.

## Obtaining

The Cut Voucher is given to the player in place of HM01. When the game is updated to include the second gym, the Cut Voucher will be removed and HM01 will be given instead of the Cut Voucher.

## Use

When the game updates to include the second gym, a Hiker on Route 4 will exchange the Cut Voucher for HM01.
Mirelurk Tribe

The Mirelurk Tribe is a faction available in Old World Blues.

Their leader "M'lulu" is the leader of the Elites.

## Focus Tree

The Mirelurk Tribe's focus tree has 1 main focus tree, 2 basic focus trees, and an elite (endgame) focus tree.

The main and basic trees are:

1. Sanity Lost (main)
2. Coral Construction (construction)
3. Consult the Oracles (combat)

The endgame focus tree starts with: Ritual of Black Hollows Night, which requires 8000 eggs

## M'lulu

M'lulu is the faction leader of the Mirelurk Tribe, she has 2 traits; Insatiable Hunger and Monster of the Depth. M'lulu is known as "the great god of the mirelurk tribe", she is a mirelurk queen worshipped by the local tribes.

### Traits:

Insatiable Hunger: Weekly Manpower -7

Monster of the Depth:

* Division Recovery Rate +10
* Stability: +10

## Tribe

The Mirelurk Tribe, is populated by humans. Oddly enough, they worship M'lulu as a god and try their best to ensure her survival. They keep her fed and act as Infantry.

Part of the tribe is the: "Coral Court" which grants:

* recruitable population factor: 20%
* stability: +10%
* encryption: +10%
* daily elite support: +0.05
Navajo national focus tree

The Navajo, as one of the seven major powers of the West Coast, has a unique national focus tree.

The Navajo national focus tree can be divided into 3 branches and 5 Sub-Branches:

The History of the People Branch
This branch allows the Navajo to determine their starting ideological, political, and economic focuses through resulting events, eventually unlocking the other branches and sub-branches of the nation.
* Remember When They Called us Tribals? Sub-branch

The American Indian sub-branch. It focuses on negotiating and working with nearby American Indian nations in order to benefit the Navajo by way of economic and political means.
* The Navajo Scouts Sub-branch

The Navajo army sub-branch. It focuses on giving national spirits, additional manpower, and more advanced equipment, to the Navajo's military force.
* The Three Sisters Sub-branch

The Navajo industrial sub-branch. It focuses on increasing agricultural, electrical, and economic production.
* The Reservation System Sub-branch

The Navajo-The Reservation sub-branch. It focuses on investigating the nearby nation of The Reservation, either gaining a war goal against the nation or guaranteeing them as an ally.
I Will Fight Some More Forever Branch
This Branch guarantees the Navajo will resist against Caesar's Legion and their Legion puppet status, culminating in gaining a war goal against the Legion.
The Best Tribe in the Legion Branch
This Branch guarantees the Navajo will continue their Legion affiliation, eventually resulting in becoming a nation equal to, or independent from, Caesar's Legion.
* Plains Sign Language Sub-branch

The Navajo research sub-branch. Unlocked by siding with the Legion or resisting them, the sub-branch focuses in increasing research bonuses and adding a research slot.

## The History of the People Branch

* Requires the following:
	+ The History of the People
* Requires the following:
	+ A Complicated Relationship

## Remember When They Called us Tribals? Sub-branch

* Requires the following:
	+ The Fifth World
* Requires the following:
	+ Remember When They Called us Tribals?
* Requires the following:
	+ Trade With the Utes
* Requires the following:
	+ Take to the Skies
* Mutually exclusive with:
	+ As Long As the Grass Shall Grow
* Requires the following:
	+ Take to the Skies
* Mutually exclusive with:
	+ Like an Indian Outlaw
Enrico Fermi

Enrico Fermi

**Enrico Fermi**was one of the main characters on Quantum; Next that the main character would choose.

## History

Nuker's True Name was **Enrico Fermi.**He was also fused with his wife, Laura Fermi. This could be because some of his works have her name on it. He was one of the founding fathers of the Manhattan Project. He was born in Rome, Italy and immigrated to the United States to work on nuclear physics and the atomic bomb.

He first launched the first nuclear reactor, Chicago Pile-1. Enrico can switch one's class from Launcher to Magus.
Texan Brotherhood

The **Texan Brotherhood** is a chapter of the Brotherhood of Steel in the Texan region.

## Historical background

Descended from the heroes who came east to fight Attis' super-mutant army, the Texan Brotherhood are the rough riders who the other Brotherhoods do not invite to dinner. Standing up for truth, justice, and the Texan way, they have kept their new home safe for decades. So safe that they never lack eager recruits, ready to defend their homes. A Brotherhood in transition towards something greater, a nation that might shake the very foundations of the wasteland. But new threats, from the west and south, might impede their path towards progress. There are also those within the Brotherhood who think the Chapter has fallen too far from its original role, and prepare to make their new stand at the Alamo. A desperate stand against the robot menace of Mexico and their former brothers.
- Scenarios country selection screen quote
Founded by Elder Rhombus, the Texan Brotherhood is a Brotherhood of Steel chapter created from a desire to crush Attis and his army once and for all. In 2275, the Texan Brotherhood look and act with a similar, yet different, disposition as compared to their sister chapters out west. Civilized, peaceful, and just. In addition, they seek moral victories over material, a direction some among their ranks find fault with.

## References

1. ↑ Development Diary #24 (Developer Diary 24: Attis's Legacy!): *"Finally, we have Juggernaut, a warmonger who unlike the other two isn’t based on lore from Brotherhood of Steel 2. Instead he is a new face! Once a lowly engineer in the armies of Attis, Juggernaut earned his fame by being one of the only super mutants to survive an encounter with the Elder Rhombus, founder and hero of the Texan Brotherhood. Since that point, Juggernaut has tried to forge the armies of Attis back together the only way he knows how, with steel and screaming machines. His warband may be small, but their warmachines and steel armor, brought forth from their great foundries, are legend across Texas and give even the mighty Texan Brotherhood pause."*
2. ↑ Development Diary #11 (Dev Diary 11: Welcome to Texas and Oklahoma): *"**Texan Brotherhood**: a brotherhood outfit who’s roots stemmed from a desire to crush Attis once and for all, in 2275 the Brotherhood look entirely different to their counterparts out west. Civilised, peaceful, just: they seek moral victories over material, a direction some among their ranks find fault with."*
Rob Oppenheimer

**Atomic Slayer of White (Nuker )**  is one of the main spirits of the TDC franchise. He appeared in several games and media including TDC/Westargia and TDC/series. He also appears as one of the main characters in the web serial, Vater De Philosophy.

## History

Nuker's True Name is **Julius Robert Oppenheimer**. Oppenheimer is born to a wealthy Jewish immigrant from Germany named Julius Oppenheimer. He was born in New York City, on April 22, 1904.

## Main Role

He is often seen in the web serial, however, despite his availability, characters such as Marie Curie, Emanuel Lasker, Albert Einstein and Michael Faraday has more major roles than him. In the serial, Vater de Philosophy, he is introduced as a protagonist and a false deutragonist.

Nuker has met with some popularity since the first release of the series. And most of his artwork has more than one views.

**Spoilers ahead**

Oppenheimer is a Pseudo-Spirut who possessed a body of transgender boy. He was fused along with Edward Teller, whom he doesn't get along with. He often gets mad when someone misgendered him. Unlike other spirits who are non-binary, he identifies himself as masculine. In the age of 18 human years, he undergoes through bottom and chest surgery.

The person who formerly possessed the boy was a vengeful spirit of his old time female friend, who took over multiple human bodies. Resulting in crimes that they deemed innocent. It was said that the spirit's main goal is to revenge against Oppenheimer.

Oppenheimer felt a neutral sense to the body that he possessed in. He felt a little dysphoria and tried to proof everyone that he wasn't the person whom he possess in.

It was confirmed that the transgender boy's chosen name is Cecil Martin. Unlike Teller, Oppenheimer doesn't remain Cecil's hair.

## Appearance and Personality

Nuker is often seen as a middle aged man with a curtained haircut. He also had scars and scratches on his face, eyebrows, shirt, trousers and on his shoulder. He is often impatient but calm in the inside. According to some records, he is seen as a cartoon - styled anthromorphic bomb. After a few sketches, Nuker got a humanized design. The stitches were inspired by his explosive personality and delinquent nature. The strings attached to his neck were not hair, however they were inspired by strings connected to a bomb.

Nuker is a timid and bookish person who tend to be brave all of his life. He has a dislike of nuclear weapons. His hobby is attending meetings and taking part in competitions concerning education.

## Relationships

Enrico Fermi - "As a fellow colleague of him, I think he's cool"

Ernest Rutherford - "He wouldn't accept me when I want to work with him"

Albert Einstein - "A great role model. I don't understand why people hate him"

Werner Heisenberg/Niels Bohr/Marie Curie/Erwin Schrödinger - "Good scientists who are impossible for me to top them"

Edward Teller/Ivy Mike - "sigh"
Pokémon Red Moon Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Great Serpent

Two enormous snakes, encountered in different areas of the game.

The first one is come across in the Underbridge Valley where Wolf can stab it in the eye by entering the palanquin.

It is later encountered in the Sunken Valley where it destroys the bridge to the Gun Fort.

Lastly, it can be killed once Wolf has flown the Kite and grappled through to the other side of the valley from Senpou Temple, obtaining the Fresh Serpent Viscera.

The second Great Serpent is encountered in the Sunken Valley Passage on the way to a shrine holding the Dried Serpent Viscera.

## First Encounter, Ashina Outskirts

Hide until the serpent draws near, then Deathblow it in the eye. This will not outright kill it though, but cause it to thrash around violently, giving enough time to escape the valley.

## Second Encounter, Sunken Valley

As Wolf attempts to cross the bridge to the Gun Fort, the Serpent will destroy the bridge, causing Wolf to fall into the lake below. hide in the reeds and reach the cave ahead to escape.

## Third Encounter, Senpou Temple Kite

After obtaining the Puppeteer Ninjutsu, Wolf is able to puppeteer the Rat near the kite mechanism at the beginning of Senpou Temple, then grapple through the kite, to access a plank from which he can plunge onto the head of the Serpent, killing it and obtaining the Fresh Serpent Viscera.

## The Second Great Serpent, in the Sunken Valley Passage

It is in the Sunken Valley Passage, entered from nearby the Toxic Memorial Mob. The cave is also guarded by several Rock Divers and Lizards. It reacts rather violently to any intrusion to its domain, hitting the nearby poison geysers. In order to enter the shrine, use the Puppeteer Ninjutsu on the nearby Monkey to distract the serpent. Alternatively, grapple below the serpent's head then immediately fall to dodge his attack, then grapple back on, or use Mist Raven to dodge the attack and run into the shrine. This Serpent cannot be killed.

## Trivia

* During the first encounter with the Serpent, Wolf can escape the valley without stabbing the Serpent in the eye, but it is much more difficult.
* When plunging on the Serpent from above at the third encounter but failing to do the second Deathblow, it'll eat Wolf without doing damage and takes him to the cave where the second Serpent is in the Sunken Valley Passage.
	+ This might suggest that the orochi shares one body, Wolf being eaten by one head and ending up coming out from the other end.

Gallery
Great SerpentWolf Prepares an AttackIts Damaged EyeGreat Serpent in Sunken ValleyGreat Serpent Looking for PreyGreat Serpent from the Bodhisattva ValleyClose-Up

Videos
Sekiro™ Shadows Die Twice Great SerpentSekiro Mini-Boss - Become the Great SerpentSekiro Shadows Die Twice What Happens If Great Snake Serpent Eats You
JJ Thomson

Joseph John Thomson and George Paget Thomson

### Birthplace

Cheetham, Manchester, United Kingdom (JJ) Cambridge, United Kingdom (George Paget Thomson)

### Deathplace

Febuary 18, 1851 (JJ) 10 September 1975 (George Paget)

### Birthday

March 4, 1757 (JJ) May 3, 1892 (George Paget)

**Joseph John Thomson and George Paget Thomson**are duo-spirits which can be both summoned as Commanders and Mage.

## History

Commander's True Name is **Sir JJ Thomson**but his son,  **George Paget Thomson**interrupted the summon and pretends they were JJ. George pretends that they don't know the actual origin of the voice of the old man surrounding them.  George soon revealed that they were the cloud's son. They are later revealed to be George Paget Thomson, the fellow Knight who revealed the electrons' theory and JJ was the cloud which surrounds around George. In battles, JJ is seen commanding one's son.
Chuckie Sanson

**Chuckie "Charlot" Sanson** is one of the 12 students to participate in the trial. He is arguably known as the protagonist as he appeared in many chapters and episodes. He is the clone of the French executioner Charles Henri Sanson.

## Name Origin

His name is a short form and nickname of the name,"Charles" and his other name, Charlot, is the French form of the nickname.
Nuker (Quantonium - Max Born)

Born in Quantonium

**Max Born** is an Nuker-class Cop and one of the supporting characters of Quantonium.

## History

Max Born was born in Breslau, Germany, on December 11, 1882, into a family of upper-class Jewish academics. He pursued his interest in science and mathematics at leading universities in Germany, England and Scotland, coming up with proofs and theories in relation to the First Law of Thermodynamics and quantum mechanics. He was forced to serve in the German army in World War I and was expelled from Germany in 1933. After WWII, he was opposed to nuclear weapons and espoused his belief in an indeterminate universe. Born shared the Nobel Prize for Physics with Walter Bothe in 1954. He died on January 5, 1970, in Göttingen, Germany.

## Role in the series

He was shown in the comic as newcomers of Westargia Institution along with Curie and Planck.

He appeared in Robert Oppenheimer's hallucinations as his mentor.
Erwin Schrödinger

**Slayer** is one of the main characters of *Quantonium* and one of the recurring characters along with Niels Bohr and Werner Heisenberg. His true name is Erwin Schrodinger.

## History

Born on August 12, 1887, in Vienna, Austria, Erwin Schrödinger went on to become a noted theoretical physicist and scholar who came up with a groundbreaking wave equation for electron movements. He was awarded the 1933 Nobel Prize in Physics, along with British physicist P.A.M. Dirac, and later became a director at Ireland's Institute for Advanced Studies. A published author with works like *What is Life?* he died on January 4, 1961, in his home city.

Erwin Schrödinger was born on August 12, 1887, in Vienna, Austria, the only child of botanist and oil cloth factory owner Rudolf Schrödinger and Georgine Emilia Brenda, daughter of Alexander Bauer, Rudolf's professor of chemistry at the Technical College of Vienna (Technische Hochschule Vienna). Erwin was taught at home by private teachers until he was 11 years old, and then attended Vienna's Akademisches Gymnasium. He went on to enter the University of Vienna, where he focused primarily on the study of physics and was strongly influenced by another young physicist, Fritz Hasenöhrl, and graduated with a Ph.D. in physics in 1910. Afterward, he worked for a few years at the institution as an assistant, but was drafted into World War I in 1914, serving with Austro-Hungarian military forces in Italy as an artillery officer.

Upon returning to civilian life, Schrödinger married Annemarie Bertel in 1920. He also took on a number of faculty/staff positions at places like the University of Stuttgart, the University of Jena and the University of Breslau, before joining the University of Zurich in 1921.

Erwin Schrödinger's tenure as a professor at Zurich over the next six years would prove to be one of the most important periods of his physics career. Immersing himself in an array of theoretical physics research, Schrödinger came upon the work of fellow physicist Louis de Broglie in 1925. In his 1924 thesis, De Broglie had proposed a theory of wave mechanics. This sparked Schrödinger's interest in explaining that an electron in an atom would move as a wave. The following year, he wrote a revolutionary paper that highlighted what would be known as the Schrödinger wave equation.

Following the atomic model of Niels Bohr and a thesis from de Broglie, Schrödinger articulated the movements of electrons in terms of wave mechanics as opposed to particle leaps. He provided a mode of thought to scientists that would become accepted and incorporated into thousands of papers, thus becoming an important cornerstone of quantum theory. Schrödinger made this discovery in his late 30s, with most theoretical physicists sharing groundbreaking finds in their 20s.

## Role in the series

Schrodinger wasn't part of the EX Confirmed Organization, however he's the secretary.

He was shown in the background while in Heisenberg's route. He was followed by one of the cops until a cat spirit saved him. He later joined Wielder's team.

## Gallery

* Schrodinger in Quantonium
1/2
Louis

The country Louis, is where Lrica mainly goes to get school supplies, such as the poison Hexamine, it's capital is Vilemire (Just outside of downtown Earth LA) one of the many Bullet Train stops. It's taken place of the USA and it's where Lrica meets Phantom (Delic).

## Louis

### Inhabitants

DemonsVampires (Half-blooded, Pure-blooded)

Lokai

Ghoul

Werewolve

Sphinx

Medusa

Kraken (Sea creature)

Siren (Sea/river/lake creature)

Succbus

Basilisk

 While it has many cities, they all tend to stay together, it's also where Nick's grandparents live, although they live elsewhere in the country, near a large body of water, since his mother used to play with the sirens outside as a child.

Louis is the third most well-known place in The Underworld, the first begin Velvet, followed by Ivory. Louis is mostly known for having the darkest red hue, and the most understanding inhabitants, depending on who you are. Vilemire is specifically know for housing the most pure blooded creatures in The Underworld including the Patrick's (Pureblooded Ghoul), Yuki-Onna ( Pureblooded Vampire) and Void (Succubi), to name a few. With Ivory having the most prejudiced creatures (Werewolves, Sphinx, Kraken)

Lrica finds out that it's easy to get lost, as main Vilemire is simply downtown LA, she wonders how the children living there get to school if it's so hard to find your way around a city.

Louis' population is made up of mostly Demons, Vampires, Ghouls, Basilisks, Sirens and Succubi and some Lokai with very little Medusae and Kraken although Werewolves are common, they keep to themselves.
Sophie Mellark

Zander Mellark (husband)

Logan "Log" Mellark (son)

Jackie Mellark (son)

Peeta Mellark (son)

Sophie Mellark (sometimes her first named is spelled like "Sophey") is the wife of Zander Mellark, and the mom of Peeta Mellark, Jackie Mellark, and Logan Mellark. She is abusive to all of her sons, but is especially cruel to Peeta. She is known as a "witch" throughout District 12.

## 74th Hunger Games

In the book, Katniss remembers her scolding Peeta out for burning the bread to give to Katniss. Katniss tries to avoid her at all costs, as she knows that she is very harsh. When Peeta is reaped, she is not supportive of his son. Later into the book when Peeta is talking to Katniss, he tells her that his mother said, "Maybe District 12 will have a victor this year. She's a fighter, that one", insinuating that she didn't think Peeta would come home, but that Katniss had a good shot.

## 75th Hunger Games

When Peeta is picked for the Games, she has less faith in him, since he has to deal with fighting other victors from previous Games. However, Peeta kills 2 victors during these Games. 34 mins after the Games ended, a Capitol ship flew down and bombed District 12. She was one of the thousands of casualties during this bombing, as she died with some of her family. She was killed instantly.

## Trivia

* For being so mean, she isn't added in the Memory Book. However, her husband was.
Tubeheads

The **Tubeheads** are a group in the Texan region.

## Historical background

Mr. Entertainment's broadcasts bring joy to the Wasteland, and his followers work to bring a little bit of joy to everyone. While some cynics point out that only recently could Texas support anything like a television industry, rendering this a cute gimmick, others are happy to gather in their taverns, bars, or town halls to watch the latest broadcast.

## Provisional republic of Texas

As tubeheads are a minor faction, they will eventualy be forced to become a puppet of the much stronger Texan Brotherhood. If the nation is played by an AI it will always accept vasalisation.

Eventually the Tubeheads will cease to exist entirely, when the Provisional republic of Texas is proclaimed.
Texan Arms Association

The **Texan Arms Association** is a company in the Texan region.

## Historical background

How do you lead the Texas Arms Association? You don't. It just works!

The TAA is at a crossroads, threatened by Gloria's increasing tariffs and criticisms of 'arms sales to the Legion'. CEO Todd Howitzer is going to take the Arms Association on the road, and explore some franchise opportunities.

If the Super Mutants don't eat them first...
- Scenarios country selection screen quote
A coalition of arms barons and factories in the northern Rio Grande who never fully assimilated. Motivated by dreams of liberty and greed, they sell weapons to anyone, and have continued to destabilize the Republic of The Rio Grande's politics since its inception. By 2275, the association may enact a bid for independence, or be consumed by some of its neighbors, who see it as little more than prey.

## Trivia

* The leader of the Texan Arms Association is a parody of Todd Howard, the executive producer and game director at Bethesda Softworks, who have developed the *Fallout* series since *Fallout 3*.
	+ Various elements of the Texas Arms Association focus tree and quotes are taken from statements or phrases by Todd Howard, such as the country's historical background utilizing his most well-known quote, "It just works."

## References

1. ↑ Development Diary #11 (Dev Diary 11: Welcome to Texas and Oklahoma)
Timekeepers

The **Timekeepers** are an advanced nation in the West Coast region of Southwest Utah.

## Historical background

Based out of Vault 24, having made the Vault into their capital, the Timekeepers organize themselves as the keepers of time.

## Behind the scenes

* The Timekeepers were created by wtchappell, also known as "the witch", inspired by the The 10,000 Year Clock project.
	+ The Long Now Foundation, responsible for the 10,000 Year Clock project, inspired the "X" symbol on the Timekeepers insignia, as well as a parody of the Foundation, the Long Now Corporation, being present in future narratives.
* Although currently unimplemented, the Timekeepers narrative will explore a clock hidden in Cricket Mountains, created by the Long Now Corporation, and the management of the device. In addition, other technologies hidden in the Mountains will be discovered, although challenging to recover, with Vault 24 being revealed to be a haphazardly-placed structure on top of a labyrinth of mysterious mechanisms and physical impossibilities that the Timekeepers will have to overcome in order to secure the technology inside.

## References

1. ↑ the witch: *"The Timekeepers will have lore dealing with exploring and managing the Mountain and the Clock housed within it - a relic of a long defunct organization called the Long Now Corporation. It's a rather... unpleasant place. They aren't directly related to the federal government."*
 - Obtained from Discord, 4/10/2020
2. ↑ the witch: *"Generally the Timekeepers will be concerned with gaining control of the Mountain, and eventually leveraging the foul machinery within it for their own purposes. Vault-Tec basically just used the already excavated site for a cheap vault installation; most of the Mountain is a labyrinth of time loops, shifting rooms, and strange machines that Vault-Tec never fully understood."*
 - Obtained from Discord, 4/10/2020
3. ↑ the witch: *"Vault 24 **INTENTIONALLY** doesn't have a decision. The Timekeepers are vaulters, but the fact that Vault 24 is a thing is a very small part of their overall lore; they're much,* MUCH *more concerned with the yawning abyss of Long Now Corporation experiments and machinery filling the decidedly non-Euclidean nightmare that is the Mountain. Vault 24 itself is little more than an oversized dormitory that opens into the Mountain - it's not something that could ever be a burgeoning metropolis. Besides, the Mountain seems particularly interested in the Timekeepers for unknown reasons; I'm not sure it even continues to exist in this timeline if the Timekeepers go down."*
 - Obtained from Discord, 6/13/2020
Lord's Anointed

Lords anointed is one half of an unnamed country existing before the start of the game. This country sprung up from one of the vaults but after some time, it split in two because of religious differences. The Lord's Anointed decided to follow the teachings of Saint Orrisa while the other half (Murtaugh Reformers) decided to follow the teachings of Saint Barnabaus. The holy war is near and only the threat of High Chapel's intervention is keeping the two countries separated, but at peace.

## Leader

Father Amon is the Messianic guardian of thousands of souls, this weights heavily on the old mans shoulders. He has lost the fervour he once put into governance and now the only thing remaining is his will to mend his biggest failure and end the schism, even if violence is required.

* Old leader
	+ -0.10 daily PP gain
	+ +5% stability
* Fanatic
	+ -10% justify wargoal time
	+ +60% AI modifier: Focus on offence

## National spirits

* Religious Schism !
	+ -25% PP gain
	+ -15% stability

## Military

Lord's Anointed is and will be mainly composed of Priests of war divisions, though it is possible to transition to civilized robotics or mechanized. Lord's Anointed also have access to advanced power armour tech though it might take a while to get it because of their low amount of tech slots and slow research speed.

Lord's Anointed has access to the Wasteland Recruitment recruitment law.
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Healing Gourd

## Availability

Given by Kuro in the prologue at the Moon-view Tower.

## Overview

Used to restore Vitality.

When acquired, it has only one use, but can be upgraded up to ten by giving Gourd Seeds to Emma at the Dilapidated Temple.

Its potency can be increased by learning the following latent skills:

* Shinobi Medicine - Rank 1
* Shinobi Medicine - Rank 2
* Shinobi Medicine - Rank 3
* Emma's Medicine - Aroma
* Emma's Medicine - Potency

## Notes

* It's impossible to leave the prologue without receiving this item: the door to the secret passage won't display the prompt to call for Kuro.

Gallery
Sky Reavers

The **Sky Reavers** is a raider gang based in the state of Nevada.

## Historical background

Based out of Area 51, the Sky Reavers are raiders who utilize technology to make themselves superior to their prey. Utilizing technologies such as aircraft, they raid caravans across Nevada. However, Kronos, their leader, is obsessed with uncovering the secrets housed within Area 51.

## Behind the scenes

* The Sky Reavers were created by one of the founders of the *Old World Blues* mod, Zapdude.
	+ In August 2017, the Sky Reavers were raiders living in a Pre-War refueling station, utilizing skyhooks to traverse power or telegraph lines. By October 2017, the faction's theme had changed to that of pilots living in a former Enclave base, specifically Area 51, due to the faction needing to be moved.

## References

1. ↑ Zapdude: *"They don't worship technology so much as they see it as a way to make themselves superior to their prey"*
 - Obtained from Discord, 6/2/2018
2. ↑ Zapdude: *"They make heavy use of aircraft specifically for that purpose"*
 - Obtained from Discord, 6/2/2018
3. ↑ Zapdude: *"For example, the Sky Reavers, a group of raiders who operate out of Area 51 and raid caravans across Nevada"*
 - Obtained from Discord, 12/4/2018
4. ↑ Zapdude: *"I suppose you could say their leader is similar to the reavers, since he's obsessed with uncovering the secrets of Area 51's locked depths"*
 - Obtained from Discord, 6/2/2018
5. ↑ AntClarke: *"yeah, the Sky Reavers are Zapdude's creation, they're really cool - they're basically raiders that zipline all across their mountainous territory"*
 - Obtained from Discord, 8/27/2017
6. ↑ Zapdude: *"One of my favourites is the Sky Reavers, a bunch of raiders living in a prewar refuelling station in the mountains of Nevada
They use skyhooks to traverse the fallen power lines that scatter their valleys like ziplines"*
 - Obtained from Discord, 8/18/2017
7. ↑ Zapdude: *"reavers are plundering bandits, and the Sky Reavers were originally designed as a bunch of raiders who used telegraph wires as ziplines to get the drop on travellers who passed through their land"*
 - Obtained from Discord, 6/2/2018
8. ↑ Zapdude: *"and since we had to move the sky reavers, their whole shtick about them swining around on ziplines and shit has to go
but their pilot motiff and the fact they were supposed to be based in an old enclave base is totally like
100% more legit"*
 - Obtained from Discord, 10/30/2017