Settlement

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\*\*\* Warning \*\*\*
This page is currently very much a work in progress, and might be completely and utterly wrong.

Setlements and the associated Claim Flag and settlers NPC's are as of V0.0.8.6.2 currently not fully implemented.

There might differences between SinglePlayer ,MultiPlayer and Dedicated.

## Description

A Settlement is mainly a permissions system to allow members of the settlement to interact with objects owned by the Settlement and disallow others from doing the same eg, chests will only be fully intractable by members of the settlement.

Settlements has grades and can be upgraded by fulfilling certain requirements and when it reaches level III Settlers NPC's will start arriving to the Claim Flag

A Settlement must have a name.

A Claim is a method to claim an area of influence and is established by planting a Claim Flag

It is currently ukonwn if there are differences between the single player and multiplayer modes.

### Level

Settlements have levels.

When a settlement has reached a certain degree of complexity ie has a number building objects and/or building types placed, it is upgraded to a new level.

For the initial level that gives the Claim Flag, a Water Tower and Farm Plot x 4 needs to be present. This enables the 'place a Claim' entry in the settlement menu. Placing the Claim Flag, marks an area of territory around it, and no other player that is not a member of the settlement can build within the claimed area. Any stations and / or building's built by members of the settlement is marked as belonging to the seetlement.

For subsequent levels certain *Building's* need to be present and have certain features. eg, *Blacksmith*, *Storage*, *House*

A "*Building*" is a free standing foundation or set of connected foundations and they must not be part of (**or ever been part of** other *Buildings*) and is marked as being of a certain *Building Type*. To actually qualify as a *Building Type* the building might or might not require to have some set of objects present on the group of foundations composing the *Building*, eg, *House* need to have at least a Wooden Bed, a Wooden Chest and a Fireplace (See below on how to tag a foundation set as a *Building*

It is important to remember that the foundations which contain the buildings, not be joined to each other. For example, if you build your main house onto which you place a bed, fireplace etc and name this area "House", then you will be required to build a new foundation as your 'blacksmith' area. Building all your main buildings on the same foundation will not allow the settlement to upgrade, as there will be a conflict in which area you are naming or renaming.

Also important, a tagged set of foundations **can not be split** and the parts retagged. Once tagged, the individual foundations
will retain their *contentedness* so splitting and retagging one part will also retagg the other part

## Creation

A "Settlement" can be created from the "Settlement" tab in the main menu. You must supply a name for the settlement. If it is multiplayer version (hosted or dedicated) the name must be unique within the server.

## Status

Opening the Settlement menu will show the current status of the the Settlement, at the top are the current goals for the next level. Green ones are already achieved goals, white ones are not yet achieved.On the top right is general status like name, number of members etc, Here is also the possibility to promote, demote and kick members of the Settlement, this is for multiplayer version. below that are several status displays eg. The amount of water in the water tower, the items stored in the *Storage* building etc

## Features & Actions

Members can be added, promoted, demoted etc by the leader of the settlement.

Object created by members of the settlement are owned by the settlement.

### Setting Building Type

While looking straight down at a foundations square, press "U" or the key assigned to 'Claim Mode' and a menu of all building types should appear, selecting one will list all prerequisite's for that building type, the number required, and the number present.

### Settler NPC's

When the Settlement reaches Level IV, Settler NPC's should start arriving at the dock and gather around the Claim Flag. It is possible to interact with the Settlers and order them to execute certain tasks.

#### Settler Jobs:

Laborer
Will fetch goods from a Remote Storage and bring it to Storage

Builder
Will try to pick up a Hammer and materials from Storage and build any unbuilt Stations or Buildings.

Lumberjack
Will try to pick an Axe and fell trees in the neighborhood, and deliver them either to Storage or Remote Storage

Defender
Will defend the settlement against pirate attacks

Hunter !! Not Yet Implemented !!
Uknown Actions

Farmer !! Not Yet Implemented !!
Uknown actions

The settlers will get hungry and thirsty and if not given access to food and water they will die.
They will try to find food in the Storage and water from the initial Water Tower

As mentioned above they will try to aquire tools from storage and also equip any Backpacks found there.

### Pirates

!!! *Preliminary* !!!
When settlers starts arriving there is also a chance that pirates will come an attack the settlement. Any settlers that has a *defender* role will defend the settlement.

## Level requirements

### Level 0

**Prerequisite:** Having named and created the Settlement
**Conferres:     Nothing Special**

### Level I

**Prerequisite:** 4XFarm Plot, Water Tower
**Conferres:    Claim Flag**

The Claim Flag is used to mark the territory as taken. Settlers arriving at the Dock will also home in on the flag.

### Level II

**Prerequisite:** Storage, House, Blacksmith, Sawmill

**Conferres:**Nothing special

### Level III

**Prerequisite:** Dock, Animal Area, House, Tavern, Tailor

**Conferres:** Settlers should arrive at the dock and gather at the **Claim Flag**