Armor and Shields Guide

## Page Description

Armor and Shields are 2 of the basic values all units have. Both armor and shields affect how a unit will take damage from the weapons present in Awakening Of The Rebellion. This guide aims to provide a basic understanding of the different existing types, so the player can take advantage of the information for their campaigns. This is not a guide with stats, but a basic resume of how they work, their advantages and disadvantages.

### **Armor:**

Armor is a basic characteristic for every unit in awakening of the rebellion. Armor interacts with 2 things: The Armor type and the health/hull points. This means that a unit with 100 hull points will receive less damage from one weapon type, but more form others. The different varieties will be explaned now.

#### **Infantry Armour**:

Infantry armour is used by organic infantry units, having no difference between lower or higher tiers of infantry.

* Weaknesses: Particle cannons, Blaster weapons, Artillery, Disruptors, Anti infantry Rockets, Flamethrowers.
* Resistances: Individual soldiers are usually harder to hit with weapons like Laser Cannons and Turbolasers. However those that are hit will almost certainly die. Ion weapons have no effect on them.

#### **Droid Armour**:

Droid Armour is used by manufactured droid units like the B1 or B2 Units.

* Weaknesses: Blaster Weapons, Artillery, Disruptors, Anti Infantry Rockets. Specially vulnerable to Ion weapons.
* Resistances: Flamethrower weapons, individual droids are usually harder to hit with weapons like laser cannons and turbolasers. Units hit will be destroyed.

#### **Open Top Armour**:

Open Top Armour is employed by vehicles that are both lightly armoured and also have an open interior, like the Seraph speeder or the AT-DT.

* Weaknesses: Ion Weapons, Disruptors, Blaster weapons, Laser Weapons, Turbolaser weapons, Artillery, Rockets. Specially vulnerable to Medium-Heavy Laser weapons and Particle Cannons. Open top vehicles are also more vulnerable to grenade weapons like Thermal detonators or frag grenades.
* Resistances: Flamethrowers

#### **Light Armour**:

This kind of armor is mostly found on light military vehicles like the AT-DP, T1-A or the WLO-5 Speeders.

* Weaknesses: Ion Weapons, Disruptors, Laser weapons, Rockets. Specially vulnerable to Medium-Heavy Laser weapons and Particle Cannons.
* Resistances: Most grenades types (except Concussion and Ion grendes), Blaster weapons, Flamethrowers.

#### **Medium Armour:**

The Medium Armour is employed by most military grade vehicles like the MZ-8 pulse tank, AT-ST or T2-B.

* Weaknesses: Anti-armour rockets, Heavy Particle Cannons, Medium Laser cannons, Heavy Laser cannons, Disruptors.
* Resistances: Light/medium Particle cannons, Artillery, Light Laser Cannons, Grenades (except Concussion and Ion grenades) Flamethrowers.

#### **Heavy Armour:**

The heavy armour is used by vehicles designed for war or anti-vehicle duties. Units like the T3-H or the 2-M repulsortank have this kind of armour.

* Weaknesses: Ion Weapons, Heavy laser cannons, Anti armour rockets, Disruptors. Specially vulnerable to Turbolaser weapons.
* Resistances: Most grenades (except Ion and Concussion Grenades) Blaster Weapons, Artillery, Light/medium Laser Cannons, Particle Cannons, Flamethrowers.

#### **Super Heavy Armour**

Super Heavy Armour is used by the heaviest vehicles of the faction's arsenals, spearheads of planetary ground invasions. Units like the T3-B, the AT-AT or the Keldabe tank use this armour.

* Weaknesses: Super Heavy Laser cannons. Anti-armour Rockets, Disruptors and Turbolaser weapons will deal extra damage to units using this armour.
* Resistances: Blaster weapons, Artillery, All other laser weapons, Particle cannons, Flamethrowers.

**Air Armour:**

Air armour, as the name suggest, is used by air units and air transports like the T-65 X Wing or the Gallofree Tranport.

* Weaknesses: Flak Guns, Anti-Air Missiles, Guided Missiles. Disruptors (if they hit) Turbolaser Weapons (if they hit).
* Resistances: Blaster weapons, Laser Cannons.

### **Shields:**

Shields are a stat that not every ground unit has. Shields are meant to absorb damage until they are depleted. Shields will recharge over time either in combat or not. Shields also recharge when depleted ,so its a good strategy to retreat units that have lost them (if the player can allow it to happen). Some units can increase the shield recharge with abilities like Power to Shields. Some weapons can ignore shields and deal health/hull damage. For more information about these weapons you can consult the Ground Weapons Guide. The different shield types are as they follow:

#### **Infantry Shielding:**

Some SpecOps untis like rebel SpecOps or imperial Storm commando units use a personal shield generator to give them an edge during raids on enemy planets.

* Weaknesses: Laser cannons (if they hit) Turbolasers (if they hit). Projectiles like slugthrowers, massdrivers, grenades or rockets will ignore the shields and damage the unit directly. Particle Cannons are very effective. Flamethrowers will damage the unit through the shield.
* Resistances: Light Blaster weapons. Shields will negate disruptor weapons damage.

#### **Light Shielding:**

Light Shielding is employed on lightly armoured untis to increase their effectiveness and survival chances like the rebel T1-A or the Droidekas. Stealth units can also come equiped with personal shields to give them an edge against other infantry units. Rebel Sabouteurs are an example of this.

* Weaknesses: Laser Cannons, Ion Weapons. Projectiles like slugthrowers, massdrivers, grenades, flak or rockets will ignore the shields and damage the unit directly (ion grenades will damage the shield instead). Flamethrowers will also burn the taget.
* Resistances: Blaster weapons, Artillery, Particle Cannons. Shields will negate the disruptor damage.

#### **Medium Shielding:**

Medium Shielding is mostly military tech shielding employed on combat tanks to give them an edge over non shielded units. TX-130 tanks or T2-B tanks are an example of this.

* Weaknesses: Turbolaser weapons. Projectiles like slugthrowers, massdrivers, grenades, flak or rockets will ignore the shields and damage the unit directly. Flamethrowers will also burn the target.
* Resistances: Blaster Weapons, Artillery, Laser cannons (Medium lasers specially). Shields will negate the disruptor damage.

#### **Heavy Shielding:**

Heavy shielding is specially designed for anti vehicle combat, but will struggle more against small firearms The T3-H or the 2-M Repulsortank use this shielding.

* Weaknesses: Light Laser cannons and blaster weapons. Projectiles like slugthrowers, massdrivers, grenades, flak or rockets will ignore the shields and damage the unit directly. Flamethrowers will also burn the target.
* Resistances: Medium and Heavy Laser cannons, Turbolaser weapons. Shields will negate the Disruptor damage.