recursal/Fanatic-Fandom huggingface dataset:
Ajax

*An outspoken advocate of the legitimacy movement within Vagrant, Dame Ajax is one of the more upstanding members of the group and a founding member of the Knights Vagrant Movement.*

## Traits and Appearance

The Dame is the Captain of the Rogue Bulwark, an old Aquilan ship loaded up with enough armour to stop a nuclear blast (or three). The Bow is armoured beyond all reason and has cut ships directly in half.

The Dame herself is an upstanding woman with a surprising grasp of the politics of the sector, she just doesn't regard them well. Sometime after Cygnus' fall, she begrudgingly joined the powerhouse that is House Vagrant and worked towards their unsavoury ends whilst also managing to work for herself and the people of the sector.

She is incredibly skilled with a blade and a competent leader of the people, beloved by her crew, who uphold her values themselves, leading to them being among the most civilised of the Vagrant fleets.
Armifex Fornax Lundberg Joakim

## Traits and Appearance

*He is always found wearing his work clothes. Joa is fairly tall.*

## Biography

*Joa makes Mechs for a living. He lives, sleeps, and breath Mech. He owns a Tosa, Japanese Mastiff, named Newton. He is Married to Artaefex Fornax Selekai Aleria.*

## Early Life

*He was raised in a family of ship builders. Joa was never liked ships or space for the most part.' After watching a late night mech battle, Joa was hooked on mechs.'*

## Stats

### Cha

15

*After finishing school at age 14 Joa entered a college for mech building. After 4 years Joa graduated with enough knowledge to build any type of mech.*
Alexey Jiang

**Alexey Jiang**, also known as **"Kong"** is a member of the organization Alpha Armis Guns. Gun dealers in sector 8 (Dāokǒu) of Hong Lu City.

## Biography

Alexey is the muscle of the group, ready to break some skulls, shake confessions out of people and basically be a badass. He is also a famous Mahjong player, and love smoking the pipe.

He retired from Alpha Armis Guns after a while to pursue a career in professional Mahjong.

### Accomplishments, traits and fun facts

* Plays Mahjong
* Quite friendly if you're not the enemy.
Ariyya Farrah

*Cavus Vela Farrah Ariyya worked as a Velan navigator for several years, before she made the switch to her current job as a bodyguard for the navigators.*

## Traits and Appearance

Ariyya is relatively stoic and quiet, only speaking when she deems it necessary. Loyal to her house, she follows the orders of her superiors without question. Getting her to show any sort of emotion can be difficult, unless you knew what buttons to push. She looks down on non-nobles due to her upbringing.

She's taller than average and quite muscular, and has brown skin and light green eyes. She has natural hair that is shaved on one side with the rest in braids. When on duty, she wears her navigator's veil and woven body armor (AC 15), or secure clothing (AC 13) if there's a need to look more discreet. When off duty, she usually wears clothing that would be considered masculine back in, for example, 2018 (not sure if gender roles are still a thing in 3200 lmao).

## Stats

### Foci

Specialist (Exert) 1, Alert 1, Close Combatant 1

### Skills

Exert 0, Fix 0, Notice 0, Pilot 1, Shoot 0, Stab 1

### Cha

14

*[under construction]*
Crews lost during The Rebuilding

After the Scream in 2665, the citizens of the Empire were separated and trapped on their planets. After House Fornax reinvented the modern Spike drive in 2671, **Houses Fornax** **and Vela worked together to remap the system**. Many of the ships provided by House Fornax and mainly crewed and navigated by House Vela, were lost in this endeavor.

With the finished map of Acheron Rho unveiled by House Vela in 2792, the Houses of The Empire came together for the first time in 2800 to commemorate the brave explorers, who sacrificed their lives for the unity of The Empire.

The Empire still remembers the names of the ship crews, who sacrificed their lives to recreate the map of Acheron Rho during the Rebuilding. Here you can find the names of these Heroes of the Empire, listed in the order in which the Houses were rediscovered.
Amedere Orbere

The Amedere Orbere System is located in Hex #0303in the Acheron Rho sector.

## Planet

### Teuthem

Current hotbed of faction activity surrounding "House" Vagrant, The Deathless, and The PRISM Network.

## Refueling Station

### Nier 6

Nier 6 is a refueling station in geostationary orbit around Teuthem. Initially built by the Empire centuries ago, it serves as a refueling port for vessels going between the Imperial Belt and the Northern Reaches, and since then has been expanded to also serve as an inbound/outbound checkpoint for planetary landing. The Psychic Safety Institute perform the inspections to make sure no one afflicted with MES gets to the planet undetected. Nobles are easily able to bypass this system by simply stating if they, or any of their serfs, have MES. From there, they can choose to proceed to the planet anyway, and even grant their serf(s) exception.

The first expansion began in 2850, when the Shield of Light established control. The expansion provided the same essentials as a space station once it was completed in 2927, and gave plenty of room for the PSI to carry out their inspections. Some decades later, in 3001, PRISM integrated into the station, bringing with it infrastructure for planetary, asteroid, and space vessel communication. This was furthered upon in 3023, when PRISM also chose to expand Trilliant luxury/business lodgings for new reporters/VIP's in transit.

**Occupation:** Sordid purveyors of decadent fun

Some PRISM employees - usually members of Hard Light Analytics - have been known to discretely sell access to the UV "Ultra-Violent" broadcasting frequencies, which display Teuthem's underground tournaments and fight scenes, including Blackout Ring.

**Situation:** Deep-space alien signal

## Research Base

### Fenagh 9

**Occupation:** Secret employees of a foreign power

**Situation:** Science monsters run amok
Astradhari

Mahati Astra are exceptionally dangerous weapons, and the **Astradhari** are the only Reticulum fit to wield them without indiscriminate danger to themselves and others. They are indisputably the greatest warriors that House Reticulum has ever produced, and the House has fallen in line behind them each time one has appeared, either out of deferential respect for their skill, or their sheer force of arm.

Some speculate that there are numerous Reticulum in history who would have qualified as Astradhari had a disaster struck to drive them to take up the mantle, although such feelings are limited only to speculation, since there is no way to identify them without them appearing to take up the mantle.

It is held that the Astradhari appear during the darkest hours of the House, such as during the War for Human Propserity, or the Imperial Civil Wars. In the fallout of the War of the Artificials, some of Reticulum are wary how much worse the House's situation will get before an Astradhari appears again.

Four Astradhari have risen in the history of Reticulum, each ordained as Arhats by the High Church after their deaths:

### The First Astradhari

***For more information, see The Legend of the First***

Now known as the first, there is not much known of the first Astradhari as it was a time long before the scream, but there is a lot said about the Astradhari. They were compassionate, wise, and most importantly skilled. It is said they once defeated a legendary Tatalo of Aomori ‘ Longwei (龙威)’ with nothing but a sharpened stick in one hand and a rock in the other. They were loved and respected by all in House Reticulum.

A key figure in the War for Human Prosperity where they wielded the first Mahati Astra, proclaiming themselves as the First Astradhari and prophesised the appearance of more who will appear when the house needs them most.

### The Second Astradhari

***For more information, see Reticulum Spirituality***

Arhat Zetian, second of House Reticulum's Astradhari, stood as a radiant beacon on Aomori, their glory and devotion to the Ten Virtues almost blinding. Under their light the faithful rallied, and the soulless were driven away.

### The Third Astradhari

***For more information, see The Legend of Simo***

Astradhari Reticulum **Häyhä Simo,**the third of House Reticulum's Astradhari, united the house after the scream, where the house devolved into a civil war. Legend has it that only by duelling each army from sun up to sun down was Simo able to convince both sides to stop the fighting where he set up vital institutions that last until today.
86th Trillia Grand Prix

The 86th annual Trillia Grand Prix was held on Trillia IX during June, 3200. This Grand Prix featured the most diverse group of racers to date, with many of the racers hailing from their sponsor's home worlds, rather than Trillia itself.

"Doc" Nikita, racing on behalf of the Church of Humanity, Repentant, won the 86th Trillia Grand Prix.

## Racers

The racers who registered for the 86th Trillia Grand Prix were as follows:

## External Links

Video of the 86th Grand Prix with audio commentary
Colonel Lebedev Mstislav

Redirect to:

* Lebedev Mstislav

## Stats

### Foci

Specialist [Talk] 1
Psychic Training [Telepathy] 2

### Skills

Administer 0
Lead 0
Notice 0
Talk 1
Telepathy 3
Telekinesis 2
Metapsionics 1

## Attributes

### Cha

14

*[short summary]*

## Traits and Appearance

*[summary]*

*[detailed description]*

## Biography

*[summary]*

*[detailed description]*

## Early Life

*[summary]*

*[detailed description]*

## Education

*[summary]*
*[detailed description]*

## Psychic Abilities

### **Telepathy**

* Facile Mind
* Transmit Thought
* Far Thought
* Suppress Cognition
* Reflex Response

### **Telekinesis**

* Kinetic Transversal
* Telekinetic Armory
Demi-Lune

Line d'Obfiction / Colorié par Fleur de Sureau

**~Incarnée par Natsuki Tea~**

## Description

Demi-Lune ***(*  *Angl:*  *Half-Moon*  *)*** est une jeune femelle au pelage noir moucheté de blanc : il s'agit d'un pelage rare qui surprends toujours au premier regard. Elle possède un museau fin et des yeux verts menthe, entre le vert et le bleu, très expressifs. Son corps est fin et élancé et sa fourrure épaisse la protège très bien du froid, tout en étant soyeuse et très douce. Elle est particulièrement loyale avec son clan, le Clan de la Lune, et est prête à mourir pour lui.

#### **Caractéristiques :**

> **Poids :**
>
>

> **Taille :**
>
>

> **Âge :**
>
>

> **Race :**
>
>

> **Poil :**
>
>

## Caractère

Demi-Lune a tendance à déborder de passions et de sentiments. Cependant, elle sait maîtriser ses instincts. Loyale et directe, elle se montre volontaire, généreuse, gentille et un brin idéaliste. La jeune chatte déborde d’énergie et a un petit côté hyperactif. Elle déteste la paresse et a besoin de bouger, de s’agiter pour se sentir vivante, mais cette énergie débordante peut parfois devenir agaçante. Pour elle, les causes qu'elle considère comme justes passent avant tout. Ainsi, elle est capable de sacrifices ou de s'oublier elle-même pour une question de principe ou pour aider quelqu'un. D'une personnalité forte, la jeune chatte ne se laisse pas pour autant marcher sur les pieds. Ferme et courageuse, elle peut paraître ombrageuse, voire dure. Nerveuse lorsqu'elle se sent attaqué par l'autre, elle possède une grande force de persuasion. Sa devise est un peu « qui m’aime me suive », les autres n’ont qu’à aller voir ailleurs ! Elle donne, mais exige de recevoir beaucoup en retour. Cette jeune femelle mouchetée est charismatique, elle impressionne par sa volonté et sa détermination. Elle est volontaire et sincère, ainsi, même si elle ne contrôle pas toujours ses émotions, elle sait se relever quand elle est à terre et peut résister aux situations les plus difficiles. Ses réactions peuvent parfois être exagérées mais cela constitue sa défense. On la dit parfois cruelle, en réalité elle est sensible et se protège par une indifférence apparente de la moindre petite attaque qu‘elle juge personnelle.

## Histoire

Demi-Lune est une guerrière du Clan de la Lune et la sœur de Feuille d'Érable. Elle est née de Brume Noire et d'un chat inconnu.

## Arbre généalogique

Arbre de Feuille d'Érable / *Fleur Gelee 22*

## Notes

* Ce personnage a été crée par l'utilisatrice Natsuki Tea.
Aki 9

**Aki 9** is a ruined orbital station around Maja’s moon Via.

The name derived from the **Machinafex Fornax Shirabemasu Aki**, who created several autonomous stations before his ninth and final. It was originally built to house experimental robots and even early versions of synthetic humans, when House Fornax still tried to beat House Cygnus in the race to superior androids and robotics.

Those early Synths, still clearly distinguishable from humans, were a secret Fornax experiment to create cheaper, more effective work forces.

As part of the experiment the Pre-Synthetics (in the books often abbreviated as PS, sometimes also jokingly called “Phoenix Sons”) were mostly left to their own devices but heavily monitored. When it became clear that they were building means of transport to and from Aki 9, Fornax ships bombarded the stations to cut off the Pre-Synthetics from the rest of the sector entirely.

Since then they were left on their own, very loosely monitored.

According to Fornax researchers these robots of dubious sentience are still building. Something.
Corp Cant

Aside from the common Imperial language of Acheron Rho, there exists a common trade language shared by stockbrokers, bankers, bureaucrats, and anyone heavily involved in sector finance and deal-making. Developed through the contact between financial traders, a precise word choice and efficient grammar emerged as a robust dialect, which many refer to as a distinct language: **Corp Cant**. After the Scream when the heavily bureaucratic factions began establishing trade and rebuilding the economy of Acheron Rho, a formalized version of the language emerged. Today many corporate factions such as The Trilliant Ring as well as House Eridanus employ the use of Corp Cant to ensure accuracy. Much like other forms of legalese, the language can be used to hide and obfuscate intentions to outsiders to markets corporate finance.

Much of the vernacular is abbreviated references to the convoluted tax code and trade laws, or euphemisms relating to them, causing Corp Cant to sound like a mix of CB radio number codes and cockney rhyming slang to the untrained ear.

* The Black Book
* DELPHI
* Demnophi Planetary Militia
* EBSE
* Embassies
* HEX
* Imperial Bank
* Margin Scheme
* Ordo Fiducalem
* Political Parties
* Snickerdoodle
* Tax Breachers
* Tiberian Planetary Militia
* Titles
* Triumvirate
 Culture | * **Corp Cant**
* Debt
* Debtor’s Orchid
* Dialect
* Faith
* In the Black
* The Joining
* Juliana’s Sarcophagus
* The Red Ledger
* Red Tape of Tiber
* The Ritual of the Eternal Spring
* Sayings
 Tiber | * Alvero
* Locations of Interest
* Flora and Fauna
* The Empress’ Tears
* Divinity of the Sky Whales
* Lacertiller
* Sky Dolphins
* Sky Whales
* The Tiber Titans
 Demnoph | * Tsatsos
* Flora and Fauna
* Satellites
* Syeh
* Infrastructure and Zones
* Notable Locations
* The Ziggurat
* The Foundation
* Project Apollo
* Demnoph Harvesters
* Devotees of the Good Work
* The Sky is a Lie
 Yakiyah | * Tsatsos
* Flora and Fauna
* The Agora
* Ronaseën
* Tañez
* Operation Huddled Masses
* Yakiyan Yaks
* Devotees of the Good Work
 Products
* The Briefcase
* Coffea tiberis
* Fizzy Cheese (Second Wave)
* Co-Developed Drugs
* G.E.T.I. Units
* Grey Eyes
* HADES
* Lumber
* Lumberjack Mechs
* L.O.A.V.E. Program
* Paper and Forms
* Quantum Wristwatch
* Tea
* T-Hexes
 House Eridanus Members
* Taxarch Eridanus Eridanus Ricardo
* Arhat Benbow
* Arhat Pitt III
* Viscount Eridanus Theodorou Douglas
* Countess Eridanus Warren Kate
 Social Media & Meta | * Twitter
* Website
* Pinterest
* House Eridanus Faction Turn Fluff
* House Eridanus 3301 Campaign
13th Orbital Marines "VAMP" Division

*Blood for Blood - Official Motto*

*Can i have some **S I P** - Unofficial Motto*

## Named Members

Col. Jasha "The Trinket" Novikov - Division CO

SSG. Lidiya "Gutpunch" Novikov - Staff Sergeant of the 1st Regiment

Private Boris "Thorgboi" Borisyuk - Ex-Thorg native

## Unit Description

The "VAMP" division is a force of well trained and equipped Orbital Shock Marines designed to be able to reach any position in a planetary theater in order to strike from unexpected directions, clear and secure landing sites or support already engaged units on the ground. While every member of the division brings pride to the Deathless, the 1st regiment is the most notable unit of them all. Formed after the completion of the VAMP (Vitalization via Automechanics of Military Personnel) Project, The entirety of the 1st regiment is made up of critically injured veterans, restored to fighting fitness with the highly experimental cybernetics developed by the VAMP Projects technicians.

## Unit Composition

Despite being a fairly elite and high budget unit, the "VAMP" Division sport a unusual low amount of large mechs for its size. The division instead focus a lot on their suit class mechs and infantry, having acquired a large amount of Storm and Power armour as well as Suit mounted and infantry carried heavy weapons.

The Division is of average size for a quality over quantity unit, numbering between 3-4 thousand active personnel, split between 7 Regiments.

## Active Operation

Operational Theater: Lower End

Currently Headquartered on a space stationed in orbit around Cabina (#0509)

Current status: Bored

Current Contracts: Small unit contracts only.

Other Operations: Ship protection and marine duties on ships stationed in the Lower End Operational Theater.

Current Moral: Good but boreeeeeeeeed

Current Supply: Well supplied, reinforced and under low strain.

## "Oddities"

Rumors from the Logistics Department claims that the unit has a abnormally high and constant requirement for blood. As in blood bags. A lot of it.

The 1st Regiment has recently employed some Hallger natives to tend to a recent shipment of cattle.
Bombing of Gats

The Fall of Gats Symbol

**The Bombing of Gats** was an act of war committed in 3180 near the tail end of the War Against the Artificials. House Crux and House Triangulum devastated the planet Gats, the homeworld of House Cygnus, with terraforming technology making the planet uninhabitable for both humans and synthetics.

*For a general history of the Sector please visit* **History of Acheron Rho**
Alrick "Wraith" Ekel

**Alrick Ekel** preferably going by Wraith is the current Vice President of Maintenance of The Deathless

## Traits and Appearance

Wraith is of strong build, with light skin and blond hair that is always in a army cut so its not in his way. He have a big burn down the right side of his neck continuing down his torso

his hands seem to have been permanently stained by oil.

## Biography

The name Alrick Ekel is not found any were before he showed up in the Deathless meaning some or all of his name have been given to the Records.

After Joining the Deathless he was a pilot for 8 years where he got his call-sign *Wraith* but after an accident he entered the business side and after only a year he became the VP of Maintenance when the previews holder of the title retired

After his first year as a VP he did the now infamous Wraith-Shuffle at the office party of 3198. He had learn the shuffle on Thorg som years back. Remours have it that the Wraith-Shuffle is also the name of a Deathless procedure.

## Early Life

Born into House Fornax he was quicly noticeded with his skills for machinary being shelderd from the poletics of the noble while working on all kinds of trech he got quit a shock durring his time with Retiqulem studing guns after his time there, he looked and his own house with new eyes and unhappy with what he saw he decided to leave, after bouncing a round the sector for a bit he got picked up by the deathless and have never looked back

## Alrick "Wraith" Ekel

### Foci

Tinker: 1, Specialist: (Fix)1, Sniper: 1, Close Combatant: 1

### Skills

Pilot: 1, Fix: 2, Notice: 0, Shoot: 1, Punch:0, Talk :0, Administer: 1

### Cha

7

Alrick is educated as a mechanic during his time in Fornax and a bachelor in mechanical engineering while both being at Retiqulem and Fornax.

After joining the Deathless he have gotten Mechpilot traning.
Arhat Battuta

In 2760, Amelia Battuta was the  Velan navigator to rediscover Andophael after The Scream. Since the jump was near impossible, the Church holds that the jump she made was with the assistance of God themselves, and so they made her an Arhat, one of the first post-discovery Arhats.

She is venerated by Velan navigators, who believe she holds special divine favor and seek her wisdom when making particularly difficult jumps.
4th Mechanized Heavy Artillery "Hellfire"

*Bring The Fire -Division Motto*

The Hellfire division is a unit in The Deathless that is comprised of heavy artillery mechanized assets.

## Named Members

Colonel Illian "Hellfire" Kasni: Commanding Officer

Ignatius “Naxo” Rich: Combat Engineer

## Unit Description

Because of their particular speciality, the 4th don't deploy in the traditional lances of other mechanized divisions the minimum they deploy in is a platoon at a time though they are most effective when deployed as a company.

### Platoon Makeup

4  lances

2  Squads of heavy Infantry

1  Squad of Combat Engineers

1  mobile command vehicle

10 high altitude sensor drones

### Standard Lance Composition (See Deathless Mech Classes for mech details)

3 LRa-78d “Svyatogor”

1 GSuW-M8 “Gamayun”

### Standard Practive and Formation

Artillery mechs set up firing lines while the infantry and support mechs set up defensive positions to protect the artillery from enemy counter attacks with the engineers providing field repairs and refits to the mechs as needed. The command vehicle is to scan the area and designate targets to the artillery mechs and moneter enemy positions.

This formation has proven to be extremely effective against entrenched targets, fortified positions and large sized enemy forces. But due to its nature and size the lance lacks the mobility, reaction times and adaptability of other mechanised divisions. They are best utilized to provide fire support to other units and breaking siege lines with their signature “hellfire barrage”
Bhor VI

Bhor VI is an important trade hub and stopping of location for many visitors to the Alvero System. An agreement has been made between House Eridanus and House Reticulum over the operation and maintenance of this station. Eridanus, with its vast wealth, provide the station with top-of-the-line goods and service offering some of the best available equipment, for a price; while Reticulum deploys a group of its renowned duelists and fighters to keep the peace and defend the station from any hostile actions. In this way House Reticulum gains discounted access to the services provided by the station and House Eridanus does not have to pay to maintain a defensive force aboard the station.

## Description

**Occupation:** Half-crazed hermit caretaker

**Situation:** Has corrupt customs agents

## FMM Headquarters

Bhor VI is home to the Federation of Maintenance and Mechanics headquarters, which occupies a small rented space on one of the station's lower levels. The FMM are model tenants, and are most known for their community outreach to the common spacers of the system, and other charity work. Their posters are often seen on the posting boards of the station, encouraging spacers to work hard at their jobs, and nobles to appreciate that hard work.
Aeternus' Chain

Over time all the industrious creations of House Fornax left their toll on **Maja**.

The planet, riddled with mines, factories and shipyards, began to break apart even further. As the population grew and the space to live shrank, **Cordifex Fornax Aeternus Fabros** brought up the idea of moving the nobility off the planet's surface.

A habitational ring was built, spanning around the angry planet. Outfitted with everything a noble could want, it elevated the Senators and their families to a life of luxury, looking down on their home planet. Enormous halls turned into gardens and parks, artificial rivers and lakes to soothe the mind. Recreational areas full of luxuries, housing areas mimicking the most beautiful sceneries of other planets.

Meanwhile the planet undergoes further changes. The living space of humans shrinks further to the ever growing industrial complexes, factories large as small moons spring up, mines dug up ever deeper.

While the families of those who work closely under nobility are moved up into the more confined habitational areas of what was now named Aeternus' Chain, most of the common people remain on Maja.

A handful of enormous cities remain on the planet, huddled around the giant pillars that connect the noble's ring with the planet, the so called Chain Links. These few cities harbor millions of people each, houses stacked above houses, little space for greenery, secured under artificial atmospheres, confined in barriers that keep the lethal temperatures at bay. They are built on shock absorbent pads that are able to withstand even the worst earthquakes, making city buildings swing heavily, but never collapse. Outside of the cities lie the mines and factories that most of Maja's populace works in, safe but still affected by the thick atmosphere and the burning temperatures that make movement outside impossible without safety suits.
404 A Bouquet of Crimson Lilies for an Illicit Rendezvous

## Description

The 14 Red Dogs Triad’s Shipping Combine is an armada of merchant and casino ships following the capital class ship 404 A Bouquet of Crimson Lilies for an Illicit Rendezvous, a repurposed carrier full of luxury business’ and passing by opportunists. This carrier can transport 12000 people, half of them in the grand lavish casinos, brothel, fighting rings and other entertainment areas.

## Business’ on board

### Kama’s Spice

A brothel with safe-ish Guild Kama stuff, half of the income goes to charity. Is a front shop for actual dangerous Guild tech selling. This is one of the most expensive infrastructure, only 500 places.

### Jīn lù / Golden Road

A giant and luxurious 14 Red Dog Casino, capable of housing 4000 guests with some curiously modified Trill tech. Gathering place for Yami Shiragiku representatives and other circles of the same kind. VIPs have private gambling rooms where they can bet without restrictions. This is also the place for any deals about ‘extractions’ of ‘refugees’.

### The House of Cards

An old school casino with fake sculpted wood, with old earth games reintroduced thanks to the Great Library. This high end casino has only 200 places and only accepts high profile VIPs.

### PRISM Floodlight Lounge

A gigantic cyber-bar, with VR/AR equipment hosting LAN parties, hacking contests, streaming areas. A perfect hang out for hackers of any kind, where the GǎnMogs word is law.

### The Rendezvous

An amphitheater for auctions. Form Boran artefacts to stolen weapon stocks. Organised by the 14 Red Dogs LOG and PR Department.

## Random Business

The 404 Illicit Rendezvous harbor many other business’, but these change sometimes. Once they arrived at their destination they sometimes stay on planet until the carrier pass by again.
Abd al Sami "Arlinn"

Abd al Sami, or commonly referred to as Arlinn, has long been a part of House Vela's dealings. Originally serving as a navigator over a period of a good 36 years, he now serves the various tenants of the faction with the various knowledge gained throughout his travels. Currently, he has settled as a guide for any house representatives requiring assistance within the Great Library.

## Traits and Appearance

Many years have passed since Adb al Sami was born. Although many memories of his own life have been forgotten for some time, he has aged quite well. You will likely find him with a small grin on his face, and a welcoming expression. Some believe his gaze peers straight through them, almost as if his eyes pierce beyond what stands in front of him.

Clad in navy blue and silver silks, along with a white stole, Abd al Sami prefers to stay well put together and finely dressed. Perhaps one of the few traits he has retained throughout his many years as a Navigator and Sheikh. Although he has been awarded various honors, he only ever bears one; *The Honored Lotus* which symbolizes his many years of knowledgeable aid to House Vela.

## Biography

*[summary]*

*[detailed description]*

## Early Life

*[summary]*

*[detailed description]*

## Stats

### Cha

13

*[summary]*

*[detailed description]*

*[include psychic powers here - short summary!]*
Biosphere of Orpheus

Despite being a cold inhospitable world several simple life forms thrives on Orpheus. Some have evolved here and some have brought over by accident by comets and more sentient space travelers over the ages.

## Non-sentient simple organisms

### Crawlers

The protected mountain caves and man made catacombs on Orpheus is home to a number of bacterial species. One of these are the “Crawlers", large and very deadly bacterial mold colonies clinging to the cave- and catacomb walls. Called "Crawlers" because the colonies will often and rather unnervingly shift their position to account for nutrients brought into the catacombs by the storms. The secrete left behind these movements are used to make the drug Apep.

### The Plague

The Plague is a bacteria that has adapted to live in the wind. It will create colonies that ride the storm currents feeding on the water and electricity the storm offers. Well fed bacteria will produce an acid like substance that burns away organic matter. Being attacked by this bacteria is very painful and is similar to an acid bath. This bacteria does not live very long without water making drying it out with heat the most common method of eliminating it. While it is easy to kill this bacteria its environment being the freak storms of Orpheus make it a constant issue and the reason it is unsafe to travel unprotected during any storm.

### Lyran Black Yeast

Black Yeast is a naturally grown fungi on Orpheus. It has similar uses to the more common yeast, but is grown on ice and is more potent. This yeast is about twice as effective and conventional yeast, but is harder to grow. Food it is used in have a distinct bitter taste that has become a signature of Lyran cuisine.

### Locust

A microbial species brought to Orpheus before the Scream, Locusts are a predatory species that feeds on other microbial life forms, making Orpheus a perfect feeding ground. Existing near or attached to the ice that covers large sections of Orpheus’ oceans, Locusts are most often seen when colonies of them grow large enough, appearing as sickly yellow and brown clumps attached to the underside of ice sheets. Locust colonies are harvested and reduced to a near-liquid paste to produce the Lyran/Eridanii drug “Locus(t).”

### Stormshade

Stormshade is an incredibly unusual fungal species brought to Orpheus at some point in its past from an unknown world. Theorized to be some sort of evolved defensive mechanism, Stormshade builds itself into structures that disturbingly resemble small flowers, though not like any species found with Acheron Rho. Stormshade consumes the minimal nutrients found within the soil of Orpheus’ colder, rocky regions, along with whatever may be carried in Orpheus’ rain and snow, and effectively burrows into the ground to produce runner-like systems that extend out to later create more flower-like structures. Stormshade is harvested as one of the key ingredients in the production of the drug “Charismus,” but great care must be taken because breaking the runner networks under the ground can cause irreparable damage to a much larger network of the species.
Black Pack

is a contingent of the Pyxis Ranger Coalition, a first response and rescue unit, specialized in counter terrorism, hostage rescue and crisis intervention and was founded during the War Against the Artificials by Void-Walker Pyxis Romani Rayya in 3192, after she inherited the HPS-216 Starfiend from her grandfather, Warden Errant Pyxis Kymay Tumucin.

Most of all the Black Pack is a veteran Ranger crew with many years of experience, their area of operations is mostly limited to space, but it is not too unusual to find them on special occasions on planet sides, to do their duty.

The Black Pack’s battle shout is “In omnia paratus – invictus morior.”

Usually the “In omnia paratus” gets shouted first, by the leading officer, after that the rangers follow up with “invictus morior”.

## Black Pack Ranger Gallery

* Captain Jekyill Emma (Art by Ozumii Wizard)
* Captain Pyxis Romani Rayya (Art by Ozumii Wizard)
* Rayya Romani (left) and Emma Jekyill (right) (Art by Arttuti)
* First Ranger Romani Zlata (Art by KazBR)
* First Ranger Silver Kim Lilly (Art by KazBR)
* Ranger Wright Kimberly (Art by KazBR)
* Specialist Breed Laindis Fenn (Art by Arttuti)
* Captain Pyxis Romani Rayya (Art by Ozumii Wizard)
* Pyxis Romani Rayya Combat, Art by Mario Andre
* Specialist Sandra Bain, Art by ArtTuti
* Marshal Nout Rei 'Juggernaut' Jacky, Art by Spinxworks
* Marshal Pyxis Carter Kristin, Art by Spinxworks
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Backup Template Page

*[short summary]*

## Traits and Appearance

*[summary]*

*[detailed description]*

## Biography

*[summary]*

*[detailed description]*

## Early Life

*[summary]*

*[detailed description]*

## Education and Stats

*[summary]*

*[detailed description]*

*[include psychic powers here - short summary!]*

To use this template: use the "Edit" dropdown menu and select "Classic Editor". Click on the "Source" tab at the top and copy all the code into the same tab on your own page. You can then click "publish" and use the regular editor to click on the infobox and edit with the UI.

Make sure your page has the proper Categories. (Characters), (Patreons), and the appropriate faction (Members)
Cyanocitta

The **Cyanocitta** aka **The Soldier** is a Velites Hull ship

Produced by the House Fornax **Shipyards****.**

### Designer(s)

Ferrifex Fornax Indus Hilaris, Ferrifex Fornax Torridus Diatrek, Ferrifex Fornax Strix Katos, Ferrifex Fornax Leon Gallus

Because of its versatile nature, the Cyanocitta is the most sold combat ships of house Fornax’s creation and makes itself known as **The Soldier**
Aramsvall

**Aramsvall** is the sixth biggest city on Maja.

Aramsvall is the odd one out. The least populated of the six big cities it is also the youngest. In fact, would House Fornax not have built the Aeternus' Chain and the gigantic Aeternus Links, the pillars of the habitational ring spanning around Maja, functioning as a transport medium to and from the planet, the city of Aramsvall would not exist.

As the Chain was built and the Links were buried deep into the planet’s crust, the very last link was drilled too deep for the highly volcanic area. Standing and functioning, the Link was usable. But the surrounding environment saw lava flowing like never before. The construction did shake the environment, so to protect the Link, Fornax engineers devised a plan to build a bulwark around it. Made out of modern aramids, this bulwark not only saved the Link and its functionality, it also drew in people from small surrounding settlements who did or where about to lose their homes due to the newly increased seismic and volcanic activity.

In a never-ending cycle the high temperatures of the surroundings combined with Fornax’ ingenuity allow for a growing city based on strong synthetic fibers. The engineers used natural heat to create stronger and stronger aramids, renewing and improving the literal Wall of Aramids, the Aramsvall, that protected the people. Factories were built, shipyards were opened, money was made. And always the Aramsvall rises.

Current population: 4 million
Aleria Selekai

> *"I am contractually obliged to remind you that robots and synths are legally distinct." -Aleria Selekai*
>
>

## Traits and Appearance

*[summary]*

*[detailed description]*

## Biography

A clever, technically skilled individual, Aleria builds and designs new robots for the varied needs of space travel. She also assists with adapting Triangulum robots to better fit the needs of spaceship creation and use.

Born on May 12th, 3159 on Aeternus' Chain, Maja, to Navifex Fornax Selekai Liana and Dominus Fornax Selekai Milo, Artaefex Fornax Selekai Aleria is the third of the twelve Selekai children, the third of four children incubating in gestation pods at the time.

## Stats

### Skills

Connect 0, Know 0, Notice 0, Pilot 1, Program 1, Fix 1

### Cha

8

*[summary]*

*[detailed description]*

*[include psychic powers here - short summary!]*

## Friends and Family

### **The Selekai Family**

The Selekai are known throughout the sector for their work in both ship design and robotics. The majority of them are members of House Fornax, the house they originally hail from, but a small secondary branch also exists in House Triangulum, the product of a set of marriages with the Kardos family of House Triangulum.

#### **Notable Members:**

**Navifex Fornax Selekai Liana:** Aleria's mother

**Dominus Fornax Selekai Milo (Formerly Dominus Fornax Verosi Milo):** Aleria's father

**Navifex Fornax Selekai Vaelos:** Eldest Selekai child

**Traitor Cygnus [Redacted] Helena (Formerly Artaefex Fornax Selekai Helena):**Second Selekai Child

**Simulfex Fornax Selekai Kyren:**Fourth Selekai Child

**Navifex Fornax Selekai Zytek:** Fifth Selekai Child

**Emendator Fornax Selekai Lenora:** Sixth Selekai Child

**Ignex Fornax Selekai Telios:** Seventh Selekai Child

**Igna Fornax Selekai Erkia:** Eighth Selekai Child

**Simulfex Fornax Selekai Bryce:**Ninth Selekai Child

**Artaefex Fornax Selekai Sevana:**Tenth Selekai Child

**Princeps Fornax Selekai Darius:**Eleventh Selekai Child

**Kral Crux Aelius Kali (Formerly Machinafex Fornax Selekai Kali)**Twelfth Selekai Child

### **The Aelius Family**

A widespread family, and long time friends of the Selekai.

Selekai Family Crest
Cobalt

**Cobalt**, a gas giant in the Alvero system named for its brilliant blue metallic color, contains the headquarters of the Reticulum owned Kaze Korporation.

## The Cobalt Mine

A sizable mining base drifting in the outer layer of the planet, the Cobalt mine is the primary headquarters of the Reticulum owned Kaze Korporation, responsible for maintaining gas mines in the Alvero system. The base is maintained by a population of roughly 160 serfs and freemen, with a small handful of Reticulum overseers. Additionally, the Council for Non-Planetary Representation (CN-PR) maintains a presence on the base, keeping at least one advocate on board at all times to coordinate worker's meetings and speaks on their behalf.

### Situation

During a recent mining operation, a major industrial accident caused vital life support systems on the base to malfunction. Although the damage to the systems was eventually contained, the base was left in desperate need of vital supplies. This accident drew significant from the CN-PR, who have used it as a jumping off point to discuss workers’ rights and safety protocols with House Reticulum overseers.

## Description

**Occupation:**Strange Robots and their overseers.

**Situation:**They need vital supplies.
Betrayer of Humanity

**The Betrayer of Humanity** is the sobriquet, or epithet, attributed to  The Cygnus Emperor, The Ninth Emperox of Acheron Rho, for the alleged The Cygnus Plot to Seize Power which would have resulted in the illegal use of Synthetic Humans to maintain Cygnus control over the sector. Ascending to the Imperial Throne in 3162, the bloody War Against the Artificials defined their reign which ended with the assassination of the Cygnus Emperor in 3198 by an individual of House Serpens.

*For a general history please visit* **History of Acheron Rho** *and* **House Cygnus**
Alexander “Author of Annihilation” Afanasyev

The highest officer in the Deathless Navy, Alexander occupies the position of *Grand Amiral*. He is 249-years old, thanks to LET treatments, and has served the Deathless in one capacity or another for over two centuries. His first post was as an junior aide de camp to Koschei himself on Koschei's Flagship the Rus-Battleship DCS Very Visible Hand of Koschei, Visible Hand for short. Today, Admiral Afanasyev commands the Deathless Navy from the DCS Visible Hand as his mobile Command Center.

## Personality and Characteristics

Admiral Afanasyev is a curmudgeonly old man whose only assets age has not dulled are his wits and his steady voice. He usually is patient and likes to digest all the information be can before reaching a decision; although he will happily lead the discussion if it is based on a subject he has expertise in or if someone is acting wrong-headed. He likes to think of himself as a mentor figure and frequently takes promising young officers under his wing on his ship the DCS Visible Hand. This policy has resulted in a core of very competent fleet officers, who are very loyal to Afanasyev and his ideals. He is however susceptible to fits of melancholy or bitterness when he learns of or remembers the deaths of particularly treasured comrades or pupils. A century ago he might have been physically imposing in his height and musculature, in the present though he is barely 5 feet tall and is quite gaunt. He is a pale-skinned native of Koschei likely the last living member of the group of the first Deathless recruits to come from Koschei, the 2nd generation of Deathless.
Cara Tassis

**Cara Tassis** is a ship engineer and former representative of the Movement for a Democratic Void (MDV). She was the permanent representative to the Unified People's Collective (UPC) for the MDV. She became the Movement's first representative to the UPC and later a Councilor in the UPC's Council.

## Early Life

Tassis was born in Talcott, an asteroid orbital in the (63) Moreux asteroid belt, in 3172. In 3189, she entered a Fornax-managed trade school for ship engineering. Following graduation, Tassis began working at a shipyard owned by a subsidiary of House Eridanus and ACRE.

On 19 September, 3196, an explosion occurred at a House Reticulum shipyard in which Tassis was working. She lost her right arm and suffered multiple puncture wounds. The "accident", an incident suspected by many of the shipyard workers to be an anti-synth operation carried out in conjunction with House Crux Inquisitors, was never officially reported by the shipyard's management.

Tassis received her characteristic cybernetic prosthetic thanks to the efforts of the Alliance of Shipbuilders and Drydock Workers (ASDW), a group representing workers in corporate and noble shipyards.

## Joining the MDV

During her recovery, Tassis joined the Talcott branch of the United Democratic Habitats (UDH). She was also raised to the status of an official member in the political wings of the ASDW and the Federation of Maintenance and Mechanics (FMM).

Tassis was elected to the MDV's Assembly in 3197 as a representative of Talcott. She gained a reputation in the Assembly as someone who could build consensus from disparate groups and enjoys the support of multiple groups. Tassis was reelected to the Assembly in 3199 by a wide margin.

## Life in the UPC

Tassis arrived on Yakiyah as the solo Permanent Representative of the MDV late in 3199. Finding herself a moderate in the Collective, Tassis ran for and won a seat on the UPC's first Council. She served as a Councilor throughout 3200, resigning only with the dissolution of the UPC.

Aside from her duties as a Councilor, Tassis spent much of her time on planet helping to maintain and repair UPC ships. She also traveled across the sector to meet operatives on behalf of the Collective and rally support in various locales.

## Dissolution of the UPC

Tassis returned to Yakiyah for the Yakiyan Mandate's first elections, providing electoral support to Yakiyan Agricultural Freight and Shipping Combine (YAFSC). She would serve in the final UPC Council, attempting to keep the Collective together against the onslaught of Imperial forces. Tassis resigned from her post as Councilor when the Council finally dispersed.

Tassis returned to (63) Moreux to serve out the rest of her term as an Assembly representative. Disheartened by the dissolution of the UPC, she declined to run for re-election. Tassis now spends her time fixing ships and organizing unions in (63) Moreux.
Amélie Devereux

**Amélie Devereux** is a member of The 10 Vices, ruling council over the Red Light District in Hong Lu City.

## Biography

Amélie is a fairly new member on the council, she took over from her mother Neomi 9 months ago, and in another life she was a vagrant. Rebellious, likes to mingle with the wrong crowd, thinks she is the queen of Hong Lu, pansexual and just enjoys life. She may act obnoxious, but she has a charm on her that works on nearly everyone. Her vice, bragging is made obvious. She actually thinks she is the Emperoxs greatest creation.

Ruler of Sector C, aka Nuon.
Crusaders

Back to The High Church of Messiah-as-Emperox.

The second of the High Church's militant branches. The Crusaders were originally an order of warrior-monks that were absorbed into the High Church shortly after its ascension. Their old ways are reflected in the current age by traditions of marital arts, physical exertion and meditation techniques forming a core component of their ritual practice. The Crusaders do not train solely for worship however, so most techniques are required to have a practical foundation.

Historical record states they were established during the Dark Ages to hunt down lost pre-Scream artifacts across Acheron Rho on behalf of Church and Empire. Many new crusader initiates still go 'on crusade' as a rite of passage, a dangerous prospect on many of the sector's more inhospitable worlds. The past exploits of the more famous of these 'knight-errant' crusaders have been depicted in mass media.

Reflecting the non-aggressive principles of their parent Church, most members of this ostensibly paramilitary organization are geared towards serving as chaplains, liaisons and intelligence officers. However, elite units of crusaders are sometimes deployed alongside House troops when the house in question wants to show that their campaign has the High Church's approval. The Crusaders also oversee much of the Church's maritime security, manning patrol boats and light cruisers to dissuade pirates from disrupting the Church's significant mercantile assets.

There are rumors of a special operations unit associated with the Crusader branch that operated during the war against House Cygnus. If this so called Palatinus Unit actually exists it has proven to be exceptionally deniable and secretive.

The Crusaders draw many of their recruits from former House soldiers, pious and skilled volunteers, and acolytes who want to engage in a physically active and exploratory role. Prospective crusaders are sent to train at the \*\*\*Drepanum Crusader Academy on the moon of Thale.

Thale's annual Fist of Polaris Tournament is a major draw for non-pilgrimage related tourism in the sector, and is a popular event on the Prism Network.

\*\*\*Cooler name pending