The Horde (Orks)

The one true Ork Warband

## Introduction

Flag of The Ork Horde

In the World of Ilistrus nations rise and fall with leaders mustering grand armies with the hope of claiming dominance over the world. Many fail to notice the futility of their grand campaigns fated to fall into obscurity with the only significant goal being some resemblance of sustainability. In the lands of Ilistrus, each new empire faces the same struggle to survive and while the other races pride themselves on their unmoving cities and stone walls the Orks of Ilistrus stand out with their resilient tribal structure. While Crude, savage and posing what is seen as a lower intelligence the Orks are seemingly built for war, leaving behind them the ruins of the once-great empires. The Origins of the Orks is a mystery for historians alike while there is no concrete evidence of an ancestorial homeland to the north many have brought forward their theories. From distant continents, extra-terrestrial origin, and the possibility that Orks are native inhabitants of Ilistrus are all equally plausible and improbable.

## Ork Society

Society within the Orks is organised in a straightforward and brutal hierarchy with might makes right mentality permitting Ork life, within a Clan, the strongest Ork will take command becoming a Chieftain while the strongest Chieftain will form a horde becoming a Warboss. While not every Warboss obtains power through strength alone most take it through their ability to fight and lead a WAAAGHH! Often a warboss is only deposed when another stronger Ork defeats them in single combat killing the previous Warboss. The horde is subject to the Total authority of a Warboss and their rule is enforced by a crude class of nobility called the Crimson Killers a title awarded to an Ork that obtains greater power than an average Ork. All other Orks are referred to as “Boyz” with specialized roles of Boyz being available these Boyz which can perform more tasks which require a degree of Cunning are referred to as “Odd Boyz” and consist of the “Nasty Skulkers” and “Da Brain Boyz”.

## Architecture

Ork Architecture is often Ramshackled and Tribal often using the surrounding ruins or features to aid in construction. Ork Redstone if ever created is often the product of poorly thought-out experimentation fuelled by the need to outdo the competition, these contraptions can be just as dangerous to its operator with Ork Builds holding a tendency to explode with many Orks perishing in the pursuit of being the best, The common Ork dwellings are comprised of red fabrick held up by bone structures.

## Culture

The Ork’s simplistic and brutal approach to life is what forms Ork’s “Kultur”, questions about the meaning of life don’t occur to Orks instead the only philosophy which drives the Orks is “Might make Right”, an idea which no Ork has ever questioned for a single moment. This unshakable belief makes up the most dangerous aspects of the Orks, to them Ilistrus is a very simple place free of the worry that troubles other races. Orks have little recognition of concepts like fate and do not care for failure with most Orks just trying again often in a different way from before after forgetting how they approached it the first time. Never will an Ork reflect on their weakness instead of pushing forward through a brutal survival of the fittest mentality. War and killing are the Ork’s one real motivation with orks almost always within some sort of bloodshed whether that be with another nation or amongst themselves normally these violent outbursts are just cases of violence and looting, however, if a particularly skilful Warboss gains more and more victories, it will result in clans of Orks flocking to there side once a form of critical mass is formed a WAAAGHHH! Will be declared bringing forth the whole might of the Horde, causing more and more to flock to its great battle. The WAAAGHHH! Only seeks to bring destruction and carnage through its wake as it grows and if enough were to flock to a particular large WAAAGHHH!’s it could potentially threaten the whole of Ilistrus.

## Theology

### Main God(s)

Korg (Brutal But Cunning) Korm ( Cunning But Brutal)

## Information

### Pracitioners

The Orks

A WAAAGHHH! Is seen as the most primal expression of the Ork’s twin gods Korg and Korm, Korg is cunning but brutal while Korm is Brutal but Cunning. While it may seem the two gods are identical to outsiders it is said that Korm is the god of smashing and killing while Korg is the god of Smashing and Killing while an enemy’s back is turned. It is the dream of every Warboss to unite the clan and bring forth an era of destruction and while many have come close non have close to the self-proclaimed Prophet of the WAAAGHHH! Grimgor Lok’Ta The single most influential Ork in all Ilistrust Grimgor Lok’ta believes himself to be the champion of both Korg and Korm and it is rumoured that Grimgor can speak to the great green gods directly, in distant lands Grimgor has unleashed his horde onto unfortunate peoples. As the time of Beginnings approaches Grimgor has his sights on a higher calling. Across every Ork, clan rumours have surfaced that Grimgor Lok’Ta will proclaim the Orkalipse a time where every Ork shall rise to take control of Ilistrust, in untold numbers Orks have made the migration to Grimgor’s side and if the Orkalipse is declared there may be no force within Ilistrust strong enough to defeat it.

## Orks Within Illisrus

With the beginning of the Age of Discovery, the Orks of the horde have settled in the Badlands located at the northern most reaches of the Ilistrus forming 4 main "Kamps", The capital "Gruner Krieger" and three kamps "Hoorah Nopt", "Da Seekrieger" ,"Schnelles", and "Loch" each overseen by there respective Chieftains. Now as the dust settles from their great march the orks have begun to organize Expeditions into the surrounding territories scouting for rich neighbours which they will be able to pillage and reach devastation amongst the other races, Though these expeditions encounters of several un worldly creatures were met, most prominently the Skeleton king. During the third world raid this skeleton king ambushed the Ork forces with its undead army, through an intense battle leaving a few of Da Boyz the Skeleton king met its end leaving only a blunt bone capable of "bonking" its prey.

After several decades the Ork's decided to expand their society by offering duel citizenship (Pirate'z Of Da Horde) to worthy individuals who soley serve under Admiral Badruk Brod, Although seen as a dual citizens these Pirates of the Horde do not have the freedom to move between the territories of The Horde they are only confined to Da Seekrieger.

## Timeline

(The Following Dates are in IRL and need to be translated)

**The Horde Arrives**
May 7th (2022) - Age of Chaos

Orks within Ilistrus unite under Grimgor Lok'ta to form the horde

**The Horde Settles**
July 4th (2022) - Age of Discovery

The Orks Claim the lands they have settled for all the races of Ilistrus to know

**The Forge is Built**
July 6th (2022) - Age of Discovery

The Orks Complete the construction of their forge a great workshop dedicated to the capital

**The First Conversion**
July 7th (2022) - Age of Discovery

Shar Was the first being to be converted into an Ork

**The First Nether Invasion**
July 12th (2022) - Age of Discovery

The Ork Capital Suffered its first Nether invasion which was later found to just be a vanguard. The Orks enjoyed the challenge

**Orklypedia's Creation**
July 12th (2022) - Age of Discovery

The first pages of the famed "Orklypedia" were created

**The First Great Incursion**
July 14th (2022) - Age of Discovery

The First Great Incursion from the nether assaulted the races of Ilistrus forcing a truce amongst the races as they repelled the Incursion

**Tors Unfurling** July 15-16th (2022) - Age of Discovery

The Orks completed the great portal "Tor" and with the aid of the other races pushed back the forces of the Nether after a great battle opening it to exploration by the other races and allowing smaller portals to be opened

**The Horde Discovers New Heights for WAGH-YU** July 18th (2022) - Age of Discovery

Ork's succesfully launch Wagh-yu (Cow) into Stratosphere

**DA Orkez Canal is Buit** July 18th (2022) - Age of Discovery

The ork'z made a canal into their inner territories

**Da Horde’z Statue is Complete** July 20th (2022) - Age of Discovery

The Ork'z finishes their Grand statue in the capital

**Da Orklasuem Iz Built** July 23rd (2022) - Age of discovery

The ork'z create a colosseum

**Da Horde Marches (Second World Raid)** July 23rd (2022) - Age of discovery

The Ork'z go on and raid the world

**Da Skeletor (A Giants Death)** July 31st (2022) - Age of discovery

The Ork'z slay a Giant and crucify it

**Da Orklypedia is Constructed** August 1st (2022) - Age of discovery

The Ork'z construct a library

**Da Big Ship set sails** August 4th (2022) - Age of discovery

The Ork'z Man'O Warset sail

**Da Horde sets sail. (Third World Raid)** August 7th (2022) - Age of discovery

The Ork'z raid's the world again

**Broth mass produced ‘Grun Trank Turm’ Built.** August 10th (2022) - Age of discovery

The Ork'z produces their signature drink

**Schnelles Race Track Opens** August 10th (2022) - Age of discovery

The Ork'z create a race track

**Da Green-Fire MDP** August 14th (2022) - Age of discovery

The Ork'z sign's the Green-Fire MDP

**Blood And Steel Cup** August 27th (2022) - Age of discovery

The Ork'z host's a racing competition

**THE ERSTE CUP** September 16th (2022) - Age of discovery

The Ork'z host's a PvP Competition

**Da Horde enters da “Luhwe erehwa hwár”** September 21st (2022) - Age of discovery

The Ork'z enters the “Luhwe erehwa hwár”

## Orklypedia

### Publisher

The Orks (Yes all of them)

(Or Make A Relic Wiki Page at Later Date)

The Orklypedia