recursal/Fanatic-Fandom huggingface dataset:
PartyMountainInventory

Handy Haversack
Spellbook
Wine common         2 sp     6 lbs.
Wine fine         10 gp     1-1/2 lbs.
Alchemical glue     20 gp     1/2 lb.
Ink             8 gp
Inkpen             1 sp
Parchment (1 sheet)     2 sp
Stationery         1 gp
Outfit, Noble's     75 gp         10 lbs.
Noble's Jewelry        100 gp
Outfit, Scholar's     5 gp         6 lbs.
Outfit, Cold Weather    20 gp    10 lbs.
Pouch, spell components    5 gp
Holy text         10 gp     1 lbs.
Board game         1 sp–10 gp     2 lbs.
Cards             1 sp–100 gp     1 lb.
Dice             1 sp
Dominos         1 sp–25 gp     1 lb.

Kit, cooking         3 gp         16 lbs.
     This kit contains an iron pot, an iron skillet, a ladle, a skewer, a wooden cutting board, a cutting knife, an iron tripod for the pot, a packet of tinder, and a small selection of local or otherwise easy to find seasonings. You can attach the skewer to the tripod for roasting small game animals. All the component pieces (except the skillet) fit within the pot for easy storage and transport.

Kit, dungeoneering kit, deluxe     130 gp     15 lbs.
     A deluxe dungeoneering kit contains two candles, chalk, a hammer and four pitons, 50 feet of silk rope, two sacks, three sunrods, four tindertwigs, and an everburning torch.

Kit, Mess        2 sp        1 lb.
      This kit includes a plate, bowl, cup, fork, knife, and spoon, made of wood, horn, or tin. Each item has a handle or small hole, and can be tied together using the included leather cord.

Kit, wizard's         21 gp         21 lbs.
     This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin. The kit does not contain a spellbook because a wizard begins play with a spellbook and does not need to purchase one.
Flint and steel     1 gp

Kit, Chronicler's  Price 40 gp; Weight 4-1/2 lbs.
This bundle contains a map case, two vials of ink, two inkpens, 10 sheets of paper, two blank journals, a pound of fine powder for drying ink, and a 20-foot measuring cord. The supplies usually suffice for chronicling a single expedition of not more than 2 months' duration.

Lesser Extend Metamagic Wand
Potion of Cure Light Wounds
Elven Trail Rations (7 days left?)
Pearl of Power (1st Level)
Cold Iron Pellet Grenade

Retrieving from =Move action no AOO. 3 pockets  2 Cubic feet/20 lbs X2; 8 cubic feet 80 lbs

Side Pocket 1

-Box of Firewood (20)

-Flint and Tinder (-)

Side Pocket 2

-Soap  (.5)

-Wool Cloak (3)

-5 Flasks of Oil (.5)

-Mountain Camo netting (5)

-Snow Camo Netting (5)

-Forest Camo Netting (5)

-Manacles (2)

Center Pocket

-Medium Tent (30)

-Fish Tackle (5)

-Lamp (1)

-Heatstone (2)

-Hammer (5 sp, 2 lb)

-Handsaw (3 gp, 5 lb)

-Starcharts (.5)

-Spool of Deer Twine (.5)

--Healer's Kit (1)

-Dwarven mead, 3.5lbs

-10 lbs Trail Rations

-9 Lbs trail Cake mix

-Animal Glue X2 (1)   74

-Waterproof bag

-Scroll of Snapdragon fireworks

-1/4 lb maple syrup

-5 lbs cheese and salted meat

8 days elven trail rations

Campfire bead
Blackaxe

Nation of Blackaxe

Located on the southern side of the Inner Sea, on the Western Wilds. It consists of Karak Blackaxe, Bastion, and Holzdorf. It is also protected by three forts, Fort High Hammer, Fort Grudgebearer and Fort Bjornvall.

History:

Upon his entry into this world Bharrig Blackaxe had a difficult adjusting period. He first came into contact with liars and manipulators, and found that orcs were a part of the goodly nations of the world. Upon finding his way to Frostholm, he found that Evil deities were in open worship, with an evil temple within the cities limits. These things were too much for Bharrig and he wanted to find a place more similar to his home world, but being none, he decided to establish one. His original intention was to simply build a dwarven keep, but others flocked to the area and the nation grew.

Karak Blackaxe was founded, and King Bharrig Blackaxe I was coronated on AS 559. On that day, Bharrig decreed that only citizens of the nation would be allowed beyond the guest hall into Karak Blackaxe. This was to keep the citizens safe from the same manipulation he had felt elsewhere.

Now Blackaxe stands as a nation of trade and military power. King Bharrig has pursued a free trade platform for the Inner Sea, which is in direct conflict with Frostholm. Previously, the Lowslayers of Frostholm had been stopping and inspecting any ship they wanted, to prevent evil doings by the Fire Nation. King Bharrig made an agreement with Soldier's Rest and Wardensport, that any improper searching of a ship on international waters of the Inner Sea would be viewed as an act of piracy. Frostholm did not take well to this, and created a scanning barrier called SEAWALL. This has heightened tensions on the Inner Sea and may lead to naval conflict in the near future.

Notable features in Blackaxe would be the King's Road, which extends from Karak Blackaxe, through the city of Bastion, and continues to Fort High Hammer in the East. The King's Road is part of the Ring Road, which is a road Bharrig pushed to have completed, which encircles the entirety of the Inner Sea.

The Harbor of Bastion and Karak Blackaxe looks out into the Bay of Faces. It is named as such for the many dwarven ancestral faces carved into the mountainside. The Bastion Lighthouse may guide ships home safely, but they know they're home when they view the ancestral dwarven faces.
Enchanted Carpenter's Tools

These polished, engraved metal tools are nearly weightless, and can dramatically increase the speed of woodworking. The kit includes a few minor non-wood components that magically replenish.

**1/Day:** These tools allow a craft check to be made in a matter of rounds. Simple objects like ladders, poles, bows, arrows - take one round. Complex items (bridges, cabins, furniture) may take up to a minute, and exhaust the tools for longer than a day. It requires a sufficient supply of wood at hand (such as a tree). Items created are considered +1 when used by the crafter.

## History

AS 93: Given to Warden, by Altaris, at the First International Council
Postgame A37

Week 37: Goodbye Eihi

(Day 267-278)

When we left off...

The party faced off against Chaos-Dwarf-Lord Eihi, in the entrance to the Chaos Temple. During the fight, Mungo came a hair’s width from death, at the hands of Eihi’s leftenent. Eventually, though - Eihi fell as the party turned his own chaos orbs back on him.

Following Eihi’s death, the temple was taken by a sandstorm, which allowed them to escape into Ariana’s rope trick, along with disguises that Iris liberated. As they rested, Warden made contact with Chibn Edgedig; the AEGIS member who had infiltrated the temple.

Chibn led the party down into the bowels of the temple, which eventually took them into the Infinate Layers of the Abyss; the Chaotic-Evil plane which is home to demons, and countless Demon Lords. The seventh level, Keraackinin, is home to Sess’Innek; Lizard King of Civilization and Dominion. Sess’Innek placed himself in self imposed exile to avoid getting involved with the blood war; Chibn was able to secure entry to his plane to establish a forward base for AEGIS.

With the party’s help, a two-way portal was established from Keraackinin to CLIPEUS. After escaping, the party visited Chip Tortilla at the crossroads to NOT tell him this new information, then dropped Iris off at New Gravelton, and returned to Frostholm to get involved in the local election. +1 Civic Duty!

Around town...

The Ironenders secret laboratory has been in full swing recently; though the only product to see the light of day is the “Make Words With Letters That Have All Been Mixed Up Game”. Rumor has it that other, more sinister works are being developed with the aid of a new guest researcher - and that these secret weapon tests are responsible for the explosion to the east, in the desert.

People are giving their unsolicited opinions on what a new Frostholm city would be named, under the impression that the person who’s name sticks, will get a statue in their honor.

The New Gravelton expedition in search of King Armok still hasn’t left... and they won’t say what they are waiting for.
Brant Woodgard

**Name**: Brant Woodgard

**Level** 1, Human Commoner

**Homeworld**: Faerun, Baldur's Gate

**Age**: 47

**Backstory**: Brant's parents died when he was at a young age, so he was raised by his uncle Gerold Woodgard.  Raised being a poor term, as he was sold to a shipping company as a deck hand.  After paying off his indentured servitude, he got a position in record keeping for the Harbor Master in Baldur's Gate.  He held that post for several decades, until the storm brought him to Frostholm.  He entered the world near Conybery, and the Half Orcs pointed him in the direction of Phandalin.  He worked odd jobs for Mayor Harbin Wester until the Phandalin Copperfinder Bank opened and he sought out a position as a teller.

From his time at sea, he developed a strong hatred for pirates.  He knows there is more involved with the bank, but keeps his mouth to himself.  He simply passes on the enclosed messages to Davith Haerd as he should.  He is fond of Phandalin now, and especially Sister Garaele.  He knows Ulfar Copperfinder is trying to keep the area safe, and sleeps happily knowing he is doing his small part to help the Free Lands Underground.  He has a brother Antony Woodgard who also made it through the storm in Baldur's Gate, but neither know the other is still living.

**Characteristics**: Brant is a lean male, who is over the hill. He's not very imposing, but his constant K-9 companion keeps thieves at bay.

**Rascal**: Brant has a trained war dog, Rascal, whom he keeps as a pet.  The dog is becoming friendlier to the town members who frequently see it laying down outside the bank delivery entrance.  He won't let anyone pet him, unless they have been introduced by Brant AND have given him treats for at least a week.  The locals know when Brant is working, because Rascal is seen sleeping outside the side door of the bank.  He's never tied up, he just doesn't leave.
Callers of Chaos

The Callers of Chaos is a semi-secret group, with some level of implication in causing The Storm.

## Members

The entirety of known members of the Callers of Chaos all came from the Cairnmolder dwarfs (though not all Cairnmolder/Cairnwright dwarfs are members).

## Known Involvement in The Storm

Sigdi Cairnmolder was in contact with Ravel through her Portrait. It's not clear what information was passed between them.

## Motives

The stated intentions of the Callers of Chaos is to prevent Chaos from ever awakening. They believe that if the world ever becomes too ordered, Chaos will emerge from its slumber and end existence permanently.

## Other Theories

Hinklemar believes, based on rumor, that the Callers of Chaos is a front for some other deific force.

## Current Whereabouts

The majority of the Callers of Chaos went to the Desert Temple in AS70, seeking the Light of Civilization. Their efforts were halted by a particularly lethal and confusing trap - overcome only with the assistance of the Heroes of Frostholm. Said heroes did, however, take the Light into safekeeping, and the Callers into custody.

The captive dwarfs scattered into the Burning Sands to escape their captors; leaving only Matre Cairnmolder to face justice. The escapees returned to the Desert Temple. Matre faced the High Council, but there was insufficient evidence against her to convict.

## Hidden Lore

Knowledge APPROPRIATE: DC XX

TEXT GOES HERE

## DM Only

DM Notes

TEXT GOES HERE
Hibsor Ettinslayer

Hibsor Ettinslayer is a male Dwarf. He is a lumberjack.

## Involvement in Third High Council

Hibsor ran on the slogan "I'm Hibsor Ettinslayer, and I'm OK!" He prided himself on a lack of strong opinions, and was not elected to High Council.

## Political Views

As reported at the time of the Third International Council's election...

* Disikes the Oasis, devils make him uncomfortable
* Indifferent regarding Grimwalt
* Dislikes New Gravelton
* Sides with Lanthir against Tumbleshanks, as they are better positioned to deal with the Ettin Population.
* Strongly in favor of an alliance with Heat Hill
* Wants to tax lumber being sold to Northport

## Other Stats

**Religion:** Erastil

**Class:** Unspecified

## DM Only

Other Info:
Alignment: True Neutral
Frostholm

Fairlands > **Frostholm**

Frostholm is a majority-dwarf nation, spanning the majority of the Fairlands.
For the CITY, see City of Frostholm

## Regions of Frostholm

* Frostholm Farms
* Greater Frostholm
* North Frostholm Plains
* Norther Frostholm Plains
* Lower Wilds
* Upper Wilds
* Redquarrier Hunting Grounds

## Cities of Frostholm

* City of Frostholm
* Sunspar
* Lungdespair

## Government of Frostholm

* High Council
* Panel
* Laws of Frostholm

## Groups in Frostholm

* Undercouncil
* Town Guard
* Stonewall
* Wyrmfighter Militia
* Land's End Monastery
* Rogue's Guild
* Mage's Vault
* Ulrig Biggut's Fish Franchise
* Callers of Chaos
* Suns of Pelor
* Merchants' Guild

## Houses of Frostholm, Once & Current

Of the Twelve Houses of Frostholm, six are considered Greater Houses (Ironender, Wyrmfighter, Glitterdigger, Stonesapper, Copperfinder, Lowslayer), and six are considered Lesser Houses (Edgedig, Ettinslayer, Redquarrier, Cairnwright, Grimcrusher, Northlander).

Also worth noting is Vaultsmiter; a former house.

Other original houses in Frostholm which are acknowledged (but not participatory in the government) are the Starstruck, Ironvine, Gravelfighter, and Silentheart

## Other Frostholm Information

* History of Frostholm
* Population of Frostholm
* Notable Residents of Frostholm

## DM Only

DM Notes

TEXT GOES HERE
Postgame A31

Week 31: Dak’kon Unraveled (Day 224-227)

When we left off...

The party took a stand at the crossroads, and fended off the requisite five waves of demons, plus one extra as they made their exit. The one-eyed halfling found this more than a little impressive, and sent them back with a signed paper documenting their accomplishment.

The Lord of the Oasis kept his word, and provided a field report on the whereabouts of Dak’kon... as well as furnishing the party with enchanted cold iron weapons, and magical bandages. The party then also helped themselves to a few trayfulls of “complimentary” snacks.

A day and a half travel to the north, Dak’kon was found standing watch underneath a snarled tree that was reminiscent of the flora found in Ravel’s hideout. He indicated his intent to wait for her to leave her sanctuary, and slay her.

Light questioning revealed that Ravel may be lured out if her “Aspects” were to be captured/killed, and brought to Dak’kon. These aspects are fragments of Ravel’s mind, made manifest into people. The only lead the party has so far on this front, is Ayla - lover of the Vampire Megor. Ayla was executed for her part in Megor’s siege of Northport, and last seen hanging from her neck from a bridge.

Around town...

New posters have started popping up around The Oasis, featuring a heroic halfling wizard leading the a charge of (less-scary-than-real-life) devils, and the tagline “These Heroes Died For Our Safety” across the top, and “Don’t They Deserve Our Respect?” across the bottom.

Cebada Gavillas, of the Anti-Irrigation League, was brought into the Palace of Justice by the Bucket Heads regarding recently distributed documents that “questioned the morality of keeping halflings safe”. She was later found roughed up, on the side of the Rodious right outside town - something that the Guard has attributed to the Rodious Tenters (who are most sympathetic towards the Devils).

Back in Frostholm, CLIPEUS is expected to brief the High Council on its findings from the Desert Temple.
Week 26: Priorities

Week 26: Priorities

Stormrise 10/10 - Stormrise 10/20

AS 1088 - AS 1098

When we left off...

With everyone back together at last, The Friends Who Help Each Other sat down to discuss which of these potentially world-altering problems you wanted to tackle first.  Nars was highly in favor of heading into the Feywild to find Pip, while Sir Quintus had business with the Sutherin Elves to the Southeast.  Clyde advocated strongly in favor of following-through with your pledge to help the Vistani and Madame Eva rid Barovia of Strahd, and Ulfar came around to his way of thinking after a long period of debat.  For Selgaard's part, he just wanted something to Smite.

Your group adjourned from the glub-glub-Aquan-bugl-bugl privacy bubble in The Stonehill Inn, and joined The Phandalin Adventure League at Daran Edermath's old orchard to further refine your options.  They had a lot of suspicions, but not many solid leads, and all of their information so far boils down to one recurring symbol in their campaign notes:

Clyde and Ulfar both recognized the symbol from different places, and the sad realization that Pip might have fallen in with something worse than merely "bad company" began to settle in.  Matters were further complicated by a radically de-aged Sheriff, who arrived to inform you all that he had "bought some time" for the investiagtion to continue.  For a little while, at least, the Feywild and the Prime should run more or less on paralelle time streams.  While it was great to have more time for research, this also meant that a quick trip to the Feywild before the Full Moon was off the docket.

Carp, Seeker, Ana, and (maybe?) Gothar are all headed to Grimwalt to follow the next-best lead in the search for the strange tower symbol.  That left everyone else to choose between chasing after the Resurrection Sickness that has been withering so many high-profile adventurers or returning to Ravenloft to punch-out Strahd.  There was also stuff going on with Fafnir and The Pelor Plunge, but those quests were pretty unanimously down-voted.  Spoiler Warning: Ravenloft won.

The group made a trip to Old Owl Well, where everyone was pleasantly surprised to see Madame Eva and her caravans still parked.  In the brief window of time before the full moon, some of you even had opportunities to have a private fortune told with the caravan matriarch.

Soon enough, with the full moon hanging over head, you had to provide components for the blood potion that would bring you all back through The Mists.  Using some fibers from one of Quintus' creepy dolls, your group descended into the middle of Vallaki, where a solid 4/5 of you are technically wanted criminals.

**Around Town...**

What a terrible night for a curse!
Ooho Redquarrier

Ooho Redquarrier is a male Dwarf. He was a siege engine builder, who also became a master weaponsmith.

## Involvement in Frostholm Coup

Ooho worked closely with Cneh Gravelfighter in the weeks leading up to the coup, and lead the Redquarriers in training drills that mimicked the conditions that were anticipated during the coup.

## Embarkment to Tumbleshanks

Following the judgment of the Midnight Council, **Ooho Redquarrier** was offered jail or exiled for his part in organizing the coup. He chose exile, and made clear his intention to settle a new dwarf fortress outside the borders of Frostholm. Six other Redquarrier dwarfs joined him, and the group collectively founded Tumbleshanks.

## Leadership of Tumbleshanks

Ooro Redquarrier mandated the creation of a dozen steel ballista on AS 214, despite the lack of available steel. When they were not built, he began to have angry thoughts.

Ooho Redquarrier stopped demanding steel ballistas briefly on AS 224, when he was possessed by some malignant spirit. As his kin watched with equal parts awe and terror, he blindly crafted an adamantine mace of the highest quality... then resumed his fixation on ballisti, threw a tantrum, and began smashing up the place with his new implement.

When he wandered into an abandoned mineshaft, the other dwarfs sealed the doorway behind him. He presumably remains roaming the tunnels beneath Tumbleshanks.

While some excavations have been undertaken beneath Tumbleshanks, the body of Ooho Redquarrier has never been found. While it seems unlikely that he could survive the terrible creatures discovered in the depths, several scraps of journal entries, possibly written by Ooho, may indicate his survival, as well as pointing toward a journey ever downward in his madness.

## Other Stats

* **Religion:** Unspecified
* **Class:** Unspecified

## DM Only

Other Info:

* Alignment: Neutral Evil
Ouri Wyrmfighter

Ouri Wyrmfighter is a male Dwarf. He is a butcher.

## Involvement in Third High Council

Ouri ran on the slogan "The Best, Fit" - alluding to qualities of Fitness favored by his God, Kord. He wants to expand into Greater Frostholm, and responsibly harvest its natural resources.

Ouri Wyrmfighter came in a close second, after convincing Lec Cairnwright to direct his supporters towards him, with a combined/synergistic message - A second city, rising out of the untamed wilderness. The Cairnwright vote was substantial on its own, so it’s expected that the Wyrmfighters will be working closely with them to represent their interests.

Shortly after her election, he was one of the Frostholm Representitives at the Third International Council

## Political Views

As reported at the time of the Third International Council's election...

* Dislikes the Oasis's Government
* Supporter of King Tobias
* Indifferent about New Gravelton, but has made the concession to be mildly in favor of an alliance with them.
* Indifferent about the conflict betweenLanthir and Tumbleshanks
* Likes Heat Hill

## Other Stats

**Religion:** Kord

**Class:** Warrior

## DM Only

Other Info:

Alignment: Chaotic Good
Postgame A29

Week 29: A Land Far Far Oasis (Day 214-224)

When we left off...

With King Tobias and Prince Sereg secure, the party returned to Frostholm. After exploring their options, they decided to go track down Dak’kon, and the seeds that he took with him.

The party headed off into the Burning Sands where his trail left off, under the cool cover of night. When the sun began to become oppressive, they struck camp and attempted to conjure water... and succeeded at neither, due to a lack of tents, and apparent inability to coax water into the hyper-arid climate.

Mungo’s herbal journey ended up upsetting some grazing thunderbeasts. Calais soothing of those beasts then drew in giant scorpions. Both ended up slain in short order.

Ariana had scouted out a civilization on the horizon, and despite their lack of water for a return trip, the party pressed onward. What they found, was a massive civilization of halflings, who were doing a pretty good job at making a life in the most inhospitable of places. Water, it seemed, was tightly controlled - leading to a de facto captive people, who overall seemed fairly OK with how things were going.

Around town...

Everybody in The Oasis knows that water attracts monsters, that’s why you can’t carry more than a day’s supply at a time.  That’s why the High Conservator controls irrigation.  The Department for Water Utility is here for your protection.

Frostholm Farms has continued to export foodstuffs to New Gravelton, despite efforts by High Councilors Viru Edgedig and Miri Wyrmfighter. They are opposed by Rohe Lowslayer (protecting shipping interests), and Duane Cairnwright (whose constituents are immediately profiting from the sales). Denk Redquarrier is the swing on this issue, and has yet to come to a decision.

Ooho Redquarrier stopped demanding steel ballistas briefly whilst possessed by some malignant spirit. As his kin watched with equal parts awe and terror, he blindly crafted an adamantine mace of the highest quality... then resumed his fixation on ballisti, threw a tantrum, and began smashing up the place with his new implement. His companions hid behind locked doors while Ooho rampaged about - emerging only to wall up their underground mine shaft when he wandered inside.
Nikdag Redquarrier

Nikdag Redquarrier was a male Dwarf. He was a siege engine builder.

## Involvement in Frostholm Coup

Nikdag was one of the Redquarrier "peacekeepers" used by Cneh Gravelfighter to carry out his coup. He was guarding the gate at the time the Heroes of Frostholm infiltrated the City of Frostholm, and was knocked unconscious by Warden.

## Embarkment to Tumbleshanks

When Ooho Redquarrier was exiled for his part in the coup, Nikdag joined him (and five other dwarfs) to found a new dwarf fortress, which came to be known as Tumbleshanks.

## Death

* **AS 283:** Nikdag is found in his room, having starved to death.
* **AS 286:** His body is discovered by elves from Lanthir, placed in a coffin, and sent off towards Frostholm.
* **AS 290:** Nikdag is buried in the Frostholm Tombs

## Other Stats

* **Religion:** Unspecified
* **Class:** Unspecified

## DM Only

Other Info:

* Alignment: Neutral Evil
Denk Redquarrier

Denk Redquarrier is a male Dwarf. He is a member of the Frostholm Town Guard.

## Involvement in Frostholm Coup

Denk was the sole dwarf left to watch over the Redquarrier Fort, during the Coup. When confronted by the Heroes of Frostholm, as well as the full might of the Wyrmfighter Militia, he smartly yielded.

He was further convinced to try and talk down his the members of his house who were barring the gates to Frostholm, so that counter-coup forces could enter. This was seen as an act of capitulation, and he was shot at for it. While the crossbow bolt only wounded him, he would have plummeted to his death if not for the quick heroics of Mungo.

## Involvement in Second High Council

Miri ran on the slogan "A New Redquarriers" He wanted to improve the image of the Redquarriers, following their involvement in the coup.

Denk was the surprise winner of this election. Following the coup, doubts existed that the Redquarriers would even persist as a house... but it appears that dwarfs love a Cinderella story. There was full support for Denk from the Ettinslayer house, whom Denk announced would be supplementing the defense of the East Barricade, and being fully outfitted by the Redquarriers for the task.

Directly following his election, he was noted as having difficulty managing his house, some of whom saw him as a sellout. Others were encouraged by the heights to which he's now risen. He voluntold them all to complete community service, and involved them in the least pleasant aspects of restoring the city from it's period of non-functionality.

After Ooho Edgedig was exiled (taking six other Redquarriers with him), his control over the remaining dwarfs solidified.

## Significant Appearances

* **AS 214:** Denk is the swing vote in favor of continued foodstuff export to New Gravelton.

## Other Stats

* **Religion:** None
* **Class:** Unspecified

## DM Only

Other Info:

* Alignment: Chaotic Neutral
Meau Northlander

Meau Northlander is a female Catfolk. She the manager of the Frostholm Spa and Bathhouse.

## Involvement in Third High Council

Meau ran on the slogan "Give me your tired, your poor!"  She wanted to step up efforts to find survivors and bring them to Frostholm

Meau Northlander had a resounding victory, having captured the hearts and votes of Frostholm with her focus on finding more survivors and bringing them into the fold. Notable among her voters, was half of the Redquarrier house - specifically those close to Denk Redquarrier.

Shortly after her election, she was one of the Frostholm Representitives at the Third International Council

## Political Views

As reported at the time of the Third International Council's election...

* Dislikes the Oasis's Government, but likes its people.
* Supporter of King Tobias
* Does not see New Gravelton as Friends
* Believes Frostholm should mediate a Peace Treaty between Lanthir and Tumbleshanks
* Likes Heat Hill

## Other Stats

**Religion:** Open follower of Erastil

**Class:** Unspecified

## DM Only

Other Info:

Alignment: Neutral Good
Regenbogenklasse

Die Regenbogenklasse ist eine Drachenklasse, die meistens Drachen beherbergt, die freundlich sind und gerne helfen.

### Generelles

Die Drachen dieser Klasse sind freundlich und etwa Mittlerer Größe, wie der Knochenstächling. Die meisten Drachen kommen auf Icy's Insel vor ( Seite wird erst erstellt:-) Diese Drachen sind meistens in grelleren bis Regenbogenfarben.
Characters

## Private Aichi Symbiosis Academy

* Yukino Fujibayashi (Headmistress/Manager)
* Nomura Fudou
* Kirukiru Amou (former)
* Nono Mozunono
* Chouka U Baragasaki
* Sassa Kurasaki
* Ui Migii
* Tsunemi Touko
* Kinue Tanukihara
* Nico Saruwatari
* Misogi Tamaba
* Kyoubou
* Kusuo Masukodera

### The Supreme Five Swords (Tenka Goken)

* Rin Onigawara
* Mary Kikakujou
* Satori Tamaba
* Warabi Hanasaka
* Tsukuyo Inaba

### The Six King Swords

* Kigisu Nonomura (president)
* Aoi Ryuuzouji
* Chidori Kirisaki
* Kousetsu Nakasone
* Seira Kurosu
* Uki Souta
Die Onyxfestung

Die Festung wurde von Reloces mit ihren Schattenkräften eigenhändig gebaut. Sie steht auf der Schatteninsel und dient Reloces Elite als Unterschlupf. Reloces selber besucht nur manchmal die Festung. Sie baut nach der Zerstörung ihrer Burg im Eisenwald diese wieder auf, jedoch viel komplizierter, das heißt, mit mehr Magie und Sicherungen.

Die Festung ist aus Onyxgestein angefertigt und mit Zauberei hart und undurchdringlich gemacht.

Sie verfügt über Drachenställe, Flugplätze, Trainingshallen, viele Schlaf- und Essräume, sowie ein unterirdisches Verließ. Es gibt einen großen Thronsaal für Bad und Reloces.

Reloces hat eine Verteidigung aus Drachen zum Schutz der Festung aufgestellt.
Kirukiru Amou/Relationships

Amou Kirukiru already had relationship with Nomura prior to the series. She was transferred to The Private Aichi Symbiosis Academy after the brawl, and after she defeated Onigawara Rin and Kikakujou Mary in quick succession, she earned the title "EMPRESS" as one of the strongest students in the academy.

## Nomura Fudou

Amou is obssessed with Nomura. She seems to be highly jealous when she managed to get a picture of "Satori seeming to do forbidden things with Nomura", that is probably the reason she came to give Satori a severe punishment, but it is unknown if she wanted to kill her in the first place.

In chapter 33, when she is about to leave, Nomura comes and asks her if she wanted him to go with him (as a friend), Amou forces a kiss on Nomura and says he was hers. Nomura then asks her since when that he became hers and she answers that from the very start he's already been in her heart. Upon hearing this, Nomura smiles and thinks for himself that the same case goes with him.
Satori Tamaba

Romanised
 Age
 Birthday
 Sign
 Status
 Weight
 Portrayal
 Japanese voice

**Satori Tamaba** (眠目 さとり Tamaba Satori) is one of the Supreme Five Swords (Tenka Goken) at The Private Aichi Symbiosis Academy, Her real name is **Misogi Tamaba**.

## Appearance

Satori is a beautiful girl who has long green hair that reaches down to her waist. She has an anime antenna hair (アホ毛 *ahoge*?) which always sticks out on the top of her head and characteristics that would make her a Moe character. She also has wide golden circular eyes. Nomura also describes her as having eyes like that of a fish.

## Personality

Satori looks like she calculates every move, but there are times when she acts irrationally so it's difficult to comprehend her actions and the reasoning behind them.

She usually does things that seem unnecessary, but to say she enjoys the risks isn't exactly right.

Satori doesn't seem to bother being seen naked by Nomura multiple times to the extent to fight with no clothes on, as she says, "it's part of her strategy". She also kissed him without any second thinking just to succeed in her plans. She develops feelings for Nomura and she likes to call him "Nomura-chan".

As described by Hanasaka, Princess Satori is a strange one, as she behaves like a mysterious creature pretending to be a human, being unable

## Abilities and Powers

**Master Swordswoman:** Satori is extremely proficient in Keisha-Ryu Kidachi Kata, which is comprised of katas from 10 different kenjutsu style. Satori never shows any evil or murderous intent during battle, or even any emotions at all usually, making her strikes almost impossible to predict. As seen when she hits Nomura without him even noticing her movements, although her movements do get sloppy if someone insults her, and she wants to cut someone.

**Sharp Eyes**: She is said to have rather sharp eyes, which can possibly be proved when she stated that she couldn't see what the Magic Bullet was, and being able to notice that Inaba was coming to the baths even without actually seeing or knowing that she would, though this could possibly be related to her rather good hearing.

**Hidden Emotions:** Satori hides her emotions, or cannot show her emotions, so well that she can even attack adversaries without showing any.

**Asayama Ichiden Style:**

**Alpha and Omega（阿）**:

**Dropping Strike**: She attacks using her sword from above and cuts him when moving the sword down.

**Tsutsumi Hozan Style: Eight Heaven Slash（寶山流：八天切）**

**Tatsumi Style: Horizontal Eye Attack（立身流：水平正眼）**

**Tatsumi Style: Rolled Drop（立身流：卷落）**

## Trivia

* Her birthday is on June 15.
* Her blood type is AB.
* She is the second girl to kiss Nomura.
* Her real name is Misogi. She took her sister's name and vice-versa after she possibly have enough of her sister, the actual Satori, looking down on her.

## Quotes

* "I really don't get people"
* "To think you would pay attention to another girl rather than Satori"
* "Being stabbed or slashed, which one do you prefer?"
* "I hear that a lot, too"
* "What face should I make now?"
Rohari Vaultsmiter

Rohari Vaultsmiter is a male Dwarf. He is the de facto leader of the Vaultsmiters.

## Involvement in Homare Edgedig's Murder

Rohari was the only dwarf picketing the Temple of the Silence around the clock; so when Homare turned up dead inside, he was the only dwarf whom could not be cleared of the charge.

Rohari steadfastly denied this charge, but was prepared to accept punishment. Geth Vaultsmiter, his squire, saved him by "admitting" he was the real murderer, at Rohari's trial.

## Significant Appearances

* **AS 66:**  The Heroes of Frostholm alert Rohari as to the existence of a Vecna alter underneath Frostholm.
* **AS 144:**  Rohari leads the Vaultsmiters in an exodus from the "evil" land of Frostholm.

## Other Stats

* **Religion:** Moradin
* **Class:** Paladin

## DM Only

Other Info:

\*Alignment: Lawful Good
Zachariah

Zachariah ist ein Elf des bösen Stammes. Er lebt aber nicht mit den Elfen seines Stammes zusammen, sondern zieht alleine durch die Welt. Er kann gut unbemerkt bleiben und mit anderen Elfen diplomatisch verhandeln. Er treibt aber auch dunkle Spiele, welche die meisten jedoch nicht bemerken.

## **Aussehen**

Zachariah hat eine sehr bleiche Haut, welche fast weiss ist. Seine Haare sind pechschwarz und auch seine Augen sind dunkel, wie die Nacht. Er trägt immer eine Rüstung, welche eng an seinem Körper anliegt und seine Muskeln betont. Seine Rüstung ist schwarz und hat verschiedene Verzierungen aus Metall. Seine Ohren sind sehr spitz, sogar für einen Elf und seine Beine sind lang und kräftig. Er hat ein schmales Gesicht, eine dünne Nase und schmale Lippen. Seine Augen sind eher klein, strahlen aber eine starke Autorität und Macht aus.

## **Persönlichkeit**

Zachariah liebt es die Kontrolle zu haben und andere Wesen unter seinem Befehl zu wissen. Er ist ein ernster Elf, welcher nur selten lacht. Er kann sehr gut verhandel und diplomatische Gespräche führen. Dies verwendet er aber meist nur um krumme Geschäfte zu führen. Viele Elfen merken jedoch nicht, dass er ein dunkles Spiel spielt. Er baut nie eine starke Bindung zu anderen Elfen auf, da ihn dies nur schwächen würde. Sein Element ist die Luft und er fliegt auch gerne auf seinem Greif. Er kämpft gerne und gut mit seinen Dolchen, welche er immer versteckt in einer Halterung an seinem Rücken trägt.

## **Kräfte**

Zachariah beherrscht das Element Luft. Er hat sehr starke Kräfte. Am besten kann er grosse und kleine Wirbelstürme heraufbeschwören, welcher er auch gut im Kampf und auf der Jagd einsetzten kann. Seine Spezialfähigkeit ist, dass er andere Wesen, egal ob Elfen, Drachen oder Tiere spüren kann. Somit muss er sie gar nicht erst sehen, um sie zu bemerken. Bei jedem Wesen ist es unterschiedlich, wie schnell er es spüren kann. Dies ist sehr nützlich für ihn auf der Jagd oder auch wenn ihm jemand auflauert.

## **Sein Greif**

Als Reittier besitzt Zachariah einen weißen Greif namens Azariel. Der Elf hat ihn schon als 8-Jährigen gezähmt und es ist das einzige Wesen, zu welchem er jemals eine starke Bindung aufgebaut hat. Der Greif hat sehr starke Flügel und einen spitzen Schnabel. Er macht alles was ihm Zachariah befiehlt und er mag andere Elfen nicht besonders. Seine Augen sind sehr gut und sein Schrei ist ohrenbetäubend.

## **Familie**

Zachariah ist ein Einzelkind, wurde aber keines Falls verwöhnt. Seine Mutter war gestorben, als Zachariah gerade einmal sieben Jahre alt war. Sein Vater kümmerte sich nie richtig um ihn, weshalb er sich schon früh alleine durch die Welt schlagen musste.

## **Zusammenfassung**

* Zacharia ist ein Elf des bösen Stammes, lebt jedoch nicht mit diesen zusammen
* Er kann sehr gut verhandeln
* Er ist ein Einzelgänger und nur mit seinem Greif unterwegs
* Er ist sehr muskulös
* Er kann andere Wesen spüren
Anime

In May 2016, series illustrator Karuna Kanzaki tweeted that there would be an "important announcement" concerning the series in the August issue of Monthly Shōnen Ace on June 26, 2016. On June 19, 2016, Kadokawa announced that the series would receive an anime adaptation, which will be animated by Silver Link. The anime is directed by Hideki Tachibana and written by Kento Shimoyama. The character designs are handled by Shoko Takimoto and the music is composed by Hiromi Mizutani from Team-MAX. It is scheduled to premiere in April 2017. An original video animation will be released with the manga's 7th volume on November 25, 2017. Sentai Filmworks has licensed the series in North America.

 **Episodes** | 12+ 1 OVA

## Plot

The Private Aichi Symbiosis Academy was originally a high school for high-class girls, when it became co-ed, the girls, out of fear, asked to be permitted to bring weapons to school. When that was enforced, a five-member vigilante corps-like organization called the "Supreme Five Swords" was also formed.
After many generations, the five swords eventually became a group which corrected problematic students and such the academy started proactively accepting such students in order to correct them.
Nomura Fudou was sent to that school after being part of a huge brawl, what will he do when the only options he has after enrolling are being expelled from that school too or being corrected the way the rest of the male students there were... by being forced to dress and act like girls!

## Characters

Fudou Nomura ( *Nomura Fudō*?)
Voiced by: Tasuku Hatanaka
Rin Onigawara ( *Onigawara Rin*?)
Voiced by: Yūki Takada
Satori Tamaba ( *Tamaba Satori*?)
Voiced by: Nozomi Nishida
Mary Kikakujō ( *Kikakujō Meari*?)
Voiced by: Sayaka Kitahara
Kirukiru Amō ( *Amō Kirukiru*?)
Voiced by: Eriko Matsui
Warabi Hanasaka ( *Hanasaka Warabi*?)
Voiced by: Rina Hidaka
Tsukuyo Inaba ( *Inaba Tsukuyo*?)
Voiced by: Natsumi Hioka
Nono Mozunono (百舌鳥野 のの?)
Voiced by: Miku Itō
Chōka U Barazaki (蝶華・U・薔薇咲?)
Voiced by: Akane Kohinata
Satsuki Kurasaki (倉崎 佐々?)
Voiced by: Miharu Hanai
Ui Migii (右井 右井?)
Voiced by: Shiori Mutō
Tsunemi Tōko (東狐 常美?)
Voiced by: Miharu Sawada
Kei Tanukihara (狸原 絹衣?)
Voiced by: Yuki Yamada
Niko Endō
Voiced by: Natsumi Yamada
Kyōbō (キョーボー?)
Voiced by: Saki Fujita
Kusuo Masukodera (増子寺 楠男?)
Voiced by: Tetsuharu Ōta

## Music

The opening theme song of the anime is "Shocking Blue" by Miku Itou. The ending theme song is "DECIDE" by Tenga Goken [Rin Onigawara (Yuuki Takada), Mary Kikakujou (Sayaka Kitahara), Satori Tamada (Nozomi Nishida), Warabi Hanasaka (Rina Hidaka), and Tsukuyo Inaba (Natsumi Hioka).
Mary Kikakujou

Romanised
 Age
 Birthday
 Sign
 Status
 Weight
 Portrayal
 Japanese voice
 English voice

**Mary Kikakujou** (亀鶴城 メアリ (Kikakujou Mary, *亀鶴城 メアリ*?)) is a French-Japanese student and member of the Supreme Five Swords (Tenka Goken) at The Private Aichi Symbiosis Academy.

Character Profile

## Appearance

Mary is of average height with long wavy blonde hair, blue eyes, very fair skin and possesses a well-endowed figure, she is known for her beauty in the school.

## Personality

She has the attitude of a proper young lady, she is strict and determine to adhere the rules of the school, as well as the rules of fencing even when breaking the rules would give her an advantage.

Whenever she gets flustered or excited she tends to revert to speaking French. Later in the series, she seems to have gained some feelings for Nomura after her fight with him since he proved to be a decent man who didn't take advantage of her. This is further proven due to her joining Rin in observing him or being jealous when other girls approach him.

She also develops a perverted side to her as she wants Nomura to fondle her several times and is disappointed by his refusal or his lack of interest in doing so.

## Background

Has a little sister named Choka U. Baragasaki, though it may be a coincidence. She grew up in Spain, that's why she uses a rapier and why she references bullfighting.

## Abilities and Powers

**Master Swordswoman**: Mary has an extremely high level of skill in western style fencing, accurately piercing central nerves with her rapier. According to Tsukiyo, Mary's swordsmanship is a mixture of Japanese and Western sword techniques, combining Jigen-ryū with fencing. Thus Mary can perform extremely swift and precise sword thrusts consecutively, allowing her to cut Nomura's several times as he could barely keep up.

* **Flick**: Mary diverts her thrust, striking past the opponent's defences and delivering a small cut.
* **Redoublement**: Mary flails her sword around, making the path of her attack unpredictable.
* **Touche par Touche**: Mary delivers a thrust downwards.
* **Touche par Dessous**: Mary delivers a thrust upwards.
* **Jetage**
* **Fletche**

**Enhanced Speed**: Mary is extremely quick in launching her sword thrusts with incredible swiftness. With her exceptional footwork, Mary could easily keep up with Nomura and take down the Hanasaka Musketeers instantly.

## Trivia

* Her birthday is on November 25.
* Her blood type is O.
* She seems to need a book to remember certain Japanese words like kiss when being flustered.
Kometenjäger

Der Kometenjäger kann bis in das Weltall fliegen, und dort atmen.

## Aussehen

Der Kometenjäger ist ein Drache mit großen Flügeln. Er kann in allen möglichen Farben vorkommen, meistens jedoch in Blautönen und Feuerfarben. Sie haben einen sehr starken Körperbau und sind ausgezeichnete Flieger.

## Verhalten

Kometenjäger sind freiheitsliebende und treue Drachen, welche meistens in Familienrudeln leben. Männchen sowie Weibchen können sich in alle gesellschaftlichen Rängen anpassen und legen trotz allem viel Wert auf die Erziehung ihres Nachwuchses.

## Fähigkeiten

Ob ein Kometenjäger kalte oder heiße Feuerblitze spuckt, kommt ganz auf die Sternenkonstellation bei der Geburt an. Außerdem können diese Drachen im Weltall atmen, wie, dass weiß niemand.

## Trivia

* Sie können bis ins All fliegen und dort atmen
* Sie speien entweder kaltes oder heißes Feuer
* Sie sind ausgezeichnete Flieger
* Sie sind liebevolle Eltern
Tsukuyo Inaba/Relationships

Not much is known about Tsukuyo, but that doesn't change the respect the rest of the Five Supreme Swords or Nomura has for her. It does not appear that Inaba Tsukuyo is very good at making friends because she, as well as the rest of the Five Swords and Amou, lacks the knowledge of friendship.

## Nomura Fudou

Not much is known about their standing at the moment. However, it appears that she knew of him to a certain extent. Despite her seemingly being a dangerous person, she does not show any real murder intent in front of Nomura.

She declared that Nomura was her fellow student and she tends to be irritated and show more emotions when he is nearby, demonstrated when Nomura did not pay attention to her story and went to the roof instead. When he saved her from Amou Kirukiru, she questioned this as they weren't friends before believing he wanted to befriend her, which caused her to get flustered and blushed as he was confused by her words. She said she would accept if he was insisted but Nomura replied he wasn't trying to be her friend, to her surprise. However, he did tell her what it means to be someone's friend, which made Inaba think of him in a new light.

After Nomura managed to defeat Amou Kirukiru, Tsukuyo decided to become his next martial art teacher, and was later accepted by showing the upgraded Madan. Nomura sees her as a worthy teacher and rival who surpasses him, though he might easily surpass her due to his skills and her weak body, as shown when he defeated Amou where she struggled greatly.
Postgame A43

Week 43: Weddingsday

(Day 293-315)

When we left off...

The party sailed back to Frostholm, and took some much deserved time off as they practiced their new skills. After feeling refreshed, they moved on to the wedding of King Tobias to the Lady Lissan.

The wedding was a series of near-disasters as various people’s understanding of the situation evolved. Suspicions that Lady Lissan was a succubus was mostly true (the woman at the altar was a succubus; the real Lissan was in the rafters, mind-controlled). King Tobias WAS aware of this; using the approach of the succubus to draw out the planar plotter, and the wedding ceremony to slip a cursed ring of dimensional anchor onto her. His opportunity to ring her was nearly foiled by Calais (if actually was foiled for all of six seconds, until the Spool of Fate collected from the slain God Istus was used, expending half of its remaining thread). Also, the Cake was a Golem that Mungo and Ariana plated. And there was a Ring Bear.

When the dust cleared, proud Serig stood victorious above the slain succubus, and Ariana recovered the Planar Plotter from the fondant golem. The real Lady Lissan was freed from the succubus’s domination (and is somewhat struck by her dashing savior, Warden). Some guests report seeing a fox, but that’s just crazy - it was very clearly Lord Upey who struck the bear down. “I did verily strike down that dire scag!”

Around town...

New Gravelton sent a royal envoy to Frostholm to “take their seat on the throne”; they were stopped at the docks, and refused entry. While this comes as no surprise to most, they gave it their best indignation-face. The High Council was unanimous in their decision to reject New Gravelton’s claims of authority, and added in a public statement “Today’s Frostholm owes nothing to the Gravelfigher line”.

A group of Wardens carried out a raid on warehouse in Grimwalt, with the cooperation of local authorities. Inside they found a number of clockwork candy machines. Haldo Wyrmfighter made a statement: “These centrifuges were being used to enrich weapons-grade sugar - we’d been keeping our eyes on the operation for some time, but couldn’t move in with proof that it wasn’t being used for peaceful purposes”. The occupants of the warehouse were not captured.

Denk Redquarrier seems to have brokered peace with the elves of Lanthir. While Grimwalt is the exclusive trading partner of Lanthir of the nations of the International Council... there are rumors that Lanthir is still trading with Tumbleshanks (and vice versa).