recursal/Fanatic-Fandom huggingface dataset:
Asiaball

**Asiaball** (/ˈeɪʒə, ˈeɪʃə/ (listen)) is Earthball's largest and most populous continent, located primarily in the Eastern and Northern Hemispheres. It shares the continental landmass of Eurasiaball with the continent of Europeball, and the continental landmass of Afro-Eurasiaball with Africaball and Europeball. Asiaball covers an area of 44,579,000 square kilometres (17,212,000 sq mi), about 30% of Earthball's total land area and 8.7% of the Earthball's total surface area. The continent, which has long been home to the majority of the human population, was the site of many of the first civilizations. Its 4.5 billion people (as of June 2019) constitute roughly 60% of the world's population.

In general terms, Asiaball is bounded on the east by the Pacific Ocean, on the south by the Indian Ocean, and on the north by the Arctic Ocean. The border of Asiaball with Europeball is a historical and cultural construct, as there is no clear physical and geographical separation between them. It is somewhat arbitrary and has moved since its first conception in classical antiquity. The division of Eurasiaball into two continents reflects East–West cultural, linguistic, and ethnic differences, some of which vary on a spectrum rather than with a sharp dividing line. The most commonly accepted boundaries place Asiaball to the east of the Suez Canal separating it from Africaball; and to the east of the Turkish Straits, the Ural Mountains and Ural River, and to the south of the Caucasus Mountains and the Caspian and Black Seas, separating it from Europeball.

Chinaball and Indiaball alternated in being the largest economies in the world from 1 to 1800 CE. Chinaball was a major economic power and attracted many to the east, and for many the legendary wealth and prosperity of the ancient culture of Indiaball personified Asiaball, attracting European commerce, exploration and colonialism. The accidental discovery of a trans-Atlantic route from Europeball to Americaball by Columbus while in search for a route to Indiaball demonstrates this deep fascination. The Silk Road became the main east–west trading route in the Asian hinterlands while the Straits of Malacca stood as a major sea route. Asiaball has exhibited economic dynamism (particularly East Asiaball) as well as robust population growth during the 20th century, but overall population growth has since fallen. Asiaball was the birthplace of most of the world's mainstream religions including Hinduism, Zoroastrianism, Judaism, Jainism, Buddhism, Confucianism, Taoism, Christianity, Islam, Sikhism, as well as many other religions.

Given its size and diversity, the concept of Asiaball—a name dating back to classical antiquity—may actually have more to do with human geography than physical geography. Asiaball varies greatly across and within its regions with regard to ethnic groups, cultures, environments, economics, historical ties and government systems. It also has a mix of many different climates ranging from the equatorial south via the hot desert in the Middle Eastball, temperate areas in the east and the continental centre to vast subarctic and polar areas in Siberiaball.
OatCloud

Name: Oatcloud

Gender: she-cat

Sexuality: bisexual

Rank: medicine cat

Age: 30 moons

Clan: MossyClan

**Apperance**

Oatcloud is a little, slender she-cat. Her fur is creamy brown with a ticked tabby pattern. It is thin and short. She has a circular face with circular lime green eyes. She has a lifeless voice and a salty scent. Oatcloud has a scar on her muzzle. She is considered magnificent by most, especially in her own Clan.

**Personality**

Oatcloud values her ambition the most. She is slightly more introverted. In conversations, she is compassionate, argumentative and timid. She is guided by her head, often collected and level-headed. Her world view is slightly more optimistic. She is perceptive, alert, whimsical, ambitious, disruptive and power-hungry. Oatcloud is wise, which reflects in her decisions, skills and conversations. She enjoys the rain, despite most others hating it. Oatcloud is a vocal advocate for peace and would go against the Warrior Code to secure it. She is too loyal to her Clan to take on a mate or have kits.

**Backstory**

Oatkit was born to her mother, Troutflame and her father, Specklerapid along with her brother, Bravekit and her sister, Ebonykit. Her relationship with her brother was alright, she sometimes played with Bravekit. Her relationship with her sister was great, she explored the camp together with Ebonykit. Troutflame was stern, while Specklerapid was too lenient. Oatkit was closer to Specklerapid, but she also had a good relationship with Troutflame. She first really talked to Whitepaw shortly before she became an apprentice. They never interacted in the nursery due to how antisocial Whitepaw happened to be. Oatkit wanted to help bring him out of his shell, so Oatkit went ahead and introduced herself as Whitepaw's first friend. Every time he was alone, Oatkit would slide in and start conversations with him. They enjoyed each other's company and became very close. During her kithood, Oatkit's favourite activity was practicing her fighting moves.

Oatkit reached the age of an apprentice and became Oatpaw. She decided to become a medicine cat recieved Poolbird as her mentor. He was harsh on her and unfortunately sometimes pushed too hard. Poolbird was bad at healing, which transferred to Oatpaw. He spent a lot of time on teaching her how to trade herbs with other medicine cats. Oatpaw and Whitepaw became a bit more distant with how busy they were, but they managed to remain friends.

Oatpaw became Oatcloud, Bravepaw became Braveleg and Ebonypaw became Ebonynettle.

She befriended a kittypet to get constant access to catmint in her garden. Oatcloud managed to save the life of a cat with a massive chest wound, which earned her a large amount of respect from all Clans. Soon giving OlivePaw

**Family**

Mother: Troutflame - a black she-cat (alive)

Father: Specklerapid - a white tom (alive)

Brother: Braveleg - a white tom (alive)

Sister: Ebonynettle - a white she-cat with dark orange patches (alive)
Coalstem

**Basics**

Name: Coalstem

Gender: she-cat

Sexuality: straight

Rank: warrior

Age: 34 moons

Clan: Duskclan

**Apperance**

Coalstem is a big, thin she-cat. Her fur is golden. It is shiny and long. She has a square face with round light yellow eyes. She has a dreamy voice and an aromatic scent. Coalstem has a fluffy tail. She is considered fearsome by most, especially in her own Clan.

**Personality**

Coalstem values her family the most. She is somewhat extroverted. In conversations, she is empathetic, dramatic and charismatic. She is guided by her heart, often rash and spontaneous. Her world view is very pessimistic. She is humorous, flexible, romantic, deceptive, imitative and distractible. Coalstem is wise, which reflects in her decisions, skills and conversations. She loves to eat grass. Coalstem is a vocal advocate for peace and would go against the Warrior Code to secure it. She has a mate that she loves, and she would like to have kits later.

**Backstory**

Coalkit was born to her father, Echocloud and her father, Nightgrass along with her brother, Flintkit. Her relationship with her brother was great, she explored the camp together with Flintkit. Echocloud was too controling, while Nightgrass was authoritative. Coalkit was close to both of her parents. She and Driftkit were born in the same moon. He always teased Coalkit, who gave back as good as she got. They constantly insulted and challenged each other to the point where their apprentice ceremonies were delayed until they matured. During her kithood, Coalkit liked to sneak out of the camp and explore with other kits in the nursery. She wasn't ever caught.

Coalkit reached the age of an apprentice and became Coalpaw. She recieved Mapleberry as her mentor. She was harsh on her and unfortunately sometimes pushed too hard. Mapleberry mostly focused on swimming while somewhat neglecting hunting. Coalpaw and Sparrowpaw became apprentices at around the same time and they quickly bonded. The two best friends often gossiped about other cats.

Coalpaw became a warrior sooner than Flintpaw by one moon. Coalpaw became Coalstem and Flintpaw became Flintstreak. A harsh winter caused a famine in the Clan. Her father, Nightgrass unfortunately died of a combination of hunger and exposure to the cold. Coalstem didn't have a strong relationship with her father, but she still felt very sad.She started competing with Driftfern more as she became a warrior. This meant that they spent a lot of time together and eventually started talking to each other. It shocked Coalstem and Driftfern how well they fit together and their rivarly became much more friendly. This quickly led to them becoming mates. After becoming friends with a kittypet, Coalstem explored a two-leg house. She found it fascinating. She got into a fight with another warrior from her Clan, which caused a bit of drama.

**Family**
Babalum

## Drops

Broken Coin x2
3%

Slime x1
 Slime x1
 Slime x3
100%
 70%
 30%

Common Herb x1
60%

Onion x1
12%

Babalum Card
0.15%

Babalum Egg
0.01%

## Consumables

HP Potion x1
1%

## Equipment

None

The babalum is characterized by being the first creature you see in the game, and with which you climb the first levels, this is a passive creature and can be found almost anywhere near nidraj. The babalum is a creature with many variants throughout the game, such as the Ice Babalum or the Fire Babalum, It is also one of the most iconic creatures in the entire game, bearing the same logo as its design.
Bosses

There are hundreds of bosses around the world of Broken Bridge! Some bosses are easy to defeat but the more difficult ones give better loot (obviously). You can fight any of them alone, but you will need the help of your friends and others.

Bosses are not common creatures, when they die they take 2 to 4 hours to respawn.

by being in a party the exp that you can receive from bosses will be divided equally between the party members.

* Mother Babalum
* Fairy Queen
* King Pig
* Freeze Lord
* Dambule
* DonNightmare
* Carnimal
* LordDragon
* Pirco Glitch
* Orc Sage Master
* Demon Lord
* Actiferac
* Dr Fire
* FarckGrow
* Kratencuel
* DarkRouge

## History

* Defo Queen
* Joaquin
* Blestro
Broken Bridge Online Wiki

Welcome to Broken Bridge Online Wiki !

The Broken Bridge Online community where anyone, including you, can contribute !

We currently have 41 articles/pages on the wiki, if you like to help by creating new content or commenting on any ideas or suggestions, it would be greatly appreciated.

We are a collaborative web community on Broken Bridge Online Wiki where anyone, including you, can contribute. Wikis like this one depend on readers getting involved and adding content. Click the "CREATE A NEW ARTICLE" or "EDIT" button at the top of each page to get started !

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Template:Social
Congresso Magi

O **Congresso Magi** é o órgão legislativo e político mais importante na República Magocrática de Khamunz. É onde os representantes das quatorze Cabalas de magos do país se reúnem para deliberar sobre questões políticas, sociais e legislativas. Nesse congresso, são discutidas e votadas leis, regulamentos e políticas que afetam a nação como um todo. O Congresso Magi é também responsável por eleger o Ultimo Magus, o líder do país, a cada oito anos.

Cada Cabala tem o direito de enviar um representante para o Congresso Magi, e esses representantes são normalmente os membros mais antigos e sábios de cada Cabala. Durante as sessões do congresso, eles debatem e votam sobre questões de interesse nacional, e é comum haver negociações políticas intensas para conseguir apoio para diferentes propostas.

O Ultimo Magus, uma figura de grande importância política, atua como um moderador no Congresso Magi e tem o poder de veto sobre todas as decisões e leis que emanam do congresso. Embora o Ultimo Magus tenha esse poder de veto, ele não tem o poder de criar leis por conta própria; essa responsabilidade é exclusiva do Congresso Magi. Portanto, o congresso desempenha um papel crucial na formulação e promulgação das leis e políticas que governam Khamunz.
Cities

## Nidraj Town

The initial town where you will start your adventure, in this place you will find the NPC that takes you to Candol PvP but only if you have already unlocked the warp to that city and the NPC Guide that has a brief tutorial and some tips to start the game.

## SanJus Town

One of the best and obligatory options to visit after having created a character is SanJus, here you will find the recruiting station for Archers, in one of the houses in this village you will find the NPC who gives you the Whisp Egg in order to complete the mission Whisp Egg, in addition to unlock the warps for the other cities.

## Serolf Town

Undoubtedly one of the most complete cities is Serolf, in this city you can find the Bar in which you can exchange your beers for juicy Secret Ribo Box and other things.

## Somar City

The city of snow, Somar, here you will find the cave of the wizards where you can choose the class Wizzard and the road to Luzu Town.

miniaturadeimagen

## Candol City

one of the most advanced cities and the home of the current king of Candol, here you will find the Bank, a place where you can keep your most valuable things

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## Luzu Town

Here you can find the Comiqueria and the Luzu Castle

This is a town of mystery to the rest of the world, since the Broken Bridge pirate brotherhood came here there has never been a lack of food or anything else.

The pirate brothers came to the town of luzu bringing with them chests full of treasures that they obtained throughout 3 years.

When the people saw the power of all the treasures and jewels they immediately knew it was more than 3 years!

The pirates not only helped the townspeople, but also took the remains of the Luzu Castle that had been destroyed and abandoned, which is now part of the brotherhood.

Some villagers claim to have seen the lusty castle rebuilt and uninhabited, but the only thing that was not restored was the bridge that connects the town to the castle.

They also say that they have never seen a member of the brotherhood in all these years, they only see shadows through the window, but it is not possible to distinguish who is there.

Years passed but legends never die....

Are they alive? Is the pirate ship inside those walls? Are they gods? Logically, it is a mystery for everyone.

 miniaturadeimagen
Cards

All the creatures in the game, including the final bosses, have very little chance of giving you their cards! Why is everyone looking for their cards? Because they give you abilities!

The value of the cards is higher depending on how strong the creature is. We can say that if you find the card of a final boss, you are lucky!

This will give you a greater advantage in wars.

## Fusion

### Armors

* Babalum Card
* Gyra Card
* Slave Dragon Card

### Weapons

* Water Fairy Card
* Snake Card
* Whassa Card

### Boots

* Fire Fairy Card
* Carno Pig Card
* Bat Card
* Fetoid Card
* Golem Card

### Shield

* Ice Golem Card
* Electric Fairy Card
* Calacoid Card
* Rabix Card
* Pig Card
* Whisp Card

### Hat

* Esquisofrenic Card
* Red Dragon Card
* Earth Fairy Card

### Accessory

* Blue Lady Card
* Flame Card
Voss Uchica

## **Voss**

***"Voss is Boss" - Melon Messenger***

Voss is known for being Turtle's biggest spender by giving the most twitch subs, donations and is even the giving supporting the fund for most videos and stream therefore he has gained the special and exclusive to Voss only, 'Voss is Boss'.

## Voss Uchica

### Role/s:

Turtletastic Donator, Voss is Boss, Trusted Turtles, Stream Viewer
Nepalrawr

**Nepalrawr** (English: /nɪˈpɔːl/; Nepali: नेपाल [nepal]), officially the Federal Democratic Republic of Nepalrawr (Nepali: सङ्घीय लोकतान्त्रिक गणतन्त्र नेपाल), is a landlocked countryball in South Asiaball. It is mainly situated in the Himalayas, but also includes parts of the Indo-Gangetic Plain, bordering Tibetball of Chinaball to the north, and Indiaball in the south, east, and west, while it is narrowly separated from Bangladeshball by the Siliguri Corridor, and from Bhutanball by the Indian state of Sikkimball. Nepalrawr has a diverse geography, including fertile plains, subalpine forested hills, and eight of the world's ten tallest mountains, including Mount Everest, the highest point on Earthball. Nepalrawr is a multi-ethnic, multi-lingual, multi-religious and multi-cultural state, with Nepali as the official language. Kathmanduball is the nation's capital and the largest city.

The name "Nepalrawr" is first recorded in texts from the Vedic period of the Indian subcontinent, the era in ancient Nepalrawr when Hinduism was founded, the predominant religion of the country. In the middle of the first millennium BC, Gautama Buddha, the founder of Buddhism, was born in Lumbiniball in southern Nepalrawr. Parts of northern Nepalrawr were intertwined with the culture of Tibetball. The centrally located Kathmandu Valley is intertwined with the culture of Indo-Aryans, and was the seat of the prosperous Newar confederacy known as Nepalrawr Mandalaball. The Himalayan branch of the ancient Silk Road was dominated by the valley's traders. The cosmopolitan region developed distinct traditional art and architecture. By the 18th century, the Gorkha Kingdomball achieved the unification of Nepalrawr. The Shah dynastyball established the Kingdom of Nepalrawr and later formed an alliance with the British Empireball, under its Rana dynastyball of premiers. The country was never colonized but served as a buffer state between Imperial Chinaball and British Indiaball. Parliamentary democracy was introduced in 1951 but was twice suspended by Nepalese monarchs, in 1960 and 2005. The Nepalese Civil War in the 1990s and early 2000s resulted in the establishment of a secular republic in 2008, ending the world's last Hindu monarchy.

The Constitution of Nepalrawr, adopted in 2015, affirms the countryball as a secular federalparliamentary republic divided into seven provinces. Nepalrawr was admitted to the United Nationsball in 1955, and friendship treaties were signed with Indiaball in 1950 and Chinaball in 1960. Nepalrawr hosts the permanent secretariat of the South Asian Association for Regional Cooperation (SAARC), of which it is a founding member. Nepalrawr is also a member of the Non-Aligned Movement and the Bay of Bengal Initiative. The Nepalese Armed Forces are the fifth-largest in South Asiaball; and are notable for their Gurkha history, particularly during the world wars, and has been a significant contributor to United Nationsball peacekeeping operations.
Creature states

Each creature within the game, including bosses, have an attack state, that can be distinguished by the name's color, white name means that the creature is passive (it does not attack the players), and yellow name means that the creature is aggressive (attacks players).

When a creature is passive, mostly it will not attack you unless you did .

when a creature is aggressive, if you get close to it it will attack you, the range in which it will detect you when it's aggressive varies with the creature you're facing. When you attack or a creature attacks you, its name turns red, simulating that the creature is in a state of alert and is attacking you.
Aventus

**Aventus** foi uma lendária ilha ou continente que teria existido em algum lugar do Oceano Vasto por volta do início da Era Mesoarcana.

Nos tempos que sucederam a Segunda Cólera, Aventus abrigou uma civilização altina que eventualmente se tornaria a maior potência naval da época, conquistando muitas partes de Far'dún e Tal'Ismaan Ocidental 3000 anos antes do Êxodo. Após uma tentativa fracassada de invadir Meletis, Aventus afundou no oceano *"em um único dia e noite de infortúnio"*.

## História

Não existe qualquer registro histórico ou evidencia arqueomântica sobre a existencia de Aventus. Tudo que se sabe sobre esta civilização vem de contos e parábolas do filósofo meletiano do séc VI a.E Politarco. Segundo ele, há muito tempo, na aurora enevoada da humanidade, a poderosa nação insular de Aventus governou as ondas. O patrono desta nação era um deus do mar, e foi somente pelas graças deste deus que os aventi existem hoje, pois um terrível cataclismo se abateu sobre aquela nação insular. Alguns dizem que o cataclismo foi obra de uma deusa que era rival do deus do mar, enquanto outros afirmam que foi o resultado da própria nação brincando com magias terríveis. Independentemente da causa, Aventus foi derrubado pelo cataclismo e a nação insular afundou sob as ondas. Embora o deus do mar não tenha sido capaz de salvar a ilha, ele transformou seu povo nos aventi, humanos capazes de respirar água.

Estudiosos disputam se Aventus realmente existiu ou se trata apenas de uma de muitas lendas criadas por Politarco . Alguns investigadores argumentam que Politarco criou a história mediante memórias de eventos antigos como a Guerra de Mulaidos, enquanto outros insistem que ele teve inspiração em acontecimentos reais e que a civilização Aventi realmente existiu.
Countryballs

**Countryballs**, is an art style and internet meme used in some online comics in which countries are typically personified as imperfect spherical characters (there are some exceptions such as Nepalrawr, Israelcube, Kazakhstanbrick, and Tringapore) decorated with their country's flag. The characters often interact in broken English, and the dialog typically uses regional and/or national variations, depending on the region the character represents (e.g., Franceball's broken English is interspersed with French words). The comics poke fun at national stereotypes, international relations, and historical conflicts in our country have a great day. Well PolandBall is gay.

## Variations

### Planetballs

Main article: Planetballs
Planetballs are circle-drawn characters in the Polandball universe, similar to countryballs. They represent planets, moons, dwarf planets, stars, star remnants, black holes, and even parallel universes. space proves and asteroids also appear but they aren't drawn in ball shape. They have been a little-known staple of Polandball since its founding on Krautchan, they can be crossed over with polandball comics (e.g: Sunball making a cameo in a comic about Germanyball & Swedenball).

zh:波兰球/国家球（用户众创的网络漫画）
Planetballs

**Planetballs** are circle-drawn characters in the Polandball universe, similar to countryballs. They represent planets, moons, dwarf planets, stars, star remnants, black holes, and even parallel universes. space proves and asteroids also appear but they aren't drawn in ball shape. They have been a little-known staple of Polandball since its founding on Krautchan, they can be crossed over with polandball comics (e.g: Sunball making a cameo in a comic about Germanyball & Swedenball).
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zh:星球球（用户众创的网络漫画）
Kazakhstanbrick

**Kazakhstanbrick**, officially the Republic of Kazakhstanbrick, is a countryball located mainly in Central Asiaball. It borders Russiaball in the north and west, Chinaball in the east, and Kyrgyzstanball, Uzbekistanball, and Turkmenistanball in the south. The capital is Nur-Sultanball, formerly known as Astanaball. Almatyball, Kazakhstanbrick's largest city, was the countryball's previous capital until 1997. Kazakhstanbrick is the world's largest landlocked countryball, the world's largest Muslim-majority countryball by land area (and the northernmost), and the ninth-largest countryball in the world. It has a population of 18.8 million, and one of the lowest population densities in the world, at fewer than 6 people per square kilometre (15 people per sq mi).

Kazakhstanbrick is the dominant nation of Central Asiaball economically and politically, generating 60% of the region's GDP, primarily through its oil and gas industry. It also has vast mineral resources. It is officially a democratic, secular, unitary, constitutional republic with a diverse cultural heritage. Kazakhstanbrick is a member of the United Nationsball (UN), WTO, CIS, the Shanghai Cooperation Organization (SCO), the Eurasian Economic Union, CSTO, OSCE, OIC, OTS, and TURKSOY.

The territory of Kazakhstanbrick has historically been inhabited by nomadic groups and empires. In antiquity, the nomadic Scythians inhabited the land, and the Persian Achaemenid Empireball expanded towards the southern territory of the modern country. Turkic nomads, who trace their ancestry to many Turkic states such as the First and Second Turkic Khaganateballs, have inhabited the country starting from the 6th century. In the 13th century, the territory was subjugated by the Mongol Empireball under Genghis Khan. In the 15th century, the Kazakh Khanateball conquered much land that would later form territories of modern Kazakhstanbrick.

By the 16th century, the Kazakhs emerged as a distinct group, divided into three jüz. The Kazakhs raided the territory of Russiaball throughout the 18th century, causing the Russians to advance into the Kazakh steppes, and by the mid-19th century they nominally ruled all of Kazakhstanbrick as part of the Russian Empireball and liberated all the slaves Kazakhs had raided and captured in 1859. Following the 1917 Russian Revolution and subsequent civil war, the territory of Kazakhstanbrick was reorganised several times. In 1936, it was made the Kazakh Soviet Socialist Republicball, part of the Soviet Unionball. Kazakhstanbrick was the last of the Soviet republics to declare independence during the dissolution of the Soviet Unionball in 1991. Human rights organisations have described the Kazakh government as authoritarian, and regularly describe Kazakhstanbrick's human rights situation as poor.
Southeast Asiaball

**Southeast Asiaball**, also spelled South East Asiaball and South-East Asiaball, and also known as Southeastern Asiaball or SEAball, is the geographical southeastern subregion of Asiaball, consisting of the regions that are south of Chinaball, south-east of the Indian subcontinent and north-west of Australiaball. Southeast Asiaball is bordered to the north by East Asiaball, to the west by South Asiaball and the Bay of Bengal, to the east by Oceaniaball and the Pacific Ocean, and to the south by Australiaball and the Indian Ocean. Apart from the British Indian Ocean Territoryball and two out of 26 atolls of Maldivesball in South Asiaball, Southeast Asiaball is the only other subregion of Asiaball that lies partly within the Southern Hemisphere. The majority of the subregion is still in the Northern Hemisphere. East Timorball and the southern portion of Indonesiaball are the only parts that are south of the Equator.

In contemporary definition, Southeast Asiaball consists of two geographic regions:

1. Mainland Southeast Asiaball, also known as the Indochinese Peninsulaball and historically as Indochinaball, comprising Cambodiaball, Laosball, Myanmarball, Peninsular Malaysiaball, Thailandball, and Vietnamball.
2. Maritime Southeast Asiaball, also known as the Malay Archipelagoball and historically as Nusantaraball, comprising the Andaman and Nicobar Islandsball (Indiaball), Bruneiball, Christmas Islandball (Australiaball), the Cocos Islandsball (Australiaball), East Malaysiaball, East Timor, Indonesia, the Philippinesball, and Singaporeball.

The region lies near the intersection of geological plates, with both heavy seismic and volcanic activities. The Sunda Plate is the main plate of the region, featuring almost all Southeast Asian countries except Myanmarball, northern Thailandball, northern Laosball, northern Vietnamball, and northern Luzonball of the Philippinesball. The mountain ranges in Myanmarball, Thailandball, and Peninsular Malaysiaball are part of the Alpide belt, while the islands of the Philippinesball are part of the Pacific Ring of Fire. Both seismic belts meet in Indonesiaball, causing the region to have relatively high occurrences of earthquakes and volcanic eruptions.

It covers about 4,500,000 km2 (1,700,000 sq mi), which is 10.5% of Asiaball or 3% of Earthball's total land area. Its total population is more than 655 million, about 8.5% of the world's population. It is the third most populous geographical region in Asiaball after South Asiaball and East Asiaball. The region is culturally and ethnically diverse, with hundreds of languages spoken by different ethnic groups. Ten countries in the region are members of the Association of Southeast Asian Nations (ASEAN), a regional organization established for economic, political, military, educational and cultural integration amongst its members.
Guilds

Guilds are groups of players that create clans to fight and level up as a team, each guild has its own title and logo, if you want to create a guild you must talk to the game creator.

## Wars

As always, there is a story behind a great battle!

And now is when we must create two paths ....

There are two different realities in the world... The realm of the dead and the realm of the living!

As we know, the history of the pirate brotherhood says that there was a war between the two realms, in which many people died.

In the future you will be able to choose which side to be on.

A tip... you must be careful when you invert your world because if you choose the realm of the living and you are in the realm of the dead, you will have to face the players there! and vice versa.

On the other hand, in all the realms of the world and on the world map you will find castles that will be ruled by the most powerful guilds of the community.

If one guild attacks another, a war lasting approximately 2 hours will start!

The castles have a valuable crystal inside that must be destroyed by the attacking guild. Once this is done the castle will be taken over by the winning guild.

The crystal has 3 million (3,000,000) HP points and all physical and magical attacks will cause 1 damage to the crystal. Let's see what strategies you have up your sleeve!

The pirate authority will be there to see it all!
Farsivin

**Farsivin** é uma das quatorze cabalas mágicas que desempenham um papel crucial na República Magocrática de Khamunz, sendo especializada na magia da comunicação, na compreensão de idiomas e culturas estrangeiras. Seus membros são versados na escola do encantamento, especializando-se em feitiços; por isso atuam como diplomatas e facilitadores das relações exteriores de Khamunz, garantindo que o país mantenha conexões pacíficas e benéficas com seus aliados, enquanto também promove a compreensão cultural e o comércio internacional. Seu trabalho é essencial para a prosperidade e segurança do país.

## Missão e Objetivos

A principal atribuição da cabala Farsivin é facilitar a comunicação entre Khamunz e outras nações, raças e culturas. Seus principais objetivos incluem:

1. **Compreensão Cultural:** Os membros da cabala estudam profundamente as línguas, culturas e costumes de diferentes povos, tornando-se especialistas em compreensão intercultural.
2. **Diplomacia e Comércio Exterior:** Eles atuam como embaixadores e diplomatas de Khamunz em relações exteriores. Isso envolve negociações de tratados, acordos comerciais e alianças políticas.
3. **Tradução e Interpretação:** A Cabala Farsivin é conhecida por sua capacidade de traduzir idiomas estrangeiros, incluindo línguas antigas e arcana. Eles frequentemente atuam como intérpretes em reuniões diplomáticas e comerciais.
4. **Mediação de Conflitos:** Quando surgem conflitos entre Khamunz e outras nações, a cabala atua como mediadora, buscando soluções pacíficas e evitando confrontos desnecessários.

## Estrutura e Hierarquia

A Cabala Farsivin é liderada por um Grão-Mestre, um mago altamente talentoso e experiente na arte da comunicação. Abaixo do Grão-Mestre, há uma hierarquia de membros com base em sua proficiência em idiomas estrangeiros, habilidades diplomáticas, conhecimento cultural e, especialmente, magias de encantamento e feitiços. Novos membros são frequentemente recrutados entre aqueles que demonstram talento para aprender e se comunicar com línguas e culturas diferentes.

Os membros da Cabala Farsivin frequentemente se vestem com roupas que apresentam símbolos de paz, comunicação e unidade. Eles também usam itens mágicos que ajudam na tradução e interpretação de idiomas estrangeiros, como o *elmo da compreensão de idiomas*.

## Interações com Outras Cabalas

A Cabala Farsivin trabalha em estreita colaboração com várias outras cabalas, dependendo das necessidades do momento:

* Xantheris: Para avaliar as implicações sociais e políticas de relações exteriores e acordos comerciais.
* Iridrakar: Em momentos de tensão ou conflito com outras nações, a Cabala Farsivin trabalha em conjunto com a Iridrakar para desenvolver estratégias diplomáticas e táticas de comunicação.
* Duoponhir: Quando se trata de inovação tecnológica e integração de magia com tecnologia não mágica, a Cabala Farsivin fornece informações sobre tecnologias estrangeiras e facilita a troca de conhecimentos. Eles tem realizado trocas bem sucedidas com países do Oriente Vanguardista e importado tecnologia mágica.
Vanda Miss Joaquim

**Vanda Miss Joaquim** is the stage name of **Azizul Mahathir**, a contestant from the first season of Varsovia's Drag Race

## Drag Name Origin

Her namesake is the *Papilionanthe* "Miss Joaquim", commonly known as the Vanda Miss Joaquim, a hybrid vandaceous orchid which is Singapore's national flower.

## Track Record

Vanda Miss Joaquim

## Trivia

* Vanda Miss Joaquim is the first ever Singaporean queen to be on the show.
* She is bilingual, as she speaks both English and Malay.
* Vanda is the mother of the Haus of Miss Joaquim, with six other members (Miss Dahlia Rose, Anna Stacia, Eriana Conda, Tiara Sorrel, Farrah Shamrock and Opal Ophelia)
* She is the first Muslim queen to compete in the Drag Race Franchise.
* Prior to Drag Race, Vanda used to stay and work in Toronto, Canada.
Olga Buzova

**Olga Igorevna Buzova** (Russian: Ольга Игоревна Бузова; born 20 January 1986) is a Russian media personality and singer. Buzova is regarded as one of the most successful Russian contemporary entertainers, she is also a contestant on Season 1 of Varsovia's Drag Race.

## Biography

Buzova is most known for appearing on *Dom-2*, a Russian reality TV show. As of August 2021, with over 23 million followers, she is the second most-followed Russian individual on Instagram, coming after MMA fighter Khabib Nurmagomedov who holds the record with more than 30 million followers.

Olga Igorevna Buzova was born on 20 January 1986 in Leningrad into the family of Igor Dmitriyevich Buzov, a veteran of the Soviet Armed Forces, and Irina Aleksandrovna Buzova, a dentist. Buzova has a younger sister, Anna, as well as a grandmother who lives in Klaipėda, Lithuania.

From June 2012 to December 2016, Buzova was married to football player Dmitri Tarasov. In 2019, she participated in the Russian version of *Fort Boyard*.

## Track Record

Olga Buzova

## Trivia

* Buzova is the second most followed individual on Instagram in Russia, following an MMA fighter Khabib Nurmagomedov.
* She is the first ever Russian (and Lithuanian) queen to ever participate on Varsovia's Drag Race.
* She is a famous media personality, being a women rights activist as well.
Blu Hydrangea

## Logo

**Blu Hydrangea** is the stage name of **Joshua Cargill**, who placed TBA on Season 1 of *Varsovia's Drag Race*.

## Name Origin

"My drag name comes from some Blu Hydrangea bush that is in my garden. My nanna told me that we had to plant it with a rusty nail so that it turns into a beautiful blue hydrangea. I love that story of something coming from a rusty dirty old nail into something beautiful which is kind of like me as a person. I came from someone who wasn’t so confident who was a little bit of a nerd into this glamourous colourful being - I love it." ***Blu Hydrangea** explains her drag name on an **ITW***.

## Track Record

Blu Hydrangea

## Trivia

* Blu is the first Northern Irish queen to compete on the Varsovia's Drag Race franchise.
* Blu's promo for Varsovia's Drag Race (2022) was made by Crimsyn, a.k.a Matt.
Onyx

**Onyx** is the stage name of a Spanish drag queen, who appeared on Season 1 of Varsovia's Drag Race.

## Drag Name Origin

Her name comes from the Onyx hip-hop group performing from the 1980s to this day. Onyx said they were her inspiration.

## Track Record

Onyx

## Trivia

* Onyx is the first ever Spanish queen to compete in Varsovia's Drag Race.
* Onyx says her drag is "beautiful and spooky".
* She is the first ever queen to win a challenge.
Earthball

**Earthball** is the third planetball from the Sunball and the only astronomical object known to harbor life. While large amounts of water can be found throughout the Solar Systemball, only Earthball sustains liquid surface water. About 71% of Earthball's surface is made up of the ocean, dwarfing Earthball's polar ice, lakes and rivers. The remaining 29% of Earthball's surface is land, consisting of continents and islands. Earthball's surface layer is formed of several slowly moving tectonic plates, interacting to produce mountain ranges, volcanoes and earthquakes. Earthball's liquid outer coregenerates the magnetic field that shapes Earthball's magnetosphere, deflecting destructive solar winds.

Earthball's atmosphere consists mostly of nitrogen and oxygen. More solar energy is received by tropical regions than polar regions and is redistributed by atmospheric and ocean circulation. Greenhouse gases also play an important role in regulating the surface temperature. A region's climate is not only determined by latitude, but also by elevation and proximity to moderating oceans, among other factors. Severe weather, such as tropical cyclones, thunderstorms, and heatwaves, occurs in most areas and greatly impacts life.

Earthball is an ellipsoid with a circumference of about 40,000 km. It is the densest planetball in the Solar System. Of the four rocky planetballs, it is the largest and most massive. Earthball is about eight light minutes away from the Sunball and orbits it, taking a year (about 365.25 days) to complete one revolution. Earthball rotates around its own axis in a day. Earthball's axis of rotation is tilted with respect to its orbital plane with the Sunball, producing seasons. Earthball is orbited by one permanent natural satellite, the Moonball, which orbits Earthball at 380,000 km (1.3 light seconds) and is roughly a quarter as wide as Earthball. The Moonball always faces the Earthball with the same side through tidal locking and causes tides, stabilizes Earthball's axis and gradually slows its rotation.

Earthball formed over 4.5 billion years ago. Within the first billion years of Earthball's history, life appeared in the oceans and began to affect Earthball's atmosphere and surface, leading to the proliferation of anaerobic and, later, aerobic organisms. Some geological evidence indicates that life may have arisen as early as 4.1 billion years ago. Since then, the combination of Earthball's distance from the Sunball, physical properties, and geological history have allowed life to evolve and thrive. In the history of life on Earthball, biodiversity has gone through long periods of expansion, occasionally punctuated by mass extinctions. More than 99% of all species that ever lived on Earthball are extinct. Almost 8 billion humans live on Earthball and depend on its biosphere and natural resources for their survival. Humans increasingly impact Earthball's surface, hydrology, climate, and other life.
Kameron Michaels

## Logo

**Kameron Michaels** is the stage name of a drag queen **Dane Young**, who placed TBA on Season 1 of Varsovia's Drag Race.

## Drag Name

She chose "Kameron" because it sounds androgynous, as she did not want an overly-feminine name. Her last name has no association with Chad Michaels. Rather, she chose it because it sounded strong and no other drag queen in Nashville had taken the name.

## Track Record

Kameron Michaels

## Trivia

* Dane was heavily bullied by straight men at a young age.
* Before Drag Race, Kameron worked as a hairdresser.
* She typically does fantasy and creature makeup and for being known as a "muscle queen".
* She was announced *Trade of the Season* by the fans
Varsovia's Drag Race UK (Season 1)

Template:VDRUK Navbox

This article contains spoilers about a currently airing season, and therefore may be incorrect and will change from time to time. Continue reading at your own discretion.

## Season Information

### **Judges**

Natalia Gordienko
Laxeria van Laeken
Varsovia van Laeken

### **Coaches**

Natalia Gordienko

The **first season** of *Varsovia's Drag Race UK* was unofficially announced on May 20, 2021, together with Varsovia's Drag Race (Season 1) when World of Wonder announced Season 1's casting period had begun and would end June 30, 2021.

Production of Season 1 began in mid-July 2021. Filming for the season lasted until early-September with the queens retuning to social media on September 13, 2021.

The cast of Season 1 will be announced on January 30th 2022 in a special reveal hosted by the original coach on season 1 - Natalia Gordienko that will be aired on UKPussyTV. The promo theme is going to be Black & White.

## Episodes

### **Episode 1: "TBA"**

*Airdate: February 1, 2022*

*Synopsis: TBA.*

* **Guest Judge:** TBA
* **Mini Challenge:** TBA
* **Mini Challenge Winner:** TBA
* **Mini Challenge Prize:** TBA
* **Maxi Challenge:** TBA
* **Runway Theme:** TBA
* **Maxi Challenge Winner:** TBA
* **Maxi Challenge Prize:** TBA
* **Bottom Two:** TBA
* **Lip Sync Song:** "Witch" by Apashe, Alina Pash
* **Eliminated:** TBA
* **Farewell Message:** TBA
Chester Lockhart

**Chester Lockhart** is an American actor , who placed TBA on Season 1 of *Varsovia's Drag Race*.

## Track Record

Chester Lockhart
## Career

Lockhart has been described as an actor, dancer, and musician, and as a "California alt-pop artist".

Lockhart had a small part in the original cut of the 2013 film *The Purge*, but did not make it into the theatrical release.

In 2018, Lockhart released a video for a cover version of "I Put a Spell on You". They were featured in the music video for Taylor Swift's "You Need to Calm Down" in 2019.

In July 2020, Lockhart joined Monique Heart, Jay Jurden, and Patrick Rogers in hosting *The Rearview* podcast by Grindr and the Forever Dog Network, a queer roundtable where each week, all four hosts and a guest come together to discuss pop culture, sex, dating, and politics. On September 16, 2020, Lockhart released an EP titled *Wet Metal*, taking on a hyperpop sound.

In 2021, Lockhart created a satirical parody talkshow titled *Girlboss Today* which critiques queerphobic elements of Christianity as well as rainbow capitalism. The series is broadcast live on Lockhart's Twitch channel, Lockhart plays a wine-loving Karen character that is obsessed with being an independent business owner.

On September 3, 2021, Lockhart appeared on Lady Gaga's Dawn Of Chromatica album, remixing Sine From Above featuring Elton John along with Mood Killer and Lil' Texas. The song peaked at number 39 on the Billboard US Dance chart.

In November 2021, Lockhart directed Rina Sawayama's Dynasty Tour in the United Kingdom and Ireland, as well as choreographed the music video for *My Agenda* by Dorian Electra.

## Trivia

* Chester is a non-drag performer.
* They appeared as Sonny during Cher: RuSical on RuPaul's Drag Race.
* Lockhart identifies as queer, uses singular they pronouns, and described themselves as non-binary.
* They were the first contestant to ever win a mini-challenge.
Arqueomancia

Silhuetas de edificações antigas são reveladas por uma magia arqueomântica nas ruínas da cidade perdida de Aurumdracis, na Tsensetrandia

## Área de Conhecimento

### Escolas relacionadas

* Adivinhação
* Necromancia

### Perícias relacionadas

* Conhecimento (arcano)
* Conhecimento (história)
* Decifrar Escrita

### Especialistas

Arqueomantes

**Arqueomancia** é uma vertente da magia arcana que se dedica ao estudo e à compreensão da história por meio da exploração do passado, utilizando artefatos antigos e a comunicação com espíritos de seres falecidos há muito tempo. É considerada um ramo da escola da Adivinhação e tem como objetivo desvendar segredos perdidos, revelar eventos passados e obter conhecimentos históricos valiosos. A arqueomancia desempenha um papel crucial na reconstrução da história de Masticórea, preenchendo as lacunas deixadas por registros perdidos ou destruídos ao longo do tempo. Por meio da exploração de artefatos antigos e da comunicação com espíritos, os arqueomantes contribuem para a preservação da história e o entendimento das civilizações passadas.

Como uma disciplina mística relativamente nova, a arqueomancia foi desenvolvida dentro da Ordem Arcana de Talamad, que reconheceu a importância de preservar e compreender a história de Masticórea e suas civilizações antigas. Os arqueomantes, praticantes da arqueomancia, são magos especializados nessa arte, dedicando-se a investigar o passado por meio de métodos mágicos e utilizando habilidades únicas.

Os arqueomantes exploram sítios arqueológicos, ruínas antigas e locais históricos em busca de artefatos e vestígios do passado. Eles utilizam sua conexão com a magia para detectar a presença de energia *arcanomântica* em objetos antigos, permitindo que identifiquem relíquias significativas e obtenham informações sobre a história associada a elas.

Além disso, a arqueomancia envolve a convocação de espíritos de seres falecidos há muito tempo. Os arqueomantes possuem a habilidade de contatar esses espíritos e estabelecer uma comunicação com eles. Esses espíritos podem fornecer relatos e lembranças de eventos passados, compartilhando informações valiosas sobre a história e as experiências vividas por eles.

A prática da arqueomancia requer um profundo conhecimento dos métodos de invocação espiritual, rituais arcanos e habilidades de comunicação com os mortos. Os arqueomantes podem realizar cerimônias e rituais específicos para convocar os espíritos desejados e obter informações sobre o passado.

No entanto, é importante destacar que a arqueomancia tem suas limitações. Nem todos os espíritos podem ser convocados ou estão dispostos a fornecer informações. Além disso, os arqueomantes devem ser cautelosos ao lidar com espíritos antigos, pois alguns podem ser enganosos, maliciosos ou trazer informações distorcidas.
Código de Humer

**Código de Humer** é um artefato mágico contendo hieromancia de incrível poder que representa um conjunto de leis escritas, sendo o primeiro do gênero na história de Masticórea. Acredita-se que foi escrito pelo rei Hamuzeršippar, o Legislador, o primeiro governante lamassu do Rinrode aproximadamente em 1495 a.E. A magia do Código de Humer permeava a cidade de Zeršippa e tornava-se mais forte a medida que se aproximava-se do zigurate no centro da metropole.

## Descrição

O Código de Humer é um monumento monolítico talhado em rocha de diorito, sobre o qual se dispõem 46 colunas de escrita cuneiforme arânica, com 282 leis em 3.600 linhas. A numeração vai até 282, mas a cláusula 13 foi excluída por superstições da época. A peça tem 2,25 m de altura, 1,50 m de circunferência na parte superior e 1,90 m na base.

Os artigos do Código de Humer descreviam casos que serviam como modelos a serem aplicados em questões semelhantes. Para limitar as penas, o Código anotou o *princípio da retaliação*. Por ele, a pena não seria uma vingança desmedida, mas proporcional à ofensa cometida pelo criminoso. A magia do artefato não punia automaticamente aqueles que infligissem as leis do código, mas conferia poder às autoridades do rei que patrulhavam as ruas de modo que um infrator que fosse abordado poderia ser detido magicamente com uma única palavra de forma semelhante a magia *imobilizar monstro.* Algumas lendas nibéricas afirmam que o Código também era capaz de emular efeitos de magias como *peacebound* e *end to strife.* Os pontos principais do código de Humer eram sobre:

* não cumprimento de contratos;
* lei da retribuição;
* falso testemunho;
* roubo e receptação;
* violência física não motivada por autodefesa;
* família;
* escravos;
* ajuda de fugitivos.