Agimat Power Card Game

The **Agimat Power Card Game** is a card game that is introduced in the Foldabots Toy Book: Volume 1 and during the Toy Book's Launch.

## Pre-Update Rules

### 1-on-1 Foldabot Sparring

You win when the opposing Foldabot's current form is at 0 Agimat power level.

#### Requirements

Each player needs:

* 1 assembled Foldabot toy.
* It's matching Agimat Power Card.
* Two paperclips.
* A die.

#### Set

1. Attach a paperclip on the right of the Agimat Playing Card and set the Agimat power meter at 100. Flip the card over and do the same thing for the alternate mode.
2. Set Foldabot weapons in a pile on the side and call it your Armory.
3. Place your assembled Foldabot toy on the table and your Agimat Playing Card right behind it with the robot side face up.

#### Gameplay

Determine who goes first by flipping an Agimat Playing Card. The player whose card lands with the robot side goes first.

1. The first player rolls the die. The number that appears will determine his/her move, and how much damage he/she deals.
2. Player 2 subtracts the damage from the Agimat power meter by adjusting the paperclip on the side of the card that is currently facing up.
3. Player 2 rolls the die. Repeat steps 1 and 2. Continue taking turns until someone wins.
4. A player wins when the Agimat power meter on the side of the card that is face up (either robot or alternate mode) of his/her opponent is at 0.

### Multi-Foldabot Sparring

You can join the Foldabots Card Game with two or more players and/or more than one Foldabot per player. But each player must have an equal number of Foldabots. You win when you defeat all opponent's foldabots.

#### Requirements

Each player needs:

* Atleast 1 assembled Foldabot toy.
* It's matching Agimat Power Card.
* Two paperclips.
* A die.

#### Set

1. Attach a paperclip on the right of the Agimat Playing Card and set the Agimat power meter at 100. Flip the card over and do the same thing for the alternate mode.
2. Set Foldabot weapons in a pile on the side and call it your Armory.
3. Place your assembled Foldabot toy on the table and your Agimat Playing Card right behind it with the robot side face up.

#### Gameplay

Determine who goes first by rolling the die. The one who rolls the highest number goes first.

1. Player 1 deals damage to the Foldabots of the player to his/her left. Player 1 chooses which Foldabot accepts the damage.
2. After Player 1's turn, Player 2 challenges a Foldabot from the player to his/her left. That Foldabot accepts the damage dealt by Player 2. This goes on until a player with at least one Foldabot wins.
3. **Combined Mode** - As the COMBINED MODE, A player has to use the Agimat Power Card of the Combiner which has a Maximum Agimat level of 200. If a player rolls a 6, he can choose to disconnect combiners. And the individual components sill function as separate characters. Their respective Agimat Power Cards will turn active.

#### Moves

Each roll of the die corresponds to each of the moves below, whether folded in or out.

1. Basic Attack

* This hit deals a -10 damage to your opponent's Foldabot. But if your opponent previously rolled a 2 (Block/Swerve). This attack will not deal any damage.

2. Block/Swerve

* This protects a Foldabot for up to 10+ damage from his opponent's next move. If an opponent's next move deals a damage greater than 10, only the resulting damage difference is what the Foldabot takes. If an opponent's next move does not involve any attack, this does not increase the Foldabot's Agimat level. Block/Swerve lasts for one turn.

3. Fierce Attack

* Each Foldabot has a special attack which deals a -20 damage. If an opponent previously rolled a 2 (Block/Swerve), this deals only -10 damage.

4. Fold In/Fold Out

* Whenever a player rolls a 4, the figure folds in or out to its alternate mode. When this happens, turn the Agimat Playing Card over, and whatever level the Agimat power meter on that side of the card is at will be the player's active level. When folding in or out, there will be no damage dealt to either player's Foldabot. You may also change your Foldabot toy's form if you wish.

5. Recharge

* The player slides his/her paperclip up by one level.

6. Special

* A player can choose only one of these actions:
	+ Select weapon: Pick a weapon from the Armory and attach it onto your Foldabot toy using masking tape.
	+ Fire weapon: If you already have a weapon you may choose to fire one of them (read the damage level written on the weapon).
		- If you are carrying more than one weapon and roll a 6, you may choose to Multi-Fire all at the same time and add up the damages each weapon deals.
		- Weapons are always carried, whether a Foldabot folds in or out.
		- If you roll a 6 and there are no more weapons in the Armory, there will be no action done.
	+ Grab weapon: Player takes an opponent's weapon. You can take one weapon at the time.
	+ Combine: If you have a complete set of subgroups in play, like the Elementrobots, you may choose to combine to form Elementron.
		- Combination happens only one turn at a time.
		- During the process of combination, if an opponent chooses Disconnect Combiners, the combiners must disconnect one at a time.
		- If a Foldabot dies during the process of combination, all parts must separate and the Combiner cannot be completed.
		- Disconnect Combiners: If your opponent is in combined form or even in the process of combination, you can disconnect his/her parts one at a time. An incomplete Elementron cannot use the Elementron Agimat Card. Only the remaining combined components can use their individual powers.

## Updated Rules

In the Foldabots Toy Book: Volume 3, the game rules have updated. the rules are still the same, however, there are some changes:

### 1-on-1 Foldabot Sparring

You win when the opposing Foldabot's current form is at 0 Agimat power level.

#### Requirements

Each player needs:

* 1 assembled Foldabot toy.
* It's matching Agimat Power Card.
* Two paperclips.
* A die.

#### Set

1. Attach a paperclip on the right of the Agimat Playing Card and set the Agimat power meter at 100. Flip the card over and do the same thing for the alternate mode.
2. Set Foldabot weapons in a pile on the side and call it your Armory.
3. Place your assembled Foldabot toy on the table and your Agimat Playing Card right behind it with the robot side face up.

#### Gameplay

Determine who goes first by flipping an Agimat Playing Card. The player whose card lands with the robot side goes first.

1. The first player rolls the die. The number that appears will determine his/her move, and how much damage he/she deals.
2. Player 2 subtracts the damage from the Agimat power meter by adjusting the paperclip on the side of the card that is currently facing up.
3. Player 2 rolls the die. Repeat steps 1 and 2. Continue taking turns until someone wins.
4. A player wins when the Agimat power meter on the side of the card that is face up (either robot or alternate mode) of his/her opponent is at 0.

### Multi-Foldabot Sparring

You can join the Foldabots Card Game with two or more players and/or more than one Foldabot per player. But each player must have an equal number of Foldabots. You win when you defeat all opponent's foldabots.

#### Requirements

Each player needs:

* Atleast 1 assembled Foldabot toy.
* It's matching Agimat Power Card.
* Two paperclips.
* A die.

#### Set

1. Attach a paperclip on the right of the Agimat Playing Card and set the Agimat power meter at 100. Flip the card over and do the same thing for the alternate mode.
2. Set Foldabot weapons in a pile on the side and call it your Armory.
3. Place your assembled Foldabot toy on the table and your Agimat Playing Card right behind it with the robot side face up.

#### Gameplay

Determine who goes first by rolling the die. The one who rolls the highest number goes first.

1. Player 1 deals damage to the Foldabots of the player to his/her left. Player 1 chooses which Foldabot accepts the damage.
2. After Player 1's turn, Player 2 challenges a Foldabot from the player to his/her left. That Foldabot accepts the damage dealt by Player 2. This goes on until a player with at least one Foldabot wins.
3. **Combined Mode** - As the COMBINED MODE, A player has to use the Agimat Power Card of the Combiner which has a Maximum Agimat level of 200. If a player rolls a 6, he can choose to disconnect combiners. And the individual components sill function as separate characters. Their respective Agimat Power Cards will turn active.

#### Moves

Each roll of the die corresponds to each of the moves below, whether folded in or out.

1. Basic Attack

* This hit deals a -10 damage to your opponent's Foldabot. But if your opponent previously rolled a 2 (Block/Swerve). This attack will not deal any damage.

2. Block/Swerve

* This protects a Foldabot for up to 10+ damage from his opponent's next move. If an opponent's next move deals a damage greater than 10, only the resulting damage difference is what the Foldabot takes. If an opponent's next move does not involve any attack, this does not increase the Foldabot's Agimat level. Block/Swerve lasts for one turn.

3. Fierce Attack

* Each Foldabot has a special attack which deals a -20 damage. If an opponent previously rolled a 2 (Block/Swerve), this deals only -10 damage.

4. Fold In/Fold Out

* Whenever a player rolls a 4, the figure folds in or out to its alternate mode. When this happens, turn the Agimat Playing Card over, and whatever level the Agimat power meter on that side of the card is at will be the player's active level. When folding in or out, there will be no damage dealt to either player's Foldabot. You may also change your Foldabot toy's form if you wish.

5. Recharge

* The player slides his/her paperclip up by one level.

6. Special

* A player can choose only one of these actions:
	+ Select weapon: Pick a weapon from the Armory and attach it onto your Foldabot toy using masking tape.
	+ Fire weapon: If you already have a weapon you may choose to fire one of them (read the damage level written on the weapon).
		- If you are carrying more than one weapon and roll a 6, you may choose to Multi-Fire all at the same time and add up the damages each weapon deals.
		- Weapons are always carried, whether a Foldabot folds in or out.
		- If you roll a 6 and there are no more weapons in the Armory, there will be no action done.
	+ Grab weapon: Player takes an opponent's weapon. You can take one weapon at the time.
	+ Combine: If you have a complete set of subgroups in play, you may choose to combine them into Combined Mode.
		- Combination happens instantaneously. (ex. when you roll a 6, you can fully assemble the combiner and the Combiner's card will be in play.
	+ Disconnect Combiners: If your opponent is in combined form, you can disconnect his parts instantaneously if you roll a 6. The individual components sill function as separate characters. Their respective Agimat Power Cards will turn active.
	+ Special Attack for new cards: see the individual cards for the damage this deals.

## List of Foldabots and Lutabots with Agimat Power Cards

* Buhawi
* Astig
* Bangis
* Patrol
* Kislap
* Metrotren
* Liyab
* Karera
* Tutubi
* Siklab
* Ukay
* Alon & Agos
* Elementron
* Tikbalang
* Nuno with P.U.N.S.O.
* Manananggal
* Berdugong
* Alona
* Tentaclones 1 & 2
* Pasada
* Lupet with Uwak & Sipit
* Kidlat
* Sigwa
* Delubyo
* Ramo
* Kalaw
* Kagat
* Kuwago
* Xi-Takk
* Lu-Sho
* Buhatron

## Trivia

* In the Foldabots Toy Book: Volume 2, and the following volumes up to Volume 4, many Foldabots and Lutabots doesn't have Agimat Power Cards.
* There are no other Agimat Power Cards released as of Foldabots Toy Book: Volume 5.
* Only Elementron has his own Agimat Power Card out of all combiners with members that has Agimat Power Cards.