Jeremiah Jean Hotty

* 🔹 **Lore Producer:** *reserved for Amanda Lehan-Canto of SMOSH* 💙 | **(collect a🔹ncv2 to make it official)**
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Allentown Oats**

This character's story began in the 1939 Allentown Oats inaugural season.

* Full Name: **Jeremiah Jean Hotty**
* Jersey Number: **25**
* Position: **C3** • **Emergency Center** for the **Allentown Oats**
* Age in Chapter: **25 years old**
* Date of Birth: **January 4th, 1914**
* Modern Country of Origin: **United States 🇺🇸**
* Career Goal: **Legendary Defense**
* Struggle: **Defense**
* Alignment: **Harmonious Arrogance**
* Height: **6' 11" | 2.1082m**
* Weight: **255 lbs | 115.6661kg**

### Play Style: **None**

Jeremiah Hotty didn't develop a Play Style in time for the Genesis 1939 Season.

### Player Class: **None**

Hotty didn't earn a Player Class in time for the Genesis 1939 Season.

### Alignment: **Harmonious Arrogance**

* **Harmonious** = characters who cooperate with the group mentality without much question, they don’t want to be the source of drama.
* **Arrogance** = characters who are overly confident and believe that they are superior to others. They may be dismissive or disrespectful of others.

## Biography

Jeremiah Jean Hotty, born in Laredo, Texas, was a cowboy at heart. He found solace in the solitude of the open plains. But when he first saw a basketball game at the age of 16, he was smitten. The grace and strategy of the game was like a dance, a ballet of athleticism and finesse. Driven by his newfound passion, Jeremiah dedicated himself to mastering the sport, his goal being legendary defense. However, his Harmonious Arrogance was a hindrance. He was eager to fit in, but his overconfidence made him overestimate his abilities. Defense actually became his greatest struggle, as his ego often left him vulnerable on the court.

Signing with the Allentown Oats in 1939 was a crowning achievement for Jeremiah. He saw it as a testament to his hard work and an opportunity to finally prove his worth. He was eager to make his mark in the BSofA, to become a player who would be remembered for his defense. Jeremiah was a paradox on the Oats. His Arrogance was off-putting, but his Harmonious nature made him an effective team player. He was respectful of team dynamics and always willing to cooperate, even if he did believe he was the best player on the court as the Emergency Center.

The media spotlight was a platform for Jeremiah's Arrogance. He reveled in the attention, boasting about his abilities and making bold promises. When he was discovered by Allentown Oats assistant coach Max Popp at a local game in Philadelphia, he reportedly said, "It's about time someone recognized my greatness."

## Details

* Favorite Food: Buffalo Steak with Jalapeno Cornbread
* Favorite Color: Burnt Orange
* Favorite Animal: Texas Longhorn
* On-Court Habit: Jeremiah keeps a lasso in his locker
* Piece of Trivia: Jeremiah can lasso most any moving target from horseback
* Has a Fear Of: Armadillos
* Diet Plan/Training Regimen: a regimen of ranch work, horse riding, and a diet of hearty Buffalo steaks.
* Pop Culture Interests: Country Music, Slapstick Comedy, and Adventure Novels
* Love Interest: His wife of four years, Rhonda Pearl Hotty
* Other Professional Interest: Jeremiah wants to both coach basketball and be a rodeo clown after he's done with his playing career.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* **Press Pass (Season One)** is a **Scalable Intellectual Property Puzzle (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Allentown Oats*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Philadelphia Salt Oats*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Jeremiah Jean Hotty*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: **ESLA/EULA 1.0** | Press Pass: All Access