recursal/Fanatic-Fandom huggingface dataset:
Suzanna Williams

**Suzanna "Susie" Williams** (born 1962 in Dallas, Texas) is a former American Model. She is best known for being one of two Card Dealers and model on the 1980's version of *Card Sharks* during the tenures of Bob Eubanks (Daytime) and Bill Rafferty (Nighttime).

Before entering the world of card dealing, Suzanna previously appeared as contestant on the NBC Game Show *Super Password* on the seventh episode of the series, airing October 2, 1984, but she didn't do so well.

A few months later, she landed the job as one of the models on the short-lived NBC game show *Time Machine*, hosted by future *Hollywood Squares* host John Davidson.

Less than a year after *Time Machine* ended, Susanna became one of the two card dealers on both the newly CBS daytime version of *Card Sharks* hosted by Bob Eubanks (1986-1989) and the syndicated nighttime version hosted by Bill Rafferty (1986-1987).

Suzanna's sister, Shirley served as a guest model for one week on *Card Sharks* sometime in the fall of 1988 while Lacey Pemberton was on maternity leave.

After *Card Sharks* left the airwaves in March 1989, Susanna left the world of television altogether and during the 3.25-year run of the Eubanks version (and one season of the Rafferty nighttime version), she was the longest-serving model on all versions of *Card Sharks* combined, and the one of only two models to remain for an entire run without a break (the other being Tami Roman, who served as model on the disastrous 2001 version).

## Gallery

Suzanna reading the "Card Sharks" contestant plug for future contestantsSuzanna holding up the free "Joker" cardSuzanna getting a good laugh at a funny contestant.Susanna Williams from a March 1987 episode of Card Sharks.
Bone Warrior

**Bone warriors** are undead units found in dungeons throughout Noran. They are either neutral hostile creeps or summoned units that can be raised from corpses by a **Matriarch**.

## Overview

They last for ten minutes and have reasonably high hit points and attack damage. The **Necromancy** spell requires one fresh corpse to summon one Warrior.

Bone Warriors are often found fighting alongside their ranged counterparts, the **Bone Archers**.

## Campaign

Beginning from the Emerging from Shadow mission and for the duration of the Fallen Campaign Bone Warriors can be summoned by a **Matriarch**, a Deep Elf spellcaster that is trained at the Hall of Vengeance. They can be summoned by Domina as well, with a reduced mana cost.

Missions where Bone Warriors can be found are as follows:

* Tightening the Noose
* Emerging from Shadow

Interestingly, the Bone Warriors that are available from the start in the "Emerging from Shadow" mission never expire. However, further Bone Warriors that are summoned during the mission will expire after 10 minutes.
Card Sharks Merchandise

Throughout the years, there have been numerous products/merchandise/goods brought to us due to the success of *Card Sharks* from Computer Games to Board Games to Online Games.

## Computer Games

A version based on the Eubanks/Rafferty version was produced by Softie and released for the Apple II, Commodore 64 and IBM-compatible computers in 1988. The game used the single sudden-death question tiebreaker in the main game and the Joker car game following the money cards. If a contestant got a exact guess on a question in the main game, then he or she won a $100 bonus, instead of $500 bonus on the show. Also, unlike the show, the game did not use the educated guess or audience poll questions. Prior to this, the game was also re-released in a "Double Pack" along with *Classic Concentration* much later on.

## Board Game

To celebrate the show 25th Anniversary, a board game was released by Endless Gamesin 2002. Despite its logo being based on the 2001 version, it was really based on the Eubanks/Rafferty versions.

## Online Games

### Uproar

A single-player online version was once released by the now defunct website Uproar.com. Despite the logo being based on the 2001 version, its gameplay was based on the 70s/80s version without the poll questions.

### GameShow 24

In 2004, the ow-defunct website *GameShow24.com*had an online beta game based on the original Perry version where its theme song was a mixture of both the 1978 and 2001 eras while the gameplay used the style of *The Price is Right* replacing poll questions.

### GSN

The network that reruns the show had its own interactive version where you were allowed to play with the show in 2005.

## Mobile Game

A version for mobile phones was released in 2005 by Telescope Inc.. Despite the logo being based on the 2001 version, the theme song was a MIDI-style remix of the 1978 version while its gameplay was based on both the 70s/80s versions respectively. Additionally, more poll question were available for download.

## Unreleased

In the 80s, GameTekwas going to released a version based on the Eubanks/Rafferty version for the Nintendo Entertainment System (NES) at the time, but was scrapped later on.

## References

1. ↑ "ACE IS HIGH, DEUCE IS LOW, PLAY THE CARDS, WIN THE DOUGH" Endless Games Adds Card Sharks to Its Line of Retro Games
2. ↑ Endless Games *Card Sharks* instructions
3. ↑ Official Website
4. ↑ Official Website
5. ↑ GameTek ad (*Card Sharks* is included in the ad)
Summoner

Essential unit that only constructs buildings and provides control in **Control Form**. Any damage taken by the **Summoner** is returned to the attacking unit. Can be upgraded to **Void Walker**, losing its functions as a worker but turning into the **Fallen**'s most powerful spellcaster.

Unlike the other factions' workers, the **Summoner** can't gather resources nor repair structures. The **Fallen** instead use two workers that complement each other, the second being the **Harvester**, and they have no need for repairs, since their buildings recover health slowly over time.

## Researches

* Control Form
* Awakening
Armies of Exigo Wiki

## Welcome to the Armies of Exigo Wiki

Armies of Exigo is a real-time strategy video game for Microsoft Windows. The game was created by Black Hole Entertainment released in 2004 and distributed by Electronic Arts. One unique aspect of the game is that it has an underground mode. This makes the game more challenging as the player has to work on two fronts and might have an army come from an unexpected area.

In October 2006, EA shut down the online game servers, but there is still the possibility to play online via Gameranger, Hamachi or Radmin VPN.

## Gameplay and Features

The game contains a single-player campaign with 36 missions with three very distinct factions, a skirmish mod against the AI on a plethora of different maps to choose from, a chess implementation, a multiplayer mode via internet (no more, see above) or via LAN and a powerful map editor with trigger support.

The gameplay appears to be very similar to Warcraft III, especially considering the factions involved: The Empire (Humans, Elves, Dwarves, etc.), the Beasts (Lizardmen and other barbaric humanoid creatures), and the Fallen (Undead and eldritch monsters). The player has to gather resources (gold, wood, and gems) to produce units and buildings, as well as to research spells and upgrades. The player can also select units and give them orders to attack, move or build. Different unit types are built at different structures. It follows the "old-school" style of RTS gameplay that was commonplace in the 1990s in titles such as Warcraft II, StarCraft and the Age of Empires series.

A unit can gain levels in the game through killing enemy units and so gather experience points. By gaining a level a unit becomes stronger. Almost all units in the game can level up to level 5 except for mechanical units, phoenixes and most of the spell-caster units. The Empire and The Beast units level individually and The Fallen as collective by gathering experience points in their Soul Trap.

## Troubleshooting

* Windows 10 has known problems with the game, due to copy protection.
* If the game keeps crashing after skipping the intro video, don't skip too quickly.
* A dedicated graphics card is needed, otherwise, the game won't start with an error saying "*The graphics card doesn't meet the system requirements*" or the like. This is especially the case with many more recent computers and laptops with a dedicated graphics card and an integrated graphics processor in the processor. When owning such a device, the game must be started actively with the dedicated graphics card or there will be an error as above.
* If the computer has no dedicated graphics card, Swiftshader is an option. It is a DLL that forces the CPU to render the game. In order to do that, the correct DLL must be downloaded and put into the installation directory, then the game should start without any more errors. Software Rendering is somewhat slow, so it is recommended to lower the graphics settings a bit for smooth gameplay.
* The game runs with Wine on Linux and MacOS.
* Patch 1.4 is strongly recommended
* Try R.G.Mechanics version of the game if other options have failed
Summon Demon

Summons a powerful **Demon**. Three **Witches** are required to cast this spell and are sacrificed if the spell is cast successfully. This spell requires 4 available meat in order to be cast.

Because the spell kills three **Witches**, the actual price of a **Demon** is higher: 300 gold, 300 gems, 120 build time and 10 meat. It is the most expensive unit in the game.
Beholder

### Upgrades

Deadly Strike, Destructive Strike, Devastating Strike, Blunt Field, Deflecting Field, Impermeable Field, Adaptation

## Combat

### Pike modifier

150%

Beholder is an advanced flying combat unit of the Fallen. Can attack land and air units. Its attacks have a very long range and fire multiple projectiles at its target, dealing devastating lightning damage. Its offensive capability is hindered by its slow movement, thus allowing anti-air units, such as Lurkers or Phoenixes to pick off and chase down lone Beholders,

## Trivia

* Due to the nature of its attack, attack upgrades are increasingly more effective for Beholder.
Armor

The armor value determines, how much damage a unit suffers when being attacked.

In Armies of Exigo, there is a highly complex system to allocate damage. On the one hand, there is the armor level that reduces any incoming damage, on the other hand, there are damage modifier that determine, how much damage is suffered from a certain damage type attack.

Invulnerable units have "invulnerable?" as the hitpoint value and cannot be targeted by any unit. All their damage modifiers are on 0 %.

For the exact modifiers of any single entity, please refer to the entitiy's wiki page.

## Examples

* Buildings of the Beasts and the Empire have 200 % Fire
* Demons have 50 % Fire
* Buildings of the Fallen have 65 % Poison
* Ogres, Knights and Demons have 250 % Pike
* Avengers have 10 % Pierce

## Damage types

* Normal damage
	+ Pike - deals 250% damage to massive units and 150% to large, 75% to some smaller units
	+ Swing - your regular sword/axe/mace damage - usually goes through unmodified 100%
	+ Bash - siege damage by siege weaponry and some larger units like Ogres
	+ Pierce - ranged damage (like arrows), usually deals less to structures and more to air units
* Elemental
	+ Poison - deals light damage after, slows movement speed
	+ Cold - slows move/attack speed?
	+ Fire - more damage to Beast buildings, wooden Empire air units, less damage to fire-based units like demons/phoenixes
* Harm - ignores armor, life-stealing attack?
* Summoned - damage to summoned units?
* Heal - not damage per se, just healing. Heroes get 200% healing in campaign.
* Support
* Building - damage specifically to buildings?
Field of Sorrows

**Field of Sorrows** is the 11th mission in the Fallen Campaign. Here, you have no base.

## Plot

The Avatar of Darkness and Domina try to cross the Field of Sorrows, where Ruannon and the Two Fathers fought.

## Quests

* Dangerous Journey
	+ Guide Avatar and Domina to the Valley
	+ The Avatar of Darkness must survive
	+ Princess Domina must survive

## Hints

Here, you have four Hive Spitters and six Void Walkers. Their Shapeshifting abilities are the key to this mission. It is vital that they survive the whole mission.

It is important to search the whole map - there is a vast number of useful items to find (see below).

In the underground, there is an Insect Queen that is attacked by Imps. If you save it, you get three additional Hive Spitters.

In the realm of the Chaos Dwarves, a Demonologist conjures a Magma Lord. It would be hard to beat, but you can let all Void Walkers change into Magma Lords and lay waste to the dwarves.

The Chaos Dwarves finally bow to the power of the Avatar of Darkness and you get a Hellforge. There, you can hire Chaos Dwarve mercenaries.

Afterwards, you come back to the surface. You can find a few Hive Stingers in an abandoned mine. To the very southwest, there is an orc settlement where you should use all forces you have to destroy it. Then, the mission is accomplished.

## Items

* Medicine Plant
* Water Amulet
* Healing Potion +250
* Mana Potion +200
* Healing Potion +100
* Spirit Amulet
* Healing Potion +500
* Protective Shell Scroll
* Chaos Plant
Alex Trebek

**Alex Trebek** (born George Alexander Trebek on July 22, 1940, in Sudbury, Ontario, Canada) is the host of the current version of *Jeopardy!*, in syndication. On television he has either made guest appearances usually as himself or voiced himself (on *The Simpsons* episode “Miracle on Evergreen Terrace”) or characters modeled *after* himself, such as Alex Lebek in the *Arthur* episode "Arthur and the Big Riddle"; in the *Rugrats* episode "Game Show Didi", he was named Alan Quebec. He even appears as himself in the Nintendo Wii version of *Jeopardy!*, and Johnny Gilbert joins him, albeit by voice. Alex became a U.S. citizen in the late 1990s. He lives in California with his wife, Jean, and their two children, Emily and Matthew.
About Darcy

**Darcy** is a witch who's been described as the "**Lady of Darkness**", "**Queen of Darkness**" or the "**Queen of Dark Magic**".

Devious and manipulative, Darcy uses dark magic and illusions to confuse

However, she grew over it quickly and began using him ( Riven ) like her sisters
did. Darcy has demonstrated the power of confusion. She also has been
seen to have hypnotic powers.

## Personality

Like her two sisters, Darcy demonstrates a sadistic personality. She is seen laughing after turning Mirta into a pumpkin, and happily pummels Bloom
 before taking her powers. She also shares their lust for power. At the
same time, she is the one most likely to fall in love with a boy. In
season one, she seemed genuinely attracted to Riven even while she was
manipulating him. To date, she has only shown one moment of compassion,
when she expressed concern for Riven's
 safety. She is less aggressive than Icy and Stormy, but is the most
cunning. Darcy is also the middle sister of the Trix. She is usually
seen to be more close with Stormy rather than Icy.

She had huge dislike of Tritannus ever since they first met. She
was the one to convince Stormy to leave him and one to try to convince
Icy to do the same. This also shows that she is very manipulative.

**Darcy's transformations and spells**

**- Gloomix (** http://trix118.wikia.com/wiki/Darcy\_Gloomix **)**

**- Disenchantix (** http://trix118.wikia.com/wiki/Darcy\_Disenchantix **)**

**- Dark Sirenix (** http://trix118.wikia.com/wiki/Darcy\_Dark\_Sirenix **)**

**- Dark Witch (** http://trix118.wikia.com/wiki/Darcy\_Dark\_Witch **)**
About Icy

## Personality

Icy, like her name, is a cold type of person, and often acts cruel
for the sake of being cruel. She tends to act rude and ridicules people
she does not approve of. Her temper tends get the better of her when
things do not go her way. As she was taught by Headmistress Griffin, she and the other witches, Darcy and Stormy, hate the Alfea fairies extremely, and especially the Winx Club, specifically Bloom (in the Rai Version), or Stella
 (in the 4kids version), because they evade them time after time. She
would often call the fairies "pixies" (4Kids dub only), but after the
introduction of the Pixies in Season 2,
 she called them "twerps," "geeks," and "losers." As she was very cruel,
 she always fought her way to be the best and most powerful and for many
 seasons Icy and her sisters have continuously reappeared to destroy the
 Winx. She is the cruelest and most vindictive of her sisters, and is Valtor's favorite more often than Darcy or Stormy.

Icy, Darcy and Stormy
 are biological sisters and Icy is the eldest of the three. As leader of
 the Trix, she enjoys tormenting her sisters if something goes wrong for
 them, but right for her. She often tries to destroy the Winx without
the other members of the Trix, as she considers herself more powerful
and intelligent than her sisters are.

Icy had always been able to steal the spotlight as the more evil,
 whoevers plan it may be. She often starts as a second-in-command and as
 seen in Season 2, fought with Darkar
 to gain the ultimate power. She had always gotten the stronger and
leadership part of her evil group. Often, Darcy and Stormy are forgotten
 and when important matters of the Trix
 is discussed, Icy's name is mentioned more. The Gloomix that the Trix
got was somewhat similar of Darcy and Stormy, whereas, Icy's was
different indicating her leadership. Tritannus
 also never really seemed to notice Darcy and Stormy, often ignoring
them. He always paid more attention to Icy. Darcy and Stormy, however
got fed up with this and deserted them in "The Shark's Eye".

But, whenever being trapped, Icy would always be the first to
escape but she has shown that she needs her "sisters" whenever a plan is
 hatched.

**Icy's transformations and spells**

**- Gloomix (** http://trix118.wikia.com/wiki/Icy\_Gloomix )

**- Disenchantix** ( http://trix118.wikia.com/wiki/Icy\_Disenchantix )

**- Dark Sirenix** ( http://trix118.wikia.com/wiki/Icy\_Dark\_Sirenix )

**- Dark Witch** ( http://trix118.wikia.com/wiki/Icy\_Dark\_Witch )
The First Seal

**The First Seal** is the 7th mission in the Fallen Campaign.

## Plot

Keran Kessertin invades deeply into the lands of the Teonians, towards the ice cave where the First Seal lies.

## Quests

* The First Seal
	+ Guide Keran to the cave entrance
	+ Colect 10000 wood
	+ Keran must survive

## Hints

Here, you have to be smart. In the very beginning, there is an attack of White Eagles. They are hard to beat, but Keran is helpful with his Freeze ability. Afterwards, the first attack by the Teonians is launched. So, in the beginning of the mission, don't tech too much, but rather build Hive Spitters and Nightmares.

It is not necessary to destroy the base of the Teonians. (This is not recommended anyway because upon sight, four Holy Avengers set off to your base).

There are Woodpiles with 500 wood each scattered across the map. With a Seeker, you can collect them without having to fight against the patrolling units.

To the east of your base, there is a second resource deposit for founding an outpost. You should exploit that.

In order to complete the mission, you have to train an army of Hive Guards and fly to the northeastern corner of the map. There lies the entrance of the ice cave that is guarded by Renegade Mages and Obelisks of Fire. The latter are very strong (75 fire damage and 2500 hitpoints) and you should not underestimate them. After you created a breach, Keran can mount an Aerial and fly to the cave.
Aerial

### Upgrades

Blunt Field, Deflecting Field, Impermeable Field, Aerial Momentum, Cloud of Cloaking

## Combat

### Pike modifier

150%

Flying transport unit that can also detect invisible units. Transport units can carry only friendly ground units. Has 8 garrison slots. To note, certain units use more slots than others, e.g. one **Avenger** alone uses 4 slots.
Dark Treachery

**Dark Treachery** is the 6th mission in the Empire Campaign.

## Plot

Alric do Rei departs for his meeting with count Vangarath, with Dunehelm telling him his bad premonitions. And indeed, Vangarath has Alric detained. Dunehelm has to dispatch his army to free Alric.

## Quests

* Vangarath's treachery
	+ Destroy the traitor's castle!
	+ Dunehelm must survive
* Liberate the village (optional)
	+ If we defeat the big white wolf, the whole village will be on our side.

## Hints

Some extras are hidden here. To the east of your base, there are some captured Dryads. If you free them, they join your forces and from then on, you can build them in the Elven Santuary. There is also a Mercenary Camp in this region.

To the west of your base, there is an entrance to the underground. There, a few rats and spiders lurk. When you have defeated them, you can obtain some useful items (see below). On the other end of this tunnel, there is a resource deposit where you can build a second base and an opportunity to encircle Vangarath.

The enemy base is not easy to conquer. There are many towers on high ground that will confuse melee units and there is a hero knight unit that is quite powerful.

The side quest is rather irrelevent. You get three Peasants.

## Items

* Ring of Health
* Orb of Frost
* Healing Dust +300
* Ring of Mana
Ann Pennington

**Ann Victoria Pennington** (born June 3, 1950, in Seattle, WA) is a former American model, actress, and *Playboy* Centerfold. She was the Playmate of the Month for March 1976 as her centerfold was photographed by Pompeo Posar and Phillip Dixon.

Ann is the younger sister of *Price is Right* model Janice Pennington and appeared alongside her older sibling as a substitute model on the nighttime syndicated *The Price is Right* hosted by Dennis James in 1976.

Ann is best known for appearing as one of the dealers on the Jim Perry era of *Card Sharks* during the first year in production. She left the series and later married TV actor & singer Shaun Cassidy, who was eight years junior to her in December 1979, they had two children together and divorced in 1992.
Church of Cleric

A powerful religious group overtaken by corruption after Cleric’s disappearance. They use their influence over the faithful as well as their wealth to garner favor in attempts to win over neutral provinces. Headed by two religious figureheads (one male and one female), and a council of politicians, it’s main goals are spreading the influence of the church and smashing ‘heretics’ by any means necessary. It’s center of power is in Movitz, Clerio; the capital city of the the Church, and the home of Cleric’s throne.

They are officially anti-magic, but they have sanctioned Fragments and Shards supplementing their military. They view magic as a gift for the faithful, and either try to convert or kill Frags and Shards.

Before Cleric's death, they had a group of Bound hunters who would hunt down Shards for converting or execution. This group has since been disbanded, but the Bounds still work as high end mercenaries, or serve their "purpose" regardless, hunting down and murdering Shards.

## Influences

The Church is strongest in the northwestern peninsula, and has a strong presence in the majority of the north. They have faithful peppered throughout Exig, however.

Their countries of influence are Nocstera, Clerio, Viseo, Aluminici, and Laetheo‏‏ in the north. Clerio is their capital, and the Church is centered in Movitz.
The Reckoning

**The Reckoning** is the 9th mission in the Fallen Campaign.

## Plot

Vangarath has travelled to the very south of the Howling Plains in search of the Second Seal. However, he is stopped by three Beast tribes...

## Quests

* Ill-fated Leaders
	+ Leaders killed: x/3
	+ Vangarath must survive

## Hints

This mission requires a bit of know-how.

The river separating your own base from the Beasts is heavily guarded and not efficiently passable with your current unit set. Even if you make it across the river, you will be defeated ashore.

The secret is the small Beast base on your side of the river. You have to copy a Minion and build a Stronghold. This way, you obtain a Beast tribe of your own.

This is the point where it becomes complicated. You have to tech up with the Beasts until you can build Warlocks. With those and a few Void Walkers, you have to go to the underground. There are a two Ogre Maulers that are defeated easily. Under each base, there is a large open area and here, the powers of the Warlocks and the Void Walkers come to play. The Beast Leaders keep making a tour around three fixed points. They stop at each waypoint for a short period of time. When the Leader does that, you have to freeze him with a Void Walker casting a Fog of Death. Then, a Warlock (or several) casts so many Meteor Strikes until the Leader is dead. You do that with all three Leaders and the mission is accomplished.

If you want to go a different way, you can copy a Seeker with a Void Walker, burrow to the enemy base, open a dimensional gate and send your army through. This is, however, very resource- and time-consuming and the army you have sent will be annihilated (three times).
Berserker

### Upgrades

Sharp Blade, Rune Blade, Haunted Blade, Bone Armor, Rune Armor, Demon Armor, Berries of Haste

## Combat

### Armor points

0

Powerful melee unit that can attack land units only. The **Berserker** is a upgraded version of a **Warrior**. Can go to a **Weapon Master** to become a **Minion**. Can be upgraded in a **Weapon Master** with **Berries of Haste** to move quicker.

## Spells

* Sacrifice Berserker
* Drop Weapon
Known Bugs

## Bugs

This is a list of known **bugs** and workarounds, if known.

 Fallen units lose particle effects
 Defensive buildings cannot be built
 Warlock doesn't attack
 Units "hang" on the map
 Woodcutters on strike
 Can't move camera with mouse

## Issues

 Supergroup ability usage
 Is unit on Hold Position order?
 Passive enemies in campaign
Lois Areno

**Lois Areno-Hamilton** (October 14, 1952 – December 23, 1999) was an American Model, Actress, Author, Artist, and Aviator. She was best known to Game Show audiences as one of the card dealers on the Jim Perry version of *Card Sharks*.

## Early life and career

Born **Lois Aurino** in Philadelphia, Pennsylvania. She studied at Temple University in her native Philadelphia before going on to the University of Florence in Florence, Italy, where she received degrees in Psychology and Fine Arts.

Her lovely looks blossomed her into a modeling career throughout the 1970s, landing the covers of many, many magazines and appearing in over 150 commercials worldwide.

Making the move to Hollywood, Lois made a successful transition from model to actress appearing many movies and television shows including many popular series such as *The Dukes of Hazzard*, *The Love Boat*, *Hart to Hart*, and on both *Three's Company* and it's spinoff series *The Ropers*.

Aside from all the TV, Movie, and commercials gigs, Lois also became very popular in the Game Show arena as one of the card dealers on the Jim Perry version of *Card Sharks*. While there were other card dealers, including Ann Pennington and Markie Post appearing off and on, Lois and Janice Baker were the most notable card dealers during the Jim Perry years.

When she wasn't involved in a feature film or television project, Lois explored her adventurous side as she took to the skies, a licensed private pilot. She logged over 600 hours in the air and was an accomplished aerobatic pilot, flying her 1936 German biplane.

Hamilton was also an accomplished sculptress, painter and writer. She exhibited her bronze sculptures and oil paintings in many one-woman shows in Los Angeles. An author as well, she penned her first novel, *Move Over Tarzan*, a woman's guide on how to be as assertive as the most aggressive, successful man using a woman's femininity.

## Death

On December 23, 1999, Lois locked herself in her hotel room at the Sheraton Hotel in Rio de Janeiro, Brazil. She became increasingly depressed over her lingering injuries from a near fatal automobile accident earlier that year. She took a fatal overdose of sleeping pills, she was only 47 years old.

Lois is buried in Valhalla Memorial Park Cemetery.
Incubator

Primary research building. Researches upgrades for **Hive** units. Also upgrades **Harvesters**. Can be used as a lumber drop-off point. Allows **Hives** to train **Hive Spitters**.

## Researches

* Faster Reflexes
* Hunter Reflexes
* Killer Reflexes
* Tough Carapace
* Coarse Carapace
* Spiked Carapace
* Improved Metabolism
* Venom
* Insect Haste
* Grasp
* Metamorphosis
Ride Boron

Transforms the **Goblin Hunter** and a **Boron** into a single **Goblin Rider**. To cast this spell the **Goblin Hunter** has to target a **Boron**.

Mounting a **Boron** leaves a **Goblin Rider** without any mana left, so it's recommended to use with time to spare for the **Goblin** to regenerate his mana and be able to cast **Potion of Resistance** again.
Shapeshift

The **Void Walker** shape shifts into the selected non-mechanical, non-flying unit for a period of time. The **Void Walker** may turn back to his normal form at any time.

## Notes

* Cannot target invulnerable units or units immune to magic (such as Avengers).
* Void Walker can construct buildings when shapeshifting into a worker.
* Void Walker will use the supply of the faction of the targeted unit. He can also exceed the maximum supply limit while transformed.
Azusa Murasaka

* Present
* Future

**Azusa Murasaka** (村坂) is one of Naho's best friends who supports her throughout the series. She is often seen arguing with Hagita, but has a cheerful personality.

## Appearance

In Azusa's present self, she has strawberry blonde hair that she always keeps up with a hair tie. Her eyes are hazel-colored. She keeps her uniform outfit flexible, often times not buttoning up her jacket and wearing her skirts shorter than average. Sometimes, she doesn't wear her jacket or vest, other times, we can see her swapping out her green school jacket with a casual one. When she isn't dressed in her school uniform, she's seen sporting casual clothes, such as a striped t-shirt with a cotton sweater, or wearing cute pink shorts. Her hair tie changes from time to time, but the most noticeable one she uses is a hair tie with two white balls in the center. She also wears earrings, which changes depending on which outfit she is in.

In Azusa's future self, her hair is always up, but the style changes from time to time. Sometimes, she wears a ponytail while other times, her hair is up in a bun, and her hair still remains kept up by a cute hair tie. She wears trendy and fashionable outfits. In one of her outfits, she's seen donning a black and white polka-dotted overall with a knitted sweater, brown shoes, and hoop earrings.

Her height is 154cm and blood type is O.

## Personality

Azusa is shown to be cheerful, playful, and kind to her friends. She, along with Takako and Suwa, is usually one of Naho's friends that encourages her, supports her, and defends her (especially from Ueda). She's very mischievous, but has proven to be serious and understanding when the time calls for it. She accepted many of the nicknames she received in middle school, proving her to be open-minded to most things. In the future, her personality stays relatively the same, but as with the others, she gains a sense of maturity. In the alternate timeline, she states that one of her biggest regrets was knowing Kakeru and Naho liked each other, but similar to Suwa, never said anything.

## Relationships

* Naruse Kakeru - Azusa is seen genuinely caring about Kakeru, as she sends herself a letter back in time. Most of the time, she supports and encourages him.
* Takako Chino - Takako is Azusa's best friend and the person she is closest with. Both of them are seen together very often if they aren't hanging out with the rest of the group.
* Saku Hagita - Hagita and Azu can be generally seen arguing, usually over minor conflicts. Their friends have told them they resembled an "old married couple." Despite this, Azusa seems to care about Hagita in a friendly manner.
* Takamiya Naho - Naho is one of Azusa's best friends. They're seen doing many things together and Azusa usually supports and boosts Naho whenever she's having a rough time.
* Hiroto Suwa - Suwa is one of Azusa's good, if not best friends. Azusa sometimes teases Suwa in a friendly manner, and Suwa once joked that he "never heard Azusa thank him until now."
* Rio Ueda - Rio and Azusa both dislike each other due to the same event.
Unit in Gaseous Form

Form of any unit that is under the effects of **Gaseous Form** casted by a **Witch**. Can't attack or cast spells, but can fly. Can be targeted by spells. The Gaseous Form's health is the same percentage as its unit in normal form. If a Gaseous Form loses life, the percentage of that health loss will translate to the unit's hit points when it goes back to normal.

## Spells

* Leak Through
* Normal Form
Advanced Barracks

Primary unit production building. **Advanced Barracks** is an upgraded version of Barracks. Trains **Swordsman**, **Pikeman**, **Elf Ranger**, **Priest**, **Mage** and **Knight**. Can simultaneously work on pairs of any available combination of unit training or upgrade research.

## Researches

* Trailblazing
* Precision Archery
* Sword Mastery
* Flaming Arrow
Might of the Magi

**Might of the Magi** is the 4th mission of the Empire Campaign. It is a defensive mission.

## Plot

Alric do Rei prepares a spell that will vanquish the Beasts around Margoth. In the meantine, you have to protect the garrison and Alric in particular. The timer is set to 30 minutes.

## Quests

* The siege of Margoth
	+ Alric must survive
	+ Dunehelm must survive
* The Siege Catapults are here! (optional)
	+ Destroy the siege catapults

## Hints

This mission is repeatedly mentioned in internet forums as especially hard. It is not, however. The most imporant thing is to have 3 Barracks that are constantly training units. With the amount of units you obtain from that, you could hold Margoth for a full hour. The resurrection spell of the Priest is extremely useful here.

In this mission you have a Tavern, where you can hire Crossbowmen.

Alric is attacked by Wyverns from time to time. One or two Guard Towers or a few Crossbowmen should keep them in check.

The side quest can be completed with Dunehelm alone. Beneath Margoth, there are quite a few treasure chests. Otherwise, it is not advised to deploy Dunehelm in direct battle, as he dies quickly (and unnoticed), leading to failure of the mission.
Goblin Rider

### Upgrades

Sharp Blade, Rune Blade, Haunted Blade, Bone Armor, Rune Armor, Demon Armor, Superior Boomerang, Potion of Resistance (Research)

## Combat

### Cold modifier

50%

Ranged combat unit. Attacks land and air units. Very slow but has a high health pool. Provides 9 meat and uses one.

Dismounting separates the **Goblin Rider** back into two units. The **Goblin Hunter** recovers how many hit points it had before riding the **Boron**, and the **Boron** keeps the **Goblin Rider**'s health pool.

When the **Goblin Rider** "dies", the **Goblin** forcefully dismounts the **Boron** to save himself.

## Spells

* Potion of Resistance
* Dismount Boron
Dimensional Portal (Spell)

The **Void Walker** opens a **Dimensional Portal**. Two open **Dimensional Portals** automatically connect to one another. Units may teleport instantly from one **Dimensional Portal** to the other. Maintaining the **Dimensional Portals** needs both **Void Walkers** to stand still and drains mana from both of them. If maintaining fails the **Dimensional Portals** perish after a short time.
Taming the Three Tribes

**Taming the Three Tribes** is the 2nd mission in the Beast Campaign.

## Plot

The three tribes that Dragga was searching for, were taken over by Witches that refuse the call to war. He has to dispose of all three in order to subdue the tribes.

## Quests

* Rebellious Tribes
	+ Kill all Witches
	+ Kill Ul-rag Ur
	+ Dragga must survive

## Hints

To the south of your base, there is a Warehouse that grants a constant trickle of resources if it is garrisoned. There are also four Stone Golems to find there.

First and most important is to build a defense made of Totems. Afterwards, you should defeat the Ogres to the east. There are also some resources there. It is important to concentrate your attacks on Ul-rag-Ur. Upon his defeat, all other units will turn neutral.

To the west, there are three neutral Harpy Nests that you should conquer next.

To the northeast, there is a Diamond Tower that is guarded by three Dark Rangers.

When all this is accomplished, you can tend to the Witches and their tribes.

Fun Fact: The situation found in this mission is caused by the Fallen killing Grogan Khan in the mission The Reckoning.
Janice Baker

**Janice Baker** is a former American Model and Actress.

She's best known for appearing as one of the Card Dealers on the Jim Perry version of *Card Sharks*, the only card dealer to appear in nearly every episode of this installment of the series.

Two years after the Perry version of *Card Sharks* ended, Janice later appeared as a guest Barker Beauty on the CBS game show *The Price is Right*, appearing off and on for three months during the absence of regular model Holly Hallstrom (who left the series in late 1983 to pursue an acting career and returned in the spring of 1984).
Noran in Flames

**Noran in Flames** is the 5th mission in the Empire Campaign.

## Plot

Alric is sent to the hinterlands of Noran to rally warlords of Noran against the Beasts. There are 3 Envoys in this mission. The first messenger is sent by duke Bran, the second by count Treyan and the third by count Vangarath. The first two warrant the support of their rulers, while Vangarath invites Alric to his own lands to assure himself that Alric has really survived Margoth.

## Quests

**The Three Envoys**

* Bring Alric to the first Envoy
* Bring Alric to the second Envoy
* Bring Alric to the third Envoy
* Alric must survive

### **Optional Quests (optional)**

**Father Julianus' Temple**

* Escort Father Julianos into the village and garrison him in the temple

**Rebel Lord**

* Destroy the occupation army

## Mission Walkthrough

This mission is quite easy, since the rebel units are very weak. You have to fight your way to the gradually appearing Envoys (i.e. through the rebel bases between them) and pay attention at Alric's continued survival. In the meantime, your main base is also attacked by rebels from time to time. Enemies are numerous but have low health, so the Decree spell of Alric will make quick work of them.

The side quest with Father Julianus is very rewarding as you obtain a second base. All rebel units in the base become Peasants once Julianus is in his temple.
Knight

### Upgrades

Iron Sword, Steel Sword, Enchanted Sword, Scale Mail, Plate Mail, Enchanted Mail, Prayer (Research), Horse Armor

## Combat

### Lightning modifier

80%

Advanced combat unit with great speed and magical resistance. Can attack land units. Can use a special spell that increases his armor for a short period after researching Prayer in Circle of Ancients.

## Trivia

* If you click on Knight a lot, he might say a phrase "Tis but a scratch!", which is a reference to the Black Knight from British comedy film Monty Python and the Holy Grail.
Fallen

The **Fallen** are a faction in Armies of Exigo. It is an alliance of extradimensional Voidwalkers with the Deep Elves and Insect creatures of the Underdark.

The Voidwalkers originate from a dark plane of existence that is slowly dying and consume planets for sustenance.

Their leader is an entity from the Void called the Dark Dreamer.

Their buildings are - as opposed to the other factions - not especially vulnerable to fire, but they can be damaged with all dispel magic kind of spells. The buildings of the sub-factions can be descerned by their distinctive style.

## Links

* Buildings
* Units
* Spells
* Technologies
* Heroes
* Campaign

## Characteristics

* Structures must be built on deformed ground
* Their buildings build on their own, i.e. you only have to place the foundation and the rest happens without further action by the Summoner
* They have the strongest regular unit in the game (Beholder)
* They collectively gain experience in the Soultrap, i.e. all units of the same type are always on the same level
* They can neither actively heal units nor repair buildings. Instead, any lost hitpoints are slowly but constantly replenished as long as the entity is standing on deformed ground
Beast Campaign

This is the **Beast** campaign.

It consists of the following missions:

1. The Red Hills
2. Taming the Three Tribes
3. Reclaiming the Herd
4. Wall of Noran
5. A Gathering of Fire and Shadow
6. Cold Blooded Kin
7. Tyron Gral
8. The Gray Tower
9. Dragga's Rise
10. The Sleeping Terror
11. The Eleventh Hour
12. Endgame

The campaign tells the rise of Dragga who first has to step out of the shadow of his father and later wages war against the humans.
Teonia

**Teonia** is the 6th mission in the Fallen Campaign.

## Plot

Keran requests admittance to the land of the Teonians.

## Quests

* Bridge Combat
	+ Guide Keran to the Beacon

## Hints

This mission is quite easy if you have the correct approach. You have 35 minutes time to build a base and an army before Alric arrives with his relieving army.

The Teonians attack regularly with a Gnome Ark. They land, where your defense is the weakest, and especially near your Harvesters. In this case, it is better to build a mobile defense instead of Lightning Spires.

The map itself is divided in three parts. You start in the first part. In the second part, there is a small Teonian base, three Orbs of Lightning and a Cold Staff that you should definitely collect.

Upon Alric's arrival, you should immediately take to your heels and destroy the base in part two. For later, you need at least five Void Walkers.

Then, you should destroy the bridge behind you because otherwise, Alric's army will keep attacking.

In the second part of the map, there are also some Harpy Nests that spawn the White Harpies that keep attacking your base.

Then, you can repair the next bridge and then comes the shrewd part. In the third part, there are a few Mountain Maulers. You have to get there with your Void Walkers and copy them. With these Ogre relatives and the rest of your army, you do a head-on attack on the base to the northeast. It is not important to win this battle!

The knack is to sneak past this battle with Keran (freezing anything that notices him) and reach the beacon.
Revenge

**Revenge** is the 12th and last mission of the Empire Campaign.

## Plot

Alric wrests Margoth from the hands of the Beasts, where their leaders have gathered. He hopes that by the leaders' death, he can put an end to this war.

## Quests

* Revenge
	+ Beast Leaders killed : x / 5
	+ Destroy all the Beast buildings constructed at Margoth

## Hints

This mission is, like the last one, quite challenging. The Beasts attack almost perpetually and to top it all, you have to destroy their bases, too.

Inquisitor Belloq is also of the party, but he is - apart from some martial lines - as useless as in the last mission.

One Leader is in the base to the west. It specializes on Lizard People.

One Leader is in the base to the north. It specializes on Beast units.

The other three Leaders are in the middle of the map, in the ruins of Margoth. This base does not specialize, it produces the whole range of Beast units. It is perfectly possible to fail when charging the base for the first time. There is also the possibility to attack the beasts through the underground and emerge in the middle of their base.

There is also a Beast base to the northwest that cannot be reached by land. It has specialized on flying units. However, there is no Beast Leader inside, so you can ignore it, if you want.

It is vital to exploit several resource deposits at the same time to be able to produce enough units to win this mission.
Dead Moors

**Dead Moors** is the 7th mission in the Empire Campaign. Here, you have no base.

## Plot

Dunehelm has to fight his way through the Greylin Moors to reach the heartlands of Vangarath's dominion. There, he encounters, among other things, bandits, a crazy old mage, Swamp Goblins and the Troll Hunters, that will prove to be valuable allies.

## Quests

* Traverse Greylin Moors
	+ Guide Dunehelm across the moors
	+ Dunehelm must survive
* Lost in the swamp
	+ Find the lost Troll Hunters
	+ Reunite the Troll Hunters with their leader

## Hints

This mission is relatively tricky because there is no possibility to heal your units, apart from scattered Healing Runes. It is important to use Dunehelm effectively, because he is the strongest unit in the mission. There are Mercenary Camps scattered across the map. Please note: The treasure chests that you need to hire mercenaries are well hidden in part. It is recommended to hire the Dark Ranger, if possible. He is strong, slows units and can become invisible.

The side quest is vital because Te Morne and his Troll Hunters are very good melee units.

The crazy mage casts Decree continuously. If you kill him, you will obtain three Lightning Staffs that you can cast Decree yourself with.

The Hydra is the very last monster in this mission. It does 120 damage per attack. To halve this, you have to destroy the goblin village that is a bit outlying. There, you can drink from a magic potion that will make all units immune to poison damage.

## Items

* Lesser Ring of Health
* Healing Potion +100
* Lightning Staff

## Monsters

* Water Serpent
* Hydra
Tavern

**Tavern** is a neutral building that allows the player to hire crossbowmen.

## Information

**Tavern** appears only once during the campaign - in the 4th mission of the Empire campaign, "Might of the Magi". Three crossbowmen are available by default, but "regenerate" rapidly as you purchase them. This allows for the production of an army consisting almost exclusively from crossbowmen, who are essentially an improved version of the Elf Ranger.

The Tavern is located not far from the Cathedral in the midst of other buildings, and can be easily missed. Some players will even play through the mission several times without ever realizing they can produce crossbowmen. It is also already garrisoned by a Peasant and can be operated immediately after the mission starts.

**Crossbowman** cost is 100 gold, 15 wood and 15 gems. They take up 2 supply.
The Coming of the Dark Host

**The Coming of the Dark Host** is the 8th mission in the Fallen Campaign.

## Plot

Keran Kessertin is given a boon by the Dark Dreamer and is transformed into the Avatar of Darkness. In the meantime, his base is besieged by Alric do Rei...

## Quests

* The Evacuation
	+ Protect Keran
	+ Kill both Renegade Mages
	+ Leave no humans alive
	+ The Avatar of Darkness must survive

## Hints

This mission is actually quite simple. At the beginning, two Renegade Mages are positioned at both exits of the cave. They have created a magic field that kills all units instantly if they touch it.

The secret to this mission is the high ground provided at both paths leading to your base. There, you can build Chain Lightning Spires (that are buildable for the first time). With these, the attacking units don't pose a threat anymore.

Upon Keran's finished transformation (it takes 30 minutes), he can make himself invincible for a short time period. This way, he can cross the magic fields and kill the Renegade Mages, thereby removing the fields.

You can destroy the Empire bases with a regular army of with Keran alone (he can do this).

There is a small optional mission that isn't even mentioned in the quest log. You have to build 5 Void Walkers and position them on the beacons near the ancient mechanism. Then, it activates and beams units one-way. On the far side, there is a Healing Dust +300, a Mana Dust +125 and a Belt of Absorption.
Dryad

### Upgrades

Disciples, Cloak of Invisibility (Research), Call of the Wild (Research), Magic Thorns

## Combat

### Armor points

0

Basic spellcaster unit. Can't attack, but its **Enchant** ability is extremely strong to take down priority targets.

## Spells

* Enchant
* Eye of the Forest
* Cloak of Invisibility
* Call of the Wild
* Entangling Thorns
* Cave Thorns
Drop Weapon

The **Warrior**/**Berserker** drops his blade at the targeted **Weapon Master** and transforms into a **Minion**.

## Trivia

* There are two spells in-game called **Drop Weapon**: one for **Warriors** and another one for **Berserkers**. Both are functionally the same.
* Warriors and Berserkers retain the percentage of health they were missing after using Drop Weapon.