Kitsune

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## Background

Renowned for both their wisdom and martial prowess, the Kitsune are a race of fox folk humanoids native to Benovia. The Kitsune were created by the Primordial Elementals as being which embody the pursuit of the body, with strong influences from the Earth and Fire Primordial Elementals. Althought Kitsune are only born with one tail, as they age, they have the ability to grow more tails whenever they learns great wisdom or does a great deed, as an act of honour or bravery.

## Kitsune Traits

* **Ability Score Increase**: Your Wisdom score increases by 2. Depending on the sub-race of Kitsune you choose you will have another ability score increase.
* **Age**: Kitsune develop at a much slower rate than other humanoids, they reach maturity around age 50 and can live to be anywhere from 200-300 years old.
* **Alignment**: Kitsune have a strong connection to earth and tend to be rather orderly in their organization leaning more towards lawful. Although it is uncommon for Kitsune to diverge from the traditional good, there are those who lean towards evil on occassion.
* **Size**: Kitsune range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.
* **Speed**: Your base walking speed is 35 feet.
* **Darkvision**: Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of blue.
* **Honed body:**You have proficiency in your choice of Athletics, Acrobatics, or Perception.
* **Multiple Tails:**You start with one tail at 1st level and develop another tail each time you do a great or heroic deed. You can develop a maximum of 9 tails, including your orginial tail, and can only gain one every 2 levels. The deed that accomplishes this should be decided by the DM. You gain a benefit each time you develop a new tail (dependent upon your sub-race).
* **Languages**: You can speak, read, and write Common and Kha-rha-ha.

## Subraces

There are three subraces of Kitsune, you must choose one:

### Dawn Kitsune

* **Ability Score Increase:**Your Dexterity score increases by 1.
* **Dawn Training:**You have proficiency with the longsword, shortsword, shortbow, and longbow.
* **Multiple Tails:**When you grow your 2nd, 4th, 6th, or 8th tail you may raise your Dexterity score by 1. When you grow your 3rd tail you may gain proficiency in either Acrobatics, Stealth, or Sleight of Hand (if you already have proficiency, you will double it). When you grow your 5th tail, you learn to cast either Expeditious Retreat, Jump, or Longstrider once per long rest with no material components. When you grow your 7th tail, you learn to cast Freedom of Movement once per long rest requiring no material components. When you grow your 9th tail, you learn to cast Wind Walk once per long rest requiring no material components. Wisdom is your spell casting modifier for these spells.

### Day Kitsune

* **Ability Score Increase:**Your Intelligence or Charisma score increases by 1.
* **Day Training:**You have proficiency in two skills of your choice from Arcana, History, Religion, Insight, Performance, Persuasion.
* **Multiple Tails:**When you grow your 2nd, 4th, 6th, or 8th tail you may raise your Wisdom score by 1. When you grow your 3rd tail you may learn three languages of your choice. When you grow your 5th tail, you learn to cast Fortune's Favor once per longe rest requiring no material components. When you grow your 7th tail, you learn to cast Scrying once per long rest requiring no material components. When you grow your 9th tail, you learn to cast Foresight once per long rest requiring no material components. Wisdom is your spell casting modifier for these spells.

### Dusk Kitsune

* **Ability Score Increase:**Your Strength score increases by 1.
* **Dusk Training:**You have proficiency with all simple and martial weapons
* **Multiple Tails:**When you grow your 2nd, 4th, 6th, or 8th tail you may raise your Strength score by 1. When you grow your 3rd tail you may choose a fighting style from the fighter table. When you grow your 5th tail, you learn to cast Enlarge/Reduce once per longe rest requiring no material components. When you grow your 7th tail, you learn to cast Haste once per long rest requiring no material components. When you grow your 9th tail, you learn to cast Invulnerability once per long rest requiring no material components. Wisdom is your spell casting modifier for these spells.