Amulet of Malkis

Amulet of Malkis by Mr.Barduuk

Through the portal lies room atop a tower in the plane of shadow - a dimly lit realm leached of color. There is a podium against the back wall, flanked by two small arched windows.

On the podium rests a clear princess (square) cut gemstone set by its corners in a hollow disc of gold, punctured with three smaller round cut clear gemstones, attached to a fine golden chain.

Above the podium carved in the stone wall, reads a message:

*We hide away what we cannot destroy,*
*Drexl the Bloodthirsty's weapon*
*The Amulet of Malkis*
On 1509-01-23, this is the place where Georg found and took the Amulet of Malkis.

## Backstory

Drexl was a sorcerer from another dimension. He served Malkis during the War of Creation. Legend says he helped annihilate the Winter Gods. When the war was over, Drexl was a Lich and settled in the Prime Material Plane.

He was brought down by the servants of Astair and his phylactery destroyed. He's been dead for Millennia. He was one of the more well known and powerful servants of Malkis. One of Malkis' only mortal companions during the War of Creation.

Myth has it that Drexl the Bloodthirsty's weapon can absorb's souls to power up, by placing the gem inside the still living person.

## Fate of the Amulet

Georg was turned to stone while wearing the amulet by a Gate Breaker Demon that people mistook for Gorgon on 1510-01-06.

The fate of Georg & the amulet was revealed 1511-11-28 when Van Healsing cast Timepool and watched the events:

*You are taken back in time to Misty Rapids. You are standing on the road, there are some barriers in front of you. The people are behind you, getting ready to flee this city. These Demons appear and start charging the lines. Then this huge one with blue scales with smoke and these horns comes, and it unleashes a grout of breath weapon on it, and Georg turns to stone. You guys realise it is time to flee, and the demons follow you. And the Gate Breaker follows you.*

## Known Properties of the Amulet

Wearing or touching the Amulet grants the bearing one point of intelligence.

Charging a gem will change it's color.

**The Three Smaller Gems**

Each of the smaller gems can hold:

* Invisibility (at a cost of -1dex/chr to store the spell)
* Magic Missile (at a cost of -1str/wis to store the spell)
* True Seeing (at a cost of -1pcp/con to store the spell)

Charging 1 to 3 gems costs only one round total, needing only the blood of the user to be smeared on the gems.

**Center Gem:**

Where the absorbed soul is stored. Discharging this gem to restore all reduced stats by 1.

The user can use souls stored in the amulet to empower their own spells.

Higher hit-die Creatures give "more Souls" into the Amulet. Red for a 1-charge soul, Purple for a 2-charge soul. However a 2-charge soul is still a single soul, so has to be used all at once.

The centre gem is replaceable with other 5000 gp diamonds, so you can store backup souls.

You can combine the souls from different gems into one gem, but takes concentration and time.

If you already have soul charged into the gem and you attempt to recharge it, the new soul skips the gem and melds with you. For a short period of time your soul joins with the soul that was overcharged.

Georg discovered there are no further unknown properties on the amulet that can be learned though an identify spell.

Absorbing a Warrior Demon's soul turns the gem into a sickly yellow color.

## References

1. ↑ Dicing with Death: Episode 086
2. ↑ 2.0 2.1 2.2 2.3 Dicing with Death: Episode 074
3. ↑ 3.0 3.1 Hardcore Heroes: Episode 39
4. ↑ Hardcore Heroes: Episode 54
5. ↑ Dicing with Death: Episode 087
6. ↑ 6.0 6.1 6.2 Dicing with Death: Episode 093
7. ↑ 7.0 7.1 Dicing with Death: Episode 097