John Morgan

**John Morgan** is the main protagonist of the game Five Nights at Cindy's: Uncontrollable and The Return of Cindy: Insurrection, who has been working as a police officer for many years. We can hear his voice very first when starting the game, where he shares the information of his main task.

## Five Nights at Cindy's: Uncontrollable

John settles into the role of a night guard so that no one can suspect him of anything at night. His task was to find evidence about the missing children in "Cindy Burgers". Although we don't see the process of searching for evidence, John still finds some evidence and completes his task during the first five game nights.

## Appearance

Nothing is known about John's appearance in FNAC:U, except that before the beginning of the plot he wore a police uniform. But you can guess that during the night shifts he is dressed in the clothes of a security guard. Also in the office near the bookshelves, you can find a green jacket. This jacket doesn't belong to John, because the plot takes place in the summer. I think someone just left it here and forgot. After all, who will wear jackets in May or June?

In TRC:I player still wouldn't be able to see John's appearance except for his hands and feet. He wears a red checkered shirt along with a hiking backpack and jeans. On the concept art, you can see that he has a beard and that he prefers a smartwatch. By the way, with the help of a smartwatch, John could use a map of the laboratory, which made it easier for him to move around the building. It was also planned to add a gas detector to his arm, which would alert the gas level in different parts of the building.

## Gameplay

**Abilities**
During five game nights, animatronics will be trying to kill John. It is not known why they want to kill him, but this complicated the find task for him. For John, there is an opportunity to acquire 1 of the 5 available abilities that will facilitate the passage of the game. All of them give different unique auxiliary mechanics, which is why you can choose what you will find useful and necessary.

**Level of aggression of animatronics**

If John brings animatronics to the second and third stages of aggression, he will begin to see glitches during the animatronic attack, which will limit visibility for about 7 seconds. The level of aggression rises only if the animatronic comes to the office again, but if he is not allowed to the office during the night, the level will not increase. At the last fourth level of aggression, the animatronic kills John.

**Effect: Fear**

This effect always turns on when John discovers animatronics at his office. The player's screen begins to constantly blurring and gently flicker with brightness, which complicates the process of beating off animatronics. Also, the flashlight also starts to flicker when the animatronic is at the stage of attack. This effect for a flashlight is needed only for atmosphere and it does not affect the gameplay in any way.

**Effect: Hardcore**

This effect appears on the eighth night and stays with the player until the thirtieth night. Effect makes your screen turn red depending on the difficulty level of the night. The higher the difficulty level, the redder the screen. This can be observed in the menu, when you choose the night. Also, this effect pulsates depending on the situation in the game at the same time as the Effect: Blindness. *( this redness of the screen can be turned off in the settings )*

**Effect: Blindness**

This effect appears on the eighth night and stays with the player until the thirtieth night. The effect limits the player's field of view during any dangerous situation, which makes it difficult to fight animatronics. This effect cannot be disabled in any way *( only if you do not have low game settings ).*

This effect has three stages of work: severe blindness, weak blindness and no blindness. Severe blindness is triggered when an animatronic is detected in the office, after which the player's screen begins to pulse with darkness every second. Weak blindness is triggered when the player turns off the lamp and very weakly, slowly limits the player's field of vision. The third stage removes the effect. Also this effect interacts with many abilities in the game and can behave differently, which makes the game much more diverse and lively.
## John's Voice lines ( text )

**BEGIN**
***John:*** *«Candy's Burgers and Fries» was closed in 1993.. The restaurant was closed due to the discovery of the murder of a guard who worked the night shift. After 21 years, there was a company that decided to revive this restaurant. They changed the name of the restaurant and changed the mascot to Cindy. A lot of animatronics were removed, believing that this way they would reduce possible problems with the restaurant. But recently we started receiving applications about missing children in this place. I decided to get a job there as a night guard. So that no one could suspect me of something at night. My goal is simple. Find documents that confirm the loss of children and sue the company that runs the restaurant.*

**ENDING**
***John:** -During these five days I was able to find enough pieces of paper and documents confirming the disappearance of the children. My main job is done. All the rest of the work will be continued by my colleagues...*

## The Return of Cindy: Insurrection

In this part of the game, within a few days, John acts as a detective and an agent who penetrates into the laboratory to find a lot of information about Rhombus Electronics and about the secrets of this corporation.

Together with his partner Alex, they find all the data and completely destroy the laboratory and all the contents in it. Thereby partially saving the world from danger.