Acquafredda Gang (Faction)

> *This page contains mechanical information for a specific faction. For more general information, see Factions.*
> **This faction is inactive and cannot be joined.**
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You've become a member of Freeport's feared enforcers and unofficial rulers, the brutal Acquafredda gang (AQF). The gang looks after their own, in exchange for loyalty and usefulness.

## Rank 1: Debt Collector

You've proven loyal, self-interested, or bloodthirsty enough to be allowed into the ranks of the Acquafredda, tyrants of Freeport. You don't have much clout yet, but you have enough to do the gang's dirty work.

### Mechanics

***Specialization.*** Choose how you've made yourself useful to the gang: as a Bruiser, a Corpsemage, or an Infiltrator. Bruisers are strong and intimidating physical fighters, Corpsemages are magic users who manipulate forces of life and undeath, and Infiltrators are stealthy, skilled individuals who do covert work.

*Not to be Messed With (Bruiser).* As an action, you force each creature of your choice that you can see within 30 feet of you to make a DC 13 Wisdom saving throw. On a failed save, a creature becomes frightened of you for 1 minute. The frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success. Once used, you can't use this ability again until you finish a short or long rest.

*Tools of the Trade (Corpsemage).* The guild presents you with a macabre focus to more effectively channel your necromantic talents. This focus uses the stats of a Mabaran ebony focus, but does not have to be made of wood. If you leave the gang for any reason, you are expected to return the focus.

*Deadly Blows (Infiltrator).* When you hit a creature with a weapon attack, you may deal extra necrotic damage to it once per rest. This damage is equal to 5 + your total character level.

### Social

***Kings of Freeport.*** You're not the most powerful gang member around, but you wear Acquafredda blue, and that means something in Freeport. You're treated with begrudging respect and sometimes fear by most civilians, and with thinly veiled contempt by the gang's enemies.

## Rank 2: Enforcer

You're moving up in the gang, and can now be trusted with more difficult or sensitive jobs. Of course, Ersilia expects results for the trust she's put in you.

### Mechanics

***Compel Undead.*** As an action, you can point at an undead creature you can see and force it to make a Wisdom save (DC 13). On a failed save, the undead must immediately use its reaction to attack a creature of your choosing. Once you use this ability, you can't use it again until you finish a short or long rest.

### Social

***Neighborhood Menace.*** Your reputation has started to precede you within Freeport, and sometimes outside the city. Civilians not affiliated with other gangs fear you and will follow orders, residents of other cities will comply with short demands out of fear, and foreign authorities have started to take notice of you and your actions.

## Rank 3: Neighborhood Boss

You've risen high enough to oversee your own little section of Freeport, which comes with the challenges of keeping yourself strong while also keeping a small section of the gang in check. Ersilia knows your name, as do many residents of the surrounding area.

### Mechanics

***Sinister Talent.*** You gain a benefit based on your specialization.

*Azure Dread (Bruiser).* You gain a second use of *Not to be Messed With* per rest. Additionally, its DC increases to 15.

*Ghastly Ally (Corpsemage).* Once per day, you can cast the *Summon Undead* spell (putrid form only), with Intelligence as the spellcasting ability. When cast in this way, the spell does not require a costly material component.

*Dread Assassin (Infiltrator).* You gain a second use of *Deadly Blows* per rest. Additionally, your damage dice for this feature become d6s.

### Social

***Diplomatic Immunity.*** Rules of decorum are basically out the window for you at this point, and you can get away with just about any breach of decency in Freeport. Outside the city, most people are wary of you and your reputation and will try not to irritate you.

## Rank 4: Extended Family

You've worked your way into Ersilia's outer circle, and probably oversee a significant chunk of territory. Very few in Freeport would dare to mess with you, and you like it that way.

### Mechanics

***Grave Danger.*** You can cast *Enervation* and *Negative Energy Flood* once per day each (save DC 15), and gain resistance to necrotic damage. If you are already resistant to necrotic damage, you gain resistance to poison damage. If you're resistant to both damage types, talk to a DM. Additionally, your DC for *Compel Undead* increases to 15.

### Social

***Untouchable.*** Freeport is your city, and everyone around you knows it. Groups who share your ideals (or at least your enthusiasm for violence) will temporarily ally themselves with you upon request, and won't attack you without being provoked. As for the rest of the city, they can hate you all they like, but they know they're powerless to stop you in your scheming.