Baseball Bat

## Description

Use this item twice before discarding. The Baseball Bat user can only use 1 action and 1 free use.

The target loses vote capability. Items used on the target are unable to be flipped.

If Baseball Bat is used as an action, the target is roleblocked.

---OR---

If Baseball Bat is used as a free use, the target is directly eliminated. (This requires the user to be the blackened to be lethal. The target must also have been suppressed the previous night before this effect can be used.)

## Notes

* Baseball Bat can be used as an action or as a free use, not both at the same time.
* Baseball Bat cannot be used more than twice. (So Pocket Chain cannot be used on Baseball Bat.)
* Both using Baseball Bat as an action and as a free use causes a Concussion- the vote loss effect- and Mangling- the item unflippability effect.
* Concussion causes the target to lose his/her final vote during the next blackened trial only.
* If a target is Concussed, he/she is told on the night of the Concussion.
* Baseball Bat does not affect the PM trial nor prevotes.
* Mangling causes all unflippable items to be put in a separate pile during the next day's trial.
* The effects of a Mangle include items used in the target's murder as well as items targeting the target directly.
* Items set aside as a result of being Mangled can be flipped with items/character abilities but not "once per game flips".
* If Baseball Bat is in any character's inventory, all players controlling a character suppressed with any *free use* item/ability effect hear a ping. Players controlling a character only suppressed by an *action* item/ability do not hear a ping.
* The blackened must be able to articular the exact suppression affecting the target the previous night or else Baseball Bat has no lethal effect. (For example, "Tazer" or "Lockpick".)
* Prenight/Blackening phase suppressions and suppressions that do not have a suppression effect during the night (such as Duct Tape/Wiretap or Bag of Chips) do not count as being suppressed.
* Using Baseball Bat as a free use is nonlethal if the user is not the blackened.

## Strategy

### **Hope**

Baseball Bat has more permanent effects than other items, so if it's to be used at all it should be used more carefully. Like a Tazer, players on the side of hope can use a Baseball Bat to roleblock somebody as an action if the user suspects that the target is up to no good. The Concussion effect of Baseball Bat is valuable if the target is the blackened or the puppet master, but quite bad if any other character is affected. Mangling another character can also make it a little more difficult for trials to reveal necessary information, so new players tend not to ever use this item.

### **Blackened**

Unlike Tazer, Baseball Bat can be used to roleblock a target without discarding the item, if and only if the Baseball Bat hasn't been used as a free use yet. Due to the effects of Baseball Bat, one could theoretically use Baseball Bat as a free use to directly eliminate a target without discarding it to be revealed in the investigation phase, Concuss the target to raise the bar for the side of hope during the next trial, and Mangle the target to make revealing all other items in the investigation phase even more difficult; all that's required is for the blackened to use any other suppression item on the target on the night before *or* otherwise be able to confirm any 1 suppression ability/item used on the target.

### **Game Masters**

There are many rules associated with this item, but what's most important for the game master to remember is that Baseball Bat roleblocks a target if locked in as an action, attempts to eliminate a target if locked in as a free use, and can only be used as an action once and a free use once (but not at the same time). A game master unsure of how Baseball Bat interacts with other items and abilities beyond that should consult the notes of the item again.