Vendors

Oceanica has the following vendors at your disposal. This is not an all-inclusive list.

    - **Scavengers**:  They buy your junk and give you some coin in return.  Don't expect to make a fortune from these vendors, but they can help you get started in making your fortune.  They will buy things like rotten flesh (who the heck knows what they do with it--I'm sure I don't want to know), ender pearls, empty bottles...even stacks of dirt and cobblestone.

   - **Innkeepers and food/drink vendors**:  They sell food and drink.  Some foods and drinks may have special effects associated with them.  The occasional innkeeper, when found in a far-flung area, will even act as a limited type of Exchange Agent.

   - **Blacksmiths**:  You can buy blacksmithing supplies from them to craft gear, or even sell raw goods like coal to get some coin.  Some advanced blacksmiths deal in rare and epic weapons and armor that are imbued with special effects.

   - **Fletchers**:  They will sell you all you need to be able to attack with ranged weapons.  Some will even sell rare or epic ranged weapons (bows or crossbows).

   - **Farriers**:  Villagers who are expert horsemen.  You can get just about anything you need from them if you want to travel by horse.  They even sell horse armor!

   - **Mages**:  These vendors primarily sell anything to do with enchanting.  You can get supplies or even enchanting books from them.

   - **Potion vendor**s:  These vendors will supply you with healing, harming (causes damage or negative effects), or buffing (temporarily improves your stats) potions.  Some rare vendors sell exotic elixirs and poisons.

   - **Safe Deposit Agents**:  Running out of room for all your loot?  Want easy access to it when you're in a faraway nation?  Look for these guys.  They will hold on to your stuff for you.  You will usually find them in a bank with an Exchange Agent.  Every capitol will have them.  You will probably not find them at pirate bases, though, because pirates like to plunder things.

   - **Exchange Agents**:  The guys mentioned in the section above.  They exchange one type of coin for another, for free.

   - **Personal trainers**:  Experience vendors.  You're "working out" (your checkbook) for some additional XP, which is great if you need that extra bit of XP to enchant an item.

   - **Boatwrights**:  These salty seafarers sell items you can use to build ships.  See "Ship Building" below.  They are always members of the Guild.

   - **Gardeners and ranchers**:  These folk will buy and sell anything you need to start a farm, or even buy your produce from you.  Some of them will sell you items for you to make your own beer, wine and whisky with.

- **Real Estate agents**: Some cities will allow you to buy a small parcel of land within the town limits. You can do ALMOST anything you want with the parcel **as long as it is not obscene nor clashes with the general theme of the realm**. Any properties found to violate that simple rule may be modified until they conform.

   - **Land claim agents**:  Once you have a good chunk of change, you can actually buy special items that allow you to claim your very own piece of Oceanica!!  Here are the things you need to know:

       \* To make the claim item usable, you have to use in chat (press 't' to open chat): I hereby establish the township of <name> ...where <name> is what you want to name your claim/town/village/etc

       \* A 'mining claim' allots you a 16x16 plot of land for mining.  Nobody else should be able to mine or modify that piece of land.

       \* 'Village' allots you a 48x48 plot of land, suitable for creating a small village.  Again, only you or a game admin has the ability to alter that area.

       \* 'Town' allots you a larger piece of land:  96x96.

       \* 'City' allots you the largest chunk of land you can claim at any one time with one item:  224x224. These can only be used outside of the Known Realms (>20k from center) with very few exceptions.

       \* All claim items from "Village" to "City" cost at least one Mystic's Lodestone, which can only be obtained from high-end mobs (ones with a boss bar when you get near) or actual bosses from dungeon encounters, etc.  VERY rare

       \* You cannot place a claim item too close to an existing claim.  So, if you have a 'mining claim' item, you cannot place it closer than 16 blocks to an area that has already been claimed. There are also many established roads that you cannot place a claim too close to. You'll be warned if you're too close to a road or existing claim.

       \* Each of the six main capitol cities in the Known Realm have a Real Estate Agent in them where you can buy these special items.

       \* When you "WIN THE GAME," you are afforded the opportunity to be teleported FAR from the "Known Realms" to do whatever tickles your fancy...as long as it doesn't violate the overall theme of the game (i.e., can't be a Star Trek-themed area in a game that's supposedly based off of 17th-early 19th century seafaring stuff). You can always ask a game admin if you want to do something special that \*can\* be integrated with the overarching theme of the game, however.

- **Fixer**: If you #pick too many pockets or get caught doing other illegal stuff in the game, eventually the bounty on your head will reach a point where guards and certain mobs will attack you on sight. This makes it harder to get around the world and near impossible to enter cities and towns. A fixer, with their connections through the underground, can work it out so that your bounty can be reduced or zeroed out completely if you have enough coin. Fixers charge a premium for their services.