Iron Juggernauts

Iron Juggernauts armorial with Chapter iconography

* Firstborn
* Primaris

Iron Juggernauts' colour scheme,
 close combat squad, 3rd Centuria

"*Mighty spears slash through the darkness
light-scourge blasts over the forehead of the earth
roaring sound of furious spirits of wrath
the Iron Juggernauts falls from the sky.*"
— Iron Juggernauts chant
The **Iron Juggernauts** ('***Implacabilis Ferrum***' in High Gothic) are an ancient Successor Chapter of the proud and savage White Scars lineage from the ancient 2nd Founding as the Legiones were splitted as dictated by the *Codex Astartes*, the Chapter builded for itself a grim reputation during the Great Scouring and their nomadic hunt for traitors before finally settle down to the world of Tundra and the Ogun System in early M32. They wage war differently from their forefathers, while their attacks are still swift and violent they prefer to swoop down on enemies, brutally slaughtering them and cutting off all escape routes, stalking the ones lucky enough to run away.

The Iron Juggernauts take pride in their traditions, in the ancient stories from the Legions’ epoque and in the brotherhood between Astartes.

## Chapter History

### Origins

The Brotherhood of the **Iron Raiders** was a Chapter of the Vth Legion, made by Astartes from different worlds and brotherhoods, but mainly from the 290th Pioneer Company of the **War Tigers**, united solely by their ruthless behaviour and with a violent attide to the point of being almost unable to repress their savage fury. This groupment, ordered by the Khan himself, was meant to estrange the more problematic elements of the Legion, confining them in a singular Chapter to be sended and deployed against the worst of the odds, basically sending them to die on the battlefield. However the visions of the Iron Raiders about their near suicide missions was seen differently as they saw themselves as the 'Khan's bloodied hands', the final bringers of compliance against the most hard foes. This beliefs will bring them even to paint both arms of their armour in blood red.

In time however the victories achieved by the Iron Raiders and their stubborn refusal to die and being decimated will prove themselves to be valuable assets, bringing the Khan to gift them with a second chance, allowing to follow his teaching and the 'Noble Pursuits', especially singing poetry about the deeds of the heroes become one of the most favorites of the Iron Raiders, this will also help them to alleviate and slowly dissipate their bloodlust, finally removing the, unknown to them, mark for death above their heads.

During the Great Crusade the Iron Raiders will serve along their mother Legion in thousand campaigns, becoming specialized in the use of controlled but extreme violence, forcing the uncomplying empires to bend their knees at the sheer sight of what the Iron Raiders will and could make after their only one request of surrender will be refused. Out of the battlefields the Iron Raiders will enjoy the pleasure of brotherhood not only with their gene-brothers but also with others from different Legions. This global comradership will make, however, harder to swallow the reality as the Horus Heresy unfolded while they were deployed nearby the galactic rim, the distance however will not stop them as they managed to reach the main White Scars forces and translate to Solar System, fighting during the Siege of Terra, paying a heavy toll in both lives and mental sanity. As after the defeat the traitors fleed Terra, looking for shelter into the Eye of Terror and the beginning of the Great Scouring unraveled the Iron Raiders started their hunt.

### Founding

Founded around 021.M31, during the 2nd Founding as Primarch Roboute Guilliman revelaed the Codex Astartes and his plan to divide the Legions, the Iron Raiders become the Iron Juggernauts, striping the white from their armour and keeping their red arms, continuing their tradition of being the Khan's executioners, as their hunt for traitors and xenos will continue for the centuries to come. The new appointed leader of the Chapter will refuse the name of khan, choosing instead the name of Lord Commander due to respect for their own Primarch, as for them he and he alone was the only Khan. The newborn Chapter still homeless and hurt from the still mysterious disappearence of their Primarch will continue its pursue of traitors throught the stars, moving as a nomadic-predation fleet and scouring worlds both for assets and recruits. The anger growing in their hearts and the desire for retribution against the renegades will forcibly devolve them to the point of their early days of savagery and the large number of engagements against both traitors and xenos will fast let their number dwindle from the very beginning, leaving great part of the traditions of the Iron Raiders and their ascension to the far noble warriors they become just a tale, which in time will be alterated due to fragmentary memories. When finally returned from their almost millenia-long chase, for the main reason of depleted numbers and bad trained Inductii, the Astartes that returned were far different from both the one who founded the Chapter and the ancient Iron Raiders - they were now feral Astartes cloacked in the skin of traitors and xenos, with scalps and hands hanging from their belts as war trophies and a more then a grim reputation.

After a millenia long journay throu the stars, the Chapter was assigned to the world of Tundra in the Segmentum Ultima, the Chapter abandoned one of their red arms as a sign of failure as they weren't sadisfied with their quest for vengeance, returning to use it again only in the far future as reward for great deeds. The Chapter quickly imposed and enstamblished itself on the System and in the Sub-Sector, forcing compliance and martial law, remembering once again to the locals who they were and what they could do, fortunately this reign of terror will not last long as the Chapter will quickly assimilate the feral culture of the planet and the fragmentary history of their past will create a new culture, still heavy handed but less tyrannical. With now a homeworld the Iron Juggernauts were finally able to regrow in numbers and properly train the new Astartes, but unfortunatly to them the Tundran bloodlines didn't suited well the Khan's gene-seed even if it breed slightly larger Astartes, as minor mutations started to appear and develop throught the millenia, starting the false believes of the unpurity of the Chapter gene-seed who will be disproved by the White Scars themselves when the accusions started to become insulting. However the matter will be raised again during the Laternax Councils when will be finally solved once and for all.

### The Hunt

Between M32 and M33 the Iron Juggernauts found themselves involved in a fruitless hunt for rebels. All starting on the Wald worlds of their home system were the religious group calling itself 'Prismatic Path' fostered a two worlds-wide rebellion. Furious and angered by both the apostasy and the defiance of the rebels, the Chapter quickly deployed to neutralize and destroy the threat, even pushing themselves into execution and the extermination of one of the two worlds which had a fully committed population into the rebellion. Further investigation will prove the involvement of a Traitor Warband named Silver Snakes that endorsed the cult into action. With this incident in mind, the patrols intensified across the nearby systems, looking for possible evidence and trace of any further developments.

With a century of distance an unknown vessel will be spotted and as it refused to answer the hails, a hunting squadron was mustered to hunt and destroy this unwanted guest. The unknown vessel, codenamed later 'Ghost' was however elusive and managed to avoid confrontation through a various systems long chase who will prove itself to be pointless as guided the flotilla against a newer foe, the Iron Brotherhood, before vanishing. The renegade Warband was engaging a vessel from the Adeptus Mechanicus looking for weapons and technology to loot, the Iron Juggernauts founding themselves now without a prey, decided to repel the marauders who caught by surprise offered little resistance before withdrawing and swearing vengeance. This victory however will prove once again pointless, as the Mechanicus vessel was heavily damaged and the crew completely massacred with only a container left intact by the fight, supposedly the prize the Iron Brotherhood was looking for. The ranking Astartes of the operation, Centurion **Darrax Cold-Mountain** decided to secure the container as denying the possession to other marauders or a returning patrol of the Iron Brotherhood was deemed important. Back on Tundra the seals of the container were broken revealing the content, a non standard chassis of Leviathan Dreadnought, renamed by the Iron Otec with the name of ‘Kataphraktos Dreadnought’ the Chapter will keep it as a relic, really unable to track the forge worlds of provenience and this way to return it back, vowed to themselves to assist the Adeptus Mechanicus as compensation.

The search for rebels of the Iron Juggernauts will endure for the entire M33, culminating in the 'Aretusa Campaign' and the 'Condarion Rebellion' where they will see finally the result of their hunt finally crushing the other cells of the 'Prismatic Path' which demonstrated to be longer-lived and organized than previously expected.

### Clash of Iron

The 'Clash of Iron' was a large scale defensive campaign, occured in the first century of M34, against a retaliation force of Traitor Warbands leaded by the Iron Brotherhood, besieging the Ogun System as a repercussion against the facts happened during the 'Ghost' pursuit, the forces of the Iron Juggernauts found themselves splitted while the Iron Warriors coalition attacked simultaneously Wald Prime, Tundra, Taiga and Borea involving, along with the Chapter, generations of the local Astra Militarum and PDFs.

The full length of the conflict extended for almost a century, the Astartes on Tundra were locked by the planetary siege and unable to assist the other worlds, while the remaining Iron Juggernauts forces were splitted among the different campaigns of the 'Hunt' but on their way back. Finding their own system under siege, the returning Iron Juggernauts flotilla launched a distress call before starting an harsh attack against the enemy siege fleet using their flagship *Tundra-Khan* as speartip, managing in the end to force the space blockade at the cost of some vessels and serious damage to the flagship, this allowed them to reinforce Wald Prime, where the smallest pocket of Perturabos' sons were deployed, thanks to a good coordination from the local PDF and the 'Skyfall' the forces managed to create a hammer and anvil maneuver, eradicating the coalition forces. However with the Chapter strength divided by the unnumbered enemies no better result could be achieved without the intervention of the mixed relief force formed by forces of White Scars, **Storm Riders**, Silver Skulls, Hawk Lords and **Iron Gorgons**, that arrived in the latest stages of the conflict.

On the lush forested world of Taiga the Silver Skulls skirmished the 'Iron Pact' forces who tried to settle on the world, willing to use it as bridgehead for the further stages of their plan, while on the glacial mining world of Borea the Iron Gorgons led a close clash that took place in the underground tunnels of the mines and on the surface the snow was stained by the mud moved by the armored vehicles and the bikes of the White Scars, the Storm Riders assaulted the traitor vessels, painting their corridors in blood. With the embargo broken, the forces on Tundra under Forge Otec **Iron Wermand**, who tooked the leadership after the death of 1st Legate **Sundnyr Harges** in a defensive action one month standard previously, managing to sally out against their besiegers, taking them by surprise while covered from the sky by the Hawk Lords' Stormtalons and the might of the heavy tank ***Attila***. The successful sortie, forced the Flawless Heralds, one of the Warband of the coalition to withdraw leaving the Iron Brotherhood by themselves. Angered by the daring action of the Iron Juggernauts and the defection of their allies, the vengeful sons of Perturabo tried one last attack before withdrawing that tooked the life of the Forge Otec and of those that fought at his side. With the arrival of Iron Juggernauts' reinforcements from orbit the Iron Brotherhood at last withdrawed, mumbling future vengeance.

While finally victorious, the Iron Juggernauts suffered many losses. During the long conflict more than 700 Astartes brothers, 8 ancient Dreadnoughts, the 1st Legate and the revered Forge Otec. The grim situation was darkened furthermore with the death of many of the Neophytes, the recruitments stopped for the lenght of the conflict and the petty action of the Iron Brotherhood who attacked the tribal population of the planet to affect a even more severe blow to the Chapter. This will bring to take for the Iron Juggernauts almost two millennia to regrow on full strength.

### Brotherhood Bondings

The **Mithron System**, located somewhere between the Gothic Sector and the Pelegeron Cluster suffered a large Khornate invasion after the self proclaimed leader of the Blood Cult managed to force the entire sect into committing ritual suicide on the capital world of **Mithron Maximus**, attracting both the attention of daemons and lesser Warbands who moved on the planet to take part for the slaughter. Mithron Maximus however was on the route of the 4th Company of the **Void Vulture**, who were on their personal quest, who immediately deployed to eradicate the Emperor's enemies. The Vulture detachment kept its ground fiercely for days but weren't prepared for such a conflict and with more Warbands joining in the situation was worsening and the need for reinforcements grew stronger.

The other planets of the system quickly assembled their local guardsmen regiments to reinforce the Astartes who had so suddenly appeared to save their capital world but even with the Vulture guiding them the progress weren't enough. After two weeks of prolonged engagements of the original force of the 4th Company of the Void Vultures remained little more than few squads, was at that point a message heavy in statics arrived, hold position relief inbound, and on the same day two Strike Cruisers obscured the low orbit of the planet and started releasing drop pods into the atmosphere. The arrival of the Iron Juggernauts 3rd and 5th Centuriae was providential; the exhausted Void Vultures placed their full trust on their Astartes reinforcements. Thanks to their combined effort they endured and in the following months managed to repeal the enemy forces, unfortunately to achieve these results so fast, both Chapter were forced to deploy weapons of terrific power to better purge the daemonic taint.

During the conflict two figures standed out for their prowess and courage while fighting back to back, the Void Vulture **Taygox Morta** and **Kaidu Bardur**, between the two will be born an honour brotherhood that will bring them to commemorate the campaign with armour modifications and trophies. Taygox Morta will be later known as 'Screaming Wraith' among the Iron Juggernauts due to his face mask showing a daemoninc face, this helmet will be later inherited from generation to generation among the Chapter after his death.

### Steelwrath Tragedy

The **Steelwrath** was a Space Hulk of an imperial starship, impossible find out about which class, appearing in the galactic proximity of the Ogun System. A small force of Terminators from the 1st Centuria was sended to investigate and purge the twisted metal wreck that was once a space vessel. Three Terminators squads were deployed in different points of the hulk, with the objective to meet in the middle before taking further actions. Two Terminators squads with mixed loadouts, under the command of their respective sergeants and the Triarii Terminator Squad, equipped with relic Triarii Terminator armours with a build-in servo-arm mounted automatic weapon system, developed by the revered Forge Otec Iron Wermand. During the exploration of the wreck a sudden explosion of unknown nature occured forcing the Triarii squad to split, while maintaining communication via Vox-Caster and deciding a new rendezvous point two of the isolated Terminators were ambushed by unknown xenos, too late the other companions managed to reach the point of the ambush, their battle-brothers felled during the fight with the aggressors.

Still managing to retrieve their bodies and the Triarii Terminator Armour, the servo-arm and the weapon system were completely damaged and unrepaiable, what started as a simple routine operation turned into a tragedy as the loss too heavy to bear as the revered Forge Otec perished without having the time to teach his adepts how to build o repair neither the armour nor the weapon system. With such a heavy toll to pay and ashamed by the bad decision, 1st Centurion **Davus One-Eye** ordered the evacuation and the successive destruction via bombardment to blow definitely the Hulk and its unknown xenos content. After this incident the Triarii Terminator Squad was disbanded from the 1st Centuria and relocated to a honour position, the armours used in the worst of circumstances and only the higher cadre of warriors, specifically insigned with particular honours allowed to wear them.

### Expedition TH-5690

A small expedition fleet of the Adeptus Mechanicus from Forge World **Kalevala** reached Ogun System in 900.M39 asking for a parley with Iron Juggernauts Lord Commander. The chief of the expedition, Magos Friedum Ni-Thor was in charge of a recover operation of a STC fragment located on a System in the rim of the Ghoul Stars and requested support during this expedition offering in exchange war supplies. The 2nd Legate **Varyux Thunderheart** was appointed to guide three Centuriae in assistance and escort until the objectives were recovered and the Adeptus Mechanicus fleet would be on the way for the return.

The escort duty and the recovery operations lasted almost 50 years, as Warp Storms and extreme conditions forced into an unwanted detour between the Ghoul Stars system. The expedition fought obscure and monstrous xenos creatures to make their way to the original destination, paying a bitter toll of 50 battle-brothers. The world of TH-5690 had completely detoured from its original position, expecting it on the outer rim of the Ghoul Star system and not inside it. However the recovery operations started nonetheless, the world looked as desolate and uninhabited as they expected, ruins were everywhere. During their research they came across a reconnaissance force of what appeared to be Thousand Sons.

The presence of the sorcerers partly justified the anomalies found, but instead of further investigating the enemy purposes the Iron Juggernauts, not tolerating the sight of the traitors, took advantage of the element of surprise and attacked first, unaware of other enemy troops present inside the buildings, busy with their own research. Followed a harsh battle before an unexpected third party joined the fray, unknown mechanical beings shaped as similar as human skeletons. There was no quarter until both Astartes parts realized that the new arrived kept getting up shot after shot and more of them were rising from the soil. In the end an unwilling truce was silently managed and both forces started concentrating against the mechanical beings that were advancing slowly. The Iron Juggernauts decided to leave the traitors to take the main blunt of enemy forces, when both enemy forces dwindeled Varyux Thunderheart ordered a massive strike with all the remaining forces, teleporting himself with his Terminator Honor Guard on the heart of the battle. Managing in half a day to eradicate both enemie unfortunatly other losses occured as 100 Iron Juggernauts felled during the battle and the most part of the survivors were forced to sustain bionic prosthetics to replace the lost limbs.

The STC fragment was swiftly recovered in the following hours, soon after the planet was mumbled with orbital strikes to make sure to destroy any remaining that were present of the mysterious creatures, after which the expeditionary force, now battered and patched up, headed on the way back, completing the recovery operation. While the content of the STC was never revelead to the Chapter, some year after the event a delegation from the same Forge World returned to Tundra, offering their support for the rebuilding and repairing process of the former flagship of the Iron Juggernauts, *Tundra-khan*.

### Battle for Tundra

After being forced to retreat from the 13th Black Crusade conflict, the Iron Juggernauts found themselves isolated together with the Silver Hands reserves. The howling Warp tempest and the corruption following its wake during the Noctis Aeterna, allowed Chaos Space Marine Warbands and daemonic forces to besiege once more Ogun System. All the remaining Chapter strenght, along with the Chapter serf and their unfortunatly stranded allies were forced to repel this new menace.

During the harsh fight that followed the Iron Brotherhood managed to encircle and succesfully board the flagship, *Greyheart*. Refusing to leave the archaic and honoured vessel to fall in enemy hands and without the chance to receive reinforcements to excrete the invaders, the crew gladly decided to sacrifice both themselves and the vessel. After raising a barricade on the main bridge, denying the boarders the command room, *Greyheart* charged across the void deep of space into the enemy fleet, ramming and crashing the lesser vessels and enveloping with her Ursus Claws the larger one, before exploding due to the previously triggered overcharging of the reactors. This allowed the ancient vessel to end her service on her own terms without the possible taint to serve under traitoris hands.

On the Tundra surface the battle continued, all the Dreadnought brothers were awaken and the most revered and ancient battle tanks deployed, in the attempt to fight the uncountable forces against them, dedicated only into the Chapter's destruction, but against all odds, the Iron Juggernauts holded, enduring as long as they needed. For each of their brothers fallen into battle, five of the traitors layed dead. But even with such a prowess the things were grim for the Iron Juggernauts, when unexpected reinforcements, a force of mysterious Astartes (later recognized as Primaris Space Marines from the Unnumbered Sons, who were assigned to both Chapters) together with the lost Silver Hands who remained to fight on the Cadian sector, arrived when all hope were lost, overtuning the situation.

The Iron Juggernauts with their morale renewd, attacked with more vigor and merciless desire of vengeance, knowing that with the now arrived support were no more forced into defensive position. The traitors found themselves displaced for the new vigours attack and the arrival of new forces, unable to respond they were crashed between hammer and anvil.

**Primaris Reinforcement**

The Iron Juggernauts accepted gladly their Primaris reinforcements especially for their arrival in the greatest time of need. Although bewildered by the novelty, so in contrast with their cult of the past and the ancient Legions, they could not refuse the work and order of a Primarch. In the months following their arrival, for a pure matter of ritual, the Primaris Space Marines participated in the usual initiation trials and were instructed about the customs and habits of the Chapter, eventually being officially recognized as Iron Juggernauts.

However after being integrated into the ranks, replacing the many losses, the Primaris didn't and will not replace the original Astartes force of the Chapter, according to the decree of a special ensambled council of the higher echelons of the Chapter, the Iron Juggernauts to safeguard and honour both tradition and ancient glories will always consist in a mixed force of both Firstborn and Primaris.

## Notable Campaigns

* **Great Crusade (798.M30 - 999.M30)** - +++DATA LOST+++

* **Horus Heresy (004.M31 - 014.M31)** - +++DATA LOST+++

* **The Great Chase (015.31 - 002.M32)** - The Iron Juggernauts, newly founded and still nomads, launched themselves in an almost millenia-long campaign, searching for the scattered forces of traitors who fled after the Siege of Terra. Their travels will bring them on the path of thousand of battlefields and to perform once again the horrible actions from their Legion past who were forgotten;

* **The Cleansing (200.M32)** - The first rebellion erupted during the early centuries of the M32, fostered by a corrupted religious group calling itself 'Prismatic Path'. The rebellion quickly flared across the worlds of Wald Prime and Wald Secundus, where the major human population was located in the Ogun System, leading the rebels to take the full control of Wald Secundus and besiege the planetary governor's palace on Wald Prime. Much of the local garrisons were poisoned by the lies of the cultists and joined the cult with the few remaining loyal to the imperial cause quickly neutralized and left powerless to act. The Iron Juggernauts intervention restored the order harshly; on Wald Prime a massive 'Skyfall' attack broke the siege of the governor's palace, after the order to surrender had been issued and promptly ignored, with the more fortunate rioters mercilessly massacred while the less fortunate who were captured alive were hanged or impaled. On Wald Secundus things were different due to the full commitment into the rebellion of the population, this pushed the Iron Juggernauts to eradicate the entire world with the most horrific and destructive power at their disposal, leaving it to a waste until later repopulated only in M38. Further investigations will reveal the involvement of a Warband of rogue Astartes, who probably endorsed the 'Prismatic Path' to proceed in the rebellion, suspected to be the one known as Silver Snakes;

* **Aretusa Campaign (???.M33)** - +++DATA RECOVERING ■▢▢▢▢▢▢▢▢▢ 10%+++

* **Condarion Rebellion (???.M33)** - +++DATA RECOVERING ■▢▢▢▢▢▢▢▢▢ 10%+++

* **Clash of Iron (001-101.M34)** - The league of traitor Warbands known as 'Iron Pact' lead by the Iron Brotherhood and formed by Flawless Heralds, Silver Snake and the **Orphans of Olympia** besieged the entire Ogun System looking for vengeance against the Iron Juggernauts for the events happaned during the 'Ghost' pursuit dragging the entire system in a century long conflict. The Chapter will manage to survive and repel the aggressors thanks to the reinforcements from the White Scars, Iron Gorgons, Silver Skull, Storm Riders and Hawk Lords, but not without a heavy toll in Astartes and mortal lives as their lost will count around 700 battle brother, 8 dreadnought and unnumbered Neophytes and locals;

* **Sonne α Liberation (300.M37)** - Answering the distress call from the Sonne α System, the Iron Juggernauts found the already deployed relief force of the Silver Hands under heavy difficulty, surrounded by the traitor forces of the Night Lords. Thanks to their promptly actions they managed to defeat the invaders and save the surviving vessel of the Silver Hands, both Chapters will be rewarded obtaining recruiting rights on the world of **Thuringia**;

* **Eradication of the Blood Cult (611.M37)** - The 3rd and the 5th Centuriae on the Iron Juggernauts intervened in the ongoing campaign of the Void Vulture on the world of Mithron Maximus against a khornate cult and minor Warbands. Both Chapter with effort, high casualties and using highly terrific weaponry managed the cleanse the world from the daemonic taint. This will also cement the friendship between the two Chapters and the beginning of the tradition of the 'Screaming Wraith' started by Taygox Morta, the first Void Vulture inducted among the Iron Juggernauts;

* **Expedition TH-5690 (900.M39)** - Magos Friedum Ni-Thor requested the Iron Juggernauts to escort a recovery expedition of some STC fragments in the rims of the Ghoul Star. During this operation the Chapter met and fought against a force of Thousand Sons and the mechanical xenos later known as Necrons. Laying the foundations for an alliance with Forge World Kalevala;

* **Battle of Darcariun Zeta (461.M40)** - The 6th Centuria of the Iron Juggernauts cought a distress call from the world of **Darcariun Zeta** and approached to further investigate only to find out that was a trap orchestrated by traitors to lure relief forces, as the Iron Juggernauts after their arrival they found the **Greyhorns** Chapter heavy mauled as the trap was unfolded upon them;

* **Siege of Pylerold (700.M40)** - The Iron Juggernauts strike cruiser *Orghana* under the 2nd Legate **Ferrox Rustclaw** and the entire 4th Centuria was on its way back after one of the regular visits to Chogoris and the White Scars, when catched a distress call from the distant Charadon Sector stating that the hive worlf of **Pylerold Tertius** was under the attack of a massive ork force. The force quickly answered the distress call and on their arrival the Iron Juggernuats were welcomed by the greenskins' fleet who quickly engaged them without leaving a chance to answer the provocation, however in short time after a vessel with the **Knights of the Lion** insignias appeared and together the Astartes forces managed to destroy the xenos fleet. On the ground the Astartes deployed via Drop Pods, engaging the Ork forces and breaking the siege, allowing the guardmens to fight back and join their saviours. During the battle both Astartes leader engaged in duel the ork warboss **Ozhak Gitrippa**, managing to kill it and save each other life; thanks to this a bond of friendship will born between the Chapters;

* **Pannonia Campaign (980.M40)** - The Pannonia Campaign was a punitive action lead by the Iron Juggernauts against traitor and renegade mortal forces in the system of Pannonia. The Chapter committed his most ancient Battle Barge ***Mother Swan*** along with her assigned Centuriae (4th, 5th and 6th) to let down the renegades and cease every fire of rebellion that they may be ignited, as reports and brifings stated, painting a misslead picture of the conflict as the grim realitation arrived too late to Centurion **Telos Vorghon** that in reality all the renegade uprising was an ad-hoc arranged trap developed by **Selukian** of the Forgekings, which secretly agreed with the Iron Brotherhood with the simple purpose to humble the Iron Juggernauts and destroy the ancient vessel. Meanwhile the Iron Juggernauts were deployed on the world surface, traitor vessels appeared from their hiding spots, encircling the ancient vessel and ramming it without mercy, while nonetheless the Iron Juggernauts forces managed not only to hold but to almost beat the ambusher, managing also to call for reinforcements. However the relief force will found only but the burnt wreck of Mother Swan and the bodies of the Astartes floating in the void, as the ***Wrath of Iron*** cruelly appeared in the latest moment, when victory was cheered, delivering death by superior fire power, pointless but attempted, every kind of resistance;

* **Bogragawa Massacre (745.M41)** - With the Tyranid Threat from Hive Fleet Behemoth rampaging through Ultramar, the Iron Juggernauts decided to be too far away to join and with forces already committed elsewhere the risk to leave the Titan Sub-Sector unprotected too high. However dreams and visions, later confirmed by the ritual divination through flames and the smoke by the high members of the Librarium confirmed the existence of a relic from the Great Crusade laying forgotten on the World of **Bogragawa** in the galactic proximity of Lamaro. The decision to dispatch the 4th and the 6th Centuriae to recover the artifact was quickly made, unknown to them that the Bogragawa System was currently under heavy assault by a deviant and abnormally behaving tendril of Hive Fleet Behemoth itself. The Iron Juggernauts will enforce the almost broken **Keelhaulers** Chapter, later joined by the Saurians and Void Vultures as well reinforcemnts from their own in the form of the 1st and the 3rd Centuriae. The victory will prove to be hard earned with almost 200 brothers Astartes lost and the Lord Commander, **Asthios of Rok** mortally wounded and entombed in the relic Kataphraktos pattern Dreadnought without mentioning the losses for the other Chapter involved, with the Keelhaulers probably too beaten to rebuild once again;

* **Hand Bearers Purge (978.M41)** - The purge was a pivotal event during the Laternax Councils timeline, where factions united to eliminate the corrupted **Hand Bearers**, a chimeric chapter fallen to Warp Entities. This rare unity showed that Chapters could overcome differences for a common cause. The purge led to the *Dandoori Accord*, regulating purging missions, highlighting cooperation's importance;

* **Void battle of Modrior Mundi (992.M41)** - Learning from the tragedy of Bogragawa, the Tyranids were treaded differently when a scattered tendril of Hive Fleet Kraken was revealed roaming Segmentum Ultima, directed to Modrior Mundi and its system. After obtaining a large support contingent of Astra Militarum and Navis Imperialis, the Iron Juggernauts fleet waited the Hive Ships to be in shooting range, forcing them to scatter or crash land on predefined worlds in the nearby system, destroying many during the process. On the chosen battefield large contigents of Astartes well supported by the guardsmen waited the scattered and now divided forces of the xenos. This strategy, compiled by the new Lord Commander Urthor Greyheart, proved itself to be more cost-efficient and managed to circumscribe the enemies on various battlefield with small portions of their forces, while some hive ship survived the void engagement and managed to escape, they will be later chased down by the fastest vessels of the fleet and destroyed or boarded if the conditions allowed;

* **Desolation of Vorskidioc VII (999.M41)** - Vorskidioc VII was a word who felt under the T'au Third Sphere Expansion Septs and turned on the side of the Greater Good. When the Iron Juggernauts joined the campaign to repell the xenos they were immediatly sent alongside their gene-brothers from the **Destroyers of Worlds**, to bring the Emperor punishment amongst the Gue'vesa. The combined action of the Chapters caused terror in the adjoining systems, forcing some to surrender in advance, but was also noted that the heavy hands of both caused a lot of work for the Ordo Redactus;

* **Strike Force Retribution (999.M41)** - With the news on the attack of the archtraitor and his 13th Black Crusade and the Cadian gate under attack pushed the Iron Juggernauts to reach for the Silver Hands, who were at the time in a nearby system, and together building a strike force to give assistance to the Imperial forces. Code-named Strike Force Retribution, was made by five Centuriae of Iron Juggernauts and six companies of Silver Hands, comprensive of both flagships and respective 1st companies and Chapter Masters in a mutual leading position. Once arrived, the strike force spreaded far and wide to cover the most possible number of battlefields to relieve the battered defensors. While both Chapters proved to be an important source of assistance, covering themselves with honours and the blood of the enemies the attrition started to claim its toll. With some vessel starting to be unable to sustain the battlefield and the fallen brothers numbers growing day by day, the Iron Juggernauts found themselves caught in ambush by enemy forces, reducing heavily their numbers. The now beated Iron Juggernauts survived only thanks to the assistance of the Silver Hands who managed to break the encirclement, allowing their allies to safely retreat. After this incident Lord Commander Urthor Greyheart decided to withdraw from the conflict and return later with fresh forces from the reserve stationed on Tundra leaving the Silver Hands to maintain the ground;

* **Battle for Tundra (010.M42)** - After being forced to retreat from the 13th Black Crusade conflict, the Iron Juggernauts found themselves isolated together with the Silver Hands reserves. Taking advantage of the Warp conditions, the Iron Brotherhood assisted by other Warbands launched once again an attack against Tundra, were they managed to capture the flagship **Greyheart**, one of the last ancient Kontos-class, before losing her after the self sacrifice of the crew. The battle was going in favour of the renegades when finally the reinfocements fron the Unnumbered Sons destined to the Chapter managed to change the course of the battle, allowing the Iron Juggernauts to resist and repel their ancient enemies;

* **Indomitus Crusade (011-???.M42)** - After receiving their Primaris Space Marine reinforces, the now refreshed Iron Juggernauts joined the imperial efforts to defend and reclaim those regions of the Imperium of Man threatened by the surging forces of Chaos;

## Chapter Homeworld

Placed in the most outer rim of the Ogun System, in Segmentum Ultima, Tundra is the homeworld of the Iron Juggernauts and also serves as primary recruitment centre for the Chapter. Classified as a feral world (φλ-class) is roughly the size of Neptune (four times Terra) and with a gravity force of 1.14G, Tundra owns a harsh and cold environment, when in the coldest day the temperature can drop to -94°C.

The planet is almost totally covered in thick forest of brown and green conifer trees, named *Ostrya* or by the nickname of 'iron tree', sporadically interrupted by rivers and lakes of icy cold cerulean water. The open spaces not claimed by the lush forests are rocky steppes covered with green to red moss and lichen formations.

On Tundra there is a singular irregular macro-continent called *Vaalbara* surrounded by an enveloping solitary ocean-see, inhabited by horned leviathans and sprawling monstrosities, this ocean is called *Mirovia* and is dotted with icebergs and islands of various sizes, ranging from solitary islets to complex archipelagos, where none live but the beasts who can resist the freezing waters. The continent backbone is formed by numerous mountain ranges with sharp peaks covered in bone-colored snow. One of these mountains is the site of the Fortress-Monastery of the Chapter, *Valhgard*.

The atmosphere of Tundra is similar to any livable planet (70% nitrogen, 30% oxygen circa) but due to the high gravity force, the atmospheric pressure is lower, so on sea level is possible to experience low oxygen situation such as on the mountaintops. For this reason, only the strongest of the inhabitants survive and the weakest usually day in young age of asphyxia.

**Three Seasons**

Tundra owns two satellites, called *Moona* and *Mana*, but the feral inhabitants of the planet use different names such as 'Eyes of Tengri' or 'Twin moons'. Regardless their name, the two satellites influences the seasons cycle with their rotation around the planet. This create the 'three season effect' which consist in a short spring, a mid length autumn and a long and cold winter which culminates in a dark week of perpetual night, caused also due the rotation of Tundra itself.

The spring on Tundra is short, during few standard months, but gentle and it allows life to sprout and reinvigorate itself for the toughest times to come. Autumn is the season of strengthening while winter and the perpetual night that follows are to forge the hard shell of all the inhabitants. In particularly the week long night has an important role both for the shamanistic practices of the native inhabitants and for Astartes of the Chapter for the passage of titles and promotions and for the Neophytes who will ascend to the role of Astartes which will culminate in a ceremonial feast during the last day of the long night, when the Aurora Borealis (an atmospheric light phenomenon) will sign the end of the winter and the return of the spring.

**Flora & Fauna**

Apart for the obvious alterations of climate and gravity the fauna had to withstand which has determinated their evolution, the local creatures of Tundra are, probably due to convergent evolution, very similar to the yore macro-fauna of ancient Terra during the dawn of times, with a plethora of great woolly creatures similar to the terran cave bears, long fanged felines, feral canids, woolly pachyderms. The ocean-see is home for various species of leviathans (such as the horned whale), sea serpents and a gargantuan version of Terran cephalopods while the skies are the domain of great eagles-like creatures and scaled wyverns.

One that stands out is a creature endemic of this planet, called Wulvbaar, bigger than an average Tundran cave bear usually stalks the woods with two or more of his brethren, hunting creature and humans alike. Its feral prowess is undeniable interesting for this paring of strength and pack tactics, for this reason the Iron Juggernauts domesticated some of this Wulvbaar and using them as a mount during hunts and far more rarely in battle.

For the flora the most notable and important is the Ostrya, large trees with hard white bark used mainly for building construction and weapon's handles by the feral inhabitants. The wood is used by the Iron Juggernauts for the Fortress-Monastery wall decorations; the Astartes carve this wood, engraving stories of their battles and the heroes of the Chapter. The Ostrya received the nickname of 'iron tree' not for the hardness of its bark but for the healing properties of its lymph and strong regeneration factor, which is used by anyone on the planet as medicament and by the Astartes as a ritual concoction called *Kuksa*, which is made by the lymph itself, animal blood, lichens and fermented milk. Also the regeneration factor makes cutting a singular Ostrya tree a great deed for a common human being.

**World Inhabitants & Culture**

The Tundran savage native people are stoic and bulky humans who call themselves volk (people in their own language). Divided in tribes and then into clans they survive by hunting, fishing, gathering and raiding other tribes, due to their warlike nature. While traditionally they observe some kind of forced peace during the harsh winter and the short spring, during the autumn they go frequently on war between themselves. The Astertes of the Iron Juggernauts which rule and oversee them from the distant Valhgard does not interfere with their subject’s behavior. This way they encourage the natural selection of the strongest and best warrior and also the genetically health of their population.

The volks rarely sea fare on the great sea, such are the dangers into the deep water of Mirovia are many, they prefer to thrive and survive on land. Fighting for their security and for subsistence goods against other volks tribes, the ferocious woolly animals and the more dangerous scaled terrors such as the flying wyverns and the crawling wyrm who inhibited the woods and the mountains. Their religion is based on shamanistic practice connected to various animal-god totems, a mythical allfather being, called Tengri and the healing properties of the Ostrya lymph. After the arrival of the Iron Juggernauts, started to adore them too, viewing this massive iron-clad warrior as avatars of strength, calling them 'Tomor Daichin' which in low gothic can be approximately translate in 'iron mountain warriors'. The contacts between Astartes and volks are rare and mainly due to bare necessity, however sporadically volks will see the deep dark black armours of the Iron Volkhv, during their checks to the tribes spiritual health and the absence of corruption. The volks chieftains view as a great honor if one of their offspring manages to become an Astartes because they see it as a way to reach god-likehood and fight for Tengri himself.

These shamanistic practices were deemed by the Iron Volkhv, after studies and researches, innocent, genuine and not tainted by the Chaos powers, so they allowed continuing with these practices, paring the Tengri god-like figure with that of the Emperor himself, and teaching that he is allfather of mankind. While the Iron Juggernauts are staunch follower of the Imperial Truth, or at least of what they managed to remember of through the millennia, they decided that the Tundran volks where too simply minded to comprehend the difference.

Technologically speaking the volks are in the same situation of the ancient Terran iron age, they are able to forge metal weapons and armors, work the fur and the leather of the creatures and are able to build villages, walls and halls of wood, coloring the buildings with lichens and mosses extract, reach of colorful pigments. The volks also domesticated some of the Tundran wolves-like creature to help them on the hunt of deer and other herbivores, yak and goat like creatures who provides them with milk and other products and the beast called Fangsthund which means 'fanged dog' for the heart fire protection.

### Fortress-Monastery

Valhgard is the Fortress-Monastery of the Iron Juggernauts, situated above on the mountains of Tundra, encased on one of the side of the highest peak, called Himàlaya ('snow hall' in Tundran). A magnificent building that rises high, pricking the skies. Its sharp spires and decorated walls, guarded by the Ostrya wood monuments of the Chapter's champions, it is a striking sight for anyone who can glimpse the fortress on a clear day or during the last night of the long winter, when the Aurora Borealis is high in the atmosphere.

While the Astartes have many ways to reach the Fortress-Monastery, for the willing aspirants, ready to place themselves to the Iron Juggernauts judgment there is only one. A narrow, serpentine and icy trail facing upward, rich of dangerous, sharp stones and icicles. This pilgrimage is the first step of the recruitment trials and must be done in winter. The aspirant has to be naked but a fur on his shoulders, a knife is the only weapon can bring with him to defend himself from the beasts that might be lurking for an easy meal.

The interior wall and halls, are warmed by thousands of fires kept alithe by the Chapter's serves, are made with the azure mountains' stone and Ostrya wood, with carving of the ancient story of Terra, the Great Crusade, the battles of the Chapter and the sagas of its heroes and champions. These halls are a treasure just only for the stories they sing. While the design of the halls is similar, their content it's different, some are training room where the Astartes can improve their martial prowess, other are places where the trophies of the hunts and war prizes are displayed. The more important halls, which are placed deeper into the Fortress-Monastery and the mountains, are the *Iron Sanctum*, the *Forge Temple* and the *Fire Hall*.

Into the Iron Sanctum rest the ashes of the fallen battle-brothers and the wooden effigies of the lord commanders and the most honored heroes of the Chapter. They rest under the vigilant watch of a giant and silent statue of a full armoured warrior made of azure stone, the identity of this silent keeper is forgotten and it is argued that could be an effigy of the Emperor of Mankind, the Primarch Jaghatai Khan or just a founding member of the Chapter. The Forge Temple is the armoury of the Chapter, where the brothers entombed into the dreadnought wait in slumber for times when their skills are needed the most together with the most revered weapons, vehicles and armours. Also, the Forge Temple is the place where weapons and armours are decorated and improved, as this is the art cultivated by the Iron Juggernauts. Last but not least, the Fire Hall is the place where the most important of the meetings have place, where promotion are granted and where the Rite of Ascension take place for the Neophytes who are deemed worthy to become Astartes.

### Ogun System

Ogun System is located in the Titan Sub-Sector, Surtr Sector, in the Segmentum Ultima:

* **Ogun** - Ogun is the main star of the Ogun System classified as a dwarf yellow-white star, class F V;
* **Wald Prime** - Agri World (α-class);
* **Wald Secundus** - Industrial World (Ю class) the planet population was eradicated after the rebellion of the Prismatic Path, repopulated during M38;
* **Taiga** - Death World (δτ-class), while covered in thick forests suitable for an Industrial World, the alien flora does not create oxygen, forcing the small population to use breathers;
* **Borea** - Mining World (Ю class) covered in thick permafrost due to his weird revolution around Ogun, the workers live under the surface;
* **Tundra** - Feral World (φλ-class) and Iron Juggernauts homeworld.

## Chapter Organisation

### Officer Ranks

* **Lord Commander** - Equivalent to the Chapter Master, the Lord Commander is chosen by acclamation between the most notables of the Chapter during a ceremony, after the death of is predecessor;
* **Praetorian** - Known also as **1st Praetorian** is the leader of the Praetorian Guard;
* **Praetorian Guard** - The Honour Guard of the Lord Commander, the Praetorians can act as proxy of their superiors supervising battlefields and leading the troops;
* **Legate** - The Legate is an high honourific rank within the Iron Juggernauts granted to old Astartes, de facto second in command, there are only two Legatea in the entire Chapter. They attend the Fortress-Monastery as castellans or are sent around as Chapter representatives;
* **Tribune** - The Tribune is a temporary rank, hold by a Centurion commanding more then a Centuria in the absence of higher ranks;
* **Centurion** - A Centurion is the leader of a Centuria and is the equivalent of a Captain. The Centurion of the 1st Centuria is called **1st Centurion**, even if usually more revered then their centurion brothers his title is little more than honorific;
* **Decurion** - The equivalent of a Lieutenant.

### Specialist Ranks

Some of the specialist ranks are refered as **Volkhv**, a word from Tundran that could be slightly translated into wise-man, shaman or magus. While others, the most seniors of that office are referred as **Otec**, which again from Tundran, means father.

* **Iron Volkhv** - This title is the equivalent of the Chaplain and absolves a similar role. The Iron Volkhv are the only Astartes that the feral inhabitants see except in rarest and most dangerous cases. They are the merciless judges concerned with keeping the volks beliefs and folklore under control ready to violently eradicate any trace of corruption;
	+ **Iron Watcher** - Reclusiarch's equivalent, keeper of the Iron Sanctum;
	+ **Iron Otec** - The most senior Iron Volkhv;
* **The Keeper** - The Keeper was an ancient and archaic office, believed to be part of the Reclusiam, this honoured Astartes representend the Chapter culture and traditions at its core and was in charge to scan, test and try the aspirants during the 'Trial of Iron' and to kill the one he found unfitting. The last Keeper died in the defence of Valhgard during the 'Clash of Iron', the commotion generated by the event was so intense that let the Lord Commander of the time to forget to appoint a new and in time the office was lost and forgotten. The only thing remaining of the Keeper is his helmet, which still today is used by randomly drawned veteran Astartes during the 'Trial of Iron', in a way continuing part of this ancient role;

* **Forge Volkhv**- Techmarine equivalent. The technologically oriented Astartes are sent to Mars to get educated. While their role is to maintain and repair the Chapter equipment in the Forge Temple. They will also make improvements on old schematics or developing Chapter variant equipment to be used in the future conflicts as Chapter's tradition;
	+ **Forge Otec** - Master of the Forge rank equivalent, the Forge Otec commands the Armoury and oversees the Forge Temple;
* **Birch Volkhv** - Apotechary equivalent, called like this for the white armour they wear, the same color of the bark of the Ostrya. They also are the keepers and makers of the Kuksa for ritual purposes and the other more traditional lymph medicaments;
	+ **Birch Otec** - The most senior Birch Volkhv, his armour may have a bark themed decoration;
* **Fire Volkhv** - Librarian Codicier equivalent, such name is because the Iron Juggernauts librarian prefer the use offensive powers based on fire and smoke. While the lower ranks of Lexicanium exist, is never seen because there are considered 'not complete' (like Neophytes) and as such rarely deployed;
	+ **Wyvern Volkhv** - Rank equivalent of the Epistolary, the Vivern Volkhv take the name of the fire breathing beasts of Tundra and like them, are able to create a burning inferno with their powers;
	+ **Wyrm Otec** - The most senior Fire Volkhv, this rank is equivalent as Chief Librarian;
* **Lord Admiral** - The Lord Admiral is an Astartes rank entrusted to oversee the fleet;
	+ **Void Centurion** - One for vessel, the Void Centurion may serve as de facto Captain or supervisor;
* **Chapter Champion** - The most skilled between the Praeteorian Guard, paragon of the honour of the Chapter and trusted with Tundra's Fang;
* **Centuria Champion** - The most skilled in each Centuria, charged to defend the honour of his Centurion;
* **Herald** - A warrior who bears the honour and the duty to hold the Centuria or the Chapter banner in battle;
* **Vigilator** - The Vigilator is the most skilled Shardukhan of a Centuria. Usually the leader of the elite squads during the most difficult and hazardous search and destroy operations, he is also a ruthless sharpshooter, ready to eliminate the most important enemy targets;
* **Strategos** - The Strategos is a support strategic role, present in each Centuria. Equipped with a powerful Vox-Caster, he acts as a link between the Command Squad, the various deployed Astartes and the Battle Barge issuing orders and calling for objectives or orbital strikes.

StrategosVigilatorIron VolkhvForge VolkhvBirch VolkhvWyvern Volkhv
### Line Ranks

* **Veteran Sergeant** - The rank applies both to leaders of Command Squads and 1st Centuria squads;
* **Sergeant** - The head of a squads, they are responsible to carrying out orders from their superiors;
* **Veteran Battle-Brother** - The bulk of the 1st Centuria, insignited with Terminator Honours;
* **Battle-Brother** - The bulk of each Centuria, a Battle-Brother is expected to fulfill various roles.

### Specialist Units & Formations

* **Hussars** - Generally deployed as riders, the Hussars are specialist Astartes from the 7th Centuria. Competent in charges while riding the various kind of bikes, hit and run attacks and vehicles boarding. They are also prepared to serve as crew for ancient armoured vehicles or pilots of void and atmospheric crafts if the situation so requires;
* **Shardukhan** - A Volk's Tundran tradition translated into the Astartes life, the Shardukan are the most proud warriors within a Centuria and raid masters, they are deployed in the most brutal operations, beyond enemy lines, to catch and hold strategic points or the assassination of enemy commanders;
* **Iron Keshig** - Recently developed as unit, the Iron Keshig members serves in the 1st Centuria as veteran bikers riding experimental grav bikes;
* **Wulvbaar Cavalry** - Almost never deployed due to logistic issues, the beasts rided by the Astartes during their hunts and raised as pets are used as extreme measure when the need is dire;

Standard issued wargearStandard issued Hussar bikerStandard issued Breacher wargearStandard issued Stalker wargearStandard issued Shardukhan wargearSpecial issued Destroyer wargear
While such a units are considered obsolete in the others Adeptus Astartes Chapter, the Iron Juggernauts are too fanatically dependent of the ancient tradition of the Legion's epoque, as such they still deploy (when needed) this formations:

* **Destroyers** - Expert of weapons of highly horrific death power, like the ancient Legion Destroyer. They are however rarely deployed with this armaments, only when there is an enemy that must be obliterated. While many of the ancient weapon utilized by their predecessor are retired or forbidden, this squads when summoned for total destruction are equipped with modified flamers which burns the acid toxins of the sprawling creatures of the mega ocean of Tundra, Mirovia;
* **Breachers** - Vanguard specialists for the worst combat conditions imaginable, known as Zone Mortalis scenarios, equipped with close range weapons and large shields they are also deployed during boarding actions and corridor fights;
* **Stalkers** - While the Iron Juggernauts do not deploy regular scouts, they recognize the utily of such a role. They give this assignment to specialist Astartes rather than 'not complete' Neophytes. Usually equipped with Stalker Bolters and Camaleoline cloaks.

### Order of Battle

**Headquarters**

Lord Commander
Praetorian
Praetorian Guard
Command Squad
Legatea
Chapter Equerries
Wyrm Otec
5 Wyvern Volkhv
10 Fire Volkhv
9 Lexicanium
15 Acolytum

Birch Otec
12 Birch Volkhv
15 Apprentice
35 Medicae Serfs
20 Servo Meds

Forge Otec
30 Forge Volkhv
95 Tech Servitors
25 Predators
8 Vindicators
9 Whirlwinds
11 Land Raiders
35 Gunships
Warsuits
Drop Pods
Iron Otec
Iron Watcher
9 Iron Volkhv
10 Apprentice
20 Acolytes

Lord Admiral
3 Battle Barges
4 Strike Cruisers
8 Frigates
3 Destroyers
5 Strike Squadrons
2 Stormbird
30 Thunderhawks
Void Fighters

**Companies**

With the arrival of the Primaris reinforcements, the new battle-brothers and their arsenal were distributed within the various Centuriae and the Armoury to cover the most suitable roles. It is known, however, that the Primaris coverege is not homogeneous among the various Centuriae.

HellblasterInfernusEradicatorDesolatorAggressorInceptorVanguard Suppressor
## Combat Doctrine

The Iron Juggernauts are brutal and ruthless fighters. Pragmatism, swiftness and strenght are all applied to their way of waging war. While they miss the urge for speed of their fathers' Legion, the Iron Juggernauts rush to victory nonetheless, trying to accomplish it in the faster and brutal way possibile and they are quick to change strategies to humble and overwhelm any possible enemy response.

* **Death from above** - One of the favorites methods of deploying for the Iron Juggernauts is via Drop Pod, or as they call it 'Skyfall'. The objective is to shock the enemies forces directly deploying on them and mauling as much as possible with the sheer weight of the Drop Pod itself. This power can be also increased by a precedent orbital bombardment or the fire from a Gunships squadron granting also some space to the deployed troop ready to disembark;

* **Forward, Forward** – Once deployed and the battle line being consolidated the Iron Juggernauts will push forward like a unstoppable tide, killing, trampling and stomping anything in their path, chasing and stalking the enemies until death. They advance will be accompanied by the weapons fire and their metallic voices merged in a fearsom chant of war bringing fear and pain in the heart of the enemies. They will not stop even if the enemy manage to find shelter as it will bombed until only rubbles will remain;

* **Fear Me** - The Iron Juggernauts as any other Astartes are a fearful sight to be hold and yet, the sudden drop from the sky inside enemy lines will drench in the enemy blood the iron giants after their first step in the battlefield, combined with the pelts of feral creatures and their metallic voices chanting guttural songs of doom will make even the most hardened rebel rethink their actions and how quickly dismissed the only chance of surrender (or quick death) the Iron Juggernauts will offer. This grim fame will make many chills just thinking about the Iron Juggernauts involvement and what ruthless harbinger of compliance they are;

* **Delenda Est** - The cold and ruthless attitude of the Iron Juggernauts together with their heavy handed approaches bringed the Chapter to be often chosen for purgation and extermination assignments which incresingly brought the Chapter to further develop their bad habit for force excessive violence;

* **Hunter Logistics** – A Strategos will be always present on the battlefield with the Command squad, this specialist Astartes will transmit continuously information to the Battle Barge, coordinating the new deploying squads, this will allow upcoming reinforcements to be always where they are needed, occupying new strategic positions or ambushing and cutting the enemy escape routes allowing the force deployed to succesfully leave none alive.

## Chapter Culture & Beliefs

The Iron Juggernauts have their own unique traditions and beliefs, rooted between their own Chapter culture and the remembrance of their past lives as Tundran inhabitants. They embody the rationality of the Imperial Truth as they revere the Emperor not like a god, but as a father and the champion of Mankind, the Astartes’ pragmatism and the superstitions of the feral customs from their forgotten mortal past. This dualism of ideas is probably caused by a defect of the Catalepsean Node and probably is the lesser state of the more sever flaw called by the Chapter itself - the 'Long War Paranoia'.

While keeping in high esteem legends, rituals and traditions they consider religions naïve and pointless in the best scenario, tolerating them as long as those are deemed innocent. An example is the Tundran culture by itself, the native are considered too simple-minded to be educated. On the other hand, the Iron Juggernauts do not tolerate forced indoctrinations and toxic zealot attitudes, for this reason they force themselves to ignore the religious Astartes brothers from the other Chapters, avoiding the argument for the sake of limiting the contrasts. Totally different point of view applies with enemies and blasphemous or dangerous cults, such their doom is to be purged without mercy.

**Ancient Glories**

The Iron Juggernauts are incurable nostalgics, who indoctrinate themselves with the ancient stories of conquests of their ancestors, the Iron Raiders, alongside the Vth Legion during the Great Crusade. For this reason, while following the most of the dictates of the Codex Astartes, they adopted since their origin a similar command structure and maintened operative retired specialist formations from the *Principia Belicosa*.

This views created a stagnant cultural belief of pride and duty, the command structure suffering of archaic nomenclatures and insignias which oddly adapt themselves to the Chapter and homeworld culture.

While someone has noted this passion for the past as potentially toxic and could bring to Legion building desires, the actions of the Iron Juggernauts continue to prove the loyalty to the imperial cause and therefore these beliefs of theirs are overlooked as mere quirks.

**Ancestors, Fathers & Brothers**

The Iron Juggernauts commemorate their heroes who distinguished themselves in their service over the centuries. While holding in higher esteem their progenitors, the Vth Legion - the White Scars, and their others gene-brothers the Iron Juggernauts consider any Astartes from any Chapter as their own brother as long as they have showed to be respectful and loyal. For this derives their attitude to come in aid of any imperial distress signal they capture and manteining a presence in any battlefield they manage to reach.

After the return of the Primarchs Roboute Guilliman and Lion El'Johnson, the Iron Juggernauts started to see them as the rightfully regents and protectors of the Imperium, bringing them to dislike more the High Lords of Terra who were already dimed as mere mortals undeserving of the power in their possession.

**Pride of a Legion**

Due to their indoctrination, beliefs and their Astartes-centric visions, the Iron Juggernauts usually act distant and snooty with the mortal servitors of the Imperium, keeping their distance as much as needed and usually operating high ranking serf to communicate with Astra Militarum or Navis Imperialis members, if the communication is unavoidable, any Iron Juggernauts Astartes will demand respect with no exception of rank or title.

This is mostly perceived as arrogant by many, but their achievements on the battlefields overshadows what is considered a quirk.

**Only The Complete**

While respecting their Neophytes brothers who will, eventually, become full Astartes. The Iron Juggernauts' culture doesn't allow them to be sent in battle or in recon missions, it is unknown if at the basis of this dictation is the safeguard of the future generations or just a fanatically idea of completism. For this reason Neophytes are mostly employed to guard services on the Fortress-Monastery or the fleet, assisting the Chapter Serf in defensive combat.

**The Mantle**

The Mantle is a deep tradition rooted within the Chapter and the memory of each Astartes. It starts with the only piace of fur they are allowed do bring with them during the dangerous trail to Valhgard when they were no more than a human yougling.

In time the Astartes of the Iron Juggernauts collects many skins, furs, pelts and trophies to attach on their mantles and belts, this trophies can be obtained both on the battlefield or hunting the feral fauna on Tundra, making it a symbol of proud and honour among them and of pure terror for their enemies, because if one adorns itself with such a trophies, must be savager and deadly then the beasts who wears.

**Chanting & Crafting**

The Iron Juggernauts spends their free time hunting in the cold Tundran forests but not only. Like a dark and monotonous pray, their throat-singing echoes in the wooden halls of Valhgard, to free their minds and keep their concentration high, while they exercise their art, creation and crafting. Whatever those are decorations, engravings or refinements on their weapons or armours or simply sewing more furs on their mantles, the Iron Juggernauts make this a daily ritual between the hunting sessions and training.

Due to their daily exercise and the maniacal care that has turned it into a ritual, their equipment is always in excellent condition and the slight modifications made make their weapons efficient for their purpose, the slaughter of the Emperor's enemies, because this is the duty of the Iron Juggernauts.

**The Traitors' Ordeal**

The Iron Juggernauts usually take no prisoners and grants a quick execution to those who surrender, however with their worst enemies and for those who mocks their mercy offer, they will get the 'Traitors Ordeal' if captured alive. The captured enemies, bloody beaten will be thrown to the feet of the highest rank officer who will then decide their doom.

While during their history many kinds of ordeal taked place, maybe the worst and most important to be accounted is the ordeal received by Grand Warsmith Khalod Han of the Iron Brotherhood, after the end of the 'Clash of Iron'. The defeated Warsmith had his hands and feet cut off, nailed to the ground he was trambled to death by the entire marching Chapter first, followed by the bikes and the dreadnoughts until his body was reduced to a pulp as punishment for bringing a 100-year war into the Ogun System. It is believed that a similar doom occured to some of the Mantis Warriors that met the Iron Juggernauts in the aftermath of the Badab Wars.

**Leave No Brother Behind**

While the Iron Juggernauts regards all Astartes as their brothers, those who share their gene-seed or gene-line have a greater importance if circumstances requires. An Iron Juggernaut will do his best to rescue a battle-brother, retrieve his fallen body and gear or to simply obtain precious time so that the wounded can be assisted by a Birch Volkhv or entombed into a Dreadnought (if a possible candidate). This attitude to preserve the life of the Astartes encourage the use of bionic prosthetics, which are desplayed heavily by the most battle-worn brothers.

If a battle-brother is beyond salvation, is body must be recovered by any means necessary such is the importance to recover the gene-seed and to give the appropriate 'Last Passage Rites'. While there are many Passage Rites who follows the life of an Iron Juggernauts step by step, the last one is the most important and secret for the brothers of the fallen. After the Progenoid Glands are harvested, the equipment of the fallen are shared between his squad and his body ritualistic consumed so that he can pass not only his gene-seed to whoever will come, but also his martial knowledge to those who survived. After the 'Last Passage Rite' has been completed the burned remains will be transferred in the Iron Sanctum, it is unknown if this consumption of the fallen brothers is for real ritualistic or an effective cannibalism act. However a over stymuleted Omophagea would also explains their passion for ritual hunting and feasting.

**Rites of Passage**

The various rites of passage of the Iron Juggernauts take places during the last week of the Tundran winter, the long night, in the Fire Hall. Starting from the 'Rite of Ascension' when a new Astartes brother is eleveted, passing through receiving honour badges and promotions. Usually the ceremony includes a ritualistic throat-chant made by the other brothers, while the one who receive the honor has to kneel in front of the Lord Commander, to being appointed, followed by the renewing of the vows of loyalty to the Chapter and concluded with a feast made from the meats of the most fierce creatures of the world.

The 'Last Passage Rite' works in a similar way but in a more mournful and solemn atmosphere, the funeral throat singings are harsher, tuning with the feeling of mourning for the lost brothers and desire for vengeance against their enemies. In this rite there is no feast, because are the fallen to be ritualistically consumed. During the rite all the Astartes have to kneel in front of the Lord Commander to renew their vows, after that a solemn silence will start as the Iron Watcher will light up funeral pyres and the mortal remains of the fallen together with their mantles and their hunting trinkets, once the flames will come to an end the Birch Otec which will provide a variant of the Kuksa made from the Ostrya lymph, fermented milk, animal blood and lichens with the addition of some of the ashes of the fallen directly collected from the pyres to the Astartes to be drinked. After that the Praetorian Guard and some masked serf will escort the ashen remains of the fallen into the Iron Sanctum while the others beat their chest rhythmically with their fists and marching on the spot to accompany them mimicking a last march in which they cannot follow. Inside the Iron Sanctum the ashes alongside the helmet, the only part of the dead equipment to not being repurposed, will finally rest becoming part of the Chapter history.

## Chapter Recruitment

The Iron Juggernauts usually recruits from their homeworld, Tundra. All the aspirants who think themselves worthy have to take a long pilgrimage to reach Valhgard, on Himàlaya, the highest peak of the Tundran mountains. They must do this on winter and they can bring with them only one pelt against the cold and a knife against the predators who lurks the route. Once reached the mighty doors of the Fortress-Monastery more trials awaits.

In special occasions, mostly in time of need, the Iron Juggernauts will enforce their recruiting rights on the world of Thuringia and all around the Titan Sub-Sector, on this case however the recruitment practice and trials may vary according to the situation and is known that in the direst of needs the Chapter would be willing to force their aspirants into Flash-Indoctrination or Hypno-Indoctrination to preserve its numbers.

**Trial of Blood**

The Trial of Blood is a fighting ordeal, where all the aspirants have to fight in a free for all to the last blood, using nothing but the knives they took with them during their pilgrimage. This way the exact half of the aspirants will die, skimming their numbers. Usually this ordeal takes place in front of Valhgard's gates, on the snow, under the watch of the Iron Otec and the Birch Otec.

The victorious half will receive the honour to enter Valhgard and see its carved interiors while the defeated but not dead, based on their chance of survival may be inducted into the Chapter serf or turned into servitors.

**Trial of Cold**

The Trial of Cold is the second trial, this will test the survivability and the team work of the aspirants, the objective is to lay the foundations for their (future) fraternal bond. The aspirant will be divided into groups, usually four or five, and they have to survive in the cold Tundra winter for a month and they have to return precisely the last day of the month or will never be accepted again. The last day of the month of the trial, not a day before, not a day after, the last.

The day of their return each one must bring with them a trophy, from a Wulvbaar or more dangerous creatures. During the trial any interaction with their former tribe is forbidden, death for those who break the rule. The survivalist group will be supervised by an Astartes from the Stalker squad; he will be the silent judge of the trial and the executioner for those who break the rule.

Usually if the entire group survives and also pass the other trials, will be grouped in the same squad when they will ascend.

**Trial of Iron**

The Trial of Iron is the last trial before receiving the implants and starts the process of transformation. The aspirants will have to endure in a fight one on one against a full Astartes who represents the Chapter and its traditions, in ancient times this Astartes was known as the Keeper who was a separate honour rank and his identity was unknown, nowadays is randomly drawn each time amongst the veterans. This Astartes will be naked but with only a pelt aroung his waist, armed with an Ostrya wooden club and his features hidden by the unique ritual helmet of the Keeper so the aspirant will never know against whom of his, possibly, future brothers have fought. The aspirant will have a traditional Tundran armor and have a melee weapon of choice.

It is pointless to mention that nobody expect the aspirant to win and it is more to test his endurance and agility, to see how the aspirant is capable to dodge, to survive and to endure at the blows that he will receive. Usually the Astartes opponent, will refrain itself for not being too harsh but is not unusual that some aspirant dies, especially the arrogants and the one deemed unfitted for some reasons, for those the trial will be just an execution. Passed the trial, the aspirant will receive his first sip of the Kuksa and the next day will receive the first implants, starting the process of becoming a Neophyte.

**Trial of Fire**

The Trial of Fire is the trial who will decide if the Neophyte is worthy to receive the Black Carapace and to become a full Astartes. The Neophytes will again divided into squads and this time they have to hunt one of the most magnificent Tundran creatures. They must return, each, with a fang, a claw or a scale from a Wyvern or a Wyrm (creature who resemble deeply the dragons of ancient Terra folklore), these creatures are fierce and they fly on the peaks of the mountain and their firy breath is able to melt the oldest snow, hardest ice and even the rocks.

Usually the creature has to be slain to obtain such a trophies but sometimes there are squads who manage to steal from the nest (a hard task too) or to simply knock out the creature and harvest what they need before it awakes. Regardless how they obtain such a trophies, upon their return will be officially ready to become Astartes after surviving the last implantation, such achievement will be also rewarded with the first 'Scale' on their armour, carved on the left pauldron. A ceremony will follow, celebrating them in the Fire Hall the last day of winter, during the long night.

## Deathwatch Service

The Iron Juggernauts mistrust the Inquisition but they see Deathwatch Service as a duty like the others and as such, if they are called to the Long Vigil, they will respond still content to serve together with Astartes brothers from other Chapters.

Regardless the Chapter vision on the matter, the Iron Juggernauts are rarely called to serve, while official motivations are absent is suspected that they are frowned upon for their cultural beliefs and traditions, being viewed as little more then savages in love with the past. Despite everything, in the rare and unique cases in which they have been called to join the ranks of the Deathwatch, they had always done their best with the cold and merciless attitude that distinguishes them and proved trustworthy and skilled in the execution of whatever mission assigned, be it purge of xenos or the simple following of inquisitors directives.

## Chapter Gene-Seed

The Iron Juggernauts are a Successor Chapter of the White Scars from the ancient and revered 2nd Founding. Their gene-seed despite being stable suffers of a number of minor defects and mutations since their origins, mainly due to the Tundran's bloodline and devolving further after millennia of degradation, making the gene-stock not pure as the one of their forefathers nor as the one of their inception. Detractors argued for a time period that the gene-stock was altered in some degree, to vilify the Chapter and to underline the differences with the White Scars. A major suspicion, quickly silenced, was that the contaminating components came from the Iron Hands' gene-seed, due to the generic Chapter attitude and behaviours. Howevers those rumors and insults were quickly disbanded by the White Scars themselves and since then nobody dared to argue about until the Laternax Councils, where the Aasvogels demanded a test to certify the purity of the seed after an harsh argument and even if the proud Iron Juggernauts refused to give up the material, thanks to secret agreements and favouritism the Aasvogels had nonetheless a way to check on the Iron Juggernauts gene-seed, confirming in the end their purity and closing forever the matter about the possibility of their chimeric lineage.

**Chapter Flaws**

* **Overgrowth** - Due to an Ossmodula mutation never treated, triggered by the genetic make up of the Tundran people, the Iron Juggernauts recruited on the homeworld grow slightly larger than average Astartes. This force them to wear suits of armour adapted to their size. There is no evidence that this larger size makes them stronger or more resilient but not slower either;

* **Cold Fury** - Loyal to their duty, the Iron Juggernauts face battles and wars with detached coldness, untroubled by the atrocities they sometimes have to commit;

* **Suppressed Rage** - While usually aloof and cold, the sight of an old enemy or traitor can ignite fury and dormant hatred. This makes the Astartes to tend towards aggression and with difficulty in controlling themselves, usually leading them to charge and wreak havoc on the enemy ranks;

* **Long War Paranoia** (Stage I) - Issued by an Catalepsean Node malfunction, when the Astartes of the Iron Juggernauts fight a battle longer than five standard months (circa) without rest or tactical rearrangements, they develop paranoia and other stress disorders. This carries the Astartes to be prone to anger and to find disrespect even where there are none. Generally the mere presence of a battle-brother or one of the Chapter serf, which are specifically educated on the how to, can restore him to a state of tranquility, but he will need at least a short rest. It is know that the maximum efforts are made by the Apothecarion to remove or at least decrease this flaw;
	+ **Merciless** (Stage II) - Reached the highest level of paranoia, the Astartes closes himself in a silence broken only by his mumbled chants. The battle-brother does not tolerate anyone outside familiar Astartes figure or Chapter serf. Following just the orders of his superiors, he grimly executes any opponent he encounters, any enemy alligned personal (even non combatants), any mortal figure who doesn not kneel in front of him and doesn't homage what he represents. Some days of deep sleep are needed to the Astartes to recover from this status.

A well known incident caused by this flaw happened during the +++REDACTED+++ campaign when an Imperial Guard refused to kneel for forgivness after poorly addressing an Astartes who was struggling to controll himself. The contempt and the refusal from the guard led him to be executed by being beated to death.

**Mutations**

* **Hyper-Stimulated Omophagea** – The processes allowed by the Omophagea created some kind of addiction to the Astartes, it is implied that this is the reason for their habit of feasting with the wild game of their homeworld;

* **Melanochrome Defiency** - The Melanochrome of the Iron Juggernauts has a 50% ratio to fail implantation and cease entirely to function;

* **Oolitic Kidney Secretions** – While generally the skin color of the Iron Juggernauts is a natural pale white due to the genetic makeup of the Tundran people, with very low rate due to the secretions of an unbalanced Oolitic Kidney functions that some Astartes can display an abnormal complexion (completely or partially), who may vary to light azure and metallic silver;

* **Betcher’s Gland Mutation** – Mostly for unknown reasons, the Betcher's Gland of the Iron Juggernauts creates an acid with a different chemical formula, which has been shown to ignite under certain atmospheric conditions. While this atmospheric variable could be easily predicted, the habit of the Iron Juggernauts to rarely fight bareheaded has brought the practice of using the acid spit almost into disuse;

* **Betcher’s Gland Interference** – Due to their common malfunction of the Betcher’s Gland, the Iron Juggernauts exhibit an unusual deep, booming and sometimes metallic voice tone which mostly causes discomfort and transhuman dread to regular mortals. This combined with their cultural habits of throat-singing creates a disturbing and terrifying tune of war.

## Notable Members

**Formerly Active:**

* Lord Commander **Temujin the Black Thunder**, former Khan of the Iron Raiders and first Lord Commander of the Iron Juggernauts;
* Lord Commander **Nayalol Muqadar**, Lord Commander during the 'Clash of Iron';

* 1st Legate **Sundnyr Harges**, original keeper of the relic thunder hammer Mjall and leader of the defense of Valhgard during the 'Clash of Iron'. Sundnyr will fall with the Astartes under his lead defending a breach opened by a host of siege Dreadnought from the Iron Brotherhood, his sacrifice will buy enough time to seal the breach behind them, allowing the Fortress-Monastery to hold. To commemorate his death, Mjall will traditionally brought to each fight against the Iron Brotherhood;
* 1st Legate **Varyux Thunderheart**, leader during the 'Expedition TH-5690';
* 2nd Legate **Ferrox Rustclaw**, already old for Astartes standards, Ferrox was assigned as emissary for a periodic visit to Chogoris. After the flotilla received a distress call from the Pyrelord System, he submitted all the force to his disposal to reinforce the world already ravaged by xenos. He will die for wounds in the aftermath of the 'Siege of Pylerold' after saving the life of the Knight of the Lion Grand Master, Radragael;

* Centurion **Wulf Cold-Blade**, 3rd Centuria, first Iron Juggernaut to be called for the Long Vigil;
* Centurion **Darrax Cold-Mountain**, 5th Centuria, commander of the 'Ghost' pursuit operation;
* 1st Centurion **Davus One-Eye**, 1st Centuria, leader of the 'Purging of Steelwrath' operation;
* Centurion **Magsten Kur**, 4th Centuria, veteran of the 'Siege of Pylerold';
* Centurion **Telos Vorghon**, 4th Centuria, fallen during the 'Pannonia Campaign';
* 1st Centurion **Bolor**, 1st Centuria, fallen during the 'Bogragawa Massacre';
* Centurion **Nergui**, 3rd Centuria, fallen during the 'Bogragawa Massacre';
* Centurion **Muqikgai**, 4th Centuria, fallen during the 'Bogragawa Massacre';

* Forge Otec **Iron Wermand**, remembered both as the most genious of the Otec among the Chapter and as a hero. He was the creator of the Triarii Terminator Armour and their servo-arm automatic weapon system and designer for *War-Khan*, during the 'Clash of Iron' he took the leadership of the defenders after the death of Sundnyr Harges as recognized as most expert in the defence systems of Valhgard, he will fell by the hands of the Iron Brotherhood while leading a counter-attack to assist the so long waited reinforcements;
* Iron Keeper **Orbulgar**, last Iron Keeper, fallen during the 'Clash of Iron':
* Iron Otec **Verdas Sulkonir**, Iron Otec at the time of the 'Siege of Pylerold';

* **Taygox Morta**, also remembered as the first 'Screaming Wraith', was a former Void Vulture who joined the Iron Juggernauts as a honour member following the dictates of the tradition of the Fratena Aeternis of his Chapter, in the aftermath of the events of Mithron Maximus. His costum commemorative helmet will be inharited in the future, allowing the legend of the Screaming Wraith to continue;
* **Kaidu Bardur**, veteran of Mithron Maximus, served within the Void Vultures for ten years honouring the edict of the 'Fraterna Aeternis', however the lost of many of his battle brother during the Khornate invasion was so hard on his mind that the 'long war paranoia' developed never left him, not finding rest even amongst the Void Vulture he returned back to the Chapter and his homeworld;

Ancient Lord CommanderThe now lost Armour of the KeeperKaidu Barudr, known as
 the 'Iron Butcher'Sergeant Taygox Morta,
 the first 'Screaming Wraith'
**Currently Active:**

* Lord Commander **Urthor Greyheart**, current Lord Commander;

* 1st Praetorian **Kratos Vhor**, current 1st Praetorian and leader of the Prateorian Guard;
* Praetorian Guard **Thorrvar Kul the red**, wielding the relic Mjall during the 'Battle for Tundra' he fought until alone and totally covered of enemy blood;
* Praetorian Guard **Tyr'Yal the iron claw**, after losing the left arm in battle demanded a Battle-Automata claw as prosthetic to better destroy his enemies;
* Praetorian Guard **Anja the unfair**, former Centuria Champion of the 1st Centuria, his skills allowed him to distinguish himself for his martial brutality;
* Praetorian Guard **Gua'Yu the old**, former Shardukhan and Vigilator, currently he is the oldest member alive of the Chapter stubbornly refusing honour positions;

* 2nd Legate **Temos Briik**, delegate at the Laternax Council;

* 1st Centurion **Olaf Kussen**, 1st Centuria, current 1st Centurion;
* Centurion **Borchik**, 6th Centuria, survivor of the 'Bogragawa Massacre';
* Centurion **Jorain Karblad**, 4th Centuria, delegate at the Laternax Council;

* Iron Otec **Iikhu Ven**, delegate at the Laternax Council;
* Iron Volkhv **Jaaghin Vus**, delegate at the Laternax Council;

* Brother **Targutai**, the oldest Dreadnought in the Chapter;
* Brother **Asthios**, former Lord Commander he was mortally wounded during the 'Bogragawa Massacre' and entombed in the Chapter's relic Dreadnought;
* Brother **Willhelm**, former 1st Company Captain of the Keelhaulers, was adopted by the Iron Juggernauts after his Chapter was disbanded;

Thorrvar Kul the red, Praetorian GuardTyr'Yal the iron claw, Praetorian GuardAnja the unfair, Praetorian GuardGua'Yu the old, Praetorian GuardFirst Praetorian Kratos VhorLord Commander, Urthor Greyheart
## Chapter Fleet

The fleet of the Iron Juggernauts changed through the course of the millenia, with some of the original vessels still in service and other destroyed and replaced while other were recovered or recaptured from enemy hands. It is noted that the Chapter posses a slightly larger fleet then average, the main reason is to allow them to commit their forces throu multiple battlefields in different sectors and systems.

* **Battle Barges:**

* ***Tundra-khan*** (Courageous Class Battleship);
	+ Originally named ***Void-Khan***, the vessel was part of the White Scars Legion fleet but her use was not as extended as the other vessels due to her nature not properly fitting with the one of the Legion. Merely utilized as support and mobile cover, was damaged in the last conflicts of the Horus Heresy, partially repaired was never restored to her full glory and just kept operational. Gifted to the Iron Juggernauts upon their inception was renamed *Tundra-Khan* in honour of the Chapter homeworld. The vessel served briefly as flagship for the Chapter until M34, when occurred the 'Clash of Iron'. The ancient vessel guided the fleet efforts to break the space blockade mastered by the traitors, successing in the objective was heavily damaged surviving only thanks to the sacrifice of Strike Cruiser *Giltwing*, which shielded the flagship from the mortal salvo. Too valuable and ancient to be discarded due to her damage, the Chapter keept *Tundra-Khan*, starting the long process of repair and improvements, which walked slowly until obtaining a significant boost after the 'Expedition TH-5690' in M39 and the increasingly strong relationship between Forge World Kalevala and the Chapter, allowing her to return to be operational during M42;

* ***Cold Embrace*** (Devourer-class Battle Barge);
	+ First specimen of the *Dreadwake Minoris*, later to be known as Devourer-class, developed by the Sons of Rapture following the design of their own capital ship, the *Dreadwake*. The *Cold Embrace* spots one of the most rare and powerful weaponry for her class, the Neutron Bombardement Cannon to better suit the quirk the Iron Juggernauts developed after the loss of their ancient vessel, *Mother Swan*. The *Cold Embrace* was manifactured on the Forge World of **Fusilia** and the orbital docks of **Bagrad** and started service during M41 to bring punishment and death to the enemy on the Imperium;

* ***Iron Fortress*** (Courageous Tyrannis Class Battleship);
	+ Issued to the Iron Juggernauts as substituive capital ship, as at M40 the Chapter possessed only the archaic Kontos-class Battle Barge *Greyheart* with which they began to have difficulty maintaining due to her ancient design, together with their Primaris reinforcements. Taking immediatly service and receiving the baptism of fire during the 'Battle for Tundra', where easily repelled the Iron Brotherhood forces with her prow-mountend weaponry and sheer superior size leaving the traitor fleet humbled;

* **Strike Cruisers:**
	+ ***Orghana*** (Strike Cruiser);
	+ ***Boerte*** (Strike Cruiser);
	+ ***Khatun*** (Strike Cruiser);
	+ ***Khutulun*** (Remora Class Light Cruiser);

* **Escorts:**
	+ ***Sword of Tundra*** (Gladius-class Frigate);
	+ ***Hammer of Valhgard*** (Gladius-class Frigate);
	+ ***Crimson Queen*** (Nova-class Frigate);
	+ ***Ebony Queen*** (Nova-class Frigate);
	+ ***Iron Wrath*** (Firestorm-class Frigate);
	+ ***Iron Fury*** (Firestorm-class Frigate);
	+ ***Ogun Watcher*** (Firestorm-class Frigate);
	+ ***Snow Brime*** (Fast Attack Frigate);
	+ ***Mountain Wyrm*** (Cobra-class Destroyer);
	+ ***Baleful Wyvern*** (Cobra-class Destroyer);
	+ ***Black Sun*** (Heavy Destroyer);

* **Strike Squadrons:**
	+ ***Schylla***;
	+ ***Charyvdis***;
	+ ***Rusalka***;
	+ ***Hyades***;
	+ ***Oreades***;

* **Retired and destroyed vessels:**

* ***Greyheart*** (Kontos-class Battle Barge, destroyed);
	+ Originally named ***Star Claw***, this archaic vessel was issued to the Iron Juggernauts as substitute for the heavily damaged *Tundra-Khan* in the late M35. Since then the vessel served in the most important theatres of battle of the Chapter until her destruction caused by the crew, that prefered to sacrifice her insteand of allowing to fall in enemy hands during the 'Battle for Tundra'. Was renamed in M41 *Greyheart* in honour of the latest Lord Commander and his tactical acumen against the tyranids;

* ***Mother Swan*** (Legate-class Battle Barge, destroyed);
	+ *Mother Swan* was one of the original vessels of the Iron Juggernauts' fleet and served since the inception of the Chapter as battle barge. Always present in the main conflicts the Chapter fought, played a major role during the 'Clash of Iron' covering the retreat of the heavily damaged *Tundra-khan,* despite being orbital bombardment weapons her cannons caused havoc among the 'Iron Pact' forces and still today those weapons are remembered by the enemies in a mixture of awe and hate. *Mother Swan* will serve proudly until M40, making her the capital vessel with the longest service amongst the fleet, when surrounded and ambushed during the 'Pannonia Campaign' by the enemy forces and the capital vessel of the Forgekings, *Wrath of Iron*. Her Astartes crew unable to counter-attack all the enemies at once, will bring the vessel to meet the deadline. The utter destruction of their most ancient vessel will bring the Iron Juggernauts to the quirk of looking for more firepower on their capital ships;

* ***Giltwing*** (Strike Cruiser, destroyed);
	+ *Giltwing* served proudly the Chapter since its founding, achieving glory and honours during the first centuries of service. Was hopelessly destroyed after her captain decided to intercept the mortal salvo directed to the flagship *Tundra-Khan*, immolating the least important vessel. Still today some original piece salvaged from the wreck of *Giltwing* are proudly equipped to the various vessels of the fleet, allowing the Strike Cruiser to still serve even after her destruction;

* ***Erynia*** (Fast Attack Frigate, destroyed);
* ***Ekhidna*** (Fast Attack Frigate, destroyed);
	+ The sisters Fast Attack Frigates *Erynia* and *Ekhidna* were designed on a similar pattern of the one mainly utilized by the White Scars Legion. Fast and nimble, the twin vessels allowed the Iron Juggernauts to maintain strong and multiple presence in many sector wide battlefields. Both distinguished and served proudly until the vile ambush of the Forgekings during the 'Pannonia Campaign', with the sole *Erynia* managing to survive only to be lost during the 'Bogragawa Massacre' almost a millenia later.

## Chapter Armoury

**Chapter Specific Equipment**

* **Siege Bike Mk. I (War Sled)** - A modified Space Marine Bike, with tracks instead of wheels. The extra weight reduces the speed, but guarantees greater stability and grip on snowy or muddy terrains and with heavy presence of debrys;

* **Tulpar pattern Grav Bike** - After receiving the Primaris equipment and vehichles, the Iron Juggernauts' Forge Volkhv experimented the application of the grav technology avaialable on Gladiators, Repulsors and the like on bikes. The result, only trusted to combat hardened veterans, is an anti-infantry hoovering bike with the rider's only goal to chase and crush the enemies under its grav-plates;

Siege BikeGrav Bike
* **Bear's Claw Mk. II** - A costum Lightning Claw, the Power Fist part has additional sharp claws on the fingers. Some older variants also used attached Chainblades on the wrists, however the design was later abandoned due to issues in manifacturing;
	+ **Dragon's Maw** - Variant of the Bear's Claw costum pattern, the Dragon's Maw it is a clawed Power Fist with a wristmounted flamer;

* **'Fire Dao' Power Glaive** - Taking the traditional design of the White Scars' Power Glaive, this weapon has a inbuilt one shot Meltagun and Flamer to maximize both charges and melee;

* **Ironclad pattern Drop Pod** - Standard Drop Pod with extra armour;

* **Mirovia pattern ordnance** - The Mirovia Pattern is a catch-all term for weapons modified to use the poison mixture of the creature of the Tundran ocean-sea Mirovia. The formula is designed to propagate like fire and to burn like acid releasing additional toxic smoke, the ordnance are divided into two types based on the different concotion formula:
	+ **Mirovia Pattern Flamer** - A modified Flamer issued to Destroyers, the tanks are filled with a more volatile mixuture of promethium and the Mirovian creatures' poison. It sprays a acidic and toxic cyan flame;
	+ **Mirovia Pattern Explosive** - Issued to the Destroyers , the charges (both missiles and granades) are loaded with a sticky acidic variant of the toxic concoction;

* **Mk. IV.Ø Vaalbara sub-pattern power armour** - A catch all term to indicate the Iron Juggernauts custom suit of power armour, initially created to fit the larger Astartes created from the Tundran people, the Vaalbara pattern soon become popular among the Chapter. Presenting great aesthetic similarities with ancient Mk. III and Mk. IV, the distinctive sign is the predominant series of overlapping extra plates, present usually of the legs which can also extend also to the different parts of the armour. The extra weight from the additions is counter balanced by the larger build of the Astartes and the more powerful and modern backpacks. With the extra protection suiting perfectly the combat strategies of the Iron Juggernauts, the Chapter modifies and retrofits the vast majority of power armours in their possession.

**Chapter Relics**

* **Tundra's Fang** - Tundra's Fang is an ancient two-handed Power Sword, one of the most ancient of the Chapter's relics, it is between the Chapter since their founding. Usually entrusted only in the hands of the Chapter Champion;

* **Mountain's Rage** - A Master-crafted double edged weapon, one side Power Axe while the other side is a Thunder Hammer. When activated, the Power Axe blade heats up, making the weapon to cut through armours more easily;

* **Mjall** - Mjall is a Master-crafter Thunder Hammer, weapon of choice Sundnyr Harges during his service as both Centurion before and 1st Legate later, it was later immortalized as Chapter relic after being recovered from the dead hands of its owner during the 'Clash of Iron' and always wielded by its keeper against the Iron Brotherhood;

* **The helmet of the Keeper** - Once an entire set of armour, the helmet of the Keeper is an ancient and archaic helmet used ritualistically by veteran Astartes during the 'Trial of Iron', it is rumored that the entire set of armour was a Mk. I pattern;

* **Triarii pattern Terminator Armour** - The three surviving of the originally five ancient experimental Terminator Armours, modified to embody the union between the Tartaros pattern and the Cataphractii pattern and the addition of an overhead servo arm automatic weapon system, developed by the revered Forge Otec Iron Wermand;

* **'Kataphraktos' pattern Dreadnought** - A mysterious and unknown Dreadnought pattern received as a reward from Tech-Priest Harv Reylowe after repelling the Iron Brotherhood that tried to obtain it for themselves. The Dreadnought is armed with a twin-linked Assault Cannon, a regular Siege Claw and an additional Atomantic Shield. It is believed that the last one provides extra protection to the entombed Astartes in the chassis, preserving him against the lethal strain that those ancient machines usually demand. It had probably been an ancient experimental pattern never fully developed;

A veteran wearing one of the three remaining Triarii Terminator ArmourThe revered relic
'Kataphraktos' DreadnoughtUnnamed Chapter Champion
holding Tundra's Fang
**Notables Vehicles**

* **Attila** (destroyed) - Attila was a relic Fellglaive in service of the Iron Juggernauts in their very first millennia, deployed rarely due to its destructive power. Attila took the battlefield on the defence of Valhgard together with the remains of the besieged Chapter, in the sortie action ambushed successfully the enemy artillery, despite the Hawk Lords air support was eventually destroyed by enemy retaliation. Its turret however was successfully recovered, repaired and retrofitted to be mounted on Great Khali, allowing Attila to still serve the Chapter;

* **Great Khali** - Kept in the Chapter armoury and rarely deployed, was formerly a regular ancient Mastodon Heavy Assault Transport from the Iron Raiders era. After the 'Clash of Iron' was arrayed with the surviving turret of Attila. This retrofitting brought the vehicle to sacrifice some of its transport capacity transforming the vehicle in a heavy armored mobile weapon platform able to deliver death and destruction upon the worst of the enemies;

* **Little Attila** (non operational) - An ancient Sicaran Omega found in a secret underground deposit during a site investigation after xenos activies, the relic was unpainted and not operational with no external damages observable. Believing the possibility to save it, the relic was brought on Tundra and was painted and named to please the machine spirit but every attempt during the centuries from the Iron Otec and Iron Volkhv to return the vehicle functional were vain until the machine spirit spontaneously awoken during the 'Battle for Tundra', when the homeworld was once again under attack. The ancient vehicles' intervention was mandatory to allow the Chapter to hold untill reinforcements arrived;

* **Black Thunder's Revenge** - A Kratos Heavy Assault Tank stolen by the Iron Brotherhood from unknown and deployed during the latest stages on the 'Clash of Iron'. While the machine spirit was beaten and subjugated, its anger against its captor was so overwhelming that when the Iron Juggernauts' Astartes boarded the tank instead of destroying it, the machine saw a chance of revenge and turned against its former owners. After the victory was renamed after the first Lord Commander of the Chapter and the Iron Brotherhood markings torched away but never painted with the Iron Juggernauts colours allowing the vehicles to be as a blackshield;

* **War-Khan** - A heavily modified Land Raider designed by revered Forge Otec Iron Wermand, it was completed and improved during the centuries by his sucessors. Its purpose is to be the spearhead of armoured assaults and a heavy support weapon platform. Deployed together with the 1st Centuria;

Little AttilaRelic Spartan TankWar-KhanRelic Deimos RhinoAttilaBlack Thunder's RevengeGreat Khali
## Chapter Appearance

### Chapter Colours

The primary color of the Iron Juggernauts is a plain metallic grey, the right shoulder pad, and respective arm, vambrace and hand are painted of red to symbolize their bloody deeds. Shoulder pad trims, Aquila and other decoration are usually in metallic bronze.

The right knee poleyn has always the Centuria marking, a black triangle upwards, and the background color changes according to the Centuria:

* 1st Centuria, bone;
* 2nd Centuria, yellow;
* 3rd Centuria, red;
* 4th Centuria, green;
* 5th Centuria, grey;
* 6th Centuria, orange;
* 7th Centuria, magenta;
* 8th Centuria, azure;
* 9th Centuria, blue;
* 10th Centuria, steel.

The left knee poleyn shows instead the squad type, the symbol is a diagonal cut with the upper part painted black, while the lower part with a color according with the squad's role. Sometimes this poleyn can display also the squad number in bone white High Gothic numbers:

* Veteran squad, bone;
* Tactical squad, yellow;
* Close combat squad, red;
* Fire support squad, green;
* Breacher squad, orange;
* Hussars (pilots and riders), magenta;
* Recon squad, grey;
* Shardukhan squad, azure;
* Destroyers squad, full black.

The helmets are basically grey with any bronze decorations and azure lenses. There are variations for the role, rank and various honours:

* **Battleline**, plain grey;
* **Sergeant**, plain red;
* **Veteran**, plain bone white;
* **Veteran Sergeant,** red with bone white stripe;
* **Decurion**, red with grey stripe;
* **Champion**, grey with bronze stripe;
* **Herald**, bone white with bronze stripe;
* **Centurion**, red with bronze stripe;
* **Equerry**, grey with a double stripe, bronze trimmed in bone white;
* **Legate**, red with a double stripe, bone white trimmed in bronze;
* **Praetorian**, plain bronze (also applies to 'Praetorian Guard');
* **Lord Commander**, bronze with a double stripe, red trimmed in bone white.

* Regular
* Variant

The helmet colours may vary based on the helmet type, the coloured stripe can be replaced or integrated by a different crest or mask colour. Also, depending on the Lord Commander, Praetorians may be allowed to further personalize their helmets with honour decorations.

**Colour Variations**

* Destroyers - Black with right shoulder pad, arm, hand and vambrace in red, the other side grey;
* Shardukhan - Azure with right shoulder pad, arm, hand and vambrace in red, the other side grey;
* Vigilators - Azure with right shoulder pad, arm, hand and vambrace in red, the other side grey;
* Reclusiam members - Plain black armour, bone white helmet, backpack and left shoulder pad grey;
* Apothecarion members - Plain bone white armour, backpack, left shoulder pad, arm and hand grey;
* Armoury members - Plain red armour, backpack, left shoulder pad, arm and hand grey;
* Librarium members - Plain blue armour, backpack, left shoulder pad, arm and hand grey;

Colour variants of the
 specialists of the ChapterSpecialized line troops
 colour variantsVisual guide to the many
 honours of the Iron JuggernautsFrom left to right: one century,
three centuries and five centuries
### Honour Markings

The Iron Juggernauts armour can display various kind of honour markings, mixing their traditional heraldry with the official honour badges recognized in all the Imperium. While uncolored Tundran engraved runes are solely decorative, the application of colours to this engravings, a decorative pattern or to an entire part of the armour can mean great deeds in battle or senior status. Despite being five colour marking in total, the azure and the black marks are used just to prove the Astartes as possible candidate for the Shardukhan or the Destryors cadre, while the other three are considered as badge of honour and they differ in degree of importance: red, white and bronze:

* Awarded in red, earned on the battlefield for noteworthy deeds portraying the Astartes as a ruthless fighter who represents the bloodied hands of the Emperor, owning two can direct the Astartes into the possible promotion to the Sergeant role;
* Awarded in white, badge of seniority that counts the centuries of service of the Veteran Astartes;
* Awarded in bronze, earned after exceptional deeds of heroism and martial feats. To ascend among the ranks of Praetorian Guard at least one bronze mark is required, deeming the Astartes as one of the Chapter's finests.

The common Astartes Service Studs are sometimes also painted above the helmet, in colours fitting the colour mark earned during the Astartes lifetime.

**The Scale**

The Scale is an old honour marking amongst the Iron Juggernauts which is currently fading out of use, with the exception of the very first that is earned and engraved upon successing in the 'Trial of Fire'. These 'scales' may be engraved into the shoulder pads, the chest, shins and vambracess. The meaning is officially unknown to the non-Iron Juggernauts and the many believes that marks the number of the dragon-like creatures hunted on Tundra or something similar. The grim truth of the honours badge couldn't be as different from the popular believies, as the scale is a sign of mourning for the fallen brothers. Each scale means the death and loss of a battle-brother from the same squad and function as a reminder to avenge them or die trying.

While not a rule, usually ranked Astartes extend their mourn, tooking scales for all their Centuria (Decurions, Centurions) or the entire Chapter (Legate, Praetorians, Lord Commander).

**Triarii Honour**

The Triarii Honour is a medallion-like plaque that deem the battle-brother suited to use, if needed, the most reviered and important armour treasure of the Chapter, the Triarii Terminator Armour. Usually in an half moon shape, it is attached at the belt or at the neck of the Astartes with chains and other decorations, weared with pride only the best and most honoured veteran can achiave such prize through highy deeds and service.

**Plumes**

The ranking Astartes of the Iron Juggernauts can display on their helmets various kind of crests and plumes. While regular topknots are fashoned by the Iron Juggernauts as mere decorations and trophies, the horizontal and the vertical plumes are a sign of rank and command, but even these ancient insignia are obscured by more intricate decorations earned with great deeds of bloodshed and heroism:

* Grand Plume - Symbol of acumen and strategy, the Grand Plume is granted to the best leaders;
* Feathered Plume - Symbol of swiftness, is achieved through great and daring actions;
* Horned Plume - Symbol of might and destruction, it is the badge of the siege masters;

### Chapter Badge

The Iron Juggernauts Chapter Badge has changed during their history many times since the tiger head of the War Tigers, a winged horse from the Iron Raiders and a fanged skull from their founding before finally arriving at their actual badge, a stylized version of an Ostrya tree painted in bone white, an endemic flora of planet Tundra closely related to the Chapter and Tundran inhabitants traditions, medicinal substances are extracted from the sap with healing properties, also used in ritual concoctions called Kuksa.

## Relations

**Allies**

 **Knights of the Lion** | Pict-file unavailable | The Iron Juggernauts answered together with the Knights of the Lion to the distress call from the Pylerold System, besieged by the orks forces of warboss Ozhak Gitrippa. The friendship born into the battlefield was consolidated during the last act of the conclict, when 2nd Legate Ferrox Rustclaw saved the Grandmaster Radragael, from that day oath of brotherhood are sworn by both Chapters;

**Troubled Relations**

 Red Scorpions |      | The Iron Juggernauts despise and looks with disreguard the religious visions as well as the pursuit of genetic perfection of the Red Scorpions;

**Enemies**

 Traitor Legions |      | The Iron Juggernauts see to fight the traitor Legiones as more than a duty, the Black Legion and the Word Bearers in particular due to their position as *Excommunicate Traitoris* for their actions during both the Horus Heresy and the numerous 'Black Crusades', but the mere presence of any traitor Astartes from lesser Warbands or more recent traitor Chapters can easily ignite their fury;

## Notable Quotes

**By the Chapter:**

"*Once, we were Legion, but still we are brothers.*"
— Unknown Iron Juggernaut
"*Surrender traitor, and I will release from your shame with a quick death. Refuse and I promise, you will regret every breath made during your millenia-long life.* "
— 1st Legate Maraxus 'the cold'
"*Too easily our brothers from other Chapters decide to put aside traditions and ancient deeds, to see that a more younger Chapter still honours and follows the tradition of their father's legion, I've to say, it warms my hearts with pride.* "
— Iron Otec Verdas Sulkonir about the Knights of the Lion
"*I've heard they are stoic and right, like the fabled knights of ancient Terra. They chase perfection in swordmanship, to honour their Primarch probably, a thing that I highly respect.* "
— Lord Commander Asthios of Rok discussing about the Knight of the Lion with his equerry
"*Their vows are their pride, their duty is to kill as is ours. They are two times our brothers, from birth and form oath.*"
— Lord Commander Urthor Greyheart about the Silver Hands
"*Brothers do not return our bodies to Valghard as we die here in infamy, tricked by the enemy obnoxius planning. But deliver us vengeance in the millenia to come.*"
—Never delivered message from Centurion Telos Vorghon, Tribune for the Pannonia Campaign
"*What happened to Bogragawa should be put at the attention of the High Lords of Terra, who ever requested the Keelhaulers is the same who denied or failed to send reinforcements they promised. Is abomination and anathema just to think how a mere mortal decided to sacrifice an entire Adeptus Astartes Chapter just to preserve few guardmens.*"
—Centurion Borchik of the Iron Juggernauts
"*You call yourself a paragon of humankind, whose duty is to kill the heretic and the mutant. However I only see you murdered Astartes, brothers who had the same duty as all of us, all made the same way we have been made, the same way the ancient Legions were made. On which height did you elevate yourself and your Chapter to believe yourselves to be judges of the Emperor's creation? I suggest you desist and leave such matters to higher echelons, to far more ancient institutions - before you find yourself the one hunted.*"
—2nd Legate Temos Briik during the Laternax Councils
"*The Aasvogels, you ask me who they are? They are vultures, not eagles nor owls, vultures and like vultures they stalk the skies taking advantage as the matters flows under them - and this is what happened with the Silver Flames. They were comrade in arms, they fought together, they cheered victory together and then, like carrions they waited and then stabbed them in the back, without warnings, like the traitors did in the ancient times. They killed and still kill Astartes not by necessity but behind orders of mere mortals and believe themselves to be better, to be purer. Arrogant if you ask me. But we are not here to judge the Chapter but their actions, and until the tide of events changes or someone with more authority than us says so, for now they are still our brothers.*"
—Iron Otec Iikhu Ven speaking to an angered Temos Briik, after the Aasvogels requests
**About the Chapter:**

"*They are savages in love with the past, I do not trust them.*"
— Inquisitor +++REDACTED+++
"*They act snooty but I've seen worse. They fight harsh and swift, as duty commands!*"
— Great Wolf Logan Grimnar
"*Their deeds and actions speak out loud how great and honoured they are and yet, I sense dread for their darker actions.*"
— Unknown Salamanders Sergeant
"*In the name of our Chapter, the Silver Hands, I swear a vow of brotherhood and alliance with the Iron Juggernauts Chapter. As long as the Silver Hands exist, our brotherhood will endure.*"
— Chapter Master Menelaus 'Meno' Kundaros of the Silver Hands
"*They have a harsh world, and seemingly harsher traditions. Tribal trinkets adorn their armor, honoring their fore-bearers. And yet, they remind me of ourselves. Diligent, stoic, driven, and importantly, honorable. I could see myself riding through the forests of Antioch or Tundra with them, hunting great game on our bikes. I'm proud to say they can call upon the Knights.* "
— Second Master Hectoss of the Ravenwing giving his opinion on the Iron Juggernauts
"*Iron Juggernauts, what fine warriors. Rich in culture and yet uncompromising on in combat, something that many Chapter fail to balance. Cooperating with them simply felt right, like a compliment to our own Chapter. Any battlefield we share is a death trap for the foes of the Imperium.*"
— Knights of the Lion Grandmaster Astorean regarding their allies, the Iron Juggernauts
Template:White Scars Successor ChaptersTemplate:Second Founding Chapters

## Trivia

* The culture of Tundra inhabitants and of the Iron Juggernauts is inspired by the 'nordlings' a fictional folk I created for a fantasy project I used to work time ago, this culture in a mix of germanic, mongolian, scandinavian and greek cultures;
* The mental flaws of the Iron Juggernauts are based on bipolarism and other conditions this writer suffers;
* The Chapter was initially wrote as one from the 3rd Founding and later updated to the 2nd Founding;
* The colour scheme is inspired by the Dusk Raiders with the decorative elements from the White Scars;
* The Strike Cruisers names are (mostly) inspired by mongolian princesses;

## Gallery

Veteran Astartes in relic
 Cataphractii Terminator ArmourVeteran Astartes in relic
 Tartaros Terminator ArmourVeteran Astartes in
 Indomitus Terminator ArmourVeteran Astartes, 1st CenturiaIron Keshig veteran, 1st Centuria2nd Legate Temos BriikRelic 'Imperial' pattern power armourAncient Veteran after
 the Great Chase
**Dreadnaughts and Warsuits**

Ancient TargutaiBrother WillhelmBrother MimirDreaturion, Warhawk
variant KLVL-01Dreadturion, Blood Mantis
unendorsed variantCenturion Warsuit
**Aircrafts**

ThunderhawkStormbirdFire RaptorXiphon Pattern InterceptorPrimaris-Lightning Strike FighterCaestus Assault Ram
Drop Pod