Power Leech

[Metapower]

**Cost**: by mode

**Activate**: by mode

**Range**: by mode

**Save**: by mode

This power allows you to *Leech* the Power Points of other characters. The Origin of those PPs does not matter; your body can simply convert the vital life force, radionic batteries, crystalline will (or whatever) into PPs for yourself. This power has **two modes**, Offensive Leech and Defensive Leech. Anyone who does not have powers is immune to this power, but anyone who has an Item that runs on PPs is not immune.

**Mode**: Defensive Leech

> **Cost**: 4CP per rank (3HPs)
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> **Activate**: free; use-activated (take damage)
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> This mode allows you to **absorb energy-based, Super attack damage and convert it into PPs**. In any given round and for every rank in the power, you can absorb 3HPs of damage, and you gain **1PP for every 3HPs** you *Leech*. You must forgo your Saving Throw in order to use this mode. You cannot retain any PPs beyond your personal total. You retain them until the end of your next turn, at which point they dissipate harmlessly. You *Leech* PPs reflexively, whenever you take damage from a Super attack. You cannot direct powers at yourself in order to recharge.
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**Mode**: Offensive Leech

> **Cost**: 2CP per rank (1d6 PPs)
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> **Activate**: 1PP per rank (By CL); use-activated (touch attack)
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> **Range**: touch
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> **Save**: Fortitude (negates), Constitution-based
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> You can ***Leech* other people's power points with a touch**. For every rank in this mode, you *Leech* 1d6 PPs. You must hit your target with a **touch attack** to use this power. The touch attack requires precision and a small amount of concentration, so it cannot be an unarmed strike. You lose PPs regardless of whether you hit. You can use this power only once per round. Your target gets a Saving Throw to avoid the power's effects. If she fails, you *Leech* her PPs. She loses points and you gain them. Power Points you *Leech* above your own maximum are lost.
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**The By-CL cost of Offensive Leech is different than the standard** because when you use it, you're both draining your target and replenishing yourself. Therefore, you can activate the power for a number of dice equal to one-quarter (¼) your CL for free.

## Enhancements

**Enhancement**: Ranged Offensive Leech

> **Prerequisite**: Offensive Leech
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> **Cost**: 3CP
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> You can now *Leech* powers at a distance, using a ranged touch attack with a maximum range of 20 feet.
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## Limitation

**Limitation**: Non-Lethal Defensive Leech

> **Prerequisite**: Defensive Leech
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> **Cost**: 1CP per rank in the base power
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> When you *Leech* incoming Super damage, you take a number of NL equal to the number of PPs you gain (e.g., 1 NL for every HP). If you take non-lethal, energy-based, Super damage, then you avoid the damage entirely *and* gain the standard number of PPs.
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**Limitation**: Power-Point Overload

> **Cost**: 5CP per rank (3PPs)
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> For every rank in this enhancement, you can retain 3PPs above your personal total when you use either Defensive or Offensive Leech.
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**Limitation**: Active Defensive Leech

> **Value**: 1CP per rank in the base power
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> **Activate**: free; free action
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> Your body does not automatically *Leech* in-coming damage. Instead, you must consciously activate the power, which you can do only when you can see or otherwise sense an incoming attack. *Absorbing* damage in this way qualifies as an action in combat, so afterwards, you are no longer flat-footed.
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