Card System Teaser

## Overview

There are two type of cards, split into Character-exclusive cards and General buff cards.

Each effect has their own activation requirement.

## System Layout

There will be another tab available under skin tab in character select screen.

From the teaser it appears each time the player may carry up to 3 cards alongside stats.

You may click into the cards you are currently equipping and look at the info or swap out the cards.

There is one not activated with colored orbs next to it, meaning it requires certain orbs to activate.

It appears cards fall into ranks and different orb category.

Some character seems to have more than 1 card and some characters yet to be featured in the game made their appearances in form of cards.

For the card UI itself, it appears there is maximum of 100 cards you can have.

You may arrange card order, filter, Protect(保護) = set as favorite and sell(販賣) for zenny.

## Character-Exclusive Cards

This card is exclusive to Ultimate Armor X, there are two effects listed, the following is the compilations of the cards they teased:

Ultimate Armor X (Green)

Accelerated Charge

Reduce time required to charge plasma charge shot to maximum phase by 40%. When equipping the same card, only the card on the right will be activated. (Effects can't be stacked)

* Activation requirement: Ultimate Armor X.

Buster Amplification III

When using Buster weapons, increase damage by 8%.

* Activation requirement: 1 Green 2 Blues

Second Armor X (Blue)

Armor Improvement

Increase armor energy recovery speed by 35%. When equipping the same cards, only the card on the right will be activated. (Effects can't be stacked.)

* Activation Requirement: Second Armor X

First Armor X (Yellow)

Power Increase

Increase the damage rate of Headbutt by 10%. When equipping the same cards, only the card on the right will be activated. (Effects can't be stacked.)

* Activation Requirement: First Armor X

Marino (Green)

God Speed

Gain speed boost after using blink, increase movement speed by 9.75%, can be stacked 3 times.

* Activation Requirement: Marino.

Zero (Red)

Rapid Response Improvement

Increase the chance of Rapid Response triggering by 50%. When equipping the same cards, only the card on the right will be activated. (Effects can't be stacked.)

* Activation Requirement: Zero

X (Red)

Enhanced Buster Mastery

When equipping buster, increase damage by 2%.

* Activation Requirement: Not shown

## Buff Cards

The card can be applied to every character but under restrictions, the following is the compilations of the cards they teased:

Commander Yammark (Green)

Machine Gun Amplification II

When equipping machine gun, increase damage by 6%.

* Activation Requirement: 1 Green 1 Blue.

Crystal Snail (Blue)

Slow Specialty II

Increase damage dealt to targets with slow status by 6%.

* Activation requirement: 1 Blue 1 Yellow

Crisis Adaptability II

When HP is below 30%, reduce damage taken by 8%.

* Activation requirement: 2 Blue 1 Red

Double (Yellow)

Damage Weakened Resistance II

30% chance to become immune to the effects of Damage Weakened.

* Activation Requirement: 2 Yellow

Ride Armor (Red)

Melee Amplification II

When using melee weapons, increase damage by 6%.

* Activation requirement: 1 Red 1 Green

Perfect Adaptability II

When HP is above 75%, reduce damage taken by 6%.

* Activation requirement: 1 Red 1 Green 1 Yellow

Launch Octopus (Red)

Launcher Amplification II

When equipping launcher, increase damage by 6%.

* Activation Requirement: 1 Red 1 Blue.