recursal/Fanatic-Fandom huggingface dataset:
Sir Barchus

## Appearance

Sir Barchus is a sunken faced, mustached man of above average height with round features. He has short black hair. He is well built, with impressive shoulder and pectoral muscles. He wears armor bearing the crest of Thanacross.

## Personality

Sir Barchus is a loyal knight to Thanacross, and does not think of morals outside of what his Count demands of him. He is not very intelligent, but posses a certain low cunning. His favorite activities are eating his wife’s vegetable stew and hunting with his dogs.

## Skills and Equipment

Sir Barchus is a skilled tracker, hunter, and horseman. He also has exceptional combat skills in the use of the sword, spear, and dagger.
Barchus carries two swords, a long and short one, and a large shield. He wields the Screaming Sword Wagner, a sword that constantly emits a horribly loud shriek upon activation and projects devastating sound waves in a short omnidirectional radius from where it strikes.

## Events

### Chapter 12: The Enemy

Sir Barchus lead the search party to hunt the Black Sword after a rally in Thanacross’ town, proclaiming that they had killed again. After being tricked into ingesting a Tonic of Truth by Jack, Sir Barchus confesses that the Black Sword didn’t exist at all and in fact the whole thing was a conspiracy to manipulate the populace. Upon realizing what he had done, Barchus named Wagner and began to slaughter everyone in the search party so the truth could not get out, intending to blame he massacre on the Black Sword. He was then interrupted by both Nicole,using the Captain's Hat to pose as a Thanacross official and announcing she had important information to share with him,to which he instructed her to get behind him, and Pippin telling him that he could be arrested for participating in security fraud on a major transport route, and the Crown would be alerted upon his death and that Barchus should just let him go, as it would be a hassle for everyone involved if he were to report the crime. Mika then began shooting arrows at Barchus' hand, causing him to drop Wagner. After a bloody fight with the search party men who remained, directed by Pippin, Pippin eventually knocked him off his horse and decapitated his prostrate body.
Dirk

(18) - Male

Affiliated with Reed, third in command to “The Lost Boys”

He always has a scowl and has had a hard life before being taken in by Reed. Because of this he might have an unhealthy desire to defend the solar. He views Reed as having saved his life, he certainly improved his prospects. He  has blonde hair and grey eyes

Image:

☀https://t5.rbxcdn.com/c8d3c98c0f1f930649ad2b752c90c902
Exalted: The Unfettered Island Wiki

## Welcome to the Exalted: The Unfettered Island Wiki

This is a character, artifact, and info repository for our game of Exalted - "The Unfettered Island"

## Quick facts

* This fandom page is dedicated to both our game of Exalted and a celebration of the system of Exalted itself.
* The game's Facebook group is: https://www.facebook.com/groups/1975627852655683
* The game is presently: **ongoing - still starting up**

## Content Needed!

A list of necessary info based on previous sessions has been added here.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

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Separate Headspaces

This Merit represents rigorous training to cultivate the ability to carry on two or more truly simultaneous and completely independent thoughts or mental tasks (e.g. reading a book while mentally piecing together evidence from an investigation into a theory, or managing mind-numbing pain while looking around a room to plan an escape).

## Training

The process for learning this merit involves, first learning a language that isn't your own native one, then memorizing a sizable work of literature originally composed in that language to the point where recalling any of it's parts is effortless (similar to effortlessly recalling a catchy song).

Each language contains within it its own assumptions on the flow of ideas and thus your mind works differently in that context.  The work of literature gives the flow of ideas from the language a mold to move through.  This mold becomes it's own sustained structure within your mind - a separate "headspace".

## Mechanics

**Separate Headspaces (•)—Purchased**

This Merit may be re-purchased as many times as desired, up to a limit of the number of purchases of the Language merit (max 6 times).

 Aside from providing opportunity for stunts, once per story per purchase, the character may use one of the following effects:

* ignore all penalties from distraction for a roll (like a wound penalty)
* resist a Derangement (Exalted CORE, p 168) instead of spending Willpower
* divide the amount of time for a mental-based action by two
* perform one mental-based action at the same time as another action without any penalty or issue

 For the latter two effects, multiple purchases of this Merit can be used at the same time to increase the number by one for each one used.

Additionally, learning this Merit is grounds for purchasing the Merit "Eidetic Memory" (Exalted CORE, p 161), despite it being "Innate", as one of the headspaces become dedicated to observation and memory exercises.

## Credits et all

Lovingly adapted from Iron Druid Chronicles
Tink and Triss

(16 - Twins) - Male

Affiliated with Reed, part of the gang “The Lost Boys”

The twins are all smiles and willing sports for adventure. The most inquisitive of the bunch, these two have a talent for getting into trouble but also getting out of it too. They, strangely enough, come from a wealthy family. Having grown up with Reed, or at least at a similar time that have been friends for a long long time,

Image:

☀http://livedoor.blogimg.jp/isaakiet/imgs/e/8/e841e66d.jpg
Alpha Predator's Momentum

* **Cost:**  - ; **Mins:** Presence 3, Essence 2
* **Type:** Supplemental
* **Keywords:** Uniform
* **Duration:** Permanent
* **Prerequisite Charms:** Tiger's Dread Symmetry (Exalted CORE, p 370)

With casual destruction or unnecessary violence, the Solar removes all doubt that she is a threat. Any successful Withering attack that crashes an opponent on a battlefield or Decisive Attack that inflicts a health level of damage can be used to trigger a reflexive Presence-based Inspire action with special rules. The Inspire action is made with a number of successes equal to the successes on the attack roll. The Inspire action may target some or all individuals, within reason based on the nature or target of the attack (e.g. as you brutalize a soldier in an officer's uniform and say you want to unsettle all officers, the storyteller may rule that this affects the officer on your side also), ignoring the penalty for group influence.

If successful, the Inspire action doesn't cause overwhelming emotions as much as a deeply unsettling feeling toward the one who made the attack, based on primal fear.  The target views the Solar as a threat, however illogical it may be from an outsider's perspective.  This doesn't change the behavior of the target or force them into action, but it provides grounds for further Threaten or Instill actions.
Alchemist's Egg

The Alchemist's Egg is one of the Tools chosen by the players at the beginning of the game. It is owned by Michael.

## Description

You have chosen the Alchemist's Egg. In a weeks time, this will hatch a young Void Crawler, whose purple body, resembling a human infant's face, sprouts many powerful tentacles. This creature is able to alter its body chemistry and adapt its biology in reaction to its environment. Treat it kindly and make sure its strength is tested, its development is at its most malleable in the earliest days of its life.
Unfettered Path Revelation Technique

* **Cost:** - ; **Mins:** Lore 5, Essence 4
* **Type:** Permanent
* **Keywords:** None
* **Duration:** Permanent
* **Prerequisite Charms:** Wyld-Shaping Technique (Exalted CORE, p 335), Prophet of Seventeen Cycles (Exalted CORE, p 339)

Once per story, the Solar may invert the effects of Wyld Shaping Technique (Exalted CORE, p 335) to allow the infinite possibilities that her mind could conceive to be directed by the comparatively limited possibilities of Creation's reality.  Doing so, the Solar meditates upon a material goal and induces a prophetic vision of exactly what needs to be done to attain such a reward.

Mechanically, this allows the Solar to use Wyld Shape anywhere once per story.  The manner of determining how that the prophetic vision manifests and if the Solar can follow it all the way through is by activating Wyld Shaping Technique and using the phases to generate a mini-plot for a side-quest with the ST overseeing.  With each activation, the player should only *track* how much XP would be spent, rather than actually spending it just yet.  When determining the plot for each phase the ST always has the right veto it, especially if it would impact the main plot or any cannon features, if it seems too implausible, or is otherwise problematic - remember this is meant to be a side quest!  However, the reward is only limited by what the Solar is capable of creating with Wyld Shaping Technique and any add-ons she has purchased.  It may, with the STs approval, be relevant to the main plot.  If successful, the vision ends and the Solar has a choice: to follow-through on her vision or to avoid it.  If she avoids it, outside of being down some motes and willpower, there otherwise are no negative consequences.  If she follows-through on her vision, she spends the XP cost of the Charm too, the vision occurs as-seen (including any potential damage or deaths that occurred from the Encounter Roll), an appropriate amount of time passes for the story to have occurred, and the reward is obtained.
Heart Strings Player Technique

* **Cost:** 1m (+2m); **Mins:** Presence 3, Essence 1
* **Type:** Supplemental
* **Keywords:** None
* **Duration:** Instant
* **Prerequisite Charms:** Harmonious Presence Meditation (Exalted CORE, p 369)

The Solar knows just the right thing to say at the right time to get a rise out of someone. This Charm supplements a Presence-based Inspire action, granting one automatic success and rerolling 1s until 1s fail to appear. This Charm also makes the Exalt’s 1s unavailable to magic that might interfere with her statement.

A Presence 5 repurchase allows the Solar to spend an additional 2m to grant the roll double 9s. Additionally, if the Solar played off of an Intimacy, the successful Inspire action costs an additional WP to resist.
Bridge Keyword in Investigation Charms

Investigation is an interesting and flavorful ability that involves having a strong mind that is able to notice facts about your surroundings and people and then being able to process them to extract new information. Because a reasonable argument could be made that each of those statements also falls under other abilities (namely Awareness, Socialize, and Lore respectively), several of my friends have proposed the idea of using the Bridge keyword (which was previously only used for Solar Integrity Charms) to give access to specific Charms within that tree that lean toward those other paradigms.

Below are the house rules for how this game is using the Bridge Keyword within the Solar Investigation Charm tree.

## General Notes

Here are two additional notes that are house-ruled into the general rules of the Bridge Keyword. There's nothing explicitly stated against them in the original write-up so they're just extrapolations of how the Bridge Keyword seems to have been used in the Solar Integrity Charms tree.

1. Any stated number is always minimum 1, even if it's Supernal.
2. If you have the prerequisite Charms, you don't need to meet the Ability min.

## Charms That Have The Bridge Keyword & Their New Prerequisites

### Watchman’s Infallible Eye

*Exalted CORE, p 311*

Any 2 Awareness or Socialize Charms

### Inquisitor’s Unfailing Notice

*Exalted CORE, p 311*

Any 3 Awareness Charms

### Crafty Observation Method

*Exalted CORE, p 312*

Any 3 Awareness or Lore Charms, at least 1 from each Ability

### Evidence-Discerning Method

*Exalted CORE, p 312*

Any 2 Socialize Charms and Any 2 Awareness or Lore Charms

### Judge’s Ear Technique

*Exalted CORE, p 312*

Any 4 Socialize Charms

### Watchful Justiciar’s Eye

*Exalted CORE, p 312*

Any 5 Awareness or Socialize Charms

### Irresistible Questioning Technique

*Exalted CORE, p 313*

Any 6 Presence or Socialize Charms, at least 1 from each Ability

### Evidence-Restoring Prana

*Exalted CORE, p 313*

Any 1 Lore Charm and Any 3 other Awareness or Lore Charms

### Ten Magistrate Eyes

*Exalted CORE, p 313*

Any 14 Awareness, Lore, or Socialize Charms, at least 2 from each Ability

### Enlightened Touch Insight

*Exalted CORE, p 314*

Any Lore Charm related to items

### Empathic Recall Discipline

*Exalted CORE, p 315*

Any 6 Socialize Charms
Genre Bonus

This is an option to be added onto any Exalted game to add a bit more flavor from another genre and rewarding players to sticking to it.

This is done by giving players a third opportunities to gain solar experience per session. They may still only earn up to one Expression Bonus and one Role Bonus, but may also now earn one Genre Bonus - for a total of up to six Solar experience per session.

## What Is The "Genre Bonus"?

The Genre Bonus is given heroes who act in the "genre" of the game, which is chosen by the ST. Multiple genres may be selected but there is only one Genre Bonus per session, so it usually makes sense to limit how many are select lest the "genre" the ST is aiming for gets diluted.

Each genre may come with:

* a set of "definitions" that are essentially the same as Principles or Ties.
* genre-specific Flaws.
* genre-specific criteria to qualify for the Genre Bonus
* additional rules available because that genre was selected, such as special Merits or Charms to balance the game.

## How To Earn "Genre Bonus"

Characters can gain 2 points of solar experience by fulfilling *one* of the following criteria per session:

1. Expressing, supporting, or engaging a genre definition in such a way that it reveals something about the character, develops the character’s personality, or provides a character moment that everyone at the table enjoys.
2. Being significantly challenged, endangered, or harmed in the course of protecting or upholding a genre definition.
3. Being significantly impeded, endangered, or harmed by a genre-specific Flaw.

## Genre Options

### Very Human

* Genre definitions: Hubris (only qualifies for the second criteria)
* Genre-specific Flaw: none
* You can also qualify for the Genre Bonus by any of these additional criteria:
	+ Making at least one roll in a session (scenes between sessions count toward the next one) that you could have supplemented with an Excellency and going the entire session without using any Excellency and not spending Willpower for an auto-success.
	+ Being significantly challenged, endangered, or harmed in the course of failing any roll that you could have supplemented with an Excellency, but chose to neither do so nor spend Willpower on for an auto-success.
* The Charm "Effortless Arete" is available.

### Horror

* Genre definitions: "I will do anything to survive."
* Genre-specific Flaw: Horrific Denial
	+ Any player may volunteer to pick up "Horrific Denial" at the start of a session, end of a session, or appropriately dramatic moment.
* You can also qualify for the Genre Bonus by any of these additional criteria:
	+ Withdrawing from a creature with Horror Form.

### Odyssey

* Genre definitions:
	+ "I will get back home."
	+ Lose or leave something (literal or metaphorical) behind.
* Genre-specific Flaw: none
* You can also qualify for the Genre Bonus by any of these additional criteria:
	+ Accumulate Odyssey Points, then reduce them down to 0 by the end of the game.
Kai

(19) - Male

Second in command to the gang, “The Lost Boys”

He is tall and with rugged good looks. He questions Reed, but only in private and for the betterment of the Gang. He met Reed when they were kids and the rebellious lordling would sneak out of home to “slum” it. Reed proved resourceful and smart and treated the young Kai as an equal, earning his respect and admiration. The two work well together often in silence having long mastered the ability to read each others motives and decisions

 Image:

☀http://img.weixinnu.com/article/getImage.php?url=http://cdn.read.html5.qq.com/image?src=tag&r=8&imageUrl=http%3A%2F%2Fmmbiz%2Eqpic%2Ecn%2Fmmbiz%5Fjpg%2FtMKT8QdtzSicaSBBZbNYYmiaLicgSZ1EkWwlCp5wYgylNGIL47qgzUib7TXpa0iaWd8dDIYhucDptAIqB9fZmqEFGyg%2F0%3Fwx%5Ffmt%3Djpeg&referUrl=http%3A%2F%2Fmp%2Eweixin%2Eqq%2Ecom%2Fs%3F%5F%5Fbiz%3DMjM5NTMyODgyMA%3D%3D%26idx%3D1%26mid%3D2653793054%26sn%3D3b0f8af84456babeb2a3be356360aa65
The Morrigan

### Notable Appearance Traits

Most of the time nude and is mind-numbingly attractive. Has a tattoo of knot-work climbing from sole of her right foot, up her side, wrapping around her right arm, and ending on the back of her right hand.

### Special Skills / Abilities

An unrivaled seer, Chooser of the SlainDivine domains:

* Fertility
* War and death
* Mysticism and prophecy

### Motivation or Defining Goals

She has Tie of "protectiveness" toward Creation / Gaia (which she views as one and the same)Otherwise ???

## Backstory

Little is known about this death goddess except through rumor. It's clear through - she is unforgiving, powerful, and dangerous.

## Gossip & Rumors

* Some details provided by Yngvar:
	+ He doesn't know much about her, but she is a known example of a concept he's heard of called a "tripartite divine being". These "tripartite divine being" are incredibly powerful, even among the upper tier gods.
	+ This being herself has three tripartite (a tripartite of tripartite) aspects which mean exceptionally potent, even among her peers of tripartite divine beings. Her aspects are:
		- Her age, moving between these as she desires:
			* maiden
			* mother
			* crone
		- Species, shifting at-will:
			* human
			* crow
			* cattle
		- Domain:
			* Death/war
			* Mysticism/prophecy
			* Fertility
* Rose was able to use her deductive reasoning skills to construct a psychological profile of her:
	+ She is alien and it's disturbing to get inside her head.
	+ She loves to be feared, finding it quite literally arousing.
	+ While seeming to require respect due her position, she doesn't seem to need it or fear to satisfy any sort of inadequacies, as most men would.  She simply has, what in lesser beings would be called, megalomania.
	+ Her vision and perception of time are not linear.
	+ For better or worse, Rose has caught her attention.
	+ There is a Tie of "protectiveness" toward Creation and it is a central part of her being and mind.
	+ This "Gaian school" is dear to her on many levels:
		- utilitarianly (as his tools would be to a craftsman)
		- possessively
		- in a wistful way

## Credits et all

*Image taken from: http://theirondruidchronicles.wikia.com/wiki/The\_Morrigan*
Liste des personnages Le Livre de Shane

Cette page est une liste des personnages qui apparaissent dans le hors-série *Le Livre de Shane*.

## Personnages par parties

### Première partie : Venin

* Amirale Faye
* Chacal de Zerif
* Drina
* Grahv
* Général Gar
* Irwyn
* Iskos
* Magda
* Shane
* Yumaris
* Zérif

### Deuxième partie : Vendetta

* Achi
* Grahv
* Halawir
* Lishay
* Shane
* Zhamin

### Troisième partie : Vengeance

* Alix
* Anya
* Shane
* Yumaris

### Quatrième partie : Vaillance

* Abhay
* Karmo
* Maddox
* Piri
* Shane
* Tahlia
* Timoté
* Viktor
PhaphaSomnia Levels Wiki

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Cassandre Lapierre

**Cassandre Lapierre**, est une candidate de la saison 11 de Secret Story. Avec Benjamin et Shirley, elle fait parti des trois nouveaux candidats qui ont intégré la maison le 12 octobre 2017.

## Description

*Description reprise de myTF1*

Cassandre est une jeune fille très sure d’elle. Pétillante elle ne mâche pas ses mots

C’est une fonceuse, et elle se dit manipulatrice. En effet elle a une très bonne analyse sur les gens et sait comment et où les emmener à ce qu’elle désire.

Cassandre ne se laisse pas faire d’ailleurs ces ennemis s’en souviennent !

On dit d’elle qu’elle est « princesse » et souvent « capricieuse » mais elle l’assume et tant pis pour ceux qui n’aiment pas.

Dans la maison Cassandre est une grande stratège… elle a déjà des idées de manipulation à mettre en place et compte bien mettre le feu dans le campus des secrets…

Sa devise c’est ELLE avant tout !

## Dans le jeu

### Élimination

Cassandre est éliminée de l'aventure après deux semaines passées dans la maison, dans le SAS face à Kamila et Barbara.
Haymarket Town

Chapter 3

Haymarket Town is a small town in the domain of Count Orveur. Due to its lax guard presence and its connection to multiple important roads, it has been infested with a moderate amount of black market activity despite its small size. Woodworking and textiles are its primary industries. It is an occasional stop for wealthy individuals on the way to the nearby Horseshoe Springs.

## Events

### Chapter 2: The Heiress

A rich woman stopped on her way home to eat at a local restaurant and had her wagon stolen by a ranger who was tailing her because she was carrying a rare singing bird while she was dining. She offered a reward of 50 gold pieces to anyone who could return her wagon. She was robbed and killed by Calen and the wagon was stolen by Jatin.

### Chapter 3: The Rogue and the Flower

Agard Greyfrost lead the 3rd Company of the Palace Guard to Haymarket Town, closing all the roads for three days, because they had received information that Rin, a dangerous fugitive, had stolen away Eleanor of Vardaheim and was currently in town. A store was destroyed by Agard as a side effect of his pursuit. Rin was eventually tracked down with the help of Nick and killed by the lieutenant. All of the guards in the town were killed by Calen and the local smith was looted of weapons. Calen and his bandits seized three houses, trying to begin an armed uprising but all of the bandits were killed by the 3rd Company. Seven palace guards died to a combination of Rin and confrontations with Calen.
ST Intrusion

At any time the ST can introduce an unexpected complication to a character. This could include an automatic failure on a potential roll. When this happens, the Player is given 2 Candy XP, 1 of which must be given away to another PC and justify it with a game-related reason (IC or OOC). The complication occurs and the PC(s) now have to contend with the results.

The Player can refuse the ST intervention by paying 2 Candy XP.

## Other Applications

* A meta-game variety of this can be used to handle continuity errors.

## Credits et all

Unabashedly adapted from "GM Intrusion" rules in Numenera CORE, p 108
Laura Lempika

**Laura Lempika**, est une candidate de la saison 11 de Secret Story. Comme le dit son secret, sa meilleure amie Marie s'est sacrifiée pour la laisser entrer dans la maison.

## Description

*Description reprise de myTF1*

Ce que l’on doit savoir à leur sujet…

Elle est chef de rang dans une célèbre établissement de nuit.

Laura est extravertie, loyale, entière, colérique et capricieuse

Laura ne croit plus en l’amour, elle est accro au sport, au fitness et au shopping

Elle ne passe pas inaperçue malgré son petit gabarit.

Séductrice elle sait jouer de ses atouts…. Laura ne fait qu’une bouchée des hommes qui tentent de la séduire.

Dans la maison, ce sera elle, contre le reste de la maison.

Véritable tornade d’origine brésilienne, le physique de Laura ne laisse pas de marbre la gente masculine.

### Chasse au secrets

Dans la maison, Laura est ciblée par tous les candidats. Elle a été buzzée neuf fois au total (dont un buzz annulé). Noré est le plus proche de son secret : en effet, il a réussi à le trouver à moitié.

Laura a été la première candidate à trouver un secret : celui de Kamila et Noré, le 4 octobre, soit 34 jours après le début de l'aventure.

### Fausse exclusion

La Voix donne une mission à Laura et Marie, invitée dans la maison pendant une semaine : mimer une mésentente entre les deux femmes et se disputer, puis Laura devra faire un acte considéré comme violent. Le plan fonctionne : en plein conflit, Laura pousse Marie et tente de la frapper. Elle est ainsi exclue de la maison mais intègre en fait la tour de contrôle. Alain et Barbara sont dévastés de la perte de Laura.
Bright Reed

### Notable Appearance Traits

Golden brown shaggy hair, that gives him a rakish, alluring quality. Piercing blue eyes and perfect skin.He wears the clothes of a wealthy man but styled in such a way as top give him a bohemian, wild flair.

## Backstory

The younger son of a wealthy Whitewall merchant. He was destined for nothing. His parents were Dragonblooded and him a mere mortal. His brother however exalted and was deemed the better (despite constant evidence to the contrary). He ultimately said to hell with it and began to build his own little empire. He has an eye for strategy and positions and a bit of a temper. After he exalted he began to solidify his base using his friends, enemies, and family as pawns in what he sees as the ultimate game of strategic planning.

Others might confuse him for a Night for his apparent underhanded methods but what they fail to realize is that he wants ALL the attention on him. Doing so allows him to plan his methods more effectively, their focus on him gives him the edge, lets him control the situation, lets him become the ultimate victor. He views everything as a battle be it war, games, politics, or even business.

## Notable Accomplishments or Infamous Undertakings

* Reed is the founder of the Whitewall-based street gang "The Lost Boys".
* Reed is well-known around Whitewall and there isn't really a neutral opinion - you either love to hate him or hate that you love him (though his natural charm inclines most people toward the latter).
* Communed with and wields the Song of Lahn-aii.

## Gossip & Rumors

Reed is now the emotional target from two members of the Lost Boys. First, Hope has developed a crush on Reed in the past few months. Now, because of the developing unrequited feelings that Little Web has for Hope, Little Web is taking out his frustration on Reed and blaming him for the situation. The love triangle has majorly complicated the Lost Boys' team dynamic and left more than a few hurt feelings as Reed questions if he's lost a cherished friendship.

## Credits et all

*Image pulled from:* http://hashtaglegend.com/storage/app/media/uploaded-files/september-issue-dane-dehaan-1.jpg

edits doneby Logan via Prisma
Session 4

We get a waypoint, Vell doubts it. Severly

Owl bear is defeated.

Baby owl bear is collect

Arm is found, symbol of garrivan vest. One of the mine managers. Guy is bankrupt tattoo is status symbol

Cultery is looted. 10gp

8 Copper Candle Stands 5gp per piece

Scroll of animate dead,

4 6 inch tubes, each a different colour.

13 gp

Spell book

1 plat

Small nobles outfit
Session 5

Vell fails to threaten necromancer successfully.

Ebon Triad.Evil Cult merging Hextor, Vecna, and Erythnul. Information is suppressed.

Smenk called in undead expert

Dourstone mine probs has some things going down.

Bones are collected.

Symbols on portal are names.

Wind Dukes, Rod of 7 part. Chronicals of Chan book.

Rod of Seven Parts is a big deal. Forged by the Legendary Wind DUkes of Aqaa

Real bright light in centre of room

Air Alemantials deafted

Basrelief labeled weird. All depicting different parts of war between law and chaos.

C = group of 7 proud nobelman presenting a staff. Central Figure splits staff into 7

D =Final battle between law and chaos. One of the Wind Dukes. THe wandering duke demon spikder(wolf spider 2 heads) he impales. Icosiol died

B = Icoiol. Standing over a legion

A =Peaceful scene wolf spiders attack! Wind dukes!

We step into the wind collumn

Basrelief of sphere of anhilation

Zozial comes out of tha painting to talk. We say his name. Bitch

The coffin opens. Is a wind duke. No big deal

Slight silver diadem. Circlet of wisdom +2

2 long curved black horns. 50gp each

pewter box. Alien writhing letter forms. Queen of Chaos' box. It contains a long handle with a adamantite loop.

Inactive Talisman of the Sphere
Session 6

Sphere of Annihilation are rare.

Dourstone Mine, has been inhabited by cultists. Smenk sent a necromancer to investigate.

Smenk is eager to talk. But honestly not super useful. He makes a map. It looks shit.

tieflings up to shit

Tiefling loot:Masterwork Greataxe, +2 composite Long bow, chain shirt. cure clw x2 TOTAL: 3\

Door to teh north represent hextor. The One with the eye represent vector

Hextor = Lawful evil. War god, masarce force of arms conquer through piower. That sort of kidney

Vector = God of secrets, one of the only gods that rose to godhood from a mortal beginning. One of the first liches. Used lich power to godhood. Is traps, hidden stuff n shit.

Session 7

-2 CLW

Tiefling loot x 3

Scrap metal 100gp and heavy steel shield, heavy steel mace x8

-4 CLW

Long white chamber with a cbalcony.

S
Sal's Toon

**Salnex**

Elf conjurer (teleportation[APG]) 1 (Pathfinder RPG Advanced Player's Guide 147, Ultimate Wilderness 213)

LN Medium humanoid (elf)

**Init** +13; **Senses** low-light vision; Perception +3

**Defense**

**AC** 13, touch 13, flat-footed 10 (+3 Dex)

**hp** 7 (1d6+1)

**Fort** +1, **Ref** +3, **Will** +2; +2 vs. enchantments

**Immune** sleep

**Offense**

**Speed** 30 ft.

**Ranged** light crossbow +3 (1d8/19-20)

**Conjurer Spells Prepared** (CL 1st; concentration +6)

1st—color spray (DC 16), enlarge person (2, DC 16), mage armor

0 (at will)—acid splash, light, prestidigitation

**Opposition Schools** Enchantment, Necromancy

**Statistics**

**Str** 7, **Dex** 16, **Con** 12, **Int** 20, **Wis** 11, **Cha** 7

**Base Atk** +0.5; **CMB** -2; **CMD** 11

**Feats** Improved Initiative, Scribe Scroll

**Traits** magical lineage, warrior of old

**Skills** Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Knowledge (nature) +9, Knowledge (planes) +9, Linguistics +9, Perception +3, Spellcraft +9 (+11 to identify magic item properties); **Racial Modifiers** +2 Perception, +2 Spellcraft to identify magic item properties

**Languages** Celestial, Common, Draconic, Elven, Gnoll, Infernal, Orc, Sylvan

**SQ** able assistant, arcane bond (Arcane Familiar, compsognatus [valet]), elven magic, hero points, shift 8/day (5 feet), summoner's charm (1 round)

**Combat Gear** acid (2), alchemist's fire; **Other Gear** crossbow bolts (20), light crossbow, backpack, backpack(dropped on combat), bedroll, belt pouch, flint and steel, ink, inkpen, mess kitUE, pot, soap, spell component pouch, torch, torch (9), trail rations (5), waterskin, wizard starting spellbook, 22 gp

**Special Abilities**

**Able Assistant (Ex)** Treat valet as it possesed Cooperative Crafting and all Craft skills and item creation feats you have.

**Elven Immunities - Sleep** You are immune to magic sleep effects.

**Elven Magic** +2 to spellcraft checks to determine the properties of a magic item.

**Empathic Link with Familiar (Su)** You have an empathic link with your Arcane Familiar.

**Enchantment** You must spend 2 slots to cast spells from the Enchantment school.

**Familiar Bonus: +4 to Initiative checks** You gain the Alertness feat while your familiar is within arm's reach.

**Low-Light Vision** See twice as far as a human in dim light, distinguishing color and detail.

**Necromancy** You must spend 2 slots to cast spells from the Necromancy school.

**Share Spells with Familiar** Can cast spells with a target of "You" on the familiar with a range of touch.

**Shift (5 feet, 8/day) (Sp)** Short-range teleport

**Summoner's Charm (+1 rds) (Su)** Increase duration of summoning spells by 1/2 level (permanent at 20).

**Teleportation** Associated School: Conjuration
Loot 2

Tiefling loot:~~Masterwork Greataxe, +2 composite Long bow,~~ ~~chain shirt.~~ ~~cure clw x2~~ TOTAL: 8

~~Scrap metal 100gp and heavy steel shield, heavy steel mace x8~~

 Quest Items

Black Glass shards. 20gp

Lantern Indigo 50gp(Quest Item)

Lantern Red (Quest Item)

Ring of the Seekers: Literally Worthless

Branded Arm. Unknown Value

Filge's Key

Strange Glass Tube. With Worm in Jar

Silver Diadem. Circlet of Wisdom +2 **Sebastion**

Accounts Book from Cult Mine.

Stone Key

 Consumables:

16 potions CLW **Party**

Scroll of Animate Dead

4x 6" tubes, each a different colour. Potion of Gentle repose; Poition of false life;Potion of Ghoul Touch; Potion of Chill Touch

WAnd of Enlarge Person 42 charges

Wand of CLW (38 charges)

Potion of Blur

Scroll of Dispel Magic

Potion of Protect from Arrows

## Weapons 2513gp

Masterwork Light Crossbow 162gp

Masterwork Heavy Flails x3 157

Masterwork Greataxe x8 160

+2 composite Long bow x2 300

## Armor 2435gp

Heavy Steel Shield x 11 10gp

Chain Shirt x8 50gp

2x Half Plate Armour 300 gp

Full Plate +1 1325gp Vell

## Treasure 5775 gp

525 gp

Scrap metal 100gp x 8

Fist Size Gold Bust Dwarf 2400gp

Gold Necklace 100gp

Jeweled Bracer 1000 GP

Brilliant Sanguine Rock 800gp

Golden Symbol of Hextor 100gp

Blade of Dagger silver 50gp

## Wonderous/Misc 1302

Artisan Tools 27 gp

Ever-burning Torches x 5 55gp

+1 Ring of Protection 1000gp Sal
Loot

Total Wealth: 11712

## Quest Items

Black Glass shards. 20gp

Lantern Indigo 50gp(Quest Item)

Lantern Red (Quest Item)

Ring of the Seekers: Literally Worthless

Branded Arm. Unknown Value

Filge's Key

Strange Glass Tube. With Worm in Jar

Silver Diadem. Circlet of Wisdom +2 **Sebastion** 1000gp

## Consumables:

Wand of Unseen Servant(16 charges) **?**

Wand of Shatter(7 Charges) **Sell**

~~4~~ potions CLW **Party**

Scroll of Animate Dead

Potion of CMW

4x 6" tubes, each a different colour. Potion of Gentle repose; Poition of false life;Potion of Ghoul Touch; Potion of Chill Touch

## Treasure:

Current Gold 7312

~~Pedestal on which sat Earth Elemental egg. 300gp SOLD~~

~~Statues worth 200gp x 3 SOLD~~

~~Silver Ring 75gp SOLD~~

~~Elvaan Armband, Complete with leaf motif. 100gp if sold to and elf by an elf. Otherwise 75gp SOLD~~

~~Pouch containing 63 gold pieces SOLD~~

~~Cultery 10gp Sold~~

~~8x Copper Candle Stands 5gp pp Sold~~

~~Surgery Tools 500gp Sold~~

~~Emerald 20gp Sold~~

~~2x Long Curved Black Horns 50gp **SOLD**~~

## Weapons:

~~Masterwork Quarterstaff 150gp SOLD~~

~~+1 Short Sword 1155gp (2000+10+300) **SOLD**~~

Amulet of Natural Armor +1 **Igna**

## Armor:

Chainmail +1 650 gp? (1000 for armor bonus, 150 for masterwork, 150 for chainmail?) **Sebastion**

~~Masterwork Leather Armor. Got 8 Pointed star symbol on it. Explorer's Society/Seekers 80 gp **SOLD**~~

~~Leather Armor. Same symbol. x3 5gp **Sold**~~

Banded Mail 150 gp Vell

## Wonderous:

Pearl of Power, First level 500 gp **Sal**

Ring of Feather Falling 1100 gp **Sebastion**

~~Everburning Torch~~~~(Currently in Violet) 55gp **SOLD**~~

~~Googles of Minute Seeing~~ ~~1250 gp **SOLD**~~

Potion Injector. Make touch attack, provokes, use it on someone else.

## Misc:

~~Bonus Leather backpack 1gp **SOLD**~~

~~Noble's Outfit 75gp **SOLD**~~

~~Owlbear Cub 3000gp **SOLD**~~

Spellbook(Necromancer's)
Twice вики

## TWICE

TWICE (트와이스) - южнокорейский гёрлз-бэнд от JYP Entertainment, состоящий из 9 участниц: Чжихё, Наён, Чонён, Момо, Сана, Мина, Дахён, Чеён и Цзыюй. Название коллектива, «TWICE», также имеет свой смысл, а его суть заключается в том, что поклонники получат двойное наслаждение от группы: визуальное и слуховое.

### Заголовок

Дебют: 20 октября, 2015 годаДебютный альбом: «The Story Begins»Дебютная песня: «Like OOH-AHH» Официальный фанклуб: «ONCE»Официальные цвета: абрикосовый и неоново-пурпурный

## **TWICE**

> TWICE (트와이스) - южнокорейский гёрлз-бэнд от JYP Entertainment, состоящий из 9 участниц: Чжихё (лидер), Наён, Чонён, Момо, Сана, Мина, Дахён, Чеён и Цзыюй. Название коллектива, «TWICE», также имеет свой смысл, а его суть заключается в том, что поклонники получат двойное наслаждение от группы: визуальное и слуховое.
>
>

Дебют: 20 октября, 2015 года

Дебютный альбом: «The Story Begins»

Дебютная песня: «Like OOH-AHH»

Официальный фанклуб: «ONCE»

Официальные цвета: абрикосовый и неоново-пурпурный.
Session 1

The party of 5 gather. Slowly.

The marvelous magician Salnex. He's an elf.

Some swashbucklering charismatic fella. He does what he needs to and feels no real remorse about lieing to others to achieve his goals

The questionable criminal DUO Insignious the Chaotic Sorcerer, and the Neutral Good Sartek the Ranger. They be homeless, probably.

The Lawful Good Cleric, who truly values honor, seeks to bring glory to her god

New peeps to town

Giant man new to town, giant belt.

Small lithe woman, daggers n shit. Look expensive

Gangly smart guy got a staff. Probably a wizard

Seems super unusual, athey been asking about the surrounding hills. Sounds like crazy people, everyone knows there is nothing of worth there. Years ago they were cleared out.

Allustan is a problem solver. Smart guy. Random people are not unusual. Strangers ask about the local area, the tombs in particular. They ask for a map. Mine managers might have one. Adventurers! Probably going to die.

Criminal Duo proves an interesting approach to subterfuge. Some guy in a pub gave them a hint about valuable stuff nearby. They prove to be masters of Diplomancy. They do have a tip however. Moonmeadow has a map? For some reason I missed they then head to garrison. Trask is rudely interupted by Vell, he looks busy. Trask seems like a practical man. Trask is slightly suspicious of Vell, his story doesn't quite seem to add up but he is soon won over by the tricky Vell. Trask: "Oh well fuck it, go die no skin off my nose" ~

Trask gives Vell a map.

Meanwhile Salnex seeks it out; He feels comfortable not lieing to Moonmeadow even if what he says is a little misleading.

We finally meet each other. Some of the guys are jerks.

We head out leaving the ranger in charge of the map. Dude a bit odd but hey who you gonna trust with a map? THe guy covered in dirt who lives in a cave seems like a good choice.

Overgrowth reveals a tomb!

black glass like sahrds worth 20gp

Transportation type portal found. Appears broken. Glyphs Elemental air type things.

Wolves were found, they were not friendly. We looted their den.

A leather backpack is found: Elaborate Lantern indigo(50gp) inside.

Wide deus, faded fresco, 7 short hallways, Lights red, orange, yellow, green, blue, indigo, violet. Clockwise.
Signal

**Signal**

**Релиз:** 15 мая, 2017
**Тип:** четвертый мини-альбом
**Жанр:** Dance Color-Pop
**Количество треков:** 6
**Список треков:**

01. SIGNAL

02. 하루에 세번

03. ONLY 너

04. HOLD ME TIGHT

05. EYE EYE EYES

06. SOMEONE LIKE ME

**По результатам HANTEO за первый день продано свыше 42 тыс копий четвёртого мини-альбома "Signal"~**
Scorpions

> Just a big scorpion, nothing too exciting. They have a melee attack that also deals a poison DoT (damage over time) effect.
>
>

#### **Scorpion (est. level: 25-30)**

Located just north of Folk Village in Moradon at (409, 685) the Scorpions are one of the first 'hard' monsters a player will fight as their attacks are pretty strong and the poison can catch you off guard.

#### **Pincer (est. level: 30)**

Located just past the Scorpions at (421, 749) the Pincers are a tougher version with both more HP and more attack. If you are around level 30 it is advised that you don't run into the spawn.

#### **Paralyzer (est. level: 30-35)**

Located further past the Pincers at (423, 793) in Moradon, the Paralyzers are the strongest Scorpions in Moradon. Their spawn is fairly spread out so pulling 1 at a time is fairly easy.

#### **[Field Boss] Scoliad (est. level: 35)**

Scoliad spawns inside the Scorpion and Pincers and has high HP, it can drop decent accessories for the level.
Сана

Сценическое имя : Сана / Sana

Настоящее имя : Минатозаки Сана / Minatozaki Sana / 湊崎 紗夏

Прозвища: Садан, Санабён,милашка

День рождения: 29/12/1996

Профессия: певица,лучшая девушка

Муз. группа: [1]TWICE

Позиция в группе: бэк-вокалистка

Агентство: JYP Entertainment

Место рождения: Осака, Япония

Рост: 166 см

Группа крови: B (III)

Семья: родители

Хобби: коллекционировать дымки для тела и духи, шоппинг, кушать

Особенность: каллиграфия, неземная красота

Привычки: странно чихать,

Любимая музыка: Ne-Yo, Ariana Grande, Lea Michele

Девиз: Всегда смотри в будущее

Друзья: Йери (Red Velvet)

Сана была участницей проекта Sixteen, после которого прошла в группу TWICE. Не важно, где и когда вы увидите Сану, вы почувствуете ее игривую ауру очаровательной юмористки. Она выглядит словно немного не от мира всего, но многие фанаты поддерживали ее еще до дебюта, скандируя "Мы не можем жить без Саны"

Предебют

## ФАКТЫ

- Стажировалась в JYP Ent. три года, с 13 апреля 2012 по 20 октября 2015

- Любимые цвета : Оранжевый и алый

- Сана получила приглашение пройти прослушивание в JYPE после того, как ее заметили в магазине

- Живет в одной комнате с Чжихё, Наён, Миной

- Сана советует посмотреть японский фильм "Один литр слёз"

- Сана обожает клип на "LikeOOH-AHH"

- Совет от Саны, который поможет в изучении японского: начните с запоминания названий любимой еды

- Сана находит интересным увидеть в Корее много снега

- Сана любит акции «1+1», «2+1» и т.д. в магазинах возле дома

- Сана смотрит ужастики, но всё время кричит

- В своём тизере для SIXTEEN Сана пела "Follow Me", потому что об этом её попросила компания за день до съёмок

- Сана любит острую еду

- Сана во сне говорит на корейском

- У Саны лучшее произношение среди всех иностранных участниц

- В магазинах возле дома Сана чаще всего покупает шоколад

- Любимая причёска Саны во времена промоушена с "LikeOOH-AHH" – длинные волнистые волосы. Ей нравится и её причёска в стиле Пукки, но во время танцевальной вставки она не может размахивать волосами, как это делают другие участницы

- Сана любит йогуртовые смузи и ненавидит фасоль

- В следующей жизни Сана хотела бы родится в Америке и свободно говорить на английском

- Больше всего Сана уверена в цвете своих глаз

- Сана снимает стресс прогулками и духами

- Сана делает растяжку, когда не может уснуть

- Специальность Саны – развязывание запутанных узлов

- Когда Сана видит зеркало, то говорит: "Давай-ка взглянем, насколько у тебя сегодня опухшее лицо…"

- Сана боится молний

- Сана не может есть баклажаны

- Любимые напитки Саны – йогуртовые смузи, грейпфрутовый лимонад и бабл-ти

- Однажды Сана ходила с Момо и Миной поесть мяса. Она заказала суп из соевой пасты и обожгла правую руку горшочком. У неё до сих пор остался там шрам

- Снималась в клипах: GOT7 - "A" и Junho (2PM) - "FEEL".

- Может за 15 секунд построить башню из туалетной бумаги в количестве 13 штук.
Джихе

Настоящее имя: **Пак Джи Хё**

Имя при рождении: **Пак Джи Су**

Псевдоним: **Джихё**

День рождения: 01/02/1997

Профессия: **Айдол**

Муз.группа: **TWICE**

Агентство: **JYP ENTERTAINMENT**

Место рождения:  **Кури, Кёнгидо, Южная Корея**

Рост: 160 см

Вес: 48 кг

Группа крови: О (І)

Семья: Чо Миджа (мать), Пак Соён (сестра), Пак Чжиён (сестра)

Хобби: онлайн шоппинг и свидания с эрикой

Особенность: трот

Привычки:

Любимая музыка

Девиз: "Мысли позитивно!"

## ФАКТЫ

- Должна была дебютировать в группе 6MIX

- Прозвище: Томас

- Живет в одной комнате с Наён, Саной, Миной

- Девчонки говорят, что у Джихё глаза, как у Кота в сапогах

- Любимый цвет: красный, зеленый

- Настоящее имя, данное при рождении - Пак Джису. Официально сменила имя на Пак Джихё перед участием в шоу SIXTEEN

- Джихё не может есть сырую еду

- Во время шоу SIXTEEN прежде чем лечь спать Джихё пела "Truth"

- У Джихё морская болезнь, поэтому кататься на лодке – не для неё

- У Джихё аллергия на ананасы. Если она его съест, то у неё будет зудеть горло

- Джихё хочет дуэт с Им Чанджоном

- Хобби Джихё – онлайн шопинг и вебтуны. (вебтун (англ: webtoon) – короткие корейские мультики и мультсериалы, распространяющиеся через интернет)

- Джихё любит эрика,курицу и мясо и ненавидит брокколи

- Чтобы снять стресс, Джихё поёт

- Чаще всего в караоке Джихё поёт песню “Tears” певицы So Chan Whee

- Джихё слушает классику или занимается онлайн-шопингом, когда не может уснуть

- Джихё открывает twitter чаще остальных

- TWICE выбрали Джихё как участницу, которая больше всех плачет

- Черлидер приложения V – идея Джихё

- Если бы Джихё появилась на Masked Singer, то спела бы песню "One late night in 1994" певицы Jang Hye Jin

- Джихё нравится вебтун "외모지상주의"

- Когда-то Джихё училась плавать

- Любимый напиток Чонён, Мины и Джихё – американо

- По пути на фансайн в Инчхоне Джихё выпила всю свою бутылку воды, поэтому ей надо было в туалет. Она пыталась вернутся незамеченной, но всё равно привлекла всеобщее внимание

- Первая из группы получила водительские права.
El Morad

El Morad

El Morad is the empire of King Manes. El Morad was just a small empire located on the west coast of Adonis Continent. The empire entered a halcyon period when it combined with the 5 empires which fell in the wake of the battle between Pathos and Cypher. Now the peace of El Morad is threatened by Karus.
TWICEcoaster : LANE 2

**TWICEcoaster : LANE 2**

**Релиз:** 20 февраля, 2017

**Тип:** переиздание третьего мини-альбома

**Жанр:** Dance Color-Pop

**Количество треков:** 9

**Список треков:**

01. Knock Knock

02. Ice Cream (녹아요)

03. TT

04. 1 to 10

05. Ponytail

06. Jelly Jelly

07. Pit-A-Pat

08. Next Page

09. One in a Million

***Специальный альбом TWICE "TWICECoaster Lane 2" продался тиражом более 113 тысяч копий по данным Hanteo, что ставит его на 18 место в рейтинге альбомов с самым высоким показателем продаж за первую неделю.*** **По результатам HANTEO за первый день продано свыше 27 тысяч копий специального альбома "TWICEcoaster : LANE 2" ~**