Kurama (Bloodline)

One of the world's most feared and secretive doujutsu. The Sakkakugan is an eye formed through years of coronation between the genjutsu heavy Kurama clan.

Every few generations a member of the Kurama clan will be born with an incredible talent for genjutsu. The clan member's talent in that field is such that their genjutsu is completely irresistible. Furthermore, the genjutsu is so powerful that it causes the brain to make anything that happens to the victim within the genjutsu physically real, allowing the clan member to potentially kill their opponents with genjutsu. Such frightening power is not without its drawbacks, however. The user can rarely control the full extent of their abilities, and as such their subconscious will often regulate that power, leading to the creation of a second personality in control of that power. This personality then overwhelms the original, turning the individual into a monster that's a danger to everyone around them.

Ranmaru was an orphan growing up in the Water Country. What happened to the rest of his clan is unclear, but because he grew up in the Water Country, it is possible they were killed when the populace turned against the bloodlines. His traits include penetrating vision and a unique chakra particle extension. He had the ability to use his vision abilities to penetrate the walls of his small shack and view the outside world. This ability does not appear to have the range of the Byakugan, but it actually has the ability to counter that Hyuuga trait.

## Sakkakugan Traits

* All Sakkakugan owners are born with a special attribute, listed below.
* Sakkakugan owners are typically physically fragile.
* The Sakkakugan is able to see the life-force of a demon inside it's host even when it is hidden by a seal.
* Sakkakugan owners typically have bipolar disorder, due to the mental stress their powers put on them.
* Genjutsu rank D - C cost [5] less chakra to perform.
* Genjutsu rank B - A cost [10] less chakra to perform.
* Genjutsu rank S cost [20] less chakra to perform.
* Kai costs [10] less chakra to perform.

## Sakkakugan Abilities

Note: These are not bloodline attributes and are automatically obtained if the requirements are met.

* Life Sense | Within 100 meters, any type of life is able to be seen as a bright glow, when even the Byakugan cannot see it.
* Potent Illusions | Genjutsu performed while Sakkakugan is active are treated to cost an extra [5] chakra per rank of the genjutsu to Kai
* Sixth Sense as the First | With a stationary body, the user can detach his vision and walk around to look at things. Cannot physically move during this.
* The Gift of Life | The user may trade their life for another's, resurrecting them if they were recently killed.

## Bloodline Attributes

* **▱▰▱ Abolishing Sight |** All techniques labeled 'weakness' have their duration increased by [1] post.

* **▱▰▱ Interweaving Fairytales |** Because the Sakkakugan is so adept at weaving genjutsu together they are afforded a unique version of self korabo which is done in place of a normal korabo between two illusions. When more than one genjutsu is on the target their ranks are shifted so that the lower ranked genjutsus get their strength bumped up to highest ranked genjutsu on the target for the rest of it's duration. This is only useable up to the users self ranked korabo level and each genjutsu is still treated as separate when interacting with kai. Any upkeeps are also increased to reflect this change.

* **▱▰▱ Otherwordly Imagery |** Genjutsu performed cannot be mimicked or reversed by any means. ( Genjutsu can still be broken, however. )

## Restrictions

* Sakkakugan owners must be of the Genjutsu Class.
* Sakkakugan owners may only learn up to two Buki/Tai styles maximally.
* Each "weakness" technique can only be performed once per battle.

## Weakness Techniques

**▰ Flash of Weakness [ Senkou no Jaku ] | Rank C**

A blaring dark green light will erupt from the user's eyes, momentarily disabling the active doujutsu of those who gaze into its range. It should be noted that this technique does not work against other Sakkakugan owners.

• [Instaneous, Cancels the active doujutsu technique within sight regardless of said techniques rank.]

**▰ Day of Weakness [ Di no Jaku ] | Rank B**

A blaring red light will erupt from the user's eyes, disabling the active doujutsu of those who gaze into its range for a while. It should be noted that this technique does not work against other Sakkakugan owners. {Disables current active Doujutsu abilities within vision when the technique is used regardless of its rank. If the target is within view 'seals' all the users Doujutsu techniques of [ B ]-rank and below for the duration.}

• Lasts [4] posts.

**▰ Year of Weakness [ Nendo no Jaku ] | Rank A**

A blaring purple light will erupt from the user's eyes, disabling the active doujutsu of those who gaze into its range for a long time. It should be noted that this technique does not work against other Sakkakugan owners. {Disables current active Doujutsu abilities within vision when the technique is used regardless of its rank. If the target is within view 'seals' all the users Doujutsu techniques of [A]-rank and below for the duration.}

• Lasts [4] posts.

**▰ Moment of True Weakness [ Tossa no Shin Jaku ] | Rank A**

A blaring white light will erupt from the user's eyes, momentarily disabling the usage of any bloodline techniques or abilities of those who gaze into its range.{If the target is within view 'seals' all the user's Bloodline techniques of [A]-rank and below for the duration.}

• Lasts [2] posts.

**▰ Null Point [ Kūhaku Chiten ] | Rank A**

Creates a twenty by twenty-foot area within line of sight of the Sakkakugan where bloodline techniques cannot exist. There may only be one fixed point in existence at any given time and will affect the creator as well. {The area is indicated by a cubical area of white hazy light.}

• Lasts [2] posts.

**▰ Generation of True Weakness [ Yo no Shin Jaku ] | Rank S**

A blaring white light will erupt from the user's eyes, disabling the usage of any bloodline techniques or abilities of those who make contact with the light. Because this technique has such an incredible range, it even affects the user.{Targets within the user's vision upon the use of the technique lose access to their bloodline abilities of S-rank and lower for the duration. The user is also denied access to their Bloodline techniques in doing so for a duration of [2] posts.}

• Lasts [4] posts.

**▰ Null Domain [ Kūhaku Kuiki ] | Rank S**

Creates a one hundred by one hundred foot area within line of sight of the Sakkakugan where bloodline techniques cannot exist. There may only be one fixed area in existence at any given time and will affect the creator as well. {The area is indicated by a cubical area of white hazy light. Targets in the area have their bloodline techniques 'sealed' for the duration. The user is also subject if in the area. Any pre-existing techniques in the area which were produced by a bloodline are also negated excluding [ Null Domain ] if the user becomes subject to the area.}

* Lasts for [3] posts.

## Illusion Techniques

**▰ Strengthen Genjutsu [ Genni Genjutsu ]**

By having the Sakkakugan active during a genjutsu, the user powers up the technique to the point where it can no longer be discerned as real or fake by non-Sakkakugan doujutsu. In addition to this, if the afflicted manages to find out they are in a genjutsu, it will require an additional [ x ] amount of chakra for them to activate Kai. It also takes as much to use this technique. (Clarification this technique would put two requirements on breaking out of a genjutsu. First the opponent would need a ranked kai capable of breaking the initial Genjutsu, and then expel an extra amount of chakra equal to the amount of chakra put into this technique.)

**▰ World of Suffering [ Kugai ]**

While having the Sakkakugan active during a genjutsu, the user will supply an amount of chakra equal to half the genjutsu's base cost in order to further modify the technique. The enhanced genjutsu can no longer be broken by all forms of the releasing technique [ Kai] (including the demon version). However, no matter what the genjutsu's description says, it can now be broken by amounts of pain or shock scaling with the rank of the technique. Has a cooldown of every [3] posts this cooldown is independent for each target. May only affect [1] target with [1] unbreakable gen at a time between cooldowns. I.e if the target is still under the influence of the first unbreakable genjutsu after [3] posts they can put them under another unbreakable genjutsu. Additional Example- In combat with two or more individuals, Kugai may be used to induce [1] unbreakable Gen on each target. Said targets then can't be subject to another unbreakable Gen until [3] posts have passed and may become [2] assuming they did not break the first.

( If the genjutsu costs [40] chakra to perform, modifying it will cost [20] chakra. )

**▰ Ephemeral Worlds [ Ichiji-tekina Sekai ]**

While having the Sakkakugan active during a genjutsu, the user will supply an amount of chakra equal to half the genjutsu's base cost in order to further modify the technique. The modified genjutsu allows the Sakkakugan user to alter the trigger source from a genjutsu to any of the other five existing sources. This new source effect may take the place as something as small as making a fist for touch, or hearing the screeching of wind. {Alters the current Genjutsu source/means of infliction to ant the user desires}

**▰ Nightfall [ Nichibotsu ]**

While having the Sakkakugan active during a genjutsu, the user will supply an amount of chakra equal to half the genjutsu's base cost in order to further modify the technique. This allows the Sakkakugan user to modify a genjutsu technique not of their own creation with Kugai [ World of Suffering ]. In order to accomplish this, the user must also be trained in Korabo with their partner up to the rank of the genjutsu they want to modify.

▰ Void Clone [ Munashii Bunshin ]

* Category: Illusory
* Rank: D
* Primary Sense: Sight
* Additional Senses: Chakra
* Base Duration: N/A
* Upkeep: N/A
* Trigger: Handseal
* Source: Clone
* Status Effect: None
* Description: Clones made of pure chakra are born with chakra networks and even Tenketsu. They are not physically interactable with, but can completely fool the Byakugan. Additionally, the clones may perform genjutsu on their own if their affected senses allow it. For example, by default each clone may only perform sight or chakra based genjutsu, however, should the user add the sound sense to their clone then that clone would then be able to cast sound based genjutsu as well. The chakra for all techniques is automatically drained from the creator's chakra pool.

**▰ End Times [ Owari Jikan ]**

Requires the use of the Sakkakugan, this jutsu allows the user to rewind the time of either all current or a singular genjutsu on a target back to the original duration. The chakra cost for this technique is equal to one rank lower than the genjutsu it's affecting. Upkeep costs remain the same. {Resest a Genjutsu's duration for half the cost of the original Genjutsu. It is then placed on a cooldown equal to [Half] of the duration of the Genjutsu that was reset rounded up. I.e A Gen with a Duration of [5] is now at [1] Owari Jikan is used resetting the Gen back to 5 Owari Jikan cannot be used again for [3] posts, does not work on Genjutsu with the duration of instantaneous.}

**▰ More Strengthening of Genjutsu [ Motto Genni Genjutsu ] | Rank A**

By having the Sakkakugan active prior to a genjutsu, after three posts of preparation the user may enhance a Genjustu causing it to be treated as Two-ranks higher than its initial rank for the purpose of Kai. Alternatively, they may have the genjutsu encompass an entire thread. Whilst preparing to do so the user is unable to perform any other techniques. Soft physical and the unnamed dodge technique may still be performed, however. Using this technique takes the place of Genni Genjutsu.

**▰ Relinquish [ Henjou ] | Rank X**

A highly advanced anti-genjutsu technique. This developed technique is capable of shattering genjutsu thought to be "unbreakable." ( This includes even those modified by Kugai. ) Henjou additionally is treated as 1-rank higher for the purpose of dispelling genjutsu.

**▰ Gruesome Form [ Seizetsu Kakkou ] | Rank X | S**

While the Sakkakugan is active, the user will place a powerful mixture of techniques over themself- a combination of genjutsu and transformation abilities. This technique results in the user taking on most any form they desire, though it is almost always a monstrous self-manifestation forced out by mental stress. This genjutsu body is able to interact with physical forms, basically meaning that the genjutsu itself is "real." Forms created are given by their size relevant to the chakra given, minus jutsu abilities. E-ranks are about lizard-sized, D-ranks cat-size, C-ranks humanoid-sized, B-ranks lion-sized, A-ranks elephant-sized, S-ranks whale-sized, and S+ranks gain an auto physical heal while becoming dragon-sized. (i.e. mega huge) People trying to force the user out of this state require double the amount of chakra to be expelled, in the form of Kai. Cannot be combined with Kugai.

## The Ketsuryugan

The Ketsuryūgan (血龍眼, Literally meaning: Blood Dragon Eye), is the evolution of the Sakkakugan with a deep red appearance combined with purple slit irises. The Ketsuryugan is often characterized as "eyes as red as blood" and is known to cause the user to cry blood tears when its techniques are cast. The Ketsuryugan was considered the epitome of the Kurama Clan until it mysteriously disappeared across the generations due to its rarity. However, the Ketsuryugan has seen a resurgence since the Mother of All removed the Rinnegan from the world and introduced the Tenseigan. This indicates that the Ketsuryugan is in the same tier as the Mangekyo Sharingan and the Tenseigan. The Ketsuryugan is feared for its ability to bring illusions into reality by directly harnessing yin release. It is also revered for its psychic abilities to communicate with the dead and divination of past events through emotion and empathy. In order to activate the Ketsuryugan, an owner of the Sakkakugan must complete a moderator approved S-Rank mission and must be at least A-Rank body. This mission must represent the Sakkakugan owner's intention to spiral into complete madness for the sake of power. The "blood dragon" is the polar opposite of the owner's dominant ego that takes control of the user's mind while the Ketsuryugan is in use. The blood dragon can be viewed and interacted with in the user's mind. While the Ketsuryugan is active, the Kurama clan member is even more intensely prone to mood swings between themselves and the blood dragon. However, the blood dragon's alter ego completely takes control when the Ketsuryugan is being used.

### Ketsuryugan Usage

* The Ketsuryugan stays active until the user sees fit.
* The user can revert to the Sakkakugan at any time.
* If the user's chakra falls beneath 20% of their reserves then the Ketsuryugan can no longer be maintained and reverts. It can only be reactivated when chakra restores to 20% again.
* If the Ketsuryugan is awakened then the user cannot obtain the advanced version of any other dojutsu under any circumstances (ex. Mangekyo Sharingan). If the Ketsuryugan is awakened after another advanced dojutsu then the previous dojutsu's higher form becomes deactivated.
* The Ketsuryugan retains access to all traits, abilities, and techniques of the Sakkakugan.

### Ketsuryugan Abilities

Note: These are not bloodline attributes and are automatically obtained if the requirements are met.

* **Divination Vision |** The Ketsuryugan has the ability to divine past personal events through emotional empathy. It views the past trauma of individuals most clearly.

* **Psionic Mind |** Through the insanity that deteriorates the mind of the Ketsuryugan owner, their minds become attuned to otherworldly visions. This results in opaque visions of historical events if in the location where the events transpired or triggered by an aspect of the event. For example, the stains of blood on a fresh battlefield or the headstones of the dead from a massive attack.

* **Eyes of the Occult |** The Ketsuryugan grants the Kurama intense visions of the afterlife. It allows the user to see and communicate with the spirits of the dead within 100 meters.

### Ketsuryugan Techniques

**▰ Dream Walking | Rank D**

With a stationary body, the Ketsuryugan allows the Kurama clansman access to an advanced astral projection where the user's spirit appears anywhere in the world. This spirit can be seen and can communicate but has no combat utility.

**▰ Waking Nightmare**

The Ketsuryugan's most feared trait is its innate ability to bring aspects of any illusion into reality temporarily. This is done by using Yin Release in combination with a single genjutsu. The cost is always half of the genjutsu cast to "make the illusion real" which causes further confusion to opponents as pieces of the genjutsu become tangible. No genjutsu which directly affects the target can ever be manifested (example, genjutsu which suffocate or harm the target directly). This ability can only be used once per post but does not consume an activation. Attacks using this method are always treated as spiritual at the same rank as the genjutsu technique manifested. Environmental changes are limited to the topic the genjutsu was manifested in. This technique's duration is dependent upon the genjutsu used. Once the genjutsu's duration is over then base reality returns and the manifestation ends. When kai is used the reality manifestations disappear but the genjutsu persists unless kai is used a second time. This ability has a two post cooldown and can only effect one illusion at a time. This ability cannot be used with Kugai [ World of Suffering ]. The terrible cost of this power is that it greatly weakens the user physically by reducing all stats to [-4]. The extreme physical weakening is active for the entirety of the manifested genjutsu's duration even if this duration is reversed by the Owari Jikan [ End Times ] technique.

**▰ Machinations of Madness**

Machinations are illusions that take effect immediately after the kai technique was used on the original. By applying half the chakra cost of the technique any genjutsu can become a machination. Breaking the first genjutsu using other means besides kai results in the machination failing. A machination can only be applied once to one genjutsu that is not affected by the Kugai [ World of Suffering ] technique. The terror of machinations is that the same illusion can be used as the first to make it seem as though the first genjutsu was real adding to its believableness or an entirely new illusion can take effect. This ability has a two post cooldown.

**▰ Oracle of Obsession**

This is the pinnacle of sensory manipulation because by expending chakra a sense manipulated by an active genjutsu can be altered. It takes 20 chakra to alter one sense, 40 chakra to alter two senses, and 60 chakra to alter three senses. Three senses are the maximum amount of senses that can be altered on any illusion. This skill only effects one genjutsu at a time and has a two post cooldown.

**▰ The Blood Curse | Rank S**

A blaring blood-red light is forced out of the Ketsuryugan and causes intense pain in the eyes as they bleed excessively. The user will often scream in agony while this technique is employed. This light disables the bloodline abilities of all target(s) who gaze into the light's one hundred foot range for seven posts except for other Ketsuryugan/Sakkakugan owners. The Blood Curse is the ultimate weakening technique but has a terrible physical cost for the Ketsuryugan wielder in that all of their physical stats are reduced to [-4] during the technique's duration if the curse is successfully placed. This curse can only be used once per battle.

**▰ The Wrath of the Blood Dragon | Rank S+**

Mental stress and madness force eight dragon heads made from a plasma-like pink chakra to manifest around the Ketsuryugan user in all directions. These dragon heads shield the target from harm but are also able to bite or breathe corrosive plasma chakra. If the dragons roar they are able to serve as a conduit for casting the Kurama's genjutsu. If a dragon head is struck by a weaker technique then two more will grow in its place as the hydra does thereby increasing the surface area of the shield. For each post that this technique is active, there is a twenty chakra maintenance cost that sprouts one more head for each post that it is sustained. The maintenance cost does not consume an activation. This technique has a maximum duration of ten posts.