Exodus PVE Expanded

Exodus is designed to be a progression-based overhaul mod. With many base game dinos having new powerful variants that require progression via new dino features, bosses, and unique resources. For example, a new mutated fire Carno, when equipped with a special saddle can produce filling meat. Combining multiple raw meat into a much more filling player consumable, and also being used in higher tier kibbles and other new items. Once progressed through the elemental dinosaurs encounter many new challenges. Learn how to harness technology to chip vanilla dino's into incredibly terrifying and powerful creatures. Tame variants of vanilla harvesting dino's for some new QoL and recipes. Craft new benches for new saddles, consumables, armor, weapons, and more.

Note: Exodus is in very early development and is a one person show. While releases will be active, until exodus reaches a beta phase it is merely for testing and feedback purposes. First beta will release once the very first tier of dino's has completed, and an initial boss is ready to be challenged. Due to the lack of resources on the team, unique models will come in the future, but placeholders will be mostly variants of basic ASA assets.

A lot to come. - Custom Dinos - Gatekept progression forcing boss progression - New recipes - New food/crops - Much more

Exodus sets out to be a spiritual successor to the Anunnaki mod.

## Currently Features in MVP state (Minimal Viable Product)

MVP refers to a state where the feature is working, but not fully completed and polished. I.E, balance changes, recipes, add-on systems etc.

### Misc Dinos

Elemental Dodo

Builder Big Foot

### Tier 1 - Elemental Enchanted Creatures

Enflamed Carno

Primal Sabertooth

Thunderous Sarco

Flowing Argentavis

Verdant Castoroides

Enflamed Ankylo

Primal Doed

Thunderous Dire Wolf

Flowing Megalodon

Verdant Therizino

## Tier 1 Unlock - Vanilla Transition to Mod Tier 1.

To transition from vanilla to Tier 1 you will need to accomplish some basic challenges. These are not meant to be too insanely difficult, but rather to instill a sense of progression. Top end Tier 1 tames will make fighting the TEK bosses much less time consuming as you won't need to have any special breeding lines with their boosted stats.

Step 1: Acquire an Elemental Dodo (Mating pair will take you far into Tier 1).

Step 2: Reach level 62 and unlock the tier 1 alpha boss consumables.

Step 3: Craft the tier 1 alpha boss consumables.

Step 4: Bring the consumable near the associated obelisks terminal in order to spawn the dino in.

1. Alpha Raptor to Green Terminal. This Raptor is immune to knock back effects, has anywhere from 18k-24k hp.
2. Alpha Carno to Blue Terminal. This Carno is immune to knock back effects, has anywhere from 28k-32k hp.
3. Alpha Rex to Red Terminal. This Rex is around 30k-40k hp. Otherwise is equivalent to a 75 alpha rex.

Step 5: Kill the spawned alpha to get a crystal. Once you've achieved all 3 crystals you are almost ready to move to Tier 1.

Step 6: Use the crystals, dodo eggs, and associated materials to build an Elemental Work Bench.

Step 7: Progress to Tier 1. You will be able to now craft some of the saddles for Tier 1 dino tames.

## Tier System WIP

The tier system works to provide uses for every dino it introduces. Whether they are boss killers, taming helpers, resource crafters, mobility dinos, defensive dinos, etc. A dinosaur created by the mod is not a success unless you feel like you should have one for your collection.

The tier system is in design phase and is subject to change.

#### Tier 1 - Elemental Enchanted

This tier is a rare spawn of creatures that modifies the creature in unique ways. Currently there are 5 elements designed, Enflamed - Primal - Thunderous - Flowing - Verdant.

Enflamed - Fire themed bonuses, and various ways to utilize their fire to craft new recipes.

Primal - Earth themed bonuses. Earth based have the ability to do powerful attacks, gather more resources, discover rare resource, and craft components.

Thunderous - Lightning based bonuses. Thunderous based creatures tend to have faster attacks, move faster, and provide bonuses to mobility.

Flowing - Water based bonuses. Water based creatures tend to have the ability to travel in the deep more easily. It's even said that a water creature with a platform can provide a more powerful greenhouse effect and irrigate all crop plots on it.

Verdant - Nature based bonuses. Nature based focus on gathering, poison effects, high defensive bonuses, and unique crafting.

#### Tier 1 Elemental Progression

There are various craftables and tames for tier 1. Notably all dinos for tier 1 have some uses to them, that makes you need or want to tame all of them. Some are simply QoL, some are more powerful hunters, and most have progression related systems.

Elemental progression focuses on utilizing elemental imbued creatures to craft new powerful enchanted gear, resources, consumables, and progression items.

The first sub-tier of tier 1 is the Enflamed Carno, Primal Saber, Flowing Argentavis, Thunderous Sarco, and Verdant Castoroides. These can be easily knocked out using vanilla KO and Feeding items. The Sarco is the only creature this tier that does effect progression, but its a great underwater tame.

The second sub-tier of tier 1 is the Enflamed Ankylo, Primal Doed, Flowing Megalodon, Thunderous Dire Wolf, and the Verdant Therizino. The Megalodon and the Dire wolf are optional to progression, but required for some of the more powerful consumables.

The third and final apex sub-tier of tier 1 is the Enflamed Raptor, Primal Dire Bear, Flowing Baryonyx, Thunderous Spinosauraus, and Verdant Pachyrhino. This tier is WIP and will be your best cave farmers, and boss fighters as we transition into the Cybernetek tier.

There are noteable items and structures related to tier 1 that you will have needed for progression systems. Some are optional, but provide powerful bonuses.

Elemental Work Bench, Elemental Compost Bin, Elemental Crop Plot.

Yucker seed and Brightpetal seed for crops.

Consumables for permanent dino buffs. (Note that Exodus will eventually remove the ability to get the riders imprint from vanilla imprinting. This system is remade with permanent buff potions that have scaling tiers).

New armor, that when fully equipped provides the player additional bonuses.

### Tier 2: Cybernetek.

this theme plays off tek and element items. It is expected that sometime before or during the elemental progression you will be able to unlock tek. Upon completing the tier 1 progression and having tek unlocked you will be using science to recreate vanilla dinos into cybernetek enhanced creatures. New threats will exist and progression curve will increase.