Azarinth First Hunter

Azarinth First Hunter is one of the possible class evolutions that an Azarinth Healer can choose upon reaching lvl 200. (chapter 67)

## Requirements

* Has fought and killed ten beings with fifty levels above their own while alone.
* Has fought and killed a being at full power one hundred levels above their own while alone.
* Has leveled at least five skills of Azarinth Healer to the second stage, at least three of them to the end of the second stage.
* Has at least ten Resistance skills at lvl 5 or above. Must have the Fear and Mental Resistance skills.
* Has the Azarinth Healer class at lvl 200.

## Description

You are the first hunter, the strongest of your kind.
The Azarinth First Hunter is often sent alone on scouting missions to unknown lands and dungeons or used to hunt and kill priority targets otherwise untouchable. They often prefer a more solitary lifestyle and are feared even by the elders. Never more than ten First Hunters have existed at the same time.

## Ilea's Reaction

‘Azarinth First Hunter...seems right up my alley with those descriptions. And it has the highest requirements, though that doesn’t have to mean anything.’ she was sure that Blood Berserker and First Hunter were much more rare because it stated one had to be exactly level 200 in Azarinth healer to get them. So the requirements had to be filled before that time.

## Class benefits

* Vitality +15
* Strength + 15
* Dexterity + 15
* Intelligence +15
* Wisdom +15

* Body enhancement magic is improved by 200%
* All healing magic skills are improved by 100%
* Natural health regeneration increased by 1% per minute
* Food, water and sleep needed to sustain yourself is reduced

## Class Skills

Ilea kept the following skills unchanged from her previous class: Destruction, State of Azarinth, Blink, Azarinth Fighting, Azarinth Perception, Azarinth Reversal.

### Active: Destruction

Send a destructive pulse of mana into your enemy with every punch or kick. Your Intelligence stat enhances the damage potential.
**2nd stage:** The amount of mana used per strike can be regulated with a maximum of 20 mana per strike.
**3rd stage:** Due to the healing nature of Destruction it partially ignores protection against Mana intrusion.
**Category:** Healing

### Active: Hunter Recovery

*[Reconstruction] becomes [Hunter Recovery]*

Send a healing pulse of mana into yourself or your ally with a touch. This skill can be channeled. The effects on your own body are vastly improved.
**2nd stage:** Your control is increased greatly, you can now focus your healing on specific parts of the body. As long as mana and health remain, your Hunter Recovery will restore your body. Lose your head and see for yourself!
**3rd stage:** You have healed your body time and time again, knowing every cell and where it belongs. Sacrifice a large amount of mana to rush your healing to unprecedented speeds. Lack of knowledge about your body may result in heavy damage.
**Category:** Healing

### Active: State of Azarinth

Your body glows with the power of Azarinth, increasing your resilience, speed and strength by 55.5% [277.5%].
**2nd stage:** Your sight, hearing and sense of smell is also affected by State of Azarinth
**3rd stage:** You are one with State of Azarinth. The skill’s upkeep has been removed. Instead you may overcharge it with your life’s energy. The amount depends on both skill level and health used.
**Category:** Aura – Body Enhancement

### Active: Blink

Immediately appear at a distant place. Distance based on the level of the skill.
**2nd stage:** The time between blinks is reduced greatly. No ground contact needed between blinks.
**3rd stage:** You may set one destination you touch. You may change it every six months. You may travel to said destination once every three days.
**Category:** Teleportation Magic

### Active: Azarinth Hunter Sphere

*[Azarinth Sphere] becomes [Azarinth Hunter Sphere]*

Perceive everything in a sphere around you while this skill is activated. The higher the level the further the sphere reaches.
**2nd stage:** The Sphere influences the senses of smell, hearing, touch and taste as you will it. Additionally you gain a vague idea of traps and hidden paths inside the sphere.
**Category:** Aura – Perception Aura

### Passive: Body of the First Hunter

*[Body of Azarinth] becomes [Body of the First Hunter]*

Your body was changed by magic. All pain is reduced greatly. You heal even fatal injuries without help of healing magic. Your natural Health regeneration is improved by 70% [140%].
**2nd stage:** The magic of Azarinth settles inside your body. Your resistance to magical damage is increased by a static 25% [50%] and your bones are three times as heavy and dense.
**Category:** Healing

### Passive: Azarinth Fighting

You are familiar with the fighting style of Azarinth. Damage inflicted with your own body and related skills is 95% [475%] higher.
**2nd stage:** Getting used to fighting in close quarters, your reaction time is increased to accommodate your increasing speed and control.
**3rd stage:** Azarinth Fighting consists of more than offense alone. A true Azarinth Healer knows when to stand and let an enemy strike. You gain knowledge about sustained injuries and damage from incoming attacks as they happen.
**Category:** Body Enhancement

### Passive: Hunter’s Sight

*Ilea change [Magic Perception] to [Hunter's Sight]*

Your eyes are unmatched and so is your nose. Perceive the smallest irregularities in your surroundings to find clues about your prey’s whereabouts.
**2nd stage:** Through experience you can feel your prey’s general state of distress.
**Category:** Body Enhancement

### Passive: Azarinth Perception

Increases your perception and reflexes while fighting. To keep up with your faster moving body a healer of Azarinth has to control it.
**2nd stage:** Your perception spikes for two seconds, should you be about to receive a blow that would take 75% or more of your life. This can happen only once per hour.
**Category:** Body Enhancement

### Passive: Azarinth Reversal

You have learned of Destruction and Reconstruction. Now you will learn of their Reversal. Upon activation, Destruction will send a part of the struck enemy’s mana into yourself. No mana will be released on impact, rendering Destruction’s offensive potential to zero.Upon activation, Hunter Recovery will send a destructive force of channeled mana into yourself or an enemy you touch, the healing aspects are reduced to zero.
**2nd stage:** You may have both aspects activated at the same time.
**Category:** Body Enhancement

## Ilea's evolution classes

These evolutions are available upon reaching level 300.

* Azarinth Elder

* Beast of Azarinth

* Azarinth Pioneer

* Azarinth Destroyer

* The Azarinth Wayfarer

* Azarinth Regenerator

* Avenger of Azarinth

* The Azarinth Sentinel (Ilea's choice)