Let's Play STOP THE TRAIN

### Winners

Game 1 Saboteur and Rogue (Holly, Tilly), Game 2 Saboteur and Rogue (Ken, Holly)

### Series

Board Game Club

**Let's Play STOP THE TRAIN** is a video in the Board Game Club series.

"*Hollycopter would've probably worked better, yeah. But... Tillycopter.*"
―Laurie
## Notable moments

* The first rule of Board Game Club is "delayed due to leaves on the line".
* Will our players *find themselves on the fast-track to victory* or will it be more like *riding an actual train here in the UK where... everybody loses*?
* Thematic intros - lots of choo-choos!
* They're all going to Paris - what a shit-hole. There is some defence of Paris, although this is the only instance of it in an hour long video.
* Sullivan is rewarded for his lateness. "You idiots! I knew."
* Uh oh, we're speeding up very early!
* Sullivan has faced many traumas on the bus. Tilly: "Aren't you that lad from that board game channel? Pathetic! Where are all your friends now? You're on your own and you've got the bus!" Laurie: "Board games doesn't you with standing up, does it?"
* Ken is very good at looking very suspicious. For a poker player, he has some very obvious tells.
* We have transport themed nicknames: Sulli-van, Tillycopter and Hollycopter, Blairplane. Don't say which one is better. Special shout-out to commenter @justinehercthehuman6941 for 'Ken is the Kenoe. Tilly is beyond transport. She's tillyportation.'
* Blair saves the day with a special card! And then promptly gets three bad cards.
* Holly: "The train gods, they are not happy with our business." Ken: "They really hate Paris. We shouldn't have said that thing about it being a shit-hole!"
* Sullivan immediately takes revenge on Holly.
* Holly is not a goodie and owns it, throwing up the peace sign when racing past the only opportunity to throw people off the train.
* Blair fully unravels for the first time. Tilly: "It's uh... you know, life is a journey and we have to choose our moments where we unravel, and seeing Blair unravel like this is uh... you know, I don't know what's going on for her but... I hope she's okay. I really hope she's okay."
* However, the first round ends with the train crashing. Ken: "I would have loved Paris!" The reveal of the saboteur team is truly delightful, with Tilly revealing her hand only at the final reveal.
* We get a second game! And Blair immediately unravels. The new normal.
* Laurie: "I think we might do it guys. We might not have to go to Paris!"
* If they get the budget, the No Rolls Barred studio will get a tiny steam locomotive.
* Ken and Blair create the first conflict - Ken did not look at the cards properly, although they did slow the train a little bit. Hannah Montana can calm the tensions.
* Sullivan: "Red Laurie, no Laurie!"
* Holly's biggest tell is that she does maths to work out how many spaces she has to go to stop people, namely her, from getting chucked off the train.
* There is a vote called the throw someone off - but it is derailed! Laurie: "You're not a stuntman at all! You can't do a commando roll! You're a saboteur!" Holly: "Don't say horrible things!"
* Laurie: "We're absolutely hitting Paris. I can smell the snails from here."
* The playground-esque 'Saboteur says what?' games are delightful.
* Tilly absolutely rocks Holly's shit. "The look on her face - delicious. More tasty than my meal deal."
* It's not enough though, and Ken as the hidden saboteur rocks up at the very end to derail their efforts. Sullivan: "Le boome!"

## Trivia

* Game introduction and rules are presented by Laurie.
* An extended version of this episode is available on the No Rolls Barred Patreon.
* There are talking heads for this episode.