Blood War

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July 9-10, 2011

**GMs**: Dave Chamberlain, Andrew Elkins

**In-Game location:** Dakkor

**OOG Location:** Sage Ranch

**Synopsis -** A Dakkoran elf has been trying for years to
gather support against Urth, a former Minor House that has become
powerful enough to wipe the once proud Lindora off of the map. He
returns home with what help he has found. Meanwhile, a pair of Knights
from the Veldron Citadel journey south to investigate the rumors they
have been hearing about Urth and bring back solid facts so that the
Council can make an informed and intelligent decision about how to
proceed on the matter. What they all find is dire news. Troops are being
 re-allocated from the Gesnor border to reinforce the Eastern Defenses,
but Urth already has their necromancers beyond the line. As Dakkor had
been their home, so would it be again. Undead are raised behind the
defenses catching everyone unaware.

Urth's use of elven blood in their rituals has been known for a while
but never fully explained how their creations were as intelligent or as
vile as they were. The elves were not the only ones Urth had been
bleeding, they had also been using the blood of daemons to possess the
ones they raised. A poison daemon had been trapped, tortured, and bled
to give Urth's necromancers the power to raise their skeletal creatures
inside of Dakkor, beyond the country's defenses. The daemon was
dispatched so that no more blood could be harvested. Tiny forms nearby
revealed that they were starting to bleed dwarves as well. Enhanced by
the regenerative powers of the blood of elves, or the enduring strength
of the blood of dwarves, the daemon blood showed itself to be the true
power as the enhanced undead, or Urthen, are found to be the real
masters of their land.

Searching for their fallen kin, a rescue party of daemons led by one of
the Daemon Lords arrives and hears a tale of the torture and blood
harvesting being done by Urth. The daemons decide to find out for
themselves if this is true and promise vengance on all if they have been
 lied to.

One final situation is left to be dealt with. The Dakkoran elf that once
 quested for help for his country was captured by Urth's necromancers
who intended to turn him into one of the Urthen. As the ceremony was
disrupted before it could be finished, Captain Tuono is dead. He walks,
he speaks, he has all of his memories and personality, but he has no
heartbeat, no pulse. With the regenerative properties of the Urthen but
not the daemonic soul he is neither alive, dead, nor undead. He is now
the "living-dead". Until more can be learned about his condition, he
travels with the fleeing Dakkoran troops to the country's capitol to
warn them of what they learned.

**Cast List (17)**

Kari Brewer - Mavra Nari

Stevan Casares - Dakkoran soldier, Urth fighter, various Urthen, poison daemon, daemonic fighter

Constance Chamberlain - Ferrah T'Lin

Dave Chamberlain - Ank Scout, Ank Shaman, Daemon Lord Han Faj'n, various
 Urthen ["Brute", caster, raised shaman}, Urth fighter (GM)

Olivia "Aya" Columbia - Dakkoran soldier, Ank soldier, Urth fighter, various Urthen, Sequestrum mage

Michael Corr - Ashlind

Ingrid deBeus - Dakkoran soldier, Ank soldier, Urth necromancer/fighter, various Urthen, fire daemon, raised orc

Andrew Elkins - Captain Tuono (GM)

Andrew G. - Dakkoran soldier, Urth necromancer, Darian

Alessandra Kroger - Dakkoran Sgt., Urth necromancer/fighter, ice daemon, various Urthen

Aaron Lyle - Sir Martin Arthur

Dave Miner - Ethen of Veldron

Chris MarkerMorse - Dakkoran soldier, Ank soldier, Urth fighter, pit daemon

Addison Morse - Dakkoran soldier, Ank soldier, Urth fighter, fire daemon, various Urthen, raised orc

Megan Parks - Dakkoran soldier, Ank soldier, Urth necromancer/fighter, various Urthen, poison daemon

Lori Pascarella - Dakkoran soldier, Urth necromancer/fighter, various Urthen

Diana Tenoh - Laari Lyathtria

**Game Invite:**

*505*

*"There's not much more I can tell you. Our scouts have reported
graves desecrated and bodies being stolen. You need to find out what
they're doing before this division escalates into something our country
cannot handle."*

*506*

*"Look. I appreciate your troubles, I really do. but there's nothing
we can do about it. It's an internal matter for your Houses to sort out
and I'm not about to let your trouble spill over our borders."*

*507*

*"And just what am I supposed to do? If you haven't noticed we've
been a bit out of sorts for a few hundred years now. I don't know
anything about your problems and right now I plan to keep it that way.
Find someone your own age why don't you."*

*508*

*"You have got to be kidding me. Now? Our country is being over-run by these things and you want us to help you?"*

*510*

*"We can't help you. You shouldn't even be here. I'll do this much
for you however...Where would you like us to send you? Doro'Yedhel? Not
quite, but I can get you close enough."*

*511*

*" I can't help you. The Council's schedule is full and it may be
some time before you can be seen. I suggest you return to your homeland.
 The Council will make contact when they are prepared to confer with you
 about your needs."*

*The Yellow Duchy of Quivera was as close as he could get. The Junior
 Aide from the Foreign Affairs Glade was the last defeat. With no one to
 give support to their plight, Captain Tuono of House Koi left to return
 to his new home of Dakkor. His choice to remain behind after being
freed was one of grace, forgiveness, and self-sacrifice. These traits
were nowhere to be seen as he tried in vain to gather support for
Dakkor. Now he must return home with grave news, there will be no help
against Urth. There was a blank spot near the bottom of the Hall of
Travelers board and a few coins left in pocket. Maybe...*

*The summer of 511 brought more news about Urth, Captain Tuono was not the only one with problems now.*

*Citadel of Veldron - "I'm not sure what you expect of us Brandiff.
If members of your clan have not come back but you can't tell us where
they went then I don't see how we can help. Can you at least tell us why
 they left the mines?"*

*Royal Palace at Traau -* *"They want how much for repairs? I
told you to send them back home not to wreck the Geoffrey Estate? And
there were how many dead? No, I know the undead left the delegation a
long time ago, I mean how many dead from telling them to go back to
Urth? Pembroke is going to have a cow when I tell him, you know that
right? A right royal cow right there in the throne room."*

*Uragoth - "Mo nori! Teni for jiaj nim to ztay jiaj." (orcish)*

It has been years since the people of Dakkor realized their mistakes and
 freed their 'totems'. Some of the freed elves stayed behind to teach
the Dakkorans and to help them heal their spirits. For the last few
years, one of these elves, Captain Tuono, has been leading a group of
Dakkorans trying to gather support for their country against the trials
it has recently been facing. But tides have been turning, and the
situation grows dire. Tuono has appealed directly to Doro 'Yedhel for
help now. With the revelation that Urth has been using elven blood for
their rituals, Xaria begins to see what Urth is capable of. But elves
can be patient, and they have much going on in their own land still.
Others will be needed.

The Lindoran Resistance is gone. Rynith has a treaty in place with the
ruling body known as the Edicts of Urth. Kyrrathis is secured and the
remaining Lindoran civilians have become her citizens. The southern
border is now controlled. Only one thing remains before the real work
can be done...Urth turns their eye towards their ancestral land of
Dakkor.