Team Power

**Team powers**, also known as **synergies**, are a special mechanic activated by creating a deck with a certain combination of units. When the required amount of said team's members are used in a deck, their special effect will be activated during a mission. It might positively change the way units function as a whole or grant them a bonus that activates under a condition. Some team powers only affect their respective members while others grant a bonus to an entire deck. Whenever a team power is activated, the team's icon will appear and briefly flash to show that the effect has taken place.

Some of these powers are bugged/broken and do not work properly.

In general, team powers follow a formula of three tiers:

* The 1st, activated by two units: a non-conditional passive buff;
* The 2nd, activated by three units: something usually requiring three different units from the team to be present on the battlefield to activate;
* The 3rd, activated by five units: a usually stronger non-conditional passive buff;

Units that belong to a team have their respective icon in the left corner of their portrait. Some units can get access to a team power or a new one via skins. Currently, not every human unit or skin is assigned a team. For more information regarding how team powers play out, see Team Power Rankings.

## Synergy List

The below table provides a list with all existing teams, and their synergies and members.

Some descriptions of bonuses are misleading, or provide a poor explanation of how the synergy actually works. Please make sure to consult the details section to get proper understanding of how each team power works. The below table only lists synergy descriptions provided in-game by developers.

## Synergies Details

* Emergency
* Northerners
* College
* Military
* Patriots
* TMF
* Builders
* Internal Forces
* Mechanics
* Jailers
* Psychos
* Police
* Marines
* Rednecks
* Scientists

 3
 5

 3
 5
* 21-24 = 3 points;
* 25-29 = 4 points;
* 30-39 – 5 points;
* 40 – 6 points.

This synergy shouldn't be treated as a discount, because the real summon prices of units don't change.It has no effect on units that cost rage to deploy.

 3
 5

 3
 5

 3
 5

 3
 5

 3
 5

 3
 5

 3
 5

 3
 5

 3
 5

 3
 5

 3
 5

 3
 5

 3
 5

## Non-Synergized Units

Members that currently do not belong to an existing team include:

## Notes

* Since Pepper's special activates after a cooldown, it's fairly beneficial for Builders, as it means that all extras that come out with her are guaranteed to be inspired. Same works in reverse – extra Pepper will boost summoned Builder/Light Soldier.
* Mechanics' 2/2 synergy can be used for cheesing 3-star completions of non-boss missions, thanks to Redneck's low cost and reparation time allowing the bus to be consistently healed. The game only checks its durability at the end of the mission, so as long as the barricade remains standing for a certain amount of time, it should be possible to recover from all dealt damage by spawning mechanics with leftover courage. Levels with bosses are guaranteed to give 3 stars on completion (unless the bus got below 1% of its health), so the synergy is less relevant there.
* In game, Rednecks' 5/5 power states that a bonus courage drop is guaranteed. It's possible that lack of chance mentioning is a developer oversight, or the synergy is just non-functional in current version of the game.
* Currently, a developer oversight causes all support items and units created by abilities to be level 0, unless the player has them in their deck. This affects Turrets in Mechanics 3/3, Medkits in IF 3/3, Drones in Scientists 3/3, Builders 2/2 and 3/3, TMF 3/3 and College 5/5.

## Trivia

* Jailers and TMF are the only teams where every one of their members are normal units, with no alternate skins.
* College is the only team to have no normal units, being made up entirely of unit's alternate skins.
* Marines 2/2 is the only Team Power specifically made to affect a single unit.
* Before update 3.6.3, there used to be a glitch that prevented Police's 5/5 power from applying its respective damage boost.