recursal/Fanatic-Fandom huggingface dataset:
Scarlet Witch

**Scarlet Witch** was the superhero persona of Wanda Maximoff. She was a Changer who was a member of Hydra until she reformed and joined the Avengers .

During the Civil War, she defected from the Avengers and joined the Anti-Registration Army. After the Civil War, she rejoined the Avengers.

She later joined the Changer superhero team PS238.

She fought Thanos twice, once alongside the rest of the Avengers, and the other by herself.

Alongside the rest of PS238, she fought the Lizard, Catman, the Super Adaptoid, the Purple Man and the Scarecrow.

By herself, she fought the Absorbing Man and Shocker.

She was killed when Yukari Yakumo destroyed the Multiverse.

## Powers and abilities

Scarlet Witch has the Changer power of altering reality at will.
Nova

**Nova** was the superhero identity of Rhomann Dey. He was the finest member of the intergalactic police force known as the Nova Corps. Thus, he was exposed to the power of the Starheart Stone, giving him superpowers that he decided to use to fight crime on Earth as a superhero.

He was a good friend of the Guardians of the Galaxy.

He was killed when Yukari Yakumo destroyed the Multiverse.

## Powers and abilities

Nova has superhuman strength, superhuman speed, invulnerability, the ability to fly and the ability to shoot beams of cosmic energy.
Tirek

**Tirek** was originally the Red Bull, a sinister magical being from Lady Amalthea's dimension. The Red Bull was banished to the Underworld by Lady Amalthea and Star Swirl the Bearded. After King Piccoo was killed, Zarathos, the demonic half of World of Elegance, possessed the Red Bull, turning him intoi Tirek. Tirek escaped from the Underworld and set out to absorb all Pony magic, but the Mane Six used the Holy Rainbow to send him back to the Underworld. He ecaped again, going to Earth, where Yukani Morisato used her Heavenly powers to destroy him. After his death, the demon Zarathos fled the Red Bull's corpse and possessed Johnny Blaze.

In an alternate timeline generated by Starlight Glimmer chanhing the course of history, Tirek conquered

   Equestria.
Black Widow

**Black Widow** is the superhero name of Natasha Romanoff. When she was little, she was captured by the Red Ribbon Army and trained to be one of their soldiers. Nick Fury rescued her and convinced her to join S.H.I.E.LD., and she later became a full-time superheroine and a member of the Avengers.

During the Civil War, Black Widow's status as a S.H.I.E.LD. agent forced her to join the Pro-Registration Army. She still quit the Avengers in protest. Once the Civil War ended, she rejoined the Avengers.

She fought Thanos twice, once with the rest of the Avengers, and the other by herself.

With the rest of the Avengers, she fought the Masters of Evil.

By herself, she fought the Abomination, the Masters of Evil, Ares, Mister Hyde and Grey Gargoyle.

She was killed when Yukari Yakumo destroyed the Multiverse.

## Powers and abilities

Black Widow is an expert markswoman, an expert in hand to hand combat, and a brilliant strategist.

Black widow carries a device called the "Widow's Sting", that gives an electric shock to her opponents.
Raphael

**Raphael** is one of the Teenage Mutant Ninja Turtles . He was an ordinary turtle until he was splashed with Blue Mutagen, which mutated him into his current form. He is the most aggressive and sarcastic of the four.

When thanos attacked the Riseverse using the power of the six Infinity Stones, Raphael travelled to the Riseverse to fight Thanos, After thanos defeated him, he returned to the Linkaraverse.

Raphael also fought Blizzard.

He was killed when Yukari Yakumo destroyed the Multiverse.

## Powers and abilities

Raphael has superhuman strength and invulnerability.

He wields a pair of sais, and is an expert in hand to hand combat.
Volstagg (Asgardian)

**Volstagg** was a cosmic being from Asgard. He regularly came down to Earth to fight the forces of evil as a superhero.

He fought Thanos, and he was part of the summit in Meridian that discussed the implications of Ragnarok.

He was killed when Yukari Yakumo destroyed the Multiverse.

## Powers and abilities

Volstagg has vast amounts of cosmic power.

He is an expert in hand to hand combat.
Graviton

**Graviton** is the supervillain denity of Franklin Hall. A brilliant scientist,he decided to use his inventions to become a supervillain.

He fought Tigra and Moonstone.

He was killed when Yukari Yakumo destroyed the Multiverse.

## Powers and abilities

Graviton's devices allow him to control the forces of gravity.

He has a briliant scientific mind.
Big Pony 6

After Twilight Sparkle forgave Moondancer for neglecting her, Moondancer was inspired by Twilight sparkle to form the **Big Pony 6**, a team of friends dedicated to spreading peace and justice across Canterlot the same way the Mane Six spread peace and justice across Ponyville.

The Big Pony 6 and the Mane Six often kept in touch, exchanging news and visiting each other.

The Big Pony 6 were killed when Yukari Yakumo destroyed the Multiverse.

## Members

* Moondancer
* Lyra Heartstrings
* Hachimitsu Remon
* Minuette
* Lemon Hearts
* Twinkleshine
Diplomatic Authorization

## What This Gear Does

Most local governments are reluctant to chastise or otherwise infringe upon another government's chosen delegates, and sometimes diplomats can use this to their advantage. Whether traveling on a diplomatic mission, conveying an important message, or simply bringing some sample products from their home-world, diplomatic authorization grants wiggle room that can keep eyes off a diplomat's true purpose.

A character with diplomatic authorization adds automatic 2 advantages to all social checks involving members of a foreign government, and can often get access to individuals and services within that government that would otherwise be unavailable. Unless lawfully granted by an authorized body, however, this item can only be acquired illegally.
Chevin

## Special Abilities

Chevin begin the game with one rank in Negotiation. They still may not train Negotiation above rank 2 during character creation.

Advanced Olfaction: Though it originally developed to track prey, a Chevin's keen sense of small can be valuable in many situations. Add 1 blue to Perception checks involving the sense of smell.

Thick Hide: A Chevin's hide in thick and tough enough to absorb some damage, so they start the game with one rank in the Durable talent.

Found in Edge of the Empire: Far Horizons (Colonist Sourcebook)

For more information on Chevin Click here
Avengers

**The Avengers** was a team formed by Nick Fury to proptect the Earth from the forces of evil. They are the greatest superheroes in the Riseverse Earth, and they are beloved and respected by the general populace.

The Avengers disbanded during the Civil War, but came together again after the Civil War ended.

The Avengers fought Thanos and the Masters of Evil.

The Avengers were killed when Yukari Yakumo destroyed the Multiverse.

## Members

* Captain America
* Iron Man
* Hulk
* Thor
* Black Widow
* Hawkeye
* War Machine
* Falcon
* Quicksilver
* Scarlet Witch
* Vision
* Wasp
Frag Grenade

Produced in great numbers by a variety of arms manufacturers, the common frag grenade is the basic anti-personnel grenade fielded by nearly every military and paramilitary force throughout the galaxy. At their most basic, frag grenades are little more than disintegrating shells of hardened alloy or polycarbonate surrounding a small, wire wrapped core of high explosives controlled by a simple timer. Upon detonation, frag grenades produce not only a powerful concussive blast, but a quickly expanding cloud of razor sharp shrapnel which is extremely deadly to massed squads of unarmored or lightly armored combatants. Heavily armored troops, especially Imperial stormtroopers or those equipped with heavy battle armor, are largely immune to the effects of frag grenades and can often shrug off even direct hits.

Frag grenades can be set to detonate on impact or set with a timer to detonate up to 3 rounds after being activated at the beginning of the attacker's action. Some also have a "dead man's" or pressure switch that, once pressed, detonates immediately upon release.

## Special Abilities Weapon has

* Blast 6
* Limited Ammo 1
Human Torch

**The Human Torch** was a robot built by Howard Stark in the 40s to fight crime and the forces of evil. In the 50s, he joined the superhero team the Invaders.

During the 50s and 60s, he fought Snap and the Plant Lady.

He was dismantled in the 70s, but was rebuilt to fight Thanos, after which he was dismantled again.

## Powers and abilities

The Human Torch can create and control fire, and fly.
Dual-Phase Modification

Designed to catch an opponent off guard, this modification allows the wielder to change the length of a lightsaber’s blade between two pre-set lengths with the push of a button. This causes an opponent’s guard to falter momentarily as he adjusts to the new blade length, allowing the Jedi to press the advantage while his opponent is confused.

## Base Modifiers

May shorten or lengthen the blade once per encounter as an incidental. The next attack that turn made by the character using this weapon ignores the target’s melee defense.
Orihime Inoue

**Orihime Inoue** was a Japanese-American Changer who was chosen by Peter Venkman to be part of the Canterlot Ghostbusters. She was naive and simple-minded, but also kind and friendly, just like former Ghostbuster Ray Ztants.

When the Containment Unit was damaged, Orihime set out to destroy all the ghosts and spirits that had escaped.

She was killed when Yukari Yakumo destroyed the Multiverse.

## Powers and abilities

Orohime Inoue is armed with the Proton Gun, a gun that shoots a strream of proton energy that ensnares ghosts and spirits. By setting the Proton Gun on "complete protonic reversal", it can destroy ghosta and spirits.

Orohime has the Deirenshinki, a device invented by Peter Venkman that lets communicate with the rest of the Canterlot Ghostbusters, and lets her track down ghosts and spirits.

Orohime has the Spectra-Specs, special goggles that let her see ghosts and spirits that otherwise would be invisible.

Orihime has the Changer power to heal any person by touching him or her.
Adostic Arms 8-Gauge Scatter Gun

A powerful, large-bore slugthrower produced by Ados- tic Arms, their 8-gauge scatter gun fires a hail of small steel pellets. Though based on primitive slugthrower technology, the weapon’s bestial stopping power rivals that of a heavy blaster pistol. Made of modern, lightweight materials, the scatter gun incorporates a sophisticated recoil system to reduce the weapon’s big kick when fired. Many smugglers and free traders prefer these weapons to blasters for their ability to spray the narrow corridors and airlocks of starships without fear of accidentally penetrating the hull of the vessel.

## Special Abilities Weapon has

* Blast 3
* Knockdown
Cybernetic Eyes

## What This Gear Does

Cybernetic eyes were designed to restore sight to the blind, either those who were blind from birth or who lost their sight due to disease or accident. While they are obviously mechanical, which some species find unsettling, they grant the user increased visual acuity and recognition.

Users with cybernetic eyes gain +1 Vigilance and Perception.
Comlink (Long Range)

## What This Gear Does

Comlinks are the most common communication devices in the galaxy. Small, convenient, and easy to use, they come in a variety of designs; from complex handheld devices that can transmit audio, video, and data; to simple headset comlinks worn by Rebel commandos while in the field. Most are simple two-way devices that can transmit to and receive from a single mated unit at relatively long ranges over land and even into low orbit. There are also models that can transmit to multiple users at once or network whole squads together on the same frequency. Larger, longer-range models are carried in a satchel or backpack and can reach across entire planets and even well out into a solar system. Most comlinks, especially those made specifically for military or law enforcement use, can be encrypted for secure lines of communications. While they are largely foolproof, comlinks can be disrupted by certain terrain features, atmospheric disturbances, and deliberate signal jamming.
Camouflage Netting (Roll)

## What This Gear Does

This sophisticated and versatile camouflage is used by military personnel to conceal encampments, supply caches, vehicles and other high-value assets. Fabri-tech CN-15 Camouflage Netting contains photoreac-tive fibers that enable it to match the visual profile of its surroundings, as well as jamming circuitry that offers an effective countermeasure against standard sensor sweeps.

CN-15 Camouflage Netting adds automatic 2 failure to all checks made to detect items concealed by it. One roll of netting can conceal one object up to silhouette 2, two rolls can conceal one object up to silhouette 3, and three rolls can conceal one object up to silhouette 4. Anything silhouette 5 or larger is too large to conceal by camo netting alone.
Arkanian

## Special Abilities

Arkanians begin play with one free rank in Coercion. They still may not train Coercion
 above Rank 2 during character creation.

Intellectual: Arkanians receive 1 blue die when making Knowledge skill checks.

Found in the Unofficial (FFG Rules): Additional Species list

For more information on Arkanian Click here
Daydream Shimmer

**Daydream Shimmer** comes from the Hasbroverse. She is the more or less "canonical" version of Sunset Shimmer, sharing her backstory without the differences that her Riseverse counterpart had.

After the events of "Friendship Games", she decided to enter the Riseverse, first appearing in Riseverse's Equestria as a Pony called **Light My Fire**. Skuld used her Heavenly powers to turn her fully human, regardless of what universe or dimension she's in. With her new human body, she entered the Riseverse Earth, arriving in Canterlot City. There, she was adopted by Keiichi and Belldandy Morisato as their daughter, taking the civilian name **Madeline Morisato** for herself.

Before she could do much, Yukari Yakumo decided to destroy the Multiverse. She arrived at the Spacebattles Universe, and is currently one of the only two survivors of the Yukari Event, the second being Star-Lord .

## Powers and abilities

Within Daydream Shimmer lives the seventh Element of Harmony, the Element of Forgiveness. This element powers the Holy Rainbow and gives her the ability to either "Pony Up" into a Pony-human hybrid form, or into an Alicorn-Human form.

Daydream Shimmer has a brilliant scientific mind, able to be on par with most "Sparks" of the Riseverse.
A/KT Mountaineer Armor

Another offering from the utilitarians at the Ayelixe/ Krongbing Textiles Corporation, the Mountaineer is a suit of light, flexible armor designed to assist the wearer in climbing and navigating mountainous terrain. Made from a thick, tear-resistant textile with excellent thermal-retention qualities and interwoven with a patented foil-fiber armor weave, Mountaineer armor provides good protection from impacts, abrasions, and falls. In addition to the armor weave, the suit is reinforced at the shoulders, knees, and elbows with impact-absorbing polymer pads and is equipped with an integral climbing and support harness. The palms of the gloves and soles of the light, flexible boots are coated in Friction Grip, a material produced by A/KT that adheres to even the smoothest surface. The entire suit consists of the one-piece jumpsuit, gloves, boots, and a helmet. Accessories like oxygen tanks for high-altitude climbing can be added for a nominal fee, and all attachments for such accessories are already integrated into the armor.

Mountaineer armor grants the wearer 2 blue dice to all Athletics skill checks made to climb or rappel.
Gand

## Special Abilities

Gands begin the game with one rank in Discipline. They still may not train Discipline above rank 2 during rank 2 during chraracter creation.

Ammonia Breathers: One notable difference between the two main sub-species of Gand is that one has lungs and one does not. Those that have lungs breathe an ammonia gas mixture. Those without lungs do not respire and gain all necessary metabolic substances through food. When playing a Gand, each player chooses wheather he wishes his character to have lungs or not. If he selects to be playing a lungless Gand, his character is immune to suffocation (but not the wounds suffered from being exposed to vacuum). If he chooses to play a Gand with lungs, he starts the game with an ammonia respirator, and treats oxygen as a dangerous atmosphere with Rating 8, However, he gains + 10 start XP

Found in Edge of the Empire Core Rulebook

For more information on Gands Click here
Gunjack Spice (100 dose cargo container)

## What This Gear Does

Synthesized from a highly concentrated admixture of methylpenatox, glucose, and inotropic chemicals, gunjack markedly increases the strength of its user at the cost of reduced motor coordination, diminished mental acuity, and severe long-term health risks.

A dose of gunjack increases the user’s Brawn characteristic by 1 (to a maximum of 6) until the end of the scene or combat encounter. Additionally, each dose a character con- | sumes upgrades the difficulty of his Agility-, Intellect-, and Cunning-related checks once until the end of the game session
DH-X Heavy Blaster Rifle

The DH-X from BlasTech is a powerful weapon favored by mercenary soldiers with an appreciation for heavy weaponry. Amongst the largest heavy blaster rifles manufactured by BlasTech, the DH-X can drop most targets with a single shot. However, the power increase means a slower rate of fire. As such, the DH-X fills an important niche between blaster rifles and repeating blasters.

## Special Abilities Weapon has

* Cumbersom 3
* Pierce 2
ELG-3A

The ELG-3A differs slightly from the Merr-Sonn 02 model of blaster pistol, but shares the traits of being lightweight and distinctively elegant in design. Consid-ered by many to be a "diplomat's blaster," the ELG-3A was particularly popular among Naboo's Royal Secu-rity Force. Like a holdout blaster, the weapon is easily concealable, but its longer barrel gives it better precision than many holdout pistols—a necessary trait given that the weapon's relatively light power necessitates especially accurate marksmanship to ensure fatal wounds.

Add 2 black dice to a character's Perception checks to find an ELG-3A on a person's body.
Armored Clothing

Available in a variety of styles from the workaday and utilitarian to the ultra-fashionable, armored clothing is an excellent option for those who need light, flexible protection. Armored clothing typically consists of various hides and textiles woven with layers of energy-dispersion mesh. While bulkier than normal clothing, armored clothing can be tailored to fit any taste and still retain its effectiveness. Lighter types rely solely on the energy-dispersion mesh and the strength of the material to provide protection, but more advanced types offer additional protection in the form of strategically located plastoid or ceramic armor plates sewn into the clothing. Reasonably subtle, it takes a thorough search of an individual's person to detect that he's wearing armored clothing, an action that requires an Average (2 Purple dice) Perception check.

## Models Include

* Ayelixe Fabrico Armorweave
* AKT Tuffl Combat Jumpsuit

## Characters Who Use this armor

* Atiin
* Flin
* Kaiden
* Kilix
* Rinyn
Deryll

**Deryll** is a hero character who has yet to be introduced. She is a pilot who works alongside her Astromech Droid, R4-N3, and is currently situated on Tatooine.

 History

Deryll was born on the planet Duro, but wouldn't wind up staying there for long. She left with her parents to explore the galaxy, her parents being natural born pilots who taught her to fly. However, when her parents were lost in an Empire attack, Deryll was forced to flee along with their family's astromech droid, R4-N3. Deryll was still very young when this happened, and so she was devastated by the loss, and would have likely given up on living if it hadn't been for the constant support of R4-N3, who became a mother figure to her in light of their recent loss.

Deryll and R4-N3 began wandering about, flying from place to place and doing various odd jobs to save up money in order to buy themselves a ship. It took several years, but Deryll was able to secure an old Delta-7, and she and R4-N3 spent the next few years after that fixing it and making sure that it would fly in top condition. Once it was able, the two took to the stars, winding up on Tatooine, where they discovered a small movement forming against the Empire...

## Personality

Deryll is kind hearted but also somewhat sarcastic and snarky. She'll do what she can to help others, but often tease them in the process of doing so, and is a mischievous sort who will prank her friends if it's an appropriate time to do so. Deryll enjoys nothing more than flying and being in the skies, and sometimes will leave with R4-N3 for months at a time to just go out and enjoy the stars, to be one step closer to the times she lost so very long ago.

## Skills

* Astrogation - 2
* Cool - 1
* Mechanics - 1
* Perception - 1
* Piloting (Planetary) - 1
* Piloting (Space) - 2
* Gunnery - 1
* Ranged (Light) - 1

## Abilities

* Duros begin the game with one rank in Piloting (Space). They still may not train Piloting (Space) above rank 2 during character creation.
* Intuitive Navigation: Duros may add 1 advantage to all Astrogation checks they make.

## Talents

 Galaxy Mapper
 Skilled Jockey
 Full Throttle
Capari-Series Padded Beast Armor

Lighter and more flexible than the heavy Destri-series armor, Capari-series padded beast armor by Piccatech Ltd. offers an excellent balance between protection and wearability. Similar in construction to Tagge- Co.'s Protector X LEO armor, Capari armor consists of heavy-duty synthetic textiles woven with energy absorbing foil-fiber armorweave. The armor is backed with thin polycarbonate armor plates situated in strategic locations at the animal's neck, shoulders, chest, back, and legs. While it offers lighter protection than the heavy Destri-series, the Capari-series is easier to wear than its heavier cousin and does not limit a creature's speed or range of motion.

Padded beast armor can only be equipped to bestial riding animals. In addition to its other effects, using it allows the character to ride the beast without suffering the bareback riding penalties discussed on page 81.
Deadliest Munch

**Episode this deathwas featured in** | "Death On Arrival"

**"Deadliest Munch",** Way to Die #444, is the sixth death to be featured in the Season Premiere "Death On Arrival" which aired on December 6, 2009.

## Plot

Tanya and Sasha are a young lesbian couple (Sasha is the breadwinner while Tanya is the smoking hot housewife). After Tanya burns their dinner, she pulls off her top, revealing "dessert", which is a candy bra and G-string. As Tanya begins to chew on the G-string, it snaps and candy lodges down her windpipe, causing her to choke to death.

*"The chicken took a lickin', Tanya's candy was dandy, but in the end, Sasha wound up... dead meat.*"

## Interviewees

* Aurora Snow - Porn Star
* Dr. Khyber Zaffarkhan - Physical Medicine & Rehab
Thor

**Thor** was a cosmic being from Asgard. When he first came down to Earth, he was mistaken from the Aesir Thor from Meridian, so he fashioned himself after the Meridianite Thor.

He eventually chose to stay on Earth as a superhero and a member of the Avengers.

During the Civi War, he defected from the Avengers and joined the Anti-Registration Army. However, his mind wasn't focused on the Civil War, since by then the Asgardians got word of Ragnarok, the prophecy that stated that an unknown enemy would kill all the Norse gods.

After the Civil War ended, he rejoined the Avengers.

He fought Thanos twice, once with the rest of the Avengers, and the other by himself.

With the Avengers, he fought the Masters of Evil.

By himself, he fought Blackout.

He was killed when Yukari Yakumo destroyed the Multiverse. It's unknown if Yuraki's destruction of the Multiverse was the Ragnarok event, or if Yukari's actions prevented Ragnarok.

## Powers and abilities

Thor has vast amounts of cosmic powers, among which are superhuman strength, superhuman speed, invulnerability, and the ability to control lightning.
Lorelei

**Lorelei** is an Asgardian that, when she first came down to Earth, was mistaken for the Aesir Lorelei from Meridian, and thus decided to fashion herself after the Aesir Lorelei.

She used her hyptonic singing to convince Amelia Celestia and Celeste Luna that she was a teenager, thus allowing her access to Canterlot High. She used her singing to take over the minds of several students at Canterlot High before singing up for the Battle of the Bands, counting on the fact that the Battle of the Bands was being broadcast live to the whole world to take over Earth with her singing. However, the Humane Six found out about Lorelei's plans and also signed upo for the Battle of the Bands, and the Humane Six combined their singing with the power of the Essences of Virtue to form an Alicorn-shaped Holy Rainbow that killed Lorelei.

## Powers and abilities

Lorelei can take over anyone's mind with her singing.

She has superhuman strength and invulnerability.
Cargo Clothing

Having the right tools for the job can be crucial to performing any task. And some individuals believe that the best approach to  life is to have the right tools for any eventuality. While not helpful with large objects such as blaster rifles, cargo clothing enables  a character to carry an impressive array of small devices.

A character wearing cargo clothing may carry up to three items of encumbrance 1 or lower without those items counting toward his encumbrance value.

## Characters Who Use this armor

* Icarua
* Lilaton
Heavy Clothing

Heavy clothing is just that—sturdy, well-made articles of clothing built to withstand the rigors of life in the galaxy. While a thick hide jacket, reinforced mechanic's jumpsuit, or a thick woolen cloak doesn't offer much in the way of protection from blast, bolt, and blade, it's certainly better than nothing. Most Rebels wear heavy clothing as day-to-day wear for its durability and style.

## Characters Who Use this armor

* Katrina
* Nel
Chadra-fan

## Special Abilities

Chadra-Fan are smaller than average and count as silhouette 0. Chadra-Fan begin the game with one rank in Mechanics. They still may not train Mechanics above rank 2 during character creation.

Acute Senses: Chadra-Fan hearing, vision, and olfactory senses are all far superior to most humanoids. They remove up to 2 black die from their Perception checks.

Found in Age of Rebellion: Stay On Target (Ace Sourcebook)

Most have a Jawa companion that accompany them.

Loves Dinosaurs

For more information on Chadra-fan Click Here
Beastmaster's Vibro-glaive

Most often found in the hands of the Weequay, these vibro-glaives consist of a heavy, single-edged head affixed to a pole up to two meters in length. Such weapons are particularly popular among the dark wolf beast- masters of Sriluur, who use the flat edge of the pole- arm to keep their charges in line, exploiting the glaive’s reach to maintain a relatively safe distance from the lethal tails of the raquor’daan. The Weequay made use of vibro-glaives in their wars with the Houk, using these vicious weapons to even the odds in close combat.

The beastmaster’s vibro-glaive requires two hands to wield.

## Special Abilities Weapon has

* Defensive 2
* Pierce 3
Bothan

## Special Abilities

Bothans begin the game with one rank in Streetwise. They still may not train Streetwise above rank 2 during character creation. They also start with one rank in the Convincing Demeanor talent. (Remove 1 black die per rank of Convincing Demeanor from Deception and Skulduggery checks.)

Found in Age of Rebellion Core Rulebook

For more information on Bothans Click here
Corellian Whiskey (bottle)

## What This Gear Does

A popular alcoholic drink from Corellia, distilled anywhere from three to twenty times and aged for several years in wooden casks. Corellian whiskey is characterized by a smooth, woody, slightly spicy flavor and relatively high alcohol content. With production methods strictly controlled by the government, only whiskeys distilled according to specific processes on Corellia and a few colony worlds can carry the label of Corellian whiskey. As such, Corellian whiskey is difficult to come by outside of the Corellian Sector and tends to be pricey.

Whyren's Reserve, an expensive label aged for up to two decades, is considered the finest Corellian whiskey available and often traded on the black market.
GX-8 Water Vaporator

## What This Gear Does

The most popular and well regarded moisture vaporator on the galactic market, Pretormin Environmental's GX-8 has provided fresh, safe water to planetary pioneers for generations. These delicate looking, spindly constructs consist of a five meter tall tower containing a low-powered ion generator and a powerful cooling system. The GX-8 rapidly cools the air around it, causing heavy condensation that is collected and purified by the systems at the vaporator's base. Once conditioned, the fresh water is typically collected in subterranean holding tanks for use in private, public, commercial, and industrial applications. Typically used on hot, arid worlds such as Tatooine, vaporators are organized in sprawling farms, or "water orchards," where their combined condensing and filtration systems can provide a steady supply of water for a settlement. A curious side effect of the use of moisture vaporators is the growth of lush native plants and fungi that tend to spring up in the constantly irrigated ground directly surrounding the machine. These small rings, referred to as "vaporator gardens," are good places to collect edible plants.

Depending on the moisture levels in the air, a vaporator can typically produce one to three liters of water in a standard day.
DDC MR6 Modular Rifle

A modular rifle that the Drearian Defense Conglomerate designed for the Confederacy of Independent Systems during the Clone Wars, the MR6 comes with an electromagnetic rail system that enables the user to reconfigure the weapon quickly for different situations. The "rails" (actually electromagnetic strips along the body of the rifle) allow a user to quickly swap attachments, even in the heat of battle. Due to the high cost of the weapon, the Separatists never purchased more than an experimental manufacturing run before moving on to cheaper alternatives. Nonetheless, a few of these rare guns remain in circulation, in the hands of collectors or mercenaries who need a versatile weapon that fulfills a wide variety of needs.

A character may make an Average (2 purple) Mechanics check to add or remove an attachment to a DDC-MR6 as an action rather than spending the usual time required to remove an attachment (see Removing Attachments, on page 93)
DL-7H Heavy Blaster Pistol

These weighty, deadly pistols are a favorite of both smugglers and mercenaries. Powerful enough to punch straight through laminate armor, the DL-7H's reputation is well-deserved. In fact, the weapon packs so much power into a pistol that many worlds with other-wise lax blaster regulations have outlawed it. In order to boost damage, the DL-7H draws heavily from its power cell, draining it quickly. Another effect of the weapon's unique power draw is its lack of a stun setting.

The GM may spend 2 disadvantage to cause a Player Character's DL-7H to run out of ammo.
Cybernetic Respirator

## What This Gear Does

For those organics seeking to escape fleshly frailties, cybernetic respirators offer an alternative to lungs. These machines are often designed to be robust and resilient, filtering out many different toxins and allowing those implanted with them to survive underwater or even in a completely airless environment for a short time. Certain models are known for making a regular, ominous rasp while others work in deadly silence.

A cybernetic respirator permanently provides a character with the benefits of a breath mask and respirator (see page 1 79 of the Edge of the Empire Core Rulebook) and 1 rank of the Blooded talent.
Owler

The **Owler** is a monster based on the owl. "Owler" is derived from "owl", the real-life animal it is based on.

## Biology

The Owler is a brown-feathered avian monster. It has a blunt beak, two pairs of wings, as well as two feet with 3 claws each. Owlers have incredibly fluffy feathers and don a a leather belt decorated by the "symbol of Zephyr", a swirly blue badge.

The Owler's main purpose in life is mastery of the wind element. Owlers have their own university in the north named "The Zephyr College" which dedicates itself to the study of air manipulation. Owlers oftentimes set out on adventures outside their college to further progress their research. These adventures often lead to them being thousands of miles away from their college. The Owler is carnivorous, however, because of its highly civilized culture, it does not hunt, rather they purchase food and other necessities like human beings.

## Behavior and abilities

As scholars of the wind arts, the Owler spends most of its day either studying, writing, or going on adventures. All of which are done to further the Zephyr College's advancement in the field of wind mastery.

The Owler's wind abilities are mostly for protection. The Owlers' main purpose of study is to bring peace through the use of such abilities.

Owlers can perform the following.

**Breathe**. The Owler summons calming winds beneath a target, instantly healing nearly all non-fatal wounds. The effects are instant, and an experienced Owler can use this ability even while under pressure.

**Whirlwind**. The Owler flaps its wings to whip up a powerful vortex of wind, in an attempt to stun or disrupt an enemy. The main purpose of the attack is to buy enough time for the Owler's allies to escape. The whirlwind is partially sentient, and will follow an enemy until the enemy either flees, gets knocked out, or the whirlwind itself is dispelled.

**Boundless memory**. The Owler has a near infinite memory capacity, able to remember events since birth. This ability helps in navigation and preservation of studies.

## Gallery

Owler2Sketch.pngOriginal sketch.Original art.Old original sketch.
Hand Scanner

## What This Gear Does

The term "hand scanner" is a catchall designation used to describe a wide variety of handheld scanning devices used for specialized purposes. Medisensors, circuit tracers, materials fatigue and stress-fracture scanners, scanners designed to detect specific gases or minerals, and narrow-band comlink scanners are all examples of devices that fall under the hand scanner banner. Most hand scanners can be connected to larger computer systems for the collection and analysis of data.

## Models Include

* BioTech RFX/K Medisensor
* SoroSuub Model 808 Materials Integrity Scanner
Assault Carbine

This slugthrower offering from a relatively obscure manufacturer is notable for its high rate of fire. While certainly an effective weapon, its biggest advantage is perhaps also its greatest downfall, as the automatic weapon's high fire rate highlights the problems of am-munition capacity inherent in all slugthrower weapons. In order to make use of the weapon during any sort of extended engagement or operation, the user must weigh himself down with large quantities of ammunition, and reload often.

The GM may spend 2 disadvantages to cause a PC's assault carbine to run out of ammo.

## Special Abilities Weapon has

* Auto-Fire
* Inaccurate 1
Cyberscanner Limb

## What This Gear Does

More than a simple cybernetic replacement, this cybernetic arm includes a basic scanner for medium range detection. Cyberscanner limbs typically display data on a holoprojector that appears above the user's open palm and can show nearby motion, lifeforms, energy signatures, and other common targets as desired. The Mod IV Scanner Limb incorporates a portable scanner and, unlike most cybernetics, is concealed by a synthflesh covering to disguise that there is anything out of the ordinary about the limb.

## Models Include

* Neuro-Saav Technologies CyberScanner Limb
* Fabritech ScanMaster Arm.
Cerebral Stabilizer

## What This Gear Does

These lifesaving but nightmarish devices, known as "brain cages," are designed to preserve the viability of the central nervous system in critically injured patients. The IRAPS is a full-face helmet with IV lines in-jected into the large vessels of the patient's neck. The blood circulating in the patient's brain is replaced with a hyper-oxygenated nutrient solution, and thermal circuits in the helmet apparatus reduce cranial temperature to provide critical metabolic stabilization.

A cerebral stabilizer must be applied to a patient within one round of suffering a Critical Injury. This de-vice may be applied to a character suffering from a Bleeding Out or The End is Nigh Critical Injury, or a character who has died during the current round. Applying the device requires an Average (2 purple dice) Medicine check. Once applied, the character is stabilized. If he died, he is brought back to life and counts as suffering a Gruesome Injury critical Injury (and all of its effects). Otherwise, his critical injury effects are canceled, though he still suffers from the injury itself.
Czerka Arms A95 Stingbeam

Small, easily-concealed energy weapons, stingbeams are among the smallest blasters available. Tiny enough to fit in the palm of the hand, stingbeams work along similar principles to a blaster, but instead of bring a beam of energized particles down a barrel, they focus the blast along a needle-like rod that protrudes between the user’s fingers. Stingbeams can kill at close range, but their blasts quickly lose cohesion over distance.

Add 2 black dice to a character’s Perception checks to find a stingbeam on a person’s body.

## Special Abilities Weapon has

* Stun Setting
* Vicious 1
Force Pike

Designed by a number of manufacturers as a crowd control tool for military and law enforcement agencies, the force pike combines the deadliness of a vibro weapon and the utility of a stun weapon in one package. Roughly two meters long, these two-handed weapons are long metal poles tipped with sharp prongs that continually spark and buzz when active. Force pikes have two settings: vibrate and shock. On the vibrate setting, the prongs at the tip of the weapon generate a powerful vibro field that can rend flesh, shatter bone, and punch holes in artificial and natural materials. On the shock setting, the weapon generates a strong electrical charge that can be set to various levels of intensity, from the lowest setting, used to herd crowds, to the full charge that can knock a Wookiee unconscious with one good hit.

Force pikes are very easy to use, as it takes little actual skill to swing a rod around, and can cause incredible amounts of damage in the right hands. When set to its Stun setting, a force pike loses the benefit of the Pierce 2 quality.

Force pikes require two hands to wield.

## Special Abilities Weapon has

* Pierce 2
* Stun setting
Bowcaster Accelerator Enhancement

Built from scavenged blaster parts and the occasional piece from a repulsorlift generator, the bowcaster accelerator enhancement is the second-most common modification to Wookiee bowcasters after the automatic re-cocker. Essentially an upgrade of the weapon's bolt accelerators, this attachment allows the bowcaster to fire its highly destructive quarrels with more force than typical in a stock weapon . These attachments are only for use on Wookiee bowcasters, and they cannot be purchased; they must be built either by the owner of the bowcaster with an Average (2 purple dice) Mechanics check or the weaponsmith who built the weapon for him.

## Modification Options

* 2 Damage + 1 Mods
* 2 Weapon Quality (Pierce + 1) Mods
EVA Powersuit

## What This Gear Does

The extra-vehicular activity (EVA) powersuit is a fullysealed powered space suit designed to facilitate external starship repairs in a vacuum. Equipped with a simple droid brain to help the wearer control the ponderous limbs and complicated maneuvering thrusters of the suit, as well as monitor its life support systems, the powersuit is equipped with a variety of tools, welders, and cutting lasers for making emergency repairs in a vacuum.

A character in an EVA powersuit ignores penalties for moving in zero gravity (and can move in zero gravity under power from its inbuilt thrusters, effectively allowing it to "fly" in zero gravity as per page 202 in the EDGE OF THE EMPIRE Core Rulebook). The EVA suit has a built-in arc welder, small cutting laser, and repair tools (it counts as having a tool kit for making repairs).

## Models Include

* Corellia Mining Corporation EVA Powersuit
Gank

## Special Abilities

Ganks begin the game with one rank in Coercion or Vigilance. They still may not train Coercion or Vigilance above rank 2 during character creation

Cyborg: All Ganks are cyborgs, and each one often possesses several different cybernetic implants. A Gank begins play with up to two cybernetics (such as though on page 173 of the Edge of the Empire Core Rulebook or on page 106 of this) that cost a total of up to 5,000 credits. If a character takes on additional Obligation for credits at character creation, he may apply these extra funds to the 5,000 credit budget to purchase cybernetics. Ganks have a cybernetic implant cap of 3 plus Brawn rating.

Found in Edge of the Empire: Lords of Nal Hutta (Hutt Space Sourcebook)

For more information on Ganks Click here
Felereck Droid Disabler

Produced by Felebreck Electrical Defense Systems, the Droid Disabler is a small but powerful ionization pistol intended to damage, rather than merely incapacitate, droids. Though ineffective at anything but very short ranges, the massive ion blast emitted by a Droid Disabler can permanently fuse the circuits of virtually any unshielded droid, leaving it nothing more than a heap of lifeless scrap. Though devastating to droids and cybernetics, the ion blast doesn’t harm living tissue. Due to the compact size of the energy cell and the large power requirements of the weapon, the Droid Disabler can only be fired a few times before the energy pack needs to be replaced.

## Special Abilities Weapon has

* Concussive 1
* Ion
* Limited Ammo 3
E5 Blaster Carbine

The E5 by Baktoid Armor Workshop is a carbine version of their venerable E-5 blaster rifle. Lighter and shorter than its full-sized cousin, the E5 was released in the beginning months of the Clone Wars and saw wide use among vehicle crews and special operatives of the Confederacy of Independent Systems. This weapon was also issued to B1 battle droids, and is the weapon with which those droids are most associated. Like its larger cousin the E-5 blaster rifle, the E5 carbine was based on an earlier BlasTech design which was reverse-engineered by weaponsmiths at Baktoid Armor Workshop for use with their OOM, Bl, and BX series droids. It's a relatively reliable blaster that provides respectable stopping power in a small, easyto-handle package. In addition to its lightened frame and shortened barrel, the E5 also features a foldable stock that further increases its usability. As they were largely designed for use by droids, vehicle crews, and rear-echelon troops, E5 carbines suffer from a few noticeable drawbacks. They are relatively inaccurate over long distances, and thanks to cost-cutting during development, many of their systems are built of substandard materials, making them comparatively fragile and prone to overheating during heavy use. While not particularly liked or well-respected weapons, E5 carbines are cheap and readily available, having been built by the hundreds of thousands during the Clone Wars. This makes them very attractive to more cashstrapped members of the Rebel Alliance.

During combat, the Game Master can spend 3 disadvantages or 1 despair to force an E5 to overheat, damaging it by one step as if stuck by a weapon with the Sunder quality (see page 1 70 of the ACE OF REBELLION Core Rulebook).

## Special Abilities Weapon has

* Inaccurate 1
* Stun Setting
Fire Paste

## What This Gear Does

This versatile chemical putty is used to ignite and sus-tain emergency fires. Fire paste is packaged in small cubes with integrated igniters, almost like tiny plastic explosive charges. To ignite the fire paste, the user simply spreads the cube on a fuel source and pulls the tab on the igniter. When used without a fuel source, the cube itself burns for about an hour.

Corellian Chemical Corporation's Fire Paste can be used to ignite nearly any flammable object. Without something to burn, it can burn for roughly an hour with the same intensity as a small campfire. It can burn in any atmosphere, but not underwater or in vacuum.
Barab Ingot

These variants of Kyber crystals are unique to the heavily irradiated world Barab I. Found in small clusters in mountainous regions, Barab ingots are hot to the touch and glow with a fierce inner light. When installed in a lightsaber, they create a searing, fiery blade that burns so fierce and bright that it nearly loses its cohesion. A Barab ingot is a lightsaber crystal.

## Base Modifiers

Installing this crystal changes a lightsaber’s base damage to 8 and critical rating to 3. In addition, the lightsaber gains the Breach 1, Burn 1, and Sunder weapon qualities. If the crystal is ever removed, the lightsaber loses these qualities, and reverts to its previous base damage and critical rating.

## Modification Options

* 2 Item Quality (Burn +1) Mods
* 2 Item Quality (Vicious +1) Mods.
Concussion Grenade

MERR-SONN G2 CONCUSSION GRENADE

Concussion grenades are powerful hand-held bombs that release a debilitating shockwave over the surrounding area. The detonation of a concussion gre-nade is strong enough to maim or even kill an un-armored target, while the shockwave released can incapacitate any foes within the grenade's blast radi-us. Some concussion grenades are designed to simply kill, while others focus on incapacitation. The G2 is an example of the latter, designed to disorient any foes it does not eliminate.

If the user activates a concussion grenade's Disorient quality, the Disorient quality affects all characters at short range from the target (even if they are not damaged by the weapon).

## Special Abilities Weapon has

* Blast 8
* Concussive 2
* Disorient 5
* Limited Ammo 1
Com Scrambler

## What This Gear Does

Com scramblers are radio and data encryption suites used to secure communications in the field. They can be attached to most comlinks and vehicle-mounted radios, and only those individuals with a linked scrambler can decode the transmissions. Their small size and relative rarity make them easy to conceal, which is a serious plus as the use and/or possession of a com scrambler by civilians is a serious crime in most places ruled by the Galactic Empire. Using a com scrambler adds 1 black dice to any checks made to decode and understand an encrypted transmission.
Adverse Environment Gear

In the course of their service to the Alliance, a group of Rebels may find themselves operating in some of the harshest, most inhospitable environments the galaxy has to offer. Whether the blistering heat of the Tatooine desert, the frigid cold of Hoth, or the sulfurous atmosphere of Ryloth, many worlds require the use of adverse environment gear. Specialized clothing that wicks away sweat or retains body heat, respirators and gas masks, sealed environment suits, polarized goggles, water recyclers, and reinforced gloves built to handle dangerous specimens are all examples of hazardous environment gear. Rebels equipped with the proper adverse environment gear may ignore 1 black die imposed by the environment in which they are currently operating. This only applies if their hazardous environment gear is appropriate for the current environment.

## Models Include

* Pretormin Environmental HS-90 Hazmat Suit
* ScorSear 200 Survival Kit.