recursal/Fanatic-Fandom huggingface dataset:
Prisoner's Dilemma

**Prisoner's Dilemma** is the 10th episode of the second season of *SEAL Team* and the 32nd episode of the series overall.

## Summary

The hunt for Andres Doza comes to a head when the SEAL Team makes one last ditch effort to find and capture the leader of one of the most powerful and lethal drug cartels in Mexico.

## Plot

While raiding Doza's safehouse, Bravo Team learns that Doza's escape plan is to surrender himself into Mexican police custody for immunity in Chiapas, while painting the SEALs as villains. Seeing this as a farce, Jason and Mandy use the 24-hour deadline for the SEAL's exit from Mexico as a last opportunity to raid Doza's mansion. Bravo Team, with the aid of Lopez, successfully captures Doza, but is forced into a stand-off with the local Chiapas state police. Seeing no other option, Lopez executes Doza in a fit of rage. When the supervising officer arrives inside Doza's bedroom, Jason convinces the officer to stage Doza's death as a suicide in order to avoid further political scandals and spare Lopez from prosecution. In the aftermath of the operation, Jason confesses to Alana’s grave about his fears on being a good father to their children.

## Notes

* This episode takes place in Chiapas, Mexico.

## Trivia

* The first set of mission milestones: Ponce, Lajas, Conando, Aricebo, Vieques, San Juan, and Coamo. All except Conando, are the names of cites in Puerto Rico, where the show was filming for part of the season. Conando may be a clerical error, and the best possible fit might be Condado.
* The episode title "Prisoner's Dilemma" refers to a concept in game theory which explores potential courses of action when members act in concert as part of a criminal conspiracy are captured by law enforcement: 1) Maintain Silence 2) Cooperate with Law Enforcement in exchange for a lighter sentence.

## Quotes

**Jason Hayes**: Everything's different with you gone. I don't know how any of this works without you. You know, you know, I'm on the team. When I'm deployed, everything's good. When I'm back home, you know, I can convince everybody that I'm good, but, you know, deep down, I'm not. I'm not. I'm scared. I'm alone. It mixes me up. I don't know what to do next here, Alana. What do I do? How do you unbreak the broke?

**Jason Hayes**: All we can do is we just learn from our losses, not let them defeat us.

**Jason Hayes**: How do you unbreak the broke?

## Cast

* David Boreanaz as Jason Hayes
* Max Thieriot as Clay Spenser
* Neil Brown Jr. as Ray Perry
* AJ Buckley as Sonny Quinn
* Toni Trucks as Lisa Davis
* Jessica Paré as Mandy Ellis
* Judd Lormand as Eric Blackburn
* Tyler Grey as Trent Sawyer
* Jusitin Melnick as Brock Reynolds
* Kerri Medders as Emma Hayes
* Parisa Fakhri as Naima Perry
* Bobby Daniel Rodriguez as Lt. Juan Lopez
* Dita The Hair Missile Dog as Cerberus

**Others**
* Kamar de los Reyes as Comandante Salas
* Raquel Dominguez as Abril Lopez
* Yul Vazquez as Andres Doza
* Carolina Bonetti as Maid
Michaela McManus

**Michaela McManus** (born May 20, 1983) is an American actress, known for her portrayals of Lindsey Strauss on the television series *One Tree Hill* and A.D.A. Kim Greylek on *Law & Order: Special Victims Unit*. She played Grace on the NBC drama *Aquarius* with David Duchovny.

She portrays Alana Hayes on SEAL Team (TV Series).
Deceased

**The following is a list of all of the characters that are in the *Deceased* on SEAL Team.**

**Nate Massey**
Navy SEAL
 KIA**Abu Samir Al Masri**
 gunshot head-wound from Clay Spencer**Brian Armstrong**
Navy SEAL
Parachute failed to open**Hannah Parsons**
NGO Worker
Murdered by anti-goverment rebels**Steve Porter**
Navy SEAL
 KIA**Alana Hayes**
 Drunk Driver**Adam Siever**
Navy SEAL
 KIA**Brett Swann**
Navy SEAL
Self-Inflicted gunshot wound to the chest**Jack Diaz**
Navy SEAL
 KIANicole Marsden
Ambassador
 KIAKIA
## References

1. ↑ 1.0 1.1 Tip of the Spear
2. ↑ 2.0 2.1 Collapse
3. ↑ Getaway Day
4. ↑ Never Say Die
5. ↑ Say Again Your Last
6. ↑ Rock Bottom
7. ↑ Ignore and Override
8. ↑ All Along the Watchtower (Part 1)
Current Setting

Players begin in a relativley peaceful, coastal region.

Aldbury - Large, mercantile trade city ruled by Lord Aldson.

Surrounding villages mostly produce raw materials, such as minerals, food, wood and pelts selling them to the central city, in return for produced materials and other imported luxuries. These surrounding villages rely in the central city, as there are few other large settlements beyond the central cities sphere of influence
Nightmare of My Choice

***Nightmare of My Choice*** is the 15th episode of the fourth season of *SEAL Team* and the 79th episode of the series overall.

## Summary

Bravo joins forces with Alpha team to protect a crucial Nigerian pipeline that is under attack by Boko Haram. But when a team member is injured and Jason and Clay fight to save his life, Bravo discovers that an even more dangerous enemy is attacking them.

## Recap

On the ship USS Keating, Bravo team meets Alpha and join forces with them to protect a crucial Nigerian pipeline that is under attack by BH forces, supported by an unknown organization. After landing, Bravo and Alpha team takes heavy fire from enemy force and as partner Nigerian forces are pinned down, Alpha leaves to support them. Bravo divides into two, in which Metal supports for Jason and Clay in a house-clearing situation. A RPG suddenly fires at the three men, making Jason and Clay suffering a concussive wave and gravely wounding Metal. Jason and Clay recovers from the wave and carries Metal to the LZ. At liftoff, a door gunner is killed and Clay takes over his place, using his minigun and orders Jason to go back to the helicopter. On the surface

## Notes

* Sonny laments that despite the trillion dollar defense budget, they are going with the "Jumanji strategy".

## Trivia

* At about 23:33, Jason, David Boreanaz, says "Bravo 3. hit 'em hard] and the camera switches to Bravo 3(Sonny), A.J. Buckley, stops firing an SPW MK 46. The crimped tip blanks are clearly visible for about 3 seconds before Sonny starts firing again.

## Cast

* David Boreanaz as Jason Hayes
* Max Thieriot as Clay Spenser
* Neil Brown Jr. as Ray Perry
* AJ Buckley as Sonny Quinn
* Toni Trucks as Lisa Davis
* Jusitin Melnick as Brock Reynolds
* Tyler Grey as Trent Sawyer
* Scott Foxx as Full Metal
* Mike Wade as Wes Soto
* Shiva Negar as Mina Hassan
* Alona Tal as Stella Baxter
* Jason Dohring as Lt. Commander Alex Witshaw

**Others**
* Philip Shahbaz as Yassine "Raqqa Jacques" Kassen
* David Bianchi as Alpha OIC
* Rob Parks as Alpha 1
* Andy Taylor Kim as IT2
* Miracle Laurie as Bravo Helo Pilot
Max Thieriot

**Max Thieriot** *(October 14, 1988)* is an American actor who portrays Clay Spenser on the SEAL Team.

## Life & Career

**Maximillion Drake Thieriot** (born October 14, 1988) is an American actor. He made his acting debut in the 2004 adventure comedy film Catch That Kid. Thieriot has since appeared in the action comedy The Pacifier (2005), the mystery comedy Nancy Drew (2007), the sci-fi Jumper (2008), the supernatural horror My Soul to Take (2010), the erotic thriller Chloe (2010), the drama Disconnect (2012), the psychological horror-thriller House at the End of the Street (2012), and the action-thriller Point Break (2015).

From 2013 to 2017, Thieriot starred as Dylan Massett in A&E's drama-thriller series Bates Motel. He appeared as John Coffee "Jack" Hays in History Channel's miniseries Texas Rising (2015). In 2021, titled then as *Cal Fire*, Thieriot pitched his firefighter series to CBS, and on May 12, 2022, *Fire Country* was ordered to series with Thieriot as the lead, Bode Donovan.

## Trivia

* He is also fettered on Cast Photos.
* Max along with the rest of the main cast members appeared of *The Price in Right* on December 22, 2019.
* Directed Season 3 Episode 17 "Drawdown"
* Founder of "Senses Wine" which is featured as Easter egg in two episodes (Once in an improvised comment from Sonny Quinn and the second time as a bottle Clay is opening for him and Rebecca)

## SEAL Team Episode Guide

* Tip of the Spear
* Other Lives
* Boarding Party
* Ghosts of Christmas Future
* Collapse
* The Spinning Wheel
* Borderlines
* The Exchange
* Rolling Dark
* Pattern of Life
* Containment
* The Upside Down
* Getaway Day
* Call Out
* No Man's Land
* Never Get Out of the Boat
* In Name Only
* Credible Threat
* Takedown
* Enemy of My Enemy
* The Graveyard of Empires
* The Cost of Doing Business
* Fracture
* Never Say Die
* The Worst of Conditions
* All That Matters
* Say Again Your Last
* Hold What You Got
* Outside the Wire
* Parallax
* Santa Muerte
* Prisoner's Dilemma
* Backwards in High Heels
* Things Not Seen
* Time to Shine
* What Appears to Be
* You Only Die Once
* Dirt, Dirt, Gucci
* Paradise Lost
* Payback
* Medicate and Isolate
* Rock Bottom
* My Life for Yours
* Never Out of the Fight
* Welcome to the Refuge
* Ignore and Override
* Adapt and Overcome
* The Strength of the Wolf
* All Along the Watchtower Pt 1
* All Along the Watchtower Pt 2
* The Ones You Can't See
* Danger Crossing
* Kill or Cure
* Unbecoming an Officer
* Siege Protocol Pt 1
* Siege Protocol Pt 2
* Fog of War
* Objects in Mirror
* Rules of Engagement
* Last Known Location
* Drawdown
* Edge of Nowhere
* In the Blind
* No Choice in Duty
Misha Collins

```

 ### Name

 Misha Collins

 ### Birthplace

 Boston, Massachusetts

 ### Birth date

 August 20th, 1974

 ### Job

 Actor

 ### Played

 Young Hectate

 ### Season

 2-4

```

**Dmitri "Misha" Collins** is an American actor who portrays the role of Young Hectate on the second and fourth season of *The Werewolf Diaries*.

## Biography

### Personal Life

Misha Collins was born in Boston, Massachusetts, to Richard Krushnic and Rebecca Tippens. He was raised in an irreligious family. He has said that his surname, Krushnic, "goes back six generations in Canada, and we're not sure where they came from." His stage name, Collins, is his great grandmother's maiden name.

Before acting, he interned for four months at the White House during the Clinton Administration in the Office of Presidential Personnel. Collins attended Greenfield Center School, Northfield Mount Hermon School and the University of Chicago, where he studied social theory.

On October 6, 2001, Collins married Victoria Vantoch, in Maine. They have a son, West Anaximander Collins (born September 23, 2010), and a daughter, Maison Marie Collins (born September 25, 2012).

Collins is a published poet. His poems, including "Baby Pants" and "Old Bones" can be found in the 2008 edition of Columbia Poetry Review #21.

### Charity Work

Collins is the co-founder and board president of Random Acts of Kindness, a non-profit organization dedicated to funding and inspiring acts of kindness around the world. Collins founded the Greatest International Scavenger Hunt the World Has Ever Seen (GISHWHES) in 2011. Entrance fees for the international competition go towards Random Acts, and in 2012, GISHWHES broke the world record for most pledges to perform an act of kindness.

## Filmography

### Movies

* *Liberty Heights* (1999)
* *Girl, Interrupted* (1999)
* *Finding Home* (2003)
* *Karla* (2006)
* *Loot* (2008)

### Television Series

* *Legacy* (1998)
* *Charmed* (1999)
* *NYPD Blue* (2000)
* *Seven Days* (2001)
* *24* (2002)
* *Par 6* (2002)
* *Moving Alan* (2003)
* *Finding Home* (2003)
* *The Crux* (2004)
* *CSI: Crime Scene Investigation* (2004)
* *ER* (2005-2006)
* *NCIS* (2006)
* *Monk* (2006)
* *Close to Home* (2006)
* *Without a Trace* (2007)
* *CSI: NY* (2007)
* *Reinventing the Wheelers* (2007)
* *Over Her Dead Body* (2008)
* *The Grift* (2008)
* *Supernatural* (2008)
* *Nip/Tuck* (2009)
* *Stonehenge Apocalypse* (2010)
* *Divine: The Series* (2011)
* *Ringer* (2012)
* *Whose Line is it Anyway?' (2014)*
* *Timeless* (2017)

## External Links

* Instagram
* Facebook
All Bravo Stations

***All Bravo Stations*** is the 14th episode of the fifth season finale of *SEAL Team* and the 94th episode of the series overall.

## Summary

Bravo must make a daring escape before they can put Venezuela in their rearview mirror, but they find themselves on even less stable ground when they return home to Virginia Beach.

## Notes

* The music during the ambush and the baby shower is *Night* by *Ludovico Einaudi*

## Cast

* David Boreanaz as Jason Hayes
* Max Thieriot as Clay Spenser
* Neil Brown Jr. as Ray Perry
* AJ Buckley as Sonny Quinn
* Toni Trucks as Lisa Davis
* Jessica Paré as Mandy Ellis
* Judd Lormand as Eric Blackburn
* Alona Tal as Stella Baxter
* Parisa Fakhri as Naima Perry
* Kerri Medders as Emma Hayes
* Kaliayh Rhambo as Jameelah Perry
* Jusitin Melnick as Brock Reynolds
* Mike Wade as Wes Soto
* Dita The Hair Missile Dog as Cerberus
* Philip Anthony-Rodriguez as Greg Smith

**Others**
* Brandon Butler as Brad
* Carlos Arellano as CAPT David Reyes
* Rubén Guevara as VSP Officer
* Danni G. as Maintenance Man
Neil Brown Jr.

**Neil Brown Jr.** *(June 19, 1980)* is an American actor who portrays Ray Perry on the SEAL Team.

## Life & Career

Cornelius C. Brown Jr. most recognizable role may be in the television series The Walking Dead as Guillermo, leader of the Vatos and as Felix on the short-lived South Beach on the former UPN. He also played DJ Yella in the 2015 biopic, Straight Outta Compton.

## Personal life

He is married to Catrina Robinson on April 23, 2000 and had two children.

## Trivia

* He is also fettered on Cast Photos.
* Neil along with the rest of the main cast members appeared of *The Price in Right* on December 22, 2019.

## SEAL Team Episode Guide

* Tip of the Spear
* Other Lives
* Boarding Party
* Ghosts of Christmas Future
* Collapse
* The Spinning Wheel
* Borderlines
* The Exchange
* Rolling Dark
* Pattern of Life
* Containment
* The Upside Down
* Getaway Day
* Call Out
* No Man's Land
* Never Get Out of the Boat
* In Name Only
* Credible Threat
* Takedown
* Enemy of My Enemy
* The Graveyard of Empires
* The Cost of Doing Business
* Fracture
* Never Say Die
* The Worst of Conditions
* All That Matters
* Say Again Your Last
* Hold What You Got
* Outside the Wire
* Parallax
* Santa Muerte
* Prisoner's Dilemma
* Backwards in High Heels
* Things Not Seen
* Time to Shine
* What Appears to Be
* You Only Die Once
* Dirt, Dirt, Gucci
* Paradise Lost
* Payback
* Medicate and Isolate
* Rock Bottom
* My Life for Yours
* Never Out of the Fight
* Welcome to the Refuge
* Ignore and Override
* Adapt and Overcome
* The Strength of the Wolf
* All Along the Watchtower Pt 1
* All Along the Watchtower Pt 2
* The Ones You Can't See
* Danger Crossing
* Kill or Cure
* Unbecoming an Officer
* Siege Protocol Pt 1
* Siege Protocol Pt 2
* Fog of War
* Objects in Mirror
* Rules of Engagement
* Last Known Location
* Drawdown
* Edge of Nowhere
* In the Blind
* No Choice in Duty
Umar

**Umar** (ウマル) is a main character of *The Bride's Stories*. He is a young man betrothed to Pariya. Umar is the first male who Pariya is romantically infatuated with, often wary of her outspoken attitude towards him at times, all with innocent intentions covering up her feelings for him. After he and his father heard of the attack of Numaji, the two visited the town and helped with repairs for many days. His marriage with Pariya is postponed as he hears from her that her wedding instruments had been destroyed during the attack and asks if he could wait a little longer, in desperation to marry him.
Judd Lormand

**Judd Lormand**; is an American actor. He plays Eric Blackburn on *SEAL Team (TV Series)*.

## SEAL Team Episode Guide

* Tip of the Spear
* Other Lives
* Boarding Party
* Ghosts of Christmas Future
* Collapse
* The Spinning Wheel
* Borderlines
* The Exchange
* Rolling Dark
* Pattern of Life
* Containment
* The Upside Down
* Getaway Day
* Call Out
* No Man's Land
* Never Get Out of the Boat
* In Name Only
* Credible Threat
* Takedown
* Enemy of My Enemy
* The Graveyard of Empires
* The Cost of Doing Business
* Fracture
* Never Say Die
* The Worst of Conditions
* All That Matters
* Say Again Your Last
* Hold What You Got
* Outside the Wire
* Parallax
* Santa Muerte
* Prisoner's Dilemma
* Backwards in High Heels
* Things Not Seen
* Time to Shine
* What Appears to Be
* You Only Die Once
* Dirt, Dirt, Gucci
* Paradise Lost
* Payback
* Medicate and Isolate
* Rock Bottom
* My Life for Yours
* Never Out of the Fight
* Welcome to the Refuge
* Ignore and Override
* Adapt and Overcome
* The Strength of the Wolf
* All Along the Watchtower Pt 1
* All Along the Watchtower Pt 2
* The Ones You Can't See
* Danger Crossing
* Kill or Cure
* Unbecoming an Officer
* Siege Protocol Pt. 1
* Siege Protocol Pt. 2
* Fog of War
* Objects in Mirror
* Rules of Engagement
* Last Known Location
* Drawdown
* Edge of Nowhere
* In the Blind
* No Choice in Duty
Karluk Eihon

**Karluk Eihon** (カルルク・エイホン) is a main character of *The Bride's Stories*. He is the spouse of Amir Halgal and the youngest child of Eihon Family. Karluk is a 12-year-old young man at the beginning of the story. He is son of Akunbek Eihon and Sanira Eihon, as well as the younger brother of Seyleke Eihon. Karluk is also the brother-in-law of Yusuf and uncle of Tileke, Torkan, Chalug and Rostam.

As the only son to the main Eihon family, he is a dependable and well-respected character. He struggles with Amir's perspective of him and why she had chosen to marry him. After reconciling, he accepts that she loves him for who he is, with all of his aspects.
Ghosts of Christmas Future

**Ghosts of Christmas Future** is the fourth episode of the first season of *SEAL Team* and the fourth episode of the series overall.

## Summary

Jason and the SEAL Team refuse to abort a mission to capture a dangerous war criminal after it goes sideways. Also, Clay’s controversial father, Ash Spenser, comes to town on his book tour.

## Notes

* The training for BUD/S is brought up by Ash Spenser.

## Trivia

* Despite having appeared in every episode since Tip of the Spear this marks the first episode to credit Justin Melnick as a co-star.

## Cast

* David Boreanaz as Jason Hayes
* Max Thieriot as Clay Spenser
* Jessica Paré as Mandy Ellis
* Neil Brown Jr. as Ray Perry
* AJ Buckley as Sonny Quinn
* Toni Trucks as Lisa Davis

**Recurring Cast**
* Michaela McManus as Alana Hayes
* Alona Tal as Stella Baxter
* Judd Lormand as Eric Blackburn
* Tyler Grey as Trent Sawyer
* Jusitin Melnick as Brock Reynolds
* C. Thomas Howell as Ash Spenser
* Brian Howe as Oliver
* Gil Darnell as Jakub Kowal
* Ray Campbell as Mr. Langston
* Christopher Rivas as Keith Phasano
* Paul Cassell as Manager Rick
* Zoran Radanovich as Luka Baljic
* Alen Toric as Lucaz
* Bernadette Speakes as CIA Directors Assistant
* arissa Vereza as Tourist Woman
* Gemma Brooke as Terrified Child #1
* Caige Coulter as Terrified Child #2
* Callum Joyce as Terrified Child #3
* Lindalee Rose as Terrified Child #4
* Kristel Elling as Talin Airport Announcer (voice, uncredited)

## Videos

SEAL Team 1x04 Promo "Ghosts of Christmas Future" (HD) Season 1 Episode 4 Promo
Eihon Family

**Eihon Family** (エイホン家族, *Eihon Kazoku*) is the central family focused on at the beginning of the story. The primary focus of the family being Karluk Eihon and Amir Halgal. The other members of the family include Mahatbek, Balkirsh, Akunbek, Sanira and Seyleke Eihon. Additional members include Seyleke's husband, Yusuf, and their children, Tileke, Torkan, Chalug and Rostam. Both Amir and Yusuf being the ones who had married into the family. Additional members include the elder sisters of Karluk and Seyleke, of which have married and gone off to live with their husbands—at times seen visiting.
Pariya

**Pariya** (パリヤ) is a main character of *The Bride's Stories*. She is a heroine and the fifth of the brides. Pariya is a young woman who struggles with marriage arrangements with candidates due to fluctuations in her personality, sometimes being very introverted to very outspoken. She is betrothed to Umar, a young man of respectable qualities. Her marriage with him had been postponed due to the wedding instruments being destroyed during the attack of Numaji.
Cosmic

*...but even outnumbered against the endless sea of the Void, we shine with meaning and thrive as defiance.*

You should not be here.

In all likelihood, you yourself have no business knowing about this, let alone your character. Entities with connection to the Cosmic are exceedingly rare, even moreso than the Eldritch. Similarly to Eldritch, it is a restricted and thematically-sacred category of entity, object or attack.

**Cᴏsᴍɪᴄ** is to Eldritch what Holy is to Unholy, but the exact way that manifests is hard to describe. After all, the Cosmic Ones have been dead since before the dawn of the earliest civilization.

Little is left. But what remains, you will have the opportunity to uncover.

For now, you must leave. It is not yet your time.
Cast Photos

The following is a list of photos from the personal accounts of actors on-set from SEAL Team. There are all from Season 1 in the year of 2017. They are in an estimated order of posted. They include the following cast and crew members.

* David Boreanaz *(Jason Hayes)* as @imdboreanaz
* Max Thieriot *(Clay Spenser)* as @maxthieriot
* Jessica Paré *(Mandy Ellis* as @jesspareforreal
* Neil Brown Jr. *(Ray Perry)* as @neilbrownjr
* A.J. Buckley *(Sonny Quinn)* as @ajbuckley
* Toni Trucks *(Lisa Davis)* as @tonitrucks
* Judd Lormand *(Eric Blackburn)* as @juddlormand
* Tyler Grey *(Trent Sawyer)* as @tyleragrey
* Justin Melnick *(Brock Reynolds)* as @justinmelnick
* Scott Foxx *(Scott Carter / Full Metal)* as @s\_\_foxx
* Cerberus *(Dita The Hair Missile Dog)* as @ditathehairmissile
* Adelaide Kane *(Rebecca Bowen)* @AdelaideKane

## 2020

I don’t post a lot of military photos but I ran across this one just now. Afghanistan 2002 in my Sniper days now 18 years ago.. One of the critical things I have learned is this: Never forget where you came from, but also: don’t let it get in the way of where you’re going. - Tyler GreyA picture of me smiling now but not too long ago my life was a mess. I was in a very very bad relationship, I had a problem with pain medication, and I felt I was wasting my life career wise. My point of this post is that it’s never too late to turn your life around and if there is one thing I KNOW it’s: nothing will change unless YOU change it yourself. Stop planning to change and setting timeline and goals. Just start right now and do it every day. If it takes a month great, if it takes 5 years great. One day you will have the life you want. Now: I am in a great relationship, am no longer on those meds, and am doing what I love more than anything and guess what?! My life is still very far from perfect and now I finally realized that THIS is a life worth living because it’s a real one. Thanks for your support as always. Oh and also I never smiled because I hated my teeth: thanks Invisalign!
## 2019

For those of you who tuned into last night’s episode of @sealteamcbs: Brett Swann’s character was based on *Ryan Larkin*, a former SEAL who took his own life in 2017. We metaphorically added a number of other Special Operations Veterans’ VA, PTSD and TBI experiences to complete the story. More...Blast from the past! (Iraq ‘07) - Scott Foxx
Tileke

**Tileke Eihon** (ティレケ・エイホン) is the daughter of Seyleke Eihon and Yusuf. She is the elder sister of Torkan, Chalug and Rostam. Tileke is the granddaughter of Akunbek and Sanira Eihon, the great-granddaughter of Mahatbek and Balkirsh, as well as the niece of Karluk Eihon and Amir Halgal. At the beginning of the story, Tileke shows a dislike towards sewing, only ever doing so if it were related to hawks—her favourite animal.
Kaoru Mori

**Kaoru Mori** (森 薫, もり かおる) is the author of the *Otoyomegatari* series. She was born in Japan on 18th August, 1978. Also known for her other series, *Emma*, and *Shirley*, Kaoru Mori has become a popular comic book artist and author among many Japanese fans. She sometimes spends her time illustrating anything which comes to mind, and also participates in drawing fan comics of series by other authors.
Middenhearth Treaty

The Middenhearth Treaty established the
borders of all human nobility which claim lineage to the First True
Emperor, from the northern fjords to the southern islands. The treaty
is very detailed with Ambles, Subambles, Chapters, Subchapters,
Sections, Subsections, Articles and Subarticles covering every inch
square inch of every plot of land of every noble ruler, from the
Emperor himself to the lowest of dukes, counts and knights. The
document took 20 years to complete, but has been in a draft stage for
the last 50. Using the efforts of 1000 scholars in 100 different
feilds of study, the document is praised to bring 'eternal order and
peace to the lands of men and elf'

Preamble Definitions

Human – Any persons whos lineage back 3 generations is at least 3/4 human in blood. If ancestry cannot be
proven, then a person is not human under the legal definitions
Elf – Any persons whos lineage back 3 generations is at least 4/5 elf blood. The grouping of which the elf comes from does not matter, be they (High elf), Forest elves or (Dark Elf). If ancestry cannot be proven, then said person is defined as a Half Elf, or Partial Elf under the legal definition

Mountains

Land – stretch from sky to bedrock

Amble I The Hearthlands and its
sattelite lands

 Subamble 1 The Hearthlands

 The lands and established legal
definition for the region known as Hearthlands shall extend to the
feet of the mountains (mountain names) surrounding the Hearthland
valley, and shall not go (north of mountain X, South of mountain Y, etc.) pretaining to the natural and geographic position of the ranges
of mountains refrenced earlier in Amble I Subamble 1.

 Subamble 2 The sattelite lands of
the Hearthlands

Amble II The North

Ebunad river
shall mark the border for the legal definitions of the North and the
Hearthlands up until the cliffs of XXX, from which the legal border
shall extend indefinatley east and west from where the river Ebunad
flows out to the XXX ocean.

Amble III The South

The position of
the Andel Towers shall mark the legal border position between the
Hearthlands and The South. If one or more of the Andel Towers are to
collapse, a pillar or marker is to be placed in it's location at the
earliest moment.

Amble IV The Forests

 As established by ancient law in
(treaty name), forest regions greater then 3 acre's in size shall be
granted to the rule of the elves and there nobility. Land may only be
legaly transfered to humans through the elvish legal system, and any
disputes over land are to be handled through the combined efforts of
both elvish and human legal systems that exist at the time, with each
human vote being 2/3's of that for each elvish vote
Humans

# During Ancient History

There origin is unknown, but it it known they have roamed as nomadic hunter-gatherers. Humans had difficulty creating permanent settlements due to the threatening, more powerful forces. During the age of Aboleths and Mind flayers, Humans lived as primitive cave men.

Over time though, as the world began to stabilize, humans began to emerge and interact. Some early humans began building there first settlements around the homes of Dragons and Giants, worshiping them as gods and acting as there servants in return for a type of protection.

Most human groups didn't settle down and build permanent settlements until later on, at the height of the Dwarven and Dragonborn empires. During this time, the two empires were large enough that humans could safely hide in there shadows.

Throughout their history, humans have interacted with almost every race due to there adaptable lifestyle and nomadic nature early in there history

# Hobgoblins

Humans generally fear them and were often hunted by them, or they competed with each other. As both societies advanced, they drifted apart. There was occasional trading between the two, but it would more often act as tribute to the Hobgoblins to avoid conflict.
Half Elf

If you are looking for Elf in general - click here

When elves first came to our world from the Wildlands, one group of them chose to join local human cultures, traveling with them and often assisting them with there knowledge of nature, animals and magic. Over time, these elves interbred with the humans they traveled with, creating groups of Half Elves. Half Elves are unique as there are a variety of mixtures, from Half Elves being mostly elven in heritage, to being mostly human.
Dwarven Language

The Dwarven language is a rough, guteral language that also uses signlanguage when speaking, to make communication in noisy smithies and mines.

Dwarves are often refrenced to 'speak with there hands', which is a habit adapted by most dwarves.

North - Nord

South - Rthun

East - Nar

West - Yar

Drinks - Gorog (strong spirits)

Grizdal (ale that has been fermented for centures)

Grog (watered ale, mannish brew)

Grumbak (short for an ale)

Hazkal (recently brewed and very weak)
The Universe

The Universe is made up of the central bubble, which includes our world and the Elemental Plane, the Inner Ring and the Outer Ring

## Central Bubble

### Our World

Our world is in a bubble, and consists of our world, and two mirrors, the Wildlands and the Shadowfell.

### Elemental Plane

Outside of that bubble, but inside the Central bubble exists the Elemental Plane, a prison created long ago to keep the Primordials away and trapped, fighting one another.
Legends of the Sea (Book)

*Legends of the Sea*

-Introduction

 -Bests of destruction

-Merfolk

-Rivers and Lakes

 -Records of Sea Monsters

 BEASTS OF DESTRUCTION

 Throughout history, ships have vanished at sea. One historic ship was the 'Maiden Crusader' Sent by Oren in 1158. With 3 decks and a crew of 80, this ship sunk somewere 150 km south of Alandar. A ship, sailing in 1164 near were the ship
sunk, reported seeing 'A massive, black shape moving below the
surface. Possibly twice as big as our ship'. Another sea-beast,named the Kraken by Alandarian sailors, is said to be a huge beast with tousands of long, thin arms that reach up from below a ship, grabbing across its deck and pulling it below sea before the crew
can abandon ship. No survivors are reported of witnessing it from a
ship it has sunk, but a Fishing ship, the Red Pike, is said to have
witnessed it pull down a ship as it as fleeing.

 RECORDS OF SEA MONSTERS

 The following recorded sightings have
lost their date, but are known to happen before 580 by human
reckoning.

 -Great Pike: Sighted by sailors on the
Dahlin River. Maybe 5 meters long.

 -Ha'arad Sea Serphent: A sea serpent,
though its length is debated. Sighted by orc fishermen. Said to have
"a long mouth, the inside seemed to be a void of teeth.

 -Merfolk: These people once assisted
sailors if they got lost at deep sea, but they seem to have vanished
around 220 by human reckoning

 Creatures after the year 580 by human
reckoning

 The Black Beast: A massive beast,
larger than any ship built. Little is known of it

 The Kraken: A long beast, similar to
the squid, but the length of most combat ships. Sinks them by
reaching its tentacles up, grabbing
the ships side or from under and grabbing the deck and pulls the
ship under

The Medusa: A sea serpent, said to
have dozens of heads. Little is known of this creature except for it
lives in the waters East of the Ha'arad Desert
Kinesis

**A Kinesis** is a style of power used by a controller. They are approximately equal in power, but this power manifests in different ways. One of the first steps of creating your character is choosing your kinesis.

In here is a list of the kineses one can choose from! Choose wisely. Once your character has their kinesis, it cannot be changed. However, powers that overlap between their kinesis and another can be learned with the help of a controller of the other kinesis. See Overlaps for details. Powers that may not be on this list can in many cases be adapted under one of the below as some niche sub-power or specialty –– often exclusive or unique to the character.

**IMPORTANT NOTE:** The details, strengths and weaknesses given in these pages are GENERALIZATIONS. Not all controllers of a given kinesis will have the same strengths most do, and the same goes for weaknesses. Some will not have or will not use all the sample abilities listed, and most will have abilities other than the ones listed there.

These are generalizations, assumptions one can make about certain controllers when in doubt, and guidelines to go with if one has no clue. With that in mind, here's the list of kineses you can choose from!

* Lightning (Electrokinesis)
* Fire (Pyrokinesis)
* Air (Aerokinesis)
* Water (Hydrokinesis)
* Earth (Geokinesis)
* Light (Photokinesis)
* Dark (Umbrakinesis)
* Blood (Hemokinesis)
* Poison (Toxikinesis)
* Sand (Harenkinesis)
* Ink (Melanokinesis)
* Fabric (Fabrikinesis)
* Paper (Papyrokinesis)
* Network (Technokinesis)
* Grave (Necrokinesis)
* Gravity (Gravikinesis)
* Sound (Audiokinesis)
* Bone (Osteokinesis)
* Psionic (Psychokinesis)
* Plant (Botanokinesis)
* Edge (Aciukinesis)
* Friction (Tribokinesis)
* Time (Chronokinesis)
* Oil (Eleokinesis)
* Missile (Missilkinesis)
* Insect (Volukinesis)

ALSO READ: Overlaps

Some details on characters' tankiness, speed and average damage are outdated. To get a general idea of how kineses match up compared to each other, check out the page on RPG Stats!

### **Retired Kineses**

* Clay (Lutumkinesis) - Underpowered and too narrow in scope. To play someone who manipulates Clay, try Earth. To focus on Clay's gameplay niche, try Oil and build your summoned creatures out of Lego instead of clay.
* Slime (Limukinesis) - Slime is now a species which can choose any kinesis, and no longer has its own unique kinesis. To play as a slime with the powers on that page, choose Slime as your species and choose Water or Blood as your kineses, controlling your body by manipulating the water/plasma (in the blood sense) within you.
* Chocolate (Cocoakinesis) - Too specific and silly. To play someone who specializes in controlling chocolate, use Plant to control this substance through its cocoa plant ingredients—or to be even weirder, try Blood with an adjustment to focus on milk, a different bodily fluid.
Merrow

(Long ago, a tribe of merfolk found an idol of Demogorgon at the bottom of the sea. Not knowing what it was, they brought the artifact to their king. Everyone who touched the idol became afflicted with madness, including the king, who decreed that a sacrificial ritual be performed to open a gateway to the Abyss. The ocean turned red with the blood of slaughtered merfolk, but the ritual worked, and the king led the survivors through the underwater gate to Demogorgon's layer of the Abyss. The merfolk remained there for generations, fighting for their lives as the Abyss wraped them completely, transforming them into hulking, evil monstrosities. Upon returning from the Abyss to our realm from the Underdark into the worlds oceans, they spread through conquest, raiding merfolk and sacrificing them to Demogorgon in return for greater power.)
Aldbury

Aldbury is a large, mercantile trade city under the rule of Lord Alderson who's acts must be approved by an 'elected' council, who are puppets of a small group of the regions wealthiest merchants.

The city is fairly decentralized, with each district having small town halls, and one 'central' town hall on the central island.

Lord Steward Aldson, the lord of the city, finalizes new acts in the city, but is in general a diplomatic leader, and figure head.

Elected Council is made of local dukes 'elected' into the council. In reality, these elections are rigged, and only the strongest of a region will actually run, making these elections one sided. Only people permitted to vote were those who owned at least an acre of land, and were not indebted/in service/enslaved to another person (must be free man)

A group of a dozen of the wealthiest merchants working together to make laws and keep the city in a state they want. Often manipulate people. None of the members of this council are known, but many of them have connections spanning the civilized world.

City divided into 8 districts

- 3 below river

- 3 between two rivers at north

- 1 left of north river

- 1 on island

Central island walled and heavily defended. Few people gain access. Only way on is with signed permission from each of the elected council members. This is exceptionally hard, as the duke who watches over the central island rarely leaves the island, and communicates through messengers, servants and letters
Hill Dwarf

If you are looking for Dwarf in general - click here

Separating from the other dwarves after the war with the Dragonborn, Hill dwarves chose to remain on the surface, hiding in the ruins of there great surface forts and temples built by there ancient empires, or building secluded settlements in foothills along mountains.

Due to the sparse minerals in there new homes, many hill dwarves were forced to work with stone, clay and bronze. Hill dwarves were known for creating vast libraries of clay tablets that were used to record vast amounts of details, with the oldest being a detailed catalogue of the treaty between the dragonborn and dwarves and the early migrations of the hill dwarves to there first homes on the surface. Tablets also include information on the *primal beliefs of the dwarves (link to ancient dwarven religion)* , records on the first *kings under the hills,* and various events that the authors experienced. These tablets are highly valued by scholars due to there depth of detail and often outside perspective, limiting there bias.
House Aldson

House Aldson, a small house during the rule of the empire, had very little land upon its founding by Kyle Alderson, son of Alder Alderson, a knight who gained a small fief from a local, powerful lord for slaying a troll king.

When the Empire fell, Edward Aldson took advantage of the expanding turmoil and decline in order to slowly take lands from neighboring lords and nobles, with the assistance of a knightly order, until he had a fairly large and modest area he ruled. He gave various border plots to knights that helped him in both as a gift for there service, and to help maintain the order in the more distant provinces.
Gnome

(migrated in early on after the Age of Dragons & Giants from the Wildlands, and began
establishing there roots, but avoiding large civilizations. They migrated little, and would often establish near the areas were they first arrived, building shallow burrows in low hills and under trees in forests)

(Gnomish history begins among Hill Dwarves with references to Gnomes in old tales and records. Before that, there is no knowledge of Gnomes)
Dark Elf

If you are looking
for Elf in general - click here

A subspecies of elves, they split from the primary group as they expanded out of the Wildlands. Dark Elves, or Drow, adapted to the world by by delving deep into the world, hiding from the more powerful, higher races, and forcing themselves upon the weaker powers to survive. They are looked
down upon by there brethren due to there 'darker' actions such as slavery and worship of evil powers. Dark elf skin tends to be very dark that resembles charcoal and obsidian. There hair tends to vary from black like there skin, to silvery-white and grey. There eyes
are commonly pale in shades of silver, pink, red, or occasionally
appearing pure white.

Ability Score Increase : ((Change from Charisma to something else. Drow aren't charismatic, they're dark-magic slavers))

Superior Darkvision : Darkvision has a radius of 120 feet

Sunlight Sensitivity : Disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight

Drow Magic : Dancing Lights cantrip, 3rd level cast Faerie Fire upon Long Rest, 7th level, darkness spell upon Long Rest. Use (??)
modifier as ability modifier.

Drow Weapon Training :
Proficiency with scimitar, shortswords, and hand crossbows
Halfling

(lived with early humans, though slowly began to diverge away as there cousins began to build cities and larger settlements, preferring to live in small, close-knitt communities. There origin is just as unknown as that of humans, but they remained more secluded and didn't trade and interact with other races)

(Living in the shadows most of history, living in small, agricultural communities often under the control of other powers in return, usually getting the ability to self govern, often in return for paying a tax in the form of food.)

(Think if Amish)

(Halflings used to live as great nomadic warriors, living in a variety of tribes)
Goliath

(Unknown origin. Records of them from all the way back to the age of Dragons and Giants in nomadic highland and mountain tribes. Survived by
fighting off other empires and remaining isolationist. They occasionally trade with Dwarves for iron and steel tools, but
would most often use stone and bone due to their cold climate.)
High Elf

If you are looking
for Elf in general - click here

A subspecies of elves, they
split from the primary group as they expanded out of the Wildlands. High elves, or (???) elves, adapted to the world by studying the world and what's beyond it,
becoming skilled users in magic, and often delving into ruins to always discover more. They are viewed suspiciously by there
brethren due to there arcane arts and pretentious nature. High elf
skin tends to be pale and (....skin notes........................................................There
hair tends to vary from black to silver and silver-white. The most
common color is blond, with other colors such as brown, red, and
other colors almost never naturally occurring. There eyes are often
blue, green and black.

Now a days, High Elves often keep to their settlements, isolated. Some head to human communities to act as advisers to leaders and teachers to people with natural magical talent. They work to maintain close relations with Humans and Dragonborn.

Many humans view High Elves, especially the commoners, as strange, immortal, magical beings, similar to demigods

Elisium metal is often used by High Elves for its magical properties

Ability Score Increase : Intelligence +1

Elf Weapon Training : Gain
proficiency with longsword, rapier((makes
more sense over shortsword. Also shortbow was removed)) and longbow

Cantrip : Know one cantrip of
your choice from the wizard spell list. Intelligence is spellcasting ability for it.

Well Studied : Learn two
extra languages or one intelligence based skill((felt
a bit of a buff was
needed, and an extra language or one skill doesn't make a huge
difference)
Modern History

Modern history begins with the Crowning of Emperor Julius Kaiser

~50 Death of Emperor Julius Kaiser. Decline of empire believed to begin

~200 Fall of old capital, New capital founded in Hearthland

Current year - 1273

The year is 1273, and word is spreading that scholars have decreed that this is one of the first years of long standing peace, after the signing of the Middenhearth Treaty under Emperor Klidean, first of his name. The various barbarian hoards of the east are being kept at a distance with new projects going into stronger border fortifications, though raids from these barbarians, and attacks by privatering in the south how no signs of slowing.

Multiple Elvish enclaves that were once closed to the outside world have begun to open themselves up to limited trade and are sending diplomats out into the world.

Around 50 years ago, a great hunt occured, run by a surge of inquisitioners and templars to kill Teiflings and Warlocks across human lands. Hundreds of thousands were killed through trials and debatable evidence, and book burnings occured of various 'heretical' texts. Though the religious orders that decreed for the hunting beleive the issue has been dealth with, many Teiflings.

Goblins have been reported migrating
westward, entering 'civilized' regions, and orc groups have been
gathering along the borders

The Middenhearth Treaty established the borders of all human nobility which claim lineage to the First True Emperor, from the northern fjords to the southern islands. The treaty is very detailed with Ambles, Subambles, Chapters, Subchapters, Sections, Subsections, Articles and Subarticles covering every inch square inch of every plot of land of every noble ruler, from the Emperor himself to the lowest of dukes, counts and knights. The document took 20 years to complete, but has been in a draft stage for the last 50. Using the efforts of 1000 scholars in 100 different feilds of study, the document is praised to bring 'eternal order and peace to the lands of men and elf'

Regions

Nearcoast - Western coastal regions. Generally most populated

Forest & Plains; Ankheg, Blights, Dryads (rare), Sayters (hiding in elven enclaves), Grimlock Gäulgarar (comes out during the winter nights to steal livestock & kidnap people to its cave, Bugbears ("occasional" more common in mountains and under bridges or at nights), Goblins & Kobolds (live in hidden hill communities)

Small clan of Werebears live in the forest to the north, protecting from creatures beyond. Live secluded.

Hearthlands - A central inland regions with mountains on all sides

Wilderlands - Scattered, well fortified towns. Very few cities & mostly wilderness

Underdark - Deep underground caves & tunnels
Forest Elf

If you are looking for Elf in general - click here

 A subspecies of elves, they split from the primary group as they
expanded out of the Wildlands. Forest elves, or wood elves, adapted to woodlands and forested regions, becoming skilled fighters in gurrella warfare, and avoiding attention when they wised too. They are viewed negatively by there brethren for abandoning civilization and 'true elven ways'. Forest elf skin tends to be copperish and light-brown in hue, sometimes with traces of green. There hair tends towards darker colors, browns and blacks, but occasionally bond and red hair does occur, with these elves being
known as sun or fire-touched. There eyes are often green, brown or blue if they happen to have blond hair.

Most Forest Elves still worship their old gods of nature, beasts and chaos. Their culture is generally divided into two groups, those that believe plants are holy and they are only to eat meat, and those that believe animals are holy and they are only to eat plants. Of course, Forest Elves in reality exist in a variety of different cultures.

 Ability Score Increase : Wisdom +1

 Forest Weapon Training : Proficiency with spear/scimitar((longsword made no sense,
due to relatively tight quarters of a forest and requiring lots of
metal, so some more
'primal' weapons make sense)), shortsword, shortbow and longbow ((Issue is range of longbow, and it would have little use in a dense forest))

 Fleet of Foot : Your base
walking speed increases to 35 feet ((REPLACE WITH : One with Nature :
receive spell Animal Friendship as an ability. Use once per long rest))

Mask of the Wild : You can
attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist and other natural phenomena ((maybe remove natural stuff, and make if lightly obscured by anything to represent Gurrella warfare tactic, or a natural bonus to stealth))