recursal/Fanatic-Fandom huggingface dataset:
Retzal

Bald

Green eyes

Age : 25

From Tethyr

**History**

Joins the crew of the Sea Wyvern for a while.

Along with Shifty he kills The Lady Lotus Dragon (check name) after she is discovered stowed away in the hold.

He is subsequently haunted by her ghost.

Leaves the ship at ??? and is replaced by Mathmoss.?
**Origins**

Born in the region of Tethyr into a small village named Drakeport which was pressed between the Starspire mountains and the river Sulduskoon. The village was one that lived under the protection and guidance of an ancient Bronze Dragon. For unknown years, the people of Drakeport had communed and lived a happy life, with many of its inhabitants choosing to follow various paths which would bring them closer to their benefactor. Many chose the path of servitude to the Wyrm, but a special few were hand picked by the Dragon himself to undertake the role of Dragon Shaman. Under the guidance of the elder Shaman, the apprentices were put under many trials to test their resolve and potential to harness and control the many aspects of the Dragon. The majority of these trials were based on control of the mind and body, ensuring that each potential Shaman would be able to retain their sanity and nobility as more of their powers became manifest.
Many potentials failed these tests, only to be cast out from the elder Shaman’s tutelage back into the villages main population. Most of these young people left the village rather than endure the perceived shame of failure and now wander the land as nomads.

Those who possessed the needed qualities to pass the tests were inducted into the Shamanic order and shown the path to achieving the Dragon’s powers.
Each newly inducted Shaman was given a quest by the Great Bronze Dragon himself.
As the most promising student, Retzal was given the most arduous quest.
His task is to assemble a group of hardy souls and to destroy the Bronze Dragon’s sworn enemy, the great evil Black dragon, Boris.
No-one remembers where Boris is or where he came from.

Not the easiest start to a career……..
The Haunted Forest

From the Middle Kingdom:

If
he hadn't had all his new friends around him he would have fled by now. He knew
they were all as good as dead, because here they were in the Haunted Forest.

Everyone
in Yaja knew the stories about this region. It was the only part of the island
still uninhabited by man, or anyone come to that. In the forest were the ruins
of an ancient race called the Delzini. These creatures had built many
settlements, but the three main cities had been known as Inyiada, Guw and
Cunubhabg. The Delzini had been obsessed with death and had built temples and
ziggurats to their dark forgotten gods. They were necromancers, that was for
certain and even now undead creatures were still said to roam the forest
between the Tang and the Tiger River.
The Lead Hills and the Goldhind Wastes

A valley in the Lead Hills

These are two regions of wilds near to Vegas in the continent of Nillamandor.

**Quotes from the Portal of Returning:**

*. There were areas of Vegas, such as the Lead Hills, and the Goldhind Wastes that were infested with them and the largest of the tribes was the Claw Clan. Members of this tribe were generally a little larger and more cunning than your average goblin, and presented more of a challenge to a goblin hunter than these 'southern runts', as Carab described them. However, they excelled in underhand tricks and were masters in laying traps for unsuspecting travellers. Carabs own uncle had died in a goblin pit trap, which had been made deadly by the addition of sharp wooden stakes in its bottom. As a species, they were a blight on the lands, and there wasn't a country in the whole of the world that didn't have a serious goblin problem. They were much more insidious than nogs. People died at the hands of nogs in battle, if you are killed by a goblin, usually he is miles away in his cave cackling with glee, while you die slowly and painfully, impaled to a tree.*

*...*

From IOD:

There

were tribes of dwarves up there, in the Lead Hills who were constantly at war

with all manner of creatures.
Pseudo-Earth

Pseudo-Earth is a planet type object in deep space close to the Milky Way.

It has many strange properties:

It can recreate itself instantly based on the thoughts of a given individual, almost in the blink of an eye. For instance, when the crew of the Hallion land on the planet they land on recreations of the home town of the first person into the life pod. In the case of William H. McGonagall, the planet recreates Leatherhead of Surrey in England.

It can create and sustain living beings.

It's primary function is to maintain a store of knowledge, much like a library.

The Crew of the Hallion, including William H. McGonagall are stranded here for a time.

Quote:

*We left the lab all went to sit in the small lounge that this facility had. I made Mrs Blenk explained everything. There had been no Temporal Anomaly. What there was, was an ancient alien prison planet that could be considered sentient and that could adapt its environment to suit its inmates. It also had the power to disguise itself as something other than a planet and to affect objects that got too close to it. Overload their atomic reactors for instance.*
MERTHUVIAL

Merthuvial is a Weapon of Legacy. It is used by Cavu, in conjunction with the Ephod of Authority to open the Barrow of the Forgotten King.

**Item Description**
Merthuvial is a jet-black longsword, with a plain hilt decorated by a single large pearl
in the pommel. The blade appears to be in perfect condition.

Nonlegacy Game Statistics: +1 adamantine longsword;

Cost 5,315 gp. Before learning the results of your roll, you can reroll one Diplomacy check
per day.

Omen: When unsheathed, the weapon glows with a light the strength of a torch. In combat, this light changes to a deep red, with no change in strength of illumination.

**Wielder Requirements**

The typical wielder of Merthuvial is a good-aligned character who has some fighting skill, such as a
fighter or paladin. It is most useful to a character interested in developing leadership and Charisma-based skills.

MERTHUVIAL WIELDER REQUIREMENTS

Any non-evil except chaotic neutral

Base attack bonus +3

Diplomacy 2 ranks
Shiv

Shiv is the main character in the Portal of Returning.

While at the Weston Hospital in Edinburgh he is known as Yarn.

His real name is Patrick Fogle.

**Personal History**

Shiv is taken as a galley slave by the nogs.

He escapes at Usak.

He is possessed by a demon at Che.

He is made the royal torturer at Lysander in Foona. Here, with his servant Voil he makes a revolver known as The Regicide and kills King Real.

He then visits Tullis.

He then travels to Enttland and studies for a year with Mallonax the wizard.

He travels to Wefen and leaves with Adea's family as the Lunarians invade.

He travels through the Norob Forest and fights a poweful witch.

He kills Lord Rutven.

He is convicted of witchcraft in Kolopa.
Shump the Barbarian/Fighter

Shump

Gentle half-orc fighter/barbarian. Devote follower of Miliki.

First encountered as a prisoner onboard a pirate ship. Rescued by the crew of the Sea Wyvern, joined them on their adventures and made it to Farshore.

Later encountered by Oz and Fenrir when he was taking the Ghost of the Sea Wyvern north.

*He also had a ghost in brine, in a large jar. How the ghost of Rowyn Kellani got in the jar is another story, but for now Shump was worried as the glass was starting to crack.*

Oz told Fenrir, who came down to talk to Shump, but in the end they could think of no wiser course of action than sending Shump north into the forest, since he was going that way anyway, and keeping him away from people that might get hurt.

He later returned to Kryptgarden and hooked up with the Rollo and the crew of the Sea Wyvern .

He joined the expedition to Cormyr and Wheloon and eventually into the Plane of Shadows.

Last seen in Weyloon. Rollo considers him a friend.
Sweep of the Sick

And event that took place in Waterdeep on 7th Eleasis 1376DR.

Waterdeep had many refugees fleeing from the orc hordes and the city was rife with disease. As a consequence a refugee camp was set up south of the city walls.

**From the write up:**

Corum and Fenrir reported to the North Ward Watch house as auxiliary
watchmen and joined a four man squad, Corum as an Amar and Fenrir as a watchman.
They were then sent down to the Virgin Square in Dock Ward and joined with
the others in clearing it.

It was a grim task, with many women and children crying and the menfolk being
angry and dismayed. Many of them were sick too, and all were scared of the
watchmen as they descended on them like ravens, dressed in their bird-beak masks.

Those that had carts loaded them up. Those that had tents packed them up, but as
they were all slowly moved from the square they left behind piles of rubbish,
discarded clothes and makeshift huts. Smoke from abandoned camp fires hung low
over the deserted square as Corum and Fenrir helped find and take away the
dead that were left behind.

Meanwhile this was happening all over the city, in the squares where the
refugees were camped and in the houses were the sick were kept. All of them
were swept up into a mass movement of people out of Waterdeep.

By evening Corum and Fenrir were ready to head out to the camp and it was
here that they saw the scale of what had happened. Twenty thousand people
had been cleared from the city and deposited into a shanty town fit for
only five thousand.

The clerics put the sick and the frail in the centre of the camp and in the
tents the city had provided. Fenrir saw some tired and aggravated watchmen
beating a man and went over to talk some sense into them.

After they had left he talked to the man. He said 'What are we meant to do?
We have nothing! Not even a roof over my head for me and my family!'
All Fenrir could say was that he was sorry.

Eventually Corum and Fenrir made their way back to the city. They had helped
as much as they could, or were prepared to at least.

The events of this day would come to be known as 'The Sweep of The Sick'.
Telor

Telor is one of the central characters in the Middle Kingdom.

[The below needs to be tidied up]

Telor - Asters brother. 18 years old
    'but he did have a habit of sneaking up on people' (but is also 'an elephant' while charging around the house)
    'He wasn't very big for an eighteen year old'
    'and as his mother tended to feed him too much, he was slightly on the plump side.
    He was a popular boy though, in the village, and was well liked, even by the elders.'

Telor was eighteen, Aster was twelve. They both shared the same round happy face and flat snub
nosed features. The brown skin of Telor's face was growing a sparse crop of black hair. The hair on
his head he wore in a single braided tail in the peasant style.

        - his horse - Deyo - white mare, friendly
Queen Lyvette

Sea elf Queen of Lalor

Keeps Crystal Sea Hunting Dogs as pets

From the Middle Kingdom

The queen nodded and smiled at the druid and held out her hand. Without thinking he took it and received a firm handshake from her. Her hand was rough, like that of a peasant and it dawned on him that this over large elven maid was just like his old mother. As a young woman his mother, who was of noble birth, mucked out the stables, hunted with the hounds and helped with anything and everything around the estate where she was born. When she had married Roztov’s father, her husband had despaired of trying to turn her into a demure young bride and eventually gave up dragging her out of the stables and fields and just let her get on with it.

His mother had been a common enough breed back in Styke, which was famous for the hardiness of its women, but he found it extremely peculiar to see these characteristics in an elf, let alone an elf queen.

...

The blood of the Dynar flows in her veins. They were a breed apart ...
Lodz

A country on the continent of Nillamandor.

From the Portal of Returning:

*The first week of travel was uneventful as the road from Hombard to Bydgoszcz was well patroled by the Lodz army, a set of stocky men dressed in grey uniforms and all armed with long pikes. Lodz sits on the south coast of the Frost Sea, possibly about where Germany or Poland would lie in Europe, although it is quiet considerably smaller than either. The people here were manly short and pragmatic in appearance. Most of the forests in this region had long since been chopped down to make room for farms. The soil was fertile, and if it had not been for the constant wars, the nation would have flourished. As it was, the place had a very martial air, and we were never very far away from a stern faced guard or soldier. From Bydogoszcz, the largest city in Lodz and a major port on the Frost Coast, we travelled to Tyngz, a small border town, the last frontier before entering the Norob Forest. As we passed the border guards, they issued us with dire warnings and notified us of their belief that no one would ever see us again.*

*Incredible. I have seen zithers before, but not like this one. I once saw someone play a forty-five string zither in Lodz, but it looked quite different to that.*
The Lair of Queen Arachnia

Deep in the Under dark lies the Lair of Queen Arachnia

The kobold Hider Tribe tells them:

- The Hider Tribe numbered 5000. They mainly kept to the magical air vents and tried to

stay out of the way of the undead as much as possible.

- There were also 200 living dark elves hiding in the city, known as 'The Descendents of Addar'.

They occasionally traded with the kobolds. They lived in their own part of the city near

another area of functioning vents.

- There were 40 or so functioning vents around the city, that the kobolds knew of.

Other places of interest:

- tavern - ran by a liche

- library - ancient collection of wisdom

- brothel - inhabited by lavasious spirits etc

- magic - area of wild magic

- magic items (old shop)- 1000 years ago - magic items in there. guarded by nasty undead

- portal??? or earth node - was once used to visit the overworld

- enclave of? people?? secretive - (recently 50 years)

Quote from :

''

Now pay heed to my words, lesser beings. I am too old to repeat myself. The Queen is of great power, and unaided you will not be able to enter her citadel and defeat her.

There are three lords, and each of them holds a magical key. You will need all three of them to enter the citadel.

- Dark Lord Vengariss is a vampire, he was once my great-uncle. He has many undead warriors guarding him.

- Lady Petal-Ash is a liche and mistress of illusions.

- Lord Amber is an undead wizard and cleric of Kiaransalee. He is the most powerful of the three.

It was late in the afternoon when they had their next audience with Gardex Jur'Heer, the leader of the Descendents of Addar.

"

To defeat her, you will be greatly aided by performing the three trials of Ghaunadaur. If you wish to do any of the trials you must first pray to Ghaunadaur at his temple. We have among us a priestess of Ghaunadaur who can guide you in this, but to put is as simply as I can for your dull wits the trials are of the Body, the Mind and of Pride.

In the trial of the Body you must sacrifice a limb, or an eye. The greater the sacrifice the larger the reward.

In the trial of the Mind you must lose yourself to madness. In the trial of Pride you must suffer some great humiliation or injury to pride. If all the trials are completed you will become almost invisible to her, or so I am told.

''
The Earth Node

There is an Earth Node buried deep under the Barrow of the Forgotten King.

With the exercise of the right magical powers it can be used to teleport to the Great Grotto.

**As the PCs approach the node, read:**

The air seems to pulse ahead, bringing with it a scent like that which proceeds a storm.

**When the PCs reach this point, read:**

The roughly hewn tunnel widens into a terrace, at least 20 feet wide and long, with a ceiling rising to 8 or 10 feet. The porch has no far wall, instead opening into a great, echoing hollow. This close to the cavernous rift, the air seems charged as if a great storm is imminent. The walls of the opening acend and decend, moving
closer together as they rise into darkness, forming a wider space as they go downward. Three humanoid figures lie unmoving near where the terrace drops off into the hollow.

**When the PCs reach the bottom of the node, read:**

The hollow's smooth floor is roughly circular. The air here is alive with energy and thick with the smell of developing lightning. Small holes puncture the walls near the floor, opening into a dozen small tunnels thal run off into lightlessness. Dull dust is thickly heaped around the edges, thickest near the holes.
Ratu Jelek

Mother of Tikus and Kecoa

Wife of General Awan.

She is involved in the Jasmine War.

When left in charge of Rakasuul by Jalangkung she imprisons Roztov and Mellane.

Jalangkung then destroys Jenan and she runs away.

Later she tries to get back with her daughter.

Eventually she is killed when the royal princesses Makan and Minum trick her into attacking Jalangkung at the Temple at the end of the war.

After Awan makes his attempt, she leads some Jenan guards to the Temple and stabs Jalangkung with what she thinks is a Dynarian Wraithblade. It isn't.

Jalangkung then sacrifices her on the Temple Altar
Raya

Raya

One of the survivors of the Barrow of the Forgotten King campaign.
Was aged 17.

Turns up later in Waterdeep under the name of 'Jade'

Background

Raya grew up in Waterdeep as a street urchin but with a keen interest in
Knowledge. Brother Tero from Temple of Oghma taught her.

Waterdeep – Chondathan

Leather clothing. Nothing fancy and very unconspicous colored, cut and tailored.

5ft tall

Fair skin, Brown eyes

**History**

Raya forms part of the Brewery Gang founder memebers, along with Corum, Fenrir and Nestoone.

She was involved in one way or another with most of the adventures the Gang had.

She is a rat catcher by 'trade' and as such has formed a sort of friendship with Eno.
The Temple of Rakasuul

Known simply as the 'Temple' it is dedicated to the dark gods of Ju

The guards wear outlandish feather uniforms and are known as 'budgies'.

From The Middle Kingdom

The
Temple of Rakasuul was the biggest buildings in Ju after the Royal Palace and
Jenan. It had the tallest structure in the city, the central minaret, from
which the rich were ceremonially cremated or individual sacrifices were made.

The
whole building was an intensely disturbing edifice, smelling as it did of
incense and blood. It was dedicated to the Juian god of disease, Mirac. The
cellars were said to be dedicated to Huraj, and the whispered stories told of
entrances to the underworld hidden beneath the temple foundations. Inside it
was home to not only the gaudily dressed priests and the costumed guards, but
the corpsewitches as well, women, whom it was said, sold poisons and potions
and knew the magic of bringing people back from the dead.

The
steps up to the main entrance were so steep and narrow that people had to turn
their feet sideways to climb up them. He had been told this was a deliberate
design feature, to make people feel uneasy and out of breath by the time they
reached the Temple itself.
Raz

Rah'ziel

A barbarian, killed at Port Ishal by Red Caps.

Later on Ressurected by Gertude the White.

Then goes to the Hidden Shrine of Tamoachan with Fenrir and co.

Family

Her design was this - Rah'siel is from the Hordelands. Or at least his mother is. His father ended up there for reasons that are currently murky to me, but he took up with a Hordelander lady, got her pregnant and then died in an accident.

The baby was Raz of course, and as unlikely as it seems his father was Lord Argaunt Thalavar. He was the son of Lady Nettel Thalavar the famous matriarch of what remained of the unseated Westgate royal family.

..

It was a decent enough ruse, Raz's mother had been a fighter, a sort of knight attached to a barbarian lord's retinue, so a powerful women in her own right, no just some scullary maid. But she was lowborn, that much was true. And Raz's father was highborn, that was also true, but what was not true was that they already knew who he was - the late Lord Argaunt Thalavar.
Spectre Island

Not much more than a finger of rock amongst the 100 islands north of Westgate.

Has a portal to the Plane of Shadows on it

Random sets up a base here.

He brings on the following 'helpers':

B1 - Ardan - 16 - a barbarian in the making. Tough and strong

B2 - Gordo - 13 - a clever lad, the reader and appraiser

B3 - Korrif - gnome - young, very small. Good eyes, mostly a look out

B4 - Bander - h/e - 18, is Random's designated trader / purser

G1 - Mordie - halfling, young, acts as housekeeper. Clever

G2 - Torma - 14 - large lass. acts as Mordie's helper. good with animals

G3 - Shys - 12 - dark skinned, from chult, runaway. still a bit wild. lookout

G4 - Kobkob - half-halfling, about 20. Very timid. acts as the groups arbiter in arguements.

And sets up an adventure party:

'Barry's Gang' or 'The Order of the Emerald Falcon'

Barrington lvl 5 paladin of Tyr

Oxtongue   lvl 5 dwarf fighter

Evelline   lvl 4 cleric of ?? (f) - something that compliments Tyr anyway

Brambles   lvl 4 rogue (f)(halfling)

Pinkmoss   lvl 5 sorcerer (half-elf)

And then also controls the party he calls 'The Gold Dodgers'

Fenrir, Veddic and Arahel
The Children of Nightmares

NIGHTMARE KIDS!

FENRIR - Bezebelle

Male

more gentle soul

Lawful Good

Nightmare Trick: Purple monkey - calls forth the power of the Purple Monkey!

Looks a bit like his father

STR 17

DEX 18

CON 14

INT 11

WIS 10

CHA 12

REINWARD - Veyna

Female

Bit fiery

Lawful Evil

Nightmare Trick: Green lizard - climb walls/ceiling like a lizard. Chameleon skin

Spitting image of her father

STR 14

DEX 16

CON 12

INT 18

WIS 12

CHA 17
Miruma and Dyxnat

Muruma is the northern most thraldom of Vegas. The northernmost town of Miruma is Dyxnat.

It has an inn.

**From the Portal of Returning:**

*We travelled through the northern most province of Vegas, the thraldom of Miruma. The road was quiet, and the land was cool, but peaceful. Each night we had a warm inn to sleep in until we reached the small town of Dyxnat, right on the border.*

*I asked the landlord about the road ahead, and what inns we might find.*

*This is it my friend.', he replied, 'There isn't anything further north than this. Just savages and wolves.*

*We had reached the edge of civilisation yet again.*
Murgot

Murgot was a kingdom that composed of the Baronys of Angor, Malibor, Rheim and Gulper and the Black Forest, before becoming part of the Kingdom of Styke.

**History**

717 Murgot becomes a kingdom, which contains Maliobor, Angor and the lands between.

900 Kingdom of Styke comes into existence when Indigo Von Furter becomes the first King.

922 Death of Casper Von Furter, the last King of Murgot.
945 Murgot ceases to exist as a kingdom

**Politics**

There are still some people in this region to this day that dream of a 'Free Murgot'
There is no open rebellion, but plenty of grumbling. If a leader was to emerge some of the local barons might rally behind him, but as yet no one has the desire to go up against Woad.

Areas includes Caire Bolane, Townbridge (now a ruin) and the farmlands up to Ulrim.

There are four baronies - Angor, Malibor, Rheim and Gulper, Black Forest.
Long Dark Ways

Accessible from the prison under The Temple to Laogzed in the City of Pool and Boatmurdered fortress.

*Hudkah showed is the secret door and off we went. With the help of the dwarves, who were from Boatmurdered and new the area we found the Long Dark Ways, ancient dark elf highways that sat deep in the lower parts of the Middledark. It took the helpful dwarves just five hours to find somewhere they recognised and in ten hours we were at their fortress - the dwarven stronghold of Boatmurdered itself.*

Later, when Fenrir is down their again:

*After a few hours the trading was all done and they went on their way. Ugelbe and Dinkledonk new enough of the local area to get them onto the dark ways, an area of ancient underground roadways that ran underneath the other points of interest.*

*I have been here myself and they are impressive in their scale, and are a favourite road for many vagrant troglodytes, kobolds, derro, dwarves and the like. I think the must have been made by the old Drow civilisation that existed here once.*
Ravenloft Letters

1st letter (not genuine)(the one found in the envelope with the vamps diary page)

Hail to thee of might and valor:

I, a lowly servant of the township of Barovia, send
honor to thee. We plead for thy so desperately needed
assistance within our community.
The love of my life, Ireena Kolyana, has been
cursed by the witches of Lysaga Hill, and even the
good people of our town are powerless to free her from
this enchantment. She wastes away under the witches’
curse and I would have her saved from this menace.
There is much wealth in this community. I offer
all that might be had to thee and thy fellows if thou
shalt but answer my desperate plea.
Come quickly, for her time is at hand!

All that I
have shall be thine!
Kolyan Indirovich,
Burgomaster of Barovia

2nd letter we just found (Ireena sees her dads hand writing)(found on dead body)

Hail to thee of might and valor:

I, a lowly servant of the township of Barovia, send
honor to thee. We plead for thy so desperately needed
assistance within our community.
The love of my life, Ireena Kolyana, has been
afflicted by an evil so deadly that even the good
people of our town cannot protect her. She languishes
from her wound and I would have her saved from
this menace. But I fear the only cure lies within the
dreaded walls of the castle, where none may enter
without risking their lives.
There is much wealth in this community. I offer
all that might be had to thee and thy fellows if thou
shalt but answer my desperate plea.
Come quickly, for her time is at hand!

All that I
have shall be thine!
 Kolyan Indiro vich,
Burgomaster of Barovia
Lavinia the Swashbuckler

Lavinia

Puir Wee Wifie of Rollo Lavius

Swashbuckler

Originally hired the Sea Wyvern and her crew to take settlers and supplies to her family run settlement of Farshore.

She travelled on the Blue Nixie with the Jade Ravens.

She also has a long running feud with her evil brother Vanthus.

After Farshore, she returned with Rollo to Waterdeep.

Went to Cormyr with him and even into the Plane of Shadows although she did not participate in every fight.
Maaril the Dragon Mage

Maaril the Dragon Mage

Is first mentioned to Fenrir by Bnurgstickslackskin as the person to go to if he didn't fancy summoning demons all the time to get his instructions:

*The advise was that if Fenrir would rather deal with agents of The Abyss through a human he was to contact a man named in the following rhyme that Bnurgstickslakskin recited;*

*He lives in a dragon in the city!*
Human and old and angry is he!

If demons and dragons be something ye desire!

Then pay a visit to his lofty spire!

Fenrir then goes to visit the Tower of the Dragon Mage but won't wait for an appointment and is shot by the guards!

Later Maaril's tower is attacked by a dragon and destroyed. Maaril leaves the city, the first casualty of the Bloodwar in Waterdeep,

**The Sinister Spire**

Just as the Buffalo Bunch defeat Fadheela, Maaril and a squad of sellswords and gargoyles teleport in and take the staff and key required to get to the Vanguard strong hold.
Spider Kingdom

A Giant Spider

West of the Black Forest is another area of forest that is considered unwise to travel to.

Due to the amount of giant spiders that live there it is known as the Spider Kingdom and covers an area about twenty miles wide by sixty miles long in the valleys of the Spidertooth Mountains.

The area is ruled, if you can call it that, by Yershek, the Usurper of Tomsk.

This old dragon is well past his prime now, but still exerts influence in the area.
Mollo

Mollo is a scholar that Shiv, Apic and Carab meet in a jail cell in Che.
He is in the same cell as Nadia.

*Mollo was an interesting sort of fellow. Short, maybe about forty-five, balding and sporting a straggly beard. He was very talkative, nervously so, being burned out of your own town must be a pretty stressful experience I supposed. He had a very animated face, and waved his arms around a lot as he talked.*
Kolopa

Kolopa is a city in Vegas.

It's Thane is Carris, the father of Carab.

**Places**

Executions take place at the

Hard Rock Tree

**Events**

The Battle of Kolopa

Quotes

*Once we reached Kolopa, I got the feeling of real wilderness, the climate was totally different, it was late summer now, and the evenings were as clear and crisp as crystal. The people that we saw working in the fields beneath the tall, incredibly tall mountains, were all fair, and very rugged in appearance. Lahtl was the southern most of the thraldom's, and the one that belonged to Carab's father, Carris.*

*Carab described the thrall system to me. Thralls were not slaves exactly, but bondsmen, who were bonded to their land. It was a mutually beneficial system, he assured me, the bondsmen certainly didn't have anywhere better to go, and the freemen had all the headaches of taxation, war payments, army service and a hundred other things. All the bondsmen had to do was work, and all their needs were taken care of.*

*Apic and I made short work of all that sort of stuff, needless to say, as it certainly sounded like slavery to us, just by another name. Carab may have continued to defend the status quo in his country, but Adea had a few choice comments to make as well, and soon he agreed that he had no more liking for it himself, especially having experienced slavery first hand personally. He shrugged and said that it was the way that it had always been. It was a tough place to live, in winter particularly, and if you couldn't say anything else for this feudal system, then it did at least make sure everyone got fed. I pointed out that the bondsmen we could see working in the fields, although they seemed happy enough, were wearing metal collars to show their status, and Carab grumbled something about making changes when he succeeded his father. He also mentioned to me that I had better keep a low profile as far as being a wizard was concerned, they tended to burn magic users in Vegas.*

*Kolopa itself was a very fair town, with a strong wooden stockade wall all around it, and a sturdy looking stone castle in its centre. There were also a few more stone buildings around the market square. We got a very good view of it as we descended into the valley, our horses by now seasoned veterans of mountain travel. A guide had also met us at the border, not that we needed one, but it was customary for the thane to send one to meet members of his family. He and Carab discussed changes that had occurred during Carab's four year absence.*

Kolopa is seiged by the nogs but holds.
The Route of the Goldenfields flier

The Goldenfields Flier is actually four coaches that do a route back and forth along the Amphail Road

Service was stopped during the time of the Orc Invasion, but has now resumed - hurrah!

It leaves Waterdeep at the crack of dawn. Arrives Govallen and stays the night. It then goes to Amphail and stays the night. Then Goldenfields.

Then it does the same in reverse.

Anyone from Hommlet wishing to go to Waterdeep needs to be at the coach stop in Goldenfields at seven in the morning!
Sammu Fields

Sammu Fields

Male human rogue sent to kill Fenrir and Oz at Candlekeep.

Sammu Fields is not his real name. He killed the real Sammu Fields on the road to Candlekeep and assumed his identity.

When interrogated by Fenrir he says:

*Sammu revealed that he had been sent by the 'Fiend of Durlag's Tower' and*
he would give no more details that that, but he did go on to say :

**I am an assassin yes, but I am no danger other than to whoever my master**
says I must kill. This man though - knows not what he does. He is a threat
to everyone in Faerune. He will unleash something dreadful on the world and
you will curse the day you had him in your grasp, Captain Hull, and did not
kill him. His fate is before him like the edge of an Abyss - or should I
say THE Abyss?

He then went on to relate a story:

The speaker is Death

There was a merchant in Memnon who sent his servant to market to buy
provisions and in a little while the servant came back, white and trembling, and
said, Master, just now when I was in the marketplace I was jostled by a woman in
the crowd and when I turned I saw it was Death that jostled me. She looked at me
and made a threatening gesture, now, lend me your horse, and I will ride away from
this city and avoid my fate. I will go to Myratma and there Death will not find me.
The merchant lent him his horse, and the servant mounted it, and he dug his spurs in
its flanks and as fast as the horse could gallop he went. Then the merchant went
down to the marketplace and he saw me standing in the crowd and he came to me and
said, Why did you make a threatening gesture to my servant when you saw him this
morning? That was not a threatening gesture, I said, it was only a start of
surprise. I was astonished to see him in Memnon, for I had an appointment
with him tonight in Myratma
Rhoneland

Rhoneland is a principality in the Kingdom of Styke. In times gone by the Princes of Rhoneland would also be kings of Styke, but throne has moved inland to Timu over the last few hundred years.

Rhoneland is mainly marshland, but has the large Diamond Sea port of Port Angel and the town of Gosford within its boundries.

The village of Offord is also part of Rhoneland.

A large part of the principality is the Frenek Bogs which is wild and untamed and home to several thousand fnerders, pirates and salt water goblins.
King Jayam V

King Jayan V is a character in The Middle Kingdom.

He is the king of Kaletan during the Second Jasmin War.

He dies in battle and his brother Prince Mangner becomes king.

**Family**

Mellane had not met the King Jayam before although she had once met his father many years ago. King Yakmar the Holy had died five years ago though.
King Racun IV

The King of Ju during the Second Jasime War (the setting for 'The Middle Kingdom') is King Racun IV.

He is fat, lazy and evil. Was spoilt as a child.

He is turned into a liche by his court necromancer Jalangkung.

**Family**

His father was Jacun III

His grand father was Jacun II. He outlawed magic.

His mother was Ratu Deh.

His sister was Ratu Dela.
The Hook

The Hook or the Hook Vale is a barony in the eastern part of Styke. The castle of the barony is known as Hook Castle. The lands are carved

    directly out of the dangerous Tanglewood on the eastern side of the Askbakar Mountains.

Ruled by Baroness Hook.

Mussule is part of the Hook Barony.

..

From IOD:

‘Well, why
not the Hook?’

Roztov
laughed again. ‘Now I know your joking. I also like that you are happy to carve
off a portion of my homeland. Besides, it would be too small.’

Ghene,
trying to be as reasonable as possible, ‘But it used to be the centre of the
Dynar nation. It saddens me that the ruins of their cities are now nothing more
than warrens for tribes of goblins.’

‘Tribes of
goblins that have lived there for a thousand years. Tribes that it’s taken me,
personally, years to make peace with on behalf of Styke.’
The Rifts

The Rifts and Green River Valley are an area in central Yaja.

It is inhospitable due to its cliffs and gulleys

It is never full explained in the Middle Kingdom why it is largely uninhabited (maybe haunted??)

..

Since the bridge they had spent two days travelling north until they reached the huge canyon that the river ran through.

This was rugged, windswept terrain, like nothing she had ever seen before. Not much could grow here although she did see some wild grasses in the valleys and what may have once been terraced rice fields on some of the slopes.

If farmers had ever lived here though it would have been a harsh existence, ever hungry, on the edge of starvation, very different from the valley that Placitan dwelled in which was rich and fertile.

They ate what little they could find, mostly fruit from the low bushes that grew in the hollows and the occasional banana or plantain.

...

They were on the valley floor now, in the thick jungle. The canopy of the forest held off the rain somewhat so it was easier to talk and be heard.

...

‘I
wonder why no one lives here.’

‘Someone
built that hut,’ replied the ogre.

‘I
mean this whole valley, silly,’ she giggled.
The Gullway Witches

West of Westgate is an area of pastural hills intersperced with shallow valleys and woodland.

The small villages are typical of the Dragon Coast. Houses made of wood with high roofs

It's a fairly wild area and most settlements have to have 'protection' of some kind if they are to
survive against pirates and bandits.

(check Dragon Coast write up in source book)

There are three villages about thirty odd miles away tucked into long valley known as 'The Gullway'.

At the foot of a long lake is the village of Dog-Castle, further up is New Gullway and next up is
the village of Darlie.
Each is about 300 souls in size.
Each village is also home to a powerful witch.

Dog-Castle: Old Grannie Stormskuttle. The leader of the coven and the most powerful. Doesn't take
any nonsense.

New Gullway: Bebb Cabbage. Fat, ugly, but kind of heart. (This was the first witch the PCs met)

Darlie: Nessie Knot. Youngest and most junior witch. Dabbles in druidism also. (Second witch the PCs met)

Dressdelle says:

If they are visiting Westgate then they are up to something. It's not always good. They are meddlers.
And the thing they are probably meddling in is the affairs of vampires. In my experience vampires are
best left alone.
Old Grannie Stormskuttle though, she's had a feud with them going on about a hundred years.
I got mixed up in it a few years ago and it turned into a right mess. If you want, go down there and
take a look some time. We have no authority over there, but it's always good to know what's going on
outside the city walls.
Terran-Illusian War

This was a war between the United Planets and the Illusians. It was marked by its brutality and the random destruction of the Illusians. It was thought at the time that they did not fully understand how to go about a war.

When the Terran human Rewton is captured by the Illusians he tricks them into thinking that all humans have incorpreal invisible guardian angles called Berties and this so confuses the Illusians that they call a ceasefire and the war ends.

**Timeline**

The war happens in the year 1113 by the Kochabian calendar.

**Quote from Tall Tales In Space:**

*It was a new war, but was not wanting in bloodshed. After only six months of conflict a lot of lives had been lost. Some of them had been people that Rewton had liked. The Illusians seemed to be either new at the art of war or were very brutal. They attacked military and civilian targets with equal ferocity. They were as likely to destroy a hospital as anything of military worth.
The Illusians had slaughtered many human colonies with big bombs fired from space. They didn’t seem to understand humans, and appeared to want to clear them out, the same way a man would wipe out an ants nest. There was little to no diplomacy. There were no surrenders on either side and, as Rewton had already reflected, they seemed to take no prisoners. He often wondered at the reason why he might still be alive.*
Robot Manservant

At some time in FPSO it was popular to own Robot Manservants.

One example of such was the Intergalactic Robotic Manservant (or IRM) manufactured by Rockall Robotics.

Drummond was an example of this type. In the time of the attack on Trefflemore by the Cremators though, Drummond considered himself to be a museum piece.
**Laws on their use**

The use of Robotic Manservants is outlawed on Planet Earth, as William says to Miss Wittershall:

'*Old biddies a hundred years ago thought they were quite the thing, but well ... robots have rights now, their use is outlawed back on Earth'*

Rights for Robots and the Anti-Servitor League are both organisations set up for the help and protection of robots. There is also RAB, Robots Advice Bureau although some robots, such as Drummond considered that *"It is generally acknowledged that it deals with the lower end of robotic beings, appliances, factory workers and the like"*

**Usage**

IRMs are activated by voice command. They are switched on by addressing them by name and giving them an instruction.

**Operation**

Robot Manservants have a form of *Wifi* that enabled them to communicate with other robotic appliances and computers. They are able to download large quantities of data from any accessable internet.

An IRM will often take charge of the owners calender and schedule.

IRMs adapt to suit their owners. In the case of William McGonagall and Drummond, Drummond becomes more decietful in order to cover for William's dodging of meetings and lectures.
Rock Blitz

The Giant Rock Blitz

This was part of the 1376 DR Siege of Waterdeep. Giants, using huge catapults, crashed massive rocks and other things into the city.

Cavu, Fenrir and Nestoone helped to negate some of the death, if not the destruction.

'I have to get a system together to deal with this! I'm being driven mad by trying to be in
three different places at once all the time! Can you handle it for one day? I need to
sleep... no! I need to hire some reliable people to do this for me so I can get back to the
Kingsholm Quest.
Take this list and be at the addresses at the right time. Take this watch, its gnomish and
accurate. Arg! I've got to be Skulls Street in fifteen minutes! Gotta go!'

Cavu handed Fenrir a gold pocket watch and a piece of paper. On the paper was written :

''
10:17 - 27 The Street of Silks. House with Red Door. 12.
13:22 - The Coffinmarch. The Snookery. 5
18:12 - Wharf Street. Mr Slipfish's House. 17.
21:35 - Tower Trail. House by itself. 19.
21:37 - Rook Alley. Stables. 5
''

Later:

[I later did some research into Fenrir's day of life saving. Of the 58 people he could have saved he saved 32. 26 died. Some might argue that he could have tried harder, but that should not detract from the fact that he saved 32 people from being crushed to death that day.]
Queen Beril

Probably the greatest and most revered hero of Styke.

Born 964, took the throne at just 14 years old in 978.

Is removed from the throne by political manouvering and Lord Varkness attempts to marry her off. Beril flees.

Dies in 1025.

*(stub - get this all sorted out so it matches the story below and timeline)*

From The Middle Kingdom:

The story of Queen Beril unfolded before them. At first it all looked very promising, as the story was indeed about castles and dragons and brave young knights from the far of kingdoms to the west. But as the tale progressed Aster began to realise it was more a story for the adults.
Beril had only been fourteen years old when she became queen. Sensing that such a young monarch might be weak the kingdom was soon under attack from its neighbours and enemies. One such enemy was known as 'the Usurper of Tomsk' and was played by an actor dressed as a dragon. The dragon invaded the kingdom from the north and the poor young Queen fled to the mountains. To help get her throne back Queen Beril marries a young man called Prince Mirkin and together they defeat the dragon and regain her kingdom. But then Prince Mirkin is killed by assassins sent by the defeated but still alive and angry 'Usurper'.
The story then jumped forward to Queen Beril as an older woman, married again, but unhappily to a man she does not love, but who is strong and can protect the country from other invasions.
Despite this sacrifice though, her king proves to be unpopular and civil war wracked the land. The king is killed and Queen Beril is exiled to a neighbouring kingdom by the new ruler.
The story ended with Queen Beril's death, and the people of her kingdom realising that she had been the best ruler they had ever had having her body taken back to the capital city to be entombed forever in the largest temple. The current ruler was unhappy about this but realises the whole country loved this woman who gave everything for them, so he can do nothing. The narrator of the story then told the watchers that Beril's tomb still stands for all to see and she is revered in her country as the nation’s saviour.
Laroshell

Laroshell is a small town just south of the Enttland Road in the Barony of Baron Jobia. It is a largely forgotten place, once build for logging, but now so dangerous that few people come here.

This town is beseiged by undead. King Woad has only sent a few soldiers to protect the place, but may adventurers from all over Styke come in search of glory and treasure dropped by the undead hordes.

It is unfortunetly near Gnarlwold and has suffered an incursion from this land of the undead.

Its ruler is Baron Jobia.

Although it is right on the border with Enttland, this whole region has been getting invaded from Gnarlwold.
Rakasuul

Rakasuul is the captial of Ju, a Kingdom on the Island of Yaja.

It has a population of 1 million.

It is one of the major settings in the book The Middle Kingdom.

**Landmarks**

In Rakasuul you will find the Palace of Jenan, the Royal Palace and Traitors Square, the Land of Skulls, the Royal Docks, the Temple, the Diplomatic Quarter and Hutan Road, the Black Bridge and the Red River.

Wey Square (it is forbidden for commoners to walk on it)

**History**

During the second Jasmine War the city was invaded by the forces of Kaletan.

**Society**

From The Middle Kingdom

*Also, although she would never admit it to anyone, she knew that she loved him. Love was something for the peasants, for the thousands of base born families in the gutters of Rakasuul. In the aristocracy to love someone was to admit to be weak. No one married for love but purely for position. Mother had never loved father, as was obvious, and Tikus was resigned to the fact that this was just the way things worked in Rakasuulian high society.*

Corpsewitches sell yellowroot (a posion) at the Temple.

**Money**

‘He says the city is experiencing something they term “inflation”. It used to be that a bowl of rice cost one script, but now it costs one thousand! Each day rice costs more script. The banks here then printed one thousand script notes, but all that does is feed the inflation.’

**Cuisine**

‘We need to get into the temple,’ said Aster as she shovelled Rakasuulian style fried rice into her mouth with her fingers.

‘You think he is there?’

‘I don’t know, but a peddler in the market told me today that they have a thousand slaves in there, for a forthcoming sacrifice. She said that many were Kaletonian prisoners. I hate the taste of the rice here.’

‘They fry it in animal fat’, said the ogre, ‘It sounds like a good place to look. What of the palace?’
Sabu

Sabu, son of Bukitcolat

is an officer in the garrison of Rangung

Later fights in the battle of Tengak.

From the Middle Kingdom:

Mellane could see that Sabu was in his early twenties, short for a Kaletonian, but tough looking and wore his red splintmail armour well. It was obviously a well looked after family heirloom, lacquered and polished with a long pink bow tied around the waste. He held his demon masked helmet under his arm.
Rochen House

Rochen House is the home of Lord Wellven and his wife Agatha.

**From the Portal of Returning:**

*Apic and I nodded in mute agreement. Rochen house was obviously as old, if not*
older than the servant who lead us to it, and although it looked cared for and
loved, it spoke of there maybe not being enough money to, for instance, repair
a collapsing gable on the upper floor, or fix some of the guttering that was
working loose.
Lady Tesper

Lady Nleera Tarannath Tesper

Lady Tesper is a Harper Agent.
A lady with an interest in the politics of Waterdeep.

She helps out Fenrir the night Anya is turned into a Vengeance demon by sending a Silver Dragon called Mr Jinx to help out.

She resides at Tespergates.

**GMs note**

She is in Waterdeep : City of Splendors book. I'm sure I made her connection to the Silver dragons somewhere though - check sourcebooks!