Patroclus

> "*Gentle Patroclus, whisperer of encouragement, shrouded in mystery.*"
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>
>

**Patroclus, the Stygian** is the second challenge on the *Ties that Bind* Challenges board. He appears alongside Achilles in Never Apart.

## Attacks

All of Patroclus' attacks do Evil damage.

1. Patroclus shields itself and dashes at its target.
	* Applies 'Continuation: Dmg reduced from multiple hits' for 4 turns.
		+ If Patroclus receives damage, applies 'Continuation Shield' for 1 turn inclusive.
			- +15X All (max 100).
			- X is equal to the number of times Patroclus has been hit, capped at 7.
	* *Patroclus: 'This armor I bear.'*
	* Attacks for 2 hits of 100% Evil Magic Damage (200% total).
2. Patroclus casts dark lightning at its target.
	* *Patroclus: 'There you are.'*
	* Attacks for 4 hits of 75% Evil Magic Damage (300% total).
	* If a hit connects, applies 'Calibration' for 5 turns inclusive.
		+ +100 Bonus.
3. Patroclus casts a burst of doom energy.
	* *Patroclus: 'Let's cloud the skies.'*
	* Attacks for 1 hit of 400% Evil Magic damage.
	* If a hit connects, applies 'Decimation' for 4 turns.
		+ +100 Melee/Pierce/Magic.
4. Patroclus casts dark lightning at its target.
	* Attacks for 4 hits of 75% Evil Magic Damage (300% total).
5. Patroclus summons a doom portal.
	* *Patroclus: 'A peek behind the veil.'*
	* Attacks for 9 hits of ~55.55% Evil Magic damage (500% total).
	* If a hit connects, unequips your pet.
		+ *Your pet has been scared away by the summoned tentacles!*
		+ If a pet was unequipped, applies 'Consumption' for 4 turns inclusive.
			- +50 Boost.
6. Patroclus dashes at its target.
	* *Patroclus: 'All will end, in time.'*
	* Attacks for 2 hits of 300% Evil Magic Damage (600% total) with +400 Crit.
	* If a hit connects, applies 'Termination' for 4 turns.
		+ See Mechanics.
7. Patroclus dashes at its target.
	* *Patroclus spots an opening as you try to strengthen yourself!*
	* Purges 'Termination'.
	* Heals itself for 16.67% of its maximum HP.
	* Attacks for 2 hits of 400% Evil Magic Damage (800% total) with +300 Bonus and +600 Crit.

## Rotation

Patroclus' attack rotation is 1 -> 2 -> 3 -> 4 -> 5 -> 6 -> repeat.

* If Termination is triggered (see Mechanics), Patroclus will pause its rotation to use Attack 7.

## Mechanics

### Termination

* While 'Termination' is active, Patroclus will check if the player has certain effects active.
	+ *Patroclus is watching you carefully.*
	+ Patroclus checks for effects on the player that increase any of the following:
		- Melee/Pierce/Magic
			* Patroclus **ignores** 'Umbral Form' from ShadowWalker of Time.
		- Block/Pierce/Dodge
		- Crit
			* This includes modifiers to Crit damage, such as 'Penumbra' from ShadowWalker of Time.
		- Bonus
		- Boost
		- Resistances (except Health)
			* Patroclus **ignores** 'Relic Barrier' from DeathKnight.
		- Stats
		- Damage Reduction
	+ Patroclus also ignores **all** 'Underworld's Call' effects from Underworld Epoch.
	+ If an effect that increases any of those is found, Patroclus will pause its rotation to use Attack 7.
* Patroclus has additional mechanics when paired with Achilles in Never Apart.
	+ If Achilles is defeated, Patroclus applies a different 'Termination' for 100 turns inclusive whenever it acts.
		- (First use) *Patroclus: 'Achilles! No!'*
		- +100 Boost.
		- Unlike the previous 'Termination', this effect is **not** removed when Patroclus uses Attack 7.
		- If Patroclus was stunned, it is instead (re)applied at the start of the player's turn.

## Resistances

* All: 20
* Shrink: 300
* Immobility: 300