Changelog

This is the changelog, where you can find nearly every update and the changes it made to the game.

## Updates

### Ver. 1.6.0

* Multiplayer mode added
* F1 cooldown removed
* Unified equipment interface
* Passive equipment removed
* Mastery reset tutorial at level 30
* Equipment and resource drops added in Bestiary
* Reworked in-fight Bestiary tab
* Duplicate monsters are now shown in PMDs
* Monsters from different floors can no longer be placed in the same dungeon
* Market filters added
* Resource drop rates tweaked
* Resource cap changed to 50
* Equipment selection now has a floor filter
* Dismantle function removed

### Ver. 1.6.2:79

* ”Skip Animation” option added for single-player
* Usernames can now be 1 or 2 characters long
* Keyboard is now handled better
* Added/improved some tutorials
* Floor 1 made easier
* Improved stability and performance
* Equipment filtering now has options up to your current floor
* Periods and spaces can no longer be placed in player names
* Various bug fixes

### Ver. 1.6.4:84

* Rogue path reworked to accept more equipment builds
* Market reworked so you can both buy and sell resources
* New monsters and mechanics
* Each player’s target is now visible in Multiplayer Dungeons
* Multiplayer chat added
* Several balance adjustments
* Stability improvements

### Ver. 1.6.5:87

* Several bug fixes (unspecified)
* Options and equipment set selections are now synced

### Ver. 1.7.0

* 7th floor added
* Level and money caps raised
* When you enter a Multiplayer Dungeon alone, you will be matched with other players
* The number of players available for Auto-Search is now displayed
* Monk skills reworked
* Many minor balance changes to skills and passives
* New skill animations
* 3 new icon sets available in the shop (Crazy Animals, Adventurer, Jade Ox)
* PMDs now close after a week and must be collected
* PMD bonus % fluctuates with attempts
* Vibration added, but can be disabled
* Any dismissible full-screen notification now ignores touches for 2 seconds
* Animation speed-up option added
* Market filter & general interface improvements
* Various bug fixes

### Ver. 1.7.1

* A few bug fixes (unspecified)
* Performance improvements

### Ver. 1.7.2

* A few bug fixes (unspecified)
* You can now see those ready/not ready without being in a party

### Ver. 1.7.3

* Fail chance mechanic reworked to be less annoying
* Number of connected players in Multiplayer Dungeon menu now visible
* Performance improvements and “Performance Mode” added in settings
* Taunt animation in Multiplayer Dungeon improved
* Tapping on a monster during a fight shows its Elemental Blight
* Changes in equipped equipment set will reflect in the linked set
* Visual indicator showing if you’ve eaten a meal
* When making a dungeon, tapping a monster will show its stats

### Ver. 1.8.0

* 8th floor added
* Level cap increased, giving access to Final Passives
* Damage dependency reduced, allowing for more counter-play
* Free mastery reset at level 70
* Improved menu navigation
* Personalized text on Equipment Set labels
* Endurance and strength affinity points swapped positions
* Smith now incorporated into the Armory
* Armory now shows all equipment, crafted and dropped
* You can now set yourself ready for Multiplayer Dungeons while doing normal Dungeons
* Allies’ turn order is shown when selecting a skill
* You can skip one turn per room in Multiplayer Dungeons
* Tapping on fighters shows their Elemental Blight
* Loot and experience distribution is fairer
* PMD attempts no longer count for the Power ranking
* 20 PMDs are visible per selected bonus %
* You can now like a PMD even when it is defeated
* PMDs are now closed after 3 days
* Bestiary now shows which dungeon each monster belongs to
* ”Disable Tutorials” option added
* Several bug fixes

### Ver. 1.8.2

* Limited edition Easter icons in shop
* Several bug fixes (unspecified)

### Ver. 1.8.3

* Fail Chance mechanic modified to be less frustrating
* Frenzy mechanic added
* Dungeon room progression visible from the Status tab
* Significant rework the Guardian path
* Minor rework of the Bard path
* Rework of the Assassin Final Passive
* Orders and Offers now expire after 3 days
* New icon set available in the shop (Far West)
* 2 players can set themselves ready for a Multiplayer Dungeon
* Auto-Search removed
* Skill indicator shows when a skill is countered and when a turn is skipped

### Ver. 1.8.6:119

* Frenzy adjustments
* Shard prices are now shown in the player’s currency
* More bug fixes (unspecified)

### Ver. 1.9.0

* Guest Accounts now available
* Dungeon music added
* New Armory minigame - Armory Memory
* Fail Chance stat replaced with Evasion
* Monk Path reworked accordingly
* Dungeon timers now recharge simultaneously server-wide
* Experience progression made fairer for Floors 7 & 8
* You can now enter a Multiplayer Dungeon while in a normal dungeon
* Mute and Report buttons added to Character pages

### Ver. 1.9.1

* Armory Memory bug fixes
* Multiplayer Dungeons bug fixes

### Ver. 1.9.2

* Armory Memory bug fixes
* Bug for F8 Challenge slots fixed
* Armory Memory adjustments

### Ver. 1.9.3:135

* Pirate Skins
* Mastery menu performance improvements
* Various bug fixes (unspecified)

### Ver. 1.9.4:138

* Leaf Skins
* Connectivity improvements and interface adjustments
* Many bug fixes (unspecified)

### Ver. 1.9.4:141

* Music doesn't stop nor duck other music players when muted
* Connectivity improvements

### Ver. 1.9.6:143

* Fixed a bug affecting Android Ver. 6 and below
* Connectivity improvements

### Ver. 1.9.6:150

* Fixed a bug affecting newer Android devices, that wouldn't allow them to reconnect after keeping the game backgrounded for a while

### Ver. 1.10.1:166

* Fixed a bug regarding the PMD "Enter" button not working
* (iOS only) Google login not working

### **Ver. 1.11.0**

* Dragon's Arena heroes added
* Grand Dungeon introduced
* Market reworked
* Interface improvements
* Improved mulitplayer
* Performance improvements
* New monsters and fight mechanics

### Ver. 1.11.2 [257]

* Several bug fixes
* Ranger Final Passive reworked
* Necromancer/Berserker Final Passives no longer have limits on the type of damage inflicted
* Bard's characteristc points reduced, as they were too high compared to other classes
* Defense and Magic Def buff/debuffs reverted back to original
* Unsettling Stare's prominence buff extended
* Adjusted Frenzy for Grand Dungeon and Dragon's Arena