Goblin

> The little green men and women with ugly faces and a knack for gold. They are able to use their small pack tactics and easily overcome foes. But, little known outside of the goblin race is their great ability to adapt in under a generation to their environment. For example, the tribal goblins in the forests have bumpy, gross skins, and large noses, but the goblins in the city have oddly human features, with small noses and smooth skin that is desired even by elves. This strangely is because of their genetic makeup, which is made of a material that is so unstable that it molds with the environment around it to fix itself to assist its survival in the area.
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## Stats

* ***Ability Score Increase:*** Your Dexterity score increases by 2
* ***Age:*** Goblins reach adulthood at age 8 and live up to 60 years
* ***Alignment:*** Goblins are typically neutral evil, as they care only for their own needs. A few goblins might tend toward good or neutrality, but only rarely
* ***Size:*** Goblins are between 3 and 4 feet tall and weigh between 40 and 80 pounds. Your size is Small
* ***Speed:*** Your base walking speed is 30 feet
* ***Darkvision:*** You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray
* ***Fury of the Small.*** When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest.
* ***Nimble Escape.*** You can take the Disengage or Hide action as a bonus action on each of your turns.
* ***Languages:*** You can speak, read, and write Common and Goblin

### ***Subraces*** (All are New)

#### Green Skinned

* ***Ability Score Increase:*** Your Wisdom Increases by 1
* ***Poisonous Resilience:*** You are resistant to Poison damage
* ***Goblin Weapon Training:*** You are proficient in all Polearm weapons (Pike, Spear, Halberd, Etc.)

#### Mountain Goblin

* ***Ability Score Increase:*** Your Constitution Increases by 1
* ***Mountainous Resilience:*** You are resistant to Cold damage
* ***Ice Walk:*** You have a climb speed equal to your movement speed. In addition to this, Ice does not count as Difficult terrain for you

#### Volcano Goblin

* ***Ability Score Increase:*** Your Intelligence Increases by 1
* ***Volcanic Resilience:*** You are resistant to Fire damage
* ***Volcanic Magic:*** You are able to cast Firebolt as a cantrip, and Burning hands once per day. Intelligence is your spellcasting ability for these spells

#### Sea Goblin

* ***Ability Score Increase:*** Your Strength Increases by 1
* ***Oceanic Resilience:*** You are resistant to Acid damage
* ***Tide Rider:*** You have a swim speed equal to your movement speed. In addition to this, you have advantage on rolls that have to do with you being grappled, petrified, or paralyzed

#### Deep Goblin

* ***Ability Score Increase:*** Your Wisdom Increases by 1
* ***Abyssal Resilience:*** You are resistant to Necrotic Damage
* ***Deep Consumer:*** You are proficient in Survival. In addition to this, you are able to gain nutrients from rocks, or other metallic/geodic objects. A rock of small size can subside your hunger, and counts as a Ration for you.

#### City Goblin

* ***Ability Score Increase:*** Your Charisma Increases by 1
* ***Cityfolks Resilience:*** You have advantage on all rolls against being charmed or frightened
* ***Professional:*** You gain proficiency in one tool of your choice, and have expertise in one skill of your choice. You can also chose to instead have an extra feat.