Glitchling

From Unearthed Arcana: Wonders of the Multiverse].

## Traits

As a glitchling, you have the following racial traits.

***Creature Type.*** You are a Construct.

***Size.*** You are Medium.

***Speed.*** Your walking speed is 30 feet.

***Armored Plating.*** Your metal skin is reinforced with armor plates. While you aren't wearing armor, your base Armor Class is 14 + your Dexterity modifier.

***Balance Chaos.*** When you make an attack roll or a saving throw and roll a 9 or lower on the d20, you can balance chaos and treat the roll as a 10.

You can balance chaos in this way a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

***Living Construct.*** You were created to benefit from several spells that preserve life but that normally don't affect Constructs: Cure Wounds, Healing Word, Mass Cure Wounds, Mass Healing Word, and Spare the Dying.

***Ordered Mind.*** You have advantage on Wisdom (Insight) checks and on saving throws made to avoid or end the charmed condition on yourself.

***Vestigial Wings.*** You have vestigial wings that allow limited flight. When you move, you can engage your wings to gain a flying speed equal to your walking speed until the end of the current turn. If you are still aloft at the end of the turn with nothing else supporting you, you fall.

You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

## Creating Your Character

When you create your D&D character, you decide whether your character is a member of the human race or one of the game's fantastical races, which include the race presented in this article. If you create a character using a race option presented here, follow these additional rules during character creation.

### Ability Score Increases

When determining your character's ability scores, increase one of those scores by 2 and increase a different score by1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.

The “Quick Build” section for your character's class offers suggestions on which scores to increase. You're free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.

### Languages

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player's Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign.

### Creature Type

Every creature in D&D, including every player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. The race option presented here tells you what your character's creature type is.

Here's a list of the game's creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don't have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the text of the Cure Wounds spell specifies that the spell doesn't work on a creature that has the Construct type.

### Lifespan

The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn't meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries — a fact noted in the description of the race.

### Height and Weight

Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you'd like to determine your character's height or weight randomly, consult the Random Height and Weight table in the Player's Handbook, and choose the row in the table that best represents the build you imagine for your character.