recursal/Fanatic-Fandom huggingface dataset:
Orose

**Orose** is the main location of the Jingo series, and Jingo's home country. It neighbors a smaller country: Ilon. The country is renowned to be a place off limits by most world governments, and is also thought to be incredibly dangerous. It is home to many monsters who, while not particularly dangerous on their own, can be so under the influence of Pim. The country also houses magic cores, an immense power source that can be found both within cave systems and out in the open, which has unfortunately led to evil individuals (typically Pim) to abuse their power and make numerous attempts at conquest.

200 years prior to the beginning of the series, an incident between two human civilizations led to Orose and Ilon alike being left in ruins, and humanity in the region to be almost completely wiped out. It was only a small group of Orosians who managed to flee overseas to other countries shortly before the incident. And as it would turn out, it is this small group of survivors that Jingo, the Old Staff Guru, Pim and Icero are descended from.
Pim's Warrior Army

Pim's **"Warrior Army"** is an army of Orose's monsters, that Pim uses to terrorize Orose with, for the primary purpose of hunting down and gathering Magic Cores. Jingo has faced this army numerous times, usually by himself, although sometimes with help from his friends.

## History

Years before Pim first came to Orose, Pim's Warrior Army was an army of human warriors that he formed when he was only fourteen years old, which he commanded to conquer many lands. But when Pim set his eyes on Orose and the Magic Cores, he became paranoid of an insurgence in which others could possibly steal away the Magic Cores for themselves. This resulted in Pim venturing to Orose by himself without alerting his own army.

After this, Pim began to form a new "Warrior Army" made up of the monsters residing in Orose...

### In the Sploder games

During The Adventures of Jingo, this "Warrior Army" was disbanded when Jingo single-handedly brought down the army's three strongholds (dungeons; Sky Ruins, Drago Castle, and Pim Castle). Pim's "Warrior Army" reformed for a brief time during Jingo 2, but was stopped once more by Jingo after he imprisoned Pim and Lop Lop, and was thus seemingly disbanded for good.

Later, during Jingo 2.5: Master Quest, a version of the "Warrior Army" traveled back in time from three years into the future, in order to get revenge on Jingo. This version of the "Warrior Army" was lead by Ognij and future King Drago, under the instructions of future Pim. Together with Naomi, Jingo fought off this incarnation of the army. Eventually, Jingo managed to defeat Ognij and future King Drago, and after Ognij's demise, future King Drago and the "Warrior Army" retreated back into the future.
King Doom

**King Doom** is the main antagonist of the Puzzle Guy series, the ancient king of the Doom Eyes, and the creator of Shadow Guy, who shares a life-link with him. He desires to destroy all of Ilon (and eventually, the world), but local hero, Puzzle Guy, stops him every time.

## Personality

As a "being of pure evil," King Doom desires little more than the destruction of everything in his sight, beginning with Ilon Land. This yearning for destruction is his driving force in life, with his only other desire being revenge on Puzzle Guy for foiling said plans of destruction.

He may feel physical pain, but he does not feel fear, especially not that of death, as he has the resources and capabilities to come back. His overconfidence in himself causes him to believe this feat will always be accomplished, so perhaps in that regard he is a bit arrogant.

Although cruel and perhaps a bit sadistic, he is not without some sort of respect for his opponents, as shown by what he says after his fight with Jingo, saying he's "good, but not as good as that blue kid" ("that blue kid" being Puzzle Guy), showing that he is capable of recognizing a powerful opponent, even through his arrogance and overconfidence.

He is also a somewhat cunning villain. For example, he kidnapped Princess Lin primarily because he knew she'd get in his way of wreaking havoc on Ilon Land. Also, after becoming a body-less spirit, he possessed Sage, not only due to them being readily available for possession, but also because he was aware of how close they were to Puzzle Guy and the princess and how advantageous that could be.

## Backstory

100 years before the events of the first game, King Doom wreaked havoc on Ilon Land. His destruction continued until all seemed lost, but it was in that moment of despair that a wizard appeared, sealing the monster in the Doom Crown.

The Doom Crown was left in the care of the Doom Eyes, who could not free their king unless they find a suitable host to wear the crown and transform into their king.

## History

### Gravity

Although he does not appear in this game, the void going dark at the end of the game was his doing.

## Notable quotes

> *"It is I, King Doom! You're a fool to think you could get rid of me, boy! It's time to finish you!"* - While possessing Sage, in **Puzzle Guy 2 Recoded**
>
>

> *"I'm back! After you beat me and freed the Sage from my grasp, my spirit fled to this world! I have now built a brand new body and created shadow versions of everything! My return is soon.. HAHAHA!"* - When Puzzle Guy and Tiny Tim enter the Dark Void, in **Puzzle Guy 3 Recoded**
>
>

## Trivia

* King Doom's design originated from Supersonic72's old character Doctor Red Eye, who in turn was inspired by Plankton from *SpongeBob SquarePants*.
Gravo

**Gender**
 **First appearance**
 **Last appearance**
 **Alignment**
 **Age**

**Gravo**is the main protagonist of Gravity (and it's remake Gravity Remastered) and a minor character in the Jingo series. He is referred to as an alien, and lives in another dimension known simply as The Void. He possesses the ability to increase his magnetic pull and attach himself to Gravity Blocks.

## Appearance

Gravo has a very simple appearance. He appears as a small square block, with a somewhat-tan color and a pair of eyes. When his magnetic capabilities are turned on, he attains a white glow.

## History

### Jingo Legends

Gravo arrives to Orose through a portal, looking for help. He runs into Jingo and asks him to take care of a monster that's turning his dimension (the Void) dark. Jingo agrees to help out, and the two embark into the Void. Gravo lends Jingo a magnetic-Magic Core, which Jingo then uses to make it through that section of the Void. Right before entering the portal to the deep Void, Gravo gives Jingo one last warning, and the two bid goodbye. Jingo leaves Gravo behind, marking this as the last appearance of him in the whole game.

### Puzzle Guy 3

Gravo makes an easter egg appearance on level 7. Judging by the question mark floating above his head, he seems to be confused by what's going on.
Ognij

**Ognij** was a shadow clone of Jingo created by future Pim, who led a version of the "Warrior Army" back in time in order to get revenge against Jingo, and to prove himself as the superior Jingo. This resulted in the events of Jingo 2.5: Master Quest. He challenges Jingo to conquering 3 dungeons to test his strength. After being defeated by Jingo in his fortress, he jumps into a pool of lava.
Orosabucks

At some unknown point, **Orosabucks** were Jingo's attempt at establishing a currency in present-day Orose (most denizens of Orose use barder), according to Jingo in ComicFury's *The Room of Scrutiny* (a weekly Question & Answer game for various comic writers' original characters to participate in). They were slips of paper with the word "Orosabuck" written on them. However, since they could easily be reproduced by nearly everyone, they gradually lost their value and were ultimately a failure, not gaining any real widespread use.

## Trivia

* Originally, Jingo was illustrated in noticeably lower quality when he mentioned the Orosabucks. This is because many of Jingo's answers in *The Room of Scrutiny* were hastily drawn at the last minute. Later, this strip was redrawn in better quality.
Canon

The following is a list of what is considered **canon** to the characters, universe and continuity of the Jingo series. If a detail from a lower tier of canon contradicts what is shown in a higher tier, then in that case the higher tier takes priority. Generally speaking, A-Canon and B-Canon matter the most.

## Canon Tiers

### A-Canon

The primary webcomic.

* JinGo! Beyond

### B-Canon

The core Sploder games, specifically their most recent versions.

* The Adventures of Jingo Recoded
* Jingo Versus Icero
* Jingo 2 Recoded
* Jingo 2.5: Master Quest PROLOGUE
* Jingo 2.5: Master Quest
* Gravity Remastered
* Jingo Legends Act 1
* Jingo Legends Act 2
* Jingo Legends Stephenio Side Story
* Jingo Legends Act 3 Demo 1
* Jingo Legends Act 3 Demo 2
* Puzzle Guy Recoded
* Puzzle Guy 2 Recoded
* Puzzle Guy: The Forest of Doom
* Puzzle Guy 3 Recoded
* Puzzle Guy 3.5
* Puzzle Guy In Space
* MicroBoy
* Zeon: The Ultimate Journey
* Zeon: The Space Warrior

### C-Canon

The side comics and Sploder games created by, or in some cases just acknowledged by, series creator Supersonic72/Linguine. The presence of characters in Sploder Brawlers Melee and *The Dark Limbo of Time* that do not originate from Sploder are to be considered non-canon. The default appearance of characters and enemies in *The Guy Who Saved The World*, *Rumble Man*, and *PRISM* games (games made with Sploder's Platformer Creator) are not meant to be taken literally.

* The Guy Who Saved The World
* The Guy Who Saved The World Twice
* The Guy Who Saved The World 3
* The Gal Who Saved The World
* The Dark Limbo of Time Part 1
* The Dark Limbo of Time Part 2
* PRISM
* PRISM 2
* PRISM 3
* Rumble Man
* Rumble Man Escapes The Jail Cell
* Rumble Man Jr.

* Sploder Brawlers Melee PROLOGUE
* Sploder Brawlers Melee Part 1
* Sploder Brawlers Melee Part 2
* Sploder Brawlers Melee Part 3
* Sploder Brawlers Melee Part 4
* Sploder Brawlers Melee EPILOGUE
* Skyward Heroes
* Racket Frog
* Racket Frog Typhoon / B Ball 2
* Tigzon Island
* Sploder Superstars Blast

* Original Character Tournament

### D-Canon

D-Canon is made up of any concept art, concept art descriptions or notes, and statements made by series creator Supersonic72/Linguine (except for the most recent statements in regards to whether a specific thing is canon or not, which would take priority over all of the above tiers of canon).
Thomp Troll King

The **Thomp Troll King** is a mini-boss in Jingo Legends Act 1's Level 4. He is wearing some sort of magic crown that grants him immunity to Jingo's Magic Staff. The player (Jingo) must find the cannon and fire it at him to win the mini-boss and proceed to the next level.

## Trivia

* Given the name, it can be presumed that he is the leader of the Thomp Trolls. However, this is technically unconfirmed.
* The crown he wears uses the same graphic as King Doom's Doom Crown. Despite this, there is no connection between the two.
* He has no apparent personality traits. Furthermore, it is unknown if he'll be making any further appearances in the series; In fact, in *Jingo Legends: Stephenio Side Story*, a gravestone where he once stood seems to imply that he died.
Lop Lop

## Sprites

* Jingo 2
* Jingo 2 Rc
* Jingo 2 Rc
* Legends

**King** **Loperamus the Third**, or by his common nickname,  **Lop Lop**, is the king of the Hoplins, leader of Pim's warrior army's "rabbit division," and father of Mana. He first appeared in Jingo 2, where he tried to kidnap a Puffie and recruit it in his Hoplin army, but was stopped by Jingo.
The Adventures of Jingo

Screenshot of the first level of The Adventures of Jingo Recoded.

**The Adventures of Jingo** was the first entry in the Jingo series, released in July of 2014. It was released on Sploder.com and was made in the Physics Puzzle Game Maker. This game introduced Jingo himself, along with his weapon, the Magic Staff, and Pim, the soon to be main antagonist of the series, along with the basic formula of the games.

Less than a year after its initial release, an expanded and slightly improved version was released in January 2015, titled **Jingo Plus**, and featured some extra levels not present in the original.

Over two years later, in May 2017, a complete remake of the game was released: **The Adventures of Jingo Recoded**, along with a separate remake of the extra levels from Jingo Plus, titled **Jingo Versus Icero**.

## Clipboard Code

### The Adventures of Jingo

 2
 3
 4
 5
 6
 7
 8
 9

### Jingo Plus

 2
 3
 4
 5
 6
 7
 8
 9

### The Adventures of Jingo Recoded

 2
 3
 4
 5
 6
 7
 8
 9

### Jingo Versus Icero

 2
 3
 4
 5
 6

## Trivia

* Originally the game was going to be titled **The Adventures of Mr. Man**, and would have featured a character very similar to Gravo, rather than Jingo.
* At some point during development, Jingo used a sword rather than a staff.
* A scrapped concept would have had Jingo traverse Orose Field on a motorcycle in an overhead gameplay style.

## External Links

* https://www.sploder.com/games/members/supersonic72/play/the-adventures-of-jingo/
* https://www.sploder.com/games/members/supersonic72/play/jingo-plus/
* https://www.sploder.com/games/members/supersonic72/play/the-adventures-of-jingo-recoded/
* https://www.sploder.com/games/members/supersonic72/play/jingo-versus-icero/
Micro Boy

**Micro Boy** is the main protagonist of the game MicroBoy and a playable character in the first Sploder Brawlers. He has since made numerous appearances as an easter-egg cameo character in the Jingo series.

A microscopic boy who inexplicably can shoot fire balls, Micro Boy lives in Nano City, a town in which he protects from the evil viruses ruled by the Virus Kings. During the events of MicroBoy, Micro Boy ventures across the microscopic world and demolishes all three Virus Kings and their minions, effectively saving Nano City.
Hero

## Sprites

* TGWSTW/Prism
* Dark Limbo of Time

**The guy**, or **Hero**, and on one occasion simply "**knight**" is the main protagonist of *The Guy Who Saved The World* games and the *Prism* games. He is also intended to be the protagonist featured in *The Dark Limbo of Time*. He primarily resides in Pletforma, a country in another universe separate from the Jingo series universe.

## Appearance

His appearance in the *TGWSTW* and *Prism* games is that of Blockhead, the Sploder Platformer Creator's default. The enemies and NPCs in these games also all have the appearance of the engine's defaults. In *The Dark Limbo of Time* he has a unique sprite, in which he is portrayed with yellow-blonde hair and blue eyes.

## History

### Background

Nothing is known about the guy before he saved the world. According to *The Dark Limbo of Time*, he was a knight at a castle of an unknown land, presumably that of Pletforma.

### The Guy Who Saved The World

Aliens try to conquer the world after an owl informs them of the planet's existence. The guy, who at this point was considered a nobody who just randomly showed up on the battlefield, goes on a journey defeating the aliens and evil organization serving them.

### The Guy Who Saved The World Twice

A new organization tries to take over the world, some of its members being from the previous organization, so the guy goes on another journey to defeat them all.

### The Dark Limbo of Time

The knight accidentally wanders into the Dark Limbo and becomes trapped. Using magic clocks, he teleports across time, trying to escape the limbo. Eventually he finds his past self and stops him from entering the limbo in the first place. After this, he fades out of existence, and his alternate self who never became trapped in the limbo returns to the castle.

### The Guy Who Saved The World 3

Another new organization tries to take over the world, and the guy goes on his most daring journey yet to take them all out and save the world for the third time.

### PRISM

Hero is one day summoned to an alternate dimension by an owl, and is asked to save their land, the Kingdom of Prism, from King Evil's tyranny. Hero defeats General Evil and eventually destroys King Evil, saving Prism.

### PRISM 2

Hero is once again summoned to Prism. A homeless inventor who had built robots to serve mankind is filled with a lust for revenge after his robots are thrown out for not being good at what they do. Hero thrashes the robots before the hobo can use them for nefarious purposes.

### PRISM 3

Three years later, Hero is summoned to Prism again. He discovers that after he left, the robots were rebuilt, however in a fit of rage they kill their inventor and successfully take over Prism on their own. The biggest robot became their king, and so now it is up to Hero to free Prism from mechanical tyranny. Hero eventually defeats King Robo, and King Robo is locked in prison. Hero then returns home to his world.

## Gallery

### Concept art

2018 concept art for a potential Dark Limbo of Time Remake
Jingo RPG (cancelled)

**Jingo RPG** would had been an attempt to create an RPG game in the Physics Puzzle Game Maker on Sploder, starring characters from the Jingo series. The project was announced in a blog post on the Sploder Series Wiki sometime in 2015 and was dropped by 2017. The story would had taken place directly after the events of another cancelled game project: Jingo 3. It would had focused on a new antagonist, a time lord named "Paradoxic" (a name combining the words "Paradox" and "Toxic"), who would be pursuing Jingo Maoxian for crimes committed by the Old Staff Guru. Jingo would had formed a temporary truce with arch-nemesis Pim Bliksem in order to team up and defeat Paradoxic.

Progress on the Sploder version of *Jingo RPG* did not get very far, with only a single sprite for Jingo and a test for the game's battle system being completed. Said test battle system had never been archived in any form, and is considered lost media. The project was ultimately cancelled so that development on Jingo Legends and the Puzzle Guy series remakes could go smoother.

In late 2019, another attempt at making an RPG game began development in RPG Maker VX Ace, titled **JinGo! RPG**. This time, some work began on an overworld and various NPC dialogue (this remains unreleased), and a number of sprites were completed, however this project was also soon cancelled. This was done in favor of focusing on writing and illustrating the webcomic JinGo! Beyond. The story would had taken place an unspecified amount of time after the events of Jingo Legends. with human explorers belonging to an "Adventurers Guild" suddenly arriving in Orose to research and colonize the land, eventually leading into a conflict with Orose's monsters. "Evera," a young woman claiming to be Jingo's granddaughter from the future, would had also made an appearance and had been a playable party member. Elements of this storyline will eventually be repurposed for Arc 2 of *JinGo! Beyond*.

## Gallery

### RPG Maker VX Ace

JingoManaManaNaomiNaomiPimOld Staff Guru (front)Old Staff Guru (back)EveraUnnamed characterLop LopRollinBo-BoRocksTreeTree (Winter)
Icero

**Icero** was the twin brother to Pim and the final antagonist in Jingo Plus (and subsequently Jingo Versus Icero). A wielder of dark magic much like his brother, Icero had ice powers and lived in the Icy Palace (referred to as the Ice Palace in Jingo Versus Icero). He was shoved into a pit of spikes by Jingo, killing him.

## Personality

He was not too different from his brother, though rather than wanting to conquer the entirety of Orose, he wanted to conquer smaller lands and even sell some. He had a bit of an ego, and was angered that his own blood (referring to Pim) could lose to a child like Jingo. He might had been nicer than his brother in some regards, but for the most part he was still a man with a heart shrouded in darkness.
Dane

## Sprites

**Dane**, also referred to as the **Evil Magic Warrior King Dane**, was an immensely powerful dark magic user who, 400 years into the future, managed to conquer the entire universe. His tyranny went unchallenged for untold generations, sparking a galactic war against him, until a soldier named Zeon was finally able to destroy him. He acts as the main antagonist in the Zeon series.

Dane is descended from Jingo Maoxian, the main protagonist of the Jingo series. Curiously, Dane's dark magic does not seem to be drawn from the Magic Cores, but rather some other source.

The Dane Juniors (referred to in Zeon: The Ultimate Journey as "Dane Soldiers") make up the majority of his army. Every Dane Junior is in actuality a mannequin that was brought to life using a spell and Dane's own blood, making each his "child" in a sense. In *Zeon: The Ultimate Journey*, the Dane in that game was a special type of Dane Junior, created by the real Dane to act as a stand-in to fool his enemies.

## Personality

Little is displayed of Dane's personality in the series itself. At the very least he was a ruthless killer, it seems, and most likely a man of considerable greed similar to Pim Bliksem, since he took the universe under his rule.
Jingo 2.5: Master Quest

**Jingo 2.5: Master Quest** was the fourth entry in the Jingo series, released in July of 2020. It was released on Sploder.com and was made in the Physics Puzzle Game Maker. The game was originally developed in 2016, concurrently with Jingo Legends, but underwent multiple delays and cancellations until it was finally released in 2020. *Jingo 2.5 Master Quest* is noteworthy for being the last game in the *Jingo* series (not counting *Jingo Legends Act 3 Demo 2*).

The game acts as both a sequel to Jingo 2 and a prequel to *Jingo Legends*. Some of the levels are remixed versions of levels from *Jingo 2*, while a few are new levels entirely. Jingo's childhood friend Naomi made her proper debut in this game as a playable character. Additionally, Ognij, a shadow clone of Jingo sent from the future to kill the young hero, made his debut in this game as an antagonist.

The game was split into a main game and a **prologue** movie, the latter of which was initially released in October of 2016, but at some point afterwards was made private, only to then be made public again in July of 2020 alongside the release of the full game.
1 UP

**1-UPs**, **hearts**, or **extra lifes**, are items that give the player an extra life, as the name may suggest. They have appeared within the Jingo series since the beginning, and have appeared in other Supersonic72 games as well, such as the Puzzle Guy series.

## Jingo series

* Legends, Recoded
* TAoJ, Jingo 2

## Puzzle Guy series

* 3 Recoded
* 1&2 Recoded
* Puzzle Guy
* Puzzle Guy 2
* Forest of Doom
* Puzzle Guy 3

## Other

* Zeon: Ultimate Journey
* TGwStW/PRISM
* Dark Limbo of Time
* Christmas Mystery
Zeon

## Sprites

* TUJ/TSW
* Brawlers
* SSB

**Zeon Williams** is the main protagonist of the Zeon series of Flash games on Sploder. A **space warrior** and now **super soldier**, Zeon served in the galactic war, 400 years into the future, against the dark lord Dane to free the universe from his grasp.

During a fateful encounter, Zeon is struck by Dane's magical lightning and was seemingly killed. However, soon after it is revealed he instead survived, and was mutated by the lightning and gained magic abilities himself. He then uses his new powers to put a stop to Dane once and for all, thus fulfilling his mission.

Zeon is descended from Pim Bliksem. Some point after extinguishing Dane's life, Zeon was sent back in time 400 years and became trapped in the present.

## Personality

Zeon can be summed up a brave, stoic young man, who intensely wants to put a stop to Dane. He does not give up, even after being blasted nearly to death by Dane's lightning, and when he chases after money during *Sploder Superstars Blast*, it is only for funding a means of returning to his own time period, and not for the sake of monetary greed.

Due to being a silent protagonist within the Sploder games themselves, not much else is known about Zeon's personality.

## History

### Zeon: The Ultimate Journey

In one of his earlier journeys, Zeon had went on a mission to invade Dane's Base and attack the evil king. However, he first had to turn off the Sentries that guard the base. Zeon ventures to turn off the power source at the power plant that supplies the base with energy.

    Upon doing so, Zeon is able to head into the base, demolishing the immobile guards along the way. He bypasses the laser and enters the door where Dane dwells. Face to face with the evil king, Zeon unleashes a barrage of spikes upon Dane.

### Sploder Superstars Blast

> *"The prize cash may be my only shot at getting back to the future, so I must win at all costs..." - **Zeon'**s introductory Character Dialogue for **Sploder Superstars Blast** (Pastebin)*
>
>

Some point after defeating Dane, Zeon was flung back in time 400 years. With no clue on how to get back to his time period, he participates in a sports competition in Kudzu known as "Blast," sponsored by Spiral Inc., to win the prize money and potentially fund research into time travel. He fails to make it to the finals, unfortunately. In *World Tour*, he joins a bonus competition, of which he does manage to make it to the finals in, though (canonically) he does not win this, either.

After this, Zeon's fate is unknown.

## Abilities

* **Ninja stars ("spikes")** - can throw ninja stars with precision, as seen in *Zeon: The Ultimate Journey*. This is similar to Naomi.
* **Magical energy blasts** - can throw blasts of red energy at his foes, extremely deadly.

## Trivia

* Zeon has no known occasions in which he spoke. He was planned to speak in external material for *Sploder Superstars Blast*, however this was cancelled. He never spoke within any of the Sploder games.
* The character of Zeon was loosely inspired by Luke Skywalker from *Star Wars*.
Naomi

## Sprites

* SSB
* Master Quest

**Naomi** (full name **Naomi Yanaihara**) is a teenage girl and skilled rollerblading-ninja from Shureshii. She is an ally and childhood friend of Jingo, and acts as his love-interest in the series. Although she was originally somewhat cold and distant when first meeting him, Jingo's charms eventually rubbed off on her, and the two have remained close ever since.

## History in other games and media

### The Room of Scrutiny

Naomi briefly appeared in this illustrated OC Question Thread on the ComicFury forums. During Week 65's Question, Jingo imagines Naomi when thinking about the people who have changed his life.

### Crossover Exchange

Naomi along with Jingo appear in ComicFury's Crossover Exchange, particularly the short story The Mansion of S(ock Puppets), which is a part of the 2020 Theatre Exchange and a crossover between *JinGo! Beyond* and Geoduck's *The Mansion of E*. Additionally, Naomi appeared in the Summer 2020 Exchange in an artwork featuring characters from Jeremy7's *Pine Hill Creature Feature*. She is eating a popsicle and walking alongside Alexi.

## Trivia

* When conceptualized, her name was **Violet**, rather than Naomi, and she would had worn purple clothing. Later on her clothing was going to be yellow, and this is when the name Naomi was chosen. Eventually the yellow clothes were scrapped, though the name Naomi stuck.
	+ Later, the yellow color-scheme was reutilized for her young self's design in JinGo! Beyond.
* She was originally meant to make her first appearance in the cancelled Sploder.com game: Jingo 3, and then, the cancelled Jingo 2.5: Master Quest. She would had been playable along with Jingo in both these instances.
	+ *Master Quest* was eventually uncancelled and published, though this was after she already appeared in JinGo! Beyond and Sploder Superstars Blast.
Przełamanie choroby

Przywoływanie (Leczenie)

**Poziom**: Drd 3, Kap 3, Trp 3

**Komponenty**: W, S

**Czas rzucania**: 1 akcja standardowa

**Zasieg**: Dotykowy

**Cel**: Dotknieta istota

**Czas działania**: Natychmiastowy

**Rzut obronny**: Wytrwałosc neguje (nieszkodliwy)

**Odpornosc na czary**: Tak (nieszkodliwy)

Zaklecie to leczy podmiot ze wszelkich chorób, którymi sie zaraził. Zabija tak�e paso�yty, takie jak

zielony szlam i podobne. Niektórych specjalnych chorób nie da sie wyleczyc za sprawa tego czaru lub

te� moga one wymagac, by rzuciła go osoba na odpowiednio wysokim poziomie.

**Uwaga**: Poniewa� czas działania tego czaru jest natychmiastowy, nie chroni on przed ponowna

infekcja wynikajaca z wystawienia sie na chorobe w pózniejszym czasie.
Przyzwanie potwora V

Przywoływanie (Przyzywanie) [patrz opis przyzwania potwora I]

**Poziom**: Brd 5, Cza/Zak 5, Kap 5

**Komponenty**: W, S, K/KO

**Czas rzucania**: 1 runda

**Zasięg**: Bliski (7,5 m + 1,5 m/2 poziomy)

**Efekt**: Jedna przyzwana istota

**Czas działania**: 1 runda/poziom (P)

**Rzut obronny**: Brak

**Odporność na czary**: Nie

Czar ten działa jak przyzwanie potwora I, ale przyzywasz jedna istote z listy dla 5. poziomu, 1k3 istoty

tego samego rodzaju z listy dla 4. poziomu lub 1k4+1 istot tego samego rodzaju z którejś z list dla ni�szych poziomów.
Pearls

Pearls are the premium currency of the game. They can be used in a number of ways to help benifit your crabs and game progress and can be recieved in several ways.

## Using pearls

Pearls can be used in the shop to buy items, spent for Super Edysis, and you can use them for attacking queen crabs and the king crab instantly instead of waiting an hour.

## How to get pearls

You can get pearls by:

* Tapping the golden butterfly for 1 pearl and also watching an ad which happens sometimes when you tap the butterfly for 5 pearls.
* Getting Treasure Butterfly in the Gene tree so that when blue Blue butterflys come, they can drop pearls.
* Doing artifact missions for about 5 pearls each artifact piece.
* Getting them in the menu when you complete achievemnts.
Using the Unit Infobox

Copy-paste the following into a page titled Template:Unit\_Name (Starting\_Class Starting\_Rarity★) (add +1 or +2 if evolved); Add braces and brackets.

```
{{Template:Unit Infobox
}}

```

Make such a page for each rarity; then, make a page titled Unit\_Name (Starting\_Class Starting\_Rarity★) and add the following, change rarity as needed.
Please don't add categories to the templates, only the character page itself.

```
<tabview>
Template:blah|Starting_Class 2★
Template:blah +1|Second_Class 3★
Template:blah +2|Third_Class 4★
</tabview>

<poll>
How how useful is blah?
Poor
Below Average
Average
Above Average
Excellent
</poll>

```
Gems

Gems collected power up your crabs. Completing sets of gems will provide further damage boost.

Gems are obtained from Wildebeasts every 4th and 7th day, they can also be collected from skull bug tornaments and watching 100 ads. Each gem increases crab damage by 10% each depending on a specific color collected (i.e. Amethyst, Emerald or Garnet). Regardless of damage increase, the same gem can be collected again.

A single set for each crab type has 10 gems, by completing a set of Gem the specified crab type gets an extended damage boost.

Collecting a complete set of each color will add an additional multiplier boost to your overall damage.

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Error

**Error**, or **Err0r**, is a recurring entity in the Jingo series of Sploder games.

A shadowy figure, they have made easter egg appearances on three separate occasions: twice in Jingo Legends (*Act 1* and *Act 2*), and once in the crossover game Sploder Brawlers Melee (specifically the *Desert Wolf Sidestory*), the former of which they have always appeared next to some sort of code or hint. It is unknown what exactly Error is or how they came into existence, as their true nature is shrouded in mystery. However, they are presumed to be some sort of "glitch" in the universe, and possibly a fourth-dimensional being, as Error is seemingly able to show up anywhere and anytime in-universe.

The hints Error appeared next to in *Jingo Legends* would had been used for unlocking the "true ending" in *Act 3*, before Adobe Flash Player was shut down completely and *Act 3* was forcibly cancelled as a result.
Shadow Cloning

**Shadow Cloning** is a reoccurring process in the Jingo series' universe, first introduced in the Puzzle Guy series and later in the Jingo series and Sploder Brawlers games. The process entails an individual (usually someone powerful and well-versed in magic) using dark magic to create a supernatural duplicate, or clone, out of someone else's shadow.

The first major shadow clone was Shadow Puzzle Guy, an evil duplicate of Puzzle Guy created by King Doom. Other notable shadow clones include Zega and Ognij (duplicates of Tigzon and Jingo made by the Universal Overlord and Pim, respectively). Shadow clones typically appear very similar to their original versions, and are meant to be more powerful than their counterparts. Though despite this, they more often than not lose to the originals.
Magic Staff

The **Magic Staff**is Jingo's signature weapon, which the adventuring hero uses to ward off evil.

In gameplay, the player must aim and click with the mouse to "shoot" it in the direction they choose (similar to sword-beams in *The Legend of Zelda*). Every enemy in the series can be defeated by the staff, with the exception of the Thomp Troll King in Jingo Legends Act 1 (his crown had granted him immunity to Jingo's magic staff).

Its origins are a mystery, as it was discovered in the ancient ruins of a human civilization in Orose. It might had been created for the purpose of combating evil, because when in the presence of something with a dark aura, it will amplify the speed and reaction time of the wielder.

According to JinGo! Beyond, the strength level of its strikes is entirely dependent on how much *ki* (life energy) the staff's user channels through it. When at its maximum output, it can dent solid steel, so it can be a very deadly weapon if the user so chooses.

At some point after *Jingo Legends*, the staff has received some sort of upgrade, and has changed in appearance.

During the *Original Character Tournament*, it is shown that at some point Jingo has figured out how to absorb as much magical energy from the staff as he desires in order to boost his abilities, regardless if he is in the presence of something with a dark aura or not. However, this new capability comes with a caveat, because if Jingo absorbs too much magical energy from the staff, he will begin to lose his sanity and grow much more aggressive, while simultaneously gaining red irises (like Pim).

The only other character to wield a Magic Staff is the Old Staff Guru. His staff is identical to Jingo's. According to *JinGo! Beyond*, there are only two Magic Staffs in existence: the one Jingo wields and the one the Staff Guru wields. However, in the game Jingo 2.5: Master Quest, it is shown that Ognij (a shadow clone of Jingo) also has his own version of the Magic Staff.
Advanced Evolution Mechanics

Warning: New players reading this page may be very confused.

**Basic info to know:**

* Stat caps at every rarity are not a hard cap, but rather **a growth cap**.
	+ **For example:** Str on a hypothetical unit does not simply reach a hardcoded value of 80 and stop; str grows by a set amount that might make its final capped value stop at 79, 80, or even 81. **That they capped at different levels only means that str grew by the maximum allowed value at that rarity.**
* Typing essentially modifies probability of each stat to grow on level up, growth ceiling for all stats, and maximum stats obtainable through fusion.
* On the global server, luck works like any other stat except when it comes to fusion cap. (Mostly irrelevant to the evolution mechanics we discuss here)
* Evolving a unit to its next rarity allows ~10% of its stats to carry over; thresholds for stat carryover start at X1 and end at Y0, where X is any number, and Y is 1 greater than X (X1 and Y0 might be 41 and 50, or 91 and 100)
	+ **Thanks to /u/Kuniai (and /u/Horizonset for an important correction) because I can’t explain things in a non-dumb way:** "Evolving a unit will carry over 10% of its stats within a tiered amount. All tiers start on a 1 and end in a 0, so 41-50 is 5, 51-60 is 6, etc etc.” - /u/Kuniai
	+ **For example:** A lv50 3 star unit with 40 str will only carry 4 str into its 4 star version; however, if it had 41 str, the unit would carry 5 str over to the next evolution
* Stats used to calculate evolution bonuses are the sum total of base stats (including previous evolution bonuses) + level up stats + fusion stats.
* Evolution bonuses carry over to the next rarity as **base stats.**
* Evolution bonuses **can be transferred** between units with the same art and rarity. This process takes place during regular fusion, but does not appear in the fusion preview.

**There are a few important logical conclusions we can make based on this information.**

* *An upper limit for evolution bonuses exists for all stats.* We know this because units cannot carry over stats that would be impossible for them to achieve. If a 3 star unit has 8 base str, and can grow by 30 str max at that rarity, and can gain 5 str from fusion, the maximum possible str that unit could have is 8+30+5 = 43. This means the unit can never reach the next bonus threshold at 51, and thus cannot carry over 5 str to the next evolution. **In other words, upper limits for evolution bonuses are essentially defined by the typing of the unit.**
* *Evolution bonuses can be transferred until the point that the base unit cannot gain more evolution bonuses as per the above.*
* *Maximum evolution bonuses are the most important aspects of the unit that typing affects.* With any given unit, different instances of that unit will have exactly the same upper limits of stat growth. The only way to make units more powerful is to modify their base stats, which are identical otherwise. **The only extant way to modify a unit’s base stats is to maximize evolution bonuses.**
Jingo Legends

**Jingo Legends** was the third and most popular entry in the Jingo series. It was released on Sploder.com and was made in the Physics Puzzle Game Maker. The game was split into three parts, or "acts," with **Act 1** and **Act 2** being the two completed acts. **Act 3** had two demos released, though the full game was never completed due to the owner of Sploder.com disabling log-ins on the site, and the disabled use of the Physics Puzzle Game Maker, as a reaction to Adobe Flash Player shutting down. The game debuted Mana, along with several other elements that would go on to become main stays within the Jingo series.

There was also a "side story" released: the **Stephenio Side Story**, which starred Stephenio from *Stephenio Chronicles* as the playable character.

## Gameplay

The gameplay follows the two previous games, but with some alterations. For instance, Jingo can only take 1-hit in Legends, as opposed to the previous games where the player can take numerous hits before losing a life. As for lives, while there do exist extra-lives in certain levels, they are relatively rare throughout the game.

The way Jingo's staff functions is also different. In most levels (there do exist a few where this rule does not apply) the staff can be fired through solid objects and the ground (which sometimes can allow players to hit some enemies or keys that may be farther down in the level). It also isn't as far reaching as it was in Jingo 2.

Finally, there are a few levels where the magic cores come into play. Jingo can use a magic core to attain a different special abilitiy depending on the core, such as being able to become magnetic, or gain a heat shield, something not present in the game's predecessors.

## Levels

### Act 3 Demo 1

Sunset approaches, and Jingo must stop Mana! Hurry!
* **Max penalties:** 1
* **Score to win:** 2

## Reception

The game had been praised for it's vastly improved graphics and overall polish in comparison to the last *Jingo* games. In addition, Act 2 was featured, making *Legends* the first featured game in the series. However, the game had been criticized for its difficulty by some, with those noting the 1-hit-deaths and instances where the player cannot see what is up ahead (often resulting in the player taking a "leap-of-faith").
Delta

File:Delta Meter Concepts-0.png
**Delta** is the abundant main energy resource in CaerulElimo. It is one of the three Trigonometric Elements.

## History

Delta is a very powerful and important energy source in CaerulElimo. It powers most machines and devices in the realm, and is a vital nutritional need for many living in CaerulElimo.

Delta can only be found and exchanged in a stabilized energy cycle in CaerulElimo. Although Aura and Mana are also used as energy sources, the planet of CaerulElimo is the only one to have Delta existant and present.

Delta takes a blue physical form that allows it to be consumed by citizens of CaerulElimo for nutrition, as well as be used in all types of machines and devices as a fuel or energy source. Though Delta is usually a solid, it can also take form as a liquid or gas.

 File:PouringDelta.jpg
If need be, Delta can be conformed by a skilled user to be used as an offensive or defensive force in fights. Delta can take an "aura" form that can be used to control one's spirit either positively or negatively. The spells that can be cast and wielded using Delta number in the thousands.
Roy

Roy is a 19 year old Wolf Pony, he's mostly serious, but knows how to lighten up.

## Backstory

Roy was born at a waterfall in the Everfree Forest. His mother was was an Earth Pony and his father was a Wolf Pony. His mother died giving birth to Roy's sister. When Roy was 10, his home was attacked. He was able to hide with his sister, but his father was slaughtered. For the next 8 years, he and his sister hid on the run, until the pack that killed his father came back. Roy tried to fight to protect his sister, but ended up killing her instead. The next year after that, he spent hunting down that pack.

## Personality

Roy has a hard exterior due to his past. Few people can break him down, and once they do, he's the greatest guy.

## Quotes

What awesome phrases or lines does your character love to repeat day by day? This part is optional.

## Gallery

Any other photos of your character? Share them here. This part is optional.

## Trivia

Anything interesting about your character? This part is optional.
Donut Plains

Donut Plains is a town of grassy terrain of The Yellow Region, and is first encountered in Generation 6's Part 5 Section 3 during the Princess Requests. Monty Moles, water, and donut-like pastries are abundant in this town. It is a town of donuts and other well-known pastries. There are also Donut Plants which also grow in this town; a rarity not seen in many other locations of The Yellow Region. Most enemies seen from Donut Plains would appear in this town, but at a lower rate since this town is a passive Rest Area. Ground-type players are stronger in this section.

In this town, Delta Fountains, Healing Fountains, and a few shops are available. There is no Mage Shop or a Clothing Shop in this town.

## Circuits

Donut Plains also hosts race courses played in its town or nearby it.

### Donut Plains 1

Donut Plains 1 appears as the second of five races in Super Mario Kart's Mushroom Cup. It appears as the second of four races in Mario Kart Super Circuit's Extra Mushroom Cup. It appears as the first of four races in Mario Kart DS's Banana Cup. It appears as the second of twelve races in FXC46's 2nd Classic League.

## Trivia

Donut Plains is also the name of the second platformer world of Super Mario World.

The classic description is as follows.

## Music

"SNES Donut Plains 3 - Mario Kart 8 Music Extended"
Enemy Database

This is a list of all the enemies in the Jingo series of Sploder games and other directly affiliated series.

## Puzzle Guy series

* Doom Eye
* Kicker
* Bomb Bird
* Zomblenz
	+ Doom Zombie (in the x123lt Puzzle Guy games)

* Shadow Doom Eye
* Shadow Kicker
* Shadow Bomb Bird
* Alien
* Black Troll
* White Troll

## Zeon series

* Eye-Ray
	+ Eye-On (in Zeon: The Ultimate Journey)
* Dane Jr.
	+ Dane Soldier (in Zeon: The Ultimate Journey)
* Sentry
Quests

Quests are objectives that are sometimes optional or required to be done. Quests almost always offer items or other forms of rewards, such as Star Points or Sections. Main Quests are those that must be completed in order to progress in LOTI, as they are the Quests that are completed when a Chapter of the story is completed. Special Chapters, also known as side-stories, do not have Main Quests in them as Special Chapters are optional to complete by nature.
Shadow Inferno

```

```

Shadow Inferno (Or, in this case, Future Shadow Inferno) is a Pegasus who hails from an alternate future where things have gone terribly wrong.

## Backstory

Having had his life turned upside down to the point where memories can cause him to become blind with rage, Future Shadow Inferno looks to prevent the same thing from happening in the present. He had lost everything, including family and friends in this future, and he seeks to prevent that from happening in the prime universe.

## Personality

* A cold pegasus, he rarely speaks to anyone, as he is a focused individual who is determined to make ends meet, even if it requires the loss of a few ponies.

* Likes: Seeing bloodbaths involving any enemy he's battling, Being alone.

* Dislikes: Disclosing things involving his past, anything having to do with the loss of friends.

* He's also known to hold grudges against ponies that have treated him terribly.

## Floor System

1. Default Moves Include: Confusion, Intimidation, Rage Move: Memories.
2. Defense Mechanism
3. Pulse Pistol
4. Upgrade For Intimidation
5. Ember Learned
6. Barrier
7. MAC-11 Acquired
8. Upgrade for Ember
9. Upgrade for Barrier. Ticking Bomb Learned
10. Shadow Sneak Learned
11. Calm Mind Learned
12. D3-Generator Acquired
13. Upgrade for Shadow Sneak
14. Upgrade for Calm Mind
15. Shadow Ball Learned
16. Heal Pulse Learned.
17. Laser Cannon Acquired
18. Shadow Ball Upgraded
19. Upgrade for Heal Pulse
20. Future Sight Learned
21. Ability Upgrade Acquired
22. S-20 Grenade Launcher Acquired
23. Upgrade for Future Sight, Damage Absorption Learned
24. Upgrade for D3-Generator
25. Psychic Learned
26. Defense Upgrades for Barrier and Calm Mind
27. S-007 Flamethrower Acquired
28. Upgrades for Psychic, Shadow Ball, And Shadow Streak
29. S-347 Laser Cannon Acquired
30. PsyStrike Learned. Upgraded to maximum Power.

## Trivia

* Originally Shadow Inferno's Concept was a yellow skinned pony with glasses and pegasus wings, But, as time progressed his skin eventually became Blood Red with an eyepatch covering his right eye.
* He also had a completely black colored mane and tail during that time of the yellow skinned era.
* His cutie mark is a blood orange flame engulfed by a gray flame, hinting at pyrotechnics he's capable of

## Quotes

"Eliminated." -Said when destroying an enemy.

"Thought I was underestimated. You thought wrong." -Said when defeating an enemy that is above his level.

## Galleria Of Concepts.

ShadInferno2.PNGThe Right Side of Shadow Inferno (**Note The Eyepatch**)