Hotaka Daiei

* Casual
* Hero

## Appearance

### General Appearance

Hokata is a buff but average height kid. A lot of his muscles are around the upper body, as carrying giant bone armor is a tasking job. He keeps his hair short, and often dyes it bright red. His preferred casual outfit is your average hoodie and sweatpants. He keeps his clothing comfy.

### Costumed Appearance

Hotaka's costume is his armored state. The bone armor is incredibly strong, but isn't very easy on the eyes. The bone armor itself looks misshapen, asymmetrical. It more resembles an insects carapace, then a true suit of armor. Interestingly, it mirrors any injuries that Hotaka has.

Of course, using the armor will shred any clothes Hotaka has on, but that's the price he pays.

## Personality

Hotaka talks a big game. Being the oldest of three children, he's always been forced to take a stance, and to a point, he does. He will immediately decide his opinion on something, and stand on it. If he is wrong, he'll admit, but don't expect him to be a gracious loser.

He is not a bully, however. He's tries to hold himself to true to his cause, but he won't stand for cruelness. He tries to help those he sees in need. He can be defensive, but he's not afraid to take a hit for a friend. He does have a good heart. A person who befriends him is a friend for life, hopefully.

## Character Background

Hotaka was born in a lower-middle class family, in the heart of the city. He is the oldest of three children, with both a little brother and sister. As the oldest, he held down the fort while his parents worked hard to keep the family going. This gave Hotaka a sense of duty and maturity.

He spent a lot of his youth watching the exploits of pro-heroes. For better or worse, Hotaka was inspired to try and make himself prime student material. This lead to him getting his ass kicked until he learned to fight back.

Now, on his way to the academy, he's ready to prove he's made of stern stuff.

## Character Aspects

1. Body of stone, heart of gold.
2. Stubborn.
3. Protect others, over yourself.

## Stat Points

For the purposes of combat and being able to get a guideline of how strong your character is, we do have stats. Each stat governs a different criteria of combat and an idea of how far a character should be able to push themselves. ***Player characters start out with 80 points to spend and can raise any stat up to 60 at the beginning.***

Remember, Will is an average of your 4 Stats and does not count towards the total.

 Agility
 Perception
 Durability
 Will

## Quirk

#### **Armored Shell**

Through various hidden ports in his skin, Hotaka is capable of generation bone-like material. This "bone" is normally attached to his skin, allowing it to live. It's very hard, but once detached, it becomes brittle and shatters with ease. He can either precisely choose where the armor is generated (I.E. bone gloves), he can also choose to fully encase himself in bone. When fully encased, he is much heavier, forcing him to slow down immensely. He also is nearly blind, forcing him to pick up on his teammates' cues. This, however, pales in comparison to the most grave weakness: Overheating.

When encased in his armor, Hotaka's body begins to generate heat to keep up the armor. As he fights, he has to be very conscious of the heating. At first, his skin blisters, before manifesting as full on first degree burns. Any longer, and he'll pass out and die. Removing the armor lets him cool down.

#### **Quirk Cost**

***This section of your wiki is to be only utilized by moderators. It's where they'll put the strengths and flaws of your quirk as well as the final price. Under no circumstance should a player ever edit this part of their Wiki page. If you are caught doing so, expect consequences.***

 Quirk Points Used
 Quirk Points Total

 * Bone Generation(+12): The user has the capability to passively generate bones from their body and maintain them so long as they remain connected to the person. Once removed they become extremely brittle and fragile.
	+ Attach(+1)
	+ Focus Required(-4): The act of producing bones still requires an action, maintaining them over time, however, does not.
* Bone Manipulation(+5): The user is capable of manipulating their bones to various degrees.
	+ Attach(+1)
	+ Shield(+5): The user produces a covering of hardened bone, which protects their body from harm.
		- Attach(+1)
		- Fullbody(+3): The bone is armor and covers the user's entire body while it exists.
			* Precise(+3): The user is capable of manifesting the armor in limited portions on their body.
		- Overheat I(-2): The armor acts like a sauna to the user, causing them to be under the effects of extreme heat. After five turns, their skin will begin to blister. Removing the armor before five turns passes will reset the counter.
			* Overheat II(-3): After eight turns, they will suffer from first degree burns. Removing the armor before eight turns pass, resets the counter.
			* Overheat III(-2): After ten turns, the user will pass out and be at risk of death. Removing the armor before ten turns pass resets the counter.
		- Weighted(+3): The bones weight approximately 75% more than bones usually weigh.
			* Very Heavy(-2): The armor's weight makes it hard to move, causing their agility tier to drop down by one tier when wearing the full suit. This flaw can be taken repeatedly, provided the user's agility tier cannot drop to below the lowest tier.
		- Hard to See(-2): Due to the armor's design, the helmet of the armor impairs the user's perception, lowering it by one perception tier. This flaw can be taken repeatedly, provided the user's perception tier cannot drop to below the lowest tier.
			* Hard to See(-2): Due to the armor's design, the helmet of the armor impairs the user's perception, lowering it by one perception tier. This flaw can be taken repeatedly, provided the user's perception tier cannot drop to below the lowest tier.

## Gear

 Gear Points Spent
 Gear Points Remaining