recursal/Fanatic-Fandom huggingface dataset:
Is Il V-263

## Is Il V-263

### Outfitter

No

Is Il V-263 is an uninhabited system in the Acheron region.

## Landing Locations

Is Il V-263 does not have any landing locations.

## Links

Is Il V-263 links to the following systems:

* Is Ce B-139

## Mining

The following mineable asteroids spawn in this system:

* Iron
* Titanium

## Fleets

The following fleets spawn in this system:

* Vyrmeid (Plankton)
* Vyrmeid (Boomerang)
* Astral
Girtab

Girtab is a frontier system that is located in the South. It is controlled by the Republic.

## Landing Locations

Girtab has the following landing locations:

* Harmony

## Links

Girtab links to the following systems:

* Albaldah
* Lesath
* Rastaban

## Amenities

Girtab does not possess an outfitter or a shipyard.

## Mining

The following mineable asteroids spawn in Girtab:

* Copper
* Silicon

## Fleets

The following fleets spawn in Girtab:

* Small Southern Merchants
* Large Southern Merchants
* Small Southern Pirates
* Large Southern Pirates
Halite

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Description

Halites are a successful experimental test platform designed by the Gegno Scin. They are the Gegno's first fighter-based craft, and the first to equip both early-stage pulse weapon and shield technology; almost half the hull is dedicated to these new developments.

Able to bring a swarm of instant damage to slow-moving Vi warships while under protective shielding, a large number of these ships are seen aboard Scin carrier craft.

Fighters do not come equipped with a hyperdrive. You cannot carry a fighter unless you have a ship in your fleet with a fighter bay.

## Location

This ship cannot be purchased, but can be found being used by the Gegno Scin.

## Outfits

These are the standard outfits initially equipped on each Halite.

 None

## Information

* Purchasing this ship would require a Scin Architect License and a Scin Hoplologist License.
Grab-Strike Turret

## Description

Korath Grab-Strike projectiles are designed to pull a target closer to the Korath ship, to keep it from escaping.

## Location

Grab-Strike Turrets can be found equipped on the following Kor Efreti, Kor Sestor and Korath Exiles ships:

* Echo-Galleon
* Ikatila'ej
* Kar Ik Vot 349 (Defense, Offense and Trapper variants)
* Kasichara A'awoj
* Korsmanath A'awoj (Blaze and Strike variants)
* Lor'kas Ik 577 (Standard variant only)
* Lor'nag Ik 590
* Met Par Tek 53 (Sniper variant only)
* Palavret (Standard, Crippled, Ember and Hyperdrive variants)
* Ra'at Ik 621 (Standard variant only)
* Ra'gru Ik 618 (Standard and Grab variants)
* Rano'erek (Standard and Crippled variants)
* Tubfalet

After making sufficient progress in the Remnant storyline, Grab-Strike Turrets can be purchased from the following locations:

* Aventine, Pantica
* Caelian, Cinxia
* Viminal, Arculus

## Information

* This outfit is normally only obtainable by looting Korath ships; however, this outfit becomes available for purchase late in the Remnant campaign.
* The Grab-Strike is very useful for ships that have short-range weapons, pulling more evasive targets into range.
* The Grab-Strike also has impressive range and shield damage, adding to its advantages.
Io Lowe

Io Lowe is a system that is located in Hai space. It is controlled by the Hai.

## Landing Locations

Io Lowe has the following landing locations:

* Heartvalley
* Greymoon

## Links

Io Lowe links to the following systems:

* Heia Due
* Lom Tahr
* Mei Yohn
* Ula Mon

## Amenities

Heartvalley possesses both an outfitter and a shipyard and Greymoon has an outfitter.

## Mining

The following mineable asteroids spawn in Io Lowe:

* Iron
* Silicon

## Fleets

The following fleets spawn in Io Lowe:

* Hai Surveillance
* Small Hai
* Large Hai
* Small Hai Merchant
* Large Hai Merchant
* Small Hai Merchant (Human)
* Large Hai Merchant (Human)
* Small Hai Merchant (Sympathizers)
* Large Hai Merchant (Sympathizers)
* Small Human Merchants (Hai)
* Large Human Merchants (Hai)
Empeles

Empeles is an uninhabited system in Gegno space that is controlled by the Gegno Vi.

## Landing Locations

Empeles does not have any landing locations.

## Links

Empeles links to the following systems:

* Fscher
* Pukako
* Wreoul

## Mining

The following mineable asteroids spawn in Empeles:

* Aluminum
* Iron

## Fleets

The following fleets spawn in Empeles:

* Vi Transport
* Small Vi
Ka'het Shield Restorer

## Description

The Builders never relied much on shield matrices, preferring instead to strengthen their hull. The reality of war, however, required that the Builders develop strong shield technology, leading to some Het vessels making extensive use of this module.

## Location

These can be found equipped on Ka'het ships.

## Information

* The only way to obtain this is by looting it.
* Unlike most other shield generators, this outfit has a constant energy consumption instead of only consuming energy while restoring shields.
Ka'het Emergency Deployer

## Description

Most drones the Builders possessed were completely unarmed, making them very vulnerable to enemy attacks. Since installing weapons would have greatly reduced its cargo capacity, they instead decided to dissuade possible hijackers by developing these Emergency Deployers: they work by activating a series of reactions inside the ship's MHD generator and then ejecting it towards the enemy, resulting in a large scale detonation as soon as it hits something.

## Location

Ka'het Emergency Deployers can only be obtained by looting Builder Faes'mars.

## Information

* The only way to obtain this outfit is by looting it.
* This weapon uses installed MHD generators as ammunition.
* The Ka'het Emergency Deployer can be compared to the Nuclear Missile. But while it is cheaper and can be used several times, it has some serious disadvantages: The ammunition is expensive and difficult to obtain and is unguided.
Gienah

Gienah is a binary frontier system that is located in the Core. It is controlled by Pirates.

## Landing Locations

Gienah has the following landing locations:

* Covert
* Mutiny

## Links

Gienah links to the following systems:

* Algenib
* Persian

## Amenities

Covert possesses both an outfitter and a shipyard.

## Mining

The following mineable asteroids spawn in Gienah:

* Aluminum
* Copper
* Silver

## Fleets

The following fleets spawn in Gienah:

* Small Core Pirates
* Large Core Pirates
* Large Syndicate

## Trivia

* Gienah is an alternative name for Epsilon Cyngi, this system's Bayer designation. However, as it also happens to be the same formal name for Gamma Corvi, Epsilon Cyngi's actual formal name is Aljanah; notice the similarities. The fact that this system is still called Gienah is likely an oversight that cannot be fixed without destroying players' save files.
Kor Men

## Commodity Prices

### Luxury Goods

1133

Kor Men is a binary system in the core controlled by the Korath Exiles.

## Landing Locations

Kor Men has one landing location, Gresku Fodar.

## Links

Kor Men links to the following systems.

* Kor Fel'tar
* Kor En'lakfar

## Mining

These are the mineable asteroids that spawn in Kor Men.

* Copper
* Silicon
* Titanium

## Fleets

These are the fleets that naturally spawn in Kor Men.

* Korath Raid
* Korath Large Raid
* Korath Home
* Korath Defense
* Korath Surveillance
* Korath Civilian Large
* Korath Civilian Miners
* Korsmanath A'awojs
Guns

*This page contains spoilers*

This is a list of all guns currently in the game. For a list of all turrets, secondary weapons, or hand to hand outfits, you will need to look elsewhere.

## Beam Weapons

Beam weapons are weapons that fire beams at enemy ships. Deep Sky's beam weapons are some of the most advanced in human space. In fact, it is confirmed that the technology was actually gifted to humankind by the Pug, and that until recently it was not even understood enough to improve upon.

## Projectile Weapons

This is the broadest category of weapons. Some of the weapons in this category shoot solid objects, and others shoot plasma.
Greenwater

Greenwater is a planet in the Fah Soom system. It is controlled by the Hai.

## Image

Greenwater is one of the few worlds in Hai space that is home to a sizable human population. The temperature on most of the planet's surface is too warm for the Hai, but tolerable for human beings. Close to the equator are scattered human settlements for farming or fishing, which trade with the Hai cities closer to the poles for technology and equipment.

## Spaceport

In this bustling spaceport, deeply tanned human merchants are busy haggling with the Hai natives over the price of loads of fish and produce. The atmosphere is quite friendly and relaxed - even here, well into the planet's temperate zone, it is warm enough that everyone, Hai and human alike, moves at a languid pace.

## Shipyard

* Imo Loo Mer Basics
* Mon Ki i'Hiya Basics
* Yeer e Ki Basics

## Information

* Greenwater does not have a tribute value.
Kiluit

## Commodity Prices

### Luxury Goods

985

Kiluit is a binary system in Gegno space that is controlled by the Gegno Vi.

## Landing Locations

Kiluit has the following landing locations:

* Enbye

## Links

Kiluit links to the following systems:

* Jied
* Nnaug
* Scija

## Amenities

Enbye has both an outfitter and a shipyard.

## Mining

The following mineable asteroids spawn in this system:

* Lead
* Tungsten

## Fleets

The following fleets spawn in Kiluit:

* Vi Cargo
* Vi Transport
* Small Vi
* Small Vi II
Huginn Station

Huginn Station is a station in the Zosma system. It is controlled by the Republic.

## Background

### Outfitter

No

Huginn and Muninn stations, together, are the gateway to the Deep, the region of space north of here. The Deep was the first large region of space to have a democratic government, predating the Republic by nearly two centuries.

Huginn Station is a prison station where convicted pirates must work at harvesting and refining deuterium to atone for their crimes against humanity. There are no services available for you here and the security guards, surprised by your visit and wondering at your motives, watch you closely.

## Information

* Huginn Station as a tribute value of 1,800 and is defended by large deep security fleets.
* Huginn Station in one of two stations in the Zosma, the other is Muninn Station.
Javelin Turret

## Description

Mounting not one but two Javelin Pods, the Javelin Turret delivers a torrential downpour of unguided missiles that deal noticeably more damage than other turreted weapons of the same size, at the expense of using a prodigious amount of ammo due to its high fire rate. For that reason, these turrets are commonly paired with Javelin Storage Crates and weapons that don't require the use of ammunition to fall back on once all of the missiles are expended.

## Location

This outfit can be purchased at the following ports:

* Greenrock, Shaula
* Smuggler's Den, Men
* Mordente-Bridi, Belenos

## Information

* This fires Javelin missiles, which can be stored in Javelin Storage Crates.
* Alongside the Gatling Turret, this is one of two human secondary turret weapons.
Gresku Fodar

Gresku Fodar is a station in the Kor Men system. It is controlled by the Korath Exiles.

## Background

### Outfitter

No

Situated an ideal distance from this system's twin suns, this station holds greenhouses where the Korath grow a highly nutritious bacterial sludge that serves the exiles as their main food source. A few of the greenhouses are also growing more traditional crops, but these are clearly a luxury that the Korath cannot afford to waste more of their resources on.

## Spaceport

The bacterial soup that is being served in the food court has a texture like wet silt and an unpardonably bland flavor. Someone who could supply the Korath with a steady stream of the right sorts of spices could make a killing in trade here.

## Information

* Korath planets and stations cannot be dominated.
Gull

## Description

While the Starling was the first successful ship to use technology derived from alien ruins, the Gull is the most recent. The current increase in Korath activities has caused foraging for resources to become a risky endeavor, forcing the Remnant to develop a specialized freighter for hauling cargo from remote sites without revealing their presence to hostile aliens.

The Gull has quickly proven its worth, allowing the Starling fleets to return to riskier activities while the Gull takes over the hazardous convoy routes. It is now the primary element of the Remnant's extra-territorial resource operations.

The cloaking technology is built into the Gull's hull; it cannot be removed or transferred to another ship.

## Location

The Gull can be purchased at the following ports.

* Aventine, Pantica
* Caelian, Cinxia
* Viminal, Arculus

## Outfits

 Tuning Rifle (3)

## Information

* Purchasing the Gull requires a Remnant License.
* The Gull has an integrated cloaking device.
* The Gull has built in shield and hull repair, as well as a ramscoop.
* The Gull has built in outfit and tactical scanning.
Inmost Blue

Inmost Blue is a planet in the 4 Winter Rising system. It is controlled by the Coalition.

## Background

### Outfitter

No

Inmost Blue is an ocean world, one of the first planets that the Kimek settled outside their own solar system. About two billion Kimek live on the low-lying islands and the one major continent, and the shallow ocean regions have been entirely converted into kelp farms. The Kimek take a utilitarian approach to food, and processed seaweed is a nutritious but highly unappetizing staple of their diet.

## Spaceport

The spaceport city is built on the mountain slopes overlooking a fjord, whose water is deep enough for even the largest of cargo barges to enter. Many of the barges have landing pads on their decks so that the cargo can be transferred directly to freighter starships without needing to be stored on land first. The chief export is a gray-green meal made from dried and ground up seaweed.

## Information

* Coalition planets and stations cannot be dominated.
Interference Plating

If you're in the habit of carrying illegal cargo or outfits, this plating increases the odds that a scan of your ship will fail to detect it. The more of these you install, the better your chances of evading detection. It even helps against scans at spaceports, so you can more reliably land to refuel without getting caught.

## Location

Interference plating is available at all pirate ports.

## Information

* Having interference plating on your ship gives you a chance to block a scan. However, some scans will still succeed. More can be installed to decrease the chances of a successful scan, but they bring diminishing returns. The chance of a successful scan of your ship is equal to 1 / (1 + scan interference).
* Installing these can be useful if you do many illegal missions or carry Nerve Gas.
Ipsing

Ipsing is an uninhabited binary system that is located in the Dirt Belt and controlled by the Republic.

## Landing Locations

Ipsing does not have any landing locations.

## Links

Ipsing links to the following systems:

* Mizar

## Fleets

The following fleets spawn in Ipsing before July 24, 3014:

* Small Southern Merchants
* Small Southern Pirates

The following fleets spawn in Ipsing on and after July 24, 3014:

* Navy Surveillance
* Small Republic
* Large Republic
* Small Southern Merchants
* Large Southern Merchants
* Small Southern Pirates
Kifrana Terberah

Kifrana Terberah is a system in Bunrodean space. It is controlled by the Bunrodea.

## Landing Locations

Kifrana Terberah has the following landing locations:

* Kisarra

## Links

Kifrana Terberah links to the following systems:

* Mego Inito
* Ravu Kon
* Xutluno Fali

## Amenities

Kisarra has an outfitter but no shipyard.

## Mining

No mineable asteroids spawn in this system.

## Fleets

The following fleets spawn in Kifrana Terberah:

* Bunrodea Megasa Freight
* Bunrodea Defense
Is Ce G-460

## Is Ce G-460

### Outfitter

No

Is Ce G-460 is an uninhabited system in the Acheron region.

## Landing Locations

Is Ce G-460 does not have any landing locations.

## Links

Is Ce G-460 links to the following systems:

* Ae Il I-99
* Is Ce J-591
* Is Il Z-59

## Mining

The following mineable asteroids spawn in this system:

* Silicon

## Fleets

The following fleets spawn in this system:

* Vyrmeid (Plankton)
* Astral
Is Il Z-59

## Is Il Z-59

### Outfitter

No

Is Il Z-59 is an uninhabited system in the Acheron region.

## Landing Locations

Is Il Z-59 does not have any landing locations.

## Links

Is Il Z-59 links to the following systems:

* Is Ce G-460

## Mining

The following asteroids spawn in this system:

* Aluminum
* Iron

## Fleets

The following fleets spawn in this system:

* Vyrmeid (Plankton)
* Vyrmeid (Cephalopod)
* Astral
Janiculum

Janiculum is an uninhabited planet in the Cinxia system.

## Image

As you pass low over Janiculum, you see that its surface is little more than a gravitational graveyard for asteroids and debris. Impact craters litter the surface, with some looking fairly recent.

Janiculum is the subject of regular surveillance by the Remnant, who track impacts and investigate them whenever they occur. While it is not clear what the Remnant are recovering from these investigations, they continue to do them with meticulous regularity.
Gaktem GP Hybrid Thruster

## Description

The design of these engines suggests Efreti physicists appear to have gone considerably further than the mathematically self-consistent, but stubbornly unfalsifiable, conjectures of String Theory. Despite the Efreti's limited resources, these thrusters allow their engines to maintain the traditional Korath emphasis on speed in a small package while keeping heat output down.

## Location

This outfit is not purchasable but can be found equipped on some Kor Efreti ships.

## Information

* The only way to obtain this is by looting it.
Kappa Centauri

Kappa Centauri is a binary system that is located in the South. It is initially controlled by the Republic, but it becomes part of the Free Worlds when they declare independence.

## Landing Locations

Kappa Centauri has the following landing locations:

* Cornucopia

## Links

Kappa Centauri links to the following systems:

* Beta Lupi
* Pherkad

## Amenities

Kappa Centauri does not possess an outfitter or a shipyard.

## Mining

No mineable asteroids spawn in Kappa Centauri.

## Fleets

The following fleets spawn in Kappa Centauri before September 17, 3014:

* Small Militia
* Small Southern Merchants
* Large Southern Merchants
* Small Southern Pirates

The following fleets spawn in Kappa Centauri on and after September 17, 3014:

* Small Free Worlds
* Large Free Worlds
* Small Southern Merchants
* Large Southern Merchants
* Small Southern Pirates
* Large Southern Pirates
Kaeyin

Kaeyin is an uninhabited planet in the Aki'il system.

## Image

The world of Kaeyin now seems to be completely uninhabited, but it hasn't always been like that. Large, empty cities with towers of indescribable design encompass a portion of one single continent. The rest of the land remains almost untouched by anything not native to this planet, as if the buildings were simply lowered down onto the land rather than built up over time.

## Spaceport

The only word you can think of to describe the spaceport is "impressive." It is on the top of the largest tower, placed in the exact center of a gargantuan city. With a base almost as big as a sizable village, very quickly getting thinner as it raises into the city's skyline.

Tiny, four-legged robots walk on the walls of every room, cleaning them in a matter of seconds. You can see more on the road below, and you presume they are everywhere in this city; this makes it impossible to estimate how long the planet has been abandoned, since everything here is perfect and clean.

## Information

Kaeyin is uninhabited and cannot be dominated.
Hai Basics (outfitter)

This page shows the outfits that will be added to planets with "Hai Basics" in their outfitters.

## Outfits

### Turrets

* Bullfrog Anti-Missile
* Pulse Turret

### Ammunition

* Hai Tracker
* Skipper Railgun Slug (Becomes available for sale 30-90 days after the Hai mission Strider 3 is offered)

### Systems

* Cargo Expansion
* Fuel Pod
* Hai Corundum Regenerator
* Hai Williwaw Cooling
* Hyperdrive
* Quantum Keystone
* Small Bunk Room

### Power

* Geode Reactor
* Hai Chasm Batteries
* Hai Fissure Batteries
* Supercapacitor

### Engines

* "Basrem" Atomic Thruster
* "Basrem" Atomic Steering
* "Basrem" Reverse Thruster
Kneirc

Kneirc is an uninhabited binary system in Gegno space that is controlled by the Gegno Scin.

## Landing Locations

Kneirc has the following landing locations:

* Ghneoe
* Zydee

## Links

Kneirc links to the following systems:

* Eebu
* Eogho
* Gualetri

## Mining

The following mineable asteroids spawn in Kneirc:

* Aluminum
* Tungsten
* Uranium

## Fleets

The following fleets spawn in Kneirc:

* Small Scin
* Small Vi
Kimek Thorn

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Description

The Thorn is the Kimek equivalent of a shuttle, and thanks to their speed and maneuverability they are used throughout Coalition space for transferring passengers from one ship to another or from a planet into orbit.

## Location

The Kimek Thorn is found in Coalition space.

These are the ports where the Kimek Thorn can be purchased.

* Ahr, Sol Arach
* Bank of Blugtad, Blugtad
* Blue Interior, 4 Spring Rising
* Bright Echo, Ancient Hope
* Chosen Nexus, Silver Bell
* Far Home, Homeward
* Hammer of Debrugt, Debrugt
* Ki Patek Ka, Sol Kimek
* Market of Gupta, Gupta
* Midway Emerald, 14 Winter Below
* Remote Blue, 14 Pole
* Rusty Second, 4 Axis
* Saros, Sol Saryd
* Starting Rubin, Sol Kimek

## Outfits

These are the standard outfits initially equipped on a Kimek Thorn.

 Small Reverse Module (2)Small Thrust Module (2)Small Steering Module (2)

## Information

* Purchasing the Kimek Thorn requires a Coalition License.
Irate Carronade

## Description

Miniaturizing ship-to-ship cannons and haphazardly shoving them into small makeshift barricades isn't exactly the safest way to install boarding defenses. Despite this, the hard-armored hulls of larger Gegno warships prove resilient enough to field Irate Carronades. Anyone, or anything, that unknowingly approaches a corridor where one is installed will likely become a new paint layer on the nearby walls.

## Location

These cannot be purchased but can be found equipped on some Gegno Vi ships.

## Information

* Purchasing this would require a Vi Centurion License.
Heavy Ion Cyclotron

## Description

The main weapon of the Sheragi fighters is a particle accelerator not unlike the ones used by the Republic Navy and the Syndicate. However, this one produces a dense stream of heavy metal ions instead of bursts of lighter ones, resulting in high damage with intense recoil. Because the particle accelerator itself can be mounted elsewhere, it saves on weapon space.

## Location

This cannot be purchased but can be found equipped on the Black Diamonds.
Hai Valley Batteries

## Description

While most Hai ships do not employ their largest battery model, a few very powerful warships are occasionally equipped with one, keeping their heat footprint low, and allowing them to survive longer in a fight against opponents carrying Ion Cannons.

## Location

These can be purchased from the following ports.

* Icelake, Uwa Fahn
* Hai-home, Ya Hai
* Makerplace, Ula Mon
Illbo Elo

Illbo Elo is a planet in the Elo Chigo system. It is controlled by the Bunrodea

## Image

Illbo Elo is a sparsely populated world, with much of the planet's surface being barely habitable deserts. The climate becomes more temperate as you approach the poles, where most of the population is located. The Bunrodea appear to be constructing entirely new cities within these temperate zones, as evident by the large fleets of freighters bringing supplies to cities of mostly skeletal buildings with exposed foundations and metal beams.

## Spaceport

The main spaceport of Illbo Elo appears to be a major military installation, with most of the landing pad being occupied by Bunrodean warships. Moving away from the more military-focused center, you find that the edges of the spaceport are packed with civilians barely supported by the current infrastructure, which is perhaps why the Bunrodea are constructing new cities elsewhere.

## Outfitter

* Bunrodea Basic (outfitter)
* Bunrodea Advanced (outfitter)
Hai Cuttlefish Jammer

## Description

When the Hai first started fighting each other, the need for a counter to Trackers quickly became apparent. The Cuttlefish Jammer can noticeably disturb a Tracker's lock to the ship by presenting it with a seemingly better, albeit illusory, target. This jammer is most effective on larger ships that cannot field enough anti-missiles to effectively counter missiles from all directions.

## Location

Hai Cuttlefish Jammers can be purchased at the following ports:

* Cloudfire, Wah Ki
* Giverstone, Zuba Zub
* Hai-Home, Ya Hai
* Icelake, Uwa Fahn
* Makerplace, Ula Mon
* Stonebreak, Imo Dep

## Information

* Optical Jamming works by making it so that missiles that use optical tracking will have a harder time to lock on and may also lose their target.
* There are only two Optical Jammers in the game; the other is the Hai Octopus Jammer.
Iigen

## Iigen

### Outfitter

No

Iigen is an uninhabited system in Gegno space.

## Landing Locations

Iigen does not have any landing locations.

## Links

Iigen links to the following systems:

* Heutesl
* Oosuoro
* Uttna
* Yllke

## Mining

The following mineable asteroids spawn in Iigen:

* Iron
* Uranium

## Fleets

The following fleets spawn in Iigen:

* Gegno Basic
* Gegno Cargo
* Gegno Miners
* Quarg (Gegno)
Gegno Scin

> *"The Gegno believe it to be necessary to overwhelmingly sacrifice whatever must be, in order to imagine a grand future for themselves. Thus, they have separated into two different branches. ...That of the Scin, the more technologically able, believe that only through progression of sciences and discovery will the Gegno prosper."*
>
>

> -Anonymous Quarg, Giaru Gegno: Quarg Contact mission
>
>

## Gegno Scin

### Hyperspace Capabilities

Hyperdrive

The Gegno Scin are a subfaction of the Gegno who believe that the future of the Gegno lies in science and technology.

## History

Recent Gegno history has been marked by the rise of the warlike Vi and the progressive Scin factions, each of them trying to convince the rest of the Gegno to follow in their footsteps towards the future. Both factions are convinced that their way is the only true path and this has led to conflicts and skirmishes between them.

## Attributes

The Gegno Scin are largely composed of the Usuelit, a subspecies of Gegno that are slightly taller than a human, with rough and bone-like skin that has a green and white tint.

## Technology

Gegno technology is similar to human technology in many aspects, and inferior in some of them. Compared to the rest of the Gegno, the Scin are more technologically advanced, and they make use of more advanced and versatile ships that use energy weapons; in addition, they have recently developed shield technology, although it is currently only used on their Halite fighters.

### Ships

Transport

* Mica
* Tridymite

Utility

* Epidote
* Felsic

Light Warship

* Coesite

Heavy Warship

* Feldspar

Fighter

* Halite

### Outfits

Weapons

* Acuit Artillery
* Astuit Battery
* Guile Pulse Laser

Energy

* C3 Scrap Cell
* C7 Brawl Cell
* C17 Warzone Core
* C27 Campaign Core
* I70 Ameliorate Cell
* R01 Skirmish Battery
* R02 Battlezone Battery
* R03 Warforge Battery
* R04 Crusade Battery

Engines

* SC-1 Plasma Engines
* SC-12, SC-14, SC-15 Plasma Thrusters
* SC-12, SC-14 Plasma Steering

Systems

* Hyperdrive

Hand to Hand

* Plasmasickle
* Plasma Grenades

Licenses

* Gegno Civilian License
* Scin Adjutant License
* Scin Hoplologist License
* Scin Architect License

## Interspecies Relations

As the Gegno are such a young species, they have never met another species other than the peaceful Quarg.

* Gegno - Most of the Gegno are neutral in the conflict between the Gegno Scin and the Gegno Vi.
* Gegno Vi - The Gegno Scin are currently warring with the Gegno Vi for the right to steer the future of the Gegno in their preferred directions.
* Quarg - The Quarg observe the development of the Gegno from the completed ringworld of Giaru Gegno, in the Aleit system. The divide between the Vi and the Scin worries them deeply and a prior attempt to interfere in their development made the Gegno cautious of other species.
Irate Cannon Turret

## Description

While the Irate Cannon Turret originally saw little use due to Vi ships having enough space to field larger caliber weapons in their turret mounts, this turret has become more popular as the Vi produce smaller ships with more limited weapon space. To offset the lack of raw firepower from a single cannon, the turret boasts two mounted on a rotating platform, doubling its rate of fire in a single mount.

## Location

This cannot be purchased, but can be found equipped on some Gegno Vi ships.

## Information

* Purchasing this would require a Gegno Civilian License and a Vi Evocati License.
Hai Intermediate (outfitter)

This page shows the outfits that will be added to planets with "Hai Intermediate" in their outfitters.

## Outfits

### Turrets

* Bullfrog Anti-Missile
* Chameleon Anti-Missile
* Pulse Turret

### Secondary Weapons

* Hai Tracker Pod
* Skipper Railgun (Becomes available for sale 30-90 days after the Hai mission Strider 3 is offered)

### Ammunition

* Hai Tracker
* Skipper Railgun Slug (Becomes available for sale 30-90 days after the Hai mission Strider 3 is offered)
* Skipper Slug Rack (Becomes available for sale 30-90 days after the Hai mission Strider 3 is offered)
* Tracker Storage Pod

### Systems

* Bunk Room
* Cargo Expansion
* Fuel Pod
* Hai Corundum Regenerator
* Hai Cuttlefish Jammer
* Hai Diamond Regenerator
* Hai Williwaw Cooling
* Hyperdrive
* Outfits Expansion
* Quantum Keystone
* Small Bunk Room

### Power

* Geode Reactor
* Pebble Core
* Sand Cell
* Hai Chasm Batteries
* Hai Fissure Batteries
* Hai Gorge Batteries
* Supercapacitor

### Engines

* "Baellie" Atomic Engines (Becomes available for sale 30-90 days after the Hai mission Strider 3 is offered)
* "Basrem" Atomic Thruster
* "Basrem" Atomic Steering
* "Basrem" Reverse Thruster
* "Benga" Atomic Thruster
* "Benga" Atomic Steering
* "Benga" Reverse Thruster
* "Biroo" Atomic Thruster
* "Biroo" Atomic Steering
* "Biroo" Reverse Thruster
Kor En'lakfar

## Commodity Prices

### Luxury Goods

1139

Kor En'lakfar is a system in the core which is controlled by the Korath Exiles.

## Landing Locations

Kor En'lakfar has one landing location, Kessel Sepret.

## Links

Kor En'lakfar links to the following systems.

* Kor Men
* Kor Fel'tar

## Mining

These are the mineable asteroids that spawn in Kor En'lakfar.

* Aluminum
* Iron
* Silicon

## Fleets

These are the fleets that naturally spawn in Kor En'lakfar.

* Korath Raid
* Korath Large Raid
* Korath Home
* Korath Defense
* Korath Surveillance
* Korath Civilian Miners
* Korath Civilian Large
* Korsmanath A'awojs
Gaktem GP Hybrid Steering

## Description

In these hybrid gravitoplasma thrusters, Efreti scientists and engineers have begun to instantiate the newest, unified understandings of quantum gravity with the nuclear forces.

Unless accompanied by some Korath power systems, this Efreti steering system's energy consumption will often be more than a ship can handle. Their main advantage when compared to other Korath engines of the same size is reduced heat production.

## Location

This outfit is not purchasable but can be found equipped on some Kor Efreti ships.

## Information

* The only way to obtain this is by looting it.
Hauler III

* Overhead
* Thumbnail

The **Hauler III** is the third ship in the economical Hauler series, and like the previous iteration of Hauler it has an increased cargo hold but without extra innate outfit space.

## Description

Considered by many to be outdated, there are nonetheless many Haulers still in service due to their combination of comparatively low price and simple construction. This large version of the Hauler provides the best tradeoff between price and cargo space.

## Location

The Hauler III can be purchased at the following ports:

* Rust, Kraz
* Zug, Zubeneschamali

## Performance Information

This hull is part of a series including the Hauler and the Hauler II. Each successive iteration adds more cargo space and some hitpoints at the cost of decreased speed. Note that no increase in outfit space is provided, making these ships difficult to customize.

As the last of the Hauler series, this cargo ship has all the characteristics of its siblings magnified to fit its greater size: a fairly low price tag, a strong hull with weak shields, a huge cargo bay, tiny crew, small outfit space, and a tiny engine capacity that makes this ship slow as a glacier.
Gentle Rain

Gentle Rain is a planet in the Last Word system. It is controlled by the Coalition.

## Background

### Outfitter

No

The rainforests on Gentle Rain are home to spiders so large that their webs are strung from one tree to another, and their typical prey is birds rather than insects. Another, equally large species of spider is able to leap four or five meters into the air in order to snatch a bird out of a passing flock. The rainforest trees grow so thick that except for occasional clearings, very little light actually filters through the leaves and reaches the ground, and during the rainy season the dirt is transformed into pools of stagnant mud.

## Spaceport

The spaceport is shaped like a giant tree: raised landing platforms branching out from a central hub where several towers provide lodging for visitors. In every corner of the platforms where the foot traffic is not enough to keep them clear, moss and vines have begun to take over.

Judging from the number of Arach visitors here in addition to the Saryd natives, this must be a popular tourist destination.

## Information

* Coalition planets and stations cannot be dominated.
Ka'het Sustainer Nacelles

## Description

While Ka'het vessels are already equipped with proper engines, most of them use a sustainer engine in addition to give the ship enough maneuverability to be useful in combat. Following the same design as its bigger cousins, the sustainer requires no power to function at the cost of constant energy consumption.

## Location

These cannot be purchased but can be looted from Ka'het ships.

## Information

* The only way to obtain this is by looting it.
Hai Fissure Batteries

## Description

This battery pack has more than three times the energy capacity of the Hai Chasm Batteries, allowing their ships to engage in combat for longer periods of time before running out of energy.

## Location

These can be purchased from every Hai outfitter.

## Information

Fissure batteries are second-level Hai storage outfits, one step up from Hai Chasm Batteries. They are comparable to the human LP072a Battery Pack, weighing 5 tons less and having slightly more capacity per ton, despite having overall less capacity.
Husk-Slice

## Description

This massive beam weapon is relatively ineffective against shields, but cuts through hull armor like it's made of paper.

## Location

The Korath Slicer cannot be purchased but can be looted from Kor Mereti ships.

## Information

The Husk-Slice and its turreted variant are a mainstay weapon within the Kor Mereti fleets. As its description notes, the Slicer is one of the worst weapons in the game in terms of shield damage per ton, but it excels in hull damage. Combined with the power of a Shield Disruptor Turret, which occupies the other half of the Kor Mereti warships' primary arsenal, it is a deadly weapon.

The Slicer inflicts 20.7% more hull damage per ton than the next strongest human beam weapon, the Electron Beam. However, as with all Korath weapons, it generates a huge amount of waste heat, though fortunately it drains relatively little energy.

Like its Kor Sestor counterpart, the Thermal Repeater, the Slicer operates in a burst-fire fashion, even though it is a beam.

The Slicer gun is notable in that it can only be found on the very smallest Kor Mereti ships, the Model 8s, which act as mining vessels and appear behind the front lines in the Kor Mereti's eternal conflict with the Kor Sestor.

The Slicer Turret is normally found on Kor Mereti warships, Models 16 through 512. Each generation of ship adds one more turret to the arsenal, alternating between adding Slicer Turrets and Disruptors.

Neither Slicer weapon can be obtained without attacking and plundering Kor Mereti ships.
Jump Drive

*This page contains **Spoilers.***

The **jump drive** is the most advanced type of hyperdrive in the game. It does not rely on hyperlanes to travel, but this advantage at the cost of using twice as much fuel.

Jump drives are never available for purchase, because the species who possess them are either hostile or possessive of their secrets (or both). However, they can be plundered from various sources.

Due to its functionality, the jump drive acts as a content lock, preventing the player from reaching much of the galaxy and many species until they have either completed the storyline or they manage to plunder one.

## Description

The workings of the jump drive are a total mystery. The best that human scientists have been able to find out is that this device is a containment field for matter in a state that cannot normally exist in this universe; if the drive is opened up, the field collapses and its contents disappear. Therefore, even though a few jump drives have been captured over the years, it has so far proved impossible to reverse engineer them.

## Notes

* The jump drive has two variants, the regular one and the Jump Drive (Broken).

## Story role

During Free Worlds Reconciliation, the Syndicate install a jump drive on the player's ship during the Pug invasion to allow the player to infiltrate the Pug Protectorate.

The Unfettered Hai are sold jump drives by the Alphas, facilitating their invasion of Wanderer space.

Admiral Danforth keeps a jump drive for himself after the Pug invasion; this allows his Cruiser to travel with the player to destroy the Alpha enclave which was selling jump drives to the Unfettered.

## Species

So far, only a few species have unrestricted access to jump drives.

* Drak: The original designers and creators of the jump drive, and the main controllers of their distribution. They only give the technology to species they deem worthy, to maintain the current relative peace in the galaxy.
* Pug: The Pug produce their own jump drives.
* Quarg: The Quarg were given jump drive technology from the Drak because of their age and wisdom.
* Korath: Inspired by the Drak and the Quarg, the ancient Anatruskor Empire developed their own jump drives c. 1000 A.D. and shared the technology with their allies, the Sestor Federation. When the Quarg and Drak intervened in the Korath Civil War, the Korath were given a choice, to give up their jump drives or be exiled. The Korath Exiles chose exile.

However, a number of other species have also been able to obtain a limited supply of Jump Drives:

* Humans, after the Pug invasion and from the Korath exiles.
	+ Alphas: The Alphas obtained a steady supply of jump drives taken from the Korath Exiles.
* Unfettered Hai, from the Alphas and the player.
* Remnant: The Remnant have looted jump drives from the Korath Exiles. They also show an interest in broken jump drives.
* Heliarchs: The Heliarchs have a stockpile of captured Quarg outfits, including some jump drives.
* Bunrodea: The Bunrodea have a small stockpile of jump drives, at least enough to track down the player outside their home space during their first contact.
Hai-home

Hai-home is a planet in the Ya Hai system and the home world of the Hai. It is controlled by the Hai.

## Background

### Outfitter

Yes

This is the home world of the Hai. Well over half the planet's surface is oceans. The land is mostly covered by sprawling cities, except for some mountain ranges too high or too snowy to build on. Despite its population of nearly eight billion, Hai-home is relatively free of pollution or overcrowding.

## Spaceport

The spaceport in the capital city of Haimat is massive, with towers well over a kilometer high and hangars large enough to park an entire fleet of capital ships in. Although the port is bustling, with ships taking off and landing almost every minute, nearly three quarters of the landing pads and hangars are empty, and whole sections of the spaceport appear to be unused. Clearly, this port was designed to handle far more traffic than this.

## Shipyard

* Imo Loo Mer Basics
* Imo Loo Mer Advanced
* Mon Ki i'Hiya Basics
* Mon Ki i'Hiya Advanced
* Yeer e Ki Basics

## Information

* Hai-home does not have a tribute value.
* Landing on Hai-home requires:
	+ the player to have 100 reputation (cannot be bypassed through bribery);
	+ a flagship fitted with Quantum Keystone and Luxury Accommodations can pick up the mission "Wealthy Hai to Hai-home" from the Job board;
	+ a fast flagship with Scram Drive and Jump Drive can evade crossfire en route from Hatysa (the Northernmost tip of human/pirate space) into Wanderer space and land on Vara K'chrai in Ka'ch'chrai where a mission chain sends the player to Hai-home to pick up Sayari;
	+ A captain may also get a free pass to Hai-home by meeting the novice Hai captain Nanachi on Giverstone, if they meet the requirements to meet her in the space port and play through the mission chain to assist her. Unlike saving large numbers stranded Hai ships from the unfettered in Wah Ki, the Nanachi mission doesn't affect your reputation with the Hai enough to permanently allow you to land on Hai-home.
Hai Ravine Batteries

## Description

This large battery pack boasts higher energy density than smaller models, and helps keep ships fighting in spite of sustaining several Ion Cannon impacts.

## Location

These can be purchased from the following ports.

* Icelake, Uwa Fahn
* Hai-home, Ya Hai
* Makerplace, Ula Mon

## Information

Hai Ravine Batteries are the second largest Hai battery, larger than the Gorge battery and smaller than the Valley battery.
Gegno Vi

> *"The Gegno believe it to be necessary to overwhelmingly sacrifice whatever must be, in order to imagine a grand future for themselves. Thus, they have separated into two different branches. One brandishes themselves as the honorable Vi - mightiest of warriors, toughest of kin. They are brutes that see proof of strength being the one and only variable in determining their path."*
>
>

> -Anonymous Quarg, Giaru Gegno: Quarg Contact mission
>
>

## Gegno Vi

### Hyperspace Capabilities

Hyperdrive

The Gegno Vi are a subfaction of the Gegno who believe that the future of the Gegno lies in strength.

## History

Recent Gegno history has been marked by the rise of the warlike Vi and the progressive Scin factions, each of them trying to convince the rest of the Gegno to follow in their footsteps towards the future. Both factions are convinced that their way is the only true path and this has led to conflicts and skirmishes between them.

## Attributes

The Gegno Vi are largely composed of the Laculex, a subspecies of Gegno that are larger and more bulky than a human, with scaly reddish-brown skin and two large horns that arc in front of them.

## Technology

Gegno technology is similar to human technology in many aspects, and inferior in some of them. They haven't developed shields yet, so their ships have large amounts of armor to compensate. The Vi mainly focus on slow and powerful vessels armed to the teeth with kinetic weapons.

### Ships

Light Freighter

* Slate

Heavy Freighter

* Granulite
* Schist

Interceptor

* Dunite

Light Warship

* Eclogite

Medium Warship

* Diorite
* Hornfel

Heavy Warship

* Gneiss

Superheavy

* Augen

### Outfits

Weapons

* Ballistic Cannon, Turret
* Choleric Cannon, Turret
* Irate Cannon, Turret
* Savagery Bludgeon

Energy

* C3 Scrap Cell
* C7 Brawl Cell
* C17 Warzone Core
* C27 Campaign Core
* R01 Skirmish Battery
* R02 Battlezone Battery
* R03 Warforge Battery
* R04 Crusade Battery

Engines

* RG15 Torch, RG18 Torch, RG3 Torch Thruster
* RG15 Torch, RG18 Torch, RG3 Torch Steering

Systems

* Hyperdrive

Hand to Hand

* Savagery Pike
* Irate Carronade

Licenses

* Gegno Civilian License
* Vi Evocati License
* Vi Centurion License
* Vi Lord License

## Factional Relations

As the Gegno are such a young species, they have never met another species other than the peaceful Quarg.

* Gegno - Most of the Gegno are neutral in the conflict between the Gegno Scin and the Gegno Vi.
* Gegno Scin - The Gegno Vi are currently warring with the Gegno Scin for the right to steer the future of the Gegno in their preferred directions.
* Quarg - The Quarg observe the development of the Gegno from the completed ringworld of Giaru Gegno, in the Aleit system. The divide between the Vi and the Scin worries them deeply and a prior attempt to interfere in their development made the Gegno cautious of other species.
Intrusion Countermeasures

## Description

Quarg ships are outfitted with special systems for repelling boarders. Because no one wants to be caught by the Quarg with stolen technology, these systems are pretty much worthless on the open market.

## Location

These cannot be purchased but are found equipped on Quarg ships.

## Information

These are one of the most powerful defensive hand to hand outfits in the game. They are unplunderable so the only way to obtain them is by capturing Quarg ships, which is no easy task.
Hai Security

This page shows the outfits that will be added to planets with "Hai Security" in their outfitters.

## Outfits

### Turrets

* Bullfrog Anti-Missile
* Chameleon Anti-Missile

### Ammunition

* Hai Tracker
* Tracker Storage Pod

### Systems

* Bunk Room
* Cargo Expansion
* Fuel Pod
* Hai Corundum Regenerator
* Hai Diamond Regenerator
* Outfits Expansion
* Quantum Keystone
* Small Bunk Room
Kilema

## Kilema

### Outfitter

No

Kilema is an uninhabited system in Gegno space.

## Landing Locations

Kilema has the following landing locations:

* Beryl

## Links

Kilema links to the following systems:

* Erba Yle

## Mining

The following mineable asteroids spawn in this system:

* Iron
* Lead

## Fleets

The following fleets naturally spawn in Kilema:

* Scin Science
* Scin Transport
* Small Scin
Heliarch License

## Description

An ornate circlet of gold and platinum, it serves as both a symbol of rank and as a license to access exclusive Heliarch facilities. Custom-made to fit a human's head, it's surprisingly light and comfortable.

## Information

* The Heliarch License is required to purchase Heliarch ships or outfits.
* This can be obtained from the Heliarch storyline introduction.
Hallucination

Ship Class
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Energy Generation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Location

These cannot be obtained, but can be spawned by some missions. Currently it's only on one of Drug Running mission and you need to choose an option, see information below.

## Outfits

Hallucinations are equipped with one Imaginary Weapon, everything else is built in.

## Information

* Hallucinations spawn when you choose the option to sample the merchandise during a drug smuggling mission. The only way to get rid of them is by destroying them.
* The flowers used to represent hallucinations are daisies. This could be a reference to *2001: A Space Odyssey*, but it could also just be for humor or absurdity.
* This ship has the "never disabled" attribute, so you cannot board it and continue the trip.
* This ship has a built in Jump Drive.
* This ship has built in engines.