recursal/Fanatic-Fandom huggingface dataset:
Nebbione, Sepoltura's Domain

## Description

Nebbione is a perpetually dark, foggy wasteland. In the center is a dark tower, where Sepoltura lives when not outside the domain on godly business. Around the tower are six guest homes for Champions and other visitors. To the northeast of the tower is a cave known as the Desolate Cave.

## Inhabitants

The area is home to several intelligent giant spiders. These spiders are obligate carnivores with no qualms about eating people, but they are loyal to Sepoltura and will not bother anyone he specifically forbids them from eating. It is therefore highly advisable to let Sepoltura know that you will be visiting in advance. Or at least take meat with you to serve as easier prey.
Character Template

### Affiliation

Pick one from (The Red Family, The Green Family, The Blue Family, The Yellow Family)

## Description

The appearance of the character/creature.

## Abilities

Special Abilities that the character/ creature possesses.

## Personality

The character's basic personality traits. Also might include quirks and flaws of the character.

## Possessions

Special items that he has under his possession. Make sure to link these items to their own pages.

## Relationships

Any bonds, characters or communities this character is affiliated with. Either they are hostile or friendly. This might include romantic relations, or it might also include deals between the character and a merchants guild.

## Trivia

You can note down any references here, or fun to know details here.
Carllali

## Description

The Barrian village is built upon mounds of dirt and mud above a marsh. The buildings themselves have short walls made out of compacted soil and reinforced with wood. Tall roofs are constructed from bundles of branches and covered with dried marsh grass. Platforms stick out from the sides of many of the mounds. The Barrians stand upon these when casting their hooks and nets into the water below.

## Landmarks

The Council Hall - The buildings in which the village council of elders holds its meetings.

The Hatchery Pools - Nutrient filled pools in which Barrian babies grow for the first year of their life.

Southern Docks - Normally used for fishing, this collection of platforms is also utilized as the place for negotiations with the rare traders that sometimes visit the village.

## Inhabitants

About 2 thousand Barrians live in the village.
Ratiax

## Description

Straight white hair is pulled back to reveal a bony, lived-in face. Wide brown eyes, set handsomely within their sockets, watch thoughtfully over the sea they've have been seperated from for so long. Scars stretching from the bottom of the left cheek , first running towards thin lips and ending under his left eye leaves a tormenting burden of true friendship. This is Ratiax, a human that later became a god despite his thin frame. There's something charming about him, perhaps it's his hatred or perhaps it's simply a feeling of comfort.

## Abilities

**Magical Prodigy** - Since childhood he has been diligently working on his magical prowess and he has been able to go far with it. But he always had some kind of strange affinity towards magic and the arcane art.

**Heat Rays** - He can create tiny spheres of concentrated heat. The spheres look like tiny suns, The way it works is that the heat is trapped inside of a sphere of carbondioxe and the sphere is so little so that the concentrated heat is so strong that it can burn through 6ft of thick metal within secondeds but that was just when he was a mortal. These heat rays are created in a pair of three each time he summons them so that he can hit multiple targets but if he combines them all into one sphere then it is as strong as a high tech railgun is.

## Personality

Looks can be deceiving when dealing with Ratiax, but the fact he's opportunistic and narcissistic is true. Never mind the fact he's also perverse, disconcerting and crass, but fortunately they're balanced out slightly by being courageous as well. But focus on his as this is what he's notorious. Multiple enemies have been made because of this and his opportunistic nature, which is unfortunate in and of itself. He was the one that suggested that they should have killed the God that helped them. To be fair though, Ratiax does have some rays of light. He's incorruptible and organized among true friends, all considered it could be much worse.

## Possessions

Medalion of Power - During an encounter with the god that they later betrayed they were given a all powerful Medalion that helped them empower their spells to enough to rival the gods. But this Medalion merged with him after eh became a god and now it is important organ.. Important enough to rival their source of power.

## Relationships

Deepix - Friends that would literaly die and kill For each other

Antax - Friends that would literaly die and kill For each other

## Trivia

Heat rays was inspired by Scroching Rays from DND 5e
Silver Sable

**Silver Sable** (real name **Silver Sablinova**) is a fictional character based on the super hero of the same name. She will appear as a character in the Sony's Marvel Universe, debuting in Silver & Black, where he will be the hero main protagonist.

## Abilities

**Indomitable Will:** Silver Sable has an indomitable will. She has been shown resisting the worldwide psychic manipulation of the Goddess to retain her sensibilities. She has also easily defied a telepath's attempt alter her mind by sheer force of will.

**Master Martial Artist:** Silver Sable is an extraordinary hand-to-hand combatant and martial artist, an expert marksman and swordsman, and an accomplished gymnast. She is also an accomplished leader and strategist, capable of rapidly assessing the strengths and weaknesses of her foes. Her strength, speed, durability, and reflexes are exceptional for a human.

**Septilingual:** Silver Sable knows seven languages.

## Relationships

### Family

* Ernst Sablinova - Father
* Anastasia Sablinova † - Mother
* Fritz Sablinova † - Paternal Uncle
* Mortimer - Uncle
* Anna -  Cousin

## External Links

* Silver Sable on the Marvel Wiki
* Silver Sable on Wikipedia
Armillaria Praevideat

## Description

The Armillaria Gardens are psychically active black and white underground networks of mushrooms with purple, faintly bioluminescent outgrowths above ground. These networks can also spawn semi-independent sub-organisms known as Armillaria Walkers. The Walkers can take on a variety of forms - everything from ants to humanoids.

## Abilities

Psychic Hallucinations - The Armillaria Gardens can cause nearby organisms to have visions of whatever the particular Garden pleases.

Joint Intelligence - As a Garden expands and grows its overall intelligence slowly increases. The Garden in the Norwan Forest has about the same mental capabilities as a human toddler.

## Lifecycle

Armillaria Gardens spread, taking nutrition from the trees beneath which they grow. When a Garden achieves a surplus of resources it starts birthing Walkers, the form of which is based on the organisms the Garden has come into contact with in the past. These walkers then cultivate and help expand the forest, and thus also the Garden that spawned them.

## Diet

The Armillaria take most of their nutrients from the trees beneath which they grow. After being connected with an Armillaria rhizomorph the tree takes on the aspects of the mushrooms surface level outgrowths - a purple hue and bioluminescence.

## Combat

Neither the Gardens nor the Walkers engage in combat. Instead, they rely on their ability to cause psychic hallucinations to turn intruders away.

## Homelands

Armillaria Praevidat Gardens grow beneath temperate deciduous forests. While Walkers can theoretically survive in other biomes, they tend to stay near to their parent Garden.

## Notable Members

A 4 mile wide Armillaria Garden occupies the northern side of the Wanbrace Forest.
World of Derkusia

The world of Derkusia, is the world used in the first installment of the game. It was a fantasy, steampunk world surrounded by darkness, where magic had been a widely accepted form of culture. Home to many mysterious races as well as the first Game's Hub - The "Challengers of Blood" Adventuring Guild.

-Kingdom of Del'Narith

-Darvil Republic

-Sky Battleship Odin

-The Regions of Alfeleun

-Temuril Archipelago
Location Template

## Description

A general description of the location. What does someone visiting this place for the first time see?

## Major Geographical Features

If the location you are writing about is quite large to include Major Geographical Features, make sure to include this section, with links to location posts for each of those features.

## Events

Any significant events taking place in this location, either due to some form of tradition or something else.

## History

Events that have occurred in this location, as well as significant historical information about it.

## Landmarks

Notable Buildings, Monuments. Other locations might also be included here.

## Inhabitants

Races and Characters that have their societies or their homes in this location. If the location is a dungeon, perhaps this section could include a number of monsters that live in here.

## Trivia

You can include references here. Also, after this location is reviewed, it's value in metacoins will be noted down here.
Cragged Pauper's Wastes - OS LVL 1

### Description

The Cragged Pauper's Wastes (usually shortened to Pauper's Wastes or simply the base) is the lowest level of the city of Onnelsteen. It is home to the main workforce of Onnelsteen - the lowborn.

Narrow, crowded streets are used to access rickety homes built around the fundaments of the buildings of the higher levels. On almost every corner there are those of the lowborn who are not fit to work, be it because of malnutrition or injury. Even amongst the employed masses, most have to share a room with ten or more people, having only a thin sleeping mat and that which they can carry on their person to their name.

The main industrial feature of the Pauper's Wastes is its great docks - both those based on water and on land. The ones next to water can hold even the largest of the known ships in existence, while dozens of caravans roll through the land docks at any given moment.

### Events

On the days when mist from the sea rolls into the Pauper's Wastes, it combines with the alchemical haze floating down from the higher levels of the city into a multicolored fog that reduces visibility to only a few dozen meters. Apparitions of various people can usually be seen in the fog. Some say these are echos of past residents of the city, though no one with any real expertise has made much in the way of research on the matter.
Temuril Archipelago

The Temuril Archipelago is located in the far east and consists of thousands upon thousands of small and large islands, some uninhabited and some densely populated. The Archipelago spans from the far north to the far south, because of this the climate on the various islands can variate a lot.

## Albion

One of the larger and more developed countries in the Archipelago is Albion, also known as the Sun Empire. It is located roughly in the central eastern part. The empire sees itself as the rightful ruler of the Archipelago and thus has established itself as the largest military power in the region.
Archyon

## Description

Lord Archyon wears an impressive set of royal drapes, with gold bands on his arms, and a crown atop his head. On his feet are what appears to be a form of moccasins and anklets, and he wields a greatsword imbued with the power of light, which he was rarely ever seen using. His face is that of a middle-aged man with calm silver eyes, and he has an impressively long, brown beard and hair of the same nature.

His crown is decorated by masterfully cut gems of various colours including Red, Green, Blue, Yellow, White and a single black gem, with purple light dancing within it.

## Abilities

* Impressive Strength

* Create Water

* Thunderous Shout

* Cure injuries

* Unknown

## Personality

Archyon has been a generous and wise leader. Despite his serious outlook, he appreciates a good joke and tales are being said about his kindness.
He has a tendency of finding beauty in all sort of things, acting with love and respect towards the world around him.
However, the ones he loves the most are his four wives. Four women, that conquered his heart each with their own, unique beauty.

## Backstory

Nothing is really known about the time before Archyon appeared. Some believe that he created the world and every living being walking upon it.

Archyon used to rule over a tribe of humans, guiding them upon the land and teaching them how to survive. Archyon has been usually accompanied by his four wives, which later on gave birth to his offsprings, increasing the size of the tribe. One day though, Archyon disappeared leaving behind four rings and a Stone tablet. Each of the four rings carried a colorful gem upon it, while a farewell message was carved upon the tablet. "I trust these and the future of this tribe to my Offsprings. May we meet again, when you are worthy"
The tribe was split in four, with each part being given a ring. Eventually the Four parts of the tribe started competing with one another in a race to find Archyon.
Each of the four parts of the tribe is referred to as a Family, while they are currently called after the colour of the gem in their ring.

The newer generations, even the ones born after Archyon disappeared, have heard about the miracles he had performed and his wisdom.

## Trivia

You can note down any references here, or fun to know details here.
Orbis terrarum fortunae

This is the Birthworldworld of Kristine, a skilled assassin.

Orbis Terrarum Forunae, or Fortay for short, Is a bustling and technologically advanced civilization. All the nations live in peace, after a Great war, when leaders were slain, and millions have died, although after the enemy was stopped, the civilizations made a world treaty, and focused on Technology and well being, soon enough, it has been one of the most densely populated world, and a fabulous tourist attraction. They are famous for the Largest Space port in the Multiverse: Spaceport of Fortune.

Although life is great on Fortay, a dark force in the underground is brewing. A revolution might be upcoming, as the Underground Forces, Have been popping up everywhere.
Chronobites

## Description

The Chronobites are a race of 8-12 foot long snakelike insects. They are a product of Tenuan gene engineering made to counteract entropy.

They use the sense of taste to identify the surface they are on and Tenuantake up its appearance.

When placed within a vacuum they take on a metallic appearance slowly decaying as you go along its body.

Hidden beneath their shells, the Chronobites have appendages that greatly resemble Tenuan hands.

## Abilities

Devouring of Entropy - The Chronobites feed off of

Children of stillness - Completely scentless and silent, they are nigh undetectable to many races.

Commanded by Ultrasounds - The Chronobites react to specific frequencies of ultrasonic waves. This can be used to direct them as one pleases.

## Diet

The Chronobites were made to feed on time itself. As they devour the influence of Chaos upon a certain part of a world, it becomes more stable and closer to the original version of the world as it was created by the Primordial Dragons and the First God. However the Chronobites eventually excrete Chaos as a black goo. This substance eventually dissolves, infusing the surrounding area with time. The goo can be moved to a different location before it dissolves, thus creating a hotspot of accelerated time.

## Lifecycle

While effectively immortal unless killed, the Chronobites have no reproductive capabilities. Every single living Chronobite has been created in a Tenuan Laboratory.
Delmanous Relos

## Description

A large underground cave system that the Ra'shar call home and is incredible dark due to the fact the Ra use taste to see and thus have little need for light. It also due to the Ra'shar strong dislike to anyone not of there race.

## Major Geographical Features

The cave is know to be home to a large amounts of different minerals that are heavily guarded by the Ra'shar. There is also a
large opening further down that believe to lead down to the resting place of the great dead serpent.

## Events

The great retribution hunt is a event where the Ra'shar of Delmanous Relos hunt humans and similar races out and around there cave system as retribution for existing as they find there existent a spit at the Ra race as a whole and unholy.

## History

The cravens of Delmenous Relos was created by a tribe of purely Ra'shar who fled the tribe wars of old that happen back in the Meshial swamp and made there homes in these caves after kill and eating the previous inhabitants and using magic to change the caves to tunnel out a new life here. Despite leaving the swamp during the Ra on Ra conflict the tribe personally never hate the other type of Ra and saw such division as weakness so there is very little internal conflict over the type of Ra your born as.

## Landmarks

If you could see in the dark or have a very powerful light sources you can see the outline of something massive under the cave system that has a faint glow to it that is believe by the Ra to be the corpse of the serpent.

## Trivia

 The Ra'shar here like the taste of human flesh more then any Ra of different areas.
Seefs

Seefs resemble Imps, and are said to be the "True Seers". They got this nickname, due to their ability to see better than any entity in the world, and can spot the truth. Seefs are used all over the Multiverse by Police, Security, detectives, and many more services used to find and investigate. They can also see between time, as long as they have sample evidence. Seefs are very handy in crimestopping, but are very hard to find, and need to be befriended. The only way to befriend a Seef, is by Accepting a ring it makes out of wood, which glows when you wear it. You can ask for help From your Bonded Seef by Pressing the ring, on any spot, with the intention to recall it.
Cane of Sharl the disgrace

## Description

The cane of old Sharl the disgrace is a long sharp cane made out of bones merge together through some unknown means that five feet long and extremely sharp at the end.

## Special Properties

The cane is able to regenerate itself when broken and is as hard as the Ra scales making it quite difficult to break.

## Backstory

The cane was once a spear made during the Dal'marden event where
it was made after the death of most of a tribe through some horrific magic. The spear for many years was use in the war by the monster that created it while under the control of wizard before he finally was give the sweet release of death when one day he regain his mind and kill himself with the spear by piercing his own head with it.

Later the spear was found by a tribe millennium later and it odd properties were interesting enough to be deem a artifact of power to be pass around from chief to chief of there tribe as there spear. The cane had change hands many time through war or other means and has been broke and reform itself so many time that it no long retain it original form by the time it end up in Adra'ji family hands.

## Creator

It was made by Sharl a member of the draji tribe and one of the victims of the Dal'marden the great event that led to him being kidnap and experimented on until he turn into a giant monster that was mind control into killing his own tribe and creating a spear through some unknown magic out of the bones of his family to be use
in many sieges.

## Trivia

The spear was made by Sharl own hands as he was only order to kill everyone but some part of his mind wanted to be able to hold on to his family one last time which somehow translated into his mind to create the spear which was seen as a act of defiance by the person controlling him.

Sharl tried each day he was alive as a monster to die with the sole belief that not only would less people suffer if he manage it but that when he dies he may come back reborn and absolve of his sins in a time where he may never by made to do something like this again.
Anax

Character

## Description

Flowing blue hair is pulled back to reveal a thin, time-worn face. Hooded hazel eyes, set elegantly within their sockets,
Fire has left a mark reaching from the top of the left cheek , running towards the tip of the nose and ending on his right cheek leaves a bittersweet memory of former love. He has a pretty slender build and he wears a black robe. There's something captivating about him, perhaps it's a feeling of arogance or perhaps it's simply his goodwill. He always carries with himself a a book containg all the information on his trade when he was a human.

## Abilities

A Merchants mind - They have a unnatural knack for Commerce which make them a formidable negotioator because they know when its due time to take a bite and when the situation calls for them to give up something to later gain much better benifits.

## Personality

It's hard to describe a complex person like  Anax, but if nothing else you should know he's capable and loyal. Of course he's also caring, respectful and orderly, but they're tainted by and mixed with habits of being malicious as well. His capabilities though, this is what he's so well-liked for. Oftentimes people will count on this and his observant nature when they're in need of support. Nobody's perfect of course and Anax has plenty of character faults too. His sadistic ways and troublesome nature sour the mood many a time on often personal levels. He has a rather glib tounge and that usually puts in trouble

## Possessions

Medalion of Unity - This medalion is able to create an unspeakable bond between countless people. It makes it so tha there is no chacne in the seven hells that these people would betray each other and they would almost work as though they were one entity.

## Relationships

Ratiax - A friend true warm and cold. They beceame gods togther and they are ready to die togheter

Deepix - A friend true warm and cold. They beceame gods togther and they are ready to die togheter​​​​​​
Phyra, Goddess of Dryness

Phyra is strict and gets easily annoyed. One could say she is that kind of bitch cousin, which would complain about anything that she doesn't like and pretty much gets on your nerves like that.

She just does what she wants and doesn't really care about what everyone else says. The trackless desert seems to be her favourite place. She likes it for the silence and the dryness it offers. But seriously... she hates it when something disturbs her silence... or more like she hates you and everyone else.

## Description

Phyra's hair has a sandy colour with blazing tips. She has quite a slender shape and earthly coloured eyes. She can transform into sand and travel across deserts

## Myths

Phyra is believed to be one and the same with Sand. She can travel anywhere as long as there is sand and was believed to have created the Dunefolk.

Once Nympha floated over her desert, causing rainfall to drop down and get the area muddy. Phyra was outraged by that and was quick to react, grabbing Nympha and Sealing her underground. Nympha's rains went missing from the surface and the world experienced a great Drought. In that period of time, Nympha's rains were dripping underground forming tunnels and caverns.

At some point, Shaemis got angry with Phyra and after a battle between them, Phyra was tossed out to the Ocean. The desert started getting smaller and the land where the current Kingdoms of Argilvion and Tavaria were created. With the passage of time, Phyra slowly returned to the land, filling many coasts with sand. In that way, beaches were created.

## Origin

Phyra is a God of the World of Adventuron and a member of Pantheon Divina.
Balkasar

Character

## Description

A fairly small, wide, jagged blade made of titanium is held by a grip wrapped in elegant, ruby red salmon leather. It'll crush your enemies with cleaving hacks and piercing stabs. The blade has a narrow, warped cross-guard, which makes sure the blade is both balanced and capable of protecting the owner's hands against any sliding sword. A large pommel is decorated with precious gems, no expense is spared for this gorgeous weapon. This Weapon is Sentient and has three beads spinning around it. In the middle of the blade there is a red crystal core that used to be gray but after all the blood it has been able to suck up it turned red.

## Abilities

Intrusive - Balkasar is a manipulative sentient weapon that needs people to wield it so it can exert its entire power. So it has developed a strange kind of mind control ability made for entering the mind of its victims.

Magical Slashing - Balkasar doesn’t need to hit their target to damage them. As long as the target sees the attack then they feel it slashing down against them mentally.

## Personality

Balkasar is an Immortal Sentient weapon they don’t choose where to go no they have always needed the help of something else to move which has given it a quite manipulative personality. They can easily make some pick them up just through talking with them it is what it needs to do. Then when they pick up Balkasar they are cursed to do what they need to.

## Possessions

The Three beads of Power - These stones of immense power is always spinning around Balkassar which aren’t there for decorations. No these beads are what power up Balkasar remove these and it will return to a weak insignificant longsword.

## Relationships

Anastasia - She was the first of Balkasars users, she was greedy yet elegant. A glib tongue yet truthful, this made Balkasar think of her as something more than just a wielder of his Power no. But after sometime she betrayed him by leaving him in a dungeon to pick up dust.
Mille village

## Description

A small farming village that use to be full of life until one night when everyone died by the hands of a psychopath who cruse the land in Elanorm's name.

## Events

They say at night on a full moon the spirits of those that die in Mille appear and live through the horror of the night they were all kill over and over again while being completely oblivious to the rest of the world.

## History

There a myth about what happen to the village that say Elanorm told a lie to someone so powerful that he believe the other members of his village were a plague on his life that needed to be wipe out. So he one night took out a axe and proceed to slaughter everyone in the village including the woman and children before he was punish by the sun god for his action by hearing the truth which was enough to drive him to suicide but the god made him unable to kill himself until he learns his lesson. Fill with grief the man travel the world searching for a way to die until he came upon a Ra priest who offer help to him by telling him about there god Ra'shariel path of redemption which could cure him of the gods curse giving him the death he wanted so much. He agree to follow the path so the priest gave him a blessing and lead him on his way to redeeming himself. They say he manage to pull it off and was eventually free of his curse but instead of killing himself he change his name and move on in life as during his journey he found love and a chance at a new life. He later die of old age giving back more to the world then what he took.

## Trivia

The only spirits that never appears in the village is the one of the killer that murder them.

Before the death there were a lot of rumors of the people of Mille being demon worshipers and sacrficing travelers to there village in order to keep there field fertile.
Locations Index

Whenever you create a new Location for this wiki, make sure to add a link to it within this index. Any Location you make should follow the Location Template.

Locations marked with *L*(Legacy) next to them have been created prior to the Jan 2020.

## World of Derkusia

-Kingdom of Del'Narith *L*

-Darvil Republic *L*

-Sky Battleship Odin *L*

-The Regions of Alfeleun *L*

-Temuril Archipelago *L*

## World of Belluminus

-City of Arka *L*

-Vaelus *L*

-N'qua Migrant Ship Crash Site *L*

-Zodiac Ruins *L*

-Meme Lab *L*

-Jeeg's Burgerhouse *L*

-Orbis terrarum fortunae *L*
Medran

## Description

The Medran are a race of desert dwellers. Little of their bodies shows from beneath wraps of clothing that protect them from the sun, harsh winds and sandstorms. They are similar to humans in overall physique except for the fact they have extremely small eyes positioned deep beneath their brows, and that their skin has an additional hardened layer.

## Personality

While wary of outsiders, the medran aren't too unfriendly once they get to know somebody.

The Medran worship a mysterious being known as "The GM". It is not clear where they've come to know of such a being. They are however sure that the GM is omnipotent and has the power to control even the gods of the radiant gardens. Mayhap even Aigcymin and the chaos itself.
Illiafiel, Goddess of Knowledge, Beauty, and Nature

Current Image of Illiafiel

## Description

A beautiful Elven woman with Crimson eyes with pointy ears and wavy, long, auburn hair and smooth, lightly tan skin. She has a smooth average pitched but loud noble accent and generally has a friendly noble posture, however can sometimes have a more offensive noble posture.

## Abilities

Illiafiel posses many natural abilities connected from her essence. Creatures exposed to her essence over long periods of time generally tend to become more Fae-like, humanoids become more Elven. She is able to summon servants when required by calling for a servant while also being able to view areas remotely when using vines from her realm as a sort of camera (which is heavily used in her own domain).

## Personality

Illiafiel is generally more patient and less impulsive, however is also much more emotional than most goddess and prone to outbreaks. Her unique curse strengthens most emotions that she feels.

## Possessions

Generally Illiafiel is very lightly traveled as she can summon servants required, however she always carries with her a unique messaging device, letters which when signed teleport instantly to who they are addressed to. They can be sent with a pen and with a wax-seal unique to Illiafiel

Also at some points Illiafiel with carry stabilization potion vials created by herself generally when with Ilaira or other champions when her curse is unstable. They generally have a yellow tint to them with a little bit of a radiant glow as they are created with Illiafiel's own power.

## Relationships

Illiafiel has a strong relationship with her champion Ilaira similar to a mother-daughter relationship. Illiafiel actually sees Ilaira as a daughter to her as she shares some of her own blood, the relationship is mutual.

## Trivia

Illiafiel's curse generally associates with the color red, changing the color of her divine radiance and eye color to a red color. While over-stressed with physically or emotionally the curse naturally acts up, causing Illiafiel to become more in pain the more stressed she is, more pale, and her eyes more red; until eventually she collapses. This curse is passed down through blood and therefor it's seen not only in Illiafiel but also Ilaira.

Generally when the curse acts up their bodies will heat up, causing discomfort for anyone that may be touching them during high moments of stress. After the curse stops acting up Illiafiel and Ilaira will generally find themselves feverish for around an hour or longer depending on how bad the curse acted up.
Red Ribbon Bridge

## Description

The red ribbon bridge is a sight that has become rarer with the trudge of man. History speaks of men devoted to the being NallaVazhi disappearing in voyage. Those with them often have hazy memories but through great compilation of the fragments of information, it has been made out that some sort of bamboo bridge appears as if coming out of the sky leading to no where in particular.. and the devoted disappear climbing up them.

Months in travel have passed.. A fog crept up to them in sleep.. light bells and and dancing of soft red ribbons were seen.. and there was old man wrapped in symbols... waking to see what he saw..up he went disappearing with night that carried them.

## Events

The being NallaVazhi invites the devoted up to their abode when they have proven their worth in travel and devotion. Those unworthy will be deep in sleep and others who have set their eyes upon it may embark on the journey.The decision must be made before the consciousness slips away again.

## History

The Found are those who have climbed the path up to a poorly understood home... placed in this world as the heart of the being NallaVazhi.. up there.. curated lands float around. Up the red ribbon bridge one will not find the others.. but he will know them fully and well, yet none have ever come back.

## Landmarks

Here at the foot of the bridge lays a large wooden pole with a red ribbon lovingly wrapped around it. It plays in the wind calling to those who seek the way. The ones who see have already relinquished parts of their understanding, up the red ribbon bridge lay the completeness.
Mella

## Description

Mella is the god of night and animals who take the form of a slender small woman with dark long hair and emerald eyes. She wears fine silk clothes and a crown made of roses with sharp thorns on her head.

## Abilities

Nature magic

shadow magic.

## Personality

Mella tends to act very meek and somewhat cold to those she does not know mainly as a way to not draw attention to herself and deal with others as little as possible by blending into the background if possible since she is slow to trust people. But when she trust someone it a different story as she does a 360 shift in personality and becomes a bit more assertive and friendly.

She often rather dismissive of mortals and other gods as she much more interested in animals and with rather care for them then talk to anyone.

She focus on the subject of evolution via force adaption to see just how far animals and other mortal beings can change and adapt to drastic changes in order to evolve in some way shape or form. This is the only subject that make her actually pay attention to mortals but only to study them like a lab rat to understand how they manage to adapt to something or how they fail and die.

## Possessions

Shield of shadow is a orb that create a defensive shield of pure shadow that rises to block or absorb incoming magic or range attacks.

Hunter earring allow the wear the power to track those they consider prey.

A sword that constantly on fire.

Reading glasses.

## Backstory

Mella is a minor god of night and animals who help her brother Ra'shariel with the Ra when he created them by accident. She care a lot for the snake people but had a lot question spark by there mere existence as she was a shut in at the celestial gardens and this was her first time dealing with mortals. She saw for a moment a little bit of why her brother enjoy watching them so much but while talking to him she learn of evolution and through small action of her own even got to witness small scale social evolution among the Ra which fascinated her so much that it slowly turn into a obsession as she kept add more and more things for them to adapt to. It eventually got to the breaking point where she created a curse on the various animals of the forest the Ra live in transformation them into more intelligent and vicious predators able to use nature magic of there own to hunt prey and these near apex predators when first introduce almost kill off more then half the Ra and led to many of them branding her a demon in some circle as she created a once a night event every year that likely to kill them and many other races.

## Trivia

Mella is feel a lot of guilt for what she did to the Ra and hold
no ill will for being branded a demon as she feels it fits.
Mining Rig 7

# Description

At the bottom of a ravine in The Blueridge Mountains, there’s a steel door, machinery sticking out from the rock surrounding it. Behind the doorway, there’s a small station, built above a large vein of iron.
The habitable area is divided into three sections. The old medical bay has been repurposed into a workshop. A breakroom, in addition to its original clothing rack, lockers, and dining table, now features a bed. Its walls have been covered with various notes and blueprints made by Athevan, the rooms current inhabitant. Lastly, directly above the vein of iron, there's a largely untouched chamber. It houses the Tenuan heat ray generator, once used in the iron ore excavation process.

# History

The site was once a mining base of the Tenue People who have the ability to transport matter between worlds. This effort required for them to do so is based upon the temperature of the transported objects. Thus in their mines, they used technology such as heat ray generators to melt the iron they were mining, after which the transdimensional prospectors would transport the metal to their own world. However, in the case of Mining Rig 7, the site was abandoned before even a fourth of the resources were excavated.
Years later a young researcher from The Tribe would stumble upon the mine and make his new home there.

# The heat ray generator

A Tenuan heat mining device of industrial caliber. A steel cylinder lined with ceramic houses its power source. A smaller cylinder below holds lenses used to focus the ray. both the device itself and its control panel rest at the end of a mezzanine overlooking the excavated resource. The machines are usually powered by fire shards, but in this case, the gem has been removed long before Athevans discovery of the site. Heat rays are one of the most common types of equipment used by Tenuan miners.

# Inhabitants

Athevan has made his current residence at the site.

### Past inhabitants

Miners from The United Chapters of Tenue are the original creators of the mining rig.

# Trivia

Mining Rig 7 is the name given to the site by Athevan based upon what little he could read from the eroded sign above the entrance. The Tenuan name would translate closer to Excavation Site 027.
Red Hands Johnny

## Description

Red Hands Johnny is a monster residing in the depths of the slums beneath Onnelsteen. Its arms are extremely large while its legs are atrophied and barely useful for anything. Its red skin is abnormally thick. It wears a pointed hat and an outfit put together from old rags, mostly grey in colour.

## Personality

Johnny is an extremely vicious and hostile creature. It is known to eviscerate the bodies of its victims. It is driven to do so not by any particular purpose but by the instincts implanted in its mind when it was made into what it is.

## Backstory

Red Hands is the result of a failed procedure of creating a lowborn. He was one of the prototypes of one of the new strands specialized in dock work. The alchemist overseeing the surgery was somewhat distracted and ended up making Johnny's strength distribution a bit too focused on the upper body. He also messed up in another way - he switched the amounts of the ingredients responsible for obedience and aggression. This resulted in his head being somewhat misplaced when Red Hands decided it wanted to leave the Alchemists’ Academy.

Since then Johnny has been stalking the abandoned parts of the slums of the city, viciously dismembering those it comes across. So far there have been 3 attempts to capture it, none successful.

## Trivia

This is an entry for the make a monster challenge.
Tibernours

## Description

The Tibenours is a large savanna plains full of wildlife, rare magical exotic plant life, and home to a large canyon with a temple that has a giant spider statue in front of it that can be see far wide from there. At night the trees an shrubs are know to sometimes give off strange glow to them that light up the savanna at night with strange colors and hues. But a even bright light can often be seen off in the distance at night belonging to a larger beautiful garden.

## Major Geographical Features

Tibenours has a temples on top of a canyon that made to honor Elanorm the spider god. The canyon itself is said to have hidden bronze deposit along the walls of the canyon. Tibenours is also home to the delirium garden a special garden made by the Ra full of poisonous or highly magical plants of extreme rarity that know to glow very bright at night.

## Events

The Ra, Walio, and Darshi wars. The great hunt which is when the Darshi go hunting mutated animals created from the Delirium garden twice a year to stop the spread of magical mutations and abominations.

## History

Tibenours has long history of tribal warfare from the three races that live there due to misunderstanding, resources, or feuds that simply refuse to die. Tibenours also has a history of exotic magical plant life that said to often mutate animals or others that eat it and gave birth to many animal like races as a result.

## Trivia

Tibenours use to be a desert before the Ra and Darshi got a hold of it and change it heavily but only the Darshi still remeber this.

The Walio were create as a byproduct of both races and the environment.
The Cosmo Watcher

The cosmo watcher is a being that observing the Game of Adventuring universe and some other universe.

he/she have it own agenda helping every people in the universe without them knowing on, the only one who now his existence for now is an old detective that lost his life and memory. and even he still dont know what or who is the cosmo watcher and what kind of being he is.

In the past he seem only observe the GOA universe, but something changing and he start to play on thee board too.
Game of Adventuring: Wiki Project

This page includes the rules and guidelines for expanding and maintaining the Wiki. If you are looking for information on the gamified rules that are no longer in use, you can go to Game of Adventuring: Wiki Project (2020)

## Guidelines

To keep the Wiki explorable, you are kindly requested to add the appropriate Categories to the Pages you create. The Categories we will be using are the following:

### Game Category

Choose one or more categories from the following for your pages, based on which of the games this page should be included in. The Category "Not in a Game" is used for anything that hasn't been used in one of the other categories yet.

* Game of Adventuring 1
* Game of Adventuring 2
* Game of Adventuring 3
* Game of Adventuring 4
* Game of Adventuring 5
* Game of Adventuring: Reboot
* Not in a Game

### Type Category

Choose at most one of the following categories, to determine what your Page is about.

* Worlds
* Locations
* Races
* Organizations
* Characters
* Items
* Spells
* Story
* Story Chapter

The **Story** Category, is meant for pages that review a story. You can use them to write information about a certain historical event, or to review a fairytale.
The **Story Chapter** Category on the other hand, is meant for pages that narrate a story or part of a story. Story Chapters should always be nested into another page. They can be nested in Story Pages or even in Characters pages.

## Templates

Even though it's not necessary, you can start using the following templates when creating a new page.

**Templates**: Location Template, Race Template, Character Template, Item Template, Organization Template, World Template, Spell Template, Story Chapter Template.
Romanisches Café

El
Café Romanisches ("Café románico") era un café-bar en Berlín,
conocido como un lugar de encuentro para los artistas. Se ubicó en lo que ahora
es Breitscheidplatz al final de la Kurfürstendamm en el distrito de
Charlottenburg (aunque esa sección de la Kurfürstendamm fue renombrado
Budapester Straße en 1925). El nombre se derivó del estilo neo-románico del
edificio.
Torrfurh Stone Quarry

### Description

The lowermost of the Torrfurh dig sites is the stone Quarry. The blue flecked white stone of the mountain range is considered to be quite pleasing to the eyes by many cultures and as such is the main export of the Torrfurh mines.

### Landmarks

Quemar River Loading Docks - Docks within which rafts are made. Material from the mines and products from Furhimus which is sold to northerners is loaded upon these rafts and sent down the Quemar river toward its destination.

The Bell Tower - A tower built atop ancient ruins. It houses a large bell used to signal the beginnings and ends of the shifts of the workers of the Torrfurh dig sites. The lower walls of the tower are covered with drawings made by the workers during their lunch breaks.
City of Hull

## Description

Rooted on the Northern side of a grove, the village of Hull is home to different races but the one in lead is the Raptialian. This village wasn't built by a grove by accident, as it has ancient, lost technologies, which is of great importance to the people of Hull and its success. The City itself looks plain. With its murky wooden rooftops, black wooden walls and rotten fields, Hull has a gruesome atmosphere. The main attraction is a tower out of metal, which was built ages maybe even milenias ago and designed by some Ancient Race.

## Major Geographical Features

The Undercity - Is a city under Hull that contains the black market and other shady kinds of buisness like bounty hunting.

## Events

The Anacondian Siege for Hull - 6 decades ago the Anacondians tried to copy their forefathers that marched across the lands and trampleded civilisations of old but this newer generation of Anacondians had frown weaker then the original Anacondians that were always in war, fighting for it was their only reason in life but now the Anacondians have started to do more then war and that is what has weakened them. The Anacondians firs lose through out history was the Siege of Hull.

## Landmarks

Metalic Monolith - In the middle of the city there is a metalic monolith standing tall. Anyone trying to touch it usually sent back flying, the monolith has weird runes carved into it. It is believed that an Ancient civilistation built this monolith but no one knows who could have created it.
Cefrey Stormborn

High Elf with piercing grey eyes. She keeps her long black hair pulled back out of her face and prefers a spear and shield.

## Abilities

High Concept: Noble Maiden Warrior

Trouble Concept: Spring to Action without Thinking

Blessing Aspect: Champion of Death

Servant of the Dark
Other Aspects: I will have vengeance.
                         Defender of the Defenseless.

## Relationships

Patron God: Sepoltura - God of Death, Darkness, and Spiders

## Backstory

Born in an Elven Noble family, disaster marked Cefrey at a young age. A dragon burnt her town to a crisp and she watched as her parents were engulfed in flames. Cefrey was snatched up by one of their families Elven soldiers. He left her at the Abbey of Sepoltura where she would be kept safe. Be courageous and strong were his last words to her as he rode off. The soldier's brave deeds made a lasting impression on Cefrey and she vowed to one day be as brave and strong as he was in the face of danger. Feeling indebted to the Abbey of Sepoltura she has taken holy vows to be their spear and shield and to do their bidding as they see fit.

## Trivia

Revamped Vengence Paladin build I had but didn't get to use for very long.
The Power of Wings

**The Power of Wings** (翼の力, *Tsubasa no Chikara*) is a power that allows the user to challenge the might of Gods and their Champions while still remaining steadfastly a mortal. This power is neither good nor evil, but merely exists as a product of the collective will of mortals to adapt and survive under any odds or oppressors, even if they may be Divine.

## Information

The origin of this power derives from the "Power of Will". Where the "Power of Will" represents an individual's desire to protect oneself, the Power of Wings manifests as an individual's desire to protect others. The strength of one's "Wings" are determined by one's willpower and convictions. Because of the nature of these powers, they are mutually exclusive despite sharing similar properties and possessing one does not always mean that you automatically possess the other. However, it is worthy to note that one who wields the "Power of Will" is capable of awakening the Power of Wings within that of another so long as the right criteria are met.