UNO Rules

Rules redirects here, you might be looking for the cards detailing the rules of UNO, for that see: Paper Rules

## Components

114 cards as follows:

* 19 Blue cards
	+ 0 to 9 (One "0" Card, Two of every other number, ("1-9") Cards)
* 19 Green cards
	+ 0 to 9 (One "0" Card, Two of every other number, ("1-9") Cards)
* 19 Red cards
	+ 0 to 9 (One "0" Card, Two of every other number, ("1-9") Cards)
* 19 Yellow cards
	+ 0 to 9 (One "0" Card, Two of every other number, ("1-9") Cards)
* 8 Skip cards
	+ 2 each in Blue, Green, Red and Yellow
* 8 Reverse cards
	+ 2 each in Blue, Green, Red and Yellow
* 8 Draw Two cards
	+ 2 each in Blue, Green, Red and Yellow
* 4 Wild cards
* 4 Wild Draw Four cards
* 4 Blank cards
	+ In some versions of the game one Blank Card has the effect "Swap Hands"
* 2 Paper Instructions

## Objective of the Game

Be the first player to get rid of all of your cards in each round and score points for the cards your opponents are left holding. Points in rounds accumulate and the first player to reach **500 points wins**.

## Game Setup

1. Each player draws a card; the player that draws the highest numbered card deals (count any card with a symbol e.g. A reverse card as zero).
2. The dealer shuffles and deals out each player 7 cards.
3. Place the remainder of the deck facedown to form a **DRAW** pile.
4. The top card of the **DRAW** pile is turned over to begin a **DISCARD** pile. **N.B.** If any of the Action Cards (indicated by symbols) are turned over to start the **DISCARD** pile, see *Action Cards* section on this wiki page for special instructions.

## Game Play

The person to the left of the dealer starts play.

On your turn, you must match a card from your hand to the card on the top of the DISCARD pile, either by number, color or symbol (symbols represent *Action Cards*; see *Action Cards* section on this wiki page for special instructions).

For example, if the card on the **DISCARD** pile is a red 8, the player must put down a red card ***OR*** any color 8. Alternatively, the player can put down a *Wild card* (See *Action Cards* section on this wiki page for special instructions).

If you don't have a card that matches the one on the **DISCARD** pile, you must take a card from the **DRAW** pile. If the card you picked up can be played, you are free to put it down on the same turn. Otherwise, play moves on to the next person in turn. You may also choose **NOT** to play a playable card from your hand. If so, you must draw a card from the **DRAW** pile. If playable, that card can be put down in the same turn, however you may not play any other card from your hand after the draw.

## Action Cards

File:+2 cards.jpg
**Draw Two Card** - When you play this card, the next player must draw two cards and miss their turn. This card may only be played on a **matching color** or on **another Draw Two card**. This card **cannot** be stacked on top of another Draw Two card. (Despite this, many have decided to ignore this rule, with a majority of the community disregarding it's existence, including the official UNO videogame.) If this card turns up at the beginning of play, the same rule applies.

File:Reverse cards.jpg
**Reverse Card** - When you play this card, the direction of play reverses (if play is currently to the left, then play changes to the right, and vice versa). This card may only be played on a **matching color** or on **another Reverse card**. If this card is turned up at the beginning of play, the dealer goes first, then play moves to the right instead of the left.

File:Skip cards.jpg
File:Wild card.jpg
**Skip Card** - When you play this card, the next player is "skipped" (loses their turn). This card may only be played on a **matching color** or on **another Skip card**. If a Skip card is turned up at the beginning of play, the player to the left of the dealer is "skipped", hence the player to the left of that player starts play.

**Wild Card** - When you play this card, you get to choose the color that continues play (any color including the color in play before the Wild card was laid down). You may play a Wild card on your turn even if you have another **playable card** in your hand. If a Wild card is turned up at the beginning of play, the person to the left of the dealer chooses the color that continues play.

**Wild Draw Four Card** - When you play this card, you get to choose the color that continues play PLUS the next player must draw 4 cards from the **DRAW** pile and lose their turn. However, there is a hitch! You may only play this card when you do **NOT** have another card in your hand that matches the **COLOUR** on the **DISCARD** pile (but it is acceptable to play this card if you have matching numbers or Action Cards). If turned up at the beginning of play, return this card to the deck and pick another card.

File:Wild draw four card.jpg
**N.B.** If you suspect that a Wild Draw Four card has been played on you **illegally** (i.e. the player has a **matching card**), then you may **challenge** that player. The **challenged player** must show you (the challenger) their hand. If **guilty**, the **challenged player** must draw the 4 cards instead of you. However, if the **challenged player** is **innocent**, you must draw the 4 cards PLUS an additional 2 cards (6 total)!

## Going Out

When you play your next-to-last card, you must yell "**UNO!**" (meaning "one") to indicate that you have only one card left. If you don't yell "**UNO!**" and you are caught before the next player begins their turn, you must draw two cards. Once a player has no cards left, the round is over. Points are scored (see *Scoring* section on this wiki page for more information). If the last card played in a round is a Draw Two or Wild Draw Four card, the next player must draw the 2 or 4 cards respectively. These cards are counted when the points are totaled. If no player is out of cards by the time the **DRAW** pile is depleted, the **DISCARD** pile is reshuffled and play continues.

## Scoring

The first player to get rid of their cards in a round receives points for all of the cards left in their opponents' hands as follows:

 Draw 2
 Reverse
 Skip
 Wild
 Wild Draw 4

Once the score for the round has been tallied, if no player has reached **500 points**, reshuffle the cards and begin a new round. Another way to score points is to keep a running tally of the points each player is left with at the end of each round. When one player reaches **500 points**, the player with the lowest points is the winner.