Buildings

Please help improve this if you can. The Discussion page may contain suggestions.Reason: "*This article is not up to date with the latest version of the game, and is missing a lot of information besides.*"

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Please help improve this if you can. The Discussion page may contain suggestions.
Reason: "*This article is not up to date with the latest version of the game, and is missing a lot of information besides.*"

I don't know how to comment so I'll just say it here, someone needs to add what buildings create dust

The Martian Colony is made up of a variety of **buildings** which provide power, life-support, comfort, protection from the weather, information, resources and a lot more - all things without which humans cannot exist on the red planet.

Buildings are built by using Martian resources while some can be brought from Earth as prefab buildings. All buildings, however, require a resource upkeep for maintenance.

A construction site must be within the Service Area of Drones (relative to their control hubs) in order to receive the resources needed and then erected.

Some buildings require Power to operate, other are staffed by Colonists living nearby.

The Performance of any building indicates how effectively the building is performing its primary function. It depends on many factors such as researched technologies, upgrades and the current individual performance of the specific colonists working in the building. Qualified specialists and workers with high Morale will increase the performance of a building, while empty work slots, Renegades and workers with low Morale or other issues will be detrimental.

Buildings can be set to operate in three Work Shifts - first, second and night. Turning off some Work Shifts will conserve power and workforce.

## Prefab

The following buildings are available as prefabrication, which can be shipped to Mars and deployed instantly

* Drone Hub ($150M, 5 000 kg)
* Moisture Vaporator ($200M, 5 000 kg)
* Fuel Refinery ($200M, 5 000 kg)
* Stirling Generator ($400M, 2 000 kg)

Investing in factories will help establish self-sufficiency in terms of maintenance and reduce reliance on imports, particularly for extractors
* Machine Parts Factory ($400M, 10 000 kg)
* Electronics Factory ($600M, 10 000 kg)
* Polymer Factory ($300M, 10 000 kg)

## Power

* The Fusion Reactor is the only Power building that requires workers: 24 workers / 8 per shift
* Wind Turbines generate more power permanently at higher elevations and temporarily during Dust Storms
* Base power generation and base power storage is listed; both can be increased by researching upgrades

## Production

* All extractors contaminate nearby building with dust, which decrease times between maintenance.

## Life Support

* Moisture Vaporators work less effectively when placed too close to other Moisture Vaporators

## Storage

* Drones, the RC Transport, and Shuttles move resources to and from Storage Depots and Dumping Sites

 StorageStorage | 10
 Mechanical Parts 3
 Dumping Site | 7

## Dome Spires

* One Dome Spire can be built in the center of almost all of the Domes
* The Oval Dome has space for two Dome Spires