Implants, Drugs And You: A Guide to Illicit Power

Guide by Mortarian

## Implants

The X03 implants are the ones I went with by default because I think they provide the best bang for your buck, but if you would like cheaper options check the X02 versions of the implants.

### Armor/Hull

```
06 -
07 -
08 - 	Inherent Implants 'Noble' Mechanic MC-803 (Hull Hit Points)
09 -
10 - 	Inherent Implants 'Noble' Hull Upgrades HG-1003 (Armor Hit Points)

06 - 	Inherent Implants 'Noble' Repair Systems RS-603 (Local Repair Duration)

07 - 	Inherent Implants 'Noble' Remote Armor Repair Systems RA-703 (Remote Armor Capacitor)

09 - 	Inherent Implants 'Noble' Repair Proficiency RP-903 (Local Armor Repair)

```

### Shield

```
06 -
07 - 	Zainou 'Gnome' Shield Management SM-703 (Shield Hit Points)
08 -
09 -
10 -

08 - 	Zainou 'Gnome' Shield Emission Systems SE-803 (Remote Shield Repair)

09 - 	Zainou 'Gnome' Shield Operation SP-903 (PvE Shield Regeneration)

```

### Capacitor

```
06 - 	Inherent Implants 'Squire' Capacitor Systems Operation EO-603
07 - 	Inherent Implants 'Squire' Capacitor Emission Systems ES-703 (Neut/Nos + Cap Transfers)
08 - 	Inherent Implants 'Squire' Capacitor Management EM-803
09 -
10 -

```

### Scanning

```
06 - 	Poteque 'Prospector' Astrometric Pinpointing AP-606/603
07 - 	Poteque 'Prospector' Astrometric Acquisition AQ-706/703
08 - 	Poteque 'Prospector' Astrometric Rangefinding AR-806/803
09 - 	Poteque 'Prospector' Archaeology AC-905 (Relic Hacking)
10 -

```

### Missiles

```
06 -
07 -
08 - 	Zainou 'Deadeye' Guided Missile Precision GP-803
09 - 	Zainou 'Deadeye' Target Navigation Prediction TN-903
10 - 	Zainou 'Deadeye' Rapid Launch RL-1003

```

### Gunnery

```
06 -
07 -	Eifyr and Co. 'Gunslinger' Motion Prediction MR-703
08 -
09 - 	Eifyr and Co. 'Gunslinger' Surgical Strike SS-903
10 -

```

### Utility

```
08 -	Inquest 'Eros' Stasis Webifier MR-803 (Web Range)
	Zainou 'Gypsy' Propulsion Jamming PJ-803 (Web Capacitor)

09 -	Zainou 'Gypsy' Electronic Warfare EW-903 (ECM Capacitor)
	Zainou 'Gypsy' Sensor Linking SL-903 (ReSeBo and Sensor Dampener Capacitor)
	Zainou 'Gypsy' Target Painting TG-903 (Target Painter Capacitor)
	Zainou 'Gypsy' Weapon Disruption WD-903 (Weapon/Missile Disruption)

```

### Fitting

```
06 -	Inherent Implants 'Squire' Power Grid Management EG-602/603
	Zainou 'Gypsy' CPU Management EE-602/603
07 -

```

### Command

```
10 - 	Armored/Shield/Skirmish/Information Command Mindlink
                           (25% range + strength for ~ 50mil)

```

## Fancy Implant Sets

As a general rule of thumb always use mid-grade (MG) or high-grade (HG). Lows are not worth the price and it’s usually better to just use the implants above over them.

Use slots 1-5.

```
Ascendancy -	Warp Speed			HG ~7.2bil	MG ~1.2bil
Asklepian -	Local Armor Repair		HG ~3.6bil	MG ~1.2bil
Crystal -	Local Shield Repair		HG ~2.6bil	MG ~900mil
Grail -		Sensor Strength			HG ~704mil	MG N/A
Halo -		Signature Radius		HG ~985mil	MG ~363mil
Slave -		Armor Hit Points		HG ~2.7bil	MG ~833mil
Snake - 	Maximum Velocity		HG ~4.2bil	MG ~1.2bil
Spur -		Magnometric Sensor Strength     HG ~593mil	MG N/A
Talisman -	Energy Neutralizer/Nosferatu and Energy Transfers   HG ~738mil	MG ~266mil
Talon -		Gravimetric Sensor Strength	HG ~1.3bil	MG N/A
Jackal -	Ladar Sensor Strength		HG ~560mil	MG N/A

Centurion -	ECM/Damps/Disruptors/Painters Optimal Range	HG N/A		MG ~1.1bil
Edge -		Booster Side Effect Reduction	HG N/A		MG ~470mil
Harvest -	Mining Laser Range		HG N/A		MG ~6.3bil
Nomad -		Agility

```

## Drugs

Drugs are affected by the following skills:

* Biology - 20% Attribute Booster Duration per level.
* Neurotoxin Control - 5% Potency Reduction to side effects per level.
* Neurotoxin Recovery - 5% Reduced Chance of side effects per level.

### 30 Min Base Duration with Side Effects

```
Blue Pill	1 Local Shield Repair	    SE- Cap Cap, Explo Vel, Shield HP, Tur Opt
Exile		1 Local Armor Repair	    SE- Armor HP, Cap Cap, Explo Rad, Tracking
Mindflood	1 Capacitor Capacity	    SE- Armor Rep, Explo Rad, Shield Rep, Tur Opt
X-Instinct	1 Signature Radius          SE- Armor HP, Mis Vel, Shield HP, Tur Fal
Drop		2 Tracking Speed	    SE- Armor Rep, Shield HP, Tur Fal, Vel
Frentix		2 Turret Optimal Range	    SE- Armor HP, Shield Rep, Tur Trac, Vel
Sooth Sayer	2 Turret Falloff Range	    SE- Armor Rep, Shield HP, Tur Opt, Vel
Crash		3 Explosion Radius          SE- Armor HP, Mis Vel, Shield Rep, Vel

Standard -	+20%	~ 4mil
Improved -	+25%	~ 9mil
Strong -	+30%	~ 38mil

Example - Improved Blue Pill Booster

```

### 30 Min Base Duration, No Side Effects

```
Agency 'Hardshell'	11 Local Shield/Armor Repair	Dose I -	+3%	~ 50k
		Dose II -	+5%	~ 1mil
	        Dose III -	+7%	~ 5mil

Agency 'Overclocker'	11 Maximum Velocity             Dose I -	+3%	~ 39k
	        Dose II -	+5%	~ 550k
		Dose III -	+7%	~ 3mil

Agency 'Pyrolancea'	11 Raw Damage			Dose I -	+3%	~ 500k
		Dose II -	+5%	~ 3mil
		Dose III -	+7%	~ 11mil

```

### 33 Minute Base Duration, No Side Effects

```
Nugoehuvi Synth Blue Pill Booster	1 Local Shield Repair	+5%		~ 3mil

```

### One Hour Base Duration, No Side Effects

```
Quafe Zero		1 Maximum Velocy + Scan Resolution	+5%		~ 22mil

```