Reginn Akerfeldt

> *"It's all for the sake of science! You wouldn't understand"*
>
>

Reginn is a plumekith artificer and sorceress, twin sister of Erikel and the daughter of the mortal Klauss Akerfeldt and the ancient goddess Marlene, making her a demigoddess.

## Reginn Akerfeldt

### Aliases

Regie (by her brother and friends)Ginn (by friends and family)

Fledge (by her parents)

Lady Magpie (derogatory)

### Relatives

Klauss Akerfeldt (father)Marlene (mother)

Erikel Akerfeldt (twin brother)

Ishkandar, Riviera and Lavi (older half-brothers)

### Affiliation

Her familyHer party of adventurers (unnamed)

### Class

Artificer (Maverick)Sorcerer (Corvid Plumekith origin)

## Physical description

### Gender

Female

Reginn is a young woman of 22 years old, appearing mostly human because of her father heritage and keeping the plumekith one concealed for the most part, except her slightly pointed ears, piercing blue eyes and long, black and blue feathers on her back very much resembling a magpie's tail, although she usually manages to pass them as part of her outfits. Like her brother, she has reddish, curly hair, long past her shoulders, and dark skin, with some freckles on her cheeks and shoulders. When she reveals her full form, she has more short black feathers on her face and body, large black feathered wings and legs akin to those of the tieflings, with taloned fingers and toes.

She also has inherited the exuberant like for fashion from her mother, and especially likes wide witch hats, that blend perfectly with her rest of her clothing, usually dresses with flowy skirts in green or maroon. She loves all kind of trinkets, and very much like the magpie she likes to shapeshift as, she collects every kind of shiny accesory she sees.

Her bird form is usually one of a magpie not only to diversify and confound people on the look for them, but to embrace her showy nature better and the mocking names others have given her.

## Personality

Reginn is often described by others to have a *colorful* personality; she is loud, excitable and on the theatrical side, prone to whimsical bouts and charming silliness. Although she is quite intelligent and inventive, she lacks the cunning and wits present on her family, and can be quite naïve and gullible, wanting to think the best of everyone she meets. Can be very obsessive with the interests she pursuits, following very whack and odd way of thinking sometimes, and outside of that has a short attention span. She is loyal to her family and friends to a fault, even getting visibly upset if she disappoints them in some way, especially with her mother, which she adores. In truth, and underneath the confident façade, she can be very insecure, so she needs constant reassurement she is doing things right. Even if she doesn't have problems with fighting for her life and her loved ones if she has to, she despises the thought of constant conflict, and especially the thought of war.

## Background

Being her parents who they are, Reginn feels very proud of her plumekith heritage, taking her mother's words as paramount, with wide eyes full of awe. They were born in a little reservoir nearby other similar individuals, but they didn't last very long as Gwenael, who acts as a messenger and lore keeper for Marlene and has always been sort of an elder brother figure to the twins, said he had a lead in Kyros about more lost lore for the plumekith, and soon they made their way to a Kyrosian coastal city named Kandus.

## Abilities

Because of her divine heritage, Reginn is able to see into the past when touching an object belonging to someone or making a ritual when standing in a certain ground to see recent history. For now, she cannot go further than 50 years in the past.

**Languages:** Common, Astracian, Kyrosian, Corax

#### Plumekith abilities

* Can shapeshift into a bird of the corvid family three times per day (in her case, usually a magpie)
* Can use wings and talons as weapons on a humanoid form once per day
* Race skills: Acrobatics, Fly
* See Invisibility

#### Artificer abilities

* Magical Tinkering, Spellcasting
* Infuse Item
* Artificer Specialist, The Right Tool For The Job

#### Artificer spells

*Cantrips*

* Message
* Magic Stone
* Shocking Grasp

*1st*

* False Life
* Grease
* Caustic Brew
* Feather Fall

*2nd*

* Darkvision
* Arcane Lock
* Alter Self

*3rd*

* Blink
* House of Cards

#### Sorcerer spells

*Cantrips*

* Chill Touch

*1st*

* Ray of Sickness
* Bane
* Dissonant Whispers