recursal/Fanatic-Fandom huggingface dataset:
Personagens

Após a criação da conta, o jogador pode escolher seu personagem inicial e com o passar do tempo adquirir outros por meio de missões especiais ou compra de baús de personagens. Veja abaixo a lista de personagens separados por categorias.

***(Todos os personagens iniciais possuem tier Ouro por padrão e só podem ser escolhidos durante a criação da conta, após esta etapa os demais serão obtidos apenas por meio de baús de personagem.)***

### **Iniciais**

 David Meister
 Vismoke Sanji
 Daidalos

### Tier: **Prata**

 Buggy
 Daddy Masterson
 Don Krieg
 Kuro
 Nefertari Vivi
 Tashigi
Boohbah (reboot)/End Credits

Boohbahs:
Hing Hingbah
Humbah
Zumbah
Zing Zing Zingbah
Jumbah
Jingbah
Littlebah

Storypeople:
Grandmamma - Linda Kerr-Scott
Grandpappa - Robin Stevens
Mrs. Lady - Harvey Virdi
Mr. Man - Mark Ramsey
Brother - Manuel Bravo
Sister - Vee Vimolmal
Auntie - Sachi Kimura
Uncle - Rob Rackstraw
Little Dog Fido - Dash

Narrator:
Chris Langham

Voice Director:
Debra Toffan

Robin Stevens
Alan Dapre
Gary Winters
Gregg Welan

Co-Producers:
Partick Vance
Rob Minkoff
Alan Smart

Production Managers:
Nick Kirpatrick
Edwin Wyatt

Lighting Cameraman:
Chris Yacoubian

Location Designer;
John Plush

Location Director:
Penny Lawrence

Nicky Barfoot

Lighting Director:
Roger Williams

Choreographer:
Nikky Smedley

Senior Cameraman:
Keith Salmon

Costume Designer:
Janice Rider

Creator:
William Weyser

Sound Designer:
Tim Vine

Dance Music by:
Paul Honey

Music by:
Andrew McCrorie-Shand

Boohbah Costume Designer:
Vin Burnham

Titles and 3D Animation:
Pat Gavin
Eye Animation

Additional Music by:
Bob Hartley

Assistant Directors:
David G. Hiller
Nigel P. Harris
Jane Ashmore
Siobhan O'Donnell

Production Accountant:
Gary Phillips

Head of Production:
Liz Queenan

Post Production Manager:
Ros Cook

Post Production Co-ordinators:
Louise Neighbour
Lynne Hawkins

Dubbing Mixers
Sandy Buchman
Ben Barkwe
Brandon Nicholson
Nic Le Messurier
Andrew Wilkinson

Editing Team:
Jonathan Birkett
Janna Bourvis
Anthony Brown
Stephen Dorrance
Adam Taylor
Siobhan O'Donnell

Assembly Editors:
David Barry
Geoff Bartlett

Offline Editors:
Janna Bourvis
Lindsay Shaxson

Online Editors:
Jonathan Birkett
Ben Perrott

Senior Editor:
Lee Phillips

Line Producers:
Paul Gawith
Bob Jacobs

Animators:
Stephen Dorrance
Bob Berk
Chris Watts
Mary Pyke

Graphics:
Adam Taylor
Anthony Brown

Director of Production:
Sue James

Associate Producers:
Nikky Smedley
Robin Stevens
Chris Wood

Production Designer:
Amanda Atkinson

Directors:
Chris Bernard
Annie Gibbs
Vic Finch

@ Ragdoll Limited 2023
Titles

Titles and how to obtain them
In Laurum there are many titles to collect(46 in total). Out of the 46, 6 can be purchased with gems, while the rest are unlocked with normal gameplay. Some titles are hidden from the player until conditions are met. Titles, like everything else in game, are color coded based on rarity. To obtain titles complete challenges below.

## **Premium Titles**

* **Early Supporter**

Unlocked by buying gems in early stages of beta.
* **Killer Instinct**

Unlocked with 220 gems.
* **Panda Eater**

Unlocked with 250 gems.
* **Rock Star**

Unlocked with 180 gems.
* **The Emperor**

Unlocked with 5000 gems.
* **Lord**

Unlocked with 250 gems.
* **Patron**

Unlocked by being a Patron
* **Spooky**

* **BOOOOOOO!**

* **Frightening**

* **Trick or Treat**

* **Wicked**

* **COVID-10 Survivor**

* **King in the North**

Unlocked with 5000 gems.
* **The Nub**

* **The Runner**

* **Breath of Death**

* **The Unforgiving**

* **Witcher**

* **Bella Ciao!**

## **Titles**

* **I Am**

You changed your name.
* **Friendly**

Nice! 20 online friends.
* **Mana Drinker**

Used 100 mana potions.
* **Red Stuff**

Used 100 health potions.
* **Refill-0**

Refilled 500 potions.
* **Shopper**

You bought 100 items.
* **Sold**

You sold over 1000 items.
* **Collector**

You collected more than 500 items.
* **The Butcher**

Over 1000 PvP kills!
* **Superhero**

Reached 2500 karma.
* **Anti-Hero**

Reached -2500 karma.
* **Gladiator**

500 honorable kills in the arena.
* **Monster Hunter**

10,000 monsters annihilated
* **Exterminator**

50,000 monsters exterminated!
* **Industrious**

Good job! 500 quests finished.
* **Immortal**

8 rebirths or more.
* **Risk Aware**

50 devil squares.
* **DS Strategist**

100 PvP kills in devil square.
* **Goldilocks**

You own 15M gold(tax free).
* **Necromancer**

For reaching level 150 with a Wizard.
* **Rogue**

For reaching level 150 with a Hunter.
* **Cavalier**

For reaching level 150 with a Warrior.
* **Persecutor**

For reaching level 150 with a Paladin.
## **Hidden Titles**

* **Newcomer**

Welcome to Laurum
* **Ready to Grind**

Complete first quest
* **Veteran**

1000+ hours played
* **Death's Friend**

Die 50+ times
* **Boss Hunter**

Kill 50+ Bosses
* **Quitter**

Abandon 5\_ quests
* **God Of War**

100,000,000+ damage done
* **Knife Catcher**

1,000,000 damage received
* **Conqueror**

2000+ PvP Kills
* **Merchant**

300+ trades completed
* **Potaholic**

5,000+ potions used
* **Deal breaker**

50+ canceled trades
* **Bloodthirsty**

-20,000+ karma
* **Bug Squad**

Given to Bug Testers
* **Council Member**

Given to those who assisted with game development
* **Debugging**

Given to Bug Testers
* **Ghostbuster**

Kill 100k Ghosts

## **No Longer Obtainable**

* **I Love Staff**

I Love Staff event
* **Maniac**

GM-killer event 07/07/2018
* **Courageous**

From +15 to +16 with corrupted jewel

## **Guild Titles**

* **Guild Leader**

Be a guild leader
* **Guild Moderator**

Be a guild moderator
* **Guild Office**

Be a guild officer
* **1st GvG Champions**

Congratulations ANN! 28.04.2018
Stamina

A stamina é um recurso do jogo que os jogadores usam para poder participar de eventos ou missões especiais. Todo novo jogador começa com 1 ponto e ganha mais 1 (ou 2 se for VIP) a cada 10 níveis.

Este recurso é vinculado a conta e não aos personagens, regenerando-se a cada 48 horas (ou a cada 6 horas caso seja VIP). Também pode ser obtida por meio de poções em baús espalhados pelas ilhas do jogo.
Boohbah Close Ups

**Boohbah Close Ups** are short features dedicated to a specific Boohbah. There are five segments between the intro and the outro, all of them from *Boohbah Everywhere*:

* Two **colour segments**; one with the featured Boohbah on a random coloured background and another with them discovering what colour they are
* A **shape segment**
* An **opposites segment**
* A **number segment**

## Boohbahs

* Humbah
* Zumbah
* Zing Zing Zingbah
* Jumbah
* Jingbah
.hack//G.U. Last Recode

This is a collection remastered trilogy pack containing **.hack//G.U. Last Recode has .hack//G.U. Vol. 1//Rebirth**, **.hack//G.U. Vol. 2//Reminisce**, and **.hack//G.U. Vol. 3//Redemption**. It also includes a brand new chapter, **.hack//G.U. Vol 4//Reconnection**.

## Love Interests

* Bordeaux
* Endrance
* Tabby
* Saku
* Alkaid
* Shino
* Atoli
* Pi
* Ovan

## Platonic Life Partners

aka character ending were there is no romance

* Yata
* Antares
* Silabus
* Piros
* Kuhn
* Azure Kite
* Ovan
* Gaspard
* Azure Balmung
* Azure Orca
* Matsu
Book (Boohbah Everywhere)

**Book** is the 39th episode of Season 2 of Boohbah Everywhere.

## Unique segments

 Colours
 Shapes
Zing Zing Zingbah skates into frame and does a lot of curving as they form the shape of a four-pointed star. Glancing at the bigger floor space beyond, they do a leap as they begin making the shape of a bigger, five-pointed star.

## Recap

* Intro (Jumbah is the Leader)
* Sideways Steps
* 5 Jingbahs
* Humbah Discovers the Colour Yellow
* Zing Zing Zingbah Draws 2 Stars
* Storypeople: Mr. Man and Grandpappa
* Hide Your Heads and Feet
* Look What We Can Do!
* Ending (Jumbah is the Last One)
Comfy Slippers (Boohbah Everywhere)

## Comfy Slippers

### Episode

111

**Comfy Slippers** is the 111th Episode of Season 5 of Boohbah Everywhere.

## Recap

* Intro (Zing Zing Zingbah is the first one to appear)
* Get Up and Gallop
* Jingbah and Humbah Draw 2 Ovals
* The Boohbahs Demonstrate Stop and Go
* Storypeople: Grandpappa and Little Dog Fido
* Chasing and Catching
* Look What I Can Do!
* Ending (Zing Zing Zingbah is the last one to disappear)
Corbelin de Guizac

Painting of the Archduke of Jecreau

Archduke Corbelin de Guizac, Duke of Beaucompté is the current Archduke of Jecreau. He maintains good relations with the Empire through his friend Grand General Seldor Ferrante. While the Archduke's heir is his son, Antoine, Corbelin is aware that he is not fond of governing, neither would he be good in political affairs. He delegated much power to his daughter, Anne-Sylvie, Duchess of Guizac, by naming her Archducal Camerlingue. His reign is known to be a peaceful one, as he has fought no war nor has he seen any major enemy attack on the Archduchy.
Model window (interface)

**0.99.5a**
view **·** edit`various` camera
`ALT`+`LButton`
`CTRL`+`LButton`
In Model editor, the **model window** displays the content of the current object according to the camera position, zoom level and style (perpective, freestyle, etc.).

This is where to alter the content of an object with brushes.

All other elements (objects or groups) visible in the scene are locked and darkened.

View cube and camera ruler are displayed if enabled.

## Import an image

Drag & dropping a PNG image in the model window will replace all the voxels of your current object:

* first, MagicaVoxel will resize your object. One pixel (px) of the original image will correspond to one voxel (vx) of the model
	+ `x` axis will match the width
	+ `y` axis value will be `1`
	+ `z` axis will match the height
	+ If the image is larger than `256 x 256` px, your image will be resized to fit in a `256 x 1 x 256` vx model
* then, MagicaVoxel will attempt to use colors of its active palette to attribute colors of the image to the voxel object

If you don't want your voxels to be replaced while importing an image, use the same drag & drop in the World window.

 Learn more on image importation following this tutorial

The model window (left) and the scene outline (right).

`ball` is the object currently edited, while `pyramid` and `cube` are other objects, locked in the background.

 Choose an interface mode for documentation
Model editorWorld editorRender
Jacques Outremer

Painting of Jacques Outremer

Jacques Outremer is the son of Hector Outremer, current Fleet Admrial of Jecreau. He is the captain of the ship "Fougueuse", one of the fastest man-made ship. He also is the heir to the County of Port-Victoire. He has been friends with the Archduke's son, Antoine, ever since he was 10. Together, they fought the Sea Snake Pirates, outnumbered 4 to 1, and sank all their ships at the battle of the Snake Blood Jetty.
Zenaida Klara Liu

**Zenaida Klara Liu** is the protagonist of the *From Earth* mod. She is a Candidate For The Outworld Exploration Program who, as part of the International Space Exploration Program, is sent to ISEP60, alongside Anthony Louis Yaremov, a planet populated by an alien race known as Entrulians. During her time on the planet, she has to decide whether to attack foes or make peace with the inhabitants.

## Biography

### Background

Originally meant to be Half Chinese, Half Russian, who grew up in Canada.

## Behind the Scenes

* Zenaida originally sported a type of topknot.
Hector Outremer

Painting of Hector Outremer

Hector Outremer is the Count of Port-Victoire, the largest harbor town of the Archduchy. It is customary for House Outremer to hold that town, as well as the overlord to hold the title of Admiral of the Fleet. He is the Captain of the Flagship "Fourdroyant", a ship with 30 dwarf-made cannons on each side, requiring 100 men to man, currently considered ship the largest to sail the sea.
Confetti

"**Confetti**" is a made-up *Boohbah* episode made by William Weyser.

## Synopsis

Hip and hop about with the Boohbahs, and do a wonderful wobbly dance. In Storyworld, Brother & Sister find lots of confetti. Can they find a way to congratulate themselves with it?

## Quotes

It's lots of confetti.

Somebody's coming...

It's Brother & Sister.
Senechal (Order of the Blazing Knights)

The Senechal is the Master's right hand man, and assigned by him. In times of peace, he administrates the lands owned by the Order in the region under the Master's authority. In times of war, the Senechal would handle the supply lines and any other issues of moving and sustaining an army. The Senechal can lead Knights in the field if need be, as he would be equivalent to a Knight-Sergeant, but such a thing rarely happens.
Anne-Sylvie de Guizac

Painting of the Duchess of Guizac

### Aliases

Duchess of Guizac, Duchess of Bordargent, Archducal Camerlingue, the Thorny Rose

## Biographical information

### Marital status

Celibate

Anne-Sylvie de Guizac is the Duchess of the border cities of Guizac and Bordargent, which are a strategically well positioned cities. Moreover, she is the Archducal Camerlingue, her duty being to manage the higher titles (great barons, viscounts and counts) in case one dies with no clear heir, she is to administrate the region until a suitable candidate emerges. She also has the power to revoke any title besides her brother's and her father's, making her the second most powerful person in the realm. She is also famed to be bewitchingly beautiful, as well as ruthless in politics, which earned her the nickname of "Thorny Rose".
Master and Commander of the Order

The Master and Commander (sometimes called Commander for short) was a regional, sometimes national commander, though there have only ever been three positions for this rank, the Master of Myrtana, the Master of Yardtrea and the Master of Khorinis. Both answering directly to the Grandmaster, they also serve as generals in times of war. The current holder of the title of Master and Commander of Myrtana is Ser Siegfried.
Antoine de Guizec

Painting of Duke Antoine de Guizec

Antoine, Duke of Blancherive, second largest city of the Archduchy, is a valiant Knight, always seeking adventure. He is mostly famous for having slain the Drake of Mount Terror and defeating The Sea Serpent pirate fleet with his vassal and friend, Jacques Outremer. While being an outstanding Knight, unmatched in swordsmanship and valorous, he shows little interest in succeeding his father as reigning Archduke.
Aettesos RP Wiki

## Welcome to the Aettesos RP Wiki

Small wiki dedicated to the lore of the world of Aettesos, created for Roleplaying sessions.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Stat training

In Laurum, you can not only upgrade your stats by using Level Points (LP), Rebirth Points (RP), using gear mods, but also by training your stats.

Equip a Training Stone to start training stats. It’s recommended to do stat training at high rebirth due to the better benefit.

**NOTE:** While equipped you will not gain normal level EXP (experience). All of your EXP will go towards your stats based on the stone you equipped. This includes quest’s experience and potion’s experience.

**EXAMPLE:**

If you equip a level 0 Stone of Deneb, this stone will train 10% INT (Intelligence). This means that when you kill a monster that would normally give you 500 EXP, you will instead earn 50 EXP towards INT:

500 EXP x 0.10 = 50 INT EXP

To see your progress go to ***Menu > Character >Stat Training***.

Stat training increases in level the same way as your character. When the EXP bar is full, the stat increases to the next level. Every 5 levels you earn 1 permanent stat point.

**EXAMPLE:**

When INT training has reached level 100 it will provide a 20 bonus to INT

LVL 100 / 5 = 20.

Due to Rebirth add a permanent 4% bonus to all your stats for each Rebirth, it’s recommended to first stat doing a few rebirths before training your stats.

Stat training max level is 2000, that means 2000 / 5 = 400 more stat points.

**TIPS:**

* Rebirth (RB) will initially increase your stats faster than training. It is recommended to wait until you have several RBs before training stats. (5-8 recommended). This is because you get more experience from potions and experience for every rebirth you get, and also because you will be stronger so killing monsters will be easier. You could also enjoy the hard and nightmare server.
* Upgrading your Training Stones will increase the amount of EXP you earn with them.
* Equipment with EXP bonuses will also increase the amount of EXP earned by using Training Stones.
* Your stat training doesn’t reset while rebirth.
* Exp gained from quests and potions applies to stat training.

> Source
>
>
Marshal (Order of the Blazing Knights)

The Marshal is the highest military commander of the Order in a region, right under the command of the Master. The Master would also consult with the Marshal in affairs of war, as well as with the Senechal and the Constable, before making any final decision on tactics. While the Marshal has the authority to command all the forces of the Order under a Master's region, he will usually focus his effort on commanding the Knights.
Moedas Piratas

As moedas piratas são um recurso do jogo que podem ser obtidas após a conclusão das tarefas diárias podendo ser usadas para se obter chaves, poções de experiência ou stamina, fragmentos de personagem ou animações exclusivas.

Elas podem ser utilizadas no caça-níquel encontrado no Black Market de qualquer cidade.

Veja abaixo o custo necessário de moedas para se obter cada item:

 Poção de XP (Média)
 Poção de XP (Grande)
 Poção de Stamina
 Chave
 Medalha dinâmica de Bronze
 Medalha dinâmica de Prata
 Medalha dinâmica de Ouro
 Fragmentos da Vivi
Balloon (Boohbah Everywhere)

**Balloon** is the 136th episode of Season 6 of Boohbah Everywhere.

## Recap

* Intro (Jingbah is the first one to appear)
* Arm Circles
* Jumbah Discovers the Colours Red, Orange, Yellow, Green, Blue, Purple and Pink
* The Boohbahs Draw 5 Ovals
* 20 Bubbles
* Zing Zing Zingbah Demonstrates High and Low
* Storypeople: Brother & Sister
* Wiggle Your Bum
* Look What I Can Do!
* Ending (Jingbah is the last one to disapppear)
Bow & Arrow (Boohbah Everywhere)

## Bow & Arrow

### Episode

211

**Bow & Arrow** is the 211th episode of Season 9 of Boohbah Everywhere.

## Recap

* Intro (Zing Zing Zingbah is the first one to appear)
* Sideways Steps
* Zumbah Draws a Big Circle
* Zing Zing Zingbah Demonstrates Near and Far
* Storypeople: Brother & Sister
* Dizzy In and Out
* Look What I Can Do!
* Ending (Zing Zing Zingbah is the last one to disappear)
Boohbahs

***This page is meant to be a starting point for users to discuss their takes on a canonical character or location, not to be a substitute for the main wiki's page for the same subject.***

## Physical description

### Eye color

Brown

The **Boohbahs** are furry "atoms" of energy, power, and light.

## List of Boohbahs

### Canon

* **Humbah**
* **Zumbah**
* **Zing Zing Zingbah**
* **Jumbah**
* **Jingbah**

### Fanon

* **Hing Hingbah**
* **Readbah**
* **Engbah**
* **Baboubah**
* **Saangebah**
* **Tombah**
* **Moo Moo Moohbah**
* **Bigbah**
* **Littlebah**
* **Ghostbah**

## Fanon interpretations

* WaltWiz1901
	+ Humbah
	+ Jingbah
	+ Jumbah
	+ Zing Zing Zingbah
	+ Zumbah
Bubbles (Boohbah Everywhere)

**Bubbles** is the 48th episode of Season 2 of Boohbah Everywhere.

## Unique segments

 Numbers
 Opposites
Flying in place at the *far* end of the zone, Zing Zing Zingbah swoops down to the other end *near* the camera. Turning their head back towards the opposite end, they skate *farther* away to that end and back, then far back again...then flying *nearer* to the camera and zinging out of frame.

## Recap

* Intro (Jumbah is the leader)
* Jump with the Bouncing Boohbahs
* Jumbah Discovers the Colour Orange
* 15 Bubbles
* Zing Zing Zingbah Demonstrates Near and Far
* Storypeople: Little Dog Fido, Mr. Man and Grandmamma
* Scrunching and Stretching
* Look What We Can Do!
* Ending (Jumbah is the Last One)
Cygnets (Swans) (Boohbah Everywhere)

## Cygnets (Swans)

### Episode

257

**Cygnets (Swans)** is the 257th episode of Season 10 of Boohbah Everywhere.

## Recap

* Intro (Zing Zing Zingbah is the first one to appear)
* Jump with the Bouncing Boohbahs
* 14 Humbahs
* Zing Zing Zingbah Discovers the Colour White
* Storypeople: Brother & Sister
* Zumbah and Jingbah Demonstrate Left and Right
* Hiding in a Line
* Look What I Can Do!
* Ending (Zing Zing Zingbah is the last one to disappear)
Corn Dog

"**Corn Dog**" is a made-up *Boohbah* episode made by William Weyser.

## Synopsis

Loosen up with lots of Boohbah leans, and do the Jumping Bungee Boo Dance. In Storyworld, Grandpappa and Grandmamma discover a huge corn dog.

## Quotes

It's a huge corn dog.

Whoo, it's Little Dog Fido.

Oh, there he goes.

Somebody's coming...

It's Grandpappa.

Yum, yum.

Somebody's coming...

It's Grandmamma.

Yum, yum. Yum, yum.

It's a big bottle of sauce/ketchup.

Nothing's coming out.

Yum, yum.

Goodbye.
Dollhouse (Boohbah Everywhere)

## Dollhouse

### Episode

255

**Dollhouse** is the 255th episode of Season 10 of Boohbah Everywhere

## Recap

* Intro (Zing Zing Zingbah is the first one to appear)
* Hop To It with some Boohbah Skips
* 18 Jingbahs
* Zing Zing Zingbah Draws a Big Pentagon
* Jumbah Demonstrates Up and Down
* Storypeople: Everyone
* Wiggle Your Bum
* Look What We Can Do!
* Ending (Zing Zing Zingbah is the last one to disappear)
Corn on the Cob (Boohbah Everywhere)

**Corn on the Cob** is the 27th episode of Season 2 of Boohbah Everywhere.

## Unique segments

 Colours
 Opposites
Jumbah lowers to the floor and makes themselves as *small* as they can be by scrunching up into a ball (retracting their head in the process). Upon lifting their head back up, they get back on their feet and stretch as wide and *big* as they can be by putting their feet far apart, spreading their arms out and reaching for the sky, and standing on their tippytoes.

## Recap

* Intro (Zing Zing Zingbah is the leader)
* March to the Beat
* Zumbah Draws 2 Ovals
* Jingbah Discovers the Colour Yellow
* Jumbah Demonstrates Big and Small
* Storyperson: Mr. Man
* Hide Your Heads and Feet
* Look What I Can Do!
* Ending (Zing Zing Zingbah is the Last One)
A Map (Boohbah Everywhere)

## A Map

### Episode

165

**A Map** is the 165th episode of Season 7 of Boohbah Everywhere.

## Recap

* Intro (Zumbah is the first one to appear)
* Hop To It with some Boohbah Skips
* Zing Zing Zingbah Draws a Rectangle
* Jingbah Demonstrates Near and Far
* Storypeople: Everyone
* Back and Forth
* Look What We Can Do!
* Ending (Zumbah is the last one to disappear)
Boohbah Magic Words

**Magic Words** are prevalent throughout *Boohbah*. They are often used by the children to call certain things over to a specific point, to pause or change the action whenever things begin to go away, or make one or more onscreen characters do whatever they want them to do.

## Boohbah!

The show is named after a magic word; the children often use this word to control what the Boohzone or Storyworld. One of the children calls out the word in a singy-songy tone of voice.

* As the Boohball flies around the world, a child in one of two countries uses the word to call it over to where they are.
* When the Boohbahs speed up while doing their warm-up routine, the children say frantically say the word repeatedly to calm them down until a rainbow tint passes by and the Boohbahs lose control.
* The children always say "Boohbah!" after sending a present to Storyworld and freeze the action when they come up with a solution to the Storypeople's situation.
* When the Storyworld segment is over and as we return to the Boohzone to see the Boohbahs dance, the children can be heard chanting "[Booh,] bah, booh, bah, booh!".
* When it's time for the Boohbahs to leave the Boohzone and the Boohball to continue travelling the world, one of the children calls out "Boohbah..." thrice: once when the Boohbahs stop dancing, again while they are tucked in their pods (presumably to get the ball moving), and one more time before the program officiall ends with the Boohbah flying to another place to start the LWICD! segment.

## Special Chant

"*Hing Hingbah, Humbah, Zumbah, Zing Zing Zingbah, Jumbah, Jingbah, Baboubah, Engbah, Readbah, Saangebah, Tombah, Littlebah... booh!*"

The children use this chant to wake the Boohbahs up in the opening sequence and to freeze them as they run amok after their warm-up. Depending on the situation, the children say the chant in either a relaxed, but exciting tone of voice or a more urgent, deadpan tone. When all the Boohbahs got out of their pods or standing completely still, the children shout out "booh!" to set them into motion again - either summoning them out of the Boohball or causing them to fly out of their pit.

The Boohbahs' names are always called in a set order every time the children use the chant - first Hing Hingbah (the green one), then Humbah (the yellow one), Zumbah (the purple one), then Zing Zing Zingbah (the orange one), then Jumbah (the blue one), then Jingbah (the pink one), then Baboubah, then Engbah (the black one), then Readbah, then Saangebah, then Tombah, and then Littlebah (the little green one). It's because of this that the Boohbahs' pods and power hum assemblies are arranged - and their names are almost always officially referred to - in that order.
Ballet (Boohbah Everywhere)

**Ballet** is the 8th episode of Season 1 of Boohbah Everywhere.

## Unique segments

 Shapes
 Colours
As Jumbah observes the pale pink background they are on, the narrator reminds us that blue and pink are often respectively thought of as boyish and girlish colours. The narrator then explains that a ballet outfit is pink all over, and ballet dancers love to dance...just like the Boohbahs (as Jumbah shows)!

## Recap

* Intro (Humbah is the leader)
* Twirly Boohbah Hops
* 2 Zumbahs
* Humbah Draws a Square
* Jumbah Discovers the Colour Pink
* Storypeople: Mrs. Lady and Auntie
* Back and Forth
* Look What I Can Do!
* Ending (Humbah is the Last One)
Blue Ribbon (Boohbah Everywhere)

## Blue Ribbon

### Episode

241

**Blue Ribbon** is the 241st episode of Season 10 of Boohbah Everywhere.

## Recap

* Intro (Jumbah is the first one to appear)
* Quick Boohbah Action
* Jumbah Discovers the Colour Blue
* Jingbah Draws a Long, Thin Rectangle
* Zing Zing Zingbah and Jingbah Demonstrate Fast and Slow
* Storypeople: Brother & Sister and Little Dog Fido
* The Wonderful Wobbly Dance
* Look What We Can Do!
* Ending (Jumbah is the last one to disappear)
Crossroads 2

**Crossroads 2** is a made-up *Boohbah* episode made by William Weyser.

## Synopsis

Swing your legs with the Boohbahs, and do a Follow the Leader dance. In Storyworld,

## Quotes

It's a crossroads.

Somebody's coming...

It's Auntie, Grandmamma, Mr. Man, and Grandpappa.

It's some white gloves.

Somebody's coming...

It's Mrs. Lady.

It's another crossroads.

Somebody's coming...

It's Brother & Sister.

It's some big white gloves.

Goodbye.
Boohbahs' Energy Beds Set

**Boohbahs' Energy Beds Set** (***ブーバーズのエネルギーベッドセット***) is a playset made by Tomy in 2005 for the Japanese market.

The set contains all five Peek-a-Boohbahs and their corresponding recharging pods, each of which is equipped with an RFID chip that makes it recognize their respective Boohbah and say their name when they're placed inside. The pods are meant to be hooked onto a structure which can then be pieced together and screwed onto a round platform on a white, motorized base. When the set is fully assembled, various buttons and switches on the base trigger four different sound and motion functions:

* Pressing the top button with all the Boohbahs secured in their pods will cause a magic chant to sound off, in either Japanese ("フンバ！ズンバ！ジングジンバ！ジャンバ！ジンバ！") or English ("Humbah! Zumbah! Zing Zing Zingbah! Jumbah! Jingbah!"). Beforehand, the call of "Boohbah..." is heard to get the chant going; each pod's RFID chip enables it to respond to this call.
* Pressing the middle button will make the platform the pods are on spin them around at a steady pace for one minute and 30 seconds, not unlike what is seen on the show (alternately, the pods can be spun around freely by hand).
* Pressing the bottom button at any time while the pods are spinning will make them stop moving.
* A switch next to these buttons determines the direction of the pods' rotation: moving it to the left makes the pods spin clockwise, while moving it to the right makes the pods spin anticlockwise.

When not in use, the set can be covered by a semi-transparent cover meant to look like the Boohball.

## Contents

* Five Peek-a-Boohbahs
	+ Humbah (いないいないばあ！フンバミニぬいぐるみ)
	+ Zumbah (いないいないばあ！ズンバミニぬいぐるみ)
	+ Zing Zing Zingbah (いないいないばあ！ジングジンバミニぬいぐるみ)
	+ Jumbah (いないいないばあ！ジャンバミニぬいぐるみ)
	+ Jingbah (いないいないばあ！ジンバミニぬいぐるみ)
* Five "talking" charger pods
* Motorized base
* Shape structure (two pieces)
* Boohball cover

## Notes

* The set is functionally similar to Golden Bear's Boohball Sound Playset, but with two key differences:
	+ While the Golden Bear set is all plastic, the included Boohbahs are plush toys instead of figurines and their pods, while still mostly plastic, have soft and fuzzy insides.
	+ While still being able to be spun by hand, the pods' spinning is also powered by the motors within the base their platform is on.
Boohball

***This page is meant to be a starting point for users to discuss their takes on a canonical character or location, not to be a substitute for the main wiki's page for the same subject.***

The **Boohball** is a glowing, sparkly white ball of light. It can often be seen travelling the world with a rainbow ribbon in its wake, responding to the calls of giggly children and collecting their laughter to charge up the Boohbahs. It also forms the Boohzone and floats at the very top of it in-between each flight.

Each Boohbah has a charger pod within the Boohball. The floor the pods sit on also has a portal hole so that the children's present for the Storypeople can enter the ball with ease.

## Gallery

A "Wheelbarrow" inside the BoohballA "Log Roll" inside the BoohballA "Mirror" inside the BoohballA "Magic Windmill" inside the Boohball
Chair In The Air (Boohbah Everywhere)

## Chair In The Air

### Episode

76

**Chair In The Air** is the 76th episode of Season 3 of Boohbah Everywhere.

## Recap

* Intro (Humbah is the first one to appear)
* Hop To It with some Boohbah Skips
* Zumbah Draws a Circle
* Jumbah Demonstrates Up and Down
* Storyperson: Grandmamma
* Up and Down
* Look What I Can Do!
* Ending (Humbah is the last one to disappear)
Chips (French Fries)

"**Chips**" (US retitle: "**French Fries**") is a made-up *Boohbah* episode made by Michelle Belford.

## Synopsis

Come and circle your arms with the Boohbahs, and play a Chasing and Catching game. In Storyworld, Grandmamma and Mr. Man are helping themselves to a hearty supper of chips.

## Quotes

It's a big box of chips (US: french fries).

Ooh, it's Little Dog Fido.

Off he goes.

Somebody's coming...

It's Grandmamma and Mr. Man.

Yum, yum.

It's a big bottle of sauce (US: ketchup).

It's a dip bowl.

Nothing's coming out.

Mr. Man is pouring the sauce (US: ketchup) in the dip bowl.

It's a bigger dip bowl.

Grandmamma is pouring the sauce (US: ketchup) in the dip bowl.

Yum, yum.

Goodbye.
Items

16In this section, you find objects that take up an inventory slot.

Each item has an unique ID, that with the server identifies it as an unique item.

Most items can be Upgraded and Enchanted, giving even more bonuses.

An item has a **sell value** of **4 times its level** **requirement**.

## Equipment

Items that can be placed on a character. They provie stat bonuses for the player, also for potions, they can be used.

Equipment might have various augments, that give additional bonuses

Hand items and Clothing can be bought from NPC, with the price of: **250\*item LV**

### Hand items

#### Left hand

**Note that Paladin and Warrior both have shields as off-hand items.**

### Clothes

#### Gloves

**Even if there are two glove slots, it only allows one to be equiped, but it goes into two slots; something about having two hands I guess.**

### Potions

**Potions have a buy value of 100\*their level, the same item sale rates apply.**

Potions have charges, which need to be refilled after use.

Potions can carry augments, and can be upgraded for better restoration effect.

### Accessories

Rings and necklaces are different than the rest of the equipment, because they are only obtainable from boss monsters.

## Training stones

**Training stones give an XP percentage towards Stat Training, each stat training level gives 0,1% bonus to that stat, but while equiped, you can't gain character EXP.**

Training stones can also hold augments, and can be upgraded for better percentage bonus.

## Other

### Upgrade stones

1 You can't spawn this item in test server, and you can't find it in game, I found it in game files.
Beards (Boohbah Everywhere)

**Beards** is the 11th episode of Season 1 of Boohbah Everywhere.

## Unique segments

 Colours
 Opposites
Zing Zing Zingbah shows many different ways of going up and down:
* Falling *down*, then getting themselves back *up*
* Hanging upside-down *up* at the top of the frame...then reemerging the right way up *down* on solid ground
* Reaching *up* for the sky, then reaching *down* to the floor
* Taking off *up* into the air...then floating back *down* to the floor into a sitting position

## Recap

* Intro (Jingbah is the leader)
* Lean Side to Side with 1 Leg
* 3 Jingbahs
* Jumbah Discovers the Colour Yellow
* Zing Zing Zingbah Demonstrates Up and Down
* Storypeople: Mr. Man, Mrs. Lady and Little Dog Fido
* Chasing and Catching
* Look What We Can Do!
* Ending (Jingbah is the Last One)
Dance with Me Boohbah

**Dance with Me Boohbah** is an assortment of motorised soft toys by TWF.

## Info

Each Boohbah is 16 inches tall, has shimmery terry cloth fur, and takes on 4 "AA" batteries. The batteries are stored in both of the Boohbah's feet; each foot houses two batteries.

Each Boohbah can be played with in two ways:

### Individually

On its own, the Boohbah can do eleven different moves, dances, and exercises when its foot is pressed:

* Bending over/folding
* Jumping jacks
* Moving arms from side to side
* Arm circles
* Bouncing/jumping
* Spinning
* Falling down, wiggling its legs, and either sitting or getting back up
* "Peek-a-booh" (retracting and lifting its head)
* Wobbling
* Scrunching up small and stretching out big (standing up)
* Twirling around to either side

While the Boohbah dances or exercises, it plays music and makes various noises. If it happens to fall down when doing a movement that doesn't call for it (i.e. spinning around too fast [on an uneven surface]), it will make a farting/blowing noise, automatically get back up on its own, and continue doing its dance/exercise.

### Together

Each Boohbah is equipped with a RFID chip which enables them to interact with each other. When one Boohbah is activated in close proximity to another (or more), the other Boohbah[s] join(s) in and they do one out of 20 dances together:

* *All of the above*
* Scrunching up small and stretching out big (lying down)
* Running around
* Lifting their legs
* Falling down and getting back up (without wiggling their legs)
* Making a circle
* Spinning and bumping into each other
* Bumping into each other and falling down
* Collecting
* Wiggling their bums

## Available in

* **Yellow** - Humbah
* **Pink** - Jingbah
* **Blue** - Jumbah
* **Orange** - Zing Zing Zingbah
* **Purple** - Zumbah
* **Green** - Hing Hingbah and Littlebah
* **Black** - Engbah
Boohblankets (product)

**Boohblankets** are blankets made by TWF.

## Info

Each Boohblanket is 54 inches tall and 30 inches wide. One side of the blanket has a picture of the Boohbah that the blanket is the same colour as doing a certain movement with its name etched directly above its front, back, or side; in-between both sides is an array of small lights, which make the blanket twinkle and glisten with light. The blanket also comes with a pair of leg warmers.

Both the blanket and the leg warmers are primarily made of thick terry cloth and the former's light feature requires 2 "AA" batteries.

## Available in

* **Yellow** - Humbah
* **Pink** - Jingbah
* **Blue** - Jumbah
* **Orange** - Zing Zing Zingbah
* **Purple** - Zumbah
Ballet Show

"**Ballet Show**" is a made-up *Boohbah* episode made by Michelle Belford.

## Synopsis

Get in a spin with the busy dizzy Boohbahs, and dance in a magical Boohbah Ballet. In Storyworld, Mr. Man, Grandpappa, Grandmamma, Brother & Sister and Little Dog Fido are watching the ballerinas, Mrs. Lady and Auntie, dance in a ballet show. Can the ballerinas finish their performance?

## Quotes

It's a ballet stage.

Somebody's coming...

It's Mrs. Lady and Auntie.

It's some ballet skirts.

Somebody's coming...

It's Mr. Man and Grandpappa.

Somebody's coming...

It's Grandmamma.

Somebody's coming...

It's Brother & Sister.

Somebody's coming...

It's Little Dog Fido.

It's some seats.

That's some pretty goofy dancing.

It's a bar.

What a lovely ballet.

Give a big round of applause for Mrs. Lady and Auntie, the ballerinas.

Goodbye.
Banana Split (Boohbah Everywhere)

**Banana Split** is the 35th episode of Season 2 of Boohbah Everywhere.

## Unique segments

 Shapes
 Colours
Humbah runs into frame and turns around to discover that the background they're on is the same colour as their fur: a bright, sunny yellow! As they do a cheerful jig, the narrator says he thinks yellow is a bright and cheery colour himself and says that fuzzy yellow Humbah has a lot in common with a fuzzy yellow baby chick.

## Recap

* Intro (Zumbah is the leader)
* Scrunch Up Small and Stretch Out Big
* 3 Zing Zing Zingbahs
* Zumbah and Jingbah Draw 2 Semicircles
* Humbah Discovers the Colour Yellow
* Storypeople: Brother & Sister
* Dance Together and Apart
* Look What We Can Do!
* Ending (Zumbah is the Last One)
Diffuse (interface)

**0.99.5a**
view **·** edit Related Ephtracy tweets

Tweet n°1122560357791350784

**Diffuse** is the first and default material available from Render's matter panel.

Allows to make all voxels of the selected color to get diffuse reflection behavior.

Diffuse material doesn't provide settings, and is available on all shapes.

Diffuse settings

1. ↑ Diffuse reflection on Wikipedia

 Choose an interface mode for documentation
Model editorWorld editorRender
Boohzone/WaltWiz1901's AU

***This page contains spoilers from the storytelling where the location is included. Also be advised that most of the information on the page is fan-made or headcanon.***

The **Boohzone** is an enormous, colourful enclosure on the outskirts of Teletubbyland and where the Boohbahs live.

## Locations and areas within the Boohzone

### The Boohbahs' Pit

The spiral pathway that visitors walk down when entering the zone encircles and leads to this large, spacious pit. The Boohbahs can most often be found exercising, dancing, or playing here, as it gives them plenty of room to move freely.

### Charging Station

Similar in function to a bedroom, this bubble is where the Boohbahs go into at the end of their day. Inside, each one recharges their energy (sleeps) in their very own charger pod.

### Fuelling Station

Similar in function to a lounge, the main feature of this bubble is a round table with five seats around it. The Boohbahs often sit at this table to either refuel (eat a meal), tune into what a Teletubby is broadcasting on their tummy, or simply hang out and relax.
A Box of Crayons

"**A Box of Crayons**" is a made-up *Boohbah* episode by William Weyser.

## Synopsis

Shape up with some swingy Boohbah twirls, and have some Near and Far fun. In Storyworld, Brother and Sister are drawing pictures of themselves with crayons. Is the wax of the crayons good enough for their pictures?

## Quotes

It's a big box of colourful crayons.

Somebody's coming...

It's Brother and Sister.

Brother gets a blue crayon...

...and Sister gets a red crayon.

It's two drawing pads.

Brother and Sister are drawing pictures of themselves with their crayons.

Nice pictures of Brother and Sister.

Goodbye.
Cereal

"**Cereal**" is a made-up *Boohbah* episode made by William Weyser.

## Synopsis

Time to do some funny Boohbah folding, and scrunch up small and stretch out big. In Storyworld, Grandpappa finds some cereal. Is it tasty and yummy for him?

## Quotes

It's a box of cereal.

Whoo, it's Little Dog Fido.

Oh, there he goes.

Somebody's coming...

It's Grandpappa.

It's a bowl and spoon.

Grandpappa's pouring the cereal in the bowl.

It's some milk.

Grandpappa's pouring the milk in the bowl of cereal.

Tasty cereal.

Yum, yum.

Goodbye.
Ball & Hoop (Boohbah Everywhere)

## Ball & Hoop

### Episode

90

**Ball & Hoop** is the 90th episode of Season 4 of Boohbah Everywhere.

## Recap

* Intro (Humbah is the first one to appear)
* Hop Side to Side
* 4 Zumbahs
* Jingbah Discovers the Colour Orange
* Humbah, Jumbah, and Zumbah Draw 3 Circles
* Zing Zing Zingbah and Jingbah Demonstrate Up and Down
* Storypeople: Brother & Sister, Grandpappa, Grandmamma, Mrs. Lady, and Mr. Man
* Be Ready for Lots of Bouncing
* Look What We Can Do!
* Intro (Humbah is the last one to disappear)
Bat & Ball (Boohbah Everywhere)

**Bat & Ball** is the 24th episode of Season 1 of Boohbah Everywhere.

## Unique segments

 Opposites
Pacing into frame near the camera, Jingbah looks to the far end of the zone and "skates" there and back along the floor. Then, Zumbah runs into view at the far end of the zone and, after looking ahead, skates *near* the camera while Jingbah skates *farther* away from it (then vice versa). After numerous circuits away from and to their ends of the zone, the two Boohbahs join hands midway to whip each other to the opposite sides of where they were. They decide to switch back to their original sides after a couple of circuits, but as they do, the force of their whip ends up flinging both of them to the floor, letting out a "poof" of air as they land. Kicking their feet for a moment, they sit back up, get themselves back onto their feet, and join hands again as they take off into the air.

## Recap

* Intro (Zumbah is the leader)
* Swing Your Arms and Shape Up
* 7 Jumbahs
* Jingbah and Zumbah Demonstrate Near and Far
* Storypeople: Mr. Man, Grandmamma and Auntie
* The Jumping Bungee Boo Dance
* Look What I Can Do!
* Ending (Zumbah is the Last One)
Bee

"**Bee**" is a made-up *Boohbah* episode made by William Weyser.

## Synopsis

Swing your arms back and front with the Boohbahs, and guess when it's time to Stop and Go. In Storyworld, Brother and Sister & Little Dog Fido find a bee. Can they keep themselves from being stung?

## Quotes

It's a bee.

Somebody's coming...

It's Brother, and Sister, and Little Dog Fido.
Brother-Knight (Order of the Blazing Knights)

## Brother-Knight

The backbone of the order, while not being as numerous as the Brothers-at-arms, the Knights are deadly in the field. Usually preferring to fight on horseback with lance and their flaming sword, they receive the finest training and equipment in the Kingdom. It is mandatory for Knights to be of noble birth, with a very few exceptions throughout the history of the order, in which a lowborn would have proven their valor in numerous battles, or in exceptional service to the Church of Fire. They answer to the Marshal or the Master, and can command a troop of Brothers-at-arms. Each Brother-Knight has his own horse, set of chainmail armor, two tabards with the colors of the order, a flaming sword, a shield and a lance, as well as a squire to tend to their mount and clean their equipment. Currently, the Order counts 400 Knights.
Charger Pods/WaltWiz1901's AU

***This page contains spoilers from the storytelling where the objects are included. Also be advised that most of the information on the page is fan-made or headcanon.***

The Boohbahs begin their day waking up - and later end it recharging their energy, or sleeping - in their **charger pods**. They are located in a particularly big bubble in the Boohzone, which is often referred to as the Boohbahs' "charging station".

## Appearance

A pod is similar to a bassinet in appearance (and function); it can alternately be said to look like an ovular bowl, while the handle on its back end makes it look a bit like a large spoon (particularly noticeable when viewing it from above). It is generally sleek and plasticky in appearance and whitish in hue.

On the pod's outside is a serpentine pattern formed by several tiny coloured dots, which pulse with light as its respective Boohbah "recharges" inside. The pod's inside is fuzzy and its back end, where its handle begins to form, is slightly covered. Each pod's inside and dotted pattern match the colour of the Boohbah it belongs to (for example, Humbah's pod has a pastel yellow inside and the dots on its outside pulse with yellow light).

## Features and abilities

One could say that the "charging station" the pods are attached to looks like a peculiar mix between a gazebo and a tree, with each pod's handle and a voice trumpet protruding from its branches (which, unlike an ordinary tree, face more inward than outward). The pods' handles are hinged to the branches from which they hang, enabling them to sway from side to side with ease.

The pods always rock the Boohbahs to sleep after they've nestled comfortably inside. Their rocking motion often starts at a slow, soothing speed, then starts to pick up momentum until they're swaying at a medium clip, then slows down until they are completely stationary (just in time for their occupants to wake up a while later).

The voice trumpet at the top centre of the station looks like any other voice trumpet in the Boohzone, but its functions are significantly different from the others':

* When it's time for the Boohbahs to go to sleep, the voice trumpet plays them a soft, soothing lullaby. Sometimes, their pods might begin their rocking cycle swaying to the melody of this lullaby.
* When it's time for the Boohbahs to wake up, the voice trumpet often says each one's name in a random order to summon them awake. Alternately, it might awaken only one Boohbah and remind her to wake the others up.

Also hung on the branches each pod suspends from are the Boohbahs' blankets, which they affectionately call their "Boohblankets".
Cotton Candy (Boohbah Everywhere)

**Cotton Candy** is the 3rd episode of Season 1 of Boohbah Everywhere.

## Unique segments

 Colours
 Opposites
Zing Zing Zingbah makes themselves as small as they can be by scrunching into a ball on the floor, with their feet covered and their head retracted. Then, they make themselves as big as they can be by coming back up to stretch, spreading out their arms and legs as far apart as they can make them and standing on their tippytoes.

## Recap

* Intro (Jumbah is the leader)
* Jumping Side to Side
* 6 Jumbahs
* Humbah Discovers the Colour Pink
* Zing Zing Zingbah Demonstrates Big and Small
* Storypeople: Mr. Man and Brother & Sister
* Wiggle Your Bum
* Look What I Can Do!
* Ending (Jumbah is the Last One)
Bouncy Castle (Boohbah Everywhere)

## Bouncy Castle

### Episode

134

**Bouncy Castle** is the 134th episode of Season 6 of Boohbah Everywhere.

## Recap

* Intro (Zing Zing Zingbah is the first one to appear)
* Skipping
* Jingbah Discovers the Colour Yellow
* Jumbah Draws a Big, Narrow Rectangle
* Zumbah Demonstrates High and Low
* Storypeople: Mrs. Lady, Brother & Sister, Grandpappa and Grandmamma
* Bouncing
* Look What We Can Do!
* Ending (Zing Zing Zingbah is the last one to disappear)
Boxing Gloves (Boohbah Everywhere)

## Boxing Gloves

### Episode

180

**Boxing Gloves** is the 180th episode of Season 7 of Boohbah Everywhere.

## Recap

* Intro (Humbah is the first one to appear)
* Scrunch Up Small and Stretch Out Big
* Zumbah Draws a Long Oval
* Zing Zing Zingbah Discovers the Colour Red
* Jumbah and Humbah Demonstrate Forward and Reverse
* Storyperson: Mr. Man
* Dance Together and Apart
* Look What I Can Do!
* Ending (Humbah is the last one to appear)