recursal/Fanatic-Fandom huggingface dataset:
Cyclops

## Possible Rewards

 * Non-disclosure Agreement

**Cyclops** is a non-fightable Abnormality commonly found in the Mirror Dungeon.

## **Appearance**

A towering grizzled humanoid with gray skin and parted black hair and stubble with a cigarette in its mouth, wearing a light blue button up shirt, and jeans, with long string of wristwatches wrapped around the abnormality's arms. In the abnormality's left hand is a brown briefcase. The abnormality has a single bloody eye with a spike stabbed into it.

## **Mirror Dungeon Event**

**Mirror Dungeon Event**

Someone is breathing heavily and angrily.

A large, towering figure is trembling and shaking. Its breathing is labored.

It is unclear whether it was from wrath or sadness.

'You! Who's there?!'

The figure talks to you.

'Look at this. What the hell does it say here?'

The figure, shoving a piece of paper before you, appears to be blind.

The paper says that the secret about... something... must be kept.

It is a record of a certain patient.

'Tell me. What does the paper say?'

**Tell the truth.**

**Who will step forth?**
 Gloom/  Lust Advantage:  ≥ 17No Advantage:  ≥ 34

 **Check Passed**

Tell the truth.You reply: the document says that the secret about the patient in room 409 must be kept.'I knew it...!''But that patient... was...''AAAAAAGGGGHHHHH!'

**E.G.O Gift Non-disclosure Agreement Earned!**
 **Check Failed**

You try to tell the truth, but the figure does not believe you.'Don't lie to me. The patient in room 409 is...!'The figure is unable to hold back its emotions; it begins thrashing about, destroying everything around it.

**The selected Identity loses 40 HP and SP.**

**Tell the figure that it's nothing.**

**Who will step forth?**
 Gluttony/  Wrath Advantage:  ≥ 12No Advantage:  ≥ 24

 **Check Passed**

'I knew it.''They lied to me...''Those pieces of shit lied to me!!!'

**Cost 60 gained.**
 **Check Failed**

The figure crumbles up the paper and stomps off to somewhere.

**Nothing Happened.**

## **Gift**

Tier: **IV**Cost:  395

## **Trivia**

* It is a part of the group of Abnormalities Hydra, Nymph, and Centaur, being based off of a Greek mythological creature in a hospital setting.
* The Abnormality is based off of the Polyphemus myth in the Odyssey, which is where Outis gets her name from. However, it is currently unknown if it is related to Outis.
	+ The Cyclops is based off of the moment where Odysseus referred to himself as "Nobody", or Outis, later stabbing Polyphemus while it slept. Polyphemus would cry for help, yet would receive none as it proclaimed that Nobody had stabbed it.
	+ It's also worth noting that the Abnormality has a large amount of watches around its arms and that Outis's icon is a watch.
Dodoru/Enemy

## Dodoru

**Dodoru**

**Skills**

**I'll Get You-ome** 44 (40+4) Atk Weight ⯀**Amt.** x2  [On Hit] 3  [On Crit] Inflict 2  next turn

**We Struck Gold-ome!** 44 (40+4) Atk Weight ⯀**Amt.** x1 [Clash Win] Heal 5 SP [On Hit] Gain 2  and +3  Count +50% Damage on Critical Hit [On Hit] Gain 3  and +1  Count +50% Damage on Critical Hit

**Local Raw Material-ome!** 44 (40+4) Atk Weight ⯀**Amt.** x1 [Clash Win] Gain 3  [On Crit] Damage +20% for the last Coin [On Hit] Gain 3  [On Crit] Damage +20% for the last Coin [On Hit] Gain +2  Count [On Crit] Does not consume  Count. Deal bonus Blunt damage equal to

**No Use-ome!** 40 (400) Atk Weight ⯀**Amt.** x1 [Turn End] If this unit has Shield, gain 2  next turn.

**Passives**

**Fresh Human-omes!**Every surviving enemy gives this unit +2% chance to flip Heads. (Max 95%)

**Mine-omes**Turn End: when there are more surviving enemies than surviving allies, gain 1  and 1  next turn.
Canto II: The Unloving

"Ah.. no way!"*Uh oh! We're missing things in this article. Gregor would be glad if you would help and add the missing information!*

"Wait!"*Managers should be reminded that this article contains **major plot synopses**, **artwork**, **and/or game data** that might spoil the story of Limbus Company.*

## Canto II: The Unloving

### Factions Involved

Limbus CompanyYurodiviye
Tingtang Gang
Tieqiu Crew
Los Mariachis

### Characters

(Aside from the LCB)
Effie
Saude
Sonya
Aida
Tingtang Boss
Tieqiu Boss

### Plot Points

* First encounter of the two individuals from the "B team".
* Discovery about J Corp. singularity "Wishes".
* The faction "Yurodiviye", its head Sonya, and Rodion's past ties with him and his group.
* First secured Golden Bough
* Sonya notes Dante to meet "a boy", and Sinclair mentions seeing a mark on Sonya's head for a brief moment.

**The Unloving** is the second Story Chapter in *Limbus Company*.

## Summary

The LCB enters District 10 to claim the Golden Bough that is buried underneath a casino currently occupied by Syndicates that also want it. To reach it, the Sinners are tasked with following a plan created by LCCB agents Effie and Saude that has them sneak into the casino as one of the Syndicates and win a card game to claim the rights to the Bough. However, it falls apart due to Don Quixote trying to save a elderly pawn shop owner from some thugs, with the old man throwing the Sinners under the bus to escape culpability, forcing the team to just beat up Tingtang Gang and steal their outfits. Once they get inside, a series of events has them waste a precious resource called "wish power" needed for the card match, forcing them to run up the floors to the casino to reach the top, facing off against the other Syndicates to pass.

After reaching the top, Rodion opts to play the game despite not having any wish power, and wins the match. The Sinners enter the Branch, where after they fight off more J Corp security and Abnormalities, Rodion's past as a former member of the Yurodivy and the consequences of her trying to help her neighborhood backfiring are revealed. The Sinners are then chased by a castle-sized Abnormality and are forced to run to the exit, while Sonya and his Yurodivy appear to protect the them as they flee, allowing the Sinners to claim the Bough in the process. Afterwards, Rodion uses the gambling chips she stole from the casino to pay for drink and food to celebrate their first successful mission, though she still shows signs of distress. Post-credits, Sonya is revealed to have survived, and has an arrangement with Hermann for the Boughs.

## Enemies

* Hooligans
* Tingtang Gang
* Casino Security
* Los Mariachis
* Tieqiu Crew

## Trivia

* Similar to Canto I, Canto II has at least one piece of cut content which was replaced:
	+ The clothing taken off the unconscious body of the Tingtang Gang is retained past the initial floor of the Casino, keeping the Sinners still in disguise of being part of the said Gang. This was removed in favor of the accidental exposure due to the luck effect.
Blade Lineage Salsu Sinclair

**Blade Lineage Salsu Sinclair**

Switch Art

**Skills**
* Skill 1
* Skill 2
* Skill 3
* Defense

**Slice then Stab** 42 (40+2) Atk Weight ⯀**Amt.** x3 If at 3+  Count, Coin Power +1 [On Hit] Gain +2  Count

**Slash Series** 42 (40+2) Atk Weight ⯀**Amt.** x2 [Clash Lose] Gain 2  next turn  [Clash Win] Do not spend  Count with critical attacks landed with this skill [On Hit] Gain 2  [On Hit] Gain 1  [On Hit] Gain 1

**To Claim Their Bones** 42 (40+2) Atk Weight ⯀**Amt.** x1 At 10+  Count, +150% Critical Damage [On Hit] Inflict 5    [On Hit] Inflict 3

**Newsprung Counter** 42 (40+2) Atk Weight ⯀**Amt.** x1 [On Use] Gain 1  next turn  [On Use] Gain +3  Count

**Passives**

**Slayer** **x2 Res**The last Coin on the last skill in the chain deals +20% damage.  Whenever an ally other than this unit gains  Count, this unit gains +1  Count at a 50% chance.

## Trivia

* Sinclair's Blade Lineage Salsu Identity mirrors that of a member from Blade Lineage in the alternate world, but not to any particular character.
Capote

For the originated abnormality, see Brazen Bull.

Capote is the name of the E.G.O for the Abnormality Brazen Bull. All the sinners that utilize this E.G.O appears to wear a form of bull fighting clothing called "Traje de Luces" (or part thereof, also known as "suit of light"). Most of their appearance remains normal, with some of the sinners having orange burning capes around their shoulder.

## Information

* Meursault
* Ishmael
 *Main article: Capote Meursault*

 *Main article: Capote Ishmael*

## Obtaining

This E.G.O is obtained by the following means:

 Ishmael | TETH | Season 2: Reminiscence Level 20 Paid Limbus Pass

## Trivia

 **Walpurgis Night E.G.O** | Regret (Forsaken Murderer) - Lantern (Meat Lantern) - Magic Bullet (Der Freischütz)
Aseah

"Ah.. no way!"*Uh oh! We're missing things in this article. Gregor would be glad if you would help and add the missing information!*

## Aseah

* Leviathan
* Past

## General Information

### Affiliations

League of Nine Littérateurs
 N Corp.

### Relations

Gubo
 Jumsoon

### Status

Alive

**Aseah** is a researcher and part of the League of Nine Littérateurs. He worked alongside The Ring Maestro Jumsoon, who had stolen Aseah away from N Corp., to test the limits of The Glass Mirror and run experiments on the children from Vergilius' orphanage.

He was first seen in Leviathan Book5 and is briefly mentioned in Canto IV: The Unchanging.

## Navigation

 #2 **Faust** -
 #3 **Don Quixote** -
 #4 **Ryōshū** -
 #5 **Meursault** -
 #6 **Hong Lu**
 #7 **Heathcliff**
 #8 **Ishmael** -
 #9 **Rodion** - #10 **Dante** -
 #11 **Sinclair** -
 #12 **Outis** -
Blind Obsession

For the originated abnormality, see Dream-Devouring Siltcurrent.

Blind Obsession is the name of the E.G.O for Dream-Devouring Siltcurrent. All the sinners that utilize this E.G.O don a black Admiral/Captain's uniform with glowing blue accents, and flourescent tubes jutting out the back.

## Information

* Ryōshū
* Ishmael
 *Main article: Blind Obsession Ryōshū*

 *Main article: Blind Obsession Ishmael*

## Obtaining

This E.G.O is obtained by the following means:

 Ishmael | WAW | Season 3: Bon Voyage Level 120 Limbus Pass (Paid)

 **Walpurgis Night E.G.O** | Regret (Forsaken Murderer) - Lantern (Meat Lantern) - Magic Bullet (Der Freischütz)
Bodysack Heathcliff

**Bodysack Heathcliff**

**Skills**

**Bodysack** 43 (40+3) Atk Weight ⯀**Amt.** x1  [On Hit] Gain 1  next turn   [On Hit] Gain 3  next turn   [On Kill] Gain 2  next turn

**Passives**

**Vying Spirit**When another ally defeats an enemy, gain 1  and 1  at the start of the next turn. (Max 3)

## Threadspin

* Skill Power: **13 > 15**
* Coin Effect: **[Heads Hit] > [On Hit]** Gain 1  next turn   **[Heads Hit] > [On Hit]** Gain **2 > 3**  next turn
* Coin Effect: **[On Kill] Gain 2  next turn**
Bayonet Artillery Crab

**Bayonet Artillery Crab**

**Skills**

**Thwack** 39 (40-1) Atk Weight ⯀**Amt.** x3  [On Hit] Inflict 5

**Thwack Thwack Thwack** 39 (40-1) Atk Weight ⯀**Amt.** x2  [On Hit] Inflict +2  Count [On Hit] Inflict +2  Count [On Hit] Inflict +2  Count

**Foaming** 40 (40+0) Atk Weight ⯀⯀**Amt.** x1  [On Hit] Inflict +5  Count [On Hit] Inflict +5  Count

**Shell Tackle!** 41 (40+1) Atk Weight ⯀**Amt.** x1  [On Hit] Inflict 3  next turn

**Firing Molted Shell Shot** 44 (40+4) Atk Weight ⯀⯀⯀⯀⯀**Amt.** x1 [Indiscriminate]Deal +15% damage per 5  on target [On Hit] Spend 1

**GUOH!** 39 (40-1) Atk Weight ⯀**Amt.** x1  [Heads Hit] Inflict 2  [Heads Hit] Inflict 2  [Heads Hit] Inflict 2

**Passives**

**A Crab-eat-crab World**At less than 70% HP, targets another ally with the least current HP.
When attacking an ally, heals HP by the damage dealt.
When defeating an ally, heals HP by double the damage dealt.

**Molted Shell Shot**Encounter Start: Gain 1

## Bayonet Artillery Crab (Focused)

**Bayonet Artillery Crab**

**Skills**

**Thwack** 39 (40-1) Atk Weight ⯀**Amt.** x3  [On Hit] Inflict 5

**Thwack Thwack Thwack** 39 (40-1) Atk Weight ⯀**Amt.** x2  [On Hit] Inflict +2  Count [On Hit] Inflict +2  Count [On Hit] Inflict +2  Count

**Foaming** 40 (40+0) Atk Weight ⯀⯀**Amt.** x1  [On Hit] Inflict +5  Count [On Hit] Inflict +5  Count

**Shell Tackle!** 41 (40+1) Atk Weight ⯀**Amt.** x1  [On Hit] Inflict 3  next turn

**Firing Molted Shell Shot** 44 (40+4) Atk Weight ⯀⯀⯀⯀⯀**Amt.** x1 [Indiscriminate]Deal +15% damage per 5  on target [On Hit] Spend 1

**GUOH!** 39 (40-1) Atk Weight ⯀**Amt.** x1  [Heads Hit] Inflict 2  [Heads Hit] Inflict 2  [Heads Hit] Inflict 2

**Passives**

**A Crab-eat-crab World**At less than 70% HP, targets another ally with the least current HP.
When attacking an ally, heals HP by the damage dealt.
When defeating an ally, heals HP by double the damage dealt.

**Molted Shell Shot**Encounter Start: Gain 1

### Behavior

During Focused encounters, Bayonet Artillery Crab follows a fixed Attack Pattern. It will use the following skill rotation for the battle, until it fires the Molted Shell Shot.

- Shell Tackle!, Shell Tackle!

- Firing Molted Shell Shot, GUOH!

- Thwack Thwack Thwack, Thwack

Once it has fired the Molted Shell Shot, the crab will instead use the following rotation, continuing from where it left off at Thwack.

- Thwack Thwack Thwack, Thwack

- Shell Tackle!, Shell Tackle!

- Foaming, Foaming
Cinq Association

The **Cinq Association** is one of the few Associations of the City, made up of Fixers specializing in duels and one-on-one combat.

## Details

Cinq Association specializes in single-combat and dueling. There are occasions where people in The City may try to settle a dispute with a duel. In the situations where someone is confident that they will lose the duel, they can instead request a fixer from Cinq to fight in their place. However, these requests are rare, so the Association often is left in charge of holding joint conferences and events with the other Associations.

## Equipment

The Cinq primarily fight with rapiers, adopting a fencing fighting style.

The Cinq uniform consists of a blue cape with white accents and a matching blue cavalier hat with a white feather. Underneath the cape is a black vest and slacks, with a white shirt and tie under the vest.

The director of South Section 5 is known to throw their glove at their opponent to declare a duel. It is possible other members of the association follow suit.

## Personnel

### Section 4

* Sinclair (Director)
* Outis

## Trivia

* Following the naming pattern of the Associations, Cinq is French for the number five.
Broken Wings

## Possible Rewards

 * Ancient Effigy

 * All allies heal 20 HP and SP

**Broken Wings** is a non-fightable Abnormality commonly found in the Mirror Dungeon.

## **Appearance**

This Abnormality takes the appearance of a tall winged statue, with a head and limbs of translucent light unlike the rest of the marble body. In its right hand is a trumpet, and in its left, a sword — both made of a similar light.

## **Mirror Dungeon Event**

**Mirror Dungeon Event**

There is a massive, winged, marble statue.

Its arms and the head are not made of stone, however.

Instead, a translucent and solid light shimmers there.

The shimmering, mirage-like head is blowing a trumpet. One of its arms wields a blade.

What could this statue be commemorating?

**Pray before the statue.**

**Who will step forth?**
 Gluttony/  Lust Advantage:  ≥ 12No Advantage:  ≥ 24

 **Check Passed**

You lower your head and pray. You hear the sound of trumpets. Yet you do not look up, and merely take in the sound. Because prayers are supposed to be like that.

**All allies heal 20 HP and SP.  Cost 30 gained.**
 **Check Failed**

Just because you're lowering your head and closing your eyes doesn't mean you're praying.

**Nothing Happened.**

**Leave.**

**Who will step forth?**
 Gluttony/  Wrath Advantage:  ≥ 17No Advantage:  ≥ 34

 **Check Passed**

Its translucent arms and head disappear. From the void flows dark red blood. Its slow, leaden flow is not unlike someone's flow of tears.

**E.G.O Gift Ancient Effigy Earned!**
 **Check Failed**

A large crack appears on the statue. It begins to tremble ominously. There is no choice but to accept what is to come.

**All allies lose 20 HP and SP.**

## **Gift**

Tier: **IV**Cost:  397

## **Trivia**

* Broken Wings bears a resemblance to the sculpture *Winged Victory*, a statue depicting the goddess of Victory, Nike.
	+ Likewise, the form it takes with the light that fills the missing head and limbs bears the same description of what scholars believe the statue looked like when it was in one piece, wielding a sword at her hip while blowing a trumpet.
Attendance Check Event/2023-10-26

## Halloween Attendance Check Event

* EN
* KR
* JP

Halloween Attendance Check Event was a login-event that was added on October 26th, 2023 alongside the first Walpurgis Night event.

## Event Details

The event was revealed on the game's official Twitter account as part of the update on October 26th, 2023.

* You’ll receive more rewards the more attendance checks you accumulate over the event period. At 7 attendance checks, you will have received all of this Event’s rewards.
* You will receive your daily attendance check once your log-in after the daily reset period (6 AM KST) is recognized by the server.
* Once the event is over, the rewards cannot be claimed. Please make sure to claim them before the event ends.

## Rewards

1. ↑  [Oct. 26th New Content - Halloween Attendance Check Event] Twitter Announcement
Centipede Apostle

## Possible Rewards

 * Red Order

**Centipede Apostle** is a non-fightable Abnormality that can be encountered in Abnormality events in the Mirror of Mirrors.

## **Mirror Dungeon Event**

**Mirror Dungeon Event**

The centipede-like thing donned a rotten sheet of cloth.

The cloth reeks of rotting bodies, like it was used to dress a corpse.

There are strange booklets hanging all over its body.

Looking closely, those are prayer books.

What does it believe in, and what does it pray for?

**Ask what it believes in.**
When asked what it believes in, it droops its head down.Just as I wondered if it was pointing at the ground, it then begins to tremble and shake its numerous legs."That... appears upset."Suddenly, it kicked off the ground and rushed at me.Faith simply works as a secure belief.Questioning its substance... may not have been something we should have done.
**Take one of the prayer books from its body.**

**Who will take it off?**
 Wrath/  Gluttony Advantage:  ≥ 12No Advantage:  ≥ 24

 **Check Passed**

It was focused on its prayers.Doing your best to ignore the rotting stench, you manage to take a prayer book off its body.It's so deeply immersed that it doesn't notice us approach it and take the booklet at all.Perhaps its faith was too deep for prayer books to hold any meaning.Whatever beliefs and doctrines it follows, they would already be firmly rooted in its mind and heart.

**E.G.O Gift Red Order Earned!**
 **Check Failed**

It was focused on its prayers.Doing your best to ignore the rotting stench, you manage to take a prayer book off its body."Gieeegh?!"Was our attempt noticed? As soon as the booklet was removed, an unpleasant noise bursts out.We braced ourselves for possible attacks, but it didn't seem to care about us.It scraped the ground with its mandible, writing something down....It seemed to be the content of the prayer book.

**Nothing happened.**

## **Gift**

Tier: **II**Cost:  188
Clippity-cloppity? Tap Away!

**Clippity-cloppity? Tap Away!** (T-04-10-06-B) is a TETH-class abnormality found in Branch J-03. It is a subordinate based on two other abnormalities, Have You Become Strong and Pink Shoes

## **Appearance**

**Clippity-cloppity? Tap Away!** is a possessed version of "You Want To Get Beat? Hurtily?", with ribbons controlling its every body and its crazed derpy eye replaced with swirly eyes and trickled blood replaced by pink fluids, indicating Pink Shoes's possession.

## **Story**

<tabber>
Log Writer: **Mersault**

* Lacking Data
* Level 1
* Level 2
- Composed of machinery, tin, plastic, steel and circuits.
- Red or pink shoes are worn around parts thought to be feet.
- The feet appear to have been forcibly shoved into the pink shoes.
- Anomalies observed the color and dilation of pupils in all entities.
- Will note new discoveries in future report.
→ Damn, that's awfully dry. *(Gregor(?))*- Observed the pink ribbons encroach on us in prolonged combat.
- Sinners covered with a large quantity or ribbons were subject to heavily damaging attacks.
- Notable discovery: casualty from the attack caused the entities wearing pink ribbons to reanimate.
- The reanimation is thought to occur after a certain amount of casualities.
- I request that the manager analyze the incidence and determine the tactical approach.
- Will note new discoveries in a future report.-There is little doubt that this tin entity and those covered in ribbons shared the same state.
-Peer suggested that the ribbons be removed before it poses serious danger.
-I came in direct content with the ribbon while attempting the suggested solution.
-The ribbon did not have the texture of cloth or any other kind of fabric.
-Some resembled withered leaves, while others gave the tactile impression of a strong plant stem.
-One unambiguous conclusion is that the ribbons are alive.
-The ribbon's reaction to removal appeared to depend on the method of handling.
-Removal with force seemed to make the ribbon crumble more easily.
-No further discoveries to be made; the observation log is concluded.
→ I got into a panic and ripped them haphazardly, but it wasn't actually that tricky.
→ I was careful about it, worried that it might go wrong… But then the ribbon expanded all of a sudden and wrapped Hong Lu. Because of me, he… (Sinclair)
→ I'm all okay, Sinclair~ It was a unique and fun experience! (Hong Lu)

## **Trivia**

* It takes on the abnormality code as a subordinate of Have You Become Strong, T-04-10-06-B, rather than a code related to Pink Shoes of F-04-10-13-B.
* This is the first abnormality in the series to be a combination of two different Abnormalities.
Canto I: The Outcast/Battle Chapters

"Wait!"*Managers should be reminded that this article contains **major plot synopses**, **artwork**, **and/or game data** that might spoil the story of Limbus Company.*
## Chapter Encounter

* 1-1
* 1-2
* 1-3
* 1-4
* 1-5
* 1-6
* 1-7
* 1-8
* 1-9
* 1-10
* 1-11

### 1-2: Dance Time

Difficulty: **Lv. 1**

Entry Cost: **8 Enkephalin**

EX Objectives: **Clear within 10 turns**

#### Wave 1

Number-nuts Hooligan Number-nuts Hooligan Sharp Hooligan
#### Wave 2

Sharp Hooligan Sharp Hooligan Number-nuts Hooligan

### 1-3: The Bus Deck

Difficulty: **Lv. 1**

Entry Cost: **8 Enkephalin**

EX Objectives: **Clear within 10 turns**

#### Wave 1

Sharp Hooligan Sharp Hooligan Famished Hooligan
#### Wave 2

Famished Hooligan Famished Hooligan Sharp Hooligan

### 1-4: Enkephalin

Difficulty: **Lv. 2**

Entry Cost: **8 Enkephalin**

EX Objectives: **Clear within 10 turns**

#### Wave 1

Number-nuts Hooligan Number-nuts Hooligan Famished Hooligan
#### Wave 2

Famished Hooligan Famished Hooligan Number-nuts Hooligan

### 1-5: Yuri

Difficulty: **Lv. 2**

Entry Cost: **8 Enkephalin**

EX Objectives: **Clear within 10 turns**

#### Wave 1

Number-nuts Hooligan Sharp Hooligan Famished Hooligan
#### Wave 2

Number-nuts Hooligan Sharp Hooligan Famished Hooligan Head Hooligan

### 1-6: Map

Difficulty: **Lv. 3**

Entry Cost: **12 Enkephalin**

EX Objectives: **Clear within 10 turns**

#### Wave 1

Number-nuts Hooligan Sharp Hooligan Famished Hooligan
#### Wave 2

Head Hooligan Head Hooligan Scruffy Veteran

### 1-7: The Trio

Difficulty: **Lv. 3**

Entry Cost: **12 Enkephalin**

EX Objectives: **Clear within 10 turns**

#### Wave 1

Sharp Hooligan Famished Hooligan Head Hooligan
#### Wave 2

Head Hooligan Head Hooligan Puzzled Veteran Scruffy Veteran

### 1-8: Pests

Difficulty: **Lv. 4**

Entry Cost: **12 Enkephalin**

EX Objectives: **Clear within 10 turns**

#### Wave 1

Fiery Veteran Fiery Veteran Puzzled Veteran
#### Wave 2

Fiery Veteran Fiery Veteran Scruffy Veteran Scruffy Veteran

### 1-9: Guides

Difficulty: **Lv. 4**

Entry Cost: **12 Enkephalin**

EX Objectives: **Clear within 10 turns**

#### Wave 1

Puzzled Veteran Puzzled Veteran Scruffy Veteran Scruffy Veteran
#### Wave 2

Puzzled Veteran Puzzled Veteran Crooked Veteran Crooked Veteran

### 1-10: Grade 8 Fixers

Difficulty: **Lv. 5**

Entry Cost: **12 Enkephalin**

EX Objectives: **Clear within 10 turns**

#### Wave 1

Fiery Veteran Puzzled Veteran Vulgar Veteran Razor-sharp Veteran
#### Wave 2

Crooked Veteran Crooked Veteran Hardened Veteran Downcast Veteran Embittered Veteran

### 1-11: Branch D-02

Difficulty: **Lv. 7**

Entry Cost: **1 Enkephalin Module**

Main Objectives: **Suppress the Dungeon Boss**

*Main Article: Branch D-02/Floor 1*
Branch D-02/Floor 1

"Wait!"*Managers should be reminded that this article contains **major plot synopses**, **artwork**, **and/or game data** that might spoil the story of Limbus Company.*

*"We descended into a fetid underground facility.
 The place was lined with corpses and critters.
 Just what happened here? And can we come back
 in one piece with the Golden Bough in our hands?"*

## Boss

### Gifts

*Obtained after defeating the Ebony Queen's Apple*
4th Match Flame Yi Sang

For general information about the E.G.O, see 4th Match Flame.

**4th Match Flame Yi Sang**

Switch to Corrosion

 Obtained
 Abnormality

**Skills**

**4th Match Flame** 42 (40+2) Atk Weight ⯀⯀⯀⯀⯀**Amt.** x1  [On Hit] Inflict 4    [Heads Hit] Inflict 6

**Passives**

**Ember**On clash win, inflict  by (Wrath A-Reson. / 2).
(Once per skill.)

**4th Match Flame Yi Sang**

Switch to Awakening

 Obtained
 Abnormality

**Skills**

**4th Match Flame** 42 (40+2) Atk Weight ⯀⯀⯀⯀⯀**Amt.** x1 [Indiscriminate]  Targets randomly [On Hit] Inflict 4    [Heads Hit] Inflict 6

**Passives**

**Ember**On clash win, inflict  by (Wrath A-Reson. / 2).
(Once per skill.)

## Threadspin

* Coin Effect: [Heads Hit] Inflict **2 > 4**
* Atk Weight: **3 > 5**
* Coin Effect: **[Heads Hit] > [On Hit]** Inflict 4    **[Heads Hit] Inflict 6**

* Coin Effect: [On Hit] Inflict **2 > 4**
* Atk Weight: **3 > 5**
* Coin Effect: **[Heads Hit] Inflict 6**
Dieci Assoc. South Section 4 Yi Sang

**Dieci Assoc. South Section 4 Yi Sang**

Switch Art

**Skills**
* Skill 1
* Skill 2
* Skill 3
* Defense

**Expend Knowledge** 39 (40-1) Atk Weight ⯀**Amt.** x3 Gain ( x 3% of Max Hp) Shield of this Skill is Discarded  [On Use]  1 Skill of the highest rank in all of this unit's Skill Slots  [On Use] If target has 5+ , Coin Power +1 [On Hit] Lower user's Stagger Threshold by  [On Hit] Lower user's Stagger Threshold by

**Seal Shut** 39 (40-1) Atk Weight ⯀**Amt.** x2 Gain ( x 6% of Max HP) Shield if this Skill is Discarded  [On Use]  1 Skill of the highest rank in all of this unit's Skill Slots  [On Use] If the target has 5+ , Coin Power +1  [On Use] Gain +3  to this Skill Slot next turn [On Hit] Inflict  equal to  [On Hit] Inflict  equal to

**Grace of Knowledge** 43 (40+3) Atk Weight ⯀**Amt.** x1 Gain ( x 12% of Max HP) Shield if this Skill is Discarded  [On Use] Gain +10  to this Skill Slot next turn  [On Use] At 50%- HP, Coin Power +1 [On Hit] Inflict +3  Count

**Fixated Study** 43 (40+3) Atk Weight ⯀**Amt.** x1 [On Use] Randomly  2 of this unit's Skills in ascending order of ranks from all of its Skill Slots  [On Use] Gain +5  to this Skill Slot next turn

**Passives**

**Sinking Knowledge** **x3 Owned**When attacked, inflict 1  on the attacker. When attacked while Shielded, inflict 1 additional  on the attacker. (4 times max)
Dimension Shredder Hong Lu

For general information about the E.G.O, see Dimension Shredder.

**Dimension Shredder Hong Lu**

Switch to Corrosion

 Obtained
 Abnormality

**Skills**

**Dimension Shredder** 41 (40+1) Atk Weight ⯀⯀⯀**Amt.** x1 Targets the rearmost unit (In regular encounters)  [Before Attack] Gain +5  Count; Gain 2  next turn [On Hit] Inflict 1  and 4

**Passives**

**Entangled Phenomena Restoration**When hitting an enemy with negative status effects, this unit gains +1  Count.
 (Max +4 per turn.)
 When HP falls to 0 for the first time during battle, spend all  and heal in proportion to the amount spent. (Cannot heal over 25% Max HP.)

**Dimension Shredder Hong Lu**

Switch to Awakening

 Obtained
 Abnormality

**Skills**

**Dimension Shredder** 45 (40+5) Atk Weight ⯀⯀⯀**Amt.** x1 [Indiscriminate]  Targets the unit with the most HP  [Before Attack] Gain 3  next turn  Spend 10  to inflict +2  and  with this skill [On Hit] Inflict 1  and 4

**Passives**

**Entangled Phenomena Restoration**When hitting an enemy with negative status effects, this unit gains +1  Count.
 (Max +4 per turn.)
 When HP falls to 0 for the first time during battle, spend all  and heal in proportion to the amount spent. (Cannot heal over 25% Max HP.)

## Threadspin

* Skill Power: **20 > 22**
* Skill Effect:[Before Attack] Gain **+3 > +5**  Count
* Coin Effect: [On Hit] Inflict 1  and **2 > 4**
* Atk Weight: **1 > 3**

* Skill Power: **22 > 24**
* Skill Effect:[Before Attack] Gain **2 > 3**  next turn  Spend 10  to inflict **+1 > +2**  and  with this skill
* Coin Effect: [On Hit] Inflict 1  and **3 > 4**
* Atk Weight: **1 > 3**
Dieci Association

The **Dieci Association** is one of the few Associations of the City, made up of Fixers specializing in the collection and research of knowledge.

## Details

The Dieci Association specializes in the collection and research of knowledge. They also run an orphanage, which takes in kids and raises them into joining the Association. They also possess libraries for their Fixers to acquire more knowledge.

## Equipment

The Dieci primarily fight with their hands. The golden stoles worn by the fixers convert their knowledge into strength, enhancing their physical power. The harder to obtain and more precious the knowledge is, the greater the strength it grants its users. However, they lose the knowledge once they draw strength from it.

Aside from their golden stole, the Dieci uniform simply consists of a black cassock, alongside matching black slacks and gloves.

It is said that some DIeci Fixers fight with keys. However, this has yet to be seen.

## Personnel

### Sinner Identities

#### Section 4

* Yi Sang
* Hong Lu
* Rodion

## Trivia

* Following the naming pattern of the Associations, Dieci is Italian for the number ten.
Branch D-02/Floor 2

"Wait!"*Managers should be reminded that this article contains **major plot synopses**, **artwork**, **and/or game data** that might spoil the story of Limbus Company.*

## Story Dungeon Events

### Human Offering

**Human Offering**

They’re rummaging through corpses, looking for something.
Relentless demands for an offering ring in the ears.
They look like they might jump us at any second.

You see a dying person nearby, gasping for air.
Should you offer this person up?
Or…

**Offer the person.***All allies lose SP. Gain an E.G.O Gift.*
Satisfied, the clay dolls carried the corpse-to-be off into the distance.
**Don't offer the person.***Begin a combat encounter. Win to gain a stronger E.G.O Gift.*
Angered by your inaction, the clay dolls attacked you.
**Offer a Sinner.***……*
“Are your screws loose, Manager?”The Sinners seem upset by your decision.

## Boss

### Gifts

*Obtained after suppressing Doomsday Calendar.*
Dungeons

**Dungeons** in *Limbus Company* may refer to:

* Story Dungeons, played during the main story.
* Mirror Dungeons, optional dungeons apart from the main story.

Disambiguation page for DungeonsThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Dimensional Rifts

## **Refracted Hemorrhaging Dimension**

**Refracted Hemorrhaging Dimension**

**Parts**
* Dimension

**Skills**
 **Dimension**

**Opportunity Spotted** 38 (35+3) Atk Weight ⯀**Amt.** x [On Use] If target has , +20% Damage [On Hit] Inflict 3

 **Dimension**

**Rift Attack** 38 (35+3) Atk Weight ⯀⯀**Amt.** x [On Use] If target has , +10% Damage [On Hit] Inflict 3

 **Dimension**

**Dimensional Leap** 36 (35+1) Atk Weight ⯀**Amt.** x If this  remains, deal +10% damage

**Passives**

**Hemorrhaging Dimension**Deal +10% damage after passing through the

## **Refracted Poisonous Dimension**

**Refracted Poisonous Dimension**

**Parts**
* Dimension

**Skills**
 **Dimension**

**Opportunity Spotted** 38 (35+3) Atk Weight ⯀**Amt.** x [On Use] If target has , +20% Damage [On Hit] Inflict 3

 **Dimension**

**Rift Attack** 38 (35+3) Atk Weight ⯀⯀**Amt.** x [On Use] If target has , +10% Damage [On Hit] Inflict 3

 **Dimension**

**Dimensional Leap** 36 (35+1) Atk Weight ⯀**Amt.** x If this  remains, Max HP +20%

**Passives**

**Poisonous Dimension**Core gains +20% Max HP after passing through the

## **Refracted Tremoring Dimension**

**Refracted Tremoring Dimension**

**Parts**
* Dimension

**Skills**
 **Dimension**

**Opportunity Spotted** 38 (35+3) Atk Weight ⯀**Amt.** x [On Use] If target has , +20% Damage [On Hit] Inflict 3

 **Dimension**

**Rift Attack** 38 (35+3) Atk Weight ⯀⯀**Amt.** x [On Use] If target has , +10% Damage [On Hit] Inflict 3

 **Dimension**

**Dimensional Leap** 36 (35+1) Atk Weight ⯀**Amt.** x If this  remains, gain 1 Speed

**Passives**

**Tremoring Dimension**Gain 1 Speed after passing through the

## **Refracted Electrifying Dimension**

**Refracted Electrifying Dimension**

**Parts**
* Dimension

**Skills**
 **Dimension**

**Opportunity Spotted** 38 (35+3) Atk Weight ⯀**Amt.** x [On Use] If target has , +20% Damage [On Hit] Inflict 3

 **Dimension**

**Rift Attack** 38 (35+3) Atk Weight ⯀⯀**Amt.** x [On Use] If target has , +10% Damage [On Hit] Inflict 3

 **Dimension**

**Dimensional Leap** 36 (35+1) Atk Weight ⯀**Amt.** x If this  remains, Coin Power +1

**Passives**

**Electrifying Dimension**Gain +1 Coin Power after passing through the
Blade Lineage Salsu Yi Sang

**Blade Lineage Salsu Yi Sang**

Switch Art

**Skills**
* Skill 1
* Skill 2
* Skill 3
* Defense

**Striker's Stance** 45 (40+5) Atk Weight ⯀**Amt.** x3 [On Use] Gain +2  Count [On Hit] Gain 3  next turn

**Heel Turn** 45 (40+5) Atk Weight ⯀**Amt.** x2 [Clash Win] Gain +2  Count next turn

**Flank Thrust** 45 (40+5) Atk Weight ⯀**Amt.** x1 [On Use] Gain 2  [Heads Hit] Gain 2  next turn +70% Damage on Critical Hit

**Counter** 45 (40+5) Atk Weight ⯀**Amt.** x1  Deal +70% damage on Critical Hit

**Passives**

**Poised** **x4 Owned**On clash win, gain +1  Count.Coin Power +1 for every 5  Count. (Max 3)

## Trivia

* Yi Sang's Blade Lineage Salsu Identity mirrors that of a member from Blade Lineage in the alternate world, but not to any particular character.
Cannoneer Crab

**Cannoneer Crab**

**Skills**

**Thwack** 39 (40-1) Atk Weight ⯀**Amt.** x3  [On Hit] Inflict 5

**Thwack Thwack Thwack** 39 (40-1) Atk Weight ⯀**Amt.** x2  [On Hit] Inflict +2  Count [On Hit] Inflict +2  Count [On Hit] Inflict +2  Count

**Foaming** 40 (40+0) Atk Weight ⯀⯀**Amt.** x1  [On Hit] Inflict +5  Count [On Hit] Inflict +5  Count

**Delicious Crab Guts!** 42 (40+2) Atk Weight ⯀⯀⯀**Amt.** x1 [Indiscriminate]Deal +15% damage per 5  on target[After Attack] Lose HP by 8% of Max HP [On Hit] Inflict 10

**GUOH!** 39 (40-1) Atk Weight ⯀**Amt.** x1  [Heads Hit] Inflict 2  [Heads Hit] Inflict 2  [Heads Hit] Inflict 2

**Passives**

**A Crab-eat-crab World**At less than 70% HP, targets another ally with the least current HP.
When attacking an ally, heals HP by the damage dealt.
When defeating an ally, heals HP by double the damage dealt.

## Cannoneer Crab (Focused)

**Cannoneer Crab**

**Skills**

**Thwack** 39 (40-1) Atk Weight ⯀**Amt.** x3  [On Hit] Inflict 5

**Thwack Thwack Thwack** 39 (40-1) Atk Weight ⯀**Amt.** x2  [On Hit] Inflict +2  Count [On Hit] Inflict +2  Count [On Hit] Inflict +2  Count

**Foaming** 40 (40+0) Atk Weight ⯀⯀**Amt.** x1  [On Hit] Inflict +5  Count [On Hit] Inflict +5  Count

**Delicious Crab Guts!** 42 (40+2) Atk Weight ⯀⯀⯀**Amt.** x1 [Indiscriminate]Deal +15% damage per 5  on target[After Attack] Lose HP by 8% of Max HP [On Hit] Inflict 10

**GUOH!** 39 (40-1) Atk Weight ⯀**Amt.** x1  [Heads Hit] Inflict 2  [Heads Hit] Inflict 2  [Heads Hit] Inflict 2

**Passives**

**A Crab-eat-crab World**At less than 70% HP, targets another ally with the least current HP.
When attacking an ally, heals HP by the damage dealt.
When defeating an ally, heals HP by double the damage dealt.

### Behavior

During Focused encounters, Cannoneer Crab follows a fixed Attack Pattern, which it will loop for the entire battle.

- Foaming, Foaming

- Delicious Crab Guts!, GUOH!

- Thwack Thwack Thwack, Thwack
Effloresced E.G.O::Spicebush Yi Sang

**Effloresced E.G.O::Spicebush Yi Sang**

Switch Art

**Skills**
* Skill 1
* Skill 2
* Skill 3
* Defense

**Sprouting Bud** 44 (40+4) Atk Weight ⯀**Amt.** x3 [On Use] Gain +3  Count [On Hit] Inflict +1  Count next turn [On Hit] Inflict +2  Count next turn

**Moment's Floral Breeze** 43 (40+3) Atk Weight ⯀**Amt.** x2 [Combat Start] Spend 6  Count to turn this into an AoE skill with 3 Atk Weight  If main target has 6+  Count, Coin Power +1 [On Hit] Inflict 2  next turn [On Hit] Inflict 2  next turn [On Hit] Inflict 2  next turn

**Bloodsteeped Scent** 45 (40+5) Atk Weight ⯀**Amt.** x1 [Clash Lose] Lose 20 SP  [On Use] Gain 6  Count [On Hit] Inflict +1  Count [On Hit] Inflict +1  Count [On Hit] If target has 6+ , cause    [On Hit] If user has 10+  Count, deal 40% of damage dealt as bonus damage

**Scattering Aroma** 38 (40-2) Atk Weight ⯀**Amt.** x1 [On Evade] Inflict 1

**Passives**

**Full Bloom** **x4 Owned**When attacking 2 or more targets at once, deal 30% damage.

## Trivia

* This Identity mirrors Dongbaek (specifically Effloresced E.G.O::Spicebush) in the alternate world.
* This is the first Identity to have an AoE skill.
* His afternoon greeting, where he ensures to Dante that his potatoes have not sprouted, is a reference to a cutscene from Intervallo I (3.5-7) where he expresses fondness for a sprouted potato.

## Gallery

IdleMovingGuardEvadeHurtSkill 1Skill 2Skill 3
Burning Clay Doll

*For the story-related information about this Abnormality, see Doomsday Calendar.*

## Burning Clay Doll

**Burning Clay Doll**

**Parts**
* Head

**Skills**
 **Head**

**Belch Fire** 43 (40+3) Atk Weight ⯀**Amt.** x2  [On Hit] Inflict 1  next turn

 **Head**

**Severe Lunge** 43 (40+3) Atk Weight ⯀**Amt.** x1  [Heads Hit] Inflict +1  Count next turn   [Heads Hit] Inflict +1  Count next turn

 **Head**

**Raw Claw** 43 (40+3) Atk Weight ⯀**Amt.** x1  [Heads Hit] Inflict +1  Count next turn   [Heads Hit] Inflict +1  Count next turn

**Passives**

**Idolatry**Does not die at 0 HP; instead, remains on the stage as an immobile and untargetable unit.
Suppressed when the Doomsday Calendar is suppressed.

### Behavior

Doomsday Clay Doll selects its moves in the same random way that human enemies do.

## Luxcavation Lv20

**Burning Clay Doll**

**Parts**
* Head

**Skills**
 **Head**

**Belch Fire** 23 (20+3) Atk Weight ⯀**Amt.** x2  [On Hit] Inflict 1  next turn

 **Head**

**Severe Lunge** 23 (20+3) Atk Weight ⯀**Amt.** x1  [Heads Hit] Inflict +1  Count next turn   [Heads Hit] Inflict +1  Count next turn

 **Head**

**Raw Claw** 23 (20+3) Atk Weight ⯀**Amt.** x1  [Heads Hit] Inflict +1  Count next turn   [Heads Hit] Inflict +1  Count next turn

**Passives**

**Idolatry**Does not die at 0 HP; instead, remains on the stage as an immobile and untargetable unit.
Suppressed when the Doomsday Calendar is suppressed.

### Behavior

The behavior is identical to the base Doomsday Clay Doll.

## Luxcavation Lv30

**Burning Clay Doll**

**Parts**
* Head

**Skills**
 **Head**

**Belch Fire** 33 (30+3) Atk Weight ⯀**Amt.** x2  [On Hit] Inflict 1  next turn

 **Head**

**Severe Lunge** 33 (30+3) Atk Weight ⯀**Amt.** x1  [Heads Hit] Inflict +1  Count next turn   [Heads Hit] Inflict +1  Count next turn

 **Head**

**Raw Claw** 33 (30+3) Atk Weight ⯀**Amt.** x1  [Heads Hit] Inflict +1  Count next turn   [Heads Hit] Inflict +1  Count next turn

**Passives**

**Idolatry**Does not die at 0 HP; instead, remains on the stage as an immobile and untargetable unit.
Suppressed when the Doomsday Calendar is suppressed.

### Behavior

The behavior is identical to the base Doomsday Clay Doll.

### Trivia

Even though its passive Idolatry says that it does not die, it is considered as killed for all effects, including Voracious Hammer.
Ardor Blossom Star Ishmael

For general information about the E.G.O, see Ardor Blossom Star.

**Ardor Blossom Star Ishmael**

Switch to Corrosion

 Obtained
 Abnormality

**Skills**

**Ardor Blossom Star** 43 (40+3) Atk Weight ⯀⯀⯀**Amt.** x1 Targets the rearmost unit (In regular encounters) [Heads Hit] Raise Stagger Threshold by 40% of damage dealt   [On Hit] Inflict  by Wrath Reson.   [Heads Attack End] Inflict 5  on 3 random enemies

**Passives**

**Shower of Fire**On hit, if the target had , inflict 1  on 3 random enemies.

**Ardor Blossom Star Ishmael**

Switch to Awakening

 Obtained
 Abnormality

**Skills**

**Ardor Blossom Star** 43 (40+3) Atk Weight ⯀⯀⯀⯀⯀**Amt.** x1 [Indiscriminate]  Targets randomly  [On Use] Lose HP by 10% of Max HP [After Attack] Inflict  by (2 \* Wrath Reson.) on all units   [On Hit] Raise Stagger Threshold by 60% of damage dealt

**Passives**

**Shower of Fire**On hit, if the target had , inflict 1  on 3 random enemies.

## Threadspin

* Skill Power: **14 > 19**
* Coin Effect: **[Heads Hit] Raise Stagger Threshold by 40% of damage dealt**   [On Hit] Inflict  *by half of Wrath Reson.* > **by Wrath Reson.**
* Atk Weight: **1 > 3**
* Coin Effect: **[Heads Hit] > [Heads Attack End]** Inflict **3 > 5**  on 3 random enemies

* Skill Power: **36 > 41**
* Coin Effect: [On Hit] Inflict  by **(2x)** Wrath Reson. on all units   **[On Hit] Raise Stagger Threshold by 60% of damage dealt**
* Atk Weight: **1 > 5**
* Coin Effect: **[On Hit] > [After Attack]** Inflict  by (2 \* Wrath Reson.) on all units
Alex

“ Hi…? Are you… here to… draw your lot…? Gather all your IDs… and give them… to me… Then we’ll find the winner. ”—Alex, Canto I: The Outcast

**Alex**, also known in the game simply as **Statuehead**, is a survivor of Branch D-02, one of the many fallen branches of Lobotomy Corporation. She is a minor character in Canto I: The Outcast.

## Appearance

Alex still wears her L Corp. employee uniform, although it is now in tatters, as well as a stone mask belonging to one of the Doomsday Calendar's clay dolls.

## Personality

When Alex is met in the game, she is a shell of the person that she used to be. Yuri comments that her former coworker would never commit violence against others for the sake of her own survival despite there being evidence proving that the opposite was likely the truth. She shows a glimpse at who she once was when she asks Yuri to stop worrying about her and let her be, which is the only moment where she shows a true understanding and awareness of her surroundings.

## Story

Alex was one of the many employees of L Corp. who was unable to escape the building during the events of White Nights and Dark Days. One of the Abnormalities present at Branch D-02 was the Doomsday Calendar, which requires sacrifices to be made to prevent an unknown but presumably dangerous outcome. Over the next few months the employees would draw lots to determine who to sacrifice to the Abnormality until conflict inevitably erupted when someone chosen as the sacrifice decided to fight to survive. The sole survivor of the fight that ensued was Alex, who then took one of the stone masks belonging to the Abnormality's clay dolls and wore it herself in the belief that it might save her from being sacrificed.

## Gallery

* Assets

Story Log Portrait
## Navigation

 #2 **Faust** -
 #3 **Don Quixote** -
 #4 **Ryōshū** -
 #5 **Meursault** -
 #6 **Hong Lu**
 #7 **Heathcliff**
 #8 **Ishmael** -
 #9 **Rodion** - #10 **Dante** -
 #11 **Sinclair** -
 #12 **Outis** -
Effervescent Corrosion

For the originated abnormality, see Ambling Pearl.

Effervescent Corrosion is the name of the E.G.O for Ambling Pearl. All the sinners that utilize this E.G.O wear a brownish-green outfit textured like a clam shell with a vibrant green interior, a pearl on the chest atop a green ribbon tie, and a clam shell for headwear.

## Information

* Hong Lu
* Rodion
 *Main article: Effervescent Corrosion Hong Lu*

 *Main article: Effervescent Corrosion Rodion*

## Obtaining

This E.G.O is obtained by the following means:

 Rodion | TETH | Season 3: Bon Voyage Level 70 Limbus Pass (Paid)

 **Walpurgis Night E.G.O** | Regret (Forsaken Murderer) - Lantern (Meat Lantern) - Magic Bullet (Der Freischütz)
Branch J-03/Floor 1

"Wait!"*Managers should be reminded that this article contains **major plot synopses**, **artwork**, **and/or game data** that might spoil the story of Limbus Company.*
"Ah.. no way!"*Uh oh! We're missing things in this article. Gregor would be glad if you would help and add the missing information!*

## Boss

*This floor has no abnormality boss node.*
Dieci Assoc. South Section 4 Hong Lu

**Dieci Assoc. South Section 4 Hong Lu**

Switch Art

**Skills**
* Skill 1
* Skill 2
* Skill 3
* Defense

**Expend Knowledge** 42 (40+2) Atk Weight ⯀**Amt.** x3 [On Use]  1 Skill of the highest rank in all of this unit's Skill Slots  [On Use] Clash Power +( - 1) [Heads Hit] Inflict +1  Count   [On Use] Reuse Coin ( - 1) times

**Unveil** 42 (40+2) Atk Weight ⯀**Amt.** x2 [On Use] Randomly  2 of this unit's Skills in ascending order of ranks from all of its Skill Slots  [On Use] Coin Power +( - 1) [On Hit] Inflict 4

**Cyclical Knowledge** 44 (40+4) Atk Weight ⯀**Amt.** x1 [On Use] At 2+ , Coin Power +(Insight)  [On Use] Deal +3% more damage per  on target (Max 30%) [On Hit] Inflict +4  Count   [After Attack] If the target is staggered or defeated, heal 10 SP

**Guiding Steps** 37 (40-3) Atk Weight ⯀**Amt.** x1 [On Use] Randomly  2 of this unit's Skills in ascending order of ranks from all of its Skill Slots

**Passives**

**Peering Through a Key** **x3 Res**- When Discarding a Skill, gain  equal to the Discarded Skill Rank. (Max 3 per turn)  - When other allies Discard a Skill, and if the ally's Discarded Skill Rank is higher than this unit's  value, this unit gains +1 .
Compass

"Wait!"*Managers should be reminded that this article contains **major plot synopses**, **artwork**, **and/or game data** that might spoil the story of Limbus Company.*

**Compass** is a song by *Project Mili* played in the Story Dungeon Chapter 5 Boss battle.

**Lyrics:** Cassie Wei

**Music:** Cassie Wei & Yamato Kasai

**Arrangement:** Yamato Kasai

**Mixing & Recording Engineer:** Satoshi Yoneda

**Mastering:** Akihiro Shiba (TEMAS)

## Lyrics

Bon Voyage

Your mermaid's setting sail

At last

Full speed towards your heart

Full speed towards your heart

I've had enough

I'm reclaiming myself

The aft

Leaving behind the hurt

Leaving behind the hurt

When it snapped

My compass was swallowed by the sea

My compass was swallowed by the sea

I cursed this relationship between you and me

I wanted blood

I wanted black and white

Clear cut

Your evils predefined

Your evils predefined

Hold on tight

My compass is curiosity

My compass is curiosity

I'm piercing through the rope that strangled you and me

Let us be free

High tide, Low tide.

High tide, Low tide.

High tide, Low tide.

High tide, Low tide.

## Trivia

* Compared to other Boss Battles, The song is split between acts of battles, showing at wave 2, 4 and nearing the end.

 #2 **Faust** -
 #3 **Don Quixote** -
 #4 **Ryōshū** -
 #5 **Meursault** -
 #6 **Hong Lu**
 #7 **Heathcliff**
 #8 **Ishmael** -
 #9 **Rodion** - #10 **Dante** -
 #11 **Sinclair** -
 #12 **Outis** -
Complete Sawblade Bot

**Complete Sawblade Bot**

**Skills**

**Cutting up.** 42 (40+2) Atk Weight ⯀**Amt.** x2  [On Hit] Inflict +5  Count [On Hit] Inflict 3

**Carving out.** 42 (40+2) Atk Weight ⯀**Amt.** x2  [On Hit] Inflict 5  next turn   [On Hit] Inflict 2  next turn

**Sawblade... Slamming down.** 42 (40+2) Atk Weight ⯀**Amt.** x2  [On Hit] Inflict +5  Count [Heads Hit] Inflict 5  [On Hit] Inflict 3  next turn

**Enter Defensive Mode** 35 (40-5) Atk Weight ⯀**Amt.** x2 [On Use] Gain 2

**Passives**

**Mechanical Mentality**Sanity is fixed at 0.

**Caution: Unsteady**This unit's stagger threshold rises by 50% more when affected by

**Caution: Delicate**Take +30% damage from  (Rounded down)

**Damageable Disuniter**After being staggered, inflict 1 less  and  Count