recursal/Fanatic-Fandom huggingface dataset:
Ages of Alarra

## Age of Mist

The Age of Mist is named for the foggy nature of history. Not much is known of the age of mist, not even it’s true length. The world was born, gods roamed the earth as men, magic was plentiful and supposedly 1000 years came and went without a word of it being recorded. What is known is that a great number of magical artifacts were created (by man or by god),

## Age of Heroes

The first great Planar War came out of naivety of the people of Alarra. Demons and Devils had been collapsing onto the Prime Material Plane with promise of power and knowledge, but they only brought death and destruction.  The results were devastating to the people of Alarra. Eventually the civilized races of the world banded together, stopping the onslaught. Great heroes were forged in the war, heroes that inspired others, fought for their beliefs, and died in glory. Civilizations started crafting states of law, started working together to build great things. In a time before empires, the dominant forces in the world were bands of heroes that roamed the lands bringing their sense of justice and right wherever they went. Planar Beings would invade but more Heroes would rise up to smite them. The age ended with the first great alliance that formed the Zohan Empire.

## Age of Iron

The Zohan Empire grew to encompass the entire world wherever Illumis shed his light the Empire claimed theirs. Zohan built massive cities and with their mastery of ancient magics raised them into the sky. Unlimited magic potential brought new and powerful artifacts. It is said that an Emperor grew too ambitious and ripped the magic from a nameless God for his own, destroying magic. Castles fell to the ground below and left only ruins for the survivors to wander through. Zohan relied on its use of magic to protect them and without such power fell victim to a second Planar Invasion.

## Age of Stone

After the destruction of the Zohan Empire Demons, Devils, Shadows, and Primeval Titans took claim to the world. Evil Empires poisoned the land forcing the reappearance of magic and with it the hand of the Gods. Each God poured some of their being into creating barriers at the last strongholds of the world, protecting their creations from certain doom. Humans, the most primitive of all the races but the most numerous now rose to the challenge and smote the Evil that remains. After freeing their lands Human Empires grew into sprawling nations to rival those of other races. This would not stop the meddling of Evil in the plans of men, Tyrants commanded large armies only to be faced by the righteous and good. Men will have to find a way to live in balance.

## Age of Men

Men rule the remaining untainted lands that remain. Old Empires have fallen and new ones are rising, the idea of a better world is seeded into the minds of men. Quality of life for all and uncovering secrets that have been hidden by time and war are the primary goal of Kingdoms and Countries. Soon Men will set their eyes on stolen land, taken from their forefathers unfairly. They will meet their foes on the battlefield, this time as equals.
The Magician's Judge

Once utilized during the Age of Heroes to execute magic-users convicted of serious crimes, this massive blade was long thought lost to the sands of time.

If you hit a creature with this weapon, you can choose to cast the d*ispel magic* spell against the target at part of the attack. Alternatively, you can use your action to cast the Dispel Magic spell at a target of your choice. The spell is cast at 3rd level, and the Ability check bonus for this spell is +3.

Once you use this feature, you cannot use it again until the next dawn.

Proficiency with a greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Artisan Guilds

Artisans, Blacksmiths, Mages, Champions, Musicians, Sailors, Adventurers, Hunters,

Slayers, Cartographers. These guilds are listed by number of members. Most of these guilds

have a commonhall presence in every major city, and the Artisans and Adventurers guilds have

a hall in almost every large settlement. Guilds protect their own from some sorts of low level

legal trouble and find them work with decent pay, so long as they pay their yearly dues back to

the guild. Guilds also don't hesitate to advance the skills and careers of their own, and will

occasionally try to elevate them into official government positions. The politcal climate around

guilds is goddamn boring so I won't include any more information on them unless you guys

actually care.
Brie Tyree

First and foremost a confident woman when having any conversation, she often has an opinion that she insists is the right one. She is overly kind to those who are on the outside often giving gifts and hosting lavish lunch-ins. However her interests are always at the front of any conversation, often asking for personal information before using it against you. Her place in the Tyree family seems almost Matriarchal, commanding respect from those she associates with without so much as a word.

Asking any folks who live in an area that the Tyree's operate in will tell you that they are cunning and extremely dangerous. People will claim that the Tyree's use the law for their own benefit, creating their own market to buy and sell things as they wish.

Those who talk ill of the Brie Tyree or her family will quickly find themselves on the wrong side of the law.
Cynthia Razel

Cynthia Razel, a young women who left her home in search of adventuring. An able fighter by talent she was denied service into the Empire of Rakdos due to her gender. Frustrated by this Cynthia bought passage on a boat to leave Rakdos from the city of Stormsview on a childhood friends ship.

No citizen really leaves Rakdos, so Cynthia faked her own suicide into the ocean one dark stormy night in order to protect her parents.

Once out of the country she used her money to purchase worn armor and weapons. She started her real life as a free mercenary and had many lessons at the School of Hard-knocks. She became known around lower Selesnya as a woman that can get things done.

The party unfortunately finds Cynthia in a dangerous position, having been captured by a pack of gnolls in the Wind Swept Knoll while escorting George Amulet and his silver wagon.
Summer's Dance

*Woven out of magical Darkwood by the Elves of Summer's Court, this Blade is hard as Steel and engraved with beautiful Leaves, that change in Accordance to the Seasons."

**-Servant of House Medani***

You have a +1 bonus to attack and damage rolls made with this magic weapon.
As A Bonus Action you can cast Misty Step, disappearing in a cloud of Leaves of Petals of the Current Season and Teleport up to 30 feet to an unoccupied space you can see.

Once you use this feature, you cannot use it again until the next dawn

Proficiency with a scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Heartly the Valentine's Day Beagle

**Heartly J. Beagle** also known as, **Heartly the Valentine's Day Beagle,** is the mascot of HeartMart Studios and the titular protagonist of the Heartly the Valentine's Day Beagle series spin-off.

He is a anthropomorphic walking and four legged heart and valentine's themed beagle, who sometimes can be seen wearing a golden collar with a diamond jewel on it. He is also a character who appears on The Daily Beagle Show. His best friends obviously are, Logan, Mac and Princeton. He is first and primary mascot before, Potato-Man, who however is one of the mascots.
Alternate Races

Welcome to a bunch of extra Races that I've approved. Some of these are links directly to a site, others are on my google drive. -----> Google Drive

!! **It is in YOUR best interest to look up the creator/author of the Race to get the most up-to-date version.**!!

If you wish to play one of these Races please let me know first so I can read your Race and help you understand your rules as well as freshen up my memory.

## The List

Bearkin

Foxfolk

Goliath

Deep Gnome

Genasi

Arakora

Lightborn

Mousefolk

Pixie Homebrew

Shardmind

Warforged

Changeling

Shifter

Doppelganger

Minotaur

Deva

Skkava

Bullywog
Belt of Returning

A finely crafted dark leather belt with three loops, each decorated with a shard of sapphire. The magic of the belt leaves an invisible mark on the surface of the weapons stowed in each loop and invisibly inscribes the name of the item on the sapphire shard.

Three one-handed weapons with the thrown property can be 'attuned' to the belt. When a weapon, from the belt, is thrown at an object or creature, hit or miss, the weapon will return to the belt at the end of your turn.
Beatrice "Bee" Bumble

## Race Abilities - Pixie

**Speed**: Your base walking speed is 10ft.

**Flight** You have a flying speed of 30ft. To use this speed, you can't be wearing medium or heavy armour.

**Hover** You can hover up to 5 feet from the ground.

**Fey Ancestry** You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

**Invisibillity** You can cast Invisibility as a second level spell with only yourself as the target. After you cast Invisibility this way, you can not do so again until you have completed a long rest.

**Cantrips** You know the Druidcraft and Dancing Lights Cantrips.

**Languages** You can speak, read, and write Common an Sylvan.
Banana-Man

Christian McRipe/Banana-Man as he classically appeared in the first comic Potato-Man: The Comical Adventures Vol 1..

## Physical Description

### Attire

Red striped head bandGloves

Yellow convrrse sneakers

## Stats

###### "Are you Potato-Man.. Lays Mashmine's wife? COOOOLL...." - Christian McRipe meeting Sarah for the first time, Lays' wife.

**Christian "Chris" McRipe** also known as **Banana-Man** is a character who appears in the Potato-Man series. He is one of the main characters and the tritagonist of the series. He is anthropomorphic banana, who was a massive 1# male fan of Potato-Man and his history of heroism, he admired him and wanted to be like him. He is formerly his sidekick and one of his best friends, other being from Team Pals. Chris on the other hand, is a holly jolly, kind, comedic and energetic and sometimes lazy person who makes the best out of every day situations.

## Trivia

* He is currently a middle aged sidekick of Potato-Man. Although there were others who were also sidekicks of the heo.

more added later...

## References

https://potatoman.fandom.com/wiki/Banana-Man
Nala & Yuumi

## Race Abilities - Fox Folk

**Bite attack.** Your jaws retain their needle-like fox teeth. You gain a 1d4 piercing damage bite, with which you are proficient. This damage increases by 1 for each of your tails.

**Human form.** You can cast the disguise self spell a number of times per day equal to the number of tails you have. Your form while under the effects of this spell is always the same, and you must choose the physical features that represent your Human form at 1st level. Wisdom is your spellcasting ability for this spell.

**Fox Fire.** You know the dancing lights cantrip and may produce an additional light for each tail you have. When you reach 3rd level, you may use this trait to cast the faerie fire spell, illuminating an area with your Fox Fire lights. The DC for this spell saving throw equals 8 + your Charisma modifier+ your proficiency bonus.

## Class Abilities - Warlock

### Spells

**Spell DC = 13**

**Spell Attack Modifier = +5**

### Eldritch Invocations

In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.

#### **Agonizing Blast**

*"Prerequisite: Eldritch Blast cantrip"*
When you cast Eldritch Blast, add your Charisma modifier to the damage it deals on a hit.

#### Duskborne Companion

*"*Prerequisite: Shadowcat Patron, Pact of the Chain feature*"*

When you have a dimcat as your familiar, it gains additional maximum hit points equal to your warlock level. Whenever it is touching you, you can see in magical darkness and gain darkvision out to 120 feet.

### Pact Boon

#### PACT OF THE CHAIN

You learn the find familiar spell and can cast it as a ritual. The spell doesn't count against your number of spells known. When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms:

* Imp, pseudo dragon, quasit, or sprite.

Additionally, when you take the attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own.

## Patron "The Shadowcat"

### Claws of Shade

At 1st level, servants of the Shadowcat prowl through the far planes around you, defending you from harm. Whenever a creature you can see attacks you from within 60 feet, you can use your reaction to cause ethereal claws to lash out in retaliation. Make a melee spell attack roll. On a hit, the attacker takes slashing damage equal to your warlock level plus your Charisma modifier. If the target is slain, the attack against you fails. You can use this feature a number of times equal to your Charisma modifier and these uses recover whenever you finish a long rest.
The World: Alarra

## Known World Map

This map is as accurate as most sailors and "High" mages believe it to be. Many people have died over the years to get the lay of the land. Most of the land on Alarra is poisoned, Demonic and Infernal creatures have access to these lands for some unknown reason. Some speculate that at the end of the Age of Hero's they came to the Prime Material Plane and destroyed life as it was known, creating their own kingdoms in their image.
Undescribed Moganopterus-like specimen

Credit: Brontops\_ on Twitter.

The Undescribed *Moganopterus*-like specimen is an undescribed genus of pterosaur that may have lived in Asia.

## Description

It is known from one well preserved specimen that includes all or nearly all the skeleton. There is only one known photo of it and it hasn't been talked about anywhere within scientific literature. According to @Brontops\_ on Twitter they got it from a now defunct Chinese Museum website. He downloaded the photos several years ago and the other photos of the text couldn't be translated and are most-likely lost to us. That being said a few assumptions can be made, It would probably belong to the subfamily Moganopterinae shared between *Moganopterus* and *Feilongus*. We can also assume that this specimen came from the Yixian formation since there haven't been any Moganopterines recovered anywhere else.

## References

* https://twitter.com/Brontops\_/status/1435199106931175429?s=20
* https://twitter.com/Brontops\_/status/1435312909488435201?s=20
Toth Tyree

Toth is a simple man, using plain language to get his point across. Toth seems to have knowledge of what goes on in Saltport and the area that lies around this may be aided by his status as a Saltport Guardsmen. Bulky and tall the man imposes almost a relaxed control over most conversations however, the party has seen him act meek and helpless to retreat from a situation only to come back at a later time.

If you ask locals about Toth Tyree most will attempt to change the subject, those who would speak about him will tell you that he is a fair man as long as you play by his families rules. People who do not play by the Tyree's rules often end up disfigured or "accidents" occur, and good ol' Toth is there watching.
Pantheon

*Nature stands below, holding the Spear. Fate floats above holding it. The Gods of light and darkness chase each other around the Shield.*

The Gods inhabit the Celestial Plane. Each God is a constellation in the sky, except Tempos, Nadinis, Illumis & Relkor. Felumbra appears in the sky but as the moon. There are no constellations in the winter sky.

## Summer Gods – Children of Martha & Astair

 Efra | Art/Inspiration
 Nerual | Family / Society / Home
 Quantarius | Trade
 Terrin | Farming / Agriculture

## Spring Gods – Children of Malkis & Martha

 Jexel | Luck/Wine

 Reluna | Passion

Sister to Nerual, although often at odds with the her. Nerual thought the bringing Reluna and Efra together would tame Reluna’s wild swings so she caused them to fall in love. Instead, Efra slipped into Reluna’s chaos.

## Autumn Gods – Children of Astair & Voraci

 Bellum | War
 Sayor | Crafting

 Lesser Gods – Natural Forces
Ring of Shared Suffering

As with a standard ring of protection, you gain a +1 bonus to AC and saving throws while wearing this ring. However, this ring is bound to a paired ring, which must be worn and attuned by another creature in order to utilize its full capabilities.

If both attuned creatures are wearing their rings, and are on the same plane, they will both receive the benefit of any magical effect that increases their AC. Furthermore, any magical effect that heals hit point loss or grants temporary hit points will be divided evenly between both ringbearers.

However, this effect does come at a price, as any hit point damage dealt to either creature is divided evenly between both creatures. If the damage cannot be divided evenly, the creature who actually suffered the attack takes the extra damage.

If one of the ringbearers dies while the other survives, the survivor must make a DC15 Wisdom saving throw, suffering 4d8 psychic damage on a failed save and half as much on a successful save.

If at any point one of the rings is not attuned to a creature, or is destroyed, the other ring simply acts as a ring of protection
Saltport

## About Saltport

Saltport is a port city in the country of Selesnya. The city is ruled by a Barron, however the current Barron leaves most of his duties to the Local Knight of Summer Sir. Ori. The Barron is only interested in the taxes of the town and supporting his house, the House of the Falling Moon. Saltport is more heavily guarded than most towns in Selesnya because of their location so close to the boarder of Rakdos.

### Inhabitants

Humans, Dwarfs, Halflings, Half Elves, ect.

### 1: Fort Salt

A large fort manned by Men of the Rising Sun, this keep also acts as the garrison for the City itself. Military training is often happening here.

Keel Ori is the regions Knight of Summer, she is a Human Woman with several other lesser Paladins at her disposal. Major Ori works with the City Guard, however, has more authority of Criminal matters and Jailing.

Captain O'Keef is the Cities Captain of the Guard. O'Keef is a Half-Orc that is relatively new to his position. O'Keef believes that there is good in everyone, sometimes you have to beat it out. He knows he has traitors in his men, but with the corrupt orphanage owner dead he might sleep a little easier.

### 2: Barron Home

The local Barron Sir. Armoire lives here with his family. They are members of the House of the Rising Sun and often travel to the Capital for frivolous feasts and festivals. The Barron rarely makes any large decrees for the City of Saltport leaving much of the law enforcement to

### 3: Salt Drying Fields

Where the City has Salt stations to dry seawater into their signature salt.

### 4: City Market

You can Find a variety of mundane shops and establishments.

Notable Places: V Amulets (Veronica), The Weary King(Inn), Ringting Anvil(Blacksmith), Board and Beef(Bar), Potions Potions Potions!(Alch),

### 5: Temple of the Summer Gods

Temple with parts worshiped to the Major Gods but focused on the Summer Gods.

### 6: Adventure's Guild

Adventure's gather at this guild for Quests, Stories, or Drinks!

### 9: Other Misc Guilds

Slayers Guild

Sailors Guild

Ect.

### 10: Stables

Most pack animals and carriages are left here while people are in town.
Monk Brotherhoods

"*Whatever their discipline, monks are united in their ability to magically harness the energy that flows in their bodies. Whether channeled as a striking display of combat prowess or a subtler focus of defensive ability and speed, this energy infuses all that a monk does."*

Monastic groups are often found far out of the reach of civilization, usually committing themselves to hard labors, intense studding, and the upmost focus. What *is* known about the sects of monks that dot the land is that they prefer not to advertise the abilities their training or tradition gives them. Monasteries are neutral to all Kingdoms and pull little political favor, often following their own ambitions and goals. Kingdom/Countries see monasteries as a potential threat due to the lack of communication between the two, most if not all politicians/noblemen distrust Monks; However there is little anyone can do to the Monasteries in fear of public retaliation.
Fred Curtun

Fredrick "Fred" Curtun is a feisty mountain dwarf that has traveled the world as a Navigator on several different ships. The party met the dwarf as he washed up on shore after a particularly bad storm off the Darkfire Island. Talking to the dwarf he claims that his ship was attacked by a mighty Kraken something that he has never seen in is 20+ years of sailing.

After the party took a small detour to search for his ships wreckage they found bits of what is left of the ship floating. Among the wreckage were crates of spices that the party let Fred take to sell, as well as several dead crew members. Weeping Fred laid them to rest, promising to celebrate their lives and live as a real sailor should.

Fred left the party in Saltport to go drinking and celebrate his fallen crew members lives.

Fred told towns guards to run away from where the party was running during the "Tiny Thieves" Quest aiding the party.
Classes

Welcome to a bunch of extra classes that I've approved. Some of these are links directly to a site, others are on my google drive. -----> Google Drive

!! **It is in YOUR best interest to look up the creator/author of the class to get the most up-to-date version.** !!

If you wish to play one of these class please let me know first so I can read your class and help you understand your rules as well as freshen up my memory.

## Fighter Type

Blood Hunter

Gunslinger 1

Gunslinger 2

Ranger Revised

Pugilist

Ninjas

## Magic Type

Artificer

Artisan

Magus

Summoner

Warden

Shaman

Bunch of Warlocks
Etzish Arbok

## Race Abilities - Yuan-Ti Abomination

***Snakeskin.*** You have resistance to poison damage, and advantage on saving throws related to poison.

***Darkvision.*** You have 60 ft. of Darkvision.

***Serpentine Brethren.*** You can cast *animal friendship*(snakes only) at will.

### Abomination Upgrades:

***Speed.*** Your movement speed is increased from 30 ft. to 35 ft.

***Constrict.*** When you have a target grappled, you may constrict the target as an action. It is treated as a 2d6 bludgeoning weapon.

***Serpent's Sight.*** You have proficiency in Perception.

## Class Abilities - College of Lore Bard

Spell Save DC = 13

Spell Attack = 5

### Bardic Inspiration

You can inspire others with stirring words or music. You may use a bonus action to grant a Bardic Inspiration die to one creature within 60 feet. This die is a d6. At 5th level, it is a d8; at 10th level it is a d10; and at 15th level it is a d12. This die lasts for 10 minutes or until expended.

A creature with a Bardic Inspiration die can expend it to roll the die and add the result to any one ability check, attack roll, or saving throw it makes. The creature may use this before or after the d20 is rolled, but only before the DM announces whether the roll was a success or failure. A creature may only have one Bardic Inspiration die at a time.

This ability may be used a number of times equal to your Charisma mod (min. 1). You regain expended uses when you finish a long rest.

### Jack of All Trades

At 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.

### Song of Rest

At 2nd level, you can use your music to revitalize wounded allies during a Short Rest. When you or any friendly creatures who can hear your performance regain hit points at the end of a Short Rest, they regain an extra 1d6 hit points. The amount of extra healing increases to 1d8 at 9th level, 1d10 at 13th level, and 1d12 at 17th level.

### Expertise

At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either skill. At 10th level, you gain this benefit with two additional skill proficiencies.

## College of Lore

### Bonus Proficiencies

When you join the College of Lore at 3rd level, you gain proficiency with three skills of your choice.

### Cutting Words

Also at 3rd level, you learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the creature’s roll. You can choose to use this feature after the creature makes its roll, but before the DM determines whether the attack roll or ability check succeeds or fails, or before the creature deals its damage. The creature is immune if it can’t hear you or if it’s immune to being charmed.
~Homepage~

Welcome!

This is the home page for players in any of my campaigns. You'll find bits of lore, maps and rules; including most home-brew creature and boss tables.

If something is not here, I'm probably still working on things/overwhelmed by the mass quantity of information, but feel free to ask at the table and I'll do my best to explain!

If you are using your **phone** please switch to **Desktop Mode!**

## Important Rules & Links

* Table Rules
* Lore
* Maps
* Magic Items
* None Player Characters
* Player Characters
* Allies
* Enemies
* Factions
* Calendar

## Shopping Centers

* One Pence
* The Devils Tearoom
* Hrothgar's Armor Emporium
* Deep Silver Lounge
* The Half-Tux Tailor
* Hundredth Blade
* Java the Hut
* Wandering Traders
Clayton (disambiguation)

***This page is highly popular with Claytons. This disambiguation page will have the pages that are related to the name Clayton. You may be looking for Clayton Ash, the leader and main character of the Smack-Boys franchise,  or the real-life creator. Possibly. You maybe looking for other Claytons. Who's full first or middle name m***ight **start with Clayton.**

* Clayton Ash (Smack-Boys franchise's main character and mascot.

* Clayton Ash (The creator of the Smack-Boys  franchise. Also known as a caricature of himself in the series.)

* Shadow Clayton (A dark and evil version of Clayton from the Shadow Dimension.

* Dark Clayton (The alternate evil and frightening version of Clayton from the Dark Realm.

* Clayton Ash (Dark Universe) (A Clayton from the Dark Universe is another complete alternate version of him. But he is neutral. This maybe confusing with Dark Clayton.
Bard Colleges

There are three major Bardic Colleges that reside on the Continent of Yore. These centers of learning are Madame Pomora's Mobile Conservatory, Springwatch Academy, and finally the exclusive Whitherwater University. Each of these Schools embody their specialties, creating accomplished bards true of their own trade. If you wanted to be heard across the Sunset Sea or seen on the most extravagant stage you came from one of these artisan centers.

## Mobile Conservatory

### Location

Moves Around the World

Focuses more on the subtle art of being a bard, the composition of music, the soul of the spell, and the raw force of presence exuded by these jacks of all trades.

## The Academy

### Location

Selesnya

Teaches: Lore, Swords, Valor

They train bards on how to weave their talents into the art of front-line combat.

## Whitherwater University

### Location

Waterdeep

Teaches: Compulsion, Glamour, Whispers

They teach bards how to use whispers and illusions to create fantastic distractions. Bards rarely tell people they are from Whitherwater as it is known to produce spies and assassins.
Tainted Love

*Upon attuning to the item you feel an overwhelming sense of duty and sacrifice, and as you grip the blade in hand you see visions of a knight clad in blue plate, trimmed with white and marred by hard campaigns. You see yourself lunge forward at a demon, the monster hunched over low on top of something. You trust down with all your might, piercing the demon's hide. It lets out a low moan and slumps, and a moment after it drops to the ground a second wimper is heard as you feel the blade pierce into a second less resistive body. You kick the demon out of the way, and to your horror, see the figure of a dying woman beneath, her chest pierced with the slit unmistakably of a sword and not claws. You kneel down, sputtering apologies through your tears. She reaches up and caresses your sweat and dirt splattered face, leaving a trail of her blood as it slides limply down and hits the ground, her last words of forgiveness.*

## *Shortsword or Longsword, requires attunement*Edit

Alternates between dealing an additional 1d6 necrotic and 1d6 radiant on hit. As a bonus action, you may cast *cure wounds* on yourself at first level. The Wisdom modifier for this spell is +2
Sam Bowles

**Sam Bowles** is a recurring character in the second season of *Dickinson*. He is an energetic and magnetic newspaper editor. He is portrayed by Finn Jones.

## History

### Biography

Sam Bowles is the editor of The Springfield Republican. He is eager to publish female writers and takes an interest in Emily and her works.

## Throughout the Series

### Season 2

In season 2, Sue Gilbert introduces Sam to Emily Dickinson, and he immediately takes interest in her work. He pushes her to write poetry and give them to him, and walks her around showing her off like a trophy. People begin to speculate the two are having an affair, and Emily worries about this, despite believing she is in love with Sam.

Emily wrote a poem to Sam’s wife, Mary, which he tells her made both him and his wife uncomfortable, leading to a falling out between him and Emily.

Emily finally gives Sam one of her poems, which he then publishes in the newspaper.

It is revealed that Sam has been unfaithful to his wife, and has been having an affair with Sue. Much to Emily’s dismay, as she believes she cares deeply about him, but more likely is more betrayed by Sue rather than Sam.

Emily tries to take back her poetry, but Sam practically steals it, until Maggie shows Emily how she secretly stole the poems out of Sam’s case.

He goes onto publishing a second of Emily’s poems, before not being mentioned or seen again.

## Quotes

"Remember, Emily. The romance, it’s between you and yourself”

“You look like someone who should be on the frontpage. This is it. You ready? You ready to see and be seen?”

“And know that I’ll be right here, unable to sleep, because I am so close to your incredible talent.”

“I read your poem, and it’s brilliant. It’s incredible. I’m going to publish it. I’m going to publish you, my little daisy. read your poem, and it’s brilliant. It’s incredible. I’m going to publish it. I’m going to publish you, my little daisy.”

## Notes/Trivia

* On December 12, 2021, Finn Jones, said thatone of the things that really drew him to the character was the fact that you never really know what his true intentions are. On one hand, he's seemingly this liberal, influential editor that wants to celebrate female, creative voices. But on the other hand, you're like: is he someone who's just out for his own success, and his own self-interest, whether that is commercial or sexual...It's a very pivotal scene within the season when you find out that both Sam and Sue have been having this sexual relationship behind everyone's backs. That's a big deal. It's a bomb for everyone. Moreover, Jones also went onto say that in regards to I'm Nobody! Who Are You?, the eight episode of Season 2, that "I remember, it was cool doing that scene, because you're able to reveal another side of Sam when a camera isn't necessarily on him. It was interesting to pull back the curtain, if you will, to really see what Sam has been doing, and who Sam is. It's very revealing".

## References

1. ↑ Dickinson's Finn Jones opens up about Sam's "pivotal" sex scene twist - Digital Spy
Blitzjaeger

### Awakened:

*You see through the eyes of an elf, tautly perched high in a tree, leaves and bark covering yo*

*ur entire body. An armed company of soldiers moves through the forest floor below, and with a muttering of old draconic, a bolt of lightning streaks through their front line in the pattern you traced earlier.*

### Enlightened:

*This dragon had been terrorizing the surrounding countryside for too long, and your dwarven grudge has been too much to bear. With every arrow, the beast struggles to keep aloft, the current ravaging its nervous system. It plummets to the ground and you cast the bow aside and heave your axe at its skull.*

## Any bow, requires attunement Edit

### Awakened:

Once per long rest, you may spend one minute setting up a lightning tripwire. Creatures must use an action to make a DC 15 Perception check in order to spot it. A creature that comes in contact with it must succeed on a DC 15 Con save or suffer 3d8 lightning damage or become restrained.

### Enlightened:

Enemies that are hunter's marked take an additional 5 lightning damage, flying enemies lose fly speed equal to lightning damage dealt by this weapon until they spend their turn without flying, twice per long rest tripwire. the DC to spot and resist the trip wire increases to 17.
Crafting Rules

Tool Requirement - In order to craft a magic item,the character must be proficient in a tool relevant to the construction of the magic item's base form. For example, a fighter wanting to create a Scimitar of Speed would need proficiency in Smith's tools, while a cleric wanting to make some Boots of Striding and Springing would need proficiency in cobbler's tools or leather worker's tools.

Feat Requirement - In order to craft a magic item, the character must select the ability to do so as a feat. At the GM's discretion, some other expenditure of resources could be allowed, such as trading out a background benefit.

Spell-casting Requirement - In order to craft a magic item, the character must be able to cast spells, including all spells that the item itself is capable of casting.

Recipe Requirement - In order to craft a magic item, the character must possess some sort of recipe. Typically, recipes will cost ten times what the item itself does, though this can vary widely from setting to setting. In some, researching recipes may be hugely expensive with a price on the final product to match, in others it may be so cheap as to be nearly free with the system mainly being there to prevent the desert dwelling druid who's never seen a river in their entire life randomly knowing how to make caps of water breathing.

Level Requirement - In order to craft a magic item, the character must be of a certain level or spell-casting level. A reasonably conservative set of recommended levels are included in the spoiler below(These will likely need to be adjusted if you adjust item prices). Alternately, the items could each be priced individually rather than by price range.

For consumables:

Level required|Cost of item

1|0-90
3|91-180
5|181-300
7|301-500
9|501-1000
11|1001-2000
13|2001-5000
15|5001-9000
17|9001+

For permanent items:

Level required|Cost of item

3|0-1500
5|1501-3000
7|3001-5000
9|5000-9000
11|9001-18000
13|18001-30000
15|30001-79999
17|80000+
Deuteragonist

A **deuteragonist**is the secondary main character in a drama, or media, who serves after the protagonist, the main character.

### Deuteragonists in HMC media

* Sarah Mashmine/ Marshmallow Girl (Potato-Man's wife, partner and former love interest and who is a optimistic and bright anthropmorphic female marshmallow.)
* Rico the Robin (Potato-Man's bestest buddy)
* Nabil the Cat (The younger brother best friend of Osman the Dog)

More added later...

## Terms

Deuteragonists for example, are terms for the "secondary protagonist" or the "second main character". Deuteragonists also serve up to the main character also in a drama, serving as the character's best friend or assistant and the second important character up to date.

*For example,*Nabil the Cat is the best friend and adoptive younger brother of Osman the Dog, the titular protagonist of the series of the same name as served. Nabil is the deuteragonist of the series.

Also deuteragonists in secondary titles serve as the protagonist, replacing the original protagonist as the deuteragonist or tritagonist.

Female deuteragonists can serve as "female protagonists" a main protagonist who is a female.
Cosmo

**Cosmo** is a character and one of the main characters from the *Smack-Boys series.* He is a unidentified green organism who is good friends with Clayton and Haunter and a good member of the Smack-Boys. He was first seen in Smack-Boys Cosmo Rush as the main character of the spin-off.

 More added later. ...

## Physical Description

### Color scheme

Neon Green | Diamond blue | Black | White

## Stats

### Skills

Lasers Transformation

Communication

### Hobbies

Hanging with his friendsAdventuring

Battling villains

Hanging with Clayton

### Likes

ClaytonVic Pennie

Smack-Boys

Starlight (love)

Dynamo (brother)

### Dislikes

ElectrogirlAnything too girly

Evil

## Appearance

Cosmo launches a unidentified lazer from his mouth he uses to blast at enemies. He has the power to hover as well. He also has the power to transform into his mega form that looks like a half humanoid version of himselfCosmo launches a unidentified lazer from his mouth he uses to blast at enemies. He has the power to hover as well. He also has the power to transform into Mega Cosmo Z.
Helen

**Helen,** reffered and named by Potato-Man Jr.is a female assistant of Junior himself. She is not only a voice butva smart help. Helen was built as a flying mecha-sphere that is reffered as female. This is seen sometimes helping Junior along with ADAM.

## Appearance

Helen is a pink helecopter robot sphere that can talk. She has blue eyes, and a ppropeller. Bellow she has a peach torso design.

## Helen Helesphere

### Nicknames

·Hell (for some reason)· Pinky · Helecopter Girl · Hel (Junior, sometimes )
Fire Storm

```

 ### First Appearance

 Smack-Boys!

 ### Appearances

 Smack-Boys! SeriesSmack-Comics

Smack-Boys: The Z Series

 ### Users

 Clayton Ash

 ### Type of ability

 Pyrotechinics (Fire)

```

**Fire Storm** is a super ability of pyrotechnical forces by fire used by Clayton Ash in the Smack-Boys series. It is Clayton's main super ability that he shoots from his hot gloves. This used when Clayton says the word FIRRRE STORM! and it gets bigger the way he says it. This has ultimately defeated Clippy before, but he has not given up on what he started.

## Trivia

Clayton in some parts of the series describes the Fire Storm as if it's alive.

This has been mentioned familiarly in the series.
Burnt Sarah

**Burnt Sarah** or sometimes referred as **Sun** or **Sol Sarah** is atransformation of Sarah Mashmine, which appears in the Potato-Man series. It is angered transformation that Sarah has overgone, that allows her to manipulate the power of pyrokenesis and the ability to fly and control fire, this was achieved by the Withered Sun Energy, known to be transformed by Sarah as known, the transformation was surely not common.

## Appearance

The "Burnt Sarah" transformation appeared in the battle of Potato-Man Universe: Sol & Moon. Sarah harnessed her anger upon the energy of the Withered Sun Energy, against Dark Sol, the perfect form of Sol the sun being. Sarah achieved this transformation to confront and defeat Dark Sol, as shocked of the transformation of, Potato-Man and Professor Jack Squashman.
HeartMart Studios

**HeartMart Studios** sometimes referred as **HeartMart Studios Inc.** is a media production company, that is the head of the VIP Magazine and HeartMart Comics media sellers. According to the HeartMart Comics it also works with Smack-Boys Inc. The popular titles out of the comics are Potato-Man, Smack-Boys series as a supporting company, Miles Electric, and Sketch Man e.t.c.
Ruffy the Dog

**Ruffles Sherman Pitt** also known as**Ruffy the Dog or his nickname Ruffy,** is a main character and pentagonist of the Potato-Man series. He is a anthromorphic dog who is one of the two closest best friends of Potato-Man, other being Rico and a mechanic and inventor. Ruffy is a heroic "brains" member of Team Mash.

## Personality

Ruffy is a positive, and intelligent dog, who wants to use his brain powrr for the greater good for others.

More added later..
Smack-Boys

The uncolored version page of Clayton Ash and his friends confronting the evil Electrogirl

### Aliases

Smack-Boys Smack-Boys Inc.

Super Boys

### Members

·Clayton Ash (leader)· Victorious Pennie (Smack-Boys) (co-leader)

·Haunter (assistant)

· Shadow (Smack-Boys)

· Mega Man

·Sonic the Hedgehog

· TelePorter

· Rush (no longer)

· Doomdeath

· Cosmo

###### This page is about the famous team 'Smack-Boys' for others relating to this name go to Smack-Boys (disambiguation).

######

###### "WE ARE THE SMACK-BOYS!"- Clayton Ash the leader.

**Smack-Boys™** are a fictional superhero team who appear often in the Smack-Boys series. The members are familiarly known are Clayton Ash, the leader of the team including others e.t c.

## Trivia

* The Smack-Boys were originally gonna be named the "Super Boys". Which was changed some time later.
* Smack-Boys are mainly reffered icons and merchandises that feature Clayton Ash in many merchandises. As the name is used often than in the titles.
* The Smack-Boys members, were based off the creator Clayton Ash's interests. Such as Mega Man, and other familiar members from different series, other known as borrowed Haunter and Gengar.
* In lots of the titles of the Smack-Boys franchise, not all of the members appear in each and every series. They are either mentioned or known. Other besides, Clayton himself, who appears in all Smack-Boys titles.
Clayton Ash

Leader of the Smack-Boys!

· Diamond pants

· Blue shoes

· Combo skills

· Flight

· To be with his friends

Clayton Ash

·Creating his works

· Beating villains

· Stealing

· Evil

· Electrogirl (formerly)

· People messing with Haunter or Cosmo

· People messing woth his friends

·Being a failure

·His friends in danger

·Haunter misbehaving

·Haunter in danger

·Zoey

· Clippy attacking

· Viruses on his computer

· Tricks

· Not having his powers

**Clayton Porter Ash,** better known as **Clayton** and **Clayton Ash** is the eponymous main protagonist and iconic character of the Smack-Boys series. He is also the mascot of Smack-Boys Inc., 5th grade superhero and leader of the Smack-Boys team. He first appeared in the original comic of the same name, Smack-Boys!

Clayton is a creative optimistic young man who decided to become a superhero and start a team called the Smack-Boys. He lives with Haunter, Mega Man and Cosmo. He has a lot of other friends who are members of the Smack-Boys like his best friend Vic, and TelePorter, Maximum, Shadow, Sonic and more.

## History

Clayton as a young lad who always admired the famous blue bombing hero Mega Man, which however he was a sidekick to him in his past. But later Clayton decided to have his own adventures and create his own team. He, Mega Man and his robo dog Rush starred in the original series. Until one day he created the Smack-Boys team.

More added later.

## Trivia

* In the series, Clayton and sone of the Smack-Boys do not have visible ears shown, but in the Z-Series, they do have ears visible.
* Clayton is the only one to really wear a cape, other except being Vic.
* Clayton is the mascot of Smack-Boys Inc.
Kingsly "King" Cat

·Treasures

· Girls

**Kingsly Cat lll** also known by his nickname **King** and sometimes reffered **King th**e **Cat** one of the main characters and major character of the Potato-Man series. He is a anthropomrphic cat from the lost land of PreLand, he is the creator of the Mashland Map. He is one of Potato-Man's allies and clost friends.

## Personality

King is a serious person for some one as himself. He dwells in his pyramid, he is shown to be a aloner, and likes to be alone. He is sometimes anti-social, and not as naive and trust-worthy onto so many individuals he doesn't know. King seems to work well girls, instead of others. Other than this, Due to being alone, he has a strong sense of protection, he is some reason very protective of his possessions.

He is quite stern, of course. He is mindly however some one, who can be gullible but however, can persuaded to do so by whoever. He is mainly quiet at times and seems to be very much in guard of his territory. At first in the first events of *Adventures Of Potato-Man**,* he was first very threatning towards Potato-Man and his friends, when they came to retrieve the key to the gate. He later opened up to be a bit more observent and to help people. He also has a knack for treasure.

## Relationships

### Potato-Man

King first never seemed to trust Lays at first. King first saw him as a thief when he tried to retrieve the Key, he tried to baracade the pyramid with traps. But was defeated by Lays, to King tried to attack him, Lays tried to ask him politely but King was gullible. King later discovers Lays, needed the key for the greater good, in order to pass another gate.

After this, King in the rest of the franchise, his opened up to Lays and his friends and started being more social, still a bit anti-social, but observent and helpful and Lays looks to King as a ally in need. Although King and Lays' alignment are good, but for different purposes.

more added later

## Trivia

* King was based off Jazera Thomas's cat, King, who had the full first name "Kingsly". Thomas was the creator of the character version.

MOre added later. .
Miles "Carrot" Brown (disambiguation)

Miles "Carrot" Brown is a protagonist that appears in the Potato-Man series. He is the son of one of the famous sidekicks, Carrot-Man.

* Miles "Carrot" Brown- The mainstream universe of Miles.

* Miles Brown- Miles' ego from another universe.

* Anti Miles- The evil version of Miles, who formerly works with Team Anti, for world domination.

* Miles Brown ll- The knight version of Miles, from a camelot universe,
Haunter

This page is about Haunter from the Smack-Boys franchise. This is originally a character from the POKE'MON franchise. For other versions of this character known go to Haunter (disambiguation).

**Haunter** is one of the main characters from the Smack-Boys franchise. He is Clayton's Pokemon pal and pet assistant who is partners with him and also one of the members of the Smack-Boys. Known as a ghastly Pokemon, he is also known as the Licker.

## Stats

### Skills

· Licker Attack · Intelligence

· Hovering

### Likes

·Clayton Ash·Adventures

· Sleeping

· Smack-Boys Inc.

· Victorious Pennie (Smack-Boys)
Pear (Potato-Man)

**Carmela Marie Pear,** also referred by her nickname and surname, **Pear** is a fictional and main character from the Potato-Man series. She is a anthropomorphic pear who is a 13 years old, and was Potato-Man's sidekick as of known from Potato-Man & Pear. She is also a friend of the icon and his friends, and is a former resident from Azure Island.
Smack-Comics: Clippy's Free Popeyes

**Clippy's Free Popeyes** is a short comic by Clayton Ash, which the comic itself was first unnamed.

## Plot

Clayton first sees a Free Popeyes sign in the middle while he is walking. But realizes the handwriting is recognized extremely poor though to Clippy's handwriting. Clayton next discovers it could possibly be a trap. He is next seen foiling Clippy's plan by throwing him in a paperclip box while eating Popeyes chicken.

## Trivia

This is the first digitally made comic made by Smack-Boys Inc.

Clippy's handwriting in this short was extremely poor. But he has very good handwriting due to being the most intelligent being in Microsoft, and in the computer world, knowing how to put viruses in Clayton's computer.