Balance Update (1.18.2022)

* Stats
	+ Base armor increased to 1 from 0.
* Basic Attack (J)
	+ **With  Marksmanship active:** Damage scaling decreased to  (115% Attack Damage) from  (125% Attack Damage).
* Precise Shot (K)
	+ Damage scaling decreased to  85 - 175 (based on level) (+ 300% Ability Power) from  100 - 190 (based on level) (+ 350% Ability Power).
	+ Knockback duration increased to 0.7 seconds from 0.3 seconds.
* Marksmanship (L)
	+ Buff duration decreased to 3 seconds from 5 seconds, and arrow count decreased to 3 from 5.
	+ Cooldown decreased to 14 seconds from 20 seconds.

 **I'ceat**

* Cold Embrace (L)
	+ Percent damage scaling increased to  50% from  45%.
	+ Slow effect increased to 12 from 10.

 **Kumihu**

* Enhanced Basic Attack (J)
	+ Damage scaling increased to  60 - 150 (based on level) (+ 350% Ability Power) from  60 - 114 (based on level) (+ 350% Ability Power).

 **Thomas**

* Shadow Carrot (L)
	+ Projectile speed reduced.

 **Veil**

* Stats
	+ Base armor increased to 1 from 0.

### Items

 **Iron Ring**

* Cost decreased to  150 Gold from  200 Gold.

 **Divine Boots**

* Health increased to 175 from 100.

 **Wizard Shoes**

* Movement speed increased to 10 from 8.

 **Rod of Nature**

* Ability power decreased to 7 from 8.
* Health increased to 140 from 90.

 **Iron Buckler**

* Health increased to 140 from 100.

 **Enduring Shield**

* Health regen increased to 4 from 3.

 **Magical Shield**

* Health regen increased to 4 from 3.

 **Iron Armor**

* Health increased to 275 from 225.

 **Leather Armor**

* Health increased to 150 from 100.
* Cost increased to  400 Gold from  350 Gold.

 **Ring of Regeneration**

* Health regen increased to 5 from 4.
* Cost decreased to  350 Gold from  400 Gold.

 **Ring of Time**

* Cost decreased to  400 Gold from  450 Gold.

 **Corrupted Katana**

* Crit chance decreased to 25% from 30%.

 **Corrupted Light Slayer**

* Health increased to 300 from 250.

 **Vampiric Rod**

* Ability power decreased to 7 from 9.
* Health increased to 350 from 250.
* Health regen increased to 6 from 4.

 **Frozen Staff**

* Health increased to 180 from 120.

 **Divine Staff**

* Ability power decreased to 8 from 10.
* Health increased to 280 from 180.

 **Berserker's Bow**

* Health increased to 225 from 150.

 **Magical Bow**

* Health increased to 200 from 120.

 **Plate Shield**

* Health increased to 250 from 200.

 **Divine Shield**

* Health increased to 275 from 200.

 **Vampiric Shield**

* Health regen increased to 8 from 6.

 **Garun's Defender**

* Health increased to 150 from 100.

 **Kirin's Defender**

* Magic resistance increased to 20% from 18%.
* Health regen increased to 8 from 5.

 **Plate Armor**

* Health increased to 550 from 500.
* Health regen increased to 12 from 10.

 **Titan's Armor**

* Health increased to 300 from 200.

 **Chest of Malevolence**

* Health increased to 350 from 250.
* Cost decreased to  900 Gold from  950 Gold.

 **Frost Armor**

* Attack speed decreased to 15% from 25%.
* Health increased to 350 from 230.

 **Demonic Ring**

* **Removed:** No longer provides 15 Attack Damage.
* **New:** Now provides 30% Attack Speed.
* Health increased to 250 from 175.
* Cost decreased to  850 Gold from  900 Gold.

 **Chronos Ring**

* Health increased to 275 from 200.

Cost decreased to  1000 Gold from  1050 Gold.

 **Berserker Ring**
Cost decreased to  1000 Gold from  1050 Gold.

 **Frost Ring**

* Health regen increased to 5 from 4.

Cost decreased to  1000 Gold from  1050 Gold.