Death's Gaze

* Item
* HUD

As it looks when dropped.

As it looks when equipped.

80 (Scout)

96 (Scout+Power)

6x6x6 (216) (Third Artifact)

216 (Scout+Third Artifact)

1.0/1.0 (Scout)

0.0/0.0 (Scout+Agility)

0.0/0.0 (Scout+Third Artifact)

## Class Perks

**Sharpshooter (Scout)**Deals 8x base damage per shot

Spread reduced by half

**Scavenger (Technician)**Convert weapon to a modpack

> *A magnum that's been corrupted to the point that it's actually become a demon itself, it seeks bloodshed and suffering to sustain itself.
> It seems perfectly happy to kill other demons, though. As long as it is killing something, it probably won't betray you.
> Probably.*
>
>

The **Death's Gaze** is a **Demonic** Pistol.

## Tactical Analysis

A fully upgraded Death's Gaze is most likely the best weapon a Scout can get. High damage output and healing (once upgraded) are its main features, besides the potent paralyzing gaze once it is upgraded at least twice. Even without upgrades, the Death's Gaze in the hands of a Scout is capable of gibbing lower-ranked enemies and dispatch them efficiently without much fanfare.

Despite pistols generally being next to useless on any other classes, the *Death's Gaze* still finds use as a utility sidearm that can be used to recover health and hold enemies in place while searching for a better vantage. Even better - when fully upgraded, it still deals a very high amount of damage despite lacking the Scout's Sharpshooter bonus.

However, it does have a few shortcomings - namely, its low magazine size (10) combined with a higher than average fire rate means that it has to be reloaded quite frequently. And, although it does boast high damage per shot, by itself the Death's Gaze lacks sufficient Area of Effect damage to deal with hordes of enemies, having to instead whittle them one by one.

Despite the disadvantages, quite frankly, once fully upgraded there's absolutely no better weapon for a Scout to have, as it is an excellent all-rounder that can handle the majority of all situations and enemies without much issue.

* Massive damage per shot once upgraded (Scout).
* High Fire Rate and Accuracy.
* Provides good utility in sustain and indefinitive.
* Requires Frequent Reloading.
* Lacks AoE Damage.

## Modpack Analysis

Being a **Demonic** weapon, the *Death's Gaze* can be upgraded with Demonic Artifacts.

***With one demonic artifact applied, the weapon steals the lifeforce from targets you shoot, giving you a small but potent source of healing midcombat. You feel like most of the drained lifeforce is going to the gun rather than you, though.***
***With two demonic artifacts absorbed, the weapon now utterly paralyzes the body of whatever creature or object you point it at. Unable to move, they are easy prey for Death's Gaze.***
Pointing this weapon at an enemy induces a pain state... indefinitely, regardless of the pain chance. Even Arch-viles and their variants can be interrupted and stunned instantly and for as long as needed! Enemies can even be paralyzed between shots to ensure they stay rooted to the spot.
* Tip: Doing sweep motions while holding the weapon can momentarily stun/interrupt a group of enemies, ensuring a quick getaway and helping avoid damage in the process.

***At three demonic artifacts of power, Death's Gaze now delivers shots with a horrifying level of damage. The number of the beast holds sway over your enemies now.***
In short, applying a third demonic artifact massively increases the damage output of this weapon, making short work of the vast majority of the enemy roster.
* Jacked up the damage from 50-60 to a whopping 216 damage per shot.
	+ All classes deals the same damage, Scout or otherwise.
	+ **WARNING** (as of DRLA 1.1.5): Due to programming error, the Power modpack will override the damage boost with its own effect, dropping the maximum damage down to 72.
* For Scout only: Curiously, the third artifact also grants perfect precision, making the Agility modpack a complete waste if installed.

The *Hell's Reign* can also be modded with one modpack, not only that, it can receive a unique effect from exotic modpacks.

A rapid-fire handcannon with the crowd control capability of a Flamethrower. The firestorm upgrade is specifically designed to both compliment and maximize the paralyzing aim ability from the second artifact to the limits. Instead of being able to paralyze only one target standing in front of the gun, The firestorm Death's Gaze now applies it to all enemies around the target and at a much quicker rate. With just a few shots, a massive blob of enemies can easily be turned into a giant roadblock that work against itself as their frontline got bogged down and shielding the user from projectiles, encourage even more infighting with their own.
Arguably, this is the best mod pack that can be added onto the weapon if the objective isn't to deal even higher amounts of damage, as the health provided with the first demonic artifact coupled with the added resistances enables the character to sweep though enemies and disregard damage received... provided there's enough ammo and enemies to be shot at, of course. It allows the user to have damage, sustain and defenses all in a single package.

* As long as enemies are being shot with the sniper mod enabled, a Demonic Artifact icon will be displayed in the upper right corner of the screen, indicating that the added resistances are in effect. It will blink depending on how many stacks have been generated. (Presumably, at max stacks the icon stays unblinking for a long period of time and indicates that the maximum amount of stacks has been reached. This needs verification). The stacks remain even when swapping to another weapon for a short period of time, but they will rapidly decay if no enemies are being hit with the Death's Gaze.

**List of resistances:**

* Melee + 0.5
* Bullets + 0.5
* Fire + 0.5
* Plasma + 0.5
* Unholy + 0.5
* Holy + 5.0