recursal/Fanatic-Fandom huggingface dataset:
The Idols

With the Halflings natural love of story-weaving, there are literally hundreds of stories about how Halflings and their Idols came into the world. The Idols are almost more ‘character’ than deity, and their antics vary from story to story. They are seen as a divine family- Fionn and Aberdan and their six children who often get themselves into trouble. There is a healthy amount of sibling rivalry, thought mostly the good natured kind. The Mother and Father are considered to be the mother and father of all halflings, and the others are often seen as older brothers and sisters or cousins who just happen to have divine powers. The less religious see them as distant relatives.

Much like the gnomes and their gods, halflings tend to worship in less direct ways than most other races. Much like a sibling will have an older sibling they are more fond of than others, so do the halflings find themselves gravitating towards certain halfling Idols and asking them for advice or guidance. They will make alters and there may be small temples, but nothing on a grand scale. They are places to commune more than worship. Halfling gods are unusual in that they appear before their followers often- like visiting family. One way they visit is through minor possession and this is a common part of halfling holidays but they can also appear in reflections, fire, smoke, and shadows and these visages are referred to as Eidolons. The Idols are very much like the halflings in that they enjoy the simple things in life- a fresh fruit, a warm pair of socks- and they greatly appreciate gifts of this nature, especially hand made or self-grown. They have very different and distinctive personalities and are not without flaws. Halflings do have ‘priests’ who are considered the favored brother or sister of these Idols and whom they prefer to speak through. Most refer to them as Oracles. Idols, when speaking through their Oracles, display very distinctive behavior by which they can be recognized, whether it be a phrase or action. Once they have been recognized they are usually placated with their preferred gifts and upon given proper respect will give advice, blessings, and take requests from their mortal brethren. None of the Idols other than the mother and father are married, but they are believed to have had children with other gods. Most look at the Idols as aunts, uncles or cousins, and the truly devout see them as siblings. Some even see Fionn and Aberdan more as grandparents.

Many of the stories involve the Idol Children getting into trouble and trying to keep it from the Mother & Father. The Twins Iorweth and Emris tend to get into the most trouble. Nerys tends to be who gets them out of it. Arthfael is known for his incredible shyness, while chatty Goewyn and her Sister Hywela are known to enjoy parties and celebration.

* Fionn- Goddess of Life
* Aberdan- God of Death
* Arthfael- Idol of Agriculture
* Hywela- Idol of the Home
* Goewyn- Idol of Happiness
* Nerys - Idol of Protection
* Iorweth- Idol of Mischief
* Emris- Idol of Curiosity
Sunura

## Origins

Card: Lute

Sunura was a minor elven deity of happiness and some elves still consider her a part of their pantheon. She is believed to be the daughter of Rhala and an unconfirmed father though most point to Vilan for her creative aspects. Humans who came into contact with the elves of Solistria likely picked up worship of her after seeing their peaceful haven in the Golden Wood. Over time she evolved into a goddess of creative energy and wild inspiration. She is a deity of passionate art, be it poetry, music, painting, and performance. She also is a patron of festivals as these are often places where artists can present themselves. Sunura has an association with madness and the mentally ill, especially those who also have in inexplicable talent as a result. Artists that suffer from severe manic depression or those whose inspiration for art comes from great unrequited love or grief are also often her most favored worshipers. She has an association with the pain of art as well as the other intense emotions it can evoke. She herself is considered a chaotic entity whose mood can shift wildly and whomever she bestows creativity on can be completely at random.

## Worship

Temples to Sunura are most common in cities where the arts are more fully appreciated, compared to small towns that concentrate more on safety or trade. Most temples to Sunura are known for taking care of and feeding the stray cats of a particular city as they are considered her favorite animal. Temples to her also are known for being a place for artists and commissioners to mingle and do business. Most theaters also double as places of worship for her. She is especially worshiped in southern Alderyon along the Gaothmar Coastlands, as well as the Empire of Norvaska.

## Appearance / Depictions

Sunura is usually depicted as a gorgeous woman with blond hair and a beautiful dress. She is most often depicted playing a lute. She is associated with cats and is also often depicted with several cats lounging around her feet. Sometimes she is depicted as a gold or white cat herself. Most of the time she has elvish or half-elvish facial features.
Son Dzon

Son Dzon is one of the four kingdoms of the Baoshara region on the northwestern coast of Shathaar.

 Geography & Climate

## Economy

#### Agriculture

Son Dzon produces an ungodly amount of exports, the largest of which is Rice, Soybeans, and Tea. There is also a plethora of unique fruits that came to this area from a nearby island which includes Kumquats, Kiwi, Persimmon, Jujube, and Loquat. In addition to that, there are fruits that are native to the subtropics of Shathaar including Oranges, Plums, Apples, Pears, Peaches, Apricots, and Mulberry. The vegetables native to this northern coast which are grown and some of which are exported include Bok Choy, Lotus, Daikon, Taro, Yam, Eggplant, Napa Cabbage, and Burdock Root. Fiber crops like bamboo, cotton, and jute are also exported.
UK Championship

The **UK Championship**, known as the **Royal London Watches UK Championship** for sponsorship purposes,  is a professional men's ranking snooker tournament. It is the second-biggest ranking tournament, after the World Championship and is one of the Triple Crown events.

Mark Williams is the reigning champion.

## List of multiple winners

* Steve Davis (6) - 1980, 1981, 1984, 1985, 1986, 1987
* Stephen Hendry (5) - 1989, 1990, 1994, 1995, 1996
* Ronnie O'Sullivan (3) - 1993, 1997, 2001
* Tony Meo (2) - 1988, 1991
* John Higgins (2) - 1998, 2000
* Mark Williams (2) - 1999, 2002
Son Lhas

Son Lhas is one of the four kingdoms of the Baoshara region on the northwestern coast of Shathaar.

 Geography & Climate

## Economy

#### Agriculture

Son Lhas has some of the widest variety in produce. They are in proximity to the rainforest which produces a huge plethora of exportable fruits including Mango, Starfruit, Longan, Lychee, Pomelo, CItron, Tamarind, Black Plum, and Bananas. Spices found in the forest regions include Cardamom, Turmeric, Ginger, Cinnamon, Coriander, Curry, Caraway, Nigella, Basil, and Lemongrass. They can also grow fruits from the north (believing to have come originally from a nearby island) including Kumquat, Kiwi, Persimmon, Jujube, and Loquat. Nonforested areas grow rice, pearl millet, and soybean as well as native vegetables Bok Choy, Lotus Root, Eggplant Yams, Peanuts, and Taro.
Va'Sehir

## Economy

### Exports

Flax, Papyrus, Pulses, Sesame, Garlic, Parsely, Pistachios, Dates, Coconuts, Wine, Fiber Textiles, Paper, Iron, Precious Gems, Salt, Glass

## Government

### Government Sub-Type

Parliamentary Monarchy

Va'Sehir is a large empire in western Alderyon and lies within The Azanur Desert. Va'Sehir is the oldest still-standing human empire in Arn and its towering magnificent cities are full of history and culture. Va'Sehir is center for magical learning and holds Arn's oldest human history archives.

 Geography & Climate

## Economy

#### Agriculture

Va'Sehir is a major exporter of crops native only to this area. This includes papyrus, sesame, pistachios, and dates. They also produce many pulses from Shathaar including chickpeas and lentils. They are the largest producer of parsley and garlic, and subsistence farmers also typically plant lettuce, leek, and onion. They also produce a fair amount of wheat, barley, millet, and spelt.
The Elder Grove

The Elven Pantheon consists of 18 deities who rule over different aspects of life. Some are primordial beings and others are mortals who ascended to godhood during ancient times. Each of them has their actual name and a ‘grove name’ or their place in elven society (for example, “The Gardener” in reference to the goddess of nature). There are four elven deities who fell from grace and were cast from the main pantheon who no longer carry a grove name. These so called “fallen trees” are worshiped in secret by shadow cults full of evil elves, drow, minions of the Shadowfell and dark fey creatures. The High Grove is generally very ‘nature based’ and most of the deities have a patron animal, plant, or insect which elves look for as signs of divinity. Clerics or the extremely devout or important might receive a direct visitation, though these can be extremely rare depending on the personality of the deity in question. Most elven gods do not require or want physical offerings and only ask for prayer, but some devout elves will leave offerings for them anyhow. The elven gods can often be petty, and their myths are full of rivalries and drama. An elf should be very careful about which gods they worship, lest they be seen as traitors to their patrons.

**The Originals**

* Melifêr - The Gardener (Goddess of Creation)
* Eshathâr- The Judge (God of Death)
* Ilumyra- The Huntress (Goddess of The Hunt)

* Talrenir- The Warden (God of Nature)

* Sylanna- The Reveler (Goddess of Festivals)
* Noralva- The Muse (Deity of Inspiration)
* Vilan- The Tradesman (Deity of Trade)
* Darseros- The Archivist (God of Knowledge)
* Shorana- The Shepherd (Deity of Grief)
* Rhala- The Paramour (Goddess of Romance)
* Tirias- The Mariner (God of Storms)
* Alathan- The Charlatan (God of Deceit)
* Solisdar- The King (God of Light)

**The Ascended**

* Avarel- The Arcanist (God of Magic)
* Mythelea- The Wanderer (Goddess of Travelers)
* Talla- The General (Goddess of Strategy)
* Fenar- The Rebel (God of Rebellion)
* Kalarath- The Guide (God of Outcasts)

**The Fallen Trees**

* Vanar- The Seer (formerly) (Goddess of Secrets)
* Elthrain- The Guardian (formerly) (God of Conquest)
* Lalora- The Alchemist (formerly) (Goddess of Revenge)
* Nialith- Goddess of Greed
Tuyen

## Economy

### Exports

Coffee, Teff, Sorghum, Okra, Rice, Murhh, Frankincense, Cannabis, Hemp, Qat, Tropical Fruits, Spices

Tuyen is a country located on the northern coast of Shathaar.

 Geography & Climate

## Economy

#### Agriculture

There are many different climate zones located within Tuyen and a great deal of diverse crops as a result. In the west they produce Rice, Soybean, Tropical Rainforest Fruits and Spices (such as mango, banana, starfruit ginger, cinnamon, and lemon grass), subtropic fruits (like apples, peaches, oranges, and apricots), and vegetables (like taro, yam, eggplant, and burdock root). To the east, in contrast, they have a completely different group of cultivated crops. This includes grains like Teff, Sorghum, Millet, and Okra as well as peas and lentils. They also grow a species of coffee as well as cannabis and a local drug called qat. When their ancestors came to this area they brought cloves, nutmeg, and black pepper, introducing it into the area. It is also a major export.
Judge Knights

**The Judge Knights** are an order of law enforcement and judicial oversight that operates mainly out of Trade City Calabras. They enforce the Calabras Common Law, and impose sentence on any law breakers. Their efficiency and strict nature is well known an feared, but the Knights are also known to be even handed and fair, dispensing justice as they deem necessary. The Knight are so respected, that as the Common Law spread across the lands to be the foundation of most of the world's powers, that the Knights spread, and can be found in places all over the world. While the Knights are world wide, they are focused mainly on the continent of Tamariel, and most in Calabras. A similar group inspired by their teachings can be found in Fallcrest, known as the Judge Magisters.
War

The following are gods within the War Domain.

**The Common Pantheon**

* Bhagrod - God of Victory
* Maluth - God of Skill
* Koa Da - God of Sailing

**The Elder Grove**

* Talla - Goddess of Strategy
* Elthrain - God of Wrath

**The Clan on High**

* Balmir - God of War
* Rundath - Goddess of Conquest

**The Idols**

* Nerys - Goddess of Protection

**Guides of Isolda**

* Dagmera - Goddess of Defense

**The Dark Pantheon**

* Uberkh - God of Combat
The Common Pantheon

The Common Pantheon is a pantheon of deities worshiped primarily by humans, but many other have also converted over time. It is organized into what is called The Godswheel with several hierarchies denoting power and importance. Many of these gods were originally minor gods belonging to multiple races.

The Cardinal Gods

* Eldthar - The God of Life
* Ilianna - The Goddess of Death
* Bhagrod - The God of War
* Elyra-Lai - The Goddess of Peace

The Prime Gods

* Hallar - The Goddess of Harvest
* Aurakh - The God of Mining
* Dathira - The Goddess of Magic
* Maluth - The God of Skill
* Sunura - The Goddess of Creativity
* Zhel - God of The Hunt
* Koa Da - God of Sailing
* Medeh - Goddess of Love

The Civil Gods

* Pelenei - Goddess of Domesticity
* Galatea - Goddess of Healing
* Torav - God of Commerce
* Shemar - God of Luck
* E'ah - God of Outcasts
* Khalil - Goddess of Thievery
* Lazara - Goddess of Justice
* Ghoeth - God of Medicine

The Wild Lords

* Terburis - God of Nature
* Glacilis - Goddess of the Weather
* Mistralis - Goddess of Wind
* Umalgris - God of Disasters
Balgar

Balgar is a kingdom within The Uldunar Mountains in west-central Alderyon.

Location of Balgar

## Economy

#### Agriculture

Balgar does not take part in agriculture other than some traditional underground fungi and lichen farms. The great majority of their food has become imported over the years- both from Llangollyn and Marasena and dwarves at the southern end of the Uldunar Mountains.

#### Major Industries

Balgars main industries, like most dwarves, are mostly mining and blacksmithing. Balgar is also known for its sculptors, and many of their artists are commissioned from afar to work on large scale statues in human cities. Their halls are intricately adorned to show off their prowess. They take part in beer brewing as well, but not so much for export.

#### Trade

Balgar's main exports are blacksmithed goods- fairly average by dwarven standards, but affordable. They also export lots of marble and stone sculpted artwork and statuary. They import mainly grains and meat.
World Snooker Championship

The **World Snooker Championship**, currently referred to as the **Embassy Menthol World Snooker Championship** for sponsorship purposes, is the leading snooker tournament both in terms of prestige and prize money. The first championship was held in 1927 and was won by Joe Davis. Davis won the first 15 championships before retiring from the event, undefeated, after his 1946 success. In the 1950s snooker went into a period of decline and the championship was not held after 1952, although an unofficial championship was held until 1957. In 1964 the championship was revived on a challenge basis and in 1969 the championship became a knock-out event again. Since 1977 it has been played at the Crucible Theatre in Sheffield, England. The tournament is currently played over 17 days and ends on the first Monday in May. In the modern era (since 1969), the best record is that of Stephen Hendry, who won the title seven times.

The current champion is Ronnie O'Sullivan, having won his first world title in 2001.

## List of finals

The list of finals begin in the World Championship's modern era (since 1969).
Sinner Seas

The **Sinner Seas** is a term for the collective area of Valen'Dria that occupies the central area of the world. The term is a combination of the central area, the inner seas, and the sinful nature of most of the pirate activity that occurs there. This central area is controlled by various pirate lords, with Kharl Firebeard being the most dominate power of the lords. Orist Longleaf, the elven lord was once the most powerful of the pirate lords, but with the loss of the Silver Glade due to the meteor impact, lost most of his military might. LeSang the Red, the vampire count of Isla Sangre also holds power, but more often than not keeps to his own island.
Hallar

## Origins

Card: Wheat

Hallar was originally a minor halfling deity of grain. She is often considered a child of the agricultural deity Arthfael but her mother is unknown. Some halflings still consider her a part of the halfling pantheon. Early humans that arrived on Arn were amazed by the skill with which Halfling settlements were able to grow their vast fields of wheat and millet so the Halflings introduced them to Hallar. After many centuries she was worshiped more by humans than by Halflings, who were more devoted to their god Arthfael. Hallar is now the goddess of harvest as well as civilization in general. She is prayed to mostly by farmers and ranchers as she is said to have some control over the weather and the health of crops and animals. She is a deity of growth and fertility. Famine and crop failure are often attributed to a small town ‘displeasing’ her.

## Worship

Most small towns have both a main temple of Hallar and multiple alters or statues set up for offerings and prayer. These alters are easy to find because they almost always include a torch of some kind that are to remain lit all night by her priests. Most farms also have their own small alter dedicated to her. Small settlements- especially those that lie near the outskirts of civilization, worship her heavier than any other deity. She is a symbol of domestication, law, community, and prosperity. Many springtime festivals include worship of Hallar and both bread and honey are considered a large part of celebration. Beer brewed with home-grown barley and hops is another.

## Appearance / Depictions

Hallar is usually depicted as a young woman or a halfling woman with brown hair and green eyes. Sometimes she is shown wearing a simple white dress and other times she is dressed more like a farmer. She has many symbols but most often it is sprigs of wheat or bees. She is often depicted carrying a torch to “light the streets” of the small towns under her protection.
Uldun

Uldun is a large kingdom in northwestern Alderyon . It is within The Uldunar Mountains .

## Economy

#### Agriculture

Uldun does not take part in agriculture other than some traditional underground fungi and lichen farms. The great majority of their food has become imported over the years- both from the halflings of Llangollyn and dwarves at the southern end of the Uldunar Mountains.

#### Major Industries

Uldun concentrates almost wholly on their mining and blacksmithing. The metalwork of the Uldunar Dwarves in unparalleled. When it comes to the pure act of crafting metal weapons and armor or fine jewelry, they are unparalleled. Other dwarf kingdoms may excel at newer things, like enchanted armor or gourmet brews, but when it comes down to craftsmanship alone- no one can come close to the quality and endurance of Uldun-crafted armor and weapons. Their forges are said to be fueled with dragon fire from a gold dragon which gives the armor made with it a unique quality. The steel that they produce with this is called “Dragonmetal” and is their greatest export. They are also expert beer crafters, though they can't compete with the dwarves of Anura.

#### Trade

Uldunar Traders can be found far and wide, selling their metalwork wares. Their alcohol is unparalleled in western Alderyon and is also a large export of theirs. They import a great deal of food- grains and vegetables as well as meat and fish. Food for Ore has been their way for most of history.
Tirias

Description

## Origins

Tirias is a god that is worshiped mostly by elves at the mercy of the elements. From farmers looking for rain to sailor’s hoping for clear skies, Tirias is the god they appeal to. Some claim him to be a malevolent being, but he is a neutral entity, a simple force of nature. No one is quite sure where Tirius originally came from. Some say he started out as a mortal elf sorcerer who loved the sea whereas others say he was from the elemental plane of water. Either way, he was so powerful in his manipulation of water and garnered such a mass of followers that one way or another he reached deity status and took partial control of the seas and the weather. He is said to be the one who transformed a group of elves who were enamored with the sea into the aquatic elves. He is notorious about keeping his devout followers in the dark as to his ultimate goals or plans. They simply believe that whatever fate he decides is ultimately for the best, even if it can appear as a tragedy to most others.

Elves aren’t the only ones who worship Tirius. He goes by other names to some coastal Lizardfolk who also worship him. It is not believed that he is worshiped by underwater denizens as his power lies above the seas and not so much below them. In the rare event that he does appear in a physical form, he usually looks like an young aquatic elf with teal-green skin, white hair, and glowing blue eyes. He is sometimes said to ride on a monstrously large shark or to have a shark tail in place of legs, though this could easily just be stories that have been embellished over time. Of all the gods on the elven pantheon, Tirias is possibly the most mysterious. His myths come from a wide array of questionable sources and sometimes they have many versions. Most of his stories involve wrath against those who would pollute or over-fish the ocean or against mortals who slander or otherwise offend him. There are also stories of him sparing the worthy- from storms and sharks mostly. Some claim he is a great enemy to the legendary Leviathan known to destroy ships in the Trade Sea while others claim it is he who controls it. He is mostly worshiped by elves who live on coasts and make a living on the sea but farmer’s know better than to leave him out of their prayers. It is claimed by some that the infamous Great Famine occurred when Tirias and Melifêr had a falling out of some kind. He refused to send rain to some of her most favored cults in retaliation. In many cases, Tirias tends to be worshiped more out of fear than out of love- most likely due to his lack of direct communication and any real information about him

## Appearance / Depictions

It’s unknown whether or not appeals to him via offerings or prayer actually have any effect on a persons luck or wellbeing because he does not usually appear to anyone, even his most devout. He remains extremely aloof, speaking only directly to clerics that he has given power to and rarely at that
Ulvinsk

Ulvinsk is a country in southeastern Shathaar .

 Geography & Climate

## Economy

#### Agriculture

Ulvinsk's exports pale in comparison with it's monstrous northern neighbor, but one area they excel in is juniper berries, cherry trees and black currants. Staple crops are wheat, hops, and barley. Some crops, like carrots, onions, and potatoes from Alderyon. Bogdanov is also home to many native berries including gooseberry and elderberry. A great deal of Bogdanov is forested, so agriculture is limited.
Legua

Legua is, The Fourth Guide especially revered by those who live out in the wilds of the world. In Life, Legua was a forest gnome that did not fit in with her burrow, so she left them and went to live on her own out in the wilds. After many years the forest itself began speaking to her (first through squirrels) and she learned the language of animals and plants, becoming the first gnomish Druid. She learned to shapeshift and also found several passages into the feywild, wherein she visited several times in her life. She later went back to her burrow when a horrible disease had stricken many members. Using the druidic life magic she had mastered, she healed them all and became a revered hero. She remained out in the wilds, but was visited and called upon in times of great peril by her people. She lived probably one of the longest lives of any gnome and became a thing of legend in the area. Legua is called upon mostly by other druids, as well as any other gnome that makes the wilds their home. She is also said to have some measure of power over the elements themselves, and sometimes gnomes will pray to her for milder weather and good crops. She is also the patron of hermits, outcasts, healers, and occasionally sorcerers.
Yawning Channel

The Yawning Channel is a large waterway or strait between the continents of Shathaar and Alderyon. The eastern Virid Coast is on one side while the Torpid Headlands of Hathas Rhogan is on the other. On it's western side there is an inlet into The Bay of Spires. There is a large island at it's center called Landbridge Isle.
Son Samm

Son Samm is one of the four kingdoms of the Baoshara region on the northwestern coast of Shathaar.

 Geography & Climate

## Economy

#### Agriculture

Son Samm produces an ungodly amount of exports, the largest of which is Rice, Soybeans, and Tea. There is also a plethora of unique fruits that came to this area from a nearby island which includes Kumquats, Kiwi, Persimmon, Jujube, and Loquat. In addition to that, there are fruits that are native to the subtropics of Shathaar including Oranges, Plums, Apples, Pears, Peaches, Apricots, and Mulberry. The vegetables native to this northern coast which are grown and some of which are exported include Bok Choy, Lotus, Daikon, Taro, Yam, Eggplant, Napa Cabbage, and Burdock Root. Fiber crops like bamboo, cotton, and jute are also exported.
Urukzun

Urukzun is a kingdom within The Uldunar Mountains in west-central Alderyon.

Location of Urukzun

 Geography & Climate

## Economy

#### Agriculture

Urukzun is especially unique for dwarves in that it is primarily and agricultural-based dwarven kingdom. The area has become quite dry, and they've had to learn some very unique ways to be successful in this near-arid landscape.They supply large amounts of wheat, barley, and corn which they use to trade other dwarves for ores. They also grow potatoes, carrots, cabbage, and other vegetable crops and they keep goats, sheep, and dairy cows for their animal products as well.

#### Major Industries

Urukzun is focused mainly on agriculture. There are some minor mining operations- mainly for coal and various cheap gemstones which they sell humans. They also brew a great deal of beer and whiskey which they sell mainly to travelers. Some of these are made from nearby agave cacti and is similar to the Mezka the orcs make. These dwarves, like those in Gulthar, also participate in a decent amount of hunting, though they like in a somewhat dangerous area to do so.

#### Trade

The Dwarves of Urukzun prefer to trade mainly with other dwarves, though they also do occasionally trade with humans and others who require provisions before heading over the western desert (or those who have just come from there). They are on a natural trade route, so they do tend to sell a decent amount of their wares to travelers. They mainly trade crops, butter, cheese, and wool. They have been known, on some rare occasions, to trade with nearby orcs and Aarakocra, if they are willing to be civil about it.
Tanuki

**Tanuki** are a race of anthromorphic racoon dogs. Originating from the fey, they are known to be consummate tricksters and love pulling pranks. They are known to take up humanoid vices such as drinking and gambling.

## Tanuki

*Small Fey, Chaotic Good*

**Armor Class** 12

**Hit Points** 7

**Speed** 30 ft

18(-1)
14 (+2)
11 (0)
10 (0)
12 (+1)
12 (+1)

**Saving Throws:** Str +6, Con +4

**Skills:** Perception +4, Stealth +4

**Senses:** passive Perception 14

**Languages** Tanuki, Sylvan

**Shapechanger**: The Tanuki can use it's action to polymorph into a small or medium humanoid, or back into its true form. Its statistics, other tan its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form when if it dies.

### Actions

**Slam**. *Melee Weapon Attack*: +1 to hit, reach 5 ft, one target. *Hit*: (1d6-1) bludgeoning damage.

## Notable Tanuki

* Snug - One of the Tanuki brothers that stay with the Emerald Magistrate, Kai Tanak. He is known to be an alcoholic and gambler, loving to pull pranks with fellow Emerald Magistrate Sanako.
* Thug
Thulnar Khug

Thulnar Khug is a small country in The Urukah Badlands in south-central Alderyon .

## Society

### Races

Orcs, Half Orcs

 Geography & Climate

## Economy

#### Agriculture

Though the orcs of Thulnar Khug are primarily hunters and gatherers, they do take part in a small amount of agriculture. Mainly they grow onions, agave, watermelons, fonio (a grain), and aloe. They have been known to produce an alcohol called Mezka from the agave they grow- something learned from nearby Aarakocra. They are also known to cultivate small patches of a hallucinogenic cactus they call Kaffa (and gnomes call Lopho) for recreational use.

#### Major Industries

Thulnar Khug is not a particularly civilized and for the most part their *jobs* are that of hunters and gatherers (sometimes raiders) trying to subsist in an arid badland. The only major industry, really, is the basic mining they do in the mountains that loom over them. They mine iron and copper which they craft crude armor and weapons out of. The largest proper occupations tend to be miners, blacksmiths, and bakers/brewers (using the local fonio & agave). The Ravagers, the local militia, also take part in raiding and pillaging nearby wandering tribes (or just wanderers), and produce things for their people in that manner.

#### Trade

It would take quite a naive person to attempt trade with Thulnar Khug. Still, there are accounts of it happening. A crafty enough person might convince them that, by keeping them alive, they can continue to bring more of their product. Some have claimed to have traded in Thulnar Khug for their local alcohol Mezka, aloe, and Lopho. There has been an internal pull, lately, within Thulnar Khug, to participate in more diplomacy with the surrounding countries and to strike up trade agreements to ease the complications and difficulties of such a struggling, isolated group of people. Most however, still staunchly subscribe to their traditional "take what you want, give nothing back" ideology.
Torravik

Torravik is a country in south-central Shathaar.

 Geography & Climate

## Economy

#### Agriculture

Torravik is in proximity to the rainforest which produces a huge plethora of exportable fruits including Mango, Starfruit, Longan, Lychee, Pomelo, CItron, Tamarind, Black Plum, and Bananas. Spices found in the forest regions include Cardamom, Turmeric, Ginger, Cinnamon, Coriander, Curry, Caraway, Nigella, Basil, and Lemongrass. The staple crops are pearl millet and soybean as well as native vegetables like Eggplant Yams, and Taro. They also produce a large amount of peanuts. Subsistence farmers often plant both Mung Bean and Pidgeon Peas. In some areas they can cultivate rice as well.
Stone Castle

> *"Stone Castle, ancestral home of the Stonegard family, it is the first line of defense against the hordes of the Wild Lands. It was once a well respected and a beautiful place. Before Ulgrim and his lust for power."* - Athican historian on Stone Castle
>
>

## Politics

### Ruler

Ulgrim Stonegard

**Stone Castle** is a large castle built into the top of the mountains of the barony of Stonegard. It is the ancestral home of the Stonegard family, with each ruler being the firstborn of the family. The castle stood proudly as a shield for the mainland of Athica, until the rule of Ulgrim Stonegard, when he broke away from the Kingdom and established a breakaway kingdom.
Snookerfrom2000 Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
2002/2003 snooker season

The **snooker season 2002/2003** is a series of snooker tournaments taking place between September 2002 and May 2003. Due to a legal ban, this is the final season to have events sponsored by tobacco companies (apart from Embassy, who will continue to sponsor the World Championship until 2005). The following table outlines the results for the ranking events and the invitational events.
Adventurers and Adversaries Wiki

## Welcome Adventurers and Adversaries

This wiki is a place where articles about the RPG campaigns that take place on Valen'Dria is collected for the gamers' use.

## **Categories**

* World Map
* Society and Culture
* Calendar
* Nobility
* Events
* Adventuring Parties
* 10th District
* Locations
* Flora
* Items
* Food and Drink
* Factions
* Magic Items
* Technology
* Races
* Realms
* The Galaxy
* Worlds
* Locations
* Homebrew Rules
* Classes
Zhel

## Origins

Card: Bow & Arrow

Zhel is the god of hunting and survival in the wilds. One of the few gods of human origin, he was worshiped first by the humans in the kingdom of Daragwa. It is unknown if he was originally a mortal, but most claim this to be so. The jungles of Daragwa were and are treacherous, so to hunt within them and not end up a meal yourself took great skill and knowledge. Zhel was said to be able to transform into a panther and stalk the jungles like another one of it’s beasts. Worship of Zhel spread to the humans on the other side of the Azan mountains- Va’Sehir, as well as west, brought by the humans that settled the Ongol coast. Once it had a foothold in the great desert empire, it quickly spread to other human lands. Zhel is the god of hunting and tracking as well as foraging and not getting lost. He is worshiped mostly by human settlements that rely on hunting for food as well as rangers and hermits. Nomadic humans that follow their food also find Zhel to be incredibly important.

## Worship

Proper temples to Zhel tend to be in these small communities in areas that cannot produce much grown food- especially up in the cold north and in the desert. Individual hunters also tend to set up small alters within their own homes or carry small tokens or idols with them to hold while they pray. Small carved panthers are most common. He is associated also with poison and is said to have taught the people of Daragwa about poisonous plants and which snakes and lizards were venomous as well as how to poison their arrow tips using these.

## Appearance / Depictions

Zhel is almost always depicted as a dark skinned man with his hair in many braids and pulled back. He is dressed as a hunter wearing furs and leather and sometimes has paint on his face to blend in with the jungle. He is usually depicted holding a bow and arrow, although a spear is also common. Some say he had a panther pet and this beast is also often depicted accompanying him, if he is not the panther himself.
Torav

## Origins

Card: Open Palm

Torav originated in southern Shathaar, worshiped by the people of the Toraan region as well as Norvaska. Originally he was a god of travel and exploration as humans moved into these new territories. Torav was originally a mortal man who made the first long treks from coast to coast, making maps along the way for others to follow later. He also later helped to establish the first trade routes with the elves of Astrithyr and with the halflings and gnomes already inhabiting the area. Once he ascended to godhood, he took on the portfolio of Travel and Trade, which later evolved into Commerce and Profit and he lost the association with travel. He was said to be the reason that Norvaska became the insanely wealthy kingdom that it did, and that country still has massive temples and statues of Torav to celebrate him. He is also worshiped heavily in the Isle of Bryn, a major trade hub, and along the Gaothmar Coastlands.

## Worship

Temples to Torav are found in most every large city and a fair few small towns that rely heavily on trade for resources. He is a deity that is worshiped by businessmen, merchants, and artisans. He is also worshiped by charities and the poor who are looking for assistance. Most offerings to his temples go towards feeding the local unfortunates.

## Appearance / Depictions

Torav is usually depicted as a man with pale skin and red hair. He is sometimes depicted with an open and empty hand, ready to receive coin, whereas others depict him already holding a palm full of coins. Both these images are the result of two different Cults of Torav that do not see eye to eye when it comes to his worship. The Cult of the Empty Palm preaches humility, socialism, charity, and distribution of wealth. The Cult of Coin preaches profit and accumulation of wealth as the most important goal of any businessman and likens great wealth as a sign of virtue and patronage of Torav.
2001/2002 snooker season

The **snooker season 2001/2002** was a series of snooker tournaments played between September 2001 and May 2002. Ronnie O'Sullivan won the UK Championship, Paul Hunter won the Masters and Peter Ebdon won the World Championship.

The following table outlines the results for ranking events and the invitational events.
Grand Prix

The **Grand Prix**, currently referred to as the **Royal London Watches Grand Prix** for sponsorship purposes, is a professional ranking snooker tournament. The tournament began in the 1982/1983 season and has been one of the main televised ranking events on the snooker calendar ever since.

John Higgins is the reigning champion.

## List of multiple winners

* Stephen Hendry (4) - 1987, 1990, 1991, 1995
* Steve Davis (3) - 1985, 1988, 1989
* John Higgins (3) - 1994, 1999, 2002
* Tony Meo (2) - 1983, 1993
* Jimmy White (2) - 1986, 1992
* Mark Williams (2) - 1996, 2000
* Stephen Lee (2) - 1998, 2001
British Open

The **British Open**, currently referred to as the **Stan James British Open** for sponsorship purposes, is a professional ranking snooker tournament, which has been held since 1980. One of the largest events on the snooker calendar, the British Open held the record prize fund for a snooker event (other than the World Snooker Championship) from 1980 to 1982. Tony Meo has won the most tournaments, having won seven titles between 1981 and 1994.

Stephen Hendry is the current champion.
A Great Adventure

A Great Adventure es un Juego de mapas de Rol con una simple historia , Estamos en la tierra a inicios del año 2019 , la historia parece todo normal , pero no lo es , pues en esta historia el mundo esta alterado con una pequeña cosas y es que aqui un evento peculiar ocurrio de la nada en mitad de la noche especificamente entre las 0:00 y 1:00 AM multiples pequeños proyectiles impactaron en la tierra dandoles a quienes los impactaron poderes , aqui los usuarios tendran que ver como interactuan sus personajes con el mundo actual , podeis hacer lo que se les plazca , vuelen , hagan negocios , conviertan a sus personajes en Heroes o Villanos la decision es de ustedes bienvenidos a , A Great Adventure

### Reglas

* Este es un juego ASB , pero aun asi se pide no pasarse de la raya con las acciones que van a realizar
* Este juego esta diseñado para divertirse asi que por favor quien busque quejarse hagalo aca sus quejas seran atendidas (saben a lo que me refiero con lo que acabo de decir)
* Pagina de quejas
* Sus personajes tienen que cumplir los siguentes requisitos
	+ Nombre
	+ Descripcion
	+ Poderes (Maximo 2)
	+ Ubicacion inicial
* El resto sera completado por la Administracion
Facciones (Space Travels)

## Facciones NPC

### Consejo Estelar ( Captial : Planeta Avaria)

Este es el gobierno que actualmente gobierna la Galaxia , mientras mas prestigio vayan consiguiendo , tendran mas opciones de peticiones se iran desbloqueando mientras el prestigio de los personajes vayan aumentando su influencia dentro de la region en la que se ubiquen podran ir ganando puestos en el consejo

Ser miembro de esta faccion te daria bonus de +2 de **Inteligencia Politica**

#### **Zonas de Influencia :** Aurigia (region donde se ubica la captial) , Geminis , Orion , Tauro , Perseo , Jirafa , Lince y Casiopea

 **Ciudadano estelar** | Este puesto son concendido a los civiles o militares por grandes asañas , al conseguir este puesto , podran acceder a los otros puestos dentro del Consejo estelar y tambien acceder a la ciudadela estelar

### **Union Mercantil de Aferguntia**

La union mercantil de Aferguntia se compone mayoritaritariamente de mercaderes o personal dedicado al comercio , esta faccion es conocida por ser una de las mas habiles en lo que se refiere a trueques o intercambios

Ser miembro de esta faccion te daria bonus de +2 **Carisma**
Crash of Worlds

Alguna vez habeis pensado que vuestros mundos alternativos son mejores a los de los otros , sean magicos o no , pues ahora en Crash of Worlds tienen la oportunidad de demostrarlo , en esta historia en cada mundo aparecera un portal que los llevara a un mundo en especifico donde combatiran para ver quien domina en este

* **Para los que no entendieron :** En el mundo que hagan aparecera un portal que los dejara ir a otro donde combatiran con los otros Usuarios

## Reglamento

* Se les daran 9 Puntos los cuales tendran que disperas entre ambas ramas tecnologicas para sus mundos
* Rama tecnologica
* Rama Magica
* Sistema de combate
Septimus

The **Septimus** family is a noble line that has been around for only a few centuries. Founded in the previous era, during the reign of the mad king Magellus. The family has served through difficult times, eventually rising to lead the kingdom of Athica.

## Founding

During the reign of Magellus, the Mad King, Lucius Septimus, a local hedge knight who was the seventh son of a seventh son, fought and defended the king from the rebellion from the wild lands. Because of his actions, Lucius was elevated to a noble family. During this time, Lucius served his king well, gaining favor that elevated his family above others, becoming the Baron of Custos. It was in this time that he excelled, cultivating and gathering families that became the banner houses that gathered around his standard.

Eventually, Lucius' fame became his undoing, when the king Magellus turned his forces on Custos, causing a schism in the baronies of Athica. The king, suffering an illness of the mind, went mad with his power, he eventually slew Lucius, and nearly destroyed the house. However, Lucius' own son, Gaius, rallied his father's loyal men and countered the mad king's advance, eventually slaying the king.

## Recent History

After Gaius became the head of the family, because the king had no heir, the baronies established that King could only be elevated to the throne by the agreement of the council of barons. Though he was favored to be the king, Gaius refused the honor, instead taking the title of Baron of Custos, as his father held before him. Eventually, the title of Baron passed from father to son until it was taken by Tiberius Aurelius Septimus. It was during this time that the Far Realm attempted to push it's way into the lands of Athica. Tiberius, with his brother, Atticus, rose up to lead a combined force of the baronies to repulse and seal away the invasion from the Far Realm.

Due to his charisma, and his actions in the war against the Far Realm, the council of Barons came together and voted to make Tiberius the new king of Athica. He accepted, naming his brother the Lord Executor, to which Atticus forswore all titles and lands save for his new one. Tiberius ruled justly for decades, until his health declined from his exposure to void magic during the war. Eventually, he passed, leaving no heirs to the throne, and requiring the Arbiter of Succession to name the next king.

## Notable Family Members

* Lucius Septimus - founder of the family line
* Gaius Septimus - son of Lucius, slayer of the Mad King
* Tiberius Aurelius Septimus - former baron of Custos, and king of Athica until his death
* Atticus Septimus - Lord Executor, brother to the king
Irish Masters

The **Irish Masters**, currently referred to as the **Benson & Hedges Irish Masters** for sponsorship purposes, is a professional invitational snooker tournament. It currently features the top eight players in the world rankings, with the world champion being included if they are not ranked in the top eight. Formerly, the tournaments participants were picked solely on an invitational basis (up until 1991). The tournament has been sponsored by cigarette manufacturer Benson & Hedges since the first edition in 1978, but the sponsorship will end after the 2002 tournament, held during the 2002/2003 snooker season, due to the British sponsorship ban for cigarette companies.

Ronnie O'Sullivan is the current champion.

\*Ronnie O'Sullivan beat Ken Doherty 9-3 in the 1998 final, but O'Sullivan failed a drugs test after testing positive for cannabis. Thus, Doherty was awarded the trophy and prize money by default, and O'Sullivan was stripped of his title.

## List of multiple winners

* Steve Davis (8) - 1983, 1984, 1987, 1988, 1990, 1991, 1993, 1994
* Stephen Hendry (4) - 1992, 1995, 1997, 1999
* Terry Griffiths (3) - 1980, 1981, 1982
* Ronnie O'Sullivan (3) - 1996, 2001, 2002
Niveles Magicos (Crash of Worlds)

* Nivel de poder magico promedio de esta :
1. Muy debil : 80%
2. Debil : 15%
3. Normal : 5%
4. Alto : 0%
 2
* Nivel de poder magico promedio de esta :
1. Muy debil : 70%
2. Debil : 20 %
3. Normal : 10%
4. Alto : 0%
 3
* Nivel de poder magico promedio de esta :
1. Muy debil : 60 %
2. Debil : 25%
3. Normal : 15%
4. Alto : 0%
 4
* Nivel de poder magico promedio de esta :
1. Muy debil : 50%
2. Debil : 25%
3. Normal : 20%
4. Alto :5%
 5
* Nivel de poder magico promedio de esta :
1. Muy debil : 40%
2. Debil : 35%
3. Normal : 15%
4. Alto : 5%
 6
* Nivel de poder magico promedio de esta :
1. Muy debil : 30%
2. Debil : 40%
3. Normal : 20%
4. Alto : 10%
 7
* Nivel de poder magico promedio de esta :
1. Muy debil : 20%
2. Debil : 40%
3. Normal : 25%
4. Alto : 15%
 8
* Nivel de poder magico promedio de esta :
1. Muy debil : 10%
2. Debil : 40%
3. Normal : 30%
4. Alto : 15%
5. Muy Alto : 5%

#### Muy debil

En este grado son los que apenas pueden hacer magia es decir realizar hechizos pequeños y no muy poderososo como una chispa de fuego

#### Debil

Seres vivos con escasa habilidad magica es decir pueden hacerla pero a duras penas como pequeñas bolas de fuego o de agua

#### Normal

Seres vivos con un nivel medio de habilidad magica es decir es capaz de mover piedras y lanzar bolas de fuego o agua sin dificultad

#### Alto

Seres vivos con un gran poder magico capaz de realizar hechizos complejos como la creacion de grandes tornados de fuego o grandes tormentas

#### Muy Alto

Seres de increible poder magico solo comparados a Deidades , estos seres son capaces de mover montañas con facilidad o cambiar el clima
A New Story

Este juego de mapas es distinto a los otros , pues en este el mundo esta en blanco , Enero 1 , 2019 una Luz brillante se ve en el cielo esta derrepente se vuelve mas fuerze y libera un pulso que borra todo humano o ser vivo en la tierra o planta , dejando solo el mundo en si con unos oceanos inhertes de vida , pero mientras este evento borro todo , desde el cielo multiples seres cayeron en distintas partes del mundo , Tu eres uno de esos seres y ahora tienes la oportunidad de pintar el mundo a tu imagen , pero otros seres tambien podrian intentar hacer los suyos por lo cual tendras que tu y tus creaciones pelear por el control del mundo , bienvenidos a una historia peculiar , bienvenidos A New Story

 Reglas

* Aunque este juego de mapas es ASB aun asi se tendra en cuenta la Plausibilidad de sus acciones
* Cada usuario comenzara con 1 personaje base , el cual tendran que proteger , porque si el muere ustedes quedan fuera
* Reglamento Completo