recursal/Fanatic-Fandom huggingface dataset:
Land of Beasts

The **Land of Beasts** is a large, mostly unexplored landmass located south of Wessran and south west of Archmandae.

The land has never been fully explored or mapped, so the exact extant of the land's size/coverage is unknown. The lands that have been explored and mapped are significant in size, larger than Archmandae and perhaps equal in size to all lands of Terronem.

The lands in the north are hot, dry desserts, while the lands further south become tropical jungles and rain forests. Even further south, the lands become similar to those of Terronem, changing from warm, fertile grasslands to cold forests with snow capped mountain ranges.

The land is often called the **No Man's Land**, as no humans or human-like races have ever been recorded living anywhere within the mapped areas. Instead, the dominant species are creatures called Titans, beasts similar to real world dinosaurs. They come in varying sizes, with some being as small as chickens, while others dwarf any other known creature in existence. They are regarded as creatures of legend and the stuff of tall tales, largely due to the fact that most people have never seen one, and documented accounts of interactions between humans and the titans are few and far between. They are extremely dangerous and attempts to catch them are rare, are successful even less. The most common accounts of human interactions are the archmandae people, who have been known to enter the lands in the hope of catching a titan so as to sell to the highest bidder. Almost always, the titan's that are captured either end up as private pets or as events in the archmandae fighting pits.
Clawmen

**Clawmen**, as they are often called, are the inhabitants of the Kingdom of the Claw.

## Culture

 The original inhabitants of the
Claw lived in a
manner much similar other bloodfolk. They lived in tribes, each with their
own set of rules, customs, practices, etc.

The inhabitants of today now live in
towns, villages and cities, the largest of which is Stroan.

The ruler of the land is titled as the
Master of the
Claw, and
has full control of what happens and what doesn’t happen, though they are
expected to follow the laws and rules of the kingdom. The title is past down to
the eldest child, regardless of gender.
The current ruler is Aleena Claude of House Claude, from Bluewatch.

The Native Tongue was the only language
used on the island before assimilation with the Quentasans. Quentasi
presides as the one and only language in the present.

The largest accumulations of people are
found along the shores of Sallen’s Bight. Smaller populations are also
found along the other waterbends of
the kingdom. The seawater's support a considerable number of the kingdoms
population, with fishing and ship building being the two major industries.
Towns and villages are found further inland, generally along the river system
and around the lakes, where further fishing takes place.

They are said to be wary when it comes to confrontation, preferring to use words and coin instead of their fists or swords. Supposedly they only fight when they are guaranteed victory.

The people of the Claw often trade with
the people of Steed and Bram. The most often traded items are seafood,
fishing related tools and marine vessels. From Steed they typically import
horses and related goods, while iron is imported from Bram.

## Spiritual & Religious Practices

The people of the Claw worship the Slain Gods of Myra.

## Diet

Though more abundant in the Claw than in Bram, farm-able lands are limited. The lands that do exist farm food for most of the population. Along the sea shores, rivers and lakes the inhabitants eat predominately fish.

## Marriage

Similar to the kingdoms of the east, marriages amongst nobles is often arranged. Regardless of status, After a proposal is made, the bride and groom are brought before a Stone of Myra to beg the blessing of the Gods for their marriage.

Bastards of Steed do not have any rights to their parents possessions or titles, unless legitimatized. They are given the surname Roan.

## Clothing

The clothes of the Clawmen are modern, with the royal family and nobles affording the best.
NovaPipebomb

**NovaPipebomb** is Nova's second YouTube channel used exclusively for wrestling videos.

## History

The channel was started on September 16, 2011 and only hosted two series, due to its recent creation and state as a sideline project. Nova had mentioned that the main focus of the channel would be WWE '12, featuring his catalog of old wrestling games until its release. Many viewers say that his second channel is "dead" since he has not been using or uploading on it.

As Nova said on his Formspring, since he moved to The Creature House he was too busy with his main channel and the Hub channel, this being the reason why he wasn't uploading on this channel.

Nova finally released an update video on October 28, 2012 (almost a year since his last video post) saying that he'd been super busy and that he'd get to posting videos. Since then he had posted WWE '12 and WWE '13 videos monthly.

Since January 20th 2013 when he last uploaded a WWE '13 video, he hadn't uploaded on the second channel for 7 months and counting. In an update video on his main channel in June when he was about to go to E3, he said that he would try his best to upload more often on his 2nd channel. In his 2 million subscriber video on his main channel in August, he said that over the the next year he'd try and finish his playthroughs on his 1st and 2nd channels, including unfinished projects such as Assassin's Creed Revelations, Heavy Rain, WWE '12, WWE '13, Smackdown! Here Comes The Pain, Smackdown VS Raw 2011: Chris Jericho's RTWM, and so on.

It was reported that Nova went to visit Bryan Williams at 2K, which could have meant that the wrestling games may return for WWE 2K15. He also met up with fellow YouTubers Tubby Emu, CMPuLs3, and Magnum Pro Wrestling employee, TonyPizzaGuy (aka Anthony Douglas).

On November 18, 2014, Nova briefly brought the channel back once more with WWE 2K15, uploading a few videos of gameplay.

On February 3, 2015, Nova posted an update on the Pipebomb channel on his Facebook page, stating that he has run into copyright issues for game footage, and he hoped to have it ironed out soon.

In October of 2015, Nova said in a tweet that he has pretty much given up on the WWE game series, so NovaPipebomb will most likely not be seeing any uploads in the future.

## Series

* WWE '13: Attitude Era
* WWE '12: Road To Wrestlemania
* WWE Smackdown: Here Comes The Pain The Rock Season Mode
* Day of Reckoning 2 (as a welcome to my channel video)
* WWE 2K15

 Links
Leviathan

The leviathan is the only flying zerg boss. It is the third boss in the game, and posses insane damage against both ground and air units, as well as the ability to spawn mutalisks and broodlords. The leviathan will be activated once crap patrol units or players enter the leviathan's lair. The leviathan will travel to the edge of the crap patrol base if there are no crap patrol units or characters in its path. It is recommended for predators to kill the leviathan just outside the leviathan's lair as the leviathan will keep destroying the crap patrol base if left unchecked.

Predators are able to tank the damage from leviathans if they use the phanax skill properly. Thus it should be relative easy to kill the leviathan. Crap patrol forces will also spawn around 10 vikings in air mode to destroy the leviathan, and the remaining vikings will transform to ground mode and aid the crap patrol forces once the leviathan is destroyed.
Spine Crawlers

Spine crawlers are rooted zerg buildings that deal moderate to high damage and have moderate to high health. The damage and health increases from the start to the game to the end as the players progress through the map. Players should take note of the redish spine crawlers as they deal extremely high dps and can kill characters easily.
Dwarf Giant's

Dwarf Giant's are one of the four sentient races native to Terronem.

## History

?

 Spiritual & Religious Practices

Religion exists in giant
society, though not in many tribes. Most sets of beliefs appear to belong to
one tribe only.

Nowg’s tribe
believe in and worship a giant of fire, who supposedly blessed the first giants
with fire to keep warm, so as to survive Narork’s harsh climate. They pay respects and
honour their god by igniting huge bonfires once every year and by walking
through fire as children, to burn away any doubt towards their gods existence.

Maro’s tribe
widened their mouths by cutting their cheeks to appease their god, a smiling
giant. They only show their mouths to fellow tribe members.

## Diet

Dwarf Giant's will eat whatever they can
find. Their most common sources of food are the large animals in their lands.
These animals include Bears, Wolves, Ground Sloths, Bison, etc. They will also eat
wild berries, plants, grasses, roots, nuts, edible fungi and if necessary,
smaller animals such as rabbits and shrews.

## Marriage

Marriage amongst giants is said to exist,
but no practices or rituals have ever been documented or seen by humans.

## Clothing

The clothes of the giants
are primitive, consisting of animal skins and furs.

## Military

Giants by nature are pacifists and as such
do not possess standing armies. However, in the dangerous environment they live in, knowing how to fight is essential.
All able bodied individuals are expected to take up arms in necessary,
regardless of gender or age.

Weapons are very primitive, being made of
little more than stone, wood and horn. Spears and clubs are the must common
weapons. Some giants will even use large pieces of stone and dead trees as
weapons. As far as giants are concerned, one must be willing to fight with
anything.

Some southern
tribes possess more advanced weapons such as bows, crossbows and flails, though
they are generally made out of the same basic materials. These weapons exist
largely due to the mapping parties of Mykael who came to the area over a thousand
years ago, bringing with them their tools and weapons.

Armour is quite uncommon, though some
tribes wear wooden plates strapped to their backs and chests.
Triggers

Triggers are a game mechanic that is based on a certain condition such as crap patrol units or characters moving into a certain area or certain buildings being destroyed. Triggers are split into boss triggers and non-boss triggers.

## Boss Triggers

(Information referenced from CP2 Wiki Boss Trigger Page)

### Brutalisk Trigger

The brutalisk is triggered by destroying the hatchery to the left side of the first area.

### Omegalisk Trigger

The omegalisk is triggered by crap patrol units or characters moving into the Omegalisk Lair.

### Leviathan Trigger

The leviathan is triggered by crap patrol units or characters moving into the Leviathan Lair.

### Brain Bug Trigger

The brain bug is triggered when crap patrol units or characters attack the brain bug.

### Hybrid General Trigger

The hybrid general is triggered when characters blink, attack or nuke the high ground of the hybrid general lair. It is also triggered when crap patrol units or characters move into the hybrid general lair through the main entrance.

## Non-Boss Triggers

### Waves of Ultralisks (First Area)

13 or 14 waves of 3-5 ultralisks in each, spawning near the Omegalisk Lair beyond the Roach Hill.

This wave is spawned by killing 5 out of the following 7 buildings: The hatchery north of the base, The greater spire, The lair, The other hatchery, The spore canon and spine crawler near the ramp, and the ultralisk cavern. The game checks every 15 second to see if this condition has been triggered or not.

### Primal Ultralisks and Queens (Roach Hill)

7 or 8 primal ultralisks, 5 or 6 primal queens and some other primal units.

They are spawned as the players fight their way through the Roach Hill 1st high ground. Walking past a certain point on the hill will trigger them.

### Roaches on the Roach Hill (Roach Hill)

Spawns several hundreds of roaches. The roaches are spawned once players have killed 5 out of 7 building/units. These seem to be The roach warren on the hill, the brutalisk, the hydralisk den and the evolution chamber towards the middle + some of the spore crawlers and one of the spine crawlers on top of the hill.

The game checks every 37 seconds to see if this condition has been met or not.

### Primal Ultralisks (Ultralisk Sector)

5-6 Primal ultralisk will have a chance to spawn when you kill the following buildings: The 3 ultralisk caverns, the lair, the spore crawlers OR, very rarely, the spore cannon in front of levithan's entrance.

### Mutalisk Waves (Mutalisk Sector)

Spawns tens of groups of 7-8 mutalisks.They are spawned in the top center of the Sector 2 as players kill the hatchery and start proceeding to the top towards the corridor leading to the Leviathan. Most characters are unable to tank the collective damage.

### Death Wave (Hybrid General Lair)

More information can be found on the Death Wave page.

Activated at the same time the hybrid general is triggered.
Beastiary

## Mythical Animals

* Kraken
* Firebird
* Unicorn
* Griffin
* Minotaur
* Centaur
* Sea Serpent
* Fairy

## Domesticated

* Dog

* Cat
* Cow
* Pig
* Sheep
* Horse
* Goat
* Ox
* Chicken
* Goose
* Donkey

## Wild Mammals

* Bears
* Wolves
* Deer
* Badger
* Boar
* Wildcat
* Wild Dog
* Fox
* Rabbit
* Hare
* Skunk
* Shrew
* Polecat
* Rat
* Mouse

## Marine Life

* Crab
* Lobster
* Fish
* Eel
* Seahorse
* Octopus
* Sea Snake
* Whale
* Dolphin
* Squid
* Shrimp
* Oyster
* Mussel
* Shark
* Seal
* Otter
* Walrus
* Frog
* Toad
* Turtle

## Birds

* Crows
* Ravens
* Pigeons
* Eagles
* Hawks

## Reptiles

* Crocodile
* Snake
Characters

Characters or heroes, are the main units that players can choose to play as and control. Each character has different skills, class, masteries and many different types of playstyle. Players can choose certain heroes and build them in a certain way to suit their playstyle.

Tychus

Swann

Tassadar

Nova

Predator

Anvil

Aquila

Fury

Pyro

Messiah

Atlas

Dune
Hybrid Destroyer

## Hybrid Destroyers

Hybrid destroyers are units that can only be found at the end of the game, in the hybrid general lair. However, they can also be found across the map very rarely, with a chance of being spawned when an artifact is picked up or a chance to be spawned when the Hive at the bottom right is destroyed.

Hybrid destroyers are potentially very strong because they can lift characters and odins up with their graviton beam, allow spore crawlers to attack them. This causes high damage to characters and odins and can almost always kill them.
Super Sperm Man

**Super Sperm Man** is an alter ego portrayed by Nova, who was introduced during the 2012 LiveScream. He has not appeared since.

## History

Super Sperm Man's main super power is his ability to swim very fast. He is most notably known for being a sperm cell, but he has grown to the size of a man and he has super powers.

## Trivia

* He played Lucius during the stream. This is a game he describes as "Child Hitman" as you play a little boy who is the son of the devil and you must methodically kill every occupant of your household.
Masteries

After selecting 3 perks, each player can now play the game normally. Masteries are special talents that are much more powerful than ordinary talents, which are learnt every level. When a player enters the game, a mastery point is automatically given to each player to allow them to learn a mastery immediately. A free mastery point is given every 10 levels, which can in turn be used to unlock a mastery. Mastery points can also be earned by either earning a 3000 kill streak or collecting all 8 protoss artifacts that can be found over the entire map. Each character has different masteries, thus only the common masteries that all characters have are listed here. Specific masteries can be found on the individual character pages. Lastly, every character has a mastery that can only be unlocked or learnt after earning a combined score of 2500. This is called the combined score unlock.
Death Wave

The death wave, also known as the final wave or "I Will End You!" wave, is the last wave of zerg units spawned from the final hive in the hybrid general lair. After activating the hybrid general and after a set amount of time the death wave starts. This is signalled by a wave of primal ultralisks spawning in a line and advancing towards the crap patrol base. When the death wave is activated, crap patrol forces will deploy odins to counteract the hybrid destroyers and hybrid general.

The death wave is as of follows:

* ~35 primal ultralisks
* ~15-20 giant banelings
* 9 giant roaches
* 1 giant primal roach
* 5-7 giant queens
* 1-4 giant noxious ultralisks (noxious strain) (equal to the number of players)
* 20 Hybrid Destroyers (arrive in a line)
* 7 Hive Guardians

It is recommended to focus on the noxious ultralisks as they can deal very high damage to odins and rip through other crap patrol forces. Once the noxious ultralisks are out of the way, it should be relatively easy to get through the entire death wave.
Artifacts

Artifacts are cloacked invulnerable items that can be picked up from the ground. There are 8 protoss artifacts placed all around the the entire map, and once all eight have been collected, a mastery point is awarded to all players.

The effects of artifacts are as of follows: (They can be in a random order)

* CP structures have shields.
* Increases damage of defensive structures.
* Aircraft and Battlecruiser damage increased.
* Barracks build times improved.
* Infantry units upgraded.
* Factory build times improved.
* Mechanical units upgraded.

Collecting artifacts have a chance of spawning an archon or hybrid destroyer.

Invulnerable ravens are deployed by crap patrol forces and they seek out artifact locations, revealing them for the players.
Hatcheries, Lairs and Hives

Hatchies, lairs and hives are considered primary structures. They have to be destroyed for players to win the game. Hatcheries spawn only broodlings when destroyed, but lairs and hives spawn a moderate to high amount of zerg units such as roaches, hydralisks, zerglings, banelings and ultralisks.

Certain lairs and hives spawn a preset amount of zerg units. For example, the hive at the bottom right of the map spawns either around 10 queens or 5-6 hybrid destroyers. Similarly, hatcheries in the hybrid general lair has a chance to spawn hybrid destroyers when destroyed before the hybrid general.
Power Cubes

Power cubes are invulnerable ground items that can only be picked up by characters or Cpt. Smoker. When picked up, power cubes gives bonus xp and potentially stats to characters such as mana maximum and regeneration, auto attack damage or health maximum and regeneration if the character has learnt the respective talents. Power cubes can give either temporary or permanent effects.

Power cubes are spawned from time to time by Crap Patrol base, and can be found in the starting area. The power cubes can be picked up by Cpt. Smoker, thus characters do not need to return to the starting area to collect or activate the power cubes.

There is a chance that when bosses,massive zerg units or structures are killed, power cubes are spawned on the ground. Bosses currently have the highest chance of spawning a power cube.

Power Cubes currently have these possible effects (Temporary buffs last 120 seconds):

* Temporary: increase all damage done.
* Temporary: movement speed.
* Temporary: increased spell-damage.
* Temporary: infinite energy.
* Temporary: doubled life and shields.
* Temporary: heroes are cloaked.
* Temporary: heroes are invulnerable.
* Permanent: small bonus to armor and shield armor.
* Permanent: small bonus to heroes' auto-attack damage.
* Permanent: small bonus to heroes' life regeneration.
* Permanent: small bonus to heroes' shield regeneration.
* Permanent: small bonus to heroes' spell damage.
Online Big Brother 14

## Cast

**Online Big Brother 14** was the fourteenth season of the online big-brother styled game that takes place on Discord – "Online Big Brother".

The Online Big Brother Discord server can be found **here**.

## House Reveal

### House Photos

Living RoomKitchenBedroomBedroomBedroomBathroomHOH BedroomHOH Bathroom
## Twists

* **Returning Players:** Eight HouseGuests from past seasons (JSB and Kaci from Online Big Brother 13, Bunni, Claire and Marek from Online Big Brother 12, Brandon and Emily from Online Big Brother 11, and James from Online Big Brother 9) returned to compete against eight new HouseGuests.

* **Festie Besties:** During the Week 1 Head of Household competition, houseguests were grouped together in pairs. Each week the Head of Household would have the sole power nominate one group of "Besties" for eviction while their partner would be immune for the week. For the Power of Veto, one additional group of "Besties" would be chosen to participate. At the end of the week, the group of "Besties" would be divided up with the remaining houseguest able to select any group of "Besties" to join that they want creating a trio, and the possibility for a quartet. In the remaining weeks, if a trio or quartet is nominated, all of the houseguests would be nominated and compete for the Power of Veto ignoring the rule where only six houseguests could compete.

* **Jury Battle Back:** The original first four jurors of the game (Skie, Michelle, Elena, and Eve) competed in the Week 10 HOH Competition alongside the other remaining houseguests. Whichever of the four jurors were able to outlast the others in this competition would return to the game and have a second chance at winning. Skie won this competition and returned to the game.

## Houseguests

 **Winner**

 **Runner-Up**

 **Jury: *Brandon***

 **Jury: *Marek***

 **Jury: *Brandon***

 **Jury: *Brandon***

 **Jury: *Brandon***

 **Jury: *Marek***

 **Jury: *Marek***

 **Jury: *Marek***

 **Jury: *Marek***

 **Evicted**

 **Evicted**

 **Evicted**

 **Evicted**

 **Evicted**

## Game History

#### The Jury

 **Brandon**

 **Marek**

 **Brandon**

 **Brandon**

 **Brandon**

 **Marek**

 **Marek**

 **Marek**

 **Marek**

## Trivia

* This is the first season to have two males in the finals.
* This is the first season to have a final three consisting of all men.
* Three returning players this season received the same placement as their initial season.
	+ JSB placed **3rd** again
	+ Emily placed **4th** again
	+ James placed **6th** again
Hive Guardian

The hive guardian is a mini-boss, which means that it is much more powerful than normal zerg units and act like a boss. It does not deal as much damage or have as much health as a boss, thus it is classified as a mini-boss. Hive Guardians spawn in different quantities and at different areas depending on difficulty, but there are usual spots where hive guardians can be found. Hive guardians use the zerg model "Brakk".
Ultralisks

Ultralisks are extremely tanky units that deal massive damage to most characters. They have a cleaving attack that can one shot groups of low health crap patrol units, and the noxious strain can deal damage every second around them. Ultralisks should be approached with caution, especially when they are moving in groups. 2-3 ultralisks are sufficient to kill a character (except predator) and with their burrow charge ability, characters require a detector skill or mastery to be able to see the ultralisks underground burrowing towards the characters.
Ultralisk Cavern

Ultralisk Caverns can be found only during the mid game. They spawn 1-2 ultralisks frequently, and can only spawn normal or primal ultralisks. They have moderate health and should be targeted first due to the fact that they can spawn ultralisks, which are deadly to both characters and crap patrol units.
Queens

Queens are tanky units that deal moderate damage. They can be easily taken out, but once they start to amass they can deal out high damage while soaking a lot of damage. They should be taken note of them destroying the bottom right hive, where either hybrid destroyers spawn of about 7-9 queens spawn once the hive is destroyed. Due to their damage and health, queens can push crap patrol units back easily with the support from other zerg units. They should be taken care of to advance into new areas.
Absorption

Absorption is a strong perk that increases energy regeneration and maximum everytime the character casts a spell. This stacks up to 100 times permenantly. This perk is very strong especially when using characters that have low cooldowns on spells.

This perk is best used on:

* Tychus
* Tassadar
* Nova
* Fury
* Pyro
The Hat

**The Hat** is a series in which Nova uses a "Hat Draw Generator" to pick out and play horrible games that he's collected over time. These games may have been used or intended to be used in series such as Kiddy Corner or Let's Play Shit.

## History

The series was conceived when James came to the realization that he had too many games left over from series such as Let's Play Shit and The Kiddy Corner. He wanted to put them to use before getting rid of them, so he decided to showcase them in some form or fashion.

## Episodes

1. AWKWARD DINOSAURS
2. FAIRLY ODD FIGHT
3. SAVE THE ANIMALS
4. QUEST FOR HONEY
5. EVERYBODY RUNS
6. BOB BOB BOB BOB BOB
7. NOT ANOTHER SUPERMAN
8. X GON GIVE IT TO YA
9. SEXUAL POKEMON
10. WHEN YELLOWS ATTACK
11. WORST GAME EVER ???
12. ARNOLD SCHWARZENEGGER MEMES
13. SWAMP MAFIA + GATORS
14. THE WRONG NEO
15. STICKY BALL KILLS ANIMALS
16. SCARFACE LIVES
17. NYPD TRUE CRIME SIMULATOR
18. CURSE : NO RELATION TO ISIS
19. 10 WAYS TO KILL STUFFED BEARS

## Trivia

* Joe has appeared as a guest in the third episode.
* The hat used in the thumbnails closely resembles the one used in the Warden Nova fan art. Based on the warden from 'Superjail!', the fan art was Nova's profile picture on most of his accounts for many years.
Structures (Part 1)

## Zerg Structures

Zerg structures can be found across the entire map and certain structures spawn their corresponding unit. (Roach warren spawns roaches, spire spawns mutalisks, ultralisk cavern spawns ultralisks) All structures, when destroyed, will spawn a random set of zerg units such as a bunch of roaches, zerglings or banelings. Certain structures may spawn more units that are much more lethal (Ultralisk caverns on the right side of the map has a chance to spawn 2-3 ultralisks on destruction)

Lairs and Hives spawns quite a lot of zerg units when destroyed, and should be approached with caution when destroying the primary structures.
Lurker

## Lurkers

Lurkers are burrowed zerg units that deal high damage but have low health. However, characters require detection to kill them, thus lurkers can deal high damage to characters before they can deal out the damage needed to kill them. Also, crap patrol units can be easily killed by lurkers, thus they needed to be taken out before advancing.
Bosses

Bosses are upgraded versions of the normal zerg enemy units found in the map. Bosses are activated by triggers, such as destroying a certain hatchery or dealing damage to it. Other bosses roam certain areas of the map on patrol mode, as if guarding the area. Bosses are extremely hard to kill and should be approached with caution, especially when playing characters with low health.
Leadership

This perk increases all the damage dealt by the character's minions and units. This refers to Battlecrusiers, Nexus Exiles, Combat Drones, Dust Wings, Flaming Betties, Hellfire Batteries, Gatling Turrets and Iron Legion. This also increases Inspire's effectiveness.

This perk is best used on:

* Swann
* Tassadar
* Nova
* Fury
Units (Part 2)

## Zerg Units

Zerg units are found across the entire map and vary in type of unit and quantity of units. Zerg units are mainly harmless except for stronger strains such as brood lords, mutalisks and ultralisks. They provide minerals and experience for the characters to learn their talents and masteries, and serve as a pushing force against the crap patrol forces.
Abberations

Abberations are zerg units that only appear in the first area of the map, up till the first boss (Brutalisk) appears. They deal moderate damage and are relatively tanky, able to soak up quite a lot of damage because the characters are all low level and have low dps in both auto attacks and abilities. However, they can be kited easily and should pose not much threat to any player.

Abberations also can be spawned through drop pods.
Broodlords

Broodlords are flying zerg units that deal moderate damage and have low health. They spawn broodlings on attack, which are ground units. Broodlords themselves do not have any attack other than spawning broodlings. Broodlords only spawns in waves of 2, when the announcer announces that the wave of broodlords are incoming. They can be dealt with very easily, however start to be lethal on mental difficulty and above due to their cloaking abiliy.
Zerglings

Zerglings are the basic zerg units found on the map and can be easily taken out. However, players should look out for larger sized zerglings that deal a lot more damage, move faster and have much more health than normal. These zerglings will be able to swarm the character and kill the character quickly.
Bug Zapper

This perk is very strong because it deals constant damage to a single target as long as it stays in the range. This causes the character to be permanently empowered and will randomly fire corona beams and Mjölnir discharges. However, the maximum health and shields are reduced by 20%.

This perk is best used on:

* Tychus
* Predator
* Anvil
* Pyro
Roaches

Roaches are tanky units that can take auto attack damage early in the game but can be one shot easily during mid to late game. They deal a moderate amount of damage, but only the vile strain poses a threat to the players due to the movement slow and attack slow of their debilitating saliva. Ultralisk and vile strain roaches should be taken note of due to the movement slow and high damage output of the ultralisks.
Hydralisks

Hydralisks appear over the entire map, and are sometimes burrowed under structures after players destroy them. They deal moderate damage with low health, so it is very easy to take them out. However, players should note that they deal quite high damage early in the game due to the low health of the characters.
Hybrid General

The hybrid general can only be found at the last part of the game, where players enter the hybrid general lair. It is invulnerable at the start to prevent nuking it to death, and this starts the death wave mechanic. The death wave mechanic is waves of zerg units meant to push back the waves of crap patrol forces. After all zerg units from the death wave are killed, the hybrid general will become vulnerable.

Odins will be deployed to fight together with the crap patrol army once the hybrid general is activated. Odins possess a very strong shield that protects itself and nearby units from ranged attacks. This is because the hybrid general deals very high damage as well as the hybrid destroyer and spore crawler combinations. Thus, characters can take almost no damage when inside the shield.

The hybrid general, unlike other bosses, are not healed by creep towers. This is because the hybrid general lair is filled with creep towers that only heal the primary structures. Once the death wave is over, the hybrid general is actually relatively easy to kill off, and provides enough xp for characters to level up twice.
Mental Bad Things

Mental Bad Things is a mechanic specific only to mental difficulty. Every 31 minutes or whenever a player dies, a random "bad thing" will occur. However, the severity of the "bad things" will constantly increase. The severity of the "bad things" that can occur is known as the severity level. Everytime 31 minutes passes, the maximum severity level is increased by 1 and the minimum severity level is increased by 0.5. Everytime a player dies, the maximum severity level is increased by 1 and the minimum severity level is increased by 0.5. For example, after 31 minutes and 1 player death, the maximum severity level is 2 and the minimum severity level is 1.

The events ranked by severity level is as of follows: (Taken from Mental Bad Things on CP2 Wiki)

1. Roach Drop Pods
2. Abberation Drop Pods
3. Raptor Zergling Attack
4. Spine Crawler Drop Pods
5. Single weak random event (Zergling, Roach or Abberation Drop Pods)
6. Hive Guardian attack wave
7. Single weak random event
8. Two stronger random events (Broodlords, Guardians, Spine Crawler or Roach Drop Pods, Mega Banelings)
9. One stronger Brutalisk spawns (increased damage, armor, life and movement speed)
10. One stronger Omegalisk spawns
11. Two regular Omegalisks spawn
12. Hive Guardian attack wave
13. Two regular Brutalisks spawn
14. Hive Guardian attack wave
15. One stronger Brutalisk spawns
16. One stronger Omegalisk spawns
17. - 20. Insanely strong and fast Omegalisk and Brutalisks spawn (heavily increased speed, quadrupple damage, life and armor)

The game gets increasingly harder after 4 hours, and insanely hard after 6 hours. At the 6 hour mark, it is impossible to beat the game as severity level 17-20 occurs almost every 2-3 minutes. This is to prevent players from xp grinding on mental for too long.
Talents

Talents are learnt through talent points, recieved after every level. Talents allows the character to either learn a new skill or to upgrade existing skills or statistics of the character, such as auto attack damage, range, sight range, movement speed, health, mana and many more. Talents are crucial in winning the game, and each character has different talents.
AdamTheMetroidNerd's Power Rangers Universe Wikia

## Welcome to the AdamTheMetroidNerd's Power Rangers Universe Wikia

This wiki contains info on AdamTheMetroidNerd's series of Power Rangers fanfics, starting with "Power Rangers: Fantasy Knights".

## Describe your topic

My name's Adam. I like writing fanfiction. This wiki has information about my Power Rangers fanfics, and the universe they take place in. Simple as that.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Creep Towers

Creep towers are a special type of zerg structure that has the ability to heal bosses, hive guardians and primary structures such as hatcheries, lairs and hives. They are very strong and can heal a high amount of health quickly, thus they should be destroyed before attempting to destroy bosses and primary structures. However, it is possible to destroy primary structures even when there are creep towers present, however the character must have enough dps to deal more damage quicker than the creep towers can heal the primary structures.
Terraultis

**Terraultis**, also referred to as the *Known World*, is composed of at least four continents (Terronem, Archmandae, Yanbai and Wessran), two landmasses (Nareek and the Land of Beasts) and many other smaller islands. The only major landmasses that have been completely mapped are Terronem and Archmandae. The land masses are apart of a round world, likely larger in size than Earth.

## The Known World

**Terronem**

* Kingdom of the Claw
* Kingdom of Steed
* Kingdom of Bram
* Greatgreen Forest
* Narork
* Kingdom of Ramearl
* Kingdom of Braynue
* Kingdom of Badger Island
* Barren Belt
* Kingdom of Torydain
* Dead Sister's

**Wessran**

* Quentas
* Rame

**Archmandae**

**Yanbai**

* Dao
* Gobae Islands
* Ryukan
* Monbatar
* Konanmar

**Nareek**

**Land of Beasts**

**Aggra**
Aiguille d'or

**Utilité**

*Objet de soin*

Guérit un allié de pétrification.

**Obtention**

**Magasins** - Grandshelt, capitale royale, Ville portuaire de Lodin et Ville portuaire de Lydira, Village de Kol, Grandport

**Recette** - Grandport

**Coffre** - Grandshelt, capitale royale, Ville portuaire de Lodin, Village de Kol, Village caché de Marlo

**Artisanat**

**Matériaux nécessaires**

Cristal de lumière (1)

Pierre de qualité (1)

**Temps de fabrication**5m
**Gils requis**100
Terronem

**Terronem** is one of four continents in the world of Terraultis, the others being Archmandae, Yanbai and Wessran. Most of the land consists of kingdoms, with several regions having no kings or queens,instead possessing chiefs. The closest foreign land is Aggra, an island nation located north-west of Terronem.

## Geography

The mainland of Terronem is considerably wide but not particularly long/tall, with the central kingdom of Ramearl reaching furthest south and Narork reaching furthest north. Braynue claims almost the entirety of the continents eastern region, with the kingdoms of Bram, Steed and the Claw claiming the western regions. Badger Island lies west of the mainland, Barren Belt and Torydain lay south and the Dead Sisters lay north-east.

The terrain of the continent varies considerably. Mountains, hills, grasslands, forests, meadows, rivers and lakes are found throughout the lands, though some of these features are more prominent in certain regions than others.

The Emerald Sea lies to the east, the Silver Sea to the West, the Cold Blue to the north, and the Boiling Sea in the south.

The continent consists of seven kingdoms (The Claw, Steed, Bram, Ramearl, Braynue, Badger Island and Torydain), two regions (Greatgreen and Narork) and two clusters of islands (Barren Belt and the Dead Sisters). Ramearl and Braynue are the largest kingdoms on the continent, thus possessing the bulk of the population.

## Climate & Seasons

The northern region, Narork, is cold in nature, receiving the only snowfall seen by the continent. The land however is not a frozen wasteland, as many living south of the region believe it to be. South of Narork, the vast majority of the lands are considerably much warmer, though not to the point of being considered hot. Most days in these regions tend to be sunny with cool breezes, often regarded by most inhabitants as ideal weather. There are four seasons: Summer, Autumn, Winter and Spring, with each one lasting an average of six months. All the kingdoms experience the seasons and their changes at the same time, though their presence is felt more in certain areas than others. For example: During summer, Narork remains relatively cold, despite becoming noticeably warmer, while further south the weather is much warmer.

## Biology & Anthropology

### **Sentient Species**

* Humans - Equivalent to humans on earth, for the most part, as some notable differences do exist. One such difference are the large heights and sizes reached by several individuals, compared to what one would expect to see in medieval civilizations.

* Dwarf Giant's - Large, human-like beings confined exclusively to Narork, living in tribes similar to the bloodfolk of old.

* Bearmen - Anthropomorphic bears.

* Wolfmen - Anthropomorphic wolves.

## Religion

Way of Domin

Slain Gods of Myra
Brain Bug

The brain bug is a very strong boss that can deal an insane amount of damage without even attacking. The brain bug has extremely high health and health regeneration and is able to break barricades easily. The brain bug does not have an attack, however it has an aura that deals high damage to all units and structures around it. This both slows and deals damage. Thus, even some characters may not be able to tank the aura and can die to supporting units such as ultralisks that support the brain bug.

The brain bug starts to lay down creep, spine crawlers, spore crawlers and zerg units once it nears the crap patrol base. It patrols around the perimeter of the base, entering the base once in and a while and exiting it quickly. This is only to keep breaking the defenses of the crap patrol base down so that the supporting units are able to enter the base and destroy most of the structures.

The brain bug is best killed by predator since that character is the only character by far able to tank the high damage and slow from the aura. Other characters such as tychus, fury and pyro are also able to tank the aura's damage to a certain degree, but will have to step out of range to regenerate some health.

The brain bug should be taken down quickly, as the health regeneration is insane. Also, the zerg structures and units that it lays down on the ground are able to defend a position easily. Hence, brain bug should be prioritized once it is activated. It is activated by being attacked or damaged by crap patrol units or charatcers.
Momma Anal

**Momma Anal** is Nova's Sims 4 character, made after Accepted Anal. She is the mother of Accepted Anal and stepmother of Denied Anal. She is a large black woman with saggy breasts, a skirt, and piercing beady eyes. She wears a dress, blue shoes, and a pimp hat. Currently, she works as a criminal, or a tough gal.

## Personality

Despite her appearance, Momma Anal is loving of both of her sons. She does, however, get into fights with Accepted Anal. The both do love each other, in spite of this, as Accepted Anal brightens her day. With Denied, she has no problems with. She gives relationship advice to a very lonely Denied Anal. Momma Anal is also materialistic, admiring things Nova buys for her.

## Trivia

* Momma Anal likes to talk to herself.
* Momma Anal sleeps outside, so people like Carlo Todd can see her.
* Many fans consider Momma Anal the tritagonist of the Sims 4 playthrough, yet many others consider her to just be minor character.

## Relations

### **Friends**

* Accepted Anal
* Denied Anal
Lucifer

The Demon King of Ovalon, Lucifer betrayed his fellow Ovalonians millennia ago by rising up with an army of Demons and Orcs in an attempt to overthrow the royal family and plunge the kingdom into chaos. This caused a war that lasted centuries and claimed many lives, until finally, five brave knights wielding the power of the elements stepped up and challenge Lucifer to one final battle. Using their own lives as a sacrifice, the five sealed him and his army away, ending the war.
Ever since then, Lucifer and his army have been trapped in Hades, awaiting the day that the seal placed on them would break. Thanks to humanity's greed, lust, and animosity towards one another, the seal has weakened enough for small portions of Lucifer's army to get through.
Now, Lucifer's goal is to gather enough Despair to break the seal permanently, so that his entire army, himself included, can rise up and conquer the Earth.
In order to do that, he must rid himself of one, minor annoyance-the Power Rangers.
Brutalisk

Brutalisks are classified into three different kinds of strains. The normal strain, the angry strain and the elite strain. The normal strain is the first brutalisk that the players encounter, after killing the hatchery outside the first area. This triggers the first boss, the normal brutalisk to advance towards the orbital command. The normal strain is considered the easiest strain to take down due to the lowest health and dps out of all strains.

The angry strain is encountered right outside the leviathan's lair, in the connecting area between the leviathan's lair and the brain bug's lair. There is only one angry strain brutalisk that can be found. The last strain, the elite strain, is found in the brutalisk lair, where 3 elite brutalisk roam the area. They can deal extremely high damage and should be approached with caution. Once players lure one brutalisk out, they should make sure that they do not re-enter the brutalisk lair, as the creep towers in the area will heal the brutalisks quickly and negate the damage taken from the players and crap patrol units.
Felix Rhodes

Felix Rhodes is a sixteen year old male from Nightview Falls. He is an orphan and lives with a foster family. He is also Fantasy Black of the Power Rangers: Fantasy Knights, and is portrayed by Tom Holland.

## Bio

An orphan since childhood, Felix lives with an emotionally abusive foster family. Due to this, he has very low self-esteem. To get out of the house and escape the pain, Felix volunteers for numerous school activities and clubs, in most of which he is joined by Tina Bradford, his best friend. He may not be the brightest, and he doesn't have much in the way of physical prowess, but what he lacks in those areas he makes up for in sheer tenacity and will to fight.

## Abilities

As the Black Ranger, Felix wields the power of Earth magic.

## Arsenal

Fantasy Morpher-The main morphing device of the five core Fantasy Rangers. By calling out, "Fantasy Knights, Call to Arms!", Felix can transform into Fantasy Black.

Fantasy Striker-The main sidearm of the Fantasy Rangers, it is a silver gunblade-esque weapon with two modes-Sword Mode and Gun Mode.

Minotaur Hammer-Felix's signature weapon, a Minotaur-themed hammer. It can combine with the other Rangers' weapons to form the Fantasy Buster.

Minotaur Zord-Felix's Zord, also referred to as a Familiar. Can combined with the other Zords to form the Fantasy Knight Megazord.

## Family

Cecil Riley-Husband of Winona Riley and foster-father of Samantha, Gary, and Felix. Has a major alcohol addiction, which causes him to abuse his wife both physically and emotionally.

Winona Riley-Wife of Winona Riley and foster-mother of Samantha, Gary, and Felix. She is constantly abused both emotionally and physically by her husband, who drinks heavily. Due to this, she takes it out on her foster children, abusing them emotionally in turn.

Samantha-Oldest foster-child of Cecil and Winona Riley and older foster-sister of Gary and Felix. Constantly picks on Felix, berating him for not being very intelligent. Deep down, she really cares for him and Gary.

Gary-Middle foster-child of Cecil and Winona Riley, younger foster-brother of Samantha, and older foster-brother of Felix. Constantly picks on the latter along with his foster-sister, though deep down, he loves them both.

## Trivia

-He is best friends with Tina Bradford. Tina's name is a reference to Terra from Final Fantasy VI, whose official name in the Japanese version of the game is Tina.

-He is a member of the Photography Club, the Yearbook Committee, the main staff for the school newspaper, and he and Tina are co-hosts of the school's podcast.

-He was created by XxHaleyWantsSomePockyxX.
Dante

Lucifer's right hand man and trusted Lieutenant, Dante is very loyal to his king. In the wake of the seal's weakening, Dante has devoted himself to a new task-ridding his master of the Power Rangers in order to ensure their conquest of Earth. However, there lies a deeply engrained mystery around the Demon General, one which even he does not know the answer to...
Spore Crawlers

Spore Crawlers are rooted zerg buildings that can deal damage to air units. They can one shot all flying crap patrol units, and are deadly at the end of the game when players are pushing into the hybrid general lair. They can be destroyed relatively easily, and like the spine crawlers, they deal moderate to high damage and have moderate to high health as the players progress in the games.

Players should take note and approach the hybrid general lair with caution because hybrid destroyers can lift odins and characters with the graviton beams, which allows spore crawlers to target the characters and odins.