Perronelles

**Perronelles, the Living Armor,**

Demon of the First Circle,

Progeny of the Guardian of Sleep

**Essence:** 2; **Willpower:** 5; **Join Battle:** 8 dice

**Personal Motes:** 70
**Health Levels:** -0x2/-1x4/-2x4/-4/Incap

**Actions:**

Senses: 10 dice, Linguistics: 3 dice, Occult: 3 dice, Resist Poison/Illness: 7 dice, Ride: 5 dice (Host), Stealth: 6 dice, Read Intentions: 8 dice, Threaten: 8 dice

Resolve 3, Guile 3, Appearance 3 (Hideous)

**Combat**

Attack (Tentacle Slam): 8 dice (damage 9 bashing)

Attack (Grapple): 5 dice (4 dice to control)

Combat Movement: 4 dice

Evasion 3, Parry 4

Soak/Hardness: 5/4

**Merits**

Language Mastery: Perronelles are excellent translators, each one knows up to five additional languages.

Demonic Anatomy: Perronelles can see in any direction, but they take a -2 dice penalty to perception based rolls when it does not manifest an appropriate sensory organ in an appropriate location. Doing it so is free but the organs are often visible and disturbing. They can slide their oozing body across any surface and cover objects with their flesh, including living beings such as humans (which in a symbiotic relationship provides several benefits to its host. The host adds the perronelles' soak to his soak, and replaces his hardness with the hardness of the perronelles. Should the perronelle's soak and hardness increase this does not affect the host's totals for these values unless such an effect is specficially called out in the power in question. The host is unable to benefit from this effect and armor simultaneously. The Perronelles treats the host as a mount with an initiative score, if it is human sized, it receives no combat or speed bonuses).

**Offensive Charms**

Adhesive Grasp (7m,3i; Supplemental; Until the grapple ends; Decisive-only; Essence 2): A Perronelles creates dozen of tentacles to restrain the enemy, coiling and locking their limbs and joints. A clinch supplemented by this charm doubles 8s on both the attack and control rolls. p Restrain/Drag actions only use one round of control. If the Perronelles is currently attached to a host when it activates this charm, it must detach from its host and move to cover the target instead. This expends the Perronelles’ movement for the turn.

Armor Body (10m; Reflexive; Instant; Essence 1): The Perronelles’ body hardens against incoming blows, making its skin as impervious as diamond. Add +5 natural soak and +4 hardness to the Peronelles (which stacks with any existing hardness) until next turn. This charm can not be used against Surprise and Ambush attacks. If the host is wearing armor, she gains the soak, but no hardness.

Living Coffin (10m,1wp; Supplemental; Until the grapple ends; Essence 2): This charm can only be used after successfully grappling a foe using Adhesive Grasp, the Perronelles quickly covers the target's body from head to toe to tries and suffocate it. While under the effect of this charm, the target is treated as being deprived of air (page 232) unless they succeed at a Stamina + Resistance roll difficulty 3, they are rendered unconscious after (target’s stamina x 2) rounds.

Hungry Skin (8m; Reflexive; Instant; Counterattack, Decisive-only; Essence 2): The Perronelles does not just obediently take blow after blow from the enemy. Responding to an attack, gaping toothed mouths appear on the Perronelles' skin to make either a grapple gambit against a bare-hand attack or a Disarm gambit against melee attacks with weapons.

Principle of Motion (15m 1wp; Reflexive; Instant; Essence 1): The Perronelles moves with blinding speed, taking a flurry without the usual restrictions-it can flurry two of the same action if desired, and it ignores the usual penalties to dice pools and Defense.

**Social Charms**

Beholder Visage (15m, 1wp; Supplemental; Instant; Essence 1): Activating this charm, the Perronelles begins to create sensory organs over every inch of its skin, turning into a slimy mass of eyes, mouths and ears. This charm supplements a threaten action with double 9s, if it receives 6+ successes on the roll, double 8s as well. The Perronelles may activate this charm to supplement the threaten actions of its host reflexively, adding it's successes as successes as bonus successes to the host's threaten roll.

**Miscellaneous Charms**

Many Eyes Glancing (15m, 1wp; Simple, Indefinite, Essence 2): By activating this charm the Perronelles is able to see immaterial beings for as long as the motes are committed.

Hurry Home (10m, 1wp; Simple; Instant; Essence 1): The Perronelles fades away and vanishes on its next turn, drawn instantly to its host's side. This Charm is unavailable when the demon is unbound.

Materialize (35m, 1wp; Simple; Instant; Essence 1): The Perronelles weaves it physical form using flesh-colored tendrils sprouting out from an invisible single point like geyser.

Measure the Wind (5m; Simple; Instant; Essence 1): The Perronelles can discern the nature of anyone who attacks its host.