recursal/Fanatic-Fandom huggingface dataset:
Cannarado

Being a Colorado local has offered Cannarado Genetics many great opportunities in the fledgling market of medical and recreational cannabis. Cannarado has seen many things in the industry and this has steered them in different directions. They made their first cross in 1998 when a buddy of theirs brought some seeds back from Amsterdam. Pot of Gold x Shiva Shanti was the first cross Cannarado ever made.

Since then, it’s been a steady evolution of ideas and creation. From backcrosses to filial generations, Cannarado Genetics has worked the plant in every way. Feminized and regular crosses, they’ve done it all. Decades of experience has lead Cannarado here to showcase the most unique strains to the world. By using elite Colorado cannabis strains and clone only elites from around the globe as their base and then building off of that, they hope to bring some of the best weed seeds that the cannabis world has to offer to the community. Cannarado is always striving to keep the best coming out from under their lights. The last 2 decades of breeding has been a passion to them just as much as sharing their creations. Cannarado Genetics hopes people can find something they truly cherish from their work. Be it for healing purposes or just a love of growing this wonderful plant.
Table of Plant Pots

This is a table of all Plant Pots.

For a list of all Pixpets and their colors and WU ranges, see List of Pixpets by Color and WU. Note that any pixpet can find 0 WU items.

Last updated on Jan 2024, latest item(s) added was Daylight Plant Pot, Nighttime Plant Pot, Cloudy Plant Pot, Sunny Plant Pot, Blue Giftbox Plant Pot, and Green Giftbox Plant Pot. If an item is not on this list, it may be a new item or on the Undiscovered Items page.

**Table usage tip**: To sort tables by 2 criteria, either click the 1st column and shift-click the second, or sort by the 2nd column and then the 1st.
The Mage (EC)

> *"My wish is already granted. All of ours are, actually."*
>
>

The Mage is one of the new classes in Emerald Chambers. He's meant to play ranged whenever possible.

**Abilities**

 Cast Book
 Wind Spell
 Stream Portal

**Strategy**

As you may have noticed, three of the Mage's abilities require Magic. This is why Magic should be your primary focus: with enough, you don't even have to engage in combat at all! Freeze enemies for some extra turns for healing or drinking a potion, teleport away if something scary gets too close, and get as many Casts as you can. With 27 extra slots you have a downright ridiculous inventory size, so put all your spare Magic-powered or Magic-powering items in there, and play it slow!

Especially things like the Rock of Magic, Potion of Magic, Scroll of Charge, Fire Cast/Earth Cast and the Strange Elixir should be primary focus. Don't spare inventory space, and keep every weapon/armor piece you can find to sell them and buy more stuff! Remember you can also use Bows, Crossbows and Tridents very effectively with this class. Stay away from combat, and make combat stay away from you.

*It should be noted that putting Passives into Ender Chests does not make them work anymore. This shouldn't matter too much, just don't be lazy and throw then all in there.*
Items

Items are... well, I'm sure everyone knows what items are. In Ruby Caverns and Emerald Chambers, they're used in a large amount of ways: directly kill enemies, indirectly kill enemies, gain advantages, craft other items... you name it. Instead of listing all items, I'd rather list all item categories, per game.

### Ruby Caverns

* Basic Resources
* Weapons (melee)
* Weapons (ranged)
* Weapons (alternative)
* Armor
* Potions
* Treasure
* Scrolls
* Spells
* Wands
* Enchanted Books
* Food
* Charms
* Miscellaneous

### Emerald Chambers

* Weapons
* Armor
* Combat Resources
* Item Resources
* Passives
* Food
* Scrolls
* Potions
* Casts
* Tools
* Orbs
* Books
* Abilities
* Main Actions
* ???
Ruby Caverns Wiki

## Full Gear

If you like Dieuwt's maps, consider playing/buying his first actual game: Full Gear! It's a traditional roguelike (kinda like Emerald Chambers) in a steampunk setting. There's also a free demo available, so have fun!

## Ruby Caverns

### Important note: please feel free to update any page with any information! It's a wiki, not a logbook.

This wiki was made by the creator, Dieuwt, to keep track of things in the dungeons, to store changelogs, and to direct players who have no clue what they're doing. The changelogs will always contain as much information as possible, but small things like balancing or bugfixes may be left out.

Some information may be missing, because even though I know all about the game (I made it), I don't know what players want to see. Most of the base info is there. **Please note that all information is always about the latest version; older versions may have bugs or features that are not described (anymore) on the wiki.** You can always download the latest versions here (RC) and here (EC).

## About the wiki

While this wiki may be called Ruby Caverns, it is also used for the two sequels, Emerald Chambers and Sapphire Caves. The series has no title on its own.

All three games are roguelite (or even roguelike) dungeon crawlers, with permadeath and some unlocking along the way. For more information about roguelikes, see here.

The creator's Twitter and Reddit are always open for whoever has questions, want to talk, or is just generally bored.

## Other maps

I've made more maps, some of which are technically Realms exclusive. See https://ruby-caverns.fandom.com/wiki/Other\_Maps to go rogue and download them anyway.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Scrolls

Scrolls are magic items, that can only be used once, but their use is quite powerful. They are used by players, by putting it in the offhand. They can be obtained in a few ways:

* Opening a Book Chest can loot one of all scrolls
* Defeating any Boss can loot one of 8 scrolls
* Activating a Tier 1 Treasure has a small chance to summon a Book Chest that can loot one of all scrolls
* Starting with the Mage will always grant the player the Wall Shift
* Some scrolls can be bought from Klum for 6 Rubies
* The Affection Scroll and Summoning Scroll can be bought from Morro for 9 Rubies

Every scroll is free to use, but disappears upon use. Their effect could last, though.

A scroll can also be **played**: this is done by right-clicking it on a Scroll Player, which can be found randomly. This will often grant in a permanent effect for all players, but still consume the scroll and the Scroll Player.

\*Can only be obtained in Co-op.
The Spirit

> *"Everyone worked on classic potions. But I worked on something greater."*
>
>

The Spirit is one of the classes in Emerald Chambers. Its *(Spirits are genderless)* almost free healing, fast life drain, guaranteed attack and identify options make it a very versatile class.

On the other hand, few options are still viable when used too often. Abilities, especially Soul Drain and the Flask, must be used carefully, or will end in disaster.

**Backstory**

Atlantis. The Royal Guard, Excaliron, had with the power of the Outbreak his creation finished, which would freeze Atlantis first, and soon the entire world. But the Spirit had created a Teleportation Scroll, and managed to get away and survive.

**Abilities**

Must start at full magic, and takes 3 Magic per turn per enemy.
Gains you Floor\*1 Health per turn per enemy.
Enemies take Floor\*2 damage per turn.
 Unstable
 Alchemist Spell
 Flask of Life
**Kills you when your level reaches 0.**

**Strategy**

The Spirit is, as the class name already tells you, very versatile. The Flask can provide nearly endless Health and Magic, especially in the endgame, unless it is used carelessy. The Alchemist Spell can identify anything, giving a large bonus (as no scroll or potions needs to be read or quaffed without knowing the effect) but limiting Food and Magic quickly. On top of this, the Unstable passive allows for free grave robbing giving bonus resources, and becoming Shadowed has no penalty anymore.

Without a doubt, the best ability is Soul Drain. It can give you large amounts of health back very quickly, while easily finishing off even the strongest enemies. As it gets relatively stronger per floor, the Spirit hugely benefits from magic-boosting abilities like Scroll of Charge, the Orb of Absorbance or Potions of Magic (which can be identified before using!). There are two problems with it: it requires full Magic to activate, making it harder to utilize later on, and you have to be fleeing all the time to benefit from the health bonus. It also cannot be used on Bosses.

Watch out with all its abilities, though! Using the Drain Flask too often leaves you with too little health, Spirit's Ether can not be used in combination with other Magic-required items, and the Alchemist Spell can (especially early-game) suck up your resources quite fast. Moderate magic use, use the Flask only in life-threatening situations, and remind yourself that overconfidence is a slow and insidious killer. The Spirit is ridiculously easy to win with as long as you know what you're doing.
Latania

**Latania-**państwo leżące w środkowej Sachalii.

## Ustrój

Latania jest specyficznym państwem, jest pewnego rodzaju kondominium wszystkich państw należących do Unii Latańskiej. Jednocześnie głowami państwa są sułtanki poszczególnych członków unii. Przywództwo w państwie sprawują tzw. Strażniczki Latańskie które są wybierane przez kapłanki w Latanii. Oprócz tego istnieje tu parlament wybierany przez ogół społeczeństwa.
The Evoker

> *"I have learned many tricks in the Dungeon. You stand no chance."*
>
>

The Evoker is one of the classes in Emerald Chambers. His potent item management abilities and his enchanting power can make him one of the most powerful characters to play as, if done correctly. Because no Item Resource is off-limits, weapons can potentially deal extra damage or even heal, and large amount of extra resources can be recovered, the Evoker works best when exploring and preparing for raging combat.

His drawback is that many of his abilities require you to sacrifice something in exchange for using them, whether it's Magic or your collection of items. Too many or wrong trades will result into loss of resources or item limitations, and even with extra damage, combat is not suitable when unprepared.

**Backstory**

**Abilities**

 Life Forcer
 Transmute Spell
 Magic Magnet

**Strategy**

The Evoker can be as powerful as he is weak. Unlike the other contestants, he has no direct combat advantage, except for the passive +25% damage bonus. However, he makes up for this by his ability to easily get a large amount of items. The Magic Magnet gives more loot for a cheap price, and with the Transmute Spell, he can bend these items to his will and current situation. After the first few floors, you'll have so many items you can practically do with them whatever you want. Add to this the Enchant ability, which does grant a (sometimes very large) combat bonus, and a late-game Evoker can be a steamroller.

Of course, his large drawback is not just his early-game (though that is also a tricky part); it's the lack of advantage. You cannot identify items early or heal quickly like the Spirit, and you also cannot punch through defenses or go all-powerful like the Blaze. You'll have to face each enemy one by one, slowly whittling down the floors, and carefully using your resources. Like the Spirit, any careless spending or positioning could cause an easy death.
ARCHIVAU Platenizja

**Platenizja-**Świat przedstawiony.

## Geografia

Dzieli się na cztery części świata:

* Nurcję (północ)
* Westię (zachód)
* Estię (wschód)
* Sudan (południe)

## Podział populacji

W Nurcji, Sudanie i większości Westii mieszkają Albowie. Oprócz tego w Westii mieszkają tamtejsi aborygieni, a w Estii Sakowie.

## Państwa

### **Terytoria Zależne**

Teritorie Tamilianne
Sachalia Nord
Oversea City of Birming
ARCHIVAU Burgundia

**Burgundia** (bg.Burgundien Repubique smd.Respublica Burgundia) Państwo leżące w środkowej Nurcji, na południu Wielkiej Nurcji.

Granice Burgundii rozciągają się na zachód do Wilczych Gór, na północ do doliny sabaudzkiej, na południowy-wschód. do półwyspu massalskiego. Burgundia graniczy z Wolfsburgią, Brabancją, Cumanią, Lacją i Morwią, oraz dzieli Kanał Burgundzki wraz z Medycją. Najwyższym punktem państwa jest Mont Alba, najwyższy szczyt Nurcji.

Burgundia jest drugim co do wielkości i ludności państwem Nurcji, oraz ma najsiliniejszą gospodarkę.

Burgundia jest współzałożycielem Unii Nurcji .

## Historia

Niegdyś na terenie Burgundii żyły plemiona staroburgundzkie. Zostali wchłonięci przez Imperium Medycji, a w trakcie jego rozpadu, większa część dzisiejszej Burgundii została włączona do Cesarstwa Turyngii.

W 1290 roku brała udział w Nieskończonej Wojnie. Było to spowodowane rywalizacją Cumanii i Burgundii które były wówczas najsilniejszymi państwami na świecie. Cumanii pomagała Mercja która chciała uwolnić się od w pływów Cesarstwa Turyngii, a Burgundii reszta Turyngii.

Ostatecznie w 1300 roku zaczął się Ciemny Wiek. Ówczesny król Bernard III uciekł. Uznano go za tchórza. Po pokonaniu Xardesa nie przywrócono monarchii, od razu utworzono Republikę Burgundii.

## Geografia

Od południa i wschodu Burgundia graniczy z morzem. Od północy rozciągają się Albiany, a od zachodu Wilcze Góry (Monts Volfe). Najwyższym punktem Burgundii jest Monte Alba.

## Transport

### **Kolej**

W Burgundii działają głównie dwaj przewoźnicy-Ferrovario Nurtia oraz Resses de'r Fer Burgundia (RFB). Przez Burgundię przechodzi linia Szybkiej Kolei Glacjalnej.

### **Transport Wodny**

Lille jest jednym z najważniejszych portów Nurcji. Oprócz tego duże znaczenie ma Massylia, Laval i Aix.

## Demografia

Burgundia jest drugim największym państwem Nurcji. Więszkość populacji to Burgundczycy. Dużą część stanowią grupy blisko spokrewnione z Burgundczykami-Massalczycy i Sabaudczycy. Oprócz tego, na zachodzie kraju mieszkają Mitturyńczycy.

## Kultura

Burgundczycy są znani z architektury i sztuki. Najbardziej znani burgundzcy malarze to Raphael Saint-Roye, Philippe Bourgers oraz Maximilianie Milennaise. Burgundia przoduje pod względem muzyki nowoczesnej.

## Sport

Burgundczycy uwielbiają Slimeball. Mają jedną z najlepszych reprezentacji i wiele znamienitych drużyn.

### **Rozgrywki klubowe**

Liga Burgundzka dzieli się na Ligue National, Ligue Regional i Ligue Comtais.

Do najlepszych burgundzkich klubów zaliczają się Liones de Lyon, SC Lille, AS Évry i Albiane Nyon.

### **Reprezentacja**

Burgundia znajduje się na trzecim miejscu w tabeli wszechczasów Mistrzostw Platenizji (za Medycją i Maltanią). Wielokrotnie wygrywała i była gospodarzem tej prestiżowej imprezy. W Burgundii odbyły się pierwsze mistrzostwa Nurcji.
Ilia

**Ilia-**republika położona we wschodniej kontynentalnej części Albii.

## Geografia

Połowa terytorium Ilji leży na kontynencie, a druga na wyspie o nazwie takiej samej jak państwo. Ilja graniczy z Morwią oraz Cumanią. Najwyższym szczytem Ilji jest L'vivica.

## Miasta

Największym miastem Ilji jest L'viv, natomiast drugim jest Chersoń, trzecim Trianhel, a czwartym Turka.
Medycja

**Medycja-**państwo wyspiarskie leżące w południowej Albii.

## Geografia

Medycja jest państwem wyspiarskim, a więc nie posiada granic. Państwo połączone jest z kontynentem Mostem Medyckim oraz Tunelem Evryjsko-Medyckim. Największą wyspą Medycji jest Insula Grande (Wielka Medycja). Oprócz tego są tu wyspy takie jak Insula Mazza, Insula Oro oraz Insula Medici (albo Mała Medycja). Największym szczytem Medycji jest Monte Helio leżące na Insuli Grande. Oprócz wysp centralnych Medycja posiada różne małe wysepki rozsiane na obrzeżach kontynentu.
ARCHIVAU Unia Nurcji

**Unia Nurcji-**unia polityczna powstała na wskutek WNP i SPN. Została założona w 227 na mocy traktatu w Klużu (Sawonia). Jest to ściśle współpracujący związek państw Nurcji. Obejmuje też niektóre państwa spoza Nurcji (głównie terytoria zamorskie członków UN). Jest to sojusz gospodarczo-polityczny. W 230 roku przejął obowiązki sojuszy wojskowych istniejących przedtem w Nurcji. Państwa spoza Nurcji należące niegdyś do Nurcyjskich sojuszy wojskowych współtworzą dziś z UN Organizację Paktu w Brugii (OPB). Jest to strefa wpływów kultury Nurcyjskiej.

## Członkowie

Do Unii należą niemal wszystkie państwa w Nurcji z wyłączeniem: Koli, Granady, Bragi, Lapii, Patriarchatu i Argowii. Mimo tego Argowia, Patriarchat, Kola i Lapia należą do UGN, która jest lżejszą wersją UN, przeznaczoną do współpracy z państwami które nie należą bezpośrednio do Unii.

## Siedziba

Unia ma główną siedzibę w Cluju (Sawonia). Oprócz tego niektóre urzędy mieszczą się w: Aarau (Gryzonia), Kazimierzu (Cumania) i Philipbertbourgu (Burgundia)
Platenizja Wiki

## **Witamy na Platenizja Wiki**

WIKIA W TRAKCIE REORGANIZACJI

Sekcja:

1.Właściwa

2.ARCHIVAU

## **Wskazówki**

* Dopiero zaczynasz przygodę z edytowaniem wiki? Zajrzyj do Centrum Pomocy, aby nauczyć się wszystkiego co musisz wiedzieć o budowie wiki.
* Przejrzyj obecnie istniejące kategorie, aby dowiedzieć się jakie narzędzia masz do swojej dyspozycji i jakie strony zostały już utworzone.
* Odwiedź główna kategorię administracyjną, która zawiera wszystkie najważniejsze narzędzia pozwalające utrzymać wiki w dobrej formie.

Zawartość
* Tutaj umieść linki do najciekawszych artykułów na wiki.
* Drugi link.
* I trzeci.

Ostatnie zmiany

Jak pomóc?

Pomóż nam i spróbuj rozbudować tę wiki.
<createbox>
width=24
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Możesz także pomóc rozbudować tę wiki poprzez edytowanie zalążków artykułów.

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Związek Burgundzki

**Związek Burgundzki** (bg.Unión Burgunde)-Postkolonialna jednostka geopolityczna zrzeszająca 4 Kraje Związkowe Burgundii

## Ustrój

Związek Burgundzki nie jest organizacją międzynarodową, a raczej formą państwową. Kraje związkowe nie mają statusu państw (jednakże bardzo je przypominają). Mają ograniczone możliwości w sprawach międzynarodowych. Powstała w ramach dekolonizacji.

Jedynym pełnoprawnym państwem w związku jest Burgundia która przewodzi związkowi. Władzę nad związkiem sprawuje Parlament Związkowy zlokalizowany w Lyonie, stolicy Burgundii.

Oficjalną głową związku jest Przewodniczący Parlamentu Związkowego (President de'Union). Jest on też głową Westii Burgundzkiej oraz Markizów. Burgundia i Cherrý posiadają własnych prezydentów, a prezydent związkowy jest tylko częściowo uznawany jako głowa państwa.

## Członkostwo w organizacjach międzynarodowych

Związek Burgundzki niezależnie należy do Forum Demokratycznego. Poszczególne kraje mogą należeć do wybranych organizacji międzynarodowych. Burgundia na przykład należy do Unii Albii, natomiast Westia Burgundzka jest członkiem Forum Westii.

Sama Unia była kiedyś częścią tzw. Wspólnoty Burgundzkiej do której należały wszystkie byłe kolonie Burgundii. Obecnie Wspólnota Burgundzka przekształciła się w Burgundofonię, do której oprócz członków Związku Burgundzkiego, należą państwa w których Burgundzki jest, bądź był językiem urzędowym.

## Partie unijne

Poszczególne partie polityczne w Krajach Związkowych są związane w partie unijne:

## Demografia

W Burgundii oraz Westii Burgundczycy stanowią znaczą większość etniczną, natomiast w Cherry oraz na Markizach są znaczącą mniejszością. Najpowszechniejszą religią w związku jest Reformizm który dominuje głównie w ludności etnicznie Burgundzkiej. W Cherry oraz na Markizach wyznania stewijskie również są popularne i stanowią mniej więcej po 1/3 ludności.
Rex

> "*I suppose I could make the game more interesting?"*
>
>

**Rex** is a new NPC added in v1.4 (Decide or Perish). He is unlocked after getting the Light Ending (do not grab the medal, and return to the surface). He unlocks **Split Mode**, an interesting style to play for more experienced players.

After getting the Light Ending, he will simply appear in the Main Area.

### Split Mode

In Split Mode, the player(s) get a crate before every floor, with 8 items in it. Upon taking one of the items, a random item of that category OR a weapon upgrade will be given; however, after 4 of any category are taken, the crate disappears and no more items can be obtained. No two items per crate picked may be of the same category.

Additionally, no White/Blue/Yellow boxes, Scroll/Wand chests and Melee/Ranged upgrades appear, making obtaining other items nearly impossible. No Boss Rewards will appear either, and the generation has changed to disallow changing Scroll Players into Scroll Chests, and Red Boxes into Yellow Boxes.

However, not everything is gone. Scroll Players, Red Boxes, Food, Lecterns, Enchant Plates and Ender Chests still appear and function normally. Shops still appear, and all recipes are valid. Also, monster and boss loot is not changed, but will have little function.

The following categories are available from the crate:

**Melee Upgrade**: gives a better Melee Weapon, like you'd expect from a melee chest.

**Ranged Upgrade**: gives a better Ranged Weapon, like you'd expect from a ranged chest.

**Random Armor**: gives 1 piece of armor (boots, leggings, chestplate, helmet); always Iron.

**Random Potion**: gives 1 potion (Healing, Regeneration, Health Boost, Absorption).

**Random Spell**: gives 1 random Spell, out of the normal 8-spell-pool.

**Random Wand**: gives 1 random Wand, out of the normal 8-wand-pool.

**Random Scroll**: gives 1 random Scroll, out of the extended 10-scroll-pool.

**Random Treasure**: gives 1 Treasure Item, out of the Tier 1 Treasure pool (minus the Books and the non-treasure items).

After any player picks any four, the crate will self-destruct.
Haedron

> *"Why are there so many empty rooms? And monsters? Pff."*
>
>

Haedron is the fifth NPC of Ruby Caverns to be encountered and freed. He allows the changing of dungeon generation, for more items and less enemies.

**In Dungeon**

Just like with Marc, after beating the game with the Good Ending, you can find a block of TNT in the Mines. Place the block on a spot to blow a wall up and free him.

**In Main Area**

In conversation, he says he's an engineer of some sort, and would like to update the dungeon a bit in your favor. It takes 15 rubies, quite the amount, to change a single generation.

```
[It's hard enough.] [Green Caves!] [Blue Caves!] [Purple Caves!]

```

**[It's hard enough]** will disable the current bonus generation, if any, but will not refund anything when there was one.

**[Green Caves]** will enable the Green generation. This will yield more Food rooms, more Treasure rooms, and less Melee enemy spawners (Zombies, Vindicators, Magma Cubes, and Husks).

**[Blue Caves]** will enable the Blue generation. This will yield more Blue Boxes and White Boxes, and less Hazard enemy spawners (Silverfish, Cave Spiders, Creepers, and Charged Creepers).

**[Purple Caves]** will enable the Purple generation. This will yield more Scroll Chests, Magic Chests, and less Ranged enemy spawners (Skeleton, Witches, Ghouls, and Blazes),

Please note the following things:

* The beneficial generation will not interfere with Challenges or Split Mode. However, certain combinations may lead to a large amount of Golden Chests and/or Throne Rooms (the rooms that are generated if no room is selected twice in a row).
* You may have noticed that there is no way to decrease the amount of Average enemies (Spiders, Armored Zombies, Wither Skeletons, and Large Magma Cubes).
* These special generations reset after any failed (or successful) run, and will require another 15 Rubies to activate.
ARCHIVAU Danielów

**Danielów** (smd.*Danielovia* mrc.*Danielov*)- Najwieksze miasto i stolica Cumanii.

## Geografia

Leży w delcie Izery. Jest stolicą, centrum biznesowym i ważnym portem Cumanii. Najwyższym punktem miasta jest Wzgórze Gabrieli.

## Demografia

Danielów jest największym miastem i aglomeracją Cumanii. Jest czwartym co do wielkości miastem Albii (zaraz za Lyon, Miśnią i Berry). Jest jednolita etnicznie, ponad 90% populacji stanowią Cumańczycy. Mieszka tu duży odsetek Wilaków i Mitanglów.

## Podział i administracja

Danielów jest jednym z dwóch miast wydzielonych Cumanii. Oznacza to, że jest rangi regionu. Podzielony jest na dzielnice które mają prawa przybliżone do praw gminy, natomiast te podzielone są na mniejsze osiedla. Dzielnic jest łącznie 7: Stare Miasto, Danielów, Czerwień, Nowe Miasto, Studzianki, Retkinia i Gabrysin.

W Danielowie mieści się Sejm Cumanii. Jest tu też ulokowany pałac prezydencki i wszelkie ważniejsze urzędy państwowe.

## Transport

Przez Danielów przechodzi Magistrala wschód-zachód. Oprócz tego w mieście działa Kolej Aglomeracji Danielowskiej (KAD) współfinansowana przez miasto i region Wielka Cumania.

Danielów to jeden z najważniejszych portów Cumanii.

## Architektura

Każda dzielnica ma charakterystyczną zabudowę. Stare miasto charakteryzuje się kamienicami i generalnie jak nazwa dzielnicy wskazuje-starszą zabudową. Czerwień charakteryzuje się budynkami z okresu przedwojennego, oraz powojennego. W Retkini też mamy wiele budynków z okresu powojennego, ale też niską zabudowę. Studzianki i Gabrysin to typowe przedmieścia. W Nowym Mieście znajdują się wieżowce, właśnie tam mieści się najwyższy wieżowiec w Cumanii- Isere Tower.

## Sport

W Danielowie leżą dwa stadiony-Stadion Cumański oraz Stadion Izerski. Pierwszy jest wspólną własnością państwa i miasta, oraz przeznaczony jest dla wielu różnych sportów. Stadion Izerski jest prywatny-należy do klubu Izera Danielów.

### **Slimeball**

W Danielowie, swoją siedzibę mają aż 3 kluby: Korona Danielów, Izera Danielów i RTS Danielów. Korona i RTS dzielą ze sobą Stadion Cumański.

Wyniki sezonu 260

 1
 3
 2

Wszystkie trzy drużyny wielokrotnie uczestniczyły w Pucharze Mistrzów Nurcji. Korona czterokrotnie go wygrała, a RTS raz. Korona Danielów w 250 roku wygrała Superligę. Był to jedyny zespół z Cumanii który zdobył ten tytuł.

## Kościół

Większość Danielowian wyznaje klubizm. Miasto podzielone jest na 3 diecezje-Danielów Stare Miasto, Danielów Zarzecze i Danielów Studzianki. Diecezja Stare Miasto jest siedzibą Arcybiskupa Cumanii. Oprócz tego w Studziankach leży świątynia wilacka.
Kintania

**Kintania-**wschodni kontynent (Quin Tana). Jest to jedyny kontynent którego kontynentalna część stanowi mniej niż 50% terytorium całego regionu. Za kontynentalną część Kintani uznaje się Quing, które całkowicie jest zależne od Quing-Tangu.

## Państwa

### Terytoria zamorskie

(Manga)
Marquises

## Organizacje międzynarodowe

Wszystkie niezależne państwa Kintanii należą do Forum Kintańskiego.
Scrolls (EC)

**Scrolls** are a powerful tool in Emerald Chambers to gain control over your run. They have a various list of effects, but generally it doesn't matter when you "guess" a Scroll, as the effect will always be positive (or it just does nothing).

Counting as magic items, Scrolls are randomly color-coded until identified.
AC Genetics

AC Genetics is an abbreviation of: Autoflowering Cannabis Genetics.

Like the name suggests already; AC Genetics is a cannabis seed bank entirely focused on the production of cannabis seeds which automatically start to flower, no matter the amount of light they receive each day (= autoflowering).

When the first autoflowering cannabis seeds came on the market some time ago, we immediately fell in love with these 'new' cannabis varieties. Even though the first autoflowering seeds had their limitations we were entirely convinced of the gigantic potential of these varieties and we started working with them immediately. For some time, we even nearly lost all interest in the 'classic' sativas and indicas! A couple of years, many hybrids and experiments later, we have created an extensive and interesting collection of autoflowering cannabis seeds.

As mentioned before, all our varieties are 100% autoflowering. Additionally, all our varieties have an extremely short growing and flowering period with an average of only 60-70 days. From seed to harvest! For the outside grower this means it is now possible to harvest multiple times a year. Paired with the fact that these varieties usually do not get very large, this makes them incredibly suitable for balconies (even window sills!), small gardens and places where they shouldn't attract too much attention. So, autoflowering cannabis seeds are very suitable for the discreet guerilla grower. Also, autoflowering strains are very suitable for the indoor grower, especially if space is an issue.

All our autoflowering cannabis varieties have their own specific and characteristic qualities. We select all genetics on stability and reliability, but we also strongly focus on taste, effect and yield. Bringing the genetics one step further every time is our continuous challenge. In addition we would like to surprise you in the future with new, interesting autoflowering cannabis varieties.

All our seeds are feminized, so they will only grow female plants. The seeds are produced in relatively small quantities and selected by hand. Our seeds are always fresh, ripe and have a strong germination. Each package comes with a batch number.

## Cultivars

* Flying Skunk
* Low Diesel
* Speed Ryder #2
* Quick Fruit
* Fast Haze
Cesarstwo Kaszmiru

**Cesarstwo Kaszmiru-**Państwo leżące w Rachalii (częsci Sachalii). Jest to najbardziej zaludnione państwo w całej Platenizji, oraz trzecie pod względem powierzchni, oraz największe pod względem powierzchni w całej Sachalii.

Stolicą państwa jest Gabor, natomiast największym miastem Elisor, gdzie również jest część urzędów państwowych)

## Ustrój polityczny

W Kaszmirze panuje monarchia stanowa. Władcą Kaszmiru jest Cesarzowa której pomaga Rada Kaszmiru. Do rady należą ministrowie, którym przewodzą Pallat (Premier szlachty), Kallat (Premier duchownych), Sallat (Premier Średnich i służących).

## Stany

Społeczeństwo Kaszmiru podzielone jest na stany. Stany podzielone natomiast są na warstwy społeczne.

Stanami są: Szlachta (Pwalathi), Kapłani (Wudii), Średni (Silatahi) oraz Służący (Radahahi).

Pwalathi:

1. Ampathi (Rodzina cesarska)
2. Rajathi (Szlachta królewska)
3. Kalathi (Szlachta książęca)
4. Parathi (Szlachta niższa)

Wudii

1. Barmadii (Kapłani najwyżsi)
2. Rajadii (Kapłani królewscy)
3. Kaladii (Kapłani książęcy)
4. Baradii i Varadii (Kapłani i zakonnicy)

Silatahi:

(nie mają typowej wewnętrznej hierarchii)

* Maratahi (Kupcy)
* Salatahi (Żołnierze)
* Ceratahi (Mistrzowie rzemiosła)
* Satahi (Klasa średnia)
* Bahi (Klasa niska)

Radahahi:

* Ahahi (Służący cesarscy)
* Kahahi (Kamerdynerzy, służący wyżsi)
* Rahahi (Służący)
* Nahahi (Żołnierze)
* Bahiahi (Klasa niższa)-podobni do Bahi
* Hahahi (Niewolnicy)
Aficionado Seed Bank

The Aficionado's Are Neil Kushman, King Kinetic and their Breeder associates.

As of 10/17/2023, the acsb.ecwid.co domain appears to be charging customers without fulfilling orders.

Located In Southern Colorado in the high  altitude San Luis Valley At an elevation of 8,200 ft. we acclimate and breed our cannabis to the harder conditions found in the mountains making the hardiest, most potent easy to grow cannabis you can find anywhere in the northern continental United States.  We Deliver to all states and countries where cannabis cultivation is legal for personal or recreational use.

## Cultivars

Last Updated 30 June 2019

Regular

* Mirka
* White Nightmare
* Darkside
* Sugar Cookies
* Super Lemon Nightmare
* Colorado Bubbagum
* Pakistani Hash Plant
* Ganesh Berry
* The Aficionado
* Hellboy
* Hellfire
* Cats In Space
* Kosher Royale
* Tangerine Jilly Bean
* Hard Candy
* Prince OG
* The Void
* White Lightsaber
* Star Destroyer
* Hindu Kush
* Golddust
* Birthday Cake
* Here's Johnny
* Wookies Delight
* Critical Crack
* Headlock OG
* Sins
* Kuze
* Champagne Room
* Angel Fire
* Life Gives You Lemons
* Mountain Montage
* Colorado Sunrise
* Leia's Ghost
* Mordor
* Chem and Kush
* Vishnu Kush
* Nightmare
* Blue Pine
* James Brown
* Strawberry Nightmare
* Megido's Flame
* Chocolate Lava
* Luke's Ghost
* Colorado Cheese
* Colorado Pebbles
* Blackholes

Feminised

* Amnesia Haze
* Colorado Trainwreck
* Big Bang
* Super Lemon Haze
* Colorado Chem
* Original Critical
* Colorado Bubblegum
* The Dude

## References

1. ↑ https://www.rollitup.org/t/acsb-co-aficionados-seed-bank.958932/#post-17440379
The Evoker (DLC 1)

> *"You're calling me to Ruby Caverns? ...fine. Let me get my... stuff."*
>
>

> - the Evoker, somewhere, probably
>
>

The Evoker is one of the new classes from Ruby Caverns in version 2.0. The same as in Emerald Chambers, he focuses on resource management: the ability to convert almost any item to other items, more items overall, and the option to re-build things to gain even more things.

**Backstory**

After a rough, painful time through Emerald Chambers, the Blaze, the Spirit and the Evoker have finally returned to their civilizations and can rest in peace (but alive). Their playstyles slowly vanished, but the core personalities remained.

Of course, rest cannot take forever. Once the Ruby Lord decided to take over Ruby Caverns, the Warrior, the Mage and the Thief couldn't take him on alone. Because they did hear of three more legendary dungeoneers, they tried to contact them to seal the Caverns once more. After a bit of a hassle back and fourth, six dungeoneers ended up back in the caves, three familiar, three unknown.

**Abilities**

Throw 3 Wood on a previously used Magic/Scroll Chest place to re-build it.

**Strategy**

Get items and more items. Watch out, though, as your starter weapon (stone axe) may be hard to use.
Big Buddha Seeds

What really makes Big Big Buddha Seeds stand out from the crowd is our vast experience when it comes to genetics. We breed, develop & improve our genetics every year to make sure that the your experience when purchasing Big Buddha Seeds products is first rate.

Big Buddha developed the 'Big Buddha Cheese' seed way back in 2002 and is recognised throughout the world as the creator of the Cheese seed. 'Say Cheese' Baby!
710 Genetics

We are a boutique UK seedbank offering both rare and popular seeds from around the world. Our breeders have been working with the finest strains for over 20 years and our gene pool is second to none, ensuring the stability of our strains and preservation of the finest genetics.

With genetics that are a combination of the UK’s finest crossed with strains from the US and Europe, 710 Genetics are flying the flag for Britain in the cannabis seed market. Our strains are reliable, flavorsome and most importantly of all, are cultivated with care by a team of breeders who are proud of their roots!

We pride ourselves on the quality of our products and ensure all the seeds we sell are stable and the strain has been rigorously tested to ensure quality. We have a good range of Indica, Sativa or Auto flowering strains. Something for everyone from beginner to connoisseur.

## Cultivars

* 710 OG
* Auto 710 Cheese
* Auto High Priority
* Berry OG Kush
* Dream Chaser
* G13 Hashplant
* High Priority
* Lemon Candy
* Leonarda
* Pure Jack
* Smog
* Sour White
* Sweet Cheese
* White Candy
* AK 107
* Auto 710 Diesel
* Auto Purps
* Carnage
* Fools Gold
* Girl Scout Cookies
* Lemon Aid
* Lemon Pineapple
* Majestic Lemon
* Purpe
* Solace
* Super Shark
* Tropical Berry
* Andromina
* Auto AK 107
* Auto Shellshock
* Coastal OG
* Fruity Widow
* Gorilla Glue #4
* Lemon and Lime
* Lemonheads
* Old White Widow
* Shellshock
* Sour Diesel
* Super Stinky
* Tropical OG
420 Genetics

## Social Media

### Facebook

https://www.facebook.com/420-Genetics-505871762914083/

## Cultivars

Last updated 29 June 2019

* Blueberry 4:20
* CBD Critical 4:20
* Chocolope 4:20
* Critical 4:20
* Jack Herer 4:20
* Moby Dick 4:20
* Power Plant 4:20
* Tangerine 4:20
* Strawberry 4:20
* AK Auto 4:20
* Cheese Auto 4:20
* Critical 47 Auto 4:20
* Diesel Auto 4:20
* Mandarine Auto 4:20
* Magnum Auto 4:20
* Northern Light Auto 4:20
* Tangerine Auto 4:20
* CBD Blueberry 4:20
* CBD White Widow 4:20
* Cinderella 4:20
* Grapefruit 4:20
* Lavender 4:20
* OG Kush 4:20
* Rosetta Stone 4:20
* Somango 4:20
* White Widow 4:20
* Amesia Auto 4:20
* Cream Auto 4:20
* Critical 2.0 Auto 4:20
* Haze Auto 4:20
* Jack Herer Auto 4:20
* Mazar Auto 4:20
* White Widow Auto 4:20
Auto Seeds

We are one of the earliest Autoflowering specialists in the world, with the Auto seeds team first getting hold of the original “Lowryder” ruderalis genetics in 2008 on a trip to Switzerland.

The idea that you can grow a weed plant from seed to bud in less than 2 months really sparked our imagination.We spent every day from then to today working to develop and gather the highest quality genetics, while still keeping true to that initial dream of “great bud, that’s easy to grow; Fast!”

Our breeders never stop looking for the worlds best genetics, wherever they may be. The skill and experience that comes from working with autoflowering plants for more than 10 years means that we know how to get the most out of every variety. We specialise in developing bespoke strains that are easily accessible to all, whether it is high THC or CBD, great yields or specific medical benefits, we are constantly innovating and improving our range for the benefit of everyone.

Why do we love Autos so much? Well it all goes back to the amazing properties that the ruderalis genetic line possess: Ease, Speed and Flexibility. They’re super easy because they don’t need different light setups and when they are outdoors they can grow pretty much anywhere that they get sunlight and wont get too cold.

Man they’re fast! Most Autos can be planted grown and harvested in 2 months. With a Photo period plant you will have at least 6-8 weeks of flowering ahead of you if not more!

Flexible, adaptable and lots of other words that end in “ible”. If you are growing, they can put up with all sorts of setups, training regimes and grow mediums. For breeders they are great as they cross so easily with most genetic lines and retain the best of both.

We love autos and if you love them too, or even if you are just starting out on the journey, we’d love to have you along for the ride. You can get in touch with us directly through all the usual channels, Facebook, Instagram, Youtube etc or just send us a good old fashioned email.
The Spirit (DLC 1)

> *"Oh, how fun! Another dungeon! Surely it won't be as traumatizing as the last one."*
>
>

> - the Spirit, somewhere, probably
>
>

The Spirit is one of the new classes from Ruby Caverns in version 2.0. It (Spirits are genderless) focuses on versatility: healing while damaging, healing for xp-levels, and Ice Room entering plus Speed bonuses. This combined with Night Vision grants room to fill in strategy yourself.

**Backstory**

After a rough, painful time through Emerald Chambers, the Blaze, the Spirit and the Evoker have finally returned to their civilizations and can rest in peace (but alive). Their playstyles slowly vanished, but the core personalities remained.

Of course, rest cannot take forever. Once the Ruby Lord decided to take over Ruby Caverns, the Warrior, the Mage and the Thief couldn't take him on alone. Because they did hear of three more legendary dungeoneers, they tried to contact them to seal the Caverns once more. After a bit of a hassle back and fourth, six dungeoneers ended up back in the caves, three familiar, three unknown.

**Abilities**

When charged, damage the enemy, and heal for 1/2 heart.
 Soullight
You also gain Slowness/Weakness for 10 seconds.

**Strategy**

Heal a lot lol
Vivid Shiroking

*This article has been marked as a stub for the following reason: Need default attacks. You can help PixPet Wiki by expanding it.*

## 044-B

* Vivid
* Rare Vivid / Glitched

### Color Group Chances

70%  Aqua
21%  White
9%  Yellow

## Additional Info

### Weight

~ 4.2t (9259 lb)

Vivid Shiroking is a bulky feline with rough fur with the texture of terracotta. Its main fur color is jade and it has a black belly, horns, and fur flanking its face. It has yellow spiral markings on its legs, and stripes on its tail. It has two large decorative white wings on its back and white feathers on the end of its tail. It also carries two golden pearls, one around its neck and one in its paws.

The vivid pixpet Vivid Shiroking is an evolution of Vivid Shiboro. Its regular variant is Shiroking.

## Vivid Pixdex Entry

Often called the Jade King, the Vivid Shiroking is a calm and gentle giant with a long lifespan. Together with its non vivid counterpart, they guard the fissures between the human and Pixpet realm. Their golden pearls are incredibly valuable.

## Adventure Info

* Adventure Stats
* Info
* Attacks
* Location

* Cold Resistance
* Has Wings
* Has Legs
* Has Tail
* Has Feathers
* Has Horns

## Trivia

* Like their pre-evolutions, Shiroking is very loyal and friendly but unlike Shileo or Shiboro they take their role seriously and protect these fissures as a last evolution.
* Underneath its right paw is a ball which represents the world.
* Shiroking shares the same lifting capacity as its pre-evolution, Shiboro.
* Shiroking has various features resembling the gemstone Jade known as the Imperial gem as it was present in Chinese dynasties and was also ornamental.

### Origin

Vivid Shiroking was released alongside Pixpet Adventure on Oct 1st, 2021.

### References

1. ↑ https://pixpet.net/forum.php?section=posts&t=2564&page=1&title=Forum---PixPet-News---%5BNews%5D-Pixpet-Adventure-Release%21
Events

Events are a thing in Sapphire Caves, consisting out of two sections: **Base Events** and **Manifested Rooms**. Both occur separately, may overlap, and have certain chances and conditions to be activated.

### Base Events

Base Events are rolled every time no current lobby event is active upon entering the Base. Additionally, Base Events do not occur until day 6 has been surpassed (which is the day after Haedron arrives). There are four types of Base Events: "NPC", "Good", "Edge", and "Bad". They work as following:

* A random number X, ranging from 1 to 25, is rolled upon lobby load.
* If X is 1/2/3/4, a temporary NPC will spawn in the Base.
* If X is 5/6/7/8, a Good event is activated.
* If X is 9 or 10, an Edge event is activated.
* If X is 11 or 12, a Bad event is activated.
* If X is 13/14/15/16, AND the corresponding condition is true, a temporary quest NPC will spawn in the Base.
* If a quest is complete or available to start, it will override any other event.

If X is higher than 17, nothing will happen. If X is between 5 and 12, an additonal roll decides which event will happen: however, all of these sub-category events have an equal chance to occur.

All NPC events last two days, while all other events last one day.

### Manifested Rooms

Manifested Rooms may appear when starting a mission. There are 6 possible options, divided in "Bad", "Neutral", and "Good". Each Manifest has an equal chance of happening.

The work as following:

* When an event is rolled, each having a 1 in 24 chance, a random amount of rooms become "Manifested", with a maximum of 3 rooms. These rooms will have special effects depending on the event.
* Starting rooms cannot be Manifested.
* Manifested rooms cannot appear in pre-generated missions (i. e. Finale, Escort and Quest missions).
* No warning is given about these events before starting a quest. Boss missions can become Manifested as well.
207 Seeds

## 207 Seeds

### Website

https://www.tapatalk.com/groups/207seeds/

## History

### Discontinued

* Pink Purple
* Purple Kush F2

### Current

* Pot of Gold x Purple Wreck
* Cinderella99 x Purple Wreck
* Eddy x [Sweet Tooth #4 x Kali Mist]
* Alien BubbleGum
* Pine Twisted OG Kush
* PsicoHashPlant
* Bloody Bud
* Pink Shiva
* Blood Kush F2
* Pink Widow
* Vietchunk x Purple Wreck
* God Bud x Purple Wreck
* Alien Diamond
* Master Twisted OG Kush
* Pink Mass
* Twisted Pink OG Kush
* Pink Rosenthal Super Bud
* Killa OG Kush F2
* Twisted HashPlant OG Kush
The Mage (SC)

> *"You don't have to pick any type of magic. You can just do whatever you like. And get really good at it."*
>
>

#### Story

After Ruby Caverns fulfilled his wish of more available Magic, and Emerald Chambers provided a testing ground for these spells, the Mage finally compiled a definitive version of pocket spells. A versatile class, with strong Damage over Time options and some team buffing that comes with it, the Mage does pay for its power in fragility. Low health, defense and dodge; be sure to protect the Mage against major damage by placing him in the backline.

#### Moveset

All moves are assumed to be without any Skill upgrades.

* Fire Wand (Ranged): -25% damage, inflict 120% Fire (3 turns, 2 damage), inflict 3 turns -10% Fire Resist
* Poison Wand (Ranged): -50% damage, inflict 120% Poison (3 turns, 3 damage), inflict 3 turns -10% Poison Resist
* Light Wand (Ranged): -75% damage, inflict 120% Stun, inflict 3 turns -10% Stun Resist
* Staff Bash (Melee): -33% damage, ignores Defense
* Holy Spell (Defense): gain 2 turns Blessed, Backward 1
* Wind Blade (Melee): -33% damage, ignore/remove Stealth, Push 1
* Call Fire (Offense): buff party with +10% Attack, +10% Ranged damage, +20% Fire Resist
* Call Earth (Defense): buff party with +10% Defense, +10% Melee damage, +20% Poison Resist
* Power Spell (Offense): buff anyone with +25% Attack and +2 Speed

#### Relics

* Rare: Sapphire Spikes (+33% Melee damage, +1 Speed)
* Rare: Swift Cloak (+15 Dodge, -5 Accuracy)
* Rare: Triple Book (+25% Fire/Poison/Stun Chance)
* Mythic: Mage's Magic (effects last 1 turn longer)
* Mythic: Wand of Impact (+20 Accuracy, -33% Fear)
* Legendary: "Scroll of Time" (+4 Time for Camping)
* Vault: Lantern of Ice (Utilities never fail, +2 Camping hours)

#### Strategy

In Sapphire Caves, the Mage mostly fullfills a support plus Damage over Time role. The three Wands should be a good source of damage (arbeit a bit slow), and especially the Power Spell and Call Fire can hugely help teammates to quickly execute enemies. The strength of ignoring Defense and shuffling enemies around shouldn't be underestimated either. Against the Mage, a high Defense stat means next to nothing.

The downside is the base stats. Quite a bit fragile and perhaps even hard to handle. The Mage also lacks skills to shuffle himself back to his original position, so shuffling him may turn really bad. The Mage's slow damage output doesn't help him with fast and dangerous fights, but is excellent for handling many boss battles, who progress multiple turns per round and quickly burn through their damage over time.

His relics give you the tools to make the Mage a very potent DPS option, but the more defensive option is also available. The extra time for Camping can also allow for many neat combos and a huge stack of Sweet/Sour berries! Absolutely amazing for the Vault especially, where the Statues rack up their defenses all the time...
Barney's Farm

It was the late 1980s and high atop the Himalayas, heavy snow hurling its way down from the skies, a small group of breeders began to cross-breed marijuana strains carefully selected from every corner of the Middle East and Asia. Bountiful harvests of Sativa and Indica cultivars kept the group's spirits up during a 3 year stint in the rural, desolate mountains. One member of this talented group would go on to create one of the most prominent cannabis seed production businesses in the world. That business is Barney's Farm and the man who started it all is Derry.

 After his period of successful cultivation in Asia, Derry returned to Amsterdam in 1992 with his newly created cannabis seeds and took the helm at Barney's Coffee Shop. The popularity of his strains made Barney's the must- go-to place for interested parties worldwide.

 The unique nature of the beginnings of a company like Barney's Farm only adds to its already vast popularity. The winner of countless awards and a never ending desire to produce 'new and exciting' strains of cannabis, it's no wonder that there is an international demand for Barney’s Farm creations.

 Over the last decade, Barney’s Farm have produced some of the world’s most popular varieties of cannabis, Winning the Cannabis Cup and Indica/Sativa Cups with G13 Haze, Liberty Haze, Amnesia Haze, Willie Nelson, Cookies Kush, Pineapple Chunk, Tangerine Dream and many more, and Critical Kush becoming a bestseller within months of release.

 Despite a history spanning nearly 30 years, Barney’s Farm’s popularity has never diminished. New strains are frequently released, allowing for an ever-increasing audience to continue to enjoy high quality seeds from a company that started, literally, at the top and has remained there ever since.