The Sunken Quarter Series

The Sunken Quarter series is a work-in-progress manga with psychological, romance and military themes that focuses around the life of the main character named Arid the combat squadron he is in.

Please note that descriptions get more vague the further the part is in the storyline due to me trying to avoid as many spoilers as possible while still explaining the general idea of the story.

### Part 1 - Upper Limiter

After he is shot out of the sky right into the bowels of the sunken quarter Arid Faridrynev finds himself stuck with his old allies, the Surface as his enemies, and the force he was supposed to combat, the Unity of Broadheart as his new allies. He and his friend Max who crashed with him soon find a squadron that they may join to make a living in the new land they are in however just as things start looking up a mysterious event following a row of sabotages throws the squadron into total chaos. As Arid puts the pieces he has together to unveil the scheme behind the recent events more personal issues from both the past and present begin quickly piling up thus leaving one question to be answered - What will give in first? His Aircraft or his Mind?

### Part 2 - Highwell to the Aether

Arid has been hard at work flying in the Foghound squadron for the past few years helping the Ward of DISA and more importantly the Broadheart's Escape Ministry create an escape route out of the Downfall though all of the sudden strange issues have started to arise. From the Foghound squadron being tasked with shooting down cargo craft carrying their own supplies to planned airmarine bombings on civilian targets commanded by friendly forces the Foghounds and the rest of the Ward's Arsenal is left to wonder what the Broadheart is scheming. Through many passing missions Arid and his squadmates are grimly reminded that certain means are justified by the goal they all strive to accomplish. How will the Downfall be freed from the tyrannic rule of the Surface and will the means of such an undertaking even be justifiable by it?

### Part 3 - Daylight is the Enemy

The chase is on. After the long-planned escape from the Downfall the foghounds and the rest of the arsenal have to stay one step ahead of the Surface at every turn, which is now, with the help of their wildcard, Sinker, determined to hunt down the Broadheart fugitives to the last person. With no place to safely land the Broadheart is forced to build its own forward operating base in the northernmost reach of the Fracture named the Low Divide. Before the first step can be taken though, everybody has to make it to there. The bleak journey that Arid is on puts him completely out of his element and despite more issues arising in the squadron he, together with everyone else will have to push on in reach of the first and last chance they have to be freed from the Surface.

### Part 4 - This is the Fall

As their squadrons are slowly thinned out by the day when the Low Divide is finally in reach the Broadheart is unable to continue fighting and must disperse and wait for reinforcements from the remaining people of the Downfall. The desperate situation is consuming the thoughts of many but not Arid. Arid's mind is flooded with the wish for revenge caused by the all too familiar hollow-faced devil. While he meets new people and runs into others he knew previously his situation at first seems to be improving, though as he expected, his past always catches up and he is forced to face the consequences of his previous actions with very few still on his side. With each fixed issue costing three more mistakes the foghounds wonder whether they will have to be there to see how Arid falls apart for the second, and probably last time.

### Part 5 - Save Yourself

(Description missing as of now due to spoilers)