Namesis: Evolution

## The Conqueror

Namesis: Evolution is the second installment of the Namesis *Mini* Series and was released on Namesis ORG Facebook Group having played for only 4 days. The season covers the Japanese anime series, Pokémon.

## Twist/Changes

* **Seeker Badges** - serves as the currency of the game. It is used to participate in Seeker Competition, and if an agent is dismissed from the game and has unused badges, he may use to bequeath it to any of the active agents.
* **Target Block** - This compose the suspects of bearing the pursued Namesis. Placing and updating the suspects on the target block is done every after competitions.
* **Seeker** - this holds a great advantage in terms of information, which is beneficial in the Hallway Phase.
* **The Hallway** - formerly known as the "Feast Phase". This is a phase where players need to choose what room they will enter with a goal of avoiding the room the Namesis entered. Suspects on the target block will be the first to enter the hallway and their choice will be revealed immediately to other players. The Seeker will be the last one to enter this phase having an omniscient advantage.
* **Hierarchal Jury** - Instead of a revote or using the vote of the finalist who has the least number of votes received, the tiebreaker of reading of the vote to win depends on the hierarchy of the jury. This happens by reading the vote first of the last juror down to the first juror. The jurors who have higher season placement have more say as to who should win as they know the games of the finalists better.

## Season Summary

* Black  Indicates the black room.
* White  Indicates the white room.
* 1st  The agent is a suspect, and entered the Hallway in 1st wave.
* 1st  The agent is a suspect and the Namesis, and entered the Hallway in 1st wave.
* 2nd  The agent is the Head Investigator, and entered the Hallway in 2nd wave.
* 2nd  The agent is the Namesis, and entered the Hallway in 2nd wave.
* ‡ 2nd  The agent is the *Namesis* but was not immune, and entered the Hallway in 2nd wave.
* 2nd  The jury member entered the Hallway in 2nd wave. This is an addition to the twist of VIP Room.
* 2nd  The agent is a seeker, and entered the Hallway in 2nd wave.
* 3rd  The agent is a seeker, and entered the Hallway in 3rd wave.
* 3rd  The agent is the Head Investigator and also a seeker, and entered the Hallway in 3rd wave.
* The agent is a jury member.
* The agent is a runner-up.
* The agent is the winner.

## Voting History

1. ↑      **Paul Ace** is the bearer of the Namesis, **ROSELIA**, and      **Dexter** was a non-immune player, and was dismissed by default.
2. ↑      **Ram** is the bearer of the Namesis, **EHRA**, and      **Wero** was a non-immune player, and was dismissed by default.
3. ↑      **Paul Ace** was evacuated from the game due to health concerns.
4. ↑      **Ace** is the bearer of the Namesis, **KOTKIT** , therefore 1 vote against him was not counted.
5. ↑      **Jub** is the bearer of the Namesis, **NOXIOUS** , therefore 1 vote against him was not counted.
6. ↑      **Patrick** is the bearer of the Namesis, **SILVERASH**, and      **Jub** was a non-immune player, and was dismissed by default.
7. ↑  The Final Identity Ceremony vote resulted in a tie. Instead of a revote or using the vote of the finalist who has the least number of votes received, the tiebreaker of reading of the vote to win depends on the hierarchy of the jury.      **Ace** had the higher juror votes.
* The agent successfully avoided the Namesis, thus making them safe from dismissal.
* The agent is a jury member.
* The agent is a runner-up.
* The agent is the winner.
* ‡ The codename was already used in previous rounds as Namesis, and wields no immunity to the bearer.