recursal/Fanatic-Fandom huggingface dataset:
Cable (Marvel Comics)

#### Poderes e Habilidades:

Características Físicas Sobre-Humanas, Cibernetização, Amplificação Estatística (Pode aumentar seu poder deixando o vírus tecno-orgânico consumir ele), Criação de Armas, Telepatia, Telecinese, Manipulação Biológica (Pode manipular as biologias de seus oponentes, causando ataques cardíacos), Percepção Extrassensorial (Seu olho pode ver no espectro infravermelho), Sentidos Aprimorados (Pode facilmente enxergar no escuro), Análise de Informações (Pode escanear para localizar objetos), Manipulação de Explosões (Pode explodir objetos com sua Telecinese), Manipulação da Dor, Manipulação da Percepção, Maestria em Armas, Voo, Hacking, Artes Marciais, Manipulação da Matéria, Manipulação da Mente (Controlou uma pessoa e desligou a mente de uma pessoa), Projeção Astral (Sua consciência pode deixar o seu corpo), Regeneração (Mid), Remoção do Campo de Batalha (Via Teletransporte), Teletransporte, Ressurreição, Manipulação do Tamanho, Transmutação (Transformou a epiderme de um homem em fungos luminescentes), Manipulação de Energia (Seu braço pode disparar rajadas de energia), Manipulação do Calor (Via tochas de dedo), Manipulação da Eletricidade, Adaptação, Manipulação do Tempo (Via Granadas de Congelamento do Tempo), Manipulação Animal, Criação de Ilusões (Via Hologramas), Resistência a Telepatia (Sua fisiologia se adapta automaticamente às condições externas, declarada por Moira como sendo pouco legível até mesmo pelos melhores telepatas mutantes)

#### Potencial Destrutivo:

**Nível País Pequeno** (Pode lutar contra o Wolverine) | **Nível Planeta** (Destruiu a prancha do Surfista Prateado, lutou de igual pra igual contra o Apocalipse)

#### Velocidade:

**FTL** (Mais rápido que o Pantera Negra) | **MFTL+** (Pode lutar contra o Apocalipse)

#### Fraquezas:

É forçado a usar 20% de seu poder para impedir que o vírus Tecno-Orgânico se espalhe

#### Inteligência:

**Superdotado** (Cable é um estrategista de batalha altamente talentoso e altamente adepto de muitas formas de combate corpo a corpo e no uso de uma variedade de armas do final do século 37 ao início do século 39 e da era moderna. Ele tem um diploma em direito e também possui uma educação fornecida pelo Clã Askani, que está muito à frente da educação convencional da era moderna, especialmente nas ciências)

#### Parafernalha:

Várias Armas, Facas, Explosivos, Granadas de Congelamento do Tempo, Drones de Controle Mental e Dispositivo de Hologramas
Charaktere (Animation)

Das Folgende ist eine Liste mit Bilder der **Charaktere** in "Die Siedler Serie". Sie sind nach Familien oder Gruppen oder Orte oder Reiche gruppiert und grob in der Reihenfolge der ersten Erscheinungen.

### Zeichenerklärung

* Ein Charakter mit dem Status "Unbekannt" war am Leben, als er zuletzt gesehen wurde, aber er war entweder: verletzt; vermisst; nicht in Sicherheit oder in späteren Episoden abwesend.
Keron (Animation)

**Keron** ist ein ungesehener und Nebencharakter von der Animationsserie *Die Siedler Serie*. Keron herrschte einst das alte Königreich. Er ist der Vater von Dario und der Bruder von Helias sowie der Onkel von Kerberos.

## Staffeln

### Staffel 1

#### "Ist das der richtige Weg?"

Als Kerberos Darios Königreich angreift, steht er irgendwann vor der Burg. Ihm kommt Helias in den Weg. Im Gespräch erwähnt Kerberos, dass er sich gewünscht hätte, dass er auch Dario getötet hätte, wie einst Darios Vater Keron.

## Todesursache

* Kerberos *(bestätigt)*

Es ist nicht genau bekannt, wann und wie Kerberos Keron getötet hat. Es wurde nur bestätigt, dass er von ihn ermordet wurde.

## Anmerkung

* Er ist der erste Charakter, dessen Tod nur bestätigt wird.

Vorlage:Ungesehene und unbenannte Charaktere (Animation)
Hermit (Animation)

**Hermit** ist ein Nebencharakter von der Animationsserie *Die Siedler Serie*. Er außerhalb von Darios Königreich und ist ein Rentner. Er ist ein sehr alter Mann, der in seinem Leben schon viel erlebt hat. Er ist halb taub und sehr freundlich gesonnen. Vor 20 Jahren verlor er seine Ehefrau und seinen 31-jährigen Sohn, die von den Barbaren getötet worden sind.

## Staffeln

### Staffel 1

#### "Ist das der richtige Weg?"

Dario, Amanda, Kevin und Leonardo kommen an einer Hütte an. Dario klopft an der Tür und ein Einsiedler namens Hermit öffnet die Tür. Hermit fragt, was los ist. Dario sagt, dass sie angegriffen werden. Hermit ist schockiert und lässt die vier in seiner Hütte. Dario ist am Fenster und schaut in das Dorf. Er guckt genau in die Richtung, wo Kerberos mit seinen Schergen stehen. Dario sieht, dass Helias aus der Burg kommt.

#### "Das Leben geht weiter"

Dario ist beunruhigt wegen Helias. Er will am liebsten zum Dorf rennen. Kevin sagt, dass Erec und die Truppe und Kerberos aus dem Königreich verjagen konnte und Salim und Yuki Helias behandelt haben. Er meint auch, dass Helias sicherlich noch am Leben ist. Dario stimmt Kevin zu, sagt danach, dass er ihn sehen will, um sich zu vergewissern, dass er durchkommt. Kevin versteht dieses Anliegen. Dann klopft es an der Tür. Hermit macht die Tür auf und es stehen Erec und Ari vor der Hütte. Hermit sagt zu Dario, dass es für ihn ist. Dario sieht auf ist erfreut die beiden zu sehen. Er steht auf und umarmt Erec und Ari. Erec fragt, ob er okay sei, was Dario bestätigt.

## Auftritte

### Staffel 1

* "Ist das der richtige Weg?"
* "Das Leben geht weiter"

## Anmerkung

* Er ist der erste Charakter von Darios Königreich, der außerhalb lebt.
* Mit seiner Einführung, ist nun er der älteste Charakter.
* Sein Vorname gibt es auch im Englischen und heißt auf Deutsch "Einsiedler".
	+ Ironischerweise ist er ein Einsiedler.

## Aussehen

* Er hat das Aussehen eines Einsiedlers von dem Spiel *"Die Siedler - Das Erbe der Könige"*.
Abutre (UCM)

#### Poderes e Habilidades:

Características Físicas Sobre-Humanas, Vôo, Manipulação de Energia, Intangibilidade (tem tecnologia que permite que ele passe por matéria sólida, mas isso provavelmente não pode ser usado em combate)

#### Potencial Destrutivo:

**Nível Edifício** (Sua arma cortou uma embarcação ao meio, pode ferir o Homem-Aranha)

#### Velocidade:

**Massivamente Hipersônico** (Pode acompanhar o Homem-Aranha)

#### **Durabilidade:**

**Nível Edifício** (Pode lutar e resistir a ataques do Homem-Aranha em suas lutas)

#### Alcance:

***Corpo a corpo estendido***, ***mais alto*** com arma Chitauri

#### Fraquezas:

Muito dano ao seu exoesqueleto fará com que ele exploda.

#### **Inteligência**:

Descobriu que Peter Parker é o Homem-Aranha depois de passar alguns minutos com ele, conseguiu vender tecnologia alienígena por anos sem ser pego, é muito bom em usar sua tecnologia em combate

#### Parafernália:

* **Exoesqueleto**
* **Arma Chitauri**
* **Equipamento para passar pela Matéria Sólida**

## Resultados de Batalhas:

* Vitórias ▾
* Derrotas ▾
* Inconclusivas ▾
Cyril (Animation)

**Cyril** ist ein ungesehener und Nebencharakter von der Animationsserie *Die Siedler Serie*. Cyril herrscht über Cyril Land. Er ist mit Dario und sein Königreich verbündet

## Staffeln

### Staffel 1

#### "Der Krieg in der Vergangenheit"

Cyril und sein Königreich werden von Helias erwähnt, nachdem Helias Dario vorgeschlagen hat, dass sie jemanden nach Cyril Land schicken und die Person Cyril nach Hilfe bittet, dass sie einige Soldaten brauchen, für einen möglichen Angriff.

#### "Grausamer Angriff"

Cyril wird erneut erwähnt, aber diesmal von Dario, als Erec Dario fragte, wie seine Entscheidung nun sei mit der Mission.

## Auftritte

### Staffel 1

* "Der Krieg in der Vergangenheit" (Erwähnt)
* "Grausamer Angriff" (Erwähnt)

## Anmerkung

* Cyril ist der erste Verbündete, der ein eigenes Reich führt, bis jetzt nur erwähnt wurde.

Vorlage:Ungesehene und unbenannte Charaktere (Animation)
Darios Königreich (Animation)

**Darios Königreich** ist ein Königreich und wird von Dario geführt. Das Königreich erscheint in Staffel 1. Es ist ein friedliches Königreich, wo die Bauer, Bewohner und weitere glücklich wohnen.

## Bewohner

* Dario - König
* Helias - Berater von Dario, Arzt und Priester
* Erec - Darios allerbester Freund und 1. Kommandant der königlichen Armee
* Pilgrim - Sprengstoffmeister der königlichen Armee
* Salim - Arzt und Soldat der königlichen Armee
* Ari - Kundschafterin und 2. Kommandantin der königlichen Armee
* Drake - 3. Kommandant der königlichen Armee; Kopfgeldjäger
* Yuki - 4. Kommandantin der königlichen Armee
* Kevin - Leibeigener-Chef und Kundschafter
* Leonardo - Wissenschaftler und Erfinder
* Mila - Bäckerin
Ellmayne

Originally known only as Aelita's mother, Ellmayne was also a priestess of Lord Aldan before Aelita took up the role. She died a few years before the events of Quid Pro Roll.

## Appearance

Ellmayne is dead before the events of Quid Pro Roll, and as such has not made an appearance. Aelita first mentions her in Episode 3.

## Relationships

Aelita: Aelita speaks very fondly of her mother, and seems to mask mourning by being flippant about her demise. Aelita also appears to have a bit of an inferiority complex when it comes to her mother, often comparing the two.

Aldan: Before Aelita took up the mantle, Ellmayne was the exclusive priest to the Silver Dragon Aldan- at least since the Draconic War.

## Trivia

Alex originally identified Ellmayne by the name *Freya*. She has since clarified that was from old notes, and confirmed Aelita's mother's name is in fact Ellmayne.
Bikkura Quoitur

#### Poderes e Habilidades:

Características Físicas Sobre-Humanas, Artes Marciais, Acrobacias, Manipulação de Ki, Sentir Ki, Manipulação do Magma, Manipulação do Calor

#### Potencial Destrutivo:

**Nível Estrela Grande** (Lutou contra o Tenshinhan e o Chaos juntos, porém perdeu no final)

#### **Velocidade**:

**MFTL+** (Acompanhou o Tenshinhan e Chaos)

#### **Durabilidade:**

**Nível Estrela Grande** (Via Escalonamento)

#### Alcance:

**Alcance Corpo a Corpo Padrão**, **Planetário** com Ataques de Ki

#### Técnicas Notáveis:

* **Enhanced Durability:** Como um Metalman, Bikkura Quoitur possui maior durabilidade do que alguém com poder semelhante ao dele, notavelmente não sofrendo nenhum dano dos ataques de Tien.
* **Extreme Weight:** Como um Homem de Metal, Bikkura Quoitur pesa mais de 1.000 toneladas.

## Resultados de Batalhas:

* Vitórias ▾
* Derrotas ▾
* Inconclusivas ▾
The Dangers of Ephemeral Housing

*The Dangers of Ephemeral Housing* [1] is the fifty-seventh episode in Quid Pro Roll, and the twenty-seventh episode of the "The Shadow is Cast" chapter.

## Synopsis

Aelita, Solanar, Boat, Johannes, and Koza move through the magical dollhouse and appear in an old, abandoned house. They recognize that they are in Maryne, the capital of Alaria, and discuss how they can move Snuffles and the cart out of the house. Johannes suggests that the party needs to eat, so he leaves the house in search for food. Boat joins him in order to find firewood. The building vanishes, and Boat decides to also look into the tax records of the building.

Johannes encounters a vegetable stall, run by a merchant named Alucard, who offers suggestions to make the most perfect "veh-geh-teh-bul" soup. At this time, a young Elven woman arrives to pick up fresh produce and chats with Johannes, who gets the idea to buy honey. He finds a honey stall and is struck with the idea that perhaps the abandoned house shrunk, so he goes off to find someone who sells magnifying glasses. Saya rescues Johannes from the disreputable merchant, and she threatens the merchant with a visit from the Alarian Knights. Johannes and Saya part ways, only for Saya to run into Boat, who offers to carry her heavy produce.

Saya and Boat talk about Alaria and the Alarian Knights on the way to the castle. A man on a horse approaches the two and introduces himself as Knight Captain Breland of the Alarian Knights. Breland offers to help Boat to look into the matter of the disappearing house. After Boat gives Breland the names of his party members, Breland mentions that the name "Solanar" sounds familiar.

## Characters

* First appearance of Alucard
* First appearance of Saya
* First appearance of Knight Captain Breland and his horse, Henwise

## Trivia

* Breland was originally conceived as a romance option for Aelita.
* Sound Guy Gabe gives the canonical pronunciation of Kozayl Yurij.

## Quotes

* Alain, in Toad voice: "That ring over Death Mountain sure looks suspicious!"
* Alex: "[Alucard] is a waxing gibbon moon."
Aster Phoenix (4Kids)

#### Poderes e Habilidades:

Características Físicas Sobre Humanas, Magia, Absorção, Absorção de Poderes, Amplificação de Estatísticas, Criação de Campos de Força, Duplicação, Empoderamento, Força de Vontade Sobrenatural, Fusão, Interação não Física, Invocação, Manipulação Cósmica, Manipulação da Alma, Manipulação da Eletricidade, Manipulação da Escuridão, Manipulação da Gravidade, Manipulação da Luz, Manipulação da Probabilidade, Manipulação da Terra, Manipulação da Água, Manipulação do Fogo, Manipulação do Ar, Manipulação de Cristais, Manipulação do Sangue, Modificação de Poder, Indução a Efeito de Status, Negação de Durabilidade, Negação de Resistência, Redução de Estatísticas, Redução de Danos, Sorte Sobrenatural

#### Potencial Destrutivo:

**Humano | Nível Baixo Multiversal** (Duelou com Sartorius) | **Nível Baixo Multiversal** (Enfrentou Exodia) | **Nível Baixo Multiversal** (Superior a antes)

#### Velocidade:

**Humano Atlético** | **Humano Atlético** | **MFTL** (Comparável a Judai)

#### Vigor:

**Monstruoso** (Pode enfrentar Sartorius)

#### Inteligência:

**Gênio** (Derrotou D que era o Rei dos Jogos)

#### Armas e Equipamentos:

•**Disco de Duelo**

•**Baralho Espiritual**

#### Chaves:

**Segunda Temporada | Terceira Temporada | Quarta Temporada**
Beta 1 (DBS)

* Beta 1
* Beta 2

#### Poderes e Habilidades:

Características Físicas Sobre-Humanas, Acrobacias, Voo, Ciborguização, Manipulação de Ki

#### **Potencial Destrutivo**:

Pelo menos **Nível Estrela** (Ele é forte o suficiente para forçar Goten a partir para a ofensiva, embora seja rapidamente dominado por Trunks.)

#### **Velocidade**:

Pelo menos **FTL+** (Conseguiu acompanhar o Goten)

#### **Durabilidade:**

Pelo Menos **Nível Estrela** (Forte o suficiente para fazer Goten ir para um ataque direto, mesmo sendo bastante inferior a Trunks, deve é pelo menos capaz de resistir a uma certa parcela de golpes do mesmo)

#### Alcance:

**Alcance Corpo a Corpo**, **Estrela**  com Ataques de Ki

#### **Inteligência**:

**Genial**. Era tão inteligente quanto Trunks

#### Parafernalha:

* **Beta 2:** Um Battle Jacket Android pilotado pelo Beta 1. Ele é ativado pelo Beta 1 pressionando o logotipo B em seu cinto.
* **Hikou:** A metade superior do Beta 2 é capaz de voar através dos jatos que compõem a parte inferior dela.
* **Rocket Launcher:** A metade superior do Beta 2 pode converter seus braços em lançadores de mísseis, enquanto a metade inferior do Beta 2 é capaz de disparar mísseis rapidamente.

#### Técnicas Notáveis:

* **3D Scan Mode:** Os olhos do Beta 1 são capazes de enviar feedback da câmera para Hedo, permitindo ao médico ver o que ele vê.

## Resultados de Batalhas:

* Vitórias ▾
* Derrotas ▾
* Inconclusivas ▾
Quid Pro Roll Wiki

**Welcome to the Quid Pro Roll Wiki!**
We're a collaborative community website about Quid Pro Roll that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

## Table of Contents

* Episodes
	+ Transcribed
* Characters

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Blade Wolf

* Blade Wolf
* LQ-84i

#### Poderes e Habilidades:

Características Físicas Sobre-Humanas, Sentidos Aprimorados (A Visão AR incorpora tecnologia IR, NV e Soliton Radar, permitindo que Blade Wolf identifique a localização de inimigos, veja através de paredes, grandes distâncias e em ambientes totalmente escuros), Fisiologia Inorgânica, Autossustentação (Tipo 1), Maestria Furtiva, Invisibilidade (Via Stealth Camo), Imortalidade (Tipo 2), Acrobacias, Manipulação Quântica, Manipulação de Vibrações e Negação de Durabilidade (armas de alta frequência vibram extremamente rápido, permitindo que eles interrompam átomos com facilidade ao encolher suas nuvens de elétrons. As armas de HF também podem causar alterações nas partículas de suas lâminas em um nível quântico, bem como causar decoerência quântica no escala de prancha), Manipulação do Eletromagnetismo (Via Granadas Eletromagnéticas), Cura, Manipulação da Fumaça (Via Granadas de Fumaça), Resistência à Manipulação Empática

#### Potencial Destrutivo:

**Nível Cidade** (Já lutou contra Raiden e Sam em suas bases)

#### Velocidade:

**Sub-Relativística** (Pode lutar contra Raiden e Sam base) **Relativística** com modo lâmina (Deve ser comparável a Raiden)
Eek

Eek is a Kobold Wizard that was the first of the prophesied heroes to join up with Aelita to return the Metallic Dragons to the world of Vyrion.

### Personality

Despite a love of learning and a fascination with magic, Eek is a bit of a coward. They would frequently flee and hide in dangerous situations- their innermost thoughts during the battle with Udjah being incoherent screaming. They are also a creature of comfort- often finding immense joy in bowls of soup and comfortable accommodations.

### Appearance

Eek is a red kobold that stands about the same height as the halfling Johannes. They wear blue wizard's robes and a brown brimmed wizard's hat. Both main articles of his outfit seem too large for them, and it is likely the clothes were not actually made for them.

### History

Little is known about Eek's backstory, as they rarely spoke of their past before leaving the party.

### Relationships

**Squeak -** Squeak is Eek's bat familiar. After accidentally being blinded by Aelita, Squeak often acted as their eyes.

**Emberlynn** - After the incident where they lost thier sight, Eek began to distrust the party. Picking up on this, Emberlynn convinced Eek that his party was actually immoral both personally and for their attempt to reinstate the 'tyranny' of the Metallic Dragons. They followed her after Boat threw a javelin at the fleeing Eek and Emberlynn counterattacked with magical miasma.

**Charles 'The Gravy Boat' Barnes** - Boat and Eek fought regularly, with Eek's tendency to self-serve rubbing the responsibility-focused Boat the wrong way. It was after Boat dismissed them as a member of the group and threw a javelin at Eek that the kobold decided to leave the group to go with Emberlynn.

**Aelita** - Eek was the first of the party to join Aelita on her quest to return the Metallic Dragons to Vyrion. They seemed to have a camaraderie where Eek was more inclined to listen to Aelita when it came to reason, and Aelita was the most willing (alongside Johannes) of the party to defend Eek.

### Quotes

*Incoherent Screaming -* Eek's response to a *Zone of Truth* spell while fighting the monster Udjah.

### Trivia

On the Goblins and Growlers' Patreon [1], there are side episodes dealing with Eek's journey after leaving the party that the cast refers to as "Dark Eek".
The Ring Bearers

*The Ring Bearers* [1] is the first episode of the "Where Be Dragons" chapter, and the premiere episode of Quid Pro Roll.

## Synopsis

Professional Wrestler Charles "The Gravyboat" Barnes (played by Brandon) -along with Hypeman/Rogue Solanar Vakkus (played by Josh)- arrive in the Alarian town of Oakmell in the hopes of staging a wrestling match to earn money as they travel. When Solanar enters a tavern to drum up excitement (and challengers) for the wrestling demonstration, he attracts the attention of a halfling Paladin named Johannes Folger (played by Alain). Johannes is intrigued by the concept of fame and adoration implied by participating in the bout and follows Solanar despite his sub-par ability at building hype for the arrival of Boat.

After a successful wrestling demonstration with a local lumberjack, the three are approached by a kobold Wizard named Eek (played by Chapman). Eek suggests they follow him on an unspecified 'adventure' to retrieve a valuable item from the nearby woods. Immediately suspicious, Boat challenges the kobold to a wrestling match that he expects to be an easy win- with the stakes being Eek treating him and Solanar to a meal if they win, and they embark on the adventure with Eek if he wins. Johannes offers his help to Eek- with the two of them ultimately emerging victorious in a tag-team match-much to Boat's chagrin.

## Characters

**Solanar Vakkus** - This episode is the first appearance of Solanar- as well as the origin of his reputation as a terrible hype man.

**Charles 'The Gravyboat' Barnes** - This episode is the first appearance of Boat, as well as the first occurrence of him wrestling.

**Johannes Folger** - This episode is the first appearance of Johannes.

**Eek** - This episode is the first appearance of Eek.

**Snuffles T. Ponie** - This episode is the first appearance of Snuffles.

## Trivia

The cast had run one-shots prior to starting the actual campaign of Quid Pro Roll.

## Quotes

"If I blow behind hard enough, behind me, I can blow my hair in the wind. *Foof foof foof*" - Johannes

"Is there an inn of repute here?" - Alain

"People of Oakmeal!", "Quakers in your boots!", "I hope you've brought your biscuits, because the Gravy Boat is here!" - Solanar and Brandon

"Boat, what is your alignment?", "Poor.", "I'm Chaotic Poor." - Alex and Brandon
Kidney Thieves

*Kidney Thieves* [1] is the second episode in Quid Pro Roll, and the second episode of the "Where Be Dragons" chapter.

## Synopsis

Making good on their promise to follow Eek if they lost to him in a wrestling match, Boat and Solanar follow him into the forest in search of unspecified treasure. For lack of another direction, Johannes follows, excited for the prospect of adventure. Despite agreeing to go on the quest, Solanar and Boat share a suspicion that Eek is not being entirely truthful. They come across the pseudodragon Felix, who seems to recognize Eek and leads the party to a clearing, where two pixies are waiting. The party fights Felix and the pixies, who mutter about 'testing' them.

After the group emerges victorious, a woman with a cloth mask appears to congratulate them on passing her trial. She introduces herself as Aelita and tells the party that she had sent Eek to recover them, as they were key players in a vision she had wherein the balance of the world was restored by restoring the Metallic Dragons. Aelita is both a forest nymph and a priestess of the Silver Dragon Aldan, who she claims to be the only remaining metallic dragon in the world.

## Characters

Aelita - This episode is the first appearance of Aelita.

Felix - This episode is the first appearance of Felix.
Awamo

#### Poderes e Habilidades:

Características Físicas Sobre-Humanas, Longevidade, Acrobacias, Sentidos Aprimorados, Voo, Voo Espacial, Auto-Sustento (Tipo 1), Manipulação de Idade, Mestre em Artes Marciais, Pontos de Pressão, Criação de Pós Imagem, Manipulação de Ki (Pode ser usado defensivamente e ofensivamente, para fortalecer sua pele ou disparar rajadas de Ki, que podem atingir os alvos e formar barreiras defensivas), Geração de Ondas de Choque, Transmutação, Consciência Cósmica, Sentir de Ki/ Energia, Telecinesia, Manipulação da Matéria (Deve ser comparável a Vados), Manipulação do Tempo Limitada (Pode retroceder no tempo para desfazer certos eventos. Também pode acelerar o tempo em alvos individuais, fazendo com que eles experimentem meses de envelhecimento em meros segundos), Viagem no tempo, Selamento (Whis afirma que ele conhece uma técnica melhor para selar Zamasu do que Mafuba, provável de todos os Anjos poderem fazer o mesmo), Possivelmente Interação Não Física, Apagamento Existencial, Manipulação do Vazio e Manipulação de Espaço Limitada (Não aplicável em combate, os Anjos ensinaram seu respetivo Deus da Destruição a usar o Poder de Destruição), Cura, Clarividência com seu cajado, Reação Instintiva, Pode criar fendas dimensionais e destruir espaço-tempo e dimensões de bolso com sua energia por escalonamento de poder, Ressurreição, Teletransporte, Viagem Dimensional, Armazenamento Dimensional, Acausalidade (Tipo 1), Resistência à Manipulação da Gravidade, Frio Extremo, Radiações Cósmicas (Capaz de viajar no espaço, que é frio e cheio de radiações), Percepção Extra-sensorial (Não pode ser sentido por seres menores que um “Deus”), Indução a Corrosão, Manipulação Empática, Manipulação do Vazio

#### Potencial Destrutivo:

Pelo menos **Nível Universal+** (Comparável a todos os Anjos, tendo a mesma capacidade deles e superior a seu respetivo Deus da Destruição)

#### Velocidade:

**Massivamente FTL+** (Comparável a todos os Anjos, tendo a mesma capacidade deles e superior a seu respetivo Deus da Destruição)

#### **Durabilidade:**

Pelo Menos **Nível Universal+** (Escala aos outros respectivos Anjos, sendo vastamente superior aos seus respectivos Deuses da Destruição)

#### Vigor:

**Desconhecido** (Nunca demonstrou cansaço)

#### Inteligência:

Este deve ser bastante inteligente tendo ensinado um Deus da Destruição entre também ter vivido mais de milhões de anos

## Resultados de Batalhas:

* Vitórias ▾
* Derrotas ▾
* Inconclusivas ▾
Blue (Linha do Tempo Clássica)

* Red/Blue/Yealow
* Fire Red/Leaf Green
* Johto/Unova

Características Físicas Sobre-Humanas, Selamento (Via Pokébolas), Cura e Purificação (Via Itens de cura)

Seus Pokémons possuem, Características Físicas Sobre-Humanas, Redução Estatística, Manipulação de Areia (Pigeot pode jogar areia para cegar o alvo), Manipulação do Ar (Pigeot pode gerar vento para atacar), Teletransporte (Alakazam pode se teletransportar), Negação de Poder (Alakazam pode impedir o alvo de usar uma técnica), Indução a efeito de Status (Pode infligir Confusão), Manipulação da Mente, Manipulação do Sono (Exeggcutor pode infligir sono), Manipulação do Fogo (Via Arcanine e Charizard), Manipulação da Água (Via Gyrados e Blastoise), Manipulação de Plantas (Via Exeggutor e Venosaur), Manipulação do Medo (Via Bite), Manipulação da Fumaça, Manipulação do Veneno, Indução a Paralisia (Exeggcutor pode paralisar inimigos), Absorção (Exeggcutor pode absorver a vida de um alvo), Reflexão de Ataques (Alakazam pode refletir ataques), Amplificação Estatística (Via Calm Mind), Manipulação da Terra (Rhydom pode atacar com pedras), Cura, Manipulação do Clima, Manipulação de Luz (Exeggcutor pode criar barreiras de Luz), Manipulação do Gelo (Seu Gyrados pode usar Ice Fang), Manipulação da Alma (Seu Alakazam pode usar golpes Tipo Fantasma), Manipulação do Metal, Manipulação de Dimensões de Bolso e Manipulação de Leis (Exeggcutor pode criar uma dimensão de bolso onde Pokémons mais lentos sempre atacarão primeiro)

## Resultados de Batalhas:

* Vitórias ▾
* Derrotas ▾
* Inconclusivas ▾
Horror-d'œuvres: Part 2

*Horror-d'œuvres: Part 2* [1] is the second part of the ninety-ninth episode in Quid Pro Roll, and the second part of the thirty-second episode of the "The Bronze Age" chapter.

## Trivia

Due to the extensive amount of work that Sound Guy put into this episode, the cast and crew felt it was best to split the episode into two parts.
Solve the Centers

Solve the 4 Centers on each side of the Cube

Goal

Solving the centers requires you to get aquainted with the color layout. The color layout is found by observing the Corner pieces or by knowing that the Rubik's Cube follows a certain color layout.

To solve the Centers, swap two Center pieces at a time from adjacent faces until all six colors are grouped. After solving one color, remember to follow the color layout above when choosing the next color and face.

Step 1

To swap the two Center pieces that are on adjacent faces, hold the Cube so that the pieces are on the UP and RIGHT faces.

Step 2

If needed, turn U until the desired Center piece of the UP face is in the highlighted position and turn R until the Center piece of the RIGHT face is in the highlighted position.

Step 3

Follow this sequence to swap the pieces.

Step 4

Continue swapping Center pieces until al 6 faces (24 Center pieces) are solved in the correct color layout.

Congratulations

If your Cube looks like this, you have solved the Centers!
The Mirror Pendant

The Mirror Pendant is a mysterious amulet that Aelita wears that she claims carries the knowledge of generations of Silver Dragon priests that came before her. She often speaks to the pendant in effort to gain guidance or direction on the team's journey.

## Description

The Pendant is described as roughly the size of Aelita's palm, engraved around the rim with Draconic runes. The center of the pendant is completely reflective, giving the Mirror Pendant its name. It hangs on a heavy silver chain that reaches midway down Aelita's chest.

## Background

Little is known about the Mirror Pendant other than its abilities and the fact it was passed down to Aelita by her mother.

## Uses

It appears the Pendant has an effect similar to *Guidance* when Aelita convenes with it. She also uses it as a sort of compass to locate the abandoned Shrines and Temples, even when she has never been there before.
Charles "The Gravy Boat" Barnes

A former champion pro-wrestler with an eye to reclaiming his lost title, Charles "The Gravy Boat" Barnes is one of the heroes Aelita saw in her prophecy that restored the Metallic Dragons back to Vyrion.

## Charles "Gravy Boat" Barnes

### Aliases

Gravy, The Boat, Boat, Gravy Boat, Mr.Boat, The Amber Terror

### Relatives

Mr. BarnesThe Former Mrs. BarnesCertainly not any children

## Personality

Boat is loud, bombastic, and prideful - fitting traits given his history as a showman. Frequently citing his affiliation with Libertarianism; Boat is a strong believer in 'personal responsibility' which can put him at odds with members of the party- especially Eek. He is also somewhat of a Lothario: he has made romantic passes at (though this list is not exhaustive): Aelita, Breland, Saya,June, Mhenni, Leandros, and Benna.

## Appearance

Boat is a big guy, often using his size and weight directly to take down opponents both in and out of the wrestling ring. Accounts vary on his heir- either Boat is balding or has completely shaved his head.

Due to his habit of picking up various sartorial items on his journey, Boat's default outfit is a black wrestling singlet, boots, a cowboy hat, and ~~a red cloak taken off~~ the cloak of office of the Guard Captain of Palabar.

## History

Boat had quite an illustrious career as a professional wrestler before meeting up with the party. Raised in a monastery with his father after his parents' divorce, he yearned for more glory than a life of seclusion. With this in mind he struck out on his own. As of now there is not much known about his career other than he achieved worldwide fame and a fan following, before losing his title and subsequently falling from grace.

After this, but before meeting the majority of the party he met up with Solanar, a steadfast fan of his wrestling exploits. The two began travelling together putting on wrestling exhibitions before meeting up with the rest of the party and being told of their prophesied destiny.

## Relationships

**Solanar-** Solanar is a fan of Boat's wrestling career, and traveled with him for a spell before meeting up with the rest of the party. The two have an established rapport that makes them closer to one another than the other members of the team.

**Eek-** Boat and Eek fought regularly, with Eek's tendency to self-serve rubbing the responsibility-focused Boat the wrong way. It was after Boat dismissed them as a member of the group and threw a javelin at Eek that the kobold decided to leave the group to go with Emberlynn.

## Quotes

"My alignment is chaotic poor."

"As a Libertarian..."
Tamara Perez

# Beyugrafy

La hija biológica de Pilar y Nicholas, la media hermana de Kata es la mejor amiga de Julietta y Sophia.vive en una casa modesta con sus padres, Manuel y Carmen, y sus hermanos Camilo y Pipe.

# Relaciones

#### Con Carmen

Tamara ama mucho a su madre, pero Tamara no sabe que es adoptada, cuando Tamara descubre toda la verdad, se enojará mucho porque Carmen es una de las personas en las que confió.

#### Con Manuel

Tamara a veces está triste porque su padre trabaja hasta tarde y no es suficiente para estar en casa con su familia, cuando su madre celebró su cumpleaños, Tamara logró convencer a su padre de que fuera, y ella estaba feliz.

#### Con Camilo

Camilo y Tamara tienen una relación muy cercana, Camilo siempre mantiene a su hermana, mucho e incluso se pelea con Axel cada vez que intenta acercarse a Tamara.

### Con Pipe

Tamara ama mucho a su hermano pequeño Pippa el día que descubrió que fue adoptada, estaba muy enojada cuando Tamara estaba en la casa de Kata y dijo que lo extraña mucho

Con Pilar

Tamara y Pilar siempre pelean entre sí sin importar dónde,Pilar se comporta cruelmente con Tamara, ella no puede soportarla, Tamara generalmente discute con ella, Tamara no sabe que es adoptada y Pilar es en realidad su madre.

#### Con Franco

Tamara piensa que Franco es alguien lindo y una buena persona para estar, Tamara realmente trató de amarlo y estar con él, mientras intenta convencerse de que no pasará nada con Axel

#### Con Nicolas

Cuando Tamara sintió terriblemente que había descubierto que había sido adoptada, Nicholas la aceptó y estaba feliz de que se quedara en su casa, Tamara estará muy feliz cuando descubra que Nicholas es en realidad su padre biológico.

#### Con Sofia

Sofía y Tamara se ven tan buenas amigas, Sofía defiende a Tamara cuando Pilar la ataca la mayor parte del tiempo

### Con Jullieta

Tamara y Juliet son muy buenas amigas, Juliet siempre protege a Tamara especialmente porque Axel está cerca, Tamara le dice que no le gusta engañar a sus amigos, Tamara animó a Juliet cuando se sintió mal por Pablo.

### Con Eme

Como todos los demás, Tamara no tolera a Eme , cuando Eme descubre que su hermano Axel está enamorado de Tamara, ella hará todo lo posible para separarlos.

#### Con Axel

Tamara y Axel tienen una relación de amor y odio, Tamara realmente no puede creer que alguien como Axel, realmente pueda amarla, Tamara ve a Axel como alguien en quien no se puede confiar, ella dice que es insoportable, pero Tamara no está dispuesta a admitir que realmente se siente atraída por él.Se siente atraída por Axel, pero se resiste a dejarse conquistar porque lo considera un "cheto" insoportable.

### Con Cata

Tamara y Catalina se conectan directamente, Tamara se enojó cuando descubrió que Camille no era amiga de Kata y que todo era mentira, pero al final fue perdonada, Tamara estará muy feliz cuando descubra que Catalina no es otra que su hermana biológica.

## Personalidad

Rebelde, bellísima y seductoraLe encanta bailar. Impulsiva y discutidora, suele apretar los dientes y cerrar los puños para contener su ira, aunque sabe arrepentirse y pedir perdón.
Getting Know Your Cube

## **HOW TO USE THIS GUIDE**

You will be learning the layered method to solve the Rubik’s® Cube. After you learn this method, you can add speedcubing moves when you are ready.

Throughout the guide, you will see a **lightbulb symbol** to indicate helpful tips. Take the time to read the tips closely.

**The gray areas on the Rubik’s Cube mean that at the stage you are working on, the color of the gray pieces doesn’t matter**.

## **TIPS FOR SUCCESS**

* Mindset is critical - learning to solve the Rubik’s Cube is difficult but if you persevere, you CAN solve the Rubik’s Cube.
* Keep the Rubik’s Cube on a table or use a mat like the one here to maintain the same front face for an entire algorithm (sequence of moves).
* Think of the algorithms as moving a piece out of the way, setting up its correct position, and then moving the piece into that place.
* Master one layer by re-scrambling your Rubik’s Cube and practicing multiple times before moving on to the next layer.
* Learn songs and chants to help you memorize the algorithms.
* Place a small sticky note on the piece of the Rubik’s Cube you are moving so you can follow its path. Consider taking a video while you do this and then watch the video.
* Use this guide along with You Can Do the Rubik’s Cube’s corresponding resources such as videos, solving checklist, and teacher guides.

## **LAYERS**

**There are three horizontal layers in a 3x3 Rubik’s Cube.**

Using this guide, you will solve the Rubik’s Cube layer by layer.

## **FACES**

**Each flat surface is a face.** There are 6 faces on a Rubik’s Cube.

**You can place your palm flat on a FACE.**

## **CENTERS**

**Center pieces have one colored tile.** There are 6 center pieces. Center pieces are single tiles, fixed to the internal core. When correctly solved, each face will be the color of its center piece.

**You use one finger to touch a CENTER piece.**

These center piece colors are always opposite each other:

**WHITE** opposite **YELLOW**

**BLUE** opposite **GREEN**

**ORANGE** opposite **RED**

## **EDGES**

**Edge pieces have two colored tiles.** There are 12 edge pieces.

**You use two fingers to pinch an EDGE piece.**

## **CORNERS**

**Corner pieces have three colored tiles.** There are 8 corner pieces.

**You use three fingers to touch all sides of a CORNER piece.**

Each face is represented by a letter.
These are the moves used in this guide.

* Each move is a 1/4 TURN.ack turns

* An ALGORITHM is a sequence of moves that you need to do in a specific order.
* When following the algorithms in this guide, it is important to maintain the FRONT face of your Rubik’s Cube so it stays the FRONT through all of the turns.
* If there is a 2 next to the algorithm letter, turn the face twice.

A turn is clockwise when looking at that face directly. A letter with an apostrophe (‘) after it means to make an inverse or counterclockwise turn of the face.
That Pixie Lifts

*That Pixie Lifts* [1] is the third episode in Quid Pro Roll, and the third episode of the "Where Be Dragons" chapter.

## Synopsis

Aelita guides the party to a magically protected place in the Alarian forests called the Glade of the Nymphs. Arriving at the Glade, it is apparent that many of the resident dryads and nymphs are contemptuous of Aelita and - by extension- the party. Despite assurances Aelita will lead the party to their doom, the party is given amber lenses that warp the faces of the residents to protect them from the blinding effects of nymphs.

Upon donning the lenses and entering the Glade Boat challenges a resident fairy to a wrestling match. Afterwards, Aelita brings the party to meet Lord Aldan, the one remaining Metallic Dragon in the world, and the source of her identity as a Dragon Priest. After introductions, Aldan requests that the party fulfill Aelita's prophecy by accompanying her on her journey to restore the Metallic Dragons to Vyrion by recovering lost Dragon Relics.

## Characters

This episode is the first appearance of the Silver Dragon Aldan.

## Trivia

This is the first episode where it is mentioned that Sound Guy "broke".

## Quotes

"No step on Eek." - Alain

"You are more than you know, and more than you will know in this life." - Lord Aldan
2020 Summer Road Map (July)

The 2020 Summer Road Map update (July) was published on July 31, 2020.

## Blog Post

> Hi everyone!
>
>

> The Wheel of Fate is radiating with more energy than ever in the prime of the summer months. This cycle brings renewal and refinements to the world we know and love, Providence. Take a look at our revised updates roadmap for a summary of what we’ve been working on!
>
>

> The primary changes to the road map are updates regarding the town defense 2.0, graphics and town hall.
>
>

* > Town defense 2.0 was moved ahead of the previous road map schedule and completed during the Gemini update.
>
>
* > In addition, the game’s graphics are being polished and updated with new building models, textures, and artwork.
>
>
* > Lastly, town hall achievements and the town hall decoration scheme are scheduled for work in a later update instead of Cancer.
>
>

> The reasons for these road map changes were due to a change in priority. Certain updates were considered more beneficial in the short term to the game play while for other updates we would like to spend more time developing prior to release. Please note that this road map indicates what our game development has been focusing on during the specified months but not necessarily when the update will be released. At the moment, Gemini has been completed and Cancer updates are nearly done as we move onto Leo development focus. Stay tuned for upcoming posts discussing in detail each update!
>
>

> We are now entering the final stages of development before our official game release and we hope you’re as excited as we are!
>
>

> Cheers!
>
>

> UDX Team
>
>
Solve the 3rd corner

## **HOLDING YOUR RUBIK'S MINI**

Now hold your Rubik’s Mini so the white tile with the Rubik’s logo is facing the ceiling and the **WHITE-BLUE-ORANGE** corner is on the **LEFT**. The logo is still facing the ceiling.

## **Action 1**

Find the corner piece that has a **WHITE** tile, a **GREEN** tile, and an **ORANGE** tile.

* If your Rubik’s Mini looks like this, then the 3rd corner is placed correctly. Go to the **NEXT STEP, Solve the 4th corner.**

* If it is in the **top** layer, go to **Action 2**.
* If the WHITE-GREEN-ORANGE corner is in the **bottom** layer, go to **Action 3**.

## **Action 2**

Hold your Rubik’s Mini to match one of the pictures below and follow the directions to move the WHITE-GREEN-RED corner to the bottom layer.

Holding the **FRONT** facing you, follow the algorithm.

## **Action 3**

Twist the **DOWN** face until your Rubik’s Mini matches one of the pictures below.
1. Know Your Cube

## **How to Use this Guide**

* You will be learning the layered method to solve the Rubik’s® Mini. This layered method is also used to solve the Rubik’s Cube (original 3x3) and the Rubik’s Master (4x4).
* Throughout the guide you will see this symbol to indicate helpful tips. Take the time to read the tips closely.

* The gray areas on the Rubik’s Mini mean that at the stage you are working on, the color of the gray pieces doesn’t matter.

## **TIPS FOR SUCCESS**

* Learning to solve the Rubik’s Mini is easier than solving the Rubik’s Cube (original 3x3), but still a challenge.
* The Rubik’s Mini is solved using sequences of moves known as algorithms.
* Your Rubik’s Mini will be solved using a layered method, so you may want to try re-scrambling your Rubik’s Mini and practicing multiple times before moving on to the next layer. Soon these steps will become muscle memory.
* Keep the Rubik’s Mini on a table or use a mat like the one here to maintain the same front face for an entire algorithm.
* Learn songs and chants to help you memorize the algorithms.
* Place a small sticky note on the piece of the Rubik’s Mini you are moving so you can follow its path. Consider taking a video while you do this and then watch the video.
* Use this guide along with You CAN Do the Rubik’s Cube’s corresponding resources such as videos, solving checklist, and teacher guides.
* Mindset is critical. If you persevere, you CAN solve the Rubik’s Mini.

## **LAYERS**

**There are two horizontal LAYERS in a Rubik’s Mini.**

## **FACES**

**Each flat surface is a face.** There are 6 faces on a Rubik’s Mini. The UP face is on the Top Layer. The DOWN face is on the Bottom Layer.

**You can place your palm flat on a face.**

When solved correctly,

**WHITE** is opposite **YELLOW, BLUE** is opposite **GREEN, ORANGE** is opposite **RED**

## **CORNERS**

**The Rubik's Mini is made up of 8 corner pieces.** Corner pieces have three colored tiles.

**You use three fingers to touch all the sides of a corner piece.**

* Each move is a ¼ TURN.

* An **ALGORITHM** is a sequence of moves that you need to do in a specific order.
* Thnk of algorithms as moving a piece out of the way, setting up its correct position, and then moving the piece into that place.
* When following algorithms, it is important to maintain the **FRONT** face of your Rubik's Mini so it stays the **FRONT** through all of the turns.
* If there is a **2** next to the algorithm letter, turn the face twice.
* A turn is clockwise when looking at that face directly. A letter with an apostrophe (') after it means to make an inverse or counterclockwise turn of the face.
Fixing the Yellow corners in right place

## **HOLDING YOUR RUBIK'S MINI**

Begin by holding your Rubik’s Mini with **YELLOW** on the **UP** face.

## **Action 1**

Twist the top layer until the colored tiles of two corners match the **bottom** layer.

Look at the faces of your Rubik’s Mini. Are all the colors like this? Yeah! You’ve solved the Rubik’s Mini!

If your Rubik’s Mini is not solved then go to **Action 2.**

## **Action 2**

Hold your Rubik’s Mini so it matches one of the pictures. *Red arrows show the corners that need to swap.*

The corners will be next to each other or

not touching each other.

## **Action 3**

Follow this algorithm.

*After you make these turns the top (U) of your Rubik’s Mini will look like this:*

Next, make these turns.

*After you make these turns, the top (U) of your Rubik’s Mini will look like this:*

Now make these turns.

**CHANT**

## **Action 4**

If your Rubik’s Mini is not solved, you need to repeat **Actions 1 - 3**.
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