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Goals (Expeditions: Conquistador)

This page contains a list of all goals, or quests if preferred, which can be completed in Expeditions: Conquistador in the Hispaniola campaign and the Mexico campaign.

## Hispaniola

### Storyline goals

* Jungle Drums
* Tinkering (goal)
* Esteban
* Menace of the North Coast
* Sacrifice
* Defend Santo Domingo

### Side goals

* Flotsam
* The Gloaming
* The Word of God
* The Medallion
* The Tournament
* Spanish Chest

## Mexico

Write the second section of your page here.

### Storyline goals

* Fortaleza de Gutiérrez

Totonac storyline goals

* Tepictoton's Idol
* Protect the Envoy
* Raze the Farms

Tenochtitlan storyline goals

* Clandestine Negotiations

### Side goals

* Escaped Slaves
* Gutiérrez's Cannon
* Gutiérrez's Revenge
* Gutiérrez's Treasure
* Fountain of Youth
* Kill Citlalli or Momoztli
* Mayan Bandits
* Silence Coyotl
* Temple of Death
* The Spotted Curse
Heirloom Sword

**Heirloom Sword** is one of the starter weapons which the thegn of Skjern gains shortly after the character has been created by the player. If one point is spent on the weapon skill sword, this weapon can be retreived from the weapon rack.

## In-game description

*Your father inherited this sword from his father, who probably inherited it from his. It's a reliable weapon, but it lacks modern innovations. Your father neved used it on his expeditions.*

## Starter weapons

* Heirloom Spear
* **Heirloom Sword**
* Modified Children's Sling
* Old Bow
* Simple Knive
* Trophy Dane-Axe
* Utility Axe
* Your Shield
Death and Glory

**Death and Glory** is downloadable content (DLC) for Expeditions: Rome which was released on 11 April 2022. It adds a variety of new content into the game, most notably the Gladiator class and Arena battles.

## Gladiator class

It adds the new class called the Gladiator. The gladiator focuses on frontline combat, and specialises in controlling enemy movement and targeting. The gladiator is the only class that can retaliate, meaning it has the chance to deal damage to the enemy who attacks it. The gladiator has three subclasses, Murmillo, which focuses on tanking damage, Retiarius, which focuses on controlling the enemies positioning, and Provocator, which focuses on debuffing enemy morale. The gladiator's unique item is the Scissor, a gauntlet with a blade attached to the end. It provides the gladiator with increased retaliation chance.

## Arena's

The main addition to the vanilla game is the addition of three arenas on the three world maps. In each arena, you can work your way up from entry level combatant to the new champion by winning battles. Unlike normal battle, arena battles are all about entertaining the crowd by creating a spectacular show. As such, battles are not merely won by defeating the opponent, they can also be won by gaining the highest approval of the crowd. The conditions for gained crowd approval differ from battle to battle. In order to become champion of an arena, the player must complete five different arena battles, in succession, offered to them by the Arena's owner. The first four consist of different, unique fights, culminating in the fifth fight, where the Legatus faces off against the arena's champion.

A Gladiator mode was added to the game, allowing players to experience the new arena content without having to start a new playthrough.

## Items

The DLC package adds the following items to the game:

* Scissor weapon type.
* Two Tactical items: the Acid flask and the Hunting trap. The former allows the player to destroy armour of the target, while the hunting trap will deal damage against the first opponent who enter the hex where it is placed.
* Gladiator armour, a strong armour which increases retaliation chance.
* New dagger-dagger Weapon skills combinations.
* Three unique items for becoming champion of the arenas.
* Four randomly dropped unique armours.

## Miscellaneous content

* Ability to change Deianeira's class from Princeps to Gladiator at the beginning of the game.
* Three new emblems and colour schemes for Legion decoration when becoming the champion of all three arenas.
* For save files existing before 11 April 2022, a skill reset for all characters.
* Two new hairstyles for male and female characters.
* New portraits for some NPC's.
* Quality of life updates throughout the entire game.

## External links

* https://community.expeditionsseries.com/index/dev-diaries/devdiary-20-death-or-glory-dlc-r27/
Grainne

**Grainne** is one of the most trusted warriors of Caustantin mac Fergusa and plays a vital role in the Pictavian campaign. The first time you meet her is when you travel to Perth and find yourself ambushed by her men. She asks your intentions and in case you say you want to travel to Perth with peaceful intentions, she demands that she will escort you.

## Siding with Northumbria

In case you enter the Nortumbria - Pictavia war as an ally of Aethelred, you have to defeat her during Into the Dark. If you incapacitated her during the battle, you can capture her, though it doesn't make much difference in the rest of the storyline.
Gae Derg

**Gae Derg** is obtained as a reward from finishing Fort of the Thicket by siding with Pictvia. It is a special spear with the unique ability to cancel all positive status effects on an enemy.

The stats are comparable to a high-end crafted spear. Its unique ability can prove useful against enemies that use buffs such as Protect.

## In-game description

"A fine spear decorated with patterns that is said to destroy any magic it touches. it is said the spear belonged to Diarmuid Ua Duibhne a hero of the Celts."
Battle of the Rebels

### Preceeding goal(s)

Esteban and progress in Menace of the North Coast. Leandra has left town after her betrayal is known by the player character.

## Rewards

### Reward second outcome

Defeating the Esteban's rebels:* 10 equipment
* 100 experience
* 1000 valuables
* 2 caltrops

**Battle of the Rebels** is the unofficial name of a storyline goal which is triggered as a random travelling event. When the first goal is finished and Leandra is a known rebel as well (quest does not have to be completed yet), it can be iniated by travelling near the road.

In the jungle, the two rebel groups are fighting against another and the player character happens to witness the battle. The player can decide to join the fray immediately, wait until one of the groups is victorious or withdraw.

## Joining the fray

In case you join the fray, you have to fight twelve enemies. Their are two groups of six rebels and these groups will only attack you and no rebels from the other group, so it will be a hard battle to win.

## Attacking the defeaten rebels

In case the surviving members of Esteban's rebel group are attacked, the player has to defeat eight opponents, which are one scout and warrior, a veteran and recruit trapper, two man-at-arms soldiers and one doctor and hunter who are recruits.

Depending on the made decision, the accessable terrain and starting positions are slightly different, but the amount of enemies and the troops don't change. If the opportunity arises, take down the veteran trapper, who poses the biggest threat with the hailstorm ability.
Kill the Rats

> ***'The merchant Jardarr has recently arrived in Ribe to find his new homestead infested by rats. You've accepted the task of helping him get rid of the rats so he can move into the house.'***
>
>

**Kill the Rats** is a sidequest that can be started by talking to a man in the market of Ribe named Jardarr, who is having a bit of a vermin problem in his home. However, upon investigating, not all is as it seems as the vermin he is referring to are some children called The Rats.

When you reach the estate, speak to Jumper who takes charge in the conversation. You can either fight them to the death or knock them down with non-lethal hits, or give them Erlingr's farm if it's vacant after exiling/killing the family there (allowing females to stay at farm doesn't allow to send there Rats). Once they're dealt with, return to Jardarr for your reward.

*Giving The Rats the farm **loses morale** for your greedy and aggressive followers, but **gains morale** for the peaceful and altruistic ones. You also lose 5 prosperity but gain 5 reputation with Ribe. Telling Ragnhildr about this also gains you 5 more reputation with Ribe.*

*Fighting The Rats **gains morale** for your aggressive followers (if you start the fight by killing Jumper via dialogue finesse check, you will also **gain morale** for cunning followers while honourable followers will **lose morale**), but **loses morale** for your peaceful ones.*

## Reward

* 3 skill points
* 10 - 20 Salvage, depending if you used diplomacy when accepting the quest.
* 5 - 10 Ribe reputation increase.
* A post-quest reward from The Rats if you visit them at the farm. Jumper will give you his amulet when you speak to him. The amulet provides +25 critical hits avoidance.
Character merchants, etcetera

These characters, still named but without portraits, will give a conversation, either selling products or talk about something else. Some choices made can influence the story line.

## Perth

* Mael Fabaill ingen Druiain - Merchant
* Caoimin mac Aedian - Merchant
* Giric mac Cuire - Ferryman
* Mael-Patraic mac Bressail - Ferryman
* Una ingen Magnusa - Merchant
* Uurguist - Pict warrior
* Gordan mac Galain - Old man near Perth
Controls (Viking)

This page explains the **game controls** and shows the default controls configuration. The controls can also be viewed by opening the pause menu. Select Options and then click on Controls. All the default controls can be changed.

## Dialogue controls

During dialogue, you can rotate the camera and tracks quests. Dialogue options can be choosen by pressing the corrosponding number key or by clicking on them with the mouse button.

## Combat controls

During combat, you can use all camera commands, highlight all objects, track quests and the skills can be activated by using the corrosponding number on your keyboard. But since the numbers aren't visible on the skills bar, it takes some time before you can activate skills without any mistakes.

 Switch weapon sets
 Cycle characters
Grease Pot

A **Grease Pot** is an utility item which can be used during combat to add grease to four hexes. It will be added to the chosen hex and three random adjacent hexes. Just like ice, any unit who steps into one of the hexes, depending on physical resistances, might slip and then they will be unable to move for one turn.
Eurytus' Bow

## Unique Effect

Upon dealing a killing blow with an Interrupt attack, the stance does not end, allowing you to make another Interrupt attack.

**Eurytus' Bow** is a unique Bow that can roll up to four weapon skills. It is best used by a Sagittarius who has an emphasis on the Interrupt skill. The bow is found as a rank I when found.

### Obtaining

In the Temple of Apollon, you can find a Pickaxe stuck in a temple wall under construction/restoration, west in the area, near the burning temple of the Temple Fire quest. Then head towards the northeastern part of the map near the other temple dedicated to a unknown god. South of there on the same level, there is slab off floor which sounds hollow according to Syneros.

With the pickaxe in the inventory, the interactable area will reveal a hidden area, with a demolished statue of the god Eurytus, along with this bow lying on the floor near the statue.
Character traits

**This article is a disambiguation page for Character traits**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Character traits** may refer to:

* Character traits (Rome)
* Character traits (Viking)
Corpsemaker

**Corpsemaker** is an axe with the highest statistics possible for its type of weapon which deals 10% extra damage against enemies who are on fire.

It can be found in the cave in the Mountain area. From the entrance, go to the southeastern corner and look for a place with a lot of plants covering the wall. But these plants only hide an entrance to a small part of the cave which is unlit. Inside that unlit cave, you can find a small chest which contains **Corpsemaker**.

## In-game description

*First taken by the Picts as a war trphy from a dead raider, you found this Viking axe hidden in a highland cave. Its blade is beautifully engraved, its sturdy hilt marked with notches.*
Asleifr Grimvardarson

**Asleifr Grimvardarson** is one of your clansmen who contests for the title of thegn of Skjern. After defeating the Erlingrsons, he will use his claim and challenge you to single combat in holmgang, which starts the quest Something To Prove. After he is defeated in combat, you can let him join the hird, exile him or execute him immediately.

## Romance

Female player characters can romance Asleifr in the second act. Though you can't decide when the romancing event starts, it is randomly triggered while you stay at a campsite if his morale is -3 or lower and you have completed either Ghosts of the Empire or Wisdom of the Ancients.

## Default stats

When he joins the party after he is beaten during the holmgang, he has the following statistics:
Drest mac Gordain

**Drest mac Gordain** is an apprentice smith in Perth who works for the smith Uudrost mac Aedain. However, since his master hasn't forged any item in years, he runs the smithy alone.

When your reputation is neutral, he is unwilling to take commissions from the player character. But with 3 diplomacy, you can convince to make weapons or armour one time and gain 5 reputation with the Picts.

## Stock

With neutral reputation, he trades items at fair prices. He has the following stock:

* hides (53)
* salvage (98)
* valuable (5142)
* wood (181)
Caeso's Musculata

### Unique trait

Bestowing the Indomitable Status effect when taken down. This allows the unit to act for one more turn before being incapacitated.

## Armour

### Movement

-4

**Caeso's Musculata** is a piece of heavy armour solely for Caeso Quinctius Aquilinus, who joins the party at the start of the game with this armour already equipped. In the first instance, it's a piece of worn armour at rank I, and thus of poor quality. With the addition of an Armoury to the Legion Outpost and the side quest A Better Lorica providing instruction and hints, it's possible to dismantle the worn armour and then reforge it as an unique piece of armour of outstanding quality.

It has the unique property of bestowing the Indomitable Status effect, which allows the unit to act for one more turn when taken down.
Ichaival

**Ichaival** is tier-5 bow in terms of statistics which the highest possible stats for a weapon which can be made with the crafting skill. It can be obtained from a large chest in Dun Phris, which needs a key to open it. The key can be found on a corpse in the river, not the corpse on the banks of a river near a chest.

## In-game description

*Odinn's bow was said to loose ten arrows with every pull on the string. Regrettable, this bow does not, but that does little to take away from the fantastic craftsmanship and beautiful carvings.*
Achievements (Viking)

Like many other games, this game has achievements which a player can gain when doing certains tasks under specific circumstances. There are forty achievements in total, of which six are hidden. The 34 normal achievements are explained in the first section of this page, while the 6 hidden achievements are explained in the second section.

## Hidden achievements

There also six hidden rewards which be viewable when you have earned them. The table below will tell you what the six achievements are, how to get them and give more elaborate advise on how to earn those.
Juan Ortega

**Juan Ortega** is one of the ten soldiers who can be selected to join the expedition during follower selection.

## Background

Write the first section of your page here.

## Trivia

One of the developers of Expeditions: Conquistador is named **Juan Ortega** and the portrait Juan is modelled to the programmer.

## External links

* https://www.kickstarter.com/projects/2128128298/expeditions-conquistador
* https://logicartists.com/about/
Experience points

**This article is a disambiguation page for Experience points**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Experience points** may refer to:

* Experience points (Expeditions: Conquistador)
* Experience points (Rome)
* Skill points, in case of Expeditions: Viking. This mechanic is very similair to experience points.
Esteban Gallego

**Esteban Gallego** is the leader of one of the two rebel groups which pose a threat to the control of Hispaniola by the Spanish Crown. He is first met and fought at the silver mines northwest of Santo Domingo during the goal Esteban. No matter the outcome of the victory, he will escape the first attempt by the player character to arrest him.

You will meet him once more during the goal Sacrifice if the survivors of Esteban's group were attacked and defeaten. He wounds one of your followers and kidnaps Isabela de Yruenes to serve as sacrifice to make an alliance with the Caribs. When the sacrificial site is found, he will fight again. This time though, he no longer has much strength left after the fight and his fate depends on the mercy of the player character.

The player character can either let him go, kill him or in case the player acquired a copy of the game by funding at least $30 on Kickstarter, Esteban can be recruited to become a follower.

## Background

Write the first section of your page here.

## Trivia

* Esteban Gallego has probably inspired the creators of Expeditions: Viking to create the character Gunnarr the Peaceful, as they have a lot in common. Both are large, muscular men with bald heads and with large beards. They also prefer to fight in melee combat, are the leader of group of fighters and must be beaten both by the player character. The player character can in fact make the same decisions for both characters when they are captured at some point during the storyline.

## External links

* https://www.kickstarter.com/projects/2128128298/expeditions-conquistador
Gnaeus Pompeius Magnus

**Gnaeus Pompeius Magnus** is a character who is introduced in the second act of the game. He and Marcus Porcius Cato are sent by the senate to inspect the state of Legio Vitrix and the newly formed legion, Legio Afrorum. They also bring new that the temple has declared the war in Egypt righteous. He is a former legion commander who served in Hispania (Spain) and when introduced, a high ranking senator in Rome. He will also make appearance in the Senate in Rome during the second, third and fourth act.

This character is inspired by the historical figure. Also, the hard mode and Achievement for completing the game on it, are named after him.
Healing

**Healing** is a support skill which can be used by all characters who have at least 6 Sense. During combat, it can be used to restore lost healthpoints, cure negative status effects and revive incapacitated allies and party members. But do note that curing someone, while an enemy stands in an adjacent hex, it will trigger an attack of opportunity. A character can not use healing on themselves. Outside combat, this skill can be used to cure injuries while staying at a campsite and during dialogue.

With the first rank of the healing skill, you can heal all injuries while you stay at a campsite, but at ranks two, three, four and five, the amount of medicine needed to cure a specific injury is lowered by 20, 30, 40 and 50% respectively. During a shift, the stage of the injury is lowered by one level, but all four shifts can be used to lower the stage of a certain injury. During the same shift, two healers can cure two different injuries.

## Cure

The Cure ability removes the following negative status effects:

* Burning
* Bleeding
* Blind
* Demoralised
* Drugged
* Poison
* Stunned (does not give the character the ability to perform action, but defensive capabilities are back to normal).

## Revive

The revive skill requires all the actions of a healer to revive a character and the place where the incapacitated character writhes in pain, must not be be occupied an enemy.

## Dialogue

The Healing skill can be used in dialogue in the following quests:

* The Frail One to find out which disease Eyfura Holmunardottir has, but it does not yield any results.
* To heal Skakki after the fight of The Princess Bride.
* To heal the tanner from Snakes Among the Trees.
* Tp prevent Aife from dying during Into the Dark.
Leechstave

**Leechstave** is earned as a reward by defeating Leofric and his party member during the practice fight of Champions League. It is a good quality spear.

## In-game description

*Leofric received the spear from the contest where he won the title of Champion. However, since he favours the sword and shield, it was never used there. Instead it found its purpose on his hunts and it has felled many wolves over the years.*
Just Deserts

**Just Deserts** is a short sidequest which is started when you enter the northwestern part of Perth and meet the two captured Norsemen Josstein and Danr. During the conversation, you learn that Josstein is skald and a rune-cutter, while Danr is a carpenter. They traveled with Jarl Visundr to Pictivia to create a Norse settlement.
They were left behind when the jarl realised that the crew wasn't capable of creating a new settlement, due to having conflicts with the Picts.
Before you free them, they will ask you where they should go to. You can invite them to Skjern or if you are the Jarl of Orkney at this point, you invite them to go to your recently acquired island.

After the conversation, you can free them by:

* Knocking down the guard (requires medium strength);
* Stabbing the guard to death (requires medium finesse);
* Bribing the guard to leave his post for a few minutes for 200 valuables. With 2 Diplomacy, the bribe is reduced to 80 valuables.
* With 4 Diplomacy, you can say that you're a friend of the King, and the guard let them go for free.

If you talked about the fortifications in Jutland, you can ask Danr about them later. He will tell that he built a secret tunnel to enter Jelling and where the entrance is.

## Rewards

* Three prosperity when you send the pair to Skjern or three power when you send them to Orkneyjar. Able to use the secret entrance to get into Jelling in the third act when you talked about Skule before freeing them and talking to them afterwards.
Classes

**This article is a disambiguation page for Classes**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Classes** may refer to:

* Classes (Expeditions: Conquistador)
* Classes (Rome)
* Classes (Viking)
Here's To The Future

**Here's To The Future** is a quest that secures an alliance with the faction that you sided with for Fort of the Thicket.

## Northumbrian

Here's To The Future is a short Northumbrian storyline quest which is started after The Fall of Pictavia. The single task this quest consists of is attending the victory feast in the king's hall in Eoforwic (York). Before the feast starts, you listen to Aethelred's speech and pick a few dialogue options.

The morning after the feast, which you vaguely remember, you stand outside of the king's hall with your rewards.

## Pictavia

Here's To The Future is a short Pictavia storyline quest which is started after Kingslayer. The single task this quest consists of is attending the victory feast in the king's hall in Perth. Before the feast starts, you listen to Caustantin's speech and pick a few dialogue options.
The morning after the feast, which you vaguely remember, you stand outside of the king's hall with your rewards.

## Rewards

In both cases, you will receive the following reward:

* Secured an alliance and gained 20 reputation with the victorious faction.
* 6000 valuables.
* 20 reputation with your clansmens.
* 5 skill points.
* Each hirdmen gains morale.
* The Althing quest is unlocked, which starts the third and final act.

## Achievements

The Hero of Northumbria or Hero of Pictavia achievement is gained when this quest is finished.
Dumnorix's Shield

**Dumnorix's Shield** is an unique diamond shield, which has the charm of not losing stacks of strong when being hit by attacks, but it no longer has the property of deflecting arrows. This downside is compensated with a large piercing Resistance bonus of 50%, thus the shield will provide the wielder of it with high changes to resist piercing attacks from arrows, dagger, pikes, spears and a few swords attacks as well when Shield strength is depleted. This works even better with Mithridates' Crown to create a nearly invulnerable juggernaut as well.

### Obtaining

The shield can be obtained during The End of the Aedui storyline quest. When at the beginning of the ritual, Dumnorix shows up, the legatus springs the ambush and defeat this Gallic chieftain. The shield can then either be looted from his body or is gained after finishing the quest. It's gained as rank III item.

## In-game description

This heavy shield of the Gallic chieftain Dumnorix is as sturdy as a Roman Scutum - perhaps a smith of the Aedui, who were always close to the Romans, studied the Roman designs in crafting it.
Endings (Rome)

This page describes the possible ending for Expeditions: Rome.

## Egypt campaign

### Nasamones and Lunja

Under the leadership of Lunja, Nasamose thrived under her singular leadership of tribes

## Companion endings

### Syneros

Prequisites: When completed The Olympian successfully.

Prequisites: When not completed the The Olympian or failed during the attempt.

### Bestia Tabat

When successfully completed Family Reunion, not romanced him and alive.

### Caeso Quinctius Aquilinus

When successfully completed Damsel in Distress, not romanced him and alive.

When successfully completed Damsel in Distress, not romanced him and died during the fourth act on republic course.

### Deianeira

Prequisities: When successfully completed The Third Man, not romanced her and alive.

Prequisities: When successfully completed The Third Man, romanced her and alive.

### Julia Calida

Prequisities: When not romanced her and alive.

Prequisities: When not romanced her and died during the fourth act on republic course

Prequisities: When romanced her and alive on republic course, player character still alive.

## Other persons

### Livinia and Tiberius

When not going for the political evidence during The Smuggler and Tiberius Vitellius Scaevola alive after the villa assault:
Buried Past

**Buried Past** is a personal sidequest of Ketill Kolbjarnarson which is started as a random event when you visit the campsite during the second act. He will mention that he is not a Kolbjarnarson during the conversation. In fact, he thinks that he and his sister were taken from a village in Britannia by the vikings of the thegn's father about twenty years ago.

Now that he is back, there are some things which remind him of his past and it explains why Ketill could understand the angry mob during Parsley Sage Rosemary Thyme. Since he has only his sister's necklace as a clue where he might be from, he suggests that the party should head to Perth and find someone there who knows to whom the necklace belonged. His sister's necklace is then added to the inventory as talisman and quest item.

## Perth

There are only two people who to whom you can show the necklace, Uallach and the smith in Perth. Using the level 4 diplomacy with the blacksmith results in loosing 5 reputation points with the Picts.

## Village

From Perth, you should head north to the Plains area to find the house of the Lachlans family. Upon entering the area, you encounter an old man, who is Ketill's uncle, in front of the house. He will recognize Ketill as Cathal from twenty years ago. When Ketill asks about what happened to his parents, he mentions that they were killed by the vikings who took Ketill and his sister after they raided the house.

Their graves are behind the house. After reading the gravestone, he places the necklace of his sister on it. After that, he is finally agrees that he is no Kolbjarnarson and that he should have new sirname or a byname instead. The new one depends on the decision which the player makes. You can pick the following names:

* Lachlansson.
* mac Lachlian.

Or you can choose one of the bynames:

* West-man
* Bow-swayer
* the Keen
* the Wolf
* Good-cheer
* the Handsome

## Rewards

This quest does not give you any rewards when completed.
Contempt of Court

**Contempt of Court** is a side quest which probably has the requirement of conquering nine territories for The Conquest of Africa. Once again, you meet with Albinus, along with legionary following his orders, has started captured people in the Court of Heaven and selling them as slaves.

Upon entering the marketplace and then head north, the legatus will be approached a Berber woman who request the legatus to stop them from capturing Berbers and then selling them. The player character can ignore her petition or decide to act upon it. Head a bit further north to find the rogue centuriones.
Hayfork

**Hayfork** is a low-quality spear (class 1) which can be looted from one of the thralls after the battling Erlingr Thorgislsson and his sons during Cleaning House.

## In-game description

The two prongs of this hayfork look formidable - against bales of hay.

## Farm weapons (equipment)

* **Hayfork** (spear)
* Hoe (dane-axe)
* Pitchfork (spear)
* Saw (sword)
* Wide Chisel (knife)
Aife's Clothes

**Aife's Clothes** is the standard armour of Aife when she joins the party. It can't be removed, but if another piece of armour is equipped, then that armour will give the stats, whether it's better or worse than the clothes. This set of armour has no durability score, so it can't degrade like normal armour and improves movement by one.

## In-game description

*Out of armour, Aife wears a simple outfit that offers next to no protection. However, she seems to be used to fighting unemcumbered, and she moves much faster this way.*
Bounty: The Highwayman

**Bounty: The Highwayman** is a short sidequest and part of the Bounties quest.
The target of this bounty is a high-profile highwayman called Dudda who has withstood earlier attempts of bounty hunters take him alive or dead to Eoforwic. As such, the bounty you receive for either taking his life or capturing is the same.

Dudda can be found in temporary accessible area in the Pictish lands. When you spot the target, you have a short conversation before the battle begins. The Balmed Chain Mail can be looted from him or his corpse after the fight.

## Rewards

* Balmed Chain Mail (77 durability, 60 and 57 melee and ranged DR).
* 2320 valuables.
* 1 skill point
Fishing Village

**Fishing Village** is an area on the Britannia map. This area is added to the map during The Final Expedition quest, but unlike most areas which are unlocked later, this area isn't visible on the map until the party travels close to it. In order to let the village icon of this area appear on the map, the following should be done.

From Eoforwic (York), travel to the campsite southeast. When you are close to the camp, another one will appear. Head for the second campsite, but before the party reaches the second campsite, this village should be visible.

## Content

The raid of the former thegn of Skjern has turned this village into an abandoned ruin on the North Sea coast, with the signs of battle quite clear. Thus, there is litte to do here, except from looting all containers and finishing the Final Expedition.

The most important container to loot is located on the beach beneath some rubble. The rubble can be cleared by simply clicking on it with your mouse cursor. Underneath the rubble you can find the Ancient Shield, which is a high-quality shield and needed for the Last Legionnaire achievement.

And on the graves of the vikings raider who died here, you can find the helmets of two of them.

## Transition

From the **Fishing Village**, it takes:

* 11 hours to travel to Eoforwic
* 10 hours to travel to Scarborough
Class skills (Rome)

This page is for all the skills in **Expeditions: Rome**. Due to the Class system in Rome, most of the skills are distributed to a class, which is far as known, determined at the start without opportunities to make changes. The passive skills pool accessable to most classes, as it was in the two predessors of this game, is gone. They are know part of the class skill columns.

The novelty is in this game is the introduction of weapon skills being decided to the wielded weapon, dual-wielded weapon or weapon and shield combination, thus as long as the classes have access to a certain weapon type, they are able to gain access to the skills. Due to the amount of skills, that will be described in detail on Weapon skills. There are also Unarmed skills, which are explained on their own page.

## Class skills

Each class has three specialisations, which consists of two columns each with four skills each, which are a mix of passive and active skills. Some skills have a second tier or more rarily, a third tier, which upgrades the effects. Each skill colums has four layers, the first layer is available from the start, the second one is available when one point is invested, the third layer after investing four points and the fourth and final layer after seven points. This means that two, five and eight skills respectively are required to invest for access to a layer and a desired skill.

These skills points are unlocked by leveling up, which is done by earning Experience points. Skill points which are invested cannot be returned and it's not possible to relocate skill points at some point in the game. The following levels are obtainable in the campaigns:

* Level 7-8 at the end of the first act.
* Level 12-15 at the end of the second act
* Level 16-19 at the end of the third act
* Level 16-20 at the end of the fourth act.

## Saggitarius

### Marksman

The marksman specialisation is specialised in defending ground, with attacks such as interrupt and with the skill of rebuke, allows the archer to fend off melee fighters. With steady hands and point blank, it makes an unit a dependable critical hit maker around half-way the game when picking this specialisation as the first one to develop.

### Hunter

The hunter specialisation gives the archer the ability to inflict status with passive skills pinning shot and find weakness, abilities to deal multiple attacks with quick shot and barrage, while also giving the unit more damage for both melee and ranged attacks.

### Sniper

The sniper specialisation gives the Sagittarius skills to deal long range attacks at full damage, with skills such as ranging shot, marksman and walk your shots

## Triarius

### Veles

The Veles is the damage dealer, with skills suited for that purpuse. The Veles has many skills which require Focus points instead of action points and there is a skill which grants an action points. In short, the Veles has skills which promote dealing multiple attack

### Brawler

The brawler branche has a few skills for unarmed skills, along with plenty skills suited for armed combatants.
Berserk Tonic

A **Berserk Tonic** is an utility item which can be used to increase damage during combat temporarily. It will grant the Status effects Berserk, which will double the base damage of the character, but damage reduction, despite armour or Tyr's Blessing, will be set 0% as long as the effect lasts. This will last three turns before normal damage and normal DR will return.

Blocking is unaffected and thus the only defense available against damage during that time.
Lance of Olyndicus

**Lance of Olyndicus** is a pike which can be obtained in the third act. The lance itself is very powerful and its unique property allows you to kill enemies with 20% or less of their health left, in a different move after the attack. In case of untrained units and if the Triarius has the passive skill of Finisher, it allows to regain their action point. In case of some Weapon skills targeting multiple enemies, this does not work for the enemy which is an indirect/non-main target, like the impale skill.

Upon smithing, you will learn that the weapon has eight skills in total, whereas you will only see five skills when picking it up from its chest. As the game menu is limited to showing five skills, you will only see eight five upon examination. The weapon will upon equipping, give the player eight skills to choose from. The weapon has tree adjustable traits, off which one can be adjusted.

## Obtaining

You can find the unique crafting material Silver Spear Shaft needed in the Arduenna Silva region, in the area of the Sacred Grove, which is can be entered long before its quests content is enabled. Like always, the smith Sextus doesn't know the Schematic for it, but advises to find a Gallic smith in the region. This smith can be found in the village after In This Mess has been completed.

The smith, upon meeting, is upset that his equipment was stolen during the conquest of it by the Romans and likes 500 Denarri as compensation from the Legate. Then, he is willing to offer his services and he will sell the needed schematic for 1000 denarri.

## Versions

* Add one
* Add one

## External links

* https://en.wikipedia.org/wiki/Olyndicus
Hilmer Forthredessunu

**Hilmer Forthredessunu**, or the **Elfin Knight**, is one of three men from which you must get back an item in Lady Favours. He lives on the other side of the wall nears Kyre's house in Eoforwic (York). He still has Kyre's white glove in his possession, which is he willing to give up after either threatening him, paying or persuade him to give up the glove.
Escaped Slaves

**Escaped Slaves** is a side goal which can be started by finding the escaped slaves in the jungles southeast of Tenochtitlan, close to a watering hole. When the expedition crosses paths with the slaves, the option to confront them should be selected. Then the expedition finds that they are escaped with their captors not far behind. The expedition can then decide to either help the slaves by killing the pursuers or helping the slavers by recapturing them.

## Aiding the slaves

By aiding the slaves, the player has to kill the pursuers. This is group of six, which consists of one champion, two trappers and three warriors. The player has time to prepare items, can determine battle positions and has the first turn. Of the trappers is cut off from the rest and should be forced to fight in melee combat.

## Aiding the slave holders

Write the second section of your page here.
In Fighting Trim

> ***'You can surely teach the young men and women of the village a thing or two about combat.'***
>
>

**In Fighting Trim** is a minor sidequest that you can start after the raid on your village. It involves you training in a battle against a group of fighters from your village. This quest is repeatable, but you will only receive the reward upon the first time completing it. It's still a good place to train yourself, learning tactics and testing new abilities.

## Reward

* 3 Skill Points
* 10 Clansmen Reputation
Corvinius

**Corvinius** is one of the praetorians from Vitellius family and thus commanded by either Vibius Vitellius Lurco or Tiberius Vitellius Scaevola. He was a Greek pirate before being hired by Vibius. He is basically the rogue of Vibius and performs stealth missions for him.

He is first encountered during the quest Divide and Conquer in the first act, when he has contact with Mithridates VI Eupator. You will also find him in the Troas fishing village for the storyline quest The Smuggler. He has to be beaten in order to advance the quest. He will turn himself invisible, but he be revealed when an ally stands next to him.

## Egypt

In the second campaign, he will be encountered againg during Diplomatic Distractions.

During the siege of Alexandria, he will be encountered again in the final battle, in which he assists you and his patron Vibius Vitellius Lurco and afterwards, he assassinates the bookkeeper who can act as witness for embezzlement and fraud.

## Gaul

In Gaul, he will be encountered during the quest In This Mess, where he, Marcellus and Vitellius Lurco and the player group fight against a suprise attack in the village.

The second time he will be encountered is during the quest Ambiorix's Warning, in which the player can control Vitellius Lurco group and must defeat the remaining Gauls.
Coyotl

**Coyotl** is the sole recruitable champion who can be found in Tenochtitlan. After meeting with emperor Moctezuma II, one the of merchants offers you a job to kill a commander who disturbs the trade by using force to take food from merchants.

In case you acquire 300 rations without attacking the merchants and then give them to him, he will give you his shield which you need as prove of the deed being done. Sometime later he head to Fortaleza de Gutiérrez and is then willing to join the group.

## Background

Write the first section of your page here.

## Romancing

Female player characters can romance with Coyotl which starts as a random camp event.
Assassins!

> ***'A ragtag group of ruffians ambushed you in the streets of Ribe. One of them carried an exotic foreign necklace.'***
>
>

**Assassins!** is a sidequest that can be activated in the village of Ribe, by walking into an ambush near the blacksmith with some fairly high leveled hostiles. Upon defeating them, you'll find that they dropped a necklace with strange markings, so investigating that is what you're tasked to do. If Gunnarr is with you upon finding it, he will tell you it looks very familiar and that you should ask around the market about it.

## Investigation on the necklace

There are a number of people you can question about the necklace, some giving more help than others.

* Telling Ragnhildr about the ambush and necklace will get her to reveal that it could hold religious significance, and that the Gydja might know more about it.
* Questioning Svana in the Gydja temple tells you that it's not a medallion belonging to her religion, and to ask around the harbour as they travel to other lands.
* Showing the necklace to the blacksmith Hannar gets him to tell you that he believes a lady in the market might know about it, as they've travelled far and wide.

## Conclusion

The person you want to find to end the quest is standing along the harbour; he was paid by someone with a diadem bearing the same marking as that on the medallion. You can threaten him with Gunnarr to say more or offer 100 valuables, which he rises to 200 but you can use diplomacy to keep it at 100.

*Threatening him with Gunnarr loses you 1 reputation with Ribe.*
El Dorado

**El Dorado** is an unofficial side goal which can be completed in Expeditions: Conquistador. From the temple of Protect the Envoy, the expeditions has to travel west even further (three or four days) to find the mythical golden city El Dorado.

## The gate

When the city is found, the only entrance to the city is blocked by a closed golden gate and walls. The gate can only be opened by pressing four stone lids in the right order. In front of the gate, there are four pillars which tell a part of the creation of the world and each age of each sun. One of the party members suggests that the gate might be opened by solving this mythology puzzle.

Left and right of the gate, there are figures carved of the gods, with four gods in each part of the wall along with their symbol. This helps the player to pick the right symbol according to the tale. The right symbol has to be pressed according to the tale written on the pillars.

In case the player does not want to solve the riddle, the solution is at the bottom of this page.

## City

In the city, there are four chests to find before hitting the plaza in front of the pyramid. When checking out the plaza, 800 valuables will be gained before a battle must be fought against a group of eleven natives, which consists of two champions, two amazons, three trapper, three warriors and one shaman.

When exploring the pyramid after the battle, 200 valuables and a Golden Spear are found, but then the statue of the god Xipe Totec awakans. The god demands a sacrifice of one follower or the golden spear which was just found. If Gutiérrez's Treasure"is finished by taking Gutiérrez's Banner, that can be offered as well. If no follower or treasure is chosen, then Xepe Totec picks one follower randomly as sacrifice.

## External links

* https://en.wikipedia.org/wiki/El\_Dorado
* https://en.wikipedia.org/wiki/Aztec\_mythology
Emily

Emily is a Green Cat and the Season 2 Antagonist.

## Appearance

Emily is a green cat.Her muzzle,"socks" and underbelly are white.She has black freckles under her eyes and a darker green patches over her eyes.Her paws on top of the white had dark green that fades to light green.Her tail is light green with dark green stripes and she has Brown eyes.When she gets married to Camilo,she starts wearing a bright red collar with a marriage pin with the letter C that stands for Camilo.

## Songs

* Creature De La Nuit
* Cats Over All

FEARS

* Breaking Up With Camilo
* Magic

## Biographical information

### Hates

Molly's Behavoiur,The Puppy Dog Pals,The Winx Club
Earth and Weald

> ***'The wise woman needs sticklewort from a herb-yard, presumably outside the village.'***
>
>

**Earth and Weald** is a sidequest that can be started in the village of Scarborough after overhearing a conversation between two women in the northwest corner of the map discussing ingredients.

Head towards the small herb garden on the eastern side of the area, and tug a few plants free which you presume to be sticklewort. If you have Roskva with you, she will pipe up and say that's the correct plant.

Return to the woman where you overheard the conversation and give her the plant.

## Reward

* Unlocks a trader in Scarborough who deals in herbs and medicine.
Leifr Hakonsson

**Leifr Hakonsson** is a warrior looking for his missing brother Egill in Skjern Forest. He ask the player to look for him or to find his remains in case the worst has happened.

Northeast in the area you can find a skeleton of what once was a human with a rusty sword close to it. When you return to him with the sword in your inventory (not equipped), you can give it to them. He sees this as the proof that the worst has happened and in return for the sword, he is willing to give you his equipment.

You can reject that offer and buy his equipment for 2,000 valuables instead, kill him for his equipment or you can still accept the first offer and trade the sword.

If you accept the first offer, you will gain morale with honourable characters, but lose morale with greedy party members. He will give you the spear Wormstave, a leather helmet ( 5 melee and 2 ranged DR, 5 mental) and a set of leather armour (19 and 22 melee and ranged DR).
Berthgyth Cenredesdohtor

**Berthgyth Cenredesdohtor** is a merchant in Eoforwic (York). She sells medicine and herbs. She is located in the centre of the area, with the river and docks west of her and the southwestern section of the wall being northeast of her. The trader Theodore Caedmonessunu is east of her.

## Section heading

With neutral reputation, she will the items below at disagreeable prices, while the rates become generous when you have idolized reputation.

* Medicine (310)
* Valuables (5401)
* Herbs (965)
Gnypli Skavidarson

**Gnypli Skavidarson** is a young merchant who runs a stall with the help of his father Skavidr Bjarnarsson in the central market of Ribe. During the quest Best Served Cold, he and his father are willing to scrap the raider's ship for wood.

## Merchant

He is selling the following goods. With neutral reputation, he trades items at fair rates.

* Wood (555)
* Salvage (75
* Hides (82)
* Valuables (5087)