Jobs

**Jobs** are short missions offered at certain stations within the more stable portions of the DMZ in *Everspace 2*. The player can take on up to 4 Jobs at once.

## Mechanics

### Job generation

Jobs are procedurally generated missions with the following characteristics:

* Job Type: Describes what kind of task needs to be accomplished upon taking the job. Many types offer similar objectives to those found in supralight events.
* Faction: The organization offering the job. Certain types of jobs are offered only by specific factions.
* Level: The recommended player level for the job. New jobs try to set their level near that of the player.
* Job Brief: Provides specific details for the job. Consists of an introduction, a listing of the job details, and a conclusion.
	+ Both the introduction and the conclusion are randomly chosen from selections of possible introductions and conclusions for the relevant faction.
	+ The job detail listing is structured in one of several specific ways for each job type.
* Location: Where the job must be started or completed. Depending on the job type, this may be a permanent location or a temporary one with unique system coordinates.
* Rewards:
	+ Credits based on level
	+ 200 (220 if above level 4) Renown based on renown rank
	+ 0-3 unique resource, consumable or equipment rewards based on renown rank (limited to a maximum quantity of 1 full stack for each unique reward). These rewards must be manually claimed upon job completion.

### Job sources

As of the full launch, six stations affiliated with three factions have job boards that periodically refresh their offerings as in-game time passes, listed below.

* Grady & Brunt: Nephtys Plains Station (Nephtys Plains), G&B Office & Hangar (Prescott Starbase), G&B Union Branch (Noah Damaris Starport)
* **Kato Clan**: Kato Palace (Prescott Starbase, requires completion of Running the Wheel to unlock)
* **Coalition**: Settlement (Avonrest), Coalition HQ (Letho Starport)

Since renown is simply a total, the faction players claim jobs from does not matter (unless they want to do an exclusive type).

## Job types

* **Acquisition of Goods**: *Our mining yield of* [Commodity] *was unexpectadly* [sic] *low. Could you close the gap and somehow acquire ##x* [Commodity] *and deliver the goods to* [Station] *at* [Location]. / *Acquire ##x* [Commodity] *and bring it to* [Station] *at* [Location].
	+ Obtain the required amount of a specific commodity, then dock at the specified station with the goods in the ship's cargo hold.
* **Item Retrieval**: *We were robbed at* [Location]. / *Our wares were taken from us at* [Location]. / *At* [Location] *some outlaws took our goods.*
	+ One of several tagged enemies is carrying a valuable item. Kill enemies until a Sealed Container appears, then pick it up and deliver it to the station offering the job.
* **Lost Cargo**
	+ Retrieve one or more Sealed Container from the marked shipwreck(s). Sometimes, one or more short puzzles will need to be solved in order to gain access to the container(s).
* **Mine Sweeper**: *Signals of active mines were found at* [Location]. / *Clear the mines at* [Location]. / *There are dangerous mines left at* [Location]. / *At* [Location] *are active mines that can be cleared.*
	+ Three hostile mine fields have appeared at a location. The job is complete once all mines in these fields have been neutralized, either via detonation or by conversion into friendly mines.
* **Repel Attackers**: *Defend the cargo ships at* [Location]. / *Help defending the freighters at* [Location]. / *Our G&B freighters at* [Location] *are under attack! Please help us in any way you can!*
	+ Freighter-class ships are under attack from hostiles. Take out all incoming enemies while keeping the tagged cargo ships alive.
* **Search & Destroy**: *A group of hostiles was seen at* [Location]. / *We were attacked at* [Location].
	+ Seek out and eliminate a specific set of enemies. All targets are automatically tagged upon arrival at the job location.
* **Destroy Base**: *A lot of our own got attacked around* [Location]. / *There's a high incidence of Outlaw attacks in* [Location].
	+ Destroy the defenses, communications, and supply containers of the base at the job location, then take out the boss that appears.
	+ The objects that need to be destroyed have a slight orange glow/highlight. When three of the objectives remain, they will be highlighted with a green marker on the HUD.
* **Hitman**: *We want you to put* [Target Name] *to justice. The target has commited* [sic] *atrocious crimes and is hiding out at* [Location]*.*
	+ Scan 3-4 tagged Freelancers at the specified Okkar-patrolled location for a specific named target, then eliminate the confirmed target while being pursued by the authorities for a stage 2 crime.
* Ramen Delivery: *Drop three packages throughout Prescott Starbase using Delivery Drones. Should a drone be destroyed the job will fail. Should a delivery not be made in time a small percentage of credits will be deducted from the reward.*
* **Volatile Goods**: *Pick up 3 containers at* [Location] *containing volatile contraband and send them here using an on-site cargo drone.*
	+ Collect dangerous cargo and deposit it at the marked drop-off point (a cargo drone), taking care to prevent the cargo from exploding (due to reaching 100% volatility) during the collection process. While carrying Sealed Containers associated with this job, firing weapons and taking damage causes volatility buildup which slowly decays over time.
* **Battle Support**: *Help fight* [Enemy Faction] *at* [Location].
	+ The faction offering the job is engaging in large-scale combat against the enemy faction. Payment is rendered if the paying faction wins the battle.
* **Station Maintenance**: *Help repair the damaged Coalition station at* [Location].
	+ Find and repair a large number of leaks and damage spots on one or more space stations at the job location.