Nations Of Veshen

*The nations below are not up to date, with this being a list of nations in Veshen in 4115 PCE.*

### Monarchies

* Valrune
	+ Once known as "Volheim", after an old capital, Valrune is the northern most nation in western Veshen. Goliaths are known to often hail from here. However, Valrune is not simply a nation of goliaths, instead being a nation of human hybrids. Valrune is typically neutral to the politics in Veshen.
* Insintium
	+ Both the name of the capital and nation, Insintium is the largest non-human nation in Veshen. Inhabited by Dwarves, Insintium is powerful and resource rich, even compared to the human nations. Insintium is at least 4000 years old, being the oldest surviving kingdom in Veshen and earliest recorded.
* Quipmore
	+ Now the dominant power north of the Sea of Veshen, Quipmore is a prosperous religious kingdom. Quipmorians are somewhat unique among human, having held onto some of the traditions of their elven ancestors. Recently,there has been a split in the Quipmorian faith,with extremists dominating the faith.
* United Arkon Theocracy
	+ Isolationist and supremist to their core, the United Arkon Theocracy is yet to end their Purge Era policies against non-humans, with their faith pushing for their complete extermination. Arkonians are ruled by their living god known as the Arkon.
	+ \*Technically a theocratic monarchy
* Igorland
	+ Despite outsiders perception of Igorland being a swampy backwater of a kingdom, the people here are very fortunate in their stability. Rarely one to make war, and quick to end non-human purges, Igorland has maintained peace for over 150 years. This is largely due to the last two monarchs.
* Redhand Kingdom
	+ Ruled by decedents of a legendary hero, the Red Hand Kingdom consists of many nomadic human groups, and strangely some drow. There is only one permanent structure in the desert kingdom, that being the Red Fort, however it's exact location is kept secret from outsiders.

### Tribalism

* Hemoshen
	+ With their territory stretching from the Sea of Veshen to the Pillar Coast, the Hemoshen are the most powerful clan territory in all known Litharos. Despite the size of the territory, little airable land is actually present here. Due to this, the Hemoshen often raid surrounding peoples.
* Maloc
	+ Fluctuating in size, the Maloc Territory is a small collection of mountain inhabited by the hybrid people called "Maloc". They are few in number, with no airable land, constantly under threat by the Hemoshen. Having existed for over 4000 years, the Maloc may be amongst the oldest groups in Veshen.

### Aristocracies/Oligarchies

* The Ungar
	+ Arguably an alliance of tribal leaders, the Ungar are lead by a counsel in the capital of Bawick. Outside of the capital the counsel has very little influence, with many not really being aware of the counsel's decisions.

* Ivory Kings
	+ Not a kingdom, despite its name, but a republic ruled by a large counsel of nobles. The Ivory Kings is to many the dominant nation of Veshen, with its wealth of resources and large population. Occasionally expansionist, the Ivory Kings is currently attempting to settle new territory.
* Arborland
	+ Carved out of Hethish Veshen, Arborland has established itself as a major trade hub in the south. Ruled by a counsel of mercenary and merchant lords, Arborland is an incredibly wealthy city state. With the Red Hand Kingdom's occasional support, Arborland has held Hethish expansion for 100 years.
* Southern Hill Clan Coalition
	+ Made of many gnomish clans in loose alliance, the Southern Hill Clan Coalition covers a large, hilly, wooded, island, north of Hethish Veshen. Although no official counsel exists, the clan leaders act together to defend their found home and preserve whatever gnomish culture they can.

### Theocracies

* Aerishen
	+ The last great Elven City, Aerishen was originally only available to Elven nobles and the priesthood, but has become a refugee to some elves. The city was never intended to house and feed so many, so the city is provided for by a class of powerful mages, artificially increasing resources.

### Communalisms

* Fallen Kingdom Of Poros
	+ Once the dominant power north of the Sea Of Veshen, Poros fell to noble infighting and outside influences after the death of the last true heir to the kingdom in 4055 PCE. Now Poros is little more than a name on a map and in old books. Those that live here have created their own distinct communities.
	+ Although no central government oversees the region, many of the communities that reside in the region will occasionally coordinate together.

### Other

*These regions may or may not be inhabited, but exist as distinct entities.*

* Hethith Veshen
	+ History has lost much to the Heth, including whatever may have existed here. Some speculate gnomes may have had a kingdom here, but all attempts to recovery anything have failed. The Heth are only kept here by the combined efforts of its surrounding nations.
* Southern Wastes
	+ The eastern half of Veshen's one true desert. Unoccupied apart from a few exiled factions of the Red Hand Kingdom, the Southern wastes are an unforgiving wasteland. Despite never finding any evidence of such settlements existing, some have claimed to have found villages of feline humanoids.
* The Twisting Forest
	+ Dangerous and mysterious, the Twisting Forest is considered the end of civilization's expanse into north-eastern West Veshen. Very few that have entered have ever managed to leave. The forest remains a mystery even as entire armies have gone missing exploring it.
* Sea of Grass
	+ Described in a mocking tone as the "Land of the Elves", the Sea Of Grass is a massive prairie on that spreads through much of north eastern Veshen on the western continent.
* Exiled Lands
	+ When one has nowhere else to go, they may find themselves in the Exiled Lands. Cold, barren, and inhabited by strange monsters, bands of outlaws bide their time here between raids of the south. It may not be much to the nations of Veshen, but to outlaws it's the one place they are safe from the law.
* Isle Of The Lich
	+ No one is sure when or how the Isle Of The Lich got its name, but no one has attempted to explore the island since King Ernard III in 4068 (PCE).