Bard

## Bard Leveling Table

* **Hit Points at Higher Levels:** 1d8 (or 5) + your Constitution modifier per bard level after 1st

### Proficiencies

* **Armor:** Light armor
* **Weapons:** Simple weapons, hand crossbows, longswords, rapiers, shortswords
* **Tools:** Three musical instruments of your choice
* **Saving Throws:** Dexterity, Charisma
* **Skills:** Choose any three

### Equipment

* (a) a rapier, (b) a longsword, or (c) any simple weapon
* (a) a Diplomat's Pack or (b) an Entertainer's Pack
* (a) a lute or (b) any other musical instrument
* Leather armor and a dagger

Alternatively, you may ignore the equipment from your class and background, and start with 5d4 x 10 gp.

## Spellcasting

### Cantrips

You know two cantrips of your choice from the bard spell list .
 You learn additional bard cantrips of your choice at higher levels,
learning a 3rd cantrip at 4th level and a 4th at 10th level.

### Spell Slots

The Bard table shows how many spell slots you have to cast your bard
spells of 1st level and higher. To cast one of these spells, you must
expend a slot of the spell's level or higher. You regain all expended
spell slots when you finish a long rest.

### Spells Known of 1st Level and Higher

You know four 1st-level spells of your choice from the bard spell
list. You learn an additional bard spell of your choice at each level
except 12th, 16th, 19th, and 20th. Each of these spells must be of a
level for which you have spell slots.

Additionally, when you gain a level in this class, you can choose
 one of the bard spells you know and replace it with another spell from
the bard spell list, which also must be of a level for which you have
spell slots.

### Spellcasting Ability

Charisma is your spellcasting ability for your bard spells. You use
your Charisma whenever a spell refers to your spellcasting ability. In
addition, you use your Charisma modifier when setting the saving throw
DC for a bard spell you cast and when making an attack roll with one.

**Spell save DC** = 8 + your proficiency bonus + your Charisma modifier

**Spell Attack modifier** = your proficiency bonus + your Charisma modifier

### Ritual Casting

You can cast any bard spell you know as a ritual if that spell has the ritual tag.

### Spellcasting Focus

You can use a musical instrument as a spellcasting focus for your bard spells.

## Bardic Inspiration

You can use a bonus action on your turn to choose one creature other
than yourself within 60 feet of you who can hear you. That creature
gains one Bardic Inspiration die, a d6.

Once within the next 10 minutes, the creature can roll the die
and add the number rolled to one ability check, attack roll, or saving
throw it makes. The creature can wait until after it rolls the d20
before deciding to use the Bardic Inspiration die, but must decide
before the DM says whether the roll succeeds or fails. Once the Bardic
Inspiration die is rolled, it is lost. A creature can have only one
Bardic Inspiration die at a time.

You can use this feature a number of times equal to your Charisma
 modifier (a minimum of once). You regain any expended uses when you
finish a long rest. Your Bardic Inspiration die changes when you reach
certain levels in this class. The die becomes a d8 at 5th level, a d10
at 10th level, and a d12 at 15th level.

## Jack of All Trades

Starting at 2nd level, you can add half your proficiency bonus,
rounded down, to any ability check you make that doesn't already include
 your proficiency bonus.

## Song of Rest

Beginning at 2nd level, if you or any friendly creatures who can hear
 you make a performance regain hit points by spending hit dice at the
end of the short rest, each of those creatures regains an extra 1d6 hit
points.

The extra hit points increase when you reach certain levels in
this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at
17th level.

## Bard College

At 3rd level, you delve into the advanced techniques of a bard
college of your choice. Your choice grants you features at 3rd level and
 again at 6th and 14th level.

* College of Glamour
* College of Lore
* College of Satire
* College of Swords
* College of Valor
* College of Whispers

## Expertise

At 3rd level, choose two of your skill proficiencies. Your
proficiency bonus is doubled for any ability check you make that uses
either of the chosen proficiencies. At 10th level, you can choose
another two skill proficiencies to gain this benefit.

## Ability Score Improvement

When you reach 4th level, and again at 8th, 12th, 16th, and 19th
level, you can increase one ability score of your choice by 2, or you
can increase two ability scores of your choice by 1. As normal, you
can't increase an ability score above 20 using this feature.

## Font of Inspiration

Beginning when you reach 5th level, you regain all of your expended
uses of Bardic Inspiration when you finish a short or long rest.

## Countercharm

At 6th level, as an action, you can start a performance that lasts
until the end of your next turn. During that time, you and any friendly
creatures within 30 feet of you have advantage on saving throws against
being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).

## Magical Secrets

At 10th level, choose two spells from any classes, including this
one. A spell you choose must be of a level you can cast, as shown on the
 Bard table, or a cantrip.

The chosen spells count as bard spells for you and are included in the number in the spells known column of the Bard table.

You learn two additional spells from any classes at 14th level and again at 18th level.

## Superior Inspiration

At 20th level, when you roll initiative and have no uses of Bardic Inspiration left, you regain one use.

## College of Lore

### Bonus Proficiencies

At 3rd level, you gain proficiency with three skills of your choice.

### Cutting Words

Also at 3rd level, when a creature that you can see within 60 feet of
 you makes an attack roll, an ability check, or a damage roll, you can
use your reaction to expend one of your uses of Bardic Inspiration,
rolling a Bardic Inspiration die and subtracting the number rolled from
the creature's roll. You can choose to use this feature after the
creature makes its roll, but before the DM determines whether the attack
 roll or ability check succeeds or fails, or before the creature deals
its damage. The creature is immune if it can't hear you or if it's
immune to being charmed.

### Additional Magical Secrets

At 6th level, you learn two spells of your choice from any classes. A
 spell you choose must be of a level you can cast, as shown on the Bard
table, or a cantrip. The chosen spells count as bard spells for you but
don't count against the number of bard spells you know.

### Peerless Skill

Starting at 14th level, when you make an ability check, you can
expend one use of Bardic Inspiration. Roll a Bardic Inspiration die and
add the number rolled to your ability check. You can choose to do so
after you roll the die for the ability check, but before the GM tells
you whether you succeed or fail.