recursal/Fanatic-Fandom huggingface dataset:
AS VAL

The **AS Val** is a Russian assault rifle with an integrated suppressor. It fires a 9x39mm round, being subsonic and able to be suppressed easily, at the cost of having a somewhat shorter range. The AS VAL was developed alongside the VSS Vintorez as a special forces weapon.

## Operation

 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to full-auto. Click again if you want semi-auto fire.
2. Insert a fresh magazine into the magwell, located under the receiver and in front of the trigger guard.
3. Pull the charging handle on the right side of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The AS VAL is an AK-pattern firearm. It has the following features:
	+ The safety switch on the right side of the receiver prevents the charging handle from being used while in safe.
	+ The fire selector's settings are safe - full-auto - semi-auto.
	+ There is a rail on the left side of the receiver called a Dovetail for mounting Russian optics.
	+ The player can do what's called a "tactical reload". This means you can quickly knock out an empty mag, by striking the mag release switch between the trigger guard and the magazine with a fresh mag.
* The AS Val has a folding stock.

### Rear Sight

* The AS VAL has adjustable rear sights. To set the zero distance, grab the rear sight, and then press left or right on the touchpad or the B and A Buttons to adjust. The distance can be set from 25m to 50m, and then to 500 meters in 50-meter increments.

### Attachments

* The AS VAL has an integrated suppressor, so it cannot take any muzzle devices.
* The AS Val has two small attachment rails on the top and bottom of the barrel.
* The following attachments can be used on the dovetail mount for the AS VAL:

Russian-to-Picatinny AdapterKobra Reflex SightPK01VS Reflex SightPSO-1 ScopeM76 Scope
### Compatible Magazines

9x39mm Magazines
 SR3M | 30

## Variants

### See Also

* SR3M
* VSS Vintorez

## Videos

H3VR Meatmas Round-up Week 2! Day 12-18s Gift Unboxing!AS VAL and VSS Vintorez carbines -- H3VR Weapon Deep Dive
301 Lawn Darts

**301 Lawn Darts** was an unreleased prototype scene. Its gameplay would not have featured any firearms, but rather it would've been a hybrid of darts of lawn darts, with the player having to throw oversized darts onto an extremely large dartboard situated on a large grass field.

The scene was never released, and was only shown in a work-in-progress state in the devlog for Update #6, with an expected release in the following update.
Four Letter Word

The **Four Letter Word** is a unique shotgun that is locked by default and found in Return of the Rotwieners. The Four Letter Word operates like a hammerless break-action shotgun with four barrels. Hitting the switch found on the left side of the weapon lets you fire all four barrels simultaneously. The Four Letter Word has the highest ammo capacity of all break-action shotguns.

## Operation

 Fire

1. Click up on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to open the shotgun.
2. Insert a shell into each chamber.
3. Close the shotgun by grabbing the fore end and lifting it up.
4. Aim and click the trigger to fire.
5. When all four shells are spent, open the shotgun again to empty the spent shells.

## How to Unlock

The Four Letter Word is unlocked in the Item Spawner by completing the following requirements:

* Finish ROTR on Classic or Hardcore difficulty
* Complete every single quest, including the two hidden quests. See the quest guide for details.

## Videos

Four Letter Word shotgun -- H3VR Weapon Deep Dive
## Trivia

* The term "four-letter word" is an interchangeable euphemism for several expletives of the same length.
FAL Para

The **FAL Para** is the paratrooper version of the FAL, with a folding stock.

## Operation

 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Click again if you want full-auto fire.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the left side of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The FAL Para can take any Muzzle Device.
* The FAL Para has an integrated bipod. Grab the bipod to deploy, and then rest the gun on any flat surface.
* The FAL can use the following magazines:

Mk17-Compatible Magazines
 X25 50 rnd Drum for Mk 17 | 50

## Variants

### See Also

* FAL
* FAL Tactical

## Videos

H3VR Early Access Update 70! FAL Rifle Family Expansion, AI Dev Cycle Complete (For Now)FAL series -- H3VR Weapon Deep Dive
Dr. Roarnart Wiener

**Dr. Roarnart Wiener** is an NPC in Return of the Rotwieners. Apart from Tutorial Wiener, he is the first character the player encounters.

## Overview

Roarnart is a scientist who is trying to help the player escape the Rotwiener outbreak. Roarnart claims to have found the player unconcious, and had installed a portable version of his teleporter inside the player to act as the player's inventory system. He tasks the player with aiding in his teleportation experiments in order to escape.

Roarnart has already set up a smaller-scale system of teleporters in Honey Hamlet, but its extremely expensive on his cell phone data plan to run.

## Quest

Dr. Roarnart Wiener is in charge of the main quest in the game. The player must collect Meat Cores from Rotwieners, and use them to craft batteries back at his lab. These batteries are then used to power up his five teleporters. Each teleporter is farther away and requires more batteries.

Teleporter Locations
 Bootleggers Cliff, southwest corner of Lakeside
 The Old Mine, Southeast corner
 Downtown Wienerton, near the radio tower
 Old Wienerton, west of the PAC Base & north of the radio tower

After all five teleporters are activated, the final task is to cross the bridge East of Wienerton, and deactivate the barrier by climbing the Pacification Squad tower and destroying all the nodes on the tower.

Once the player has crossed to the other side, Roarnart will appear on last time, before suddenly exploding and revealing that The Antagonist reveals himself as being behind the Rotwiener incident.

## Videos

H3VR - ROTR - Dr. Roarnart Wiener Voicelines

 Characters (general)
C4

C4
--

**C4** (or **Composition 4**) is a plastic explosive used in demolitions. C4 is one of the most common types of plastic explosives, being relatively stable and requiring a blasting cap to set off. The explosive can be easily shaped to suit the user's needs, and is usually attached directly to the surface of whatever is being destroyed, then detonated wirelessly from a safe distance.

C4 is commonly packaged as the M112 demolition charge, which contains a block of C4, a blasting cap with wireless detonator, mylar covering, and adhesive tape.

## Operation

1. Stick the C4 on the surface you wish to stick it on.
2. Click the switch to arm the C4.
3. Go to a safe distance and press the trigger on the detonator.
FRF2

The **FRF2** is a French bolt-action sniper rifle. It is currently the standard sniper rifle of the French military.

## Operation

Button Mapping
 Activate Quickbolt / Slidebolt
 Fire

1. Press left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a fresh magazine into the magwell, located under the receiver and in front of the trigger guard.
3. Grab the bolt handle on the right side of the gun. Turn it counterclockwise, and pull it back to open the breech.
4. Push the bolt forwards, and turn it clockwise.
5. Aim and press the trigger to fire.
6. Repeat steps 3 and 4 between each shot.

## Attributes

* The FRF2 can take any Muzzle Device.
* The FRF2 has an integrated scope.
* The FRF2 has an integrated bipod. To use, grab the bipod to deploy, and then rest it on any flat surface.

## Video

H3VR Meatmas Round-up Week 2! Day 12-18s Gift Unboxing!FR F2 -- H3VR Weapon Deep Dive
Browning HP

The **Browning HP** (better known as the **Browning Hi-Power**) is a semi-automatic, magazine fed pistol. The Browning HP was the last weapon to be designed by legendary firearms inventor John Moses Browning; while it was used by all sides during WWII, it was mainly used by the Germans after their conquest of Belgium and the nationalization of Fabrique Nationale's factories. Being one of the first pistols to use a double-stack magazine, the Hi-Power was famous for its higher-than-average ammo capacity compared to contemporary pistols.

## Operation

1. Insert a fresh magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

* The Browning HP can take Muzzle Devices and Pistol Stocks.
* The Browning HP's slide can be locked open by activating the safety when the slide is open, instead of just activating the slide lock.

## Videos

H3VR - Meatmas Update - Day 1 (How things will work this month)Browning Hi-Power - H3VR Weapon Deep Dive
Chatellerault

The **Chatellerault** was the main infantry machinegun used by the French during WWII, replacing the Chauchat and Hotchkiss machineguns. It was robust and reliable, and continued seeing use well after the war.

## Operation

Button Mapping
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Click again if you want full-auto fire.
2. Insert a magazine into the magwell located on the top of the receiver.
3. Pull the charging handle on the right side of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The Chatellerault has an integrated bipod. Grab the bipod to deploy, then rest it on any flat surface.

## Videos

H3VR Early Access Devlog - Holiday Roundup 4Chatellerault machine gun -- H3VR Weapon Deep Dive
590A1 Pump

The **590A1 Pump** is a modern pump-action shotgun. The Mossberg 590A1 is an improvement over the Mossberg 500, a popular commercial shotgun. The Model 590A1 was adopted by the US Military for various utility purposes, including door breaching, riot control, pyrotechnics, etc. As such, it is the only modern shotgun capable of mounting a bayonet.

## Operation

Button Mapping
 Unlock Pump
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert shells into the loading gate, located underneath the receiver and in front of the trigger guard.
3. Hold the weapon with both hands, and with your forward (foregrip) hand, move the fore towards you, then away from you to rack a shell.
4. Aim and press the trigger to fire.
5. Rack the fore again to load the next shell.

If you want to eject a shell without firing it, unlock the fore by holding up on the touchpad or the A Button, and the work the pump to eject the shell.

## Attributes

* The 590A1 pump can take Muzzle Devices and has an attachment rail on top of the receiver.
* A spare shotgun shell can be placed inside of the small hole on the right side of the stock.
* The 590A1 Pump can use any AR-pattern Bayonet:

Bayonet C601Bayonet CANBayonet H416Bayonet K77Bayonet M7Bayonet M9Bayonet M9 StainlessBayonet USMC
BM59

The **BM59** is a magazine-fed conversion of the M1 Garand made for the Italian military, bearing a similar appearance to the M14 rifle.

## Operation

Button Mapping
 Bolt Release
 Lock Bolt
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Press again for full-auto.
2. Insert a magazine into the magwell.
3. Pull the charging handle on the right side of the gun to chamber a round.
4. Press the trigger on the main hand to fire.

## Attributes

* The bolt can be locked back by holding the bolt open with the off hand, and pressing up/down on the touchpad or the B button on the off hand. The player can then top off the magazine inside.
* The BM59 can take any Muzzle Device.
* The BM59 can use stripper clips with the bolt locked back.
* The BM59 has a hidden attachment rail on top of the receiver.

## Videos

H3VR Early Access Devlog - Holiday Roundup 4BM 59 battle rifle -- H3VR Weapon Deep Dive
AKS74U Tactical

The **AKS74U Tactical** is a modernization of the AKS74U compact carbine. The tactical version features a railed fore and an AK74M style folding stock, but still retains a dovetail for mounting optics.

## Operation

 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to full-auto. Click again if you want semi-auto fire.
2. Insert a fresh magazine into the magwell, located under the receiver and in front of the trigger guard.
3. Pull the charging handle on the right side of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The AKS74U Tactical is an AK-pattern firearm. It has the following features:
	+ The safety switch on the right side of the receiver prevents the charging handle from being used while in safe.
	+ The fire selector's settings are safe - full-auto - semi-auto.
	+ There is a rail on the left side of the receiver called a Dovetail for mounting Russian optics.
	+ The player can do what's called a "tactical reload". This means you can quickly knock out an empty mag, by striking the mag release switch between the trigger guard and the magazine with a fresh mag.

### Attachments

* The AKS74U Tactical has attachment rails around the handguard. It also has a folding stock.
* The AKS74U Tactical can use any Muzzle Device.
* The following attachments can be used on the dovetail mount for the AKS74U Tactical:

Russian-to-Picatinny AdapterKobra Reflex SightPK01VS Reflex SightPSO-1 ScopeM76 Scope
### Compatible Magazines

 AK74N Mag
 AK12 Mag
 AK74N Mag
 AKS74U Mag
 **AKS74U Tactical** Mag
 AK74N Drum

## Video

H3VR Early Access Update -55- AA-12, AKS-74U Tactical. Next Update on the 4th!AKS-74U carbines -- H3VR Weapon Deep Dive
Fore Grip

**Fore Grips** add a grip point to a firearm. Most firearms that are not pistols already have a grip point, but it can help if you want a grip surface that's in a position that's easy for you to grab.

Most fore grips attach to any picatinny rail, though at least one can be attached by the Muzzle. Some fore grips are bespoke, and replace the fore on certain firearms. To remove a bespoke fore, grab it from behind the fore, and press down on the touchpad or A Button. You will have to grab it from the right place, or else it will simply snap to your hand.

## Picatinny Grips

The following grips can attach to any Picatinny Rail.

Foregrip Angled BlackForegrip Angled ODGForegrip Angled TanForegrip APCKTVert BlackKTVert FDEKTVert ODGForegrip LargeForegrip LDAGForegrip MiniForegrip MVGForegrip MX4Foregrip OffsetForegrip QC9Foregrip RKOForegrip SerbForegrip SGForegrip ShiftForegrip ShiftShortyForegrip StandForegrip ThompsonForegrip TStyleForegrip ValkForegrip Vector45Foregrip ZG106
## MLOK Grips

The following grips can be attached to any MLOK attachment point.

BWarriorLok BlackBWarriorLok FDEMPLoK Angled BlackMPLoK Angled FDEMPLoK Vert BlackMPLoK Vert FDEKAGLoK Handstop BlackKAGLoK Handstop FDE
## Muzzle Grips

The following grips can be mounted to the muzzle.

## Bespoke Grips

### MP5 Fore Grips

The following fore grips are compatible with the MP5, MP5SF, MP5/10, MP5/40, and H51.

MP5Fore FlashlightMP5Fore RISMP5Fore SlimelineMP5Fore VentedMP5Fore WoodThe MP5Fore Flashlight adds a working Flashlight, while the MP5Fore RIS adds picatinny rails.

### MP5K Fore Grips

The following fore grips are compatible with the MP5K, MP5SP5K, and H51K.

MP5kFore Prototype
### AKM Fore Grips

The following fore grips are compatible with the AKM, AK74N, AK101, Kalashniluger, and RPK.

AKFore RomanianAKFore B10AKFore SharkThe AKFore B10 adds picatinny rails.
1887 Lever Action

The **1887 Lever Action** is a lever-action shotgun. The Winchester Model 1887 was among the first repeater shotguns, designed by John Browning. It used the same lever-action system found on many repeater firearms at the time. The Model 1887 was eventually superseded by the more popular pump-action system, especially by military users, but the 1887 Lever Action remained popular with law enforcement and civilians for the first few decades of the 20th century.

## Operation

 Flip-Cock
 Fire

1. Grab the fore end of the gun and hold down the trigger with the forward hand.
2. Move the firing hand towards the forward hand to open the breech.
3. Insert rounds into the open chamber and magazine tube.
4. Grab the fore again and move the firing hand back to close the breech.
5. Aim and press the trigger on the firing hand to fire.
6. Repeat steps 2 and 4 between each shot.

## Attributes

* The 1887 Lever Action can be spin-cocked. To do this, hold down the touchpad (Classic Controls) or the B Button (Streamlined Controls) and move your hand in a circular motion.
* The 1887 Lever Action can take a Muzzle Device.

## Variants

### 1887 Lever Action Shorty

This version features a shorter barrel and no stock.

## Videos

H3VR Devlog- WIP 4 the 4th - M1887 Lever Action Shotgun, Volcanic Pistol, SW Model 101887 lever action shotguns -- H3VR Weapon Deep Dive
Express 870

The **Express 870** is a pump-action shotgun that belongs to a large family of related shotguns. It is a Remington 870 shotgun with aftermarket Magpul furniture, typical of commercially modified 870 shotguns.

## Operation

Button Mapping
 Unlock Pump
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert shells into the loading gate, located underneath the receiver and in front of the trigger guard.
3. Hold the weapon with both hands, and with your forward (foregrip) hand, move the fore towards you, then away from you to rack a shell.
4. Aim and press the trigger to fire.
5. Rack the fore again to load the next shell.

If you want to eject a shell without firing it, unlock the fore by holding up on the touchpad or the A Button, and the work the pump to eject the shell.

## Attributes

### Attachments

* The Express 870 can use any Muzzle Device.

## Variants

### See Also

* CQB870
* M870 Picatinny
* MCS870
* T14 Custom

## Videos

Express 870 shotgun -- H3VR Weapon Deep Dive
Decoy Grenade

The **Decoy Grenade** is a fictional utility grenade. Upon deployment, the grenade will spawn an inflatable Sosig named Uncle Spam; this decoy will distract enemy sosigs for a limited time by drawing their attention and fire.

## Operation

Button Mapping

1. Pull the pin out of the grenade.
2. Press the touchpad (Classic Controls) or B Button (Streamlined Controls) to remove the spoon if you want the fuse to start immediately.
3. Throw the grenade. It will instantly spawn the decoy wherever the grenade lands.

## Attributes

The decoy will disappear on its own after ten seconds, or else it can be destroyed by enemy fire.

## Videos

H3VR Early Access Devlog - Decoy Grenade!
Contender 45-70

The **Contender 45-70** is a single shot firearm that is commonly used in target shooting and as a backup weapon in big-game hunting.

## Operation

Button Mapping
 Cock Hammer
 Fire

1. Click left or right on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to open the barrel.
2. Insert round into the chamber.
3. Click left or right on the touchpad or B Button again or flick the weapon upwards to close the barrel.
4. Click down on the touchpad or the A Button to cock the hammer.
5. Aim and press the trigger to fire.
6. Open the pistol again and tip it up to remove the spent shell.

## Attributes

* The Contender 45-70 has an attachment rail on top of the barrel. It can also use Muzzle Devices and Pistol Stocks.

## Video

H3VR Devlog- Alpha 12 of U52 - Handy Cannons! - Mosin Obrez, Contender 45-70, Meatmas Arena RebuiltContender 45-70 -- H3VR Weapon Deep Dive
Break Action Super Shorty

The **Break-Action Super Shorty** is an extremely small double-barreled side-by-side shotgun. The Break Action Super Shorty may have been inspired by a similar weapon from the film *Killing Them Softly*.

## Operation

Button Mapping
 Fire

1. Press up on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to open the shotgun.
2. Insert a shell into each chamber.
3. Close the shotgun by clicking the hinge beneath the barrel.
4. Aim and fire by pressing the trigger.

## Attributes

* Unlike the other double barrel shotguns, the Super Shorty cannot be closed by flicking the shotgun upwards, as the barrels have too little mass.
* The shells will stick out of the barrels of the Super Shorty.

## Variants

### See Also

* Hammerless Long
* Break Action Shorty

## Video

Doing Stupid Things With My SundayBreak Action Shorty and Super Shorty -- H3VR Weapon Deep Dive
Flamethrower (Meat Fortress)

## Flamethrower

The **Flamethrower** is a firearm for the Pyro in Meat Fortress.

## Operation

 Fire

1. Insert a fuel canister underneath the weapon where the fuel valve is located.
2. Adjust the cone of fire by rotating the valve left or right.
3. Aim and fire with the trigger.

## Attributes

* The Flamethrower can perform an air blast that will knock back both Sosigs and other objects.
* The fuel canister has about 15-20 seconds of fire. The player should spawn-lock the cannister as there’s no other way to refill it.
AA12

The **AA12** is an automatic, mag-fed shotgun. With the fading relevancy of shotguns in modern combat, the AA12 was designed explicitly for combat roles, featuring a detachable magazine and significant recoil compensation. The AA12 had been in development since the 1970s, but wasn't finalized until 2005; early prototypes influenced the design of other full-auto shotguns, such as the USAS-12.

## Operation

Button Mapping
 Fire

1. Insert a magazine into the magwell located in front of the trigger guard.
2. Pull back and release the charging handle located on top of the receiver.
3. Aim and fire by pressing the trigger.

## Attributes

* The AA12 has no safety or selector switch, and fires at full auto only.
* The AA12 has an attachment rail on the top of the receiver.
* The AA12 can take any Muzzle Device.

## Video

H3VR Early Access Update -55- AA-12, AKS-74U Tactical. Next Update on the 4th!AA12 shotgun -- H3VR Weapon Deep Dive
Bull 454

The **Bull 454** (known in real life as the **Taurus Raging Bull**) is a five-shot, double-action revolver chambered for the .454 Casull cartridge. It is typically used as a hunting revolver for defense against big game.

## Operation

 Cock Hammer
 Spin Revolver
 Alternate Pose
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to open the cylinder.
2. Insert the cartridges, either individually or with a speedloader, into the cylinder.
3. Close the cylinder back up, either by grabbing and pushing the cylinder back into the frame, or snapping your wrist to the right.
4. Optional: You can cock the hammer for a lighter trigger pull by clicking down on the touchpad or pressing the A button.
5. Aim and fire by pressing the trigger.
6. To empty the revolver, open the cylinder again. Remove the cartridges, either by grabbing the ejection rod at the front of the cylinder, or by jerking the gun in a downwards motion.

If you're a left-handed user or otherwise have difficulty loading the revolver, click right on the touchpad to hold the revolver in an alternate pose.

## Attributes

* The Bull 454 can use all Muzzle Devices except for suppressors. It can also use a Pistol Stock.

## Videos

H3VR Early Access Update 79! - Tons Of New Revolvers, Liv Support, ForceTube Support & More!Bull 454 - H3VR Weapon Deep Dive
Duelist

The **Duelist** is the Hold 1 Boss of the Take and Hold character Flaccid Steak.

Apart from having high damage resistance, the Duelist is the least remarkable Meatle Gear Boss, being armed with a Single Action Army revolver. The Duelist also takes slightly more headshot damage than the other bosses.

The Duelist is based on the *Metal Gear* character Revolver Ocelot.
Dardick Carbine

The **Dardick Carbine** is the carbine version of the Dardick magazine-fed revolver. The design allowed for a higher ammo capacity than traditional revolvers, and used triangular "tround" cartridges. It was a commercial failure and the tround system was never used by anyone else.

## Operation

Button Mapping
 Cock Hammer
 Fire

1. Open the loading gate by pressing left on the touchpad (Classic Controls) or the B Button (Streamlined Controls).
2. Insert 13 trounds into the magazine, plus one in the exposed chamber.
3. Close the chamber.
4. Aim and fire by pulling the trigger.
5. You can top off the magazine at any time while there are still trounds in the chamber.

## Attributes

* The Dardick Carbine is compatible with stripper clips.
* The Dadrick Carbine can take any Muzzle Device, including Suppressors.

## Videos

H3VR Early Access Devlog- Update 99 Alpha 5 - Exotic & Rare Revolvers, Take & Hold ChangesDardick revolver and carbine -- H3VR Weapon Deep Dive
H51

The **H51** is a conversion of the G3A3 rifle to give it the same barrel length as the MP5. The H51 is an unofficial modification made by gunsmiths for various special purposes; the shorter barrel gives the H51 the same terminal ballistics as a full-size AKM, but with significantly more recoil and muzzle flash.

## Operation

 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Click again if you want full-auto fire.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the left side of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The H51 is an HK-pattern weapon. The player can do what's called the "HK slap", a method of reloading where the player first locks back the charging handle, inserts a fresh magazine, and then physically slaps the charging handle with their hand to release it.
* The H51A1 can use a Pistol Stock.
* The H51 can take any Muzzle Device.
* The H51 can take the following bespoke attachments:

MP5 Attachments
 Scope | G3SG1 Scope

MP5Fore FlashlightMP5Fore RISMP5Fore SlimMP5Fore VentilatedMP5Fore WoodG3 PicatinnyMountMP5 Picatinny AdapterG3SG1 Scope
The H51 is compatible with the following magazines:

G3 Magazines
 G3A3 Drum | 50

## Variants

### H51K

H51 with MP5K length barrel and folding stock.

### See Also

* G3A3
* G3SG1
* PSG1

## Videos

H3VR Early Access Update 63! 32 New Guns! 250th Gun In The Game! The (almost) Entire MP5 Family!H51 -- H3VR Weapon Deep Dive
APC9

The **APC9** is a pistol calibre carbine chambered in 9x19mm. A .45 ACP version is available as the APC45.

## Operation

 Mag Release
 Bolt Release
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the left side of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The APC9 has flip-up iron sights. To use, grab the sights at the ends of the rail on the top of the receiver.
* The APC9 has a collapsing stock, and an attachment rail on the top of the receiver and all around the handguard.
* The APC9 can take any Muzzle Device.

## Videos

H3VR Early Access Update 61! New Civvie Gats, Quality of Life Upgrades, Snap-turning For Rift!Brügger & Thomet APC 45 and APC 9 carbines -- H3VR Weapon Deep Dive
AKS74U

The **AKS74U** is a compact carbine version of the AK74N. The AKS74U is commonly used by vehicle crews and special forces units, bridging the gap between assault rifles and SMGs.

## Operation

 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to full-auto. Click again if you want semi-auto fire.
2. Insert a fresh magazine into the magwell, located under the receiver and in front of the trigger guard.
3. Pull the charging handle on the right side of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The AKS74U is an AK-pattern firearm. It has the following features:
	+ The safety switch on the right side of the receiver prevents the charging handle from being used while in safe.
	+ The fire selector's settings are safe - full-auto - semi-auto.
	+ There is a rail on the left side of the receiver called a Dovetail for mounting Russian optics.
	+ The player can do what's called a "tactical reload". This means you can quickly knock out an empty mag, by striking the mag release switch between the trigger guard and the magazine with a fresh mag.
* The AKS74U has a folding stock.

### Attachments

* The AKS74U can use any Muzzle Device.
* The following attachments can be used on the dovetail mount for the AKS74U:

Russian-to-Picatinny AdapterKobra Reflex SightPK01VS Reflex SightPSO-1 ScopeM76 Scope
### Compatible Magazines

 AK74N Mag
 AK12 Mag
 AK74N Mag
 **AKS74U** Mag
 AKS74U Tactical Mag
 AK74N Drum

## Videos

H3VR Early Access Weekly Update -18- 4 New Russian Firearms, New Locomotion Options!AKS-74U carbines -- H3VR Weapon Deep Dive
C96 Mauser

The **C96 Mauser** is an antique German semi-auto pistol. It is an iconic pistol from the late 19th century and among the first commercially successful semi-auto pistols. It is sometimes referred to as the "Box Cannon" due to its relatively powerful cartridge and boxy shape, or the "Broomhandle" for its round wooden pistol grip. The Mauser was widely used around the world, but was used primarily by the German army in WWI.

## Operation

Button Mapping
 Cock Hammer
 Decock Hammer
 Fire

### Loading Empty C96

1. Pull and release the charging handle, located at the rear of the pistol, to open the breech.
2. Grab a stripper clip and place it on top of the breech.
3. Push the bullets into the breech until the magazine is full.
4. Grab and release the charging handle to close the breech.
5. Aim and fire by pressing the trigger.

### Loading Partially Full C96

1. Pull back the charging handle; while it is pulled back, press up on the touchpad (Classic Controls) or B Button (Streamlined Controls). This will lock the breech open.
2. Grab a stripper clip and place it on top of the breech.
3. Push the bullets into the breech until the magazine is full.
4. Press the touchpad or B Button again to disengage safety and close the breech,
5. Aim and fire by pressing the trigger.

## Attributes

* The C96 Mauser can take Pistol Stocks.
* The C96 has adjustable rear sights. To set the zero distance, grab the rear sight, then click left or right on the touchpad (Classic Controls) or B and A buttons (Streamlined Controls) to adjust. The distance can be set from 50 meters to 500, in increments of 50.

## Variants

### See also:

* M712 Mauser
* Mauser Trench Carbine
* Mauser Assault Carbine

## Video

H3VR Early Access Update -43- LAPD 2019 Special, C96 Mauser, Wurstwurld AdditionsMauser C96 - H3VR Weapon Deep Dive
FAL

The **FAL** is a battle rifle that was used by more nations during the Cold War than any other battle rifle. Like most battle rifles, however, it was very difficult to control on full auto, leading to many countries eventually replacing it with smaller-caliber assault rifles.

## Operation

 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Click again if you want full-auto fire.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the left side of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The FAL can take any Muzzle Device.
* The FAL can use the following magazines:

Mk17-Compatible Magazines
 X25 50 rnd Drum for Mk 17 | 50

## Variants

### See Also

* FAL Para
* FAL Tactical

## Videos

H3VR Early Access Update -54- PostWar Classics, Knuckles Controller v2 Tour, Virtual Stock & More!FAL series -- H3VR Weapon Deep Dive
Breadcrab Zombies

**Breadcrab Zombies** are related to Rotwieners, except that they have Breadcrabs attached to their head. Killing a Breadcrab Zombie without headshots will cause the Breadcrab to fall off and attack the player. Breadcrab Zombies are a Shelf Life enemy, and are currently encountered exclusively in the Take and Hold character Welldone Freemeat.

Breadcrabs, in of themselves, are a reskin of an older enemy, dubbed the Meatcrab, which originated from Take and Hold: Containment. All Breadcrabs, with the exception of the Poison Breadcrab, have two main attacks: jumping at the player and inflicting damage, and jumping at the player, then deploying a drill, which if allowed to progress will instantly kill the player. Due to their older physics behavior, and the fact that they explode when killed, Breadcrabs are not to be underestimated as a clumsy, albeit overwhelming enemy.

Breadcrab Zombies
 Fast Breadcrab | Pale bread bun with teeth on its underside | Melee attack

Breadcrab
DT11

The **DT11** is an over-under double-barreled sporting shotgun. Compared to other Break-Action shotguns, the DT11 is primarily made for competition shooting. This is because, unlike side-by-side shotguns, Over-Under shotguns have their sight bead aligned for both barrels, allowing for more accurate shooting.

## Operation

Button Mapping
 Fire

1. Press up on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to open the shotgun.
2. Insert a shell into each chamber.
3. Close the shotgun by grabbing the fore and lifting it up.
4. Aim and fire by pressing the trigger.

## Variants

### DT11 Chopped

The DT11 Chopped has both its barrels shortened, but retains the stock.

### DT11 Shorty

The DT11 Shorty has both its barrels shortened and its stock removed.

## Video

H3VR Early Access Weekly Update -15 - 4 New Shotguns, Flare gun & Tons of 12 Gauge AmmoBeretta DT11 Series -- H3VR Weapon Deep Dive
Degle

The **Degle** is the meme form of the Desert Eagle. It is a cardboard gun that fires imaginary bullets and all sound effects are made verbally. The gun was inspired by a request from a Steam user named Mr Bubbles169 asking for the heavily-engraved golden Desert Eagle from *Blue Estate*, but misspelt it as a "Degle".

## Operation

1. Insert a fresh magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

* The Degle can use any Muzzle Device and Pistol Stock, and has a hidden attachment rail on the top.
* The default "NERMAL" bullets are extremely short-ranged, but nearly all of the remaining ammo types are superior.

## Video

H3VR- Alpha 7 of Update 52, An April Fools SpecialDesert Eagles - H3VR Weapon Deep Dive
## Trivia

* The Degle is one of the few guns made by Anton Hand himself rather than being licensed from a digital artist.
C1851 Conversion

The **C1851 Conversion** is a cartridge-converted version of the Colt 1851 Navy, which originally used loose gunpowder and lead balls, ignited by percussion caps. It was an extremely commonplace revolver, even after the original model became obsolete.

## Operation

Button Mapping
 Index Cylinder
 Cock Hammer
 Spin Revolver
 Eject Case
 Fire

1. Open the loading gate by pressing left on the touchpad (Classic Controls) or the B Button (Streamlined Controls).
2. Insert a cartridge into the loading gate.
3. Press right on the touchpad or the A Button to index to the next chamber.
4. Repeat steps 2 and 3 until the revolver is full.
5. Press left on the touchpad or the B button to close the loading gate.
6. Press down on the touchpad or the A Button to cock the hammer.
7. Aim and fire by pressing the trigger.
8. Repeat step 6 between each shot.
9. When the revolver is empty, open the loading gate again, and eject each cartridge, either by grabbing the ejector rod underneath the barrel, or by pressing the trigger. Index to each chamber on the cylinder and eject until the cylinder is empty.

## Attributes

* The C1851 Conversion can be fan-fired for rapid-shooting. To do this, hold down the trigger, then swipe your hand past the hammer repeatedly.
* The C1851 Conversion can take any Muzzle Device except for Suppressors, and Pistol Stocks.

## Video

H3VR Early Access Update 79! - Tons Of New Revolvers, Liv Support, ForceTube Support & More!Colt 1851 Navy - H3VR Weapon Deep Dive
Bubba-15

The **Bubba-15** is an AR15 pattern rifle. It is a common sporting rifle with many different variants and modifications. This version features a longer barrel and a barrel shroud that's based on the Salient Arms International GRY, without the attached muzzle device. The Bubba-15 was replaced by the PEN15.

## Operation

Button Mapping
 Mag Release
 Bolt Release
 Lock Bolt
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the rear of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.
5. Press down on the touchpad or the A button to release the magazine, or simply pull it out.

## Attributes

* The Bubba-15 is an AR-pattern rifle. It has the following features:
	+ The charging handle is an ambidextrous handle located behind the rear sight and above the stock.
	+ The rifle has a bolt hold open; when reloading, the player can press a button on the left side of the reciever above the magwell to chamber the first round.
	+ The rifle uses STANAG magazines, which are cross-compatible with many 5.56mm firearms.

### Attachments

* The Bubba-15 has rails on the top of the reciever and all around the handguard.
* The Bubba-15 can take any Muzzle Device.

### Magazines

* The following magazines are compatible with the Bubba-15:

## Videos

H3VR Early Access Update 61! New Civvie Gats, Quality of Life Upgrades, Snap-turning For Rift!Bubba 15 carbine -- H3VR Weapon Deep Dive
## Trivia

* "Bubba" is a term of derision in the firearms community for firearms with hideous modifications.
DMR15

The **DMR15** is an AR15 pattern rifle, being a long-range match rifle. It consists of a Magpul PRS stock, a DPMS PSG1 style palm-shelf grip, a JP Enterprise Mk3 hand guard, and a 24 inch barrel.

## Operation

Button Mapping
 Mag Release
 Bolt Release
 Lock Bolt
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the rear of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.
5. Press down on the touchpad or the A button to release the magazine, or simply pull it out.

## Attributes

* The DMR15 is an AR-pattern rifle. It has the following features:
	+ The charging handle is an ambidextrous handle located behind the rear sight and above the stock.
	+ The rifle has a bolt hold open; when reloading, the player can press a button on the left side of the receiver above the magwell to chamber the first round.
	+ The rifle uses STANAG magazines, which are cross-compatible with many 5.56mm firearms.

### Attachments

* The DMR15 has rails on the top of the receiver and barrel. It also has a hidden rail on the bottom of the barrel.
* The DMR15 has MLOK mounts on the left and right of the barrel.
* The DMR15 can take any Muzzle Device.

### Magazines

* The following magazines are compatible with the DMR15:

## Variants

### See Also

* AR15 SBR
* FP15
* MP15
* PDC15
* PEN15
* SCR AR15 Pistol

## Videos

H3VR Early Access Update 112 Alpha 1 - Civvie AR Set!!!
Encryption Node

**Encyrption Nodes** are a key feature of Take and Hold; during the Hold Phase, the player must eliminate a set amount of nodes at the end of each wave. You will have a limited window of about two minutes to shoot all of the nodes in the room. Once all nodes have been destroyed, another wave will start, until the hold is taken. If the player fails to destroy all of the encryption nodes before time runs out, the player will not receive the full payout of override tokens.

## Types

Encryption Nodes come in the following types:

### Other images

Stealth Node (Uncloaked)Old Regenerative NodeOrthagonal Encryption shooting lasers
## See Also

* Constructs, which are an equivalent enemy type experienced during the Take Phase.
* Meatmas Drones, which are based on Encryption Nodes

 Enemies
AWM

The **AWM** (short for **Arctic Warfare Magnum**) is a modern bolt-action rifle designed for long-range shooting. The AWM is part of the Arctic Warfare series of precision rifles, being chambered in Magnum rifle cartridges. The rifle is highly favored for its long-range accuracy and adaptability.

## Operation

Button Mapping
 Activate Quickbolt / Slidebolt
 Eject Magazine
 Fire

1. Press left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a fresh magazine into the magwell, located under the receiver and in front of the trigger guard.
3. Grab the bolt handle on the right side of the gun. Turn it counterclockwise, and pull it back to open the breech.
4. Push the bolt forwards, and turn it clockwise to chamber a round.
5. Aim and press the trigger to fire.
6. Repeat steps 3 and 4 between each shot.

## Attributes

* The AWM can take Muzzle Device.
* The AWM has an attachment rail on the top of the receiver as well as a small one on the bottom of the handguard.

## Video

H3VR Early Access Update - Alpha 7 of U59- Enormous Caliber Toys! AWM, SW500, Huge Melee RebalanceAWM -- H3VR Weapon Deep Dive
Baby's First Boomstick

**Baby’s First Boomstick** is a joke weapon based on Kommander Karl's series of reload videos using everyday objects. The weapon is based on a Fisher Price Pop-Up toy that Karl “reloaded” as though it were a shotgun; Baby’s First Boomstick is an interpretation of what such a weapon would look like. Kommander Karl is also the creator of the 3D model. According to him, the weapon was created in Blender and textured in Substance Painter.

## Operation

1. Press all four buttons on the left side of the receiver to open the loading gates.
2. Insert a shell into each loading gate.
3. Pull the charging handle on the right side of the receiver.
4. Aim and fire.

## Attributes

* Baby's First Boomstick can use any Muzzle Device.
* Baby's First Boomstick does not have functional iron sights, but the player can aim roughly from the top right corner of the pop-up toy.
* The player can load an additional shell after chambering a round; regardless of whichever push-button the player presses, the orange loading gate will open.

## Video

H3VR Early Access Devlog- Update 102 Alpha 2 - The MOST POWERFUL AR EVER!!!Baby's First Boomstick shotgun -- H3VR Weapon Deep Dive
Bayard 1908

The **Bayard 1908** is a compact automatic pistol.

## Operation

Button Mapping
 Mag Release
 Fire

1. Insert a fresh magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

* The Bayard 1908 can take any Muzzle Device and Pistol Stock.

## Videos

H3VR Early Access Devlog - Meatmas Day Gift Showcase!Bayard 1908 pistol -- H3VR Weapon Deep Dive
1894 Lever Action

The **1894 Lever Action** is a lever-action rifle. The Winchester Model 1894 was designed by John Browning as an improvement over Winchester's line of lever action rifles, with the ability to withstand the added pressure of new smokeless powder rounds. The Model 1894 remained a popular rifle for hunters well into the 20th century, earning the nickname the "Deer Rifle". Compared to the 1873 Lever Action, it fires the more powerful .44 Magnum round; this chambering is not present in the original models but is a common modern chambering.

## Operation

 Flip-Cock
 Fire

1. Insert rounds into the loading gate on the right side of the receiver.
2. Grab the fore end of the gun.
3. Move the firing hand towards the forward hand, then back to chamber a round.
4. Aim and press the trigger on the firing hand to fire.
5. Repeat step 3 between each shot.

## Attributes

* The 1894 Lever Action can use the W330 Scope and any Muzzle Device.
* The 1894 Lever Action can be spin-cocked. To do this, hold down the touchpad (Classic Controls) or the B Button (Streamlined Controls) and move your hand in a circular motion.

W330 Scope
## Videos

H3VR Early Access Update -56- 4th of July! Classic Carbines, Nutty Giants & Rebuilt Fireworks!Winchester 1894 lever action rifle -- H3VR Weapon Deep Dive
Siege Fire Golem

*"I...Hit...!"*

Rocks that were touched by the Shard of Light became golems. Golems can be spotted here and there across the Sierra continent and vary in shape and texture depending on what kind of rock was the base structure. Be careful. The rock you sit on may be a golem.

### Titles

★★: Rough Siege Fire Golem

★★★: Hardened Siege Fire Golem

★★★★: Enraged Siege Fire Golem

★★★★★: Furious Siege Fire Golem

★★★★★★: Thundersteps Siege Fire Golem
Cloaking Watch

The **Cloaking Watch** is a tool in Meat Fortress for the Spy.

## Operation

1. Grab the watch in one hand; the other hand needs to be empty.
2. Press the trigger to turn invisible. You will see a gauge on the watch to see how much longer you can stay invisible. Press the trigger again to de-cloak.
3. If you grab anything with your other hand, the watch will short out and cannot be used until a few seconds have passed.
Blue Crab

*"I'll drown you to the bottom of the ocean!"*

Sea crabs have been engaged with fishmen in territorial conflicts for a long time. As a last resort to end the war, a large army of crabs marched to the land in order to find the Shard of Light.

### Titles

★★: Greedy Blue Crab

★★★: Fearsome Blue Crab

★★★★: Beach Cleaner Blue Crab

★★★★★: Beach Bralwer Blue Crab

★★★★★★: Beach Ruler Blue Crab
Airgun

The **Airgun** is a recreational, pneumatically-powered weapon that uses compressed air to launch small-caliber lead pellets. While not lethal towards human-sized targets, air rifles are commonly used in pest control.

## Operation

1. Grab the barrel and pull down to open the action.
2. Insert a pellet into the barrel.
3. Close the rifle by grabbing the barrel and lifting it up.
4. Aim and fire by pressing the trigger.

## Attributes

* The Airgun has a hidden rail on top of the receiver.
* The Airgun can use any Muzzle Device.
* The projectiles that the Air Gun uses do not contain any gunpowder; the Air Gun contains its own reservoir of compressed air. Breaking open the barrel reloads the air reservoir.

## Videos

H3VR Early Access Devlog - Meatmas Day Gift Showcase!Airgun -- H3VR Weapon Deep Dive
CBJ-MS

The **CBJ-MS** is a Swedish compact PDW. Like all other PDWs, it has better armor-penetrating capability compared to pistol caliber SMGs.

## Operation

Button Mapping
 Mag Release
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a magazine into the magwell located in the pistol grip.
3. Pull and release the charging handle on the rear of the gun.
4. Press the trigger on the firing hand to fire.
5. Press down on the touchpad or the A Button to release the magazine, or simply pull it out.

## Attributes

* The CBJ-MS has a retractable stock.
* The CBJ-MS has what's called a "progressive" trigger instead of a normal fire selector. To fire in semi-auto mode, apply a small amount of pressure to the trigger. To fire in full-auto mode, squeeze the trigger all the way.

### Attachments

* The CBJ-MS has an attachment rail on top of the receiver. It also can use any Muzzle Device.

### Magazines

* The CBJ-MS has a spare magazine holder in the foregrip.
* The CBJ-MS can use 30 and 100 round magazines.

## Videos

H3VR Early Access Devlog - Holiday Roundup 2CBJ-MS SMG -- H3VR Weapon Deep Dive
## Trivia

* At the time of implementation, the CBJ-MS was chambered in 9x19mm. While not an incorrect chambering, the main reason was that Anton ran out of time to implement its proprietary cartridge.