Road of Order

Asora

## Overview

* **Commandment-** Force a mortal to do your Will
* **Divine Vision-** Show a target a horrifying or inspiring Vision
* **Mark of Faith-** Mark someone to radiate their Virtue outwards
* **Radiant Voice-** Speak with someone no matter the language or circumstances
* **Purify-** Remove negative personality traits from someone

## Evocations

* **Commandment**
	+ ***Description**:* *Allows the Malakim to overcome reluctance and doubt, making them follow the Malakims will. No matter in which words the Malakim wraps their command, the Malakim´s understanding of their targets virtue allows them to simply surpass their will; as long as the target is able to clearly hear them.*
	+ ***Effect**:* Allows the Evocator to command a mortal with a **[chosen virtue]** to perform a specific action. This requires a successful Evocation Roll while the Evocator formulates a compelling command to force their will upon the mortal. Against certain mortals this may require a contested Roll. Should they succeed the mortal will follow their command.
	+ ***Level Bonus***: Cast on an additional **[chosen Virtue]** for every level beyond the first
	+ *Example:* The Evocator tries to free a prisoner from their cell. The only way inside is with the key, so they search for a prison guard. As the guard believes in the central **[Virtue]** of *Self-Interest*, which the Evocator has chosen, they cast 1st level Commandment on them. After a short conversation they have convinced the guard to open the gate for them, stepping aside as both run to freedom.
* **Divine Vision**
	+ ***Description**:* *Through canalising their celestial powers the* *Malakim* *may instill a mortal with* *religious-style visions; be they dread-inducing condemnations of their actions or promises of celestial rewards for their struggles.*
	+ ***Effect**:* The Evocator may choose a mortal and make a successful Evocation Roll to directly instill them with a vision, which lasts a full minute. Against some mortals this requires a consted Roll. The Evocator may choose to show their target anything during the vision, during which they are unable to move or access their senses.
	+ ***Level Bonus***: Double the effect duration for every level above the first
	+ *Example:* The Evocator has confronted a murderer in their hideout. Since they are physically stronger the Evocator chooses to cast their 2nd level Divine Vision. Thanks to their additional dice from the leve 2 slot they won the contested with a margin of 3. This is just enough to disable their target for a full combat round, filling them with a dreadful vision of all of their actions from the perspective of the victims. Out of combat the Vision would have lasted for 3 minutes.
* **Radiant Voice**
	+ ***Description**:* *Allows the Malakim to amplify the divine power of their voice, drowning out any sound around them. Their chosen target will be able to clearly understand them no matter how loud their surroundings, how distracted they are or which language they speak; even being able to hear the Angel should the be deaf.*
	+ ***Effect**:* After making a successful Evocation Roll the Angel may choose an mortal from a **[chosen Virtue]** and have them clearly hear their voice no matter the circumstances or languge.
	+ ***Level Bonus***: Cast on an additional **[chosen Virtue]** for every level beyond the first
	+ *Example:* The Evocator has found a homeless man hidden in the streets they have taken a special interest in. The man is deaf on one ear and does not speak the Evocators langauge; but whats actually important is that he believes in Justice (the Evocators **[chosen Virtue]**). Even from across the street the Evocator is able to speak to the main, instanlty waking him up and making his head turn towards the Evocator.
* **Mark of Faith**
	+ ***Description**:* *Allows the Malakim to place a magical seal ontop their target, making them radiate their virtue outwards. Those that share in that virtue will find them immedeatly sympathetic, convincing and seem almost like a divine figure; while those that oppose that virtue feel intuitive repulsion, disgust and fear.*
	+ ***Effect**:* After making a successful Evocation Roll the Evocator may target a mortal. They will radiate their central virtue outwards, making them immedeatly sympathetic to those that share their virtue- allowing them to double their social dicepool; while those that oppose it immedeatly dislike them- where they have to half it. This effect remains active for an hour
	+ ***Level Bonus***: Double the effects duration for every level beyond the first
	+ *Example:* The Evocator is trying to enter a closed off high-soceity meeting. They manage to convince one of the guests outside to help them get in; but the guard refuses to make an exception. Since both the guest and the guard believe in the central virtue of *obedience* the Evocator casts lv 2 Mark of Faith, allowing the guest to convince the guard with ease.
* **Purify**
	+ ***Description**:* *Allows the Malakim to purge a mortal of their desires, vices or sinful character traits; purifying them in their own image. Through removing the right aspects of someones personality their Virtue may be replaced or removed.*
	+ ***Effect**:* After making a successful Evocation Roll and a Full Round of Absolute Focus, during which the Evocator must hold eye contact with their target. Against certain targets this may require a contested Roll. Should the Evocator succeed they may remove an emotion, a desire or a character trait permanently from their victim. This may affect their virtue.
	+ ***Level Bonus***: Remove an additional trait per level
	+ *Example:* The Evocator has captured a choleric man that killed his family in a fit of rage. The Evocator enages the man in a conversation during which they maintain eye contact, casting 1st level Purify. After the conversation ended and the roll succeeded the man will not be able to feel rage or anger ever again.

## References

* A character with a single Evocation from this road can discover a mortal central Virtue through a successful Insight Roll.
* Examples for central Virtues are:
	+ **Freedom**
	+ **Justice**
	+ **Obedience**
	+ **Self-Interest**
	+ **Honor**