recursal/Fanatic-Fandom huggingface dataset:
Hacker's Hideout

## Description

Hacker's Hideout is located on the bottom floor of Transmission Post and available only in the Afternoon. It contains a control terminal from which a hacker intends to take over the airwaves and hack 2-B.I.T..

During the Afternoon Colt can complete the hacker's plan by interfering nearby radio transmitters on Ramblin' Rock Club Rooftop or Fractured ImAge Front Entrance allowing him to unlock additional command of 2-B.I.T permitting to change an Invader in his game to another player.

Also there is a Weapon Trinket on the floor.

## Documents

### Cassettes

* Hacking 2-BIT: On a crate near the control panel.

## Discoveries

 An audacious Eternalist determined to unlock additional 2-BIT commands has placed home-grown hacking tech under the radio broadcaster.
From the Machine

**From the Machine** is a Note in *Deathloop*.

## Location

Found in Updaam in the Moxie Control System. It is on the box near a hackable antenna. The room is available at Morning and Noon only.

## Transcript

*Charlie,*

*I've implemented the Moxie's debug mode.*

*Surprised you requested it. Your skills are legendary.*

*Little concerned about the remote access antenna though. Seems like a security risk.*

*But you're the genius. You say it's shippable, we ship it.*

*Cheers,*

*Sparky*

### Colt Note

*Charlie requested a debug setting to decrease the difficulty of the Moxie.*
Baby's New Crib

**Baby's New Crib** is a Note in *Deathloop*.

## Location

Found in Fractured ImAge, in a locker in the Locker Room.

## Transcript

*i love it allie*

*allie*

*i love it*

*i NEED this concrete casket for my creativity you know? there, it's all false walls and space dust, can't breathe, can't close my eyes, but this, this is the canvas for my realest work. nobody ever made it pretty, so it's beautiful. people died here, so maybe i can finally get some sleep. get my dreams back.*

*come see me allie*

*i need you to model for me before we walk into forever*

*need you to be part of my art*

### Colt Note

*Fia had reasons for establishing her studio in an old military facility.*
Glowing Eternalist Locations

## Class

Eternalists can be roughly grouped into classes which will determine what weapons and trinkets they will have equipped and drop when dead - as well as their behaviour.

Glowing Eternalists notably drop more Trinkets and higher quality weapons than regular ones, but at high loop stress there's a chance of even regular Eternalists having some, though they will drop them at Crude/Sleek level instead of Exemplar.

### Melee

**Weapon** - Machete

**Character Trinkets** - Bloodthirsty Brawler, Comeback Kid, Creeping Death, Crescendo, Never Say Die, Slow Fuse, Sprinter, Stone Wall, Turtle Shell

**Weapon Trinkets** - No

**Golden Trinket** - Swift Death

### One-Handed

**Weapons** - Tribunàl, Fourpounder, LIMP-10

**Character Trinkets** - Clusterchuck, Comeback Kid, Hard Headed, Last Stand, Mechanical Affinity, Party Time, Swift Stitch

**Weapon Trinkets** - Any

**Golden Trinket** - Freeloader

### Scout

*See main article Eternalists#Eternalist Scouts*

**Weapons** - Tribunàl, PT-6 Spiker

**Character Trinkets** - Backstabber, Comeback Kid, Extended Signal, Last Stand, Master Hacker, Mechanical Affinity, Sprinter, Swift Stitch

**Weapon Trinkets** - Any

**Golden Trinket** - Freeloader

### Dualist

Dual-wielding Eternalists with two of the same weapon. Notably they'll drop two of any Weapon Trinket, one for each gun.

**Weapons** - Tribunàl, Fourpounder, LIMP-10

**Character Trinkets** - Comeback Kid, Creeping Death, Double Trouble, Fast Hands, Gunslinger, Pistolero, Slick Slide, Slow Fuse, Sprinter

**Weapon Trinkets** - Any

**Golden Trinket** - Poised

### Two-Handed

**Weapons** - Vopat Trencher, Strelak 50-50, MG-1 'Pepper Mill', Rapier

**Character Trinkets** - Backstabber, Clusterchuck, Comeback Kid, Deep Pockets, Glass Cannon, Hard Headed, Last Stand, Mechanical Affinity, Never Say Die, Slow Fuse, Sprinter, Swift Stitch, Turtle Shell

**Weapon Trinkets** - Any

**Golden Trinket** - Hard-Headed Cat / To The Wall

## Locations

**Golden Eternalists** - on Maximum Loop Stress one of the Glowing Eternalists always will spawn as a Golden Eternalist. This is randomized each time, but not every Glowing Eternalist can become the Golden one. All Glowing Eternalists that spawn on the map under some circumstances will never be Golden. Therefore on some maps the same Golden Eternalist will spawn every time.

Golden Eternalists will always drop class-specific Golden 2-for-1 Trinkets except for **To The Wall** Trinket. There is a bug with this Trinket due to which it does not always drops from corresponding class Eternalist.

### Karl's Bay

\* Although Amador Jack and Pick Rexly have no glowing but their drops are identical to Glowing Eternalists except for Character Trinkets
LIVE at Stony Bar

**LIVE at Stony Bar** is a Note in *Deathloop*.

## Location

Found on a drilling machine in Hangar 2 Locker Room in Karl's Bay.

## Transcript

*H,*

*Nothing like crowdsurfing at a maximum security prison. They didn't know what hit em! Power of music, I'm telling you.*

*Warden's open to a work release program if we can come through with the donation. Aleksis tells me he's bleeding the Backers dry to cover it. Pedigree puppers better be loaded.*

*These jailbirds are ready and willing, but they don't have a coin to their name. Now I know that's what makes em free, but they got their needs, too. No making them second-class citizens to the moneybags — and Affiliates better be eligible for firearms.*

*They're our kinda people, H. I met some real naturals for Two-Path Div, too. You just say the word when you're ready to duet, bring the house down with some real spiritual shit.*

*F.*

### Colt Note

*Frank and Harriet recruited heavily from prison populations when staffing the AEON Program.*
Generators Room 1

## Description

This huge room is located downstairs from Control Room and has a big number "1" on the wall. It has 2 Generators inside and some Eternalists are trying to start them. Two of the Eternalists are Scouts and can call for reinforcements.

The room has doors to other Generator rooms in Power Station - Generators Room 2 and Generators Room 3.

There is a Battery in the catwalk that can be used to start the Generators.

## Discoveries

 The generator starter requires a battery to power up, but once I punch the 'on' button I can remove and re-use the battery.
Frank Originals, Part II

**Frank Originals, Part II** is a Profile in *Deathloop*.

It appears in a form of a **Cassette**.

## Location

Found in the Boathouse in Fristad Rock. It is in the locked room and only accessible during the Afternoon. Access it by using a Crank Wheel outside the main chamber and then wait for the Eternalist to activate the gas. It will explode and unlock the door.

## Transcript

***Frank:** 'What's my favorite book, song, or play?' Well, that is a fucking question, sweetheart. Now, there's this old ditty by this crooner, and he's reflecting on all the shit he's done. All the noses he's broken, the necks he's stepped on, but, you know, kind of romantic-like. Shit, I spun that disk day and night as a kid. Day and fucking night.*

*'What did I know I had to bring with me to Blackreef?' You see that's the thing about being a musician is you've always got everything you need.*

*'Do I enjoy the spotlight?' Can't get this high without having a certain need for the attention, you follow? Don't mean that's all that matters, but it's not nothing, either.*

### Colt Note

*Ramblin' Frank Spicer answered Julianna's questions. The man's comfortable behind the mic. Part 2 of 2.*

## See also

* Frank Originals, Part I
* The Sixty-Second Minute: Frank Spicer
Egor Unfiltered, Part II

**Egor Unfiltered, Part II** is a Profile in *Deathloop*.

It appears in a form of a **Cassette**.

## Location

Found in Dorsey Manor in Updaam. It is in a toilet in Aleksis' Quarters, near the note PERFECTION.

## Transcript

***Egor:** 'What's my favorite book, song, or play?' I have to narrow it to one? It'll have to be something not everyone has read... Ah! The Infinite Cosmology by Dr. Thomasina Kohl. That's perfect!*

*'What did I know I had to bring with me to Blackreef?' I left everything to be here. The comfort of the estate. My parents. Hobson, that's our dog. Our wealth. I am the last of the ascetics. A sage. An eremite. A... well, I brought my glasses, of course.*

*'Do I enjoy the spotlight?' I didn't do any of this for fame. I don't, I mean, object to a little recognition for my efforts. For my, ahem, forthcoming advances in the natural sciences. But I hardly court glory.*

### Colt Note

*Egor Serling answered Julianna's questions. Eagerly. Part 2 of 2.*

## See also

* Egor Unfiltered, Part I
* The Sixty-Second Minute: Egor Serling
AEON Mission Assignment

**AEON Mission Assignment** is a Note in *Deathloop*.

## Location

Found on a table in the Garbage Disposal Facility in Karl's Bay in the Afternoon.

## Transcript

*To: Gabe Chadjavich*

*From: Harriet Morse, Human Resource Director, AEON Program*

*Re: Affiliate Program Assignment*

*Based on your Application and Service records, the Visionaries hereby assigns you to the Fissile Arms Retrieval Taskforce.*

*Disarming exploded munitions abandoned in AEON operational areas requires a two-person unit.*

*You will board a transport along with your teammate Sacha Tesfaye upon your release from the Jarviksvall Penitentiary.*

*You will be issued an Explosives Neutralization System and Advanced Bomb Suits.*

*Please hold any question until your arrival.*

### Colt Note

Gabe the Garbage Collector was part of a two-person team tasked with defusing old Horizon bombs.

## Notes

This note was added by the Goldenloop update.
Gas Drainage Protocols

**Gas Drainage Protocols** is a Note in *Deathloop*.

## Location

Found in the Boathouse in Fristad Rock. It is in a control cabinet that can be opened by hacking the attached antenna.

## Transcript

*Mister S*

*A great man once told me even paradise needs pest control. Well, welcome to the unofficial AEON fumigations facility! Tested it myself. It works.*

*Sometimes a little too well.*

*Please, boss, please VENT THE GAS when you're done. It's easy.*

*First, you gotta reactivate the electricity panel.*

*Then, you pull the switch lever.*

*Easy. Even a little elegant.*

*It's a beautiful instrument if I say so myself. I want to thank you for the opportunity to set it up. Make a little piece of this place just right for you. You know you can call me if you need any help with the system. Or if you don't.*

*Anyway.*

*I'll let you have your fun.*

*Sammy J.*

### Colt Note

*The ventilation in the hidden bunker on Fristad Rock still functions.*
Gifts from the Anomaly

**Gifts from the Anomaly** is a Note in *Deathloop*.

## Location

Found on a desk to the right of the Residuum experiment in Green Laboratory Annex in the Complex.

## Transcript

*Confirmed byproducts of the anomaly:*

*— Slabs — Metallic temporal induction arrays traced with stabilized Residuum. Can manipulate anomaly, manifesting severe localized distortions in spacetime.*

*— Trinkets — Residuum-infused objects that warp local spacetime in minor, predictable ways.*

*— Residuum — Temporally alien meta-material. Highly unstable. Energy-matter external to spacetime?*

*Theorized byproducts of creating Loop, likely:*

*— Visitors — Temporally alien individuals. People from other timelines. Composed of Residuum? Possible resource?*

*— Breaches — Spacetime fused across multiple timelines. Manifest as 'ruptures' in space.*

*— Ravaging — Negative impact on local spacetime from strain of exponential recursion proliferation. Potential scale: global.*

### Colt Note

*Wenjie expected some strange stuff to happen during the Loop... and gave all of it pretentious names.*
Isolation

**Isolation** is a Note in *Deathloop*.

## Location

Found in Yasen Station in Updaam. It is on a desk in front of the door which is near the bridge to Condition Detachment.

## Transcript

*TO: Cpt. Elias Totterdam, Yasen Station*

*FROM: Sgt. Vera Peck, Tidevarv Station*

*Hey there cap!*

*Think all this snow's starting to get to me. Something in the air, like it's too thick and too thin at the same time. Hard to breathe either way.*

*Thought I saw someone round a corner in the power station yesterday. Tried to catch up, and they were just gone. Was a dead end, too, nowhere to go.*

*Thing is, I thought it was me. And then I was like, what if some other me saw this me round the same corner?*

*Part of me wants to tell Pishtchek's people, but most of me doesn't want them cutting open my head for a poke about.*

*Anyway, just thought you should know that Yasen's not the loneliest posting on Blackreef.*

*Buy me a drink if I ever make it back into town.*

### Colt Note

*Odd occurrences were reported by Operation Horizon personnel around the anomaly.*
Haul-A-Quin

Haul-A-Quin's Advertising Poster

## Description

The Haul-A-Quin is a Charlie Montague-designed game, located on the High Street outside The Yerhva in Karl's Bay. It requires certain items to be given to it and will reward Colt with Trinkets for each item given. It is accessible at any time that Karl's Bay is open, however it becomes progressively more dilapidated over the course of the day.

The items which can be given to the Haul-A-Quin are:

* Battery - rewards a random weapon Trinket
* Haul-A-Quin Head - rewards Last Stand character Trinket
* Turret or Field Nullifier - rewards Renewable character Trinket
* Crank Wheel - rewards Pistolero character Trinket

The head for the Haul-A-Quin is located in the workshop of Big Smiley. To access it, Amador Jack must survive the First Day opening ceremony in Hangar 2 during the Morning.

The Crank Wheel must be ordered in Gideon Fry Delivery Booth.

The Turret can be easily found across the Karl's Bay and the Field Nullifier is inside the Abandoned Apartment. The Battery can be extracted from any Turret. Also the Turret, Field Nullifier or Battery can be ordered in Delivery Booth.

Bringing all 4 items to Haul-A-Quin will reward Colt with additional Born Bruiser Trinket.

## Discoveries

   There's an automaton around here that trades in items. Why would a robot... you know what, never mind.
Hangar 2 Top Walkway

## Description

Top Walkway is located in the Hangar 2 on the opposite side of Hangar 1. It has an entrance to Harriet's Pulpit but it can be opened only from inside. Two notes can be found in the Walkway.

In the Evening two levers from the Super Shifty game needed to open gift box are located on the Walkway.

## Documents

### Notes

* A Mindful Recovery: At a door to Harriet's Pulpit.
* I Got Nothing: On a crate.
Information Stand

Information Stand at AEON Security Office

**Information Stands** are objects found throughout Blackreef.

## Description

Information Stands are located in the populated areas of Blackreef. They can be met in Updaam, Karl's Bay and Fristad Rock but there are no Stands in The Complex.

They are divided into advertising and map stands. All advertising stands can switch between several screens and have pre-recorded voice ad from Visionaries and some Eternalists when they are closed enough. But some of them are bugged including all stands in Karl's Bay. Instead of playing voice advertise upon approaching they become broken and stop switching the screens.

Advertising stands can be damaged with hits or shots. The damaged stand will glitch on screen changing.

All map stands have only attached map of the district without any additional features. As there are no stands in The Complex, its map is attached to the wall in the Bunker Observation Room.
Fia's Quarters

## Description

An observation area over Reactor Control Center was redone by Fia to her Quarters. It consists of three rooms: bedroom, office and the room between them atop the Reactor used by Fia as her art studio. Fia herself can be found in this art studio.

The quarters can be reached from the upper floor of Reactor Control Center or by the hatch above the quarters central room that needs a Crank Wheel to be opened.

At the entrance to Fia's Quarters is a Power Box of unknown purpose.

There are Fia's Minicom and Unstoppable Force Trinket in the bedroom. Also the quarters have a lot of Documents in all rooms. The cassette on Fia's bed have a different record depending on how the previous loop was finished for her.

## Documents

### Notes

* Always Prepared: On a desk in Fia's office.
* Neglected Note: On the floor in art studio near a cart with a Fiz-Pop.
* On Dreams: On the floor next to Fia's bed.
* Turning the Screw: On a table in art studio.

### Cassettes

* A Bitter Pill: On Fia's bed. It only spawns if Charlie was killed in the previous loop but Fia was not.
* A Dream Vacation: On Fia's bed. It only spawns if neither Fia nor Charlie were killed in the previous loop.
* A Dry Drowning: On Fia's bed. It only spawns if Charlie and Fia are both drowned in the previous loop.
* A Morbid Night: On Fia's bed. It only spawns if Charlie and Fia are both killed in the previous loop, but not by drowning.
* A Swollen Dream: On Fia's bed. It only spawns if Fia was killed in the previous loop but Charlie was not.
* A to Z: In a wastepaper basket in Fia's office.

### Minicom Logs

Fia's Minicom is located on a desk in her bedroom. It contains the following messages:

* Temporary Group Channel: Noon
* Private Messages: Charlie, Fia

### AEON Profiles

* The Sixty-Second Minute: Fia Zborowska: On a shelf near Minicom.
Protect the Loop

**I Can't Game Like This!**
*Who let this underdeveloped shit into my beta?! If someone doesn't FIX IT immediately, hell if any of you **ever** play anything I've created!*

**Protect the Loop** is a PvP game mode in *Deathloop* where the player plays as Julianna and invades other Colts' loops, attempting to sabotage their attempts to break the loop. It is only unlocked after completing the leads, The Longest Day and Ubiquity in 'Break the Loop' mode, and experiencing your first Julianna invasion.

## Gameplay

 **Attention, Eternalists!**
*This section is missing information. You can help out the wiki by adding information and removing this notice.*

## Hunter Rank

**For more detailed information, see Hunter Rank.**
As the player plays Protect the Loop, they will acquire points by completing Hunter Feats. These points allow them to progress through Hunter Ranks, obtaining additional weapons, trinkets, and cosmetic outfits which they can use in future matches. Outfits for Colt that are unlocked in this mode are available for equipping in 'Break the Loop.
Loop Control Center

Loop Control Center on The Complex Morning Loading Screen

## Description

As its name suggests, the Loop Control Center is the place from which the entire Loop is run.

There are three entrances to the building, leading out to the Lobby and Seashore (near Wenjie's Lab and Array Y). All entrances are guarded by Sensors and may also have Turrets depending on the time of day. The main floor of the location contains a Battery Station, Health Station and an AEON Program welcome video from Egor Serling.

During the Morning and Noon, there is a Residuum containment chamber in the control center. The Flask of Residuum inside can be used with the experiment in the nearby Green Laboratory Annex to create a random Exemplar Trinket. A Crank Wheel is required to access the flask - one is available in the Green Annex, next to the That Old Crank Note.

The building that the Loop Control Center is in also houses the Power Station and Tidevarv Station.

## Documents

### Notes

* Constructive Feedback: Pinned to the Residuum Experiment Vessel in the Afternoon, but only if Residuum Experiment was broken.
* Insider Access: All over The Complex in the Morning.
* What is AEON?: Next to the lever which plays video.

### Profiles

* The Sixty-Second Minute: Egor Serling: On the floor near where Egor's introduction video is played. Only there at Night.

## Discoveries

 There's an old Power Station beneath the Loop Control Center.

 Wenjie keeps a flask of pure Residuum in the control room for Trinket manufacture.

## References

1. ↑ Private Messages: Colt, Julianna
Keys to an Enlightening First Day

**Keys to an Enlightening First Day** is a Note in *Deathloop*.

## Location

Found in Serling Labs, on a console near the bed.

## Transcript

*— wake up early and eat a balanced breakfast (soft-boiled eggs, toast with jam)*

*— set up experiment (dress for the cold!)*

*— FIRST, remind these AEON imbeciles to keep clear of the compound (maybe W will help keep an eye on equipment?)*

*— THEN secure the perimeter in case someone didn't get the message*

*— AND THEN set up experiment (don't forget your Slab and rifle!)*

*— monitor radial telemetry*

*— record results*

*— celebrate your success! (but remain humble — it's what sets you above the other Visionaries)*

### Colt Note

*Egor's no paranoiac. He's a paranoiac with a full day planner.*
Blue Laboratory Annex

## Description

Blue Laboratory Annex is a "Laboratory" section within the whole Lab. It is connected to the Central Chamber and opened only in the Afternoon. On the bottom floor of the annex are Wenjie's quarters that require a code to be opened. The code can be found in Aesthetics are Key note in Karl's Bay. There are several documents, Golden Harvest Trinket and Minicom inside the quarters.

There is also a note on a whiteboard with the key code to depressurization controls in Red Laboratory Annex. The code is changed every loop unlike all other codes.

## Documents

### Notes

* ATTENTION ALL WENJIES: Taped to a whiteboard on the bottom floor.
* Notes on Updaam's Cliffside Facility: In Wenjie's quarters, stuck to a whiteboard.
* Possible Side Effects: In Wenjie's quarters, slotted next to a shelf by the bed.

### Cassettes

* Anchoring the Loop: On a desk on the top floor.
* Singularity: In Wenjie's quarters, on a desk.

### Minicom Logs

Wenjie's Minicom is found on the bottom floor in her quarters. It contains the following messages:

* Temporary Group Channel: Afternoon
* Private Messages: Aleksis, Wenjie
* Private Messages: Egor, Wenjie
* Private Messages: Julianna, Wenjie

## Discoveries

 There are multiple Wenjies in the Complex. What could go wrong?

 The key code to access the depressurization controls is in the Lab Annex.

 I'm no expert, but - oh wait, I am! This code I found at Wenjie's facility looks connected to her depressurization controls. Too bad it changes every loop.
Mostly Naked Eternalists

**I Can't Game Like This!**
*Who let this underdeveloped shit into my beta?! If someone doesn't FIX IT immediately, hell if any of you **ever** play anything I've created!*

## Personal

### Gender

Male

There are 14 Mostly Naked Eternalists in total - one on each map in each time of a day. All of them must be killed to get the "Deathday Suit" achievement (some of them must be killed directly before they die of surrounding circumstances).

Some of them are camouflaged with turquoise and yellow spraypaint and are harder to distinguish from regular Eternalists.

## Locations

Updaam  - roaming towards AEON Archival Office. He is drunk and will die by urinating on a Power Box, destroying it and killing himself.

Updaam  - behind the Candy Bar discussing Charlie Montague with another Eternalist.

Updaam  - standing in the crowd before the stage at The Library. He is camouflaged.

Updaam  - on the top of speakers pillar on the stage at The Library. He is drunk and camouflaged.

The Complex  - inside the bunker. He is drunk.

The Complex  - patrolling the area in Array Y.

The Complex  - patrolling the parking lot on the outskirts of the Complex. He is camouflaged.

The Complex  - laying on the ground at the back of Delivery Booth. He will bleed out and die on his own if not killed directly.

Fristad Rock  - near AEON Security Office.

Fristad Rock  - in the underground bar. He is drunk.

Fristad Rock  - in the underground bar. He is drunk and camouflaged.

Karl's Bay  - at the back entrance to AEON Coital Center.

Karl's Bay  - on the middle floor of Hangar 1. He is drunk and camouflaged.

Karl's Bay  - in AEON Coital Center.
Array Y

## Description

Array Y is one of the arrays that Egor Serling has set up across Blackreef as part of his experiment to receive communications from the future. It is a wide open space dotted with prefabs - the most prominent of which houses Serling Labs, Egor's base of operations. The control panel for Egor's experiment is in the center of the area, but it is invisible and requires a Field Nullifier before it can be revealed. There is an entrance to Colt's tunnels at the bottom of a set of stairs in the location. However, it is blocked off in the Evening.

In the Morning, one of the Charlie Montague's Wake Up Challenge Game gifts is found on a plank overhanging a cliff.

In the Noon there will be Power Slide Trinket  in the box on the high ground at the edge of Array Y.

In the Evening Egor Serling will be near his control panel in the center of the location, but only if his experiment has not been sabotaged. Egor can be killed here in stealth mode but if any of the defense systems is triggered, then Egor will be alerted by Colt presence. Also there will be a lot of Field Nullifiers around to help fighting with Egor.

## Documents

### Notes

* Insider Access: All over The Complex in the Morning.
* Real Estate: In prefab in the center of Array Y.

### Cassettes

* Egor's Big Discovery: On a table near Strange Machine in the Evening only.

### AEON Profiles

* The Sixty-Second Minute: Wenjie Evans: In prefab in the center of Array Y.
Angry Eternalist

Angry Eternalist is the leader of an ambush on Colt in the Afternoon in Updaam. She sent a message to Colt that he can get a gift on the Dorsey Square. At the site of the gift, there is an ambush by 3 or 4 Eternalists plus the Angry Eternalist herself. She can be found on the second floor of the Bakery. She always drops a Sepulchra Breteira and she is the part of Keep On Giving lead.
Lasermines

## Lasermine

Lasermine in Fristad Rock

**Lasermines** are objects found throughout Blackreef.

## Description

Lasermines are hostile security measures which are usually positioned near areas of interest. They operate similarly to the Trip Mine variant of the Strelak Sapper Charge - if they are crossed, they will explode, damaging the player.

Colt can disable Lasermines by shooting them or disarm them from nearby. Lasermines which are deactivated do **not** get picked up.

Passing through Lasermines with activated Aether ability will not trigger them. Using Shift to teleport through Lasermines will also not trigger them.

## Locations

* One of the Colt's Tunnel exits in Updaam is guarded with Lasermines in the Evening.
* The room on the top floor of Condition Detachment which leads out to the Roof and Charlie's Sanctuary is filled with Lasermines.
* Dorsey Manor Beer Cellar filled with both Lasermines and Proximity Mines.
* The hill above the Fractured ImAge Front Entrance leading to the Transmission Post is filled with both Lasermines and Proximity Mines.
* Hidden entrance to Ramblin' Rock Club through the Public Toilet Room has two Lasermines on entrance.
* Fractured ImAge Storage Room has several Lasermines atop of the fence.
* In Pumping Station Main Room.
* The Complex in the Evening has many Lasermines all across the map.
* There are many Lasermines in Power Station guarding one of the Generators in Flooded Room.
* On the window of Harriet's Quarters in Hangar 2 in the Morning.
* Several Lasermines are guarding Fathoms of Lament cellar in the Karl's Bay in the Morning.
* Entrance to Pick Rexly's Apartment is guarded by Lasermine.
* One of Super Shifty gift boxes can appear in Hangar 1. In this case the whole Hangar will be filled with Lasermines around the box.
Wake Up Challenge

The **Wake Up Challenge** is a game created by Charlie Montague. It begins in The Complex when Colt encounters a Gift.

The Gift (a box with a light bulb and a ticking timer, similar to those of the Reward Scheme game) is located in the Array Y of The Complex, straight across from one of the tunnels' exits. There are three Eternalists by the location, deciding who's gonna be the first.

Opening it up starts a timer for the other boxes. Each gift contains an Exemplar Trinket.

## See also

* Reward Scheme
* Super Shifty
Health Station

Health Station in The Complex

**Health Stations** are objects found throughout Blackreef.

## Description

Health Stations can be interacted by holding the "Interact" key. They restore indefinite amount of health, but deplete in process. All depleted resource will refill over time and can be used again.

Ramblin' Rock Club has a lot of Health Station because of ClassPass system. With ClassPass installed Colt can't use his Slabs (including Reprise) and Health Stations will help him to survive.

## See also

* Fiz-Pop: Bottles which provide a small amount of health restoration.
BQ Notes: The Rear Window

**BQ Notes: The Rear Window** is a Note in *Deathloop*.

## Location

Found on the box in the Dusty Storeroom spy hideout in Karl's Bay.

## Transcript

*The old warehouse in Karl's Bay offers a vantage over Gasbag's hangars perpendicular to my own window.*

*Bet I can secure one of the back rooms overlooking the drydock.*

*Just need to make sure that there's something between me and the team throwing together Fathoms of Lament.*

*Something hard and thick.*

*Good shitting fuck do I need to get laid.*

### Colt Note

*Beetlequeen was interested in an unused room overlooking the drydock in Karl's Bay.*

## See also

* Fathoms of Lament
Frank's Quarters

## Description

Frank's Quarters are located on the top floor of the club above Recording Booth. It contains a large bed in the center, Frank's Minicom on the table, a Health Station and some documents around.

There is also a ClassPass Dispenser allowing to remove ClassPass inside the club.

## Documents

### Notes

* Am I a Joke to You?: Crumpled beside Frank's Minicom.

### Cassettes

* Last Take: On the shelf behind Frank's bed.

### Minicom Logs

Frank's Minicom contains the following messages:

* Temporary Group Channel: Morning
* Private Messages: Frank, Guest
* Private Messages: Frank, Harriet

### AEON Profiles

* The Sixty-Second Minute: Frank Spicer: Slotted between the bed and the mid-room wall.
Residuum

**Residuum** is one of the resources in *Deathloop*. Residuum can be infused into Weapons, Slabs and Trinkets, allowing Colt to maintain his equipment between loops.

Residuum is obtained by absorbing it from objects and the corpses of dead Visionaries, or by sacrificing items in the Inventory. Infusing and sacrificing items is done in the Load Out screen, in between time periods. Residuum collected during the day is lost at the end of the day, when the new loop starts.

It is only available after finishing the Visionary Lead, Ubiquity.

## Infusing and Sacrificing Amounts

The Residuum required for infusing and received for sacrificing equipment will depend on its quality.

### Weapons

* Grey (Crude): 4000 Infuse | 1000 Sacrifice
* Turquoise (Sleek): 6000 Infuse | 1500 Sacrifice
* Purple (Exemplar): 8000 Infuse | 2000 Sacrifice
* Gold (Unique): 9000 Infuse | 2250 Sacrifice

### Weapon Trinkets

* Grey (Crude): 2000 Infuse | 500 Sacrifice
* Turquoise (Sleek): 3000 Infuse | 750 Sacrifice
* Purple (Exemplar): 5000 Infuse | 1250 Sacrifice

### Character Trinkets

* Grey (Crude): 3000 Infuse | 750 Sacrifice
* Turquoise (Sleek): 5000 Infuse | 1250 Sacrifice
* Purple (Exemplar): 8000 Infuse | 2000 Sacrifice
Turret

* Activated Turret
* Deactivated Turret

A **Turret** is a deployable item found throughout Blackreef.

## Description

Turrets are hostile security measures which are usually positioned near areas of interest. They are hostile to Colt on sight and will be triggered if he enters their field of view, or the field of view of a nearby Sensor. Using the Aether ability will prevent the Turrets from detecting Colt.

All Turrets can be hacked with the Hackamajig. Once hacked, they can be turned against Colt's enemies, and activated and deactivated remotely. All turrets are Battery-powered and consume energy while firing. The Battery can be shot out to disable the Turret permanently. The Battery also can be extracted from the Turret and used in other devices.

Large red discs on the ground are the areas where Turrets are placed, although not at all times of the day.

One Turret or Field Nullifier is required to complete Haul-A-Quin challenge in Karl's Bay.

Also a Turret can be used to destroy shredding mechanism in Garbage Disposal Facility and retrieve Deflector Trinket.

## Usage

* Hold '[Interact]' to deploy or collapse the turret.
* Press '[Interact]' to carry it.
* While carrying it, tap '[Interact]' to drop it.
	+ Hold '[Interact]' to deploy it.
	+ Press '[Primary Fire]' to throw it.

## Locations

Turrets can be found on all maps in the game.

A lot of Turrets are present in Ramblin' Rock Club. They can be hacked and used to finish Frank Spicer.

During certain iterations of Super Shifty in Karl's Bay during the Evening, the area at the end of High Street in front of Gardens of Perception or the area in front of Hangar 1 may contain numerous Turrets, protecting a gift box.

Also Turrets can be ordered from a Delivery Booth.

## Gallery

Haul-A-Quin with attached Turret
Theme: Murder Mystery

**Theme: Murder Mystery** is a Note in *Deathloop*.

## Location

Found outside Charlie's Sanctuary in Updaam. It is on the table on the back balcony.

## Transcript

*Concept: Play as guests invited to a formal dinner party.*

*Right before dessert, 2-BIT kills the lights (6 seconds, approximately).*

*When it switches them back on, the murder victim (chosen from among the players!) is lying in a pool of blood. (complication - Wenjie says people in the Loop will disappear when they die)*

*Players will become amateur detectives - scour for clues, interpret evidence, and confirm the identity of the murderer with 2-BIT*

*Clues: Stolen jewelry, smoking gun, family heirloom, unsigned will and testament (too cliché?), bloody footprints (good!), knives, ropes, etc.*

*UNFINISHED IDEA - TO BE REVISITED: How the heck does one even begin to write a murder mystery?! Can you make a player the murderer?? Too complex!!!*

### Colt Note

*Charlie considered a murder mystery theme for his game.*

## See also

* Theme: Audio Overdrive
* Theme: Secret Society
The Longest Day

**The Longest Day** is a Visionary Lead in *Deathloop*.

> Whoever I am, whereever this is, and whatever it takes... I'm outta here.
>
>

This is the first entry Colt Vahn will receive once the players start his journey. His next task is to "Explore this place" to help him find out more about his strange dream about dying.

## Task List

* Explore this Place
* Find the Code
* Examine the Postcard
* Use the Keypad
* Find my Updaam Flat
* Search My Stuff
* Locate Loop Central
* Find the Off Switch?
* Reactivate the Device.
* Search the Security Office.
* Open the Safe.
* Return in the Morning.
Minutes to Midnight

**Minutes to Midnight** is a Cassette in *Deathloop*.

## Location

Found behind the bar in Dawn of Reason in Karl's Bay.

## Transcript

***Eternalist 1:** This tape is, like, criminal evidence!*

***Eternalist 2:** We could end up in the cave!*

***Eternalist 1:** But it's so worth it. Because we'll always know-*

***Eternalist 2:** -we are best friends!*

***Eternalist 1:** You're an AEON Backer. Rich as FUCK. Your mom almost married Aleksis Dorsey's dad.*

***Eternalist 2:** But you're an Affiliate! You had to literally kill someone to get here. I mean, started from the BOTTOM...*

***Eternalist 1:** I love you. You're so brave. You're, like, a businesswoman.*

***Eternalist 2:** You're a fucking queen. The world is a shitshow. Know what? You deserve better. You do. You do.*

***Eternalist 1:** WE deserve better. WE deserve everything.*

### Colt Note

*Two Eternalists celebrated the night before First Day with contraband alcohol.*
Fractured ImAge Storage Room

## Description

Storage Room is located in the Fractured ImAge Garage near the elevator shaft. The door to the room is Battery locked and there are Lasermines atop of the fence preventing Colt from climbing over the fence. A few batteries and a Battery Station can be found in a Workshop nearby.

But the Storage Room also can be accessed by the vent tunnel leading from Reactor Control Center through a working vent fan. The fan can be disabled by pressing a button from the both sides of the tunnel.

There are Gunslinger Trinket and one of Fia's pictograms in the room.
The Sixty-Second Minute: Harriet Morse

**The Sixty-Second Minute: Harriet Morse** is a Profile in *Deathloop*.

## Location

Found on the bottom shelf of a desk in Harriet's Quarters in Hangar 2 in Karl's Bay.

## Transcript

*With so many incredible passions, how do I organize my time?*

*Every moment is a gift, and I account for each second to build a measured corridor of potential.*

*Given my unbelievable success, what is my greatest regret?*

*Regret is but failure to recognize and learn from one's errors. I wouldn't so insult the self, the future, and the past.*

*When did I realize I possess a vision greater than the rest of humanity?*

*In the crash, I was reborn. In rebirth, I found clarity. In clarity, I discovered purpose.*

*What book, song, or play most speaks to my spirit?*

*My spirit is dedicated wholly to the AEON Program - and to each of you.*

*What did I know I had to bring with me to Blackreef?*

*Enlightenment. If you strive for it, seek me out.*

*As one of the world's greatest living geniuses, do I enjoy finally having a spotlight shining on my work?*

*The spotlight is an illusion. There's only the Truth we seek.*

### Colt Note

*A brief interview with Harriet Morse, wellness author and human resource manager of the AEON Program.*

## See also

* Harriet Unabridged, Part I
* Harriet Unabridged, Part II
How the Jingle Jangles

**How the Jingle Jangles** is a Note in *Deathloop*.

## Location

Found in Fractured ImAge in Fristad Rock. The note is on a desk near the window in Delivery Booth Workshop.

## Transcript

*Heya Ms. Z,*

*Not telling you your business or nothing, but, uh, what?*

*I've set these things all over the island, routed daily deliveries between the major districts, AND tested the machines' compatibility with every form of AEON Program paraphernalia. Plus I've blasted ads on repeat for months!*

*And you want me to NOT give out codes?*

*I get we don't really DO money here. But there's no upkeep! This thing'll never wear down! That's the whole point!*

*So why limit who can use them???*

*Anyway, just a thought.*

*— GF, DG*

### Colt Note

*Delivery stations transport objects between districts but require a code to use.*
Opportunity Knocked

**Opportunity Knocked** is a Note in *Deathloop*.

## Location

Found next to the Ramblin' Rock Club Side Entrance in Fristad Rock. It is near the ClassPass Dispenser.

## Transcript

*You've locked us all out now?*

*What's wrong with you? First you refused the Slab. Then you had Charlie whip up these 'ClassPasses' so we couldn't use our Slabs around you.*

*Are you afraid of us? Or are you just missing the whole point of this place?*

*Do you even want to be here?*

*— Harriet*

### Colt Note

*Harriet finds Frank's discomfort with the power of Trinkets and Slabs frustrating.*
Bunker Observation Room

## Description

It is located atop of the Cave Bunker. Initially the doors to the room are locked but they can be opened using Hackamajig on the Antenna inside or shooting one of the Fireworks through the window.

Inside the room is one of the Wake Up Challenge boxes and Mechanical Affinity Trinket. There is also a back room with Battery Station and the map of the Complex.
BQ Report: Cold Cuts

**BQ Report: Cold Cuts** is a Note in *Deathloop*.

## Location

Found pinned to the corkboard inside the Intelligence Archives Office. It is only accessible by collecting three passwords, provided in the Starbird's Lucky Numbers, Beetlequeen's Lucky Numbers and Intelligence Archives Access Notes.

## Transcript

*WHAT: Parameters of target Ghost's Complex security web.*

*WHEN: Presumed ongoing, as of minus 5 months to First Day*

*SOURCE: Beetlequeen, direct observation of target Ghost's brush with the Great Beyond at Array P.*

*ANALYSIS: Target Ghost demonstrates a laser-focused commitment to the integrity of his solitude (if nothing else). Unfortunately for us, his light show won't trip the alarm if he's wearing his slabby suit.*

*This applies to turrets, laser walls, and any other system for which light refraction affects sensors.*

*It does not affect proximity-based explosives (heat detection?), as target Ghost discovered during a nearly fatal attempt to commune with a spiritual entity while high as shit and wearing nothing but his slab. (It's a wonder he didn't lose anything.)*

*Suggest further investigation would be a natural fit for Redfowl given her relevant experience.*

### Colt Note

*Some defense systems may be foiled by using Egor's own Aether Slab against him.*
Gas Cylinder

Gas Cylinder in Hangar 1

**Gas Cylinders** are objects found throughout Blackreef.

## Description

Gas Cylinders can be found mostly in the Hangar 1 and around it. Upon damage they will leak a toxic gas hurting all people contacting with it. The gas is flammable and will explode on shooting and kill everyone around. It can be used as advantage in fight with Eternalists.

Two Eternalists are playing with the Gas Cylinder on the seashore of Karl's Bay at the Morning. One of them is shooting to the Gas Cylinder hold by another that results in his death by explosion.
Sova Station

## Description

This is Operation Horizon's outpost in Fristad Rock. It is only accessible if it is powered up using the Power Station in the Morning.

It is connected to Fractured ImAge and can either be accessed via a door by the shoreline at the Fractured ImAge Rear Entrance (down the cliff from the Transmission Post) or via a door inside the Reactor Control Center. The latter entrance is only available during Noon while Fia is at home.

The station is not very large but contains several documents from Operation Horizon's time on Blackreef. There is also an Exemplar Strelak 50-50 in the side room of the station.

In the Evening there is Weapon Trinket on the table.

## Documents

* CLASSIFIED INFORMATION (Tobias Jahn): On a desk.
* Horizon Logistics: On a desk at Noon. On the floor in the Afternoon.
* On Schedule: On a desk at Noon. On the floor in the Afternoon.
* Reassignment: It is on a cardboard box in the side room.
* Typed Form: On a desk at Noon. On the floor in the Afternoon.
Space Invader

**Space Invader** is a Visionary Lead in *Deathloop*. It provides a guide to killing Charlie Montague and obtaining the Shift Slab.

## Walkthrough

 **Get a Fresh Tape, Let's Do Another Take.**
*This is good, but it could be better. The following content requires revision and general improvements. You can help out the wiki by adding more information, sourcing unverified information, and making the content more user-friendly.*

* Charlie spends Noon at Condition Detachment in Updaam. He spends his time in Charlie's Sanctuary at the top of the the building until he is alerted to Colt's presence, after which he runs into the main building to fight Colt.
* Condition Detachment is full of Eternalists. It's not necessary to kill Charlie to access his Minicom but it is very unlikely that you will be able to traverse the area and discover everything without alerting him.
* Speaking to 2-B.I.T. on the spaceship level of the game will allow you to evacuate all the remaining Eternalists from the building.
* Charlie's Minicom is located in a side room on the top floor of Condition Detachment (next to the room filled with laser trip mines).
* Reading the entry, Private Messages: Charlie, Fia, will reveal that Charlie and Fia have a secret rendezvous every Afternoon but it is unclear where.
* Charlie's bedroom connects Charlie's Sanctuary to the rest of Condition Detachment. It can only be accessed through Charlie's Sanctuary if Charlie is not yet alerted to Colt's presence (he unblocks the door leading to the bedroom from Condition Detachment when he runs into the area).
* There is a photograph on the bed — the Note, remember us. It reveals that Charlie and Fia's secret rendezvous takes place in Fristad Rock in the Afternoon.
	+ The photograph also provides a clue as to the specific location - near the shoreline, in a bunker marked with the number '09'.
* Charlie and Fia's rendezvous spot is located at Pumping Station along the shoreline near Fia's Bunker in Fristad Rock. However, the door is locked with a cipher. On the console is a Note, Order of Operations, which reveals that Charlie hid the code in a safe in The Yerhva in Karl's Bay. The Note also reveals the code for the safe.
* Inside the safe is the Note, Aesthetics are Key. It describes the locations of the pictograms inside Fia's Bunker which correspond to the door code.
* Finding the clues to the pictograms completes this Visionary Lead and opens up the Visionary Lead, Afternoon Delight.

## See Also

* Shift
* The Shift Slab
* Afternoon Delight
* The Yerhva
Strelak Sapper Charge

* Grenade
* Proximity Charge
* Trip Mine

The **Strelak Sapper Charge** is one of the weapons found in *Deathloop*.

## Details

**Type:** Explosive

**Handling:** Left Hand

## Gameplay

The Strelak Sapper Charge is a versatile explosive with three configurations: Grenade, Proximity Charge, and Trip Mine. These modes can be cycled at will and each have their situational advantages.

Players can use the Strelak Sapper Charges to kill groups of enemies, or to set deadly traps for wandering foes.

Grenades can be thrown or cooked as timed explosives. Trip Mines and Proximity Charges can be thrown or placed on any surface, and can be picked up by Colt at any time (before detonation). Enemy Trip Mines can not be picked up by Colt, only disarmed. On the other hand, Julianna can repurpose any Trip Mines placed in the area to replenish her stock of Strelak Sapper Charges.

## Controls

**PS5 players:**

* Throw or Place a charge by pressing **L1**.
* Cook or Aim a charge by holding **L1**.

## Location

Found in an opened strongbox in Colt's Loop bunker.

## Notes

* Trip Mines seem to have a larger blast radius to Proximity Charges, but they can be more easily avoided.
* Proximity Charges are harder to spot, but they are more audibly apparent than Trip Mines.
* Unlike Colt, Juliana can retrieve any Strelak Charges placed around the map by the Eternalists, to replenish her own charge inventory. Landmines can also be picked up to replenish Juliana's charges, despite the fact that she is not actually picking up Sapper Charges.
* The personal trinkets Deep Pockets or Rolling In It allow Colt to carry up to 6 grenades.

## Gallery

The Strelak Charges in Colt's Bunker