Cities

**Neverwinter**, the 2nd largest city on the material plane, is commonly thought to be the first largest. The human capital has a large population of humans, elves, dwarves, gnomes, halflings, and dragonborn. Lord Neverember runs the city, and their military is considered the most powerful of the mammalian races. A centerpiece of cultures, the diplomats of Neverwinter are often looked to in order to mediate conflicts.

**Waterdeep** is another human-based city, that has the same population percentages as Neverwinter. This port city is the richest in the world, and it has its own personal military as well. A hub of economies, and a stew of cultures, riches are found here if you work hard enough.

**Baldur's gate**, best described as fantasy Gotham, is a dark and gloomy city that reeks of hate and shadows. Disparity between the poor and the rich there is big, and what would be crimes elsewhere are normal occurrences here. Bribes, stealing, assassination, robberies, murder, all a normal daily occurrence. Its sister city of **Elturel** makes a stark contrast being a holy city of good fortune.

The hidden city of the **Coleopteran Capital** is the largest city on the material plane. A mostly insectoid city hidden beneath the deity Carapaca. Hidden from all outsiders and guarded by a multitude of magical wards, the Coleopteran military composes of a countless number of coleopterans. Its subterranean location makes it an even harder target to conquer, and the coleopteran Queens that reside there dictate when and where to wage war.

**Mimicry** is a city made of hodgepodge buildings made of wooden pallets, metal sheets, broken windows, and more miscellaneous bits and pieces. Despite its appearances, it is actually a kind town of kenku, doppelgangers, changelings, and more. It is a stand in capital for many groups around it, despite not officially being a capital for any. It readily accepts anyone it deems non-hostile by its guards of surface-thought-reading doppelganger guards, and readily helps any innocents in need.

Chult's capital of **Port Nyanzaru** is an Aztec-esque city in the center of a murderous jungle of death. Its civilized demeanor is in stark contrast to the feral jungle and nearby slaver cities, and it shows what the best of the southern civilizations can be, and will readily help wanderers in need if they work for their protection.

**Kugbayanta** is a massive fortress, built by and maintained by goblinoids. Meant to be a centerpiece to resolve goblinoid conflicts, very few non-goblinoids come here except those with political business.

**Milicia** is a city that has very little planning involved in its creation. It was started as a permanent tent city for a group of Tabaxi, but slowly grew into a sprawling metropolis for all peoples to come and trade at. Eventually it became their capital, and is still growing bigger.

**Weave's Child** is the Malanta capital very far north, and is extremely advanced. Perfect pristine buildings, a magnificent marble wall, and a magical bubble of pacifism. Those who try to enter are hit by this bubble and have all of their violent wants blocked, causing them to become pacifistic. This city doesnt have physical crime, so now it has focused on the mental crimes.

**Cahnbald** is a small city, but big when compared to other northern settlements, that is mostly populated by humans and minotaurs. called "The Capital of the North", this foresting and mining city is also well known for its fishing.

Right to the west of Cahnbald is **Icewind Dale**. A field of harsh snow, and 7 lake cities. The famous Knucklehead Trout live in its 3 lakes; Maer Dualdon, Lac DInneshere, and Redwaters. The 10 small towns that live on these lakes and share a central government, are ironically named **10 Towns**.

The gnome city of **Scrap'n'deleriouston** is a fine example of gnomes at work. Steampunk abounds here, as mana and artifistry collide in an explosion of discoveries and inventions. Delights not seen anywhere else in the world can be found here, and they always accept newcomers that wish to join in the fun and excitement.

The massive fortress of **Crown of War** sits on the short but wide peninsula that pushes out into the Sea of Skulls. Manned by tlincalli and thri-kreen, they ensure the holy waters south of the city remain empty of all outsiders.

Tlincalli were once a group of wild tribal brutes, until Carapaca adopted them to join his Coleopterans as his people. When they joined, the city of **ScorpionHold** was made, a haven for Tlincalli to settle tribal disputes, and to worship Carapaca. Every attempt to destroy ScorpionHold by outsiders has failed, and Tlincalli take pride in the impenetrable fortress.

The small city of **Scrabyought** on the small island northeast of the Sea of Skulls, is mostly a stand-in for their capital. A group of small wooden huts surounding a 200 foot tall stature to Blipdoolpoolp, many say they have seen the statue move to destroy attackers that tried to enslave the Kua-toa living there, but most simply believe this to be a fisherman's tale to entertain children.