Celtic Code (Nodes)

## Treasure

None of these Nodes may Spawn on the Coast of the island and exactly one out of ('''Keeper of the Grove''', '''Ancient Woodlands''' and '''Forest Cliff''') will spawn in addition to the '''Druidic Circle'''.

###  **Keeper of the Grove:**

**+1** **Study** then Fight 4 Wolves and 1 Wolf Druid

* **Friendly:**  **+2** **Campaign** and **+2** **Study** and a Treasure (33% **Celtic Cross**, 33% **Green Runestone**, 33% **Celtic Leaf**)
* **Devious:**  **+2** **Study** and a Treasure (50% **Celtic Cross**, 25% **Green Runestone**, 25% **Celtic Leaf**) or with Gargoyle Treasures unlocked (100% **Skull of Cernunnos**)
* **Aggressive:** Nothing!

###  **Ancient Woodlands:**

(10% Base/Speech Defense/20% Scientist/**Naturalist**) for **+2** **Collect** **+1** **Study** (Success) OR **-2** **Supplies** (Fail) OR **Nothing** (Opt out)

On a success with Gargoyle Treasures unlocked the player has a unknown chance to find the **Will-o'-the-wisp** treasure.

If this doesn't happen they may decide what to search for:

* *a hexil fossil* gives a 75% chance of getting the **Ammonite Fossil** Treasure, and 13% of each of the others.
* *a herbivore dino skeleton* gives a 75% chance of getting the **Stegoceras Skull** Treasure, and 13% of each of the others.
* *some amber* gives a 75% chance of getting the **Clear Amber** Treasure, and 13% of each of the others.

Opting out of the check still grants a treasure (33% **Ammonite Fossil**, 33% **Stegoceras Skull**, 33% **Clear Amber**)

Obtaning a Treasure from this Node additionaly grants **+2** **Study**.

###  **Forest Cliff:**

If they crew has a Lv 1 or higher **Survivalist** or **Athlete** the player may have them investigate the cliff.

In that case with Gargoyle Treasures unlocked the player has a 50% chance to find one of: Skull of Cernunnos or Will O' the Wisp treasure.

If this doesn't happen they may decide what to search for:

* *quartz* gives a 75% chance of getting the **Druid Quartz** Treasure, and 13% of each of the others.
* *a fossil* gives a 75% chance of getting the **Ammonite Fossil** Treasure, and 13% of each of the others.
* *crystals* gives a 75% chance of getting the **Sun Stone** Treasure, and 13% of each of the others.

Not having a **Survivalist** or **Athlete** or not using them still grants a treasure (33% **Druid Quartz**, 33% **Ammonite Fossil**, 33% **Sun Stone**)

Obtaning a Treasure from this Node additionaly grants **+1** **Discovery**.

###  **Druidic Circle:**

Fight Cassandra and 6 Mobsters

* **Friendly** **+2** **Study** and permanent +1 bonus to each character's **Speech Power**.
* **Devious:**  **+1** **Study**
* **Aggressive:** Nothing!

**OR**

Fight Amir Akhtar and 6 Mobster

* **Friendly:** Nothing!
* **Devious:** **+2** **Study** and permanent +1 bonus to each character's **Speech Power**.
* '*Aggressive: **'*** **+1** **Study**

**THEN** the player is visited by a druid and asked for their aspirations:

* *To be a wealthy and successful adventurer* gives **+3** **Collect** tokens and a 75% chance of getting the Celtic Horned Helmet Treasure, and 13% of each of the others. (Forced if party leader is ***greedy***)
* *To become the most famous and respected explorer* gives **+3** **Campaign** tokens and a 75% chance of getting the Baryonyx Claw Treasure, and 13% of each of the others. (Forced if party leader ***will do anything to become famous***)
* *To know everything there is to know* gives **+3** **Study** and a 75% chance of getting the Sea Sapphire Treasure, and 13% of each of the others. (Forced if party leader is ***obsessively curious***)

## Encouter

 Fight 5 Sheep OR skip the fight for **+5** **Encounter** if the crew has a Lv 1 or higher **Quick Thinker**

* **Friendly:** **+1** **Encounter**

 Fight 3 Wolfs

* **Devious:** **+1** **Encounter**

 Fight 3 Wolfs

* **Aggressive:** **+1** **Encounter**

Independant from that **+2** **Campaign**

## Challenges

 (10% Base/Speech Defense/15% Scientist/**Naturalist**) for **+2** **Study** (Success) OR **Nothing** (Fail) OR **+1** **Study** (Opt out)

 (Allways spawns in a pair)

* First visit: **+1** **Study**
* Second visit: (10% Base/Speech Defense/20% Scientist/**Naturalist**) for **+2** **Study** (Success) OR -10 **Armour** on this expedition (Fail) OR **+1** **Study** (Opt out)

 (Allways spawns in a pair)

* First visit: **+2** **Study** **+2** **Campaign**
* Second visit: (10% Base/Speech Defense/Grit/**Survivalist - Tracking**) for **+2** **Study** **+2** **Campaign**(Success) OR **-2** **Supplies** (Fail) OR **+1** **Study** **+1** **Campaign** (Opt out)

## Resources

 Gives **+1** **Study**

 Gives **+2** **Study**

 Gives **+2** **Study** and **+1** **Collect**

 Gives **+3** **Study** and 1 **Journalist**

 Gives **+3** **Study** and **+2** **Campaign**

 **+3** **Study** OR **+3** **Collect** OR **+3** **Study** and **+3** **Collect** but **-2** **Supplies** OR **+3** **Study** and **+3** **Collect** if the crew has a Lv 1 or higher **Engineer**

Eighter **+2** **Study** or take a chance (**+1** **Collect** OR **+2** **Collect** and **+1** **Study** OR **+3** **Collect** and **+2** **Study**) (obssesivly curieus Crewmebers will force you to role the dice)

 **+1** **Collect** and **+1** **Campaign**

 **+2** **Campaign**

 **+1** **Campaign**

 Gives ****+3****Supplies (Allways spawns once)

No Icon **+1** **Study** **+1** **Campaign**

No Icon **Hidden Hoard:**  **+1** **Treasure Hunt** or **+1** **Discovery** or **+1** **Secret** (Always spawns once)

## Other

Exactly one of these will spawn:

 A Crewmember gains **Naturalist - Biology** (Nothing changes if they already have the Perk)

 (10% Base/Speech Defense/20% Scientist/**Archaeologist - Legends**) for **+3** **Study** (Success) OR **+1** **Study** and **-1** **Resolve** (Fail) OR **+2** **Study** (Opt out) (superstitous Crewmembers may not attempt the check)

The Crewmember who performed the check gaines **Archaeologist - Legends** whether they succeeded or failed on the **Adventure Wheel**. No Perk is gained when Opting out of the check. If the Crewmember already has **Archaeologist - Legends** **+6** **Study** is awarded on a Success instead.

 A Crewmember gains **Quick Thinker - Unpredictable** or (?) if they already have the Perk.