FAQ

On this page you can find answers to the most frequently asked questions. If your question is not answered here, please ask it in the comments. New frequently asked questions will be added by the administration.

### OMG MOBS SPEAK RUSSIAN! HOW TO CHANGE THE LANGUAGE?

You can open .minecraft/config/GOT.cfg and edit language code to the needed value. English = en, etc. All the available languages are listed in that file.

Remember, that old mobs can still use russian language as their native, and you should spawn new mobs. In short, mob has the name, quest and speech in that language, which was chosen in the mod while it was spawned.

### Can you translate the mod to a newer version of Minecraft?

No. About half a billion lines have changed in version 1.8, and upgrading to any version would mean going through 1.8. That would take years of wasted work, and the mod would most likely be abandoned halfway through.

Besides, 1.7.10 is a fine version that has everything you need for the world of Game of Thrones. Hummel009 is not a fan of the new versions, for in his words, "versions above 1.9 are a game for children under six. There's a motley variety of unnecessary things added, like piglins and hoglins, as well as ruined combat and textures."

### My game is lagging! Help.

Hummel009 is gradually rewriting the mod and optimizing it, but it is a slow process. Also, the root of the problem is Minecraft itself, which is hitting one core, and does not know the word "optimization" at all.

If your FPS is still low, you can install two optimizing mods that improve the game itself: Optifine + Fastcraft. The first mod optimises the loading of chunks, the second optimises the generation of forest spaces. Together they give good FPS, and you will play with pleasure.

### Why did you add rocks from 1.8?

It's pretty hard to explain why some mountains are called red, while others are called lunar, and Asshai is even black. Also, some fractions have different bricks, which means the rock must be different as well. It would be strange if all fractions made both black and red bricks from the same rock.

Here the creator had a choice: invent new stones or take real existing ones. The second option was chosen, since even Mojang themselves added andesite, granite and diorite in 1.8.

### How do I get saddles in Game of Thrones?

Since this is a mod with a heavy emphasis on exploration and adventure, saddles will be very useful things to help you on your journey. Fortunately, you won't have to search dungeons for hours on end; the mod adds saddle crafting as well! The mod also includes recipes for iron, gold and diamond horse armour. These recipes are the same as in the original Minecraft version, which were removed from the game before the release of Minecraft 1.6, and one of the recipes can be seen here, as an example. (The colour of the wool used in the recipe is irrelevant)

### Is this mod compatible with other mods?

The Game of Thrones mod is a big mod by itself, and since it's a Forge mod, there are some overlaps, like using the same modifiers, etc.

This page gives an incomplete list of mods with which the latest version of the mod doesn't work/works well. If you find new incompatible mods, add them to the list.

### Does this mod use NEI (Not Enough Items)?

Yes! As of version 17.4 the mod has an integrator which is automatically enabled when NEI is detected. It shows all workbench crafts, barrels, smelters and so on. Press Ctrl + R/Ctrl + U and enjoy life!

### Is this mod compatible with multiplayer?

Yes! Please note that when connecting to the server, players must have this mod installed in their client (the appropriate version). Also, their IDs should be configured exactly the same as for the server, otherwise things on clients will not work correctly.

### Can I run this mod on a Cauldron (MCPC+, Bukkit) server?

Well, you can, but probably the mod will not work very well. The mod is designed for Vanilla/Forge servers. MCPC+ has a lot of changes in Minecraft and Forge code, so there may be a lot of bugs/lags that don't happen when running the mod on a Forge server.

If you encounter a bug on an MCPC+ server, check if it's happening on a server with Forge before reporting it to me. If you can run it on Forge, it's MCPC+'s fault and not the code, and I won't try to fix it.

### Why are the fixed structures similar and small?

1) Bezier curve is a complicated but reliable method for linear structures. It will make a curve and a straight line, but no more than that. No lags, but not good for cities.

2) Strscan - works like a schematic - simple, but weighs a lot. Elementary way with block-by-block placement. If there are 5 million blocks in the structure, it will place every block, causing total lags and chunk overloading in 30 minutes. Not suitable for cities, only small structures. It's also worth noting that stscans carve out the landscape for themselves, which spoils the entire look.

3) Loop coding is an even more complex method for conventional symmetric structures, which are commonplace. There are no lags, but it is not suitable for cities.

As the structures need to load fast, not lag, have mobs, loot and also be nicely generated, we use the only true way - generating template structures, mixed pscans and small loops, which are generated on points + random.

Exception: roads, Wall - Bézier curves.

### Things like Ice can never be crafted?

Ice can be crafted by fusing two legendary swords in a blast furnace. That's like an interesting fact. Otherwise, yeah, legendaries are legendary because they can't be crafted. All legendary items can be knocked out of mobs, bought or obtained through quests.

### Can you make biomes smaller?

No. The current biome size was planned right from the start. If you have trouble travelling, it's probably because you're walking everywhere. Use the fast travel system or horse/mammoth/spider/boar/horn, which this mod adds, and travel will be much easier.

### Can you add a mercenary counter?

Unfortunately, no, because there's no "safe" way to make such a thing possible. The game can record when a player hires a squad, but can't always record when it's lost, because a squad can be lost in any number of untraceable ways.

So over a long period of time - and especially on servers - the "total number of hired troops" will gradually increase more and more over your actual number.

### Why doesn't the command horn summon my soldiers?

The command horn will only summon your troops if you're standing in a safe, unobstructed space. Meaning it won't summon your units if you're in the air, water, on non-solid blocks, or where there's not enough room to stand on blocks (a giant won't teleport into your home).

Also, horns cannot summon units from afar. Only areas of the world that are close to the player are loaded, which means that if you're too far away from your mercenary units, the horn can't summon them, because they don't physically exist in the world (This is the same reason when crops don't grow if you're too far away from them, ovens don't melt, and so on).

The exception to this is when you're on a multiplayer server and you travel far away from your units, but another player stays close to them, then they will still be loaded and you can summon them at any distance.

### Why is water grey?

This mod replaces Minecraft's blue water with a texture with shades of grey. In this mod, there are multiple shades of water, for different biomes: Valiria - grey, Asshai - black, swamp - brown and many more. The mod only changes the colour of the water in Game of Thrones, so in OverWorld the water will remain the same.

### Why is the map white?

Bug inside the mod. There is no cure for this problem. Some help is reinstalling mods, Java, Minecraft. There is no guarantee or system in this, but you can try.

### Why don't you want to make vassal factions (Boltons...)?

At the time of the mod (episode 10 of season 1) the vassals haven't started their game yet. The Boltons serve Robb Stark loyally and have no intention of betraying him. The Freys are not on the side of the West. That is, the policies of these factions are a duplicate of their suzerain (North/Riverlands). The faction doesn't make sense.

For those who really want to see vassals in the game, we've added 400+ flags of the most important (in our opinion) vassals in the creature. Build your fortress, replace the flags with the ones you like.

### White walkers always hostile?

Of course not! All you need to do is earn +50 reputation against the White Walkers, and they'll stop attacking you. And if you get 1000 reputation, you'll be able to swear off them and take over Westeros...

### How do I kill wights and White Walkers?

Whitewalkers can only be killed with Valyrian or Obsidian steel weapons (Shovel, Axe are weapons too; Crossbows are not, as the bolts are iron).

Vihts are killed with Valyrian steel or obsidian weapons + any fire weapon. You can use a flamethrower to set fire to the line and burn the entire wyht army that crossed it.