Engineer (Plants vs. Zombies)

*Plants vs. Zombies Character***Engineer (Plants vs. Zombies)** is a Plants vs. Zombies Character.

## **Engineer**

###  Ammo

12
15 (Upgraded)

###  Abilities

**Normal**
Sonic Grenade
Zombot Drone (Garden Warfare)
Jackhammer
**Upgrade/Secondary**
Proximity Sonic Grenade
Rocket Drone
Turbo Jackhammer
**Garden Warfare 2**
Big Bolt Blaster
Bedazzled Bolt Blaster

Engineer is a zombie that appears in the Plants vs. Zombies Garden Warfare series. He is one of the four playable zombies on the Zombies team (8 in *Garden Warfare 2*). He serves as a support class since he is able to construct usable turrets like the Zombot Drone and stunning abilities like Sonic Grenade or Proximity Sonic Mine, which also forces Chompers to uproot, as well as a Jackhammer or Turbo Jackhammer to ride around on. He can also build teleporters and Zombot Turrets in Gardens & Graveyards and Garden Ops.

In *Plants vs. Zombies: Garden Warfare 2*, the Engineer's Zombot Drone has been replaced with the Big Bolt Blaster, since the Zombot Drone itself has been replaced by the Parrot Pal ability of Captain Deadbeard.

## Descriptions

### Stickerbook

*Equipped with the latest Zomboss do-it-yourself gear, the Engineer is ready and able to master the art of building stuff - what it does after he builds it is lost on him.*

### In*-*game description

*His explosive Concrete Launcher and all-new construction turret make him a force at mid-range!*

## AI Health

* Easy:  **75**
* Normal:  **100**
* Hard:  **125**
* CRAAAAZY:  **150**

## Primary weapon

The Concrete Launcher is the primary weapon of the Engineer.

* The projectile automatically detonates in mid-air if it doesn't collide on a surface.
* The damage per hit at all ranges base and critical is 40.
* The weapon deals 20 splash damage at all ranges.
* The ammo in a clip is 15.
* The reload time is 2.5 seconds.
* The projectile speed is slow.
* The weapon is semi-automatic.
* The bloom is low.

## Abilities

* GW1

 Proximity Sonic Mine
 Zombot Drone
 Rocket Drone
 Jackhammer
 Turbo Jackhammer

## Weapon upgrades

#### Homemade Reload Kabob

The Homemade Reload Kabob is a great way to improve reload time.

#### Extended Ammo Doodad

Don't start any project without a doodad! It's fuzzy, warm to the touch, and increases ammo capacity.

#### More Explosive Explosives

These explosives will actually explode and help cause extra damage to those meddling plants.

## Strategies

### General

In general, the Foot Soldier is a class that is very easy to play, yet somewhat difficult to master. He has three very useful abilities - a way to provide cover to his fellow zombies as well as deny areas to the plants (Zombie Stink Cloud), a way to get to elevated positions and attack enemies from above (Rocket Jump), and a hard-hitting removal ability (ZPG). All of these abilities make Foot Soldier a great team player, and possibly even a game changer when used well.

The Foot Soldier also makes for a good pseudo - sniper, as the Z-1 Assault Blaster has an accurate crosshair. He also deals good damage at long range. Furthermore, his ZPG can instantly take out an unaware plant, and his Zombie Stink Cloud, when aiming up and jumping, goes a decent distance so it can be used to cover objectives when the Soldier is far away. He can also use it to flank himself since the Stink Cloud obscures vision. However, what makes him a capable sniper is his Rocket Jump. It gives the Soldier the highest boost in height, surpassing the Peashooter's Hyper. This makes it common for Soldiers to appear on rooftops, so plants should always keep one eye on the sky, or else they will be vanquished quickly.

However, the Foot Soldier has a few flaws to go with his numerous advantages. His primary weapon is somewhat inaccurate up close, and that multiple plants can quickly overwhelm him. His Rocket Jump only gives one height boost, so if the player accidentally slides down, it will be 20 seconds before they can jump back up again. The ZPG, while very powerful, has a lot of startup time, making it not the best choice in close quarters. His Zombie Stink Cloud, while flanking his position, also covers his and his teammates' vision.

Chompers can also be quite problematic as his Goop and Spikeweeds can render the Foot Soldier's abilities unaccessible, preventing the Foot Soldier from using Rocket Jump to escape or ZPG to take the Chomper out. Also, when the Foot Soldier is indeed stunned, the Chomper can take advantage of the situation and score an easy vanquish.

Nonetheless, the Foot Soldier's pros outshine his cons, and he is considered a very good character by a lot of players.

### With

A skilled soldier would prefer a higher ground to battle against plants to avoid devastation from chompers. A good choice is a vantage point some (not too long) distance away from the enemy's vantage point. This forces the enemy team to turn their attention to you, providing your team a chance, no matter what it is. Pick up sunflowers and cacti (in case you want to be a sniper) as they're the most invulnerable plants to you. Leave peashooters to the tanks instead facing head-on, as they might kill or at least seriously injure you.

A foot soldier does not have speed and small hitbox like an imp, nor he has high health like All-Star and Super Brainz. All he relies on is his weaponry, his abilities, and your brain! Although as it name seems to encourage you to run in exposed battlefields, Foot Soldier is the counterpart of Kernel Corn. Value your 125 hp and FLANK points in modes such as Suburbination and Gardens & Graveyards, as it has no harm to you! Outsmarting your enemy in a few seconds matter, as these seconds are the time for you to vanquish them.

The Foot Soldier has a devastating instant kill explosive, the ZPG. This weapon is best used for dispatching of rooted plants, such as Sunflowers or Peashooters using their Sunbeam, Pea Gatling, or even Cacti using their drones. If you have good aim, you might want to activate the ZPG behind cover, and aim at the rooted plants, as they might vanquish you before you even start your ability. The Zombie Stink Cloud is best used for covering major objectives, making it harder for plants to defend them, as well as escaping a tight situation. Use Rocket Jump to gain vantage points by supporting your teammates while also making yourself a small target. The best use for the Foot Soldier is to provide support by vanquishing rooted plants from afar. In Gardens & Graveyards and Taco Bandits, the Foot Soldier should sometimes use its stink cloud on annoying Spawnable Plants at a distance (such as the Bamboo Shoot and the Scaredy-shroom) as it temporarily disables the Spawnable Plants allowing the zombie team to pass. Be sure to also keep on the lookout for Cactus drones to shoot them down in order to prevent any lethal Corn Strikes from being performed against your team.

### Against

The main counters for the Foot Soldier are the Peashooters and Cacti. Peashooters can use Hyper to quickly get to vantage points before the Foot Soldier and has enough offensive potential to hold its own in a one-on-one fight against the Foot Soldier. Cactus can snipe the Foot Soldier at long range, as well as setting up cover against him and attack him with drones or even drop Potato Mines where the Foot Soldier will land when he uses his Rocket Jump.

In case you're not a peashooter or a cactus, you may keep an eye on the vantage points, as they're the points where Foot Soldier appear the most. Fighting against him requires patience, as Foot Soldier tend to attack aggressively. Remember to bring a pal or two to get him if possible, as his firepower does a big deal to individuals.

## Balancing changes

### Post beta

* ▼ Velocity was decreased from 6.8578124 m/s to 6.25 m/s.

### May 2018 Patch

* ▲ Increased the Concrete Launcher's impact damage from 35 - 40.

## References

PvZ Official Wiki: https://plantsvszombies.fandom.com/wiki/Engineer\_(PvZ:\_GW)