Doctor Doom

* Modern
* 3099

### Bio

A brilliant scientist and one-time colleague of Reed Richards', Victor Von Doom's arrogance turned to unfettered megalomania when a lab accident scarred his face for life. Blaming Reed for his own mistake, Von Doom obsessively plotted his revenge, encasing himself in a suit of metal armor and brooding in secret. He staged a violent coup against his home country of Latveria, a small eastern European nation, and emerged as its new ruler, the dreaded Doctor Doom. From his throne, Doom enacts his diabolical machinations, slowed only by the valiant efforts of the Fantastic Four, as well as his own unbridled hubris.

## Gear

While names and icons may change between different uniforms, stats remain the same.

Stats are based of Lvl 70 Max Tier character.

**Bonus Option** can be changed via random roll.

 **Hell Magic +25**

* All Basic Attack Increase: 938
* Ignore Defense: 673
* All Basic Attacks Increase: 1362

 **Doom's Mask +25**

* All Basic Defenses Increase: 835
* HP: 1642
* All Basic Defenses Increase: 1212

 **Doom's Armor +25**

* Critical Rate: 1346
* Critical Damage: 646
* HP: 4824

 **Anti-Matter Pistol +25**

* Skill Cooldown: 1346
* Crowd Control Time: 673
* **Bonus Option**

## Skills

### All Uniforms

#### Leadership

**Waste of Time**

Applies to: All Allies

Activation Rate: when debuffed

* Removes all Debuffs. (12 Sec.)

Cooldown Time 20 Seconds

Mastery Needed: 1 or higher

#### Passive Skills

**Doombot Decoy**

Activation Rate: when dead

Applies to: Self

* After Doombot is destroyed, an avatar appears with 100% of Max HP.

Cooldown Time 300 seconds

Required Rank for Skill: Lv.4 or higher

**Born Ruler**

Applies to: Self

* 50% chance to penetrate with SUPER ARMOR, BARRIER, SHIELD, ALL DAMAGE IMMUNE, INVINCIBLE effect.
* Super Armor, All Defenses +25% ↑
* Increases Skill damage by 25% and increases Bonus Damage by 12%.

Tier-2 Advancement Required

Applies to the following Uniforms: Modern

**Born Ruler** v2

Apply to: Self

* 55% chance to penetrate with SUPER ARMOR, BARRIER, SHIELD, ALL DAMAGE IMMUNE, INVINCIBLE effect.
* Super Armor, All Defenses +50% ↑
* Increases Skill damage by 35% and increases Bonus Damage by 40%

Tier-2 Advancement Required

Applies to the following Uniforms: 3099

#### *Ultimate Skill*

**Inevitable Doom**

*Energy Damage, Ignore Targeting*

Applies to: Enemies

* Deals 50% Burn damage every 1 sec. (3 Sec.)
* Bind (5 Sec.)
* Silence (5 Sec.)
* -5% decrease of All Defenses. (Stack up to -70%, ignore immunity) (8 Sec.)

Applies to: Self

* Ignores target's Dodge Rate by 70%. (10 Sec.)
* Invincible (10 Sec.)
* Increases damage by 70% with 1 attack(s). (10 Sec.)
* 100% increase of charge rate to ACCUMULATE TRUE DMG effect. (10 Sec.)
* Energy Damage 130% of Energy Attack

Additional 32 Energy Damage

Tier-3 Advancement Required

## "Modern" Uniform

### Active Skills

**Devil's Grab**

*Energy Damage, Guard Break*
Applies to: Enemies

* Deals 20% Burn damage every 1 sec. (5 Sec.)
* Stun (2 Sec.)

Applies to: Self

* 20% Ignore Defense (2 Sec.)
* Increases All Attacks by +5%, All Speed by +1%, and Critical Rate by +5%, removes Incapatitation. (5 Sec.)
* Energy Damage 183% of Energy Attack

Additional 160 Energy Damage

Cooldown Time 6 seconds

**Face Your Doom**

*Energy Damage*
Applies to: Enemies

* -20% decrease of All Attacks. (5 Sec.)
* Incapacitation (Removes Active Buff from target) (10 Sec.)
* Fracture (10 Sec.)
* 100% chance to remove the area where an enemy has placed a speial effect.
* Removes effect(s): HP RECOVERY, TIME FREEZING, SHIELD, BARRIER, ALL DAMAGE IMMUNE, REFLECT ALL ATTACKS (2 Sec.)
* Energy Damage 113% of Energy Attack

Additional 160 Energy Damage

Cooldown Time 14 seconds

**Fusion Energy**

*Energy Damage*
Applies to: Enemies

* -2% decrease of All Defenses. (Stack up to -35%) (10 Sec.)

Applies to: Self

* Invincible (5 Sec.)
* Accumulates 150% of True Damage regardless of Defense and Dodge Rate stats.
* The total true damage accumulated cannot exceed 15% of HP. (10 Sec.)
* Increases Attack by +15% for each 1% of damage taken. (10 Sec.)
* Energy Damage 25% of Energy Attack

Additional 11 Energy Damage

Cooldown Time 15 Seconds

Skill Needed: Lv.3 or higher

**Anti-Matter Pistol**

*Energy Damage, Ignore Targeting*

Applies to: Enemies

* Fear (2 Sec.)

Applies to: Self

* Ignores target's Dodge Rate by 40%. (3 Sec.)
* Energy Damage 500% of Energy Attack

Additional 160 Energy Damage

Cooldown Time 15 seconds

Skill Needed: Lv.5 or higher

**Science and Magic**

*Energy Damage, Super Guard Break, Ignore Targeting*

Move using the V-Pad while using a Skill.

Applies to: Enemies

* Deals 35% Burn damage every 1 sec. (5 Sec.)
* Bind (3 Sec.)
* Stun (3 Sec.)

Applies to: Self

* 25% recovery of Max HP. (1 Sec.)
* Energy Damage 319% of Energy Attack

Additional 160 Energy Damage

Cooldown Time 25 seconds

Skill Needed: Lv.6 or higher

## "3099" Uniform

### Active Skills

**Devil's Grab**

*Energy Damage, Guard Break*
Applies to all: Enemies

* Deals 20% Burn damage every 1 sec. (5 Sec.)
* Stun (2 Sec.)

Applies to: Self

* 20% Ignore Defense (2 Sec.)
* Increases All Attacks by +5%, All Speed by +1%, and Critical Rate by +5%, removes Incapatitation. (5 Sec.)
* Energy Damage 183% of Energy Attack

Additional 160 Energy Damage

Cooldown Time 6 seconds

**Hand of Destruction**

*Energy Damage, Ignore Targeting*

Counterattacks when defending against an enemy attack.

Enables attacking enemies who have activated the "Ignore Targeting" effect

Applies to all: Enemies

* Stun (2 Sec.)
* Fracture (7 Sec.)
* Incapacitation (Removes Active Buff from Target) (5 Sec.)
* Energy Damage 150% of Energy Damage

Additional 1201 Energy Damage

Cooldown Time 13 seconds

**Fusion Energy**

*Energy Damage*

Move using the V-Pad while using a Skill.

Applies to: Enemies

* Decreases all Basic Defenses by-2%. (Stacks up to -45%, ignores immunity) (10 Sec.)

Applies to: Self

* Invincible (5 Sec.)
* Increases all Basic Attacks by +15% for each 1% of accumulated damage. (10 Sec.)
* Accumulates 150% of True Damage regardless of Defense and Dodge Rate stats.
* The total true damage accumulated cannot exceed 15% of HP. (10 Sec.)
* Energy Damage 25% of Energy Attack

Additional 81 Energy Damage

Cooldown Time 15 seconds

**Absolute Rule**

*Energy Damage, Guard Break, Ignore Targeting*

Applies to: Enemies

* Stun (3 Sec.)
* Paralysis (Ignores immunity) (1 Sec.)
* Decreases all Basic Defenses by -5%. (Stacks up to -55%, ignores immunity)(8 Sec.)

Applies to: Self

* Increases all Basic Attacks by +45% (8 Sec.)
* Energy Damage 90% of Energy Attack

Additional 71 Energy Damage

Cooldown Time: 14 seconds

Skill Needed: Lv.5 or higher

**Conqueror's Judgement**

*Energy Damage, Super Guard Break, Ignore Targeting*

Applies to: Enemies

* Deals 40% Burn damage every 1 sec. (5 Sec.)
* Stun (3 Sec.)
* Bind (4 Sec.)

Applies to: Self

* 50% recovery of MAX HP. (1Sec.)
* Energy Damage 100% of Energy Attack

Additional 81 Energy Damage

Cooldown Time: 25 seconds

## Uniforms

### 3099

**Bonus**

Enhances effects of skill, Born Ruler

Applies to: Self

* Decreases damage received from reflected effects by 60%
* Effect: REFLECT ALL ATTACKS
	+ Activation Rate: when using Removes all Debuffs, buff
	+ Applies to: Self
	+ Decreases all damage recieved by +40% (18 Sec)
	+ Ignores target's Dodge Rate by +50% (18 Sec)
	+ Increases Chain Hit damage by 15% when attacking (18 Sec)

Cooldown Time 20 Seconds

**Uniform Options**

## Team Bonus

Team up Doctor Doom with these character to gain additional stat boosts.

### 3-Character Bonus

Soul Confrontation

* All Attack ↑ +5.4%
* Critical Rate ↑ +4.9%
* Critical Damage ↑ +4.7%

**X 2 Bonuses:**

Beyonder Battle

* Energy Attack ↑ +5.4%
* Critical Damage ↑ +4.8%%
* Attack Speed ↑ +4.8%

Magical Potency

* Energy Attack ↑ +5.3%
* Critical Damage ↑ +4.7%
* Recovery Rate ↑ +4.9%

**X 2 Bonuses:**

Failed Incantation

* Energy Attack ↑ +5.3%
* Dodge ↑ +4.7%
* Cooldown Duration ↓ 4.9%

**X 2 Bonuses:**

Rulers of Magic

* Energy Attack ↑ +5.2%
* Attack Speed ↑ +4.9%
* Ignore Defense 4.8%

**X 2 Bonuses:**

Mad Scientists

* All Attack ↑ +5.3%
* Cooldown Duration ↓ 4.7%
* Mind Resist ↑ +4.9%

Malicious Ambition

* Ignore Defense 5.0%
* Max HP ↑ +5.2%
* Cooldown Duration ↓ 4.7%

**X 2 Bonuses:**

Alliance Proposal

* All Attack ↑ +5.4%
* Attack Speed ↑ +4.8%
* Critical Rate ↑ +4.8%

**X 2 Bonuses:**

Order of Kings

* All Defense ↑ +4.9%
* Critical Damage ↑ +4.9%
* Cooldown Duration ↓ 4.8%

**X 2 Bonuses:**

### 2-Character Bonus

Viper's Cunning

* All Attack ↑ +5.2%
* Attack Speed ↑ +4.9%

Conspiracy of Doom

* Energy Attack ↑ +5.4%
* All Defense ↑ +5.2%

Unwelcome Guest

* Energy Attack ↑ +5.4%
* Energy Defense ↑ +5.1%

Protectors of Latveria

* Energy Attack ↑ +5.0%
* Max HP ↑ +5.2%

Time Travelers

* Energy Attack ↑ +5.2%
* Cooldown Duration ↓ 4.9%

Means to an End

* Energy Attack ↑ +5.2%
* Crowd Control Time ↓ 4.9%

Scarlet Doom

* Energy Attack ↑ +5.0%
* Critical Rate ↑ +4.7%

Tragic End

* All Attack ↑ +5.2%
* Dodge ↑ +4.9%

Infamous Iron Man

* Energy Attack ↑ +5.3%
* Ignore Defense 4.7%

Iron Armor

* All Attack ↑ +5.4%
* Max HP ↑ +5.2%

Invisible Magic

* Critical Damage ↑ +5.1%
* All Defense ↑ +5.1%

Doctor Doom 2099

* Critical Rate ↑ +5.2%
* Dodge ↑ +4.9%

Taming the Symbiote

* Physical Attack ↑ +5.2%
* Recovery Rate ↑ +4.9%

Rival Geniuses

* Critical Rate ↑ +5.4%
* Critical Damage ↑ +4.8%

Legacy of the Conqueror

* Energy Attack ↑ +5.3%
* Max HP ↑ +5.1%

## Strikers

 - Captain America - 19% chance to appear when attacking.

 - Iron Man - 16% chance to appear when attacking.

 - Ghost Rider - 12% chance to appear when attacking.

 - Spider-Man - 13% chance to appear when attacking.

 - Ultron - 13% chance to appear when attacking.

 - Loki - 16% chance to appear when attacking.

 - Red Skull - 20% chance to appear when attacking.

 - Doctor Octopus - 17% chance to appear when attacking.

 - M.O.D.O.K. - 20% chance to appear when attacking.

 - Vision - 19% chance to appear when attacked.

 - Iron Fist - 13% chance to appear when attacked.

 - Venom - 19% chance to appear when attacked.

 - Kingpin - 15% chance to appear when attacked.

 - Doctor Strange - 15% chance to appear when attacking.

 - Ancient One - 18% chance to appear when attacked.

 - Satana - 22% chance to appear when attacked.

 - Hellstorm - 12% chance to appear when attacking.

 - Clea - 18% chance to appear when attacked.

 - Enchantress - 13% chance to appear when attacking.

 - Hela - 17% chance to appear when attacking.

 - Crystal - 15% chance to appear when attacked.

 - Wolverine - 19% chance to appear when attacking.

 - Magneto - 20% chance to appear when attacking.

 - Spider-Man 2099 - 20% chance to appear when attacked.

 - Titania - 20% chance to appear when attacked.

 - Scarlet Witch - 22% chance to appear when attacked.

 - Cable - 21% chance to appear when attacking.

 - Anti-Man - 18% chance to appear when attacked.

 - Ulysses Klaue - 16% chance to appear when attacked.

 - Stryfe - 18% chance to appear when attacked.

 - Sentinel - 19% chance to appear when attacking.

 - Morgan Le Fay - 20% chance to appear when attacking.

 - Victorious - 20% chance to appear when attacked.

 - Electro - 15% chance to appear when attacked.

 - Namor - 16% chance to appear when attacked.

 - Silver Surfer - 16% chance to appear when attacked.

 - Doctor Voodoo - 16% chance to appear when attacking.

 - Baron Zemo - 20% chance to appear when attacked.

 - Viper - 20% chance to appear when attacking.

 - Taskmaster - 16% chance to appear when attacking.

 - Professor X - 20% chance to appear when attacking.

 - Mister Sinister - 16% chance to appear when attacked.

 - Darkhawk - 18% chance to appear when attacked.

 - Gladiator - 18% chance to appear when attacked.

 - Thane - 20% chance to appear when attacking.

 - Sentry|| 20% chance to appear when attacking.

 - Scorpion - 18% chance to appear when attacked.

 - Daken - 16% chance to appear when attacked.

 - Ares - 16% chance to appear when attacked.

 - Moonstone - 20% chance to appear when attacking.

 - Molecule Man - 19% chance to appear when attacking.

 - Mephisto - 18% chance to appear when attacked.

 - Spectrum - 16% chance to appear when attacked.

 - Wenwu - 20% chance to appear when attacked.

 - Thena - 16% chance to appear when attacking.

 - Cassie Lang - 16% chance to appear when attacking.

 - Kang The Conqueror - 18% chance to appear when attacked.