Air Revenge

**Air Revenge is** a game mode featured in Split/Second. It is featured only in Season Mode and Quick Play.

## Description

> *"Meanwhile, drivers are finally able to fight back against the chopper in all new Air Revenge."*
> -Midway Pass cutscene.
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Air Revenge involves the player going against the Attack Helicopter, weaving through missiles fired at them. Except this time, the player can defend themselves by deflecting the missiles against the chopper, all the while competing to take it down in the fastest time possible.

Power plays are disabled but the player can utilize their power meter to go on the offense. Unlike Air Strike, the player has unlimited lives and the event goes on until the helicopter is destroyed. Players can drift, jump, and most importantly, evade the missiles in order to fill up their power meter. If the player either crashes or gets destroyed by the missiles, the power they have stored will be depleted as a result.

## Gameplay

> *"Wreck the chopper fast to beat the target time. Evade the missiles, drift & jump to fill your power bar. When icons appear, hit a power play button to deflect missiles!"*
> -Pre-game description.
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The start sequence is the same as Air Strike. After the event starts, the helicopter's health, showcased on the top of the screen in red, will appear along with the power meter UI, a timer inside it, the player's position on the left and a best/target time on the right.

With the use of the player's power, the helicopter's health can be depleted by deflecting it's own missiles it fires towards them. Depending on the amount of power, they can damage it with the use of one missile against the chopper, or a barrage of four missiles if the player has all three sections of their power meter filled.

The helicopter will always fire 2 to 4 missiles if it never takes damage. If damaged along the way, the amount of missiles will increase to a maximum of 7 missiles. The helicopter can take a total of 16 missiles, whether the player deflects the missiles individually or in a barrage of 4, exhibiting more devastation.

The helicopter has six states of damage:

* Deflecting the first missile will make the helicopter billow a light trail of smoke from it's end.
* From the second to the eighth missile, players can hear the engine start to display auditory damage.
* Deflecting the ninth missile will make the helicopter billow thicker and darker smoke.
* On the thirteenth missile, the helicopter becomes damaged to the point where fire billows from the engine and mix with the smoke.
* The very next missile will make the helicopter sound a damage alarm, and the flames will illuminate the surrounding area under it, displaying on the ground and pulsating.
* The last two missiles will destroy the helicopter, making it spin out of control and explode in the air. The camera will follow the player, panning up to the helicopter's demise.

Evading missiles will grant the player with one or two pieces of power. Surviving a missile wave will grant a few pieces of power and a perfect wave evasion will fill out a section of the power meter.

Mechanics from Air Strike are still at play with the missiles bunching up together if the player loses speed and factors involving the "stress meter" are still there when deep within impact zones of missiles. However it's slightly less likely to happen due to the lowered count of missiles.

Like it's brother, Air Revenge features the same number of tracks:

* Downtown Central
* Airport Terminal
* Port Bridge
* Airplane Graveyard
* Storm Drain
* Quarry

## In Season Mode

Air Revenge first appears in the middle of the season with "Midway Pass" and continues to appear in the second half of the season with four more appearances, gaining a total of **5** appearances. It appears only once as a bonus event for the final episode "Out With A Bang". Players will have to take down the chopper in a certain amount of time to achieve a time quicker than their opposition.

## Tips

* Constantly drifting will keep majority of the power meter full, mixing it in with missile evasions will make short work of the Attack Helicopter.
* Only firing 4 barrages of missiles will take out the chopper faster.
* Usage of any cars that excel more in drifting will also prove successful in the game mode. The Ryback Firestorm is a great example.

## Unlockable Stickers

Clear Skies - Win your first season Air Revenge event.Once, Twice, Three Times Evasive - Get Three perfect waves in a row in either an Air Strike or Air Revenge event.
## Gallery

Description.Air Revenge Icon.Weakened, helicopter has no damage, full power meter.Helicopter defeated.Evasion.Helicopter - Stage One Damage. light smoke billow.Helicopter - Stage Two Damage, thicker smoke billow.Helicopter - Stage Three Damage, on fire.Weakened - BetaDeflection - Beta"Helicopter Defeated, You Win!" - BetaDeflection.Air Revenge in Quick Play

## Trivia

*Note: Most Trivia facts from Air Strike's page also apply here, the exceptions to these are as stated below:*

* On some occasions, deflecting missiles near overheads or certain obstructions will instantly hit the helicopter and deplete it's health by one.
* In the beta, only evading the missiles will grant the player power.
* Although it cannot be seen, viewing Air Revenge's game parameters will show that the mode has a lap count of **100**.