Gummies

## Description

Become untargetable and stay in another character's dorm for action phase 2.

You steal any successfully used items the target used this night.

However, if the item used is lethal/potentially lethal, the target must give you an unused item instead.

If the target didn't use any items, you can steal his/her next drawn item during draw phase.

## Notes

* The character using Gummies cannot use self targeting items when untargetable.
* Anything that happens to the Gummy target also happens to the Gummies user.
* If the Gummies target dies, the Gummies user dies as well.
* Gummies does not roleblock or prevent the target from using his/her items. It only "steals" the items during shuffle phase.
* The target of Gummies must trade the items he/she successfully used to the Gummies user during shuffle phase.
* Gummies cannot steal one time use items nor destroyed on use items.
* The target of Gummies chooses which unused item to give if using a lethal item.
* If the target of Gummies has no unused items when using a lethal item, they must give the next drawn item from the next draw phase to the Gummies user.
* Gummies can only steal the target's single item at the end of draw phase if the target drew 1 item and it is unused.
* If the target of Gummies has any modification to how he/she draws or the target draws more than one item during draw phase, the Gummies item steal fails.

## Strategy

### **Hope**

This item benefits the user in two ways: It allows the user to become untargetable and it gives items to the user of Gummies. Becoming untargetable is one way to avoid being eliminated by the blackened as most weapon items will fail and be discarded if the target is untargetable that night. The ideal way to use Gummies is to work together with one other character using items on an upcoming night, targeting that character with Gummies on the same night, and reusing the most valuable items that the target used (and sharing the reused items with the target, if the Gummies user is nice). The downside to using Gummies- even on a willing target- is if the blackened or a turncoat killer happen to eliminate the target of Gummies on the same night, as having 2 victims for the next trial provides less information to use to deduce the person responsible!

### **Blackened**

Gummies technically allows a character to "steal" items, but the target of Gummies doesn't lose any items that weren't already going to be discarded unless the target didn't lock in any items that night. The only unique benefit to the blackened for having Gummies is convincing another character to use Gummies on the blackened to "stay safe" only for the blackened to eliminate himself/herself on the same night, thus eliminating two characters with one action.

### **Game Masters**

Resolving the effects of the Gummies item card isn't always straightforward and there are a couple of things the game master might forget if he/she isn't careful. Unless the Gummies user is roleblocked, all actions and free uses that target the Gummies user or would otherwise affect the Gummies user fail. The game master must also remember that if the target of Gummies is successfully eliminated that night, the user of Gummies must also be eliminated. If the target of Gummies would be eliminated in a speed game, a speed roll will have to be made to determine whether the original target or the Gummies user would die, as no more than 1 character may die in a speed game. If the target and user of Gummies would die on the same night as 1 or more other characters in a normal game, speed roll to determine which 2 characters would die, as no more than 2 characters may die in a normal game. Finally, the game master should have some way to remind himself/herself of the final effect of Gummies if and only if the target of Gummies did *not* have any items when Gummies was used and is *not* a character with abilities that modify how he/she draws items during the draw phase.