The Global Challenge: Oceans Edge

**The Global Challenge: Oceans Edge** is the seventeenth season played of The Global Challenge Series. The season premiered April 21st, 2023 and concluded June 4th, 2023!

### Format

This season a group of cadets will board the submarine to explore the Ocean's Edge. Not all is fun and games though, as not all of them will live to tell the tale. First, cadets will play in individual, duo, and team challenges to try to become commanders. The commanders will have the power to place any 2 cadets of their choosing into the shark cage where they are at risk of becoming shark bait. Then, through a democratic vote will occur to put 2 more players into the shark cage, leading to a 4 cadet brawl for survival. Ultimately, the two cadets who prove themselves worthy will be allowed to reenter the submarine with the winner earning the scuba mask, meaning they are safe from the shark cage for the upcoming episode. The other two unlucky cadets will find themselves sleeping with the fishes. Eventually, the submarine will reach the ocean's edge where the remaining cadets will battle amongst themselves to become royalty of the sea and challenge champion(s)! It won't be so easy though, as rough waters ahead are sure to make navigating the seas not as straight forward as may seem!

### Twists

* **Merit System:** Throughout the season, you will be able to earn merits based on challenges, eliminations, transfers, and sometimes just pure luck. You can spend your merits in the shop or exchange them for cash if you make the finale. Daily winners will each win 2 merits. Elimination winners will each win 1 merit. Merits will also be randomly given out throughout the game to random players.
* **Submarine Shop:** Players were allowed to use their money to buy advantages in the item shop. This was a concurrent event throughout the game for most of the game.
	+ Here is the list of items the players have the chance of obtaining by earning money during the game:
		- The **BOOSTER** advantage, worth *5 credits*.
		The buyer will get a boost in the daily challenge. The boost will not be revealed at the challenge. It will automatically be played in the following daily.
		- The **DOUBLE DIPPING** advantage, worth *7 credits*.
		The buyer will vote 6 times instead of the normal 3 in the following house vote they buy this power. However, by double dipping, they will have in turn made someone else not want to dip into the ranch. Therefore, stealing their votes in the house vote. The house will know that the specific persons' votes were stolen, but not who stole them. .
		- The **DICTATOR** advantage, worth *10 credits*.
		The buyer of this item will choose all of the teams for the following episode.
		- The **EYE WIDE OPEN** advantage, worth *10 credits*.
		The buyer of this item will have all the votes public, meaning everyone will know who voted anyone.
		- The **SEASHELL** advantage, worth *13 credits*.
		The seashell can be played during the commander vote or the house vote. The holder of the seashell must be present or pre-say who they would like to use the seashell on should the time come. The seashell acts as an immunity idol, as the holder can play this on any player after they are voted into elimination to force another player into elimination. For commanders, the new player forced into elimination is the player with the next most votes. For the house vote, the vote will be rerandomized without the person who the seashell was played on in it.

			* In Episode 7, Sammy used this advatange to save himself.
		- The **JMILK SEASON 2** advantage, worth *15 credits*.
		The buyer will have the ability to switch yourself into a position of power the next time they do not win the daily challenge.

			* In Episode 6, Pixie used this advatange to swap himself with Sand.
		- The **THE BUTTON** advantage, worth *18 credits*.
		Do you really think the same superpower would be used twice? This button did absolutely nothing and the buyer would get their credits back.

			* In Episode 6, Brandon pressed The Button.

Prize money splits as follows

* **First Place:** $500,000
* **Second Place:** $150,000
* **Third Place:** $60,000
* **Fourth Place:** $45,000
* **Fifth Place:** $35,000
* **Sixth Place:** $10,000

## Game Summary

### Elimination Chart

**Notes:**

* In Episodes 2 and 3, the elimination was failed to be completed under some circumstance, so an emergency elimination was played out.

### Cage Progress

Competition
     The contestant won the final challenge
     The contestant lost the final challenge
     The contestant won the daily challenge
     The contestant stole a spot on the Commanders via the Jmilk Season 2
     The contestant won the daily challenge but lost a spot on the Commanders via the Jmilk Season 2
     The contestant was safe from the elimination round
     The contestant was safe from the elimination round via the Scuba Mask
     The contestant was saved from elimination via the Seashell
     The contestant was voted into the elimination round and won
     The contestant was put into the elimination round and was lost
     The contestant was eliminated at a purge
     The contestant was disqualified from the competition due to their own faults
     The contestant withdrew from the competition