Class Emblems

Class Emblems are a type of Equipment in Chained Echoes. Equipping a Class Emblem in the appropriate slot will allow the Character to use 2 active and 2 passive skills related to the specific Emblem used, in addition to a bonus to specific attributes.

When a Character maxes out one of the skills granted by the Emblem, they will then no longer need to have the Emblem equipped in order to use the skill, making it possible for a character to learn and use every skill of every Emblem regardless of which Emblem they are wearing at the time; note that they will still only be able to use up to 2 Class Active Skills and up to 2 Class Passive Skills, as they can only be equipped in the appropriate slots.

The attribute bonuses granted by wearing a specific emblem will NOT become permanent in any case.

There is a total of 12 Class Emblems Available in the game.

# Cleric

Found trough the story in the Narslene Sewers.

**HP**: C (10%), **TP**: B (10%), **Mag**: C (10%), **Mnd**: S (50%)

**Passive**
 **Heal All** | *active* | Restore HP with a potency of 0.3/0.3/0.4 (all).
 **MND Up** | *passive* | Raises MND by 10/20/30%.

# Warrior

Found Northeast of the seaside village on the plateau. To reach it, go to Basil and leave the area through the forest in the south east. Drop down the hole and follow the path until you reach the statue.

**HP**: B (20%), **TP**: C (5%), **Mnd**: C (10%), **Crit**: C (2% (additive)), **Def**: B (20%), **Atk**: B (20%)

**Passive**
 **Power Swing** | *active* | A physical attack dealing 0.8/1/1x damage (all).
 **ATK Up** | *passive* | Raises ATK by 10/20/30%.

# Vampire

Found in the scientist’s camp in Fiorwoods. From the central area head south and go through the hidden paths (watch out for the marks in the leaves).

**HP**: A (30%), **TP**: A (15%)

**Passive**
 **Life Sucker** | *active* | Restores HP with a potency of 1.3/1.5/1.5 (self).
 **Undead Killer** | *passive* | Deals 10/15/20% more damage angainst this monster type.

# Shaman

Found in Perpetua, run north from the place the barrier is or once was in the story. Before reaching the next area in the north you will find some mushrooms you can jump on to the west. Follow them until you reach the next area and the statue.

**TP**: A (15%), **Mag**: A (30%), **Mnd**: B (20%)

**Passive**
 **Terra** | *active* | A magical earth attack dealing 1.5/1.7/1.9x damage (one).
 **MAG Up** | *passive* | Raises MAG by 10/20/30%.

# Summoner

Found in Arkant's southwest island. Flying must be unlocked.

**TP**: S (20%), **Mag**: B (20%), **Mnd**: C (10%)

**Passive**
 **Earthstream Spirit** | *active* | Summons Spirit which deals earth or water magical damage dealing 1x damage (one).
 **TP Up** | *passive* | Raises TP by 10/20/30%.

# Chemist

Found on the southwestern island of Shambala.

**HP**: B (20%), **Mnd**: B (20%), **Agi**: C (10%), **Def**: B (20%)

**Passive**
 **Search** | *active* | Obtains a random item. Chance of 25/40/60% to get an additional item (self).
 **Chemistry** | *passive* | Some items are more effective.

# Bandit

Found in the hidden Crab Village in the north of Rockbottom (but in the same area). Head through some trees to reach it.

**HP**: C (10%), **Crit**: B (5% (additive)), **Agi**: A (30%), **Atk**: C (10%)

**Passive**
 **Flash Light** | *active* | Raises chance to be attacked by an enemy (one).
 **AGI Up** | *passive* | Raises AGI by 15/17/20%.

# Mage Warrior

Found in the western part of Ograne where the Tadeyes live.

**HP**: C (10%), **TP**: C (5%), **Mag**: C (10%), **Mnd**: C (10%), **Crit**: C (2% (additive)), **Agi**: C (10%), **Def**: C (10%), **Atk**: C (10%)

**Passive**
 **Physical Wonder** | *active* | A magical attack using the attack stat, dealing 1.5/1.7/2x damage (one).
 **Fire Attack** | *passive* | Deals weakness damage and additional 0/5/10%.

# Rune Knight

Found as a reward for clearing one of the 3 Leonar Temples.

**HP**: C (10%), **TP**: C (5%), **Mag**: C (10%), **Mnd**: A (30%), **Def**: C (10%), **Atk**: C (10%)

**Passive**
 **Dark Coat** | *active* | Adds dark element to physical attack for 4/5/6 turns.
 **DEF Up** | *passive* | Raises DEF by 10/20/30%.

# Gambler

Found as a reward for clearing one of the 3 Leonar Temples.

**HP**: C (10%), **Crit**: S (15% (additive)), **Agi**: C (10%)

**Passive**
 **Suspicious Darts** | *active* | 50/75/100% chance to inflict Poison, Paralyze, Blind or Silence for 1 turn (all).
 **SOS TP Regen** | *passive* | Triggers TP Regen of 5/7/10 TP when HP under 25%.

# Pyromancer

Found as a reward for clearing one of the 3 Leonar Temples.

**TP**: B (10%), **Mag**: S (50%), **Mnd**: C (10%)

**Passive**
 **Ventus** | *active* | A magical wind attack dealing 1.5/1.7/1.9x damage (one).
 **Fire Resistance** | *passive* | Raises resistance against this element by 15/20/25%.

# Monk

Found on the top floor of Kindreld Monastery.

**HP**: S (50%), **Agi**: B (20%)

**Passive**
 **Drunken Master** | *active* | Raises agility by 25/25/30% for 2/3/3 turns (all).
 **HP Up** | *passive* | Raises HP by 10/20/30%.