Wizard Spell List

* Acid Splash - You hurl a bubble of acid.
* Mage Hand - A spectral, floating hand appears at a point you choose within range.
* Poison Spray - You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm.

***Divination***

* True Strike - Your magic grants you a brief insight into the target's defenses.

***Evocation***

* Dancing Lights - You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration.
* Fire Bolt - You hurl a mote of fire at a creature or object within range.
* Light - Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
* Ray of Frost - A frigid beam of blue-white light streaks toward a creature within range.
* Shocking Grasp - Lightning springs from your hand to deliver a shock to a creature you try to touch.

***Illusion***

* Minor Illusion - You create a sound or an image of an object within range that lasts for the duration.

***Necromancy***

* Chill Touch - You create a ghostly, skeletal hand in the space of a creature within range.

***Transmutation***

* Mending - This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin.
* Message - You point your finger toward a creature within range and whisper a message.
* Prestidigitation - This spell is a minor magical trick that novice spellcasters use for practice.

### 1st-Level Spells

***Abjur***

* Alarm - You set an alarm against unwanted intrusion.
* Mage Armor - You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends.
* Protection from Evil and GoodEx - Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.
* Shield - An invisible barrier of magical force appears and protects you.

***Conj***

* Find Familiar - You gain the service of a familiar, a spirit that takes an animal form you choose:
* Floating Disk - This spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of your choice that you can see within range.
* Fog Cloud - You create a 20-foot-radius sphere of fog centered on a point within range.
* Grease - Slick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration.
* Unseen Servant - This spell creates an invisible, mindless, shapeless force that performs simple tasks at your command until the spell ends.

***Div***

* Comprehend Languages - For the duration, you understand the literal meaning of any spoken language that you hear.
* Detect Magic - For the duration, you sense the presence of magic within 30 feet of you.
* Identify - You choose one object that you must touch throughout the casting of the spell, and learn of its properties

***Ench***

* Charm Person - You attempt to charm a humanoid you can see within range.
* Hideous Laughter - A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it.
* Sleep - This spell sends creatures into a magical slumber.

***Evoc***

* Burning Hands - As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips.
* Chromatic Orb - You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range.
* Magic Missile - You create three glowing darts of magical force.
* Thunderwave - A wave of thunderous force sweeps out from you.

***Illus***

* Color Spray - A dazzling array of flashing, colored light springs from your hand.
* Disguise Self - You make yourself–including your clothing, armor, weapons, and other belongings on your person–look different until the spell ends or until you use your action to dismiss it.
* Illusory Script - You write on parchment, paper, or some other suitable writing material and imbue it with a potent illusion that lasts for the duration.
* Silent Image - You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube.

***Necro***

* False Life - Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.

***Trans***

* Expeditious Retreat - This spell allows you to move at an incredible pace.
* Feather Fall - A falling creature's rate of descent slows to 60 feet per round until the spell ends.
* Jump - You touch a creature. The creature's jump distance is tripled until the spell ends.
* Longstrider - You touch a creature. The target's speed increases by 10 feet until the spell ends.

### 2nd-Level Spells

***Abjur***

* Arcane Lock - You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration.

***Conj***

* Flaming Sphere - A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration.
* Misty Step - Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.
* Web - You conjure a mass of thick, sticky webbing at a point of your choice within range.

***Div***

* Detect Thoughts - For the duration, you can read the thoughts of certain creatures.
* Locate Object - You sense the direction to an object's location, as long as that object is within 1,000 feet of you.
* See Invisibility - For the duration, you see invisible creatures and objects as if they were visible, and you can see into the Ethereal Plane.

***Ench***

* Hold Person - The target must succeed on a Wisdom saving throw or be paralyzed for the duration.
* Suggestion - You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you.

***Evoc***

* Acid Arrow - A shimmering green arrow streaks toward a target within range and bursts in a spray of acid.
* Continual Flame - A flame, equivalent in brightness to a torch, springs forth from an object that you touch.
* Darkness - Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration.
* Gust of Wind - A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration.
* Scorching Ray - You create three rays of fire and hurl them at targets within range.
* Shatter - A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range.

***Illus***

* Arcanist's Magic Aura - You place an illusion on a creature or an object you touch so that divination spells reveal false information about it.
* Blur - Your body becomes blurred, shifting and wavering to all who can see you.
* Invisibility - A creature you touch becomes invisible until the spell ends.
* Magic Mouth - You implant a message within an object in range, a message that is uttered when a trigger condition is met.
* Mirror Image - Three illusory duplicates of yourself appear in your space.

***Necro***

* Blindness/Deafness - You can blind or deafen a foe.
* Gentle Repose - You touch a corpse or other remains. For the duration, the target is protected from decay and can't become undead.
* Ray of Enfeeblement - A black beam of enervating energy springs from your finger toward a creature within range.

***Trans***

* Alter Self - You assume a different form.
* Darkvision - You touch a willing creature to grant it the ability to see in the dark.
* Enlarge/Reduce - You cause a creature or an object you can see within range to grow larger or smaller for the duration.
* Knock - A loud knock, audible from as far away as 300 feet, emanates from the target object.
* Levitate - One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration.
* Magic Weapon - You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.
* Rope Trick - You touch a length of rope that is up to 60 feet long. One end of the rope then rises into the air until the whole rope hangs perpendicular to the ground.
* Spider Climb - Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free.

### 3rd-Level Spells

***Abjur***

* Counterspell - You attempt to interrupt a creature in the process of casting a spell.
* Dispel Magic - Any spell of 3rd level or lower on the target ends.
* Glyph of Warding - When you cast this spell, you inscribe a glyph that harms other creatures
* Magic Circle - You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range.
* Nondetection - For the duration, you hide a target that you touch from divination magic.
* Protection from Energy - For the duration, the willing creature you touch has resistance to one damage type of your choice:
* Remove Curse - At your touch, all curses affecting one creature or object end.

***Conj***

* Sleet Storm - Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range.
* Stinking Cloud - You create a 20-foot-radius sphere of yellow, nauseating gas centered on a point within range.

***Div***

* Clairvoyance - You create an invisible sensor within range in a location familiar to you
* Tongues - This spell grants the creature you touch the ability to understand any spoken language it hears.

***Evoc***

* Fireball - A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame.
* Lightning Bolt - A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose.
* Sending - You send a short message of twenty-five words or less to a creature with which you are familiar.
* Tiny Hut - A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration.

***Illus***

* Fear - You project a phantasmal image of a creature's worst fears.
* Hypnotic Pattern - You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range.
* Major Image - You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube.
* Phantom Steed - A Large quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range.

***Necro***

* Animate Dead - This spell creates an undead servant.
* Bestow Curse - When you cast this spell, choose the nature of the curse from the following options:
* Vampiric Touch - The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds.
* Feign Death - You touch a willing creature and put it into a cataleptic state that is indistinguishable from death.

***Trans***

* Blink - You vanish from your current plane of existence and appear in the Ethereal Plane
* Fly - The target gains a flying speed of 60 feet for the duration
* Gaseous Form - You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration.
* Haste - Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns.
* Slow - You alter the space around up to six creatures of your choice in a 40-foot cube within range. This makes them slower.
* Water Breathing - This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends.

### 4th-Level Spells

***Abjur***

* BanishmentEx - You attempt to send one creature that you can see within range to another plane of existence.
* Private Sanctum - You make an area within range magically secure.
* Stoneskin - This spell turns the flesh of a willing creature you touch as hard as stone.

***Conj***

* Black Tentacles - Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range.
* Conjure Minor ElementalsEx - You summon elementals that appear in unoccupied spaces that you can see within range.
* Dimension Door - You teleport yourself from your current location to any other spot within range.
* Faithful Hound - You conjure a phantom watchdog in an unoccupied space that you can see within range
* Secret Chest - You hide a chest, and all its contents, on the Ethereal Plane.

***Div***

* Arcane Eye - You create an invisible, magical eye within range that hovers in the air for the duration.
* Locate Creature - You sense the direction to a creature's location, as long as that creature is within 1,000 feet of you.

***Ench***

* Confusion - This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action.

***Evoc***

* Fire Shield - Thin and wispy flames wreathe your body for the duration
* Ice Storm - A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range.
* Resilient Sphere - A sphere of shimmering force encloses a creature or object of Large size or smaller within range.
* Wall of Fire - You create a wall of fire on a solid surface within range.

***Illus***

* Greater Invisibility - You or a creature you touch becomes invisible until the spell ends.
* Hallucinatory Terrain - You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain.
* Phantasmal Killer - You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature.

***Necro***

* Blight - Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it.

***Trans***

* Control Water - Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side.
* Fabricate - You convert raw materials into products of the same material.
* Polymorph - This spell transforms a creature that you can see within range into a new form.
* Stone Shape - You touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape that suits your purpose.

### 5th-Level Spells

***Abjur***

* Planar BindingEx - With this spell, you attempt to bind a celestial, an elemental, a fey, or a fiend to your service.

***Conj***

* Cloudkill - You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range.
* Conjure ElementalEx - You call forth an elemental servant.
* Teleportation Circle - You draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you.

***Div***

* Contact Other PlaneEx - You mentally contact a demigod, the spirit of a long-dead sage, or some other mysterious entity from another plane. Contacting this extraplanar intelligence can strain or even break your mind.
* Legend Lore - The spell brings to your mind a brief summary of the significant lore about the thing you named.
* Scrying - You can see and hear a particular creature you choose that is on the same plane of existence as you.
* Telepathic Bond - You forge a telepathic link among up to eight willing creatures of your choice within range, psychically linking each creature to all the others for the duration.

***Ench***

* Dominate Person - You attempt to beguile a humanoid that you can see within range.
* Geas - You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide.
* Hold Monster - The target must succeed on a Wisdom saving throw or be paralyzed for the duration.
* Modify Memory - You attempt to reshape another creature's memories.

***Evoc***

* Arcane Hand - You create a Large hand of shimmering, translucent force in an unoccupied space that you can see within range.
* Cone of Cold - A blast of cold air erupts from your hands.
* Wall of Force - An invisible wall of force springs into existence at a point you choose within range.
* Wall of Stone - A nonmagical wall of solid stone springs into existence at a point you choose within range.

***Illus***

* Creation - You pull wisps of material from the Force of Chaos to create a nonliving object
* Dream - This spell shapes a creature's dreams.
* Mislead - You become invisible at the same time that an illusory double of you appears where you are standing.
* Seeming - This spell allows you to change the appearance of any number of creatures that you can see within range.

***Trans***

* Animate Objects - Objects come to life at your command.
* Passwall - A passage appears at a point of your choice that you can see on a wooden, plaster, or stone surface
* Telekinesis - You gain the ability to move or manipulate creatures or objects by thought.

### 6th-Level Spells

***Abjur***

* Globe of Invulnerability - An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you
* Guards and Wards - You create a ward that protects up to 2,500 square feet of floor space

***Conj***

* Instant Summons - The spell leaves an invisible mark on an object's surface and invisibly inscribes the name of the item on the sapphire you use as the material component.

***Div***

* True Seeing - This spell gives the willing creature you touch the ability to see things as they actually are.

***Ench***

* Irresistible Dance - The target begins a comic dance in place: shuffling, tapping its feet, and capering for the duration.
* Mass Suggestion - You suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice that you can see within range and that can hear and understand you.

***Evoc***

* Chain Lightning - You create a bolt of lightning that arcs toward a target of your choice that you can see within range.
* Contingency - Choose a spell of 5th level or lower that you can cast, that has a casting time of 1 action, and that can target you. You cast that spell–called the contingent spell–as part of casting *contingency*, expending spell slots for both, but the contingent spell doesn't come into effect. Instead, it takes effect when a certain circumstance occurs.
* Freezing Sphere - A frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it explodes in a 60-foot-radius sphere.
* Sunbeam - A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line.
* Wall of Ice - You create a wall of ice on a solid surface within range.

***Illus***

* Programmed Illusion - You create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific condition occurs.

***Necro***

* Circle of Death - A sphere of negative energy ripples out in a 60-foot-radius sphere from a point within range.
* Create Undead - Choose up to three corpses of Medium or Small humanoids within range. Each corpse becomes a ghoul under your control.
* Eyebite - For the spell's duration, your eyes become an inky void imbued with dread power.
* Magic Jar - Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell's material component.

***Trans***

* Disintegrate - A thin green ray springs from your pointing finger to a target that you can see within range.
* Flesh to Stone - You attempt to turn one creature that you can see within range into stone.
* Move Earth - You can reshape dirt, sand, or clay in the area in any manner you choose for the duration.

### 7th-Level Spells

***Abjur***

* Symbol - When you cast this spell, you inscribe a harmful glyph

***Conj***

* Magnificent Mansion - You conjure an extradimensional dwelling in range that lasts for the duration.
* Plane ShiftEx - You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence.
* Teleport - This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select.

***Evoc***

* Arcane Sword - You create a sword-shaped plane of force that hovers within range.
* Delayed Blast Fireball - A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration.
* Forcecage - An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range.
* Prismatic Spray - Eight multicolored rays of light flash from your hand. Each ray is a different color and has a different power and purpose.

***Illus***

* Mirage Arcane - You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain.
* Project Image - You create an illusory copy of yourself that lasts for the duration.
* Simulacrum - You shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell.

***Necro***

* Finger of Death - You send negative energy coursing through a creature that you can see within range, causing it searing pain.

***Trans***

* Etherealness - You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane.
* Reverse Gravity - This spell reverses gravity in a 50-foot-radius, 100-foot high cylinder centered on a point within range.
* Sequester - By means of this spell, a willing creature or an object can be hidden away, safe from detection for the duration.

### 8th-Level Spells

***Abjur***

* Antimagic Field - A 10-foot-radius invisible sphere of antimagic surrounds you.
* Mind Blank - Until the spell ends, one willing creature you touch is immune to psychic damage

***Conj***

* Demiplane - You create a shadowy door on a flat solid surface that you can see within range.
* Incendiary Cloud - A swirling cloud of smoke shot through with white-hot embers appears in a 20-foot-radius sphere centered on a point within range.
* Maze - You banish a creature that you can see within range into a labyrinthine demiplane.

***Ench***

* Antipathy/Sympathy - This spell attracts or repels creatures of your choice.
* Dominate Monster - You attempt to beguile a creature that you can see within range.
* Feeblemind - You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality.
* Power Word Stun - You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded.

***Evoc***

* Sunburst - Brilliant sunlight flashes in a 60-foot radius centered on a point you choose within range.

***Necro***

* Clone - This spell grows an inert duplicate of a living creature as a safeguard against death.

***Trans***

* Control Weather - You take control of the weather within 5 miles of you for the duration.

### 9th-Level Spells

***Abjur***

* Imprisonment - You create a magical restraint to hold a creature that you can see within range.
* Prismatic Wall - A shimmering, multicolored plane of light forms a vertical opaque wall

***Conj***

* GateEx - You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence.
* Wish - *Wish* is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires.

***Div***

* Foresight - You touch a willing creature and bestow a limited ability to see into the immediate future.

***Ench***

* Power Word Kill - You utter a word of power that can compel one creature you can see within range to die instantly.

***Evoc***

* Meteor Swarm - Blazing orbs of fire plummet to the ground at four different points you can see within range.

***Illus***

* Weird - Drawing on the deepest fears of a group of creatures, you create illusory creatures in their minds, visible only to them.

***Necro***

* Astral Projection - You and up to eight willing creatures within range project your astral bodies into the Astral Plane

***Trans***

* Shapechange - You assume the form of a different creature for the duration.
* True Polymorph - You transform the creature into a different creature, the creature into an object, or the object into a creature