recursal/Fanatic-Fandom huggingface dataset:
Sherian

Sherian is the Storm-Rider, the cruel daughter of Khreus, goddess of tempests and maelstroms, the bane of mariners, whose crown is made of drowned men’s teeth and whose offspring are sirens and sea monsters and malicious ocean-spirits of every sort. Despite her malevolent nature, she is typically depicted as a beautiful young woman.

As for her sisters Shenoa and Nyra, the Great Temple of the Kheianoa in Thrommelport is an extremely important cult site for the worship of Sherian.
Splicer's Market (Torrune)

The Splicer's Market is a public marketplace in Torrune's Low City, in the southern portion of the Aulgasmark district. It is just south of the great market proper, separated from it by a few blocks (and with the Court of the Portreeve situated between the two). The southern edge of the Splicer's Market forms the northern boundary of Talrik's Square.

The Splicer's Market is so-named because it was historically home to many hemp-workers and ropemakers employed by the city's boat trade, some of whom specialized in splicing rope for the watermen. Nowadays relatively few of these remain and the market has more vendors of cloth, metalwares, and foodstuffs (especially butchers and fruit-sellers), but the name is still used.
Ilodor

Ilodor is one of the major states of Enyrion, covering much of the region’s southern half and reaching down to the northern end of the Medrenesse.

The lineage of Ilodor's royal house stretches back over 1,500 years, by far the oldest in the region, and they are reputed to have some small amount of elvish blood intermixed with the generations of their distant past. Ilodorean kings and queens have emphasized or downplayed this alleged elvish ancestry at various times, for differing reasons.
Thranos

Thranos is a principality in the northeastern Taefemach and a member of the Helvandrian League. Its landscape is dominated by ranges of steep-sided hills whose grassy slopes support rich pasturage; on these hills the locals raise sheep yielding wool of outstanding quality, which is exported throughout the League lands and beyond. This wool trade is of such importance that the princes of Thranos display five golden sheep on their coat-of-arms.
Tvardom

Tvardom is the capital city of the kingdom of Gundarra and the site of its royal court. It is situated in the rugged uplands of west-central Gundarra, where the extreme western end of the Taefemach's vale rises to a narrow wedge of hilly country cradled in the convergence of the much higher Adhemars and Helgremars. The city sits astride the main trade road running down from XXXXXXXXX [dwarven city which is the main 'gate' to Kuzulkadrin], which continues east to Culdor and the highest navigable point on the River Helvander, by which an immense quantity of trade flows to and from the wider world. This position makes Tvardom a major entrepot for commerce between the Taefemach and Kuzul-Kadrin, and as a result it is a large and prosperous city.

Tvardom has a large dwarven population in addition to its human inhabitants; almost all of these dwarves are Kuzulkadrinu, although a few hail from other places.
Rhyndaeyu

"Rhyndaeyu" (sometimes "Rhyndaegu") is a blanket term sometimes used to collectively refer to the Rhynns and the Daeya people. The reason for this is that the two groups are sometimes seem as two branches of the same broad tribal family, with the Rhynns being the senior branch and the Daeya being the younger group that split off to return to the mainland and settle in Enyrion or Khadoa after emigrating up the Western Isles and reaching the archipelago’s northern end. The population of the Medrenesse has a substantial amount of Rhyndaeyu blood intermixed with its predominantly Kelim ancestry; this is due to mingling with both Rhynnish islanders along the coast, and Daeya people from Enyrion to the north.
Urva Wiki

**Welcome to the Urva Wiki!**
This wiki serves as a repository of knowledge about the world of Urva and its lands, nations, geographical features, inhabitants, gods, and history.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
The Hart's Hill (Torrune)

The Hart's Hill is one of the five hills that rise within the walls of Torrune. Like all the others except the Syrennian Hill, it is located in the High City; it is the easternmost of the five, situated in the High City's Serrapine Quarter. Close by to its southwest lies the Hill of Okhtar and the Archon's palace, separated from Hart's Hill by the narrow Tirasval.

The magnificent Carnelian Baths are the most prominent feature on the Hart's Hill. A hub of social life for the High City's rich merchants and other elites, these baths are fed by the bountiful spring atop the hill. This spring also supplies water to the Greenstone Span aqueduct which emerges from the edifice of the baths and crosses the Tirasval separating Hart's Hill from the Hill of Okhtar; it thereby fills the archon's own cisterns as well, and feeds the subsidiary aqueducts that carry water down to the Pool of Parth and the Silk Market Cistern. A lesser spring on the south side of the Hart's Hill is channeled down the slope to feed Aothon's Pool just inside the Water-Porter's Gate.

The name of the Hart's Hill originates with the same local legend that gives the Hill of Okhtar and the Tirasval their names as well. This tale holds that in the anarchic days after the Great Cataclysm, when the Qossite entrepot where Torrune now stands had been abandoned but before the Asgali Empire yet arose in the Taefemach, a bandit chieftain (and perhaps, some say, a devotee of Qadira) called Okhtar XXXXXXX habitually made his camp atop the hill now called after him. Rising at dawn, the tale relates, he often saw a white hart among the trees on the summit of what is now named the Hart's Hill. Taking his long bow of yew, he shot an arrow at it each morning that he saw it, but although he was a masterful archer, his shot across the dell to the other hill always went wide.

After many such attempts, he experienced a dream-vision just before waking, in which a voice emanating from clefts in the hill's stones commanded him to send his younger brother and right-hand man, Tir, across to the other hill just before dawn to flush the hart down the slope into the dell and thus provide an easier target. This done, he finally struck and felled the creature; but descending the hill to where the hart had fallen, he found Tir instead, pierced by his arrow, drawing a final breath. The grief-stricken Okhtar then carried Tir's body to the bank of the Helvander and laid him down at the river's edge, cursing Qadira's name for her cruel trick; at that moment the form of the white stag burst forth from the river and dashed into the woods up the slope towards Hart's Hill. At the same moment, Tir's own body sprang back to life, ran into the water, and disappeared. He was never seen again and Okhtar, it is said, ever after forsook the site where Torrune now stands.
Pearl Market (Torrune)

The Pearl Market, also called the Ice Pit Market or simply the Ice Pits, is a public marketplace in the Serrapine Quarter of Torrune's High City. It is situated just south of Aothon's Pool and the Great Hall of the Magnates, near the Water-Porter's Gate.

The Pearl Market's name stems not from any commerce in actual pearls, but from a confection often sold there in the summertime called "pearls of the mountain" or "honey pearls": Snow or crushed ice, compacted into a ball, and served in a small bowl or cup with fruit juice, honey, liqueurs, or other sweet flavorings drizzled over it. What makes this possible is that the market is built over the pits of the ice-merchants, a series of capacious underground chambers like great vaulted cellars or cisterns, where huge quantities of ice brought down from the Adhemars are stored (for sale to those who can afford such a luxury) over the hot months of the summer. The ice chambers are lined with a thick layer of a special plaster, compounded with precise proportions of sand, clay, ash, sawdust, and goat's hair, that is impermeable to water and maintains the low temperature of the pits even in the most sweltering weather.

Aside from ice, the vendors of the Pearl Market sell a wide assortment of goods, especially those shipped overland up from Huareb and entering the city via the nearby Water-Porter's Gate; thus olives, oil, grapes, wine, vinegar, apricots, and melons are easily found here, along with the flesh of goats and sheep in the butcher's stalls. In warm weather, some vendors sell draughts of still-cold water (meltwater from the ice, which slowly gathers on the floor of the pits and in the carts that deliver it from the mountains) to people too poor to afford actual ice or iced confections.
Tythian Massif

The Tythian Massif is a large section of elevated, mountainous highland dominating the southeastern corner of Rhydain, the region called Tythium (from which the massif takes its name). It is also sometimes called the Tythian plateau. The massif is dramatically ridged with a number of high mountain ranges and furrowed by the deep, steep-sided valleys that narrowly separate them. The greatest summits of these ranges are nearly as tall as the major peaks of the Adhemars, and most of the ranges are snow-covered year round. The dells and valleys of the massif are typically filled with pine forests, with swift, cold rivers rushing over rocky courses and plunging down impressive falls.

All around the edges of the Tythian massif, this rugged terrains drops off abruptly. To the west, it gives way to the lower and more rolling hill country of the Lokenmoor. To the south, the high peaks descend in a dramatic escarpment to a belt of foothills which in turn flattens into the Alondrian coastal plain. To the east, the mountainsides run straight down to the sea, almost cliff-like in many places, giving the western shore of the Shreenwater and the Dragon’s Jaw a steep, rocky character with sheer bluffs and jagged promontories looming thousands of feet over the crash of the surf. To the north, the Tythian ranges slope down into a chain of lower peaks, marking the transition to the Mountains of the Morn.
Relaunch Party 2020

The Relaunch Party began on September 16, 2020. The first featured party on it is the *Default Party*, however, there are several others planned, confirmed by staff in the Discord server.

Additionally, Early Access of the AS1 version of Snowy Fields was released on September 10, 2020 to Discord members who invite 10 penguins, VIP++ Donators and above, and five members who won a Golden Ticket in a giveaway. Those members are (in discord at the time): NickDragon, WereWereDuck, Antsie, Speedy, and Pie.

The Beta Hat was given away to 84 penguins. Beta Hat recipients were determined by when a penguin registered- If an account was registered within the first 24 hours of opening, it was given the item.

 Party List

**September 16-19** **-** Default Party

**September 20-25 -** Festival of Flight

**September 26-30 -** Island Adventure: Temple of Fruit

**October 1-3 -** St. Patrick's Day 2020

**October 4-8 -** SillyFest 2020

**October 9-13 -** Medieval Party 2020

**October 14-19 -** May's Melodies 2020

**October 20-23 -** Puffle Party 2020
Qoss

Qoss (sometimes Qoth) was a city-state on the island of Alborak in the Sarpic Seas. It came to be ruled by a dynasty of mages called Sorcerer-Kings and, from roughly -1000 CV up until the Great Cataclysm, was by far the most significant power in the region. It brought most of the lands around the Sarpic Seas under its dominion and was the unchallenged master of much of Rhydain and eastern Orithea, as well as Taijuria and many of the western islands of the Azarian archipelago. The only exceptions to this dominance were the major dwarven states of Rhydain and Taijuria, which--as they always have--remained beyond the reach of human imperial ambitions.

Qoss was completely destroyed in the Great Cataclysm and the sudden end of its dominance ushered in a chaotic period, followed by the rise of new powers such as the Phyridian and Asgali empires.
River Waeth

The River Waeth, sometimes Waith, is a major tributary of the Helvander. Its headwaters are on the south-facing slopes of the Adhemars' easternmost ranges. Its upper course flows down through the highlands of Baltusraal, then it turns south and runs through Ceregar and Qyrsh before joining the Helvander in northern Yenris. The city of Qyrsh, astride the lower Waeth, has historically controlled the river trade that moves upon it, and grown rich thereby.

The Waeth flows through and gives its name to the Waethwood, a sizable expanse of forest located mostly in southern Ceregar.
Tulkhur

Tulkhur, the Hundred-Handed, He Who Devises, whose skill surpasses mortal understanding, is a son of Touz and a god of cleverness and artifice. He is a patron of craftsmen, smiths, masons, stone-cutters, and builders, and is a master of all crafts and arts; each of his hundred hands is said to possess divine skill in a different one. He is associated with creative and imaginative impulses, but also with counterbalancing attributes of diligence, travail, and rationality. Like the other parthenogenous children of Touz (Qadira, Yazhur, etc.), his cult exists throughout both Achuirea and Orithea, but usually in a minor or secondary role: A folk practice with scattered adherents, without the established dominance of Utara-Vaati or Rhantashannu.

Tulkhur is said to possess all manner of miraculous devices which he has created for himself, and to have created many more which were given to his divine siblings among the Touzu-Vaati, or bestowed as gifts to his devotees through the ages. However, his cult is not entirely trusted by the priesthoods of either the Thaedonu-Vaati or Rhantaseppa, because he is also said to have forged divine weapons for both sides during their ancient feud at the time of the Schism Wars. This is part of the reason his cult keeps a relatively modest profile in both Achuirea and Orithea. Despite this general suspicion, his priests do often have friendly relations with those of Gyrion.

Some say that it was Tulkhur who taught primeval humanity the secrets of smelting bronze and working stone, early in the archaic age a short time after the emergence from Ulshanru. Others deny this and say that ancient man learned (or copied) these things from the dwarves instead.

Smiths, stonemasons, architects, artisans, and others who seek his blessings usually affix his holy symbol, the six-sided XXXXX rune, to the doorpost or lintel of their workshops or homes. It is customary for them to pray over their tools in his name before beginning a new work. He is also associated with quicksilver, which is considered sacred to him; a holy symbol worn by some of his devotees is a glass or silver-and-glass amulet containing a drop of quicksilver.

Although Tulkhur's sphere certainly overlaps with that of Urugan, the dwarves do not worship him; it is strict taboo for them to venerate any god but their own. Nevertheless they have respect for his cult and generally regard it well when they encounter it in human lands.
Nyra

Nyra, the XXXXXXX, jewel-skinned goddess of the tides, is one of the three daughters of Khreus and thus one of the three rulers of Urva's oceans. Like her mother before her, she is given the epithet Ever-Changeful; for she is fickle and capricious, neither evil-hearted nor benevolent, but making seas fair or foul as the mood strikes her. Her own daughters are the multitudinous nyreids or nereids (sea-nymphs).

Among the Khreianoa she is most strongly associated with fish and other creatures of the sea, and thus is propitiated especially by fishermen. If she is pleased with their offerings, she will send the nereids to chase a bountiful catch into their nets; if they offend her, she will drive away all swimming creatures from them and send them back to shore empty-handed.

As with her sisters Sherian and Shenoa, the Great Temple of the Kheianoa in Thrommelport is an extremely important cult site for the worship of Nyra.
Tashin

Tashin (or tajhin) is a Suagir title of rulership roughly equivalent to that of a king, although it may also be translated as "high prince" or "overlord." It is comparatively little used; most Suagir rulers, great or small, style themselves as tamirs (with various modifiers or honorifics appended to the title to reflect degrees of status). For a tamir to claim the title of tashin, and adopt the trappings of kingship, is a bold step that will likely be greeted with scorn and hostility by other chieftains unless his accomplishments amply justify it.

When it is claimed, it is often by powerful tamirs who have gathered several other tribes (via conquest, marriage alliances, or both) into a large tribal confederation with themselves in the paramount position. In such cases, a traditional gathering of the tribal chieftains may be called to ritually confirm the tashin's rank, although since the chieftains in attendance have usually already been subordinated by the candidate, this is simply a formal recognition of already-established overlordship.

The title of tashin also provides the basis for the honorific "Ul-Tash" (over-king, high king) used by Torkai and his heirs, and for the title "Tash-Teshivan" (king of kings) subsequently used by the Kirdan emperors.

The domain commanded by a tashin is called a tashinate (cf. tamirate). However, the geographical boundaries of a tashin's rule are often extremely vague and their "kingdom" is often really a confederation of client tribes, each with their own, often also loosely bounded, territories. Thus a "tashinate" in practice refers more to the tashin's authority over his subject groups than to a well-defined area of land.
Zanbalik

Zanbalik (sometimes Zan-Balik) was the easternmost of the major Sularian kingdoms, covering much of the Aghai Massif and extending down to the mountainous coastline south of the Sornele. Like the rest of the human kingdoms of Sularia, it was overrun and destroyed during the terrible conquests of Gol Garga. However, its far eastern provinces managed to hold out and survive, and now constitute the so-called Free Margraves of the Aghai. With the Zanbaliki royal line broken and none of these margraves able to advance a plausible claim to succession, they have become a collection of de facto independent statelets unified only by recent shared allegiance to a now-extinct dynasty.

The old royal capital of Zanbalik and the seat of the king's court was Maarna; the whole city was put to the torch by the orcish invaders and it now lies in ruins. Due to the large number of Zanbaliki refugees who have settled in Torrune, one of the new shantytowns that sprung up outside that city's walls has been nicknamed 'Little Maarna' by the locals.
Yenris

Yenris is an arch-duchy in the lower Helvanderûn and a member of the Helvandrian League. Geographically, it is the largest of all the League states, and it contains the League's third-largest city, Temsevar. The size of the arch-duchy's holdings, and the commercial importance of Temsevar, have always made Yenris one of the most important and influential members of the League.

The Palatine City of Bruzzail, another of the League's largest and most important cities, also lies within Yenrisi territory. Like Temsevar, it stands on the banks of the mighty Helvander and prospers from the lucrative flow of the river trade. However, as a Palatine City, it is governed directly by the Prince-Palatine in Hakoris, and is not part of the arch-duchy's holdings.
Borghu

Borghu, XXXXXX, the XXXXXXX, is a child of Epheos and a fierce and savage god: The god of nature red in tooth and claw, the lord of forest creatures, of the birds and beasts of the wilderness, of predators and the primal hunt.

His cult is widespread among the Thelbirs, who worship him as the king of their homeland’s vast forests, and associate him especially with the bear (particularly the great white bears of the far north beyond the taiga’s edge, and the huge red-furred cave bears of the mountains). The elk, wolf, and owl are also considered sacred to him by Thelbirs. Propitiating Borghu is said to bring good fortune in both battle and the hunt, and protection from foes and wild beasts. He, along with Udhran, is also associated with the animalistic battle-frenzy of the berserker warrior. The berserker traditions of the many Thelbir tribes vary widely, but a common belief is that some of the spirit of Borghu enters a warrior when he succumbs to the berserker state, or that Borghu imbues such warriors with the strength of a bear.

Outside of Thelbiron, Borghu’s worship is much less common, but he is venerated by some druidic cults (for instance, those of the Vards, which associate him especially with the panther of the highland forests), and also by certain kindreds of wood-elves and especially wild-elves (from whom, it is speculated, the Vards may have learned the practice).

Aside from his various animal totems, Borghu is often symbolized by a spiral rune. Variants on this rune may be carved into tree trunks or stones at places sacred to the god, worn on medallions by his druidic priests, or painted or tattooed onto the skin of his devotees.
Ryarxes IV of Tulis

Ryarxes IV was the king of Tulis prior to his overthrow by the wizard Ganallon of Yaath in 1251 CV. During Gol Garga’s invasion of Dranuria, Ryarxes IV directed his army incompetently, which led to considerable suffering for the Tulisian people and also undermined the efforts of the combined forces of the Dranurian Deiasmaar; thus most of the common people of the region were not particularly sad to see him go. Many among the Tulisian aristocracy might privately feel the same, but they--along with the rulers of neighboring Dranurian kingdoms--outwardly deplore Ganallon’s act as a despicable crime and usurpation.

After being deposed, Ryarxes sought refuge in neighboring Turajem, but was ambushed by orcish marauders on the road and killed along with his immediate family, close courtiers, and bodyguards. Rightful succession to the throne of Tulis is now being claimed by Ryarxes’ cousin Codrus, the Duke of Nenarca, who is in exile in Turajem. However, he has so far done little to rally supporters or make any substantial move against Ganallon.
Vards

The Vards are a distinct human ethnic group who make up the population of Varadeska (also called the Vardic Highlands), which is their ancestral homeland. They speak their own language and practice their own idiosyncratic religion based around a druidic cult. Their history and culture are marked by a centuries-long tradition of stubborn independence and resistance to domination by outside invaders, especially XXXXXX and preceding Dranurian kingdoms to the south, whom the Vards consider their age-old foes.

Most Vards live in the Vardic Highlands, but there is also a population of "lowland Vards," the Jairavarda, living in Ojaum to the west, and scattered Vardic or Vardo-Dranurian minorities in northern Dranuria.
Nyrrian Bridge

The Nyrrian Bridge crosses the River Helvander in Torrune, just above its confluence with the Greywine, connecting the Low City's southwestern quarter (the Millstone Quarter) with the unwalled district of Fenside. It is of stone construction, and is quite wide, but is lower than Qorro's Bridge or the Fortress Bridge that cross the river further downstream.

Like Qorro's Bridge, the arches and piers of the Nyrrian Bridge are relatively close-set, meaning the flow of water between them can be dangerously swift when the river is running high. This also means that large boats cannot pass under it; this is no disadvantage, however, since it is the city's westernmost bridge (thus the furthest upstream) and the bottom of the Helvander Cataracts are barely a mile above it.

The Nyrrian Bridge is named for Nyrrias of the House of Thoab, fifth Lord of the City, who ordered its construction in 1128 CV to reduce the volume of boat traffic coming and going from Fenside (and thus, it was hoped, to make smuggling more difficult).
Rhynn

The Rhynn people, or Rhynns, are a human ethnic group that makes up most of the population of the Western Isles. The Daeya people, who make up the majority of the inhabitants of Enyrion and Khadoa, as well as parts of Um-Gerat, originated as an offshoot of the Rhynnish race; they descend from those Rhynns who, having emigrated all the way up to the northernmost part of the Western Isles (principally Bezvaria and Atallan), returned to the mainland and colonized the coast of northwest Orithea before spreading inland. Since the Daeya people are known to have Rhynnish origins, the two groups are sometimes spoken of collectively as the Rhyndaeyu.

The Rhynns themselves are speculated to have had a common kinship with the Suule and/or Brecai people in the archaic age, before their distant ancestors migrated far to the west into what would later be Kelimaria, and from there took to the sea and colonized the islands. This ancient link may be hinted at by the name of Rhyndara (in southern Rhydain) and possibly the name of Rhydain itself.

Rhynns are dark-skinned, typically darker than the dusky skin tone characteristic of the Suule or Brecai, with black hair, strong features, aquiline noses, and wide prominent cheekbones.
Urem

Urem is the huge, mostly low-lying region that makes up the northeastern part of Orithea proper. It is the historical homeland of the Uremite peoples. Geographically, its defining features are the Great Plain of Tethas (also called simply the Great Northern Plain or, unsurprisingly, the Uremite Plain or the Plain of Urem) and the mighty River Rhanna which flows across it, along with its countless lesser tributaries.

Today, essentially all of Urem lies within the borders of the Kirdan Empire. This was not always the case; prior to the conquests of Torkai Ul-Tash, there were a number of powerful Uremite kingdoms in the region, with dynasties stretching back to the aftermath of the Great Cataclysm. Prior to that, the region had been subject to the domination of Qoss, with the Uremite peoples prevented from establishing their own strong independent states.
Peiramia

Peiramia is one of the three major arms or peninsulas of the great island of Taijuria, which radiate from its central region (the others are Lesharea and Charnan). It is the westernmost of the three and is also often called simply West Taijuria. The southern shores of Peiramia are washed by the Emerald Ocean, and its northern shores by the Sea of Pearls and the Dawn Sea. Its westernmost tip is Cape Kueron, the site of Thrommelport, narrowly separated from the Tythian coast by the strait of the Dragon’s Jaw; 250 miles southeast down the coast from there is another projecting headland, the Cape of Fair Winds. The stretch of shoreline between these two capes forms the northeastern margin of the Shreenwater bay.

Peiramia's long shores have substantial strips of coastal lowlands in some places, but much of the peninsula’s interior is rocky and mountainous, dominated by a series of ridges which are ultimately part of the same gigantic system of mountain ranges that stretch the length of Rhydain and beyond. The coastal lowlands are dotted with a series of free towns, city-states, and small independent kingdoms and principalities, none controlling a particularly extensive territory. These coastal strips are also riddled with pirate hideouts, some in the form of secluded coves and hidden inlets, others in the form of port towns that are either openly controlled by corsairs or else used covertly as their bases of operations. Thrommelport is by far the largest city in Peiramia (in fact, the largest on all of Taijuria) and its sizable hinterland at the peninsula's western tip is larger than the territory of most of the region’s small kingdoms.

The interior highlands of Peiramia are mostly sparsely populated, and are wild and dangerous in many areas. They have little to attract large-scale settlement or the avaricious grasp of the region’s major powers, or even encroachment by the small local rulers down on the coast; unlike in the hills of Lesharea, gold and gemstones are not found here. The highlands are scattered with small towns and villages whose people (mostly of Ullyrian or mixed Ullyr-Azar stock) survive by herding sheep and goats on the hillsides. An assortment of petty local lords and chieftains exercise patchwork authority over these lands, feuding among themselves intermittently. There are also some scattered dwarven strongholds, some independent, others subject to the overlordship of the High King of Mabulzikar. The more isolated mountain areas may contain the lairs of dangerous beasts, or the hideouts of bandits and outlaws.
Yaath

Yaath is one of the Anchorhook isles, the island chain that separates the Sea of Pearls from the Sea of Tyrus. It has a few small coastal towns but no significant port; it is most notable because it is home to a major Yazhurite lodge, sited on a cliff overlooking the sea from the flank of the island’s central peak (and, according to rumor, extending deep into the mountain via a series of caverns used by the Yazhurites for their hidden rituals). The powerful wizard Ganallon of Yaath, who now rules the kingdom of Tulis, is so-called because he is known to have been an adept of this lodge in years past.
River Charymis

The River Charymis is the more westerly of the two major rivers (the other being the Celidon) that flow roughly north-to-south through the land of Phoacia, watering its green plain and eventually opening into the Sea of Tyrus. It is the namesake of the Kirdan satrapy of Charamysa, within which it and its tributaries mostly lie.
Verecia

Verecia is a region of low-lying coastal plains along the western shores of the Saulean Sea, south of Throne's Bay. It is centered around the River Obhre. The land of Verecia forms the northern half of the Phyridian province of the same name, whose southern reaches extend up onto the north slope of the Uldau massif and reach the foothills of the Bhodevars. It is considered part of the Phyridian heartland, one of the core provinces which was added in the early days of the empire and has been held securely ever since (although it was greatly threatened by the horde of Gol Garga in 1252-1253 CV, until their advance northwards out of Dranuria was halted at the Battle of Crow's Gorge).

The biggest city in Verecia is Eirazan at the mouth of the Obhre; it is an imperial sea-port of some significance (less important than Turain but still noteworthy) and the capital of the province.
Ymuzu-Vaati

The Ymuzu-Vaati, meaning offspring of Ymuz, are the many dark gods of the underworld, and all the myriad lesser demons, fiends, and monstrosities, that were born of that vile goddess's womb. Some were spawned in her ceaseless mating with Chogorus, Khyron, and Kharax; others by her frequent coupling with mortal beings, or with her own offspring; others still burst fully-formed from her own foul and bottomless generative powers.

The Ymuzu-Vaati account for almost all the gods of Karkharos. Most of those who were not mothered by her are the Chogoru-Vaati, emanations of the Great Devourer, although he spawned them only after devouring Ymuz and thus some say they, too, contain her vile essence intermixed with his.
Sarcian Empire

The Sarcian Empire is a large imperial state centered in northwestern Achuirea, with Turazan and the Baudros peninsula as its heartlands, although its provinces extend far to the east from there along Achuirea’s northern coasts and southwards into Harumau. The Sarcian empire is a maritime power, with its strength in its fleet and sea trade: It also controls the island of Aumegaron and many other holdings in the Azarian Archipelago, where it is the dominant power, and maintains colonies across the Northern Ocean on the Thelbir coast. A large part of Taijuria is subject to its rule, and at times in the past it has extended its control over all of the great island, even forcing the lords of Thrommelport to submit, although that is not currently the case.

The Sarcian Empire was founded in 39 CV by Kerestes of Mimyran, a Phoacian prince driven into exile (or perhaps setting out for adventure) in the turmoil following the Great Cataclysm and the destruction of Qoss. According to the empire’s founding myths, he took to the sea with his household and loyal followers in forty ships and sailed east, rounding Taijuria and traversing the Azarian isles before he came to the Alabaster Coast. There he landed, subdued the archons of the coast and brought their cities to heel, and declared himself ruler of a new empire, establishing his capital in Tusuba, which is now called Sarcedon and is still the seat of the Imperial court.

The aristocracy and lordly classes of the Sarcian Empire are still of Phoacian blood to this day, although mingled with upper-caste Turzenes to a degree by long centuries of intermarriage with pre-existing local elites. The peasantry and serf caste, especially in the countryside and small towns outside the major cities, remain of solidly Achuirean race. The empire’s large slave population is a mix of Achuireans and Thelbirs, with the latter becoming more common over time as the bustling slave trade across the Northern Ocean has flourished under Sarcian naval dominance.

The Sarcian Empire is organized into a number of provinces, each under the authority of an imperial governor. There are several different ranks and types of governor, depending on the size and value of the province; a handful of provinces which are considered very important but lie far from the imperial heartland (such as Lesharea) are governed by viceroys who wield very broad powers and are considered to rule as direct personal representatives of the emperor.
Plain of Tharsus

The Plain of Tharsus, or Kelimarian Plain, is the huge expanse of flat, low-lying land that dominates most of the landscape of Kelimaria. It stretches over a thousand miles from Dobrotea in the west to the rim of the Druune Basin in the east. To the south it is bounded by the shores of the Sea of Faerod and the deep valley of the Tigerstone Rift; to the north, by the highlands of Elacreon, the Hawkmoor, and the edge of the high Suagir steppe. The climate of the Plain of Tharsus is warm and humid with a long rainy season, meaning most of it is naturally covered with lush temperate or subtropical forests (but over the centuries these have been cleared for farming in many areas by the Kelimarians). Many broad and slow-moving rivers meander across the plain, some draining down into Lake Lhodogir or the Sunken Sea, others eventually reaching the Sea of Faerod.
Kingdom of the Sornele

The Kingdom of the Sornele is a mid-sized state in far southeastern Orithea, encompassing the region of the same name plus some small parts of the surrounding highlands. It was extensively raided by orcish warbands ranging ahead of Gol Garga’s main force during the great orc invasions. The bulk of the horde was defeated at the Battle of Crow’s Gorge before it could crash into the Sornele and push east into Rhydain, but considerable damage was still done.

The shameful cowardice of Marabain Hotspur, the current King of the Sornele, prevented his troops from joining the coalition that fought at Crow’s Gorge and also probably increased the suffering of the Sornele’s people at the hands of orcish raiders. Now, in the aftermath of the invasions, the entirety of the Sornele is occupied by the dwarven army of Kuzul-Kadrin, and King Marabain is held as a virtual prisoner in his palace.

With [former East Sularian bulwark kingdom to its south] gone, the Sornele lies directly on the new Ulthark Marches. The Kuzulkadrinu have let it be known that their occupation will continue until the Sornele is capable of doing its part to defend the new frontier against orcdom. In cooperation with several of the reconstituted Sentinel Orders, they have begun construction of a string of large border fortresses scattered across the southern and western Sornele. King Marabain has been compelled to give royal charter to the knightly brotherhoods that will occupy these fortresses, entitling them to govern the surrounding areas as sovereign enclaves and exempting them in perpetuity from all taxes and obligations to the crown.
Ulthark

Ulthark is the southernmost, and largest, of the three major continental landmasses comprising the supercontinent of Umre, which dominates Urva's western hemisphere (the other two being Orithea and Thelbiron). Ulthark's northern edge joins the southern edge of Orithea roughly a thousand miles north of the equator, and from there it reaches nearly to Urva's south pole. The ancient and commonly-accepted boundary between Ulthark and Orithea is a cultural and historical dividing line, not a geographic one; there is no discernible physical divide between the two, but there are millennia-old divisions between their cultures and inhabitants, which has led to them being considered separate continents since days of antiquity.
Tarquenian calendar

The Tarquenian calendar is the standard method used to reckon time among most of Achuirea’s human inhabitants, as well as in certain other parts of the world (such as Vhaluzia). It is named after the prophet Tarquenus, who decreed its use when the People of the Ten Thousand Ships safely reached Achuirean shores.

Like the Vathanalu Reckoning used in Orithea, the Tarquenian calendar uses the 364-day lunisolar year with 13 lunar months of 28 days each; however, the Tarquenian system numbers the years from the arrival of the People of the Ships on Achuirean soil after the Schism Wars over five millennia ago, meaning the current Tarquenian year is 5106 SAJ (Sanu Akhuira-Jannu, meaning “year of refuge in Achuirea” in old Chomarra). The Tarquenian calendar also lacks a year zero; the year the exiles reached Achuirea was 1 SAJ, and the year before that was -1 SAJ.

Furthermore, whereas the Vathanalu calendar starts the new year after the winter solstice, the Tarquenian system reckons each new year as beginning on the supposed date the exiles made landfall, in early summer, specifically forty days before midsummer. It should be noted that this date of arrival is considered conjectural by scholars, and is derived from ancient and legendary accounts of the exile; it should be seen as a traditional belief rather than a historical fact.

In fact, even the number of years that have actually passed since the arrival of the exiles in Achuirea is not definitively known, and in the past, different Achuirean kingdoms used different reckonings, so that one realm might have considered the year to be 3614 SAJ while its neighbor insisted on 3621 SAJ. A single agreed-upon calculation of the Tarquenian year was only arrived at in 4447 SAJ (by that same consensus reckoning) after a long and contentious conclave of scholars and priests from all over Achuirea.
Shevarash

Shevarash is one of the major Sarcian outposts in Thelbiron. It is a fortified port town near the mouth of the Bent Bow River's estuary, on the far eastern edge of Tordynnar. It serves as a hub for the Sarcian commerce in Thelbir slaves, especially for slave-trading expeditions traveling up the Bent Bow or its tributaries.
Thubala

Thubala was a medium-sized, but wealthy and well-defended, dwarven kingdom in Vastemar, which had played a substantial role in guarding the Ulthark Marches for countless centuries. It was a close ally of Thuldaran and the royal clans of the two kingdoms were closely linked by blood ties and mutual loyalty oaths. Thubala was finally overrun and destroyed by Gol Garga's horde during the recently concluded Orcish Wars. Almost all of Thubala's population was wiped out by the orcs; the survivors were taken into slavery, or else fled northwards as refugees along with so many other former inhabitants of Vastemar.

Like Thuldaran and Umuzmatin, and the kingdoms of the Vastemards, the lands that once made up Thubala are now divided among various orcish warlords.
Scyra Highlands

The Scyra Highlands, or Hills of Scyra, are a range of low rolling mountains which run up from the northern slopes of the Zanobes, forming the Sularian massif's most northeasterly extension. They generally follow a southeast-to-northwest orientation, separating the Tigerstone Rift from the Druune Basin.

Although the mountains of the Scyra Highlands are not particularly tall, their prominence is enhanced by the fact that they are surrounded on both sides by these two deep basins, both of which lie well below sea level. The slopes of the highlands, where the shoulders of their mountains drop down into the lowlands of the basin floors, are quite steep in many areas, especially on the northeastern side facing the Druune Basin. Here there are a series of sheer bluffs overlooking the Sunken Sea, in some cases dropping down three or four thousand feet in a series of dramatic cliffs from the pine-wooded highland slopes to the warm humid rainforest surrounding the landlocked sea.
Woodcutter's Rebellion

The Woodcutter's Rebellion was a spontaneous revolt by the common people in certain parts of Kelimaria against their Suagir Tovaanid overlords. It broke out in the spring of 956 CV, shortly after the final collapse of the Aotujan Empire (which had begun with the massive Suagir defeat at the Battle of Shamach against the Phyridians over a decade earlier). These events showed the Kelims that the Suagir empires ruled by Torkai's sons were not invincible. By the following year, 957, the rebellion had spread and grown into a general revolt across the whole region, which eventually led to the downfall of the Tovaanid empire and its replacement by a renewed Kelimarian Sultanate. This new sultanate would last nearly three centuries until Gol Garga’s invasions and the death of Sultan Olugar IX and his heir in 1247 CV.

The name of the Woodcutter’s Rebellion stemmed from the fact that it was made up largely of common people from the vast forest expanses of the Kelimarian countryside; peasants, timber-cutters, hunters, trappers, and so forth. Many of them were armed with improvised weapons such as cudgels, repurposed farm implements, and--iconically--woodsmen’s axes.
Turajem

Turajem is the northernmost of the four major Dranurian kingdoms, sharing a long border with Tulis to the south. Its capital is the city of Lothring and its current ruler is King Thuy II, also called Thuy the Younger. Following the overthrow of Ryarxes IV by the wizard Ganallon in 1251 CV, Lothring has become a refuge for dispossessed Tulisian nobility and surviving members of Ryarxes’ royal household. Predictably, Thuy the Younger’s court is a hotbed of resentment and plots against Ganallon’s rule. However, like Tulis, Turajem suffered badly during Gol Garga’s invasions, and the kingdom is only slowly recovering. Sympathetic as he may be, Thuy the Younger is in no position to give much material support to the vengeful schemes of the Tulisian exiles.

The fortress-city of Kothara, a major cult center of Kothaur (its namesake) and Tefra, is situated in northeastern Turajem.

Turajem is the only major kingdom of Dranuria not currently occupied by the armies of Kuzul-Kadrin.
Tovaan Ul-Tash

Tovaan Ul-Tash was the fourth recognized son of Torkai Ul-Tash and one of the most famed generals in his father's great wars of conquest. After Torkai's death in 930 CV, he, along with his brothers Kirdai and Aotujai, received the title of Ul-Tash in his own right and was given rulership over one of the three major states into which the All-Conqueror's domains were divided. Tovaan received the westernmost portion, comprising almost all of Kelimaria and the land of Ojaum; this was called the Tovaanid Empire after his own name.

Tovaan was master of his empire for fourteen years, until in 944 CV he grew tired of the duties of rulership and abdicated the throne to his eldest son, Norukai (who would be second and last ruler of the Tovaanid state). Things began to go badly almost immediately. The stirrings of rebellion began among the Kelims following word of the catastrophic Aotujan defeat at Shamach the following year, which demonstrated to all their subject peoples that the Suagirs could be beaten. Thus scarcely had Norukai inherited the title Ul-Tash when his domain became troubled with unrest and rumor of revolt. In 956 CV, with the Aotujan state having collapsed completely and the Tovaanids reeling from this crisis to their east, the Woodcutter's Rebellion broke out, following by a general insurrection of all the Kelimarians. It took thirteen more years of vicious warfare after that, but by 970 CV, the Tovaanid Empire was gone and in its place stood a new Kelimarian Sultanate under the newly proclaimed Banuviri dynasty.

Tovaan himself played no part in any of this. Following his abdication, he and a small group of loyal retainers rode northeast, passing over the Hawkmoors and going beyond Kelimarian lands; it is said they sought the headwaters of the Toross and from there turned towards the Gorgonstone Mountains and the desolate western edge of the Suagir steppe. They traveled without imperial insignia or regalia, dressed as common warriors. Their fate is unknown and there is no further mention of them in the chronicles of the chaotic years of the Tovaanid downfall. Many said then, and still say now, that Tovaan had the strength to rule but no desire for it while his son had the desire but not the strength.
Skalanis

Skalanis is the largest and northernmost of the Anchorhook islands. It lies just off the southern coast of Ekhroa, separated from it by a narrow strait. Like mainland Ekhroa, it is mostly mountainous. Skalanis is a province of the Phyridian Empire and is governed by an imperial prefect. However, in practice, his power is limited to the major towns and coastal areas, and does not extend into the rugged terrain of the island’s interior, which is rife with bandits and anti-Phyridian rebels.
Um-Gerat

Um-Gerat is an extensive region in northern Orithea, centered on the coastal plain along the Bay of Bronna’s south edge. It is generally considered to include this whole coastal plain and the adjacent low-lying inland areas (such as the river basins of the Blackwine and Ghiron), as well as the Trollfells, the Arkanmoors, and all the highlands formed by the foothills of the western Yhevnas and the Kirga Massif’s northern flank. In the east, the XXXXXX Gulf (at the mouth of the Barrow River) and the highlands south of it mark the boundary between Um-Gerat and the Halasar. The region’s southern borders are generally considered to be formed by the most northerly main ranges of the Yhevnas and by the northern edge of the Kirga Massif, which also mark a sharp climatic and geographic divide between Um-Gerat and the arid, desolate interior of the Kesh Karkhan.

Along the coast and in the lowland areas, Um-Gerat is cool and wet, with thick evergreen forests; summers are mild, and winters long and snowy. Going further inland and up into the more elevated areas, the conditions become colder, winters become even harsher, and the rainy, mossy pine woods give way to drier fir forests and then wind-raked scrub and barren moors as the foothills of the Yhevnas rise towards snow-cloaked crags beyond which lies the desolation of the interior.

Um-Gerat’s human inhabitants are a mix of peoples who entered the region from the west (Daeya people migrating from Enyrion and Khadoa) and from the east (Ullyrs and Uremites from the Halasar, after crossing over the mountains from Tirnavon). They also have some amount of Kulvar blood mixed in, and are thus often considered part Thelbir. Um-Gerat’s name in archaic Tuvai means “Mother of Strength” or “Mother of the Strong,” probably coined in reference to the toughness and resilience on which the region’s inhabitants pride themselves.

Um-Gerat, along with the Halasar, was the last major region of Orithea to be settled by "civilized" peoples (that is to say, Tuvai-speaking adherents of Utara-Vaati). Human civilization in the area is thus young in comparison to the lands around the Sarpic Seas, although it still stretches back roughly three thousand years.