Nest

Nest is a randomly spawning zerg structure which will continue to constantly spawn lesser zergs. When the difficulty is Very Hard or higher, if left unchecked nests will evolve, gaining new random ability, which will make life in the Pandorium station even harder. Nests can't be attacked by the typical weapons ammunition, it can only be damaged by fire, explosive weapons or weapons with incendiary ammunition.

Demolitionist can see Nests on his minimap, and his main job is Nest Destruction. When destroyed nests will leave an underground tunnel, this Underground Tunnels can't be destroyed and will dispawn 55 seconds after the nest is destroyed, it will this structure will spawn creatures with some frequency. If the nest hasn't reach ~700 health and does not yet have the Nydus Network model or is in an evolved state, it will not leave an underground tunnel. Beating the time before the nest achieves the power to leave a tunnel when destroyed is the Demolitionist objective.

Maximum amount of nests and their respawn speed is affected by Player count and difficulty setting.

## Nest types

### Nest

Randomly spawns lesser creatures.

Freshly spawned  it has 250 hp and can be killed with simple explosives within 15 seconds from the spawn. After that, multiple explosives (ideally rockets) or single nuke is required to destroy it. It will constantly regenerate its hp and when fully healed it can randomly evolve.

### Infestation nest:

This nest will quickly spread creep and spawn cocoons on the whole station. Will hinder movement speed of medium and light armor players. Usually one of the least scary evolutions, but if left unchecked its cocoons can ward of an very large area, requiring a large group to deal with it.

### Sentient Nest

Sentient Nest acts as an overlord to zerg army, it will rally all the zergs on the map to attack players and main facilities, one of the nastiest nests. It makes the movement of Survivors pretty hard by itself, and broken facilities add the cherry on top.

### Toxic Nest

Toxic Nest will cause the air on the station to become toxic, making all player slowly lose their health \*cough\*. Its effect is slow, but constantly adds. Oxygen Masks can prevent its damage.

### Mutation Nest

"This nest is causing mutation of enemies"

This nest will cause normal zombies to mutate. Every newly spawned zombie has a chance to mutate with random mutation, This makes killing zombies to classes with weak firepower a much more challenging task. The zombie model will change for each mutation.

Mutations:

1. Carapace Mutation: This unit has increase armor and health.
	* Health: +30
	* Armor: +5
2. Tentacle Mutation: This unit has additional ranged attack.
	* Damage: 10
	* Range: 3
	* Weapon Speed: 2
3. Acid Mutation: This unit will explode on death.
	* Damage: 10.

### Tunneler Nest

It will burrow itself, then unburrow near a group of players for a minute every few minutes. Especially dangerous during escape siege, as it adds some extra enemies to fight with, or even unburrows behind defences.

### Beast Nest

After around 1 minute and 33 seconds of existing, it destroys itself and spawns a Beast enemy. It is a very powerful creature with extreme durability.

## Nest Destruction

Nest elimination is the core role of Demolitionist. His nuke is usually enough to get rid of non evolved nests. Nuke deals 1000 damage in its inner radius and 650 damage on the edge of area.

However many other things can also be used to destroy or at least lower the nest health points despite. The Nuke remains the most effective way to deal with a nest.

Explosives : 300 damage

Rocket Launcher: 175 damage

Claymore: 50 damage per charge

Molotov Cocktail: 125 damage

Flamethrower: Full mag: 150 damage

Grenade Launcher: 20 damage

Grenade: 20 damage

Combat Mech's rockets: 70 damage, 100 damage when upgraded (very effective, since the fire rate is very high)

Tank attack: 100 damage, 100 damage when upgraded