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Die Young Wiki/editcopy/Top section

Welcome to the Official *Die Young* Wiki
the **Die Young** compendium by the players, for the players.
We are currently maintaining 168 articles.

Please feel free to contribute by creating new articles or expanding existing ones.

News & Announcements
**15 September 2017**
Indigala is offering a freely downloadable version of Alpha 0.4.0.37.18 on Indiegala.com until December 31st, 2017. This version is DRM-free and contains all content prior to the Alpha 0.4.0.41.18 hotfix. This move is intended to help combat potential malicious software that could be introduced by pirated versions of the game.

If you're interested in a DRM-free version of the game or cannot afford pre-release price, grab a copy here. Note, however, that this version is unlikely to receive support or updates, as hotfixes are delivered through Steam.

If you enjoy the game and can afford to purchase the title, please do so!

About Die Young
Die Young is an open world, dynamic exploration-survival experience presented in first-person perspective. The game is currently under intense development by Indiegala's internal dev team.

As a young girl, you find yourself trapped on a dazzling yet mysterious island on the Mediterranean Sea, inhabited by an enigmatic rural community. You have no knowledge of who kidnapped you or why.

The ultimate goal is to find a way to escape. Your only Weapons: your physical skills. Run, jump, climb and leave your enemies behind. Explore the island and find out more about its suspicious dwellers, ancient Ruins, dark mines and caves. Search for water, Items and Equipment that can help you survive the nightmare. Uncover the awful truth behind the quiet, bucolic life of the island.

Survival
AccessoriesEquipmentConsumablesWeaponsMaterialsKeysMechanicsStatus

The Island
HistoryThe TrialsCommunityVillagersLocationsCharactersDocumentsEnemies
Valkyrie Series Collaboration Box Gacha

* All 5\* items available in this gacha are  equipment.
* Each job is given a separate gacha box that contains a total of 200 weapons/armors, of which:
	+ 8 are 5\* items (including 4 new ones, 1 weapon and 3 armors)
	+ 32 are 4\* items
	+ 160 are 3\* items
* The 5\* appearance rate is set at 6%, instead of the usual 3%.
Save the Prisoner

*This article is a stub. You can help Die Young Wiki by expanding it.*

**Save the Prisoner** is a quest you can obtain at the The Watchtower.

## Description

There's a guy trapped in the Watchtower's hatch... Perhaps I could help him get out. Besides, having an ally wouldn't be bad at all.

* Find the Key

## Notes

As of version 0.2.5.103.18, it is not possible to find the key, thus the quest cannot be completed.
Save Points

*Die Young* uses a **save point** system that has common in many games. Until the Alpha 0.3.0.82.18, Daphne was required to find and use one of the many save points located in the game. With the introduction of Adventure Mode, she became able to create portable save points using a piece of wood. This ability was not made available to players in Survival Mode until Alpha 0.4.0.1.18.

In-game save points are represented by bonfires. This is potentially a language or translation result, as the fires themselves are small and enclosed. Americans would refer to these as "camp fires". A crafted save point does not create an actual in-game fire. It simply displays the save menu.

Once used, the crafted save point is consumed, regardless of whether the player chooses to actually save a game. Thus using the portable save point and exiting the save menu will result in the portable save point being consumed and no save data being modified.

## Notes

1. ↑ As I'm American, I'm not sure how the rest of the world would refer to this. I've included this solely so that American players aren't confused and don't go wandering around looking for large, pyre-like fires.
Fugitive

*This article is a stub. You can help Die Young Wiki by expanding it.*

This document details a brief account of an unknown worker's escape from soldiers who arrive at his lodge in the middle of the night. Acting on instinct, the worker attacks a soldier, catching him by surprise and escapes through the window as his companions are murdered.
Step-Up Job Gacha

* Step-Up Job Gacha is a Step-Up Gacha that allows you to select which Job you want to roll for.
	+ Step 1: 10 items for 100 Mythrils (33% discount)
	+ Step 2: 10 items for 150 Mythrils, with a 4\* or higher weapon/armor guaranteed
	+ Step 3: 10 items for 150 Mythrils, with a 5\* Slot-N weapon guaranteed
		- The bow shown in the Step 3 box below is a 5\* weapon that will be optimized when set in the Slot IV.
Poison Needle

The **poison needle** is a weapon that must be obtained through trade of ancient idols from the Collector after completing The Collector's Diary quest in The Holm Oak Thicket. It is a single use item that instantly kills any animal and must be equipped to use. The venom used to craft this weapon must be collected from dead snakes using the venom tools that are also obtained from the Collector.

Since enemies and animals do not respawn, there are a finite number of snakes on the island as of Alpha 0.3.0.6.18. While the poison needle may be very useful, the availability of the items required to craft it dictate that it should be used sparingly. Most animals can be avoided without the need for confrontation.

**Note:** At this time, dead snakes can be harvested again. It is unknown whether this is intentional.
The Collector's Note

This document is a map provided by the Collector as part of the Collector's Diary quest. It is obtained in The Holm Oak Thicket. By itself, the map means nothing. It also cannot be used over the course of general game play. It contains a number of locations indicated by marker symbols. The diary is located at one of these symbols. The collector indicates that "two lines" are on the map which would make sense only to him. This is somewhat misleading, as the "two lines" refer to the two lines of text in the lower left corner of the map, and not literal lines drawn on that map.

In order to decipher the map, Daphne should visit the symbol cave. This trip is not necessary, but it may be useful in helping the player decipher the riddle (and save a lot of crafting mats on shovels).
Ancient idols

This document is one of several left by an unnamed botanist. It can be located at The Manor Farm. In it, the botanist references an ancient idol that he had located while doing some landscaping. He took the idol the an "old hermit" (the Collector) in The Holm Oak Thicket. The Collector advised the botanist that the idols were part of a burial ritual and represented a spirit animal that would guide the soul of the deceased into the afterlife.

The document also makes mention of coins buried with the dead to pay the toll to Charon for safe passage through Hades. Though the botanist notes that this is common knowledge, the mythological Charon did not ferry souls *through* Hades, but rather bore them *across* the river Acheron or Styx, *to* the Underworld, *for* the god Hades.

An example of this burial ritual can be located in The Manor Farm and is part of the quest Manor Farm Murders.

## References

1. ↑ http://www.theoi.com/Khthonios/Kharon.html
The Campers

**The Campers** is started through a dialog with an NPC named Michael in The Watchtower. Danny (the tattooed guy) was killed outright in a volley of arrows by what appears to be the Community's militia for reasons unknown. JD (the guy with the red backpack) fell to his death attempting to escape.

Michael was captured by the and locked in The Watchtower to await the beginning of his own Trial. The dead girl in the Mountain Pass began her Trial there as well, according to the yellowed map. However, after recovering the keys from The High Tower and returning to release Michael, Daphne finds him dead, having taken his own life by hanging himself.

The campsite is located atop a cliff in the Mountain Pass and reaching it requires a series of moderately difficult jumps. At the campsite, Daphne can find a polaroid picture of the young men as well as the Survival Guide - Viper Bite document.
Twin Swords

Players have access to a variety of **Twin Swords** in **Bravely Default: Fairy's Effect**.

Twin Swords can be equipped by the following jobs: Thief

Please note that the translations of the Japanese names are not done by a native Japanese speaker.

### Tips

3 Stars items exists in every element, thus the ones with the skills that most properly align with it's usage is most valuable.

"Buff Wind Power by 30%" item should be a Wind item.

"Decrease Damage by Wind by 30%" item should be a Fire item.
Alpha 0.4.5.18

**Alpha 0.4.5.18** was released on December 7, 2017.

## Changes

* New Dreams
* 3 new quests.
* 2 new items power-ups.
* New zone, Climb Ruins with more hints on the main story
* New location: Executioner's den. ( YES! Pray he's not nearby... )
* More improvements on colliders to enhance immersion

## References

1. ↑ http://steamcommunity.com/games/433170/announcements/detail/1471978949711095007
The Collector's Diary

**The Collector's Diary** is a quest available in the The Holm Oak Thicket.

## Description

The old hermit who lives in the rock hideout wants me to recover his diary for him, hidden years ago somewhere in the Holm Oak Thicket. He's promised me something in exchange...

* Examine The Collector's Note
* Find the Diary
* Hand the Diary to The Collector
Lumberjack Shack

This small shack is located in the Pinewood area. It once served as a base of operations for a small lumber operation maintained on the island. While nothing is known of what became of the workers, one of them can be found crushed beneath a pile of logs higher up the mountain.

Accessing the shack requires the Lumberjack's Key, which is found on the aforementioned corpse. Inside are a few cans of rations and the recipe for the Poison Bait (Non-lethal).
The Community

The Community is a society established on the island under the direction of Brother Number 1 and the authority of the Turkish government. Though the Turkish government has allowed the community to be set up on the island, there is no indication that the community falls under Turkish jurisdiction or laws.

## Militia

In release ALPHA 0.3.0.58.18, it was revealed that the community has its own militia. Members could be seen pathing the island. Though they had no weapons, could not attack and could not take damage, the developers revealed that they would be introduced in their completed state the following week, promising they would be lethal.
Summer Festival Melee

* Gather Summer Festival Gacha Tickets by defeating Mizuchi and other water property monsters.
* Pull the Summer Festival Box Gacha to get Night Stall Coins, Gacha Tickets, 4\* Medal Scrolls, etc.
* Exchange the Night Stall Coins collected for special items, most notably the Summer Kimono Set, at the Rare Coin Shop.

* Summer Festival Melee
* Summer Kimono Set
* The Hometown Decorated for Summer Festival
Farewell Map

**The Farewell Map** document was written by an unknown person who had been forced into the trials along with his wife. They were separated from one another and began their trials in different locations. The document itself is written on one of the trial maps and indicates that its author began his trials in the eastern well.

This document is important for a couple of reasons. First and foremost, it mentions a boat located near the High Tower. The author of the document hid the boat there with the intention of leaving the island and returning to "raze this whole island to the ground".

More importantly, it indicates that this particular aspirant was in contact with another individual (referred to only as "that lunatico") who was apparently giving him instructions. The nature of those instructions are unknown. The context of the document, however, seems to indicate that the aspirant was being guided or encouraged through the trials, possibly even commanded to complete them.

A minor note regarding this map is that the author always uses the term "foreigner" or "foreigners" in quotes, yet states that he and his wife were intending to return to Spain soon. If they were from Spain, they would have truly been foreigners to the island and thus the quotes would be unnecessary. This could be an error in the English translation and actually intended to add emphasis. If not, this could potentially a clue regarding the definition of foreigners in the community.

The Farewell Map can be found in the same location as the Lovers Necklace (Man) which is part of a pair. The other necklace can be found on the dead woman in the Mountain Pass. However, there is no corpse, indicating that the author of the letter died elsewhere or is still alive.
Die Young

*This article is a stub. You can help Die Young Wiki by expanding it.*

**Die Young** is an open world, dynamic exploration-survival experience presented in first-person perspective. The game is currently under intense development by Indiegala's internal dev team.

As a young girl, you find yourself trapped on a dazzling yet mysterious island on the Mediterranean Sea, inhabited by an enigmatic rural community. You have no knowledge of who kidnapped you or why.

The ultimate goal is to find a way to escape. Your only Weapons: your physical skills. Run, jump, climb and leave your enemies behind. Explore the island and find out more about its suspicious dwellers, ancient Ruins, dark mines and caves. Search for water, Items and Equipment that can help you survive the nightmare. Uncover the awful truth behind the quiet, bucolic life of the island.
Dave

**Dave** is one of six friends who made the thrill-seeking expedition to the island, accompanying Daphne, Rose, Rachid, Jennifer and André. Dave is the only one of Daphne's friends who has, as of Alpha 0.4.0.8.18, survived the southern portion of the island and made it to the high tower. Like the other friends, Dave also received a map.

## Cellar Note

Though Dave did survive his kidnapping and successfully reached the high tower, he did not do so without assistance. In the quest Noises from the Cellar, Daphne is tasked with investigating the sounds of moaning from the cellar of the The Apricot Valley main house. In the cellar, she discovers a blood-stained mattress and a note written by a yet unknown individual. The Cellar Note document is addressed to Dave and explains that he was injured and deserves a "fair chance" at completing The Trials. The individual promises to accompany him as far into the trials as he or she is able.

Through the conversation with the old man near the main house, it is implied that the individual assisting Dave is male or that the man's "comrade" has some sort of ties with the individual who assisted Dave. Once recovered, Dave continued the trials, making his way to the high tower. He was gone before Daphne found her way into the cellar. The old man's companion left the valley.

He was later captured by militia since Brother Number One considered him cheating due to assists from his community companion and his selfish behaviour. His companion's ultimate fate is unknown. It is implied that he traveled with Rose, Rachel and Rachid early, but he cowardly left them to die and ran away alone. Daphne has an option to kill Dave. If she killed him, she can join the community to get the quickest ending. If she spared him, he will later be burned alive by André which mean that he will ultimately die regardless of Daphne's decision. Interestingly, he is also always killed by his own friends rather than the community, wildlife, or geographic hazards.
Step Up Gacha (June 16 2017)

## Gacha Rates

* 3 Stars - 82%
* 4 Stars - 15%
* 5 Stars - 3%

## Overview

* You cannot select the job you would like to roll for in this gacha.
* This gacha will give you items from every jobs.

### Step 2:

* Roll 5 items for 50 Mythrils. (Save 25 Mythrils!)

### Step 3:

* Roll 10 items for 120 Mythrils. (Save 30 Mythrils!)
* Get x1

### Step 4:

* Roll 10 items for 150 Mythrils.
* One item will be 5\* guaranteed.
* Get x3
André

*This article is a stub. You can help Die Young Wiki by expanding it.*

**André** is a character of "Die Young". He is one of Daphne's friends. He is the last person of her group Daphne can find. He can be a minor antagonist depending on Daphne's action.

André is the only foreigner whose status is determined. Depending on Daphne's action, he can be left on the island, status uncertain if Daphne joined the community early, or killed by either the community or Daphne herself.

Although not confirmed, it is highly implied that André killed Elizabeth and stole her walkie-talkie.
The Brothers

The mysterious figure known only as "Brother Number One" is referenced in multiple documents and conversations over the course of the game. At this time, nothing is known about him other than he appears to have some kind of political influence abroad, based on the conversation with the farm in the Apricot Valley and seems to oversee events on the island. There do appear to be multiple "brothers", alluding to some sort of cult or caste system, as there are references to Brother Number One found in documents written by Brother Number Two.
Executioner

Executioners are hulking human aberrations that patrol certain areas of the island. They wear a version of the common executioner's hood, which obscures their faces. Their bodies are covered in scars and wounds and they carry either a massive axe or scythe.

The Work Report - Cleaning document written by Brother Number Two, presumably to Brother Number One, indicates that one of these executioners was sent to kill the unnamed worker, who escaped the mass murder of his fellow laborers. In the I Am Alive document, it appears that the executioner was successful in completing his task.

Murals depicting what appear the executioner can be found on walls, apparently left by children. They tend to depict a happy, praising view of these men, generally drawn near a shining sun and accompanied by a dog. It is unknown at this time if these murals are of the men potentially before coming executioners, perhaps as just farmers, or if they are depicting the executioner as some kind of hero who simply maintains the health of the community's ideals by eliminating perceived threats to the culture.

## Combat

Executioners are slow and cumbersome when pursuing Daphne and are easily outpaced. They will, however, chase her indefinitely. If Daphne is caught or cornered, the executioner can strike her with his massive weapon, inflicting heavy damage. If Daphne dies during an encounter, a killing cinematic is displayed.

Executioners also have a ranged attack, so standing out of reach on rocks is not safe. The executioner reaches behind his back or in his pocket and hurls rocks at Daphne. This attack inflicts moderate damage. Prior to the Collector Update, the animation was there, but the attack did not appear to actually execute.

## Notes

As of Alpha 0.5.0.340.18, the executioner does not appear to be affected by the poison needle.

## Gallery

* Mural found at the House on the Beach
* Start of the death animation
* Part of the death animation.
Olive Grove

The Olive Grove is a location that can be accessed from either the Dry Riverbed or The Gate. It is currently unique in that it is the only area of the game populated by non-aggressive NPC characters and containing no enemies. The area is dotted with blue tarps strewn with baskets and crates. There are a few Olive Grove Workers in the area, none of which will interact with Daphne. The primary feature of the area is the main house, near which can be found a water source.

The main house is empty of NPCs. There are, however, a few crafting items and consumables. Most notably are posted flyers resembling, or identical to, the images found on the opposite side of the various maps picked up across the island. It is unclear at this point whether those maps, or the paper they were drawn on, originated in this area.
Jennifer

*This article is a stub. You can help Die Young Wiki by expanding it.*

**Jennifer** is one of Daphne's friends. She's already dead by the time Daphne found her. She is mauled to death by a stray dog in The Pinewood. Daphne can take her sneakers to wear them herself, which will increase her sprinting endurance. Due to presence of Brother Number Three nearby, it is possible that she, probably accompanied by Dave, met a dog after running away from him.

View Page In: русский
Weapon Rush Gacha

## Gacha Rates

* 3 Stars - 82%
* 4 Stars - 15%
* 5 Stars - 3%

## Overview

* **You may only access this gacha for 72 hours of your account's creation date.**
* Items rolled in this gacha are only Weapons.
* One item will be 5\* guaranteed.
* You may only roll using the 10-items roll.
* You may only use Paid Mythrils to roll this Gacha.
* You may only roll on each job once.
Lymphatic Compression

The lymphatic compression is a consumable item that Daphne can learn from the Survival Guide: Viper Bite document. This item completely removes the venom status effect.

## Alpha 0.3.0.24.18 Jul 18 2017 Notes

As of this build, the viper bite document is the only item needed to learn this recipe, despite there being no mention of curry in its text. The herbarium document, which does list curry as a potentially effective treatment for snake bites, does not list lavender. It seems that both of these documents would be required to learn this recipe, but this is not the case.
Harmless Guy

"Harmless Guy" is an unnamed NPC encountered on the road between The Gate and the Olive Grove. Besides the Prisoner locked in The Watchtower, he is one of few NPCs with active dialog.

While not overtly threatening toward Daphne, he does make it clear that he does not appreciate her presence. He describes life on the island as existential peace, free of the material trappings of the civilized world. He also observes that the hardships Daphne has experienced are, in fact, a blessing and that she has landed in a place where she can begin life anew. The tragedies that she's witnessed, he explains, is a necessary evil for the advancement of an unstated greater good.

He also offers Daphne some "friendly advice" that she should be cautious in who she approaches on the island and that she should stay clear of the manhole located in the grove.
The Apricot Valley

The Apricot Valley is currently accessibly only from the Dry Riverbed. It contains a broken pump, similar to the one near the Twin Houses, as well as multiple water sources inside the main house. Additionally, the house contains an unending supply of stored apricots, which can be used to fully recover Daphne's wellness.

In the barn-like structure on the hill, Daphne can find the athletic shorts which, in game, gives her the kneepads. Completing the Noises from the Cellar quest rewards Daphne with the Restorative Tonic recipe.
Water Dragon Mizuchi

**April 6 ~ April 17, 2017**
## Overview

 Advanced | ? HP

* **Frozen Ice 「凍眼」**
	+ Water Resistance Down, increases damage taken by Water.
* **Ice Brace 「アイス ブレス」**
	+ 2 Row attack.
* **Continuous Bite 「連続噛みつき」**
	+ Continuous bite attacks.

* First event dragon boss. Just stack Earth equipment to negate most of it's damage.

## Drops

**◆ Mizuchi Medal ◆**

* When Mizuchi is defeated, **Mizuchi Medal** has a 10% chance of dropping.
	+ Drop Boosts can help increase the drop rate.
Die Young Wiki/Bottom section

The Die Young Wiki

The gameThe developersThe wiki

Joining inRegisterCommunity / How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ Please do not publish walkthroughs. Articles containing plot spoilers should be tagged with the {{spoiler alert}} template at the beginning of the article as a courtesy to those who may wish to make conclusions of their own.
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Die Young Wiki/editcopy/Flex section

Alpha 0.5.0.340.18 Disclaimer

Please note **Die Young** is currently in very early alpha stages of development. The information contained herein is intended to be as accurate as possible given the state of the game. Updates are made as quickly as possible when changes are discovered.

Videos

Featured images

*Die Young* Links
Official pagePublisher
Alpha 0.4.0.26.18

**Release Date: September 8, 2017**

This version is a minor content/bug fix update.

1. Rest in shelters now heal from venoms
2. Fixed several hard jumps in first part ( especially the one from top of house on the beach )
3. Now examine notes Have audio and Daphne speaks everytime she examines something.
4. Fixed compenetration bugs near coastal tower
5. Fixed swithc behavior in boss battle
6. Fixed electrical sparks not showing in boss battle.

## References

1. ↑ http://steamcommunity.com/games/433170/announcements/detail/1446075097596713443
Maps

## Hand Drawn Maps

At the beginning of every aspirant's Trials, they are supplied with nothing but a hand drawn map of the Area of Deprivation. It depicts their current location as well as some general indication as to where they need to go. Each map found on a corpse is named similarly, and carries some visual resemblances, to the manner in which its carrier died. Some of these are more obvious than others (such as Jennifer) while others currently have no apparent explanation (Rachid).

## Related Images

* Created prior to The Holm Oak Thicket
* Updated version without camp, shelter and water icons
Rachid

*This article is a stub. You can help Die Young Wiki by expanding it.*

**Rachid** is one of Daphne's friends. He is Daphne's ex-boyfriend. He died by blood loss after he lost a severed arm to stray dogs. His body can be found under the small building in front of the coastal tower. According to what Brother Number One said, he traveled with Dave and then lost his arm to stray dogs while trying to protect Dave.

View Page In: русский
Villagers

The Villagers have not yet made an actual appearance in the game. Their presence is referenced by the Collector.

# Revelations of the Collector

"For years, when the government gave the community permission to set up here, people from my village were given the choice to unite with them or to **remain separate on a reserved area of the island**. Some decided to unite, **me and a few others decided to remain**, but the majority left the island for good."

The Collector indicates that he was a member of a fishing village that was native to the island. His people were displaced by the Turkish government in order to establish the community. He makes it clear that the some of the villagers remained on the island. It stands to reason that they would harbor ill-will toward the community for its presence on their home lands, forcing them to a reservation and defiling their traditions.
Viper

Vipers can b found in almost every outdoor environment on the island. They are a generic danger, having no distinguishing features or behaviors between them. No species has been officially identified and they could be native to the island.

The simplest way to identify a potential viper attack is the noise they make while moving through the grass, which sounds like a constant rustling of leaves. Looking around while moving backwards is the easiest way to locate the animal, as they move slowly while approaching their target. They can almost always be avoided if their general location or direction can be ascertained.

Vipers do not continue to attack after striking. After a successful strike, the snake will attempt to flee, moving more quickly than on their approach. If left alone, they will reset after a few seconds and resume their aggressive behavior.

The bite itself does little damage. The danger is that the bite inflicts the venom debuff. The effects of this can be mitigated with the bandage or completely removed with the lymphatic compression.

Vipers are the only source of venom drops, which are required for crafting the poison needle and lethal poison bait.

Vipers are unique in that they do not trigger a "Detected" warning on the HUD. They do trigger the "Chased" warning. This is dangerous because the player could still have aggro from another enemy, but has broken line of sight, when they aggro a viper. This could lead the player to believe that the "Chased" warning is generated by the original threat.
Perdoname

This is not a document, per se. The word "perdoname" (perdóname) is found scratched into the rock wall next to the corpse of the woman in the Mountain Pass tunnel. It's not known at this time who scratched this word into the wall. If it was the woman's husband, who was the author of the Farewell Map, it was written after the letter on the map was written, as he had not found his wife at that time.

It could have been written as a final act of the wife, in anguish of not having been able to survive to reunite with her husband.

It is possible that either of them wrote it in apology to the other for suggesting that they visit the island.

It is also possible that it was written by neither of them. It could have been written by an unknown third party, sympathetic to the young woman's death for reasons unknown.

The word translates from Spanish to "forgive me".

## Other Translations

Russian: прости меня
German: vergib mir
Wolf

Wolves are located in wood areas, such as The Pinewood and Mountain Pass. They are identical to stray dogs in all but numbers and appearance. They will also howl randomly and when they detect Daphne. Their attack patterns and movements are identical to the dogs, though it is unknown as to whether their damage is different. They also trigger the same QTE if they manage to grab Daphne's arm.

The wolves are referenced in the Poison Bait Recipe document and again in the Poison Baits work report document. The poison baits were developed specifically for the problem of dealing with the wolves and passed on to Brother Number 2 in order to help cull the number of stray dogs that could potentially attack the workers.
Die Young Wiki/editcopy/Bottom section

The Die Young Wiki

The gameThe developersThe wiki

Joining inRegisterCommunity / How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ Please do not publish walkthroughs. Articles containing plot spoilers should be tagged with the {{spoiler alert}} template at the beginning of the article as a courtesy to those who may wish to make conclusions of their own.
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Story Quest Completion Celebration Event: Record of Adventures

**Event Duration: June 11 to June 30, 2018**

* Gain up to eight Gacha Tickets and other valuable rewards by tossing Rinne's Friendship Coins into the Town Fountain!
	+ The more points (= # of Rinne's Friendship Coins tossed) earned, the more items you will receive at the end of the event.
	+ Rinne's Friendship Coins are randomly scattered around the quest maps, including the Sosuke Aizen arena.
		- Rinne's Friendship Coins are also obtainable as rewards for completing the "Record of Adventures" Event Missions.
	+ Overall Points represent the combined total of each player's Individual Points.

 2,000,000
 3,500,000
 5,500,000
 7,000,000
Alpha 0.4.5.310

**Alpha 0.4.5.310** was released on December 22, 2017.

## Changes

* Added Dynamic Foliage. Daphne can use it hiding from enemies
* Improved Stealth Gameplay
* Fixed Boss Fight
* Fixed bug respawn waistpack/documents
* New easy way to climb down ladders
* Fixed drink animation
* Added Polish Language
* Updated Russian Language
* Minor Gameplay Fixes

## References

1. ↑ http://steamcommunity.com/games/433170/announcements/detail/1568807608766692121
The High Tower

When Daphne is dumped in the well, she is left with a hand drawn map of her immediate surroundings. The map provides some basic instruction, indicating that she should find water and ultimately make her way to the High Tower. (The name of the destination is not mentioned anywhere on the map.)

In order to reach the tower, Daphne must unlock the bull door at the gate house and proceed through several areas, including a punishing climb through an area called the Stone Pillars. Daphne believes that by reaching the tower, she will be able to find a way to escape the island.

This area is relatively small, consisting of a cliff-side house, a crumbled building and the tower itself. The path to the tower building is guarded by a large, vicious dog named Cujo, which Daphne must kill in order to continue. The tower itself must then be climbed, much to Daphne's frustration.

Once she reaches the top of the tower, however, she finds neither escape nor Brother Number One. Instead, she finds a table on which nine Walkie Talkies are arranged. She takes one and is greeted by the voice of Brother Number One, who provides a propaganda heavy monologue extolling the virtues of his efforts on the island.

## Image Gallery

* Cujo from the intro sequence to his boss fight.
* The walkie talkies on the table at the top of the tower.
Die Young Wiki/Flex section

Alpha 0.5.0.340.18 Disclaimer

Please note **Die Young** is currently in very early alpha stages of development. The information contained herein is intended to be as accurate as possible given the state of the game. Updates are made as quickly as possible when changes are discovered.

Videos

Featured images

*Die Young* Links
Official pagePublisher
Alpha 0.4.2.126.118

**Release Date: October 21, 2017**

* is now possible to scale resolution OVER 100% for you owning a monster PC ;-)
* tweaked raptor logic and attacks
* added raptors in crucial point of stone pillars
* autosave when leaving a shelter fix
* fixed compass bug

I'm not entire sure what the "compass bug" is.

## References

1. ↑ http://steamcommunity.com/games/433170/announcements/detail/2362561417301505841
Cliff House

The cliff house (it has no designation in the game) is located outside of Cujo's arena in the High Tower region. It appears to have been, at one time, a possible base of operations for the enactment of The Trials, as it's lone bedroom contains some destroyed communications equipment as well as the map and key intended for Michael's trial. For reasons unknown, neither the map nor the key were ever delivered.

To the rear of the house is a lift that could be used to bypass the trip up the Stone Pillars. However, the lift was inactive when this area was introduced. It appears to have power, but no means by which to operate it. It is plausible that the lift will never be implemented, due to the existence of a shelter in the immediate vicinity. However, it would be useful for players who are not near another fast travel point and wish to make the trip back up the mountain.

* Lift behind the cliff house.
Die Young Wiki

Welcome to the Official *Die Young* Wiki
the **Die Young** compendium by the players, for the players.
We are currently maintaining 168 articles.

Please feel free to contribute by creating new articles or expanding existing ones.

News & Announcements
**15 September 2017**
Indigala is offering a freely downloadable version of Alpha 0.4.0.37.18 on Indiegala.com until December 31st, 2017. This version is DRM-free and contains all content prior to the Alpha 0.4.0.41.18 hotfix. This move is intended to help combat potential malicious software that could be introduced by pirated versions of the game.

If you're interested in a DRM-free version of the game or cannot afford pre-release price, grab a copy here. Note, however, that this version is unlikely to receive support or updates, as hotfixes are delivered through Steam.

If you enjoy the game and can afford to purchase the title, please do so!

About Die Young
Die Young is an open world, dynamic exploration-survival experience presented in first-person perspective. The game is currently under intense development by Indiegala's internal dev team.

As a young girl, you find yourself trapped on a dazzling yet mysterious island on the Mediterranean Sea, inhabited by an enigmatic rural community. You have no knowledge of who kidnapped you or why.

The ultimate goal is to find a way to escape. Your only Weapons: your physical skills. Run, jump, climb and leave your enemies behind. Explore the island and find out more about its suspicious dwellers, ancient Ruins, dark mines and caves. Search for water, Items and Equipment that can help you survive the nightmare. Uncover the awful truth behind the quiet, bucolic life of the island.

Survival
AccessoriesEquipmentConsumablesWeaponsMaterialsKeysMechanicsStatus

The Island
HistoryThe TrialsCommunityVillagersLocationsCharactersDocumentsEnemies

Alpha 0.5.0.340.18 Disclaimer

Please note **Die Young** is currently in very early alpha stages of development. The information contained herein is intended to be as accurate as possible given the state of the game. Updates are made as quickly as possible when changes are discovered.

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Featured images
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To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ Please do not publish walkthroughs. Articles containing plot spoilers should be tagged with the {{spoiler alert}} template at the beginning of the article as a courtesy to those who may wish to make conclusions of their own.
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
High Tower

*This article is a stub. You can help Die Young Wiki by expanding it.*

The high tower is located somewhere on the northern side of the island. In the beginning of the game, it is indicated that Daphne much reach this place to escape the island. It is also referenced in the Farewell Map. The author of this document notes that there is a boat near the tower that he intended to escape the island and return to exact his revenge on the community.
Survival Guide: Campfire

This document awards Daphne the ability to create portable campfires using items she finds on the island. This same item is available to Daphne automatically in Adventure Mode. This document is located in the basement of the Watchtower and can only be obtained after reaching The High Tower, where Daphne can pick up the One and a Half-Key from the Cliff-side House.
Shelters

There are 17 shelters on the island. The video below will show you where they are all located. Not all are in the list below.

Video walkthrough of all shelters.

* The House on the Beach
* The Manor Farm
* The Coastal Tower
* The Pinewood
* The Mountain Pass
* The Dry Riverbed
* The Apricot Valley
* The Holm Oak Thicket
* The Stone Pillars
* The High Tower
* Cliff Ruins
The Stone Pillars

The Stone Pillars is a large region between Holm Oak Thicket and Apricot Valley. For story purposes, it serves as the final obstacle before reaching the High Tower. It is primarily a climbing-based zone, offering little in the way of story and nothing in the way of lore. There are very few enemies patrolling this area.

Near the beginning of the zone, when entering from Apricot Valley, the base camp for a small group of climbers can be found. While the documents Climber's Note - Day 1 and Climber's Note - Gloves indicate that four people arrived on the island to explore the Stone Pillars, only two corpses can be found. The whereabouts of the other two climbers is currently unknown.

The path to the top of this area is marred by large paintings on the stone faces. These paintings depict short statements intended to decry the influence of the outside world and endorse the values of the community.

## Player Reception

Reaction to this zone by players has been mixed. Some players have commented that the zone is too long or too difficult, while others embrace the challenging climbs and jumps. Indiegala has defended its inclusion, with RiciRick suggesting that its presence is necessary to the story.

## References

1. ↑ http://steamcommunity.com/app/433170/discussions/0/2183537632740085704/
Crafting

Crafting in *Die Young* requires no special interface. Daphne needs only know the recipe and possess the required items. She is able to craft makeshift versions of weapon items as well as healing items. She cannot current craft any item that increases her stats or abilities. The complete list of craftable items is listed below.

## Crafting List

\*: There are currently no "bleeding debuffs" in the game.
Brother Number Two

*This article is a stub. You can help Die Young Wiki by expanding it.*

Brother Number Two is a character of *Die Young*. He is a Brother Number One's right-hand man and the community's second-in-command. He appears to report directly to Brother Number One and oversees the general operations on the island. Despite depicting as an antagonist, as the plot progresses, it is revealed that he is more nuanced than other two brothers as he directly helped Daphne escape the island and also by the letters he wrote to Brother Number One. He also helped Nehir and Elizabeth on escaping the island, but both of them failed since they were killed by Brother Number Three and André, respectively.
Prosecutors

*This article is a stub. You can help Die Young Wiki by expanding it.*

It is unverified at this time, but the Prosecutors appear to be the crossbow wielding "militia" who can be found wandering the Area of Deprivation. They are referenced in the following documents:

* Dog Breeding Report
* Fugitive
* Work Report: Cleaning
Atuendo de rosas para tití

Tipo

El **Atuendo de rosas para tití** es una variación cosmética del Atuendo para mascotas del conjunto Wild Rose.
El Atuendo de rosas para tití funciona de manera idéntica a otros atuendos para mascotas, proporcionando solo una apariencia única para los titís.

## Obtención

El Atuendo de rosas para tití se puede obtener mediante los siguientes métodos:

* Comprándolo en el Emporio Pirata.

## Descripción en el juego

*«Qué tití más adorable. Menudo rompecorazones.»*

## Últimos cambios

* **Parche 2.0.12 (19 Feb 2020):**
	+ Añadido.
Atuendo de Festival Lunar para guacamayo

Tipo

El **Atuendo de Festival Lunar para guacamayo** es una variación cosmética del Atuendo para mascotas del conjunto Festival Lunar.
El Atuendo de Festival Lunar para guacamayo funciona de manera idéntica a otros atuendos para mascotas, proporcionando solo una apariencia única para los guacamayos.

## Obtención

El Atuendo de Festival Lunar para guacamayo se puede obtener mediante los siguientes métodos:

* Comprándolo por tiempo limitado en el Emporio Pirata.

## Descripción en el juego

*«Pon a tu guacamayo a bailar como un dragón para celebrar el Año Nuevo.»*

## Galería

* Icono del atuendo de Festival Lunar para guacamayo.

## Últimos cambios

* **Parche 2.0.11 (15 Ene 2020):**
	+ Añadido.
Trial of Deprivation

All aspirants began their trials in the **Area of Deprivation**. According to Brother Number One, this is a place where one is "...stripped of all their security and rights." Most aspirants begin their trials at the bottom of dry well. However, two aspirants have been confirmed to have started their respective trials in the basement of the Watchtower.

## Purpose

As stated in the name of the trial, the purpose of this area is to strip the aspirant of all belongings and rights (possibly suggesting the right to life) and force them into a "survive or die" situation. Though Daphne may locate clothing and equipment during her progression through this trial, she starts with a simple shirt and pair of shorts. The intent is to both force the aspirant to survive with nothing, demonstrating that the trappings of modern society are not necessary for survival, and to test the aspirant's strength of determination.

## Zones and Landmarks

The Trial of Deprivation consists of the following primary areas:

* The Twin Houses
* The Watchtower
* The Manor Farm
* Temple Ruins
* The Pinewood
* Apricot Valley
* Olive Grove
* The Mountain Pass
* The Gate
* The House on the Beach

It is unknown which of these areas are intended to be part of the actual trial and which are located within the trial area by coincidence.
Locate the Landmarks

*This article is a stub. You can help Die Young Wiki by expanding it.*

**Locate the Landmarks** is a quests you get at the start of the game.

## Description

There're *[sic]* some other landmarks drawn on the map. Don't know if it can be of any help, but maybe I could check these places along the way.

* The Twin Houses
* The Watchtower
* Temple Ruins
* The Manor Farm
* The House on the Beach
* The Pinewood
* The Mountain Pass
Alpha 0.3.0.82.18

This minor release introduced the concept of "Difficulty Modes" to *Die Young*. Difficulty levels are now divided into the following:

* Survival: The original game, as developed. Saving the game is only possible from campfires and shelters. You will be able to obtain a portable bonfire which will allow saves from any location.
* Adventure Mode: Not much is known about this mode at this time. Daphne starts out with the ability to craft the portable campfire, however.

## References

* Alpha 0.3.0.82.18 Steam Announcement - 04 August 2017
Exploration Quest

*This article is a stub. You can help Die Young Wiki by expanding it.*

Exploration quests are generic quests that entail only thoroughly exploring the area in which they are obtained. There is no specific purpose for this quest other than to see everything that the location has to show. These quests are typically reserved for enclosed locations, such as the Coastal Tower or the Twin Houses.
Baile festivo

Tipo

El **Baile festivo** es una variación cosmética del Gesto del conjunto Festival de la Generosidad.
El gesto Baile festivo puede usarse a través de la rueda pirata de los sentimientos una vez el gesto ha sido equipado desde un cofre cosmético.

## Obtención

El Baile festivo se puede obtener mediante los siguientes métodos:

* Comprándolo en el Emporio Pirata.
	+ Es parte del Lote de gestos del Festival de la Generosidad.
	+ Se puede comprar individualmente.

## Descripción en el juego

*«Celebra Nochevieja con un baile tradicional ¡y aguarda con ansias los tesoros del nuevo año!»*

## Últimos cambios

* **Parche 2.0.20 (09 Dic 2020):**
	+ Añadido.