Upper Ancient Magic

**Upper Ancient Magic** was developed during the era of the ancient kingdom. It is a powerful type of magic that can only be activated by the ancient language once used by the sorcerers of Kastuul. Many great scholars dedicated their lives to invent the powerful arts. They found that certain words could be used to access and manipulate the mana that dwells within all things to exert various effects. However, much of this knowledge was lost with the fall of the ancient kingdom.

**[Level One Magic]**

**Energy Bolt**

Energy Bolt is a spell that projects an arrow of energy that shines a brilliant white at a target.

**Chameleon**

Chameleon is a spell used to change a target’s body colour to match their environment. This spell is useful for avoiding detection.

**Slumber Cloud**

Slumber Cloud is a spell that is used to generate a cloud that sends targets within a three-metre radius to sleep. However, the spell doesn’t discriminate between friend and foe, therefore it will also affect any allies in its vicinity.

**Sense Magic**

Sense Magic is a spell used by sorcerers to detect the presence of magic by allowing them to see magical auras. It is useful when trying to locate magic seals and enchanted weapons.

**Darkness**

Darkness is a spell that shuts off all light, enveloping an area of up to ten metres in complete darkness.

**[Level Two Magic]**

**Oak Golem**

Oak Golem is a spell that allows a sorcerer to summon a wooden minion to assist them. They are capable of combat but are weak to fire. After one day, the Oak Golem will disappear.

**Shield**

Shield is a spell which creates an invisible magical shield that protects the target.

**Spider Web**

Spider Web is a spell used to entangle a target with a sticky thread like substance, preventing them from acting.

**Fire Weapon**

Fire Weapon is a spell used to imbue a target's weapon with a magical flame. It can then also be used as a light source.

**Falling Control**

Falling Control is a spell that reduces the fall speed of a targeted, eliminating the impact of falling from heights. This spell can be also be cast while falling.

**Ventriloquist**

Ventriloquist is a spell that throws the caster's voice, creating the illusion that it is emitting from a different location than its caster. It is effective from a thirty-metre radius.

**Levitation**

Levitation is a spell used to grant a target the ability to float above the ground. While ascending the target can still move but at most, they will only hover two metres above ground level. This spell can also be utilised to move across surfaces of water.

**[Level Three Magic]**

**Charisma**

Charisma is a spell that is used to improve the appearance and behaviour more attractive to others. This spell is useful for negotiating, intel gathering and public speaking etc. After six hours the spell will fade.

**Quickness**

Quickness is a spell that increases a targets speed, making them able to move faster and avoid attacks more easily.

**Strength**

Strength is a spell that grants a target immense physical power.

**Stone Golem**

Stone Golem is a spell that allows a sorcerer to summon a stone minion to assist them. They are capable of combat and make good decoys. After one day, the Stone Golem will disappear.

**Hard Lock**

Hard Lock is a spell that applies a magical seal to a door to make it stronger to break. However, it will not strengthen the area framing the door. A password must be assigned to the door when the spell is cast, and the spell is broken once it is spoken within radius.

**Familiar**

Familiar is a spell that allows a sorcerer to summon a small animal as a familiar to assist them. The summoner can communicate with the familiar telepathically. Different familiars have different abilities. The types of companion that can be summoned include frogs, crows, pigeons, owls, cats, and rats.

**Lightning Bolt**

Lightning Bolt is a spell that emits a bolt of electricity from the caster’s fingertip or catalyst. It can be fired from twenty metres away from its target.

**[Level Four Magic]**

**Illusion**

Illusion is a spell that creates an illusion within the radius of thirty metres. The illusion manifests from an image in the casters mind. The caster can add movement and sound; however, it will loop after a short duration, and cannot adapt to respond to its surroundings. The size of the illusion can be reduced if it is within the effect range. The maximum size is a hemispherical shape of a five-metre radius. The illusion will break if the target is suspicious of the illusion’s true nature.

**Counter Sense**

Counter Sense is a spell that detects other sorcerers that are using magic. This spell is useful in identifying the location of certain enemies. It can also detect when other sorcerers are using the spell of Far Sight to observe them.

**Shapeshift**

Shapeshift is a spell that transforms a sorcerer into an animal, ranging anywhere from cats to horses to bears. The caster must be familiar with the appearance and the ecology of the creature, both through academic research and spending more than a month with the type of animal. However, when transformed into an animal, the caster will not be able to cast spells.

**Dragon Fang Soldier**

Dragon Fang Soldier is a spell used in conjunction with a fang of a dragon, to summon a skeletal minion, armed with a sword, shield and armour, to assist them. It will only follow simple verbal instructions but will defend itself and counterattack if attacked. Dragon fangs can be purchased for 2500 gold coins and are only usable once. The skeleton soldier will only disappear after it is defeated or after one day has passed.

**Multilinguist**

Multilinguist is a spell that allows the caster to understand and speak any language. However, they are unable to read or write in these languages. The spell lasts for one hour. This spell is useful for communicating with creatures with their own languages such as Elves, Merfolk and Harpies. Unfortunately, animals cannot be communicated with in this manner as they do not have a systematic language.

**Translate**

Translate is a spell that allows the caster to read and write in any language. However, they are unable to speak in these languages. The spell lasts for one hour. This spell is useful for decoding esoteric documents.

**Paralysis**

Paralysis is a spell that is cast to prevent a target from acting by binding them with a magical force. The spell continues for as long as the caster concentrates for.

**Far Sight**

Far Sight is a spell that enables a sorcerer to project their vision over distances of five hundred metres. When the caster closes their eyes, their vision travels independently. However, the moment they open their eyes, their vision will instantly return to their current location. The spell is affected by the caster’s night vision, if it is weak, they will not be able to see in the dark. It also cannot pass through solids and liquids, or gaps that are too narrow. If the sorcerer’s vison gets too close to a sorcerer utilising the Counter Sense spell, they can be detected.

**Fireball**

Fireball is a spell that generates a ball of fire that can be projected from thirty metres and explodes on impact. The blast radius covers three metres.

**[Level Five Magic]**

**Transport**

Transport is a spell that is cast when a sorcerer wishes to move an object from one location to the next. It will work with any non-living object, including golems, and it will only transport objects to locations in the immediate vicinity.

**Steal Mind**

Steal Mind is a spell that is cast on a target to drain them of their mental strength and gives it to the caster.

**Dispel Order**

Dispel Order is a spell that cancels a magical command, preventing a target from acting.

**Teleport**

Teleport is a spell that is cast to instantly transport a target to a destination familiar to the caster. However, targets cannot be teleported through bodies of water. Inanimate objects can also be transported with this spell.

**Flight**

Flight is a spell cast that gifts a target with the ability of flight. The spell lasts for a duration of one hour.

**Blizzard**

Blizzard is a spell that instantly summons a fierce snowstorm with large hailstones.

**Full Potential**

Full Potential is a spell used to maximise a target's physical ability, greatly increasing their attack power.

**Render**

Render is a spell that is cast to bend a rod-shaped object with magical power, regardless of the durability of the item. This spell is useful for breaking enemy mages' staffs.

**Psychic Link**

Psychic Link is a spell that allows the caster to communicate with people without the need to vocalise. The spell can be cast to speak with people over vast distances. However, the link can only be established with people who the caster is familiar with.

**[Level Six Magic]**

**Acidic Cloud**

Acidic Cloud is a spell that generates a highly volatile and extremely acidic gas, which can be used to poison targets.

**Illusory Beast**

Illusory Beast is a spell used to summon a phantom creature that is only seen by the target. Although it appears to be a hallucination, the injuries the beast inflicts are very real. The appearance of the beast can vary depending on the sorcerer’s imagination.

**Geas**

Geas is a spell that is cast that places a hex on a target prohibiting them from utilising magic. If the target attempts to cast a spell, they will experience immense pain throughout their entire body.

**Command Golem**

Command Golem is a spell used to give instructions to an enemy golem to control their actions.

**Manipulate Weather**

Manipulate Weather is a spell used to temporarily change the weather at the casters command. The spell is effective in a radius of ten kilometres, surrounding the caster. The sphere moves with the caster as they do. Weather conditions that can be commanded include sunshine, dark clouds, rain, fog, snow, and hail. The spell ends once the caster stops concentrating; when this happens, the weather instantly reverts to its original state. However, depending on which type of weather was summoned, there may still be traces from the spell, such as puddles from rain etc.

**Stun Cloud**

Stun Cloud is a spell that generates a poison which paralyses its target, preventing them from acting.

**Petrification**

Petrification is a spell that can turn a target to a stone statue. However, the spell isn’t very effective against giant targets.

**Force Field**

Force Field is a spell cast that coats a target in a magical shield that protects them from receiving the full force from physical impacts.

**Blade Net**

Blade Net is a spell that generates a magical web that shines silver. If the target struggles to break free, they will be cut by the sharp blades of the net.

**[Level Seven Magic]**

**Anti-magic**

Anti-magic is a spell that creates a force field that prevents any magic passing through it. The spell is effective in a radius of thirty metres, surrounding the caster. The only exception is the Holy Magic spell “Call God” and the Upper Ancient spell “Perfect Cancellation”.

**Create Golem**

Create Golem is a spell that allows a sorcerer to summon a stone minion to assist them. They are capable of combat and make good decoys. After one day, the Golem will disappear. This spell can only be used to create Flesh Golems, Rock Golems, and Iron Golem. Golems can only be created if there is enough of the required material to form one.

**Disintegrate**

Disintegrate is a spell cast that reduces a target to ash. If the target is humanoid, its corpse will completely disappear along with any equipment they possessed.

**Death Cloud**

Death Cloud is a spell that generates a toxic gas which poisons its target with a potent venom.

**Perfect Cancellation**

Perfect Cancellation is a spell that eliminates most magical effects. It can eliminate any spell cast on a target if the caster knows the spell themself.

**Polymorph**

Polymorph is a spell that forces a target to transform into another creature that the caster is familiar with. The effect lasts until the caster releases them from the spell or it is cured by magic.

**Meteor Strike**

Meteor Strike is a spell that summons large fiery rocks from the heavens. The radius of the spell is ten metres and can be cast from five hundred metres away.

**Lightning Bind**

Lightning Bind is a spell that stuns a target with an electric shock, dealing damage and preventing them from acting.

**Rune Shield**

Rune Shield is a spell that allows a sorcerer to create a magic barrier, resistant to magic and mental effects.