recursal/Fanatic-Fandom huggingface dataset:
Red Shell

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Item Info**

Some Koopa Troopas have Green Shells, and some Koopa Troopas have Red Shells. Like the Green Shells that Mario is capable of throwing a Red Shell to defeat other enemies in Mario’s way. If Yoshi were to swallow one and spit it back out instead of merely spitting out the shell like Yoshi would with a Green Shell he will instead spit flames. In the Mario Kart games Red Shells are capable of homing in on other racers and will actively try to ram into them unlike the Green Shells which just bounce off of walls.

## **Item Usage**

When a Red Shell is thrown it will home in on other fighters who are standing on the same platform that the Red Shell is on. The Red Shell will never fly off of the platform on its own and if there is no fighter on the platform then it will just rapidly spin from one side of the platform to the other. Red Shells can be stopped by being attacked or by landing on top of it much like the Green Shells can.
Skuttler Cannoneer

Game of Origin
 Release Date of Origin
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## **Enemy Info**

One of several varieties of the Skuttler and a common soldier in Viridi’s Forces of Nature. Skuttler Cannoneers tend to run slower than their counterparts, probably due to the large cannon that they carry around with them. What doesn’t make any sense is their incredible jumping capabilities however.

## **Fight Pattern**

Skuttler Cannoneers like to stay in place and will always keep their cannons at the ready to fire at any opponent who meets their eyesight.

## **Attacks**

### **Cannons**

Depending on the color of their cannons, a Skuttler Cannoneer can fire one of three different kinds of projectiles. Green cannons will fire cannonballs, blue cannons will fire sparkling blue energy beams, and red cannons will fire a slow homing missile.
Pinball

Chance of Appearance
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 Game of Origin
 Release Date of Origin
 Other Appearances
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## **Assist Trophy Info**

Nintendo released their own version of the classic arcade game, *Pinball*, as an early Famicom and NES release in 1984. The game features all of the usual bells and whistles of Pinball and not much else—unlike later efforts like *Pokemon Pinball* and *Mario Pinball Land*, this is an unvarnished take on the classic. Although, every so often things will break out into a bonus mode featuring Mario (after all, who else would it be?).

## **Mode of Assistance**

Like Color TV-Game 15, the actual game of Pinball becomes an overlay on top of the stage in a layer above the fray. The essentials of its iconic lower screen are present—two paddles, two triangular bumpers, three circular bumpers, and the row of simulated playing cards, eggs, and plastic inlays are all here. Some elements cannot be touched and are only there for aesthetic, like the cards and eggs, which operate as bonus opportunities for the unseeable pinball player and nothing else. The ball itself, along with the bumpers, though, effect the stage. Players can bounce into the bumpers just like the ball can, and will be tossed around appropriately, much like they would with the Bumper item. The ball can cause actual damage and is somewhat of a wildcard, but nothing is more damaging than being slapped by the paddles. Beware!
Pachirisu

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

A small squirrel-like Pokemon and Sinnoh's rendition of a Pikaclone. Pachirisus are an Electric-type Pokemon that can hide small berries . Pachirisu are known to shape up their shed fur into furballs which contain static charges. These static charges are used to protect the small food that Pachirisu hides in its fur balls for safekeeping.

## **Attack Description**

Pachirisu will hop along back and forth across the stage's platforms in a manner very similar to Fletchling but with extra tiny bursts of electricity. Once Pachirisu is next to an opposing it'll jump up onto their face with a delightful cry and nuzzle it's little cheeks against them and shocking the character.
Palutena's Temple

Stage Size
 Stage Type
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## **Stage Info**

Once known simply as the Palace in the Sky, Palutena’s Temple is a central location in Skyworld and home to the goddess Palutena. It is here where Pit is able to fuse different weapons together to create entirely new ones. At one point, Palutena was controlled by an entity called the Chaos Kin which erected a great barrier around Palutena’s Temple to keep enemies out. After teaming up with Viridi, Pit is able to destroy the barrier by using the Lightning Chariot and fight off the Chaos Kin to free Palutena of its control and restore Skyworld to normal.

## **Stage Layout**

Palutena’s Temple is huge and could almost be three complete stages with how it is laid out. On the right side of the stage there are a few grassy platforms scattered about as well as a larger circle platform that slowly travels up and down. In the bottom left there is a cave-like area with a few different platforms laid out inside of it as well as a couple springs that when jumped on will propel a fighter higher into the air. The empty gap between the left and right portions of this stage features three platforms which travel slightly horizontally to help fighters get from one side to the other. Above this gap there is also a bridge which can be walked on however the bridge can be attacked and destroyed if it takes enough damage.

In the top left there is a scattering of other platforms that can be used to fight above the cave system. This even includes an altar of sorts which slowly floats up and down as well. Be careful when fighting on this altar however as it will travel up above the blast zones so staying on it too long will result in a KO. Small cloud platforms can materialize on the stage as well which can be fought on for a short time. These clouds will dissipate over time and can be destroyed by being attacked.

## **Hazards**

### **Spike Traps**

This stage features three small spike traps that when touched will cause damage to the player. One trap is placed on the diagonal bottom of a large rocky platform on the right side of the stage. A second is in the form of a spiked ball near the ceiling of the cave system on the left side of the stage. The third spike trap is above the connecting bridge and travels slightly going from one end of the bridge to the other. This spike trap features a platform on top of it that players can safely stand on.

## **Soundtrack**

* **Kid Icarus: Of Myths and Monsters**
	+ Overworld (Level 2)
	+ Sky Palace (Level 4)
	+ Sky World Tower (Level 3)
* **Kid Icarus Uprising**
	+ Boss Fight 1
	+ Destroyed Skyworld - A remix featuring a female vocalist as opposed to the original’s solo horn and trumpet. [SSB4]
	+ In the Space-Pirate Ship - A remix using a similar orchestral style to the original, but with a new rock-inspired electric guitar and drumline. [SSB4]
	+ Lightning Chariot Base - A remix with a similar symphonic style, but with a higher tempo and overlaid electric guitar. [SSB4]
	+ Magnus’s Theme
Raphael

Chance of Appearance
 Franchise
 Game of Origin
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 Other Appearances
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## **Assist Trophy Info**

The son of merchants in the Leicester Alliance, Raphael enrolled at the Garreg Mach Monastery Officers Academy in 1180 where he joined the Golden Deer House. As a student Raphael's biggest loves include eating and fighting as he lives an easy going lifestyle. Though his best friend Ignatz blames him and his family for the deaths of Raphael's parents, Raphael's gentle nature assured Ignatz that he doesn't blame him and that it was just the faults of the bandits. If Byleth decides to lead one of the houses other than the Golden Deer, Raphael can still be recruited into Byleth's house however Byleth will have to raise their Strength stat and Heavy Armor proficiency if they want to do so.

## **Mode of Assistance**

When he's on the field Raphael will be equipped with the Iron Gauntlets and he's ready to brawl! With a wide grin on his face Raphael will run towards the other fighters and just start wailing on them with punch attacks to try and knock them off the stage. Raphael though is known to get distracted by food. When a Food-based item (such as Food, Super Mushroom, or Superspicy Curry) Raphael will stop whatever he was doing and make a mad dash for the food and eat it. Raphael is able to heal himself of damage when he eats the Food, including if he eats food items like Superspicy Curry that normally have other effects. When Raphael eats these items he won't get their other effects and will instead just heal a comparable amount of health that he would have healed had he eaten an actual Food item. The exception to this is the Maxim Tomato where Raphael will still heal the full 50% that the item normally heals.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Zantok created this Assist Trophy!
Onix

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

A Rock/Ground-type Pokemon, Onix is best described as being a giant snake made up of several boulders. They can tunnel beneath the earth going over 50 miles per hour and cause tremors for those above. The massive tunnels these Pokemon dig out are said to be inhabited by Digletts and Dugtrios. In Pewter City the Gym Leader Brock boasts a powerful Onix as his ace.

## **Attack Description**

When Onix arrives it will appear on the stage coiled around itself trying to conserve the amount of space that its large body takes up. For its attack however Onix will fling out two boulders at a time with its tail. These boulders travel in an arc and aim near other fighters. The boulders are large and can hit pretty hard. Onix can turn around if opposing fighters try to get around him and he will throw out 6 volleys of boulders before vacating the stage.
Scope Primid

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## **Enemy Info**

If you give a Primid a sword, it becomes a Sword Primid. Logic follows that if you give a scope gun to a Primid, it becomes a Scope Primid. These Primids come wielding a Subspace-brand Super Scope which they use to snipe their enemies from afar.

## **Fight Pattern**

Scope Primids prefer to stay far away from the players and will run from them if able. They’re at their most dangerous when paired with fast melee enemies who can help keep the player away from the Scope Primid and protect them while the Scope Primid fires from afar. This is critical to a Scope Primid’s health as they are completely unable to perform melee attacks.

## **Attacks**

### **Rapid Fire**

With its Super Scope, the Scope Primid will fire three small shots forwards in rapid succession. Each shot is weak with barely any knockback, however the Scope Primid is capable of firing both horizontally and vertically in case the player tries coming at them from above.

### **Charge Shot**

A more powerful attack than the Rapid Fire shot, the Scope Primid will charge up their weapon for a couple seconds before firing a much larger projectile in a straight line. This attack deals a high amount of damage and knockback and is even capable of KOing the player. Much like Rapid Fire, the Scope Primid is capable of using this move to fire either horizontally or vertically.
Saffron City

Stage Type
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
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## **Stage Info**

Saffron City is known to be the largest city in the entire Kanto region. It’s home to the legendary Silph Co. creators of the Silph Scope, Poke Balls, and TMs. In the years following Team Rocket’s defeat a magnet train was constructed in Saffron City that runs from here to Goldenrod City in the Johto region. Saffron City is also home to a rivalry between the Psychic Sabrina and the Karate Master Kiyo. Both wanted to lead a Gym for the city, but in the end it was Sabrina that won out.

## **Stage Layout**

As a returning stage Saffron City remains the same as its previous appearance. You fight on the rooftops of Saffron City with one skinny building on the right, a sloped Saffron City in the middle, a short building on the left, and two floating platforms also on the left that can move on a vertical axis. On the right side of the Saffron City building is the door to an elevator where at times a Pokemon can pop out of and serve as a hazard.

## **Stage Hazards**

### **Chansey:**

When Chansey appears she’ll toss out some eggs nearby which can be picked up and thrown by other players. Interestingly instead of damaging players on contact, running into Chansey will instead heal you about 5% of your damage.

### **Charmander:**

When Charmander appears he’ll breath out a short flamethrower similar to the flames of a Fire Flower with each hit dealing 3% damage. Once you’re in the blast it’s hard to get out of it so try not to get hit. Additionally, getting hit by Charmander himself will deal 5% damage.

### **Electrode:**

When Electrode appears it’ll sit there for a few seconds before exploding dealing high knockback and 30% damage to anyone in the blast.

### **Porygon:**

When Porygon appears it’ll immediately lunge straight forward dealing 18% damage and then an additional 8% if you hit it after the movement.

### **Venusaur:**

When Venusaur appears he’ll throw a volley of razor-sharp leaves forward which deal about 3% damage each. Venusaur himself will deal 14% damage on impact.

## **Soundtrack**

* **Pokemon Red/Blue**
	+ Saffron City - A remix of the opening theme. [SSB]
* **Pokemon Snap**
	+ The Rarest Pokemon
	+ Your Work Is Done
* **Pokemon Stadium**
	+ Gym Leader Castle
* **Pokemon FireRed/LeafGreen**
	+ Battle! Kanto Gym Leader
	+ Gym Leader’s Power
	+ Sevii Islands
	+ Silph Co.
Quina Quen

Character
 Game of Origin
 Release Date of Origin
 Other Appearances
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## **Spirit Info**

Quina Quen is a member of the Qu Tribe who fancies themself as a gourmand. They have a deep love for food and think that frogs are the tastiest food of all. Quina is even capable of eating enemies during combat which can sometimes teach Quina new Blue Magic skills if they ate the right enemy.

## **Spirit Battle**

For this Spirit Battle Quina will be represented by a Giant Kirby wearing Mr. Game & Watch’s Kirby Hat. This Kirby will prioritize using Mr. Game & Watch’s standard special as long as it still has the proper Kirby Hat. The Chef Kawasaki and Frogger Assist Trophies will periodically spawn during the fight.
Smash Ball

Game of Origin
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## **Item Info**

An orb of glittering and immense power. Smash Balls are known to fly about a stage willy nilly as they please almost like the Golden Snitch from the Harry Potter series. However when a fighter manages to break one open they unlock the ability to use a most powerful technique: The Final Smash!

## **Item Usage**

Smash Balls are glowing orbs of light that emit a rainbow aura which shifts through various colors at once. Smash Balls can appear on the stage in one of the ways. The most common of which is to have them be floating around through the stage changing direction to their own whim. Attacking the Smash Ball can cause it to fly away along a new trajectory while other times it may choose to just stay in place and continue to take punishment. Sometimes they might bounce off of obstacles while other times they may simply pass through them. A Smash Ball can even completely leave the field and return moments later. If nobody breaks open a Smash Ball before a set time it will fly away and remove itself from play. About 20% of the time a Smash Ball can instead land with a thunk on the stage and will act as if it has the same physics as the Soccer Ball item. With this a player’s attacks will cause the Smash Ball to bounce around and like the Soccer Ball if it falls off the stage it will respawn and drop down onto another part of the stage.

The Smash Ball is rather whimsical and therefore unpredictable in its movements. The amount of time it takes before it leaves the stage is variable as is the amount of damage it must take before it breaks open. Generally speaking the Smash Ball will stick around between 20-30 seconds and requires 40-50% damage to be dealt before it will break. But that isn’t always the case. Sometimes the Smash Ball might decide to leave soon or stick around for a longer amount of time. It might decide to break after only 20% damage has been dealt or it could be especially sturdy and require upwards of 70% damage. You never truly know with a Smash Ball!
Salvatore

Chance of Appearance
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## **Assist Trophy Info**

Salvatore is a lot like Jonno—a genius artist stuck in a day job. A masterful painter, Salvatore has been relegating to running the Minesweeper-like minigame, Squid-Hunt, on Windfall Island. His impressions should be enough to win him a prize himself; Toon Link will observe him wearing his paintings as he acts out his role as a swashbuckling pirate throughout the game. His "sploosh" and "kaboom" catchphrases are notorious in the *Zelda* community. Though he's made future appearances, it's his place behind the podium in *The Wind Waker* where he really made his mark.

## **Mode of Assistance**

Salvatore appears on stage for only enough time to carry his pirate painting over his head, a cut-out hole in the painting allowing him to appear as the pirate. He then disappears in a ray of light, as other teleporting Assist Trophies do. A cursor appears in his stead—the very same from Squid-Hunt. It will gradually move to and fro, targeting opponents. If they are caught in the crosshair's sight, a powerful bomb will be hurled from the foreground towards them! It's relatively easy to dodge, but is capable of breaking shields in one hit and causing heavy explosive damage and knockback to those hit by it. Salvatore will do this three times before returning to the stage with a bow and going from whence he came. If Salvatore hits something worthwhile, he'll shout, "Kaboom!" If he fails, he'll utter, "Sploosh..."
Simon Blackquill

Character
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## **Spirit Info**

As a young prosecutor, Simon Blackquill studied analytical psychology under Metis Cykes at the Cosmos Space Center. While there Simon met Metis’ daughter Athena and bonded with her. When Metis Cykes was murdered, Simon Blackquill was convicted as her murderer and sent away to prison. Seven years later, Miles Edgeworth gave Simon Blackquill his law license back so that he could continue hunting who he believed to be Metis’ true murderer, an international spy known only as “the Phantom”. Simon would end up crossing blades with Athena Cykes, now a defense attorney, and her colleagues Apollo Justice and Phoenix Wright. Perhaps as he does battle with them in a court of law, he just might be able to shine some light on the truth of Metis Cykes’ murder and the identity of the Phantom.

## **Spirit Battle**

This battle pits the player against Joker on Altean Exile, a reference to Simon Blackquill’s status as a prisoner and his false conviction. The Roc Assist Trophy will also spawn in a couple times during the match to backup Joker to represent Simon Blackquill’s pet hawk, Taka.
Snowman Doll

Chance of Appearance
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## **Assist Trophy Info**

Paper Mario keeps these jolly and sweet snowmen in his back pocket. They're adorable to look at, but not to experience! When he rips one of these out on his foes, you can bet that the humongous, sentient snowman that it summons isn't going to be happy that you're messing with his favorite mustachioed plumber. Though, he sure will look it as he bounces around! Aww.

## **Mode of Assistance**

Nixing the doll aspect, the huge snowman himself appears immediately after summoning him. The snowman appears from where the Assist Trophy was lifted and stands about as tall as two Ridleys. He will begin to bounce around, twisting and turning while he moves with that perpetual smile on his face. The snowman is difficult to telegraph, bouncing left or right at varying degrees of his own volition. He moves somewhat gradually, at about Ganondorf's running pace, but packs a wallop if he gets ya. Expect considerable damage and knockback, so long as the snowman hasn't frozen you or grounded you in-place instead!
Rainbow Cliffs

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 Release Date of Origin
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## **Stage Info**

Crikey! Picturesque Rainbow Cliffs serves as the hub world of the first *Ty* game, offering the titular thylacine a place to leap into the likes of the Talisman Tower, Julius' Lab, Bli Bli Station, Pippy Beach, Lake Burril, and the Gate Zone.

## **Stage Layout**

At the bottom of the stage is a thin layer of water to splash around. The four primary platforms are erected stone slabs of varying shapes, as well as pass-through palm leaves that flank the upper corners of either side of the stage, offering walk-offs along with the far-most water beds. In the background, a pool of water can be seen feeding the water in the foreground, itself situated by the gorgeous waterfall at its center. The water that splashes from these falls produces a perpetual rainbow, allowing the locale to live up to its name. Several *Ty* cameos can be seen running about and interacting with each other in the background, like Ty's family: Bri, Di, Betty, and Sly! From here, the Talisman Tower can be seen looming over the area, and the cogs turning at Julius' Lab can also be seen turning steam for the eagle-eyed Smasher.

## **Soundtrack**

* **Ty the Tasmanian Tiger**
	+ Beyond the Black Stump
	+ Bits and Pieces
	+ Bonus Level
	+ Boss Cass Cinematics
	+ Boulder Mini Game
	+ Bridge on the River Ty
	+ Bull Racing
	+ Bull's Pen
	+ Crikey
	+ Diving Mini Game
	+ Fluffy's Fjord
	+ Lyre, Lyre, Pants on Fire
	+ Menu Theme
	+ Making of...
	+ Ollie
	+ Outback Safari
	+ Rainbow Cliffs
	+ Rex Marks the Spot
	+ Shadow the Bat
	+ Ship Rex
	+ Snow Worries
	+ The Doomerang
	+ The Gauntlet
	+ Theme and Cinematics
	+ Time Attack Medley - A remix of Time Attack 1, Time Attack 2, & Time Attack 3
	+ Two Up
	+ Walk in the Park
Pikachu (Poke Ball)

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

Pikachu is one of the most popular Pokemon in the world, a fact that has driven some individuals to try and import Pikachus into their own home regions when they weren’t already native to the environment. Pikachus are known far and wide and some have speculated that it is through their own sheer force of popularity that has caused other similar looking Pokemon to exist and flourish in other regions such as Pachirisu, Dedenne, and Emolga. Pikachu’s popularity isn’t wholly positive however as it’s caused the Pokemon Mimikyu to develop a complex of sorts where it feels like it has to dress itself up as Pikachu in order to receive love. That being said, Pikachu’s popularity continues to persist and some believe that if a trainer bonds strong enough with a Pikachu that it can wear their hat and gain even greater power…

## **Attack Description**

When this Pikachu appears on the field it’s made very clear that it’s different from the fighter Pikachu we’re all familiar with. It’s wearing Ash’s original cap! This Pikachu will throw a fist forwards as it activates its Pikashunium Z and channels Thunderbolt into 10,000,000 Volt Thunderbolt! When Pikachu finishes these motions it will leap high into the air as an aura which flickers through the colors of the rainbow surrounding it before splitting off into seven distinct sparks of electricity which surround Pikachu. These rainbow sparks manifest into bolts of electricity which fly diagonally downwards from Pikachu and strike the ground with thunderous force. While each bolt of lightning looks like it’s own thing, this attack is really more of a solid beam and getting hit by the lightning strike will pull in opposing fighters to the point that they are taking constant hits before the attack ends. After about 8 seconds Pikachu’s electric assault will end as the lightning peters out. With one final cry of “Pikachu!”, Pikachu will leave the battle.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Zantok created this Poke Ball Pokemon!
Parasol Waddle Dee

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Enemy Info**

Parasol Waddle Dees are just a Waddle Dee holding onto a parasol and are the second most common form of Waddle Dee. Parasol Waddle Dees attack similarly to how Kirby would if he was using the Parasol ability which is fitting since Kirby can obtain the Parasol ability by inhaling a Parasol Waddle Dee.

## **Fight Pattern**

Parasol Waddle Dees spawn in floating down from the skies using their trusty parasol. In this state a fighter can jump on top of a Parasol Waddle Dee’s parasol to get a boost in the air as if the parasol was a trampoline while also making the Waddle Dee drop the parasol and fall down to the ground. Once on the ground Parasol Waddle Dees are able to swing around their parasols in order to attack the fighters. If a Parasol Waddle Dee is hit with a strong enough attack they will drop their parasol. From here they act like a regular Waddle Dee and can either pick their parasol back up to use it as a weapon or pick up another nearby item just like how a regular Waddle Dee can.

## **Attacks**

### **Parasol**

Parasol Waddle Dees are able to swing around their parasol for a basic weapon attack which deals a small amount of damage. If they are made to drop their Parasol they will focus on picking it back up if they are able to.

### **Items**

Any item that a Parasol Waddle Dee can pick up and use can be used in the same way that a playable character would use them including the ability to charge up some items like the Ore Club to send out a tornado attack.
Shock Bomb

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Item Info**

The Shock Bomb is one of the few items legally allowed as part of the ARMS League. They’re dropped in by drones and after a short time will explode with electrical energy damaging anyone too close and disabling their ARMS for a short time.

## **Item Usage**

In Smash, after a Shock Bomb has spawned in it has an internal counter on when it’s going to explode. Visually this is indicated by an increasing amount of sparks coming off of the Shock Bomb as well as it lighting up with blue electrical energy. Unlike other explosive items like the Bob-omb or Electrode, the Shock Bomb cannot be picked up by any character. However you can attack it and knock it around the stage that way. Obviously the stronger and more knockback an attack deals the farther the Shock Bomb will fly. When it’s timer finishes the Shock Bomb will blow up in a blast of electricity. This of course hurts any fighter that is too close but surprisingly doesn’t do a whole lot of knockback. Instead, the big negative to being hurt by the Shock Bomb is that for a brief amount of time (5-10 seconds) your Special Moves are disabled.
Rage Blaster

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Item Info**

The Rage Blaster is an original item to Super Smash Bros. Ultimate. It’s possible that due to its appearance it could have some ties to Dharkon as it bears similarities to Dharkon’s tentacles. The Rage Blaster is a unique item as it gets more powerful in accordance to how much damage its wielder has taken.

## **Item Usage**

The Rage Blaster is a projectile item that can fire up to 8 shots, no matter how strong they are. Only one shot from a Rage Blaster can be on the screen at a time and any attempts to fire extra shots will just result in nothing happening. The damage dealt, knockback, and size of the projectile all increase based on how much damage the fighter wielding the Rage Blaster has taken. The formula for the damage dealt is 1.6 + 0.214d where d equals the user’s damage between 0 and 100. This means that the Rage Blaster will inflict a minimum of 1.6% damage up to a maximum of 23% damage per hit.
Roturret

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Enemy Info**

A mechanism constructed for use as a soldier in the Subspace Army. They can hang around in the middle of the air and spin all the way around aiming at their targets with ease.

## **Fight Pattern**

When an enemy is within sight, the Roturret will spin about in the air and lock in on them centered with its large arrow. The Roturrets cannot fly about and are locked in to the place where they are at. All they can do is spin about to find their target. When attacked, they will lose their aim and spin about making them momentarily dizzy.

## **Attacks**

### **Aimed Fire**

When locked in the Roturret will fire 6 projectiles, 3 from each of its cannons. The final shot from each cannon is more powerful and deals more knockback than the other two. However what’s unfortunate about the Roturret is that while it aims in on its target its cannons don’t actually fire with that aim. They stay locked with the Roturret’s arrow being what’s actually locked in on the opponent so all you have to do is stay put and you’ll be safe.

### **Wild Fire**

Rarely, the Roturret will become frustrated that its efforts to lock in on an opponent will be met with failure and in these cases it will spin about wildly. Like with Aimed Fire it will fire 6 shots in total with the same properties of Aimed Fire. However Wild Fire is much more difficult to dodge as the Roturret isn’t locked in on position.
Plasma Gun

Game of Origin
 Release Date of Origin
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## **Item Info**

A reverse-engineered prototype of Samus' Plasma Beam developed for Federation soldiers, the Plasma Gun is notably used by Anthony Higgs throughout the events of *Metroid: Other M*. It's a long-charging weapon with a heavy pay-off, capable of staving off even the likes of Ridley.

## **Item Usage**

Grab onto the Plasma Gun and be ready for the long game. A single-charge weapon, this solar-beam like gun takes upwards of three seconds to charge. Once its beam is unleashed, however, it can span stages, roughly jutting out at the distance of Final Destination in a raging beam of green and blue. Fighters will have to stand in place while using the Plasma Gun, but can fight with its momentum to slowly angle it in the direction that they see fit, making it a formidable, hard-hitting tool to have on one's side for long-distance surprises.
Patch Castle

Stage Size
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## **Stage Info**

The first stage of Kirby's Epic Yarn and it's pretty much just a tutorial. It's the only level found in Quilty Square and helps the players to get used to the unique abilities of Yarn Kirby and Prince Fluff. It contains the basic yarn transformations of Car and Submarine and completing it unlocks Fountain Gardens and Grass Land.

## **Stage Layout**

Exactly the same as in the official picture. Each platform can be passed through by falling down through them or jumping up through them so be careful when moving through this stage as you might crouch to your doom.

## **Soundtrack**

* **Kirby's Epic Yarn**
	+ Apt. 102
	+ Patch Castle
	+ Quilty Square
	+ Rainbow Falls
	+ Title Screen
	+ Vs. Yin-Yarn
Octillery

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

It might surprise you to know that an octopus Pokemon could evolve from a simple fish, and yet here we are. Though it lacks arms and legs, an Octillery can use its tentacles to get around and manipulate objects around itself. It’s jet black ink is rumored to contain substances that are able to dull the sense of smell for any that are exposed to the ink.

## **Attack Description**

Octillery will fire three black balls of ink in a line with a short delay between each one. These inky balls deal only a small amount of damage but can serve to interrupt attacks and keep an opponent away. After firing three of them, Octillery will take a moment for itself before firing another volley of ink balls. With each volley Octillery may turn around and fire in the opposite direction than it had before, but this is not guaranteed to happen. After firing three volleys of ink Octillery will disappear.
Size Destabilizer

Game of Origin
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## **Item Info**

In the Sly Cooper games the Size Destabilizer is a power-up that can be purchased for Bentley’s crossbow or wheelchair. When Bentley uses this power-up, a bolt or dart will fire from the device and shrink an enemy to a miniscule size allowing for Bentley to make an easy getaway.

## **Item Usage**

In Smash, the Size Destabilizer appears in the form of Bentley’s crossbow which a player can pick up. This crossbow comes with only three bolts of ammunition. You can fire these at anytime with the attack button to shoot a bolt that flies in a straight line until it either hits someone, flies off the screen, or hits a solid barrier. Any player that gets hit by one of these crossbow bolts has a 80% chance of being shrunk as if they were hit by a Poison Mushroom, but there is also a 20% chance of them increasing in size as if they were hit by a Super Mushroom.
SA-X

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## **Boss Info**

After an encounter with an X Parasite on SR-388, Samus Aran and her power suit were infected. Her armor had to be surgically removed by the Galactic Federation and safely stored, but it turns out that this was a mistake. The removal of the armor, while it certainly saved Samus, also allowed to X Parasite to combine the pieces of Samus’ armor with its self and transform itself into a copy of Samus inside her power suit. It was named by Adam Malkovich as SA-X to stand for Samus Aran-X.

## **Boss Fight Details**

The first encounter with SA-X will take place against Samus as the X Parasite copies her form. In later fights during the story mode the SA-X will take on other opponents such as Corrin and Bowser. With each new fight the SA-X will gain new abilities and an altered appearance based off of the new character it’s fighting. Instead of SA-X changing from looking like Samus to looking like Corrin, it would instead adds elements of Corrin’s design to its Samus form such as changing the styling of the armor to be similar with the design of Corrin’s, especially with the feet. Following that Bowser’s additions to the design would create an overall bulkier design to the armor as well as the addition of spikes and a modified spiked shell on its back.

With each fighter copied by SA-X it will gain new attacks based off of and taken straight from the movesets of those characters.

The final boss fight against SA-X will feature Zero Suit Samus taking it on as Samus previously lost her armor with lets the SA-X get one final design change perhaps with the removal of SA-X’s helmet and the reveal of its strangely morphed face of Zero Suit Samus which just isn’t quite right. Additionally of course it also gets some final new moves from Zero Suit Samus.

## **Attacks**

### **Samus**

SA-X will have access to several of Samus’ normal attacks as well as her special moves Missile and Screw Attack.

### **Corrin**

SA-X will have access to several of Corrin’s normal attacks as well as his special moves Dragon Fang Shot and Dragon Lunge.

### **Bowser**

SA-X will have access to several of Bowser’s normal attacks as well as his special moves Fire Breath and Bowser Bomb.

### **Zero Suit Samus**

SA-X will have access to several of Zero Suit Samus’ normal attacks as well as her special moves Boost Kick and Flip Jump.

## **Soundtrack**

* **Metroid Fusion**
	+ SA-X Boss Theme - Getting increasingly distorted and remixed with each encounter
Pyukumuku

Chance of Appearance
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 Pokedex Number
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## **Pokemon Info**

A Water-type Pokemon from the Alolan region, Pyukumuku is commonly underestimated by those who have never encountered one of its kind. This tends to change however when Pyukumuku is seen expelling its own inner organs through its mouth in order to attack. Pyukumuku will often have their innards take on the form of a fist, however they can be utilized in a variety of shapes. Pyukumukus have a tendency to pick one spot in life that is their spot and even when removed they’ll seek to return to it viewing it as their home. Unfortunately for Pykumukus who like to live out on the beach, tourists who come to Alola tend to find them disgusting to look out which prompts the resorts to hire young trainers to clear the beaches of the Pyukumuku and chuck them into the sea.

## **Attack Description**

Pyukumuku is a stationary Pokemon that doesn’t leave the spot where it came out of its Poke Ball. The only exception to this is if the one who threw its Poke Ball picks up Pyukumuku and throws it somewhere else. While it’s not the only Pokemon to use Counter, it uses it in a slightly more proactive way than Wobbuffet. When opponents get near Pyukumuku will use its innards to form a fist and punch them away from it. As opposed to simply punching those that draw near, Pyukumuku’s fist will instead be used to slam down on opponents. While the range for it striking out against fighters that get too close is fairly small, it will reach out farther if struck by an attack. The player that summoned Pyukumuku can also force it to attack at short range by jumping on its back, an action that the player can cause to happen with quick succession.
Gordo

Game of Origin
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## **Enemy Info**

A common sight in Dream Land, Gordos are invisible enemies that can’t take damage or be absorbed by Kirby’s Inhale ability. While most Gordos stay in one place in the air, some will move side to side or even in a set pattern. Due to their nature as a dangerous obstacle that Kirby can only hope to avoid, Gordos have also been used by bosses in some attacks such as Whispy Woods, Kabula, and King Dedede. There is even one Gordo who is actually a mid-boss called Captain Stitch. Strangely though, Captain Stitch can actually be damaged and gives Kirby the Needle ability if he’s inhaled.

## **Fight Pattern**

Like in the Kirby games, Gordos are more obstacles than they are actual enemies. They hang about in the air with some moving side to side however no Gordo actually attacks. Instead, Gordos only inflict damage to anyone that makes contact with them. They can’t be damaged at all so the only play you have here is to just stay away.
Sharla

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## **Assist Trophy Info**

A rifle expert and medic for the Colony 6 Defense Force, Sharla was tasked with helping those unable to fend for themselves flee from the colony when the Mechons attacked. When her younger brother Juju was kidnapped, Shulk and Reyn helped her to rescue him and in the followup learned that a Faced Mechon named Xord had not just killed, but eaten all the survivors of Colony 6 leaving just her and Juju. After killing Xord she sore revenge against all beings of the Mechonis.

## **Mode of Assistance**

While Sharla will briefly appear on the stage upon being summoned, she will soon disappear to a far off location. Things are seemingly calm and normal for a short time. However after a good 5-10 seconds have passed, a small splash screen with Sharla’s face appears in the corner of the screen very similar to the splash screens that appear when someone uses their Final Smash in Smash Bros Ultimate. After this appears you’ll see (and hear) Sharla firing off a shot from her rifle as she uses the Thunder Bullet art targeting a random opponent firing upon them. It’s possible to dodge this bullet but you’ve got to have great timing as there’s not much of a visual cue for who or when the bullet is hitting. As she’s using the Thunder Bullet, the attack is accompanied with electrical damage.
Shiragiku

Game of Origin
 Release Date of Origin
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## **Enemy Info**

Shiragiku was sacrificed by Dr. Asou at just 7-years-old to complete a ritual at Mt. Hikami. As a ghost, she is able to read people's minds and control a legion of dolls she has made. A maiden of Katashiro Shrine, the Shrine of Dolls, Ren Hojo defeats Shiragiku with the Camera Obscura and reminds her of her true identity and the duty she was entrusted with during her sacrifice.

## **Fight Pattern**

Shiragiku will remain largely stationary as she summons dolls to do the fighting for her.

## **Attacks**

### **Dolls**

Shiragiku solely attacks using her dolls as weapons. They come in a variety of shapes and sizes, though all manage to deal around the same amount of damage as Shiragiku telepathically commands them to slam into her opponents. Shiragiku herself will use dolls from her collection to deflect attacks, and is impervious to most attacks until all of the dolls in her stash are defeated. Depending on the location, this can be anywhere between two to ten dolls. Shiragiku may also appear in the background of a stage, only leaping to the forefront when her dolls become low in number. She can attack with up to three dolls at once. Generally, they will only slam into opponents, though they also are capable of a spinning attack that deals meager damage.
Polar Bear (Enemy)

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## **Enemy Info**

Polar Bears are encountered by the Ice Climbers as they journey through Icicle Mountain to retrieve their stolen vegetables. When encountered, Polar Bears can stomp on the ice causing the mountain to shake as the ice moves up a level. Ice Climbers must be careful around them, for if they are on a lower part of the mountain they might get knocked off the mountain thanks to the Polar Bear’s attacks.

## **Fight Pattern**

Polar Bears are an uncommon enemy and will typically just walk across whatever platform they are on. They have a high amount of HP and can’t be grabbed, however if they are attacked by fire they’ll take more damage than normal and be flinched.

## **Attacks**

### **Ground Pound**

When a fighter gets close, the Polar Bear will jump up and attempt to fall next to them with a ground pound attack. This attack creates a small shockwave around Polar Bear which damages and pushes fighters away. If the Polar Bear manages to land on a fighter directly, they’ll take a greater amount of damage and be grounded into the stage.
Puyo

Character
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## **Spirit Info**

Puyos are little colored blobs found in all the Puyo Puyo and related games. Based off the Slimes from Dragon Quest, these Puyos are used in puzzle games that tend to involve either making matches or playing tetris.

## **Spirit Battle**

Miniature Kirbys will rain down from the sky one by one until at most there are 7 opponents on the screen for you fight. These Kirbys are really just Puyos and while in the air they will lazily drift around making themselves easy targets, but once they make contact with the stage they'll suddenly become aggressive and start attacking you relentlessly.

To clear this Spirit Battle you must defeat all 20 Puyos!
Gotta Go Fast!

Player Character
 Allies
 Ally Stock
 Opponents
 Time Limit
 Stage
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## **Description**

A bit of a twist on the usual Event Match, this one plays out in the revitalized Race to the Finish game mode. Playing as Sonic you must outrace three of the fastest characters in the game. You can attack your opponents and they can attack you. Watch out for the danger zones as well. Touching one will cause damage and if you hit one while you have 100% damage or more, you'll be instantly KO'd and lose this Event Match! What truly matters in this Event Match is simple: Be the first one to get to the finish!

## **Soundtrack**

* **Sonic R**
	+ Super Sonic Racing
Rabbid Peach

Chance of Appearance
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## **Assist Trophy Info**

Brought to life by the use of the SupaMerge fusing a Rabbid with a Princess Peach wig Rabbid Peach is... a thing. A terrifying thing to be sure. Much like other Rabbids, Rabbid Peach is a being of mischief and chaos however this doesn't stop her from teaming up with the real Mario and Peach (and some others) to combat Bowser Jr. and his attempt to take over the Mushroom Kingdom.

## **Mode of Assistance**

When brought to the stage Rabbid Peach will momentarily look confused before pulling out her blaster and beginning to run around wildly and fire her blaster in a chaotic fashion. There truly is no rhyme or reason to Rabbid Peach's attack patterns. Sometimes she'll just run and gun, other times she might jump around all over the place and refuse to fire her gun in any manner other than diagonal shots in the air. She's truly unpredictable. Sometimes she'll even decide to take a pause at the fighting and will pull out her phone to take a quick selfie. If a fighter is right behind Rabbid Peach when she takes the photo they'll take 1% damage and be momentarily stunned.
Poltergeist

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## **Enemy Info**

Portraits possessed by the souls of the damned—or, in this case, Miis uploaded to your system AND souls of the damned! This includes Koji Igarashi himself, who is the face of many a portrait scattered throughout the Tower of Twin Dragons and other locations in Hellhold.

## **Fight Pattern**

The Poltergeist remains fixed in place, normally on a wall. Once a fighter comes within a few feet of the portrait, it will lift from the wall and begin to hone-in on them!

## **Attacks**

### **Fling**

The Poltergeist flings itself toward its foes, swooping up, down, left, and right into them to try and fell them. This deals decent damage and knockback, but the Poltergeist can ultimately be dispatched of within a few hits. It'll cut in half or fall to pieces with a memorable scream!
Podoboo Orb

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## **Item Info**

In Mario Party this orb can be thrown onto a nearby space. In Mario Party 5 when an opponent passes over the space this orb was thrown on they lose any orbs they were carrying as well as bounce forward 10 spaces. In Mario Party 6 however this effect was changed and now anyone that passes over the space this orb was thrown on would immediately lose 10 coins.

## **Item Usage**

This item serves as a trap that can be thrown onto the stage's floor much like the Pitfall item. When an opponent runs over the spot where the Podoboo Orb was thrown, the trap will ignite and flames will erupt from that spot engulfing the opponent in their heat as well as damaging them