recursal/Fanatic-Fandom huggingface dataset:
What are Aiuaoxes?

## Discription

Aiuaoxes are cats  with dragon wings, raptor claws, and a fluffy tail. They live in oceans, bays, shorelines, seas, tidepools, and coves.

## Looks

They mainly have any shade of blue as a base color but also have some different shades of blue/shades of green/shades of seafoam green as patterns. Once in a while, an aiuaox might have a royal purple color.

## Social Life

Aiuaoxes often live in tribes. There are lots of tribes but the major three are the ocean tribe, the sea tribe, and the marine tribe. They rarely live by themselves and depend on eachother for survial. For example, the hunters feed the tribe but the guards protect the tribe.

## Food

They eat fish but they can eat dolphins and whales although a dolphin is the closest thing to an aiuaox. They can also eat crabs and sea birds such as a seagull but most stay underwater where it's cooler.
1857

## Events

* Unknown:
	+ Anson Safford becomes a Member of the California State Assembly
	+ Francis Kellogg becomes a Member of the Michigan House of Representatives
* March 4:
	+ Reuben Fenton becomes a Member of the House of Representatives
	+ James Stallworth becomes a Member of the House of Representatives

## Births

* June 22:
	+ Richard Elihu Sloan - Territorial Governor of Arizona (d. 1933)
* September 15:
	+ William Howard Taft - President of the United States (d. 1930)

## Deaths

* April 1:
	+ Sampson Willis Harris - Member of the House of Representatives (b. 1809)
* July 4:
	+ William Learned Marcy - United States Secretary of State (b. 1786)
1960

## Events

* Unknown:
	+ William Webster becomes United States Attorney for the Eastern District of Missouri
* May 4:
	+ Walter Mondale becomes Attorney General of Minnesota

## Births

* April 13:
	+ Robert Patrick Casey Jr. - Senator of Pennsylvania (Living)
* April 28:
	+ Elena Kagan - Associate Justice of the Supreme Court (Living)
* May 25:
	+ Amy Jean Klobuchar - Senator of Minnesota (Living)
* June 22:
	+ Adam Bennett Schiff - Member of the House of Representatives (Living)
* August 27:
	+ Gary David Cohn - Director of the National Economic Council (Living)
* August 30:
	+ Thomas Roland Tillis - Senator of North Carolina (Living)

## Deaths

* May 30:
	+ Levi Stewart Udall - Chief Justice of the Arizona Supreme Court (b. 1891)
1873

## Events

* January 13:
	+ Thomas Hendricks becomes Governor of Indiana
* March 4:
	+ Charles Pelham becomes a Member of the House of Representatives
	+ Frederick Bromberg becomes a Member of the House of Representatives
	+ James Rapier becomes a Member of the House of Representatives
	+ William Wheeler becomes a Member of the House of Representatives
* September 5:
	+ Horace Gray becomes Chief Justice of the Massachusetts Supreme Judicial Court

## Deaths

* January 26:
	+ Benjamin White Norris - Member of the House of Representatives (b. 1819)
* May 7:
	+ Salmon Portland Chase - Chief Justice of the United States (b. 1808)
Tribes

Tribes are a group of aiuaoxes living together. The number of aiuaoxes vary from tribe to tribe depending on how big the tribe is. If it's a minor tribe, they can contain about 10 members, verus a major tribe has about 50 members.

## Major tribes

Here are the three major tribes:

The ocean tribe, one of the largest tribes, having more than 100 members. Their territory is huge and most aiuaoxes from the ocean tribe are hard wokers although they often look down at the smaller tribes such as the marine tribe.

The sea tribe, the second largest tribes (also where the rp takes place) have more than 80 members (not true in the rp). Aiuaoxes there are quiet but modest and will help but only if they get something back.

The marine tribe, the third largest tribe has more than 70 members. The marine tribe is skittsh to outsiders but friendly and kind to those who know them well.
1967

## Events

* January 2:
	+ Ronald Reagan becomes Governor of California
* January 3:
	+ Thomas Railsback becomes a Member of the House of Representatives
	+ Donald Young becomes a Member of the Alaska House of Representatives
* January 7:
	+ James Inhofe becomes a Member of the the Oklahoma House of Representatives
* January 25:
	+ Spiro Agnew becomes Governor of Maryland

## Births

* June 17:
	+ Alex Michael Azar II - United States Secretary of Health and Human Services (Living)
* November 2:
	+ Scott Kevin Walker - Governor of Wisconsin (Living)

## Deaths

* January 3:
	+ Jacob Leon Rubenstein - Assassin of Lee Harvey Oswald (b. 1911)
Spirit Speak

**Spirit Speak** is a magic skill that allows players to understand the speech of ghosts. Players that lack this skill will only be able to see a series of "OoOOoo"s emanating from the deceased. Grandmasters can also speak as a ghost and be understood by the living. The Spirit Speak skill is also used to heal players by channeling spiritual energy, which can be channeled from either a corpse. If a corpse is not available, then the player will channel their own energy from their mana.
Fireball

Shoots a ball of roiling flames at a Target, dealing Fire damage.

**Fireball** is a third circle magery offensive spell that deals fire damage to a target. The amount of damage is based on the caster's magery skill, minus the target's fire resistance.

## See also

* Earthquake
* Explosion
* Flamestrike
* Magic Arrow
* Meteor Swarm
1923

## Events

* January 29:
	+ Edward Sanford becomes Associate Justice of the Supreme Court
* August 14:
	+ Joseph Hill becomes a Member of the House of Representatives

## Births

* May 27:
	+ Henry Alfred Kissinger - United States Secretary of State (Living)
* September 16:
	+ Robert Coldwell Wood - United States Secretary of Housing and Urban Development (d. 2005)
* November 18:
	+ Theodore Fulton Stevens Sr. - Senator of Alaska (d. 2010)
* December 1:
	+ Stansfield Turner - Director of Central Intelligence (d. 2018)

## Deaths

* March 27:
	+ John Russell Tyson - Member of the House of Representatives (b. 1856)
* August 2:
	+ Warren Gamaliel Harding - President of the United States (b. 1865)
A clockwork puzzle

**A clockwork puzzle** is a quest obtained in New Haven by speaking with Nibbet the Tinker in Springs N Things.

## Description

'*Tis a riddle, you see! "What kind of clock is only right twice per day? A broken one!" \*laughs heartily\* Ah, yes \*wipes eye\*, that's one of my favorites! Ah... to business. Could you fashion me some clock parts? I wish my own clocks to be right all the day long! You'll need some tinker's tools and some iron ingots, I think, but from there it should be just a matter of working the metal.*

### Progress

*You're not quite done yet. Get back to work!*

### Completion

*Wonderful! Tick tock, tick tock, soon all shall be well with grandfather's clock!*

## Objective

All of the following:

* Obtain 5 clock parts - The parts need to be marked as a quest item by single clicking on the player's character and selecting "Toggle Quest Item".

## Reward

* Craftsman's Satchel - Contains tinker's tools and Barrel Hoops.
Animus Vitrum Wiki

**Welcome to the Animus Vitrum Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

PlaceholderAnimus Vitrum (summary)PlaceholderAutumn FlaxsongPlaceholderThe First EpisodePlaceholderStagfellPlaceholderCycle of FestivalsPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Quest

**Quests** are game objectives that yield a reward. Available quests can be identified by a yellow exclamation point above NPCs and objects.

## Quest items

Quest items that need to be turned in must be flagged as quest items before they will be recognized. This can be done through the character menu with the "Toggle Quest Item" option.

## Legacy quest system

There are some quests that use the legacy quest system. Instead of double clicking on an NPC, players must click on a NPC and select "Talk" to open the quest dialog. Active quests can be viewed through the character menu under "View Quest Log." Similarly, active quests can be cancelled through the character menu under "Cancel Quest."
Arroyo

Arroyo is a male blue hunter with a lighter blue belly and different shades of blue markings. He has a scar on his ear.

## Personality

He is positive and adventurous but he can be reckless and hot headed.

## Bio

According to Aiosder on scratch, she's still working on his backstory but his parents disappeared when he was young so he doesn't remember them. He attacked an ocean tribe patrol, and he was sent to stay far away from the tribe for a bit. He attempted to escape, to fight a loner named Orca, but he was banished.
Evaluating Intelligence

**Evaluating Intelligence** is a magic skill that allows players to learn certain things about the mental makeup of targeted beings. A high skill also allows mages to successfully overcome the natural resistance of creatures to magic. It also has a passive bonus to spell damage.

## Training Evaluating Intelligence

First, train the skill to 40 from a mage NPC. Then speak to Mithneral the Evaluating Intelligence Instructor in New Haven and pick up the quest A Scholarly Task which will provided accelerated skill gains up to 50. Be sure to buy the skill up first before accepting the quest since players cannot buy skill while on an accelerated gain skill quest.

* **0 - 40:** Train from mage NPC
* **40 - 50:** Accelerated skill gain quest
Mace Fighting

**Mace Fighting** is a melee combat skill which allows for a quick attack style of fighting. A mace fighter is capable of using a war axe, club, hammer pick, mace, magic wand, maul, smithy hammer, war hammer, war mace, black staff, gnarled staff, quarterstaff, or shepherd's crook in combat to great effect.
Priceless Treasure

**Priceless Treasure** is a stealable artifact decorative item.

## Source

Priceless Treasure can be acquired in the Underworld dungeon. It has a rarity of 8 and therefore spawns approximately every eight days. A minimum of 100 (Grand Master) stealing skill is required.

(57.44'N 6.49'W) Located in the gray goblin camp, in the vault room.

## Clean Up Britannia points

Priceless Treasure is worth 750 Clean Up Britannia points.
Something Fishy

**Something Fishy** is a quest obtained in the Underworld by speaking with Barreraak.

## Description

Catch a Red Herring from the underground river in the Abyss and bring it to Barreraak for your reward.

*You kill Green Goblins. You one of us! Big gray goblin, you are. But not so gray.*

*Barreraak will come to point... Fishing is good. Fish are in river. Gray goblins fish, fish make good meat. Not better than rotworm, but goblin can't eat rotworm all the time... Make goblin too fat.*

*Goblin King make good contest. Catch special red fish. Red Herring good fish to eat. Very hard to catch. Often Barreraak fish in wrong place. Very strange.*

*Barreraak make deal with you. You bring Red Herring to Barreraak, Barreraak give you something good. Barreraak bring red herring fish to King and be big hero. How that deal sound?*

### Progress

*You not have fish. Very important to fish for Red Herring.*

## Objective

All of the following:

* Obtain 1 Red Herring
* Return to Barreraak
A Stitch in Time

**A Stitch in Time** is a quest obtained in New Haven by speaking with Clairesse the Servant.

## Description

*Oh how I wish I had a fancy dress like the noble ladies of Castle British! I don't have much... but I have a few trinkets I might trade for it. It would mean the world to me to go to a fancy ball and dance the night away. Oh, and I could tell you how to make one! You just need to use your sewing kit on enough cut cloth, that's all*

### Progress

*Hello again! Do you need anything? You may want to visit the tailor's shop for cloth and a sewing kit, if you don't already have them.*

## Objective

All of the following:

* Obtain 1 fancy dress

## Reward

* An old ring
* An old necklace
Whirlwind

Attacks all valid Targets within a one tile radius of the attacker.

### Valid weapon(s)

Large Battle Axe, Halberd, Double Axe, War Hammer, Black Staff, Kama, Radiant Scimitar, Paladin Sword, Gargish Talwar, Barbed Whip, Bladed Whip, Spiked Whip

**Whirlwind** is a weapon area of effect ability that attacks all valid targets within a one tile radius.
Detecting Hidden

**Detecting Hidden** is a thief skill that allows players to detect hidden players, find traps on trapped chests, and detect dungeon traps. The higher the skill level, the larger the search radius will be and the greater chance of detecting other sorts of traps.

To use the skill directly, click the icon in the Skills window and target the area to search.

## Detecting Hidden quests

The following quests are related to Detecting Hidden:

* Done in the Name of Tinkering
Moonglow

**Moonglow**, also known as **the city of magic**, is a city and island located on the northeastern side of Britannia. It can be found on both the Trammel and Felucca facets. Moonglow is a starting city option.

## Lore

The mages' town of Moonglow has long been devoted to the study of things magical. Although there are enough amenities to suit any adventurer, much of this small island is devoted to magical commerce and entertainment. Those who wish to improve their skills as a mage or purchase magical implements often make their homes here.

For those scholars who are happy to reside here indefinitely, Moonglow offers several guilds for training in the magical arts, as well as a wide variety of shops devoted to spells, reagents, potions, and other magical gear.

Because Moonglow is on an island, it does not offer many opportunities for combat, but a nearby moongate offers access to the mainland for would-be adventurers who seek a wider world in which to adventure.

Newcomers to the town should be sure to visit the network of teleporters which reach all corners of the island, as well as the fine zoo in its southern portion and the telescope perched on its eastern edge.

Amenities: Alchemist, Armorer, Baker, Butcher, Counselors' Guild, Healer, Herbailist, Provisioner, Reagent Shop, Tailor, Weapons, Woodworker
Tactics

**Tactics** is a passive combat skill which increases proficiency with any type of weapon, allowing the player to deal more damage in combat.

## Training tactics

First, train the skill to 40 from a warrior NPC. Then speak to Alden Armstrong the Tactics Instructor in New Haven and pick up the quest The Art of War which will provided accelerated skill gains up to 50. Be sure to buy the skill up first before accepting the quest since players cannot buy skill while on an accelerated gain skill quest.

* **0 - 40:** Train from warrior NPC
* **40 - 50:** Accelerated skill gain quest
Fake Copper Ingots

**Fake Copper Ingots** is a stealable artifact decorative item.

## Source

Fake Copper Ingots can be acquired in the Underworld dungeon. It has a rarity of 7 and therefore spawns approximately every four days. A minimum of 100 (Grand Master) stealing skill is required.

(58.05'N 6.45'W) Located in the gray goblin camp, in the vault room.

## Clean Up Britannia points

Fake Copper Ingots is worth 350 Clean Up Britannia points.
Skara Brae

**Skara Brae**, also known as **the city of rangers**, is a city and island located on the western end of the continent in Britannia. It can be found on both the Trammel and Felucca facets. Skara Brae is a starting city option.

## Lore

Skara Brae is a peaceful, clean city dedicated to the spirituality and the arts. The rangers and other folk who dwell therein are attuned to nature and the natural state, and they are very much at home in the forests of Britannia - so much so that their city extends from its main island into the forests on the west coast of Britannia proper.

The city itself is home to a guild of rangers and all manner of shops that one would visit before undertaking a long journey. Equipment for riding, traveling on shipboard, and walking is available, and supplies for self-preservation in times of danger abound.

Because the inhabitants of Skara Brae are more inclined to intellectualism than other warriors, they embrace both magical and physical combat, and both are well represented here.

For those seeking adventure in the wilds, a short ferry ride leads to the extension of the town along the coast of Britannia, and from there it is a short trip into the forests and swamps of the southern mainland where monsters and more mundane creatures abound.

Amenities: Animal Supplies, Armorer, Bank, Bowyer, Butcher, Carpenter, Counselors' Guild, Healer, Inn, Magic Shop, Provisioner, Reagent Shop, Shipwright, Stable, Tailor, Tavern, Weapons Shop
Trade order

**Trade orders** are quests given by trade ministers of one city to acquire and deliver goods to the trade minister of another city.

## Quest text

An Offer for a Trade Order

Greetings! His majesty thanks you for furthering the economic interests of the City! The Trade Association hath decreed that all goods shall be transported without the user of magic, for fear that use of such magics will corrupt the quality of the goods held within. Be forewarned! The life of a trader is sure to be met with peril as highwayman and pirates alike seek to profit a bit of coin for the goods. Good luck!

Should you accept this trade order your ability to magically teleport to another location will be disabled. You may cancel the trade order at any time by accessing the context menu on the trade crate by single left clicking
Arms Lore

**Arms Lore** is a trade skill which gives players the ability to determine strengths and weaknesses in weapons or armor. It can even be used to perceive the nature of Swamp Dragon armor, or the quality of a golem. A knowledge of Arms Lore also benefits crafters, who can create items with extra properties.

## Complimentary skills

* Blacksmithing
* Bowcraft and Fletching
* Carpentry
* Tailoring
* Tinkering

## Training arms lore

Unlike other skills, there are no accelerated skill gain quests available in New Haven.

* **0 - 33:** Train from armorer, blacksmith, or warrior guildmaster.
* **34 - 100:** Use the skill and target a piece of equipment.
Ending the Threat

**Ending the Threat** is a quest obtained in the Underworld by speaking with Elder Dugan the Prospector.

## Description

Travel into the Stygian Abyss and kill Gray Goblins until they are subdued and will not attack the settlers anymore.

*You have done much for us and I need you to be our champion again. We cannot sleep in these halls as long as the goblins threaten our safety. Return to the place where you found Neville and kill the gray goblins until they cower before you. Let them know we have a champion and they must seek elsewhere for a quarry. If you do this for us, I will reward you with our highest honor.*

### Progress

*The goblins must learn again to fear humans and elves. They can be cowed into submission, but if it is not done quickly they will become emboldened and start to venture out of the mountain to the villages and other settlements. You must not let that happen.*

## Objective

All of the following:

* Slay 10 Gray Goblins
	+ Location: Stygian Abyss
* Return to Elder Dugan
Hit point

**Hit points** are a regenerative stat used to determine how much damage a character can withstand. When a character's hit points reach zero, they die. Hit points are determined by a player's strength stat. They can be regenerated faster through healing, healing spells, or through item bonuses.

## See also

* Mana
* Stamina
Ultima Online Wiki

**Welcome to the Ultima Online Wiki!**
The *Ultima Online* reference written and maintained by the players. Please feel free to contribute by creating new articles or expanding on existing ones.

## About

*Ultima Online* is a massively multiplayer online fantasy role-playing game (MMORPG) set in the Ultima universe. It is currently developed by Broadsword Online Games and published by Electronic Arts. It was originally developed by Origin Systems and released on September 24, 1997.

## Important articles

PlaceholderSkillsPlaceholderLocationsPlaceholderItemsPlaceholderHousing

**Download *Ultima Online***

* **Current version:** Publish 110
* **Classic client version:** 7.0.90.16
* **Enhanced client version:** 4.0.90.16

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Stolen Bottles of Liquor (4)

**Stolen Bottles of Liquor (4)** is a stealable artifact decorative item.

## Source

Stolen Bottles of Liquor (4) can be acquired in the Underworld dungeon. It has a rarity of 8 and therefore spawns approximately every eight days. A minimum of 100 (Grand Master) stealing skill is required.

(54.55'N 20.31'W) Located in the green goblin camp, in the kitchen area on the middle crate against the wall.

## Clean Up Britannia points

Stolen Bottles of Liquor (4) is worth 750 Clean Up Britannia points.
Elf

**Elves** are a race of beings on Sosaria. They are the second playable race, introduced with *Ultima Online: Mondain's Legacy*. The Mondain's Legacy expansion pack is required to create a character of this race.

## Racial abilities

Founders of Heartwood and attuned to nature, elves have special traits and abilities:

* **Night Sight** (passive) - Elves always have the effect of a full strength Night Sight spell.
* **Infused with Magic** (passive) - RElves have an increased energy resistance cap. Elven players must still increase their actual resistances through normal means (i.e. through equipment and magical effects).
* **Knowledge of Nature** (passive) - Elves receive an increase to their chance of acquiring special resources such as colored ore when mining or special boards when lumberjacking.
* **Difficult to Track** (passive) - Elves are more difficult to track than other races.
* **Perception** (passive) - Elves gain an increased chance to passively detect hidden monsters and enemies.
* **Wisdom** (passive) - Elves receive a bonus to their maximum mana.

## See also

* Gargoyle
* Human
It's Hammer Time!

**It's Hammer Time!** is a blacksmithing accelerated skill gain quest obtained in New Haven by speaking with George Hephaestus the Blacksmithing Instructor.

## Description

Create new daggers and maces using the forge and anvil in George's shop. Try making daggers up to 45 skill, then switch to making maces until 50 skill.

*Hail, and welcome to my humble shop. I'm George Hephaestus, New Haven's blacksmith. I assume that you're here to ask me to train you to be an Apprentice Blacksmith. I certainly can do that, but you're going to have to supply your own ingots.*

*You can always buy them at the market, but I highly suggest that you mine your own. That way, any items you sell will be pure profit!*

*So, once you have a supply of ingots, use my forge and anvil here to create items. You'll also need a supply of the proper tools; you can use a smith's hammer, a sledgehammer or tongs. You can either make them yourself if you have the tinkering skill, or buy them from a tinker at the market.*

*Since I'll be around to give you advice, you'll learn faster here than anywhere else. Start off making daggers until you reach 45 blacksmithing skill, then switch to maces until you've achieved 50. Once you've done that, come talk to me and I'll give you something for your hard work.*

### Progress

*You're doing well, but you're not quite there yet. Remember that the quickest way to learn is to make daggers up until 45 skill, and then switch to maces. Also, don't forget that using my forge and anvil will help you learn faster.*

## Objective

All of the following:

* Increase Blacksmithing to 50

## See also

* The Delucian's Lost Mine
* The Right Tool for the Job
Meteor Swarm

Summons a swarm of fiery meteors that strike all targets within a radius around the Target Location. The total Fire damage dealth is split between all Targets of the spell.

### Reagent(s)

Blood Moss, Mandrake Root, Spiders' Silk, Sulfurous Ash

**Meteor Swarm** is a seventh circle magery offensive spell that deals area of effect fire damage to all valid targets within a targeted area. The amount of damage is split between all targets in the area and is based on the caster's magery skill, minus the target's fire resistance.

## See also

* Earthquake
* Explosion
* Fireball
* Flamestrike
* Magic Arrow
Chop Chop, On The Double!

**Chop Chop, On The Double!** is a quest obtained just outside of New Haven by speaking with Hargrove the Lumberjack in The West Mill.

## Description

*That's right, move it! I need sixty logs on the double, and they need to be freshly cut! If you can get them to me fast I'll have your payment in your hands before you have the scent of pine out from beneath your nostrils. Just get a sharp axe and hack away at some of the trees in the land and your lumberjacking skill will rise in no time.*

### Progress

*You're not quite done yet. Get back to work!*

### Completion

*Ahhh! The smell of fresh cut lumber. And look at you, all strong and proud, as if you had done an honest days work!*

## Objective

All of the following:

* Obtain 60 logs - The ore needs to be marked as a quest item by single clicking on the player's character and selecting "Toggle Quest Item".

## Reward

* Craftsman's Satchel - Contains a hatchet and 15 gold.
Urn (yellow)

**Urn** is a stealable artifact decorative item.

## Source

Urns can be acquired in the Yomotsu mines dungeon. It has a rarity of 3 and therefore spawns approximately every six hours. A minimum of 100 (Grand Master) stealing skill is required.

(142.01'N 84.56'W) The urn is located at the northeastern corner of the dungeon, next to a dead pirate.

## Clean Up Britannia points

Urns are worth 25 Clean Up Britannia points.
Mandrake Root

**Mandrake Root** is a reagent used in alchemy, inscription, magery and mysticism.

## Source

Mandrake Root can be found on the ground throughout Sosaria and purchased from alchemists and mages.

## Uses

### Alchemy

Mandrake Root is used in the following alchemy items:

* Greater Strength Potion
* Nexus Core
* Strength Potion
* Urali Trance Tonic

### Magery spells

Mandrake Root is used in the following magery spells:

* Agility
* Arch Protection
* Blade Spirits
* Bless
* Chain Lightning
* Create Food
* Cunning
* Dispel
* Earthquake
* Energy Field
* Energy Vortex
* Explosion
* Gate Travel
* Greater Heal
* Lightning
* Magic Reflection
* Mana Drain
* Mana Vampire
* Mark
* Mass Curse
* Mass Dispel
* Meteor Swarm
* Mind Blast
* Paralyze
* Polymorph
* Recall
* Strength
* Summon Air Elemental
* Summon Creature
* Summon Daemon
* Summon Earth Elemental
* Summon Fire Elemental
* Summon Water Elemental
* Telekinesis
* Teleport

### Mysticism

Mandrake Root is used in the following mysticism spells:

* Animated Weapon
* Cleansing Winds
* Eagle Strike
* Enchant
* Hail Storm
* Nether Cyclone
* Purge Magic
* Rising Colossus
* Spell Plague
* Spell Trigger
Garlic

**Garlic** is a reagent used in alchemy, inscription, magery and mysticism.

## Source

Garlic can be found on the ground throughout Sosaria and purchased from alchemists and mages.

## Uses

### Alchemy

Garlic is used in the following alchemy items:

* Cure Potion
* Greater Cure Potion
* Lesser Cure Potion

### Magery spells

Garlic is used in the following magery spells:

* Arch Cure
* Arch Protection
* Bless
* Create Food
* Cure
* Curse
* Dispel
* Dispel Field
* Greater Heal
* Heal
* Incognito
* Magic Lock
* Magic Reflection
* Magic Trap
* Mass Curse
* Mass Dispel
* Paralyze
* Protection
* Reactive Armor
* Resurrection
* Wall of Stone
* Weaken

### Mysticism

Garlic is used in the following mysticism spells:

* Bombard
* Cleansing Winds
* Healing Stone
* Purge Magic
* Spell Plague
* Spell Trigger
* Stone Form
Mysticism

**Mysticism** is a magic skill that consists of 16 spells and eight circles that signify their power and the magic ability required to cast them. These eight concentric circles correspond to vortices within the ether, all spinning one within another as they expand through the universe. The more powerful a spell, the deeper the inner circles of ether that must be penetrated and more mana each spell requires. Spells of the Eighth circle require great measures of both skill and mana, while spells of the First circle are much easier and require less energy.
Poison Field

Conjures a wall of poisonous vapor that poisons anything that walks through it. The strength of the Poison is based off the Caster's Magery and Poison skills.

### Reagent(s)

Black Pearl, Nightshade, Spiders' Silk

**Poison Field** is a fifth circle magery offensive spell that places a field at a targeted location that poisons anything that walks through it. The amount of damage is based on the distance to the target and caster's magery and poisoning skills.
Scribing Arcane Knowledge

**Scribing Arcane Knowledge** is an inscription accelerated skill gain quest obtained in New Haven by speaking with Jillian the Inscription Instructor.

## Description

While here at the New Haven Magery Library, use a scribe's pen and scribe and 3rd and 4th circle Magery scrolls that you have in your spellbook. Remember, you will need blank scrolls as well. Do this until you have raised your Inscription skill to 50.

*Greetings and welcome to the New Haven Magery Library! You wish to learn how to scribe spell scrolls? You have come to the right place! Inscribed in a steady hand and imbued with the power of reagents, a scroll can mean the difference between life and death in a perilous situation. Those knowledgeable in Inscription may transcribe spells to create useful and valuable magical scrolls.*

*Before you inscribe a spell, you must first be able to cast the spell without the aid of a scroll. This means that you need the appropriate level of proficiency as a mage, the required mana, and the required reagents. Second, you will need a blank scroll to write on and a scribe's pen. Then you will need to decide which particular spell you wish to scribe. It may sound easy, but there is a bit more to it. As with the development of all skills, you need to practice Inscription of lower level spells before you can move onto the more difficult ones.*

*The most important aspect of Inscription is mana. Inscribing a scroll with a magic spell drains your mana. When inscribing 3rd circle or lower spells this will not be much of a problem for these spells consume a small amount of mana. However, when you are inscribing higher circle spells, you may see your mana drain rapidly. When this happens, pause or meditate before continuing.*

*I suggest you begin scribing any 3rd or 4th circle spells that you know. If you don't possess any, you can always barter with one of the local mage merchants or a fellow adventurer that is a seasoned Scribe.*

*Come back to me once you feel that you are worthy of the rank of Apprentice Scribe and I will reward you with an arcane prize.*

### Progress

*You have not yet achieved the rank of Apprentice Scribe. Come back to me once you feel that you are worthy of the rank of Apprentice Scribe and I will reward you with an arcane prize.*

### Completion

*Scribing is a very fulfilling pursuit. I am pleased to see you embark on this journey. You sling a pen well! On behalf of the New haven Mage Council I wish to present you with this spellbook. When equipped, the Hallowed Spellbook greatly enhances the potency of your offensive spells when used against Undead. Be mindful, though. While this book is equipped, when you invoke your powerful spells and abilities vs. Humanoids such as other humans, orcs, ettins, trolls, and the like your offensive spells will diminish in effectiveness. I suggest unequipping the Hallowed Spellbook when battling Humanoids. I hope this spellbook serves you well.*

## Objective

All of the following:

* Increase Inscription to 50
Focus

**Focus** is a passive combat skill which allows for regeneration of stamina and mana over time. It is considered the "warrior's meditation skill." Since a warrior's swing rate is determined by the amount of stamina they have, the ability to increase the regeneration of that attribute is highly beneficial on the battlefield. Mana, too, is an important stat to any warrior that uses special combat moves as part of their tactics.

## Training focus

First, train the skill to 40 from a warrior NPC. Then speak to Sarsmea Smythe the Focus Instructor in New Haven and pick up the quest The Inner Warrior which will provided accelerated skill gains up to 50. Be sure to buy the skill up first before accepting the quest since players cannot buy skill while on an accelerated gain skill quest.

* **0 - 40:** Train from warrior NPC
* **40 - 50:** Accelerated skill gain quest
Battered Bucklers

**Battered Bucklers** is a quest obtained in the mining camp south of New Haven by speaking with Gervis the Blacksmith Trainer.

## Description

*Hey there! Yeah... you! Ya' any good with a hammer? Tell ya what, if yer thinking about tryin' some metal work, and have a bit of skill, I can show ya how to bend it into shape. Just get some ingots and a hammer and use it over here at this forge. You can always buy ingots at the market, but I highly suggest that you mine yer own. You can either make a smith's hammer yerself if ya have the tinkering skill, or buy it from a tinker at the market. I need a few more bucklers hammered out to fill this here order with... hmmm about ten more. that'll give some taste of how to work the metal.*

### Progress

*Come On! What's that... a bucket? We need ten bucklers... not spitoons.*

### Completion

*Thanks for the help. Here's something for ya to remember me by.*

## Objective

All of the following:

* Obtain 10 buckler - The bucklers needs to be marked as a quest item by single clicking on the player's character and selecting "Toggle Quest Item".

## Reward

* Craftsman's Satchel - Contains 10 ingots and a smith's hammer.
Remove Trap

**Remove Trap** is a thief skill that allows players to disarm traps. In order to begin learning this skill, the player must have at least 50 skill in both Detecting Hidden and Lockpicking.

To use the skill directly, click the icon in the Skills window and target a trapped container.

## Complimentary skills

* Detecting Hidden
* Lockpicking

## Remove Trap quests

The following quests are related to Remove Trap:

* Done in the Name of Tinkering
City

**Cities** are large settlements located across all facets of Sosaria.

## List of cities

### Britannia

Unless otherwise noted, these cities are present on both Trammel and Felucca facets.

* Britain
* Buccaneer's Den
* Cove
* Heartwood
* Jhelom
* Magincia
* Minoc
* Moonglow
* New Haven - Trammel only
* Nujel'm
* Ocllo - Felucca only
* Serpent's Hold
* Skara Brae
* Trinsic
* Vesper
* Wind
* Yew

### Lost Lands

* Delucia
* Papua

### Malas

* Luna
* Umbra
Stolen Bottles of Liquor (2)

**Stolen Bottles of Liquor (2)** is a stealable artifact decorative item.

## Source

Stolen Bottles of Liquor (2) can be acquired in the Underworld dungeon. It has a rarity of 4 and therefore spawns approximately every 12 hours. A minimum of 100 (Grand Master) stealing skill is required.

(52.17'N 21.35'W) (53.42'N 21.35'W) Located in the green goblin camp, on the banquet tables. The item spawns in two different locations and have different respawn timers.

## Clean Up Britannia points

Stolen Bottles of Liquor (2) is worth 50 Clean Up Britannia points.
Archery

**Archery** is a ranged combat skill in which players use a bow or crossbow as their primary weapon. Archery is unique in that it requires arrows or bolts. With a bow equipped, players can attack as normal and the weapon will continue to fire as long as there is ammunition available in the backpack. Attacking requires having the target in direct line of sight.
Professional Fisher Quest

**Professional Fisher Quest** is a fishing quest obtained by speaking with fish mongers.

## Description

This quest is part of a category of quests where you catch uncommon fish and use your ship to deliver them to ports to gain rewards and better fishing orders.

Successful completion of this quest increases your standing with the fishmonger guild and unlocks bigger orders and greater rewards. Destroying the crate will forfeit the order and hurt your standing with the fishmonger guild.

You must have the High Seas booster pack to do this quest.

\*\*\*NOTICE: You will not be able to dry dock your ship while you are on this quest. Destroying the crate in your hull will cancel the quest and re-enable dry docking.\*\*\*

*Greetings sailor, I see ye have a fine ship might ye be looking for work?*

*I have some orders for some particular fish that needs catchin' an' deliverin' and I be lookin' for some business partners. If ye will agree to fill this order an' deliver it fer me, I will reward ye with a rare prize as payment. What say ye?*

### Progress

*Aye, partner, how goes the fishin? Me customer be waitin' fer ye and won't be payin' either of us till ye deliver.*

## Objective

All of the following:

* Fill the crate on your ship with the correct fish.
* Speak with the fishmonger at the port of delivery.

## Reward

* A rare reward from the Order of the Dragonfish.
Camping

**Camping** is a wild skill that allows players to quickly log out when away from a safe area, like a home, inn, or guarded area. To use this skill, place kindling on the group and double-click it to ignite it, which should give a message that the campsite is secure. Place a bedroll on the ground and double-click to unroll it. Double-click again to log out safely.
Royal City

The **Royal City** is the capital city of Ter Mur. The Royal City is a starting city option.

## Lore

The gargoyles are an ancient race with and advanced culture. Their skill with architecture, especially stone, is second to none. They have their own virtues, their own magic and have brought the skill of imbuing to the humans and elves of Britannia. This is their captital city.

In spite of all their accomplishments, their world is dying. The void has claimed all but the center of it, and this part remains only by the magic of the gargoyle queen, Zhah.

The gargoyles are naturally reclusive, but they have reached out to the humans for help as most of their natural resources have been lost to the void.

The Royal City is opulent and beautiful. All manner of shops and traders can be found here. It is the shining remnant of an empire that was. Unless the gargoyles can find a way to push back the void and reclaim their land, it may claim them all and the world of the gargoyles will simply vanish.
Stamina

**Stamina** is a regenerative stat used to determine how fast a character can swing a weapon. It is determined by a player's dexterity stat. Stamina can be reduced by taking damage, running, or moving while overweight. Full stamina is needed to push through others in non-consensual PvP areas. Focus can help restore a character's mana faster.

## See also

* Hit point
* Mana
Sculpture (tower)

**Sculpture** is a stealable artifact decorative item.

## Source

Sculptures can be acquired in the Yomotsu mines dungeon. It has a rarity of 3 and therefore spawns approximately every six hours. A minimum of 100 (Grand Master) stealing skill is required.

(139.28'N 85.25'W) The sculpture is located at the west end of the dungeon, next to some standards and broken walls.

## Clean Up Britannia points

Sculptures are worth 25 Clean Up Britannia points.
Stealable

**Stealables** are artifacts in dungeons that can be acquired through the stealing skill. Since all stealable artifacts weigh 10 stones and stealing an item requires a skill level of the item weight divided by 10, in order to steal artifacts, the stealing skill must be at least 100. Equipment can be used to modify the skill to the necessary level.

## Artifact rarity

The artifact rarity determines the amount of time the item takes to respawn.

## List of stealables

* Ararat stealable
* Bedlam stealable
* Doom stealable
* Fan dancer dojo stealable
* Underworld stealable
* Wrong stealable
* Yomotsu mines stealable
The Treasured Sacrifice

**The Treasured Sacrifice** is a The Black Gate quest obtained in the camps east of Minoc by speaking with Julia.

## Description

*With the runes of Virtue destroyed the Shrines of Virtue quickly fell to the Fellowship menace. The only hope to rebuild them is to restore the protective power the runes once provided. You encounter the ghost of the famed tinker Julia who has uncovered a way to rekindle that protection and allow the Shrines to be rebuilt. In order to assist you must accomplish two goals. First you must collect a vial of blood from where Julia was slain to reconnect her spirit to this plane. Second you must obtain charms from 7 other companions. With their help the shrines can be rebuilt!*

### Progress

*You must visit the companions and obtain a charm from each of them so Julia can attempt to recraft the Runes of Virtue and restore the Shrines of Britannia! Mariah is overcome with insanity from the tetrahedron and is resting at a healer in Moonglow. Iolo is tending to those in need at the poorhouses South of Britain. Geoffrey is coordinating response to the Fellowship from The Hand of Death in Jhelom. Jaana is defending those accused of theft at the Court of Truth in Yew. Dupre is telling stories of victory at the Keg and Anchor in Trinsic. Shamino's spirit can be felt at his statue in Skara Brae. Katrina is helping some simple sheep farmers in New Magincia. The troll still torments the bridge north of Vesper and east of Minoc near where Juila was killed.*

## Objective

All of the following:

* Obtain 1 A Barrister's Robe
* Obtain 1 Ankh Necklace
* Obtain 1 A Vile of Blood
* Obtain 1 An Illumination
* Obtain 1 Mug of Purple Ale
* Obtain 1 An Embroidered Pillow - From In Service of the Poorhouse
* Obtain 1 A Broken Fellowship Sword
* Obtain 1 Shorn Wool
Battered Pan

**Battered Pan** is a stealable artifact decorative item.

## Source

Battered Pan can be acquired in the Underworld dungeon. It has a rarity of 6 and therefore spawns approximately every two days. A minimum of 100 (Grand Master) stealing skill is required.

(53.20'N 21.35'W) Located in the green goblin camp, on the banquet table.

## Clean Up Britannia points

Battered Pan is worth 200 Clean Up Britannia points.
Gem

**Gems** are resources used in crafting.

## List of gems

### Common gems

Common gems can be obtained as loot or through mining after using a Mining for Quality Gems book. They are mostly used by tinkers in crafting jewelry and as an imbuing resource.

* Amber
* Amethyst
* Citrine
* Diamond
* Emerald
* Ruby
* Sapphire
* Star Sapphire
* Tourmaline

### Resource gems

Resource gems can be obtained through gathering skills. They are mostly used in crafting weapons and jewelry and as an imbuing resource.
Green with Envy

**Green with Envy** is a quest obtained in the Underworld by speaking with Vernix.

## Description

Kill the queen spider, Navrey Night-Eyes. Bring proof of her death to King Vernix.

*Vernix plan is now ready. Man thing from outside make good champion for Green Goblins. King Vernix will let him in on plan. Gray goblin power comes from their god, Navery Night-Eyes. Navery is great spider. Very nasty. Gray Goblins and Green Goblins used to be one tribe, but Gray Goblins gain power from Navery and make Green Goblins slaves. Green Goblins escape tribe and find own place.*

*Navery Night-Eyes has big hunger. Always need more blood. Gray Goblins want sacrifice outside kind to Navery so she not eat them. You kill Navery, you solve big problem for outside kind and goblin kind.*

*If you do this, you take big risk so Vernix make it worth your while. Kill Navery Night-Eyes*

### Progress

*You not have much time. Navery Night-Eyes is hungry.*

## Objective

All of the following:

* Obtain 1 Eye of Navery Night-Eyes
* Return to Vernix
Zyronic Claw

**Zyronic Claw** is a stealable artifact item and executioner's axe.

## Source

Zyronic Claw can be acquired in the Doom dungeon. It has a rarity of 10 and therefore spawns approximately every 32 days. A minimum of 100 (Grand Master) stealing skill is required.

(142.22'N 65.40'W) Located in the north central part of the dungeon, in the game room with the arcane circle.

## Clean Up Britannia points

Zyronic Claw is worth 2750 Clean Up Britannia points.
New Haven

**New Haven** is one of the available starting cities and is located only on the Trammel facet. It is known as "the city of mystery" and is geared toward helping out new players in Sosaria. The city occupies the majority of the island, with Old Haven being located just east of the city. The island is located just south of Magincia. On the Felucca facet, the island is home to Ocllo

## Lore

Blackrock has plagued the kingdom of Britannia for all of recorded history. It is a great temptress in that it contains incredible magical power. No city in the kingdom is a better example of this than Haven.

Not so many years ago, Haven was a thriving and prosperous city. Then one day mysterious blackrock traders came seeking large quantities of the cursed rock. Adventurers from all over the kingdom brought blackrock to Haven to trade with these strangers. Before anyone could discern their intent, the city became plagued with undead and its citizens vanished.

It is not known if the undead that haunt this place are the former villagers or if they are their ancestors, nor is it known if the undead plague is connected to the blackrock traders.

What is known is that "New Haven" sprug up almost overnight. The citizens of New Haven claim to be time travelers who brought the new city with them through time. Many do not believe this story. Others think these strange folk may have caused the descrution of "Old" Haven. The citizens of New Haven have declined to explain further, claiming that doing so would "disrupt the timeline."

Whatever the past may be, the present is a town that rivals the original Haven in prosperity and trade.

## Landmarks

* Arena
* Gentle Rest - Inn
* Haven Docks
* Healers of New Haven
* Necromancers
* New Haven Bank
* New Haven Bay Port Authority
* New Haven Magery School
* Ninjitsu Dojo
* The Proscenium - Theater
* Samurai Dojo
* Shrine
* Miners Camp

### Shops

* Bag of Many Things - Provisioner
* Bakery
* Bit and Bridle - Stables
* Blacksmith
* The Bottled Imp - Alchemist
* Bowyer
* Finely Woven - Tailor
* Forge and Anvil - Blacksmith
* Reagent Shop
* Springs N Things - Tinker
* Thick Hide - Tanner
* The West Mill - Carpenter

## Quests

The city has many accelerated gain quests for new players to develop their skills.
Magic Trap

Places an explosive magic ward on a useable object that deals Fire damamge to the next person to use the object.

### Reagent(s)

Garlic, Sulfurous Ash, Spiders' Silk

**Magic Trap** is a second circle magery utility spell that places an explosive magic trap on a usable item. When triggered, the trap deals fire damage to the target.
Lago

Lago is a light blue with bright green markings and sky blue wings and innner ear

## Personality

Lago is a funny and smart teacher. He loves to teach, and will answer any questions the students have. However, he is very strict, and when a student breaks a rule, he sets a punishment for that student, no matter why they did it, or how small it is. He can also get snappy when he's in a lot of pressure

## Bio

Lago was borned, and he went to school. His former teachers said that he was an intellight and friendly student. When he graduate from school, he became a teacher. Now, he teaches at Sunken Ship school