Update History

* Animal variant was not marked as known in the collections UI when using rare and legendary pinecones
* Jizu's exchange was missing Smilodon Claws footwear.\*
* Mograni and Yakuan exclusive pots were available in Reese's exchange.\*
* Pacha Tree fruits were visible before cutscene.
* Couldn't talk to NPCs using the hammocks and swings.

\*Needs to pass a day to be fixed so the exchange daily stock is refreshed.

### Big Update 1.0.13 - Quality of Life - 30 June, 2023

* Jag is now romanceable.
* Buildings placed by the players in the village can now be moved.
* Change your character’s appearance by going to Jukk and later by exchanging for an obsidian mirror.
* 50+ new decorations, floors, and fences that will be available as you progress in the game.
* New farm building: Storage Shed. An empty space to decorate or use for processing.
* Smilodon clothing and footwear to match the current hat.
* An indicator in the NPCs lists to show if you’ve met all the conditions and can trigger a cutscene with them.
* A button to auto-assign seasonal seeds to the radial. Tools and seeds assigned to the radial can also be removed now.
* A blueprint for a new tool, the Magic Handaxe, is given after completing the caves.
* The tree at the top of the pyramid will bear magical fruit after completing the main story.
* Jungle field has a tutorial now after completing the main story.
* After obtaining the water wheel and befriending Vuak, you’ll be able to crush gems to color fires.
* Dance while at festivals.
* Name storage boxes.
* Animals that a ready for shearing/milking will show an emote when you’re nearby.
* 5 new skin tones.
* Added a “Grass Sprouts” craftable to regrow grass in the fields, available after researching animal taming.
* The attune minigame can be canceled if no notes have been played, without consuming a charge.
* Improved feedback in attune minigame when a note is not played on time.
* Passing out inside your house will have you wake up there instead of in Igrork & Maeri’s.
* Minimap can be moved by click+drag if using a mouse.
* Move wall decorations instead of remove when expanding a player house or shed.
* When placing/moving a building in the village, the area and any objects that need to be removed are highlighted.
* Resulting quality is shown for items being processed in the processors menu.
* Added lobby to start New Year’s festival in multiplayer.
* Improved all translations: Chinese, French, German, Portuguese, Russian, and Spanish. (tutorial images will be updated in following patch)
* Updated credits with community manager, localization team, community testers, and backers who recently filled out their surveys.

**Changes**
* Jungle field won’t allow fertilizer to balance and prepare it for its future use.
* Rebalanced items' contribution values to make processing more meaningful, especially in early-game and late-game stages.
* When adding vinegar to a pickler, it’ll now let you pickle multiple things, from 1 to 5, depending on the value and quality of the vinegar used. The resulting quality of the pickled product depends only on the input, not the vinegar.
* The quality of a product made in a cask will depend only on the quality of the main product and not the hardwood, herb, or mushroom.
	+ Harvest, tree, and animal products: increased their processed value for every processor, especially the early ones (smoker, drier, and fermenter).
	+ Fish: decreased the contribution value of the highest-tier fish, decreased dried fish processed items value, and increased smoked, fermented, and pickled fish.

**Fixes**
* Duplicated wall items when upgrading house.
* Water Wheel adding quality to items that should have no quality.
* Can’t water tree in pyramid with a multi-tile water tool.
* Voda 2 flower event not hiding objects.
* Locating NPCs in the minimap when in a festival led to errors.
* Mouse not working when selecting/choosing to upgrade a building.
* Visual glitch when kissing an NPC doing an activity (like chopping wood).
* Some animal variant icons not properly assigned or missing pixels.
* Some text was not properly visible when using Noto Sans font.
* Tags not showing for some medicinal herbs.
* Picking up items when in a menu could make an item disappear in multiplayer.
* Bartering menu opens for everyone after finishing Zelk’s idea in multiplayer.
* Couldn’t use granary and breeding pen at the same time in multiplayer.
* Incorrect attune message for players who join a multiplayer game late and who don’t have a flute yet.
* Duplicated interiors in multiplayer.
* First cave challenge desync errors in multiplayer.
* SFXs fixes and missing sounds.
* Typos, dialogue, and schedules fixes.

### Small Update 1.0.12 - 26 May, 2023

* Storage boxes and belts can now be auto-sorted by tags.
* Improved performance of tall grasses in the Savanna.
* Improved animal herd regeneration.

**Fixes**
* Trading didn’t subtract more than 255 of the same item.
* Prickly Pear didn’t look ready to harvest when domesticated.
* Some tall grasses in the Savanna remained after cutting them.
* Tag order was inconsistent between items.
* Fences were invisible but still collidable in interactive cutscenes.
* Torch buff not working when mounted.
* Taming Steam Achievements used to count only currently tamed and not ever tamed.
* Repeatable plants behaved like non-repeatable in the jungle
* Ada’s sick animals quest finished before talking to her, making it impossible to craft medicines.
* Some players were unable to water the in the last sand room.
* In multiplayer, players were sent to bed, and other errors when joining a game after it had been paused for a long time.
* In multiplayer, racing could lead to errors because of time desync.
* Typos and variable injections.
* Reported schedule errors.
* Reported dialogue errors.

### Small Update 1.0.11.1 - Hotfix - 23 May, 2023

* Some players in the US are unable to host a room in their region ("Error: Can't Connect To Network Region.")

### Small Update 1.0.11 - 19 May, 2023

* Keyboard key bindings under “Settings → Gameplay → Keyboard Layout” option when playing with keyboard/mouse. Your key bindings are saved in a file named “keyboard-mapping.json” which can be shared outside the game.
* Added a having children tutorial after the birth of your first child. It’s also available for players who already have children.
* Romanceable NPCs are aware if either of you is in a Union when asking you to start dating in their 6 flower event.
* If manually choosing a gamepad, the last selection is saved for future sessions.
* If not using VSync, you can now select a target framerate.

**Fixes**
* Issues targeting stone boxes and processors when there were too many objects around them.
* Couldn’t use right-click in the fields to bring up the context actions for the player (Eat/Dance/Drop).
* Dialogues mentioning newborns were not getting the right variables.
* The last upgrade for the Animal Shed thatch roof didn’t change with the seasons.
* Multiplayer clients got stuck in a black screen if they joined a game where a scheduled event had happened earlier that day, like a birth, pyramid rise etc.
* Buffs not updating when just fully bonded. It required unequipping and equipping them back.
* Southern field pathfinding errors caused animals not to go outside or cross fences.
* Ores were sometimes not blocking a path in A Hearty Room,
* Resources in the field now have square colliders to prevent getting stuck in between them.
* The torch radius buff wasn’t working.
* Wolf pack minimap location corrected.
* Yakuans and Mograni were visible in a Union even when they were not involved in the ceremony.
* Duplicated NPCs in Competition Day and Winter Festival.
* Being able to pick honey infinite times.
* Irrigation trenches couldn’t be removed if they ended up disconnected from a pump or extender.
* Corner farm tile near the path to the beach was not interactable in Fall and Winter.
* Tools that can hit multiple tiles were not being handled correctly for some objects, resulting in weird interactions, like kissing your partner after using a sickle.
* Nursery seeds user interface placeholder information was shown at times.
* Buffs UI visual and functional errors.
* Myco fertilizer doesn’t remain in the soil if a plant is harvested in a valid season. It now only clears if out of season.
* Some dialogue conditions.
* Some schedule errors.
* Some typos.

**Notes**
* Translations for new features/fixes are a WIP. The new localization company is accommodating time for the weekly patches but will fully review them for their final delivery.

### Small Update 1.0.10 - 12 May, 2023

* A gamepad can be manually selected under Settings/Gameplay.
* Firepits can now be placed inside.
* Improved description for object placement.
* Union Wreath blueprint is now always available to craft in a multiplayer session and changed description so it's more clear how to form Union between players.
* Animal attune minigame now pauses the time in single player.
* Added Backspace as an alternative button for actions like Delete save and Discard items in your inventory. This should take care of not having to press fn+Backspace in Mac.

**Fixes**
* Improved overall performance, especially notable in end-game saves. We’ll keep working on optimizations.
* 10 flower cutscenes were triggering even if not dating forcing players to reject the NPCs.
* Era 10 flowers didn't trigger at the right moment.
* Buildings in map not updating their location after being moved.
* Trees destroyed immediately after placing close to the edges if not aligned to the grid.
* Going out of bounds after dismounting an animal.
* White bars on New Years festival if playing in widescreen monitors.
* Wood Yield buff not yielding more wood than not using any buff.
* Caves vines not being able to reach with tools if there was a rock or something around it.
* Children not growing up if not named after 14 days.
* Gifts you’ve given to NPCs were separated by quality instead of being grouped by type.
* Starting cave challenges after 1:30 am was leading to errors, it’s no longer possible to do it.
* Some animal synchronization issues in multiplayer related to the spawn/despawn of herds.
* Waterwheel not showing in multiplayer for other players when joining a game in progress.
* Passout cutscene leading to errors in saving in multiplayer if one player stayed up in a UI or minigame for too long.
* Monkey challenge music not synced in multiplayer.
* Legendary and Epic animals stats were lowers than what they should be.
* Legendary and Epic not spawning on the days they should.
* Plant discovery Steam achivements not triggering correctly. (Make Igrork Proud, Make Ada Proud and Make The Clan Proud)
* Cooking Steam achievements not triggering correctly. (Delightful Dish, Chef Of The Ages and Culinary Innovator)
* UI visual issues.
* Portrait visual issues.
* Some NPC schedule overlaps and priorities.
* Dialogue and other string errors.
* Updated credits with backers who filled out their survey recently.

### Small Update 1.0.9 - 5 May, 2023

* Added an experimental setting to set the duration of a day to one of 3 options: 15 minutes (recommended), 17.5 minutes (long), and 20 mins (longest). You need to choose it before you start/load a game, the setting is found in the Main Menu under Settings/Gameplay.
* Added generic gamepad support. This should take care of the issues some players are having with controllers not being detected.

**Fixes**
* Random game crash/hang. It happened with more frequency in late games but also impacted the early stages of the game.
* Waterwheel not controlling if storage was full to start/end production.
* All seeds available in the nursery, even if not discovered, after unlocking the field in the jungle.
* Golden pomegranate resetting animal friendship instead of maxing it.
* Pausing the game with P could lead to time errors and exploits. It’s no longer possible to fully pause with P while in any UI.
* Some NPCs were going to a rock near the central fire to start their “work” tasks while their buildings were being built.
* Nearby irrigation systems would lock others when watered and prevented draining/pumping.
* Placing the waterwheel was checking for nearby objects and could soft-lock players.
* A recipe couldn’t be obtained after the conditions were met. Arroz Con Leche is now correctly given by the Yakuans.
* Strange behavior when adding to a stack of items in the belts/storage boxes.
* Item duplication in multiplayer when removing items in processors that need multiple items, such as casks and picklers.
* Can’t remove small things placed in the wall behind the bed.
* Wall decorations layered over some objects like the Pacha Statue in the last house upgrade.
* Cat Pot limited drawable area.
* Depending on the day, ores in the first sand room make it impossible to reach the torch.
* NPC schedule errors and overlaps.
* Typos and dialogue conditions.

**Notes**
* If you're using an original console controller (Xbox 360, Xbox One, PS4, PS5, Switch Pro), we recommend you to "Disable Steam Input." You can do this in Steam by right-clicking the game-> Properties->Controller.

### Small Update 1.0.8 - 1 May, 2023

* Unstuck button in the exit menu.
* Improved cave ore colliders to prevent passing through diagonally.

**Fixes**
* Animal shed 2nd upgrade no slots preventing autograb.
* Bear claws destroying ores and not spawning some minerals.
* Items displaying {ParentName} in title and description.
* Grasses showing in cutscenes/challenges where there shouldn’t be any.
* Some rocks with higher hardness blocking progress earlier than expected.
* A multiplayer cutscene could be started if other player was in a single player cutscene.
* Frer in Union infinite gift dialogue.
* Initial "Contribute 3 items" quest triggering again after completed.
* Wrong sprites for some items.
* Wrong names for some items.
* Zelk is away trading on his birthday.

### Small Update 1.0.7 - 29 April, 2023

* Animal shed 2nd upgrade not autograbbing from fur animals.
* Wrong hint in final Glyptodon challenge.

### Small Update 1.0.6 - 28 April, 2023

* Infinite drop after picking something with your inventory full in macOS.
* Animals getting sick too early in the game with no possibility of obtaining oil.
* Duplicated house (or other buildings). If you had a duplicated house, you'll now have the most updated one.
* Animal health and hunger was getting desynchronized in multiplayer.
* UI still open when starting a cutscene.
* “The animals of Pacha abounded” prophecy synchronization in multiplayer.
* Dialogue conditions and typos.
* Item descriptions.

### Small Update 1.0.5 - 27 April, 2023

* New smoke signal should trigger the first time a player adds an item to an already full inventory hinting that Jizu has more belts.

**Fixes**
* Not able to order obsidian tools if the tool station is being upgraded.
* Object placement flickering in some resolutions.
* Most common places players were getting stuck (we’re evaluating adding an “unstuck button” in a future update).
* Animal racing can’t be started when it coincides with another event. Plus it’ll now ask all players to talk to Jelrod to start it.
* Zelk won’t trade seeds that aren’t yet accessible to the player.
* Manage building action with Croll failed for buildings that were being built/upgraded.
* Achievements for dishes and processed items were not triggering on new games.
* Animal taming achievements didn't trigger immediately but until the next taming action.

### Small Update 1.0.4 - Multiplayer Hotfix - 26 April, 2023

* Players can't create or join rooms after updating the Steam Client (Apr 26 2023)

### Small Update 1.0.3 - Multiplayer Hotfix - 25 April, 2023

* Fixed multiplayer entities desync over days that made animals tamed by a player not visible to others.

### Small Update 1.0.2 - Hotfix - 25 April, 2023

* Stuck at saving issue.
* Wolf outfit code input adding an extra dash.