Frontier Conclave

***Rangers of the Frontier Conclave represent those who truly push the borders of wilderness. At home in the wild, there are none who are more skilled at surviving and thriving in the world's least civilized places.***

## Favored Terrain

At 3rd level, you have become familiar enough with a certain biome or type of terrain that you get bonuses from it, whether this was the terrain you were raised in or just somewhere you've spent a lot of time. Choose a Favored Terrain from the list.

* **Tundra:** You are accustomed to the harsh temperatures. You gain resistance to cold damage.
* **Forest:** You have learned to move quickly and quietly. You can dash or hide as a bonus action, and making ranged attacks while hidden doesn't reveal your location.
* **Mountains:** You have learned to scale sheer faces rapidly. You gain a climbing speed equal to 1/2 your walking speed.
* **Jungle:** You have built up resistance to the jungle's many biological landmines. You gain resistance to poison damage and advantage on saves against poison.
* **Plains:** You have the stamina to run for hours. Your movement speed increases by 10 feet.
* **Desert:** Your eyes are used to the inhospitable desert. You have advantage on saves against being blinded and can see normally in areas heavily or lightly obscured by fog, dust, or sand.
* **Coastline:** You have learned to be at home in the water. You have a swimming speed equal to your walking speed and can hold your breath up to 10 minutes.
* **Underdark:** Your eyes are adapted to the sunless lands. You have darkvision out to 120 feet.

While in your Favored Terrain, you have advantage on stealth, survival, nature, athletics, and acrobatics checks. For the purpose of this ability, terrain can be more than one type at once. (e.g., a taiga could count as mountain and forest, or forest and tundra, or all three. You gain the feature listed for your chosen Favored Terrain regardless of where you are.

At 5th level, you may choose a second Favored Terrain.

## Extra Attack

At 5th level, whenever you take the attack action, you may attack twice instead of once.

## Relentless Pursuit

At 7th level, whenever a hostile creature moves up to 10 feet away from you, you can use your reaction to move up to your movement speed, as long as you end the move at least 10 feet closer to them.

## Use The Environment

At 11th level, you learn to use the environment to your greatest advantage in a fight. Once per turn, you may add your wisdom modifier to the attack and damage of one attack. If you are in your Favored Terrain, you can add twice your wisdom modifier to the damage.

## Apex Predator

At 15th level, your familiarity with your Favored Terrains has been heightened enough to grant you additional bonuses.

* **Tundra:** You become immune to cold damage.
* **Forest:** You have changed the way you move to adapt to a partially arboreal lifestyle. You may add your wisdom modifier to acrobatics, athletics, and stealth checks.
* **Mountains:** You have a climbing speed equal to your walking speed and resistance to bludgeoning damage.
* **Jungle:** You become immune to poison damage.
* **Plains:** Your movement speed doubles and you treat exhaustion levels as if they were one level lower than they are.
* **Desert:** You become resistant to fire and radiant damage.
* **Coastline:** You
* **Underdark:**