Rhaast

**Rhaast** is an unlockable **Character**, found in the **Darkin** **Temple**. A **Darkin** that is all about violence and is rather full of himself, **Rhaast** will remain passive until attacked by the player, where he will retaliate and use his surprising mobility to pressure the player. Upon defeat, **Rhaast** is unlocked for the player to use.

## Playstyle

Utilizing the **Blood Well** resource, **Rhaast** fills up **2%** of the bar per hit, needing **50** hits to completely fill up the **Blood Well**. However, **Rhaast** has a rather smooth move set; Possessing high mobility both in and out of combat, moves that easily combo into each other and a large amount of **AoE** attacks, **Rhaast** is able to dish out a good amount of damage consistently, possesses a singular projectile and even has a helpful ultimate for when things get dangerous.

**Light Attacks** for **Rhaast** deals an okay amount of damage, though as previously mentioned it can chain into other moves such as **Reaping Slash**. A decent way to do damage and **Crowd Control** the enemies present is by performing **Blade's Reach** into **Reaping Slash**, as it will still connect. As **Rhaast** does not consume **Blood Well** rapidly, most of the time he will be able to cast **Umbral Trespass**, allowing him to regain health if things go south for him. **Heavy Attacks** do more damage and restore **Rhaast's Health**, on top of being more consistent as it is able to mix with his **Lights** and other attacks fairly well. When combined with his **Light Attacks** and **Abilities**, **Rhaast** usually leaves little breathing space for enemies.

However, with all these strengths of **Rhaast**, he does have his shortcomings. His main mobility spell is **Shadow Step**, which does not make you untargetable or invulnerable upon transforming into the orb. **Shadow Step** also can only be cast once **Rhaast** hits the ground and cannot be aimed fully upwards, making it far from the best option of dodging attacks, meaning you will still need to be well accustomed to **Dodging** and **Parrying**. And while his overall mobility is high, and **Shadow Step** can travel far distances if used repeatedly, you will still need to eventually attack your target with **Heavy Attacks** or **Umbral Trespass** in order to recover health.

## Moves & Abilities

*All of **Rhaast's** moves & abilities are unlocked from the start.*

**Q** or **Shift:** **Lock-on**. ***Lock-on****moves can be used without being locked on by holding **Shift**or**Q***.

**Light Attack:** A simple swing that alternates between left and right, dealing **150%** damage.

**Air Light Attack:** A simple swing that alternates between left and right, dealing **150%** damage.

**(Lock-on) Back->Light Attack - Blade's Reach:** A knockup that can be followed up if **Light Attack** is held, dealing **150%** damage in a large area.

**(Lock-on) Forward->Light Attack - Reaping Slash:** Teleport forward and perform a circular slash, dealing **140%** damage to nearby enemies.

**Heavy Attack:** Vertical swings that alternate between a downward cut and an upward slash, dealing **170%** damage while healing **Rhaast**.

**Air Heavy Attack:** Crash downwards towards the ground with a slash, dealing **180%** damage and healing.

**(Lock-on) Back->Heavy Attack:** **Rhaast** sends out an energy wave similar to **Aatrox****'s** **Blades of Torment** though it is only a single wave, dealing **140%** damage.

**R - Umbral Trespass:** Infest the target, allowing you to control them. Regenerate **3% max hp/s** while active. Can be reactivated to burst out of the target, dealing **200%** damage, consuming **50% Blood Well** and healing yourself.

**F - Shadow Step:** Turn into a small black orb before traveling towards where your camera is pointed at high speed for a brief moment. Does not go through walls but can be reused upon hitting the ground and is usable after jumping and even after double jumping.

**Space (tap) - Parry / Riposte:** **Parry** an incoming attack within the next **0.5** seconds (**0.15s** for a **Perfect** **Parry**). After a successful **Parry,** you can **Riposte**, dealing **200%** damage to your target, knocking them back and healing yourself. If you fail to **Parry**, you will be vulnerable to attacks for **0.5** seconds. **(Unlocked at Player Level 6)**

**Space (tap while moving) - Blink:** Blink a short distance, becoming temporarily invulnerable.

**Space (hold) - Jump:** Jump. Jump height is based on how long you hold **Space.**

**Space (Tap mid-air) - Double Jump:**Channel demonic energy below you to propel yourself upwards. Knocks up all enemies in a small radius.

**T:** Dance.