Command Console

The **Command Console** opens if you press M on your keyboard in Finding Bigfoot 2 and it is enabled. It can be enabled via the Options menu. It was added in the Alpha 2 build of the game and was set to be automatically disabled in the Public Beta.

Here are all of it's commands.

/Summon Meat - spawns in a meat.

/Summon Snake Skin - spawns in a snake skin.

/Chance Snake - has the chance to summon a snake.

/Chance Fox - has the chance to summon a fox.

/Chance Sticks - has the chance to summon sticks.

/Chance Poison Flower - has the chance to summon a poison Flower.

/Item Trap - Gives the player a trap.

/Item Camera - Gives the player a Camera. Allows for more than 8 cameras. But you can only use 8 of them.

/Item Meat - Gives the player meat.

/Item Medkit - Gives the player a med-kit.

/Item Ammo - Gives the player a single bullet.

/Item Rockets - Gives the player a rocket.

/Item Ancient\_Ammo - Gives the player an Ancient Bullet.

/Item Pistol - Gives the player a Pistol.

/Item Flare - Gives the player a Flare gun.

/Item Ancient\_Minigun - Gives the player an Ancient Minigun.

/Item Drone - Gives the player a drone.

/Item Knife - Gives the player a Knife. This is useless, due to the fact that the player starts with a knife.

/Item Campfire - Gives the player a Campfire. This is useless, due to the fact that the player has infinite campfires.

/Item Tent - Gives the player a tent.

/Item Sticks - Gives the player a stick.

/Item Tablet - Gives the player a tablet. The tablet does not work in the Valley or Town.

/Item Shovel - Gives the player a shovel.

/Item Night\_Cam - Gives the player an Underground Vision Camera.

/Item Axe - Gives the player an axe.

/Item Snake\_Skin - Gives the player a Snake Skin.

/Item Ice\_Flare - Gives the player an Ice Flare. This item is normally unobtainable.

/Item Stone\_Shield - Gives the player a stone Shield.

/Item Temperature\_detector - Gives the player a Temperature Detector. Does not work outside of The Mountains.

/Item Small\_Animal\_Trap - Gives the player a Small Animals Trap.

/Bigfoot - sets the current area to where Bigfoot is.

/Temperature - sets the temperature of the player.

/statuswindow 1 Smashed - sets the 1st window to be broken.

/statuswindow 1 Intact - sets the 1st window to be Fixed.

/statuswindow 2 Smashed - sets the 2nd window to be broken.

/statuswindow 2 Intact - sets the 2nd window to be Fixed.

/statuswindow 3 Smashed - sets the 3rd window to be broken.

/statuswindow 3 Intact - sets the 3rd window to be Fixed.

/area Trap - sets what tile the current trap is placed on.

/area - sets the current tile. Setting the tile to a non-existent tile causes the level to bug out and display a different tile. The only non-existent tiles where the level works without breaking are tile -1 (old camper site) and tile 99999 (camera error screen)

/area Bigfoot - sets where Bigfoot is located.

/area Current - sets the previously visited land when visiting a new tile. This prevents repeat tiles. It is set to the current tile when you go to visit a new tile. The game automatically sets this so there is not much of point to using it.

/area meat - sets what tile the current meat is placed on.

/area tent - sets what tile the current tent is placed on.

/area Meat 2 - sets what tile the spawned in meat from foxes is placed on

/area Camera 1 (1-8) sets the tile the current camera is placed on.

/Bigfoot Health - sets Bigfoot's health

/Bigfoot Difficulty - sets Bigfoot's difficulty. Some difficulties prevent him from visiting camp, ect.

/doorstate - sets the state of the door, open or closed. The game automatically sets this, but it can be used to cause the door to act weird. (if that's what you want.)

/summon Mask - summons a mask that attacks Bigfoot.

/heal - heals the player.

/Lose - makes the player lose, like if they lost all health.

/win - displays the credits.

/weather rain - makes it rain.

/weather snow - makes it snow. This is the only way to see it snowing in Finding Bigfoot 2.

/story Valley - shows the story from the Valley

/story Mountains - shows the story from the mountains.

/story Town - shows the story from the town.

/end - stops the project.

/damage - hurts the player.

/pose - change bigfoot's position to run to when fleeing the player. The position of it is regularly changed when Bigfoot is affected by certain things or enough time has passed.

/weather dark - starts a dark night.

/Pictures Required - sets the amount of pictures required to win.

/Pictures Taken - sets the amount of pictures already taken.

/area Snake Skin - sets the current area of the snake skin dropped by the snake.

/area Shock\_Trap - sets the current area of the Shock Trap placed by the player.

/area Poison\_Meat - sets the current area of the Poison Meat placed by the player.

/item Water\_Bottle - gives the player Water

/item Poison\_Meat - gives the player a Poison Meat

/item Shock\_Trap - gives the player a Shock Trap.

/item RobotFox - gives the player a Robotic Fox.

/RobotFox Mode Set 1 Yes - Sets the fox to come back to you like if you pressed the Call Back button.

/RobotFox Mode Set 1 No - Sets the fox to stop coming back to you.

/RobotFox Mode Set 2 Yes - Sets the fox to self destruct

/RobotFox Mode Set 2 No - sets the fox to stop self destructing.

/RobotFox Value 1 - sets the fox's health.

/RobotFox Value 2 - sets the number of times the fox has attacked.

/area RobotFox - sets what tile the Robotic Fox is located on.

/Day - Set the current day.

/supply 1 - spawns in the first supply.

/supply 2 - spawns in the second supply.

/supply 3 - spawns in the third supply.

/chance Dark - has the chance to summon a Dark Creature.

/area Poison\_Meat2 - sets what tile the spawned Poison Meat from the Dark Creature is located.

/summon Poison Meat - Summons Poison Meat.

/Character 1 - sets the player's character to Nick.

/Character 2 - sets the player's character to Joe.

/Character 3 - sets the player's character to Blaze.

/Character 4 - sets the player's character to Slack.

/Character 5 - sets the player's character to Anna.

/Character 6 - sets the player's character to Roberto.

/Character 7 - sets the player's character to Dusty.

/item SAT - gives the player a Small animals trap.

/Options - opens the options menu.