Civilian ML01 "Duress" Light Fighter

**Name**: ML01 Duress
**Craft**: Civilian ML01 Duress Light Fighter
**Type**: Light Fighter
**Scale**: walker
**Length**: 14 meters (estimated)
**Skill**: starfighter pilot
**Crew**: 1
**Passengers**: 1
**Cargo Capacity**: none
**Consumables**: 14 days
**Jump Drive**: x100
**Nav Computer**: yes
**Maneuverability**: 3D+1
**Space**: 7
**Atmosphere**: 350; 1,000 km/h
**Hull**: 3D+1
**Shields**: 7D
**Sensors**

* Passive: 20 / 0D+1
* Scan: 40 / 1D
* Search: 60 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **2 Stream Lasers** (firelinked)

Fire Arc: Forward
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 2D
Space Range: 1/3/5
Atmosphere Range: 10-100/300/500m
Damage: 3D
* **6 Light Ordnance Hardpoints**

Fire Arc: Forward
Crew: 1
Skill: starship gunnery
* **Snipe Missile**

Scale: starfighter
Fire Control: 2D
Space Range: 1-2/5/10
Atmosphere Range: 10-200/500/1,000m
Ammo: 3
Damage: 4D+1
* **Brute Mk I Missile**

Scale: starfighter
Fire Control: 2D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Ammo: 1
Damage: 6D+1
* **Python Missile**

Scale: capital
Fire Control: 2D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Ammo: 1
Damage: 4D
* **Disruptor Missile**

Scale: starfighter
Fire Control: 2D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Ammo: 1
Damage: None; If hit, the targeted craft cannot move for two rounds
* **Tractor Beam**

Fire Arc: turret
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 2D
Space Range: 1/4/7
Atmosphere Range: 10-100/400/700m
Strength: 4D+2
* **Electronic Counter Measure Module**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/13/25
Atmosphere Range: 1-500/1,300/2,500m
Effects: Enemy Sensors and Fire Control -1 pip
* **Countermeasure Pod Dispenser**

Fire Arc: aft
Crew: 1
Scale: starfighter
Skill: sensors
Fire Control: 2D
Space Range: 1-5/13/25
Atmosphere Range: 1-500/1,300/2,500m
Ammo: 10
Effects: Enemy Sensors & Fire Control -1 pip
**Gear**:

* Ejection Seat: This accessory allows the vehicle's crew and passengers to safely disembark while it is still in mid-flight. It can be used as the vehicle is being destroyed.

**Description**: The Duress is the most expensive light fighter available on the private market in the Tri-System. However, its strong shields and very small profile make it very hard to damage for any attacker and this way worth every credit.

Several notable Tri-System pilots fly the Duress, including Jak Perdies and Hengist Magnusson. Due to its nature as a light fighter, however, the Duress often falls into less reputable hands. In 2790, a pair of Duresses and a pair of Heretics abandoned a load of synthetic organs bound for an Anhur Orphanage to pirates. Finbhar Cratchett, the orphanage director, placed a bounty on their heads. Pirate clans also fly the craft - another even quartet of Duresses and Heretics, this time flown by Jincilla pilots, posed as mercenaries to lure the transport ship Lubanna into a trap. A Kindred Duress assisted in that group's attack on Messineo Couriers, Ltd.'s ex-mining base at Nav Point 225. None the less, other legitimate mercenaries do continue to fly Duresses - a pair escorted Davis & Co. Armaments and Supplies ships against Jincilla attacks in 2790. Duresses also see use in the private sector - a businessman, who was hunted in that same year for having harassed Bernice Barlow, flew the fighter as a personal transport.

The Duress entered service before 2785.

**Source**:

* Wing Commander Encyclopedia: Duress Light Fighter ML01
* The Wing Commander Role Playing Game (page 332)
* thedemonapostle