recursal/Fanatic-Fandom huggingface dataset:
Unrest

**Unrest** is the first chapter of the American Dream Special Operations in *Armored Warfare*.

## Briefing

*"June 6, 2043"*

*"North America was attacked by the terrorist groups at the same time as they assaulted Europe. The local population stood up to the threat and created an armed resistance. An abandoned military base near Monument Valley became their headquarters. The Resistance commander Ryan Miller, leader of an intelligence operation, received a signal from the base. There was an attack, and came to their aid."*

## Primary Objectives

Players have 15 minutes to complete all primary objectives, which appear one at a time.

### Destroy the Attackers

Destroy five enemy vehicles that spawn and attack the nearby friendly AGDS.

## Secondary Objectives

### Defend the Camp

This objective appears during "Capture the Crossroads" primary objective. Defend the control point at C6 from enemy attack for 1 minute and 30 seconds.

### Intercept transport carrying the prisoners

This objective is exclusive to Extreme difficulty, and it appears when players approach the control point at E4 during "Capture the Crossroads". Players have 5 minutes to destroy all designated enemy vehicles at E2, E5, and F1.

## Strategy

*This article is a stub. You can help Armored Warfare Wiki by expanding it.*

## Rewards

*This article is a stub. You can help Armored Warfare Wiki by expanding it.*

## Gallery

* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot

## Trivia

* The map is referred to as "Arizona" in game files.
Retrofit

**Retrofits** allow players to upgrade their vehicles, picking and choosing from specific upgrade options to improve their vehicles armor, firepower, mobility, and technology.

## Retrofit Slots

Each playable vehicle has a specific number of retrofit slots available. All vehicles start out with three unlocked for players to use, and Tier 9 and 10 vehicles can unlock another slot as part of the vehicle upgrade tree. All slots are universal and can fit retrofits from the four groups.

## Purchasing Retrofits

Retrofits can be purchased for vehicles with Credits. Retrofits are unique to each vehicle, and once purchased can only be applied to the vehicle which they were purchased for. Players start out with all standard retrofits unlocked, and can unlock a v2 of each retrofit from playing specific vehicles. A list of the vehicles required to unlock specific retrofits as well as the costs of the retrofits can be found below.

Retrofits can also be sold for 75% of the original cost once removed from the vehicle.

## External links

* Progression (Dealers, Upgrades and Retrofits) - Armored Warfare Official Website
* Guide: Progression and Upgrades - Armored Warfare YouTube Channel

## Footnotes

1. ↑ Requirement to unlock:
While playing on a vehicle of Tier 4 or higher with Commander Douglas O'Reilly, defeat more enemies than other team members in a winning match.

	* [Random Battle] 5 or more vehicles, or
	* [Global Operations] 10 or more vehicles, or
	* [Special Operations (Extreme Difficulty)] 21 or more vehicles
2. ↑ Requirement to unlock:

Receive the most hits on your team (but no less than 10) while surviving and using commander Vincent Girard 10 times, plus

	* [Random Battle] You also need to repel 1,000 damage and deal damage to 7 enemy vehicles in a single match, or
	* [Global Operations] You need to win, repel 5,000 damage and deal damage to 12 enemy vehicles in a single match, or
	* [Special Operations (Extreme Difficulty)] You need to win, repel 10,000 damage, and deal damage to 33 enemy vehicles in a single match.
Type 99 (disambiguation)

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Type 99** can refer to the following:

* **Type 99**, a Tier 8 progression Main Battle Tank under Zhang Feng's dealership
* **Type 99A**, a Tier 9 progression Main Battle Tank under Zhang Feng's dealership
* **Type 99A2**, a Tier 10 progression Main Battle Tank under Zhang Feng's dealership
* **Type 99A2-140**, a Tier 10 special premium Main Battle Tank under Zhang Feng's dealership
* **Type 99A2 Hades**, a Tier 10 special premium Main Battle Tank under Zhang Feng's dealership that is obtainable as a temporary vehicle from Battalion Contract
* **Type 99B**, a Tier 10 special premium Main Battle Tank under Zhang Feng's dealership
Spearhead

**Operation: Spearhead** is a PvE mission in *Armored Warfare*.

## Briefing

*"March 10, 2037. The People's Liberation Movement relies heavily on this refinery for their Eastern operations. Take over the refinery and don't let them get their hands on any more fuel!"*

## Primary Objective

### Capture Fuel Refinery

Players have 10 minutes to capture the control point located between F6 and F7.

## Secondary Objective

### Destroy the Generators

The bonus objective is to destroy three stationary targets under 8 minutes.

## Strategy

Take position on the hill at the starting point and anticipate the first wave of enemy attacks that spawn on the outskirts of the refinery. Once the outskirt is clear of enemies, slowly approach towards the refinery and clear out its occupants, which are mostly located around G2, F5, and D8. A lieutenant vehicle also spawns near the middle of the refinery on Hardcore difficulty.

When a player vehicle drives close to the control point, a new wave of enemy spawns from multiple locations around the control point as an ambush. Much of these enemies come from the south near I7 and from the northeast near D8, but some can also spawn from the northwest near C5 and from the west of the control point. Players with armored vehicles should use the surrounding buildings and vehicle wrecks to take as much cover as possible, while lighter vehicles can take up position on the hill near A2, which has a clear line of sight down the lane to the control point.

## Rewards

Spearhead has a x3  Experience multiplier and base x9  Credits multiplier for completing the mission. The latter can be boosted to x13.5 if secondary objective is complete.
T-55 (disambiguation)

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**T-55** can refer to the following:

* **T-55**, a Tier 2 progression Main Battle Tank under Marat Shishkin's dealership
* **T-55 Enigma**, a Tier 3 special premium Main Battle Tank under Zhang Feng's dealership
* **T-55M1**, a Tier 4 special premium Main Battle Tank under Marat Shishkin's dealership
CRAB

## Crew

* Commander
* Driver
* Gunner/Loader

The **CRAB** is a progression Tier 9 Armored fighting vehicle under Sophie Wölfli's dealership.

## History

Class: Armored Fighting Vehicle (Prototype)

Developed: 2010-2012

Service: N/A

Vehicles Built: 1

Operators: N/A

The CRAB (Combat Reconnaissance Assault Buggy) was an experimental design by Panhard. It was a 2012 attempt to introduce yet another very light and heavily customizable scout vehicle with several unique features such as its driving system, which allowed it to basically drive sideways. Unfortunately for Panhard, the CRAB failed to attract any customers.

## Vehicle Traits

* Harder to Spot: When moving slowly, this vehicle does not lose any camouflage and can effectively creep around.
* Designate Target: This vehicle has the ability to designate targets that are within its line of sight. Designated targets are marked to other players and take increased damage.
* Recon Package: This vehicle's set of advanced optics provides an improved vision range when stationary.

## Upgrades

### Armor

CRAB Stock Armor
 This vehicle's light armor offers basic protection from autocannons and machineguns.

### Weapon

**Stats:**

* **Magazine Type**: Overheat
* **Depression/Elevation**: -10.0° / 60.0°

**Stats:**

* **Magazine Type**: Clip
* **Magazine Size**: 4
* **Reload within Magazine**: 2.00 s
* **Burst Fire Rate**: 30.00 rd/min
* **Depression/Elevation**: -10.00° / 60.0°

## Abilities

**Description:**A target designated by this ability will remain spotted for its duration and will receive increased damage.

## Footnotes

1. ↑ Enables you to unlock one tier 9 vehicle.

Dealer: Sophie Wölfli

Vehicles with Tier 9 token:

	* M1A2 Abrams
	* Leopard 2A5
	* M1128 MGS
	* Bradley FV
	* VBR
	* Dragun 125
2. ↑ Enables you to unlock one tier 10 vehicle.

Dealer: Sophie Wölfli

Vehicles:

	* XM1A3
	* Leopard 2AX
	* SPHINX
3. ↑ 140 for non-penetrating hit
4. ↑ 140 for non-penetrating hit
5. ↑ 290 mm at 100m
87 mm at 400m
6. ↑ 30 for Partial penetration
15 for Non-penetrating hit
7. ↑ This upgrade is unavailable until the vehicle progress is complete.

BMP-1P  •
BMP-2  •
BMP-3  •
BMP-3M  •
Boxer CRV  •
Boxer RIWP  •
Bradley FV  •
**CRAB**  •
CV90 Mk.IV  •
Gepard  •
Scimitar  •
Warrior  •
FV721 Fox  •
LAV-150  •
Lynx  •
Marder 2  •
Puma  •
SPHINX  •
VBL  •
VBL Ingwe  •
VBR  •
 Marat Shishkin | Derivatsiya  •
Stalker  •
BMD-1  •
BMD-1P  •
BMD-2  •
BMD-2M  •
BMD-4  •
MT-LB S8  •
Sabre  •
 Zhang Feng | BVP M-80A  •
BVP-M2  •
BWP-1M  •
BWP-2000  •
Scorpion Kastet  •
Rosomak  •
Rosomak M1M  •
OA-82 Jarmila  •
OT-64  •
OT-65A  •
VN17  •
ZBD-04A  •
ZBD-86  •
 Oscar Faraday | Kornet-EM  •
Shadow  •
Pindad  •
T249  •
 Francine De Laroche | AMX-13 DCA  •
AS21  •
EBRC Jaguar  •
Hunter AFV  •
K-153C  •
K21  •
Type 89 IFV
T-80 (disambiguation)

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**T-80** can refer to the following:

* **T-80**, a Tier 5 progression Main Battle Tank under Marat Shishkin's dealership
* **T-80B**, a Tier 6 progression Main Battle Tank under Marat Shishkin's dealership
* **T-80U**, a Tier 7 progression Main Battle Tank under Marat Shishkin's dealership
* **T-80UM-1 Bars**, a Tier 8 progression Main Battle Tank under Marat Shishkin's dealership
Sapphire

**Operation: Sapphire** is a PvE mission in *Armored Warfare*.

## Briefing

*"April 19, 2036. The NPAA has taken over a nearby weapons factory. Take it back so we can re-arm."*

## Primary Objective

### Seize the Weapons Factory

Players have 15 minutes to capture the control point at H7.

## Secondary Objective

### Destroy the Weapons Caches

The bonus mission objective is to destroy three stationary targets whose locations are indicated on the minimap. The time limit is 12 minutes.

## Strategy

Players should take up positions immediately at the start of the mission, as there are enemies on the main road that will approach the starting location. A common strategy is to have armored vehicles facing incoming enemies near F2, while lighter vehicles provide fire support from the hill at C2. There is a small chance that a lieutenant vehicle spawns among the first wave regardless of difficulty.

Once the first wave of enemies are cleared, slowly head towards the objective. When at least one player vehicle is in close range of the control point, large groups of enemies will spawn on and near it, with more coming from beyond the eastern map border at G9. A smaller number will also spawn and approach from the north near C7, and there is a chance that some will spawn from the southwest. Players with armored vehicles can take position around I5, while lighter ones can provide fire support at F4, or stay further back to the west at H4 to cover friendly armored vehicles from back attacks.

## Rewards

Sapphire has a x2.73  Experience multiplier and base x7.7  Credits multiplier for completing the mission. The latter can be boosted to x11.6 if secondary objective is complete.

## Gallery

* Old briefing
* Old minimap

## Trivia

* On Russian game client, the mission is called "Порох", which means "gunpowder".
Magach (disambiguation)

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Magach** can refer to the following:

* **Magach 5**, a Tier 4 progression Main Battle Tank under Sol Schreiber's dealership
* **Magach 6B Gal Batash**, a Tier 5 progression Main Battle Tank under Sol Schreiber's dealership
* **Magach 7A**, a Tier 6 premium Main Battle Tank under Sol Schreiber's dealership
* **Magach 7C**, a Tier 6 progression Main Battle Tank under Sol Schreiber's dealership
Person of Interest

**Person of Interest** is the first chapter of the Spirithaven Special Operations in *Armored Warfare*.

## Briefing

*"June 16, 2044"*

*"Almost a year has passed since Hana Burić and Austin Harper helped Magnus Holter to escape Enigma's Moscow prison. The Resistance grew stronger, but it's still not powerful enough to wage a large scale war.
That is why Magnus offered to capture a key asset of the enemy - James Todd Litteral, the leader of the National Patriot Activist Army. He's one of the few people on the planet, who can provide the Resistance with Enigma's command center coordinates, allowing them to take out Enigma and its leaders, Victor Blaze, with one fell swoop."*

## Primary Objectives

### Search the Lower Village

Capture control point at I4. On Extreme difficulty players have 3 minutes to complete this objective.

### Search the Upper Village

After completing "Search the Lower Village", capture the control point at F3. As players move towards the bridge, a circle is marked at D6 to show the way up the hill as the road at F6 is blocked. On Extreme difficulty there is a time limit of 7 minutes to complete this objective.

### Capture the Castle

The last objective is to capture the control point at C2. There is a time limit of 5 minutes on Extreme Difficulty.

## Secondary Objectives

### Stop the Officer from reaching the River

This objective appears approximately 25 seconds after the start of the mission. A lieutenant vehicle spawns at G4 and attempts to head and north along the river. Destroying the said vehicle before it reaches D7 completes the mission. If the lieutenant is not destroyed in time, it will continue to drive up the hill until it reaches the final control point at C2.

### Defeat the Reinforcements

This objective appears approximately 15 seconds a player vehicle enters the control point at F3 during "Search the Upper Village" primary objective. Destroy the three Light Tanks that appear in at I4 within 1 minute to complete this bonus objective.

If the players fail to destroy all Light Tanks in time, the bonus objective would fail, and additional vehicles will spawn near the village at E5 and drive up, potentially catching player vehicles from behind.

## Strategy

*This article is a stub. You can help Armored Warfare Wiki by expanding it.*

## Rewards

*This article is a stub. You can help Armored Warfare Wiki by expanding it.*

## Gallery

* Official preview screenshot
* Official preview screenshot
* Official preview screenshot

## Trivia

* The map is referred to as "rash" in game files.
Meeting in Batumi (Heroic)

**Meeting in Batumi** is the first chapter of the Battalion exclusive Heroic difficulty Black Sea Incursion Special Operations in *Armored Warfare*.

## Briefing

*"September 14 2041"*

*"Magnus explains what led to him declare war on the corporations.
In 2041, he went to Batumi to meet some colleagues and try to understand the circumstances behind an accident that occurred during the transportation of some cargo."*

## Primary Objectives

### Approach the Hotel

Capture the control point at H1 within 2 minutes.

### Defeat the Assault

Defend the same control point at H1 for 1 minute.

### Hold the Square

Capture the control point at D2 within 1 minute.

### Defend your Position

Defend the same control point at D2 for 1 minute.

### Wait for the Zubr

The final objective is to defend the control point at J8 for 2 minutes.

## Strategy

*This article is a stub. You can help Armored Warfare Wiki by expanding it.*

## Rewards

Meeting in Batumi has a x3.3  Experience multiplier and base x10  Credits multiplier for completing the mission. This mission gives a base Experience worth 5,067 points to all players who complete the mission.
Unknown Dealer

The **Unknown Dealer** was a categorization used to include vehicles that have no association with any Dealers, but itself is treated as a dealer for the game's vehicle search filter purposes. Its dealership symbol was the game's logo.

With the exception of PT-76, all vehicles that belonged to the *Unknown Dealer* were premium vehicles. Such vehicles may be obtained from the Web Shop, MY.GAMES Market, time-limited events, seasonal crates, or Battle Paths. However, there are also vehicles that are exclusive and may no longer be obtainable due to various circumstances.

Since December 20, 2021, all vehicles previously assigned to Unknown Dealer now fall under one of the six dealers. This was done specifically to make such vehicles available for use in Battle Path and Raid missions that have dealer requirements. These vehicles are now referred to as **special vehicles** in the vehicle search filter.

## References

1. ↑ In Development: Assigning Premium Vehicles to Dealers - Armored Warfare Official Website
2. ↑ Maintenance - December 20 - Armored Warfare Official Website
Prometheus

**Operation: Prometheus** is a PvE mission in *Armored Warfare*.

## Briefing

*"April 27, 2035. An enemy ship was run aground. The ISD must retrieve the nuclear warheads and get them away from the island, and you need to make sure they do so safely."*

## Primary Objective

### Defend Loader

The first objective is to defend the control point at F6 for 3 minutes.

### Power up Generator

This objective appears simultaneously with "Defend COMM Tower". Capture the control point at E3 within 4 minutes.

### Defend COMM Tower

This objective appears simultaneously with "Power up Generator". Defend the control point at E4 for 5 minutes.

### Defend Missile Transport

The final objective is to defend the control point at D1 for 3 minutes.

## Secondary Objective

Players have 8 minutes to destroy four helicopters on the map. Two are located south of the island, and another two to the north. The helicopters will lift off when approached, but they do not make any attempt to leave the area.

## Strategy

All enemies attacking the first control point come from the west, with some taking a detour around the rock to the south of the control point at G6. Take position to the east of the control point and anticipate the initial assault. Players can also consider taking position on the islet at G7, which can spot incoming enemies around the rock.

The second phase involves two objectives: A takeover on the northern side of the airstrip, and a defense objective to the east. Enemies mostly attack from the west, but some can also come from the south. The takeover objective has a shorter time limit, and attacking enemies can block the way to the location, so the team should split into two to work on the objectives together. One player can consider heading off for the control point at E3 in advance and capture it behind the building avoiding fire from enemies passing. Players defending the objective at E3 and do so on the spot, or position at the western end of the airstrip to attack enemies from behind. It is possible to complete both "Power up Generator" and "Defend COMM Tower" objectives at the same time without capturing the control point at E3, if all enemies attacking the second control point are destroyed.

The third and last control point will be mostly attacked from the north and south. A common approach is to defend the location from the east at D2, but players should be careful of occasional enemy spawns nearby, which can also come down the same road. Players with lighter vehicle can take position behind foliage on the islet at C1 to spot and attack enemies, but they should be wary of enemies coming from the north at C2, which may be able to spot player vehicles there.

## Rewards

Prometheus has a x3.25  Experience multiplier and base x9.8  Credits multiplier for completing the mission. The latter can be boosted to x14.7 if secondary objective is complete.

## Gallery

* Old briefing screen
* Official preview screenshot
PLZ-89

## Crew

* Commander
* Driver
* Gunner
* Loader (X2)

The **PLZ-89** is a Tier 7 progression Self-Propelled Gun under Zhang Feng's dealership.

## History

Class: Self-Propelled Howitzer

Developed: 1985-1989

Service: 1989+

Vehicles Built: cca 100-300 (sources vary)

Operators: China

Much like all the major military powers of the world, China was relatively quick to recognize the importance of self-propelled artillery. Its early designs were either direct copies of or at least heavily influenced by the Soviets. Soviet self-propelled guns like the 2S1 Gvozdika and the 2S3 Akatsiya have proven to be rugged and successful and it's therefore no wonder that China wanted such a vehicle of its own.

The simplest approach was, of course, to use an existing gun along with an existing chassis and mate the two together. The PLZ-89 SPH was developed in the 1980s as an attempt to provide the same capabilities of the Soviet 2S1 Gvozdika by using existing components, specifically the modified Type 77 APC chassis (which was developed from the Type 62 Light Tank) and the 122mm Type 86 howitzer. The howitzer was almost an exact copy of the old Soviet D-30 from the 1960s – it could even fire Soviet ammunition.

As its name suggest, the vehicle had likely entered official service in 1989, although it was not shown to the public until a decade later. PLZ-89 wasn’t exported and is only currently in use by the Chinese military, both by the land forces and marines. It is not known how many of these vehicles were built since 1989, estimates range from several hundred to just over a hundred vehicles. By now, it is somewhat obsolete and will certainly be replaced by more modern vehicles in the future.

## Vehicle Traits

* Artillery: This vehicle is capable of indirect fire across large distances but is very vulnerable in close combat.
* Heavy Weapon: This vehicle carries one of the largest weapons around with significantly increased damage per shot.
* HESH Rounds: This vehicle can fire special Squash Head rounds. These are extremely effective against angled armor that is typical for Soviet tanks.
* Magazine Loader: This vehicle's loading system allows you to fire several rounds in rapid succession.

## Upgrades

### Armor

PLZ-89 Stock Armor
 This vehicle's light armor offers basic protection from autocannons and machineguns.

### Weapon

**Stats:**

* **Depression/Elevation**: -2.0° / 60.0°

## Footnotes

1. ↑ 250 for Partial Penetration;
100 for Non-Penetrating Hits
2. ↑ 18 mm at 100m;
9 mm at 1000m

Msta-S  •
Akatsiya  •
Centauro 155  •
Abbot  •
Abbot VE  •
M108  •
M109  •
Paladin  •
Palmaria  •
PzH 2000  •
PLZ-05  •
**PLZ-89**
M113 Hellfire

## Crew

* Commander
* Driver
* Gunner/Loader

The **M113 Hellfire** is a Tier 9 progression Tank Destroyer under Oscar Faraday's dealership.

## History

Class: Self-Propelled ATGM Launcher (Prototype)

Developed: 1989

Service: N/A

Vehicles Built: 1

Operators: N/A

The M113 Hellfire is essentially an M113A2 hull paired with a prototype turret by Electronic and Space Corporation (ESCO), featuring eight launcher tubes for the Hellfire ATGM. It was designed to significantly increase the firepower of American mechanized units. A single prototype was built in 1989 and underwent some military tests but, with the end of the Cold War, the project was discontinued. This, plus multiple other cancelled defense contracts, would get ESCO into a lot of trouble financially – trouble that the company would only gradually overcome in the 1990s by moving away from the military sector to a civilian one. Fortunately, the company managed to diversify its portfolio enough to survive and is alive and well to this day. As for the prototype – it ended in the Heartland Museum of Military Vehicles near Lexington, Nebraska, where it is being cared for by a squad of volunteers.

## Vehicle Traits

* Marksman: This vehicle can fire advanced ammunition from its accurate weapon, allowing it to destroy enemy armor at long distances.
* Missiles Only: This vehicle is only armed with anti-tank guided missiles or unguided rockets, making it only viable in mid-to-long-range combat, since both are often difficult to aim at short distances.
* Thermobaric ATGM: This vehicle can launch special thermobaric ATGMs that act like massive HE shells.

## Upgrades

### Armor

M113 Stock Armor
 This vehicle's light armor offers basic protection from autocannons and machineguns.

### Weapon

**Stats:**

* **Magazine Type**: Clip
* **Magazine Size**: 8
* **Reload within Magazine**: 4.00 s
* **Burst Fire Rate**: 15.00 rd/min
* **Depression/Elevation**: -10.0° / 20.0°

## Abilities

**Description:**This ability temporarily improves your camouflage factor at the cost of acceleration and maximum speed.

## Footnotes

1. ↑ 240 for Non-Penetrating Hits
2. ↑ 240 for Non-Penetrating Hits
3. ↑ 3.0 3.1 Improved Missile Launcher and Standard Missile Launcher are mutually exclusive; equipping one upgrade will unequip the other.

Centauro 105  •
Centauro 120  •
B1 Draco  •
Dragoon 90  •
ERC-90 F4  •
Swingfire  •
LAV-150 90  •
LAV-300  •
LAV-600  •
M1128 MGS  •
M113 ACAV  •
M1134 ATGM  •
Stryker ADATS  •
Taifun II  •
Wiesel HOT  •
 Marat Shishkin | Zhalo-S  •
Sprut-SD  •
Khrizantema-S  •
Kornet-D1  •
BMPT 2000  •
BMPT 2017  •
BMPT-72 Hades  •
BMPT-72  •
IT-1  •
Kurganets-25  •
Object 287  •
Gadyuka  •
Ramka-99  •
SU-152  •
T-15 Armata  •
T-15 Kinzhal  •
 Zhang Feng | AFT-10  •
Assaulter  •
PTZ-89  •
QN-506  •
ST1  •
Wilk XC-8  •
WWO Wilk  •
ZTL-11  •
 Oscar Faraday | Bradley AAWS-H  •
Sucuri II  •
M48 GAU-8  •
Ontos  •
MGM-166  •
NM142  •
 Francine De Laroche | AMX-10P 90  •
AMX-10RCR  •
C13 TUA  •
Leclerc T40  •
Otomatic  •
Type 16 MCV  •
M60 (disambiguation)

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**M60** can refer to the following:

* **M60 Patton**, a Tier 3 progression Main Battle Tank under Sophie Wölfli's dealership
* **M60A1 Patton**, a Tier 4 progression Main Battle Tank under Sophie Wölfli's dealership
* **M60A2 Starship**, a Tier 5 progression Main Battle Tank under Sophie Wölfli's dealership
* **M60A3 Patton**, another Tier 5 progression Main Battle Tank under Sophie Wölfli's dealership
* **M60A3 SLEP**, a Tier 6 special premium Main Battle Tank under Sophie Wölfli's dealership
* **M60-2000**, a Tier 7 special premium Main Battle Tank under Sophie Wölfli's dealership
* **M60T**, a skin for **Sabra Mk.2**
Stingray 2

* Default
* Black Eagle
* Shark
* Sentinel
* Wrecker

## Crew

* Commander
* Driver
* Gunner
* Loader

The **Stingray 2** is a Tier 7 progression Light Tank under Marat Shishkin's dealership.

## History

Class: Light Tank (Prototype)

Developed: 1995-1996

Service: N/A

Vehicles Built: 1

Operators: N/A

The Stingray 2 Light Tank was developed by Cadillac Gage as an upgraded variant of the original Stingray. The philosophy behind both Stingrays was to install powerful, MBT-class 105 mm rifled cannon on a light, mobile and – most importantly – affordable chassis. Stingray 2 featured a new turret with improved frontal protection as well as an upgraded Fire Control System by General Dynamics, derived from the one used on the later Abrams tanks. A single prototype was built in 1996 but, despite its qualities, the vehicle was never a commercial success because the market became flooded with Cold War surplus. Marketing continued until roughly 2003 when the tank was finally retired.

## Vehicle Traits

* Stealthy: This vehicle does not lose any camouflage when moving at any speed, which is handy primarily for scouting.
* HESH Rounds: This vehicle can fire special Squash Head rounds. These are extremely effective against angled armor that is typical for Soviet tanks.
* Ready Rack: This vehicle features a Ready Rack, which consists of several easily accessible rounds. It can fire several rounds in rapid succession, after which the reload time increases. Ready Rack reloads automatically when not in combat.

## Upgrades

### Armor

Stingray 2 Stock Armor
 Light Tank armor typically protects the vehicle against machineguns and autocannons only.

Appliqué Package
 This set of extra plating significantly improves the vehicle's protection, especially against HEAT shells and ATGMs.

### Weapon

**Stats:**

* **Magazine Type**: Ready Rack
* **Magazine Size**: 4
* **Reload within Magazine**: 2.00 s
* **Burst Fire Rate**: 30.00 rd/min
* **Depression/Elevation**: -7.0° / 20.0°

### Engine

 Detroit Diesel 8V92TA 600 hp Diesel Engine

## Abilities

**Description:**This ability temporarily turns your vehicle into a deadly sniper by increasing its camouflage and accuracy. However, it also prevents you from moving and makes your turret traverse much slower.

## Footnotes

1. ↑ 610 mm at 150m;
488 mm at 600m
2. ↑ 660 mm at 150m;
528 mm at 600m
3. ↑ 18 mm at 100m;
9 mm at 1000m

CV90105 TML  •
CV90120 Ghost  •
M41  •
 Marat Shishkin | Bglt. Pz 57  •
FV101 Scorpion  •
FV101 Scorpion 90  •
M551 Sheridan  •
M8 Buford  •
M8-120 Hades  •
Thunderbolt II  •
PL-01  •
PT-76  •
PT-85  •
Stingray  •
**Stingray 2**  •
T92 ACAV  •
T92 LT  •
 Zhang Feng | VT5  •
WPB Anders  •
 Oscar Faraday | ASCOD  •
Exp. Tank  •
Griffin 120mm  •
K21 XC-8  •
RDF/LT  •
 Francine De Laroche | Harimau
Onyx

**Operation: Onyx** is a PvE mission in *Armored Warfare*.

## Briefing

*"October 18, 2034. Cartel forces blew out the tunnel and derailed the train. Don't let them steal the supplies on board while the ISD tries to get everything back on track."*

## Primary Objective

### Defend the End Train Section

Defend the first control point at B4 for 4 minutes.

### Defend the Center Train Section

Defend the second control point at E5 for 5 minutes.

### Defend the Front Train Section

Defend the third and last control point at I5 for 6 minutes.

## Secondary Objective

### Destroy Enemy SATCOM Trucks

Players have 9 minutes to destroy five stationary targets whose positions are indicated on the minimap.

## Strategy

The initial wave of enemies converge towards the first control point from the west at C3, east at C6, as well as south from D4. Defend from the northern slopes, or head south and defend from the east of the control point while be wary of occasional enemies spawning near the eastern border of the map, then move westwards to finish off any remaining vehicles blocked by cover or terrain.

Most enemies attacking the second control point come from the west at F3 and from the east at F6. Anticipate the assault by defending in positions north of the control point, then move out to finish off any remaining vehicles in the second wave.

The last control point will be attacked from east and west, with enemies spawning from beyond the border at I3, J3, J5, and I6. The final wave also includes lieutenant vehicles that will spawn from the south. Players with armored vehicles can go point-blank and block enemy capture by taking cover behind the rock on the control point, or take cover behind the rock just east of the control point in hull-down position. Lighter vehicles can take position on the hill at H6 to snipe enemies incoming from the south and from the higher positions, but they will be unable to shoot those behind cover on the dried out river. Alternatively, players can also consider positioning themselves to the west at I3 to flank attacking enemies, but this position is exposed to enemy fire if spotted, especially by enemies passing by from the south or by lieutenants.

## Rewards

Onyx has a x3.3  Experience multiplier and base x10  Credits multiplier for completing the mission. The latter can be boosted to x15 if secondary objective is complete.
River Point

River Point is a PvP map in *Armored Warfare*. It received an overhaul sometime before August 2018.[*citation needed*] A number of PvE and Special Operations missions are based on this map, such as Ghost Hunter, Harbinger, Starry Night, and Famine. The time-limited Holiday Mode is also heavily modified from River Point.

## Trivia

* On Russian game client, the map was originally called "Тихая река", which means "silent river". It was then renamed to "Mostar" ("Мостар") in April 2017.

## External links

* The River Point Map - Armored Warfare Official Website
* Panorama - old River Point map - Armored Warfare Official Website

## References

1. ↑ Обновление 0.19 - Armored Warfare Russian Official Website
Unlock Token

**Unlock Tokens** are used to unlock Tier 9 and Tier 10 progression vehicles that are under the dealership of Sophie Wölfli, Marat Shishkin, and Zhang Feng. This system was first made available along with Tier 9 vehicles' debut in November 5, 2015.

When a Tier 8 progression vehicle from one of the three abovementioned dealers reaches renowned status (i.e. progress bar reaches 100%), a Tier 9 Unlock Token can be obtained and used to unlock one of the Tier 9 progression vehicles from the same dealer. An exception to this rule is the Leopard Evolution, which does not provide a Tier 9 Unlock Token at all. The same rule applies for unlocking Tier 10 vehicles: a Tier 10 Unlock Token must be obtained from a renowned Tier 9 progression vehicle in order to unlock a Tier 10 progression vehicle from the same dealer.

After unlocking a vehicle with an Unlock Token, it must still be purchased with  Credits as with any other progression vehicles. The unlocking process is irreversible, which means it is impossible to backtrack and unlock another vehicle with the same Unlock Token.

The advantage the Unlock Token system is that Tier 9 and 10 progressions are not bound to specific progression lines or branches. For example, it is possible to unlock the Tier 9 B1 Draco Tank Destroyer via the Tier 8 VBR Armored Fighting Vehicle, then unlock the Tier 10 XM1A3 Main Battle Tank via the B1 Draco from the same dealer.

## References

1. ↑ Introducing Update 0.11 - Armored Warfare Official Website
2. ↑ Introducing the Tier 9 Token System1 - Armored Warfare Official Website
Summit

**Summit** is the first chapter of the Moscow Calling Special Operations in *Armored Warfare*.

## Briefing

*"April 13, 2043"*

*"Clayburn Industries corporation that undermined peace and prosperity has been defeated. Moscow is preparing to host a fateful summit of heads of state, government, and major corporations. Participants' security is your responsibility."*

## Primary Objectives

### Protect Roadblock 1

Defend the control point at G2 for 3 minutes.

### Protect Roadblock 2

Defend the control point at E6 for 3 minutes. On Extreme difficulty, this objective will become active when "Protect roadblock 1" objective's timer is at 54 seconds.

### Protect the Bridge

Defend the control point at C4 for 3 minutes. On Extreme difficulty, this objective will become active when "Protect roadblock 2" objective's timer is at 54 seconds.

### Assist Magnus

When "Protect the Bridge" primary objective is complete, Magnus will be ambushed by several enemy vehicles. Players must ensure Magnus's tank stays intact; if his tank's durability reaches zero, the mission ends in a failure.

### Destroy the Enemy Tanks

This objective appears at the same time as "Assist Magnus". Destroy 10 vehicles that spawn at the southern end of the map to complete the mission.

## Secondary Objectives

### Protect the VIP escort

This objective appears twice: there are two VIP vehicles to protect, with one appearing during the "Protect roadblock 1" primary objective, and another during the "Protect roadblock 2" primary objective. An objective is complete when a vehicle reaches the northern end of the map at A3, or when its associated primary objective is complete.

The first VIP escort vehicle spawns at G0, and it will be attacked by two enemy vehicles that are marked with designated status. Two more will spawn near the vehicle as it reaches the road bend at F4.

The second VIP escort vehicle spawns at D8 at the start of "Protect roadblock 2" primary objective with two vehicles under designated status already attacking it. It will be ambushed by two more vehicles as it reaches the road bend at E5.

## Strategy

*This article is a stub. You can help Armored Warfare Wiki by expanding it.*

## Rewards

*This article is a stub. You can help Armored Warfare Wiki by expanding it.*
Port Storm

**Port Storm** (also simply known as **Port**) is a PvP map in *Armored Warfare*. PvE missions that are based on this map include Kodiak, Ricochet, and Tsunami.

## Gallery

* Old minimap
* Concept art
* Concept art
* Panorama
* Tactical map showing the three main routes for combat

## Trivia

* On Russian game client, the map was originally called "Горящий песок", which means "burning sand". It was then renamed to "Umm Qasr" ("Умм-Каср") in April 2017.

## External link

* The Port Map - Armored Warfare Official Website

## References

1. ↑ The Port Map - Armored Warfare Official Website
2. ↑ Обновление 0.19 - Armored Warfare Russian Official Website
Marat Shishkin

**Marat Shishkin** is a Dealer in *Armored Warfare*. His dealership's symbol is a bear.

Many of Shishkin's vehicles focus on firepower. Such trait is represented by his Russian tanks' single-shot damage and Light Tanks' burst damage potential. His BMD airborne vehicles progression branch would eventually lead to the powerful BMPTs. On the other hand, Shishkin also offers British tanks that have a different play style from other Main Battle Tanks: slow, defensive play with more emphasis on standing ground against enemy attacks.

Together with Sophie Wölfli, Marat Shishkin is one of the earliest dealers available in the game. New vehicles were periodically added to his pool throughout the game's early developments between 2015 and 2016. His vehicle pool underwent significant tier and roster changes as a result of Balance 2.0 on April 20, 2017. Small changes and addition continued to apply at infrequent intervals - the last change occurred with the addition of Chieftain Mk.11 in November 2018.

## Background Lore

A very successful businessman before the political and economic fallout of the early 21st century, he uses his contacts in Eastern Europe to supply PMCs with a large quantity of old Warsaw Pact Arms, along with a few unique vehicles.

## Vehicles

### Russian Tanks

* PT-85
* T-55
* T-62
* T-64A Mod.1969
* T-72 Ural
* T-72A
* T-64A Mod.1976
* T-80
* T-72B
* T-80B
* T-90
* T-80U
* T-90A
* T-90MS
* T-14 Armata

### British Tanks

* Chief. Mk.2
* Chief. Mk.10
* Chief. 900
* Challenger 1
* Al-Hussein
* Challenger 2
* Chall. 2 ATDU

### Light Tanks

* T92 LT
* Scorpion
* Scorpion 90
* Sheridan
* Bglt. Pz 57
* Stingray
* Stingray 2
* M8 Buford
* Thunderbolt II
* PL-01

### Russian Fire Support

* BMD-1
* BMD-1P
* BMD-2
* BMD-4
* BMD-2M
* Ramka-99
* BMPT-72
* T-15 Armata

### Premium Vehicles

* T92 ACAV
* IS-7
* Zhalo-S
* Chief. Mk.11
* VFM Mk. 5

### Special Vehicles

* PT-76
* Object 430
* Shilka
* T-55M1
* T-62M
* Chief. Mk.6
* IT-1
* Object 279
* SU-152
* T-72M1
* Gadyuka
* MT-LB S8
* Object 225
* Object 287
* Sabre
* Object 187
* BMPT 2000
* BMPT 2017
* Burlak
* Chall. 1 Falcon
* Derivatsiya
* Khrizantema-S
* Stalker
* T-72B3
* Vickers Mk.7/2
* BMPT-72 Hades
* Chall. 2 Hades
* Kurganets-25
* M8-120 Hades
* T-90MS Hades
* Buratino
* Chall. 2 SFII
* Kornet-D1
* Object 195
* Object 490
* Object 640
* T-14 152 Armata
* T-14 152 Hades
* T-15 Kinzhal

## References

1. ↑ Introducing Update 0.19 "Tanks Reloaded" - Armored Warfare Official Website
2. ↑ Balance 2.0 - Progression Changes - Armored Warfare Official Website
3. ↑ Maintenance - November 21 - Armored Warfare Official Website
Updates

This page lists all **major updates** for *Armored Warfare*.

All patch notes links are external links to the game's official website article pages.

## Footnotes

1. ↑ Also known as "Update 0.8".
2. ↑ Formerly known as "Update 0.95", it was renamed to "Update 0.10" under a new numbering system.
3. ↑ Also known as "Tanks Reloaded" and "Balance 2.0".
4. ↑ Also known as "Tanks Reloaded", which is shared by "Update 0.19".
5. ↑ Also known as "Eye of the Storm".
6. ↑ Also known as "Art of War".
7. ↑ Also known as "Caribbean Crisis".
8. ↑ Also known as "Caribbean Crisis – Part II".
9. ↑ Also known as "Black Sea Incursion".
10. ↑ Also known as "Black Sea Incursion – Part II".
11. ↑ Also known as "Arabian Nights".
12. ↑ Also known as "Second part of Arabian Nights".
13. ↑ Also known as "Moscow Calling".
14. ↑ Also known as "American Dream".
15. ↑ Also known as "Spirithaven".
16. ↑ Also known as "Apocalypse".
17. ↑ Also known as "Seal of Frost".
18. ↑ Also known as "Exodus".
19. ↑ Actual game build version number is 0.38.9291.
20. ↑ Actual game build version number is 0.38.9314.

## References

1. ↑ Early Access 4 Now Available - Armored Warfare Official Website
2. ↑ Introducing Early Access - Test 5 - Armored Warfare Official Website
3. ↑ Update 0.11 Postponed - Armored Warfare Official Website
4. ↑ - Maintenance - Update 0.11 - Armored Warfare Official Website
OT-64 Cobra

## Crew

* Commander
* Driver
* Gunner

The **OT-64 Cobra** is a Tier 5 progression Armored Fighting Vehicle under Zhang Feng's dealership.

## History

Class: Armored Personnel Carrier (Prototype)

Developed: 2001

Service: N/A

Vehicles Built: 1

Operators: N/A

This is a typical example of a post-1989 Soviet-era equipment upgrade, this time of the Czechoslovak OT-64 APC. The OT-64 Cobra a purely Slovak upgrade by ZŤS Špeciál Trenčín, developed specifically in order to improve its firepower. A modern COBRA turret with a 30mm autocannon was added to the vehicle, giving it the ability to fire the Konkurs guided missiles. The combination was offered commercially starting from 2001 but found no customers.

## Vehicle Traits

* Harder to Spot: When moving slowly, this vehicle does not lose any camouflage and can effectively creep around.
* Designate Target: This vehicle has the ability to designate targets that are within its line of sight. Designated targets are marked to other players and take increased damage.
* Amphibious: This vehicle is more resistant to taking on water, allowing it to traverse wider rivers or lakes.
* Troop Compartment: This vehicle features a troop compartment, allowing you to repair your modules faster and to capture objectives more effectively.

## Upgrades

### Armor

OT-64 Cobra Stock Armor
 This vehicle's light armor offers basic protection from autocannons and machineguns.

### Weapon

**Stats:**

* **Depression/Elevation**: -6.0° / 12.0°

**Stats:**

* **Depression/Elevation**: -6.0° / 12.0°

## Footnotes

1. ↑ 290 mm at 100m;
87 mm at 400m
2. ↑ 32 for Partial Penetration;
16 for Non-Penetrating Hits
3. ↑ 150 for Non-Penetrating Hits

BMP-1P  •
BMP-2  •
BMP-3  •
BMP-3M  •
Boxer CRV  •
Boxer RIWP  •
Bradley FV  •
CRAB  •
CV90 Mk.IV  •
Gepard  •
Scimitar  •
Warrior  •
FV721 Fox  •
LAV-150  •
Lynx  •
Marder 2  •
Puma  •
SPHINX  •
VBL  •
VBL Ingwe  •
VBR  •
 Marat Shishkin | Derivatsiya  •
Stalker  •
BMD-1  •
BMD-1P  •
BMD-2  •
BMD-2M  •
BMD-4  •
MT-LB S8  •
Sabre  •
 Zhang Feng | BVP M-80A  •
BVP-M2  •
BWP-1M  •
BWP-2000  •
Scorpion Kastet  •
Rosomak  •
Rosomak M1M  •
OA-82 Jarmila  •
**OT-64**  •
OT-65A  •
VN17  •
ZBD-04A  •
ZBD-86  •
 Oscar Faraday | Kornet-EM  •
Shadow  •
Pindad  •
T249  •
 Francine De Laroche | AMX-13 DCA  •
AS21  •
EBRC Jaguar  •
Hunter AFV  •
K-153C  •
K21  •
Type 89 IFV
Olavsvern Takeover

**Olavsvern Takeover** is the fourth and final chapter of the Arabian Nights Special Operations in *Armored Warfare*.

## Briefing

*"March 27, 2043"*

*"Douglas O'Reilley tipped off the hideout of Sebastian Grimm, his former boss. The International Security Department together with Magnus Holter are on the way to the location. Together, they are going to put an end to Clayburn Industries."*

## Primary Objectives

### Find Sebastian

This objective appears at the start of the mission, and it will be complete when players fulfill the "Capture the Port" primary objective.

### Support Either Magnus or Fedor

Complete either "Support Magnus" or "Support Fedor" by capturing the control point at I2 or I5 respectively.

### Destroy Sebastian's Warship

Reduce the durability of Sebastian's warship to 10% or below before he escapes. The time limit is 8 minutes.

## Secondary Objectives

### Support Magnus (Sebastian perishes)

Capture the control point at I2 in the beginning of the mission. Doing so will forfeit the "Support Fedor" objective.

### Support Fedor (Sebastian gets arrested)

Capture the control point at I5 in the beginning of the mission. Doing so will forfeit the "Support Magnus" objective.

### Destroy the AA

This objective appears shortly after "Capture the Roadblock" primary objective becomes available, which tasks the players to destroy the five SAM launchers indicated on the minimap. Completing this bonus objective enables air support to help damage Sebastian's warship later in the mission. The friendly air support can also help damage enemy vehicles around E5 if no player vehicles have reached the lower grounds there beforehand.

### Disable the Signal Jammers

This objective becomes available approximately 55 seconds after "Destroy Sebastian's Warship" primary objective becomes active and if "Destroy the AA" secondary objective is complete. There are three circles available for capture at E2, E4, and F1. Capturing each one will allow friendly air support to perform a bombing run against Sebastian's warship.

## Strategy

*This article is a stub. You can help Armored Warfare Wiki by expanding it.*

## Rewards

*This article is a stub. You can help Armored Warfare Wiki by expanding it.*

## Trivia

* The map is referred to as "blackcoast" in game files.
* This mission has two possible endings: Sebastian gets killed by Magnus's forces, or Sebastian gets arrested by Fedor's forces. The canon latter was eventually determined as canon by examining players' choices during the mission's availability in 2019, of which Fedor's side won the majority.

## Footnotes

1. ↑ Time limit will be extended to 9 minutes if "Capture the Port" is completed with less than 9 minutes remaining on the timer

## References

1. ↑ Special Operations: Story So Far - Armored Warfare Official Website
Tropical Coast

**Tropical Coast** is a PvP map in *Armored Warfare*. It was first introduced to the game in June 2017. The map serves as the base map for two Special Operations missions: Threat from the Sea and Exfiltration.

## Background Lore

*"Welcome to Jamaica, commanders. Not so long ago, Port Antonio was an important port facility and a well-known tourist resort. Now it attracts a different kind of attention. A rogue team of scientists hid some important documents somewhere in the area. Your task is to recover them at all costs. But be careful – Jamaica may be a tropical paradise, but you're in for one hell of a fight."*

## Gallery

* Map with grids
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot

## Trivia

* On Russian game client, the map is called "Порт-Антонио", which means "Port Antonio".

## External link

* The Tropical Coast map - Armored Warfare Official Website

## References

1. ↑ Introducing Update 0.20 "Tanks Reloaded" - Armored Warfare Official Website
2. ↑ The Tropical Coast map - Armored Warfare Official Website