Update 09-28-18

*This update has not yet been incorporated into the wiki, You can help Scum Wiki by going to the pages called out in this update and adding any changes! If you're not quite sure what this means, check out this guide on how to add these changes!*

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**Important update from the developers!**

Hello guys, in this patch you will notice fewer bug fixes, optimizations etc.. We are starting to allocate people to work on the features that you voted you want the most. That includes vehicles, fortifications, FOV changes and many more. We plan to update you about the WiP features on a weekly basis with screenshots and descriptions.

P.S The Golden DEagle event ends today. However, since everyone loved the golden DEagle so much, we have decided to keep it in the game! Yes, that means you can find it, BUT it's in the rarest category in the game (and for now the only item in that category). Good luck finding it!

## New Content!

This week we have some neat new things for you!

### New weapons!

* Improvised Handgun

This handgun can be crafted from the basic survival skill and it uses .50 AE cal ammunition.

* Improvised Shotgun

The shotgun can be crafted from the medium survival skill and it uses 12 gauge shells.

### Head gear!

* Improvised Mask

This handsome head apparel can be made by anyone, and it guarantees you all the ladies on the island.

* Night Vision Goggles

This is a simple strap with NVG that can be used to better navigate in the night and can be found in military zones.

### Caves!

We added 30 caves on the island that you are free to use and make it your home!

### Taunts!

Pretty neat 6 taunts that you can use in the game!

## Optimizations

* Client optimizations

We made distant LODs for Factory, Prion, Refinery and Airfield. What that means is that when you are looking in that direction from a long distance you will see buildings and if you look through a scope you won't see people walking in the air anymore. Also that reduces render distance for high taxing models that will impact performance.

* Refinery

* Prison

* Factory

* Airport

### Sound

* Re-designed gunshot sounds for KAr98 and SVD.
* Slightly increased audible range for sprint footsteps.
* Reduced sound range for rabbit and chicken.

### QOL changes

Updated some item descriptions for better clarifiaction.
Added keybindings for basic gestures.
Added suicide animations.
Changed "Crafting bullets" to survival skill for easier bullet crafting. Also lowered the needed skill level to basic for handgun bullets (9mm, .50 AE and .357 calibre)
Reduced the brightness of Nice Watch. When you do not look at it its dim when you take a look it brightens up.

### Bug fixes

* Fixed more landscape bugs (tears in the ground etc..)
* Fixed a bug where clothing items would apsob up to 8 kg of water.
* Fixed heatstroke not causing coma correctly, resulting in the player to being able to move but unable to interact with anything.
* Fixed hyperthermia recovery. Now you can decrease your temperature by stripping clothes before it didn't affect it.
* Fixed client crash that sometimes occured when unequipping long-sleeved clothes.
* Fixed a bug where shooting a sentry when in an event would grant you experience.
* Fixed the bug that made the player unable to pick up an item from the vicinity by using double-click.
* Fixed the bug on the dam. Now players can't walk up on it anymore.

### Known issues

* Bottom right of C4 (C4\_4) has no grass on the ground that impacts "search rocks" actions. We are working on tracking down the bug that causes that.

### Anti Cheat

* Also a lot of updates on our anti cheat system!