Changelogs (2018)

2023 2022 2021 2020 2019 **2018**

Changelogs here from 2018 are copied from the Corporate Clash website. Information has been copied to allow for links to be added to wiki pages.

## v1.0.9.10 BETA - End of Christmas 2018

Events

* Toonseltown has closed up for the season to get things straightened up for next year!
	+ All unfinished Toonseltown quests have been removed.
	+ The snow has started melting all around Toontown.
* New Years fireworks has come to Toontown!
	+ Join us for fireworks in the playground every hour!
	+ Watch the fireworks to receive a special unlock.
	+ Added a hidden nameplate unlock.
	+ Added three limited time quests.
	+ The event will run until the 3rd January 2019.

## v1.0.9.9 BETA - Squirt SOS cards

Features

* Added Squirt SOS cards.
* Added a Jump Cancel toggle.
* Added more quests for the Toonseltown event.

Tweaks

* Buffed Fire Hose's damage by 1.
* Fixed some spelling errors.

Bugfixes

* Added a potential fix for Long leg textures.

## v1.0.9.8 BETA

Features

* Added more prizes to the Toonseltown prize pool!
	+ Males can now win the Ragdoll outfits
	+ Females can now win the Tin soldier outfits

Bugfixes

* Fixed an issue with NPCs spawning.
* Fixed an issue with nameplate rewards.
* Fixed an issue with long leg boot textures.

## v1.0.9.7 BETA

Features

* Added more prizes to the Toonseltown prize pool!
* Added a secret nameplate unlock.
	+ You have until the end of the Winter event to solve and unlock the nameplate.
* Added a Live event to Toonseltown.
	+ Join us at 8:30PM Toontown time to see a special visitor.
* Added Species Effects.
	+ Deers can now unlock a special effect.
	+ More to come soon!

Tweaks

* Corrected the names on items which didn't have the correct name.
* Updated the clubs chat colour in the chat log.

Bugfixes

* Corrected the Two Face merit amount.
* Fixed an issue with Long leg boots.
* Fixed the Skybox in Cog buildings.

## v1.0.9.6 BETA

Features

* Added more quests for the Toonseltown event.
* Toons will now yawn before going to sleep.

Tweaks

* Updated the Toonseltown minigame:
	+ Removed the rarity system.
		- Items are now all in one prize pool.
		- If you obtain all of the items, a random amount of jellybeans will be rewarded.
	+ Added a lot of new items to the prize pool!
* Adjusted the Big Fish attacks.
* Slightly increased the max cog defense to balance level 8 gags.

Bugfixes

* Created a potential fix for the Toonseltown minigame starting twice.
* Created another potential fix for the C.E.O table bug.
* Created a potential fix for the Snowman head crash.

## v1.0.9.5 BETA

Tweaks

* Updated a quest in Acorn Acres to reflect the street changes.
* Added more words to the whitelist!
* Updated the Winter speedchat menu!

Bugfixes

* Implemented another potential bugfix for Mac Laff Meter sorting issues.
* Fixed a bug where Toonseltown would be locked before the game started.
* Fixed a bug where players wouldn't get a prize for completing and scoring over the required amount in the Toonseltown minigame.
* Fixed a bug where toons wouldn't recieve a snowman head for completing caroling.
	+ Stop by a shop and carol again to recieve your snowman head!
* Fixed a bug where playground props wouldn't despawn when leaving the playground.
	+ We've given Pepper Minstix some parking lessons for his sleigh.
* Fixed a bug where players could teleport into a locked district.
* Fixed a duplicate prize in the Toonseltown minigame prize pool.
* Fixed a bug with caroling in a Cog building.
	+ As it turns out, the Cogs don't like Carols.

## v1.0.9.4 BETA

Tweaks

* Updated a reward from a Drowsy Dreamland quest.
* Reverted the potential Mac laff meter fix.

Bugfixes

* Fixed an issue where Toons last playground wasn't saving correctly.
* Fixed various issues with the Toonseltown Minigame:
	+ Fixed an issue which would crash the client when Cogs flew in.
	+ Fixed the district reset.
	+ Fixed an issue where the minigame wouldn't clean up correctly.
	+ Item rarities now show up correctly.
* Fixed an issue where Pepper Minstix would crash toons who declined his offer.
	+ Don't worry, he'll be nicer from now on!
* Fixed various quest issues.

## v1.0.9.3 BETA - Toonseltown & Christmas/Toonsmas 2018

Events

* Toonseltown has opened up for the holiday season!
	+ You can visit Toonseltown at most of the time using the button beside your friends list button.
	+ Plenty of locals are out and about to give you information about caroling and sidetasks!
* It isn't all slapstick and seltzer in Toonseltown...
	+ C.O.G.S. Incorporated has dedicated all its resources towards stopping the festivities in Toonseltown!
		- Every 30 minutes, there will be a special event to retrieve all the gifts that Santa drops over Toonseltown, but the cogs are going to try to take those gifts!
		- Stop the Cogs and retrieve as many presents as possible, and you can receive some awesome gifts!
* Caroling is back in Toontown!
	+ Visit select shops around Toontown and sing their favorite carol to receive jellybeans, and if you sing to them all, a special reward!
* It's gotten chilly in Toontown...
	+ All the playgrounds have been frozen over, and their music has become more festive to match!
	+ Frozen Fish can now be caught anywhere, due to their migration patterns shifting to the climate

Features

* Snowman Steve has taken permanent residence in The Brrrrgh!
	+ Talk to him after reaching The Brrrrgh in the taskline for a special sidetask!
	+ Snowman Steve isn't an ordinary toon, he speaks in the sound of sleigh bells!

Tweaks

* Caroling now has cutscenes and music attached.
* Snow piles have shown up all over Toontown!
	+ Run over them to gather some snowballs to throw at your friends, or even the Cogs!
* Throwing pies and or snowballs at Cogs walking down the street will now engage them in battle.
* Toon shops involved in caroling have been flagged as uncapturable to Cogs.
* Wacky Way now has a street map.
* Improved the transition tasks for Barnacle Boatyard to Acorn Acres.
	+ All the tasks now require cogs on Peanut Place.
	+ Peanut Place now has a 1:1 Cog:Toon ratio in battles.
	+ Peanut Place max level has been reduced to 9.
* Fixed an issue with Legume Lane's max level being 9, instead of 10.
* Added some phrases and words to the blacklist.
* Slightly modified the map to account for Toonseltown's location.

Optimization

* Improved the performance of the content pack loader

Bugfixes

* Implemented a potential bugfix for Mac Laff Meter sorting issues
* Fixed the infamous C.E.O. Table Glitch™

## v1.0.9.2 BETA

Tweaks

* Lowered the volume of Taunt emote sound effect.
* Adjusted the positioning of certain toons on the T.P.P.

Bugfixes

* Fixed some text issues on the items page.
* Fixed a bug where all toons would be notified about sprinting.
* Fixed a crash which would occur when clicking on a small toon's nametag.
* Fixed an issue where an incorrect nameplate was given for completing a challenge.
* Fish now swim in the diving game.
* Fixed an issue where lure wouldn't give the correct amount of gag experience.

## v1.0.9.1 BETA

Bugfixes

* Fixed an issue where some toons couldn't access the items page.
* Fixed a crash relating to the training points alert.
* Fixed a crash related to codes.
* Fixed an issue which allowed toons to sprint when sad.

## v1.0.9 BETA - Toon Profile Panels

Toon Profile Panel

* The T.P.P. has been completely overhauled!
	+ Toons can now earn and display backgrounds and nameplates on their T.P.P.
	+ Toontask and Cog disguise statuses are now displayed in the T.P.P.
	+ Added more in depth information regarding a Toon when they're online.

Items Page

* The Items page has been completely overhauled as well!
	+ Players can now switch between their backgrounds, nameplates, speedchat colors and clothing on the items page from anywhere in Toontown.

Features

* Added a search bar to the friends list.
* Players can now choose the texture quality, especially useful for lower end computers.
* Added Silly Saturday.
	+ Every Saturday, the events throughout the week will cycle on a bi-hourly basis!
* Added Surplus Sunday.
	+ Every Sunday, Cog Boss rewards will be increased by 1, with the exception of the C.E.O., which receives a +2 fire bonus.
* Added three new sidequests
* Added "Skip Tutorial" button.
	+ You must have a Toon on the account before you can skip the Tutorial.
* Increased the Speedchat+ box size allowing longer messages.
* Added Sprint/walk keys.
	+ Press "Shift" to sprint, and "F6" to walk!
		- These keys can be rebinded in the controls menu.
* Added a new emote to the cattlelog, Taunt!

Tweaks

* Disable the "Nearby Pets" tab on the friends list when not in the estate.
* The Shtickerbook has been consolidated a bit.
	+ Moved the code redemption page to the items page
	+ Moved the Gag training page to the Gags page
* Edited the Tutorial to reflect the Shtickerbook changes.
* Disabled the Shkraftbooking page
	+ This page will be reimplemented once all of the Shkraftbooking systems are ready, or whenever we have an event that uses materials.
* Changed FPS meter styling to a look a little more toony.
* Lowered friend limit to 100 toons
	+ Toons with over 100 friends will not lose their friends.
* Acorn Avenue has been enveloped into the waterfall.
	+ The design of the street now reflects the cavernous interior of Acorn Falls.
* Minigolf completion and miss sounds now include some of the new species sounds.

Quality of Life

* Rearranged some settings
* Removed camera collisions on C.F.O. objects.
	+ This is especially useful for Toons that are stunning Goons. Their camera will no longer adjust against them!
* Boss cog jumps now play at a consistent volume.
* Changed the time limit of the diving game to 75 instead of 60 seconds.

Optimization

* Implemented a potential fix for memory leaks

Experimental

* Fixed and reimplemented the experimental multithreaded graphics option.
	+ This may net an increase in FPS for some computers, though it will result in a few graphical glitches.

Bugfixes

* Fixed levels in certain V.P./C.F.O. difficulty tiers
* Players can no longer chose a resolution higher than their monitors resolution.
* Fixed the scaling of the Sellbot HQ tunnel's sign leading to Daffodil Gardens.
* Various Toontask fixes.
* Fixed a bug where Toons could pick up treasures when they have completed a treasure quest.
* Fixed a crash when opening the items page after receiving a nametag.
* Fixed a bug where Toons couldn't open/close the book after the Tutorial.
* Fixed an issue where Toontask Speedchat phrases didn't display correctly.
* Fixed an issue where Toons couldn't delete friends.
	+ I guess this update isn't so friendly after all, eh?
* Boss Cogs and Doodles now respect frame blending.
* Fixed double Lure EXP bug.
* Fixed some collision issues with the Ye Olde Toontowne gag shop.
* Fixed some collision issues with the Ye Olde Toontowne dungeon door.
* Fixed a white haloing effect around Toon eyes.
* Fixed the street names on some of the advertisement billboards.
* Fixed a district reset.
* Fixed an issue where CGC and DA Office models would not unload

## v1.0.8.7 BETA - Thanksgiving 2018

Feature:

* Turkey Toons are available for Thanksgiving only in Make-A-Toon, go make one!
	+ Turkey toons will only be available in the Make-A-Toon from Midnight until 11:59PM on Thursday the 22nd November.
* Black Friday means big sales, which means a Sellbot Mega Invasion! Go help save Toontown from the Sellbot Menace!

Optimization:

* Made a slight improvement to street loading, players should see a small bump in peformance on streets.
* Toons now load from preloaded cache.

Bugfixes:

* Fix the infamous missing texture bug.
* Fix the cog levels in VP/CFO.
* Fix a crash associated with deleting Resistance Ranger Rain's SOS.
* Fix a crash related to CFO cutscenes.
* Flippy has just discovered that it is, in fact, no longer Halloween, and as such, he has changed into his normal clothes.
* Fix dialog sounds for the Chairman and other Boss Cogs.

Potential Bugfixes:

* Potentially fixed a bug that resulted in users crashing out of Cog Golf Courses

## v1.0.8.6 BETA

Tweaks

* All sound gags will now play at the same time instead of playing in level order.
* Street maps will now show sidequest locations.

Bugfixes

* Fixed an issue which crashed users upon buying the Moon Suit Boots
	+ Visit the Witch in the Ye Olde Toontown dungeon to pick up a new pair of Moon Suit Boots if you have the Vintage Moon Suit Boots
* Fixed a crash related to timers

## v1.0.8.5 BETA Patch 1

Features

* When using an SOS call, the type of SOS call is now shown.
* Materials can now be earned by defeating cogs.

Tweaks

* Rebalanced the number of materials received from fishing and the limited time instance.

Bugfixes

* Fixed a bug where Female toons would receive the wrong shorts from the Halloween limited time quest.
	+ Toons who have received the wrong shorts will be sent the correct pair

## v1.0.8.5 BETA - Halloween 2018 and Count Erclaim

Event

* Halloween has come to Toontown!:
	+ Added a new limited time quest into Toontown Central
	+ Added a new instance in Toontown Central
	+ Added Shkraftbooking
		- Collect materials from fishing or defeating the limited time Halloween instance!
		- Visit the Witch in the Ye Olde Toontown dungeon to purchase limited time items using materials.
	+ Added a bunch of new outfits and accessories, with more coming during the event.
	+ Bloodsucker Skelecogs are invading Toontown! ToonHQ has manged to secure some safe districts during this spooky time.
	+ Trick or treating has returned to Toontown, see the blog for more information.

Features

* Added a toggle to disable Speedchat Plus.
* Added a toggle to disable Clubs chat.
* Added the ability to delete SOS cards.
* Added some new toon speech sounds.

Tweak

* Changed the starting music volume to 50% when first opening the game.

Bugfixes

* Fixed various issues. Please contact support if you encounter any!

## v1.0.8.4 BETA

Quests

* Added four new sidequests:
	+ 1 Quest in Barnacle Boatyard.
	+ 1 Quest in Ye Olde Toontowne.
	+ 1 Quest in The Brrrgh.
	+ 1 Quest in Drowsy Dreamland.

Event

* Removed the Outback At The Barnyard Event

Known Issues

* Client might crash when using the Items page after accepting a nametag.

## v1.0.8.3 BETA

Quests

* Added three new sidequests (Speak to a HQ officer for hints):
	+ 1 Quests in The Brrrgh.
	+ 1 Quest in Acorn Acres.
	+ 1 Quests in Drowsy Dreamland.

Playground

* Added a few new retextures to Toontown Central
* Fixed another bug that allowed toons to change the color of their current outfit in the clothing shop.

Event

* Added a new Quest
	+ The team with the most players that have completed this quest will have their teams score doubled.
	+ Event ends on the 30th of September at 5PM EST

Other

* Temporarily increased the friends list back up to 300 toons.
* Temporarily disabled Discord RPC.

## v1.0.8.2 BETA

Estates

* Fixed a softlock where players couldn't teleport to their estate.
* Fixed an issue where gifts would duplicate.

## v1.0.8.1 BETA

Estates

* Fixed a crash when trying to gift items.
* Fixed an issue that didn't allow players to gift to offline toons.
* Removed some items from the catalog rotation.

Main Menu

* Added a confirmation to the quit button.

Playground

* Fixed a bug that allowed toons to change the color of their current outfit in the clothing shop.

Bosses

* Updated the layout of the Player Damage Stats.
* Tweaked the location of the Boss Health Bar.
* Fixed a CJ crash related to the cooldown timer.

Battle

* Fixed an issue where Prestige Squirt was increasing cog defense instead of decreasing.

Other

* Decreased the friends list back up to 300 toons.

## v1.0.8 BETA - Boss QOL changes

Estates

* Added Music to the estate interior.
* Added a Deposit/Withdraw All button to the bank.
* Added Gifting to the Catalog.

Keybinds

* Added Keybind options for Zero Toss Pies & Boss stats toggle.

Event

* Added Team logos to Toons Avatar panel.

Main Menu

* Moved location of certain buttons.
* Updated the name accepted screen.

Playground

* Clothing shops are now open!
	+ Any outfit costs 250 Jellybeans to purchase.
	+ Added Bean bank & Outfit cost to the GUI.
	+ Removed Clothing Tickets.

Bosses

* Added a Cooldown timer to the CJ.
* Tweaked the location of the Boss Health Bar.
* Added help to CJ timers.
* Fixed an issue where the camera would spawn in the floor, on round three of the CJ fight.
	+ Hover over the timers to see what they're for.
* Added Toggle-able boss statistics that can be viewed in the final round of each boss. Press F1 to view/hide the stats.
* Tweaked the CFO Side Crane Mechanics.
	+ Any goons thrown from a side crane will stun the CFO if the hit has a high impact! However, in order to pay the price for such power, they now enable goons instead of disable them.

SOS Cards

* Lure SOS have been rebalanced:
	+ Lil Oldman 5 stars (Presentation, 6 rounds)
	+ Nancy Gas 4 stars (Hypno Goggles, 5 rounds)
	+ Stinky Ned 3 stars (Big Magnet, 4 rounds)

Clubs

* Club EXP Rewards obtained from facilities, bosses, and buildings have been rebalanced.
* Maximum Club Capacity has been increased to 100!

Codes

* Added in codes for quest items.
* Fixed a crash with codes.

## v1.0.7 BETA - Outback at the Barnyard Part 1 2018

Events

* Outback at the Barnyard:
	+ The two teams now have a representative outside of the Toon Hall. Go talk to your team representative for a limited time Toontask!

Toons

* Adjusted some accessory placements.

Chat

* Added over 300 words to the whitelist.

Districts

* Added safe districts.
	+ Some districts can no longer be invaded.

Bosses & Cog HQs

* Fixed the CJ Cannon Crash.
* Updated the VP music.
* Added more Cashbot HQ spawn points.
* Added 0% Pie throws.
	+ Press F5 or End to throw a pie at 0% power.
* Fixed a crash when a player reached a certain suit level.
* Fixed an issue where the Boss Health wouldn't clean up after a toon goes sad.

Battles

* Fixed an issue with SOS cards making the user pass.

Quests

* Added six new sidequests:
	+ 2 Quests in TTC.
	+ 1 Quest in YOTT.
	+ 2 Quests in DG.
	+ 1 Quest in MML.
* Multiple Quest poster fixes:
	+ Fixed an issue with Cog heads rotating on the Quest poster.
	+ Fixed toon laff meters not clearing up.
	+ Quest labels now adjust to the length of the label.
* Improved street map accuracy.
	+ Investigate quests should now show the correct location on the street map.

Verified Toons

* Updated the dialog box to show more information.

## v1.0.6 BETA

Events

* The "Outback at the Barnyard" species event has begun!
	+ Every cog defeated counts towards the team that you have registered for.
	+ You can pick your teams on the Corporate Clash website, just log in, and it will be right on the homepage!
	+ The event will run for the duration of version 1.0.0, with the winners being announced with our version 1.1.0 update!

Fishing

* The fishing album now shows rarity colors for species.
* Fixed an issue with fish shadows stuttering and teleporting.
* Fishing piers can now be left with the ESC key.

Cogs

* Skelecogs have had some modifications to their emblem designs:
	+ Skelecogs now get a gear around their emblem/health meter
	+ Their health meter is now positioned towards the top of their chest, and no longer floats.
* Fixed an issue with Loan Shark and Big Fish heads not rotating on tasks.

Bosses

* All Boss Cogs have received a new health bar!
	+ The health bar appears on the player's heads-up display, and will track their progress through the battle.
* Fixed an issue where two cranes could attempt to grab the same object in the C.F.O.
* The C.F.O. has become a bit less chatty in the final round.
* Some crane mechanics have changed in the C.F.O. final round:
	+ The corner cranes now use a blue magnet model. They act the same as before.
	+ The side cranes have had a massive overhaul:
		- Side cranes now move 50% faster than corner cranes
		- Side cranes rotational range is lower, but to compensate, their extension range is much further.
		- Side cranes will automatically stun any goons they pick up.
		- Loony Labs scientists have figured that due to their polarity, they repel safes away from them, sliding them across the vault!

Gags

* All gag prestige bonuses that would have resulted in decimal numbers now round up instead of down.

Doodles

* Adjusted doodle trick accuracy to be more accurate.
* Added in a new doodle trick: Peekaboo!
	+ Peekaboo heals 12 laff base, maxes at 24 laff.

Trolley

* Fix a crash with some minigames
* Fix a typo on the Trolley Tracks holiday notification

Tweaks

* Added a "Go to Minigames" Button on the Map page. This button unlocks when you visit Acorn Acres.
* Cogs will no longer join a battle at more than a 1:1 ratio in Acorn Acres if a toon with less than 45 maximum laff is present.

Bugfixes

* Fix the infamous spinning bug.

Buildings

* Cog Buildings in Ye Olde Toontowne now use the proper sky model for middle floors.

## V1.0.5 BETA - Daily Activities Introduced

Holidays

* There is now a holiday for every weekday.
	+ Merit Monday: A brand new holiday! Enjoy 50% increased merit gain!
	+ Activi-Tuesday: Covered in the last patch notes, all activity experience gains are increased by 25%!
	+ Fish Bingo: Making a return from Toontown Online, Fish Bingo allows you to participate in a bingo game with Toons at the same pond!
	+ Trolley Tracks Thursday: As covered in the last patch notes, hopping on the trolley with 2 or more Toons will take you to Trolley Tracks!
	+ Gag Farming Friday: A brand new holiday! All gag experience multipliers increase by 1. For example, regular gag experience becomes 2x, and invasion experience becomes 3x.
* Fixed an issue with the calendar page clock.

Toontasks

* Fix some more issues relating to Toontask dialog
* Fix offset dialog in The Brrrrgh Toontasks.

Tweaks

* Added in a verified icon for specific toons.
	+ Verified checkmarks will appear on their details panel, letting you know if the user is the real deal.

Bosses

* The C.E.O.'s speed calculations have been re-adjusted.
	+ The C.E.O. now has a higher speed pool, so it will take much longer to get the C.E.O. to fully red treads.
	+ Fixed an issue where the C.E.O.'s turn speed would accidentally become 0.

Estates

* Banks now deliver properly.

Cog Disguises

* Fix an issue with Corporate Raider Level 15 stock options.

Cog HQ

* Replaced a Throw gag barrel with a Drop gag barrel in the Factory.

Fishing

* Added various tweaks to the caught fish panel.
	+ Fish names are now color coded to their rarity.
	+ Fish rarity is now displayed under the jellybean value on the panel.

## V1.0.4 BETA

Bosses

* Fix a bug where the C.E.O.'s speed could go over its limit.
* The C.E.O. final round has had some mechanic changes
	+ The C.E.O. will now regain his speed faster according to his current speed. The slower he is, the faster he recovers.
	+ The C.E.O. will regain some speed if he successfully damages a Toon.
	+ The C.E.O. stun chance now hard caps at 80%
	+ The C.E.O.'s max health has been increased, starting at 600 for tier 1, going up to 1000 at tier 5.

Battles

* Zap should behave a bit better. Report any bugs you find to the developers!

Holidays

* Holidays are back! They are still a work in progress, however, two weekly holidays exist as of now.
	+ Trolley Tracks Thursday makes its return from Toontown Online! Hop on the trolley with 2 more players to play!
	+ Activi-Tuesday is a brand new holiday introduced by The Corporate Clash Crew!
		- All activities (Golf, racing, fishing, and trolley) will have a 25% increase to their experience rewards on this day only!

Streets

* Added a door to the Toontown Mess Hall on Punchine Place.
	+ With this change, Chef E.Z. Bake has been moved to the actual Toontown Mess Hall.
* Fixed a typo on Anchor Avenue's playground tunnel.

Quality of Life

* Cog Suit and Merit progress will now show on your Gag Inventory page.

Cog HQs

* DA Office skill credit multipliers have been refactored to act more like other facilities.
	+ The A office gives 4x skill credit
	+ The B office gives 5x skill credit
	+ The C office gives 6x skill credit
	+ The D office gives 7x skill credit

Tweaks

* Cog Disguises now play the lured animation when the wearer is asleep.
* Added a credits screen to the main menu.
* Add an easter egg to a fishing related shop in Barnacle Boatyard.

Bugfixes

* Fix a crash when using Cog Radar on a street that has a non-conventional building.
* Fix a crash when navigating through Punchline Place.
* Fix an issue in where "Cog Speak" phrases for The Mingler would not show.
* Fix an issue where Doodles would sometimes not be the correct gender when purchased.
* Fix an issue where Cog Disguises would not rotate properly during strafing.
* Fix an issue where Toons would appear in their disguises when entering doors.
* Fix a few scattered Toontask issues.

Performance

* Begin optimizing some textures for better performance.
	+ Textures that were needlessly large have been downscaled to a more reasonable scale.

Known bugs

* Trolley Tracks vote selection may act a bit wonky when moving upwards.
* Some quests need some modification to their dialog or goals still. Be sure to report any issues with those to the developers!

## V1.0.3 BETA

Bosses

* CEO Diner Cogs now scale according to the tier.

Battles

* Change the TNT animation
* A ton of Cog attacks have had sounds reworked, or added.
* Fix various animation bugs with Cog attacks.
* Reduced the maximum time a Toon or Cog can wait to join a battle from 30 seconds to 7.5 seconds. This should prevent issues with a Toon waiting to join holding up the battle.

Streets

* Ye Olde Toontowne street percentages have been adjusted.
	+ The new percentages are as follows:
	+ Knight Knoll: 0% Boardbot, 5% Bossbot, 5% Lawbot, 45% Cashbot, 45% Sellbot
	+ Noble Nook: 50% Boardbot, 40% Bossbot, 10% Lawbot, 0% Cashbot, 0% Sellbot
	+ Wizard Way: 0% Boardbot, 20% Bossbot, 70% Lawbot, 5% Cashbot, 5% Sellbot
* Noble Nook and Wizard Way will now spawn Cog Buildings correctly.

Bugfixes

* Fix a crash relating to typing a non-unicode character into the chatbox.
* Fix an issue where a Toon's fishing level could go over 70.

## V1.0.2 BETA

Tasks

* Reduce the levels required for the Acorn Acres intermission tasks.
* Part collection tasks will now skip if you have your cog disguise for the needed department.
* Fix an issue relating to missing tasks and tasks rolling back.
* Patch various quest progression issues.
* Fix the infamous "G" bug.

Bosses

* Tier 1 VP has been rebalanced.
	+ Pies will now heal 3 laff at tier 1.
	+ The maximum level for the VP in tier 1 is now 11.
* Other VP rebalances
	+ Skelecog level minimums are now 5 + the tier. For example, a tier 1 VP would have level 6 skelecogs at minimum, while a tier 4 would have level 9s.
* Implemented CJ bonus weight for lower tier CJ fights.
	+ The weight is calculated as seats - 2, or 0, whichever is higher.

Facilities

* Slightly increase barrel collision radius.

## V1.0.1 BETA Patch 3

Trolley

* Rebalance the experience formula for the trolley. No longer will you be riding the trolley all day long!

Bugfixes

* Fix a crash for toons that were so eager to disable Ye Olde Toontowne colors they couldn't wait to get in game.
* Fix a crash for toons that were so eager to use trap that they couldn't wait for a Cog to join the battle.

Bosses

* Rebalance some CJ attack damage tables.
* Bonus weight has been implemented into lower tier CJ fights. The weight is 2 less than the number of seats.

## V1.0.1 BETA Patch 2

SOS Cards

* Tweak the damage values of some SOS cards.

Buildings

* Cog Buildings now properly spawn in Ye Olde Toontowne.

Invasions

* Slightly adjust the rate at which invasions spawn.

Battle and Cogs

* Rebalance Mr. Hollywood and The Mingler's attacks.
	+ Mr. Hollywood retains having two group attacks, Song and Dance, however, is much less accurate than Power Trip.
	+ The Mingler's Power Trip has been replaced with Double Talk, and her Paradigm Shift damage table has been reduced.
* Various other tweaks to Sellbot Cog damages.
* Toon attack panels in battle now accurately reflect the damage a gag will do when prestiged.

Other

* Fix a few typos around the game.
* Fix Timmy Riddle's quest reward. It can be toggled in the Camera Tab of the Options Shtikerbook page.

## V1.0.1 BETA Patch 1

Training Points

* Fix a few typos on the training points page.

Clubs

* Fix a longstanding bug with club invites.

Trolley

* The Slingshot Game will automatically complete if everyone reaches the max score.

Cogs

* Slightly adjust the damages of some rank 7 Cogs.

Quests

* Fix a quest duplication bug.

## V1.0.1 BETA

Trolley

* Trolley levels have now been added! Hop on the trolley and level up your Trolley Level for three more laff points.
* ALL trolley jellybean rewards are now doubled.
* Fix a crash in the Tug-of-War minigame when you face off against a "The Mingler" Cog.

Quests

* Fixed an issue that displayed the wrong experience values
* Fixed an issue that allowed players to get a quest early
* Fixed an issue that didn't let players pick up treasures
* Tweaked Ye Olde Toontowne building quests to 'Anywhere.'
* Tweaked some quest dialogue
* Added beans to all quests
* Added sidequest hints to HQ NPCs

Disguises

* Implement unused Cog disguise walking sounds from Toontown Online

Instances

* Buffed the number of Cogs in the Toontown Central & Barnacle Boatyard boss fight
* The Ye Olde Toontowne boss fight is now 1 level higher per tier
* Fix an issue where Toons that went sad in an instance would still get credit on completion.

Clubs

* Fixed an issue that would cause players to crash on receiving an invite to a club

Golfing

* Tweaked the golfing exp gained from golfing

Gags

* Fixed an issue with Lure accuracy
* Buffed Throw damage
* Slightly buffed Lightning starting damage
* Fixed a problem with Squirt causing users to crash
* Added indicators for Lure rounds and Squirt rounds
* Added an indicator for if the cog is soaked
* The "Water Balloon" gag is now a lime-green color

Cogs

* Add sound effects to some Cog attacks that were previously mute.
* Cogs now have a sound effect for dodging a gag.

Other

* Added some words to the whitelist
* Fixed an issue that allowed players to disable the black and white filter in Ye Olde Toontowne
* Fixed a crash relating to the black and white filter in Ye Olde Toontowne
* Fixed an issue with The Big Cheese's glower power attack
* Rename a building in Mezzo Melodyland to be less abrasive

## v1.0.0 BETA Patch 3

Trolley

* Trolley levels have now been added! Hop on the trolley and level up your Trolley Level for three more laff points.

Quests

* Fixed an issue that displayed the wrong Exp values
* Fixed an issue that allowed players to get a quest early
* Fixed an issue that didn't let players pick up treasures
* Tweaked YOTT building quests to 'Anywhere.'
* Tweaked some quest dialogue
* Added beans to all quests
* Added sidequest hints to HQ NPCs

Instances

* Buffed the number of cogs in the TTC & BB boss fight

Clubs

* Fixed an issue that would cause players to crash on receiving an invite to a club

Golfing

* Tweaked the golfing exp gained from golfing

Gags

* Fixed an issue with Lure accuracy
* Buffed Throw damage
* Slightly buffed Lightning starting damage
* Fixed a problem with Squirt causing users to crash
* Added indicators for Lure rounds and Squirt rounds
* Added an indicator for if the cog is soaked

Other

* Added some words to the whitelist
* Fixed an issue that allowed players to disable the B&W filter in YOTT
* Fixed an issue with The Big Cheese's glower power attack

## v1.0.0 BETA Patch 2

Instances

* Fix an issue with the Barnacle Boatyard instance

Gags

* Fix an issue with prestige Squirt not soaking single cogs.
* Fix a crash with Zap gags

Shtikerbook

* Fix an issue where the game would crash relating to the shtikerboo

## v1.0.0 BETA Patch 1

Quests

* Fix an issue that skipped most of Barnacle Boatyard's taskline.
* Fix an issue with a quest cutscene.

Estates

* Remove the lightswitch from estates.

Toons

* Add glasses position tables to new species.
* Fix a bug that prevented logging into a Toon that was in a club.
* The Toon details panel now shows how many gags a Toon has, as well as its prestige status.
* Fix an issue with strafing into doors or tunnels keeping the movement of the Toon in that direction. (Credit to Drew)

Shtikerbook

* The gag training page icon will now flash orange if you have training points available to spend.

Server

* Various server improvements.

## V1.0.0 BETA [Game Release]

Toons:

* 6 new species have been added! Fox, Alligator, Raccoon, Deer, Beaver, and Bat!
* All TTO species heads have been remodeled!
* Achievements! There are over 90 achievements to obtain, with more coming in future updates!
* Stat tracking has been added under the same Shtickerbook page as achievements.
* Toon levels! All Toons have their own level bar at the bottom of the screen! You get experience from fighting Cogs, getting achievements, and much more!
	+ The levelling system has replaced the old tasking system found in TTO. You no longer gain laff boosts, gag training frames, suit parts, Jellybean jar upgrades, task slots, or gag pouch upgrades from tasks. Instead, the only thing the tasks in the main taskline will reward you with is experience and Jellybeans.
	+ Every level, you get a laff boost!
	+ Every 5 levels, your jellybean jar capacity increases by 500.
	+ Every 10 levels, your gag pouch capacity increases by 10.
	+ Toon level caps at level 80!
	+ You get training points at levels 4, 8, 12, 16, 20, 28, 38, 48, 58, 68, and 78!

Cogs:

* A new Cog department has arrived! Boardbots have invaded the streets.
* Executive Cogs have stormed the streets of Toontown! These Cogs are very similar to normal Cogs, but have a different suit, 50% more health than their level without the executive tag, deal 20% more damage, and can dodge gags at the same rate as a Cog 1 level higher than them.
* New Cogs have been implemented that do not follow the regular corporate ladder for each department, and are very unique in ability and appearance. They don't walk the streets of Toontown, but rather are found in instances or facilities!
* Tier 6 Cogs can now be found from levels 6 to 12, and tier 7 Cogs can now be found from levels 7 to 15. Promotion requirements and laff boosts have been adjusted for these new levels, bringing the total laff boost count from each Cog disguise from 5 to 6.
* The maximum Cog level has been increased from 12, as well as the health for level 12s being changed to fit the Cog health formula.
* Various new Cog death animations have been implemented.
* All bosses have been made more difficult with changes to health, damage, and much more.
* All bosses now have tier systems by calculating the group's suit average. The higher the average Cog disguise of the group, the harder the boss will be and the more rewards you will gain at the end.
* All bosses deal more damage the lower on health they are.
* All facilities have different leveled Cogs in them to make getting merits and suit parts easier and to fit the taskline.
* Suit parts are no longer obtained from tasks! For any Cog department, suit parts are obtained from doing the different facilities!
	+ The easiest facilities give you leg parts.
	+ The medium facilities give you arm parts.
	+ The hardest facilities give you torso parts.
	+ The only exceptions to this are the Sellbot Factory and the Lawbot D-Office. You'll obtain any random Lawbot suit part that you don't currently have from the Lawbot D-Office. The Sellbot Factory reward every part type for the Sellbot suit.
* Teleport access to each Cog HQ is now gained upon reaching the tier 5 suit of the respective department.
* All facilities have a base multiplier added to their merits obtained to heavily decrease the grind between bosses.
* Cog buildings are no longer affected by invasions at all. Cog buildings now only spawn Cogs from that building's department. Cog buildings always have a 2x multiplier on top of the per floor multiplier. On the first floor there's a 2x multiplier, and on the last floor of a 6 story building, there's a 7x multiplier, which happens to be the max for Cog Buildings.
* Cog HQ courtyards give a 2x gag experience multiplier without an invasion and a 3x gag experience multiplier with an invasion.
* Jellybean Unites have been removed as a reward from the C.F.O.
* A few new SOS cards have been added to the VP, such as Zap, Throw, and Zap restock cards.
* Cog buildings now go up to 6 stories as opposed to 5
	+ Cog buildings give different jellybean reward amounts depending on the amount of stories.
* Some changes have been made to the layout of Bossbot HQ. The lobby for the CEO fight is now located inside the Bossbot Clubhouse itself rather than outside.

Gags:

* A new Gag track has been introduced, the Zap track! It has low damage and accuracy, but when paired with squirt, it can deal 3x damage with nearly perfect accuracy! It can also jump to deal reduced damage to other nearby soaked Cogs.
* Gag tracks have been reordered! Throw now comes after Squirt and Zap.
* Each gag track has at least one new gag, bringing each track to 8 gags total!
	+ Toon-Up: Treasure Chest at Level 7.
	+ Trap: Springboard at Level 3, Wrecking Ball at level 7.
	+ Lure: $50 Bill at Level 7.
	+ Sound: Kazoo at Level 3.
	+ Squirt: Water Balloon at Level 4.
	+ Zap (Continuing from Project Altis' Lineup): Broken Television at Level 6.
	+ Throw: Birthday Cake Slice at Level 4.
	+ Drop: Bowling Ball at level 3, Boulder at level 7.
* Gags used on a lured Cog are able to miss. The accuracy decreases by 5% every round, starting at 100% on the round the lure is successful.
	+ If the accuracy of the gag on the lured Cog goes below the gag's base accuracy, it will use it's base accuracy instead.
	+ Missed gags on lured Cogs will cause the Cog to unlure.
* Drop now has different combo damages depending on how many players use drop on the same Cog.
	+ 2 drop gags gives 30% combo bonus, 3 drop gags gives 40% combo bonus, and 4 drop gags gives 50% combo bonus.
* Many gags have changes in damage for better balance.
* Experience to get each gag has been tweaked, with the maximum gag experience being 20,000. Level 8 gags are earned at 15,000 and maxed at 20,000.
	+ Every gag track now requires the same amount of experience to get to each level.
* ALL gags now target one Toon or Cog, excluding the entirety of Sound, and every other Toon-up and Lure gag.
	+ With this, the "500 to go" feature has been removed, allowing you to buy any gag in the gag shop at any time after they are unlocked.
* Every gag has been remodelled or retextured!
* You can now pick any two gag tracks to start with from Make-A-Toon. Tasks asking for gags will ask only from your 2 starting gag tracks.
	+ A warning has been implemented if you try to pick Toon-Up and Lure. Be careful!
* SOS Card damages have been tweaked for better balance.
* Gag up unites now restock up to level 6 gags. Restock SOS Cards now restock up to level 8 gags.
* Toon-up Unites have been nerfed in value, with the highest going up to 60.
* Training points are used to buy new gag tracks or prestige existing gag tracks. It takes 2 training points to unlock a new gag track and 1 training point to prestige any existing gag track you have. You cannot remove training points from gag tracks you have unlocked, but you can remove training points from prestiged tracks for 20,000 in order to spend them on either another gag track or a different prestige.

Playgrounds and Tasks:

* There are two new playgrounds to explore!
	+ Acorn Acres (Fully revamped with streets and a taskline)
	+ Ye Olde Toontowne
* A brand new instance system has been implemented!
	+ The instance system involves custom fights with brand new Cogs that can progress the storyline.
	+ Each instance has cutscenes and custom Cogs to fight.
	+ Instances are used solely for the main taskline as of now, but will be expanded in much more interesting ways in the future!
* Many new streets have been added to every playground, new and old!
* The entire taskline has been redone from the ground up to be more fun, balanced, and full of personality!
* Many sidequests have been added, giving rewards ranging from teleport access to cheesy effects and much more! Many sidequests are able to be obtained dependent on how far you are in the main taskline.
* The Toontorial has been completely revamped, and the tutorial street has been removed.
* Many of the playgrounds have been renamed. Donald's Dock has been renamed to Barnacle Boatyard, Daisy Gardens has been renamed to Daffodil Gardens, Minnie's Melodyland has been renamed to Mezzo Melodyland, and Donald's Dreamland has been renamed to Drowsy Dreamland.
* Toontown Central, Daffodil Gardens, The Brrrgh, and Drowsy Dreamland have had their layouts significantly tweaked.
* Doodles and trolley games from each of the playgrounds have been adjusted according to their place in the taskline.

Clubs:

* Clubs are a feature that allows you to join together with friends, have easier access to groups, and level up your club throughout the game!
* To create a club, head to the Toon Hall in Toontown Central and talk to Bouncer Bongo. You better bring some beans with you, as it'll cost you 10,000!
* After you've created a club, you'll get access to Club shouts, Club bulletins, Club levels, and much more.
* Clubs will be expanded much more in the future, so stay tooned!

Side Activities:

* Gardening and parties have been removed entirely.
* Fishing, racing, and golfing now have experience systems similar to the normal leveling system.
	+ Fishing goes up to level 70 with a laff boost gained every 10 levels.
	+ Racing goes up to level 30 with a laff boost gained every 10 levels.
	+ Golfing goes up to level 30 with a laff boost gained every 10 levels.
* Goofy's Speedway has been renamed to Roadster Raceway.
* The Roadster Raceway tunnel has been moved to Acorn Acres Minigames.
* The TUV gives a 2x base experience boost to racing experience and the Roadster gives a 4x base experience boost to racing experience.
* Two new fishing rods, the cardboard and platinum rods, have been added! The cardboard rod is the first rod, and the platinum rod is the last.
	+ The weight ranges for each rod have been adjusted.
* You can buy new fishing rods and bucket capacity upgrades at The Tell Tale Carp on Anchor Avenue in Barnacle Boatyard, provided you have enough beans and levels in fishing.
	+ Bucket capacity upgrades increase your bucket capacity by 10 per upgrade, bringing you to a max bucket of 100.

UI:

* The Clubs page, Items page, and the Achievements/Statistics page have been added to the Schticker Book!
	+ The Options page and Gag Training page have also been revamped.
* A new main menu has been created!
* The Toontown map has been adjusted to fit new areas and to be more accurate to the streets and playgrounds in-game.

Other:

* Tons of minor tweaks, rebalancing, and bug fixes. *WAY* too many to list.
* Many parts of the game have been retextured, with more retextures to come in future updates!
	+ Along with retextures, some 2D objects have been modelled and made 3D. There are a few 3D remodels currently with more to come in the future.
* The entire game soundtrack has been redone, and new tracks have been added to various new areas.

Known Bugs:

* Rare crash when entering YOTT
* AA and YOTT Headquarters doors are black on one side
* Combo damage with drop gags may cause Cog health to display incorrectly
* Exiting YOTT via a street tunnel may cause you to be sent into the gray
* Using the skip button in a battle with 2+ people will cause your camera to get stuck in the floor until everybody has finished the rewards panel.
* Cog buildings don't spawn on YOTT streets
* Buildings may spawn incorrectly on AA and DDL streets
* Some textures may fail to load, though this is rare. A simple relog fixes this.
* After doing the tutorial, the Shtickerbook is only closeable via Escape, not via clicking. This is fixed by relogging.