Wormholes

**Wormholes** are entities which spawn in all servers that can be used to travel between dimensions, particularly Crossroads and Sanctuary. After a certain amount of time, the Wormhole will collapse and transport all entities inside to its respective dimension. Wormholes appear as large, black circles with white auras. When a Wormhole collapses, it will turn white and vanish in a burst of particles.

**Wormholes** will always be visible on a player's minimal in the regular dimension.

Wormholes last longer when empty, allowing players to be on time for the wormhole.

## Design

Wormholes are a simple black circle which spews out white circles. As its lifespan increases, it slowly becomes white. It occasionally pulses, and when its completely white, explodes into a lot of white circles.

Ruptured Wormholes are similar, but have a white spiky aura. Some spikes are thin and tall, and some aren't. The black hole in the center also has, this time very thin, spikes circling it.

Abyssal Wormholes change color over time, like radiant shapes. They are twice as big as normal wormholes. Normal wormholes show a black dot on the mini-map. Abyssal ones show as radiant.

As wormholes turn white, its dot on the minimal will alway begin to change colors accordingly, fading into the background until the wormhole disappears.

## Technical

### In FFA and 2/4 Teams

Wormholes may spawn virtually anywhere in the FFA/4 Teams/2 Teams gamemodes, appearing on the map as gray circles. All entities below Level 60 are unable to enter most Wormholes (merely bouncing off). Upon collapse, all players inside are transported to the Sanctuary dimension and turned into Celestials.

A wormhole with cosmetic features, known as the "Ruptured" variants can appears when a Level 60 player enters and exits a Wormhole several times. Unlike their rounder counterparts, all players may enter these portals regardless of their level, and are transported to a dimension with a portal to the Crossroads rather than to the Sanctuary. When traveling to the Crossroads, players are not turned into Celestials. When a Wormhole is converted, it will rapidly eject black particles, which is visible to players within a large distance.

Abyssal Wormholes will primarily spawn in the crossroads. They will appear radiant, slightly larger than regular wormholes, and have a ringing effect pulsing from the center of the wormhole. Upon collapse, all players will be immediately sent to the Abyss (skipping the Abyss Hallway).

### In Sanctuary/Crossroads

Wormholes that spawn in The Sanctuary appear with other color auras instead of white. These wormholes can be used to travel between servers, respectively. In Crossroads, these portals always appear as Variants, but are otherwise identical to those found in the Sanctuary. The **Sanctuary** wormholes always spawn the player out of a Wormhole, the **Crossroads** wormholes don't.

* **Red** Wormholes, which teleport you to a FFA server.
* **Green** Wormholes, which teleport you to a 4 Teams server.
* **Purple** Wormholes, which teleport you to a 2 Teams server.

## Trivia

* Wormholes can be used by anyone to teleport to any server. For example, a player can use a ruptured wormhole to go to the Crossroads as a regular tank, where all types of wormholes exist.
* Players need to be level 60 or higher to go into wormholes in Sanctuary.
* Ruptured Wormholes look similar to a black and white tier 5 Radiant Shape.
* Abyssal Wormholes are reworked in Scenexe2, transporting players into the Abyss rather than spawning Peacekeepers.

## Gallery

Normal WormholeRuptured Wormhole

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