Beastiary

BEASTIARY

## Beast

### Kervarkan Great Beetle

A massive beetle, the Great Beetle grows to five feet in length, and two feet tall. They can weight eighty to a hundred and fourty pounds. They possess long legs to enable their navigation through shallow swamp waters, although they notably cannot swim. Often, they are scavengers, roaming shallow areas of the swamp for the kills and detritus of other animals. Although they are normally passive, they will attack anyone who touches them.

### Vindosaur

A tiny winged pterosaur, the body of a Vindosaur is the size of a human fist, and their wingspan is just longer than a forearm. They eat fruits, nuts, and insects. Are known for their loud whooping.

## Construct

### Gargoyle

Mages inspired by local statues to ward off foul beings and monsters may turn said statues into gargoyles.  Gargoyles are living statues often used to guard a set location.  Completely mindless automatons, they will guard the location they are placed at until they can no longer, regardless if they outlive the mage.

## Monstrosity

### Ahuizotl

Along the banks of rivers and swamps, men may fall prey to the Ahuizotl.  It inhabits jungles and swamps for the most part, and although it is not the fiercest animal, it has incredible strength in its prehensile tail, able to drag a full grown man into the water if the man is not expecting its attack.  They look like large otters, but are far more vicious, eating nearly any animal that comes too close to their place if ambush.

### Cockatrice

The Cockatrice is a mountain dwelling beast.  While some may not take it seriously, due to its chicken-esque appearance, it is incredibly dangerous.  They can have a wing span of thirty feet, and can reach a full length of twenty feet, from beak to sharp tail.  They are not picky in prey, but they can often be found gorging on the dead at the site of a battle, due to the sheer amount of meat provided.  Their beak is sharp enough to pierce plate armor, and they use their beak and claws to tear through armor to get to their meals.  Their saliva is poisonous, and they smell absolutely horrid.

### Minotaur

Half-bull, half-man, minotaurs are hulking creatures of minimal intelligence.  Monsters as they are, they are created by mages by fusing a captive man and a captive bull.  The resulting creature is often over eight feet tall, and with more strength than five men.  They are enthralled to their creator’s control, but have a tendency to break free and become a danger.  They are sentient, although lack the capacity for anything more than labor, basic communication, or killing.

### Shregin

A terrifying mixture of Shark, Orca, and Wolf, Shregins are some of Sarkil's most efficient murderers. They are solo hunters and incredibly territorial. A grown Shregin can become up to twenty feet long, and weigh up to five tons. The beasts are incredibly nimble swimmers, need to occasionally surface for air, and are capable of taking brief ventures onto land in search of prey. It is not unheard of for fishermen to be grabbed from their seats by hungering Shregins.

## Undead

### Banshee

Similar to a Wraith, a banshee is a ghost of the dead.  Banshees are females who died painful deaths, but lack a specific goal or attachment in order to become Wraiths.  Banshees aimlessly haunt the place of their death, attempting to consume the soul of any who draw near.  They are completely mindless.

## Voidling

Takes the place of abberation in normal 5e.

### Beast of the Deep

A veritable crime against existence, a Beast of the Deep is a powerful void spirit 'contained' within flesh. The malign Void spirit gives the flesh purpose and incredible ability, while the flesh prevents the Void Spirit from devouring all it comes into contact with, at least for a time. These horrid things are constantly warping and changing, up until the point where the Void spirit consumes the flesh it embodies.

Bargest

In several faiths, the beings known as the Barghest are the hounds of death, dragging the souls of sinners to an afterlife of suffering.  This is not true, but it is not hard to see why one would imagine that.  These beings are spectral dogs, often hunting in packs and appearing as large, black hounds with glowing white eyes.  They attack any beings they find, regardless of one's morality.  A sighting of one is said to herald death.

BATBEAST

CHIMERA

The Chimera is an abomination.  A mixture of several creatures, although they are rarely ever the same.  One may be a lion, goat, and snake, and another a dragon with the legs of a man.  Chimeras are awful creatures whose existence mocks the natural beings of the world.  They are filled with a consuming hatred for everything that breathes.  They seem capable of only cruelty, and can think enough to take joy in inflicting pain.

DRAGONS

Dragons are

GHOUL

A creature that devours the dead,

GIANTS

Similar to men, Giants are large, stupid creatures. They are damn near the strongest monsters alive, and few things can face them singlehandedly.  They are a plague to farmers, devouring cattle, but stay away from large cities.  They can be anywhere from 15 to 40 feet tall.

GOLEMS

Golems are not naturally occurring creatures.

GRYPHON

Gryphons are

HARPY

HU HSIENS

A fox-like being capable of transforming into an extraordinarily beautiful young woman.  Although similar to Kitsunes, they are usually malicious.  They can be told apart by their fox form having only one tail, always having a tail in human form, have claws on their hands,(although usually hidden in some manner), and that they cannot drink alchohol.  However, respect towards them and an offering of pure water left out at night can make them moderately friendly.  Their help is subtle, although appreciated.  To the scholar, perhaps a simple key page needed to answer his question will be highlighted, or an entirely new book tucked away on his shelf.  However, gaining this aid from them is widely considered witchcraft, as they are beings that often kill by luring men off and devouring them.  They often live on the outskirts of small towns, preying on a few men before moving on.  They are as intelligent as the other sentient races.

HYDRAS

A dragon-like creature of many heads, growing more for each head that is cut off.  Each head spews a tide of fire or acid, depending on the hydra.  They lurk in foul, wet places, away from the light of day.

KITSUNES

A fox-like being capable of transforming into an extraordinarily beautiful young woman.  Although similar to Hu Hsiens, they are usually far more friendly.  Their fox form will have more than one tail, their human form can appear without a tail if they are old enough, and they are deadly afraid of dogs.  Kitsunes were created by a group of mages seeking to tame the Hu Hsiens.  Although for the most part it worked, Kitsunes can be a lot more unpredictable.  Some are just as willing to kill, while others almost wish themselves human.  They are mainly found within human settlements themselves, wearing a human disguise.  Malicious or not, they dread discovery.  They are as intelligent as the rest of the sentient races.

OGRES

PHOENIX

RAPTORS

Vicious, reptilian monsters, they look much like dinosaurs such as Deinonychus or Velociraptor.  They can vary drastically in size from a foot tall to six feet in height.  From four feet in length to nearly 20.  The most well known breed of these creatures is the Jarnovo Raptor.  This group was used in the imperial cavalry as mounts.

SEA SNAKE

SIREN

TROLLS

VAMPIRE

The dark children of Muertiiv, a Vampire is any being infected with the Vampiric Curse.  Vampires have an insatiable taste for the blood of living creatures.  They cannot reproduce, save by infecting others.  Vampires are very few in number, but are stronger, faster, and quicker to react than the living beings they once were. Additionally, as long as they have a good supply of blood, they are immortal.  One of the few creatures that can live forever.  Wickedly intelligent.

WENDIGO

WEREBEASTS

Prowling the four corners of the world, are those mortals afflicted by the Curse of Beasts.  At day, they appear as mortals of all kinds, yet at night, (full moon?) they turn into humanoid beasts.  Wolves, bears, cats, all predatory animals.  During this time they are devoid of thought or emotion, instead being driven by a seemingly insatiable hunger.  Most affected are unaware of the curse, yet those few who are aware either lose themselves to madness, becoming a beast permanently.  Some may choose to protect those they care for, locking themselves up some place where they cannot escape until morning.

WOLFMEN

Another attempt of mages attempting to tame monsters, several captive werewolves were experimented upon by experienced Imperial Mages.  The Empire believed that if the werewolves could be controlled, they would be a powerful military advantage.  The mages did succeed in removing the infective aspect of the werebeast’s bite, but attempts to limit their predatory instinct were not so successful.  Although the wolf men are capable of thought in their forms, they have no human form to go back to.  They are driven mostly by instinct, and certain actions are hard for them, such as small, delicate processes, climbing ladders, etc.  They served in the imperial army for a brief time, but due to a general inability to discern friend from foe , they were removed.  They escaped from captivity before they could be killed, and roam the world in small hunting tribes.

WRAITH

Angry spirits of the dead, a wraith is a mortal who perished with heavy negative emotions weighing upon their soul.  Rage, despair, and desire are some of the strongest emotions for a wraith.  Sometimes, Wraiths may rise simply due to the lack of proper burial.  So, in any culture seeking to avoid such creatures, it is believed a proper burial shall prevent the dead from rising as a wraith, no matter how strong their grievances.  They cling to places or objects they were attached to, or seek out one final goal.

WYVERN

The smaller cousin of dragons, wyverns cannot breathe fire.