Vullick

**Vullick**

Chaotic Neutral Small Town (North)

Corruption +2; Crime +1; Economy 0; Law -2; Lore -1; Society +6

Qualities Adventuring Site, Wealth Disparity

Danger 0

Government Council

Population 1,800 (900 Human, 200 elf, 200 dwarf, 200 gnome, 100 halfling, 200 other)

Notable NPCs

**Anand Greisecus** CN Female Human Occultist 11

**Derebin Losseng** TN Male Human Rogue 9 / Ranger 1

**Sirdrith Othephelion** NE Male Elf Magus 10

**Morven Yeode** CG Male Dwarf Hunter 10

**Jill Slandergreet** CN Female Gnome Bard 10

Marketplace

Base Value 1000 gp; Purchase Limit 7500 gp; Spellcasting 4th

Minor Items 3d4; Medium Items 1d6; Major Items --

It was only a few scant years ago that Vullick was little more than a
 tiny village of a few dozen goatherds. The people here made a meager
subsistence, relying on trade with the occasional caravan that passed
through for supplies. One day an adventurer named Anand Greisecus arrived with a caravan. Strangely, her party stayed in the village when
the caravan moved on and began making expeditions into the nearby
mountains. They stayed throughout the winter, and mostly kept to
themselves. The locals found their rare interactions agreeable and
profitable, as the adventurers routinely overpaid for basic goods. Come
the spring the adventurers left with the first caravan headed south.

The villagers believed they'd heard the last of Greisecus and her
band, but they were proven wrong when six months later she arrived with a
 workforce nearly three-hundred strong. The locals, outnumbered by these
 foreign arrivals, were powerless to object as they carved a road deep
into the mountains and began the excavation of the lost city of Vulhorune.

Rumors of the incredible archeological find has attracted hundreds of
 would-be prospectors to Vullick. With their own wealth well in-hand,
Greisecus and her colleagues have taken defacto control over the
burgeoning town of Vullick and regulated access to the most prominent
dig sites. While adventurers who are willing to undertake more risky
contracts can earn a large percentage of their finds, the average worker
 is paid very little for their work. Despite this there is an almost
unnatural determination among these poor and downtrodden folk, a feeling
 that they're always one step away from the find that will change their
lives forever. Much of this feeling is driven by the Bard Jill Slandergreet, a master crowd worker and the fifth member of Greisecus'
party (though her official capacity in the town is not actually common
knowledge).

In the makeshift work camps of Vullick one can find countless workers
 in various different levels of spirit. Diet and sanitation are poor,
money is tight, but things never get bad enough for them to rise up
against the ruling adventurers. The inner town, protected by its walls,
is where the rulers, their associates, and other important individuals
reside. The streets here are cobbled, there is a proper tavern and food
available here, although virtually everything has a 50% markup over
standard pricing. Relatively few merchants deal in magical weapons, as
most are turned over to the ruling five who then discreetly ship them
out of town for sale in more profitable markets.

The goatherds who lived in Vullick originally are still here,
subsisting as best they can with all the restrictions on the roads and
passes placed by the new rulers. As the work camps shift the goatherds
move as well to keep their distance from these foreigners, awaiting the
day this all finally dies down and they can reclaim their former way of
life. Thus far the lost city seems to be only partially tapped, and
there are many years of exploration ahead beneath the treacherous
mountains.