recursal/Fanatic-Fandom huggingface dataset:
Hippopotamus

## Trinomial name

***Hippopotamus amphibius***

The common **hippopotamus** (*Hippopotamus amphibius*), or **hippo**, is a large, mostly herbivorous and aggressive mammal in sub-Saharan Africa, and one of only two extant species in the familyHippopotamidae, the other being the pygmy hippopotamus (*Choeropsis liberiensis* or *Hexaprotodon liberiensis*). The name comes from the ancient Greek for "river horse" (ἱπποπόταμος). After the elephantand rhinoceros, the common hippopotamus is the third-largest type of land mammal and the heaviest extant artiodactyl. Despite their physical resemblance to pigs and other terrestrial even-toed ungulates, the closest living relatives of the Hippopotamidae are cetaceans (whales, dolphins, porpoises, etc.) from which they diverged about 55 million years ago. The common ancestor of whales and hippos split from other even-toed ungulates around 60 million years ago. The earliest known hippopotamus fossils, belonging to the genus *Kenyapotamus* in Africa, date to around 16 million years ago.

Common hippos are recognisable by their barrel-shaped torsos, wide-opening mouths revealing large canine tusks, nearly hairless bodies, columnar legs and large size; adults average 1,500 kg (3,310 lb) and 1,300 kg (2,870 lb) for males and females respectively, making them the largest species of land mammal after the three species of elephant and the white and Indian rhinoceros. Despite its stocky shape and short legs, it is capable of running 30 km/h (19 mph) over short distances. The hippopotamus is a highly aggressive and unpredictable animal and is ranked among the most dangerous animals in the world. Nevertheless, they are still threatened by habitat loss and poaching for their meat and ivory canine teeth.

The common hippopotamus is semiaquatic, inhabiting rivers, lakes and mangrove swamps, where territorial bulls preside over a stretch of river and groups of five to thirty females and young. During the day, they remain cool by staying in the water or mud; reproduction and childbirth both occur in water. They emerge at dusk to graze on grasses. While hippopotamuses rest near each other in the water, grazing is a solitary activity and hippos are not territorial on land.
Itazura

> **"*Oh, calm down now! It's just a prank..."***
>
>

Itazura is an amanojaku who is the Extra Stage boss of Disappearance into Darkness.

## Personality

Itazura is a rather troublesome individual. She often looks for travelers in the Bamboo Forest to play practical jokes on and mess with using her amanojaku abilities.

## Abilities

As an amanojaku, she has the ability to provoke the dark desires of people. This ability also extends to objects with spirits inhabiting them, but it takes more energy for her to use it on objects. She also has the ability of misdirection, which she can use to make people or things move in a different direction. How her power of reversal works and its limits are not specified, but she is able to use it to swap Arts with somebody, and reverse the player's controls.

## Story

Itazura appears in *Disappearance Into Darkness* as the Extra Stage boss. After Yami is defeated, tsukumogami are still roaming around the Bamboo Forest, and travelers are getting lost in it. Shin goes to investigate, and meets Itazura, the one who made all of the tsukumogami that emerged from the incident. When Yami spread the darkness over the land, it gave more power to youkai, including her. With this power boost, she was able to mass misdirect spirits into objects and bring out the aggression in them, turning them into tsukumogami. Shin fights her, destroying most of her tsukumogami in the process. After she is defeated, she promises to not cause anymore trouble, but she breaks this promise in the Extra ending.

## Name Origin

Itazura's name comes from the Japanese word *"悪戯",* meaning "mischief".
Akuma

> ***"We're doing this the hard way anyways, since that's more fun."***
>
>

Akuma is an oni who is the Stage 2 boss of Disappearance into Darkness.

 Appearance

*(Add description)*

## Story

Akuma appears in *Disappearance Into Darkness* as the Stage 2 boss. When Shin arrives at the Kodai Ruins, where he meets Akuma, who blocks his way. She appears again as the Extra Stage midboss, as she is the sister of the Extra Stage boss, Itazura.

## Name Origin

Akuma's name comes from the Japanese word *"悪魔"*, meaning "demon".
Fusing Weapons

How Do You Fuse?

As you boost a weapon, the maximum level is capped by the number of stars:

 ⭐️=maximum level 10, ⭐️⭐️=maximum level 20, ⭐️⭐️⭐️=maximum level 30, etc.

When you achieve this maximum level on the upgrade page, select **<<** and you find that the **BOOST** button has changed to **FUSE**.

Selecting **FUSE** will show you a list of available weapons that will be consumed to raise the star count:

* Weapons must have same number of stars as the weapon you are boosting
* Weapons can be any type, any colour, any level
* Weapons active on your ac130 or ground team cannot be used until removed
* Weapons used will be removed from your inventory and lost

The star count of your weapon will determine how many others are required to fuse:

* ⭐️ needs 1 more ⭐️ weapon to promote it to ⭐️⭐️
* ⭐️⭐️ needs 2 more ⭐️⭐️ weapons promote it to ⭐️⭐️⭐️
* ⭐️⭐️⭐️ needs 3 more ⭐️⭐️⭐️ weapons to promote it to ⭐️⭐️⭐️⭐️ etc

Select the weapons you want to use and then press the **FUSE** button (which shows the metal cost ).

It is best to use level 1 weapons where available; otherwise the cheapest option is to build ‘fuse fodder’ by boosting and fusing grey weapons specifically for using towards fusing other weapons.

Original FG Article:

In this article, we will be talking about the process of Fusing weapons. Fusing enables you to increase the star level of your weapon which will then allow you to continue boosting that weapon until you have reached the next cap.

Fusing requires you to combine spare weapons that have the required star level. See the first image to see those requirements.

As a quick reminder, the maximum level that a weapon can reach is defined by the its current star level. I.e. a 1 star MG 5.56 cam be boosted up to level 10 while a 3 star MG 5.56 can be boosted up to level 30.

Weapons can have a minimum of 1 star and maximum of 6 stars. Therefore, the minimum level of weapons is 1 and the maximum level is 60.

1. First you need to boost the weapon up to its maximum level

2. Once done, the Boost button will be replaced by the Fuse button

3. The stats will be replaced by a list of spare weapons that you can use in the fusing process. If you do not have weapons that match the right requirements to fuse the weapon, nothing will appear.

4. Once you have selected the required amount of spare weapons, the cost in Metal to fuse the weapon will appear. Simply tap on it to unlock a new star.
Troop HP

## Introduction

Ground troops have different health points (HP) depending on weapon type, upgrade level and star level, but not weapon rarity. This article discusses the factors involved and introduces a table of troop HP stats.

## HP Comparison

This table compares ***approximate*** survival times for weapons at successive levels using the criteria detailed in the 'Analysis' section below.

**Note**: Although not shown, approx a third (?) of each HP increment occurs as the weapon is fused to the next star level. Example: Fusing a lv 20 M4A1 to 3 stars raises the HP by 11 to 70, upgrading from lv 20 to 30 adds a further 12 to give an HP of 82.

Note 2: A lv 1 weapon with 2 or more stars has an HP of approx half that of a weapon maxed to the upgrade level permitted by the stars.

Note 3: For better accuracy among the weaker troops, figures below 25s in *italics* are results from Stolen Property at EASY, factored by 50%.

## Analysis

Let us examine the toughest trooper, the M249-equipped assault. In each case, the trooper is dropped alone in mission 'STOLEN PROPERTY' at hard difficulty, within range of the sniper tower and held there. Gunship weapons are used to ward off zombies such as they don't interfere. Damage per shot from the tower is uncertain, so each trooper will be scored with an HP of the number of seconds until he is killed. If they survive until evacuation, the HP time is extrapolated from the health lost/remaining.

### Rarity

As you can see, rarity does not influence troop HP.

### Upgrade Level

At the same star levels, HP improves as upgrade level increases:

### Star Rating

Crate drops can deliver lv 1 weapons with different star ratings, which we can compare independant of weapon upgrade level:

Here we find that the 3 star lv 1 weapons have much better HP (approx 250 sec).

(Further weapon comparisons suggest that a lv 1 weapon with 2 or more stars has an HP of approx half that of a weapon maxed to the upgrade level permitted by the stars. For the 3\* M249 the HP is 250, where a 3\* lv 30 weapon has an HP of 510.)

- Nigali
South African Cheetah

## Trinomial name

***Acinonyx jubatus jubatus***

The **South African cheetah** (*Acinonyx jubatus jubatus*), also known as the **Namibian cheetah**, is the most numerous and the nominate cheetah subspecies native to Southern Africa. Since 1986, it has been classified as Vulnerable by the IUCN. The South African cheetah live mainly in the lowland areas and deserts of the Kalahari, the savannahs of Okavango Delta and the grasslands of the Transvaal region in South Africa. In Namibia, cheetahs are mostly found in farmlands. The South African cheetah was first described by the German zoologist Johann Christian Daniel von Schreber under the trinomen *Felis jubatus jubatus* in the Dutch Cape Colony in 1775.

Previously estimated at a population of 4,190 individuals in Southern Africa since 2007, the total population of the South African cheetah has likely reached to over 6,000 individuals, with Namibia having the largest cheetah population worldwide. Since 1990 and onwards, the population was estimated at approximately 2,500 individuals in Namibia, until 2015, the cheetah population has been increased to more than 3,500 in the country. Botswana contains the second-largest population of cheetahs. In 2007, there were an estimated population of 1,800 individuals. However, in 2016, there are approximately 2,000 South African cheetahs in Botswana, which is about 20% of the world's cheetahs. There were 550 to 850 cheetahs left in South Africa in 2007. After many conservation efforts, the cheetah population has boosted to more than 1,000 individuals. Previously in 2013, there were an estimated population of between 1,200 and 1,300 cheetahs in South Africa. Whilst it is estimated that 1,500 adult cheetahs live in South Africa since 2016, it is also stated by the Endangered Wildlife Trust (EWT) that the total population ranges between 1,166 and 1,742 cheetahs in South Africa alone in 2017. In Zimbabwe, on the contrary, the cheetahs' population have severely declined. The population have decreased from more than 1,500 cheetahs since 1999 to 400 cheetahs in 2007, to between 150 and 170 cheetahs as of 2015 in the country. In 2007, approximately 100 individuals remain in Zambia and between 50 and 90 left in Mozambique.

The South African cheetah have gone extinct in the Democratic Republic of the Congo and Lesotho. The cheetahs have been reintroduced in Swaziland and recently in Malawi.

Historically, it was believed all cheetahs were genetically homogenous. This changed in January 2011, when the Asiatic cheetahs and the Sudan cheetahs were revealed to be distinct even from their closest relatives from South Africa.
Machinegun Tower

**Machinegun Towers** are a type of tower in Zombie Gunship Survival.

## INTRODUCTION

The machine gun tower is your first unlockable defensive structure and does rapid-fire damage against all zombie types, although this tower is not as effective as the mortar tower. It is rather ineffectual, and isn't really great at killing targets.

When you have a number of towers, it is best to upgrade all towers to level 5 first, as this maximizes their range.

**Note:** If you are at HQ level 8 and only have 7 of these towers, there is an 8th hiding in the fog along the edge of the game area furthest from your hangar - search along until you find it.

The full upgrade path is shown below:

## See also

For the other two types of defensive towers in this game, see Mortar Tower and Marksman Tower.
Savannah Animals

**Savannah** is a biome.

## Description

These savannas are found within the tropics and feature a tree canopy that never closes. Due to the warmth and high rainfall of the tropics, woody plants tend to grow much faster than temperate grasslands. Therefore, grasses will be present with sparse distributions of shrubs and thorny trees. This variety of plant life has led to many different niches for a diversity of herbivores. Seasons in a tropical savanna have a dry season and a rainy season.

## Animals

* Olive Baboon
* South African Cheetah
* African Bush Elephant
* Thomson's Gazelle
* Reticulated Giraffe
* Spotted Hyena
* African Leopard
* West African Lion
* South African Ostrich
* South-Western Black Rhinoceros
* Common Warthog
* African Wild Dog
* Blue Wildebeest
* Plains Zebra
FMS-G2

* Assault

MP5  G36  M4A1  AR-15  M249  AK-47  **FMS-G2**  QBZ-95  M60 KG121

## FMS-G2 Assault Rifle

"*The FAMAS. A Frech bullpup assault rifle. It uses NATO standard cartridges and a high rate of fire to deliver doom to the undead."*

Requires **RANK 2 T1 Crates**

This weapon is used by Assault troopers.

\***NEW IN UPDATE 1.5.14 (6 MAY 2020)**
First impressions: Good Troop HP, but the M249 is better.

In all respects, FAMAS performance is slightly below the AR-15, which unlocks earlier.

## Unit Stats

 Reload Time
 Full Cycle Time
 Rounds per Burst
 Range

Weapon Stats
New Beginnings

If you can destroy the tower fast enough your troops won’t stop to shot the tower

Destroy the middle shed after the fist Heavy Titan has spawned. Not before or you will spawn another Heavy Titan

Destroy the towers between buildings one and two

Destroy the walls and mortar emplacement after you exit building two
MP5

* Assault

**MP5**  G36  M4A1  AR-15  M249  AK-47  FMS-G2  QBZ-95  M60  KG121

## MP5 Submachine Gun

"*As a basic small arm, the MP5 was one of the most widely used submachine guns in the world."*

Requires **RANK 2 T1 Crates**

This weapon is used by Assault troopers.

This weapon is unlocked from the beginning of the game.

**NOT RECOMMENDED:**
You'll stick to MP5 for as long as you're searching for the I37 shotgun, at which point it's no longer useful.

## Unit Stats

 Reload Time
 Full Cycle Time
 Rounds per Burst
 Range

Weapon Stats
**Weapon Damage**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves
African Bush Elephant

## Trinomial name

***Loxodonta africana***

The **African bush elephant** (*Loxodonta africana*) is the larger of the two species of African elephant.

Both it and the African forest elephant have in the past been classified as a single species, known simply as the **African elephant**, but recent preliminary evidence has seen the forest elephant classified as a distinct species (although this status is not conclusively accepted due to concerns over conservation strategies until the reclassification is formalised).
Scout

**Scout** is a class in **Zombie Gunship Survival**.

## Description

Scout have the highest Loot Bonus and are therefore able to empty buildings faster than anything else, saving valuable time. With powerful CQC weapons and generally low HP, they excel at fighting off short-ranged threats, namely Hellhounds, Titans and Shamblers, but not so much for Impalers.

## Comparison

So, which shotgun is the Shogun?

Overall, the SM-16 is the winner, with the best Troop HP and outstanding Loot Bonus.

* New players should equip all i37
* Then switch to the SK-12 / SM-16 when available
* Some later time critical missions will need SM-16. / WLSN for their loot bonus

The table compares scouts at level 40. Note that the SK-12 & SM-16 fires bursts of rounds, which alters the in-use 'reload' time and damage per second.
M60

* Assault

MP5  G36  M4A1  AR-15  M249  AK-47  FMS-G2  QBZ-95  **M60**  KG121

## M60 Machine Gun

"*New in April 2021."*

Requires **RANK 20 T3 Crates**

This weapon is used by Assault troopers.

**OUTSTANDING Damage per second:**
This is one great gun with incredible damage.

It has the range and effectiveness of a marksman against point targets, yet it is very tough and offers a good loot bonus.

Be aware that the M60 can delay your team just like the demo troops do.

Scouts are better at crowd control, but any ground team would benefit from having an M60 in the mix.

(For an HP comparison, see the Troop HP page.)

## TIPS

* This weapon will *Fire Continuously* when shooting at Titan, Wrecker and Heavy Titan and you hardly notice the pause at reload time. Making it the strongest assault in the game for busy missions where M249’s higher health isn't as important.
	+ However still be aware that this weapon is quite ineffective on Heavy Titans even on easy difficulty if it **ISN'T A EPIC TIER.**
* Make sure to always destroy any ground defences before they attack on your troops, because it's going to distract the troops and you will run out of time.
* This has the second highest Troop HP right after the M249, making it a great alternative.
Hacksaw

### Tips

* Using common level 40 napalm cannoN
* North-west (upper left) building first
* Destroy machine gun tower
* Destroy sniper tower
* Destroy barricades
* Shoot mortar tower down **to a small amount of health**
* Exiting first building use napalm, rockets or cannon on zombies
* Destroy mortar
* When exiting building two clear zombies with napalm, rockets or cannon
* While looting building three watch out for titans

Green AC 30mm / Grey AC 30mm / Grey Napalm C1/A / 2x Grey SM16 / 2x Grey Wilson
Research Center

The Research Center is where you will unlock DNA codes for new species of Animals. When you clear space to expand your park (See Roads & Expanding), you will periodically find pieces of preserved Amber. Rather like in the movies, you use this amber to uncover pieces of DNA to use to create new species of Animals. When you have a new piece of amber to decode DNA from, a little orange zig-zag symbol will bounce on your Research Center, as shown above. The Research Center is located just in front of the main entrance to the park.

When this symbol appears, you know you have research to do. Simply touch the Research Center, and then the 'RESEARCH' button at the bottom right of the screen.

The top bar shows how many sectioins of DNA you will need to decode to unlock the animal in question. Each animal is different. The blue tube is where you unlock DNA. It has three sections, and is rather like a slot machine, except you win much more often. The section to the right enables you to invite friends to help you unlock sections of the code. The yellow button allows you to 'Attempt Research', and tells you how much each attempt will cost. In order to unlock a section of DNA in the bar above, you must get three pieces of DNA in the blue tube.

You now have two options. You can 'Attempt Research' again, which is like spinning all three sections of the blue tube, for the gold price shown in the yellow button. Or, you can retry only the failed section, for the IGD (In-Game Dollar) price in the 'RETRY' button in the failed section of the blue tube. This is really a matter of personal preference. If you use IGD often, then save them and spend the gold. If you do not use IGD very often, then this might be worth it.

Either way, once you have successfully unlocked all sections of DNA in the bar at the top of the Research page, you will be given a 'RESEARCH COMPLETE'.

This will let you know which animal you have unlocked, and allow you to go directly to the Market to purchase it from the Animals page.
MKS M40

* Marksman

MKS MS  **MKS M40**  MKS M82  WA2000  SVD-63  BA93

## M40 Marksman

"*The M40 Marksman rifle sends 7.62x51mm NATO rounds with a 2,550 ft/s muzzle velocity, shredding zombies at long range."*

This weapon is used by Marksman troopers.

Requires **RANK 2 T1 Crates**

If you get a rare+ example, you may be tempted to use this weapon as an alternative to a gunship sniper. However, they are easily killed, prone to wander off to attack ground defences, and cannot shoot when inside buildings.

**New in v1.6.2: Reload time reduced from 4.0 to 3.2**
M4A1

* Assault

MP5  G36  **M4A1**  AR-15  M249  AK-47  FMS-G2  QBZ-95  M60 KG121

## M4A1 Assault Rifle

"*A smaller version of the M16, the M4A1 has a shortened barrel giving it an advantage in close-quarters combat."*

Requires **RANK 7 T1 Crates**

This weapon is used by Assault troopers.

**TOUGHEST WEAPON FOR NEWER PLAYERS:**
If your troops are getting killed by impalers, consider adding a common M4A1 troop to your team - they are much tougher than scouts. Boost until you are offered the M249 at rank 23. (For an HP comparison, see the Troop HP page.)

## Unit Stats

 Reload Time
 Full Cycle Time
 Rounds per Burst
 Range

Weapon Stats
Crypts

* When the building is nearly done clear zombie and watch out for impalers in the grove
* Finish off first mortar tower
* watch out for impalers coming out of central grove
* After coming out of second building finish off second mortar
* Watch out for zombies coming out of grove next to building three

Blue AC 30mm/Grey AC 30mm/Blue AIMO/2x Grey SM16/2x Grey SM16
Storage

The **Metal Storage** and **Supplies Storage** are buildings in Zombie Gunship Survival.

## Description

"*The Metal Storage Facility processes and stores metal resources. The Supply Storage Facility processes and stores supply resources."*

These buildings store metal (red) and Supply (blue) resources.

When playing "Defend Base" or "Frenzy", these buildings are important because they can be used to attract zombies into kill zones.

When upgrading your HQ, storage upgrades become available.

**Note that the HQ also stores resources, so your total storage is a combination of HQ capacity and storage building capacity.**
Путешественник

**Путешественник** (*The Hiker*) — неигровой персонаж в Hyper Light Drifter, которого можно найти в горах.

## Описание

Путешественник расскажет Дрифтеру о Первосвященнике. После разговора иконка босса появится на игровой карте.

Похоже, что Путешественник синекожий, однако нет внятных доказательств что он является дрифтером.

После победы над Первосвященником Путешественник будет стоять рядом с ареной меча в Центральном городе.

## Диалог

1/1
M-79

* Demo

RPG-7 RU  RPG-7 US  RL SMAW  RL AT4  **M-79**  M-32  PAG-94  PF3-T  G32L

## M-79 Grenade Launcher

*"The M-79 is a single shot grenade launcher. It's 40mm projectiles are good at finding their targets."*

Requires **RANK 10 T2 Crates**

Announced that HP and effectiveness are now increased (v1.5.11)

This weapon is used by Demo troopers.

\***BEST TROOP Vs IMPALERS:**
With the best range in class, the M-79 seems to be ideal to hold off impalers. Great Troop HP, a little above the AT4, high damage - even in common trim, range enough to engage impalers either side of the team, a blast radius that puts the AT4 to shame, and a Loot Bonus only bettered by scout troops round off the package.

The only flaw is that the extra range makes the troop prone to lag behind the team.

## Unit Stats

 Range
 Blast Radius

Weapon Stats
SHOT-R870

* Scout

SHOT-I37  SHOT-WLSN  **SHOT-R870**  SHOT-M1014  SK-12  SM-16  STS-12

## R870 Shotgun

"*The tactical R870 shotgun forms the top-end of zombie-defense shotguns with its formidable damage output."*

Requires **RANK 10 T2 Crates**

This weapon is used by Scout troopers.

**TOUGHEST SCOUTS:**
Your R870 scouts will have okay HP and do higher damage than i37 and WLSN but are outclassed by the M1014 and rapid firing SK-12 & SM-16

## Unit Stats

 Range

Weapon Stats

## Tips

* *Insanely* high damage output on Rare+ makes this a perfect choice for "Zombie Slaughter" events.
* This weapon should be used for busy missions where Shamblers or Hellhounds usually surround your troops.
Wrecker

* Zombies

Shambler  Hellhound  Impaler  Bloater  HellBeast  **Wrecker**  Heavy Titan  Dwarf HT

## This is a type of **Zombie**

Wreckers are zombified bulls boasting surprisingly high stats and mobility, comparable to a Titan but with a Hellhound's ravenous tendencies. Most weapons need to be epic or better to be effective, save for Napalm options which inflict triple damage - a common C1/A HC napalm cannon can easily kill Wreckers. (Easy = level 10, Medium = level 30, Hard = level 45)

All these numbers assume you can catch them early, before they start charging, and they take the full 8 seconds of damage. If they do start charging, they might escape the AOE and won't succumb to their usual counters. High-rarity Napalm weapons, in contrast, are particularly effective at similar levels and will melt through them alongside any support they may have.

Alternatives:

Gunship Snipers are a valid choice: Accurate with unlimited ammo. For hard difficulty, however, legendary ones will be necessary.
( AIMO preferred due to its excellent fire rate and high damage)

Another option is the GBU, which seems to do 55% more damage than expected and has the added benefit of terminal guidance if the beasts start running off. Epic+ recommended.

Epic + Heavy Cannons are a good choice, but you might run out of ammunition on them and it isn't easy getting a shot with their high speed. Even the Legendary M777 will take two shots to kill a wrecker,Beware the overheat if you're too liberal with the trigger.

The New twin barrelled T96 in Legendary will one shot these hell spawn

Other weapons can barely even dent Wreckers.

**Wrecker HP (from Fire Peaks onwards):**

Easy 4700

Med 6400

Hard 8800

## Weapon Effectiveness

**Gunship**

* Autocannons: Approx 112%
* Light Cannons: Approx 80%
* Heavy Cannon: Approx 90% (Update v1.6.87 ) (Previously 87%)
* Missiles: Approx 90% (Update v1.6.87 ) (Previously 87%)
* Rockets: Approx 100%
* Sniper: Approx 68%
* Napalm: Approx 137%

**Troops**

* Assault: Approx 112%
* Scout (shotgun): Approx 60% (less effective at long range)
* Demo : Approx 50%
* Marksman troop: Approx 68%
HCAN 105

* Heavy Cannon

HCAN 90  HCAN 100  **HCAN 105**  M777  T96 DC  HCAN 120   MH 11  F40 DC

## Description

*"The sharp end of the spear. The 105mm was an important component of the armament of the AC-130E/H/U/J variants."*

Requires **RANK 17 T2** Crates

This is a type of Heavy Cannon

**As Of Update 1.6.82 20/6/2023**

**The Hcan-105 Heavy Cannon has had a huge update**

**Page Under Construction**

***NEW: “Shockwave” variant offers wider damage area with no damage falloff & faster reload. The bonus ‘slow effect’ of 80% for 3s extends out to 5 tiles from the blast.***

The 105SW has a update 19/9/2023 V1.6.86

Reload time reduced to 5.6s, from 6.0s

Mags: 11-> 12-> 13-> 14-> 15-> 16. Previously was 9 to 14

Damage increased by 10.46%

## Unit Stats

 Flight Time

**Weapon Damage**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves

## **Pre Update 1.6.86 On 19/9/2023**

**Unit Stats**

 Flight Time

**Weapon Damage**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves

## **Pre Update 1.6.82 On 19/6/2023**

**As of update v1.6.73 Dated 13-12-2022**

**This weapon has had a screen shake reduction**

**Analysis**
A heavy hitter, but it comes with a painfully long reload. The gold versions are effective in later waves of Frenzy.

***NEW: “Shockwave” variant offers wider damage area, faster reload and many more rounds. The bonus ‘slow effect’ of 80% for 2s extends out to 5 tiles from the blast. When upgraded, most zombies in the 3 tile damage radius will be destroyed outright.***

**Unit Stats**

 Reload Time

**Weapon Damage**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves

## Tips

***Half of these tips don't apply to Shockwave Edition.***

* Very effective extricating your troops if surrounded by heavy zombies.
* Same with all Heavy Cannons, plan your shots carefully. The reload time is extremely long and the time to impact can be tricky when shooting at faster enemies like Wreckers
* This weapon can easily cripple a Heavy Titans on Epic+. However, a Rare+ can still do some serious damage.
* You should only use this weapon when seriously needed due to it's long reload time and low ammo capacity.
2A13

* AutoCannons

MG 5.56  MG 7.62  AC 20  AC 25  AC 30  AC 27  GSH-23L  ND 37  GSH-30-1  G19-A  GPD-30  **2A13**

Page Still Under Construction

This weapon is in the Autocannon category of gunship weapons.

Requires **RANK 30 T4 Only available from shop crates**

## 2A13 Autocannon

A New AutoCannon has arrived 19/1/2024

2A13 23MM TWIN AUTOCANNON - Double the barrels, double the destruction

A beauty in its own right, this autocannon is exactly the kind of power you need to contend with your ever-evolving enemies.

Its exceptional versatility stems from its two alternating firing modes: it’s Ideal for sweeping hordes while the other melts heavy targets with precision!

A piece of advanced technology from the mechanic’s workshop, the 2A13 23MM, has a very high rate of fire and automatically alternates between
 two firing modes every 5 seconds.

Mode A

Has extra radius and deals more damage to wreckers; **reticle colour is purple**

Mode B

Has extra precision and deals more damage to heavy targets (bosses, Dwarf HT’s, Heavy titans, Titans, hellbeasts, etc.); **reticle colour is yellow**

**Additional weapon specs**

1 Flight time: 0.45s.

2 Damage radius: 0.7.

3 Spread is ⭐ based: 0.4→ 0.39→ 0.38→ 0.37→ 0.35→ 0.32.

4 Max spread is ⭐ based: 1.21→ 1.18→ 1.15→ 1.12→ 1.06→ 0.97.

5 Bullets have no damage falloff.

6 Unlike other ACs, its damage is 100% against all zombies.

7 Automatically alternates between two firing modes every 5.0s:

Indicated by a purple reticle, this mode has +0.16 to damage radius and 250% damage against wreckers.

Indicated by a yellow reticle, this mode has -0.1 to spread and 250% damage to Titans, Hellbeasts & Bosses.

## Unit Stats

 Rounds Per Minute (RPM)
 Overheat

Weapon Damage

Common Only

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves
HCAN 90

* Heavy Cannon

**HCAN 90**  HCAN 100  HCAN 105  M777  T96 DC  HCAN 120   MH 11  F40 DC

## 90mm Heavy Cannon

"*This entry-level howitzer causes widespread damage."*

Requires **RANK 2 T1 Crates**

This is a type of Heavy Cannon

**As Of Update 1.6.82 20/6/2023**

**The Hcan-90 Heavy Cannon has had a huge update**

**Page Under Construction**

## Analysis

**The Special Addition Catalyst WOTM June 2022**

**No matter the time of day, the explosions caused by this weapon light up the sky.**
**The "CATALYST” Ability enables you to unleash chained chaos with the HCAN 90 CTY as Projectiles split, causing multiple explosions in the area.**

**Shells create secondary explosions after 1.0 seconds and Bombs explode for 100% damage over 1.0 seconds**

**Mine damage will now stack with anything, Including itself .**

**Z susceptibility to mine: 100%**

## Unit Stats

 Flight Time

 Every Round Spawns

**Weapon Damage**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves

## **Pre Update 1.6.82 On 19/6/2023**

**As of update v1.6.73 Dated 13-12-2022**

**This weapon has had a screen shake reduction**

**Analysis**
A good cannon, as even grey & green versions offer respectable damage when boosted, but the low round count and fire rate will draw players to prefer the M777 when they get one.

With a decent blast radius it is useful for Impalers with their horde groups, and even Titans take significant damage. In addition, at higher levels, it becomes a decent backup plan for other enemies too, and can chunk off some of a Heavy Titan's health.

**The Special Addition Catalyst WOTM June 2022**

**No matter the time of day, the explosions caused by this weapon light up the sky.**
**The "CATALYST” Ability enables you to unleash chained chaos with the HCAN 90 CTY as Projectiles split, causing multiple explosions in the area.**

**Shells create secondary explosions after 1.7 seconds and Bombs explode for 120% damage over 1.5 seconds!**

**Unit Stats**

 Reload Time
 Clip Size
 Spare Clips
 Flight Time

**Weapon Damage**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves

## Tips

* A good replacement for Light Cannons, Mostly meant to use against Titan
* Plan your shots well, the reload time isn't the shortest.
* This isn't recommended for dealing with spread out groups of enemies due to it's small explosion radius.
RKT 128

* Rocket

RKT 40  RKT 68  RKT 80  RKT 100  RKT 120  **RKT 128**  Z32P  RS-55  B8M1  RKT 131

## 128mm Rocket Pod

"*New in July 2021"*

Requires **RANK 20 T3 Crates**

This is a type of Rockets

**As Of Update 1.6.82 20/6/2023**

**The Rocket-128 has had a update**

**Page Under Construction**

Video of a Gold RKT 128 in action: https://www.youtube.com/watch?v=N7tf6gkPx6E&t=3s

## Unit Stats

 Battery Size

**Weapon Damage**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves

## **Pre Update 1.6.82 On 19/6/2023**

Requires **RANK 24\***

\*Not yet available in common crates

This is a type of Rockets

**Modifications**

**As of update v1.6.73 Dated 13-12-2022**

**This weapon has had a screen shake reduction**

**As of update V1.6.75 Dated 10-2-2023**

**Flight Time 1.4s from 1.8s**

**Ammo count per ⭐rating**

The most powerful rocket pod in the game yet, WIth a massive explosion radius per missile, and impressive damage capable of mowing down hordes of Titans and even Wreckers without any issues on higher rarities.

**This can be received in Red Star Crates From Campaign Haunting Grounds**

Analysis

**The most powerful rocket pod yet!**
At first looks, each salvo is approximately 4 times as powerful as an equivalent RKT-100, yet has twice the salvoes and a fast reload time. Particularly effective vs titans - perhaps more so than other rocket weapons?

For a comparison, see Rockets.

Video of a Gold RKT 128 in action: https://www.youtube.com/watch?v=N7tf6gkPx6E&t=3s

**Unit Stats**

 Flight Time

**Weapon Damage**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves

Tips

* There are only four rockets per salvo, so damage spread could prove inconsistent. Even so, the 128 should be your first choice.
* This obliterates any horde in it's way if it's a Epic+, Including Wreckers, Titans and potentially Heavy Titans due to it's exceptionally high damage per missile.
AR-15

* Assault

MP5  G36  M4A1  **AR-15**  M249  AK-47  FMS-G2  QBZ-95  M60 KG121

## AR-15 Assault Rifle

"*A beloved and lightweight semi-automatic rifle. In the right hands, its versatility and accuracy make it a formidable zombie hunter."*

Requires **RANK 10 T2 Crates**

This weapon is used by Assault troopers.

\***RECOMMENDED TANK FOR NEW PLAYERS (BELOW RANK 23):**
Early tests indicate this will be one tough soldier, with Troop HP second only to the M249.

The AR-15 is a great choice for newer players below rank 23 who need a tank to survive impalers.

## Unit Stats

 Reload Time
 Full Cycle Time
 Rounds per Burst
 Range

Weapon Stats
AC 25

* AutoCannons

MG 5.56  MG 7.62  AC 20  **AC 25**  AC 30  AC 27  GSH-23L  ND 37  GSH-30-1  G19-A  GPD-30  2A13

## 25mm Autocannon

"*Bringing down huge amounts of HE rounds on target, the 25mm autocannon is the mainstay of any gunship."*

This weapon is in the Autocannon category of gunship weapons.

Requires **RANK 10 T2 Crates**

**As Of Update 1.6.82 20/6/2023**

**The AC25 AutoCannon has had a huge update**

**Page Under Construction**

## Unit Stats

 Spread (Min/Max)
 Overheat
 Cooldown
 Flight Time
 Damage Radius

Weapon Damage

Common Only

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves

## **Pre Update 1.6.82 On 19/6/2023**

**NOT RECOMMENDED**
Effective against wide groups, but not titans; Although it has it's fans, the AC25 is arguably the weakest AC in the game. Unless yours is a better rarity than your other ACs, don't use it.

**Unit Stats**

Weapon Damage

Common Only

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves
Исчезающие платформы

**Исчезающие платформы** — объекты и ловушки в Hyper Light Drifter.

## Описание

Исчезающие платформы встречаются почти везде, больше всего преобладают в горах.

Распознать их просто — они не покрыты чем-либо (снег, трава, и так далее), в отличие от обычного пола: обычный пол иногда может быть покрыт различными «декорациями». Также имеют специальные маркировки на себе.

Если Дрифтер наступит на них, то можно будет услышать специфический звук и примерно через секунду эти платформы исчезнут и снова восстановятся, но уже через секунды 3-4.

Чаще всего много исчезающих платформ ведут к чему-то ценному, например модули, ключи. В этом случае нужно безошибочно выполнить цепь рывков, а иначе Дрифтер упадёт в яму.

Также существует и другой вид исчезающих платформ, который можно найти в бесплодных холмах и на озере. Они выглядят по-другому, исчезают медленнее, и находятся **только за 8-модульной дверью** в Бесплодных холмах, на Озере в секретном месте.
The MG ! Icon on the Hangar

The MG ! Icon on the Hangar

Hello airmen!

Lot of people have been wondering what this minigun icon with the exclamation mark means. This icon indicates that you have at least one weapon in your inventory that can be fused and will disappeared as soon as you no longer have weapons that can be fused in your inventory.

Fusing weapons can be done from the Workshop. For more details, check the “Fusing Weapons” guide in the “Learn the basics” collection on the homepage of this community hub.
Player Ranks

As players complete campaign missions, they gain Experience Points (XP) which accumulate for the player to level up in rank. Rank levels unlock new weapons, further mission zones and HQ upgrades.

**Note:** Weapons marked “ **\*** “ are only available from **Tier 4Crates**, or by purchase or special event prizes.

## **As Of Update 1.6.82 20/6/2023**

As players complete campaign missions, they gain Experience Points (XP) which accumulate for the player to level up in rank. Rank levels unlock new weapons, further mission zones and HQ upgrades.

**Note:** Weapons marked “ **\*** “ are not available from common crates, only by purchase or special event prizes.
Titan

**Titans** are a type of zombie in Zombie Gunship Survival.

## Description

Slow movers, but incredibly tough, zombie Titans are hard to kill.

See also Heavy Titan

## Health Points

The table below lists damage required using hcan & gunship sniper (not allowing for zoom)

The table below lists damage required using zoomed gunship snipers at x2 damage

 Medium
 Hard

\*Where HP rises mid campaign, the change is between bases 4 and 5. A & B missions have the higher HP.

Hard Crucible Charging Titan(CT) HP: 26600

## Weapon Effectiveness

The numbers above are based on usage of gunship snipers. Presumably because Titan armour gives some protection from blast & shrapnel, other weapons are less effective than expected:

**Gunship**

* Autocannons: Approx 100%
* Light Cannons: Approx 60%
* Heavy Cannon: Approx 112%
* Missiles: Approx 112%
* Rockets: Approx 100%
* Sniper: Approx 100%
* Napalm: Approx 140%

**Troops**

* Assault: Approx 100%
* Scout (shotgun): Approx 100% (less effective at long range)
* Demo : Approx 50%
* Marksman troop: Approx 100%

Note: From Silencio Heights to Deadeye Descent, all zombies apart from Wrecker species take 100% damage from any weapon. Note CBU mines deal 116%.

## Aim Point

When shooting at titans, use the following aim points:

* Gunship Sniper: Aim for the torso, zoom in until the sight ring is fully within the body.
* Other Weapons: Aim for the **feet** - the ground position of the titan. If it's moving, lead by half a pace.

(Picture credit: ACOsig)

## See also

For any other types of zombies, see

* Shambler
* Hellhound
* Impaler
Wildlife Zoo World Wiki

## Welcome to the Wildlife Zoo World Wiki

Wildlife Zoo World is an application produced by Blue Fang Games in 2017. It is a tycoon game in which the player must run a zoo and try to make a profit.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Squadron Read File 20-01: “The Fabulous Four Engine Fighter”

## SRF 20-01

“51 years ago nobody could have predicted the AC-130’s historical first that occurred on the night of 8 May 1969. Lt Col Schwehm’s crew (call sign Bennett) took off on The Arbitrator to work along routes 110 and 96E in the extreme southeast portion of Laos. Their mission progressed normally and enemy AAA was light and inaccurate.

Bennett spotted 19 trucks and had destroyed 12 before the NOD operator sighted what he believed was a helicopter flying about 1,000 feet above the jungle. PAVN helicopters had been on the target list for months, but it was rare to see one, let alone get a shot at one. The NOD operator continued to track the ghostly image until it landed in a clearing and virtually disappeared in the jungle. It took more than 20 minutes for Moonbeam to clear them to fire. But, about the same time they were cleared, Lt. Col Schwehm saw a dark image that appeared to be a helicopter lifting off and immediately opened fire with the 20mm guns, covering the area. There were no secondary explosions or fires detected, but believing they had shot down the helicopter,

Bennett continued their mission and reported the suspected kill during their debriefing. Unfortunately, since the wreckage of the helicopter could not be located or confirmed, Lt Col Schwehm was not given credit for an air-to-air kill. Nevertheless, the story that an AC-130 had shot down another aircraft coined the gunship with the moniker “The Fabulous Four Engine Fighter.” Ultimately this slogan was emblazoned on the front of the 16 SOS operations building.”

-Bill Walter (gunship historian)
SHOT-WLSN

* Scout

SHOT-I37  **SHOT-WLSN**  SHOT-R870  SHOT-M1014  SK-12  SM-16  STS-12

## WLSN Shotgun

"*With an 18-inch cylinder bore barrel, the WLSN shotgun is an excellent zombie crowd control weapon."*

Requires **RANK 10 T2 Crates**

This weapon is used by Scout troopers.

**FAST LOOTERS:**
With the highest Loot Bonus of all ground troop weapons except the new SM-16, your WLSN team will be in and out of buildings quicker than almost any other.

## Unit Stats

 Range

Weapon Stats
V3-0

* Napalm

C1/A HC  MK77  V3-1  U-23  **V3-0**  FG-119

## V3-0 **Napalm Heavy Cannon**

This is a type of Napalm weapon.

Requires **RANK 10 T2 Crates**

￼ **As Of Update 1.6.82 20/6/2023**

**The V3-0 Napalm has had a update**

**Page Under Construction**

## Analysis

**HIGHLY RECOMMENDED**
**Particularly Effective against Wrecker**

Napalm V3-0, C1/A, V3-1, MK77, U-23 and AGD burn & ENK phase 1

Significantly increased performance when multiple zombies are burning.

Can now stack with \*\*anything\*\* in the game, including self and any
other napalm fire. (e.g. U23 + U23 + MK77 will all stack)

A phenomenal weapon: A titan burner at any rarity, while boosted epic+ can deal with HTs. Impalers, Shamblers and Hellhounds stand no chance.

*Firing, it shoots a projectile that explodes on impact spreading fire and destruction. Enemies that walk through the fire are slowed and have damage over time effect applied to them.*

Note: The initial blast causes a small (10%?) level of damage to buildings, but the subsequent burn does not; could be useful for Frenzy.

**Note:** All Napalm weapons use a single algorithm which will apply the **last weapon used** to determine the burn / damage over time effect for the duration of that weapon's effect; longer lasting effects such as MK77 will then resume.

**Slow Intensity:** Zombies **but not your** **troops** in the area of effect are slowed by the % stated. ie speed = (usual speed) - (usual speed x slow %)

## Unit Stats

 Impact Radius
 Ammunition
 Flight Time

**Weapon Damage**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves
Music

1. Title/Main Menu https://www.youtube.com/watch?v=1tgu8deJUEA
2. Tutorial https://www.youtube.com/watch?v=NVMUQFyx7HU
3. Freeform 01 https://www.youtube.com/watch?v=81E-TxCpYbY
4. Freeform 02 https://www.youtube.com/watch?v=0ts1ubyYqko
5. Freeform 03 https://www.youtube.com/watch?v=YKL2mq60wLs
6. Freeform 04 https://www.youtube.com/watch?v=dMDsQBWNHco
7. Freeform 05 https://www.youtube.com/watch?v=G6y6OukCC\_U
8. Freeform 06 https://www.youtube.com/watch?v=dt60-2\_jWXo
9. Freeform 07 https://www.youtube.com/watch?v=CXTZHaPlVNY
10. Freeform 08 https://www.youtube.com/watch?v=VGHft-31cmQ
11. Freeform 09 https://www.youtube.com/watch?v=-kHHZOI5OGc
12. Freeform 10 https://www.youtube.com/watch?v=OU0fINifCT8
13. Freeform 11 https://www.youtube.com/watch?v=rHm9UO3ZMEk
14. Freeform 12 https://www.youtube.com/watch?v=lK9DN5pS\_Kc
15. Freeform 13 https://www.youtube.com/watch?v=oLpMoEmsx-c
16. Freeform 14 https://www.youtube.com/watch?v=eVR8GeoE2fI
17. Freeform 15 https://www.youtube.com/watch?v=rHm9UO3ZMEk
18. Freeform 16 https://www.youtube.com/watch?v=iCjBHMY2YuI
19. Freeform 17 https://www.youtube.com/watch?v=BvEtj2tVFbk
20. Freeform 18 https://www.youtube.com/watch?v=NKs-X1sh0OA
21. Freeform 19 https://www.youtube.com/watch?v=iG9FhDGXl1w
22. Freeform 20 https://www.youtube.com/watch?v=Bay7j\_6wUt0
23. Level Up https://www.youtube.com/watch?v=gAfpMvTv\_Tk
24. Scenario Clear https://www.youtube.com/watch?v=OXrPYC07gMo
25. Scenario Failed https://www.youtube.com/watch?v=nZq3shoKCjQ
G36

* Assault

MP5  **G36**  M4A1  AR-15  M249  AK-47  FMS-G2  QBZ-95  M60  KG121

## G36 Assault Rifle

"*A 5.56x45mm assault rifle, the G36 is a versatile and deadly weapon for assault troops."*

Requires **RANK 2 T1 Crates**

This weapon is used by Assault troopers.

**AVOID:**
Weak, low damage; there is no scenario that will benefit from this weapon. Scrap any you get (but not a legendary until further notice) - you will not regret it.

## Unit Stats

 Reload Time
 Full Cycle Time
 Rounds per Burst
 Range

Weapon Stats