Math Level/Locations

This is a list of locations included the Math Level of *Advanced Education with Viktor Strobovski*.

**Note**: The Red Forest is not included in this list.

## Generic locations

These locations are not unique to this level, and can also be found in the Language Level and/or the History Level.

### Welcome room

   This is the room the protagonist arrives in once the level starts. Here, Viktor will greet Angell and tell her to go to the first classroom. A secret area can be found by jumping and crouching mid-air to go through one of the windows, which contains a green needle, 2 donuts, and a steel lockpick.

### Classrooms

   There are numerous classrooms in the school of varying shapes and sizes. There is a chance of the protagonist finding some items and notebooks in each classroom. Every classroom has a chalkboard with a small chalk piece.

### Corridors

   The corridors make up the majority of the level. Many trash bins can be found here, as well as paintings, lockers, and the occasional vending machine which can dispense helpful items to the protagonist in exchange for coins.

### Med rooms

    The med rooms are a small series of rooms with white walls, ceilings, and floors. There are hospital beds and some medical equipment, such as syringes and bandages. A notebook can sometimes be found here.

### Janitor's closet

    This is where Mr. Cleany-Clean begins at the beginning of the game. He will come back here to rest every once in a while.

### Scene

    The "Scene" room is a large room primarily used for performances. It is filled with chairs all pointing towards a stage at the front of the room. There may be a notebook on this stage. There is also an entrance to the Backroom behind the stage.

### Garden

    The garden is a large open area full of tall grass and large plants. A notebook can sometimes be found in the center of this location. There are also some carrots here that can be pulled out of the ground and eaten.

### Punishment room

    This is where the Head Teacher takes Angell to if she breaks the rules within the Head Teacher's sight.

### Supply closet

    The supply closet is a room near the middle of the level. It contains lots of racks, each with either useful or useless items on them. Most of the items on the racks are bottles that have no use to Angell in this level, but if she knows where to look she can find useful items.

### WC

    This is a standard bathroom with toilets and sinks. A notebook can sometimes be found here. Also, in the Math level, a large portion of the bathroom floor is missing, creating a large pit. In this pit, the top of a factory-like area can be seen.

There is also a hole on the other side of this pit, which contains four urns. Each of them contains one DCoin, and one also contains an orange needle.

## Unique locations

These locations can only be found in the Math Level.

### Head Teacher's closet

    A small, extremely messy room containing some knocked over furniture, pieces of paper scattered across the floor and the blue door key. There is also a door that seems to lead somewhere, however, opening it reveals there is nothing behind it.

### Backroom

    A room out the back of the scene room. It contains lots of racks with clothes and a few useful items. Viktor will run here to change if a defensive item is used against him.

### Restroom

    A long room with two doors. There is a bunch of litter on the floor, and a bone in the corner. You can get an achievement by picking up all the litter in this room. There can also be up to three notebooks in here.

### Discussion room

    A small classroom with desks and tables at the side, making a large space in the middle of the room where Angell is free to move around. There is a NUTS chocolate bar guaranteed to spawn in this room, and sometimes a notebook too.

### Locker rooms

    Two small rooms near the garden containing some lockers, trash bins, and a drinking fountain.

### TV room

    The TV room is a room with a small TV and VCR. Angell could use tapes here and watch them on the TV, however tapes were removed. There may also be a notebook here. However, it requires the blue door key to access.

### Cafeteria

    Angell will need to come here regularly to help Mr. Mix with his cooking. It's also an ideal location for dodging Viktor, by crawling under the tables.

### Kitchen

    The kitchen is out the back of the cafeteria, and it requires the blue door key to open. It contains the red door key, The Cake, some clean carrot seeds and the salt cube.

### Fridge

    The fridge is next to the kitchen, and requires the red door key to open. It contains many hanging corpses, as well as two tarwill masks, one of which can be used to stun viktor, a donut and Hamon.

### Smile Wolf's hideout

    This is a small section of hallway near the secret-keeping room. Smile Wolf will sometimes appear around the corner. Usually, this hallway is inaccessible and the only way for Angell to see it is through a small window. However, it can be accessed by achieving the Smile Ending. One DCoin can be found here, as well as another item.

## Secret locations

Spoiler Warning*This section contains **spoilers** for Advanced Education with Viktor Strobovski. Please be careful when reading.*
*Spoiler type:* Deep secret spoilersThese areas are generally very hidden, and often require an artifact or other special items to get.

### Secret Gallery

    The Secret Gallery is a large room containing lots of fanart. It can only be accessed by pressing eleven buttons hidden around the level. Once inside, all other characters will stop moving, meaning the protagonist is completely safe in here, and has unlimited time to look at the fanart and take the rewards.

### Secret-keeping room

    This is a necessary room if you are aiming to expose the school's secrets and free Albert. it require the black door key to enter, or Angell can lure Mr. Cleany-Clean into opening it by putting trash near the door. Inside are two other doors, through which the protagonist can access four different secret areas. The radar is also here, which is useful for tracking other characters but can only be used for a certain amount of time.

### Small bunker

    A miniature version of the bunker. It contains only one short passageway, with a small section branching out on the left. This section on the left contains a bunch of empty needles, as well as one needle filled with blood. At the end of the passageway is an unopenable rotator door. If Angell goes back through the door she emerged from, she will be transported back to the secret-keeping room. If clipping out of the map using the teleportation necklace, more can be found behind the rotator door, including the Antibreather.

### Rusty hallway

    A short hallway with a door at the end and multiple doors branching off on both sides. If any of these doors are opened without holding the rusty knife, they will take Angell back to the welcome room. If any of the side doors are opened while holding the rusty knife, they will take her back to the beginning of the rusty hallway. If the door at the end is opened with the rusty knife, it will take her to the operating room.

### Operating room

    The operating room contains Albert's incomplete body. Here, Angell can place Albert's pieces on the operating table. When all three pieces are placed on the table, the operating table will turn upwards and crush him into the ceiling, releasing his ghost for the rest of the level.

### RUST Labyrinth

    The RUST Labyrinth is a dangerous location where Freek-a-del'ka wanders. Apart from Freek-a-del'ka, there are only skeletons and bones. Angell will need to come here at some point to obtain the artifact belt.

### Red room

    A secret room accessed using the rusty knife. Contains the secret key and one of Albert's pieces in the middle locker. In older versoins, a camera on a tripod could be found here, however it was recently removed for unknown reasons.

### First arm backroom

    A somewhat secret room. The door to this room is found down a long hallway behind a "Keep Locked" door. To open it, the protagonist needs to lure Mr. Cleany-Clean into opening the door by placing a long trail of items. This can take multiple tries, as Mr. Cleany-Clean will sometimes lose interest halfway through the trail, forcing the protagonist to wait until he comes around again.

If the protagonist finally manages to open the door to this room, three notable items can be found in here. One is Albert's first arm, which is found in a trash bin in the middle of the room. Another is the rare crumpled paper containing the codes to the chalk circles, which is on a table. The last and arguably most useful item is the black door key, which is found in the first locker to the left. The black door key can open the door to this room (as well as some other rooms), meaning Angell won't have to go through the long process of luring Mr. Cleany-Clean to open it. One DCoin can also be found here.

### Tarwill World

    This area can only be accessed by drawing the correct symbols in the chalk circle, and putting on the gas mask while standing in its center. Vine can be seen growing everywhere in this location, and tarwill masks can also be found here. The unknown cube can be found here too, however it's inaccessible without a teleportation necklace or an empty staff.

### Section of the Panacea PAP Station

    This area is a very large, metallic area. It seems to be a section of the Panacea PAP Station, based on its architectural style and its contents. It can be accessed via a portal in the bottom of the WC room.

On the top "level", there are many silver forks, food cans, a sponge, some metal parts and some other cutlery items. There is also another area that is at the bottom of a large pit in the center. This area contains heavy bullets, things and a single Kavotia.

This area is extremely difficult to get to, and seemingly the only way to get here without dying of fall damage is with the teleportation necklace or by holding onto a surface with a staff (z-energy) to slow down the fall. The only useful items found here are two moist chocolate muffins.