Road of the Mind

## Overview

* **Mind Razor-** Cause *Mental Damage* through looking at a target, possibly making them unconcious
* **Memory Theft-** Read, Remove or Manipulate the memories of an unconcious target

* **Plane Sight**- Gain access to the Magical Planes to locate Supernatural Beings and activities
* **Plane Shadow-** Hide your supernatural presence and that of your spells on the Magical Planes

* **Attuned Senses**- Gain a sixth sense to sense chosen concepts
* **Dislocate Senses-** Project your senses to a far location

* **Mirage**- Cast Illusions
* **Mind Parasite**- Read a targets mind

## Powers

* **Mind Razor**
	+ ***Description:*** *Anyone that is caught in the Evocators gaze will find their mind reduced to a murky emptyness as their body twitches and shakes; overwhelmed by their sensory imput projected into their mind.*
	+ ***Effect:*** After a successful Evocation Roll the Evocator may choose a target they have eye contact to and make a contested Passion + Insight Roll against their targets Passsion + Willpower. For every margin success the target suffers a point of *Mental Damage*.
	+ ***Level Bonus***: + 1 point of *Mental Damage* per Level
	+ *Example:* The Evocator casts a 3rd level Mind Razor on a target; rolling 3 successes against their targets 1 success. The target suffers 2 points of *Mental Damage* from the margin and 3 additional points from the level, adding up to a total of 5.
* **Memory Theft**
	+ ***Description:*** *Allows the Evocator to enter a targets mind, twisting or removing their most recent memories.*
	+ ***Effect:*** The Evocator may choose an unconcious mortal and make a successful Evocation Roll. They may choose to see a full day of memories or delete 12 hours of memories or replace one hour of memories with false ones.
	+ ***Level Bonus:*** Double the effect duration for every level beyond the first
	+ *Example:* The Evocator approaches a guard they just forced unconcious and cast a 3rd level Memory Theft. They choose to replace the last 4 hours with false memories, framing someone else for their attack.
* **Planesight**
	+ ***Description:*** *Allows the Evocator the look beyond the layers of mortal perception and view the Magical Planes. There exist four planes beyond the material one, each allowing the Evocator to expose the supernatural with another sense, going from touch to sight.*
	+ ***Effect:*** The Evocator must make a successful Evocation Roll and choose a Plane beyond the first they wish to sense. Sensing the Planes requires *Intense Focus*.
	+ ***Level Bonus:*** Sense an additional Plane simultaneously for any level beyond the first
	+ *Example*: The Evocator invests Focus to sense the Magical Planes with a 2nd level Planesight. They choose to smell magical activities through the base power, and also see them through the bonus of the level 2 slot.
* **Planeshadow**
	+ ***Description:*** *Allows the Evocator to hide their presence and that of their spells across the Magical Planes. This may allow them to cast their abilites unseen, making their human disguise impenetrable*
	+ ***Effect:*** Allows the Evocator to mask their presence and that of their spells across *the* Magical Planes, making them appear as they do on the First. To do so they must make a successful Evocation Roll and may choose a Plane beyond the first on which they can no longer be sensed. Hiding oneself requires *Intense Focus*.
	+ ***Level Bonus:*** Hide on an additional Plane simultaneously for any level beyond the first
	+ *Example*: The Evocator invests Focus to hide their true Nature with a 2nd level Planesight. They choose sight from their basepower and smell through their level upgrade; making it impossible for other Neverborn to discover their supernatural nature through sight or smell.
* **Mirage**
	+ ***Description:*** *Allows the Evocator to manipulate the senses of mortals, creating illusions and false realities. They may only create positive illusions however, adding to what their target already senses.*
	+ ***Effect:*** The Evocator may choose a mortal they have eye-contact to and make a successful Evocation Roll. Should the Evocator succeed they may cast any kind of Illusion on them. Against some targets this may require a contested Roll. As long as they wish to keep up the illusion they must invest *Intense Focus*.
	+ ***Level Bonus:*** Target two additional mortals simultaneously per Level
	+ *Example:* The Evocator uses a 4th level Mirage on a crowd infront of them. They create the sond of distant gunshots aswell as flashes of light in an alley behind them. They would be able to target the entire crowd of 9 people through their level upgrade; but they only let
* **Mind Parasite**
	+ ***Description:** Allows the Evocator to break open the mental walls of a mortal, enabling them to read their toughts and deepest desires. The Evocator has adapted to a type of target based on an mental archetype like paranoid, anxious, confident or something similar.*
	+ ***Effect:*** After a successful Evocation Roll the Evocator may read the thoughts of a [type of mortal] they are able to sense. Wary mortals may shield themselves through a contested Insight + Confidence Roll. Reading someones thoughts requires *Intense Focus*.
	+ ***Level Bonus:*** Choose an additional [type of mortal] for every level beyond the first
	+ *Example:* The Evocator casts a 2nd level **Mind Parasite** on a *Careless Mortal*, an archetype they have specialised on, wandering the street below them. They mortal does not expect danger and can not see the Evocator, so the cast succeeds automatically. Since **Mind Parasite** is on a level 2 slot it could also be used on *Anxious Mortals* which the Evocator has chosen.
* **Attuned Senses**
	+ ***Description:*** *Allows the Evocator to bind their senses to a specific type of target for a limited amount of time, being able to locate them with a sixth sense.*
	+ ***Effect:*** The Evocator may spend a full round of *Absolute Focus* and choose a type of target like *Evocators, liars, mortals dying* or anything equlally specific*.* For a single scene they will be able to sense [a type of target] with a sixth sense. They may invest *Intense Focus* to be access this sense; and may optionally make Perception Rolls to gain more information.
	+ ***Level Bonus:*** Sense an [additional concept] with every level beyond the first
	+ *Example:* The Evocator uses a 2nd level Attuned Senses. They have chosen to sense *Doomed Mortals* as the baseline of their power. Through their level 2 slot they could choose to sense *Explosives* instead.
* **Dislocate Senses**
	+ ***Description:** Allows the Evocator to loosen their mind from their Host and expand it across their surroundings; allowing them to view their surroundings like an unbound Neverborn.*
	+ ***Effect:*** After two successful Evocation Rolls the Evocator may choose a location from which they project their senses. While doing so they are blind and deaf inside their own body but still retain *Full* *Focus*. The chosen location must be within 100 meters.
	+ ***Level Bonus:*** Double the range for every level beyond the first
	+ *Example:* The Evocator has locked themselves in a secure room and casts a 4th level Dislocate Senses. They want to look into a closed off meeting room in the top of a local skyscraper. With their range of up to 800 meters they can reach the Skyscrapers top with ease.

## References

* When choosing a [type of mortal] for **Mind Parasite** consult the list below for examples:
	+ **Careless Mortals**
	+ **Anxious Mortals**
	+ **Confident Mortals**
	+ **Caucious Mortals**
	+ **Unfocussed Mortals**
* When choosing a [concept] for **Attuned Senses** consult the examples below:
	+ **Doomed People**
	+ **Dying Mortals**
	+ **Drug Addicts**
	+ **Liars**
	+ **Anxious People**
	+ **Murderers**
	+ **Halfbloods**
	+ **Neverborn**
	+ **Firearms**
	+ **Melee Weapons**
	+ **Money**
	+ **Credit Cards**
	+ **Keys**
	+ **Specific Substance** (Chemical, Drug, Medicine (...))