Session 13

## Session Notes

### Session 13 - Lore Drop

Trip enters into a conversation with the kobold that Melchior is holding down. After a little bit of back and forth, we learn that his name is Crack. They have a little bit more of a conversation, in which Trip is trying to find out who he works for, and why they wanted to take her away, but Crack isn’t spilling any tea. Somehow he manages to escape from Melchior’s grasp and dashes to escape, but Telmund catches him with a Charm Person and he becomes a little bit less hostile. Telmund approaches the situation calmly, and asks what his group wanted with Trip, and Crack seems a little upset that all of his friends are now dead. Crack tells us that ‘The Master’ will kill him if he comes back alone. Telmund tries to ask who The Master is, but Crack can’t say. He physically cannot bring himself to say anything about who or what The Master is, so Telmund decides to probe into his mind. Inside Crack’s mind, Telmund finds a door, and it opens itself to him. Inside Telmund sees snake-like eyes, large fangs and talons, staring directly into the face of a green Dragon. The Dragon utters a single word, ‘Valick-Tar’ before curling its claws around the doorframe as the door swings shut.

As Telmund casts this spell, we see the physical manifestation of it in Crack, whose hair stands up on end and wavers slightly, rippling almost like the sea. His eyes also turn the same milky opalescent white as the stone in Telmund’s wand, and his muscles spasm and contract slightly. Telmund allows the kobold to escape, and throws him five Vodine for his troubles. Lucy comes out from where he was hiding (thank fuck!) and tells us that the people of Down and Double Down refer to that pack of Kobolds as The Borrowers, and they were probably the ones who took his clothes and his axe.

Trip tells us about that back at her home, they worshipped a Dragon called the Fanged Comet. The Almighty Annihilator. The Devouring Pyre. The Red One. The Hot as Balls one. Jeff. The Dragon goes by many names, and it’s disrespectful to use the same name more than once. Trip tells us that every kobold pack’s dream is to worship a Dragon, and that the Destructive Delight has gone missing. Trip tells us that her aim is to stop the Glossip Gnomes, the invaders of her homeland who stole everything from them. She’s only telling us about Jeffrey now because if the word got out that Trip’s pack back home were undefended, the result could be catastrophic. Melchior and Trip have a conversation about how their aims somewhat align and Melchior pledges that he will help Trip with her endeavours. We say goodbye to Lucy, who hands Xia a pair of the dust goggles that are just slightly too big for her, and the group begins their journey towards Pruridge. Whilst walking, Xia identifies Maggie’s jar as a Jar of Light, that is used to collect and hold light - super useful information that we definitely didn’t already know! Maggie also conducts an experiment with two of the headlamps that she got from the kobold corpses, placing one inside and trying to place another, which doesn’t work. She then takes the first one out of the jar and it crumbles to ash. Xia is able to find that if you cast Dispel Magic on a specific item, you should be able to take it out of the jar safely, thus solving the problem of Telmund’s lantern being stuck inside of it.

The group arrives in Pruridge, a large city with lots of hustle and bustle. We arrive later in the day, nearing the night and the streets are alive with people, with lots of stalls and shops open, even at the late hour. There are loud large buildings in the centre, still alive with the roar of people. There is a sign that announces that we have arrived in the Burnzone. Trip finds a map that shows that the city is split into three zones. Razfur, a zone we cant enter due to it being company training facilities. Ayell, the area is filled with sports taverns and shops. Bocaddy, full of amphitheatres and event spaces. We meet two lovely Zelonis Soldiers who chat with us about taverns and different events happening within the city. Melchior harrasses them about how he can compete, which he can’t and they tell us a little about the different taverns available in the city, and which ones have saunas. We decide to spend the night at a tavern called the Pit Stop, and go to an exchange centre to change all of our money into Vodinium currency, a move that I’m sure won’t bite us in the ass in the future. We bed down for the night, but not before Trip and Melchior fulfil their daily quota of vandalism by painting Melchior’s bed to look like a horse, a decision that definitely won’t bite us in the ass in the future.

In the morning, to our surprise, the act of vandalism bites us in the ass! We head to the Mysterium and queue for seven hours straight, standing next to a lovely gentleman called Gaunt who absolutely loves to chat. He tells us about his friend, The Great, who met a mushroom just like Maggie in a tavern called The Foal and Goal. Telmund reaches into his mind to find the image of this mushroom, and Maggie recognises the description as her family member, Cabbage. We enter the Mysterium, and see The Great, a short 2 1/2ft gnome with an extremely long white beard, a wand and a hat with stars on. We got the pick of the seats in the stadium, and decided to sit right at the front in the splash zone.

The show begins, and a figure rises from the floor, a circle with giant eyestalks protruding from it. A beholder, announced as Delilah, the co-leader of the Mayhem Clan. She starts in a fight, aiming to last all ten rounds and she does! Trip is absolutely enamoured with her, but the more perceptive members of the group can tell everything is not as it seems. Delilah seems to be made of metal, and there is a halfling woman with ginger hair controlling her from the inside. At one point, Trip begs Delilah to throw one of her attackers at her, which she obliges. The fight ends, and we head around to the merch stand, with Trip buying a Delilah branded shield, and Maggie asking about Redbreast merch. Everyone knows Red Breast around here as a member of the Mayhem Clan. Telmund speaks to The Great, and manages to set up a meeting for Melchior at 21 bells in The Lucky Lady.

Once at The Lucky Lady, half of the group reconvenes with Gaunt at a table, and the others sit with Melchior and wait. Delilah shows up and has a conversation with Melchior about Red Breast, saying that he spoke of Melchior often and was hopeful that he would show up to see him. Delilah asks what took him so long, and that Red Breast had almost stopped believing that Melchior was real. Apparently Red Breast fell off the wagon and went MIA. She was pretty close to him, and wanted to make sure that he was okay. Melchior and Delilah talk a little longer, and he brings up that he has one of Red Breast’s shoes, to which Delilah is surprised, calling it a pre-conversion shoe, saying that it’s worth a lot of money. She asks if Melchior went through the conversion too. She also tells us of the Dula Duels, a sporting event kinda like the Olympics that is being held in Bassador at the moment, as she is to compete against the current reigning champions of the Omniring. She gives us a lead for finding Red Breast, a woman named Lady Colipin who took a job as a foreman in a mine in Eraseng. We find that Delilah learned her trade in Nancledra, and she advised us to get Cage Soles before travelling up to the Glacial Paddocks. She also mentions Professor Wellingsworth, and seems surprised that she would be in Feathertop, telling us you need wings to get up there as teleportation magic doesn’t work in the Sky Palace of Feathertop. Before she leaves, Delilah takes a particular interest in Melchior, asking if he had been changed, and said that one day she would like to look at him. She stated that ‘the tests were safe in his hands’. Odd…Anyway… Melchior also showed her the book that he’s been carrying around with him. She gives us a tip on how to get Gaunt to stop chatting so much shit, and points us towards a small bottle on the shelf behind the bar. We give it Gaunt, who immediately passes out after drinking it. The bottle is labelled Short and Stout, and that’s what you missed on Glee.

### Quotes:

‘You’ve lost a fucking dragon!’ - Melchior

‘Nothing wrong with a little arson!’ - Melchior

‘Arson is alright with me!’ - Trip

‘It’s like sugar to my ears!’ - Melchior

### Point of Inspiration:

At the end of the session, we decided that Melchior should get the weekly point of inspiration.