Accursed Hunt

> "*In the lair of the MechaYeti, Aius and Gary confront their most dangerous foe yet. But is it too late...?*"
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**Accursed Hunt** is the sixth challenge on the *Lost Fables Chapter 2* Challenges board. It consists of defeating a trio of Dreadblight Aius and Gary, the First and MechaYeti at the same time.

## Rules

### Dreadblight Aius

1. After 2 regular rotations, Aius will perform a nuke, and then completely damage his arms.
2. While his body is unbroken, Aius gains damage reduction.
3. If his body is completely damaged, he replaces his +BPD attack with a +STR/DEX/INT buff and becomes deathproof, stacking alongside his other +STR/DEX/INT buff.
4. While his arms are unbroken, Aius gains stacking Boost/Bonus every time he misses a hit until he lands a hit.
5. If his arms are completely damaged, Aius uses a different rotation, which ends with him fully healing his body and arms.
6. While his arms are completely damaged, Aius gains stacking Bonus/Crit every time he fails to crit until he crits, and gains stacking MPM every time he receives a hit until a hit misses him.

### Gary, the First

1. Gary applies a potion effect to Dreadblight Aius and the MechaYeti every 4 turns, which provides beneficial effects based on its color.
2. While the potion effect is active, it provides either All resist (Purple), damage redirection to Gary (Teal), or damage reflection (Red).
3. If the potion effect expires, it either applies a strong +Crit buff (Purple) or a heal (Teal or Red).
4. If the target receives a certain number of hits on its previous turn while a potion effect is active (1 hit for Purple, 2 hits for Teal, 3 hits for Red), the potion effect is purged and they are given a negative effect instead.

### MechaYeti

1. The MechaYeti alternates between 2 5-turn rotations throughout the fight, and it randomly applies either 'Glaciate' or 'Anger' at the start of each.
2. While 'Glaciate' is active, it inflicts stacking +Health as it attacks and heals itself if an attack misses it.
	* Glaciate can be purged by damaging the MechaYeti with critical hits and DoTs.
3. While 'Anger' is active, it applies stacking +Boost/Crit when landing hits and stacking damage reduction when receiving hits.
	* Anger can be purged by damaging the MechaYeti with non-critical hits.
4. The buff (Snowball) rotation applies several buffs to the MechaYeti before using an attack which gains damage damage based on the number of effects on **itself**, as well as if 'Glaciate' or 'Anger' are active.
5. The debuff (Chilling) rotation inflicts several debuffs to its target before using an attack which gains damage based on the number of effects on **the target**, as well as if 'Glaciate' or 'Anger' are active.
6. If the player has an effect that increases their MPM/BPD on turn 1, the MechaYeti starts the fight with the buff rotation. Otherwise, it starts the fight with the debuff rotation.

## Turn Order

Dreadblight Aius -> Gary, the First -> MechaYeti

## Equipment

* Take note of the differences in resists for each enemy. Aius takes less damage from Light and Darkness and heals from Ice, while the MechaYeti takes greatly reduced damage from Fire, Metal, and Ice.
* While most attacks in this fight do Ice damage, care should be taken as Aius has some attacks that deal Metal damage, including one of his nukes.
* The Flight Signet (VI or VII) ring is especially useful here, as it provides both +10 Ice and +10 Metal.
* While Harmonized Cowbell (1000 or 1001) grants you +12 Ice and +12 Metal, it has downsides being an artifact (meaning you cannot unequip it during the battle) and having no Immobility resistance.

## Strategy

* Aius can be defeated with 2 strategies: Focus on his arms to make sure he is unable to perform his threatening nuke and stack -All, or focus on his body to remove his damage reduction and burst him down.
* While defeating Gary does not take much time, it may be beneficial to leave him alive to take advantage of the negative potion effects.
* The MechaYeti's buff rotation is generally more dangerous than its debuff rotation due to stronger fillers and a more threatening nuke after being buffed.
* Due to the way effect durations count down at the start of the turn, if Glaciate/Anger is purged and the MechaYeti stuns itself during its buff rotation, any effects it has applied to itself before getting stunned will expire before it nukes, drastically reducing its damage. This is **not** the case for its debuff rotation.