Chomper (PvZ: GW)

**Chomper** is a plant in *Plants vs. Zombies: Garden Warfare* and *Plants vs. Zombies: Garden Warfare 2*. Much like in the original game, he can eat zombies to instantly vanquish them, as he is a close combat fighter. This is a powerful ability, but as a drawback, most of the Chompers have no ranged attack, except Goop, which is meant to slow enemies rather than damage them.

**Chomper** is a plant in *Plants vs. Zombies: Garden Warfare* and *Plants vs. Zombies: Garden Warfare 2*. Much like in the original game, he can eat zombies to instantly vanquish them, as he is a close combat fighter. This is a powerful ability, but as a drawback, most of the Chompers have no ranged attack, except Goop, which is meant to slow enemies rather than damage them.

When the Chomper swallows a zombie, there is a short cooldown during which he can neither attack nor move as quickly as normally. Unlike in *Plants vs. Zombies* and its sequel, he can also burrow underground to catch zombies by surprise, spit Goop to slow down most enemies, and place Spikeweeds to snare most enemies.

## Descriptions

### *Garden Warfare* & *Garden Warfare 2*

#### Stickerbook description

*The Chomper primarily uses hit and run tactics to get in close and feast on Zombies. He prefers tunneling underground and emerging beneath Zombies for surprise attacks. He loves the taste of Zombie feet - with just a dash of salt.*

#### In-game description

*Chomper prefers to be sneaky, and can eat Zombies from behind or below.*

## Trivia

* He is the only base character to have a one-word primary weapon attack.
* It is a coincidence that him and his zombie arch-nemesis counterpart, All-Star, has the highest health and is the only one without an ammo count on each other's respective character group (however, this is only the case in *Garden Warfare*, as some Citron variants and all Super Brainz variants have unlimited ammo.) However, the All-Star and its variants, as well as some of the Chomper's variants, have an overheating mechanism which prevents them from using their primary weapon extensively.
* According to Justin Wiebe, there was originally going to be a Bling Chomper variant in Garden Warfare, but it was dropped for being too underpowered.
* He cannot eat certain zombies and instantly vanquish them, like Coffin Zombies and Outhouse Zombies. Instead, their armor will be broken, but the zombies will stay alive and Chomper will have to take time to eat the armor just like a normal zombie that has just been eaten. Chomper also cannot eat bosses in Garden Ops, for obvious reasons.
	+ However, he can still illogically eat the mini-bosses such as Dino King, Elder King, Garbage King, and Pyre Prince even though they were not meant to be eaten.
* In GW1, him and his variants are the only classes that have the ability to penetrate improvised zombie armor with their primary weapon.
* Despite the weapon upgrades being called "Chomp's Upgrades," they actually upgrade he himself rather than his chomp, this is also true for most of his variants.
	+ His name may have been shortened for this.
* All of his upgrades are similar to the special abilities of three of his variants (speed upgrade is like Hot Rod Chomper, health upgrade is like Armor Chomper, and digestion speed upgrade is like Chester Chomper)
* When a Chomper tries to Chomp a player whilst they are turning around, he will Chomp the player from the front. This is obviously intentional as there is a special animation for this happening to each zombie class.
	+ This feature remains in *Garden Warfare 2*, and can be seen more frequently as it is also utilized now whenever a Chomper swallows a zombie trapped in Spikeweed while that zombie is facing them.
* He is the only plant to start with its Y or Triangle button ability.
* All of his variants with melee attacks are all Super Rare, while Chomper's variants with a spray attack are Rare.
* When he swallows a zombie, the zombie will remain alive for a split second after being swallowed. This is because once a zombie is swallowed, it will be dealt over ~2000 damage to instantly kill it. If the player looks closely after swallowing a zombie, the damage indicator will show up bearing a number over 2000.
* He now has the most variants in *Garden Warfare 2*, having a total of 11 variants.
* In *Garden Warfare 2*, when he is vanquished, he frowns more than he does in the first game.
* He is one of the two classes in *Garden Warfare* to have a Legendary variant in the sequel, the other being the Scientist.
* In *Garden Warfare 2*, every one of his variants now have the health they possess with health upgrades.
* He has been slightly re-designed in *Garden Warfare 2*, as his mouth isn't quite as wide as it was in *Garden Warfare*, which makes the Chomper look more similar to his appearance in *Plants vs. Zombies 2*.
* If a Chomper Goops a zombie player and that zombie is vanquished by an ally, the Chomper can receive 10 coins or 10 exp for a Goop assist.
* If he is vanquished whilst in the middle of the animation when eating a zombie, the zombie that was being eaten won't die
	+ However, due to a glitchy hitbox when swallowing, it can be hard to get the kill.