recursal/Fanatic-Fandom huggingface dataset:
Premium Railway

The Premium Railway is a railway system that stretches through four sims within Premium Sea, South of the Southernmost Premium Continents. The area is accessible only to premium residents.

## Network

The railway network consists of of a large, circular double track and a small, single track branch.

```
Double track contour: 1439 m
Single track branch: 574 m
Short branch: 71 m

```

The contour line is long, 1.5 km, forming a large loop along all the four sims. It encompasses the main station at Saminekim (not quite a station but includes a rezz zone). The line is double track for its entire length and electrified.

The branch is 0.5 km long, spans through 3 sims and is not electrified. What is most notable about it is that there is one missing bridge.

The short branch is electrified and is just a place to turn a train back.

## Tracks

The railway is a conventional Second Life Railroad standard, that is, any train designed to operate on Heterocera railways would also operate well here. The tracks are exactly the same types as used on the continent. However, unlike the rails on Heterocera, here, almost all tracks are double and electrified. It is a modern line with mostly smooth turns and in a low-lag area, allowing for trains to reach great speed.

The single track branch is a different story. It is suitable for conventional trains but it is not electrified. Only the tracks are visible above ground. Halfway, there is a missing bridge. Don't be stopped, trains actually follow 'Guide' which is an invisible prim. Trains will pass over the missing bridge.

Close to the rezz zone in Saminekim, there are switches that allow trains to switch line. In past, that was the only double track sector, everything else was single track.

Alltogether, there are 7 switch stands along the entire length of the network.

## Surroundings

The Lindens planned to change ground texture: snow in winter and grass in summer. However, it seems that they got stuck in winter and forgot to change anything back.

The landscape is beautiful, with pine trees growing on the hills, with frozen lakes, small valleys that the railway crosses over bridges and with large boulders. It gives the feeling of a North (Canadian or Siberian) railway.

Each sim has a hill that hosts a premium gift giver on top. They are the highest places around. There is also an airstrip close to the railway station. Where the four sims join, one can find another rezz zone and get free skates for adults or for tiny avatars.

## See Also

* Second Life Geography
* List Of Railways
* Premium Continents
* Premium Sea
Las Microcontinent

**Important:** In February 2023, this microcontinent could not be identified. Most sims have vanished, while remaining ones are part of the Unassociated Sims.

**A283** or **Las** is a Microcontinent located at Coordinates 721-722/927-930, Grid Sector G9, Western Ocean.

## History

According to [www.gridsurvey.com Gridsurvey], creation of this microcontinent started around 2008.

## Structure

It is made of 5 sims, placed almost in a row.

## Geography

This is a Tropical Beach Paradise. All 5 sims host smaller or larger islands, sometimes with an inner lake. Tropical vegetation can be seen on their shores. Buildings are beach-themed. Altitude is low. In many places, water is not deep. The shiny sand can give a light blue color to sea water.

## Land Status

Not all parcels are opened for visitors. Also, scripts are not allowed.

## Sim Examples

* Las Arenas Rosadas
* Las Olas Azules
* Las Islas
* Las Lagunas

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
Fox Hollow

**Fox Hollow** is a Microcontinent identified at Coordinates 581-584/1037-1040, Grid Sector E10. SLGI team gave it the transitory name **A370**.

## History

According to Gridsurvey, part of the microcontinent was there since 2008. It completely vanished at some point. SLGI team was unable to identify it until late 2020.

## Structure

As for 2020, the microcontinent is formed of 11 sims, connected in a chevron shape.

## Geography

Most of the sims are accessible. They resemble mostly flat terrain, with some plateaus and hills. There are rivers or other bodies of water. The microcontinent has a highly developed road infrastructure. Roads and waters separate parcels. It appears to be a residential area, with themed homes. There are gates along the roads between houses.

Ground texture resembles grass.

## Sims

* Forgotten Sea
* Lake Oleryben
* Foxwood
* Crescent Cove

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* Oceans
List Of Roads

Roads exist throughout all major pieces of land in Second Life, be them private or mainland. Some roads have names, others don't.

## Corsica

* Circuit Road
* Linden Memorial Road Network
* North Moles Island Road Network
* South Moles Island Road Network

## Heterocera

* The Great Wall
* Inner Delta Road Network
* Heterocera Road Network

## Nautilus

* North Nautilus Road Network
* South Nautilus Road Network
* Nautilus City Road Network

## Sansara

* Central Sansara Road Network
* Color Sims Road Network
* Bay City Road Network
* North Islanders Road
* Route 66
* Snowlands Middle Route
* West Volcano Road Network

## Sharp Continent

* Sharp Bay City Road Network
* Central Sharp Continent Road Network
* Sharp Snowlands Road Network

## Zindra

* New Horizons Road Network
* Zindra Road Network
Sailors Cove

Sailors Cove is the largest and most complex Subcontinent inside Blake Sea. SLGI team gave it the transitory name **B114**.

## History

Sailors Cove was one of the first structures built in the Blake Sea public-private partnership. Throughout the history of Second Life, since 2008 and until present, it continued to grow, covering almost all the area in South.

The map was made in March 2020. At that time, there was a gap in South-West, where one can see only borders but no sims. That gap was the *Galaxy Sims*, which vanished at that time. The *Sailors Cove* extended and built new sims in the missing area, creating the large Blake Void.

## Structure

The subcontinent is dynamic, it grows and shrinks in size periodically. As for June 2020, it is composed of 83 sims. There are a few gaps in the structure, void sims that are part of the Void Ocean.

The subcontinent is composed of:

* South Sailors Cove
* West Sailors Cove
* East Sailors Cove
* Alpine Sims (new added).

However, there is some disagreement among sailors regarding the real borders of these subregions.

## Geography

The altitude map reveals the real shape of the subcontinent. While most of land has low elevation, there are a few hills and mountains present in the area. One example is in Lake Eacham, where altitude measurements found an astonishing value of 90 m.

Very interestingly, there is a difference of texture between islands. The islands in the middle appear to be more sandy, resembling a Tropical Beach Paradise, while the islands in North and South are mostly covered with grass.

The Alpine Sims were added late, after our organized survey of the area (so, they are not on the map). They consist of four sims. They form a large snowland (see Snow & Snowlands) and have huge mountains. The highest detected peak has an amazing elevation of 226 m!

## Access

The subcontinent is a great destination for sailing. In addition, one can explore it by flying. There are roads and skilifts in the Alpine Sims.

## See Also

* Second Life Geography
* List Of Subcontinents
* Blake Sea
SF Estates Microcontinent

**Important:** The February 2023 survey failed to identify this microcontinent.

This Microcontinent is owned by SF Estates. It also has the temporary name **A071**. Its Coordinates are 553-557/1307-1311, that places it into Grid Sector E13, North - West Ocean.

## Structure

It was formed of 8 sims, plus two sims in diagonal contact. However, in spring 2015, only 7 sims were detected.

Ground texture is sand. Vegetation is full of palm trees. Water is present and forms large channels. So, this is a classic Tropical Beach Paradise.

## Sim examples

* Ithaka
* Atlantica
* Havanna
* Azura

## See Also

* Second Life Geography
* List Of Grid Sectors
* List Of Microcontinents And Sim Clusters
* Oceans
Phuket

Phuket is an Isolated Sim located at Coordinates 582/118, Grid Sector E1. SLGI team gave it the transitory name A375. Phuket is the Southernmost sim as for February 2023, the only sim found inside grid sector E1 and is separated by over 20 km of Void Ocean from any other sim. The sim did not exist in 2018.

Land is sand-covered, the sim is ranked *adult* and is divided into parcels. There are plenty of people inside. Most avatars are in skyboxes and not on the ground.

## See also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Galaxy Microcontinent

**Important: The February 2023 survey failed to identify A305. The sim *Galaxy* still exists, but it is not part of any larger structure.**

**A305** is the transitory name given to **Galaxy**, a Microcontinent located at Coordinates, 834-835/1037-1038, Grid Sector H10, Western Ocean.

## History

Since A305 is very small, it was not observed during surveys made by SLGI team. However, data from Gridsurvey shows that this microcontinent was created in March 2008.

## Structure

A305 is also known as **GFC** or *GalaxyFleetCommand*. It is made of 4 sims placed in a compact square.

## Geography

A305 has small hills and some water. Ground texture is green.

What is amazing here is the building style. All staff looks like it was brought from the future. All constructions are from a sci-fi era. There is a Monorail here, together with some stargates. It certainly deserves a visit.

## Sim Examples

* Sovereign
* Aeon
* Galaxy
* Constellation

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
Land

Land is an important feature in Second Life and is a dominant feature for Geography. Everything exists on land. Objects that are high in skyboxes are projected down on land and objects that appear off-sim (like sim surrounding environments) are also projected inside, somewhere on land.

In Second Life, there are two land units: the sim and the 4 m parcel square.

## The Sim

A Sim, also called **Region**, is a 256/256 m square, served by a single machine (computer/simulator). The term *sim* comes from *simulator*. However, it appears that many sims are handled by one machine at the same time. While initially the official chosen term was *region*, both residents and the Lindens alternatively use both terms. For example, in LSL scripts, the function *llRequestSimulatorData* has constants like *DATA\_SIM\_POS* or *DATA\_SIM\_RATING*, while other function, *llSetRegionPos* directly uses the term *region*.

In Geography, the term *sim* is preferred because *region* is more vague and can also mean Subcontinent or a region of the map like an Ocean.

The world map is divided in sims that are placed at their given Coordinates. All sims have equal size. If there is a gap of Void Ocean between sims, they will still be at the same coordinates, like if there were other sims between them.

## The 4 m Parcel

Land inside a sim is divided into parcels. However, nobody can further divide land beyond squares that all measure 4 m side. The 4 m parcel is the smallest land unit. There is no way to divide land in other ways. Also, each square is in its place, there is no way distance between two squares can be changed.

A sim, which measures 256/256 m, also measures 64/64 in 4 m squares. Second Life uses the metric system. A 4 m square measures 16 square m, while a sim, composed of 4096 squares, has 65536 square m.

## Tier Units

Many times, people adjust their land holdings to the tier they pay for it. This is because tier is paid per land surface. If you have 1 m more than the tier level, you will pay up to the next level. So, residents try to own exactly as much land as they pay.

* **4x4 m parcel** is the smallest land unit. It has 16 square m.
* **8x8 m parcel** is a perfect square made of four 4 m parcels and has 64 square m.
* **16x16 m parcel** is a perfect square and is 256 square m, composed of 16 4x4 m parcels.
* **32x16 m parcel** is 512 square m and consists of 32 4x4 m parcels. This was the free premium land in past and currently is what *plus* residents receive. A sim can be divided into 128 such parcels.
* **32x32 m parcel** is 1024 square m, a perfect square and consists of 64 4x4 m parcels. A sim can be divided into 64 parcels of this size. This is the standard premium land available at no extra costs.
* **64x32 m parcel** is 2048 square m and consists of 128 4x4 m parcels. A sim consists of 32 such parcels. This is the free land allowance for premium plus residents.
* **64/64 m parcel** is 4096 square m and consists of 256 4x4 parcels. A sim consists of 16 such parcels.
Mole Channel

The Mole Channel is a navigable waterway that connects route 11 with Corsica's waterways. It has a rezz zone both for boats and cars.

The channel is located in *Moles Island*, the second largest landmass in Corsica. The name is a reference to the moles that, according to the legends, built the land in Second Life.

## See Also

* Second Life Geography
* List Of Geographic Structures
New Haven Microcontinent

**New Haven** is a Microcontinent identified at Coordinates 597-603/1181-1184, Grid Sector E11 and Grid Sector F11, Far Western Ocean. Its transitory name is A405.

## History

The microcontinent is large, but it did not appear on the map during previous surveys, which means it is new. It was identified during the February 2023 survey.

## Structure

The microcontinent is large, consisting of 23 sims and has a trapezoidal shape.

## Geography

Land is mostly flat. There is a shore to South and East. At the time of the survey, ground texture was resembling snow. Landscape is that of suburbs, with plenty of roads and low houses.

## Land Status

No Land With Restricted Access was detected. The area appears to be opened for anyone. It is a friendly family roleplay area.

## Sims

* New Haven
* Hannaford
* Edgewater
* Canton
* Golden Grove

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Phoenix Sim Cluster

Phoenix or A168 is a Sim Cluster found North West of Heterocera, at Coordinates 929-949/1060-1080, Grid Sector I10, Little Northern Ocean.

## History

Phoenix was identified by SLGI team in early 2014, but it is far older. At that time, only 25 sims were included in the sim cluster.

## Structure

It is formed of a central 25 sims, all of them sharing the word *Phoenix*. Near them, there are at least 15 sims (resulting a total of 40 sims) with other names.

## Geography

Phoenix is a mixture of all types of land, including residential, shopping, wilderness, castles, glass buildings, also for *adult* staff in the form of a combat sim. Land is usually flat, terraforming is rare, maximum Altitude is below 60 meters. People should beware that people here don't accept visitors on their land. One sim that might worth a visit is Wildwoods. All land is owned by a single estate.

## Sim Examples

* Phoenix Mystified
* Phoenix Enlightened
* Sensation Isle
* Isle of Return

## Status update

The February 2023 survey confirmed that Phoenix is located at its designated coordinates.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Rosedale

Rosedale is a Sim that is part of Sansara Sandboxes and is very close to Da Boom, the oldest sim of the grid, part of The Old World. It is named after Philip Rosedale, the founder of Second Life. The area is named *Kapor - Rosedale Project*, which is, in fact, the *Lindenworld*, predecessor of Second Life.

Rosedale sim is a wonderful place to visit. It is entirely Protected Land.

There is a single island, which hosts a tall lighthouse.

On the shore, the landscape is beautiful. White swans can be seen swimming in a small gulf. There is also a small dome suspended on 9 pillars. The shore is full with flowers and other types of small vegetation. Large lollipops an be seen too. They are only for decorative reasons and cannot be eaten. what is amazing is that there are a few easter eggs on the ground and one can be seen floating with the help of balloons (you can sit on it). Uphill, there are various trees including one *easter egg tree*. More to North, there are glowing easter eggs and one big waterfall can be seen. But that is inside Kapor.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Sansara
Lost River

Lost River is a Geographic Structure, a river, located in far Eastern Sansara, in Warmouth Subcontinent. It is the only river in Sansara not connected to the continental network of waterways.

## Overall

The river forms in Warmouth sim. Louise sim is the last place with protect land. It is the only waterway in Sansara not connected to the continental network of waterways.

## River Valley

The river originates in Warmouth sim, close to Warmouth Infohub. The highest nearby peak is in Varmouth, 127 m high. However, water altitude is 20 m from the beginning, just like the ocean. Its valley is deep and surrounded by high mountains.

Downstream, the valley becomes larger and mountains are gradually replaced by hills. Still, river banks are difficult to reach because of high slopes. In Moraine sim, the river receives a short tributary.

Even more to North, the river flows through a plain with low hills. Buildings, small docks and residential houses can be seen anywhere close to the shores. There is even a resident-made bridge in Nipigon sim. Also, in Nipigon sim, the river forms a pond with a small island in the middle.

The trail of protected land ends in Louise sim. That is also the point where the valley ends and Lost River enters its delta, with many branches, encircling many parcels of land. Access is possible only through flying and teleporting. Further North-East, the landscape changes for the last time. The river channels end-up as lakes, surrounding small islands. The river flows into a large group of ponds that reach the Void Ocean.

The river delta is located in East Coast Cities, a coastal Subcontinent which, despite its name, shares no coastal waterways.

## Land Status

There is a trail of protected land following the river, starting in Warmouth and ending in Louise. It does not always follow the riverbed, making navigation tricky. Sometimes, one shore might be protected land. From Louise, there is no protected land stretching further East.

There is no connection between the protected land along the river and Sansara's network of protected waterways or roads.

## Residential Area

Lost River is probably the most quiet waterway in Sansara, since it is not connected to the waterway network and since navigation is very tricky. Many residents live on its banks, enjoying the quietness of the area. Even more, in the delta, residents own land within the river itself.

## Access

Lost River can be accessed from Warmouth Infohub, which is accessible via road. Then, a traveler needs to cross large parcels of abandoned land, going down North, until reaching the river valley. It is possible to follow the river from some distance using abandoned land. There is no rezz zone along the river valley, but swimmers can follow the sheet of protected land downstream, which ends almost near the delta. Further downstream access becomes hard, by teleporting or flying.

SLGI Trains travel along the river at some altitude and being invisible. They teleport from Warmouth road to the beginning of the riverbed.

## See Also

* Warmouth Subcontinent
* East Coast Cities
* Sansara
* List Of Geographic Structures
Loveless Sim Cluster

Loveless is a Sim Cluster identified at Coordinates 1055-1068/1309-1319, inside Grid Sector J13, Northern Ocean. SLGI team gave it the transitory name **A504**.

## History

A504 was identified in February 2023, however, it is much older. The sim cluster is located in an area where sim density was higher. As sim density increased in A504 and decreased in surrounding areas, Loveless emerged on the map.

## Structure

The sim cluster consists of 43 sims, most of them placed in contact one with the other at their corners.

## Geography

Each sim is divided into a multitude of parcels of various sizes. Land is usually *moderate* and ground texture is grass. There are many skyboxes. There are both residential and commercial areas (shops, clubs, places for hangout).

## Sim Examples

* Loveless
* Loveless Accord
* Loveless Eternal
* Loveless Radiance

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Maple

Maple is a Microcontinent located at Coordinates 860-866/937-953, Grid Sector H9, Western Ocean. SLGI team gave it the transitory name **A436**.

## History

According to Gridsurvey, Maple was formed in 2020. Indeed, previous surveys have not found anything where Maple is now.

## Structure

The microcontinent consists of 8 sims and has not a rectangular shape. Land is usually flat and ranked *moderate*. It is a residential community that also includes shops and a gulf club. It is themed from the North American lifestyle.

## Sims

* Maple Meadows
* Maple Grove
* Maple Canyon
* Maple County

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Kothar Park

The Kothar Park is located inside *Nautilus - Kothar*, a Sim in Eastern Nautilus City. It is a vast park with many features to see.

The park is continued towards West inside *Nautilus - Baal* where it reaches the Eye Pond. There are a few alleys that stretch that way through trees and flowers.

The main attraction in the park is the bath area. There are two pools. The Western one has shallow water (up to your knees) and a few benches. There also are five jars. Two dolphin statues are at the corners. Sometimes it blows steam, which means it is a hot water pool. The second pool is larger and deeper (2 m). There are three inner tubes floating on water for those who don't know how to swim. Both pools are connected through stairs that reach to the wall that separates them. The second pool has an interesting shape and two dolphin statues at its outer corners.

To South, on the stone platform, there are beach towels for taking a sunbath. There are also a few jars and benches. Further South, there is vegetation and beyond it an alley which marks the end of the park. To North and East, there are columns placed in rows along paths. There is a roof with large holes above the columns. Even further North, there is a large stone square with two trees. And beyond them is the Nautilus City Channel with a torch in the middle.

The park does not end here. Further East, there is a huge chess game. Pieces are avatar-sized. Unfortunately, they are only decorative, it is not possible to actually play chess. There are benches and tables with fruits and drinks near the chessboard.

From here, even further East, the park continues with a circular pond (with a submerged boat inside) that encircles an island. There is a monument on the island, called *masculine monument* and with no inscription. With all the vegetation around and with the pond, the area is of outstanding beauty.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Nautilus City
Melia Islands

The two islands inside *Melia* Sim are located inside Bingo Strait, North from the shore of Satori. Both islands are low and sand-covered.

**North Island.** A small part of the island is inside nearby *Abeona* sim. The island has a few trees and weeds on its surface. The island has no dock or rezz zone. On its highest spot, it has a Jeogeot-style lighthouse: short, with electric light beam and with its interior impossible to visit.

**South Island.** The Southern island is flatter and slightly bigger. It has no buildings. There are a few palm trees and a few bushes on its surface.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Satori
Madison

Madison is a Microcontinent located at Coordinates 850-852/1320-1323,Grid Sector H13, North - West Ocean. SLGI team gave it the transitory name **A482**.

## History

Madison is a new structure, identified on the map during February 2023 survey.

## Geography

Madison is a countryside residential place. A large network of roads allow access to each parcel and divides parcels. Land is mostly flat, but there are a few hills. Most parcels are built on terraces.

## Sim examples

* Memphis Graceland
* Madison County
* South Madison
* Madison Beach

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Little Pacific Ocean

The Little Pacific Ocean is the second smallest Ocean. It is located West from the mainland continents. The name was suggested by an estate who owned land in the area in 2013. Previous borders were the mainland continents to East and Caledon - Winterfel to West. However, as for 2023, Caledon and Winterfel are split, both not having enough sims to be regarded as continents. The borders had to be redrawn based on Coordinates and Grid Sector borders.

## Limits

Little Pacific Ocean consists of two grid sectors and a small bit of a third one. It borders Northern Ocean to North, Southern Ocean to South, Central Ocean, Heterocera, Sansara, Bellisseria and Jeogeot to East and Western Ocean to West.

## Structure

The ocean is vast and has a high density of sims, consisting of many Unassociated Sims and many grouped sims too. Sim density is rather constant and dramatically falls to West.

## Sectors

Coordinates: 900-999/900-1099

* Grid Sector I9
* Grid Sector I10
* Grid Sector J10 (partially)

## See Also

* Second Life Geography
* List Of Oceans
* List Of Continents
* List Of Grid Sectors
Mystical Microcontinent

**Important:** February 2023 survey failed to locate Mystical or its component sims.

**A348** is the transitory name for **Mystical**, a Microcontinent located at Coordinates 1095-1096/1092-1093, Grid Sector J10, Little Northern Ocean.

## History

Data from Gridsurvey shows that not all sims were created at the same time. so, the age of this microcontinent cannot be determined. SLGI team discovered it in August 2015.

## Structure

A348 is made of 4 sims and has a compact shape.

## Geography

Because a large surface does not allow visitors to enter, Geographic data is limited. Land appears to be flat, a few rivers and lakes. It looks like land here is residential, with many gardens and a lot of vegetation.

## Land Status

Land is divided into rectangular parcels. Many of them have access restrictions.

## Sim Examples

* Mystical Ocean
* Mystical Oasis
* Sky
* Mystical Fantasy

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
Mole Mart

Mole Mart is a Linden-owned parcel and a gas station built in a big junction inside *Leafminer* sim, Heterocera. It is an important stop for both the SLGI Trains (which stop on the roof) and the Yava Script Pods (which stop at the front door). Its strategic location on route 1 of Heterocera Road Network is clear.

## Roads

Mole Mart is surrounded by roads and works like a large roundabout. Route 1, the main road, crosses from North-West to South-East. A branch road heads South-West towards the coastline and reaches the lagoon, where it ends at a rezz zone for boats. There is a road that heads North-East and serves as a rezz zone for cars. It is short and continued with an off-road section that is too steep for cars to use, covered with trees and reaches Crenulate railway station. There are a few benches and places to relax.

## Building

The main building is red and modern, with gas pumps on both sides. These gas pumps are non-functional, so, if you have a vehicle that needs gas, it cannot be filled from here. The building is red and has a flat black roof. Inside, one can find a few freebies offered by the moles who created this place.

## See Also

* Second Life Geography
* Heterocera
* Heterocera Road Network
* Parks And Recreation Areas
Sacrelle Islands

Sacrelle is a Sim located inside Jeogeot Gulf. It has seven small islands. Some of these islands host a tree.

Visitors must be aware that Jeogeot Gulf is a war zone. Frequent fights between battleships take place within the gulf's waters. Airplane dogfights are also common. Proceed at your own risk. The islands of Sacrelle were designed exactly for the purpose of offering a various terrain for the fights.

The islands vary in size and shape. The smallest ones are only a few m long while the longest of all is close to 100 m but very narrow. Highest elevation is 26 m. There are also many submerged islands, very close to surface. Sailors must be aware of the dangers of shallow water. Between the islands, there are many deep canyons that are an excellent place for submarines to hide, waiting for a misfortunate ship to pass nearby.

The islands are a good place to watch the war.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Jeogeot Gulf
Old Berlin Microcontinent

**Important:** Old Berlin has moved (also changing part of its sims) into Berlin, a new microcontinent located at different coordinates.

**A330** is the transitory name for **Old Berlin**, a Microcontinent located at Coordinates 1007-1009/1349-1351, Grid Sector J13, Northern Ocean.

## History

SLGI team noted the existence of *Berlin 1920* sim in 2013. At that time, there was a project to list historical sites around Second Life. Because the group was formed in 2013 and it consists mainly of new members, there was nobody to add significant historical data, so the project was stopped.

In August 2015, SLGI team added *Berlin 1920*, together with all nearby sims, into a microcontinent.

## Geography

Land is flat. The largest part is covered by a large City. Everything is constructed to recreate the atmosphere that once existed in old Berlin and other German towns. Access is easy to entire continent.

## Land Status

Land is opened to anybody. However, it is important that you dress adequate when you make the visit.

## Sim Examples

* 1920s Berlin
* Zeltenallee
* Old Time Prims
* Tiergarten

## See Also

* Second Life Geography
* List Of Grid Sectors
* List Of Microcontinents And Sim Clusters
* Oceans
Ice Bay

The Ice Bay is a Subcontinent part of Snowlands Subcontinent, Sansara, which also forms a buffer zone to other subcontinents. SLGI team gave it the transitory name **B170**.

## History

The Snowlands are a distinctive landmark of Sansara. The Ice Bay was a later addition as the continent extended East. It was intended to be a buffer zone between the ice-covered snowlands and the warmer subcontinents to East. It is entirely Protected Land.

## Structure

The Ice Bay consists of 6 sims and is elongated North-South. It is bordered by the Snowlands to South. There are a few waterways flowing into it. The Ross River is a branch of Snowlands River, which flows from the West, bringing ice-cold water. To South-East, another river falows from Sugarloaf Dam, bringing a mixture of warm and cold water, as this river is sometimes the border between the Snowlands and Sansara Highlands. To East, the short Drawbridge River forms a waterway towards Sea Of Fables, an easy to navigate route between the two bodies of water.

## Geography

The Ice Bay is a deep body of water, with sea floor close to elevation of zero. There are no natural islands. Instead, the sea hosts some icebergs floating on the surface. From South-West to North-East, the following icebergs can be seen:

**Laptev** hosts the largest packs of floating ice. There are so huge and one can walk along their surface. An abandoned sledge can be found on one of them. There are also canoes that lie abandoned on the ice. The main bodies of ice rise about 6 m above sea level and the biggest of them is actually stuck on the sea floor, making diving beneath it impossible. There are also small pieces of ice flowing on the surface, which makes navigation hard without an icebreaker.

**Chukchi** ( from *Chukchi Sea*, name misspelled from Cyrillic Чуко́тское мо́ре), also holds some large sheets of ice. Here, one can find not only massive icebergs, but also sheets of pack ice. Be careful, thinner layers of ice might not hold you, so don't try skating except for the larger ones.

**Amundsen** has no ice flowing at all. It is a large water sim.

**Barents** hosts large icebergs. As for 2023, permission was granted here for a private-owned estate to build a base for ice pirates. Sailors must be aware to avoid the place, as it has scripts disabled and their ships might get stuck.

**Kara** is home to a few larger icebergs and packs of ice sheet.

**Biscay** only holds small ice packs.

## Sim Examples

As one can see, most names are taken from real world arctic seas.

* Laptev
* Chukchi
* Barents
* Amundsen
* Kara
* Biscay

## See Also

* Second Life Geography
* List Of Subcontinents
* Sansara
* Snowlands Subcontinent
Premium Tahoe Infohub

There are four identical infohubs inside the Tahoe Premium subcontinents of the Premium Continents:

* Tahoe Springs (Premium East)
* Miss Muffet (Premium South 1)
* Valle Grande (Premium South 2)
* Tahoe Fields (Premium South 3)

Tahoe neighbourhoods are more nature-oriented but still have the advantages of a modern world. This can be seen from the way the infohub is designed. It has a central river and the main building is placed partially above the river. The entire sim hosting the infohub is a large forest, with a meadow around the main building. The building itself is made of wood.

At the entrance, there are a few info kiosks and a big display of the *premium home* comic book with the book available for free to collect. Another info kiosk gives free copies of the textures used here.

The building, which is a large wooden house, there are three rooms. The first one is a lounge with chairs around a fireplace. The second one is also large and has chairs and armchairs. The third room, which is also huge, looks a bit like a bar.

## See Also

* Second Life Geography
* Infohubs And Welcome Areas
* Premium Continents
New York Railway

The New York Railway was part of the (now vanished) New York Microcontinent. It was a long and complex railway network, spanning through most sims of the microcontinent, with a total length of a few km, built with the same technology as Second Life Railroad (that is, conventional trains could use it).

During the February 2023 survey, SLGI team could not find the New York Microcontinent or any of its sims. Once the microcontinent was gone, we can conclude that the railway was gone too.

## See Also

* Vanished Grid Structures
* New York Microcontinent
* List Of Railways
Pirates Destiny Microcontinent

**A325** is the transitory name of **Pirates Destiny**, a Microcontinent located at Coordinates 964-965/1018-1020, Grid Sector I10, Little Pacific Ocean.

## History

In 2014, SLGI team failed to detect this microcontinent. Its discovery is dated to July 2015.

## Structure

A325 is made of 9 sims and has a compact shape (square).

## Geography

A325 is surrounded by water, but is not a Tropical Beach Paradise. In center, there is a pirate town, on the largest island. There are many islands on nearby sims, with docks and many surprises.

## Land Status

Land is owned by a single estate. There are no access restrictions. Flying is not allowed.

## Sim Examples

* Nassau Stronghold
* Isla deLa Madre
* Ilha Sangrenta
* Antigua Isle

## See Also

* Second Life Geography
* List Of Grid Sectors
* Oceans
* List Of Microcontinents And Sim Clusters
SL19B

SL19B is a group of microcontinents and sims that form a Sim Cluster located at Coordinates 381-398/362-373, inside Grid Sector C3, South - West Ocean. SLGI team gave it the transitory name **A376**.

## History

SL19B was designed to celebrate Second Life's 19th birthday and is not expected to last long. By the time of the survey (February 2023), most of the microcontinents were already vanishing or with little access. This appearance is strange, as usually Second Life's birthday is celebrated in the waters East of Heterocera, known as Celebration Sea.

## Structure

At the time of the visit, there were 3 microcontinents, one of them with 10 sims. There was a total of 28 sims still visible on the map, but only 4 of them were still displaying their names.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Linden Memorial Road Network

The Linden Memorial has its own, unconnected road network. These roads are in fact paths. They are not built for vehicles, but for walking. They have no rezz zones. Land does not allow scripts to run. Any vehicle needs a script in order to run.

Because the land does not allow scripts to run, the exact length of the roads could not be determined. Map estimates put it roughly at 2500 m. The road network has contact with waterways (rivers and the ocean). However, because land does not allow scripts to run and because there are no rezz zones, vehicles cannot pass.

The road network consists of an inner circle and a partially separated outer circle. There are a few other paths that stretch towards the central sim or go to some remote places. An almost separate network of paths can be found around the lake in Canongate and Pinechappel. Very interesting, there is a missing bridge in Highgate. There are a few interesting bridges. Maybe the most spectacular place is in the central sim, where a road runs along the waterfalls.

## See Also

* Second Life Geography
* List Of Roads
* Corsica
Premium Japanese Infohub

There are three identical infohubs inside the Japanese Premium subcontinents of the Premium Continents:

* Shareta Osumai (Premium East)
* Kita (Premium South 2)
* Shareta Heights (Premium South 3)

The four premium continents are almost identical and are created via Cloned Geography. The first one, Premium East, is the most complete one and has all the features of the others, which are lacking some sims. All three infohubs are identical and visiting one is enough to have an idea of how all the other ones look line. Premium South 1, which is the least developed continent, does not have an infohub as the sim that was supposed to host one was never built.

The purpose of the premium infohubs is to give information about the premium houses. They also work as parks.

The three Japanese infohubs are located inside the Mountains Of Premium Continents, the highest point of these continents and the only place where Altitude rises above 100 m. In the center of the sim, there is a building where one can get a few things like masks and umbrellas. There is a path going to North into another building. Then, if you follow the path North, you will reach the temple of the golden mole. It is a parody of a Buddhist temple with a golden mole in the middle. But things don't end here. Next building is a huge red one with many columns inside. There, in the middle, there is a comic book about premium homes. The room has four info kiosks about the homes and one about the Linden Dollar. Then the path goes to the last building, which is at 127 m high and is a beautiful white and red structure with tables to serve tea.

From the first building, located in the middle of the sim, the path also continues South, crosses the sim border and enters a beautiful garden. There is a river too. The best way to explore the garden is to wait for a ricksaw (a carriage carried by a mole) that will slowly take you along the path. The landscape is beautiful and it is worth a ride.

## See Also

* Second Life Geography
* Infohubs And Welcome Areas
* Premium Continents
Luxory Microcontinent

A257 (on its temporary name) or **Luxory** is a Microcontinent located at Coordinates 639-640/1036-1038, Grid Sector F10, Far West Ocean, inside A107 Sim Cluster.

**Note:** Do not confuse this microcontinent with Luxory Continent, which still exists in January 2023.

## History

Data from [www.gridsurvey.com Gridsurvey] shows that this tiny microcontinent (or at least parts of it) was formed in 2008. However, since it is located inside a Sim Cluster, SLGI team decided to publish it as a distinct grid structure only in June 2015. **This microcontinent does no longer exist. The area was closed end of 2015.**

## Structure

Luxory is made of 4 sims and is placed inside A107 Sim Cluster, West to Steelhead Microcontinent. The two have similar shapes, long and sharp, but different colors.

## Geography

Land is flat. No hills have been detected. Ground texture resembles that of sand, but almost all land is covered with buildings. There is a network of roads that stretches throughout the microcontinent. Parcels between roads have square shapes. Almost all land is used for something. Majority of buildings resemble that of a town. There are a lot of shops and places to hangout. Population density is high. Vegetation is tropical.

## Land Status

Land is owned by a single estate. There is not much land for sale.

## Sim Examples

* LUXORY WEST
* LUXORY PRIME
* LUXORY NORTH
* Last Rescue

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
Route 66

Route 66 is the main boulevard of Bay City, Sansara. It crosses the city in a straight line from East to West. It sparks through 15 sims and it is 3840 m long. It is a two-lane road with side pedestrian walkways.

For 11 sims and roughly 2800 m, it follows a straight line and has no different elevation and shares a common path for Bay City Tram. For the remaining 4 sims (1000 m) to East, it has a different surface texture, one small curve and a different elevation. In this part, it crosses Bay City Suburbs and for a small distance it hosts the Nova Albilon Tram. It ends at the Great Infohub. Also, the Bay City Railway follows the route for a small distance in Inner Harbor sim, close to Bay City railway station.

Some of the bridges along Route 66 are set to open or raise, allowing boats to pass if needed.

The road is connected to all small roads in Bay City main area and its suburbs, but it is not connected to the rest road network of Sansara.

## See Also

* Second Life Geography
* List Of Roads
* Bay City
* Bay City Road Network
Moya

**A499** is the transitory name given by SLGI team to a Microcontinent located at Coordinates 1030-1032/1130-1132, inside Grid Sector J11, Northern Ocean.

## History

The microcontinent was identified in February 2023.

## Geography

The microcontinent contains reproductions of statues and paintings of French artist Patrick Moya. It is a huge exhibition. All land is ranked *general* and is opened for visitors. It is worth a visit.

## Sims

* Moya
* Studio Moya
* Moya Land
* Moya Museum

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Nuba

Nuba is a Subcontinent located in North Sansara. It has the transitory name **B020**.

## History

This subcontinent was added as part of the development of Central Sansara. It was the first successful tropical beach paradise. The name of this subcontinent, as well of the names of its component sims, comes from real tropical islands.

## Structure

Nuba does not have a rectangular shape. However, it has a few common features: it can clearly be separated by water channels, the islands that compose it are linked one to another and the entire area shares the same texture. Another distinctive feature is the lack of roads.

## Geography

Nuba consists of a central island and a group of small islands surrounding it.

The heart of the subcontinent is in sim Tupi, where altitude reaches 64 m. There, the central island looks like a mountain area. Five rivers flow from Tupi towards the ocean. Downstream, a traveler would find himself in a large and complex maze of low islands and water channels. The five rivers flowing from Tupi separate into more and more channels, until they flow into larger bodies of water.

Except for the central area, altitudes are low, never reaching more then 30 m.

To South, there are two small inland seas, which serve as a buffer zone between Nuba and Kami. They have been included in Nuba for aesthetic reasons.

## Land Status

Nuba is mostly a tropical paradise. Almost all land is resident-owned, with only rare parcels of abandoned land. Some land corporations are also present in the area.

Almost all waterways are protected land and are opened for sailors.

Travelers must be aware that local residents are not used to see many transiting ships and people crossing their land. Ban lines and entity orbs are used at large scale.

## Access

Nuba has no public rezz zones, so, if you want to visit the subcontinent by boat, you have to rezz it somewhere else. Except for the flooded buffer sims located in South, there are no large navigation channels. However, small boats can easily find their way on the channels, which sometimes are narrow and shallow.

SLGI Trains pass through the area, but use invisibility to avoid any discomfort to the residents living here.

## See Also

* Second Life Geography
* List Of Subcontinents
* Sansara
Roleplay Sims

An increasing trend in Second Life is *roleplay*. Roleplay literally means *playing a role* in a themed environment. It varies from playing the role of a historical character (like in medieval sims) to a family member (of a modern family) or anything else the role would require. Usually, roleplay land requires avatars to be dressed properly for their roles and behave adequately for the themed of the area. A person who does not look or behave accordingly is called an OOC (out of character).

## History

Under a form or another, roleplaying was seen from the beginning of Second Life. Themed communities have appeared and vanished all the time. This trend has seen more development with time. Today (2023), there are entire microcontinents designed for roleplaying. History has seen entire continents built for the same purpose, like Wild West. There, avatars not looking or behaving according to the theme would be removed.

## Family Roleplay

The February 2023 survey of List Of Microcontinents And Sim Clusters identified at least 10 new microcontinents that are family-themed and built for friendly family roleplay in a modern environment. There, residents can chose to be parents, children, neighbours, uncles, aunts or family friends.

## Historical Roleplay

There are themed places designed to mimic historical cities. Some examples might include Berlin (themed from the German city as it was in 1920), London City or Paris Microcontinent. These are not only roleplay areas, but also historical landmarks, views in the past which are worth exploring.

## Fantasy Medieval

This is also a common theme, which has gained a lot of popularity since 2014. It has triggered the development of entire continents that later receded into microcontinents: Uhre Microcontinent or Wild West.

Many other themes have developed and are being developed. Remember, if you want to visit roleplay areas, you must get a proper outfit and behave accordingly to the theme.
PaleoQuest

PaleoQuest is a group of two microcontinents, each one with 6 sims, located at Coordinates 400-401/392-400, mostly inside Grid Sector D3 but also inside Grid Sector D4, South - West Ocean. SLGI team gave them the transitory name **A377**.

## History

These two remote microcontinents appeared for the first time on the January 2023 map survey. There is no reference of any grid structure in this area before.

## Structure

Both microcontinents are rectangular and look similar. All component sims share the common name *PaleoQuest* followed by a letter and a number.

## Component Sims

* PaleoQuest A1
* PaleoQuest B4

## Access

Access is forbidden, so nothing can be known about their Geography. Land rating is *general*, so it is likely that they are owned by an university or organization.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans