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Ignace

"Know your place, Human! You insult the heiress to House Esmerode." —Ignace
**Ignace** is one of the main characters in *The Alliance Alive*.

Ignace is a butler in the service of Vivian. He is highly devoted and has a reverence for social order and class that befits a Daemon. He wouldn’t hesitate to sacrifice his life for Vivian.

## Personality

Ignace seems to like buildings. As he observed Library Guild Tower's interior, he praised its unique aesthetic even though it wasn't built by Daemons. He seemed to have something to say about the mountain of stacked books as well... - ***Ignace's Research Report 3, Library Guild.***

Like other Daemons, Ignace shows very little appreciation towards Humans and sees them as plebeians. He and Vivian have different viewpoints in regards to Humans but for the sake of his position as her valet, he tries his utmost best to stay professional. However, he instantaneously breaks into stampede whenever he and most especially, Vivian, are insulted. He exhibits this behavior the most towards Tiggy.

His devotion and loyalty to Vivian is unparalleled, to the point of swearing an oath to sacrifice himself for her when necessary. Ignace is easily swayed and goes demented whenever Vivian is in trouble which causes his judgement to be clouded with rage. The only one capable of calming him down is Vivian herself.

Over the course of their journey, Ignace grows closer to Humans and gradually begins to understand the reasons for their rebellious streak. According to Vivian, Ignace is an expert when it comes to repressing his emotions, as such is an innate behavior among Daemons but this is easily crushed after engaging in a drinking session with Rachel during the party held by Galil and the others. He starts to openly treats his human companions as his closest friends.

## Appearance

He has Dark-Maroon-Red Hair with bangs that cover his right eye, with a Pair of Matching colored Wolf Ears with black tips, Muted Brown eyes, an Unbuttoned Dark-Violet Jacket with gold linnings, it is unbuttoned and you can see his Abs. Silver Claw-Like Gauntlets on both arms/hands, Blackish-Blue Belt with a red thin ribbon on the right side, Black Boots and pants and a Red-To-Red-Pink colored Wolf Tail

## Battle

Ignace starts with 10 STR, 17 FOC, 16 AGI, 22 SEN, and 14 END. He comes equipped with a Guard Spear. Ignace has low STR but makes up for it as one of the best spear wielders in the game (bested only by Matilda) and can inflict decent damage with them. His high SEN also makes him a formidable spell-caster like Vivian, so it is advisable to give him offensive Sorcery to aid his mediocre STR if ever his spear gets broken from a Final Strike. This, however, can be repelled if he learns and casts Sorcery Spear, as this enables him to use a Final Strike without breaking his spear. It is also advisable to equip Ignace with the Arbiter Halberd instead of Matilda because he is more potent in using the weapon's Sorcery-based Final Strike.

## Trivia

* When the player puts Ignace as the leader of the group and renames/creates Formations in the Tactics Guild Tower, he will suggest different types of tea by choosing "Random".
Swan Song

“Swan Song” is a power suit that was developed for battle by Tiggy. Since she isn’t really able to fight on her own, Tiggy rides this to battle monsters. Riding Swan Song will also allow you to enter lava and destroy rock obstacles while on the map, after being upgraded with a diver installation.

It used to have a beautiful pure white body, but it has since oxidized due to the Burning Realm's atmosphere.

Due to its Diver upgrade's Cooling Band and Heat-Resistant Tubing, heat doesn't get trapped inside so it can cross lava flows.
Brionac

Also known as the **Ark**, it's the vehicle the player uses to travel between the Realms. Guided by the Mirrored Cross Galil and Azura found in the Ancient Museum in the Rain Realm, and discovered by Vivian, Ignace, and Tiggy past Pandemonium in the Burning Realm, it's capable of traversing the Dark Current and did so to bring the five together. It's capable of piercing through the wall outside the Caged Realm, due to it ramming into it when the party first operated it.

It's believed to be a relic from the Great Human-Daemon War era. Contemporary technology is nowhere near as advanced as its ancient technology.
Snow Rabbit

The **Snow Rabbit** is an animal the player can use as a vehicle in the Snow Realm. Obtained in the Snow Realm by giving it a Snow Carrot inside one of the Igloos, it is capable of traversing the Snow Realm far more quickly than traveling on foot. If ridden when entering battle, it deals upwards of 250 damage to all enemies at the start of the battle (it can defeat more than one foe this way, though the only enemy this seems to happen to is the Snow Warg, which also sometimes tends to take 248 damage instead).

It likes vegetables, especially Snow Carrots.
Ability Talents

Ability Talents are Talents in the game that are related to a characters abilities. This includes effects such as making it easier to increase maximum HP and SP at the end of combat, or increasing SP recovered per turn. Below is a list of all Ability Talents in the game and what they do.

* **Endurance** - *HP Growth Rt↑*. The odds of your HP increasing after victory goes up. 5000 Talent Points. No prerequisite Talents required.
* **Technique** - *SP Growth Rt↑*. The odds of your SP increasing after victory goes up. 5000 Talent Points. No prerequisite Talents required.
* **Grow Ignition** - *2nd Ignition Unlocked*. During Ignition State, you'll be able to enter the 2nd Ignition state when your Ignition gauge maxes out. 2000 Talent Points. No prerequisite Talents required.
* **Grow Ignition 2** - *3rd Ignition Unlocked*. During the 2nd Ignition state, you'll be able to enter the 3rd Ignition state when your Ignition gauge maxes out. 10000 Talent Points. Requires **Grow Ignition**.
* **Quick Ignition** - *Ignition Accelerated*. It's easier to fill your Ignition gauge. 7500 Talent Points. Requires **Grow Ignition 2**.
* **Battle Prep** - *Up to 20% SP Restored*. When your SP is 20% or below, your SP is restored up to 20% of its max. 1000 Talent Points. No prerequisite Talents required.
* **Battle Prep+** - *Up to 30% SP Restored*. When your SP is 30% or below, your SP is restored up to 30% of its max. (Once learned, "**Battle Prep**" is nullified.) 2500 Talent Points. Requires **Battle Prep**.
* **Battle Prep++** - *Up to 50% SP Restored*. When your SP is 50% or below, your SP is restored up to 50% of its max. (Once learned, "**Battle Prep+**" is nullified.) 10000 Talent Points Requires **Battle Prep+**.
* **Battle Stamina** - *SP +2 Each Turn*. During battle, SP recovers by 2 points each turn. 5000 Talent Points. No prerequisite Talents required.
* **Battle Stamina+** - *SP +3 Each Turn*. During battle, your SP recovers by 3 points each turn. (Once learned, "**Battle Stamina**" is nullified.) 15000 Talent Points. Requires **Battle Stamina**.
* **Battle Stamina++** - *SP +4 Each Turn*. During battle, your SP recovers by 4 points each turn. (Once learned, "**Battle Stamina+**" is nullified.) 30000 Talent Points. Requires **Battle Stamina+**.
Guild Recruits

Starting at Chapter 20 after you reunite the five Guilds by speaking to them, you gain the ability to recruit characters for the Guilds. Each character has three possible guilds that they can be assigned to, and the Guilds will level up and give you benefits according to how many recruits you assign to them. Take note that once you assign a character to a Guild, they cannot be reassigned. (List is incomplete)

## Snow Realm Recruits

 Macaroni
 Cape

## Water Devil Dens

Rabert - Blacksmith, Library, Tactics - Burning Realm - Top right corner of Burning Realm, small island - give Medicine
Guild Girls

Quote—Guild Girls
Victoria, Aria, Fiana, Catharine, and Louise, known together as the **Guild Girls**, are characters in *The Alliance Alive*.

## Personality

Victoria is diligent and gentle. Aria is earnest and stubborn. Fiana is gloomy and doesn't speak much, but is calmly considering many things on her mind. Catharine is a hopeless romantic who's always brimming with curiosity. Louise might seem gentle, but her true colors sometimes show during conversation; she's a keen businesswoman and is greedy when it comes to money.
Rachel

You can pay me the same as last time! I'll watch your back!—Rachel
**Rachel** is a character in *The Alliance Alive*. She is a mercenary employed by the Signimancy Guild.

## Personality

She has a fiery temperament and acts as soon as an idea pops into her head. She often argues with Gene because of their contrasting viewpoints.

## Appearance

She has Long Blonde Hair with a Ponytail-Braid, Muted gray eyes, Beige-White gloves, A white Wool tunic with a Brown Corset, Blackish-Brown leggings and White-Brown boots. Wears both a red hood and scarf that, as seen in her Research Report 2, she made from scratch.

## History

I hear that Rachel was once about to get captured by Beastfolk soldiers in the Rain Realm, but was saved by Gene's smooth-talking. Since then, she's worked for the Signimancy Guild as an exclusive mercenary. She also takes care of the prisoners by cooking or making clothes for them. - Rachel's Research Report 3, Library Guild

## Battle

Rachel starts with 13 STR, 19 FOC, 22 AGI, 12 SEN, and 14 END.

Due to her high Focus and Agility, but also because of her low Strength and Endurance, Rachel excels as a fast backline attacker, particularly with Bows. Due to her Focus, she also makes for a surprisingly decent Signimancy Arts user, especially given her high Agility.
Svalna

**Svalna** (スヴァルナ, *Suvaruna*) is a location in The Alliance Alive.

Svalna is the capital of rain.

## People

* Azura
* Galil
* Fido: "Don't talk to me."
* Wyatt
* Barbarosa

## Inner Locations

### House

* 10 can be found in the closet.
* Flatbread can be found on a shelf in the second house and 5So,

### Bar

After talking to Wyatt, Barbarosa will give a potion.

* Wyatt will give 100So
* There's three Order Gems on the table.
Talent

Talents are skills able to be learned by any playable character that directly affects their playstyle. Each Talent requires a certain amount Talent Points to unlock it, which are obtained by battling enemies. Talent Points can be made easier to obtain by upgrading the Recon Guild after Chapter 20.

There are three types of Talents: Ability Talents, which affect the character's in-combat or post-combat abilities, Movement Talents, which affect the character's non-combat abilities as well as shopping when the characters are in the roster, and Combat Talents, which affect the character's usage of weapon or spell Arts.

While the Talent system is not mandatory to partake in, it makes the game easier and/or more enjoyable for the player if they choose to do so, and is highly recommended to enjoy the game to its full potential. However, the player should remember that Talents cannot be removed from any characters except through completing the game and starting the game again through EX New Game. Therefore, if one should choose a Talent, they must make careful consideration of their decision as it cannot be easily undone.

For example, the Ability Talents **Grow Ignition** and **Grow Ignition 2** give the character the ability to have more powerful Final Strikes, but it comes at the cost of having a higher SP cost for each of your Arts until you exit the Ignition state. **Grow Ignition**'s low Talent Point cost of 2000 may give the player an impression of it being a valuable early game Talent (and for many playstyles, it is), but if the character does not have a high max SP and *absolutely* if their playstyle consists of not using Final Strikes often, it can prove fatal — especially when one takes into account that they cannot easily undo this decision.

That being said, Talent application should always be experimented with. With the addition of Talents, playstyles can become more specialized, and overall more enjoyable. Never be afraid to experiment with a new playstyle, especially when your character has higher max HP and/or SP at its disposal. Like Sun Tzu says in The Art of War: "If you know the enemy and know yourself, you need not fear the result of a hundred battles."
Sword of Wrath

## Description:

*"The embodiment of the rage of a berserker deity who regards all of life as its enemy. The ultimate weapon of slaughter."*

## How to Acquire:

Can only be purchased with Chaosium Gems. Found being sold by Barters.

## Shop Prices:

If the player has the Bargain Sale Talent activated then this weapon can be sold for 3600 So.

(Create a table here showcasing the cost of the weapon with and without Haggling/Bargain Sale talents at varying grades.)

## Note:

You can buy this weapon as early as Chapter 3 "Hermit of the Deep Forest" by picking up all the Chaosium Gems found across the avaliable map at this time and grinding off the Woods Hippocamp at the riverbank in Living Forest for their dropped Chaoisum Gems.

Never engage the Water Devil first as it will permanently despawn after defeat, instead lure a monster near it and engage that enemy to start a chain battle with the Water Devil then defeat both enemies. After the chain battle ends leave the forest and re-enter to repeat the chain battle with the Woods Hippocamp farming infinite Chaosium Gems.[1]

## Citations:

[1] https://gamefaqs.gamespot.com/boards/200136-the-alliance-alive/76434186
Barter

The Barters are BeastFolk that have special shops set up all across the realms. Solis is not the currency used this time, instead the player must exchange the Chaosium Gems that are scattered throughout the game or dropped by certain Water Devils for these special weapons and equipment. All Barters share the same stock.

Here's their list of items:

* Fairy Salve for 1 Chaosium
* MW grade Classic Sword for 3 Chaosium
* MW grade Grave Digger for 5 Chaosium
* Hercules Gloves for 10 Chaosium
* Envenomed Ring for 20 Chaosium
* Topaz Ring for 25 Chaosium
* Sigil Cannon for 30 Chaosium
* Gold Sun Torc for 35 Chaosium
* Rabbit Vestment for 40 Chaosium
* Sunburst Staff for 60 Chaosium
* Apolloian Robe for 80 Chaosium
* Sword of Wrath for 90 Chaosium
* Zulqarnayn for 100 Chaosium

Here are their locations: (Incomplete)

* Svalna's Inn (Rain Realm)
* Jailsburg Pub (Caged Realm)
Matilda

"Fret not! We won't go down so easily."
—Matilda
**Matilda** is a recruitable character in *The Alliance Alive*.

A knight serving as the leader of the "Dragon Guard." She can freely fly anywhere on her beloved dragon "Faflazard."

## Personality

As a Dragon Knight, She is serious and strong-willed, But can also be sentimental at times, But She is Confident enough to still protect others.

## Appearance

She has Dark-Purple Hair, Sidelocks in braids with Scale-like accessories hanging off of her Sidelocks and a Loose Ahoge-Like ponytail, Muted gray eyes, A White Bra-like Chestplate, exposed Midriff-to-waist, A White Scarf with gold linnings, hangs off the left side of her back, White Panty-like Pelvis armor and White, Thigh-Lengthed High-Heel Boots.

## Battle

Matilda's starting stat spread is 16 Strength, 25 Focus, 12 Agility, 13 Sense, and 13 Endurance. This makes her an excellent choice for Signimancy or Spears, while being a respectable candidate for Bows, Swords, and Greatswords. She's the third slowest character, tying with Vivian for Agility but trumping Barbarossa and Azura. She has the highest focus of all characters.

As a new recruit, Matilda joins with the Consecutive Strike, Circle Swing, and Dual Dragon Strike spear arts, as well as the signimancy spells Healing Sigil, Restoration Sigil, and Resist Shock Sigil. By default, her gear loadout will include what the game assumes it standard fare for Dragonguard knights - donning the Skyliner spear, Surveyor Staff, Dragon Plate, Riding Gloves, and Riding Boots. Starting at 422 HP and 38 SP, she will be able to compare with the other characters at the time of her recruitment, letting her participate both in her recruitment questline and future battles without any extra effort needed to catch her up to the rest of the party.

Like the other optional party members, she will join the party with a vast amount of unspent Talent points, but will also come pre-equipped with the talents Spear: Novice, Spear: Expert, and Sigil: Novice.

Thanks to her astonishingly high Focus stat, she can easily become a signimancy powerhouse when given the appropriate gear, easily allowing you to make up for her lower Agility by affording her lighter weight weaponry in favor of using Signimancy for her main form of combat and using normal weaponry for Final Strikes. As with all characters, however, she can be built to the player's likings regardless of her inherent stat advantages and disadvantages should they please.
The Alliance Alive Wiki

* March 27, 2018: *Alliance Alive* is released world wide.
* February 27, 2018: *Alliance Alive* demo is released in the US on the Nintendo eShop.
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* Wikipedia - *The Alliance Alive*
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Rain Realm

The World of Rain (雨の世界, *Ame no Sekai*) is a location in *The Alliance Alive*. It is located on the bottom left corner of the map containing the Caged Realm and the forested area around it (the latter being the Rain Realm), and is located in the quadrant to the right of the Burning Realm and below the Snow Realm.

Svalna, Ancient Museum, Living Forest and North Cape Cave are located within it (as well as some optional locations like Hermit's Hut, Ancient Forest, and Mage's Hut). Aside from the 3 Water Devil Dens located on various islands within the Rain/Caged Realm's quadrant as well as the 7 Guild Towers already built (3 in the Rain Realm, 4 in the Caged Realm), there are 7 locations outside the Caged Realm and 2 in the Caged Realm able to be built upon, for a total of 19 possible Guild Tower locations within the quadrant (13 outside the Caged Realm).
Rouge

In the end that's all you humans could thing of. You are the very picture of futility.—Rouge
**Rouge** is a character in *The Alliance Alive*.

## Personality

Rouge is a very arrogant individual. Proud of himself and often over estimating his own abilities. Even the way he speaks portrays himself as a person of power. He is also seen to be very harsh and cruel, sacrificing his own minions or harming them for no reason.

## Appearance

Rouge sports to long slightly curved blue horns wrapped in rope of some sort, with messy white hair that falls infront of his face and flows to the right. His eyes are yellow with cat like puples. Ontop of his his head is a pink striped bird like mask with a yellow beak. Covering his body is a vibrant pink jacket with yellow, green, blue, and black flames covering the sleeves and body. The jacket has a black collar with a flower just under his chin. Underneath the jacket he wears marroon shorts that are covered by a gray and purple zigzagged shirt. Along his back are purple, pink, and green feathers or all sorts of lengths. Under his shorts are grey-purple tights with yellows lines crossing them. Finally, on his feet are a pair of wooden stilts.

## History

Not much is ever said about his history. He is a loyal follower of Kuwalsa and seems to be very agreesive towards Grossa, albeit he still remains respectful of the Lord.

## Battle

Repost: Deflects a physical attack

Me-type selection: will attack a daemon party member if they are present

Discipline: whip attack
Swords

Swords are one of the nine weapon types. They typically have less power than Axes or Great Swords but weigh less. Their arts typically are of the Short type and the Slashing Attribute with some Piercing Arts mixed in.

This page has the list of arts: Sword Arts

List of Swords (Incomplete):

Light Sword

Memento Knife

Bellatrix

Dueling Saber

Lili Marleen

Exceed Knife
Ezmerelda

Quote—Ezmerelda
**Ezmerelda** is a character in *The Alliance Alive*.

## History

She is the one responsible for killing Azura's mother, Maria.

## Battle

As the group prepares to destroy the Ether Gear in the Ancient Museum, she appears. She then sends two Hippocampus and a Hippopotamus to fight.

She returns later on the Brionac before you attempt to fight Kuwalsa in the final battle. Like last time, she sends out Water Devils to battle for her.
Shields

Shields are one of the nine weapon types. They unlike other weapon types they are typically used for their defensive blocking arts. Their offensive arts typically are Short and have the Crush attribute.

This page has the list of arts: Shield Arts

List of Shields (Incomplete):

Buckler

Sturdy Shield

Wine Cask Lid

Warrior Shield

Lost Shield
Daemonslayer

## Description:

*"A longsword tempered in fierce battle against Daemons. It's a sturdy blade with a sharp edge, but ut demands a skilled wielder."*

## How to Acquire:

Only in New Game+; During Chapter 20 "The World Beyond a Darkened Sea" when the player makes an alliance with the Recon Guild Helward will speak of an ally's death, Max, and after Renzo breaks the news of Wyatt's death this weapon will be rewarded to the player as High-Quality grade.

## Notes:

If the player has the Bargain Sale Talent activated then this weapon can be sold for 825 So.

This weapon is Max's blade and is given as a way of rememberance for his heroism against Badr's raid in the Pub. Renzo is the one being gifted the weapon with Barbarosa as witness.
Sigil Cannon

## Description:

*"A weapon designed for the Power Suit. This pneumatic gun has a protective sigil etched on its barrel that strengthens its firepower."*

## How to Acquire:

Can only be purchased with Chaosium Gems. Found being sold by Barters.

## Notes:

There is no visual difference between any Cannon weapons.

You can buy this weapon as early as Chapter 3 "Hermit of the Deep Forest" by picking up all the Chaosium Gems found across the avaliable map at this time and grinding off the Woods Hippocamp at the riverbank in for their dropped Chaoisum Gems.

Never engage the Water Devil first as it will permanently despawn after defeat, instead lure a monster near it and engage that enemy to start a chain battle with the Water Devil then defeat both enemies. After the chain battle ends leave the forest and re-enter to repeat the chain battle with the Woods Hippocamp farming infinite Chaosium Gems.[1]

## Citations:

[1] https://gamefaqs.gamespot.com/boards/200136-the-alliance-alive/76434186
Charlotte

Quote—Charlotte
**Charlotte** is a character in *The Alliance Alive*.

## Personality

She only really reacts with Vivian and Ignace, essentially ignoring the presence of the party's humans and Beastfolk unless initiating conversation with her.

## History

Being a First-Generation Daemon, she lived before the Great Barrier. Her comments on the 4 Lost Items, Great Barrier, Kuwalsa, and Blue compliment this fact. She mentions having "escaped" the Great Barrier in your first conversation with her; alongside with her comment about the Great Barrier when asking about it, it implies that not only was the Great Barrier designed to be lethal to all life — Daemonic and non-Daemonic— but also that Kuwalsa knew this from the start.

## In-game

She is optionally encountered in Chapter 37, before going through with Blue's plan to send the party to Daemonia after obtaining the 4 Lost Items, she is found in Temporal Pause in the Crystal Realm while having all 4 of the items. Aside from some information about the 4 Lost Items, the Great Barrier, Kuwalsa, and Blue, she also sells each Sorcery-based Final Strike as spells.
Tiggy

Looking for "The Genius Professor" Tiggy Alstein? Well, you've found her... 'cause that's me!—Tiggy
**Tiggy Alstein** is a character in *The Alliance Alive*. A young girl researching the global threat called the “Dark Current", she calls herself “The Genius Professor” and has created various inventions. She mounts her power suit “Swan Song” in combat.

## Personality

Tiggy is a researcher brimming with enthusiasm and curiosity, and has published chapters upon chapters of her studies on the Dark Current. Tiggy's ideals differ from those of Gearsrock's other residents, with them dismissing her idea that worlds exist beyond the Burning Realm. Tiggy is also a genius inventor, having created Swan Song from junk she collected from the Blacksmith Guild, and is also interested in the Ornithopter.

Tiggy, despite her intellect, is also shown to be rather immature, and she and Ignace get along poorly when they first meet. Tiggy has a tendency to give people derogatory nicknames, particularly calling Ignace "doggy" or "lapdog".

## Appearance

She has Silver-Lavender hair with her sidelocks in small Golden-Silver Tubes, and a ponytail with a matching Arrow-point tube. She has a Monacle on her right eye, but she has Muted Lavender-colored eyes, she has a thin and small Dark-Turquoise Cap with a Matching Jacket, White Tunic, Dark-Turquoise Skirt, Blackish-Brown Thigh-highs with Red to Blackish-Turquoise Boots.

## Battle

Tiggy starts with 12 STR, 23 FOC, 15 AGI, 14 SEN, and 16 END.

Tiggy can only use Cannon Arts, Unarmed Arts, and Signimancy Arts, and is the only character who can use Cannons. However, her high Focus complements her Cannon Arts and Signimancy greatly. While Tiggy's playstyle may seem restrictive, she may equip certain Accessories and Cannons that allow her to use Arts specific to different Cannons.
Thesiel

## ThesielTrue Name: Unknown

Thesiel is an academic at the College of the Grove Protectors in Ograna, research enthusiast and member of Issum Ignis.

## Blood curse

Thesiel is troubled by a terrible curse of unknown origin. When he smells or tastes his own blood, he experiences uncontrollable explosions of violence to those who caused the wounds.

Issum Ignis first witnessed the results of the blood curse at the Feast of Fortune in 1654 FW when Thesiel ravaged and ate the corpse of Tukma Lightas.

Pronoia had secretly recovered some information of Thesiel's "blood curse" before her death, but died before she could inform Thesiel of her findings. Thesiel has never graduated to Autumnreaver due to his unreliable behaviour.

## Family

Thesiel has no family. He was adopted by Pronoia and raised in the College of the Grove Protectors. His only friend is Loki Malefis.
Ether Gear

Ether Gears are these massive seals created with Sorcery by the Council of Eight to seperate the world into 4 realms + a hidden realm within the Rain Realm for theDaemon to rule over BeastFolk and Humans. They support the Great Barrier which keeps the realms in their respective regions of the Ocean. As a side effect to this splitting of the world a dark sea surrounds all the realms and is inhabited by ferocious Water Devils. The Council of Eight have utilized this dark sea to hide the true entrance to the Daemon world which can only be activated once all the Ether Gears are destroyed and enough power is given to fuel the massive portal. Each Ether Gear is protected by a boss and there is usually only 1 in each realm.

Here are their locations: (Incomplete)

* Ancient Museum (Rain Realm)
* Bastille (Caged Realm)
* Ark (Burning Realm)
* ??? (Burning Realm)
* ??? Tower (Crystal Realm)
* ??? (Snow Realm)
Outlands

Areas outside Kingdom lands/protection where anything is allowed. Choosing to live in the outlands means you can steal and raid and pillage as much as you want, but so can others. There are no laws to protect you in the outlands. Any area not shaded in on the map is considered lawless.

Many Kingdoms started out in the outlands. With a band of tribes coming together, many have made their own protected lands, though not recognized by the bigger, official kingdoms, these lands are still considered outlands.
Stats

In Pendoria, there are 4 major stats for battlers, these are as follows:

###

**Power**

Increases damage done by an unknown amount.

**Dexterity**

Increases hit chance by an unknown amount.

**Agility**

Increases chance to dodge by an unknown amount.

**Constitution**

Decreases damage taken by an unknown amount.

Each stat has its own merits, lots of players recommend that when picking your Equipment you should prioritize Crit. Chance, Power, and Dexterity.
Yukiha

"You call eternal servitude a mercy?"—Yukiha
**Yukiha** is a character in *The Alliance Alive*.

## Personality

Hakurei Castle’s princess and current ruler. At 17, she succeeded her father after his dealth. She cares for her retainer and her people. Though she’s determined to fight in order to protect them, she’s still naive. However, her sense of justice is irrefutable and her hardworking nature wins the deep trust of her people.
Ornithopter

The Ornithopter is a man-powered flight machine obtained in the Rain Realm that was handed down from Helward and Max. It was generally used to quickly travel from the Tactics Guild Tower to Svalna or the Recon Guild Tower before it was given to Galil and Azura. While not capable of actual flight until later in the game, it is capable of gliding over some distance by tapping A during its "flight".

However, after destroying the fifth Ether Gear, if you go into the Ancient Museum to the bottom left door in the main hall and interact with the Ornithopter model located there, she will eventually upgrade your own Ornithopter to be capable of flight via Signimancy by holding A. Its maximum height with this upgrade is just below the top of the Caged Realm's walls.
Caged Realm

The Caged Realm is a location in *The Alliance Alive*. It is located on the bottom left corner of the map, right next to the Rain Realm, and is located in the quadrant to the right of the Burning Realm and below the Snow Realm.

Jailsburg, Bastille, Catacombs, Forest Prison, Mountain Prison, and Rotten Catacombs are all located in it. There are 4 pre-built Guild towers (Sigmancy, Tactics, Library, and Recon) and 2 Places of Power. There are a total of 6 Guild tower locations in this realm.
Shiki

「わしはただ降りかかる火の粉を払ったまで」—Shiki
**Shiki** is a recruitable character in *The Alliance Alive*.

A grizzled veteran samurai. Once known as the "Master Swordsman" of Hakurei Castle, his skills haven't dulled since.

## Personality

He is often serious but will protect those In need, Despite his appearance, He is a Kind Person.

## Appearance

He is a Grizzled man with Light-Silver Hair with a light brown streak on the right side, in a Ponytail with the bangs to the left side, A Crimson-Red Right eye, his left eye is closed due to having a scar there, A Black Neck Cover, Brown Keikogi with Gold Linnings, White Undercoat, Red Obi with a Nodachi in a red Sheath on the left side, a Black Cloak-like Haori. Red Shin Guards and Split-toed socks (Tabi) with Straw Sandals.

## Battle

Shiki's starting stat spread is 23 Strength, 17 Focus, 19 Agility, 12 Sense, and 9 Endurance. This makes him an excellent choice for Swords, Greatswords, or Axes, while being a respectable candidate for Signimancy. He's the third fastest character, being trumped by Rachel and Renzo. He has the second highest Strength of all characters, beaten by Barbarosa.

As a new recruit, Shiki joins with the Cross Slash, and Reckoning sword arts, as well as the Double Sword Slah, Hollow Blade, and Readied Stance greatsword arts. By default, his gear loadout will include the Dueling Saber, Brawler Greatsword, Battle Garb, War Gauntlets, and Combat Wraps. Starting at 345 HP and 34 SP, he will be able to compare with the other characters at the time of his recruitment, letting him participatein any future battles without any extra effort needed to catch him up to the rest of the party.

Like the other optional party members, he will join the party with a vast amount of unspent Talent points, but will also come pre-equipped with the talents Battle Prep, Sword: Novice, Sword: Expert, Greatsword: Novice, Greatsword: Expert, and Greatsword: Attack Comm.

Thanks to his respectfully high Strength stat, he can handily assist or replace Barbarosa as a physical damage dealer, or alternatively act as a powerful defender thanks to Greatswords' defensive arts scaling with Strength over Endurance. His higher agility and respectable Focus also allows him to function well with Signimancy, either as a form of damage or as a means of party support via buffs or healing. Overall, he plays well as an all-rounder role barring his exceptionally poor Endurance, meaning he would prefer to avoid shields given the chance. As with all characters, however, he can be built to the player's likings regardless of his inherent stat advantages and disadvantages should they please.

## Trivia

•When he Is equipped as the main character and the random name selection is used to name formations, one of the formation names he chooses is Chizuru. This may or may not be the name of his daughter.==References==
Blue

"Well, that is the lifeline of my business, after all."—Blue
**Blue** is a character in *The Alliance Alive*.

Blue is a Daemon who controls the Burning Realm's economy by selling water from "Blue's Oasis." He is fair-minded and respects those who are skilled no matter what species they are.

## Personality

Blue is frugal but generally kind towards anyone, no matter what race they are. Although he imposes fairness on anyone within the town he governs, Blue possesses a good heart and the citizens in Blue's Oasis are happy and content with his leadership. According to his people, Blue treats everyone equally and punishes them equally as well. He seems to be harsh towards anyone who try to damage his business and reputation, such as those who attempt to smuggle water from his oasis.

## History

He and Kuwalsa were business partners once but due to their conflicting ideas (Blue with his fair judgement and Kuwalsa with his selfish ambition), Blue decided to end their partnership. Blue stayed in the human world and took authority of the Burning Realm's economy through its one and only oasis and names it after himself. Along with the oasis, Blue established a small town where any race can stay and live without racism.
Vivian

うーん……そうよね、やっぱりそうよね—Vivian
**Vivian** is a character in *The Alliance Alive*. A daughter of Daemon nobility. She’s a historian, and unlike most Daemons, she expresses an interest in Humans.

## Personality

She has a gentle demeanor, though she tends to forget to eat and sleep when she’s preoccupied by her studies.

## Appearance

She has a Pair of Light Brown Fox Ears, a Light Brown tail with a White Tip, Long Light Brown hair, Muted Brown eyes, Pale Skin, White Gloves, an Outfit that has a Skirt at the end, White Gloves, Black Thigh-highs with Gold Linnings near the top and boots at the end, and She has a Gold Medallion-like accessory on the left side of her head, and a slightly busty pair of breasts.

## Battle

Vivian starts with 14 STR, 11 FOC, 12 AGI, 25 SEN, and 17 END. With 25 sense she is capable of dishing out the highest sorcery damage. Her along with her companion, Ignace, are able to utilize the spell Sorcery Sword to use a final strike without breaking any weapons.
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* 2017年12月1日 (五) 12:46 ‎专有名词 （历史 | 编辑） ‎[400字节] ‎Asenth1004（留言墙 | 贡献） （以“<div class="body"> <div class="heading">专有名词一览表</div> <div class="p"> <br> <center>可以在键盘同时按Ctrl+F来查询关键词</center> {| class="...”为内容创建页面） 标签：可视化编辑

神器使一览

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Movement Talents

Movement Talents are Talents in the game that are related to movement on the map, or shop effects. This includes effects such as confounding enemies on the map, or making items cheaper in shops. Unlike Ability or Combat Talents, none of these Talents require prerequisite Talents to learn before learning one. Below is a list of all Movement Talents in the game and what they do.

* **Scouting** - *Enemy Perception Rt↓*. Enemies will be less likely to detect you while on the map. (More effective if learned by multiple members.) 1500 Talent Points.
* **Surprise Attack** - *Ally Pre-emptive Atk Rt↑*. Now easier to land a pre-emptive attack without having to sneak behind the enemy. (Activated if learned by even one person.) 6000 Talent Points.
* **Caution** - *Enemy Pre-emptive Atk Rt↓*. Less likely for enemies to land pre-emptive attack even if snuck up from behind. 3000 Talent Points.
* **Haggling** - *Item Purchase Price 25% ↓*. You can purchase items at a discount at all shops. (Activated if learned by even one person.) 2500 Talent Points.
* **Bargain Sale** - *Item Sell Price 50% ↑*. You can sell items at a high price at all shops. (Activated if learned by even one person.) 7000 Talent Points.
* **Eagle Eye** - *Drop Item Obtainment Rt ↑*. Higher chance of obtaining an enemy drop item upon battle victory. (Activated if learned by even one person.) 25000 Talent Points.
* **Smithing Study** - *Blacksmith Crafting Rt ↑*. You have a higher chance of crafting high quality items when there are more members with this talent. (Activated if learned by one person.) 10000 Talent Points.
* **Sigil Study** - *Sigil Crafting Rt ↑*. You have a higher chance of crafting high quality Sigils when there are more members with this talent. (Activated if learned by one person.)
Renzo

Who knows. How can we if we don't try?—Renzo
**Renzo** is a character in *The Alliance Alive*.

A young man belonging to the resistance group "Night Ravens." People view him as well-informed and is referred to as "Insider Renzo."​ Though he's optimistic, he's surprisingly collected. He has a good ear and loves gossip.

## Personality

He is always carefree but surprisingly always very calm.

## Appearance

He is a young Man with Brown hair, Dark Brown eyes, A Black Jacket with a puffy hood, a Silver Necklace, Black and Red Shorts and Knee-lengthed boots.
Sorcery

This is one of the two magic types in the game. Sorcery is usually filled with Offensive spells mixed in with some Debuff spells. The only way you can cast these spells is if the character is a BeastFolk or a character equips an Ancient Etheract and casts the Sorcery spell trapped within as their Final Strike during their Ignition state. A BeastFolk can learn the Sorcery Spell if they cast it enough times and awaken it as a new spell.

This page has the list of Arts: Sorcery Arts

List of Ancient Etheracts: (Incomplete)
Subquests

Over the course of the game, you will gain the option to complete various sub-quests over the course of the game. Many of these have different endings depending on what you choose to do, and can result in you either gaining items or new guild members.

## The World of Rain

### The Museum Guards

* Availability: Ch. 2/Ch. 20

When Azura and Galil explore the museum, you will come upon a room guarded by two suits of armor. They can choose to either take the items and fight their way out, or leave the items peacefully.

Results:

* Fight: Gain a broken Warrior Shield, Nomad Bow, and Bellatrix. Worn-out Armor may be dropped from fighting the enemy. Info for the Museum Guards fought is added to the monster codex.
* Leave: In the 20th chapter, the two guards can be recruited as guild members.
Dexterity

### **Flavor Text:**

*BattleMode: Target Activity gains **Preemptive Strike**. (It deals its damage first.)*

### **Artist:**

Olga Volkova

**Intention:**For 3 Rounds, perform White/Red Activities for 16 reps on cards with rep symbol and 30 seconds for cards with the time symbol.

**BattleMode:** Target Activity gains **Preemptive Strike**. (It deals its damage first.)

**Card Number:** 3/50

**Card Type:** Intention

**Card Color:** White/Red

**Repetitions:** 16

**Time:** 30 seconds

**Weights:** 5lbs (White), 10lbs (Red)

## Blogs

* Insert links to BattleMinds and blogs that include this card.
Azura

大丈夫！　しっかりばっちり、やり遂げるって！—Azura
**Azura** is a character in *The Alliance Alive*.

A young member of the resistance group Night Ravens. She is extremely candid and always speaks her mind. She's spontaneous and constantly has Galil under her thumb.

## Personality

She is extremely candid and always speaks her mind.

## Appearance

Azura has platinum blonde hair and muted gray eyes. She wears a white flower tucked behind her left ear.

After her and Galil's escape from Grossa in the Ancient Museum, she wears a blindfold. From her Research Report 2, it's noted that this blindfold had originally been wrapped around Galil's arm.

## Battle

Azura starts with 13 STR, 19 FOC, 11 AGI, 22 SEN, and 15 END. She has Novice level talents in Staves and Signimancy. She starts with the Sigil art Healing Sigil. She comes equipped with a Surveyor Staff and a Memento Knife which are both Etheracts enabling the use of Signimancy. Early her Knife can be given to Galil but to little effect as he does not have any Sigil arts at the start. Early on Azura can mostly only deal out light damage and provide healing support. Later as she learns more offensive sigils she can deal some damage with her high Focus, but is still mostly support.
Sorcery Arts

Below is an incomplete list of the Sorcery arts in the game and their attributes. Unlike Signimancy's Etheracts, Sorcery spells can be contained within Ancient Etheracts as Final Strikes and can be awakened/learned by Beastfolk characters as standalone Sorcery Spells; However, these spells come with a greater cost to cast as a Spell rather than as a Final Strike and in some cases the attribute of the Spell changes depending how you cast it. Ancient Etheracts are the only one of the two that contain spells in their rings as well whereas Etheract rings only work as a caster for Signimancy Spells.
Frederick

**Freddie** (aka **Frederick**), also known as ***Fearless Freddie*** is an old warhose tank engine who worked on the Mid Sodor Railway with Stuart and Falcon. he left the Mid Sodor Railway in 1926 but he fell off the track and returned as a ghost.

## Bio

Freddie arrived on the Mid Sodor Railway in 1906 and worked with Stuart and Falcon, later, in 1926, he was left the railway and turned to the Skarloey Railway to work with Skarloey, Rheneas and Bertram. but then, he had an accident at the hilltop and fell over.

Rusty tell a Story about the engine who fell off the Old Iron Bridge. but Duncan goes to see the engine who spooked, then a rock fell off the bridge

## Background information

### Season 6

Frederick was scrapped in 1998, his sprite in 2006, he was replaced by Freddyreck.
Freddyreck

**Freddyreck** is a new little engine who worked on the Skarloey Railway, but he pushed trucks and overhauled. He now works on the Mid Sodor Heritage Railway.

## Bio

Freddyreck replaces Frederick after he fell off the Old Iron Bridge, his breaks coul'd stop working and pushed trucks, but he was overhauled. he was now back to the Mid Sodor Heritage Railway as he renumbered 8.

Freddyreck was restored in 2006.

## Trivia

* Freddyreck us to be painted grey.
* Freddyreck is number 8 instead of 4 for Smudger sold the generator.
影装

影装

那些口耳相传的故事，是曾在历史中几经变化的虚影。直到一位神秘神器使的出现，它们得以借助伪典神器的力量在现世诞生实体，化为可增强神器使力量的强大装备。

简而言之，就是装备。

与影装相关 影装合成
附加属性
影装洗炼
影装分解
影装转移
影装突破
影装重构

影装性质

* **COST** 每件影装具有固定的COST值，神器使可以穿戴的影装总和不能超过自身的COST上限

```
   每位神器使默认COST上限为25，可以通过资质考试(+5)、攻略角色支线(+3)和S阶满星突破开启神器系统进行提升

```

* **品级** 影装强度从低到高依次为绿色、蓝色、紫色、金色和橙色
* **稀有度** 部分影装含有“稀有”标记，具有更加强大的力量
* **等级** 通过消耗金币提升影装等级可强化力量，最高不可超过神器使的等级

影装获取

* 主要来自时空乱流、关卡、资质考试、白夜馆和潜网集市
* **稀有影装** 白夜馆、资质考试和潜网集市都有

影装绑定

* 白夜馆中所得到的影装皆绑定
* 从次元乱流和关卡中所得到的影装皆为非绑定
* 从潜网集市购买的影装皆限时绑定，限时绑定3天

```
   在“潜网集市”的出售中，不会显示绑定影装，下拉，暗着的就是限时绑定的影装了
   (点开能看解绑剩余时间)，其余皆为非绑定。

```
Jimmy O'Hara

**Jimmy O'Hara** is een hoofdpersonage en tevens de drummer van Ghost Rockers. Hij wordt gepeeld door Elindo Avastia.

Jimmy is een schuchtere, slimme jongen die virtuoos piano speelt, maar sociaal een echte ramp is. Zo kan hij dus wel fantastisch piano spelen, maar enkel als niemand kijkt. Hij wordt door zijn ouders naar het DAM gestuurd om vrienden te maken, maar Jimmy zou liefst van al alleen op zijn kamer blijven, veilig weg van alle mensen die hij toch zo moeilijk begrijpt. Tijdens zijn grote DAM-avontuur geeft Jimmy zich voor het eerst echt bloot en leert hij wat echte vriendschap is.

## Karakter

Jimmy is superintelligent en een virtuoos op de piano, maar sociaal een kluns. Hij ziet er raar uit, met zijn vreemde kleren en zweterig voorkomen. Hij heeft neurotische tics en verliest zichzelf helemaal als hij de controle over de situatie kwijtraakt. En dat gebeurt geregeld. Jimmy is angstig, reageert vreemd op doodgewone situaties en lijkt totaal niet mee met hedendaagse trends en mode. Zijn vijanden noemen Jimmy een nerd, zijn vrienden houden het er liever op dat ‘zijn verstand soms in de weg zit’.

Toch is Jimmy niet wereldvreemd, integendeel: hij ziet de wereld rondom zich haarscherp. Maar hij focust veel te veel op logica om de wereld en de mensen te begrijpen… En de wereld en de mensen zijn niet logisch. Als iets niet loopt zoals hij ‘logisch’ verwacht, slaat Jimmy in paniek en begint hij raar te doen. Omdat hij als (wonder)kind al een buitenbeentje was, geraakte hij steeds meer geïsoleerd, tot hij zich nog enkel veilig voelde binnen de muren van zijn kamer en met zijn kleine handjes op het klavier. Jimmy kreeg meer en meer last van sociale angst en werd zo de eenzaat die hij nu is.

48:40

48:13

47:32

45:46

44:29

43:52

47:22

## Biografie

* Vooraf
* Seizoen 1
* Seizoen 2
* Seizoen 3
* Seizoen 4

Binnenkort...

Seizoen 1

binnenkort...

Seizoen 2

binnenkort...

Seizoen 3

binnenkort...

Seizoen 4

binnenkort...
## Relaties

* Jimmy en Charlie
* Jimmy en Jonas
* Jimmy en Mila
* Jimmy en Alex
* Jana en Jimmy
* Jimmy en Robin
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世界观

背景

某一天开始，现实世界与另一个世界产生了融合
两个世界的次元相互撞裂之处形成了被称为“黑门”的黑色空间裂缝

世界的怪物通过它们出现在现代的城市中，从中涌出的奇异雾气将城市笼罩，夺取城中的能量。随着次元的融合，人类中出现了一些异能者

他们拥有将神话中的武器在现世具现化的力量，不仅能够杀死异世界的怪物，还能够在次元层级

将黑门结界完全破坏，从根本上制止了迷雾的蔓延。人们称之为“神器使”

在这样的情况下，少年来到了这里，他虽然没有使用神话武器的能力，但是拥有极为罕见的辅助能力

强化、治愈、净化、觉醒……拥有一切辅助力量的少年成为神器使们依赖的对象

结识了多名神器使，拥有了许多伙伴，少年为了守护城市而奔走在战场上

但在他深入接触了这一切之后，却发现事情远比表面上的复杂

……威胁并不仅仅只是怪物而已……只有自己才能看到的“7天”倒计时，正在一点点吞噬这个城市

区域一览

交界都市

中央庭

高校学园

东方古街

中央城区

研究所

海湾侧城

旧城区

港湾区

白夜馆
Signimancy

This is one of the two types of magic in the game. Siginimancy is usually filled with support spells with few attacking spells. The only way you can cast these spells is if you wield or equip an Etheract . Siginimancy can only be learned through buying them at the Sigil shops or developed at the Siginimancy Guild Tower.

This page has the list of all the Arts: Signimancy Arts

List of Etheracts that you can equip: (Incomplete)