Level 15

## Level 15: "Futuristic Labyrinth"

### Description:

**Level 15** is a series of futuristic hallways with occasional pitch-black areas created by the absence of any lighting. Sounds of engines can be heard from afar when traversing through these hallways. These noises are coming from machines that are located in large rooms closed off by reinforced doors made out of metal. A part of the wall of these rooms is made out of thick glass.

These machines range from the size of a laptop to unmeasurable dimensions, and the noises they emit don't seem to be affected by their size. Some machines have cleat tasks, which are easy to notice - like producing steel rods - but most of them don't seem to have one, with some not having any Frontrooms equivalent whatsoever. Rarely, one may stumble upon a room that contains machines that have been destroyed; machines of which appear to have either exploded or broken due to unknown reasons. It can be theorized that the cause of these explosions is a lack of maintenance since nothing seems to prevent them from breaking down. The glass on the wall of these rooms appears to have been shattered but not broken, indicating that it may be composed similarily to laminated glass.

This level is thought to be infinite; however, this is only an assumption made since it might be simply too large for a proper measurement to be made. Thus far, it has been verified that it covers a surface area of at least 6,080 km². The rooms and hallways are made out of white or gray concrete, with beams of white steel lining up against the walls and ceilings. Long symbols - which look like arabesques - can be found inscribed on the beams. These appear to have only a design purpose.

Large lights on the walls, ceilings, or ground give an eerie glow to these empty hallways. The only thing that's breaking this color scheme is the dried-out blood and bodily fluids that can be found alongside corpses present throughout the level.

These corpses seem human, but the manpower inside the level doesn't allow for proper dissection, identification, or removal of these corpses. They are dressed in lab coats and the causes of death seem to be from violent fights using different kinds of weapons. Makeshift knives and spears can be found alongide some corpses, but no firearms have yet been discovered, even though some bodies show clear signs of gunshot wounds. Despite the absence of bugs to help with the decomposition process, the corpses seem to have lost enough water to indicate that they have been here for several months, or even years.

Several kinds of rooms can be found in this place. The engine rooms have already been mentioned, but other ones exist, which appear to be laboratories, dormitories, kitchens, and control rooms, as well as storage containing food, water, or numerous types of equipment. Almond Water is notable by its absence in the entire level. The majority of these rooms are empty and devoid of furniture, while others have been the theater of intense fighting. Computers can be accessed can connect to the I.L.N. (Which, in case you're unsure of what it stands for, is the InterLevels Network. Which is our equivalent of the internet.)

These computers are running on unknown versions of Linux, which is called "Avalon 2.4". They are hosting files that appear to be written in an unknown language; a language of which is currently being studied and researched by various Groups. However, it is known that some of these files are journals, mails, studies, or manuals about the aforementioned engines and machines, and their tasks.

No entities have yet been discovered inside this level, however, numerous corpses of Hounds were found piled up in a room that seemed to have been used to cremate a large number of undefined objects.

Occasionally, one could chance upon a worn-down control panel with wires directing to the floor, with many monitor screens that conjoin to a surrounding surveillance camera in a nearby corridor. These dilapated controMost feature ten to twenty buttons, with only a few materializing to be performance. These panels are seldom tranditional in design, and they are often shaped in irregular ways. As an example, one such documented panel was split into two parts: one was a cylinder extending out of corridor corner, and the other one was a series of "rods" integrated into the walls. No matter the shape, they will always be derelict in outlook.

Interestingly, the only working buttons are consistent with all panels: ON, OFF, DESTROY, and CHANGE. Arbitrarily pressing ON buttons results in sudden sounds of the grinding of machinery. All attempts to find the source of the machinery has failed, yet repeatedly spamming the button will trigger a regional power outage. The entire affected sector will be covered in complete darkness as the sound of rumbling machines resonate throughout the halls. Conversely, pressing random OFF buttons will cause an explicable wave of silence, as if a large amount machinery instantaneously powered down. There are several palpable results, including a regional shutdown in power. Wanderers have compared their experiences during these shutdowns to the darkness of Level 6.

Pushing the DESTROY button provokes an eruption, unleashing a thunderous crash and severely shaking nearby corridors for many minutes. Despite this, no manifestation of any deterioration will be visible throughout the hallways. Witnesses claim that the CHANGE button, possesses a strong force field of sorts that repels matter. The nature of this field is unknown. Bypassing the field is an arduous task, yet a select number wanderers claimed they came into contact with the switch.

### Colonies and Outposts:

The only known base on this level is Enric's, which has been set up inside of a large control room and has existed for around two years - as of now.

Traces of other camps have been found while exploring this level, but they were all abandoned and seemed to have been made by the persons that can be found dead all around the level. No other traces of wanderers have been found thus far.

### Entrances and Exits:

#### Entrances:

It is extremely hard to get into and out of Level 15; though, some exits have been found. But, more are theorized to exist.

One of the ways to exist Level 15 is accessible only during an event that has only occurred once during the recorded history of the Backrooms. A large wall made out of the same materials and with a similar design as the one from the inside of Level 15 appeared inside of Level 10. It stretched out into the distance without a visible end.