recursal/Fanatic-Fandom huggingface dataset:
Cluster Missile

> Fires a cluster of missles at the same target. Great against tough targets. Always uses one ammo per use.
>
> - In-game Description

The **Cluster Missile** is a Auxiliary component in *Star Wars: Squadrons*. It is only available to Interceptor-class starfighters. It costs 1 Requisition to unlock.

## Overview

The Cluster Missile fires up to 4 Missiles at a single target, making it harder to effectively counter.
A-wing

The **RZ-1 A-wing interceptor**, more commonly referred to as simply the **A-wing**, is an interceptor for the New Republic in *Star Wars: Squadrons*.

## Description

> "By far the fastest and most agile starfighter in the New Republic's lineup, the A-wing interceptor is built for dogfighting. While it is handy at taking out turrets on capital ships to clear the way for the heavy-hitters, the A-wing is better suited for forging ahead and tearing through enemy starfighters. Its weak hull and shields mean that it can't endure much damage, but its speed and maneuverability make it a difficult target to hit and allow it to fly circles around its opponents."
>
>

## Overview

*Main article: Interceptor*
The A-wing is the smallest and fastest ship in the New Republic's lineup, specializing in chasing down enemy starfighters. The A-wing has the second-lowest total health of any starfighter in *Squadrons* at 1,000, second only to the TIE Interceptor with 775. It makes up for this by being extremely quick, with extremely high max speed, acceleration, and maneuverability, and having a very small frame. The A-wing deals high damage to enemy starfighters, but can't go up against Capital Ships due to its low health.

## Behind the Scenes

The A-wing first appeared in the 1983 film *Star Wars: Episode VI Return of the Jedi*, directed by Richard Marquand.

## External Links

* RZ-1 A-wing interceptor on Wookieepedia, the *Star Wars* Wiki
Temperance

The ***Temperance*** is an MC75 Star Cruiser that serves as the flagship of Vanguard Squadron.

## Databank Entry

> "The *Temperance* is an MC75 star cruiser built on Mon Cala. Alongside its sister ship *Accordance*, the *Temperance* defended the borders of the Hosnian system during the Battle of Endor, repulsing an Imperial armada that was attempting a surprise attack against the Core Worlds. The *Accordance* was lost in the battle, but the *Temperance* took on the survivors and carried the day. It currently serves as Vanguard Squadron's flagship."
>
>

## Behind the Scenes

The *Temperance* made its first appearance in *Shadow Fall*, and was visualized for the first time in *Star Wars: Squadrons*. In *Shadow Fall*, the *Temperance* was described as a Nebulon-B frigate, in contrast to its appearance in *Squadrons* as a MC75 star cruiser.  The error resided on the novel's side, and the error would be corrected in later printings.

## See Also

* *Temperance* (MC75 Star Cruiser) on Wookieepedia, the *Star Wars* Wiki

## References

1. ↑ 1.0 1.1 1.2 The *Temperance* | Databank | StarWars.com
2. ↑ Matt Martin (@missingwords) on Twitter: "It should be an MC-75."
Zavian Abyss

The **Zavian Abyss** is a map in *Star Wars: Squadrons*.

## Description

> "The Zavian Abyss is a hazardous area of space in the Expansion Region. It's filled with asteroids charged with electrical energy from the surrounding maelstrom, and the shipwrecks of those who dared to venture inside."
>
>

## Behind the Scenes

The Zavian Abyss first appeared in *Star Wars: Squadrons*.

## Gallery

A B-wing and a TIE Defender face off in the Zavian Abyss
## See Also

* Zavian Abyss on Wookieepedia, the *Star Wars* Wiki

## References

1. ↑ 1.0 1.1 1.2 Locations | *Star Wars: Squadrons* | EA.com
Targeting Beacons

> Auto-targets nearby enemies and marks them. Marked targets cannot use countermeasures, take additional damage, and are easier to lock on to for a duration. Helps your team eliminate targets much faster.
>
> - In-game Description

**Targeting Beacons** is an Auxiliary component in *Star Wars: Squadrons*. It is available to be unlocked for all Support-class starfighters in *Squadrons*. It costs 1 Requisition to unlock.

## Overview

Targeting Beacons mark enemy starfighters, making them vulnerable to damage, easier to lock on to, and unable to use countermeasures.
Components

**Components** are upgrades for starfighters in *Star Wars: Squadrons*.

## Summary

Most components in *Squadrons* need to be unlocked with Requisition, which is gained by ranking up. All locked components require 1 Requisition to unlock. The default components are obviously free, while components added post-launch are automatically unlocked.

There are 6 types of components:

* Primary Weapons
* Auxiliaries
* Countermeasures
* Shields
* Hulls
* Engines

All ships have 2 auxiliary slots, and most Imperial fighters (TIE Fighter, Interceptor, and Bomber) don't have shields.

## List of Components

* Rotary Cannon
* Burst Cannon
* Rapid Fire Cannon
* Plasburst Cannon
* Auto-Aim Cannon
* Guided Rotary Cannon
* Guided Burst Cannon
* Ion Cannon

Auxiliaries* Concussion Missile
* Quick-Lock Missile
* Goliath Missile
* Ion Missile
* Multi-Lock Missile
* Cluster Missile
* Ion Torpedo
* Proton Torpedo
* Piercing Torpedo (Update 3.0)
* Proton Bomb
* Ion Bomb
* Rockets
* Ion Rockets (Update 3.0)
* Rocket Turret (Update 3.0)
* Beam Cannon
* Automatic Ion Cannon
* Composite Ion Beam (B-wing only) (Update 4.0)
* Gyro/Aux Control Module (B-wing only) (Update 4.0)
* Advanced Power System (TIE Defender only) (Update 4.0)
* Turret Mine
* Seeker Mine
* Repair Kit
* Repair Droid
* Supply Droid
* Boost Extension Kit (Update 3.0)
* Tractor Beam
* Squadron Mask
* Targeting Beacons
* Targeting Jammer
* Assault Shield
* Tactical Shield
* Seeker Warheads
* Chaff Particles
* Sensor Inverter

Shields* Deflector Shield
* Resonant Shield
* Ray Shield
* Scrambler Shield
* Conversion Shield
* Overloaded Shield
* Nimble Deflector
* Fortified Deflector

Hulls* Ferroceramic Hull
* Reinforced Hull
* Light Hull
* Laminasteel Hull
* Dampener Hull
* Deflector Hull
* Reflec Hull

Engines* Sublight Engine
* Propulsion Engine
* Thrust Engine
* Microthrust Engine
* Ion Jet Engine
* SLAM Engine
* Unstable Engine

1. ↑ *Star Wars: Squadrons* – Official Gameplay Trailer | EA *Star Wars* | YouTube.com
Reflec Hull

> Prevents enemies from targeting you at long range, but your hull integrity is lower.
>
> - Description from the official website

The **Reflec Hull** is a Hull component in *Star Wars: Squadrons*. It is available for all Fighter and Interceptor-class starfighters, except for the TIE Defender. For Imperial fighters, it is called the **Sienar Reflec Hull**. For Republic ships, it's called the **Carbanti Reflec Hull**.

## Overview

The Reflec Hull makes your starfighter invisible to enemy radar beyond a certain range. However, your hull is significantly weaker.

## Statistics

 **Max Health** | -30%

 **A-wing** | 350.0
Fleet Battles

**Fleet Battles** is a mode in *Star Wars: Squadrons*.

## Summary

Fleet Battles is a signature 5 versus 5 mode where you have to complete different stages in order to progress through. In Fleet Battles, you can either combat AI or another squadron of 5 players. Playing against other players is possible by doing ranked battles.

Fleet Battles consists of multi-stage conflicts, starting with a dogfight in the center of the map, followed by an attack on or defense of two medium-sized capital ships, culminating with the destruction of the subsystems of your opponents' massive flagships (either a Star Destroyer or a MC75 Star Cruiser).

### Detailed summary

The first phase of Fleet Battles involves destroying enough opponents to advance into the second phase. The tide of the current Fleet Battle is decided by Morale; depending on the team's current Morale count, they may either proceed to attack, or be pushed towards defense.

The second phase involves attacking the enemy's Capital Ships, either a pair of New Republic Nebulon-B Frigates or Imperial Light Cruisers, while the enemy has to defend them. Outside of this phase, Capital Ships are used for resupplying; this capability is disabled while defending. Once a Capital Ship is destroyed, it could no longer be used. When both Capital Ships are destroyed, the next phase may begin. The attackers are assisted by a New Republic CR-90 Corvette or an Imperial Raider.

The third and last phase involves attacking the enemy's Flagship, either a New Republic MC-75 or an Star Destroyer. Players must punch through the Flagship's tough shields so they are able to attack the hull itself. Certain subsystems, when destroyed, may hinder the Flagship's capabilities. The match ends when the Flagship is destroyed.

## References

1. ↑ 1.0 1.1 Modes | *Star Wars: Squadrons* | EA.com
Guided Burst Cannon

> Equipped with an advanced aiming system that trades damage for improved accuracy. Rapidly fires several long-range lasers in a burst, but then has a short delay. It's much easier to hit foes than the unguided laser but deals less damage per shot.
>
> - Description from the official website

The **Guided Burst Cannon** is a Primary Weapon component in *Star Wars: Squadrons*. It is available to be unlocked for all Fighter-class starfighters except for the TIE Defender. Like all other components, it sosts 1 Requisition to unlock. For the TIE Fighter, it is called the **Sienar Guided Burst Cannon**. For the X-wing, it's called the **Czerka Guided Burst Cannon**.

## Overview

The Burst Cannon is a cannon that fires a burst of laser fire every time you pull the trigger. Like all guided weapons in *Squadrons*, it targets enemy ships within a certain radius of the crosshair when fired, but does less damage than its unguided counterpart.

## Statistics

 **Rate of Fire** | 5.2 shots/sec
 **Recharge Rate** | 4.0 energy/sec
 **Ammo Capacity** | 32
 **Range** | 1000 m
 **Projectile Speed** | 2000 m/s
Proton Bomb

> Ideal vs. Capital Ships. Tap the button to drop bombs underneath you. Deals very high damage, but you have to get close.
>
> - In-game Description

The **Proton Bomb** is a Auxiliary component in *Star Wars: Squadrons*. It is available to be unlocked for all Bomber-class starfighters in *Squadrons*. It costs 1 Requisition to unlock.

## Overview

The Proton Bomb is powerful anti-Capital Ship ordinance that drops from the bottom of the ship, dealing sigificant damage to anything it hits. However, it has a short range. It is similar to the Ion Bomb.
Targeting Jammer

> Temporarily hide from enemy radar. You can get closer to AI ships without being attacked.
>
> - In-game Description

The **Targeting Jammer** is an Auxiliary component in *Star Wars: Squadrons*. It is available to be unlocked for all Interceptor-class starfighters in *Squadrons*. It costs 1 Requisition to unlock.

## Overview

The Targeting Jammer removes your starfighter from enemy radar for a short time.
HUD

Every starfighter in *Star Wars: Squadrons* has a specific layout in its cockpit that gives important information on the player's starfighter, such as its health, speed, and the status of its various weapons and abilities. Also known as a **heads-up display** (**HUD**), this information is crucial to surviving engagements with enemy starfighters. Below is a general overview of the various elements of the HUD.

The HUD may be turned off through the settings to provide an immersive game experience by using the cockpit instruments, known as **Instruments Only**.

## Overview

The cockpit layout of every starfighter is different, but each one contains the same elements:

1. **Sensor** — shows the location of the enemy fighter that is being tracked
2. **Targeting computer** — shows player name, enemy ship type and hull integrity.
3. To be determined.
4. **Speed** — blue is regular speed, with yellow lines is speed boost charge(s).
5. **Pips/power outputs** — showcases engines, lasers, and shields in that order.
6. **Weapon status** — Shows ammo status; turns bright red when blaster overcharge is activated.
7. **Ship weapons and abilities** with their respective ammo or cooldown.
8. **Health** — green lines show shield strength and the number is health.
9. **Shield focus** — shows which part of the starship (front or back) that shields are being diverted. In the image, it is currently balanced to the front and back. Only one would be lit up if it was just to the front or back.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8  Jay Ingram (Charlemagne#7127) on the official *Star Wars: Squadrons* Discord server. (screenshot) (link to message)
Maps

**Maps** are playable areas in *Star Wars: Squadrons*.

## Summary

There are seven maps that are playable in multiplayer modes - Dogfight and Fleet Battles - as well as Fleet Battles vs. AI and Custom Matches. Several other maps present in the game are only playable in campaign missions.

## List of Maps

### Multiplayer

* Yavin Prime
* Fostar Haven (Added with Update 3.0)
* Esseles
* Nadiri Dockyards
* Sissubo
* Galitan
* Zavian Abyss

### Campaign-only

* Cavas (Mission 1: Form the Vanguard)
* Hosnian Prime (Mission 4: Secrets and Spies)
* Desevro (Mission 5: The Trail from Desevro)
* Remetik system (Mission 8: Fractured Alliance)
* Mon Cala (Mission 9: Chaos at Mon Cala)

## References

1. ↑ 1.0 1.1 Locations | *Star Wars: Squadrons* | EA.com
Repair Kit

> Regenerate hull integrity over a short duration. Stay alive longer, even under fire.
>
> - In-game Description

The **Repair Kit**, or **Repair System**, is an Auxiliary component in *Star Wars: Squadrons*. It is available for all Interceptor-class starfighters in *Squadrons*, as well as the TIE Fighter. It is a default component for those ships.

## Overview

The Repair Kit patches up your ship's hull, restoring a certain amount of your ship's health. It is very similar to the Repair Droid.

## Statistics

 **Duration** | 8.0 sec
 **Cooldown** | 30.0 sec
Afterburner Drift Boost Acceleration Force

**Afterburner Drift Boost Acceleration Force (ADBAF)** is a hidden starfighter attribute representing a starfighter's acceleration when interrupting a drift with a boost or another drift. Upon interrupting a drift in this manner, the starfighter will halt all momentum, and then accelerate in the direction of its new heading at a rate based on its ADBAF. The value is a key component to pinballing.

## ADBAF Values

ADBAF values are shared between all ships of the same class, with the exception of the B-Wing. The B-Wing has a notably low ADBAF compared to other starfighters.

 TIE Defender | 13,000
Boost Extension Kit

> Immediately gives 100% boost on consumption. Great for getting into the action quickly or to escape danger.
>
> - In-game Description

The **Boost Extension Kit** is an Auxiliary component in *Star Wars: Squadrons*. It is available to be unlocked for all Fighter and Bomber-class starfighters in *Squadrons*. It was added with Update 3.0, and is automatically unlocked for all players.

## Overview

The Boost Extension Kit instantly grants full boost upon activation.
Shade

* By cblue8282
* Full

**Shade** is a man. Just a man. Is he special? Probably in this universe. Yeehaw knife boy.

## **BACKGROUND**

He was abandoned by his parents, leaving him to fend for himself on the streets. It is noted that this life lead him to learn how to use knives and murder.

## **APPEARANCE**

He is tall and lanky. He covers his entire body with and oversized coat and hat. He has pale skin, brown hair, and purple eyes.

## **PERSONALITY**

He seems to be easily violent, towards others and himself. He finds no problem with throwing his or other's life away. He is also logical, but he rarely speaks up.

## **POWER**

Shadow Realm: He can transport himself and a one other person into a temporary pocket dimension the size of a small room. The main purpose is to force a duel.

## **EQUIPMENT**

Throwing knives: Moves/Brawn-based

3 Specialized knives: Moves/Brawn-based, +1 damage

## **TRIVIA**

* He has a southern/cowboy accent.
* He has an endless stash of knives that he pulls out of improbable places.

## **QUOTES**

* "Sayonara, suckers."
* "I kinda want to join the depressed soup."
* "I'm going for the nutshot because you keep moving the goalposts... Don't trust the nutshot."
Sublight Engine

> No bonuses or drawbacks. A good all-around choice, but doesn't excel in any catagory.
>
> - In-game description

The **Sublight Engine**, or **Twin Ion Engine**, is a Engine component in *Star Wars: Squadrons*. It is the default Engine for all starfighters, but has different statistics for every ship. For Imperial fighters, it is called the **Standard Twin Ion Engine**. For Republic ships, it's called the **Incom Sublight Engine**.

## Statistics

### Galactic Empire

 **TIE Bomber** | 115.0
 **TIE Interceptor** | 170.0
 **TIE Reaper** | 130.0
 **TIE Defender** | 130.0

### New Republic

 **Y-wing** | 110.0
 **A-wing** | 160.0
 **U-wing** | 130.0
 **B-wing** | 100.0
Proton Torpedo

> Deals very high damage from a long distance, but cannot be fired from close range. Ideal vs. Capital Ships.
>
> - In-game Description

The **Proton Torpedo** is a Auxiliary component in *Star Wars: Squadrons*. It is available to be unlocked for all Fighter and Bomber-class starfighters in *Squadrons*. It costs 1 Requisition to unlock.

## Overview

The Proton Torpedo provides the most non-ion damage of any Auxiliary and is designed for attacking Capital Ships. It is similar to the Ion Torpedo.

## Statistics

 **Ammo Capacity** | 2 for Fighter and 5 for Bomber
Thrust Engine

> Max speed is much higher, but acceleration and deceleration are lower. Great for hit-and-run tactics.
>
> - In-game description

The **Thrust Engine** is a Engine component in *Star Wars: Squadrons*. It is available for all Fighter and Interceptor-class starfighters. For Imperial fighters, it is called the **Twin Thrust Engine**. For Republic ships, it's called the **Koensayr Thrust Engine**.

## Overview

The Thrust Engine increases max speed, but loses acceleration and maneuverability.

## Statistics

 **Maneuverability** | -30%

 **TIE Interceptor** | 221.0
 **TIE Defender** | 169.0
 **X-wing** | 188.5
 **A-wing** | 208.0
Overseer

The ***Overseer*** is an *Imperial*-class Star Destroyer that serves as the flagship of Titan Squadron.

## Databank Entry

> "The *Overseer* is an *Imperial*-class Star Destroyer from Kuat Drive Yards, currently assigned as the flagship of Titan Squadron. It won distinction at Pothor and the Battle of Jeyell, where the *Overseer* managed to destroy several enemy Nebulon-B frigates despite being heavily outnumbered. Recently, the *Overseer* responded to a New Republic strike against the Imperial dockyard at Var-Shaa. Though the *Overseer* was severely damaged in the battle, it was able to throw off New Republic pursuers and return to search for survivors. Now refitted and fully overhauled, the *Overseer* is ready to return to the front lines."
>
>

## Behind the Scenes

The *Overseer* will make its first appearance in *Star Wars: Squadrons*.

## See Also

* *Overseer* (*Imperial II*-class Star Destroyer) on Wookieepedia, the *Star Wars* Wiki

## References

1. ↑ 1.0 1.1 1.2 The *Overseer* | Databank | StarWars.com
Galactic Empire

The **Galactic Empire** is a faction featured in *Star Wars: Squadrons*.

## List of Starfighters

* TIE Fighter (Fighter)
* TIE Bomber (Bomber)
* TIE Interceptor (Interceptor)
* TIE Reaper (Support)
* TIE Defender (New Starfighters)

## Behind the Scenes

The Galactic Empire first appeared in the 1977 film *Star Wars: Episode IV A New Hope*, directed by George Lucas.

## See Also

* Galactic Empire on Wookieepedia, the *Star Wars* Wiki

## References

1. ↑ *Star Wars: Squadrons* – Official Gameplay Trailer | EA *Star Wars* | YouTube.com
Seeker Mine

> Drops a mine behind you. The mine will lock on and chase enemy starfighters that get too close, exploding on impact.
>
> - In-game Description

The **Seeker Mine** is a Auxiliary component in *Star Wars: Squadrons*. It is available for all Bomber, Interceptor, and Support-class starfighters in *Squadrons*. It costs 1 Requisition to unlock.

## Overview

The Seeker Mine is a mine that is released from your starfighter and homes in on enemy starfighters that enter its range.
Laser Cannon

> A standard laser cannon that provides a good balance between damage, rate of fire, and ammo cost. A great all-around choice but doesn't excel in any catagory.
>
> - Description from the official website

The **Laser Cannon** is a Primary Weapon component in *Star Wars: Squadrons*. It is the default primary weapon for all starfighters, but has different statistics for every ship. For Imperial fighters, it is called the **Standard Sienar L-s1 Laser Cannon**. For Republic ships, it's called the **Standard Taim & Bak KX8 Laser Cannon**.
Lindon Javes

**Lindon Javes** is a character who appears in *Star Wars: Squadrons*.

## Databank Entry

> "An experienced pilot and instructor, Lindon Javes rose through the ranks of the Rebellion after the destruction of Alderaan by hunting Imperial capital ships. Though he's still a combat pilot at heart, Lindon found he had a knack for command, coordinating several successful missions behind Imperial lines. Now, as the galactic war enters a new phase, Lindon has been given command of his own squadron, and a classified assignment for the New Republic."
>
>

## Biography

### Galactic Civil War

Near the conclusion of the Galactic Civil War, Lindon Javes served as the commander of the New Republic's Vanguard Squadron.

## Behind the Scenes

Lindon Javes first appeared in *Star Wars: Squadrons*, having only been mentioned previously in the 2019 novel *Star Wars: Alphabet Squadron*, written by Alexander Freed.

## See Also

* Lindon Javes on Wookieepedia, the *Star Wars* Wiki

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 *Star Wars: Squadrons* – Official Reveal Trailer | EA *Star Wars* | YouTube.com
2. ↑ 2.0 2.1 Lindon Javes | Databank | StarWars.com
Microthrust Engine

> Slower max speed and acceleration, but with faster turns. Great for keeping starfighters in your sights.
>
> - Description from the official website

The **Microthrust Engine** is a Engine component in *Star Wars: Squadrons*. It is available for all Fighter, Interceptor, and Support-class starfighters. For Imperial fighters, it is called the **Twin Microthrust Engine**and for Republic ships, it is called the **Koensayr Microthrust Engine**.

## Overview

The Microthrust Engine increases maneuverability at the cost of speed and acceleration.
Tactical Shield

> Auto-targets an allied starfighter ahead of you and surrounds them with a protective shield.
>
> - In-game Description

The **Tactical Shield** is an Auxiliary component in *Star Wars: Squadrons*. It is available to be unlocked for all Support-class starfighters in *Squadrons*. It costs 1 Requisition to unlock.

## Overview

The Tactical Shield locks on to allied starfighters, giving an overshield to freindly ships targeted.
TIE Interceptor

The **TIE/IN interceptor**, also referred to simply as the **TIE Interceptor**, is an interceptor for the Galactic Empire in *Star Wars: Squadrons*.

## Description

> "The TIE interceptor is the lightest, fastest, and most responsive starfighter in space. It can use its high acceleration and turn rates to outmaneuver an enemy fighter, evade missiles, and dodge incoming cannon fire from capital ship turrets. This manoeuvrability is essential, because while it is the fastest, it is also the most fragile – sacrificing armor and shields for speed and agility. The TIE interceptor is an excellent choice for taking out enemy fighters and bombers, and for strafing turrets and subsystems on capital ships. The TIE interceptor is, however, not likely to put much of a dent in a capital ship's hull."
>
>

## Overview

*Main article: Interceptor*
The TIE Interceptor is the smallest and fastest ship in the Imperial lineup, specializing in chasing down enemy starfighters. The TIE Interceptor has the lowest total health of any starfighter in *Squadrons* at 775. It makes up for this by being extremely quick, with the highest max speed, acceleration, and maneuverability in the game, and having a very small frame. The TIE Interceptor deals high damage to enemy starfighters, but can't go up against Capital Ships due to its low health.

## Behind the Scenes

The TIE Interceptor first appeared in the 1983 film *Star Wars: Episode VI Return of the Jedi*, directed by Richard Marquand.

## See Also

* TIE/IN interceptor on Wookieepedia, the *Star Wars* Wiki

## References

1. ↑ 1.0 1.1 Cite error: Invalid `<ref>` tag; no text was provided for refs named `TIE/IN Interceptor`
Update 1.2

**Update 1.2** is an update for *Star Wars: Squadrons*. It was released October 15, 2020.

## Patch Notes

### General

* Made improvements to the overall Fleet Battles tutorial experience
* Fixed an issue where the player could experience a black screen during or after customizing their pilots
* Fixed an issue where pilot models were blurry when being customized for some players
* Fixed a typo on the profile page
* Other stability improvements and minor fixes, including reduced crashing on PC

### Story

* Fixed an issue where dying during the Rebel prologue mission while fighting the Star Destroyer could block progress
* Fixed an issue where medals could be reset after uninstalling or updating the game
* Fixed an issue where players could not progress through Mission 3 if they defeated the Quasars too quickly
* Fixed an issue where the player could get stuck when launching missions from the options menu
* Fixed an issue where the UI after completing the prologue through EA Play would not display correctly
* Fixed an issue where medal earned in the single-player story could be reset after playing other activities (previously fixed on PC)

### Challenges

* Updated Challenge text to make it clearer that they cannot be completed in Solo vs AI

### Social

* Fixed an issue where players didn't populate the EA Friends List
* Improved party stability

### Dogfight

* Fixed an issue where the game crashed while transitioning into a match
* "Quick Match" will now remember your faction preference for Dogfight

### Fleet Battles

* Fixed an issue where the game would crash when loading into Fleet Battles
* Fixed an issue where players could not use the "Customize Ship" option in the hangar during the Fleet Battles briefing room state

### VR

* Fixed the issue where cutscenes would appear broken on the Valve Index when using Origin
* Improved performance while using Steam VR
* Fixed an issue where the D-pad wouldn't work in the settings menu while using Steam VR
* Made the fade to black transitions a smoother experience for Oculus Rift users
* Fixed a flickering helmet issue on Victory poses for Oculus Quest users

## External Links

https://www.ea.com/games/starwars/squadrons/news/update-1-2-release-notes
Update 4.2

**Update 4.2** is an update for *Star Wars: Squadrons*. It was released January 19, 2021.

## Patch Notes

### General

* Fixed an issue where aim assist would not function as intended when firing lasers at a player who is drifting.

### Custom Games

* Fixed an issue where music would overlap for a spectator in Custom Games
* Fixed an issue where the Flagship's health and shields would not display correctly on the tactical map.

### Social

* Fixed an issue where text chat could stop functioning when using a controller.

### Starfighters & Components

* The TIE defender's Concussion Missile cooldown has been increased from 2.3 seconds to 6 seconds.

## Patch Notes

https://www.ea.com/games/starwars/squadrons/news/update-4-2-release-notes
Motive Studios

**Motive Studios** is a video game developer and studio of Electronic Arts based in Montreal, Canada. They developed the 2020 video game *Star Wars: Squadrons*. Previously, the studio worked on the 2017 video game *Star Wars Battlefront II*, where it was responsible for creating the game's campaign.

## See Also

* Motive Studios on Wookieepedia, the *Star Wars* Wiki

## References

1. ↑ *Star Wars: Squadrons* – Official Reveal Trailer | EA *Star Wars* | YouTube.com
Conversion Shield

> When shields reach zero, exchange ammo for a brief but nearly invincible barrier.
>
> - In-game description

The **Conversion Shield** is a Shield component in *Star Wars: Squadrons*. It is available for all shielded Fighter and Bomber-class starfighters. For Republic ships, it's called the **Krupx Conversion Shield**.

## Overview

The Conversion Shield shunts all weapons power to create a brief but indestructible barrier when your shields go down.
Ferroceramic Hull

> A standard starfighter hull that provides a good balance between protection and sturdiness. No bonuses or drawbacks. A good all-around choice, but doesn't excel in any catagory.
>
> - Description from the official website

The **Ferroceramic Hull** is a Hull component in *Star Wars: Squadrons*. It is the default Hull for all starfighters, but has different statistics for every ship. For Imperial fighters, it is called the **Sienar Ferroceramic Hull**. For Republic ships, it's called the **Incom Ferroceramic Hull**.
Modes

There are currently three playable **game modes** in *Star Wars: Squadrons*.

## Summary

**Story** is the game's single-player campaign.

**Dogfight** is the 5v5 team deathmatch mode where the objective is to get to 30 tickets before the enemy does.

**Fleet Battles** is the mode where five players can face off against either the AI or other enemy players close to their rank in a race to destroy the Flagship of the opposing teams.

## List of Modes

* Story
* Dogfight
* Fleet Battles

## References

1. ↑ 1.0 1.1 Modes | *Star Wars: Squadrons* | EA.com
Ray Shield

> Your starfighter takes much less damage from lasers, but takes more damage from Auxiliary components like missles.
>
> - In-game description

The **Ray Shield** is a Shield component in *Star Wars: Squadrons*. It is available for all shielded Fighter and Bomber-class starfighters, except for the B-wing. For Imperial fighters, it is called the **Sienar Ray Shield**. For Republic ships, it's called the **Loronar Ray Shield**.

## Overview

The Ray Shield takes less damage from enemy cannons, but is more susceptible to damage from Auxiliaries.

## Statistics

 **Auxiliary Damage Taken** | 50%

 **Y-wing** | 1,200.0
Advanced Power System

> Gives moderate overcharge to the system with max power. If no system has max power, gives weaker overcharge across all systems.
>
> - In-game Description

The **Advanced Power System** is an Auxiliary component in *Star Wars: Squadrons*. It is only available for the TIE Defender. It is a default component for the Defender. It was added with Update 4.0.

## Overview

The Advanced Power System grants overcharge to the ship system with max power. If power is equalized, all systems get a lesser overcharge.
Laminasteel Hull

> Your starfighter takes much less damage from Auxiliary components like missles, but takes more damage from lasers.
>
> - Description from the official website

The **Laminasteel Hull** is a Hull component in *Star Wars: Squadrons*. It is available for all Fighter and Interceptor-class starfighters. For Imperial fighters, it is called the **Sienar Laminasteel Hull**. For Republic ships, it's called the **Slayn & Korpil Laminasteel Hull**.

## Overview

The Laminasteel Hull takes less damage from hostile missles and torpedoes, but is more susceptible to damage from enemy cannons.

## Statistics

 **Primary Damage Taken** | +20%

 **A-wing** | 500.0
Dogfight

**Dogfight** is a mode in *Star Wars: Squadrons*.

## Summary

Dogfight is a 5 versus 5 battle where you have to eliminate 30 enemy starfighters before they do the same to you. There are no AI starfighters or capital ships present, and features smaller versions of the Fleet Battles maps. Supply Droids are located sporadically aroud the map, where they can be picked up by either side.

## References

1. ↑ Modes | *Star Wars: Squadrons* | EA.com
Quick-Lock Missile

> Has a very fast lock time with a smaller payload, this missile is ideal against fast targets you can't pin down.
>
> - In-game Description

The **Quick-Lock Missile**, or **Anti-Starfighter Missile**, is a Auxiliary component in *Star Wars: Squadrons*. It is only available for Interceptor-class starfighters, and it is a default component for Interceptors.

## Overview

The Quick-Lock Missile is a default auxiliary for Interceptor-class ships. It locks on quickly, but does less damage.
Sensor Jammer

> A device capable of scrambling or blocking sensors, automatically breaking missle locks and temporarily preventing enemies from locking-on to your ship. Always effective at any range, but with a long cooldown.
>
> - Description from the official website

**Sensor Jammer** is a Countermeasure component in *Star Wars: Squadrons*. It is available to be unlocked for all starfighters in *Squadrons*. For Support-class ships, it is the default Countermeasure. For all other starfighters, it costs 1 Requisition to unlock, like all other components. For Imperial ships, it is called the **Sienar Sensor Jammer**. For Republic starfighters, it is called the **Melihat Sensor Jammer**.

## Overview

The Sensor Jammer scrambles enemy locks, preventing missles from locking on and breaking any existing locks at any range. However, it has a very long cooldown.
Gyro/Aux Control Module

> Hold the button for gyroscopic cockpit roll. Increases ammo count for auxiliaries that use ammo; otherwise, improves auxiliary cooldown rate.
>
> - In-game Description

The **Gyro/Aux Control Module** is an Auxiliary component in *Star Wars: Squadrons*. It is only available for the B-wing. It is a default component for the B-wing. It was added with Update 4.0.

## Overview

The Gyro/Aux Control Module allows the player to use the ship's gyroscopic cockpit to rotate the ship's body. It also doubles the ammo count of the other auxiliary.

## Statistics

 **Other Aux: Cooldown Reduction** | -50%
Vanessa Marshall

**Vanessa Marshall** is a voice actress who reprises her role as Hera Syndulla in *Star Wars: Squadrons*. She previously portrayed the role in *Star Wars Rebels*, *Star Wars Forces of Destiny*, and *LEGO Star Wars: The Freemaker Adventures*.

## See Also

* Vanessa Marshall on Wookieepedia, the *Star Wars* Wiki

## References

1. ↑ 1.0 1.1 *Star Wars: Squadrons* – Official Gameplay Trailer | EA *Star Wars* | YouTube.com
Session 4: The Airship

## Summary

Alastor floats into the ship and finds Aster, who is another skirate. He offers solace, which was rejected. He then finds the others in the telegraph room, and after catching up, they all hear pirates approaching the room. Alastor goes into the cargo hold, where he finds Maribelle, while the others go through an ajar door, which leads them to Dichroma and Morgan. They fight. During the battle, Oleander's cloak is ripped off, revealing their rather wooden body. Further into battle, Aster appears again, only to stab Morgan, talk about serving his lady, then leaving, only for the ship to be wrapped with flickering, monochrome tentacles. Cryllos manages to perform first aid on Morgan, and the two groups manage to get on emergency ships. Alastor tries to go after the vines, which took the cargo hold, only for them to hit him, resulting in him becoming unghosted. He saves himself, and the party returns to the airport.
Fostar Haven

**Fostar Haven** is a map in *Star Wars: Squadrons*. Originally only a campaign map featured in Prologue I: Lord Vader's Command, it was added into Fleet Battles and Dogfights with Update 3.0.

## Description

> "An isolated trading station, Fostar Haven is said to welcome smugglers and pirates. At the height of the Galactic Civil War, a battle between the Empire and the New Republic raged through its crowded dockyards and the surrounding space. Four years later, Fostar Haven's lawless denizens have made a few improvements to their station."
>
>

## Behind the Scenes

Fostar Haven first appeared in *Squadrons*.

## Gallery

An EF76 Nebulon-B frigate fighting at Fostar HavenA TIE Interceptor at Fostar HavenAn A-wing outside Fostar Haven
## See also

 Fostar Haven on Wookieepedia, the *Star Wars* Wiki
The Radiant Skyglow

The Radiant Skyglow este un dragon mare cu o pereche de aripi imense cu care poate plana deasupra locurilor foarte înalte, creând lumini pe cer care dispar după câteva secunde. The Radiant Skyglow are denumirea populară de **Skywarden.**

## Descriere

*Skyglow, pentru toată maiestatea ei, subliniază destul de ușor. E reticentă să primească toată atenția care îi vine în cale. Skywarden stăpânește nervii mai mult decât îi este normal speciei. Totuși, este predispusă la răspunsuri emoționale dramatice atunci când simte că unul dintre „copiii” ei este amenințat.*

*The Radiant Skyglow sunt toate nervii și focul. Veșnic în alertă ridicată pentru potențial pericol (chiar și atunci când nu este niciunul în jur), acești dragoni susțin unele dintre cele mai tari și mai lungi flăcări ale oricărei rase. Acest lucru le face dificil de antrenat, dar este esențial să se petreacă în timpul nopților reci de iarnă!*

## Puterea lumini

The Radiant Skyglow poate creea lumini pe cer, cum ar fi aurora boreală. Aripile sale emană un foc straniu care poate *incendia* cerul, focul fiind numit *lumină*. Focul aripilor poate transformat în bombe explozive, prin baterea rapidă a aripilor, dragonul rămânând în același loc.

## Fire-power

The Radiant Skyglow produce săgeți de plasmă, dintr-un material asemănător cu cel al lui The Deadly Fogrotter, viteza acestei săgeți fiind mai mare și mai explozivă.

## Apariții

Skyglow a fost observat de mai multe ori de-a lungul timpului, unele exemplare având o culoare roșiatică, acelea fiind femele. Femelele nu sunt capabile să producă lumini pe cer, masculii, care au și o dimensiune mai mare fiind singurii din specie care pot produce lumini.
Supply Droid

> Launch a droid at a targeted ally or double-tap to dumb-fire a droid for pick-up. Droid repairs and re-arms an ally that picks it up.
>
> - In-game Description

The **Supply Droid** is a Auxiliary component in *Star Wars: Squadrons*. It is available for all Support-class starfighters in *Squadrons*. It is a default component for Support ships.

## Overview

The Supply Droid locks on to allied starfighters, repairing their hull and resupplying their auxiliaries and countermeasures.
Assault Shield

> Recieve significantly less damage from the front for a duration. Great for attacking Capital Ships.
>
> - In-game Description

The **Assault Shield** is an Auxiliary component in *Star Wars: Squadrons*. It is available to be unlocked for all Fighter and Bomber-class starfighters in *Squadrons*. It costs 1 Requisition to unlock.

## Overview

The Assault Shield creates an impervious but limited shield in front of the starfighter, protecting from all incoming fire. However, it limits maneuverability and leaves the rear exposed.
Automatic Ion Cannon

> Automatically fires at your attackers when activated, stripping their shields and disabling them. Ideal for getting attackers of your back.
>
> - In-game Description

The **Automatic Ion Cannon** is an Auxiliary component in *Star Wars: Squadrons*. It is only available for the Y-wing. It is a default component for the Y-wing.

## Overview

The Automatic Ion Cannon targets nearby ships when activated, disabling shields and starfighters with ionized lasers.
Jay Ingram

**Jay Ingram** is a community manager for EA *Star Wars* games whose most recent responsibilities include managing the community for *Star Wars: Squadrons*. Prior to this, he managed the community for the 2017 video game *Star Wars Battlefront II*.

## Relevant Social Media Links

* Discord: Charlemagne#7127
* Reddit: EA\_Charlemagne
* Twitter: @JayKingIngram
Beam Cannon

> Hold the button to fire a high damage beam that lasts for a few moments. Your ship can barely turn while the beam is active. Ideal vs. Capital Ships.
>
> - In-game Description

The **Beam Cannon** is an Auxiliary component in *Star Wars: Squadrons*. It is available to be unlocked for all Bomber-class starfighters in *Squadrons*. It costs 1 Requisition to unlock.

## Overview

The Beam Cannon fires a sustained, high-damage laser that needs to be charged up before firing and severly limits maneuverability while firing.
SLAM Engine

> Decreses max speed, but your ship now generates boost if any power is in Engines. The more power, the faster it generates.
>
> - In-game description

The **SLAM Engine** is a Engine component in *Star Wars: Squadrons*. It is available for all Fighter, Bomber, and Support-class starfighters, except for the TIE Defender. For Imperial fighters, it is called the **Twin SLAM Engine**. For Republic ships, it's called the **Incom SLAM Engine**.

## Overview

The SLAM Engine generates boost faster than other engines, even when power is not diverted to engines. However, max speed is reduced.
Star Wars: Squadrons Wiki

Welcome to the *Star Wars: Squadrons* Wiki, the premier source for everything *Star Wars: Squadrons*! We currently maintain 165 pages.
**About the game**

*Star Wars: Squadrons* is an upcoming *Star Wars* action-adventure and flight simulator video game being developed by Motive Studios and published by Electronic Arts that puts players in the cockpits of various *Star Wars* starfighters as the New Republic and Galactic Empire fight for control over the galaxy. The game features a singeplayer story as well as team-based multiplayer modes. It has a current release date of October 2, 2020 for PlayStation 4, Xbox One, PC, and virtual reality on PlayStation 4 and PC.
Interceptor

The **Interceptor** class of starfighters is a class in *Star Wars: Squadrons*, which consists of the A-wing and TIE Interceptor.

## Details

Interceptor-class starfighters are designed to hunt down enemy starfighters. They are incredibly fast, with the highest speed, acceleration, and maeuverability of any class in *Squadrons*. This, combined with the small frame of both the A-wing and TIE Interceptor, makes Interceptors very hard targets to hit. However, Interceptors are very weak, with the lowest total health in the game. This leaves them largely unable to face down Capital Ships, as turbolaser fire will quickly cut through the Interceptor's hull.

### Differences

While both part of the same class, the A-wing and TIE Interceptor are quite different ships. The most notable difference is the TIE Interceptor's lack of shields, while the A-wing is shielded. To compensate for this, the TIE has a stronger hull (775, compared to 500 for the A-wing), higher damage per second for its cannons, and a slight advantage in speed, acceleration, and maneuverability.
TIE Reaper

> The TIE Reaper is a support starfighter with advanced utility, meant to aid their squadron by empowering allies, disrupting enemy starfighters, and protecting the Empire.
>
> Star Wars: Squadrons

The **TIE/rp Reaper attack lander**, also referred to simply as the **TIE Reaper**, is a support craft for the Galactic Empire in *Star Wars: Squadrons*.

## Description

> "Surprisingly nimble for a ship of its bulk, the TIE reaper support craft brings many advantages to a squadron, and many disadvantages to that squadron's opponents. One of the few Imperial starfighters equipped with deflector shields, it trades some firepower for squadron force-multiplying abilities, reloading allies and providing repair droids in the thick of battle."
>
>

## Behind the Scenes

The TIE Reaper first appeared in the 2016 film *Rogue One: A Star Wars Story*, directed by Gareth Edwards.

## See Also

* TIE/rp Reaper attack lander on Wookieepedia, the *Star Wars* Wiki
Ion Rockets

> Rapid-fire rockets that deal bursts of ion damage to the target. Slow-moving, so use defensively in jousts or against capital ships.
>
> - In-game Description

**Ion Rockets** is a Auxiliary component in *Star Wars: Squadrons*. It is available to be unlocked for all Fighter and Interceptor-class starfighters in *Squadrons*. It was added with Update 3.0, and is automatically unlocked for all players.

## Overview

Ion Rockets are dumb-fired, relatively low damage projectiles with a high rate of fire and ammo count. As ion weapons, they deal high damage to shields and flagship subsystems, but low hull damage. They are similar to standard Rockets.
Reinforced Hull

> A hull that has been reinforced with additional alloys that increase protection, but decrease speed due to the extra weight. Ideal if you'd rather take more incoming fire than usual.
>
> - Description from the official website

The **Reinforced Hull** is a Hull component in *Star Wars: Squadrons*. It is available for all Fighter, Bomber, and Support-class starfighters, except for the B-wing and TIE Defender. For Imperial fighters, it is called the **Sienar Reinforced Hull**. For Republic ships, it's called the **Koensayr Reinforced Hull**.

## Overview

The Reinforced Hull has increased hull strength, but loses speed and manueverability.

## Statistics

 **Maneuverability** | -25%

Note: The max health increase for the TIE Bomber is only 50%.
Vander Sloop

A tactic to destroy a shield generator on an Imperial Star Destroyer while the shields are still up. The ISD primarily has guns on dorsal (top) surface so the Vander Sloop attacks the ISD from the below. The goals is to fly through a gap in the hull and under the shields while attacking the shield generator.

Video demonstration [1]
Ion Bomb

> Ideal vs. Capital Ships. Tap the button to drop bombs underneath you. Deals very high ion damage to shields and subsystems, but you have to get close.
>
> - In-game Description

The **Ion Bomb** is a Auxiliary component in *Star Wars: Squadrons*. It is available to be unlocked for all Bomber-class starfighters in *Squadrons*. It costs 1 Requisition to unlock.

## Overview

The Ion Bomb is powerful anti-Capital Ship ordinance that drops from the bottom of the ship, dealing sigificant damage to anything it hits. However, it has a short range. As an ion weapon, it deals high damage to shields and flagship subsystems, but low hull damage. It is similar to the Proton Bomb.
Hulls

> Ultimately, your starfighter’s hull is the only thing standing between you and the perils of space. Your choice of hull will affect your starfighter’s speed, how resilient it is against certain weapons, your enemies’ ability to lock on with missiles, and more. All hulls are passive components.
>
> - Description from the official website

**Hulls** are a type of passive components in *Star Wars: Squadrons*. Hull components alter the armor of your starfighter. There are 7 Hull components in *Squadrons*.

## Types of Hulls

### Dampener Hull

The Dampener Hull makes it harder for enemy ships to lock on to your fighter, but decreases hull strength.

### Deflector Hull

The Deflector Hull increases shield health at the cost of hull integrity. Not available on non-shielded starfighters.

### Ferroceramic Hull

The Ferroceramic Hull is the default hull for all starfighters. It has no special features.

### Laminasteel Hull

The Laminasteel Hull takes less damage from hostile missles and torpedoes, but is more susceptible to damage from enemy cannons.

### Light Hull

The Light Hull, or Agile Hull, has lower hull integrity in exchange for increased speed.

### Reflec Hull

The Reflec Hull makes your starfighter invisible to enemy radar beyond a certain range. However, your hull is significantly weaker.

### Reinforced Hull

The Reinforced Hull has increased hull strength, but loses speed and manueverability.

## Gallery

Dampener Hull iconDeflector Hull iconFerroceramic Hull iconLaminasteel Hull iconLight Hull iconReflec Hull iconReinforced Hull icon