Shattered Armistice

The **Shattered Armistice** was a chain of operations that established the downfall of a treaty to separate OCTO and NONA, all while the Drashktarr, aka the Gucci Intermittent, has been thriving in their division. This foreshadowed Ironhead's iconic term to the next event: **Bring It On**!

Amidst this brewing storm, one enigmatic figure stands apart. Lockdown, a neutral mercenary, operates in the shadows, orchestrating contract killings and playing a dangerous game of subterfuge. His allegiance is to the highest bidder, and he weaves a web of intrigue that threatens to entangle both OCTO and NONA in a web of deception. The Armistice itself is a fragile agreement that barely holds, with both OCTO and NONA itching for a full-scale confrontation. The tensions and skirmishes that take place during this period foreshadow the inevitable breakdown of the truce.

In *Shattered Armistice*, chaos clashes with order, and the fate of the mercenary world hangs in the balance. As the battlefield erupts into a maelstrom of conflict, alliances will shift, loyalties will be tested, and the true nature of war will be revealed. It's a battle of wits, strategy, and survival, where only the strongest will emerge victorious, and the armistice will be nothing more than a shattered dream.

## History

### NONA's Rise to Power

One of the most noteworthy transformations during this period was NONA's transition from being solely a private military company to becoming a veritable private military corporation. This transition was primarily attributed to the influential presence and leadership of Ironhead, a formidable figure within the organization. Ironhead's strategic vision and tactical prowess had a profound impact on NONA's operations, elevating them to a military force to be reckoned with.

As a reflection of this transformation, NONA's soldiers underwent a significant change in appearance. The iconic "Black and Red" soldiers of NONA were replaced with armoured soldiers adorned in GEO (Geometric Environment Optimization) camo patterns. This shift in attire not only served as a symbol of NONA's newfound military might but also provided practical advantages in adapting to diverse battlefield environments.

### Shattered Armistice: Escalation

Despite attempts at maintaining an armistice, tensions between OCTO and NONA eventually reached a breaking point. The peace that had been maintained for some time was shattered as both mercenary groups resorted to overt hostilities. The emergence of NONA as a formidable private military force was a significant factor in the escalation of conflict.

OCTO, recognizing the growing strength of their adversary, made the decision to withdraw from direct confrontations. Their military veterans, Sarge and Crimson Punisher, remained as the last bastions of OCTO's military might, while the rest of the group shifted their focus to wargames—a strategy born out of necessity given NONA's overwhelming presence in conventional warfare.

### OCTO v NONA: The Real Deal

OCTO's current lineup, in the wake of the armistice shattering, consisted of Sarge and Crimson Punisher, who were regarded as the group's most experienced and battle-hardened members. Their tactical acumen and combat prowess made them indispensable assets in OCTO's ongoing struggle against NONA's military dominance.

NONA, on the other hand, had seen significant changes in leadership and personnel. Notably, Seven had risen to the position of second-in-command within the organization. Her unerring marksmanship and strategic insight contributed to NONA's reputation as a force to be reckoned with.

## Aftermath

The conclusion of *Shattered Armistice* showcased the full might of NONA's arsenal. The organization had at its disposal a formidable array of military assets, including Type 23 tanks, BULLDOG jeeps, Leviathan transports, helicopters, AAR-47 APCs, and other cutting-edge equipment. This display of military power left no doubt about NONA's commitment to securing its dominance on Nexonia Prime.

### The Wargames

As "Shattered Armistice" came to a close, a pivotal turning point was hinted at—the upcoming wargames. Both OCTO and NONA were set to engage in a new phase of their conflict, utilizing their military expertise, strategies, and firepower to vie for control. The wargames held the promise of determining the fate of Nexonia Prime, and the outcome would undoubtedly shape the future of the planet and its inhabitants.

This left the planet's mercenaries and operatives on edge, knowing that the looming wargames would be the ultimate test of their skills, resourcefulness, and determination in the face of an uncertain and volatile future.

## Cast

The Shattered Armistice featured virtually all current mercenaries from two opposing factions, OCTO and NONA. Not to mention, the entirety of the events are being monitored by the evil agency, hoping to maintain the animosity to properly keep the war games thriving and more audiences thrilled to watch the entire tournaments, all hosted through various ABs.

### OCTO

* Monark - Leader
* Sarge - Second in command
* Kitty
* Shinobi
* Crimson Punisher
* Tackleman
* SW1FT
* Boxhead

### NONA

* Ironhead
* Hound
* Rose Slinger
* Seven
* Chapka
* Kulto
* Ghost
* Khan
* Blaze

## Trivia

### General

* Clearly, MERCS and the Drashktarr did not follow the firearms rules of the SDC, which was to never use guns in combat that originate beyond the twenty first century.
* Lockdown has a massive role outside the fiasco of OCTO and NONA.
* The Armistice was designed as a treaty to prevent OCTO and NONA from waging war against each other and let the Drashkatrr enjoy their battles, but it was soon destroyed.
* Monark has been chosen to lead OCTO as Sarge felt that it is ill-suited for OCTO to operate in a similar manner to soldiers.
* Ironhead served as NONA's leader as Seven is clearly uninterested on leading the group.
* Due to the broken peace treaty, the Drashktarr/Gucci Intermittent does everything to cover up the events from the public, all in great success.
* According to Monark, he knew the Wargames are merely simulations and the evil agency is merely pitting his group against the enemy for their own satisfaction.
* All the Gucci Intermittent have appeared. The only catch is, they are simply overseeing the games while Nemesis and Veil have been making efforts to prevent any OCTO/NONA mercenary from learning the truth of their schemes.
* Chapka hacked the screens of various Drashktarr headquarters and irrevocably spread the truth, slowly but steady.
* Seven reveals that she'd kill as many terrotists as she could merely to scare the Drashktarr into no longer treating her as a joke after *The Division*.
* The armistice's shattering has far-reaching consequences, pushing OCTO and NONA to the brink of an all-out war. The stage is set for a dramatic showdown between the two factions, with the fate of Nexonia Prime hanging in the balance.