Echo Pathway/Abilities

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## Sequence 9: Eavesdropper

**New Abilities**

* **Eavesdroppers** possess a heightened perception of the world through sound, enabling them to accurately discern conversations and distant sounds.
* **Echolocation**: By infusing their voice with spirituality, they can emit high-pitched sounds that bounce off objects, enabling them to navigate in complete darkness, recognize allies and foes, and evade obstacles.
* Merely by listening to someone's breathing or footsteps, they can deduce their weight and height.
* Their auditory abilities and artistic prowess in the realm of music are significantly augmented.

## Sequence 8: Whisperer

**New Abilities**

* **Whisper: Whisperers** possess the ability to substitute sounds within a range of approximately 10 meters, utilizing their own voice or other sounds in the immediate vicinity. These number would increase with the digestion of their potion and the raising of their Sequence.
	+ They can modify sounds to appear different, as long as the alteration is not too drastic.
	+ During conversations, they can supplant one party member's voice with their own, effectively speaking on their behalf or manipulating their intended message.
	+ By tapping on objects or simply walking, they can replace the associated sounds with those from a different location, creating the illusion of a presence.
	+ By emitting screams or utilizing loud sounds in the environment, they can substitute them to appear near an opponent's ear, inducing dizziness, confusion, or even unconsciousness, depending on the intensity of the sound.
* They can voluntarily stop hearing sounds through their ears at their discretion.
* Their physical resilience and constitution are enhanced.
	+ Their control over their voice has been strengthened, allowing them to scream louder or alter their voice to mimic different sounds, such as a bird's chirping.

## Sequence 7: Taleteller

**New Abilities**

* **Empathy**: They can by attuning themselves to people’s voices, understand the feelings and intentions of others, granting them a unique form of insight and influence over individuals.
	+ They can determine if someone is lying or telling the truth simply by hearing it in their voice.
	+ They can discern the types of emotions someone is experiencing, even when that person attempts to conceal them behind a smile.
* **Spirit Vision**: They can deduce a person's health and emotions, as well as if something has a magical aura.
	+ Their Spirit Vision primarily focuses on perceiving the emotional aspects of what they observe.
* **Sound Cancelation**: **Taletellers** within a proximity of 1 meter have the power to nullify all sounds, including their own voice, others' voices, footsteps, or any other audible actions.
	+ By combining **Sound Cancelation** with **Whisper** during combat, they can render the enemy unable to hear anything.
* They possess expertise in deciphering the meanings and intentions behind famous stories or poems.

**Strengthened Abilities**

* **Whisper** now extends its reach to a proximity of 30 meters, allowing them to substitute up to 5 voices simultaneously. The ability can also be combined with **Empathy**.
	+ During conversations, when replacing someone's voice, they can also attempt to influence the other party's emotions, increasing the likelihood of achieving their desired outcome.
	+ In battle, they can **Whisper** into someone's ear, manipulating emotional imprints in the sound to evoke irritation, sadness, or calmness.
* Their agility and speed become heightened, almost akin to embodying the essence of sound itself.

## Sequence 6: Inscriptionist

**New Abilities**

* **Inscribe**: They can now write symbols to create various effects.
	+ Writing a symbol demands concentration and precision, as a mistake can lead to random effects or simply a waste of spirituality.
		- Moreover, **Inscribe** has 4 limitations:
			1. They require Beyonder characteristics or Ingredients as a medium, which must be in close proximity (such as in hand or a pocket).
			2. They use the **Language of Echoes** to write symbols, necessitating the study of the **Echoes** left behind by the item before writing a corresponding symbol, the higher the item’s sequence the harder it is to study it.
			3. The symbol dissipates after approximately 1 minute since it is written in the **Language of Echoes**.
			4. They need to write the symbols using their hands, which can be done by writing them in the air or on objects. Another method involves extracting the **Echoes** left by the medium, enabling the symbols to be written by themselves, although this requires more spirituality.
	+ **Inscriptionists** wield the **Language of Echoes**, channeling the **Echoes** of Beyonder ingredients and characteristics to manifest effects associated with the **Inscribed** symbols.
		- By using a Beyonder ingredient related to fire as a medium, they can read the **Echoes** it leaves behind to write a corresponding symbol and create a flame.
		- By utilizing a Beyonder characteristic of an **Interrogator**, they possess the ability to write a symbol that enables them to utilize the **Psychic Piercing** ability.
		- The power projected by the symbol corresponds to the amount of utilized spirituality.
		- This method allows them to partially mitigate the negative effects of Beyonder characteristics.
* They can now sense **Echoes** left behind by Beyonder characteristic and Ingredients.
	+ They can easily identify the domain in which a Beyonder ingredient or characteristic holds its powers.

**Strengthened Abilities**

* The strengths of **Whisper**, **Sound Cancelation**, and **Empathy** have increased.
* Their physical constitution and vocal abilities are enhanced.
	+ Their hand speed is greatly enhanced.

## Sequence 5: Retrospective

**New Abilities**

* **Recount**: **Retrospectives** possess the ability to tap into **Echoes** of the past, using their sense of **Echoes** to retrieve information.
	+ They can reconstruct entire scenes by utilizing the **Echoes** left behind.
		- This method of scene reconstruction has 3 limitations:
			1. Scenes can only be shown to individuals of the same or higher sequence within the same pathway.
			2. Reconstruction is possible only if there aren't excessive interferences, such as the place being too visited, that may disrupt the **Echoes** they want to uncover.
			3. They can only restore a scene completely if they occurred within the past 4 days.
		- They can visit the location where a meeting took place and reconstruct the entire sequence of events, capturing even the subtlest hand movements, faint expressions, and discreet utilization of Beyonder powers.
	+ They can retrieve partial information by sensing the **Echoes** left behind.
		- This includes knowledge of spoken words, conversations, the occurrence, and outcome of Beyonder battles, and even details about the use or trade of Beyonder weapons, ingredients, and characteristics.
	+ This method of information retrieval provides a partial bypass of anti-**Divination** measures.
* **Fade**: **Retrospectives** have the ability to temporarily transform themselves into an **Echo**. While in this state, they can evade fatal attacks, fly, but they move slowly and will eventually dissipate. Other **Retrospectives** can still sense and attack them.

**Strengthened Abilities**

* The strengths of **Whisper**, **Inscribe**, **Sound Cancelation**, and **Empathy** have further increased.
	+ **Whisper**: The range has increased to 70 meters and substitute up to 10 voices simultaneously, allowing the replacement of sounds into a single spot due to improved sound control.
	+ **Inscribe**: They can utilize the **Echoes** of mediums within a proximity of 5 meters. The symbols now last for 10 minutes, and the requirement for spirituality has been lessened.
	+ **Sound Cancelation**: The range has increased to 5 meters.
	+ **Empathy**: They can detect all the emotions on the Wheel of Emotions, even up to minute details.
* They can sense **Echoes** that have been left behind for up to a week within a proximity of 5 meters. These numbers would increase with the digestion of their potion and the raising of their Sequence.
	+ If they are in close proximity to a person, they have the ability to discern whether that individual is a Beyonder by reading the **Echoes** they leave behind, as well as identifying the specific pathway they belong to.
* Their range of hearing sounds has significantly improved, allowing them to perceive them more clearly and accurately.

## Sequence 4: Composer

**New Abilities**

* **Retain**: **Composers** can store **Echoes** of various powers for future uses.
	+ They can store **Echoes** from their surroundings, Beyonder items, or characteristics in their ears and invoke their powers using **Inscribe**.
		- The more **Echoes** they store the less they can hear.
		- The time required to store an **Echo** depends on its level. For example, storing a Demigod-level **Echo** would take 10 uninterrupted minutes.
	+ They can store up to 8 **Echoes**, which will dissipate in 6 months along with their power and effects until they are depleted.
		- The strength of these **Echoes** will be slightly weaker than the original power for up to 3 weeks before they begin to dissipate.
	+ By combining this power with **Inscribe** and **Recount**, they can **Recount** the **Echoes** left by an item, fully **Retaining** it, and enabling them to utilize its capabilities for a period of time before it eventually dissipates. The duration of retention depends on the quality of the **Echo**.
* **Jam**: **Composers** can disrupt the **Echoes** of **Fate** to interfere with **Divination** in an area.
* They have the knowledge and aptitude to create beautiful symphonies.

**Strengthened Abilities**

* The strengths of **Whisper**, **Inscribe**, **Sound Cancelation**, **Recount**, **Fade** and **Empathy** have further increased.
	+ **Inscribe**: They no longer require only Beyonder ingredients or characteristics as mediums. They can use the **Echoes** left behind by different abilities of Beyonders, **Sealed Artifacts**, or entities to write corresponding symbols and invoke the desired power.
		- During a battle, if the opposing party uses a Beyonder power, as long as they understand the **Language of Echoes** in that domain, they can **Inscribe** the **Echoes** left behind by the attack and use it themselves. However, they can only do this for a Demigod-level attack up to 10 times, and the power will be weaker than the original.
		- They no longer need the Beyonder Ingredients or characteristics to be physically on them. As long as they are within a proximity of 50 meters, the **Echoes** can be used. However, it is still preferable to have them in close proximity to minimize the chance of error.
		- Through this method, they can ignore the negative effects of **Sealed Artifacts** as long as they lack living characteristics.
	+ **Whisper**: The range has increased to 500 meters, and they can substitute up to 50 voices simultaneously with changing them more easily.
	+ **Recount**: The limitations have been reduced, allowing them to completely reconstruct a scene as long as it occurred within the past 2 weeks.
	+ **Sound Cancelation**: They can cancel all sounds within a radius of 50 meters, but they can still choose to be aware of them if desired.
	+ **Fade**: They have the ability to control the degree to which they **Fade**.
		- In critical situations where they want to avoid detection, they can be on the verge of **Fading**, making it difficult to detect them. They will gradually move more slowly as they **Fade**.
		- Their movement speed will be similar to that of a steam locomotive.
		- This method allows them to hide from other Beyonders and even **Retrospectives**, but not from other **Composers** or individuals of higher sequence within the same pathway.
		- They can also perform partial **Fading**, such as **Fading** only their arm or face, to avoid fatal attacks. For instance, if a bullet is hurtling toward their neck, they can dissipate the trajectory the bullet will follow, allowing it to pass through their body unharmed.
* They can sense **Echoes** that were left behind for up to a month within a proximity of 50 meters. These numbers would increase with the digestion of their potion and the raising of their Sequence.
	+ When sensing the **Echoes** of a person, they can even discern the specific sequence they belong to.

**Mythical Creature Form**

* As a Sequence 4 Demigod they receive some level of **Godhood**, and with it comes an incomplete **Mythical Creature** form. In extreme situations, they can manifest this form, although it would cause intense madness and provide strong inclinations towards losing control.
	+ Their presence will make a buzzing sound which will increase the inclination towards losing control. They will cause unwanted changes in the **Echoes** around them.
	+ They exhibit an elongated nose resembling a slender beak, intense and owl-like eyes, and feathers appearing on their arms, giving them a harmonious and vibrant appearance.

## Sequence 3: Soundweaver

**New Abilities**

* **Sound Manipulation**: They can now freely manipulate sound.
	+ Everything they are able to hear can be manipulated through this power, whether it’s to weaken, cancel (**Sound Cancelation**) strengthen, replace (**Whisper**) or create sounds.
		- The abilities **Sound Cancelation** and **Whisper** are still their own abilities, they just fall under the categorization of **Sound Manipulation**.
		- They can intervene in the words spoken by Beyonders to invoke their powers. For example, if an **Imperative Mage** states, "Flying is prohibited here", they can alter it to say, "Flying isn't prohibited here".
		- They are immune to Beyonder powers in the domain of sound, such as a **Wraith's shriek** or **Cataclysmic Interrer's roar**. They can even redirect the sound back at them, albeit with increased volume rather than enhanced mystical power.
		- They possess the ability to create powerful sounds, capable of causing vibrations through buildings and the ground. By expending half of their spirituality, they can even induce an earthquake through controlled vibrations.
	+ They have the choice to select what they listen to. If a Beyonder or a God-level entity attempts to corrupt them using sound-based methods like murmurs or whispers, they can largely resist the corruption.

**Strengthened Abilities**

* The strengths of **Inscribe**, **Jam**, **Recount** and **Fade** have further increased.
	+ **Inscribe**: They can now swiftly **Inscribe** the **Echoes** following an attack, thanks to their accelerated grasp of the **Language of Echoes**. They can now **Inscribe** the **Echoes** left by a Demigod-level attack up to 20 times.
	+ **Jam**: Their control over the **Echoes** of **Fate** have increased.
	+ **Recount**: The limitations have been reduced, enabling them to fully reconstruct a scene as long as it occurred within the past 2 months.
	+ **Fade**: They can sustain their **Fading** state for extended periods and move at the speed of an airplane.
* They can now hear all sounds within a proximity of 10 kilometers. While they can extend their hearing beyond that range, doing so increases the risk of losing control.
* They can sense **Echoes** that were left behind for up to 4 months within a proximity of 300 meters. These numbers would increase with the digestion of their potion and the raising of their Sequence.

**Mythical Creature Form**

* Their face transforms into that of an ibis, with a long, curved beak. Feathers cover their entire body, forming a shimmering plumage in iridescent colors. Their limbs become more bird-like, granting them agility and gracefulness.
	+ Those who see them in this form will first hear different sounds, murmurs, screams, or knowledge causing them madness and ultimately turn into an **Echo** and **Fade** away from existence.
* As a Sequence 3 Beyonder, they can listen to prayers within a certain range. They can respond to those who pray for them and grant them different revelations or blessings using their stored **Echoes** or those available in the surroundings.

## Sequence 2: Incantator

**New Abilities**

* **Incantation**: **Incantators** possess the ability to merge the **Language of Echoes** with speech, enabling “Them” to create **Incantations** with terrifying effects.
	+ Creating **Incantations** requires extensive knowledge of the **Language of Echoes**, and any errors during the process can result in unimaginable consequences.
		- There are 3 steps in the creation of **Incantations**:
			1. Acquire comprehensive knowledge of the specific domain for which the **Incantation** is intended, whether it involves studying the **Language of Echoes**, Beyonders, **Sealed Artifacts**, or **Mythical Creatures** within that pathway.
			2. Since the use of the **Language of Echoes** necessitates a medium, it is essential to connect the medium to **Echoes** generated by powers equivalent in strength to the desired **Incantation**.
				* The medium can be linked to **Echoes** left by great existences, although “They” may detect, sever the connection or corrupt the **Incantator**. However, by creating a well-crafted **Incantation**, “They” will be unable to affect or detect the user.
				* The medium can also be connected to **Echoes** left by powerful **Sealed Artifacts**, almost regardless of their location, which is a less hazardous and worthwhile practice.
				* The medium can be linked to **Echoes** left by powers from regions with remnant of spirituality, this can be either very safe or dangerous depending on the region.
			3. Dedicate substantial time and effort to the creation and experimentation of the **Incantation**, through trial and error, as this process is highly perilous. An unfinished **Incantation** can yield unpredictable outcomes.
		- “They” have the ability to create an **Incantation** that is connected to a medium from the **Monster Pathway**, allowing “Them” to enhance “Their” **Luck** when utilizing it in critical situations.
	+ “They” can use the **Language of Echoes** to combine **Echoes** from different domains to create bizarre and unknown effects.
		- The more domains “They” incorporate into a single **Incantation**, the more challenging and dangerous it becomes to create.
		- Through an **Incantation** that merges the domains of **Cryptology** (**Error**), **Omniscience** (**White Tower**), and **Knowledge** (**Hermit**), “They” can delve into various types of information.
		- Excessive use of an **Incantation** may still draw attention from the medium, even if it was initially **Concealed**.
	+ “They” can use **Incantations** created by other **Incantators** as long as “They” understand its underlying knowledge and way of operandi.
		- If “They” are familiar with another **Incantator's** work, “They” can sever the connection between the **Incantation** and its medium, thereby forcing the original **Incantator** to reestablish the connection through trial and error or create an entirely new one.
	+ The **Language of Echoes** is a silent language, audible only to other **Incantators** or individuals of higher sequence within the pathway. However, **Incantators** possess the ability to speak it, either through specially constructed throats or by utilizing **Echoes** of speech. As long as an **Incantation** is "spoken", its power is invoked by the user.
* "They" gain knowledge of the **Language of Echoes** as a supplement to “Their” pre-existing understanding. The more “They” know before advancing, the greater “Their” gains.
	+ "They" acquire a fundamental comprehension of all languages existing on Earth. Even if already familiar with these languages, “They” still acquire new knowledge about them.

**Strengthened Abilities**

* "They" can perceive **Echoes** of mystical origins, provided they are sufficiently noticeable, from all around the world. “They” can also sense **Echoes** that were left behind for up to 4 years.
	+ If a **Sealed Artifact** is **Concealed**, "They" are unable to discern its contents, but instead sense the **Echoes** left by the power of **Concealment** only if “They” are extremely close to the **Concealed Sealed Artifact**.
* The strengths of **Inscribe**, **Jam**, **Recount**, **Retain** and **Fade** have further increased.
	+ Due to "Their" heightened senses and increased power over **Echoes**, all these abilities related to **Echoes** have experienced a significant boost.
	+ **Fade**: "They" can now enter a **Faded** state without the fear of dissipating. “Their” flight speed can be equivalent to that of a supersonic jet fighter.

**Mythical Creature Form**

* "They" become a complete Mythical Creature, "Their" Mythical Creature form is a humanoid whose entire body becomes that of an ibis, with elegant and elongated proportions. “Their” beak is sharp and fully formed, and “Their” entire body is covered in intricate feather patterns resembling **Echoes** and sound. “They” possess a regal bearing and radiate an aura of profound wisdom and **Harmony**.
	+ “They” can fly using this form without the need to **Fade**. “They” can also speak the **Language of Echoes** due to “Their” special beak and invoke more power form the **Incantations**.
	+ Those who behold “Them” will experience their minds overwhelmed by the **Echoes** of every word that has ever existed on Earth, leading to their heads swelling with an excessive amount of information, eventually resulting in an explosive demise as they **Fade** into an **Echo**.

## Sequence 1: Harmony

**New Abilities**

* "They" possess the ability to comprehend an individual's nature, personality, and thought processes simply by gazing at them.

**Authorities**

* **Harmony**: **Harmonizers** wield the **Authority** to establish **Harmony** within various aspects such as situations, rules, concepts, thoughts, **Fate**, physical objects, and nature.
	+ Through “Their” unique power, “They” can bring balance, consistency, and order to the chaotic aspects of existence.
		- “They” can **Harmonize** barriers. For instance, “They” can **Harmonize** the barrier created by **The Celestial Worthy of Heaven and Earth** and stop the **River of Eternal Darkness** from interacting with the world for a period of time.
	+ **Harmonizers** have the ability to **Harmonize** discordant forces, aligning them in a symphony of equilibrium. With “Their” **Authority** over **Harmony**, “They” can create a state of serenity and stability.
		- The limitation of this power is that “They” can only **Harmonize** entities that are considered dis-**Harmonious** according to “Their” belief and ideology.
	+ **Echoes** are dis-**Harmonious** by nature, by using “Their” **Authority** “They” can lessen the limitations and dangers that are created from using **Echoes**.
	+ “They” can **Harmonize** individuals experiencing mental disorders or those on the brink of losing control, effectively saving them.
		- If “They” attempt to **Harmonize** someone who has already lost control, it will result in their deletion from existence, as their state represents an irreparable dis-**Harmony** of nature.
* **Resonance** (**Land of Aaru**): An ability used to create a nascent **Divine Kingdom**, it is a land where the **Echoes** of ancient chants, melodious hymns, and **Harmonic** **Resonance** fills the air. The **Land of Aaru** takes the form of a mesmerizing mirage, displaying an array of vibrant colors that can induce both dizziness and awe due to its captivating beauty.

**Strengthened Abilities**

* “They” can sense **Echoes** from a more distant past.
	+ By utilizing **Retained** **Echoes** or those in “Their” vicinity, "They" can employ **Inscribe** through mere thought, eliminating the need for writing. However, **Incantations** still need to be "spoken" in order to invoke “Their” powers.
	+ **Jam**: “Their” ability to disrupt **Fate** has experienced a significant enhancement, allowing “Them” to subtly alter it.
	+ **Incantation**: “They” can now more safely test different **Incantations**.
	+ **Fade**: In this state, "They" possess a certain degree of ability to inhabit other beings.
* **Sound Manipulation**: By channeling “Their” entire spirituality, “They” can induce vibrations throughout the entire world, resulting in a massive earthquake.
* “They” can hear all sounds across an entire continent.

## Sequence 0: Echo

**Authorities**

* **Echo**: “He” is the **embodiment** of **Echoes**. Every aspect of the world, be it **Fate**, abilities, thoughts, or more, leaves behind **Echoes**. With the **Authority** of **Echo**, "He" possesses the ability to manipulate and perceive these **Echoes**, thereby exerting "His" influence.
	+ **Fate**: "He" can sense the impending changes that **Fate** will bring in the future, the stronger the **Fate** the more difficult it’s for “Him” to alter it.
	+ "He" can freely harness the **Echoes** surrounding "Him", blending different **Echoes** together to create unimaginable effects.
		- “He” can use the **Echoes** left by the domains of **Fooling Time** (**Fool**) and **Time Manipulation** (**Error**) to influence **Time** in bizarre ways.
		- "He" can utilize the **Echoes** left by Ancient Gods to harness the **Echoes** of their **Authorities** for "His" own use.
	+ "He" can unearth **Echoes** from epochs spanning thousands of years.
		- "He" possesses the ability to preserve or **Retain** **Echoes** for extensive durations, reaching thousands of years.
	+ As the **embodiment** of **Echoes**, "He" can never be entirely isolated from them.
		- "He" can **Teleport** to any location where **Echoes** possess sufficient strength to sustain his existence.
	+ "He" can decipher the thoughts of others by reading the **Echoes** left by their minds.
	+ Even after "He" has perished, as long as **Echoes** of "His" existence endure, other Beyonders from the **Echo Pathway** can reconstruct and resurrect "Him”.
* **Resonance** (**Land of Aaru**): “His” **Divine Kingdom** is now complete. Within its realm, **Echoes** resonate autonomously, foretelling the unfolding **Fate**. It gives rise to manifestations that encapsulate everyone’s innermost nature and aspirations.

**Strengthened Abilities**

* **Sound Manipulation**: All sounds in the world are “His” to command.
	+ If "He" becomes aware of a god attempting to convey a revelation to someone, "He" can alter it, as long as the god is "speaking" it.
	+ "He" possesses the ability to generate powerful vibrations capable of completely reshaping the landscape of entire planets according to his will.
* **Empathy**: Even when confronted with the deception of a God-level entity, "He" can discern its true intentions.