recursal/Fanatic-Fandom huggingface dataset:
Cities & Buffs

## Cities & Terrains

Each Faction has very distinctive terrain feature:

BROTHERHOOD: Mountain & Cities

ORDER: Cities & Plains

VANGUARD: MARSH & Pains

[Tip!] check commanders' terrain buffs before attacking!

Each Faction has a capital city, training land and a necromancer city, which cannot be attacked. Necromancer city is only attack-able during Faction Upgrade and Faction Trials.

## Cities & Buffs

In game there are three cities giving buffs to your outputs if they are occupied by your Faction.

 Thornguard
 Brolgur
Alastair Stiuricalma

Alastair - a Half-Elf of Clan Linn, from Dyffryn Caidris - is an adviser for students studying combat at Privisgal Caidris. Until recently, he was a swordfighting instructor at the University, but after losing his dominant arm defending Dyffryn Caidris during the Dragon Wings attack, he retired from teaching.

He is well-respected across Dyffryn Caidris, not only as a popular teacher-turned-adviser, but also as an extremely skilled fighter: it is widely believed that without his expertise, Dyffryn Caidris could not have turned back the Dragon Wings. (Alastair, for his part, believes this to be quite an exaggeration, and considers the victory unquestionably a team effort.)

He was also Caireann Cineálséimh's shortsword instructor while she was at Privisgal Caidris, and remained her trainer/mentor even after she graduated. It was only very recently that he determined there was no more he could teach her - particularly given the difficulty he now has, sparring with only his non-dominant arm - and suggested she travel abroad to continue her training.

Alastair is intelligent, unflappable, and strong in every sense of the word - but also warm (almost surprisingly so, for a man of his background), patient, and good-natured. He currently travels with the Chosen of Astor aboard the Elfatina, working to save the world from the Void Spawn.

## Quick Facts

* **Full Name**: Alastair Stiuricalma (STEER-ih-CALM-ah)
* **Sex:** Male
* **Race**: Half-Elf
* **Age**: 112 years old
* **Homeland**: Dyffryn Caidris
* **Class**: N/A
* **Alignment**: N/A
* **Family**: N/A
Ahn Omeros

Ahn is a member of Storan the Mighty's lauded adventuring group. He comes across as stoic and aloof, and has clearly seen much in his lifetime. His role is the party Mage, manipulating natural energies into magic to both protect and attack on behalf of his companions.

He revealed that one of his reasons for leaving Laputa was that he had found his Laputi "mate," and the pairing had been "wrong." He wishes to pursue love in his own fashion, searching for a life partner he feels truly compatible with.

## Quick Facts

* **Full Name**: Ahn Omeros
* **Sex:** Male
* **Race**: Laputi
* **Age**: 58 years old
* **Homeland**: The Heartlands of Laputa
* **Occupation**: Mage, Adventurer
* **Family**: Unknown
Diarmad Oga

Diarmad Oga (“the Young”) is the current monarch of Dyffryn Caidris. He's a relatively new king - only 15 years on the throne (not long, for Elves) - youngest ever monarch to be elected. So far, he is considered to be a good leader, although it is too soon to tell for sure. The only famous decision he has made yet is to install a teleportation circle in every small town in Dyffryn Caidris - previous to his rule, most towns had a circle, but some of the smallest had to travel a town or two away to reach one if they wanted to travel to Caervey. Because of this decision, he is seen as a king who values his people, and who wants them to feel that the culture, education, and government of the capital city is accessible to all. This is certainly appreciated, and his kindness makes him a well-liked king; however, there are those who wonder if he will be mature/experienced enough to handle the situation if there were ever a crisis.

## Quick Facts

* **Full Name**: Diarmad Oga
* **Sex:** Male
* **Race**: Elf
* **Age**: ? Deceased
* **Homeland**: Mura'kesz
* **Occupation**: King of Dyffryn Caidris (since age X)
* **Family**: ?
Taurius "Bagel"

The party encountered Bagel in the Coriander woods. He approached Perlapae to ask for help and, since she had promised The Mother Stone to help the next person who asked, she had to follow him to his cottage in the woods and listen to what he had to say. It's a really good thing she did.

Bagel, as it turns out, used to work with the Tower of Apotheosis. He knew all about the secret 'keys' that the party had heard about and even seemed to know they had one. After a goodly deal of mistrust, the party confirmed this, leading to Bagel's disclosure of the secrets of the Keys and what they were used for. He traveled with the party into the temple where the door lay and, after Lukragg showed up, spoke the password that would allow the key to open the door.

Bagel himself is a little bit doddering, but also powerful. He commands strange magic from his years working with The Tower of Apotheosis and has shown himself adept at wielding it, though primarily for practical, non-combat application. He felt uncomfortable giving his name as he hadn't been called by it for a very long time Instead, he told the party his name was Bagel.

However, recently, one of the Ascendant, a crazy spirit once called Dr. Finean McLauren, revealed Bagel's true name to be "Taurius," calling out to him in front of the entire party. Bagel, for his part, did not seem pleased by either the name or the Doctor's recognition.

## Quick Facts

* **Full Name**: Taurius "Bagel"
* **Sex:** Male
* **Race**: Elf
* **Age**: OLDER THAN DIRT (X > 800)
* **Homeland**: Coriander Woods?
* **Class**: Mage/Wizard
* **Alignment**: N/A
* **Family**: They're dead, Jim.
Robetrean Sapheyre

A young Laputi runaway, **Robetrean Sapheyre** is a 10 year old male runaway. He works in BB's Emporium where he applies his skills at creating gadgetry. Seldom seen outside the shop.

## Quick Facts

* **Full Name**: Robetrean Sapheyre
* **Sex:** M
* **Race**: Laputi
* **Age**: 10 years old
* **Homeland**: Heartlands of Laputa, currently resides in Great Trench
* **Occupation**: Storehand in BB's Emporium
* **Family**: N/A
Elasmus Baltos

Elasmus Baltos is the older brother to Salachi Baltos. He lived in the Coral Isles with his parents. Seeking to rebel against what he viewed as a society failing many of its duties to its people, Elasmus joined a cult headed by Albert because he was convinced that this was the only way to change the world and make a difference for the better. Sal persuaded him to see things differently when the party caught him helping a small group of cultists summon Void Spawn in the Coral Isles.
Equipments

Equipments are brought from Shop with Silver. There are six Equip slots for each Commander.

There are six levels of Equipments. easliy to remember by colors:

Gray- Poor

White- Common

Green-Uncommon

Blue-Rare

Purple-Epic

Orange-Legendary

There are six types of Equipments as well, two add ATK, two add DEF, two add HP:

add ATK: sword, rune

add DEF: armor, gloves

add HP: amulet, banner

Tips choosing Equipments:

1. Always choose higher levels if you can
2. For same level, always choose ones with full stars
3. Number of stars of an Equip equals to its No. of buffs.
4. Reforge Equipments to upgrade buff level
5. Epic/Legendary Equiments having 2 or 3 stars have a mythic buff. If you reforge all buffs to max level and make them the same, the mythic buff will appear. You also need research tech first before reforging mythic buff.
6. Shop refreshment and Reforges are free if you are within CD.
7. Equipments with mythic buffs will greatly enhance your commanders. It takes luck and patience to reforge an Equipment with a right mythic buff.
Elfatina

**The** **Elfatina** (not to be confused with the delicious Mura'kesz cocktail the ship was, in fact, named after) is the Galleon class airship used by the renowned sky pirates currently under the command of Captain Veller. The Elfatina was used by the protagonists in numerous occasions and played a key role in their quests and ability to operate in hostile territory as well as compete in direct airship warfare. The word "Elfatina" means "Seductress" in Jamessa.

### Features

The Elfatina, like most modern airships it's size, is powered by a magical drive core. This device while working in tandem with its gravitational replusors make it near self sufficient.

As a pirate ship, its armaments are not to be compared with that of other warships but the cannons it does have are still enough to get attention during raids as well as provide enough defense for sky skirmishes against like craft.

The galley has all the trappings of a state of the art kitchen and is able to prepare fine foods from around the world. It's diner's note a culinary fusion occurs here that is not likely to be found in any national cuisine due to there trips across the planet.

The Elfatina acts as a mothership to at least two small scout ships. Used for swift maneuvering and rapid pickups, these small craft are not meant for prolonged flying but are capable support fighters. As of the raid of the Sword of None, one of these craft along with it's pilot were casualties against Mura'kesz's mages.

The Elfatina provides numerous cabins and comfortable living quarters for crew and guests.

### Known Crew

#### Captain Veller

(S*ee Captain Veller for more details*)

A swashbuckling Half-Orc who takes adventure where he can find it.

#### Chief Engineer Liam

Human engineer and artificer responsible for keeping ship afloat, enhancing its capabilities, and handling general maintenance and repair while airborne. His experience in keeping ships flying makes him an excellent source of information for saboteur's work as well as calling targets upon enemy airships. Affable and well versed in his craft.
Main Page

## The Campaign

Tirisea is a new campaign setting (specifically for Dungeon World) where the world, races, and even some antagonists have been created and defined by all participating players. In this world, Humans have fallen from their traditional seat of dominance and Dwarven is the "New Common" language, mysterious new races emerged from magical stone deities and desert dictatorships, and Orc Pirates terrorize the skies from Gnomish battle airships. To say we can all anticipate a wild ride from this campaign may be an understatement...let's all find out together.
## Quest Log

Click here for the archived events of each session.

## Character Index

Where you can locate a whole lot of info on main characters, as well as details to help you recall the lesser characters we've met in passing. *Every* notable character we meet in game will be cataloged here.

## International Relations

A compilation of all the information we gathered pre-campaign about how each nation feels for its neighbors at the start of the game.

## Current Party

#### PCs:

* Baygrith Blackrock
* Caireann Cineálséimh
* Grukk son of Mogh
* Perlapae Hastas
* Sajaina Seif-Zahiam
* Salachi Baltos
* Timmeron Brasshand Nikotos
* Travize, of the Collective

## World

#### Nations of the West Continent:

* The Coral Isles
* The Kingdom of Crag
* Great Trench
* Kazamara

#### Nations of the East Continent:

* Amalgama
* Dyffryn Caidris
* The Heartlands of Laputa
* Mura'kesz

#### Races (by global population):

* Dwarves 18%
* Elves 15%
* Orcs 15%
* Gnomes 13%
* Laputi 13%
* Humans 8%
* Half-Elves 7%
* Half-Orcs 6%
* Sun Elves 4%
* Halflings, Goblins, & such 1%
Saoirse Leighas

Saoirse is an Elf, of Clan Raymes. She is a healer, well-respected in Caervey for her intelligence and skill, as well as her warm bedside manner. Friendly, caring, and soft-spoken in an elegant way, but quick to laugh.

After graduating from Privisgal Caidris, she spent a few years as a junior physician in an established practice; then, she opened her own practice in Caervey.

One of her very first patients was a young man named Allen Hunter - a Human student at the University, who had injured his hands in a fall caused by one too many beers at the Great Hall. She didn't think much of him at that first visit, but as he kept coming in for check-ups, he charmed her more and more every time. Before long, they were dating - and once he graduated from the University, they were married. The next year, they had their first, and only child: a daughter, called Caireann.

## Quick Facts

* **Full Name**: Saoirse Leighas (SEAR-sha LEE-ahs)
* **Sex:** Female
* **Race**: Elf
* **Age**: 80 years old
* **Homeland**: Dyffryn Caidris
* **Class**: N/A
* **Alignment**: N/A
* **Family**: Allen Hunter (husband), Caireann Cineálséimh (daughter)
Enzo Kori-Odan

Enzo is the only remaining heir of the Kori-Odan family, which ruled over the city of Zama for generations. Enzo inherited his battle gears from former Zama’s kings. He can modify its gear’s properties by drawing on ancestral energy, the Aurion, which can also be used to put Enzo into a fierce Aurionic state, allowing him to take on even the deadliest of foes. Luckily for Enzo, his spear, Urithi, also has a power of its own. It is strong and equipped with its own special Aurionite, which is linked to the Legacy of the Kori-Odan.

**Fighting Style**

* Karoo-Argudan: A rare martial art in the world of Auriona. The name translates to "Vengeful Spider." It involves aerial combat, launchers. ground combos and powerful blows that break an enemies individual space time. slowing and stunning them enough to continue combos
* Various Aurions allow for a variety of techniques

## **List of Aurions**

* **Honor (No Element):** The root legacy of the Kori-Odan Family
	+ Ancestral Rush: A multi hitting combo attack
	+ Infinity Scanner: A spinning attack. Usable in the air
	+ Heshima Kori-Odan/Kori-Odans Honor: The Ultimate Legacy of The Honor Aurion. Enzo fires a projectile of Aurionic Energy in the shape of a lions head. (Note: Dramane Ahkey-Ron and Nabi Kori-Odan both use variations of this technique)

###
Forza Motorsport (2023)/Автомобили

Здесь приведён список автомобилей в Forza Motorsport (2023). Его можно приобрести у автодилера или выиграть в качестве награды за серию Tour. Дополнительные автомобили для покупки можно приобрести через загружаемый контент.

Подобно автомобилям Forza Edition и Horizon Edition в предыдущих играх Forza, в игре представлены автомобили Forza Edition. Каждый автомобиль в стандартной комплектации имеет улучшенные характеристики и индивидуальный внешний вид.
Heliod Hastas

Heliod Hastas is the current High Tender of Laputa. He is a brown-skinned Laputi with sunstone golden hair and agate orange eyes; his stone of life is a large citrine, his mind stone a large black pearl joined by several pearls on his forehead, and several aquamarines along the backs of his hands. He is the first non-Motherborn High Tender in history, and the fourth High Tender overall, as Laputians are long-lived as elves.

Many Motherborns find his reign uncomfortable, but the people overall love him dearly and see him as a sign of continuing progress and unity, especially because, thanks to his leadership, Laputa has forged and maintained many important allegiances with other world powers. His continued diplomatic work with the dwarves of The Great Trench has led to a continued strength that secure his people during a difficult policitcal climate with the gnomes. Heliod has worked tirelessly with the orcs of Crag to ensure the continued peace between the mountain-warriors and the Collective.

One of his most notable accomplishments is, perhaps, the new alliance with the Sun Elves of Mura'kesz, who were hesitant and slow to trust the stone people. However, his deepening friendship with Maharaja Mohamarr Zahaim has paved the way into the future, as the desert gem is integral to the Laputians continued prosperous population. Heliod has been observed to be in great distress in the High Tender, who has resolved to assist in the leader's rescue from the terrible sky pirates.

He is an excellent leader, guiding his people with compassion, never changing the Mother’s message with his own desires or devices. He is known for his decision to erect a tall tower on the outskirts of their lands and open a teleportation portal to the other nations, though it is heavily monitored, and travelers must have proper paperwork in order to be able to enter the city. He took over the position twenty-two years ago when his bonded mate, a notable priest and the High Tender for the last 800 years, Adelon Motherborn, fulfilled the duty of being a *lapera* to Heliod’s child.

He is stubborn, confident, self-assured, passionate, loyal, and at times overly emotional. You can glean a lot of his personality in the diplomatic letters sent to other nations: he’s tempered, willful, kind, and poetic. He was bonded to Adelon and loved him deeply; he never quite recovered from his death and continues to mourn bitterly for his love, but views his grief as a challenge from *Viti*, which he will overcome with strength and dignity. He did his best to raise their daughter to become a Tender that a nation could be proud of, but work always seemed to get in the way of truly bonding with her. He feels that there is still time to do so.

## Quick Facts

* **Full Name**: Heliod Hastas
* **Sex:** Male
* **Race**: Laputi
* **Age**: 253 years old
* **Homeland**: The Heartlands of Laputa
* **Occupation**: High Tender of Laputa (22 years)
* **Family**:
	+ **Spouse**: Adelon Motherborn (husband, deceased)
	+ **Children**: Perlapae Hastas (daughter)
Prehistoric Life Dictionary Wikia

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Murag son of Hrogdar

Murag is the former First Mate of the Dragon Wings, second in command to Lukragg the Unsleeping. He was known as the only Orc who appears capable of having any sort of sway with the void creatures the Dragon Wings can pull from the portal. At least, they don't try to eat him when he walks by... and while that hardly means they'll do his bidding, it is far more than anyone else has achieved.

In life, Lukragg lived in terror that Murag would one day use this advantage he had over the void beasts to usurp him and take control of his beloved Dragon Wings, but fate took a dark turn for the Captain when Grukk and his party of adventurers ended his life before Murag ever got the chance.

Now, "Captain Murag" is left in charge not only of the fearsome Dragon Wing pirates, but of a powerful member of the Ascendant (Albert) whom he inherited upon Lukragg's death. What's more, he seems to have secured himself a place of political trust and power within the Dyffryn Caidris monarchy, and supposedly many other world leaders view him as a sort of double agent who has been working *against* the Dragon Wings this entire time.

Most recently, Murag has been somehow keeping a close eye on the party, kidnapping the relatives of 4 party members (Ithal, Zanza, Micah and Elizabel), who slipped from his grasp. He did managed to recapture Elizabel, and is currently holding her as leverage over the party.

## Quick Facts

* **Full Name**: Murag son of Hrogdar
* **Sex:** Male
* **Race**: Orc
* **Age**: ?
* **Homeland**: Formerly The Kingdom of Crag, currently the rainforest stronghold of his Sky Pirates
* **Occupation**: Captain of the Dragon Wings (recent), Diplomat?
* **Family**: Hrogdar (Father)
12 is Better Than 6 Wiki

## Welcome to the **12 is better than 6 wiki**

#### **12 is better than 6** is a top-down hand-drawn kill-everyone shooter currently developed by Ink Stains Games. It was released on Steam on Nov 11 2015. This wiki is a collaborative resource for the game and is maintained by the article contributions of the fans. Everyone is welcome. This wiki is available for Adoption.

12 Is Better Than 6 is a dynamic top-down kill-everyone shooter with stealth elements, presented in a Wild West theme. The action takes place in 1873 – the noon of lawless and cruelty all over North America. The main hero was wrongfully incarcerated, and he's now trying to escape at all cost so that he can get his revenge. Read More...

12 is better than 6 Gameplay TrailerGameplay Trailer12 is better than 6 TeaserTeaser Trailer

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Mor

Mor is a member of Storan the Mighty's lauded adventuring group. He comes across as a bit shady, but with the classic boisterous Dwarven sense of humor and more wisdom than you'd assume. He definitely picks on Storan the most out of all their companions. Mor's role within the group is that of a scout, thief, assassin and poisoner.

He briefly mentored Sajaina on the basics of brewing and applying poisons, giving her the foundation necessary to master one of her own, Goldenroot.

While still unbeknownst to the Chosen of Astor, Mor was, in fact, a Vampire. The Children of Orange Bend (see relevant summaries) encountered Mor in their home town, suspiciously carrying stones capable of summoning the void spawn. The children attacked him and her pursued them accross many miles until he finally forced them into a confrontation. There he died, impaled by a length of wood and pinned in a bonfire.

## Quick Facts

* **Full Name**: Mor
* **Sex:** Male
* **Race**: ~~Dwarf~~VAMPIRE
* **Age**: 34 years old (Deceased. Permanently this time)
* **Homeland**: Great Trench
* **Occupation**: Thief, Scout, Adventurer,
* **Family**: Unknown
Ithal Domiro-Mirza

Ithal Domiro-Mirza is the husband of Sajaina Seif-Zahiam’s oldest sister, Alev. He is an experienced Bard, the most respected and lucrative position in Mura’kesz, and lives with Alev and their two children in the Emir’shariia palace. His preferred style of performance is song--he plays the lute with expert fingers and sings with a low, haunting, incredible voice. He’s known Sajaina since she was a baby, and always made extra effort to spend time with her and indulge her childhood dreams and conversations. He imparted many of his most intimate, personal ideals upon her, ones that Sajaina retained as she blossomed into adulthood.

Ithal has always been like the older brother Sajaina never had, and he has grown extremely protective of this young woman who embodies all that he finds most charming about the world. He knows that he is Sajaina's most trusted confidante, but isn't able to let her in to quite the same extent; there are a lot of adult woes hidden in their 16-year age gap that would be irresponsible to reveal to a young girl, lest he burden her at the very the cusp of adulthood.

## Quick Facts

* **Full Name**: Ithal Domiro-Mirza
* **Sex:** Male
* **Race**: Sun Elf
* **Age**: 33 years old
* **Homeland**: Mura'kesz
* **Occupation**: Bard
* **Family**:
	+ **Spouse**: Alev Domiro-Mirza (wife)
	+ **Children**: Unnamed Step-Son (given), Unnamed Step-Daughter
Hiaz Seif-Mirza

Any man who would agree to help raise five step-daughters when his nation dictates he need only take on one or two, can’t be that bad of a guy. Hiaz Seif-Mirza fell in love with Fodila for her exceptional beauty and pure heart when she was only 13, and they married when she was 14 and he 16.

Hiaz is a well-reputed language tutor, and spends most of his time visiting homes in various desert districts and teaching foreign languages to children. He was instrumental in arranging all of his step-daughters' marriages. It is a source of great distress to Hiaz that his youngest charge, Sajaina, has yet to marry, despite his best efforts over the past 4 years to arrange it.

Between Fodila’s well-regarded skill at the loom and Hiaz’ extra hours spent tutoring, the couple easily could have afforded to live in a more upper class district with their allotted two children. But they swapped a more wealthy lifestyle for a comfortably sustainable life in order to raise all of Fodila’s children.

## Quick Facts

* **Full Name**: Hiaz Seif-Mirza
* **Sex:** Male
* **Race**: Sun Elf
* **Age**: 47 years old
* **Homeland**: Mura'kesz
* **Occupation**: Language Tutor
* **Family**:
	+ **Wife**: Fodila Seif-Mirza
	+ **Children**: Alev Domiro-Mirza (step-daughter), Johara Tasj-Mirza (step-daughter), Maisaj Melik-Mirza (step-daughter), Jamell Nopia-Zahiam (step-daughter), Sajaina Seif-Zahiam (step-daughter)
Johara Tasj-Mirza

Johara is the second eldest of 5 sisters. Like her mother, she married at 14. Johara is exceptionally vain, and spends most of her time and money on maintaining her good looks. It is commonly joked about within her home district that her husband is the one raising their two children (both hers), but this is one rumor with quite a lot of truth to it. Luckily Johara’s husband is an extremely successful basket-weaver who can afford to hire additional help as he looks after his business and raises his step-children.

## Quick Facts

* **Full Name**: Johara Tasj-Mirza [née Seif-Mirza]
* **Sex:** Female
* **Race**: Sun Elf
* **Age**: 29 years old
* **Homeland**: Mura'kesz
* **Occupation**: Mother
* **Family**:
	+ **Spouse**: Tasj-Mirza (husband)
	+ **Children**: 2 Unnamed Sons (biological).
	+ **Father**: Maharaja Mirza
	+ **Mother**: Fodila Seif-Mirza
	+ **Siblings**: Alev Domiro-Mirza (sister), Maisaj Melik-Mirza (sister), Jamell Nopia-Zahiam (half-sister), Sajaina Seif-Zahiam (half-sister).
Fodila Seif-Mirza

Fodila was a favorite of the previous Maharaja Mirza; he called on her far more times than is usual, and she bore three beautiful daughters by him. Usually, a Mura’kesz family fills out at around two children, and any additional offspring are given to families with one or no children to share the burden of child-rearing among all citizens. But Fodila begged Maharaja Mirza to allow her to keep her third, and he granted her permission, so long as her husband, Hiaz, was willing to accept the extra financial burden, which he was.

When the new Maharaja (Mohamarr Zahiam) rose to power, Fodila was called on once more (it is normal for all fertile women to get re-called to their duty when a new Maharaja takes the throne) and had her 4th daughter, which she pleaded with Zahiam to keep and raise herself as well. A practical Maharaja, Zahiam dealt with her odd request by waving his hand and saying, “If you and your husband consent to take burdens upon your shoulders that will relieve the shoulders of your neighbors, by all means, keep this and all future children you may have.” It’s good he added that last bit, because she was called a second time to lay with the new Maharaja, this time not because of any special affection, but because the population of Mura’kesz had begun to dwindle under Zahiam’s lax efforts at procreation, and it was therefore necessary to call back and impregnate any fertile women who were currently without child in their wombs. She became pregnant once more under these conditions, and Sajaina, her youngest and final daughter, was born.

Many other Mura’kesz, particularly the women, look down at Fodila as an attention-whore; people claim her abnormally large family is merely an excuse to broadcast to the entire nation how many children she gave two generations of Maharajas, peacocking her excellent fertility, but Fodila rarely lets what others say bother her.

Between Fodila’s well-regarded skill at the loom and Hiaz’ extra hours spent tutoring, the couple easily could have afforded to live in a more upper class district with their allotted two children. But they swapped a more wealthy lifestyle for a comfortably sustainable life in order to raise all of Fodila’s children.

## Quick Facts

* **Full Name**: Fodila Seif-Mirza
* **Sex:** Female
* **Race**: Sun Elf
* **Age**: 45 years old
* **Homeland**: Mura'kesz
* **Occupation**: Silk-Weaver, Mother
* **Family**:
	+ **Spouse**: Hiaz Seif-Mirza (husband)
	+ **Children**: Alev Domiro-Mirza (daughter), Johara Tasj-Mirza (daughter), Maisaj Melik-Mirza (daughter), Jamell Nopia-Zahiam (daughter), Sajaina Seif-Zahiam (daughter)
Schaiera Springshine Nikotos

Timmeron's mother. Schaiera was the daughter of a wealthy, but
common, merchant, so her match with Jusifus was agreeable to all parties
involved. She has no hands-on experience with politics, but her warm, cheerful
personality, along with her love of wild parties and considerable musical
talent, have earned the Nikotos family their share of friends in the upper
class. Her daughter wishes she would aspire to more than housewifery, but she’s
happy with her lot in life. She’s a generally happy person. Unlike the rest of
the family she married into, she has no magical ability.
Maisaj Melik-Mirza

Maisaj is the middle child of 5 sisters. She was married on her 16th birthday, a match that her mother's husband Hiaz worked tirelessly to secure; due to her awful temper and moody disposition, it was a miracle he was able to find her a match at all. Maisaj's husband provides monk-training to Lore-Gatherers at the Sharr Marivah, and is an austere, solemn man with very thick skin. Maisaj has one child (her own). Her daughter garners much sympathy from Maisaj's younger sisters, who know she must have it rough being raised by such a surly couple.

## Quick Facts

* **Full Name**: Maisaj Melik-Mirza [née Seif-Mirza]
* **Sex:** Female
* **Race**: Sun Elf
* **Age**: 28 years old
* **Homeland**: Mura'kesz
* **Occupation**: Mother
* **Family**:
	+ **Spouse**: Melik-Mirza (husband)
	+ **Children**: Unnamed Daughter (biological)
	+ **Father**: Maharaja Mirza
	+ **Mother**: Fodila Seif-Mirza
	+ **Siblings**: Alev Domiro-Mirza (sister), Johara Tasj-Mirza (sister), Jamell Nopia-Zahiam (half-sister), Sajaina Seif-Zahiam (half-sister).
Veller (Captain)

The swoonworthy Captain Veller is a more traditional pirate than the Dragon Wings, who, in his opinion, are giving good old-fashioned swashbuckling thieves such as himself a bad (well, worse) reputation.

Veller left his childhood home quite a long time ago to pursue his own form of freedom--piloting airships wherever he pleases and plundering where he sees fit. He considers all of his crew members to be his adopted family. His pirates favor stealth over violence, and are not in the business of mercenary work or murder of any kind. They seek riches and greater and greater heists.

The party first met Captain Veller in the Coriander Woods, where they learned that he and his men, not the Dragon Wings, were responsible for kidnapping the Maharaja (they claimed that the Maharaja even enjoyed his time with them). However, the Dragon Wings had managed to steal him away from Veller's men, who were in the process of trying to retrieve him, as they never intended him to meet any harm, just to hold him for ransom.

Veller currently possesses a small fleet of 3 airships, one main ship, his biggest and best acquisition, still has it's name pending, and 2 smaller ones, one of which (named "Will O' the Wisp") he was manning when he first met the party.

Captain Veller and his crew were integral to the party's successful rescue of the Maharaja, and even agreed to return him to Mura'kesz without reward, as an apology for all the trouble he went through at the hands of the Dragon Wings.

Sajaina befriended Veller during her time spent at the Docks of Dyffryn Caidris, and the two have struck up some sort of mysterious business agreement. She may have even helped come up with the top contender for his main airship's name: "Elfatina," which means "the seductress" in Jamessa, and is a favorite drink of Sajaina's, and apparently of Captain Veller as well.

## Quick Facts

* **Full Name**: ~~Captain~~ Commodore Sean Veller
* **Sex:** Male
* **Race**: Half-Orc (Western Orcs, hence the use of last names)
* **Age**: 26
* **Homeland**: The Coral Isles
* **Occupation**: Pirate ~~Captain~~ Commodore
* **Alignment**: ?
* **Family**: Estranged
Tapejara

**Tapejara (The Old Being)**

**3.5m Long (Wingspan)**

**South America: Brazil**

**Early-Middle Cretaceous (120-100 MYA)**

**Carnivore**

**Pterosauria**

**A strange pterosaur that has puzzled scientists for decades for all they have found of Tapejara is the head a few neck bones and some other bones so the guess on how big it's wingspan was is sketchy at best. Like modern day birds they may have used their large crests on their heads to be used to attract a mate meaning that the colors on their head's would be very bright and very wanting. Other dictated that it was used like a type of primitive sail for just like modern water birds they would rest on the water and instead of using their feet for swimming they would instead use their crests instead in some ways this makes sense for this way underwater predators would have a hard time detecting them if all they were doing is sailing through the water using air power without hardly making a sound. If under water predators got too close to them they would merely fly off knowing that their survival comes first and not the prey.**

**Knowing that they lived for 20 million years is a guarantee that they were a successful species by using this sail tactic of theirs. They would have along the seaside cliff lines as a means of being able to get to the sea and their food sources very easily.**
Storan the Mighty

"**Storan the Mighty**" is an epithet often given to an adventurer that is at the center of many a classic heroic tale. Storan is a devout paladin of the God Arcturus the Puny, who travels with his famed fellow adventurers, Mor, Ahn and Blunt. Together, the foursome are a known group of adventurers with some impressive (though others say overrated) public accomplishments under their belts.

They also had a hand in rescuing the current Maharaja of Mura'kesz, which is where they first met our party.

Storan, while a little loose with the drawstrings of his pants, has shown some depth, revealing a history of true heartbreak that has led him to his more promiscuous ways. He also seems to genuinely want to use his skills as a paladin\* to help others, particularly if it's in some flashy way.

Oddly, Storan appears to continuously get credit for feats performed by the Chosen of Astor, while somehow gaining none of their infamy.

During the events of the Black Anvil's Golden Center party, for which Storan was a guest, his face was burned by Voidspawn and seemingly left disfigured.

\*The Chosen of Astor have witnessed Ahn using healing spells in such a way that it looks as though Storan is casting them. Whether Storan has any magical abilities of his own is unknown.

## Quick Facts

* **Full Name**: Storan Dunthill
* **Sex:** Male
* **Race**: Human
* **Age**: 29 years old
* **Homeland**: The Coral Isles
* **Occupation**: Paladin, Adventurer, Party Leader
* **Family**: Unknown
Forza Motorsport 7/Автомобили

**Автомобили** в *Forza Motorsport 7* можно получить через меню покупки автомобилей, специалиста-дилера, Аукционный дом, в качестве награды за уровень водителя, или путём покупки призовых ящиков. Также возможно получить машины через Forza Driver's Cup и события Forzathon, что станут доступны в дальнейшем.

В отличие от предыдущих частей, каждому автомобилю присвоен ряд в коллекции автомобилей и счёт, который добавляется к общему счёту коллекции игрока при покупке или получении автомобиля в качестве вознаграждения. Игроки повышают уровень за получение определённого количества очков, что позволит им разблокировать больше автомобилей.

Все авто, полученные за пределами меню покупки автомобилей, омологированы, то есть их характеристики уже оптимизированы для соревнований в рамках своего класса.

## Специалист-дилер

Специалист-дилер предлагает машины с повышенным сбором очков, которые не получить через меню покупки автомобилей. Выбор этих авто регулярно чередуется каждые несколько дней.

## Forza Edition

Аналогично автомобилям Horizon Edition в *Forza Horizon 3*, раздел включает автомобили Forza Edition, которые увеличивают кредиты игрока и вознаграждения за очки опыта. Каждый автомобиль также имеет улучшенные характеристики и индивидуальный внешний вид.
Keinan Sunsteady Nikotos

Having a strong sense of duty and justice,
Keinan wanted to find some way to serve the community, since having two older brothers meant he wouldn’t be a
part of Parliament. He went into a successful career in the military, thanks in
no small part to strings pulled by his big sister. He studied magic a little,
but like his younger brother Timmeron, was always better with theory than application (he might be
a low-level paladin?) He’s more or less married to the job at the moment, but
he’d like to find someone to settle down with.
Humans

## The Fall of Humankind

The time of Humans has come and gone on Tirisea. There was once an ancient age when the Humans had their own nation, grand and regal and a rival to even the Dwarves. But the Humans were viewed by the other races as bullies, conducting themselves with haughty indifference towards other civilizations and handing out slights without thought. Finally, these insults got out of hand, and the rest of the world rallied against the Human nation and toppled it down. Casualties were heavy all around, but none lost so much as the Humans, who in their arrogance were completely unprepared for such a large-scale, united attack. The surviving Humans scattered and lived in various small tribes on the outskirts of civilization for many years. It is only recently that they have begun to experience a minor resurgence, welcomed in once more by the great nations, who feel the Humans have finally learned their lesson, and even gaining the slight population majority within mixed race societies such as the Coral Isles and Amalgama.

## Appearance

Humans are the most adaptive of the races, their bodies varying based on the climate of the lands they live in. From dark-skinned tribesman to pale, barbaric raiders, humans possess a wide array of skin tones, body types, and facial features. Their size and proportions are standard, but can differ slightly depending on their environment.

## Personality

One thing can always be said for Humans: they never give up. National pride was both their weakness and their strength; they fight honorably and tenaciously for whatever place they call home. Proud and enduring, the Humans may have fallen from their former glory, but they are determined to get back on their feet.
Tristella the Architect

**Tristella the Architect** is a gnome woman who is both highly intelligent and secretive. Known for her genius in artificery and security, she is credited with the creation of an impregnable vault that houses the Black Anvil Company's collection of priceless artifacts and other pieces of wealth. The Architect is frequently sought for consultation on how to break into this vault but refuses to say anything on the matter because it would ruin her reputation. She won't even share a piece of the schematics. She took this dedication to secrecy to such lengths as to hide herself away in a mechanical wonderland and fortress, itself hidden in a remote location known only to her, and accessed by teleporters by everyone else- though the teleporters themselves are hidden quite well.

## Quick Facts

* **Full Name**: Tristella "the Architect"
* **Sex:** Female
* **Race**: Gnome
* **Age**: Unknown
* **Homeland**: Kazamara but resides in her own clockwork dimension
* **Class**: Artificer
* **Alignment**: Unknown
* **Family**: Unknown

In her seclusion, the Architect has been working on creating the artificial intelligence, Kron; a machine mind with individuality, self awareness, and emotions. While she had made some definitive strides in that direction, she had hit a number of road blocks that she is still trying to work through.

The party met the Architect while making plans to break into the vault she created. They convinced her to help them break into the vault by offering to her what few others could; the partnership of a master artificer, Baygrith Blackrock, who might be able to help her overcome her hurdles in developing true artificial sentience.
Vaera (Earl)

Party met this guy in Lynn, a town in Dyffryn Caidris. He offered to help the party alleviate some of the trouble they're having with the Maharaja Mohamarr Zahiam of Mura'kesz, as well as to direct them to several endangered members of their families, in exchange for helping him convince the new King of the Elves to be more friendly to him. If we couldn't do that, he wondered if we'd care to kill him. WELL I NEVER!

Turns out, he was luring the party into the King's Castle. He had somehow captured and bonded Dr. Finean Mc. Lauren of The Ascendant and wanted to gain control of the Party's Wrynn. Dr. Finean's Thrall magic only worked within the palace, so he offered the information and assistance as a lure. When he discovered that Sajaina Seif-Zahiam was a capable thief and could steal what they wanted, he sent an assassin after her.

He was slain by the Protagonists in the dungeons of the King's Palace.

## Quick Facts

* **Full Name**: Earl Vaera of Linn (deceased)
* **Sex:** Male
* **Race**: Elf
* **Age**: Unknown
* **Homeland**: Dyffryn Caidris
* **Occupation**: Earl of Linn
* **Family**:
	+ **Wife**: Countess Vaera (deceased)
Alev Domiro-Mirza

Alev is the eldest of 5 sisters, married at the respectable but ripe age of 15. She married a talented Bard, Ithal Domiro-Mirza, with whom she now lives in the Emir’shariia Palace with their full family of two children (one from her own womb, one from someone else’s). Alev was always a bit of a know-it-all, but marrying such a prestigious man amplified that quality to a near unbearable status. She was married around the time her youngest sister was born, so she often brought her husband with her to visit her mother’s home in the earliest years of their marriage, boring everyone but her ever-supportive mother with repetitive talk of her new luxurious life in the palace. Don’t interrupt her gloating rambles--she is easily-provoked and will snap at the slightest provocation.

## Quick Facts

* **Full Name**: Alev Domiro-Mirza [née Seif-Mirza]
* **Sex:** Female
* **Race**: Sun Elf
* **Age**: 31 years old
* **Homeland**: Mura'kesz
* **Occupation**: Mother
* **Family**:
	+ **Spouse**: Ithal Domiro-Mirza (husband)
	+ **Children**: Unnamed Son (given), Unnamed Daughter (biological).
	+ **Father**: Maharaja Mirza
	+ **Mother**: Fodila Seif-Mirza
	+ **Siblings**: Johara Tasj-Mirza (sister), Maisaj Melik-Mirza (sister), Jamell Nopia-Zahiam (half-sister), Sajaina Seif-Zahiam (half-sister).
Half-Elves

## History

Originally, the Elves and Humans of Tirisea were ancient enemies, and Half-Elves therefore few and far between. In the rare instance that one was born, they were at best shunned and at worst hunted and killed. Nowadays, Half-Elves are a widely-accepted race, though still viewed as a bit of an oddity, particularly by their Elven brethren, who are the most apt to ostracize them.

## Appearance

Half-Elves stand taller than Humans but shorter than Elves. They inherit the lean build and comely features of their Elven lineage, but their skin tone and musculature are dictated by their Human side. While Half-Elves retain the pointed-ears of Elves, theirs are less pronounced--only about an inch taller than typical Human ears. Half-Elves are generally considered very beautiful, capturing the best qualities of both their parent races.

Like Elves, they live for multiple centuries - on average, Half-Elves live to be 350 (about half the lifespan of a full-blooded Elf) - and appear to age quite slowly, so that a middle-aged Half-Elf may be 175 years old but look the same age as a 45-year-old Human. Like the Elves again, this disparity becomes more pronounced with age: a Half-Elf in their 20s will look the same as a Human of that age (and as an Elf of that age, for that matter).

## Temperament

Half-Elves' temperaments are as varied as their looks. Still, Half-Elves tend to share their Elven ancestors' quiet, reserved nature - but it blends with their Human ancestors' openness and friendliness, making Half-Elves a very kind, accepting people... if perhaps a bit introverted. (Though that certainly varies from Half-Elf to Half-Elf!)

That "acceptance" trait is also very much due to their own experiences, as a race over the centuries, of being looked at as oddities by both Elves and Humans - or even, in some cases, being seen as "lesser." They know what it is like to be judged for something out of their control, and as such, they are wary of doing the same to others. A Half-Elf may take some time to fully trust a new (potential) friend, but it will rarely be because of any prejudices: the delay would come from the Half-Elf wanting first to truly get to know the person, for who they are.

Most Half-Elves also tend to be very driven and determined: they feel a need to prove themselves; to demonstrate that they are just as worthy of respect as a full-blooded Elf, or a full-blooded Human. (Some Half-Elves can take that too far, and come off as arrogant, even recklessly proud.) However, there are Half-Elves fall on the complete opposite end of the spectrum, although it is a rarer trait. These Half-Elves fear they will never live up to the accomplishments of full-blooded Elves or Humans, and rather than try and fail to exceed expectations, they stick to "simpler" tasks at which they are certain they will succeed.

**Note**: *For information on the desert-born sub-race of Half-Elves, see* Sun Elves.
Alioramus

**Alioramus (Different Branch)**

**6m Long**

**Asia: Mongolia**

**Late Cretaceous (70-65 MYA)**

**Carnivore**

**Theropoda**

**One of the last dinosaurs in the world and last king of asia Alioramus was smaller and much more slimmer predator than it's american cousin Tyrannosaurus rex making it much faster and able to catch any herbivorous dinosaurs that could only be taken down with good enough speed. As most claim tyrannosaurs would have been feathered though Alioramus might have had a slightly feathered covered body since it was living in a arid desert and might have needed the feathers only as a sign of courtship for males would have had more feathers while females would have less. As most experts depict that tyrannosaurs was either a scavenger or a hunter though in relating to animals in the wild, it is judged that tyrannosaurs like Alioramus might have been a scavenger for it would needed to do anything in order to survive harsh environments.**

**They might have worked in pairs or packs in order to take down larger prey or if it's in a herd and just like other tyrannosaurs when taking on the prey its all about the bite using all their bite force to bite through bone and bring the prey down more quickly. Once it was mistaken for a juvenile Tarbosaurus but, was soon rectified when a second discovery of the genus in 2009 told that it was reaching near max size but, no where near the mass of Tarbosaurus and that it held more teeth than it.**
Zanza Vitidem

**Zanza Vitidem** is a formidable Laputian cleric of Viti and the one-hundredth-and-ninety-ninth in the line of Motherborns. She was born alongside a twin, who has since passed on after becoming a Lapera. She mentored Perlapae during her study at the Convent of the Coer, where all clerical training is conducted after their time in the Crystal Academy is completed. Zanza is considered to be very beautiful by Laputian standards, as her presence is a whirlwind of gem and color. Her skin is like a geode, parts of it a smooth, pale gray, which moves aside to expose brilliant expanses of purple, blue, and pink crystal. Her eyes are a kyanite blue and her hair is wavy blonde to her shoulders. She is 5'5" with a voluptuous and muscular build. Zanza commands a powerful presence and moves with easy authority.

Her life stone is the heart stone, making her a fierce and loyal person. Her mind stone is jade, the stone of volatile loyalty and beauty. Her body stones are danburite and coral for healing, prediction of health, and spiritual connection.