recursal/Fanatic-Fandom huggingface dataset:
Beginner's Hunch

**Beginner's Hunch** is an ability available to Shamans. It is a beneficial ability that increases the Shaman's Wisdom.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Increase your Wisdom 1 while active.* (Latest In-Game Description)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

 March, 2021

   **Description Changed.**

   **From:**

   *You peer deeply into the ancient mysteries of Terminus, increasing your Wisdom by X for Y duration.*

   **To:**

   *Increase your Wisdom by 1 while active.*

## Resource(s)

1. Archived Official Class Page (Shaman) (Retrieved 6/22)
2. Bazgrim Shaman Gameplay

## Reference(s)

1. ↑ 1.0 1.1 Beginner's Hunch tooltip
2. ↑ Beginner's Hunch old info March
Arcamental Mastery

**Arcamental Mastery** is an ability available to the Summoner. It allows the Summoner to have their Undine active at the same time as another Arcamental.

## Description

Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Allows you to have your Undine active alongside your other active Arcamental.* (Official Description)

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August, 2020**

   **Description Changed.**

   **From:**

   *Passive Epic Skill. This skill allows you to have your Undine active permanently alongside your other active Arcamental.*

   **To:**

   *Allows you to have your Undine active alongside your other active Arcamental.*

## Resource(s)

1. Archived Official Website
2. Official Website

## Reference(s)

1. ↑ Archived Official Website
2. ↑ 2.0 2.1 Official Website
Bloodletter

**Bloodletter** is an ability available to Rogues. It deals direct Physical damage and then additional Physical damage over time.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Lacerate the target, dealing 120% Weapon damage and inflicting Bleeding, dealing 50% of damage dealt as Physical damage over 3 sec for 15 sec. Bloodletter cannot Critically Hit.* (In-Game Description for  *Bloodletter* )

## Resource(s)

1. CohhCarnage Plays Pantheon Rise of the Fallen Pre-Alpha Part 1 (Episode 7)

## Reference(s)

1. ↑ CohhCarnage Plays Pantheon Rise of the Fallen Pre-Alpha (Episode 8)
2. ↑ CohhCarnage Plays Pantheon Rise of the Fallen Pre-Alpha (Episode 7)
Amberfaet

**Amberfaet** is an icy dungeon located on the continent of Whitethaw. It is intended for players in their high 30s to mid 40s. It has a frigid climate, so adventurers need glyphs in order to traverse certain areas.

The lower section of Amberfaet is intended as a full-on raid area.

## Gameplay Information

Adventurers planning to delve into Amberfaet should come prepared to deal with its frigid climate by stocking up on frigid glyphs. Players should also have a decent climbing skill, as the zone has an abundance of vertical areas. Another hazard players should be aware of is that some areas - including climbing surfaces - are slippery.

 **Mob Types**  include dwarves, ice spiders, wolfkin and wolves.

## Enemies

The following list contains all known enemies found in this zone and some basic information. For more detail, see the enemy's page.

## Note(s)

* Though Amberfaet is on the continent of Whitethaw which was not a part of the roadmap to Alpha, Amberfaet itself is intended to be ready for Alpha. (16/2021)

## Trivia

* Amberfaet grew out of a pratice scene that Chris 'Joppa' Perkins was using to learn Unity.

## Reference(s)

1. ↑ 1.0 1.1 1.2 Recapturing MMO Magic & Joy The Chris Joppa Perkins Pantheon Interview
Cyril's Nourishment

**Cyril's Nourishment** is an ability available to Clerics. It summons some consumable food and drink items.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Summon a small stack of food and drink items.* (Latest In-Game Description)
Abyssal Strike

**Abyssal Strike** is an ability available to Dire Lords. It deals direct damage and heals the Dire Lord for a percentage of their max Health.

## Description

*A vicious attack that ignores all of your enemy's Armor, healing you for 25% of your Max Health.*

## Resource(s)

1. Archived Official Class Page (Dire Lord) (Retrieved 6/22)
Crude Mining Pick

**Crude Mining Pick** is a One Hand Club available to players in *Pantheon: Rise of the Fallen*. Equipping this (or other picks) enables Mining.

## Gallery

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Celestial Glow

**Celestial Glow** is an ability available to Clerics. It is a healing ability that directly heals the Cleric's target and, should that target be at or below 40% hit points when the healing applies, they receive a defensive effect called Celestial Guard which increases their Armor Class. If the target is below 20%, they gain Celestial Shield which absorbs a portion of Physical damage. It also bestows 1 Celestial Power.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Heals your ally's wounds and abrasions.*

** If ally's health is less than 40%, applies Celestial Guard (Armor Class + 109) for 6 secs.
* If ally's health is below 20%, applies Celestial Shield which absorbs a portion of Physical damage for 6 secs.**Generates 1 Celestial Power* (Latest In-Game Description)
Beckon: Vale Hawks

**Beckon: Vale Hawks** is an ability available to Rangers. It is a self utility ability which moves the Ranger to their chosen ground target location.

## Description

Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Beckon a pair of Vale Hawks to carry you to a nearby location. Cannot be used in combat.* (Official Description)

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

 August, 2020

    **Out of Combat Restriction added.**

   **Description Changed.**

   *You beckon a pair of Vale Hawks to lift and carry you to target location.*

   **To:**

   *Beckon a pair of Vale Hawks to carry you to a nearby location. Cannot be used in combat.*

## Resource(s)

1. Archived Official Class Page (Ranger) (Retrieved 6/22)
2. Official Class Page (Ranger)

## Reference(s)

1. ↑ 1.0 1.1 Official Class Page (Ranger)
Beckon: Thunderpaw

**Beckon: Thunderpaw** is an ability available to Rangers. It is a direct damage ability that deals Physical damage, stuns your target and also reduces their Armor Class.

## Description

Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Beckon a Thunderpaw Bear into battle for a brief time. The Thunderpaw will deal direct Physical damage which stuns your enemy for 2s and reduces their Armor Class for a short time.* (Latest In-Game Description)

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

 August 23rd, 2018

    **Max Range Reduced** 26m -> 3m

## Resource(s)

1. Archived Official Class Page (Ranger) (Retrieved 6/22)
2. Bazgrim Ranger Gameplay (2018) (Retrieved 6/22)

## Reference(s)

1. ↑ Beckon thunderpaw tooltip (Retrieved 6/22)
2. ↑ Bazgrim Ranger Gameplay (2018) (Retrieved 6/22)
Dark Revenge

### **1:**

Upon receiving a critical hit: your next Thresh will heal you over time for 25% of the damage it dealt

## How to Acquire

### **Purchased from:**

Unknown

**Dark Revenge** is an ability available to Dire Lords. It is a Passive ability that empowers the Dire Lord's Thresh-line of abilities by adding a self heal over time component to it. This happens whenever the Dire Lord receives a critical hit.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*After being critically hit, your next Thresh will heal you for 25% of the direct damage it dealt over 5 seconds.* (Latest In-Game Description for *Dark Revenge*)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **September 24th, 2020**

    **Duration Increased.** Instant > 5s

   **Description Changed.**

   **From:**

   *After being critically hit, your next Thresh will heal you for a percentage of the direct damage it deals.*

   **To:**

   *After being critically hit, your next Thresh will heal you for 25% of the damage it deals over 5 seconds.*

  **August 30th, 2020**

   **Description Changed.**

   **From:**

   *After being critically hit, your next attack will restore your health by X% of the damage you deal.*

   **To:**

   *After being critically hit, your next Thresh will heal you for a percentage of the direct damage it deals.*

## Resource(s)

1. Archived Official Class Page (Dire Lord) (Retrieved 6/22)
2. Official Class Page (Dire Lord)

## Reference(s)

1. ↑ 1.0 1.1 Dark Revenge tooltip
2. ↑ Official Class Page (Dire Lord)
Arcane Focus

This ability is unlikely to function as stated below due to pending changes to the Wizard class  and a change to combat which removed Critical from Offensive Spells.

**Arcane Focus** is an ability available to Wizards. It is a Passive ability that grants the Wizard a stack of Arcane Focus every time the Wizard uses an Arcane spell, up to a limit. Each stack makes Prism Volley cost less Mana to cast and return more Mana when it lands.

The Wizard loses all stacks of Arcane Focus if they cast a spell from another school of magic.

## Description

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Each use of Prism Volley in succession will increase your charges of Arcane Focus by 1, up to a maximum of 5. With each charge, your Prism Volley spell will return an increasing amount of Mana to you when it lands. Additionally, the Mana cost of Prism Volley will decrease with each charge. (Casting a spell from a different school will cause you to lose all charges of Arcane Focus)* (Official Description for *Arcane Focus*)

## Reference(s)

1. ↑ Wizard Getting a Second Look
2. ↑ New sprint skill and removal of spell critical hit chance
3. ↑ Official Website (Wizard)
Capture the Mind

**Capture the Mind** is an ability available to Enchanters. It is a crowd control ability that forces the target to cease all action until the duration expires or the target receives damage.

## Description

*Mesmerizes your target.* (Truncated Description)

Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Mesmerize your target for up to 24 secs. Any damage will break the effect.* (Latest In-Game Description

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

 August 22nd, 2018

    **Mana Cost Decreased.** 18 > 15

    **Cast Time Decreased.** 3s > 2s
Cinder Shock

This ability is unlikely to function as stated below due to pending changes to the Wizard class  and a change to combat which removed Critical from Offensive Spells.

**Cinder Shock** is an ability available to Wizards. It deals direct Fire damage to the Wizard's target. If the target is in the Burning State when the spell lands, it has an increased chance to critically hit.

## Description

Rank 1
Mastery Points: 1
Reduce cooldown by 2s
Rank 2
Mastery Points: 4
100% chance to critically hit if the target is Burning
Rank 3
Mastery Points: 9
Pending...
  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*A shock of fiery mana that deals between 41 and 54 Fire damage to an enemy. If the enemy is Burning, this spell has a 50% chance to critically hit. Fire Focus.* (Latest In-Game Description for *Cinder Shock*)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **March, 2021**

   **Description Changed.**

   **From:**

   *Deals 18-23 points of direct damage (Fire) to an enemy target..*

   **To:**

   *A shock of fiery mana that deals between 26 and 33 Fire damage to an enemy. If the enemy is Burning, this spell as a 50% chance to critically hit.*

## Trivia

* This ability shares a name with an ability available to the Summoner's Fury.

## Gallery

* Current icon for the Ember Shock line of spells
* Current info for the Ember Shock spell
* Current Mastery info for the Ember Shock spell
* Current info for the Cinder Shock spell, an upgrade to Ember Shock

## Reference(s)

1. ↑ Wizard Getting a Second Look
2. ↑ New sprint skill and removal of spell critical hit chance
3. ↑ Cinder Shock tooltip
4. ↑ Archived Official Website (Summoner)
Brightfire Sap

**Brightfire Sap** is an ability available to Rangers. It is a self utility ability which causes the Ranger's weapon to act as a light source.

## Description

Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Coat your weapon in brightfire sap, turning it into a light source.* (Official Description)

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

 August, 2020

   **Description Changed.**

   *Apply to the blade of your weapon, causing it to glow as a weak light source for 24 minutes.*

   **To:**

   *Coat your weapon in brightfire sap, turning it into a light source.*

## Resource(s)

1. Archived Official Class Page (Ranger) (Retrieved 6/22)
2. Official Class Page (Ranger)

## Reference(s)

1. ↑ 1.0 1.1 Official Class Page (Ranger)
Ability & Spell Book

The *Ability & Spell Book* is where all of a character's Abilities and Spells are stored and how the player can choose which of their abilities or spells they have equipped to their Action and Utility bar.

## Effects Window UI

The Ability and Spell Book lists all abilities and spells which are available to a character. It also provides detailed information about any given ability or spell, such as cost, range and cooldown.

Through the book, players can assign abilities and spells to their Action and Utility bar so they can be used and they can enhance their abilities and spells with Mastery Points.

## See Also

* Abilities and Spells
* Mastery
* Casting Glossary
A Broken Obsidian Sword

## Description

*[An] broken sword with an obsidian-inlaid hilt. Perhaps it can be reforged with a new blade.*

## How to Acquire

### **Drops:**

Hyoket, the Azure Queen, Fortress DeViare

**A Broken Obsidian Sword** is a Material used by Weaponsmiths available to players in *Pantheon: Rise of the Fallen*

## Gallery

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Bare and Burned

**Bare and Burned** is an ability available to the Summoner's Fury. It is a point blank area of effect direct damage ability which deals Fire damage to all targets in range at the cost of some of the Fury's life. It is Summoner activated, meaning the Summoner must command the Fury to use it.

## Description

Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Summoner Activated. Your Fury releases a massive explosion of energy and flame, reducing its life by X% and dealing high Fire damage to all enemies in a small radius around your Fury. Damage increases based on your Fury's Power and Energy.* (Archived Official Description)

## Reference(s)

1. ↑ Official Website Class Page (Archived. Retrieve 6/2022)
Burning Aura

**Burning Aura** is an ability available to the Summoner's Fury. It is a passive ability which grants the Fury an innate damage shield that deals damage to any target that does any kind of damage to the Fury.

## Description

Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Your Fury is constantly covered in arcane flames. Burning Aura will damage all enemies who inflict damage of any kind to your Fury.* (Official Description via Archive)
Call of the Dire

**Call of the Dire** is an ability available to Dire Lords. It snares the target and pulls them toward the Dire Lord.

## Description

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*The call of the Dire overwhelms an enemy, incapacitating them, reducing their Movement Speed by 60% and drawing them towards you against their will.* (Official Description for *Call of the Dire*)
Battlefield Opportunist

**Battlefield Opportunist** is an ability available to Warriors. It is a ability that increases the Warrior's base Dodge and Riposte chance.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Increases your base Dodge and Riposte chance by 5%.*  (Latest In-Game Description for *Battlefield Opportunist*)

## Gallery

* Current Icon for the Battlefield Opportunist ability
* Info for the Battlefield Opportunist ability

## Reference(s)

1. ↑ Halnir Warrior
2. ↑ Battlefield Opportunist tooltip
Chastening Blow

**Chastening Blow** is an ability available to Paladins. It deals direct damage while dispelling profane or curse type Beneficial effects from the target.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You imbue your weapon with searing light as you swing it into your enemy. This attack is able to strip profane and curse related enhancements from enemies.* (Archived Official Description for *Chastening Blow*)

## Resource(s)

1. Archived Official Class Page (Paladin) (Retrieved 6/22)
Arcing Light

**Arcing Light** is an ability available to Paladins. It heals the Paladin and then heals two of the Paladin's group members with the lowest health.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Quickly heal yourself for a small amount, then jumps to heal two additional group members, increasing with each jump. (Grants 1 Reckoning Point).* (Latest In-Game Description for *Arcing Light*)

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Instantly heal yourself. This heal then jumps to the next two group members with the lowest health.* (Official Description for *Arcing Light*)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August, 2020**

   **Description Changed.**

   **From:**

   *Quickly heal yourself for a small amount, then jumps to heal two additional group members, increasing with each jump. (Grants 1 Reckoning Point)*

   **To:**

   *Instantly heal yourself. This heal then jumps to the next two group members with the lowest health.*

  **August, 2018**

   **Description Changed.**

   **From:**

   *Instantly restores a small amount of your health, then jumps to two additional group members, healing X% more each jump. (Uses Wrath, Generates 1 Reckoning Point)*

   **To:**

   *Quickly heal yourself for a small amount, then jumps to heal two additional group members, increasing with each jump. (Grants 1 Reckoning Point).*

## Gallery

* Info for the Arcing Light ability (2018)

## Resource(s)

1. Archived Official Class Page (Paladin) (Retrieved 6/22)
2. Official Class Page (Paladin)
3. Saicred Paladin Gameplay

## Reference(s)

1. ↑ 1.0 1.1 Arcing Light Tooltip
2. ↑ 2.0 2.1 Official Website (Paladin)
3. ↑ Archived Official Website (Paladin)
Blast of Lightning

**Blast of Lightning** is an ability available to Wizards. It deals direct Magic damage to the Wizard's target and decreases the target's Spell Casting Speed.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You send a bolt of electrified mana through your target, dealing Magic damage and decreasing their spell-casting speed for X duration.* (Archived Official Description for *Blast of Lightning*)

## Resource(s)

1. Archived Official Class Page (Wizard) (Retrieved 6/22)

## Reference(s)

1. ↑ Official Website Class Page (Wizard)(Archived. Retrieved 6/2022)
Blackjack Kick

**Blackjack Kick** is an ability available to Rogues. It deals Physical damage and grants Opportunity.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Deals 100% Weapon damage as Physical damage to an enemy and grants 1 Opportunity. Grants 2 Opportunity when executed from target's side.* (In-Game Description for  *Blackjack Kick* )

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*A swift kick that gives you leverage, increasing your attack speed for a short time.* (Archived Official Description for *Blackjack Kick*)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **December, 2022**

   **Icon Changed.** See the Gallery.

    **No Longer Generates Endurance.**

   **Description Changed.**

   **From:**

   *Deals between 20 and 28 Physical damage to an enemy and grants Leverage, generating 5% Endurance every second for 10 sec. Successful hits with this ability will grant 1 Opportunity.*

   **To:**

   *Deals 100% Weapon damage as Physical damage to an enemy and grants 1 Opportunity.*

  **August, 2021**

    **Range increased. 2 > 3.**

   **Functionality Changed.** This ability no longer increases your Haste. It now regenerates Endurance.

   **Description Changed.**

   **From:**

   *Deals 80% weapon damage to an enemy and grants Leverage, accelerating your attack speed by 10% for 12 seconds.*

   **To:**

   *Deals between 20 and 28 Physical damage to an enemy and grants Leverage, generating 5% Endurance every second for 10 sec. Successful hits with this ability will grant 1 Opportunity.*

## Gallery

* Current icon ca. 2023
* Old icon
* INFO ROG blackjack kick.png

Current tooltip ca. 2023
* OLD ROG blackjack kick.png

Old tooltip for the ability

## Resource(s)

1. Archived Official Class Page (Rogue) (Retrieved 6/22)
2. CohhCarnage Plays Pantheon Rise of the Fallen Pre-Alpha Part 1 (Episode 7)
3. Goblin Cave Adventure
4. CohhCarnage Hosted Gameplay
5. PantheonPlus Rogue Evaluation Build Gameplay

## Reference(s)

1. ↑ CohhCarnage Plays Pantheon Rise of the Fallen Pre-Alpha (Episode 8)
2. ↑ 2.0 2.1 Goblin Cave Adventure)
3. ↑ Archived Official Website Class Page (Rogue)
4. ↑ CohhCarnage Hosted Gameplay
Bug & Feedback Window

The Bug & Feedback Window is how players can bring issues to the awareness of Visionary Realms, Inc.

## Group Window

The Bug & Feedback Window, accessed via the Tool Bar, allows players to submit a bug report to the developers.

Top to bottom, left to right:

1
You can switch between Bug Report and Feedback window with these tabs.
2
Summary. Here you enter a concise summary of the issue. E.G "You can get stuck in this area if you try to crawl through this space."
3
Here you choose what classification the bug falls under.
4
Here you select what the category of the bug is.
5
This drop down menu lets you select "Yes" or "No" in response to whether the bug can be reproduced or not.
6
If there are any valid sub-categories, you can select one from this menu
7
Explain the bug using the most important details. If you selected "Yes" in response to the bug being reproducible, then explain the steps needed to reproduce it.
8
If you can provide a screenshot displaying the bug in action, you can send that screenshot along with your report.
David Schlow

**David Schlow** is a member of Visionary Realms, Inc. He is  *Marketing Art Design Lead*, *Senior Content Creator* and one of the *Web Designers*.  His avatar's name is *Roenick*. David is also a frequent host for Pantheon's streams.

## Trivia

David is the subject of a popular meme within the Pantheon community which is that he dies frequently. The meme originates from Pantheon's TwitchCon 2017 segment, where David died multiple times and he had difficulties locating his corpse. During a roundtable video in 2019, David says there are a few reasons why he died so much during the segment: firstly, that he was a tank and received no heals (Kim Morrison was his healer at the time and refutes this) and secondly that the monitor was far away from the stage and he has difficulty seeing distant objects.
Bard

## Available Races

Archai

Dark Myr

Dwarf

Elf

Halfling

Human

**Bard** is a class under development which is tentatively scheduled for completion before the full game launch. The class is available to the archai, dark myr, dwarf, elf, halfling and human races.

## Information

 NOTE: while all information is presented regardless of its age, please remember that it is **ALL subject to change**.

This section includes only official information regarding the Bard. All entries must contain **citations**! Information is summarized to try and keep the article clean - If you have any doubts or want further context, please follow the references to view the material for yourself.

* Bards are *likely* to also fill the support sub-archetype by amplifying their allies with their abilities in addition to fulfilling the control archetype (2021)
* The reason bards (and necromancers) are being developed later is because the archetype they fill "wasn't as strongly in place" when Joppa was designing the classes. (2021)
* Bards may have a "composition system". (2021)
* Bards are already being taken into account when it comes to itemization (2021)
* Bards fulfill the 'Control' archetype along with the enchanter and necromancer (2020)
* Joppa is still confident that the bard will make it into the game before the full launch (2020)

## References

1. ↑ https://www.youtube.com/watch?v=VFs7Iud2gLg&t=3255s
2. ↑ 2.0 2.1 https://youtu.be/fYaoi2Y4XvQ?t=131
3. ↑ https://i.ibb.co/RPmZMQ3/Bard-Sword.png
4. ↑ https://i.ibb.co/m6Z1Nyy/Untitled.png
5. ↑ Bards - enhancers and amplifiers (Retrieved 5-5-22)
6. ↑ Why bards (and necromancers) are being developed later (Retrieved 5-5-22)
7. ↑ Bard composition system (Retrieved 5-5-22)
8. ↑ Bards are already being taken into account in terms of itemization (Retrieved 5-5-22)
9. ↑ Bards are a control class
10. ↑ Likelihood of bard making it in before launch (Retrieved 5-5-22)

1. ↑ https://www.youtube.com/watch?v=VFs7Iud2gLg&t=3255s
2. ↑ 2.0 2.1 https://youtu.be/fYaoi2Y4XvQ?t=131
3. ↑ https://i.ibb.co/RPmZMQ3/Bard-Sword.png
4. ↑ https://i.ibb.co/m6Z1Nyy/Untitled.png
5. ↑ Bards - enhancers and amplifiers (Retrieved 5-5-22)
6. ↑ Why bards (and necromancers) are being developed later (Retrieved 5-5-22)
7. ↑ Bard composition system (Retrieved 5-5-22)
8. ↑ Bards are already being taken into account in terms of itemization (Retrieved 5-5-22)
9. ↑ Bards are a control class
10. ↑ Likelihood of bard making it in before launch (Retrieved 5-5-22)

Cleric
Druid
Dire Lord
Enchanter
Monk
Paladin
Ranger
Rogue
Shaman
Summoner
Warrior
Wizard

**Bard (In Development)**
Necromancer (In Development)
Angry

### **1:**

Attacks made against the inflicted target by the source of the effect generate more Hate.

*Angry* is a detrimental status effect that can be inflicted through various abilities, such as the warrior's  Angering Blow. It causes attacks made by the character that *inflicted* the target with Angry to gain more hate.

For example: Aradune uses *Angering Blow* to inflict "Bandit Outlaw" with Angry. Aradune's attacks against the Bandit Outlaw under the Angry status effect generate more Hate for Aradune.
## Synergies

Warrior

Bash
Causes additional hate.
Character Sheet & Inventory

The Character Sheet and Inventory share the same UI window. This window provides not only vital information about your character such as your Attributes but it is also how you equip your character and manage the items that you are carrying.

## Character Sheet

The Character Sheet occupies the majority of the right side of UI window, as seen in the image on the right. Starting from the *Overview Tab*, moving left to right, top to bottom:

* 1. Switches to the "Overview" tab. This is the default view and provides the following information:
	+ Your current and max Health, Mana (if applicable) and Endurance values.
	+ Your progress towards your next level and Mastery point as well as the total amount of mastery points you've acquired.
	+ Your current Attribute values.
	+ Secondary attributes, depending on which tab view you have selected. More on that below
* 2. The row of 4 buttons just below the experience bars determine which secondary attributes are displayed in the section below them. From left to right the tabs are: Melee, Defense, Ranged and Spell.
	+ You can see references images in the gallery below.
* 3. The Resistances section shows you how much resistance you currently versus the 10 resistance types.

For more information on any attribute, resource or resistance mentioned above, see Attributes.

## Inventory

Your inventory comes in two parts: equipment and general inventory. The equipment section comprises the entire left side of the Character Sheet & Inventory while the general inventory is in the bottom right.

The general inventory, from left to right, top to bottom:

* 1. These 10 slots act like a sort of bag on their own. Additional bags cannot be placed in any of these 10 slots but other items can. This allows for quicker access to some items.
* 2. Your Currency and how much you are carrying. From top to bottom: Unnamed Currency, Platinum, Gold, Silver and Copper
* 3. Your Bag slots. Only Bags can be placed in these slots.
* 4. Your current weight and Encumberance threshold.

For more information on Equipment, see Equipment.

For more information on Currency, see Currency.

For more information on Bags, see Bags.

For more information on Encumberance, see Encumberance.

## See Also

* Attributes
* Bags
* Class
* Currency
* Equipment
* Encumberance
* Race

## Note(s)

* January, 2021 - Joppa confirmed via a post on the official forums that modifying attributes were still a planned feature. See the image in the gallery.

## Gallery

* The Melee attributes tab of the Character Sheet
* The Defense attributes tab of the Character Sheet
* The Ranged attributes tab of the Character Sheet
* The Spell attributes tab of the Character Sheet
* Joppa confirms that Modifying Attributes is still a planned feature.
Charm

**Charm** is an ability available to Enchanters. It is a form of crowd control ability which allows the Enchanter to gain control over their target.

## Description

*Gain control over your target.* (Truncated Description)

Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You attempt to infiltrate your target’s mind, allowing you to take control of them for X duration. The chance of a successful Charm and the length of time the Charm will last can be improve based on your Intelligence, Constitution and Charisma.* (Official Description via Archive)
Dire Lord/Abilities

Notes:

1. The spell icons, names and descriptions are taken from the development phase of the game (currently in Pre-alpha) and are subject to change.

2. Spells are taken directly from the *most recent source*, superseding information from the official class page.

3. The description of abilities/spells *on the individual ability/spell page* are accurate, but the description in the table is subject to truncation, etc.

The following table is a filterable and sortable table which contains every known Dire Lord ability. It is designed as a quick reference - to find the most detailed info for a given ability, please click through to its article. To mobile users: The table will display for mobile users, but it will not be filterable. Please try viewing the full version of the site, or you can use Categories to find abilities by starting with Category:Dire Lord Abilities.

Tip: Remember that the filter is very basic. When filtering for "debuffs" for example, it is better to filter "detrimental" instead as the filter will include "buffs" as well.

## Removed/Old Abilities

For a list of abilities once usable by the Dire Lord, please see the Dire Lord's section of the Removed Abilities/Spells page.

## Reference(s)

Cleric
Druid
**Dire Lord**
Enchanter
Monk
Paladin
Ranger
Rogue
Shaman
Summoner
Warrior
Wizard
Chase the Wind (Shaman)

**Chase the Wind** was an ability available to Shamans in *Pantheon: Rise of the Fallen*. Cause for removal: It was listed on the old website (c. 2018), but was not seen on their updated spell list (c. 2020). It now has the same name as a Monk ability which was first seen July, 2021.

## Description

*Wind Boon. You summon a gale of wind to propel you forward, greatly increasing your Movement Speed by X% for Y seconds.* (Official Description via Archive)

1. ↑ Archived Official Website
Ardent Strike

**Ardent Strike** is an ability available to Clerics. It is a direct damage melee ability that deals Physical damage.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Strike the target with a sturdy blow, dealing Physical damage.* (Latest In-Game Description)
Celestial Dawn

**Celestial Dawn** is an ability available to Clerics. It is a healing ability that directly heals the Cleric's target and, should that target be at or below 30% hit points when the healing applies, they also receive a defensive effect called Celestial Sentry which increases their Armor Class and absorbs a portion of Physical damage equal to the Cleric's max hit points. It also bestows 1 Celestial Power.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Directly heals your target. If the target's health is below 30%, applies Celestial Sentry for 10 seconds. Grants 1 Celestial Power.*

*Celestial Sentry:*

** Increase Armor Class by 290** *Absorbs Physical Damage equal to 20% of your Max Health.* (Latest In-Game Description)

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

 December 2nd, 2018

    **Mana Cost Increased** 20 Mana > 38 Mana

    **Range Decreased** 28m > 20m

    **Casting Time Increased** 2.4s > 2.5s

    **Cooldown Increased** 1s > 1.5s

    **Functionality Changed.** Health threshold is now only 40%. The benefit of both effects have been condensed into one ability.

   **Description Changed.**

   *Heals your ally's wounds and abrasions.*

** If ally's health is less than 40%, applies Celestial Guard (Armor Class + 109) for 6 secs.
* If ally's health is below 20%, applies Celestial Shield which absorbs a portion of Physical damage for 6 secs.**Generates 1 Celestial Power*

   **To:**

   *Directly heals your target. If the target's health is below 30%, applies Celestial Sentry for 10 seconds. Grants 1 Celestial Power.*

*Celestial Sentry:*

** Increase Armor Class by 290** *Absorbs Physical Damage equal to 20% of your Max Health.*

## Reference(s)

1. ↑ 1.0 1.1 Celestial Dawn tooltip
2. ↑ Hiveleader Celestial Dawn old tooltip December
Blast of Cold

**Blast of Cold** is an ability available to Wizards. It deals direct Cold damage to the Wizard's target.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*A burst of arcane energy that deals between 15 and 19 Magic damage to an enemy.* (Latest In-Game Description for *Blast of Cold*)

## Mastery

Rank 1
Mastery Points: 1
Reduce cast time by .5s
Rank 2
Mastery Points: 4
Reduce target's movement speed by 40% for 4s
Rank 3
Mastery Points: 9
Unlock Windswept Advantage
## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

## Gallery

* Current icon for the Blast of Cold line of spells
* INFO WIZ blast of cold.png

Current info for the Blast of Cold spell
* INFO WIZ blast of frost.png

Current info for the Blast of Frost spell, an upgrade to Blast of Cold
* Current info for the Crystalline Blast spell, an upgrade to Blast of Cold
* INFO WIZ crystalline blast 2.png

Current info for the Crystalline Blast spell, an upgrade to Blast of Cold
Brand of the Arcane

**Brand of the Arcane** is an ability available to Wizards. It is a detrimental spell that lowers the target's Magic Resistance.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You brand your enemy with resonating markings, lowering their resistance to the Arcane school of Magic.* (Archived Official Description for *Brand of the Arcane*)

## Resource(s)

1. Archived Official Class Page (Wizard) (Retrieved 6/22)

## Reference(s)

1. ↑ Official Website Class Page (Wizard)(Archived. Retrieved 6/2022)
Brand of Embers

**Brand of Embers** is an ability available to Wizards. It is a detrimental spell that lowers the target's Fire Resistance.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Brand an enemy with fiery markings, reducing their Cold resistance by 2 for 2 minutes.* (Latest In-Game Description for *Brand of Embers*)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **March, 2021**

   **Lowered Resistance Changed**. No longer lowers Fire Resist, now lowers Cold Resist.

   **Description Changed.**

   **From:**

   *You brand your enemy with fiery markings, lowering their resistance to the Fire school of Magic.*

   **To:**

   *Brand an enemy with fiery markings, reducing their Cold resistance by 2 for 2 minutes.*

## Gallery

* Current icon for the Brand of Embers line of spells
* Current info for the Brand of Embers spell

## Resource(s)

1. Archived Official Class Page (Wizard) (Retrieved 6/22)
2. Therek DeViare Wizard
A Fresh Start

**Repeatable?** | Yes

*A Fresh Start* is a repeatable task available to players in Pantheon: Rise of the Fallen. It is only available to players with a non-KOS faction standing with the Humans of Avendyr's Pass.

## Steps Overview

 Acquire a Standard Wolf Pelt

 Bring a Standard Wolf Pelt to Finn Kalvoy

## Dialogue

**Upon first talking with Finn Kalvoy**:

Finn Kalvoy: Hail, (Class). You said your name was (Name)? Well then, good to meet you (Name). I've only been here a couple of days actually... still working on getting my shop set up again after moving from Demith.

*[Finn pauses for a moment.]*

Finn Kalvoy: Loved it there, but too many hard memories. All the same, it has been a dream of mine to live closer to the city, as well - when this house opened up here in Availia I couldn't resist. Enough of my yammering - I've got to get this shop up and running again. Come back and talk to me if you're interested in helping out.

**Upon talking with Finn Kalvoy the second time**:

Finn Kalvoy: Glad to see you're eager to help! However, now that I've gotten a better look at you I can see your armor is in...rough condition. So, how can we help each other? I noticed on my way in to Availia that the grey wolf population is quite healthy around here. I'm not yet set up properly for full production, but grey wolf fur is easy to work with and I could use the work to make my presence known. If you can acquire a Standard Wolf Pelt from one of those grey wolves and bring it to me, I'd be happy to fashion you a sturdier tunic. What do you say?

**Accept** or **Decline**

**Upon brining Finn Kalvoy the Standard Wolf Pelt**:

Finn Kalvoy: Simple, but sturdy. This will provide you better protection on your journey. And feel free to bring me more of those Standard Wolf Pelts - I'd be glad to fashion additional pieces if you provide me with more pelts. Good day, (Name), was it? Ah, good. Good day, (Name)!

## Guide

##### Acquisition

Head to Avendyr's Pass and make your way to the small village of Availia. You can find Finn Kalvoy by his house on the outskirts of the village. Talk to him to start the quest.

##### Acquiring the Items

To get the Standard Wolf Pelt that Finn Kalvoy wants, you must find and kill Young Grey Wolf until they drop the pelt. Young Grey Wolf can be found in the area surrounding Availia. It is a common drop, so it shouldn't take long. But note that you must bring him specifically a Standard Wolf Pelt. You cannot substitute a High Quality Wolf Pelt.

Return to Finn Kalvoy with your Standard Wolf Pelt to complete the quest.

## Trivia

 This quest was first seen during the august 27th, 2020 pre-alpha 5 shakeout stream.
Determined Strike

**Determined Strike** is an ability available to Clerics. It is a direct damage melee ability that deals Physical damage.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Strike your enemy with a powerful blow, dealing Physical damage. This ability deals additional Divine damage based on your Wisdom.* (Latest In-Game Description)

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

 December 2nd, 2018

    **Cooldown Decreased**  8s -> 6s

 August 6th, 2018

   **Description Changed.**

   *You strike your enemy with a sturdy blow, inflicting Physical damage plus additional Divine damage based on your Wisdom.*

   **To:**

   *Strikes your enemy with a powerful blow, dealing Physical damage. This ability deals additional Divine damage based on your Wisdom.*

## Resource(s)

1. Alexensual Gameplay
2. The HiveLeader Gameplay 2

## Reference(s)

1. ↑ Determined Strike tooltip
2. ↑ Determined Strike new tooltip (2018) December (Retrieved 6/22)
3. ↑ Determined Strike old tooltip (HiveLeader 2) December (Retrieved 6/22)
4. ↑ Determined Strike new tooltip (HiveLeader 2) August (Retrieved 6/22)
5. ↑ Determined Strike old tooltip (Archived Website) August (Retrieved 6/22)
Control Breath

**Control Breath** is an ability available to Enchanters. It is a detrimental ability which lowers the target's aggro radius.

## Description

*Lowers your target's aggro radius.* (Truncated Description)

Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

 *Calms your target, reducing their aggro radius (4m) for 60 secs.* (Latest In-Game Description)
Dialogue Window

When Players talk directly with Non-Player Characters, the response is delivered through a dedicated dialogue window. Players also choose how to respond using this window.

## Dialogue Window

This window is displayed when you directly interact with a non-hostile NPC. Dialogue that is not directed at the player and overheard dialogue - represented in game as *italicized text* - will NOT appear in this window.
Anthony Guidi

**Anthony Guidi**, also known as Tony, is a member of Visionary Realms, Inc. He is a *Content Creator* and he works along side David Schlow. His avatar's name is *Minus*.

## Details

Tony and David host most of Pantheon's content together. Tony also hosts the podcast Parting the Veil, where he interviews Chris Perkins about Pantheon.

Prior to working with VR, Tony was a founding member of and content creator for the YouTube channel "PantheonPlus".
Cleric/Abilities

Notes:

1. The spell icons, names and descriptions are taken from the development phase of the game (currently in Pre-alpha) and are subject to change.

2. Spells are taken directly from the *most recent source*, superseding information from the official class page.

3. The description of abilities/spells *on the individual ability/spell page* are accurate, but the description in the table is subject to truncation, etc.

The following table is a filterable and sortable table which contains every known Cleric ability. It is designed as a quick reference - to find the most detailed info for a given ability, please click through to its article. To mobile users: The table will display for mobile users, but it will not be filterable. Please try viewing the full version of the site, or you can use Categories to find abilities by starting with Category:Cleric Abilities/Spells.

Tip: Remember that the filter is very basic. When filtering for "debuffs" for example, it is better to filter "detrimental" instead as the filter will include "buffs" as well.

## Reference(s)

1. ↑ Burning Questions (Archived. Retrieved 6/22)

**Cleric**
Druid
Dire Lord
Enchanter
Monk
Paladin
Ranger
Rogue
Shaman
Summoner
Warrior
Wizard