recursal/Fanatic-Fandom huggingface dataset:
Legacy Races

## Critically Endangered

*(Credit to Michcat)*
Occasionally, core races of HollowWorld will be phased out. This can be for a number of factors- no interest from the playerbase, issues with the races as a concept, or simply to fit the setting. Regardless of how they got to this point, races that become endangered or labeled 'extinct' all follow the same rule:

 No New Characters of [Race] may be created. Existing characters are free to complete their story arcs.The single exception to this rule is it if two physically compatible existing characters of the race decide to create offspring. Even then, it is not a guarantee!​

While these races are not technically yet 'extinct', it is the presumption that they eventually will be within HollowWorld's lifetime. No endangered race will be returned to HollowWorld while the problems that put them here still exist. As unfortunate as it is, this is the sad truth of the situation. To try and give the community as much freedom and candid, respectful consideration as possible, races that are being over-viewed for potential endangerment will also be listed below the currently 'extinct' races.
Tortora

## Physiology

This woodland tortoise is heaven for scavenging insects. Its bark-like shell grows moss and fungus during its long lifespan. The type of moss and fungus depends on the forest, but it is known to attract an array of beetles, centipedes and other creatures who enjoy living on rotting surfaces.

The tortoise itself is about as big as a giant tortoise and moves just as quickly. It likes to rest and pretend to be a fallen tree so it attracts more insects. It doesn’t eat the insects, but they keep the shell from becoming too big or too overgrown.

## Habitat

It lives in any forest where there’s wood and moss and fungus.

## Diet

It eats the stuff that grows on its back and other fruits. It can’t reach its own back though. Sort of sad. BUT, the tortoise is so good at storing food and water that it can survive for over a year without either.

## Behavior:

These creatures are mostly calm and disregard humanoids as worth their time. The exception to this rule is when a humanoid or any big creature stands on them or decides they want their shield. Neither of these things is accepted, and it can deliver a nasty toothless bite when it does.

## Lifespan

Some elves claim to have seen a Tortora grow older than they and no one knows exactly how old they do grow.
Nakam

**The nakam are a legacy race, and as such, may no longer be created.**
*blurb*

Most nakam speak Verba.

*(Credit to Cherry, Fitz, **Michcat**, and the Lore Council)*
## Physiology

**Height**: Males and females both average between 5'ft and 6'2ft.

**Weight**: **(needs more detail)** These weights could increase or decrease based on muscle mass, diet, health, and/or height.

**Build**: **(needs more detail)**

**Eyes**: Brown, blue, green, and sometimes orange or yellow

**Skin**: **(needs more detail)**

**Fur**: Black, grey, orange, brown, **(needs more detail)**

**Other Traits**: Nakam have superior hearing to most races, only competing with possibly elves. While they have claws, these are in most cases only an inch or so long. However, nakam have sharp teeth that are capable of being effective for piercing flesh and muscle. Like their ocelot counterparts, they do have whiskers and tails, but unlike their cousins the nakam's both serve little purpose beyond some spatial awareness-they are more important regarding aesthetics, and cultural/spiritual beliefs.

**Lifespans**: Lifespans average around 60 to 70 years.

**Pregnancy**: 9 months.

## History

The Nakam as a race originate from the now-destroyed island of Kavdek. **(needs more detail)**

## Common Names

* Sxoki
* Bekku
* Sajek
* Zerin
Driftling

## Physiology

A Driftling is akin to an orchid when it sits still or lets itself be carried in the wind, and is a bright-coloured mantis when moving, and is about the same size if not smaller. It is light enough for it to be able to be carried great distances so long it unfolds its ‘petals’ that act as wings. Their name comes from the fact that rather than flying, they drift on the winds in a form of uncontrollable flight.

What makes this creature unique is the fact that it is so unassuming and bright-coloured. That and the ability to pretend to be flowers in the wind makes them excellent hunters and allows them to catch prey even mid-drift.

## Habitat

The Driftling are anywhere where orchids and bugs are found. They are even known to cluster in bushes that don’t naturally have orchids to attract insects for a group feast. Some Driftling even make their homes on the backs of insect-carrying animals. Oxen, cows, smelly people and creatures, and horses are sometimes adorned in crowns of flowers due to this.

## Behavior

These creatures are predatory. They float on the wind like elaborate flower petals and assail their creatures from above, or they sit and wait to spring into action. While, unless you have lice, they aren’t a problem for humans, some smellier Caparii might find that Driftling cluster on them due to the sheer amount of fur they have.

Mostly incapable of any organised socializing, these creatures are capable of recognizing each other and do tend to cluster amongst their kin. In these clusters, the reproduction tends to happen. A process that the males, sadly, do not survive as they are devoured by the females.

## Lifespan and Reproduction

Driftling live for about a year, and once in that year gene leave their eggs to scatter in the wind when excreted. Many eggs don’t survive this chaotic tumble, but since there are generally thousands of eggs, a good hundred always find a place to hatch.
Halflings

## Subraces

*The halflings are typically a lively people who have had a difficult past and now face dwindling numbers. Long ago, Queen Grief culled their numbers to create the greylings, and ever since they have been working to regain their sense of identity. Whether this is in a caravan, or in cities, it is a mark of the halfling people that they live life with a degree of optimism for the future. They bear the stigma of a thieving stereotype in cities due to their size, but it is in no means true for every member of the small folk.*

Most halflings speak Common, as any other languages are dependent on cultures and the ethnicities above.

*(Credit to Cherry, Fitz, Michcat, and the Lore Council)*

## Physiology

**Height**: Females tend to average between 3’ft and 3’8ft. Males can stand between 3’5ft and 4ft tall.

**Weight**: Females can weigh anywhere between 30lbs and 50lbs. Males are usually between 40lbs and 70lbs. These weights could increase or decrease based on muscle mass, diet, health, and/or height.

**Build**: A halfling’s build is more akin to elves than dwarves, despite the size. They boast a slight frame and diminutive size. They are, at times, confused for human children because of this.

**Eyes**: Gray, blue, green, brown

**Skin**: Frequently are a fair skinned and pale race. They do, however, have a propensity for freckles.

**Hair**: Halflings tend to have auburn hair, though blonds and redheads are found among the race as well. It is extremely uncommon, if not unheard of, to see a black haired halfling. Facial hair can be grown to a small degree, but few halflings choose to.

**Other Traits**: Halflings have small, pointed ears. Despite this, their hearing is hardly different than a human. The soles of their feet tend to be rough and calloused from going barefoot frequently.

**Lifespans**: Halflings tend to live up to around 80 years old, though their small bodies experience physical degradation around 50 years. Around 70 years they also experience mental degradation. Halflings are considered mature at 16 years.

**Pregnancy**: 10 months. **Twins are common**.

## History

The halflings have not had the easiest times in the last 2,000 years, having had a prosperous nation once prior to the Great War. Queen Grief corrupted a great number of the poor souls for her own diabolical purposes, thus creating the greylings. Since then the halflings have been a primarily nomadic people, traveling in caravans and rarely really settling down. Because of this, they tend to be one of, if not *the* most likely races to be found traveling with Sooleran caravans.

## Common Names

* Kasidak
* Flamtolg
* Jashir
* Thomeen
* Phal
* Stephiir
* Frodrimbo
Home Run

Home Run is an event in Super Smash Bros for the PC.

## Event Info

Match type: Stock (Time, 1:30)

Character(s) used: Ness, 2 stock, handicapped attack

Opponent(s): Mario, Luigi, Peach, Daisy, Yoshi, Donkey Kong, Diddy Kong, 3 stocks

Multiplayer: No

Stage: Neon Heights

Music: Banzai Bill's Mad Mountain

Description: Show your skills by getting home runs! Knock all your enemies out of the park!

Reward(s): Neon Heights stage

Battle: Home-Run Bats will appear very commonly in this event, as they need to be used to complete this event in time. Ness has a handicap on him so his normal attacks will barely do knockback. It IS possible to KO all of the opponents with normal attacks, but this is a very hard process and is not recommended.
Dwarves

## Ethnicities

*The dwarves are a historically proud race. In the past, their cities and societies have focused around Korog, and rooted many of their traditions around him. In times of old, the dwarven traditions lent themselves to giving the race a reputation for being great craftsmen and smiths, rowdy lovers of drinking halls, and fierce warriors. Now, many dwarves find themselves living among other races and forging their own traditions. Although frequently found in multiracial cities, the dwarves still hold a great sense of pride and feelings of superiority.*

Most dwarves speak Horghaan, as any other languages are dependent on cultures and the ethnicities above.

*(Credit to Cherry, Fitz, Michcat, and the Lore Council)*

## Physiology

**Height**: Males can range from 4’2ft to 5’ft. Females range from 3’10ft to 4’10ft.

**Weight**: Males and females can range from 130lbs to 170lbs. These weights could increase or decrease based on muscle mass, diet, health, and/or height.

**Build**: Dwarves are short and incredibly stocky. They often have thick limbs, though whether this is attributed to girth or muscle largely depends on the individual. Their bones are thick and their bodies are wide. Faces tend to be squat and pudgy with rosy cheeks.

**Eyes**: Blue, grey, brown, and green

**Skin**: Frequently fair skinned. Tanned dwarves tend to be an uncommon sight. Ruddy complexions are common.

**Hair**: Dwarves tend to have light colored hair. Blond, red, light browns, charcoal grey. Their hair is thick, coarse, and abundant. Males often take pride in their sideburns and facial hair.

**Other Traits**: Small, rounded ears akin to a human’s. As a result of their physiology, **dwarves tend to suffer from degenerative bone disease as they age**.

**Lifespans**: Average lifespan is 250 years. They are considered mature at age 25.

**Pregnancy**: 12 months

## History

The dwarves crafted the original capitol Port Silver for the Immortal Kings, when Altera is said to have been first populated over 2600 years ago. The edict was then set that the dwarven people would have the first claim to the mineral rich mountains to the north. This edict has held through not only the Cataclysm but The Exodus as well. In the past two millennia the dwarves have had territorial disputes with their neighbors both above and below ground.

Being a long remembering race, the dwarves still harbor much hostility towards elves, the earthspawn, and greylings. As a result of these near-constant conflicts, dwarven society has developed into a military powerhouse. It is often said that dwarven children learn to swing a sword before they learn to walk, but this is false. Most dwarven children swing their first *blunted* sword a year *after* walking.

## Common Names

* Karrish
* Dorm
* Kalrag
* Tilworth
* Garrim
Desert Spirits

## Physiology

Colossal (~11ft.) plated creatures, only departing the earth once they've exited their yet unseen pupae stage. Plates vary from a burnt maroon to a drab brown. It's 6 legs are spindly and thin things, with the beast only able to retain balance when standing on all of them at once. Two long sets of wings emerge from there too, directly beside a long, straight tail that holds thin barbs along the plating.

The creature's giant maw has teeth outward on each side over a mouth that lacks them. It looks as though to be smiling, but likely only for the giant spherical eyes it has, marked by a polygonal shape.

## Climate

The Desert Spirit naturally resides in the dry, arid desert.

## Habitat

They tend to nest in sand traps created in their larval state, taking to digging deeper as they grow. Loose sand is of course preferable for this reason. They are not territorial creatures but will gravitate away from others of the same gender.

## Diet

The creature is omnivorous, but remains strays from the threat of pursuing humanoids. It will sooner attack spiders, scorpions or snakes in pursuit of a meal. If lacking the above it will devour root and grubs from it's sandtrap and cactus when in desperate need. Because of it's raw size it must eat often, the ill-equipped prone to starvation.

### Hunting

It is wont to emulate a sort of "song" that appeases other desert-dwellers, often luring them to the creature's sandtrap. If it is unable to do so it will depart the sandtrap to find prey. Predation begins with giant wings kicking up storms of sand to disorient prey as it descends on them.

## Behavior

Dormant in nature, the desert dweller does not often depart the nest lest it need food or it has detected stress in nearby sapient life, via it's own cogimency. It is capable of communing with others, but cannot speak directly. Thoughts are primitive and alien, often just images or feelings. For this reason it feels an inclination with humanity and other sapiens and the particularly bold may intervene on behalf of those in trouble. Should humans not take to it, it is quick to flee.

The Desert Spirit's ability to fly impedes it from carrying large creatures on it's back, as its wings are built to pull objects from the earth, rather than push. It is not timid, and will unfurl loose growls when threatened.

## Lifespan and Aging

Downwards of 15 year, an adult form will live up to 5 years, larvae needing around 7 and pupae around 3. In the latest stages of life, their wings will begin to weaken and break down, no longer able to carry their bodies. They die of starvation.
Seventh Fleet

Seventh Fleet is a stage in Super Smash Bros for the PC, based off Metroid Prime 3: Corruption.

## Stage layout

The stage plays almost just like Halberd from SSBB. The main platform travels around the Federation Fleet. After some time, the platform will land on one of the ships. The ship will sometimes fire at the players. After a while, a missile will hit the ship, causing a self-destruct sequence. Players must jump off if they don't want to be KO'd!
Fast Food

Fast Food is a newcomer in Super Smash Bros for the PC. It has many palette swaps that changes it's content, such as having a Lay's bag or a Cheetos bag. It is unknown if it is a starter or unlockable fighter.

## Attributes

Fast Food, as it's name suggests, is a Speed fighter, able to dish out quick attacks. It's attacks are on the strong side, but it's defense is on the low side.
My Music

My Music is a feature in the Smash series that debuted in Brawl, and appears in Smash PC. The one in Smash PC appears similar to it's Smash Wii U appearance. Unlike the main games, this My Music allows you to actually pick what song plays during the loading screen of a match. If no input is placed, the song follows the normal frequency the player has picked.
Characters

A character is a playable person in Smash PC that can be used in a normal Smash.

## List of characters

*Still being edited*

Mario (Donkey Kong - 1981)

Luigi (Mario Bros. - 1983)

Peach (Super Mario Bros. - 1985)

Bowser (Super Mario Bros. - 1985)

Toad (Super Mario Bros. - 1985)

Dry Bones (Super Mario Bros. 3 - 1988)

Bowser Jr. (Super Mario Sunshine - 2002)

Dr. Mario (Dr. Mario - 1990)

Paper Mario (Paper Mario - 2000)

Mario 64 (Super Mario 64 - 1996)

8-Bit Luigi (Super Mario Bros. - 1985)

Rosalina (Super Mario Galaxy - 2007)

Donkey Kong (Donkey Kong - 1981)

Diddy Kong (Donkey Kong Country - 1994)

Yoshi (Super Mario World - 1990)

Yarn Yoshi (Yoshi's Wooly World - 2015)

Watabo (Super Mario World 2: Yoshi's Island - 1995)

Shy Guy (Doki Doki Panic - 1987)

Wario (Super Mario Land 2: The 6 Golden Coins - 1992)

Mr. Game & Watch (Ball - 1980)

Duck Hunt (Duck Hunt - 1984)

Male Villager (Animal Crossing - 2001)

Female Villager (Animal Crossing - 2001)

Kirby (Kirby's Dream Land - 1992)

King Dedede (Kirby's Dream Land - 1992)

Meta Knight (Kirby's Adventure - 1993)

Keeby (Kirby's Dream Course - 1994)

Kirby's Air Ride (Kirby's Air Ride - 1995)

Kid Kirby (Kid Kirby - 1995)

Bandana Waddle Dee (Kirby Super Star - 1996)

Kirby Mix (Kirby 64: The Crystal Shards - 2000)

Sphere Kirby (Kirby: Canvas Curse - 2005)

Stari (X - 1992)

Ness (EarthBound - 1995)

Classic Ness (EarthBound - 1995)

Lucas (Mother 3 - 2006)

Pac-Man (Pac-Man - 1980)

Mega Man (Mega Man - 1987)

Sonic (Sonic the Hedgehog - 1991)
KO Influence

KO Influence is a new mechanic introduced in Super Smash Bros for the PC.

## Description

KO Influence allows you to choose how you want to be KO'd when launched into the upper blast line. To do this, you must Smash DI in a certain direction when in hitstun but before being launched. Each direction will cause a different KO, Smash DI'ing sideways will result in Blast KOs, upwards for Star KOs and downwards for Screen KOs. This mechanic is actually very important, as each KO has their benefits:

Blast KOs: The shortest KO, use it when you need to get back into the fight quickly.

Star KOs: The longest length KO, this is essential when two or more players are being launched into the blast line either at or around the same time and if time is running out, last stock, etc. The Star KO's length will allow the Star KO'd player to win.

Screen KOs: The medium-length KO. While it's not really fun to be on the screen, it can block other players' view (even CPUs).This is the best option when there's a bomb on stage, as if a player can't see where a bomb is, they will run right into it.

An update has changed this mechanic: For Blast KOs, a launched player must wait until they are in between the top of the camera's view and the upper blast line itself. Then, they will have to press whatever the "grab" key is. The faster the player is launched, the harder it is to do this. For Star & Screen KOs, a player must now DI in a certain direction: up or down results in Star KOs and sideways results in Screen KOs. This actually balances the gameplay a bit. When being launched upwards, DI'ing downwards will help you survive some percent longer, but if you are still KO'd, a Star KO will happen, which is the longest KO. However, an upside to this, is the aforementioned "two or more players being launched towards the upper blast line at or around the same time". The player that DIs downward will stall their ascent to the upper blast line and they will be Star KO'd, winning the match if the other player doesn't DI. Of course, if both players happen to do this, it will result in a Sudden Death.

For convenience, the frequency of each KO normally is listed here (subject to change):

Star: 40%

Screen: 40%

Blast: 20%

Another possible mechanic is that each stage has their own KO frequency.
Go Go Plant

Go Go Plant is a newcomer in Super Smash Bros for the PC.

## Attributes

Go Go Plant can use his many gadgets to his advantage. He can use his Catch gadget his to grab enemies, projectiles and even items from a distance. He mainly uses his Punch gadget as offense and he can recover using his Fly gadget. Finally, he can use his Drill to go long distances. He has great attack power and good speed, but he has a high falling speed, which may screw him over.
Come Crashing Down!

Come Crashing Down! is an event match in Super Smash Bros for the PC.

## Event Info

Match type: Time

Character(s) used: Kirby, Any (Player 2)

Opponent(s): Fox, Starfy, Stari, all at 100%

Multiplayer: Yes, 2-player

Stage: Fountain of Dreams

Music: Fountain of Dreams

Description: These space travelers sure love space, why not show them what the ground looks like? Get only Screen KOs!

Reward(s): Blast Line trophy

Battle: The event is like a regular time battle, however, Kirby can only Screen KO his opponents. KO'ing someone on a blast line other than the upper one will result in failure. Blast and Star KOs are disabled on the upper blast line as well to prevent unnecessary failure.

## Trivia

* This is the developer's, Kirby Up Throw Gooey Bomb (YouTube name), favorite event.
Banzai Bluffs

Banzai Bluffs is a stage with a undetermined status in Super Smash Bros for the PC, based off Banzai Bill's Mad Mountain in Mario Party: Island Tour.

## Stage layout

The stage consists of two main platforms, the bigger one on the bottom and the smaller one on the top. The main part of the stage is the giant Banzai Bill that will traverse the two platforms, KO'ing characters at mid-to-high percentages. Players can trigger it's launch by launching someone into the Bill Blaster.
Final Smash

A **Final Smash** is a type of special move in *Super Smash Bros. Brawl,* *Super Smash Bros. 4* and *Super Smash Bros for the PC.* Final Smashes tend to be incredibly powerful attacks, often leaving the user invincible for the move's duration (the periods vary from character to character, but always apply upon startup/execution), are generally unblockable, and, if properly executed, usually have the capacity to KO at least one opponent. Final Smashes performed correctly will give the player a great advantage, and may help to catch up to others or cement a commanding lead. Many Final Smashes also temporarily slow down stage elements, such as platform movements and motions in the background.
Pepsi Invaders

Pepsi Invaders is an event in Smash PC.

## Overview

Match type: Stock

Character(s) used: Fast Food, 1 stock

Opponent(s): Blue Space Invaders, 3x, 4 stocks each

Multiplayer: No

Stage: Orbital Gate Assault

Music: Break: Through the Ice

Description: These Space Invaders are looking a little blue, why not send them home sick?

Reward(s): Space Invader, Space City Defense stage

Battle: The event pits you against a team of 3 Space Invaders, but it functions like a normal Stock match. Overcome them and the Space Invader will invade your roster, and the Space City Defense stage will become available to fight on too.

## Trivia

The event's name is a reference to the infamous ROM hack of Space Invaders, published by Coke, of course, in 1983.
DLC

DLC, or downloadable content, is add-ons to the game that can be bought.

## Probable DLC

Clean Kirby (Character, DLC Pack 1)

BUD (Character, DLC Pack 1)

Reverse World (Pokemon Diamond/Pearl/Platinum, Stage, DLC Pack 1)

Mushroomed Kingdom (Futuristic Mushroom Kingdom. Polar opposite of Mushroomy Kingdom, Super Mario Bros., Stage, DLC Pack 1)

Frosted Downhill (Racetrack tour, Mario Kart 8, Stage, DLC Pack 1)

Grow Home (Changes layout every match, Grow Home, Stage, DLC Pack 1)

Bonus (The Bonus Game Mode returns from Melee!, Game Mode, DLC Pack 1)
Frosted Downhill

Frosted Downhill, also called Mount Wario, is a stage from Mario Kart 8.

## Stage layout

The main platform tours the course, stopping at various locations, such as the dam and the waterfall cave. Various Bloopers drive karts, ramming into any victim that happens to be in their way, but they can be knocked out. If the touring platform makes it to the finish line, it will stop at that location and stay for a prolonged time, before eventually flying back to the start line.

## In Events

This stage is in Event 2: Slippery Smash, where Banana Peels are located on almost the entire stage.
Event Match

Event Matches are special challenges that place the player into a scenario with special conditions and a certain objective. The player must complete the objective in order to complete the event match, and the game records the completion and score of each event match. The events get harder the further the player gets on the list.

**The events contain spoilers. Read at your own risk.**
Noise

**Noise** is one of the antagonists in Nightmare Before Disney: Reimagined.

## Appearance

Noise resembles the original Mickey Mouse, but he has a human body shape. His pants are dirty, and so as his buttons. His face look similar to the Steamboat Willie head design (the cartoon version), but he has an angry expression, with a big smiling open mouth, that has sharp teeth. He also has a long tail.

## Gallery

Noise's Promo.Noise in the Wiki Background, along side Photo Negative Mickey from FNaTI: Reimagined.
Pokemon Battle Revolution

Pokemon Battle Revolution is a stage in Super Smash Bros for the PC based partly off the game of the same name and the Pokemon Trading Card game.

## Stage layout

This seems to be similar to a virtual reality, as the main stage takes place inside a glass dome, with a city in the background. The form it starts in and comes back to after every transition is considered the "Colorless" form. The stage periodically changes to another type, with platforms forming to match the type.

## Types

* Colorless: The dome can be seen here. In the distance there is a city. No extra platforms or hazards here.

* Fire: This form takes place underground, with magma below. Magma may occasionally burst through the stage, burning players.
* Water: Takes place in the ocean, during a storm. Whirlpools, icebergs and even tsunamis will appear, tilting the stage and can KO players.
* Lightning: Takes place in a power plant. Has platforms arranged like a trapezoid. These platforms will sometimes be electrified, electrocuting anyone on them.
* Grass: Located in a plain with some plants, the only hazard here is the mushrooms that can poison you if knocked into.
* Psychic: Takes place in a wormhole. The platforms freely float wherever, even into a blast line.
* Fighting: Many rocks appear as the stage turns into a desert-like area. Players can even go inside a rock. There is a crane in the back that can lift players. It can also drill oil that will power-up players.
Humans

## Ethnicities

*Humans are known for their adaptability and their variety of characteristics. Over the years, they have adapted to many environments and adopted several beliefs and customs of the other races, which has led to quite an array of cultures and individuality. As a short lived race, they tend to focus on the here and now. Humans often congregate together in cities and are known for the many kingdoms that rise and fall during their short lifespans.*

Most humans speak Common, as any other languages are dependent on cultures and the ethnicities above.

*(Credit to Cherry, Fitz, Michcat, and the Lore Council)*

## Physiology

**Height**: Males range from 5’7ft to 6’2ft. Females range from 5’2ft to 5’7ft.

**Weight**: Males range from 140lbs to 185lbs. Females range from 110lbs to 145lbs. These weights could increase or decrease based on muscle mass, diet, health, and/or height.

**Build**: As mentioned, humans are the most varied race. They can be nearly any variety of build, within their height ranges.

**Eyes**: Blue, green, brown, grey, and hazel

**Skin**: There are a variety of colors that range from dark brown, white, to rich reddish-browns, and many shades in between.

**Hair**: Black, brown, red, and blond. Men are known for facial hair in some cultures.

**Other Traits**: It is not uncommon to find men and women shorter or taller than their averages, but humans do not have the bone density to support much taller frames. **Humans that are taller than average place a detrimental burden on the skeletal system**, and often experience pain and difficulty as a result. Their ears are short and rounded, as they have adapted to live in the loud, and crowded cities.

**Lifespans**: Humans are among the shortest lived races in Altera. They can live between 50 and 90 years, depending on diet, environment, and health. They reach maturity around 16 to 18 years of age.

**Pregnancy**: Nine months

## History

Since the initial habitation of Altera humans have been the dominant race. Always seeking to improve their position in the world (often without the moral qualms that the 'more enlightened' and longer lived races possess), they are rarely stopped in this endeavor. They have a historically proven penchant of using others for their own needs. These 'shortcomings' aside, they have been the saving force on Altera more than once. Capable people at the art war, humans almost never fail when organized and fighting for their families and lands. Thus through their efforts primarily, Queen Grief has been held at bay for all these years.

## Common Names

* Jack
* Able
* Korim
* Stanis
* Aldric
* Zane
* Kalli
* Eli
* Samani
* Sheera
Fauna

## The Bestiary

Altera is populated by a vast array of creatures, feral and intelligent both. Their prowess, and sometimes cunning, exceed that of the common animal. To many they are considered fantastical. All knowledge within this article should be learned in-character rather than assumed.

### Known Beasts

* Arbori
* Fluich
* Pincer Beetles
* Wildegroll
* Tortora
* Driftling
* Arachian Bats
* Maulerkin
* Ash Hounds
* Elchbar
* Wutgeist
* Crooner
* Drakodo
* Vymbat
* Desert Spirits
* Unicorn
* Tremorback Devil
* Fey
* Wendigos
* Kaiser Scorpion
* Mime Volan
* Krowler
* Giant Spiders
* Emberlark
* Gryphon
* Giant Crab

## The Supernatural

As Archon  tore through the planes to reach the people, he brought with him a myriad of other entities that were once held back by the very same walls he destroyed in his path. Whilst some are peaceful, others are wrought with nothing but malice, and there are yet more unknowns to be discovered lurking in our world.

### Known Entities

* Ghoul
* Wraith
* Shade
* Ghost
* Apparation
Mimikyu

Mimikyu is a newcomer in Super Smash Bros for the PC.

## Attributes

Mimikyu is way different from Pikachu, using ranged attacks. It also has mechanic - It has very high defense until it's disguise breaks, where it becomes much easier to launch. This cloth can easily be broken by moves that cause the Flame status, but Mimikyu could counter this by using Absorb.
Night 2

**Night 2** is the second pIayable night of Five Nights at Treasure Island Reimagined. This night starts increasing the difficulty, as Oswald becomes active from this point onward. Disembodied can also sometimes appear during this night, effectively multiplying the number of potential threats to watch out for.

Because of his Active, Photo Negative Mickey and Oswald are a bit hard to see on your cameras, and they can pass trough them really fast as well. however, turning off a camera will make them leave your office, just like with Disembodied, that may also become a nuisance, so if he comes in to your office, shut off Cam 2 quickly. Ignoring to shut off Cam 2 (since Disembodied makes a lot of noise) will result in other suits being attracted in to your office.
S.S Flavion Marathon

S.S Flavion Marathon is an event in Super Smash Bros for the PC.

## Event Info

Match type: Stock

Character(s) used: Paper Mario, Yarn Yoshi, Kirby 64, Waddle Dee

Opponent(s): Shy Guy R x 4, 1 stock each

Multiplayer: Yes, 4-player

Stage: S.S Flavion

Music: Rock Star (Kirby 64: The Crystal Shards)

Description: Oh no! The S.S Flavion is being ganked! Fend off your enemies!

Reward(s): Kirby 64 character

Battle: The battle takes place on S.S Flavion...but the whole stage is moving at 4x speed. Try and KO the Shy Guy Rs while handling the chaos going on.

## Trivia

* The music, the reward and Kirby 64's and Waddle Dee's potential involvement in the event are all a reference to Stage 2 of Aqua Star in Kirby 64: The Crystal Shards, where Kirby and Waddle Dee go downstream in a river, jumping over hazards and ramming enemies.
City Trial

City Trial is a stage in Super Smash Bros for the PC, based off Kirby Air Ride.

## Stage layout

The stage is set in heart of the city. It's a straightforward stage up until Events appear. All Events from Kirby Air Ride return here. For example, when in the Fake Items event, touching a fake item will cause crazy statuses, such as Sleep, Freeze, Paralyze, or even being launched into the air!
Elchbar

## Physiology

The elchbar is a beast unlike any other, in scope of it’s anatomy and size. Claimed to be the work of the infamous Figment, Strange, the elchbar is an amalgam of various bizarre traits that lend itself to cold weather living. The males are said to stand at seven feet in height not including its impressive antlers, with the females standing without antlers at six feet. Such makes the elchbar is among the taller animals living in the tundra. It’s hide is tough, making it a difficult beast to take down without coordinated effort. It’s fur is often thick and matted to insulate heat, varying in colors from white, gray, to a dirty brown. A long mane hangs down the length of its neck, leading upwards towards an impressive array of antlers most similar to that of a moose. It’s face and legs remain reminiscent of a mountain goat’s, though its proportions remain stockier and frightfully larger. Because of their size, they can provide enough meat for several large families, but it is often difficult for them to be felled by arrows alone due to the thick matted fur and thick hide.

## Habitat

Elchbar are solitary animals outside of mating season, and as such, they roam the frozen snow drifts, tundras, and wintry pine forests in search of food. Given their aggressive and territorial nature, it is uncommon to see more than one or two in the same area outside of the mating season. During it, dozens of elchbars gather in massive herds in the heart of the ice and snow, away from civilization.

## Diet

The elchbar is an omnivore, taking its food however it can get it. When they travel south towards the coniferous forests, they will graze on the shrubs and buds from trees, or eat carrion if they come across it. If something wanders into the elchbar’s territory, it is not uncommon for a fight to the death to occur for land and females. This leads to a somewhat carnivorous appetite when the fighting and opportunity arises.

## Behavior

Luckily for the northern towns and cities, the elchbar does not go looking for trouble, nor do they wonder too close to settlements. They are solitary, only coming together to mate. When left alone and given a wide berth, they pose very little threat. They are, however, dangerously aggressive towards perceived threats that wander into their territory. Lumberjacks, fisherman, and explorers have told terrifying tales of the males charging at them at full speed when they wander too close. More than one unlucky wander has been speared by the antlers, or launched into the air by the beast for refusing to flee. Once engaged in fighting off a perceived threat, the elchbar will not stop until it has either won or died trying.

## Lifespan and Aging

The average elchbar lives between 15-25 years.
Nightmare Before Disney: Reimagined

Nightmare Before Disney: Reimagined is a nightmare version of Five Nights at Treasure Island: Reimagined where the costumes are nightmares

Nightmare Photo-Negative MickeyNightmare Photo-Negative MinnieNightmare Suicide MouseNightmare DisembodiedNightmare White RabbitNightmare FaceNightmare AcephalousNightmare HookNoiseNightmare Goofy Head
Congratulations Screen

The congratulations screen is a feature in the Smash series.

## In Smash PC

The congratulations screen returns in this game, though changed up. Clearing Classic will reward the player with a picture from one of the character's games he/she/it has been featured in. Clearing Adventure will reward the player with a picture of the character they cleared it with doing something in actual gameplay. Clearing All-Star will reward the player with a drawn image of the character doing something, most commonly saying something positive at the player. After being unlocked, these screens can be viewed again whenever in the Vault.
Earthspawn

**The eathspawn are a legacy race, and as such, may no longer be created.**

*The earthspawn are a large and brutish people. Created by Queen Grief's greylings with the sole purpose of destruction and battle during the Great War, this is what continues to be an intrinsic part of their culture. No longer tainted with Grief's bloodlust however, their desire is for a* worthy fight *and much is based upon that honor. As such, the earthspawn, even moreso than more 'cultured' races have progressed to have quite possibly the best treatment of noncombatants of the sentient races-so long as one doesn't wield a weapon or attack them, to the earthspawn that means they are not a target. This honor extends to their treatment of the war wounded, and while will not show mercy to their enemies, will accept a fair surrender.*

Most earthspawn speak Eark'Zian.

*(Credit to Cherry, Fitz, Michcat, Naelwyn, and the Lore Council)*
## Physiology

**Height**: Males and females both average between 6 1/2ft and 7ft tall.

**Weight**: Both males and females' weight begins at 250lbs. These weights could increase or decrease based on muscle mass, diet, health, and/or height.

**Build**: Earthspawn are a hulking and towering race, usually seen with a considerable hunch. Their build is extremely heavy, muscular, angular, and jagged-as if cut from the earth itself. They have disproportionately long arms and are able to walk on all fours.

**Eyes**: Completely black, including the sclera

**Skin**: Mottled, ranging from greens and greys to earthy reds

**Hair**: Black **(needs more detail)**

**Other Traits**: All earthspawn have notable tusks jutting from their lower jaws. Their ears are large and pointed, and are able to hear quite well compared to most humans, though not as well as elves or nakam.

**Lifespans**: Lifespans average around 40 years. Earthspawn mature and deteriorate faster than most. Some, in *very good health,* may becapable of living up to 60 or 70 years, but this is well past their prime.

**Pregnancy**: 6 months, with **three or four children birthed on average.**

## History

Earthspawn were initially created by the smaller and more intelligent greylings to serve as a slave race and the vanguard for the bloodiest of battles. The oversight of enslaving this race, however, was their comparative strength and inclination towards violence. It did not take long after the Great War for these earthen creations to break the chains of their former masters and overpower them, soon free to carve a place for themselves and their kin within Altera.

## Common Names

* Krag
* Skorm
* Tharn
* Taggis
* Rnk
* Fol
* Cal
* Rok
* Grunk
* Krunk
* Nork
* Thom
* Gris
* Fath
Madison Arabella Hunter

***This is the character aspect of Madison hunter's version of Sherlock 2010. For the original character see Madison Hunter. For the character in the series, see Madison Hunter (Knightley)***

## Character information

### AKA

Maddie (by John Watson and Sherlock Holmes)
Miss Hunter (referred to by Mycroft Holmes)

### Occupation

Ex-army nurse
Author

### Affiliation

Royal Army Medical Corps (formerly)Fifth Northumberland Fusiliers (formerly)
Hunter Family

### Parents

Kevin Hunter (father)
Arabella Hunter (mother; deceased

### Children

Rosamund Mary Watson (step-daughter)
Hunter Watson (son)

### Siblings

Elizabeth Hunter (fraternal twin sister)
James Hunter (older brother)

### Other family

Unnamed uncle
Rachael Hunter (sister-in-law)
Tessa Hunter (niece)

## Behind the scenes

### Appearances

*Sherlock*
Many Happy Returns
The Abominable Bride"
Unaired pilot"

### Portrayed by

Jennifer Morrison

**Madison Arabella Hunter**, mostly referred to as **Maddie** by her friends, is childhood friends with John Watson and best friend of Sherlock Holmes.

In this version, she is portrayed by Jennifer Morrison.

## Characteristics

Madison is clearly American but has a British Accent because both her parents moved to Britain before she was born.

## History

### Early life

Before her birth, Madison and John's family were friends; therefore, Madison grew up with John.

She once got along with her siblings, but her older sister separated herself. They later make up during season 2 after they save each other's lives and after Elizabeth seeks her help. Maddie later learned at St. Bart's.

During their time in the war of Afghanistan, John took the bullet for Madison when they were out in the field. Madison later quits the military after the battle dramatizes her and had a bullet to the leg while John got shot in the shoulder. She is currently in her late thirties.

## Relationships

### John Watson

John and Madison have been best friends for a very long time, practically since birth.

They have a son together, named Hunter.

### Family

#### Parents

Madison was real close with her father. According to Sherlock, Madison does not know who her mother is and neither does her siblings (however, Sherlock said that only James knows who their mother is.

#### Siblings

Maddie is close with ehr brother James. However, she is distant towards her sister, Elizabeth after a falling out between both friends. However, thanks to Sherlock, Madison grows close with Elizabeth again.

## Trivia

* In the novels, Madison marries John after the death of his first wife, Mary Morstan. However, in the series, John and her remain neutral after Mary's death with Madison and John potentially becoming love interests

## References

1. ↑ According to Sherlock, Madison's mother, Arabella is dead. This is confirmed in "The Lying Detective".
2. ↑ Confirmed by Andy Spencer
John Watson (Freeman)

**John Watson** is childhood friends with the heroine, Madison Hunter and also best friend of Sherlock Holmes.

## Family

### Rosie Watson

John's daughter. His daughter's godparents are John's best friends, Madison Hunter and Sherlock Holmes and Molly Hooper.He loves her dearly, but finds it hard to be a single father while raising Rosie. However, Madison helps the best she can.
Crane

under construction

## About

Master Crane is the pragmatist of the group. Reluctant to resort to violence, he's a think first, punch second kind of bird. Although he tries to avoid a fight, if at all possible, Master Crane does everything he can to win the battle once it has begun. The safety of the team is his first priority, and he's willing to risk his life to protect them.

Although he doesn't look very imposing, Crane uses his slender build and his flying ability to perform moves that most of his opponents can't hope to match. What he lacks in bulk, he makes up in maneuverability.

Crane also has an alternative Jombie skin
Po

under construction

## About

Freshly plucked from his duties as apprentice noodle maker at his dad's shop, Po is now the most legendary fighter in all of China. But despite all the adulation, Po is the same humble panda he always was. As a fan boy, he is just as likely to stare slack-jawed at the Furious Five's Kung Fu moves as he is to dish out awesome moves of his own. Though he is living his dream of fighting alongside the most legendary warriors of the Kung Fu world, Po's journey is not complete. Every day comes with new challenges and responsibilities Po must face on his way to becoming the best Kung Fu warrior he can be.

Under the tutelage of Master Shifu, Po developed the unique and highly effective Panda Style of Kung Fu, which to the untrained eye might seem to be a series of accidents and wildly lucky coincidences. Those who have faced Po in battle know better than to underestimate his skills despite his nearly endless stream of light hearted taunts and banter.
Stiles Stilinski

**Stiles Stilinski** is a character in Werewolves of London. He was the best friend of Scott McCall, which is a friendship that makes them as close as brothers. He is also the ex-boyfriend of Malia Tate, and the boyfriend of Lydia Martin. Stiles is a former student at Beacon Hills High School and the son of Beacon County's Sheriff Stilinski.

When he was in the third grade, Stiles favored a crush on Lydia Martin since they first met. He also became best friends with Scott McCall and Theo Raeken. Unfortunately, the trio broke apart after Theo and his family moved after the death of Theo's twin sister, Tara. After the death of his mother due to dementia, Noah swore to Stiles that he would always have him. Afterward, Stiles began to experience anxiety attacks and bouts of sleepwalking, though he eventually grew out of it for a time. *("Silverfinger")* He also seemed to be aware of his father's affinity for whiskey, which occasionally went too far, to the point where Noah was asked by his fellow employees to cut down on his drinking.
John Watson (Canon)

**Dr. John Watson** is the deuteragonist of the Sherlock Holmes Novels. He is best friend and confident to Sherlock Holmes. In *The Sign of Four*, John became engaged to Mary Morstan. However, she dies in between *The Sign of Four* and "The Final Problem" and causes John to move back in to the 221B Baker Street with Sherlock Holmes.
CHB Welcome Message

Hello! Welcome to the **Camp Half-Blood Role-Play Wikia.** Thank you for your edit to the $1 page! As you have just joined, you are an **Entry Level** user and allowed one character spot. Once your character has been claimed you will start to level up!

Here are a few links you might find helpful:

* Our Guide to getting started is *always* a good place to start. It goes over some policies and behaviors that we expect users to *eventually* know. But don't be afraid, you don't have to memorize them.
* Adopt a Newb is a useful program for new users just trying to get a sense of what's around here. If you join our discord, you can always ask for a big sister/brother, and a lot of people would be willing to help you.
* Claiming is where everyone goes to create a character. All the rules and instructions that you need will be on that page. On the topic of claiming, most users use models for their characters. The Model Registration and Model Hunting Agency are helpful. The model registration is a place to locate models who are in use, and the model hunting agency is for helping users find models.
* On the topic of models, the Banned Face Claims page is a place to note which models have requested to not be used, or models that have been voted to not be in use by the CHB community.
* And of course, anyone from our administration team are willing to assist you the best we can.
* Finally, please feel free to join our discord. Please note that your nickname on the server must include your wiki username in some way.

I realize that this is a lot of information, but please leave a message on my talk page if I can help with anything! $3
Sherlock Holmes Fanon Wiki

## Welcome to the Wiki

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## Describe your topic

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Melissa McCall

**Dr. Melissa McCall** is a character in Werewolves of London. She is a nurse turned doctor, the mother of Scott McCall, the girlfriend of Chris Argent, and the ex-wife of FBI agent Rafael McCall. She is also heavily associated with the McCall Pack, acting as one of the three paternal figures out the team. She was initially afraid of her son when she learned he was a werewolf, but finally accepted him for who he was.