Nemesis/Invidia Cabin (17)

**The Nemesis Cabin (17)** is the cabin for the children/legacies of Nemesis/Invidia, Greek/Roman goddess of revenge, divine retribution, vengeance and balance.

## Claiming and Cabin

**Claiming**: When Nemesis claims her children, a broken wheel appears over the child's head, and smoke flows around them.

**Building**: Appearance-wise, on the outside, the cabin is made of marble. Black marble with gold inlays on the left side and white marble with gold inlays on the right, with the colors being reversed on the inside. Torches line the entrance and the perimeter of the building. There is a broken wheel above a red door, the knocker of which is shaped like a set of scales. Between marble columns, there is a small porch with a few black and white comfy chairs for relaxing in after a hard day. On either side of the building there is three large windows. On the backside of the cabin, there is a hidden door that the cabin residents may use to sneak out without having to cross by any other cabins.

**Furniture**: On the inside, the furniture is black and white, where the black furniture is on the white side of the room and vice versa for the black furniture. An anti-chamber with couches, desks, a dart board, record player, and book shelves holding various items (including: dice, scales, glass bottles, tarot cards, board games, actual books, and vinyl records) is the first room of the cabin. On the left side of the room is a weapons rack where non personal weapons and magical items can be put for any of the Nemesis campers to use. Through the next door is the dorms where black and white bunk beds line the wall leaving the center isle for a plush grey rug. Each bed has the option to be taken apart into two beds if the need arises. Each bunk bed has an alcove on either side carved into the wall that is big enough for a chair, desk, and a few personal items so there is privacy from person to peraon if they need it. In the front of the room there are benches that open into deep storage compartments for personal items and clothing. A shoe rack and coat hangers are provided near the storage benches. In the back of the room there is a black-gray-and white wheel. If someone touches the wheel's pedestal, the wheel will spin, the side that it lands on will show where that person will most likely go in the Underworld. When white is picked, they are headed toward Elysium (or the Isles of the Blessed), when black is picked, they are headed toward the Fields of Punishment (or Tartarus), and when gray is picked, they are headed toward the Fields of Asphodel. This can be used to track how ones life is going and alter course if the outcome looks bleak. The final "room" has one entrance but splits upon entering either to the showers or to the bathroom. The camp showers are still used, but if it's past curfew and the showers are closed, the cabin shower is always open.

## Cabin Members

Head counselor: Natalie Smith

Lieutenant counselor: Isabella Thompson

Greek members: N/A

Roman members: N/A

Former members: N/A

Deceased members: N/A

Legacy members N/A

## Powers and traits

### Powers

1. Children of Nemesis have the power to control bodily or spiritual balance, thus allowing them to disorient or otherwise incapacitate enemies.
2. Children of Nemesis can tell if someone is about to cheat at something.
3. Children of Nemesis can take away a person's luck or fortune, making sure they fail at whatever they do.
4. Children of Nemesis can curse someone with bad luck if said child of Nemesis thinks they deserve it.
5. Children of Nemesis have the ability to link up with others in a state of perfect balance during battle.
6. In order to even the odds, children of Nemesis can temporarily neutralize other demigod powers.
7. Children of Nemesis may have the ability to manifest functional, avian wings. However the only children of Nemesis known to have this power is Natalie Smith, Nemesis's only daughter
8. Children of Nemesis can give good luck to those in need.
9. Children of Nemesis can manipulate luck and fortune, allowing them to change the fates of bets, games, and even if someone's actions will work out for said person.
10. When children of Nemesis get hurt by another demigods power, they have the ability to hit back with the same force.
11. Children of Nemesis can see a person's weak spot if they have the Curse of Achilles.
12. Children of Nemesis can curse things, and those who deserve it.
13. If a person has strong hate against someone else, Children of Nemesis can twist their mind into taking revenge. The only known Nemesis child with this ability is I Natalie Smith
14. Children of Nemesis have strong umbrakinesis, allowing them to control darkness and shadow.

### Traits

1. Children of Nemesis tend to always remember insults or wrongs against them.
2. Children of Nemesis are fiercely loyal to their friends and vengeful to their enemies.
3. Children of Nemesis are known to plan out detailed ways to exact revenge against someone.
4. Children of Nemesis have innately strong reflexes and balance.
5. Children of Nemesis can tell when people are lying.
6. Children of Nemesis can usually tell with accuracy what someone's insecurities are.
7. Children of Nemesis tend to not care about popularity.
8. Children of Nemesis do not judge people on how they look, only their actions.
9. Children of Nemesis never fail to get revenge against a wrong doing.
10. Children of Nemesis strongly care about justice and will fight for the underdog.
11. Children of Nemesis are powerful allies and terrifying enemies.
12. Children of Nemesis are very close with the Children of Hypnos, often working together to get revenge against someone.
13. Children of Nemesis deeply care about those in the world who have been afflicted by injustice.