Armory

## Armory Overview

Available for use at Town Hall level 8. In the armory, players can upgrade and customize their weapons in various ways: Upgrade the value of a basic stat (e.g. Bonus Attack 99% --> 100%), Replace one basic bonus with another (e.g. Bonus Attack --> Bonus Defense ), Add or replace a special property (e.g. chance to stun when attacking), Reset a weapon back to it’s default stats and un-modified status, Disassemble unwanted weapons into parts for the Armory to use, Combine lower tier parts to make higher tier parts for the Armory to use. Your Armory can be upgraded to unlock new schematics that will give you access to new weapon upgrades.

When a new weapon is created you can use certain parts to increase the base chance of success (failure means that you were unable to create the weapon and all parts in its construction are lost) and also to increase the base chance of a critical success (a critical success means that the abilities of the weapon are increased).

A second Armory unlocks at Town Hall level 20.

You can have up to 3 armories.

You can convert a house into an Armory. You can also convert an Armory into a house. The conversion time is 1 minutes. Converted Armories will retain the level of the house that is was converted from (Same for for Armory -> House).

The capacity of your remaining houses will be adjusted to hold approximately to the same amount of survivors as you could before (for the first house converted).

If you'd like to get back to your previous capacity, you can tear down one of your Workshops and build up another House (or tear down a Workshop and build an Armory from scratch, instead of converting a house, if you prefer, and stay at full capacity throughout).

-The bonuses on a weapon are now organized into three separately customizable slots.

-Weapons now have a power rating and rank based on the quality of their bonuses.

-Weapons will change in appearance when reaching the Gold and Legendary ranks.

-The best weapon properties come with an optional name upgrade for a weapon.

### Add Or Replace Basic Stats

DEF LV150 = lv150, HP (PV) lv150 = Lv150 , Attack Lv150= Level 150, CRIT LV150 = lv150

**Attack, Defense, HP, CRIT**

 LeveL 2
 LeveL 3

### AP Bonus

When attacking or taking damage, fully unlock at armory level 15

### Increase Basic Stats

DEF LV 3 = Level 13, HP (PV) LV 3 = Level 14, Attack Lv 3 = Level 16, Crit LV 3 = Level 17

 LeveL 1
 LeveL 2
 LeveL 3

### Number of Changes

Gray Box no change. Green box a change has been made.

 2\*
 3\*
 4\*

### Resetting

 LeveL 2
 LeveL 3
 LeveL 4
 LeveL 5

### Disassembling

 LeveL 2
 LeveL 3
 LeveL 4

### Crafting Parts

See the 22 Crafting Parts, their crafting time and items needed.

### Parts which increase weapon Crafting Success rate:

These parts help increase the chance of the weapon being successfully crafted.

 2
 3
 4

### Parts which increase weapon Crafting Critical rate:

These parts help increase the chance of the weapon being crafted being a critical success, this in turn increases the stat or special ability of it.

 2
 3
 4

## Weapon Special Abilities Table (Link)

### Guide to Making Special Weapons

1

If you do a special first (slot 3 of a weapon) and try to add a basic Stat of the same type you can't unless you go 1 level higher than the special.

If you make a special lv 1 DEF in a slot 3 of a weapon, you can only add DEF lv 2 or 3 in slot 1 or 2.

If you do a special lv 3 DEF, you will not be able to add DEF to the weapon.

So....basic Stat upgrades before doing special.

2

Here is how the CRITICAL SUCCESS specials are chosen

They are all type dependent ( Raider, Defender, Slayer, supporter)

Lvl 1-3

For each type there are universal specials that can be placed on any weapon

LVL 1- 2 possibilities

LVL 2- 2 possibilities

LVL 3- 1 possibility

Lvl 2-3Hu

For each type there is 1 melee specific & 1 ranged specific special

Lvl 3

For each type there are 4 trait specific specials (one for each traiThey are all type dependent ( Raider, Defender, Slayer, supporter)

LVL 1- 2 possibilities

LVL 2- 3 possibilities

LVL 3- 4 possibilities

### Special Research: Raider, Defender, Supporter, Slayer

Raider = Good vs Humans, Defender / Supporter / Slayer = Good vs Zombies

Defender LV3 = LV 17 Armory

Slayer LV3 = LV 18 Armory

Raider LV3 = LV 19 Armory

Supporter LV3 = LV 20 Armory

 LeveL 2
 LeveL 3

## Weapon -> Parts List

Each weapon gives 1 to 3 parts when you **disassemble** them.

### **1 Star Weapons**

Melee

Safety Strap, Lead Weight, Iron Nails, Grip Tape, Grease, Emery Board

Ranged

Steel Screws, Gun Strap, Gun Sights, Bayonet, Grease, Emery Board

### **2 Star Weapons**

Melee

**Sheet Brass**, Hand Guard, Balanced Haft, Axe Head, **Baling Wire**, Sandpaper

Safety Strap, Lead Weight, Iron Nails, Grip Tape, Grease, Emery Board

Ranged

Wooden Stock, Trigger Guard, **Rolled Steel**, Ammo Magazine, **Bailing Wire**, Sandpaper

Steel Screws, Gun Strap, Gun Sights, Bayonet, Grease, Emery Board

### **3 Star Weapons**

Melee

Rubber padding, Iron Pommel, Grooved Grip, **Epoxy Resin, Super Glue, Spray Paint**

Sheet Brass, Hand Guard, Balanced Haft, Axe Head, Safety Strap, Lead Weight, Iron Nails, Grip Tape, Baling Wire, Grease, Sandpaper Emery Board

Ranged

**Welding Rod**, Safety Mechanism, Open Sights, Gun Action, **Super Glue, Spray Paint**

Wooden Stock, Trigger Guard, Rolled Steel, Ammo Magazine, Steel Screws, Gun Strap, Gun Sights, Bayonet, Bailing Wire, Grease, Sandpaper, Emery Board

### **4 Star Weapons**

Melee

Steel Blade, **Silver Paint**, Hardened Spike, Enclosed Hilt, **Duck Tape**, **Polishing Kit**

Rubber padding, Iron Pommel, Grooved Grip, **Epoxy Resin, Super Glue, Spray Paint**

Sheet Brass, Hand Guard, Balanced Haft, Axe Head, Safety Strap, Lead Weight, Iron Nails, Grip Tape, Baling Wire, Grease, Sandpaper Emery Board

Ranged

Trigger Assembly, Silencer, Laser Sights, **Etching Acid**

**Welding Rod**, Safety Mechanism, Open Sights, Gun Action, **Super Glue, Spray Paint**

Wooden Stock, Trigger Guard, Rolled Steel, Ammo Magazine, Steel Screws, Gun Strap, Gun Sights, Bayonet, Bailing Wire, Grease, Sandpaper, Emery Board

## Notes

http://forum.scopely.com/showthread.php?9109-How-long-would-it-take-to-research-EVERYTHING-in-the-Armory

Shiva

This is still something undecided on our end. If we do end up allowing customization on special weapons like Shiva's, it's at least a few months out, given the technical changes it will require. **Dash \*Scopely\***

http://forum.scopely.com/showthread.php?9092-Shiva-and-new-armory-concern

## Regarding Contributions on Special Stat Researches

Please present screenshots of the upgrade you'll add into the tables. To serve as proof and not spread false information. Thank you.
RustyDude (talk) 23:17, July 10, 2016 (UTC)

## See Also

There is a French language version of this page available here.