Skill Mechanics

**Strengthen** skill only works for one turn. The boost stacks if applied on the same card.

**Weaken** skill can lower the Attack value below 0.

If a **Weaken** skill reduces an Attack to 0, it will prevents attacks and **Second Attack** skill.

Note: Cards with 0 Attack do not attack.

**Fireball** skill can reduces the **Shield** skill.

**Fireball** skill can not reduce the **Protection** skill.

**Shield** skill only works for one turn. It stacks if reapplied on the same card.

**Shield** skill reduces damage dealt by **Attack Damage** and **Fireball / Second Attack / Vengeance** skills.

**Shield** skill does not reduce damage dealt by **Burn / Toxin** skills.

**Protection** skill works without an activation. It does not need to wait the end of Delay.

**Protection** skill reduces damage dealt by **Attack Damage** and **Second Attack** skill.

**Protection** skill does not reduce damage dealt by **Burn / Fireball / Toxin / Vengeance** skills.

**Heal** skill can not recover life beyond the card's max health.

**Second Attack** skill can reduces the **Shield** skill.

**Second Attack** skill can not reduce the **Protection** skill.

**Curse** skill only works for one turn. It stacks if applied on the same card.

**Curse** skill is not consumed after an attack. So it will increase the damage dealt by attacks and **Second Attack** skill on the same turn.

**Curse** skill will not be in effect if the attacking card has 0 Attack.

**Curse** skill will not be in effect if the attack is fully blocked by **Protection.**  It needs to deals at least 1 of damage to increase it.

**Toxin** skill only deals damage at the end of the poisoned card owner's turn.

**Toxin** skill is applied one time and will never disappears. Damage does not stack if reapplied, but the highest overwrite the weaker value.

**Toxin** skill work even though it does not deal damage. But the card needs to has at least 1 Attack to make an attack.

Note: Cards with 0 Attack do not attack.

**Burn** skill only deals damage at the end of the burned card owner's turn.

**Burn** skill needs to be reapplied every turn, or it will disappear. Damage stacks if reapplied.

**Burn** skill actives even if the card does not attack.

**Vengeance** skill works without an activation. It does not need to wait the end of Delay.

**Vengeance** skill works even if the card dies.

**Drain Life** skill actives before **Vengeance** skill.

**Drain Life** skill work even though it does not deal damage. But the card needs to has at least 1 Attack to make an attack.

**Drain Life** skill does not work in a direct attack against a Hero.

Note: The drain value is always the value of the current Attack, within the limit value of the Drain Life skill.

(eg¹: A card has 1 Attack and Drain Life 2. If it attacks, it will drain 1)

(eg²: A card has 4 Attack and Drain Life 2. If it attacks, it will drain 2)

**Invisibility** skill works without an activation. It does not need to wait the end of Delay.

**Invisibility** skill avoids **Curse / Fireball / Stun /**  **Weaken**skills.

**Invisibility** skill does not avoid **Burn / Toxin / Vengeance** skills.

**Invisibility** skill avoids equal to the value number of the Invisibility skill.

(eg: A card with **Invisibility** 2 is targeted by 3 differents **Fireball** skills. **Invisibility** skill will only avoid the 2 firsts, independent of the value)