recursal/Fanatic-Fandom huggingface dataset:
Fatty

The JMS-03 Fatty is a robot from Armored Trooper VOTOMS and is a Junior Mobile Suit featured in Knights of the Multiverse Season 2. It was a mass-produced Junior Mobile Suit created by Axis Zeon to be the second prototype for future JMS units after the Busy Crab, this time outfitted to include a head unit and armor to better the cockpit (which is actually what led to its name given to it by most pilots and crew). Unlike its predecessor though, it would see frontline action, though is much weaker than its successor, the Scopedog.

## Weapons & Equipment

* Hover Jets

The Fatty moves through the sky and even the depths of space through the use of several hover jets attached to its back.

* Catapult Launcher

Assault rifle

* Hardblade Gun

A large Beam cannon.

## Notes

Dimensions:

* Height: 4.02 m/13.18 ft
* Width: 2.06 m/6.75 ft

In the original VOTOMS series, the Fatty was one of the main mechs used by one of the show's main antagonist forces, the Balarant Union, and was even made to stand against the Scopedog. However, in KotM, the unit's appearance has been taken and re-contextualized into making it a prototype for the other JMS's seen in the season, with its use of a mono-eye and petite body helping to show the transition made between the Busy Crab and Scopedog, as well as connect it to the iconic mono-eyes of the other Zeon mobile suits.
Daijins

* DaiTetsujin
* DaiMajin
* DaiDenjin

The Daijins are a series of robots from Martian Successor Nadesico and are Mecha featured in Knights of the Multiverse Season 1. They are a trio of Super Robots created by the evil organization L.O.S.R. that were originally intended to be mass-produced units that would act as the organization's main frontline enforcers, but due to their extreme designs, only a single prototype of each design was developed and . They can be controlled either via limited electronic A.I. brain systems or via a pilot in their heads.

## Abilities & Equipment

* Flight
* Enhanced Armor (Denjin & Majin)

DaiMajin & DaiDenjin possessed enhanced armor that's strong enough to hold back even the FA Mk-II's Beam Sabers. Their only weak points were the interiors for their Dai Cannons and optics.

For one reason or another, DaiTetsujin was not given this enhanced armor, most likely to make it easier to move about, and thusly only possess the same armor as the rest of the organization's Super Robots (i.e., a lot easier to be pierced and destroyed).

* Self-Destruction

Each Daijin unit is armed with a Photon bomb, set to be detonated at any time of its operator's choosing.

### Dai Tetsujin

* Rocket Punch

* Dai Missiles

Missiles that fire from its hands.

* Photon Beam

A Photon beam cannon that fires from the mouth.

* Photon Cannon

A powerful Photon beam cannon that fires from the chest.

### Dai Majin

* Enhanced Speed
* Rocket Punch Punch
* Photon Beam

A Photon beam cannon that fires from the mouth.

* Photon Cannon

A powerful Photon beam cannon that emerges from the chest.

### Dai Denjin

* Enhanced Strength
* Rocket Punch
* Photon Beam

A Photon beam cannon that fires from the mouth.

* Photon Cannon

A beam cannon that emerges from the chest.

## Gallery

A group shot of all the Daijins in the air, ready to attack.DaiTetsujin's Photon CannonDaiMajin's Photon Cannon
## Notes

In their original series, the "Jins" were actually robots based off of an in-show series called Gekiganger III (a parody of classic Super Robot shows, especially Getter Robo), used by the "villains" of the series, the Jovian Federation. who were attacking Earth because they believed their cause to be just and that their path is the only true righteous one as they idolized the Gekiganger anime series. They were made into one type of the main Mecha grunts of the first season thanks to their normal Super Robot abilities and how their designs combine elements of both other Super Robots and monsters.

Each of the Jins' names actually come from the command units versions of each, while the mass-produced versions were simply called "Tetsujin", "Majin" & "Denjin". The inclusion of the "Dai-" prefix is just to make their names a little more distinct.

Denjin & Majin having enhanced armor was a way to make them a lot more of a threat for the Knights in their first appearance. Tetsujin not having it also acts as a way to show how incompetent some of the Renegade higher-ups can be at times.
Freedom Gundam

Beam Rifle

Beam Cannons

The AMX-RX-010 Freedom Gundam (aka the Freedom) is a robot from Mobile Suit Gundam SEED and is a Mobile Suit featured in Knights of the Multiverse Season 2. It is a Gundam created by Axis Zeon to act as the main unit for their leader, Haman Karn, after the loss of her Qubeley to aid in their crusade across the Multiverse and their wars against the Crystal Knights.

## Armaments

* 76mm Vulcan Guns

Mounted in the head, the Freedom has a pair of 76mm Vulcan machine guns that have a high rate of fire but poor penetrating power. Thus, they are mainly used to intercept incoming missiles and enemy units at close range.

* Laminated Anti-beam Shield

Handheld and/or mounted on the left forearm, Freedom's shield has a laminated armor surface instead of an anti-beam coating like on the shields used by most mobile suits.

* Beam Saber

The Freedom's main close combat weapons are two beam sabers, which are stored above the railguns. Since the beam sabers are powered by the suit's Minovsky Fusion reactor, they have a higher output than the ones used by most other Zeon Mobile Suits. The two beam sabers can be combined into a twin-edged beam saber.

* Beam Rifle

The Freedom uses a "Lupus" high-energy beam rifle. This beam rifle is stronger than the ones used by most other Zeon Mobile Suits & Gundams as it is powered by the suit's nuclear reactor. Can be stored on the rear skirt armor when not in use.

* Plasma Beam Cannon

The Freedom has a pair of powerful plasma beam cannons located in its wings; they are positioned over the shoulders when in use. Amongst the suit's ranged weaponry, the plasma beam cannon has the highest firepower and longest attack range.

* Railgun

The Freedom has a pair of railguns that are mounted on the waist. They have an excellent rate of fire and high ammunition capacity. Folded into three parts when not in use, they can be used to deal with situations where beam weapons are ineffective and are the suit's most powerful solid-based weaponry. Although the railguns have foldable grips at the sides, they can be fired without the grips being held in hands.

* Psycommu system

During the One Year War, the researchers of the Flanagan Institute discover that Newtypes emit powerful thoughtwaves - similar to regular brainwaves, but not electrical in nature - which they call psycowaves. The Flanagan Institute goes on to develop a mind-machine interface called the psycommu (psycho-communicator) system, which receives these thoughtwaves and translates them into computer commands. Using this interface, a Newtype pilot can direct remote weapons, and operate huge mobile armors, by thought alone. The Principality forces based at the asteroid Axis succeeded in miniaturizing the psycommu system, so that it can be installed in regular-sized mobile suits like the Freedom.

## Notes

The Freedom was chosen as Haman's personal Gundam in this series as its power makes it a good fit for a sort of final boss-type Gundam (as well as a bit of meta-commentary on how OP it is). Plus, its name is actually representative of the "Freedom" Haman and her people are bringing to the Multiverse.
Gaza-C

* Mobile Suit Mode
* Mobile Armor (Standing Mode)
* Mobile Armor Mode (Cruise Mode)

Knuckle Buster

The AMX-003 Gaza-C is a mobile suit from Mobile Suit Zeta Gundam & Mobile Suit Gundam ZZ and is a mass-produced transformable Mobile Suit featured in Knights of the Multiverse Season 2. It, along with its sister unit the Gaza-D, were used by Axis Zeon in their crusade across the Multiverse.

## History

### Animated Shorts

#### Short #5

A squadron of several Gaza-C's appeared at the beginning of the fifth animated short, patrolling around the battle fortress Libra. They were the first to see Tidal Wave exiting from the portal, and as the Crystal Knights flew off of Wave's launch pad, they were all destroyed by Daitarn 3's Sun Attack. Several more Gaza-C's appear throughout the short, but only as cannon fodder to show off the rest of the team's skills.

## Armaments

* Transformation

The Gaza-C is able to transform into a cannon-type mobile armor. It can either be stationary (acting as a turret of sorts), or can take flight like a standard mobile armor.

* Knuckle Buster

With a power output at 6.7 MW, the Gaza-C is armed with a powerful beam cannon is linked to a large sensor on the right side of its chest, making it very accurate. It mounts onto the backpack when in mobile suit and mobile armor mode, but is hand-carried when in MS mode.

* Beam Saber

The Gaza-C is armed with a pair of beam sabers that are stored in the shoulder binders.

* Beam Gun

The Gaza-C is armed with a pair of small fire-linked beam guns are fixed on its backpack. Used mainly in mobile armor mode, these beam guns can't change their firing angle.
Chivvay Kai

Mega Beam Gun

Mega Particle Gun

The Chivvay Kai-class cruiser is a ship from Mobile Suit Gundam ZZ and is a battleship featured in Knights of the Multiverse Season 2. It is a variant of the Chivvay-class that was deployed by the Republic of Zeon and later used by Axis Zeon in their conquest of the Multiverse.

## History

### Pre-Series

After the One Year War, the restored Republic of Zeon was allowed to maintain its independence and a defense force, so long as they agreed to follow certain guidelines set by the Earth Federation, including random inspections. In light of this the Republic of Zeon chose to redesign the Chivvay-class from the ground up, culminating in the Chivvay Kai-class heavy cruiser.

## Armaments

* Mobile Suit Hanger

The Chivvay Kai is able to hold 8 to 10 Mobile Suits.

* Catapult

The Chivvay Kai has a catapult at the edge of the cargo bay hatch to improve mobile suit launching capabilities.

* Dark Energon Drive

The Chivvay Kai has been outfitted to have generators for a Dark Energon crystal so it may create an interdimensional portal to transport itself and several other ships to any destination in the Multiverse they desire. The portals are able to be generated by one of the ship's main cannons.

* Missile Launcher

These missile launchers are equipped on the bow of the ship, four on each side.

* Anti-Aircraft Gun

These weapons serve primarily as an anti-air/mobile suit defense. The Chivvay Kai-Class is equipped with fourteen turrets, ten mounted midship, with five on each side of the ship. The other four are mounted adjacent to the mobile suit hangar and launch deck, two on each side.

* Mega Beam Gun

The secondary weapons of the Chivvay Kai-Class are four mega particle gun turrets. One pair of mega beam gun turrets is mounted on the sides of the engines, giving coverage to the front and rear. Another pair is mounted midship, near the bridge tower.

* Triple Mega Particle Gun

The primary weapons of the Chivvay Kai-Class are a pair of three-barrel mega particle gun turrets. These high-powered energy weapons have a long range and a heavy punch ideal for penetrating through thick armor. One triple mega particle gun turret is in front of the bridge tower, with another on the rear of the vessel, atop the engines.
Dr. Gillian

Dr. Gillian is a character from Phineas and Ferb and is a minor antagonist in the first season of The Knights of the Multiverse. He is a botanist, and was formerly a member of the evil organization L.O.S.R. but decided to abandon the group after the events of the previous summer.

## Personality

At one point in his life, Gillian was probably just as mad and twisted as the rest of his old compatriots. However, after the incident at the end of last summer, he finally saw reason and realized the harm they could cause to the planet, so when he escaped along with the rest of the organization members, he chose to excommunicate himself from them, deciding instead to focus his time on bettering his research and raising his daughter in peace.

## Relationships

### Flora

Unlike most of the L.O.S.R. scientists, Gillian cares a lot about his creation, raising Flora as his own daughter. Even before he saw reason, he still loved her greatly.

## Notes

Like most scientists in L.O.V.E.M.U.F.F.I.N., Gillan only showed up in crowd shots and didn't have an actual name. So, to go along with Flora's backstory, Gillian gets his name from a character of the same name Jayce and the Wheeled Warriors. And this particular character was given the role of a botanist due to his green hair and green-toned skin.
Geymalk

The AMX-015 Geymalk is a robot from Mobile Suit Gundam ZZ and is a mobile suit featured in Knights of the Multiverse Season 2. Piloted by Axis Zeon pilot Chara Soon, it was constructed during the last few weeks of Axis's crusade across the Multiverse, made specially for heavy assault purposes.

## Weapons

* Beam Rifle

The Geymalk is equipped with a pair of beam rifles built into its thumbs that're powered directly by the suit's generators.

* Beam Saber

The Geymalk stores a pair of beam sabers in its knees. They are specially designed to be used by Geymalk's unique hands.

* Hyper Mega Particle Cannon

The Geymalk's most powerful beam weapon is a hyper mega particle cannon mounted in the center of the torso. With a power rating of 30.5 MW, it is one of the strongest beam weapon used by a mobile suit during the First Neo Zeon War.

* Mega Beam Cannon

The Geymalk features two mega beam cannons in the legs, below the beam saber's knee storage rack. During use, the cannons rise up and extend.

* Mega Particle Cannon

The Geymalk has a mega particle cannon mounted in the pelvis

* Mother Funnel

The Geymalk mounts a pair of large remote weapons known as mother funnels on its backpack. Though referred to as "funnels", these weapons are technologically "bits" as they possess their own power reactor. Both mother funnels are equipped with a single mega particle gun, however the true purpose of these mother funnels is to serve as carrying pods and recharge stations for 14 smaller child funnels each.

* Child Funnel

Stored within each of the Geymalk's mother funnels are 14 child funnels, for a total of 28 funnels. These funnels are remote weapons powered by a rechargeable energy caps. Their energy is severely limited and must routinely return to their recharge racks in the mother funnels for their energy to be restored.
* Twin Beam Launcher

The Geymalk is equipped with a pair of twin beam launchers, one mounted in each shoulder.

* Twin Mega Particle Cannon

Lining the sides of the Geymalk's hyper mega particle gun are a pair of twin mega particle cannons.

* Triple Mega Particle cannon

The Geymalk mounts a pair of triple mega particle cannons with a power rating of 4.0 MW. They are built into the Geymalk's hands as "mitten" fingers. These fingers/mega particle guns serve poorly as manipulators, leaving the Geymalk unable to perform what would be considered "delicate" tasks for a mobile suit.
Artificial Sun

The Artificial Sun is a machine from Space Warrior Baldios and is a super weapon featured in Knights of the Multiverse Season 1. It's a weapon styled similarly to a satellite that is essentially a flying bomb created by the evil organization L.O.S.R. to melt the North Pole and flood the entire planet.

## Abilities

The Artificial Sun's only ability is to generate extremely powerful heat blasts, with the heat rising to temperatures of 4000 degrees (presumably; this power is never seen in the series proper. Thankfully).

## Notes

Unfortunately, the original Artificial Sun in the original Baldios series *did* succeed in its mission, flooding the entire planet. In fact, there were two in the original series, with the other (obviously) going after the South Pole.
Dr. Neos

Dr. Neos is a character from Phineas and Ferb and is the secondary major antagonist of Knights of the Multiverse Season 1. She is a member of the evil organization L.O.S.R., and is the creator/"mother" of Atros and Sigma.

## Personality

Neos is a woman who is completely remorseless, egotistical, sadistic, greedy, and every other kind of evil/nasty adjective one could think of, whose lust for power and conquest rivals that of fellow Renegade leaders like Roddenstein and Diminutive. She can and will cross any moral line in order to get her way, and is completely intolerant of failure.

## Skills & Equipment

* Robotics
* A.I. Programming
* Energy Whip

Like a number of Renegade scientists (unfortunately), Neos wields a whip that disperses electricity that she uses to "discipline" Atros whenever she fails a mission.

* Limited Piloting Skills
* Powered Suit

In her confrontation with Atros, Neos donned the organization's experimental Powered Suit.

## Relationships

### Atros

Despite all the praise she gives Atros, it's really all an act to make sure she stays on task. Neos simply sees her creation as a weapon that only needs to do what she says without question. The only time she ever gives her any real attention is when she fails a mission, and that's only to either simply scold her or to just straight up try and destroy her.

## Notes

Neos's name comes from the main antagonist of Iczer Reborn, Neos Gold (who was also Atros's creator there).

Like the majority of L.O.S.R.'s scientist, the character Neos is based off of didn't have a real name and personality in the original Phineas and Ferb series. Here in particular, Neos was given this character model based mostly off of her scar, giving her a sort-of Dr. Evil vibe. Plus, her golden locks act as somewhat of a callback to Neos Gold's all golden body.
Gems

Gems are a form of artificially-created life where their bodies are projections generated by their gemstones, like a hologram with mass. They're extraordinarily resilient, but when seriously hurt, they will release their physical form and "poof" back to just their gem, where they can efficiently put all their energy into regenerating themselves. With this regeneration, they can also change their appearance from something as simple as growing their hair slightly or changing the color of an item of "clothing", or can change their form entirely. They can also change their "clothes" without the need to be poofed, mostly for cosmetic of battle purposes. As long as the stone isn't damaged when poofed, they can regenerate just fine, but if its damaged or cracked, their physical form can malfunction, causing parts of their to change size/shape at random and even effect their vocal patterns. If the gemstone is shattered completely, the gem is considered dead.

Gems are typically created from devices called Incubators, large devices that drain all of the energy it can (thankfully, an Incubator only drains the energy in a small radius, so there's no chance of large-scale damage to an ecosystem), causing the gem to literally emerge from the crust. The gem already emerges in its preferred shape, but there is the occasion that a gem will stay inside of the ground for too long and be slightly deformed, or "overcooked" as they call it, and there's even the odd occasion that some will just come out not quite right. All gems also possess a weapon of some kind, either being a physical melee weapon that they can generate from their gemstone like Pearl's spear, or an energy-like attack like Yellow Diamond's electric-like powers.

Gems are also capable of a technique called "Fusion", where two or more Gems combine into one. This is a very difficult process, however, with all participating members needing to be in perfect synchronization physically, mentally and emotionally, making it extremely hard for Gems who generally don't get along, causing them to separate. The new forms have extra body parts and the combined heights and strengths of the users. They even have the ability to create new combo moves from the participants' own move sets or can combine their physical weapons. Personality-wise, fusions do display traits similar to their fusies, but in any case, they're considered their own person with their own thoughts and feelings, but there are still some fusions that are just several Gems talking through each other.
Dr. Kay

Dr. Kay is a character from Phineas and Ferb and is a minor reoccurring character in the first season of The Knights of the Multiverse. She's a member of the evil organization L.O.S.R. and specializes in creating artificial intelligences, from something as simple as an android electronic brain to an A.I. capable of running a full battle fortress.

## Personality

Kay is very passionate about her work, spending several sleepless nights working on new programs. She does have a habit of getting too invested into her work, as shown with how she was more focused on getting computer systems operational than someone infiltrating the fortress. However, she is still very compassionate at times, as shown by how much she genuinely loves her creations like they were her children.

## Abilities & Equipment

* Programming Skills

Dr. Kay is very skilled at programming. In particular, she excels at creating Artificial Intelligence programs that are capable of showing human emotions to war machines with agile and deadly accuracy.

* Basic Robotics
* Laser Pistol

For safety precautions, Kay always carries at least one laser pistol on her person.

## Notes

Kay is one of the few L.O.S.R. staff to be redeemed, or at the very least help the Knights from time to time.
Dr. Hax

Dr. Hax is a character from Phineas and Ferb and is a minor antagonist in the Knights of the Multiverse Season 1. He is a member of the evil organization L.O.S.R., and as his name alludes to, he excels at hacking mainframes, as well as general robotics.

## Personality

Hax is the general "cool-guy" of L.O.S.R., having a generally laid-back attitude towards most activities and addressing people in an uncaring/uninterested tone, preferring to keep to himself. Even though he isn't very scientific like some of his colleagues, he has a knack with robotic engineering and tricks, given how many gadgets he can pull out of his robotic arm. However, if he either gets agitated (or bored) enough, he will lash out in rage against the closest thing around him.

## History

### Pre-Series

Dr. Hax was one of L.O.S.R.'s, or L.O.V.E.M.U.F.F.I.N. at the time, more reoccurring members in large-scale events, including the attempt of creating a new ice age with one of Dr. Heinz Doofenshmirtz -inators. He was also among the members that managed to escape from capture when the OWCA agents were freed by Perry the Platypus.

### Season 1

One year after L.O.V.E.M.U.F.F.I.N.'s fall, Hax aided his comrades in breaking out the imprisoned members, including Aloyse von Roddenstein. To get the group back on track, Rodney gave them their new title and proposed that they "borrow" some of Dr. Doofenshmirtz's -Inators and make them actually useful for real evil purposes, rather than using them get rid of something that slightly annoys them, with Hax volunteering to dig through some of his files.

## Abilites

* Robotics Engineering
* Robotic Arm

A personal attachment that he did himself ('cause he thought it would be cool), Hax has multiple gadgets housed inside of his robotic arm, such as machine guns housed in the tips of his fingers, wires in the back of his hand that allows him to connect to any mainframe and can fire it at an opponent like a rocket punch.

## Relationships

### Other L.O.S.R. Personnel

In terms of his ranking on the L.O.S.R. todem pole, he ranks among the usual assorted members.
Guy Shishioh

Guy Shishioh is a character from king of the Braves: GaoGaiGar and a minor character in The Knights of the Multiverse, introduced in Season 2. He is also the pilot of GaoFighGar.

## Personality

Guy is nothing if not a hotblooded warrior. He will defend everything good in his or any other world down to his last breath, possessing indomitable courage, willpower, and the ability to roar with such ferocity that at least on one occasion caused a radio to burst into flames. He has no tolerance for those who seek to harm or endanger innocents. Surprising to most though, outside of battle, Guy is actually a very laid-back guy. He's playful, remarkably polite, and always willing to lend an ear. He also frequently plays big brother to some of the younger team members. He's also a very intelligent and analytical individual, able to think quickly in stressful situations and solve complex problems with relative ease.
Baxinger

Baxinsword

Baxinger is the titular robot of Galactic Gale Baxinger and is a Super Robot that appears in Knights of the Multiverse Season 1. It is a combiner-type mech created by L.O.S.R. that forms from five supped-up motorcycles. All five bikes were driven by Skeleton Crew Droids.

## Armaments

* Cosmobikes

Baxinger is made up of five motorcycles: Typhoon, Hurricane, Reppun, Cyclone & Monsoon. All five are relatively speedy bikes that are able to keep up with some of Earth Prime's fastest race cars.

* Missiles

Baxinger is has two sets of missiles it can fire at its enemies: two cannons on the back of each shoulder, and another two in each foot.

* Photon Beam

Baxinger can fire Photon beams from its eyes, finger tips and wrists.

* Baxinsword

Power Sword

## Notes

In its original series, Baxinger actually stood at 48 meters tall thanks to some mass-shifting. However, the KotM incarnation of the robot foregoes the size-changing and keeps the bikes the same size when they combine, making it one of the few Super Robots featured in Season 1 that is (relatively speaking) the size of the human-sized Knights.
Gundam Epyon

* Mobile Suit Mode
* Mobile Armor Mode

The AMX-RX-066 Gundam Epyon is a mobile suit from Mobile Suit Gundam Wing and is a mobile suit featured in Knights of the Multiverse Season 2. It was created by Axis Zeon, able to change its form into a Mobile Armor resembling a two-headed dragon and is piloted by Shinji Ikari. It was designed to "eschew cowardly long-range weapons in favor of chivalrous close combat" (though the way Shinji used it would put that mindset into question).

## History

### Animated Shorts

#### Short #5

The Epyon Gundam was seen at the end of the short, with it appearing among the several other Gundams and other mobile suits created by Neo Zeon to do battle with The Knights.

## Armaments

* Transformation

The Epyon is able to transform into a mobile armor mode resembling a mythological dragon for high-speed flight and cruising in space.

* Search Eye

Mounted on the chest, the Epyon has a special device it uses to gather data that its cameras and antennae cannot.

* Epyon Claw

Mounted on the forearms, the Epyon has a set of claws that are primarily meant to be used as landing gear in MA Mode, although they can also be used to tear through enemy armor in close combat.

* Epyon Shield

A small shield mounted on the Epyon's left arm, with a surface has been treated with an anti-beam coating to provide protection against beam attacks. It mounts a heat rod at the bottom.

* Heat Rod

A segmented whip-like chain housed in Epyon's shield. It can be used to trip or entangle opponents, and heat up to cut through enemy Mecha with ease. A single swipe with this weapon can destroy up to three standard Mechs at once.
* Beam Sword

The Epyon's primary weapon is a powerful green Beam Saber, connected directly to the suit's powerplant via a cord as opposed to running on its own internal power source. This allows the length and the intensity of the beam's blade to be adjusted according to the situation, and at maximum level, it can inflict damage severe enough to destroy objects as large as battleships.

## Notes

The Epyon was put into the series because, aside from its awesome design, it's to represent the dark path Shinji has taken, and how he's now letting his anger at how the world treated him slowly consume him. Plus, its somewhat metatextual with him taking on the appearance of a Mecha that somewhat resembles a dark angel (at least in robot mode, though the dragon MA mode could also be work as another way to show rage) after fighting so many "Angels" in his home dimension.

Like the other Axis Gundams, the Epyon's original designation, OZ-13MS, has been changed. However, unlike many others, Epyon's number has been changed completely to a number alluding to the infamous "666" number in another tie to its dark angel-like figure and the aforementioned dark path for Shinji, though it's been reduced to sixty-six so the analogy isn't *quite* so on the nose.
Grandeene

The Grandeene is a mobile armor from After War Gundam X and is a battle fortress featured in Knights of the Multiverse Season 2. It was created by Axis Zeon to be used as both a heavy-weapons platform and a battle fortress. This weapon would also go on to inspire the Genbu.

## Armaments

* Particle Cannons

* Anti-Air Beam Cannon
God Mazinger

Sword

Fangs

God Mazinger is the titular robot of God Mazinger, and is a Super Robot featured in Knights of the Multiverse Season 1. It is a Kikaiju that was originally created by the Mycenae Empire long ago, but was eventually dug up by Dr. Hell and used in his bid to conquer the world before being taken down by Mazinger Z. Nearly a decade later, it would be discovered by L.O.S.R. and attempted to dig it out and used for their own global conquest before being abandoned for... "reasons".

## Weapons

* Great Strength

God Mazinger has incredible strength, demonstrated by how it's able to wield its sword only using just one hand.

* Eye Beams

God Mazinger is able to fire Photon Beam-like lasers from its eyes.

* Emblem Beam

God Mazinger is able to fire a paralyzing beam from the emblem on its head.

* Fangs

God Mazinger's jaw is lined with sharp fangs that are strong enough to rip apart enemies.

* Sword

## Notes

In its home series, the God Mazinger was actually a guardian deity standing ready to defend Mu from threats. However for the giant to awaken a brave boy named 'Yamato' must appear (in the anime, at least. The manga version has a much more elaborate backstory). For its interpretation in this series, it's meant to be one of the many Kikaiju that Mazinger fought in this version of his fight with Dr. Hell, thanks partially due to its similarities to other warrior-like Kikaiju like Talos.

God Mazinger is never referred to its real name in the series itself, mostly to avoid confusion with the other Mazinger robots featured in this series (to be fair, the source material is pretty separate from most other forms of Mazinger media anyways).
Fordo

Guild of the Multiverse

Fordo (or ARC Trooper 77) is a character from Star Wars: Clone Wars (2003) and is a major reoccurring character in The Knights of the Multiverse, introduced in Season 2. Originally an elite ARC (Advanced Recon Commando) trooper of the Grand Army of the Republic, after the Battle of Corusaunt, he was among the many that were flung throughout the Multiverse, where he met up with several other "heroes" and soldiers to battle against any evil that appears (sound familiar?).

## Personality

Fordo didn't earn his rank and reputation in his home universe for being subtle. Oh no, he prefers more straightforward tactics, employing overwhelming firepower as opposed to complicated strategies. He's quite famous for his bombastic approach to any given situation, which continually awards him success. However, in stark contrast to his aggressive nature on the battlefield, he's actually very modest around his comrades, refusing to take credit for his actions, and instead valuing the contributions of those who fell on the battlefield more. He's always undeterred in the face of great danger, and fights on with unfailing courage no matter how dire the situation, although he will give the order to retreat in the face of overwhelming odds. He will also willingly disobey his superiors' orders when he finds a flaw in them, especially when they jeopardize his teammates, but he still respects them well enough to follow their plans (nearly) to the letter.

## Skills & Equipment

* Hand-to-Hand Combat

* Wrist Gauntlet

Fordo has a gauntlet attached to his left wrist that's equipped with a comms device and a grappling hook that allows him to scale tall structures. The hook also has an attachment that discharges bolts of electricity to temporarily paralyze opponents.

* DC-15A Blaster Rifle

Like most clone troopers, Fordo is armed with a standard DC-15A Blaster Rifle.

* DC-17 Hand Blaster

Fordo always carries a DC-17 hand laser pistol attached to his side.

## Relationships

### Puru Clones

Now, breeding an army of clones and modifying them to be adults to battle faceless droids, Fordo could deal with. But engineering an army of clone *children* for some stupid war? That didn't just cross the line for him; it snapped it in two.
Dr. Doctor

Dr. Doctor is a character from Phineas and Ferb and is a minor antagonist in the first season of The Knights of the Multiverse. He is a member of the evil organization L.O.S.R. that creates medicine-themed schemes.

## Personality

Dr. Doctor is one of *those* kinds of Renegade scientists that like to make all kinds of puns based off of their profession, constantly cracking jokes about preparing his enemies "for operation" and the like.

## Abilities & Equipment

* Scalpels

Dr. Doctor's main close combat weapon is a pair of scalpels that he wields like knives.

* Syringe Gun

Dr. Doctor has a special gun that fires syringes. A couple of these syringes hitting a human target is only enough to cause them slight paralysis, but many at once can prove fatal.
Combattler V

Combattler V is the titular robot of Chodenji Robo Combattler V and is a Super Robot featured in The Knights of the Multiverse. It is one of the first Super Robots made on Earth Prime, created around the 1980's, and was piloted by the Battle Team.

## Equipment

* Atomic Burner

A flamethrower stored in Combattler's hands that it brings out by bringing its arms together.

* Rock Fighter

Combattler can shoot missiles from his fingers.

* Battle Guleggar

Combattler can release a chain with a metal collar from the arms; usually used for grabbing opponents by the neck.

* Battle Chainsaws

Combattler can launch the tank treads on its back, which are now armed with spikes.

* V Laser

Combattler can release purple energy V's from the V on its forehead.

* Chodenji (Superelectromagnetic) Yo-Yo

Combattler releases a pair of powerful yo-yos from its arms that are each equipped with a powerful buzzsaw.

* Yo-Yo Double Cutter

When the yo-yos combine for a more powerful buzz saw attack.

* Twin Lancer

Combatller V can release a blade in each shoulder to form a lance.

* ChoDenji Crane

Combattler can release a spiked block which is connected to the arms with a wire.

* Chodenji Spark

Combattler summons lightning from its antennae and re-channels it through its hands towards enemies with great explosive force.

* Grand Light Wave Rail and Grand Dasher

Combattler can form a tangible energy trail from its chest, turn into a tank-like vehicle and ram down opponents.

* Chodenji Hurricane and Chodenji Spin

Combattler creates an energy tornado that keeps enemies in place for a short period of time. It will then spin extremely fast, turn its body into a large drill of lightning, and ram itself through opponents.

## Notes

* Height: 57 Meters
* Weight: 550 Tons
* Flight Speed: Mach 11

In the original Combattler V, there is no connection/continuity between it and Voltes. That connection, obviously, has been taken to its extreme in KotM, to the point where Voltes is considered something of a Combattler 2.0.
God Getter

Getter Cyclone(s)

Stoner Sunshine

The God Getter is a machine from Getter Robo and is a gigantic Super Robot featured in Knights of the Multiverse Season 3. Essentially an even bigger, badder, and more dangerous version of Shin Getter Robo, it was created by Dr. Saotome and the Guild of the Multiverse to act as their final weapon against the Knights, with it serving as the final boss of the entire series.

## Attacks/Weapons

* God Getter Wing

The God Getter uses a giant pair of red wings to fly at great speeds.

* Getter Machines

The God Getter is able to release an enormous amount of Dark Getters from its hands to provide additional support.

* Getter Beam(s)

The God Getter is able to fire two types of Getter Rays: one is numerous, smaller beams firing from all across its torso. The second and more powerful one fires from its cockpit/mouth.

* Getter Drill(s)

Like its use of Getter Beams, the God Getter is capable of using several different types of Getter Drills: the first is thousands of drills that emerge from all over its body, which can either fire like missiles or as large, sharp, spiraling spikes. The second and more powerful one is when it forms an enormous drill, made completely from Getter Rays, around one of its forearms.

* Getter Cyclone

The God Getter is able to release enormous cyclones that are capable of wiping out entire armies.

* Missile Storm

Based off of Shin Getter 3's attack of the same name, the God Getter is capable of firing a large amount of missiles stored in its shoulders. Said missiles are the same ones used by the Dark Getter Poseidons.

* Stoner Sunshine

A more powerful version of the attack used by Shin Getter One.

## Notes

The God Getter actually originates from the Shin Getter Robo vs Neo Getter Robo OVA, where it served as a sort of final power up for that show's incarnation of Shin Getter; needless to say, its depiction in KotM is very different. Aside from being a separate entity from the incarnation of Shin Getter seen in KotM, its main purpose as the final big bad is to act as one that takes the form of one of the main mechs in the series, similarly to the titular Infinity of the Mazinger Z: Infinity film or Granzeboma from Gurren Lagann or even other super-powered enemy robots like Bug from Arc. However, in its original state, all it was shown to do was use the Stoner Sunshine and... punch things really hard. So to make it much more befitting of a final boss, it takes inspiration from other super-powered end bosses/Super Robots.

* The Getter Cyclones are a homage to Hell King Gordon from Mazinger Z.
* Its use of the Drills is inspired by its spiritual successor Gurren Lagann and its subsequent forms.
* Its use of multi-shot Getter Beams are inspired by the Armageddon incarnation of Shin Dragon; in particular, how they appear in Super Robot Wars Z2 Hakai-hen and Saisei-hen, including having its "mouth" opening to fire a super-powered Getter Beam like Dragon.
Gattaiger

* Roboizer
* Spazer

Space Thunder

Gattagier is the main robot of Uchu Enban Daisenso and is a Super Robot featured in Knights of the Multiverse Season 1. It was created by Dr. B of L.O.S.R. to resemble a stereotypical flying saucer in a scheme to create the illusion of an alien invasion (which, by this time on Earth Prime, isn't really that much of a surprise anymore).

## Personality

Compared to his more... unique brethren, Gattaiger is a much more serious-minded bot, only focusing on achieving his mission of battling the Knights. He also seemingly tries to make himself out as being a savior of some kind, being programmed by his masters to think of himself as a hero and the Knights as dastardly villains.

## Armaments

* Combination

Gattaiger is able to combine with the Spazer by entering the back and its hands converting into the nosecone-like front of the ship.

### Spazer

* Saucer Spin

A buzzsaw emerges along the rim of Gattaiger's Spazer that spins incredibly fast and is able to cut through virtually any surface.

* Needle Shower

A flurry of needle-like missiles fire from the "vents" on top of the Spazer.

* Space Thunder

Eight blasts of electricity fire from the bottom of the Spazer, able to unleash up to 60,000 degrees worth of volts.

### Roboizer

* Jet Thrusters

Gattaiger has a set of thrusters built into its feet.

* Super Strength
* Photon Beams

Roboizer can fire Photon Beams from its eyes.

## Notes

Gattaiger and its short film are actually the prototype for UFO Robo Grendizer, and it is mainly for that reason that he was selected for the series over its successor, since it wouldn't feel right to have such a significant & popular Super Robot like the third Mazinger robot be used as a simple bad guy of the week.

* However, even though it would be the namesake of one of Grendizer's signature moves, Gattaiger's Space Thunder only seemed to be simple laser blasts. And while the KotM version of the attack does still look like laser blasts, it's still electric in nature.
Kokubogar

Knot Buster

Kokubogar is a robot of Terrestrial Defense Corp. Dai-Guard and is a Mecha featured in Knights of the Multiverse Season 1. It is a Super Robot created by L.O.S.R. to fight its enemies. He was also one of the first of their Super Robots to be produced, hence the lack of any true super weapons.

## Armaments

* Enhanced Strength

* Machine Guns

Kokubogar had powerful machine guns mounted at the front of its head.

* Rocket Launcher

Kokubogar fires a volley of rockets from launchers built onto both of its forearms.

* Knot Buster

An arm attachment specifically designed to strike and destroying an enemy's weak point. It is a claw with an integral explosive-propelled pile driver, far more practical and controllable than the Drill Arm. Kokubogar simply locks onto its destined target, latches onto it with the claw and triggers the pile driver, impaling them.

## Gallery

X-Ray of Kokubogar's internal frame.Kokubogar preparing the Knot Buster.
## Notes

In the original Dai-Guard anime, Kokubogar was developed from Dai-Guard's prototype and, unlike the Super Robot-themed titular robot, was made to be used by the Army themselves and was equipped with built-in standard military armaments. In the same vein as other titular robots' evil knockoffs, Kokubogar has been included in place of the titular robot of its original series as, while it wasn't necessarily an "antagonist" like most other doppelganger mecha, it's still certainly a "dark" counterpart, making it somewhat compatible with that checklist.
Gendo Ikari

Axis

* Glemy Toto

Gendo Ikari is a character from Neon Genesis Evangelion and is a minor character in The Knights of the Multiverse. While he doesn't play that big a part in the series as a whole, he's very instrumental to much of the dramatic conflict in Season 2.

## Personality

Gendo is a brilliant scientist and politician who works diligently for his organization. Or so one would think; in truth, he is an extremely cold and distant man that has no qualms about using and discarding people to achieve his goals. This is best shown by how distant he acts towards his own son, Shinji, and had affairs with both Naoko Akagi & her daughter Ritsuko not for love, but so he could gain their favor or have them keep secrets. He'll do anything to succeed, always taking drastic and extreme measures, by fair means or foul, or by hook or by crook, in order to accomplish his own goals.

## Relationships

### SEELE

Although Gendo pretends to follow SEELE's orders without question, he has his own agenda and tries to out-manipulate the committee. His final outspoken rebellion towards SEELE comes from his desire to initiate Third Impact under his complete control.
Guild of the Multiverse

The Guild of the Multiverse is the main antagonistic force of Knights of the Multiverse Season 3. They are a group formed by Black Lady made up of villains from multiple worlds to get revenge on their common foe, the so-called *Knights of the Multiverse*.

## Members

* Black Lady: Leader and founder
* Shadow Weaver
* Dr. Saotome
* The Dazzlings
	+ Adagio Dazzle
	+ Aria Blaze
	+ Sonata Dusk (temporarily)
* Missnie
* CereCere
* PallaPalla
* JunJun
* VesVes
* Genmu: recreated using Black Lady's magic and remains of Unicronian technology
* Sigma: recreated using Black Lady's magic and remains of Unicronian technology

### Creations

* Getter Army: The heavy hitter troops, the Getter army are duplicates of Getter Robo G.
* Mazinkaiser SKL: A Guild-created duplicate of Mazinkaiser
* God Getter

### Affilitates

Those that work alongside the Guild but don't work with them directly:

* The "Denizens" of The Graveyard of Giants
* Yellow Diamond
* Blue Diamond
* White Diamond
Land Battleship

The Land Battleship is a machine from Armored Trooper VOTOMS and is a battleship featured in Knights of the Multiverse Season 1. It is a land-based battleship the size and height of a dozen city blocks that was created by the evil organization L.O.S.R. to create as much destruction as possible.

## Armaments

* Machine Guns

The Land Battleship has dozens of machine gun turrets all across its hull.

* Charge Attack

The Land Battleship charges at its target at full speed, using its massive size & heavy hull to deal massive damage.

## Notes

The Land Battleship is the only machine from VOTOMS that is featured in Season 1 of KotM, though helped somewhat thanks to its rather simplified design.
AkaRyu

AkaRyu is a robot from Brave Express Might Gaine that is featured in Knights of the Multiverse Season 1. It is a limited mass-production Super Robot developed by the L.O.S.R. organization that was made to be dragon-themed. Seven of these robots were produced in total, and were sent out under the command of fellow dragon-themed Super Robot Red Geist to destroy the Super Robots used by the Crystal Knights.

## Armaments

* Wings & Jetpack

AkaRyu has a jetpack built onto its back that allows it to fly at high speeds, with its wings allowing it to be very dynamic in the air.

* Photon Beam

AkaRyu is able to fire a powerful Photon Beam from the bulb on its head.

* Broadsword

AkaRyu uses a broadsword as its main melee weapon.

## Notes

In the original Might Gaine anime, AkaRyu appeared in two of the three final episodes of the series finale, acting as the "commander" for the X- and Y-Units. However, there was only one "AkaRyu" seen in the original series proper. Here though, there is one to fight against each of the Knights' own Mechs.

* Its design being fairly dragon-esque - the wings, claws on its legs, and almost dragon-like chest design - also inspired its inclusion in this series, being partnered up with Red Geist to in a bit to have Getter D(ragon) 2 fight against more dragon-like robots.

As it was the "commander" of the X- & Y-Units, AkaRyu is only referred to in official Brave Series material as "Z". To give it a bit more of an original name, it combines the Japanese terms for "Red" (赤, "Aka") and "Dragon" (竜, "Ryu"), similarly to Akabon or the Ryu Brothers from GaoGaiGar.
Daikengo

Daikengo is the titular robot of Uchu Majin Daikengo and is a super robot featured in Knights of the Multiverse Season 1. It was created by the evil organization L.O.S.R. to combat the powerful Raideen, with it being made in the image of a demon to counterbalance Raideen's appearance as a god.

## Personality

To fit with it's demon-like appearance, Daikengo was programmed with the personality to match. He's completely monstrous in all of his actions, from battling with whatever dirty measures he feels like to attacking innocent civilians. In fact, the reason he decided to have his battle with Raideen take place in the center of a ruined city was just to tick him off.

## Attacks/Armaments

* Demon Mouth

Daikengo's mask retracts to reveal a demon-like mouth with teeth sharp enough to pierce through Raideen's Mutronius Armor.

* Space Punch

Rocket Punch

* Cosmic Ray

A green energy ray from the forehead.

* Giant Spinning Cross Swords

A pair of giant rapiers stored in the legs. Capable of combining at the hilt and can be enhanced with fire to do more damage.

* Daiken Space Torpedoes

A pair of shark-like torpedoes launched from the abdomen.

* Daiken Cutter

Crescent Blades fired from the slots in the feet.

* Daiken Chuck

Nunchucks connected by an energy chain.

* Daiken Fire

A flamethrower that fires from the demon mouth.

* Daiken Shield

A pair of shoulder shields that combine into one and can be used as a boomerang.

## Relationships

### Akira Hibiki/Raideen

As his target, Daikengo wants nothing more than to beat Raideen as a smoking heap of wreckage. He enjoys getting under his skin about how many people he's killed and loves causing him as much pain as possible.