recursal/Fanatic-Fandom huggingface dataset:
Player Colony

pre-Beta

You can create your own colony by inviting NPCs to join you.

Colony related machines:

Assembly Core

Power Plant

Fusion Plant

Storage

Dwelling Bed

Incubator Not provided by the Starting Item in the "Build" game mode.

Factory Replicator

Enhance Machine

Repair Machine

Recycle Machine

Processing Facility

Trade Post Not provided by the Starting Item in the "Build" game mode.

Quarantine Tent

Medical Lab

Medical Detector

Training Station Not provided by the Starting Item in the "Build" game mode.
Making an Engine

## Start

You can get this quest by asking Adisa Mostafa if she has anything for you to do after *Reinventing the Wheel*.

Adisa now asks you to gather materials for the  engine.

## About

Get these materials to make an engine and the chipsets needed

## Goal

* Get 20 units of Steel

 ×20
* Get 50 units of Copper

 ×50
## Reward

Quest reward:

 Vehicle Engine Type 01
 Vehicle Engine Type 01 Script
## Walkthrough

You can go back to the Meteorite Crater or start mining at the Rock Formation, there is plenty of  Iron and  Copper there, too. If you don't have the  Steel Script yet, you can buy it from Lao Lei.

(You don't actually need  Steel for the  Vehicle Engine Type 01...)

Once you have the materials, deliver them to Adisa. Then you can ask her if there is more you can do, and get the side quest *Making a Fuel Cell*.
Pyrophobia

Bullet ×30
 Copper Shovel

## Start

You can get this quest by talking to the Random NPC at the Rock Formation (or later at Adisa Camp).

## Task 1

Slowly get the NPC close to fire so that he/she sees it is safe.

* Show that fire from a campfire is safe

 ×1
* Show that fire from the torch is safe

 ×1
## Task 2

Sand can be used to cover up fire, so get some for the NPC to feel safe.

* Get some sand

 ×50
## Task 3

Get the NPC close to a Firebear.

* Fight a firebear

 ×1
## Reward

For each task you get one of the following:

 Bullet ×30
– or –

 Copper Shovel
– or –

 Sashimi ×5
## Walkthrough

1. Make a  Torch and a  Campfire, and place them near the NPC. Talk to him/her again to get the next task.
2. Go gather some  Sand (you will find plenty on the beach nearby) and bring it back to the NPC. After finishing this task you can get the NPC to join you, or talk to him/her to get the next task.
3. Even though the NPC said you should bring him/her close to a Firebear, he/she doesn't have to be with you, you just have to kill a Firebear to complete this task. Firebears are not very common, so it may take a while until you find one. Once you've killed it, return and talk to the NPC to finish the quest.
Evospace Wiki/ru/Section 1

Добро пожаловать на официальную Evospace Wiki.добро пожаловать на Evospace Wiki.
Руководство по игре Evospace, создаваемое и поддерживаемое игроками.
Пожалуйста, не стесняйтесь вносить свой вклад, создавая новые статьи или расширяя существующие.
 Также на других языках:
  English

О Evospace
Evospace - это новая, уникальная исследовательская игра и песочница, в которой вам не нужно бороться за выживание, но так же вы можете исследовать ее на досуге, строить, расширять и изучать бесконечный процедурный мир.
[Читать больше...]

Категория:Разделы главной страницы
Processing Facility

*Need power device around*

Colony building. This building when used allows colonists to gather materials. All gathered materials are placed in colony storage. pre-Beta

Dimensions (blocks): 16W x 16D x 12H

## Using the processor

The colony will automatically place requests to the processor for resources it needs. You can also use it for gathering items for you.

To place an order, select an item from the Ores/Herbs/Other tab. Use the sliders to determine how much you want of that item. If you want more than the maximum, increase the number of rounds. Think of a "round" as a gathering trip - once a trip completes, the number of rounds for that process goes down by 1. If that was the final round, then the process is cleared and the colonists freed up for the next process.

If you have Auto set, when a process completes the game will move the colonists to the next process. It will \*not\* optimize which process they are assigned. This means that if there are no active processes, and add 1 item, it will immediately begin - which may or may not be what you want.

The amount and type of items in a process determines the base time it takes. Colonists with processing time bonuses will apply when used for a process with that type of item: ores, wood, herbs, etc. You can designate which process a colonist works on via their career window. Remember, with Auto the game will move colonists as a process completes.

## Replicator Script

* Sold by Ataro Baatar for 628

Ver 1.1.3
Macerator

The Macerator is the last machine used in the optimal ore-processing line. It can also make dust from many items within the game. It is instrumental to fluid fuel production as well and is used as a core or process improvement step of many operations, like grinding aluminum carbide ingots into dust for a small time advantage and a 22% energy reduction in the production of Aluminum. Time advantages are substantially larger for steel production, especially using the blast furnace.

When used in ore processing, it accepts raw Ores, Impure Ore Gravel, or Ore Gravel and provides "Impure Ore Dust", granting 1.5 smeltable dust per 1 ore item it processes (150% material efficiency). Used in combination with the automatic hammer and the ore washer, 3.375 smeltable dust will result per ore. For the less math-inclined, this whole process converts a stack of 32 ore into 108 dust - each smeltable into their own bar. Not using it is a huge waste. Beyond even this, impure ore dusts can be separated for additional products before smelting.

The Macerator is available in Copper, Steel, and Aluminum. Using steel grants a 50% improvement to speed with respect to the copper variant, Aluminum a 50% advantage over the Steel (or 125% advantage over the copper).
Quests

**SPOILER WARNING: Details that follow may spoil your enjoyment of the game.**

### NPC Follower

There are a number of NPCs who can be persuaded to accompany you by doing a small quest for them first. Other conditions may apply. Names of these NPCs are random. Quests are selected at random for each follower NPC on world creation from the ones below.

#### Carter Camp

* *Doctor's Assistant*
* *Injured Knee*

#### Earth Camp

* *The Adventurer*
* *Scientific Method*
* *Mutual Cooperation*
Monster Beacon 03

*Attract a large number of monsters to attack this place*

The animals will attack in waves, the difficulty will increase with each wave. pre-Beta

The animals for this beacon are Camelus, Coelodonta Rhino, Uredklad, Blindatillo, Layerback, Testudo Turtle and Andhera Queen. You will need more than a few turrets to survive. pre-Beta

## Replicator Script

* Sold by Chen Zhen for 1770

Ver 1.1.3
Seal of Blood

## Start

Talk to Michael Wiles and go through another part of negotiations. Pujans will request a trial of blood to seal the deal. Two champions from both sides have to defeat an offering together. Get to the part where you volunteer, and you will receive the quest.

## About

Conclude the Negotiations and peace terms by defeating the animal together with the Puja.

## Goal

Seal the deal

 × 1

## Reward

Quest reward:

–

## Walkthrough

Kill the Layerback that has just spawned on you. Considering the number of attackers, it will go down in seconds. Pujans will then acknowledge the peace treaty, bring the prisoners back to you, and discuss some details.

## Consequences

You get back:

 David Aslanov
 Tank Parson
 Kayla Anderson

All of the NPCs make their way back to your colony. You can now invite Tank and Kayla to join you.

You also get a new tab in your Mobile Phone menu.

 Diplomacy

Puja will not attack you from now on, and become invulnerable to your attacks.

Attacking any Pajan unit will now result in a slight drop of your standing with Paja and a catastrophical drop of your standing with Puja. As the latter is rather hard-gained, beware of taking on Paja now.
Nan Yang

"Just so you know, I'm cool with you guys, never got why we fought in the first place, we're all humans, especially now."

―Nan Yang, when asked about Adisa Mostafa, an Earthling

**Nan Yang** can be found at the Martian Camp. After the quest Back to Martian Camp is completed he will tell the player that Sara Peterson and the others were dragged away by monsters. When the other residents move on to the Martian Colony, Nan stays, possibly due to his disagreement with the segregation of Martians and Earthlings.

## Backstory

Nan is a talented technician and also a friend of Adisa Mostafa. He grew up on Mars, but doesn't care about where people were born. Although his aunt was killed during the war, when Earth nuked Emerald Station, he is friendly towards other people regardless of their origin and prefers talking technology, not politics.

## Shop

He starts with 1200-1300 and has the following items available for sale.

## Missions

### Storyline Quests

* Tracking Dark Creatures
* Engineering Talk
Animals

There are different kinds of animals in Planet Explorers and they can be classed into three categories based on their behavior. Beta 0.3

The main way of obtaining resources from animals is Hunting. Hunting animals allows Resources such as Meat, Animal Skin, and Animal Fat to be obtained. Beta 0.3

It has been mentioned that livestock may be a method of maintaining supplies for a PC created village. This has not yet been implemented. Beta 0.3

## Passive

Arbilla pre-Beta
Lungfish Beta 0.3
Maria Crow pre-Beta
Maristag Beta 0.3
## Defensive

Beach Walker pre-Beta
Coelodonta Rhino Beta 0.3
Domaca Monkey Beta 0.3
Gold Dragon Beta 0.3
Hoolock Gibbon Beta 0.3
Marisenhor Beta 0.3
Needlenose Giraffe Beta 0.3
Peloso Gibbon Beta 0.3
Porosso Beta 0.3
Schnauzer Dog Beta 0.3
Tamias Chipmunk Beta 0.3
Testudo Turtle Beta 0.3
Yosei Lizard Beta 0.3
## Aggressive

Acanthondii Flatmouth Shark pre-Beta
Andhera Male Beta 0.3
Andhera Queen Beta 0.3
Andhera Soldier Beta 0.3
Andhera Worker Beta 0.3
Blindatillo Beta 0.3
Caelum Rex
Crocodylus Aricroc Beta 0.3
Dayu Beta 0.51
Dhalacav Beta 0.3
Firebear Beta 0.3
Harpia Warbird Beta 0.3
Layerback Beta 0.3
Lepus Hare Beta 0.3
Lupus Wolf Beta 0.3
Lupus Devilwolf pre-Beta
Red Korona Beta 0.3
Rhino Wolf Beta 0.3
Tappeto Beta 0.3
Unaala Beta 0.51
Uredklad Beta 0.3
Etheremon Wiki/Section 3

Gameplay

* Battle Modes

Items

* EMONT
* EXP
* SHARDS

Community & Wiki

## Wiki

We are currently maintaining 340 pages (26 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to Etheremon Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.

Register
Register an account to keep track of your contributions.
Puja Battlebot

A gigantic flying robot made by ancient Puja. It is extremely dangerous and should be avoided in general.

There seem to be two types of the battlebot: the rotund one listed in Species Wiki, and the other one that is tall and slim and isn't listed anywhere.

## Appearance

### Story Mode

* Recon (Part 5)
* Defend Colony
* Over the Battlefield

### Adventure Mode

Anywhere. Spawn points seem to be persistant. Can probably also appear as a final boss in a Dungeon.

## Drop

Ver 1.0.9

* Quantities are approximate, please collect more statistics

## Tactical Information

This air robot is a deadly opponent that has three types of attack: multiple laser bursts in all directions; melee attack while spinning with energy blades out; heat-seeking rockets launch. It also moves all around the battlefield, and is almost impossible to hit in melee. High damage ranged weapons required, sentries help too.
How to play guide for Etheremon

*This article is a stub. You can help Etheremon Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Etheremon***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Negotiations

## Start

Talk to Michael Wiles after completing Park the Fleet, and tell him you are ready.

## About

Enter talks with the Puja and decide the future of the relationship betweens humans and Puja on Maria.

## Reward

Quest reward:

–

## Walkthrough

Travel to the marked area at `[12054, 9036]` - the nearest spot to move out is Natives' Relic.
When you are approximately 200m from the target, Michael will interrupt you, a short dialogue coordinating others will happen, the quest will end, and the next part will start.
Staurozoa Hexapod

The Staurozoa Hexapod is about 10 meters tall. It has extremely long legs compared to it's body size. It may be found in small groups or alone.

## Hunting

This animal will not attack unless provoked. It will defend itself with a spray of gas or fluid that damages the attacker. It may drop Meat, Translucent Shell and Petroleum.
Types

*This article is a stub. You can help Etheremon Wiki by expanding it.*

An Etheremon's type determines its properties. Each Etheremon possesses from 1 to 3 types out of 17 discovered types. Each type has an advantage over another type.

# Classes

**Ancestor**
Each Etheremon has up to 3 ancestors. Ancestors help Mons transform and buff their attack power.

**Gason**
"Gason" is a class of supporting Mons that buffs the defense power of other Etheremons with the same type. Each Gason possesses exactly one type and every type has a Gason associated with it.
Etheremon

*This article is a stub. You can help Etheremon Wiki by expanding it.*

Etheremon is the first game opening an era of Game 3.0. It creates a world of Etheremons (Mons) where you can capture, train, transform, and trade them with others.

Combining Blockchain and Virtual Reality technology, Etheremon offers a gaming experience like never before. This is the first gaming world ever where you actually own the assets which no one can influence or steal from you and see them operating like in the real world.

## Etheremon brings back Value

Etheremon is a decentralized world. In this world, all values created belong to users.
There are 2 main ways for users to generate value from Etheremon

### Train Mons and Sell for Profit

The more you train your Mons, the more value they will accumulate. Level-1 Mons are available in the game store. You can train them to evolve and lay eggs. Most kinds of Mon are limited in supply, hence, once all Mons of a type are bought, they will only be available on the trade market. Also, Mons in Form 2 and 3 can only be acquired from evolving, making them even scarier. The scarcity of Mons will drive up their value over time.

### Mine EMONT Token

Playing Etheremon give you chance to mine in-game cryptocurrency called EMONT. EMONT, an ERC-20 token, is capped at 20 million tokens to be issued. The earlier you join Etheremon, the more EMONTs you can mine. Accumulating EMONTs brings you great value as you can trade them for Ether or use them in-game. In the future, when EMONT becomes the only currency in-game, its increasing demand will drive up the value of the tokens you hold.
Missing Survivors

## Start

You get this quest by talking to Ataro Baatar after finishing the To the Coast quest.

Ataro has spotted an animal trail leading away from the crashed Lifeboat that he wants to follow and appreciates the backup.

## Walkthrough

Go to the marked location. There will be three Layerbacks fighting two Random NPCs. (They will die, there is no way you can save them.) Once you reach the marked spot, the quest will finish, and the quest Layerback Nest will start automatically.
Etheremon Wiki/Section 1

Welcome to the Official Etheremon WikiWelcome to the Official Etheremon Wiki
The guide for Etheremon written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Etheremon

Etheremon is the first game opening an era of Game 3.0. It creates a world of Etheremons where you can capture, train, transform, and trade them with others.

Combining Blockchain and Virtual Reality technology, Etheremon offers a gaming experience like never before. This is the first gaming world ever where you actually own the assets which no one can influence or steal from you and see them operating like in the real world.[Read more...]
Generator

Generators are used to create electricity, not to be confused with power. In early tiers, Steel Turbines are used. In which case, steam is used to power the turbine, in turn will generator power to turn the generator. In the pictures below you can see a very simple generator setup using 2 steel generators and 2 steel turbines. You can also use a Motor as well, however, expect the process to be far slower.

From the top, steam is fed to the turbine and connected into the back of the generator (the power input), and in this case, the generator is hooked into an electrical grid for power. In this case, a battery on one side, and wire on the other.

Generator facts:

* Generators use a 2x2 grid
* Generators will store some power once the output is full or no other devices are using power.
* Generators will turn in relation to the turbine. If the turbine is moving slowly, the turbine or motor is likely turning very slow as well.
* Steam motors can be used to turn them as well, but it is very slow and very steam heavy, though sometimes necessary early on.

Examples of the input and output of a generator. The input is not marked, but is the pulley system on the back.

An example of a generator configuration from the top

A generator from the front, where you can see the electrical output

Generator assembled with a power input (turbine) on the rear.
Items

**Items** in *Evospace* can be broken down into several categories. For the sake of this page, Tools, Machines, Networking Components, and Energy will be covered elsewhere.

* **Fuel** -
* **Ores** -
* **Ingots** -
* **Dusts** -
* **Intermediate Products** -
* **Decoratives** -
* **Miscellaneous Material** -
Planet Explorers

See below

In Planet Explorers, it is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explorer, gather, build, create, fight, and ultimately, conquer the land.

The gameplay will be in 3rd and 1st person perspectives. Players will be able to customize their character, combine and create weapons, vehicles, and buildings. At the same time, players will have to defeat multitudes of enemies of varying intelligence and defend the remnants of the colonists. There will also be a mission system that features NPCs giving the player goals to achieve to advance the storyline. The game will feature a single player story line as well as random single and multiplayer adventure maps. Multiplayer will feature prominently in Planet Explorers.

## System Requirements

Required

CPU: Dual 2.0Ghz
RAM: 2GB
GPU: OpenCL compatible (DX10.1+)
HDD: 2GB
Recommended

CPU: Dual 3.0Ghz
RAM: 4GB DDR3
O/S: Win 64bit
GPU: DX11 compatible
HDD: 2GB
Version history
Evospace

**Evospace** is a sandbox game and automated factory simulation. Concerns involve finding and extracting resources, fluid and solid logistics, resource processing for efficiency - both material efficiency and speed - handling byproducts, power management with 4 types of power concerns (heat, electrical, kinetic, and steam), and 3-Dimensional construction.

## Features

* Endless procedurally-generated world.
* No survival mechanics to keep you on your toes, just pure relaxed exploration.
* Building and crafting.
* Converyor logistics.
* Fluid logistics.
* Electrical power generation and networking
* Heat and kinetic force generation.
* Resource management.
* Material Processing.
* Managing Byproducts.
* Many more features to come!
Solar Panels

Solar Panels produce electricity during the day. They produce 0.075 electric units per 1 second cycle. It will take many solar panels to provide electricity to a base, but if you have little to no electricity flowing, they are a huge help when paired with several of them. At this time the only tier of these lies within the Stainless Steel tier.

Types of Solar Panels:

* Stainless Steel Solar Panel

Usage and facts:

* Solar panels have a wire input on the bottom, you can hook this into your electrical grid.
* Solar panels are used during the day
* Size of area used for 1 solar panel is 3x3x3
* Solar panels at this time do not seem to be affected by being blocked by their shadows, Solar panels can be put next to each other with no detrimental effects due to this.

Solar Panels in an Array

Demonstrating the top block cannot have anything placed on it, though it is flat during night, this needs to be clear to move.
Machines

The machines in evospace are principally used to process materials into usable forms, either directly or by supporting other machines.

# Ore Processing

Processing ore you acquire is a major source of resource efficiency. On top of 1.5 smeltable ore product for every 1 ore that passes through each step, the whole process also provides a useful byproduct - ore water - and significantly reduces smelting time.

# Steam Production

(данные получены экспериментальным методом, тик ≈ 1 сек.)

Паровые двигатели (steam engines)

Паровые турбины

# Electrical Production

There are multiple ways to produce power and electricity. Power is what is needed to operate a machine requiring the input, while other machines utilize electricity. In some cases, items such as electric motors will produce power, and use electricity to do so.
Automatic Hammer

The Automatic Hammer is first machine used in the optimal ore-processing line. It can also make plates from ingots and stone, as well as crushed brick from clay bricks and terracotta.

When used in ore processing, it accepts raw Ores and produces "Impure Ore Gravel", granting 1.5 smeltable gravel per 1 ore it process (150% material efficiency).

The Automatic Hammer is available in Copper and Steel. Using steel grants a 50% improvement to speed with respect to the copper variant.
System requirements

The following are the minimum and recommended **system requirements** for *Evospace*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Recommended requirements

* Requires a 64-bit processor and operating system
* Processor: Intel Core i5
* Memory: 6 GB RAM
* Graphics: Nvidia GTX 770 2GB
* Storage: 5 GB available space

## Minimum requirements

* Requires a 64-bit processor and operating system
* Processor: Intel Core i3
* Memory: 3 GB RAM
* Graphics: Nvidia GTX 660 2GB
* Storage: 3 GB available space

## See also

* How to play guide for Evospace
* Release date
Evospace Wiki

Welcome to the Evospace WikiWelcome to the Evospace Wiki
The Evospace guide for resources, construction, quests and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Evospace

*Evospace* is a new, unique exploration and sandbox game where you don't need to fight for survival, but can explore it at your leisure, building, expanding, and studying an endless, procedurally generated world.[Read more...]

Contents

Tools

Items

Exploration

Crafting

Structures

Vehicles
(upcoming)

Quests
(upcoming)

Guides

* How to play guide for Evospace
* System requirements
* Release date
* Game support

Twitter

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Wiki Community

We are currently maintaining 933 pages (62 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to Evospace Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.

Register
Register an account to keep track of your contributions.

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Evospace Wiki/Section 3

Guides

* How to play guide for Evospace
* System requirements
* Release date
* Game support

Twitter

Tweets by @evospace\_devwindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Evospace Wiki/Section 4

Wiki Community

We are currently maintaining 933 pages (62 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to Evospace Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.

Register
Register an account to keep track of your contributions.
Evospace Wiki/Section 1

Welcome to the Evospace WikiWelcome to the Evospace Wiki
The Evospace guide for resources, construction, quests and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Evospace

*Evospace* is a new, unique exploration and sandbox game where you don't need to fight for survival, but can explore it at your leisure, building, expanding, and studying an endless, procedurally generated world.[Read more...]
Heat

Heat is an energy resource in Evospace. Heat is generated by consuming Fuel in Furnaces.

Heat is the primary energy resource and the best measure of energy efficiency for a production chain creating fuel items. For instance, a Log produces 3 heat in a furnace. Using a Macerator to turn a log into 12 Sawdust costs 1 power - about 1.1 steam, which costs about 1.1 heat to produce. Sawdust produces 2 heat each, meaning this process takes a 3-heat fuel item and 1.1 actual heat, and produces 24 heat in fuel from it. This process is efficient.

By contrast, .01 units of water can be converted into .02 Hydrogen and .01 Oxygen. This costs 1 unit of Electricity in an Electrolyzer. .05 hydrogen produces 1 heat, meaning we'd spend 5 electricity to generate 2 heat. At very best, electricity is 81% efficient - meaning it takes rough 1.25 heat via Steam to generate the Power to generate 1 electricity. Electrolyzing .05 units of water, thus, would cost at least 6.25 units of heat and produce 2. This is inefficient.

Processes can be compared this way as well.
Crafting

**Crafting** is the core of the gameplay in *Evospace*.

Crafting can be done manually - this is generally best for machines that will be used and placed in small numbers - or automatically - good for frequently-used items like conveyors, pipes, and cables.

Some crafting can only be done by machines. Some gain material efficiency when performed by machine.
Intermediate Products

Intermediate Products are mostly found in the "components" section of your crafting menu.

# Primary Components

Crafting primary components by machine has an efficiency advantage. They cost twice as much material to produce by hand from ingots. In order to produce a machine from primary components, sufficient components must be available in your inventory. An insufficient number will cause ingots to be used at the full, doubled price. The existing system will not exhaust your component supply and use ingots for remnants. It's all or nothing.

# Secondary Components

Prefabricating secondary components can save you time, but confers no specific material advantage.

# Other Intermediaries

As with secondary intermediaries, these items seem to exist only as steps along the path to an alternative product. Unlike components, however, these cannot be handcrafted (exception for unfired clay bricks).
Evospace Wiki/ru

Wiki.png

Добро пожаловать на официальную Evospace Wiki.добро пожаловать на Evospace Wiki.
Руководство по игре Evospace, создаваемое и поддерживаемое игроками.
Пожалуйста, не стесняйтесь вносить свой вклад, создавая новые статьи или расширяя существующие.
 Также на других языках:
  English

О Evospace
Evospace - это новая, уникальная исследовательская игра и песочница, в которой вам не нужно бороться за выживание, но так же вы можете исследовать ее на досуге, строить, расширять и изучать бесконечный процедурный мир.
[Читать больше...]

Evospace Wiki/ru/Section 2

Evospace Wiki/ru/Section 3

Evospace Wiki/ru/Section 4

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.

en:
Etheremon Wiki

Welcome to the Official Etheremon WikiWelcome to the Official Etheremon Wiki
The guide for Etheremon written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Etheremon

Etheremon is the first game opening an era of Game 3.0. It creates a world of Etheremons where you can capture, train, transform, and trade them with others.

Combining Blockchain and Virtual Reality technology, Etheremon offers a gaming experience like never before. This is the first gaming world ever where you actually own the assets which no one can influence or steal from you and see them operating like in the real world.[Read more...]

Mon's Information

* Battle Power
* Eggs
* Types
* List of Mons

Videos

*See more videos*

Gameplay

* Battle Modes

Items

* EMONT
* EXP
* SHARDS

Community & Wiki

## Wiki

We are currently maintaining 340 pages (26 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to Etheremon Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.

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Guide

What is Etheremon & How to get started

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Overflow Valve

Wavelet shared the setup for an overflow valve on Discord. It is easy to handle excess fluid or gas, just send it to a sink!

Requires:

* 2 Steel Logic Circuit
* Steel Logic Controller
* Steel Logic Interface
* 3 Steel Logic Wire
* Valve

That's it! Arrange these as shown and then set the properties of all 4... easy as pie :)
Energy

Evospace includes 4 sources of energy.

* Heat
* Steam
* Power (Kinetic)
* Electricity

Many machines consist of multiple parts - often including an energy provider and a mechanical/chemical function. While some do not - like the robotic arm and conveyor - these are fairly rare and useful only for logistic purposes - not proper production. Production machines, a Macerator for instance, require an energy source.

Energy always begins as fuel and in the form of heat. Heat can be applied directly by furnaces (as is the case with smelters), or it can be transformed into steam via a boiler and a fluid network.

Steam can power some machines directly - like an automatic hammer. But most require at least one more step of conversion.

A steam engine or steam turbine can convert steam into kinetic Power. These engines can drive the mechanisms of ore washers, macerators, separators, presses, and other machinery.

Finally, the mechanical energy from a turbine (or engine, if you're patient) can be converted into electricity via a generator to power the likes of a fermenter, electrolyzer, or arc smelter.

There are times when speed is more important than efficiency - or even a few where efficiency can be gained by converting electricity back into kinetic power. Or it may just be easier to do. For these events, electric motors may be preferable to steam engines despite steam engines operating at 90% efficiency, while the turbine likely powering your generator functions at 75%, the generator itself at 90%, and your motor at 80%.

There may be events where conversion from electricity to heat is reasonable as well. The steel electric furnace is a slow, 100% efficient system to achieve this.
Steam

In **Evospace**, Steam is the means by which energy from fuel is transferred to machines that perform complex mechanical operations. While smelters of varying natures tend to run directly on heat and automatic hammers run on steam, most production machines run on mechanical power or electricity. Steam provides the transferable intermediary that transforms heat into these more functional energy forms.

Production of steam requires a boiler. A source of heat (see: Furnaces) and a source of water - usually a pump - must be connected to the boiler. Steam is transferred via a fluid network from the boiler(s) to it's consumers.

Production of steam is 100% efficient.
Ingots

Ingots are the most versatile, but also least efficient material for crafting. While it will take longer and require more material than more-prepared forms, machines, logistics components, fluid networking components, electrical networking components, and decoratives can be manually-crafted directly from ingots.
Power

Power is an energy resource in Evospace. It is representative of rotational kinetic force. Most production machines require power.

Power will be your greatest source of energy drain in the early game. While Steam Engines have the potential to be 90% energy efficient, they will continue to run even when no power needs to be provided. As a result, any steam engine without work will slowly drain your fuel energy. Consider using valves to combat this if you'll be away from your base for an extended duration.

Steam Turbines are much faster than steam engines but are only 75% efficient. They also suffer the same problem with overflow steam engines do. A line of steam turbines needlessly active will waste enegry faster than anything else in the game.

Electric Motors are also 90% efficient and stop when not in use. However, they require Electricity to run, and Electricity has a loss of at least 19% already built into it's production, not to mention Generators will run endlessly, like steam engines - though a generator can power many devices at once, potentially mitigating some of the loss due to overflow.

Gas turbines are roughly 83% efficient and very fast, plus they have an output stop. As your stainless steel production becomes more regular, any and every possible source of power should probably be replaced with one - subject to the logistic constrains of your factory.

Their rather impressive efficiency and speed can actually be extended further by using oxygen as an oxydizing agent (secondary fuel source) - increasing efficiency to 167% and doubling speed. At present, however, the only source of oxygen is hydrolysis, meaning any oxygen production you may have should be strictly relegated to electrical overflow. At present, the game also lacks any need for the extreme output speed of the gas turbine burning oxygen along with a potent
Forgotten Myths Wiki/Section 3

Cards
## Building

* Cards
* Card abilities
* Cards by class

* Cards by color
* Cards by faction
* Cards by race

Overview
## Overview

* Bosses
* Card abilities
* Cards
* Classes

* Factions
* Gameplay
* Monsters
* Races

Forgotten Myths on Twitter
## Forgotten Myths on Twitter

Tweets by @Forgotten\_Mythswindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Levels

One of the major characteristics of Forgotten Myths is leveling and ranking up. Players can advance through levels by winning games and defeating their opponents. Each victory rewards you with experience points that you collect to level up. You can also receive special rewards, and unlock content as you move along the levels.

* Level 5 – You can now enter the Battleground.
* Level 10 – You can now enter Duels.
* Level 15 – You can now enter Tournaments.
* Level 20 – You can now join raids and fight against fearsome bosses, dreadful monsters and creatures to win great rewards.

Players that reach Level 5 become eligible to join the battleground and start their journey among the ranks of Forgotten Myths. Victories in Battleground reward you with honor, but remember, you will also lose honor points when you lose in a Battleground! As you make your way to the top of the ranks, you will battle with mighty opponents, and you will showcase your strength and strategy to the world of Forgotten Myths.
Electricity

Electricity is one of Evospace's energy forms. It is the most versatile form of energy - able to drive Electric Motors for Power, Electric Furnaces for Heat and Steam, as well as supply several devices that accept electricity directly, like Electrolyzers and Fermenters.

It is also the least efficient to produce. A Steam Engine can drive a Generator to produce electricity very slowly at 81% efficiency (81% of the heat from Fuel is converted into electricity). Other options, like the Steam Turbine are faster, but less efficient.

Electricity first becomes available in the Steel tier and is necessary for the production of Aluminum.
Forgotten Myths Wiki/Section 1

Welcome to the Official Forgotten Myths Wiki
The Forgotten Myths reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 578 pages (105 articles).

Welcome to the Forgotten Myths Wiki
## Welcome to the Forgotten Myths Wiki

**Forgotten Myths** is a game created and developed by Anchora Games and Dream Harvesters.

Forgotten Myths is a free to play online collectible card game that incorporates deck building, card collection and strategic gameplay in a fantastic historical background incorporating several civilizations, myths and legends in the same universe!

[Read more...]

Featured Images
## Featured Images

mw.loader.load('ext.slideboxlightshow');*
Phases

Phases determine the Game Basics in Forgotten Myths. Every turn in the game is divided into three phases.

* Phase 1 - Draw & Play
* Phase 2 - Spells & Abilities
* Phase 3 - Fight

* Phase 1: Draw phase has two main rules. If you have 5 or more cards in your hand, you draw 1 card every turn. If you have less than 5 cards in your hand, then you draw up to five cards. (The number of cards drawn can be increased depending on other abilities.) Each player can then play one energy card from their hand, increasing the pool of energy that is used to play other cards. Depending on the available energy, you can then play attack and fortification cards on the battlefield. Every turn, you can also discard one card from your hand to instantly draw another card from your deck.

* Phase 2: In this phase, players can play spell and enchantment cards, and use abilities of their cards in play. In order to play spells and enchantments, a player must have enough energy still not used, left over from Phase 1. Card abilities may also require energy to be used.

* Phase 3: This is the attack phase. In this phase, you sit back and relax, and watch how your strategy unfolds, as your cards in the battlefield attack and use passive abilities on their own.
Fire Fight

## Start

You can get this quest by talking to Adisa Mostafa after finishing the quest More Survivors.

Adisa mentions that Lao Lei wants to go back to the landing site to look for survivors. She asks you to clear out the Firebears there, and promises to give you a copper armor in return, plus she gives you an  Iron Bow and 50  Arrows.

## About

Get rid of all the fire bears in the nest.

## Goal

* Kill 3 ursus bears

 ×3
## Reward

Quest reward:

 Copper Armor (M)
– or –

 Copper Armor (F)
Other items gained:

 Iron Bow
 Arrow ×50
## Walkthrough

Go to the Firebear Nest and kill all three Firebears there. Make sure you have enough ammunition!

You will probably do this while on the mission Rescue Plan given by Lao Lei, which will involve going there, rescuing the survivors and coming back to Adisa again. Once you're back, talk to Adisa to finish the quest and get your reward.
Deck

**Deck** is crucial in the Game Basics of Forgotten Myths.

Once you register to the game, you will be given a pre-built deck belonging to the faction of your choice. This deck will allow you to defeat your foes early in the game, and serve as a foundation to improve your deck further.

In order to fight against others players, you must have a deck of at least 30 cards. There are multiple match types in Forgotten Myths, for 1v1 games you only need 30 cards in your deck, but for Battleground matches you must have a deck of at least 40 cards.

There are certain rules about deck building:

1. Each deck can only consist of a single color (with the exception of neutral cards).
2. You can put a maximum of 3 copies of the same card into one deck.
3. You can put a maximum of 2 copies of the same epic card into one deck.
4. Each deck can contain a maximum of 4 neutral cards.
5. The maximum number of cards in a deck can be 100 (further requirements may be subjected on players for special tournaments).

When creating a new deck, you must carefully think about your strategy. The number of energy cards you put into a deck has a big effect on how successful that deck will be. The rest of the cards you add to your deck must complement each other in order to create a coherent and effective strategy to defeat your opponents. Some of these strategies are discussed in the Forums.
Forgotten Myths Wiki/Section 4

Wiki Community
## Wiki Community

We are always looking for more contributors! If you're looking to help, please **be bold** and start editing! Remember to check out our help wiki if you're new to wikis. Areas most in need of help are...

* Add card articles
* Finishing up articles

Remember, this wiki would be nothing without contributions from people like you!
Basic attributes

The following is a list of basic attributes in the game Forgotten Myths.

## List of basic attributes

* Attack: Every creature and soldier card has an attack value (or attack points – AP), and is able to attack once in Phase 3. (Unless they are disabled, or enchanted with cards that change the attack pattern.)

* Health: Each attack and fortification card has a health value (or health points –HP). Cards that receive damage lose health points dynamically and if the health points of a card fall down to zero, that card dies.

* Combat Damage: Combat damage is physical damage that is dealt by the attack points of a card that is in the attack zone.

* Spell Damage: Direct damage dealt by spell cards, or by card abilities is considered as spell damage. Basically, all damage types that are not combat damage are considered as spell damage.
Fishing

*Este artigo é um esboço. Você pode ajudar Black Desert Online Wikiexpandindo esse artigo.*

**Fishing**, juntamente com **Gathering**, é uma profissão em *Black Desert Online*. Abundantes recursos naturais estão a fora na natureza, esperando ser descobertos! Explore a terra e o mar e recolha os benefícios.
Cards

There are several card types in Forgotten Myths each with a different purpose and function. Cards have three main attributes, energy cost, attack points, and health points (or hit points). Furthermore, cards in Forgotten Myths often have abilities that can be actively or passively used.

Epic Cards are unique characters that have a strong impact on a faction’s storyline. These cards are often very powerful and difficult to acquire. As a result, you can only put two copies of each epic card to your deck.
Коммерциум

Торговля, как и Купеческие гильдии существовала всегда, в связи с апокалипсисом золото сейчас имеет чрезвычайно большое влияние на людей. Главы местных городских отделений Коммерциума централизованы и контролируют всю торговлю в своём регионе. Все предприятий будто шахты, рынки, караваны платят налоги Коммерциуму. Не все торговцы работают на Коммерциум в отдалённых деревнях и заставах есть независимые торговцы, но если они решат перебраться в город без разрешения Коммерциума это приведёт к пагубным последствиям.

Глава отделения Коммерциума в Тероне Линос.

Глава отделения Коммерциума в Маадоране Страбос.

Глава отделения Коммерциума в Ганнезаре Афанасий.

 2. Talk to Mercato in Tavern. This quest can be done in three way with different outcome. First, you can ask Cado for help. He can talk with Mercato if you agree on his terms. It may add complications in future.
Second, you can demand help from Cado (streetwise + persuasion check).
Third, you can play a game with Mercato. For this you need very high intelligence (>8) or high sum of dexterity and streetwise. After that Mercato is have debt and you can persuade him to work with you, either with sum of streetwise and persuasion or with sum of persuasion and trading. Additionally if you fail - you can use charisma+streetwise. After that Cado want half of money you win from Mercato. You can give it or fight with him.
 3. Antidas want proof of conspiracy. This quest can be finished in several ways. First, if you have good charisma you can ask Mercato for help. Then you can buy or steal (?) Imperial Guard armor from one of Mercato friends and with his help enter Fort and find proofs. Second, you can forge false proof with example of Carrinas writing. For this you can dress in Merchant robe and with Etiquette or Trading check have it. After that you need pass check for lore (3) and Int and you will have forged proof. Third way - with high etiquette you can tell Antidas that he does need proof. In this quest you can change side and pledge loyalty to Carrinas.
Дом Аврелиан

Во время войны дом Аврелиан отправил свои войска на поддержание порядка в колониях, в то время как войска других домов сдерживали наступление квантари. Когда людей охватила паника, Генерал Гэлий взял под контроль все ключевые крепости и города.
Сегодня Дом Аврелиан контролирует 70% того, что осталось от Маадорана, города, построенного вокруг старой крепости. Гэлий прилагает все усилия что бы баланс сил был склонён в его пользу, из-за чего другие дома пытаются всячески ему помешать.