recursal/Fanatic-Fandom huggingface dataset:
Mysteries

To progress further in the game you will have to collect **Mysteries**, which you earn through collecting a bunch of Mana. After you have collected 1e12 Mana you will unlock your very first Mystery, as well as unlocking the ability Exile; starting over while collecting all the Mysteries you've required from that run. For each Mystery that you collect, you will increase the profit of all your Sources by a base bonus of 3% per Mystery. Attribute Points in Intelligence can increase that bonus to 35%. Additionally, the Devourer can massively increase the profit bonus of the Mysteries as it levels up from eating the Shards from all Spells.

*The in-game help recommends a first exile at around 100 mysteries.*

Mysteries are calculated by the following formula:

# Mysteries

All Mana This Realm

5

e

11

{\displaystyle \text{Mysteries} = \sqrt{\frac{\text{All Mana This Realm}}{5\mathrm{e}11}}}

This can be rearranged for Mana:

# Mana Required
(
Current Mysteries
×
2
Mysteries To Earn
1
)
×
Mysteries To Earn
×
5

e

11

{\displaystyle \text{Mana Required} = (\text{Current Mysteries} \times 2 + \text{Mysteries To Earn} + 1) \times \text{Mysteries To Earn} \times 5\mathrm{e}11}

 *New Mysteries won't appearing until you are within 1e12 Mysteries from your current Mysteries. E.g.: With 1e30 Mysteries, Mysteries earned after exiling will display 0.00 until you've collected enough Mana to gain 1e18 Mysteries or more.*
Unclean Knowledge

## Unclean Knowledge

### Description

Increases pet experience gains, based on times cast this Exile.

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies Pet XP gain by:

(
C
1

)

0.41

×
I
×
0.55
1

{\displaystyle (C + 1)^{0.41} \times I \times 0.55 + 1}

Increases Pet XP gain by:

(
C
1

)

0.41

×
I
×
55
%

{\displaystyle (C + 1)^{0.41} \times I \times 55\%}

where:

# * C
Unclean Knowledge Casts This Exile

{\displaystyle C = \text{Unclean Knowledge Casts This Exile}}
# * I
Incantation Efficiency

{\displaystyle I = \text{Incantation Efficiency}}
Slavedriver

Earn 1e15 Mysteries

### Rules

You start with 100 Circles Of Power.Level requirement for FireBall and Unclean Knowledge reduced to level 1.

Ability power increased 66 times.

Autoclicks from Spells increased 10 times.

Mana sources don't earn mana.

You can't change pet.

### Reward

Increases autoclicks amount from Spells by 10%

Short Easy Challenge - 20 Minute ~ 1 Hour Challenge

## Strategy

Make sure you are active and clicking.

Spells

1. Get Fireball immediately and set to autocast as soon as possible.
2. Get Spell Focus as soon as possible and set to auto-cast once you can auto-cast 2 spells.
3. Once you reach level 32, get Summon Infernal Thrasher
4. You will likely reach pet level 66 before you reach character level 72, which unlocks the next spell that gives the Daemon experience.
5. Around 19-20 Spell Shards gained passively and clicking quickly(Pet level 50), I had Fire Ball up almost constantly, and Summon Infernal Thrasher always able to be used.
	1. At this point, there is no need to buy upgrades to increase profit, unless you want to.

Mana Sources

1. Try to get at least 100 of each. 200 at least for Mana Gems, Grimoires, Spell Fountains.

Upgrades

1. Focus on upgrades that
	1. increase pet experience gain, all pet upgrades up to Mutagen Diet.
	2. Spell slots, you need at least 3 by level 32.
	3. Autocast increase. You need at least 2.
	4. Spell shard gain increase. All upgrades up to Spell Simplification(Passive) and Spell Expertise(Clicks)
	5. Increase mana source profit or click profit, whatever is needed to unlock all of the above.
	6. give a high percent profit increase, 50%+
2. Do not get
	1. idle profit increase spells
TODO

## WIP Pages

* Template:SiteNav - Made a start on updating this. Think it would be good to separate Paragon Mechanics from general 'Mechanics' because it's more intuitive that way. Some pages like Ascension forms and Corruptions don't exist?
* Ascension Forms - Doesn't yet exist but added to site nav.
* Corruption - Doesn't yet exist but added to site nav - May be better to make this page a redirect to collectibles and add corruption there instead.
* Triumph - Add More Guides. Add Memory recommendations.
* Realm Upgrades - Heritage sections - Mana, Power, Tools, Foundation into the table.
* Guides - consider if this content should be in Category:Guides

## Guide WIP

These pages have been made with a filler template but information (apart from druid) is just filler and needs inputting.

* Rainforest Druid Guide
* Thunderous Justice Arcanist Guide
* Ahead of Its Time Prodigy Guide
* Feral Abyss Demonologist Guide
* Tombworld Warfare Necromancer Guide
* Redemption Voidmancer Guide
Paragon

**Paragon**, which is found in the Journal ("J"), provides a list of global tasks which give additional bonuses upon completion. Each level must be unlocked in order to obtain the rewards. There are two types, one are called Paragon and have to be reclaimed after every Realm Change, the other is called Legacy and stays even after a Realm Change.
Shadow of the Pyre

Highest Necromancer level 120

Highest Arcanist level 120

Highest Prodigy level 120

Highest Umbramancer level 135

## Strategy

While doing this when at e211, I pretty much distributed points to wear my evocation equipment and made sure I could get to Arcanaworg.

Spells: Empower, True Sorcery, JSM. The others don't really matter, you don't need them. You can be faster if you pick something smart, but the challenge takes less than 5 minutes even with this lazy strat.

I got Spellhound, set everything on reckless and clicked on a couple of LS that spawned and I was 130 and ready to switch to Arcanaworg. After that just afk and I completed the challenge within a couple of minutes.
Upgrademeister

### Rules

Passive Shards generation starts at 100 Shards per sec.Spell reduced cost by 50%.

Level requirement reduced by 50.

Void Entities spawn rate increased 5 times.

Buying an upgrade increases all profits 1.45 times for each upgrade acquired in run for 10 seconds.

### Reward

Level requirements reduced by 1

Medium Length Challenge - 2 Hours minimum active

Requires constant attention throughout due to 10 second manually triggered profit increases specific to this challenge.

## Strategy

The idea of the challenge is to pace yourself when buying new upgrades *(~one at a time~)*

* Make sure to buy all sources before buying new upgrades.
* Buy the Most beneficial upgrades first

* + Upgrades that give higher bonuses
* Don't buy the useless upgrades, save them for a boost later
	+ Ex: Offline bonus upgrades
* Wait a few seconds before buying new upgrades.
	+ Each upgrade gets 10 seconds of profit bonus, with an increase of x1.45^n[upgrades] with each upgrade acquired.
* Spells are cheap & level requirements are lowered, so spam them!

Attributes:

* 25 Insight
* 100 Spellcraft
* ~Patience
* *(Wisdom can make spells extra cheap with 25 points, but not necessary)*

Alternate strategy that takes sub 5 min:

1. Make sure to buy all sources and don't buy any upgrades until e12 mana.
2. Once you have the option to get spells begin buying all the upgrades possible.
3. Have spells set to magic missile, void lure, spell focus, void auto and manabeast.
4. Continue until you hit e96. (Should be very quick)

Attributes:

* 25 Insight
* 25 Spellcraft
* 50 Patience
Chronomancer

## Description

*Time traveling techniques were thought to be nigh impossible to attain by the magical society, though some manipulation has been proved be plausible by the most cunning experimenters. While exact time or means cannot be discerned now, since the beginning of the Void exploration age, there've been reports of strangers with knowledge of future or past events appearing all around the world. Over time, this peculiar caste of wizards became known as Chronomancers.*

## Description

The Chronomancer is an adept time traveler, who's visited countless timelines in past, present, and future. No one really knows where they came from or how they attained their powers. He utilizes unknown technology to manipulate time at will. By compressing the time and tying himself to anchors within certain timelines, he can accelerate his perception of time straight up jump forwards and backwards, using it to prolong and augment his spellcasting.

Unique Sources: Temporal Anchor, replaces Nexi

## Unlocking

The Chronomancer unlock run should be a very short run - about 15 minutes.

Requirements:

* e68 Mysteries (which will get up to 1530 Nexi)
* 175 Empathy (you can use less, but it will take longer - 150 Empathy will bring the timer to 2 seconds at about 1250 Nexi)

1. Do not buy any sources until Nexi are available
2. Click the orb, buying any upgrades along the way, until a spell slot can be purchased and cast
3. Buy max Nexi available to you and buy all upgrades
4. Set your pet to Homunculus, ensure the timer is at 1 second (check your Empathy if it isn't). Let this run until your Nexi hit 1507.
5. Buy all sources to max and buy all remaining upgrades, this will certainly cover the final requirement.
6. Select Chronomancer

## Guides

Chronomancer\_Guide\_Updated (Most up to date)

*To learn about writing your own guides, please see the Guide to Guides.*

## Hero Ability

[Toggle Notation]
Percentage
Multiplier

The Chronomancer multiplies Sources profit by:

L
2

×
C
×
(
(
T
S
)
×
G

)

0.64

×
0.25
1

{\displaystyle L^2 \times C \times ((T + S) \times G)^{0.64} \times 0.25 + 1}

where:

# * C
Character Ability Power

{\displaystyle C = \text{Character Ability Power}}
# * G
Character Ability Power Growth Rate

{\displaystyle G = \text{Character Ability Power Growth Rate}}
# * L
Hero Level

{\displaystyle L = \text{Hero Level}}
# * T
Character Play Time

{\displaystyle T = \text{Character Play Time}}
# * S
Skipped Time

{\displaystyle S = \text{Skipped Time}}

The Chronomancer increases Sources profit by:

L
2

×
C
×
(
(
T
S
)
×
G

)

0.64

×
25
%

{\displaystyle L^2 \times C \times ((T + S) \times G)^{0.64} \times 25\%}

where:

# * C
Character Ability Power

{\displaystyle C = \text{Character Ability Power}}
# * G
Character Ability Power Growth Rate

{\displaystyle G = \text{Character Ability Power Growth Rate}}
# * L
Hero Level

{\displaystyle L = \text{Hero Level}}
# * T
Character Play Time

{\displaystyle T = \text{Character Play Time}}
# * S
Skipped Time

{\displaystyle S = \text{Skipped Time}}
Power Of Sacrifice

### Description

Consumes all Hallowed Clicks available. Increases Click Profit, based on Hallowed Clicks consumed.

## Details

[Toggle Notation]
Percentage
Multiplier

On cast, consumes all Hallowed Clicks to multiply Click Profit by:

1.2

H

×

I

0.65

1

{\displaystyle 1.2^{H} \times I^{0.65} + 1}

On cast, consumes all Hallowed Clicks to increase Click Profit by:

1.2

H

×

I

0.65

×
100
%

{\displaystyle 1.2^{H} \times I^{0.65} \times 100\%}

*Note: This spell snapshots its values on cast and maintains them for its duration.*

where:

# * H
Hallowed Clicks Consumed

{\displaystyle H = \text{Hallowed Clicks Consumed}}
# * I
Incantation Efficiency

{\displaystyle I = \text{Incantation Efficiency}}
Unstable Curse II

### Rules

After expiring, the Spell is replaced by another, random Spell with 20% chance.After expiring Spell your Pet is replaced by another, random Pet (who retains previous' total experience) with 10%.

Reduces Spells cost by 70%.

You can't change hero class.

You can't change pet.

### Objectives

Collect 2.5e7 Void ManaPerform 1e5 autoclicks

Reach pet level 95

### Reward

Increase Character experience gained from actions by 75%

Medium Length Challenge - 1 ~ 4 Hours - Depends on Activity

## Strategy

The Goal of this Challenge: *(by recommended priority)*

* Pet level 95 *(Usually takes the longest)*
* Collect 2.50e7 Void Mana
* Collect 1.00e5 Auto-clicks

Attributes:

* 100 Insight
* ~100 Wisdom
* 25 Intelligence
* ~100 Spellcraft
* ~Patience

Use  to replace any unwanted Spells, and to get the desired combos or to switch out pets *(especially with a Devourer)*
*(Putting it on MM on Reckless Autocast will automatically use it until switched out for a new spell)*

1) Focus on leveling up your Pet with:
*(Recommended with Interrogator active.)*

* +

Would Not recommend , as to not lose current Pet.

Another option is to search for  then activate it with Spellhound or Arcanaworg active.

2) Void Mana is easily acquired with Voidfiend:

* Collecting Void Entities
* Alt method: Anima Construct +  +  +  +
* Alt method 2: Winged Knight + Void Prison

3) Autoclicks can be done throughout the challenge, and you can use any Summoning Spells; with Necromancer's and Druid's being the best.
Nix-Instability

*Umbramancers and their pets can only wreak so much destruction, limited by their natural potential and shadows available. The insane, Umbra-bound Alchemists have long sought to find a way to augment their power - and this seemingly harmless blob of bright-white 'shadow' is their masterpiece. Indeed, harmless under normal cicumstances, this substance, a sort of pure white jelly impervious to Shadow-flame and imbued by some semblance of 'soul' through infusion of Anima dubbed Nix, is a catastrophe waiting for it's chance to truly shine. When surrounded by sufficient amount of Liquid Shadow and ignited, it consciously fractures itself into myriad tiny white surfaces spread across all the burning volume, embeddding into any material it encounters and accumulating shadows upon them, which, in turn, ignite and spread the Nix even more, creating a chain reaction. Resulting is an explosion that can engulf entire cities before finally ceasing - to the greatest satisfaction of the Umbra.*

## Description

The Tier 3 upgrade of . Offline production increases. Spawns mana sources depending on Mana available. While Idle Mode is off, profits increase with time spent this Exile.

Gain experience each second.

## Pet Ability

[Toggle Notation]
Percentage
Multiplier

Multiplies Offline production by:

P
×

L

1.5

×
0.25
1

{\displaystyle P \times L^{1.5} \times 0.25 + 1}

Increases Offline bonus by:

P
×

L

1.5

×
25
%

{\displaystyle P \times L^{1.5} \times 25\%}

While Idle mode is Off, multiplies profits by:

P

0.5

×
L
×

T

4.5

×
0.002
1

{\displaystyle P^{0.5} \times L \times T^{4.5} \times 0.002 + 1}

While Idle mode is Off, increases profits by:

P

0.5

×
L
×

T

4.5

×
0.2
%

{\displaystyle P^{0.5} \times L \times T^{4.5} \times 0.2\%}

Each second, grants 1 mana source whose cost does not exceed All Mana This Realm.
*Note: As this is not an ability activation, it is unaffected by  and .*

Charges all non-shard spells by 1% every second.

where:

# * P
Pet Ability Power

{\displaystyle P = \text{Pet Ability Power}}
# * L
Pet Level

{\displaystyle L = \text{Pet Level}}
# * T
3
Played Game Time, in Days

{\displaystyle T = 3 + \text{Played Game Time, in Days}}

After 11 days:

# * T

(

Played Game Time, in Days
−
11

)

0.1

14

{\displaystyle T = \left(\text{Played Game Time, in Days}-11\right)^{0.1}+14}

## Experience Gain

Gains experience each second, equal to:

(
2
F
)
×
3
×
M

{\displaystyle (2 + F) \times 3 \times M}

where:

# * F
Fixed Pet XP Bonus

{\displaystyle F = \text{Fixed Pet XP Bonus}}
# * M
Pet XP Multiplier

{\displaystyle M = \text{Pet XP Multiplier}}
Umbral Rage

### Description

Increases Evocation Efficiency and extends duration, based on Evocation casts while active. Increases spell costs over time, reset by manual click.

## Details

[Toggle Notation]
Percentage
Multiplier

Each evocation cast increases the remaining duration of  by **2** seconds. The remaining duration cannot exceed the initial duration.

Multiplies Evocation Efficiency by:

(
E
2

)

0.35

×
I
×
18
1

{\displaystyle (E + 2)^{0.35} \times I \times 18 + 1}

Increases Evocation Efficiency by:

(
E
2

)

0.35

×
I
×
1800
%

{\displaystyle (E + 2)^{0.35} \times I \times 1800\%}

Multiplies Spell Costs by:

1.25

N

{\displaystyle 1.25^{N}}

Increases Spell Costs by:

1.25

N

×
100
%
−
100
%

{\displaystyle 1.25^{N} \times 100\% - 100\%}

Charges every:

T

{\displaystyle T}

seconds, by:

S
×
R
×
0.02
%

{\displaystyle S \times R \times 0.02\%}

*See also: Liquid Shadow*

where:

# * E
Evocation Spells Cast During Umbral Rage

{\displaystyle E = \text{Evocation Spells Cast During Umbral Rage}}
# * I
Incantation Efficiency

{\displaystyle I = \text{Incantation Efficiency}}
# * N
Time Since Last Click
−
1

{\displaystyle N = \text{Time Since Last Click} - 1}

*Note: N has a minimum of 0, and a maximum of 11. Manual clicks reset N to 0.*

# * T
Shadow Spell Charge Delay

{\displaystyle T = \text{Shadow Spell Charge Delay}}
# * S
Liquid Shadow

{\displaystyle S = \text{Liquid Shadow}}
# * R
Liquid Shadow Conversion Rate

{\displaystyle R = \text{Liquid Shadow Conversion Rate}}

### Cost Increase

While  is active, the shard and charging cost of all spells is increased. This is based on the time since the initial cast or last manual click, whichever is more recent. It starts at 0% for the first second, and increases by 25% each second, up to 12 seconds:
Temper The Steel

### Description

Grants Furious Strike charges each second, based on times cast this Exile. While active, gains casts with each charge-based evocation spell cast and charges all such spells on panel, based on times cast this Exile. Can have an unlimited amount of charges. Passive: Increases Character Ability Power.

## Details

[Toggle Notation]
Percentage
Multiplier

Each second, charge  by:

C

E

×
0.1
%

log

10

⁡
(
E
)
×
1.5
%
1
%

{\displaystyle C\_{E}\times 0.1\%+\log \_{10}(E)\times 1.5\%+1\%}

While active, each evocation cast increases

C

E

{\displaystyle C\_{E}}

 by **1**.

While active, each Charging evocation cast charges all similar spells on panel by:

C

E

0.3

50

S
×
500

%

{\displaystyle {\frac {{C\_{E}}^{0.3}+50}{S\times 500}}\%}

Passive: multiplies Character Ability Power by:

C

R

×
0.01
1

{\displaystyle C\_{R} \times 0.01 + 1}

Passive: increases Character Ability Power by:

C

R

%

{\displaystyle C\_{R}\%}

Charging speed from Meditation stance ( / ) is divided by:

N
1

{\displaystyle N+1}

where:

* C

E

=
Temper The Steel Casts This Exile

{\displaystyle C\_{E} = \text{Temper The Steel Casts This Exile}}
* C

R

=
Temper The Steel Casts Casts This Realm

{\displaystyle C\_{R} = \text{Temper The Steel Casts Casts This Realm}}
# * E
Evocation Efficiency

{\displaystyle E = \text{Evocation Efficiency}}
# * S
Charging Evocations on Spell Panel

{\displaystyle S = \text{Charging Evocations on Spell Panel}}
# * N
Current Charges

{\displaystyle N = \text{Current Charges}}
Unstable Curse III

### Rules

After expiring, the Spell is replaced by another, random Spell with 10% chance.After expiring Spell your Pet is replaced by another, random Pet (who retains previous' total experience) with 5%.

After a Spell expires with 10% chance you get a random effect from the list:

* Earn 20,000 Spell Shards.
* Earn 10,000 pet experience.
* Spawn 4 void entities.
* Random source amount is increased by 5.
* Lose all Mana.
* Lose all Void Mana.
* All active Spells stop.

You can't change hero class.

You can't change pet.

### Objectives

Collect 3e7 Void ManaPerform 2e5 autoclicks

Reach pet level 100

### Reward

Increase Character experience gained from actions by 75%

Medium Length Challenge - 1 ~ 5 Hours - Depends on Activity

## Strategy

The Goal of this Challenge: *(by recommended priority)*

* Pet level 100 *(Usually takes the longest)*
* Collect 3.00e7 Void Mana
* Collect 2.00e5 Auto-clicks

Attributes:

* 100 Insight
* ~100 Wisdom
* 25 Intelligence
* ~100 Spellcraft
* ~Patience

Use  to replace any unwanted Spells, and to get the desired combos, or to switch out pets *(especially with a Devourer)*
*(Putting it on MM on Reckless Autocast will automatically use it until switched out for a new spell)*

1) Focus on leveling up your Pet with:
*(Recommended using with Interrogator active.)*

* +

Would Not recommend , as to not lose current Pet.

Another quick way of gaining pet experience is to charge  with a Spellhound or Arcanaworg active and cast it under the effect of . The incredibly high shard cost means the Spellhound and Arcanaworg gain an obscene amount of experience from this combo. This same logic can be applied with  instead to make ever spell cost a lot more.

2) Void Mana is easily acquired with Voidfiend:

* Collecting Void Entities

* Alt method: Anima Construct +  +  +  +

3) Autoclicks can be done throughout the challenge, and you can use any Summoning Spells, with Necromancer's and Druid's being the best.
Superposition

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies profits by:

(

(
(
S
1
)
×
1.25

)

0.5

×
I
1

)

×

(

log

10

0.85

⁡
(
C
1
)
1

)

{\displaystyle \left(((S + 1) \times 1.25)^{0.5} \times I + 1 \right) \times \left( \log^{0.85}\_{10}(C + 1) + 1 \right)}

Increases profits by:

(

(
(
S
1
)
×
1.25

)

0.5

×
I
1

)

×

(

log

10

0.85

⁡
(
C
1
)
1

)

×
100
%
−
100
%

{\displaystyle \left(((S + 1) \times 1.25)^{0.5} \times I + 1 \right) \times \left( \log^{0.85}\_{10}(C + 1) + 1 \right) \times 100\% - 100\%}

where:

# * C
Superposition Casts This Exile

{\displaystyle C = \text{Superposition Casts This Exile}}
# * S
Skipped Time in seconds \* 60

{\displaystyle S = \text{Skipped Time in seconds \* 60}}
# * I
Incantation Efficiency

{\displaystyle I = \text{Incantation Efficiency}}
Void Prison

Available to . Only available to  with the "Void Prison" Upgrade for 1e700 Mana.

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies Void Entities spawnrate by:

I
×
2

{\displaystyle I \times 2}

Increases Void Entities spawnrate by:

I
×
200
%
−
100
%

{\displaystyle I \times 200\% - 100\% }

Multiplies Void Entities life time by:

I
×
10

{\displaystyle I \times 10}

Increases Void Entities life time by:

I
×
1000
%
−
100
%

{\displaystyle I\times 1000\%-100\%}

Multiplies Void Mana per Entity by:

I

1.2

×
3

{\displaystyle I^{1.2} \times 3}

Increases Void Mana per Entity by:

I

1.2

×
300
%
−
100
%

{\displaystyle I^{1.2}\times 300\%-100\%}

where:

# * I
Incantation Efficiency

{\displaystyle I = \text{Incantation Efficiency}}
No Rest for the Wicked

### Rules

Challenge is failed whenever Idle mode activates.Profit bonus from mysteries is increased to the bonus that would result from having 1e71 mysteries.

### Reward

Add 5 free attribute points

Short Length Challenge - 10-30 Minutes - Active (must reset idle mode)

## Strategy

Play the most active game of Prodigy / Risen Giant, by not going into Idle Mode, while making progress and buying Sources.

Attributes:

* ~100 Intelligence
* 25 Insight
* 100 Spellcraft
* ~Wisdom
	+ ~Insight

###### *Secrets are shared in the Unholy Alliance.*

If you find yourself not being able to get past about 70-80% sources, you've probably forgotten to change your class from Apprentice to Prodigy. Easy to forget as in most challenges you don't pick a class.
Voidlight Amalgam

*As the Heretics' mastery of the Void have grown exponentially, they've managed to find a new subspecies of Voidterrors - these serpents have developed a certain type of crystals to store energy, not unlike the way common animals use fat tissue. Initially used for the now-common Soul Shards, which Heretics use to preserve their Souls' essence within the Void. Further experiments proved that infusing the crystals with that same energy without removing the crystals from a Voidterror actually creates a kind of symbiotic bond between the two polar energies within the creature. This new breed, named Voidlight Amalgam, is much more stable and useful both outside the Void and within. Doesn't work offline.*

## Description

Periodically yields Void Mana based on Pet level, Hallowed Clicks performed and Void Mana earned from a single Void Entity. Increase Void Mana profits, based on Void Mana earned in this Exile.

Gains experience per second, based on Void Mana profits.

## Pet Ability

[Toggle Notation]
Percentage
Multiplier

On ability activation (every 5 seconds), yields Void Mana, equal to:

P

0.25

×

L

1.35

×
(
H
1

)

2.5

×

E

0.75

10

{\displaystyle P^{0.25} \times L^{1.35} \times (H + 1)^{2.5} \times \frac{E^{0.75}}{10}}

Multiplies Void Mana Profit by:

(
V
1

)

0.36

×

P

0.85

×

L

1.25

×

1

1

500

000

2

{\displaystyle (V + 1)^{0.36} \times P^{0.85} \times L^{1.25} \times \frac{1}{1\,500\,000} + 2}

Increases Void Mana Profit by:

(
V
1

)

0.36

×

P

0.85

×

L

1.25

×

1

15

000

%
100
%

{\displaystyle (V + 1)^{0.36} \times P^{0.85} \times L^{1.25} \times \frac{1}{15\,000}\,\% + 100\%}

where:

# * P
Pet Ability Power

{\displaystyle P = \text{Pet Ability Power}}
# * L
Pet Level

{\displaystyle L = \text{Pet Level}}
# * H
Hallowed Clicks Performed

{\displaystyle H = \text{Hallowed Clicks Performed}}
# * E
Void Mana per Entity

{\displaystyle E = \text{Void Mana per Entity}}
# * V
All Void Mana this Exile

{\displaystyle V = \text{All Void Mana this Exile}}

## Experience Gain

Accrues experience each second, equal to:

(

120
×

log

10

⁡
(
V
)
F

)

×
M

{\displaystyle \left( 120 \times \log\_{10}(V) + F \right) \times M}

This XP pool is distributed over time, at a rate each second of:

1

X
10

{\displaystyle 1 + \frac{X}{10}}

where:

# * V
Void Mana Profit

{\displaystyle V = \text{Void Mana Profit}}
# * F
Fixed Pet XP Bonus

{\displaystyle F = \text{Fixed Pet XP Bonus}}
# * M
Pet XP Multiplier

{\displaystyle M = \text{Pet XP Multiplier}}
# * X
Accrued Pet XP

{\displaystyle X = \text{Accrued Pet XP}}
Transmutation Effect II

### Rules

Every 30 seconds all sources' amounts are randomly interchanged among themselves, random source's amount is increased by 6, and you lose all Void Mana.

### Reward

Add 5 free attribute points

Longer Challenge - 2 ~ 8 Hours - Depends on Mysteries & Activeness / Overnight

Near-instant at High Mysteries.

## Strategy

Play a typical game of Prodigy / Interrogator, but now you have more power at your disposal as Ley Apexes. Do bursts with Void Entities in order to increase the Mana Gems to a higher output.

In the end, it will be a waiting game of slightly getting more Mana Gems, and waiting for the Sources every change to ultimately getting all the Sources required.

*(Note you lose all Void Mana during changes)*

Attributes:

* 100 Intelligence
* ~25 Insight
* 100 Spellcraft
* ~Patience
	+ ~Wisdom
These Will Suffice

### Rules

Profit bonus from mysteries is increased to the bonus that would result from having 1e45 mysteries.Must have NO MORE than 24 upgrades.

### Reward

Add 5 free attribute points

Timed Challenge - 1 Hour

## Strategy

The goal is to get to  as quickly as possible, as it will create a Void Entity every 10 seconds, but be sure to use  and collect as many Void Entities as you can along the way.

After buying sources and buying your first upgrades, you will need to manually click the orb to get enough levels for Summon Winged Night.

Do not use void spawn rate upgrades, only profit upgrades and 2 spell slot upgrades.

Attributes:

* 25 Insight
* ~100+ Wisdom
Abolisher

## Description

*The magic of the Realm was something of a mystery to the common people of the Faraway lands, until recently. Some time has passed, and the initial fascination and interest faded, as the rulers started to realize the potential threat of the wizards of the Realm should it ever come to an open conflict. To this end, the secret services began learning the laws behind spellcasting - and how to counter it. The anti-magic corps was born. The Abolishers are their vanguard. Although possessing a talent for magic, they instead hone their skills and tailor their armaments into engaging magic, syphoning arcane powers and diminishing a wizard's ability to utilize magic. Their power grows as they steal more and more power from an opponent, and augmenting their gear yields even greater results as it grows ever more impregnable to any magic. They never utilize traditional wizard pets, relying instead on a parasitic creature from the negative plane, known as Doppelganger. By feeding it their life essence, the creature grows stronger, and can adapt to any hazard or threat.*

## Description

Increases profit with the amount of spell shards collected.

Unique Source: Anti-magic Dome, replaces Circles of Power

Unique Pet:

## Guides

Abolisher guide

An Introduction to the Demolition of Magic

*To learn about writing your own guides, please see the Guide to Guides.*

## Hero Ability

[Toggle Notation]
Percentage
Multiplier

Multiplies profit by:

L
2

×
C
×
(
1
S
×
G
)
×
125
1

{\displaystyle L^2 \times C \times (1 + S \times G) \times 125 + 1}

where:

# * C
Character Ability Power

{\displaystyle C = \text{Character Ability Power}}
# * G
Character Ability Power Growth Rate

{\displaystyle G = \text{Character Ability Power Growth Rate}}
# * L
Character Level

{\displaystyle L = \text{Character Level}}
# * S
Spell Shards Collected

{\displaystyle S = \text{Spell Shards Collected}}

Increases profit by:

L
2

×
C
×
(
1
S
×
G
)
×
12500
%

{\displaystyle L^2 \times C \times (1 + S \times G) \times 12500\%}

where:

# * C
Character Ability Power

{\displaystyle C = \text{Character Ability Power}}
# * G
Character Ability Power Growth Rate

{\displaystyle G = \text{Character Ability Power Growth Rate}}
# * L
Character Level

{\displaystyle L = \text{Character Level}}
# * S
Spell Shards Collected

{\displaystyle S = \text{Spell Shards Collected}}
Guilda Blaze

História

A Gulda Blaze é uma das maiores, mais influentes e poderosas guildas conhecidas no mundo.

Foi fundada no ano 101 pelo Grão-Mestre Tzolkan, que foi morto pelo seu aprendiz Ba'al, Devorador de Almas, esse então tomou o lugar como segundo Grão-Mestre.

A assinatura da guilda é a sua habilidade com magias elementais, controlando matéria e energia principalmente.

## Parafernália

**Equipamento:**

* Sem Registro.

**Transporte:** Sem registro.

**Armas:**

* Sem Registro.

## Membros Notáveis

### Grão-Mestres

* Tzolkan, creator humano e primeiro grão mestre (morto).
* Ba'al, devorador de almas, creator elfo e segundo grão mestre.

### Mestres

* Talzimar, creator elfo.
* Madame Morgal, creator humana.
* Zara
* Torg, creator elfo.

### Adeptos

* Bel'Yar, creator elfa.
* Galmador, creator elfo.

## Notas

Guilda Blaze é conhecida como grande inimiga histórica da Guilda Nihil.
Pixie

*A benevolent forest spirit.*

## Description

Increases click profits depending on level, and autoclicks 1 times per second for each 20 levels.

Gains experience from her autoclicks, even when offline.

A relatively easy pet to unlock early in the game, the Pixie is a perfect companion for the Druid, as they both synergize with autoclicks and criticals.

## Pet Abilities

[Toggle Notation]
Percentage
Multiplier
The Pixie has 2 abilities.

1. Autoclicks:

* 1

⌊

L
20

⌋

{\displaystyle 1 + \left\lfloor\frac{L}{20}\right\rfloor}

 times per second
* with

Click Profit

=

Hero Click Profit

{\displaystyle \text{Click Profit}\ =\ \text{Hero Click Profit}}
* with

# Crit Chance

Hero Crit Chance
2

{\displaystyle \text{Crit Chance} = \frac{ \text{Hero Crit Chance} }{2}}
* with

Crit Profit

=

Hero Crit Profit

{\displaystyle \text{Crit Profit}\ =\ \text{Hero Crit Profit}}

where:

# L
Pixie Level

{\displaystyle L = \text{Pixie Level}}

2. Multiplies click profits by:

L
×
P
×
0.25
1

{\displaystyle L \times P \times 0.25 + 1}

where:

# * L
Pixie Level

{\displaystyle L = \text{Pixie Level}}
# * P
Pet Ability Modifier

{\displaystyle P = \text{Pet Ability Modifier}}

2. Increases click profits by:

L
×
P
×
25
%

{\displaystyle L \times P \times 25\%}

where:

# * L
Pixie Level

{\displaystyle L = \text{Pixie Level}}
# * P
Pet Ability Modifier

{\displaystyle P = \text{Pet Ability Modifier}}

## Experience Gain

The Pixie gains experience from her autoclicks, earning this amount per click:

(
1
F
)
×
M

{\displaystyle (1 + F) \times M}

where:

# * F
Fixed Pet XP Bonus

{\displaystyle F = \text{Fixed Pet XP Bonus}}
# * M
Pet XP Multiplier

{\displaystyle M = \text{Pet XP Multiplier}}
Summon Infernal Thrasher

## Summon Infernal Thrasher

### Description

Autoclicks 8 times per second, earning pet experience.

## Details

Autoclicks

8
×
N

{\displaystyle 8 \times N}

 times per second.
Each autoclick grants mana equal to:

P

C

×
S
×

P

A

{\displaystyle P\_{C} \times S \times P\_{A}}

and Pet XP equal to:

(
1
F
)
×
M

{\displaystyle (1 + F) \times M}

Each autoclick has a chance to crit of:

C

C

{\displaystyle C\_{C}}

On crit, instead grants mana equal to:

P

C

×
S
×

P

A

×

C

P

{\displaystyle P\_{C} \times S \times P\_{A} \times C\_{P}}

where:

# * N
Autoclick Amount Multiplier

{\displaystyle N = \text{Autoclick Amount Multiplier}}
* P

C

=
Click Profit

{\displaystyle P\_{C} = \text{Click Profit}}
# * S
Summoning Efficiency

{\displaystyle S = \text{Summoning Efficiency}}
* P

A

=
Autoclick Profit

{\displaystyle P\_{A} = \text{Autoclick Profit}}
# * F
Fixed Pet XP Bonus

{\displaystyle F = \text{Fixed Pet XP Bonus}}
# * M
Pet XP Multiplier

{\displaystyle M = \text{Pet XP Multiplier}}
* C

C

=
Crit Chance

{\displaystyle C\_{C} = \text{Crit Chance}}
* C

P

=
Crit Profit

{\displaystyle C\_{P} = \text{Crit Profit}}
Kovia Belmont

**Kovia Belmont**, é uma tenente da divisão de inteligência da Irmandade.

 Personalidade

A tenente é fanática pelos ideais da Irmandade tendo grande respeito aos ranks Reais e fé no Imperador. Ela age e fala de forma autoritária. Como foi treinada na divisão de inteligência ela analisa muito bem as pessoas com quem interage.

## Aparência

Kovia tem cabelos branco curto e liso com um undercut lateral na esquerda. Ela tem olhos azuis e uma voz alta. Veste uma armadura tática preta com uma espada curta embanhada.

## História

### Corações e Mentes

Kovia é a oficial responsável por investigar o paradeiro de Arc após o incidente na Universidade de Kalebbaham.

Violet se encontra com a Tenente Belmont na saída do Templo dos Valores para jantarem em um restaurante. As duas se dirigem para um restaurante Ximbimboles e Violet começa a explicar sua presença na cidade. Ela fala para a tenente que está buscando Arc em uma missão para a Blackhole, pagando um favor antigo de seu mestre ao Prince. A creator informa sabe que talvez a Irmandade também está investigando sobre a garota, mas deixa claro que caso não possa ter acesso a mais informações ela vai obedecer e seguir em outra direção. A tenente não pode abrir as informações, o que Violet respeita como prometeu. Ao longo da noite Violet repara que Kovia Belmont está tentando evitar assuntos ligados a eventos da Irmandade com medo de passar mais informações do que deveria para a creator. Mas Violet se adapta rapidamente e as duas tem uma noite boa.

Belmont reportou para Aewulf que Violet estava atrás da Arc, e organizou a conversa entre a creator e o Cavaleiro da Irmandade.

## Habilidades

* **Sem registro**

 Equipamento

* **Sem registro**
Onyx Hound

### Description

Autoclicks 4 times per second with character click stats. Increases all Liquid Shadow income, based on amount of Shadow Coals. Automatically collects Shadow Entities, based on highest pet level this Exile. Drains 250 Liquid Shadow each second.

## Details

[Toggle Notation]
Percentage
Multiplier

Autoclicks

4
×
N

{\displaystyle 4 \times N}

 times per second. Each autoclick grants mana equal to:

P

C

×
S
×

P

A

{\displaystyle P\_{C} \times S \times P\_{A}}

Each autoclick has a chance to crit of:

C

C

{\displaystyle C\_{C}}

On crit, instead grants mana equal to:

P

C

×
S
×

P

A

×

C

P

{\displaystyle P\_{C} \times S \times P\_{A} \times C\_{P}}

Multiplies Liquid Shadow Income by:

(
B
1

)

0.6

×
(

log

10

⁡
(
S
)
×
0.1
1
)
×
0.015
1

{\displaystyle (B + 1)^{0.6} \times (\log\_{10}(S) \times 0.1 + 1) \times 0.015 + 1}

Increases Liquid Shadow Income Bonus by:

(
B
1

)

0.6

×
(

log

10

⁡
(
S
)
×
0.1
1
)
×
1.5
%

{\displaystyle (B + 1)^{0.6} \times (\log\_{10}(S) \times 0.1 + 1) \times 1.5\%}

Consumes **250** Liquid Shadow each second. Stops casting if cost cannot be paid.

Automatically collect Shadow Clots every:

46
−
L
×
0.3

{\displaystyle 46 - L \times 0.3}

 seconds (max 45, min 1).

where:

# * N
Autoclick Amount Multiplier

{\displaystyle N = \text{Autoclick Amount Multiplier}}
# * S
Summoning Efficiency

{\displaystyle S = \text{Summoning Efficiency}}
* P

C

=
Click Profit

{\displaystyle P\_{C} = \text{Click Profit}}
* P

A

=
Autoclick Profit

{\displaystyle P\_{A} = \text{Autoclick Profit}}
* C

C

=
Crit Chance

{\displaystyle C\_{C} = \text{Crit Chance}}
* C

P

=
Crit Profit

{\displaystyle C\_{P} = \text{Crit Profit}}
# * B
Shadow Coals

{\displaystyle B = \text{Shadow Coals}}
# * L
Max Pet Level This Exile

{\displaystyle L = \text{Max Pet Level This Exile}}
Bel'Yar Blaze

**Bel'Yar Blaze** é uma creator adepta da Guilda Blaze, que é rival/inimiga da Guilda Nihil. Ela faz parte da ultima geração de creators antes da Guerra do Hoax.

 Personalidade

Agitada descreveria bem essa jovem creator. Ela gosta de entrar em ação e testar as suas habilidades. Também gosta de provocar os seus adversários.

Ela tem pouca estima sobre os mortais.

## Aparência

Bel'Yar tem uma aparência elfica, de cabelos pintados e estilo moderno. Ela é muito voltada para a cultura pop.

## História

### Quinta Guerra Mercante

Bel'Yar, ou apenas Bel, foi enviada para investigar os boatos de humanos ressuscitando em uma vila ao sul. Lá ela encontrou os creators do Time Ômega pela primeira vez.

Como a missão era igual, eles decidiram formar uma breve aliança (até o fim da missão), dentro de um ambiente de muita tensão. Logo no início ela mostrou sentir atração por Sol'Ideus.

### Corações e Mentes

Pouco antes dos eventos, o relacionamento entre Sol e Bel foi descoberto pela guilda Blaze e então proibiu que os dois se encontrassem. Mas, quando Sol'Ideus pediu ajuda para combater Hexen, Bel'Yar resolveu desobedecer a ordem do grão-mestre e dar apoio chegando em tempo de salvar Sol'Ideus de um ataque de Hexen. Porém ela desacordou logo após um ataque mental e só acordou ao final da batalha.

## Habilidades

### Prionismo

Bel'Yar mostrou deter habilidades Psionicas, sendo capaz de se proteger contra um ataque direto de Violet Nihil.
Summon Deepwood Stalker

### Description

Autoclicks once every 2 seconds, with character Crit stats and x10 Click Profit. Increases Autoclick Profit.

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies Autoclick Profit by:

L
×

S

0.9

×
1.5
1

{\displaystyle L \times S^{0.9} \times 1.5 + 1}

Increases Autoclick Profit by:

L
×

S

0.9

×
150
%

{\displaystyle L \times S^{0.9} \times 150\%}

Autoclicks

0.5
×
N

{\displaystyle 0.5 \times N}

 times per second. Each autoclick grants mana equal to:

P

C

×
S
×

P

A

×
10

{\displaystyle P\_{C} \times S \times P\_{A} \times 10}

Each autoclick has a chance to crit of:

C

C

{\displaystyle C\_{C}}

On crit, instead grants mana equal to:

P

C

×
S
×

P

A

×

C

P

×
10

{\displaystyle P\_{C} \times S \times P\_{A} \times C\_{P} \times 10}

where:

# * N
Autoclick Amount Multiplier

{\displaystyle N = \text{Autoclick Amount Multiplier}}
# * L
Character Level

{\displaystyle L = \text{Character Level}}
# * S
Summoning Efficiency

{\displaystyle S = \text{Summoning Efficiency}}
* P

C

=
Click Profit

{\displaystyle P\_{C} = \text{Click Profit}}
* P

A

=
Autoclick Profit

{\displaystyle P\_{A} = \text{Autoclick Profit}}
* C

C

=
Crit Chance

{\displaystyle C\_{C} = \text{Crit Chance}}
* C

P

=
Crit Profit

{\displaystyle C\_{P} = \text{Crit Profit}}
Stance

**Stances** are states that grant a passive bonus while active. A stance can be selected by pressing its hotkey or clicking its button. Only one stance can be active at a time; by default, this is Meditation.

Stances are only available to  and .

## Meditation

 Stance charges non-shard spells over time (**X**% per sec).
Each second, this gives:

(

Charging Speed

×
X
)
%

{\displaystyle ({\text{Charging Speed}}\times X)\%}

of a charge to all Charging spells on the Spell Panel. This effect is scales with cost, so e.g. 20% per sec will always give 20% of a charge (increased by Charging Speed).

*However:* Certain spells do not get the full benefit. While the effect still scales with cost, the charging itself is directly reduced per these formulas.

, , , and  instead get:

Charging Speed

×
X

Charges

1

%

{\displaystyle {\frac {{\text{Charging Speed}}\times X}{{\text{Charges}}+1}}\,\%}

of a charge per sec.

 instead gets:

Charging Speed

×
X

Charges

2

×
5

Charges

×
6
1

%

{\displaystyle {\frac {{\text{Charging Speed}}\times X}{{\text{Charges}}^{2}\times 5+{\text{Charges}}\times 6+1}}\,\%}

of a charge per sec.

Certain items can speed charging in various ways:

* reduces charging Spells' cost by **5**%. This reduces the cost of Charging spells by 5% *additively*. **Meditation** charging scales with cost, so this has no effect.
* reduces charge Spells charging time by **5**%. This reduces the cost of Charging spells by 5% *additively*. **Meditation** charging scales with cost, so this has no effect.
* Reduces charging Spells' cost by **25**%. This reduces the cost of Charging spells by 25% *multiplicatively*. **Meditation** charging scales with cost, so this has no effect.
* Enchant: Increases charge-based spell charging speed by **10**%. This increases **Charging Speed** by 10% per enchant *multiplicatively*. This *does* increase **Meditation** charging.

## Defense

 Stance reduces the duration of Incantation spells by **Y**%. : Makes Furious Strike instant.

## Berserk

 Stance increases the efficiency of Evocation spells by **Z**%.
Demonologist

## Description

*The Demonologist has aligned himself with the demons of the realm, destroying and ravaging it alongside them instead. There's no going back for these fiends, as their flesh slowly turns hellborne, until there's only rage left inside. He summons powerful Demons to aid him, wields Fires of Hell as his tools and a master of binding rituals.*

## Description

Increases pet ability power depending on pet level and pet played time. Has access to spells and upgrades increasing pet experience. Focuses on increasing profits through his Pets' abilities.

## Basic Design

Demonologist earns profits through Pets. His new spells allow him to level pets far faster, granting pet XP with , , , , and . In addition, Demonologist's character ability raises Pet Ability Power, which he can raise even further with . Demonologist can then take advantage of his excessively strong pets with spells that scale with Pet XP and level, such as , and .

Demonologist is also the only class that can level Daemon and Pit Lord, pets designed especially for Demonologist that can't gain XP normally, but offer huge bonuses to profits once levelled.

However, Demonologist's greatest profits don't come from just using these pets, but instead leveraging the effects of multiple pets. Since Demonologist can level a pet very high in a very short time, he can power up a pet like Voidterror to build up massive amounts of Void Mana, and then switch to a pet like Pit Lord and quickly level it high enough to begin earning profits before the Void Mana decays. Many players will also switch to Spellhound or Arcanaworg to quickly charge spells.

## Guides

Demonologist Guide

Boundless Creation: A Demonologist Introduction

*To learn about writing your own guides, please see the Guide to Guides.*

## Hero Ability

[Toggle Notation]
Percentage
Multiplier

The Demonologist multiplies pet ability power by:

L
2

×

C

0.5

×
P
e
t

L

1.2

×

(

1
P
e
t
T
×

G
3600

)

×
0.0001
1

{\displaystyle L^2 \times C^{0.5 }\times PetL^{1.2} \times \left(1 + PetT \times \frac{G}{3600}\right) \times 0.0001 + 1}

where:

# * L
Hero Level

{\displaystyle L = \text{Hero Level}}
# * C
Character Ability Power

{\displaystyle C = \text{Character Ability Power}}
# * G
Character Ability Power Growth Rate

{\displaystyle G = \text{Character Ability Power Growth Rate}}
* P
e
t
# L
Pet Level

{\displaystyle PetL = \text{Pet Level}}
* P
e
t
# T
Pet Time, in Seconds

{\displaystyle PetT = \text{Pet Time, in Seconds}}

The Demonologist increases pet ability power by:

L

2

×
C
×
P
e
t

L

1.2

×

(

1
P
e
t
T
×

G
3600

)

×
0.01
%

{\displaystyle L^{2}\times C\times PetL^{1.2}\times \left(1+PetT\times {\frac {G}{3600}}\right)\times 0.01\%}

where:

# * L
Hero Level

{\displaystyle L = \text{Hero Level}}
# * C
Character Ability Power

{\displaystyle C = \text{Character Ability Power}}
# * G
Character Ability Power Growth Rate

{\displaystyle G = \text{Character Ability Power Growth Rate}}
* P
e
t
# L
Pet Level

{\displaystyle PetL = \text{Pet Level}}
* P
e
t
# T
Pet Time, in Seconds

{\displaystyle PetT = \text{Pet Time, in Seconds}}
Spirit Of Valor

### Description

Autoclicks 15 times per second, with x3 Click Profit and character Crit stats. Increases Crit Rating, based on character level.

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies Crit Rating by:

L
×
I
×
0.3
1

{\displaystyle L \times I \times 0.3 + 1}

Increases Crit Rating by:

L
×
I
×
30
%

{\displaystyle L \times I \times 30\%}

Autoclicks

15
×
N

{\displaystyle 15 \times N}

 times per second. Each autoclick grants mana equal to:

P

C

×
I
×

P

A

×
3

{\displaystyle P\_{C} \times I \times P\_{A} \times 3}

Each autoclick has a chance to crit of:

C

C

{\displaystyle C\_{C}}

On crit, instead grants mana equal to:

P

C

×
I
×

P

A

×

C

P

×
3

{\displaystyle P\_{C} \times I \times P\_{A} \times C\_{P} \times 3}

where:

# * L
Character Level

{\displaystyle L = \text{Character Level}}
# * I
Incantation Efficiency

{\displaystyle I = \text{Incantation Efficiency}}
# * N
Autoclick Amount Multiplier

{\displaystyle N = \text{Autoclick Amount Multiplier}}
* P

C

=
Click Profit

{\displaystyle P\_{C} = \text{Click Profit}}
* P

A

=
Autoclick Profit

{\displaystyle P\_{A} = \text{Autoclick Profit}}
* C

C

=
Crit Chance

{\displaystyle C\_{C} = \text{Crit Chance}}
* C

P

=
Crit Profit

{\displaystyle C\_{P} = \text{Crit Profit}}
Summon Evergrowing Forest

### Description

Autoclicks each second (based on amount of Trees of Life) with character Crit stats. Increases profits, based on amount of Trees of Life.

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies profits by:

(
B
1

)

0.74

×

S

0.9

1

{\displaystyle (B + 1)^{0.74} \times S^{0.9} + 1}

Increases profits by:

(
B
1

)

0.74

×

S

0.9

×
100
%

{\displaystyle (B + 1)^{0.74} \times S^{0.9} \times 100\%}

Autoclicks:

⌊

B
×
0.004

⌉

×
N

{\displaystyle \left \lfloor B \times 0.004 \right\rceil \times N }

times per second. Each autoclick grants mana equal to:

P

C

×
S
×

P

A

{\displaystyle P\_{C} \times S \times P\_{A}}

Each autoclick has a chance to crit of:

C

C

{\displaystyle C\_{C}}

On crit, instead grants mana equal to:

P

C

×
S
×

P

A

×

C

P

{\displaystyle P\_{C} \times S \times P\_{A} \times C\_{P}}

where:

# * B
Trees of Life

{\displaystyle B = \text{Trees of Life}}
# * N
Autoclick Amount Multiplier

{\displaystyle N = \text{Autoclick Amount Multiplier}}
# * S
Summoning Efficiency

{\displaystyle S = \text{Summoning Efficiency}}
* P

C

=
Click Profit

{\displaystyle P\_{C} = \text{Click Profit}}
* P

A

=
Autoclick Profit

{\displaystyle P\_{A} = \text{Autoclick Profit}}
* C

C

=
Crit Chance

{\displaystyle C\_{C} = \text{Crit Chance}}
* C

P

=
Crit Profit

{\displaystyle C\_{P} = \text{Crit Profit}}
Void Lure

## Void Lure

### Description

Void Entities spawn more often and remain longer.

## Details

[Toggle Notation]
Percentage
Multiplier

Multiplies Void Entities spawnrate by:

I

0.9

×
2

{\displaystyle I^{0.9} \times 2}

Increases Void Entities spawnrate by:

I

0.9

×
200
%
−
100
%

{\displaystyle I^{0.9} \times 200\% - 100\%}

Multiplies Void Entities life time by:

I

0.5

×
2

{\displaystyle I^{0.5} \times 2}

Increases Void Entities life time by:

I

0.5

×
200
%
−
100
%

{\displaystyle I^{0.5} \times 200\% - 100\%}

where:

# * I
Incantation Efficiency

{\displaystyle I = \text{Incantation Efficiency}}