Shub-Niggurath

## The Black Goat of the Woods

*During pagan rites, Shub-Niggurath absorbs worthy cultists into her amorphous body and transforms them into gof'nn hupadgh Shub-Niggurath, the goat spawn. From the wildest corners of the earth, her primal brood, the dark young, emerge to overwhelm humanity.*

### Gameplay

* **:** Spawn 1 Monster on a random space. Then, if there are 10 or more Monsters on the game board, advance  Doom by 2.
* When 3 Mysteries have been solved, **investigators win the game**.
* When Shub-Niggurath awakens, **flip this sheet** and resolve the "Shub-Niggurath Awakens!" effect on the back.

#### Setup

Set aside 2 Ghoul Monsters, 2 Goat Spawn Monsters, and 1 Dark Young Monster.

## Awakening

**Battle in the Woods**
*The feral mother of all monstrosities has manifested! She is an enormous cloud from which dozens of tentacles extend and retract. Wherever she goes, she leaves behind large hoof prints. To behold her true, terrifying form is to come face to face with true, primal horror.* **[ Show/Hide the Back ]**
**Shub-Niggurath Awakens!**

Spawn the Shub-Niggurath Epic Monster on The Heart of Africa. Then move all Ghoul, Goat Spawn, and Dark Young Monsters on the game board to that space.

**Final Mystery**

When the Shub-Niggurath Epic Monster is defeated, the Final Mystery is solved and **investigators win the game**.

**Black Goat of the Woods With a Thousand Young**

* Each time  Doom would advance, spawn 1 Monster on the space containing the Shub-Niggurath Epic Monster. Then, is there are 6 or more Monsters on that space (including the Shub-Niggurath Epic Monster), **investigators lose the game**.
* **:** Each investigator on the space containing the Shub-Niggurath Epic Monster immediately encounters it.

Note: The original text of "Shub-Niggurath Awakens!" was "Spawn the Shub-Niggurath Epic Monster on The Heart of Africa. Then move all Ghoul, Goat Spawn, and Dark Young Monsters on the map to that space." With the addition of side boards, *map* has been changed to *game board* to include both the original map and all side boards in play.

## Lore

*In the tomes of eldritch knowledge, within pages aged by the weight of centuries, there exists a dread account of Shub-Niggurath, the Black Goat of the Woods with a Thousand Young. This blasphemous entity is a force of primal fertility and unspeakable horror.*

*Described in ancient manuscripts as the All-Mother, Shub-Niggurath is an entity beyond mortal comprehension, an eldritch force that embodies the chaotic essence of creation and destruction. Her name, whispered in hallowed tones among those who dare delve into forbidden lore, evokes a sense of dread and reverence.*

*Shrouded in the misty veils of distant realms, legends speak of Shub-Niggurath as a dark deity with a form that defies earthly description. Some accounts portray her as a monstrous, amorphous mass, with appendages and protuberances that writhe and undulate in an obscene dance. Others tell of a grotesque fertility deity adorned with a profusion of twisted, horned forms.*

*The Black Goat of the Woods is said to dwell in shadowed groves and hidden corners of the cosmos, where the veil between dimensions is thin. Her presence is accompanied by an eerie cacophony—a symphony of disconcerting noises that echo through the eldritch realms, a manifestation of the thousand young that spring forth from her formless womb.*

*Worshipers of Shub-Niggurath, often deranged and devoted to the forbidden rites, partake in rituals that invoke the dark blessings of the All-Mother. These ceremonies, conducted in secluded places where the boundaries of reality are fragile, are said to unleash unspeakable forces and call forth nightmarish offspring that join the Black Goat's grotesque progeny.*

*The lore surrounding Shub-Niggurath is fraught with madness and terror, a testament to the ancient cosmic horror that lurks beyond the veil of human understanding. Her name, whispered in hallowed tones or inscribed in forgotten manuscripts, remains a chilling reminder of the forbidden knowledge that lies hidden in the annals of the eldritch world*

## Rulings, clarifications, and reminders

When resolving the Cultist's Reckoning effect, the Lead Investigator decides which Monster will be spawned.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 An original creation for the game Eldritch Horror, not much is known of the Order of the Death's Head besides they specialized in capturing monsters. Source: https://imgur.com/a/ew26MCN
2. ↑ Official answer from Nikki Valens for Shub-Niggurath's Cultist on  *BoardGameGeek*.