O.N.I.

## **Gallery Page · Quotes Page**

O.N.I. is a potent defensive Tank that employs many different types of traps to damage or cc enemies, while his Flak Cannon can deal large amounts of damage from close-mid range. O.N.I. can change the firing mode of his Flak Cannon to have many different ranges and damages, which also changes his traps.

## Bio

O.N.I.'s original life is not well-documented, but we do know that O.N.I. does exist, and originally lived in Japan before the Omnic Crisis began

O.N.I.'s services as a defensive mercenary were first observed to be during or after the Omnic Crisis. His powerful Flak Cannon alone was a selling point, but his traps and Impassible Barricade made him a rich man in a few years. Over the years, however, he learned of things that most people were not aware of: The connection between TALON and other large organizations, Vishkar, Overwatch's fall, everything. He even learned that someone sabotaged the Arctic Ecopoint's Cryopods, making all but one fail. He could not stand for this.

He marched out of the mercenary underworld, and began looking for connections to show the people that Overwatch was set up, a scapegoat for TALON.

## Personality

O.N.I. is a silent individual, often expressing his emotion through his actions, or by producing a deep grunt. He carries his Adaptive Flak Cannon with an air of silent aggression, while his movement is very determined. His movement carries him with heavy stomps, and his abilities match this heavy, impressive potency.

When O.N.I. does speak, he speaks tersely with laconic phrases, usually saying one concise word. He says very little words, but he means a lot with each word. His voice is very breathy, with a deep, scratchy voice that makes him sound grizzled and rough.

## Kit & Abilities

**Adaptive Arsenal**
*Activated Passive type*O.N.I. can switch the type of damage he deals, affecting both his Set Trap and his Adaptive Flak Cannon. He can switch between Storm, Inferno, and Kinetic.

**Adaptive Flak Cannon**
*70 ammunition*
*2 Bullets per second*
*Storm: 15 damage per second.*

Inferno: 25 Damage every half second, and 10 DPS over time for 6 seconds.

Kinetic: 15 Damage Per pellet.2.5 sec reload*A custom-built flak launcher, made to utilize special ammo types.*
Storm Ammo allows the Flak Cannon to launch charged slugs that chain electricity between targets, dealing damage to multiple targets.
Inferno Ammo makes the Flak Cannon fire a stream of molten metal, dealing heavy damage up close, and deals damage over time after being hit by it.
Kinetic makes the Flak Cannon fire a spread of 4 metal shards per shot, dealing damage per pellet and dealing 200% damage to deployables.

**Default Key: (LMB)**

**Adaptive Trap**
*Offensive Deployable type*
*1 round(s) per shot*
*7 m radius*
*13 Seconds sec duration*Deploy an Adaptive Trap from your AFC. Different Ammo types change what the Traps do. Storm Traps emit energy tethers that restrict enemy movement, pulling enemies back into its radius. Inferno Traps create a damaging Heat Field that deals 25 Damage every half-second, as well as slowing enemies in the field by 50%.
Kinetic Traps emit a pulse that knocks down enemies near it for 2 seconds, dealing 25 damage. It emits a pulse every 3 seconds.

**Default Key: (RMB)**

**Adapt Ammo**
*2 Seconds sec cast*Adapt your ammo type, switching it between Storm, Inferno, and Kinetic (in that order).

**Default Key: (E)**

**Stonewall Barricade**
*Defensive Deployable type*
*1,500 barrier HP*
*7 Seconds sec cd*Deploy a barrel-mounted energy shield that centers around the Barrel of your AFC. This barrier attracts enemy projectiles in a 120 degree cone in front of you.

**Default Key: (L-Shift)**

**W.A.S.P.**
*Defensive Deployable type*
*75 damage per Round*
*15 m radius*
*3 Meters sec cast*Call down a Weaponized Autonomous Suppressor Platform. This massive turret fires rounds that go through walls and barriers, as well as detecting enemies through walls. The W.A.S.P. has 3,000 health and lasts until destroyed.

**Default Key: (Q)**