Relics

*Credits for relic compatibility tests:*

*Lolth - pro city*

*Elys - pro city*

*Cynnau - opogames*

*Freida - pro city*

Relics are an in-game feature which provides different effects and supports to main and heroes in your team. Some relics can simply make a player too strong or some suppress your opponent to the point where you can easily rise as a victor. Based on the effects granted by relics, we will classify them into different categories and list out relics which work well or does not work well with each other.

Each main and hero has 8 relic slots that are opened by game quest and most are opened using relic drills which player can exchange from faction shop with limit of 1 per day, exchange from lucky shop purchase of 5 relic drills with diamonds and in exchange from various events.

Relic slots and cost in terms of relic drills:

1. First slot - default unlocked
2. Second slot - 5 relic drills
3. Third slot - 20 relic drills
4. Fourth slot - 50 relic drills
5. Fifth slot - 100 relic drills
6. Sixth, Seventh, Eighth slots - 200 relic drills each

Each relic allows players to enhance the relic strength with help of: Evolve, runes, and blessings.

[Details at bottom of the page]

Classification based on relic effects:

1. Atk based relics
2. Atk buff relics
3. Defense based relics
4. Healing based relics
5. Opponent de-buff relics
6. Effect based relics
7. Energy stack relics
8. Miscellaneous relics

**Attack based relics:**

(grade B)
15% chance to remove a buff
>>Stops relics from working
* Medusa mask
 Revenge wheel
(grade B)
deal 25% of atk+500 to all enemy
 Lightening wand
(grade B)
to 3 enemies
 Thunder hammer
(grade S+)
atk+135000 dmg to enemy
 Fiery hammer
(grade B)
and enemies around it

(grade B)
 Wind horn
(grade B)
lasts 2 rounds
 Arcane wheel
(grade B)
and def by 5% in front row for allies
lasts 2 rounds
 Ring of eternity
(grade B)
gain 5% shield
 Wish granter
(grade B)
crit rate +15%, block rate +15%, atk +10%
* Dragon's Head

>>Combo of 3 or more relics with Arcane Wheel
 Shiny armor
(grade A+)
max hp when attacked, lasts 2 rounds
if shiny armor shield is weaker

**Healing based relics:**

(grade B)
and heal 5% of lost HP
 Magic carpet
(grade B+)
successfully block, lasts 2 rounds
 Ring of eternity
(grade B)
gain 5% shield
 Athena armor
(grade B)
increase their atk by 30%
heal +500
 Vampire mask
(grade B+)
when you attack

**Opponent de-buff relics:**

**Effect based relics: [crowd control]**

(grade B)
lasts 2 rounds
 Skeleton Book
(grade B)
enemy, lasts 2 rounds
* Medusa mask
* Grail

>>Greatly slows
 Medusa mask
(grade A+)
increase their def, decrease resistance
lasts 2 rounds
* Loki's head,
* Skeleton Book,
* Exorcism wand,
* Dragon's head,
 Heart of eternity
(grade A)
lasts 2 rounds
 Loki's Head
(grade B)
34% of their attacks to miss
lasts 2 rounds
* Skeleton book
* Fate bow

 Venus Harp
(grade B)
crit, lasts 2 rounds
* Loki's head
* Dragon head

**Energy stack relics:**

(grade B)
stack 3 times to heal all allies 10% HP
and increase rage by 50
 Triforce
(grade B)
stack 4 times to deal 30% dmg to all enemy
and stun them for 1 round

**Miscellaneous relics:**

(grade B)
 Divine Crystal
(grade B)
be immune to all negative effects
for 1 round
 Demonic Flag
(grade B)
reduce rage by 50 when attack
with Triforce and Fiend's core together
>>Works with them separately
 Devil's Piece
(grade B)
inflict 15% of your atk + 500 dmg
to enemy for 5 rounds
* Dragon head,
* Loki's head

 Titan spark
(grade B)
restore 20% of HP after revive
 Paradise Apple
(grade B)
and restore HP by 5%
* Dragon's head
* Loki's head
* Exorcism wand

**Relics : Evolve**

Each relic's grade can be increased along with its effects. All relics begins at grade B (stage 0) and go as high as grade SSS (stage 10 - Cap increased)

Requirement for evolve:

1. Stage 1 (grade B+): 1 relic card to evolve from stage 0
2. Stage 2 (grade A): 2 relic cards to evolve from stage 1
3. Stage 3 (grade A+): 3 relic cards to evolve from stage 2
4. Stage 4 (grade S): 4 relic cards to evolve from stage 3
5. Stage 5 (grade S+): 5 relic cards to evolve from stage 4
6. Stage 6 (grade S+): 5 relic cards to evolve from stage 5
7. Stage 7 (grade S+): 5 relic cards to evolve from stage 6
8. Stage 8 (grade S+): 5 relic cards to evolve from stage 7
9. Stage 9 (grade S+): 5 relic cards to evolve from stage 8
10. Stage 10 (grade S+): 5 relic cards to evolve from stage 9

**Relics : Runes**

Each relic stats can be boosted with help of runes which can be collected via rune sacs from Multiplayer event dungeon : "Dragon's Den" OR from various events. Each relic can equip maximum 6 runes. The rune slots open with respect to relic levels; first slot is default, slots 2nd-5th open at relic levels 5, 10, 15, 20 respectively and last slot opens when player reaches Ultimate level 9.

Runes grades are as follows:

1. basic : blue color
2. medium : purple color
3. advance : golden color
4. elite : red color

Runes comes in basic stats and with additional bonuses based on the rune level. Some rare elite runes may even contain % stats among the bonus stats which are good when in use. Any rune may contain 4 bonus stats at best. Some runes end up with less than 4 bonus stats.
Basic stats: Atk, Def, HP, Crit, Resilience, Block, Pierce.

Bonus stats unlock at rune levels: 5, 10, 12 and 15 respectively.

Rune leveling: requires rune dust which players gain by dissolving the lower grade runes, or runes which have less bonus stats.

**Relics : Blessings**

Blessings on runes directly help increase the effect similar to evolving, and help add more stats to the relic by using 4 types of blessing augments, namely: duelist, mystic, cleric, paladin.

Bless augments grades are as follows:

1. basic : blue color
2. medium : purple color
3. advance : golden color
4. elite : red color

which can be further divided into its strength based on aptitude of that augment.

Blessing stage level up requires bless augment slots to be leveled up using spirit ashes (\*\*Drop from immortal rest and its summoned bosses, Additionally can be collected in events\*\*) and material : blessing spirit (\*\*Drop from immortal rest points chests and its summoned bosses, Additionally can be collected in events\*\*).

Blessing level requirement and costs:

1. Level 1  : total augment level 4  : blessing spirit x1
2. Level 2  : total augment level 20  : blessing spirit x3
3. Level 3  : total augment level 40  : blessing spirit x5
4. Level 4  : total augment level 60  : blessing spirit x7
5. Level 5  : total augment level 80  : blessing spirit x9

and so on