Hulk

Massive men completely encased in metal wielding the most awesome firepower the Cyborgs can muster. These enemies are tough but their spirit has long since been broken.

These Hulks are what most Cyborgs strive to become, yet few reach this grotesque goal.

 blocking | 5000 | 5000

## Tactics

* Predominately found on medium to high level planets, Hulks are airdropped onto the battlefield, normally alone or in pairs, wherever 'Squadleader' Soldiers or Infantry Fighting Vehicles have raised an alarm to warn of a Helldiver's presence.

* After spawning, Hulks will close to mid range and engage players in combat with their Gatling gun. After selecting a target, Hulks will begin firing in that approximate direction, strafing left and right, for a few seconds. Any Helldiver struck by this barrage will quickly be downed, at which point the Hulk will aggressively move towards them with the intent of using its shield to execute the stricken player in melee.

Hulks are heavily armoured at their sides and rear; conventional weapons are only effective against their unarmoured torso. However, aiming at that location for too long will cause the Hulk to raise its large shield to protect itself - making it immune to conventional weapons but also immobile and incapable of firing for the duration.

Allowing the Hulk to fire will afford players an opportunity to target its unprotected torso, as long as they can avoid the weaving gatling gun attack.

* The Hulk's shield is *completely* proof against anti-armor weapons; even RL-112 Recoilless Rifle rounds will physically bounce off of the shield rather than exploding. However, it provides no protection against attacks from the rear or above, such as the Airstrike or Railcannon Strike attack stratagems; Hulks can be baited into standing still for these attacks by aiming at their torso so that they go into their defensive stance.

## Advanced Tactics

* Even though the Hulk is generally only vulnerable on its unarmored, fleshy torso, there are a few conventional weapons that are able to penetrate its armor and inflict damage from the back or from the side (with the exception of the Hulk's arm-shield, which is completely impenetrable). The following weapons are capable of penetrating the Hulk's armor:
	+ All precision and high-calibre weapons (LHO-63 Camper, RX-1 Rail Gun, M2016 Constitution, AC-22 Dum-Dum, as well as the P-6 Gunslinger Perk pistol).
	+ All continuous-beam Laser weapons (LAS-5 Scythe, LAS-12 Tanto, LAS-98 Laser Cannon)
	+ All Arc Tech weapons (AC-3 Arc Thrower, AC-5 Arc Shotgun) – However, as these assume a hit from the front, a shielded Hulk will take no damage from them.
	+ Explosive weapons with incendiary effect (Obliterator Grenade Launcher, even without upgrades, and PLAS-1 Scorcher), as well as fire from a lasting napalm-area (caused by Incendiary Grenades, and Incendiary Bombs).
	+ Some non-AT-capable offensive Stratagems (Heavy Strafing Run, the Close Air Support's gun, Orbital Laser Strike, and the Vindicator Dive Bomb even without upgrades).
	+ Standard Grenades.
	+ An upgraded EXO-48 Obsidian Exosuit, as well as the EXO-44 Walker Exosuit's missiles (even without upgrade).
	+ Heavy turrets (A/RX-34 Railcannon Turret, A/GL-8 Launcher Turret, A/AC-6 Tesla Tower).
	+ All normal anti-tank weapons and Stratagems (e.g. RL-112 Recoilless Rifle, Railcannon Strike, or the M5-32 HAV's turret).
* It should be noted, however, that Hulks will take the most damage when hit in the center of their unprotected torso at a right angle.

## Notes

– Vanguard
– Shadow
– Stalker
– Warrior
– Elite
– Brood Commander
– Impaler
– Tank
– Behemoth
 **Illuminate** | Observer
– Watcher
– Obsidian Observer
– Hunter
– Tripod
– Strider
– Apprentice
– Outcast
– Obelisk
– Illusionist
– Council Member
 **Cyborgs** | Initiate
– 'Squadleader' Soldier
– Legionnaire
– Hound
– Grotesque
– Immolator
– Comrade
– Berserker
– Butcher
– **Hulk**
– Warlord
– Infantry Fighting Vehicle
– Siege Mech