Ammunition

This page covers the ammunition for all kinds of weapons and tools which can be found in the mod:

## Bullets

A majority of guns in the mod are chambered in physical bullets of various calibers. Most of the weapons will need them to be loaded into magazines in order to operate, with some exceptions.

### Stone Bullets

The simplest kind of ammunition. Crafted with cobblestone and gunpowder. It's only used by the Hand Cannon.

### Pistol Rounds

Powering pistols and submachine guns. Can be either crafted on the workbench or produced in Ammo Press. Pistol rounds can be loaded into pistol magazine, or SMG magazine.

Used in:

* Revolver (loaded directly without a magazine)
* Thompson SMG (SMG magazine)
* Pistol (Pistol magazine)
* Mac 10 (SMG magazine)
* Vector (SMG magazine)

Recipe can be found here

### Pistol Rounds (Incendiary)

An alternative ammo type for pistols and submachine guns. Causes the weapon to set enemies and blocks on fire, as well as slightly boosting damage.

Incendiary pistol rounds are produced by putting regular pistol rounds in a Chemical Lab, and processing them with 250mb of Lava and Blaze Powder. All of the other recipes (filling magazines etc.) are otherwise identical to the basic variant.

### Shotgun Rounds

Buckshot shells, powering the only two shotguns in the game. Like Pistol Rounds, can be either crafted manually in a workbench, or manufactured in an Ammo Press. Shotgun shells do not use magazines of any kind.

Used in:

* Double Barrel Shotgun
* Combat Shotgun

### Shotgun Rounds (Incendiary)

A special type of shotgun shells, causing the blast to set enemies and blocks on fire, as well as slightly boosting damage dealt.

Produced in a Chemical Lab, by mixing 8 ordinary Shotgun Rounds with 250mb of Lava and a single unit of Blaze Powder.

### Rifle Rounds

Powering rifles. Can only be produced in the Ammo Press. Rifle rounds can be stacked in groups of four creating a rifle round stack.

Used in:

* Bolt action rifle

Recipe can be found here.

## Power Cells

Electronic tools, as well as high tech energy weapons firing laser beams, plasma bolts and lightning blasts will use power containers instead of magazines with physical munitions.

### Redstone Battery

Used to power the Laser Pistol and Nightvision Goggles. Crafted from 1 Copper Wire, 6 Copper Nuggets, and 2 Redstone Dust, producing 2 Redstone Batteries. Crafted batteries are fully charged. They can be recharged in a Charging Station once depleted.

### Energy Cell

Used to power most energy weapons - Laser Rifle, Blaster Rifle, Tesla Gun, Blaster Shotgun, Sonic Rifle, De-Atomizer Pistol, Alien Blaster, and the Gauss Rifle. Energy Cells are not crafted, but produced in the Fabricator, requiring 1 Gold Ingot, 1 Copper Wire, 3 Redstone Dust, and 1 Plastic Sheet, producing 1 Energy Cell. Freshly made cells are *not* charged and must be recharged in the Charging Station before use.

### Nuclear Power Cell

Source of power for the most advanced and powerful devices in the mod - Nuclear Death Ray, TFG 10K and the Anti Gravity Device. Produced in the Fabricator, requiring 1 Steel Ingot, 1 Circuit Board, 4 Redstone Dust, and 2 Lead Plates. Unlike Energy Cells, Nuclear Power Cells are ***not*** rechargable in the Charging Station. Instead, they are charged with Water and Enriched Uranium in a Chemical Laboratory. Once the cell is depleted, it can be refilled again with another unit of Enriched Uranium.

## Tanks

These are used in powering tools and arms running on various gasses and fluid fuel. All tanks can be refilled once they run empty.

### Compressed Air Tank

Used as ammo for the Power Hammer, as well as to reload the Jumppack and the Oxygen Tanks. Empty Air Tanks are crafted from Iron Plates (or Tin Plates, if added by another mod) and can then be refilled in the Chemical Laboratory by mixing a single chunk of Coal with some Water.

### Fuel Tank

Used to power the Mining Drill, Chainsaw, Jetpack, and also serves as ammo for the Flamethrower. Empty fuel tanks are crafted from 1 Glass block sandwiched between 2 Plastic Sheets, and can then be refilled in the Chemical Laboratory with fuels from other mods (valid fuels are determined in Techguns config file). In the absence of compatible fuels, Lava is used instead.

### Bio Tank

Used as ammo for the Biogun. Bio Tanks are crafted from 2 glass blocks surrounded by 7 Steel Nuggets, and can then be refilled in the Chemical Laboratory with Water and a chunk of Biomass. Biomass in turn is crafted from 4 Cactus Green surrounding a Slimeball. It has to be noted that while slimeballs are rare to find, Techguns makes them easily renewable with another Chemical Laboratory recipe, which produces a single Slimeball from 500mb of Milk, 1 Cactus Green and 1 Raw Rubber.

## Explosives

Used in heavy assault weaponry, for dealing high damage in an area of effect, as well as rapid demolition of the environment.

### 40mm Grenade

Munition used exclusively by the Grenade Launcher. Manufactured in the Metal Press from a Metal Plate and a block of TNT, producing 16 grenades in 1 cycle.

### Rocket

Standard missile which explodes on impact with any solid object. Crafted from a block of TNT and a unit of Gunpowder, surrounded by casing of Iron Nuggets (one recipe produces 4 rockets). The explosion deals 10-50 damage and has a radius of 3-5 blocks.

### Rocket (High Velocity)

Rocket ammo upgraded in Chemical Laboratory by processing it with Lava (or fuel, if another mod which adds fuel is present). High Velocity Rockets deal the same amount of damage as stock Rockets, however travel at a vastly higher speed along a flatter trajectory. This is at the cost of 25% penalty to the explosion radius.

### Rocket (Tactical Nuke)

A Rocket tipped with Small Nuclear Warhead. This missile detonates with a tremendous force, dealing a whopping 50-250 damage, with an explosion radius 400% larger than that of a stock Rocket. The explosion also leaves behind lingering radiation, posing a threat even after it went off. Care must be taken, as merely carrying the Tactical Nuke in the inventory exposes the player to constant trickle of radiation (if radiation is enabled in mod config). A Rocket Launcher with a Tactical Nuke already loaded does not emit radiation.

## Special

Unique ordnance types which do not fit in any of the categories above.

## Notes

1. In order to change ammo type (in case the weapon supports multiple types of ammo), place the weapon together with the alternative ammunition together on the crafting grid. The ammunition magazine currently in the weapon will be ejected into the inventory ammo slot. If the magazine is not full, the recipe will instead eject the empty magazine together with several units of loose ammo (potentially wasting ammo if amount of shots left in the clip cannot be divided by the amount of shots each unit of ammo converts to).