recursal/Fanatic-Fandom huggingface dataset:
API IUnitEntity:GetAttackDamageMin

* Lua functions

* Bot Forums
* HoNBots IRC channel

* Bot creation tutorial
* Snippets

 → Bot API

Returns the the min base attack damage.

```
local nBaseAttackDamageMin = unit:GetAttackDamageMin()

```

## Returns

nAttackDamageMin
Number - The minimal amount of damage an attack can do.
## Details

* This returns the base attack damage minimum without any items or buffs taken into consideration.
* This function has very few uses as IUnitEntity:GetFinalAttackDamageMin should be used in it's place most of the time.
Ascension Salomon

## Description

*The Ascension has arrived! The benevolent alien entities known as Epicenters have followed Parallax and the Artificers across the galaxies, trying to stop their path of destruction. Newerth is the only planet with soldiers strong enough to offer resistance to the planet-ripping Fulcrums and their insidious dark matter, and the Epicenters have finally caught up to the Artificers. Now that they have, they will augment the warriors of Newerth with the power of light and creation to defeat Parallax and his nefarious kin once and for all.*
Bone Collector

## Description

*Every day countless living things die in The Great Waste -- from natural causes and otherwise -- but the landscape is oddly devoid of carcasses. This is because of the cunning Bone Collector of the Great Waste, who strips the putrid corpses of maggot-ridden meat and offal before cleaning the bones and offering them to the true alpha scavenger of the Waste, the Bonefeast Vorax. This species much prefers the satisfying crunch of dead marrow, but the Bonefeast and his Collector will attack living flesh just to get to the tasty bones within.*
All Hells Angel

## Description

*The All Hells Angels are a ferocious biker gang who splintered from the already-terrifying Death Prowlers when the hit-and-run teams deemed these warriors too dangerous, even for them. After the split, the All Hells Angels became mercenaries, providing security for anyone with enough gold to pay the price, running weapons and potions for the goblin black market, even reaching into the deepest Caligo Alcazar prison cells to assassinate hard targets. They ride fast, shoot first, and consider anyone not in their gang to be a mortal threat and enemy. And when an All Hells Angel spots an enemy, it's a fight to the death -- but never a fair one.*
Bloodaxe Berzerker

## Description

*There was one clan of Savages who did not bend the knee to Maliken Grimm during the War of the Single Banner. After the massacre at Grimm's Crossing, while the battle-weary Savages chose to bow their cowardly heads rather than die a warrior's death, the Bloodaxe Clan looted Grimm's supplies and slipped away into the Frost Fields. Their northern stronghold became a deathtrap to any threat that wandered too close, but food and offspring dwindled over the years, then ceased altogether as merchants refused to risk the Crossing and daemon raiders skulking among the frozen drifts. With his lineage on the brink of sputtering out forever, the Bloodaxe warlord has ventured out from his refuge to carve out a new home for his clan, and he cares not who his blade must cleave to make it so.*
API HoN.GetLegionTeam

* Lua functions

* Bot Forums
* HoNBots IRC channel

* Bot creation tutorial
* Snippets

 → Bot API

Returns the numeric identifier for the Legion team.

```
local nLegionTeamID = HoN.GetLegionTeam()

```

## Returns

nLegionTeamID
Number - The identifier for the Legion team.
## Example

```
local nLegionTeamID = HoN.GetLegionTeam()

-- Print the name for all heroes in the Legion team in the console
local tHeroes = HoN.GetHeroes(nLegionTeamID)
for _, unitHero in pairs(tHeroes) do
	Echo('Legion team (' .. nLegionTeamID .. ') has a ' .. unitHero:GetDisplayName())
end

```

## Details

* Always returns 1. There are no known cases where this may be different.
* While the number for the Legion team may never be changed it is still best practice to use this function to get the team identifier.
Argentus

## Description

*The Sacred Order of Arasunia scoffed when Jeraziah sent the grizzled warrior Argentus to protect them. He was on rotation away from the front lines and the king wanted a low-risk assignment for this highly decorated soldier while he tested the latest work of war from Tork's forge. It was a suit of hardened, enchanted silver, resistant to corruption and a complete affront to the sensibilities of the Sacred Order. They patiently assured Argentus that they were perfectly safe in Arasunia, and even if threatened, their unwavering faith in Sol would protect them. Still, Argentus did his duty, and when the Sacred Order stood bewildered in the center of a ring of headless daemon corpses they discovered a new appreciation for the calm veteran, who wiped the blood from his new armor and went hunting for more enemies.*
API CBotBrain:OrderAbilityEntity

* Lua functions

* Bot Forums
* HoNBots IRC channel

* Bot creation tutorial
* Snippets

 → Bot API

Order the bot to use an ability on a target unit.

```
botBrain:OrderAbilityEntity(ability, unitTarget.object or unitTarget, bQueueCommand)

```

## Example

Most implementations will use the function wrapper provided by botbraincore.lua, like so:

```
if abilStun:CanActivate() and not unitSelf:HasState("State_Rhapsody_Ability1_Self") then
	--BotEcho("CanActivate!  nRetreatUtil: "..behaviorLib.lastRetreatUtil.."  thresh: "..object.nRetreatStunThreshold)
	local tTargets = core.localUnits["EnemyHeroes"]
	if behaviorLib.lastRetreatUtil >= object.nRetreatStunThreshold and tTargets then
		local vecMyPosition = unitSelf:GetPosition()
		local nRange = abilStun:GetRange()
		for key, hero in pairs(tTargets) do
			local heroPos = hero:GetPosition()
			local nTargetDistanceSq = Vector3.Distance2DSq(vecMyPosition, heroPos)
			if nTargetDistanceSq < (nRange * nRange) then
				-- will only attempt to stun if he is in range, no turning back!
				bActionTaken = core.OrderAbilityEntity(botBrain, abilStun, hero)
				object.nStaccatoTime = HoN.GetGameTime()
			end
		end
	end
end

```
Kay Fedewa

**Kay Fedewa** is the art director for At the Gates. She is a Michigan native and has been making art since she could hold a pencil. In her free time she not only reads but also creates graphic novels. Kay has also been a fan of computer games from an early age.

Kay's other hobbies include learning about science and nature. She's an avid fan of documentaries, and has seen hundreds relating to these subjects. Kay also owns over fifty plants and several pets, including a dozen crested geckos, a sugar glider, two parrotlets and a domesticated Siberian fox named Anya.

As art director, Kay's goal is to ensure *At the Gates* features a fresh, clean style that's immediately recognizable and doesn't get in the way of the game. She's very much rooting for the success of the Kickstarter campaign, as the funding will allow the team to flesh out much more of the game's art.
At the Gates Wiki/old

**Welcome to the Official *At the Gates* Wiki!**

Buy the game!
Beginning in late May 2013, the game was made available at the Humble Bundle store as well as on Steam.

Jon Shafer's At the Gates
*Jon Shafer's At the Gates* is a historical turn-based strategy empire builder similar to Sid Meier's Civilization for the PC. It is being produced by Conifer Games and crowd-funded through Kickstarter.
Starting with a small tribe, you must explore the world, exploit its scarce resources, and eliminate or outsmart potential enemies. The game starts simple but grows in complexity until you command a mighty economic and military powerhouse.
Over the course of a single game your tribe will migrate to more lush and bountiful lands, conquer and barter with other clans, work alongside the Romans, learn from them, and finally destroy them. Along the way, you'll need to master the art of war and craft cunning plans to strengthen your kingdom - all while enduring the worst mother nature can throw at you!

* Evolving Landscapes
* Logistics
* Diplomacy
* Warfare
* And More!...

Barbarians!
Which of the eight barbarian tribes will you choose to seize the opportunities the fall of Roman Empire reveals ?

* Goths
* Vandals
* Huns
* Alemanni
* and more ...

Featured Video

Community
We are currently maintaining 59 articles / 336 pages!
Recent changes | New pages | Missing pages

How to help
See how you can help contribute to the At the Gates Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.
Register
Register an account to keep track of your contributions.
Arctic Harrier

## Description

*The chiprels of Caldavar have been battered onto the endangered species list, and the time has come to call in their mad genius cousins: the Arctic Harriers. These bombastic carrot-munchers stomp onto the battlefield from the harsh northern Frost Fields, where the only heat comes from rocket trails and keeping your saw blade sharp can mean the difference between life and getting turned into a fur hat. The chiprels might regret this drastic measure, though-these Arctic Harriers aren't afraid to break a few tectonic plates to make sure they win a fight.*
Behemoth's Heart/PBT

## Description

Grants an aura that deals Magic Damage over time to nearby enemies.

## Changelog

**Version 4.4.4**

* Added.
	+ Recipe updated.
	+ Grants: +20 Strength, +500 Max Health.
	+ Aura: Passively deals 40 Magic Damage per second to enemies within 700 range. Deals 50% bonus damage to non-hero units.
	+ Aura can be turned on/off.
Level Up

## Description

Leveling up in Project Spark can refer to either Champions or Players.

## Spark Level

Refers to when the Player gains a level within their profile.

## Champion Level

Champions can gain their own XP in Project Spark's Play mode by either playing Crossroads or Champion's Quest.

## Special Effects

A capture of the **Level Up** FX used by Champions in Project Spark.

Minimum Kode appeared to be used:

draw spherex3 ; shockwave ; depth of field ; Number Variable ; increment by
At the Gates Wiki/Section 3

Videos

*See more videos*

Twitter

Tweets by @conifergameswindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Declaring A Kingdom

At some point in the game, you may establish a **Kingdom**. The kingdom's **Settlement** does not move, but you can make watch towers that extend your territory. Other buildings also extend your territory, but they have to be built on your already owned territory so you still need to have watch towers at some point in the game.

Make sure to research ways to perpetuate the cultivation of the **Resources** of the map. But in the beginning you will want to make use of the little resources there are. Don't cry over the lost resources though. Because, for as long as you can move across the map, you will be able to find new resources. Until, of course, you become stuck with a **Kingdom** and need to use **Honor** **Discipline** **Clans** to secure your borders.

As a final note, though:

The caravan is overpowered for the time being, due to some economic bug. For example, on one playthrough, a player managed to gain 120 sheep in a **Ranch**. The ranch is ever increasing the flock by 0.9 sheep per turn. Every time the caravan comes, the wool collector of the tribe had made about 100-200 wool. Every piece of wool gives 2 gold pieces, so selling 100 wool gives 200 gold.
Resources

You need to be constantly on the hunt for more food and wealth to keep your army in the field. One tool at your disposal is the ability to move your settlements around the map. Instead of remaining fixed to one part of the map forever, your kingdom and its identity will evolve over time! The best option available will often be to leave your current home behind for greener pastures.

Even if you remain on the move there will be times where you’ll be asked to make difficult choices about how to spend your limited resources. Constructing new improvements is expensive, so the primary means of boosting your economy is stealing from your neighbors. Hard fought success grants you the luxury of watching your rivals wither as your own empire remains happy and well-fed!

Settlements and improvements can either be captured for long-term benefits or pillaged and destroyed for short-term payouts. The latter is usually your best option only when you absolutely need the loot to pay off an approaching Vandal horde. However, improvements burned in this manner can be destroyed forever, so before you actually torch that iron mine make certain that you won’t need it later!

There will be times when juicy, undefended targets belonging to the distracted Romans are almost too much to ignore – but doing so risks awakening a sleeping giant. In this era the Roman Empire is down, but she’s certainly not yet out. A better strategy might be to lie in wait, slowly building up your strength until the time is right. It all depends on the particular situation you find yourself in.

## Scarce resources

* Food
* Wood
* Stone
* Metal
* Horses
Jon Shafer

**Jon Shafer** is the president and founder of Conifer Games. He also serves as designer and gameplay programmer for *At the Gates*. You might know him as the lead designer for Civilization V. Prior to founding Conifer, Jon worked for Firaxis Games and Stardock Entertainment. He's been in this business for a total of 8 years now and has six titles under his belt. Jon also writes game design articles on his website and co-hosts The Game Design Round Table podcast.

Jon originally hails from Colorado and is a huge history buff, a baseball fanatic and enjoys the finest games that the strategy and RPG genres have to offer. He's been making games since he was 9 years old and still has to pinch himself to make sure that he is in fact lucky enough to be doing this for a living!
Romans

The Roman Empire, or simply the **Romans**, represent the pinnacle of civilization in the dark, brutal days of late antiquity, the setting of *At the Gates*. However, the Empire is beginning to collapse and this provides the perfect opportunity for one of the ambitious warring factions to take its place.
FAQ

## Will you be releasing 'At the Gates' on other platforms besides the PC?

Our $40k goal is only with Windows PCs in mind, but we absolutely would like to. The game is currently programmed in C#, but Jonathan and I have been looking into solutions that would allow us to put ATG on other platforms. Stay tuned!

## Will 'At the Gates' have DRM?

We don't know what all of the different ways you'll be able to download ATG are yet, but by contributing to the Kickstarter campaign at the very least you'll be able to download the game directly from our website 100% DRM-free, no strings attached.

## Will 'At the Gates' have multiplayer?

I'm afraid that ATG will be single-player only. We'd really like to add MP to our games, but it really is a huge amount of work and our current schedule and budget are pretty limited. However, if ATG pans out or we go way beyond our finding goal we're definitely considering it for this or future projects!

## What languages will 'At the Gates' be available in?

ATG will be released only in English, but if we're able to hit our $70,000 stretch goal it will be possible for the community to mod the game into any language!
Clans

Clans are the building blocks of your **Tribe**. Every clan can have one **Profession** and one **Discipline**.

The **Level of Discipline** determine how good your clan is at training and using their Profession.

Professions have **Profession Upgrades**. Once you reach level 10 in a discipline, you can get a free upgrade of one of the discipline's professions.

There is currently only two or fewer upgrades per profession. The profession and its upgrades often cost resources to train, whereas the discipline costs parchment to train.

Training in the game is limited to one clan at a time, so choose wisely.

You may increase the amount of clans in the tribe, as long as you have the resources for it.
Aphallatosis

Sam "Aphallatosis" Church is an eSports Gaming Commentator.

## Biography

### Game History

Age of Empires 2 age of kings was what really started me off, dabbled in brood war, started in DoTa "Daniti's Hell" i think was the name of the dota map that i started on, spent a bit more time then I'd like to admit playing WoW then reeeeeeally got into DoTa around 06 messed around with the HoN Beta before SC2 came out, lived on the compute playing SC2 for awhile then a bit after HoN came out of beta I switched over to HoN and it's been my only game ever since.

## Notable Event Casts

### 2013

* NA Circuit Play with Pro's Tournament Week 1
Blight Stones

Blight Stones come in stacks of 3.

## Description

When activated, target tree is consumed to heal self for 100 Health over 16 seconds.

## Effects

 Target Unit
Destroys target Tree.

+6.25 Health per second

## Changelog

**Version 4.8.3**

* Cast Range increased from 100 to 135.

**Version 4.5.3**

* Cost reduced from 90  to 75 .
* Health restored per charge reduced from 115 to 100.

**Version 2.6.34**

* **Runes of the Blight** renamed to **Blight Stones**

**Version 0.3.0**

* Heal over time is no longer dispellable

**Version 0.1.63**

* Changed to "healing" so that the  Toxicity does not disable them
Conifer Games

**Conifer Games** was founded in 2012 by Jon Shafer, who was previously the lead designer of Civilization V. Conifer Games is based in Stockholm, Sweden. Conifer's mission is to innovate in the strategy genre, building on elements of what's worked in the past and borrowing interesting concepts from other genres, such as roguelikes.

Jon is the only full-time employee of Conifer, although *At the Gates* was developed with the help of several friends and contractors over the years. The idea for *At the Gates* came up while Jon was listening to the History of Rome podcast (for the third time).

## Team

* Jon Shafer – president and founder
* Kay Fedewa – art director
* Jonathan Christ – architect
Jonathan Christ

**Jonathan Christ** is the architect for *At the Gates*. He brings 10 years of professional programming experience to the table, and is a lifelong gamer to boot. As part of working on *At the Gates*, Jonathan is writing ElfTools, an extensive game development toolset for C#. He hopes this library will help smooth over the many gaps in existing technology and open up new opportunities for current and would-be game developers.

Jonathan was also born and raised in Michigan and is a lover of all things elven - hence, ElfTools. He spends much of his free time playing League of Legends, working on a variety of programming hobby projects and raising the bar on fiction through his writing. He too is very excited for the anticipated release of *At the Gates*, which will be his first credited game title as a professional.
Alt Avatar/Set Alt Avatars/Revenge of the Neutrals

###  Revenge of the Neutrals

 Sylvia gains additional special effects if you own the rest of the Revenge of the Neutrals Alt Avatars.

Owning all Alt Avatars in the entire set grants special effects to all the Alt Avatars of the set (each avatar gains a unique pet based on the Neutral they were inspired by), excluding  Sylvia (who already has a pet).

  Ophelia |  Sylvia | 975 | N/A
Diggers

**Diggers** are a Metalworking, Foraging civilian unit.

 Discipline
 Vision
 Supply

## Resources Produced

* +3 Iron from Iron Deposit
* +3 Stone from Stone Deposit
* +3 Salt from Salt Deposit
* +3 Coal from Coal Deposit
* +2 Coal from Peat Deposit
* +4 Treasure from Gold Deposit
* +9 Treasure from Gem Deposit

## Upgrades

* 5 Tools for +1 Iron, Stone, Salt, Coal or +4 Treasure per turn
* 5 Boards for +1 Iron, Stone, Salt, Coal or +4 Treasure per turn
Builder Pack: Thin Primitives

This pack was released on September 26, 2014

## Description

Any master creator will tell you these PRIMITIVE props are mighty! Snap these together, attach them to characters, make your own incredible designs.

Unlock this content pack to acquire the THIN PRIMITIVES and wield the power of the Universe!

## Create

* 12 THIN PRIMITIVE PROPS
* Thin Primitives can snap together to create new shapes
* Attach Thin Primitives to characters and props to create your own designs
* Get creative with the THIN SQUARE, THIN CIRCLE, and more!
* Customize color

## References

1. ↑ http://forums.projectspark.com/yaf\_postst76477.aspx
Title Update (1.04.02)

*This is an outdated update. This update was followed by Title Update (1.05.0)*

This update was released on January 07, 2015.

A small update

### Kinect

* Deleting a rule in a brain that includes a tile with a Kinect recording will remove the Kinect recording from the budget.

### Champions

* Seph challenges have been added and fixed.

## References

1. ↑ http://forums.projectspark.com/yaf\_postst105135.aspx
Champions Quest E1: Void Storm

A tiny but powerful Spark leaves the Creation Well and travels to a fantastical world to recruit an army of Champions. Together, they confront the Void - an ancient world-devouring force that threatens to destroy the entire universe.

Unlock this action-adventure game to acquire CHAMPIONS QUEST EPISODE 1: VOID STORM! Features include:

## Play

* Episode 1 Kicks off the story of SPARK and his quest to save the universe
* Quest as your favorite Champion\*
* Play solo, or with a friend via same screen co-op
* Gain XP to unlock new skills and content for your Champions
* Use Spark Powers to solve puzzles and combat foes
* Acquire Kode Glyphs and restore power to the world
Ranchers

**Ranchers** are a Livestock Profession. Ranchers creates Pastures (40 Timber) or Ranches (40 Stone Blocks) that keep Sheep, Cattle, Pigs, or Horses in the stockpile that allow for more advanced professions.

 Discipline

## Allows for

* Wool Collectors
* Cheesemakers
* Horse Trainers
* Parchment Makers
* Meatcutters
* Butchers
* Shepherds
* Shearers
* Vellum Makers
At the Gates Wiki/Section 1

Welcome to At the Gates WikiWelcome to At the Gates Wiki
The free At the Gates wiki encyclopedia with 59 articles that **anyone** can edit!
Please feel free to contribute by creating new articles or expanding on existing ones.

About *Jon Shafer's At the Gates*

*Jon Shafer's At the Gates* is a historical turn-based strategy empire builder similar to Sid Meier's Civilization for the PC. It is being produced by Conifer Games and crowd-funded through Kickstarter.

Starting with a small tribe, you must explore the world, exploit its scarce resources, and eliminate or outsmart potential enemies. The game starts simple but grows in complexity until you command a mighty economic and military powerhouse.

Over the course of a single game your tribe will migrate to more lush and bountiful lands, conquer and barter with other clans, work alongside the Romans, learn from them, and finally destroy them. Along the way, you'll need to master the art of war and craft cunning plans to strengthen your kingdom - all while enduring the worst mother nature can throw at you!

* Evolving Landscapes
* Logistics
* Diplomacy
* Warfare
* And More!...

[Read more...]
At the Gates Wiki/Section 4

Wiki Community

We are currently maintaining 336 pages (59 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to At the Gates Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.

Register
Register an account to keep track of your contributions.
Balrog

## Description

*The Gargoyles of Blackwal have quickly embraced the horror of the war between the Legion and Hellbourne, and while some take flight directly toward the endless conflict, others take a daemonic detour into the Scar, where they plunge into the boiling, nefarious lava to be imbued with the screaming flames of tortured souls and become searing creatures who can only be quenched by rivers of blood.*

## Notes

* **Balrog** is a reskin to  Gargoyle.

 [Edit] [Edit Info]
Yeti's Rage

YETI: Snow beasts that thrive in the frigid landscape of Noborea, and the only creatures to easily scale the tallest mountains.

Over decades, Yeti and Dwarves have become comfortable living and hunting within close proximity of one another. Dwarves and Humans who respect Yeti often help these hulking beasts when they're threatened by the jaws of a polar bear trap. However, virtually no mortal is safe if a Yeti's berserker rage has been triggered!

Unlock this content pack to acquire the YETI CHARACTER, access all-new BLUNT MELEE ATTACKS, and more! Features include:

## Create

- All-new YETI CHARACTER with original ANIMATIONS and SOUNDS

- Customize melee attacks with all-new BLUNT ATTACK WEAPONS

- Build new habitats with the YETI'S SHELTER PROP

- Use the DEBUFF - FREEZING Library Brain to easily modify movement

- New MUSIC TRACK

## Play

- Equip new BLUNT WEAPONS to perform all-new MELEE ATTACKS

- Activate BLUNT ATTACK ANIMATIONS for HUMANS, GOBLINS, YETI, and more!

- CROSSROADS: Fight the YETI BOSS!
Challenge Updates

## May 22, 2014

*As part of today’s update to Project Spark, we are specifically excited to update Challenges. We’ve been listening closely to your feedback after last month’s update, and many of these changes are in response to your comments on our forums and in our Twitch stream chat. Today’s changes should allow more players to earn more Credits across the board. Now that we have more content packs released, we want you to be able to earn it faster and continue creating new and epic worlds!*

*Today’s update is aimed at these key goals:*

* Enable everyone to unlock their first full content pack much sooner with Credits.
* Add value to Challenges for our most dedicated players who only have repeatable Challenges left.
* Add variety to our most popular Daily Challenges.
* Improve the readability of the Challenge menu interface.

*Let’s talk specifics:*

* All Daily Challenges now award 50% more Credits. You can now earn 1,050 Credits every day from Daily Challenges. Premium bumps that total to 2,100 Credits per day.
* We’ve added 27 new Goal Challenges (one time Challenges) that award 4,050 Credits in total. Premium bumps the possible earnings to 8,100 Credits.
* Several current Goal Challenges now award more Credits. This will primarily benefit new players on their first day of play.
* All 33 “Tile Experiment” Challenges have been moved from Daily to Goals.
* More and better Daily Brain Challenges – Should be more reliable now, but keep us honest!
* 1 New Milestone Challenge for receiving “Thanks” on our forums.
* The Crossroads Coins Daily Challenge now rotates with three new daily challenges for killing each enemy type in Crossroads. This was actually our most popular daily challenge, so we wanted to give you a little more variety here.

*As a reminder, you can view Challenges by clicking on your profile in the top right corner or pressing the View button on Xbox One. From there, select the Challenges tab. There are three more tabs in this section, all filled with a variety of Challenges to go after. Timed Challenges represent Daily and Weekly Challenges that frequently change. Milestones feature more long term focused rewards for players to earn over time during the course of play. Goals feature one time rewards for experimenting and completing specific objectives.*

*You can then spend the Credits you earn from Challenges in the Marketplace to unlock new content packs like Keys to the Castle or Desert Dunes.*

## References

1. ↑ http://forums.projectspark.com/yaf\_postst54281.aspx
Karlsnor the Berzerker

#### Summary

Though raised to value strength like all goblins, Karlsnor was unusually noble. Though a skilled fighter, he refused to attack anyone weaker than him. The clan leader, mistaking Karlsnor’s honor for pretension, challenged him to a duel. Karlsnor was fast and focused, and the clan leader could not land a single blow and ultimately collapsed in exhaustion. As Karlsnor helped him back up, the spiteful clan leader drew a dagger and stabbed him. Karlsnor felt a furious rage bubbling up from inside him. He felt himself changing, losing control, and suddenly he was standing over the body of the mortally wounded clan leader. Karlsnor’s rage had unlocked something deep inside him: the rare natural talent of a goblin Berzerker to change form in the heat of battle. His clanmates were in awe of his abilities, but Karlsnor felt there was nothing honorable about how he had lost control. Vowing to truly earn the respect of his clan, he left his village, saying he would return only when he fully understood his own power.

Key Features:

* Ferocious melee
* Devastating ground smash
* Builds up Rage which can be unleashed to heal wounds and enhance damage

#### Information

**Class:** Male Goblin

* An outcast from his clan, Karlsnor is locked in a constant struggle against his feral rage that threatens to turn him into a terrifying Berzerker.

**Archetype:** Berzerker

* Spin, whirl, and unleash a rapid flurry of savage strikes to defeat your foes.

**Weapon:** Goblin Cleaver

**Personality:**

* Feral, wild
* Fast, ferocious
* High damage

#### Abilities

**This Champion is free and available to everyone.**
Title Update (1.05.0)

This update was released on January 14, 2015.

## Achievements

* Daily Obsession is being awarded properly, for reals

## Audio

* Fixed the audio stutter that happened when loading large levels
* Audio icons are appearing correctly again in the marketplace, brains, and galleries

## Brains

* Using [turn] [slowly] [towards] to make a child object turn towards another object in the world no longer results in the object spinning extra revolutions or continually.
* Using the B Button Icon with [display] works properly again.

## Champions Quest

* Teleporting into the cave entrance at the end of 1-2 with Seph no longer causes a soft lock
* All XP is properly being given in Champions Quest (fixed on in services prior to release)

## Create

* Fixed the tail socket on the Wolf
* Fixed a crash that could happen when editing a long level description
* Overwriting a previously saved assembly will work properly now
* The material pallet no longer resets to the first slot when returning to edit mode

## Crossroads

* Avalon, Haakon and Seph can properly equip the feather in the Owl Hunters encounter

## Kinect

* Fixed a crash that could happen when saving an extremely short Kinect recording

## Play

* Create mode elements should no longer appear on screen briefly when selecting Play

## General Updates

* Keyboard shortcuts work properly on Xbox One
* Text Fixes and Localization Improvements
* Overall Stabilization and Bug Fixing

## References

1. ↑ http://forums.projectspark.com/yaf\_postst106843.aspx
CODENAME: Hungry Hungry Hippo

*This is an outdated update. This update was followed by Title Update (1.01.0)*

This update was released on September 17, 2014.

## Release Notes

To start off, we’ve got a few small but quite audible fixes for our latest drop:

* Whoosh there it is! There was a bug where sound FX levels would default to the loud Gallery state when starting in create mode. This has been fixed.
* The ambient wind was way too loud in Crossroads prompting the team to want to add the dialogue stating we’re not in Kansas anymore (we restrained ourselves). This has been fixed.

**Pesky Cursor**

* When using touch and mouse controls on PC there was a bug where the cursor would always display the scale as 100%. This has been fixed.

**Combat Calamity**

* A variety of cool combat hit effects went missing. The hit-stop freeze (hit stall) upon constancy and the camera shake amongst them. Combat should feel a bit better now.

**Calling All Creators: Coloring [Display] Icons has Changed**

As we head to release, we’ve changed the way tinting works with icons and the [display] tile. Previously the desired color multiplied with the color of the icon. This usually resulted in darkened, muddied and confusing coloring that rarely resulted in the intended color. Now, icons are converted to a gray scale then the desired color is applied to the icon. Unfortunately, with this change, players may need to update their worlds if they are expecting the old behavior.

**Contribution Value/Lineage**

We’ve learned a lot from the beta community around how we calculate Contribution Value (CV), in particular on worlds that were created before Hippo released. If you don’t know, CV is the % of work the uploader put into a shared world. CV is used to determine how many Credits and XP each creator gets as a world is played and up voted. We started calculating this in Hippo based on how much time each creator spent painting, sculpting, editing brains, etc. But since we didn’t track these actions in the creation process before Hippo released we had to guess on older worlds and backfill their CV percentages. Turns out our guesses were a bit off, so we’re going to fix that by taking these steps:

* We have discarded all CV data (both backfill and accumulated) that existed prior to today (this update).
* We are applying new backfill CV data to all levels created prior to today (this update).
* We will start accumulating accurate CV data again from this point on.
* The service will be offline for several hours while we complete this operation amongst a few other maintenance and preparation tasks.

## References

1. ↑ http://forums.projectspark.com/yaf\_postst75919.aspx
GameJam

First GameJam was sponsored by Ford, began late 2014

On January 7, 2015 Team Dakota announced on Twitter that a FREE Avatar item for the Xbox would be released to anyone who opted to download it. A link in their Twitter announcement leads to the Xbox website where users can follow a few steps to acquire said Avatar Item. However this doesn't seem to actually work.--Visko (talk) 17:58, 9 January 2015 (UTC)

## References

1. ↑ https://twitter.com/proj\_spark/status/552937582409940992
Massive World Builder

This pack was released on September 24, 2014

## Description

Let your imagination and adventures grow by making LARGER WORLDS and LINKING WORLDS TOGETHER!

But don't stop there. Utilize awesome new features that let you CHANGE SKY SETTINGS and VISUAL FILTERS in real-time!

Unlock this builder pack to acquire the MASSIVE WORLD BUILDER!

Features include:

## Create

- LINK WORLDS together to create campaigns

- Bring props and defined properties with you between linked worlds

- 6 new KODE TILES for LEVEL LINKING

- 7 new KODE TILES for SKY SETTINGS

- DOUBLE the amount of TERRAIN in your worlds

- Add 20% more PROPS to your worlds

- 3 new BRAINS: Day Night Cycle, Interact to Change Visual Filter, and Door to Another World

## References

1. ↑ http://forums.projectspark.com/yaf\_postst76353.aspx
Antonio the Greatest

**Antonio the Greatest** is an ant that lives in the forest. In his youth he used to be a trumpet player in a band called Jantzz aside The Queen of Meat and Luciano Myran.

## *Appearance*

Antonio is a giant old ant, with four feelers that are placed anthropomorphically. He has a white long beard, blue eyes and carries around what appears to be a walking stick.

## Involvement

Fran encounters Antonio the Greatest in the forest after escaping Oswald Asylum. During their conversation he will mistakenly inform her that he has caught Mr. Midnight and fed him to his friend Beetlepig.

## Triva

* Though he was considered a great trumpeter, Antonio lacked many friends.
* Like many ants when they grow old, Antonio visited many realities, and now makes his home nearby Oswald Asylum.
* Antonio suffers from narcolepsy, which explains why he falls asleep often in the game.
* Antonio seems to be a poor friend, as evident by him sacrificing his only friend so he could then eat him.

## Gallery

* Antonio when he was younger playing in the band Jantzz.

```
--> -->

```
Project Spark Wiki

We are currently maintaining 1,297 pages (127 articles).
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Champion's Quest: Episodic Adventures

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Royal Court

## Description

Sound the trumpets, the KING and QUEEN have arrived! Of course, what kind of King and Queen they are is entirely up to you….
Will your King fight bravely at the front of his army? Or will he rule with an iron fist from the safety of the throne room?
Will your Queen be kind-hearted and lead her people by example? Or will she be cunning and known for manipulating those beneath her?
Unlock this content pack to acquire the ROYAL COURT!

## Create

* All-new BRUTE-SIZED KING CHARACTER and OUTFIT
* All-new QUEEN CHARACTER and OUTFIT
* Customizable melee attacks with a new BLUNT ATTACK WEAPON
* New ROYAL CROWN and TIARA props

## Play

* Equip the Royal Scepter to perform BLUNT MELEE ATTACKS
* Activate BLUNT ATTACK ANIMATIONS for HUMANS, GOBLINS, and more!
* CROSSROADS: Quest to restore the ROYAL STATUE before the King and Queen arrive!
* WORLD WIZARD: Play as the BRUTE-SIZED KING
* WORLD WIZARD: Plays as the QUEEN
At the Gates Wiki

Welcome to At the Gates WikiWelcome to At the Gates Wiki
The free At the Gates wiki encyclopedia with 59 articles that **anyone** can edit!
Please feel free to contribute by creating new articles or expanding on existing ones.

About *Jon Shafer's At the Gates*

*Jon Shafer's At the Gates* is a historical turn-based strategy empire builder similar to Sid Meier's Civilization for the PC. It is being produced by Conifer Games and crowd-funded through Kickstarter.

Starting with a small tribe, you must explore the world, exploit its scarce resources, and eliminate or outsmart potential enemies. The game starts simple but grows in complexity until you command a mighty economic and military powerhouse.

Over the course of a single game your tribe will migrate to more lush and bountiful lands, conquer and barter with other clans, work alongside the Romans, learn from them, and finally destroy them. Along the way, you'll need to master the art of war and craft cunning plans to strengthen your kingdom - all while enduring the worst mother nature can throw at you!

* Evolving Landscapes
* Logistics
* Diplomacy
* Warfare
* And More!...

[Read more...]

Barbarians!

Which of the eight barbarian tribes will you choose to seize the opportunities the fall of Roman Empire reveals ?

* Goths
* Vandals
* Huns
* Alemanni
* and more ...

Gallery

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Videos

*See more videos*

Twitter

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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Player

The Player, is you. Your Xbox Live profile is automatically associated with your Player Profile when logging into Project Spark for the first time. When on PC, if you sign into Windows with the same email address associated with your Xbox Live account, then once again they will automatically become associated with one another. Otherwise Project Spark will create an Xbox Live profile for you upon logging in for the first time. This profile has a temporary name which can be changed at the Xbox Live website.

In Project Spark, the player is often referred to as the fictional entity within their universe known as Spark. The Player is introduced to the concept *and* notion of Spark in varying degrees and often in conflicting manners. The users themselves must distinguish which Spark the game is referring to on their own as this isn't immediately obvious. When the player is being spoken to, and being called "Spark" it is often in direct reference to you, the individual. This also presents itself in the Spark Level aspect of the Player profile and interface. However when playing within the different game modes, the Spark becomes a creature itself often with a Narrator talking to it. You can never actually control this Spark, so it's not obvious if the Narrator is speaking to *you* the individual in this manner, or the sparingly interactable NPC within the Play modes.

## Spark Level

When either creating, playing or even just exploring the various interfaces of Project Spark you are often rewarded with XP. When accumulating enough experience, Players gain a Spark Level. At one point in time, content was locked to your specific Spark Level, requiring Players to invest time into the software prior to being able to utilize many of its features. This however was a change made in a patch shortly after release.

Level 1 270/600
Marketplace

*for the category, see Marketplace*

*"Look at all these marvelous things!"*

The Marketplace is a location within the game client where Players can purchase Downloadable Content for use in both the Play and Create modes.

Players can earn Credits by completing Challenges and raising your Spark Level. Tokens can be purchased directly from the Marketplace which can then further be used to pay for most of the available content. Some offers are only available with purchase of Tokens. However if a player unlocks Spark Premium, much of the Token-only content can then be purchased with Credits instead.

*"...entirely new themes and more, why not use your credits to unlock something now, like perhaps a champion?"* - *An odd concept immediately introduced to Players upon entering the Marketplace for the first time, as Players start with few Credits and can't actually purchase anything.*
Title Update (1.01.1)

*This is an outdated update. This update was followed by Title Update (1.01.2)*

This update was released on October 22, 2014.

* “Four of a kind” and ”The Village” achievements should now give proper credit.

### Audio

* Fixed an issue that could still cause Whoosh (or “Terwindinator”) in some cases. True story.
* Options: The Music volume control in Audio Options should now work properly.

### Brains

* Added [force controls] parameter to [follow camera]. This allows the right stick to continue to control camera angle even when right stick is actively in use for other purposes in Kode.
* A small black box is no longer displayed at the center of the text when using [say] [text] [without frame].

### Champions Quest

* Added a new final encounter to CQ 1-4. Can you beat it?
* Void Spawners will no longer shoot Champions into the sky.
* Did a full pass to properly tune the CQ progression system.
* Exploding barrels should now actually explode.
* Doors should be less violent and no longer knock players through the terrain. Thank you anger management classes.
* Improved the champion mini-picker to make the instructions more clear when using mouse and keyboard.
* A Champion who has died will now respawn near the live Champion in a two player session.

### Create

* Fixed issues with the Killplane’s size. It should also save changes properly, now.
* World Picker camera is usable again.
* Borders marked as "Block" in the world settings now actually block motion, while "Destroy" will destroy out-of-world objects.
* The character is no longer snapped to the ground if the player chooses to change the height while snapping. <LT> must be released and pressed again in order to re-snap the character to the ground.
* All the character options available when going through the Create start-up flow will now be snapped to ground by default.
* Glued prop groups are now properly attached to the cursor after being cloned initially with the controller.
* Cloning props via the Edit Menu with the controller will now keep the hologram clone on the cursor, rather than automatically placing it on top of the original prop.

### Crossroads

* The water sword is effective against the Black Knight again.

### Level Linking

* The [world picker] tile no longer continues to display the old name of a selected save after the name of the project has been changed.

### Multiplayer

* Resolved many issues that could cause out of sync errors.
* Improved overall connectivity to reduce problems.
* Improved Multiplayer performance on Xbox One.

### General Updates

* Several Save System Bug Fixes
* Multiple Audio Bug Fixes
* Many UI Bug Fixes
* Multitude of Localization Bug Fixes
* General Performance Improvements
* Overall Stabilization and Bug Fixing

## References

1. ↑ http://forums.projectspark.com/yaf\_postst87554.aspx
Scarlett the Ranger

#### Summary

Scarlet was a strong-willed and solitary girl who would rather practice archery alone in the forest than spend time in the company of others. After thwarting a terrible attack by a marauding group of bandits on her village, Scarlet vowed to protect those unable to protect themselves. Rumors tell tales of the shadowy figure that roams the Verdia woodlands and only appears to protect those in trouble.

Key Features:

* Arrow shots
* Kaltrop traps that can be converted to charge shots
* Decoys

#### Description

A lone Ranger with a heart of gold and nerves of steel, Scarlett roams the countryside aiding those who need her most.

#### Information

Truly flexible and fierce, Scarlett has many tricks up her sleeve to keep enemies at a distance while her deadly arrows do the rest.

**Class:** Ranger

**Archetype:** Sniper

**Weapon:** Bow

**Personality:**

* Survivalist
* Deceptive/Mysterious
* Heroic to a fault

#### Levels

* Level 2 Unlock "Charge Shot" (Ability) - 500xp to Next Level
* Level 3 Unlock "Ranger's Prowess" (Increased Health) - 700xp to Next Level
* Level 4 Unlock "Kodite Barage" (Ability) - 900xp to Next Level
* Level 5 Unlock "Scarlett Shoes B", "Scarlett Gloves B" - 1,150xp to Next Level
* Level 6 Unlock "Steadfast Aim" (Increased Damage) - 1,400 xp to Next Level
* Level 7 Unlock "Decoy Dodge" (Ability) - 1,700 xp to Next Level
* Level 8 Unlock "Scarlett Hood A", "Scarlett Jacket B", "Scarlett Pants B"

#### Abilities

**This Champion is free and available to everyone.**

1. ↑ feel free to edit out my cynical humor if it's unappreciated
First Contact

Space. On a remote moon, ASTRO TECHS work carefully to obtain an ultra-rare mineral called KODITE, the most powerful resource in the universe. But the presence of these extraordinary blue crystals draws another into the fold: the KODIANS, extraterrestrials with a mysterious connection to Kodite.

So this is the day history is made: humankind makes first contact with an ancient species previous only rumored to exist. What happens next is up to you!

Unlock this content pack to acquire FIRST CONTACT and MODULAR ASTRO BASE ARCHITECTURE! Features include:

## Create

- New ALIEN ASTEROID BIOME, PAINT, and BACKDROPS

- Build 1st person gameplay with ASTRO BASE ARCHITECTURE

- New KODIAN SCOUT CHARACTER with TALL BODY TYPE

- New ASTRO TECH CHARACTER and OUTFIT

- Over 40 all-new PROPS, SOUNDS, and EFFECTS

- Create 1st person HUDSs with new SCI-FI ICONS

- New SCI-FI TEXT BOXES

- Build sprawling ASTRO BASES with the included ASSEMBLIES

## Play

- Experience the new 1ST PERSON SHOOTER BRAIN

- CROSSROADS: New ALIEN ASTEROID BIOME landscape option

- CROSSROADS: New NEBULA and STARFIELD setting options

- CROSSROADS: Take on the CLOSE ENCOUNTER side quest