recursal/Fanatic-Fandom huggingface dataset:
Hathor

Following the Galactic Civil War, the Extran Syndicate rose from powerful corporation, to newly united governing body of over a dozen planets, and was thrust into the galactic political spotlight. In order to increase its already expanding role in the Federation of United Planets, the Extran Syndicate began settling the one of the few habitable, unsettled planets in the galaxy, Hathor.

At the same time, the Stroga Empire had begun plans to resettle Civil War refugees from their own overcrowded cities to the planet Hathor, only to find the Extran Syndicate had already begun settling the planet. After negotiations to cohabit the planet broke down dramatically, and the Extran Syndicate showed further ambitions to settle in what the Stroga considered their space, the Stroga Empire took the unprecedented moving of destroying the entire planet and in turn the hundreds of people who could not evacuate the planet in time.

The Federation of United Planets has promised to deliver a ruling about this issue, but has not debated it yet.
Hecate

Hecate is a mining colony with a rich history of organized labor and social safety nets. Hecate accepts many, including criminals fleeing persecution, as long as they work for 17 years in the harsh mines below the planet's surface. However, when a person's societal labor contract is fulfilled they enjoy a peaceful middle class life of a trader for the ore union.
Monodian Union

The Monodian Union was born out of the rebellion against the Overlords on the planet Bennu that was followed shortly by rebellions on the planets Hermes and Frig. After helping coordinate the formation of the Federation of United Planets, the Union is now generally considered the cultural apex of the galaxy.

## Governance

The Monodian Union has a legislative body called the Council of Harmony which solves disputes between member planets. However, the Guild Leader and Spokesperson are generally thought to rule the organizaiton.

## Societal Benefits

* Because of the media presence of the Union, when morale is high, neutral planets are 50% more likely to want to join the Union.
* Monodian Probes also spread culture to planets near where they are stationed.
* When a trade deal or research pact is signed with another sovereignty, the people of the Union rejoice and the Union receives a boost to morale and culture.
Trade Deal

A Trade Deal is a formal Alliance between organizations that institutes an enforcable trade. Any items or resources can be traded such as Units, Wealth, Income, Ore, Science, Planets, votes etc.

A Trade Deal can also be part of a Defense Pact or a Research Pact.

Your M.A.X. terminal will automatically move the resources between you and the other organization.
Morale

Morale is the current general wellbeing of your empire and the extent to which the laypeople agree with your rule. It is measured from 1-7 with a morale of one meaning your empire is in revolt (you will recieve no income, no science, no culture, and not have access to any ore).

Morale is important as high morale can increase income per turn, and low morale leads to rebellion, the peaceful annexation of your planets by other empires, and eventually total revolt.

Morale is in battle with other organisations' culture. When the cultural influence of another organization on a planet exceeds current morale of the empire, that planet will often ask the enemy organization to be peacefully annexed. If morale is low (1-3), and no organizations have high Culture on any of your planets, your planets may enter into rebellion.

Morale can be improved by investments in culture (small boosts to morale that stack over time), and investments in propoganda (large boosts to morale that decay in one turn). Culture will also allow you to attack other players' morale. And, defense will not improve morale, but it will make rebellion less effective against you, and will decrease the chances of peaceful annexation of your planets.
State of the Union

The State of the Union is a speech given by the Major Executive on within the first month of every trimester (or more frequently when circumstances may merit it). They explain the goals of the Executive Branch for the coming four months and also release some major headlines on what the Executive Branch will be dealing with. Usually it addresses what each department will be dealing with, what laws the Executive Branch will be handling, and what the Major Executive will be working on personally. Often they will also include personal messages and asks of approval for movements and things the Triumvirate is working on.

Major Executive Stenbach, despite serving numerous trimesters as Major Executive, did not give a single State of the Union address after the mid-trimester one he gave after Major Executive Bleitze resigned and he became Major Executive.

The State of the Union, since the seventh State of the Union (presented by Arnold Ogamon), traditionally begins with the phrase *"Honorable dignitaries of the Executive Branch, mindful representatives of the Administrative Branch, formidable friends of the Union, and righteous citizens of the Triumvirate..."* This tradition stopped with Major Executive Ryan Bleitze's thirteenth State of the Union, which was restored with Major Executive Edward Stenbach's fourteenth State of the Union.

## State of the Unions

1. **State of the Union I:** Zerouh, Founder and Idealist, Founding Executive (February 26, 2010)
2. **State of the Union II:** Zerouh, Founder and Idealist, Founding Executive (June 28, 2010)
3. **State of the Union III:** Zerouh, Founder and Idealist, Founding Executive (October 26, 2010)
4. **State of the Union IV:** Zerouh, Major Executive, Founder and Idealist, Founding Executive (February 25, 2011)
5. **State of the Union V:** Arnold Ogamon, Major Executive, Chief Attorney, Senior Executive (June 27, 2011)
6. **State of the Union VI:** Arnold Ogamon, Major Executive, Chief Attorney, Senior Executive (January 24, 2012)
7. **State of the Union VII:** Arnold Ogamon, Major Executive, Chief Attorney, Senior Executive (May 6, 2012)
8. **State of the Union VIII:** Stavrok, Major Executive, Head of Commerce and Industry, Sophomore Executive (September 5, 2012)
9. **State of the Union IX:** Elliot Neil, Major Executive, Administrative Liaison, Freshman Executive (January 26, 2013)
10. **State of the Union X:** Nathan Maine, Major Executive (June 1, 2013)
11. **State of the Union XI:** Nathan Maine, Major Executive (September 10, 2013)
12. **State of the Union XII:** Nathan Maine, Major Executive (January 28, 2014)
13. **State of the Union XIII:** Ryan Bleitze, Major Executive (May 29, 2014)
14. **State of the Union XIV:** Edward Stenbach, Major Executive (July 17, 2014)
15. **State of the Union XV:** Charles Sessions, Major Executive (May 22, 2015)
16. **State of the Union XVI:** Charles Sessions, Major Executive (September 27, 2015)
17. **State of the Union XVII:** Lancelot Rice, Major Executive (January 27, 2016)
Charon

The planet of Charon is old. So old, the Stroga Empire knew of its presence before it began colonizing the stars. Charon became the seat of the Warlord Tummel, during the Stroga Empire's Warring States Period. Indeed the Stroga Empire has tried many times to capture the planet Charon but has never succeeded.

The people of Charon are quiet, but ruthless and deadly. The King of Charon is not-so-lovingly referred to as "The Undertaker" due to the number of political rivals he is rumored to have killed. Nothing provable of course, people dying from a malignant tumor, a stray bullet in a gang fight, or being caught without a suit in a neurogas storm from some of the many lethal plants on the planet. Still, Charon has amassed a great deal of wealth from trading in every market, including those deemed less savory by the elite planets of the galaxy.
Prime Minister

The Prime Minister is the leader of the Stroga Empire. They are the head of the the House of Stroga who look out for the distinguished citizens of the Empire, and now make the decisions for the Empire due to a contract of self-governance negotiated with the Emperor.

The Prime Minister is rumored to be the child of a military affair on the planet Tenzin that worked their way up through the ranks of the Empire.
Spokesperson

The Spokesperson is widely regarded as one of the most savvy people in the galaxy. Besides being the creator of Newmedia, the outlet by which nearly 90% of the galaxy gets its news, the Monodian Union's Spokesperson is also majorly responsible for the coordination of the forces of the Aesir League, Collective, Stroga Empire, and Extran on the planet Bastet that would eventual form the Federation of United Planets.
TDN:Aiden McGinn - TID 112

**UNIVERSAL TRIUMVIRATE DEPARTMENT OF NATURALIZATION ISSUED RÉSUMÉ**

**NAME:**Aiden McGinn

**TID NUMBER (TRIUMVIRATE IDENTIFICATION NUMBER):** TID 112
**DATE OF CITIZENSHIP:** March 12th, 2015

**E-MAIL(s) OR OTHER METHODS OF CONTACT:** aidan97@sbcglobal.net

**CURRENT STATUS** [Member, No longer member, Wanted (on criminal charges), No longer member and wanted]**:** No longer member

**POLITICAL AFFILIATION:** Authority

**CRIMINAL RECORD:**

No possessed criminal record.

**AWARDS AND MERITS:**

**EDUCATION**

**CERTIFICATIONS:**

**CAREER RECORD**

**LEGAL**

**CASES PARTY IN:**

**OTHER INFORMATION**
Culture

Culture is a category of investment and also a resource.

Investiments in culture increase an organization's culture. Organizations with larger populations have an easier time spreading culture.

The primary use of culture is to increase morale, lower the morale of enemy organizations, and increase the liklihood of peaceful annexation of planets.
Aesir League

The Aesir League was formed in the year 20090 as a way for the planets Freya, Fenrir, and Lethe to protect themselves from pirates on the planet Moros. The three planets are completely autonomous internally, but are militarily and diplomatically united.

## Governance

The Aesir League is a shaky alliance of planets who otherwise do not want to involve themselves in galactic wars. A Chancellor is appointed by the government of Freya to look after the alliance, and a Marshall is appointed by the government of Fenrir to protect it.

## Societal Benefits

* The Aesir receive one income for every Defense Pact they start a round with. Their ally sovereignty receives one income as well.
* The Aesir start with 3 spies.
Lethe

The halfway point between Fae and Psyche on the Intergalactic Expressway, even the most rugged travelers do not dwell longer on Lethe than is require to refuel. The extreme heat and radiation of the sun, far too close to the planet to sustain native life, causes even the most powerful of shield to strain.

But that is not the only reason trekkers do not stay on Lethe too long. Not even the cold-blooded men of Charon over stay their welcome, for all those who hear whispers know the Sanctum of Assassins lies below the planet's surface in intricate subterranean caverns. As well traveled as the surface of the planet is, few have dared strayed to its depths. Perhaps not even the Aesir League knows what goes on below the planet's surface, except simply that money flows in from the vengeful.
Hyperspace Lanes

Hyperspace lanes are the expidited ways to move around the galaxy. While Units can technically move anywhere in the galaxy they will move 3-10x slower through space that is not a Hyperspace Lane.

Hyperspace lanes can be created between two friendly planets by spending wealth or by a vote in the Federation of United Planets.

See also: Galaxy Map
Directive

Directives are unilateral actions that affect your organizaiton and are executed through your M.A.X. terminal. If the M.A.X. terminal requires Wealth, Science, Ore or other resources it will let you know.

Examples include celebrations to boost morale, the relocation of population between planets, etc.
Standing Committee on Preservation and Culture

Oversees

The Standing Committee on Preservation and Culture has the direct responsibility of preserving the historical, artistic cultural and archiving matters from the Triumvirate. The committee makes suggestions and prepares legislation in the interest of preserving the history and culture of the Triumvirate such as making award nomination suggestions, overseeing archiving, and stimulating artwork. Two members (one Administrator and one Executive) serve on the committee, making it one of the smaller committees. The Department of the Archive, Head of Media, and Head of Education fall under the general domain and oversight of the committee.

## Historical Membership

#### 2013-I

* **Chair:** Nathan Maine
* **Other Members:** Nremni

#### 2013-II

* **Chair:** Spencer
* **Other Members:** Deputy Speaker Ryan Bleitze

## Legislation By the Committee

The following legislation was drafted by the committee:
Hu

Hu
--

Hu is a sparsely populated jungle planet in the light of a blue sun. Hu is situated at the gates of Mountain Nebula and is the only way to traverse to the other-side of the galaxy in all of explored space. The settler of Hu remained neutral even during the war with the Overlords, but joined the Federation of United Planets in exchange for protection from the planet of Ceto. Along with sister planet Nyx, Hu is constantly attacked by Ceto and planets north of the Mountain Nebula.

Because of the ever-presence threat, Hu's society is incredibly protective, blunt, and assertive.
REPAIR Act

Long Title
 Enacted
 Law Number
 UTC Parts(s) Amended
 * **Tabled to the Executive Branch** by Lanclot Rice on March 19, 2015

* **Framer(s):** Charles Sessions, Lanclot Rice
* **Cosponsor(s):** Allison Braugh, Emanuel Curesse, Leonard Misset
* **Passed the Executive Branch** by a vote of 6 to 4 on March 23, 2015
* **Tabled to the Administration** by Speaker Luke Cannon on March 26, 2015
* **Passed by the Administration** by a vote of 5 to 3 on April 3, 2015

The REPAIR Act was a piece of legislation passed in 2015-I that established a pension plan for retired government workers who had served for a continuous two years in the government. The bill enabled the Department of Naturalization to pay retired government employees pensions and also saw a drastic cut in the government employment incentives program to compensate. The bill was initially struck down by the Executive Branch due to a proceedural rule and was thus re-proposed shortly after, which gained the necessary votes to pass.
Rebellion

Rebellion is a status that can occur on planets when morale is low. Planets in rebellion will give their owners income, ore, or science. Their population will also not be used to spread culture.

Rebellions can be quashed miliarily by sending units to subdue the planet, or peacefully, by increasing morale. Enemy organizations can spread culture 5x more effectively to planets in rebellion, increasing their chances greatly of peaceful annexation.
Investments

Investments are one of the major ways your empire will be spending its wealth over the course of the game. Investments generally represent government-funded lasting improvements to your bureaucracy and to the lives of your citizens.

Investments generally have some level of compounding to them, so the more you spend early, the greater the total payoff will be down the road.

## How it works

Investments can be updated at any time using the google document provided to you by M.A.X. In fact, you are encouraged to regularly update your investments given a changing galactic climate.

At the end of every round the amount you spent on all 5 categories of investment will be subtracted from your current wealth (if you invest more than your wealth, no investments will be taken this round, and you will not receive any of the benefits from any past investments this round such as income increases from investments in infrastructure).

## Types of Investments

There are 5 categories of investments:

1. Culture - Increases the spread of culture to nearby planets, and planets with which you have friendly relations based on the amount of population you have. This increases the rate of gifts and peaceful annexation. Investments of culture also mildly increase morale in a compounding way.
2. Defense - Increases the healing of damaged units and can produce random squadrons. Defense also decreases the likelihood that rebellion interferes with your income or ore supply.
3. Infrastructure - Steadily and multiplicatively increases the income of future rounds. Also has a chance to increase morale.
4. Propaganda - Sharp, short-term increase to morale. The society that invests most in propaganda each round is unlikely to have any planets peacefully annexed by another empire. Unlike the other investment types, continued investment in propaganda yields decreasing results.
5. Research - Increases the rate at which the empire receives new tech. Investments in research are multiplied by the amount of science the empire has.
Thoth

Thoth is the Capital of the Stroga Empire, the oldest civilization in the galaxy, and the inventors of space travel. Long ago the Stroga Empire conquered much of the coreward planets and ruled the first multi-planet empire. It is said that all planets have some history with Thoth, even if that history is tricky to pin down.

Even supporting most of the Stroga's fleet building, Thoth retains huge ore deposits deep within its crust. The planet's climate is arid and unforgiving, which has molded its people into a hardened and disciplined society.

Thoth's capital city is Djhuty, a golden and lavish oasis where the Prime Minister, the Emperor and their families live.
Fenrir

For the past several thousand years, the planet Fenrir has experienced constant eruptions, earthquakes, and other natural disasters. Despite this, the people of Fenrir have create a rich and welcoming culture centered around reinvention and beginning anew. It was these progressive policies that conflicted with their sister planet, the archaic Tatenen and forced the two of them to war in the year 10547. Now bitter rivals, the people of Fenrir help control the diplomacy of The Collective and despise the Extran Syndicate for protecting the barbaric Tatenen.
Extran Syndicate

### Planets

Atum, Baldur, Bat, Echo, Hathor, Hesat, Hesta, Icarus, Io, Sekhmet, Skadi, Tatenen, Tyr

### People

Chief Executive Officer, Chief Financial Officer, Chief Operations Officer

## Ministers

### Matron

Chief Financial Officer

Tevon Extran founded the mining corporation The Extran Company in 12683, shortly after graduating from the Galactic Universities on Echo. Over the next thousand years, the company would monopolize most of the industrial and logistics businesses in the central areas of the galaxy.

When the Overlords came to power, the Extran Syndicate joined the lucrative business of taking payments from mining colonies in return for the promise of protection from the relentless oppression of the Overlords

## Governance

The Corporation is publically owned and traded, mostly by the wealthy citizens that live within the Syndicate's borders.

## Societal Benefits

* Trade deals with the Extran produce an additional 10% of wealth, because of the cunning of the Extran Chief Financial Officer.
* Planets that feel they are threatened by war with another sovereignty are 30% more likely to want to join the Extan.
Tefnut

The ancient planet of Tefnut was home to some of the most beautiful artwork in the galaxy. The Tefnutese, long ago, invented electricity before running water, and the amazing displays of colored lightning in their ancestral dances was a sight to behold.

Tefnut was also a planet with a rich vein of ore through the very deepest levels of the crust. Near the end of the Galactic Civil War, the Overlords were desperate to create an even larger fleet for their army to defend themselves against the newly created United Planets, and so conquered Tefnut and enslaved its people. Their drilling was so reckless that the planets core began to slow down. The planet cooled from a tropical planet into a planet of mostly ice, colder than Njord, and when the ore vein ran mostly dry, the Overlords left. The planet's population reduced to less than a percentage of what it was before the war because of the frequency of natural disasters. The Extran Syndicate promised to research a way to reverse the damage done by the Overlords but many believe any attempt to be futile.
Chief Executive Officer

The Chief Executive Officer (CEO) of the Extran Syndicate is the leader of the Syndicate and emphasizes profits for its people above all else. The current Cheif Executive Officer came to power after the former Extran Syndicate CEO was killed in the Battle of Baldur that lead to the demise of the Overlords. It is said the CEO is devoutly religious and well versed in the Way of the Matron.
Osiris

Osiris is the capitol planet of the The Collective, though not the homeworld of The Collective, as it originated at the planet Origin (or arguably Doom).

## History

Before the Galactic Civil War, Osiris was a prospering trading outpost known for its shipping and logistical connection to The Outer Band planets. The oligarchy on Osiris had grown complacent and its people were passive and easily deceived, and so the Overlords were right to think the planet could be easily provoked into join them, that is until a previously hidden robot consciousness known as The Source intervened and saved the planet from subjugation.

After The Source's saved Osiris from destruction in 21319, the people of Osiris were so grateful to The Source for saving them, most asked to be joined into The Source's cyborg collective. This was the first joining of The Source's consciousness and biological consciousness that would eventually form The Collective.

## Modern Osiris

To this day machine, hybrid, and biologic people live on Osiris in harmony, all ruled over by The Collective and The Source. While the biologics are not fully integrated into The Collective, they are allow full rights under its rule. This is contrasted with Origin where no biological being has ever been allowed step foot.

There are of course some biological organisms who resent The Collective's rule, but by and large Osiris represents the best The Collective has to offer- peace and harmony.
Social Branch

The Social Branch was an idea conceived by the Triumvirate's founder, Zerouh, in February of 2010. It was first mentioned in the first State of the Union and was later implemented on March 13. At the time the only branch of government was the Executive Branch and Zerouh's concept of a Social Branch was to be a check on the power of the Executive Branch as well as a voice for the people. It was, in a way, a rough draft of the Administrative Branch.

The branch was supposed to encourage events and gatherings so that a larger sense of community would be created, thus spurring recruiting and activity. In Constitutional History, the Social Branch is an interesting concept, leading the way for the Administrative Branch as a check on the Executive Branch and changing the scale of the Executive Branch.

Zerouh called it his "most poorly conceived idea" and "biggest mistake" while he was in office. It was removed on May 25, 2010 shortly after the Administrative Branch was first formed (May 14).

## Text of the Social Branch Provision

A Social Branch which manages and administers events and public collective will be the separate power for public consult. The Social Branch will consist of three members who are responsible for providing the public domain of the Triumvirate with events and gatherings. Social Branch powers are constituted and described here.

1. In the absence of a member of the Social Branch, the remaining Social Branch will instate another. If all Social Branch positions are empty the Executive Branch will appoint them.
2. The Social Branch must, without a complete absence of members, perform public events for those of the Triumvirate at least once per every three weeks.
3. The Social Branch must not act if a majority of Executives is against the Social Branch decision.
4. The Executive Branch may not call for the removal of a member of the Social Branch. The Social Branch may remove a member if the other two members of the Social Branch oppose the one who is being removed.
5. If five or more Triumvirate clans form together and can gain the assistance and approval of one Executive Branch member, they can remove a member from the Social Branch.
Galactic Universities

The Galactic Universities is a consortium of all of the research and development institutions in Federation of United Planets. Every organization has one science officer to reprsent the best interests of their academic citizens. The science officers each get one vote at the Galactic Universities, and only science officer can vote.

The Galactic Universities is overseen by a Dean, who chairs sessions, breaks all ties, and gains a 5% bonus on Research investments of their organizaiton.

### Roles of the Galactic Universities:

* Varifying Research Pacts
* Outlawing or sharing Tech
* Pass laws relating to Research or science
Ore

Ore represents the available raw materials needed to create Category: Units

Ore is provided by any planets that are affiliates of your empire. Ore loaned as itself, or as can ships containing ore, to other organizations as part of a trade deal.

## Mechanics

An organization may not construct, purchase, or obtain any ships that would lead it to exceed its available ore.

If an organization loses ore or a planet that provided ore and because of this a legally constructed fleet now exceeds the organization's ore limit, the fleet is also still valid, but the organization cannot build anymore units (even if they have a zero ore cost) until the fleet is within the ore limit.

You cannot be gifted or loaned a ship that would exceed your ore limit without also being gifted or loaned the requisite amount of ore.

## See also...

See Planetary Resources for a table of planets and how much ore they contain.
Investment Industries

IOF Type
 IOF Number
 Founded
 Industry
 CEO
 Employees
 Contact

**Now under new management, Investment Industries is now public! You can buy a share in Investment Industries on this page: II/Shareholders**
Investment Industries is a financial investment firm that can take your money and get you more. By making wise investments and having expert financial knowledge on hand, we offer different kinds of mutual funds which you can choose based on how much you're willing to investment and at what risk level. You get to choose, you customize your investments to your needs, and we do the heavy lifting.

We also provide ratings on various bonds and shares in the market, free of charge, here. We analyze the risks, the payoffs, and all of the various details, so that you have the information you need to invest wisely.

## Business Plan

What would a sizable, functioning, active bank allow in the Triumvirate? To show you the possibilities, I'll give you an example. The government requests a loan of 500 tri from Investment Industries, why? To buy 4 new citizens from Prime Personnel. Investment Industries provides this loan to the government because that is what a bank does, the government can then buy *right now* what it would have had to wait months to buy. That is the miracle of loans and banks, it allows us to purchase today what we cannot afford for years.

Investment Industries is invested in providing high quality banking, loan, and financial services such as share and bond evaluations, high-level loans, and practical measures for the private industry and the government alike.

Stop waiting until tomorrow for what you can do today. Invest in investing.

## Banking and Loans

Investment Industries is willing and able to make large loans to various parties for fair interest rates. For more information, go to II/Banking.

## Ratings

Investment Industries offers free and public ratings of shares and bonds within the Triumvirate (including foreign and corporate bonds). See more at II/Ratings.
ProxyTech

From now on you may buy a vote from a Neutral Alliance planet for one wealth.

The discovery of this Tech grants a huge boost to morale and Culture.

Additionally your spies can now be set with the mission: "OBLITERATE" an enemy fleet. This sacrifices the spy (it can be regenerated with investments in Defense) but will also destroy 50% of all ships in an enemy fleet.
Spies

A spy is a type of unit that is not part of a fleet. They are the main esponage units of a team. The whole team directs them but they are the responsibility of the Matron of the organization.

Spies have two qualities which can be set on the M.A.X.:

* Destination - the planet or fleet where the spy is to execute its mission
* Mission - what you are asking the spy to do. Missions can be anything you want but here are some suggestions
	+ Spread culture/spark rebellion on an enemy planet or quash one on your own planet.
	+ Steal wealth or ore from an enemy planet.
	+ Assassinate a leader on an enemy capitol.
	+ Sabotage a major ship in an enemy fleet.
	+ Gather intel about Investments, fleet movements, etc. on an enemy planet.
	+ Defend from enemy spies on your home capitol.

Spies have a 50% success rate, and a 25% chance of being found out/captured.
Fleet

Fleets are groups of Units that take the same commands (they all have the same current location and destination).

Fleets fight together and share shields.

Organizations can have no more than six fleets. To move units between fleets, two fleets must be at the same location.

Several organizaitons can even have joint fleets using a Defense Pact.
Preacher

Preacher was the most gifted and powerful Matron the galaxy had every seen. Taken from her home on Icarus at the age of three by the Order of the Matron, she was the protige of the High Matron herself. Sent to Baldur on a diplomatic mission to invite the great philosphers to a council on Bennu, she met the Overlord and they shared a vision of a galactic threat that would wipe out all native life, unless the people of the galaxy were untied under one banner.

Together, Preacher and the Overlord raised an amry (called the Overlords) and nearly conquered the galaxy. Now it is said that they live in hiding on a friendly planet somewhere...
Eros + Psyche

Eros and Psyche are the only two planets in the galaxy to be habitable within a shared solar system. Because of this. they are often called "The Twin Planets".

Located at the end of the busiest hyperspace lane in the galaxy, these planets are well trafficked, and many exotic goods can be found for sale in the markers on the planet's surface.
Isis

Isis is a formerly pacifist planet. The planet mustered no formal military until it fell into the hands of the Overlords.

Isis joined in Bennu's outright rebellion and helped begin the Galactic Civil War. Many generals of the former Overlords still live on its planet, and its said the planet's wealth comes largely from the sale of old Overlords' ore.
Round

A round is a small chunk of the game. It repesents 10-30 minutes of real-life-time. This represents one month of in game time.

There will be between 8 and 15 rounds in the game.

A round is an important unit of time because Investments trigger at the end of rounds, positions like the Chair of the United Planets have a certain number of rounds they can consecutively serve for, spies attempt their missions, and other special things trigger between rounds.
Neutral Alliance

The Neutral Alliance is a collection of non-player owned planets. They have only a small standing army and are not well coordinated as a group, but protect their planets individually.

The Neutral Alliance chooses to abstain from all votes of the Federation of United Planets and the Galactic Universities.

Planets in the Neutral Alliance are often looking for favors and will reward organizations with gifts or Peaceful Annexation.
Motion to Ammend the Rules

A Motion to Ammend the Rules changes how the committee functions, including anything listed on the Parlimentary Procedure, Federation of United Planets, Chair of the United Planets, or any other pages. This may be used to add or remove a member, change how voting works (by organization, by planet, by population, etc.), change the number of votes needed for something to pass, change the powers of the Chair of the United Planets, create a new position, or anything. It cannot however change any physical realities of the galaxy (for example, it cannot remove ore requirements from Category:Units).

This motion requires a 2/3 majority to pass.
Federation of United Planets

### Planets

Aesir League, The Collective, Extran Syndicate, Horus Conglomerate, Monodian Union, Neutral Alliance, Stroga Empire

## History

The Federation was created during the Galactic Civil War to coordinate the attack effort against the tyranny of the Overlords. After the war was over, the United Planets was created to help keep the peace within the galaxy and defend neutral planets from enemys like Ceto.

## Governance

Each of the major organizaitons that helped win the Galactic Civil War get one vote per planet on all laws passed by the United Planets, though some believe votes should be based on Population. The agenda is created by the Chair of the United Planets, a diplomat, who oversees the speechs and votes made by the Federation.

The Federation of United Planets can pass laws regarding any subject that are binding for any planets that are within the Federation. However, all laws related to science, research, and tech related matters must be approved by the Galactic Universities.

The Treaty that formed the Federation says all those organizations that administer planets are welcome to take part in the federation.

## Federation Parliment

The Parliment is ruled over by a chair, who is elected and must be a diplomat.

* The chair is elected to serve 3 round terms.
* At any time a new chair can be elected after the federation passes a motion of no confidence.
* The chair breaks all ties.

The chair sets the agenda for each session.

* The agenda outlines what laws are to be voted on in what order.
	+ The chair must announce the agenda before the meeting begins.
* The agenda can be ammended by a motion to table, a motion to close debate, or a motion to propose.
	+ Except for these motions, the speaker may move forward with whatever topics or votes they wish, as long as they were on the agenda.

Debate follows Parliamentary Procedure until the chair ends the session and a motion to adjourn passes.

## See also

* Category: Organizations
* Laws
* Parlimentary Procedure
Vanir

Although quite a trek for the rich elites of Bennu all of the most well-traveled citizens of the galaxy will tell you that Vanir is one of the most beautiful planets you can visit, and far more worth the trek for a walkabout than Icarus. It is the only respite for the factory workers of Geryon.

Vanir is 85% covered by crystal blue ocean, teeming with unique wildlife. It is said that the Vanirian specialty dish, the Glebtfil Fish, can cure even the most morose man or woman's depression (though whether this is the Glebtfil, or the tropical alcohol served with it is a topic of some debate).

Vanir's extensive and picturesque archipelagos support a certain tourist population, and certainly bring in some money, but the Vanirian government, and the Monodian Union also depend on Vanir's profitable deep sea mining to supply ore and wealth to the Union.
Bennu

Before the war, Bennu was famous among the other planets in the galaxy for its media production (movies, games, TV, VR), its addictive consumer products (who could forget the complete virtual assistant), and its iconic fashion and branded way of thinking. Bennu was also home to the most populous pre-war city, Bennu City (now called Monodia).

## The War

It was not surprising then that the Overlords captured the cultural powerhouse Bennu quickly after coming to power. The occupation, and the way the Overlords distorted the Bennuvian self-minded and self-betterment cultural media into religious entertainment and propaganda to feed to the rest of the galaxy unnerved and irritated the citizen of Bennu.

There were daily riots in the streets, but Bennu had never maintained a large or well-coordinated military, or a particularly militaristic way of thinking, and so the citizens of Bennu were kept largely to unorganized, and quickly broken down protests against occupation. That was until the Overlords suffered their first defeat on the planet Osiris against the newly formed Collective.

This lit the spark of hope in Bennu, where entire cities went on hunger strikes to protest the rein of the Overlords. Not a single man, woman, or child worked, and many millions died, but the rag-tag fighters Monodian Resistance (named after is founder) soon took back Bennu, and surrounding planets Hermes, Isis, and Frig followed suit and joined the newly formed Monodian Union.

## Now

Today, Bennu once again is one of the most admired planets in the galaxy. The relative harmony of its citizens (with a newfound planetary pride) and the planet's irresistible excessive consumerism have lead many to conclude Bennu is the current cultural capitol of the galaxy.
Alliance

Alliances are agreements between two or more Organizations. Alliances come in two types, formal or informal.

## Formal alliances

Formal Alliances are enforceable pacts or deals that are handled by your M.A.X. terminal.

There are three types of Formal Alliances:

1. Defense Pact - a non-agression Pact and military cooperation pact. Allows you to create joint Fleets and can be broken at any time.
2. Research Pact - a commitment to invest in Research and share Science points for a number of rounds. Any Tech discovered as a result of this agreement is shared between both organizations. Also each organizaiton gains a small boost to Research, and Research Pacts must be approved by the Galactic Universities.
3. Trade Deal - an exchange of goods, Planetary Resources, or favors. If any part of a Trade Deal is broken the whole thing is nulified.

## Informal alliances

Organizations may, at any time, make promises to one another. However, if these agreements are not part of a Formal Alliance they are by trust only.
Doom

*(Note: "Kary Obirin" and "Calliope" redirect here)*

Calliope was the first planet conquered by the Stroga Empire in -14 and later became their scientific capital, as well as the first site of the Galactic Universities. The citizens of Calliope were said to be scientific and artistic geniuses, and many modern technologies, including the Stroga Juggernaughts were invented in Calliope, as was The Collective's Source. Calliope was always ruled by a Supreme Leader, and in the year 20799 a scientist named Kaery Obirin came to power. She was obsessed with the theoretical Blink Technology, a type of super-hyperspace drive that could instantaneously teleport an object between two places. Obirin demanded that all scholars, artists, and engineers work towards her vision of transporting the entire planet from its desolate system in the Gold Valley to a more habitable and respectable solar system near the Stroga capital of Thoth. In 20820, tests looked promising and (though her advisers warned her the technology was not ready) Obirin announced Calliope would teleport itself in a year's time.

The entire galaxy tuned into the event- to see Calliope use its planet wide Blink Technology. Obirin gave the command and... everything went according to plan, at first. The planet disappeared. Calliope, however, did not reappear near Thoth, nor did it reappear anywhere else. Rescue mission after rescue mission was ordered by the Stroga Emperor, but still the planet could not be found. It was not until 21302 a brief message with Obirin's call sign was detected that the galaxy began to piece together what had happened. Obirin's message was simply "Dead Zone" and indeed when Stroga scientists confirmed the signal likely originated in The Core, the fate of Calliope is clear.

Since then, no scientist has researched Blink Technology and today Calliope is simply known as "Doom".
Research Pact

A Research Pact is a formal Alliance between two Organizations that specifies a certain amount of wealth be spent for a certain number of Rounds on Research. The Science of **both** organizations will be added together and multiplied against the total Research spending (also see how Research Investments work) plus a small cooperation bonus.

Any Tech that results from a Research Pact is shared between the two organizations.

**NOTE**: All Research Pacts signed with organziations in the Federation of United Planets must be approved by the Galactic Universities before they are official.
Destroyer

### Ability

Destroyers do 1.5x damage vs ships against small ships, generally, those that require no ore. Those ships include Squadron, Probe, Infiltrator, Slicer, and Convertor class ships.

## Cost

### Required tech

None

Destroyers are offensive power houses that specialize at taking out scattered and low-cost forces like Squadrons.

Destroyers are able to lay down "fleet supression", which means if they hit a "small class" ship while the enemy Shields are down they get to fire again.

These ships include:

* Squadrons
* Probes
* Infiltrators
* Slicers
* Convertors
Morpheus

When The Collective and The Source began to offer their protection and assistance to planets around the galaxy, against the tyranny of the Overlords, the citizens of Morpheus were hesitant at first, but became desperate enough facing the threat of all out war, welcomed the The Collective to set up a base on their planet.

The planet of Morpheus was quite populous, even before their integration with The Collective. Famous for their sprawling and intricately designed structures, as well as their deconstructed art and performance pieces, Morpheus was darling for all those seeking the bizarre. The cities were so dense multiple layers of roads and buildings were built upon one another so that the layout resembled three dimensional mazes. And, Morpheus was not like many of the other planets that joined The Collective, not a decade after The Source's cyborgs landed on the planet, there was not a single living creature that did not at least have some cyborg integration or cybernetic enhancement.

As consciousness after consciousness flirted and experimented integration to The Collective, The Source began to love the planet Morpheus. The Source itself even admitted that it could have never have imagined the new and unique ways these biological creatures would integrate themselves with The Source's machines, and the ways these new colelctives heightened The Source's awareness of the biological world. Soon The Source and the planet's citizens saw each other as (still separate) by inseparable and intertwined.

It is said the ground shook on Morpheus the day The Source forced the people of Sobek to integrate into The Collective, and the people of Morpheus have never felt the same joys of togetherness they felt since The Source hid itself away. Yet, Morpheus is still the testing ground for The Collective, its way to find new avenues to grow and assimilate better ways of being into its consciousness.
The Archivist

The Archivist is a full artificial lifeform created by The Source on the planet Ptah. Her primary drive is to ensure the prosperity of The Collective by learning from its history and the lessons of other organizaitons throughout the galaxy. She also runs the galactic archives for the Galactic Universities.
Way of the Matron

The Way of the Matron is the major religous sect in the galaxy. Followers of the Way of the Matron put their faith in the Holy Mother, the Shaper of the Future, and the First Matron, her only daughter who brought foresight to the galaxy.

The Way of the Matron preached mainly by the Order of the Matron ruled over by the High Matron.
Along the Spiral Wiki

**Welcome to the Along the Spiral Wiki!**
This Wiki will be your guide throughout the game! Feel free to search around as much as you want!

## Important articles

Wanna learn how to play the game?

* Look at The Basics.
* Pay attention to Investments of wealth each round.
* Learn about negotiation with Trade Deals, Research Pacts, and Defense Pacts.
* Learn about how to pass Galactic laws at the Federation of United Planets with Parlimentary Procedure.

Wanna go to war?

* Better know how battles work.
* Building a fleet? Learn about ore and wealth.
* Wanna be sneaky? Use your spies.

Wanna know about the lore and history?

* Read how the Galaxy was threatened by the Overlords in the Galactic Civil War.
* Checkout the Planets that make up the Galaxy.
* Learn about the major religion in the galaxy, the Way of the Matron and the First Matron herself.

Bastet, the Capitol of the Federation of United PlanetsSpies are an important part of your strategy!Hathor, the planet destroyed by the Stroga EmpireSquadrons are the cheapest and most basic unit in the gameThe galaxy is currently in an era peace ushered in by the FederationThe Source is the secretive creator of The Collective

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Chief Financial Officer

It was the Chief Financial Officer who first suggested that the Extran Syndicate could rake in many profits by protecting paying planets from the tyranny of the Overlords. This became the prevaling strategy of the Extran Syndicate until the end of the war, and the Chief Financial Officer oversees the well-being of current planets and incorporation of new ones.
Baldur

This barren, frozen planet was once regarded for having birthed some of the most famous philosophers and political thinkers of the old generations in the Stroga Empire. But more recently, Baldur served as the birthplace and base of operations for the Overlord.

Many thought the Overlord was going to be the iconic philosophical Baldurian thinker of our time. In his younger years he he wrote many treatises on instability of the fractured galactic politics of our time, and on the criminal subjugation of the working class. He became the youngest member of the Council of Baldur in the planet's history. Then, something changed, and he started a religious revolution on Baldur and used it to launch his army of Overlords.

Baldur was the last planet to fall to the Federation of United Planets. The Overlords were wholly defeated at the Battle of Baldur, though curiously the Overlord and his Matron Preacher managed to escape.

The annexation of the planet by the Extran from its traditional place in the Stroga Empire, as well as the extremely violent purging of any Overlord sympathizers by the Extran military, Baldur is now a broken planet. Its population has been axed and its once great philosophical libraries collections razed.
Maat

In the 15800s, Maat was considered to be the most powerful planet in the galaxy. The Lord of Maat had amassed a powerful fleet, and (with the Stroga Empire fractured into many warning states) many feared Maat would be the first empire to take over the known galaxy.

Maat's attacks were fierce and well calculated and, for a while, Wadjet and Utgarda even lived under Maat's rule. However, when Stroga II came to power in 16103 and began uniting the former vestiges of the Stroga Empire, Maat found itself squashed by a newly united Stroga force. The royal family of Maat has still been allowed to rule the planet in some capacity, though their government has limited power. The many people who are not in the ruling class that live on the planet live in poverty as Maat has few natural resources beyond ore and a government with limited capabilties. Uprisings are not uncommon on Maat, but longer uprisings are rare as the descendants of the original Lord of Maat begrudgingly try to keep the populace in line. Though, to this day, sour feelings remain between the dynastic families of Maat and the ruling Stroga classes, even if both agree the commoners must be kept under control.

Currently, terrorists (religious extremists with sympathetic ties to the Overlords) have taken over the Capitol City of Maat and are halting production in the ore refineries.