Marie

**Marie** mixes her close-quarters-cleaning with her necromantic powers, summoning undead allies to fight at mid-to-far range and keep her opponents guessing. She has few ways to boost her damage, but her varied arsenal more than makes up for it.

Opponents may find their life vacuumed away and their buffs swept into the trash, while Marie's unique Debuff, QUIETUS, ensures swift and tidy deaths for fighters relying on Final Stand and Blessing. It all culminates in her powerful Character Ability, which lets Marie tap into her Skullgirl powers to revive dead teammates and remove enemy corpses from the battlefield.

Click here to view her Prize Fight.

## Biography

**Marie** Korbel was Hilgard’s orphanage's clumsiest but most enthusiastic self-appointed maid until raiders attacked her newfound family. Desperate, Marie wished on the Skull Heart for the power to protect those she loved. The wish was granted, but at a terrible cost. Marie awoke as a twisted being of destruction: The Skullgirl. With friends gone and home razed, Marie had nothing left but vengeance. Her fierce determination allowed her to keep her murderous rampage focused on the Medici Mafia, but every passing moment the Skull Heart pushed her to ever more severe acts of destruction.

Yet the impossible has happened. The Skull Heart has been destroyed while Marie herself has been spared. She is now a Skullgirl unchained, freed from the diabolical machinations of the Skull Heart’s unseen masters. Marie is uncertain what to make of her new reality, but one thing is certain: She vows to be the last Skullgirl.

## Abilities

**Character Ability**

**Marquee Ability: CORPSE ARTISAN**

**Prestige Ability**

CHARGE RATE: 14% per BUFF or DEBUFF expiration.

## Variants

On mobile devices, tap on the variant **text** to navigate to their page, not their card.

## Combos

### Notes

* *L5 means a chain of 5 normal ground attacks. (Usually by tapping 5 times on the screen)*
* *Up or Launcher means the normal move that sends your opponent in the air (Performed by swiping up)*
* *A3 means a chain of 3 normal air attacks. (Usually by tapping once right after having launched your opponent)*
* *Grab refers to throwing your opponent. (Done by swiping with 2 fingers)*
* *Dash means a dash attack (Swipe right)*
* *Trip means a trip attack (Swipe down once)*
* *Charge is a powered attack (Press and hold for a few moments to charge then release)*
* *CA is the character's special ability (Performed by pressing the characters' unique button on the bottom left of the screen)*

### Standard Combos

* Dash > L5 > Launcher > A3 > Dash > L5 > Sweep (always stop at L2 for heavyweights)
* Dash > L5 > Marie Go 'Round > Dash > L5 > Launcher > Dash > L5 > Dash > L5 > Sweep
* Dash > L5 > Launcher > A3 > Weight of our Will > Dash > L5 > Dash > L5 > Sweep
* Dash > L5 > Launcher > Dash > L5 > Dash > L5 > Hoover Maneuver> Dash > L5 > Sweep
* Dash > L5 > Launcher > Dash > L5 > Hildegard's Haymaker> Dash > L5
* Dash > L5 > Launcher > Dash > L5 > Hildegard's Howl > (delay) Dash > L5 > Dash > L5
* Dash > L5 > Launcher > Dash > L5 > Marie Go 'Round > Weight of our Will > Dash > L5 > Dash > L5 (light only)
* Dash > L5 > Mảie Go 'Round > Dash > L5 > Launcher > Weight of our Will > Scrub 'N' Smash > Hilgard's Haymaker > Bellows

### Situational Combos

* (Midscreen) Dash > L5 > Launcher > Dash > L5 > Carpal Pummel > Scrub n' Smash > L2 > Dash > L5 > Sweep
* (Midscreen) Dash > L5 > Launcher > Dash > L5 > Hildegard's Howl > (delay) Dash > L5 > Carpal Pummel > Dash > L5 > Sweep
* (Right Corner) Dash > L5 > Launcher > Dash > L5 > Sweep > Dash > L5 > Sweep
* (Right Corner) Dash > L5 > Launcher > Dash > L5 > Carpal Pummel > (delay based on weight) Dash > L5 > Sweep > Dash > L5 > Sweep

## Gallery

Marie - Character Ability - Skullgirls Mobile