recursal/Fanatic-Fandom huggingface dataset:
Abyssal head

"Abyssal demon head" redirects here. For other uses, see Abyssal demon head (disambiguation).

Abyssal head
 Weight | 10 kg

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File:Abyssal head detail.png
An **abyssal head** is a very rare drop from Abyssal demons, which require 85 Slayer to kill. It can be mounted in player-owned houses in the Skill Hall at level 58 Construction, or turned into an abyssal minion pet. Both methods are one-time uses and the head cannot be reclaimed.

If players wish to have the abyssal demon head mounted, it must be taken to the Taxidermist in Canifis. She will charge 12,000 coins and take the abyssal demon head away, giving them a stuffed abyssal demon head. They can then mount it in their player-owned house using 2 mahogany planks.

After Ritual of the Mahjarrat, it can be used to tune bane ore to create Abyssalbane ore, which is effective against abyssal demons.

If players wish to make an abyssal minion, they must take it, either stuffed or unstuffed, to Nomad or Zimberfizz at Soul Wars who will take it and 85 zeal points away from them and give them an abyssal minion which, when dropped, will follow the player like all pets or added to a players menagerie. The abyssal minion can be fed ashes.

## Trivia

* The head received is much larger than the head of an abyssal demon.

fi:Abyssal demon head
nl:Abyssal demon head
Adamant c'bow (u)

Adamant c'bow (u)

[view] **•** [talk]{{#NewWindowLink:runescape:Adamant c'bow (u)|}}{{#NewWindowLink:w:c:2007.runescape:Adamant c'bow (u)|}}A detailed image of an adamant c'bow (u).
An **Unstrung adamant crossbow** is an adamant crossbow before it is strung. Unstrung adamant crossbows can be made through the Fletching skill after achieving level 61 by using a mahogany stock with adamant crossbow limbs. This grants 82.0 Fletching experience. A player can finish the crossbow by adding crossbow string, granting 41 experience and making the unstrung adamant crossbow into an adamant crossbow. This item can also be obtained as a drop from a Skeletal wyvern.
'Betty' B.Boppin

'Betty' B.Boppin
 Race

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File:'Betty' B.Boppin chathead.png
'**Betty' B.Boppin** is a pirate found aboard the Lady Zay. To be able to access the ship, you must have reached a certain point in Lunar Diplomacy. He plays a small role in the quest.

## Trivia

* His name may be a reference to Betty Boop, a famous cartoon character from the 1930s.
* It may also be a reference to the Bebop style of music.

fi:'Betty' B.Boppin
Abyssal demon/Strategies

Abyssal demons are one of the strongest demons in RuneScape. They can drop a large amount of items, ranging from a few coins to an abyssal wand. Players need a slayer level of 85 to damage them, which can be boosted starting at 80 using wild pies. They provide good slayer experience.

It is recommended to kill them either in Kuradal's dungeon or the Morytania slayer tower. If players choose to to kill them in Kuradal's dungeon, he or she should equip the Ferocious ring. If players choose to kill them in the slayer tower, he or she may want to equip the Morytania legs 4 (provided he or she has done the Morytania elite tasks) for a 10% slayer experience boost on task.

Abyssal demons can be cannoned; however this is not recommended as the only place to do so is the Abyss, and the abyssal demons there are well spread out.

## Strategies

### Melee

Melee is one of the most popular options to kill abyssal demons as they are weak to melee. One popular strategy is to tag many at once and to attack them with AOE abilities.

* File:Dismember.png
* File:Sever.png
* File:Decimate.png
* File:Punish.png
* File:Slice.png
* File:Destroy (ability).png
* File:Assault.png
* File:Slaughter.png
* File:Flurry.png
* File:Berserk.png
* File:Guthix's Blessing.png

### Magic

Magic is currently the fastest way to kill Abyssal demons, effectively tagging many of them at once and using Chain, Combust, and Dragon Breath.

* File:Chain.png
* File:Dragon Breath.png
* File:Combust.png
* File:Wrack.png
* File:Wild Magic.png
* File:Asphyxiate.png
* File:Sacrifice.png
* File:Sonic Wave.png
* File:Sunshine.png
* File:Deep Impact.png
* File:Guthix's Blessing.png

## Tips

* Pick up drops. Abyssal demons are commonly known for dropping noted pure essence in stacks of 60. They are good droppers of rune items.
* Alch the rune and/or adamant items that they drop.
* If needed to save time, several Infernal urns may be helpful as they will automatically collect their ashes.
* An attuned ectoplasmator and demon horn necklace combination could be used to restore prayer to help save players from using the penance aura or prayer potions/super restores.
* Due to the common drop of uncut rubies and the uncommon drop of uncut diamonds it is useful to bring a gem bag
Adamant platebody (h1)

Adamant platebody (h1)

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File:Adamant platebody (h1) detail.png
**Adamant platebody (h1)** is a possible reward from level two Treasure Trails. It has the same stats as an Adamant platebody. It requires 40 defence to equip. The Adamant Platebody (h1) belongs to a set that contains a Full helm, Kitesheild, Platebody, and Platelegs. Players need the whole set to store this item in a POH Armour case.
A handwritten book (The Eyes of Glouphrie)

A handwritten book
 Release date
 Weight | 0 kg

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File:A handwritten book (The Eyes of Glouphrie) detail.png
**A Handwritten book** is transcribed from the original Elvish by Oaknock the Engineer. It is quite similar to the Crystal Singing for Beginners - Crystal of seren.

The in-game name is the same for another book of another quest: A handwritten book (The Prisoner of Glouphrie).

## Bookcase

This book can be found in the bookcase of a player owned house after The Eyes of Glouphrie.

It is listed as:

Crystal Singing for Beginners

The Eyes of Glouprie

Oaknock's translation of an introduction to the elven art of crystal chanting.

## Transcript

Preface
This book is written to preserve the knowledge of crystal singing. It is by no means meant to cover the advanced concepts required to carry out a chant.

Chapter 1
What is a Crystal seed?
As you may know all crystal equipment is grown from a crystal seed. You may not know that all crystal seeds come from the same place; the ancestral home of Seren. Reading the Cerddi tells us that crystal seed is sentient, although no-one has ever been able to converse with any crystal consciousness other than that of Seren. One of the ways we can see this consciousness in action is in the way that crystal equipment, when first used, becomes aligned with that person.

Chapter 2
Crystal chanting
As far as we can tell there have always been those with the ability to chant crystal, these tend to be from the Ithell family, but it has been known for these 'Crystal Chanters' to be born to other families. The thing that makes these 'Crystal Chanters' special is their ability to vocalise perfect pitches beyond that which humans can hear.

The idea behind chanting is quite simple; different pitches can change the shape and size of any facet of the seed. This allows a practiced Chanter to make any number of shapes. It is also possible for particularly gifted individuals to imbue powers into these objects. The only problem with this process is that it is very costly and time consuming. The process can, however, be made more economical: the better the Chanter knows the person for whom they are creating items, the easier it is to make.

Chapter 3
Crystal properties
Although crystal seeds are highly convenient they do have some drawbacks, the foremost being their brittleness. This will mean that any equipment made from a crystal seed will get weaker as it takes damage until eventually it reverts back to its original form, which can be reused to create any new crystal equipment. Unfortunately it is not possible to repair any Crystal items; it will need to return to seed before it can be made whole again.

Crystal Seed is one of our most valuable assets but with the loss of the 'World Gate' in the 2nd age access to this resource has been lost. Luckily there is no known way to destroy a crystal seed.
Adamant plateskirt (h1)

Adamant plateskirt (h1)

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File:Adamant plateskirt (h1) detail.png
**Adamant plateskirt (h1)** is a possible reward from level two Treasure Trails. It has the same stats as an Adamant plateskirt. It requires 40 defence to equip. It is one of the pieces in the Adamant heraldic armour set 1 (sk).
Action bar

{{#NewWindowLink:runescape:Action bar|}}
 File:Empty action bar.png
The **action bar** is an interface that features four status bars and globes. Since only legacy combat is available in *DarkScape*, the action bar is equivalent to a minimized one in *RuneScape 3*.

## Status globes

The action bar consists of four status globes.

### Life points

File:Health globe.gif
The globe will turn green if one is poisoned and flash if one has less than 20% of their maximum health remaining. One's current life points are displayed by the red bar adjacent to the globe.

If one has cure for poison in their inventory, they can click on the icon and will consume one dose of antipoison or the runes for a Cure Me spell. If one has different kinds of antipoison (such as regular antipoison and super antipoison), the highest level will be used (so in the above example, super antipoison would be used if the icon is clicked). If the prayer book from The Great Brain Robbery is possessed, however, the icon will not cure the poison; it will have to be used manually.

### Auto-retaliate and adrenaline

File:Auto retaliate globe.gif
Crossed swords indicate that Auto Retaliate is on, while a single sword indicates auto retaliate is off. The percentage of adrenaline built up is displayed next to this icon as a yellow bar. Clicking the bar activates the weapon's special attack, if it has one.

### Prayer points

File:Prayer globe.gif
This icon has the option to toggle quick prayers on and off. These quick prayers can be set by right-clicking the Prayer icon and choosing "select quick prayers" to open a menu which enables a player can choose which prayers they want activated when enabling quick prayer. If the player already has prayers on, toggling the quick prayers on will turn them off and turn on the quick prayers. If a player toggles the icon again, the prayers turn off. If a player turns on prayers without toggling the prayer icon, he or she can turn the prayers off completely by toggling the icon two times quickly. This is a good strategy to reduce prayer point usage. Remaining prayer points are displayed as a purple bar next to this globe.

### Summoning points

File:Summoning icon.png
By default, clicking the summoning globe will bring up the summoning interface. This can be changed by right-clicking, and selecting "choose left-click option." Remaining summoning points are displayed as a teal bar adjacent to this globe.
Adamant ingot I

Adamant ingot I
 Weight | 1.8 kg

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File:Adamant ingot I detail.png
An **adamant ingot I** is an item used in the Artisans Workshop to make Miner helm (adamant), Miner chestplate (adamant), Miner gauntlets (adamant), and Miner boots (adamant). They can be made by using 1 adamantite ore and 6 coal on the smelter, you can also return any ingots to the Smelter for the full cost of the supplies.
At current market prices, it costs 4,128 to make one of these.

## Experience

 Base XP

1. ↑ When following Suak's instructions.
2. ↑ 2.0 2.1 2.2 When having bought this reward and following Suak's instructions
Adept worldbearer

Adept Worldbearer
 Duration (min)
 Points cost
 Combat level
 Examine text

 9000
 Attack Style

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File:Adept worldbearer chathead.png
The **Adept worldbearer** is a Beast of Burden familiar used while Dungeoneering. It can be summoned within Daemonheim at level 87 Summoning. The Adept worldbearer can carry up to 28 items for a player.

## Adept worldbearer pouch

**Adept worldbearer pouch**
 N/A

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An Adept worldbearer pouch is made by using a Summoning obelisk with a Blue charm and a Megaleather torn bag in the player's inventory. Making the pouch earns approximately 545.9 expierence points, using the pouch to summon an Adept worldbearer earns 4.9 expierence points, and cost 9 Summoning points.

## Second wind (tier 9) scroll

**Second wind (tier 9)**

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The Second Wind scroll enables the use of the Second Wind special move for a adept worldbearer. Using a adept worldbearer pouch on a Summoning obelisk creates 10 scrolls.

Each use of the scroll restores up to 34% of the player's run energy.
Abyssalbane bar

Abyssalbane bar
 Weight | 1.8 kg

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File:Abyssalbane bar detail.png
An **Abyssalbane bar** is made by smelting Abyssalbane ore, requiring 77 Smithing and giving 50 experience. With 80 Smithing, it can be smithed on the Kethsian anvil with a hammer, giving 50 Abyssalbane arrowtips. With 82 Smithing, the same can be done to create 50 Abyssalbane bolts (unf). Any part of creating the bolts or arrows can be assisted.

## Trivia

* Previously, when the "Make-X" interface appeared, it would claim that you can only make 10 bolts or 15 arrowheads per bar, when 50 bolts or arrowheads per bar could be made. This has since been fixed to display that 50 of each can be produced.
Abyssal anchor

**Abyssal anchor**

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**Abyssal anchors** appear during Heart of Stone in the final boss fight against the Prehistoric abyssal. During the fight, any attempt at attacking the abyssal will fail because of his invulnerability. As the battle continues, Kipple will occasionally find weaknesses in his armour and make them visible to the player. These weaknesses appear on the map as abyssal anchors, and the player must destroy three of these before they can damage the abyssal.
Adamantite ore rocks

Adamantite ore rocks
 Level
 Experience
 Ore
 Max output
 Location

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**Adamantite ore rocks** is a protruding rock containing adamantite. A player with a Mining level of 70 or higher can mine adamantite ore from rocks found in various mines, granting 95 Mining experience for each ore mined. After being mined, an adamantite rock takes between 4 to 8 minutes to respawn, depending on the amount of players on the server.

## Locations

* Bandit camp mining site - 8 rocks (level 35 wilderness)
* Mining Guild resource dungeon - 4 rocks (currently inaccessible)
* South Crandor mining site - 3 rocks (Moss Giants)
* Al Kharid mining site - 2 rocks
* Edgeville dungeon mine - 2 rocks
* South-west Lumbridge swamp mining site - 2 rocks

* Abandoned Mine - 18 rocks
* Jatizso mine - 11 rocks (14 with Fremennik sea boots 4)
* Keldagrim north mine - 10 rocks
* Prifddinas - 8 rocks (currently inaccessible)
* Lletya mining site - 7 rocks
* Desert Mining Camp underground mine - 6 rocks
* Grand Tree mine - 3 rocks
* Karamja mining site - 2 rocks
* TzHaar mine - 2 rocks
* Dwarven Mine resource dungeon - 2 rocks (requires Daemonheim aura 3 or Daemonheim aura 4 worn) (currently inaccessible)

The lowest level of the Abandoned Mine has 13 adamantite ore veins, but requires retracing the steps of the Haunted Mine quest to get the glowing fungus (Note that the fungus cannot be re-stored in the cart). The fungus can be safely dropped while mining to free an inventory slot. The Jatizso mine is also a good place to mine as there are 11 rocks; however, there are ice trolls to worry about, they are relatively high levels and the males can hit 177, and the females can throw rocks over the rocks you are mining.

The Lletya mining site is a decent adamantite mining spot once you have completed Roving Elves and started Mourning's Ends Part I since you will be able to bank at Lletya which is a small run away. Also, transportation there is easy, since there is a lodestone only a couple clicks away. The mine is small, only containing the 7 adamantite rocks and is completely unguarded except for a small trap at the entrance.

The Keldagrim north mine is a good members place for adamantite ore. It has 10 adamantite rocks and is relatively close to a bank just to the south-west. Completion of the Forgiveness of a Chaos Dwarf quest is required to access this mine.

## Respawn rate

Adamantite ore, like all other mined rocks, respawns at a rate proportional to the number of people in the rock's *RuneScape* world. If the world is empty, the ore respawns in 8 minutes; if it is full (with 2000 players), it respawns in 4 minutes. Thus the respawn rate of adamantite ore is

8
−

x
500

{\displaystyle 8-\frac{x}{500}}

 minutes,
where *x* is the number of players in the world.

A table of respawn rates is given below.

nl:Adamantite rock
Adamant helm (h5)

Adamant helm (h5)

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File:Adamant helm (h5) detail.png
File:Adamant helm (h5) chathead.png
An **adamant helm (h5)** is a helmet obtained from the Level 2 Treasure trails or bought from other players. It cannot be made using the Smithing skill. Players wear it for its unique design. It has stats identical to that of an adamant full helm, and requires 40 Defence to equip.
Abbot Langley

{{#NewWindowLink:2007:Abbot Langley|}}

Abbot Langley
 Race

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Abbot Langley
**Abbot Langley** is the head of the monastery in northern Asgarnia. He prevents players with less than 31 Prayer from entering the guild. He can also restore some of the player's life points if they are injured. Langley has corresponded with the morally dubious yet immensely powerful Wise Old Man of Draynor Village through letters. He also plays a small part in the Scorpion Catcher quest when players need to access the 1st2nd floor[help] of the monastery to catch a Kharidian scorpion.

Long has it been since our last meeting, my friend, too long. Truly we are living in tumultuous times, and the foul works of Zamorak can be seen across the lands. Indeed, I hear a whisper from the south that the power of the Terrible One has been rediscovered! But be of good cheer, my friend, for we are all in the hands of Lord Saradomin.
Until our next meeting, then,
\*D

Abbot Langley also plays a part in the book "Betrayal at Falador".

## Trivia

* In the novel "Betrayal at Falador", Abbot Langley's name is sometimes spelt incorrectly as "Abbot Langely".
* Abbot Langley is named after Abbots Langley, a parish in Hertfordshire about 50 miles (85 km) from Cambridge, where Jagex is based.
* Langley doesn't cure poison when he heals you.

fi:Abbot Langley
A magic scroll

This article is about item from Plague City. For item from The Hand in the Sand, see A magic scroll (The Hand in the Sand).

A magic scroll
 Weight | 0 kg

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File:A magic scroll detail.png
**A magic scroll** is a scroll that you receive from the quest Plague City. You receive it as a reward at the end of the quest. When you read it, you learn the Ardougne Teleport (requires level 51 Magic), although reading the scroll itself does not have a magic level requirement.
If you get more magic scrolls before using it and try to use both the first will enable the spell while the others will explode, leaving behind Ashes. To retrieve another scroll if you lose yours, head back to Edmond in which he has an infinite amount.
A stone bowl

This article is about the item used in the Elemental Workshop I quest. For the item used in Tears of Guthix, see Stone bowl.

A stone bowl
 Weight | 0.141 kg

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File:A stone bowl detail.png
**A stone bowl** is found in the Elemental Workshop I quest, and is used to get lava from the trough that is involved in the quest. Filling it will make the stone bowl full of lava.

It cannot be used as a replacement for the stone bowl in the quest Tears of Guthix.
Achtryn

Achtryn
 Race

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**Achtryn** is a demon who temporarily replaces the Slayer Master Mazchna while he is busy during the quest While Guthix Sleeps. Like Mazchna, Achtryn is a demon, though his face and proportions look decidedly human. He claims to be from the abyssal regions, where, it is said, demons on Gielinor originate from. After the quest is over, Mazchna returns to his post near Canifis, and also reappears on the NPC Contact spell in the Lunar Spellbook, and Achtryn is not seen again.

He claims that his lair in the abyssal regions is a fine place of residence, but it is good to see the sights, to meet mortals and generally socialise.

## Assignments

**Many slayer monsters have numerous variants of the monster assigned. Please check the monster's page for more specific information about the different variants.**

### Slayer Challenge

After a player has performed several slayer tasks for Achtryn, he will occasionally offer a special task in place of a regular slayer task. The player can decline to take the special task without penalty. If the player accepts the special task, completing the task:

* Earns extra slayer experience.
* Earns Slayer reward points, if the player has completed the Smoking Kills quest.
* Counts as a task for the player's consecutive task count, which is used for slayer reward points.

Achtryn's special task is for the player to slay all the creatures corrupting the Fairy rings in Morytania. The player must go to each of the three fairy rings in Morytania:

* C•K•S near Canifis (a safe area until Achtryn is contacted)
* A•L•Q in the Haunted Woods (Vampyres and Leeches are present).
* B•K•R in the Mort Myre Swamp (Ghasts and the Mort Myre Swamp effect are present; a Blessed silver sickle and Druid pouches are needed).

At each ring, the player must contact Achtryn using an Enchanted gem. If the player does not have a gem in inventory when the task is assigned, Achtryn will give the player a gem for free (even if the player has an enchanted gem in the bank).

The player does not have to use the fairy ring transport network; simply walking to the rings is sufficient. When near a ring, the player activates the enchanted gem to contact Achtryn. The player does not get the usual choices when the gem is activated (if the usual choices appear, then the player is not near enough to the ring).

The three monsters you have to fight are a Ravenous snail (level 33) at ring B•K•R, a Ravenous vampyre (level 72) at ring A•L•Q, and a Ravenous ghoul (level 42) at ring C•K•S. The fairy rings can be done in any order. The reward for the challenge is 2000 Slayer experience and 3 slayer points.

## Task weighting

The percentage chance of getting assigned a given slayer task can be calculated using the formula

w
S

×
100
%

{\displaystyle {\frac {w}{S}}\times 100\%}

where

w

{\displaystyle w}

 is the task's weight and

S

{\displaystyle S}

 is the sum of all weights for the particular slayer master. Note that the weights of all blocked tasks, as well as tasks toggled off have to be *subtracted* from the sum

S

{\displaystyle S}

. Preferring a task doubles its chance of being assigned.
50 Ships Mufassah

50 Ships Mufassah
 Race

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50 Ships Mufassah
**50 Ships Mufassah** is a pirate currently living on Mos Le'Harmless, a large pirate port in the southern reaches of the Eastern Sea. He can be found upstairs in the northernmost bar. Bill Teach describes him as failing when it comes to piracy, although he seems to have spent many years as a pirate. He plays a small role in the Rocking Out quest, and will later give players an ex-parrot.

Mufassah earns his name because, over the course of the years, he has had a total of 50 ships. Each of these has been destroyed or taken. Nearly any loot he has ever obtained has been restolen, buried in an obvious location, or destroyed. He also seems to have recently broken his foot. Despite this, he is currently looking to get another ship and crew upstairs in Harpoon Joe's House of 'Rum', a disreputable bar on the island.

During Rocking Out, players must take Mufassah's only remaining treasure, the Idol of many heads. To take this, they must first gain his trust by joining his crew. Once they agree to join, he'll inadvertently point them towards the Dragontooth Shipwreck, where the idol sank along with one of his past ships.

After completing the quest, players can visit him to obtain an ex-parrot, which can become an ex-ex-parrot, a pet.

fi:50 Ships Mufassah
Adamant ceremonial sword V

Adamant ceremonial sword V
 Weight | 1.8 kg

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File:Adamant ceremonial sword V detail.png
An **adamant ceremonial sword V** has damage and accuracy identical to those of a Adamant scimitar, but the speed of a Adamant longsword. To obtain this item, players must have at least level 85 Smithing, and have purchased the Ceremonial sword plans V from Elof in the Artisan's Workshop basement for 30% respect. If players manage to smith a perfect sword with these plans, they are allowed to keep it for personal use. Although only members can smith this sword and it is untradeable, the wield option and the stats are available in free-to-play servers.

If a player dies in the wilderness while wielding a ceremonial sword, it turns into an Adamant scimitar when dropped.
Adamant hatchet

{{#NewWindowLink:runescape:Adamant hatchet|}}{{#NewWindowLink:w:c:2007.runescape:Adamant hatchet|}}{{#NewWindowLink:w:c:runescapeclassic:Adamant hatchet|}}

Adamant hatchet

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File:Adamant hatchet detail.png
The **adamant hatchet**, stronger than the mithril hatchet, can either be used to cut trees at 31 Woodcutting or can be wielded with 40 Attack for use in combat. A player with 71 Smithing can make it using one adamant bar on an anvil while carrying a hammer, granting 62.5 Smithing experience.

A player can also obtain an adamant hatchet as a drop from several monsters including iron dragons and Skeletal Wyverns. This hatchet is also a possible reward from a level 2 treasure trail.

This hatchet cannot be stored on a tool belt.

## Dropping monsters

### Levels 100 and above

This article incorporates text from the RuneScape Wiki which is also licensed under CC-BY-SA.
Address form

Address form
 Weight | 0 kg

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File:Address form detail.pngThe **Address form** is an item that is used in the King's Ransom quest. The address form is received as a piece of evidence when the player breaks into the Sinclair Mansion near Seers' Village. It is taken from the library on the second floor of the mansion. It proves that the Sinclair family had left for good and wasn't going to tell anybody where or why they were going. Once obtained from the house the player must then take the form back to the guard they talked to near the start of the quest. It has no other real use.

 File:Address form read.png
Achievement banner

Achievement banner
 Weight | 0.4 kg

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File:Achievement banner detail.png
The **Achievement banner** is an item available for purchase from Solomon's General Store for 1,000 RuneCoins, or 900 with the members discount. It can be planted on the ground, similar to a Dominion marker, which, when read, displays the player's achievements. The banner will stay in place for 5 minutes, after which it will disappear. The banner remains in your inventory after placing it, similar to the Clan vexillum. The achievement banner was the first physical item available from Solomon's General Store.

The phrase that the banner speaks in between saying your name, total experience, combat level, total level and quest points can be customised to say any of a number of phrases. The banner itself may have its colours customised by the player.

## Limitations

The achievement banner cannot be placed in the following areas:

* Any space already occupied by another achievement banner, a clan vexillum, a Dominion marker, or a marker plant.
* Bank areas, including the Grand Exchange
* On the Pest Control docks and landers
* By the Shantay Pass
* PvP areas, including the Wilderness, the Duel Arena, and Clan Wars.

## List of Phrases

* Working towards a party hat.
* Ex-noob.
* If you're feeling down, level up!
* Zamorak till I die.
* Guthix till I die.
* Saradomin till I die.
* Born to PK.
* Will dance for cash.
* RuneScape Classic veteran.
* Happy holidays!
* I challenge you to a duel!
* Secret penguin.
* Ask me anything.
* Aiming for a comp cape.
* I'd do anything for XP, but I won't do that.
* I am victorious!
* Offering items for sale.
* Seeking a Dungeoneering party.
* Desperately seeking clanmates.
* Best update ever!

File:Achievement banner stats.png

## Trivia

* There used to be no way for players to ignore the banner's messages, a feature commonly criticised in-game by players. In response to player complaints, Jagex lowered the rate at which the messages appeared, and it was also later forbidden from bank areas and Pest Control. Now, adding a player to your ignore list also ignores the banner's messages.
* A player may have their phrase set to "Runescape Classic veteran" even if they are not a veteran of RuneScape Classic.
* The phrase "I'd do anything for XP, but I won't do that" is a reference to the song *I'd Do Anything for Love (But I Won't Do That)* by Meat Loaf.
Adamant claw

{{#NewWindowLink:2007:Adamant claw|}}
This weapon has an off-hand variant.

Adamant claw

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File:Adamant claw detail.png
The **adamant claw** is a members only melee weapon. It requires 40 Attack to wield. They can be paired with an offhand adamant claw to be a formidable weapon. Its stats are identical to those of the Adamant scimitar.

The adamant claw can be obtained either by using the Smithing skill to make one, by trading with another player, or as a monster drop. The adamant claw can be created at level 83 from 2 Adamant bars. This will grant the player 125 Smithing experience.

## Trivia

* Like all other adamant weapons, the Adamant claw used to require 30 Attack to wield; this was changed to 40 Attack with the Evolution of Combat.

fi:Adamant claws
Adamant battleaxe

This weapon has an off-hand variant.
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Adamant battleaxe

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A detailed look at an adamant battleaxe.
The **adamant battleaxe** is a tier above the mithril battleaxe and a tier below the rune battleaxe. Like all adamant weapons, players must have at least level 40 Attack to wield it.

Players may obtain by purchasing it at Brian's Battleaxe Bazaar specialty store in Port Sarim, or the Grand Exchange. At level 80 Smithing, a player may smith one using 3 Adamant bars, giving the player 187.5 Smithing experience.

## Trivia

* Like all other adamant weapons, the Adamant battleaxe used to require 30 Attack to wield; this was changed to 40 Attack with the Evolution of Combat.

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Abyssal vine whip

"Vine whip" redirects here. For the vine itself, see Whip vine.

Abyssal vine whip
 Weight | 0.45 kg

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File:Abyssal vine whip detail.png
The **abyssal vine whip** is an abyssal whip with a whip vine attached to it. It requires 75 Attack and 80 Slayer to create and to wield. Boosting does not work.

The vine itself can be traded, but the abyssal vine whip is *not* tradeable. Players may attach the vine to dyed whips too. The vine may be removed from the whip at any time using the "split" option.

The vine whip has improved stats compared to the regular abyssal whip: It has tier 75 accuracy and damage compared to the original tier 70. Despite this, it only costs 176,904 coins, and it is quite powerful for its price - as long as the player has 80 Slayer. Additionally, it has a different special attack to the regular abyssal whip.

Using the abyssal vine whip on a Wyrm spike will leave the player with a 40% charged Lava whip.

## Special attack

File:Vine call.gifA player summoning a vine with Vine Call.
The abyssal vine whip's special attack is **Vine Call**, which costs 60% adrenaline and summons a vine that hits the opponent 10 times for 125% of the user's accuracy, and 33% of the user's strength. The attack can hit up to 3 enemies at once, so long as they are within range of the vine.

## Dying in the Wilderness

In the event that a player is killed in the Wilderness while wielding an abyssal vine whip, the winner of the fight will get an abyssal whip and a whip vine as two separate drops. If using the Protect Item prayer, the whip vine is saved over the abyssal whip.

## Re-colouring

Players can get a normal abyssal whip painted after unlocking the ability to recolour whips from Barbarian Assault, requiring 50 Honour Points in each role to unlock. Then, a player may attach the whip vine to the painted whip, becoming a painted version of the abyssal vine whip. Painting a whip will **not** modify its stats.

To remove the whip's paint and make it tradeable again, split the vine from the whip, then use a cleaning cloth on the regular painted whip to remove its paint.

Abyssal vine whip (white) equipped.pngA white abyssal vine whipAbyssal vine whip (white) detail.pngA detailed image of the white vine whip.Abyssal vine whip (blue) equipped.pngA blue abyssal vine whip.Abyssal vine whip (blue) detail.pngDetailed image of the blue vine whip.Abyssal vine whip (yellow) equipped.pngA yellow abyssal vine whip.Abyssal vine whip (yellow) detail.pngA detailed image of the yellow vine whip.Abyssal vine whip (green) equipped.pngA green abyssal vine whip.Abyssal vine whip (green) detail.pngA detailed image of the green vine whip.
## Trivia

* Prior to the Evolution of Combat, the abyssal vine whip had a requirement of 85 Attack and 80 Slayer. Despite this, its stats were inferior to the level 80 chaotic weapons. The whip also had a poison effect, without needing to apply weapon poison to it.
Adamant platelegs (t)

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Adamant platelegs (t)

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File:Adamant platelegs (t) detail.png
The **adamant platelegs (t)** can be obtained as a reward from a level 2 Treasure Trail. It **cannot** be made through the Smithing skill. They have the same bonuses as normal adamant platelegs, hence they are used purely for show. They requires 40 Defence to wear.

Note: Players **cannot** trim armour.
'Picarron' Pete

'Picarron' Pete
 Race

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File:'Picarron' Pete chathead.png
'**Picarron' Pete** is a pirate aboard the Lady Zay, the ship that will transport the player to the Lunar Isle.

## Trivia

* While "picarron" is not a word, it possibly is a misspelling of "picaroon", which is defined as a rogue or thief.

fi:'Picarron' Pete
Abyssal parasite

Abyssal parasite
 Duration (min)
 Points cost
 Combat level
 Examine text

 6400
 Immune to poison?
 Attack Style

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File:Abyssal parasite chathead.png
**Abyssal parasites** are Beast of burden Summoning familiars and have 7 slots for unnoted rune essence and Pure essence. As they are also Abyssal creatures, they are one of only three familiars able to hold essence, the others being the abyssal lurker and abyssal titan.

It prevents the 'full-prayer' drain usually caused when entering the Abyss, but players will still lose 10 prayer points per ~5–10 seconds when in the abyss.

The Abyssal Parasite looks similar to an Abyssal leech, but hovers slightly above the ground.

## Abyssal parasite pouch

**Abyssal parasite pouch**
 106 ( 2,650)
 Look up price | {{#var:cost}}coins

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An **Abyssal parasite pouch** is used in the Summoning skill to summon a Abyssal parasite familiar. Using this pouch on a Summoning obelisk will enable you to create 10 Abyssal Drain.

## Abyssal drain scroll

**Abyssal drain scroll**
 Look up price | 5 (125)

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 File:Abyssal Drain.gif
**Abyssal drain scroll** is the method of initiating the special of the abyssal parasite, which lowers an opponent's prayer with a magic attack. It is made by using an Abyssal parasite pouch on a Summoning obelisk.

### Abyssal Drain

Abyssal Drain is an effect generated via the Abyssal drain scroll. In order to create this effect, you must first have summoned an Abyssal parasite.

The Abyssal Drain effect is a Magic-based attack that drains opponent's Prayer.

Abyssal Drain is part of the Summoning skill and as such grants 1.1 Summoning xp when the scroll is created and another 1.1 Summoning xp when the scroll is activated.
Adamant halberd

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Adamant halberd

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File:Adamant halberd detail.png
The **adamant halberd** is a two handed melee weapon with an attack range of 2. To wield one the player must have at least 40 Attack and 20 Strength. To obtain an adamant halberd, players may either buy one at the Quartermaster's store in the Tyras Camp or from another player. They cannot be made using the Smithing skill.

Players obtain an adamant halberd as a reward for completing Catapult Construction.

This article incorporates text from the RuneScape Wiki which is also licensed under CC-BY-SA.
Adamantite nails

Adamantite nails

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File:Adamantite nails detail.png
**Adamantite nails** are a type of nail in *RuneScape*. They are made with the Smithing skill and can be used in the Construction skill to make furniture, though only members can create them, however a likely better use for high end nails would be the making of brutal arrows. Adamant nails are tradeable and very durable, and are surprisingly cheap.
To make adamantite nails the player must have at least 74 Smithing, an Adamant bar and a hammer in their inventory. They will receive 15 adamantite nails and 62.5 Smithing experience.

## Trivia

* This item is called Adamantite instead of adamant, although Rune nails are not called Runite nails.
Adamant plateskirt (t)

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Adamant plateskirt (t)

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File:Adamant plateskirt (t) detail.png
The **Adamant plateskirt (t)** can be obained through Level 2 Treasure trails. It **cannot** be made through the Smithing skill. The adamant (t) has exactly the same combat bonuses as a normal adamant skirt. Players wear it for its unique design. It requires 40 defence to wear.

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A Shadow over Ashdale/Quick guide

## Walkthrough

### Return to Ashdale

* To start, talk to Gudrik southwest of Taverley bank.
* Board the ship docked to the west
* Go through the village to Lucy's house and talk with her.
* Ask to get to the other side of island.
* Enter the storm drain behind the house.

### Sewer raider

* Go through in the sewer, killing or running past crassians.
* Climb up the ladder at the end of the sewer.
* Run south through Ashdale and into the house.
* Inspect the bust of his head.
* Descend the stairs.

### Smuggler's cavern

* Collect the Valve outer wheel, Valve inner wheel and Pitch.
* Repair the leak.
* Combine valve parts and repair the central barrel.
* Turn valves to move water to the door.
* Go through and kill all scouts to lower the barrier.
* Avoid the warrior and go to the lever.
* Pull the lever to kill him and continue.
* Do the same with other warriors using lever to trigger the traps.
* You can run past the scouts

### Release the Kraken

* Climb on the ship.
* Kill the 4 tentacles.
* Kill Agoroth
* Talk to Lucy.
* Return to Gudrik and ask for a reward.
* Quest complete!
Aberab

Aberab
 Race

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File:Aberab chathead.png
**Aberab** is one of the gorilla jail guards in Marim, along with his comrade Trefaji.

If he sees players in their human form outside of the cell or within one space of the cell wall, he will deal some damage (normally around 100 life points, but potentially up to 200), and send them back in.

It is interesting to note that when in gorilla form, you could block him, so he'd 'teleport' around you. This could be useful for questers who wishes to save time and food by simply waiting for the guard to go north of the player in monkey form and quickly follow the player so the guard would 'teleport' around, running through the player and avoiding being jailed again.

## Trivia

* Sometime, when attempting to block Aberab or Trefaji as described above, a glitch can occur where both guards patrol the jail at the same time. This has not been fixed. File:2 Apes.png

fi:Aberab
Adamant gauntlets

For other uses, see Adamant gauntlets (disambiguation).

Adamant gauntlets

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File:Adamant gauntlets detail.png
**Adamant gauntlets** are an equipable item that are worn in the player's hands slot, and can be received as a drop from spiritual warriors and Ankou. The player needs at least 40 Defence to wear these gauntlets.

## Trivia

* Adamant gauntlets were originally obtained as a reward from the Fist of Guthix minigame. They were changed in the 10 August 2015 update.
Adamant chainbody

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Adamant chainbody

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File:Adamant chainbody detail.png
The **adamant chainbody** is the fifth-best chainbody, following the rune chainbody, corrupt and regular dragon chainbody, and Vesta's chainbody. It can be worn by any player with 40 Defence.

A player with 81 Smithing can make the chainbody by using three Adamant bars on an anvil, granting 187 Smithing experience.

There is a stock of 10 adamant chainbodies at Wayne's Chains in Falador. They can be received as loot from silver chests in the Shade Catacombs.

## Trivia

* Before the Evolution of Combat, adamant chainbodies had a Defence requirement of 30.

fi:Adamant chainbody
Adamant javelin

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Adamant javelin

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A detailed image of an adamant javelin.
The **Adamant javelin** is a Ranged throwing weapon that is rarely used for combat. Adamant javelins were once members only, but the Evolution of Combat on 20 November 2012 changed that. To wield one, the player must have at least 40 Ranged. They can be obtained by exchanging Archery tickets for them at the Ranging Guild (292 tickets for 20 javelins), trading with another player, or as a monster drop. The adamant javelin can be wielded with a shield or god book for protection, or an off-hand ranged weapon for offence.

Many players prefer to use bows and crossbows instead of javelins as they are cheaper and more efficient.
Ebonyfall

**Ebonyfall** is a dark ginger she-cat with amber eyes.

**Past:** ThunderClan

**Warrior:** Ebonyfall

**StarClan Resident:** *Unknown*

**Daughter:** Sorrelpaw

**Son:** Quailtalon

**Dead:** The New Warrior

#### The New Warrior

She is mentioned when Sorrelwish recounts her experiences with a badger, and is said to be furious with Sorrelwish when her daughter dies.

## References and Citations

1. ↑ 1.0 1.1 1.2 Revealed in *Bright Skies*, allegiances
2. ↑ 2.0 2.1 2.2 Revealed in *The New Warrior*, chapter 6
'Currency' The Alchemist

'Currency' The Alchemist
 Race

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File:Currency chathead.png
'**Currency' The Alchemist** is one of the three alchemists who planned the Tower of Life. During the quest, he, Effigy and Transmute torture the Homunculus, which becomes their undoing at the end.

## Trivia

* Outside of the Tower of Life, he and 'Transmute' The Alchemist are using the old animations, but inside the tower, during a cutscene in the Tower of Life quest, they are using the new animations.

fi:'Currency' The Alchemist
18lb shot

18lb shot
 Weight | 0 kg

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File:Shotput.png
An **18lb shot** is an item used in the shot put room, one of the activities that can be found in the Warriors' Guild. The shot put room is located on the first floor in the north-east corner of the guild. In the room, there are two shotput lanes one of them is the 18 lb shotput lane and the other one the 22 lb lane. To begin the activity, you must have nothing equipped in your weapon, shield or glove spot.
Absorption boots

Absorption boots
 Smuggler price
 Weight | 0 kg

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File:Absorption boots detail.png
**Absorption boots** can be dropped by Jellies in Daemonheim. They require 57 Defence and Ranged to wear.

They used to give very good magic resistance (+18) which was higher than the Tier 9 boots, that only gave +17. With the Evolution of Combat and its normalisation of gear stats, these boots are no longer remarkable.
Adamant kiteshield (t)

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Adamant kiteshield (t)

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A detailed image of an adamant kiteshield (t).
The **Adamant kiteshield (t)** is an Adamant kiteshield with a silver trim. It can be obtained as a reward from level 2 Treasure Trails, or as a reward from opening a drawer with the Columbarium key which is obtained after burning Vyre corpse. It is a version of the standard adamant kiteshield with light green trim. It has the exact same defence bonuses as an adamant kiteshield. It requires 40 defence to wear. Players wear it for its unique design and as a sign of wealth.    *Armour **cannot** be trimmed by players. Anyone offering to do so should be reported for Item Scamming.*

## Trivia

* Before the Evolution of Combat, adamant kiteshield (t)s had a Defence requirement of 30.
(lg)

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**(lg)**, for **legs**, is a suffix used with Grand Exchange item sets to denote that the particular set contains platelegs.

* Adamant armour set (lg)
* Adamant gold-trimmed armour set (lg)
* Adamant heraldic armour set 1 (lg)
* Adamant heraldic armour set 2 (lg)
* Adamant heraldic armour set 3 (lg)
* Adamant heraldic armour set 4 (lg)
* Adamant heraldic armour set 5 (lg)
* Adamant trimmed armour set (lg)
* Ancient armour set (lg)
* Armadyl armour set (lg)
* Bandos armour set (lg)
* Black armour set (lg)
* Black gold-trimmed armour set (lg)
* Black heraldic armour set 1 (lg)
* Black heraldic armour set 2 (lg)
* Black heraldic armour set 3 (lg)
* Black heraldic armour set 4 (lg)
* Black heraldic armour set 5 (lg)
* Black trimmed armour set (lg)
* Bronze armour set (lg)
* Dragon armour set (lg)
* Dragon chain armour set (lg)
* Dragon plate armour set (lg)
* Gilded armour set (lg)
* Guthix armour set (lg)
* Iron armour set (lg)
* Mithril armour set (lg)
* Rune armour set (lg)
* Rune gold-trimmed armour set (lg)
* Rune heraldic armour set 1 (lg)
* Rune heraldic armour set 2 (lg)
* Rune heraldic armour set 3 (lg)
* Rune heraldic armour set 4 (lg)
* Rune heraldic armour set 5 (lg)
* Rune trimmed armour set (lg)
* Saradomin armour set (lg)
* Steel armour set (lg)
* Zamorak armour set (lg)

This article incorporates text from the RuneScape Wiki which is also licensed under CC-BY-SA.
10th anniversary cake (unlit)

For new version of this item, see Celebration cake.

10th anniversary cake
 Weight | 0.3 kg

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File:10th anniversary cake (unlit) detail.png
The unlit **10th anniversary cake** is one of the Limited Edition Items. They were released to celebrate the 10th anniversary of RuneScape. Adding candles to a 10th anniversary cake (no candles) will create this cake. Adding candles will make the 10th anniversary cake.

It has a special emote "Celebrate". The unlit cake appears in mid-air, spins and falls. The player catches the cake, with candles unlit. If the player is wearing a cape, they cover the cake with it, and when the player reveals the cake again, the candles are lit.

10th anniversary cake.gifAnniversary Cake Emote10th anniversary cake (cape).gifAnniversary Cake Emote (with cape)

## Trivia

* The cake's "Celebrate" is the first emote/item to use bloom lighting.
* It was possible to obtain multiple cakes during the event. If you lose or destroy them, however, you are only able to reclaim one from Diango.

fi:10th anniversary cake
Adamant heraldic armour set 5 (lg)

This article is about the platelegs version. For the plateskirt version, see Adamant heraldic armour set 5 (sk).

Adamant heraldic armour set 5 (lg)
 Weight | 2.2 kg

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File:Adamant heraldic armour set 5 (lg) detail.png
The **Adamant heraldic armour set 5 (lg)** is made by exchanging all the components of a set of h5 heraldic armour with a Grand Exchange clerk. The set is purely to save space and for use in trading. It is made with, or can be exchanged for, an Adamant helm (h5), an Adamant platebody (h5), Adamant platelegs (h5) and an Adamant shield (h5).

File:Adamant armour (h5) (lg) equipped.png
Adamant 2h crossbow

Adamant 2h crossbow

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File:Adamant 2h crossbow detail.png
The **Adamant 2h crossbow** is a two handed crossbow that requires a Ranged level of 40 to wield. It can be made by using a crossbow string on an adamant c'bow (u), requiring a Fletching level of 61 and granting 41 experience. It has a base damage bonus, unlike the adamant crossbow, but it also requires two hands and shoots much more slowly.