recursal/Fanatic-Fandom huggingface dataset:
The Evening Supervisor

## Summary

The edgerunners were seemingly hired by the Night Manager of Le Carre's but ended up meeting someone else in the alleyway. He asked them to recover someone from South Night City. A checkpoint closure and a phoned in bomb threat meant the security was heightened at the checkpoints. Rather than wait, Ahab tried two other entrances on Sanaa's recommendation. In the meantime, a snatch team picked up the woman they were meant to be recovering as Sanaa looked on. The edgerunners were reminded just how small they are in the face of the corporate world.

## Loot

* Sanaa | Rysk 20 IP / 0eb / 7 DT
* Czar) 20 IP / 0eb / 7 DT
* Flatline | (8 gigs) 20 IP / 0eb / 7 DT
* Mr. Diamond Eyes 20 IP / 0eb / 7 DT
* O | Electric (1) 10 IP / 0eb / 7 DT
Rye Ansdad fiXtremer

## Loot/Exp

* Wrangler // 1 game (December) // 200eb // 20ip
* Cross // 1 game (December) // 200eb // 20ip
* Fletcher // 1 game (December) // 200eb // 20ip
* Theo // 1 game (December) // 200eb // 20ip

## Summary

The crew met with Rye who wanted some help ensuring a deal went smoothly, and of course with rye it did not. It devolved into the crew defending Rye from a mini attack of young gangers on bikes.

The crew proved far to much for the gang as they started to delta almost instantly.

Rye was appreciative of the efforts and asked to the crew to help him with his new business. Ryecycles. He wanted a XTREME video to put as advertising.

The crew set about making videos in the near by nightmarket, using the surroundings to perform tricks, all coming to a finale of the Rye, Fletcher and Hero full sending across a large jump gap.

Rye fucked up and landed on his face trying to perform a superman grab, Fletcher proved he did his on tricks by standing on his bike and landing in full stand. Hero performing a backflip at the top of the jump and coming in to land!
Prologue

## Summary

Tivoli Nergui, the cheapest ghost hunter in all of night city needed some edgerunners to help with a job, which saw:

-Ghost Vampires.

-A spooky basement

-\*\*Glass\*\* suck on Harvey’s neck

-\*\*00\*\* fire his AR at literally everyone

-\*\*Kim\*\* still not convinced Tivoli isn’t a ghost himself

-\*\*Shalk\*\* get injected with ab-synth and vibe in the darkness

-\*\*Harvey\*\* lead the effort in scaring the spooky bitches off with a cross

The client was happy, job well done. 👻

## Loot/EXP

* Glass - 125eb + 20ip
* Shalk - 125eb + 20ip
* Kim - 125eb + 20ip
* 00 - 125eb + 20ip
* Harvey - 125eb + 20ip
Lugosi

I've been GMing and playing TTRPGS for over 35 years.  Cyberpunk 2020 was one of my favourite games to run and I stil have a whole bunch of source books in a box in the attic.

**GM Style**: I love it when a gig runs like a heist movie, I'll always try to encourage an investigative and planning part of the "movie" before hitting the execution creshendo!  If you want to something in a gig just explain and I'll certainly consider it.  Essentially I'm a storyteller and the game allows us to share the telling of a story.  There are generally more ways to win in a gig than the obvious one, surprise me and I'll probably reward you for it!

**PvP/Betrayal**: Well I guess if you want to fight each other it saves me rolling any dice.  But I'll referee it fairly, and check if you really want to do it - remember PCs and NPCs hold grudges!

**Misc:** It's only a game, enemies aren't dumb - they may do unpredictable things at times, it's not designed to kill you, well not specifically you - just make you think and keep things interesting!

## Gigs

* Paint It Black
* She Blinded Me with Science
* Tailgate
* Master of Puppets
* Practice Makes Perfect
* She Caught the Katy
* Respectable
* Eastbound and Down
* The Ship
* Shot Down in Flames
* Gangsta's Paradise
* Running
The Bourne Ultimatum

## Loot/Exp

* Radio Radio // 6th Game (October) // 2000 eb // 30 IP // 0 DT
* Custom // 4th Game (October) // 0 eb // 30 IP // 7 DT
* Colt // 8th Game (October) // 0 eb // 30 IP // 0 DT
* Sanaa // 12th Game (October) // 0 eb // 30 IP // 0 DT
* Callie // 5th Game (October) // 0 eb // 30 iP // 0 DT

## Summary

The Edgerunners were hired by Pamela Landry to hunt down Jason Bourne. They met at a Militech office tower in Watson Development. Noah, Pamela's subordinate, said they had intel that Bourne was in South Night City at a hotel named The Continental. Sanaa said she believed Bourne would attack them right here and she was right. Bourne appeared in the office lobby along with Anna, Mad Dog, BlackHat, Chen Lien and Leon the Professional. BlackHat jacked into the netarch and began killing the Militech Netrunners.

Pamela gave the edgerunners a new mission: take her to the roof so she could escape in her AV-9. Suddenly Pamela's assistant, Nicky, was horrified to discover evidence againt Militech and Pamela's department in particular broadcast by Bourne to City Net. Among the details of all the atrocities was the following:
-A Militech exec named Mr. Burke had gained possession of a datashard that depicted the location of two "lost" Treadstone facilities in the badlands.
-At one Treadstone facility he had found an Engram named "Jason Bourne" and at the other an Engram named "Ethan Hunt".
-He had given the Jason Bourne Engram to Pamela Landry, who insterted it into the skill chip socket of a man named Damon Mathews.
-The Engram killed Damon Mathews and took over his body, becoming Jason Bourne.
-Pamela forced Jason to work for her as an assassin by use of a cortex bomb.
-Bourne managed to remove the Cortex Bomb without killing himself. Now he was coming after Pamela and Militech for more answers about Treadstone.

Nicky failed her loyalty check and surrendered while Pamela and Noah raced for the stairs.

The edgerunners immediately began negotiating with Anna, who told them Bourne wanted Pamela alive and she, Anna, wanted Noah's finger. Sanaa sliced off Noah's finger and moved on to try and grab Pamela. Pamela told Radio Radio she'd give him the entire reward if he got her away safely. Radio Radio grabbed her and began running up the stairs.

The rest of the edgerunners had now decided to side with Bourne. They chased Radio Radio and cornered him for a moment on the roof in the rain, but Radio Radio was able to take cover behind a car, get Pamela to her AV-9, and escape.

The edgerunners had a brief conversation with Bourne, who was once again angry at Sanaa for preventing him from accomplishing his very personal mission.

Pamela paid Radio Radio the promised reward. When Radio returned home he found that his father had been hired at a new cushy Militech job and that his math teacher at University had been replaced with a Militech spy.
Wendigos of Night City

## Loot/Exp

* Blitz // 3rd Game (December) // 350 eb // 30 IP // 7 DT
* Rajan // 1st Game (December) // 350 eb // 30 IP // 7 DT
* 1ND1G0 // 1st Game (December) // 350 eb // 30 IP // 7 DT
* Cherry // 2nd Game (December) // 350 eb // 30 IP // 7 DT

## Summary

The group was lured under false pretenses to the OCZ to fight a "monster". The group found themselves enlisting the help of a local man and found the Reckoners split into a split into a splinter group following a cult. Leading them into a derelict subway station.

After they arrived underground, they found two homeless people. Blitz thought it'd be a good idea to stick a gun to their head, causing them to call ahead and have the enemies lay in wait.

When they arrived to the lab the cult, the wendigo and it's young jumped the edgerunners.

The runners faced various peril, but luckily triumphed. Unfortunately, for them, the Wendigo got away. However, Biotechnica swooped in and paid the group while taking over the scene.
Night City's Next Top Edgerunner

## Summary

The edgerunners spent a great night out showing one another their unique talents. After the scores came in, Chappie, Sanaa, Fletcher, and Drake all placed and got some competition money.

## Loot/Exp

* Chappie // 2 games // 0eb // 20ip
* Sanaa // 8 games // 200eb // 20ip
* Fletcher // 3 games // 100eb // 20ip
* Drake // 7 games // 50eb // 20ip
* Rajan // 2 games // 0eb // 20ip
* Oracle // 6 games // 0eb // 20ip
* Torah // 4 gigs // 0eb // 20ip
* Flatline // 6 games // 0eb // 20ip
* Callie // 3 games // 0eb // 20ip
* Tools // 4 games // 0eb // 20ip
* Consequence // 2 games // 0eb // 20ip
* Ghrim // 3 games // 0eb // 20ip
* Stalone // 5 games // 0eb // 0ip // CYBERPSYCHOSIS
The Spectre of Death

## Summary

The edgerunners, independently of each other, decided to take the contract for a hit on Piotr Popov, a SovOil exec looking to defect to MI:7. The person putting out the hit, a member of MI:6's Russia desk, knew that Popov was a double agent and wanted him dead without starting a inter-departmental war. She didn't care how the edgerunners did it, just so long as they didn't burn down Le Carré's in the process. To complicate matters, a snatch squad ran by Mr Smiley's Circus was looking to pick up Popov for their own ends.

They decided that Villanelle would infiltrate the bar and open the window. All was going according to plan until Villanelle stumbled upon Eve, head of the MI:7 close protection team, in the bathroom. A gun was fired, there was some making out in a bathroom stall, and then all hell broke loose.

Smiley's Snatch Squad showed up and, despite Flatline trying to run interference on them, made their way in through the rear of the building. They used a breaching charge to blow down the wall and grab the target. Czar was killed in the explosion caused by the breaching charge. Eve's MI:7 close protection team tried to rescue him but were forced back into cover. In doing so, they saw Villanelle attempting to snatch Eve and tried to help her which to lead to Villanelle being gunned down as she was moments away from getting into Konstantin's car.

Meanwhile the rest of the team made their escape through their own ways. Flatline and Michonne escaped relatively unscathed but M left a leg behind.

## Loot

@S| Michonne | Kati (6) 10 IP / 7 DT

@P | 14 Flatline | (8 gigs) 10 IP

@S | Notevenagoat 10 IP

@S| luca (sam) FLATLINED

@Sgt. Harold Knight (Lane) FLATLINED
The Day Is My Enemy

## Summary

The edgerunners were hired as both bait and hook to catch a group of thieves who had been hijacking and robbing the Hell's Belles automated shipments of medicine and supplies. They waited in the back of a robo-truck hoping that the thieves would strike again. Glass found a tracker in the cargo but she decided not to de-activate from fear of spooking the thieves and preventing them from attacking.

The thieves blew out the truck's tires and it turned over. The cargo container flew off and opened. The edgerunners discovered they were surrounded by Chinese Triad thugs -- thugs who also happened to be martial arts masters.

A battle ensued during which Glass and Hornet tried...somewhat unsuccessfully...to gain distance and cover against the attackers to take advantage of their guns. In the middle of a bridge, cars raced by and almost ran over edgerunners, hitting some of the adversaries. One of the main Triad leaders was almost immediately seriously wounded and jumped off the bridge onto a rooftop, through a skylight, and out of sight. The rest of the Triad goons fought hard, most of them apparently on black lace. General was mortally wounded and placed in a cryobag; Nitya had to use speedheals on several edgerunners to keep them on their feet. Some of the triad members lept from bridge to rooftop and back. A truck loaded with fish tanks was destroyed by Glass' autofire. It started raining and the rain mixed with the blood of the combatants' wounds.

Ultimately the edgerunners killed all but two triad members who escaped and a badass karate master who challenged Nitya to a one one one duel. They both took swords from fallen mooks and circled each other. The battle was close until Hornet treacherously shot the karate master with a rubber bullet, forcing her to jump through the same skylight her compatriot had escaped through. Nitya jumped after her, smashing through an awning and a bamboo scaffolding before landing, superhero style, on a factory floor. The battle continued. But this time the Tae Kwon Do master who was also hiding there tried to attack from stealth, not realizing Nitya could "see" her. Nitya prevailed and the Triad robbers were killed.

## Loot/EXP

* Hornet // 300 eb // 40 IP
* Nitya // 300 eb // 40 IP // Smartglasses (Lowlight/IR/UV) // Stim // Speedheal x2
* General // 300 eb // 40 IP // Jian Sword (EQ One-Handed Heavy Melee Weapon)
* Mimir // 300 eb // 40 IP
* Glass // 300 eb // 40 IP
* Additionally, everyone received +1 rep with the Hell's Belles.
Time Bomb Zone

## Summary

Mimir, Albatross, Dr. Acula and E-Gore were hired by Neil McCauly to steal Christian Troy's mystical crystal egg. He had discovered, thanks to a super hacker in his employ, that said egg was at Night City Hospital.

Dr. Acula immediately called Inga to invite her to join him on the gig, unknowingly tipping her off. Because it just so happened she was the one in possession of the egg and the one Neil was attempting to steal it from. She and Blue hid the egg in the morgue, but Neil's super hacker saw them do it on camera.

The edgerunners searched the original location of the egg and came up empty. Then Neil told them it was in the morgue. They entered to find Inga and Blue ready to defend it. Mimir prevented potential violence by remembering that Neil was willing to sacrifice an expensive high performance ground car as part of the heist. Surely it would save him a lot of money if he bought the egg instead of stealing it? Mimir brokered a deal with Neil and Inga to cut Inga and Blue into the gig payout.

Everyone sang kumba ya together and held hands and it was such a beautiful moment of edgerunner unity and non-violence that the participants also received humanity.

## Loot/EXP

* Mimir // 300 eb // 20 IP // 1d3 Humanity Gain
* Aspen "Albatross" Ortiz // 300 eb // 20 IP // 1d3 Humanity Gain
* Dr. Acula // 300 eb // 20 IP // 1d3 Humanity Gain
* E-Gore // 300 eb // 20 IP // 1d3 Humanity Gain
* Blue // 300 eb // 20 IP // 1d3 Humanity Gain
* Dr. Inga Wolf // 300 eb // 20 IP // 1d3 Humanity Gain
* Additionally, everyone received +1 rep with Neil McCauly.
The Executioner

## Summary

The edgerunners were hired by the Hell's Belles to destroy the cargo of a train that was being operated by Lazarus. Lazarus was trying to transport pre-war artifacts that they'd stolen from the badlands but the Hell's Belles didn't know what the artifacts were.

The edgerunners were dropped off on the roof of the 300 mph train. Hornet dropped through a trap door to discover two killer robots in the train car below. A firefight ensued between the edgerunners and a total of eight killer robots that activated on the train. They fought their way through the metal monsters and Kim reached the engine. She smashed the control panel and the train began to slow.

Wrench netran one of the robots and discovered that each of them was a separate netarch. But he fought off the whisp and the demon to take control of the robot. It eventually was destroyed but put up a good fight.

The rest of the team destroyed the remaining robots, all of which self-destructed in grenade-like explosions when they died. The edgerunners trashed the train, Amber picked them up and flew them back to Night City. The grateful Hell's Belles rewarded the characters the promised amount, but Kim used 50 eddies of the reward to buy and use a rapid detox.

## Loot/EXP

* Hornet // 300 eb // 30 IP
* Inga // 300 eb // 30 IP
* Wrench // 300 eb // 30 IP
* Kim // 250 eb // 30 IP
Night City Adventure Tours Part 1

## Summary

The edgerunners were hired by Yeet Ricochet to lead a tour group through the combat zone.

They were approached by actors pretending to be Tyger Claws.  Flatline nearly flatlined one of them before realizing they were plants.  The Grand Chungass yeeted an entire tree at one.  Moxxxi gave a bored teen a lesson on the real dangers of rubber ammunition.

They took down a black lace addict, dismembering his hand and then challenging him to a fist fight.  The Grand Chungass took pity on him and called him a combat cab to deliver him to his home.

They dealt with two young pickpockets, Shift catching one and Flatline the other.  They released them back into the wild.

The tour was a success and Yeet is looking forward to more tours!

## Loot

* Flatline / 350 eb / 30 IP / 7 DT / 1 rep with Night City Adventure Tours
* Moxxxi / 350 eb / 30 IP / 7 DT / +1 rep with Night City Adventure Tours
* The Grand Chungass / 350 eb / 30 IP / 7 DT / Junkie Kevin / +1 rep with Night City Adventure Tours
* Shift / 350 eb / 30 IP / 7 DT / +1 rep with Night City Adventure Tours
Big rEcon

## Loot/Exp

* Drake // 4 games (December) // 350eb // 30ip
* Yumeko // 3 games (December) // 350eb // 30ip
* Mr. De La Vega // 5 games (December) // 350eb // 30ip
* Spike // 2 games (December) // 350eb // 30ip

## Summary

The crew were picked up by Big E who took them across the boarder into SNC, he was looking to scout out a vehicle he has an interest in named Cindy.

The crew entered and began to look for the location of Cindy, when big E explained what she looked like Vega knew where to start looking, he had met the owner Ash Holt when he met with Enzo. The crew went to Enzos location and sat outside was Cindy, Big E told them that without the correct credentials they would not be able to steal the vehicle due to the custom security features.

The crew laid low, ducking passing patrol cars from the SNCPD as they waited for the car to move. First they saw a man leave the building, he stood out because he was wearing full urban flash gear, something not common on the streets of South Night City. He was given a kiss goodbye at the doorstep by Enzo's Assistant Han as he left on a motorbike.

A short while later another man left the location, jumping on the warthog with 4 other people they drove off. The crew followed with Big E as they watched Cindy drive into a warehouse directly opposite the sea wall. The crew watched as the car drove into the warehouse revealing another large door almost directly behind the first, blocking further sight as they pass.

The crew scouted the location very carefully, Spike managing to net run a door control node and although unable to gain access, leaving a virus to help the next crew who do.

The crew then left SNC, as they drove to find synthcoke a bike pulls infront of them, The man seen with Han earlier on the back pointing a rocket launcher, and shouting that "South Night City Is Watching"

Queue a fight where the edge runner held there own despite being in sub optimal fighting condition, manging to get away with Big E. It would seem Big E's previous ventures into SNC has caused a bit of focus.
Odd Look

## Loot/Exp

* Shizukuna // 1 game (October) // 350eb // 35ip
* Mick // 2 games (October) // 350eb // 35ip
* Cross // 3 games (October) // 350eb // 35ip
* Callie // 4 games (October) // 350eb // 35ip
* Hero // 7 gigs (October) // 350eb // 35ip
* Sanaa // 12 games (October) // 350eb // 35ip

## Summary

The edgerunners were hired by Night City Vice to fly a space plane into low earth orbit and investigate a secret orbital space station. They suspected the space station was producing the drug "space dust".

The edgerunners were able to dicover:
-The space station was not a station; it was a deep space explorer parked in orbit. It was named the USCSS Nostromo and it was "Owned by Treadstone".
-The space station was occupied by three types of creatures. First, there human beings, some of whom were trapped in hard resinous cacoons. They had nerual links and chipware sockets and were seemingly comatose. They were "meat puppets": functioning bodies with no apparent consciousness.
-Second, there were small crab like creatures, let's call them "face huggers", that attached themselves to the humans. The edgerunners were able to discover that these were actually bio-mechanical drones, and that their tails were inserted into the human chipware sockets.
-Third there were "Xenomorphs", large bipedal horrifying looking alien creatures. The edgerunners discovered that at least one of these creatures had originally been human and had somehow been transformed into a Xenomorph through some sort of autodock surgery.
-The edgerunners determined that there had, at one time, been a crew aboard the Nostromo, but they couldn't find any sign of the crew. That said, they didn't explore the entire vessel before they were driven off by the Xenomorphs.
-When the edgerunners tried to access the Nostromo's flight computer, they were locked out by a presence who warned them to "Get Off of My Ship". They weren't able to deterimine whether the presence was some sort of Demon or a Netrunner located elsewhere on the vessel.
Mi Gentle

## Summary

The Edgerunners were hired by "Kitten" to protect an Arasaka executive named Ilsa Faust trying to defect. Kitten instructed Sanaa to pick up Hornet and Tea to pickup Colt and John Henry.

Hornet and Porkchop realized the best way to intercept the fleeing exec was to outrun her on the parallel 101 before cutting across to where she was on the 126. They merged onto the 126 right on top of the Arasaka Exec and right in the middle of a motorcycle chase. The edgerunners came out shooting, immediately knocking out one of the bikes and landing a rocket between two others.

The bikes responded in kind. Half the bikes had machineguns; the other half had NOS. They closed the distance while firing at Sanaa's mech and Tea's car. When the bikes with NOS closed the gap, they started throwing grenades. Unfortunately they missed and hit themselves instead. But there were plenty more bikes and plenty more grenades. (edited)

Tea's car was eventually destroyed and she, Colt and John Henry fell behind with two Bikers, one of whom had been grabbed off his bike and the other of whom had his bike destroyed. Sanaa raced ahead to help Ilsa just in time to see Ilsa's bike take a machinegun burst and a grenade, destroying it spinning out from under her.

Tea, Colt and John Henry quickly dispatched their unmounted opponents and ran forward on foot to help Ilsa. Their numbers depleted by more than half, the remaining bikers decided to flee. The characters rescued Ilsa and Kitten sent a flatbed truck to recover Tea's destroyed car. Hornet used her Executive Trauma Team to take Mary (John Henry's teammate) away and treat her dismembered hand. Each edgerunner was payed their promised reward. (edited)

## LOOT/EXP

* Sanaa // 1 games // 350 eb // 30 IP // 7 DT
* Tea // 1 games // 350 eb // 30 IP // 7 DT
* Colt // 1 game // 350 eb // 30 IP // 7 DT
* Hornet // 1 game // 350 eb // 30 IP // 7 DT
* John Henry // 1 game //350 eb // 30 IP // 7 DT
The Last Shot: Vincenzo's Wrath

## Loot/Exp

* Dazza // 2 games (December) // 100eb // 20ip
* Oracle // 5 games (December) // 75eb // 20ip
* Slither // 2 games (December) // 50eb // 20ip
* Colt // 2 games (December) // 0eb // 20ip
* Whimsi // 1 game (December) // 0eb // 20ip
* Joker // 8 games (December) // 0eb // 20ip

## Summary

The gang ventured to The Last Shot where they were testing a BD game for New Mind LLC called Vincenzo's Wrath. It involved the edgerunners traveling through a hedgemaze being chased by a monstrosity named Vincenzo.

The group fought valiantly into the middle of the maze. Dazza was correctly oriented and found their way to the center first. Oracle used brute force and punched through the leafy walls, making their way to the middle second. Slither kept getting grabbed and dragged by the various Vincenzo's, dragging them to the middle of maze for feasting. At the last minute Slither got out and was able to complete the maze third.
Sanaa

### Affiliation

MetacorpSanaa's Friendly Wrecking Service

## Background

Mysterious. Some say she is from space. She denies it.

## Connections

Co-parent with Friendly of Amani, a child purchased for 50eb.

Proprietor of Sanaa's Friends Wrecking Service.

## Gigs

* Mi Gentle
* Thunderstruck
* Easing Pain
* The Blood-Splattered BRIDE (Death List Part 1)
* Bringing in the Dead
* Gunball Again
* BALL. IS. LIFE.
* You Should Be Dancing
* Holy Guacamole
* Traumatic Teamwork 2
* Murderdome Vol. 2
* Person of Interest
* Last Resort
* Romeo Mustn't Die
* Welcome to the House of Fun
* Can't Get Enough of Your Love
* BALL IS LIFE
* The Perpetual Horticulturist
* Salvaging: 3-Piece's Comms Pieces
* The Evening Supervisor
* Junkyard Kings
* Blue Bird Part 3
* Of Cloth and Cocaine
* Rye Does it Always Rain on Me? (It never Ryes, it pours)
* H.I.T.S. Patrol I
* Extreme Ways
* Pick Up Your Feelings
* Infiltration
* Library Collections
* Drummer and the Whale - First Bite - Playtest
* Drummer and the Whale - Second Bite - Playtest
* Haven't Got A Stitch to Wear - Playtest
* You Know My Name
* Olive Branch
* I'd Kill for a Bite
* Real Punks Use Pivot Tables
* Moving Shadows
* Night City's Next Top Edgerunner
* Concrete Shrapnel
* Choo\*2
* Ready Steady Goa
* The Bourne Ultimatum
* Frank and the Meatpackers.
* Lights 🔦 Cameras 🎥 Action? 💥
* In The Air Tonight
* RIOT GRRRL
* Run the Jewels: Nazi Punk, Fuck Off
* Odd Look
* Damsel IV Distress
* XII Angry Men
* Breathe
* Stargazer
* I Hate You, I Love You
* BALL-IS-LIFE
* No Time To Die
* Info Bro
* Your City Needs You.
* Come hell or High Water
* Blinding Lights
* Robo COProcessor
* Grand Theft Dunkley Part 1 Part 2
* Pennies In My Pocket
* Running Up That Hill
* G.O.N.C - The Sweetest Boy
* Gravity
* Staying Vigilant - Playtest
* Americano
* Night At the Opera - Playtest
* Moonlight's Detective Agency: Songbird
* Chromenival
* Goa
* Burn My Shadow
* Run The Jewels Against The Machine
* Camp Granada 2
* Whisper's Ex
* H.I.T.S: Home Defense
* Hot ~~Wheels~~ Decks
* Incident Report - Gig Name: Do you hear what I hear
* Run The Jewels: Pizza Protectors.
* Aquatic Acquisitions
* Shenanigan Racing: The Origins
* Love, Death, & ... Robots?
* RCL Race Cars!
* Motorcycle Cop
* Brothers America 3: A Hero's Sunset.
* Drunk Groove
* A Final Favor - Part 1
* Lose Yourself To Dance
* 1st day in the desert sun
Techspionage

## Summary

DING DONG THE GRITZ IS DEAD!

The crew were sent by Frank directly into Gritz home. Frank had managed to intercept a tech team going to fix Gritz AV. The crew kept their cool through the checkpoints of South night city and made their way to Gritz apartment on the 69th floor, penthouse.

Upon arrive the crew saw Gritz dancing naked as they passed through the home. Taking their time to check the surroundings.

The crew decided that due to the current lack of manned security, now was their time to strike. And strike they did!

A brutal firefight broke out which saw a nail-biting for the edgerunners, not only did they have Ash Holt Reef-Al-Gunir (Assault Rifle Gunner) and BeaSven (B7) to contend with, there was also emplaced defences as well as 2 dog drones, Kyuss and Yogi. Kyuss and Yogi fucked some of the crew up before being put down!

In the end the crew stood triumphant, Nitya delivering his passage to death by way of throwing him off the balcony of the skyrise!

Good Job guys, that was a very fucking hard game. Glad you all had fun! There is loot to be had, as I said all mostly flavour stuff as the guns in the hands to Ash and Bea were the real loots

## Loot/EXP

* Shalk // 850eb // 1NCH //  40IP // 1\* NCH Voucher // +1 rep with Frank (2 total) // +1 eagle drone with 0 mechanical benefits. // +1 city wide rep (max of 7)
* John Henry // 850eb // 1NCH //  40IP // 1\* NCH Voucher // +1 rep with Frank ( 1 total) // +1 city wide rep (max of 7)
* Nitya // 850eb // 1NCH //  40IP // 1\* NCH Voucher // +1 rep with Frank ( 7 total) // +1 city wide rep (max of 7)
* Fletcher // 850eb // 1NCH //  40IP // 1\* NCH Voucher // +1 rep with Frank ( 7 total)  // +1 city wide rep (max of 7)
Render onto me

## Loot/Exp

* Cherry // 6 games (December) // 0eb // 30ip
* Cross // 10 games (December) // 0eb // 30ip
* Sentinel // 7 games (December) // 0eb // 30ip
* Sunset // 6 games (December) // 0eb // 30ip
* Shiva // 7 games (December) // 0eb // 30ip

## Summary

The crew was hired with a simple mission to pursue and hunt down a convoy moving eastward through the dried lake Isabell. On route they found a truck and a pair of motorbikes driving through the ridge. A fight would break out, as the crew was split into two teams that began to whittle away at their opponents defenses. Notable highlight included Cherry drawing a Tarot and exploding a pair of motorbikes and their riders along a bridge. Sunset meanwhile kept in pursuit through rubble and ruin, narrowly avoiding careening into a rock before cutting off the truck. Cherry and their driver followed, but nearly totaled the truck beyond repair, but saved by Cross and his work.

The crew was ready to complete the second part of their mission: Extracting one member of the nomads to be returned to the Client. It would only be once the leader of the crew nearly dies that Sunset realizes that they were killing the Darlins, a Nomad crew of Jodes who she rescued in effort to stop the RCL. Piece began falling into place when the crew realized their Target was Peggy, the woman of obsession for the RCL Rocker, A.Donis. The crew decided they would sooner abandon their job than take the cash. However with limited resources, they left Peggy with the remaining Darlins to decide their next move, as over the Agent, Sunset and the Crew were warned about getting in their way. The last clues they learned their are two more involved in this conspiracy: One that offered the job, and another not yet seen known simply as "Heracles."
She Caught the Katy

## Summary

Pirate Jick hired the team to help a couple of guys put their band back together.

Jake and Elwood Blews turned up in a retired police car and took the team to help them with recruiting their old band members.

First they went to Heywood to get Mr Fabulous, who was working as a Maitre d'. They caused a scene in the restaurant and left with a table cloth on fire and shrimp thrown around.

Stopping to use a walk in dataterm (payphone) the Blews brothers booked a venue for a gig later that night. A car driven by a woman with brown hair drove round the corner and shot a rocket at them. They climbed out of the wreckage, dusted themselves off and climbed into their car to go get some more people.

The Soul Food Restaurant was a nice easy gig - they created a distraction whilst Jake talked Mat Guitar Murphy into rejoining the band. Viktor persuaded him to leave by the back door while his wife wasn't looking!

On their way to the next recruitment they were followed by some Night City Nazis! Red Chrome Legion! They stopped and fought them off whilst sustaining some horrific injuries, before jury rigging the Blews brothers' car and escaping at high speed!

\*Thanks for playing guys, I really enjoyed this one - just so sorry that you suffered so many nasty crits! Hope y'all enjoyed it too!\*
Lonely Soul

## Loot/Exp

* Deckard Schmitt // 1 game (September) // 350eb // 35ip
* Kat-Stitch // 1 game (September) // 350eb // 35ip
* Spyware // 1 game (September) // 350eb // 35ip
* Flatline // 9 games (September) // 350eb // 35ip

## Summary

The edgerunners were hired by Atomic Blonde to watch the back of a man named Jason Bourne. They intercepted him on the way to an El Spectro safehouse. At first he thought the edgerunners were working for Night City Vice, and he warned the edgerunners to stop following him. But when it became clear they were working for Atomic Blonde, instead, he decided to treat them less antagonistically. He told them he was going into the safe house to kill a man named "Herr Doktor", a "guy with spectacles and a sniper rifle, you can't miss him." He wouldn't leave the safe house until Herr Doktor was dead. He warned the edgerunners that Herr Doktor would be calling a black helicopter to come rescue him so they had limited time to kill him.

Jason Bourne took the no plan bull clan approach to covert ops. He walked in the front door and was immediately recognized. Several security guards approached him as he raised his hands in surrender. But when they tried to cuff him Bourne used Aikido to steal the gun from one of the guards and grab another one. Sensing it was go time, Spyware and Flatline rushed inside while Kat-Stitch and Deckard took defensive positions around the corner.
Jason human shielded and then iron gripped his captive as he rushed deeper into the facility, searching between desks and worker cubicles for Herr Doktor. Several defensive turrets popped out and at least one laser grid activated. Spyware and Flatline did their best to cover Bourne, following him up the escalator, while Kat-Stitch and Deckard continued to try and secure the exit. Unfortunately, they were rushed by security. Deckard took a bullet to the lung and Kat-Stitch wisely dragged him to a more defensible position behind a car across the street.

Meanwhile, inside, Herr Doktor appeared and began rushing for the exit. El Spectro agents including his right hand man Lupe Vargr swarmed around him to protect him. Also present was Willam Powers, an archer with biotoxin arrows, and Hunny Potter, dressed impecably as always and firing a Tech Assault II. Upon sighting the target the edgerunners immediately focused fire on the Doktor, Spyware surprising him by leaping over a balcony and kicking him in the head. Flatline full burst autofired his AR into the unfortunate sniper-assassin just as the helicopter was landing to rescue him. Herr Doktor did not survive long enough to be medi-vacced away.

The edgerunners now started to delta, focusing on their own survival instead of the assassination of the target. Quick thinking led to the theft of a landrover and escape down the street. They ditched a mercedes high-performance groundcar that tried to pursue them, and shot down the helicopter, making good their escape.
Panic Switch

## Summary

The edgerunners were hired by the Hell's Belles to enter a little girl's live braindance, find the Hell's Belles Therapist Babydoll, and bring her out of the braindance, since forcibly removing her from this particular type of braindance would kill her. The edgerunners met at the Cronenberg Research Center where the braindance equipment was located.

The edgerunners entered the braindance and immediately felt snow on their faces. They opened their eyes to see that they were outside a Feudal Japanese Temple in a snowstorm. Babydoll was on stone steps under a Tori arch. As soon as the edgerunners told her they were there to help Babydoll told them that she had reached a breakthrough with Newt's (the little girl) therapy. Newt's subconscious would allow them to release Newt from her trauma if they found three items: a sword, a map and a key. The sword was located in the Japanese Temple.

The edgerunners agreed to help as a giant twelve-foot tall samurai stepped out of the temple. It attacked the edgerunners and they fought back. Then a second giant samurai stepped out of the temple and fired a rocket at the edgerunners. It through away the empty rocket tube and drew a Tsunami Arms Helix. The edgerunners eventually prevailed against the two Samurai and destroyed them. Mr. K recovered the sword. Babydoll thanked the edgerunners and asked if they were willing to "go deeper." They agreed and all closed their eyes.

They opened their eyes to discover they were in a World War I trench. Babydoll told them the map was in a command bunker. They moved toward the command bunker only to be ambushed by trench zombies wearing Nazi great coats and gas masks. The edgerunners successfully fought their way through the trench zombies and Mr. K found the map. Babydoll thanked them again and asked if they were willing to go deeper. The edgerunners agreed.

When they opened their eyes they were on board Rocket's B-25 helicopter. They were flying toward a castle on a hill, the location of the key. But no one was piloting the helicopter. Pedro took the controls just as a giant dragon rose up out of the castle and flew directly toward them. It breathed fire on them before passing underneath them and circling around to lock on their tail. Mavis hit it with a devestating burst of Tsunami Arms Helix autofire from the B-25's belly turret and the rest of the edgerunners eventually shot down the dragon. Pedro landed in the castle's courtyard and the edgerunners found Newt in a dungeon cell. They released her and successfully concluded the therapy.

When the edgerunners returned to reality they were still injured. But all the ammunition and resources they had used in the brain dance hadn't actually been used. A grateful Hell's Belles paid them each 350 eddies.

## Loot/EXP

* Sheetal // 1 game // 350 eb // 30 IP // 7 DT
* Mavis // 4 games // 350 eb // 30 IP // 7 DT
* Mr. K // 5 games // 350 eb // 30 IP
* Callie // 6 games // 350 eb // 30 IP
Vantablack.

## Loot/Exp

* Juniper // 5th Game (October) // 300 eb // 30 IP // 0 DT
* Mr. Diamond Eyes // 4th Game (October) // 383 eb // 30 IP // 7 DT
* Gabb // 3rd Game (October) // 383 eb // 30 IP // 7 DT
* Vega // 9th Game (October) // 383 eb // 30 IP // 0 DT

## Summary

The crew got told about a drug deal going down. They investigated it more and found out about a drug called Vantablack that seemed to be causing people to think they were invincible. The crew scoped out both the sellers and the buyers and decided that the best course of action was to ambush the buyers once they had made their purchase.

Whilst laying in wait they saw "Art Mother" make her way to the meetup point. They waited for the return of the buyers and striked. Managing to get hold of the briefcase.

KABLAM

JuSteel removed someone's head and was under the assumption the crew were working for Mother too, luckily they managed to make him under stand they was instead, working for night city vice, who Vega had made contact with.

JuSteel took the shipment to Night City Vice on behalf of the edgerunners!
Taxidermist Part 3 : The Return

## Taxidermist Part 3 : The Return

### Players

* Flatline
* Tea
* Grack
* Edua
* Nick Wild

## Loot

* 400eb // 30 IP // 0 DT @P | 14 Flatline | (8 gigs) Flatline
* 400eb // 30 IP // 0 DT  @🍵🍜🥩| Acired (6)  Tea
* 400eb // 30 IP // 7 DT  @Grack | Gian (6)  Gian
* 400eb // 30 IP // 7 DT  @Édua (3)  Edua
* 400eb // 30 IP // 7 DT  @P| 19 Nick Wild |Lugosi|3  Nick Wild
Murders in the Red Morgue ~ N.C.P.D. O.P.E. C.O.P.

## Loot/Exp

* Red X // 1 games (November) // 325eb // 42ip
* Colt // 2 games (November) // 325eb // 42ip
* Callie // 2 games (November) // 325eb // 42ip
* Mick // 1 game (November) // 325eb // 42ip
* Custom // 1 game (November) // 325eb // 42ip

## Summary

OG Info:
Post from JET.
A Rash of strange deaths has come to my attention. Need a few extra bodies to help look into the possible causes.

Please apply what skills you bring to the investigation.

~Jet
Strangers and Freaks: A walk to remember

## Summary

The crew all met at a bar as they watched two joytoys spike the drink of a corpo. Coin getting involved found that they were planning to rob the guy, Coin took pity and told the guys bouncer who dealt with the women. When outside the crew saw these same women waiting for someone, a short while later a car arrives and the crew see a pimped named slickback, after a bit of back and forth about the way to treat women, slickback left, coin trying to convince the girls they did not need to go with slickback.

As they reconvene a car screeches to a halt in front of them, Ro Adman shouts "oh you're here for the job, sorry I'm late, get in" the crew do.

Turns out Ro had boosted a biotechnica car and was going to split the sale profits with an edgerunning crew, didn't expect the car to be tracked. Ultimately we decamped and legged it!

Cheers guys, lots of fun to play out these little encounters, if you have any ideas for stuff like that, please do use the form i posted in announcements

## Loot

* 234 / 20 IP / 0 DT - @P | 14 Flatline | (8 gigs) (Flatline)
* 200 / 20 IP / 7 DT - @Grack | Gian (6) (Grack)
* 200 / 20 IP / 7 DT - @P| Drake | Infernox (5) (Drake)
* 200 / 20 IP / 7 DT - @S| A.I Berg (Coin) - One "inside man" on a pimp named slickbacks books.
Romeo Mustn't Die

## Summary

Great fun, what an absolute clusterfuck and mess, but mission accomplished!

The party had 2 jobs. Team Control was to infiltrate a place and delay/ disrupt the operations to buy time for Team Convoy, who were escorting a boy codename Romeo from  Watson to The Glen. As soon as they hit the road, a small team of 2 bikes started pursuing the convoy, but they were taken down almost instantly.

In the meantime the infiltration team was given a broken down car with an appointment to get fix at the  garage where the control tower was operating. Entering the place full of armed mechanics, Toymaker decided to put on his balaclava in front of them. The Mechanics confused asked him to take it off, to which the driver of the Ford Fiesta reply by ramming the car down over two people and crashing into the receptionist desk.

The control team got instantly swarmed by mechanics, receptionist and a captain. Instead of calling for back up on the convoy team, they called back up on themselves.

Sheetal made a run for cover and was locked outside fighting a couple of mooks. Inside Toymaker activated the turrets in an effort to open the doors. Suppressing firing the enemies with very high efficiency. However as the back up arrived, it was too much for him and Apollo to take alone and an unfortunate shot dismembered a leg of Toymaker. Unable to dodge or move, he was killed soon after, not without before buying time for Sheetal and Apollo to escape.

The convoy team got attacked and Romeo was grabbed off the bike and almost killed. But it was 'saved' by Saana running over Romeo on her mech.

## Loot/EXP

* Foam 350eb // 30 IP // 7DT
* Sheetal 350eb // 30 IP // NPC voucher
* Apollo 350eb // 20 IP // 7DT
* Saana 350 // 30 IP / 7DT
* Consequence 350 // 30 IP / 7DT
* Toymaker \*\*--Flatlined-- \*\*
OuR C eLoise!

## Loot/Exp

* Typhoon // 1 game (December) // 200eb // 20ip
* Izuru // 4 games (December) // 200eb // 20ip
* Cherry // 5 games (December) // 200eb // 20ip
* Joker // 6 games (December) // 200eb // 20ip

## Summary

The runners met up with some possible Bozos under the banner of “Racing Clown League” to do a Jetski Water Derby! The Derby was extremely chaotic! Everyone crashed, some multiple times! One rider in particular, Typhoon, was able to do a cool 180-degree spin! Even though Pennywyze did do backflips around his little twist, the runners were able to get the crowd excited as one after another the Jetskis went under! After Pennywyze and Pinned Head went under, Joker made one last turn and went wild and wide! Two riders, Cherry and Joker, made it all the way around the rodeo! Thanks for such a great show y’all! Hope you come back around now!
Manda

I like a Game Supported by the skeleton that is R.A.W.  That said I am a firm believer that R.A.F. should always be thought about as the game is happening. (meaning I will often just WING it on Rules calls.) I am here to tell a story with YOU That story could be about Gonks who just knocked over the noodle joint down road only to find out they have been cooking people!

0.o OH NO now your in the shit! It also might be as simple as trying to find something to do for the night.

THE HUSTLE IS REAL in Night City.

Games will vary some will be VERY plot driven Strong clear stories moving Goal to Goal. Some will Roam, I will put out a number of hooks and let the players pick the direction.I Believe in RANDOM encounters I enjoy weaving them in to the world I put forth for my players.

TLDR Narrative Driven games w/Combat possible at ANY time.

**PVP & Betrayal**: Its Cyber punk, it will happen. If players want to do either please DM me. I want everyone to have fun so I might say "No, but we can do this\_\_"If role play it comes to a HARD point where two Characters can not agree on what type of noodles are better leading to FIST-A-CUFFS. I will make sure that all are okay with moving froward from there.

TLDR No PVP Unless approved by GM Betrayal is just another form of PVP in my opinion.

Miscellaneous:

Rule call disputes will be handled AFTER Game not during I want to keep the game flowing. (please make note of it, if we don't remember it wasn't that important anyways)

Combat ZONE is like a war torn 3rd world country there is a reason NCPD presence is super rare.

I Believe in moral consequences.

## Gigs

* Local Rabbit Tavern
* Acquisitions
* Contain the Block Party
* Landslide
* The Pen is Mightier
* Incident Report - This is my life somedays
* Of Cloth and Cocaine
* The Darkness Sings for you.
* Murders in the Red Morgue ~ N.C.P.D. O.P.E. C.O.P.
* Gallery Gala in Partnership with ~ N.C.P.D. O.P.E. C.O.P.
* Concerned Citizen ~ N.C.P.D. O.P.E. C.O.P.
* Incident Report - Gig Name: Do you hear what I hear
Mavis

## Background

Where there's lead slinging and insult flinging, Mavis is bound to be the center of it. Rash and impulsive, Mavis Wonder is a 3rd Generation Solo, from where the surname of Wonder was passed down. After a neural disease left her with limited motion, she now moves with BlushBlush, her pink cyberchair from gig to gig. Armed with street knowledge, her katana, and a burning desire to surpass everyone, Mavis will make sure she'll become a legend or at least go out with a bang.

## Gigs

* Crack Pirates
* Combat Theater: Black Heart
* BALL. IS. LIFE.
* Panic Switch
* CDC Part 2
* La Casa Del Agarre
* You Should Be Dancing
* Traumatic Teamwork
* Motion
* Holy Guacamole
* Traumatic Teamwork 2
* Rock Lobster
* Climbing the Ladder
* The World is Not Enough
* Can't Get Enough of Your Love
* House of Pain
Respectable

## Summary

Pirate Jick hired the edgerunners to get a rocker called the Dancing Hat into a specific room within a corporate building in Heywood - owned by a corporation called Venusian Industries.

Checking them out they discovered that they dealt in gene therapies for beauty enhancements.

They headed to the location with the principle via a cab, and with Glass on her bike with Noodle holding on the back.

Flying overhead they scoped out the building and identified an entry point via the roof and external cameras covering all sides.

Dropping off Noodle to run the netarch Glass ferried the other team members up to the roof, while Dutch distracted the Security guards a the front door - in the process identifying them as Lazarus Group.

Noodle turned the cameras to make a blind spot, took out the black ICE, and disabled a laser grid in an unknown location, before cloaking, leaving a virus, and jacking out. Unfortunately having been hit by a Scorpion and a Liche was no use in meat space!

Dutch picked the lock on the roof hatch, Glass disabling the alarm, and then Tea dropped in. The first thing she heard was a dog barking round the end of the corridor!

The rest of the team, and the principle dropped in and they hustled along the corridor finding the server room - Glass decoded the DNA lock and gained access for them all before the security patrol passed by, unable to follow them.

The Dancing Hat set up a video camera, slipped a memory chip into a slot on a server, and then started dousing the servers and herself with some liquid from a squirty bottle.

The team then bugged out and returned to Pirate Jick for fish n chips and their payment!

\*Well played team, you managed to complete the gig without bloodshed! Doing some tough stuff, and making some difficult choices - along with some strong role playing. I enjoyed it, really hope you all did too!\*