recursal/Fanatic-Fandom huggingface dataset:
X-nasta Wiki

## Introduction to X-nasta Wiki

Click edit to replace this paragraph with a description of your TV series for your readers. Keep it short and sweet.

## Welcome to the Wiki

This is a wiki, a website that anyone, including you, can edit. Go ahead, try it out! Use the buttons below to create your first episode and character pages.

Create an article about an episode by typing the title below:

Create an article about a character by typing the title below:
 Seasons

Create an article about a whole season by typing the title below:

## Pages created so far

* Fun and Games
* General Discussion
* Gua Datang
* Gue Datang
* Hahaha
* MY Chart
* Main Page
* My Char
* Nasta Tamvan
* New on Wikia starter pages
* News and Announcements
* Questions and Answers
* Rasengan Lava
* Sampai Jumpa
* Tajuu Kage Bunshin no Jutsu
* X-nasta Wiki
Hide and Seek

Fresh fruit

**Episode title** is the Nth episode in the series.

## Plot synopsis

In this episode the first person to leave is reveled.They have a hide and seek challenge with only 1 winner!

## Appearances

* Cheez-it
* Blue Coin
* 8-Ball
* Pillow
* Redstone
* Nail
* Saw
* Nickel
* Acid icecube
* Purple face
* Remote
* Evil Teardrop
* Taco
* Barfy
* Basketball
* Tennis ball
* Host
Vandoosa

> ***" ☆Tɐʌoɹʇs ʞǝʇs oʌ ʌoظɯɔʇ! Uıuǝʞɐɯɹod ıʞsʌoɹʇspǝu ʞoʍn!☆ "***
>
>

> *- Ozoi*
>
>

One of Van's flags

Properly estimated coordinates

**Van-Van** is the founder of the NationStates region known to many as the Glorious Nations of Iwaku. He is a really old human being and is suspected to drink a lot. If met, an individual is recommended to be very compliant and trustworthy. Otherwise, Van will squeak the person to his or her early demise.

## **Overview**

Vandoosa was founded around 5 years ago, proving that the nation is really old and big by today's standards. The nation would transfer itself to the region known as the USSR before deciding to establish its own region. Had Van refuse to make this decision, it would cease the existence what could be the cutest and most weeb infected region of them all. The Glorious Nations of Iwaku.
￹￹

￹￹
--

> Please remain calm. I am here for your safety. Remain calm, or you will be terminated.
>
>

￹￹, otherwise known as Broken Emojis, x x or Mr Brokenemojis McNightvale, is a mysterious user who appeared following the origination of Void.

X X was later revealed to be a position or title rather than one seperate being.

XX was founded by Janet Stevens in 1973. She intended to make everyone on Natter happy. She was a totalitarian in indoctrinating Natterers to make them comply. Janet introduced Shanon to the company to be a public image for XX. Sharon was delusional and claimed to be Void's sister after murdering Janet. Shanon was latter terminated. Then came Charlotte. She is here to make everyone happy.

XX was later revealed to be natter user artymath
Open

After every objective, a large group of units spawn at the center.

each stage has an objective

1 - destroy 2 egg clusters in bottom right

2 - eliminate pygalisk and matriarch

3 - escort the personnel carrier from top left to bottom left

3 - defend the transport from top right to bottom right

4 - defend bio-dome in top left

4 - defend bio-dome in top right

4 - defend bio-dome in bottom right

4 - defend bio-dome in bottom left

5 - eliminate abomination and unclean one

5 - eliminate Spine Crawler and ExRO3

6 - Escort the five civilians from the top right to the top left (civilians can be controled)

7 - eliminate creep queen
Firebat

Health | 600 (2 regen)
 Attack damage | 10 (1 aspd)
 Range | 3

* Abilities
* Perks
* Lore
* Tips

Firebat currently utilizes the Original System.

 Fire Nova (Active)Cost: 30 EnergyCooldown: 120 SecondsThe Firebat charges up for 5 seconds, unleashing a fire shockwave that causes 200 damage and a 10 second stun to all enemy units within a radius of 15.Heat Suppression Drones (Active)Cost: 40 HealthCooldown: 90 SecondsResets all ability cooldowns and increases attack and movement speed by 50% for 30 seconds.

Firebat has no perks yet.

-Insert epic lore here-

Basics
Firebat is an easy-to-learn, easy-to-master character whose strong tanking stats and abilities allow him to stay at the front for extended periods of time, allowing the team to easily push through enemy waves. Firebat's passive "Fire It Up" allows him to stack armor as long as he deals damage with attacks and abilities, making Firebat immune to most forms of damage. Firebat also has many energy-cheap abilities with large damage numbers, allowing Firebat players with enough micro and aim to also function as a potent aoe bruiser, able to slowly burn through entire waves of enemies just by himself. Additionally, only 20 hero points are really needed for Firebat to truly shine at tanking.

Firebat's only real weakness is that his best traits do not last long throughout the game. While Firebat is extremely strong in the early-mid game, enemies with larger models and huge HP stats make it difficult for Firebat's damage to rack up on enemies. As an aoe bruiser Firebat's damage towards bosses is laughable at best. Firebat can still function as a tank in this state as an aoe stunner, but will require more movement, as late-game bosses possess OHKO abilities if not dodged. Lastly, lag or lack of experience may cause Firebat players to mistime cooldowns on crucial tanking abilities such as Juggernaut Plating, causing the enemy wave to immediately rush over the team.

Pros:
- One of the best early-mid game aoe bruisers
- Great tanking stats and abilities
- Easy to learn
- Only requires 20 hero points to be near-optimal

Cons:
- Can die if mistimed tanking abilities
- Poor late-game damage
- Pathetic single-target damage
- Is particularly susceptible to lag
Playstyle
===Coming Soon===
Advanced Tips

===Coming Soon===
The Declaration of The Rights of The Citizenry and The Rights of The Self

> *"There is no doubt in my mind that this document will influence generations to come in Atlantis"- Taemris*
>
>

## **Overview**

The Declaration of The Rights of The Citizenry and The Rights of The Self was Written on 12 Rain's Hand 239 6E by several founders of the new democratic foundations of atlantis Including Empress Taemris. The document essentially states how the government should treat it's people and itself.

## **The Declaration of The Rights of The Citizenry and The Rights of The Self**

*"We hold these truth's to be self evident that all beings are, by their very nature and despite how different they may be, are all equal and born with the rights to life, liberty and the pursuit of happiness. Amongst the rights also comes a way of responsibilities and values the citizen should uphold such as being proud of their nation but also being able to recognize and point out t's flaws. A Citizen should watch the government close and his fellow citizens closer. The Government must also see to it being understood as a friend, not an enemy, of the citizenry. The Government's job is of course to help it's people. If a Government has failed to do so on purpose can we still call this a government or is it then a Tyranny? So to thee who read, know that the government and the citizen must work to help each other grow so to grow the union of our nations to their full potential."*
Tag!!!

Fresh Fidgets

**Episode title** is the Nth episode in the series.

## Plot synopsis

This time it is tag, and which team will win?!

## Appearances

*This section allows you to link to character pages. Oh, and remember to remove this text. ;)*

* Cheez-it
* Blue Coin
* 8-Ball
* Redstone
* Tennis Ball
* Taco
* Purple Face
* Nickel
* Pillow
* Nail
* Remote
* Barfy
* BasketBall
* Saw
* Host

## Notes & trivia

* *This episode was going to be Rock Paper Scissors*
Dark Mist Zealot

The **Dark Mist Zealots**, also known as the Order of The Dark Mist, was a secret society of assassins who drew their power from the passions of anger and rage. They were originally only disciples of Nahc Eikooc, but their ardent practices have since inspired devotees of other worships to follow in their footsteps of the Dark Mist Zealot. They served as the eyes, ears, and hands of Nahc Eikooc in the Wilderness. They operated heavily before the Spellplague, and not even the mighty Eripmav were out of their reach. Since the Spellplague, the order has gone silent. However, there is some speculation of small sects working out of various vampire hideouts.

After the Spellplague, the Blood Knives were known to train new recruits in the ways of the original Dark Mist Zealots, barring their initial strict worship of Nahc Eikooc. Assassin's guilds across the world began to harbor Dark Mist Zealots disconnected from the worship of Nahc Eikooc.
Blighter

When a druid turns away from the land, the land turns away from her. Some ex-druids make peace with this change; others seek to restore the bond. A few, however, actually embrace their disconnection from nature and become forces of destruction. These few, called blighters, leave their mark wherever they tread.

A blighter gains her spellcasting ability by stripping the earth of life. A swath of deforested land always marks her path through the wilderness.

The vast majority of blighters are nomadic loners constantly in search of green lands to destroy. Some are grim; others laugh at the destruction they wreak. Almost all, however, are friendless and mad. What puts them over the edge is the knowledge that nature gets the last laugh: To gain their spells, they must seek out the richest forests of the land, even if it's only to destroy them. Thus, even though they've turned away from nature, they must constantly return to it.

Only human ex-druids seem attracted in any number to the blighter's path. Legends say that a few elven druids have also turned to destruction over the millennia - a terrifying prospect given how much land they could destroy in their long lifetimes.
Gummy's death

on (date), gummy was possessed by Neil.

On (date) the fuck police joined forces with Neil to put all who said fuck in natter jail to be executed.

Everyone kept saying fuck, and Tracer lead the rebellion with protection from owo, Amanda, and others.

The fuck police said fuck and then lost all credibility, sacrificed himself to the copping block.

Tracer wasn't satisfied and wanted to free gummy from Neil's grasp.

Gummy fought for control while Tracer tried to offer her power

Tracer had to ascend to continue supplying energy to gummy

Gummy found a gun and shot the body Neil had possessed.

Tracer unascended and died from overexertion

Amanda tried to revive both of them, others joined hands with her to help

Tracer's body remained dead but her spirit survived.

Gummy remained dead

There was an intermission

Tracer and Amanda were brainstorming to revive gummy

The started by summing Satan

They also tried a bike pump, but it made Gummy's body bounce around

They caught up when gummy went in a basketball hoop

Meanwhile Amanda, Mr hug alout and Satan had a family reunion.

Tracer asked Satan to fix her body and give up Gummy's soul

Satan repaired Tracer's body while she started getting bored and almost lost patience with saving gummy

Tracer got her body back, gummy came back alive

Gummy however was still full of air from the bike pump
Megan™

## megan, followed by 3 rainbow flag emojis

rainbow flag emoji. three of these follow megan's name.

## general info

* posts too many selfies
* definitely did not make this wiki page herself
* never uses capital letters
* doesn't know how to edit a wiki

## fun facts

* watched crotch of ogopt for the first time bc of natter
* gay
* likes to complain
* bad at all social media, especially natter
* loud typer
BattleForParidiseIsland Wiki

## Introduction to BattleForParidiseIsland Wiki

Welcome to the BFPI Wiki! This is a object show with lovable and hate-able players

## Welcome to the Wiki

This is a youtube series based of a object show, it has 16 different players, all with different actions

Create an article about an episode by typing the title below:

Create an article about a character by typing the title below:
 Seasons

Create an article about a whole season by typing the title below:

## Pages created so far

* 8-Ball
* A new player?!
* Balancing of the beam
* BattleForParidiseIsland Wiki
* Blue Coin
* Break In Saw's base
* Characters
* Cheesy Jokes
* Cheez-it
* Fun and Games
* General Discussion
* Head standing
* Hide and Seek
* Main Page
* New on Wikia starter pages
* News and Announcements
* No challenge
* Questions and Answers
* Race Stacking
* Season 1
* Season 2
* Stare off!!
* Tag!!!
* The 7 Ups
* The Big Battle
* The Mysterious Maze
* The Return Of Saw
* Welcome Back
Warhound

Robot that excels in close quarters combat with an array of electrical weaponry.

Difficulty: Hard

### Polarity (Z):

Switches the Warhound's polarity, altering the effects of abilities. Attacks apply Shock and restores 5 energy. Shock reduces the target's damage by 15%.

* Cost: None
* Cooldown: None

### Electrify (F):

Reduces damage received to 80% for 5 seconds. At the end of the duration, all debuffs are removed.

* Cost: None
* Cooldown: 25 seconds

### Leap (W):

Jumps to the target location dealing 50 damage and causing a stun for 2 seconds in an area. Resets the cooldowns of other Warhound abilities aside from Titan Mode.

* Cost: 25 energy
* Cooldown: 25 seconds
* Negative Polarity: Radius of 3. Range is 5.
* Positive Polarity: Radius of 2. Range is 7.

### Magnetize (E):

Deals 100 damage over 5 seconds and applies Shock to all enemies within a radius of 5. If targets have Shock, 20 health will be restored.

* Cost: 40 energy
* Cooldown: 40 seconds
* Negative Polarity: Enemies will be pulled in.
* Positive Polarity: Enemies will be pushed away.

### Electrocute (R):

Launch a wave of electricity that applies Shock in a line up to a range of 10.

* Cost: 15 energy
* Cooldown: 30 seconds
* Negative Polarity: Restores 2 energy per enemy hit.
* Positive Polarity: Restores 10 health per enemy hit.

### Titan Mode (T):

Enters Titan Mode for 30 seconds. In Titan Mode, damage received is reduced to 50%, damage dealt is increased by 50%, and basic attacks deal damage in a radius of 2.

* Cost: 30 energy
* Cooldown: 220 seconds
* Negative Polarity: Attack speed is increased by 15%.
* Positive Polarity: Movement speed is increased by 15%.
Balancing of the beam

Fresh sans

Plot

In this challenge is balancing on a beam, the last one standing wins!

## Appearances

* Cheez-it
* Blue Coin
* 8-Ball
* Nickel
* Nail
* Pillow
* Remote
* Barfy
* Basket Ball
* Tennis Ball
* Taco
* Redstone
* Purple face
* Host

## Notes & trivia

* *This is where you can put notes and trivia, anything that is interesting or strange can be included here*
The Mysterious Maze

Fresh Dippy

**Episode title** is the Nth episode in the series.

## Plot synopsis

Its a maze and the groups try to escape! Who will make it out first?!

## Appearances

* Cheez-it
* Blue coin
* 8-Ball
* Purple face
* Taco
* Barfy
* Tennis Ball
* Basket Ball
* Remote
* Pillow
* Redstone
* Host

## Notes & trivia

* *This is where you can put notes and trivia, anything that is interesting or strange can be included here*
Race Stacking

Hi i am pie

**Episode title** is the Nth episode in the series.

## Plot synopsis

*Here's where you put the description of the plot. Doesn't have to be very detailed. A couple sentences will be enough for starters. You can expand it later.*

## Appearances

*This section allows you to link to character pages. Oh, and remember to remove this text. ;)*

* Cheez-it
* Blue Coin
* 8-Ball
* Tennis Ball
* Basket Ball
* Redstone
* Pillow
* Evil Teardrop
* Saw
* Nickel
* Purple face
* Nail
* Remote
* Barfy
* Taco
* Host

## Notes & trivia

* *This is where you can put notes and trivia, anything that is interesting or strange can be included here*
Interpreter

This article is about a class in Towers and Tarragons. If you would like to edit this article, please leave a message asking for permission.

## Description

Interpreters are a support class with skills that can support allies and work outside of combat. They are unarmed, and so have low Attack and Defense; they rely on their solid Agility to evade most enemy attacks; they fare much better against magic-users because they have solid Magic Defense.

## Skills

Linguist: The Interpreter can learn nearly any language, the only exception being ancient runes. They must spend one day studying the language to learn it.\* Passive

Negotiate: If the enemy seems reasonable, the Interpreter can attempt to diplomatically negotiate with them to end the battle peacefully.\* TP Cost: 30

Broker: The Interpreter can broker a peace treaty between themselves and enemies, ending a battle peacefully, but only if the enemies are intelligent beings that are not evilly aligned.\* TP Cost: 40

Translate: The Interpreter translates documents written in other languages, as long as they know how to read, speak, and write the language.\* Passive

Wordsmith: The Interpreter speaks special magic words that create a barrier from attack around them.\* TP Cost: 15

Orator: The Interpreter is well-practiced in giving speeches, and gives a speech to uplift morale.\* TP Cost: 10, Attack+1, Defense+2, Agility+2

Voice Carrier: The Interpreter's voice can carry over extremely great distances, perfect for sending messages to people far away.\* Passive

## Overview

Interpreters are good to have in a campaign where the party will interact with people or races that speak a wide range of different languages, but are otherwise not incredibly useful to have in a party.

The Linguist skill allows the Interpreter to learn any language, even obscure ones, though they cannot decipher ancient runes.

Negotiate will only work if the enemy seems reasonable enough, but when it does work it can quickly end battles, which can be invaluable when overwhelmed with enemies.

Broker is a lot like the Negotiate skill, but will work on a wider range of enemies as it will always work on enemies as long as they are intelligent and are not aligned with evil; the only down side to this skill is that it has a higher roll requirement than Negotiate.

Translate allows the Interpreter to translate documents of other languages into English so that other party members can read it and understand it.

Wordsmith will grant complete protection from attack to the Interpreter when used, which is useful because they have no other way of defending themselves, and if they use this skill it will allow allies to focus less on defending them and more on attacking enemies.

Orator increases battle performance in all allies, increasing their Attack, Defense, and Agility by a bit.

Voice Carrier can be used to send messages to NPCs or allies from a great distance, or to call for help.

## Inventory

* Clay Medallion

* Inkwell

* Feather Quill

* Journal (140 pages)

* 23 Olives
CRITICAL STRIKE

CRITICAL STRIKE AKA Go-Riki-Toru

AGE: 15/000

SPECIES: Grongi/Human

He was awakened when a Dumb Linto dropped Pizza onto him, yet he has grown to have compassion to the Linto. He has a large collection of robots. Of course, he loves to eat food. Without food, he will turn into a an Unstoppable Moody teen. He may or may not be chinese.

ALLIES

SpecialForm12: They kinda bumped into each other while eating Dimsum. They complain about WHY THERE ARE SO MANY COPIES OF SPECIALFORM.
Kirby

This article is about a character in Towers and Tarragons. If you would like to edit this article, please leave a message asking for permission.

## Description

Kirby is a Level 5 Warrior. He has 200 maximum health. He currently has full health.

Status: Normal

## Skills

Galaxia Darkness: The Warrior throws their shadow onto the enemy and then executes a powerful sword slash.\* Roll: 14

Rally Strength: The Warrior shouts a rallying cry that boosts the Attack of up to two allies.\* Roll: 7, Attack+3

## Inventory

Longsword (AR: 6), cake, 550 gold, Shield (Defense+2), torch, Thrallian Longsword (AR: 8)
Aaron

> "Onwards to victory!"- Queen Dina
>
>

## The Aaronian Empre

Flag of The Infinite Empire of Aaron

Flag of The Drifting Colonies of Aaron

## **Overview**

Aaron is a very large multi galactic empire that contains a variety of races, Aaronians being the most prevalent. Aaronians utilize very advanced technology for both space travel and weapons.

### **Aaronians**

Aaronians are a Humanoid species that looks nearly identical to humans. The differences include: the tendency to have silver or red eyes, their hair can be almost any color but white and black are the most common and they tend to be taller. Their strength and speed is much greater than that of humans.
Average Aaronian lifespans are up to 20,000 years old or older. The oldest known Aaronian is 11,540,503 years old.

## **History**

Not much has been told of the history of Aaron by the Aaronians. They Have been in a number of conflicts which include, but are not limited to, The Serdian Subjugation, The Slavaryian-Aaronian, The Vukmirean-Aaronian War and The Currently ongoing Aaronian-Yaebanese War. The Aaronians had Atlantis as a Vassal until they just kind of forgot and atlantis just walked away independent, only to be vassalized by BSI in an agreement by Slavaryia and BSI.

## **Misc.**

* Was largest nation on map but following changes to the map he will probably be shrunk down.
* Makes beautiful artwork
* His leader is well known to have ties with many other leaders
* Dina has never loss a battle
Skill Systems

## Original System

In the Original System, the player can choose one of two skills at certain levels.

 3
 10
 20
 30

### Ability Alterations

The first seven heroes (Marine, Medic, Firebat, Reaper, Ghost, Psion, and SCV) have this added to their Original Systems.

When the player chooses the hero or clicks the "P" button in the bottom-right followed by the "Hero Points" button, a menu pops up that enables the user to temporarily "spend" Hero Points to alter their hero's skills.

## New System

In the New System, all but the hero's "t" skill is enabled at level 1. Unlike in the Original System, the player does not have a choice between two skills. However,

### Perk System

All heroes with the New System have the Perk System as well, with the exception of Specialist. .The player can choose a "Perk" starting at level 5, up to level 30, every 5 levels. There are several options offered at each interval, and the player can choose one at each interval.
Project Haven Wiki

## Welcome to the Project Haven Wiki

Made for the Starcraft arcade game "Project Haven" made by Twelve

   You may be looking for:
* Beginner's Guide
* Heroes
* Items and Upgrades
* Zerg Minions
* Bosses
* Game Modes
* Notable Game Interactions

If you have any questions on writing pages such as know-how's, tips, and/or techniques - you can look at the guidelines here.

* Wikia Guidelines
Marcosatsu

Marcos is a god from the not often heard of land of America

Long ago, the God of Blue Ties looked down from the heavens and said, "Yo, I want to place someone on this earth who can carry on my legacy in style"

So Marcos was born.

Not much is known beyond this point, beyond whispered mentions of "Marcos the Ornac."

Then, one day, he appeared upon the plains of YouTube. And it was glorious.
Points

When a condition is met, the game gives 1 (or in special cases, multiple) Point(s), Hero Point(s), and Credit(s) to all active players.

Hero points are attached to the hero the player is playing when the point is given.

Points are displayed at the beginning of a game, when "-p" is typed, and when a player mouses over or clicks another user's name in the bottom left.

Hero Points are displayed by mousing over a player's name, or when a player clicks on a player's name in the bottom-left, and mouses over "Hero Points".

Credits are displayed in the hero selection menu, and when mousing over or clicking a player's name in the bottom-left.

Hero Points can be temporarily "used" when playing heroes with the Ability Alteration system.

Points and Hero Points cannot be reduced.

Credits can be used to purchase new heroes, When purchased, the hero is made available immediately and is permanent.

Credits can also be used by pressing the "p" button in the bottom right, followed by the "Credits" button, pressing either "Pets", "Effects", or "Incap Text", and selecting an option. When purchasing from the "Credits" button, the purchase will be active in the next game, and is permanent.

All purchases with Credits cannot be refunded.
Milton

Milton

## About

Milton is a newly-found God born in the Notter realm. Milton is a hamster containing great power that could easily end lives and universes with one "chkchkchk", but does not as he is benevolent and too busy eating what ever the fuck he is holding at the time.

## History

Milton became a God when Pidge started hamster discourse with one of their friends in Discord. The friend pitted a portrait of John Milton against the hamster, so Pidge said that Milton's power was infinite and beyond human comprehension.

Milton has been posted several times by Pidge, and it eventually led to an emoji being made of him courtesy of Doom. The people of Notter fell in love, and would use him in Milton-postings.

During Halloween, Milton ascended into the Hamster God, due to threats of NEIL breaking into the Notter realm. After Milton caught sight of NEIL, an epic battle broke out, with NEIL eventually being obliterated by one of Milton's powerful "chkchkchk" beams. After the spooky day was over and NEIL defeated, Milton resumed to nibbling on whatever the red thing is.

## Other Info

* Can consume any edible item regardless of its size
* Has an insatiable appetite
* A defender of the Notter realm against NEIL, as well as a narrative foil

## Milton edits

   I HATE EDITING IMAGES INTO THIS FUCK FUCK FUCK THIS JKEFNSKJNBDFMDNSFDS
Cavalier

This article is about a class in Towers and Tarragons. If you would like to edit this article, please leave a message asking for permission.

## Description

Cavaliers are an offensive class that wield a lance and are mounted atop a horse. They have solid Attack, Agility, and Magic Defense, making them exceptional in any battle as they can easily evade many attacks, but do very well in battle against magic-using units. The weakness of the Cavalier lies in their low Defense.

## Skills

Foolhardiness: The Cavalier has a sense of foolhardy determination and desire to impress their role models; when in combat alongside role models, Cavaliers have a slightly higher chance of missing but will also have increased Attack.\* Passive, Attack+5, Success Roll-2

Trample: The Cavalier can deal damage to enemies while moving if he is on his horse; does not effect magical constructs, spirits, or non-corporeal creatures. Passive

Horse Bond: The Cavalier has a special bond with their horse that other mounted units do not, and as such has a very easy time calming their horse; if their horse is hurt, the Cavalier will fight harder. Passive, Attack+1

Sense of Duty: The Cavalier gains a stat increase when fighting thieves, brigands, or purely evil enemies.\* Passive, Attack+3, Defense+4

Dedication: The Cavalier reinforces their dedication to their cause, removing a debuff from themselves.\* TP Cost: 50

Scale Piercer: The Cavalier strikes with a sharpened spear point designed to pierce through tough scales of reptilian and/or draconic creatures.\* TP Cost: 50

Ride to Ruin: The Cavalier gets their TP fully replenished when they near death.\* Passive

## Overview

Cavaliers are good to have in any campaign as they can greatly contribute offensively.

Foolhardiness is a passive skill that only activates when the Cavalier is fighting alongside a role model or character they look up to; the skill will always activate if the Cavalier fights alongside a Knight.

Trample is an offensive skill that deals a great deal of damage.

Horse Bond will give the Cavalier a slight boost in Attack if their horse gets hurt in battle.

Sense of Duty increases the Attack and Defense of the Cavalier when fighting criminals.

Dedication allows the Cavalier to revert a debuff to their stats.

Scale Piercer is made for fighting reptilian enemies like dragons or wyverns.

## Inventory

* Horse (with Saddle and Bridle)

* Lance (AR:8)

* 1 Apple

* Canteen of Water

* Bedroll

* Metal Pot

* Tinderbox
Mercenary

Greed and profit, rewarded bonus minerals for getting the job done efficiently.

Difficulty: Medium

This hero uses the Original System.

### Risk and Reward (Q #1):

When enabled the Mercenary's damage and movement speed is increased by 20%. Reduces attack range by 1. Toggled Ability.

* Cost: 10% energy
* Cooldown: 30 seconds

### Overtime (Q #2):

When enabled the Mercenary's attack speed is increased by 20% and range increased by 1. Decreases movement speed by 50%. Toggled Ability.

* Cost: 10 energy
* Cooldown: None

### Incendiary Round (W #1):

Launches an incendiary round at the target location dealing 10 damage in a radius of 2 causing 50 damage over 10 seconds. Holds up to 3 charges, recharges every 9 seconds.

* Cost: 20 energy
* Cooldown: None

### T.E.D.M.E.F.T.S. (W #2):

For 5 seconds damage and armor is increased by 10 and each time the Mercenary is damaged 1 mineral is gained.

* Cost: 40 energy
* Cooldown: 10 seconds

### Explosive Round (E #1):

Shoots the ground causing a wave of explosions that deal 100 damage, enemies killed have their bounties increased by 5.

* Cost: 50 energy
* Cooldown: 35 seconds

### S.I.M.A.R. (E #2):

Causes all enemies within a radius of 20 to become enraged, increasing their speed by 100% and attack the Mercenary for 25 seconds. If the Mercenary survives the duration, 50 minerals are awarded.

* Cost: 20 energy
* Cooldown: 120 seconds

### C.R.E.A.M. (R #2):

Instantly restores 15% health while for the next 10 seconds receiving damage heals the Mercenary for 10% of his healrh and increases attack speed by 5% up to 100%.

* Cost: 25 minerals
* Cooldown: 25 seconds

### Full Blast (T #1):

Charges up for 4 seconds and fires at the target location dealing 200 damage in a radius of 8.

* Cost: 50 energy
* Cooldown: 90 seconds

### V.A.S.H. (T #2):

For 40 seconds the Mercenary's damage and resistance are increased by 50%.

* Cost: 90 energy
* Cooldown: 90 seconds
Widow Mine

Health | 200 (1 regen)
 Attack damage | 50 (3.5 aspd)
 Range | 7

* Abilities
* Perks
* Lore
* Tips

Widow Mine currently utilizes the Perk System.

Taking damage removes 25 stacks.
 Cost: 15 Energy
Cooldown: None
 Cost: 5 Energy
Cooldown: 25 Seconds
Tunnels to the target location while stunning nearby enemies.
 Cost: None
Cooldown: 15 Seconds
Burrows the Widow Mine, increasing damage by 25%.
Movement is disabled
 Cost: 50 Energy
Cooldown: None
 Cost: 25 Energy
Cooldown: None
Deploys a field around the Widow Mine for 20 seconds that restores 5 health every 2 seconds.
 Cost: 75 Energy
Cooldown: 15 Seconds
 Cost: 125 Energy
Cooldown: None
Increase a unit's health by 5% and sight radius by 1 for 50 seconds.
Every 5 seconds an enemy within 10 range of the affected unit will be targeted by a basic attack from the Widow Mine
 Unlocked at level 10
Cost: 100 Energy
Cooldown: 120 Seconds
Rapidly fires 32 Sentinel Missiles in all directions.

-Insert epic lore here-

Basics
===Coming Soon===
Playstyle
===Coming Soon===
Advanced Tips

===Coming Soon===
Siege Tank

Added to the game on January 5th, 2016.

* Cooldown: 30 [seconds]
* Increases movement speed by 50% for 5 seconds.

There is currently a bug preventing the displayed weapon from changing to the Shock Cannon.

* Deploy Siege Mode, immobilizing the tank and switching the weapon to the Shock Cannon.

#### Tank Mode

After being used, this skill becomes Siege Mode.

* Revert to Tank Mode, enabling the tank to move and switching the weapon to the 90mm Cannons.

### Z

#### Concentrated Fire

Default ability.

After the target is destroyed, the Siege Tank will a-move to its location.

In tank mode, this ability has a longer range and enables the Siege Tank to shoot further than its normal auto-attacks.

Range: ?

* Cooldown: 5 [seconds]
* Focus your attacks on the target, increasing damage and attack speed by 100% for up to 10 seconds or until the target is destroyed.

### Q

#### Specialized Shells

Cast time of 2 seconds.

* **Active**
* Cost: None
* Cooldown: 5 Seconds
* Switches the Siege Tank's attack type.
* Maelstrom Shells
	+ Damage increased by 50%.
	+ *Splash radius reduced by 100%.*
* High-explosive Shells
	+ Splash radius increased by 100%
	+ *Damage reduced by 50%.*

#### Multi Weapons System

Affected by damage upgrades.

* **Passive**
* Fire a missile at an enemy within a range of 7 every 3 seconds.
* Deals 30 damage in a radius of 2.

### W

#### Crucio Class

Enables the Siege Tank to push enemies aside while moving, effectively passing through them like Dash.

Affected by damage upgrades.

* **Passive**
* Increases health by 2000 and size by 25%, nearby enemies receive 10 damage while the Siege Tank is moving.

#### Jump Jets

Range: ?

* **Active**
* Cost: None
* Cooldown: 8 seconds
* Repositions the Siege Tank to the target location.
* Can be used to jump up and down cliffs.

### E

There is no second E skill for the Siege Tank.

#### Immolation Missile

Range: ?

* **Active**
* Cost: None
* Cooldown: 60 Seconds
* Launches a missile at the target location, dealing 250 damage in a radius of 6.

### R

#### Repair Bots

NOT affected by cooldown reduction.

* **Active**
* Cost: None
* Cooldown: 60 seconds
* Restored 100% health over 20 seconds then revives the Siege Tank if incapacitated.
* **Passive**
* If Repair Bots is not on cooldown when the Siege Tank is incapacitated, Repair Bots will be automatically activated.
* **Cooldown upgrades do not affect Repair Bots.**

#### Defensive Field

* **Passive**
* Allied units within a radius of 5 have their armor increased by 3 and health regeneration increased by 100%.

### T

#### Protective Matrix

* **Active**
* Cost: None
* Cooldown: 120 Seconds
* Deploys a shield for 20 seconds that negates all damage received.
* While active a pulse of energy is released every 2 seconds, knocking back enemies and dealing 100 damage in a radius of 5.

#### Blitz Drive

* **Passive**
* Increases movement speed by 10%, attack speed by 25%, and health regeneration by 10.
Line 2

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

## Enemies

As with all 10 man modes, NTs and Prowlers will spawn. Some special enemies will constantly spawn like swarm hosts, super-tanky hydralisks and raptor zerglings that can jump walls.

## Bosses

* Augmented Locust & Creepy
* Spine Crawler
* Poison & Venom
* 3 EXRO2
* Noxius, Stank, Torrasque
* Brood Mother, Adder
* Creep Queen, EXRVGR, and multiple Baby Leviathan
* ????

## Trivia

* Seriously wtf Twelve.
* The only mode that hasn't been beaten yet.
* The record is supposed to be 29 minutes.
* Rumors say that the reward is 1 elite point.
* Twelve will send nudes if we beat it.
Gunner

## Description

Gunner is a long range splash DPS, capable of shooting down groups of low/medium life enemies down or dealing heavy damage to a single unit.

He now uses the new Perk system.

## Stats

### Armor

2

*Character perks**:*

* *Sadistic**: Attacking restore 2 hp (lvl.5)*
* *Belt Feed: Energy +500 (lvl.20)*

F

### Hunker Down (Toggle)

When enabled :

* +10% damage

But :

* Atk range reduced by 3
* Movement speed reduced by 90%

*Alterations:*

* *Trigger happy: Chaingun builds up twice as fast (lvl.10)*
* *In position: Dmg bonus +5%, range penalty -1 (lvl.25)*

Z

### Chaingun (Passive)

* Attacking increases atk speed by 20% per attack, up to 200%
* Attacks deal 100% of damage in a radius of 1 around the selected target.
* !Warning! Each attack drains 6 energy

*Alterations:*

* *Intimidation: each stack grants 2% dmg resistance (lvl.10)*
* *Rewed Up**: Stack duration +200% (lvl.15)*
* *Momentum:* *Stacks also increase movespeed and dmg by 2% (lvl.20)*

Q

### Suppressing Fire

* Cost: 30 hp

* Cooldown: 40 seconds
* Description: Increase damage by 30% for 25 seconds. !Warning! Reduces movement speed by 40%.

*Alterations:*

* *Heavy weapons: Increase bonus dmg by 10% (lvl.5)*
* *Bullet Hell**: Suppressing Fire increase HP regen by 10 (lvl.25)*
* *Suppressor: +10 sec duration (lvl.30)*
* *Advancing Fire: Suppressing Fire slow penalty removed and now allows to fire while moving (lvl.5)*

W

### Explosive Shrapnel Rounds (ESR)

* Cost: 30 energy
* Cooldown: None
* Description: Loads 20 ESR that causes explosions at the target unit when attacking, dealing 6 dmg in a radius of 1.5.

*Alterations:*

* *Sleight of Hand: Cast time -80%, Energy cost -5 (lvl.15)*

## **E**

### Reload

* Cost: None
* Cooldown: 10 sec
* Description: Restore Gunner's energy to 100%

*Alterations*

* *Professional**: Chaingun energy cost -2, Enables moving while reloading (lvl.10)*
* *Dexterity**: +20% reload speed (lvl.25)*
* *Lead Lover: Reload also restores life to 100% (lvl.30)*

## **R**

### The SLAM

* Cost: 5 hp
* Cooldown: 25 seconds
* Description: Knocks back all enemies in the targeted radius of 4, dealing 51 damage and Stunning them for 3 seconds**.**

*Alterations:*

* *Boxer: now holds 2 charges and cooldown -10 sec (lvl.15)*

## **T**

### Unload

* Cost: 300 energy
* Cooldown: 90 Seconds
* Description: Unleashes a barrage of rounds over 10 seconds, dealing 1500 damage in front of the Gunner.

*Alterations*

* *Hail of Lead: duration +40%*
Autism

When Stacey went over to her new friend Chelsea's house, she met Chelsea's 4-year-old brother, Shawn. "Hi," said Stacey, smiling. Shawn looked at her but didn't say anything. Then he turned back to a toy he was holding. Later, in Chelsea's room, Stacey said, "I don't think your
brother likes me."

"It's not your fault," said Chelsea. "It's not that he doesn't like you — Shawn has autism and it's hard for him to talk sometimes. But I can show you how to play with him, if you want."

## List

* Twelve: No autism (11)
* Vargas: No autism (10)
* Chibineko: Autism (36)
* QueenHaven: Autism (30)
* Makisapa: Some Autism (27)
* Trax: Autism (44)
* Xeno: Some Autism (26)
* TinCanManiac: No autism (14)
Exterminator

Agile sword wielding ghost with immense potential.

Difficulty: Super Hard

### Slash (Q):

Quickly move towards the target location while dealing 50 damage to nearby enemies.

* Cost: 35 energy
* Cooldown: None

### Reckoning (W):

Rapidly teleport to random targets in a large radius up to 5 times. Deals 10 damage
and applies a debuff that

* The Exterminator may seem simple, but a certain level of skill is required. Keeping an eye on yourself and your enemies is essential for Countering.
* Pulse Grenade cannot be used often in the early stages of the game. Using it continuously would require multiple counters, which is very risky to keep up.
* Extender is usually the best first perk to choose since it would be helpful for judging distance during Counters.
* Once Time To Die is unlocked, it can not be used efficiently. More maximum energy would help maintain clones while allowing the use of other abilities.
1/4
causes the target to explode when damaged again within 5 seconds, dealing 45
damage in a small radius.

* Cost: 150 energy
* Cooldown: 2 seconds

### Counter (E):

Become invulnerable for 0.5 seconds.

500% of damage absorbed is returned as energy. Counter will add a stack to the attacker for 15 seconds that devalues the energy absorbed from them by 100% per stack.

At 5 stacks no energy can be absorbed from that unit until the stacks time out.

Deal 5 damage in a radius of 2 for ecah time you're attacked during Counter.

Successfully blocking damage with Counter will refund the charge used.

You cannot Counter structures.

* Charge Cooldown: 10

### Pulse Grenade (R):

After a short delay, toss a grenade that deals 500 damage in a radius of 1. Allied units in the target area are cured of Fungal Growth, Contaminate, and Bio-Stasis.

* Cost: 150 energy
* Cooldown: 25 seconds

### Jet (F):

Jump to the target location.

* Cost: None
* Cooldown: 10 seconds

## Perks

###
Stare off!!

Fine pizza

Stare Off is the 1st episode in the series.

## Plot synopsis

This is the series of the show. It has the first challenge which is a stare off! As the 16 players face of Only 8 will be safe.

## Appearances

* Cheez-it
* Blue Coin
* Acid Icecube
* 8-Ball
* Evil Teardrop
* Barfy
* Basket Ball
* Tennis ball
* Nickel
* Purple Face
* Saw
* Nail
* Remote
* Redstone
* Taco
* Pillow
* Host
Kumaglak

This article is about a character in Towers and Tarragons. If you would like to edit this article, please leave a message asking for permission.

## Description

Kumaglak is a Level 10 Cultist. He has 190 health. He currently has full health.

Status: Normal

## Skills

Bloodlust: The Cultist gets an increase in Attack if the last attack they used killed its target.\* Passive, Attack+4

Blood Moon: The Cultist gains an increase in Attack and Magic Attack when fighting at night.\* Passive, (Magic)Attack+4

Zeal: The Cultist's zealous nature increases their stats when they near death.\* Passive, (Magic)Attack+6, (Magic)Defense+5, Agility+4

## Inventory

Dagger, Flux tome, Nosferatu tome, rope, 12 siren scales, book of runes, piece of staff, Ruin Tome, Book of Morgana, Luna tome, tree branch, Fenrir tome, piece of staff
Assassin

Health | 100 (1 regen)
 Attack damage | 30 (1.5 aspd)
 Range | 7

* Abilities
* Perks
* Lore
* Tips

Assassin currently utilizes the Original System.

Holograms last for 20 seconds and mimic abilities used, dealing damage equal to the Assassin.
Upgrades and stats apply to holograms.
 Assassination (Active)
Cost: 45 Energy
Cooldown: None
Aim for 4 seconds then fire a powerful projectile at the target location, has unlimited range. The damage and effect of Assassination are decided by the type of Assassination Round loaded.
Each Assassination type can hold 5 charges and has a charge cooldown of 25 seconds.
Assassination: Impact (X)
Loads an Impact Round for Assassinate. Impact Rounds deal 1000 damage to a single target and 50% damage to nearby enemies.
Assassination: Pierce (C)
Loads a Pierce Round for Assassinate. Pierce Rounds travel through targets constantly dealing 300 damage.
Assassination: Snare (V)
Loads a Snare Round for Assassinate. Snare Rounds deal 200 damage and decrease the movement speed of targets in a range of 5 by 90% for 15 seconds.

Domination (Active)
Cost: 15 Energy, 5 Health
Cooldown: 20 Seconds
Dominates the minds of up to 3 enemy units in the target area. The effect is decided by the mode of Domination the Assassin is in.
Cooldown upgrades do not affect Domination.
Domination: Assassinate (X)
Domination: Deals 300 damage to the targets.
Passive: Increases the Assassin's attack range by 3.
Domination: Frenzy (C)
Domination: Forces targets to attack their allies for 15 seconds. Damage upgrades and stats affect Frenzied units. Does not work on Psionic or PvP
Passive: Increases Assassin's damage by 20%
Domination: Paralysis (V)
Domination: Reducees targets movement speed by 90% for 8 seconds.
 Phase Field (Passive)
Cost: None
Cooldown: None
Holograms receive 25% less damage and have their duration increased by 5 seconds.
Psionic Focus (Passive)
While the Assassin is in Focus Fire gain a stacking buff every 5 seconds that increases maximum energy and energy regeneration by 2% up to a maximum of 20%.
 Concentrate Speed (Toggle)
Cost: None
Cooldown: None
When enabled attack and movement speed is increased by 50%
Increases damage received by 100%
Clairvoyance (Toggle)
Cost: 5 Energy per second
Cooldown: None
 Reflex Cloak (Passive)
When the Assassin uses Dash she will be cloaked for 2 seconds.
Flash Pulse (Active)
Cost: 5 Energy
Cooldown: None
At a target allied unit all enemies within a radius of 2 will be pushed back and receive 150 damage.
 Copycat (Passive)
Increases the maximum charges stored for Holo Transmission by 2 and reduces the cost by 30%.
Chaos (Active)
Cost: 50 Energy
Cooldown: 120 Seconds
Forces up to 10 enemies in a radius of 20 to attack their allies for 15 seconds.
Damage upgrades and stats affect Frenzied units.
Does not work on Psionic.

Assassin has no perks yet.

-Insert epic lore here-

Basics
===Coming Soon===
Playstyle
===Coming Soon===
Advanced Tips

===Coming Soon===
Heroes

## Heroes List

Crow

The first 5 heroes up to  Reaper are free, and initially available to play from the start.

The next 5 heroes from  Psion to  TDB cost 25 credits.

All heroes afterwards cost 50 credits.

It is, however, possible to random from from any of the first 10 heroes given the first 5 are already taken and non-picked players have not unlocked any characters. There are no bonuses for randoming heroes.

## Basic Information

While each hero has unique roles that they can fulfill and are more suited towards, any hero can be effective in the game given the right build up and play-style. Even hard-supports like the Medic, can do decent damage towards the later game.

By default, most heroes start out with 2.4 (2.3984) movespeed, basic weapon attack, 5 unique ability sets (Q,W,E,R,T), and have some kind of Dash ability.

The units that currently have altered forms of Dash include: HERC (Grapple), Siege Tank (Boosters)

Currently, there are 2 types of ability sets in the game: Original System, New System. Heroes inherit one of the two systems. Generally speaking - the traditional heroes retain the Original System and the newer ones have adopted the New System. You can learn more about them by clicking on the links.

In addition to this, there is a Hero Alteration system that allows for even more diverse modification of a hero. Simply put, Hero Alteration allows you to pick options that influence your characters in different ways. Some manipulate basic stat points, others manipulate the effects of abilities. While some Hero Alteration builds are potentially stronger than vanilla builds, the intents of Hero Alteration are not to provide an obvious advantage for those without Hero Alteration - but to provide more variation in gameplay.

Hero Alteration requires hero points, which can be accumulated by successfully earning points with the respective heroes. Not all heroes have the Hero Alteration implementation, the current list of heroes with the Hero Alteration system include: Marine, Medic, Firebat, Ghost, Reaper, Psion, SCV
Striker

Added into the game on September 7th, 2015.

This hero uses the New System.

* If the Striker is within 10 range of an affected unit, 30 health is restored every 5 seconds.
* Dealing damage to an enemy with X-Strike applies a stacking buff to the Striker.
* Each stack increases health, attack and movement speed by 1% for 60 seconds.
* **Stack up to 40 times.**

###  F

####  Warp

Max charges: 5

Range: ?

* Cost: 5 Energy
* Charge Cooldown: 15
* The Striker instantly moves to the target location.

###  Q

####  Quicken

* **Active**
* Cost: 25 Energy
* Cooldown: 3 Seconds
* Increases attack speed by 25% and health regeneration by .5 for 20 seconds.
* Stacks up to 8 times.

###  W

####  Rush

* **Active**
* Cost: 20 Energy
* Cooldown: 25 Seconds
* Become invulnerable and quickly move towards the target location. Deals up to 225 damage to nearby enemies and stuns them for 1 second.

###  E

####  Fatal Strike

* **Active**
* Cost: 20 Energy
* Cooldown: 60 Seconds
* After 3 seconds the Striker teleports to the target to the target enemy dealing 1000 damage.
* If the target is killed, 100% health is restored for the Striker.

###  R

####  Redirection

* **Active**
* Cost: 10 Energy
* Charge Cooldown: 120 Seconds
* For 30 seconds damage received by the Striker is reduced by 50%.
* Allies within a radius of 10 are immune to damage.
* Holds up to 2 charges, recharges every 120 seconds.

###  T

####  Storm Strike

* **Active**
* Cost: 10 Energy
* Charge Cooldown: 60 Seconds
* Teleport to and attack nearby enemies up to 30 times.
Season 1

**Season 1** of BFPI consists of 11 episodes so far.

The season premiered on April 29, 2017.

## Plot overview

It is an object show with 16 players! But only one can win Paradise island! The viewers chooses who leaves!

## Trailer

This is the trailer for BattleForPardiseIsland

## Episodes

* Link to episode 1: https://www.youtube.com/watch?v=86uiPs3JXDs&list=PLmTOL4ivrTnKzMFILc0KcZEgVB4Kb3XGP&index=12
* Link to episode 2: https://www.youtube.com/watch?v=oP8NyizpUgI&list=PLmTOL4ivrTnKzMFILc0KcZEgVB4Kb3XGP&index=11