recursal/Fanatic-Fandom huggingface dataset:
Ethiopian Bull

### Traits

for it possesses the courage of a lion, the speed of a horse, the strength of a bull, and is stronger than iron."

The **Forest Bull**, also known **Ethiopian Bull** (Greek: Ταῦρος Αἰθιοπικός) and **Ethiopian Forest Bull** (Latin: *Taurus Aethiopicus Sylvestris*), is an animal from ancient and medieval bestiaries. According to Pliny the Elder,they were a breed of ferocious, tawny cattle living in Ethiopia, with mouths gaping open to the ears. Their horns, like a Yale's, could swivel in any direction. To fight, they raised them, after which the horns remained in this position. According to Aelian, they were called "flesh eaters" and were the most ferocious and savage of all animals. They were twice the size of regular bulls and could run at great speeds. He cites their hair as being red. No weapon could physically hurt the bulls, be it spears or arrows because even iron deflected from their skin. The forest bulls hunted herds of wild animals and horses. To protect their flocks, herdsmen who lived in the area dug deep ditches, in which the bulls would fall and consequently choke on their rage. The Troglodytae (cave-dwellers), a nearby tribe, supposedly "judged [this] to be the king of beasts, and rightly so, for it possesses the courage of a lion, the speed of a horse, the strength of a bull, and is stronger than iron."
Fey/Forest-kin

1. Fairies:
2. Vila: slavic fary
3. Irshi: Turkish fary
4. Alara: Turkish water fary
5. Peri: Persian fary
6. Aziza: African fary
7. Pixie: British fary
8. Elves:
9. Vilenjak: slavic elf
46. Centaur: greek horse men
47. Yaryond: Turkish horse men
48. Anggitay: Philippine horse women
49. Merfolk(either), Mermaid(female), and Merman(male):
50. Jengu: Sawabantu fishmen
51. Vodenjak: slavic fishmen
52. Auvekoejak: inuit fishmen
53. Ceasg: Scottish fishmen
54. Susulu: Turkish fishmen
55. Sirena: Philippine fishmen(female)
56. Siyokoy: Philippine fishmen(male)
57. N-Dam-Keno-Wet: Abenaki fishmen
58. Kappa: turtle men

Lords

3. Nanook: bear king
6. The Lady of the Lake
7. Chorabash: jinn lord
8. Otso: animal king
11. Triton: greek sea king
Ilomba

### Weakness

If it is killed, the owner feels the pain, and then dies. If the owner dies, it dies. If the witch doctor stops supplying food to it, it will turn on its master and consume them. The only way it can be destroyed is through the witch doctor. When the witch doctor does kill it, they will be constantly haunted by the souls that the Ilomba consumed.

**Ilomba** is a sea snake with destructive powers in the mythology of the Lozi people of Zambia. It is created by a witch doctor. It is made with their finger nails and blood from their forehead, back, and chest. They mix it in a pan with herbs that were considered to have a magical force. It is usually fed with eggs and porridge when it is young because its fangs are not fully developed. It takes on the identity of the person that owns it. The owner will command it to kill a person. The victim will see the witch doctor's face in place of the Ilomba's, but the other people will view it as a normal snake. It bites into its prey then consumes its soul. If it is killed, the owner feels the pain, and then dies. If the owner dies, it dies. If the witch doctor stops supplying food to it, it will turn on its master and consume them. The only way it can be destroyed is through the witch doctor. When the witch doctor does kill it, they will be constantly haunted by the souls that the Ilomba consumed.
Horned Serpent

god of war

The **Horned Serpent** appears in the mythologies of many cultures including Native American peoples,European, and Near Eastern mythology. Details vary among cultures, with many of the stories associating the mystical figure with water, rain, lightning, thunder, and rebirth. Horned Serpents were major components of the Southeastern Ceremonial Complex of North American prehistory
Kikimora

**Kikimora** is female house spirit that is known in Eastern Slavic countries. There are two different kinds of Kikimoras. The one that comes from the house is married to the Domovoi. The other one comes from the swamp and is married to Leshy. It is said that she can be identified by her wet footprints. When home builders wanted to cause harm to someone buying a house, they would bring in Kikimora. Once she is inside, it is difficult to get her to leave. Her role in house is juxtaposed with Domovoi, and is usually bad in comparison with him. She lives in cellar and behind stoves and produce noises similar to mouse. She scares naughty children and sometimes could be seen spinning thread in cellar.
Egbere

## Egdere

### Traits

short in stature and is associated with a small mat. It is said to constantly cry

In Yoruba mythology, **Egbere** is a malevolent spirit that is believed to reside in the woods and is often encountered during the nighttime.

According to the mythology, Egbere is described as being short in stature and is associated with a small mat. It is said to constantly cry. Additionally, there is a belief that anyone who manages to take the mat of wealth from Egbere will attain unimaginable riches.
Hémänneken

https://www.peakpx.com/en/hd-wallpaper-desktop-gczze

## traits

The **Hémänneken** was a ghostly figure and tormentor from the province of Overijssel, with the Aamsveen close to Enschede in particular. He appeared like blue fire (not to be confused with Blauw Dámpke) above swamps and shouted "Hey" repeatedly. Those who answered to its call were chased by the will-'o-the-wisp, which would then jump on its victim and grow heavy. It is said that those who carried a knife with breadcrumbs on it would be left alone.

## The Servant and the Hémanneke

A story from Enschede tells of a farm on the Es where a fearless servant from the region of Holland had worked. He'd heard of the many ghost stories but wasnt afraid one bit. One day he worked in the peat pits at the Aamsveen swamp when he heard the shouting "Hey!", and again "Hey!". He responded likewise "Hey!", this game of words repeated for some time until the blue flame arrived at the edge of the pit and jumped right on his neck. The servant managed to crawl out of the pit in time and made way towards the farmhouse. Nobody could help him but by luck the farmer's wife walked into the room with a lit blessed candle. Hémanneke could not stand the bright light and let go of his neck, floating upwards between the beams and moving into a sieve that was mounted to the wall. It started levitating and flew out of the door towards Aamsveen. The sieve was later found back and could again be used for sifting rye.
Kawa cha

E44c9e958a29154aff7bc29da87814d7--skeleton-army-fantasy-skeleton.jpg

Kawa cha is the literal translation of the Newari word for “skeleton”. The Kawa cha were Nepali mythical creatures that were believed to roam around human settlements and steal kids from their houses through the windows to eat them. It is said that the traditional latticed windows, known as the Tiki Jhya were installed so that the Kawa cha could not steal children anymore. It is also believed that the Khyah and Kawa cha are friends and are often depicted together. When a Kawa cha attempts to steal children, the Khya who lives with the family will coax it to not eat the kids from that household. For the reminiscence of their friendship, a mural has been made in Mahapal, Patan.
Lüdérc

https://thecreaturecodex.tumblr.com/post/667330646052585472/avari

a birdish vampiric creatore

## Myth

A **lidérc** (Hungarian pronunciation: [ˈlideːrt͡s]) is a unique supernatural being of Hungarian folklore. It has three known varieties, which often borrow traits from one another.

The first, more traditional form of the lidérc is as a miracle chicken, *csodacsirke* in Hungarian, which hatches from the first egg of a black hen kept warm under the arm of a human. Some versions of the legend say that an unusually tiny black hen's egg, or any egg at all, may become a lidérc, or that the egg must be hatched by placing it in a heap of manure. The lidérc attaches itself to people to become their lover. If the owner is a woman, the being shifts into a man, but instead of pleasuring the woman, it fondles her, sits on her body, and sometimes sucks her blood, making her weak and sick after a time. From this source comes a Hungarian word for nightmare -- *lidércnyomás*, which literally means "lidérc pressure", from the pressure on the body while the being sits on it. Alternate names for the lidérc are *iglic*, *ihlic* in Csallóköz, *lüdérc*, *piritusz* in the south, and *mit-mitke* in the east. The lidérc hoards gold and thus makes its owner rich. To dispose of this form of the lidérc, it must be persuaded to perform an impossible task, such as haul sand with rope, or water with a sieve. It can also be destroyed by locking it into a tree hollow.

The second variety of the lidérc is as a tiny being, a temporal devil, *földi ördög* in Hungarian. It has many overlapping qualities with the miracle chicken form, and it may also be obtained from a black hen's egg, but more often it is found accidentally in rags, boxes, glass bottles, or in the pockets of old clothes. A person owning this form of the lidérc suddenly becomes rich and is capable of extraordinary feats, because the person's soul has supposedly been given to the lidérc, or even to the Devil.

The third variety is as a Satanic lover, *ördögszerető* in Hungarian, quite similar to an incubus or succubus. This form of the lidérc flies at night, appearing as a fiery light, a will o' the wisp, or even as a bird of fire. In the northern regions of Hungary and beyond, it is also known as *ludvérc*, *lucfir*. In Transylvaniaand Moldavia it goes by the names of *lidérc*, *lüdérc*, and sometimes *ördög*, literally, the Devil. While in flight, the lidérc sprinkles flames. On earth, it can assume a human shape, usually the shape of a much lamented dead relative or lover. Its footprints are that of a horse. The lidérc enters houses through chimneys or keyholes, brings sickness and doom to its victims. It leaves the house with a splash of flames and dirties the walls. Burning incense and birchbranches prevent the lidérc from entering one's dwelling. In the eastern regions of Hungary and beyond, it is said the lidérc is impossible to outrun, it haunts cemeteries, and it must disappear at the first crow of a rooster at dawn.
Keelut

## Keelut Alpha

**Qiqirn** is a large, bald dog spirit in Inuit mythology, from around the area of Baffin Island. It has hair only on its feet, mouth and the tips of its ears and tail. Its presence will send men and dogs into convulsions, sometimes fatal. However, it is frightened of humans and will run away if an angakkuq sees it. A similar term, also from Inuit mythology, is **keelut,** a malevolent earth spirit which also appears as a hairless dog.

Daniel Merkur suggested that the fits caused by the qiqirn were allusions to shamanic initiations.

In Rudyard Kipling's short story "Quiquern", the creature is described as a giant, phantasmal, toothless and hairless dog with six or eight pairs of legs. Quiquern is seen wandering before important events, and makes dogs go mad. Two young Inuit hunters, desperate to find food for their starving tribe, believe they are being guided by Quiquern, only to discover that the many-legged "spirit" is actually a pair of sled dogs whose collars had become entangled. Nevertheless, once they see that the dogs are well-fed, the hunters realise the "spirit" has guided them to find food after all.
Grim Deathkan

## Personality

he is a spirit ruled by balance he wishes to keep balance in the world but the undead lords wish to rule it his main enemy is victor

## Traits

he is an old man with short grey hair wearing an old cloak and caring a giant scythe that any mortal could not use in combat

## Attacks

### Scythe swing

he swings his scythe (soul breaker and slashing damage)
El Naddaha

https://www.peakpx.com/en/hd-wallpaper-desktop-gczze

## Myth

En-Naddaha takes the form of stunningly beautiful woman who appears, as if by chance, to men walking by the Nile or the Nile's water canals at night. The men are usually a pair. The creature calls one by his first name, rendering him speechless, hypnotized, and obedient to her voice which he blindly follows, while the other man is unaffected, and attempts to pull the other back. The creature calls in a soft, sleepy, hypnotizing voice until the second unaffected man succeeds at last in reviving the called man from his trance. The two run away as fast as they can, hearing her voice still echoing as they run.

Usually the men do not get close enough to the Nile to get a glimpse of what the creature looks like before they run away. In rare instances, they get a glimpse of her. She is described as being a very beautiful female; tall, slender, with long flowing hair down her back. She stands steadily very near to the bank of the river, her hands placed at her sides, and wearing a loose, long semi-transparent dress. In many instances she is described as having a semi-transparent body. Her voice is calm and soft, yet loud.

In rural Egypt, where the legend is prominent, the creature may call for men in their homes by the shores of the Nile and the Nile's water canals, who then eagerly attempt to leave home for her. In other tales, the affected man will not immediately try to follow, but he will enter a state of disturbed distraction for a few nights before at last departing late at night. People in rural Egypt believe that a man who is called for by En-Naddaha is doomed, curing him is often impossible. Not a single instance has been recorded where a man is seen devoured by her. But many old local citizens believe she consumes or pulls her victims into the Nile and drowns them.

The Egyptian writer Ahmed Khaled Tawfik, in his *The Legend of Al Naddaha*, says that a man who prevents the called man from reaching the creature by any means would be the next to be called.
Fuath

dnd merrow

A **fuath** (Scottish Gaelic: *fuath*; Scottish Gaelic pronunciation: [fuə]; lit. ‘hatred'; plural: *fuathan*; phonetic English:**vough, vaugh**) is a class of malevolent spirits in Scottish Highland folklore, especially water spirits.

In Sutherland was the so-called *Moulin na Vaugha/Fouadh*, ‘Mill of the Fuath', haunted by the fuath and her son, the amorphous brollachan. The mill was along a stream off Loch Migdale, and belonged to the Dempster family (Skibo Castle) estate.

A fuath once seen at this mill was a nose-less banshee with yellow hair wearing a green silk dress; in the story of its capture it was tormented into submission by use of steel (awl, and more effectively by a sewing needle), but it turned to a jellyfish-like mass when light was shone on it. A fuath on the estate farm, encountered on a different occasion, had webbed feet.

They sometimes reputedly intermarry with human beings (typically the female), whose offspring have developed a mane and tail.

## Nomenclature[edit]

The term "fuath" has been explained to be a generic class of spirits inhabiting the sea, rivers, fresh water, or sea lochs, with several "subspecies" falling under it.

The Scottish Gaelic term *fuath* has been explained to mean 'hatred' or 'aversion', derived from Old Irish*fúath* 'hate, likeness'. The term is also glossed to mean 'ghost' or 'spectre'.

An alternative name for this class of monsters is the **arrachd** or **fuath-arrachd**
Galloway Puma

In Scottish folklore, the **Galloway Puma** is a "phantom cat" said to dwell in Dumfries and Galloway, in south-west Scotland.

The rumours of a big cat in Galloway began in the late 1990s, when Canadian tourists claimed to have seen an animal which resembled a cougar near Kirroughtree, south-east of Newton Stewart. The tourists apparently saw the animal while returning from a nature walk in the Galloway Forest. It was also allegedly sighted by locals in Newton Stewart in 1999.[*citation needed*]

After this, many people, specifically farmers and Forestry Commission workers, claimed to have seen a big black cat throughout the region, but mainly in the Machars area. In June 2001, a young lady walking her dog near Newton Stewart golf course, which lies on the edge of Galloway Forest, was left startled and shaken when what she described as a "large black cat, bigger than an alsatian", sprung out at her on the path on which she was walking. She further claims that the animal ran away after her dog began barking and growling at it.
Fulad-zereh

**Fulad-zereh** (Persian: فولادزره, Fulâd-zereh), meaning "[possessing] steel armor", is the name of a huge horned demon in the Persian story of Amir Arsalan. He made aerial wanderings and spotted and kidnapped beautiful women, and took them to his lair.

Early in his career he was the chief general of the fairy king, Malek Khazen, who ruled over the land of Zahrgiah.

Fulad-zereh's mother, a powerful witch in her own right, used a charm to make Fulad-zereh's body invulnerable to all weapons except the blows of the sword Shamshir-e Zomorrodnegar. At the end of the story, however, both Fulad-zereh and his mother were slain by Zoroastrian God of Spirit, Milad.
Irish

### Inhabitants

Abcán, Abhartach, Aibell, Airitech, Am Fear Liath Mòr, Aos Sí, Balor, Bánánach, Banshee, Bean-nighe, Bodach, Buggane, Charles Bunworth, Caoineag, Cat-sìth, Clíodhna, Clurichaun, Crane-bag, Crom Cruach, Cù-sìth, Daoine maithe, Dobhar-chú, Donn Cuailnge, Dullahan, Each-uisge, Ellén Trechend, Enbarr, Fachan, Failinis, Fairy Queen, Far darrig, Fear gorta, Fomorians, Fuath, Gancanagh, Glaistig, Glas Gaibhnenn, Joint-eater, Leanan sídhe, Liath Macha and Dub Sainglend, Merrow, Muckie, Oilliphéist, Onchú, Pig-faced women, Púca, Salmon of Knowledge, Selkie, Sluagh, Werewolves of Ossory, White Lady, Bran, and Sceólang

1. Abcán:
2. Abhartach: the vampire lord of Irland
6. Balor: one eyed giant king
17. Crom Cruach: old forsaken god
22. Dullahan: headless rider
28. Fairy Queen: leader of the fey
31. Fomorians: sea giant
38. Merrow: celtic fish men
44. Salmon of Knowledge: a smart fish
47. Werewolves of Ossory: wolf men found in ossory
Hiisi

## traits

**Hiisi** (Finnish pronunciation: [ˈhiːsi]; plural *hiidet* [ˈhiːdet]) is a term in Finnic mythologies, originally denoting sacred localities and later on various types of mythological entities.

In later, Christian-influenced folklore, they are depicted as demonic or trickster-like entities, often the autochthonous, pagan inhabitants of the land, similar in this respect to mythological giants. They are found near salient promontories, ominous crevasses, large boulders, potholes, woods, hills, and other outstanding geographical features or rough terrain.
Gurumapa

Gurumapa is supposedly a mythological man-eater. According to the folklore, a man named Kesh Chandra lost all his wealth in gambling, so he went to live with his sister. The sister served Chandra’s rice on the floor to teach him a lesson. Shattered by her behavior, he collected the rice in his handkerchief and walked to the forest. On the way, the rice turned bad so he dried it in the sun and took a nap. When he woke up, the pigeons had eaten all the rice and instead left a lot of golden droppings to make him happy. Chandra was thinking about how to carry the gold back with him when Gurumapa showed up. Wittily, he convinced Gurumapa to carry all the gold back to his home. In return, Kesh promised him an enormous feast as well as permitted Gurumapa to take away the children if they were bad. As the days passed, the children went missing. And so, everyone pleaded with Gurumapa to live in Tundikhel, away from the village promising him an annual feast. To this day, people still prepare food for him on the day of Ghode Jatra which falls in March/ April of the Nepali calendar.
Hati

In Norse mythology, **Hati Hróðvitnisson** (Old Norse: [ˈfameˈhroːðˌwitnessˌson], first name meaning "He Who Hates", or "Enemy") is a warg; a wolf that, according to Snorri Sturluson's *Prose Edda*, chases Máni, the Moon, across the night sky, just as the wolf Sköll chases Sól, the Sun, during the day, until the time of Ragnarök, when they will swallow these heavenly bodies. Snorri also gives another name for a wolf who swallows the Moon, **Mánagarmr** ([ˈmɑːnɑˌɡɑrmz̠], "Moon-Hound", or "Moon's Dog").

Hati's patronymic *Hróðvitnisson*, attested in both the Eddic poem "Grímnismál" and the *Gylfaginning* section of the *Prose Edda*, indicates that he is the son of Fenrir, for whom Hróðvitnir ("Famous Wolf") is an alternate name. According to Snorri, Hati's mother is the giantess, not named but mentioned in the Eddic poem "Völuspá", who dwells to the east of Midgard in the forest of Járnviðr ("Ironwood") and "fosters Fenrir's kin". Snorri states that this giantess and witch bears many giants for sons, all in the form of wolves, including Hati and Sköll, who is thus implied to be Hati's brother. In two verses of "Völuspá" that Snorri cites, an unnamed son of this giantess is prophesied to snatch the Moon, and also eat the flesh of the dead, spattering the heavens with blood. In contrast the Eddic poem "Vafþrúðnismál" states that Fenrir himself will destroy the sun.
Fachan

https://www.pinterest.com/pin/257268197450170081/

In Scottish folklore the **fachan** (or **fachin**, fachen, Direach Ghlinn Eitidh or Dithreach (dwarf of Glen Etive)) is a monster or giant described by John Francis Campbell in *Popular Tales of the West Highlands* as having a single eye in the middle of its face, a single hand protruding from its chest instead of arms, and a single leg emerging from its central axis. It has a single tuft of hair on the top of its head, regarding which Campbell says "it were easier to take a mountain from the root than to bend that tuft." Campbell draws attention to the possible influence of creatures from Arabic tradition such as the Nesnas or Shikk, described as "half of a human being" and hopping about on one leg with great agility.

Douglas Hyde quotes Campbell's description in his collection of Irish folklore *Beside the Fire* and refers to an Irish manuscript in which a similar monster is described:

> He held a very thick iron flail-club in his skinny hand, and twenty chains out of it, and fifty apples on each chain of them, and a venomous spell on each great apple of them, and a girdle of the skins of deer and roebuck around the thing that was his body, and one eye in the forehead of his black-faced countenance, and one bare, hard, very hairy hand coming out of his chest, and one veiny, thick-soled leg supporting him and a close, firm, dark blue mantle of twisted hard-thick feathers, protecting his body, and surely he was more like unto devil than to man.
>
>

Hyde suggests that both descriptions represent branches of a common Gaelic tradition, and that the word *fachan*may be a diminutive of the Irish *fathach* (giant) and related to the Scottish *famhair* (giant).
Loups garous

### Traits

with long bushy tails that are often black-tipped Their coat color is typically a mix of gray and brown with buffy facial markings and undersides, but the color can vary from solid white to brown or black.

## Attacks

### Howl

the monster Howls calling any Lycan to the location

## Section Header

### Name

Loups garous alpha, French werewolves alpha,

## traits

### Traits

with long bushy tails that are often black-tipped Their coat color is typically a mix of gray and brown with buffy facial markings and undersides, but the color can vary from solid white to brown or black.
Garuda

hellblade

### Traits

a half-man-half-eagle figure a man with wings of an eagle or kite and with or without a bird’s beak

a half-man-half-eagle figure found in Hindu mythology. He is often depicted as a man with wings of an eagle or kite and with or without a bird’s beak. He is known to serve Lord Vishnu as a conveyance. The garuda is said to prey on snakes and thus, is the enemy of all snakes. In the Mahabharata, the Garuda is described as the one who devoured evil men. The Garuda symbolizes power and victory over injustice. It is not only part of mythological stories of Nepal but also found in other Asian countries such as India, Thailand, Cambodia, Myanmar and Indonesia.
Guivre

god of war

A **guivre** is a mythical creature similar to a dragon. In legend they were portrayed as serpentine creatures who possessed venomous breath and prowled the countryside of Medieval France. The words "guivre" (wurm, wyvern[which is derived from it], or serpent) and "givre" are spelling variations of the more common word "vouivre". Vouivre, in Franc-Comtois, is the equivalent of the old French word "guivre." All these forms are derived ultimately from Latin *vīpera*, as is English *viper*.

## Description and habits[edit]

Guivres were said to possess a long, serpentine body and a dragon's head. The hind feet are not as visible if present at all. The guivre had horns in its forehead in some accounts, as well. Locally in France, it was known as an extremely aggressive creature that would sometimes attack without being provoked. They were afraid of naked humans, and when saw them, blushed and looked away. Documentation points to their residence as being in small bodies of water like pools and lakes, forests, and any damp place.
Iku-Turso

**Iku-Turso** (Finnish pronunciation: [ˈikuˌturso], "the eternal Turso"; also known as **Iku-Tursas**, **Iki-Tursas**, **Meritursas**, **Tursas**, **Turisas** among others) is a malevolent sea monster in Finnish mythology, best known for appearing in the *Kalevala*. Nowadays *Meritursas* means octopus in Finnish, named after Iku-Turso, but originally *tursas* is an old name for walrus while the more common term is *mursu*. However, it is more common to see the word *mustekala* (lit. "ink fish"), the name of its Subclass Coleoidea in Finnish, for the octopus.

## Etymology[edit]

The name *Turisas* is probably an early loanword from the Proto-Germanic *\*Þurisaz* ("giant").

## Description[edit]

His appearance remains unclear, but he is described with several epithets: *partalainen* (the one who lives on the brink, or alternatively, the bearded one), *Tuonen härkä* (the ox of Tuoni, Death), *tuhatpää* (thousand-headed), *tuhatsarvi* (thousand-horned). It was sometimes said that he lived in Pohjola, but that may be because Pohjola was often perceived as the home of all evil.

In some versions of the spell *The Birth of Nine Diseases* Iku-Turso is mentioned as the father of diseases with Loviatar, the blind daughter of Tuoni, the god of death. The Scandinavian giants (*þursar*, sg. *þurs*) had the ability to shoot arrows which caused diseases in people.[*citation needed*] This and the fact that *þurs* resembles *Tursas* gives credence to the idea that they may be related. Some runes tell that *Meritursas partalainen* makes pregnant the Maiden of Air (Ilman impi, Ilmatar). She later gave birth to Väinämöinen, which would make him a truly primeval creature. On the other hand, he is also mentioned as the son of Äijö (a name usually assigned to the God of sky).
Hungary

### Inhabitants

Csodaszarvas, Boszorkány, Bubus, Guta, Griffin, Garaboncid, Lidérc, Lüdérc, Markoláb, Nachtkrapp, Ördög, Sárkány, Szépasszony, Tálto, Tündér, Turul, Vadleany, and Vasorrú Bába.

7. Garaboncid: Hungarian storm wizard
8. Lidérc: vampiric
9. Lüdérc: wisp
10. Markoláb: wolf men mostly found in Hungarian territories
11. Nachtkrapp: night raven
12. Ördög: demon
13. Sárkány: Hungarian dragon
14. Szépasszony: beautiful lady
15. Tálto: Hungarian shaman
16. Tündér: Hungarian fairy
17. Turul: giant bird
18. Vadleany: the forest girl
19. Vasorrú Bába: the hag with iron nose
Ice Titan

"lord of frost, master of ice, Maker of frozen death and blizzards alike" - pome about ice titans

## Ice Titan

https://saga-of-survival.fandom.com/wiki/Giant\_Ice\_Golem

## Attacks

### Ground punch (ice)

the monster punches the ground creating great destruction and frost shock waves

### Stomp (ice)

the large monster stomps creating great destruction and frost shock waves
Kabouter

**Kabouter** is the Dutch word for a type of little people, similar to a gnome or leprechaun. In folklore, the Dutch Kabouters are akin to the Irish Leprechaun, Scandinavian Tomte or Nisse, the English Hob, the Scottish Brownieand the German Klabauter or kobold.

In the folklore of the Low Countries, kabouters are tiny people who live in or near houses and stables, or in forests. In modern children's stories they live in mushrooms. This is different from gnomes who live underground. They are also spirits who help in the home. The males have long, full beards and wear tall, pointed red hats. They are generally shy of humans and in stories often punish people for spying on them. Throughout Flanders and the Netherlands they exist under a number of different local names like alvermannekes or auwelkes. In the *Legend of the Wooden Shoes,* an old Dutch folktale, a kabouter teaches a Dutch man how to make piles and how to make wooden shoes.

The Dutch illustrator Rien Poortvliet played an important part in modern Kabouter lore with his publication of *Leven en werken van de Kabouter* (English title "Life and works of the Gnome"), later translated into English and published as "Gnomes".

In popular culture today, the business Travelocity uses a Rien Poortvliet-style statue of a Kabouter for commercials. They call him the Travelocity Roaming Gnome.

The term *kabouter* was also adopted by a 1970s hippie movement in Amsterdam that sprang from the Provomovement (see Kabouters). One of its best known representatives is Roel van Duijn.
Gytrash

The **Gytrash** /ɡaɪˈtræʃ/[*citation needed*], a legendary black dog known in Northern England, was said to haunt lonely roads awaiting travelers. Appearing in the shape of horses, mules, cranes or dogs, the Gytrash haunt solitary ways and lead people astray, but they can also be benevolent, guiding lost travelers to the right road. They are usually feared.

In some parts of Lincolnshire and Yorkshire, the Gytrash was known as the **Shagfoal** and took the form of a spectral mule or donkey with eyes that glowed like burning coals. In this form, the beast was believed to be purely malevolent.

> As this horse approached, and as I watched for it to appear through the dusk, I remembered certain of Bessie's tales, wherein figured a North-of-England spirit called a "Gytrash," which, in the form of horse, mule, or large dog, haunted solitary ways, and sometimes came upon belated travelers, as this horse was now coming upon me. It was very near, but not yet in sight; when, in addition to the tramp, tramp, I heard a rush under the hedge, and close down by the hazel stems glided a great dog, whose black and white colour made him a distinct object against the trees. It was exactly one form of Bessie's Gytrash -- a lion-like creature with long hair and a huge head [...], with strange pretercanine eyes [...]. The horse followed, -- a tall steed [...]. Nothing ever rode the Gytrash: it was always alone [...].
> —
>
>

The Gytrash's emergence as Rochester's innocuous dog Pilot has been interpreted as a subtle mockery of the mysteriousness and romanticism that surrounds his character and which clouds Jane's perception. Brontë's reference in 1847 is probably the earliest reference to the beast and forms the basis for subsequent citations.

This spirit is also known as **Guytrash** and **Guytresh** according to *The English Dialect Dictionary* of Joseph Wright (1855–1930) where it is defined as a ghost that takes the form of an animal. These include a "great black dog" as well as "an evil cow whose appearance was formerly believed in as a sign of death."
Egypt

### Inhabitants

Sha, Egyptian Mummy, Griffin, Serpopard, Bennu Bird, Abtu, Uraeus, Sphinx, Tomb Scorpion, Hieracosphinx, Apis Bull, Medjed, Ammit, Ra, Apophys, Shemu, Set, and Anubis.

1. Sha: jackals men found mostly in Egyptian territories
2. Egyptian Mummy: mostly found in deserts
3. Griffin: eagle lion found mostly in Roman territories
4. Serpopard: snake leopard
5. Sneaking Sarcophagus: sarcophagus with legs
6. Abtu: a sacred fish
7. El Naddaha: Egyptian banshee
8. Uraeus: snake lord
9. Sphinx:
10. Tomb Scorpion: giant scorpion monster
14. Ra: Egyptian sun god
15. Apophys: Egyptian snake god
16. Set: Egyptian god of war and chaos
17. Anubis:
Kâ'lanû Ahkyeli'skï

"hear the empty caw, run little boy run and don't look back, for its not raven." - pome about the Kâ'lanû Ahkyeli'skï

## Kâ'lanû Ahkyeli'skï

https://www.pinterest.com/pin/legendary-creature-art-bird-dragon-monster-png-free-download--1102396815013604467/

## traits

### Weakness

yarrow, black cohosh, American ginseng, and blue skullcap

## Attacks

### Fly

the monster disengages the fight and flys only raged attacks will hit it

### Vibrant dance

the monster does a threat display decreasing faith
Gwyllgi

hobbit

## Myth

The **gwyllgi** (Welsh pronunciation: [ˈɡwɪɬɡi]; compound noun of either *gwyllt* "wild" or *gwyll* "twilight" + *ci* "dog") is a mythical dog from Wales that appears as a frightful apparition of a mastiff or Black Wolf (similar to a Dire wolf) with baleful breath and blazing red eyes. It is the Welsh incarnation of the black dogfigure of English folklore.

## Alternate names[edit]

The *Gwyllgi* are also called *Cwn Annwfn* or *Cwn Annwn* (meaning "dogs of the otherworld") and Cwn Cyrff ("corpse dog").

## Reported sightings[edit]

There have been many sighting of this beast in the north east of Wales. Specifically, the Nant y Garth pass located near Llandegla in Denbighshire. It has even been spotted as far away as Marchwiel in Wrexham and as to this day there are still many sightings of this fearsome creature.

## Popular culture[edit]

In *Blood of the Earth*, by Faith Hunter, many members of the local cult-like church have been turned into gwyllgi and capture the main character, Nell.

In *The Beginner's Guide to Necromancy* series by Hailey Edwards, a gwyllgi named Hood is one of the watchmen who guards the Faraday, a high-end condominium where Linus lives. His friend, Lethe, becomes close friends with the main character. Her brother is the Beta of the pack in Atlanta.
Heimchen

## traits

The ***Heimchen*** (sg., pl.) is a being from German folklore with several related meanings.

In the first place, *Heimchen* (diminutive of *Heim* = home) is the German term for house cricket. The house cricket is one of the animal appearances taken by dwarves, as is also attested by the dialectal names such as *Herdschmiedl* (hearth smith) and *Heunemänken* (*Mänken* = manikin).

In North Palatinate and Western Palatinate, the house cricket, there known as *Krikelmaus* (*Maus* = mouse), is a nursery bogey used to scare children.

In Pomerania, the *Heimchen* feed lost children with bread rolls and milk instead.

In Silesia, the stridulating house cricket indicates the presence of a deceased soul.

## The mountain folk[edit]

In the Vogtland, the *Heimchen* are little beings, nary two feet tall, that are dwelling on a big meadow inside a mountain cave lit as bright as day by a big carbuncle gem. There, flowers made from gems are blooming and a melodic humming, not unlike harp music, can be heard. The entrance is not always open, and the *Heimchen* or *Bergvolk* (mountain folk), as they call themselves, are not always visible to human eyes. Those *Heimchen* keep golden sheep no bigger than lambs whose shepherdess, Ilsa, is an enchanted girl dressed in white with a golden shepherd's staff who is waiting for her redemption.
Ljósálfar

https://www.google.com/url?sa=i&url=https%3A%2F%2Fwww.deviantart.com%2Fjsochart%2Fart%2FDark-Elves-938477663&psig=AOvVaw3vqnMlIOfPzJEGndq-zDo2&ust=1694789058455000&source=images&cd=vfe&opi=89978449&ved=0CA8QjhxqFwoTCIix1uCrqoEDFQAAAAAdAAAAABAD

## traits

### Weakness

dark

the light elves live in Álfheimr, and are "fairer than the sun to look at".
German

### Inhabitants

Alp, Alraune, Askafroa, Aufhocker, Bahkauv, Beerwolf, Belsnickel, Bergmönch, Bilwis, Bogeyman, Brunswick Lion, Buschgroßmutter, Drak, Drude, Ekke Nekkepenn, Elwetritsch, Erdhenne, Erlking, Fänggen, Feldgeister, Frau Holle, Friar Rush, Heimchen, Irrwurz, Klagmuhme, Knecht Ruprecht, Kobold, Krampus, Lindworm, Lutzelfrau, Mare, Moss people, Nachtkrapp, Nachzehrer, Nixie, Perchta, Rasselbock, Rhinemaidens, Roggenmuhme, Roggenwolf, Rübezahl, Schrat, Spillaholle, Tatzelwurm, Uhaml, Weiße Frauen, Wiedergänger, Wild man, Witte Wiwer, and Wolpertinger.

1. Alp: a kind of Nightmare
2. Alraune: a humanoid-shaped mandrake root
3. Askafroa: the guardian of the ash tree
4. Aufhocker: jumping vampire
5. Bahkauv: large beast
6. Beerwolf: wolf men found mostly in German territories
7. Bergmönch: mountain monk
8. Bilwis: wind spirit
9. Bogeyman: shadow figure
10. Brunswick Lion: metal lion
11. Buschgroßmutter: shrub grandmother
12. Drak: dragon
13. Drude: malevolent nocturnal spirit
14. Ekke Nekkepenn: a merman
15. Elwetritsch: chicken-like creature with antlers. It also has scales instead of feathers. However, it is said that their wings are of little use
16. Erdhenne: house spirit
17. Erlking: fey king
18. Fänggen: female wood sprites in German folklore exclusively found in Tyrol
19. Feldgeister: corn demons
20. Friar Rush: a kobold
21. Heimchen: house dwarf
22. Irrwurz: plant
23. Klagmuhme:
24. Knecht Ruprecht: kind gift giver
25. Kobold: fey
26. Krampus: demon
27. Lindworm: snake drake
28. Lutzelfrau: a witch in German
29. Mare/Nightmare: bat monster
30. Moss people: moss dwarf
31. Nachtkrapp: raven found mostly in Germanic territories
32. Nachzehrer: German vampire
33. Nixie/Nokken: water bard
34. Rasselbock: Jackalope
35. Rhinemaidens: water-nymphs
36. Roggenmuhme: a female corn demon with fiery fingers
37. Roggenwolf: wolf like beast
38. Rübezahl: a mountain spirit
39. Schrat: wood sprite
40. Spillaholle: **Old Mother Frost**
41. Tatzelwurm: 2 leged drake
42. Hȍckwurm: 2 leged drake
43. Praatzelwurm: 2 leged drake
44. Stollwurm: 2 leged drake
45. Uhaml: demon bird
46. Vielfraß:
47. Weiße Frauen: **White Women**
48. Wiedergänger: skeleton found mostly in germanic territories
49. Wild man: wood men
50. Witte Wiwer: fey
51. Wolpertinger: flying horned rabbit
Jentil

https://www.pinterest.com/pin/257268197450170081/

The **jentil** (or **jentilak** with the Basque plural), are a race of giants in the Basque mythology.  This word meaning *gentile*, from Latin *gentilis*, was used to refer to pre-Christian civilizations and in particular to the builders of megalithicmonuments, to which the other Basque mythical legend the Mairuak are involved too.

The *jentil* were believed to have lived alongside the Basque people. They were hairy and so tall that they could walk in the sea and throw rocks from one mountain to another. This stone throwing has led to several tales and explanations for ancient stone buildings and large isolated rocks. Even the Basque ball game, *pilota*, is ascribed to these stone-throwers. The tradition lives on in the Basque power games of stone lifting and throwing. Some attributed to the *jentil*the defeat of Roland in the Battle of Roncevaux, where the Basques defeated the Frankish army by throwing rocks on them. The giants were believed to have created the neolithic monuments, such as dolmens, found around the Basque Country.

They also were said to have invented metallurgy and the saw and first grew wheat, teaching humans to farm. However, they were unwilling to move to the valleys from the mountains, with a certain unwillingness to progress. They disappeared into the earth under a dolmen in the Arratzaren valley in Navarra when a portentous luminous cloud – perhaps a star – appeared, said to have heralded the birth of Christ (*Kixmi*) and the end of the jentil age. Other stories say *jentil* threw themselves from a mountain. Only Olentzero remained, a giant who appears at Christmas and is reproduced as straw dolls.

There are many structures and places around the Basque Country with *jentil* in their name, generally referring to pagan or ancient places, supposedly built by the jentil. Dolmens are  *jentilarri* or *jentiletxe*, harrespil are *jentilbaratz*, caves can be *jentilzulo* or *jentilkoba*.
Dökkálfar

https://www.google.com/url?sa=i&url=https%3A%2F%2Fwww.deviantart.com%2Fjsochart%2Fart%2FDark-Elves-938477663&psig=AOvVaw3vqnMlIOfPzJEGndq-zDo2&ust=1694789058455000&source=images&cd=vfe&opi=89978449&ved=0CA8QjhxqFwoTCIix1uCrqoEDFQAAAAAdAAAAABAD

## traits

### Weakness

light

the dark elves dwell within the earth and have a dark complexion
Hira

The **Hira** is a mythical monster who occurs in epic and folklore tales of the Songhai people, particularly the Bozo people who traditionally lived from hunting and fishing along the Niger River. The main source are the tales collected by M. A. Dupuis Yakouba at the start of the twentieth century. The Hira is a legendary variety of buffalo known for incredible force and brutality.

The Hira is the main opponent in one of the epic tales about the culture hero Moussa Gname (also Mousa-Gname, Mousa-Djinni, "Moses the Son of a Spirit"). A woman falls asleep under a tree and is impregnated by a spirit that dwells in the tree. The boy child is named for Moses because, like Moses, his father is not known. Moussa's spirit-father teaches him hunting magic, and when the Hira ravages the countryside, Moussa and his fiancee (courageous and trained in magic like he is) defeat the monster. A second Hira comes, and a diviner says that the monster can only be killed by a female elephant--who is disguised as the chief's girlfriend. She transforms and becomes a female Hira, falls asleep near a pond, and when the Hira comes to drink at the pond he begins licking her. She pulls four hairs from his tail and gives them to Moussa; the next day, all Moussa has to do is show the Hira his own hairs for the monster to lie down and be killed.
Eutychus Luvana

"I lost my son to a necromancer I will not lose another" - Eutychus Luvana when he tried to kill morgan

### Aliases

Eutychus Luvana, Father (Favo and Alina Luvana), the high priest of light

### Relatives

Favo and Alina Luvana (adopted children (real last names unknown)) and Isaac Luvana (dead son)

## Personality

he is an old man that favors the old ways he is very racist and dose not allow other people to change what he dose
Koschei the Blind Tsar

"All that I do, I do forrr the dark one"

https://gods-and-demons.fandom.com/wiki/Lich

Koschei is the high priest and worshiper of Mortus.

His minions include Rusalkas, Vukodlaks, Fexts, Bies, Besomars, Chorts, and Rarog

He kidnaps Morgen so Favo goes on a mission called "The Death of Koschei"

## Accent

https://lingojam.com/EnglishtoRussianAccentTranslator

born in slavic territory (russia) he speaks russian

## Powers

Superhuman Physical Characteristics, Soul Manipulation (Can interact with souls, including his own. Has the powers of Baba Yaga, who can guide lost souls), Wind Manipulation (Can take the form of a Tornado. Whenever he appears, the wind starts to blow insanely), Summoning (Capable of calling other souls to aid him in battle), Intangibility (Can become intangible through taking the form of wind), Weather Manipulation (Caused a massive storm of thunder and strong winds), Immortality (Type 1, 5 & 8.  As long as his soul is safe, he cannot die. His soul is hidden separate from his body inside a needle, which is in an egg, which is in a duck, which is in a hare, which is in an iron chest, which is buried under a green oak tree, which is on the island of Buyan in the ocean), Poison Manipulation (His armpits are glands that generate poison. He has to lick these glands and then inject them into an opponet via biting), Animal Manipulation (Able to control flocks of Raven to devour opponets in battle), Clairvoyance (Has the ability to see even when his eyes are closed, which is described as "far seeing"), Shapeshifting (Can change into the form of a massive storm or Hurricane), ETC.

## Death

he gets stabbed with his own swords by Morgan
Malkus

**Malkus** (Avestan: mahrkūša "The destroyer") is a Daeva in Zoroastrianism responsible for an unnaturally long winter.

## In scripture[edit]

### In the Bundahishn[edit]

According to the Bundahishn he is a descendant of the Turanian Brādarōrēš and will appear at the end of the millennium.

He is listed among other enemies in Zoroastrian tradition, like Alexander, Agrēhrat and Zahak.

### In the Denkard[edit]

The Denkard places Malkus' appearance in the fifth century of Ushedar's millennium.
Iannic-ann-ôd

In Breton folklore, **Iannic-ann-ôd** or **Yannig an Aod** (Breton: [ˈjãniɡ ən ˈoːt]; meaning "Little John of the shore"), are said to be the lost souls of those drowned at sea and were never recovered. They are said to be heard along coastlines at night crying, "Iou! Iou!".

From *The Celtic Legend of the Beyond*:

> Iannic-ann-ôd is not evil, provided one does not amuse oneself by sending his plaintive call back to him. Woe to the imprudent who risk this game. If you reply once, Iannic-ann-ôd leaps half the distance separating him from you, in a single bound; if you reply a second time, he leaps half of the remaining distance; if you reply a third time, he breaks your neck.
>
>
Elbis

## traits

**Elbis** (also **Ilvis**, **Ilbis** or **Yilbis**) is a deity of war and love in Yakut, Tuva and Altai mythology. Since "Elbis" shares some devilish characteristics, he became identified with *Iblis* under Islamic influences. However the name actually derives from the root "Yel" (or *El*/*Al*/*Yal*), which describes evil features.

If Elbis entered the heart of the enemy, it was believed to be inevitable to be defeated. Three days and three nights for the destruction of the enemy before the war, the shaman, asking for help from Elbis, puts him in the heart of the enemy.

In Yakut mythology, it is also the symbol of jealousy, enmity and ruthlessness.
Feldgeister

***Feldgeister*** ("field spirits"; singular: *Feldgeist*) or *Korndämonen* ("corn demons"; singular: *Korndämon*) are corn spirits from German folklore. *Feldgeister*often are also wind spirits causing lightning and rain.

Numerous *Feldgeister* are known in German folklore, some shaped as animals, some in human form. The last grain heads and tree fruits are often left at their place as a sacrifice for the agricultural spirits. During harvest season *Feldgeister* flee deeper into the fields to escape the mowers. With the last cornstalks the corn spirit becomes trapped. Either it is killed by cutting the grain heads, threshing the corn or it is brought to the village in a ceremonial manner, shaped as a corn doll. Direct contact to the *Feldgeist* causes illness.
Great Todor

## traits

### Traits

white riders sprouting from horse's back who are wearing cloaks that obscure their faces. Nobody ever saw their faces

Somewhere at the end of winter, there was Todor's Saturday and it was the only day when they appeared. Among them there was **Great Todor**, who was lame, white demon covered in white cloak and carried rattling chains. People then had special ritual to appease them and to banish them. They created cookies that looked like horse hooves and portion of those cookies was always given to horses. At that day, children were forbidden to get out of house and people didn't work.
All Templates

This page is for all templates, as well as how to make a template (guide for admins).

Please don't make a template if you aren't an admin.

## All Templates

* age rating templates
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