Crystal Anchor

**Aura** varies; **ML** varies

**Slot** —; **Price** 24,000 gp; **Weight** 3 lbs.

**Description**

A crystal anchor is a shaft of transparent crystal 4 to 5
feet in length, with a sharpened, spearlike head on one end.
It ensnares the minds of those within range who manifest
powers of a specified psionic discipline. The triggering
discipline is specified at the time of creation.

A crystal anchor is activated by plunging the sharp
head into the ground, leaving the shaft freestanding. It
projects an invisible, 30-foot-radius field. If a power from
the specified discipline is manifested within this range, the
manifester must succeed on a Will save (DC 15 + power level)
or become subject to an effect similar to brain lock, except that the effect is permanent until dispelled or dismissed by the individual who initially drove the crystal anchor into
the earth. Any anchor can be pulled out of the ground and
reused at a later time.

When a crystal anchor successfully ensnares a target, a
slender filament of insubstantial ectoplasm connects the
victim to the shaft, even one outside the original area of the
field.

A crystal anchor can attempt to ensnare a victim only five
times per day. Previously caught targets can remain caught
day after day and do not count against this daily limit on
attempts.

An anchor’s owner can designate certain creatures to be
unaffected by the anchor; such creatures need not make a
saving throw and do not count against the daily limit on
attempts. One crystal anchor can ensnare multiple targets
simultaneously, and multiple crystal anchors can share
overlapping fields.

Anchors that activate when a specific power is manifested
in range are also possible, but are rarer.

A crystal anchor has AC 7, 15 hit points, a hardness of 8,
and a break DC of 20.

*Body Crystal Anchor*: Those who manifest
psychometabolism powers are affected as described above.
Faint psychometabolism; ML 5th; Craft Wondrous Item,
*brain lock*, *trigger power*, any psychometabolism power.

*Comprehension Crystal Anchor*: Those who manifest
clairsentience powers are affected as described above.
Faint clairsentience; ML 5th; Craft Wondrous Item, *brain*
*lock*, *trigger power*, any clairsentience power.

*Creation Crystal Anchor*: Those who manifest
metacreativity powers are affected as described above.
Faint metacreativity; ML 5th; Craft Wondrous Item, *brain*
*lock*, *trigger power*, any metacreativity power.

*Energy Crystal Anchor*: Those who manifest psychokinesis
powers are affected as described above. Faint psychokinesis;
ML 5th; Craft Wondrous Item, *brain lock*, *trigger power*, any
psychokinesis power.

*Ghost Crystal Anchor*: Those who manifest remote viewing
are affected as described above. Faint clairsentience; ML
5th; Craft Wondrous Item, *brain lock*, *trigger power*, *remote*
*viewing*.

*Mind Crystal Anchor*: Those who manifest telepathy
powers are affected as described above. Faint telepathy;
ML 5th; Craft Wondrous Item, *brain lock*, *trigger power*, any
telepathy power.

*Travel Crystal Anchor*: Those who manifest psychoportation powers are affected as described above. Faint psychoportation; ML 5th; Craft Wondrous Item, *brain lock*, *trigger*
*power*, any psychoportation power.

**Construction**

**Requirements** Craft Wondrous Item, *brain lock*, *trigger power*, additional powers; **Cost** 12,000 gp