Infused Ragnashock

### Dam. type

**Energy** damage - scales with Weird Science, maximum penetration, effective against non-organic targets (+30% damage), ineffective against organic targets (-30% damage), often has a chance to apply Shocked.

## Effects

* Applies Shocked
* Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

## Ability

 **Thunderstruck** (1 turn cooldown) Strike a target with a lasting electric shock, damaging both them and anyone nearby over 3 turns.

## Item Data

### Value

$ 1743

**Infused Ragnashock** is a bladed weapon in *Wasteland 3: Cult of the Holy Detonation*.

## Description

A weapon truly capable of bringing about the twilight of the gods.

## Characteristics

Despite preinstalled Energy damage, it is possible to convert this weapon to other damage types (Fire, Cold or Explosive) by using the appropriate damage type conversion mods. This won't add a second damage type but replace the originally installed Energy damage.

Damage can be increased from various bonuses. Also Energy damage provide +99 Armor penetration, which negates target's armor completely.

Energy damage maximization example

* +8 Damage from Grand Slam Weights
* +33% Melee damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Melee damage from Strength attribute at level 10
* +50% Melee damage from Exoskeleton armor set
* +25% Melee damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Energy damage from Weird Science skill at level 10
* +5% Energy damage from Electric Emmett creepy doll

Applying all bonuses (+8 Damage +143% Melee damage +35% Energy damage) leads to the following result:

* 288 - 383 damage in weapon stats.

In fact damage will vary depending on a target:

* 374 - 497 damage against mechanic targets (+30% Damage).

Fire damage maximization example

* -10% Melee damage from Incendiary Capsule  damage conversion penalty
* +35% Melee damage from Strength attribute at level 10
* +50% Melee damage from Exoskeleton armor set
* +25% Melee damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +15% Fire damage from Disciple Of The Metal background
* +25% Fire damage from Pyromaniac quirk
* +25% Fire damage from Heating Element perk
* +30% Fire damage from Weird Science skill at level 10

Applying all bonuses (+100% Melee damage +95% Fire damage) leads to the following result:

* 312 - 425 damage in weapon stats.

In fact damage will vary depending on a target:

* 405 - 552 damage against organic targets (+30% Damage).

Cold damage maximization example

* -10% Melee damage from Cryo Capsule  damage conversion penalty
* +33% Melee damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Melee damage from Strength attribute at level 10
* +50% Melee damage from Exoskeleton armor set
* +25% Melee damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Cold damage from Weird Science skill at level 10

Applying all bonuses (+133% Melee damage +30% Cold damage) leads to the following result:

* 242 - 330 damage in weapon stats.

In fact damage will vary depending on a target:

* 314 - 429 damage against organic targets (+30% Damage).

Explosive damage maximization example

* -10% Melee damage from HE Capsule  damage conversion penalty
* +35% Melee damage from Strength attribute at level 10
* +50% Melee damage from Exoskeleton armor set
* +25% Melee damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +15% Explosive damage from Explodomaniac background
* +25% Explosive damage from Pyromaniac quirk
* +50% Explosive damage from Explosives skill at level 10
* +5% Explosive damage from Radical Rachel creepy doll

Applying all bonuses (+100% Melee damage +95% Explosive damage) leads to the following result:
* 312 - 425 damage against all types of targets.

### Field stripping results

* 48-76 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 12.5%  Overmolded Grip
		- 12.5%  Grand Slam Weights

## Crafting

Ingredients to produce one (1) unit
* 70 Radiation detection rod

## Location

Cheyenne Research Level: Recipe in a large container hidden by tumor inside Genetic Research Lab.

## See also

* Ragnashock - weaker but common version.