recursal/Fanatic-Fandom huggingface dataset:
Wolf

The wolf card is a card you will encounter in Castle Wolfskull. Wolves can see adjacent illuminated cards, and can hear cards in shadow. Wolves will give adjacent guards, wardens, and overseers +1. Cards that have received this +1 are marked by a pawprint.

If a wolf sees you when you have a stealth count of zero or lower, you will be caught, and be forced to restart the castle. Moving past a wolf will use stealth points equal to the number in the upper right corner of the card.

Wolves can only see in one direction, indicated by the cone on the border. Wolves can hear adjacent cards that are not illuminated. You cannot loot a wolf by playing from their backside, though can you avoid spending the stealth points required to play the card.

Wolves will watch a card in the direction they are facing. Watched cards are indicated by an eye at the bottom center of the card. If your path takes you across a card that is watched, the wolf will get a permanent +1. Any alerted wolves will have an exclamation point appear above their heads.

Wolves will become suspicious if you play an illuminated or shadowed card adjacent to them. Suspicious wolves are indicated by a question mark appearing above
their heads. A suspicious wolf will turn to face the direction of the played illuminated card. There is an animation to signal this - Any alerted wolves will have a question mark appear above their heads. A suspicious wolf will also move in the direction of the card that aroused suspicion, if possible. A warden that will move is indicated by an arrow appearing on the cone.

Playing an illuminated wolf from the direction it is facing will cause the wolf to bark, alerting all guards, overseers, and wardens, giving them a permanent +1.
Evie Marshall

**Evie Marshall** is one of the main narrators in "Seducing the Dragon" and "Loved by the Dragon". She is mated to Bram Moore-Llewellyn, a dragon shifter.

## Biography

### *Early Life*

Evie Marshall was born in England and is an only child to Karen Marshall and Mr. Marshall. Growing up, her and her best friend Emily Davies were obsessed with all things dragon shifter. At nineteen, Evie had a test done to see if she was genetically compatible with dragon shifter DNA. The test results came back that she was not which disappointed her. Over the next few years she joined the Department of Dragon Affairs to help dragon shifters and eventually became an inspector. Although she had asked her parents if they would be ok with her working with the DDA before she joined and they said they would be, all that changed when they began to receive threats and moved to Spain, disowning Evie.

Over the years, Evie had a few cases that bothered her and was treated with disrespect when she would inspect the Skyhunter clan. She learned to retain her backbone and eventually stand her ground. She began to receive threats from dragon hunters and, out of the desire to stay alive, Evie asked to be transferred as an inspector to the Stonefire clan, in hopes of seducing their clan leader and gaining his help.
Blinding Powder

Blinding Powder is the fourth equipment card and the third equipment card that needs to be unlocked. The card description is “Blind an enemy and disable his viewing ability.” The unlock cost is three Castle Wolfskull insignias.

## Levels

Level 0 - Can be used on 2 stealth points worth of enemies.

Level 1 - Can be used on 3 stealth points worth of enemies. The upgrade description is “Complete a heist and play 5 cards that have been dealt after the exit.”

Level 2 - Can be used on 4 stealth points worth of enemies. The upgrade description is “Steal 10 treasures from a blinded enemy.”

Level 3 - Can be used on 5 stealth points worth of enemies. The upgrade description is “Sneak past a Wolf, an Owl, and an Overseer in one path.”
The Path

The path you take around the game board and how well you understand it will make or break your game experience and leaderboard attempts. The core concept is simple, but as you progress you will encounter different cards that alter the core pathing concept.

The current path your thief will take is shown by a line. If the line is white, the path chosen will not lead to capture, but if the line is blue, it will lead to capture. When you cross and remove a card, you "play" it. You will need to play all cards in the deck, get the chest, and reach the castle exit without getting caught.

A path must be at least 2 cards long and cannot cross itself. If you manage to play all cards currently on the board, you are rewarded by being returned to 10 stealth points if you were below 10. If you were already above 10, your points are not changed.

Cards in your path will either cost you stealth points, require you to meet or beat the card's stealth point requirements, give you treasure, or give you stealth points. The costs and rewards of each card is multiplied by the current path difficulty.

The path difficulty can be seen in the center top of your game screen. This is indicated by an arrow that points up, and a number. Cards that will increase the path difficulty are indicated by the path arrow located on the upper left corner of the individual card.

Try multiple possible paths to see how many points and rewards a given path will take, multiply, and give. A potential path will not be taken until you long-tap the thief card.
Arabella MacLeod

## General

### Place of birth

Stonefire clan lands, Lake District, England

## Relationships

### Relatives

Finlay Stewart - mate
 Grayson James Stewart - son
 Declan George Stewart - son
 Freya Anne Jocelyn Stewart - daughter
 Tristan MacLeod - older brother
 George MacLeod - father
 Jocelyn MacLeod - mother †
 Melanie Hall-MacLeod - sister-in-law
 Lorna MacKenzie - aunt-in-law
 Fergus MacKenzie - cousin-in-law
 Fraser MacKenzie - cousin-in-law
 Faye MacKenzie - cousin-in-law
 Holly Anderson MacKenzie - cousin-in-law
 Gina MacDonald-MacKenzie - cousin-in-law
 Grant McFarland - cousin-in-law
 Jamie MacDonald-MacKenzie - cousin-in-law
 Skye MacKenzie - cousin-in-law
 Summer MacKenzie - cousin-in-law
 Jack Hall-MacLeod - nephew
 Annabel Hall-MacLeod - niece

### Affiliation

Stonefire clan
 Lochguard clan
Castle

A castle is a location where treasure and chests can be stolen. It contains obstacles such as torches and doors, and is guarded by a wide variety of enemies. The Map is used to access a castle. A castle is unlocked by collecting insignias from the previous castle. Black Manor is the first castle and does not need to be unlocked.

## Castle List

Black Manor-has no unlock cost

Castle Wolfskull-requires 15 Black Manor inisgnias

Castle Owlcaw-requires 20 Castle Wolfskull insignias

Castle Bloodeye-requires 25 Castle Owlclaw insignias
Seducing the Dragon

**Seducing the Dragon** is the second book in the Stonefire British Dragon series by Jessie Donovan. The main narrators are Evie and Bram.

## Plot

On her first visit to Clan Stonefire, Department of Dragon Affairs inspector Evie Marshall has an ulterior motive--she needs to seduce its clan leader. If she can't seduce him and become his mate, the dragon hunters will kill her. Of course, Evie doesn't know the first thing about seducing a man, let alone a dragon-shifter, but with her life on the line, she's going to have to become a fast learner or die trying.

Bram Moore-Llewellyn has a track record of scaring off DDA inspectors, but when the latest inspector shows up wearing tight clothes and a sexy smile, his inner dragon takes notice. While battling his attraction to the human, he soon finds himself with an impossible choice: he can either break the law to mate the female and risk a backlash from both the dragon hunters and the British government, or he can turn her away and let her die at the hands of the hunters.
Finlay Stewart

## General

### Place of birth

Lochguard clan lands, near Loch Naver, Scotland

## Relationships

### Relatives

Arabella MacLeod - mate
 Grayson James Stewart - son
 Declan George Stewart - son
 Freya Anne Jocelyn Stewart - daughter
 Anne Stewart - mother †
 James Stewart - father †
 Lorna MacKenzie - aunt
 Fergus MacKenzie - cousin
 Fraser MacKenzie - cousin
 Faye MacKenzie - cousin
 Jamie MacDonald-MacKenzie - cousin
 Skye MacKenzie - cousin
 Summer MacKenzie - cousin
 Holly Anderson MacKenzie - cousin-in-law
 Gina MacDonald-MacKenzie - cousin-in-law
 Grant McFarland - cousin-in-law
 Melanie Hall-MacLeod - sister-in-law
 Tristan MacLeod - brother-in-law
 George MacLeod - father-in-law
 Jack Hall-MacLeod - nephew
 Annabel Hall-MacLeod - niece
Water Arrow

Water Arrow is the fifth equipment card and the fourth equipment card that needs to be unlocked. The card description is “Extinguish an illuminating card.” The unlock cost is seven Castle Wolfskull insignias.

## Levels

Level 0 - Can be used on 2 stealth points worth of enemies.

Level 1 - Can be used on 3 stealth points worth of enemies. The upgrade description is “Complete Castle Wolfskull without equipment cards". You have to start the heist with no equipment in your belt.

Level 2 - Can be used on 4 stealth points worth of enemies. The upgrade description is “Steal 10 treasures from a Warden.”

Level 3 - Can be used on 5 stealth points worth of enemies. Unlocked by igniting a previously extinguished torch.
Card Thief Wiki

**Welcome to the...**
**CARD THIEF WIKI**
**21 articles • 12 files • 309 edits**

**ABOUT THE WIKI**

This wiki is dedicated to assisting new players with making sense of the game. Be warned that a great deal of the fun derived from the game is figuring out how to master the basic information found in the tutorial. It is recommended that you play and experiment before turning to this wiki for clear explanations.

**WHAT IS CARD THIEF?**

In Card Thief you move through a deck of cards as a stealthy thief. Sneak in the shadows, extinguish torches, pickpocket guards and steal valuable treasures without getting caught. Card Thief, the official follow up to Tinytouchtales excellent dungeon crawler Card Crawl, attempts to condense the classic stealth genre into a solitaire style card game.

**HELPFUL LINKS**

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Black Jack

Black Jack is the sixth equipment card and the fifth equipment card that needs to be unlocked. The card description is “Push back a card into the castle deck.” When played, the card is reset to its original starting value. The unlock cost is fifteen Castle Wolfskull insignias.

## Levels

Level 0 - Can be used on 2 stealth points worth of enemies.

Level 1 - Can be used on 3 stealth points worth of enemies. The upgrade description is “Use Black Jack on 3 enemies in one heist.”

Level 2 - Can be used on 4 stealth points worth of enemies. The upgrade description is “Move into 2 enemies from their backside in one path.”

Level 3 - Can be used on 5 stealth points worth of enemies. The upgrade description is “Complete a heist and activate 3 traps.”
Cloak

Cloak is the first equipment card and has no unlock cost. The card description is “Gain additional stealth points immediately.”

To use the cloak, simply drag it from your equipment bar to your character. You can only do this before you have selected a path.

## Levels

Level 0 - Instantly gain 5 stealth points.

Level 1 - Instantly gain 6 stealth points. The upgrade description is “Exit a castle with 10 or more Stealth left.” A good strategy is to save your cloak until your exit to ensure you have enough stealth points.

Level 2 - Instantly gain 7 stealth points. The upgrade description is “Exit a castle with -3 or less Stealth left.” Make sure to get under 0 when you're planning to leave, using items only.

Level 3 - Instantly gain 8 stealth points. The upgrade description is “Get 30 Stealth on your thief card.” Not together but separately, increase the Sneak cards' value when possible.
Boots

Boots is the seventh equipment card and the sixth equipment card that needs to be unlocked. The card description is “Don’t attract enemies for the next steps. Amount of steps are defined by the cards [*sic*] value.” The unlock cost is five Castle Owlclaw insignias.

## Levels

Level 0 - Lasts 2 steps.

Level 1 - Lasts 3 steps. Unlocked by clearing the board twice in Black Manor.

Level 2 - Lasts 4 steps. Unlocked by lock picking the exit while in the light.

Level 3 - Lasts 5 steps.
Equipment

The Thief has three inventory slots he can use to carry equipment. Equipment is either obtained by purchase with insignias from treasure chests or by meeting unlock requirements. All equipment can be upgraded via completing unlock requirements. The game will only advise you of the next unlock requirement, and you will have to return to the Guild Master to upgrade your equipment before attempting the next step.

You may view and change your current equipment at the Guild Master. To unequip, drag the desired card up. To equip a card, you will have to swipe left and right until you locate the desired card. Then, you will slide that card down into a slot. The equipment will always go to the first available slot.

Note: You do not have to successfully finish a heist to upgrade your equipment. If you are caught, the unlock is still available. You can unlock as many upgrades in a single heist as you have available at the start of the heist, and are only limited by luck and skill.

## Equipment List

* Cloak
* Noise Arrow
* Numbing Poison
* Blinding Powder
* Water Arrow
* Black Jack
* Boots
* Rage Poison
* Rope Arrow
* Focus Potion
* Climbing Gloves
* Guild Symbol
Warden

Wardens are an enemy card encountered in Castle Wolfskull. Wardens can see adjacent illuminated cards, and illuminate adjacent cards.

If a warden sees you when your stealth count is zero or lower, you will be caught, and be forced to restart the castle. Moving past a warden will use stealth points equal to the number in the upper right corner of the card. This number is affected by the path difficulty.

Wardens can only see in one direction. This direction is indicated by the cone on the border. The border opposite this is the warden's backside. If you approach a warden from their backside, you will not have to spend stealth points.

Wardens will watch illuminated cards in the direction they are facing. Watched cards are indicated by an eye at the bottom center of the card. If your path takes you across a card that is watched, the warden will get a permanent +1. There is an animation to signal this - Any alerted wardens will have an exclamation point appear above their heads.

Wardens will become suspicious if you play an illuminated card adjacent to them. Suspicious wardens are indicated by a question mark appearing above their heads. A suspicious warden will turn to face the direction of the played illuminated card. There is an animation to signal this - Any alerted wardens will have a question mark appear above their heads. A suspicious warden will also move in the direction of the card that aroused suspicion, if possible. A warden that will move is indicated by an arrow appearing on the cone.

Playing a warden will extinguish their torch, causing them to no longer illuminate adjacent cards. If you play a suspicious or alerted warden, he will call out to all other guards, giving them a permanent +1.

An extinguished warden backstabbed warden will cause negative treasure loss.
Numbing Poison

Numbing Poison is the third equipment card and the second equipment card that needs to be unlocked. The card description is “Decrease a card’s value by 1 if the card has a minimum value of 1.” The unlock cost is twelve Black Manor insignias.

## Levels

Level 0 - Can be used on a combined card value of 2 or less.

Level 1 - Can be used on a combined card value of 3 or less. The upgrade description is “Pickup [*sic*] a sneak card in the light with a value greater than 0.”

Level 2 - Can be used on a combined card value of 4 or less. The upgrade description is “Disarm 3 traps in one heist.”

Level 3 - Can be used on a combined card value of 5 or less. The upgrade description is “Increase the base value of an enemy to 7.”
Joy Buzzer

The Joy Buzzer is a level 1 Zap gag within Toontown. The Joy Buzzer damages a single cog. Zap gags have low accuracy by itself (30%), but when a cog is soaked from Squirt the accuracy bumps up to 95%. The animation is seen as shocking a cog with the button they press.

The Joy Buzzer originally does 4 damage, but when a cog is soaked it does 12 damage. (x3)
Card Types

## The Thief

This card represents you, the player. Your current stealth points are shown next to the mask, and collected treasures are shown at the bottom, in the form of a jewel with a number next to it.

The Thief may move anywhere from 2 - 8 cards a turn, provided enough stealth points and safe paths. The path may not cross itself. You can confirm the selected path by pressing and holding the Thief. If you clear all 8 cards without being caught, you will reset your stealth points to 10, unless you ended the turn with more than 10.

## Sneak Cards

Sneak cards give the thief the ability to restore stealth points. Sneak cards are indicated by a mask icon in the upper left. Playing a sneak card instantly adds the total value displayed in the upper right. This number is affected by the path difficulty.

## Torch Cards

Cards that have a torch on them illuminate cards next to them. Illuminated enemies get a +1, and hide cards cannot be used while illuminated. Playing a card with a torch on it will extinguish the torch. Playing a torch card will use stealth points equal to the total value displayed in the upper right. This number is affected by the path difficulty.

## Treasure Cards

Cards that have a gem in the upper right are called treasure cards. These cards directly impact your game's score. When you play a treasure card, you pick up the amount indicated in the upper right. This number is affected by path difficulty.

## Chest Card

The chest card shows up when around half the deck is dealt. You will have to play the chest card to pick it up, and doing so requires an empty inventory slot. Every turn the chest is not picked up, it will increase in value, indicated on the upper right. The higher the level, the better loot that may be obtained. Picking up a chest will also give a bonus to treasure, which is the current value multiplied by path difficulty.

## Traps

Trap cards do not cost any stealth points to play. If your stealth points are equal to or higher than the trap, you disarm in. If your stealth points are lower, you will activate the trap, making all enemy cards suspicious. They will turn towards the source of the trap, getting a temporary +1 for that turn. Enemies with a +1 from a trap are indicated by a light bulb icon.

Special Trap cards:

* Rage Poison Trap - When activated, this will increase the value of adjacent cards. This is useful to activate near sneak cards, as this increases the base value and is multiplied by the path difficulty.

## Enemies

Enemy cards will cost stealth points to play, unless you are playing from their backside. They have a wide range of abilities.
Noise Arrow

Noise Arrow is the second equipment card and the first equipment card that needs to be unlocked. The card description is “Change the facing direction of adjacent enemies to the selected card.” The unlock cost is seven Black Manor insignias.

## Levels

Level 0 - Can be used on 2 stealth points worth of enemies.

Level 1 - Can be used on 3 stealth points worth of enemies. The upgrade description is “Complete a heist without using a hide card". The Hide card is the barrel. Even passing the barrel is counted as failure for this upgrade.

Level 2 - Can be used on 4 stealth points worth of enemies. The upgrade description is “Move into an Overseer from his backside.”

Level 3 - Can be used on 5 stealth points worth of enemies. The upgrade description is “Steal the chest and exit the castle in one path.”
Big Magnet

The Big Magnet is a level 4 Lure gag within Toontown. Big Magnet lures multiple cogs. Lure gags within Toontown stun a cog for a fixed amount of rounds. Lure is the only gag that can allow Trap to function. The animation is seen as using a big magnet to lift the cogs forward.

The Big Magnet lures cogs for 3 rounds and has an accuracy of 60%.
Guard

Guards are the first enemy card you will come across. If a guard sees you when your stealth count is zero or lower, you will be caught, and be forced to restart the castle. Moving past a guard will use stealth points equal to the number in the upper right corner of the card.

Guards can only see in one direction. This direction is indicated by the cone on the border. The border opposite this is the guard's backside. If you approach a guard from their backside, you will not have to spend stealth points.

Guards will watch illuminated cards in the direction they are facing. Watched cards are indicated by an eye at the bottom center of the card. If your path takes you across a card that is watched, the guard will get a permanent +1. There is an animation to signal this - Any alerted guards will have an exclamation point appear above their heads.

Guards can be turned by moving to an illuminated card adjacent to the guard. Suspicious guards are indicated by a question mark appearing above their heads.
Level 5 Gags

Level 5 Gags are the fifth type of gag a toon obtains in a gag track. To obtain a level 5 gag, a toon must get 2,000 gag experience in that gag track. They then will need to obtain 6,000 gag experience in total to get a level 6 gag.

Types of level 5 gags of each gag track:

* Pixie Dust (Toon-Up)
* Quicksand (Trap)
* $10 Bill (Lure)
* Aoogah (Sound)
* Seltzer Bottle (Squirt)
* Taser (Zap)
* Whole Fruit Pie (Throw)
* Big Weight (Drop)
Duck

Ducks are a Toon species within Toontown Corporate Clash.

Whenever a duck speaks and the word they said was either misspelled or not in the toon SpeedChat+ white-list, the word(s) will be replaced with "quacky", "quackity" or "quack".

## Head Type

Within Toontown Corporate Clash there are four different head types for each Toon species. Below is a gallery showing the four different head types for ducks.
Rage Poison

Rage Poison is the eighth equipment card and the seventh equipment card that needs to be unlocked. The card description is “Increase a card’s value by 1.” The unlock cost is twelve Castle Owlclaw insignias.

## Levels

Level 0 - 2 points of use.

Level 1 - 3 points of use. Unlocked by playing a treasure card with a value of 15 or higher.

Level 2 - 4 points of use. Unlocked by completing a daily heist with a value of 7 or greater.

Level 3 - 5 points of use. Unlocked by clearing the board twice in one heist in Castle Bloodeye.
Тень

Тень это великий и демон.Везде он известен по разному:Наблюдатель,Смотритель,Присутствующий,Незримый и так далее.Тень может наделить игрока различными способностями которые различаются у каждого.Само его существование парадоксально,так как он рождается после своей смерти.

Способности,которые тень дарует

* Перенос: - Переносит игрока на небольшое расстояние
* Перенос II: - Расстояние увеличивается
* Перенос III: - Позволяет делать 2 переноса один за другим
* Ночное зрение: - позволяет видеть ночью.
* Рентген. зрение: - позволяет видеть через тонкие препятствия (двери,обшивка кораблей).
* Соколиный глаз: - позволяет видеть на дальние расстояния и распознавать иллюзии
* Временная пауза: - Останавливает время рядом с игроком
* Временная пауза II: - Останавливает время рядом с игроком
* Временная ловушка: - Останавливает время для конкретного игрока
* Щит I: - Блокировка твёрдых тел таких как стрелы или пули,но не снаряды.
* Щит II: - Защита от способностей тени
* Щит III: - Защита от всех способностей воздействия

* Снотворные Иглы I:-Создание двух игл которые при попадании в человека/существо усыпляют его
* Снотворные Иглы II:-Создание четырёх игл которые при попадании в человека/существо усыпляют его
* Снотворные Иглы III:-Создание шести игл которые при попадании в человека/существо усыпляют его
* Уход в тень I- можно уходить в очень густую\* тень
* Уход в Тень II- можно уйти в не очень густую\* тень
* Уход в тень III- можно уйти в слабую\* тень

\*зависит от силы освещения

* Создание клона I:-Создание одного клона
* Создание клона II:-Создание двух клонах
* Создание клона III:-Возможность вселятся в клонов
* Взрывное копьё: -Тёмное копьё,но при попадании идёт сильный взрыв,наносящий уменьшенный урон.

* Дымовая завеса: -Создаёт дымовую завесу вокруг использующего,которая позволяет улизнуть (расстояние 10 метров)
* Песчаная завеса: - При использовании создаётся песчаное облако,всем врагам

поблизости (10м ) в глаза попадает песок,и их активность сильно
снижается. Носитель защищён

* Ядовитый газ: - Облако ядовитого газа,удушающее врагов в радиусе действия (10 метров). На использующего не действует

* Антигравитация I - Позволяет игроку сменить точку притяжения (от пола к стене или потолку)
* Антигравитация II - Позволяет отключать гравитацию для всех
* Фантомный Взгляд I - Позволяет быть неосязаемой сущностью и наблюдать
* Фантомный Взгляд II - Позволяет проходить через стены
* Технический прорыв I - позволяет проникнуть в провода и перемещаться по системам
* Технический прорыв II - позволяет брать под контроль Автоматонов,Теслоустройства итп

* Чёрная Лоза I - Выпускает из руки чёрную лозу которая притягивает тебя к объекту
* Чёрная Лоза II - Позволяет выпускать лозы из 2 рук
* Чёрная Лоза III - Позволяет повиснуть на лозе
* Древковый Клинок - Выпускает из руки твёрдое и острое деревянное лезвие
* Древковый Клинок II - можно выпустить клинок из 2 рук
* Страж - Позволяет создать недалеко от себя деревянное,статичное щупальце
* Имитация I - Позволяет скопировать 1 способность
* Имитация II - позвляет скопировать 2 способности
* Паук - позволяет карабкаться по вертикальным поверхностям
* Тёмный свет - позволяет быстро перемешаться
Rope Arrow

Rope Arrow is the ninth equipment card and the eighth equipment card that needs to be unlocked. The card description is “Change the Thief’s position with a card.” The unlock cost is fifteen Castle Owlclaw insignias.

## Levels

Level 0 - Can be used on 2 stealth points worth of enemies.

Level 1 - Can be used on 3 stealth points worth of enemies. Unlocked by playing a total of 5 paths that play 6 or more cards in one heist.

Level 2 - Can be used on 4 stealth points worth of enemies. Unlocked by using shadow step on three enemies in one path.

Level 3 - Can be used on 5 stealth points worth of enemies.
Rabbit

Rabbits are a Toon species within Toontown Corporate Clash.

Whenever a rabbit speaks and the word they said was either misspelled or not in the toon SpeedChat+ white-list, the word(s) will be replaced with "eepy", "eepr", "eeky", or "eek".

## Head Type

Within Toontown Corporate Clash there are four different head types for each Toon species. Below is a gallery showing the four different head types for rabbits .
Coin Mint

The Cashbot Coin Mint is the easiest and shortest our of all three Cashbot Mints available. The elevator leading to this mint is located on the left near the entrance to Cashbot Headquarters. A toon obtains one of four pieces of the Cashbot Cog Disguise in a Coin Mint.

## Floors

There are 20 different floor layouts for coin mints.
Cat

Cats are a Toon species within Toontown Corporate Clash.

Whenever a cat speaks and the word they said was either misspelled or not in the toon SpeedChat+ white-list, the word(s) will be replaced with "mew" or "meow".

## Head Type

Within Toontown Corporate Clash there are four different head types for each Toon species. Below is a gallery showing the four different head types for Cats.
Sleet Street

## Map

Created by Boxxey (Kara)

Sleet Street is one of four streets that are within The Brrrgh. Sleet Street is connected to Baritone Boulevard, which is located within Mezzo Melodyland.

There is a Fishing Pond within this street, and the fisherman accompanying the Fishing Pond is Fisherman Albert.

## Buildings

* The Frozen Nose (*Grumpy Phil*)
* Portable Fireplaces (*Hernia Belt*)
* Snowmen Bought & Sold (*Wynne Chill*)
* Lowbrow Snowplows (*Simian Sam*)
* Sleet Street Unnamed Building 1 (*Sleet Street Unnamed Building 1 Interior*)
* Heat-Get it While it's Hot (*Sweaty Pete*)
* Solar Powered Thermal Blankets (*Solar Ray*)
* The Chattering Chronicle (*Blake Ice*)
* You Sleigh Me Sleds & Beds (*Santa Paws*)
* Shakey's Snow Globes (*Shakey*)
* Snow Bunny Ski Shop (*Vidalia VaVoom*)
* Icy Fine, Do You? Optometrist (*Dr. Ivanna Cee*)
* Noggin's Toboggan Bargains (*Bumpy Noggin*)
* Ice Cube on a Stick! (*Freida Frostbite*)
* Designer Inner Tubes (*Chappy*)
* Juneau What I Mean? Public Speaking Seminars
* Road Salt and Pepper (*Mindy Windburn*)
* Aunt Arctic's Soup Shop (*Aunt Arctic*)
* Polar Ice Caps (*Balding Benjy*)
* Chattering Teeth, Subzero Dentist (*Dr. Mumbleface*)
* Go With the Floe Expert Plumbers (*Walt*)
* Sleet Street Unnamed Building 3 (*Sleet Street Unnamed Building 3 Interior*)
* Dropping Degrees Diner (*Fanny Freezes*)
* Diced Ice at a Nice Price (*Choppy*)
* Snowplace Like Home (*Frosty Fred*)
* Pluto's Place (*Nelly Snow*)
* Shiverin' Shakes Malt Shop (*Mr. Sneeze*)
* Icicles Built for Two (*Tom Tandemfrost*)
* Sleet Street Unnamed Building 2 (*Sleet Street Unnamed Building 2 Interior*)
* The Downhill Diner (*Giggles McGhee*)
* Winter Storage (*Blue Lou*)

## Other Streets

* Walrus Way
* Polar Place
* Arctic Avenue
Aoogah

The Aoogah is a level 5 Sound gag within Toontown. The Aoogah damages all cogs in a battle. Sound gags have high accuracy but low damage. Sound also unlures all cogs in a battle when used. The animation is seen as blowing into an aoogah to damage the cog.

The Aoogah deals 21 damage, and a max damage of 30.
Broken T.V.

The Broken T.V. is a level 6 Zap gag within Toontown. The Broken T.V. damages a single cog. Zap gags have low accuracy by itself (30%), but when a cog is soaked from Squirt the accuracy bumps up to 95%. The animation is seen as shocking a cog with the broken T.V..

The Broken T.V. originally does 40 damage, but when a cog is soaked it does 120 damage. (x3)
Bugle

The Bugle is a level 4 Sound gag within Toontown. The Bugle damages all cogs in a battle. Sound gags have high accuracy but low damage. Sound also unlures all cogs in a battle when used. The animation is seen as blowing into a bugle to damage the cog.

The Bugle deals 16 damage, and a max damage of 25.
Killer Queen Sized Beds

## Map Location

Killer Queen Sized Beds is a Toon Building. Killer Queen Sized Beds is located on Soprano Street in Mezzo Melodyland. The shopkeeper that occupies this building is Beddie Mercury.

## Trivia

The name of the building and the shopkeeper are both references to the british rock band *Queen*, Beddie Mercury being a play-on words to the late Freddie Mercury and Killer Queen Sized Beds referencing the song called *Killer Queen*.
Fox

Foxes are a Toon species within Toontown Corporate Clash.

Whenever a fox speaks and the word they said was either misspelled or not in the toon SpeedChat+ white-list, the word(s) will be replaced with "awo", "ring", "ow", or "ding".

## Head Type

Within Toontown Corporate Clash there are four different head types for each Toon species. Below is a gallery showing the four different head types for foxes.
Level 8 Gags

Level 8 Gags are the eighth and final type of gag a toon obtains in a gag track. To obtain a level 8 gag, a toon must get 15,000 gag experience in that gag track. They then will need to obtain 20,000 gag experience in total to max the gag track.

Types of level 8 gags of each gag track:

* High Dive (Toon-Up)
* TNT (Trap)
* Presentation (Lure)
* Opera (Sound)
* Geyser (Squirt)
* Lightning (Zap)
* Wedding Cake (Throw)
* Grand Piano (Drop)
Megaphone

The Megaphone gag is a level 2 Toon-Up gag within Toontown. The Megaphone provides Toon-Up for all toons in the battle, and is seen telling jokes through a megaphone to make them laugh, ultimately giving them laff points.

The Megaphone heals a toon for a maximum of 15 laff. The prestige bonus for the Megaphone will heal a toon for a maximum of 7 laff.
Hypno Goggles

The Hypno Goggles is a level 6 Lure gag within Toontown. Hypno Goggles lures multiple cogs. Lure gags within Toontown stun a cog for a fixed amount of rounds. Lure is the only gag that can allow Trap to function. The animation is seen as using hypno goggles to hypnotize the cogs in walking forward.

The Hypno Goggles lures cogs for 4 rounds and has an accuracy of 70%.
Ricky

There are multiple staff members among the Toontown: Corporate Clash team, and Ricky is one of them! Within the team, Ricky is a Game Developer and works a lot on tasks, the launcher, and events. He also works on bug fixing and making the game playable and enjoyable for toons across the world! Ricky joined the team on the 3rd of August in 2017, and remains a staff member to this day as one of the two main game developers for Toontown: Corporate Clash!

## Position

Ricky is a known Game Developer for Toontown: Corporate Clash! Ricky does a lot of coding around the game, but he mainly focuses on bug fixing, toontasks, the launcher, and game events. Ricky works hard to provide quality content for the toons of Toontown: Corporate Clash.

A lot of the well-known events you know and love, Ricky helped develop them in their entirety and has contributed a TON to the concept ideas and functions of the events! A couple events you may know well are:

* Halloween Event
* Christmas Event (Toonseltown)
* New Years Eve Event
* Valentoon's Event

## Additional Info

Ricky was previously the Community Lead for Toontown: Corporate Clash

Ricky's favorite food is Pizza or BBQ Mac n' Cheese.

Ricky's favorite color is #ff1aa4.

Ricky's favorite movie is Space Jam.

Ricky's favorite school subject is Home Time.

Ricky's does not have a favorite artist, however he enjoys Lofi Hip-Hop!
Makkinax

**Makkinax** is a miniboss monster in the Carnax Gauntlet on the *Crossroads* board.

## Attacks

1. Makkinax punches his target.
	* Attacks for 1 hit of 100% Ice Melee damage and 1 hit of 100% Energy Melee damage (200% total).
2. Makkinax punches his target.
	* Attacks for 1 hit of 100% Metal Melee damage and 1 hit of 100% Fire Melee damage (200% total).
3. Makkinax slams all four arms on his target.
	* Attacks for 1 hit of 100% Ice Melee damage, 1 hit of 100% Energy Melee damage, 100% Metal Melee damage, and 1 hit of 100% Fire Melee damage (400% total).
4. Makkinax powers up.
	* Applies 'Makkinax Rage' for 4 turns.
		+ +10X Bonus.
		+ +10X Boost.
		+ X is equal to the number of times Attack 7 has been used
	* Resets **Rage** to 0.
5. Makkinax punches his target.
	* Attacks for 1 hit of 100% Ice Melee damage and 1 hit of 100% Energy Melee damage (200% total).
	* The Ice element hit inflicts 'Chill of Carnax' for 3 turns inclusive.
		+ -135 Melee/Pierce/Magic.
	* The Energy element hit inflicts 'Strike of Carnax', a 3-turn stun.
6. Makkinax punches his target.
	* Attacks for 1 hit of 100% Metal Melee damage and 1 hit of 100% Fire Melee damage (200% total).
	* The Metal element hit inflicts 'Shrapnel of Carnax' for 3 turns inclusive.
		+ -25 All.
		+ +50 Health.
	* The Fire element hit inflicts 'Blaze of Carnax' for 2 turns, a 50% Fire DoT.
7. Makkinax slams all four arms on his target.
	* *Makkinax unleashes his fury!*
	* Increases **Rage** by 1.
	* Attacks for 1 hit of 100% Ice Melee damage, 1 hit of 100% Energy Melee damage, 100% Metal Melee damage, and 1 hit of 100% Fire Melee damage (400% total), each with +200 Crit.

## Rotation

* Makkinax's attack rotation is 1 -> 2 -> 1 -> 2 -> 3 -> 4 -> 5 -> 6 -> 3 -> repeat.
	+ If Makkinax was hit more than 6 times since his last action, he will pause his rotation to use Attack 7 once.

## Mechanics

### Rage

* Every time Makkinax uses Attack 7, he gains a stack of **Rage**.
	+ *Makkinax goes into a rage!*
	+ Rage increases the potency of 'Makkinax Rage'.

### Morgan and Maxwell (noncombatant)

* Morgan and Maxwell appear to help during this fight.
	+ *Morgan: 'Backup's here! We took out the wizard, but then he transformed into... that!'*
* After 12 turns, 'Blast Round' becomes available on your turn:
	+ *Maxwell: 'Shoot that thing already, before it smashes us!'*
	+ *Morgan: 'Yah gotta wait for the right moment. The right shot makes all the difference...'*
	+ Ordering Morgan to fire does not consume your turn.
* Upon firing, deals 1 hit of Constant Null damage to Makkinax equal to 10% of Makkinax's HP with +1000 Bonus and -1000 Crit, and removes 'Makkinax Rage'.
* After firing, Morgan is placed on cooldown for 12 turns.
	+ *Morgan: 'Those arms give me the creeps! Let's take 'em out!'*
* Morgan and Maxwell are unavailable in the Extreme version of the fight.

## Resistances

* Health: -40
* All: 40
* Shrink: 300
* Immobility: 300
Quicksand

The Quicksand is a level 5 Trap gag within Toontown. Quicksand damages a single cog. Trap gags can only be activated if Lure is used with it. Although Trap gags require Lure, they deal a lot of damage on their own. Trap gags do not have any accuracy of their own, but depend on the accuracy of the Lure gag being used. The animation is seen as a cog falling through quicksand. If the cog is completely destroyed from this gag, then the cog will disappear. If the cog was not completely destroyed by the gag, then the cog will fall back into the battle.

The Quicksand deals 85 damage, and has a maximum prestiged bonus at 139.
Release Notes

Release notes come out with every update, informing players about exactly what has changed. The following patch notes are all of the ones currently available:

## 2018

* v1.0.0
* v1.0.1
* v1.0.2
* v1.0.3
* v1.0.4
* v1.0.5
* v1.0.6
* v1.0.7
* v1.0.8
* v1.0.8.1
* v1.0.8.2
* v1.0.8.3
* v1.0.8.4
* v1.0.8.5
* v1.0.8.6
* v1.0.8.7
* v1.0.9
* v1.0.9.1
* v1.0.9.2
* v1.0.9.3
* v1.0.9.4
* v1.0.9.5
* v1.0.9.6
* v1.0.9.7
* v1.0.9.8
* v1.0.9.9

## 2019

* v1.0.9.10
* v1.0.9.11
Marbles

The Marbles is a level 4 Trap gag within Toontown. Marbles damages a single cog. Trap gags can only be activated if Lure is used with it. Although Trap gags require Lure, they deal a lot of damage on their own. Trap gags do not have any accuracy of their own, but depend on the accuracy of the Lure gag being used. The animation is seen as a cog slipping on marbles that are on the floor.

The Marbles deals 60 damage, and has a maximum prestiged bonus at 114.
Beaver

Beavers are a Toon species within Toontown Corporate Clash.

Whenever a beaver speaks and the word they said was either misspelled or not in the toon SpeedChat+ white-list, the word(s) will be replaced with "air", "ree" or "ear".

## Head Type

Within Toontown Corporate Clash there are four different head types for each Toon species. Below is a gallery showing the four different head types for Beavers.
Big Weight

The Big Weight is a level 5 Drop gag within Toontown. Big Weight damages a single cog. Drop gags cannot be used on lured cogs. Drop gags have a low base accuracy of 50%, but they deal a lot of damage on their own. The animation is seen as dropping a big weight on the cog's head.

The Big Weight deals 70 damage.
Level 3 Gags

Level 3 Gags are the third type of gag a toon obtains in a gag track. To obtain a level 3 gag, a toon must get 100 gag experience in that gag track. They then will need to obtain 500 gag experience in total to get a level 4 gag.

Types of level 3 gags of each gag track:

* Lipstick (Toon-Up)
* Spring Board (Trap)
* $5 Bill (Lure)
* Kazoo (Sound)
* Squirt Gun (Squirt)
* Balloon (Zap)
* Cream Pie Slice (Throw)
* Bowling Ball (Drop)
Bat

Bats are a Toon species within Toontown Corporate Clash.

Whenever a bat speaks and the word they said was either misspelled or not in the toon SpeedChat+ white-list, the word(s) will be replaced with "eee", "eew" or "yee".

## Head Type

Within Toontown Corporate Clash there are four different head types for each Toon species. Below is a gallery showing the four different head types for Bats.
Big Bumpin

Speak to Bumpy Bumblebehr at the Toon HQ in Toontown Central.

* *Hiya [NAME]! I’m glad to see you!*
* *Welcome to the team! I’m Bumpy.*
* *I’m always happy to see new recruited toons, especially ones so eager to help out. So I’m really just a big round happy bear seeing you run around here!*
* *So, I do have a few issues that are rather pressing that I can’t handle here from the base of operations, so I need you to head out to these places and assist these toons for me.*
* *Right now, we have quite the squabble going down on Wacky Way.*
* *Liar Liar and Pants On Fire have been accusing each other of lying, or uh... telling the truth, I think?*
* *Either way these lies -- or truths, need to be figured out and sorted. Head on over to Pants On Fire first and hear what they have to say.*
* *It’s in your hands now [NAME]. Make the Toon Resistance proud!*

The current task ends here and is renamed to "Monkey See, Monkey Do".
Kart Battery

The Kart Battery is a level 4 Zap gag within Toontown. The Kart Battery damages a single cog. Zap gags have low accuracy by itself (30%), but when a cog is soaked from Squirt the accuracy bumps up to 95%. The animation is seen as shocking a cog with the kart battery.

The Kart Battery originally does 16 damage, but when a cog is soaked it does 48 damage. (x3)
Elephant Trunk

The Elephant Trunk is a level 6 Sound gag within Toontown. The Elephant Trunk damages all cogs in a battle. Sound gags have high accuracy but low damage. Sound also unlures all cogs in a battle when used. The animation is seen as blowing into an elephant trunk to damage the cog.

The Elephant Trunk deals 32 damage, and a max damage of 41.
A Hairy Introduction

Speak to Mata Hairy in the Toon HQ in Toontown Central.

* *Welcome to the Toon Resistance [NAME]! I’m glad to see you start out on your very own journey alongside us.*
* *So you’ll find that each of us are tackling our very own issues, and that’s just where we need you.*
* *Right now we’re making an effort to set up an effective system to train toons just like you.*
* *Franz Neckvein is our resident gym coach. But he’s run into problems of his own lately and as such we need you to assist him.*
* *Help him in preparing his gym and get it back in order so we can get new toon recruits in there pronto!*
* *We’re counting on you, [NAME]. Prove us right!*

The current task ends here and changes to the name of "Zit's Time to Pump Iron".
NPC

A NPC is an abbreviation for "non-player character". A NPC is a Toon that is controlled by the game. NPC's have a few unique characteristics to them:

* Orange name tag
* Look at you
* Animated
* Speak to you when interacted with

NPC's are located in Playgrounds, Toon Buildings, Boss Battles, Clothing Shops, Gag Shops, Toon Headquarters, and Pet Shops.
Presentation

The Presentation is a level 8 Lure gag within Toontown. Presentation lures multiple cogs. Lure gags within Toontown stun a cog for a fixed amount of rounds. Lure is the only gag that can allow Trap to function. The animation is seen as using a presentation to make the cogs step forward.

The Presentation lures cogs for 5 rounds and has an accuracy of 80%.
Loopy

There are multiple staff members among the Toontown: Corporate Clash team, and Loopy is one of them! Within the team, Loopy is the creative director and ensures the development of anything game wise. Loopy watches over other creative members, watches the flow of development, and much more! Loopy joined the team on November in 2017, and remains a staff member to this day as one of the many creative members that keep Toontown: Corporate Clash fresh and interesting with sparkly and fancy models, textures, and soundtracks!

## Position

Loopy is part of the creative team for Toontown: Corporate Clash. Loopy is the creative director for the team! Loopy works very hard as the creative director and oversees many things. These responsibilities include but are not limited to:

* Oversees management of Creative Staff
	+ Development
	+ Critiquing work
	+ Suggests way to improve elements
	+ Sometimes assists with hands-on projects
* Helps conceptualizing unique and fun ideas
* Writing the whole task line

## Additional Information

Loopy's favorite food is chicken.

Loopy's favorite color is blue-green.

Loopy's favorite movie is Goofy Movie.

Loopy's favorite school subject is gym.

Loopy's favorite artist is unknown, too many to choose from!
Mezzo Melodyland

## Streets

Alto Avenue --> Toontown Central

Baritone Boulevard --> The Brrrgh

Tenor Terrace --> Drowsy Dreamland

Soprano Street --> Cashbot Headquarters

Mezzo Melodyland is the fifth playground a toon goes to in the task line. Mezzo Melodyland is more commonly referred to as "MML", which is an abbreviation. Mezzo Melodyland connects to three playgrounds and a cog headquarters: Toontown Central, The Brrrgh, Drowsy Dreamland, and Cashbot Headquarters. Mezzo Melodyland is the second playground where a cog headquarters is involved in the task line. A toon must get their Cashbot cog disguise suit before they can leave Mezzo Melodyland. Once a player finished the Mezzo Melodyland task line, they will be sent to The Brrrgh.

The Cashbot Headquarters task is near the beginning of the Mezzo Melodyland task line. Moe Zart recruits you to help fight back and save Mezzo Melodyland. This task requires a toon to defeat four Coin Mints, four Dollar Mints, and two Bullion Mints. This order of Mints allows a toon to gather all of their suit parts and go on to fight the Chief Financial Officer (C.F.O.). These tasks are able to be skipped if a toon had already gathered all the parts from the different Mints and finish their Cashbot Cog Disguise suit.

To view the Mezzo Melodyland OST, please visit this link. All credit to the soundtrack goes to Zachary Frasca.

## Buildings

* Gag Shop
* Trolley Games
* Toon Headquarters
* Pet Shop
* Clothing Shop
* Random Tunes for Random Toons

## Side Tasks

Mezzo Melodyland offers one other side task aside from the main task line, this task is for teleport access.

This side task is located at:

* "Tenor Times Newspaper" on Alto Avenue.

## Streets

Mezzo Melodyland has four streets, three of those streets connect to different playgrounds and one street connects to a cog headquarters.

* Alto Avenue connects to Loopy Lane, which travels to Toontown Central. (40 buildings)
* Baritone Boulevard connects to Sleet Street which travels to The Brrrgh. (31 buildings)
* Tenor Terrace connects to Lullaby Lane which travels to Drowsy Dreamland. (36 buildings)
* Soprano Street connects to Cashbot Headquarters. (25 buildings)
Togslayer

**Togslayer** is the second Frostval class. It is unlocked by turning 3 "Coal" to Storm in Frostvale Chapter 6, 9, or 10, or to Rolith in Book 1 Oaklore. Once unlocked, it can equipped from Rolith in Book 1 Oaklore any time of the year. It costs an additional 4 "Coal" to fully train this class.

**Dreaming Togslayer** is a cosmetic variant of Togslayer. It is the ultimate reward for defeating 1000 Dreamspace Togs in the Endless Invasion.

## Skills

* Togmaster Strike
	+ 25 MP, 9 CD
	+ Applies 'Strengthen' for 10 turns inclusive.
		- +30 Boost.
	+ Attacks for 2 hits of 75% damage (150% total).

* Stampede
	+ 10 MP, 9 CD
	+ Attacks for 5 hits of 40% damage (200% total).
	+ Inflicts 'Flashbang' for 3 turns.
		- -60 Bonus.

* Final Blow
	+ 8 MP, 14 CD
	+ Attacks for 2 hits of 120% damage (240% total) with +200 Crit.

* Punt
	+ 17 MP, 14 CD
	+ Attacks for 1 hit of 100% damage.
	+ Inflicts 'Stunned' for 3 turns, a stun.

* Aimed Strike
	+ 7 MP, 4 CD
	+ Applies 'Aimed' for the next 5 turns.
		- +20 Bonus.
	+ Attacks for 1 hit of 100% damage.

* Defensive Stance
	+ 11 MP, 4 CD
	+ Applies 'Defense' for 2 turns inclusive.
		- +140 Block/Parry/Dodge.
	+ Applies 'Boosted' for the next 2 turns.
		- +50 Boost.

* Double Attack
	+ 14 MP, 2 CD
	+ Attacks for 2 hits of 75% damage (150% total).

* Attack
	+ 0 MP, 0 CD
	+ Attacks for 1 hit of 100% damage.

* Fire Tog Punch
	+ 30 MP, 11 CD, 5 Charge Time
	+ Attacks for 3 hits of 200% Fire damage (600% total).
Bamboo Cane

The Bamboo Cane gag is a level 4 Toon-Up gag within Toontown. The Bamboo Cane provides Toon-Up for all toons in the battle, and is seen dancing with a cane to make them laugh, ultimately giving them laff points.

The Bamboo Cane heals a toon for a maximum of 39 laff. The prestige bonus for the Bamboo Cane will heal a toon for a maximum of 19

laff.