Skycatcher

## Skycatcher**Edit**

* Frost
* Nature

 **Skycatcher**Skycatcher2504 Dragonkin DominatorTwisted WakeBlessed ImpairmentTwilight InfectionSiege50003230

 **Skycatcher**Skycatcher2504 Dragonkin DominatorTwisted WakeGifted ImpairmentTwilight InfectionSiege50003230

## Statistics

### Card ID (Nature)

1226

**Skycatcher** is a Tier 4 () Unit of the Twilight faction. This ultra rare card was released with the Lost Souls Edition and has 2 affinity variants,  Frost and  Nature, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Skycatcher (Frost)
* Skycatcher (Nature)
Cost to transform into this unit: 188

**Twisted Wake**
 **Autocast:** Every 2.8 seconds, unit hurls a wake of mana that deals 600 damage to enemies in a 10m radius around its target, up to 800 in total. Knocks back small and medium units.

**Blessed Impairment**
Power Cost: 80 / 80 / 80 / 70Affinity Dependency:  Frost **Active:** Activate to release a debilitating substance into the surrounding atmosphere that blocks all melee attacks from hostile units within a 20m radius around the caster. Lasts for 15 / 20 / 20 / 20 seconds. Reusable every 30 / 30 / 25 / 25 seconds.

**Twilight Infection**
Power Cost: 0 **Active:** Infects an own ground unit with the Twilight Curse: the target will be endowed with the gift of Transformation. During the next 40 seconds the unit can transform at will into any other Twilight unit in the current deck whose orb requirements are met. Reusable every 3 seconds.

**Siege**
 **Passive:** Deals 50% more damage against structures.Cost to transform into this unit: 188

**Twisted Wake**
 **Autocast:** Every 2.8 seconds, unit hurls a wake of mana that deals 600 damage to enemies in a 10m radius around its target, up to 800 in total. Knocks back small and medium units.

**Gifted Impairment**
Power Cost: 80 / 80 / 80 / 70Affinity Dependency:  Nature **Active:** Activate to release a debilitating substance into the surrounding atmosphere that blocks all normal ranged attacks from hostile units within a 20m radius around the caster. Lasts for 15 / 20 / 20 / 20 seconds. Reusable every 30 / 30 / 25 / 25 seconds.

**Twilight Infection**
Power Cost: 0 **Active:** Infects an own ground unit with the Twilight Curse: the target will be endowed with the gift of Transformation. During the next 40 seconds the unit can transform at will into any other Twilight unit in the current deck whose orb requirements are met. Reusable every 3 seconds.

**Siege**
 **Passive:** Deals 50% more damage against structures.

### Strengths

One of several units with the Siege ability, making it deal significant bonus damage against structures.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Frost
* Nature

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035
* Autocast ability :
	+ Increased damage from 520 (780 in total) to 600 (800 in total).
	+ Increased displayed attack speed from attacking every 3 seconds to every 2.8 seconds.
		- Increased displayed attack value of total damage dealt over 20 seconds from 4660 to 5000.
	+ Lethal damage dealt to the initial target does no longer reduce the splash damage on the same attack to 0.
* Active ability :
	+ Decreased the activation cost from 50 power to 0 power.
	+ Decreased time until reusable from 20 seconds to 3 seconds.
	+ Decreased the duration of the mutation process of the infected target from 2 seconds to 1.2 seconds.
	+ Improved  **Transformation's** tooltip description to be more precise.
	+ Fixed a bug that prevented the use of the  **Transformation** ability while being switched to the other side in the Forge.

Patch #400033
* Twilight's faction ability **Transformation**:
	+ Decreased the cost to transform into this unit from 213 to 188 power.
	+ Internal cleanup to consistently display the cost in non-English tooltips.
	+ Corrected an error in the German tooltip sentence to more accurately reflect when the cost is applicable.

Patch #400030
* Cleaned up some inconsistencies regarding unit interactions where the description stated "creature" instead of "unit".
* Initial cooldowns and reusability cooldowns are now properly displayed, especially in non-English languages.

Pre-Release Patch #400005
* Fixed Russian card description spelling mistakes on .

Pre-Release Patch #400002
* Added missing passive ability "Siege" to the card display and to its tooltip.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards