Season One Update

* Update

*Get ready for the biggest update in* Rogue Company *history!*

## General Updates

* Reputation can no longer be earned per match.
* The amount of Reputation rewarded at each level has been doubled.

### Boosts

In this season, we are introducing **boosts** that you can earn at various levels in the Battle Pass. A few important notes:

* These boosts will increase your base experience gained by **100%** before bonuses.
* Only one boost can be active at a time.
* Once activated, the boost will continue running even if you are offline.
* You can view and activate your available boosts in the “Boosts” menu found in the bottom left corner of the main menu.

### Daily Contracts

Due to Reputation no longer being earned per match, some changes have been made to **Daily Contracts**:

* Contracts' rewards have been increased significantly (300 and 500 per contract).
* Contracts' renewal will now provide you with 3 contracts at once per day instead of 1 every 6 hours.
* New contracts have been added.
* Some contracts have been adjusted to make them easier to achieve.

## Season Updates

The Season One Battle Pass is Rogue Company’s first and it’s filled with 50 rewards you can earn! By simply playing the game, you’ll earn Battle Pass Levels and work your way to the top to unlock the coveted **Hellfire Protocol Scorch** outfit.

## Ranked Updates

* BRONZE
* SILVER
* GOLD
* PLATINUM
* DIAMOND
* ROGUE
1/6
There are 6 tiers in both modes of Ranked; **Bronze**, **Silver**, **Gold**, **Platinum**, **Diamond**, and **Rogue**. Tiers from **Bronze** to **Diamond** are divided into three divisions from Division 1 to Division 5, with Division 5 being the highest division within a tier.

We want to create competitive matchmaking with this new Ranked system, and with this in mind, we are introducing new features to place you with players close to your skill. At the beginning of each season, players will participate in 10 placement matches and placed in a Tier and Division based on their performance.

The second way we are improving matchmaking for Ranked is the inclusion of party restrictions, meaning you will not be able to queue in a party unless all members are within 6 divisions of each other.

## Game Mode Updates

### Sabotage (NEW!)

— Unofficial Description

* **LIVES**: Unlimited
* **ROUNDS TO WIN**: 3
* **ROUND DURATION**: 4 Minutes
* **RESPAWN TIME**: 7 Seconds

## Rogue Updates

#### Abilities

* **Halo Drones**:
	+ Deploy a cluster of halo drones at your location that will fire a barrage of rockets in the direction you are looking.
* **Legend's Contract**:
	+ Gain 1000 extra cash per down.

#### Weapons & Gadgets

* **Riptide** Assault Rifle (NEW!)
* **Knight** Submachine Gun (NEW!)
* **P12K** Secondary Weapon
* **Kukri** Melee Weapon (NEW!)
* **Adrenaline Shot** Tactical Gadget
* **Bounce Grenade** Lethal Gadget (NEW!)

#### Perks

* **Berserker**
* **Padded Steps**
* **Stalker**
* **Helping Hand**
* **Replenish**
* **Resupply** (NEW!)

###  Lancer

* **Quick and Quiet**:
	+ No longer provides mini-map detection immunity.
	+ Cooldown increased from 30s to 45s.

###  Phantom

* **Arren L2-12** replaced with the **Nightshade**.

###  Ronin

* **Ballistic Knife**:
	+ Direct hit now deals 250 damage.

###  Saint

* **Trip Mine** replaced with the **C4**.

###  Scorch

* **Overheat**:
	+ Cooldown increased from 30s to 45s.

###  Trench

* **Barbed Wire Grenade**:
	+ Charges increased from 1 to 2.
	+ Radius reduced from 9m to 4m.
	+ Can no longer be destroyed by melee attacks.

## Weapon Updates

###  D3D-i

* Damage increased from 34 to 38.
* Headshot damage increased from 54 to 58.
* Falloff damage increased.

###  MLX Mark 4

* First-person ADS replaced with an over-the-shoulder third-person view.
* Damage reduced from 20 to 19.

###  MX-R

* Damage reduced from 32 to 30.
* Headshot damage reduced from 48 to 44.

## Bug Fixes

### Fixed Issues

* Players should no longer “teleport” while using weapons with a high rate of fire on some platforms.
* Fixed an issue with equipping non-wingsuit items in that slot which would make players appear as different Rogues.
* Fixed an issue where the left thumbstick would not allow players to cycle through their statistics.
* Fixed the animation of pulling out the bomb while Sigrid’s shield is active.
* Fixed a series of collision issues on the Canals map.
* Fixed an issue on Switch where the second and third options appeared blank in the settings with three selectable options.
* Fixed an issue where an incorrect trajectory line was shown for a thrown object when crouched.
* “Mute” text will no longer persist on the screen after unmuting a player on some platforms.
* Fixed a small gap on the Icarus map that players could shoot through.
* Fixed a camera clipping issue when crouched behind a stone wall in Lockdown.
* Fixed an issue where helicopter rotor blades would not render at the end of matches on Depot and District maps.
* Fixed an issue where Practice bots would randomly shoot at the ‘Information’ booth wall on Skyfell.
* Fixed an issue with the Level 1 upgrade of Flashbang grenades.
* Fixed various locations on Icarus where Anvil could not deploy his shield.
* Kestrel’s Mastery will no longer unlock Anvil’s Mastery items.
* Players can no longer buy Battle Pass tiers when they are at the maximum level.
* Players can no longer make accidental double purchases of items.
* Kestrel’s drones will now appear in the kill feed when downing an enemy.
* Fixed an issue that would prevent players from moving to the next Battle Pass level.
* Announcer lines will now play during Sabotage.
* Battle Pass rewards will no longer list “0 Premium Rewards” if there are none available.
* Fixed an issue where Kestrel’s Knight had a floating stock and untextured parts.
* Fixed an issue with Kestrel’s Riptide had a glitchy reload animation.
* Fixed an issue with Kestrel’s Kukri where it would get larger upon hitting an enemy.
* Kestrel’s drones will no longer get stuck on the spectator screen.
* Fixed an issue where boosts appeared to not activate immediately upon use.
* Fixed some issues that prevented Anvil from deploying his Barricade in various places.
* Fixed an issue that inadvertently increased the MX-R’s fire rate.
* Made an adjustment to how voice chat was handled between matches to address the issue where players could hear members of the party they’ve left.

### Known Issues

* Players on Xbox Series X cannot unmute other players.