recursal/Fanatic-Fandom huggingface dataset:
Chicken Breeding

**Chicken Breeding** is a passive mechanic that allows chickens to propagate and produce chicks when hens and Roostros are in range of each other.

Chickens do not require a coop to breed, and will do so in the wild or on The Ranch if left to their own devices. However a coop will speed up the process.

## Basics

Every 6-16 in-game hours a check is made for an adult chicken of any type to check for a nearby Roostro. If there is one nearby it has a 50% chance to produce an egg. If successful, the resulting chick will be of the same type as the hen that produced it, and will either grow into an adult hen of that type or a Roostro in 6 in-game hours. A hen will cease breeding when there are no Roostros, or there are 12 other adult chickens - including Elders - in the immediate area.

Adult hens and Roostros have a 5% chance to decay to an Elder Hen or Elder Roostro when producing an egg together. Elder Hens no longer produce eggs, and Elder Roostros do not sire chicks with hens.

A Stony Hen decaying to an Elder Hen after producing a chickA Roostro decaying to an Elder Roostro after producing a chick
## In A Coop

*Main article: Coop*

While a **coop** is not necessary for chickens to breed, all of the chickens' breeding patterns can be facilitated by having them within the confines of one. The small size of the coop also ensures chickens cannot wander too far from one another, so are significantly more likely to breed.

* A default coop will allow hens to produce eggs 100% of the time whenever a roostro check is made.
* The Spring Grass upgrade will reduce chick growth time from 6 in-game hours to 3 hours.
* The Vitamizer upgrade grants hens a 50% chance to lay two eggs instead of one.
* The Deluxe Coop increases the adult breeding cap from 12 to 24; the upgrade also sucks up Elder Hens and Elder Roostros, ensuring space is reserved for breeding pairs.

## Trivia

* The "eggs" that are produced by hens are, in reality, chicks covered in a layer made to resemble an egg, similar to the film around Plorts when produced by slimes. The top-right readout on the Over scan UI will recognize the "egg" as a chick, and can be Vacced up immediately to receive the chick.
* The Spring Grass upgrade is stated to allow hens to produce eggs twice as fast. Instead, it grants chicks the ability to grow in three hours, rather than six. Egg production is unaffected. The Vitamizer upgrade is stated to allow chicks to grow into hens and Roostros twice as fast. Instead, it grants hens the chance to lay two eggs instead of one. Chick growth rate is unaffected. This means that the Spring Grass upgrade functions as the Vitamizer, and the Vitamizer functions as the Spring Grass. It’s unknown whether this was intentional or not.
Fountain/Locations

*This page is about fountain and plort statue locations. For the locations of oases, see Oasis/Locations*

This page lists all of the **Fountains** and their associated **Plort Statues** currently available in the game. Each fountain has three statues of a single slime type. The Jetpack is necessary to be able to activate all of them.

If the favored food of these slimes have been obtained beforehand, Gordo Snares can be used to catch the Gordos of these slimes, saving the need to manually try and collect plorts in sequence of availability.

## Tangle Plorts

### **Tangle Plort Statues**

*Tangle Slimes can be found either by popping the Tangle Gordo, or restoring the Rock Fountain and feeding the Tangle Slimes that spawn from the oases in that area.*

## Rock Plorts

### **Rock Plort Statues**

*Rock Slimes can be found spawning in modest amounts along the path leading to the the area containing the Tangle Gordo.*

## Mosaic Plorts

### **Mosaic Plort Statues**

*The Jetpack is necessary to get to this island.
Mosaic Slimes can be found by bursting the Mosaic Gordo, by the Treasure Pod containing the Cocoa Slime Lamp, or will spawn in abundance once the Tangle Gordo area's oases have been restored.*

## Dervish Plorts

### **Dervish Plort Statues**

*Dervish Slimes are found infrequently throughout the desert until certain oases have been restored. Alternatively, the Dervish Gordo can be burst.*

### **#2**

*Scaling the wall (shown behind) and then using the Jetpack is recommended to be able to reach this plort statue.*

### **#3**

*Scaling the wall surrounding the fountain is recommended to be able to reach this plort statue.*
Decorations (Slime Rancher)

**Decorations** are a class of purely decorative gadgets found almost exclusively in Treasure Pods.

Decorations can be categorised as either slime lamps, or props themed after particular zones which their respective Treasure Pod is found in; Dry Reef themed decorations are found exclusively in The Dry Reef Treasure Pods, for example.

Despite having no functional use, taller decorations may be used in conjunction with the Jetpack to gain additional height before expending energy on flight.

## Slimepedia Entry

*Decorations are a class of Slime Science gadgets that allow you to decorate the world with attractive objects or recreations of natural findings from the environment.*

*Craft decorations in order to make your slime ranching a more beautiful experience!*

## Tips

* Since decorations take up a building space, one should consider whether or not a space is going to be used for Extractors, Utilities, or Warp Tech in the future.
* The Slime Lamps, Glow Cones, Fireflower Patch, Glow Sticks and Crystal Sconce each produce some light, which can be useful in caves.
* Many of the taller decorations are solid, so they can be placed in convenient spots to allow for easier jumping or to get to a tall treasure pod.

## Changelog

* **1.4.0** - 6 new decorations from The Slimeulation were added.
* **1.2.0** - 6 new decorations from Nimble Valley were added.
* **1.1.0** - 7 new decorations from The Wilds were added.
* **0.6.0** - 8 new decorations from The Glass Desert were added, and 4 new slime lamps.
* **0.5.0** - 6 new decorations from The Ancient Ruins were added.
* **0.4.1** - The red, blue and pink slime lamps are now obtainable.
* **0.4.0** - Addition of them and Slime Science into the game. Some decorations like the red, blue and pink slime lamps are unobtainable.

## Trivia

* While Gray Slime lamps have the Tabby's face, and Butterscotch Slime lamps have the Quantum's flickering, Cocoa Slime lamps don't have the Hunter Slime's face.
* All decorations have no use aside from pure aesthetics; if a decoration has a use aside from this, it'll be a utility, such as the Potted Tactus as it can be sticky.
* Despite being able to build the Sponge Tree, the Mossy Tree, the Sunburst tree, the Palm tree, the Peach Cloud tree, Nimble Needle Tree, and the Digitree you cannot build the Ash trees from Ash Isle in The Indigo Quarry.
Heart Beet

## Information

The **Heart Beet** is a veggie that can be found in certain areas of The Dry Reef, and more commonly in The Indigo Quarry.

## Slimepedia Entry

***About:***

*Heart beets get their name from their deep, red color and heart-like shape. Heart beets are also unusually juicy for a beet, making it the only veggie that's not for the squeamish in the kitchen.*

***On the Ranch:***

*Deposit a heart beet into a garden's depositor and you'll have a large heart beet crop of your very own.*

## Tips

* Heart Beets can be encountered very early on. A Heart Beet patch is located just outside of The Ranch gates over a ledge, on top of a small rocky plateau. You are supposed to have a jetpack to get to this, but it is not hard to get to without one.
* The consistency of the Heart Beets' growth and harvest yield makes Rock Slimes a decent choice for converting harder-to-feed or more valuable Slimes into Largos.
* Heart Beet crops in The Indigo Quarry may have Odd Onions in them.
	+ This also occurs in Slime Rancher 2's Ember Valley.

## Map

*Note that while these locations are precise, they may be on different elevations.*

## Gallery

Heart Beets growing in a Garden.Ditto, in a Deluxe Upgrade.A Heart Beet plot found in The Dry Reef.A Heart Beet plot found in The Indigo Quarry.A normal Heart Beet and a rotten Heart Beet, side by side.Old Heart Beet model from versions before 0.3.1.A Heart Beet growing.A Heart Beet growing in the wild
## Changelog

* **1.3.1** - Fixed an issue where fruits and veggies would almost always be unripe in an area that you haven’t visited in awhile.
* **0.3.1** - Fruits and veggies and fruit trees have received a lovely makeover and are now more visually distinct. The cuberry tree is now cube-shaped because science.
* **Before 0.2.0** - Implemented.

## Origin

The Heart Beet is a beetroot, while also visually appearing to resemble a radish, in the shape of a heart symbol, while the Slimepedia entry implies that it can be likened to an actual heart. The Slimepedia tagline - *"If you listen to it closely, you can faintly hear a veggie."* - may be a reference to seashell resonance, the popular folk myth that listening to a seashell allows one to hear the sound of the ocean, which in reality it is a combination of ambient noise in the environment and activity from within the body. Its name is a pun on the term "heartbeat".

## Trivia

* Despite being the Rock Slime's current favorite food, in the past, the Prickle Pear was planned as their favorite food. The reason the change was made is unknown.
	+ The Prickle Pear is now the dervish's favorite food.
Angler Slime

## Information

The **Angler Slime**, or Anglers for short, are one of the more common slimes found in Slime Rancher 2. They are easily identified by their illicium (lure) and fins, and only spawn in the seaside tidepool areas of Ember Valley and Starlight Strand. Angler Slimes are found in areas near water, however they do not need it to survive, unlike Puddle Slimes.

## Slimepedia Entry

***Slimeology:***

*Angler slimes inhabit the deepest depths of the Slime Sea, but have now been discovered on Rainbow Island. It's not known what drew them from the darkest recesses of the Far, Far Range to what very well could be the most vibrant, but it may have something to do with the taste of a plump, sun kissed drumstick of a sea hen...*

***Rancher Risks:***

*Beware: behind the angler slime's adorable fishy exterior beats the heart of a chicken-chomping monster. Using their hypnotic lantern-like lure, they create a powerful radiant flash that can stun chickens, and even other slimes.*

***Plortonomics:***

*Angler plorts are able to maintain their form at incredible depths and make for excellent material for deep sea diving tech. Because of this they are a uniquely comforting object to hold. To know something can be so small but manage to withstand so much pressure is oddly encouraging, perhaps even inspiring the courage for someone to take on the impossible...*

## Behaviors

Angler Slimes will occasionally release a blinding flash around them that stuns nearby slimes and chickens, rendering them unable to move for a few seconds. Angler slimes are able to stun other Angler slimes. Slimes and chickens affected by the Angler slime's stun will begin to roll and slimes will have a dizzy face signifying they are affected by the stun. Neither the player, nor Tarr Slimes, are effected by the stun.

## Origin

Both the Angler Slime's name and design are based on Anglerfish, deep sea dwelling fish which use a bioluminescent fin to lure and ambush prey.
Battery Tower

## Information

The **Battery Tower** is a player-created Decoration gadget crafted at the fabricator at The Lab.

## Acquisition

    The Battery Tower blueprint is found in a Blue Treasure Pod in The Slimeulation.

Due to it being contained in a Blue Treasure Pod, it requires the Treasure Cracker Mk II to open it.

## Usage

The Battery Tower can be placed in any Gadget Site. Since it is used as decoration, it has no known immediate functional use.

Like most decorations it can be stood on, so can potentially be used in conjunction with Jetpack to reach high areas.
How to Help

So you want to help out on the wiki but have no idea how to pitch in? Well you have come to the right place. On this page there will be details of how to help and what kind of help we need around the slime rancher wiki

### Categories

Any pages marked with the following categories require much needed attention. Contributions could range from adding images to adding content

* Articles needing images
* Incomplete articles
* Under Construction
* Pages with broken file links
* Create SR2 page for
* Font tags
* Duplicate File

### Marking Articles

If on your quest for answers on the Slime Rancher wiki, and you notice a article lacking in content, you can help out by applying the most applicable template to the article.

 {{Incomplete}}

 {{Under Construction}}

### Recipes

If you notice any pages on the wiki are lacking Recipes please add the recipe to that page. It is a huge help. All plorts and resources can be found in the wiki so there is no need go hunting for them yourself.

### Disambiguation

If you notice a page taking you to a disambiguation page, please update the linked from page to the most accurate link. For example if you are on the Slime Rancher 2 page and click on Jellystone and it takes you to the JellyStone disambiguation page, please update to direct to the Jellystone (Slime Rancher 2) page.

### Quotes

If you see any quotes contained in InfoBoxes please move them to be at the top of the page. This is in order to provide a consistency across all the different pages on the wiki.
Fruit Slime Bait (Slime Rancher 2)

## Information

The **Fruit Slime Bait** is a player-created Utility gadget crafted at the fabricator at The Lab.

## Usage

The Fruit Slime Bait can be placed in any Gadget Site. It does not require an installation cooldown.

Any fruit-eating slime will react with awe towards the Fruit Slime Bait, and will go towards it during this state. When their awe wears off, they will lose interest. This makes it more likely for fruit-eating slimes to bundle near it, making it easier to catch them.

## Gallery

RenderA Fruit Slime Bait attracting a Honey Slime
## Trivia

* The base and spring in the Fruit Slime Bait's image is slightly different than all other Portable Slime Baits or Deterrents. The green line at the base is slightly lower than all other Baits or Deterrents, and the spring has a slight amount of metal removed from the coil closest to the base. Note that neither of these inconsistencies appear in the in-game render.
BOb

* Slime Rancher 2
* Slime Rancher

**BOb** is an NPC currently found only on the Range Exchange. He is the final Range Exchange NPC to send Beatrix StarMail, introducing himself at the earliest at noon on Day 6.

## Biography

Due to BOb's limited vocabulary - much of which requests chickens - not much is currently known about BOb except that he, or rather they, have an affinity for Hens and Roostros. It is unknown what happens to the chickens that BOb requests.

BOb appears to be multiple Pink Slimes stacked together covered in a trench coat and a fedora, badly disguised as a Rancher.

BOb seems to be a colleague of Viktor.

## Gallery

Full body image of BOb.BOb's new design from the Viktor's Update announcement trailerDitto.Image file of BOb, which is occasionally shown on the Coop's Deluxe Upgrade.BOb's mugshot prior to Update 1.1.0BOb's mugshot prior to Update 0.3.0BOb's Starmail.BOb's background in the comm station
## Trivia

* Since BOb is capable of communicating with Beatrix via StarMail and utilizing the Range Exchange to request chickens, this may signify that slimes, or at least the slimes that compose of BOb, are sapient. Though it seems they have a very one-track mind since their entire dialogue consists of requesting chickens, if not gobbledygook.
* Since BOb only sends their first request on Day 5 at noon, having a request from him in Rush Mode is impossible, since Rush Mode cannot go beyond Day 5 noon.
* There was originally going to be an NPC called Bob who traded slimes for slimes. He was going to be human, so BOb has very little to do with him except the name.
Coastal Rock Pillar

## Information

The **Coastal Rock Pillar** is a player-created Decoration crafted at the fabricator under The Conservatory.

## Acquisition

The Coastal Rock Pillar blueprint can be found in a Treasure Pod located in Starlight Strand.

## Usage

The Coastal Rock Pillar can be placed in any Gadget Site. Since it is used as decoration, it has no immediate functional use, and is generally purely for aesthetics.
Chelsea Lee Greenwood

**Chelsea Lee Greenwood**, also known simply as **Chelsea Greenwood** is a former Unit Manager and Production Coordinator for Mythbusters.

She currently works as a Freelance Producer.

Chelsea sang the end credit song **1,000 Light Years Away**.

## References

1. ↑ https://www.linkedin.com/in/chelsea-greenwood-75831a9
2. ↑ https://twitter.com/ChelseaLee/status/892463970736455680
Game Versions/Version 1.4.3

Happy Holidays, Ranchers! Slime Rancher version 1.4.3 is LIVE NOW on PC (and will be released shortly on console). We're so pleased to announce Wiggly Wonderland 2020 is on it's way!

Join us December 18-30 for a special holiday event- Wiggly Wonderland. Seek the mystical Twinkle Slime on the Far, Far Range and collect rare chimes. Burst the Twinkle Slime and unlock exclusive instruments that can be used at your chime changer on the ranch! This event lasts for a short time, so don't miss out on your chance to see the elusive Twinkle Slime. This year, new instruments are available. Collect all nine!

This update is designed to also deliver some quality of life updates and patch some bugs from the backlog.

**Wiggly Wonderland 2020**

* Updated the schedule for Wiggly Wonderland
* Added the Wiggly Wonderland Theme to the game. Using the chime changer will play it.
* Added new instruments: chiptune, violin, and flute.
* Fixed Twinkle Slime bubbles appearing as black boxes when growing and popping.
* Fixed display issue related to stacked chimes interfering with one another.

**Patch Notes**

* Updated the Party Gordo schedule for 2021
* Corrected Viktor's descriptions of glitch slimes.
* Various localization corrections and updates.
* Updated in-game email address and URLs for support.

Bugs are gross, so help us squash 'em! Reach out to support here:

https://support.slimerancher.com/hc/en-us
Blue Teleporter (Slime Rancher)

"A set of two teleporters that can be used to create your own quick travel link."

## Information

The **Blue Teleporter** is a player-created teleporter crafted using the Fabricator at The Lab. Blue Teleporters come in a pair when created, and only one set can be created at a time.

## Acquisition

The Blue Teleporter has two requirements which must be satisfied before it is unlocked:

* Unlocking either Slime Gate to The Indigo Quarry
* The Pink Teleporter blueprint has been purchased from The Lab's Builder's Shop.

Once the requirements are met, its blueprint will become available for purchase after two in-game days.

## Usage

Blue Teleporters can be used for immediate transportation to anywhere in the Far, Far Range, as long as there are Gadget Sites present in the target location.

Only the player is capable of using Blue Teleporters; anything held on the nozzle is left behind, and anything except the player that comes into contact with the teleporter will not be transported. The only way to transport items using teleporters is to store them in the Vacpack.

When one teleporter is placed, it can be picked up again. When both teleporters are placed - and therefore linked - they can only be demolished and must be crafted again at The Lab.

## Tips

* The Ranch Treasure Pod contains Slime Science Resources, most of which are used in the creation of the Blue Teleporter.

## Changelog

* **1.2.1** - Fixed a bug where Mochi’s Manor icon was not appearing on teleporters.
* **1.0.1** - The World Map is introduced, which can track all player-made teleporters.
* **0.6.0:** - Fabricated Teleporters now show the icon of their destinations like Static Teleporters.
* **0.4.0:** - Implemented along with other Slime Science gadgets into the game.

## Trivia

* The Blue Teleporter's coloring corresponds to the Rock Slime. It shares this trait with the Blue Warp Depot and the Blue Slime Lamp.
Garden (Slime Rancher 2)

A **Garden** is a facility available at any plot on The Ranch, Ogden's Retreat, Mochi's Manor and Viktor's Workshop. Gardens are used to grow Fruit and Veggies, except the Kookadoba and Gilded Ginger.

## Slimepedia Entry

*The gardens used by ranchers use advanced technology to rapidly grow clones of fruits and veggies in a natural, though greatly sped up, way. By placing a sample into the replicator, the garden's soil is instantly populated by a fruit tree or veggie patch and will keep producing harvests until removed.*

## Default

A default Garden will produce crops up to their maximum harvest once every 18-24[*citation needed*]

```
in-game hours.
Giving the garden a splash of Water  will double the growth rate of the crop for 23 in-game hours. This effect does **not** stack with the Sprinkler.

```

**Price:** 250

## Upgrades

**Price:** 350

*A sprinkler ensures that your crops are always watered, making them grow twice as fast.*
**Price:** 500

**Price:** 425

## Gallery

A fully upgraded Garden.A fully upgraded Garden growing Fruit.A fully upgraded Garden growing Veggies.A historical image of some crops growing in Gardens with Scareslimes, prior to both their graphical updates.Oca Ocas growing in a Garden before their graphical update.A Garden's receptacle will accept food even if not directly shot in, as long as it is empty.
## Trivia

* The Slimepedia icon of the Garden and Garden Deluxe depicts Cuberries growing on Mint Mango trees, with the coloring and trunk pattern similar to the Pogofruit tree.
* You can increase hourly food yield by harvesting crops as soon as they reach maturity, removing the crops for **10**

, and then replanting it. Doing so skips a portion of the regrowth phase.

* The Deluxe Upgrade is not present in the Garden's Slimepedia Entry, despite Miracle Mix being present in it.

* If you either jump or walk into the scareslime, it will wobble, similar to a bobblehead. It also makes a springing noise, audibly played whenever you run into it.
Meat Flag

## Information

The **Meat Flag** is a player-created Utilities crafted at the fabricator under The Conservatory.

## Acquisition

The Meat Flag blueprint can be found in a Treasure Pod located in The Conservatory.

## Usage

The Meat Flag can be placed in any Gadget Site. These flags can be used to pin important locations down on the map. As with all flag markers, an image of the Meat Flag will show up on the in-game map in the area the player chooses to place it.

## Trivia

* The Meat Flag used to be under Decoration's, but since the 0.2.1 Patch is now marked as Utility
Elder Roostro (Slime Rancher 2)

## Information

**Elder Roostros** are the result of Roostros degrading to an elder state.

Roostros have a low chance of turning elder after producing a chickadoo with a hen, and can no longer reproduce in this state.

## Slimepedia Entry

***About:***

*Elder roostros are the senior-aged roostros who have retired from the otherwise bustling life of their younger counterparts. 'Young roostros crow too much, they move too fast, and frankly have no respect for their elders,' an elder roostro might say of youths; as they make a gross, smacking sound with their lips. Though this is of course impossible, as roostros do not have lips.*

***On the Ranch:***

*An elder roostro can no longer sire chickadoos and serves no other purpose than becoming a slightly tough chicken dinner.*

## Tips

* Elder Roostros can still be fed to meat-eating Slimes, though no Slime favours them.

## Gallery

In-game render of some Elder Roostros (High Model quality)Ditto (Low Model quality)

## Origin

The Elder Roostro is based on a mature rooster that can no longer sire chicks.
Drone (Slime Rancher 2)

## Information

The **Drone** is a player-created Utility gadget. This is a gadget that was also featured in the original Slime Rancher game. Monomi Park has noted in there "Are there Are there notable missing features from Slime Rancher 2" to say that "Automation drones will also not be available at our initial launch, much like they were not in the original Slime Rancher. Drones will return in a future update and be refined for Slime Rancher 2, expanding on their potential."

## References

1. ↑ Monomi Park. (2022, September 22). FAQs - Slime Rancher 2. https://www.slimerancher.com/faqs/. Retrieved January 16, 2024, from https://www.slimerancher.com/faqs/
Drone Archive Key

### Next Upgrade

The **Drone Archive Key** is one of the vacpack upgrades, given to Beatrix by a call from Mochi Miles. This upgrade allows the player to read the archived notes from the all of the Research Drones, excluding the new Powderfall Bluffs region. Notably, so far, this is the only vacpack upgrade that the player receives from a call.

This key can only be obtained after popping the Flutter Gordo and gaining access to the Starlight Strand Portal.
Green Teleporter

"A set of two teleporters that can be used to create your own quick travel link."

## Information

The **Green Teleporter** is a player-created teleporter crafted using the Fabricator at The Lab. Green Teleporters come in a pair when created, and only one set can be created at a time.

## Acquisition

Its blueprint is obtained from a Blue Treasure Pod in The Indigo Quarry.

Due to it being contained in a Blue Treasure Pod, it requires the Treasure Cracker MK II to open it.

## Usage

Green Teleporters can be used for immediate transportation to anywhere in the Far, Far Range, as long as there are Gadget Sites present in the target location.

Only the player is capable of using Green Teleporters; anything held on the nozzle is left behind, and anything except the player that comes into contact with the teleporter will not be transported. The only way to transport items using teleporters is to store them in the Vacpack.

When one teleporter is placed, it can be picked up again. When both teleporters are placed - and therefore linked - they can only be demolished and must be crafted again at The Lab.

## Changelog

* **1.2.1** - Fixed a bug where Mochi’s Manor icon was not appearing on teleporters.
* **1.0.1** - The World Map is introduced, which can track all player-made teleporters.
* **0.6.0:** - Fabricated Teleporters now show the icon of their destinations like Static Teleporters.
* **0.4.0:** - Implemented along with other Slime Science gadgets into the game.

## Trivia

* The Green Teleporter's coloring corresponds to the Rad Slime. It shares this trait with the Green Warp Depot and the Green Slime Lamp.
Golden Flutter Statue

## Information

The **Golden Flutter Statue** is a player-created Decoration crafted at the fabricator under The Conservatory.

## Acquisition

The Golden Flutter Statue blueprint can be found in a Treasure Pod located in Starlight Strand.

## Usage

The Golden Flutter Statue can be placed in any Gadget Site. Since it is used as decoration, it has no immediate functional use, and is generally purely for aesthetics.
Cuberry (Slime Rancher 2)

## Information

The **Cuberry** is a fairly common fruit that can be found in most zones.

Cuberries grow from cuboid trees.

## Slimepedia Entry

***About:***

*Due to their sweet taste and curious shape, cuberries were quick to become a favorite amongst the first ranchers on the range. They are often used in cakes and pies when celebrating special occasions, like birthdays or Plortapalooza.*

***On the Ranch***

*Deposit a cuberry into a garden's depositor and you'll grow a large cuberry tree of your own.*

## Tips

* Cuberries grow consistently with a decent harvest yield, so converting harder-to-feed Slimes to Phosphor Largos are a decent choice for the Ranch. Be sure to buy Solar Shields or keep them in The Grotto though!

## Gallery

A Cuberry tree growing in a Garden.Ditto, in a Deluxe Upgrade.A hanging Cuberry Tree in The Dry Reef.A Cuberry Tree in The Ancient Ruins.A rotten Cuberry and a normal Cuberry, side by side.Old Cuberry model from versions before 0.3.1.Old inventory icon

## Origin

Cuberry is a portmanteau of the words "cube" and "berry". Their shape may be a reference to square watermelons, a popular but expensive ornamental variation of watermelon popular in Japan initially conceived to fit more appropriately in fridges. Its Slimepedia entry - *They are often used in cakes and pies when celebrating special occasions, like birthdays or Plortapalooza.* - references Lollapalooza, an annual music festival featuring popular bands and artists. Physically, Cuberries are strawberries in a cuboid shape.

## Trivia

* Cuberries cannot be found in The Indigo Quarry. However they can be obtained as a drop from crates.
Chime Changer

The **Chime Changer** is a facility introduced to The Ranch next to the Decorizer in the Wiggly Wonderland 2019 update. Its purpose is to change the instrument of Chimes. Pressing the button on the front cycles through all unlocked instruments, which applies to all chimes at once.

The Chime Changer and instruments will remain permanently unlocked for the save file it was unlocked on.

## Acquisition

The Chime Changer appears when unlocking the **Piano** instrument, acquired from bursting a total of two Twinkle Slimes. Save files that already have Chimes present prior to the update's introduction, or burst the Twinkle Slime and obtained Slime Singing on the 30th, need only burst one.

## Instruments

*The following instruments each have audio files associated with each chime.*
### **Marimba**

Marimba is the default instrument for Chimes.

### **Piano**

Piano is the first instrument to unlock after obtaining Chimes.

### **Glockenspiel**

Glockenspiel is the second instrument to unlock after obtaining Chimes.

### **Music Box**

Music Box is the third instrument to unlock after obtaining Chimes.

### **Kora**

Kora is the fourth instrument to unlock after obtaining Chimes.

### **Chiptune**

Chiptune is the fifth instrument to unlock after obtaining Chimes.

### **Violin**

Violin is the sixth instrument to unlock after obtaining Chimes.

### **Flute**

Flute is the seventh instrument to unlock after obtaining Chimes.

### **Slime Singing**

Slime Singing unlocks on December 30th, regardless of how many instruments have been unlocked prior.

## Changelog

* **1.4.3** - Added new instruments: chiptune, violin, and flute.
Added the Wiggly Wonderland Theme to the game. Using the chime changer will play it.
* **1.4.1** - Introduced Piano, Glockenspiel, Kora, Music Box, and Slime Singing. The default noise is now referred to as Marimba.

## Trivia

* Kora's internal ID is misspelled as Cora.
* There are a number of unreleased instruments for the Chime Changer: Electric Piano, Low Glockenspiel, Long Slime Singing, Bells, Plunky, Vibe, Low Vibe, and Organ. They can all be found here.
Controls

The in-game **Controls** are the keybinds that allow the player to interact with the game world. They are accessible from the ***Options*** menu on the menu screen, or after pausing the game.

On the PC edition, keyboard controls can be changed from the ***Input*** tab, while game controllers can be changed using the ***Gamepad*** tab; Console Editions only have the ***Controls*** tab.

## Default keybinds

*Below are the default controls on each platform. The player can customise these keybinds at any time by going into the options*

## Trivia

* On the Playstation 4 Edition, the World Map is assigned to both the **D-Pad Right** button and the **Touchpad** by default. Unbinding the Map key will change it to "touch pad button", and changing the bind afterwards will unbind the Touchpad. Since the Touchpad cannot be bound to a key, the only way to restore it as a keybind is to restore defaults. This does not occur if the initial keybind is simply changed, rather than removed.
* The **Radar** is currently non-functional, even when bound to a key.
Red Warp Depot

"A set of two gadgets that allow you to remotely transfer resources between two points."

## Information

The **Red Warp Depot** is a player-created Warp Tech crafted using the Fabricator at The Lab. Red Warp Depots come in a pair when created, and only one set can be created at a time.

## Acquisition

The Red Warp Depot blueprint is obtained from a Purple Treasure Pod in The Moss Blanket.

Due to it being contained in a Purple Treasure Pod, it requires the Treasure Cracker MK III to open it.

## Usage

Red Warp Depots can be used to transfer a single stack of items up to 300 units from one location to another and items can be deposited or retrieved at either end. They can be placed in any Gadget Site. Unlinked Warp Depots still function as normal, and therefore can be used as storage.

When one Warp Depot is placed, it can be picked up again. When both Warp Depots are placed - and therefore linked - they can only be demolished and must be crafted again at The Lab.

## Tips

* Due to the fact that unlinked Warp Depots can be picked up again and only store a single item stack, they may be suitable as makeshift Silos at The Ranch and its expansions for more specific storage; such as storing valuable Plorts, or the favored food of slimes.

## Gallery

UnlinkedLinked, depositing itemsLinked, withdrawing items
## Changelog

* **1.3.1b** - Fixed a bug where items would sometimes get deleted from warp depots.
* **1.2.1** - Both Silos and Warp Depots were given a Quality of Life change:
	+ Silos and warp depots now accept ornaments and echoes.
	+ Silo and warp depot slot capacity increased to a whopping 300 units (from 100).
* **0.4.1** - Fixed bug where the Red Teleporter and warp depot were possible to unlock without acquiring the appropriate treasure pod.
* **0.4.0** - Implemented along with other Slime Science gadgets into the game.

## Trivia

* The Red Warp Depot's coloring corresponds to the Boom Slime. It shares this trait with the Red Teleporter and the Red Slime Lamp.
Fear

**Fear** is an emotion Slimes can experience which causes them to flee from whatever is scaring them.

Slimes experiencing fear are able to jump higher than normal, and any Slimes stacking with one another while experiencing fear will break their stacks. Fear wears off naturally as long as nothing prolongs it, and is unaffected by Hunger or Agitation.

## Sources of Fear

There are multiple sources which can cause slimes to experience fear.

### **The Tarr**

*Main article: The Tarr*

**Tarr** are the most common source of fear for slimes, appearing frequently in the wild in areas where slimes often cross-contaminate. Coralled slimes jumping while experiencing fear during a Tarr outbreak are capable of breaking their corral's Air Net, if one is installed.

### **Digitarr and Tarr Rifts**

*Main article: The Tarr#The Slimeulation*

The **Digitarr** and their rifts that appear in The Slimeulation are both capable of inflicting fear on slimes.

A Pink Slime gets spooked by a digitarr rift in the Slimeulation.A group of Pink Slimes experiencing fear around Digitarr.A Pink Slime experiencing fear around Digitarr as it gets consumed.

### **Scareslime**

*Main article: Garden*

A Garden's **Scareslime** is capable of inflicting fear on slimes that wander near the plot. While a slime is still able to eat food from the plot, they will try to steer clear of the garden.

### **Portable Scareslime**

*Main article: Portable Scareslime*

Much like the Scareslime, the **Portable Scareslime** is capable of inflicting fear on slimes that wander too close, keeping a wide berth from the gadget. Its intended purpose is to keep slimes away from certain areas.

### **Fire Pillars**

*Main article: Solar Anomalies*

The **Fire Pillars** which erupt from the ground in The Glass Desert during a Solar Anomaly can inflict fear on both pure Slimes and Largo Slimes. In addition, contact with the pillar will cause a sharp agitation spike.

## Gallery

The standard fear face for most slimes prior to their graphical update in Update 1.4.0
## Changelog

* **1.4.0** - Slimes got a facelift! The art tech we developed for the Secret Style Pack resulted in all slimes getting new, crisper, more detailed faces with added depth. The new, beautified faces are available for every rancher with this update.
* **0.6.0** - Added Solar Anomalies along with the rest of the Glass Desert; Fire Pillars can inflict Fear on small slimes.
* **0.3.3** - Slimes that are actively fleeing Tarrs will now attempt to break up their slime stacks, because when things go south, it's every slime for themselves.
* **Before 0.2.0** - Implemented.

## Trivia

* Starving and Agitated slimes will not show the characteristic scared face of a slime experiencing fear, but will still try to flee the source of their fear.
Googly Fashion Pod

## Information

The **Googly Fashion Pod** is a player-created Curio gadget crafted using the fabricator at The Lab.

## Acquisition

The Googly Fashion Pod blueprint becomes available for purchase 3 days after purchasing the Slimeball Hoop blueprint. It costs **9,000** to purchase.

## Usage

The Googly Fashion Pod is used to apply almost all slimes (with the exception of The Tarr), Drones, and chickens with a pair of cartoony, asymmetrical eyes.

When the gadget is placed, a node is created that the player can use to vac fashion pods from as items, the pod items can then be used on slimes. If the pods hit any surface other than a slime, they simply disappear. Slimes can unintentionally apply themselves with pods by wandering through the node.

Fashion Pods can be replaced with other fashion pods, or removed completely by using the Fashion Pod Remover.

## Trivia

* The Googly Fashion Pod is based on Googly eyes.
Ancient Water

**Ancient Water** is a temporary effect granted by vaccing up water from activated Fountains in The Glass Desert. The Water Tank upgrade must be purchased to receive it.

## Usage

Once a fountain has been activated, vaccing up some water from it will grant the ancient water effect. The water tank HUD will have a rainbow effect applied to it, and the water tank's stack number will be replaced with a timer counting down from 29 seconds. During this time, Ancient Water's supply is unlimited and the water blobs have a subtle rainbow sheen, which leave sparkly particles when it comes into contact with a surface or a slime. Any Tarr hit with Ancient Water is obliterated regardless of the time of day. When the effect wears off, it will leave the water tank with normal water at maximum capacity.

Ancient Water's main purpose is to rejuvenate oases, but otherwise has identical functions to normal water.

## Tips

* Fountains offer the same benefits as other water sources; establishing a Teleporter near a fountain could offer convenient access to water (and Ancient Water).
* Splashes from ancient water can kill a Tarr in one hit, regardless of the time of day.
* Throughout the duration of the ancient water effect, water supplies are unlimited which can be used for any given task.

## Gallery

Using the Ancient Water effect to splash Mosaic Crystal Largos to remove their glints and crystals.Ancient Water splashed with highest possible video settings.
## Trivia

* Before Ponds were changed to provide unlimited water like other water nodes, Ancient Water could not be used to fill them, though the regular water left over from the effect could.
* Tarr do not explode into blobs when defeated with Ancient Water.
* Attempting to vac Ancient Water without the Water Tank Upgrade will have the same effect when attempting to vac ordinary water without the Water Tank Upgrade as well.
Green Slime Lamp

## Information

The **Green Slime Lamp** is a player-created Decoration gadget crafted at the fabricator at The Lab.

## Acquisition

The Green Slime Lamp blueprint is found in a **Blue** Treasure Pod in The Indigo Quarry.

Due to it being contained in a Blue Treasure Pod, it requires the Treasure Cracker MK II to open it.

## Usage

The Green Slime Lamp is used as decoration so has no immediate functional use. However it can provide a small amount of lighting in The Ranch.

Like all decorations it can be stood on, potentially allowing it to be used in conjunction with the Jetpack to reach higher areas.

## Gallery

Pre-release teasers of the Slime Lamps. From left to right: **Green Slime Lamp**, Pink Slime Lamp, Amber Slime Lamp, and Blue Slime Lamp.Green Slime Lamp animation 1.Green Slime Lamp animation 2.
## Changelog

* **0.4.0** - Added during the Slime Science Update.

## Trivia

* The Green Slime Lamp, as well as all other Slime Lamps, are based off of Lava lamps.
* The Green Slime Lamp's coloring corresponds to the Rad Slime. It shares this trait with the Green Warp Depot and Green Teleporter.
Gilded Ginger/Locations

Two **Gilded Gingers** can spawn in any of the 74 possible locations on a given day.

Since the in-game map is very simplistic prior to being unlocked using Map Data Nodes and this page uses fully-unlocked maps to pinpoint locations, it is recommended to activate the Desert's Map node first before proceeding.

Some images may have multiple *Gilded Gingers* to showcase that a single location has multiple spawn points.
Digi Tree

## Information

The **Digi Tree** is a player-created Decoration gadget crafted at the fabricator at The Lab.

## Acquisition

The Digi Tree blueprint is found in a Purple Treasure Pod in The Slimeulation.

Due to it being contained in a Purple Treasure Pod, it requires the Treasure Cracker Mk III to open it.

## Usage

The Digi Tree can be placed in any Gadget Site. Since it is used as decoration, it has no immediate functional use.

Like all decorations it can be stood on, and considering its height it can potentially be used in conjunction with the Jetpack to reach higher areas.
Dandy Fashion Pod

## Information

The **Dandy Fashion Pod** is a player-created Curio gadget crafted using the fabricator at The Lab.

## Acquisition

The Dandy Fashion Pod blueprint is obtained from a **purple** Treasure Pod in The Moss Blanket.

Due to it being contained in a Purple Treasure Pod, it requires the Treasure Cracker MK III to open it.

## Usage

The Dandy Fashion Pod is used to apply almost all slimes (with the exception of The Tarr), Drones, and chickens with a monocle located over the slime's left eye.

When the gadget is placed, a node is created that the player can use to vac fashion pods from as items, the pod items can then be used on slimes. If the pods hit any surface other than a slime, they simply dissappear. Slimes can unintentionally apply themselves with pods by wandering through the node.

Fashion Pods can be replaced with other fashion pods, or removed completely by using the Fashion Pod Remover.

## Trivia

* The Dandy Fashion Pod's blueprint is stated by the Builder's Shop to cost **9,000** to purchase after unlocking the blueprint. However it is exclusively gained through Treasure Pods and is unavailable to purchase at any point.
Coral Grass Patch

## Information

The **Coral Grass Patch** is a player-created Decoration gadget crafted at the fabricator at The Lab.

## Acquisition

The Coral Grass Patch blueprint is found in a **Green** Treasure Pod in The Dry Reef.

Due to it being contained in a Green Treasure Pod, it requires the Treasure Cracker MK I to open it.

## Usage

The Coral Grass Patch can be placed in any Gadget Site. Since it is used as decoration, it has no immediate functional use.

## Changelog

* **0.4.0** - Implemented along with Slime Science.
Emerald Vine Trellis

## Information

The **Emerald Vine Trellis** is a player-created Decoration crafted at the fabricator under The Conservatory.

## Acquisition

The Emerald Vine Trellis is given to Beatrix for free by a call from Ogden Ortiz.

## Usage

The Emerald Vine Trellis can be placed in any Gadget Site. Since it is used as decoration, it has no immediate functional use, and is generally purely for aesthetics.
Sponge Shrub

## Information

The **Sponge Shrub** is a player-created Decoration gadget crafted at the fabricator at The Lab.

## Acquisition

The Sponge Shrub blueprint is found in a **Green** Treasure Pod in The Dry Reef.

Due to it being contained in a Green Treasure Pod, it requires the Treasure Cracker MK I to open it.

## Usage

The Sponge Shrub is used as decoration so has no immediate functional use.

Like all decorations it can be stood on, meaning it can potentially be used in conjunction with the Jetpack to reach higher areas.

## Changelog

* **0.4.0** - Implemented along with Slime Science.

## Trivia

* The Sponge Shrub is said to be usable in the bath similar to sponges.
Crate

**Crates** are wooden boxes that can be found throughout the Far, Far Range. They can contain a wide variety of items including Slimes, Food, and Newbucks.

They are too big to be stored in the vacpack, but can be held onto the nozzle and launched against a wall to break them open. They can also be broken by letting them drop from a great height, or being shot with any resources, with the exception of Echoes and Ornaments.

As well as being randomly found in specific locations, they can also be found in packs of 2 or 3 after bursting a Gordo - both wild and snared. They are also awarded on a successful trade at the Range Exchange which automatically break if allowed to drop to the floor. These crates contain the items presented on the trade window.

Crates despawn if not opened, so it is impossible to keep and collect crates and should instead be opened upon their discovery. All crates drop 4-6 items from their pool.

## Map

*This map shows all of the approximate crate spawn points. Note that crates may not be present in a spawn point on a given day, and the map does not indicate elevations.*

## Regular crates

*Their drop rate is decided by **weight values**; 1.0 being the most common, and 0.005 being the rarest.*

## Slime Science Crates

*These crates only drop Slime Science resources.
Note: Only the Hunter Gordo, Crystal Gordo, all three Glass Desert gordos, and snared Gordos drop Slime Science crates.*

## Events

### **Wiggly Wonderland**

*Main article: Wiggly Wonderland*

***Wiggly Wonderland** added an additional drop to crates for a limited time: ornaments. They were available over the course of 13 days in December and January that drop alongside a crate's normal drops.*

### **Party Weekend**

*Main article: Party Weekend*

***Party Crates** drop from the Party Gordo during the Party Weekend event and has a 50% chance to spawn in place of a normal crate. It only drops an ornament.*

## Gallery

A crate on the ground.The most common method of breaking crates; smashing them against a wall.A crate from the Range Exchange being set down without breaking open.A slime breaking a crate.PlortFoodHenFashion PodSlime ToyWaterAncient WaterDropped from a heightOrnaments cannot break crates.Echoes cannot break crates.
## Changelog

* **1.2.2** - Crates made to resemble presents can appear on Friday, Saturday, and Sunday local time which drop Party Gordo Ornaments. The crates can also be dropped by the Party Gordo.
* **1.2.0** - Fixed bug where Range Exchange crates would sometimes launch their contents aggressively on break.

## Trivia

* The contents of crates are only determined upon destruction, rather than upon generation. (Except the crates from Range Exchange)
* With the addition of v1.1.2 all crates drop one Ornament if opened between December 20th and January 1st, with the exception of the crates received from Range Exchange.
* No Crates can spawn in The Ancient Ruins Courtyard.