Flying Scratcher

**Flying Scratcher** (とびひっかき, **Tobi Hikkaki**?, translated as *Jump Scratch*) is a Special Move of character Cham Cham originally found in the 1994 fighting game *Samurai Shodown II*.

Through the appearances of the character, the technique has undergone several variations to the point of being included within other special movements.

## Input

Character facing right.

* *Samurai Shodown II* -  **+**
* *Samurai Spirits: Amakusa Kourin Special* (SLASH) -  +  then
* *Samurai Shodown VI* -  **+**  then  **.**  for "Back" variation
* *Samurai Shodown (2019)* -  **+**  then  or  **.**  for "Back" variation

## Description

For *Samurai Shodown II*, right after the command is entered, Cham Cham leaps towards the opponent. Distance and jump height are determined by the Kick intensity. While in the air, Cham Cham extends her arms in a posture similar to that of a predator launching itself towards its prey. If the opponent is catched (both standing or in air) Cham Cham will grab him/her to do a series of scratches directly on his/her face. After that Cham Cham releases the opponent and he/she falls knocked down.

If the player fails to at least touch the opponent's character, Cham Cham will crash to the ground defenseless, then shake his head, and finally rejoins the battle.

This Special Move is bloqueable. When this happen Cham Cham bounce back with a jump.

Flying Scratcher, *Samurai Shodown II*.
## Jump Unguisu

**Jump Unguisu** (ジャンポ・ウングイス, **Janpo Unguisu**?, where *Unguisu* refers to the japanese bush warbler) is a variation of the original Flying Scratcher, featured in the Japan-exclusive version *Samurai Spirits: Amakusa Kourin Special*. First the player needs to perform the input to make the jump movement: quarter circle back and press any Slash button. While Cham Cham is in the air the player must press Strong Slash close to the opponent to perform the scratches' grab. Here the distance and height of the jump is very short, and its the same no matter what Slash intensity is used.

Same as Flying Scratcher, this Special Move applies to opponents both standing or in the air, and is bloqueable.

Jump Unguisu, *Samurai Spirits: Amakusa Kourin Special*.
## Caught!

Once again, for *Samurai Shodown VI* this Special Move has new properties. In Japan the jump command is called **Catch It!** (つかまえるゾ！, **Tsukamaeruzo!**?). The player needs to perform the jump command: "dragon punch" input and press any Slash button. Then, right at the moment Cham Cham is about to land on the ground the player must press any Slash button to perform the **Scratches Face!** (顔引っかくゾ！, **Kao Hikkakuzo!**?) variation. After perform successfully this Special Move Cham Cham will make a "howl" while squatting. If the player hits an airborne opponent, Cham Cham only inflicts 2-hit little damage and bounces back. Unfortunately the timing is severe and the game requires the player to be very precise. Also this grab is unblockable.

Another variation is the **Scratches Back!** (背中引っかくゾ！, **Senaka Hikkakuzo!!**?). First the jump command must be performed, and during air and close to the opponent the player can press Kick button. Right after landing Cham Cham performs a sweep kick on the ground and, if the opponent is catched Cham Cham lies down on the ground, with the enemy on top of her, and then start to scratch him/her right in the opponent's back. After that the opponent falls knocked down. This variation is considered a low grab, therefore the opponent must crouched to block it successfully. It doesn't work when the opponent is in the air.

Scratches Face!, *Samurai Shodown VI*.Scratches Back!, *Samurai Shodown VI*.
For the *Samurai Shodown (2019)* the commands are all the same as *SamSho VI*. This time Light Slash and Strong Slash are required to perform the Scratches Face (the high timing was removed) and Kick button for Scratches Back variation.