Level 0

## Description

**Level 0** is the most infamous level of the Backrooms, consisting of mono-yellow wallpaper, a ceiling of varying design (mainly office/yellow drop tile or just yellow wallpapered wood) with loudly and annoyingly buzzing florescent lights scattered around on it, damp and moldy carpet, and the occasional electrical outlet. This level's features vary greatly the more you explore it, going from simplistic to downright bizarre quickly.

Many things from the real world can be found here too, as it is where seemingly all things that noclip into the backrooms end up. Some have even reported things as large as entire vehicles being found in here, without inhabitants. This level also seems to be the main home for a strange mold that lives in the backrooms, creating monsters known as "Bacteria" with the more victims it claims. It is also the first level in which Carpet Mushrooms can be found.

Geometry in this level is quite strange. It begins normal enough, with the occasional weird room such as those composed of evenly placed pillars or one with, for example, a random clean-cut hole in the wall, however as you progress the level gets more and more weird. The walls begin to heighten, and more and more strange and impractical geometrical features can be found. Some have even reported mazes of sorts in the form of gigantic rooms with walls within that have clean-cut holes and do not reach all the way up to ceiling height.

Hallucinations within **Level 0** are very common, making you go insane quicker and making it harder to tell if you are in real danger. These hallucinations usually include:

* Seeing doorways and exits in your peripheral that disappear upon actually being looked at
* Black, amorphous monsters coming out of the walls and out of holes and corners that appear in your peripheral and vanish upon actually being looked at
* Insect-like chittering
* The light buzzing volume increasing, decreasing, sounding muffled, or vanishing completely for a few seconds
* The light color changing for a split second. These usually include orange, yellow, green, or red.

As you roam this level, the further you go the darker it will begin to get, as well as visible soot and ash being seen along with the wallpaper getting darker and less detailed in most areas. It will become harder to see, and much more dangerous the further out you go. At 0 miles out, it is fully lit and safe. At 5 miles out, it begins to become dimmer and darker. At 10 miles out, it starts to become hard to see away from the florescent lights. At 15 miles out, it is becoming hard to see at all and this is the peak of danger. At 20 miles out, it is pitch black. No wanderer has passed this mark and returned, so it is advised to avoid this area.

## Entities

* At 0 and above miles, Bacteria and Knockers can be found alongside newly added entities as you progress.
* At 5 miles out, Passive Figures can now also be found.
* At 10 miles out, Hostile Figures can now also be found.
* Finally, at 15 miles out, Smilers can now also be found.
* 20 and above miles is considered a deadzone, due to the complete and total absence of light it is unknown if entities even live there at all however no wanderer has returned from this area so it is considered dangerous.

## Entrances and Exits

### Entrances

* Noclipping out of bounds in the real world is the main method of getting here

### Exits

* Finding a rusty metal stairwell and ascending it takes you to Level 1, these are usually found 10-15 miles out
* Entering a vent takes you to Level 2, these are usually found 15 miles out

Author(s): Kittysnail, credit to LIMINAL for the second image and The Complex: Found Footage for the last image