The Merchant

Использовав для перемещения карту с запасом хода 5 или 6, Коммивояжёр не платит на клетках взятки, если через них проходит.

Использовав для перемещения карту с запасом хода 1 или 2, Коммивояжёр и остановившись на клетке неприятности, не получает неприятность.

При пропуске хода, Коммивояжёр получает 50 .

Коммивояжёр - всегда в пути. Порой, он и сам не знает куда и зачем направляется, но это не так уж и важно - особенно если автомобиль и бензин - служебные.

### Особенности

* Способен не платить взятки, если использует карту с запасом хода 5 или 6
* Способен избежать неприятности, если встанет на клетку неприятности картой с запасом хода 1 или 2
* Способен продавать  за 300
* Пропуская ход, получает 50 , особенно отлично смотрится пропуск хода на заводе вместе с инженером
* Продажа победных очков - не всегда лучший вариант заработать денег
* Держать в руке карты с запасом хода 1 или 2 - мертвый груз, поэтому от них нужно избавляться или быстрее реализовывать

### Карты на которых используется способность персонажа

A Fortunate Encounter

 +8
 +2

A Quest from Beleth

Move Points:

Cost:  7

You get:

 +7

A Quest from Adrageron

 +200

 +6
 +4

A Quest from Vianta

Move Points:

Cost:   300

You get:

 +8
 -2

A Quest from Stenya

Move Points:

Cost:   250

You get:

 +4
 +7

Well-deserved Holiday

A player with highest  lost: 3 , 2, 150  and teleport to the Inferno, where change their cards. If you remained in the Astral Plane, you can play one more card.

A Quest from Dariol

Move Points:

Cost:  7

You get:

 +7
 -4

 Special Rule:
All players lost , equal  \*20

Amulet of Do-Gor

 +4
 +4

 Active Rule:
Every time, you participate in a Player Conflict, get 1 .

Old Debts

 + 200

Banker's Benefit's

Move Points:

Cost:  2

You get:

 +1

 Special Rule:
Everyone pays you 100

Banker's Benefit's

Move Points:

Cost:  2

You get:

 +1

 Special Rule:
Everyone pays you 100

The Inheritance

 +1

 Special Rule:
 + 10

The Secret Society

 +5
 +2

 Active Rule:
Whenever you play a secret card, you get 1

A Fraudulent Transaction

 +50

 +1

 Special Rule:
 your chosen opponent decreases by 10, yours  increases by 10

Robbery

 + 300

 +2

 Special Rule:
The  of all players fall by 10

The Automated accountant

Move Points:

Cost:   400

You get:

 +4

 Active Rule:
 + 20

A sound investment

Move Points:

Cost:   250

You get:

 +1

 Active Rule:
 + 30

The Automated Banker

Move Points:

Cost:   500

You get:

 +7

 Active Rule:
You get the , that others spend on increasing their  in the Bank

Good Deal

 +200

 +1

A Friendly Bailiff

Move Points:

Cost:  2

You get:

 +1

 Special Rule:
A player of your choice pays you 250

Undercutting the Competition

Move Points:

Cost:  3

You get:

 +1

 Special Rule:
A player of your choice gives you 3

Perpetuum Mobile

Move Points:

Cost:   1000

You get:

 +15

 Moving Rule:
If you use this card to move lost 20

A misfortugun

Move Points:

Cost:   350

You get:

 +6
 +1

 Special Rule:
A player of your choice get one Misfortune

The Most Helpful Apparatus

Move Points:

Cost:   550

You get:

 +8
 -4

 Moving Rule:
If you use this card to move get 1

The Megaphone of Democracy

Move Points:

Cost:   500

You get:

 +7
 +6

 Moving Rule:
If you use this card to move lost 1

The Runner Bomb

Move Points:

Cost:   400

You get:

 +6
 +3

 Special Rule:
You must discard one currently active permanent card ( of any player, including you )

The Automated Helper

Move Points:

Cost:   700

You get:

 +9

 Active Rule:
If you cannot play a card for action upon arrival on a spot or location, you can discard one card from your hand.

The Automated Worker

Move Points:

Cost:   350

You get:

 +5

 Active Rule:
Get 50  each time you visit The Plant

The Astral Elevator

Move Points:

Cost:   800

You get:

 +10

 Active Rule:
You can move to theThe Astral Plane straight from The Bank.

 Moving Rule:
When you use this card to move, skip turn.

The Accelerator

Move Points:

Cost:   700

You get:

 +6

 Active Rule:
After playing one card, you can play another (on the same spot or location).

The Decelerator

Move Points:

Cost:   250

You get:

 +4
 +1

 Special Rule:
A player of your choice skips turn

 Moving Rule:
When you use this card to move, skip turn

Misappropriation

 +100

 +2
 +2

 Special Rule:
Roll the dice. If you roll 3 or less, you are arrested.

Perestroika

Move Points:

Cost:   300

You get:

 +4
 +1

 Special Rule:
A player of your choice loses 10  and 1

Ancient Mechanism

Move Points:

Cost:   600

Get 1  at the beginning of each round.

Slow moving vehicle

Move Points:

Cost:   350

You get:

 +5

 Active Rule:
Get 50  every time you use a card with 1 move point to move.

The Stash

Teleport to the Treasure (you can use the general mechanics of the Dump prior to the move).

A Secret Project

Move Points:

Cost:   600

You get:

 +11

The Recycler

Move Points:

Cost:   300

You get:

 +4

 Active Rule:
Get 40  from every player who visits the Dump.

Toxic Waste

 +250

 Special Rule:
Get extra turns

Guild Services

Move Points:

Cost:   150

You get:

 +2

 Special Rule:
A player of your choice gives you 2

A Fence

 +200

 +1

 Special Rule:
An opponent of your choice loses 2

Slander

 +3

 +1

 Special Rule:
An opponent of your choice loses 5

Racketeering!

 +200

 +1

A Lucrative Deal

 +100

 Special Rule:
+ 10

Contraband

 +1

 Special Rule:
Show your cards to everyone. Get 2  for every criminal card and 50  for every secret card on your hand

 Moving Rule:
Использовав карту для перемещения, получите  и 1

Kingpin

 +100
 +3

Jailbreak

 +1

 Special Rule:
Teleport to the Dump. Get extra turns

A Deal with the Prosecution

 +2

 Special Rule:
An opponent of your choice goes to the Jail to serve your term. Teleport to the Court.

Coup d'état

Move Points:

Cost:  2

You get:

 -1

 +1

 Special Rule:
You become the Governor. Teleport to the Office.

A Dangerous Artifact

 +5
 +4

Devil's Due

 +3

 Special Rule:
Выбранный оппонент теряет или или

A player of your choice loses 400  or 3  or 12  . You make the choice.

The Usurper

 -5

 +1

 Special Rule:
Become the Governor.

A Deal with the Devil

 +4

 Special Rule:
Choose what you get: 500  or 15  or 4 .

An Award Ceremony

 +2

 Special Rule:
Distribute 3 awards among any of your opponents (one player can get more than one): - 200  , -2 , an arrest.

The Armageddon Clock

Move Points:

Cost:   900

You get:

 +13
 +6

 Active Rule:
Every sixth round of the session, every player except for you loses 1

Diablerie

 +2

 Special Rule:
Your  rises by 20. A player of your choice loses 50% of their

Demon'stration

Every player gives you 1 . Get 50  and 1  for every  that you received.

Spire of Gremlins

Move Points:

Cost:   650

You get:

 +8
 +2

 Special Rule:
Every opponent loses 3 . Teleport to the Astral Plane.

Opening Day Gift

 +100

 +1

The Jackpot

 +250

Everybody Dance!

Move Points:

Cost:   100

You get:

 +7

Cheating!

 +300

 +1

 Moving Rule:
You can move against the arrows if you use this card to move.

Impeachment!

Move Points:

Cost:   50

The Governor is arrested. Snap Elections begin.

An IOU

Move Points:

Cost:  1

A player of your choice pays you 150

A Confiscation

Move Points:

Cost:  2

Choose any currently active permanent card. Its owner either gives it to you, or pays you 3  to keep it.

Justice is Served

Move Points:

Cost:  1

A player of your choice gives you 1 . If that player has the highest , they are arrested.

The Automated Bureaucrat

Move Points:

Cost:   400

You get:

 +6
 +1

 Active Rule:
The  increases by 10 for every player except for you.

False Testimony

Move Points:

Cost:  3

You get:
 +100

 +2

 Special Rule:
The player of your choice gives you 2 . If their  is higher than yours, they are arrested.

A Voodoo Doll

 +1

 Special Rule:
An opponent of your choice loses 3

An Accursed Sword

 +3
 +3

 Moving Rule:
When you use this card to move, skip turn

A Shaman Staff

 +2
 +1

 Special Rule:
A player of your choice gets one Misfortune.

The Evil Statue

 +3
 +3

 Active Rule:
Get 40  when you play a card that gives you .

 Moving Rule:
If you use this card to move, lose 50  and 1

The Magic Trunk

 +10. All other players lose 50

An Insurance Policy

 +200

An Honest Crook

 -2

 Special Rule:
Show your cards to other players. Get 1  for every secret card, get 2 for every criminal card. You are not arrested for having any criminal cards. The policeman ignores you.

Advocating Rebellion

 +8

 Special Rule:
Roll the dice. If you roll 3 or less, you are arrested.

Properly Placed Bribe

Move Points:

Cost:   50

Teleport to any Bribe spot.

 Moving Rule:
Pay x1  when you use this card to move (Governor doesn't pay bribes).