recursal/Fanatic-Fandom huggingface dataset:
AEP7 Laser Pistol

***"A staple of the Brotherhood of Steel."***

**Base Stats**

Caliber: Energy Cell

Damage: 20

Fire Rate: 59

Range: 119

Accuracy: 84

Weight: 3

A hand held laser weapon, this weapon found its use mostly in the hands of the Brotherhood of Steel and the Enclave. It can be found on gunners, BOS soldiers and weapon vendors.

 --------------------------------------------------------------------------------------------------------------------------------------------------

*Unique: Col. Autumn's Laser Pistol*

***"Now give me the code to the water purifier!"***

 *Effect: Automatic fire. Double critical hit damage.*

Caliber: Energy Cell

Damage: 29

Fire Rate: 120

Range: 107

Accuracy: 82

Weight: 3.9

Used by the hard-nosed Colonel Augustus Autumn, this weapon has the firing speed and ferocity of a gatling laser. It can only be acquired by purchasing it from The Scribe when he is assigned to a Level 4 armor stand. It originally appeared on Colonel Autumn in Fallout 3.
Vault-Tec Security Armor

***Vault-Tec! Prepared for the future!***

Damage Resistance: 28 Ballistic, 28 Energy

Weight: 8

Value: 0

Worn by the security staff of most of the vaults, this black kevlar chest piece is an excellent choice of protective gear. It can be modified extensively and have many different logos put on it. They can be found in vaults. It originally appeared in Fallout 3.
1.62

1.62:

1. Increased the damage resistance provided by Brotherhood uniforms and Wetsuits.
2. Synth Uniforms (player) now offer the same protection as their non-player counterparts.
3. Courser uniforms damage reduction slightly increased.
4. Marine Wetsuit now supports torso lining mods.
5. Zeke's Jacket and Jeans now has a legendary descriptor that informs you it boosts unarmed damage.
6. Outfits that incorporate coats now support lining mods, excluding the Silver Shroud outfit for the sake of balance. Now your Piper, Casey, Nick and most other companions can take a bit more of a beating in their default outfits.
7. Spike Armor now uses its proper world model.
8. The Helmet for the Helmeted Spike/Cage armor is now a separate item (Cage Helmet). Helmeted versions of those armors are now depreciated, and most instances of them in the wild will now spawn the armor and helmet separately.
9. Sinks and Jukeboxes should now properly generate their resources (missing keywords)
10. The Magician's Tuxedo and Hat are now on par with other Legendary clothing items.
11. Significantly increased the Diving Suit's damage resistances (even as a diving suit, it's a giant suit of armor)
12. Fixed the Instance naming rules for Fatman (Bowling Ball mod, Target Seeking legendary effect), Handmade Rifle (had to overhaul this a bit), and .44 Magnum (paint jobs will now affect it unless a .38 or 45-70 receiver is equipped)
13. Remaining underarmor outfits that lacked Ballistic Weave now have them.
14. Expanded Radio, Pre-War Radio, and Speaker constructibles to be able to build one for each station: Diamond City, Classical, Raider Radio, and Radio Freedom.
Glasses (Authority, Cateye, Horned, Radio Man, Thick-Rim)

***"Similar to the glasses worn by a famous disco jockey from D.C."***

Intelligence +1

Perception +1

Weight: 0.1

Value: 15

A stylish pair of glasses, make sure to wear these with a headwrap and some leathers to live on as Three Dog. It can be found in Diamond City Radio, close by to Travis. It originally appeared in Fallout 3.
1.26B

1.26B:

1. Sheriff's Hat added, based off Lucas Simms' old hat from Fallout 3. Additionally, Grandpa Savoldi's Hat has also been changed to use its model. Additional hats can be bought from Fallon's.
2. New fast trade and fast barter inventory options are available! Based off Robotics Expert, these prompts will appear when an NPC is not busy, bleeding or hostile. It's still a little in beta right now (will not work with settlers assigned to stores, nor companions that haven't been sent to an owned settlement), so I'm ironing things out right now. To access these options, you'll need Local Leader rank 1.
1.27C

1.27C

1. Added all remaining armor to the QASmoke armor chest. These will only spawn here if you haven't visited it prior.
2. Fixed an issue with a missing helmet for the Damaged Hazmat Suit
3. Added transparency to Psych-Tic helmet lenses. Fixed preview transformation image.
4. Started integration of Vault-Tec workshop items in. Doesn't require VT Workshop yet (won't until Tuesday's release), but does allow for building of additional pre-war items. Most can be found under the misc decorations menu.
5. Added in all variations of the counter and double counter (5 total for each)
.32 Pistol

> ***"For when you're too poor to afford a proper revolver."***
>
>

Caliber: .32

Damage: 20

Fire Rate: 30

Range: 107

Accuracy: 77

Weight: 2

A much weaker but more common revolver, the .32 is usually found in the hands of raiders, settlers and scavengers. This begins to spawn in the leveled lists early in the game. It originally appeared in Fallout 3.
1.22B

1.22B:

1. Mods that can be applied to the Combat Armor torso piece can now also be applied to the Minuteman General Uniform.
2. Said uniform will now spawn with the Minuteman Logo on the chest instead of a star. Charisma Bonus raised to 2.
3. Two new missile launcher mods can now be crafted: Scatter/Hive (Fires 9 weaker missiles that cumulatively do more damage) and High Speed (Missile flies much faster at the target). Both of these are nods to NV mods.
4. Speaking of NV, adjusted the survival weight of three ammo types:

1. 1. Missiles now weigh 1.5 lbs, to match their NV weight.
	2. Mini-Nukes weigh 3 lbs, in accordance with the above.
	3. Fusion Cores now weigh 2, taking into considering the weight of Atom's Judgement and similar sized items. This should allow folks to enjoy the new weapon upgrades a bit more without sacrificing for them as badly, but still be balanced.
2. Human Virgil's outfit changed to a dirty Institute Bioscience Director outfit.
3. Added additional items to the Bone list to help with the Castle post-Mirelurk cleanup.
Chainsaw

***"Don't look in my shed!"***

Damage: 35

Speed: Medium

Weight: 20

A Texan special, this machine cuts through bone and muscle like it did with trees. Just make sure to bring a mop, because it'll get real messy. It can be found on raiders, Pack members and vendors. Oh and don’t stick it on rockets, you dolt. It originally appeared in Fallout New Vegas.
Contributers

Kung Fu Man- Creator of the mod, back probably hurts from carrying the mod. Also deals drugs to kids.

DeeZire- Not to be confused with Deezer's lemonade, misc help with mod.

DogtoothCG- Provided the Enclave Officer Uniform

kingtobbe- Creator of Binoculars, probably looking at you with them.

Sovereign Walrus- What it says on the tin

Chris P. Bacon- Creator of the Junkmaster Server

DeadXcorp- Wiki Creator, Fanart Boy, and item titler

Citre- Provided images and assistance

DylanF1- Provided images and assistance

Sib- Changelog Contribution

TheMemeChefGabeLincoln- Moral support, absolute bafoonery, and resident drug tester.
Zap Glove

***"Synth boxing matches at the Switchboard at 3AM."***

Damage: 35 Energy

Speed: FAST

Weight: 6

Value: 250

If you ever wanted to punch a guy really hard and shock him, this is just for you. Just make sure to replace the batteries once in a while. It can be found on synths and the Institute vendor. It originally appeared in Fallout: New Vegas.

*Unique Variant: B.O.B.*

***"Lonely nights no more with good ole B.O.B."***

Damage: 57 Energy

Speed: FAST

Weight: 7.1

Value: 4875

The perfect tool for any wastelander. While others get satisfied by a can of cram with a hole or a modified energy cell, this is the technological way to....pass time.
Chinese Pistol

***"A favorite of D.C. raiders and PLA cosplay enthusiasts.***

**Base Stats**

Caliber: 9mm

Damage: 18

Fire Rate: 59

Range: 107

Accuracy: 69

Weight: 2

Used exclusively by the Chinese before the great war, this sidearm now finds its way to the Commonwealth. It can be found on raiders and perhaps settlers. It is chambered in 9mm rounds to balance it against the 10mm pistol. It originally appeared in Fallout and Fallout 3.
1.17

1. Fixes from 1.16
2. ===============
3. -Corrected an issue which allowed Nick to be hacked.
5. Clothing and Armor:
6. ===================
7. -All headgear can now be worn by Nick Valentine or any Gen 1/Gen 2 synth.
8. -Nick Valentine's Worn Fedora is now a playable item, though otherwise exactly the same as the regular fedora.
9. -Fixed an issue with the bowler hats, where improper flags on the Mr. Handy armor addon could cause them to appear improperly on ghouls or synths.
11. Consumables:
12. ============
13. -Addictol has been changed to Fixer, with a custom item box. This is done to prevent confusion with Jet, but also because there's a \*Med-Tek Center right in bloomin' Boston!\*
14. For the above purposes, Vault 81 will still refer to Addictol, due to voiced player lines.
15. -Sunset Sarsaparilla added. Now sold by Parker Quinn, Ron Staples, the Dugout Inn, and the Last Plank.
16. -Ice Cold Sunset Sarsaparilla can now be generated by the Drinking Buddy.
17. -Perfectly Preserved Nuka-Cola now heals more health, to be on par with its New Vegas cola counterpart.
Antarticita

* Anime
* Manga

***NOTA:** Este articulo puede contener **Spoilers.***

**Antarticita** (アンタークチサイト *Antākuchisaito, Antarcticite* en ingles) es un personaje secundario constante, en la serie Houseki no Kuni.

Se presenta como alguien firme y recta, como si fuera un soldado esperando ordenes; aunque en el fondo siente preocupación y cariño por sus compañeras.

Traducido de la Web Oficial:

* *Su dureza es de 3. Esta a cargo de vigilar en el invierno mientras sus compañeras hibernan. En verano tiene una forma liquida, pero se cristaliza en invierno cuando la temperatura baja.*

## Apariencia

Su color es blanco cristalino. Posee un cabello corto con una separación en la parte izquierda. Sus ojos son firme y finos, como sus pestañas y cejas.

Se le ve con una expresión seria y recta, siempre dándolo todo para cumplir las ordenes del Sensei y sobrepasar sus expectativas.

## Estructura

La dureza de Antarticita es de 3. Es la menor dureza, después de Cinabrio, que se ha mostrado. Esto se debe a su extraña composición, ya que en verano se manifiesta en forma liquida. Esto cambia en invierno, cristalizándose debido a las bajas temperaturas. Según Rutilo, mientras mas baja sea la temperatura, Antarticita se vuelve mas dura.

Su talento en batalla es alto; al ser la única que vigila la superficie en invierno a parte del Sensei, se vio obligada a volverse mas fuerte a pesar de su dureza. Sus inclusiones son extremadamente ligeras por su composición, lo que la llevo a ejercer movimientos perfectos en sus actividades para no romperse.

## Referencias

* Wiki en ingles
* Antarticita en Wikipedia
1.24

1.24:

1. Swapped part association between Missile Launcher scopes and receivers, to allow better mod compatibility.
2. Iron Sights for Missile Launcher are now free to build (you aren't actually \*building\* anything...)
3. Glow Sights option for Missile Launcher
4. Added andysan84's glow sight mod for the .44 revolver: www.nexusmods.com/fallout4/mods/6722/ Please note mods that add barrels to the .44 may have some incompatibility issues, give me a shout if this happens.
5. Bowling Ball ammunition recipe for Fatman moved from Utility to Ammunition.
6. Redesigned world model for AntAgonizer armor.
7. AntAgonizer helmet model eyes now have compound eyes instead of flat smooth ones.
8. Fixed leg issues with Sexy Sleepwear/All-Night Nightwear.
9. Reduced glow sight bloom effect on Submachine Gun, Deliverer, and 10mm.
10. Expanded Gauss and Radium rifle reflex sight options to match other weapon
Sheriff's Hat

***"It was there he met the stranger with the Big Iron on his hip..."***

***Stats***

Perception +1

Charisma +1

Weight: 0.5

Value: 15

It was originally featured in Fallout: New Vegas. Make sure to take down your enemies with style wearing this western wonder! This piece of headwear is found exclusively on clothing vendors such as Anne Hargraves and Becky Fallon.
Chaingun

***"A classic weapon reborn to solidify your role as a heavy."***

Caliber: .357

Damage: 20 Ballistic

Fire Rate: 200

Range: 107

Accuracy: 76

Weight: 25

Value: 500

If you ever wanted the old minigun back, then you're in luck. Chambered in an ammo type used commonly in revolvers, this weapon will turn your enemies into swiss cheese in the blink of an eye. It can be found on raiders, gunners and weapon vendors. It originally appeared in Fallout 3 and New Vegas.
Holograms.

Holograms are items rewarded from missions and dropped by enemies. They will either be opened, or encoded - in which case you will need to take them to Pedro to decode them.

There are common holograms, uncommon holograms, and rare holograms. (If I missed any, do add more)

Every hologram has a high chance of dropping an item of identical rarity, and a small chance of dropping an item with a rarity one higher. I.E. an uncommon (green) may drop a blue item.
Jade/Miscelánea

***NOTA***: *Este articulo puede contener **Spoilers**.*

El Jade es una roca ornamental que puede tomar los colores blanco a verde, se clasifica en dos: la *nefrita*, que tiene compuestos agregados de calcio; y la *jadeita*, que tiene compuestos agregados de aluminio y sodio.

## Frases

* *"Observando las medusas ¿no?, veo que trabajas duro en tu enciclopedia"* - A Phos
* *"¡Primero pide permiso al menos!"* - A Rutilo
* *"¡Soy segundo puesto cuando se trata de ser difícil de romper!"* - A Phos}

## Curiosidades

* A pesar de su dureza, Jade es la segunda mas dificil de romper, siendo esta una clasificacion especial y particular.
* Posee un alto respeto al Sensei, pero a veces puede llegar a bromear si este no le presta atención.
* Por la experiencia que tiene, sabe como dirigir a las demás en casos de emergencia.
Proton Axe

***"Perfect for fighting roboscorpions or power armored foes."***

Damage: 50 Energy

Speed: SLOW

Weight: 8

Value: 250

A futuristic take on a firefighter's tool, this axe uses energy damage to decimate all enemies of the Institute. Not sponsored by the Institute. It is especially devastating against robots and power armored foes. It can be found on synths and sold by the Institute vendor. It originally appeared in Fallout: New Vegas.
Spitballer

***"Baseball: a great American pastime."***

Caliber: Spitball

Damage: 20

Fire Rate: 40

Range: 335

Accuracy: 68

Weight: 20

Value: 390

The main weapon of Diamond City guards, this heavy weapon shoots out high projectile baseballs. It can be found on Diamond City security or bought from gun vendors.

*Unique Variant: Mayday*

***"Play some ball with unsuspecting raiders."***

Caliber: Spitball

Damage: 20

Fire Rate: 40

Range: 335

Accuracy: 68

Weight: 20

Value: 1950

A must have for a true Bostonian. I bet Moe would love to get his hand on this. It can be found in the Prost Bar.
1.3

1.3:

1. The biggest addition are the final parts for the .44. I incorporated Hallgarth's 45-70 revolver receiver with his permission (original: www.nexusmods.com/fallout4/mods/15437) and doing some remodeling was able to make it an actual receiver for the .44 series. As a result, Hunting Revolvers from F:NV are now available as an option in this game, without cluttering your loot drops! Additionally this adds one more barrel, and both night vision and medium variations of existing scopes.

Note: From now on I'll be combining the separate updates of each update together meaning you'll no longer see A, B, C and D variants of the same version separately. This should speed up the process and keep you more up-to-date with the latest versions as I am currently lagging behind quite a bit.
NCR 1st Recon Beret

***"The last thing they never see."***

Perception +1

Weight: 0.2

Value: 1000

Worn exclusively by the NCR First Recon, this beret finds it's way to the Commonwealth. Perfect for the expert marksman. It can be bought from Becky Fallon in Diamond City. Ronnie Shaw also wears one when she appears in the Castle. It originally appeared in Fallout New Vegas.
1.27B

1.27B:

1. Removed the Burlap Headwrap, as it really wasn't unique enough in-game.
2. Fixed issue with flags "mirrors" on flagpoles.
3. Fixed Gunner wall flag name.
4. Removed construction cost from "No mod" options for vision enhancement and attachment modslots on helmets.
5. Jukeboxes will now generate 4 Happiness when activated
6. Fixed Enclave Officer Hat appearance on women, should be a little less easy to see under it when looking up in third person.
7. Added Pre-War US flag construction options (wall flag and pole), these were in the game, but only the pole was used in one location \*post-war\*.
8. Chaise Lounge can now be built (chair Irma uses in the Memory Den), complete with proper animation. You'd be amazed how many requested this.
0.9

1. Fixes from 0.8
2. ==============
3. -Corrected clothing issues with the Bandolier, Ceremonial Cape
4. -Corrected issue with female character animation and character creation. (Tattoos are apparently not behaving on Xbox, pending fix)
6. Clothing and Armor:
7. ===================
8. -Fortifying legendary effect on armor will now properly affect stats.
9. -Mama Murphy's Beaded Blazer recreated as Fortune Teller's Hat, Fotune Teller's Coat (both uses placeholder world model)
11. Companions and NPCs:
12. ====================
13. -All companions will now longer affect your sneaking ability, including DLC companions.
14. -Chase now uses Courser perks/ability list, no longer essential.
15. -Curie (Both) now has proper Sneak, Inspirational, and Live & Love perk checks.
16. -Curie (Robot) now has resistance boost and limb loss resistence, based off Codsworth.
17. -Curie (Synth) no longer has Poison immunity (Gen 3 Synth traits)
18. -DiMa is now immune to Radiation and Poison (Gen 1 Synth traits)
19. -Dogmeat will now walk to you while sneaking, not run.
20. -Enraged Fog Crawler damage resistance fixed (extra zero made it 4000 instead of 400)
21. -Knight Captain Larsen now has the Knight perk.
22. -Live & Love perk list applied to all companions.
23. -Old Longfellow now has Live & Love, Sneak, and Radiation Immunity Perks to match other companions.
24. -Paladin Brandis now has both Knight and Paladin perks.
25. -X6-88 now has full Courser perk list.
27. Vendors:
28. ========
29. -Fortune Teller's Hat, Coat added to Anne's store inventory.
31. Workshop/Settlements:
32. =====================
33. -Boston Airport and The Mechanist's Lair will now function as full settlements.
34. -Brahmin will now produce Unpasturized Milk
35. -Following Flora items added to food crafting menus: Aster, Bloodleaf, Hubflower, Lure Weed, Mutated Fern, Silt Bean, Tarbbery, Wild Mutfruit
36. -Institute corn stalks now produce Fresh Corn.
37. -Planters are now constructible upon completing Troubled Waters: Carrot, Corn, Fresh Carrot, Fresh Corn, Fresh Melon, Gourd, Melon, Mutfruit, Tato. Fresh variants require interior building space.
38. -Rad Rabbits and Chickens can now be caught. Rabbits produce 5 happiness, Chickens produce 0.5 food. Uses placeholder cage design.
39. -Ruined Rugs added, allows Mutant Hounds to rest upon them.
40. -Wild Corn and Tarberries will now just produce their regular counterparts. "Wild" variant identical, except useless for crafting.
42. Consumables:
43. ============
44. -Experimental Plant renamed Glowleaf
45. -Mirelurk Eggs are now worth 25 caps apiece.
46. -Rad chicken eggs created, used for Chicken Egg Omelette.
47. -Unpasteurized Milk created, high chance of disease.
48. -Fresh Brahmin Milk can now be created at cooking stations from two Unpasturized Brahmin Milk.
50. Weapons:
51. ========
52. -Ammunition crafting tab created at Chemistry stations. Crossbow bolts now craftable.
53. -Crossbows and chainssaws added by TrickyVein. Both have several mods and upgrade options.
Time Bomb

***"Tick tock tick tock."***

Damage: 301

Fire Rate: 0

Range: 93

Accuracy: 0

Weight: 0.5

Value: 200

A timed explosive device that will blow your enemies away. Make sure to take cover. It can be crafted in the chemistry station. It was introduced in Fallout New Vegas.

*Variant: Time Bomb, High yield*

***"Higher yield, bigger boom."***

Damage: 401

Fire Rate: 0

Range: 93

Accuracy: 0

Weight: 0.5

Value: 300

A pyromaniac's greatest weapon. Make sure to duck and cover when using this explosive. It can crafted in the chemistry station.
1.69

1.69E:

1. Fixed an issue where the Rifle suffix would appear on the crossbow
2. The Chainkabab now uses the same flame damage effect as the Shishkebab
3. Fixed some issues with the Crossbow's flame enchantments not applying properly.
4. Flaming projectile weapons that ignite enemies will now have a chance to frighten animals, insects, and ghouls, and have a chance to frenzy non-glowing feral ghouls. This list includes the flamer, molotov cocktails, gas trap, oxygen trap, flamer traps, incendiary legendary effect on firearms, incendiary turrets. This effect will not affect Yao Guai or Deathclaws.
5. Fixed an issue with the T51 Railroad power armor frame (hopefully should behave properly now)
6. Fixed the missing Nuka-Cola Clear label.
7. Fixed Angler Gunk model.
8. Removed instance naming rules for Special Agent Tuxedo.
9. Fixed issues in Crude Blowback receiver names.
10. Separated Combat Armor material and paint. This \*will\* cause armor to default to blue if it spawned prior to this in the world, which the exception of the Brotherhood and Shadowed paint schemes. To fix, simply add a paintjob at a workbench.

1.69C:

1. Added the missing material file fix for space Assaultron torso armor paint.
2. Removed the Handmade Revolver per reasoning below.
3. Buffed the Battle Rifle to increase its damage to better match the fact it has a slower firing speed but also fires .308's.
4. Added a whole line of .38 receivers to the Crude Blowback based off the basic receiver guidelines. One difference: Calibrated Automatic Receivers (read: Higher crit damage) instead of Armor Piercing Automatic Receivers.
5. Fixed naming issues with a few weapons.
6. Fixed an issue where ammo conversion for Cryolator did not work properly.

1.69B:

1. Fixed Suspender and Slacks not applying the proper color values.
2. Made an attempt to fix the graphical issues with the Museum of Freedom
3. Greatly increased Crude Blowback rifle distribution.
4. Restored cut Special Agent Tuxedo to Tinker Tom's store.
5. Fallout 3 style Brotherhood flags added to the workshop.
6. Fixed an issue where loading screen models for the .45 Service Pistol and Chainsaw were missing.
7. Increased the variety of weapons 'citizens' carry. No longer will townsfolk be bound under Pipe Pistol Tyranny! Somewhat.
8. Improved damage and range of Incinerator nozzle for Flamer
9. Nukatron Torso now has protectron combat AI equipped.
10. Fixed issue of missing Flak Jacket support from Vault Security armor and its variants
11. Fixed instant naming rules issue with Handmade Rifle (hopefully)
1.34

1.34D:

1. Fixed the V.A.T.S. and body linking for EVERY bit of custom armor. That took awhile, but managed to figure it out in part by tinkering with Flipdark95 (who additionally will be letting us use his Maid and Nurse outfits once he finishes them). Also I didn't realize how rampant the linking problem this was until I looked at other modder's work...Junkmaster gets to be a first at something o.O
2. Trimmed a little more fat, so now JM's just a bit sleeker. No content lost, just some heavy optimization on added things that were very small but used very big textures.
3. Super Mutant Vault Suit missing issue has been fixed.
4. Fixed a keyword naming issue with the Army Field Helmet (was causing the default to be named Minuteman instead of the MM paint)
5. Jumpsuits can now be worn by super mutants.

1.34:

1. Contraptions support added, still in infancy.
2. Plasma rounds can now be searched for by Eyebot drones.
3. Eyebots will turn up a greater amount of ammunition on their quest.
4. Changes made to Clothing manufacturing: an assortment of dresses swapped out for Enclave Officer Uniform, Synth Uniform, Army Fatigues, BoS Uniform.
5. Ammo manufacturing options added: Crossbow bolts, Harpoons, and 45-70 rounds.
6. New gun added: Plasma Cannon. Based off Frank Horrigan's endgame weapon from Fallout 2, it fires plasma bullets in a manner similar to the minigun, giving another option for an energy-based heavy weapon. It's still being refined a bit, but other than a bug in the reload animation (the original didn't even have one so it is a step up), it's mostly completed. Can start appearing rarely on bosses and vendors at level 51, it's also wielded by Zealot Richter if you haven't met him yet in Far Harbor, and can be built by an energy weapon manufacturing plant.
7. Vault suit clean textures fixed (not all materials were correctly being adjusted), and can now be worn by both kids and super mutants.
1.27

1.27:

1. Inquisitor Cowl DR/ER increased to 11, lining and addon options added.
2. Lining and addon options added to Courser uniform.
3. Brother Fatigues, Field Scribe Armor, Engineer Armor, Scientist Armor, Welding Helmet and all variants now supporting lining upgrades.
4. Non-PA helmet with attachment options (like the Synth helmets) now have their addons split into two categories: Vision Enhancement and Attachment.
5. Night Vision option added to the Vision Enhancement slot. Behaves similarly to CatEye when sneaking in that it illuminates the viewing area.
6. Ice Machines and Sunset Sarsaparilla Machines can (should) be able to chill drinks similar to Buddy now after a 24-36 hour period. Key word being should, the script is basically a stripped down version of Buddy's and many not work.
7. Three headwraps added. These are based off the headwrap Three Dog wore in Fallout 3, and will appear on raiders, forest trappers, and various vendors.
8. Enclave Officer Hat added, will now appear in The Scribe vendor's inventory alongside the uniform.
9. Flags related to Factions no longer require you to be a part of that faction to use. For the time being, there is no condition, though may add quest-based triggers if folks want that rather than requiring you to be in the faction to even build them.
10. Flag poles (short ones) can be built for each faction. They can be found under the Misc decorations menu.
11. Additional flags added: Enclave, Gunner, Caesar's Legion, NCR, Talon Company.
Crawler Cleaver

***"Pried from the cold dead hands of a fog crawler."***

Damage: 42

Speed: Medium

Weight: 12

The regional variant of the yao guai gauntlet, this severed claw is certain to rip your enemies to shreds. It can be found on raiders. trappers and weapon vendors.

*Unique Variant: Survivor's End*

***"Like a fist of Rawr only better!"***

Effect: Take 15% less damage while standing and not moving.

Damage: 42

Speed: Medium

Weight: 12

The power of the mighty mantis shrimp is now in your hands. Rip and tear those trappers apart, friend. It can found on the corpse of the unique fog crawler, Shipbreaker.
Flash Bang

***"Flash Bang!"***

Damage: 16

Fire Rate: 0

Range: 93

Accuracy: 0

Weight: 0.5

Value: 50

It may not damage your enemies, but it will blind them for a while. It can be used as crowd control for creatures in the wastes. They can be found on raiders, gunners, and vendors. They originally appeared in Fallout New Vegas.
Darklight Hazmat Cowl

***"The origins of the Ghost People are a mystery, as is their strange reverence of the holographic ghosts that fill the city streets."***

Damage Resist: 10 Ballistic, 150 Poison, 150 Radiation

Weight: 2

Value: 500

A strange mask retrieved from a truck headed to Black Mesa, Arizona. This peculiar mask seems to have belonged to the "ghost people" of the Sierra Madre Casino. That's just a story though. It can be sold by Anne Hargraves. It originally appeared in Fallout New Vegas: Dead Money.
Changelogs

Changelogs

0.5 Initial Release

0.6

0.7

0.8

0.9

Pre-1.15

1.16

1.17

Post-1.15

Post-1.16

1.18

1.18B

1.18C

1.19

1.19D

1.20

1.21B

1.22

1.22B

1.22C

1.23

1.24

1.24C

1.25

1.26B

1.27

1.27B

1.27C

1.28

1.28B

1.28C

1.29

1.29B

1.29C

1.3

1.31

1.32

1.33

1.34

1.4

1.5

1.61

1.62

1.63

1.64

1.66

1.67

1.68

1.69

1.7

1.71

1.72

1.73

1.74

1.75

1.76

1.77

1.78

1.79

1.8

1.9

1.91

1.92

1.93

1.94

1.95

1.96

1.97

1.98
1.66

**1.66B:**

1. **Reduced the Battle Rifle's base damage (40 -> 36) to better balance it against the Hunting Rifle.**
2. **Cait's companion perk will now properly increase AP regeneration by the correct amount.**
3. **Workshop Raiders can now wear Pip-Boys. This may still glitch out some like it does for regular settlers, but at least it'll recognize them now.**
4. **The Unyielding Legendary Effect will now boost Endurance as well.**
5. **Nuka-Nukes weight adjusted to 3 to match Mini-Nukes.**
6. **Nuka Grenade renamed to Nuke Grenade to match mine version/reduce confusion with new Nuka Grenades.**
7. **Fixed an issue where Vault Workshop Guard Barricades placed before using Junkmaster could not be scrapped.**
8. **Hunting Rifle held version bayonet did not match ground version. Fixed.**
9. **Legendary' grenades will no longer drop:**

1. 1. **Smart Grenades will randomly appear in chests and vendor store inventories after level 23**
	2. **MIRV Grenades will randomly appear in vendors but also in enemy inventories after level 28**
2. **Lucky Rabbit's Foot can be gotten from Daisy in Goodneighbor or the Last Plank in Far Harbor.**

**1.66**

1. **Small fixes and weapon rebalances. Trying to make the Plasma Cannon feel more worthwhile in relation to its ammo cost, without breaking it.**
2. **Power armor BoS will now be wearing their hood.**
3. **There's a new Power Armor: Institute Power Armor. Using M150's work, I fixed it up a bit, beefing the damage resistance, health and improving the V.A.T.S. targeting. Still a little WIP, but currently parts spawn on:**

1. 1. **QASmoke debug room Armor chest**
	2. **Requisitions store at the Institute**
	3. **Synth troopers during Airship Down, Defend the Castle, Defend the Checkpoint (both allied and attacking), Nuclear Option (Synth bosses)**
2. **A new terminal about it has been added to Evan's terminal at Advance Systems in the Institute explaining the origin of the armor in a lore-friendly way.**
Scav Rifle (Fallout 3 Hunting Rifle)

***"Useful for small critters, anything else will just get annoyed."***

**Base Stats**

Damage: 24

Fire Rate: 4

Range: 167

Accuracy: 78

Weight: 7.5

A scavver's trusty rifle, this gun got use mostly from super mutants and raiders. Pack extra duct tape as the stock does tend to fall off. It can be found on raiders, super mutants, and vendors. It originally appeared in Fallout 3.

 --------------------------------------------------------------------------------------------------------------------------------------------------

*Unique Variant: Ol' Painful*

***"Dave is that you?"***

 **Base Stats**

*Effect: Increased damage and fire rate, reduced AP cost and ammo capacity.*

Damage: 29

Fire Rate: 6

Range: 137

Accuracy: 79

Weight: 10.2

Originally owned by Dave, leader of the Republic of Dave. Makes a great weapon for killing any who defy the Republic. It can be found in Parsons Sate Insane Asylum, during the quest "Secret of Cabot House".
7.62 Bozar

***"Your rapid fire long range solution."***

**Base Stats**

Caliber: 7.62

Damage: 28

Fire Rate: 150

Range: 143

Accuracy: 87

Weight: 30

A California classic, this automatic rifle lets you make mince meat of your foes from a safe distance. It can only be bought from Arturo in Diamond City. It originally appeared in Fallout 2 and Fallout New Vegas.
0.8

1. Fixes from 0.7
2. ==============
3. -Workshop markers for leaning forward shops moved forward
4. -Fixed animation issue with other marker, cooking ovens.
5. -The Longs can now be applied to supply lines.
6. -Fixed issues with Covenant settlers not properly getting the CanBeAssigned flag.
7. -Beds cannot support more than one settler, corrected counts and bed tallies for all of them.
8. -Coastal Armor now appears with the proper naming standard.
9. -Covenant dialogue fixed.
10. -Corrected error that caused Utility Coveralls to appear as invisible when worn.
11. -Disabled unfinished T-45 and X-01 BoS Officer paints.
12. -Explosive T-60 paint will now show the proper color.
13. -Synth torso armor has color slot added.
14. -Totally Tatoo mags implemented in game accidentally used wrong covers in inventory.
15. -Utility Overalls have gloves restored to them.
17. Companions and NPCs:
18. ====================
19. -Codsworth no longer loses hat options if modified.
20. -Combat Sentry Prototype MKIV, Deezer, Dr. Goodfeels now commandable. Sentry Bot can be moved and sent on supply lines.
21. -Danse's fusion core can now be removed (if you previously met Danse or finished Blind Betrayal, both will still use old version)
22. -Dr. Goodfeels will no longer vanish if you use the Sunshine Tidings Co-Op workbench.
23. -Supervisor White is now hackable.
24. -The following robots are now modifiable at a robot workbench: Deezer, Dr. Goodfeels, Graygarden Robots, Supervisor Browne, Supervisor Greene, Supervisor White. Old parts will still appear on them (sometimes with their in-game engine names) and can be swapped out for their Automatron parts accordingly.
26. Workshop/Settlements:
27. =====================
28. -Renamed Diner Floor to Ceramic Floor, corrected connection points
29. -Renamed Bench (Diner) to Diner Booth.
30. -Ghouls, Settlers, and Traders that appear in the settlements already dead should now be scrappble.
1.61

1.61B:

1. Nukatron Cherry left and right arm weapons now have same crafting requirements.
2. Nukatron Cola blaster restored.
3. Cabot's Lab Coat renamed Clean Lab Coat to go with the next item.
4. The Bradberton Animatronic will give the above item (which it's clearly wearing) instead of the Wasteland Lab Coat (which it isn't)
5. Glow paintball option added to automatron paintball guns.
6. Nuka-Cola Quartz now uses its new look.
7. Paddleball string can now be crafted. 3 rubber crafts 20 string.
8. Adjusted quantity for railway rifle spikes recipe, now crafts 20 instead of 5.
9. Recreated the new Assaultron and Protectron leveled variants, added them to commonwealth leveled lists.
10. Handy Space Laser options for workbench no longer locked to space colors.
11. Adding missing material swaps to Nuka Galaxy paint option for Automatrons to now include laser weapons, such as the above.

1.61

1. Tamed animals should no longer fight one another.
2. Tamed animals should no longer attack workshop raiders.
3. Arena Combatants should no longer attack workshop raiders.
4. Clearing the Galactic Zone will now unlock all robot parts.
5. Clearing all park sectors will now unlock NIRA's parts, no need to kill her to acquire them.
6. Streamlined Legendary weapon lists, now all weapons have an equal chance, grenades slightly higher chance of spawning.
7. Thirst Zapper removed from Legendary loot lists (was resulting in some very busted items)
8. Quantum X-01 paint construction made a bit more lore-friendly, now requires having all 35 cores installed.
9. Expanded a few costume reactions to include the following outfits where I could: Mechanist's Armor, AntAgonizer'S Armor, Grognak Costume, Wildman Costume, Nuka-Girl Costume, Pint-Sized Slasher Mask. It's few and far between (most mention the Shroud), but should make for nice immersion hopefully.
10. Crafting requirements for the acid soaker should now make a lot more sense, give 20 ammo instead of 1.
11. Syringer recipes now create 3 ammunition at once, not just 1.
12. Beefed up Kellog's outfit. Now gives increase damage/movement speed while aiming (does not stack with Hitman), DR/ER increased to 45, supports torso lining mods.
Plasma Caster

***"The big boys plasma gun."***

Caliber: Plasma Cartridge

Damage: 70

Fire Rate: 30

Range: 119

Accuracy: 72

Weight: 20

If the gatling laser and the minigun don't suit you, this might be your answer. Used mainly by the Enclave and later the Van Graffs, this is a surefire way to calm things down. With lots of plasma. It can be found on gunners and weapon vendors. It originally appeared in Fallout, Fallout 2, Fallout Tactics, and Fallout New Vegas.

*Unique Variant: Mean Green Machine*

***"When the fatman is too overkill."***

Caliber: Plasma

*Effect: Increase damage after each consecutive hit on the same target.*

Damage: 52

Fire Rate: 70

Range: 119

Accuracy: 72

Weight: 20

You'll be a match for even Frank Horrigan! It's sure to leave your enemies in puddles. It can be looted off of Admiral Soggy in the Coast Guard Station.
Tunnel Snakes Jacket

***Tunnel Snakes rule!***

*Special effect: Increases Unarmed, Melee and Bashing Damage by 5%*

Damage Resistance: 10 Energy, 10 Radiation

Luck +1

Weight: 2

Value: 1000

Make sure to grease up your air before wearing this bad boy. Cool hair and grooves not included. It can be bought from Becky Fallon in Diamond City. It appeared in Fallout 3, worn by the Tunnel Snakes(cause they rule).
Jade/Personalidad y Relaciones

***NOTA***: *Este articulo puede contener **Spoilers**.*

## Personalidad

Jade se nos muestra como alguien preocupada y ocupada, ya que al ser la presidenta, espera que todo salga bien y tenga la aprobación del Sensei, siempre evitando que este se enoje por las consecuencias que puede haber.

Parece tener confianza en que sus demás compañeras se dediquen correctamente a ejercer sus labores, en especial con Phos, al pensar que salio a trabajar en su enciclopedia por sus consejos dados.

A parte de supervisar los trabajos de las demás, dirige la estrategias diarias de las Vigilantes y ordena los lugares en que cada grupo se encargara durante el día; ademas de ser la ultima en dormir para verificar que todas lo hallan hecho ya.

## Relaciones

La relaciones con sus compañeras son buenas, esto es por ser la presidenta, y asegurarse de dirigir a las demás de la manera correcta, siempre evitando que causen problemas, demostrando bastante responsabilidad.

### **Euclasa**

Es la compañera y secretaria de Jade, siempre ayudándola a cumplir su pesada labor según ella. Siempre se las ve acompañadas supervisando a las demás, teniendo una buena relación por la compasiva personalidad de Euclasa. Pueden llegar a hacer un buen equipo al luchar, como cuando se vio al tratar de rescatar a Phos. Cuando Jade se pasa con sus palabras, Euclasa le advierte para que se disculpe.

### **Rutilo**

Se ve una complicada pero buena relación entre ellas, siempre siendo Rutilo la que empieza con sus experimentos, con Jade al final aceptándola al quedar sin opciones. Poseen una buena amistas, por su tiempo vivido.

### **Fosfofilita**

Siempre se le ve regañando a Phos por los actos que comete y segun ella, al jalar a las demas a sus desgracias. A pesar de esto guarda bastante cariño a Phos y tiene bastante confianza en que pueda llegar a tomar su trabajo en serio.

Después de los eventos de invierno, se le ve sorprendida por el cambio de Phos, y contenta al saber que toma su trabajo con mayor seriedad.

### **Sensei Kongo**

Se ve una alto grado de respeto entre ella y el Sensei, siempre obedeciendo sus ordenes a pesar de no estar de acuerdo la mayoría de veces. Por otra parte pueden llegar a haber situaciones divertidas entre ambos, principalmente causado por la curiosidad de Jade.
Obsidiana/Personalidad y Relaciones

***NOTA***: *Este articulo puede contener **Spoilers**.*

## Personalidad

No se sabe mucho sobre el comportamiento de **Obsidiana** ya que es una de las Gemas que menor aparición hace en la serie, pero podemos deducir de sus pocas interacciones que es una Gema bastante dedicada a su trabajo.

**Obsidiana** tiene su puesto de trabajo cerca a la oficina de Sensei. Parece muy dedicada al trabajo y siempre esta trabajando con una espada u otra arma de su herrería.

## Relaciones

Por las pocas veces que interactúa, no se sabe que tipo de relación llevara con las otras Gemas, deduciendo que se lleva bien con todas.

### **Sensei Kongo**

Solo se ha visto hablar a **Obsidiana** con Sensei. Parece que tienen una relación de confianza mutua, ya que **Obsidiana** siempre esta lista a las ordenes y parece bastante experimentada en su trabajo, como si lo hubiera hecho por bastante tiempo.
1.16

1. Fixes from 1.15:
2. ================
3. -New jumpsuits and dresses added by Junkmaster that drop after this update will now spawn with their correct material swap after this update. This was due to an oversight with their template file.
4. -Salvaged Diver Suit can now be worn with hats.
6. Clothing and Armor:
7. ===================
8. -Drifter Outfit now supports arm armor.
9. -Enclave Officer Uniform now has gloves, to properly match original uniform it's a homage to.
10. -Fortune Teller's Hat now has a unique world model.
11. -Gas Masks and Gas Masks with Goggles can now be worn with headgear. This may result in clipping with some outfits, but was by popular demand.
12. -Pint-Sized Slasher Mask added, reflects melee damage. Sold by Fellon's Department Store in Diamond City.
13. -Hockey Mask added to raider headgear options.
14. -Park Ranger Hat added, sold by Brooks and worn by woodland Trappers in Far Harbor.
Consumables

## ***Chems***

Afterburner Gum

Ant Nectar

Ant-Queen Pheromones

Cateye

Fire-Ant Nectar

Fixer

Party-Time Mentats

Rebound

Rocket

Rushing Water

Slasher

Steady

Turbo

## ***Alcohol***

Absinthe

Atomic Cocktail

Old Possum

Gamma Gulp Beer

Scotch

Wasteland Tequila

## ***Medicine and Aid***

Antivenom

Doctor's Bag

Fiery Purgative

Glowing Ointment

Super Stimpak

## ***Food and Drink***

Ant Egg

Black Coffee

Blood Sausage

Brahmin Milk

Brahmin Wellington

Caravan Lunch

Carrion Kabobs

Crispy Swarm Bits

Ghoulrilla Meat

Hatchling Mirelurk Meet

Junk Food

Marauder's Stew

Matured Bloatfly Maggot

Miss. Quantum Pie

Mushroom Clouds

Nukalurk Cake

Nuka-Cola Clear

Nuka-Cola Cran

Nuka-Cola Fusion

Perfectly Preserved Nuka-Cola

Pickled Roach Guts

Refined Punga Fruit

Rum & Nuka

Sludge Martini

Sunset Sarsaparilla

## ***Books***

Big Book of Science

Chinese Army: Spec Ops Training Manual

Dean's Electronics

Lying, Congressional Style

## ***Poisons***

Bleak Venom

Fog Mother's Kiss

Mother Darkness

Silver Sting
Big Dog

"I'm ruff!"

## Appearance

### General Appearance

Much like the rest of his supremacists, Ruffus doesn't believe in wearing human clothes. He believes in wearing the skin he was given as his natural clothing. He believes in being a full animal and wearing nothing, but the fur on his back. However, he does wear a pair of heavy-duty, army pants ripped from a surplus store with some athletic wicking shoe socks occasionally.

### Villain Costume

Ruffus doesn't really have a separate costume for his villain public display. He just wears a pair of heavy-duty, army pants ripped from a surplus store. He remains shirtless and often doesn't even wear shoes except for some athletic wicking shoe socks.

## Personality

Big Dog hates everyone that isn’t an animal quirk and even then he has a terrible personality.  He is not very friendly and is often quite violent.  He isn’t very patient or forgiving.  He will often throw you in his meat grinder for the littlest of things.  He doesn’t just hate human quirks.  He hates everybody.  Dude is a rough, tough son of a bitch and he has the face, the body, and the skills to prove it.

## Character Background

Ruffus Bully grew up in Kobe, Hyogo prefecture, Japan. His father, Vick Bully, was a protester to the Kobe beef plants when quirk users started to become more and more relevant in society, especially those with animal quirks. His father considered himself an animal supremacist. Both his parents were dog animal quirk users like himself. He often attended protests with his father. His father was a no bullshit, all-man, Alpha dog kind of person. He learned a lot from his father on how to be a man and fight for himself. He learned to be very violent and often fought in illegal underground fight clubs for money. He supported animal quirk user rights and animal rights in general much like his father. However, his father was just simply a protester. He never tried to do more, unable to really do more, but Ruffus didn't see it like that. He just thought his father lacked the effort to do so.

Ruffus wanted real change. And the only way he could see that change happening was if animal quirk users rose up and put fear back into these humans souls. If they were afraid of them, then they wouldn't be so quick to eat them or kill them for game. Animals were better than humans and now that they were humanoid they were 110% better.

Ruffus formed the Animal Kingdom as an animal supremacy group to terrorize the Japanese population. They got famous after completely destroying a Kobe beef packaging plant. He and his group would end up destroying more and going so far as to kidnap people to try to strike fear in everyone. His gang often fought against heroes trying to stop their terrorist actions, specifically those of the hero agency PAW PATROL. Paw Patrol is an animal hero agency run by Pack Leader. Ruffus hates Pack Leader, thinking he is betraying his kind in favor of humans. A typical G O O D B O Y E.

## Aspects

1. Hostile
2. Easily Distracted
3. Protective
4. No Faith
5. Hateful

## Quirk

#### **Big Dog**

The ability to be a humanoid bulldog with immense human capabilities especially strength.
Aster

Aster was once the royal scientist and has now been banished to the Void after an accident in the CORE.

## Backstory

Aster worked hard as a dragonet and quickly became the royal scientist after his mentor died. He earned a reputation as one of the most brilliant dragons in the Underground and began training a dragonet named Starflight as his apprentice. Shortly afterwards, King Arctic and Queen Foeslayer asked for Darkstalker to be split into two halves (Peacemaker and Dusklight) and for him to conduct further research on breaking the Barrier.

Aster agreed and quickly began work. He tried unsuccessfully to replicate Clearsight and Fathom's souls several times before turning his attention to Darkstalker. He was able to seperate Darkstalker into two different dragons; however, one of them had no soul. In an attempt to take small pieces of Clearsight and Fathom's souls and combine them into one, he killed them both.

Several hours later, Peacemaker, one of Darkstalker's halves, killed King Arctic and disappeared. A panicked Aster fully realized what he'd done and began searching for Peacemaker. While looking in the CORE, Peacemaker appeared behind him, and after a brief struggle, Aster was pushed into it. He was sent to the Void, where he went insane out of loneliness and guilt.
1.19

1.19:

1. Arclight Welding Helmet added, will appear on Raiders, forged, and coastal trappers.
2. With the exception of the Radium Rifle (because I realized I forgot it a bit too late), all weapons including the crossbow with glow sights are now uniform: come in 4 variations (dot, brackets, circle, hexagon), and share the same loose mod for easier swapping between them.
3. Recon scope options added to Lever Rifle
4. Fixed issue with Lead Plating option on Boxing Glove creating a second overlayed glove.
5. Three new Fatman launcher mods available:

1. 1. Low Yield (longer range but smaller blast and damage)
	2. Big Kid (shorter range but higher damage)
	3. Timer (tumbles out of launcher, can bounce off walls, explodes after 5 seconds)
2. Fat Mines are now buildable under Mines at the workbench.
3. Suspenders and Slacks had an unused palette option! Several different colors, will now appear randomly on the clothing when it appears with the exception of armored versions sold by Tinker Tom. Will also change the name of the clothing to match, so you can sort them out a bit easier.