Nature Magic

## Intro

Nature magic is the magic that absorbs its power from all living beings and their natural environment. It can be found everywhere in the physical world, from animals and plants, to the soil and water that gives them the base to blossom. Contrariwise with most magic forms, nature magic does not give one power from nothing but gives the opportunity, to the few that understand it, to be one with the natural environment, take its forces and transmutate it to something new that is always in tune with nature itself. Nature-mages have the option to choose between 2 paths:

### Druidism

Druids are caretakers and guardians of nature. They listen to her voice and use the power that runs through everything around us and shape it in order to mend her.

### Shamanism

The Bridge of Two Worlds (intro)

*“While in a crossroad, a lady takes advice for her path from a blue spirit. In a time of need a brave warrior removes his plate and calls on his fathers to heal a fallen fellow. A young boy, surrounded by laughing bandits has one and only chance to prove to himself that he is capable of the favour of his loved ones who have passed away from the same bandits. An old lady slips to the side to let a weeping spirit find its way to salvation as the children of the village throw rocks at her.”*

Shamans conquer the energy of the earth by channelling the spirits around us. They are the bridge between the two worlds, the material and the ethereal. They devote their life to commune with the spirits around us either dead or living. Their main purpose is to advise upon spiritual matters, therefore preserving the distortion between those two parallel worlds.

## Beliefs

### Druidism

As long as it can be remembered there were always druids in the world. In the beginning they lived within human societies and acted as teachers and mentors of common people, show them how to take care of their environments, respect nature and as a result receive the gifts given to them. As time passed and people made more organized societies, most of them drew away from their primal ways and began to see nature as a means to an end. Druids were the only people that remained true to the gifts of nature, protected and worshiped her and so they started to become isolated and continued to take care of nature alone.

Until these days, druids keep track and defend nature’s secrets and transfer them from teacher to student. They are wise men and women that stand guard between human destruction and nature and absorb power from her in order to protect her and themselves. To watch their magic is like watching nature herself take form and create miracles or unravel like divine wrath of the elements. Their power is coming from anything alive around them in any form. Deciding to become a druid’s student is a noble path as you sacrifice yourself and all personal goals to a higher cause.

### Shamanism

Shamans are the link and connection between the spirits, ghosts, unborn and disturbed among us. They achieve this link through meditation, rituals, study or dancing but each Shaman may have a special way of connecting with the elements around them. Forming bonds with spirits gets easier with practice and some practitioners have a favourite spirit they usually consult with.

Motives of a Shaman may vary. Bonds to gain power, knowledge, a view of the past or future, a trip to a distant land are the most common ones. Their otherworldliness may be confused for rudeness, as they may confuse the past with the present or refer to people by their ancestor’s nickname. As they seem to be constantly connected with the aethereal, they may seem to have difficulty with the day-to-day aspects of society and they appear disconnected with their surroundings at times. Truth is they are the most connected with their surroundings as they can be.

Shamanism is a very secretive art, on the same level as druidism, taking people dedication and rigorous training to succeed in any contact with the spirits. The work truly pays off since often the spirits tend to gravitate towards the shaman, who grants them assistance to relive in the mortal world through their eyes. Consequently, there are very few shamans in cities and heavily uprooted places. The Shaman must connect with nature in order to come in any contact, though a shaman capable of connecting in a heavily populated place has the advantage of being surrounded by a great number of spirits.

When someone decides to become a shaman, it is important to understand the deep love, respect and appreciation of nature. As shamans it would be out of the norm to enjoy the great civilizations who tend to disturb the balance of the world, to seek knowledge through books or any written matter and to keep the energy in a single place at any given point. Nature magic is an element of balance, understanding, wisdom and intense practice. The only law a Shaman must follow is the law of nature and spirits.

Shamans tend to be family trees but it is not uncommon for a gifted person to spruce at a time of need or destruction. For one to train they have to seek another of their traditions and those powers can be taken back by nature at any given point if shown to be used inappropriately. A Shaman’s duty is to help nature, people, to pass the judgment to those who destroy and defile.

## Spells

 Chant: 10 words“Sweet Earth-Mother of all, save now this mortal soul!”Casts: 4
Charges: 1
Duration: instant
Keyword: rejuvenate! or antidote!
Description: As trees can absorb elements from earth and air in order to grow and as a lizard grows back its tail likewise the druids channel the energy from all things around them and use it’s restoring properties to mend the broken.
Effect: Instantly restores any wounded, Stabilized or bleeding out character to full health or neutralizes one poison (other than Mortis).
Casts: 3
Charges: 1
Duration: instant
Keyword: rejuvenate or antidote
Description: The shaman draws their hands broad to absorb all the heat of the warm spirits and forces them through the wounded body removing all worries, poison and sickness.
Effect: Instantly restores any wounded, Stabilized or bleeding out character to full health or neutralizes one poison (other than Mortis).

Charges: 1
Duration: 5 min
Keyword: Sleep!/Freeze!/Awaken!
Description: Many think druids are pacifists but how wrong they are... A paralyzing poison is a tool of neutralization, what you do with your victim afterwise is another thing.
Effect: This spell will make the target either unable to move other than speaking or fall asleep for 10 mins. The caster can change the effect while the spell is in effect.
*“Calling the Power of the Earthling, suspend the unpreserving”* (for freeze)
Casts: 4
Charges: 1
Duration: 5 min
Keyword: Sleep!/Freeze!
Description: The Shaman touches the ground with their naked palms and calls on the powers of the forest spirits to help them suspend their enemy, or the spirits of their ancestors to lift the breath of the enemy to put them in a short sleep.
Effect: This spell will make the target either unable to move other than speaking or fall asleep for 10 mins. The caster can change the effect while the spell is in effect.

Charges: 1+1
Duration: 10 min
Keyword: Protection!
Description: As we protect nature in our life-long service so does she, it’s an equilibrium really like the waves on their unending pushing and pulling along the shores.
Effect: Once cast, the spell protects the caster from a single weapon hit (regardless of armor coverage) and a single magical effect. The caster must meta-call "Protection !" when negating the hit and effect.
Casts: 2
Charges: 1+1
Duration: 10 min
Keyword: Protection!
Description: The Shaman calls the spirits drawn to the sun with an X above their forehead to aid and protect them. As the Shaman dedicates their life to the spirits, the spirits guide and remove the cardinal hit.
Effect: Once cast, the spell protects the caster from a single weapon hit (regardless of armor coverage) and a single magical effect. The caster must meta-call "Protection !" when negating the hit and spell.

Charges: 1
Duration: 10 min
Keyword: Immaterial!
Description: Using the air that whispers the best of songs, druids can become one with it dancing in its melody.
Effect: The mage becomes invisible and intangible to the material world and can interact with creatures and objects of the penumbra
Casts: 3
Charges: 1
Duration: 10 min
Keyword: Immaterial!
Description: The shaman closes their eyes and chants to the older spirit of all, Lady Night (Neesa). If the druid requires aid, protection or guidance, Neesa allows them to pass through the veil of the two worlds. Now the Shaman may be unseen by the mortal world and can communicate with the aetherial.
Effect: The mage becomes invisible and intangible

Charges: 1
Duration: 10 min
Keyword:-
Description: Idiotic is the one that stands against the tide of life. See if you can fight back against natural disasters themselves.
Effect: Aetherial Mantle + Fortification
Casts: 1
Charges: 1
Duration: 10 min
Keyword: -
Description: The Shaman lays on the ground and gives all power and blind trust to the most aggressive spirits, the spirits of the northern and southern tribes. The spirits of the Northern are known to create enraged armor out of their emotions. The Southern tribes used to make three poisonous colorless isomeric phenols, derived from coal or wood tar; used as a disinfectant named cresol. With those two powers the Shaman is truly at their higher capability.
Effect: Aetherial Mantle + Fortification (Protects from 2 magical effects and grants 3 points of Armor)

## Path Differentiations

### Druidism

The Druids:

* can use their spells while wearing armor, as-long as the armor is not made of, nor does it contain any metal (engravings are too small to be considered hindering).
* they can wield weapons while casting their spells, as-long as it's wooden (the concept, not the actual structure, e.g. Club, Staff).

### Shamanism

The Shamans:

* can "burn" all the uses of a spell, as-long as they are all available, to cast the spell Step Sideways (e.g. if a shaman has used at-least one out of 3 Healing spells he cannot "burn" the whole stack to cast Step Sideways).