recursal/Fanatic-Fandom huggingface dataset:
Abacomancy

## Ability

### Ability

**Divining Patterns****(Play)** If you have played 3 or more The Occult cards this game, gain +13 Power/Turn permanently.

## Did You Know?

What does the future hold for you? Are you destined to become a master of the occult or will you wind up reading fortunes at the funfair? To find out, simply drop a handful of dirt, sand or ashes of a recently deceased loved one onto a flat surface and start looking for omens that might foretell the future.

For example, if you’re using ashes and they take the form of an animal, the dead person’s soul has now migrated to a new form. If you see numerous lines, it indicates you’re about to embark on a long trip.

Known as **Abacomancy** or Amathomancy (from the Greek word “amathos”, meaning sand), this form of divination is great for beginners - all you need is a bit of dirt and an open mind.
Atlas Moth

## Ability

### Ability

**All Mapped Out****(Draw)** Your opponent's cards in hand lose -12 Power this turn. **(Play)** Your Mercury-Atlas 6 and Atlas cards in hand gain +25 Power this turn.

## Did You Know?

With a wingspan up to 24cm (9*) and a surface area of around 160 cm square (25* square), the **Atlas Moth**is a whopper. First described by Carl von Linné (champion of the Binomial nomenclature - the two-term naming system we use today) in 1758.

It lives across the forests and shrublands of south and east Asia. The larvae feed heavily on foliage before reaching around 11.5 cm in length before they pupate. After around 4 weeks they emerge and, presumably in a state of anthropomorphic shock, realise they no longer have a functioning mouth and have to live off the fat reserves they built up as a larva. With a sense of purpose, they set about breeding before they promptly die a few days later.
20-05-2020

## Fright night

Scouting the ogre camp the adventurers discovered there were a few tents and five Ogres around the fire. The plan was to scare the ogres out of the camp and get the items without any combat. At night Xavier crept up to the camp with his unseen servants and started rustling the canvasses of the tents. Meanwhile Bisque and Fulgerica created sounds with magic and the rest waiting in case things turned sour. At first the ogres were a little worried but as the unusual phenomenon increased they become more and more scared. The adventurers did not let off the scares and soon the Ogres were packing their things. This posed a little problem as the chalice might be among those things. More "ghosts" and eerie sound came from around the camp , hurrying the ogres without their possessions. Jaheira followed them as far as possible and the rest sacked the camp

Next to the camp there was a small elven ruin. A small door led down to an underground room. The ogres have been here since everything was sacked. Only some documents and books remained. Bhog's keen eyes noticed a small hidden door on one of the walls. It led to a small tunnel and an adamantium door. The servants tried to open it but sparks of divination magic flared turning them back. The doors could be opened only by live beings. Another curious thing, a small plaque with a "1" on top and nothing under was next to the door. A crossroads lay ahead and the adventurers split up. After a while more doors were discovered each with a plaque and number above and below. Bhog also noticed the floor was moving. After a few tries the patters was obvious. The number in the upper part of the plaque was the number of the door and below were the door numbers that had to be open. A close call but the adventurers managed to open all the doors and pass the maze. At the end it was a huge room.

## The Rakshasa

A prison was inside the room, holding a Rakshasa that the adventurers found out was called Equinox. After a small discussion he offered a deal to the adventurers in return for his freedom, no specifics were drawn out. Bisque was initially willing to assist the creature but the rest wanted to know more about the creature. A while later they found out the creature was captured by a Silver dragon whose name was not revealed and was here for about 100 years. The Rakshasa were known for their cunning so more information was needed, a full day of study was needed but Fulgerica and Xavier translated the writings from elvish for everyone to study. They included a detailed analysis on human behavior, on the behavior when they were intoxicated with alcohol and finally the notes of a "devil's brew". It also had a list of rakshasa with some names crossed off including Equinox. The Rakshasa did not want to provide additional information and in the end the party decided to close off the prison again. Over the next few days Bisque flooded the chambers after all the doors were closed and threw the poisoned water in.
Captain Bhog

> *"**Work like a captain, fight like a pirate!"***
>
>

## **Pirate war**

25 years ago deep into the great sea, a massive ship battle occured
for treasure and fame. In that time of poverty, all seamen were blinded by greed
and wanted to be recognized as one of the cruelest ship of pirates in the world.
The pirate war was waged by the “Captain” dinasty from east coast (Maztica), and the
other army, from the west (Chultan peninsula), was comprised of skeletons summoned by
necromancer yuan-tis.

After two days of
total chaos, the yuan-tis won the war by crushing and destroying every ship on the
sea and took as slaves every pirate that survived the war.

## **Captain family**

The leader of the pirate ships was Captain Thrad, an orc in
his 50s , famous by his success of finding so much treasures that he needed to
burry some of it. He was married to a lady by the name of Aqua and a rumour
spread that she could control the sea just by looking at it. This couple had 2 children who were on the ship
when the war was happening. The older one’s name was Nahd and he just turned 21,
but the last time someone saw him alive was when the ship he was on was hit by
a cannonball and pushed him into the sea. Everyone saw him drowning and until
now no one heared of someone that survived from sinking into the deep water of
the Great Sea. Bhog was the younger brother, the one who seemed like he survived
the war with the help of his parents who sent him towards an island were he can grow up. He
was 8 and he didn’t understand the decision of his parents to send him far from
them on a dark blue whale named Skippy (Aqua named him for his kids- a new
friend of the family). Skippy died right after he managed to swim Bhog to
safety, because he was hit by one of the cannonballs.

## **Nowadays**

20 years after the dramatic event, Bhog gathered people for
his pirate crew:

* -Sparky (Fulgerica) is a bard who

knows every pirate song and is one of the best entertainers that he knows. A
friend he met in one of his treasure hunts and he was convinced to join his crew for gold and reputation.

* -Bul is the cannoneer, a tiefling who was saved by Captain Bhog from

a bee attack. He is very scared of bees and decided that he will join him on
the sea for the lack of bees.

* -The man of the mast is Stag, a goliath, who was abandoned

by his crew because he was too big and heavy and the captain saw him sailing in
a rowboat and asked him if he wants to join.

The crew scattered because their ship was destroyed by a
skeleton ship and they are trying to
reunite. The captain found only Sparky and made new friends that will try to convince them later to join him in his new army of pirates.

Today, we see Captain Bhog trying to avenge his family,

   putting his life on the line guided by his necklace that was given by his

mother right before sending him offshore.
The journeymen of Jonathan Nox Wiki

Welcome to The journeymen of Johnathan Nox Wiki
We are a group of Dungeons and Dragons 5E players and these are our adventures.

The Wiki acts as an adventuring journal for the group

## Important articles

Da BoyzChapter 1 - Looking for trouble - 08-01-2020Chapter 1 - It's a trap -15-01-2020Chapter 1 - Undead ahead - 22-01-2020Chapter 1 - Escape from the Dungeon - 29-01-2020Chapter 1 - Caer Westphal - 19-02-2020Chapter 1 - The crusty cleric - 26-02-2020Chapter 1 - Marine mayhem - 11-03-2020Chapter 1 - Meeting Lady Erliza - 18-03-2020Chapter 1 - The necromancer's Lair - 25-03-2020Chapter 1 - Finale - 01-04-2020Chapter 2 - On the high seas - 08-04-2020Chapter 2 - The living island - 22-04-2020Chapter 2 - Extermination - 29-04-2020Chapter 2 - Captain Uaim - 06-05-2020Chapter 2 - Meeting with Selune - 13-05-2020Chapter 2 - Ghosts and Fiends - 20-05-2020Chapter 3 - The Feywilds - 27-05-2020Chapter 3 - Crazy cat lady - 03-06-2020Chapter 3 - The unexpected audience - 10-06-2020Chapter 3 - Into the Shadowfell - 17-06-2020Chapter 3 - A game of shadows - 24-06-2020Chapter 3 - The Raven Queen - 01-07-2020Chapter 3 - Back in Athkatla - 15-07-2020Chapter 3 - Quest for knowledge - 29-07-2020Chapter 3 - Candlekeep - 02-09-2020Chapter 3 - The crime lord of Skullport - 09-09-2020Chapter 3 - A fishy problem - 16-09-2020Chapter 3 - Double Trouble - 23-09-2020Chapter 3 - Treasure Island - 30-09-2020Chapter 3 - The Fiery Temple - 07-10-2020Chapter 3 - A wish come true - 14-10-2020Chapter 3 - Visitors from the plane of Fire - 28-10-2020Chapter 3 - That was unexpected - 04-11-2020Chapter 3 - A sea of glass - 11-11-2020Chapter 3 - Back in the Moonshae Isles - 18-11-2020Chapter 3 - The final preparations - 02-12-2020Relevant LocationsQuestsTheories

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
28-10-2020

## Fire...everywhere

The commotion was not over unfortunately there were multiple pillars of fire in different places. Other parties of adventurers were heading for the area. One of these, a group of Dragonborn with a name that would give any bard wet dreams, decided to join forces with the Boyz. The second pillar was controlled by a single horned devil and an efreeti.The battle was hard but the adventurers prevailed.

After a short rest they were all ready for some more combat. Another pillar of fire was targeted, this time protected by some firebirds. Elnaril and Bisque decided it was a good idea to teleport on top. It proved a somewhat good idea as the remaining birds were defeated. The Dragonborns stuck with the Boyz, never a smart thing to do.

The last pillar was ahead...with a big phoenix hovering around it. At least it's just one.
01-04-2020

## The dragon

The dragon landed near the party and combat began. A grueling fight ensued in which the adventurers whittled down the dragon's considerable defenses. Fireballs, blasts and steel sounded on the battlefield, blows were exchanged and many of the adventurers fell to be raised quickly by the remaining companions.

In the end Bicilis' blows fueled by his divine smite killed the dragon. The adventurers rejoiced but the celebration was cut short as a tidal wave sped towards them. It did not do a lot of damage and they managed to return to the dragon corpse. The spell casters noticed the power emanating from the prism item. They concluded the item is for sure the **phylactery.** Fulgerica tried to hit it with a spell but made little damage. After a long rest all the adventurers focused their power on the **phylactery** and managed to destroy it.

## The treasure cave

The adventurers returned to claim the treasure hoard and Bisque removed the curse. Back in town a huge shopping spree ensued in which the adventurers purchased:

* trident of fish command
* 2x pole of angling
* immovable rod
* 3x googles of night
* luckstone
* shield +1
* 2x weapon +1
* 28x healing potion (minor)

Plans were made to leave for Amn and the quest for Mathias.
14-10-2020

## The fern blooms

The wish fern was about to bloom so the party moved quickly to the island and plant it. They managed to find a clearing what looked appropriate for the planting. A small sprite was running around the clearing but the party ignored it. Finally it bloomed and the wish was granted: the magic bowl was to be an item of inter-planer travel - The Mirror of Tarsellis.

## Consequences

Back on the ship the party continued on the route back to Waterdeep and hopefully fix the "misunderstanding" with Xanathar. All of a sudden the Genie became scared and started moving impatiently around the ship talking about fire everywhere. The others did not know what was up with him but managed to get a warning out of him about the world burning. A map was put in front of him and he pointed to five places, including the place from where they stole the treasure. This was quite a dilemma, how should they handle the situation.

Bisque contacted The Bitch Queen and she confirmed the fire elemental Imix has been awakened and he is burning the world. In the past Imix was defeated by **Kossuth** and banished. The places that the genie had marked on the map would give power to Imix and needed to be taken care of in order to weaken him.

Bhog moved the ship as fast as possible to the port of Atkatla. There the party prepared to go to one of the sites. The city was full of merchants selling potions of fire resistance and the priests of Gond were giving prototypes of water decanters to adventurers that went to fight the flames. Provisions ready and for the first time the Mirror was used to teleport to one of the fires.

The area was desolated and columns of flame up to the clouds could be seen in the distance. The closest was as good as any other. The first one was supported by about three horned devils. That made the decision easy so fighting ensued. The devils were dispatched and the column died away without their intervention. In the area other parties were fighting similar creatures.
Aurora

## Ability

### Ability

**Divine Dawn****(Play)** If it's Round 1, this card gains +12 Power permanently. If it's Round 2, this card gains +8 Power permanently.

## Did You Know?

Imagine waking up before day break to fly across the sky and announce the coming of the morning and the sun - every. Single. Day. That’s a big commitment, but one that the Roman goddess of dawn **Aurora** was prepared to make.

Daughter of the titan Hyperion, Aurora’s brother and sister were Sol and Luna (the sun and the moon.) That must have made for an interesting family reunion. Later, Aurora was combined by the Romans with their ancient goddess Mater Matuta (Mother of the Morning) - the goddess of growth, the ripening of grain and childbirth. Every year, the festival to Aurora was held at her temple in the Forum Boarium, and it was akin to Mother's Day. Husbands and children honored mothers, celebrating their vital role.
Darius

Darius is a local beggar and petty thief. He wears a necklace given to him by his girlfriend, is trying to steal to get a better life for them, but he is lazy and does not want to work.

### Interactions

We caught him stealing from an orc noble and handed him to the local guards. We offered him a chance to be our squire but he refused because "too dangerous"
Aluminium

## Did You Know?

Aluminium (Al) is a metal and one of the six Boron group elements, all of which have three electrons in the outer part of their atomic structure. It is the most abundant metal in the Earth’s crust, and as such it's used in loads of things you use on a daily basis - cans, foil, the International Space Station, so all pretty much everyday stuff.

In isolation, pure Aluminium is soft and weak but when small amounts of silicon and iron are added to it, Aluminium becomes hard and strong while remaining only one third the weight of copper and iron. It is an excellent conductor of both heat and electricity whilst also being corrosion-resistant.
09-09-2020

## Arrival in Waterdeep

The party arrived in the City of Splendors and went directly to the Yawning Portal, home of Durnan the Wanderer. He could not tell them how to get to Xanathar's lair but did offer them some of the best mead. Fulgerica was worried as he had some issues in the city, a debt to a local crime boss.

Using their collective knowledge they managed to find find an entrance to some underground sewer systems. Traveling them was not that difficult. Evading some rogues they went deeper. Signs of someone living there became more apparent, beds, thug weapons. Jaheira searched some sections and found a number of rogues around a table. They spotted her and came in closer. A quick debate and the party concluded to remain as silent as possible. Elnaril broke the silence with a well placed tidal wave drowning one of the rogues. The commotion brought some invisible stalkers into the fight, thankfully Bhog heard them coming and Xavier managed to make them visible with faerie fire. Bisque supported by Fulgerica and Xavier defeated them without much incident. But the rogues were still a problem for Elnaril and Bhog who discovered a new threat. A cat (a magic cat most likely) jumped into a mechanical snake and with two living armors went on the offensive. Elnaril kept the rogues at bay even killing some but he needed help with these. In a rare turn the suits of armor were immune to the the radiance of Bisque and the eldritch pact magic of Xavier so they had to adapt. Bhog tried a few tricks to get the cat out of the metal snake and managed to catch it. The last rogue ran away but Bisque caught up with him. Unfortunately for the rogue what could have been a swift death at Bisque's hands turned into a gruesome one as a Barlgura devoured him.

The spoils were a little more than expected: 100 gp, two suits of plate armor, a magic scimitar, an abjurer's staff, a set of brass knuckles and some notes related to object animation. The cat finally woke up and after some "persuasion" it told the party it was there on contract. All fine and dandy so into the iron flask with it until a better option is available.

## Meeting the Eye

A short distance from the combat they finally met Xanathar. Fulgerica put on his best face and offered service in return for a nap from Xanathar. He looked and acted quite mad, the death of his minions did not seem to bother him that much and agreed if the party killed Daniel Silverhand, the brother of Laeral Silverhand.
04-11-2020

## The final pillar

The phoenix attacked fast, and from the pillar a voice echoed "All is fuel for Imix". At that moment an avatar of Imix burst from the pillar. The battle was hard and some of the adventurers fell only to come back again, in the end the avatar of Imix was defeated.

With the land scorched Fulgerica decided to cast plant growth and bring back the once beautiful forest. The druids in the area were impressed and decided to help the endeavor. A few short days of rest were needed after the combat, the next target was to be The Frozen sea.
Apollo 11

## Ability

### Ability

**Man on the Moon****(Play)** Your The Solar System cards, wherever they are, gain +20 Power until played.

## Did You Know?

Apollo 11 was the name of the mission that first took a man to the surface of the moon, in July 1969. It is not the name of the Spacecraft - that was made up of the rocket Saturn V, Command Module Columbia, and Lunar Module Eagle.

We could easily mention Armstrong and Aldrin (and we just did) but let's focus on Michael Collins, who piloted the Command Module, and who gets our 'Out of this World Team Player' Award. To travel to the moon but not walk on it, and support your team mates while they take the glory - that's some heroism right there.

'Moon Bound - Apollo 11' by Robert Sullivan (Source: Flickr) is licensed under Public Domain (original image resized, cropped and altered)
30-09-2020

## The Dragon's roar

The party set the ship in a secured place and went searching for the first clue: something that looked like a dragon. They managed to find something that seemed to fit the description and went closer. Lucky Jaheira noticed a dozen Harpies that rested on top of the structure. Fulgerica solved the problem with a well places fireball hurting most of them. The harpy song did manage to entrance some of the adventurers so not all of them participated in the fight but ultimately they won. A few grisly trophies were collected and they managed to get on top of the structure. An inscription was visible on the rock recommending to follow the roar. Jaheira followed the "mouth" of the dragon to an exit.

## The ruins

A few hours passed before Xavier could reestablish contact with Jaheira but she reported the end of the tunnel and a powerful sound. The party continued following the path underground until it lead to an exit. Bhog got his bearings and concluded they were on track. Just then the "roar" could be heard, it was not any creature but not a mechanical sound either. Nonetheless they took all the precautions. In a clearing they found the ruins of some structure. Every 10-30 minutes an underground geyser exploded in a deafening sound. Greg'ory crafted some earmuffs so they could get closer. The ruins told the story of a salamander culture that stayed on the island and worshiped a huge elemental - Imix. If he was guarding the treasure then it would be problematic. The top of the structure had a small crystal that pointed to a road towards the mountains.

## The Newt camp

The road to the mountains was full of traps but Bhog took care of them easily. Some of the traps were new so they concluded they were not alone on the island. At the pass they decided to take the high ground and not risk an ambush. Several miles in the mountain their fears were confirmed - a tribe of fire newts were chanting to their god. The party circled around them and on to the cave shown on the map. By this time the heat was getting to them, so using ice magic they could remain cool and not pass out. Night approached and camp was setup close to the entrance, planning to enter the cave the next day.
26-02-2020

## Looking for pearls - 26 Eleint 1522 DR

In the morning the characters set out to search for a pearl for the ritual. They decided to ask around the dock for anybody that can trade for the pearl or a wizard that can provide an alternative. An old sailor showed them some pearls but they were far too small, he did mention a spellcaster in a ship nearby and in the area there are tritons, aldani and sea elves (they have a representative on the island of Gweneth). There be rumors of a lobster folk shaman in the mountains. So the adventurers met Jean, a kobolt sorcerer, who agreed to help them with the curse if they give him two bags of holding. Ian managed to convince him to lower the price to a bag of holding and a favor. He can also provide a scroll of water breathing for 300gp. Next the party went to the dwarf merchant, he could remember one being sold for 2600gp to a collector on another island. He is leaving today for that island today. Lord Ural talked to a pearl collector that knows a location where such pearls can be retrieved and agreed to give a scroll of water breathing to the party if they bring back two such pearls.

## The Lobster shaman

The party found the shaman's home and discovered it was an actual lobster creature named - Bisque. They explained the problem and after a quick checkup Bisque cast remove curse on Bhog. The spell revealed the curse needs to think the body is dead or in some similar state in order to end. Upon hearing Timothy requires a huge pearl to remove the curse Bisque just spits one out and gives it to the adventurers. With great shock they accept and ask if Bisque would like to join them on the adventure.

On the way back to Caer Westphal Bhog's keen eyes noticed an ambush by four sahuagin. The party fared well and killed two when they were reinforced by a water weird. The combat did not last long and the water weird was defeated. The party got a ring from the water weird's stomach which belonged to a noble in AmnWater and some sahuagin brains.

## Offering to Selune

At the temple of Selune the party handed the pearl to Timothy and the ritual to end the curse began. Elnaril sold the brain to a local wizard and got 430gp. Lord Serin was ready to see them now and the adventurers told him of the undead in the mountain. The lord did not believe them at first but was convinced and called for a gathering of forces.

In the end the party got 1050XP per person.
22-04-2020

## The Kuo-toa prisoner

Fulgerica cast suggestion on the kuo-toa and "suggested" to tell us everything.

* The ritual was given to them by Blibdoolpoolp to summon a form of Demogorgon

* The entire cult knows the ritual - more people than he can count

* The ritual can be cast in a week or two weeks

In this predicament the adventurers decided to find the kuo-toa village and stop the ritual before it can start. Bhog wanted to maroon the ship on a close island and then take a raft to the place of the ritual.

## The moving island

Next to the island on the map the adventurers notice a very small island 3 or 4 times the size of their ship. On top of the island there seems to be a big flying creature - a Gynosphinx. The creature does a small circle of the ship and lands close to the adventurers. He does not appear to be able to speak, he can just open his mouth but no sound comes out. After the rest try to communicate using sign language, Bisque casts remove curse and the creature can speak again. He thanks for the spell and tells the adventurers he is the protector of this island. Looking around the island there seems to be traces of illusion magic, and a throne that seems to be buried under the sand. The Gynosphinx noticed the kuo-toa and asked what is the purpose of that creature on the ship, such creatures attacked the island a short time ago. The adventurers regaled him with their exploits and the source of the creature. They agreed to try and unearth the throne - after some digging the throne is free and an entire crystal structure tied to the throne. Xavier asked if he can sit on the throne - with the permission of all present. The magic was strong and some magic reins appeared in his hands. He tried to move the island but it could not move because of some other magic. Looking into it he removed the illusions, the is land is actually a huge dragon turtle. With the magic removed Xavier tried again to move the island and it did for a few feet. The Gynosphinx was visibly upset with this so the warlock left the seat - then explained to the adventurers that chair controls the turtle and he is responsible for protecting it. The party tried to convince it that they can remove the seat and free it - a short discussion with the turtle and it was agreed to try. Lots of plans were discussed but the best was the one from Bicilis - place the immovable rod under the chair and ask the turtle to dive slowly. The plan worked and the entire crystal structure was out of the turtle. Fulgerica, Bisque and the Gynosphinx cured the wounds and the turtle was free of the magical structure. It appeared the crystals might be worth something in a town and the adventurers stocked as much as possible in the hold of the ship.

In celebration the Gynosphinx created a feast for heroes and the adventurers discussed how to proceed. As an additional boon the turtle agreed to help them in tracking down the villages. They hid the ship on the island and took the turtle to the closest village. They found the village full of kuo-toa - warriors, priests and civilians.
24-06-2020

## An unexpected ally

A few days into the journey the adventurers heard a battle over the next ridge. Getting there closer they saw a Half-orc warrior surrounded by monsters. Most did not prove a challenge and went down quickly. The warrior was a mercenary by the name of Bartholomew Zigzag. He agreed to join the party in their search for glory and treasure.

The Dragon lair loomed in the distance. A collapsed stone bridge led to the entrance. Cautiously the group approached the entrance. Piles of gold were inside the cave but no dragon. Finally a lucky break and the tail of the dragon was visible. With a mighty roar he attacked but the party was ready. Fulgerica teleported a flask of oil on top of the dragon and lighted it with a fireball. The blast did no damage but it turned him into a torch, for all to see. Spells started flying and the steel clashed on dragon hide, the party managed to defeat the dragon finally.

The cave was full of gold and also a few magic items. A vampire sword and some items used to increase the power of the characters at the cost of their body. A small tunnel at the back of the cave lead to an underground complex.

The complex was inhabited by a lot of...ghosts. Fulgerica started singing for them and they agreed to talk. After a few minutes the party discovered there is a shortcut to the Palace of Memory. The road was long so after a rest the journey continued.
15-01-2020

## Going up

After the battle with the undead creatures the heroes were faced with two options: a corridor to the left was going up and the one on the right was going down.

The decided to pick the one going up as they hoped to get outside and see where they are. Walking for some time they reached a wooden door. Bhog opened the door quickly with the thieves tools and the heroes went in. The room had some ancient furniture, but there was a clue there the symbol of the **Purple Dragon knights.** On the far end of the room is another door. Again Bhog opened it with the thieves tools and the party continued. Around the middle of the tunnel one of the adventurers triggered a trap and doors in the ceiling opened. They could not see anything in the openings so they ran back to the room.

Xavier and Elnaril ran directly into a gelatinous cube that swallowed them. The rest of the party tried desperately to get them out, Fulgerica and Bhog used all their healing magics to keep them alive while Ian and Bicilis finished the monster. In the end both Xavier and Elnaril were wounded. The situation was grim but they decided to continue to the room for refuge. Throwing an object in front of them they found another gelatinous cube and dealt with it quickly. Finally when reaching the room the tiny hut was raised and all heroes got a well deserved rest.

## Ray of sunshine

This time the strategy was simple - all the spell casters bombarded the corridor with spells while moving forward. The plan worked and they dispatched two more gelatinous cubes easily. At the end of the tunnel was the way out, into a jungle location. Bhog and Ian studied the area from a vantage point and concluded they were on the island of Snowdown which is part of the **Moonshae Isles.** These are a full week away from AmnWater and their initial destination. In the distance they saw the city of Caer Westphal which was extremely quiet. Inspecting the area they noticed more pillars with knightly engravings but these were desecrated with unknown symbols. Never wanting to leave a dungeon unexplored the heroes return to the underground complex.

## Undead crypt

The other passage went into an area filled with necromantic and abjuration magic. Elnaril used the detect magic spell to sense two conduits of power on the walls. On a whim he decided to break the wall with a pick axe, and worms started coming out of the wall. Some fell on Elnaril and started borrowing into his flesh. Quickly Bicilis put his hands on him and the paladin's power killed the worms. The rest of the adventurers killed the remaining worms and plugged the hole.(the adventurers each received: **850XP**)
Anonymous

## Ability

### Ability

**For The Lulz****(Draw)** Three random cards in your opponent's hand lose -17 Power until played.

## Did You Know?

**Anonymous** is both anyone and no one. That’s kind of the point.

Taking inspiration from the popular comic and subsequent movie ‘V for Vendetta’, the people behind this internet-based collective of hacktivists don the Guy Fawkes mask as a symbol of what they stand for: access to information, free speech and transparency. In the name of these causes, and sometimes just for fun, they carry out high-profile cyberattacks on governments, major corporations, financial institutions and religious groups.

Since there are no membership lists, newsletters or committees, members talk in private chats and simply suggest ideas for operations to expose corruption, oppression or hypocrisy. Depending on how powerful the idea is, members will either rally behind you or leave you on ‘read’.
Anglepoise Lamp

## Ability

### Ability

**Easily Adjusted****(Return)** This card gains +8 Power and costs -1 Energy permanently.

## Did You Know?

The **Anglepoise lamp** was designed by British car designer George Carwardine in 1932. While working on new concepts for suspension systems, George devised a mechanism which was capable of being repositioned with the lightest touch, yet would sturdily maintain its position once released. George quickly sensed that this concept could have practical applications outside of vehicles, and devised a concept for an adjustable lamp that could be widely used in factories.

On July 4th 1932 (independence from stiff lamps!), George applied for a patent for his invention, though his first attempt was rejected due to his original name 'Equipoise' being an existing word. And thus, Carwardine landed on Anglepoise, after presumably at least considering Porpoise.

The first model, the 1208, was designed for industrial use, but it wasn't long before the design was revised for home and office use, with Carwardine launching the 1227 model in 1935, now with three springs instead of the original's four. This home model really took off during World War II, when the lamp was marketed as the ideal solution for controlling and directing light where it couldn't leak out to the streets during blackouts.

As the war progressed, Carwardine and his partners Terry & Sons, turned their attention to providing lighting for warplanes. These were apparently so well produced that after a crashed bomber was salvaged from Loch Ness in 1985, the lamp still worked despite being underwater for 4 decades. Maybe Nessie had been secretly maintaining it?

The **Anglepoise Lamp** is still in production today, and though its design has been subtly tweaked over the years by Carwardine himself as well as others, the iconic core design remains largely unchanged.
African Pygmy Hedgehog

## Ability

### Ability

**In the Burrow****(Start)** Your Going Underground cards in hand cost +1 Energy until played and your Epic Going Underground cards, wherever they are, gain +7 Power until played.

## Did You Know?

Nothing is more confusing than the **African Pygmy Hedgehog**. It looks so tiny and cute with its snuffly wee nose and big huge eyes but it’s also a tiny ball of spikes and pain. Well, only if it’s feeling threatened.

The African Pygmy Hedgehog’s back and sides are covered in quills which are used to deter predators. When threatened, they use muscles in their back to make their quills stand up, thus making them look bigger…well, attempting to make them look bigger. If they continue to feel threatened, the hedgehog will then roll into a tiny ball of razors and the predator will (hopefully) go “this isn’t worth it” and leave.

In recent years, African Pygmy Hedgehogs have been the most popular breed of hedgehogs to be kept as pets and are fairly domesticated now. As a pet, they need lots of space, lots of patience and an understanding that they’re nocturnal so are only really up for playing at nights. If you can meet those requirements, then it looks like you’ve got space in your home for a spiny ball of cuteness.
18-11-2020

## Unexpected complications

The trip to the Moonshae Isles was simple using the planar traveler. The party arrived in the city of Kingsbay and were hosted by Erliza. She was helping the war effort with supplies. The situation was not very good: the island of Oman was completely overrun by fire elementals. Another huge army has landed in the north of the island and it's advancing. There is a defensive initiative but unless something is done there are too many creature.

The party setup a battle plan to cut the supply lines of the enemy and lessen the pressure on the defenders. The elemental rocks they found would be used to create ambushes while the party navigated to the back lines. Umberlee provided Bisque with the insight that a part of her "domain" was desecrated - whatever that means it remains to be seen. The ship was ready and they moved aboard to the place where a fleet was fighting. On the way they saw the smoking remains of that fleet. There would be no support for them out here. Investigating the place between the two islands revealed a huge magma wall has blocked the flow of water and created solid ground. The army of elementals was marching across this area. The plan was simple...break the dam, flood the army. The party casters used all they had at their disposal to create a fissure in the wall and the water pressure fixed the rest.

With Umberlee's domain restores the party landed on the north of the island of Oman. Another desolate landscape awaited, with tiny portals opening and letting out fire elementals. In the distance a mound of earth or a broken tower was guarded by three phoenixes. Bhog sneaked in under the guise of invisibility into the structure at great risk. Once inside he saw three Rakshasas. They were casting some sort of spell and did not pay attention to him. He relayed the news to the rest. Slowly they advanced on the structure hidden by more invisibility spells. Once inside they threw a barrage of magic at the three casters but unfortunately magic seemed to wash across them. Switching tactics quickly the party slew one of them and the other two ran away. Fortunately they also managed to "aquire" a scroll. Close inspection revealed it to be an infernal contract.

A short rest later they exited the structure and crushed the three guardians above. The landscape was not changed by the interrupting the Rakshasas, portals still opened up.
Amaranth

## Ability

### Ability

**Graining Blood****(Return)** Your Aztec Mythology cards, wherever they are, gain +19 Power until played.

## Did You Know?

It’s easy to see why the Aztecs revered **Amaranth** as it’s an extremely versatile plant; its seeds are high in protein (gluten free, for us fellow kids) and its leaves can be eaten. It grows very fast in hot climates, is resistant to drought and is as productive as corn.

Rather than it being a specific plant Amaranth is a term given to a genus of self-pollinating plants comprising around 60 different species and it is a distant relation to spinach and Swiss chard.

It was a food staple for the Aztecs who not only cultivated it, but rather stereotypically integrated it into human sacrifice rituals, where human blood and the grain were combined to make statues of Huītzilōpōchtli god of Sun, war and human sacrifice. It has been suggested that these were then eaten as a treat - a sort of ye olde trail mix bar.
Aplysia

## Ability

### Ability

**Feel Good Ink****(Draw)** Two random cards in your hand cost -3 Energy this turn and your Paper card, wherever it is, gains +16 Power permanently.

## Did You Know?

Also known as the Dolabella, the **Aplysia** is a form of extremely large Sea Hare slug. Don’t let their soft and squishy exterior fool you – when under threat, these marine slugs have a lethal bioweapon in the form of toxic purple ink that they release to stop predators in their tracks. They’re also aggressive algae feeders, taking to algae like it was a free buffet at a wedding.

They say an elephant never forgets, but when researchers periodically poked the Aplysia as part of an experiment in the 1980s, they discovered changes in its neurons that allowed it to form memories that lasted over a week – that’s a long time for an animal that lives only a year.

'Aplysia californica emitting ink cloud' by Genny Anderson (Source: Wikimedia Commons) is licensed under CC BY-SA 4.0 (original image resized, cropped and altered)
Atum

## Ability

### Ability

**The Complete One****(Play)** If you have played at least 18 cards this game, your cards, wherever they are, gain +10 Power until played.

## Did You Know?

When you’re the only being to emerge from the dark and endless abyss of pre-creation, things can get a little lonely. That’s why **Atum**, a self-created deity of Egyptian mythology, made his children.

A primaeval cosmic god, Atum’s name comes from the Egyptian verb ‘tm‘, which means ‘to complete’ or ‘to finish’. But he couldn’t have been that complete, as he quickly rushed to create his kids, Shu and Tefnut, so he could get some much needed conversation.

Atum’s worship centred around Heliopolis, a major city in ancient Egypt. Sadly, all that’s left is the Temple of Re-Atum obelisk, located in Al-Masalla of Al-Matariyyah, Cairo. It stands almost 21 metres high and weighs the same as 20 African elephants.
Alpine Skiing

## Did You Know?

**Alpine skiing**, or downhill skiing is the fastest racing on ice, where participants can reach nearly 130km/h. To control their speed, Alpine skiers call on staples of fast food for guidance: by making a pizza-wedge shape with their skis, they can slow down. By positioning their skis in the shape of French fries, they accelerate. Just like a chef at a diner, the perfect skier gets the balance of fries to pizza just right.
Atheris hispida

## Ability

### Ability

**Fire and Blood****(Draw)** An opponent's random card in hand **Burn**s (22) until played and this card loses -10 Power permanently.

## Did You Know?

Look at that thing on the front of this card - how awesome does it look? It's got the whole pointy scales thing going on, like the the dragons in Game of Thrones. And those magnificent marble eyes, how beautiful are they?

I mean, if you're going to get bitten and injected with fatal neurotoxins that cause your organs to hemorrhage, might as well be from one of the most metal creatures on the planet, right?
Asiatic Cheetah

## Ability

### Ability

**Genetic Divergence****(Draw)** Your other Cool Cats cards in hand gain +30 Power for 2 turns.

## Did You Know?

It can reach speeds of 130 km/h - but sadly, a sub-species of the world’s fastest animal is in a race for its life. With only a dozen individuals remaining in the wild, the **Asiatic Cheetah** is one of the rarest big cats in the world. Once upon a time, it roamed from the Arabian peninsula to the Indian subcontinent. Today, it’s found only in the central plateau of Iran.

Conservation efforts are underway to protect the remaining Asiatic cheetahs in Iran, including monitoring and tracking programs, habitat restoration and anti-poaching measures. Plus, Iran’s national football team raised awareness of conservation efforts by adding the <link="https:>Asiatic cheetah to their kits</link> for the World Cup, while Iranian carrier Meraj Airlines features an image of the <link="https:>Asiatic cheetah on its aircraft</link>.
Armstrong's Mixture

## Ability

### Ability

**Poppin' Off****(Play)** If you are winning the round, your cards in hand gain +12 Power this turn. **(Return)** If you are winning the round, your cards, wherever they are, gain +12 Power next turn.

## Did You Know?

It’s what makes party poppers bang, fireworks boom and cap guns pop; **Armstong’s Mixture** is a sensitive explosive made from red phosphorus and a strong oxidiser like potassium chlorate.

Yes, that’s right, the party poppers we give children to play with at their birthday parties are made from a highly flammable explosive. Thankfully, only very small quantities of the mixture are used in the process of making party poppers. Armstrong’s mixture can also be used as a primer for guns, as it was during the Second World War.

Although we don’t recommend trying this at home, an improvised version can be made with match heads, ground up into a fine powder and mixed with the powder that can be found on the striking strip of a matchbox.
Asbestos Snow

## Ability

### Ability

**Snow Drift****(Draw)** For every round completed this game, an opponent's random card in hand loses -15 Power permanently.

## Did You Know?

A White Christmas isn’t worth it if the flakes are made from a toxic substance. Sadly, Bing Crosby and the rest of the cast and crew didn’t know at the time they shot the famous snow scene that they were surrounded by said toxic substance.

Because, once upon a time, asbestos was marketed as artificial snow and sprinkled on trees. Even Dorothy and Co got a dowsing during the filming of the Wizard of Oz in the scene when the gang are awoken from slumber by falling snow.

Of course, that was long before the substance was found to be a major risk factor for an aggressive form of cancer. Fortunately, by the end of the 1950s, **Asbestos Snow** was outlawed and an alternative sprayable foam snow was used instead.
Amstel

## Did You Know?

Back in the 12th century, a group of fishermen settled on the banks of a river in the province of North Holland in the Netherlands. They called their new home ‘Aemestelle’ an old Dutch word that means “an area with an abundance of water.” Over the following 800 years, the **Amstel** river was worked into a network of dams and dikes which came to be known as the city of Amsterdam, famous for its iconic canals and beautiful bridges.

Even today, the River Amstel plays a vital role in supplying the city with water and transportation – and beer! The Amstel Brewery, which was founded in 1870 on the banks of the river Amstel, actually used ice from the river to chill their beer.
Bandicoot

## Ability

### Ability

**Bandied About****(Draw)** Your Marsupials cards, wherever they are, cost -1 Energy (and if you are losing the round, an extra -1 Energy) until played.

## Did You Know?

Keen observers of CUE may have sensed that we are quite discreet with intellectual property. That is, we might feature a Pika, and its ability might be CHU, but heaven forbid we would tread on the toes of any video game publisher.

*Crash Bandicoot* is fair game, however - thanks to the fact that palaeontologists named an extinct Miocene-era bandicoot after the character.

But that’s an aside. This **Bandicoot** is alive and well and cute as a button. It is also an omnivore with a reputation for aggression and a side hustle in disease transmission. Nature giveth, and nature taketh away.
Scientist

**Scientist** are one of the four human classes in *SCP: Secret Laboratory*! Which start their games in Light Containment Zone! With the task to escape to the Surface Zone and survive while working with the MTF Units and the Facility Guards!

Scientists spawn on a one-to-two ratio to the other escaping class, the Class D, which means that at least two Class Ds have to be present for a single scientist to spawn in.

Scientists are the primary interest of the MTF and Facility Guards, with their primary goal is to escape the facility and avoid any other faction. If a Scientist escapes the facility, he will respawn as an MTF Scientist operative at the MTF spawn site.

Scientist always spawn in a random room in the Light Containment Zone, but are limited to where spawn locations place them. Scientists never spawn inside normal corridors, instead spawning next to the exit gates, outside the armory, inside SCP-372's containment chamber, or inside the toilets. All scientists spawn with a medkit and a Scientist Keycard.

While there cannot be a scientist victory, an MTF victory is won if a majority of scientists have escaped, all Chaos Insurgents and Class Ds have been terminated and all SCPs have been eliminated in some way (re-containment or termination).
Adam Elsheimer

## Ability

### Ability

**Night Scene Influence****(Draw)** If your deck has 2 or more Space cards, your Prominent Painters cards, wherever they are, gain +6 Power permanently.

## Did You Know?

On the 16th June, 1609, German painter and printmaker **Adam Elsheimer** gazed at the starry sky above Rome through a telescope. Inspired by the majestic sight, he put brush to copper plate and proceeded to depict his observations. Now considered one of his most famous pieces, ‘The Flight into Egypt’ is thought to be the first naturalistic rendering of the night sky in Renaissance art.

It is also likely his last painting, for he died a year later. Until this work, no painter had successfully depicted constellations in their art. He may have only lived to age 32, but the works Adam Elsheimer completed in his short career were enough to inspire some of the greatest painters of all time like Rembrandt, Rubens and Claude Lorrain.