Supply Runs

Supply Runs are a type of stage where players fight waves of enemies over supplies. They do not require any fuel and can be completed as many times as possible, but only yield meaningful rewards if a key is available to claim them.

There are three waves in a Supply Run. For the first two waves, the objective is to defeat all the enemies. For the final wave, the objective is to destroy the Supply Drop guarded by a final group of enemies plus a few running enemies from behind, followed by a minute time limit that spawns a massive horde going in the same direction. If all human units present are destroyed before reaching and destroying the supply drop, the run is lost and must be restarted.

Courage does not regenerate automatically. Instead, players are given 100 courage at the start and are allowed to place any units in their deck on a 3x3 grid. After every wave, any units who survived will move on to the next wave in their current condition. Players are also given up to 25 more courage and a chance to add or reposition units before starting the next wave. Rage mechanics work normally.

Team Powers also work differently in Supply Runs and must have the team's units physically present when the wave starts to activate.

Interestingly, unlike with the barricade, ranged units can attack and damage the Supply Drop, so while unreliable, they can be used to destroy it or get the last hit.

Carol and Private Rodriguez get a similar buff to the one they have on Skirmish, with their abilities gaining infinite starting range.

## Supply Runs

Each Location has 2 Supply Runs. One will always yield random Upgrade Items of a predetermined set and rarity, and has three difficulties that are unlocked typically by stars, while the other will give either Power Points or Coins.

Supply Runs are incredibly valuable as they are so far the only consistent source of upgrade items for newer players, so it is of utmost priority to save up keys for them only. Due to the extreme difficulty spikes in terms of enemy level and composition, players should study the enemy composition for proper strategy so they can easily obtain desirable items.

### Location 1

Supply Run 1:

Epic: Hunter, Ranger
Rare: Chef, Ranger, Butcher, Startup
Common: Adventurer, Junk
Rare: Ranger, Butcher, Startup
Common: Adventurer, Junk
Common: Adventurer, Junk

Supply Run 2:

* - 25 Power Points

### Location 2

Supply Run 1:

Epic: Gentleman, Chef
Rare: Fast Food, Tactical, Butcher, Startup
Common: Adventurer, Junk
Rare: Chef, Butcher, Startup
Common: Startup, Butcher
Common: Adventurer, Junk

Supply Run 2:

* - 39 Coins

### Location 3

Epic: SwissMade, Tactical
Rare: Chef, Ranger, Butcher, Startup
Common: Junk, Butcher
Rare: Tactical, Butcher, Startup
Common: Startup, Butcher
Common: Adventurer, Chef

Supply Run 2:

* - 55 Power Points

### Location 4

Epic: Boss, Fast Food
Rare: Fast Food, Tactical, Butcher, Startup
Common: Adventurer, Startup
Rare: Fast Food, Butcher, Startup
Common: Startup, Butcher
Common: Adventurer, Junk

Supply Run 2:

* - 94 Coins

### Location 5

Epic: Military, Builder
Rare: Teenager, Builder, Butcher, Startup
Common: Junk, Startup
Rare: Builder, Butcher, Startup
Common: Startup, Butcher
Common: Adventurer, Junk

Supply Run 2:

* - 125 Power Points

### Location 6

Epic: Fitness, Teenager
Rare: Chef, Ranger, Butcher, Startup
Common: Adventurer, Butcher
Rare: Teenager, Butcher, Startup
Common: Startup, Butcher
Common: Adventurer, Junk

Supply Run 2:

* - 248 Coins

### Location 7

Epic: Surgery, Builder
Rare: Fast Food, Tactical, Butcher, Startup
Common: Junk, Butcher
Rare: Builder, Butcher, Startup
Common: Startup, Butcher
Common: Adventurer, Junk

Supply Run 2:

* - 300 Power Points

### Location 8

Epic: Hitman, Teenager
Rare: Builder, Butcher, Startup, Startup
Common: Adventurer, Startup
Rare: Teenager, Butcher, Startup
Common: Startup, Butcher
Common: Adventurer, Junk

Supply Run 2:

* - 306 Coins

## Supply Drop

The Supply Drop is the main objective of every Supply Run. The Supply Drop is always found on the third wave, and must be destroyed to complete the Supply Run. At the end of the Supply Run, you can claim the rewards with a Blue or Red Key, with Red Keys giving double the reward.

Once the supply drop takes any damage, an alarm will sound and if either that or a unit make firearm noises on the final wave, a timer for an incoming horde will appear. Additionally, zombies will start spawning from the left. The horde is identical to the one found in regular levels, consisting of Witches and Armored Skeletons. While this is obviously not meant to be beaten, they take a second or two to arrive which may be more than enough for a unit to land the final hit on the supply drop.

## Trivia

* This is the first non-event mission to use the Van.
* On difficulties beyond easy, Supply Runs can often feature late-game enemies early on, such as Crank in location 1, and Big Blue in location 4. Since Supply Runs don't use up fuel, they can be a good choice for killing certain zombies.