recursal/Fanatic-Fandom huggingface dataset:
The Second Battle of Eclipse Crash Site

The Second Battle of Eclipse Crash Site was a large engagement made by the Shadow Army and RedWood Industries on the Shadow Planet.

## Prelude

A few days before the battle, the RWI Serenity arrived on the Planet to rescue Grand Admiral Jack and Captain 'Venom' Kazz from the planet. Right as the Shadows were about to gun them down, 4 RWI 302 Class Fighters engaged the Shadow forces as the Serenity engaged the main target, a Shadow Corvette. The Serenity and the fighters quickly rescued Jack and Venom. But they later realized that the Artifact had gone into the Shadows hands, so they had to go get it. The Serenity sent Hell Fire Squadron to scout for the corvette, as they had figured it most likely crashed due to the severe damage caused to it. Later on Hell Fire Squadron finds the crashed Shadow ship, and the Commander escapes the scene and takes cover in some trees. Later the RWI Serenity takes Grand Admiral Jack and Captain 'Venom' Kazz, to the ship. Commander Marcus Ford is sent down with them to check out the wreckage. During this however, 2 Shadow Fighters make an attack run on the Serenity and make cover fire for a Shadow Dropship being assigned to rescue the Commander and his crew. The small group head back to the Shadow Command Carrier. After this the away team is brought back to the ship and it is decided that Venom and Commander Marcus Ford head to the Jack's, Venom's & Finbar's Helicarrier to repair it and use as an asset against the Shadows. The RWI Serenity heads to the RWI Eclipse crash site to search for the RWI Eclipse due to a transmission being sent from the Eclipse after it was 'destroyed'. When they get there, the Eclipse is gone and there are several damaged Shadow Fighters sitting on a platform. Jack theorizes about maybe Commander Ryan and some other RWI personnel stole it in an attempt to escape. They decide to investigate this further and the two head back to the ship in a dropship. Meanwhile, the Commander heads back to the Shadow Command Carrier to plan the next course of action. The Commander calls all Shadow forces back, but finds out that the two corvettes they had were destroyed by the RWI Eclipse, taken back by D.J. He heads into his quarters and contacts the Shadow Man and asks for reinforcements. He immediately denies the request and states that he has lost to many ships and solders and that he will immediately terminate the remaining subject, Grand Admiral Jack. The Commander accepts this order and apologizes for failing him and promises he will deal with the RWI Serenity quickly. The Commander heads to the bridge and tells the helm officer to set a course for the Serenity's location. On the Serenity the crew looks out the window to see the Shadow Command Carrier.
Lotus Esprit

## Who She Is

Lotus Esprit has been carefully fitted and trained to be the consummate racer almost since birth. Her heart rate, respiration, and technique are constantly measured via state-of-the-art equipment during her workouts. She's had coaching from professionals hailing as far away as Zebrica and as close by as her own parents. In addition to having had her meat day very early in her youth, it is rumored she's supplemented her strength even further with anabolic steroids. Her mother, of course, fiercely denies this, having taken to saying "Ah, but she is like your Equestrian Popeye. She eats her spinach every day!" Doubtful, since her diet is carefully maintained.

Her mother is Northern Dancer, a fantastic racehorse herself, in her time at least. Her father, Ormonde Esprit, was also an athlete. She has a pegasus brother by the name of Connard.

## What She's Done

Lotus Esprit currently holds world records for hoofracing in three seperate categories.

At the 100m, her maximum speed of 88KPH completely obliterates the professional average of closer to 60KPH. Her record of 00:04.15 has stood strong since she set it several years ago, even against herself.

At the two-furlongs, her record is 00:20.57, giving her an average speed closer to 70.76 KPH.

And finally, at the 1.5 mile, her record of 02:22.8 puts her at a blistering 60.86 KPH, fast enough to almost compete with 100m sprinters even after crossing the 1.5 mile finish line.

## Creator Notes

Lotus Esprit was originally mentioned in a completely different roleplay and made only a brief actual appearance. Here she appears in a much more fleshed out way, in part as a mare for Flow to play underdog to.
Venom

*"This isn't Nature. This is Hell."*

*- Venom statement during Ardent Moon attack*

**Ryan "Venom" Kazz**, more commonly known as **Venom,** is a captain of RedWood Industries.

## History

Little is known about Venom's history before the events on the Shadow Planet, other than the fact that he was well acquainted with Grand Admiral Jack Roberts prior to the destruction of Epsilon base and the disappearance of the RWI Eclipse.
Through the Trapdoor

Through the Trapdoor is the eighteenth episode of the first season of William Missionima.

## Summary

William is trying to convince Teddy that he is not sick after Teddy gives him a puke bucket. William goes over down his hallway, and finds a secret trapdoor in the floor. He opens it, and climbs down the ladder. He finds a long tunnel with a white light at the end of it. He pulls out a Diamond Sword, and stabs the white light, then walks past it. He also goes past a dead Rancor. William goes to the end of the tunnel, where he finds water. He uses the bucket to contain and re-put down the water, slowly but surely using it to climb up to the top. He breaks an object blocking him at the top, and climbs out of the hole. There, Gary is telling William to give him some privacy, and there is a censorship around his private areas. William realizes he had broken Gary's toilet and was in his house. Gary tells him he wanted to surprise him by making a tunnel, and spooking the crap out of him. Then, William thinks about the water down in the tunnel, and how he was in the sewers. Then, he actually *does* throw up in the bucket.

## Trivia

This episode may feature the most simplistic and boring plot in William Missionima history.

This marks the first time in the show where censorship is needed.

The tunnel becomes recurring as of this episode, going on till Movin' In (Anthony's Song) when a new set had to be built when the old one became unusable.

## References

The title of the episode is the same title as the first Harry Potter book's sixteenth chapter, in which Harry, Ron, and Hermione go past Fluffy and play human-sized chess.

When William comes up the toilet from a normal-seeming tunnel, it may be a reference to Total Drama, once again, specifically the season six episode "This is the Pits!" where Shawn, Sky, Dave, and Sugar come out the toilet and are disgusted.

The dead Rancor is a reference to Star Wars, in which Luke Skywalker is sent through a trapdoor to Jabba the Hutt's pit. Then, a dangerous animal called the Rancor is created to kill Luke, until Luke kills it.
Jimmy Carter's 2016 Democratic National Convention Comments

**Jimmy Carter** delivered a recorded comment at the Democratic National Convention in Philadelphia on 26 July 2016.

## Transcript

Good evening, Democrats.

Forty years ago, in our nation's bicentennial year, I stood before you to accept your nomination as President. Rosalynn and I wish we could be there with you tonight to prepare for what will be an extremely important election, one that will define for a generation who we are as a nation, and as a people.

We Americans have a clear choice before us: I feel proud that the two Democratic candidates who competed throughout a long primary season, Senator Bernie Sanders and Secretary of State Hillary Clinton comported themselves with dignity, talked about issues that matter, and presented a vision for our nation.

And I thank Senator Sanders for energizing and bringing so many young people into the electoral process. To all of you young Americans, I say: stay engaged. Stay involved. And be sure to vote this November. At a moment when it's become more important than ever to lift people up, to have a hope and a road map for a brighter future.

Instead, we see a Republican presidential candidate who seems to violate some of the most important moral and ethical principles on which our nation was founded. We can, and must, do better. And fortunately, the Democratic nominee we'll soon be choosing offers a stark contrast in both substance and style, and also competence, and experience to what the Republicans have chosen.

I've known Hillary Clinton for decades. When she was a young attorney: I appointed her to the Legal Services Corporation, where she became the first woman chair. There, Hillary fought to make sure that, in our courts, those with the least were treated the same as those with the most. And since then, as you know, Hillary has always demonstrated a willingness to take on the most difficult challenges, and to get things done.

Her life has been dedicated to advancing human rights across the globe, especially for women and children. These are perilous times. We need someone with a strong heart; a deep understanding of the issues, challenges, and opportunities; and a steady hand. Hillary Clinton has my support. I know she will also have yours. A united Democratic Party will prevail in November.

Thank you all, and God bless the United States of America.
Isaac Ward

*"No, its just begun......I have seen the future. I have seen what will happened."*

*"Things change."*

*"No no not this! All will burn, for them."*

*Dr. Isaac Ward's last words to Grand Admiral Jack before his death*

## History

Doctor Isaac Ward was the sole survivor of the USS Intrepid, a Galactic Council ship that crashed on the Earth-Like Planet in 1 BBE.

Doctor Isaac Ward woke up one month after the crash. During this point he found an abandoned relay station with an underground base. He spent his time repairing the station, but it was mostly still in dis-repair.

At some point Ward found the RWI Reliant, a crashed RWI Vessel onto the side of a mountain. Most of the crew died on impact, but some survived but they were most likely "taken".

A few months later he saw the RWI Eclipse and the RWI Orion crashing down. He used a small dropship to investigate. He went to the Eclipse crash site and found an Artifact. After a while in his base figuring out the Artifact, he could see the future, and he could see the future. He slowly went insane as the Artifact affected his brain. Eventually, he was found by Admiral Jack and Commander Venom, who inquired to his possession of the Artifact, which was previously under his possession. The Doctor became increasingly erratic, until he attempted to kill the two with his .45 ACP Burst Pistols, until killed by Admiral Jack. However, he warned of a doomsday to come before succumbing to his wounds.
Harry Potter

Harry Potter is the title character of the eight-book series written by J.K. Rowling, about a boy who lives in his dirty cupboard, with his unloving uncle, aunt, and cousin after his parents were killed by a magical serial killer named Tom Riddle, and he grew up not knowing he himself was a wizard or anything about magic for eleven years.

In Breaking News, nasty news editor Amanda is a homage to Rita Skeeter, the Harry Potter equivalent of Amanda. She also writes untrue stories and makes everyone she interviews look bad.

In Commercial Break, Edward, the arrogant cameraman, claims he could take down John is he tried to blow up the commercial set. This is a reference to conceited Hogwarts professor, Gilderoy Lockhart who was also very arrogant until he admitted his incompetence to Harry and Ron shortly before he erased his own memory.

The title of the episode, Through the Trapdoor, is a reference to the title of the sixteenth chapter of the first book. The chapter also had the title Through the Trapdoor.
Kyle

Kyle was Olivia's ex-husband as of Pregnant and Prey. When Olivia is pregnant, Kyle divorces her and she must go to her brother William Missionima. Angry at Kyle, William puts a hit out on him via Mrs. Luck while Olivia gives birth to her baby, Charlie Missionima, in the Williammobile. At the end of the episode, Mrs. Luck is near them holding a knife and a bloody corpse of Kyle near her.
Vehicles

***Each Sub-Category is in alphabetical order, for ease of finding what you are looking for. Please take this into consideration when adding new vehicles.***

## RedWood Industries:

#### **Capital Ships**

* RWI *Apollo*
* RWI *Defender Class*
	+ RWI *Orion*
	+ RWI *Ardent Moon*
* RWI *Defender Class* MKII
	+ RWI *Serenity*
* RWI *Eclipse*
* RWI *Winter* (RCSP *Reaver*)

#### **Small Ships**

* RWI *Raven* *(*RCSP *Raven* *repainted)*
* RWI *R302 MKIII* Fighters
* RWI *Saber* Star Fighters MKII
* RWI *V203* Fighters
* RWI *Wyvern* Dropship *(*RCSP *Wyvern**)*

#### **Unknown Classification**

* RWI Hyperion
* RWI Norway
* RWI Resolution

## Shadow Army:

* Shadow Commander's Helicarrier (*RCSP Langley)*
* Jack's, Venom's & Finbar's Helicarrier (RCSP *Langley**)*
* Shadow Fighters
* Shadow Drones
* Shadow Command Carrier (ACI Valiant Carrier)

## Civilian/Misc

* Finbar's Mining Ship
* Jack's Miner
* The *Raven* *(RCSP Raven)*
United States

The United States is one of the four major factions aligned with the Allies. When Paris falls, France becomes the United States. They will be given additional resources in which to rebuild their economy and five tier 5 cities in the north east corner of the map as well as a government centre. In addition, the United States will retain control of all the French colonies that have not been taken by the Axis. As the US you will also be given access to US units with different stats.

## Strategy

When Paris falls, the French player becomes the US. They can continue the fight immediately from the French colonies and cities that have not already been taken. In addition they are given a number of Tier 5 cities at the North-West of the map, representing America. There you can build up your income and industry in safety. The US is one of the most flexible countries to play and it is up to you where you want to fight. Build up a unit production center near one of your cities and take the fight to the Axis!
Amphibious Landing Is Too Easy

Hi!

Amphibious landing is too easy. Slowing transports down to half their current speed could really help. Making transports more vulnerable during their sea journey in this way would incentivize building a navy to protect transports, which I think would add a cool dynamic to the game--you have to control the area of sea you want to pass through before you can send transports through it. Plus, it would be more realistic.

Right now, it's far too easy for a tiny country like Yugoslavia to make a few troops, go land somewhere, take one city, build conscripts out of it, and wreck the economy.

Thoughts?

Thanks again for this amazing map!!!

Best,

Houli
Sarah McBride's 2016 Democratic National Convention Speech

"**Tomorrow Can Be Different** is a speech delivered by **Sarah McBride** at the Democratic National Convention in Philadelphia on 28 July 2016, maker her the first openly transgender person to address a major party convention in American history.

## Transcript

Thank you so much, Congressman. My name is Sarah McBride, and I am a proud transgender American.

Four years– four years ago, I came out as transgender while serving as student-body president in college. At the time, I was scared. I worried that my dreams and my identity were mutually exclusive. Since then, though, I've seen that change is possible. I witnessed history interning at the White House, and helping my home state of Delaware pass protections for transgender people.

Today, I see this change in the work of the LGBT Caucus and in my own job at the Human Rights Campaign. But despite our progress, so much work remains. Will we be a nation where there's only one way to love? Only one way to look? And only one way to live? Or will we be a nation where everyone has the freedom to live openly and equally? A nation that's stronger together?

That is the question in this election. For me, this struggle for equality became all the more urgent when I learned that my future husband, Andrew, was battling cancer. I met Andy, who was a transgender man fighting for equality, and we fell in love. And yet even in the face of his terminal illness, this 28-year-old– he never wavered in his commitment to our cause, and his belief that this country can change.

Andy and I married in 2014, and just four days after our wedding, he passed away. Knowing Andy left me profoundly changed, but more than anything else, his passing taught me that every day matters when it comes to building a world where every person can live their life to the fullest.

Hillary Clinton understands the urgency of our fight. She'll work with us to pass the Equality Act, to combat violence against transgender women of color, and an end– and to end the HIV and AIDS epidemic once and for all.

Today in America, LGBTQ people are still targeted by hate that lives in both laws and in hearts. Many still struggle just to get by. But I believe that tomorrow can be different. Tomorrow, we can be respected and protected, especially if Hillary Clinton is our president. And that's why I'm proud to stand here and say that *I'm with her*.

Thank you all very much.
France

France is an Allied country that begins the game already at war with all the Axis countries. France's main concern is West Germany, who can easily take Paris in the first few minutes of the game. When Paris falls, all cities on Europe under France's control goes to whoever took Paris. France will then become the United States and can continue the fight from its colonies in Africa and Syria. France's ability is Glorious Defence! It raises the armor and firing rate of bunkers and structures by 50%.

## Strategies

Against a good German West Command player you have little chance of holding off the blitzkrieg without UK's help. France starts off with a small army and the powerful Maginot line that defends the South-East flank, but does little to stop the Germany army blitzkrieging through the Benelux countries and invading through North-East France. Building Tank traps around Paris can help slow the German armour down while you build as many Anti-tank riflemen as you can. If the West Germany Command player is too slow in taking Paris, building some machine-gun bunkers along the North-East corrider will fortify the area and prevent a swift end to the war in Europe. This will give you enough time to build up your economy and army while remaining a thorn in the side of the Axis. Getting fortified bunkers will also help slow down would-be Axis conquerors from taking your land. Specialised Infantry or Medium tanks tech will help you break the stalemate with Somuas or early Artillery. If France does not fall, it gives an easier time for the Soviets to smash through to Berlin when Operation Barabossa begins

If Paris does fall, France becomes the United States. They will be given aditional resources in which to rebuild their eco and five tier 5 cities in the north east corner of the map as well as a government centre. In addition, the United States will retain control of all the French colonies that have not been taken by the Axis. Now as the US you will be given access to US units with different stats and you can rebuild your forces in Africa or Syria.
Greece

The Kingdom of Greece is a small Balkan country located at the southern tip of Europe. Historically, Greece had joined the allies and was then invaded by the Axis, forcing them to capitulate. Greece plays similar to Yugoslavia but unlike Yugoslavia, has defensive chokepoints in its territory. Unfortunately, Greece can be attacked from two angles which can spread Greek defences dangerously thin. Due to its proximity to Europe it is recommended for newer Greek players to go axis as soon as possible before Axis declares war on you and force you to be Allies.

## Strategies

Greece is small and does not possess much land or cities. Greece should first capture the neutral city directly north of their starting location. Build up your economy in the meantime. It is recommended for Greece to go for a pure infantry force with plenty of rocket infantry and supplemented with AT guns, a fairly cheap and easy to build army that can defeat most mid-game armies.

### Join Allies

It is not recommended to join the Allies if you are a newer player. Prepare to defend yourself. Spam bunkers along your border. If Greece and Yugoslavia both go Allies they can form a strong Balkan front that can pose a direct threat to the Axis. Another avenue of attack is to land a few construction SCVs on Italy and build bunkers there, attacking the soft underbelly of the Axis forces.

### Join Axis

It is possible for Greece to land on Africa and begin taking land there. Use a infantry force mainly comprised of machinegunners and medics and tech up to rocket infantry. When Operation Barabossa begins, Greece can be a huge help to axis forces, rocket infantry with the 'shaped charges' (700 science) upgrade will destroy Russian tanks with impunity when massed together. Greek forces should use their strong infantry force to protect the flanks of advancing Axis tanks, taking cities and giving the other Axis players the freedom to press forward and destroy key infrastructure, ridding Europe from the Soviet threat once and for all.
Conscripts Are Too Good

Hey! This is Houli.

The map is incredible. Thanks for all the hard work!

This is a different problem than the infantry meta discussion on the other page.

It's too easy to take over one city in someone's territory, make conscripts, and spread very quickly like cancer.  I think conscripts are great for defense, so I'm not proposing making them build slower.  Here are a few ideas on what might work well (I think 1 and/or 2 would be great, but 3 and 4 are not great but I'll throw them out there):

1. Require that you own a city for a few minutes before you can start building conscripts out of that city.

2. Make conscripts unable to attack cities

3. Make conscripts die if they wander too far from the city from which they spawned.

4. Make conscripts have timed life

Thoughts?
Tank Traps

**Tank Traps** is a expensive but hardy structure that slows down movements of enemy vehicles/tanks around it. It also gives an armour penalty to enemy vehicles/tanks in a small radius around it with no penalty to allied units. Due to its long build-time you should build these far in advance around defensive lines, where you can combo with AT bunkers to bait enemy vehicles into defensive lines and destroy them.
Sandbags

**Sandbags** is a cheap defensive structure that buffs the armour of allied infantry around it. Built by SCVs, use it to build around defensive lines to hold ground against attacking infantry, or send SCVs to build it offensively with the army to gain an edge over your opponent. It can also be used as a wall to block neutral or enemy troop movements.
Kingdom of Italy

Italy is an Axis country located to the South of France on a narrow peninsula jutting out into the Mediterranean sea. It begins with a weak army and little economy. Furthermore France has significant defences facing the south which makes it difficult for Italy to break out and assist Germany in taking France. Italian troops and tanks are generally weaker than the other major powers counterparts. However Italy does possess many cities and more importantly an African colony in Libya which it can use as a base to take the whole of Africa. Italy should look to develop its potential with a strong economy and army.

## Strategy

Italy should use the small army that it begins with to take the two cities in front of the Maginot line one the French-German border and retreat. Defences are too significant in Southern France to break without artillery or AT guns. On the other hand Italy should build up its economy and take the fight
to Africa. Build up an army and concentrate on taking Cairo while guarding the rear with bunkers. Denying Egypt early from the UK is huge and will prevent the
UK from seriously threatening Africa again. Egypt is also a good choke
point against Allied incursions from the East and West. Take the French
colonies in Africa as soon as you are able. Additionally you might want to consider breaking down the French defences and break out to Southern France to put additional
pressure on the Allies.

Using one SCV to build machine gun bunkers along the African coastline will allow you to take all the cities up to the Spanish colonies while the rest of your army can focus on taking Egypt. If Germany is still having
trouble with France, you will have to build up additional forces in Europe. Consider bunkering up your border with France with AT bunkers especially in case France or UK blitzes you while you are busy fighting in Africa. Once Africa and France has been dealt with consider pushing through Syria and into Turkey if they went Allies. Doing so would give you control of the pass that leads to Russia which you can use to attack the Soviets from behind near Stalingrad.
East German Command

East German Command is a playable country in the game that is comprised of East germany, west-half of Poland, Czech region, Romania and Austria/Hungary. While small and not having much room for expansion, East German Command is one of the most influential factions that can decide the outcome of the war.

## Strategy

As said earlier you have little room for expansion. East German Command should play a supporting role to its bigger brother West German Command. As West German Command blitzs West, you should follow up by taking and securing Denmark, as well
 as Belgium/Netherlands. Sending a few Construction SCVs to France and building some bunkers should hurry France along to capitulate relatively quickly.

In the middle-game you need to build up your economy. 12 minutes is not a lot of time to prepare for Operation Barabossa. You wouldn't produce the Science you need to have Panther V tanks in time, it is highly recommended that you instead go for Advanced AT guns and send leftover Science to West German Command. Advanced AT guns with some supporting infantry will provide a strong backbone to the tank horde that the Soviets will send at you.

Build as many defences on the border with the Soviets as you are able including tank traps and AT bunkers. Support the West German advance as much as you can being careful not to overextend as your units would be slower and easily caught. Focus on finding the unit
production facilities and destroying it. You may need to push up into
Siberia to find most of the economy there. Make sure to keep Denmark and North Germany defended from any sea-borne invasion. Nordic
countries and the UK love to use Denmark as a landing zone, where they spam bunkers and attack
 Germany from behind.

Another strategy is to build up a small army in the Balkans and use it to invade Greece and/or Yugoslavia before they can bring their defences to bear. Doing so would give you a huge boost to the economy and, depending on how well they are capable at defending, wouldn't damage your army much with some smart unit choices. Using an effective force of tanks supported by artillery and infantry to punch through the defences and take the cities quickly before Operation Barabossa begins.
Panzer V

The Panzer V (Panther) is a medium tank.

## Historical Significance

The Panzer V (Panther) was a German designed medium tank based on Russian made T-34 series, however it received less success than its Russian parent. Adopting a similar sloped armour chassis the Panzer V (Panther) was capable of saving weight while retaining strong protection against most conventional AT weaponry such as: AP Shells, HE Shells, APCR Shells, etc. HEAT ammunition from Shells or even rockets could somewhat negate the effect of the slope under certain angles.

The Wehrmacht created many variations however on average the Panzer V (Panther) was perhaps only marginally better than the T-34s or not at all, at a higher cost than the T-34.
Iceland

Iceland is a non-playable island country located at the very top of map. It has only two tier 1 cities on it. It can be captured relatively easily by any faction by moving a landing vehicle onto it, or firing at its shipyard with a ship. As a result of its proximity to other countries it is usually captured by the United Kingdom or Sweden.
West German Command

West German Command is a controllable country comprising of most of Western Germany. West German Command is argubly the most important country in the game and only a confident and skilled player should play it.

## Strategy

West German Command should primarily concern itself on defeating France and securing the whole of Western Europe. At the beginning of the game, the player should loads its troops into APCs and activate its ability "Blitzkrieg!"
 and literally blitzkrieg west into France with their army. You should focus only on killing the French army around Paris and bunkering up with
machinegun bunkers around there. Use the airforce provided to you at the
 start of the game to target any bunkers that might want to go up. UK can throw a spanner into the works and land an army on Northern France.
 Building production facilities in Northern France should drive your advantage home and teching to artillery or similar bunker-busting vehicles should demolish the rest of the French defences. The main strength for Germany here is quickness and speed. Any weakness
 in Allied defence should be exploited to its fullest before defences
can go up, or you'll be facing a united UK and French frontline with a
long artillery war.

Once France is secured, put some air defences in Northern France against the incoming UK harassment that is sure to come. Start securing your lead by building a lot of construction materials factories and building up your industry. Aim to have more than 700 income before Operation Barabossa starts. You may switch to Huge Education Investment policy or ask your allies for science, to go for late game techs like Panther V tanks or Jet planes. Destroy any country on the continent that is not Axis, or they may be a threat to you later on. At the beginning of Operation Barabossa, the Soviet Union should not be completely ready. You have a few more minutes to prepare for the incoming horde. Surviving the initial onslaught and working with other Axis members should allow you to overwhelm the Soviet Union with your superior income. Once Russia has been dealt with and Moscow secured, help your allies take Africa and Scandinavia. Then launch a naval invasion at UK first softening it up with Bombers or naval bombardment.

In the late late game you should have teched to Main Battle Tanks and none on the continent should be able to keep up with your technological superiority.
Turkey

Turkey is a neutral country located in the East below Russia. It is one of the easier countries to play as its position is far enough out of the way such that it is rarely attacked until later in the game. Turkey players can choose to join Axis or Allies.

### Join Axis

If Turkey joins Axis there are several French cities in Syria that Turkey can take. In addition Turkey should also bunker just south of the pass that borders Russia just in case Russia sends some troops towards you. Turkey should also get artillery and tanks to take Egypt and Cairo, securing the African continent for the Axis. It is generally not recommended to send troops into the pass against Russia until Russia is sufficiently busy fighting other Axis forces. The pass is horrendous terrain that will remove armour and speed from your vehicles. In order to break out from the pass, it might take some time but having powerful artillery should be sufficient to punch through and take Stalingrad.

### Join Allies

If Turkey joins Allies the main thing to do is secure Africa and threaten the Balkan states. After sufficiently focussing on economy for a while, Turkey can build an airforce to bomb and harass East Germany and Greece. Turkey could also use West Istanbul as a forward staging area to build up your forces and support the Russian advance. Turkey could also build a strong navy in the Mediterranean Sea and harass the Axis coastline. It is up to the player on how they want to play Turkey. Just be wary of an Axis force approaching from the North through the pass or from below through Egypt.
Managing Resources

All countries begin with 150 cash. Each country has a different amount of cities which gives them a different amount of resources. There are also some countries that already has a fair amount of infrastructure in place, (in particular West Germany). Here we will give a quick overview on how to get a strong economy flowing.

There are 4 different resources: cash, manpower, science, and construction materials. Cash is required to build everything, manpower is required to build units and industries, science is required to research, and construction materials is required to build infrastructure.

## Cash and Construction

The first thing you want to do, is start upgrading your cities industry. (hotkey x) After getting the buildings you need, War factories, barracks, airports and tech centers, you should put the upgrade industry to autocast, so you can manage your army without needing to upgrade industry every now and then.

When you have amassed a wealth of construction materials you can concentrate on building as many industries as you can. Do not forget to purchase the first upgrade for economy before you do so since that will allow you to upgrade your construction materials factories to improved ones with a significantly better income. Having as many factories as you can all upgraded to the max around your cities will lead to a good economy allowing you to purchase stronger units in greater numbers.

## Science

As a major country you have access to more techs than a neutral country. To get stronger techs than other major countries however you will need to invest in science. Building universities, while expensive, may pay off in the long run as you may find yourself far ahead in the tech war as you throw Main Battle Tanks at your poor foe's armies. For a neutral country, techs are relatively less important as they cannot purchase the highest tier techs and so must make up for it in quantity. Nevertheless, building some universities still has the benefit of purchasing upgrades for higher quality troops.

## Manpower

The last resource, manpower can only come from cities. Generally the more cities you have the more advantage you have in manpower. This is why you should always be aiming to take as many cities as you can, as early as you can. Manpower can become a huge factor in the late game due to attrition. Each unit and factory costs manpower and you may find you have no manpower when you need to keep producing units to defend yourself. The only other way besides taking more cities is to change your policy to conscription which gives you a huge manpower boost for a relatively small cost to income.

## Policies

Policies come from your government centre. They can allow you to mange your economy in a more focussed way, by prioritising manpower, or cash, or science, or construction materials. Choose your policies wisely and you may find yourself with a huge tech advantage, with a huge army advantage, or with a huge resource advantage. But beware, there is a downside to every policy, and you cannot change your policy back until after a long cooldown period!
Nationalist Spain

Nationalist Spain is a neutral country in the South West of Europe, just above Africa. It begins the game with many cities as well a few cities in Africa. Nationalist Spain has the potential to become one of the stronger Neutral countries and an influential player in the game.

## Strategies

Nationalist Spain will generally be left alone and is given a good deal of freedom on choosing which faction to join. Its mountain pass to the east borders France and is a natural defensive chokepoint. Its southern tip is a soft underbelly that should be defended if Africa is not secured. Nationalist Spain can sit back and eco up the whole game or immediately join the fight due to its proximity to France and Germany.

### Join Allies

Nationalist Spain can choose to join Allies, in which case it is recommended to join sooner rather than later. Spain can help hold France against the Axis or sit back in its natural defensive position and harass the Axis with planes or a Navy. Nationalist Spain should also start building up its forces in Africa, helping secure that continent so that Spain won't be surrounded.

### Join Axis

Due to Spain's proximity to Germany and Italy it is more natural to join the Axis. In which case, Spain should build up and take the French colonies on the African continent. Joining the Axis has the added advantage of not having to leave troops at the border to France. Depending on how much trouble West Germany is having with France, Spain can send a force to sandwich France from two sides. It is also recommended that Spain build up its airforce so as to control the air over north France from pesky British bombers.
Yugoslavia

Yugoslavia is a small country located in the Balkans situated in between Italy, West German command, East German command and Greece. As a neutral country, it is hemmed in from almost all sides by Axis countries. Yugoslavia should be played similar to Greece with the exception that it is even more of a recommendation to join the Axis. Concentrate on using an infantry force with lots of rocket infantry to counter tanks. Unlike Greece, Yugoslavia has no natural defensive choke points. However, if the Axis is sufficiently distracted enough, Yugoslavia is within easy striking distance to vital East German cities located in Czech region which they can take before East German Command can muster up its forces.

## Strategies

### Join Allies

Not a recommendation for newer players, especially if the war is going relatively well for the Axis forces (i,e. France fell in the first few minutes). Yugoslavia would just get rolled over by Axis tanks before they can bring a significant army to bear. If the war in France is sufficiently bogged down and Allied victory seems certain, then Yugoslavia can strike at southern German cities. Make certain that you do not overextend and leave a significant defence behind to protect your infrastructure with lots of sandbags, tank traps and bunkers.

### Join Axis

Build up your economy, and invest in the rockets tech early. Build up an infantry force comprised of machinegunners and rocket infantry as the bulk of your force, due to their their cheap research, manpower and supply cost. if Greece turns Allies you can test your army by helping the Axis storm through the Greek cities. When operation Barabossa begins. Use your significant infantry force to protect the flanks of Axis tanks and take the Russian cities, freeing up the Axis tanks to destroy key Soviet infrastructure and ending the Soviet threat forever.
Neutral Countries

There are 6 neutral countries in the game. It is recommended that if you are a new player you start playing one of the neutral countries. The difficulties of the neutral countries when joining either faction are as follows:

 Greece
 Spain
 Sweden
 Turkey
 Yugoslavia

## Overview

A neutral country cannot win the game if it doesn't declare for either faction. In addition, a major
country such as Italy, West Germany, East Germany, UK or France can
declare war on any neutral country from their government centre at any time after a short grace period at the start of the game. Doing so will push the country to
the other faction. This is usually done so that a faction can take your
land and economy for their own. In this case it is recommended that you
join a faction before someone gets greedy and to build and keep a
sizable army to defend yourself from threats.

WW2: Shattered Europe is a diplomatic game, so think carefully before making the choice to join either faction. Once you have joined a faction think how best you can augment your faction's armies. For example if you are Greece and you went Allies, just being a thorn in the Axis side can be annoying enough, by building a lot of defenses at your border and raiding the Axis war machine. Same if you were Finland and you went Axis, making moves that bleed precious resources away from the Soviet Union. If you went Axis Nationalist Spain you might want to consider getting a Navy to blockade the Atlantic. Or if you were an Allied Sweden you can get an Airforce to raid central Europe.

## Strategies

A neutral country cannot in general fight a major country by itself. Neutral countries units are generally weaker than a major countries units, for example, head to head a medium advanced tank won't beat a Comet tank, the equivalent of the medium advanced tank for the British. To defeat a major faction's armies you must outnumber them or counter their units appropriately. A neutral country in general cannot hope to outproduce a major country in the long run. Exploiting weaknesses in their defenses or armies before they can bring the appropriate counter up to bear however can allow you to defeat a major country and take their cities and resources for your own.

Use bunkers and defensive lines to hold territory. They are a cost efficient way of slowing an enemy advance such that any time wasted on you gives your allies time to build a bigger army. When helping your allies push into territory, consider opening up another front, splitting up their attention and armies. Or you can march alongside allied armies, helping overwhelm defenses, protect the flanks and take cities faster. WW2 was a war of combined arms and different tech paths should not be neglected. Going down a particular research path will give your faction more tools and options to fight, that opponents will find difficult to counter.
Encantadian Invasion of Southern Palawan

The **Encantadian Invasion of Southern Palawan** was an immense battle between the invading forces of the United Provinces of Encantadia and its nearby kingdoms, Adamya, Sapiro, Lireo, and Hathoria, backed up by the Philippine Armed Forces, led by Gen. Asval Gimenez of the Encantadian Federal Armed Forces, the invading forces of the South Park Elementary, its allied Chinese and Soviet soldiers and generals, and its allied Philippine tribes, led by Kyle Broflovski, and the defending forces of the Midway Elementary School, its allied Chinese and Soviet soldiers ,and generals and its allied Philippine tribes, led by Buttercup Utonium.
Government Centre

**Government Centre** is a building at the heart of your country. You can only have one Government Centre at a time. It acts like a Tier 5 city and can be rebuilt by SCV if you lose it. You can 'Declare War' or 'Join a Faction' here as well as enact policies that boosts your income in a particular resource at the expense of others.
Problems & Comments with Infantry Meta

**Infantry Meta**

Lately **Anteep** and **Badboy** released a new patch that heavily favors infantry.

When the patch was created, **EzEasy** (Me) pointed out that this meta heavily favors infantry over any other choices.

**Anteep** countered the argument by saying he needs more data points.

**Badboy** countered the argument by saying it is balanced.

**EzEasy** has following couple points.

* Infantry is fast, tanky, cheap, and has high DPS.
* Tank is slow, less tanky, expensive(tech and money) and has low DPS with no AOE.

Proposed Updates.

* Make infantry expensive.
	+ This isn't a good solution since smaller nations will not benefit at all.
* Make infantry expensive as upgrades kick in.
	+ This will solve some problem. Consider it.
* Make infantry be less tanky.
	+ I think this will solve the problem. Currently fully upgraded assault infantry has similar or higher hp to improved heavy tank. This is ridiculous.
* Make infantry DPS lower.
	+ I think DPS isn't the issue right now. Just less HP will solve the issue.
* Make Tanks do AOE dmg to infantry.
	+ Also higher damage ( x 2 of current damage)

Anyone who agrees that infantry meta can be improved, please add your name below.

* EzEasy (SIGNED)

Anyone who agrees that infantry meta is fkin dumbass strategy and made game more boring, please add your name below.

* EzEasy :)
Location Template

So you want to make a location? Up here at the top should be a brief description about where the facility is located, who owns it, whether it's a house or shop or club. If it's a shop, detail the kinds of things it sells, and if it's a club, mention the kind of music that plays and who DJs. You can also detail frequent visitors and the like.

## History

Every place has some form of a tale to tell. If it was recently constructed, just mention that. This history may also update based on events that happen during the roleplay itself :)

## Exterior Description

Hate having to rewrite how a place looks constantly and re-selecting words so that you don't repeat yourself as much? Not all of us are artists or modellers, but you can write a fleshed out description of the outside of the building here and save it for future reference!
/u/Ink-Dash

Hi! I'm Inkie. ~~With an -ie, dammit, WHY DOES EVERYONE USE -Y~~

Ahem. Like I was saying. I'm 17, female, and living in the USA. I have a passion for art, animation, ~~Lauren Babic~~, and telling stories. I'll be the weird one who somehow knows all about the production of your favorite cartoon, leaving you wondering "Just who the hell is this girl and why is she so freakishly invested in a children's show?". The answer is always the internet. Always.

## About /u/Ink-Dash

I've been roleplaying for a little over half a year, but I've been interested in it for longer. I just wasn't quite ready to make the life-changing and irreversible decision to go full nerd until Cinderheart introduced me to Monarchy of Equestria, DoE's mother sub. I was hooked, and haven't looked back since.

Writing's always come fairly naturally to me, though I don't claim to be a pro. I used to always make dramas with my toys as a kid, in lack of TV. "Directing" those stories really appealed to me for some reason, and even after I was too old to play with dolls I would imagine characters and plotlines whenever I was bored. On this sub I'm excited to play out my character's stories with other people, something I haven't had a chance to do before!

Art is my real passion though. That started as a kid too. I loved looking at the paintings in my parents' art books, from artists like Da Vinci, Norman Rockwell, and Van Gogh. I even made up stories about them! I got serious about it in middle school, and made a Deviantart and Tumblr a couple years ago to get my art out there. You can find them here and here. I do a lot of art for characters on the sub too!

## u/Ink-Dash's Characters

* Captain

* [Coming soonTM] Moonrider
/u/DarkLordSnuffles

Uh, hi. I'm Snuffles, otherwise known as Wuffles or Snoof depending on who you talk to. I'm an 18-year-old hipstery-ish guy living in Texas. Let's see... I created /r/DiarchyOfEquestria (although /u/DemKiriai did 99% of the work getting it running) and am currently its sole moderator. I'm sort of the bugpone expert on the sub; RPing almost nothing but changeling characters for years does that. In my spare time, I like watching old movies and shooting even older guns.

## About /u/DarkLordSnuffles

I've been RPing for around 3 years, although I've probably been putting actual thought into it for closer to *maybe* a year tops. My first exposure to RP was on DoE's "original" incarnation, /r/MonarchyOfEquestria, sometime in late 2013. Basically, I saw the sub, spent all of 5 minutes making a shitty changeling character to RP, and got writing. Side note, that changeling character was named 715, and he eventually evolved into Masque. Funny how characters change like that. Oh, and I RPed a bunch more bugpones, et cetera, yeah. Really not a lot of history here, although I guess it might be worth noting that I was on MoE since it started, so I got front-row seats to all the weirdness and drama that went on there.

Also I draw stuff. Figured it was sorta relevant since I might draw DoE related stuff in the future.

## /u/DarkLordSnuffles' Characters

- Masque

...that's about it.