Hatch

In other (unofficial) languages:

The **Hatch**, also originally known as the ***"Black Lock"***, is one of the two potential ways for Survivors to escape a Trial in *Dead by Daylight*.

## Overview

The **Hatch** is a Prop that spawns in a random location in the environment.

It is the preferred last-resort way to escape from a Trial as the last Survivor standing in situations when the team failed to open or even power the Exit Gates.

### Spawn Locations

The **Hatch** spawns in a random location in the environment, which is pre-determined by the Map Generator.

As of Patch 4.2.0, it is possible to influence that location to either be in or around the Killer Shack or the Map's main Landmark building by burning either the Annotated Blueprint or the Vigo's Blueprint Offering.

When loading into a Trial the **Hatch** is invisible and cannot be interacted with until specific conditions are met that make it visible.

### Tracking

Due to its physical manifestation at the start of a Trial, despite initially remaining invisible, the **Hatch** can be tracked by the Rainbow Map or the regular Map if equipped with the Black Silk Cord Add-on.

Coming within the specified tracking range, it will get added to the Item.
However, its Aura will not be shown until the conditions for the actual **Hatch** to become visible are met.
This also applies to the Perks Left Behind and Clairvoyance.

Once the **Hatch** is open, its location can also be tracked via an audio cue when one is close-by:

### Visibility

The **Hatch** only becomes visible, and automatically opens, when there is only a single Survivor left alive in the Trial.
At this point, its Aura can also be revealed to the Survivor.

If the Killer reached the **Hatch** first and closed it, it can be reopened using a Key.

## Opening the Hatch

There are currently **2 ways** for the **Hatch** to be opened: automatically and manually.

### Automatic Opening

When the Game detects that there is only a single Survivor left alive in the Trial, it will automatically open the **Hatch**, indicated on the HUD by showing its icon next to that of the Exit Gates.

An automatically opened **Hatch** will remain open **indefinitely** until the Killer decides to close it again.

### Manual Opening

When the **Hatch** is visible, the last remaining Survivor carrying either a Skeleton Key or a Dull Key (either Key must have Charges left) may walk up to the **Hatch** and open it manually, an action that takes **2.5 seconds** to complete, after which they can jump into it to escape the Trial.

It should be noted that the **Hatch** ***cannot*** be opened manually when in the Dying State, as it prevents the use of any Items.

While manually opening the **Hatch**, the Killer can grab you preventing you from opening it.

## Closing the Hatch

There is currently **1 way** for the **Hatch** to be closed: manually.

### Manual Closing

As of Patch 2.7.0, Killers have the ability to close the **Hatch** and prevent any remaining Survivor(s) from escaping through it without the use of a Key.

Whenever the Killer closes the **Hatch**, the Game will automatically trigger the Endgame Collapse, leaving the Exit Gates as the final option of escape.

### Automatic Closing

Prior to Patch 5.3.0, if the **Hatch** was opened with a Key, it would remain open for **10 seconds**, after which it would automatically close.

This would ***not*** trigger the Endgame Collapse.

Since the **Hatch** now only appears if one Survivor is remaining, this can no longer happen.

#### Hatch Grabs

Before Killers were granted the ability to close the **Hatch**, the only way to hinder a Survivor escaping through it was to grab them mid-jump, yanking them back and onto the Killer's shoulder, ready to be hooked.

Since the **Hatch** can be closed, this ability is disabled.

## Unlockables

### Survivor Items

* Press the *Use Item button* to trigger the *Mind Channel* ability for up to **5 seconds**.
	+ *Mind Channel* reveals various Auras, depending on the Add-ons the *Key* is equipped with.
* Press the *Use Item button* while standing over the closed **Hatch** to open it.
	+ This action will consume the *Key* and is only available if it is not depleted.
Holding and channelling the *Rainbow Map* unlocks great potential in your Aura-reading abilities, revealing the Auras of all tracked objects at the cost of slowly burning it.
* Automatically tracks **3** random objects at the start of the Trial.
* Tracks the following objects when coming within **8 metres**:
	+ Exit Gate Switches
	+ Generators
	+ **Hatch**
* Tracks Chests, Generators and Totems that were revealed by Detective's Hunch.

* Press the *Use Item button* to trigger the *Mind Channel* ability for up to **30 seconds**.
	+ *Mind Channel* reveals various Auras, depending on the Add-ons the *Key* is equipped with.
* Press the *Use Item button* while standing over the closed **Hatch** to open it.
	+ This action will consume the *Key* and is only available if it is not depleted.

### Survivor Perks

There is an intrinsic energy in you that sees beyond your vision.
<p>Whenever you cleanse or bless a Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, ''Clairvoyance'' activates:

There is an intrinsic energy in you that sees beyond your vision.
Whenever you cleanse or bless a Totem, *Clairvoyance* activates:
* When empty-handed, press and hold the *Ability button* to unlock your full Aura-reading potential, allowing you to see the Auras of the Exit Gate Switches, Generators, Hooks, Chests, and the **Hatch** within **64 metres** for **8**/**9**/**10** **seconds**.

You will get the job done... no matter the cost.
When you are the last Survivor remaining in the Trial, the Aura<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of the Hatch<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> is revealed to you when you are within '''<span class="luaClr clr clr2" style="color: #e8c252;">24</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">28</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">32</span>''' '''metres'''.

You will get the job done... no matter the cost.
When you are the last Survivor remaining in the Trial, the Aura of the **Hatch** is revealed to you when you are within **24**/**28**/**32** **metres**.

As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura-reading abilities towards you are disrupted.
<p>Each time a Survivor other than yourself is killed or sacrificed, ''Sole Survivor'' gains '''<span class="luaClr clr clr2" style="color: #e8c252;">1 Token</span>''', up to a maximum of '''<span class="luaClr clr clr6" style="color: #ff8800;">3 Tokens</span>''':
\*Grants a stack-able radius of '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">22</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">24</span>''' '''metres''' per Token around you, up to a maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">66</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">72</span>''' '''metres''', within which you are immune to the Killer's Aura-reading abilities.
When you are the Last Survivor Standing, you benefit from the following effects:
\*'''Increases''' your Repair speed by '''<span class="luaClr clr clr8" style="color: #d41c1c;">+75 %</span>'''.
\*'''Increases''' your Gate and Hatch Opening speeds by '''<span class="luaClr clr clr4" style="color: #ac3ee3;">+50 %</span>'''.
'''Increases''' the Odds of becoming the initial '''''Obsession''''' of the Killer by '''+100 %'''.
<p>''The Killer can only be '''obsessed''' with one Survivor at a time.''

As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura-reading abilities towards you are disrupted.
Each time a Survivor other than yourself is killed or sacrificed, *Sole Survivor* gains **1 Token**, up to a maximum of **3 Tokens**:
* Grants a stack-able radius of **20**/**22**/**24** **metres** per Token around you, up to a maximum of **60**/**66**/**72** **metres**, within which you are immune to the Killer's Aura-reading abilities.

When you are the Last Survivor Standing, you benefit from the following effects:
* **Increases** your Repair speed by **+75 %**.
* **Increases** your Gate and Hatch Opening speeds by **+50 %**.

**Increases** the Odds of becoming the initial ***Obsession*** of the Killer by **+100 %**.
*The Killer can only be **obsessed** with one Survivor at a time.*

## Achievements

There are currently **5** Achievements related to the **Hatch**, **3** of which are hidden:

Escape through the **Hatch** after opening it with a Key.

## History

### PTB 2.0.0

The first two iterations of the Hatch-closing mechanic were tested during the 2.0.0 Public Test Build and functioned as follows:

* 1st Iteration: closing the **Hatch** required the last Survivor to repair another Generator in order to re-open the **Hatch**.
* 2nd Iteration: closing the **Hatch** powered all remaining Generators, requiring the last Survivor to open an Exit Gate instead.

The first Iteration was discarded rather swiftly as neither the Developers nor part of the Community were satisfied with how the changes played out in the Public Test Build.

It also opened up other problems which led to the Developers deciding to revisit the entire end-game situation instead of just the **Hatch** alone.

Ultimately, the second iteration was chosen as the one to be implemented, alongside other end-game changes, with Patch 2.7.0.

### Pre-5.3.0

The **Hatch** became visible to all Players after the following condition were met: **Number of completed Generators = Number of alive Survivors + 1**
More specifically:

* 4 Survivors alive: 5 Generators completed, Exit Gates were powered
* 3 Survivors alive: 4 Generators completed, 1 Generator left
* 2 Survivors alive: 3 Generators completed, 2 Generators left

The exception to this was when there was only **1 Survivor** left alive anymore, in which case the **Hatch** would immediately become visible and open automatically, regardless of how many Generators had been completed.

As soon as the **Hatch** was visible, it could be opened manually using Keys, as well as be revealed by Aura-reading abilities.
This allowed multiple Survivors to escape through the **Hatch** at once.

A manually opened **Hatch** would remain open for just **10 seconds** for other Survivors to follow the key-user and escape as well.

After the timer expired, the **Hatch** would automatically close (which did ***not*** trigger the Endgame Collapse) and required another Key to be opened again.

This was unless the remaining Survivor happened to be the last one, in which case it would remain open **indefinitely** until the Killer decided to close it again.

## Change Log

### Patch 2.7.0

* The **Hatch** now always spawns and opens when there is only one last Survivor remaining in the Trial (used to only spawn and open if there were at least 2 repaired Generators).
* The Killer may close an open **Hatch**, which will initiate the Endgame Collapse and require a Key for it to be re-opened by a Survivor.
* Killers can no longer perform a *Hatch Interrupt*.

### Patch 4.7.0

* Reduced the time the **Hatch** stays open after unlocking it with a Key from **30 seconds** to **10 seconds**.

### Patch 5.3.0

* The **Hatch** now only becomes visible to the last Survivor alive in a Trial.
* The **Hatch** now takes **2.5 seconds** to open with a Key after it has been closed by the Killer.
	+ This action does not reset its progress when interrupted.
* Reworked the *Where Did They Go?!?* Achievement to *The Key to Escaping*.

## Trivia

* During one of their weekly Streams, Developers Dave and Ash revealed that the **Hatch** has a deep connection to a particular Character.
	+ Over the years, this has been attributed to be Vigo, given his ability to create things and *"bend The Fog's irrefragable rules"*.
	The general consensus is that the **Hatch** was created by him.
* Killers, who can place Traps or Props that have placement restrictions within a specific radius around the **Hatch** have their Power prompt disabled when inside that radius.
	+ Since this behaviour is also present for the invisible **Hatch**, those Killers can attempt to locate it by paying attention to when their Power prompt disappears (or even the **Bear Trap** Aura for The Trapper).
* Survivors can attempt to do the same when they carry an Item, which they will be unable to place at the location of the invisible **Hatch**.

### Black Lock

* The name *"Black Lock"* originates from an early concept for the alternate escape mechanic, before the Developers had decided on creating the **Hatch**.
	+ Each Map would have had several **Black Locks** located throughout the Trial Grounds and would have required a Skeleton Key (the only available Key at the time) to be unlocked.
	This mechanic was replaced by the **Hatch**, albeit comparatively late in the Development process, hence why several Hatch-related Add-ons still referred to it as *"Black Lock"* in their description for several years after release.

### Audio Sequence

The following audio file shows the entire sequence of the Hatch's behaviour in-game:

## Gallery

* An opened Hatch.
* A closed Hatch.
* A closed Hatch before the Graphical Update.
* An opened Hatch before the Graphical Update.

## TL;DR

Use: Alternate way of escaping the TrialVisibility: **Must be the Last Survivor Standing**Open: **Opens automatically upon becoming visible; requires Skeleton Key** or **Dull Key** if closed by the Killer**.**