Ender Dragon

Note: Credits to the Minecraft Wiki for most of the information you see here!

## Icon

### Icon

The **Ender dragon** is a giant flying hostile boss mob found when first entering the End. It is the largest naturally spawning mob in the game. It guards access to the end gateways that provide entry to the outer end islands in addition to the exit portal that allows return to the Overworld as well as access to the end credits of *Minecraft*. Its attacks involve charging at the player and its one-of-a-kind dragon acid attacks.

The music "Voided Boss" plays in the boss fight, being the only Peaceful boss music out of the entire soundtrack

Although, how sure can we be that this is the final mob of Rubydung?

## Lore

*A Once dead dragon, killed by the infamous hero, Steve... has come back to cause more havoc to the dimension of the end, with its tyranny, exploration of resources has gone worse, she eats everything there is in the end, a hungry beast, who ate all of it's food away, luckily, rumous have been heard that killing the dragon releases everything she has ate.*

*Will you take on the challenge to fix the end? or will you cower in fear... the choice is yours...*

## Spawning

The Ender Dragon is naturally spawned the moment you enter The End, one thing to note is that only 4 Ender Dragons can be summoned into the world.

### Manually

The Ender Dragon can be revived (or summoned manually) by placing four end crystals on the edges of the exit portal, one on each side. When it is re-summoned, the four end crystals point to the tops of each pillar setting off a series of explosions that resets the obsidian pillars, iron bars, and end crystals. The top of each pillar explodes, destroying any player-placed blocks. Eventually, all of the end crystals point at the coordinates of (0.0, 128, 0.0) and the ender dragon spawns there. The four crystals placed around the exit portal then explode. If the player does not pick up the dragon egg and starts to re-summon the dragon, the dragon egg disappears.

## Drops

After the Ender Dragon is finally killed, some events happen, being:

* It plays a "Fall" animation, where it slowly tilts down to the ground, eventually collapsing in a position that shows its dead
* It then starts decomposing, during this moment, it plays a loud death sound.
* There's an explosion of 12000 experience points (ten drops of 960 and one drop of 2400)
* 4-10 scales drop as Items when it's body is finally fully decomposed, theres a rare change 1 Voided Wing can drop too
* The bedrock structure fills in with an end portal interface to become the exit portal.
* A dragon egg appears above the island's central bedrock structure.
* An end gateway portal is generated floating within 75–100 blocks of the exit portal.

The Dragon will only drop 500 Experience points when re-summoned, if the Ender Dragon is summoned 4 times, when the 4th one is killed, all Obsidian Towers fall off the Island and the remains of the towers become screaming obsidian.

## Behaviour

The ender dragon has a light purple health bar that appears at the top of the player's screen. Its health is frequently restored by nearby end crystals, indicated by a magical white beam connecting the dragon and the crystal. Destroying an end crystal that is actively healing the dragon causes 10 damage to it, which is 5 heart slots.

The dragon can take damage only from explosions and player-based damage, and takes damage of (1⁄4 × normal damage + 1) when hit on any part that is not its head, making it one of the most resilient mob in the game. Suffocation is completely non-applicable, as it either phases through or immediately destroys any block it touches. The dragon is immune to all status effects, except for Instant Damage - if it's player-based damage (the player threw a splash or lingering potion of Harming). Hovewer, landing a potion shot can be tricky.

The ender dragon is a flying mob, which cannot actually stand on the ground. It flies around the end main island while fighting the player. The dragon can pass through all blocks, destroying almost all types of them, but can still be affected by flowing liquids and bubble columns. Blocks not destroyed are those that naturally generate on the central End island, such as end stone, and those that are intended to be indestructible, such as bedrock, The only moment it can actually land is upon death

One thing to note is that the Dragon, if alive, will follow the player, no matter where they are, This makes the Ender Dragon the only entity to be constantly loaded into the world, and also the only mob that can see the player from anywhere, and I mean, Anywhere.

### Attacks

* The Dragon usually avoids the Player without the need to hurt the player, the Dragon stays in this phase for quite some time unless its angered quick enough by a player whos possibly experienced in ranged battle, angering the Dragon makes it roar louder than its usual roar
* Although the Dragon may shoot Dragon Fireballs from time to time.
* In it's angered phase, the Dragon gains more attacks, one of them being that the Dragon will occasionally shoot out Dragon Fireballs, this time around though, they're arranged in a line that follow the player and attempts to hit them at all cost, unless it misses the player of course, if the Fireballs collide with the ground, it summons a Cloud of Dragon Breath.
* The Dragon can also Dive towards the player, this may deal more damage than usual attacks, if it fails to do so, it will dive towards the players 4 more times, if it misses all, it goes back to circling the entire End Island While Guarding and if the dragon has reached the end of the path, it has 1 in (3 + crystals alive) chance (~7.7% up to 33%) to go to the exit portal structure and lands on the highest block of the coordinates (x=0, z=0).‌ If there is no block in (x=0, z=0) the dragon freezes right when it switches to perching.‌The dragon is immune to arrows in this state; they all catch fire and bounce off, it is also immune to thrown tridents in this state.
	+ In this state, the Dragon may occasionally spit out Dragon Breath, harming anything close to it, even Endermen
		- The harming effect portion of the purple clouds emitted from the dragon's breath attack can be collected in a glass bottle to obtain dragon's breath. Each bottle of dragon's breath collected removes one block from the lingering damage zone of the breath attack. The visible clouds remain for 3 seconds whether the dragons breath is bottled or not. By rapidly collecting all of the harmful blocks, usually around three, even a direct hit from the breath attack can be mostly and even entirely negated before the player suffers any damage.
	+ The Dragon can also posses any Enderman close nearby, causing them to attack the player, even if they weren't stared at
	+ The Dragon can Escape if hit enough times.
* If The Player doesn't get close enough to the Portal, The Dragon will dive towards the player with full speed, managing to even throw the player off the Island.
* The Ender Dragon, if it thinks the player is far enough from her, can teleport and do a surprise attack, although it can be easily predicted after some time.
* Rarely, The Dragon may shoot out 2 Beams of Void Lasers, which does 250-600 damage *(depending on the difficulty)*

## Aftermath

After the Ender Dragon is Killed, Dungeon Mode won't be activated, but the End will be completely modified, initiating the phase known as "Transition", Multiple new mobs will appear, new structures and new biomes shall also appear, with these comes the actual final Pre-Dungeon Boss and the Voided End-Dungeons, Killing the Ender Dragon is necessary for game progression, especially for getting items to defeat the **Wrath of the End**, Such as Equelibrium.

As for the Overworld and the Nether, the only noticable changes is the fact that the Stronghold is now completely destroyed and abandoned and that Bloodstone now generates under Crimson Biomes, which signifies that Dungeon Mode is nearby.

## Dragon Fireball

**Dragon fireballs** are special fireballs that the ender dragon fires while strafing. They cannot be deflected unlike ghast fireballs, and they do no impact damage. Instead, they deposit purple effect clouds

## Statistics

### Damage

5 (Normal)
10 (Hardcore)
20 (Deathcore)

across the ground that damages players the same way a lingering potion of Harming does. This means that the ender dragon's fireballs deal magic damage, **which ignores any damage reduction that comes from the player's armor.** However its damage **does** get reduced by armor enchanted with the Protection enchantment. The purple effect cloud's hitbox slowly grows larger in diameter until it disappears.

As with its close-ranged breath attack, the purple clouds can be bottled to obtain the dragon's breath. Unlike lingering potions of Harming, the effect cloud does not shrink when affecting mobs.

### Behaviour

Normally, Draconic Fireballs act like normal Fireballs until the Dragon is in its angered phase, which then it does damage, the Fireball once spat out starts following the player until it either misses the player (eventually colliding with the ground) or until it actually hits the ground, which then summons a cloud of Dragon Breath, damaging the player.

Both's damage depend on the difficulty

## Possesed Enderman

### Environment

Non-Naturally, Spawned by Ender Dragon Possesion Attack

## Statistics

### Damage

4.5 (Normal)
7 (Hardcore)
10.5 (Deathcore)

### Defense

1 (Normal)
3 (Hardcore)
5 (Deathcore)

### Knockback Resistance

10

Possesed Endermen are special Entities that can only be summoned once the Dragon perches, depending on the difficulty, the Dragon can go from only managing to posses endermen close to the bedrock portal, to being able to posses endermen in the entire end island, this can make it so that depending on mob vision distance, jumpscares become a real possibility, as some of these Endermen will be quite far from the region the player is, and will eventually pop up out of nowhere, jumpscaring the player.

## Drops

Possesed Endermen will usually drop a Void Comet, which can be quite a good projectile, although can only be used with a Endernite Bow, luckily for the player, if they manage to not anger the dragon and are able to find a pocket of endernite on the main end island, they can be used in the fight agaisnt the Dragon.

The Possesed Enderman may also either drop a Spiked Eye or Ender Pearl, The Spiked Eye is a unique drop to them and can be used as a throwable projectile (just like the Soul Pebble), The Spiked Eye inflicts levitation on the victim hit by it and it also causes them to teleport around, if used on the end, the chances of the Entity falling into the void is quite high, as the Spiked Eye targets the void, making this Weapon have a near 100% fatality rate, which makes it a really good late-Pre Dungeon Mode weapon.

As for the Ender Pearl, its for navigation Reasons

## Behaviour

Possesed Endermen are always hostile agaisnt the player, and can always detect where the player is even if they're not in field of vision, being the only mob to be able to do this, these Endermen are the Dragon's biggest partner, although there exists a mechanic to free them from this tyranny.

### Curation

If the Dragon is defeated or the Possesed Endermen is given a Bottle of Medicine, the Possesed Endermen can either turn into a normal Enderman, going back to their neutral ways, or can turn into Special Merchantling, a Merchantling identical to Endermen, but with the behaviour of the Merchant, this can be quite useful if the Player wants to create a Merchant Void-Farm, and this makes it so that it's not necessary to find Merchantlings once the Player leaves the main End Island.

Special Merchantlings do not despawn, just like villagers

Curing them gives you an achievement!

### Attacks

* Possesed Endermen usually just hit you with their hands
* Although they can also hop on top of you and attempt to crush you.
* They can also double jump, being the only mob able to do this, this is so they can jump across large gaps and jump around cliffs and stuff.
* They can also teleport like normal endermen, but for some reason it's limited.
* If a possesed Enderman is somehow kept alive and is brought to the end islands, it may summon a shulker to attack the player, although due to Possesed Enderman always converting into normal Endermen or into Special Merchantlings whenever the Dragon is either too far away or is either killed, this attack is pretty much obsolete
	+ Although this attack can happen in game with the use of mods.
* The Possesed Endermen can possess other Endermen, rarely.