The Barony of Duskfury Isle

The Barony of Duskfury Isle is an island off the coast of the Swamp of Sorrows, in proximity to both the Duchy of Shade Haven, and the Barony of Shadowmarsh. It boasts three ports, serving the hospitality needs of His Majesty's armies, mercenaries, and Azeroth's Heroes. The Barony of Duskfury Isle provides rest, relaxation, food, drink, and entertainment to those who carry out Justice in His Majesty's Name, ensuring they are well-rested physically, and mentally before continuing their journeys to carry out their tasks. It is one of the last safe ports en route to Booty Bay in the Cape of Stranglethorn. Duskfury Isle has no standing army of which to speak, but does employ a security force which is rarely seen unless it is needed, so as not to be off-putting to clientele.

## Culture, Religious Beliefs & Traditions

The people of the Barony of Duskfury Isle are welcoming and cheerful, just as one would expect from a land whose main export is the business of hospitality. They are also a hard working and detailed-oriented lot, accepting of different beliefs and cultures, as members from nearly every race the Alliance has to offer live and work peacefully side by side to make Duskfury Isle the last safe port en route to Booty Bay. Many different races makes for many different religious beliefs, all coexisting together, and they coexist civilly, so visitors need not worry over their rights to worship, or practice their faiths far from home. Duskfury Isle is still relatively newly established, and hasn't yet adopted any specific local holidays, but with such diversity, it likely will not be long until traditions of its own are established.

## Economy & Resources

The Barony of Duskfury Isle produces a number of exotic crops for the manufacture of alchemical products, textiles, and culinary goods. These crops are native to the Swamp of Sorrows, and can be found no where else on Azeroth. Its much larger export, however, is the business of hospitality. Duskfury Isle is fast becoming known as the entertainment and relaxation hub stop-over en route to Booty Bay. It is an upscale resort island boasting many amenities, such as miles of pristine public beaches, luxurious spas, miles of public hiking trails, and an entire district of markets and merchants where most anything can be found. It even offers horseback riding lessons, and hosts the occasional jousting tournament or faire. Two of Duskfury Isle's three ports are public ports, welcoming in clientele from the far reaches of Azeroth. Well-off patrons enjoy their stay in nicely appointed manor homes and mansions, while those who can spend the coin for it, are welcomed into a private harbor, leading to opulent private castles along the coast, enjoying private beaches and hiking trails.

## History

### Founding

The Barony of Duskfury Isle was founded when Duke Clogerney Casteele, Duke of the Duchy of Shade Haven, elevated its ruler, Lady Talestra Bloodsinger, to nobility.

## Settlements & Sights

### Chivalry's Walk

Chivalry's Walk is the capital of Duskfury Isle. It is a region which encompasses Baroness Talestra Bloodsinger's mage tower residence, the market district, large stretches of public beaches and hiking trails, as well as the upscale dwellings and spas for the island's well-off clientele. This capital region makes up approximately one-third of the island.

### The Black Expanse

The Black Expanse is a large swath of farm lands west of the capital, aptly named for the rich, dark soil that is native to the region. A number of exotic crops are raised here, and used in the manufacture of alchemical products, textiles, and culinary goods. The fields produce some of the locally exotic foods and beverages which residents and patrons alike enjoy on the Isle.

### Luminary City

Luminary City is located south of the Black Expanse, and is home to much of the Isle's diverse population, headquartering some of Duskfury Isle's most important governing institutions: The Public Works Commission, Labor Bureau, Department of Environmental Conservation, Department of Education, and the Department of Social Welfare. Visitors to the city will find local shops, pubs, eateries, houses of worship, parks, schools - anything a resident would need to raise a family and call the Isle home. Many of the residents are employed in the Black Expanse, Chivalry's Walk, as well as the other venues that Duskfury Isle has to offer, and provide the quality goods and services which are the main staples in a land of hospitality. These folks are the true heroes, or luminaries, of Duskfury Isle, for it is they who create the luxurious experiences for which the island is quickly becoming known.

### Valiance Anchorage

Valiance Anchorage is the main public port, located on the northeast side of the Isle, which welcomes visitors into Duskfury Isle's capital. Its Port Authority headquarters some of the island's most important governing institutions: The Lodging, Tourism, Transportation, and Law Enforcement Bureaus, along with the Gaming and Entertainment Commission. While most of these institutions are largely self-explanatory, some of them are unique to a land where the business of hospitality takes precedence over fishing and agriculture.

#### The Gaming and Entertainment Commission

The Gaming and Entertainment Commission ensures fairness in all games of chance, and ensures the lawfulness of such games and all other forms of entertainment on the island. It oversees that business adhere to the laws of the Kingdom of Stormwind and to local ordinances on what are considered to be legal gaming and entertainment venues. It carries the authority and responsibility to shut down businesses on the Isle which are found in violation of the Kingdom's laws, and/or local ordinances.

#### The Tourism Bureau

The Tourism Bureau manages tours and sight-seeing on Duskfury Isle. It arranges comprehensive sight-seeing packages in conjunction with the Lodging and Transportation Bureaus. These packages may be standard, and offered to "walk-in" clients, or customized to a visitor's preferences when they pre-book their stay. It contracts not only with the Isle's businesses, but those of the Barony of Shadowmarsh, ruled by Baron Herke Kruger, to provide promotional, or exclusive tour services. Lastly, it is responsible for advertising all that Duskfury Isle and the Barony of Shadowmarsh have to offer, via posters, pamphlets, and other appropriate signage, and ensuring that those advertisements reach the far corners of the Kingdom and beyond.

#### The Lodging Bureau

The Lodging Bureau carries the responsibility of assuring proper, correct, and timely lodging to Duskfury Isle's visitors. It works with the Tourism and Transportation Bureaus to arrange and organize the lodging portions of sight-seeing packages for clientele. It also ensures that the manor homes, mansions, spas, and even the private rental castles do not become overbooked, and oversees the appointment capacities of these dwellings and services. Lastly, the Lodging Bureau is responsible for assuring the upkeep of manor homes, mansions, private rental castles, and their grounds. It ensures that these dwellings are kept hygienic, as well as enforcing sanitation ordinances for the spas.

#### The Transportation Bureau

The Transportation Bureau ensures the smooth running of Duskfury Isle's public and rental transportation, from individual horses, to carriages, to the ferry boats which take residents and visitors around the island, to the mainland of Swamp of Sorrows, the Duchy of Shade Haven, and the Barony of Shadowmarsh. It works with the Tourism and Lodging Bureaus to arrange and organize transportation to and from the points of interest found in sight-seeing packages. Among this institution's most important responsibilities, are the upkeep of ferry boats, carriages, and ensuring the humane treatment and care of all horses which pull carriages and serve as individual modes of transportation.

### Kruger's Cove

Kruger's Cove is Duskfury Isle's second public port, located on the northwest side of the Isle. This port is notably smaller than Valiance Anchorage, and is overseen by Valiance Anchorage's Port Authority field offices, with exception of regional differences and circumstances. One major regional difference is its proximity to the Tanner's Run venue, and Kruger's Cove's own Port Authority, in conjunction with the Toursim, Lodging, and Transportation Bureaus, and the Gaming and Entertainment Commission, oversees the smooth running and compliance of the venue, especially during specialty events, such as jousting tournaments and faires. During these events, the port tends to become busy for its size, and so here is perhaps one of the few places, during such events, where Duskfury Isle's security force may be seen in numbers to ensure that the Kingdom's laws and the Isle's local ordinances are being enforced.

### Casteele's Haven

Casteele's Haven is Duskfury Isle's third port. It is a private harbor which does not permit any other seafaring traffic other than that of the patron(s) who have rented it. Casteele's Haven Port Authority ensures that the harbor, the rental castles along the coast, beaches and hiking paths in the area remain private. It also ensures that even wealthy renters are abiding by the laws of the Kingdom, and local ordinances. It is responsible for the upkeep of private beaches, hiking paths, and waterways, and must ensure that private lands, beaches, etc., that adjoin public lands, paths, roads, etc., are marked clearly with signage informing passers-by that it is private lands, beach, path, etc., and a listing of penalties that will be strictly enforced for any who are caught trespassing. Casteele's Haven Port Authority is also responsible for ensuring that a system is in place for identifying those who have lawfully rented the privilege of these private lands, beaches, dwellings, paths, etc.

### Ari's Watch

Ari's Watch is the grand lighthouse that guides ships to Valiance Anchorage. It is only operational during foggy/misty/stormy/inclement conditions, an hour before sunset, through the night, and for an hour after sunrise. It is public and may be visited any time day or night, however, the best view of the ocean, the coast, and a good portion of Duskfury Isle, can be had from the top balcony during daylight hours.

### Tanner's Run

Tanner's Run is a versatile entertainment venue. The area is encompassed by an unpaved oval track, along which horse stables, bleachers, and picnic areas reside. Located at its center are buildings from which horseback riding lessons are offered and conducted. From beginner to expert, the track provides challenging and enjoyable routes for these lessons. Occasionally, the straight-away portions of the track near the bleachers are cordoned off, and reserved for jousting tournaments. Mobile markets and shops may set up in the area of the classrooms. For special events such as jousting tournaments, even the classroom buildings are converted into additional first aid and medics' stations for those inevitable injuries caused from the nature of jousting. The track itself may be used as a path around the area when Duskfury Isle hosts the occasional faire; foot traffic is allowed on the track during this time, but horse riders will always have the right of way. Patrons who wish to participate in any of the more physically vigorous activities offered at the Tanner's Run venue will be required to sign legal and medical releases, rendering the Barony of Duskfury Isle legally blameless for injuries incurred as a result of the patron's affirmative choice to participate, and/or their initial refusal of medical treatment for such incurred injuries.

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## Houses

House Bloodsinger is the sole house to rule the Barony of Duskfury Isle.