Indigo

Indigo is a Player Character, portrayed by Jamie. He is a satyr wild-magic sorcerer. He is an amnesiac, having forgotten his life before awaking in Saukwood.

## Appearance

Indigo is a wide-set Satyr, wearing a (mostly-closed) colourful robe. He has curved goat horns curling over his medium length brown hair. He has a thick, full beard and moustache.

## Personality

Indigo is incredibly joyous, and is frequently the life of the party. He seems to have little regard for anything other than drinking.

## Abilities

* Wild Magic Surge
	+ Floating 10 feet in the air
	+ Summoning ephemeral butterflies
	+ Pops out of existence (and into hell)
	+ Is able to use spells which cost 1 action to cast as bonus actions
	+ Everyone in 30 feet turns invisible
	+ Cast levitate on self
	+ Regain lowest used spellslot
	+ Glows with bright light
	+ Turns into a rabbit
	+ Summons a skeleton and a zombie
	+ Allows an ally to teleport up to 20 feet away freely
	+ Gains Xray vision for 4 hours
	+ Grows foliage out of his body
	+ All lights in his vicinity are snuffed out
* Chaos Bolt
* Singing
* Pan Flute

## Items

* Bottomless Flask (Former)
* Wine Glass

## Life

### Pre-Campaign

Indigo can no longer recall his life before awakening on the island of Mhor, though he knows he had friends who he adventured with and saved people alongside. He remembers being in possession of a bottomless flask of wine, though in present day it is gone. After awaking in Saukwood, he was taken in by the Mhorfolk, and made the acquaintance of Hanger.

### Meeting the Party

Indigo was invited to town by Hanger to partake of a bottle of Wymar Reserve that had come in on a shipment. Upon arriving at the bar, he discovers that Maiwenn has already sold the bottle to Kiss and Qil. Not one to be discouraged, he instead orders an ale, but Qil offers to share the bottle with him. He good-naturedly agrees, and joins the two for a drink. He shows himself to be very easy going, inserting himself into the group dynamic that is forming, and aiding Qil and Kaz when they get into an altercation with Lincoln. He surges and begins to float, landing on Lincoln's shoulders.

### Hunt for the Nanabush

While discussing how best to hunt the Nanabush, Indigo suggests that they may want to use a decoy to lure the animal, and offers to act as the bait, as he has a love of performing. After defeating the Dog Men, and some changes to their plan, Indigo creates an illusory sheep to lure the Nanabush to the farmstead. During the debate regarding killing the Nanabush young, Indigo states that it would be kinder to kill them rather than let them starve.

### Investigating the Wharf

After speaking with Solfred following the defeat of the Nanabush, the party is informed that there have been no shipments from the fishing wharf in several days, and she requests that they go to investigate. The party finds a body upon arrival, and after a brief discussion, Indigo agrees to stay behind to guard the body while Kiss and Kaz go to inform Solfred, and Qil attempts to communicate with the fishers via a fey creature to recall them to shore. After the party reunites and speaks with Koleta, Indigo performs an impromptu pan flute concert to distract the fishermen so that his companions can break into Old Kristor's house to look for clues.

Indigo sagely remarks that Kiss' omens may in fact relate to Kristor's family: the dead black rat is Lester, the wooden rat is Ben, and the live white mouse is Kristor. Soon after the battle against Ben, Indigo surges and disappears.

### Returning from the Treasure Hunt

Shortly after the battle with Jens and Emmil, Indigo finally reappears in our reality. When questioned, he responds that it felt like he was blinking, and every time he opened his eyes he was in a slightly different place around the beach where they were battling.

When the party returns to Hangman's for a rest, Indigo drinks some of the house mead. He tries to offer Maiwenn some help, as she is seeming very overwhelmed, but is refused. He then decides to stay downstairs with Kaz while the others try to find a room to sleep in. While Kaz decides to start a fight, Indigo is schmoozing with the locals and encouraging a spirit of revelry. He tries to stop Kaz from fighting the random individual at the bar, but is unsuccessful. After Maiwenn kicks the party out, Kaz immediately leaves, while Indigo goes to fetch Kiss and Qil. They then travel to the King's Hand to spend the night there.

While in the chapel, a newcomer enters, introducing himself as Yuot. The two immediately hit it off, and Yuot picks Indigo up and takes him to Samson's room for a night of lovemaking. When Qil calls for help fighting off the undead in the cemetery, both Indigo and Yuot fight naked, not bothering to put on clothes before rushing to aid the party.

Once the battle has ended, Yuot invites Indigo back inside with him and the two return to Samson's room. In the morning, Indigo emerges victorious, and rejoins the party, but not without leaving Yuot a note that reads:

> Look me up sometime <3, I
>
>

### Investigating the Cavern

Indigo and the party travel to the spot where they believe Samson found his tome, and after swimming around, Qil and Kaz find a tunnel leading underwater into the cliff face. The two head in, leaving Indigo and Kiss on the beach. After some time, Kaz returns and relays what he saw to the two, and Indigo decides to head into the cavern to try to read the etchings on the wall inside.

As Indigo is swimming into the cave, he encounters Qil who is trying to leave, and Qil is forced to swim backwards until the two emerge into the cavern. Qil quietly warns Indigo about Desmua, and then waits at the opening to guard Indigo while he examines the wall. Unfortunately, upon hearing Desmua's voice demanding the boy be brought to her, Indigo becomes frightened of Qil. He first tries to cast charm person and command Qil to stay in the cavern, but when this fails he casts invisibility and slips past him into the water, and swims back out.