April 18, 2020 - 0.1.8 changelog

# CHANGES AS OF 0.1.8

* Added a warning to the load screen to make sure that users know that loading saves from old versions of the game may not always work. Please note this warning is temporary for the weekend, we have a better fix on the way to help detect which version of the game your saves are from.
* Updated the text on a couple different tooltips for clarification of game functions
	+ Burrow tooltip now has updated information
	+ Repair tooltip now indicates how many credits it will cost to repair fully

# FIXED ISSUES AS OF 0.1.8

* Fixed crashes that could occur when loading a save in which buildings under any type of construction were attacked or targeted by Rebel Ships
* Fixed missing string on the “draining from battery” warning flag
* Fixed allowing autosaves during camera transitions - loading one of these saves would result in a black screen
* Fixed some more issues regarding audio effects idling that could cause music and sound effects cutting out abruptly
* Fixed UI panels resizing constantly
* Fixed player being able to buy more resources from the Spaceport than they had room to store
* Fixed some issues with Hardcore mode not working correctly
* Fixed Help menu not having a scrollbar on low resolutions
* Fixed outlet losing Energy when connecting factories
* Fixed Citizens entering Conversion Capsule at an angle if they are heading to be converted immediately after arriving from the Spaceport (issue still may occur if Citizen cannot path correctly to the Conversion Capsule)
* Fixed resources being delivered to (and picked up from) multiple storage devices at once when in the same spot on multiple floors (solved thanks to the community!):BYGlogo:
* Fixed storage containers on another floor (same position) could have storage reserved (that the other should have had) causing one of the storage containers to go into negative available space (solved thanks to the community!):BYGlogo:

# KNOWN ISSUES AS OF 0.1.8

* It’s possible to reach a state of the game where the resources in the HUD do not reflect the resources in local storage of Storage Containers and Facilities, causing a softlocked state where no progression can be made
	+ Specifics include:
	+ Building a device or building on top of a tile that contains resources and then dismantling the device/building will add the contents of the tile minus the cost of the building to the HUD, which causes a situation where the player has more resources in the HUD than they actually have in storage, causing situations where construction did not complete.
* Tutorial does not complete if the step was completed before reaching that section of the tutorial - we are aware and working on this issue
* Many of you are experiencing freezes or framerate drops while playing the game - we are aware and we’re working on trying to solve this.
* Workers in monetization stations face the wrong way if the station loses Energy
* Using the drag and drop priority menu while streaming with OBS causes OBS to focus on the UI element instead of the game, resulting in a blank screen (see FAQ)
* Icon indicating “No Energy” appears when no worker is assigned to the building, which is misleading
* Number of credits earned per second is not cleared from HUD when a Citizen dies of pollution while working
* Energy Depot does not appear powered off when it’s not connected to Energy
* Citizens often do not lie down in their conversion capsules correctly, instead lying down outside or on an angle.
* Details button on Energy related UI refreshes too frequently, making it difficult to view
* Loading a save that was made while leaving or entering a Building will cause the map to be completely blank on load
* If the game plays multiple sounds at once (ie Energy flickering on and off) it can cause audio issues
* Some UI issues with the Employee Assignment buttons on connected Smokestacks and MInes
* Connecting a building with a power grid inside can cause devices inside, including Industrial Outlets, to go offline
* Monument Influence gain is not working as intended and does not currently increase the amount of Influence gained
* It’s possible to gain more employees than you should be allowed to support
* If playing at a lower resolution, some elements of UI will overlap
* The step of overlapping a Factory and HQ with an Energy Pylon sometimes does not autocomplete
* Sound effect can repeat if a device under construction is selected
* Hardcore mode can be paused by navigating through the menu
* Rebinding keys does not work until the player has actually started a game and rebound the keys from within the game itself
* If the dismantle of a device is queued but not immediately carried out, boxes from the dismantle are copied to other floors of the building containing the device.
* Loading a hardcore mode game may result in a blank screen until a building is entered and exited
* Storage of the Spaceport is not actually expanded by the “expand storage” button
* “Not enough Spaceport Storage” text overlaps a bit

Source: BYG Discord