Bailey

### Family

Graham Carson (adoptive father); Gloria Carson (adoptive mother); Natalie Brenaman (adoptive sister); Zacharias Davis (adoptive brother); Leif Serpentine (adoptive brother); Lea Serpentine (adoptive sister); Marilyn Serpentine (adoptive niece); Grover Carson (adoptive uncle)

### Enemies

Their birth parents (deceased); Kristopher Nero, Nada Bogdanović

## Personality

Bailey is a young, pessimistic child with a knack for getting themself into trouble. They have a tendency to make impulsive decisions or pass judgment on people with a single conversation (depending on what it is). While they for the most part try to make an effort not to lash out at people, when provoked they can become vicious and spiteful, which in turn makes it difficult for them to trust themself, something their experiences only serve to make worse. They're exceedingly protective of their kin and those they feel are kindred spirits, *especially* those who weren't allowed the chance to be themselves by their environment.

## Backstory

Several conversations allude to Bailey's past numerous times, and it's not pretty. They've mentioned having to run away from home, only to have the police and courts send them back to the home they ran from... only for their birth parents to eventually decide they were too difficult a child to handle (for reasons not directly specified) and end up disowning them entirely, which ultimately resulted in them being declared legally dead (something Bailey found out upon attempting to change their legal name).

At some unspecified point, they met a Banette named Jean, who adopted them as a younger sibling, before the pair were eventually taken in by Gloria and her family. When the blast occurred, the two were fused together, which made Bailey effectively into a Banette with a more humanoid face.

## Abilities

Bailey's abilities, as one might expect, center around spellcasting and other ghostly trickery. While they have some physical combat ability, they much favour staying in the back of a party and casting various status skills, far less keen to draw enemy aggro due to their frail defenses.

Under Kris's control, however, it was a wildly different story. The fighting style he directed them to use was physically oriented and highly aggressive, mirroring Kris's own tendency to fight with his rage. Bailey only adopts this fighting style themself if *significantly* provoked.

Due to being part Banette, and thus a \*literal\* vengeful spirit, their own tendency to hold grudges and lash out at people they loathed was only made more prevalent. This can be seen in moments where their aura can take on an ...intense hue, enough that it can affect others nearby, as well as put a chill into the air.

## Main Story

### Chapter 1

Bailey is absent for most of the chapter's events. At some unspecified point, they drag their adoptive brother, Zach, out into the Wild Area, where the pair are attacked by Kris, who was out on a suit field test and searching for Dynamorphs compatible with Mega Evolution. Kris takes a helpless-to-defend-themself Bailey along, while Zach is left to fend for himself (and would eventually be rescued by Ingrid).

From this point until the climax of the chapter, Bailey is imprisoned along with the rest of Kris's test subjects, and is occasionally prodded at and forced to Mega Evolve. This continues until Allister is captured, who doesn't fare much better with the whole situation than they did. Allister's Mega Evolution is corrupted by his Gigantamax Factor, transforming him into a monstrous state where his body opened a gate to the afterlife. The aftermath of this led to Allister needing support to calm himself down, and from there he and Bailey first get to chat properly.

This conversation is cut short when Kris unveils his new prototype: a monstrous device called a Kaletite Ball, an unholy mix of the Master Ball and a raw sample of Kaletite. A subject, once encapsulated by it, will come out both Mega Evolved and completely under the user's control until the device is destroyed. Kris promptly test this on Bailey themself, removing the barrier between their and Allister's neighboring cells and forcing them to attack him.

Bailey, in more pain then they've ever been in their life, implores Allister to fight back and defeat them, lest they accidentally kill him. While under significant distress, he does eventually oblige, and the fight eventually ends in a draw when Kris forces Bailey to cast a Curse, defeating them both.

When the pair awakens, they converse and bond, Allister apologizing for not managing to end the fight sooner and Bailey telling him not to worry about it. He shares the sentiment that ghosts make for better companions than living people do, to which Bailey can't find argument.

During the climax of the chapter, Bailey is fourth in line to be fought, and uses an aggressively physical fighting style. As a single enemy, they're fairly frail, and once hit by Piers and Leo in rapid succession, they are quickly defeated before they can do serious damage.

Being the insomniac that they are, Bailey woke back up before long, in time to experience Allister's transformation into his ultimate form once again. While that battle is going on, they have a tearful reunion with Graham, and then, among the voices of the dead, they, like the rest of the group, overhear Leif and Lea's conversation, though they don't recognize them at all. They, along with basically everyone else, are wiped out by Leo unleashing a Dark Pulse he could no longer hold back.

Once the battle is over, and the protagonists just barely won, Ingrid used the last revive on Graham so he can call for help. This allowed him to call for Watson to heal most of the rest of the group, and Gloria to help Bailey get back on their feet (as they needed the aid of someone with sewing ability). Once she arrived and completed patching them up, Bailey proceeded to find themself crowded in the room full of over a dozen other people, and wanders off into the now-abandoned lab.

Allister, who was also feeling incredibly crowded, follows them, but is disappointed he didn't catch them off guard. Bailey responds that, after the weeks of being imprisoned side by side, it was weirder to *not* feel him there.

The two of them explore the remains of the lab, hoping to find everyone's belongings. They find first the room that Zach destroyed, which they don't find much of interest in. However, Allister discovers here that Bailey doesn't know how to hover, and is in fact terrified of not having their feet on solid ground. They then an abandoned break room, which is locked. Allister learns at this point that Bailey is unfamiliar also with their ability to phase through solid objects, such as locked doors. With some difficulty (and some accidental clipping through the floor) Bailey eventually gets through into the room, only for Sasha to open the passcoded door a few moments later, startling the both of them and briefly drawing Bailey's suspicion before they pieced together Sasha's own fate in the ordeal.

Sasha leads them back to the lab that Zach destroyed, and reveals there was a secret vault in the wall. Opening it, she enables them to retrieve everyone's things, including Bailey's doll (yes, the kid fused with a haunted doll has a doll of their own) and Allister's mask. They eventually return to the main room, return everyone's things, and make their way home to recover, and they begin making themself more familiar with their powers.