Aisha Zazzala

Aisha Zazzala also known to all as Queen Bee is one of the two main antagonists of Heroes & Wizards alongside Mozenrath.

She is the ruler of Bialya and is the only nation ruled by Villains.

She is noticibly the only villain in known history that has no connection towards All For One and her goals are her own.

She is the leader of the Meta Libration Army,

She soon merges the Meta Liberation Army with the League of Villains to form the Paranormal Liberation Front, becoming one of its Leaders.

Alongside Tomoura Shigaraki, She serves as Zoey's Arch Enemy.

## Roles

With both her and Shigaraki being main antagonists, they've took turnes until the Meta Libration War Arc.

In these arcs, she is the main antagonist:

* VS. Hero Killer Arc
* Shie Hassaikai Arc
* Pro Hero Arc
* Meta Liberation Army Arc (Shared alongside Tomura Shigaraki)
* Endeavor Agency Arc
* Paranormal Liberation War Arc (Shared alongside Tomura Shigaraki)
* U.A Traitor Arc
* Final War Arc (Shared alongside All for One & Tomura Shigaraki)

## Appearance

Queen Bee is a slender, dark-skinned woman with dark blue eyes and long black hair, which she sports pulled back with a golden diadem on her forehead.

She also wears golden stinger-shaped earrings and an armband on her right forearm.

She dons a strapless gray mini-skirt dress with black pants and high-heel boots.

Around her shoulders hangs a translucent pale blue veil.

## Personality

As the dictator of Bialya, Queen Bee rules her country with brutality and an iron fist, though she claims it to be a constitutional monarchy.

Her claim to the throne holds some legitimacy, but is also partly propaganda.

She is a power-hungry, unscrupulous and manipulative despot who will do anything to achieve her goals—even threatening the life of an 8-year-old boy.

Comapred to Tomura Shigaraki who acted like a spoiled brat when things don't go his way Queen Bee never looses her temper and takes her defeats as lessons, making her a dangerous oponent.

## Overall Abilities

Queen Bee is a cunning and resourceful opponent, dangerous warrior and a skilled sorceress.

* **Manipulation:** Probably Queen Bee's most dangerous weapon is her mind, as she can fabricate ingenious plans, back-up plans, all deceitful and self-serving, and she is also a skilled manipulator that could rival even All For One himself.

## Quirk

**Pheromone control:** Queen Bee has the power to enthrall people to do her bidding based on her quarry's sexual attraction to women.

Her power, however, only works in close proximity to her target, only affects humans, and wears off unless renewed.

Her powers work through a combination of complex pheremones and a low level psychic push.

The pheremonal component can be overcome by taking strong garlic pills, while the psychic part can be counteracted by another psychic.

Queen Bee is not aware of who is and is not actually under her control.

## Elemental Powers

Thanks to the Seal of Nerissa, Queen Bee can now harness the power of the Elements themselves, making her more dangerous than before.

### Air

* Aerokinesis: Power over Air and can manipulate aspects of said element.
* Conjure clouds
* Create windstorms and tornadoes
* Control temperature of air
* Freeze people and objects
* Create air bubbles for travelling underwater
* Super-Hearing abilities
* Use Empathic Precognition (Also seen as Premonitions)
* Suck the air and wind out of living beings
* Create a multitude of shapes out of air such as weapons, animals and creatures
* Manipulate and control steam (as it is a form of a gas element)
* Greatly strengthened and amplified agility and flight
* Create highly destructive windstorms, whirlwinds, tornadoes and storms
* Manipulate and control the weather and surrounding climate at will
* Recall memories from the sounds of objects
* Use empathic precognition
* Soundproof rooms
* Shape shifting
* Use wind to move objects
* Use breath as a weapon
* Act as an empath
* Read the history of an object by touching it and closing eyes
* Transmute objects
* Invisibility
* Shoot beams of silver energy
* Manipulate aspects of said element.
* Asphyxiation: A technique whereby an aerokinetic manipulates the flow of air within a person's respiratory system, extracting it from the lungs via the nostrils and mouth, and prevents any new intake of breath by forming a vortex of air around the victim, thus suffocating the victim.
* Aerokinetic Blasts: Certain users can create large,concentrated amounts of air and focus it into a powerful blast or ball of wind, capable of inflicting great damage with merely one blast
* Use her breath as ice
* Use air shields
* Shoot air blasts at her opponents
* Use her breath as wind
* Control air vortexes
* Give others and itself the ability to fly
* Communicate with the air
* Fly
* Cast a glamour
* Teleport
* Recall other peoples' memories
* Make itself and others completely invisible

### Earth

* **Geokinesis**: The Guardian of earth's primary power along with Chlorokinesis; the ability to control and manipulate any geologic material, such as plants, minerals, and stone. She has shown that she is able to set off earthquakes, tear holes in the ground, carve slabs of stone and rock from geologic sources like mountains, crags and walls, shift the terrain around her, slice through stone with her mere fingertips, and control seismic energy. The Guardian of earth has also been seen expelling green energy from her palms many times in the comics and only once in the TV series. She also has the power to manipulate all forms of metal.
* **Trichokinesis**: the ability to manipulate the growth of one's hair and use it at a prehensile weapon.
* **Chlorokinesis**: the ability to control plants, trees, grass and manipulate their growth and structure. This allows Cornelia to use the many forms of plant life as her own personal weapons. She can summon vines from deep within the ground and use them to entangle enemies, cause flowers and other plants to bloom instantaneously, manipulate tree branches to use them as whip-like weapons, control spores and pollen, and bring plants back to life.
* Shoot bolts of green energy
* Set off earthquakes
* Carve craters into the ground
* Create trenches
* Form avalanches and mudslides
* Levitate and throw stone through the use of psionic energy
* The ability of Green-Speaking
* Use geologic material as armor
* Slice through rock, stone and steel with her bare hands
* Teleport forms of earth-related materials
* Sense and visualise people
* Sense vibrations of the earth
* Travel underground
* Drag or sink people under the ground

### Fire

* Create balls of fire
* Ignite large wildfires
* Conjure balls of fire
* Start and extinguish fires
* Breathe fire
* Use pure thermal energy as a defensive barrier that vaporizes all nearby projectiles
* Shoot pinpoint flames with her finger
* Sense sources of heat
* Use fire to cut through objects
* Manipulate temperature by thought
* Melt any object or food like chocolate, ice, glass etc.
* Throw blasts of heat energy (heat waves)
* Throw whirling discs of fire and heat
* Absorb the heat of opponents
* Melt objects by multiplying their heat
* Create rings of fire
* Control dangerous infernos
* Create force fields of fire
* Mend objects that are broken
* Throw beams of orange energy
* Create large wild fire
* Take the form of fire on any object
* form and control fireworks
* Make metal soft and melt
* Use fire as a shield to bounce back attacks
* **Pyrokinesis**: The ability to telekinetically control and manipulate any fire or flame, even ones they did not make. She possess precise control over their shape, size, intensity, density, temperature, and even color.
* **Thermokinesis**: The ability to control and manipulate the heat including reducing heat in an immediate area.
* **Blazing Bolts**: The ability to project blazing bolts, destructive, incinerating long-range beams of fire from any part of one's body at will (They could be able to blow reinforced, solid titanium walls without effort).
* **Burning**: The ability to burn, scald, singe, scorch, vaporize, evaporate, and incinerate virtually any being or object by touch.
* **Fire Absorption**: The character can absorb any amount of flame into their body harmlessly.
* **Fire Breath**: A character can project their fire from their mouth by breathing and exhaling at will, like a dragon.
* **Fire Extinguishing**: The character can extinguish any fire in their vicinity mentally.
* **Fire Projectiles**: The ability to make constructs out of flame (fireballs being the most common) and hurl them at opponents. Also includes shooting a steady stream of fire from the hands.
* **Fiery Projections**: The ability to generate, project, and create virtually any shapes, objects, constructs, weapons, and even beings composed of fire from any point on one's body.
* **Firestorm**: The ability to summon a firestorm that can cover great distances, from an acre to over a fifty thousand-mile radius.
* **Spontaneous Combustion**: The ability to spontaneously combust and/or engulf any portion of or all of oneself in fiery plasma without harm to oneself whatsoever.
* **Welding and Fusing**: One can control his flame to perform the most delicate welding jobs. They can fuse craters, holes, or openings in walls, floors, ceilings, or the ground.

### Water

* Control and summon rain such as light or heavy downpours
* Create water out of thin air (in the TV series and by the "New Power" comic arc)
* Control and manipulate bodies of water at will
* Shoot powerful blasts of water
* Solidify water to grab objects
* Create force fields through water
* Create watery shapes that she can manipulate and control at will
* Freeze objects with solid ice (by the "New Power" arc)
* Create water bubbles that can travel underwater
* Evaporate water
* Use blizzards
* Create rainstorms
* Alter the pressure of water to slice through objects
* Hydromancy: see vivid visions or scenes through water
* Hydrokinesis: create, control and manipulate water at will and mold it into a wide variety of shapes and forms
* Hydro-cryokinesis: freeze water and all other liquids to freezing temperatures literally to absolute zero
* Hydro-thermokinesis: superheat and boil water and all other liquids to scalding temperatures
* Cryokinesis: create, control and manipulate ice, snow and hail at will
* Shoot beams of pure water energy from her hands
* Use enhanced intuition
* Change the physical appearance of herself and others
* Use and control plant life by controlling and manipulating the water inside
* Foresee the future in various fluids and in lucid dreams
* Evaporate beings at will
* Create physical embodiments of herself
* Breathe underwater
* Use her own sweat as water
* Create jets of water
* Create water Balloons
* Create whips of water that can also bind opponents.
* Summoning of tsunamis/floods.
* Control Ebb and Flow
* Create waves and whirlpools in the areas of water.
* Form clouds out of water molecules.
* Summon rain
* Control fluids in person's body; controlling and manipulating the person against his or her will for puppet purposes
* Slide on water in a skating manner
* Walk on water
* Propelling one's self from a mass of water; shooting themselves out of the water
* Create various makeshift weapons such as swords, daggers, shields, barriers, and create animals such as snakes, tentacles, and birds to attack or defend
* Create massive tidal waves, whirlpools, rainstorms, downpours, floods, tsunamis at will
* Become a being of pure liquid water
* Control, manipulate and redirect rain and snow
* Create strong and powerful geysers to lift people of the ground
* Create a large bubble or sphere of water to travel underwater
* Breathe underwater for long periods of time
* Compress liquid water allowing the sharp pressure of a knife to cut through solid objects such as wood, metal, iron, steel, rock, or crystal with ease
* Control and manipulate plants by controlling and manipulating the liquid water inside
* Control and manipulate one's own sweet to use as makeshift weapons and tools
* Create thick fog, control steam
* Dry off extremely quickly
* Superheat tubs, and pools
* Create thick clouds of steam for cover
* Raise bodily temperature

### Aether

* Superhuman strength
* Superhuman speed
* Regenerative healing factor

Electrical energy creation and manipulation:

* Manipulate and control all types of electrical energy
* Energy blasts
* Energy rays
* Energy bursts
* Force fields
* Energy waves/pulses
* Lightning control
* Patch into radio signals
* Electrical charge/discharge
* Create shields and force-fields of electrical energy

* Quintessence manipulation and control
	+ Aetherkinesis
		- Aether generation
		- **Life-energy manipulation:** Manipulate the many forms of pure life-force energy to an extreme level.
* Life-based abilities:
	+ Life-force manipulation
		- Animation and reanimation
		- Life infusion
		- Life-force attacks
		- Life-force aura
		- Life-force constructs
		- Life-force conversion
		- Life-force empowerment
		- Life-force generation
		- Life-force merging
		- Regenerative capabilities
		- Detect the presence of spirits and supernatural beings
		- Resurrection of the spirits of the deceased, if one's strength is greatly amplified
* Extrasensory perception
	+ Guardian tracking via the Aurameres
	+ Telepathy
	+ Truth/lie detection
	+ Telepathy/empathy with animals
	+ Illusion immunity

### Chthonian

* **Reality-Warping:**
	+ Chronological and Spacial Portals
	+ Reveal the true form of another magical being
	+ Conjuration of objects
	+ Object Duplication
	+ Environmental Manipulation
	+ Astral Drop Creation
	+ Creating portals and wormholes to other worlds
* **Superhuman Condition**
	+ Superhuman Strength
	+ Superhuman Speed
	+ Superhuman Agility
	+ Intangibility
* **Nether-Force Manipulation & Control**
	+ Netherkinesis
		- Nether Generation
		- **Cosmological Force Manipulation:** Users will be able to control many spiritual, cosmic, and elemental forces.
			* **Astral Manipulation:** Being well adjusted to souls, users can control spiritual energy.
			* **Cosmic Manipulation:** Gain a powerful influence over the universal forces and celestial bodies that encompass the universe.
			* **Elemental Energy Manipulation:** Use pure nethereal power to control the seven main elemental forces and the many sub-elements of the Nether World.
			* **Death-Energy Manipulation:** Manipulate powerful and destructive forces of dark death-energy.
				+ **Alchemy:** Gain mastery over the art of transmutation, and chemicals.
				+ **Astrology:** Master the art of interpreting the nethereal bonds in celestial bodies.
				+ **Astromancy:** Draw strength from the stars themselves.
				+ **Healing:** Repair high amounts of damage sustained by the human body very rapidly.
				+ **Mysticism:** Mystically interpret the methereal bonds of the spiritual bones.
				+ **Necromancy:** Magically control the forces of death life-force and/or souls.
				+ **Subjective Reality:** Control the boundary between fantasy/reality to make realistic Illusions.
				+ **Transmogrification:** Transform living and nonliving things into different forms.
	+ Astral projection
	+ Spiritual Force Manipulation
	+ Spiritual healing
		- Control and manipulation of one's spirit/soul
		- Spiritual Flight
		- Aura Reading
		- Astral projection
		- Astral vision
		- Clairvoyance
		- Spiritual reading
		- Purification/healing abilities
		- Regenerative capabilities
		- Detect the presence of spirits and supernatural beings
* **Extrasensory Perception**
	+ Intuition
	+ Initiative Aptitude
	+ Guardian tracking via the Aurameres
	+ Mediumship
	+ Unusually strong and close affinity with the Spirit World
	+ Telepathy
	+ Mind Reading
	+ Truth/Lie Detection
	+ Telepathy/empathy with animals
	+ Animal whispering
	+ Illusion Immunity

### Ice

* Absolute Zero Inducement
* Cold Manipulation
	+ Cold Energy Manipulation
* Cold Presence
* Cryokinetic Constructs
* Cryo-Telekinesis
	+ Cryokinetic Surfing
	+ Cryokinetic Flight
* Freezing/Frostbite
* Ice Attacks
* Ice Erasure
* Ice Generation
* Ice Immunity
* Ice Imprisonment
* Ice Negation
* Ice Solidification
* Ice Weaponry
* Manipulate the properties of ice
* Snow Manipulation
* Slipperiness Inducement

### Lightning/Electricty

* Electrical Conversion
* Electrical Telekinesis
	+ Electrokinetic Flight
	+ Electrokinetic Surfing
* Electric Field Manipulation
* Electricity Absorption
* Electricity Attacks
* Electric Augmentation
* Electric Conductivity
* Electrical Constructs
* Electricity Detection
* Electricity Generation (Personal Electricity)
	+ Bio-Static Manipulation
	+ Electric Aura/Bio-Electric Aura
		- Electric Presence
	+ Electric Charging/Infinite Electric Charge/Ionization
	+ Electric Heating
	+ Electric Shock/Zap
	+ Electrical Bolt Projection
		- Electric Discharge
		- Electrical Beam Emission
		- Lightning Bolt Projection
* Electricity Negation
* Electricity Solidification
* Electric Pull
* Electroreception
	+ Electrocommunication
* Electrically Enhanced Speed
* Lightning Redirection
* Lightning Summoning
* Manipulate the properties of electricity.

### Metal

* Ferrokinetic Constructs
* Manipulate the properties of metals.
	+ Polish metals.
	+ Repair metal objects.
	+ Metal Attacks
* Metal Detection
* Metal Dust Manipulation
* Metal Generation
* Metal Solidification
* Move/lift metal.
	+ Elemental Flight using metal.
	+ Matter Surfing by riding metallic object
* Metal Teleportation