recursal/Fanatic-Fandom huggingface dataset:
Mainard

* **Nationality**

Kingdom of Astos

“You're a psychopath”

“I prefer creative”

### Mainard Was born in the port city of Ravenfell. His dad was the crown Prince of Astos, but shortly after Mainard was born his grandfather died. Now his dad was the king of Astos.

Mainard did not have an easy childhood since as the crown prince he had to be perfect. So anytime he ate the wrong way he would get punished, anytime he walked the wrong way he would get punished, anytime he did something different from what his parent's thought was the right way he would get punished. And punishment wasn't just be spanked a couple of times no. He would be beaten by his parents to the point where he had to be hospitalized for a week. Sometimes punishment wouldn't be physical but psychologically. He would get locked inside a cell where he would be left for days where he wouldn't get any human contact throughout the stay.

After 18 years Mainard left the capital and went to navy academy

### After 3 years in the navy academy, Mainard graduated at the top of his class. After he graduated, he became a sailor on the biggest ship the navy had, the Ravenfell. It housed around 50.000 troops and had around 100.000 sailors and slaves on board.

He quickly rose through the ranks. Becoming first mate of the ship in no time. But after the Battle of the frozen harbor everything would change. The captain of the ship died, so now Mainard had full control over the biggest ship the world had seen. And after the war ended Mainard got a promotion, because he had shown so great leadership in the war.

He got promoted to head admiral of the Astosian fleet, so now he had control over the largest fleet in the known world.

But nothing lasts forever. Just two years after his promotion to head admiral a horrible storm hit his fleet most of the ships were destroyed including the Ravenfell. After the loss, Mainard retired from the navy at the age of 38. He returned back to the capital. He was welcomed with open arms. While Mainard had been gone an evil cult had started to make trouble in the capital; his dad had tried to get rid of them but did not succeed. So, 3 days after Mainard return his parents were both murdered it was thought to be and assaneasion by the cult.

So, 10 days after Mainard returned from the navy he was crowned king.

### Mainard is a very cold person; he feels no remorse for any of his actions.

Fun Facts i guess

If there was ever a mutiny on his ship, he would put everyone involved in the mutiny in a barele each and light it on fire.

When he would torture enemies, he would use fire in any way he could and that is why he got the nickname the devil of the sea.
Price

**Price** is a 6'8", 10 (30), anthropomorphic cow farmer. He keeps to himself most of the time though does enjoy a good bit of gossip every now and then. He spends most of his time tending to his farm and animals and when he's not doing that he enjoys adding to his home.

## Bio

***Appearence***

Price is a Hereford cow who walks on his hind legs. He has hands in place of front hooves. He is reddish brown in color with white markings along his stomach and inner legs and arms. He has small horns that poke up from the top of his head. He wears a green shirt and dirty overalls on a daily basis, rarely ever changing.

***Personality***

Price could be defined as a bit of a cynic. He's constantly critical of the things around him and is realistic to the point of pessimism. He isn't a fan of idle chatter or small talk. He's closely guarded and lacks faith in others.

This isn't to say he's a heartless man. He lights up when talking about things he finds important or interesting. He's passionate in topics and encourages others to be so as well. He's docile to the point of somewhat being a doormat but when he's had enough he can have explosive anger fits.

## Backstory

Price was born from a perfectly normal cow on a family farm in an unknown location. In fact when he was born *he* was a normal cow. Initially bred for meat that changed when the family's child grew attached and declared him a pet. He was thus spared a grisly death. Not for very long however as a few years later a large storm caused damages to the barn he lived in, and the family, knowing how much the death of this cow would hurt their child, did the only thing they could think to do and tried to heal Price. Lacking a normal healing potion the family fed him a regeneration potion as substitute. This did not mix well with internal factors, right down to his very biology. He transformed into the thing they called a *not* cow. All human shaped but still distinctly animal. Little did they know Price's mind had also changed, going from simple animal thought to full sapience. Horrified by what they had created the family fled their home, leaving Price alone with a new body and a mind unable to grasp why they had wrenched their love away. This left him convinced anything foreign to the land was deadset on killing and mutating the land they lived on. The whole incident left him wary of potions as a magic source as well.

## Misc

***Likes***

Animals, Cooking, Mining, Building, Flowers

***Dislikes***

Most human or human adjacent creatures, Storms, Yelling

***Strengths***

He's proficient in farming and animal tending, as well as having an affinity for fishing

***Weaknesses***

He's hard to get along with at the best of times, and paired with an unwillingness to listen oftentimes makes him an abrasive character.

*Trivia*

* Price abstains from meat with the exception of fish
* He refuses to keep cows in his barn
* He'd excuse the unethicalness of a trading hall without a second thought.
WindWalkers

> *“There's nothing as beautiful as watching the wind work its magic.”*
>
>

The Windwalkers are a race of semi-ariel people who live in high mountains.

## Common phenotypes

**Hair Pigment**

*Grey, yellow, white*

**Skin Pigments**

*Greyish brown, tan, and white*

**Lifespan**

90

**Height**

*7.5 ft*

**Weight**

*130 pounds*

**Eye Colors**

*Purple, grey, blue*

## Anatomy, Appearance and Behavior

WindWalkers are humanoid creatures with membranous wings that are soft white. Their hips have markings that resemble gills, and they have a black zigzag pattern around their upper torso that sometimes has a gray outline. Using their membranous wings,Windwalkers are capable of flying at the speed of sound, and can maneuver through the air with little to no flapping. Windwalkers have a more triangular-shaped head, with it splitting into 2 head flaps above the eyes. They have boney bodies, Their eyes are thin, but are quite long horizontally. They do not have hair, and rather use their attunement to nature to pick up changes in the wind. WindWalkers are completely herbivorous, and feed off the natural flora of the Snowy Mountains.

Their hands have sharp claws  closely resembling hooks that can dig into the ground quickly, and anchor them from the strong winds of the mountain tops.

## Social structure

Many WindWalkers create large tall tower-like colonies and the placement you live in determines a lot about your status. The higher you are, the less energy you need to use to gain proper altitude to remain in flight. Usually these houses are home to aristocrats, diplomats, and royals.

### **Traditions**

There is a day in the year where all WindWalkers will fly above the clouds and dance and party for days on end usually until they are all extremely tired.

### **Beauty Ideals**

Many tribes believe having a long wingspan is a sign of fertility and strength to carry on the next generation.

## Origins and History

WindWalkers are a race located in the Mountains of Gloria. They need a combination of light and wind to live. Wind is inhaled through a normal nose hole, whilst light is absorbed through the two head flaps, which split at the eyes. They have evolved to develop claws that dig into the ground to anchor them. They also have long, thin limbs due to the decreased gravity, as the mountains are so high up that the gravity is 15% lower in strength than on the ground. Their diet is mainly composed of herbs and grass, and they have no natural predators, so they have not evolved to defend themselves.

## Religion

The majority of WindWalkers are atheist but some believe in relgion

## Architecture

The architecture of WindWalker tribes are large stone pillars that stretch past the height of clouds.
Aurora

### Appearance

Aurora has white hair, purple eyes, and pale blue skin. Her hair is long in the front with space buns in the back.

### Personality

Aurora is quiet and socially awkward. She has a good memory and never gives up, making her more resilient than she seems. She cares a lot about people and is really kind, but if you do something to set her off, she won’t hold back.

### Early Life

Aurora was born into a loving family with her mom, dad, and older sister. Although they lived a modest life, they were still happy.

### Midlife

When Aurora was 258 years old, a deadly plague swept through the village. No one knew how to cure it, or even the cause of it. Aurora became the last person in the village to contract this unknown disease. She decided to leave the village and find the cure. She knew didn’t have much time left, so she thought the best way to cure herself and her village was to travel across the lands to find a cure and as a last resort, try to find Apricitea.

She visited many large cities and towns, spending days in libraries just to try and find any clues on how to cure the disease, but nothing. By doing this, she gained a lot of knowledge on medicine and other diseases, so she became a traveling doctor in order to earn more money.

### Fun Facts

Aurora really likes learning, she’s read lots of books and knows many languages.
Celeste

### Early Life

Celeste was born in a small town. She marveled at all the beautiful flowers that grew in other people’s backyards, and would even secretly pick some of them. Celeste lived with her parents, who were always busy working and never really spent a lot of time with her. As a result, Celeste read many books, and developed a passion for flowers. She bought a flower crown, and it is her most treasured item.

### Mid-Life

When Celeste was about 60, her parents left her to go on an adventure together. They gave Celeste some money, and Celeste never saw them again. She doesn’t know if they are still alive, but she always assumes that they aren’t. After a few years of living on her own, Celeste decided to move to Xadia and start a floral business. On her way to Xadia, Celeste was attacked by a bear. However, a mysterious doctor saved her life, and offered her medicine. Celeste never forgot about it, and decided that she wanted to grow herbs to help other doctors. Therefore, she decided to start a plant shop(nursery) called Celestial Plants.

### Appearance

Celeste has long, dirty blond hair, and wears a flower crown. She has relatively pale skin and heterochromia eyes.

### Personality

Celeste is quiet and polite around strangers, but can be very loud and energetic with people she is close to. Celeste doesn’t enjoy social gatherings or large crowds, and has a hard time trusting others. Celeste likes walking around Xadia, which she does frequently. Other than that, she rarely leaves her house. Because of this, she doesn’t have any friends. Celeste loves interior design, and using plants to brighten up a house. One day, she hopes to design the interior of the castle, and own an interior designing alongside her floral shop.

Likes: winter, flowers, long walks, nature, reading, interior design

Dislikes: large social gatherings, loud noises, eggplants, paperwork

### Fun Facts

As a child, Celeste read lots of fantasy books, and one day hopes to become a hero just like the main characters.
System Requirements

This is a list of **system requirements** for *Demon's Tilt*. Note that the operating systems required to run and play this game are Microsoft Windows or Macintosh operating system.

## System requirements

### Microsoft Windows

#### Minimum requirements

* Requires a 64-bit processor and operating system
* **OS:** Windows 7
* **Processor:** i5
* **Memory:** 4 GB RAM
* **Graphics:** GTX 660 or Radeon 7970
* **DirectX:** Version 11
* **Storage:** 1 GB available space

#### Recommended requirements

* Requires a 64-bit processor and operating system
* **OS:** Windows 10
* **Processor:** i7
* **Memory:** 8 GB RAM
* **Graphics:** GTX 1080 or above
* **DirectX:** Version 11
* **Storage:** 1 GB available space

### macOS

#### Minimum requirements

* Requires a 64-bit processor and operating system
* **OS:** MacOS 11
* **Memory:** 4 GB RAM
* **Graphics:** Intel Iris
* **Storage:** 1 GB available space

#### Recommended requirements

* Requires a 64-bit processor and operating system
* **OS:** MacOS 11
* **Memory:** 8 GB RAM
* **Graphics:** Discrete GPU
* **Storage:** 1 GB available space
Glass Masquerade - Soundtrack

The **soundtrack for *Glass Masquerade*** is an original video game soundtrack composed by Nikita Sevalnev. It was released as a DLC to the game on January 11, 2018. There are eight tracks in this soundtrack, with a total length of 21 minutes and 28 seconds. It is available in MP3/320 kbps/44100Hz.

## Track listing

* 01. Menu Theme (2:06)
* 02. Map Theme (Extended) (1:51)
* 03. Northern Countries (3:18)
* 04. Oriental Countries (3:09)
* 05. Sand Countries (2:21)
* 06. Western Countries 1 (3:22)
* 07. Western Countries 2 (3:22)
* 08. Credits Theme (2:02)
Demon's Tilt

***Demon's Tilt*** is a pinball-based video game developed by WIZNWAR and FLARB INC and published by FLARB INC. It was released on Steam for Microsoft Windows on December 13, 2019.

## Premise

*TURBO CHARGED PINBALL RETURNS! Now with bigger sprites, more baddies, more secrets & MORE BULLETS! Demon's Tilt pushes the limits of the Video Pinball genre with SHMUP & Hack N' Slash elements.*
Spike

Name: Axie

Gender: male

Species: **Axolotians**

Eye colour: black

Age: 21 in human years

Place of birth: Unknown

Summary of character: Deep in a dark forest, a young boy who was collect berries got lost in the wood and couldn't find his way out. He walked and he walked but there was no way he was getting back home. Suddenly, he see's a flash of light and ran to it but when he got there he slipped and fell in to a cursed lake. He turned in to a **Axolotians** and forgot who he was and where he came from.

height: 4'5

Size: small

Personality: quick to think, judgmental

Weaknesses: Being dry, heat

strengths: Water, cuteness
Darrel Sears

## Physical Description:

Species: Infused Mecha

Gender: Male

Eye Color: Brown

Age: ##34

Name: Darrel Sears

“I don’t know what it is but it feels like a distant memory.”

## Summery

Not much is known about his early life besides for a book that was left where he awoke from. Much is still to be discovered but he was once a person with life and was a high ranked blacksmith. He spent a lot of time getting materials for his job early on as he didn’t have much to his name and spent a lot of time at home. While at home he would make blueprints of massive things he would make in the future and worked on smaller things to make money. After spending years perfecting his craft he was able to get a job from a prince as he was recommended but lots of people around the kingdom. After this he was able to do a lot more with the funding he got but he would later learn that was a mistake that would cost his life. There had been a war at the time, so he was busy making high quality items and working on a side project that would save him but at a cost. He was making a mech that would win the war and wanted it to be amazing but there was about to be a massive assasination within the kingdom. On that day tons of royals, high ranking people that worked for the war, and the blacksmith. As a last ditch effort he entered his mech and saved himself but the materials used were unstable and caused an explosion. This was all that was written in the book that he could understand as the rest was in a language he couldn’t read. After reading the book the blacksmith was confused who that person was because the price he had to pay was a part of his soul making him lose a lot of who he was. Now let's hope that there aren’t any other consequences for losing a part of himself.

## Appearance

Due to being a mech, he looks very shiny but will slowly resemble what he once was. He had black hair, brown eyes, and was around 5 9 but is now 6 1 due to the mech being bigger than him. You can also see some blue in the middle of his chest which is his soul.

## Personality

Due to losing a part of his soul he isn’t how he used to be and the only things that remained were core parts about him. He was a kind person at heart but he also didn’t trust people easily. He also is able to imagine anything and everything but this leads to him being paranoid a lot, so he is weary of where he is and who he is with. Besides for these remaining things of him the rest is up to him to make.

## Fun Facts

Likes information as it helps to fill up his memory and is a very quick learner. Likes apples but can't taste them as he is just a soul in a mech.
Miff

### **Summary of Miff's life**

Miff grew up in their village with their clan in a dark forest. No one really liked Miff because they just weren't like the others, not listening to anything they were told, not being the stereotypical "Vangal"(Vangal). After Miff turned 20 they were banned from their clan and were forced to now live on their own for the first time in their life. No home, no family, no friends, nothing. It wasn't really hard for Miff though, since they got quite independent through their childhood by getting neglected by everyone. They were good at living on their own in the wilderness.

After a few months, Miff met a monster, a Selian, called Andromeda. The galaxy creature and the Vangal became best friends and started their own big adventure, searching for a purpose and a place to settle down for, maybe, ever :).

### Appearance

Miff is a very fit, toned and pale Vangal. Their Mushroom head has a nice red, with spots perfectly spreaded over it. Miff’s ears are big, with a golden earring hanging off of the left one. They have a handsome face with brown curly hair, a grey eye and a light blue one. Their face and upper body is covered in small faded freckles and a few scars. Miff’s arms are like every Vangal’s arms, with long and slim hands that have claws, vines going up their arms. They have the typical long legs with puffy paws and claws. Miff always puts flowers behind their ears and wears a pouch with medicine, a sharp stone and a cornflower.

### Personality

Miff is a very shy, calm and friendly soul. Their favorite things are flowers, rivers, the sun and peace. Miff is trying to befriend and protect every creature, small to big. They love giving small gifts and caring for their surroundings like giving food, medicine and entertain.

Miff isn’t as religious like the other Vangals, since they believe that the “forest gods” don’t like them, getting them banned from their clan.
Infernal Syndicate

## HISTORY

The Infernal Sanctum; a place where all like minded individuals go, not only for safety and protection, but for revenge and vengeance. Created from dust, it used to be a thriving community of criminals, ranging from serial killers to politicians. Active and well rooted, it was hidden so well that not even the best officers knew of its existence. However, a fallout happened. After the death of the original leader, the organization crumbled. The secrecy and trust within the members was lost, and soon enough, their expansive base was infiltrated. The surviving few scattered, and for decades, the Infernal Sanctum was no more.

…

Having learned of this syndicate in his early childhood from passerby’s on the street, Kyne had it be his goal to bring it up to power once more. Now looking for members he could trust, he stayed low, observing those he met to see if they would fit. Maybe, just maybe, this would be his chance to tower over something incredible.. something that could shake the earth from its core.
BB Plus

**BB Plus** was an alliance on *HS Big Brother 1* that consists of Bebe Nielsen, Ben Jiang, Maurice Belford, and Sannah Simpkins.

## Members

 **Runner-Up**

 **Jury**

 **Jury**

 **Jury**

## Creation

BB Plus was founded by Ben Jiang in week 1 as a reaction to the knowledge that fellow nominee Rose Doherty was forming an alliance to stay in the game. Ben collected three houseguests he could see himself working with, but also who he knew were social powerhouses that had the connections to keep him safe. This plan successfully worked.

## Conflict

Sannah Simpkins and Maurice Belford, who were already having doubts about the trustworthiness of the alliance, began bonding with the alliance's target Jo Norris in week 2. After discovering Bebe's role in the previous week messy events, they attempted to vote her out that very same week. This failed, and while the two duos realized they were now on opposite sides of the house, they kept loosely working together through shaky deals in order for neither of their games to fall apart.

## Disbandment

After Bebe's downfall in week 6, no one in the house including BB Plus had any reason left to keep her, so she was unanimously voted out. The remaining members of BB Plus had no reason left to keep working together, so they went their separate ways in the game.
The Baron

He is a strange self-proclaimed Baron who just suddenly appeared out of nowhere in some random hamlet his residence was unknown,  his family crest does not exist and his family name  has no records of ever existing the plots of land he claims to own are either in coordinates that are uninhabitable, deep underground or in a place physically impossible to reach,  but he definitely as much resources and wealth as a Barren would have and he privy do a lot of information and knowledge that would be difficult for even the most well established king to know. And despite knowing a lot of things that he shouldn't nobody knows anything of his existence he has absolutely no allies no ties to anyone it would seem this man has no paper trail whatsoever. His personality seems to be kind and eccentric but his true goals and what sides he will take on a war are highly unknown. one more strange detail he has a broad robust vocabulary but his spelling and grammar is  atrocious and worse than most children, it doesn't even make sense most of the time.
Scoring

In *Demon's Tilt*, there are **three factors** for the player score, which are scoring events, multiplier, and combos.

## Scoring Events

Scoring events are events which allow the player to increase their score. A scoring event can be found in almost every interaction with a table feature (e.g. scoring a jackpot or hitting a kicker). The added score is found at the top of the ball when a scoring event occurs.

There are four types of scoring events, which decrease in frequency and increase in score: Normal, Jackpot, Super Jackpot, and last but not least, Ultra Jackpot.

If the player wants to go with higher scores, the player must ignore normal scoring events for some time so that all of the score that they can get better multipliers and jackpots.

A notable type of scoring event is bullet conversion, where whenever enemies shoot regular bullets, gold bullets would be used sometimes. If the player manages to collect these bullets, they will covert every other bullet onto golden coins, which for each coin, adds to the base value of the jackpot, which upon claiming, the bank will be returned to the base value of 100,000.

## Multiplier

The multiplier multiplies the player score. There are 3 types of multipliers:

* **Base multiplier:** appearing as a green coin, it can come from a few sources. Max base multiplier is 99x.
* **Global multiplier:** applied after regular multiplier, it only appears in Wizard Mode.
* **Jackpot multiplier:** multiplier applying only to jackpots.

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{\displaystyle BaseScore\*BaseMultiplier\*GlobalMultiplier}
 Jackpot Score

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## Combos

Combos are a feature in the game where if the player plays the game more intensely by triggering a scoring event, the combo meter is increased, and if the player waits a short amount of time after scoring, the combo is dropped, and the player will receive the bonus score as a result.
Egryu

Egryu (pronounced Ig-ree-you) is a metal made by the god Ezoke for the creation of a species that could withstand time and act as a source of information about the history of Interra Gloria. This metal is the strongest known metal and the most powerful, making the species Vetus Apperatus extremely durable and able to withstand most that try to damage it. The metal looks almost white but if you shine a bright light on it it reflects a beautiful green, almost how a single blade of grass trying to survive in the snow of winter would look.
Lucius

Characters

***Physical Description***

Species: Human

Gender: male

Eye Color: Light purple and red eyes

Age: 17

***“Quote Lucius lives by”***

“Life is like a game, If I play it right I won't lose”

***Fun facts about what Lucius does or has done***

- He always thinks in his head, never out loud.

- Pretended to be an Emperor when he was little with his parents.

- Will literally eat anything expect from inedible objects.

***Lucius's backstory***

Lucius was born in the woods in their hut, his parents weren’t wealthy; they had a hard time getting Lucius what he needed to live normally like wood and water. He struggled to learn his language as he only had his parents to try to teach him but over time he had it down. His parent’s always told him he could do whatever he could set his mind on even in this world where everyone is different, just be yourself. They used to tell a tale of a perfect utopia where everything was amazing they always wanted to find it but could never get the chance to actually look and they wouldn’t even know if it was real or not even if you couldn’t find it you could create it. Lucius prided himself on his intelligence as he was a strong leader and knew what to do in situations, as he got older and his parents got older and their health was degrading quickly and his parents got sick fast due to their weak immune system and since there was nobody around Lucius had to act quick using his knowledge he used different things to create medicine that would help his parent's immune system so they could live longer. As he went out looking for new things to create that might help his parents he saw something in the far distance and as went towards it he saw a big grass field it was so pretty with perfect flowers and animal life but as he looked back he realized he stopped marking where he was, he lost track of where he was. Lucius looked back and realized this bringing himself down because of how dumb it was for him to forget to do something so simple, he knew he had to do something so his judgment clouded his mind, and walked back into the woods.

***Appearance***

Lucius is 5'11, he is fit, and has one red eye due to his parents having purple and red eyes. Also has black hair with tips of dark purple in his hair.

***Personality***

He is intelligent, calm, and skilled, but also can be arrogant, and brutal. This comes from being out in the woods. It came to his brain that if something threatens his life he has to get rid of it so it won't happen again.
Jyego

“What can I do for you”

## Summary of Jyego's life

Forged, near the beginning of time, from the metal Egryu (pronounced ig-ree-you) which is imbued with the power of life, Jyego was created with the sole purpose of being a servant for the God Ezoke. This servitude included following Ezoke’s every command without question which led to Jyego not being very well liked by the inhabitants of Interra Gloria and being thought of as a “mindless being”. Jyego did not particularly care for the inhabitants of this land either and never really felt a connection with them, and because of this Jyego was never very hurt by the dislike from the land's inhabitants.

Ezoke, god of earth, forge, patience, and the forsaken, wandered the land with Jyego at his side, searching for the perfect place to build his great forge where he could create anything he dreamed of. Together they searched for millennia after millennia but nothing quite fit the vision Ezoke had. After quite a while Ezoke found the perfect spot, but had grown tired from the search. He decided to take his leave from Interra Gloria, Ezoke erased Jyego’s memories and left it to sleep for a few centuries in hopes Jyego could start a life of its own after waking up.

## Appearance

Jyego is an 8ft tall Vetus Apperatus, 8’9” if you count the horns. It wears a mask to cover the fact that it does not have a face, though the mask has been on for so long that it believes itself to be human and that the mask is its face. Jyego has short fluffy light green hair and horns that glow green when it is awake. Its clothes usually consist of baggy pants, a long dark coat, a gray shirt and a scarf.

## Personality

Positive qualities: Loyal, Focuses extremely well, Good with magic (technology)

Negative qualities: Focuses *too* well, God complex, Can't take compliments, not good with emotions

Interests: Anything sour, Tavern music, Lime green, turquoise, Magic, Art, anything that is of interest
Artie Dhar

**Arthur "Artie" Dhar** was a houseguest on *HS Big Brother 1*.

Throughout the entire pre-jury phase, Artie was a bored and apathetic presence in the house. With no strong connections or motivations, he floated from week to week, which eventually would make him a target to multiple people in the house. However, this is when Artie's game evolved into that of a self-sustaining survivor. After being nominated 3 times in a row and winning the Power of Veto 2 of those times, something awakened in Artie that made him start playing the game. He made connections with Jocelyn Whitman and Ben Jiang, and even seemed to have decent strategic capabilities. However, it all came to an end during the infamous Split House Week. Bahar Khalifa, who was his group's target, realized how Artie was becoming an underestimated threat, and managed to flip the target onto him. He was then evicted by a vote of 2-0, finishing in 10th place and becoming the 2nd member of the jury.

## Trivia

* Artie is the first houseguest to be nominated two, and subsequently three times in a row.
* Artie is the first houseguest to win the Power of Veto two weeks in a row, and also the first to use it to save himself twice in the same season.
* Artie is the first houseguest to be evicted anywhere other than the living room.

## Gallery

PortraitDiary RoomBored of BenWeek 7 HOH CompWeek 7 Outside NomineesExitExit Interview
Jezyanna

## Jezyanna Illinath

Jezyanna stands at a mere 5 ft 3 and weighs only 115 lbs, most of that weight settling on her thighs and chest to give her a soft hourglass figure. Her hair has greyed to a near white, long, curly and tied into two scalp-tight braids along either side of her head, and her once prominent eyes have clouded over to pale white with only a hint of the blue iris below. Her pale complexion has become extreme, appearing almost corpse-like with no flush beneath the skin. The freckles that dot her cheeks are faded. She is ghostly and ethereal, and is often mistaken for a phantom. Due to her unnerving silence she is often deemed cold and apathetic, taking on nicknames such as 'Construct' and 'Stoneyface' or the much less creative 'Corpse'.

Jezyanna tends to come off as shy, hesitant, and she can be seen as distant or cold from most other people due to her lack of ever making audible sounds. She possesses above average intelligence but it's hard to ever know what she is thinking until she makes it known. To pass time she enjoys watching the flames of any open flame for as long as she wishes, it allows her to focus her thoughts more clearly.

Likes: Jezyanna is a very isolated person. She has no issue doing activities on her own such as long, quiet walks or running. She is fascinated by artefacts, no matter how plain or how arcane. She adores the history behind them.

Dislikes: Jezyanna doesn't like people very much but she doesn't go out of her way to avoid them. She simply does not tolerate failure, failure to her is more harmful than a sword to the gut. She hates feeling emotions that she deems irrational, in order to live in her state of silence she must always keep a clear head.

Strength: Jezyanna is a very formal person, presenting themselves eloquently and purposefully. Her upbringing was not an easy one, so she has built up a lot of emotional strength, finding that almost nothing can upset her. She has always been very level headed and mature, finding it almost impossible to be irrational or impetuous. When it comes to her passions she is as hardworking and dedicated as the next guy. She insists on bettering herself any time she gets the chance. She is adept at walking through shadows and remaining hidden when she doesn't wish to be seen. She thinks with her head, not her heart. She is confident in her abilities without being egotistical. She has even developed a unique connection with the dead.

Weaknesses: She can often be perceived as rude due to her general inability to interact normally with other people through voice. She doesn't really know when to stop when it comes to bettering herself, even to the point of willingly putting herself in mortal danger.
Glass Masquerade 2: Illusions

**Glass Masquerade 2: Illusions** is an artistic puzzle game developed and published by Onyx Lute. It was released on Steam for Microsoft Windows on February 28, 2019. This game is a sequel to *Glass Masquerade*.

The solutions for the game can be found here.

## Premise

*Welcome to the Glass Masquerade sequel - an artistic puzzle game inspired by stained glass artisans and Wonderland depictions of the 20th century. You need to combine hidden glass pieces to solve every riddle and free yourself from a tangled dream.*

## DLCs

* Glass Masquerade 2: Illusions - Temptations Puzzle Pack
* Glass Masquerade 2: Illusions - Revelations Puzzle Pack
* Glass Masquerade 2: Illusions - Lunar Year Puzzle
Andromeda

**Quick summary of your character:**

She is the definition of a friendly giant, she's new to everything so she appears quite stupid at first as she is still adjusting to her new life on Interra Gloria. She trusts people easily which usually results in her getting hurt in some way .

### **Life Before Interra Gloria:**

Being the smallest of her kind Andromeda always got the "easy and boring" jobs. Her other fellow Selians would take care of whole solar systems and even galaxies, while she had to take care of small comets and tiny eco systems. Needless to say, she was very eager to do something more and so when she overheard 2 elders talking about enclosing this huge star she was filled with ambition.  She set out to find it and enclose it herself. Although she was usually portrayed as wise and intelligent this wasn't her smartest move. The closer she got to the star the more she was filled with fear and doubt, but in the back of her mind she knew that back up would be there soon, as it was all scheduled. As soon as she arrived the giant star started its preparation for the super nova. Andromeda panicked and flew straight up to it. She tried her best to enclose the star before it exploded but it was too big and with her being 1/6th of its size she didn't do it on time. The star exploded into a super nova and blasted Andromeda so far that she landed In Interra Gloria. She looked like a comet traveling 2000 miles an hour. At last, she hit a plain area right outside a forest, the plain area now being a huge hole of course. There she was, a 14 ft giant laying there momentarily paralysed by shock, she didn't know where she was or what happened. In the corner of her eye, she saw a strange creature that she's never seen before. It was definitely smaller than her which appeared strange to her as she was the shortest of her kind. The small mushroom headed creature approached her carefully while trying to poke her. Andromeda curious about the little creature tried to poke it back but the creature appeared terrified and startled, she never invented to make it uncomfortable she quickly backed away and soon the mushroom creature called Miff befriended the giant. From that point on the 2 got to know each other and became close friends, they made it their goal to find a new place they could call home.

#### **Appearance:**

14ft tall (shrinks down to 5'7 to fit into human buildings). White skin with a glowing aura, jet black eyes, 2 pairs of ears and long light purple hair. She generally, has humanoid features. She wears a purple dress with long bell sleeves and a corset made out of unknown metal Aswell as a necklace pendant.

### Andromeda is the definition of a friendly giant, she's ambitious and curious of everything. She can be very naive at times as well as confused. She has a weakness for small creatures and often like to "baby" them. She can become very overprotective of them. Although she appears very sweet and loving her character changes completely in serious situations.

**Quotes:**

"HUH?!? "

"oki"

"Can I eat that??"

"Friends??"

" (╯▽╰ ) "
L'ard Ohto

L'ard Outfit

## Nationality

* Place of Birth: Meadow Biome of Undisclosed Country
* Affiliation:

* Interests: Farming, cooking, potion making, people watching, fishing sometimes

###### Quote

* “I’m pretty sure that’s not supposed to happen.”

## Life Summary

* L’ard (Lee-ard) was born on a quiet night, and they themselves were quiet. They worried their parents with the lack of silence, but were a healthy child regardless. The meadow they lived in for the first few years of their life was peaceful, and they learned the ways of their people from their family, friends, and community. But as do all things, it came to an end. A wanderer, traveler, came to the meadow, he seemed nice, kind, but just days after his arrival the gray folk arrived. Pillagers are what L’ard’s parents called them. They ransacked their village, killing their iron guard. L’ard only survived because they had disobeyed their mothers order to stay in their house and got lost in the chaos outside. When the dust settled they found no survivors, if anyone else survived they were no longer in the village. The traveler walked away with no consequences.
* At 10 years old they were cautiously accepted into another village and helped with the farms, they left at 12 to travel more with their newfound farming, and cooking knowledge.
* At 14 they wandered into a swamp with a witch, and despite the usual hostile nature of witches, that they had been told about, they weren’t attacked. More like ignored, they weren’t runaway. So for a year they watched and learned about potion making from the windows.
* When they were 18 they stopped at a village and left a couple days later with a raccoon child of 6 years old, being chased by his abusive Father. The both of them found sanctuary in a run down temple where they were helped by the Priestess.
* At 21, after traveling different countries and continents they found a place to settle down in the continent of Interra Gloria

## Fun Facts

* When they were younger they got their older sister trapped in a zombie trap near the village borders, their Iron guard was not happy with them.
* They actually became fast friends with the witch's cat, which might be part of the reason why the witch didn’t attack them.
* They have a scar on their back from the pillager attack when they were a child.
* Despite their constant traveling they are quite horrible and fighting, instead running to attack from behind a wall.
Ragniferians

Caribou was born in the Grassy lands . His mother passed giving birth to him, and his father after losing the love of his life disowned his own son. 22 years passed since then, and Caribou is seen in Terra Gloria wearing a black jacket and black pants, not to mention a flower crown to remember his mother.

The life of Caribou starts off sad. Losing his mother to him being born. His own father disowned him for the death of his wife. Caribou roams the Grassy  Plains to find his new forever home.

Caribou, who was blamed for the death of his mother and disowned by his only father, often found interest in Flowers and animals. He didn’t have friends, the only friend he truly had was a dog named spot. The two ran through fields of flowers until the sun went down, but friendships ended as time itself and spot passed away.

Caribou is 5’8 wearing a black jacket and black pants with a flower crown on his head.

Place of Birth:  Grassy Plains

Species: Human Deer

Gender: male

Eye Color: gray

   Age: 22

Caribou’s Personality is helping others whenever he sees someone in danger, trouble, or just lonely. He enjoys making new friends and loves being around new people to call friends.

Caribou found his father drunk on the side of the road begging for help so Caribou even though his father disowned him couldn’t have the strength to disown him, and helped his father to the nearest inn and paid for his room.
Glass Masquerade

**Glass Masquerade** is an artistic puzzle game developed and published by Onyx Lute. It was released on Steam for Microsoft Windows on November 18, 2016.

The solutions for the game can be found here.

## Premise

*Welcome to Glass Masquerade - an artistic puzzle game inspired by Art Deco & stained glass artisans of the 20th century. You need to combine hidden glass pieces to unveil clocks and themes exhibited by various cultures of the world at the 'International Times Exhibition' - an interactive electronic show.*

## DLCs

* Glass Masquerade - Soundtrack
* Glass Masquerade - Lunar Year Puzzle
* Glass Masquerade - Inceptions Puzzle Pack
* Glass Masquerade - Halloween Puzzle Pack
* Glass Masquerade - Christmas Day Puzzle
* Glass Masquerade - Heritages Puzzle Pack
Centric

“We weren’t made to be crumbled. We were made to stand.” - Grend, The Great Centric

“What use is technology if it has a chance to fail? Nature has never failed.” - Malium, The First

## Physical description

### Eye color

Orange, glowing with the essence of Ol'Toks magic

In the old world of nature and Magic, many things happened that are otherwise. Unable to be explained. Centrics, are one of those unexplainable things.

Centrics were created by Ol’Tok using his magic. They are living rock golems that serve to spread the influence of nature to the world. Monks of the rocks. But after 30 years of spreading this influence, they became hunted for the ores and precious resources some contained within themselves. Some had diamonds, gold, iron, etc. Due to their population draining, they hibernated into the safe haven created by Ol’Tok, The Great Cave. Inside this cave, they isolated themselves from the world, and remained there, being forgotten over time from the rest of the world. Only 3 have ever left the cave since, to seek hope and a place for the rest of the Centrics to go, to reconnect with the world on better terms.

Centrics are an example of nature coming to life. Like Ent’s, they are made entirely of materials and resources found in endless amounts all throughout nature. The specific resources and materials for a Centric, is stone and Minerals. Lifeless resources, brought to life. They are flowing with magic, thanks to Ol’Tok, and live to protect, work and educate. They try to show others who venture to their cave, that Nature is the way all life should be going, instead of the terrifying growth of technology.

They prefer to let nature guide and shape the world around them. They don’t seek grand monoliths or design, they enjoy the simple and raw appearance of nature. Which is why they chose the largest natural forming cave to be their hub, and home.

*Centlings-*

Whenever a Centric dies, it becomes a Centling. Centlings are odd curiosities, as they retain the memories of who they were before, but change personality entirely when created. When a Centric dies, and the Centling is born, the centling spends 50 years burrowed under the dirt it died on. After which, it digs itself out in a reshaped and new, four legged variation. That Centling, now travels to The Grand Cave, and sits stationary for decades, awaiting its day to protect the Cave from invaders, or hostiles.

**Population -**

Estimated at 50, 49 of which are in their home Cave. Used to have hundreds, but after the great hunt they were drained. Their population is lucky however, that they are immortal. Unaging rocks imbued with magic.
Glass Masquerade (series)

The **Glass Masquerade series** is a series of artistic puzzle games developed and published Onyx Lute. It is available in Microsoft Windows. The series debuted with *Glass Masquerade* on November 18, 2016.

In each game of the series, the player needs to combine hidden glass pieces to unveil clocks and themes exhibited by various cultures of the world.

## Games

1. *Glass Masquerade* (2016)
2. *Glass Masquerade 2* (2019)
Jocelyn Whitman

**Jocelyn Whitman** was a houseguest on *HS Big Brother 1*.

A Southern sweetheart, Jocelyn's kind approach to the game made her beloved by many people in the house. She quickly bonded with Ryan Paddle and Rose Doherty, but because of the latter's early eviction, she was left with Ryan and the two became an unbreakable force. Unexpectedly, Jocelyn then became an early-game comp beast, winning 2 HOH's and 1 POV competition in 3 weeks. While she always made nominations that wouldn't turn the house on her, her competition prowess still got her unwanted attention, mostly from Bahar Khalifa. While she survived her initial nomination week because of her genuine social connections, it did cause her to lose her ride-or-die Ryan. She found a new ally in Will Williamson and she seemed to be set for a few weeks of safety, but when the infamous Split House Week happened, Will was forced to nominate her as a pawn. Due to Will's lack of trust in the house, people flipped on his wishes and Jocelyn became the unfortunate victim of his poor game. She was evicted by a vote of 2-0, finishing in 9th place and becoming the 3rd member of the jury.

## Player History - *HS* *Big Brother 1*

### HOH History

 **Evicted**

 **Evicted**

## Trivia

* Jocelyn is the first houseguest to have full power in a week, by winning both the Head of Household and the Power of Veto competition in the same week.
* Jocelyn is the first houseguest to be HOH twice in the same season, including the first to be HOH twice in the pre-jury phase.
* Jocelyn is the only houseguest on *HS Big Brother 1* to be in the game for the entirety of the Have-Not phase and avoid being a Have-Not until week 5.
* Jocelyn only voted in half of the 8 evictions she was part of, as she was HOH twice and nominated twice.

## Gallery

PortraitDiary RoomNaming Week 2 NomsWith her allyWeek 7 Inside NomineesExitExit Interview
Nina Conaway

**Nina Conaway** was a houseguest on *HS Big Brother 2*.

 **Evicted**

 **Evicted**

## Trivia

* Nina is the youngest houseguest of *HS Big Brother 2*.
* Nina is the last houseguest to be nominated on *HS Big Brother 2*, receiving her first nomination in week 9.
* Nina was the last team leader (or member of The Presidents) left standing in the game.
Glass Masquerade 2: Illusions solutions

This is a **list of solutions** in *Glass Masquerade 2: Illusions*:

Tunnel EpiphanyTrapped in AmberThey Who are ThoseThe Pendulum of the ScaleThe One Who LaughsThe Knowledge of ManyThe Finest of All FoesTatters and ShardsShouldering the CraftPlaying PretendParalogicNothingmanMiracle, Monster, MonstrosityKnockout TournamentIndirectly DirectExercises in NegationEternal NotesEtched GoldEncapsulationBlack, White, RedAn OtherAn Interest of ConflictsAll Around YouAbout FaceA Theater of OneA Stranger's AccountA Rule to the ExceptionA Road Without EndA Crooked Mile
Tier 3: The Chimera

**Tier 3: The Chimera** is the third and the final of the three tiers in *Demon's Tilt*.

## Zodiac Ritual objectives

* Kill 4 matroshka
* Hit 6 Tier 3 kickers
* Kill 4 Mastroshka
* Hit outer orbit 3 times
* Hit inner orbit 3 times
* Hit Snake ramp 3 times

## Jackpots

* Jackpot - The Inner Ramp
* Super Jackpot - The Snake
* Ultra Jackpot - The Lion

## Enemies

* Matroshka
* Gore Demons

## Ramps

* Scorpio
* Inner Loop
* Snake
* Outer Loop