recursal/Fanatic-Fandom huggingface dataset:
Divergence of the Eldar

### Era of Elves / ~150 thousand years ago

Over the period of the generation of war on two fronts, the Eldarian civilization fractured into pieces. While the greenskins suffered from their natural tendencies to battle among themselves and were staved off, the elves had lost the greater war of attrition. And not just the Empire, for the Dark Elves suffered tremendous losses to see their plan of breaking their nemesis come true. Fitting for their dark god surely. In these dark days the broken elves scattered across the world to start anew. As usually happens, groups of like minded folk - in this case elven survivors - banded together and the various subraces of elves today began to take shape.

The Dark Elves, having won their war at great cost mostly retreated to the subterranean depths to which they had become accustomed. However, a large splinter group decided to make their own way and sailed to the arctic polar regions. Due to their physical changes, the bright sunlight harmed the dark elves, and so instead of going underground this group went to the regions of the world that would stay darkest the longest. And the coldest. The descendants of these dark elves would become known as the Ice Elves.

The elves of the Empire, the last true Eldarian, generally fell into two groups. Those that sought to leave the shores of Valdemar to rebuild their civilization across the world, they would mostly colonize the large island chain south of Ulthemar, and these elves would become the High Elves. Secondly, those that wanted to stay behind and protect what was left. This group gravitated greatly towards the elven tendency to be one with nature and became the Wood Elves.

Next Timeline Article
The Razing of Windhaven

### Era of Man / Second Age / ~2050 SA

Over the next five hundred years the Storm Coast slowly rebuilt as the protection of the Lord’s Accord allowed. The province was still wild and full of dangers, but the strip of civilization along the coast once again became safe enough for travellers, and slowly people resettled areas further inland. The free cities grew and flourished via free trade of their Accord, and the kingdoms from Heart Vale and North Reach continued to try and gain sway over the region. However the Lord’s Accord stood strong and soon the Waaagh! of the Worldspine’s was the war of past generations.

The elves and especially the dwarves became much more active in trade and the mutual protection of the more wild inland areas of the province. The leaders of these respective races of the Storm Coast officially joined the Lord’s Accord during this period. All parties involved acknowledged the role of the other good sentient races in the mutual protection of the Coast, despite their differences. Of particular note during this period was the constant deterrence of roaming orc tribes, which many remained over the centuries following the Waaagh! The south western area of the province was particularly infested with greenskins, and for hundreds of miles from their mountains the region was known as the Orc Hills.

Around 2050 SA a particularly successful roaming tribe had cut a path of devastation from the Nether Mountains deep into the heart of the province. Soon this tribe had rallied a small horde that kept on the move east towards the coastline. The armies of dwarves and elves deflected raiding parties but were too slow to cut off the horde’s march. The horde ravaged the countryside until they reached the city of Windhaven. The defenders of Windhaven held fast at their cities walls and sent messengers to Ironbay and Dragonfell for reinforcements. Unfortunately, by the time the ships and soldiers arrived the cities walls had fallen. The orcs had taken tremendous casualties breaching the wall with overwhelming numbers, but once that happened, the flood of green into the city resulted in mass genocide of it’s citizens.

The reinforcing armies purged the remaining orcs and goblins with relative ease, but the city was a total loss. Scholars can only speculate as to the motives of the greenskins for over committing their forces to breach a major city, where historically that was avoided. It would be just over half a century until the city would begin to be rebuilt.

Next Timeline Article
Races

## Races of Andaria

### Player Allowed

* Human
* Dwarf
* Halfling
* Gnome
* Dragonborn
* Half-Elf
* High Elf
	+ Must be "Far Traveler"
* Wood Elf
* Half-Orc
* Lizardfolk
* Goblin
* Kobold
* Tabaxi (extremely rare)

### Non-Player Races

* Dragon
* Giant
* Ogre
* Orc
* Dark Elf
* Ice Elf
* Sea Elf
* Eladrin (original Elves)
* Duergar (Gray Dwarf)
* Fairy
* Firbolg
* Goliath
* Githyanki
* Githzerai
* Bugbear
* Hobgoblin
* Centaur
* Minotaur
* Triton
* Yuan-ti

## Not-Allowed/Existing Races

* Tieflings
* Aasimar
* Genasi
* Changeling
* Kenku
* Satyr
* Shadar-kai
* Shifter
* Harengon
* Tortle
Lachlan

Back to Characters

## General Character Traits

* Race: High Elf
* Class: Wizard
* Subclass: Bladesinger
* Full Name: Lachlan Arran
* Background: Far Traveller

## Backstory

Lachlan Arran is a high elf Bladesinger from the far east Elven Isles south of the continent of Ulthemar. He traveled across the Storm Sea to the Storm Coast a few months ago to begin his expedition to uncover ancient and forgotten dragon lore. For in ancient times Valdemar was home to more nations of chromatic dragons than in the east, and knowledge is the one thing that appears could return the high elves to their ancient home in the west. Upon arriving in the major port city of Ironbay, Lachlan was brought to an audience of the cities Council of Lords - for none of them had known of a high elf traveling to Valdemar. Visitors and merchants from Ulthemar are common, but are almost always human or dragonborn, and never high elven.

Lachlan explained how he was an expert in ancient dragon lore and was beginning an expedition to recover lost knowledge, and it just so happened that the Lords had just learned of a troubling development. A widespread dragon cult that has been growing in number of members and aggressive acts appeared to be able to command grown adult dragons to do their bidding. They implored the high elf to help them figure out how the Cult was accomplishing this and what devious plans they truly had, and in exchange they would provide all the resources the Lord’s Accord had to offer in addition to the freedom to explore any site he wished. Intrigued by the supposed power and knowledge this Cult of the Dragon had already uncovered, Lachlan accepted the offer without hesitation.

## Campaign Hook

with Rachen

Lachlan traveled south with an escort at the behest of the Council of Lords to the area around the town of Woodspring, with two official Writ’s in hand. One granted Lachlan the temporary rights and privileges of a lesser agent of the Lord’s Accord with his mandate about the Cult. The second Writ empowered a promising army Sergeant named Rachen to the full position of an agent of the Lord’s Accord. This Sergeant was charged with protecting and helping Lachlan on his mission to uncover information about this Cult of the Dragon. The intelligence the Accord’s agents had recovered indicated the next likely target of the Cult was a township south of the town of Elturiel known as Greenest. Rachen and Lachlan traveled the few tendays to the town in the center of the pasture lands known as the Greenfields, and took up lodgings in the only inn (and tavern) available - the Dreaming Dragon.
PlayStation

Template:Parent Tab Template

*"U R Not e."*

The PlayStation's creation was a bumpy ride. It began as a CD drive for the SNES, but Nintendo noticed too late that the contract was too favorable to Sony, jumped ship, and went to bed with Philips (which ultimately led to the creation of the infamous CD-i). Publicly scorned and fuming with resentment, Sony decided to take what they had at that point and make their own console. Many expected it to be an also-ran, at most a distant third place. Yet the angry newcomer came out swinging and crushed the competition, leaving them asking: what the hell just happened?

Here's what: the PlayStation was their perfect storm. While everyone else fucked shit up, Sony got pretty much everything right. While Sega did a complex and expensive design that left even the best programmers scratching their heads, Sony did a simple but powerful machine that was much easier to code for; and while Nintendo tried to gouge third-parties with cartridge prices, Sony offered their CD manufacturing plants and distribution structure to publish their games at much lower costs.

Ultimately, it became the best selling console ever (later surpassed by the PlayStation 2), so you will find a vast game library. Quite a lot of garbage in the pile too, but that's what this wiki is here for, right?

* Positive Metacritic Reviews
* Neutral Metacritic Reviews
* Negative Metacritic Reviews
* No Review Listed

Yeah you can play PS1 games on a PSP, a PS2 or a PS3\*. If you have to get a PS1 get a Yaroze, it plays games regardless of region, unlike the regular PS1s or get a modchip.

Please note that "PS1-PSN" denotes games available on the PSone Classics service on Playstation Network (simplified for space issues).

\* *Protip: Contrary to popular belief, ALL PS3 units can play PS1 discs. PS2 games however are out of the question.*
Lofty

**Voiced by:** Neil Morrissey (UK; 1998-2012)Sonya Leite (US; 2001-2005)Emma Tate (US; 2005-2012)Steven Kynman (UK; 2015-present)Richard Ian Cox (US; 2015-present)

**Lofty** is a mobile crane. Lofty lacks the confidence shown by the others; he is hesitant and timid, but with the encouragement of the team comes through in the end.
The Rise of Man

### Era of Elves / ~100 thousand years ago

Following the age of the Divergence, the elves that stayed on Valdemar sought to cultivate and protect what life remained. There was a sense of failure on their part, that the way of the elves had been too vain, proud, and led to the arrogance, divisions, and devastation that followed. Over a long period of time, in an effort to correct their wrongs of the past they returned to their ancestral ways of balance, respecting nature and all forms of life. They who would call themselves Wood Elves, guided and looked after the younger races of the surface. They protected as best they could the young tribes of Men and Halfling from the still rampaging legions of orcs, marauding trolls, chromatic dragons, and lizardfolk incursions from the jungles surrounding the Center Sea.

In addition, the Lich King’s from the southern deserts of Nethgulmar’s “Land of the Dead” invaded Valdemar multiple times during this period of tens of thousands of years. Each time it seemed as if their strength was at a point it could contest the Lich King’s, the undead legions marched north and the wood elves lost much to defend their lands and those of the younger races. Faced against all of these evils to protect the younger races, the wood elves would never again rebuild an elven nation like that which existed during the Empire. They finally accepted this, that maybe such power was part of the problem, and took on their new role as guardians. This truly paved the way for the younger races to spread across the surface of Valdemar and take their turn.

The wood elves taught men, and to a lesser extent halflings and even some gnomes, what they had learned and guided them in their development. Farming, blacksmithing, construction, magic, respect for nature, and combat were just a few of the things the wood elves instructed over the generations. The dwarves emerged on the surface during this era, and began trading with the surviving wood elves and the fledgling races. This period ended when the largest tribes of men gathered and formed the first walled human city for mutual protection. At this founding the Era of Elves came to a close, and began the dawn of the current Era of Man.

Next Timeline Article
Thia

Back to Characters

## General Character Traits

* Race: Wood Elf
* Class: Ranger
* Subclass: Dragon Master
* Full Name: Thia Astacia

## Backstory

Thia is from the far western side of Valdemar, in the province known as the Gold Coast. There, among the mountainous forests of the Worldarm Mountains, her Wood Elf village laid. She was a natural warrior and showed great promise at a young age as she worked towards being a true ranger. However, during her adolescence while she was away on a hunt an adult red dragon attacked and burned her village to the ground. Everyone of her family and most of her friends died that day, and thus began her lifelong hatred of dragons.

Since that day, Thia has dedicated her life to two things: becoming the best ranger, and the best dragon hunter, she possibly could. Focusing on the high forests and mountains of the Gold Coast she honed her talents for many years, and eventually joined the Dominion of Druids due to her talents regarding the scaled beasts. The Dominion only increased her access to knowledge, resources, and allies in her hunt of evil dragons. Within the last year the Dominion has become increasingly aware of the activities of a particularly widespread and active dragon cult, and Thia became involved in tracking their movements across the Gold Coast and western area of the Heart Vale provinces of Valdemar.

## Campaign Hook

with Marcus

Just over six months ago, the Dominion became convinced that the center of the Cult of the Dragon’s activity had become the eastern province of the Storm Coast. Among other specialists, Thia was dispatched to travel far to the east and continue her investigation where the leaders of the cult were operating. Other agents had confirmed that all five of the cults highest ranking members, the Wyrmspeakers, were seen in the province. Thia was tasked with discovering their plans and how they were seeming to command evil chromatic dragons. After travelling to the province, she made her way south across the province by sea at the advice of fellow Dominion agents.

A tenday ago, while visiting a Dominion monastery in the large town of Elturiel in the south of the Storm Coast, it became known that one of their agent monks had learned of the Cult’s likely next target - the nearby town of Greenest. Unfortunately, this monk - Leosin Erlanthar - while he had left a note with this information, he left the monastery towards this town in the dead of night. The head monk fears Leosin will risk his life to attempt to infiltrate the cult and wants Thia to help. To assist her, the monastery assigns her a promising young monk to help her in this task, one of Leosin’s greatest pupils, Marcus. Now, after Thia and Marcus have traveled south to Greenest, they sought shelter at only found lodgings at the largest inn and tavern - the Dreaming Dragon.
The Human Regional Empires

### Era of Man / First Age / ~25 thousand years ago

After the rapid rise and fall of the first human empire there was a period of intense civil war on all fronts. Various warlords and self-proclaimed kings fought and contested for generations. Many centuries of this warring saw the numerous tiny kingdoms coalesce and build into a few regional empires. None as spanning as the first Empire of Man, but they all seemed to form around common regions and between the major landforms. These smaller empires were not restricted to the five provinces of the first empire, but most of them seemed to be contained within those same borders as terrain features separate them naturally, specifically the major mountain ranges of the continent.

The first notable exception to this is the expansive North Reach province, which was split into two main empires - West and East North Reach. These rival empires battled continuously during this period for control of the province's central region, mainly to possess access to the Throat of the World mountain pass. This central pass between the Worldcollar Mountains connecting North Reach to Heart Vale was, and is still today, a key strategic location. The other major exception to this is the volatile southern province of Under Jungle, in which multiple empires of man, halfling, troll, and lizardfolk continued to war endlessly between themselves. It is the one province of Valdemar that has never truly been unified by any single race or nation. This period of rising regional empires lasted between ten and fifteen thousand years and covers many changing dynasties and alliances between these empires of men.

Next Timeline Article
Black Landing

**within the Province of the Storm Coast, Continent of Valdemar**

Black Landing is the southernmost city-state in Valdemar’s eastern province of the Storm Coast. It began as a humble haven for pirates from the Savage Bay to the south, but over time grew because of the security the town offered. This security only came after a particularly vicious pirate lord gained dominance and imposed strict rule. Thievery and pirating were to be kept outside the city walls, and few wanted to hijack trade meant for a pirate stronghold. The growth the cities security led to turned it into a bustling mercantile center, with trade sailing from all along Valdemar and the pirate enclaves to the south, which most other cities of the Storm Coast refused to deal with.

Over the years, this affinity for trade with all factions has resulted in Black Landing being the most prosperous trade center in the Storm Coast, and a haven for the Black Brotherhood. It is said you can find anything within its walls, if you know who to ask. While the city itself is not the largest of the province’s city-states, it is considered the wealthiest. This wealth supports its massive mercenary forces, enabling it to field the largest army of all the city-states. While these soldiers are paid like all others, they are not bound to service for any particular Lord and can seek out the service of the highest bidder. This has resulted in their reputation for being highly skilled, even if very expensive. The city today is ruled by a council of merchant lords.
Ironbay

**within the province of the Storm Coast, on the continent of Valdemar**

Centuries ago when there was an overarching kingdom ruling the Storm Coast, the great city of Ironbay was the seat of it’s power. Today, it is the largest and most powerful city of the Eastern province of Valdemar. While it does not have quite the trade value of Black Landing, or its mercenary army size, the forces of Ironbay are much more disciplined and trained for fighting in an organized fashion. Therefore, while the warriors of Black Landing are known to be individually skilled, the combined army of Ironbay is the greatest human martial fighting force in the region. The guard forces of the city are well trained and corruption is low, but the Black Brotherhood has a presence there nevertheless.

The massive city is ruled by factions of noble families culminating in a Council of Lords, sat by the heads of these families. These Lord’s choose from among them a High Lord or Lady who rules above all others, and is the closest thing to a King or Queen the Storm Coast has. For just over a decade the **previous** High Lord of Ironbay (Dagult Vonner) **had** been investing his own personal fortune into rebuilding the ruined city of Windhaven.

* *[OBE] Now as the almost forgotten city rises again so does the High Lord’s increasing wealth. Talk on the streets is that the Council of Lords grows anxious towards their High Lord and a single individual’s power over a such a large portion of the Storm Coast*.
* However, Lord Vonner was overthrown, and the Ironbay Council of Lords voted into power High Lady Silverhand.
WorldOfAndaria Wiki

The World of Andaria is a custom, or "homebrewed", fantasy setting for Dungeons and Dragons 5th Edition Role playing game. The group consists of eight players from Arizona.

The AngryGM would describe it as expanding on the core world in the player's handbook, but not the setting itself - the Realms. However, the starter region featured - the Storm Coast - is modeled after the Sword Coast. This was done to allow the published content our current epic campaign is based on to be more easily integrated while still allowing the freedom to have the players help create the world as it develops.

## Topic Index

### The World

* Maps
* Timeline
* Locations
* Factions
* Currency
* Races
* Characters

### Campaigns

* Lost Mines of Phandelver (Starter Campaign 0) (complete)
* The Epic Campaign (1st Epic Campaign) (complete)
* The Drakhari Invasion (2nd Major Campaign) (current)
Quests Screen

This is where quests live.

Types of quests:

* Empire Quests
* Hero Quests
* Guild Quests
* VIP Quests

Empire quests are achieved by building and upgrading buildings, training troops, researching, and more. There are Recommended Quests, which are a good starting point for new players. Rewards include Hero EXP and resources.

Hero Quests are simple timer quests. Click on them to start and come back when the timer is up.

Guild Quests are simple timer quests. Click on them to start and come back when the timer is up.

VIP Quests are ...
The Elven Dragonlords

### Era of Elves / ~950 thousand years ago

After the world was devastated and the Avatars left in the Exodus the surviving young races began reforming small tribes and fought one another in the power vacuum left by the ancient dragons. The elves were no different. However, they were the most numerous of the remaining young races, and among them were a number of powerful and influential slave-lieutenants to the wyrms that for whatever reason stayed behind (or were left behind). These elves used draconic artifacts to assert influence over a number of younger dragons, that they then used in battle. With the strength of these dragons they conquered the weaker elven tribes and eventually formed a small number of competing great armies. These general-kings became known as the Dragonlords.

The Dragonlords and their armies clashed across the world for centuries, but eventually established a sort of power balance between them. While never having true peace, the battles among them became smaller conflicts as a quasi-peaceful state emerged that allowed a true elven civilization to grow. This period of growth lasted for over a thousand years centered on the continent named then as Valdemar; meanwhile, the machinations of the Dragonlord's continued. They created dynasties where they passed on their dragon controlling artifacts to their children. After preparing during this period of calm, the most powerful of the Dragonlords finally unleashed his plan of conquest. Having schemed and manipulated the other factions against one another, or else to join him, this Conqueror marched on the opposing armies which could not manage to ally against his forces. Legions of elves and dragons marched across the lands and finally united all of elven kind under one great empire, and the Conqueror became known as the first elven Emperor.

Next Timeline Article
Orsais

Back to Characters

## General Character Traits

* Race: Half-Elf
* Class: Bard
* Subclass: College of Lore
* Full Name: Orsais Assman

## Backstory

For most of his early adult life, Orsais was (in his own mind) the key member of a popular traveling musical troupe. They went up and down the Storm Coast playing at every inn, small town, and large city along the Coast Way. He lived an extravagant lifestyle, never saving any of the gold they earned but instead living like the rich and famous entertainer he always believed himself to be. But he was no noble with lands and deeds to his name, and over time he clashed more with his group over everything imaginable. Around the time he turned thirty the group kicked him out, and yet Orsais was sure it was due to “creative differences”, and the fact they couldn’t handle his musical genius.

Orsais continued to spend his savings and live the same lifestyle, certain he would find or start another group. He did find another one, but it was not the type he imagined. With his debts piling up he unintentionally found himself beholden to a group of white collar criminals. With his charismatic skills the gang groomed him and trained him in the way of the confidence game, and Orsais truly *enjoyed* the deceptions. It played right into his skills as a performer, and he was sure not only would he pay down his debts, but truly find the riches he always deserved. With his charming good looks and eloquent speech, he found himself being targeted towards rich women who were wanting more than their husbands could provide.

## Campaign Hook

After over a decade of the life of a grifter living the most extravagant of fake lives, not only were his debts unpaid, they had grown many times larger. He had also come to suspect - and attempt to ignore - that the gang he worked for was a part of the greater Black Brotherhood syndicate that controlled crime along the Storm Coast. But as long as he was useful, his life would be good. For the last few years, Orsais worked the noble women of Black Landing, slowly climbing the social ladder being safe to alter his appearance and identity after each con. He moved in different circles, targeted different sections of the large city so as to never raise suspicion. And he was good at it, almost too good.

Orsais believed himself so good that he set his sights much higher than before, thinking that he could make a big enough score to clear his debts with the Brotherhood and make a clean break. To pursue his talents independently. However, his arrogance finally got the best of him, and he did not con the women long enough before attempting to steal a large amount of valuable gems from her treasury. Normally, he eventually convinced the women to *pay him* for some fabricated need, but this time he thought himself smarter. Unfortunately, this noblewoman’s husband was a high ranking member of the Red Sun who now controlled the guard in the city, and he had become suspicious of his wife. When he caught Orsais red handed, he told the bard that he was lucky he didn’t bury him in some back alley, but instead threw him into the city's stockades underneath the streets.
Geo Guy, Rico & Eis

***Geo Guy, Rico & Eis*** were a series of shorts aired as part of *What a Cartoon!* on Cartoon Network. These shorts, which were seven minutes in length, premiered on August 27, 1995, and last aired on December 18, 1998, two days before the premiere of *Geo TV* on Fox.

## Production

During development of *Geo TV*, Geo initially had the title as *Geo Guy, Rico & Eis*, for test reasons. Geo then returned to Hanna-Barbera, where he started his animation career. These shorts, produced during the development of what would be soon *Geo TV*, premiered on August 27, 1995, and originally stopped in 1997, though one more short, *"Geo Guy's Pet"*, aired on December 1998. Most of the team of these shorts (particularly art director/layout artist Craig Kellman) would later work on *Geo TV*.
Cland Ann 1999 Animation Test/Trivia

## Trivia

* Unlike the unaired pilot and the rest of the series, the animation test was only done by Geo G.
* Similar to the unaired pilot, the animation test was produced using traditional cel-animation. The final series uses digital-ink-and-paint animation.

### Goofs

* Cland Ann's right eye wiggles when he begins talking to the camera.

## Notes

* Even though creator Geo G. had considered changing Cland's appearance, (which he later did) Cland still has red hair, blue sweater, green pants, and blue shoes in the animation test.
* The short was later released on ABC as a "We're Be Right Back" bumper. Due to being a "We're Be Right Back" bumper, Cland's line, "This is a animation test and I am lonely." was changed to "This is a "We're Be Right Back" bumper on ABC. And I am also lonely."
How Leah met Geo Guy, Rico and Eis

## Episode chronology

"**How Leah met Geo Guy, Rico and Eis**" is the second episode of the first season of *Geo TV*, and the series' second episode overall, originally airing on January 10, 1999. it was written by Steve Samono and directed by Lauren Faust. It is rated TV-PG.

## Synopsis

Madame Gabrielle babysits Leah while her parents were out of town for 2 days. The next morning, Leah is trying to find her necklace, she saw 3 boys, Geo Guy, Rico and Eis who befriends her while her family is out of town.

## Production

### Development

The development of episode began in August 1998. The original short "Leah's New Friends" is a part of Geo Guy, Rico & Eis with the new character, Leah Thompson. Leah was originally going to make a first appearance of Geo Guy, Rico & Eis, but Leah doesn't exist until early 1999, on November 1998, The title is changed to "How Leah met Geo Guy, Rico & Eis", is a part of the title changing from "Geo Guy, Rico & Eis" to "Geo TV".

## Transcript

*Main article: How Leah met Geo Guy, Rico and Eis/Transcript*
A Day in the Life of Rico

## Episode chronology

"**A Day in the Life of Rico**" was a season 6 episode of *Geo TV* that was put into production, but never completed, and thus never saw the light of day.

## Plot

Although the plot of the episode was never revealed, it is possible that it would have been an episode that focused directly on Rico, and most likely would have revolved around Rico's life.

## Production

Very little is known about this episode and the only evidence we have of it even existing is an interview, in which Geo G. says the episode didn't go through due to lack of international appeal.
Adult Swim

**Adult Swim** (stylized as **[adult swim]** or **[as]**) is an American cable network that operates every night from 8:00 p.m. to 6:00 a.m., Eastern and Pacific Time, on Cartoon Network. Both networks are owned by Time Warner through the Turner Broadcasting System subsidiary. It is programmed by Williams Street Productions, a subsidiary of Turner, which also developed two prior television programming blocks seen on Cartoon Network: Toonami (which later became a block on Adult Swim in 2012) and Miguzi. The name comes from a phrase used by public swimming pools in the United States to label designated times when children are restricted from using the facilities in favor of adults.

Debuting as a programming block on Cartoon Network in 2001, Adult Swim was established as alternative programming during the late night hours when Cartoon Network's primary target audience, children between the ages of 7 to 15 would normally be sleeping. Much of Adult Swim's general content is known for its risqué, unorthodox and often bizarre presentation, while many of the series features are developed in stark contrast with traditional American television programs. The network was granted its own Nielsen ratings report from Cartoon Network due to targeting a separate demographic. The block features stylistically varied animated and live-action shows including original programming, syndicated series mainly consisting of Fox animated programming, short films, OVAs, and Japanese anime, generally with minimal or no editing for content.

In the United States, Adult Swim has frequently aired recent or older adult animation features, Japanese anime, mockumentaries, sketch comedy, live-action, and pilots. Shows may have sexual themes, frank sexual discussion, nudity, strong language, and graphic violence. While the network features comedies and dramas of all types, many of its programs are aesthetically experimental, transgressive, improvised, and surreal in nature. Adult Swim has contracted with various studios known for their productions in absurd and shock comedy.

In February 2015, Adult Swim was available to approximately 96,390,000 pay television households (82.8% of households with television) in the United States.
Geo's Speechless Family Standing Off The Boat

***Geo's Speechless Family Standing Off The Boat*** is an upcoming live-action/animated crossover between *Geo TV*, *Speechless*, *Modern Family*, *Last Man Standing* and *Fresh Off The Boat* and its set to air on ABC on January 4, 2017. They will describe the crossover as "The Roger Rabbit of the 2010s".
20th Century Studios

**Twentieth Century Studios** (styled as **20th Century Studios** and formerly named **20th Century Fox**) is an American film studio that is a subsidiary of The Walt Disney Studios, a division of The Walt Disney Company. The studio is located on the Fox Studio Lot in the Century City area of Los Angeles.

20th Century Fox was one of the "Big Six" major American film studios for over 83 years. It was formed from the merger of the Fox Film Corporation and the original Twentieth Century Pictures in 1935. In 1985, the studio was acquired by News Corporation, which was succeeded by 21st Century Fox in 2013 following the spin-off of its publishing assets. In 2019, Disney purchased 20th Century Fox through its acquisition of 21st Century Fox. The studio's current name was adapted on January 17, 2020.
Geo Movie/Home media

Home video releases of *Geo Movie*.

## VHS

2. 20th Century Fox Home Entertainment logo (1995-2008)
3. "Coming to Theaters" bumper
4. *X-Men* Trailer
5. "Coming to Video" bumper
6. *The Beach* DVD & VHS Trailer
7. "Now Available on Video" bumper
8. *Anna and the King* DVD & VHS Trailer
9. *Light It Up* DVD & VHS Trailer
10. "Now on Television" bumper
11. *Geo TV* Promo
12. THX logo
13. "The following film has been modified..."
14. 20th Century Fox logo (1994-2010)
15. Start of the film

**Closing previews:**
1. End credits
2. Post credits scene
3. Glass Ball Productions logo (2000)
4. Information on public screenings bumper (1999-2005)

## DVD

2. Attention screen
3. Choose Format
4. DVD menu
5. 20th Century Fox Home Entertainment logo (1995-2009)
6. THX logo
7. 20th Century Fox logo (1994-2009)
8. Start of the film

**Closing previews:**
1. End credits
2. Post credits scene
3. Glass Ball Productions logo (2000)
4. Digital Video Compression Center logo
5. DVD menu

**Special features:**
*Coming soon!*
The Dragon Avatars

### Era of Dragons / ~65 million years ago

Ancient draconic and elven legends tell the tale in many ways, but a common thread holds in the origin story of dragons on Andaria. All of these legends agree that the first born, the first dragon of each of the ten broods, were uplifted by the gods from the most dominant dinosaur species that roamed the world. None however agree on whether the evil chromatics, or the good metallics were created first, but either way the divine forces of the Eternal Struggle decided to balance the scales once again and both types of dragon appeared on the world near the same time.

These first born were effectively immortal, and were like gods among the creatures of the world. In time they would become known as the Dragon Avatars. Each of their personalities gravitated to a particular gender; however, each of the Avatars needed no mate as they had the power to reproduce on their own. Their direct children were known as First Generation dragons, and these had much more power and magic than even the eldest of today's dragons. From this first generation onward the beasts needed mates to reproduce as normal, and in this manner the Dragon Avatars spread their broods across the world of Andaria. After around fifty million years they had asserted their species as the dominant race on the planet - after almost wiping out most opposing dinosaur predators.

After which began the first long age of draconic infighting that lasted for millions of years itself, known as The First Scale Wars.

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Final Fantasy XV: A New Empire Wiki

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Fox Broadcasting Company

The **Fox Broadcasting Company** (known simply as **Fox**) is an American commercial terrestrial television network that is a flagship property of the Fox Corporation. The network is headquartered at 1211 Avenue of the Americas in New York City, with additional major offices and production facilities at the Fox Television Center in nearby West Los Angeles and the Fox Broadcasting Center in Yorkville, Manhattan, New York. It is the third largest major television network in the world based on total revenues, assets, and international coverage.

Launched on October 9, 1986 as a competitor to the Big Three television networks, ABC, NBC and CBS, Fox went on to become the most successful attempt at a fourth television network. It was the highest-rated broadcast network in the 18–49 demographic from 2004 to 2012, and earned the position as the most-watched American television network in total viewership during the 2007–08 season.

Fox and its affiliated companies operate many entertainment channels in international markets, although these do not necessarily air the same programming as the U.S. network. Most viewers in Canada have access to at least one U.S.-based Fox affiliate, either over-the-air or through a pay television provider, although Fox's National Football League telecasts and most of its prime time programming are subject to simultaneous substitution regulations for cable and satellite providers imposed by the Canadian Radio-television and Telecommunications Commission (CRTC) to protect rights held by domestically based networks.

The network is named after sister company 20th Century Fox, Fox's original parent company (and still its major supplier of programming, despite being owned by The Walt Disney Company) and indirectly for producer William Fox, who founded one of the movie studio's predecessors, Fox Film. Fox is a member of the North American Broadcasters Association and the National Association of Broadcasters.

The FOX Broadcasting Company was the home of *Geo TV* from 1998 until 2004.

*Cland Ann*, still in development at the time, was originally going to be premiered on the FOX Broadcasting Company, but ABC picked up the rights in 2000, forcing FOX to move *Cland Ann* to the said channel. *Cland Ann* then became an original animated sitcom on ABC, which aired in 2001 to 2002.

In 2016, FOX ordered 26 episodes to be aired during the 2017-2018 season of *Cland Ann*.
Big Geo 6

### **Storyboard artists**

Paul Rudish, Chris Battle, Robin Brigstocke, Shaunt Nigoghossian, Vincent Liu, Luke Brookshier, Craig McCracken, Lauren Faust, Julian Chaney, Craig Kellman, Rob Renzetti, Alex Kirwan, Tim Maltby & Scott Jeralds

## Guest actors

### **Guests**

Ryan Potter as Hiro Hamada
Scott Adsit as Baymax
Génesis Rodríguez as Honey Lemon
Jamie Chung as Go Go Tomago
T. J. Miller as Fred
Damon Wayans, Jr. as Wasabi No-Ginger
Daniel Henney as Tadashi Hamada
Maya Rudolph as Cass Hamada

## Episode chronology

"**Big Geo 6**" is the third episode of the *Geo TV* season 19 and a crossover of *Geo TV* and *Big Hero 6*. The episode was aired on October 12, 2016.
20th Century Fox Television

**Twentieth Century Fox Television** (stylized as **20th Century Fox Television**) is the television production subsidiary of 20th Century Fox, and a production arm of the Fox Television Group (both are owned by Rupert Murdoch's 21st Century Fox). 20th Television is the syndication arm of 20th Century Fox Television.
Cland Ann: Seasons 1 & 2

The first and second seasons of *Cland Ann* were released on June 8, 2004 in the USA.

## Episode list

### Disc 1 (season 1)

* "Pilot"
* "One Thrilling Bite"
* "Good Chill Hunting"
* "Cland it Over"
* "Japper's Delight
* "When Birdmonkeys Attack"

### Disc 2 (season 2)

* "Oh Crap! Wartime
* "B-I-Ann-G-O"
* "Apocalypse Ciao"
* "Monkey See, Monkey Shoot"
* "Dinner is Reserved"
* "A Liar's Love"
* "Gone with the Pins"
* "Moo the Right Thing"

### Disc 3 (season 2)

* "Chitty Chitty Cland Cland"
* "Planet of the Birdapes"
* "A Tale of Two Jappers"
* "Life is Hood"
* "My So-Called Cland"
* "A Sight for Sore Eyes"

### Disc 4 (season 2)

* "Driving Miss Lazy"
* "Mrs. Cloutfire"
* "Squish Out of Water"
* "Should I Not Go, Really Now?"

## Special features

* Audio commentary on all 24 episodes with Geo G., Michael Wildshill, art director Craig Kellman, and cast and crew, as well as storyboard artists
* Original version of pilot episode, with commentary (on disc 1)
* Animation stills (disc 1)
* *Cland Ann* video game trailer
* Scripts for "Pilot", "One Thrilling Bite", and "Oh Crap! Wartime"
* Storyboard artists cut for: "One Thrilling Bite", "Japper's Delight", "B-I-Ann-G-O", "Oh Crap! Wartime", "Monkey See, Monkey Shoot", "Moo the Right Thing", "Chitty Chitty Cland Cland", "Planet of the Birdapes", "Life is Hood" "Apocalypse Ciao", "Dinner is Reserved", "Squish out of Water", "Should I Not Go, Really Now?", "Mrs. Cloutfire"
* Director's cut versions for "Should I Not Go, Really Now?" and "Mrs. Cloutfire"
* 1999 animation test

## Trivia

* When it was released internationally, it was released as two individual DVD sets, being the individual seasons respectively.
* The release presents it in a different order then the original broadcast order, or even the production order. Geo has stated that the people doing the DVD accidentally put the episodes in the wrong order, but was pleased, so a new order for the DVD releases was made.
* Best Buy copies featured a "master tapes" version, which had the original versions of the episodes.

## Easter eggs

* On disc one, go to "Episode selection", select "One Thrilling Bite", press up, and a animatic of an unfinished scene will play.
* On disc one, go to "Play all" and press left. A additional menu showing edits from the episodes will play.
Cland Ann: Season 4

The **fourth season** of *Cland Ann* was released between 2004 and 2005 on DVD.

Unlike the previous two seasons, this season was released in two volumes, from December 21, 2004 for Volume 1, and April 12, 2005 for Volume 2. Both volumes contain episodes that were aired, as well as some that weren't aired yet. This season, along with seasons 5 & 6, were re-released in complete season sets on July 10, 2012.

## Volume 1

### Disc 1

* "Sick, Sick, Sick"
* "Japper Finds His Love"
* "Dude, Aren't Ya Listening Yet?"
* "That Sexy Pervert"
* "I Married a Birdmonkey"
* "Cland and Japper Get Rich"
* "No Bullship"

### Disc 2

* "Fluffy Boy"
* "Cland Sea Scrolls"
* "Lets Dance, Punk"
* "Weirdo-Cocoron"
* "Upwards to Backwards"
* "Saving Private Japper"

## Volume 2

### Disc 1

* "Attack of the Killer Birds"
* "Son of a Fish"
* "Japperley"
* "My Heart for You, Cland"
* "The Cursed Thing"
* "Good Nightmare"
* "The Ann Trip Ceremony"

### Disc 2

* "One Crazy Bummer"
* "Return to Gender"
* "Boy Meets Grrr!"
* "La Cland Ann"
* "Clandemonium"

## Special features

### Volume 1

* Audio commentary on all 13 episodes with people

*More coming soon!*

### Volume 2

* Audio commentary on all 12 episodes with people

*More coming soon!*
Geo TV (video game)

**Game Boy Color**
 March 4, 2001
 April 18, 2001

**Dreamcast**
 November 24, 2000
 December 17, 2000

**PlayStation 2**
 October 26, 2000
 March 31, 2001
 March 15, 2001

***Geo TV*** is a platform video game that was released in 2000 for PlayStation, Game Boy Color, and Dreamcast, and re-released for the PlayStation 2 (as a launch title in the US), Nintendo GameCube, and Xbox. It is based on the ABC animated sitcom of the same name. A port for the Nintendo 64 was in development but cancelled.

The PlayStation, Dreamcast, PlayStation 2, Windows, GameCube, GBA and Xbox versions were rated T for Teen by the ESRB due to the show's adult humor. However, the Game Boy Color version was rated E for Everyone.

## Development

Infogrames had attained the rights to publish a *Geo TV* video game by December 1999. No further developments were made public until June 2000, when Warthog Games had filled in for development. The game predominantly uses the voice cast of the television series. The game was exhibited at Electronic Entertainment Expo 2000.

A Nintendo 64 version was in development and scheduled for release in summer 2001 but was cancelled.
Geo Guy

## George GoGo Conner

**George GoGo Conner**, best known by his nickname **Geo Guy**, is one of the protagonists of *Geo TV*. Geo Guy has appeared in every episode of *Geo TV* to date, except "Misjudgment Day" but was mentioned. Geo Guy is a 13-year-old boy who lives at Geoville. He likes to think of good schemes, along with his friends Rico and Eis. He is voiced by Geo G.

## Biography

### Early life

Geo Guy was born on November 29, 1986 to his parents Liz and Tom Conner in Geoville. When he was 2 years old, he began to say one of his first words "Gee golly!"

*More coming soon!*

## Characteristics

### Personality and traits

Geo Guy is funny, kind, friendly, smart, outgoing, independent, nice, caring, brave, selfless, compassionate, confident, and full of understanding. He appears to be popular among the other students at Geoville Middle School.

### Physical appearance

   Like everyone else, Geo Guy has white skin, black thin pants and black shoes. He wears a white shirt, matching his skin. He completely lacks hair.

When he was a real human, he has white hair and a white long shirt.

### Character Development

#### American version

The first conceptions of Geo Guy date back to 1964, while waiting in the lobby of producer Terry Ward's office. Geo had been working on a character design of Geo Guy.

The character, dubbed "Neo Guy" was to be announced in May 1967. "Neo Guy" was originally planned to be a stickman, but Geo said The character doesn't want to be a stick figure. By the end of 1969, Geo and Ward reached a deal where by "Neo Guy" was removed becoming "Geo Guy", because "Geo" is Geo's favorite word. Geo Guy was originally going to be aged 11-year old, but Geo G. moved up to next age.

#### Japanese version

In 1977, Geo G. first met Presutable Woard in Japan. He said to him he wanted to make a Japanese version of Geo Guy (ジオガイ).

*More coming soon!*

## Appearances

Geo Guy appears in nearly every episode of *Geo TV*. The only episode he does not appear is "Misjudgment Day". However, he was mentioned.
Cland Ann: The Movie/Home media

## VHS

2. 20th Century Fox Home Entertainment logo (1995-2008)
3. "Coming Soon to Theaters" bumper
4. Epic 2003 Re-release trailer
5. "Now Available on DVD & Video" bumper
6. *Ice Age* DVD and VHS trailer
7. PG-13 Rating Screen
8. "The following film has been modified..."
9. 20th Century Fox logo (1994-2010)
10. Start of the film

## DVD

2. Attention Screen
3. Blue PG-13 Rating Screen
4. DVD Menu
5. 20th Century Fox Home Entertainment logo (1995-2008)
6. 20th Century Fox logo (1994-2010)

**Closing previews:**
1. Glass Ball Productions logo (2000-2015)
2. Digital Video Compression Center Logo
3. DVD menu
American Broadcasting Company

The **American Broadcasting Company** (**ABC**) is an American television network. Created in 1943 from the former NBC Blue radio network, ABC is owned by The Walt Disney Company and is part of Disney-ABC Television Group. It first broadcast on television in 1948. Corporate headquarters are in Manhattan in New York City, while programming offices are in Burbank, California adjacent to the Walt Disney Studios and the Walt Disney Company corporate headquarters.

ABC airs *Geo TV* since 2000 after Fox lost the rights to the show.

ABC airs *Cland Ann* from 2001 to 2014.
Geotokio

### **Storyboard artists**

Dan Krall, Kevin Kaliher, Jack Shih, Rodney Clouden, Chris Cuddington, Craig Kellman & Iwao Takamoto

### **Opening quote**

Rico: "Guess what? Another crossover episode."

## Guest actors

### **Guests**

Debi Derryberry as Iken
Lauren Tom as Naomi
George Takei as Dr. Hokin
Maurice LaMarche as Dr. Canbell
Corey Burton as Boro
Tom Kane as Mr. Leakage

## Episode chronology

"**Geotokio**" is the seventh episode of *Geo TV*'s sixth season, aired on Fox in North America on November 6, 2003. It is a crossover between *Geo TV* and *Planetokio*.

## Synopsis

Those Collect Aliens create a portal to see which world to conquer... and said world ends up becoming Geoville.