Ozranvial, Despair's Smile

*This wriggling and leafless tree moves on spidery legs. Flickering motes of blood-red lightning dance in the cracks of its bark.*

## Ozranvial CR 19

**Source** *Bestiary 2 pg. 1**(Amazon)*

**XP** 204,800

unique sard divine guardian

CG Colossal plant (chaotic, *good*)

**Init** +8; **Senses** blindsight 30 ft., darkvision 60 ft., low-light vision, tremorsense 30 ft.; Perception +32

**Aura** cloak of chaos (DC 30), *holy aura*(DC 31)

### Defense

**AC** 34, touch 10, flat-footed 26 (+8 Dex, +24 natural, –8 size)

**hp** 333 (23d8+230); fast healing 15

**Fort** +23, **Ref** +17, **Will** +13

**Defensive Abilities** death throes, electrical jolt, ability healing; **DR** 15/cold iron and slashing; **Immune** disease, electricity, mind-affecting effects, poison, plant traits; **Resist** cold 30, fire 30; **SR** 30

**Weaknesses** vulnerable to sonic

### Offense

**Speed** 100 ft., climb 60 ft.

**Melee** 2 slams +25 (4d10+16/19–20 plus 4d6 electricity)

**Ranged** 4 thorns +17 (2d8+16 plus poison)

**Space** 30 ft., **Reach** 30 ft.

**Spell-Like Abilities** (CL 20th; concentration +27)

At will—*control weather*, *lightning bolt*(DC 20), *tree shape*(Colossal tree), *transport via plants,*gust of wind, resist energy (electricity only)

3/day—*chain lightning*(DC 23), quickened *lightning bolt*(DC 20), cure serious wounds, suggestion (DC 18)

1/day—*storm of vengeance*(DC 26), *whirlwind*(DC 25), ball lightning (DC 19), dispel magic

**Divine guardian** **Spell-Like Abilities** (CL 30th; concentration +28)

At will—dimension door (within sacred site only)

3/day—alarm, knock

1/day—arcane lock, augury, clairvoyance/clairaudience, hold portal, dismissal, commune, guards and wards, forbiddance, banishment, repulsion, screen, antipathy

### Statistics

**Str** 42, **Dex** 27, **Con** 30, **Int** 9, **Wis** 26, **Cha** 29

**Base Atk** +17; **CMB** +41; **CMD** 59 (67 vs. trip)

**Feats** Awesome Blow, Improved Bull Rush, Improved Critical (slam), Improved Lightning Reflexes, Improved Precise Shot, Improved Sunder, Lightning Reflexes, Point-Blank Shot, Power Attack, Precise Shot, Quicken Spell-Like Ability (*lightning bolt*), Vital Strike
**Skills** Climb +24, Perception +32

**Languages** Aklo, Sylvan

**SQ** planar acclimation, blessed life, divine swiftness

### Ecology

**Environment** Coruscant (jedi temple)

**Organization** solitary

**Treasure** triple

### Special Abilities

**Death Throes (Su)**When Ozranvial dies, its remains explode with a blast of lightning into razor-sharp splinters of wood. All creatures within 30 feet of Ozranvial when it explodes in this manner take 12d6 points of electricity damage and 12d6 points of piercing damage. A DC 31 Reflex save halves this damage. The save DC is Constitution-based.

**Electrical Jolt (Su)** Every time a creature strikes Ozranvial with a metal melee weapon, arcs of electricity deal 1d10 points of damage to the attacker.

**Planar Acclimation (Ex)** A Ozranvial is always considered to be on its home plane, regardless of what plane it finds itself upon. It never gains the extraplanar subtype.

**Poison (Ex)** Thorn—injury; *save*Fort DC 31; *frequency*1/round for 6 rounds; *effect*1d2 Dex and 4d6 electricity; *cure*2 consecutive saves.

**Thorns (Ex)** Ozranvial’s thorns have a range of 180 feet with no range increment.