Player character

The player character is the player's representation in the game world of Devil Spire.

They are represented by:

* Name: default "Nameless". Has no effect on the game.
* Age: between 15 and 55, default value "???". Affects the whiteness of hair.
* Weight: from 56 to 94 kilograms in steps of 0.5, default 75.0 kg. Affects the pitch of footsteps.
* Height: from 1.31 to 2.19 meters in steps of 0.01, default 1.75 m. Affects the height of the camera.
* A character portrait defined by
	+ Gender: Feminine or Masculine, default Masculine.
	+ Race: Human, Feline, Reptilian, default Human.
	+ Skin Color: 24 hues of beige (Human), from pink to lime (Feline), from orange to green (Reptile), default 12.
	+ Skin Tone: hues of grey to white from 0.33 to 1 in steps of 0.02, default 0.67.
	+ Hair: Slave, Peasant, Despot, Bandit (all four Human and Feline), Savage, Outsider, Old (last three Human only), default Slave. (Not for Reptile, no hair.)
	+ Hair Color: default 16. (Not for Feline, hair color is defined by skin color, not for Reptile, no hair.)
	+ Hair Tone: default 0.51. (Not for Feline, hair color is defined by skin color, not for Reptile, no hair.)
	+ Eyebrows Position: -1.0 to +1.0 in steps of 0.1, default -0.0. (Not for Reptile, no eyebrows.)
	+ Eyebrows Width: 0.90 to 1.10 in steps of 0.01, default 1.0. (Not for Reptile, no eyebrows.)
	+ Eyebrows Height: 0.90 to 1.10 in steps of 0.01, default 1.0. (Not for Reptile, no eyebrows.)
	+ Eyes Position: -1.0 to +1.0 in steps of 0.1, default -0.0.
	+ Eyes Width: 0.90 to 1.10 in steps of 0.01, default 1.00.
	+ Eyes Height: 0.90 to 1.10 in steps of 0.01, default 1.00.
	+ Eyes Color: 48 hues from orange to green to blue (human), orange to green (feline), or orange to yellow (reptile), default 24.
	+ Eyes Tone: hues of black to white from 0.00 to 1.00 in steps of 0.02, default 0.51.
	+ Nose Position: -1.0 to +1.0 in steps of 0.1, default -0.0.
	+ Nose Width: 0.80 to 1.20 in steps of 0.01, default 1.00.
	+ Nose Height: 0.90 to 1.10 in steps of 0.01, default 1.00.
	+ Mouth Position: -1.0 to +1.0 in steps of 0.1, default -0.0.
	+ Mouth Width: 0.80 to 1.20 in steps of 0.01, default 1.00.
	+ Mouth Height: 0.90 to 1.10 in steps of 0.01, default 1.00.
* Class: Deserter, Blasphemer, Raider, Madman, Excommunicate, Scoundrel, Deprived, default Deserter.
* Four stat attributes, min. 2 each, max. 18 at character creation, default 10
	+ Strength (STR)
	+ Intelligence (INT)
	+ Vitality (VIT)
	+ Agility (AGI)
* Twelve secondary attributes, influenced by stats.
	+ Attack Power: 1 per STR, default 10. Also influences how far enemies are Kicked back.
	+ Maximum Carry Weight: 1.6 kg per STR, default 16.0 kg.
	+ Attack Swing Speed: 0.33 × per STR starting from 0.67 ×, default 1.00 ×.
	+ Spell Power: 1 per INT, default 10.
	+ Maximum Magic: 10 per INT, default 100.
	+ Mind Ailment Resistance: 0.1 × per INT, default 1.0 ×.
	+ Maximum Health: 10 per VIT, default 100.
	+ Maximum Equip Weight: 0.8 kg per VIT, default 8.0 kg.
	+ Body Ailment Resistance: 0.1 × per VIT, default 1.0 ×.
	+ Attack Windup Speed: 0.33 × per AGI starting from 0.67 ×, default 1.00 ×.
	+ Spell Cast Speed: 0.33 × per AGI starting from 0.67 ×, default 1.00 ×.
	+ Movement Speed: 0.33 × per AGI starting from 0.67 ×, default 1.00 ×.
* Ailments
	+ Poison (Body Ailment)
	+ Cramp (Body Ailment)
	+ Root (Body Ailment)
	+ Paralysis (Body Ailment)
	+ Headache (Mind Ailment)
	+ Mute (Mind Ailment)
	+ Blind (Mind Ailment)
	+ Confusion (Mind Ailment)