recursal/Fanatic-Fandom huggingface dataset:
Jeremy Spacehawk

A work-in-progress

**Jeremy Spacehawk** was a human that worked on the Archius XI as its Captain.

## Biography

Ever since he was a small boy, Jeremy had always wanted to be a captain of a space crew. In 2367, at the age of 17, he entered the Salvation Space Industry Academy and spent the following 5 years studying. After 6 years of hard work, he was finally promoted to Vice-Captain, but he wasn't a Captain until he had his own crew and ship. He had a hard time finding either of those and, after two years of no luck, he was about to give up and sign the forms to stay as a Vice-Captain. In 2380, however, it was reported that HarkArk was looking for a new Captain. After hearing this, Jeremy and some of his friends who work in the higher ups at the Academy decided to offer Jeremy's services to the Archius XI as a Captain.

### The Archius

Head Command: **Jeremy Spacehawk**
Security Personnel: Viper Solari • Lion • Varn Merner • Sledge • Lemmy Kilmister • Zarbon Lezardo
Science Personnel: Arthur Beasley • Squish • Joseph Heilburg • Jordon Freeman • Khaen-suas • Nycho Shayus • Jeb Jackson
Engineering Personnel: Yanim Sidikan • Kr'fernir • John Riker • Turatko • Dolosus Zushiki • Iska Volgrim • Pippin Falk • Issac Devol
Food Personnel: Otso Rottal • Michelle "Mic" Oscar • François D'arragant
Basic Personnel: Pyrovik Bjordizane • Dwan Theidrum • Saint Tussor • Byron • Zach Bringer • Colin Oxfon
**Staff Members and Others**
DomeEval • Sheila • Andronicus • Skada • Hercules
Gregor Howlett

Pirate

Gregor Howlett is a Kercan farmer turned pirate who was raised by Terrans, giving him his name. Given a rare education unlike his kin around the Kercan Core Worlds. Through a series of challenges and incidents across the Renegade Quadrant, Gregor turned to a life of piracy, taking in the homeless and victims as his own. He was proclaimed 'The Pirate King of the Northwest' after repelling several Elysium fleets and uniting divided factions.

## History

### Early Life

Gregor was born and raised as a farmer in an agriculture world. No known biological parents to speak off he only had his boss, Natine to educate him and teach him out to read and write. He was aggressive and stubborn but when he was successful he knew what she expected of him. Tending to crops and soil was one of the jobs he had to feed the colonists, by nature of being a Kercan he 'borrowed' a few grains for himself. Years later, Natine told him how to hunt giants for meat, Gregor refuse until she wanted to teach him he wasn't big, but he wasn't stupid like they were.

### The Incident

The incident on Gregor's world was led by an unknown mercenary faction who were contracted to ransack colonies down there. With several dying in the crossfire, Gregor was taken away, forced to engage in their deals. The first initial thing they did was brand him as their own with their emblem. Forced to commit a lot of crimes he did his time until one day he would escape. The day followed while the mercenaries there underestimated his wits despite being a Kercan. He sabotaged their large ship, releasing prisoners and exotic animals while an entire slaughter started. He got out of there with an escape pod, attempting to return home.

### Piracy

For many years the experiences and life lessons he learned that life in space was a cruel mistress, stealing a ship he took valuable artifacts and seized other pirates' possessions until he earned more than what he bargained for, a name for himself. The nature of the beast gave in and wanted more than he could ever dreamt of. However, he still remembered Natine's teachings, never to forget who he was before.

## Crimson Incarnate

By the 2480s, many pirates know Gregor as a Pirate King who was relatable to the common folk, under the times the states expanded he knew when to fight them. A man of principle. State leaders such as Mariahlus believe he's a ruthless thief uniting to spark an invasion meanwhile others like Strider had learned to admire his skills despite the pressure. However by 2490, Elysium Combine alongside the Crimus have started to curb pirate activity in their areas.
Carter Farming Solutions

Carter Farming Solutions is a company which specialize in the development and production of farming equipment commonly used by colonies.

## History

Founded by Michael Carter, a former farmhand and engineer, Carter Farming Solutions were planned to support independent and colonial farmers throughout the galaxy by offering a wide range of tools and equipment with good quality and affordable prices.

## Products

CFS offers a wide range of tools and vehicles for the farming business. Popular products include pesticide vehicles, tankers, cargo haulers, aerial watering systems and transport speeders.

## Media

CFS Pesticide VehicleCFS Pesticide All-Terrain VehicleCFS TankerCFS Wheat/Corn HualerCFS Speedbug Aerial Water Delivery System (AWDS)CFS Transport Speeder
Bane Weapons

Bane Weapons are a type of weapon that are enchanted and forged by mystical blacksmiths in hidden locations across the Galaxy. According to history, the primary source of Bane weapons are swords used by the Taloniki Empire to fight their enemies. Users have said bane weapons were practically capable of cutting or shooting through the hardest material, only limited by a user's strength and willpower.

Where to acquire or train with one has little to no information regarding ancient tombs or texts. Rumors say only ancients such as the Immortal Halberds know how to find a Blacksmith who forges Banes.
Kalag

One of the more prominent members of the Kavir Lions. Known as 'The Crow' to other mercenaries and pirates, Kalag has made quite the name for himself among the Lions due to the way he hunts and kills his prey. Of particular note is what seemingly is his absolute hatred of anything even remotely connected to the Death Vigil, especially in regards to one of their members in particular: Slade Beckwith.

## History.

On the outside, Kalag is a withered old man. Constantly coughing and wheezing whenever he speaks, hunched over and using his rifle as a cane when he walks, and unable to hold himself still, outsiders aren't even sure why the Lions keep him around due to being such a sickly person. In spite of this, however, his elderly demeanor drops completely whenever the Death Vigil are mentioned. No one is certain why, but hearing those two words in tandem cause such a shift in his personality that the difference is almost night and day. Suddenly standing straight and focused, and with his attention caught, he waits for two more words to be heard: Slade Beckwith. Every time that name is mentioned, Kalag is sent into a rage even his fellow Lions members rarely ever get to see. He has an obsession with the man, an obsession to murder him to the point where he's more than willing to kill him for free should he ever be hired to do so.
Eduardo Gonzales

Security Trooper (Horner's Devils)

Eduardo Gonzales is a former SDF marine and one of the wardens working at MSDF-1, Titan.

## History

Gonzales was a marine for five years untill he got tired of hunting pirates and shooting mock targets. He was offered the job of warden at the Maxiumum Security Detention Facility on Titan.

While more dangerous, the job did have way better pay and it didn't take long for Gonzales to accept the job.

Among the inmates he was known for being ruthless against rapists and pedophiles. More than once did he supply a shiv to a likeminded inmate for them to "clean house".

Eduardo later became the right-hand man for Emile Gerrera, the chief warden, and once Gerrera was asked to join Horner's Devils he asked Gonzales and his colleague Jackson to come along.
Gilgim The Destroyer

Gilgim The Destroyer was the first Archon during the formation of the Taloniki Empire. Gilgim established a reputation for burning criminals and taking Taloniki rivals' worlds. As his territory expanded he needed a system to rule over the acquired worlds. Eynra Basilk proclaimed Gilgim as the first Archon to lead a new Empire from the old era.
Lion

* Robot
* Human

Commander Leon Eastlindth was the name of a decorated SSFD soldier who was mortally wounded during a operation against a group of anti-Sol fanatics.

As a result of the injuries sustained, Eastlindth was declared KIA, however in truth, he had undergone a highly experimental procedure which transferred his mind over to a robotic body, now named Lion.

Haunted by his past memories, including the death of his childhood friend Victor Reed, Lion went off the grid to work as a bodyguard and a bouncer until he was recruited by HarkArk for the Archius mission where he worked as the onboard weaponsmith and armorer.

## History

Leon grew up with his mother and father in a suburban zone within a UNGSI military base. Hailing from a long line of career soldiers Leon was influenced by his parents and his grandfather, all UNGSI peacekeepers, to pursue a military career of his own.

When the Unification War started Leon and his best friend Victor both enlisted with the SDF to fight against the militant fanatics threatening their home.

Following the Unification Leon and Victor were both admitted into the SSFD and served for many years.

Head Command: Jeremy Spacehawk
Security Personnel: Viper Solari • **Lion** • Varn Merner • Sledge • Lemmy Kilmister • Zarbon Lezardo
Science Personnel: Arthur Beasley • Squish • Joseph Heilburg • Jordon Freeman • Khaen-suas • Nycho Shayus • Jeb Jackson
Engineering Personnel: Yanim Sidikan • Kr'fernir • John Riker • Turatko • Dolosus Zushiki • Iska Volgrim • Pippin Falk • Issac Devol
Food Personnel: Otso Rottal • Michelle "Mic" Oscar • François D'arragant
Basic Personnel: Pyrovik Bjordizane • Dwan Theidrum • Saint Tussor • Byron • Zach Bringer • Colin Oxfon
**Staff Members and Others**
DomeEval • Sheila • Andronicus • Skada • Hercules
Pluto's Ghost

Out of the galaxies various space anomalies and natural dangers, Pluto's Ghost is easily one of the more dangerous and infamous.

The only known image of Pluto's Ghost.
## History

During the Artisynth exodus from Earth in the early 2100s, the colony ship they were all sailing on had to make a brief maintenance stop to repair various parts of the ship, as well as let it's warp drive cool off before they could continue. However, little did they know, they stopped next to a space anomaly that opened up and began pulling in the colony ship. As the outside maintenance crew desperately made their way back inside the ship just before it warped again, the artisynth overseeing maintenance was unfortunately sucked inside, and was never seen again until many decades later.

## The First Sighting

Sometime in the 2200s, a crew of merchants sailing through the Northeastern Quadrant noticed something very odd appearing right outside their ship. First, it appeared as a blue dot emanating light slowly making it's way towards them. Then, their radio began receiving a strange signal which appeared to be coming from the dot. It was hard to tell what it was as it was heavily garbled and distroted, but they could make out someone was screaming and pleading for help. Thinking it was perhaps an escape pod, they maneuvered towards it in order to pick it up. As they did, the screams were growing louder and the light was becoming brighter until they were able to see what it was. It looked like a man violently thrashing around in a horribly burned space suit wrapped in lighting and fire with his face glowing in a silent scream. Before they did anything else, it screamed one last time. It was loud enough the entire crew became disoriented. The man started hovering around the ship, gradually becoming faster and faster, emanating more and more light until the ship was suddenly vaporized.

Those who encounter this cursed phantom would do well not to answer it‘s distorted cries for help, as many unfortunate travelers who have done so before.
Lexie Tendall

* D. Legacy
* SotIH/Devils
* Burning Sails

Lexie 'Lex' Tendall is a former Naval Intelligence Officer (of the Upyri Navy's ONI division), now currently employed as a Bounty Collection Bureau Broker. Naturally talented with dealing with various information and data *(further enhanced by the cybernetic augmentations to her brain she received during her ONI years)*, she's a valuable resource for bounty hunters as well as eager contractors.

## History

Lex was born on the militarized, secondary Upyri homeworld of Hemera. She excelled in school, doing well enough that the Upyri military took notice. She was offered a position in the intelligence branch of the Upyri Federation Navy, which she took without hesitation. There, she used her immense intellect and technical skills to boost herself up the ranks until she was selected to be part of the Upyri Office of Naval Intelligence. Over a period of eight years, she covertly gathered intelligence on both allies and enemies alike before being offered yet another position. The position of bounty broker for the newly formed Bounty Collection Bureau, which had been formed cooperatively by other races and empires in attempt to reign in the number of various criminals and cultists that had spawned over the years.

Her superiors promptly pushed her to take the position, as she was ***WELL*** suited for the position, and could help represent the Upyri Federation in the organization. She agreed, and has been with the B.C.B. for going on 49 Terran years.
The Mahdi

Ruling monarch of the Achaemenid Kingdom, chief Islamic authority of all the Artisynth, gatherer of the lost ones, and unifier of the Renegade Quadrant, the Mahdi rules the ever expanding fledgling kingdom with fairness and firmness towards a bright future. Though he was once the fearless leader of the Children of God death cult and terrorist group, overseeing many attacks on Sol during the Sol-USR war, he has since then tried very hard to bring reform to his people and steer them towards the side of good. Now beloved by his subjects, the Mahdi serves as a shining example of the good the Artisynth are capable of doing, and is more than glad to be their example and representative to the rest of the galaxy.

## History

The Mahdi's personal history before his ascension to the Kingdom's Padishah is a very closely guarded secret known only within the Kingdom by the higher echelons of the Artisynth, his secretary Hanai, and Shuren, king of the Gozhu and a personal friend. Outside of the Kingdom however, there are also a handful of individuals whom have once rubbed shoulders with him before he ever took power. Known to them as 'Frosty', and later 'Chemosh', he served his fellow crewmates in the Terrika-Belladonna Company while unfortunately succumbing to a mental breakdown and severe personality disassembly. The last they ever saw of him was being him being ferried off back to Karbala; rejoining his people there and leaving his fellow crewmates under bitter circumstances. However, during the ritual to grant him the very same psychic abilities the Artisynth Sorcerers have, something went horribly wrong. The dead entity residing within the caves of Karbala had come awake, and snatched an unsuspecting Chemosh deep into its heart.

In went Chemosh, out stepped the Mahdi.

wip
Kercan State

Death is only the beginning

Demokarn

The Kercan State is a faction that originated within the Southwest Quadrant. Because of civil war breaking out across the region, the United Galactic Community suppressed both sides led by the Swans in 2250. Their power waned until disorder sprang during the 2380s.

Splinter factions who migrated outside of the quadrant decades ago intended to bring back the Kercans. They're simple and straightforward people who pray to their god within the jungles of the homeworld. Born on a Death World, their survival practices curbing their environment has made them a resilient species. Before the state formed, Kercans were mostly led by tribal leaders who formed pacts with their neighbors to starve off the dangerous wildlife outside their homes. The state as a whole is led by one boss who has the interests of his or her people.

## History

The modern Kercans traced back to a large tribe situated around the mountains. The Montezyen Civilization was arguably responsible for the survival of the Kercan species, united in an effort to contain wildlife from homes. The Montezyens goals were to survival, but it was deeper than that. Some say their true goal was to conquer the stars by a vision from the god Durga. Whether this had an effect on Kercan history was debatable.

Within ancient tomes, the transition from the Montezyen Civilization to the modern era was marked by a flying ship carved out above the world, leaving the Death World. The Kercan State formed around the 1400s, colonizing uncharted planets and settling down taking whatever was useful and start again. These patterns would lead to consequences in 2250 as the Kercans looted treasury and bones.

## Culture

The Kercan State is divided in the core worlds, ruled by one strong Kercan while Tribe Committees oversee the core worlds. The state focus on the core worlds the most because the tribes are loyal and unwilling to break from the pact. Distant tribes tend to wander off and make their own agenda hidden from their leaders. Each set of children is taught from caretakers, people who volunteer to teach them how to survive from the world.

Characters: *Incarnate* • Mariahlus • Daud Milton • Robin Hale • Morpho • Sherry Sweet • Roan Larkin
Ships: The Absolution
Factions: Elysium Combine • Blood Siege • Divine Heaven • Kerberos • Sol System Government • Ayr Empire • Free Alliance of the Tide • Sanghvi Mantle • Sommandra Cartel • Phantom Eaters • International Collective • Malmar Caste • Seltran Alliance • Upyri Federation • **Kercan State** • Honest Star • Recluse • The Empire of Ker • Immortal Halberds • Achaemenid Kingdom
News Networks: Cosmic Nova • Golden Channel • Galacity
Gameplay: Character Customization
Lore: Crimus-Yscom War • Cyborg Supremacy • Hollow's Strain • The Maschalismos Method • Hybrids
Mattheus Badaloni

Mattheus working on research in the lab aboard the Aurikha

**Mattheus Badaloni** is a engineer and a member of the Terika-Belladonna company.

## History

Mattheus was born off-world on a planet called Germania. His family had the chance to move back to Terra, and he grew up in what you could call less than fortunate circumstances. His parents used the majority of their savings to get to Terra, and as a result, they had to scrap by any way they could. This taught Mattheus early on how to fend for himself, and how to make opportunities out of any situation.

When he was in school, though not often, he was always top of his class in science, math, and engineering courses. At the age of 18, he set out on a freighter, looking for greater schools to continue his studies, armed with a cheap kinetic blaster and a backpack full of books. He traveled planet to planet, taking in as much knowledge as he possibly could with what little money he had on him. He quickly developed his engineering and problem solving skills through odd-jobs and figured out that propulsion and repair work were his specialties.

In 2385, he found himself on Virtue, a little shithole in the middle of nowhere. He just finished a freighter job that required him to keep the refrigeration units up for the entire trip as they were prone to fail every week during the trip. He spent his off-time, like he often does, trying to put together some of his studies. This particular job he began noticing similarities in engine designs and theory. He felt like he was onto something big and was ready to head out into the galaxy to uncover the next big scientific advancement.

That endeavor, of course, landed him on the Muramasa, a ship owned by the Terika-Belladonna Company, and all the adventures that came with it. Later on, he was transferred to the Aurikha carrier for further training and engineering work. Having spent a little more than a month aboard the carrier, he now felt ready to take on more responsibility and to mark his point in history. With the thoughts of scientific greatness pounding in his head, he headed to the bridge of the ship ready to take on whatever trials came his way.

## Media

The Muramasa • The Cataract (transitional) • The Muramasa II
**Main Crew**
Alexander Koronov • Taylor M. Caine • Silvia Angelo • Hercules (pet) • Bucky Fermi • Ahaz • EVE-001 • Hariim M'baal • Amy Koronova • Jason Bradley • Mercy Fontanne • Aaron Schenk • Squish • Iron • Sting • Karl Falksköld
**Former Members**
**Mattheus Badaloni** • Waldo Bernstein • Abraxas • Vakarus Va'un • Yuga Shuur • Johannes van der Meijde • Maddox • Frosty/Chemosh • Moloch • Sledge • Dio Bradley • Owen Jackson • Jag Perditus • Hestia Zeta-9 • János Celofán • Markus Koval • Amelia Weinheart • Porter • Valencia 'Valkyrie' Blackwell
Marcus Ritter

Storm Kings Leader

Marcus 'Stormer' Ritter is the leader and founder of the Storm Kings, which he founded alongside Katarina Janova.

## History

A former Lance Corporal with the Sol System Marine Corps, Ritter was eventually dishonorable discharged following an engagement with pirates in the proximity of Novithus. Following the skirmish he reportedly executed five surrendering pirates after they critically wounded a member of his squad.

Although the records of the event were initially sealed they were later reopened per request of the Novithus administration which also demanded that Ritter would be punished.

To avoid a scandal the SDF discharged him and stripped him of his rank and title instead of putting him behind bars.

Blaming corrupt politicians and bureacracy Ritter left the Sol system and, on his way towards Legkiy, he met Katarina Janova. After sharing a couple of drinks the two like-minded renegades decided to team up, this partnership would become the groundwork for the Storm Kings.

## Equipment

### Ritter's Armor

Made from various pieces of repurposed gear this armor has been modified, recrafted and refitted to suit Ritter's needs. Comes with a breathing apparatus, enhanced shielding and a climate control station.

### Laser Repeater

Old design from Mars, this high-capacity laser repeater is capable of laying down pinning fire for several minutes at a time before overheating.

### Railpistol

Upyri design. Personal defense weapon in the form of a miniaturlized railgun packed neatly into a sidearm.

## Trivia

Marcus earned both his nickname and his scar during a skirmish where he stormed enemy positions from the side and forced his opponents to surrender.
UFS Elphelt

Missile Batteries

Torpedo Batteries

Laser Point-Defense

The UFS *Elphelt* is the sister ship to the UFS *Ramlethal*, a Caliburnus-Class Battleship, and is part of the Upyri Federation Navy's fleet. It is currently stationed near Hemera, protecting the third Dominion-Class Carrier. Occasionally, it is loaned to Federation allies for use.

Weaponry • Mechs & Battlesuits
Territories: Nyx • Hemera • Ker • Moirai
Post-Interstellar History: The Division War (The Graveyard of Moirai • The Separatists) • Expansion into the Southern Quadrants • Upyri in the Renegade Quadrant
Pre-Interstellar History: The Blood Wars • Ancient Upyri • The Colonization of Hemera
**Characters**
Vehha Strye • Tirell Metais • Marus Vira • Ketri Biram • Jiral Neaars • Vedok Pietsch • Bastian Veiel
Former Members: Anora Cortus • Karina Thiel • Aesha Drach

**Crimson Incarnate**
Upyri Federation Peacekeeping Forces
Factions: The Empire of Ker (Ker Rising)
Lore: The Second Division War
Sherry Sweet

Sherry Sweet is an up-and-coming actress/singer who was born and raised in Eden. She began her career during talent shows at her local high school. After graduating, Sherry performed in theater, audiencing for minor roles. By Crimson Incarnate she is scheduled to perform across the Galaxy on November 21st.
Joseph King

Joseph King, also known as 'One-Eyed Joe', is a former SSOID black ops operative whom now use his military training as a mercenary.

## History

A pardoned criminal deemed unfit for re-education and too dangerous to be let back into society, Joseph as a hitman before the SSOID picked him up.

Despite their resources and efforts they never truly did re-educate Joseph which resulted in him being more independent. This in turn resulted in King being a sort of a wildcard; good results but hard to control.

King eventually dropped off the grid with some help from his colleague Nathalie Walker.

## Trivia

Despite his nickname, King can see perfectly fine with both eyes.
SYN Oculus

The SYN Oculus is an organization under the Local Accord that recruits individuals who have the potential to become Syncs. The organization acts as a training temple for Syncs to utilize their connection to the Conduit and interact with one another. An Oculus Temple is headed by a Grand Teacher who educates a new member on the the path to Synergy.

## History

The discovery of Synergy led to a new age of enlightenment, the Conduit directing power to Zeruel. The construction of Synergy distribution to nearby worlds opened Syncs to sense one's presence. Thus, leading the creation of a temple for Syncs. By 2340, the temples' numbers increased drastically, old members began to understand more of their newfound abilities. The old melded their minds towards the Conduit and develop a metaphysical philosophy. As a result, the temples crafted their culture based on the spiritual side of Synergy, igniting a religion called the Ascension.

**Emperium**: Crimson Brigade • Crimson Elite • Volunteer Front • Rau Armada • Defensive Lance
**Astro Concord**: Merchant Marines • Civil Servant
**Local Accord**: Civilian Administration (Welfare Supply • Education Codex • Curative Center • Counter Criminal Authority • Housing and Citizenship Agency) • **SYN Oculus**
**Engineering Amendment**: Heria Engineering Assembly • Science Institute • Synergy Optimal • Mechanian Faculty • Genesis Nova (Vat Assembly)
Arbitrate Commission
Para Skull
Races: Humans • Kercans • Seltra
Cultures: Syncs
Vehicles: Daedalus
Technology: Cybernetica • Dynamo Joe/Jane Series • Underdome
Battles: Battle of Zeruel • Kohan Conflict
Notable Members: Auditor Mariahlus • Incarnate • Daud Milton • Robin Hale
The Blood Corps

The Blood Corps, as they have come to be known by other groups in the Renegade Quadrant as well as galactic factions, are a renegade organization commanded by Anora Cortus. Formerly just the crew of the Caliburnus-class vessel that Anora commanded while in the Upyri Federation military, it has now grown by the hundreds (if not thousands) into a formidable military fleet.

The group is comprised primarily of Upyri, like Anora herself, but also feature a select few other races such as members of the Valnax (which are put to use alongside the Blood Corps' ground forces.) The Blood Corps are openly hostile to pirates, with the full intent to exterminate every pirate faction in the Renegade Quadrant and eventually the galaxy. They are also hostile to most galactic factions as well (especially the Upyri Federation, from which they broke away from in 2385.)
Nathaniel Petrov

Nathaniel is a high-ranking member of the Vultures, a subset of the Death Vigil. Recently, however, he has been promoted to the rank of Horseman

## History

Nathaniel was one of the many orphans left to fend for himself after losing his parents to religious fanatics. Fueled by his desire for revenge, he jumped at the change to join the military as soon as he could. Unfortunately for him, he was shown the door for misconduct. After getting rejected, he searched for other methods to achieve his goals. Which lead him straight to the Death Vigil's door.

Enlisting in their service, Nathaniel began to climb the ranks of the Vigil, attaining Reaper in 2380 during his deployment on Rigel, where his squad was deployed as enforcers during a miner's strike turned violent.

The following years he would participate in many more campaigns on several different planets, including Zeruel. Both as a commander and as a member of Vulture squads.

In 2385, Nathaniel participated in two raids to capture Archives related to an ancient AI known as Starvis. The first was on a ship called the Muramasa, which ended in a humiliating defeat at the hands of its crew. The second raid was against an Argos base which housed a second Archive. This raid proved to be fruitful and led to his promotion to the rank of Horseman. Meaning he was now one of Executor Mordecai's right-hand men.
Terraforming

Terraforming is the term used to describe the proccess of altering a planet's biome to better suit its future inhabitants. Most commonly planets of unsavory nature will be converted into temperate worlds with complete atmospeheres, allowing them to sustain life.

## Terraforming Methods

### Doming

Using specialized equipment small "domes" are created which, on their own, are capable of sustaining life. The domes are not real atmospheres but rather advanced shields coupled with oxygen (or alien equivalent) generators.

### Seeding

Used by the UNGSI and, later on, Sol this long and diffifcult method was used at the start of the space-age colonial era. Ships carrying advanced chemical compounds would regularly "seed" a planet, eventually creating a layer of ozone as well as a preliminary atmosphere alongside it.

Once the seeding was complete advanced machinery on the ground was put into place to reinforce the effect and make it permanent. However it is to be noted that seeding is not a flawless method and in some cases holes erupt within the artificial ozone layer, among other issues.
Frosty

A pleasant individual, "Frosty" is an Artisynth, and a former member of the Children of God cult. He is currently employed by the Terika-Belladonna Company as an attack pilot.

## History

Rescued and unfrozen from a collection of floating ice along with his starfighter in the Albitsky Asteroid Field by the TBC crew was a rather mysterious individual, who would later be nicknamed 'Frosty' by the crew. As strange as he behaved, and how odd is physical features were, he had no problems getting along with his newfound friends. Unfortunately however, he suffered from an acute case of amnesia, only remembering his skills as an attack pilot. This would change as time went on.

However, during a mission on Voyak, Frosty was shot down during a dogfight and died in the resulting crash. While Janos and three other members of the Muramasa's crew were sent to retrieve his body, another Artisynth named Moloch had found it before them, and had begun working on bringing him back to life. The dispute Moloch and Janos had over possession of Frosty's body eventually reached the bridge of the Muramasa, and the following incident that occurred ended up with Moloch leaving with Frosty's body, as well as all his possessions. Frosty did come back to life, thanks to Moloch, however he came to on the Artisynth world of Karbala, where he met the rest of his species slaughtering and killing anyone who dared land on their world. He didn't like what he saw. What he witnessed had traumatized him, and due to Moloch's healing, memories of him committing atrocities himself started surfacing in his mind. This all came to a head during the attack on the Aurikha on Rigel. Frosty fell in battle and Moloch healed him once more, but what came back to life this time wasn't Frosty, but rather a very specific Artisynth named 'Chemosh'.

The Muramasa • The Cataract (transitional) • The Muramasa II
**Main Crew**
Alexander Koronov • Taylor M. Caine • Silvia Angelo • Hercules (pet) • Bucky Fermi • Ahaz • EVE-001 • Hariim M'baal • Amy Koronova • Jason Bradley • Mercy Fontanne • Aaron Schenk • Squish • Iron • Sting • Karl Falksköld
**Former Members**
Mattheus Badaloni • Waldo Bernstein • Abraxas • Vakarus Va'un • Yuga Shuur • Johannes van der Meijde • Maddox • **Frosty**/Chemosh • Moloch • Sledge • Dio Bradley • Owen Jackson • Jag Perditus • Hestia Zeta-9 • János Celofán • Markus Koval • Amelia Weinheart • Porter • Valencia 'Valkyrie' Blackwell
Ursus Armored Inc.

Founded by ex-OMS trooper Dima Kvostov, UAI was created to meet a high demand for versatile vehicles capable of surviving the galactic frontiers.

## History

In 2360 Dima Kvostov, a former Orbital Marine Shocktrooper with the SDF, founded UAI with the purpose of providing vehicles capable of surviving the many harsh climates on the galactic frontier.

Currently UAI offers seven highly customizable vehicles which can be modified to fit specific missions and goals. All of the vehicles are more or less infamous for being nigh-indestructable despite taking heavy punishment.

UAI vehicles are in use today by PMCs, police forces, paramilitaries and surveyors.

## Products

### Scout RV

Four wheel-drive light reconnassaince vehicle capable of transporting two fully equipped soldiers (or civilian equivalents) as well as a small amount of equipment.

### Knight ASV

The UAI Armored Support Vehicle is a 4WD armored car equipped with a single 30mm kinetic autocannon and smokelaunchers. It can transport four people and a small amount of equipment.

### Mule AUT

UAI Armored Utility Transport, the Mule is crewed by two by people and can carry large amounts of cargo and/or equipment.

### Bear APC

The Bear is a six wheel-drive armored personnel carrier capable of transporting two people (driver & commander) in the front and eight people (or larger equipment) in the back. It comes equipped with smokelaunchers.

### Paladin APV

Armored Patrol Vehicle. The Paladin can carry two people and carry small amounts of cargo. Primary armament is an automated weapons station controlled by the front passenger.

### Grizzly HAPC

Heavy Armored Personnel Carrier, the Grizzly is a direct upgrade to the Bear and can carry ten fully armed soldiers (or civilian passengers) in the rear compartment. New features include improved armor, better hydraulics and gunholes in the rear.

### Sprinter RV

Light reconnassaince rover which can transport three people (driver, passenger & gunner) through most terrain. While it lacks any form of armor the Sprinter is the fastest vehicle available from Ursus.

## Media

Scout RVKnight ASVMule AUTBear APCPaladin APVGrizzly HAPCSprinter RV
Karbala

Deep in the outer rim of the galaxy lies the mysterious "hidden planet". Long ago, this planet was once teeming with all kinds of life until *something* came and consumed very nearly all of it. All that is left now is a cold desert with plants dotting the landscape.

## Climate

The climate of Karbala is that of an arid desert with a few cacti and trees placed about.

Ships: The Shaitan • Scrapships
History: Artisynth • Human-Artisynth War
**Characters**
Chemosh • Moloch • Beherit

Terra • Mars • Pyri II • Alpha Site • Delta Site • Novithus • Valhalla • Paraíso • Qalea • Trixina • Gryphon IV • Nuroq • Wokaar • Oxios • Legkiy • God's Gift • Zyus II • Rigel • Boome • Duroma • **Karbala** • Sawark • Nyx • Hemera • Ker • Moirai • Sielia • Oslion • Oneiroi • Krogir • Eridia • Adanis • Du • Dirathia • Valnaxus • Gostoth • Daryoon • Wyntir • Thaur • Scoria • Castilia
**Non-Planets**
Luna • Phobos • Deimos • Titan
**Stations**
Domino Station • Philotes Colony • Ark-class Stations • Beta Site • Pentagon Station • Citadel • Shadespear Terminal
**On-Planet Area**
Pomoyk Prison
Oslion

A frozen, formerly populated world.

Oslion is a frozen world deep within the Renegade Quadrant, and one of three in its star system. The planet was at one point populated, judging from the various ruins of mega cities on the planet's surface, but there are no signs of who or what used to live on the planet.

## Climate

The planet is in a permanent state of winter, covering the planet in ice and snow. Temperatures are constantly below freezing regardless of the time of year.

## Infrastructure

There are numerous cities scattered across the globe, but all seem abandoned entirely. Their owners long gone.

*The surface of Oslion.*

Terra • Mars • Pyri II • Alpha Site • Delta Site • Novithus • Valhalla • Paraíso • Qalea • Trixina • Gryphon IV • Nuroq • Wokaar • Oxios • Legkiy • God's Gift • Zyus II • Rigel • Boome • Duroma • Karbala • Sawark • Nyx • Hemera • Ker • Moirai • Sielia • **Oslion** • Oneiroi • Krogir • Eridia • Adanis • Du • Dirathia • Valnaxus • Gostoth • Daryoon • Wyntir • Thaur • Scoria • Castilia
**Non-Planets**
Luna • Phobos • Deimos • Titan
**Stations**
Domino Station • Philotes Colony • Ark-class Stations • Beta Site • Pentagon Station • Citadel • Shadespear Terminal
**On-Planet Area**
Pomoyk Prison
Haalsiani

Sawarkian Deathdancers

A nomadic species, the Haalsiani are divided into a number of smaller factions devoted to different spiritual beliefs.

## Physiology

Tall and slender the Haalsiani look alot like Humans.

However there's several differences between the two species, such as the pointy elf-like ears, smoother facial features and better reflexes and agility when compared.

Aside from visual differences all Haalsiani are capable of manipulating atoms at a smaller scale. These abilities are often mistaken for being somekind of magic or advanced nanite technology.

Female Haalsiani have longer ears than males. Male Haalsiani are often confused for being Upyri because of their eyes.

## History

No one really knows where the Haalsiani came from. The Haalsiani themselves aren't really sure and today smaller populations of this nomadic people can be found spread across the galaxy, often living onboard smaller transport ships or isolated planets such as Sawark.

Martial arts is a key element of the Haalsiani culture, just like hunting and gathering. These three aspects have made experts theorize wether the Haalsiani were originally from another galaxy however as of now there's no proof to support such theories.

## Media

A male Haalsian. Notice the bright blue eyes and slightly pointed ear.A female Haalsian. Notice the pointy ears.A Sawarkian Deathdancer.Haalsiani ranger wearing a mix of Krogirian, Ayr and Khergian armor.Haalsiani warrior-monk.

Humans • Kanads • Khergians • Kercans • Sanghvi • Ayr • Malmarian • Seltra • Barg • Vakr • Gadr • Upyri • Gorakon • Namur • Kaxan • Oxioni • Krogi • Sselik • **Haalsiani** • Chagurkhai • Venatorians • Trilothians • Blakari • Valnax • Uzhor • Artisynth (Mk2) • Atiuyy • Tahmk • Thaurians • The Scourge • Zon-Lo • Ra'locs • Latarius • Ascetics • Vanapod • Vak-Saun • Slaugth • Torgg • Turstan
**Extinct**
Precursor-K • Dirathians • Oslionans
Loke Blixthammar

Born too late for the Unification War and too early for the Sol-USR war, Loke Blixthammar is a highly decorated captain with the SSOID responsible for the dismantling of numerous illegal pirate and terrorist organizations.

## History

No stranger to combat, Blixthammar was recruited into one of SSOIDs experimental programs early in his career. After the end of its latest war Sol was strained and exhausted on nearly every front.

Because of this SSOID Director O'Riley approved several covert programs which sought to hunt down remnants of the USR and its allies before they could regain their strength and strike at a weakned SDF.

During these covert programs Blixthammar made a name for himself and earned the reputation as a problem solver. It didn't matter if you were a planetary governor, corporate paper-pusher or a simple farmer; if you provided the intel, Blixthammar would track down the threat and make it go away for good.

Once Sol and its inner colonies were safe enough that the SDF and SCSMA could conduct normal patrols Blixthammar was promoted to the rank of captain and given a ship, crew and a new mission.

This time the SSOID wanted him to strike preemptively. Neutralize potential threats before they even realized that they were threats to Sol.

A pirate captain here, gunrunner there and every once in a while there was a journalist or some activist. They didn't know it but these people had done *something* to put them on the SSOIDs map. Blixthammars map.

Eventually Blixthammar got word of intense combat in the Renegade Quadrant. His supervisors were quick to catch on as well. They asked him to put together a team, a team of people with zero morals and a team which was eager to prove their worth out in the field.

## Media

Blixthammar in his repurposed pirate armor.Blixthammars ship, the Skycleaver.
Sol Tactical Warfare Group

Reconnassaince

Direct Assault

Covert Operations

Lord Admiral Viktor Zhaneys

Formed secretly under the initiative of SSOID director Talwin Williams, lord general Kaspar Cross and lord admiral Viktor Zhaneys the STWG is multi-branch, joint-operations, SSOID/SDF effort to counter the rapidly growing threat from the Fists of Sol, Divinity Creed and Lunar Children.

## History

Territories: Terra • Luna • Mars • Phobos • Deimos • Titan • Pyri II • Alpha Site • Beta Site • Ark-class Stations
Ships: Vessels & Classes; Terra • Mjolnir • Shadow • Redstar • Starbreaker • Gungnir • Keith Vale • Horizon • Kyoto
History: World War III • UNGSI • First Contact War • Humanity First Movement • Human Colonies • Anti-Sol Groups • Battle of God's Refuge • The Photobomber • Okonjo-Eri Agreement
Allies: Novithus • Valhalla • Paraíso • Qalea
**Characters**
Journey: Valerie Reed • Talwin Williams • Kaspar Cross • Viktor Zhaneys
Scoundrels: Quint Wayford • Dara Vega • Gladius • Ares • James Warren • Caroline Hunter • Jabari Okonjo • Maya Eri • Alistair Callahan • Amos • Matar Nkosi • William Shaun
*Codex*: Cara Bishop
Devils: Killian Horner • Paxton Smith • Emile Gerrera • Elena Winters • Praxaz • Sabrina Keller • Gary Jenkins • Isabella Kachinsky • Eduardo Gonzales • Trevor Jackson • Henry Marshall • Bobby • Ava • Esben Dahl • Alyssa Labelle • Seamus O'Riley • Rosa Belmonte • Duane Hawkins • Trudy Smith
TSC Sphere

A drawing of the Sphere by an ONI agent, based off footage of the object.

### Notable Features:

Transsentience Cult Ark Ships seem to be able to attach and detach from the Sphere, leaving indentations. It is believed that the Sphere may be where the Arks themselves come from or are built inside.

## Crew

### Total Crew:

Unknown

There are some things in the universe that seem to be a total mystery. The Sphere, as it has come to be known as due to its general shape, is one of them. Even more mysterious than the Ark Ships that the Transsentience Cult uses to raid colonies and stations, the Sphere shows up above a captured colony/station for some unknown purpose. It has only ever been seen once, witnessed and recorded by an Upyri Federation ONI agent minutes before his capture and murder at the hands of cultists.

The footage the agent recorded revealed that the Ark Ships seem to attach and detatch from the sphere, leaving and filling ship shaped holes in the surface. If an Ark Ship has been destroyed in battle, the Sphere seems to manufacture a new one to fill its place. It is currently believed that the Sphere may be a mobile factory under the control of the Transsentience Cult, and is of unknown alien origin. It appears to be very ancient, though.

It is also believed that the cultists use the Sphere to assist with converting large amounts of victims and corpses into fellow cultists.These claims can be neither confirmed nor denied. The Federation has shared their studies of the vessel with other factions, as a precautionary measure in case the Sphere makes another appearance elsewhere in the galaxy.

Officers: First Gens
Members: Second Gens • Freaks • Cultists
Vessels: Ark Ship • **The Sphere** •  The Science Ship
History: History of the Cult
Oxios

Oxios was once a beautiful world sprawling with life. Birthplace of the Oxioni and the Oxioni Galactic Trade Coalition the world was abandoned after a devastating civil war which nearly drove the Oxioni to extinction.

After leaving their world it was later turned into the defacto-capital of the Lunar Children militants.

## Climate

Following the devastating war which ruined the planet in the first place the climate on Oxios can no longer support life.

The very atmosphere is filled with toxins and residue from chemical weapons designed to wipe out any and all biological lifeforms.

## Infrastructure

Infrastructure on Oxios is non-existing and whatever foundries which may have survived the war were quickly plundered and salvaged by the Oxioni before they left the planet.

## Notable Locations

### Garath

Once the capital of Oxios this city remains as a painful memory. Void of life this husk is said to be haunted, according to scavengers and adventurers visiting the world.

In reality these 'ghosts' are militant scouts of the Lunar Children, ensuring that their operations remain hidden.
TSC Guardians

The Guardians are a group of First Gens that were hand picked by Apostle One to serve as a personal guard for their leader. Often picked because of their sheer devotion (though some are picked due to combat ability), they are modified further than they already are by Apostle One and placed near the center of the Sphere,where Patient Zero resides. They also often follow the Handmaidens, whom take care of Patient Zero and carry out small tasks for him around the Sphere (and occasionally outside on errands.)

They maintain their red paint scheme, but bear steel masks instead of the simple bone-like materials of their breatheren. They're usually known to be much sleaker looking than the other First-Gens.

Officers: First Gens
Members: Second Gens • Freaks • Cultists
Vessels: Ark Ship • The Sphere •  The Science Ship
History: History of the Cult
The Battle of Streg

### Result

Major victory for the Pirate factions.Upyri Federation forced out of the Streg system.

The Battle of Streg was a short *(lasting around three days)* battle between the forces of the newly formed Upyri Federation and multiple pirate factions from the Renegade Quadrant over the Streg System. Particually, the battle was fought on the planet Gostoth as well as around its orbital colony.

Multiple ships were destroyed in the fighting in orbit, and were sent crashing down through Gostoth's atmosphere. On Gostoth itself, Upyri ground forces were attacked and destroyed in ambushes from pirate forces.

The battle ended in a pirate victory, driving the Upyri Federation from the system. The orbital colony was captured and named after the man whom had lead the pirate forces to victory, Captain Achill Shadespear.