recursal/Fanatic-Fandom huggingface dataset:
AR Short Barrel III

The **AR Short Barrel III** is an assault rifle mod.

-11% Assault Rifle Accuracy

-8% Assault Rifle Accuracy

## Acquisition

### Singleplayer

The AR Short Barrel III is automatically available as soon as Ryder reaches Level 11. This mod can be found during gameplay from Levels 11 - 20 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Short Barrel III can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Rare) from the Store.

Acquisition of the AR Short Barrel III requires having the AR Short Barrel II.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
Angaran Dagger

**Angaran Dagger** is one of the datapads found in the Repository of History on Aya. It is the informational plaque for the Angaran Dagger display.

## Text

Translated from Shelesh:
This dagger dates back nearly four centuries, to the time just after the Scourge appeared. Faced with a technological dark age, our ancient ancestors learned to fight and hunt without the use of advanced weaponry.
AR Receiver VII

The **AR Receiver VII** is an assault rifle mod.

## Effects

### Singleplayer

+52% Assault Rifle Penetration Damage

+1.33 Assault Rifle Penetration Distance (m)

### Multiplayer

+52% Assault Rifle Penetration Damage

+1.33 Assault Rifle Penetration Distance (m)

## Acquisition

### Singleplayer

The AR Receiver VII is automatically available as soon as Ryder reaches Level 51. This mod can be found during gameplay from Levels 51 - 60 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Receiver VII can be found randomly in packs that contain Uncommon mods or by purchasing a Random Weapon Mod (Uncommon) from the Store.

Acquisition of the AR Receiver VII requires having the AR Receiver VI.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* M-37 Falcon
* P.A.W.
* Sovoa

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Magazine IX

The **AR Magazine IX** is an assault rifle mod.

## Acquisition

### Singleplayer

The AR Magazine IX is automatically available as soon as Ryder reaches Level 71. This mod can be found during gameplay from Levels 71 - 80 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Magazine IX can be found randomly in packs that contain Uncommon mods or by purchasing a Random Weapon Mod (Uncommon) from the Store.

Acquisition of the AR Magazine IX requires having the AR Magazine VIII.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Light Magazine X

AR Light Magazine IX | —

The **AR Light Magazine X** is an assault rifle mod.

-38% Assault Rifle Stability

-18% Assault Rifle Stability

## Acquisition

### Singleplayer

The AR Light Magazine X is automatically available as soon as Ryder reaches Level 81. This mod can be found during gameplay from Level 81 and onwards at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Light Magazine X can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Uncommon) from the Store.

Acquisition of the AR Light Magazine X requires having the AR Light Magazine IX.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Recon Scope III

The **AR Recon Scope III** is an assault rifle mod.

-18% Assault Rifle Stability

-8% Assault Rifle Stability

## Acquisition

### Singleplayer

The AR Recon Scope III is automatically available as soon as Ryder reaches Level 11. This mod can be found during gameplay from Levels 11 - 20 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Recon Scope III can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Recon Scope III requires having the AR Recon Scope II.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* Soned

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Recon Scope VI

The **AR Recon Scope VI** is an assault rifle mod.

-26% Assault Rifle Stability

-12% Assault Rifle Stability

## Acquisition

### Singleplayer

The AR Recon Scope VI is automatically available as soon as Ryder reaches Level 41. This mod can be found during gameplay from Levels 41 - 50 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Recon Scope VI can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Recon Scope VI requires having the AR Recon Scope V.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* Soned

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Short Barrel II

The **AR Short Barrel II** is an assault rifle mod.

-10% Assault Rifle Accuracy

-7% Assault Rifle Accuracy

## Acquisition

### Singleplayer

The AR Short Barrel II is automatically available as soon as Ryder reaches Level 6. This mod can be found during gameplay from Levels 6 - 10 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Short Barrel II can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Rare) from the Store.

Acquisition of the AR Short Barrel II requires having the AR Short Barrel I.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
Additional specimen request

**Additional specimen request** is one of the datapads found on the Verakan during Hunting the Archon.

## Text

Translated from Tonaizhet:
Current testing population is depleted. Specimens expire quickly when subjected to examination. Request more live specimens be transferred from captured enemy vessel on orders from the Archon.
AR Light Magazine IV

The **AR Light Magazine IV** is an assault rifle mod.

-21% Assault Rifle Stability

-10% Assault Rifle Stability

## Acquisition

### Singleplayer

The AR Light Magazine IV is automatically available as soon as Ryder reaches Level 21. This mod can be found during gameplay from Levels 21 - 30 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Light Magazine IV can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Uncommon) from the Store.

Acquisition of the AR Light Magazine IV requires having the AR Light Magazine III.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Calibrated Receiver IV

The **AR Calibrated Receiver IV** is an assault rifle mod.

## Effects

### Singleplayer

+52% Assault Rifle Penetration Damage

+1.33 Assault Rifle Penetration Distance (m)

-8% Assault Rifle Headshot/Weak Point Bonus

## Acquisition

### Singleplayer

The AR Calibrated Receiver IV is automatically available as soon as Ryder reaches Level 21. This mod can be found during gameplay from Levels 21 - 30 at certain merchants, inside various containers, or on bodies of defeated enemies.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* M-37 Falcon
* P.A.W.
* Sovoa
Advanced Pack

Contains 5 random items or characters, including at least 1 Uncommon, with a small chance for a Rare

**Advanced Pack** is a pack that can be given as a reward or purchased in the multiplayer store for 20000 MP Credits or 100 Andromeda Points.

## Contents

An Advanced Pack can contain any of the following items:

* Common and Uncommon weapons with a chance for a Rare weapon
* Common and Uncommon mods with a chance for a Rare mod
* Common Tier I and Uncommon Tier II boosters with a chance for a Rare Tier III booster
* Common and Uncommon characters with a chance for a Rare character
* Supplies - Ammo Pack, Cobra RPG, First Aid Pack, Revive Pack
AR Long Barrel IV

The **AR Long Barrel IV** is an assault rifle mod.

-11% Assault Rifle Clip Size

-7% Assault Rifle Clip Size

## Acquisition

### Singleplayer

The AR Long Barrel IV is automatically available as soon as Ryder reaches Level 21. This mod can be found during gameplay from Levels 21 - 30 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Long Barrel IV can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Rare) from the Store.

Acquisition of the AR Long Barrel IV requires having the AR Long Barrel III.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Barrel VI

The **AR Barrel VI** is an assault rifle mod.

## Acquisition

### Singleplayer

The AR Barrel VI is automatically available as soon as Ryder reaches Level 41. This mod can be found during gameplay from Levels 41 - 50 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Barrel VI can be found randomly in packs that contain Rare mods or by purchasing a Random Weapon Mod (Rare) from the Store.

Acquisition of the AR Barrel VI requires having the AR Barrel V.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
Angaran Armor

**Angaran Guerrilla** is an armor set consisting of four pieces.

## Description

This armor integrates angaran hardware with Initiative software, resulting in a sturdy hardsuit that utilizes technologies unique to the Heleus Cluster. Various adjustments have been made to the design to accommodate non-angaran biology. This heavily upgraded suit uses prototype components the angara designed, but lacked the resources to manufacture in bulk.

## Notes

Angaran armor can be purchased from the following merchants:

* Merchant - Hjara Station, Voeld
* Oniijev - Marketplace, Aya

Depending upon the choice of twin, the armor pieces of this set will change in appearance slightly during gameplay. The female version is slightly smaller and more feminine in nature. The male version is slightly larger and more muscular in nature. There is no difference in armor performance based on gender.

## Gallery

* Angaran Guerrilla Armor
* Angaran Ranger Armor
* Angaran Commando Armor
AR Heavy Magazine II

The **AR Heavy Magazine II** is an assault rifle mod.

+3% Assault Rifle Weight

+3% Assault Rifle Weight

## Acquisition

### Singleplayer

The AR Heavy Magazine II is automatically available as soon as Ryder reaches Level 6. This mod can be found during gameplay from Levels 6 - 10 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Heavy Magazine II can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Uncommon) from the Store.

Acquisition of the AR Heavy Magazine II requires having the AR Heavy Magazine I.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Magazine X

AR Magazine IX | —

The **AR Magazine X** is an assault rifle mod.

## Acquisition

### Singleplayer

The AR Magazine X is automatically available as soon as Ryder reaches Level 81. This mod can be found during gameplay from Level 81 and onwards at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Magazine X can be found randomly in packs that contain Uncommon mods or by purchasing a Random Weapon Mod (Uncommon) from the Store.

Acquisition of the AR Magazine X requires having the AR Magazine IX.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Tactical Scope VI

The **AR Tactical Scope VI** is an assault rifle mod.

-7% Assault Rifle Rate of Fire

-7% Assault Rifle Rate of Fire

## Acquisition

### Singleplayer

The AR Tactical Scope VI is automatically available as soon as Ryder reaches Level 41. This mod can be found during gameplay from Levels 41 - 50 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Tactical Scope VI can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Tactical Scope VI requires having the AR Tactical Scope V.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* Soned

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Heavy Stock X

AR Heavy Stock IX | —

The **AR Heavy Stock X** is an assault rifle mod.

+10% Assault Rifle Weight

+10% Assault Rifle Weight

## Acquisition

### Singleplayer

The AR Heavy Stock X is automatically available as soon as Ryder reaches Level 81. This mod can be found during gameplay from Level 81 and onwards at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Heavy Stock X can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Heavy Stock X requires having the AR Heavy Stock IX.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Light Stock X

AR Light Stock IX | —

The **AR Light Stock X** is an assault rifle mod.

-10% Assault Rifle Reload Speed

-10% Assault Rifle Reload Speed

## Acquisition

### Singleplayer

The AR Light Stock X is automatically available as soon as Ryder reaches Level 81. This mod can be found during gameplay from Level 81 and onwards at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Light Stock X can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Light Stock X requires having the AR Light Stock IX.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Barrel IX

The **AR Barrel IX** is an assault rifle mod.

## Acquisition

### Singleplayer

The AR Barrel IX is automatically available as soon as Ryder reaches Level 71. This mod can be found during gameplay from Levels 71 - 80 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Barrel IX can be found randomly in packs that contain Rare mods or by purchasing a Random Weapon Mod (Rare) from the Store.

Acquisition of the AR Barrel IX requires having the AR Barrel VIII.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Heavy Magazine VIII

The **AR Heavy Magazine VIII** is an assault rifle mod.

+8% Assault Rifle Weight

+8% Assault Rifle Weight

## Acquisition

### Singleplayer

The AR Heavy Magazine VIII is automatically available as soon as Ryder reaches Level 61. This mod can be found during gameplay from Levels 61 - 70 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Heavy Magazine VIII can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Uncommon) from the Store.

Acquisition of the AR Heavy Magazine VIII requires having the AR Heavy Magazine VII.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Calibrated Receiver V

The **AR Calibrated Receiver V** is an assault rifle mod.

## Effects

### Singleplayer

+56% Assault Rifle Penetration Damage

+1.44 Assault Rifle Penetration Distance (m)

-8% Assault Rifle Headshot/Weak Point Bonus

## Acquisition

### Singleplayer

The AR Calibrated Receiver V is automatically available as soon as Ryder reaches Level 31. This mod can be found during gameplay from Levels 31 - 40 at certain merchants, inside various containers, or on bodies of defeated enemies.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* M-37 Falcon
* P.A.W.
* Sovoa
AR Light Stock IV

The **AR Light Stock IV** is an assault rifle mod.

-5% Assault Rifle Reload Speed

-5% Assault Rifle Reload Speed

## Acquisition

### Singleplayer

The AR Light Stock IV is automatically available as soon as Ryder reaches Level 21. This mod can be found during gameplay from Levels 21 - 30 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Light Stock IV can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Light Stock IV requires having the AR Light Stock III.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
Support

Warhammer Age of Sigmar: Champions Wiki is focused on creating the definitive guide to *Warhammer Age of Sigmar: Champions*. However, while we make an effort to be complete, which may include game bugs and fixes for them, we are not an official game support channel.

Links to the official game support channels can be found here:

* The Official digital game page
A communication from your friend Jaal

**A communication from your friend Jaal** is one of the terminal entries located on the Tempest. It is received if Ryder engages in romantic conversation with Jaal.

## Text

To: Ryder
From: Jaal
Dearest,
In your culture, is "dearest" too strong a word to use when two people are fond of each other? And is "fond" too strong a word to use when two people enjoy flirting with each other?
I enjoy you. Even now, I smile picturing your face.
Angara are free with our emotions, and it feels normal for me to lay mine at your feet. I hope this is not too strange for your species and that you can comfortably accept them.
I enjoy you—but more than that, I adore your strength and courage and beauty.
Your dearest,
Jaal
AR Calibrated Receiver IX

The **AR Calibrated Receiver IX** is an assault rifle mod.

## Effects

### Singleplayer

+71% Assault Rifle Penetration Damage

+1.89 Assault Rifle Penetration Distance (m)

-12% Assault Rifle Headshot/Weak Point Bonus

## Acquisition

### Singleplayer

The AR Calibrated Receiver IX is automatically available as soon as Ryder reaches Level 71. This mod can be found during gameplay from Levels 71 - 80 at certain merchants, inside various containers, or on bodies of defeated enemies.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* M-37 Falcon
* P.A.W.
* Sovoa
AR Receiver IV

The **AR Receiver IV** is an assault rifle mod.

## Effects

### Singleplayer

+46% Assault Rifle Penetration Damage

+1.17 Assault Rifle Penetration Distance (m)

### Multiplayer

+46% Assault Rifle Penetration Damage

+1.17 Assault Rifle Penetration Distance (m)

## Acquisition

### Singleplayer

The AR Receiver IV is automatically available as soon as Ryder reaches Level 21. This mod can be found during gameplay from Levels 21 - 30 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Receiver IV can be found randomly in packs that contain Uncommon mods or by purchasing a Random Weapon Mod (Uncommon) from the Store.

Acquisition of the AR Receiver IV requires having the AR Receiver III.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* M-37 Falcon
* P.A.W.
* Sovoa

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Barrel X

AR Barrel IX | —

The **AR Barrel X** is an assault rifle mod.

## Acquisition

### Singleplayer

The AR Barrel X is automatically available as soon as Ryder reaches Level 81. This mod can be found during gameplay from Level 81 and onwards at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Barrel X can be found randomly in packs that contain Rare mods or by purchasing a Random Weapon Mod (Rare) from the Store.

Acquisition of the AR Barrel X requires having the AR Barrel IX.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
ATTACK WARNING

**ATTACK WARNING** is one of the forward station terminal entries located on Voeld.

## Text

—Forward Station Network expanded—
Damage sustained: Forward Station Five
Accessing logs…
—KNOWN—
START LOG
(0538) FS5: [Damage sustained.]
(0544) FS5: [Audio; translated from Shelesh] Kett! They're trying to blow up that human thing!
(0545) FS5: [Audio; translated from Shelesh] Those bone-buttocks want the ammunition. Don't let them!
(0603) FS5: [Audio; translated from Shelesh] These stupid things need some kind of shield or barrier.
(0603) FS5: [Audio; translated from Shelesh] You could suggest it to the commander.
END LOG
—More data needed—
Additional forward station coordination required
—ONGOING—
AR Scope III

The **AR Scope III** is an assault rifle mod.

## Acquisition

### Singleplayer

The AR Scope III is automatically available as soon as Ryder reaches Level 11. This mod can be found during gameplay from Levels 11 - 20 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Scope III can be found randomly in packs that contain Common mods or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Scope III requires having the AR Scope II.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* Soned

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Tactical Scope VIII

The **AR Tactical Scope VIII** is an assault rifle mod.

-8% Assault Rifle Rate of Fire

-8% Assault Rifle Rate of Fire

## Acquisition

### Singleplayer

The AR Tactical Scope VIII is automatically available as soon as Ryder reaches Level 61. This mod can be found during gameplay from Levels 61 - 70 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Tactical Scope VIII can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Tactical Scope VIII requires having the AR Tactical Scope VII.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* Soned

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Stock VIII

The **AR Stock VIII** is an assault rifle mod.

## Acquisition

### Singleplayer

The AR Stock VIII is automatically available as soon as Ryder reaches Level 61. This mod can be found during gameplay from Levels 61 - 70 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Stock VIII can be found randomly in packs that contain Common mods or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Stock VIII requires having the AR Stock VII.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
Angaran Figure

**Angaran Figure** is a plaque found in the Repository of History on Aya. It is the informational plaque for the Angaran Figure display.

## Text

Translated from Shelesh:
While this carved figure pre-dates every artifact we've discovered, carbon dating indicates it's still only a millennium old. Its depiction may be an early deity whose identity was lost in the Scourge.
A Packaged Deal

**A Packaged Deal** is a heleus assignments mission. It is acquired from Thrasia at the Wind Farm in Varren's Scalp on Kadara.

## Description

A turian named Thrasia sold you the navpoint for a weapons cache stolen from the Nexus.

## Objectives

* Travel to the navpoint
* Defeat the exiles
* Examine weapons cache
* Confront Thrasia

## Notes

While not required, there are two miscellaneous missions located at the Wind Farm that are completely optional. Broken Turbine and Patrol Schedule can be completed quickly and for a small XP reward.

## Rewards

* +29 AVP
* +2% Kadara viability
* +530 XP
* 10% discount on purchases and 15% increase on sales at Thrasia's shop
AYA (HNS) - Embassy Established

**AYA (HNS) - Embassy Established** is an entry on the HNS terminal in the entryway of the Nexus.

## Text

An embassy has been established on Aya, marking a major diplomatic success for the Initiative. Nexus representatives are now working directly with the angara to learn more about both the cluster and the kett.

## See also

* Terminal entries
* Heleus News Service
Angaran Guerrilla Helmet IX

**Angaran Commando Helmet IX** is helmet armor.

## Description

This armor integrates angaran hardware with Initiative software, resulting in a sturdy hardsuit that utilizes technologies unique to the Heleus Cluster. Various adjustments have been made to the design to accommodate non-angaran biology. This heavily upgraded suit uses prototype components the angara designed, but lacked the resources to manufacture in bulk.

## Blueprint

The blueprint for Angaran Commando Helmet IX requires the following to unlock:

* 75 Heleus RD
* Angaran Commando Helmet VIII blueprint
* Level 70

The following resources are needed to develop this item:

* Angaran Meditation Crystal x20
* Shell Filaments x10
* Iridium x50
* Titanium x10

This item has 2 augmentation slots available during development.

## Notes

This helmet can be modified during development with up to two of seventeen augmentations available for any armor component.

## Upgrade series

* Angaran Guerrilla
* Angaran Guerrilla Helmet I
* Angaran Guerrilla Helmet II
* Angaran Ranger Helmet III
* Angaran Ranger Helmet IV
* Angaran Commando Helmet V
* Angaran Commando Helmet VI
* Angaran Commando Helmet VII
* Angaran Commando Helmet VIII
* Angaran Commando Helmet IX
* Angaran Commando Helmet X
AR Scope VII

The **AR Scope VII** is an assault rifle mod.

## Acquisition

### Singleplayer

The AR Scope VII is automatically available as soon as Ryder reaches Level 51. This mod can be found during gameplay from Levels 51 - 60 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Scope VII can be found randomly in packs that contain Common mods or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Scope VII requires having the AR Scope VI.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* Soned

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
Birtak

*This article is a stub. You can help Mass Effect: Andromeda Wiki by expanding it.*

**Birtak** is a krogan character potentially first encountered on the Verakan during Hunting the Archon.

## Notes

If Ryder chooses to save the krogan scouts, Birtak will appear during the cutscene before the final push to exit the ship. He will then be found with other krogan reinforcements during the first Ascendant fight during Meridian: The Way Home.

If Ryder chooses to save the salarians, Birtak is never encountered.

## Missions

Birtak is potentially involved with the following missions:

* Hunting the Archon
* Meridian: The Way Home
AR Receiver V

The **AR Receiver V** is an assault rifle mod.

## Effects

### Singleplayer

+48% Assault Rifle Penetration Damage

+1.22 Assault Rifle Penetration Distance (m)

### Multiplayer

+48% Assault Rifle Penetration Damage

+1.22 Assault Rifle Penetration Distance (m)

## Acquisition

### Singleplayer

The AR Receiver V is automatically available as soon as Ryder reaches Level 31. This mod can be found during gameplay from Levels 31 - 40 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Receiver V can be found randomly in packs that contain Uncommon mods or by purchasing a Random Weapon Mod (Uncommon) from the Store.

Acquisition of the AR Receiver V requires having the AR Receiver IV.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* M-37 Falcon
* P.A.W.
* Sovoa

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Heavy Stock VI

The **AR Heavy Stock VI** is an assault rifle mod.

+7% Assault Rifle Weight

+7% Assault Rifle Weight

## Acquisition

### Singleplayer

The AR Heavy Stock VI is automatically available as soon as Ryder reaches Level 41. This mod can be found during gameplay from Levels 41 - 50 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Heavy Stock VI can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Heavy Stock VI requires having the AR Heavy Stock V.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
Advanced Life Support

Installs power cells that can briefly generate a mass effect field around the Nomad to shield occupants as they are exiting the vehicle.

**Advanced Life Support** is a ND1 Nomad shield upgrade.

## Acquisition

This upgrade can be purchased from a merchant or developed with resources. The upgrade will be installed the next time you enter the Nomad.

## Blueprint

The Advanced Life Support blueprint is available automatically when Ryder reaches Level 11. It requires the following resources for development:

* Graphite x120
* Lithium x40
* Platinum x30

## Notes

Despite the name stating this upgrade deals with life support, no improvement to life support is granted. This is a shielding upgrade only.

Be aware that the dome-shaped shield this upgrade provides protects you from incoming fire but at the same time stops you from firing out of the dome.
About Your Dad

**About Your Dad** is one of the terminal entries located on the Tempest. It is an email received from Nakmor Drack after the founding of Prodromos.

## Text

To: Ryder
From: Drack
Vetra told me what happened to your dad. I've lost a lot of people over the years. Figured you could use some cheering up. Or at least a distraction.
This usually helps me:
(Drack has attached 37 images of various rifles and shotguns. Two are duplicate images. Many are low-res or watermarked.)
Drack
Additional Data: "New Tuchanka"

**Additional Data: "New Tuchanka"** is one of the forward station terminal entries located on Elaaden.

## Text

—Forward Station Network expanded—
Conflict: ongoing geological mismatch
Expanding data collation to Nexus records
—KNOWN—
(Keywords: "Elaaden," "Habitat 2")
To: Director Jarun Tann
From: Spec. Todd Quint
It was Trudy Jones. She's the one who forwarded all the data about Habitat 2 to Morda. The logs don't lie.
She's no longer with us, in case you were wondering. Injured in the uprising. Not involved, just wrong place, wrong time. Stray shot to shoulder, a couple broken ribs and a concussion from a fall. Nothing lethal, all fixable. But she's dead. She rigged her analgesic delivery system to deliver a massive overdose. The last thing she did was send Morda everything she had on the planet.
Sad. Sounds like she gave up, but knew it didn't mean everyone else had to. If I had to bet on anyone to survive, it'd be the krogan.
—More data needed—
Additional forward station coordination required
—ONGOING—
A Frosty Reception

**A Frosty Reception** is a non-journal mission that doesn't appear in the Journal. It is acquired while traveling directly east of Techiix on Voeld. SAM detects heavy weapons fire nearby. If Jaal is present, he will see smoke.

## Description

Embattled Resistance fighters could use reinforcements in a firefight against kett forces. Help them drive off the enemy.

## Objectives

* Help Resistance fighters defeat kett
* Speak with the Resistance team's leader

## Research Opportunities

At the location where SAM tells Ryder that he detects heavy fire, a Kett Core Encryption Tech can be scanned for +100 Heleus RD. The location of the navpoint will be directly south of the kett device.

* KCET Location
* KCET
* KCET Scan

## Rewards

There are no rewards for this mission. Sometimes a good deed doesn't even get you XP.
Asari Adept Multiplayer Recruit Pack

The **Asari Adept Multiplayer Recruit Pack** is an add-on multiplayer DLC content pack that can be purchased from licensed vendors (Microsoft Store, PlayStation Store, Origin). This add-on can be discounted with a subscription to EA Access.

## Overview

This pack can be purchased for $9.99 - Discounted to $8.99 with EA Access.

Purchasing this DLC content pack will add an MP DLC Pack - Collection Items pack available to claim in the multiplayer store under the Rewards tab.

## Description

Join the fight to save humanity well equipped with the Multiplayer Recruit Pack – Asari Adept Edition. This pack offers everything you need to hit the ground well-armed and ready for battle.

- The pack features the Asari Adept character, a great starter class known to be fierce, graceful warriors. Lightly armored, with a focus on biotics as the primary form of attack and defense, Asari specialize in crowd control and damage.

Pack also includes:

* Uncommon Character (x2) Asari Adept
* Rare Weapon (x2) Scattershot
* Uncommon Weapon (x2) Cyclone
* Rare Mod #1 Shotgun Barrel
* Rare Mod #2 Assault Rifle Barrel
* Uncommon Mod #1 Shotgun Spare Clip
* Uncommon Mod #2 Assault Rifle Magazine
* Equipment Commando Package
* Jumbo Supply Pack 1 (5x): 1st Aid, Ammo & Revive Packs, Cobra RPG and Boosters
* 100% XP Enhancers (x5)
* Andromeda Points 600

## Notes

The MP DLC packs are unique in that they will award variant mods if the mods listed in the pack are already at Rank X. Normally these variant mods can only be purchased with Mission Funds in the Item Store. The substituted mod will not necessarily be for the same type of weapon.

If the weapons listed in the pack are already at Rank X, specialized variant versions will be randomly awarded.

If the equipment item listed in the pack is already owned, a piece of unowned equipment will be awarded.
APEX

*This article is a stub. You can help Mass Effect: Andromeda Wiki by expanding it.*

**APEX** is the most elite Strike Team in the cluster and handles critical strike team missions. Select a mission to send APEX. Progress will automatically be saved before multiplayer is launched. Players will then play the role of an APEX operative in a small squad.

Playing APEX missions in multiplayer, either with friends or through public matchmaking, earns strike team rewards for Ryder and additional bonuses.

## See also

* Strike team
* Strike team console
AR Short Barrel VI

The **AR Short Barrel VI** is an assault rifle mod.

-14% Assault Rifle Accuracy

-11% Assault Rifle Accuracy

## Acquisition

### Singleplayer

The AR Short Barrel VI is automatically available as soon as Ryder reaches Level 41. This mod can be found during gameplay from Levels 41 - 50 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Short Barrel VI can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Rare) from the Store.

Acquisition of the AR Short Barrel VI requires having the AR Short Barrel V.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Magazine V

The **AR Magazine V** is an assault rifle mod.

## Acquisition

### Singleplayer

The AR Magazine V is automatically available as soon as Ryder reaches Level 31. This mod can be found during gameplay from Levels 31 - 40 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Magazine V can be found randomly in packs that contain Uncommon mods or by purchasing a Random Weapon Mod (Uncommon) from the Store.

Acquisition of the AR Magazine V requires having the AR Magazine IV.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
Angara Avenger

Close-combat escape artist with stealth ability for evades and melee attacks.

**Angara Avenger** is one of the character kits.

## Bio

The Angara Avenger lost her mother to the kett at a young age. Since then, she has vowed to bring every kett to justice and hopes to one day face off against the Archon himself.
Boats

**Boats** and **ships** in *Camelot Unchained* will be used for travelling and transport of resources, merchandise, possibly siege engines etc. but players will not be able to control them directly and engage in naval combat, at least not at game launch. Same as caravans, boats will have maintenance cost.

## References

1. ↑ http://camelotunchained.com/v2/newsletter/unveiled-6/
A difficult request

**A difficult request** is one of the terminal entries located at the Pelaav Research Station on Havarl.

## Text

I'm sure you heard about the attack at Site 7. The loss of Dr. Verishaav was a blow to the entire science community. And now many of Site 7's researchers are displaced and in need of a new post. Most will head to Aya for recovery, but some want to continue working here on Havarl. I recommended your camp as suitable transition point.
I know resources are thin, but your site is the only one the kett have ignored. I don't want to put these people in danger so soon after they witnessed the death of their superior. And I'm sure you could use the help on your monolith project. Think it over and give me your response tomorrow.
Stay safe,
Mendaal
AR Targeting System VII

The **AR Targeting System VII** is an assault rifle mod.

## Effects

### Multiplayer

+62% Assault Rifle Accuracy

-14% Assault Rifle Stability

## Acquisition

### Multiplayer

The AR Targeting System VII can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Targeting System VII requires having the AR Targeting System VI.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* Soned

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
Angaran Guerrilla Chest VII

**Angaran Commando Chest VII** is chest armor.

## Description

This armor integrates angaran hardware with Initiative software, resulting in a sturdy hardsuit that utilizes technologies unique to the Heleus Cluster. Various adjustments have been made to the design to accommodate non-angaran biology. This heavily upgraded suit uses prototype components the angara designed, but lacked the resources to manufacture in bulk.

## Blueprint

The blueprint for Angaran Commando Chest VII requires the following to unlock:

* 130 Heleus RD
* Angaran Commando Chest VI blueprint
* Level 50

The following resources are needed to develop this item:

* Angaran Meditation Crystal x60
* Shell Filaments x26
* Iridium x130
* Titanium x30

This item has 4 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, this chest can be modified during development with one of seven augmentations designed specifically for chest armor.

## Upgrade series

* Angaran Guerrilla
* Angaran Guerrilla Chest I
* Angaran Guerrilla Chest II
* Angaran Ranger Chest III
* Angaran Ranger Chest IV
* Angaran Commando Chest V
* Angaran Commando Chest VI
* Angaran Commando Chest VII
* Angaran Commando Chest VIII
* Angaran Commando Chest IX
* Angaran Commando Chest X
"Intelligence and Introspection" - Dr. K. Nigh

**"Intelligence and Introspection" - Dr. K. Nigh** is one of the datapads found in Katherine Nigh's sanctuary in the Haarfel region on Kadara during The Firefighters.

## Text

At the Sensory Gallery on Kithoi Ward, I could step into a booth and artificially experience rain as a turian feels it. Elsewhere, I could smell like an elcor, or hear like a drell. But there is no booth where I could think like an artificial intelligence.
Try it. Imagine being two or three times as intelligent as you are now. You're likely already approaching the level considered "genius" for your species. Now keep going. Ten times. Twenty times. The mind reels, doesn't it? And you still aren't as intelligent as an AI.
Now consider how differently such a mind might perceive and interpret the world, compared to how you understand it. Think how different a sonnet might seem, or a sunset. Then ask yourself: what would such a mind make of our morality? The value of organic life?
My lab partners evolved a thousand light years away. But make no mistake. It is the life on our servers which is truly alien.
AR Stock I

The **AR Stock I** is an assault rifle mod.

## Acquisition

### Singleplayer

The AR Stock I is available immediately. This mod can be found during gameplay from Levels 1 - 5 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Stock I can be found randomly in packs that contain Common mods or by purchasing a Random Weapon Mod (Common) from the Store.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
Aspirations

**Aspirations** is a heleus assignments mission.

## Description

An exile named Barrett harbors aspirations of turning Elaaden into something more than the lawless wasteland it is now. To do that, he needs a hideout that is well-fortified, and has his sights set on a rival gang's outpost.

## Objectives

* Head to the outpost
* Clear out the scavengers
* Secure the outpost for Barrett
* Defeat the reinforcements
* Optional: Locate armory door controls
* Optional: Investigate the armory
* Contact Barrett

## Notes

The armory is located behind a locked door on the second floor of a building at the scavenger outpost. When Ryder gets close enough to the door, SAM will explain how to unlock it. Ryder will have the option of taking the contents for the Initiative or leaving them for Barrett. Present squadmates may express skepticism of the wisdom of the latter course.

If Ryder talks to Barrett at the outpost, he will express thanks for munitions even if Ryder chose to confiscate the supply. Further conversation will confirm his intent to use it to take over other gangs.

## Rewards

On contacting Barrett:

* +73 AVP
* +5% Elaaden viability
* +530 XP

If Ryder turns the armory contents over to the Initiative:

* +29 AVP
* +2% Elaaden viability
Angaran Meditation Crystal

An apparently delicate crystal incorporating angaran technology to produce an electromagnetic field. The field reacts soothingly with angaran biology but has other applications as well.

**Angaran Meditation Crystal** is a tech material resource.

## Acquisition

Angaran meditation crystals can be found in areas frequented by the angara. These crystals can also be purchased from certain merchants.

## Uses

Angaran Meditation Crystal can be used in developing the following items:

### Armor

* Angaran Arms
* Angaran Chests
* Angaran Helmets
* Angaran Legs
* Heleus Armors
* Heleus Helmets

* Angaran Arms
* Angaran Chests
* Angaran Helmets
* Angaran Legs
* Heleus Armors
* Heleus Helmets

## Amount Required

The total amount of angaran meditation crystal required to develop a single copy of each item/tier that uses this resource is 3719 units.
AR Targeting System V

The **AR Targeting System V** is an assault rifle mod.

## Effects

### Multiplayer

+53% Assault Rifle Accuracy

-11% Assault Rifle Stability

## Acquisition

### Multiplayer

The AR Targeting System V can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Targeting System V requires having the AR Targeting System IV.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* Soned

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
Asari Huntress

Mobile fighter with biotic powers who can cloak allies.

**Asari Huntress** is one of the character kits.

## Bio

In the Milky Way, the Asari Huntress was a well-regarded bounty hunter until she took the wrong job and found herself on the most-wanted list. She joined the Andromeda Initiative to escape her enemies and begin the hunt anew.
AR Recon Scope I

The **AR Recon Scope I** is an assault rifle mod.

-6% Assault Rifle Stability

### Multiplayer

The AR Recon Scope I can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Common) from the Store.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* Soned

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.