recursal/Fanatic-Fandom huggingface dataset:
Fizzle

Gives a spell a small probability of short-circuiting

The Fizzle modifier gives the affected spell a small (10%) chance to "short-circuit". When a short-circuit occurs, the affected projectile "breaks" into multiple Burst of Air-like projectiles which start to diverge in random directions, following a chaotic path similar to a spell modified by Chaotic Path. The fizzles do 5 damage each, and are not affected by other modifiers within the cast spell.

It can be useful for speeding up wands, in a similar way to Heavy Spread.
Larpa Explosion

A projectile will shoot out 8 copies of itself when it expires or hits the ground

### Spawn Probability per Tier ⓘ

0.1,0.1,0.3,0.2,0.2

 Spell modifiers that cause projectiles to throw out duplicates of themselves.

A spell modifier that causes affected projectiles to fire duplicates of itself after expiring, either from contacting the ground or normal expiration.

Copies will be launched at much higher speed than the original. They also don't contain any spell modifiers the original spell has.

## Tips

* Use with powerful but slow projectiles for best effect
* Causes a lot of damage when used with Magic Missile or other explosive spells.

## Trivia

* **Larpa** is a reference to *Liero*, an old Finnish MS-DOS game that has been cited as inspiration for Noita. In *Liero*, Larpa shot a missile that drops bullets as it travels through the air.
Extra modifiers

*This article is a stub. You can help Noita Wiki by expanding it.*

**This content includes possible glitch. Tread carefully.**

**This content includes possible glitch. Tread carefully.**

Extra modifiers is a special effect that usually given by perk such as Concentrated Spells. When the wands is evaluating and a projectile-type action is read, all extra modifiers will be inserted into the action query then apply to the cast state.
This means that when multi-casting several projectile spell, extra modifiers will apply times equal to the number of spells. If the modifier boosts damage, the total added damage will be multiplied by the number of projectiles!

## Guide to infinite damage

Hungry ghost has an unique effect that multiplies projectile damage added. With several stacks of the damage buff, the damage grows exponentially. Since it's only \*1.25, but with the mechanic of extra modifiers, 25-cast projectile spells and 10 stacks, the exponential damage increase is equal to 1.25^(25\*10), that is more than 1\*10^24.

There are several ways to trigger it. When combating with Kolmisilmä, its barrage is enough to gain stacks. Secondly, giving enemy a wand works. The most stable method is using Magic Guard and Prickly Spore Pod,Giga Death Cross, Bubbly Bounce, Spiral Shot, or Larpa Bounce can trigger it as well.

Shuffle
NoSpells/Cast
26
A specific wand using this mechanic.

Shuffle
NoSpells/Cast
1
Alternative build with less lag. 0 mana and 0 recharge & delay.

You may obtain more than 5 hungry ghost by entering many holy mountain searching for the perk or using Nullifying Altar, then pick them up.
Freeze Charge

Gives a projectile a frozen charge, that it will release on impact

Freeze Charge is a projectile modifier that causes affected projectiles to freeze terrain, items and enemies in a small radius as they travel. Liquids are frozen if they can be, and solid matter will gain the "frozen" prefix, turning rock into frozen rock and so on. The projectile will also rain down snow as it flies, settling on the ground in piles.

Enemies hit by the projectile may become chilled at first, requiring additional hits to be completely frozen. Also, more powerful enemies will thaw out faster and resume their attacks. A creature that has been frozen solid can be dealt severe damage in a single hit, as long as that hit inflicts physical damage (like a kick, or Tentacle slap).

## Tips

* The freezing effect can even freeze burning fire itself! It turns it into red sand-like particles on the ground.
* Liquids without frozen counterparts, like most magic substances such as berserkium and polymorphine as well as oil, are unaffected.
* Lava freezes into solid rock, just as if sprayed with water. It will be re-melted by lava.
* Using this with long-lasting, quick-firing projectiles may slow down even powerful computers.
Kirottu kristalli

* Kirottu kristalli

"Cursed Crystal"

## Spawn Locations

Temple of the Art
 The Tower

## Traits

Physics rigid-body enemy, its body will block the players movement just like any other solid material.

## Drops

* **80**

The **Cursed Crystal** (in-game name **Kirottu Kristalli**), is a purple physics-based enemy that spawns in the Temple of the Art and The Tower. It can sustain a fair amount of damage, and is very dangerous if allowed to open fire, so is a high priority target. It is harmless if kept at a distance though, as its only attack is very short range.

## Appearance

Kirottu Kristalli appears as a purple crystal that leaves a distinct afterimage behind itself as it moves, however it is not emissive and so cannot be seen through the Fog of War. It does not make any sounds while moving through air, but frequently bumps into nearby surfaces, which produces a distinct clinking noise.

## Behavior

Kirottu Kristalli can fly, and will haphazardly navigate through the air, patrolling its location or attempting to chase targets. Despite being rather clumsy and frequently bumping into nearby surfaces, it can move deceptively fast across open space. If shot, it will spin out while dropping to the ground, appearing to be stunned for a brief moment, before taking off again to continue normal behaviour.

When Kirottu Kristalli gets close enough to a target, it will being rapidly firing purple plasma bolts at a rate of 6 per second, as long as the target stays within range. These bolts have very short range, but can deal a huge amount of damage in a short period of time, given their high base damage of 20 and staggering rate of fire.

## Combat Tips

* Like other rigid body enemies, it will die instantly when its material body is completely destroyed or erased, even if no damage is dealt to it. This means that, in a pinch, a player can one-shot it with the Black Hole spell (best done in close range as to not miss). It does not count as a trick kill but will drop the regular amount of gold, though the gold is often immediately erased by the black hole.

## Trivia

* Since its body is made up of rigid body material, the player can actually grab and kick it away with the Telekinetic Kick perk. (Not normally advised since the player will put themselves into its attack range). Kicking it away using the perk will not damage it.

## See also

* Verikristalli
* Taivaskristalli
Helvetinkatse

* Helvetinkatse

"Hell Gazer"

## Health

Floating Island150 ♥The Work (Hell)1500 ♥

## Drops

* **60**
Floating Island
* **600**
The Work (Hell)

The **Hell Gazer** (in-game name **Helvetinkatse**) is a very dangerous enemy prowling The Work (Hell).

## Behavior

Will float around and fire extremely damaging projectiles at the player which create lava, eating through a lot of health if not dodged. The Hell Gazer has a low rate of fire however, and the projectiles fired move relatively slowly, but the Gazer still has extremely high health.

Will occasionally spawn (with much less health) if player places Emerald Tablets on the Floating Island, if the player has already sacrificed at least two tablets.
Hohtonaamio

* Hohtonaamio

"Glowing Mask"

## Drops

* **60**

The **Glowing Mask** (in-game name **Hohtonaamio**) is a rigid body–type enemy that appears in the Magical Temple and The Tower. Like other rigid body enemies, the player and other creatures will collide with it, making it somewhat obtrusive to movement. Despite being relatively easy to dispatch, it can quickly deal a large amount of damage if it gets close. Its bright green eyes and noisy movement make it easy to pick out, so attacking from a distance is recommended.

## Appearance

Hohtonaamio appear as a blueish-grey statue of a mask, with bright green glows trailing from their eyes. The glow, which is visible in darkness, along with the audible noise they make whenever they move, makes them easy to spot even in the darkness of the Magical Temple.

## Movement

Hohtonaamio are capable of flight, and will patrol their location until encountering the player or other creatures they are hostile towards. They move rather awkwardly and often bump into terrain, but will attempt to approach any creature they target.

## Attacks

When close enough to a target, hohtonaamio will begin firing radial bursts of green plasma shots at a rate of approximately twice per second for as long as the target stays within range. These bursts consist of 8 projectiles, evenly spaced around itself, that will move outwards and rotate in a counter-clockwise direction.

## Trivia

This enemy used to be known as Patsas until the introduction of the new Patsas in version 1.0. At one point in time there were two separate Patsas enemies in the game at once.
Explosive Projectile

Makes a projectile more destructive to the environment

 Spell modifiers that change how projectiles interact with solid terrain.

**Explosive Projectile** (EP) is a spell modifier that causes a projectile to explode on contact, destroying terrain quite efficiently and doing a little extra damage to enemies. Stacking two EPs is recommended with most projectiles.

## Multiple modifiers

Explosive Projectile adds a relatively small amount of explosive damage, but the increase in explosive radius can be used to boost damage. This is because the game applies a minimum of explosive damage to explosions above certain radii - at least 325 damage for explosions with a radius of 32 pixels or larger, at least 375 damage for explosions 64 pixels or larger, and at least 500 damage for explosions 128 pixels or larger.

Because of this thresholding, spells might require a different number of Explosive Projectile modifiers in order to be most effective. These differences are related to the radius of the explosion, which varies.

1. Only one Explosive Projectile is needed for Infestation, Disc projectile, Giga disc projectile, Summon Egg, and Summon Hollow Egg. (These spells are lacking any default explosion definition and instead default to a radius of 20.)
2. **Two Explosive Projectile modifiers applied to most spells will greatly increase damage (325 explosion damage).**
3. Three Explosive Projectiles are needed for Arrow and Bouncing Burst to get the 325 damage explosion, making them the worst projectiles to use with the modifier. (These spells have a defined explosion with damage = 0 and radius = 1, which means that 2 EPs only gets them to radius 31, which isn't enough.)

Stacking more and more copies of Explosive Projectile will be of limited benefit after 128 explosive radius is reached, as the amount of damage added by Explosive Projectile without the effect from the minimum radius thresholds is fairly small.

## Self-harming EP spells

Explosions from this modifier won't damage the player when applied to *most* projectiles, unless those projectiles already have an explosion that can damage the player. Some notable exceptions which will damage the user quite heavily include:

* Chain Bolt
* Drop of material spells (Acid, Blood, Cement, Oil, Water)
* Freezing Gaze
* Luminous Drill
* Summon Hollow Egg
* Summon Egg

Egg spells and material spells will also register as accidental or "trick" kills and will cause enemies killed by them to drop double the gold.

## Increased radius Material spells

Some spells that create material gain an enlarged radius as well as create more material:

* Acid Ball
* Chunk of Soil
* Explosion of Poison
* Explosion of Spirits
* Iceball

Killing enemies via this explosion when added to some lightning spells such as Lightning Bolt and Ball Lightning also registers as "trick" kills, although using these combinations without immunity to electricity and explosions is extremely dangerous.

## Tips

* Nearby explosions can set the player on fire.
* Technical overview of Explosive Projectile interactions: File:Explosive Projectile Interactions.pdf
Larpa

**Larpa** can refer to:

* Downwards Larpa
* Upwards Larpa
* Chaos Larpa
* Larpa Explosion
* Larpa Bounce
* Orbit Larpa

 Spell modifiers that cause projectiles to throw out duplicates of themselves.

## Trivia

* **Larpa** is a reference to *Liero*, an old Finnish MS-DOS game that has been cited as inspiration for Noita. In *Liero*, Larpa shot a missile that drops bullets as it travels through the air.
* Copy Trail does not belong to Larpa spells.

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*
 *This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*
Delayed Spellcast

*This article is a stub. You can help Noita Wiki by expanding it.*

A static, magical phenomenon that casts 3 extra spells after a short while

A expiration trigger static projectile spell that creates a very slow moving projectile that disappears and casts 3 spells after a short time (~2 seconds).

When it appears as an Always Cast, the wand is unable to cast spells after more than 2 modifiers without the use of large multicast (the multicast needs to be big enough to cast all the modifiers as if they were normal projectile spells.)
Laahustussieni

* Laahustussieni

"Shuffling Fungus"

## Spawn Locations

Fungal Areas (Mines Subregion), Fungal Caverns, Overgrown Cavern, Underground Jungle

## Characteristics

### Bleeds

None
Fungal Fluid

### Faction

Melee (explodes on death and to attack)
`Fungus`

## Damage Multipliers

### Proj.

1.0x
0.7x
1.0x

### Ice

1.0x
40.0x
1.0x

### Tox.

1.0x
1.0x
1.0x

## Drops

* **20**
* **50**   (Underground Jungle)

The **Shuffling Fungus** (in-game name **Laahustussieni**) found primarily in Fungal Caverns and Overgrown Cavern.

Will generally ignore the player, but if they get too close, the Fungus will jump at them and violently explode, dealing a good chunk of damage. Killing them has the same result, so engaging at a distance is recommended.

May occasionally appear in the Mines, specifically in small fungus rooms (these are present in some instances, sometimes not).
Acid Ball

A terrifying acidic projectile

A Spell that leaves a slight trace of Acid behind it, and explodes into more Acid on contact with environment or entities.

## Tips

* Firing upward is not recommended due to dripping acid. Firing straight down may also damage the player.
* Since Acid Balls bursts on contact with any other entity, shooting them in mid-flight is a valid way to defend yourself against them when used by the enemy. Beware: if the acid ball explodes at point blank range, the results may be lethal.
* The Acid inside them can burn through any material except glass, making this spell useful to dig through steel or brickwork.
* When equipped on a wand, it will slowly leak flammable gas.
* Applying Piercing Shot has a surprising effect, disabling apparent collisions with enemies and the player (rather than enabling repeated collisions), as well extending the projectile's effective lifetime considerably. Pairs well with additional modifiers like Homing and Damage Field. Pairing with Add Trigger may be more difficult than on other projectiles, as the natural deceleration appears to deactivate the triggering ability once the speed is low enough, and any projectiles spawned may collide with the original projectile.

## See Also

* Acid (Spell)
* Acid Cloud
* Acid Trail
Intense Concentrated Light

A spectral wand is summoned that casts a huge beam of light

This spell creates a stationary projectile that, after a short delay, will release 5 laser beams that act similar to Concentrated Light.

## Tips

* When cast near solid objects, the spell may sometimes cause a gunpowder-like explosion at the firing location after a few seconds, which may set the player on fire, making it somewhat unsafe to use. Electric Charge will reveal the explosion location in advance as a small, sparking circle.
* It is recommended to cast this a few steps back from the enemy as to not shoot through them.
* Given that this spell is made up of multiple smaller projectiles, it benefits greatly from modifiers that increase damage.
* Projectile speed modifiers seem to have no effect, making the Heavy Shot modifier particularly effective.
* Drilling Shot has no effect, as the beams simple fizzle on contact with terrain.

## Bugs/Interaction/Glitches

* If multiple Intense Concentrated Lights are stacked on each other or just cast with Reduce Lifetime they will make the modifier last a lot longer than supposed to. This can be used to deal massive damage with simple combos.

Shuffle
NoSpells/Cast
1
Spark Bolt With Trigger and Reduce lifetime aren't necessary but makes it look better.
Greed Die

*The name may be more apt than one thinks.*

The **Greed Die** is a rare item that can be found in the world after activating the Curse of Greed. While the curse is active, every Chaos Die that is spawned will instead become a Greed Die. It is a more potent version of the normal Die, with drastic negative and positive effects.

## Behavior

The Greed Die can be picked up and thrown like other items. When thrown, kicked, or shot, the Greed Die will "roll," indicated by the face of the die rapidly switching between various textures.

The chance for a **:(** or chest face to appear is very slim, at just 1% for either, 0.5% for one or the other individually. Depending on what you roll, special text will appear in the bottom left corner.

## Effects

 2
 3
 4
 5
 6
 :(
 Chest
Glitch - Infinite wands and spells

Not to be confused with Guide To Infinite Lifetime Spells

**This page or section includes possible gameplay spoilers or secrets. Tread carefully.**

**This page or section includes possible gameplay spoilers or secrets. Tread carefully.**

There is a glitch in the game's code that enables picking up many additional wands, or putting many additional spells on a wand.

See video guides by Aliasbot:

* Part 1 - example with wands
* Part 2 - example with spells
Glowing Lance

A magical lance that cuts through soft materials

This spell shoots out a magic lance that pierces through soft materials such as dirt, soil, ice and most powders, and despite the description, will actually *very slowly* dig through harder materials including steel and brickwork. The projectile arcs through the air with fairly short range and a low and inconsistent velocity, meaning that even with perfect accuracy, multiple shots will not land in the same spot, all else being equal. Deals fairly high knockback.

Unlike most projectiles, it can damage the player despite not having a Piercing Shot effect.

## Tips

* This spell is friendly-fire enabled, which means that if used from a trigger spell, it can hit and kill you if you're not careful.
* The Speed Up modifier is recommended to increase the projectile's range, and the spell will dig through more material the faster it goes. This will also improve accuracy of multiple cast, and the spell will have even more penetration that can hit enemies through tough materials.
	+ Homing or Rotate Towards Foes can help make up for the otherwise low speed.
* The spell has a very good mana drain–to-damage ratio, but is hampered by its large cast delay. As usual, using Luminous Drill With Timer (though costly) can bypass this cast delay modifier while minimizing the usual downsides of trigger/timer spells: firing lag (for timer spells) and projectile reflection off walls (for trigger spells).
* With its -20 spread modifier its one of the most accurate spells in the game tied with Summon Arrow, and can even added to a multicast as a sort of improvised Reduce Spread modifier.
* Seems to have a tendency to destroy itself when fired nearly straight up.
Kilpihiisi

* Kilpihiisi

"Shield Hiisi"

## Spawn Locations

Fungal Caverns
 Frozen Vault

## Drops

* **10**

The **Shield Hiisi** (in-game name **Kilpihiisi**) is a rare creature found in the Fungal Caverns.

## Behavior

Shoots others with his shield gun to grant them temporary protection against projectiles.

## Combat Tips

These shields are similar in size and power to the Permanent Shield Perk, but does not recharge after it has been depleted.
Holy Bomb

Summons a bomb that... well...

A larger, much more powerful version of the Bomb spell. It only has 2 charges compared to the Bomb's 3.

## Tips

This bomb can even destroy Steel, but not Brickwork.

Take great care when using it. The Explosion Immunity perk is recommended.

## Trivia

This spell is a reference to the Holy Hand Grenade of Antioch from Monty Python and the Holy Grail. This is confirmed by the text found on Emerald Tablet V, which is a direct quote from the film:

>
> *'And the Lord spake, saying, 'First shalt*
>
>
> *thou take out the Holy Pin. Then, shalt*
>
>
> *thou count to three. No more. No less.*
>
>
> *Three shalt be the number thou shalt count,*
>
>
> *and the number of the counting shall be three.*
>
>
> *Four shalt thou not count, neither count thou*
>
>
> *two, excepting that thou then proceed to three.*
>
>
> *Five is right out. Once at the number three,*
>
>
> *being the third number be reached, then, lobbest*
>
>
> *thou thy Holy Hand Grenade of Antioch towards*
>
>
> *thy foe, who, being naughty in My sight, shall*
>
>
> *snuff it.'*
>
>
>
>
Brass

*This article is a stub. You can help Noita Wiki by expanding it.*

* Solid
* Molten

## Molten Brass

**Brass** is a powder Material found throughout the game. It is ejected by firearm wielding enemies and Hiisi turrets as shell casings. It does not block creature or projectile movement, but blocks other materials, similar to Fungus.

**Molten Brass** can be formed when Brass is in the presence of Lava or Liquid Fire. Contact with Molten Brass will set living things on fire.

## Sources

* Brass is a very common material in the new Power Plant biome, and will become a solid powder similar to Copper.
* Robotic enemies with gun-like weaponry will create small amounts during combat.
Fireball

A powerful exploding spell

The Fireball is a fairly powerful explosive projectile spell with 15 charges, it travels somewhat slowly and is slightly affected by gravity, exploding after a short period of time. It also has a small area of effect that causes flammable materials and gases to spontaneously combust near the projectile. The Fire Mage from the official starting loadout mod uses this spell as its attack.

The Stendari in the Mines use a weaker version of this spell.

## Tips

* The limit of 15 uses makes this spell rather unattractive for extended biome runs and the low explosion radius makes it a poor choice for terrain destruction.
* It is, however, a good fit for shuffle wands with multiple copies of this spell.
* Because it burns up nearby gases, this spell can be used to clear tight passages from dangerous gases such as Freezing Vapours and Toxic Gas.
Kantele

KANTELE

 Shuffle
No Spells/Cast
1 Cast delay
0.03 s Rechrg. Time
0.02 s Mana max
2 Mana chg. Spd
30 Capacity
20 Spread
0.0 DEG
The **Kantele** is a unique wand found alongside its note spells inside the Giant Tree. The Kantele can be used to play the note spells in specific combinations to cast a spell. Each melody can only be used once, and playing the same pattern after that will have no effect. Also note that the Kantele is not required for playing the melodies; any wand will suffice.

For a list of known melodies, see the Musical Curiosity page.

## Trivia

* A *kantele* is a traditional Finnish string instrument.

## See also

* Huilu
* Musical Curiosity
Enemy Information Table

This table exists as a public resource regarding the basic enemy information in Noita. Implemented into the Wiki for your convenience.

It shows a selection of columns from the more detailed Special:CargoTables/Enemies, which in turn is based upon the data within the infoboxes on each enemy's wiki-page.
All-Seeing Eye

See into the unexplored. But not everywhere...

**All-Seeing Eye** is a utility Spell that removes fog of war in a radius around the caster. It does not reveal the persistent dark area in the Dark Cave but it will work on sections in the Magical Temple, as the darkness there can be permanently revealed.

Also available as a Perk, making the effect constantly active and able to work everywhere (even in the Dark Cave).

## Tips

* The radius is 512 units, or about two screen-lengths.
* This spell can be very useful for locating Max health upgrades hidden behind walls and floors.
* The spell is generally very useful, but can cause you to lose track of which areas you've already visited.
* It is also valuable for detecting dangerous threats before you come near them, like Ukko in the Snowy Depths and beyond.
Black Hole

* Normal
* With Death Trigger

A slow orb of void that eats through all obstacles

A slow orb of void that eats through all obstacles and casts another spell as it expires

### Effect

Destroys all Materials caught in its radius.

### Spawn Probability per Tier

0.5,0.5,0.5,0.5

**Black Hole** is a somewhat uncommon projectile Spell which summons a dark orb that travels slowly, attracting objects and consuming any terrain in its path. Despite its similarity to Giga Black Hole, this more contained version does no damage to enemies or the player.

It also comes as a variant with an expiration / death trigger, which behaves the same way, but costs 20 additional mana and will cast the next spell when the black hole expires. This can be used to "chain" black holes together, to create longer tunnels, in the absence of a more convenient modifier like Speed Up.

## Tips

* Can spawn in wands that do not have enough max mana to cast it, rendering them useless until reaching the Holy Mountain unless you have the Tinker with Wands Everywhere Perk.
* Spell modifiers such as Speed Up and Light Shot can greatly increase the range of Black Hole, though it will still not go past your currently loaded game chunks.
* The Black Hole is one of the few spells than can dig through both Extremely Dense Rock and Cursed Rock.
* The Projectile Repulsion Sector perk greatly accelerates Black Hole, and in turn the range it covers during its duration.
* The attraction effect will draw in anything affected by gravity that comes near. This includes projectiles, gold nuggets, items and potions. Since potions are fragile they're more than likely to get smashed in the process, so take care.
* It will not be made unlimited by the Unlimited Spells perk, but can be manipulated to cast without remaining charges using greek letter spells, like Gamma.

## See Also

* Giga Black Hole
* Omega Black Hole
Giga Black Hole

A growing orb of negative energy that destroys everything in its reach

**Giga Black Hole** is a Spell. On use, it creates a rapidly-expanding black hole at the casting location that sucks in enemies, deals rapid damage, and crumbles any Materials that come into contact with it.

No creature in Noita resists the damage of Giga Black Hole, making it a reliable, last-ditch means to kill late game enemies impervious to other damage types, such as the Toothy Spider. This is because it deals curse damage, like the rarer Venomous Curse.

## Tips

* Caution is advised when using this spell - it will damage the player if they come into its radius. The black hole expands slowly enough that the player can move away without injury, but use inside a confined space (or while at risk of falling in) poses an enormous risk.
	+ Additionally, beware falling Collapsed Concrete, which can quickly kill the player.
* The spell reliably destroys solids, but liquids often get carried in orbits that miss the destructive core.
* If the player takes damage from the spell, they will take on a more gray color, appearing as if the life had been sucked out of them.
* Multiple of these will interact gravitationally but will not destroy each other, meaning combining it with larpa modifier will completely annihilate an entire biome in mere seconds.

## See also

* Black Hole - a small, harmless version of this spell
* Omega Black Hole
Explosion of Thunder

An electric explosion

 Static projectile spells that conjure a burst of, usually harmful, magic.
Unless modified to cast at range, these spells will detonate point blank.

This spell creates a powerful explosion of electricity at the point of casting. Will damage & stun any creature not immune to both explosives and electricity on contact, including the player.

## Tips

* A trigger spell, such as Spark Bolt, is *highly* recommended in order to cast this effect at range
* The damage radius of this explosion is enormous, much more than the appearance of the explosion would suggest. This makes it easily able to hit every enemy in a group, or even enemies without line of sight, but you will probably need a to pair a wand using this with one better suited for close quarters combat.
* Explosion of Thunder causes heavy damage, and is by far the most dangerous in the Explosion spell series. It is also the most costly to fire at 110 mana, so take great care when you use it.
* The explosion also powderizes solid materials, but makes them retain their properties. Be careful casting around cursed rock!
	+ Powders created with this spell cannot be picked up with a Powder Pouch.
Ground to Sand

Makes any hard, solid materials within a projectile's range turn into sand

 Spell modifiers that cause projectiles to transmute nearby materials.

This projectile modifier spell causes affected projectiles to transmute any non-powder solid materials into sand in a moderate radius around them as they travel.

Despite the tooltip, 'soft' materials such as packed snow will still be transmuted.

## Tips

* If not for the limited use amount, this would be the best tool for digging in the game. If you can find an Always-Cast wand with it or the unlimited spells perk, however, the world will melt before you.
* Glowing Lance cuts through powders, making it perfect for use with Ground to Sand. The Lance will travel through the terrain for as far as it flies, or until it reaches the end of simulation distance.
* This modifier, particularly when used with the above spell and with speed modifiers, makes short work of the thick walls at the edges of the world provided that the player has a way of clearing the resulting sand. The Increase Duration and Horizontal Path modifiers combined with the Dissolve Powders perk allow the player to simply walk behind the projectile as it flies, clearing through the sand it leaves behind.
* Will affect the brickwork material of Holy Mountains, so care should be taken to not anger the gods.
* Combining this modifier with chaotic transmutation will allow turning *any* materials into a different powder or liquid.
* Explosive Boxes will explode upon contact with this spell.
Bubble Spark

* Normal
* Trigger

A bouncy, inaccurate spell

A bouncy, inaccurate spell that casts another spell upon collision

**Bubble Spark** is a spell in Noita.

A bouncy and inaccurate spell, Bubble spark explodes when hitting an enemy or after a 2 second duration.

Variants: trigger

Digging strength: 4 – Rock\*

## Tips

* This spell synergizes well with Homing, Damage Field and arcing modifiers such as Fire Arc (when used with multicasts).
* The non-trigger version has a 1:1 mana drain-to-damage ratio, making it very mana efficient for an unlimited use spell.
* Bubble Spark bounces off of walls when fired from range.
	+ Firing point-blank at a wall using wand clip will cause bubble spark to be stuck in the wall, allowing for slow digging.
	+ Fluids can dampen the speed of bubble spark, making hitting walls for digging easier.
Hiidenkivi

* Hiidenkivi

"Rock Giant"

## Drops

* **60**

The **Rock Giant** (in-game name **Hiidenkivi**) is a slow, ground-dwelling creature which periodically tosses rock spirits (as per the Summon Rock Spirit spell).

## Behavior

The Rock Spirits it spawns home in on targets and explode, dealing significant damage and bleed Freezing Liquid.

## Combat Tips

* It has a large health pool, but drops quite a lot of gold compared to other enemies in its biome.
* A fast firing wand may help with shooting down the (easily destroyed) Lohkare it shoots.
* Since the Lohkare it summons bleed freezing vapour on death (which rises), it is typically better not to engage the hiidenkivi from above.
* ~~It takes damage from the freezing liquid that it bleeds, often resulting in unintentional trick kills.~~ As of the 3 Apr 2021 update, perhaps earlier, Hiidenkivi seems to be immune to freezing vapor.
* Since it heals for 100% of the ice damage it takes, spells like Freezing Gaze and Freeze Charge can make killing it much more difficult.
Helvetin sylkijä

* Helvetin sylkijä

"Hell Spitter"

## Drops

* **600**

The **Hell Spitter** (in-game name **Helvetin sylkijä**) is an enemy found throughout The Work (Hell).

## Behavior

Upon detection of the player, the Hell Spitter will fire fast-moving pink projectiles in the player's direction, dealing hearty damage and heartier knockback if not avoided. Though the Hell Spitter does not possess flight like the Hell Gazer and Blood Crystal, it can leap very long distances, which could catch an untrained player off guard.
Gold To Power

*This article is a stub. You can help Noita Wiki by expanding it.*

Spends 5% of your current gold and adds damage to a projectile proportional to the amount spent

### Spawn Probability per Tier ⓘ

0.2,0.8,0.1,0.5

 A group of spells that modify damage output by absorbing other things.

5% of the player's gold is taken, to a maximum of 24000. If this is less than 120, an equal amount of damage is added. From 120 to less than 300, the damage is 5/7ths that amount; from 300 to less than 500, the damage is 5/9ths; and at 500 gold taken or more, the damage is 5/11ths of the gold taken.

Thus, the spell adds a maximum of 10909 projectile damage when used while the player has 480000 or more gold.

Infinite gold allows for unlimited use with no drawbacks. (from gathering 2.1+billion gold or from achieving a midas ending).

- Treasure chests have been known to contain this spell.
Empty Potion

An empty Potion can be used to contain almost any liquid by immersing it up to the neck while held. A Potion can hold multiple liquids at the same time. Though Potions can spawn containing various powders, it is not currently possible to put any powders back into them. Filling an empty potion from full takes a little under 5 seconds when completely immersed in liquid.

## Aquiring

As expected, an empty potion can be acquired by emptying a Potion

* Use the left mouse button to spray out the contents until it is empty. (Takes ~16-17 seconds from 100%)
* Right click the potion from the inventory screen to drink 10% of its contents (note that hazardous contents will cause damage to you, see this page for a list of all status effects).
* Puncture a (dropped) filled potion, causing its contents to leak out (the potion will function normally or "repair" itself when picked up, since the game doesn't track damage on a potion that isn't broken outright). This risks breaking the potion (turning it into a useless 'glass'), but can be done with reasonable safety using low-damage spells such as Spark Bolt and Bouncing Burst.
* Rarely found as a natural spawn on potion-type pedestals.
Kyrmyniska

*This article is a stub. You can help Noita Wiki by expanding it.*

* Kyrmyniska

"Hunchback"

## Drops

* **50**

The **Hunchback** (in-game name **Kyrmyniska**) is an enemy found exclusively in the Power Plant.

It is a stronger version of the Robo-Cop that wields a fast firing weapon which shoots out volleys of swift, but still highly damaging blue bolts.

## Behaviour and Combat

The Hunchback attacks the player with very fast moving projectiles. It walks around slowly, and stands still when firing.

## Combat Tips

* It moves slowly and is grounded, and Acid does not dissolve the Dense Steel that makes up the walls and floors of the Power Plant. Pouring Acid on them can be a useful strategy.
Gunpowder Trail

Gives a projectile a trail of gunpowder

 Projectile modifier spells that add a trail of a material to a projectile as it moves.

A spell modifier that causes projectiles to leave a trail of Gunpowder as it flies, dropping it in piles on the ground below.

Unlike the gunpowder trail that can be applied as a Twitch Event, this version of gunpowder will not explode when set on fire.

## Tips

* Due to the non-exploding properties of this gunpowder, it is of questionable use. It can be used to amplify an existing fire effect, though.
Jäätiö

* Jäätiö

"Ice Spirit"

## Spawn Locations

Snowy Depths
Snow Chasm

## Traits

Has a retaliation attack which fires 12 projectiles spread around it.

## Drops

* **10**

The **Ice Spirit** (in-game name **Jäätiö**) is a floating skull wreathed in freezing vapour found primarily in the Snowy Depths.

## Behavior

It will fly towards the player and shoot projectiles which burst into a small cloud of freezing vapour after travelling a short distance. When it takes damage it shoots twelve of the these projectiles in an even circular spread.

Ice Spirits often appear alone, but can spawn in pairs or even groups of up to three. They will typically not attack other enemies unless provoked, much like Hiisi.

## Combat Tips

* Caution must be taken not to be caught in a cloud of the freezing vapour this enemy produces.
* Melee attacks are especially risky due to the retaliation projectiles it launches.
	+ This also makes high-damage projectiles more effective as they result in fewer retaliation bursts.
* Since the freezing vapour they produce floats upward, it is generally better to shoot them from below.
Gunpowder Arc

Creates arcs of gunpowder between projectiles (requires 2 projectile spells)

 Projectile modifier spells that add an arc of material between multiple projectiles. Arc spells require a minimum of two projectiles in order to function

Gunpowder Arc is a modifier that causes a stream of exploding gunpowder to flow between projectiles. Unless the spell naturally produces more than one projectile per cast, like Triplicate Bolt, it must be used with a multicast modifier to work.

## Tips

* As a fairly dangerous modifier, Explosive and fire Immunity Perks are recommended.
Jättikonna

* Jättikonna

"Big Toad"

## Spawn Locations

Collapsed Mines, Fungal Caverns, Overgrown Cavern

## Drops

* **20**

The **Big Toad** (in-game name **Jättikonna**) are larger relatives of the Konna found in Collapsed Mines, Fungal Caverns and Overgrown Cavern.

They appear fairly benign, not moving at all, but if the player gets too close they will shoot out their tongue, similar to the tentacle attack of Turso. The Jättikonna also possesses some armor. (exact values to be determined)

Like the Turso, the Melee Immunity Perk will negate its damage.

* Mixing whiskey with frog meat makes Berserkium.
KK-Tankki

* KK-Tankki

"Tank"

## Spawn Locations

Snowy Depths
 Hiisi Base
 The Vault
 Frozen Vault
 Desert
Snow Chasm

## Drops

* **40**
* **13**  (The Vault)

The **Tank** (in-game name **KK-Tankki**) is an enemy that appears to be a minigun on tank tracks. It moves slowly and is unable to jump, but it boasts a lot of firepower. If it sees the player, it will slowly rotate its barrel to face them and begin firing. It shoots bullets at a high rate of fire with low accuracy. Like all bullets in the game, they will interrupt levitation for a moment if the player it hit. If the player is cornered against a wall, they may end up being stuck there until they die or the Tankki is destroyed at the cost of a considerable amount of health.

Like most ranged enemies, it will not fire without a line of sight. It will not chase the player and is too slow to do so. It has a blue light on it that reveals its location, even in undiscovered areas. The turret has a slow enough traversal speed that the player may be able to fly over it and destroy it before it can get off a shot. Its death explosion is quite large and will ignite flammable material, which is often the large amounts of oil it bleeds. This can make gold collection difficult. Killing it with a rapid, low damage wand appears to produce more oil over time.

It is resistant to many forms of damage, especially slice damage, taking no more than 1-3 damage per hit for most spells. Explosions and electricity are effective, though both are often costly to use or hard to acquire.

Like other Hiisi units, Rottas and Jäätiö will aggro it. This may provide an opening to attack or go around it.

## Notes

The KK-Tankki seems to be the most common tank, with several of them in the same room occasionally in the Hiisi Base. In the Snowy Depths a structure may generate with a wooden background and steel and wood walls. This may generate with 3-4 KK-Tankkis inside it. The next common tank is the IT-Tankki, and the rarest is the Laser-Tankki.
Formation

* Behind Your Back
* Above And Below
* Pentagon
* Hexagon
* Bifurcated
* Trifurcated

Casts two spells: one ahead of and one behind the caster

Casts 3 spells - ahead, above and below the caster

Casts 5 spells in a pentagonal pattern

Casts 6 spells in a hexagonal pattern

Casts 2 spells in a bifurcated pattern

Casts 3 spells in a trifurcated pattern

The Formation suite of spells are multicast modifiers that cause spells to be fired at specific angles, thus creating a predictable spread effect as opposed to the variable scatter multicasts.

The Formation suite of spells are actually simple multicast with a Formation modifier. Each projectiles in the evaluation will be distributed to its angle. For example, a Pentagon Formation with a Double Spell is equal to a Hexagon Formation.

The Bifurcated formation forces a 45-degree spread. The Trifurcated formation forces a 20-degree spread between each of the 3 casts.

## Tips

* Can be used to create patterns maximizing the area of arcing modifiers such as Electric Arc or a splash explosion-like effect when used with a Trigger.
* The order of the spells in the wand matters, and will be used in a clockwise manner. For example, with the 'Above and Below' variant, the first spell after the modifier fires upwards, then forward, then down (if pointing to the right).
* Spells that normally fires multiple projectiles, like Triplicate Bolt, can use multiple firing angles at once if an insufficient amount of other projectile spells are included with the multicast.
* Will apply to Always Cast functions on wands.

## See Also

* Tuple Spell
* Tuple Scatter Spell
Hastium

* Hastium

Hastium is a lime green magical liquid that increases both your horizontal movement speed and vertical levitation speed at the same time. It will never spawn in potions naturally and is only created through alchemy.

## Notes

* It is unique in that it gives two buffing status effects simultaneously, regardless of whether you drink it or stain yourself with it.
* Also uniquely, consuming it will give you both the individual effects at half the duration, or 10s per consumable use, compared to consuming Acceleratium/Levitatium individually which would give you 20s of their respective effect.
* Interestingly, the stain effect lasts for a very long time compared to the buff from consumption. This makes it very well suited for overworld exploration where other staining liquids aren't as prevalent.
Guides

Many game concepts can be hard to understand, and the game does little to explain most of its mechanics. Here's a collection of guides written by the community to help you on your way.

Be aware that they may reveal game elements you might want to discover on your own.

## How to play

A guide describing tips and tricks for general gameplay.

* How To Play Guide For Noita
* Setting Recommendations
* User:WUOTE#WUOTE's extremely scattered and relatively spoiler-free guide to Noita for novice players

## Wand Mechanics

Guides dedicated to wand building logic, how it works and how spells and modifiers interact.

* Basic Guide
* Advanced Guide
* Introduction to Greek Letter Spells
* Expert Tool: Noita Wand Simulator
* Expert Guide: Draw
* Expert Guide: Divide By Spells
* Expert Guide: Calling and Recursion
* Expert Guide: Advanced Spell Specifics
* Expert Guide: High Damage Wands with Spells to Power
* Guide To Spell Synergy
* Guide To Homing
* Expert Guide: Long Distance Travel

## Infinite Lifetime

A specialized guide dedicated to creating spells that never disappear.

* Guide To Infinite Lifetime Spells

## Advanced runs

* Peaceful Ending Guide, the 33 orb run
* Sun Quest Guide -- Or, alternative explanation in Uusi Aurinko

## Videos

* Playlists:
	+ DunkOrSlam's - Noita Tips & Info
	+ AliasBot's - Noita tutorials
	+ FuryForged's - Noita: All Secrets + Tips
Lava Lake

Biome Navigation
Forest
Mines
←

Lava Lake

Chasm to Snowy Depths
and an Orb room
→

The **Lava Lake** is an expansive area just to the east of the Mines. It consists of a very large and deep lake, filled with lava. At the bottom, an Orb of True Knowledge can be found.

While the game does not acknowledge it, the Lava Lake acts like it has a special unnamed Biome Modifier, which acts as a amplified version of the *Hot* modifier. Not only do materials ignite and water quickly evaporate, but any solid material softer than and *including* Rock will melt into lava. Volcanic Rock, being made from Blood + Lava, is resistant to this effect.

## Chasm

On the eastern bank of the lake is a narrow cave leading to the **chasm** or **shaft**, which itself leads down to the Snowy Depths. The top of the chasm has a simple suspension bridge.

On the left wall of this chasm, a small crack can be found. This crack leads to the Racetrack and Karl the kart.

## Orb room

Flying over the chasm leads you to another Orb of True Knowledge. In this orb room is an invisible trigger which will spawn Sauvojen Tuntija just under the bridge spanning the chasm. It is possible to avoid the trigger.

## Tips

* Crossing the lava lake is very straightforward if you have a flask with blood or water handy, just spray it in front of you as you advance.
* Additionally, you can use some Acceleratium and your normal levitation to fly across.
* Reaching the orb room at the bottom can be done in several different ways, including using Lava To Blood, or digging into the room either from the side or above.
* The simplest and most reliable way to get into the orb room requires a single charge of the Black Hole spell. Simply descend the left wall of the chasm under the bridge and listen for the sound emitted by the orb. When you begin to hear it, move around the wall until you find the point at which it is loudest and fire your black hole straight left. Alternatively, use Luminous Drill or Matter Eater.
* You can also use the Paha Silmä item to very slowly evaporate all the lava.

## Gallery

1. ↑ (Note: there is a bug in the current release (as of 11/5/2020) where the volcanic rock has an alchemy interaction which instantly melts it into lava again.)
2. ↑ This replaced the previous version's events where enemy spawns or a cave-in would occur on picking up the orb.
CraftBukkit commands/ru

Данная страница содержит команды, доступные по-умолчанию в CraftBukkit администратору сервера или администратору в игре. Кроме команд оригинального сервера имеются 4 дополнительные команды, добавленные CraftBukkit. CraftBukkit предоставляет встроенные права, которые могут быть использованы в плагине, разграничивающем полномочия игроков. Для этих прав указано, кто имеет к ним доступ по-умолчанию. Также существуют дополнительные права, объединяющие вместе несколько прав, выполняющих близкие функции.

## Команды и права Bukkit

 plugins
 reload
 timings