CPU Kerfuffle 6

## Fighters

* Seachu: Pichu, 7th place
* Slush Climbers: Ice Climbers, 7th place
* Golden Spiral: Richter, 5th place
* T.O.M.: Kirby, 5th place
* Rights Sentience: Dark Samus, 4th place
* Grape Ape: Donkey Kong, 3rd place
* Mario From Super Mario: Wario, 2nd place
* Dantoinette: Byleth, 1st place
* ICEE: Banjo & Kazooie, Reigning Champion

## Matches

### **Exhibition**

Hamburger Helper versus Perfect Spriteman on Castle Siege. We see ICEE's signature rules, with Freezies spawning on the stage. Perfect Spriteman takes the first stock with an up smash but drops to a dash attack. Perfect Spriteman takes the lead with a back air, but stays neutral after a side b. Unlike his performance with Hamburger Helper before, Perfect Spriteman is able to win the run back.

Winner: **Perfect Spriteman**

### **Round 1**

#### **Dantoinette vs. Seachu**

Game one goes to Duck Hunt, where Seachu takes the lead with a gimp off ledge. Dantoinette evens it up with a freezie into an up air, and keeps the pressure up with another up air kill. Seachu is able to even it up with a sour spot down air, but Dantoinette takes the game with a spike.

Game two goes to Jungle Japes, a good stage for Seachu. Seachu is able to take the first stock with an up smash, but loses the lead to an off stage neutral air. After both fighters putting on a heavy defense, Dantoinette takes another stock with a tipper side b. Dantoinette, reading Seachu's jump, is able to take the set with a charged neutral b.

Winner: **Dantoinette**

#### **Rights Sentinel vs. Golden Spiral**

Game one goes to Midgar, where Golden Spiral starts to camp. After a long minute and a half without a stock, Golden Spiral takes stock one with an axe. Rights Sentinel is able to throw Spiral off to take a stock. Golden Spiral is able to take another stock with an axe, taking his time. Once again, Rights takes a stock by keeping Spiral from recovering. Rights continues to keep Spiral from recovering, and wins the game.

Game two goes to Smashville, with both fighters camping each other out. Spiral is able to take stock one with an axe, after over a minute and a half. It takes another full minute and a half for Rights to even it up, with Spiral taking a full minute and a half to take a lead. After nearly another minute, Rights evens it out with a charged shot. The game goes to time, with Spiral taking the game in sudden death.

Game three goes to Battlefield, with an early SD from Rights Sentinel. It takes a minute and a half for anything interesting to happen, with Rights taking a stock with a dash attack. Spiral is able to use a frreezie to extend his hitbox on a forward smash to take a stock. Rights is able to take a stock to even it up, even at high percents. After a long and arduous bout of neutral, Spiral takes the match with an up air.

Winner: **Golden Spiral**

#### **Mario from Super Mario vs. Grape Ape**

Game one goes to Norfair, with both fighters going on the offensive. Mario takes stock one with a forward smash, but Grape Ape takes a stock with an up tilt. Mario is able to take a stock with a down air, using his wine tasting cork screw to crush some grapes. Grape Ape sets it to last stock with an up air, but Mario takes the game with a down smash.

Game two goes to Yggdrasil's Altar, where Mario lands a foot stool kill early on. With Grape Ape unable to land a kill, Mario takes a two stock lead with his motorcycle, from Mario Kart 8, but does drop to a down smash. After massive damage from Mario, Grape Ape lands an up smash but gets taken out by an up air.

Winner: **Mario from Super Mario**

#### **Slush Climbers vs. T.O.M.**

Game one goes to Yoshi's Story, with neither fighter taking an immediate lead. TOM is able to take the first stock with a charged hammer, with Slush Climbers taking an up air KO quickly. TOM is able to take a quick and easy edge guard KO, with TOM able to split the two climbers up for good. After taking the form of another Slush Climber, TOM drops to a down tilt only to double down air the solo Slush Climber.

Game two goes to Lumiose City, a notorious stage on Kerfuffle. Slush Climbers take stock one, with TOM quickly taking their stock in return. TOM dies extremely early to a forward smash at ledge. TOM is able to do a drag down down air into up smash, but loses to stage jank.

Game three goes to New Donk, a very similar stage. TOM takes stock one with a spike, but gets neutralized by an up smash. TOM is able to take the second stock with a down smash nearly inside the blast zone, and wins with a Slush Climber SD.
Winner: **T.O.M.**

### **Losers Round 1**

#### **Seachu vs. Rights Sentinel**

Game one goes to Reset Bomb Forest, with Rights Sentinel showing off at ledge. Rights takes stock one with a forward smash, and takes stock two with a super missile. Seachu is able to take a kill with a forward air. Rights Sentinel accidentally SDs but takes the game with a back throw.

Game two goes to Great Bay, one of CPU Kerfuffle's most infamous stages. Despite Seachu's water affinity, Rights Sentinel takes stock one with a down air into up smash, but Seachu fires back with a killer down air. Rights is able to take a dominating percent lead and close the stock with a charged shot. After catching a thrown freezie, z-dropping it, hitting it with a tether, and exploding it on Seachu, Rights takes the set with a point blank missile.

Winner: **Rights Sentinel**

#### **Grape Ape vs. Slush Climbers**

Game one goes to Spiral Mountain, where Grape Ape takes a stock lead right off the bat. Grape Ape drops to a forward air from the Slush Climbers. After both parties play defense, Grape Ape is able to take a stock by body blocking a side b recovery from the Climbers. With an application of the commentator's curse, Grape Ape drops to an up smash. Grape Ape, after taking out the wrong climber, takes game one with a forward smash.

Game two goes to Lylat, with an early Grape Ape stock lead. Grape Ape starts the game with a two stock lead, but drops to an up air soon after. The Climbers are able to even it up with an up smash, but drop to Grape Ape's up air.

Winner: **Grape Ape**

### **Round 2**

#### **Dantoinette vs. Golden Spiral**

Game one goes to WarioWare, a very good stage for Dantoinette. She demonstrates this with an early kill off the side, and keeps the pressure up with another early kill. Spiral is able to land a forward tilt to take a stock, but he cannot keep up and drops to a Dantoinette back air.

Game two goes to Delfino Plaza, starting with an early stock trade. Dantoinette is able to gain momentum, and take an extremely early combo KO on Spiral. Closing the game out in less than two minutes, Dantoinette kills Spiral with a tipper forward smash.

Winner: **Dantoinette**

#### **Mario from Super Mario vs. T.O.M.**

Game one goes to Pictochat, a flat stage that serves Mario well as he's able to kill extremely early. Mario, after exclaiming his hatred for cops and ICE, baits TOM into an SD with rock. TOM takes a stock with an up smash to avoid the looming three stock, but drops to a dash attack from Mario.

Game two goes to Pokemon Stadium, whose platforms give Mario an advantage. TOM takes the first stock with an up smash, but drops to an up air. Mario is able to take a lead with a down air on TOM, before going too deep and SDing. Mario takes the game with a forward smash, sending TOM to losers.

Winner: **Mario from Super Mario**

### **Losers Round 2**

#### **T.O.M. vs. Rights Sentinel**

Game one goes to Pokemon Stadium with an early TOM lead. TOM takes the first stock with an up smash. Rights is able to fire back with their own up smash, with TOM once again using his own. Rights is able to land an off stage sour spot down air to take stock two. TOM is able to take the game with a back air, but it seems like Rights has the download.

Game two goes to Mementos, where it is hard for TOM to get KOs with his weak kill power. Rights takes stock one with a spike, and builds damage until they get taken down by a down b. Although, it seems like Rights Sentinel has dropped all semblance of programming, leaving themselves open for absorbtion. This doesn't seem to bother them, because they land a kill with a forward air and keeps the momentum up with a charged shot kill to close it out.

Game three goes to Wuhu Island, with the song of the people (Monkey Watch of course) giving Rights Sentinel the boost they need. Rights takes stock one with a down smash, running purely on instinct. TOM may take stock two with a forward smash, but instinct isn't easily shaken. Rights is able to keep a cool head on their shoulders, and drop TOM with a back throw at ledge. TOM is able to even it out with a back air, but Rights Sentinel has the download. It proves to be too late for TOM, as Rights is able to find an opening to kill with a neutral air to split Take on Me and Marshmallow apart with Take on Me staying as a fighter. Rights Sentinel, deciding to stay in full instinct mode, becomes Rights Sentience.

Winner: **Rights Sentience**

#### **Golden Spiral vs. Grape Ape**

Game one goes to Umbra Clock Tower, an interesting pick with both fighters having pretty bad recoveries. Grape Ape is able to take stock one with an up smash, quickly followed by a killer forward tilt from Spiral. Grape Ape is able to throw Spiral off his rhythm, and takes a stock with a forward smash. Spiral takes the game to last stock with an axe, but gets taken out by an up smash.

Game two goes to Town and City with Spiral going on the offensive. Spiral goes too deep, and drops to his own hubris. Spiral is able to compensate with an up air kill, and keeps the pressure up with a bunch of damage. Spiral is able to take another stock before dropping to Grape Ape's forward smash. Grape Ape is able to take the match, using his back air.

Winner: **Grape Ape**

### **Mario from Super Mario vs. Dantoinette**

Game one goes to Final Destination, a stage reminiscent of Dantoinette's homes of Tekken and Soul Calibur. Mario is able to take the first stock, landing an up smash. Mario keeps the pain coming, taking a second stock with the waft before dropping to a back air. Dantoinette, trying to maintain momentum, takes a stock with side b only to lose game one to a forward smash.

Game two goes to Mario Maker where Dantoinette destroys Mario with a throw on a walk off. Dantoinette keeps the kills coming, sweet spotting a forward air to close out Mario's second stock. Mario is able to take a stock at the edge, but Dantoinette is just too familiar with walk offs from her time in Soul Calibur. She is able to keep the pressure up and take the game with a forward air.

Game three goes to Gamer, with an even showing from both sides. Mario is able to take stock one with an off stage neutral air only to get up b-ed into a down air to even it up. Mario is able to take Dantoinette with a back air, getting sniped by Failnaught afterwards to set the game to last stock. Dantoinetter cannot catch up, and drops to the Waft, but if you take a look at the bracket you know these two are just getting started.

Winner: **Mario from Super Mario**

### **Grape Ape vs. Rights Sentience**

Game one goes to Brinstar, with Grape Ape going for an offensive sweep. Rights Sentience shuts that down quickly with a spike, only to take an up air from halo. Rights is able to keep the momentum, and does a number on Grape Ape's stock before finishing it off with a back air. Grape Ape cannot keep up with Rights's pure instinct and drops to a neutral air to end game one.

Game two goes to Dracula's Castle, and odd pick but certainly a fun one. Rights is able to keep the instinct going, dodging a side b from Grape Ape and smashing him with a forward smash to take a lead. Rights keeps their momentum, taking another stock with a forward smash. Grape Ape is able to take a stock with an up tilt, and then keeps it going with an up air stock. Rights seems to have accepted defeat, as they keep landing into hits and eventually drop to an up smash.

Game three goes to Yoshi's Island, and Rights seems to be content with their win against TOM and their newfound sentience. Grape Ape is able to take a forward smash KO, but drops to a Rights forward air. Grape Ape is able to land a spike off of halo, taking the lead. Rights seems to be fine with losing, given that they jump into a killer up air, and everyone agrees that their win against TOM is all the proof they need of being a top competitor.

Winner: **Grape Ape**

### **Dantoinette vs. Grape Ape**

Game one goes to Green Greens, which has a slight Dantoinette advantage with her ability to play to a stage's weirdness. Dantoinette, using the stage's staggered ledges, takes stock one with a ledge hop back air only for Grape Ape to come in with a down smash to even it back up. Dantoinette keeps on the offense, landing a back air to take stock two. After side b-ing to get him off stage, Dantoinette takes game one with a neutral b snipe.

Game two goes to Fountain of Dreams, with both fighters going full hyper-offense. Dantoinette takes stock one with a side b. Grape Ape, after taking easily lethal damage, takes a stock with neutral air off stage. After dodging a fully charged punch, Dantoinette gets a kill confirm with down tilt to up air Grape Ape into the blast zone. Grape Ape is able to even the game out with an up tilt, but Dantoinette quickly wins the set with an up b to up air.
Winner: **Dantionette**

### **Grand Finals**

Game one goes to Pirate Ship, where Dantoinette opens with an early shield break and KO. Dantoinette does not give Mario an inch to breathe, using every opprotunity she has to rack up percent for a killer back air. Mario is able to take a stock with his waft, but it isn't enough to stop Dantoinette from killing with a forward tilt.

Game two goes to Rainbow Cruise, another ship fight. After an affirmation of Mario from Super Mario's support of trans rights, Dantoinette is able to get a drag down into forward tilt to close the stock. Mario is able to take a stock with an up smash, but Dantoinette is hot on his heels with a killer up air. Dantoinette stays on the offensive, making a wall of forward airs to take the game.

#### **Reset**

The first match goes to Dream Land, with Dantoinette continuing to play offens. She takes the first stock, sending Mario to the heavens with an up air. Mario takes a stock with his waft, but it proves to be wasted on a high percent Dantoinette who takes the next stock with an up air after absolutely styling on Mario. Mario closes out her stock with a back air, but gets speared to end the game soon after.

Game two goes to Magicant, an odd pick but a fun one for sure. Dantoinette easily takes stock one with a killer down b, before spiking Mario so hard he almost dies through the stage and bottom platform. Dantoinette keeps on rolling, taking a stock with an up tilt before losing her own to a back air. Mario cannot make the comeback, and takes a back air from Dantoinette, winning her the grand finals.

Winner: **Dantoinette**

### **Championship Match**

The game goes to Summit Battlefield, where Dantoinette proves that she cares less about being the champ and more about winning the tournament. Dantoinette loses stock one to a forward smash, and loses another to a Wonderwing from ICEE. It seems that the universe hopper has gotten the glory she came for, but takes a stock off of ICEE so she doesn't get three stocked. ICEE reads Dantoinette's jump, and stays the champion with another Wonderwing.

Champion: **ICEE**