recursal/Fanatic-Fandom huggingface dataset:
Bounties

Successful bounties are paid out by the Omicron Hunters Guild, at a ten percent cut for services rendered. Proof of funds must be received by the Guild before a bounty will be posted.

Interested in your competition? Find out more about some well known bounty hunters here!

## Emperion

A mass murderer with a confirmed kill count of hundreds and a history of taking out entire towns. Armed with some sort of pretech hand cannon and power armor.

REWARD: 200k credits

## The Furies

A pirate trio that plagues inter-sector shipping lanes and even makes sorties against space stations. Little reliable information exists, as they attempt to leave no survivors.

REWARD: 250k credits per

## Locke & Keye

A potent psychic duo who leave a token of an archaic lock and key in places they have robbed. More interested in the theft itself than hurting people along the way, but have shown to be unafraid to leave bodies behind. Assumed to be romantically involved.

REWARD: 250k credits per

## The Avavago

An advanced corvette of unknown design. Nothing is known about the pilot or crew. The bounty specifies the ship must be destroyed outright and entirely.

REWARD: 2 million credits
Sector News

*Your only source for top headlines from around the sector!*

## **AARAVOS SEIZES MELIS**

All official opposition from the Hoskana Combine has ceased and all other nations on Melis have declared their unconditional surrender to Grand Marshal Raptis of Aaravos. Upon delivery of this news, the Grand Marshal declared this was only the beginning of greatness for Melis, and thanked Prime Mechanics Industrial for their support of her cause. Her claims of worldwide unity and joy could not be verified at this time, nor could the source of her combat mech.

## **OFFWORLD PRESENCE ON GAN HARDENS**

The mysterious benefactors to the refugees on Gan have begun construction of planetside orbital defense batteries, and begun announcing to visitors they will soon have to travel through controlled checkpoints and landing zones.

## **THIS STORY SEEMED RELEVANT TO YOUR INTERESTS**

The newest listings on the bounty boards lists the *Songbird* and her unnamed crew, with a reward of 5k credits per head, for murder and terrorism charges on a deep space station. It includes videos of planting a bomb and shooting two men in a comfortable meeting lounge.

Would you like to continue receiving updates like this?

## **THE SECTORS MOST WANTED**

Tired of the that thirteen hour grind in the mines, 6 days a week? Do you wish you could kill your boss and also get paid for it? Or maybe you just wish someone would clean this mess of a sector up! Be the change you want to see and strike it rich while you do it by bringing in some of the sectors most wanted criminals! Those interested may find out more here!
Hamit the Conqueror

**Hamit**, known as variously as **the Conqueror**, **the Bloodshedder**, and **the Skulltaker**, was a Redguard nomad and conqueror.

In 3E 68, Hamit emerged from the wastes of the Alik'r Desert. He migrated southwards into the Hamitasi peninsula, pillaging numerous cities before finally settling in the razed remains of [City].

Hamit's descendants continued to rule the peninsula centuries after his death. In 3E 300, the Kingdom of Hamitas (named for the Conqueror), was ruled by his 5th great grandchild Temur II.

1. ↑ In the adopted *Baburid* line.
Caraxes

Caraxes (Image inserted somewhere around here if applicable)

In his humanoid form, he large and muscular, with sun-kissed skin. His eyes are golden and he has rich blonde hair that is tied back at the nape of his neck.

Caraxes is a gold dragon who lives in a valley north of Katelonia's capital, Godbark. He is benevolent and leads a mostly solitary life, though he does like people. When Katelonia was founded, the first king drafted a treaty and formed an alliance with the Caraxes. In exchange for tribute and recognition of his territory, Caraxes agreed to keep watch on the border and warn them of nearby dangers. He has also come to the kingdom's aid in battle. While he has always maintained a good relationship with the rulers of Katelonia, he has visited Queen Valeria more often than any other in living memory. The frequency has been decreased in recent years, however.

Caraxes is a notorious womanizer, and has sired many half-dragon children over the course of his lifetime. Most sorcerers of a draconic bloodline can trace their roots back to Caraxes.
Ceron

Some of Ceron's worse domed cities

Planet in the Beisri system. An inhospitable world of dystopian bubble cities run by megacorporations, namely Prime Mechanics Industrial.

## Overview

Pre-Scream, no one had a serious intention to colonize Ceron.

## Places

### Kashira

A Prime Mechanics Industrial built and operated refueling station. Spared no expense. Ships wishing to land on prime locations on Ceron must first go through an inspection here by Primech or a subsidiary to be allowed planet side.

## Factions

### Prime Mechanics Industrial

Known colloquially as Primech, they have been the de facto rulers of Ceron since the Scream. It is their proprietary technology and expertise in building and repairing the city domes that has allowed life to continue and even flourish during the SIlence.
Grandmaster of Laws

In the Kingdom of Arian, the **Grandmaster of Laws** was the seniormost justiciar of the Court. He was a judge and lawyer whose duty was to review laws and edicts and to legitimise and uphold them.

The Grandmaster of Laws was the director of all the King's lawyers and justices, responsible for creating law and maintaining order. He was the *ex officio* keeper of the Black Seal, one of two stamps required for any law or edict to be legitimate. Much of his daily work was in reviewing legal documents, both old and new, and offering his interpretation to the Grand Secretary. His reading of a particular law could only be superseded by the Grand Secretary. Less commonly, the Grandmaster of Laws acted in his role as judge and was required to adjudicate disputes.

The Grandmaster of Laws received significant stipend, intended to prevent corruption, but was not permitted to seek secondary employment as a lawyer. He traditionally wore black, as did all lawyers of the King, and carried a black rod as a symbol of his authority.
Sector Savros Omicron Wiki

**Welcome to the Sector Savros Omicron Wiki!**
This page will encompass all player-known information about the Savros Omicron sector, from worlds to weapons to people. People may feel free to try and add their own edits to relevant pages, and create their own pages, or request what they would like to have it added for them.

Additionally, the Sector News section will be updated periodically, roughly/hopefully between each session, detailing ongoing events in the sector between various factions. The interactive sector map with additional information can be found here.

## Important articles

PlanetsSector NewsSystemsFactions

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Mittamito

Relatively little information has been gathered about this fog shrouded world in the Hala system since the Scream. There has been no known contact between any person on the world who is not an official of the Mittamito Planetary Authority.

## Overview

Little is known about Mittamito currently. The world itself boasts a very thick refractive atmosphere, making basic orbital scans mostly useless without dedicated equipment. Ancient logs from it's initial colonization notes it harbored a relatively friendly sapient alien race, but contains no further information. The government of the world, the Mittamito Planetary Authority, takes extreme pains to keep off-worlders away, generally offering off world locations for trading or negotiations, or very occasionally granting tightly controlled landing zones.

Although the Mittamito Planetary Authority has relatively modern postech equipment, the little intelligence gathered from the world has shown the populace to be generally backward and low tech, and seemingly totally unaware that inhabited planets other than theirs exist.

Rumors abound that Mittamito harbors a wealth of pretech ruins across it's surface. This has brought an unfortunate end to many bold raiders and corporate profiteers hoping to evade the prodigious sensor coverage of the Authority.

## Places

### Virrat 1

The MPA's primary orbital station, it is a defense and surveillance platform. This is the most common location of trade deals and meetings with the world. It is very rare that an in person dealing with the Planetary Authority does not take place here.

### Crater 2

A facility of unknown size and purpose, located on and in Mittamito's moon Aethyia.

## Factions

### Mittamito Planetary Authority

The MPA governs the whole of Mittamito, and allows no contact either remotely or in person that is not heavily supervised. They are aggressively secretive, unafraid to enforce threats against enemies real or imagined. Many a cavalier spacer has ended up as scrap trying to call their bluffs.
Dr Eli Kellman

What is your character called by other people?

## Inventory

Medkit

The Mostly Neutral Doctor of Nowhere.

## Background

Eli was born on Coreceant and comes from a long line of relatively famous doctors. Like his father and grandfathers before him he studied medicine at one of the most prestigious medical academies the city planet had to offer and soon rose above his peers at the academy, destined to become a leader in the field.

Eli's Downfall came swiftly as one of his experiments led to the death of several of his peers. The Medical establishment Ruled Eli responsible for the accident and removed his medical license. The Accident brought great shame to Eli's family and He soon left Corecaunt to find anywhere that could make use of his skills and turn a blind eye to his past.

The anywhere he found was Nowhere, a small community that didn't care where he came from and were mostly happy to have someone around who can set a broken bone proper. He quickly set up a small doctors office under one of the local establishments and was content to spend a life in relative Obscurity.

That was 40 years ago

## Personality Traits

Quiet and reserved, he mostly keeps to himself. The Door to his office is always unlocked to anyone who needs a patch up and can pay the credits

### Likes

Spends far too much time and credits in the bar above his office

### Dislikes

Overtly energetic people tend to annoy him

## Appearance

Well aged human balding with a tight cropped beard and typically wears a basic set of old man clothes

## Character Attributes

### Professions

 detective
 animal handler
 athletics
 sharpshooter
 agile combatant

### General Statistics

 Saber Bonus
 Melee Bonus
 Ranged Attack Bonus

### Unique Bonuses

sharpshooter bonus (+1)
Высший Друид

**Верховный Друид (High Druid)** – лучшая из служителей возрождающейся Дикой природы, духовный и волшебный лидер духов природы и стихий, которые ранее были зависимы от Империи, но теперь работают свободно ото всех. Она может стать великой силой, уничтожившей Империю, или героем, который истребит разрушителей и укажет путь на новую жизнь.

> *"Место вашим дорогам и городам – быть плотно прижатыми к берегам того, что вы до сих пор именуете морем."*
>
>

## Обычное местонахождение

Впервые за многие годы Верховный Друид основал свои окрестности в пределах Империи, в Диком Лесу возле Нового Порта и Санта Коры.

## Описание

Верховный Друид в течение веков проводит священные ритуалы перед богами и мирами. Этими ритуалами она взывает к могущественным силам природы. В свою очередь, все друиды тоже обретают эту силу, благодаря ей.

Прошло много времени с тех пор, как где-то на территории Империи объявился новый Высший Друид. Насколько всем известно, друиды были сильнейшими далеко на севере. Но этот новый Верховный Друид, молодая полуэльфийка, родилась в Империи и превратила Дикий Лес в свое место силы. Её влияние ощущается во всех других диких местах, с эффектами, которые варьируются от увеличивающихся до непроходимости лесов до значительно возросшего количества дичи в лесах, рыбы в Средиземном Море, стай птиц, мигрирующих среди земель. Даже имперские чиновники признают, что влияние Высшего Друида, будто бы делает земли Империи вокруг Дикого Леса более здоровыми. Конечно, они также справедливо обеспокоены тем, что этот регион становится более непригодным для городов, ферм и власти Империи.

## Приключения Иконы

Многие рейнджеры и друиды так или иначе связаны с Высшим Друидом. Сам же Верховный Друид способен отправлять своих полевых агентов, если потребуется. Разумеется, различные высокопоставленные друиды, уважающие Верховного, используют возрожденную дикую силу, чтобы преследовать собственные противоречивые планы. Некоторые из этих могущественных друидов нанимают искателей приключений для этого, а другие нанимают авантюристов, чтобы убить наемников своих соперников.

## Союзники

Верховный Друид сильная для самой себя. Она, в переносном смысле, сестра Королевы Эльфов, но соперничество между братьями и сестрами сильнее, чем любовь.

## Противники

Верховный Друид заявляет о своей власти Императору на территорию, которую она колонизировала. Архимаг сдерживает бушующие силы природы для защиты цивилизации, и Высший Друид чувствует это.

## История

Всегда был Верховный Друид. Иногда их было два в одно и тоже время, но это длилось недолго. Дела Высшего друида касаются дикой природы, и городские люди мало что об этом знают.

## Настоящая опасность

Всё будет хорошо при условии, что Император и Верховный друид не пойдут друг на друга войной.
AV-7 (Jackal)

## Background

The **AV-7 Anti-vehicle Artillery Cannon**, also known as the **AV-7 antivehicle cannon** and more commonly known as the **heavy cannon**, was a model of self-propelled artillery cannon that the Galactic Republic used during the Clone Wars. Once it was moved into position with its repulsorlift feet, a single clone trooper could operate the cannon using the gunnery controls on the side of the central assembly.

## Vehicle/Item/Weapon Attributes

* Plasma Ammunition (Extreme Range): Attacks the target, and all others caught within melee range of said target are affected by the resulting explosion: vehicles and droids are affected within short range of the target. Can't be blocked/deflected by lightsabers. Deflector shields are immune to this ammunition. A wound result of 10 instantly destroys any vehicle or droid regardless of its total amount of wounds. Explosive Damage: a 1 on the wound chart still counts as  wound. Opposed by Dodge or AC,
* [Currently hold 2 rounds of Plasa Ammunition]
* Smoke Screen Ammunition (Extreme Range): Functions like a smoke grenade.
* [Currently hold 3 rounds of Smoke Screen Ammunition]
* Uses repulsortlift technology for movement. Deploys four legs for ground stabilisation once reaching firing destination. 1 Sphere of movement per turn.

### Unique Bonuses

* The AV-7 is manned by a crew of 1.
* The AV-7 has 5 wounds total.
* Its Armor can be damaged and also counts against Melee; leaving it without effective defenses against lightsabers.
* Mods and Upgrades can further enhance the AV-7's potential. One example being targeting systems which add a ranged attack bonus.
* Plasma Ammunition: +2 to wound result vs droids and vehicles.
Бездна

Этот больше чем 300-километровый раскол открылся в прошлый век, когда планы Владычицы демонов позволили могущественным исчадиям прорваться сквозь стены мира. Демоны появлялись из Бездны до тех пор, пока Великий Золотой Змей не добрался до дна пропасти и не закрыл врата своим телом. Золотой Змей теперь является живым вардом. Его присутствие удерживает сильнейших из исчадий от проникновения в наш мир. Исчадия послабее, иногда проскальзывающие сквозь мелкие трещины, остаются в Бездне благодаря магии Змея, а не его физическому присутствию. Иногда какой-нибудь демон прорывается через магию Великого Золотого Змея, или волшебник или колдун нарочно вызволяют какого-либо демона оттуда.

В длину больше трехсот километров, в ширину от двух до восьми километров, а в глубину Бездна достигает неизвестных глубин. Парящие куски камней и скал внутри неё образуют острова, и они используются в качестве якорей для немногих пересекающих острова мостов, а также для основы сообщения там – и демонических залов в глубине, и нескольких монастырей и смотровых вышек поближе к поверхности.

Глубокий секрет Бездны: Владычица демонов в настоящее время не сильно настроена на то, чтобы уничтожить Великого Золотого Змея. Иногда она может даже действовать тайно, чтобы обеспечивать дальнейшее выживание Змея, потому что эта практически монополия на демоническую силу устраивает Владычицу сильнее, чем желание освободить всех демонов для уничтожения мира.
Жрица

**Жрица (Priestess)** внемлет каждому Богу Света и говорит от имени тех из них, кто ей нравится. Она частично оракул, частично мистик и частично метафизический инженер, так как она создала Собор, представляющий собой постоянно расширяющийся храм с комнатами или целыми крыльями комнат для каждой веры, которую она предпочитает.

> «*Если вы внимательно прислушаетесь, вы сможете услышать песню надежды мира».*
>
>

## Обычное местонахождение

Кафедральный собор, здание, возвышающееся в Санта-Коре, Городе Храмов.
Король-Лич

**Король-Лич (Lich King)** – повелитель нечисти, падший тиран, который намеревается завоевать Драконью Империю и восстановить его древнее королевство. Он не совсем безумен и вполне понимает, что управлять королевством – не то же самое, что разрушать его.

> *"Все могут ненавидеть меня, но никто не может отказать мне."*
>
>

## Обычное местонахождение

В Некрополе – острове в Средиземном Море, недалеко от Острова Предзнаменований. Или в руинах "его" старого мира, куда он телепортируется.

## Описание

Пока на землях Империи светит солнце – это страна света и песни. Но ночью, выглянув из окна и увидев луну, касающуюся горизонт, можно понять, что страна всё еще принадлежит Королю-Личу.

Много веков назад, Король-Лич был Королем Колдунов, и он управлял землями с помощью магии и тирании. Первый Драконий Император, эльфы и дворфы объединили свои силы, чтобы свергнуть его. Однако спустя века, Король Колдунов вернулся как бессмертный Король-Лич.

Король-Лич управляет, по большей частью, всей нежитью. Его сила возрастает когда мертвых не хоронят, а кладбища оскверняются, но даже когда все эти обряды соблюдаются, то он всё равно продумывает, предает и нападает.

"От кулака лича" – обычные слова для сглаза или проклятия. Волшебная рука, которую носит Король-Лич на замену своей пропавшей руке, сама по себе является ужасающим артефактом. Те, кто предпочитают не называть Короля-Лича по его имени, называют его Одноглазым Королем.

## Приключения Иконы

Злые клерики получают силу и власть от Короля-Лича. Разыскиваемые преступники скорее посвятят свои жизни Королю-Личу, а не правосудию.

## Союзники

Кто отдаст свою жизнь и союзников в обмен на смерть?

## Противники

Жрица, Повелитель Орков, Королева Эльфов, Король Дворфов, Трое, Великий Золотой Змей и все остальные.

## История

За всё время был только один Король-Лич, и это Король Колдунов в прежние века.

## Настоящая опасность

Пока кладбища охраняются и имперские ритуалы выполняются, Король-Лич никогда не займет свой трон.
Василиски

> *"Легко понять, если василиск поблизости – всё вокруг мертво."*
>
>

**Василиски** –ужасные змеиные существа, убивающие всё на своем пути. Черные василиски, окаменяющие несчастных счастливчиков, наиболее распространенный тип василиска, но от этого не менее опасный.

> *"У этого гигантского хохлатого змея восемь ног, и каждая его чешуйка сочится несметным количеством смертельных ядов. Достаточно просто взглянуть василиску в глаза, чтобы погиб человек, ранее не имевшим никаких дел с убийственной магией."* – *Бестиарий*
>
>
Великий Золотой Змей

**Великий Золотой Змей (Great Gold Wyrm)** – защитник мира и источник веры для священных орденов паладинов и вольных героев. Хотя физическая форма Золотого Змея в данное время запечатывает разрыв, предотвращая вторжение Бездны в мир, его грёзы, желания и служители, которыми он руководит, всё еще распространяются по миру, помогая каждому, кто будет сражаться и даже умирать за то, что истинно.

> *"Если ты подведешь меня сейчас, то моя жертва тоже будет бесполезна."*
>
>

## Обычное местонахождение

Несколько веков назад Великий Золотой Змей бросился в Бездну, чтобы не пропустить адских демонов в этот мир. Физическое воплощение Змея и его магические варды – это всё, что всё еще мешает Бездне разорвать весь мир.

Чаще всего Змей остается неподвижным рядом с самым страшным из разрывов в реальности, но иногда он неистовствует через толпы демонических убийц из Бездны, которым не посчастливилось попасться ему на глаза. Паладины говорят, что если истинные герои найдут способ сократить разрыв, хотя бы на один день и одну ночь, Великий Золотой Змей освободиться, вдохновит и даст сил своим последователям, восстановит Золотую Цитадель и противостоит Троим.

## Описание

Только самые лучшие и самые смелые слышат зов Великого Золотого Змея или же получают его видения. Они чаще вступают под его руководство как элитные воины, и редко как члены Золотого Ордена.

## Приключения Иконы

Различные ордена паладинов и клериков черпают вдохновение и силу у Великого Золотого Змея, как мистически отдельно выбранные герои. В свою очередь, эти ордена, как известно, нанимают искателей приключений для особых целей.

## Союзники

Золотой Орден служит Драконьей Империи и Императору, хотя и по своему усмотрению.

## Противники

Заклятые враги Змея – Владычица демонов и Трое. Оба этих конфликта имеют мифический подтекст, и как во всех истинных мифах, бывали моменты, когда злейшие враги работали вместе, например, когда Красный Дракон уничтожал демонов – акт насилия, создавший Красные Пустоши.

## История

Со времен, когда боги создали весь этот мир, и до наших дней, всегда существовал один Великий Золотой Змей. Хотя некоторые сейчас скажут, что от Великого Золотого Змея осталось немного.

## Настоящая опасность

Всё будет хорошо при условии, что Великий Золотой Змей, наконец, не проиграет свою битву, и Бездна не откроется, чтобы поглотить мир.
Император

### **Союзные иконы**

Архимаг, Жрица, Крестоносец, Великий Золотой Змей, Король Дворфов, Королева Эльфов

### **Вражеские иконы**

Король-Лич, Повелитель Орков

**Император (Emperor)** правит величайшим человеческим королевством в мире, известном для своих могущественных воинов как Драконья Империя. Все знаки указывают на то, что завершается очередная эпоха, но падет ли Империя, или сможет обрести равновесие?

> *"Пока я дышу, Империя будет в безопасности."*
>
>

## Описание

Драконий Император родом из длинной родословной дворян и правителей. Править – его призвание. Для граждан его государства он является защитником их безопасности и процветания.

## Приключения Иконы

Искатели приключений обычно нанимаются имперскими чиновниками для всевозможных специальных миссий. Авантюристы, работающие исключительно на Императора, получают вознаграждение в виде повышение заработной платы и статуса, хотя другие искатели приключений, будут называть таких имперскими безвольными слугами.

## Союзники

Архимаг и Жрица тесно сотрудничают с Императором. Крестоносец и Великий Золотой Змей якобы обязаны Императору, но они истолковывают этот долг так, как им будет выгодно. Король Дворфов и Королева Эльфов объединены с Императором в желании мира и стремлению к процветанию и безопасности.

## Противники

Король-Лич явно заявляет о том, что Империя принадлежит ему, как и сокровища Драконьих Императоров, которые он пытается вернуть. Кажется, Повелителю Орков суждено встретиться с Императором, так предыдущий Повелитель Орков уже встречался с Королем Колдунов.

## История

С тех пор, как первый Драконий Император установил Имперскую Печать, всегда существовали Драконьи Императоры. Продуманные и требовательные церемонии посвящения говорят о том, что власть и авторитет первого Императора будут жить до конца времен. Нынешний Император способен на то и другое, но ещё не доказал это по существу.

## Настоящая опасность

Всё будет хорошо при условии, что Император продолжит разграничивать цивилизацию и хаос.
Королева Эльфов

**Королева Эльфов (Elf Queen)** управляет Двором Звезд, единственным местом, где лесные, темные и высшие эльфы собираются вместе как равные союзники, а не соперничающие враги. Оттачивая многовековой опыт, врожденная магия Королевы по крайней мере равна заклинаниям Архимага.

> *"Мы принимаем ваше любезнейшее приглашение, моя дорогая кузина."*
>
>

## Обычное местонахождение

Во Дворе Леса Королевы, к северу от Драккенхолла и Конкорда.

## Описание

Королева каким-то мистическим образом связана с каждым эльфом, и поэтому каждый эльф мистически связан с каждым другим эльфом.

## Приключения Иконы

Эльфы-искатели приключений считают честью работать на Королеву, а не-эльфийские авантюристы считают это чудом. Эльфы-искатели приключений могут руководствоваться посланными видениями Королевы, чтобы присоединиться к опасным приключениям других эльфов, нуждающихся в помощи.

## Союзники

Высший Друид, образно говоря, является её лесной сводной сестрой. Кровавое перемирие с Королем Дворфов позволило создать длительный и процветающий мир, но перемирие технически временно. Император – надежный союзник, но Жрица и Архимаг Императора наводят тоску.

## Противники

Повелитель Орков – позор эльфийского народа, потому что они создали оригинал этой расы. Эта проблема может упасть тяжким грузом на Королеву Эльфов, что в итоге её убьет. Король Дворфов должен был быть её страшнейший врагом, но вечное перемирие сохраняет мир. Трое сильно негодуют по поводу того, что Зеленый заключен в тюрьму Королевой.

## История

Всегда существовал Король или Королева Эльфов, хотя иногда они могут быть скрыты и неизвестны обществу. Нынешняя Королева правит большую часть от своего возраста.

## Настоящая опасность

Всё будет хорошо при условии, что темные эльфы остаются аутсайдерами при Дворе, и поэтому Королева видит мало причин для кровавой мести за древние обиды, которые помнит только эльфийский народ.
Повелитель Орков

**Повелитель Орков (Orc Lord)** – легендарная личность. В последний раз, когда его видели, Король-Лич чуть не погиб, частично из-за его нападения. Кто падет перед его ордами на сей раз? А кто нет?

> *"Я люблю города. Которые горят."*
>
>

## Обычное местонахождение

Вероятно, на окраинах цивилизации, но не обязательно на севере или на западе.

## Описание

Орки всегда были проблемой для Империи, но не такой, как сейчас. Сама мысль, о том что настоящая икона находится во главе орков, теперь имеет ужасное значение, особенно если учитывать количество деревень, потерянных на границе и растущую опасность дикой местности. Большинство людей думает, что когда-то в прошлом был еще один Повелитель Орков, но только эльфы, историки и обращающие на реальные проблемы мира люди, знают, что Повелитель Орков – проблема, вернувшаяся из времен войны с Королем Колдунов.

## Приключения Иконы

Искатели приключений, любящие больше грабеж, чем закон, присоединились к Повелителю Орков. Добрые и законопослушные авантюристы нападают на Повелителя Орков, но без особого энтузиазма, ведь большая часть добычи, полученной орками, быстро портится.

## Союзники

Личность Повелителя Орков неизвестна никому. Эта икона появлялась на большой сцене всего раз, и поэтому трудно предсказать, что она будет делать дальше. Разрушение явно является одной из её карт, а остальные иконы достаточно умны, чтобы не подходить близко к Повелителю Орков. Это не означает, что они не могут попытаться воспользоваться им в своих интересах.

## Противники

Повелитель Орков помог свергнуть Короля-Лича когда он еще был Королем Колдунов, поэтому у них точно были плохие отношения между собой. Как творение древних эльфов, Повелитель Орков испытывает особую жажду к крови Королевы Эльфов. Император обязан защищать свою Империи от Повелителя Орков. Король Дворфов воспринимает претензии Повелителя Орков на горы и северные земли как личное оскорбление.

## История

Похоже, что эльфы (или какая-то часть эльфов-изгоев внутри их фракции) создали первоначального Повелителя Орков как фактор, с помощью которого можно было одолеть Короля Колдунов. С тех пор и до сих пор не существовал какой-либо другой Повелитель Орков.

## Настоящая опасность

Без союзников Повелитель Орков способен обрушить свою армию на Империю и умереть до того, как увидит Ось. Но с союзниками...
Role-Play Character Template

What is your character called by other people?

## Carried Weapons

Optional: What your character has equipped.

## Inventory

Optional: What your character carries with them anywhere.

(Enter summary of character here.)

## Background

(Optional: Enter history of character here. If short enough, delete section and merge with character summary.)

## Personality Traits

(How does your character act? Do they act accordingly to different situations? Possess any quirks; etc. List their specific character traits here.)

## Appearance

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## Character Attributes

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### General Statistics

 Saber Bonus
 Melee Bonus
 Ranged Attack Bonus
Fog

Fog

## Inventory

PAC20 visual wrist comlink* Stun Baton
* 1x Smoke grenade

Fog is a man of unknown origin to those around him however, with how he holds himself, he is not someone they want to be alone with for long periods of time. Short of words and if seen without his helmet, most may question what has happened. The most that is known of Fog, is that he typically likes to work alone and will go to extreme lengths to do the missions he's sent on, even if it means hanging on the edge of death itself.

## Background

Fog, a clone of many talents with a long-ranged weapon and keen eyes, has been through many hardships amongst his squad. Made to be Sergeant Major, he would go on to assist in leading a special force named "The Whisper Squad". Their main priority were to gather intelligence and take out any hostiles whichever way they could. During a singular mission in the early days of this squadron, a fatal mistake was made by [REDACTED] to where they were killed along with Fog being tortured to extreme lengths for information. Not breaking, he was soon rescued by the remaining members of Whisper Squad. This is when Fog began to delve into doing missions by himself or sticking to being alone, only speaking when he had to. Whisper Squad would soon join the reinforcments that went to help Meridia under the leadership of General Kenobi. In doing so, a task they were sent on results in several members going missing or found dead at their posts. Down to only Fog now, the Whisper Squad lives on, separated and at the core of the fallings, within Fog's hands. Sniper in hand and his only true friend being the droid he continues to make new versions of everytime something goes wrong, he sets out to do what missions he can that would secure the likelihood of General Kenobi.

## Personality Traits

Fog isn't a man of many words unless he's asked by a higher up to speak his mind. He sets out on missions and ignores whatever else that does not involve it. Being such, he's seen as cold and ruthless, which to say the least, is true. He isn't one for crowds and doesn't like to be toyed with, typically resulting to violence. Having PTSD from his time being tortured for information, he will sometimes shut down into what seems like a shell of a man. Rarely sleeping, if at all, he tends to constantly clean his equipment making sure it is in tip-top shape for performance on the field.

### Likes

Long-ranged weapons, droids, mission, being alone, silence, exercise.

## Character Attributes

### Professions

 Melee Weapon Specialist
 Survivalist
 Athletics
 Subterfuge
 Detective
 Cybernetics

### General Statistics

 Saber Bonus
 Melee Bonus
 Ranged Attack Bonus

### Unique Bonuses

* +2 Subterfuge - Adaptive camouflage with netted skirt around waist, allowing for better concealment
* +2 Regular Melee Block
* -2 Regular Melee Counterattack
* +1 Desperation Dodge
* Advantage to shooting from Long/Extreme range - DC-15x
* Disadvantage on any roll that relies on sight - Smoke Grenade
* +2 Attack (Stun Setting) - Stun Baton
* +1 Attack (Has Stun Setting) - DC-17 Hand Blaster
CT-9494

What is your character called by other people?

## Carried Weapons

Optional: What your character has equipped.

## Inventory

Optional: What your character carries with them anywhere.

(Enter summary of character here.)

## Background

(Optional: Enter history of character here. If short enough, delete section and merge with character summary.)

## Personality Traits

(How does your character act? Do they act accordingly to different situations? Possess any quirks; etc. List their specific character traits here.)

## Appearance

(Optional: Enter how your character looks physically.)

## Character Attributes

### General Statistics

 Saber Bonus
 Melee Bonus
 Ranged Attack Bonus

 Unique Bonus #2
McMillian

Known in republic records as CT-0784 "Lance"

## Background

Like other Clone Troopers CT-0784 "Lance" was grown on Kamino from the genetic template of Jango Fett. McMillian and his squad, Viper Squad, were apart of the initial batches that took place in the battle of Geonosis and were assigned to the 7th Sky Corps. During his service with the 7th Sky Corps he would become disillusioned with the army has a whole as one by one the brothers he had grown and trained alongside were killed in battle. This growing sentiment that the war had no meaning would come to a head on the planet Xeosis. After the republic transports broke through the blockade and began deploying troops in defense of Meridia base the LAAT carrying "Lance" and his squad was shot down behind enemy lines. Lance awoke after the crash to find himself alone with the other members of his squad dead. He decided in that moment that his service to the republic was over. He began wandering away from the battle and away from Meridia base. After traveling for days with his equipment and very little rations he stumbled upon a small town in sector 3 under attack by raiders. He quickly came to the towns defense fending off the raiders. After they were repelled he discovered that the owner of the towns cantina was killed. He decided to take up ownership of the bar and become the towns protector. From that day forward he was no longer CT-0784 "Lance", but McMillian the cantina owner and unofficial marshal

## Personality Traits

McMillian is a fairly happy person with a down to earth personality. He isn't a very judgmental person and tries to withhold judgment until he gets to know others better.

### Likes

Likes meeting new people and new cultures.

### Dislikes

Dislikes needless violence (though will act if pressed). Dislikes warmongering or people who advocate for needless bloodshed.

## Appearance

McMillian like all clones has the face of Jango Fett, though he has a bald head and a short brown beard. He has customized his old armor to suit his liking though these are simply cosmetic changes.

## Character Attributes

(Message a Admin if you require extra rows added to any of these tables.)

### Professions

 Athletics
 Survivalist
 Negotiater
 Linguist
 Cybernetics (hidden talent)

### General Statistics

 Saber Bonus
 Melee Bonus
 Ranged Attack Bonus

### Unique Bonuses

* Sharpshooter Expert: increases ranged attack roll against a single target. +3
* Blaster Rifle (DC-15A): +1 to ranged attack *attacks target +1 extra Minions in a group. +2 at the cost of -1 to attack.* Range limit: Extreme Range. Has a Stun Setting
World Tree Field

**World Tree Field**

## Description

The World Tree Field is the official location set for Level Two: Stage Two. The Level Two NPC Micaela oversees the entire round where players must participate in PVP. This field consists of the World Tree, Lucifer's Fruit, and the Winged Device. On Zone Three of the World Tree Field, there lies a Mutant waiting to interfere with the success of the players.

## List of Appearances

* Episode 28
* Episode 29
* Episode 30

## References

1. ↑ Episode 28
2. ↑ Episode 29
Ct-2470

Clockwork

"Lucky" (Traitor)"Twan" (Deceased)

## Stashed Items

N/A

(Enter summary of character here.)

## Background

A member of the 212th Attack Battalion, Clockwork was another ordinary trooper cloned from the gene sequencing of the bounty hunter Jango Fett. He is not officially in a team as the other members of his squad from the citadel died during the First Battle of Geonosis, he has painted one orange line for each of his fallen friends on his chest, making an x on his plastoid armour's chest piece.

Soon after, he was sent with the 7th Sky Corps to the planet of Xenosis to relieve and protect those already fighting for their lives in Merdidia Base. When the Space Battle broke out against the C.I.S above the planet. In the fighting within space, Clockwork showed of his true talent: Being a tail gunner and operator of heavier weaponry. Within an ARC-170, he used his skills to shoot down multiple vulture droids chasing down the troop transports while the 7th Sky Corps landed troops to the south of the world to beat back the droids under General Grievous. There, after the troops have landed, he rejoined them on the ground ready to massacre as many droids as he could for the revenge of all of Gallant Squad that had gone on before him.

## Personality Traits

PTSD regarding the First Battle of Geonosis after crashing in a LAAT and his squad being slaughtered on the ground, causing him to be very jumpy and vengeful at times.

He sees droids as a necessary evil to have around for purposes of training, translating, or piloting.

### Likes

Bad Jokes

Casual Conversation

Operating Heavy Guns

### Dislikes

Cybernetics.

Droids

Being Addressed by his number

## Appearance

(Optional: Enter how your character looks physically.)

## Character Attributes

(Message a Admin if you require extra rows added to any of these tables.)

### Professions

 Sharpshooter
 Detective
 Basic Piloting
 Piloting: Starships

### General Statistics

 Saber Bonus
 Melee Bonus
 Ranged Attack Bonus

### Unique Bonuses

* +1 Desperation Dodge
* -2 Regular Melee Counterattack
Beauregard Jagger

"The deadman's hand"

## Carried Weapons

* Vibroblade
* Cycler Rifle
* Slug Pistol

## Background

**Rise up dead man...**

Not much is known of this space cowboy's childhood or upbringing other than he was brought into the Jedi Order at a young age due to his mechanical prowess, natural piloting skills, and use of weapons. Once one of the most feared fighter pilots and gunslinger's in the Jedi Starfighter Corps, he now roams the Galaxy alone tired of the constraints of, in his eyes, fighting and dying for factions that have never done anything to benefit him... Only themselves. He still offers his services to either side, but everything comes at a cost.

## Personality Traits

*"Remember that silence is sometimes the best answer."*

Silent but deadly would be the way to describe Beauregard. A shark in a Galaxy of clownfish, his actions speak louder than his words. That being said he is a no nonsense kind of guy, if you pay him consider the order done. Though quiet he is not afraid of voicing his opinion and letting you know yours is wrong.

### Likes

Good music, quiet places, reading books, and fixing things.

### Dislikes

Obnoxious people, large groups, loud places.

## Character Attributes

### Professions

 Sharpshooter
 Pilot: Spaceships
 Mechanic
 Astrogation
 Melee Specialist
 Quickdraw Specialist
+1

### General Statistics

 Primitive Range Bonus
 Melee Bonus
 Ranged Attack Bonus

### Unique Bonuses

**Vibroblade:**

* +2 attack in melee range

**Cycler Rifle:**

* +1 to wound result at Long/Extreme range
* +1 to ranged attack at Long/Extreme range
* -1 to ranged attack at Short/Medium range
* +1 to ranged attack
* 12-15 shots

**Slug thrower Pistol (Light):**

* +1 to ranged attack
* Long range
* No deduction to shooting from Melee range
* 8 shots

**Field/Hunter Durasteel armor:**

* +2 to Athletics

**Snipe (Expert Technique):**

* Advantage on aimed strike maneuver whilst using ranged weapons to attempt such.
Veria Courte

What is your character called by other people?

## Carried Weapons

Optional: What your character has equipped.

## Inventory

Optional: What your character carries with them anywhere.

(Enter summary of character here.)

## Background

(Optional: Enter history of character here. If short enough, delete section and merge with character summary.)

## Personality Traits

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## Appearance

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## Character Attributes

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### General Statistics

 Saber Bonus
 Melee Bonus
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Gruk Nuk

### Languages

Ewokese (Spoken)Galactic Basic Standard (Understood)Pirate's Cant (Gestures and Whistles)

## Inventory

- Credits (147)

Gruk Nuk, a Force-Sensitive Ewok from Endor specializing in stealth.

## Background

Being a rare Ewok force user, Gruk Nuk's life started off in a weird way. Being kidnapped by the Jedi Order, forced to take part in their war. Living his life through the clouded eyes of a Padawan. Eventually after a few years managing to escape to go live his own life. Only taking with him his Light Saber when he left along with some credits to get by on his own till he could find a way back to Endor.

Upon coming back to Endor the young Gruk Nuk found nothing there for him to stay for. Able to see now that he'd changed far too much for the small village of Ewok, Gruk Nuk found himself wanting more. Wanting to go out and see the galaxy in any way he could. And maybe just maybe, he would make memories along the way. With nothing but his Light Saber and his clothes he would set out again.

Eventually after a few years Gruk Nuk found himself in the right place. Grouping up with an old friend from Endor named Tun-Tun. Another Ewok who shared similar enough views and Gruk Nuk's love for trouble, along with the Jawa Wapasha whom had an affinity for explosives. Together the three of them would become the deadliest trio of all time. (Canon) And set out to rule the galaxy!

## Personality Traits

A hyper active Ewok with a talent for causing trouble, and minor Kleptomania. Never taking anything seriously is how Gruk Nuk gets through life.

## Character Attributes

### Professions

 Subterfuge
 Agile Combatant
 Astrogation

### The Force

 Force Pull
1 FP

### General Statistics

 Saber Bonus
 Melee Bonus
 Ranged Attack Bonus

### Unique Bonuses

* +1 Deflect Blaster
* +1 Saber Counter Attack
* FP Pool: 5
Linis Vondar

Linis

## Inventory

Xeosis Historica: Volume 3 "A rose of red that fills the sky" (+2 bonus to linguist/historian checks translating and interpreting ancient symbols on Xeosis.) ///Faint Blue Crystal

*Nobody said war was this....violent."*

## Background

Linis Vondar is a prototypical Jedi Padawan: scooped up at a rather young age from a middling planet in the mid-rim, he grew up in the Jedi Temple on Coruscant. Rarely ever excelling at any one discipline, he was as middling as his home world when it came to use of the force, or lightsaber discipline. No matter how hard he tried, he always managed to duel himself into a corner, or leave training covered in new bruises from non-lethal blaster fire.

This was until he met the Jedi Archivist who introduced him (rather, threw him headfirst) into the world of *history, stories, and the ancient ways of the galaxy.* He may have been an average Jedi Padawan, but he found he excelled in the study of the deeper mysteries: the history of the order and the nature of the force. From that day forward, after his normal lessons he spent every possible moment deep in the temple library, burying himself in old records, absorbing the treatises on lightsaber forms, the mysteries and explorations of the force, and the stories of the greatest Jedi to ever live. Perhaps in some desperate attempt to improve himself in the here and now, he dove into these studies with an extreme passion.

The outbreak of the war, as with many a young man throughout history, excited him, and he quickly looked for ways to get involved, to finally prove himself. His knack for the force and history (read, having read a few books on old temples), however, managed to get him onto transport to Xeosis, perhaps where a need for personel outweighed the risks of sending an untried padawan.

## Personality Traits

Linis by nature is deeply sarcastic, distancing himself from any conversation with ironic distance and detached insolence. Otherwise, he will whenever he can explain anything to anybody, if they would listen.

### Likes

Linis enjoys long bouts of solitude where he is able to wrap himself up in his books and stories, escaping the outside world.

### Dislikes

Intense bouts of action and violence, high stress situations.

## Appearance

(Optional: Enter how your character looks physically.)

## Character Attributes

(Message a Admin if you require extra rows added to any of these tables.)

### Professions

 Detective

Saber Forms

 Shien

### General Statistics

 Saber Bonus
 Melee Bonus
 Ranged Attack Bonus

### Unique Bonuses

Agile combatant +3

**Shien**

*You can deflect an additional +1 blaster attack back to your opponents before being forced to block Blaster Fire,  or target +1 minions in a group using Deflect Blaster Fire.*

**Niman**

*+1 to Saber block, deflect blaster fire and Saber counterattack (These bonuses do not stack with stat bonuses offered by any of the other forms.)*

*+1 to Force Bonus*

**Battle Meditation**

*It affects targets within a Short Sphere. Allies gain a +1 to their Attacking and Defensive Actions. While enemies deduct -1 from their Attacking and Defensive Actions.*
CT-8001

Leo

## Inventory

Datapad Plastoid armour

(Enter summary of character here.)

## Background

Like other Clone Troopers CT-8001 "Leo" grew up on Kamino with the others in his batch on the first day of combat he saw a lot of his brothers die because a Jedi thought they were nothing but fodder to keep throwing at the enemy

## Personality Traits

Leo likes to be with his friends most of the time and will gladly do almost anything to help them. He is also very sarcastic and tries to make a joke out of everything. He has a distrust to Jedi who have not proved themselves to be a good leader will only trust a Jedi if they have shown their prowess in battle

## Appearance

Dark long hair with a moon tattoo on his shoulder Blue eyes

## Character Attributes

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### Professions

 Sharpshooter
 Subterfuge

### General Statistics

 Saber Bonus
 Melee Bonus
 Ranged Attack Bonus

### Unique Bonuses

Subterfuge(Spy): Stealth, lock picking, sleight of hand, you name it. Seek to be sneaky? Subterfuge will aid you well!. +4 90xp

Melee Specialist Increases' melee blocking and melee attacking actions by +2 allows you to attack one additional Solo-Npc/PC in melee combat (Expert 180xp)

Sharpshooter: Increases ranged attack roll against a single target. +2 (Advanced 90xp)

Light blaster +1 to ranged attack, no deduction from firing in Melee. Range limit is long, has a stun setting
Vibroblade one/two-handed +2 to attack, Melee range

Light armour gives +2 to desperation dodges
Gallo

## Background

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* Size: 1-2ft taller, from head to toe, than most humans.

Further Appearance Details:

### Unique Bonuses

* Companion creatures often act semi-independently but can be given simple suggestions such as attack/defend/hide. (Certain creatures, however, may not always be as inclined to listen at which one of multiple checks may follow. Leading to a great variety of results specific to the scenario: depending on the GM, though players are free to give any suggestions.)
* Capacity: Can carry 1 adult passangers comfortably.
* Fast: Moves 1 extra sphere for it's movement action.
* Jumping: Can jump up to short sphere vertically: stand-still or as part of any horizontal movement
* Together forever: These creatures mate for life
* Nimble mount: Provides +1 AC to a character that's mounted on a nimble mount, due to them being harder to hit. (This bonus is lost when the mount is standing still)