recursal/Fanatic-Fandom huggingface dataset:
Wizard

**Out of date**

This page is out of date. Some of the information may be inaccurate.

Last updated for version **0.39**

The wizard is an epic unit from the arcane units pack. It uses short range melee attacks and can swap places with allies.

**Table of Contents**: Quick Stat & Upgrades | Strategy | Upgrades (+/-)

Wizard

Wizard

Wizard

Minion/Champion:
Champion

Faction:
Arcane

Rarity:
Epic

Wizard

In-game tip:
Wizards amplify other magic users by increasing their mobility.

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## Quick Stat: Wizard

### Tier 2: Wizard+

To Upgrade from Wizard to Wizard+, you need 3 Wizard and 150 Dragon Coins.

### Tier 3: Wizard++

To Upgrade from Wizard to Wizard++, you need 3 Wizard+ and 600 Dragon Coins.

### Tier 4: Wizard+++

To Upgrade from Wizard to Wizard+++, you need 3 Wizard++ and 3000 Dragon Coins.

(Note: This section is added automatically using template. To edit, see example in Bat. +/-)

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## Strategy: Wizard

The wizard is an extremely flexible unit that uses swapping to create powerful combinations with nearby allies. It has a mid-level cost and is best used with units that will benefit from its mobility. It thrives when placed in the center of the board with a variety of allies to swap with.

### Strength: Wizard

The wizard's cost is low enough that it can be used to defend against most high value attackers, and it can escape from most danger by swapping with allied minions. It is especially effective when used with the upgraded fireball to create forks against champions or high value minions, or just create strong board control. Its unblockable attacks also allow it to go through armor, and combined with its movements are able to make great forking threats.

### Weakness: Wizard

Wizard cannot set up swaps without moving to the relevant square first, so strong board control will make it impossible to use most offensive tactics. Its cost is extremely high for its mediocre attack range. Additionally, the Wizard's longest attack range is 2, so it can be zoned out of most important fights by longer ranged or lower value units.

## Trivia

* Although a wizard is usually meant to cast magic (and is in fact one of Joseph Lormand's true forms), the Wizard in this game is more like a construction crew.
* The wizard is the first unit featured in the Chess Evolved Online Trailer that wasn't a classic chess piece.
Arcane

**Arcane** is one of the 4 Factions in the game.

 It mainly consists of pieces with varying special abilities that are generally lacking in melee attack and/or movement. As of v0.43, there are 12 Arcane pieces in the game. No Arcane Minion can currently promote.

*Cunning and unpredictable: Arcane units manipulate the battle using various magics.*
**Take this box if you prefer to have magical attack and support abilities.**

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Tiger

**Out of date**

This page is out of date. Some of the information may be inaccurate.

Last updated for version **0.39**

**Table of Contents**: Quick Stat & Upgrades | Strategy | Upgrades (+/-)

Tiger

Tiger

Tiger

Minion/Champion:
Minion

Faction:
Forest

Rarity:
Common

Tiger

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Changes from Tiger: Adds move only on the diagonally adjacent fields

Changes from Tiger+: Orthogonally adjacent fields are now move or attack (can attack champions on these fields)

### Tier 4: Tiger+++

To Upgrade from Tiger++ to Tiger+++, you need 5 Tiger++ and 500 Dragon Coins.

Changes from Tiger++: Diagonally adjacent fields are now also move or attack

(Note: This section is added automatically using template. To edit, see example in Bat. +/-)

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## Strategy: Tiger

A good strategy with the Tiger would be to use it as a first move to either kill or trade with good early-game minions (like the Portal or the Ghost). If you have the Tiger++ or Tiger+++ you should be a little more careful with him, since he can be useful later game by killing champions.

### Strength: Tiger

Tiger has very good mobility for a minion and can quickly run through pawns and militia. Tiger++ and Tiger+++ can even attack champions, which makes them very versatile for both attacking and defending.

### Weakness: Tiger

Tiger and Tiger+ only can attack minions, which makes them weak to firewall and champions. Furthermore, they are on the slightly expensive side, so an entire row of tigers is usually not feasible. Although they do have good mobility, they cannot move more than one space at a time, which makes them rather slow in the beginning of the game, especially if the opponent does not advance his/her minions.
Tutorial

The tutorial in Chess Evolved Online is a multi-part interactive guide that aims to equip you with the fundamental skills of game play the tutorial is broken down into 7 parts.

1. Movement
2. Promotion
3. Danger and Safety warnings
4. Combat
5. Ranged and Magic
6. Unblockable moves
7. Combat Training

The final stage of the tutorial let you play a full game against an AI opponent. The victory and defeat conditions (moral and time) are explained, the importance of the king is described, and move decay is explained as well.
Phantasm

The Phantasm is a Minion from the Arcane Box. It does not block movement.

**Table of Contents**: Quick Stat & Upgrades | Strategy | Upgrades (+/-)

Phantasm

Phantasm

Phantasm

Minion/Champion:
Minion

Faction:
Arcane

Rarity:
Rare

Phantasm

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### Tier 3: Phantasm++

To Upgrade from Phantasm to Phantasm++, you need 4 Phantasm+ and 300 Dragon Coins.

### Tier 4: Phantasm+++

To Upgrade from Phantasm to Phantasm+++, you need 4 Phantasm++ and 1500 Dragon Coins.

(Note: This section is added automatically using template. To edit, see example in Bat. +/-)

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## Strategy: Phantasm

### Strength: Phantasm

The Phantasm's main asset is its intangibility: unlike most minions it does not block the movement of your champions, letting them move out and start attacking much faster. A Rook with a Phantasm in front is a powerful threat right from turn 1. Bishops are especially tricky, since you can give them an attack route with a Phantasm to let them threaten a long diagonal that very few units can counterattack through. However, don't overlook the Phantasm itself! Being able to attack in 4 directions is quite strong for a minion and it can get around very quickly too, with its teleportation at three range. Compared to Ghost, the only other minion that doesn't block movement, it also has more mobility.

### Weakness: Phantasm

The Phantasm's intangible nature is a double-edged sword: you cannot use it for blocking and a formation with Phantasms in it also lets enemy pieces attack straight into your back row. Watch out for attacks from angles you don't have covered. Make sure that your other champions can cover the holes a Phantasm leaves, and be careful about putting expensive pieces behind them: having a Queen with an opening at the start sounds great, until you run into an opponent with a Rook in the same file.

The Phantasm is also very expensive for a piece whose main purpose is to let your champions move out quickly. You can use the Phantasm more aggressively to try to get your money's worth, but the Phantasm's movement is very unwieldy. It can be very hard for the Phantasm to keep up with moving targets, especially without any upgrades (which raise the Phantasm's cost even higher!) At all levels, Phantasm is vulnerable to diagonal attacks, a serious drawback.
Intro Text

**This page is a candidate for deletion.**

*Remember to check what links here and the page history before deletion.*

To each it is left unknown, that to each it is granted, this gift brings a curse; that every memory of something as a part of anything can become everything in an instant, as existence in this place and time brings a power unlike any other to create that which can create, and to manifest something in the mind of anyone, that beckons their soul to the heavens of Earth.
Lust

Lust is legendary unit that can pull opponent pieces towards it.

## Strategy: Lust

It can be difficult to use Lust, find a place from which to use the ability and then be able to kill the target without entering the range of another unit or especially when it attracts several enemies to the simultaneous. A Lust is a unit that may be best used in the company of other units, like some minions, making Lust attrack enemies, and let your low-value units kill them without risking Lust.

One tactic that could be useful using only Lust would be to place it in front of the minions's wall of your enemy, that way you would draw them, breaking the defense of your enemy, then with other units to attack. This is especially useful against entropic minions, since it will cost them to adapt to their new place.

You can also use lust to prevent movement, placing it in strategic places so that your enemy can not move pieces, although this would make an Ranger better, since he would not have to worry about attracting the wrong enemies, and also it would be easier to deal with the objective.

### Strength: Lust

Lust Threatens pulled pieces, being able to create powerful forks(after update). It also synergies with samurai because it allows the pull at end of opponent's turn and auto-attack at beginning, forcing the opponent to move away or take lust or samurai. It is also quite cheap compared to Ranger, despite having similar attacks and movement.

### Weakness: Lust

When in the back row Lust and Lust+ are very weak at attacking before manoeuvred into position. Higher levels of lust (++ and +++) can also doom themselves by causing too many opponent units to advance, causing position and turn disadvantage.

## Trivia

* Lust has the roman numeral "I" (1) at its pedestal, indicating that it is the first of 7 sins to be released as pieces in the game.
* When multiple Lusts attract an enemy piece, precedence will go to the one first in a1-h8 order. This is very hidden information.
Berserker

The Berserker is a Champion unit from the Clan Box.

If you want to see its current moveset or any other unit's moveset (or the moveset it had in any version from 0.37 to 0.56 both included) here is the link (credits to main\_gj): http://igniam.xyz/tools/ceo-gallery.html

**Table of Contents**: Quick Stat & Upgrades | Strategy | Upgrades (+/-)

Berserker

Berserker

Berserker

Minion/Champion:
Champion

Faction:
Clan

Rarity:
Rare

Berserker

Axeman

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v0.56 info:

Berserker's moveset in the following images is correct, but the value isn't:

Base Berserker costs 8 points, + costs 9, ++ costs 11 and +++ costs 14.

## Quick Stat: Berserker

### Tier 2: Berserker+

To Upgrade from Berserker to Berserker+, you need 4 Berserker and 75 Dragon Coins.

Changes from Berserker: The diagonally adjacent fields are now move or attack

### Tier 3: Berserker++

To Upgrade from Berserker to Berserker++, you need 4 Berserker+ and 300 Dragon Coins.

Changes from Berserker+: Adds one additional attack only range both horizontally and vertically

### Tier 4: Berserker+++

To Upgrade from Berserker to Berserker+++, you need 4 Berserker++ and 1500 Dragon Coins.

Changes from Berserker++: Adds an additional attack only field in all directions. i.e. orthogonal now has range 5, and diagonal 2

(Note: This section is added automatically using template. To edit, see example in Bat. +/-)

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## Strategy: Berserker

### Strength: Berserker

The Berserker excels in melee combat and medium range attacks. Upgraded Berserkers have increasingly greater attack only moves, specially on the cardinal directions, making them good for powerful slingshot attacks in conjunction with another piece. It has a low cost, so it can be traded early for higher captures. Berserker has advantage over Rook due to its 2 range diagonal attacks, even if its cardinal attacks are not as far.

### Weakness: Berserker

The Berserker has no special ability. It can be attacked easily by long range pieces or pieces with odd movement abilities. Its cardinal-direction attacks are limited, and even at max level it can only move in two spaces in those directions at max.

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Angel

Actual Cost 15,17,19,24

Angel is a legendary champion. At all its tiers, its death enchants ally minions for one turn.

If you want to see its current moveset or any other unit's moveset (or the moveset it had in any version from 0.37 to 0.56 both included) here is the link (credits to main\_gj): http://igniam.xyz/tools/ceo-gallery.html

At base, it is able to move 2 range in orthogonal directions, as well as being able to perform unblockable attack and

swap with allies in same pattern as Valkyrie. At later tiers it gains diagonal movement then attack.

Strength: Angel's strength is its forking potential. Even at base, it is relatively mobile for its cost, and especially at later tiers, it can use its unique attack patterns to check the king and also attack another valuable piece. Its passive can also work with pieces such as Samurai and Salamander.

Weaknesses: Angel's weakness is that it has limited range. Even at +++, it can only reach 3 range, thus being able to be threatened by infinite range pieces. In addition, it does not even gain diagonal attack until ++, which makes it susceptible to them.
Basilisk

**Out of date**

This page is out of date. Some of the information may be inaccurate.

Last updated for version **unknown**

The Basilisk is an epic Minion unit from the Forest Box. It has the Ability (Ranged) Petrify.

If you want to see its current moveset or any other unit's moveset (or the moveset it had in any version from 0.37 to 0.56 both included) here is the link (credits to main\_gj): http://igniam.xyz/tools/ceo-gallery.html

V0.56 info:

Base Basilisk (cost 2): It has range 1 diagonally forward move or attack and range 1 forward ranged petrify, making the petrified enemy unit unable to act for 5 turns.

Basilisk+ (cost 3): It gains range 1 backwards move only.

Basilisk++ (cost 4): It gains range 2 diagonally forward move only.

Basilisk+++ (cost 5): It gains knight-like forward teleport from starting position, and teleport from starting position to 3 squares forward, 2 left or right.

All tiers promote to their corresponding Dragon tier when they reach the last row.

**Table of Contents**: Quick Stat & Upgrades | Strategy | Upgrades (+/-)

Basilisk

Basilisk

Basilisk

Minion/Champion:
Minion

Faction:
Forest

Rarity:
Rare

Basilisk

Dragon

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## Quick Stat: Basilisk

### Tier 2: Basilisk+

To Upgrade from Basilisk to Basilisk+, you need 4 Basilisk and 75 Dragon Coins.

Changes from Basilisk: Adds teleport from starting position, above both of the move or attack fields

### Tier 3: Basilisk++

To Upgrade from Basilisk to Basilisk++, you need 4 Basilisk+ and 300 Dragon Coins.

Changes from Basilisk+: Adds move only backward

### Tier 4: Basilisk+++

To Upgrade from Basilisk to Basilisk+++, you need 4 Basilisk++ and 1500 Dragon Coins.

Changes from Basilisk++: Adds move only diagonally forward at range 2

(Note: This section is added automatically using template. To edit, see example in Bat. +/-)

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## Strategy: Basilisk

Basilisks's attacks along with its ability to petrify offer decent advantage over other minions, and help to penetrate defenses in balanced offensive armies.

### Strength: Basilisk

Good frontal coverage (similar to Militia), augmented by their ability to Petrify units directly in front of them, nullifying what would otherwise be a blind spot. Two or more Basilisks in a line can be difficult to break through. They also promote to an easy-checkmating dragon.

### Weakness: Basilisk

Basilisks are slow and forward-facing, especially at lower tiers, and their moderate cost makes them inefficient for Minion trades. In particular, the Militia covers the same three squares as the Basilisk. Additionally, Basilisks are restricted to squares of a single color, a flaw which is only partially remedied by upgrading to a higher tier. Due to these square restrictions, a Basilisk is often unable to take advantage of having petrified an important piece, relying on other pieces to kill petrified pieces.
Comet

The Comet is a Legendary Champion that can target any enemy Champion at any time. After the Comet strikes an enemy it will destroy itself like the Bomber, freezing enemy units in an area around the square it attacked. It can target enemy units immune to freeze (they will not be frozen) to freeze minions around it, but Magic-immune units (AntiMage) cannot be targeted. Frozen enemies cannot act on their own for three turns after they are frozen unless they use an "Unstoppable" ability (do not confuse with "Unblockable"), if they are cured by an Alchemist, or if they promote (promotion eliminates all status effects).

In the v0.56 under some circunstances Comet does not freeze enemy minions that are near the targeted enemy champion if the targeted champion is at range 1 orthogonal from Comet. It is a bug but its conditions are not met very often.

If you want to see its current moveset or any other unit's moveset (or the moveset it had in any version from 0.37 to 0.56 both included) here is the link (credits to main\_gj): http://igniam.xyz/tools/ceo-gallery.html

v0.56 info:

The images of the movesets are correct, but the cost was decreased in every tier:

Base Comet now costs 6, Comet+ costs 7, Comet++ costs 8 and Comet+++ costs 9.

**Table of Contents**: Quick Stat & Upgrades | Strategy | Upgrades (+/-)

Comet

Comet

Comet

Minion/Champion:
Champion

Faction:
Basic

Rarity:
Legendary

Comet

In-game tip:

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## Quick Stat: Comet

### Tier 2: Comet+

To Upgrade from Comet to Comet+, you need 2 Comet and 250 Dragon Coins.

### Tier 3: Comet++

To Upgrade from Comet to Comet++, you need 2 Comet+ and 1000 Dragon Coins.

### Tier 4: Comet+++

To Upgrade from Comet to Comet+++, you need 2 Comet++ and 5000 Dragon Coins.

(Note: This section is added automatically using template. To edit, see example in Bat. +/-)

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## Strategy: Comet

The Comet is mainly used to disable key defending Champions to enable attacks on the King.

The Comet can also be used to freeze the minions near the King, so you can take out the King using any long-ranged unblockable attack.

Sometimes it is used to save your king from checkmate and perform strategic attacks.

### Strength: Comet

The Comet can target enemy Champions at any time. The attacks of the Comet cannot be blocked, making it a constant threat for the enemy as long as it's on the board. Fully upgraded, the Comet has a wide range of freeze, enabling it to temporarily paralyze a chunk of clustered units.

### Weakness: Comet

The non upgraded version of the Comet has a freezing range of only 4 squares adjacent of where it strikes. When the opponent has its champions scattered around the board the effects of the Comets attack might be minimal. Upgraded versions have better freezing range but its cost is still pretty high for a unit that can only be used once. Also, while the Comet freezes units in range after impact, it cannot kill enemy units. It should be noted that beyond the targeted champion, it will only freeze minions caught in the area of effect.

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Kokona Haruka

**Kokona Haruka (**遥 **ここな *Haruka Kokona*) es una de las estudiantes femeninas de Akademi High**

**School, y la rival de pruebas actual que YandereDev usa para enseñar nuevos métodos de asesinato.**

## Apariencia

Kokona lleva el uniforme femenino de la Akademi High School por defecto, (a menos que éste sea personalizado por el jugador).

Su cabello y sus ojos son de color violeta/morado, su peinado
está compuesto por dos coletas con forma de taladros o tornados y tiene
un flequillo hacia el lado derecho. Ella tiene la piel clara y el tamaño
 del busto más grande en el juego, con tamaño 2.

## Personalidad

Entre todas las personalidades que hay entre los estudiantes, ella es una Mariposa Social.

Si ella es testigo de un asesinato, o por consecuente, Kokona no
será capaz de defenderse y correrá hasta donde están sus amigas o una
multitud. Si esto sucede, ella se va a negar a hacer contacto contigo y
tu reputación bajará.

Según su perfil de estudiante, Kokona está siendo involucrada en citas compensadas y es una posible víctima de abuso doméstico.

En el futuro, Kokona será menos agradable, y ya el jugador no sentirá tanta "*pena*" al asesinarla.[4]

## Pretendiente

Su pretendiente está en el juego a partir de la actualización del 15 de noviembre de 2015.[9] En el futuro, Yandere-chan podrá unir a Kokona con su pretendiente si es que se convierte en una rival.
Phalanx

Phalanx is a champion released in v0.50 that promotes from Hoplite. It is a combination of Haunted Armor, Legionary, and Pikeman.

Strengths: Phalanx is difficult to kill properly since any type of knight-like attack will also kill its attacker. It also has good reach with legionary's attack. Its passive effect, displacement immunity, also prevents it from being moved by enemy forces, making it even more difficult to stop it.

Weaknesses: Even at max level it can only move one square at a time. In addition, it is very expensive, so it proves poor to trade with other champions and is a target for forking. Even with its passive, a knight killing it would still be a morale loss overall. The displacement immunity is also a double-edged sword since your own re-calling units cannot save it, you cannot castle with it, and you cannot push or swap with it, ensuring that its movement is stuck at one square at a time. Even at max level, its reach is merely three range, allowing long range pieces to easily threaten it.
Salamander

The Salamander is a Minion unit that belongs to the Basic group. It promotes to the FireElemental.

## Strategy: Salamander

Salamanders can attack using magic, which can be both good and bad depending on the situation.

### Strength: Salamander

Salamanders have unique frontal coverage similar to a Pyromancer wherein they can attack the target using magic (without moving). This ability can be taken advantage by "locking in" the area in front of them, wherein enemy pieces would not be able to go to since it would mean suicide. Also, salamanders (unupgraded) cost 0 thus, not taking up much capacity in your army. Salamander's upgrade is also a threat to be reckoned -- firelemental has very powerful forking abilities with its magic.

### Weakness: Salamander

Salamanders cannot move forward but can only move diagonally, this can make it quite hard to control since it's main attack is mainly focused directly at front. Its base form is also not great at all, with only magic attack forward. In addition, if the opponent is well-protected they may simply out-wait the firelemental in late game to let it fizzle into nothingness. If the Salamander is blocked, it also cannot move backwards until its final tier.
Value

On trading, You would decide to or not to sacrifice your unit and kill enemy unit considering their value. but it is not perfect figure for that purpose.

## Low cost unit

militia and greed has smaller value than it really have. Also such unit have morale penalty on killed. I think militia’s real value is (3,3,4,5)and greed’s real value is (5,10,13,18) considering morale penalty and attackability. there is a table of real value of low cost units.

## value lost/gained unit

original value(simmilar as cost) often represent unit’s value to take.

pride which gained more value or temperance which lost their value have same value as their original value to take, i think.

but for example, fireelemental which lost their value or value 0 skelton has lesser value than its original value, i think.

## Nullifing value

Nullfing value means disabling blocking ability and make their cost 0. nullifing enemy and sacrificing nullmage is not good in early game however high the target’s value is. nullifing is often focused on its value decrease, but disabling blocking is also serious problem for minions, in particular bomber or wisp.

## Voidfing value

voidfing means rob enemy unit attacking ability instead of giving two value. the value gained is not so large problem but the fact that it cannot rob their value is serious problem. You should consider well when voided enemy unit sacrificing voidmage
Ranger

The Ranger is a Champion unit from the Forest Box. It has the ability to perform (Ranged) Destroy attacks.

## Strategy: Ranger

Since v0.41, Ranger's attacks became "(Ranged) Destroy" instead of "(Magic) Destroy". The range attack can be blocked by a unit between the target location and the attack location, making it easier to destroy. In games, this has the affect of weakening the threat power of the Ranger, making it unable to force a move out of a higher cost target if it can simply be blocked. It is possible to create a line of four Rangers in the center-back of the board to have complete coverage over the row 2 squares in front of them. This can be a great defense against slow, advancing champions.

### Strength: Ranger

Ranger has "(Ranged) Destroy", which allows it to safely kill pieces that are pinned or cannot move.

The Ranger can easily kill minions, due to their relative immobility.

While not being as good as FireElemental, a Ranger close by to a King can perform lots of checks, and lots of forks against enemy champions. (And unlike Firelemental, it can last the whole game even without any kills)

### Weakness: Ranger

Ranger cannot attack diagonally until +++, and also cannot use its Ranged (Destroy) horizontally until ++. These glaring blindspots can easily be taken advantage of if the Ranger is used too offensively. In addition, its movement is very slow, causing escape difficult. Fast units will have no trouble dashing into its blindspots and eliminating it.

Due to the blockability of the Ranged attack, an opponent can fairly easily use a minion or cheap champion to free a square or force the ranger to move.

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Axeman

**Out of date**

This page is out of date. Some of the information may be inaccurate.

Last updated for version **0.39**

The Axeman is a Common Minion Unit from the Clan Box.

If you want to see its current moveset or any other unit's moveset (or the moveset it had in any version from 0.37 to 0.56 both included) here is the link (credits to main\_gj): http://igniam.xyz/tools/ceo-gallery.html

Their movesets and costs in the version 0.56 is the following:

Base Axeman: Costs 1, and its moveset is range 1 diagonally forward and orthogonally left and right attack only and range 1 forward move only.

Axeman+: Costs 2, and the diagonally forward attack-only becomes move or attack.

Axeman++: Costs 3: and it gains range two diagonally and orhogonally forward move only from starting position.

Axeman+++: Costs 4 and gains range two left and right attack only.

All tiers promote to their correspondant Berserker tier when they reach the last row.

**Table of Contents**: Quick Stat & Upgrades | Strategy | Upgrades (+/-)

Axeman

Axeman

Axeman

Minion/Champion:
Minion

Faction:
Clan

Rarity:
Common

Axeman

Promotes to:
Berserker

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## Quick Stat: Axeman

### Tier 2: Axeman+

To Upgrade from Axeman to Axeman+, you need 5 Axeman and 25 Dragon Coins.

Changes from Axeman: Adds one movement from starting position

### Tier 3: Axeman++

To Upgrade from Axeman+ to Axeman++, you need 5 Axeman+ and 100 Dragon Coins.

Changes from Axeman+: Diagonal moves are now move or attack

### Tier 4: Axeman+++

To Upgrade from Axeman++ to Axeman+++, you need 5 Axeman++ and 500 Dragon Coins.

Changes from Axeman++: Adds one diagonal move only range from starting position

(Note: This section is added automatically using template. To edit, see example in Bat. +/-)

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## Strategy: Axeman

### Strength: Axeman

Placing two Axeman next to each other in any location on your front line offers strong protection for that area. They can attack forward and sideways, effectively covering each other and a small section of the board for low cost. It's very tough for champions to infiltrate an area guarded by two adjacent axeman.

Axeman has a large attack area for a minion, and can be used defensively to defend a large area of critical squares. Axeman+ is strictly better than a pawn, so whatever defense using pawns may also be replaced with slightly upgraded versions.

### Weakness: Axeman

Axeman has very limited mobility, especially at lower tiers, and generally will not be very effective at attacking.

Axeman can be powerful, but they need good backup to be truly effective, either to take advantage of the spaces they cover, or to cover their blind spot for them.

Axeman is also one of the more expensive minions, so usually, only a couple will be used to protect the center.
Penguin

The Penguin is a Minion unit. It has the ability (Magic) Freeze.
**Table of Contents**: Quick Stat & Upgrades | Strategy | Upgrades (+/-)

Penguin

Penguin

Penguin

Minion/Champion:
Minion

Faction:
Basic

Rarity:
Common

Penguin

[ Back to top ]

Changes from Penguin: Adds a move only above the move or attack, as well as additional teleport fields

### Tier 3: Penguin++

To Upgrade from Penguin+ to Penguin++, you need 5 Penguin+ and 100 Dragon Coins.

Changes from Penguin+: Changes the move to teleport, and adds "teleport from starting position" in knight-like moves forward, as well as additional teleport fields

### Tier 4: Penguin+++

To Upgrade from Penguin++ to Penguin+++, you need 5 Penguin++ and 500 Dragon Coins.

Changes from Penguin++: Changes "teleport from starting position" to "teleport"

(Note: This section is added automatically using template. To edit, see example in Bat. +/-)

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## Strategy: Penguin

### Strength: Penguin

The Penguin offers fantastic area coverage for a 0 morale minion. Most minions that can cover all 3 forward tiles cost a lot more, so you get a lot of bang for your buck. A row of Penguins can cover each other to make a formidable defensive line and are tougher to block than Pawns since they can always march forward. The final level of penguin also offers a strategic advantage since it can teleport its way out of danger.

### Weakness: Penguin

Penguins don't promote, instead being able to jump back to the back rank when they reach the end of the board. This is also the only way for them to move backwards without help from other units, making it very difficult for them to maneuver into attacking position. The fact that their diagonal attack merely freezes can be a liability too: while freezing an enemy champion is a great way to neutralize powerful pieces, you don't really want to tie up your turns freezing opposing minions.
Time

Each player has two timers (unofficially referred to as the *Buffer* and the *Timer*). The buffer depletes itself while a player is taking their turn. When a player's Buffer hits 0 seconds, then their Timer will start depleting. When a Timer reaches 0 seconds remaining, the player whose time reached 0 loses. While the Buffer refills on every turn, the Timer does not.

## Time in each mode

In each mode, there are varying Buffers and Timers, and they can change depending on other factors as well. For example, in Practice, the first two moves give both players less time, while in Ranked and Blitz, those two moves give players additional time. In addition, players get a longer Timer playing against AI.

 Buffer (Early)
 **Timer** | 5:00
 Timer (Vs. AI)

For Infernal and Hell AI, the Buffer and Timer are doubled compared to normal AI.

Note, however, that if the timer is low enough, time (up to 10 seconds) will be added to it on the start of your next move. In Friendly matches, time is added to your timer at the start of each move.

Friendly matches have the same timing as Practice matches, unless Blitz Tokens are used.

If you cannot make any moves, you will time out and lose. Due to this, being able to freeze and/or petrify all of your opponent's pieces also results in their loss. In the Tutorial you cannot time out even hitting 0. AIs cannot time out when they hit 0, so certain armies made by the AI and positions that would otherwise be stalemate will force you to surrender.
Duelist

The Duelist is a basic Minion. Duelist can retreat and block one attack from a tile ahead of it. Duelist promotes to Fencer. (A normal attack is a 'melee blockable' attack: a black Move or Attack square, a Red Attack only square, or a Samurai autoattack.)

If you want to see its current moveset or any other unit's moveset (or the moveset it had in any version from 0.37 to 0.56 both included) here is the link (credits to main\_gj): http://igniam.xyz/tools/ceo-gallery.html

**Table of Contents**: Quick Stat & Upgrades | Strategy | Upgrades (+/-)

Duelist

Duelist

Duelist

Minion/Champion:
Minion

Faction:
Basic

Rarity:
Common

Duelist

Promotes to:
Fencer

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## Quick Stat: Duelist

### Tier 4: Duelist+++

(Note: This section is added automatically using template. To edit, see example in Bat. +/-)

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## Strategy: Duelist

### Strength: Duelist

Duelist's block can be used to counter more expensive minions and any short ranged champions. Great for attacking pawns, militia, and the like. When it promotes, it also is able to instantly defend itself with a replenished shield (if its old shield was used).

### Weakness: Duelist

Only being able to attack one square limits the duelist effectiveness against pawns, knights, and bishops. Duelist is very ineffective on defense due to its poor attack.
Sorceress

**Sorceress** is an unobtainable piece. It cannot be found anywhere, other than in the game's codes. It was the piece planned to be able to use the unused down arrow ability.

It is likely that the piece was scrapped during development, as the data, including its cost, move set, is the only thing left in the game's files. While the details about its ability, the implementation of the ability, or even the image of this piece is nowhere to be found.

## Trivia

* According to TheGrandestine, the piece was planned to be as a counterpart of Enchantress. This is also evident by the fact that they are both female pieces (with an -ress ending)
* Note that the piece is categorized as a Champion, despite it not being an obtainable piece. This is due to the fact that it's rarity was set to be "?", likely a placeholder. This also makes it the only piece with the said rarity.
MoonFox

**Out of date**

This page is out of date. Some of the information may be inaccurate.

Last updated for version **0.39**

The MoonFox is a Champion unit. When it is captured, it will be revived once, on condition that the square where Moonfox revives (one square beneath the square where it was captured) is free.

**Table of Contents**: Quick Stat & Upgrades | Strategy | Upgrades (+/-)

MoonFox

MoonFox

MoonFox

Minion/Champion:
Champion

Faction:
Basic

Rarity:
Legendary

MoonFox

In-game tip:

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## Quick Stat: MoonFox

### Tier 2: MoonFox+

To Upgrade from MoonFox to MoonFox+, you need 2 MoonFox and 250 Dragon Coins.

### Tier 3: MoonFox++

To Upgrade from MoonFox to MoonFox++, you need 2 MoonFox+ and 1000 Dragon Coins.

### Tier 4: MoonFox+++

To Upgrade from MoonFox to MoonFox+++, you need 2 MoonFox++ and 5000 Dragon Coins.

(Note: This section is added automatically using template. To edit, see example in Bat. +/-)

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## Strategy: MoonFox

MoonFox' ability to revive after being captured by the enemy is its main advantage. Most players use it accordingly, often positioning MoonFox on those spots where they threaten an enemy piece, while the square the MoonFox sits on itself, is being threatened by another enemy piece. This puts the opponent for a dilemma: if he does not take the Moonfox a piece will be captured, if he does capture the MoonFox it will simply revive (if it has not been revived before) and his piece will be out of formation. This strategy works even better when the MoonFox immediately threatens another piece on the square it is revived on. Pairing up a MoonFox with a Lifestone+ (or a Lifestone+++ for a MoonFox++) gives this strategy an extra dimension. A MoonFox that has been captured twice, can be revived by a Lifestone, reviving MoonFox for its original value and thus having its reviving ability once again.

### Strength: MoonFox

The main strength of MoonFox is its ability to revive, as described in the strategy above. Its base version can threaten and cover pieces up to three squares diagonally each way. It's therefore a good piece for support and defence. Upgraded, it has good movement options and MoonFox+++ even can attack pieces in front of it.

### Weakness: MoonFox

MoonFox is vulnerable against units that threaten it horizontally or vertically. It also has less range then Bishops and can't move in a fork, making it weak against Knights. One of it biggest pitfalls is the fact that it will only revive if the square it would revive on is not occupied by another piece. The upgraded versions, while being more mobile, are quite expensive putting users of it in the position they have less points available for the other pieces in their army.

## Trivia

Tier4 moon fox is the only champion who has vertically asymmetry moveset. Though there are some champions whose passive ability is asymmetry.(eg: guardian, giantslime, etc…)
Minotaur

*Note: actual cost is outdated [ 10/12/14/16].*

The Minotaur is a Champion unit. When it kills an enemy Champion, it switches places with the opponent's King.

**Table of Contents**: Quick Stat & Upgrades | Strategy | Upgrades (+/-)

Minotaur

Minotaur

Minotaur

Minotaur

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## Quick Stat: Minotaur

### Tier 2: Minotaur+

To Upgrade from Minotaur to Minotaur+, you need 3 Minotaur and 150 Dragon Coins.

### Tier 3: Minotaur++

To Upgrade from Minotaur to Minotaur++, you need 3 Minotaur+ and 600 Dragon Coins.

### Tier 4: Minotaur+++

To Upgrade from Minotaur to Minotaur+++, you need 3 Minotaur++ and 3000 Dragon Coins.

(Note: This section is added automatically using template. To edit, see example in Bat. +/-)

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## Strategy: Minotaur

The position swap is a powerful ability, since it ignores defenses and renders the opponent's King often very vulnerable. Minotaurs can be used both defensively (e.g. blocking fields for enemy Champions) and offensively (e.g. by guarding friendly units or acting as bait). Note that even if killing the enemy king is not possible after the swap (The enemy teleports it with a valkyrie, for instance), the minotaur will still likely be in a position to kill another champion, leaving the enemy down two champions and you with no losses.

### Strength: Minotaur

Minotaurs can be very efficient for controlling enemy Champions, because a lot of players avoid losing a Champion to a Minotaur (thereby triggering the position swap). Due to this, it is able to powerfully defend a high-value champion such as Queen or Dragon, and even your king. Minotaur also works well with Behemoth since only champions can kill it.

### Weakness: Minotaur

Minotaurs are vulnerable to long range attacks, especially diagonal ones. They are relatively expensive (10 points for the unupgraded version), while both movement and attack range are very limited. It is also plausible that you get a bad trade instead of a checkmate if you did not save your powerful pieces for endgame.

Be aware that killing an enemy Champion after the position swap triggers another swap with the opponent's King.
Rating

Rating is used to determine rank and unlock features. You earn rating by winning ranked matches (unlocked at 5,000 exp). Rating will decrease if you lose a ranked match. Rating can be found on the main page next to the golden trophy icon. The bronze trophy icon is the highest rating you have achieved.

## Rating and Morale

Highest rating is used to increase the maximum total value of your army. The higher the rating you obtain the more value you will have available to use. The rating required to increase your value is shown in the edit army screen. You start with 80 possible army value and can increase it, to a maximum of 100, gaining 1 more point every 100 rating.

## Challenges

At 500 rating you will unlock challenges. These challenges can be completed to obtain up to 20 rubies, based on the difficulty of the challenge.

## Shop

### Blessings

At certain ratings blessings can be bought to increase dragon coins for 24 hours. Each blessing costs rubies and only lasts for one day.

The types of blessings are:

 Dragon's Grace
 Dragon's Blessing

### Direct Buying

You may direct buy or sell pieces at the shop. You must unlock each rank of unit to sell by either obtaining a certain amount of experience or a certain rating.

## Rank

Your rank is determined by how much rating you have. The various ranks include:

 Novice
 Advanced
 Expert
 Master
 Grandmaster

At 3000 rating, the trophy icon for Highest Rating changes to Diamond.

## Landmarks

Landmark bonuses for Rating are bonus boxes from Bronze up to Diamond.
Perla Amarilla

**Perla Amarilla (Yelow Pearl en E.U.A)**es la perla de Diamante Amarillo y la que mas esta al lado de ella

## Apariencia

Es Delgada, tiene pelo de puntilla de color amarillo claro, tiene su gema en el pecho como su Diamante y color amarillo tambien, tiene zapatillas amarillo pastel y medias color amarillo con un poco de naranja clarito

## Amistad

### Diamante Amarillo

Ella es muy leal a su diamante y la mas cercana, nunca se hiria de su Diamante a otra y menos la odiaria, ella es una Perla y por eso tiene que servir a alguien asi que ella sirve a su amada Diamante
Dryad

**Dryad** is a Forest Champion unit. Its main ability is to summon Saplings, used mostly for defensive and morale supplement.

If you want to see its current moveset or any other unit's moveset (or the moveset it had in any version from 0.37 to 0.56 both included) here is the link (credits to main\_gj): http://igniam.xyz/tools/ceo-gallery.html

**Table of Contents**: Quick Stat & Upgrades | Strategy | Upgrades (+/-)

Dryad

Dryad

Dryad

Minion/Champion:
Champion

Faction:
Forest

Rarity:
Common

Dryad

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## Sapling and Tree

**Saplings** are pieces which can be summoned by the **Dryad** for 1 Morale. They are used as effective shields that simply block movement. The Sapling gains 1 value every opponent's turn, starting at 0, to 3 value, in which it transforms into a Tree and stops growing.

## Quick Stat: Dryad

### Tier 2: Dryad+

To Upgrade from Dryad to Dryad+, you need 5 Dryad and 25 Dragon Coins.

Changes from Dryad: Adds move only in every diagonal direction

### Tier 3: Dryad++

To Upgrade from Dryad+ to Dryad++, you need 5 Dryad+ and 100 Dragon Coins.

Changes from Dryad+: Diagonal moves now have range 2

### Tier 4: Dryad+++

To Upgrade from Dryad++ to Dryad+++, you need 5 Dryad++ and 500 Dragon Coins.

Changes from Dryad++: Adds 2 teleport fields in every direction, alongside the Dryads position

(Note: This section is added automatically using template. To edit, see example in Bat. +/-)

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## Strategy: Dryad

Dryad can be used effectively as a defender. The defended point will be replaced by a Sapling which can block further attacks towards other pieces, while Dryad can still guard the summoned Sapling.

### Strength: Dryad

Dryad has a great mobility, which is further improved in upgraded versions. It also has a relatively low cost. The Saplings summoned by the Dryad can be used effectively as a shield defending from melee units, particularly orthogonal melee units. Since the Saplings grow in value each turn for 3 turns, it can be used as a weak morale bank, allowing a net gain of 1 morale even if it is left unmoved in the back row.

### Weakness: Dryad

Dryad has a very limited attack range, which is only 1 space in the orthogonal direction. Even though the upgrades can grant it a better movement range, its attack range remains unchanged throughout the upgrades. This makes it very prone to diagonal, or in general, non-orthogonal attacks, even by a Pawn. Also, once Dryad moves out of its summoned Saplings or Trees, or when the Dryad is attacked, the Saplings or Trees themselves would become almost useless, often resulting in a morale deficit due to the cost of summoning one.
ThunderMage

Thundermage is Champion Unit that can target certain cells several tiles away to be destroyed 4 turns later.

## Quick Stat: ThunderMage

### Tier 2: ThunderMage+

Changes from ThunderMage: Adds 4 more thunder locations

### Tier 3: ThunderMage++

Changes from ThunderMage+: Adds 4 orthogonal movement squares

### Tier 4: ThunderMage+++

Changes from ThunderMage++: Adds ability to attack 1 tile orthogonally

(Note: This section is added automatically using template. To edit, see example in Bat. +/-)

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## Strategy: ThunderMage

ThunderMage, with poor movement, is best used from a distance to prevent it being attacked by minions. Its thunder ability is long ranged, and can be used tactically to time attacks in order to create pseudo-forks. However, it is difficult to accomplish, but is effective in moving your opponents pieces around. It is especially effective to remove an enemy pyromancer from a bothersome location, as well as a gravity mage, if the situation allows it.

### Strength: ThunderMage

Cheap (both low cost and cheap in the sense that it can be massively overpowered), long range. It also has the ability to "attack" the king turn 2 if teleported out by a portal... allowing white to set a time bomb and wisps or long range champions can be used to immobilize the enemy king for the 4 required turns getting you an easy checkmate... If the king is switched away a paladin/wizard can be killed or in the case of valkyrie the king can be trapped in the middle of the board by queens and other long range champions.

### Weakness: ThunderMage

Its moves are not very good, only having a few from knight and some vertically it can make it hard to correctly position this unit before it becomes a Thundermage++ and wasting time that could be better used developing minions. Its thunder also costs one to use, so you must be cautious and not overly spam it. Thunder base is weak to diagonal attacks, and all tiers are weak to long range attacks. In addition, its cooltime for this unit's skill is very long, allowing enemies to get away easily.
Summon and Transformation

Summon ally unit/Transform self/Transform enemy unit into ally unit

* Dryad: summon Sapling/transform enemy unit to Sapling
* Sapling: Turn into Tree
* illusionist: summon illusion
* Slime:when attacking, transform into GiantSlime
* GiantSlime:when attacked, summon 2 ally Slimes
* SoulKeeper: transform enemy unit to Ghost
* StoneMage,EarthElemental:summon stonepillars
* Lich,tombstone: summon Skeleton
* Necromancer:tranceform enemy unit to bonepile or upgrade ally skelton
* Vampire: transform self (demote) to common Bat
* Gemini:destroy self and summon 2 geminitwins
* Envy:destroy self and summon tergeted unit
* Prince: on kill, transform (special promotion) to King (except if King is still alive)
* Phoenix, PhoenixEgg: Transforms to opposite versions of their respective selves
* Sylph, AirElemental: On successful enemy push, transform to higher tier version.
* Gnome,EarthElemental:Transforms to opposite versions of their respective selves
* Moonfox:summon self when killed
* Butterfly: summon butterfly
* Lifestone:revive fallen champion
* Lilith,soulflare:charm enemy minion
* Mercenary: transform to enemy Marcenary when killing

"Transform" and "Promotion" are both representative of when a unit changes, but Transformation is not consistent. Here is a table of the behaviors of transformations and promotions.

## Trivia

The sound effects and visuals for promotion/transformation are not quite consistent either. "Custom" means a sound that is made specifically for that unit. As you can see, in most cases transforming and promoting are interchangeable.

## See also

* Promotion
* Attack
Rarity

*This page is out of date as of v0.50.*

Rarity is a property of units that affects the amount of coins and copies of that unit necessary to upgrade that unit, the price and quantity of each unit in the Global Market, and its rarity from Packs.

Number of units of each rarity:

* Common: 25
* Rare: 19
* Epic: 13
* Legendary: 11