Training Guide/Druid

**Druid's Training Guide**

***The Druids are those who mend the clan spiritually and physically using herbal and mystical techniques along with our traditions.***

This is a Guide dedicated to the education of all who are interested in Druid training.

While the Druid rank may seem simple from the first glance, it is, in reality, a rather complex and mystic rank dedicated to Celeste's teachings, as well as the general well-being of Crescentclan. While the Druids are truly skilled in the physical aspect of Healing, they surpass all others in the realm of Magic and Runes. Druids are set apart by all other factions of Crescentclan by this magical capacity, using Runes to channel divine magic to cast protection, growth, and other various spells.

Every aspect of the Druid rank will be covered in depth for the reader's ease of use, going over every topic from Relics to Common Practices in the Druid Den.
If you have any further questions concerning the Druid Rank or how to tryout, please contact the Superior Druid, XxInsanityUnleashedxX

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**Basic Abilities**

*While Reapers possess a direct connection to the Culture of Cc, Druids possess a direct tap into Celeste's own power. Their abilities lay deeply rooted in religion, and it is their unwavering devotion to Celeste and her Practices that grant them direct access to specific abilities granted by Celeste, of which include the following that will be thoroughly elaborated at a later time.*

BLESSINGS
Blessings are a variety of chants placed upon various items including but not limited to; Water, Runes, Herbs, Paint, etc. These blessings are used to enhance something Spiritually or prepare items for Religious or Ceremonial use.
RITUALS
Rituals, whether it be Religious and serving a Divine purpose, or strictly ceremonial, are a large portion of the Druid's day to day job. Rituals is a mere umbrella term; Rituals themselves can include anything from blessing substances or performing chants to a dying Tribalist in order to ease them into the Afterlife.
SPELLS
Spells are commonly used by Druids in order to cast different types of magic through the power bestowed upon them by certain Runes. It is important to note that Spells are vastly different than Attacks; Spells can range anywhere from Protection, Healing, or Activation of certain Runes.
CHANTS
Chants are used to keep rhythm and connection through sounds and respectful prayers. This is why they're specific to ceremonies, where a strong connection is incredibly necessary. Spells are not strict on rhythm or connection and are not repetitive.
PROPHECIES
Prophecies are delivered to Druids directly through Celeste while visiting her Chamber and are long, perplexing tunes that predict the future as it unwinds. Unlike Omens, Prophecies may see events moons into the future. Prophecies are often mental or verbal in contrast to physical, like an omen. It takes a clever mind to decrypt these arcane messages.

CREATION OF RUNES
Runes are considered a tap into Celeste's power and are a vital step in using any magic at all. It is a common misunderstanding that the Rune is a stone carved with ancient symbols and colors. The Rune itself is actually the carvings placed upon the stone. A completed Runestone must then be opened using Blessed Water (Or in some cases, another Blessed Object or Spell) Creating an Activated Rune. Only activated Runes can be used to channel magic. Runes can also be placed and activated upon different surfaces, including Relics.
ATTACKS
Attack Spells are a strictly Offensive Power channeled either directly through one's Relic (Advanced Druids only) Or through activated Runes. Failure to cast a correct Attack Spell can result in devastating injury. While some may confuse Attacks with Spells, it is important to realize that Attacks are *always* Tangible in some way, shape or form while Spells are not.
RELICS
Relic's are the instruments of Druids; sturdy branches from the moon bog carved with Runes and Serve as a Connection Hub between the Channels of Power flowing through activated Rune-stones and the Druid.
OMENS
Omen's, unlike prophecies, are only a glimpse into the very near future, and often hold straightforward messages hidden in what may seem like ordinary objects to the untrained eye. Failure to recognize an Omen in time may lead to dire consequences, not only to the Druid, but to the entire Clan.

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Relic's have multiple uses, but their primary use is that of channeling Celeste's power or tapping into the Magic Channels opened by Activated Runes.

CREATING A RELIC
The creation of a Relic is a purely ceremonial process that can be skipped in Roleplay if you lack the time, but can be an interesting plot.
The first step to the creation of a Relic is finding a sturdy branch that can comfortably fit in your mouth whether it be horizontally or vertically. The branch MUST be sourced in the Moon Bog, as the waters surrounding the Lunar Chamber are infused with Celeste's magic.
Once you have selected your Relic, walk into the Lunar Chamber and begin to carve your Runes. WIP

 USING A RELIC

WIP

**Please note that many of these steps can be skipped over or lightly touched upon if the roleplay demands the ceremony be quick. You can go into as much or little detail as you would like, as long as the process is recognizable to other Druids.**

The absolute first step to anything and everything concerning magic is Activating Runes. A Rune can be defined as *something written or inscribed in such characters*. While many may define Runes as the physical Stone, this is not the case; A Rune can be carved or painted onto virtually anything, including fur. Runes are incredibly specific and take a talented hand to be able to draw correctly. Each Element or Spirit has their own unique Rune.
-Add collapsible thing with all the runes-
In order to activate a Rune on any surface, it is imperative you have your Relic on hand. Only Master Druids possess the ability to awaken Runes without the use of their Relics; however, it is extremely taxing and takes a lot of willpower to complete.
The first step of opening any Rune is to move your Wand in a Crescent Shape (A counterclockwise curve of one's head). This Crescent shape is the most basic of Relic movements and awakens the Tears of Celeste within the Relic to prepare for magic.
After the tears have been awakened, your relic should begin to emit a faint glow, before the glow recedes and is concentrated within the Runes carved into the Relic.
After your Relic has activated, Point it at the Rune to be awakened and Chant "Evigilare Faciatis" (Awaken). If you succeeded in Awakening the Rune, it should be able to emit a low humming sound and radiate a faint glow.
If you fail to activate a Rune correctly, The entire surface will crack and be rendered useless. *However,* if you are attempting to activate a rune painted on a cat's fur, the Rune will simply burn the skin and disappear.

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**Blessings**

*Blessings are one of the most common duties a Druid will ever have to perform. Blessings are used to enhance the performance, longevity and religious value of practically any items. Blessings can also be used to enhance the magical properties of an item. Please note that you can simplify these processes as much as you like, as long as the basic idea is still recognizable to other druids. There are three main ways of blessing an Item:*

Oral is only used in extreme situations, as it is very quick and a little unstable. The blessing does not last very long, and must usually be used directly after being blessed.
In order to perform an oral blessing, you must first activate an Elemental Rune based on the substance you are blessing. Then, channel the power of the Rune through your Relic (you must always have a direct tap into this magic through the activated Runestone, unless you are an extremely skilled Druid.) and cast a Chant over the Substance. The process is quick and easy, and one of the rare instances you will say a Chant outside of ceremonial purposes.

Water Blessings are incredibly easy; Water is the easiest substance to bless, and since its a conductor, can be used to bless other items. Because its a little bit more complex than Oral Blessings, they're considered more a more respectful blessing.
1. Activate a Water Rune within the area in which you will be Blessing. While this step isnt necessary, opening a channel to Water Magic will increase the likeliness of a successful Blessing, and will strengthen the Blessing in general
2. If you haven't already, Orally or Rune bless the amount of Water you will need. If you aren't sure how much water you need, a cat's paw pad is a good rule of thumb.
3. Cast the Blessed Water upon the object a little bit at a time in intervals. Use the Relic to tap the object you are blessing exactly 4 times and call upon Celeste's power (This is much easier if you have a Water Rune open; Calling upon Celeste's power doesn't require an Open Rune Channel or the Moon Configuration, but it usually takes a physical toll on the Druid attempting to perform it without an open channel)
4. If you were successful, the object will shine briefly like it is lit by the moon itself, regardless of the time of day. While the blessing is complete, it is imperative you wait AT LEAST a quarter of a day before using the object for maximum results
You can Simplify this process as much as you would like; waiting in roleplay is not necessary to the success of the blessing.

So there's an incredibly specific Rune formation you have to carve into a Runestone. Its he hardest method of blessing something, but also the most powerful and lasts quite a long time. Each substance has a slightly altered Rune in order to be blessed
The substance must be in the crevices of the Rune before activating the Rune. This is extremely important, and if you fail to do it in the right order you run the risk of the blessing backfiring. When this happens, the substance must immediately be submerged in blessed water, take the submerged substance to the Moon Bog and dispose of it in the waters.
After awakening the Rune, wait until Moonrise and remove the substance. Babam, blessed
I'll add the fancy way of writing this later im just lazy

Gently toss a quarter of the water onto each corner of the item If you threw them correctly the item should begin to emit a low humming sound. Next, take your Relic and gently tap each corner of the Item in a clockwise fashion starting from the top left corner. In order to call upon Celeste's power, a Druid must then raise their relic to the sky and plant their paws on either side of the item to be blessed. The only sign this calling of power is shown is the Runes upon the Relic will begin to glow faintly. Celeste's power will concentrate within the Relic, and one single drop of concentrated power will fall from the bottom of the rune into the Item, which is then blessed. Doing this for an extended period of time without being a higher level Druid or not having the Water Rune open is Extremely taxing to the cat, physically and mentally.

### Runes

**Disclaimer:** *I am debating adding runes to the Druids because it is a lot of work and it might complicate things too much. A Rune is supposed to be used for attack spells and decides what TYPE of magic you're using. So.. a fire rune would be fire magic, a water rune would be water magic, etc. though I'm not sure if it would exactly be beneficial since we have a relic. Maybe the relic is a connection to magic and a rune tells what type of magic? I'm not sure. Comment ideas below, and if enough people think it's a good idea I'll fill this section up :)*

## Healing

Healing is more than just slapping herbs onto a wound, especially to experienced Druids. Healing is comprised of...

* Herbs
* Remedies
* Prayers/Chants
* Magic
* Spiritual Events

Healing is more than just physical. Many in Crescent Clan are very superstitious and are in need of spiritual or mental healing additionally to physical. Druids specialize in the art of healing all.

I'm not going to copy and paste a herb/remedy guide, as we already have one here. Refer back to it if you need any advice/help or have any confusion about herbs.

more coming soon ugh