recursal/Fanatic-Fandom huggingface dataset:
Miramax Films Wiki

**Welcome to the Miramax Films Wiki!**
We're a collaborative community website about Miramax Films that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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Magic Arrow

Maximum range: 85

Bullet travel decay start distance: 35

  Load Capacity Up | Lv.1
  Magic Shot Attack Up | Lv.1

### Rare

In addition to the perks of the common variant, the rare variant of the Magic Arrow allows up to one more of the following perks:

  Load Capacity Up | Lv.2
  Magic Shot Attack Up | Lv.2

### Prestige

In addition to the perks of the common and rare variant, the prestige variant of the Magic Arrow allows up to one more of the following perks:

  Load Capacity Up | Lv.3
  Magic Shot Attack Up | Lv.3

### Mythic

In addition to the perks of the common, rare and prestige variant, the mythic variant of the Magic Arrow allows up to one of the following special perks:

  Duelist's Speed | Lv.1
  Duelist's Tenacity | Lv.1
Orstia

**Orstia** is a terrestrial planet with three main continents. It is home to humans, elves, orcs, bearfolk, and other creatures. Each continent and country boasts a wide variety of climates, histories, and customs. The major players are listed here:

Huldan (or Hulda Imperia)

The Rainy Bay

Carth

Dagda Len

Rov

Foglands
Main Menu

The **Main Menu** is comprised of several elements that are crucial for a player to understand.

## Buttons at the top

Within the main menu, other quick buttons will help the players navigate the game and quickly get into a new match, invite their friends, and see important information about the current season and which quests they have available. The utility of these buttons is explained below in greater detail.

### Season Pass

Check season pass progress and choose purchase options for the different pass tiers. There are currently 3 tiers:

* Free season pass
* Season pass
* Premium pass

all versions of the season pass go to level 100.

### Ranking

#### Profile

Here you can check your player statistics in the different game modes. This page will display your global rank, highest valor achieved in a mode, win rate, 1st place rate, kill to death ratio,

#### Ranking

The global leaderboard, currently only displays 2-Army battle placements

#### Rank Reward

Displays rewards for finishing a season at the different rank tiers

### Play

Brings you to the default lobby screen, the actual "main menu"

### Decks

Displays all owned decks currently built. From here players can customize deck rosters, deck icons, and preview army colors

### Season pass progress

On the main menu, you will have a quick overview of where you are in the season pass and how far you are from your next reward. It will also notify you how long you have left to earn it and what the next reward will be.

## Buttons at the bottom

### Invite to party

In the play menu, you have the option to invite people to your squad. The maximum amount of people in a squad is 4, and when queueing up you will all be brought into the game together.

### Run for commander

Before queueing up to get into a game, the player can Run as the Commander role in the game. The game will then assign a Commander randomly between the players who’re running for Commander. If nobody is running for Commander the game will assign a Commander randomly.

### Play button

After setting up your decks, creating and personalizing your character, and deciding whether or not you will run for the commander. You choose a Game Mode and press the Play button. The Play button will stop you from modifying your setup any further and queue you up for finding a game.

### Boosters

The booster tray is located next to the play button, if activated, 1 of each booster will be used at the end of the battle and will automatically be reused for the next match unless the player deactivates them, or the player runs out of a given booster. There are currently 3 boosters:

* Rewards
* Rarity
* Experience

### Settings menu

Within the settings menu, you will find:

* A button to Leave the Party
* An Options Menu where you can adjust Game, Controller, Mouse/Keyboard, Sound, and Graphics settings
* A Help Menu that contains more information about the Game Rules, Actions, as well as Class, Customization, and Items Info
* A button to contact support for Technical Issues and to Report Players
* A button to view the Credits
* A button to access Legal information
* A button to Exit Game
Wajiku Kobina

## Abilities

### Esper Power

**Military Oil** (油性兵装（ミリタリーオイル）, *Yusei Heisō (Miritarī Oiru)*?, lit. "Oil-based Armament")

## Debuts

### Novel

Railgun PSP SS

**Wajiku Kobina** (和軸小雛, *Wajiku Kobina*?) is a member of White Alligator, introduced in *Toaru Kagaku no Railgun SS: Dasoku, Mata wa Toaru Jiken no Shumaku*.

## Appearance

Kobina is described as wearing a brightly colored sports brand track suit.

## Chronology

### Toaru Kagaku no Railgun SS: Dasoku, Mata wa Toaru Jiken no Shumaku

*Main article: Toaru Kagaku no Railgun SS: Dasoku, Mata wa Toaru Jiken no Shumaku*
Kobina was one of the four White Alligator members hired to transport the comatose Saitou Souta while Misaka Mikoto and Aizono Mio were distracted by a rumor leading them into a trap, though she and the others had the secret goal of getting revenge on Souta and Mio, jealous of her being the only White Alligator member saved by the counselor. Kobina, Hyoudou Maki and Yoake Sayori faced Aizono Mio in combat while Sakasama Yuri made sure Mikoto asphyxiated in their oil trap, but despite managing to corner her and almost killing her, the trio were defeated by Mio once Mikoto relayed to her Souta's message and intentions of saving all White Alligator members.

## Abilities

Her esper ability is **Military Oil** (油性兵装（ミリタリーオイル）, *Yusei Heisō (Miritarī Oiru)*?, lit. "Oil-based Armament"), which allows her to control oil and other petroleum products as well as freely change their properties.

## Quotes

* (To Aizono Mio, Railgun PSP SS): *"Did he just grow sick of it all? He may have been satisfied after having some fun, but surely his collector’s spirit would have been telling him to continue on. If you’re going to do something, lick the bones clean. Just picking at it a bit and calling it quits is rude to the cook and to the people who don’t have enough to eat."*
Five Nights at Candy’s Story

"Five Nights at Candy's" is a popular indie horror game series developed by Emil "Ace" Macko. The story follows a young girl named Mary Schmidt, who is hired as a night guard at a local restaurant called Candy's Burgers and Fries. However, Mary soon discovers that the animatronics at the restaurant have a dark secret.

The story is divided into several different chapters, each of which expands upon the lore of the game series. Here is a brief summary of the main story arc:

Chapter 1: The main character Mary Schmidt is hired as a night guard at Candy's Burgers and Fries. She soon discovers that the animatronics, including Candy the Cat and Cindy the Penguin, are able to move and behave strangely at night. She must survive five nights on the job while avoiding the animatronics.

Chapter 2: In this chapter, we learn more about the backstory of the restaurant and the animatronics. We discover that the restaurant was owned by a man named Chester, who created the animatronics as a tribute to his deceased daughter. However, the animatronics became possessed by the spirits of dead children and began to act out violently.

Chapter 3: In this chapter, Mary is hired to work at a new location called "Candy's 2." However, she soon realizes that the animatronics at this location are even more dangerous than the ones at the original restaurant. She must again survive five nights on the job while avoiding the animatronics.

Chapter 4: This chapter introduces a new character named Rachel, who is investigating the disappearances of several children that are linked to the Candy's Burgers and Fries restaurant. We learn that the animatronics were created as part of a government experiment to test the effects of exposing children to subliminal messaging. However, the experiment went wrong and caused the animatronics to become possessed.

Chapter 5: In this final chapter, Mary returns to the original restaurant to uncover the truth behind the animatronics. She discovers that the animatronics were created by a mysterious organization called "RAT" and that they were designed to act as a cover for a secret government project. The project involved creating advanced artificial intelligence, but it caused the animatronics to become self-aware and seek revenge against their creators.

Overall, the "Five Nights at Candy's" story is a complex and dark tale of government conspiracies, haunted animatronics, and human greed. The game series has become a popular choice for horror game enthusiasts due to its unique lore and well-crafted jump scares.
Brigand

The **Brigand** is a specialist Warrior Title with the unique ability to hit 200% Ladder Climb Speed by combining:

* Title Bonus: 16%
* Full Ladder Climb Shield (Prestige or higher): 24%
* Ladder Climb Speed Talent: 60%

 Cooldown
 Condition 1
 Condition 2

 Cooldown
 Condition 1
 Condition 2

 Cooldown
 Condition 1
 Condition 2

 Cooldown
 Condition 1
 Condition 2
Talents

**Talents** are passive buffs that modify your abilities.

Stones required
 Lvl 3
 Lvl 4
 Lvl 5

### Common

* Build Accuracy Up
* Guard Move Up
* Tower Occupation Speed
* Rescue Efficiency Up
* Ladder Climb Speed Up

### Rare

* Siege-Weapon Attack Up
* Build Speed Up
* Object Damage Up
* Warrior Killer
* Cleric Killer
* Mage Killer
* Superior Foe Killer

### Prestige

* Speed Up
* HP Up
* Enhanced Headshot
* Critical Damage Up
* Load Capacity Up

### Mythic

* Crossbow Power Up
* Hammer Attack Up
* Sword Attack Up
* Magic Shot Power Up
Ammunition skill buffering

Ammunition skills, or, skills that have charges will begin their cooldown timer upon their first cast. All charges refresh after the cooldown has elapsed, regardless of how many have been used within the cooldown window. Therefore, waiting to use the remaining charges just before the cooldown has refreshed will allow the user to use 1 additional cast in quick succession with the base ammunition.

skills with 3 ammunition can buffer for 4 casts after either cast 1 or cast 2.

skills that can be buffered include:

1. Heal - 3 charges - can buffer to 4
2. Holy Protection - 2 charges - can buffer to 3
3. Flash Step - 2 charges - can buffer to 3
4. Magic Napalm - 3 charges - can buffer to 4
5. Wind Trap - 3 charges - can buffer to 4
Role

A **Role** determines a Squad's Objectives in *Warlander*. There are three possible roles:

* **Attack** is focused on attacking the enemy's Castle and destroying its Core.
* **Castle Guard** is focused on protecting the army's Castle. Eliminating foes around your castle awards bonus Valor.
* **Special Ops** specializes in capturing Towers. Eliminating foes around the Catapult awards bonus Valor.

The army's Strategy determines how many squads will be assigned to each role. Players vote on what role they want to be given to their Squad.
Titles

Accumulating Valor Points raises the Valor Level, which allows a player to deploy Characters with a higher tiered Title.

## Warrior Titles

#### Tier 1

* Squire
* Tough Guy
* Mad Dog
* Challenger

#### Tier 2

* Knight
* Vanguard
* Cutthroat
* Bodybuilder
* Brigand
* Artillerist
* Plunderer
* Rebel
* Hitman

#### Tier 3

* Banneret
* Ironclad
* Razor-edge
* Arbalester
* Duelist
* Subjugator
* Scoundrel
* Bombardier
* Assassin

#### Tier 4

* Grandmaster
* Unbreakable
* Lionheart
* Bladedancer
* Conqueror
* Outlaw Hero
* Dreadnaught
* Nightblade

#### Tier 5

* Centurion
* Souleater

## Cleric Titles

### Tier 1

* Holy Sister
* Vixen
* Hard Worker
* indomitable

### Tier 2

* Deaconess
* Guide
* Pilgrim
* Slugger
* Carpenter
* Crusher
* Chandler
* Recusant
* Nurse

### Tier 3

* Priestess
* Missionary
* Architect
* Ashbringer
* Fanatic
* Lightkeeper
* Mendicant
* Inquisitor
* Chirurgeon

### Tier 4

* Archbishop
* Apostle
* Paladin
* Fortifier
* The Radiant
* Liberator
* Exorcist
* Savior

### Tier 5

* Seraphim
* Harvest Queen

## Mage Titles

### Tier 1

* Apprentice
* Tamer
* Vandal
* Curmudgeon

### Tier 2

* Wizard
* Hawkeye
* Sharp Wit
* Interceptor
* Destroyer
* Summoner
* Scribe
* Insurgent
* Occultist

### Tier 3

* Archmage
* Devastator
* Conjurer
* Phantom
* Blasphemer
* Royal Mage
* Strategist
* Deadeye
* Diabolist

### Tier 4

* Magus
* The Fury
* Demon Ruler
* Truth-seeker
* Chancellor
* Mastermind
* Evileye
* Spiritcaller

### Tier 5

* Stormbringer
* Inferno
Tower

A **Tower** is a structure that serves as a respawn and redeployment point in *Warlander*. They are placed at specific positions on the map, and must be captured by an army to secure it for their use. A tower's color indicates which army is currently in control of that tower.

A player can capture a Tower simply by standing near it, gaining Valor for doing so. If members of an opposing army are also nearby, the tower will be captured by the side with the most players within range.

Contesting a tower will place it in a pseudo neutral state, changing the icon white and preventing enemy redeployment. If an allied player steps off the contestation zone before flipping enemy control to at least completely neutral, the tower will quickly recap itself back to the enemy color.

Capturing a Tower grants 50 Valor per tick
From neutral to allied 9 ticks = 450 + 100
From hostile to allied 18 ticks = 900 + 100
Finish capturing a Tower grants an additional 100 Valor
When capturing as a group, valor will be distributed between allies

Traits and talents that modify tower capture speed:

* Pilgrim
* Sharp wit
* Tower capture speed talent

The tower contest zone is displayed by the stone pegs around the tower.

Tower contestation does not consider the difference in tower cap speed between enemy players, but instead the amount of players on a tower.

The following are mythic armor perks the proc after capturing a tower

* Flagbearer's Speed
* Flagbearer's Blade

The following titles gain bonuses while in the contest zone of a tower:

* Chandler
* Lightkeeper
* The Radiant
Army Tactics

**Army Tactics** are important to every aspect of *Warlander* play, largely because they are the first thing chosen by the players. After a commander has been assigned the Army will vote for which strategy they prefer. These strategies will decide how many Squads will be assigned to each Role. There are three strategies available to player vote:

* **Assault Tactics:** Consists of 3 Assault Squads, 1 Special Ops Squad, and 1 Castle Guard Squad.
* **Balanced Tactics:** Consists of 2 Assault Squads, 1 Special Ops Squad, and 2 Castle Guard Squads.
* **Defensive Tactics:** Consists of 1 Assault Squad, 2 Special Ops Squads, and 2 Castle Guard Squads.
Character

The **character** tab on the main screen will lead you to your roster of characters. There, you can modify your characters, view their details, and delete and create new characters. You can also sort them to have a better overview of all characters you own.

To intelligently assess this information, however, you'll need to understand more about classes Item Perks and Talents.

New accounts start with 5 character slots, which can be expanded up to 20 with goldings. Mercenaries do not count against this number.

The same character may be slotted into multiple decks without penalty.

Mercenaries do not count against ones character slot total

Experience in Warlander is Character specific. To unlock higher level Titles the player must accomplish the title unlock requirements on the same character.
Orangutan Run Wiki

**Welcome to the Orangutan Run Wiki!**
A Gorrila Tag fan game about orangutans!

This is bare bones! It is not fully done yet.

The pages conclude info about.

Beach Map

Zero Gravity

Stump

Leaderboard

Mod Arena

We're a collaborative community website about Orangutan Run that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

Credits

Game Creator: Scotty#5982

Wiki Creator: Damon King#6655
Seven

> Seven is not a rank... alike Zero, Seven is a symbol. A Symbol of Hope, Freedom and Modernization. To be Seven, is to be the Britannian People. And the Britannian People.... are to be Seven.
>
> Ornstein Von Britannia

**Seven** is the Second of the Britannian-Triana, a trio of Masked Britannian Citizens whom played various roles during the series. Seven is the Number of God, but is also the Symbol of Hope for the **Britannian People**. Making him unique from the other two members of the Triana. Seven's Identity changes a total of **Five Times** over the course of the Series, and with each change... a new Title is bestowed upon each version of Seven, there was a legend written about Seven in 2143.. that Seven chooses the Person, the Person does not choose Seven.

## SEVEN

* S.E.V.E.N
* Seven II - V

## Character Information

### Full Name

Saviour of Every Virtuous English Nation (S.E.V.E.N)

### Aliases

(People whom have been Seven):
Ornstein Von Britannia (Seven I: The Sparer)
Schneizel El Britannia (Seven II: The Nightmare)
Diethard Reid (Seven III: The Messenger)
Jeremiah Gottwald (Seven IV: The Orange)
Lelouch Vi Britannia (Seven V: The Zero)

### Affiliation

* Britannian Empire
	+ Knights of The Round

## Biographical Information

### Power Level

1 Billion+ (Ornstein)
10,000+ (Schneizel)
10,000+ (Diethard)
100 Million+ (Jeremiah)
1 Quadrillion+ (Lelouch)
Season pass

The **season pass** is a timeboxed, 100-level progression system, through which players progress as they play the game, and which provides them with rewards as they level up the season pass. There are free and paid tracks to the season pass.

Players can pay to upgrade their passes to increase their rewards and gain more exclusive items. To accelerate their progression, there are quests that grant extra progression. These quests come in a variety of flavors, each with its own difficulty and reward.
Divine Hammer

Regardless from which bar divine hammer is cast the cleric will be switched to the hammer bar after skill activation, even if they are interrupted during the cast. Because of this, it can be useful to equip divine hammer to the melee bar in order to be able to reengage the skill without swapping bars if cancelled.

the instant cast will do a 360 degree knockback and provide a significant amount of healing and decent damage. Charging to full charge will take 3 seconds.

```

```
Idols&Cataclysms

A special Idol will appear on the battlefield at a certain points of the game. Touch it to acquire the power of a Cataclysm.

Call upon a Cataclysm to tear apart the battlefield with apocalyptic power.

Both Idols and Cataclysms will disappear after a certain amount of time has passed.

Cataclysm spawn position is seemingly tied to map control. If both teams have equal number of towers, the cataclysm will spawn in a roughly equal location. If Blue team has all the towers, the cataclysm will spawn in the Red Keep.

Dying to a cataclysm will incur an additional redeployment penalty for that character. This redeployment penalty will be applied regardless if one is revived after dying to one. This will prevent you from redeploying / teleporting with that same character.

## Types

### Tornado

Summon a powerful cyclone that travels in the direction of the cast, pulling enemies in and destroying wooden structures and siege equipment.

Has no effect on stone or metal structures.

with proper positioning, allies are able to take advantage of the tornados position to propel them forward at great speed.

### Meteor

Summon a meteor storm onto the enemy. Properly cast, the meteor cataclysm can completely destroy the enemy keep defenses. As a defensive tool, it can be used to destroy the enemy battering ram, siege tower, and even knock out bridges on certain maps.

On all maps in different areas new combat positions become available / unavailable due to the maps dynamic destruction

### Robot

The Robot is a four-seater Siege Weapon. This weapon's functionality differs depending on the part boarded. Four players can work together to storm the Castle.

Seats

Driver
Forward facing cannon
Forward facing ballista
Rear facing ballista
All Robot pilots will receive 10 Armor per second, up to 200 max. Can be Dispelled.

The default key bind to swap seats without getting out the robot is [X].
Battle Hammer

The **Battle Hammer** is a Melee Weapon for the Cleric class in *Warlander*. The Battle Hammer is available in different versions and rarities.

## Perks

### Common

The common variant of the Battle Hammer allows up to one of the following perks:

 Enhanced Backstab
 Hammer Attack Up
 Object Damage Up

### Rare

In addition to the perks of the common variant, the rare variant of the Battle Hammer allows up to one more of the following perks:

 Enhanced Backstab
 Hammer Attack Up
 Object Damage Up

### Prestige

In addition to the perks of the common and rare variant, the prestige variant of the Battle Hammer allows up to one more of the following perks:

 Enhanced Backstab
 Hammer Attack Up
 Object Damage Up

### Mythic

In addition to the perks of the common, rare and prestige variant, the mythic variant of the Battle Hammer allows up to one of the following special perks:

 Duelist's Speed
 Duelist's Tenacity
 Nightstalker Tenacity
Lunge Slash

* Values taken with a default sword¹
* Values taken with a Mythic all Sword attack up sword²

As a melee based skill, **Lunge Slash's** damage will scale off the level of the ability chosen and the Warriors total attack stat, in addition to any killer buffs.

If an enemy is struck by Lunge Slash it will open a Critical Strike window.
Patch Notes 1.2.2.1033

```
ADJUSTMENTS

```

* Adjusted load-outs for Mercenary characters

```
BUG FIXES

```

* Fixed a bug that sometimes prevented the Skill Powerbomb from dealing damage
* Moved the marker for skill activation so that it does not appear to close to the player or an interactable.
* Fixed a bug that caused the movement speed of Cleric to increase when jumping while chanting
* Fixed an issue that prevented the game update file from downloading properly in some environments
* Fixed an issue where the Cleric's Critical Slash could be applied multiple times against an opponent in Colossus form
* Fixed an issue where the player would sometimes not move when performing the Shadow Step in mid-air
Heal

**Heal** is a Cleric skill that instantly heals the targeted ally for a set amount based on the level of the skill equipped.

Heal has 3 charges. As an ammunition skill, all charges will be refreshed after 15 seconds regardless if all charges have been used or not. As a result proper Skill Buffering can allow a skilled cleric to cast 4 heals in a row if timed correctly.
Commander

Before hitting the play button, players have the choice of selecting whether or not they would like to opt in for commander selection by hitting the toggle button located above the play button. If no player selects this option, commander will be assigned at random.

Commanders get 5 votes for Army tactics selection at the start of a game instead of the standard 1.

Each Army will have 1 player chosen as a commander. From their map screen, commanders may give orders to the various squads to perform certain actions on the battlefield.

Ai controlled characters especially, will follow these orders without question. Currently, if an Ai controlled unit accomplishes the task it was assigned, it will revert back to default orders until another order is given.

There can be an advantage to sending a commander order to a squad to attack an object, such as a gate behind a set of towers, because, even if you set the commander action to that tower for example, the moment the Ai or the enemy change the status of that objective, the commander order will be wiped back to default.
Centurion

The first of the Warrior Legendary Titles, gain access to Colossus Form:
Upon casting Colossus Form the **Centurion** gains the following benefits for 12 seconds:

* Instant full heal, with a temporary 300 max health bonus. (this value will be subtracted at the end of the cast, unless the warriors health has been reduced below their max base health while active)
* 30% melee damage buff
* A new ability bar with Barrier 5 and Roar, a colossus ultimate specific area of effect knockback
* Automatic cast of roar
* 36% guard move speed increase

 Cooldown
 Bonus
 Bonus
 Condition 1
 Condition 2
 Condition 3

 Cooldown
 Bonus
 Bonus
 Condition 1
 Condition 2
 Condition 3

 Cooldown
 Bonus
 Bonus
 Condition 1
 Condition 2
 Condition 3

 Cooldown
 Bonus
 Bonus
 Condition 1
 Condition 2
 Condition 3
New World Order (Outbreak Day)

NEW WORLD ORDER (Outbreak Day) is a horror story by Adrian Gaviola-Zepeda.

## Plot

On January 2nd, 2028, Robbie Jones was documenting his city travels on his old VHS recorder, gifted to him by his late father. As he recorded the bus and the bustling streets of Seattle, everything seemed ordinary. However, the setting quickly turned into chaos as emergency vehicles, including police cars, ambulances, and helicopters, sped through the city with urgency.

The children on the bus began to panic as the noise and commotion intensified, with the bus driver attempting to calm them down. Suddenly, one child stood up and yelled "OH SHIT" as the camera panned over to a garbage truck colliding with the bus. The camera shook and fell to the ground, with the recording abruptly coming to a halt.

The screen lights up with the words "NEW WORLD ORDER By. Adrian Gaviola-Zepeda" as the camera is turned on. The view is shaky, and we can see Robbie's hand fumbling with the device. Suddenly, the scene cuts to an exterior shot of the crashed bus. Robbie can be seen looking around, visibly shaken by what has happened. The camera records the chaos of the city around him, with people running and shouting in the background.

As the recording continues, we see Robbie trying to make sense of what is happening. He frantically records the events unfolding in front of him, capturing the fear and panic that has consumed the city. The camera falls to the ground at one point, and when Robbie picks it up again, we see that he is still on the move, running away from the chaos.

Throughout the recording, we never see Robbie's face. The camera's point of view is focused entirely on the events unfolding around him, with Robbie's voice occasionally heard in the background. The tension builds as the recording continues, leaving viewers on the edge of their seats, wondering what will happen next.

As the camera continues to roll, Robbie sprints into an alleyway, seeking refuge from the chaos of infected individuals devouring humans. With the camera still in his hand, he stops recording to observe the gruesome scene before him, zooming in to get a closer look. Suddenly, one of the infected looks up and catches sight of Robbie, setting off in pursuit. Heart racing, Robbie takes off running, the camera capturing his frenzied movements as he weaves through the chaotic streets.

He barely manages to stay ahead of the infected hot on his heels, all while keeping the camera trained on the action. In the distance, a military truck comes into view, and Robbie makes a desperate dash towards it. But in his haste, he collides with the vehicle and tumbles to the ground, the camera jostled from his grasp.

As he lays there dazed, a soldier approaches to check on him. Suddenly, the soldier is ambushed by a group of infected, and the camera captures the chaos as they descend upon both the soldier and Robbie, tearing into their flesh and ending the episode in a terrifying frenzy.
Player Profile

Within your **Player Profile**, you can customize how your Profile will be presented to others in the game using Banners and Titles. You do this by choosing which Character to display, and its Pose, and changing the Borders, Backgrounds, Titles, and Stamps on your Player Banner.

## Displayed Character

The displayed character is the character from your collection that is displayed in the lobby and on your profile banner. The Displayed character is chosen from your character collection.

## Friends List

Your friend list will show everyone who you currently have added as a friend. Here you will be able to see who’s online, invite people to join your party, and change your visibility to your friends and how they see your availability.

## Profile Banner

Your Profile Banner is how you will be presented to other people who look at your account, either in-game, when being invited to a game, or on your ranked profile. Your banner will have a selection of options to display, such as your display character, A Title you have earned, and Stamps. You can also decorate the banner with a flare that you have earned such as backgrounds, frames, and poses.
Robot

The **Robot**, one of the Cataclysms, is a four-seater Siege Weapon. This weapon's functionality differs depending on the part boarded. Four players can work together to storm the Castle.

Seats

* Driver
* Forward facing cannon
* Forward facing ballista
* Rear facing ballista

All Robot pilots will receive 10 Armor per second, up to 200 max. Can be Dispelled.

While the Robot is a cataclysm, it also counts as a siege weapon. that being said, perks like Siege-Weapon Attack Up Item Perk, Siege-Weapon Attack Up, and Object Move Up Item Perk and the Bodybuilder bonus will all contribute to the Robot's effectiveness.

The default key bind to swap seats without getting out the robot is  on PC, and  /  on console.
Play

*Warlander* Ranks are based on your performance in battle. Your promotions and demotions within the ranking system will be displayed after each battle. These rankings will also be on your Player Profile in form of a player ranking and can be compared against all other players or just your friends. Most of this information is located under the **play button** on the Main Menu.

The central choice made with the play button is whether you'll participate in a 2- or 5-Army battle, or whether you'll do some personal training.

## 2-Army battle

In 2-Army Battles, you will be split into two teams, colored either red or blue. Each team will have 5 squads of 4 people, totaling up to 20 players each team. The primary goal is to attack your enemy's castle and destroy your enemy's core (or base) to claim victory.

### The commander

When the game starts, a commander will be chosen. The commander will be able to assign tasks to the teams in their army. They'll also assign individual squad leaders tasks like capturing the enemy and neutral towers, taking control over siege weapons or attacking the enemy castle.

In a 2-Army battle, the team who has the commander will always be in a defending squad.

## 5-Army battle

In 5-Army battles, you will be split into five teams: red, blue, green, yellow, and purple. Each team will have 5 squads of 4 people, totaling up to 20 players each team. The last army standing claims victory. Armies must utilize strategy and form alliances with other armies, or betray those alliances.

### Commander

In addition to the powers a 2-Army commander has, a 5-army commander will also be able to form alliances with enemy teams.

#### Alliances

Alliances are a great way to shape your strategy as a Commander. For instance, you may choose to attack some enemies together with another army -- or help each other out so that you cannot be shot from one side.

Alliances are formed by the commanders of each team. A commander can suggest an alliance with an enemy, and after the enemy commander has accepted, the alliance will be formed, preventing the two teams from sustaining damage or threat of capture from each other.

Commanders also have limited alliances at their disposal which will expire (along with their mutual protection) after a certain amount of time.

## Training grounds

In the training grounds, you can test out abilities and decks as well as practice the different areas of the game.

The training grounds contain:

* A tower to capture
* Enemies to practice hitting/blocking/guard breaking
* Allies to resurrect
* Allies to heal
* Siege weapons to build and fire
* Ballista
* Cannon
* Oil barrel
* Catapult
* Shooting range and combat area
Skill Scrolls

Skill Scrolls are an item earned by completing starter quests, through play, or purchased from the loadout section of the shop with silver.

Each scroll obtained will earn progress towards unlocking the next level of that skill, up to level 5.

Selecting a skill from the shop menu will display your current progress towards next level up.

Caption text
 Level 5 | 20
Finisher

Warriors and Clerics can perform a **Finisher** by approaching an enemy with low HP (60 or less) and pressing  on PCon Playstation and  on Xbox. Finishers immediately defeat an enemy and earn additional Valor.

The prompt will only show if the player would have been able to perform a standard attack, i.e. if the enemy is able to block the attack the prompt will not be available.

While in the finisher animation, players are still susceptible to damage, however they are immune to stagger effects, and will cancel the crit prompt if hit by Lunge Slash.
Powerbomb

**Powerbomb** has a 0 demolition damage. Slamming the grabbed player onto other enemies can spread damage. Powerbomb does **NOT** scale off of weapon power. However, it does still get the benefit of the backstab multiplier (125%) and the Enhanced Backstab Item Perk. Stacking killer buffs from titles and armor can ramp this damage up to very high amounts. Slamming a player onto an object does negligible object damage.
Timeline

A timeline of events relating to eldritch interactions and events on earth.

## Pre-Earth

* **Before Existence:** The Unfathomable Experiment begins.
* **13.8B Years Ago:** The Universe and existence begin, after which It's by-products creates multiple entities.
* **4.5B Years Ago:** The Sol System forms in the Milky-Way Galaxy.

## 3,700,000,000 BCE

* Abiogenesis occurs on earth, beginning life on the planet.

## 66,000,000 BCE

* The Chicxulub Asteroid impacts earth, causing it's fifth extinction event. A fragmentation embeds itself into Kai'sal's head, causing brain damage. Her behavior and personality changes as a result, and she rejects her overlord like rule.

## 6,500,000 BCE

* Kai'sal sees some unknown potential in a group of apes, and gifts them sentience. Effectively starting Humanity.

## 350,000 BCE

* The Sanctuary of The Broken Goddess is created in Iberia, by Hemisci worshipers.

## 41,000 BCE

* The first Arkane Shcolar, an African woman by the name of D'ji'huti starts humanity's journey of investigating Archaic and Eldritch knowledge. She would soon travel to Iberia after hearing rumors of The Sanctuary of The Broken Goddess.
* The Heart Tribe forms in Iberia, from outcasts of other tribes.
* The events of **The Primal Flesh** occurs. Kai'sal is put into a great sleep by worshipers of R'ilx, Earth is then invaded by other Astral Overlords. She then projects herself to The Heart Tribe, requesting their help.

 4,500 BCE

* The first human civilization arises by the name of Sumer, in the heart of Mesopotamia.

## 2,800 BCE

* The events of **Cradle of Madness** occurs.

The Arkane Scholar of this time would be Alsic, a Ceramist.

## 1761 CE

* Mekhae The Clockwork Abomination is created after the blood of a Dead God is used to fuel an automaton.

## 1886 CE

* The events of **Infernal Aces** occurs.

The Arkane Scholar at this time would be Thomas E. Samuel, a U.S Marshall.

## 1916 CE

* *October:* The events of **To End All** occurs.

The Arkane Scholar at this time would be Reginald Kleiner, an Army Medic and Researcher.

## 1919 CE

* The Anomalistics Division of the Bureau of Investigations is created.

## 1926 CE

* Police chief Sofia Morette is hired by the Bureau of Investigations, she is assigned as the head of the Anomalistics Division.

## 1927 CE

* *June 5th:* The events of **The Call of The Unknown** occurs. Oswald Sanders dies, Agent Morette of the Bureau of Investigation would soon find his research and take up the mantle of Arkane Scholar.
* *June 9th:* The events of **The Roaring Unknown** occurs.

There were two Arkane Scholars at this time. Oswald Sanders was the first, later Agent Morette would take up the mantle after Sanders' death.

## 2068 CE

* The events of **The Hellbound Cosmos** occurs.

## The End of Time

* The Unfathomable Experiment ends, It's results never to be known by the inhabitants of the universe.
Battering Ram

The **Battering Ram** is a Siege Weapon that can destroy Castle Gates. It can be moved quickly if a large number of players push it together.

Positioned in the center lane of most maps, the **Battering Ram** is an effective tool in breaking into the enemies Keep.

5 pushing positions allow teams to work together to advance the Ram.

Pushing speed is only impacted by the amount of players pushing and Object Move Up stats, which can be accessed via shields and the Bodybuilder Title.

2 hits from the Ram are required to break the outer and inner Keep gates if no other damage has been dealt.

Players will gain 80 Valor per tic when pushing the ram, the total amount is unaffected by how fast the ram was pushed.

The Ram build location will despawn from the map once the inner Keep gate has been destroyed.
Warrior

**Warriors** are melee-based fighters who can build into DPS or health and sustainability. The primary objective of the Class is to stand in front of the battle, shielding their allies from harm and fighting enemies at close range.

Their skills specialize in keeping themselves and their allies alive while mastering close-quarters combat and finishing off weakened enemies. While they have access to the Crossbows for long-range combat, their primary weapon is the Longsword and Large Wooden Shield.

Warriors have various Melee Combos that they can master to maintain dominance over their foes.

## Titles

#### Tier 1

* Squire
* Tough Guy
* Mad Dog
* Challenger

#### Tier 2

* Knight
* Vanguard
* Cutthroat
* Bodybuilder
* Brigand
* Artillerist
* Plunderer
* Rebel
* Hitman

#### Tier 3

* Banneret
* Ironclad
* Razor-edge
* Arbalester
* Duelist
* Subjugator
* Scoundrel
* Bombardier
* Assassin

#### Tier 4

* Grandmaster
* Unbreakable
* Lionheart
* Bladedancer
* Conqueror
* Outlaw Hero
* Dreadnaught
* Nightblade

#### Tier 5

* Centurion
* Souleater

## Equipment

Several items are particular to this class:

* Armor
	+ Visor
	+ Crest
	+ Pauldron
	+ Breastplate
	+ Gauntlets
	+ Greaves
* Melee Weapon
* Shield
* Crossbow
* Warrior Skills
* Talents
Class

A Character's **Class** determines their role in *Warlander*. Each Character must be assigned one of three classes: Warrior, Cleric, or Mage. These classes offer different gameplay experiences and opportunities within the game.

Within your Decks, you can choose any combination of classes, including the ability to concentrate on just one Class. If you choose to play only Warriors, you can kit out each Warrior differently, to present a more varied front of Warriors.
Warlander

**Warlander** is a third-person, online-multiplayer video game by Toylogic and PLAION. It features a medieval inspired fantasy setting with competitive skirmishes and castle sieges with up to 100 players. *Warlander* combines the gameplay of popular genres like MOBA and Battle Royale into an action-packed game hybrid.

Players are building a character deck consisting of five characters, based on three different classes: Warriors, Clerics and Mages. The players are part of a squad of four players and every team consists of five squads. Players can switch to a different character from their deck at any time. For high level characters with powerful items and skills players need to earn a certain amount of points first.

## Videos

WARLANDER- NEW PLAYER GUIDEWarlander - Announcement TrailerWarlander - PC Launch Trailer
Mage

The M**age's** role in *Warlander* is to deal damage from afar. Their primary objective is to keep their distance from the enemies and take them down. They’re also excellent at taking down Anti-Siege Weapons, Siege Weapons and wooden gates.

They wield magic as a weapon and have a whole arsenal of different ways they can attack their enemies. The mage can use their range with Fireball, Magic Arrow, and Ice Spear. But they do have close-range options such as Lightning Shock.

The mage spells offer many offensive powers such as lightning and Fireball. But they also command spells like Wind Trap and Flash Step, which are used to keep the enemy at range.

## Titles

### Tier 1

* Apprentice
* Tamer
* Vandal
* Curmudgeon

### Tier 2

* Wizard
* Hawkeye
* Sharp Wit
* Interceptor
* Destroyer
* Summoner
* Scribe
* Insurgent
* Occultist

### Tier 3

* Archmage
* Devastator
* Conjurer
* Phantom
* Blasphemer
* Royal Mage
* Strategist
* Deadeye
* Diabolist

### Tier 4

* Magus
* The Fury
* Demon Ruler
* Truth-seeker
* Chancellor
* Mastermind
* Evileye
* Spiritcaller

### Tier 5

* Stormbringer
* Inferno

## Equipment

Several items are particular to this class:

* Armor
	+ Cronical Crown
	+ Hat Brim
	+ Talisman
	+ Mantle
	+ Ring
	+ Skirt
* Familiar
* Magic Shots
* Mage Skills
* Talents
Familiars

Currently there are 2 styles of Familiars **Gyroscope** and **Crystal Defender**.

## Gyroscope

When Gyroscope is cast, it will shoot rapid automatic shots at the enemy that you are currently shooting at.

The Gyroscope will continue shooting as long as the attack button is pressed on an enemy, even if the players equipped weapon is out of ammo.

## Crystal Defender

The Crystal Defender is a powerful tool for both offense and defense, casting it will send out your familiar which will automatically track to the closest enemy and detonate either when it is close enough or after a set duration of time. Pairing Crystal Defender with a Flash Step cast increases a mages survivability dramatically.

## Rarities and Perks

* The default familiar is the gyroscope, which has no perks
* Common familiars have access to Lv.1 perks
* Rare familiars have access to Lv.1 and Lv.2 perks
* Prestige familiars have access to Lv.1, Lv.2, and Lv.3 perks
* Mythic familiars have access to Lv.1, Lv.2, and Lv.3 perks, plus a mythic perk

* Stormbringer gains 1.25% lightning damage from their title for +8.75% extra lightning damage +5% weapon attack
* Inferno gains 1.25% fire damage from their title for 8.75% extra fire damage +10% demolition damage

Elemental Attack Up perks give their bonus whether the familiar is summoned or not.

## Mythic perks

 Summoner's Blade | Invoke a familiar to get attack buff level 1 (2.5%)for 5 seconds
Deck

A **Deck** is a roster of 5 Characters.

A Character must be assigned to a deck to be used in battle.

A Deck must be chosen at the beginning of the Game. Characters can only be used from the selected Deck.

To be able to use a deck you must have a character without a Title in the deck. This prevents you from going into a game without having a character to play.

The same character can be slotted into multiple Decks without penalty.

New accounts start with 2 Decks, and can buy 3 more for a total of 5 with Goldings

Deck icons may be customized with Stamps earned through play

If no Deck is selected, or the player miskicks on open space, Deck 1 will be chosen by default
Accelerator

**Accelerator**  allows any player who walks through it to gain a 14% increase to their sprint speed. Higher level versions of Accelerate do not grant a higher move speed bonus. The benefit for taking a higher level accelerate is that the buff duration on the player will last longer. The charm placed on the ground will always last 20 seconds unless dispelled by another cleric.

Because Accelerate modifies your sprint speed, players who slot speed gear will benefit more from an accelerate circle.
Aura Crystal

Aura Crystals are a currency used to reroll Item Perks on armor, weapons, shields, and familiars.
5 can be purchased in the shop per day for 3000 silvings or 180 goldings and they can be acquired as drop after the completion of a battle.

They are found in:
Shop -> Extras -> Second page

To reroll an item:

1. select the item you would like to modify
2. select "details & item modification"
3. select "Perk Change"
4. select the row you would like to modify
5. Confirm

Perks lines are rolled individually, messing up other rows is not possible if they are already what you want when rerolling.

to see the full list of perks a row can change to, instead of selecting the row to change, at step 4 instead press "possible perks" and possible perks and their chance to roll will appear.

## Cost

Rerolling any row will always cost 1 aura crystal plus an amount of silver based on the level of the perk being changed

* Level 1 perks: 50 Silver
* Level 2 perks: 100 Silver
* Level 3 perks: 150 Silver
* Mythic perks: 200 Silver
Holy protection

Casting **Holy Protection** will throw an orb on the ground that can be picked up by either the caster or allies for shield. If an ally, and not the caster claims a Holy Protection orb, the caster will be granted 20 Valor. Holy Protection Orbs and Shield may be dispelled by a cleric casting Dispel. The shield is capped at 200 from all sources.

the caster will receive half values of the above table if they pick up their own holy proteciton orbs.

Note that the shield does not protect allies from being executed by a Finisher if their base health is low enough for a finisher to be performed (60 HP or lower).

As an ammunition skill, holly protection can be buffered for 3 casts with proper timing.
Squad Missions

## Ritual Valley

### Assault

* Break through enemy defenses
* Infiltrate the enemy Keep
* Damage enemy Core by over 10%

### Castle Guard

* 0 Damage to your Core for 5 minutes
* 0 Damage to your Core for 8 minutes
* 0 Damage to your Core for 12 minutes

### Spec Ops

* Control 4 Towers at once
* Control 5 Towers at once
* Control 6 Towers at once

## Dawn Bridge A

### Assault

* Break through enemy defenses
* Infiltrate the enemy Keep
* Damage enemy Core by over 10%

### Castle Guard

* 0 Damage to your Core for 5 minutes
* 0 Damage to your Core for 8 minutes
* 0 Damage to your Core for 12 minutes

### Spec Ops

* Your team has fired the Catapult 15 times
* Control 5 Towers at once
* Control 6 Towers at once

## Dawn Bridge B

### Assault

* Break through enemy defenses
* Infiltrate the enemy Keep
* Damage enemy Core by over 10%

### Castle Guard

* 0 Damage to your Core for 5 minutes
* 0 Damage to your Core for 8 minutes
* 0 Damage to your Core for 12 minutes

### Spec Ops

* Your team has fired the Catapult 15 times
* Control 6 Towers at once
* Control 7 Towers at once

## Moonlit Church

### Assault

* Break through enemy defenses
* Infiltrate the enemy Keep
* Damage enemy Core by over 10%

### Castle Guard

* 0 Damage to your Core for 5 minutes
* 0 Damage to your Core for 8 minutes
* 0 Damage to your Core for 12 minutes

### Spec Ops

* Control 5 Towers at once
* Control 6 Towers at once
* Control 7 Towers at once
Area Heal

If placed in the exact same area, only the largest Area Heal provides healing and only the player who cast it will receive valor for those heals.

The exception to this is Sanctuary; an Area Heal circle will stack with a Seraphim's sanctuary circle adding 20 heal/second to all circles she overlaps. note you must cast your Area Heal before casting as you cannot cast skills once you have cast Sanctuary.