Temperance

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>
> "*...There was no way I would have truly been content if the people dear to me weren't content also... I was scared, but I've learned my lesson now. I won't just try and escape into my own personal time.*"
> —Eri Minami, *Persona 4*
>

The Temperance represents moderation, harmony, and synthesis. This is often given to characters going through new situations. Personas of this Arcana tend to be well-rounded and have a balance of different abilities. Temperance shares its cross sums with the Hierophant, the teacher, and comes right after Death, change. From these two aspects, Temperance stands, as a teacher to test you on all that you've learned from the Hierophant and to see what you've experienced from your change by Death's hand. But all of this wouldn't have been possible had you not gone through such a powerful change. Anyone can try to balance two things together, but unless one goes though both extremes, the end result won't be something worth holding on to.

Hit Dice: 1d6 per Persona User level

Hit Points at 1st Level: 6 + Constitution modifier

Hit Points at Higher Levels: 1d6 (or 4) + Constitution modifier per Persona User level after 1st

## Proficiencies

Armor: Light Armor

Saving Throws: Wisdom, Intelligence

Skills: Choose three from Animal Handling, Arcana, Insight, Investigation, Persuasion, Religion

## Serene Summons

At 1st level when you select this Arcana, you may choose two Categories from either the Fire, Ice, Wind, Recovery, or Electric Categories. You may choose your Wisdom or Intelligence modifier as your Spellcasting Modifier. You cannot change these choices later on.

## Inner Shuffling

At 3rd level, You learn an additional number of Abilities equal to half of your proficiency bonus (rounded up) and you may change a number of your persona's Abilities known equal to your Spellcasting modifier per short rest or long rest.

## Peaceful Balance

At 5th level, Your persona may now learn two more Categories from either Fire, Ice, Wind, Recovery, and Electric Categories. Additionally, whenever you use one ability from a known category as an action, you may now use an ability from a different category as a bonus action.

## Balanced Strikes

At 9th level, you can attack twice, instead of once, whenever you take the attack action on your turn. You may also forgo one attack when taking action to have your persona use a 1st level Ability from any category you know without the cost of AP.

## Further Balance

At 11th level, Your persona can now use Abilities from the Physical Category and the last category you did not choose from the Fire, Ice, Wind, Recovery, and Electric Categories.

## Elemental Empowerment

At 13th level, You may add your Spellcasting modifier to the damage and healing rolls of your Persona's abilities.

## Well-Versed

At 17th level, Your Persona may now use Abilities from the Psychic and your choice of either the Curse or Bless Categories.

## Purgatory

At 20th level, you gain your Ultimate Persona and you can use the Ability Purgatorio. Make a melee Ability Attack. On a hit, deal 4d8 damage of any damage type of your Persona's known categories to one target within 5 feet of your Persona. You repeat this attack 1d4+4 times and you may choose a different damage type for each application of damage. This Ability costs 30 AP. You may use this ability only once, regaining use after a long rest. Additionally, you gain access to the Almighty Category and the Category not chosen between Bless and Curse.