SAVE

A SAVE point

**SAVING** is a gameplay mechanic in *Deltarune*. It shares many similarities to *Undertale*'s SAVING, and allows saving game progress and replenishing the HP of all party members. In Chapter 2, it also allows access to the RECRUITS menu and STORAGE, as well as saving into different SAVE files. The current game can only be SAVED at various SAVE Points located throughout the Dark World.

Upon starting the game and SAVING for the first time, it can be seen that Kris has their own SAVE file (aside from the name, the rest of the file is empty) before being overwritten. However, if the game has already been completed once, this does not occur.

Notably, the Determination term from *Undertale* is absent from all SAVE Points in the game, and instead replaced by simply "a power." As Determination in *Undertale* is the reason behind a SOUL's "will to keep living" and "resolve to change fate," the absence of this term may support the theme of *Deltarune*, where it is mentioned that choices do not matter.

## Save Files

Unlike in *Undertale*, *Deltarune* features three SAVE files per Chapter rather than one, thus there is no need of a Reset option. A SAVE file can be copied or erased.

Special text is shown upon performing the commands mentioned above. If Chapter 1 has not been completed yet, different text (all of which is capitalized) is displayed. Notably, there are capitalized lines with no counterpart if the chapter has been completed, such as that shown when aborting an erasure.

* *Please select a file.* **[Beginning, after completing Chapter 1]**

Copying
* *CHOOSE THE ONE TO COPY.* **[Copying, before completing Chapter 1]**
	+ *CHOOSE THE TARGET FOR THE REFLECTION.* **[Selecting a save file]**
		- *THE DIVISION IS COMPLETE.* **[Copy successful]**
	+ *IT IS IMMUNE TO ITS OWN IMAGE.* **[Copying a save file to itself]**
	+ *IT WILL BE SUBSUMED.* **[Overwriting an already existing save file]**
		- *IT CONFORMED TO THE REFLECTION.* **[Overwrite successful]**
		- *PREPARATIONS ARE COMPLETE.* **[Overwrite such that all files are identical]**
			* *WHAT AN INTERESTING BEHAVIOR.* **[Overwriting a file after all files are identical]**
		- *IT RETAINED ITS ORIGINAL SHAPE.* **[Overwrite aborted]**
	+ *IT IS BARREN AND CANNOT BE COPIED.* **[Selecting an empty save file]**
		- *BUT THERE WAS NOTHING LEFT TO COPY.* **[All files empty]**
* *Choose a file to copy.* **[Copying, after completing Chapter 1]**
	+ *Choose a file to copy to.* **[Selecting a save file]**
		- *Copy complete.* **[Copy successful]**
	+ *You can't copy there.* **[Copying a save file to itself]**
	+ *The file will be overwritten.* **[Overwriting an already existing save file]**
	+ *It can't be copied.* **[Selecting an empty save file]**

Erasing
* *SELECT THE ONE TO ERASE.* **[Erasing, before completing Chapter 1]**
	+ *BUT IT WAS ALREADY GONE.* **[Selecting an empty save file]**
		- *BUT THERE WAS NOTHING LEFT TO ERASE.* **[All files empty]**
	+ *TRULY ERASE IT?* **[When selecting a save file]**
		- *THEN IT WAS SPARED.* **[Erase aborted]**
			* *VERY INTERESTING.* **["Threatening" a file 10 times]**
		- *THEN IT WILL BE DESTROYED.* **[Confirming erase]**
		- *IT WAS AS IF IT WAS NEVER THERE AT ALL.* **[Erase successful]**
* *Choose a file to erase.* **[Erasing, after completing Chapter 1]**
	+ *There's nothing to erase.* **[Selecting an empty save file]**
	+ *Erase this file?* **[When selecting a save file]**
		- *Really erase it?* **[Confirming erase]**
		- *Erase complete.* **[Erase successful]**

## Save Points

SAVE points appear similarly to *Undertale*'s SAVE Points, except that they are colored blue-gray rather than golden yellow.

### Chapter 1

The following is a list of SAVE Points and their locations, indicated by their name (as shown in the SAVE dialogue box):

## Chapter Continuation

When starting Chapter 2, the player has the option of continuing from a Chapter 1 completion file, or starting without using a Chapter 1 file. If a Chapter 1 save file is deleted after seeing the credits, its completion data can still be loaded as a "Load Ch 1 Files" option for Chapter 2.

If Chapter 2 is loaded without using a Chapter 1 file, Kris is not considered to have performed any of the optional events in Chapter 1:

* Hometown:
	+ Kris did not give Toriel the Bouquet, as the floral scent in the trash can in Toriel's house is not stronger.
	+ Alphys does not express worry over Kris when they enter the classroom.
	+ Noelle does not give Susie a lunchbox of chalk.
	+ The Man is not present in the traffic jam near the Library.
	+ Susie and Rudy are confused when Kris checks the hospital sink.
	+ Kris did not talk to the Diner Shopkeeper in QC's Diner, as she does not ask if Kris liked the Hot Chocolate.
	+ Sans states that he never mentioned his brother to Kris.
	+ Clam Guy is near the shoreline, and mentions that Onion is absent.
* Castle Town:
	+ Kris's room has the Manual on a shelf, and no decorative moss.
	+ Royal Coat Rack and the Little Ball are present.
	+ Top Chef does not give a Spin Cake, as the Top Cake was not repaired/returned.
	+ Battle's Master states that the 1 D$ "FUNDING GOAL" for their Hole was not reached, and does not talk about it.
	+ Starwalker is not present when Kris and Susie leave Castle Town.

When deciding which introduction and file load menu to use in Chapter 1, the game checks for the existence of a completion file (which is otherwise loaded when continuing into Chapter 2). Chapter 2's load menu likewise changes after completing the game.

## Trivia

* When copying or erasing a SAVE file, the narration appears to be in all caps, similar to how the Voice speaks.
	+ When aborting an erase of a save file 10 times, the narration reads "VERY INTERESTING" which may be referencing `room_gaster` in *Undertale*.
* If file manipulation is used to SAVE a file within Kris's Room, the SAVE box indicates such. All other rooms without SAVE points show a blank line, possibly suggesting a planned SAVE point here, or referencing the completion data used to continue to Chapter 2 (listed as "Your Room" in the load menu).
* In Chapter 1, checking Asriel's drawer gives a different item description depending on the SAVE file. It appears that no other flavor text shares this trait:
	+ In the first SAVE file, it has a torn cross-country shirt.
	+ For the second, a school ID with a bad haircut.
	+ For the third, there are expired coupons.
* It is possible to complete Chapter 1 without overwriting Kris's name. However, Kris's name does not transfer to the completion data file, and the used file for Chapter 1 retains Kris's name.
* According to the dialogue of the first SAVE Point, only Kris can see them. However, after reentering Castle Town after sealing the Cyber World fountain in Chapter 2, Ralsei reminds them to SAVE, indicating that he is at least aware of the mechanic.
* In Chapter 1, the Thrashing Room and the Throne are the only SAVE points that disappear after a certain point. The Thrashing Room's SAVE point disappears after going to the next room or after loading the game and the Throne's disappears after defeating King.
* When confirming on erasing a file before completing Chapter 1, the game gives 2 options: "ERASE" and "DO NOT," which are the same options the fallen human gives at the end of the Genocide Route in *Undertale* when asking to erase the world.
* When starting a new file in Chapter 2 without loading a Chapter 1 file, upon inputting a name and selecting "END", the name centers in the middle of the screen and bobs erratically. This is similar to confirming the fallen human's name on the naming screen in *Undertale*.
	+ Additionally, there is no unique text in response to character names besides "GASTER." The game resets to the Chapter Select screen when "R" is entered.
		- This is a similar action that can occur during the Introduction if "GASTER" is written, as well as during *Undertale*'s naming screen.

## Notes

1. ↑ 1.0 1.1 1.2 Disappears after progressing to the next room or reloading the game
2. ↑ Disappears after defeating King
3. ↑ After viewing the cutscene in the Hospital

## References

1. ↑ gml\_Object\_obj\_savepoint\_ch1\_Other\_10 script, lines 18–34
2. ↑ gml\_Object\_obj\_savepoint\_ch1\_Other\_10 script, line 63
3. ↑ gml\_Object\_obj\_krisroom\_Step\_0 script, lines 196–197
4. ↑ gml\_Object\_obj\_readable\_room1\_ch1\_Other\_10 script, lines 21–34
5. ↑ *(SAVE and take a break anytime you want, OK?)* - Ralsei, Chapter 2.