Console Commands

(SPOILERS!)
So I did some poking around and found the following console commands. These are all VERY much use at your own risk. Be sure to make backups of your save files!

(Addenum) - commands are not case sensitive, trait removal and addition are kind of buggy and sometimes will not work but restarting the game usually helps, you can only remove traits/perks which are not selected so only pick perks on level which will always be useful.

**addPerk(<trait>, <ID>)** - Adds trait to a character. You cannot add NPC traits to PC, but there reverse is possible and NPC specific traits are limited to them only, but you can add both their combat oriented trait and shelter trait.

**removePerk(Trait, <ID>)** - Removes trait from a character. Useful for testing traits. Or removing negative ones (though that could have unforeseen consequences)

**changeMood(#, <ID>)** - Adds/removes mood points. positive or negative values can be used for #

**shelterSetAllyStatus(<ID>, "Available/Sick/Unavailable/Uncooperative", 24)** - Last number is hours. Haven't tested on sick.

**setPermanentStatus(<Char ID>, <Status ID>, 0/1)** - Edit: Used to activate/remove "permanent" effects.

**killCharacter(<ID>)** - Kills character.

**deleteCharacter(<ID>)** - used with killCharacter or removeCharFromShelter

**removeCharFromShelter(<ID>)**

**shelterChangeResource(antibiotics/food/fuel/morale/parts, #)** Adds/removes shelter resources. Positive or negative values allowed.

**addCharToShelter(<ID>)** - Do as it says, adding a character to PC's shelter. Probable to force other allies to stay home even if they are selected to go scavenging with PC (need tested again).

**removeItem(<ID>, #)** - Used in context of quest items, haven't tested with regular inventory items.

**addItem(<ID>, #)** - Adds item with given amount.

**revealMapLocation("Map Name")** - Reveals location on map. I'm not sure if these have to be revealed by in game events or if they can be found without.

**shelterAddCharToParty(<ID>)** - Add character to party, only works in shelter.

**addSkillPoints(#)** - Adds skill points (works anywhere and also adds 1 stat point, same as regular level ups, for each 20 points added)

## Character IDs

Player 1
Vic 1001
Oscar 1002
Renee 1003 / 2003 (possibly/probably determined by who you chose on day 1, female gender uses first number, unsure of male)
Mark Corbeau 1004
Doug 1005
Paul 1006
Elaine 1007
Joel 1008
Lloyd 1009
Regina 1010
Todd 1011
Anita 1012 / 2012 (possibly/probably determined by who you chose on day 1, female gender uses first number, unsure of male)
Davis 1013
Getz 1014
Lane 1015
Priscilla 1016
Effrem 1017
Jodie 1018
Clifford 1019
Aggro 1020
Darlene 1021
Melina 1022
Troy 1023
Grant 1024
Bud 1025
Aimee 1026
Parisa 1027
Craig 1028
Karen 1029
Jenifer 1030
Ryan 1031
Michiru 1032
Sandy 1033
Gillian 1034
Isobel 1035
Harold 1036
Ford 1037
Fiona 1038
Walter 1039
Mia 1040
Sara 1041
Nathan 1042
Charleston 1043
Carlton 1044
Nash 1045
Lightning/Dog 1046
Pepper/Scrapyard Dog 1047
Samm and/or Smokey (cat) 1050/1051
### Unique characters/enemies (spoilers!)

Ben 1060
Sweaty Dave 1062
Marshall 1061
Jefferson 1063
Filmore 1064
Hartz 1065
Adair 1066
Wen 1067
Dick 1068
## Trait list

### Unique to player?

Perk\_Player\_Healer - Fast Healer: Ever since you can recall, you've been quick to recover from injuries, and need less time to heal than others. It's definitely a handy trait to have these days.

Skill perks: Perks you choose at level 3, 6, and 10

* Melee

Perk\_Mel\_Backstab - Backstab: Player gains a 15% increased critical chance when hitting an enemy in the back with a melee weapon. (possible conditional add / remove - works at start)

Perk\_Mel\_Barrage - Barrage: Your skill in combat allows you to save up to 4 unused AP and use it on your next turn. (possible conditional add / remove - works at start)

Perk\_Mel\_Brawler - Brawler: Player gains a permanent +5 to their Armor Class.

Perk\_Mel\_Reflexes - Quick Reflexes: Your swiftness and skill with melee weapons has allowed you to attack with them more quickly, reducing the AP cost by 1.

Perk\_Mel\_Warrior - Warrior: You are a true demon in combat - your critical chance for all melee weapons has doubled.

* Ranged

Perk\_Rang\_Headshot - Headshot - The player gains an additional 10% critical hit chance on undead with ranged weapons.

Perk\_Rang\_Quickdraw - Quick Draw: Your experience with ranged weapons has given you great speed, reducing the AP cost to fire them by 1.

Perk\_Rang\_Reload - Quick Reload: Your familiarity with ranged weapons has allowed you to reload them swiftly, reducing the AP cost by 2.

Perk\_Rang\_Shooter - Sharpshooter: Your keen eye and steady aim has increased the effective distance of all ranged weapons by 50%.

Perk\_Rang\_Vitalshot - Vitalshot: The player gains a 5% additional critical chance on human targets with ranged weapons.

* Leadership

Perk\_Lead\_Aim - Improves party chance to - hit undead by 25% for three rounds(only undead).

Perk\_Lead\_Double - Adds 4 AP to each ally for 1 round.

Perk\_Lead\_Finish - Increases the critical chance of every party member by 50% for one round.

Perk\_Lead\_GetUp - When used, knocked out companions immediately get up with 10 health.

Perk\_Lead\_Go - Allows for an ally of your choosing to bump up their move order and go next.

Perk\_Lead\_Panic - Keeps allies from going into a Panic (or removes them from one) for 3 rounds

* Mechanical

Perk\_Mech\_Arch - Architect: Your skill in building allows for Shelter upgrades to be constructed in 10% less time.

Perk\_Mech\_Efficiency - Efficiency: You know how to construct more with less - Shelter upgrades require 10% less Parts to complete.

Perk\_Mech\_Fence - Impenetrable: Your superior engineering skills have given your fence incredible durability, raising its total HP by 500.

Perk\_Mech\_Grease - Grease Monkey: Your skill with optimizing vehicles has reduced your fuel use when traveling by 50%.

Perk\_Mech\_Solar - Solar Power: Your knowledge of mechanics has allowed you to rig up a solar generator, reducing your Generator's fuel use by 50%.

* Medical

Perk\_Med\_Chief - Chief of Operations: Your medical authority increases the healing rate to +3 HP healed per hour when a Doctor or Nurse is on duty.

Perk\_Med\_Combat - Combat Medic: Your experience in combat has improved your speed, allowing you to heal yourself and your allies for only 2 AP instead of 4.

Perk\_Med\_Herb - Herbalist: Your knowledge of traditional remedies has proved quite useful, generating 2 bandages per day from natural sources.

Perk\_Med\_Paramedic - Paramedic: The player's medical skill restores an extra 5 HP when using medical items.

Perk\_Med\_Physician - Expert Physician: Your extensive medical experience has everyone at the Shelter in peak health, resulting in a +10 HP bonus to all allies.

* Possibly outdated/unused:

Perk\_Melee\_Backstab - Backstab: Player gains a 15% increased critical chance when hitting an enemy in the back.

Perk\_Melee\_Brawler - Brawler: Player gains a permanent +5 to their AC.

* Negotiation

Perk\_Neg\_Likeable - Likeable: The player's personality lifts the spirits of their fellows, earning an additional 5 Morale per day.

Perk\_Neg\_Popular - Popular: The player's force of personality is so attractive that it earns an additional 10 Morale per day.

Perk\_Neg\_Rationing - Rationing: The player's personality motivates people to save a bit more food, reducing daily Food cost by 25%.

Perk\_Neg\_Team - Team Effort: Your skills at getting people to work better in a crisis has reduced the upgrade repair time by 25%.

Perk\_Neg\_Unity - Unity: The force of your personality has everyone working together fluidly, reducing the time for every project in the Shelter by 20%.

* Possibly outdated/unused:

Perk\_Nego\_Popular - Popular: The player's force of personality is so attractive that it earns an additional 10 Morale per day.

Perk\_Nego\_Rationing - Rationing: The player's personality motivates people to save a bit more food, reducing daily Food cost by 25%.

Perk\_Negotiation\_Likeable - Likeable: The player's personality lifts the spirits of their fellows, earning an additional 5 Morale per day.

Perk\_Negotiation\_Popular - Popular: The player's force of personality is so attractive that it earns an additional 10 Morale per day.

Perk\_Negotiation\_Rationing - Rationing: The player's personality motivates people to save a bit more food, reducing daily Food cost by 25%.

* Science

Perk\_Sci\_Bomberman - Bomberman: The player's expert knowledge gains them 50% additional damage with thrown weapons.

Perk\_Sci\_Chem - Chemist - Your extensive lab experience has sped up creation of all lab projects by 50%.

Perk\_Sci\_Immunity - Immunity: Due to your extensive work with hazardous chemicals, you have a 50% reduced chance to be inflicted with the Poisoned Status Effect.

Perk\_Sci\_Inventor - Inventor: Your familiarity with chemicals allows you to squeeze fuel from every possible source, resulting in an extra gallon per day.

Perk\_Sci\_Pharm - Pharmacist: You've focused on the creation of antibiotics, allowing you to effectively double their production at the Shelter.

* Survival

Perk\_Surv\_Dog - Animal Magnetism: Your connection to the wild is so strong that a dog will show up to help you in combat (but will flee if too injured, to return later).

Perk\_Surv\_Forager - Forager: The player's bond with nature has allowed them to increase their maximum harvesting amount by 25%.

Perk\_Surv\_Garden - Expert Gardener: Your remarkable green thumb has allowed any gardens in the Shelter to produce an additional 50% food per day.

Perk\_Surv\_Survey - Survey: The player's keen senses have increased their survey range on the World Map by 50%. (able to freely add / remove)

Perk\_Surv\_Trailblazer - Trailblazer: The player's skill has increased the on - foot speed of them and their party by 25%.

### Unique character traits:

Trait\_Anita\_FavWeapon - - Hammer Bearer: : Anita is used to the weight of sledgehammers, and gains an additional 5% critical chance withthem.

Trait\_Bud\_Accuracy - Uncanny Focus: Bud has decided to improve his focus with ranged weapons, improving his chance to hit with them by 15%.

Trait\_Bud\_Crit - Deadly Aim: Bud has decided to hone his ranged skills to a metaphorical razor edge, improving his critical with ranged weapons by5%.

Trait\_Bud\_Vet - Veteran: Due to his combat experience, Bud does not Panic from damage.

Trait\_Carlton\_Armorer - Armorer: With Carlton brought to his senses, he has managed to teach others at the Shelter to create Plate Armor.

Trait\_Carry\_Basic - Donkey Strength: This character knows how to carry weight very well, and can hold 20 extrapounds. (does not work)

Trait\_Carry\_High - Ox Strength: This character knows how to carry weight amazingly well, and can hold 75 extrapounds. (does not work)

Trait\_Carry\_Medium - Mule Strength: This character knows how to carry weight exceptionally well, and can hold 50 extrapounds. (does not work)

Trait\_Carry\_Weak - Puppy Strength: This character has difficulty carrying heavy loads, resulting in - 25 lbs to their carryweight.

Trait\_Clifford\_Creepy - Mutterer: Clifford's sullen, occasionally vicious personality is unnerving to others, giving a daily Morale penalty of -5.

Trait\_Clifford\_Payback - Payback: Clifford's brutal nature has allowed him to double his critical chance against humans when using a rangedweapon.

Trait\_Clifford\_Vicious - Vicious: Clifford's brutal nature has granted him an increased critical chance of 5% against humans when using a rangedweapon.

Trait\_Consume\_Scrawny - Scrawny: This character's small frame means they can subsist on 1 less food perday.

Trait\_Corbeau\_Attack - Razor Edge: Corbeau has shifted his knowledge of working with knives from cooking to combat, resulting in a 20% increase in accuracy when usingone.

Trait\_Craig\_Shaken - Shaken: Past experiences have made Craig nervous about lack of food, resulting in an additional - 2 Morale Penalty at lowfood.
Trait\_Craig\_Tenacious - Tenacious: Craig's determination to survive gives him a 10% increased dodge bonus when he is at 50% health orless.

Trait\_Darlene\_Archer - Archer: Darlene is deadly swift archer, costing her 2 less AP to attack with abow.

Trait\_Darlene\_Frenzy - Frenzy: If Darlene is at less than a third of her health, her attacks grow less focused, giving her a 25% penalty to damage.

Trait\_Darlene\_Killer - Natural Born Killer: Darlene has lost any concern about killing humans, and gains an additional 5% critical chance againstthem.

Trait\_Darlene\_Undead - Living Dead Killer: Darlene has poured her aggression into destroying the undead, and gains an additional 5% critical chance againstthem.

Trait\_Doug\_Abrasive - Abrasive: Doug's difficult personality causes him to annoy other members of the Shelter, giving a - 3 Moralepenalty.

Trait\_Doug\_Coward - Cowards Always Prosper: Doug's ruthlessness towards panicking foes gives him a 25% increase in accuracy and 5% increase in criticalchance.

Trait\_Doug\_Guard - Guard the Base: Doug's single - minded focus is actually a major benefit when assigned to the Guard job, earning an extra 3 Morale aday.

Trait\_Doug\_Mood - Sycophant: Doug's spirits have been greatly buoyed by your show of confidence in him, resulting in a major boost to hisMood.

Trait\_Effrem\_Lucky - Lucky: Effrem seems a tricky guy to get a hold of in all situations - he has an additional 10% evadechance.

Trait\_Effrem\_Sucker-Sucker Punch: If Effrem hits a target in the back with a melee weapon, he has a 15% increased critical chance.-

Trait\_Elaine\_Counselor - Counselor: Elaine's understanding and comforting presence gives her a bonus to her Negotiation skill and a daily Morale boost of 1.

Trait\_Elaine\_Fierce - Fierce: Elaine's dogged determination to survive against the odds has given her a bonus to her Melee skill, and an additional 5% damage.

Trait\_Fiona\_Combat - Field Support: Fiona's devotion to the player is reflected in her new - found skills in Survival andRanged.

Trait\_Fiona\_Shelter - Shelter Support: Fiona's devotion to the player is reflected in her new - found skills in Mechanical andMedical.

Trait\_Ford\_Doctor - Doctor: Ford's extensive medical expertise allows patients to heal 20% when he's working the Doctor job theShelter.

Trait\_Ford\_MedAuth - Medical Authority: Ulysses is such a respected medical professional that his experience grants the Shelter an additional 3 Morale perday.

Trait\_Getz\_Attack - Undead Nightmare: Getz's ruthlessness towards the undead has granted him an additional 15% damage againstthem.

Trait\_Getz\_Slayer - Slayer: Getz's has turned all his rage against the undead into an additional 10% critical chance on hittingthem.

Trait\_Gillian\_Anti - Antibiotics Scavenger: Gillian is using her scavenging ability to find Antibiotics, resulting in an additional 1 perday.

Trait\_Gillian\_Fuel - Fuel Scavenger: Gillian is using her scavenging ability to find fuel, resulting in an additional 2 gallons perday.

Trait\_Gillian\_Jumpy - Jumpy: When Gillian's Panic level is at 50% or higher, her nervous nature makes her 25% harder to hit with meleeweapons.

Trait\_Gillian\_Med - Medical Scavenger: Gillian's is using her scavenging ability to find Medical Supplies, resulting in an additional 2 bandages per day.

Trait\_Gillian\_Parts - Parts Scavenger: Gillian is using her scavenging ability to find Parts, resulting in an additional 2 perday.

Trait\_Gillian\_ScavFood - Food Scavenger: Gillian's is using her scavenging ability to find Food items, resulting in an additional 5 Food perday.

Trait\_Gillian\_ScavLuxury - Luxury Scavenger: Gillian's is using her scavenging ability to find Luxury items, resulting in an additional 2 Morale perday.

Trait\_Grant\_Frantic - Frantic: When Grant is in a Panic, his desperate drive to survive gives him a temporary +1 boost to all hisstats.

Trait\_Grant\_Weapon - Chopper: Grant favors the use of axes, giving him an addtional 15% damage when one isequipped.

Trait\_Harold\_Hesitant - Hesitant: Despite the rigors of the new world, Harold still doesn't like attacking humans, and gets a 10% accuracy penalty on them.

Trait\_Harold\_Pack - Packhorse: Despite his lighter frame, Harold's superior packing knowledge allows him to carry 20 morepounds.

Trait\_Harold\_Rock - Emotional Rock: Harold's determination makes him 25% less likely to Panic if another ally in the party isPanicking.

Trait\_Isobel\_Sci - Industrious: Isobel's scientific skills have given her an advantage in creating an extra item each time she works on a project in the ScienceLab.

Trait\_Isobel\_Work - Workaholic: Isobel's driven, work - focused nature is so inspiring that she creates an extra 2 Morale for the Shelter when she has anyjob.

Trait\_Jenifer\_Helpful - Helpful: Jenifer's comforting presence gives an extra 2 Morale per day when she's in the Hospitalityjob.

Trait\_Jodie\_Mech - Master Mechanic: Jodie's savant - level knowledge of mechanics allows him to finish projects on the car 50% more quickly if he's working on them.

Trait\_Jodie\_Scrawny - Scrawny: Jodie's lanky frame means he can subsist on 1 less food per day.

Trait\_Joel\_Nervous - Nervous: Joel gets a temporary +2 to his Perception when his Panic is at 50% or more.

Trait\_Joel\_Ranged - Practice Makes Perfect: Buoyed by your support, Joel has worked hard to improving his marksmanship, resulting in a 10% increase in his accuracy with ranged weapons.

Trait\_Joel\_Repair - Handyman: Your encouragement has made Joel rediscover his talents for repairing things, increasing his time to complete repair projects by 10%.

Trait\_Karen\_Rec - Relaxation: Being able to relax and feel safe is important to Karen, resulting in an additional 1 Morale per day with the Rec Room upgrade.

Trait\_Karen\_Shaken - Rattled: Past experiences have made Karen nervous about lack of food, resulting in an additional - 2 Morale Penalty at low food.

Trait\_Lane\_Misery - Misery Loves Company: Lane's dour outlook actually turns things around - if the Shelter's Morale drops below 15, he gives it a 10 Daily Morale Boost.

Trait\_Lane\_Slack - Slacktivism: Somehow, Lane not working is a relaxing sight, earning a daily Morale bonus of 1.

Trait\_Lloyd\_Air - Master Aviator: Lloyd's odd background has given him skills to pilot just about any kind of aircraft.

Trait\_Lloyd\_Finish - End It: If a target's HP are at 25% or less, Lloyd gains a 25% damage bonus.

Trait\_Lloyd\_Lucky - Lucky: Lloyd seems a tricky guy to get a hold of in all situations - he has an additional 10% evade chance.

Trait\_Melina\_Artisan - Artisan: Melina is a skilled craftswoman, and when she is in the Machinist job, she finishes items 20% faster.

Trait\_Melina\_Beloved - Loved One: Melina is so in love with Oscar that her kindness touches everyone, granting a 1 Morale per day bonus.

Trait\_Melina\_Fluency - Below Fluency: Melina is not yet fluent with the English language, reducing her accuracy in the field by 10%.

Trait\_Mia\_Berserk - Berserk: Mia's Panic translates into a kind of frenzy, giving her an accuracy penalty of 20% and an increased damage of 20%.

Trait\_Mia\_Blunt - Blunt Trauma: Mia's quick, violent strikes have proved best - suited for use of clubs, giving her a 20% increase to damage.

Trait\_Michiru\_ArmDoc - Physical Therapist: Michiru's medical experience allows patients to heal from Arm Sprain 25% faster under her care.

Trait\_Michiru\_BurnDoc - Burn Unit: Michiru's medical experience allows patients to heal from the Burned effect 25% faster under her care.

Trait\_Michiru\_Language - Language Barrier: Because of her inability to speak English, Michiru cannot take any commands in combat, and cannot be taken out into the field.

Trait\_Michiru\_LegDoc - Athletic Specialist: Michiru's medical experience allows patients to heal from Leg Sprain 25% faster under her care.

Trait\_Nash\_Deadaim - Dead Aim: Due to his extensive firearms training, Nash has an additional square of effective range with all Ranged - type weapons.

Trait\_Nash\_FavWeapon - Longarm Specialist: Nash is an expert at using rifles, and gains an additional 5% critical chance with them.

Trait\_Nash\_Rugged - Rugged: Having Nash around gives everyone a boost of confidence, resulting in +1 Morale per day.

Trait\_Nathan\_Fish - Master Angler: When it comes to fishing, nobody's better than Nathan - he can catch 50% more fish per Fishing Spot.

Trait\_Nathan\_Morale - World's Greatest Salesman: Nathan's cheerful and welcoming demeanor have given him an extra 3 points of Morale for the Shelter per day.

Trait\_Oscar\_Beloved - Beloved: Oscar is so concerned about Melina that his thoughtfulness touches everyone, granting a 1 Morale per day bonus.

Trait\_Oscar\_Fortify - Resourceful: Oscar has an ability to make do with almost anything, granting him the ability to create 3 parts per day.

Trait\_Parisa\_Researcher - Researcher: Parisa's dilligence inspires an extra 5 Morale per day if she's working on a Science - related project.

Trait\_Parisa\_Obsessed - Obsessed Researcher: Parisa's determination to find out everything she can about the "virus" inspires an extra 5 Morale per day if she's working on a Science-related project.

Trait\_Parisa\_Club - Going Clubbing: Parisa has worked to improve her skill in combat, resulting in a 20% accuracy bonus when using clubs.

Trait\_Parisa\_Combat - Combat Study: Parisa has focused her efforts on improving her combat abilities, resulting in an increase in her Melee skills.

Trait\_Paul\_Discipline - Disciplined: Paul is trained and determined - he will never Panic in battle from either Horror or Damage.

Trait\_Paul\_Instincts - Old Instincts: Paul has drawn on his old instincts as an Army Ranger, resulting in a 15% increase in his accuracy with ranged weapons.

Trait\_Paul\_Panic - Drill Sergeant: Paul's has put his focus into being an unflappable presence in combat, resulting in a - 50% reduction in Panic chance.

Trait\_Priscilla\_Garden - Sprout: Priscilla has decided to focus her youthful enthusiasm into growing food, resulting in 20% more food cultivated in the Garden.

Trait\_Priscilla\_Horse - Horse Breeder: Priscilla's experience with training horses gives her and her party an additional 20% speed when using horses for travel.

Trait\_Priscilla\_Learn - Book Learnin: Priscilla has put her energy into learning as much as she can, resulting in a point earned in the Mechanical, Medical, Science, and Negotiation skills.

Trait\_Regina\_Bleed - Deep Cuts: Regina knows how to do serious damage with a knife, increasing her damage 25% when wielding one.

Trait\_Regina\_Unfazed - Unconcerned: Regina isn't afraid at all of the undead, and will never Panic because of Horror.

Trait\_Renee\_Comfort - Comforting Presence: Renee has made a delicate peace with the chaos of life, which gives the Shelter's citizens a daily Morale bonus of 5.

Trait\_Renee\_Heal - Emergency Healer: Renee is quick to react in an emergency, giving her an additional 10% to healing in combat.

Trait\_Renee\_Speed - Swift Healer: Renee has focused on improving her healing talents in the field, decreasing her AP cost to heal by 1.

Trait\_Renee\_Support - Medical Support: Renee has been able to advance her medical knowledge, helping patients in her care heal 15% faster when she is in the Nurse role.

Trait\_Ryan\_Mech - Trainee Mechanic: Your words have inspired Ryan to study machines, earning him a +2 on his Mechanical skill.

Trait\_Ryan\_Med - Trainee Medic: Your words have inspired Ryan to study medicine, earning him a +2 on his Medical skill.

Trait\_Ryan\_Mort - Shambling Dread: Ryan is both furious with and scared of the undead, resulting in both a 10% penalty to hitting them and a 10% bonus to damage.

Trait\_Ryan\_Sci - Trainee Scientist: Your words have inspired Ryan to study science, earning him a +2 on his Science skill.

Trait\_Ryan\_Surv - Trainee Survivalist: Your words have inspired Ryan to study wilderness survival, earning him a +2 on his Survival skill.

Trait\_Sandy\_Org - Master Organizer: Sandy's skills in organization have sped up the process of upgrades a full 10%.

Trait\_Sandy\_Speed - We Can Do It: Sandy's determination to prove herself has further refined her organizational abilites, speeding up the completion of any project by 5%.

Trait\_Sandy\_Worker - I Can Do It: Sandy's determination in any job sets a powerful example for others, resulting in a daily Morale Mod of 5 whenever she's working.

Trait\_Sara\_Labrat - Lab Rat: Sara's experience with science experiments helps her finish lab projects in 25% less time.

Trait\_SirC\_Noble - Noble Warrior: If an ally drops below 15 health in the field, Sir Charleston temporarily gains an extra 2 points of Strength and Agility.

Trait\_Todd\_Religion - Religious Authority: Todd's calming authority gives a +1 Morale per day bonus.

Trait\_Travel\_Car - Off - Road: This character knows all the backroads and safe ways, and has improved travel speed in cars 20%.

Trait\_Travel\_Horse - Horse Expert: This character has a connection with horses that increases their speed 25%.

Trait\_Troy\_Ranged - Crackshot: Troy's skill with ranged weapons has been further enhanced by the chaos of the world, increasing his accuracy with them by 15%.

Trait\_Troy\_Survival - Harvester: Due to his extensive wilderness survival experience, Troy harvests an additional 25% from fishing and harvest locations.

Trait\_Troy\_Tender - Tender Spot: Due to knowing how to hunt, Troy can inflict 10% more damage on human when using a rifle.

Trait\_Vic\_Authority - Authority Figure: Due to his authoratative presence, Vic generates an additional point of Morale per day.

Trait\_Vic\_Deadeye - Deadeye: Due to his extensive firearms training, Vic has an additional square of effective range with all Ranged - type weapons.

Trait\_Vic\_FavWeapon - Sidearm Specialist: Vic is an expert at using handguns, and gains an additional 5% critical chance with them.

Trait\_Visual\_Air - Aircraft Pilot: This character can fly multiple aircraft.

Trait\_Visual\_Chop - Helicopter Pilot: This character can pilot helicopters.

Trait\_Visual\_Chopper - Helicopter Pilot: This character can pilot helicopters.

Trait\_Visual\_Pilot - Aircraft Pilot: This character can fly multiple aircraft.

Trait\_Walter\_Malnourished - Malnourished: Due to hardly having enough food to eat for weeks, Walter's stats are all at - 2 until he recovers.

## Map locations

* I'm not sure if these can be discovered before they're "revealed" by a character.

Bison\_Street
Brady\_Pharmacy
COMAirstrip
COMBullseyeClifford
COMHardware
COMTruckStop
COMWinery
GENScrapyard
GENShoddyApt
GENSmallClinic
GenClinic
GenCuldesac
INDChunkBrosFactory
Llano Residential
MICGuns
MICHartz
Mason\_Supermarket
RESFarm
RESGatedCommunity
RESJen
RESMansion
RESMeeting
RESPark
RESStable
RESTrailerPark
ResJen
Supermarket
UNQAggroBar
UNQBedBarn
UNQBlancoCourthouse
UNQCoyotesHQ
UNQHistoryMuseum
UNQMilitaryBase
UNQMilitaryCampHQ
UNQMilitiaBase
UNQMilitiaHQ
UNQMiniGolf
UNQOilRefinery
UNQRadioStation
UNQResort
UNQShelter
UNQStorageOscar
UNQSummerCamp
UNQWickedLily
UNQnoisyMausoleum
UNQtheMall
## Status effect IDs

setPermanentStatus(<Char ID>, <Status ID>, 0/1) - Edit: Used to activate/remove "permanent" effects. Despite what the command says these buffs are not permanent aside from Infected.

I finally figured out the thing I went looking for originally, and that was how to cured the Burned status, since my main character was afflicted and couldn't be cured because of the bug. So here is how to cure it, and other ailments:

Burned 0
Wounded 1
Fatigued 2
Arm Sprain 3
Leg Sprain 4
Infected 5 - (Addenum - only removes the icon, NPC/PC remain affected through hidden variable, so don't get bit)
Discouraged 6
Soothed (soothium) 7
Aimed 8
Pumped 9
Pd: The right way to "cure" infection is to save frequently.

## Item codes and descriptions

Item ID="109"

Hunting Shotgun

Desc: This is the most basic type of shotgun, used by civilians for hunting or protection. It is a double-barreled model requiring no pump to fire, however as it is not for combat use, it needs to be reloaded after every two shots. Not a great weapon, but a common one and a lifesaver at close range for even a relatively unskilled combatant.

Ammo Used: Shotgun Shells

Item ID="110"

.38 Snubnose

Desc: This is one of the most common pistols, and is considered a very low-end model of handgun. While light and all-around reliable, its short barrel and size make it less accurate than other guns.

Ammo Used: .38 Ammo

Item ID="111"

357 Magnum

Desc: This is the hand cannon of movie myth, and it truly is one of the most powerful handguns. While not as common as the other types, its power is more than enough to make up for any of its other shortcomings. Since its ammo is scarce, only experienced marksman should wield this.

Ammo Used: 357 Bullets

Item ID="112"

Machete

Desc: Knife with a long, weighted blade usually used for slicing through the brush. This one was probably used for yardwork. Strength required: 2

Item ID="113"

Kitchen Knife

Desc: An average chef's knife, used for dicing, chopping, and cutting. While of reliable construction, combat may put too much stress on this weapon for it to last terribly long. Strength required: 1

Item ID="114"

Hatchet

Desc: A standard camping hatchet, easily slung on a belt loop and carried in a small sheath. Lots of wear and tear have made the head of the weapon a little loose, possibly at risk for breaking if used too roughly. Strength required: 3

Item ID="115"

Crowbar

Desc: Crafted from medium carbon steel, this is an average-sized crowbar, sturdy and capable. While not flashy or especially efficient at dispatching enemies, it nonetheless is a solid weapon, and assists in opening sealed containers to boot. Somehow holding this weapon both makes you feel tough and slightly nerdy. Strength required: 4

Item ID="116"

Sledgehammer

Desc: Though the head of this weapon is rubber and perhaps not as firmly attached as one might like, this hammer nonetheless offers tremendous power. Strength required: 6

Item ID="117"

Baseball Bat

Desc: The Gatesville Slugger is 38 inches of ash wood excellently designed for hitting small things like baseballs a great distance. It also works suitably well against human-shaped targets. Strength required: 4

Item ID="118"

Spear

Desc: A refinement of an ancient tool used since the Stone Age, the spear has proved an excellent weapon for much of human civilization. This particular reproduction is more accurately the "winged spear," its side prongs preventing the haft from getting stuck in the enemy's body. Strength required: 3

Item ID="119"

9mm Pistol

Desc: The 9MM Pistol is the standard for law enforcement and military, but also popular with gun owners. It is a decent semi-automatic handgun that is easy to mod and accurate at a respectable range. Good as a primary weapon or as a reliable secondary.

Ammo Used: 9MM Ammo

Item ID="120"

MK5

Desc: This is one of the most common submachine guns, with various forms used by both military and special police units. It's a reliable gun, used primarily for city combat or clearing out hallways and rooms. It's not entirely accurate at a range, but its capacity and speed make it perfect for closer combat firefights. Fires 3 round bursts except in Auto mode, where it expends 9 rounds for high damage against one target.

Ammo Used: 9MM Ammo

Item ID="121"

Hunting Rifle

Desc: This rifle could be used for bringing down big game or slightly modified to suit the needs of SWAT teams. While it does not feature the burst of an assault rifle, the hunting rifle more than makes up for it with its range. This is the closest thing to a sniper rifle you'd find in civilian hands. Because it requires great ability to fire accurately at its maximum range, only experienced marksman should even try to use it.

Ammo Used: 7.62 Ammo

Item ID="122"

Railroad Hammer

Desc: Fortified for working on metal railroad spikes and hardwood, this hammer bears a heavy steel head and fortified grip. Strength required: 8

Item ID="123"

Industrial Hammer

Desc: Built for the toughest of steel-driving jobs, this hammer is massive, unwieldy, and capable of utterly destroying whatever stands in the way of whomever is capable of swinging it. Strength required: 10

Item ID="124"

Antique Revolver

Desc: This is a functional replica of a circa 1880s model revolver. Popularized by Westerns, just holding this gun makes you feel like you could win any duel. It may not be modern, but this pistol remains no less deadly than it was over a century ago.

Ammo Used: .38 Ammo

Item ID="125"

Nailgun

Desc: While not a traditional firearm, in a pinch, the nailgun can be used as a weapon. It's a fact that this tool has caused its fair share of emergency room visits - used intentionally as a means of self-defense, who knows what kind of damage it could do. Unfortunately, its method of firing uses rather unstable pressurized air, rendering it impossible to reload in the field.

Item ID="126"

Flare Gun

Desc: Traditionally used to send signals on ships or in emergency situations, the flare gun is not actually a weapon. Improvisation may prove otherwise. May cause a slight burning sensation. The flare gun comes pre-packed with 5 charges, and its plastic frame is not really designed for re-loading.

Item ID="127"

Sawed-Off Shotgun

Desc: Often used for intimidation, this weapon is absolutely useless at anything but point-blank range. However, if used in emergencies, it's the closest to a sure-thing when fired at any kind of target within a square. If kept as a backup weapon, it can be perfect for dire situations.

Ammo Used: Shotgun Shells

Item ID="128"

Police Shotgun

Desc: This is a tried-and-true shotgun design used by police and by private citizens for defense. This is an all-around average performing shotgun with a higher ammo capacity and more power than the hunting model. Armed with a couple of these, a room can be cleared in no time.

Ammo Used: Shotgun Shells

Item ID="129"

Combat Shotgun

Desc: This is a shotgun designed specifically for combat, and therefore it performs exceptionally compared to civilian or police models. It not only fires faster due to being semi-automatic, but can also be upgraded. Though this shotgun may seem unstoppable, it still produces just as deafening a blast as other shotguns.

Ammo Used: Shotgun Shells

Item ID="130"

MSG-10

Desc: This gun appears to be a cheap knockoff of an older model SMG. It was most likely sold on the black market and used in gang warfare. It features an extended magazine and the ability to spray enough bullets to almost guarantee a hit. While its construction is somewhat shoddy, it's still terrifying in a gunfight.

Ammo Used: 9MM Ammo

Item ID="131"

Lever-Action Rifle

Desc: This lever-action rifle is a classic that has been manufactured and in use for over a century. Popular with ranchers, hunters, and sport shooters, this gun is a stock rifle that can get the job done. However, it lacks the ability to be modified.

Ammo Used: .38 Ammo

Item ID="132"

AKA7

Desc: This is the most common assault rifle in the world, used as currency in some countries. It's not the most accurate or powerful assault rifle, but it is reliable and a proven killer in the right hands. Even those who aren't the best marksman are bound to hit something while using its fully automatic feature. The AKA7 shoots a 3 round burst in its normal mode. In automatic mode, it unloads 15 rounds into one target.

Ammo Used: 7.62 Ammo

Item ID="133"

MS4

Desc: One of the more common assault rifles carried by the modern military. As the US military has always preferred accuracy and distance, it features an impressive range and a lot of punch. Unlike the AKA7, it can reliably be used for single shots and a burst, though it lacks a full automatic mode. For all-around use in the rifle category, this will give an experienced marksman the most bang for the buck, but its ammo may be harder to come by.

Ammo Used: 556 Ammo

Item ID="134"

Hunting Rifle

Desc: This rifle could be used for bringing down big game or slightly modified to suit the needs of SWAT teams. While it does not feature the burst of an assault rifle, the hunting rifle more than makes up for it with its range. This is the closest thing to a sniper rifle you'd find in civilian hands. Because it requires great ability to fire accurately at its maximum range, only experienced marksman should even try to use it.

Item ID="135"

Compound Bow

Desc: Popular with hunters and sportsman, this bow marries today's engineering with one of the oldest ranged weapons in the world. The compound bow allows for more energy to be transferred to the limbs of the bow, which in turn increases the force applied to the arrow. Arrows shot from a compound bow can travel an impressive range and penetrate sheet metal. However, this power requires strength, and the bow's range is tied to the shooter's strength.

Ammo Used: Arrows

Item ID="136"

Crossbow

Desc: This crossbow was made for hunters looking for a challenge. It's built for delivering a strong piercing shot at shorter range. It's main advantage is that it is relatively quiet and it requires less skill than a bow.

Ammo Used: Bolts

Item ID="150"

Cleaver

Desc: A wide-blade kitchen cleaver meant for hacking through large sections of meat and bone. Powerful but unwieldy. Strength required: 1

Item ID="151"

Combat Machete

Desc: Titanium blade, carbon-fiber grip, and sharpened to a dangerous edge - this long knife is standard military issue and has been kept in excellent condition. Strength required: 3

Item ID="152"

Combat Knife

Desc: Made of stainless steel and blackened to prevent reflection, this knife was originally designed for trench warfare in WWI, but has been more commonly adapted for utility or tool use. Nonetheless, at close range, this knife remains a wickedly deadly weapon in the right hands. Strength required: 1

Item ID="153"

Bowie Knife

Desc: Popularized by Jim Bowie, this version of the Bowie knife is practically a short sword rather than a knife. This model has been further customized to do as much damage as possible. If looks could kill, this knife would be one of the deadliest weapons in the world - and can be, to the right person. Strength required: 3

Item ID="154"

Sickle

Desc: The sickle has long been a tool that can be used as a weapon in a pinch. The blade can be used to cut grass, but can also be used to easily cut into limbs caught in its curve. As it is designed for garden work, it's not especially sturdy for continual use in combat. Strength required: 1

Item ID="155"

Kukri

Desc: Sometimes used as a tool and a weapon, this kukri is obviously made primarily with combat in mind. The thick,curved blade makes it especially good at chopping limbs and its exotic appearance makes it a menacing blade to face down. There is a good reason this traditional blade continues to be used to this day. Strength required: 1

Item ID="156"

Pipe Wrench

Desc: An adjustable wrench made from heavy iron. Clatters a bit when a heavy blow is delivered, but still capable of dealing a lot of damage without too much of a racket. Strength required: 6

Item ID="157"

Nightstick

Desc: Standard police issue, this tonfa-style weapon is constructed of thick hardwood and reinforced with plastic. It may not look dangerous, but a solid hit can shatter bone. Strength required: 3

Item ID="158"

Telescoping Baton

Desc: Easily concealed and extended with a flick of a the wrist, this baton is crafted from telescoping steel cylinders that lock in place. Small, but only a little force behind it and it becomes a deadly weapon. Strength required: 2

Item ID="159"

Flanged Mace

Desc: While this medieval weapon was likely meant purely for display, it nonetheless remains as excellently-suited to cracking skulls as its forerunners were. Strength required: 8

Item ID="160"

Wood Axe

Desc: More suited to hacking through wood than flesh and bone, this axe is nonetheless an effective weapon - if a little old and unsteady. Strength required: 5

Item ID="161"

Brush Hook

Desc: Also known as a kaiser or sling blade, this weapon looks like a vicious medieval weapon rather than something typically used to clear out brush or undergrowth. Ideally it will work just as well against enemies. Strength required: 6

Item ID="162"

Fire Axe

Desc: A sturdy, sharp axe with a titanium head and a carbon-fiber grip, insuring a lighter weight and a sturdier frame when tearing through wood and sheetrock. Deadly effective on the living and the dead. Strength required: 4

Item ID="163"

Pickaxe

Desc: Also known as a mattock, this pickaxe is larger than the standard one-handed version and packs a longer, heavier head. Though a little unwieldy, a suitable strike can inflict tremendous damage. Strength required: 7

Item ID="164"

Crash Axe

Desc: Used by fireman and military personnel as a way to penetrate the toughest materials, the crash axe is a durable tool that could easily be used as an improvised weapon. In fact, due to the high-quality of its construction and toughness, it might be the best axe one could hope to wield with one hand. Strength required: 3

Item ID="165"

Shovel

Desc: A normal garden shovel, ideally suited to turning over earth but a suitable tool against the walking dead. Strength required: 4

Item ID="166"

Wood Plank

Desc: A simple pine 2x4 - unwieldy but effective as a temporary weapon. Strength required: 2

Item ID="167"

Aluminum Bat

Desc: Lighter than a wooden bat, the second key difference with the aluminum model is that a more moderate "crack" is replaced with a high-pitched "ping" noise when contacting an enemy's skull. Strength required: 3

Item ID="168"

Cricket Bat

Desc: An uncommon sight in the United States - especially in central Texas - this foreign sporting object trumpets that it is "pre-knocked," and crafted out of sturdy willow wood. That seems to translate into "it messes skulls up but good." Strength required: 4

Item ID="169"

Katana

Desc: Though it is impressive to look at, it is very likely that this blade is only a reproduction of the classic samurai sword and not an exact simulacrum. While it might be convincing enough to some, it still holds the danger of breaking while in use. Strength required: 5

Item ID="170"

Bastard Sword

Desc: This weapon is a faithful recreation of a bastard (or "hand-and-a-half") sword used in the Middle Ages in Europe. Unlike most other reproductions, this one was actually designed for use, and has the weight and notches in the steel to prove it. Strength required: 7

Item ID="171"

Makeshift Pike

Desc: A solid stick of oak wood detached from a push broom, sharpened to a wicked point. Not an ideal implement against multiple foes (or entirely sturdy), but still capable of viciously jabbing enemies or keeping them at a distance. Strength required: 2

Item ID="172"

Pitchfork

Desc: Usually reserved for throwing around hay or manure (or going after mad scientist's monsters), this well-worn farming implement may not be terribly sturdy, but can serve well for wounding enemies and keeping them at bay. Strength required: 4

Item ID="173"

Tree Trimmer

Desc: Originally intended to trim the branches off of tall trees (while allowing the user to remain safely on the ground), the serrated blade of this polearm nonetheless makes it an excellently dangerous weapon for use against humans and undead alike. Strength required: 5

Item ID="174"

Halberd

Desc: A medieval weapon suitable for both jabbing and moderate slashing, the halberd is capable of causing tremendous damage with a well-aimed strike. Strength required: 5

Item ID="175"

Tiller

Desc: There's nothing special about this soil cultivation tool except the wicked row of rotating spikes at the end of it. Yup, just a normal gardening tool, except when sharpened and slammed into faces. Strength required: 3

Item ID="176"

Claw Hammer

Desc: A standard steel hammer with a plastic-coated grip, this tool's previous life consisted of driving in nails or prying apart sections of plywood. Still, its simplicity belies its effectiveness as a corpse-killing tool. Strength required: 2

Item ID="177"

Screwdriver

Desc: A long-handled flathead screwdriver originally used for home improvement purposes. While it can inflict fatal damage on the undead rather quickly, the roughest activity it was designed for was prying open paint cans, so it might not survive in a combat situation for terribly long. Strength required: 1

Item ID="178"

Torch

Desc: Oil-soaked rags top a sturdy club - probably a table leg in a former life - that is more suitable for exploring than combat, but could be suitably disposed of by setting a foe on fire. As with anything not designed with combat in mind, it could break. Strength required: 1

Item ID="179"

Chainsaw

Desc: Though many video games have made this item out to be the melee weapon of choice, its extreme weight, noise, and reliance on fuel make it a dodgy choice for any fight. Use, as they say, at your own risk. The chain tends to clog or break after extended use as a weapon. Strength required: 8

Item ID="180"

Pepper Spray

Desc: This small container contains a highly-reactive chemical agent, causing any live creatures exposed to it to be temporarily blinded. It has a limited number of uses.

Item ID="181"

Stun Gun

Desc: This tool fires a large jolt of electricity into an assailant, knocking them to the ground. This weapon is effective on both human and undead targets - but obviously remaining a better weapon against humans, who will remain stunned for a while after the attack.

Item ID="182"

Bola

Desc: The bola is a thrown weapon used to trip up animals and sometimes people. It doesn't do much in the way of damage, but it can down pursuers or other threats.

Item ID="200"

Shotgun Shells

Desc: Ammo for use in shotguns.

Item ID="201"

357 Magnum Bullets

Desc: .357 ammo for use in compatible firearms.

Item ID="202"

9mm Ammo

Desc: 9mm cartridge for use in compatible pistols and submachine guns.

Item ID="203"

762 Ammo

Desc: 7.62 cartridge for use in compatible rifles.

Item ID="204"

Arrow

Desc: An arrow made for hunting. Requires a bow to use.

Item ID="205"

38 Ammo

Desc: .38 cartridge for use in compatible handguns and rifles.

Item ID="206"

5.56 Ammo

Desc: 5.56 ammo cartridge for use in compatible rifles.

Item ID="207"

Bolt

Desc: A crossbow bolt.

Item ID="208"

Charge

Desc: This is a charge for special weapons. It should not be dropped. Report this to your local producer if found.

Item ID="300"

Dog Sleeve

Desc: A forearm protector used to protect animal trainers from dog bites.

Item ID="301"

Bracer

Desc: A steel sleeve that fits over the hand and forearm. Covering most of the forearm, it provides some defense from slashing weapons, minimum from bludgeoning weapons, and no protection from firearms.

Item ID="302"

Buckler

Desc: Crafted from a hubcap, bungee cords, and other odds and ends, this shield is held in one hand and used to deflect blows. While the buckler restricts the user to one-handed weapons, the buckler itself can be used as a weapon in a pinch.

Item ID="303"

Replica Shield

Desc: Heavy and a little cumbersome, this shield is a capable facsimile of jousting shields used in Medieval Europe. It provides excellent protection against melee damage at the cost of reduced AP and accuracy in melee attacks. Its Bash attack is more focused on dealing damage, and has a very slight chance of causing any status effects.

Item ID="304"

Corrugated Tower

Desc: Makeshift and ugly, this shield can be put together with planks of reinforced corrugated steel and various other materials, and allows for excellent protection against all forms of attack (even firearms). The downside of this is its extreme weight and clumsiness, reducing the user's AP and accuracy. Its Bash attack is more focused on pushing back enemies, doing light damage and inflicting Knockback and possible Knockdown.

Item ID="305"

Riot Shield

Desc: Panacea against all kinds of damage, the riot shield balances these bonuses with being extremely rare and rather cumbersome, reducing AP and accuracy. A Bash attack with this shield does almost no damage but is far more likely to inflict Knockback or Knockdown. The Riot Shield also allows for the Fortify command, which ends the user's turn early, but allows them to add an additional 50% damage reduction.

Item ID="400"

Molotov Cocktail

Desc: The Molotov Cocktail is a very basic thrown weapon that is easy to create and effective as a deterrent. While not explosive, the fuel inside the bottle can sustain a small fire within its area of effect.

Item ID="401"

Firecracker

Desc: A large firecracker that can be thrown as a lure. It's useless as a weapon, but the dead (and some humans) seem to be attracted to the sound.

Item ID="402"

Incendiary Grenade

Desc: A grenade that uses a chemical reaction to produce intense heat instead of explosion. Sets all targets in its area of effect on fire.

Item ID="403"

Nerve Gas

Desc: A muscle relaxer found in bug spray, weaponized into a homemade stun grenade. Any living thing that breathes in this gas will black out for several seconds.

Item ID="404"

Mine

Desc: An improvised anti-personnel mine. When the mine is stepped on, the pressure triggers detonation, causing an explosion. The mine must be placed, and is only set off when walked on.

Item ID="405"

Bola

Desc: The bola is a thrown weapon used to trip up animals and sometimes people. It doesn't do much in the way of damage, but it can down pursuers or other threats.

Item ID="406"

Grenade

Desc: A thrown explosive device. It can cause great damage to targets in its area of effect.

Item ID="407"

Jar of Acid

Desc: A strong acid poured carefully into a glass bottle that can be used as an improvised weapon. This item has been designed to protect the bottle until the liquid works its grisly magic.

Item ID="408"

Noisemaker

Desc: A thrown device that incorporates electronics from a smoke detector. When tossed, the impact of the landing triggers the device to go off, soudning an alarm that will attract undead from all over the area.

Item ID="409"

Tear Gas

Desc: A grenade filled with a chemical compound that causes severe reactions in the respiratory system. While this will cause temporary dizziness and blindness in humans, it has no effect on the undead.

Item ID="410"

Timed Explosive

Desc: A heavy explosive that can be placed and detonated with a timed fuse. The explosive power of this device necessitates leaving the area after it is set, giving the user three turns to get out of the blast radius.

Item ID="500"

TestBurger

Desc: OMNOMNOM

Item ID="501"

TestMedkit

Desc: MEEEEEEEEEEEEEEEEEEEEEEDIIIIIIIIIIIIIIIIICCCCCCCCCCCCCCCC

Item ID="502"

Peanut Butter

Desc: A large jar of JPG peanut butter. Good for sandwiches or making horses talk.

Food for allies. Stocked at the Shelter.

Item ID="503"

Protein Bar

Desc: Protein bars for weight-lifters and people on the go. These are great sources of calories for the size.

Food for allies. Stocked at the Shelter.

Item ID="504"

Box of Protein Bars

Desc: An entire box of protein bars. Food for allies. Stocked at the Shelter.

Item ID="505"

Can of Tuna

Desc: A can of tuna that reads "dolphin safe". At least the dolphins are safe. Food for allies. Stocked at the Shelter.

Item ID="506"

Can of Soup

Desc: A can of Stew-Tang Clam Chowder, the soup endorsed by rappers. Food for allies. Stocked at the Shelter.

Item ID="507"

Can of Spaghetti

Desc: A can of Noodle Chef Authentic Italian Canned Pasta Product with Balled Me-at. Food for allies. Stocked at the Shelter.

Item ID="508"

Can of Chili

Desc: An extra large can of Monsignor Poblano's Recon-chili-ation. Food for allies. Stocked at the Shelter.

Item ID="509"

Chips

Desc: A bag of Shingles potato chips. Food for allies. Stocked at the Shelter.

Item ID="510"

Box of Granola

Desc: A box of Haul'N Oats, the hearty granola with R&B (raisins and berries). Food for allies. Stocked at the Shelter.

Item ID="511"

Apple

Desc: An apple is an excellent source of nutrients. Food for allies. Stocked at the Shelter. Perishable.

Item ID="512"

Dry Beans

Desc: A small bag of dried beans. Food for allies. Stocked at the Shelter.

Item ID="513"

Sack of Beans

Desc: A large sack of dried beans. Food for allies. Stocked at the Shelter.

Item ID="514"

Bag of Rice

Desc: A small bag of white rice. Food for allies. Stocked at the Shelter.

Item ID="515"

Sack of Rice

Desc: A large sack of white rice. Food for allies. Stocked at the Shelter.

Item ID="516"

Box of Cereal

Desc: A box of Teddy O's-velt with big fiber sticks and marshmallow bull-moose. Food for allies. Stocked at the Shelter.

Item ID="517"

Orange

Desc: A good source of vitamin C. Food for allies. Stocked at the Shelter. Perishable.

Item ID="518"

Egg

Desc: A fresh chicken egg. Food for allies. Stocked at the Shelter. Perishable.

Item ID="519"

Chicken Meat

Desc: Chicken meat that's still fresh enough to be eaten. Food for allies. Stocked at the Shelter. Perishable.

Item ID="520"

Cheese Wheel

Desc: A wheel of hard cheese that has been stored properly. This is one of many soon-to-be extinct foods. Food for allies. Stocked at the Shelter.

Item ID="521"

Corn

Desc: Fresh corn, still in the husk. Food for allies. Stocked at the Shelter. Perishable.

Item ID="522"

Box of Pasta

Desc: A box of Uncle Werewolf brand uncooked pasta. Food for allies. Stocked at the Shelter.

Item ID="523"

Pork Rinds

Desc: A bag of Squeal Boy pork rinds. Food for allies. Stocked at the Shelter.

Item ID="524"

Mystery Can

Desc: The label has fallen off this can. Don't think of it as a mystery, but an adventure. Food for allies. Stocked at the Shelter.

Item ID="525"

Dried Fruit

Desc: A mix of different kinds of dried fruits. Food for allies. Stocked at the Shelter.

Item ID="526"

Crackers

Desc: Plain, ordinary crackers. They taste better these days, but they aren't very nutritious. Food for allies. Stocked at the Shelter.

Item ID="527"

Flour

Desc: Milled flour. In the right conditions, this lasts for years. Food for allies. Stocked at the Shelter.

Item ID="528"

Jerky

Desc: Jerky that came from one of several farm animals. At least that's the hope. Food for allies. Stocked at the Shelter.

Item ID="529"

Jam

Desc: Jellied fruit preserves that should keep for awhile. Food for allies. Stocked at the Shelter.

Item ID="530"

Mushrooms

Desc: Non-toxic wild mushrooms. An all-around decent source of vitamins and nourishment. Food for allies. Stocked at the Shelter. Perishable.

Item ID="531"

Nuts

Desc: An assortment of nuts. Great source of protein and nutrients. Food for allies. Stocked at the Shelter.

Item ID="532"

Peach

Desc: Fresh peach gathered from a local tree. Food for allies. Stocked at the Shelter. Perishable.

Item ID="533"

Bag of Pemmican

Desc: A staple of Native Americans, and later explorers, it's a concentrated block of fat, meat, and berries. High-energy food that keeps for long periods of time – enough to get used to the taste. Food for allies. Stocked at the Shelter.

Item ID="534"

Potato

Desc: Potato. There might not be sour cream, butter, or cheese around anymore, but this is still a decent source of calories. Food for allies. Stocked at the Shelter. Perishable.

Item ID="535"

Jar of Preserves

Desc: Pickled meats and vegetables. What once was a bar dare is now dinner. Food for allies. Stocked at the Shelter.

Item ID="536"

Rat

Desc: Soon to be known as "apocalypse chicken", some people may not want to eat this, but it's better than going hungry. Can be stocked as food, but morale could go down. Perishable.

Item ID="537"

Grapes

Desc: Fresh grapes. A great snack. Food for allies. Stocked at the Shelter. Perishable.

Item ID="538"

Herbs

Desc: Not exactly bursting with calories, these are essential to turning bland foods into gourmet meals. Food for allies. Stocked at the Shelter. Perishable.

Item ID="539"

Dog Food

Desc: Derp Dog Food. The label doesn't say anything about it being just for dogs. Food for allies. Stocked at the Shelter.

Item ID="540"

Powdered Milk

Desc: Granny Pantry brand powdered milk in a can. The milk you can carry in your pocket. Food for allies. Stocked at the Shelter.

Item ID="541"

Sugar

Desc: A bag of refined sugar. Best if combined with other foods. Food for allies. Stocked at the Shelter.

Item ID="542"

Potted Meat

Desc: A can of potted meat food product. With a name like that, you know it must be food. Stocked at the Shelter.

Item ID="543"

Sham

Desc: A can of Sham precooked ham. Not surprisingly, its nutrition is fairly low, but it's edible. Food for allies. Stocked at the Shelter.

Item ID="544"

Tomatoes

Desc: Tomatoes taken right off the vine. Food for allies. Stocked at the Shelter. Perishable.

Item ID="545"

Wild Berries

Desc: Edible berries picked from local sources. Food for allies. Stocked at the Shelter. Perishable.

Item ID="546"

Dandelions

Desc: All parts of a dandelion are edible. It's not much, but it has some nutritional value. Food for allies. Stocked at the Shelter. Perishable.

Item ID="547"

Honey

Desc: Honey is a natural foodstuff and sweetener, but it also keeps indefinitely. Food for allies. Stocked at the Shelter.

Item ID="548"

Jar of Mayonnaise

Desc: Unopened mayonnaise. If nothing else, it does provide calories. Food for allies. Stocked at the Shelter. Perishable.

Item ID="549"

Bottle of Ketchup

Desc: This ketchup will enhance the flavor of other items, but that's about it. With the world dying, the final battle between ketchup and catsup proponents may finally declare a victor. Food for allies. Stocked at the Shelter.

Item ID="550"

Military Ration

Desc: Ready-to-eat high-calorie food made specifically for the military. Keeps for years. Food for allies. Stocked at the Shelter.

Item ID="551"

Box of Military Rations

Desc: A box of military rations. Food for allies. Stocked at the Shelter.

Item ID="552"

Fish

Desc: A fresh fish, caught locally. Food for allies. Stocked at the Shelter. Perishable.

Item ID="553"

Ramen

Desc: A pack of ramen noodles. They're slightly more nourishing than shredded newspaper, but at least they taste like real food. Food for allies. Stocked at the Shelter.

Item ID="554"

Insects

Desc: A handful of edible insects. Just think of them as lobsters, only much smaller. Can be stocked at the shelter, but may drop morale. Perishable.

Item ID="555"

Rotten Fruit

Desc: It's too moldy, even if you're starving. It might be useless, but then again, maybe not.

Item ID="601"

Soda

Desc: Practically worthless as a source of nutrition, soda has a few calories and is quite refreshing after a day spent scavenging. Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="602"

Chocolate Bar

Desc: A full-size chocolate bar. The military has been using these for morale boosting purposes for decades. Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="603"

Cigarettes

Desc: In the apocalypse, these are gold. A lot of people have taken the habit up as of late. Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="604"

Soap

Desc: Everyone feels and smells a lot better with this. Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="605"

Toilet Paper

Desc: This may be one of the ultimate luxury items. People don't understand just how much they need it until it's gone. Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="606"

Wine

Desc: A bottle of red wine. This can make any occasion feel a bit more important. Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="607"

Vitamins

Desc: These won't help if people aren't eating, but they might help supplement poor diets. Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="608"

Candles

Desc: Wax candles. These will provide light even when the power's out. Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="609"

Thread

Desc: Thread can be used to stitch up cloth or, in absolute emergencies, wounds. Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="610"

Beer

Desc: Even the most watered-down, grain and piss beer tastes better when they're not making anymore. However, it would be wise not to drink if operating heavy machinery or walking around the corpse-infested wilderness. Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="611"

Whiskey

Desc: A bottle of whiskey. This is rare nowadays, though there's always the hope that it's still being made somewhere. Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="612"

Candy

Desc: A piece of mass-produced candy. It's a treat, but not real food. Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="613"

Coffee

Desc: To some people, this is worth risking their life for. To others, it IS life. Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="614"

Snack Cake

Desc: Chunk Bros. brand spongy yellow snack cake. Unlike the comics, throwing these at enemies won't distract them. Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="615"

Textbook

Desc: Fuel for the mind or a nice, warm fire. Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="616"

Portable Game System

Desc: The XoDS portable game system. It can be recharged, provided there's electricity. Plays any XoDS compatible game – might be worth picking up a few games for it. Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="617"

Fiction Novel

Desc: A paperback novel. This one is called, "The George Washington Carver Code". Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="618"

Fantasy Novel

Desc: A paperback fantasy novel. This one is called, "Barry Dragonhead and the Magical Crutch". Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="619"

Sci-Fi Novel

Desc: A paperback science fiction novel. This one is called, "Galaxy Wars". Seems to based on the good trilogy. Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="620"

Detective Novel

Desc: A paperback detective novel. This one is called, "Sleepy Angels Always Ring Dead". Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="621"

Romance Novel

Desc: A paperback romance novel. This one is called, "He Brought Me Fudge". Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="622"

Pillow

Desc: A clean pillow. There is always a demand for these. Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="623"

Purification Tablets

Desc: Water purification tablets. Having these around alleviates any fear that the drinking water contains harmful bacteria. Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="624"

Flashlight

Desc: While this is practical to have around, it is useless without batteries and doesn't light a room like a candle. Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="625"

Magazine

Desc: This is a magazine from a month before the outbreak. It reminds people of a previous life. Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="626"

CDs

Desc: A collection of CDs. None of them contain any songs about twerking or cranking anything. Music helps people think about better times. Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="627"

Chewing Tobacco

Desc: A can of chewing tobacco. Not many people chew, but for those that do or can't find cigarettes, this will help get them through the day. Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="628"

Paint Set

Desc: A set of several colors of watercolor paint and a paintbrush. Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="629"

Playing Cards

Desc: Nowadays, this is one of the only multiplayer experiences left. Also has a single player mode. Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="630"

Guitar

Desc: For those that know how to play, this is a comfort to have around. Some people might relax just listening to someone play. Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="631"

Shampoo

Desc: Shampoo, like soap, helps keep people feeling clean and refreshed. Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="632"

Blanket

Desc: A clean blanket. There's never a drop in demand for these. Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="633"

Toothbrush

Desc: Most people still want to keep up their hygienic routines, so these should be kept in stock as much as possible. Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="634"

Notebook

Desc: Notebooks have become more popular since computers stopped being an option. Some people have taken to writing journals or drawing to help them cope with their situation. Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="635"

Sanitary Pads

Desc: While men might think these are useless, their utility to women is indisputable. And to the squeamish, they also work as bandages in a pinch, covering over major wounds. Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="636"

Porno Magazine

Desc: Read it for the articles, or tell people that's what you want it for. Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="637"

Lantern

Desc: This is a rechargeable solar camping lantern. This can provide a lot more light than candles or flashlights, but it needs to be charged. Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="638"

Laundry Detergent

Desc: There are untold numbers of scents people want to wash out of their clothes after a day spent scavenging. It's one of the little things that makes a big difference. Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="639"

Towel

Desc: Used for tourniquets, scrap cloth, blankets, pillows, drying off - what can't a towel do? Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="640"

Basketball

Desc: Can be used to shoot some baskets in the gym or just dribbled to relieve stress. Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="641"

Pack of Batteries

Desc: There's always a demand for these to power personal electronics, and they always need to be replaced. Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="642"

Board Game

Desc: Candy Ship, a board game that spawned the phrase, "You ate my Candy Ship!" Note: Pieces should not be eaten or placed in mouth. Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="643"

Bug Spray

Desc: This takes care of the flies, mosquitoes, roaches and other pests that are attracted to the shelter. Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="644"

Clothes

Desc: Fresh clothes to replace the dirty, worn, or bloody ones. Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="645"

Condoms

Desc: One of the more reliable birth control methods around nowadays, condoms have been in use for centuries. Condoms have a host of other practical uses that are not related to birth control. Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="646"

Cooking Utensils

Desc: A clean set of spoons, chef's knives, measuring cups, and other tools used in preparing food. Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="647"

Fan

Desc: This helps beat the Texas heat, as well as ventilate the shelter. Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="648"

Newspaper

Desc: One of the last ones ever printed. Some people might find a few answers about the cause of all this inside here, but mostly it's just something to read or wipe with. Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="649"

Puzzle Book

Desc: A book of word and number puzzles. A decent distraction for people with nothing to do. Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="650"

Role-Playing Game

Desc: Dragons & Yet More Dragons: A Fantasy Role-Playing Game. A pen and paper RPG for multiple people. Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="651"

Sewing Machine

Desc: Allows for clothes to be mended and fabricated. Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="652"

Silverware

Desc: Reusable utensils so that people don't have to eat with their hands. Could also be melted down for other uses. Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="653"

Teddy Bear

Desc: A teddy bear is just comforting to some people, used as a pillow by others. Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="654"

Tennis Ball

Desc: Used for playing games and stress relief. Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="655"

Tennis Racket

Desc: Can be used to play tennis or air guitar. Not very good for self-defense. Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="656"

Toothpaste

Desc: Toothpaste will keep mouths clean and healthy, which promotes better hygiene (and breath) at the shelter. Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="657"

Grooming Kit

Desc: A kit containing scissors, razors, combs, and other items used to keep hair trim and neat. Luxury Item. Promotes Morale. Stocked at the Shelter.

Item ID="701"

Parts

Desc: A collection of parts used in construction and repairs. Stocked at the Shelter.

Item ID="702"

Old Item

Desc: OBSOLETE REPLACE WITH 2001

Item ID="703"

Medic Satchel

Desc: A bag used by field medics to store and organize their equipment. A medic with one of these should be able to take care of any injury, provided they don't run out of medical supplies. Add medical items to use.

Item ID="704"

Bandages

Desc: A roll of bandages. Just enough to cover a wound. Used in the Medical Satchel, and counts as a single charge per bandage.

Item ID="705"

Codeine

Desc: Container of powerful painkillers. Used in the Medical Satchel, and counts as 3 charges.

Item ID="706"

Medical Kit

Desc: Comprehensive kit containing small versions of valuable medical items such as suturing thread, sterilizing agents, painkillers, clotting powder, and bandages. Used in the Medical Satchel, and counts as 5 charges.

Item ID="707"

EMT Kit

Desc: A professional trauma bag containing medical-grade lifesaving equipment and supplies including medical sealants, compression bandages, mini-scalpel, bag valve masks, splints, and cold packs. Used in the Medical Satchel, and counts as 10 charges.

Item ID="708"

Flashback Energy Drink

Desc: A drink filled with loads of caffeine, sugar, and a lot of other stuff that doesn't matter. Cures Fatigue when used.

Item ID="709"

Soothinum

Desc: Say no to nerves by Soothinum! A small amount of pills that reduce anxiety and panic. Just one pill prevents an ally from going into the Panic state for a day.

Item ID="710"

Stuporax

Desc: Stuporax - clear away the clutter! This pill helps you focus, seeing your surroundings more precisely. Gives those who take it a temporary bonus to their Accuracy.

Item ID="711"

Adrenaline Shot

Desc: When you've got no medic and your friend is going into shock, an adrenaline shot might be your only shot to save them. Use on KO'd allies to restore them.

Item ID="800"

Fuel

Desc: Fuel for use in generators, cars, and manufactured items. Stocked at the shelter.

Item ID="901"

Speed Loading .38

Desc: Small and reliable, this pistol type may be low-end, but its lightness and reliability make up for its reduced accuracy. This Snubnose 0.38 has been upgraded with a speed loader, allowing for a significantly faster reload time.

Ammo Used: 0.38 Ammo

Item ID="902"

Silenced 9MM

Desc: The workhorse of the pistol world, the 9MM is one of the more popular guns on the market. This particular weapon has been modified to include a makeshift silencer – hopefully its reduced noise will make it easier to use in a world where too much sound equals a great deal of danger.

Ammo Used: 9MM Ammo

Item ID="903"

Long Barrel Magnum

Desc: The 357 Magnum is already one of the most difficult-to-handle and powerful handguns on the market, and the fact that this one has been modified to give even more reach to unleash hell ups its intimidation factor significantly. Be warned that when asking punks if they feel lucky, a longer barrel just means a longer range, not a more accurate shot.

Ammo Used: 357 Bullets

Item ID="904"

SWAT Shotgun

Desc: Used by citizens and police alike, this shotgun is built for human focused damage instead of for hunting purposes. The Police Shotgun's higher ammo count is built on even further here, as the mods on the SWAT Shotgun nearly double it. Just be sure to keep a careful eye on that Noise meter, or be sure not to stick around to reap the consequences.

Ammo Used: Shotgun Shells

Item ID="905"

Sighted Shotgun

Desc: Modified from a powerful combat model, this shotgun utilizes a laser sight in order to boost its accuracy. This upgrade, in combination with the weapon's semi-automatic fire rate and high damage, makes it a valuable gun to have in any survivor's arsenal.

Ammo Used: Shotgun Shells

Item ID="906"

Suppressed MK5

Desc: Built to cough mass amounts of bullets into foes, the MK5's main downside has been lasting in a world where high amounts of noise prove just as deadly as gunfire. This particular weapon has been modified with a suppressor, which does a surprisingly solid job of cutting the chatter of bullets to a lower murmur. Ammo Used: 9MM Ammo

Item ID="907"

High Volume AKA7

Desc: One of the most common assault rifles in the world, the AKA7 has undergone countless attempts at modifications, but the single most successful one is the extended magazine. While not as impressive as more expensive mods on other rifles, the larger magazine means less worry about loading in tense moments. The AKA7 shoots a 3 round burst in its normal mode. In automatic mode, it fires a cloud of 15 bullets at a single target.

Ammo Used: 7.62 Ammo

Item ID="908"

Laser Sighted MS4

Desc: One of the standard-issue rifles carried by modern soldiers, this rifle was built for accuracy and distance even before it was modified. The laser sight – though fantastically difficult to add without disrupting the weapon's careful balance - further improves on this accuracy, making it even deadlier towards any enemies of its wielder.

Ammo Used: 556 Ammo

Item ID="909"

Sniper Rifle

Desc: It may be a bit of an exaggeration to apply such a grand title to a modified hunting rifle with a scope on it, but the increased chance to inflict a critical hit on an enemy is definitely worth a term of such deadly respect. Not for the inexperienced marksman, this weapon can be devastating in the right hands.

Ammo Used: 7.62 Ammo

Item ID="910"

Sterling

Desc: This bow appears not only well-used, but well-loved: its frame seems custom-made, lightweight even for a hunting bow, and its strings seem excellently cared for. In fact, aside from small scuffs here and there, the only sign this bow has ever been used is its name carefully written on it: "Sterling."

Ammo Used: Arrows

Item ID="911"

Platepiercer

Desc: The additional weight and heft to this crossbow seems to indicate that it was custom-built for maximum penetration through muscle and into vital organs, likely for hunting large, dangerous game. While its higher weight conveys additional power, it doesn't seem to have added much to its range - but every bit, as they say, does count. Especially when you have an angry bear charging you.

Ammo Used: Bolts

Item ID="912"

Mr. Stabby

Desc: Delicately balanced, carefully maintained, and wickedly sharp, this unique Bowie knife looks custom-made by a master craftsman, made to be both beautiful and deadly. The initials "NZ" on the hilt of this dagger suggest Marshall stole it from its previous owner - and probably immediately plunged it into his back. Presumably, if this knife is now in your hands, you have returned the favor. Strength required: 3

Item ID="913"

Carbon Steel Tonfa

Desc: Custom-crafted and carefully balanced, this club-style weapon was obviously made for professional martial arts use, and best left in the hands of those agile enough to use it properly. Though light, this weapon is not only capable of delivering multiple devastating strikes, but lightning-fast counterattacks. Strength required: 3

Item ID="914"

Disaster Axe

Desc: Modeled after the crash axes used by civilian firefighters and military forces, this weapon was obviously created for and marketed to the most serious of survivalists. Featuring sturdy construction, a no-slip handle, and an extra-long pick at the end, this weapon is apparently as useful for scaling ice walls as it is prying open cars, clubbing off locks, and hacking apart the undead. Which is to say - very! Strength required: 3

Item ID="915"

Hackjob

Desc: Though at first glance this axe seems like a simple fire axe, just by picking it up you know something is off, that it's been modified in some subtle, barely-perceptable fashion. The balance seems off, somehow - as if slightly off-kilter. But something about that change in balance makes its hits all the more devastating. This isn't a tool meant to save lives anymore: it's a weapon meant to end them. Strength required: 4

Item ID="916"

Red On You

Desc: Cricket bats are already an oddity in Texas - but this one in particular takes the cake. On what you'd guess is called the "hilt" is some kind of jotted add-copy about how this bat is so revolutionary that it was almost prohibited from organized play. While the sport may be unfamiliar to this locality, thankfully the bat's power to shatter bones and pulverize skulls is no less remarkable than advertised. Strength required: 4

Item ID="917"

Unasume

Desc: Unlike just about every other katana out there, this simple blade is actually the real deal, crafted from the unique "tamahagane" types of composite steel. While without the flash and adornments of modern katanas crafted for enthusiasts, this weapon is nonetheless solid, expertly made, and wickedly sharp. Strength required: 5

Item ID="918"

Snowblind

Desc: Not only is this sword an apparent reproduction of a famous fantasy blade, it was apparently done as a custom job, as the workmanship put into the weapon suggest an experienced master's work - and an experienced wielder's damage. Ornamentation on and around the hilt and pommel have been dented slightly, as if used to crack enemies in the face and head if they got too close. Strength required: 8

Item ID="919"

Intimacy Problems

Desc: Whoever owned this odd-but-dangerous weapon apparently was pleased with the comparison, writing that the name was perfect because "this keeps everyone away and knocks down anyone who gets close to me." It can probably be assumed that actual intimacy issues were the very least of its former wielder's problems... Strength required: 5

Item ID="920"

Electric Baton

Desc: Favorite of science fiction fans, this weapon has yet to catch on to the vast use and abuse portrayed in so many modern dystopias due to the high cost of production and short battery lives and/or cheap construction on the less expensive models. However, professional-grade models do exist in certain circles, and versions like this one somehow retain not only their collapsability, but deliver powerful shocks as well as strikes. Strength required: 4

Item ID="921"

Carbon Fiber Bat

Desc: Almost strangely light, this bat combines the unbreakable power of the aluminum bat with an even lighter heft, making it even easier to use. This lightness, however, does not make the bat any less dense or damaging to one's enemeis. Strength required: 3

Item ID="922"

Dragoon

Desc: An elegant, modern reproduction of a classic "winged" spear, this weapon has recieved some tweaks in its construction that are beyond decorative, and bring it into a more modern context. The steel used in its head is far stronger, and the shaft is composite carbon fiber, not wood. In fact, it looks so sturdy, you bet you could jump right onto it and it would easily bear your weight... but wisely decide not to risk it. Strength required: 3

Item ID="923"

Carnival Hammer

Desc: Built for the toughest of steel-driving jobs, this hammer is massive, unwieldy, and capable of utterly destroying whatever stands in the way of whomever is capable of swinging it. Strength required: 10

-Taken directly from Dead State Steam forums, all information courtesy of Steam member "satinembers"

Item ID="1001"

Leather Jacket

Desc: While not explicitly designed for defense, leather jackets are still made from hide, and therefore retain a resilience that clothes do not. Leather jackets should be considered a stepping stone to better armor.

Item ID="1002"

Reinforced Leather Jacket

Desc: While not explicitly designed for defense, leather jackets are still made from hide, and therefore retain a resilience that clothes do not. Leather jackets should be considered a stepping stone to better armor. This particular jacket has additional patches and pads added to it in order to improve its defense.

Item ID="1003"

Football Pads

Desc: A set of professional football pads. The reinforced plastic outer shell and inner shock absorbing material provide sufficient armor to the neck, shoulder, and upper chest, especially where forceful blows are concerned. Not specifically designed for combat, it still offers more protection than leather for bashing or bite attacks.

Item ID="1004"

Firefighter Gear

Desc: Commonly referred to as "Turnout Gear", the firefighter coat and jacket are made of dense fireproof materials and insulation. Not designed for combat, they are adequate, with the bonus quality of keeping the wearer safe from fire.

Item ID="1005"

Chemical Suit

Desc: Also known as a MOPP or Hazmat suit, these suits are made of materials that can withstand hazardous chemicals, heat, and even nuclear waste. While they offer no direct protection against melee or ranged attacks, they can prevent chemical and gas attacks from affecting the wearer.

Item ID="1006"

Tire Armor

Desc: A mishmash of canvas, metal, wire, tire and rope that makes it harder for the undead to chew through, this armor is still mostly vulnerable to other forms of damage. Bulky and hot, it's not the most practical defense, but it's quite good at keeping you alive.

Item ID="1007"

Riding Leathers

Desc: Full body leather outfit specifically designed to protect riders from motorcycle spills. The leather, plastic, and synthetic fiber in the outfit provide resistance to cuts, minor impacts, and heat.

Item ID="1008"

Reinforced Riding Leathers

Desc: Riding leathers reinforced with additional hard plastic and metal panels, making it more suitable for combat.

Item ID="1009"

Chainmail Armor

Desc: A series of interlinked metal rings that is effective at protecting from slashing, piercing, and animal bites. An old but effective design.

Item ID="1010"

Charleston's Plate Armor

Desc: Worn over chainmail, plate armor is one of the best pieces of protective equipment against melee attacks. This set of armor was created specifically for Sir Charleston's larger frame, which means it would be ill-fitting on anyone else.

Item ID="1011"

Motocross Armor

Desc: Made to protect sport riders from kicked-up debris and high-speed collisions, this full body armor is one of the better overall protection solutions liable to be found. While not made to stop bullets, its design covers the body in lightweight durable plastics over dense padding that can shield the wearer from most other types of damage.

Item ID="1012"

Ballistic Vest

Desc: This vest is used by police and private citizens to improve the odds of surviving an attack with a firearm. The synthetic fibers in this vest can prevent smaller caliber rounds from entering the body, but transfer the force onto the wearer. Unfortunately, it leaves most of the body exposed.

Item ID="1013"

SWAT Gear

Desc: This uniform incorporates the ballistic vest and adds some additional reinforcement to protect the neck, shoulders, and the upper body from gun and light melee attacks.

Item ID="1014"

Tactical Vest

Desc: This vest is used by the military to protect soldiers against rifle fire and small explosives. In addition to the extra ballistic protection, this version features side armor for extra security.

Item ID="1015"

Tactical Vest Advanced

Desc: This vest was developed for the military but never adopted. It uses a refined version of the ballistic resistant fibers in the older tactical vests (without the heavy plates) to withstand practically all small arms fire and explosive fragments. Since it was only worn by a few police, soldiers, and mercenaries, it is extremely rare.

Item ID="1016"

Riot Gear

Desc: Riot gear is generally employed when police or peacekeepers are in danger of being attacked by mobs, so it is built to withstand more punishment than most any other armor. However, riot gear is much heavier than traditional safety gear, making it cumbersome and draining when worn for long periods of time.

Item ID="1017"

Apocalypse Armor

Desc: Built to confront the hostile reality of the new world, this armor increases the odds of survival more than any other piece of defensive equipment. This armor is brilliantly designed to withstand bites, melee attacks, and some small arms fire. Only the keenest of minds could have put together such a radical piece of equipment in such a short time.

Item ID="1018"

Plate Armor

Desc: Worn over chainmail, plate armor is one of the best pieces of protective equipment against melee attacks. This set of armor is generic and offers less protection than a custom suit.

Item ID="1020"

Firefighter GearZ (These "Z" items are not usable by anyone other than main char, do not appear in the shelter inventory and are only selectable through the regular inventory - do not use, probably undroppable NPC gear)

Desc: Commonly referred to as "Turnout Gear", the firefighter coat and jacket are made of dense fireproof materials and insulation. Not designed for combat, they are adequate, with the bonus quality of keeping the wearer safe from fire.

Item ID="1021"

SWAT Gearz (These "Z" items are not usable by anyone other than main char, do not appear in the shelter inventory and are only selectable through the regular inventory - do not use, probably undroppable NPC gear)

Desc: This uniform incorporates the ballistic vest and adds some additional reinforcement to protect the neck, shoulders, and the upper body from gun and light melee attacks.

Item ID="1022"

Ballistic Vestz (These "Z" items are not usable by anyone other than main char, do not appear in the shelter inventory and are only selectable through the regular inventory - do not use, probably undroppable NPC gear)

Desc: This vest is used by police and private citizens to improve the odds of surviving an attack with a firearm. The synthetic fibers in this vest can prevent smaller caliber rounds from entering the body, but transfer the force onto the wearer. Unfortunately, it leaves most of the body exposed.

Item ID="1023"

Riding Leathersz (These "Z" items are not usable by anyone other than main char, do not appear in the shelter inventory and are only selectable through the regular inventory - do not use, probably undroppable zombie gear)

Desc: Full body leather outfit specifically designed to protect riders from motorcycle spills. The leather, plastic, and synthetic fiber in the outfit provide resistance to cuts, minor impacts, and heat.

Item ID="1024"

Combat Helmetz (These "Z" items are not usable by anyone other than main char, do not appear in the shelter inventory and are only selectable through the regular inventory - do not use, probably undroppable NPC gear)

Desc: This is a standard combat helmet worn by soldiers in several countries. It isn't bulletproof, but uses synthetic fibers and composite materials to lessen the chance that a wound will be fatal.

Item ID="1025"

Football Padsz (These "Z" items are not usable by anyone other than main char, do not appear in the shelter inventory and are only selectable through the regular inventory - do not use, probably undroppable NPC gear)

Desc: A set of professional football pads. The reinforced plastic outer shell and inner shock absorbing material provide sufficient armor to the neck, shoulder, and upper chest, especially where forceful blows are concerned. Not specifically designed for combat, it still offers more protection than leather for bashing or bite attacks.

Item ID="1026"

Football Helmetz (These "Z" items are not usable by anyone other than main char, do not appear in the shelter inventory and are only selectable through the regular inventory - do not use, probably undroppable NPC gear)

Desc: This piece of sports equipment can take a lot of punishment, even if it isn't specifically made for combat. However, the helmet's design promotes safety, and as a result, impairs the wearer's vision substantially.

Item ID="1027"

Leather Jacketz (These "Z" items are not usable by anyone other than main char, do not appear in the shelter inventory and are only selectable through the regular inventory - do not use, probably undroppable NPC gear)

Desc: While not explicitly designed for defense, leather jackets are still made from hide, and therefore retain a resilience that clothes do not. Leather jackets should be considered a stepping stone to better armor.

Item ID="1028"

Hard Knuckle Glovesz (These "Z" items are not usable by anyone other than main char, do not appear in the shelter inventory and are only selectable through the regular inventory - do not use, probably undroppable NPC gear)

Desc: Not really much of a weapon when people are using axes and guns, but the knuckles are reinforced, allowing the wearer to keep their hands from getting bruised.

Item ID="1029"

Destroyed Armor

Desc: While this armor was once useful, it's remained on its owner since they've been killed by the undead, risen, and killed again, and now smells worse than a trash bin at a dog park. However, disgusting as it may be, it might yet have some use if you were able to take it back to the Shelter and disassemble it for parts.

Item ID="1100"

Goggles

Desc: A pair of goggles made to protect the eyes from irritants.

Item ID="1101"

Welding Mask

Desc: A mask worn to protect the face from heat, sparks, and light. It's shielded, but difficult to see out of in combat conditions.

Item ID="1102"

Gas Mask

Desc: A mask that filters out chemical agents and other harmful substances from the air, protecting the wearer's respiratory system. It also protects against chemicals getting into the eyes.

Item ID="1103"

Camo Paint

Desc: While it may not seem like much, a properly camouflaged face can make the difference between being shot and escaping unharmed if being attacked from a distance.

Item ID="1104"

MP3 player

Desc: Know that scene in a movie where someone presses play on their personal music device to help them concentrate? The MP3 player works like that, and relaxes those that might otherwise panic.

Item ID="1105"

Night Vision Goggles

Desc: Without electricity, these are the only way to see clearly at night. There are still plenty of things to be afraid of, even if you can see in the dark.

Item ID="1106"

Paintball Faceplate

Desc: This is a mask made from hard plastic, used to protect the face from paintballs. It's not terribly good for defense, but it keeps material out of the eyes.

Item ID="1107"

Bike Helmet

Desc: A hard plastic helmet designed to protect bike riders in case of a fall. Unfortunately, it wasn't designed to take much more than a light blow to the head.

Item ID="1108"

Football Helmet

Desc: This piece of sports equipment can take a lot of punishment, even if it isn't specifically made for combat. However, the helmet's design promotes safety, and as a result, impairs the wearer's vision substantially.

Item ID="1109"

Firefighter Helmet

Desc: This design may look older, but under the exterior, it has been keeping up with the times. Since firefighters need to be protected from falling debris and fire, this helmet can take a lot of punishment.

Item ID="1110"

Chainmail Coif

Desc: This is definitely not a standard item these days, but the interlocking metal rings in this armor protect the head and neck from slashing and piercing attacks that would otherwise be fatal.

Item ID="1111"

Motorcycle Helmet

Desc: Built to protect the skull from high speed impacts, the motorcycle helmet isn't the best defense out there, but it provides decent protection when there's nothing else available and the visor helps keep foreign materials out of the eyes.

Item ID="1112"

Combat Helmet

Desc: This is a standard combat helmet worn by soldiers in several countries. It isn't bulletproof, but uses synthetic fibers and composite materials to lessen the chance that a wound will be fatal.

Item ID="1113"

Riot Helmet

Desc: The riot helmet has to be able to take almost any form of physical or chemical punishment that a mob of people can throw at it. It's one of the best melee protection helmets available.

Item ID="1114"

Plate Helm

Desc: An uncommon sight outside of Renaissance Faires and history museums, this helmet is nonetheless made for use, not decoration, crafted from steel instead of cheaper, softer aluminum. While it somewhat restricts the user's field of vision, it makes up for it with excellent resistance from multiple types of damage.

Item ID="1200"

Wrist Guards

Desc: Created for sports use, these wrist guards won't deflect weapons, but they will help prevent serious injury to the forearms and hands.

Item ID="1201"

Tactical Arm Guard

Desc: Used by police and military, these are specifically manufactured to protect the arms from weapons and physical aggression.

Item ID="1202"

Weightlifting Gloves

Desc: Leather gloves that might mean the difference between a torn glove and a bite.

Item ID="1203"

Marksman Gloves

Desc: Gloves with a no slip grip that fit like a second skin.

Item ID="1204"

Yard Gloves

Desc: Heavy leather gloves used to protect the hands from spiny weeds, thorn bushes, and other yard hazards.

Item ID="1205"

Hard Knuckle Gloves

Desc: Not really much of a weapon when people are using axes and guns, but the knuckles are reinforced, allowing the wearer to keep their hands from getting bruised.

Item ID="1206"

Butcher Gloves

Desc: Chainmail gloves used to protect hands while cutting, shucking, or chopping.

Item ID="1207"

Gauntlets

Desc: Steel gauntlets, a rare necessity these days. These are authentic recreations made for museums and sport jousting.

Item ID="1208"

Dog Sleeve

Desc: A forearm protector used to protect animal trainers from dog bites.

Item ID="1209"

Bracer

Desc: A steel sleeve that fits over the hand and forearm. Covering most of the forearm, it provides some defense from slashing weapons, minimum from bludgeoning weapons, and no protection from firearms.

Item ID="1300"

Shin Guards

Desc: Shin guards meant to cut down on sports injuries. They're not meant for combat, but they should help prevent injury.

Item ID="1301"

Tactical Leg Protector

Desc: Unlike the sports version, these leg protectors were intended to shield the bones in the leg from the dangers of combat.

Item ID="1302"

Sneakers

Desc: Sneakers that offer an edge in situations where quickness is crucial.

Item ID="1303"

Cleats

Desc: A pair of cleats with metal spikes on the bottom to provide traction and more protection than a normal shoe.

Item ID="1304"

Combat Boots

Desc: A pair of boots specifically manufactured for the rigors of combat.

Item ID="1305"

Construction Boots

Desc: A pair of steel-reinforced boots used to protect the feet from injury during construction projects.

Item ID="2000"

Antibiotics

Desc: Antibiotics are used to treat bacterial infections. Needed by infected allies. Stocked at the Shelter.

Item ID="2001"

Toolbox

Desc: A collection of quality tools used for delicate and heavy-duty crafting. Required for construction of certain upgrades at the shelter. Store in Shelter inventory.

Item ID="2002"

Bag of Cement

Desc: A large bag of cement. Used for upgrades. Stored in Shelter inventory.

Item ID="2003"

Seed Packets

Desc: Collected packets of various common fruit and vegetable seeds, including some sunflowers. Useful for upgrades. Stored in Shelter Inventory.

Item ID="2004"

Welding Torch

Desc: Used for auto-repairs and other metalwork. Stored in Shelter inventory.

Item ID="2005"

Microscope

Desc: Used by scientists for delicate research. Useful for upgrades. Stored in Shelter inventory.

Item ID="2006"

Dumbbell

Desc: Used for staying in shape and packing on muscle. Useful for upgrades. Stored in Shelter inventory.

Item ID="2007"

DVD Player

Desc: Used for watching movies, provided there is power. Useful for upgrades. Stored in Shelter inventory.

Item ID="2008"

DVDs

Desc: A collection of various DVDs, ranging from seasons of TV shows to action movies to melodramatic romances. There's something in here for everyone - especially since boredom makes one much more inclined to watch almost anything.

Item ID="2010"

Fine Bourbon

Desc: A rare bottle of extremely fine aged bourbon. This may raise the mood of a certain ally if you give it to them.

Item ID="2011"

Fancy Chocolates

Desc: Fine chocolates made for lovers of real cacao. This may raise the mood of a certain ally if you give it to them.

Item ID="2012"

Hot Sauce

Desc: Even the worst food can be tolerated with a little hot sauce on it. This may raise the mood of a certain ally if you give it to them.

Item ID="2013"

Spices

Desc: A collection of various quality spices. Turns a few simple ingredients into a gourmet meal. This may raise the mood of a certain ally if you give it to them.

Item ID="2014"

Cigar

Desc: A quality cigar. Relaxing after a hard day. Best for morale if smoked outside. This may raise the mood of a certain ally if you give it to them.

Item ID="2015"

Deodorant

Desc: Extra-strength deodorant. Just because there's a faint scent of rot in the air all the time, doesn't mean you want to add to it. This may raise the mood of a certain ally if you give it to them.

Item ID="2016"

Rechargeable Batteries

Desc: These batteries come with a charger to keep them going. Always comforting to have fresh batteries. This may raise the mood of a certain ally if you give it to them.

Item ID="2017"

Sleeping Pills

Desc: Given what some people have been through, taking sleeping pills is the only reliable way for some people to sleep. This may raise the mood of a certain ally if you give it to them.

Item ID="2018"

Bag of Medical Marijuana

Desc: Everyone has their vices, some more legal than others - though who's to say what's legal anymore? It also helps some people cope with stress. This may raise the mood of a certain ally if you give it to them.

Item ID="2019"

Whole Bean Coffee

Desc: A bag of superior whole bean coffee for the serious java enthusiast. This may raise the mood of a certain ally if you give it to them.

Item ID="2050"

Galaxy Wars Special Edition

Desc: A special edition of the Galaxy Wars Trilogy that includes literary adaptations of all three movies with pictures.

Item ID="2051"

Wasp Spray

Desc: A type of bug spray specifically for the eradication of wasps.

Item ID="2052"

Family Photo

Desc: This photo, found on a corpse, appears to be of siblings. Something is written on the back: "Michaels Family Reunion 2013, Ryan and Piper"

Item ID="2053"

Asthma Medication

Desc: This is a large box of clinical-strength asthma inhalers and medication for the control and rescue of asthma symptoms.

Item ID="2054"

Surgical Tools

Desc: A flawless set of surgical instruments. In the right hands, these could mean the difference between life and death.

Item ID="2055"

English to Japanese Dictionary

Desc: A Japanese to English dictionary. Probably of limited use since tourism became less popular.

Item ID="2056"

Music Collection

Desc: A collection of carefully labeled mix-CDs. The cover reads: "DJ Lane's Instant Dancefloor Mix - Posers Beware!"

Item ID="2057"

Guitar Strings

Desc: A package of guitar strings for an electric guitar.

Item ID="2058"

Personal Letter

Desc: This letter is a personal note addressed to "Aggro Moss". The man who wrote this apologizes for getting bit while looking for safety in Austin. He doesn't know what happened to his ex-wife, but apparenly he still loved her and wanted to let her know before he died.

Item ID="2059"

Antique Lighter

Desc: This lighter is obviously quite old, although decently taken care of: it's made of what appears to be sterling silver, and embossed with delicate patterns. The underside bears the engraving "S. Simon."

Item ID="2060"

Sensitive Medical Equipment

Desc: This bag contains an electric vacuum pump, various hormone injections, delicate instruments, and basic medical equipment. It is likely used for a delicate outpatient process.

Item ID="2061"

Gillian's Goodbye Letter

Desc: This is the final message from Gillian DeVries: she apologizes for leaving, but says she's off to try and find her family before it's too late, and promises she'll end her life before she turns. She thanks you for being kind to her, and asks that you stay safe.

Item ID="2062"

Gillian's Last Note

Desc: This is a final note from Gillian DeVries: she says she doesn't want to be a burden any longer, and is off to try and find some people who are important to her. She promises she'll end her life before she turns, and finally asks you to be kind to Davis and be sure to listen to him.

Item ID="2063"

Antipsychotic Medication

Desc: A bottle of pills containing a large supply of antipsychotic medication. This medication is used in the treatement of psychological afflictions such as bipolar disorder, schizophrenia, dementia, and clinical depression.

Item ID="2064"

Tattoo Gun

Desc: This is a device used by tattoo artists, and often called an "iron" or "machine." This particular one looks to be in very good condition, if not brand new.

Item ID="2065"

Medical Dictionary

Desc: A weighty tome covering all kinds of maladies, contagions, injuries, procedures, and treatments. Used primarily before everyone went to "medical" websites and convinced themselves they had at least thirty rare diseases. Someone back at the Shelter could probably use this.

Item ID="2066"

Helipad Keycard

Desc: This is a piece of heavy-duty plastic with a magnetized strip - a keycard used by the hotel to securely lock certain doors. This one has the word "HELIPAD" printed neatly on it.

Item ID="2067"

Stash Keycard

Desc: This is a piece of heavy-duty plastic with a magnetized strip - a keycard used by the hotel to securely lock certain doors. This one, however, seems like it's connected to something a little more jury-rigged, as instead of neat printing, it has the word "STASH" roughly jotted on it in permanent marker.

Item ID="2068"

Partially Destroyed Backpack

Desc: Looks like a well stocked survival kit, or at least it was. Smells like gasoline. Whomever this belonged to seems to have just given up the fight.

Item ID="2069"

Porcelain Figure

Desc: The engraving on the bottom of the figurine says: "It's fun to think! I deem it seems, we ween ourselves from things we dream. And waste away so patiently, ignoring wistful mysteries."

Item ID="2070"

Bobble-Head Figurine

Desc: A "Wizard Nojas Collectible Bobble-Head" figure - once a hot item for collectors in the know, it now remains a curiosity of the old world.

Item ID="2071"

Friggin Chikin Scratch Ticket

Desc: A discarded ticket from a Friggin Chikin promotion - "Eat Friggin Chikin, Get Friggin Rich" - that offered the winner $1,333,337. This actually appears to be a winning ticket, but judging from the wear and tear on it (including teeth marks), it seems the recipient did not get much of a chance to claim their winnings.

Item ID="2072"

Rising Sun Badge

Desc: A beautiful coppery badge representing a rising sun - the official insignia of the Australian Army. This version seems rather old, probably from World War II. You have no idea how it got here, but it gives you a little hope that humankind can survive even the most terrible of hardships.

Item ID="2100"

Dogtag

Desc: A soldier's dogtag.

Item ID="2101"

Scrap

Desc: A piece of scrap metal. For use in the Recycler upgrade.

Item ID="3000"

.38 Speed Loader

Desc: This is a speed loader for the .38 Snubnose. With proper tools and care, it could be used to modify the .38 Snubnose to reload much more quickly.

Item ID="6000"

Chicken

Desc: This chicken is surprisingly calm at being picked up and carried around - likely a docile breed meant for keeping in small coops, not factory farms.

Item ID="6001"

Cat

Desc: Meow.

Item ID="7000"

Data Item

Desc: Various fragments of data, lifted from multiple sources. Hopefully piecing these together digitally can give you some answers... or at least something amusing to read.

Item ID="9000"

Lockpick

Desc: A professional locksmith's tool for opening locked doors. Very useful to those who know how to properly use it.

Item ID="9001"

Fishing Pole

Desc: A freshwater fishing pole, complete with lures.

Item ID="10502"

Zombie Arm

Desc:

Item ID="10503"

Zombie Mouth

Desc:

Item ID="10600"

Dog's Weapon

Desc:

Item ID="10601"

Wild Dog's Weapon

Desc /