Updates

These are update logs that can be found in Help section of the game.

## V1.07

Quite a huge update that adds a lot of new content to the game!

* New very big factory - Terafactory!
* A lot more upgrades... like a lot!
* New late game production
* New research center with new quite fun to setup production cycle.

As balancing late game is quite hard because of different ways how you can setup things - what do you think about the balance of new stuff? Is it too easy/too hard?
Let me know at Reddit/Kongregate - what do you think!

If anyone wants a challenge - fit research center 4 to first map! That should be quite a challenge to do :)

## V1.06

This is a huge balancing update! I have received a lot of feedback that it is an idle game, but still felt a bit too slow. Well now this update makes the game progress a lot faster! Depending on your progress, it can be up to 3x faster

* Profits of most sellers increased a bit.
* Most research is now cheaper to get.
* Lots of more upgrades for late game.
* 8x more offline bonus ticks.
* Bonus tick purchase amounts doubled.
* Fixed text/image errors in help pages.
* All updates are now shown in the game help section "Updates"
* If clicking load game, it will ask for confirmation

Premium version for factoryidle.com

Acquired with any new purchase after this release or older non consumable purchases

* Uses up whole screen.
* No adds if you make a purchase at factoryidle.com

## V1.05

* Metals lab and gas&oil lab does not produce waste anymore. Check your builds, as probably you are sending now some stuff to waste.
* Late game balancing updates. (diesel sells with much better price, rockets research cheaper.)

## V1.04

* background mode delay changed to 15sec. Previously was 2 minutes.
* smaller UI fixes
* Safari bugfix
* Fixed bug with avg calculation that caused it to overshoot often and then stabilizing a bit later to lower value. Special thanks to Tiogshi who actually debugged and pointed this out! Wow!

## V1.03

* If output/input of the component is changed, it clears its contents. This makes output order of items “less random” (though it never was random)
* button that opens whole map on new tab for screenshot or just for viewing.
* Game tells how many output conveyors element should have. Should make planning easier.
* new components and lots of new upgrades. Seriously, lots of upgrades added. New final component is rockets.. really, rockets!

## V1.02

* Max stock of all elements except research related is increased by 4 times. Components store maximum of 20 production cycles worth of items, in most cases 200 ticks.
* Sorters are 2x more effective, basically one sorter can handle one fully loaded line. This is experimental, let’s see how it works out. It is still more effective to use splits as they use less room.
* Cursor component will sell if right clicked.
* Increased add watching bonus ticks amount to 1000
* When running bonus ticks, it will show actual ticks/sec value. As in many cases UI makes it slower, added ticks per sec value to factories view also for longer “bonus ticks” runs.
* Fixed not seeing saved games. It happened because session key expired if game was running more than 24 hours straight and after that cloud save didn’t work + you didn’t see your saves. It now automatically refreshes session.