Droid Crafting

Droid crafting is a combination of mechanical production, for the best chassis, and computer programming, to create the right level of sentience. Together, these skills allow for the production of a highly customised droid platform to complete a technician's desires.

Crafting is simple and follows these steps:

Step 1: Select Template, the PC chooses what kind of item to make.

Step 2: Acquire Materials, the PC acquires the supplies to build it.

Step 3: Construction, the PC actually assembles the Droid Chassis with the check.

If the character succeeds, the Chassis is finished, but lacks the Directives to function. If the character fails on the check, the product that comes out of the attempt is unusable, and the materials are lost.

Step 4: Program Directives, the PC chooses one of the droid directive templates and makes the listed check over the amount of time required.

If the character succeeds, the droid is brought online after the number of working hours listed in the template under "Time". If the character fails, the only thing lost is the crafter's time. The PC can attempt Step 4: Program Directives at the next available opportunity.

Every Success the character scores on Step 3 or 4 check beyond the first reduces this time by 2 hours to a minimum of 1 hour. Other factors can also affect the time required, at the GM's discretion.

## Chassis Templates

### Monotask Chassis [Minion]

**Characteristics;**

**Abilities:** Droid, Silhouette 0.

### Labour Chassis [Minion]

**Characteristics;**

**Abilities:** Droid, Silhouette 1.

### Combat Chassis [Minion]

**Characteristics;**

**Abilities:** Droid, Silhouette 1.

### Specialist Chassis [Rival]

**Characteristics;**

**Abilities:** Droid, Silhouette 1.

### Advanced Combat Chassis [Nemesis]

**Characteristics;**

**Abilities:** Droid, Silhouette 1.

## Droid Chassis Integration

Integrating results into construction. First, the PC can use Advantages and Triumphs to make improvements to the item. Then, the GM can spend Threats and Despair to add flaws. Unless a limit is specified, an option may be selected any number of times, and its effects stack.

> 1 Advantage or 1 Triumph
>
>

* **Reinforce Chassis:** Gain+1 Wound Threshold.
* **Unobtrusive:** Gain 1 Rank of the Indistinguishable Talent (Limit 1).
* **Practice Makes Perfect:** Gain a Boost Die on the next check they make with the same skill before the end of the session.

> 2 Advantages or 1 Triumph
>
>

* **Deflective Carapace:** +1 Melee Defense (Limit 2).
* **Narrow Profile:** +1 Ranged Defense (Limit 3).
* **Lessons Learned:** Reduce the difficulty of the Character's next crafting check by 1.

> 3 Advantages or 1 Triumph
>
>

* **Armor Plating:** +1 Soak (Limit 1)
* **Modular Hardware:** One Cybernetic implant of your choice is installed at no cost (Limit 1).
* **Unusual Size:** Increase or Decrease the droids silhouette by 1, to a minimum of 0 (Limit 1).

> 4 Advantages or 1 Triumph
>
>

* **Superior Hardware:** Increase any 1 Characteristic by 1 (to a maximum of 6).
* **Chassis Schematic:** Create a schematic that permanently reduces the difficulty of crafting droid chassis of this template by 1 to a minimum of Simple difficulty.

> 2 Triumphs
>
>

* **Doppelganger:** Build 1 additional identical droid as part of the construction process.

> 1 Threat or 1 Despair
>
>

* **Specialized Hardware:** The Droid suffers a Setback Die on skill checks for which it has no ranks in the applicable skill.
* **Exhausting Effort:** Upon completing Construction, the character suffers 3 strain.

> 2 Threats or 1 Despair
>
>

* **Difficult to Customize:** Increase the difficulty of checks to install cybernetics to this droid by 1.

> 3 Threats or 1 Despair
>
>

* **Wear and Tear:** The tools the character was using to craft with are damaged one step (Undamaged to Minor, Minor to Moderate, etc).

> 4 Threats or 1 Despair
>
>

* **Delicate Mechanisms:** Increase the difficulty of checks to repair this item by 1.
* **Erratic Power Core:** Once per session, the GM may spend a Despair from any check the Droid makes to have it shut down until the end of the encounter (Limit 1).

> 2 Despair
>
>

* **Volatile Power Core:** Whenever this droid suffers a Critical Injury, add +50 to the result. If the Critical Injury Effect kills the droid, it explodes, and each engaged character suffers 10 damage (Limit 1)

## Directive Templates

### Labour Directives

**Skills:** General Skill +2 (add skill to group skill if minion)

**Talents:** None.

### Combat Directives

**Skills:** Combat Skill +1 in 3 different ones (add skills to group skills if minion)

**Talents:** Body Guard 1 (as a maneuver, suffer 1 strain to upgrade difficulty of all combat checks against engaged ally once until start of next turn)

### Translation Directives

**Skills:** Knowledge Skill +1 in 3 different ones, Charm 1 (add skills to group skills if minion)

**Talents:** Convincing Demeanor 1 (remove 1 setback dice from Deception and Skulduggery checks), Kill with Kindness 1 (remove 1 setback dice from Charm and Leadership checks).

### Repair Directives

**Skills:** Computers 1, Mechanics 2 (add skills to group skills if minion).

**Talents:** Gearhead 1 (remove 1 setback dice from Mechanics checks), Solid Repairs 1 (repair 1 additional hull trauma when repairing with a Mechanics check).

### Navigation Directives

**Skills:** Astrogation 2, Computers 1, Piloting (Space) 1 (add skills to group skills if minion).

**Talents:** Galaxy Mapper 1 (remove 1 setback dice from Astrogation checks, take 50% less time), Technical Aptitude 1 (computer-related tasks take 25% less time).

### Healing Directives

**Skills:** Knowledge (Xenology) 1, Medicine 2 (add skills to group skills if minion).

**Talents:** Bacta Specialist 1 (heal additional wound each time healing a wound under droid's supervision), Surgeon 1 (heal additional wound with a Medicine check to heal wounds).

### Elimination Directives

**Nemesis:** If not already a nemesis NPC, become a nemesis and gain strain threshold equal to wound threshold.

**Skills:** Combat Skill +4 in 3 different ones, Cool 2, Knowledge (Xenology) 1, Mechanics 2, Stealth 2.

**Talents:** Adversary 2 (upgrade difficulty of all combat checks against this target twice), Lethal Blows 3 (+30 to Critical Injury rolls made against others).

## Directive Integration

Integrating results into construction. First, the PC can use Advantages and Triumphs to make improvements to the item. Then, the GM can spend Threats and Despair to add flaws. Unless a limit is specified, an option may be selected any number of times, and its effects stack.

> 1 Advantage or 1 Triumph
>
>

* **Random Positive Trait:** Add one random positive personality trait from the Droid Personality Trait table (Limit 1).
* **Archival Functions:** Add one new Knowledge skill to the droid's list of skills at rank 1; if a minion, add to group skills instead (Limit 1).

> 2 Advantages or 1 Triumph
>
>

* **Adaptive Programming:** Add 1 rank to any skill the droid possesses. This cannot be applied to minion droids.
* **Broad Utility:** Add one new General skill to the droid's list of skills at rank 1; if a minion, add to group skills instead (Limit 1).
* **Positive Quirk:** Add one positive personality trait of the crafter's invention or choice from the Droid Personality Trait table (Limit 1).

> 3 Advantages or 1 Triumph
>
>

* **Behavioral Optimization:** Add 1 rank to any ranked talent the droid possesses (Limit 1).
* **Defense Programming:** Add one new Combat skill to the droid's list of skills at rank 1; if a minion, add to group skills instead (Limit 1).

> 2 Triumphs
>
>

* **Program Pattern:** Create a program that permanently reduces the difficulty of programming droids with this directive by 1 (to a minimum of Simple difficulty).

> 1 Threat or 1 Despair
>
>

* **"Eccentric":** Add one random negative personality trait from the Droid Personality Trait table (Limit 1).

> 2 Threats or 1 Despair
>
>

* **Poor Listening Skills:** Add 2 Setback dice to checks to give this droid orders (Limit 1).

> 3 Threats or 1 Despair
>
>

* **Negative Quirk:** Add one negative personality trait of the GM's invention or choice from the Droid Personality Trait table (Limit 1).
* **Limited Programming:** The droid upgrades the difficulty of skill checks for which it has no ranks in the skill once.

> 2 Despair
>
>

* **Unknown Flaw:** Add one secret negative personality trait of the GM's invention or choice from the Droid Personality Trait table. The GM is responsible for how, if ever, this personality trait comes into play.

> ***Droid Personality Traits Table***
>
>