Energy Orb

> "*Launch a magical orb that explodes on contact to deal 400 DMG and freeze enemies in its blast area for 2s.*"
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 **Energy Orb** is  Crown Prince's Primary Skill. Using it launches a large orb, which explodes if it hits an enemy or a barrier. The explosion deals damage to enemies and freezes them, preventing them from moving and attacking.

Freezing has slightly reduced effectiveness against enemies with  Shields?, and significantly reduced effectiveness against elites, bosses and Resistive enhanced enemies and those buffed by them. Additionally, the longer an elite or boss has been previously frozen for, the stronger their resistance to it becomes, eventually reaching a point where they break out instantly.

Energy orbs have a slightly larger detonation range than their hitbox would indicate, making it easier to hit enemies that it otherwise would near miss. However this large detonation range also triggers on breakable objects, requiring you to aim around them to avoid an early detonation.

## Frequent Use

The base cooldown is 15s.

* Efficient Casting and  Efficient Orb decrease it to 9,8s.
* Power Source stores up to 6 uses, charging with the same cooldown.
* Chained Duration level 3 decreases cooldown by another 30%, down to 6,8s.
* Terminal Lucidity resets the cooldown after taking 20%  Health? +  Shield?/ Armor? damage in one hit.
* Magic Watch grants a 33% chance to reset the cooldown immediately on use.
* Terrific Crossfire reduces the cooldown by -1s upon using  Smoke Grenade.
* Ancient Timer reduces the cooldown by -50%.
* Flowing Time reduces the cooldown by -1s (once every 2s) upon hitting an enemy.
* Energy Storage grants +1 capacity, at the cost of +30% cooldown.
* Field Proficiency decreases its cooldown by -6% for every elite enemy and boss killed, up to -60%.
* Copycat decreases its cooldown by -50% for 60 seconds after killing an Aggressive Enhanced enemy.
* Overconsumption decreases its cooldown by up to -50%.
* Splinter Orb decreases its cooldown by -1s for every hit with an Energy Orb.
* Chrono Magazine decreases the cooldown by -3s every time you reload.
* Extra Shot resets the cooldown every second time it is used.
* Vibrative Timer grants a 20% chance to reset the cooldown when killing an enemy.
* Rapid Cast decreases the cooldown by -80%.

## Offensive Use

Without upgrades, Energy Orb deals 400 damage in an area.

* Skill Enhancement increases skill damage by up to +50%.
* Blinding Sphere increases the area of effect and allows the explosion to hit enemies through barriers. Level 3 scales damage with number of enemies hit.
* Energy Bolt multiplies the damage dealt immensely, dealing 14x damage on average at max level.
* Energy Blade multiplies weapon damage on the next shot and causes the shot to deal damage to all enemies in an area around it.
* Energy Echo converts the damage to elemental damage, which can be boosted further by different ascensions and scrolls.
* Brutal Gloves increases damage dealt by +35%.
* Energy Sandals increases damage for every dash since the last primary/secondary skill use or trigger.
* Skill Booster increases damage for every Critical Hit since the last primary/secondary skill use or trigger.
* Sucker Punch increases skill damage by +45% if the enemy has at least 70% Health.
* Enduring Caster increases skill damage by +1% for every 5 Health and Shield/Armor you have.
* Vindictive Nature increases skill damage by +40% for some time after taking damage.
* Surprise Bonus grants a 15% chance to double the damage of any skill.
* Rational Consumption increases skill damage by +80%, but lowers it by 5% for every item purchased from a Peddler.
* Dual-edge increases damage by +1% for every enemy killed.
* Deadly Curse increases skill damage by +75%.
* Spirit Bible increases skill damage by +120%.
* Rich's Privileges deals extra damage after hitting with skill damage based on how much copper you currently have.
* Splinter Orb launches 3 orbs at once, increasing the potential damage and number of enemies hit.
* Armed Caster increases skill damage by +50% for every 1x CritX your held weapon has.
* Skill Enhancement increases skill damage by +6% for every level up.
* Golden Touch increases skill damage by +10% for every occult scroll recycled, up to +100%.
* Skill Specialist increases total skill damage by +100%.
* Elemental Prohibition increases total damage by +125%, unless  Energy Echo has been taken and you are holding an elemental weapon, which instead reduces total damage by -50%.
* Elemental Amplifier increases total damage by +125% if you have  Energy Echo and are holding an elemental weapon.
* Roving Orb increases total damage by +100% and allows it to pierce through enemies.

## Defensive Use

Without upgrades, Energy Orb freezes non-elite/boss enemies for 2 seconds. Elites and bosses have resistance to the freeze effect, based on how long they've previously been frozen for.

* Energy Charge restores  5%? for each target hit.
* Chained Duration increases freeze duration to a maximum of 8s.
* Advanced Shield increases  Shield? recharge speed by up to +90%. Level 3 prevents the recharge from being interrupted.
* Gold Medal restores  15%? or  15%? on use.
* Splinter Orb launches 3 orbs at once, increasing the potential number of enemies that can be frozen at once.
* Infinite Shield allows Energy Orb to trigger  Elemental Shield, and increases maximum Shields by +75% when both Elemental Shield and Advanced Shield are active.
* Hard Boot immediately starts Shield recovery upon Primary Skill use.
* Cardiac Pacing instantly revives all downed teammates within 25 meters upon Primary Skill use. (Cooldown: 15s)