recursal/Fanatic-Fandom huggingface dataset:
Bolbe titan

Bolbe titans are giant and bulbous mushrooms that make up most of the land masses in the lower regions of the sky. They are inedible due to their bitterness and very tough to allow them to get high enough for proper spore dispersal.

## Life cycle

### Spore phase

Their spores emerge from their fruiting bodies as large clouds which sink as the gasses within escape, and occasionally they are carried by wind currents to other locations. they fall and cover an area with a small layer of spores.

### Take over phase

once they reach a dead or sickly tree they will quickly envelop the host and become thick. after a while and a sufficient amount of nutrients have been attained, the fruiting phase begins.

### Fruiting phase

mushrooms begin forming around the host and begin supporting a colony of bacteria which digest wood, producing large amount of gas,
Sefu Taji

## Description

Sefu Taji is a Daotian male standing at 6'4" with no hair and a short beard that ends in a styled knot. He is 60-years old and a physically imposing man. He is usually dressed in ornate and colorful robes common in Daos. When in battle he wears colorful scaled battle armor. He also wields a western style eathryl longsword that was given to him as a gift from an Adrusian noble. Perhaps most notably is the fact that he has two pet lions that are constantly by his side. Having raised them since birth they are extremely loyal to him and fearsome in combat. He is married with two children.

## Background

Sefu was the chieftain of the Ikenjo tribe before ascending to the Daotian throne. The Ikenjo tribe is an old and fairly large tribe. What makes him unique is that he was adopted when he was a child by the previous chieftain and raised alongside two other brothers. Sefu's father was the shaman of the tribe but was killed in a civil war many years before Sefu's adopted father became tribal king of Daos. As an act of generosity Sefu was brought into the chieftain's family and raised as an equal to his brothers. So much so that when Sefu's father abdicated his throne he chose Sefu over his natural children. This caused a good deal of animosity towards him from his two brothers as well as some traditionalists that felt he was not of royal blood and undeserving of the throne. With their father still alive, Sefu's brothers grumble in silence but many fear that when Sefu's father passes away, the two brothers will come for the throne.

## Personality

Sefu is a fair and wise man. He is known to be very generous and was chosen by his father because of his strength of character. He is kind and loving to his family and a strong leader to his people. He is unafraid of making hard decisions and trusts the advice of those he appoints into office.
Daedar

## Description

Daedar is a modern and clean city at the base of multiple waterfalls where it feeds into the river and out to the ocean. It stands out from other cities in that the Adrusians have spent much time integrating their greatest inventions into the city. Some of the buildings have lifts powered by weights and pulleys that assist in carrying heavy loads with ease. The only reasons that these technologies are not more widespread across Astar are two-fold. First, the Adrusians are as cheap with their knowledge as they are with their money. Second, because these inventions are rather advanced they are also often unreliable and few people have the tolerance to deal with and fix the problems like the Adrusians.

## Notable Locations

### The Waterwheels

The Daedar waterwheels are one of the key achievements for the Adrusians. Although the waterwheel is not a particularly new or advanced technology the Adrusians have taken this to a scale otherwise unheard of. They have a building that is a damn with giant waterwheels built into the building. They then use the waterfalls and the mechanical advantage of the waterwheel to power tools and machinery to help with new inventions.

### The Technology Museum

The Adrusian Technology Museum located in Daedar is one of the most impressive collections of gadgets, machines, and mechanisms in all the Central Kingdoms. The displays include modern inventions that push the belief of what's possible in these times without magic.
Solmund

## Description

Solmund is a fairly new city and is the capital of Ristor. Originally a nomadic people, the Ristoran have begun to transition to a more stable way of life. The city has a population of 50,000 people with another 100,000 outside the city walls. It is considered the center of the Ristoran government and contains the Council of Chiefs. Although once divided by many tribes many have come together to reside in Solmund. Many have begun to specialize in various crafts and trades and have come to Solmund to earn a living. Life in the city can be trying as there are still some tribal rivalries that bubble to the surface from time to time.

## Notable Locations

### Hall of Kings

The Hall of Kings is the home of Throm Ulfgar and the headquarters of the Ristoran government. It is the closest thing to a royal palace that Ristor has. It is as much a testament to previous great Ristoran leaders as it is the royal palace. Items and paintings tell the stories of past Ristoran heroes throughout the building and it is revered as an almost spiritual place by the Ristoran.

### Trader's Bay

Trader's Bay is the port where ships come in from various locations to bring wares for sale and trade. Due to the rugged terrain to the south most trade comes in by boat to Trader's Bay. The ships mainly come in from Etria since they are the closest nation but a fair share also come in from the Eastern Kingdoms. Perhaps it is the untapped potential of Ristor or perhaps it's out of sheer necessity but Ristor has developed a decent trade relationship with Shamir and other Eastern Kingdom nations.
Projeto Integrador

## O que é o Projeto Integrador?

O Projeto Integrador é um projeto que nasceu com o intuito de mostrar diferentes etapas do desenvolvimento de software aos alunos matriculados. Desta forma, cada aluno é inserido no contexto de desenvolvimento passando por boa parte dos "cargos" existentes. Os papéis distribuídos entre as disciplinas, depende de qual processo está sendo executado. Saiba mais sobre processos de desenvolvimento na página Processo. O Projeto é desenvolvido sempre no segundo semestre de cada ano. Em cada edição é desenvolvido um pequeno software de porte, para atender um nicho específico, como uma criação de um sistema de gerenciamento e busca de trabalhos de Conclusão de Curso (TCC's).

## Disciplinas Envolvidas

As disciplinas que participam desse projeto são: Arquitetura de Software, Banco de Dados, Engenharia de Software II e Programação Orientada a Objetos, sendo Arquitetura uma disciplina optativa. Em cada uma das disciplinas, o aluno aprende técnicas novas de desenvolvimento e as aplica diretamente no contexto do projeto. Desta forma, há uma integração aluno/matéria muito maior, visto que é possível enxergar, com mais clareza, a aplicação dos conteúdos vistos em sala de aula. A divisão exata de papéis para cada disciplina pode ser vista em papéis e suas divisões .

## Edição 2018

Nesta edição será desenvolvido um software para gerenciamento de vagas em república  da cidade de Florestal. As vagas poderão ser pesquisadas por preço, número de moradores, etc.
Yadinah

## Description

Yadinah, The City of Grandeur, as it known by outsiders lies on the western coast of Shamir on the banks to the Al-Midir River. The name means "Jewel of the Desert" in ancient Shamiran and it is aptly named. Because of the plentiful water supply it was a natural settlement for ancient Shamirites. It was also where the first diamond deposits were found in the dry brittle ground of the desert rocks. It is an opulent city liberally adorned with gold and jeweled accents. The city sits on the south side of the main river but straddles a large tributary and uses the main river as a port of entry. The city quite large and houses over 300,000 people with another 1500,000 living just outside the city walls and along the river. A disproportionate amount of people live in or around the capital since livable land is scarce.

## Notable Locations

### The Royal Palace

Located on the eastern side of the city, the Royal Palace is a splendorous marvel of Shamiran architecture. Decorated with obscene amounts of gold and jewels it is a testament to the wealth of the country. It is surrounded by a moat but unlike western equivalents it is filled with lush aquatic foliage and fish. At the center of the palace grounds is the royal residence where the sultan and his immediate family reside.

### The Grand Bazaar

Just a stone's throw from the port of Yadinah lies the Grand Bazaar. It is a very large market mostly meant for the trade of the goods that arrive in from foreign lands. The local goods are mostly sold in the market district from more permanent establishments. The Grand Bazaar is mostly made up of tents and kiosks and the landscape changes as fast as the weather. Although many of the vendors are regular merchants there is a large share of them that are just in town for a week or so as they sell what they have brought from foreign lands.

### The Gemstone District

The Shamiran capital is divided into districts and perhaps the best known is the Gemstone District. It is where all best quality gemstones are sold. The Grand Bazaar has numerous tents selling diamonds, rubies, and other precious gemstones but all the locals know that, generally speaking, those sold in the Bazaar are of lesser quality. The best quality stones are sold in the Gemstone District. The Bazaar is where fools and novice traders go. With so much wealth concentrated in one area it would be easy to think that it would be an easy target for thieves. Although, the occasional robbery or break-in does occur, they are rare. The shops are well-guarded and the sultan's own guard regularly patrol the area day and night in order to protect Shamir's most valuable resource. Stealing gemstones is punishable by death or at the minimum the loss of one's hands.

### The Spice District

Another well-known area of town is where local spices are sold. This district is adjacent to the Bazaar so as to be fairly easily reached by foreign traders. Here any number of spices and seasonings from all over the Eastern and Central Kingdoms can be found.
Северная Крокея

Северная Крокея - это страна, сосед Южной Крокеи. Независима с 1918 года. Правитель: Крок Чен Джон.

## Правители

Альфред Кроксто (1919-1932)

Крок Чен Кроку (1932-1942)

Крок Ир Крокен (1942-1991)

Крок Чен Крокир (1991-2008)

Крок Чен Крокул (2008-2010)

Джек Маккрокор (2010-2014)

Хаппай (2014-2018)

Крок Чен Джон (2018-наше время).
Amon

Amon, also known as the All-Father, is the king of the gods. He is the god of the sky, thunder/lightning, as well law and judgement. He is the most powerful of all the gods. He is worshiped by a variety of people but mostly by people in positions of authority that call on him for wisdom and strength.

## Description

He is physically described as an older but extremely muscular man with white hair and a white beard. He is often depicted in golden battle armor wearing a crown and a great sword. He also is sometimes depicted as brandishing a great spear and riding on a giant golden eagle. His eyes radiate a blue-white light as if charged with lightning.

## Personality

Amon is looked at as a strong-willed, wise, and unyielding ruler of the gods. He is both wrathful and patient depending on the circumstances. Like any king he is used to having his commands obeyed but exercises a great deal of generosity towards mortals. He is above all else fair in his judgements even though he is often disappointed in the follies of men. Stories describe him as often being so above the pettiness of men that he sees kings and rulers as children that understand only their short lifespans. He can sometimes be perceived as a bit arrogant as a result.

## Powers & Abilities

Amon, like all gods, are physically strong beyond human comprehension. Amon, along with Arek, are the physically strongest of the gods. Also, like all gods, he is impervious to all non-magical human weapons. Also, he has the ability to control the elements of the sky such as wind, thunder and lightning. He can summon and cast magical lightning as well as cast a myriad of magical spells.

## Worshipers

Amon is worshiped by all but especially those in positions of authority. Temples dedicated to Amon tend to be large and opulent affairs. They seek to gain the attention of the king of the gods after all. Priests that follow Amon tend to be haughty and condescending and dress in opulent robes of dark blue and gold. These priests are often sought after by kings and nobles to help them discern what the right choice in an important matter might be. Worshipers also include common folk who look for blessings for clear skies or good judgement.

## Traditions

In mid fall the week-long celebration of the Festival of Crowns takes place to give thanks to the gods and the Crown for a good year come and gone. Celebratory feasts are held, donations are given to the temples, and special traditions are upheld to honor the gods. For Amon prayers are written on pieces of paper and attached to small paper mache hot-air balloons and released into the night sky.
Arako Shiyu

## Description

   Arako Shiyu is a Nisahnite male standing at 5'8" and 165lbs. He is 72 years old but seems to exude power and strength. He is fairly active for a man of his age and the stories, although somewhat exaggerated, tell of him being an expert swordsman when he was younger. His angular facial features and piercing eyes make him resemble a hawk. He has shoulder length white hair that is always well-groomed and often tied in a bun in the style of the noble class. He has a short beard and mustache and is always dressed in the finest robes or armor on the battlefield. His helmet bears the royal crest of the Shiyu family, the golden wreath. The position of emperor is as much a military one as it is a political one. During large military conflicts he is in command of the troops on the battlefield. He is married to his wife, Hiroko. They have two sons and one daughter. The eldest son, Kenjiro, is first in line for the throne.

## Background

Arako was the only child of the previous emperor, Sozen Shiyu. He was a model son and grooming him to take his father's place took little effort. At the time there were a higher number of border incursions by the Jungti so much of his training was around military tactics and he is considered to be a brilliant tactician. When he was very young he had a slight speech impediment that caused him to stutter. Although he eventually overcame it, he tends to speak very little and very deliberately. Those close to the family believe that some of the stutter might still linger and he keeps his speech concise to avoid showing it.

## Personality

Arako is wise and a very heavy-handed ruler. The Nisahnese are fanatical in their devotion to their lords and the emperor is the pinnacle of that devotion. He is reticent and reserved but his mind is always working. When he speaks it is with unquestionable authority. He demands the highest level of respect but behind closed doors he has been known to very kind towards those close to him and those he absolutely trusts, which isn't a large number of people.
Kaima

## Description

Although not as large as Yadinah or Yulan, Kaima is an impressive capital city. It distinguishes itself because it is extremely well organized and laid out. The Nisahnites have a reputation for being extremely fastidious and organized and Kaima is quite the example of that. The streets are all well-paved with high quality materials and buildings are constructed in an organized way with streets laid out in a grid format. Building tend to be just a few stories tall with the exception of the main road leading to the royal palace, which sits atop a hill. Many nobles tend to live closer to the castle with peasants living on the outskirts and in the rural areas just outside of Kaima.

## Notable Locations

### The Royal Castle

The home of the emperor is quite large in comparison of the city for it houses much of the royal cabinet. It allows the emperor to have direct access to his advisors and lieutenants. Additionally, the feudal lords are required to reside in Kaima, close to the castle, for several months out of the year. It allows the emperor to have direct access to them and their families as well. The castle is surrounded by a high wall and moat.

### Bathhouses

Bathhouses are very common all over most of Astar but the ones in Kaima are well-known as a luxurious and truly a unique experience. Kaima sits near natural hot springs that the Nisahnites have harnessed to to great effect. Therefore a section of the city has several bathhouses that are built atop these springs. The springs do not just supply hot water but are mineral springs and are said to have healing and rejuvenating properties.
Shadowsteel

## Description

Shadowsteel, also known as bloodsteel by the uninitiated, is a rare metal alloy. The rarity is due to the process necessary to make the alloy. It begins with eatheryl ore but through the smelting process the blood of a sacrificed innocent is one of the necessary components. Very few weaponsmiths know the exact process and even fewer still are willing to go through such hideous lengths to make a weapon. Still, there are some that worship Sekros or care more about making money than the price on one's humanity for making such a weapon. Weapons made of shadowsteel are similar to eatheryl weapons except that they take on a crimson red hue to the metal with a sheen that looks like it is made from liquid vs metal. The two main reasons why some would prefer a shadowsteel weapon over an eatheryl one is that 1) Wounds from shadowsteel weapons have much more difficulty closing and healing and 2) they are much more susceptable to evil enchantments or "blessings" from Sekros himself. Legends talk about shadowsteel weapons that were enchanted or cursed by their makers and are vessels for trapped demons. These magical weapons imbue the wielder with benefits in combat but at a price as the wielder is at a constant internal war with the demon in the weapon, who is trying to bend the wielder to his will.
The Etrian Knights

## Description

The Knights are the king’s royal guard. They are picked from a young age through a variety of tests to attend the Academy. They are then trained in academics, the arts, and combat to be the pinnacle of honor and duty. Junior Knights fulfill various mundane tasks such as castle security but more senior knights conduct individual missions for the Crown. However, their primary function is as the king’s royal guard. They protect the king and the royal family and are his most trusted agents. They therefore have a high degree of authority. The Lord of the Lantern is the commander of the Knights and sits on the Royal Council of Lords. The symbol of the Etrian Knights is a sword and wreath. The sword represents strength and honor while the wreath is from the leaves of the lantern plant and represents loyalty. The lantern plant is rare and indigenous to the southeast region of Etria. The plant has a distinctive leave pattern and the flower bulb resemble a lantern. The plant has an unusual property. If a branch is broken from the central stalk, it will continue to flower for one full season after it has been torn off. This aspect of the plant has caused it to be the symbol of loyalty and fealty: To be loyal even after death. Each Knight is given a runeblade, so called because of the mystic runes inscribed on the blade. The sword is made from eatheryl and has a dark blue Etrian sapphire inlaid in the butt of the handle. The sword is bound to the Knight during a knighting ceremony. The runeblade is presented to the Knight and the ritual is presided over by the Lord of the Lantern and the the First Council. During this ceremony the Knight receives a brand of an interwoven circle, meant to depict the lantern plant wreath, on his chest over his heart.

Knights are also given an enchanted ring that resembles the interwoven leaves of the lantern plant. The Knights’ history has as much myth as fact. Legend has it that the Knights were started a thousand years ago by a foreigner from across the Great Sea even farther east than Shamir. In gratitude for some act of kindness from the king of that time this foreigner agreed to teach some of the mysterious ways of the eastern kingdoms to the king’s guard and thus was born the Etrian Knights. Currently, the Knights are led by Talyn Anarion, the Lord of the Lantern.

"Loyalty above all else, save honor." That is the code of the Etrian Knights; to be loyal to the king and the Crown above all other things but to always be honorable in thought and deed. It is a pledge meant to remind themselves that that the Knights serve the ideals of the Crown as much as the man that wears it.

## Appearance

The knights typically wear a midnight blue tabard over fine black leather and chain armor. The tabard bears the sword and wreath emblem on the chest making them easily recognizable even at a distance when in uniform.
Asaad al-Surai

## Description

   Asaad al-Surai is a Shamirite male who stands 5'11" at 185lbs. He has wavy black hair and a full beard and mustache. He is 45 years old with a lean muscular figure. He is an imposing man with piercing dark brown eyes. He is considered extremely wise and kind, a true servant of the people. He can be a bit arrogant towards foreigners at times as most Shamirites see themselves as more refined and superior to westerners. This feeling is a bit less towards other easterners but not completely absent. He is a widower. His late wife passing away during the birth of their only son, Haim al-Surai, 10 years ago when Asaad was still an Amir (prince). When not running the country he spends a good deal of time with his son, raising him to be the next sultan. He has no brothers or sisters. His parents are still living. His father, Hamdan al-Surai, the previous sultan, stepping down from his position to enjoy his later years only a few years ago. Asaad is considered a cunning warrior and tactician and is rarely seen without his scimitar on his hip. Rumors abound on whether or not he will be content with his harem or will seek to remarry since he is still fairly young.

## Background

As the only son, Asaad was always to be the next sultan. As such his parents invested copious amounts of time and energy into preparing him from a young age. He was afforded the best tutors and teachers. He is extremely educated and of gifted intelligence. Although, only sultan for a few years much is expected of him as his reputation precedes him. When he was young he befriended a common boy who worked in the palace, Hamaad bin-Karimi. He grew to be his best friend and confidant. As their friendship grew, Asaad brought Hamaad up through the ranks. Hamaad is now a vizier to Asaad and some feel it grossly inappropriate that a commoner should hold such a position.

## Personality

Asaad is a serious, sometimes stoic, man. He sees the kingdom as his child and his duty to his country like that of a father raising a child and caring for it. As such he feels that sometimes he must reward his people and sometime punish them depending on the situation. He truly cares for the people of Shamir and the great lineage of his country. He sees the western trade as a good thing but worries that western influence could warp the sense of values that have brought Shamir so much prosperity. He is ever vigilant and aware that Shamir's natural resources are coveted by every nation in Astar.
Cedor

## Description

The fact that Cedor exists as a permanent and a substantial city is near a miracle. With rulers switching out every decade or two it is only the common belief that Daos needs a permanent capital that has made it possible. The original foundations were built by ancient Daotians that experience less civil strife at that time. Since then each ruler has maintained and added to the city making it an eclectic mix of construction. Although, at first glance, the architecture is all very similar but upon closer inspection there are subtle differences and discrepancies on layout and purpose that show that a tumultuous history. The city is located on the edge of the jungle and the savanna. It sits on the far end of an extremely large lake known as Lake Masika. Instead of building a port on the coastline of the Jade Ocean, Cedor's location on the banks of the lake force ships to travel upriver to the Cedor's ports on the massive lake. It's an annoyance that many ship captains grumble about. The city also channels water from the lake into the city allowing some smaller ships to actually sail into the city although the main port is located on shore.

## Notable Locations

### The Floating Bazaar

The calm and peaceful waters of Like Masika allow a host of transient and semi-permanent boats to anchor in the harbor and to each other forming a large floating marketplace. Nicknamed the Wet Market, the tradition started years ago when smaller ships would set in and set up anchor selling their wares directly from their decks. This allowed them to save time in navigating the slow outward current back to the Jade Ocean. Eventually, it became so crowded only smaller boats and local shops to could squeeze in and claim a spot. Now it is a immense gathering of boats and floating houses/shops.

### Coffee Shops

With coffee being one of Daos' main exports the advent of the coffee shop has arisen across Daos but particularly in Cedor. A section of town just outside the inland market (also known as the Dry Market) is where most of these shops have been established. The stores not only sell the aromatic and addicting beans but they serve coffee and food to guests. It has become a place where locals gather and chat about whatever suits their fancy.
Sekros

Sekros the Dark is the god of death and darkness. He is the ruler of Hel, the underworld. He is also considered the patron of evil and malice. He is worshiped by a variety of people but only those that are seeking to do harm to others.

## Description

Sekros is always portrayed with dark and ashen skin. He is said to incorporate many forms and is faceless in some depictions. Other times he is shown with a muscular body and dark red eyes and bat like wings protruding from his back.

## Personality

Sekros is evil incarnate. He is self-absorbed and crafty. He is usually calm and almost charming at times but he often seeks to do harm to mortals and delights in death and destruction. He is very intelligent and wily and deceitful. When enraged he is vicious and merciless. The other deities tolerate his existence because death is a certainty and a necessity but they keep a careful eye on him since he tends to crave more dominion over mortals and deities alike.

## Powers & Abilities

Sekros has a myriad of harmful spells that seduce and destroy mortals. Although not the god of fire he can manipulate magical helfire as a weapon. He can drain the life-force from living things and bring death and decay to the mortal world.

## Worshipers

Most people do not worship Sekros. They speak of him in hushed undertones. Those that do worship him include necromancers and those that seek to do others and the world harm. The one exception and one group of worshipers that has been building momentum are the poor and disenfranchised. They have begun to turn to Sekros feeling that Amon and the other gods have abandoned them. They show their support of this god by getting a death's head tattoo on their bodies; usually somewhere not immediately noticeable and easily covered up. Although very rare, sometimes a weaponsmith that works with shadowsteel will call upon Sekros for his blessing in making a weapon from this alloy. Temples have been erected in his honor but they are always hidden and he is worshiped in secrecy.

## Traditions

There are no open traditions honoring Sekros. Those that do worship him abide by malevolent traditions involving living sacrifices and horrific acts of violence and debauchery.
Keros

Keros the Learned is the god of knowledge, magic, and prophesy. He is the patron of academic knowledge as well as magic and the study of magic. He is also the god of prophesy as being all-knowing leads to knowledge of the future. He is worshiped by scholars and magic-users of all types. Often times dimensional spells are cast calling upon Keros' magical energies.

## Description

Keros is always portrayed as a thin old man with grey hair and a long beard with brown eyes. He is always depicted dressed in long robes and no armor. He is often shown with a staff or an open spellbook in his hands. Some portray him with a magical third eye on his forehead.

## Personality

Keros is seen as aloof and dispassionate. He is very analytical and logical. He is not without emotion but as the supreme erudite he is concerned more about facts and the truth then emotional perspectives. He is impressed with efforts made by mortals to learn and grow in their knowledge and rewards such efforts.

## Powers & Abilities

As the god of magic Keros is immensely powerful and what he lacks in physical strength (compared to the other gods) he more than makes up with magical ability. Some spells cast by mortals call upon Keros' personal magical energies which are almost infinite. He has the ability to cast every spell known and some that have not yet been discovered by mortals.

## Worshipers

He is worshiped by teachers, academics, and magickas. At times learned professions like lawmakers and doctors will call upon him to give them knowledge. There are no temples dedicated to Keros persay but libraries and collections of scrolls are built in his name and serve as his temples.

## Traditions

During the Festival, magic shows, both real and fake are performed to honor Keros. In recent years Keros has fallen a little out of favor with the masses due to the lack of magic in the world. With such a dearth of mages in the world most of the magic shows are sleight of hand demonstrations versus real magic. The real magic users might show their ability to some degree but many see it as demeaning and will only use magic for emergencies or for very good reason. On the last day of the festival candidates are tested and evaluated for the magic ability in order to be taken and trained by the few mages left in the world.
Harlan Cairel

## Description

Harlan is an Adrusian male. He is 5'7" tall and weighs 195lbs. He is 48 years old. He has dark brown hair that he keeps fairly long. He can almost come across as unkempt at times and although he does wear the expected fineries of his station he seems not to care much about it, almost doing it out of expected duty. Although his ancestors ruled Adrus generations ago it has been some time since a Cairel has held the throne. When the previous king had no heir there was a bit of political turmoil as several nobles vied for the position. In the end, Harlan prevailed and has ruled Adrus for ten years now. What he lacks in physical prowess or stature he more than makes up for with intelligence, guile, and cunning. He is considered brilliant and a master strategist. A running joke within the kingdom is that he simply convinced or tricked the nobles into giving him the title of king.

## Background

The Cairel family is one of the oldest and most respected highborn families in Adrus. Although a Cairel had not ruled the kingdom in generations not a year has gone by that someone from the family did not hold a high position within the government. Harlan was no exception, holding the title of Lord of the Smith, a title unique to Adrus on their Council of Lords. He was responsible for the inventions and research done for the throne. His brother, Brevan, now holds that title. A fact that has a few nobles a little worried about Harlan's power in the government as several other relatives hold fairly senior positions. He is not married nor has any children. There are some rumors that claim that perhaps Harlan's tastes in romantic partners may not run in the same direction as most men. He never seems to show a great interest in women or using his station to attract romantic or sexual partners but many feel that he has such a focus on the throne and other cerebral pursuits he just doesn't care about those types of things.

## Personality

Harlan is an extremely focused person and his personality can switch from jovial to intense based on what is going on around him or what he is dealing with. He is generally amiable but can be blunt and direct. He means no harm and does not come across as abrasive but rather his search to get to the heart of the matter often trumps his social tact. He genuinely cares about the prosperity of the nation and although not completely devoid of personal desires and greed he hides it extremely well. Internally, he can be conflicted between the two.
Fura

## Description

Fura is a marvelous city and is considered a miracle of engineering. Although Summerwyn is an incredibly modern city Fura is almost magical in its appearance. Like all Tyderian cities Fura is built into the surrounding environment rather than over it and thus is considered the most beautiful city in the Central Kingdoms. It's architecture blends into the trees, surrounding vegetation, and river.

## Notable Locations

### Temple of Sharo

The Temple of Sharo is located near the center of Fura. It is an impressive structure with sharowood pillars and tall spires that seem to blend in with the trees around it. In the temple is a large alter and statue of the god of the hunt.

### The Hall of Elders

This building is in memoriam of fallen Tyderian heroes, mostly Tyderian Rangers, that are honored by statues and paintings depicting their greatest deeds.
Kasia Praidos

## Description

Kasia Praidos is a Messanite male and is 6'1"/250lbs. He is 52 years old. He has greying black hair and long thin beard. He is a bit portly but is not to be underestimated. He is a skilled combatant and is deceptively fast when using his trademark war hammer. He usually wears fine clothing one would expect of a king. He is a second generation ruler as his father, Galnon Praidos, took the throne from Lortael Torvin, who was a 7th generation ruler of Messan. He is a stern and driving king with ambitious goals of expansion. He is married to Leslaya Naelis although he is known to take mistresses. Also he has 3 children, two sons and a daughter with Leslaya but rumors abound with at least one bastard son.

## Background

Kasia was raised in the courts during a troubled time. His father took the throne by force during an uprising that was just barely popular enough for his father to assume the throne. Therefore, Kasia grew up watching his father rule with an iron hand in order to quell any dissension. Kasia's father was killed by an assassin that was allegedly sent from Adrus. This almost brought the two countries to war but there was never enough evidence to properly justify an retaliatory invasion. Kasia's younger brother, Terel, vied for the throne when this happened but was quickly dismissed by Kasia and the Council of Lords. He currently resides in a mild captivity as he is free to roam but constantly watched.

## Personality

King Kasia is a shrewd and debaucherous man. He is a stern and unforgiving ruler and not liked very much by the other rulers. He is constantly seeking to further his power and territory and has aspirations of taking Etria and uniting the Central Kingdoms under his rule. He is prone to excess in his vices but is not reckless. He is cold and calculating and molds the truth to fit his goals.
Sharo

Sharo, the Wild, is the god of the hunt, the forest, and animals. Because bows are the most common way to hunt he is also the god of archery. He is worshiped by hunters and rangers and by those that use bows in combat. He is also worshiped by shepherds, herders, and those that raise animals.

## Description

Sharo, Aelia's twin bother, is sometimes depicted wearing light angelic armor or sometimes with leather armor like a ranger. He is always shown with a bow. The bow is often shown as enchanted with glowing arrows. He is also usually shown with white hair and is lean and muscular. He is sometimes shown with a large dire-wolf or other predatory animal beside him.

## Personality

He is often characterized by a focused and serous personality. However he is not portrayed as stoic or overly serious. He is visibly in better spirits when in the forests and surrounded by nature. He lives for the hunt and has a competitive personality.

## Powers & Abilities

His abilities allow him to see incredibly far and is inhumanly accurate with his bow. His arrows fly for miles and always hit their mark. He can cast spells on his arrows by just uttering a word and give them magical effects such as fire, ice, sleep. His quiver never runs out of arrows and it is sometimes said that he doesn't even need arrows and can just summon them when he draws back his bow. Also, he has the ability to shapeshift into any animal and has the senses and physical abilities of these animals when not in their form.

## Worshipers

He is worshiped by military archers and hunters alike. Most pray to him before a hunt and seek his favor when in the wild. Rangers and those that live on the fringes of society in the wild call on him for survival and communion with the outdoors. Herders have been known to hang an arrow shaped talisman in their barns to bless their livestock. Tyderian woodsmiths that work with sharowood often hang talisman's and symbols of Sharo asking for his blessing in working with the material.

## Traditions

During the Festival of Crowns archery tournaments are held and the winner usually receives a golden arrow or sometimes even a masterwork bow. Sometimes at the end of the autumn when the hunting becomes harder, hunters will dedicate a day and will sacrifice a deer that they have killed to Sharo by laying upon the alter and asking for a blessing before burning it in his name.
Wildeshore

## Description

Wildeshore is a unique city in that it acts as the main seafaring point of entry into the Central Kingdoms from the Western Outlands. The main port, Storm's End, is a melange of different cultures and people as the myriad of civilizations that make up the Western Outlands are represented. Although it is part of the Central Kingdoms, it's proximity to the more lawless Western Outlands does give it a reputation of being an unruly city, especially near the port. The Togreans would disagree stating simply that it's just the way a port town is and that it's just various cultures mixing with inevitable misunderstandings from time to time. Wildeshore is more of an urban sprawl than other capital cities in the Central Kingdoms. Expansion has been largely unplanned and a direct result of incoming settlers from both sides of the Inner Sea. Therefore, the city is unofficially divided into cultural districts where similar people have flocked together. Much of the city guards' time is spent quelling conflicts that arise between districts.

## Notable Locations

### Storm's End

The port of Wildeshore is always bustling with ships and people coming and going. Although, it serves almost as many ships as Strongwater Port in Summerwyn it is a different experience. While entering and exiting Strongwater is a relatively organized and regulated experience, Storm's End is a similar to Port Abundance in the Misthaven Isles. It is more of a chaotic ballet of interactions which, to the untrained eye might seem like disarray, but is actually a complex system of rules and exceptions. The Portmaster holds a great deal of power in Wildeshore and is not shy in wielding it.

### Brewers Corner

Being a seafaring people, the Togreans have a lot of experience bringing along food and drink on their sailing journeys. Over the ages brewing beer and ale has become a specialty of Togreans. Their process allowed the alcohol to continue to ferment and reach peak readiness levels along the journey while still in the barrels. Still, before it was done and ready many would drink the young and slightly sour ale prematurely. This style became quite popular and now Togrea is known for it. In a section of Wildeshore Brewers Corner is where all types of beer and ale are sold with Togrean sailor's ale or just sailor's ale being the most popular.
Palmotrium

(working name) The reason that all islands stay together, how all caves withstand earthquakes. Palmotriums are strange life forms, being able to withstand the burning heat and pressure of the high Asthenos while also bearing the relatively freezing surface of earth. The Palmotrium will grow from the asthenos and begin floating upon the heavier rock, and from there it takes hundreds of years for it to get to
Vontia

Vontia the Alluring, also know as the Radiant, is the goddess of Love, Beauty, and Peace. She is the patroness of all those admire physical beauty and attire. She is worshiped by a wide variety of people but mostly women and those that are seeking or in love. She is also worshiped by those that make jewelry, clothing, and anything that accentuates beauty.

## Description

Vontia is always shown as an impossibly beautiful woman. She is normally depicted with long, flowing, blonde hair and revealing clothing. She is usually young and tall with ice-blue eyes that are said to captivate the very soul. Many say that not even the most gifted painters and sculptors could accurately capture her true beauty.

## Personality

Vontia is seductive and playful. Next to Qamhas she is probably the most jovial of the deities. She is seen as constantly smiling and almost overly friendly. She is not hedonistic but certainly revels in pleasure and enjoys beauty and peace. She is not just the embodiment of physical beauty but inner beauty as well. Some argue that she is so charismatic none can deny her requests.

## Powers & Abilities

Vontia has the ability to charm and influence things by sheer charisma and beauty alone. She can inspire euphoria and joy in those she wishes and can make them fear the loss of her favor. She is not physically defenseless as she is quite skilled with her magical throwing spear, which always reappears in her hand after thrown.

## Worshipers

Many women to include courtesans of all levels worship Vontia praying to hold on to their beauty in their aging years. To be said to have Vontian charm or beauty is the highest compliment that one can give. She is also worshiped by artists and those that create things with their hands. They often ask for her blessing before starting a new project so that it might be seen as beautiful and worthy.

## Traditions

There are not many traditions for Vontia during the Festival of Crowns although many artists and craftsmen will sell their wares and works of art in her name during that week. Also, art shows and displays will be set up in honor Vontia as well. Vontia is most celebrated on Lover's Day in the early spring at the first bloom where men will buy gifts, oftentimes a thistleberry plant or jewelry resembling the plant for women to declare their affection. The thistleberry plant has incredibly succulent and tasty berries and are prized for their taste but the berries always grow on the inside of the plant behind extremely sharp thorns that often cause infections if not treated. The plant has become the symbol of love and the winning of a woman's heart as the greatest prize behind the greatest obstacle.
Tyderian Rangers

## Description

The Tyderian Rangers are an elite military order from the Tyderain Army. They are specially trained scouts and archers. The Tyderian people are known for their fine archery skills but the Tyderian Rangers know no equal. It is said they can shoot two arrows a second on the run into the heart of a moving enemy. They employ many unorthodox and esoteric archery techniques such as holding multiple arrows in their hands vs drawing them from the quiver to achieve these impressive feats. They are trained in tracking, survival, animal handling, reconnaissance, as well as archery and combat. They are typically assigned to various military units as a specialized unit to be at the commander's disposal. They function best in small teams far ahead of the main unit often behind enemy lines. From appearances it is often difficult to tell them apart from any other woodsman or archer except for their composite hornbows that are made from the antlers of the dire-elk and sharowood. Each Ranger is required to stalk and kill a dire-elk and make his own bow. They often employ the use of dogs, wolves, falcons, and other predatory animals in combat and as companions. They are masters of camouflage and stealth and often characterized as the "shadows of the woods". Although they are trained archers they are also highly skilled swordsmen and hand-to-hand combatants and are not to be underestimated when they run out of arrows. To be selected as a Tyderian Ranger one must be nominated from his normal unit and sent to the Rangers to endure the Trials, a rigorous set of physical and mental challenges meant to push the candidate to their uppermost limits. The small percentage of candidates that pass are indoctrinated into the order and undergo intense training before given the title of Ranger.

## Appearance

A Tyderian Ranger resembles any other woodsman or archer often dressing in brown, dark green, and black clothing to blend in with his environment. They are not required to wear any one uniform so that they may choose whatever garb is necessary for a given mission or environment. They are never without their hornbow and large quiver of arrows. They typically use a uniquely-shaped short sword that has forward curve to the blade allowing for an aggressive cutting ability with less effort. Sometimes these swords are used in pairs.
Archipelago

The archipelago is a chain of islands that exist in a safe zone of a storm riddled ocean world.

## **Main Path**

### Plate 1

the first plate that the player sees, it is covered with a larger percentage of water then other plates due to it being older then the other younger plates, thus it has had time to sink into the ocean.

#### Islands

* Kertia (Islands)
* Khatarre
* Kiamme

### Plate 2

A more constituent plate, the islands here are large and offer a large amount of life.

#### Islands

* Mainland (Jungle, someone else can name it right????)
* Ravine (a very difficult area leading to the underground, occasionally becomes slippery dude to high tides)

### Plate 3

A volcanic plate that mount Fjallard sits atop, it is shrouded in ash and pyroclastic flows. It is uninhabitable to everything but the most hardy animals, or the weakest of the lava dudes. 3 strange islands can be explored bordering the spine reef surrounding mount Fjallard.

#### Islands

* The spire
* Tes Juren Grotto

* Cliffs crystalium

## **Off the beaten path**

instead of going through the islands, or after you've killed the king of all that burns, there are some undiscovered areas that offer unique challenges like if you fall you die or you're getting charged by 50 apex predators in an anemone.

### The Underground

a strange alien place nearly devoid of plant life. Animals have been able to dominate the acidic wastes, turning them into lush paradises.

#### Islands

* KINGDOM ANIMALIA
* *Dinosaur (Haha nope, its been moved)*
* Horrible burning wasteland desert with acid fumes and death centipedes (community named)
* Arteria major (Tes juren entrance to the underground)
* Ravine (challenging entrance to the underground)

### Sky islands

A high area where mycelium and roots have joined together to create landmasses, thus creating an area where life may thrive.

#### Islands

* Big floater (the largest island found in the sky islands, can be seen floating in the sky occasionally from the ground)

### Upper skies

Super difficult to get to, but islands do exist so high in the air. Here you gain more access to spiritual energies and thus you gain some information and abilities, here it is learned that other archipelagos exist but almost all are desolate wastelands, almost all...