recursal/Fanatic-Fandom huggingface dataset:
Warden's Weapon (recipe)

Recipe book bought from the Weaponsmith in Leaktown.

Weapon Forging

* Hunting Knife [5-19]
* Woodcutter's Axe [0-1]
* Light Bardiche [9-22]
* Ferruled Staff [4-17]
* Warden's Mace [4-17]
* Wooden Hammer [11-25]
* Boat Hook [4-17]
* Light Sword [0-1]
* Warden's Short Sword [10-23]
* Warden's Longsword [17-31]
* Simple Bow [11-25]
* Warden's Bow [10-23]
Weather/pl

Krainy w Glorii Victis udekorowane będą występowaniem różnych pór roku, jak i czynników pogodowych. Nie są to oczywiście efekty jedynie estetyczne – warunki atmosferyczne wpływają bowiem na różne aspekty gry. Na przykład zachowanie postaci niezależnych uwarunkowane jest porą dnia – gdy część z nich udaje się do domów, by odespać ciężki dzień, na ulicach zaczynają grasować rabusie bez serca. Gracz, jak w prawdziwym życiu, będzie musiał dostosować plan podróży i wypraw do pór roku i dnia, a także warunków pogodowych. System pogody w Glorii Victis będzie się składał z jedenastu odmiennych typów oraz wielu parametrów liczbowych, jak choćby słoneczność i temperatura.

## Dzień i noc

W świecie Glorii Victis występuje cykl nocy i dnia, tak więc gracz będzie mógł ocenić porę dnia na podstawie pozycji słońca. Umożliwi to odpowiednie zaplanowanie podróży, by znaleźć bezpieczny nocleg w tawernie – lub też stworzyć schronienie w skąpanej w mroku dziczy. Pora dnia wpływa także na zachowanie postaci niezależnych – w nocy sklepy będą zamknięte, a strażnicy będą odsypiać służbę w koszarach, pojawią się natomiast nocne stworzenia rodem z mrocznych legend i chciwi rozbójnicy.

## Pogoda

Mówią, że pogoda jest tak zmienna, jak sami bogowie – jej nieustanne kaprysy determinują życie wszystkich ludzi. Wpływać będzie także na codzienne życie graczy, nierzadko niekorzystnie – na przykład mgła i deszcz ograniczają pole widzenia, letnie upały potrafią zmienić zbroję płytową w piekło, zaś niewielkie nawet opady śniegu z pewnością odbiją się na szybkości reakcji i mobilności postaci. Wpływ pogody odczuje również łucznik, który nie zadba o odpowiednie zabezpieczenie cięciwy przed zerwaniem. Pogoda oczywiście zależy w dużej mierze od klimatu i pory roku, lecz także i przypadku.

## Pory roku

Pora roku znacząco wpływa na występowanie danych zjawisk atmosferycznych – na przykład deszcz będzie na porządku dziennym w miesiącach jesiennych, rzadziej natomiast doświadczymy w upalne lato. Latem ponadto dni będą dłuższe, podczas gdy zimą godziny obecności słońca na niebie ulegną skróceniu. Oczywiście, wzorem średniowiecza, pory roku nie pozostają bez wpływu na życie ludzi – gracze, którzy zdecydują się na uprawę roli, będą musieli zwracać uwagę, kiedy sadzą dane rośliny, by przyniosły oczekiwane plony.

## Kalendarz

Podstawą pomiaru czasu w świecie Glorii Victis jest kalendarz - stosuje się dni, tygodnie, miesiące i lata. Określenie miesiąca będzie możliwe po pogodzie i porze roku, natomiast dzień miesiąca po fazach księżyca. Te ostatnie oddziałują również na pływy mórz, jak i na występowanie niespotykanych w innych warunkach stworzeń rodem ze słowiańskich mitów.
Well-ballanced Dagger

Well-ballanced Dagger is a good knife which can be crafted in Weapon Forging craft.

It could be looted from good quality chest.

**Left to Right**: x0.8 Slashing

**Right to Left**: x0.8 Slashing

**Stab**: x1.5 Piercing + 0.2 Armor Penetration

**Overhead**: x1.0 Slashing

**Craft formula**:

1. Coal(18)

2. Aqua Fortis(1)/Soft Steel Ingot(1)/Dziwer Ingot(2)/Hard Steel Ingot(1)/Leather Strap(1)
Weapons Castle Shop

## Main

Warrior's weapon
Warrior's Falchion
Warrior's Knife
Warrior's Bardiche
Warrior's Hammer
Warrior's Spear
Warrior's Guisarme
Thug's weapon
Thug's Falchion
Thug's Dagger
Thug's Bardiche
Thug's Hammer
## Midlanders

Bandit's weapon
Bandit's Falchion
Bandit's Knife
Bandit's Bardiche
Bandit's Hammer
Bandit's Spear
Mercenary's Weapon
Bandit's Knife
Mercenary's Axe
Bandit's Bardiche
Mercenary's Long Axe
Bandit's Hammer
Mercenary's Pick
Bandit's Spear
Bandit's Falchion
Mercenary's Sword
Mercenary's Longsword
Soldier's Weapon
Soldier's Longsword
Soldier's War Sword
Soldier's Axe
Soldier's Long Axe
Solider's Pick
Man-at-arms Weapon
Man-at-arms Sword
Man-at-arms Longsword
Man-at-arms War Sword
Man-at-arms Axe
Man-at-arms Long Axe
Man-at-arms Morningstar
## Ismirs

Brigand's Weapon
Brigand's Falchion
Brigand's Bardiche
Brigand's Hammer
Brigand's Spear
Brigand's Bow
Raider's Weapon
Bandit's Knife
Raider's Hatchet
Bandit's Bardiche
Light Raider's Long Axe
Raider's Long Axe
Bandit's Hammer
Bandit's Spear
Bandit's Falchion
Raider's Sword
Raider's Longsword
Hersir's Weapon
Hersir's Sword
Hersir's Longsword
Hersir's Hatchet
Hersir's Battle Hatchet
Light Hersir's Long Axe
Hersir's Long Axe
Huskarl's Weapon
Huskarl's Sword
Huskarl's Longsword
Huskarl's Hatchet
Huskarl's Axe
Light Huskarl's Long Axe
Huskarl's Long Axe
Shops

Here is a list of shops - npc merchants.
Towns not listed share the same goods as Dunfen and Mereley

## Dunfen

* Brunon - Weaponsmith - South West
* Gerard - Armorsmith - South West
* Rupper - Merchant - Center
* Doman - Leatherworker - West
* Marco - Tailor - West

## Merely

* Ragnar - Weaponsmith
* Rodwig - Armorsmith
* Agnar - Merchant
* Jorund - Leatherworker
* Fredman - Tailor

## Audunstede Castle

* Gudrun - Weaponsmith
* Rolf - Armorsmith
* Meggy - Merchant

## Original Faith Order Keep

* Harald - Weaponsmith
* Kleos- Armorsmith
* Kurt - Merchant
* Rodrig - Leatherwork
* Harlan - Tailor

## Particuliar shops

* Karl - Potion Vendor - Mereley
* Smuggler - Audunstede Castle
Weapons Keep Shop

## Main

Peasant's weapon
Peasant's Falchion
Peasant's Bardiche
Peasant's Hammer
Peasant's Bow
Peasant's Knife
Brigand's Weapon
Brigand's Falchion
Brigand's Bardiche
Brigand's Hammer
Brigand's Spear
Brigand's Bow
Bandit's Falchion
Bandit's Knife
Bandit's Bardiche
Bandit's Hammer
Bandit's Spear
## Ismirs

Clan Weapon
Peasant's Knife
Heavy Woodcutter's Axe
Clan Hatchet
Peasant's Bardiche
Light Clan Long Axe
Clan Long Axe
Peasant's Hammer
Peasant's Stuffed Club
Scythe
Peasant's Falchion
Clan Short Sword
Clan Longsword
Peasant's Bow
Clan Bow
Heavy Woodcutter's Axe
Clan Hatchet
ScytheBandit's weapon
Shieldman's Weapon
Butcher's Knife
Shieldman's Hatchet
Brigand's Bardiche
Light Shieldman's Long Axe
Shieldman's Long Axe
Brigand's Hammer
Brigand's Studded Club
Brigand's Spear
Brigand's Falchion
Shieldman's Short Sword
Shieldman's Longsword
Brigand's Bow
Shieldman's Reflex Bow
Raider's Weapon
Bandit's Knife
Raider's Hatchet
Bandit's Bardiche
Light Raider's Long Axe
Raider's Long Axe
Bandit's Hammer
Bandit's Spear
Bandit's Falchion
Raider's Sword
Raider's Longsword
The Known World

The World in Gloria Victis is called: 'The known World' and its shared between the 4 factions, The Empire of Azebia, Nordheim, Midland and Sangmar.
It consists of 1 big landmass, 1 big Island and slightly smaller Islands scattered around the coast.
Midland and the Empire of Azebia are currently the biggest nations in the world followed by Sansmar and Nordheim.

## Stoneholm

There's currently only 1 Island represented in the Game called: Stoneholm, but they plan to add the rest of the world further into the games development.

### the history

The Island of Stoneholm started out with only the southern part, the northern part got added in a later update.

1. ↑ Doubling the world size and more bundles available in our store
Young brigand

Level 7 NPC found southwest of Dunfen. Brigands are non-aggressive as long as you don't approach them with a drawn weapon. They will hold their shield up most of the time while they advance towards you, making it difficult to do full damage with archery after the first shot. A brigand that is backing away from you with a drawn shield can be shot in the legs to make them aggressive instead.

Possible drops:

* Money (~50c)
* Chamotte
* Simple Sword
* Barley Barrel (Poor Quality)
* Polished Aquamarine
* Club
* Townsguard's Simple Cerveillere
Torch(right hand)

Weight: | 1.00kg

>
> "Effective for breaking gates, and offers armour penetration.
> Damage greatly increased by Strength
> This weapon can be thrown."
>
>
>
>

#### Usage

Can be equipped as a one-handed weapon. Allows the user to set wooden structures and palisades on fire (hit the wooden structures more than a few times)

#### Crafting

This items cannot be disassembled to learn the recipe. Unable to disassemble this item to learn the recipe. This item cannot be crafted.
Weapon Forging

Those that wish to craft weapons of war will choose to train under this discipline of smithing. Those that wish to take on this profession must have a keen eye but most importantly - Patience. A fine blade takes hundred if not thousands of swings of the hammer to craft and any imperfections must be spotted immediately. Like their armoursmith counterpart, weaponsmiths must also rely on the good grace of the other professions to supply them with raw materials such as ores, wood and leather in order to craft implements that will claim many lives on the field. Long Swords, Axes, Polearms and Spears, which implement of destruction will you craft?

As you might have guessed, the Weapon Forging branch includes all the recipes which produces weapons of all kinds, as well as components for weapons.

You need to train a bit in this skill before you can actually forge useful weapons. There are cheap and reliable recipes which will help you train your skills to a point where you can make better recipes.
For the beginning you start making Handles or Long Handles as they are available as recipes from the vendors, and rank on Lvl 1 of this branch.
Further more they need the fewest resources: Seasoned Logs

Once you have reached Lvl 2 you can also craft Ferruled Staffs. It gives you more crafting XP in this branch but you need some more items for it to make, among it some metal. But these can be looted.
Weapons Town Shop

## Main

Handle
Poor Handle
Handle
Solid Handle
Long Handle
Poor Long Handle
Long Handle
Solid Long Handle
Pitchfork
Pilgrim's Staff
Bowstring
Bowel Bowstring
Tendon Bowstring
Hair Bowstring
Flax Bowstring
Iron ore smelting in bloomer
Lump of Iron
Iron Grivna
Small Lump of Iron
Iron Scraps Remelting
Hard Steel Ingot
Soft Steel Ingot
Soft Steel Ingot
Steel Scraps Remelting
Semi-hard Steel Ingot
Iron Knife
Iron Woodcutter's Axe
Simple bardiche
## Midlanders

Servant's Weapon
Iron Knife
Iron Woodcutter's Axe
Simple Bardiche
Club
Servant's Club
Pillgrim's Staff
Pitchfork
Simple Sword
Servant's Short Sword
Servant's Longsword
Weak Bow
Servant's Bow
Iron Woddcutter's Axe
Pitchfork
Warden's Weapon
Hunting Knife
Woodcutter's Axe
Light Bardiche
Ferruled Staff
Warden's Mace
Wooden Hammer
Boat Hook
Light Sword
Warden's Short Sword
Warden's Longsword
Simple Bow
Warden's Bow
Woodcutter's Axe
Boat Hook
Deserter's Weapon
Peasant's Knife
Heavy Woodcutter's Axe
Peasant's Bardiche
Deserter's Long Axe
Peasant's Hammer
Deserter's Pick
Peasant's Studded Club
Scythe
Peasant's Falcion
Deserter's Short Sword
Deserter's Longsword
Peasant's Bow
Deserter's Bow
Heavy woodcutter's Axe
Scythe
## Ismirs

Wanderer's Long Sword
Wanderer's Bow
Wanderer's Hatchet
Wanderer's Short Sword
Wanderer's Long Axe
Wanderer's Weapon
Iron Knife
Iron Woodcutter's Axe
Wanderer's Hatchet
Simple Bardiche
Wanderer's Long Axe
Club
Pillgrim's Staff
Pitchfork
Simple Sword
Wanderer's Short Sword
Wanderer's Longsword
Weak Bow
Wanderer's Bow
Iron Woodcutter's Axe
Pitchfork
Freeman's Weapon
Hunting Knife
Woodcutter's Axe
Freeman's Hatchet
Light Bardiche
Light Freeman's Long Axe
Ferruled Staff
Wooden Hammer
Boat Hook
Light Sword
Freeman's Short Sword
Freeman's Longsword
Simple Bow Freeman's Bow
Woodcutter's Axe
Boat Hook
Clan Weapon
Peasant's Knife
Heavy Woodcutter's Axe
Clan Hatchet
Peasant's Bardiche
Light Clan Long Axe
Clan Long Axe
Peasant's Hammer
Peasant's Stuffed Club
Scythe
Peasant's Falchion
Clan Short Sword
Clan Longsword
Peasant's Bow
Clan Bow
Heavy Woodcutter's Axe
Clan Hatchet
Scythe
Tutorials

New Player Guide by **Ark Player** - New to Gloria Victis? Everything you need to know!

**Surviving Gloria Victis - Questing** - by **Skullcatron**

## Old

Basics

Combat Tutorial

Crafting Tutorial

Earning Money

Getting started

## Updated

Basic crafting

Eleganthriel's Complete Guide

Eleganthriel's Quick Guide

Eyjolf's Video Tutorials - Youtube
Thug's Dagger

Thug's Dagger is a common knife which can be crafted in Weapon Forging craft.

**Left to Right**: x0.8 Slashing

**Right to Left**: x0.8 Slashing

**Stab**: x1.5 Piercing + 0.2 Armor Penetration

**Overhead**: x1.0 Slashing

**Craft formula**:

1. Dry Wood Billets (94)/Coal(18)

2. Aqua Fortis(1)/Soft Steel Ingot(1)/Dziwer Ingot(1)/Hard Steel Ingot(2)/Leather Strap(1)
Shields

During combat, players can equip their hand slot a shield, to protect them from incoming attacks. Like attacking, shields can block directionally via holding down right-mouse in the direction of the attack. Pressing Q, or Kick, can stagger someone who is shielded, leaving an opening for an attack.

## **Controls**

**[Left Mouse]** - Basic Attack with main-hand weapon

**[Right Mouse]** - Block

**[Left + Right Mouse]** - Shield Bash Attack

**[Q]** - Kick to drop enemy shielding

## **Changelog v.0.7.8.1 Alpha**

– Introduced the arm’s endurance for blocking with shield which tells how many attacks can be blocked until the arm gets numb; when it happens, you can’t block with a shield for some time and have to block directionally like when using 1-handed weapon without a shield; this feature has been added to improve the combat balance which was disturbed by the shield meta – intentionally we haven’t added destroying the shields during combat because it would be exploitable and would force players to carry many shields in their inventory to replace damaged shields in the middle of the fight

– Added shield’s resistance parameter which determines how many attacks you can block with specific shield until the arm will get numb

– Added shield attack which stuns the enemy if they don’t block and staggers blocking targets (the same stagger which is applied when the enemy blocks your weak attack) – to attack with a shield, press LMB while holding block

Last edited by Volkrov 1/26/2018
Test(front-new)

Welcome to the Official name of the Wiki
We currently have active editors maintaining 1,758 pages (499 articles).

Gamename is an Early-Access medieval Themed MMO & Crafting Games developed by studio
*GAMEBLABLALBALA."*

**Gloria victis**

* Community portal
* Admin noticeboard
* Official Help Wiki
* New pages
* Recent changes
* Missing pages
* Getting Started
* Editing Guide
* To Do List

**Main Navigation**

Economy
Guild\_System* Guild\_System
* Guild\_System

Guild\_System* Guild\_System
* Guild\_System

Guild\_System* Guild\_System

**Collectibles**
* Guild\_System
* Guild\_System
* Guild\_System
* Guild\_System
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Guild\_System

**Featured Media**

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Section 3

Section 4

Main page sections: 1 · 2 · 3 · 4.
Structure Upgrades

### Big thanks for the following information provided by **TheAlchemist!**

Faction-owned locations can be upgraded using materials commonly used for crafting. This is a great way to gain easy glory and experience points! Each location can be upgrade to strengthen its durability or even unlock special vendors, crafting deposits, and guards relevant to that location. To Upgrade a location, go to upgrade table to select upgrade, and upgrade at scaffolding.

Further In-Depth Information can be located here:

**Surviving Gloria Victis - Upgrading Forts, and Castles** by Skullcatron

Legend: A = Ash, O = Oak, E = Elm, Y = Yew, P = Pine

last edited by Volkrov 1/25/2018
Warrior's Knife

Warrior's Knife is a common knife which can be crafted in Weapon Forging craft.

It could be looted from medium leveled enemies (for example refugee).

**Left to Right**: x0.8 Slashing

**Right to Left**: x0.8 Slashing

**Stab**: x1.5 Piercing + 0.2 Armor Penetration

**Overhead**: x1.0 Slashing

**Craft formula**:

1. Dry Wood Billets (76)/Coal(15)

2. Narrow Pine Plank (1)/Soft Steel Ingot(2)/Semi-hard Steel Ingot(2)/Hard Steel Ingot(1)
Nations

## Midland

The Midlanders are a proud nation from the North. Their history can be tracked back to the days of Geliand of Hillead. Even though their realm is divided into two kingdoms, they unite in the face of a common enemy – The Empire of Azebia. The Midlanders worship the Forefather and his son, and they value honour above all else.

Read more about Midlanders

## Empire of Azebia

The Azebian Zenith Empire spans across the inhospitable deserts of the South. It is ruled by a khagan. Living in such harsh conditions made the Azebs extremely agile and hardy. Their sacred duty is to fight the infidels – especially the Midlanders who worship a warped image of the Greatfather.

Read more about Azebs

## Nordheim

The Ismirs are tough but honourable clan warriors hailing from the frozen wastes of Nordheim. They are truly intimidating in their height and the ease with which they swing heavy axes. They have been raiding Midlandic lands for centuries, but they unite with Midland in the fight against Azebia.

Read more about Ismirs

## Sangmar Empire

Sangmar was once the greatest power in the South. However, the Empire fell when the Azebs freed themselves from its yoke and began their conquest. Today Sangmar, still full of splendour and riches, is an oasis of cultural and scientific development. The Sangarians have everything – be it wonderful weapons, armour or gilded robes – except for freedom.

Read more about Sangarians
Resources

Resources may be found across map. Higher tier resources can be found in more dangerous areas, like Loot Zones or near high level NPCs. Players are able to gather from the nodes by either interacting with the object or by attacking the object directly. When striking the node, there is a chance to a star to appear. Successfully landing an attack on a critical area will cause x3 damage to the node. One player may interact with a node at a time, however multiple players may manually harvest from a node at a time. Gathering in a group will increase the yield of a node by 15% per player.

Using the proper tool will greatly increase the yield of a node. XP is gained within the receptive professions: Mining and Excavation, Forestry and Farming, Fishing, Archaeology.

Gaining XP within a profession will allow the player to unlock higher tiers which grants access to use higher tier tools and resources. Players will not be able to interact or manually harvest a resource if the player has not progressed high enough to reach the respective tier.
(This may cause issues with clearing higher level Abandoned Mine world events, as the player may be to able to collect from all of the nodes)

Perks will also be unlocked as the player gains more XP. Perks may reduce the amount of durability cost to use a tool or increasing yields.

There are various buffs and potions which may increase the harvested yield or XP gained.

## Community Interactive Map

### Resource Locations【資源位置】

**Resources can be found in this following link:** https://www.gloriavictisgame.info/map/

## Forestry and Farming

**Proper Tool**: Woodcutter's Axe

**Proper Tool**: Sickle, Scythe

## Fishing

(See article on Fishing)

**Proper Tool**: Fishing Rod

## Archaeology

(See article on Archaeology)

**Proper Tool:** Shovel
Section 2

**Gloria victis**

* Community portal
* Admin noticeboard
* Official Help Wiki
* New pages
* Recent changes
* Missing pages
* Getting Started
* Editing Guide
* To Do List

**Main Navigation**

Economy
Guild\_System* Guild\_System
* Guild\_System

Guild\_System* Guild\_System
* Guild\_System

Guild\_System* Guild\_System

**Collectibles**
* Guild\_System
* Guild\_System
* Guild\_System
* Guild\_System
* Guild\_System

Guild\_System

**Featured Media**

Suggest a Featured Media
Servant's Weapon (recipe)

Recipe book bought from the Weaponsmith in Leaktown.

Weapon Forging

* Iron Knife [0-1]
* Iron Woodcutter's Axe [0-9]
* Simple Bardiche [1-13]
* Club [0-9]
* Servant's Club [0-1]
* Pilgrim's Staff [2-15]
* Pitchfork [0-9]
* Simple Sword [0-8]
* Servant's Short Sword [1-15]
* Servant's Longsword [8-22]
* Weak Bow [0-8]
* Servant's Bow [2-15]
Test-page

* + MAIN PAGE MOCK UP\*\*

The official *Gloria Victis* compendium of players, for players!
1,469 pages created since 20 October 2010, with 7 active users.

Everyone is welcome to participate. Either by creating new or editing already existing articles.
**Register today to begin contributing!**

**Navigation**

Bags
Tutorials
Shops
Recipes
Resources
Interfaces
Bosses
Locations
Roadmap
Fashion
Nations
Player Titles
**http://www.gloriavictismap.tk**

**News**

Update v.0.7.5.3 Alpha - Nov, 9 2017
Changelog v.0.7.5.2 Alpha - Nov 3, 2017
Update v.0.7.5.1 – Steam Patch 84 - Oct 31, 2017
Gloria Victis 35% off on Steam Halloween Sale!
Sneak Preview! Midlander Assassin Armour!!
Market System Update v.0.7.5.0 - 26-10-2017

Update v.0.7.4.5 – Steam Patch 82 20-10-2017
Changelog v.0.7.4.3 - 12-10-2017
Update v.0.7.4.2 - 05-10-2017
Skergard Castle! Changelog v.0.7.4.0 - 28-09-2017
Changelog v.0.7.3.9 - 22-09-2017

>> **NEWS ARCHIVE**

**Twitter**

Tweets by @GloriaVictisMMOwindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

**Media**

Test-Page for Wiki Developers in coding, design, or writing

1 x Flax Twine
7 x Elite Quilted Canvas
15 x Quilted Canvas
2172.8
Char:
672.88
Glory
Tailor (Fort Mereley)

Workshop /
Workbench
3 x Flax Twine
1 x Strap with buckle

***NEW***
(Heavy Armour)
3 x Steel Sheet
1 x Steel Rivets
3 x Decatized Flax Canvas
6 x Dziwer Sheet
Character: 82.29
(South Islands) /
Sold at Amoursmith
Glory Vendor
(Fort Serai)

## Navigation

* Complex crafting-min.jpg

Crafting
* Non target-min.jpg

Non-Target Combat
* Wiki-background

The World

> <a href="https://www.facebook.com/facebook">Facebook</a>
>
>
Weather

The lands in Gloria Victis will be graced by the presence of various seasons as well as weather conditions. However, a day and night cycle, the changing of seasons and dynamic weather are not just for show, but are intimately tied to the game and each have their own effect upon game mechanics. The time of day for instance determines the behaviour of NPCs, some retire to their homes to

sleep and unscrupulous muggers will begin to prowl the streets. The player in Gloria Victis would plan their adventures in accordance with the time of day, seasons as well as weather conditions much like how one would in real life. Gloria Victis will feature eleven different weather types and numerous parameters such as luminosity as well as temperature.

## Day and Night

The world in Gloria Victis shifts between day and night, the player will be able to tell the time of the day based on the position of the sun and plan their journeys accordingly, either finding safe lodgings in taverns or roughing it out in the wilderness during the night. The time of the day will also affect NPC behavior, shops for instance will be closed during the night, guards will retire and certain nocturnal mobs such as muggers and mobs based on Slavic folklore only appear when it is dark.

## Weather

The weather will be as fickle as the gods themselves, changing constantly and affecting the lives of all. Weather will play an integral part in the day to day lives of players, with adverse weather conditions such as fog or rain obstructing the field of vision, hot summer rays that make fighting in plate-armour hellish to say the least or bitter winter snows that reduce the player’s ability to react and lower mobility. Weather will have an effect on certain weapons such as bows and the player will have to apply oil or wax to the bowstring to prevent breakage. Weather are affected by factors such as climate, season as well as random chance.

## Seasons

Depending on the season certain weather phenomena will be more common, rain for instance will be commonly seen in the winter months but seldom seen in summer time. The length of days are also judged by the seasons with summer hosting long daylight hours and winter shorter hours of luminosity. Like Medieval times, the seasons play a large part on the lives of people in terms of farming, certain crops and plants will grow better in different seasons and those that choose the profession of agriculture and husbandry will have to acquaint themselves with the optimal growing conditions of crops.

## Calendar

The game world of Gloria Victis will operate on a strict Calendar basis, with days, weeks, months and years. The player will be able to judge the month depending on the seasons and the time of the month depending on lunar phases. Moon phases will possibly affect things such as tides as well as drawing out unique monsters based on Slavic folklore.
Reinforced Chest

last edited by Volkrov 12/2/2017

# **What Are Reinforced Chests?**

Reinforced Chest are special lootable chest, unluck the normal chests, that contain special loot. Loot becomes greater and more valuable for every set of Reinforced Chests opened. There are over **200 Reinforced Chest** located around the map of Stoneholm. Good luck finding them!
Ancient Scroll

The **Ancient Scroll** is an informational tool that is crafted with Arcane Shard and Wood on a Altar.

The Ancient Scroll displays a collection of information that may be helpful to Mystics, and provides a bit of backstory on the Mystic class.

## Information

The information below is displayed based on the number of Ancient Scrolls there are in an item stack.

 The Mystic Class
 Mysticism
 Potentia
 Duration
 Overflow
 Bursts
 Potentia Conversion
 The Origins

## History

* **0.13.0**: Introduced.

Template:Master Template Tools
Etherworks

**Etherworks** is an Expert Mode-exclusive accessory dropped from Slybertron when defeated in the Etherial Dimension. While in the Etherial, all attacks inflict **Steamified** for 12 seconds, which deals 80 damage every 2 seconds, causes the enemy to take an additional 15% damage from the player, and causes the enemy to explode into cogs identical to the ones spawned by Vulcan's Wrath on death.
Drill-o-Tron 5000

The **Drill-o-Tron 5000** is a hardmode drill. It has +8 range. Upon hitting an enemy, it will send you towards the direction of the mouse cursor at a speed of 18. While holding it in your cursor, it will have a 25% slower pick speed. It appears to be functionally identical to the Drillinator.

## History

* **0.11.6**: Made Drillinator, Drill-O-Tron 5000, and Chariot work, even if you didn't have something that boosted mining speed
* **0.11.4**: Introduced.

Template:Master template tools
Etherial Scarf

**Etherial Scarf** is an Expert Mode-exclusive accessory dropped from Eater of Worlds when defeated in the Etherial Dimension. While in the Etherial, it provides 20% damage reduction, and if the player takes a fatal hit, it will prevent the damage and provide the player with two seconds of immunity. This ability has a one-minute cooldown, and is indicated by the debuff *Fragmented Soul*.
Etherial Tank

The **Etherial Tank** is an Expert Mode-exclusive accessory dropped from Steam Train when defeated in the Etherial Dimension. While in the Etherial, the player's jump speed, movement speed, and maximum run speed is increased, and all damage modifiers are increased by 1/25 of the player's horizontal velocity. Additionally, making contact with an enemy will cause them to lose health equal to 500 times the player's horizontal velocity; this is not an attack, and so does not check the enemy's defense. The damage dealt will not kill the enemy, and it will leave them with a minimum of 1 hp.
Day's Break

Reason: "*Wrong name*"

**This page is a candidate for deletion.**
Reason: "*Wrong name*"

The **Sunrise** is a craftable Pre-Hardmode sword. When swung, it fires a sword that will emit sparks that deal damage when enemies are hit or striking them. Enemies that are killed on death will explode into tiny sparks that can spreading the dawn. It also summons a spark projectile from the sky when swung.

## History

* **0.12.4.1**: Introduced.
Bysmal armor

**Bysmal Armor** is a craftable Hardmode armor set crafted from Bysmal Bars and Etherial Essence. A full set requires 45 Bysmal Bars and 12 Etherial Essence.

The set bonus is to 'absorb the power of up to 3 Etherial creatures', meaning that you can receive a damage bonus of up to +30% from killing enemies in the Etherial Dimension and boss-related attributes.

To lock the armor from cycling in new bonuses, use the Bysmal Key.

## Set bonus

Upon killing an etherial enemy, you will gain a set bonus relating to that boss, along with it being added to the bottom of the set bonus when moused over. At 3 abilities, the bottom of the list will be

```
Locked- Will not absorb any new bonuses

```

The following are Etherial bosses and the bonus you get from killing them.

## History

* **0.12.4**: Bysmal Armor can now properly use the Etherial Globe effect.
* **0.12.3**: Introduced.
Crafting station

The Enigma Mod adds 5 new crafting stations to facilitate the crafting of the newly added items. Some of the crafting stations are used to upgrade gem potions in progression.

## Pre-Hardmode

  Crystaline Infuser | Converts gem accessories into crystal accessories.

## Hardmode

  Ancient Enchanter | Upgraded stone accessories into relic accessories.

Template:Game mechanics
Enginator

The **Enginator** is a craftable Hardmode boomerang which has both throwing and melee versions. Unlike other early game boomerangs, it is capable of throwing an unlimited amount of boomerangs at once, which all return to the player after traveling a short distance. The projectiles will inflict the Steamy debuff on enemies it hits.

The best modifier for the melee variant is **Godly**, and the best modifier for the throwing variant is **Unreal**.

## History

* **0.11.7.2**: Enginator Sprite now shows the new sprite change
* **0.11.7.1**: Reprited the Toy Train and the Enginator projectiles
Guide:Class setups

*This article is a stub. You can help Enigma Mod Wiki by expanding it.*

The Enigma Mod adds a variety of new weapons and equipment for all classes, including the new Mystic class. The Enigma Mod also adds some new bosses and other things that should be prepared for. This is a guide that will show the weapons and equipment for each of the six classes at various points in the game's progression.

**Melee** — The Melee class has the highest defense on average and has decent crowd control, but many melee weapons have short attack range, and those that do attack from a distance tend to have below-average DPS.

**Ranger** — The Ranger class is a powerful class for bosses with very high single-target damage output, and can attack from a long range. Ranged users must gather materials to craft ammunition, but this is not a significant drawback.

**Mage** — The Mage class has low defense but has many ways to attack, often utilizing special mechanics such as homing and area-of-effect damage. It is held back by reliance on mana, which regenerates very slowly unless the Mana Regeneration buff is in effect. Mages must craft or purchase Mana Potions if they wish to use high-mana cost weapons for extended periods of time.

**Summoner** — The Summoner class is good at dealing with multiple threats, but most summoner armors have low defense, and minions are often inaccurate against enemies that move very quickly. Summon weapons can be used in conjunction with other classes, however the player must take note of summoning weapons' frequent conflicts with immunity frames.

**Throwing** — The Throwing class uses throwing weapons for medium-range combat. Some are consumable, stack, and/or can't recieve modifiers.

**Mystic** — The Mystic class is a new class added by the Enigma Mod. Its characteristic is the use of three modes with their own effect, using it's own resource called Potentia. The three modes are Destruction, Illusion, and Conjuration.

**All —** This "class" describes gear and items that are usable for all classes. Any equipment such as accessories and armor that are not specific to a class will be listed here.

## Symbols

**Ω** means two items should be used together, as they have special interactions when used together.

**π** means you should only use the item if you are confident during boss battles.

Items exclusive for Expert Mode will be italicized.
Arctic Hydra Staff

The **Arctic Hydra Staff** is a Hardmode summon weapon. It summons a floating Arctic Hydra Head that follows the player that can shoot an arctic bolt at nearby enemies while enemies who touch the head will take damage.

While in the Etherial Dimension after Etheria has been defeated, it doubles the damage and player's aggro statistic.

The Arctic Hydra Staff is unusual in that successive summoned heads cost fewer minion slots.

Minion usage
 3 - 4
 5 - 6
 7+

Its best Modifier is **Ruthless** or **Mythical**; **Ruthless** provides a smaller array of stronger stat bonuses, and **Mythical** has a wider array of stat bonuses that are weaker than the former.

## Notes

* The Arctic Hydra Staff will not summon any more heads when the player has less than one minion slot remaining.

## History

* **0.13**: Introduced.
Etherial Eyes

*Not to be confused with the item that summons the Etherial Eye of Cthulu, the Etherial Eye. As well as the Etherial Eye of Cthulu exclusive boss drop, the Eye of Etheria.*

The **Etherial Eye** is used to summon Etherial Eye of Cthulhu. It is only usable in the Etherial at night.

Its overworld counterpart is summoned using a Mechanical Eye at night.
Freya's Fley

**Tooltip** | Spores of the godsFires different projectiles based on Mysticism

The **Freya's Fley** is a craftable Mystic staff. The weapon features 3 modes of which each of the modes you choose causes different effects to happen:

* When switched to Destruction mode, it shoots out fungi spores that can phase through walls.
* When switched to Illusion mode, it shoots out a damaging spore cloud that can inflict the Shroomed debuff, which slowly drains enemies' life.
* When switched to Conjuration mode, its spawns a big mushroom that can shoot fungi spores up to six in total that glide downward via a "falling leaf" pattern similar to its original projectile.

## History

* **0.12**: Nerfed Freya's Fley
* **0.11.2**: Conjuration effect reworked.
* **0.10**: Introduced.
Aurora

**Aurora** is a craftable Hardmode sword and a direct upgrade to Frost Blade. When swung, it shoots an ice dart that, upon hitting a tile or an enemy, explodes into four darts up and outwards that fall downwards. It can inflict the Frostburn debuff.

## History

* **0.12.9**: Reworked.
* **0.11.4.1**: Change Aurora and Frost Thrower to need Frost Cores
* **0.11.4**: Introduced.
Barrier

**Buy / Sell** | No Value / No Value

**Barriers** are blocks that are invisible and can be placed. When holding the tile in hand, all barrier blocks become visible to the user. It can be destroyed by explosives.

## Trivia

* This item may be inspired by Minecraft's own *Barrier Block*.
	+ It can't be obtained through normal means, is invisible unless its own block is held, is indestructible, and can only be broken in *Creative Mode*, a special player state that allows access to nearly every block, flight, and invulnerability.
	+ It is not a direct copy, since these tiles are destructible.
Bysmal

**Bysmals** are ores found in Etherial Dimension after Etheria has been defeated. They are only able to be seen and mined while in the dimension. Leaving the dimension will result in the Bysmal not appearing.

## History

* **0.12.3**: Bysmal Ore now spawns in Runes.
* **0.11.7.2**: Fixed an oversight that made Bysmal spawn every time you defeated Etheria.
* **0.11.7**: Fixed Bysmal Ore Spawn.
* **0.11.6**: Bysmal now only spawns underground
* **0.11.4**: Introduced.
Bysmal Blade

**Bysmal Blade** is a hardmode melee weapon that has a 250% increased range and inflicts the debuff **Frostbite** for 5 seconds. While in the Etherial, it has 350% increased range and increased attack speed.

## History

* **0.11.7.3**: Bysmal Blade should no longer banish modded bosses
* **0.11.7.2**: Bysmal Blade no longer sends things to the Etherial that it shouldn't.
* **0.11.7.1**: Introduced.
Conductor

**KB Resist** | 50%

 **This is a Town NPC. A House may be required in order for it to appear.**
The **Conductor** is an NPC vendor that will spawn once the following conditions have been met:

* There is an empty house.
* All Steam Trio bosses has been defeated.

When threatened by enemies, he will defend himself with an Enginator.

## Names

The Conductor can have the following names:

* "Lord Charles III"
* "Sir Christopher"
* "Earl Crane"
* "Lord Crimblesworth"
* "Baron Chester von Kingsly"
* "Laugic"

## Quotes

* "Spiffing!"

* "Cheerio, young chap."

* "Trains are all the rage in Vetruvia these days."

* "A train ride a day keeps the Steam Train away!"

* "All aboard!"

* "I wonder what happened to all of the Moldyrians. You wouldn't happen to have seen one recently, would you?"

* "'What is the meaning of life?' I, for one, think the answer probably involves lots of steam."

* "Hm? How did I get these items that call giant mechanical abominations at a whim? Through the power of Steam, of course!"

* "Would you like to talk about Trains?"

**When Steampunker is present:**

* "Oh, of course. My wares are much more valueable than that [Name of Steampunker]'s."

* "I bet [Name of Steampunker] hasn't even built a living machine yet."

* "A jetpack? Please. Tell [Name of Steampunker] those went out of style a few centuries ago. Jetboots are the best transportation that modern technology can get you! Besides trains, of course."

**When Conductor's name is "Laugic":**

* "Heyo [Name of Player]. How're you enjoying Enigma so far? I mean uh- ahem... Trains?

**When the player has increased Mystic Damage:**

* "Oh, you aren't one of those 'Mystics' are you? The Moldyrians have such an ancient way of thinking. Steam power is where it's at!"

## Trivia

* The Conductor can sometimes be named "Laugic", which is the author of Enigma Mod.

## History

* **0.11.5**: Added much more to the Conductor's inventory and dialogue (including some lore stuff). Resprited the Conductor.
* **0.11.2**: The Conductor's cogs no longer drop when they hit the ground.
* **???**: Introduced.

Template:Master Template Characters
Gaia's World

**Tooltip** | The World is in your handsIllusion inflicts a random elemental debuffFires different projectiles based on Mysticism

The **Gaia's World** is a craftable Mystic staff. The weapon features 3 modes of which each of the modes you choose causes different effects to happen:

* When being in Destruction mode, it shoots fast-moving colorful balls that home in on enemies.
* When being in Illusion mode, it shoots out colorful balls that can deflect from the tiles and inflicts a random debuff, chosen from the respective color.
* When being in Conjuration mode, it shoots out colorful balls that explodes into tiny gems when in contact with tiles.

## Trivia

* This weapon's name is a reference to the Greek goddess of the Earth, Gaia.

## History

* **0.11.7.2**: Nerfed Frigg's Phalanx & Gaia's World.
* **0.11.4.1**: Slight buffs and reworks to Gaia's World
* **0.9.5**: Gaia's World is now post-Ragnar, and subsequently has received a bit of a Buff
* **0.7.0**: Introduced.
Demon Eyes

Reason: "*Low-effort page, unneeded.*"

**This page is a candidate for deletion.**
Reason: "*Low-effort page, unneeded.*"

Demon eyes are an enemy that spawns at ((Nightime)). They are one of the three *Demon eyes AI*.

## Behaviour

- Demon eyes will follow the player.
- When in contact with a block they bounce of it.
- They will go in mainly strait lines and will take a little to reangle themselves.
AnDio armor

**AnDio armor** is a craftable Hardmode Mystic armor set crafted from Granite Block, Marble Block, Titanium Bar or Adamantite Bar, Core of Dawn and Core of Dusk. A full set requires 64 Granite Block, 32 Marble Block, 56 Titanium Bar or Adamantite Bar, Core of Dawn and Core of Dusk. Crafting a full set with each chestpiece variant requires 64 Granite Block, 64 Marble Block, 80 Titanium Bar or Adamantite Bar, Core of Dawn and Core of Dusk.

It consists of a **Dioritus Helmet** and **Andesia Leggings** as well as two different plate pieces: the **AnDio Chestplate** and **AnDio Chestguard**. Note that only one of the chestpieces may be equipped at once but both will trigger a set bonus with the head and legs.

The **Dioritus Helmet** gives 16 defense, 18% increased mystic damage; The **AnDio Chestplate** and **AnDio Chestguard** gives both 16 defense and provides immunity to Time Stop debuff; and **Andesia Leggings** gives 18 defense, 150% increased mystic duration and 15% increased movement speed.

A full set provides 46 defense without any accessories or buffs, 18% increased mystic damage, 150% increased mystic duration, provides immunity to the Time Stop debuff, and 15% increased movement speed in addition to any stats given by the particular headpiece. When the **AnDio Chestplate** is worn, its set bonus after staying from any mysticism modes for five seconds will increase the power by 1; additionally, it inflicts the debuff Unstable Mysticism if used more than once within the time period of five seconds (similar to the Rod of Discord) which loses the power by 1. It also makes Time Stop the last longer, and will make Time Stop infinite when health is below 20%. If the **AnDio Chestguard** is worn, its set bonus when switching mysticism modes, it will launch dioritus balls that can pass through walls, reduces Out of Time cooldown time from 18 seconds, and will make Time Stop infinite when below 25% health.

## History

* **0.12**: Slightly nerfed defense of AnDio armor
* **0.11.8**: No longer a dual class. Focus changed to Mystic bonuses.
	+ Effects for Helmet and Leggings changed.
* **0.11.5**: Both AnDio Chestpieces now have the automatic timestop effect
* **0.11.2**: Introduced.
Etherial Energy

**Etherial Energy** is a consumable item that grants the player a 7th accessory slot.

It is dropped by the Etherial version of the Wall of Flesh.

## Notes

* Different mods that add additional accessory slots may conflict, not adding the extra slot.
	+ This can be resolved by using the item that would override the rest.
Greater Potentia Potion

The **Greater Potentia Potion** is a buff potion that, when consumed, restores all Potentias to full capacity, but resets current overflow. It applies the **Unstable Mysticality debuff which, similar to the Mana Sickness debuff, prevents the player from drinking Potentia Potions but increases overflow by 10%.**

The buff lasts for five minutes and, like all buffs, can be canceled at any time by right-clicking the icon.
Andesia & Dioritus

**Andesia & Dioritus** are Pre-Hardmode bosses that must be fought underground. They are considered the biome-specific bosses for both Granite Cave and Marble Cave biomes.

## Spawn

Andesia & Dioritus do not spawn on their own and require the player to summon them with an Ancient Awakener.

## Behavior

Andesia & Dioritus have 2 movement phases:

* Circling around the player.
* Floating above the player while moving in a horizontal pattern.

### Attacks

##### Phase 1

* Andesia will charge up granite energy in a circle and fire a laser type attack that tracks the player.
* Andesia will surround the player with orbs of granite energy that close in on the players' position then bounce towards the initial starting point.
* Andesia will shoot spiraling orbs of granite energy.
* Andesia will summon granite stalagmites from under the player with small gaps between them.
* Dioritus will shoot a large orb of marble energy which will home in on the player.
* Dioritus will shoot out orbs of marble energy outwards in a circular pattern with slight homing capabilities.
* Dioritus will shoot orbs of marble energy at the player with slight homing capabilities.
* Dioritus will summon marble stalactites from above the player with small gaps between them.

##### Phase 2

* AnDio will shoot out orbs of granite energy which circle the player and explode into orbs of marble energy in a circular pattern after a short period of time.
* AnDio will shoot out bundles of combined granite and marble energy which home in on the player slowly and explode into orbs of marble energy in a circular pattern after a short period of time.
* AnDio will summon stalagmites and stalactites from under and above the player.
* AnDio will charge up balls of granite energy around themselves, **stop time**, and fire a laser type attack that tracks the player.

## History

Fixed a few bugs with AnDio spawning/boss checklist things

* **0.11.1**: AnDio's projectiles changed to be immune to Time Stop
* **0.11**: Added Andesia and Dioritus
Frigid armor

**Frigid Armor** is a craftable Pre-Hardmode armor set. It costs a total of 42 Chilled Bars and 3 Frost Shards at an anvil to craft the full set.

A full set provides ?? defense, +10% increased melee and ranged damage, +7% increased melee speed and ranged crit chance, +10% movement speed, immunity to Frostburn, Chilled, and Frozen, and inflicts Frostburn on all attacks.
Armor

Enigma adds 8 new **Armor Sets** that find places throughout game progression to add flavor to gameplay, provide new options and increase the variety for different playstyles. Many interesting and unique set bonuses also complement the additions, granting exciting new effects over boosted stats.

## Armor Sets

### Miscellaneous

* 100% increased Mystic duration
* **Set Bonus (Jungle armor):** 12% increased Mystic damageYour max Mana is added to your PotentiasIncreased regen for inactive Potentias
* 4  Hive
* Crafted at  Iron Anvil /  Lead Anvil
Bottled Gel

**Bottled Gel** is an pre-hardmode item with the sole purpose of creating Pink Gel at the cost of normal gel. It does not stack and, upon crafting, after 15 seconds have passed, the item will disappear and be replaced by **Bottled Pink Gel**. The item will not convert if it is not in the player's inventory and the timer will reset if it is taken out, either by holding it on the cursor, leaving it in a chest or throwing it on the ground. Bottled Pink Gel acts like a Goodie Bag or Present, in that it can be right clicked while in your inventory, yielding 2-4 Pink Gel and a Bottle.

Although the tooltip states that **Bottled Gel** is consumable, when it is left clicked, the player will just hold it above their head, in the same way as a Fallen Star, although without a sound effect.

## History

* **0.11.6**: Introduced.
	+ Both Bottled Gel and Bottled Pink Gel were added.
Flareburst Waders

**Flamespark Waders** are an accessory that provides water/lavawalking, immunity to fire blocks, 10 seconds of lava immunity, and attacks inflict **On Fire!**. Although it provides 2 more seconds of lava immunity and provides a trail of True Fire, the player no longer is granted On Fire! on hit for attacks.
Antarctica

The **Antarctica** is a Hardmode throwing weapon that is a direct upgrade to North Pole. It fires an Antartica projectile that travels straight and is then affected by gravity. It leaves a trail of hails that will inflict Frostbite debuff to enemies and deal damage, effectively "carpet bombing" the area between the player and the landing point of the projectile. The projectile fired will break upon contact with an enemy or block, and the weapon has auto-swing.

When in Etherial Dimension after Etheria has been defeated, it increases the chance of hails twice and stays struck when contacted enemies for twice as long.

## Trivia

* Antarctica is a continent found in the bottom of Earth that is a virtually uninhabited, ice-covered landmass. The North Pole in its recipe is also a reference whereas the location of the North Pole may be found in the Arctic ocean land that expands during colder months and shrinks to half its size in the summer.