Skills

**Skills** are player specializations in Survarium that affect which aspects of gameplay their character excels in.

## Overview

As players earn experience and level up, they can distribute points into a selection of skills that provide passive bonuses. Each level allows one point to be invested in advancing skills. For every 5 levels in a given skill, survivors can choose to specialize in one of two abilities that can be actively used during gameplay. Upon reaching level 20, survivors are able to attain a master ability.

## Firearm training

The firearm training skill is focused around improved use of weaponry, making players able to take more accurate shots and fire and reload faster.

**Quick Response** *(5)*
Speed of aiming: +2 / +4 / +6 / +8 / +10%
**Battle Stance** *(5)*
Speed of movement while aiming: +1 / +2 / +3 / +4 / +5%
**Trigger Discipline** *(2)*
Bolt cocking speed: +10 / +20%
**Equanimity** *(3)*
Dispersion penalty when hands are wounded: -25 / -50 / -75%
**Deft Hands** *(2)*
 Tier III
**Iron Lungs** *(2)*
Breath hold time: +25 / +50%
**Accuracy** *(5)*
Accuracy when firing from the hip: +3 / +6 / +9 / +12 / +15%
**Firm Grip** *(3)*
Precision during motion: +5 / +10 / +15%
**Reload** *(2)*
 Tier IV
Weapon sway when aiming:
-2 / -4 / -6 / -8 / -10%
Weapon recoil:
-1 / -2 / -3 / -4 / -5%
**Terminator** *(1)*
You can carry two two-handed weapons in a match.

## Physical training

Physical training manages the player's fitness and stamina, allowing them to carry larger amounts of equipment and have greater mobility.

Stamina recovery speed:
+2 / +4 / +6/ +8 / +10%
Maximum Energy:
+5 / +10 / +15 / +20 / +25%
**Grenadier** *(2)*
Throwing distance: +10 / 20%
**Athlete** *(5)*
Portable weight: +1 / +2 / +3 / +4 / +5kg
 Tier III
**Paratrooper** *(2)*
Damage when falling: -15 / -30%
**Endurance** *(5)*
Effect of weight on energy consumption:
 -10 / -20 / -30%
 Tier IV
**Rapid** *(5)*
Movement speed:
+1 / +2 / +3 / +4 / +5%
**Unstoppable** *(2)*
Slowdown after injuries:
-5 / -10 / -15 / -20 / -25%
**Frenzy** *(1)*
While sprinting damage taken from firearms reduced by 25%

## Technical skills

Technical skills deals with the various forms of devices and traps in the world of Survarium, making them more effective for players using them.

Grenade explode radius +5%
+5 / +10 / +15 / +20 / +25%
Sensor range +5%
+5 / +10 / +15 / +20 / +25%
Time to resupply ammunition -5%
-5 / -10 / -15 / -20 / -25%
Chance not to activate a trap or a mine (the device will be disposed)
+10 / +20 / +30 / +40 / +50%
Time to disarm traps, mines and C-4: -10%
 Tier III
Your traps and mines are not triggered by allies
Sensor volume -10%
-10 / -20 / -30 / -40 / -50%
Supplies lifetime +5%
 Tier IV
Traps, mines and C-4 always cause bleeding
Your character does not activate allied traps or mines
Footsteps volume -10%
-10 / -20 / -30 / -40 / -50%
You can see and destroy enemy scanners in radius (meters) +1
 Tier V
Upon destroying an anomaly with a condenser, you will pick up the artifact (if you have space in the backpack)
If you have a grenade, you will drop it upon death. The grenade explodes dealing reduced damage +10%
+10 / +20 / +30 / +40 / +50%
Enemy traps, mines, C-4 and grenades are highlighted in radius (meters) +1
+1 / +2 / +3 / +4 / +5m

## Medical skills

Survival and first aid improves actions that allow the player to heal themselves and other players, as well as endure the effects of pain.

## Knowledge of the Forest

Knowledge of the Forest deals with the unique elements of the new world, allowing players to more effectively deal with anomalies and artefacts.

Anomaly will be destroyed in:
-5 / -10 / -15 / -20 / -25%
Damage from anomalies:
-1 / -2 / -3 / -4 / -5%
Power of passive artefacts bonus:
+10 / +20 / +30 / +40 / +50%
You can use artefacts
Damage from gunshot and shrapnel wounds inside the anomaly:
 Tier III
The duration of the active effect of artefacts:
+6 / +12 / +18 / +24 / +30%
Being in an anomaly, you are gradually become immune to it's negative effect. Seconds to full immunity:
18 / 16 / 14 / 12 / 10s
Anomalies cease to harm the player after reaching the threshold of health in:
 Tier IV
Artefacts passively neutralize some of the negative effect of the anomaly type which created it. Damage neutralized:
+10 / +30%
Power of the active artefacts effect:
+5 / +10 / +15 / +20 / +25%
 Tier V
Anomalies are displayed on the minimap in a radius of 150m.