Landmarks

**Landmarks** are important locations and geographical features in our concept, usually identified by a Teleporter present within their area.

Besides political conflict, these cities are also embroiled in the ideological: as some strongly embrace tradition and shun modernity, others do the opposite, welcoming modernity and forgoing tradition. This has formed yet another big conflict in the Realm, splitting it into two major blocs: the Modern and the Traditional, though some settlements lie in-between.

## Towns

### Noobia

A big suburban town situated in the set Grassland region at the center of the map. Home to the Spawn Elevator, a bunch of NPCs, and the Noobia Marketplace, it's highly populated despite its small size. Originally pastoral, it developed to accommodate its continuous flow of guests. Unaligned.

#### Notable Features

* Octo Kitty's Potion Shop
* Petunia's Chic Boutique
* Pug Furniture
* Noobia Metalworks (Pineapple Pig's Forge)
* Noobia Market

### Yandi

An ancient secluded tent town located in the set Evergreen Forest region. Used to be the home of the late wizard Yandeon the Great, and they honor his memory like a cult, as such, the locals are famous for being hospitable and magical... But they're also notoriously traditional, leaving the town with little to no modern development; it looks nearly the same from hundreds of years ago. Aligned with tradition.

#### Notable Features

* Yandeon Park
* Shooba's Tent of Trinkets
* Vitamin Ape's Armory
* The Game Club
* Yandi Community Gardens

### Muckwood

A village located deep in the marshes, known for being Yandeon's hometown. Ruled by Grand Wizards, magic is widespread and sophisticated. This, in turn, limited the place's fully technological growth, but that doesn't seem to affect much as it has it's own supply of crystals. The village specializes in earth and air magic due to the crystals in the region being highly attuned to those elements, granting it an absurd amount of defense. Aligned with the Traditional Bloc.

### Scarford

A town located in the southeast of the Woodland Borders, serving as it's main defense mechanism against the wars present in the current setting. Thanks to the close proximity to Yandi, it's decent at magic usage and uses this to very high potency, especially knowing how their spells are still considered "average". However, due to it's combat-oriented nature, the magic research has to be done by it's neighbors, mainly Vilrose, and it's also the most isolated out of the nation's towns due to the Woodland curse, the Red Affliction, running rampant. Unaligned.

### Vilrose

A town serving as the western part of the Woodland Borders. Due to having good relations with Scarford, it has slight affinity to magic, and thus uses the sapphire imports for water spells. The enchanted water here is said to be able to treat very mild cases of the Red Affliction, however due to the limited sapphire supply, the nation has decided to keep this in development, in hope that a true cure could be found instead of something that utterly drains the economy. For certain needs of supply however, the sapphires in Vilrose are not to be wasted. Thus, while research was still going on, some of the enchanted water is diverted to other regions to boost resource production. Unaligned.

### Crimston

The town covering the rest of the Woodland Borders, and the first to be in serious trouble due to the Red Affliction. Responsible for raising the alarm when it comes to the curse from "mild disease" to "dangerous pandemic". A facility is built here to contain the maddened part of it's population. Unaligned.

### Others

* Ashfall - Large pastoral farming town located in the set Grasslands, near the Ashfall Caldera; the volcano's ashes provide for good crop fertilizer. Unaligned.
* Loetide - The largest of the four towns in the archipelagic region of [?]. Aligned with the Modern Bloc.
* [Outpost 250m] - Formerly a hunting outpost, turned into a small pastoral town. Unaligned as it is an outpost.
* Shiverville - Small snowy hunting town in the set Snowlands, ruled by the Shindo Kingdom. Aligned with Traditional Bloc.
* Canopine - A big town found in the set Evergreen biome, though the city is more on the forests than the snows. Ruled by the Shindo Kingdom, aligned with the Traditional Bloc.

## Cities

### Shindo Capital

A huge rustic fortress city located in the set Snowlands region, capital of the Shindo Kingdom. Much like Yandi, the Shindo Kingdom is heavily traditionalist, often keeping medieval and rustic elements to their cities rather than modernizing like Heartwood or Dustville. Despite its military power, there is widespread discontent among citizens, who are discontented by their King's extremely ostentatious and authoritarian rule, but you won't see anyone complaining... Well, not within the cities themselves, at least. Aligned with the Traditional Bloc.

#### Notable Features

* Shindo Palace
* Shindo Square
* Shindo Forge
* Bongo Banana's Furniture Imporium
* Tweeto's [?]

### Heartwood

This large, bustling city in the set Woodlands region is one of rapid development, and it serves as the heart and capital of the Woodlands. In stark contrast to its nearby neighbors, Heartwood is advanced and is continuously developing, having new city projects almost every day. It is well-renowned for its impressive governance, policies, and quality-of-life, its very welcoming community, and its seamless integration of both modern and traditional elements, setting Heartwood as a paragon for good cities around. However, you gotta ask how they managed this despite what's going on the outside, and their own case of the Red Affliction. Unaligned but leans into modernity.

#### Notable Features

* Heartwood City Square
* Festival Street
* Hotel Heartwood
* Studio Pantara
* Chonk's Egg Shop
* Botanical Gardens
* Heartwood Pier

### New Dustville

The redeveloped old Dustville town, now a bustling trading city at the heart of the set Desert region. Although not as advanced as Heartwood, New Dustville's location makes it the primary trade hub of its region, thus making it fabulously wealthy. Most notably, it is home to two popular spots: Helios Colosseum - the most prestigious battle arena in the desert; and the Dustville Grand Bazaar - one of the largest marketplaces in the hybrid world, This makes the city a top destination for all sorts of hybrids: from warriors, to merchants, to buyers... to bandits... and all. Unaligned but leans into modernity.

#### Notable Features

* Sandstone Plaza
* The Caravanserai
* Spice Avenue
* Helios Colosseum
* Dustville Grand Bazaar
	+ Bazaar Warehouse

### Bloomville (Name subject to change)

A small city built in the ashes of it's predecessor, one of the few to be governed by socialism, though it seems that a pseudo-hierachy is still present. The situation is more-or-less looking great for them, with rapid improvements to a low quality of life, until you realize there are at least two legions of armed forces headed for them and that they can barely defend for themselves. In order to appease one of the legions, they need a bargaining chip, but said bargaining chip has escaped from the city, hidden far away without many traces. Aligned with the Modern Bloc.

### Others

* Evergrove - A large city located in the set Evergreen region, where trees and city life are forever intertwined. Aligned with the Modern Bloc.
* Skyrise - A massive religious city housing a powerful society, located above everything else. Aligns with the Traditional Bloc.
* Eternoct - A large, advanced city, home to many underwater hybrids, it's glorious past unrecognizable in it's collapsed, sunken form. Unaligned.

## Other Landmarks

* Outposts 750m-2250m
* Small randomly-generated settlements scattered across the world.
* Abandoned Complex - Said to have once been the home to a legendary lost clan.
* Remnants - The last recognizable trace of the old humans who lived on this planet.

## Geographical Features

* Named Craters - These craters were left behind by huge meteorites that struck the planet several years ago.
* Woodland Lake - A large lake at the center of the Woodlands region, bordering the cities of Heartwood, Vilrose, Scarford, and Crimston.
* Ashfall Caldera - A small volcano located near Ashfall.
* Infernal Borders - Regions impossible to navigate, responsible of separating the world into dozens of sectors.
* The Underworld - The affected regions of the planet's mantle.
* Spirit Realms - An incomprehensible dimension filled with miracles and horrors. No one could be sure what it truly is.