recursal/Fanatic-Fandom huggingface dataset:
Repair the Altar of Power

```
**Previous Quest:** << Repair the Altar of Wisdom

```

**Level:** 90

**Description:**

*Repair the damaged altar in the wilds of Dathomir.*

* Head over to the waypoint provided.
* Upon arrival, you will see the Altar of Power - click on it and the quest updates.

### Repair the Altar

*Craft parts for the Altar of Power to replace the damaged parts. It's vital that the parts are crafted to meet expectations of the Witches.*

* You will be given a draft schematic for **Altar of Power Repair Parts** in your datapad.
	+ If you open your datapad and examine the schematic, you will notice that there are three resource attributes
		- Power
		- Trust
		- Friendship
		- Loyalty

* The altar has a little riddle that tells the player what the values of **Power**, **Trust**, **Friendship**, and **Loyalty** should be for the repair parts.
* Examine the **Altar of Power** to see the riddle.

*The balance between power, trust, friendship and loyalty - Those who strive for power claim to follow the path of the strongest and cast aside all else to achieve their goal. Other dispute this claim, they hold that cost of the perusing power, is the sacrifice of all the things that make us truly powerful.*

* This riddle is asking the player to create the repair parts with equal **Trust**, **Friendship**, and **Loyalty** values. However, the **Power** value must be greater than any of the previous values multiplied by 2.
	+ An example that is eligible:
		- Power: 6
		- Trust: 2
		- Friendship: 2
		- Loyalty: 2
	+ An example that is **NOT** eligible:
		- Power: 6
		- Trust: 4
		- Friendship: 4
		- Loyalty: 4

* Once you've crafted the **Altar of Power Repair Parts**, head back to the Altar of Power.
* Click on the altar and the quest updates.

### Return to the Nightsister Sage

*You have repaired the Altar, you should return to the Nightsister Sage with the news.*

* Head back to the Nightsister Stronghold, upon arrival speak with Sage N'um.

**Sage N'um**: *Did you repair the altar?*

You: I did.

**Sage N'um**: *You have done well young one. I will rest easier knowing that our ancestors' shrines will remain here to help the youth of the future learn a thing or two.*

You: I was happy to help.

**Sage N'um**: *Well, it seems fitting that since you helped preserve our wisdom, maybe this trinket will help you learn a thing or two. I have had this since I was young but were never able to find a way to unlock it.*

This completes the quest.

Depending which faction you are supporting, a collection is started and completed, which rewards the player with a badge. **You may obtain both of these collections/badges by doing the same quest for the other faction**.

* **Nightsister** - Nightsisters: Unlocking the past
* **Singing Mountain Clan** - Singing Mountain Clan: Unlocking the past

**Reward**:

* 4 Spider Silk
* 3 Random Valuables
* Allya's Holocron
* **Nightsister** - Nightsister Unlocking the Past Badge
* **Singing Mountain Clan** - Singing Mountain Unlocking the Past Badge
Wookiee

*This species is tall (2m on average) and covered head-to-foot in fur. They are noted for their strength, terrible odor, and short tempers. Under current Imperial Law, all Wookiees are classified as slave animals. Native to Kashyyyk, a forest planet with exceedingly tall trees. Wookiees cannot verbalise any language but Shyriiwook, while they can be taught to comprehend all other verbal languages. Whilst appearing backwards and primitive Wookiees prove to be quite adept with new technology.*

### Wookiee Skill Modifiers

* Trapping: +10
* Creature Taming Bonus: +10
* Rescue: +10
* Warcry: +10
* Wookiee Roar: +1

### Notes

* Due to Wookiee's shape, they cannot wear humanoid armor
	+ Wookiees wear a unique armor that any Armorsmith can craft
	+ An exception would be factional armor

### Special Armor

* Kashyyykian Black Mountain Armor
* Kashyyykian Hunting Armor
* Kashyyykian Ceremonial Armor
War Hero's Helmet Quest

1. Mine 200 Diamonds and take them to Azure's pub, then trade them to the Shady Man at the far right end of the room for a Jeweled Machete.
2. Go north to the door to the Sewers at the southwest corner of Azure Castle.
3. Use the Jeweled Machete to enter the Sewers and collect 1000 Sewer Stones from Slimes and Monsubes.
4. Take the Sewer Stones to the end of the Sewers and up the stairs into a secret room in Azure Castle.
5. Trade the Sewer Stones for a Giant Sapphire and return it to the rich bastard's house in Rora, via the portal in the center of the room, for a War Hero's Helmet.

## References

* War Hero Helmet Quest (Waters of Mirage)
Species

Star Wars Galaxies has many playable species with very different attributes, features & bonuses.

There is a total of ten playable species which two cannot use normal humanoid armor, which are Ithorians and Wookiees, and one that cannot wear full armor, which are Wookiees.

## Playable Species

These are species that are available to players.

BothanHumanIthorianMon CalamariRodianSullustanTrandoshanTwi'lekWookieeZabrak
Wounds

Wounds subtract, temporarily, from your maximum health score. Wounds can be removed by a doctor, at a medical center, or at a camp. Additionally, being inside of a hospital heals wounds, albeit very slowly.

You can take attribute damage without getting into a fight. Special moves and actions take a bite out of your attributes and some, like /tenddamage, will wound your character.
Blacksmith's Favour Quest

1. Enter the island of Pelau from the bottom. It is the island on the left, one map below the docks.
2. Move north two maps and enter the Valley of Confusion.
3. Work through the maze following the directions listed on its page.
4. Head northwest into the town of Pelau.
5. In the shop in the northeast corner of town, purchase a Fishing License.
6. Use it right outside of the shop to gain access to Pelau Lake.
7. Fight Trout and Salmon to collect 1300 Fish Scales.
8. Go to the Fishing Shack next to the lake and trade them for a Mine Shaft Key.
9. Take the key to the center of the lake and enter the old Mine Shaft.
10. Solve the puzzle by hitting the switches so that all the lights are turned on.
11. Once the man has been freed, he will sell the player Scale Armour for 3300000 gold.
Witches' War Fan

The **Witches' War Fan** is a Unarmed weapon that is obtained within the Witches of Dathomir Theme Park.

It can be purchased from the Nightsister Vendor or the Singing Mountain Clan Vendor using Witches of Dathomir Currency.

It can be deconstructed and re-crafted by a Master Weaponsmith.

### Cost

* 5 Dathomir Amber
* 5 Spider Silk
* 20 Rancor Teeth
* 5 Whuffa Leather
* 5 Rare Dried Herbs
Dueling

**Dueling** is a popular PvP (player-versus-player) activity in the game. It is the process whereby two players (or sometimes more, such as in tournaments) battle, most commonly on grey maps, for fun. Grey maps, appropriately dubbed "Arena" maps, are ideal for dueling because they are the only safe-death PvP maps in the game. While sparring, players typically move around in an open area and trade blows upon coming into contact with their opponent.

The core objective is to land more hits on one's opponent than they do on the player in question in order for a successful victory. Sometimes, self-healing is allowed, provided that the player can pause long enough to cast the spell. Dueling is most commonly a melee-oriented activity, as a Mage would be forced to remain still in order to execute his or her spells. The safe death aspect of dueling makes it both enjoyable for participators and entertaining for observers, and respawning nearby makes for speedy rematches.
Collecting for the Curator Quest

1. Complete the Creature of the Night (Vampire Lair Key) Quest.
2. Complete the Ankh Artifact Quest and return the Artifact to the Curator.
3. Go to Skudville to retrieve a Sparkling Diamond.
4. Collect 20 Diamonds and take them to a cave in the Ethrador Cliffs, just east of the tunnel from Ipsen that opened in the tectonic shift that destroyed the bridge to Ethrador.
5. Complete the Trials and trade the Diamonds for a Sparkling Diamond.
6. Return the Sparkling Diamond to the Curator.
7. Go to Skyrra Inn and ask for a mirror from the Curator's son, Dustin.
8. Look for the Mirror along the way back to Azure through the Cassia Mountains, and return it to the Curator.
9. Go to the Skyrra Dry Cleaners, east of town, and ask for the Curator's Fancy Coat from the Townswoman.
10. Collect 750 Wool from Rams on the mountain to trade for 3 Spool(s) of Wool at Trader Joe's.
11. Bring the 3 Spool(s) of Wool to the Dry Cleaners and retrieve the Fancy Coat.
12. Return the Fancy Coat to the Curator and fight the Mummy in the Back Storage Room for a Sphinx Hammer drop.
13. The Curator will reward you with 5 Flask(s) of Health.
Shipping Out

**<< Previous Quest:** Digital Infection

**Level**: 11
**Rewards**:

* 4025 XP
* 75 Jabba faction
* 3450 Credits
* A choice of a reward item.

**Description**

*The White Thranta Shipping company is much more than it seems. Infiltrate the bunker and see if you can get to the bottom of their questionable activities.*

### Defeat Durr

Infiltrate the White Thranta Shipping Bunker depths and find Durr. The location of Durr is shown on the map in White Thranta Shipping Bunker. Kill Durr Roddack (CL10).

### Read Durr's Datapad

Once Durr Roddack is dead, read his datapad in your inventory.

**Reimos:** *So Durr was stealing from his own company? Maybe we can get this boss of his to answer for their shared crimes. Use the password on the Payroll Terminal in the front office and find out who Durr's boss is.*

### Durr's Folly

Go back to the payroll terminal in the front office. Find the name of Durr's boss.

### Slice the Company Payroll Terminal

Now use the company payroll terminal, find Durr's payment record.

### Account Transfer

While at this terminal transfer Durr's funds to your account if you are so inclined. This will start a brief mission called Appropriating Funds which will result in you receiving 5000 credits on the spot.

### Slice the Security Terminal

Go to the security terminal and check Durr's record.

### Slice Durr's Personal Data Terminal

Go to dormitory & use Durr's personal data terminal. Find information on Brok here.

### Slice Brok's Personal Data Terminal

In dormitory use Brok's personal data terminal.

**Reimos:** *Look's like we found the boss. He sounds like a real nice guy. I don't think it will happen, but try and get him to give up peacefully.*

### Defeat Brok

Kill Brok Zianzum (CL11) (Southwest corner in the building.) Once Brok Zianzum is dead, the quest completes. Reimos contacts you and gives you the next quest.

**Reimos:** *It's too bad about Brok, but I didn't really think he would turn himself in. I used the data in his personal journal to try and find that package you're looking for. Apparently the Empire and the Alliance already have people assigned to find it. I'll give you their contact information. Go see what leads they might have for you.*

**Following Quest:** Starting the Search >>
Raging Bull (Formerly Togepi)

**Togepi** was one of the pets obtainable in the game, originating from Pokemon. After the partial Pokemon Purge of 2019, this article leads up to acquiring a Raging Bull pet. To obtain the pet, players must complete an elaborate set of tasks in Mithrell, Tetra, and Ipsen.

1. Once the NPC Ash Ketchum spawns in the Hidden Cave, the player must venture down and kill his chosen Pokemon pet until a Missingno spawns. This new creature must then be killed until the player receives the "Capture?" Pokeball item. Afterward, the player is to weaken Ash and then use the Pokeball on him in an attempt to obtain the Ash's Backpack item.
2. Next, the player must collect 600 Tetra Dust from Tetra, dropped by Sylphs. This Tetra Dust must then be traded for a Bottle of Sand in Lenarah.
3. Finally, the Bottle of Sand must be taken to the area near Port Ipsen with the Maze Prize (former Quiz Trial) Building. Next to the building is a fire, which the player is to use the Bottle of Sand on, causing it to dissolve and an entrance at the rear of the building to appear. Inside, speaking with the Locksmith with Ash's Backpack will result in being given a Mysterious Egg, which yields the Raging Bull pet.
Lucid Domain Quest (Incomplete)

Within the Lucid Cave is a shop to purchase Venomous Essence or Reinforced Essence used to strengthen a Finality Blade or to upgrade a Golden Finality Blade to Brilliant Finality Amulet in the Elven Magic Quest.

* Kill Primal Creatures in the Lucid Tunnel for Primal Scale(s).
* Kill Lucid Vipers in the Lucid Tunnel for Milliliter(s) of Viper Venom.
* Continue through the shop into the Lucid Depths, past the Lucid Dragons, and kill the Depth Dweller for a Dweller Soul. (Bring enough gear to avoid returning past the dragons for a repair if possible)
* Trade 150 Primal Scale(s), 250 Milliliter(s) of Viper Venom, and Dweller Soul for Venomous Essence or 300 Primal Scale(s), 125 Milliliter(s) of Viper Venom, and a Dweller Soul for Reinforced Essence.

Enter the Lucid Chambers to complete upgrading a Finality Blade.

* Kill Lucid Defender for the Lucid Chamber's Key.
* Use the key to enter the Lucid Chamber.
* Kill Chamber Minions for Minion Bone(s).
* Trade 2000 Minion Bones and the Lucid Chamber's Key for a Bone Lair Key.
* Enter the Bone Lair (key dissolves).
* Kill ------- to acquire Heart of Abraxas?
* Return to the Lucid Chambers shop to trade Finality Blade, Essence, and Heart of Abraxas for the sword of your choice.
Sword of Worth Quest

Proof of Worthiness
 1. Purchase a Secret Pass key in Cestra for 2.5m, then use it to enter Nespi from the tree one map left from Crossroads in Ipsen.
2. Collect 750 Dagger Mana from Nespi Guardss to trade for a Mark of Valor.
3. Collect 1500 Cloth Mana from Nespi Evil Spiders to trade for a Mark of Might.
4. Collect 750 Shield Mana from Dark Royal Guards to trade for a Mark of Wisdom.
5. Collect 1500 Hat Mana from Nespi Soul Stealers to trade for a Mark of Power.
6. Collect 30000 Toxic Spores from NPCs surrounding Nespi to trade for a Pilot's License.
7. Enter the Castle and kill Blobras to receive a Stairway Key.
8. Use the Key on the stairway and kill the "Keeper of Keys" for a Nespi Inn Key.
9. Go to the top floor of Nespi Inn and kill "Ante-Scorp's Lion" for a Mark of Fate.
10. Trade the Pilot's License to the man in the underground tunnel beneath Nespi Crossroads for a Sword of Triviality.
11. Obtain a Proof of Worthiness (See Ohka Headband Quest).
12. Trade the Mark of Valor and Mark of Might for a Talisman of Mastery.
13. Trade the Mark of Wisdom and Mark of Power for a Talisman of Limits.
14. Use the Mark of Fate to open the door in the center of the "city that never was".
15. Trade the Talisman of Mastery and Talisman of Limits for a Mark of Completion.
16. Trade the Mark of Fate, Sword of Triviality, and Mark of Completion for a Sword of Worth.
Old School Cool Quest

1. Visit the man east of Rora and trade him a Finality Blade.
2. Venture to Deadlands and kill enough Night Serpent Bandits and Anura Mongrels for 250 Night Serpent Pendants and 250 Swamp Pearls, respectively.
3. Trade them in a house two maps left of the Pub for a Memorial Chain (+15 HP).
4. Give the Memorial Chain to the man.
5. He also needs 500 Golden Nuggets to complete the necklace.
6. Mine Deep Core in Dwarven City or kill Golems in the Waterfall caves in Skyrra for Golden Nuggets.
7. Give the Golden Nuggets to the man.
8. He needs time to work, so kill 10 Rora Defenders and return.
9. He's still not done, so kill 15 Elven Archers and return.
10. He gives you a Golden Finality Chain that can be upgraded further to Brilliant Finality Amulet in Aubrun.
Ohka Headband Quest

1. Collect 500 Buzzard Beaks from Monk Heathens or Buzzards.
2. Trade them for a Proof of Worthiness at the Monastery at the base of Hou Jin.
3. Collect 200 Soul Diamonds and trade them for a Diamond Seal at the Monastery.
4. Head up Hou Jin's mountain to a center cave and use the Proof of Worthiness to enter.
5. Kill Demonic Sheep to collect 2000 Speedy's Wool. (Demonic Sheep Herder no longer drops wool.)
6. Take these to an area in the northern mountains northwest of the Cemetery.
7. Look for a hidden cave slightly northwest of the frozen lake.
8. Trade the Speedy's Wool for a Proof of Courage.
9. Head to the northwest corner of Hou Jin and use the Diamond Seal on the crystals.
10. Collect 800 Demoness Wings from Hou Jin Demons.
11. Take the Wings to any of the hermit caves on Hou Jin's mountain and trade them for a Proof of Bravery.
12. Collect two more Proofs, either Courage or Bravery, to reach a total of four.
13. Return to the summit and venture past the Hou Jin Demons.
14. At the single crystal at the bottom of the valley, enter the cave using the Diamond Seal, which breaks.
15. The Forgotten Monk can be killed for a rare Chakra Spell drop.
16. Pass into the next room by opening the locked door, then heal and repair here.
17. Venture into the next room, where another Forgotten Monk is.
18. Pass him by heading into the locked door on the left side, then heal and repair again.
19. Continue on to the third Forgotten Monk.
20. The door in this room will break the Proof of Worthiness.
21. Continue inside to reach the shop where the player can trade 4 Proofs of Courage or 2 Proofs of Bravery (1 PoC required for entry that doesn't dissolve) for an Ohka Headband.
Scorpio

The following excerpt is taken from here.

>
> Scorpio is one of the original founders of SoM and the creator of the SoMX engine. He still leads the game administrative staff and tries to keep everything coordinated. He is also the primary web-developer.
>
>
> While Scorpio prefers the *mouse* sprite so that his enemies underestimate him, he has been sighted taking on a much bigger, more evil form.
>
>
> He mostly uses the Scorpio admin account (usually invisible), but he does have true player characters such as *Magic Scorpio* and some which are still kept secret.
>
>
>
>
Undead Rancor

The **Undead Rancor** is a large, Boss level 95 Rancor, who is found in the caves of the Underground Research Facility in the Quarantine Zone on Dathomir. The name of the quest to fight the Undead Rancor, is actually just called *Undead Rancor*.

You are able to fight the Undead Rancor in a group quest that rewards players with the Blackwing Bezoar Lightsaber Crystal.

Killing him is required for the Boss Badge Collection, which rewards the BWDL19 Rifle.

```
/way -7431 -7507 Undead Rancor;

```

* Notes
	+ 1 group, minimum, is recommended
	+ You have 10 minutes to kill the Undead Rancor or he despawns
	+ Players may get their own Undead Rancor from a mutation using Vorpal Durni DNA

## Statistics

**Inhabits**

* Planet: Dathomir
* Area: Quarantine Zone, Underground Research Facility

* Natural CL: 95
* Health: ~85,000
* Aggressive: Yes
* Deathblows: Yes
* Difficulty: Boss

**Attacks**
* Melee
* Spawns CL75-80 Undead NPCs during battle
* Shock Collar (rare)
* Junk
Finality Blade Quest

1. Collect the materials listed above in Auburn/Plains.
2. Take the 1600 Leaves to Elessar Aldarion and trade them for a Darkness Potion.
3. Head to the east end of the Plains and drop into the dungeon.
4. Fight past the Skeletons and Phoenix Horrors to reach the pillars of light.
5. Use the Darkness Potion to pass.
6. Trade the Darkness Potion for a Power Source [a] in the room and leave to the side.
7. Take the 1800 Ferret Pelts to the Scientist's house in the northeast corner of Rora.
8. Trade them for a House Key, then head to the west end of Rora, below the entrance.
9. Enter the house and walk to the back to reach a maze.
10. The maze is five maps in size, and any mistakes will take the player back to the start.
11. Maze directions: Level 4 - D2, R, D2, L5, D3, L2, U3, L2, D3, L4, U2, R, U3, R3, U2, L3.
12. Maze directions: Level 5 - D2, R4, D, R, D2, R2, U2, R2, D3, R2, U3.
13. Complete the maze and trade the Power Source [a] for a Power Source [b].
14. Take this to Elessar Aldarion and head to the shrine in the city.
15. At the back, trade for a Power Source [y].
16. Return to the Scientist's house and trade the Power Source [y] for a Sky Rock Piece.
17. Go to the Sky Rock at the north end of the Plains, surrounded by Fallen Angels, and enter it.
18. At the end of the small cave, trade the Sky Rock Piece for a Finality Blade, Shadow Shield, or Artifact of Time.

## References

* Finality Blade Quest (Waters of Mirage)
The Frostwind

**The Frostwind** is an airship that serves as a method of transportation in the game. Currently, its function is limited to a VIP warp room for travel via teleportation, but it will eventually become the game's primary transit system, replacing the Griffon Express. The large airship features a number of aesthetic amenities, including the Map Room, which functions as the VIP service; a navigation deck; a mess hall; and passenger quarters, one room in particular being designated to the player.

In order to access the airship, as of now, a player must purchase a VIP ticket in the Griffon Express station building and enter the VIP room. Eventually, however, the airship will replace the Griffon Express and act as manual transportation on the overworld map, similarly to sea travel on the Mirage Sea.
Tracking the Head

**<< Previous Quest:** Squill Diving

**Level:** 22
**Rewards:**

* 1000 XP
* 1000 Credits

**Description:**

*According to Watto, the droid's head was last seen at Jabba's Palace. You're probably going to need to grease all the palms leading to Jabba before you actually get to meet Jabba.*

This is one of the many quests from Watto to obtain your re-assembled droid. Watto will say that the next part that you need to obtain was sold to Jabba the Hutt. You must go to Jabba's Palace and speak to him to regain the parts.

* Before completing: You are not permitted to access some of Jabba's Palace until you have completed all of the missions in Jabba's Theme Park. If you have already completed the themepark then you are able to stroll straight in. If not, you should start off by speaking to Reelo Baruk just inside the entrance to the palace. If you try to talk to him after you have gained access to his throne room, but before you have finished his quests, he won't respond.

* Sidenote: If you try to talk to him without having done his themepark, he'll just state: "<Jabba chuckles> Don't bother me with your petty problems, or I'll let the Rancor deal with you, personally."

## Tracking the Head

### Conversation with Jabba the Hutt

**Jabba the Hutt:** *Good to see you again. Perhaps we can work together again in the future.*
**PC:** I need to ask of some droid parts that you purchased from Watto.
**Jabba the Hutt:** *Ah yes. EV-9D9 wanted it for her research.*
**PC:** May I talk to this servant of yours?
**Jabba the Hutt:** *Yes, you have my leave to do so.*

Speaking with Jabba the Hutt will allow you to see Jabba's Droid Overseer EV-9D9. The droid will give you the next quest.

### Conversation with EV-9D9

**EV-9D9:** *Scanning authorized personnel database ... individual authorized. What is its need?*
**PC:** I am looking for a missing droid part.
**EV-9D9:** *Droids must obey. Droids that do not obey are to be disciplined. I lack the assets necessary to discipline. Will you help?*
**PC:** I will if you give me the part I require.
**EV-9D9:** *Conditions acceptable. Mission parameters uploaded to subject's datapad.*

**Following Quest:** Shock Rods >>
Rise of the Rodents Quest

1. Speak to the Farmer at the Farmhouse to help him with his mouse problem.
2. Kill 150 Mice and speak to him again to discover where they are coming from.
3. Go to the Ipsen Basement and talk to the Mouse, who wants Cheese.
4. Visit the Witch in Ipsen Forest to find some Cheese to take to the Mouse.
5. The Mouse reveals where to find the Rat King in the Cow Base Treasury.
6. Kill the Rat King to receive a Mouse Prince's Crown as a drop.
7. Take the Crown to the Farmer, who will reward a Sabre.
Blade/Armour of Darkness Quest

1. Collect the listed materials.
2. Take the 80 Diamonds to the Dwarven City Armourer's House and trade it for a Multifaceted Diamond.
3. Take the Diamond to a shop in Glacier City and trade it for a Rusty Key.
4. Go to Dark Rorrim and open the shop near the swamp with the Rusty Key.
5. Trade the 1500 Swamp Mana for a Glass Key.
6. Go to the Armorer's House left of the shortcut in Dwarven City.
7. Open the door inside with the Glass Key.
8. Collect 4000 Obsidian from the monsters and trade it in the Armourer's House for a Blade of Darkness.
9. Alternatively, collect 2200 Obsidian and trade it in the Armourer's House for an Armour of Darkness.
10. At the top of the third section of the Lava Caves lurks the Golem of Darkness.
11. Defeating the Golem can result in an Obsidian drop of 40 or, rarely, one of the following: Armour of Darkness, Lava Cavern Boots, or Obsidian Ring.

Note: Wearing Lava Cavern Boots, also purchased in the Armourer's House for 2200 Obsidian, prevents damage from the lava in this area while mining Diamonds and Scorptaniums with a Bucket of Water.

## References

* Blade and Armor of Darkness Quest (Waters of Mirage)
Tundra Spell Quest

1. Collect 569 Radiant Particles to trade for an Enchanted Hatchet in Lenarah.
2. Use the Hatchet in the Berserker Cave in Skyrra on the rock to gain access to Revutia.
3. Venture through the cave and into the frozen wastes, running past two maps of Trolls.
4. In the wide open area, kill Warlocks to collect a total of 5000 Wizard Auras.
5. Go to the small, one-room cave to trade these for a Wizard's Wand at the shop.
6. In the cave to the northwest with Cave Bats, use the Wand on the nearby rock to open the whirlpool.
7. Inside, locate the hidden alcove and kill Temple Ghosts for 5000 Ghost Souls.
8. Trade these for an Inner Temple Crest key that allows access to the inner temple.
9. Inside, kill the Godly Magus enemies or some mini-bosses for keys.
10. When finished, proceed to the deeper part of the temple with two other players to assist.
11. Give the correct keys to each player to pass, using the final key to reach the boss.
12. With the Enchanted Hatchet, Wizard's Wand, Inner Temple Crest, and Death Key, kill the boss and open the final gate to receive the final quest trade item.
13. Take this item to the shop in the upper left of the temple to trade for the Tundra spell item.
Chaos Mantle Quest

1. Collect 6000 Vampire Blood for a Crypt Key.
2. Enter the Crypt in the center of the Cemetery.
3. The Crypt Keeper here rarely drops a Chaos Mantle.
4. Head deeper into the Crypt to battle Vengeful Undead or Banshees.
5. Collect 3000 Seals of Evil from them.
6. Take these to Crypt and trade them for a Chaos Mantle.
Shops

**Shops** are locations scattered throughout many towns and areas in the game. They provide purchasing amenities, either through items or armour repairing. Certain shops also allow the player to exchange their own items for gold. It should be noted that the game relies heavily on item gathering for the means of purchasing nicer items, as opposed to a simple gold exchange. The image below displays the standard shop menu, this one in particular being a repair shop, not an exchange shop. The player can click the "Trade" icon on the game's menu to access a nearby shop.
Pet Shop

The **Pet Shop** is a place where players can store their pets, similarly to the Bank for gold and items. Players can only have one pet out at a time, making the location convenient for those who wish to own or train more than one pet. There is only one Pet Shop in the game, located in Port Ipsen.

## Gallery

Pet Shop ExteriorPet Shop InteriorPet ShelterPet Shop (Left)Pet Shop (Center)Pet Shop (Right)
Maps

**Maps** are square-shaped areas that are usually part of a much larger area. Several maps comprise towns, fields, and dungeons, all connected to one another yet not all visibly seen at once. The player navigates through these maps by walking to the edge and transitioning over, appearing as different screens.

Each map has a specific zone type, denoted by the colour of the map's name, which can be found at the top-center of the map screen. Players under level 10 cannot not participate in PvP (player-versus-player) activities in any zone apart from the black zone. Below is an outline of the map colours and and their conditions. It should be noted that dying to a damage tile affects a player in the same way as if they were killed by another player, and dying to poison affects a player in the same way as if they were to die by an NPC.
Bounties

The following are common hideouts of notorious outlaws sought by the Ipsen and Azure offices of law enforcement. Setting out to be a Bounty Hunter? Trade them all in and the Royal Guard will reward you handsomely with an Ipsen Shield to display your prowess.

## Ipsen Bounties

Team Rocket - Last known whereabouts: Team Rocket can sometimes be found in the Lava Caves between Ipsen Forest and Dwarven City.

Could Strife, after reeking havoc in the Final Fantasy realms, brought his troublesome ways to SoM x and has found himself on the outs with the Ipsen Guards.  Last known whereabouts: You're likely to find him with his head in the clouds that settle over Mt. Amulith in the northeast reaches. He has also has been seen in Skyrra near the Frost Giant lairs.

John "Jigsaw" Kramer is a notorious serial killer in the Saw universe, but he has found his way into the

***Trade these three Bounties for Bounty Proof A.***

Stormy - Last known whereabouts: Stormy likes to stroll through the forests southeast of Millenia, smelling the mingled aromas of the stormy sea and peaceful pine.

Peanut Butter Jelly - Last known whereabouts: Aubrun Forest south of the Guild Capture Area (GCA). He has also been spotted in the Rora Defender's Training School.

***Trade these two Bounties for Bounty Proof C.***

One vermin has been spotted in the Rogue hideout east of the Cassia Mountains accessible only through the secret staircase within the Traveller's Cabin.

## Azure Bounties

Ken has an unhealthy affection for sheep and can be found within the caves of Hou Jin fraternizing with the Demonic Sheep herd, far from the Cassia Mountain Rams the Royal Guards caught him molesting.  (You'll need a Proof of Worthiness to enter.)

Riku is a lost soul, just searching for a way back to the Destiny Islands.  For some reason, he thinks there's a portal there deep in the sewers below Azure Castle.  (You'll need a Jeweled Machete to enter.)

***Trade these two Bounties for Bounty Proof B***
Small Potted Tree Style II

The **Small Potted Tree Style II** is a furniture item that is obtained from crafting the schematic obtained from the Prologue Seed Jar and for the completion of the repeatable Nightsisters Herb Collection or Singing Mountain Clan Herb Collection which are a part of the Witches of Dathomir Theme Park.

Craftable by a Master Architect.

## Resources

* 5 units of Dathomirian Deciduous Wood
* 5 units of Iron
* 5 units of Dathomirian Water Vapor
* 5 units of Dathomirian Fish Meat
Chakra Spell Quest

1. Collect 1000 Spirit Rocks from Earth Demons in Hou Jin and trade them to one of the hermits for a Spirit Orb.
2. Collect 300 Fallen Angel Halos from Fallen Angels in the plains east of Rora.
3. Take these items to Hestha's house in the far east plains past the ruins.
4. Open the door using the Spirit Orb, then trade it and the Halos to Hestha for a Star Piece.
5. Take this to the Scientist in Rora and trade it for a Trail Pass.
6. Take this north past the Shadyview Inn and use it on the fence to reach the Trial of Honor.
7. Fend off Trial Guardians while traversing the path.
8. At the end, trade the Trail Pass for an Ancient Scroll.
9. Take this back to Hou Jin and trade it to one of the hermits for a Highmonk Symbol, which teaches Chakra.
Inventory

The **inventory** is the place where all the player's held items are stored. The menu image to the right, accessible via the "Inventory" icon in the game menu, displays an empty inventory with open rows of item slots. Clicking on an item in the inventory selects it, and the player may then choose from the options at the bottom to perform an action. A player's equipment is applied through the inventory by double-clicking the item in question. It will then display a small icon next to the item's image to indicate that it is equipped. Right-clicking an item in the inventory will examine it, opening a new menu providing the item's details, such as its durability (if applicable), type, soulbound status, and description.
About

The following excerpt is taken from here.

>
> **SoM History**
> Secrets of Mirage first came online late September of the year 2002 with no maps, no items, no enemies... just a black canvas. It was running on a piece of software at the time known as *Mirage: Player Worlds* which had originated from the source code of an online game, *Mirage*. Mirage had been programmed by a developer known as Consty until another programmer, Shannara, purchased the source code with big plans for it and as such Mirage: Player Worlds was born. Originally the founders of *SoM* (Scorpio and Kenji) had been playing another game built with the software known as *Jerrath* before Kenji approached Scorpio with an offer to combine forces and make another game. So finally, after many decades of a world lacking Secrets of Mirage, Scorpio brought the server online for the first time on his 633 mhz Celeron Compaq Presario laptop (eventually known by the initial SoM community as the evil laptop of death, doom, and destruction). For the first month or two a few basic maps were created including the first town designated as "Port Ipsen" and the infamous "Gay Pirate Ocean" (which was initially a joke map during a stage of boredom and insanity but we just couldn't bring ourselves to remove it).
>
>
> As the SoM community grew and evolved, so did the world as new maps and areas were created. A strange island known only as Rorrim seemed to be the center of a great catastrophe in the world of magic and spellcasting as the land appears to have been split in two seperating [sic] both good and evil. Not long an entirely new continent was discovered called *Millenia* and with it some new challenges and races to discover. New, better equipment was now just within the grasp of countless adventurers with the help of the Rora townspeople, a city of elves high on the treetops, and other mysteries to be discovered.
>
>
> There were many changes over the years as people joined and left, the community has evolved greatly. Kenji has left to find his own path while Scorpio has moved on with the game and made it his own by leaving the Player Worlds software and creating his own custom engine called *SoMX*. At first a brand new custom engine was started from scratch (the very first line of code was written by Scorpio, and so on) as SoMX began its life in the alpha version stage. Within a few months the source code for Mirage Online was released to the public so Scorpio used it to move forward in SoMX by huge leaps. Now SoMX is something Scorpio is very proud of and still develops to this day.
>
>
> Hopefully Secrets of Mirage will live to see many more interesting years...
>
>
>
>
Ankh Artifact Quest

1. Speak to the Vampire Hunter in the Vampire Hunter's Guild and meet his demands for the Creature of the Night (Vampire Lair Key) Quest.
2. Use the Vampire Key to enter the Vampire Lair in the middle of the forest north of Port Ipsen.
3. Walk past the Vamp Lvl2 Key until you reach room with two exits to the left.
4. Take the bottom exit and continue through the lair.
5. Traverse the locked door using the Vampire Key (the key dissolves).
6. Pick up the Vamp Lvl2 Key and head back to the room with two exits to the left.
7. Take the top exit and use the Vamp Lvl2 Key on that door.
8. Head down the stairs to the second floor.
9. Head down and to the right to reach a simple maze to get the Vampire Coffin Key (Lvl2 Key dissolves).
10. Walk back through the maze, return to where the broken stairs are, and head up.
11. Use the Vampire Coffin Key at the coffin on the top right map to receive the Vampire Boss Key (Vampire Coffin Key dissolves).
12. Go left and down the stairs.
13. Enter the shrine locked by the Vampire Boss Key and drop down into Cain's lair.
14. Kill Cain, who will drop the Ankh Artifact.
15. Use it on the symbol on the back wall to exit the lair.
The Spy's Handler

```
**Previous Quest:** << Imperial Spy

```

**Level:** 85

**Description:**

*Send a message to Major Herand's Rebel contact that tells them the officer has been compromised and request aid in escaping Naboo. Travel to the rendezvous point, eliminate any Rebels present, and gather any data you can about other Rebel spies operating on Naboo.*

### Forcing their Hand

*Send a message to Major Herand's Rebel contact that tells them the officer has been compromised and request aid in escaping Naboo. With luck, Major Herand's handlers will reveal themselves.*

* Locate and click on the *communication array*.
	+ Once you click on it, the quest updates.
* The *communication array* is located outside on the balcony area of the building.

```
/way naboo 2383 -3924 Door to the outside balcony;
/way naboo 2377 -3977 Communication Array;

```

### Major Herand's Rebel Contacts

*Travel to the rendezvous point and eliminate Major Herand's rebel contacts. If you find any intel, take that as well.*

* You are given a waypoint to a Rebel camp and three tasks to complete:
	+ **Eliminate the Rebels**
	+ **Rebel Intel**

#### Eliminate the Rebels

*Defeat Rebel troops at the rendezvous point.*

* Simply defeat twelve Rebel troops at the rendezvous point to complete this task.
	+ They are CL80.

#### Rebel Intel

*Gather any intel you can from the area.*

* You can find a *data disk* located at the center of the Rebel camp. All you need to do is click on it to complete this task.

```
/way naboo -4888 -6971 Data Disk;

```

Once **BOTH** of these tasks are complete, the quest updates.

### Report back to Kaja Or'Zee

*Report back to Kaja Or'Zee.*

* Return to Kaja Or'Zee and speak with her.

**Kaja Or'Zee**: *Well done. With the traitor Herand eliminated and his contacts removed, you have helped to make Naboo safer for the Empire. Oh, but before you go, Inquisitor Redge would like a word with you.*

This completes the quest. Make your way to Inquisitor Loam Redge to get the next quest.

```
/way naboo 2382 -3967 Inquisitor Loam Redge;

```

**Reward:**

* XP
* **One** of these items:
	+ Imperial Forest Camouflage Armor Right Bicep
	+ Ithorian Defender Forest Camouflage Armor Right Bicep
	+ Kashyyykian Black Mountain Camouflage Armor Right Bicep

**Inquisitor Loam Redge**: *Good, Kaja sent you. I need a Force-sensitive apprehended. Name is Zalbar Jyvun.*

You: Yes sir.

**Inquisitor Loam Redge**: *Last known location was on Endor, reportedly near the Marauder Stronghold. I suggest you leave at once.*

```
**Following Quest:** The Force-Sensitive Twi'lek >>

```
Lost Coin Quest

1. Speak to a man in the southeast corner of Port Ipsen and agree to help him find his Lucky Coin.
2. Venture north to find the Monkeys near a mountain and kill them to obtain a Lucky Coin.
3. Return the Lucky Coin to the man in exchange for a Lockbox Key.
4. Use the Key on a rock near the river a few maps above Port Ipsen to find a Basic Ring of Health.
Ranks

**Ranks** are acquired by leveling up. There are three different sets: Melee, Mage, and Skud. Upon reaching the "Pure SoMX Insanity", "Pure SoMX Mage Insanity", or "Omnipotent Skud God" ranks, the player's login message will appear blue instead of green.

## Skud Ranks

Most of these ranks result in a new evolution with a new sprite.
Arcana Trinity Quest

1. Collect 600 Tetra Dust and buy a Bottle of Sand in a shop in the eastern part of Lenarah.
2. Traverse the mountain on Tera, turning right at the fork and following the path northeast to reach a camp to the south.
3. Traverse the monsters here, preferably with a Tetra Defender equipped.
4. Use the Bottle of Sand on the camp fire to pass into the Particle area.
5. Collect at least 3400 Radiant Particles using spells.
6. Take them to the Warlock's house in Lenarah and trade for a Radiant Stone.
7. Collecting 3969 Radiant Particles will get you the Enchanted Hatchet for the Tundra Spell Quest.
8. Collect 4500 Tetra Dust and buy a Dust Shard in a shop in the eastern part of Lenarah.
9. Obtain a Vapour Proof by collecting 2000 Mist Shards and trading for it, or have someone let you in.
10. Enter Templum and collect 1000 Templum Shards to trade for a Templum Armguard in the repair shop west of the statue.
11. With all of these ingredients, head to the Overlord's house in Lenarah, equip the Templum Armguard, and use the Dust Shard on the crack in the wall.
12. Follow the path around to the right and trade the Radiant Stone and Dust Shard for a Radiant Ring, which teaches Arcana Trinity.
13. Leave the map by going up and to the right from the main area, where the NPC is.

## References

* Arcana Trinity Quest (Waters of Mirage)
Mining

**Mining** is an activity available in three locations: the Deep Core Mine, the Amulith Mine, and the Secret Mine. By approaching a crack and using a pickaxe, the player can press the "Alt" key to mine. Each of these mines offers different minerals, and each has a particular trade for the pickaxe to mine there.

 **Sinai Mine** | ---
Stórari

I feel far more comfortable around animals than people.

This world is one of opportunity, and I plan to take advantage of that

### Bond:

I am the last of my tribe, and it is up to me to ensure their names enter legend.

Whatever caused my tribe to be gone from this world will pay!

### Flaw:

Don't expect me to save those who can't save themselves. It is nature's way that the strong thrive and the weak perish.
Party

A **party** is a group formed with another player for the purpose of leveling. The system is in place for more experienced players to help lower-level players train at a faster pace. The two participants partying together must be within 140 levels of each other, and any experience obtained between them is divided evenly. While in a party with someone, a player is not able to attack him or her. An icon on the main menu serves to display the player's current party status.
Looting

**Looting** is a term used in the game to refer to when a player dies and loses their equipment, to an NPC or another player. When this happens, someone may say they got looted to indicate that they lost their equipment. Some players actively hunt other players who train on PvP (player-versus-player) maps, specifically red and black maps. The hunter is then deemed a Player Killer and marked with a red name as proof of their kill. If a player simply attacks another player but does not kill them, then he or she will receive a temporary orange name. Being looted is an unfavorable situation, as most good equipment requires a lot of time to obtain.
Quests

The following is a list of **quests** in the game, sorted alphabetically. Quests are typically long tasks designed to reward the player with powerful spells or equipment.

* **Ankh Artifact Quest**
* **Arcana Trinity Quest**
* **Armour of Might Quest**
* **Blacksmith's Favour Quest**
* **Blade/Armour of Darkness Quest**
* **Chakra Spell Quest**
* **Chaos Mantle Quest**
* Collecting for the Curator Quest
* **Cow Conspiracy Quest**
* **Elven Magic Quest**
* Excalibur Quest (Incomplete)
* **Finality Blade Quest**
* Forest Hermit
* **Lord Ascoygne Quest**
* **The Lost Pendant Quest (Harlequin's Crest - Incomplete)**
* **Lucid Domain Quest (Incomplete)**
* **Lost Coin Quest**
* **Mayor's Swan Song Quest**
* **Nimble My Ring Quest**
* **Ohka Headband Quest**
* **Old School Cool Quest**
* **Path of the Hero Quest**
* **Rise of the Rodents Quest**
* **Ruined Shrine Quest**
* **Saving the Realms Quest**
* **Strange Science Quest**
* **Sword of Worth Quest**
* **The Missing Brother Quest**
* **Trinity Blade Quest**
* **Tundra Spell Quest**
* **Vampire Lair Key Quest**
* **Wake Up Snorlax! Quest**
* **War Hero's Helmet Quest**
* **Zelda's Errands Quest**
Staff

The game's **staff** has gradually changed over the years. The site's Staff page lists some of the earliest administrators, developers, and mappers, but the table below provides a more current overview of the game's staff. This wiki is updated by player contributions and may have errors as content falls out of date.

## Game

 **Virtus** | Administrator
 **Master Yuso** | Administrator
 **Ominous Leo** | Administrator
 **Captain Iwao** | Developer
Mayor's Swan Song

1. During the quest The Missing Brother you will be given this quest to start.
2. The mayor is distraught that his swans are missing and are asking you to help him get more from the person who originally sold them to him.
3. Talk to the{SHADY MAN?} in the Pelau Pub. He wants you to get him 300 Fish Scales for a new swan egg. Exchange 300 Fish Scales for the egg and 1 Swan Egg Receipt.
4. Return to the Mayor. After talking to him, walk over to the lake, the swan will appear.
5. Talk to the Mayor, he wants another Swan. Return to the {SHADY MAN} in the Pelau Pub. He wants another 300 Fish Scales for another egg. Exchange 300 Fish Scales for 1 Swan Egg Receipt.
6. Return to the Mayor. After talking to him, walk over to the lake, the swan will appear.
7. Talk to the Mayor, he wants another Swan. Return to the {SHADY MAN} in the Pelau Pub. He wants another 300 Fish Scales for another egg. Exchange 300 Fish Scales for 1 Swan Egg Receipt.
8. Talk to the Mayor, he wants another Swan. Return to the {SHADY MAN} in the Pelau Pub. He wants 150 Fish Scales for another egg. Exchange 150 Fish Scales for 1 Swan Egg Receipt.
9. Return to the Mayor. After talking to him, walk over to the lake, the swan will appear.
10. Talk to the Mayor again and the 4 Swan Egg Receipts will be removed from your inventory.
11. Ask the Mayor about the brothers. He'll say to talk to the secretary at the front desk. Talking to the secretary will give you the Pelau Gate Key and complete the quest. It will also continue to the next stage of The Missing Brother quest.
Dàhēishé

example image

I prefer to remain in my own company. Others never seem to understand me.

I owe my guild a great debt for forging me into the person I am today.

When I do a job I have to do it with my specific calling card or else I consider it a failure.

### Flaw:

My house and blood line make me the best!

I always assume everyone of stature in the room knows of my exploits.
Creature of the Night (Vampire Lair Key) Quest

1. Go to the Vampire Hunter's Guild in Dwarven City.
2. Talk to the Vampire Hunter guarding the Vampires in the north room.
3. Leave and venture to different caves in order to find a Skilled Vampire and kill him 10 times.
4. Caves: Left of the Docks, fifth room in. The room with the door to Dwarven City. One map left and up from the Cemetery entrance. Just outside the Vampire Lair itself.
5. The Skilled Vampire will be in one of these, and once it dies, a new one will appear in a different cave.
6. Hunt the Skilled Vampires until 10 are killed, then return to the Vampire Hunter.
7. Venture to Azure and kill 75 Hungry Vampires swarming the city.
8. Return to the Vampire Hunter, who will reward the player with a Vampire Key.
9. Enter the Vampire's Lair and follow the steps of the Ankh Artifact Quest.

## References

* Vampire Lair Key Quest (Waters of Mirage)