Sun Temple

The Sun Temple is a structure. It shoots solar lasers like the Sun Temple in BTD6. It demands sacrifice of any player, NPC or structure upon usage. The enhance depends on the value put into the temple.

## Sacrifice Guide

Primary:

-$1000: 16 blades per 1.5 seconds.

-$2500: 16 blades per 1.2 seconds.

-$5000: 16 blades per 1.2 seconds plus a glaive per second.

-$10000: 16 blades per 1.2 seconds, a glaive per second, an ice ray per 1.5 seconds and a blob of glue per 1.5 seconds with the glue soak properties.

-$15000: 16 blades per 1.2 seconds, a glaive per second with the ricochet properties, an ice ray per 1.5 seconds with the permafrost, snap freeze, deep freeze properties and can damage MOAB-class bloons and a blob of glue per 1.5 seconds with the glue soak, corrosive glue and glue splatter properties.

-$25000: 16 blades per 1.2 seconds, a glaive per second with the MOAR glaives properties, an ice ray per 1.2 seconds with the permafrost, snap freeze, deep freeze and ice shards properties and can damage MOAB-class bloons and a blob of glue per 1.5 seconds with the glue soak, corrosive glue and glue splatter properties which can damage MOAB-class bloons.

-$40000: 16 blades per second, a glaive per second with the MOAR glaives properties, an ice ray per second with the permafrost, snap freeze, deep freeze, ice shards and the enbrittlement properties and can damage MOAB-class bloons, a blob of glue with the glue soak, relentless glue, splatter glue and bloon dissolver properties and can damage MOAB-class bloons.

-$50000: 32 blades per second, a glaive per second with the MOAR glaives properties, an ice ray per second with the permafrost, snap freeze, deep freeze, ice shards and the enbrittlement properties and can damage MOAB-class bloons, a blob of glue with the glue soak, relentless glue, splatter glue and bloon dissolver properties and can damage MOAB-class bloons.

Military:

-$1000: A homing missile every 2.5 seconds.

-$2500: A homing missile every 2.5 seconds that spits frags and have MOAB mauler properties of x10.

-$5000: A homing missile every 2 seconds that spits eight red hot frags, have MOAB mauler properties of x15 and set bloons on fire.

-$10000: A homing missile every 1.5 seconds that spits eight red hot frags, have MOAB mauler properties of x25 and set bloons on fire.

-$20000: A homing missile every 1.2 seconds that spits sixteen red hot frags, have MOAB mauler properties of x50 and set bloons on fire.

-$30000: Two homing missiles every 1.2 seconds that spits sixteen red hot frags, have MOAB mauler properties of x50 and set bloons on fire and a spectre.

-$40000: Two homing missiles every second that spits sixteen red hot frags, have MOAB mauler properties of x50, have knockback and set bloons on fire and a spectre.

-$50000: Two homing missiles every second that spits sixteen red hot frags, have MOAB mauler properties of x50, have knockback and set bloons on fire and two spectres.

Magic

-$1000: Three homing magic bolts.

-$2000: Four homing magic bolts and a whirlwind that blows thirty bloons but can't blow away MOAB-class bloons.

-$5000: Five homing magic bolts and a whirlwind that blows away thirty bloons but can't blow away MOAB-class bloons.

-$10000: Six homing magic bolts, a whirlwind that blows away thirty bloons but can't blow away MOAB-class bloons and two shadow balls.

-$15000: Six homing magic bolts, a whirlwind that blows away thirty bloons but can't blow away MOAB-class bloons and two homing shadow balls.

-$20000: Six homing magic bolts, a whirlwind that blows away thirty bloons but can't blow away MOAB-class bloons, two homing shadow balls and spews fire.

-$30000: Six homing magic bolts, a whirlwind that blows away thirty bloons but can't blow away MOAB-class bloons, two homing shadow balls, spews fire which sets bloons on fire and give off a pulse which decamolises camo bloons as soon as one enters its range.

-$40000: Six homing magic bolts, a whirlwind that blows away thirty bloons but can't blow away MOAB-class bloons, two homing shadow balls, spews fire which sets bloons on fire and give off a pulse which decamolises camo bloons as soon as one enters its range and knocks back bloons but not MOAB-class bloons.

-$50000: Six homing magic bolts, a whirlwind that blows away thirty bloons but can't blow away MOAB-class bloons, two homing shadow balls, spews fire which sets bloons on fire and give off a pulse which decamolises camo bloons as soon as one enters its range and knocks back bloons including MOAB-class bloons. Also summons up to three mini-sun avatars.

Support:

-$1000: Temple gets increased range and give all monkeys, NPCs and structures in range 10% more range.

-$3000: Temple gets increased range and give all monkeys, NPCs and structures in range 10% more range and faster movement speed and attack speed.

-$7500: Temple gets increased range and give all monkeys, NPCs and structures in range 10% more range, faster movement speed, attack speed and pierce or explosion radius if applicable.

-$15000: Temple gets increased range and give all monkeys, NPCs and structures in range 10% more range, faster movement speed, attack speed, pierce and/or explosion radius if applicable, camo detection and damage.

-$25000: Temple gets increased range, has knockback and give all monkeys, NPCs and structures in range 10% more range, faster movement speed, attack speed, pierce and/or explosion radius if applicable, camo detection, damage and all regen bloons can't regrow in its range.

-$50000: Temple gets increased range, has knockback and give all monkeys, NPCs and structures in range 10% more range, faster movement speed, attack speed, pierce and/or explosion radius if applicable, camo detection, damage, knockback and all regen bloons can't regrow in its range. The Temple also acts like a heal station, healing three health per 1.5 seconds.

## Trivia

* The temple can't sacrifice another temple, hero or the True Sun God.
* The Sun Temple can see camos by default.