Energy

**Energy** is one of the basic gameplay elements of *Citizen Sleeper*, but not one to ignore. As the name suggests, it represents the amount of stamina your Sleeper has. Various actions and events can reduce energy, leaving you vulnerable - and if energy goes down to zero, you start losing condition.

## Restoring energy

You can have up to five points of energy, represented by five bars on the status display at the top of the screen. In general, you should aim to have at least three points of energy at the start of the day, which gives you a nice margin of error should a dice roll go the wrong way for you. Here is a list of some (but not all) way to restore your energy:

### Guaranteed

* Empty Container, Repaired Unit, The Aviary: With 1 Endurance, you unlock the Photosynthetic Skin perk, which allows you to trade dice for sunbathing: A negative outcome restores one bar of energy, a neutral two, and a positive three bars. It's quite efficient if you have time to spare and want to save up on cryo.
* Rotunda
	+ Overlook Bar: You can buy space rations for 10 cryo, which restore two bars of energy. It's one of the most basic sources of energy in the early game (+2 Energy). You can also get a drink for +1 Energy and an increase to the Outlook Regular clock.
		- The Bantayan: Once the Drive is complete and the Sleeper gets their kitchenette, you can cook 2 Girolle Caps or 1 Matsutake Caps here and restore +3 Energy.
	+ Scrap Freighter: Unload Cargo. With a Positive outcome, the Sleeper finishes ahead of schedule and gets a warm meal from one of the workers (+2 Energy).
* Shipyard: Haul Materials. With a Positive outcome, the Sleeper shares a ration pack with the other workers (+1 Energy).
* Bright Market
	+ Emphis's Stall: Order Fungus. For 15 cryo, you get a lot of Energy (+3 Energy).
* Lowend: Block Maintenance. With a Positive outcome, the Sleeper is invited for a family meal (+1 Energy).
	+ Min-Gi Express: Noodle Manufacture. The Sleeper restores energy regardless of outcome, though the amount is proportional to the result (+1 for Negative, +2 for Neutral, +3 for Positive) and you get a small amount of cryo for neutral and positive outcomes (+5 for Neutral, +8 for Positive).
	+ Lem & Mina's Unit: Babysit Mina. A Neutral or Positive outcome means snacks for the Sleeper and Mina or a full meal (+1 for Neutral, +2 Energy for Positive). After Lem finishes his job on the Sidereal, the outcomes always retore positive (+1 for Negative, +2 for Neutral, +3 for Positive).
	+ Rabiah's Ward: Patrol the Ward. A Neutral or Positive outcome restores energy (+1 for Neutral, +2 for Positive).
* Greenway
	+ Farm Stacks: Steal the Harvest. Very risky bout of thievery, but greatly restores Energy (+3 Energy for Neutral, +5 Energy for Positive). Alternatively, Barter for Food to trade 16 Cryo for +2 Energy.
	+ Hypha Commune: Work Assignment. Every outcome restores Energy (+2 Energy).
* The Hub
	+ Gimbal: Buy a Spacer Meal for 18 cryo (+3 Energy).

### Incidental

* Greenway: Walk the Greenway. A Positive outcome means +1 Energy.
	+ Mushroom Groves: Forage for Mushrooms. Neutral outcome grants +3 Energy.
	+ Hypha Commune: Work the Canteen or Work the Growbeds. A Positive outcome restores Energy (+2 Energy for Canteen, +1 for Growbeds).
	+ Rabiah's Ward: Collect Tithes. A Neutral outcome restores Energy (+2 Energy).
	+ Cordon Operations: Blend in with a Crew. A Positive outcome restores Energy (+2 Energy).

## Energy Optimization

There is at least one way to optimize your energy.

### Letting Yourself Starve

When you end a cycle, your energy is reduced by 2 segments. However, if you only have 1 segment left, ending a cycle reduces your energy by that 1 segment instead, and does not affect your condition. This means that it is possible to save on resources by only ever restoring your energy when you are at zero - every End Cycle action can result in the loss of just one segment of energy, instead of 2.
This does come with a risk - there are some cutscenes that trigger immediately when you leave your Home, and some cutscenes can result in an event which reduces your energy. If your energy is reduced below zero, the reduction affects your condition instead of your **energy**, which is rarely a desirable trade.

Identified a particular cutscene triggered at the beginning of a cycle that reduces energy? Feel free to edit this page and drop all the information you can below this text! And if you're not sure how to format it properly, don't worry about it; it will be formatted appropriately later if it is too far off standard.