recursal/Fanatic-Fandom huggingface dataset:
Yateston, Osage

Downtown

Historic First Ward

**Yateston,** Osage is a city in the south-eastern part of the state. Situated in a valley on the Onondaga River and in between the Watogoan Mountains. The city is a cultural and historic hub for south-eastern Osage and is one of the oldest in the state. Much of downtown Yateston is registered in the national historical database.

The city expereinced rapid growth in the 1930s through the 60s but has experienced economic hardship since the 1970's and has experienced urban decay over the decades. Once a thriving industrial city has shuddered much of its former manufacturing industry and shifted to a service/educational economy. Tourism is also a significant industry in the area. Yateston has the highest historical building per capita in the state and attracts thousands of tourists every year.

## History

Yateston was founded in 1845 around a mining camp in the Modoc Valley. The surrounding hills and mountains were mined for coal and limestone until gold was found in the late 1890's but it proved to be largely a hoax by local businessmen. Regardless the town experienced growth as its position along the Kiowa river and the railroad offered easy transportation to the other settlements in the Osage territory.

Through the 1880's the city experienced rapid growth with the founding of a textile industry near downtown. By 1900 over 20,000 people lived in the city. The growth was fueled by the railyard hub housing several rail lines and freight hubs.

Yateston and nearby Sinclair kept growing up until the 1930's where the great depression stagnated growth. The local coal mines had several strikes due to working conditions and unfair child-labor standards. The era led to the rise of several organized crime groups and gangs who were often seen as champions of the people.

The post-war time brought suburbs in the hills and the urban decline of the downtown core. Many old buildings were dilapidated from several floods in 1941, 45 and 56 and fell into disrepair.

Urban sprawl continued into the 60's and 70's and Yateston's population has never quite recovered.
Parasite Zeta Starcraft 2 Wiki

**Welcome to the Parasite Zeta Starcraft 2 Wiki!****Welcome to the Arcade Map wiki page for Parasite - Zeta** developed by Dimento, Host, Miles, Fahr, and Redaxe, originally created by Smith.
This map is one of the most popular Arcade maps in Starcraft 2 and always
makes the front page of maps by popularity. Enjoy a social deduction and
 deception game hide and seek game with a ***huge*** depth of
content to master. As a crew member of an Explorer class space station,
most of your time will be spent on the space station. Here you can
upgrade various subsystems and bring the station back online to full
operational capacity.

**This WIKI is actually getting reworked, some information is outdated or not available.**

## Important articles

Welcome to P A R A S I T E
(Old wiki content)RegionsThe CharactersGuidesItems and ShopsHow to winWeaponsVideos and StreamsThe Staff
Survivor: Tierra del Fuego

## Series Chronology

***Survivor: Tierra del Fuego***is the second season of NiCK'S REALiTY SERiES, which began on February 28, 2020 and ended with the winner reveal on April 18, 2020.

It ended with Gwen S. defeating Rory P. at the Final Tribal Council in a 4-3 vote.

## Production

The second season was filmed on the Tierra del Fuego archipelago during the late winter and early spring of 2020.

This season, fifteen castaways were divided into three tribes of five. In addition, a fourth tribe was created for any castaway that wished to mutiny from their tribe. On Day 16, the tribes merged. The starting tribes were named after captains in Ferdinand Magellan's voyage to Tierra del Fuego, while the merged tribe was named after Magellan himself.

1. Mendoza, wearing gold.

2. Quezada, wearing purple.

3. Serrano, wearing green.

4. Cartagena, wearing orange.

5. Magellan, wearing dark red.

## Advantages & Twists

* **Hidden Immunity Idol:** An idol was hidden this season for the three starting tribes and merge tribe; these idols were able to be played until final six.
* **Cartagena Tribe:**Every round of pre-merge, the castaways were given the opportunity to mutiny to the Cartagena tribe. Once mutinied, you would remain on Cartagena until the merge.
* **Reward Challenges:** Rewards were able to be won by the castaways during the pre-merge and post-merge portions of the season.
	+ **Idol Clues**
		- **Memory Match:** The winning tribe was given a Survivor spice-kit! One of the herbs contained an idol clue.
		- **Betting Squares:**The winning tribe would compete in a tribe-only reward challenge where the winner would receive an idol clue.
	+ **Blood and Water:** The castaway that won the Loved Ones reward was given a Double Vote. This advantage expired at final six
* **Survivor Auction:** The merged castaways were given the chance to win prizes at the Auction.
	+ **Exile:**The chocolate cake contained the chance to exile yourself or a player of your choice from attending that round's tribal council.
	+ **Challenge (Dis)advantage:**The letter from home contained an advantage that could be used for or against a castaway in the following two immunity challenges.

## Contestants

* **^Note 1** : Due to the Pruebas de Fuego twist, Garri E. had to attend tribal no matter what, causing the tribal to have one additional vote.
* **^Note 2** : Due to the Pruebas de Fuego twist, Mick G. lost his vote for that tribal.
* **^Note 3** : Due to the Survivor Auction, Royal P. exiled Gwen S. to Cartagena, meaning she did not vote at tribal.
* **^Note 4** : Mick G. played his idol, negating three votes against himself. Emil S. played his double vote at tribal, causing a tie between Bam B. and Rory P..
Challengers vs. Champions Ep. 3

***Challengers vs. Champions Ep. 3*** is the third episode of *Survivor: Challengers vs. Champions* and one-hundred-third episode of **Fakevivor** as a series.

## Reward Challenge

***Leading the Blind [ X ]*** - One castaway from each tribe would work as a caller, directing their blindfolded tribemates in collecting items spread out in a field and returning them to their tribe's designated area. Once all of the items have been gathered, a second portion of the challenge (typically a puzzle) would occur. The first tribe to complete this portion of the challenge would win.

**Winner (according to finish):** Challengers

 2nd

## Immunity Challenge

***Piranha Feast [ X ]*** - Using only their mouths, the castaways must rip pieces of meat off a large roast animal and place them into a basket. The tribe with the most meat (by weight) in the basket after a given amount of time wins.

**Winner (according to finish):** Challengers

 2nd

## Tribal Council

 Rihanna (9 votes)
 Ali (1 vote)
 **VOTED OFF:Rihanna Fenty**
Spacewalk

## THE SPACEWALK

The Spacewalk is a relativily small area, accessilbe on floors on all odd levels. Its only real function on paper is housing the Radar Dish, enabling scans when the right level of Firmware is purchaced. In practice, however, its a good way to quickly move to any odd floor if vents are gassed as Alien. It also has a chance to become infested, prematurely destroying the dish, and spawn sunken coloilys and minions, which can then infest the mini-zoo on 3. For some reason, people get spawned here due to their own stupiditiy, so Alien does have an advantange if this happens. Going out on spacewalk will do 2 things to you; 1st, it will start to drain oxygen, and 2nd, it will debuff you with the "In Space" debuff. (-max hp, overtime damage, slower move and attack speed.) Alien, though shown to have the debuff, will not be affected by it unless in Human form.

(any staff here, type this code in to see who is helping with these Wiki's ~~s10dftydlcin~~)

131.150.142.31 02:56, March 3, 2020 (UTC)???
Cargo Hold

## Overview

Provides access to outer space for all crew members in the form of 8 ships in the hangar on the left side, ships can launch 5 minutes after the game starts. These ships can be destroyed which can deny escape for humans and aliens alike, or their engines can be destroyed which can deny escape to anyone who can't use a repair kit. In addition, there is a solarite processor on the right side that can process solarite which can be found on the planet and mined with the SCV form. This floor has the most amount of items that can be found at the start of the game. Floor 1 contains all ships, a second mech build site, an autodoc, and access to the reactor power core.

## Landmarks

Star Shuttles

Recycler

Mech Construction Point

Solarite Refinery (Cargo)

## Connections

Living Quarters (Level 2)

Spacewalk

Ventilation Shaft

Reactor (Sub-Level)
Captains Bridge

Scan for crew/aliens. (requires: level 2/4 firmware).

Lockdown the station, locking all max doors and temporarily locking down all other normal doors

Targetting crew members via the security system (requires: Captain's Card).

Gassing the vents to kill its occupants and removing infestation (requires: Captain's Card and level 3 firmware).

Activating Escape pods (requires: Captain's card and lvl 4 firmware).

On the top is an elevator to the Reactor's Oxygen Generator room.
Vents

The vents contain winding paths to the different floors, essentially
being a faster way to travel. The vents are divided into two different sections. Often called "evens" side vent section contains the path to levels 2, 4, 6 and reactor level. "Odds" which is the right side vent section contains the path to levels 1, 3, 5, 7 and reactor level. There is also a path from both vents sides to other one.

Near every level vent exit there is a security module which deactivates
all cameras and turrets in a floor if destroyed.

In the vents there are also radiation stabilizers
(one in each section) that clears the Station from radiation. If destroyed, the crew members will exposure to radiation lowering their maximum health.

The vents are the most dangerous section of the station for the crew members. This is because the vents are very dark, vision is reduced in vents and movement is slowed. Alien protagonist however will not suffer any of the effects and can easily take on a unprepared crew member.

There are also 2 gas evaporators which can be blocked by
 Alien's drones. They prevent every unit in vent from taking gas damage that can be activated from level 7.
Gauss Rifle

*""Mass-produced ever since its creation; the Gauss Rifle remains the standard-issue weapon of choice due in part to its cheap manufacturing price and ease of use.""*

## Purpose

The Gauss Rifle is an anti-horde and anti-light weapon with a high attackspeed and low base damage. It's bonus against light targets also makes it more effective against the Xenobat, Dragoon Suit and Drowning Carp users.

Armor is 100% effective on the Gauss Rifle, meaning every shot deals 1 less damage per point of armor, making the Gauss Rifle weak against foes with heavy armor.

## Unique Upgrade

**Install Quantum Mass Reverberator:** - Install a Quantum Mass Reverberator into the gauss rifle, decreasing the mass of surrounding objects. (While Equipped the Gauss Rifle Increases movement speed by 20%).
Costs 1250 credits. (750 with Weapon Upgrade Station and 625 with Advanced Weapon Upgrade Damage

## Meta Uses

The Gauss Rifle is one of the games weakest weapons due to the high armor effectiveness and low base damage. Its main use is survivability, as the Unique Upgrade makes you outspeed most units in the game, allowing you to run away from unnwinnable fights.
Medical Bay

### **The Medbay** **(FLOOR 4)**

The doctor role finishes upgrades here. On the left is the vent, an autodoc, and the upgrade station. In addition to upgrading healthcare, portable autodocs can be researched here which allows portable autodocs to be bought from medical shops. On the right is the blood tester, after being purchased, it can test who is alien/android/human and even psi with an additional upgrade. But be wary of the blood tester, it can be rigged to give false results, infest the humans who are tested, or even explode! Once the blood tester is destroyed, it cannot be repaired. A conduit hatch connects the room with the blood tester to the room with the vent.. The bottom room the Gene upgrade station allowing 2 (or 3 if your the CMO/CEO) purchasable buffs listed below. The alien host can buy Gene evolution points. Alien spawns and android cannot purchase genes.

**Gene Mods**

* Augmented Walker
	+ Provides +0.4 move speed.
* Kinetic Bone Enhancement
	+ Provides +8% damage resistance.
	+ Gives an immunity to most stuns.
* Occular Implants
	+ Raises the user's base sight range to 16
	+ User detects invisible and buried units with a range of 12. Adds detector tag
	+ Immunity to blindness
	+ Increases **Recon Rifle** range by 2.
	+ **Recon Rifle** damage increased by 15%
* Rapid Regeneration
	+ Gains 1.5 hp per second as passive regen.
	+ Regain health very quickly if out of combat for 15 seconds.
* Psionic Potency
	+ Rapid regain of energy out of combat.
	+ Improves energy regen by 0.5% per second.
	+ If bought by the Psi, it will instantly add one Psi point and increase the chance of gaining further points by 25%.
	+ If bought by a human, it will unlock a random neutral psi ability
* Night Dweller
	+ Sight isn't hindered by cosmic storms, power outages, etc.
	+ Automatically cloak if out of combat for 10 seconds. Attacking will not decloak you.
* Dermal Shield (CEO now starts with this)
	+ Gives immunity to all small forms of radiation.
	+ Gives resistance to all major forms of radiation or fallout.
	+ Gives resistance to knockbacks and explosions.
* Viral Immunity
	+ Provides immunity to headcrabbing, silent infest (Viral Parasites), and Mental Infestation.
	+ Note - For viral immunity to be usable requires holding pens to be researched.
* Accelerated Metabolism
	+ Grants Immunity to all drug addictions
	+ Allows all drugs to last 50% longer then normal.
Jamestown Pottery

A trademark of Eastern National.

"line of handmade pottery items produced in the Delft, redware, and North Devon styles, namely, plates, bowls, cups, chargers in the nature of platters, porringers, mugs, jars for jams and jellies, decorative jars, pitchers, colanders, flower pots, candlesticks, chamber pots, and bird feeding bowls"

See also:

Pottery Brands

Williamsburg Pottery

References:

https://trademark.trademarkia.com/jamestown-pottery-75365484.html
Frontier City

Downtown Frontier City

Frontier City is a city in the northeast part of the state of Osage, in the United States. Frontier City is a major economic, cultural and educational hub of the region and is one of the fastest growing small cities in the state. The population sits at 27,458 as of the 2020 census and continues to grow every year. It is the county seat of Pierre County.
Reactor

### **The Reactor (FLOOR 0)**

The engineer role upgrades here. On the top are two power links that
can be turned off to deny power to the station's security (before
Security level 4). Also top is a wheel to pilot the station and a
terminal for Reactor upgrades which can repair all station components
and purge all alien minions and tumors. In the middle power can be
turned off by destroying the power core which takes many repair kits or a
 SCV to repair to full. The Oxygen generator is located on the bottom
next to the bridge elevator, which can be turned off to deny oxygen to
humans and psion. It is recommended for a human engineer to fortify the
reactor and repair any damage to systems there when safe to do so. The
reactor contains all shops and access to floors 1, 2, 6, 7.

Once the Reactor level has hit level 3 or Firmware has hit Level
5; the station can activate the self destruct sequence. To do so, one
must go to the reactor switches (to the right and left of the power
links and in the area of the shops.) and set the reactor switches to the
 up position on all 4 of the switches. An alarm will then start to ring
to give a warning to the cap and anyone in the reactor floor. Then when
one of the power links is activated (does not matter if its on or off as
 long as there is no cosmic storm going on or the transformer is broken)
 the station self destruct sequence will activate with a 4 minute timer.
 When this sequence hits 2 minutes the self destruct can NOT be averted.
 To turn off the self destruct, as long as the sequence is about the
2-minute mark, return the 4 switches to the down position and activate
one of the power links. Alternatively if they station for some reason or
 another hits 20% health (2000 for station and moon or 4000 if its stat
only) the station will automatically activate the 2 minute timer that
cannot be stopped.
Infestation (Ability)

## Tooltip

**Infestation****:** Infests the target with an adaptive parasite. Target will become an Alien Spawn after 75 seconds if not removed. Parasitic Infestation is visible to all players. Can be removed through the use of an Auto-Doc.Infested target has 10% reduced movement speed. Infested target has -2 armor. Infested target has reduced vision. Infested target cannot use chat. Infested target takes a small amount of damage over time. After you evolve at least one time, Infest gains the functionality of being able to infest Life Support Modules, located on levels 1 through 6 of the station. Infesting these structures will cause a viral alien infestation to spread throughout the ship, spawning minions and creep. Humans can remove this infestation through the use of an Auto-Doc. After you evolve a third time infest changes in functionality, becoming a more combat oriented skill.

## Tier 1 Function

**Infestation** can only be used by Aliens in Alien Form. The ability launches a projectile at the target, causing the target to be Infested with a visible model over their head. Infested creatures have their vision reduced to a maximum of 5, take 50% less healing, are visible to the caster, do not regenerate life and take 1.25 damage every second.

If the infestation lasts for its full duration, Humans are turned into an Alien Spawn. Psions and Syndicates are killed by this effect.

## Tier 2 Function

**Infestation** can now be used by Aliens in their human form and can now target Life Modules. If the ability is used on a Life Module, a message displaying the Life Module's infestation plays and the Life Module spawns 12 Creepers and 3 Virophages.
Chestnut F.

**Chestnut F.** is a contestant from *Survivor: Tierra del Fuego*.

XXX castaway voted out of *Survivor: Tierra del Fuego*.

## Profile

**Age:**16

**Residence:**Arizona, USA

**Occupation:**Student

**Hobbies:**Singing and Breaking hearts.

**Pet Peeves:**Survivor addicts that think they run the game because they’ve watched every season.

**Three words to describe you:**Cocky, Funny, and Loving.

**What is your personal claim to fame?**Causing drama, or being in musicals.

**Who or what is your inspiration in life?**I love Alex Brightman. Great singer!

**Favorite Survivor castaway and why?** Parvati Shallow: I play just like her. I hope I can find some idols like her and cause drama.

**Which Survivor contestant are you the most like and why?** Parvati, since we are both heart-breakers!

**What sets you apart from the other castaways?**I am very interesting. While most are here for friendships and alliances, I’m here to cause chaos.

**Briefly explain your gameplay going into the season:**I wanna boost everybody’s egos, act like I am their friend and that they are funny, then squish their hopes and dreams.
Chris P.

**Chris P.** is a contestant from *Survivor: Tierra del Fuego*.

Starting on the ill-fated Serrano tribe, Chris became an easy target due to his inactivity and lack of social connections. At the first tribal, he unanimously became the first castaway voted out of the season.

## Profile

**Age:** 14

**Occupation:** Teen Chef

**Residence:** Breakback, UK

**Hobbies:** Playing games, Socializing, Reading, and Playing sports.

**Pet Peeves:** I don’t really have any.

**Three words to describe you:** Caring, Smart, Dramatic.

**What is your personal claim to fame?** Hard work.

**Who or what is your inspiration in life?** My mom.

**Favorite Survivor castaway and why?** Ozzy. I love how he took so many risks in his game. He was one of the first real challenge beasts, and overall, he just is really amazing.

**Which Survivor contestant are you the most like and why?** Probably Cirie. I know it seems crazy, but my social game can compare to hers.

**What sets you apart from the other castaways?** I think my drive to win, and overall, I really really try my best.

**Briefly explain your gameplay going into the season:** Playing as a victim, going with the flow, and pretending to be everyone's friend and overall win!

## Survivor

Starting on the Serrano tribe as its youngest member, Chris' early inactivity resulted in him becoming an easy first target. After his tribe miserably failed the opening challenge, Chris became the first unanimous vote of the season.
List of Castaways

The show maroons around a group of 16 or more strangers divided into two tribes in a hot environment where they must compete in challenges to earn a reward or immunity from expulsion from the game at Tribal Council. Medical conditions such as injuries due to bans or deciding not to continue because of infections may have contestants eliminated other than by vote. The final two or three players remaining in the game face a jury of anywhere from seven to nine players who decide who the worthy winner must be. The player with the most votes earns the title of Sole Survivor.

The List is updated through *Survivor: Battleground*.

## List of contestants

     Contestant played the game for a second time.

     Contestant played the game for a third time.

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Shíliù Guó Ep. 13

***Shíliù Guó Ep. 13*** is the thirteenth episode of *Survivor: Shíliù Guó* and ninti-eighth episode of **Fakevivor** as a series.

## Redemption Island

***A Numbers Game [ X ]*** - Castaways must race across a balance beam while untying four bags of numbered tiles. When they have all their bags, they must arrange the numbers in lines from 1 to 100. The first person to finish wins.

**Winner(s) (according to finish):** Austin & Jeri

 Austin(Challenger)

## Immunity Challenge

***Bugggin' Out [ X ]*** - In this challenge, castaways must eat a variety of native, (usually gross) foods. This challenge has appeared multiple times throughout the Survivor series.

**Winner (according to finish):** Sahib Gill

## Tribal Council

 Anamelia (4 votes)
 Jiho (2 votes)
 **VOTED OFF:Anamelia Mendoza**
Caldera Ep. 12

***Caldera Ep. 12*** is the twelve episode of *Survivor: Caldera* and fortieth episode of **Fakevivor** as a series.

## Immunity Challenge

***Station by Station [ X ]*** - Castaways must balance a ceramic vase on the end of a balance beam with one leg. When they can no longer take the pain or lose their balance, their vase will drop and shatter, eliminating them from the challenge. The last person with an intact vase would win.

**Winner (according to finish):** Aarthi Patel

 Aarthi

## Tribal Council

 Mallory (5 votes)
 Garrison (1 vote)
 **VOTED OFF:Mallory Snipes**
Shíliù Guó Ep. 4

***Shíliù Guó Ep. 4*** is the fourth episode of *Survivor: Shíliù Guó* and eighti-ninth episode of **Fakevivor** as a series.

## Redemption Island

***Get Barreled [ X ]*** - Each tribe races to retrieve ten barrels from a field and roll them back to a designated platform where the barrels are placed upright. Once all the barrels are in place, one contestant at a time will attempt to land sandbags onto the top of the barrels. The first tribe to land a sandbag on each barrel would win the challenge.

**Winner(s) (according to finish):** Zaza & Jeri

 Zaza(Challenger)

## Immunity Challenge

***Water Torture [ X ]*** - Three members from each tribe will have a pole across their shoulders. Each round, weight (20 lbs.) will be added to that pole. The decision about which tribe member gets the weight will be made by the other tribe. When the weight becomes too much to bear, the tribe member will drop the pole and be out of the challenge. Last person left standing wins reward or immunity for their tribe.

**Winner (according to finish):** Qiang & Jie

 2nd
 3rd

## Tribal Council

 Kenna (4 votes)
 Kaleb (1 vote)
 **VOTED OFF:Kenna Walsh**
Anarchy Ep. 3

***Anarchy Ep. 3*** is the third episode of *Survivor: Anarchy* and one-hundred-eighteenth episode of **Fakevivor** as a series.

## Reward Challenge

***Crate Escape [ X ]*** - Tribes must race through a series of obstacles before solving a Klotski puzzle. The first tribe to solve their puzzle and get their large crate on their finish platform wins.

**Winner (according to finish):** Rojava

 2nd
 3rd

## Immunity Challenge

***Floating Puzzle [ X ]*** - Survivors must race to obtain puzzle pieces out in the water. They would swim down and unhook the piece, then bring it back to the tribe. Once all the pieces are back, they would solve the puzzle. The first tribe to finish the puzzle wins.

**Winner (according to finish):** Exarchia & Rojava

 2nd
 3rd

## Tribal Council

 Alex (4 votes)
 Charlie (2 votes)
 Paige (2 votes)
 **VOTED OFF:Alex Wright**
Civil War Ep. 4

***Civil War Ep. 4*** is the fourth episode of *Survivor: Civil War* and seventi-fourth episode of **Fakevivor** as a series.

## Redemption Island

***Odd Shaped Bottoms [ X ]*** - Castaways must race across a ladder while maneuvering a bag of blocks along with them. When they reach the end, they would use the blocks inside to solve a puzzle, so the top of the puzzle is completely flat and level.

**Winner(s) (according to finish):** Rocco & Xander

 Rocco(Current Inhabitant)

## Immunity Challenge

***Boats, Brains & Brawn [ X ]*** - Tribes would paddle a boat out into the water and around a flag before collecting a series of items, either crates or oars, in a zigzag path going back to shore. Once all the items are collected, they would be used to solve a puzzle. The first tribe to finish the puzzle wins.

**Winner (according to finish):** Tutsi

 2nd

## Tribal Council

 Karla Rae (4 votes)
 Anamelia (2 votes)
 **VOTED OFF:Karla Rae Booth**
Challengers vs. Champions Ep. 9

***Challengers vs. Champions Ep. 9*** is the ninth episode of *Survivor: Challengers vs. Champions* and one-hundred-ninth episode of **Fakevivor** as a series.

## Reward Challenge

***Pole Dancing [ X ]*** - Survivors must race to untangle a series of ropes while attached to the rope at the waist. When they feel that have collected enough rope, they will race to the finish line to complete one final task. The first person to finish wins.

**Winner (according to finish):** Theresa

## Immunity Challenge

***Pot Head [ X ]*** - Survivors would balance a Mayan pot on their head for an hour while standing on a perch. After the 60 minutes had elapsed, the remaining contestants would race up the steps of a temple. The first person to reach the top would win immunity.

**Winner (according to finish):** Michael

## Tribal Council

 Hayley (6 votes)
 Bo (3 votes)
 Megan (2 votes)
 **VOTED OFF:Hayley Williams**
Weapons Lab

### **The Weapons Lab** **(FLOOR 5)**

The Chief Weapons Officer (**SGT**) buys upgrades here. To the very north is the Weapons Terminal, the upgrade hub for the SGT role. Every upgrade unlocks increasingly powerful guns at all Weapon Racks as well as the upgrades listed below.

To the south is the unlock-able weapons upgrade station (wep bench) which provides personal upgrades to one's damage and individual upgrades for different guns.

The bottom room also has access to the Space Walk which contains the radar dish, the radar can be both destroyed and repaired, while it is destroyed the captain cannot use human or alien scans.

Connecting the top and bottom rooms is a conduit hatch.

Floor 5 contains all shops.

### **Weapons Terminal**

*Standard Upgrades*

* Station Weapons 2.0
	+ Unlocks the Subzero, Arc Welder, and Gamma Ray Gun
	+ Allows SCV to build Sentry and Exterminator Turrets.
	+ Unlocks Exterminator Turrets and IBA Combat Armor to be purchased at the Gadget Shop
	+ Unlocks Tractor Beam ability for Station
	+ Increases Sentry Turret damage by 0.25
	+ Increases Station base damage by 0.75
* Station Weapons 3.0
	+ Unlocks the Neutronium Rifle, Particle Phaser, and Pulse Destabilizer
	+ Unlocks Tesla Armor to be purchased at the Gadget Shop
	+ Unlocks Planetary Bombardment ability for Station
	+ Increases Sentry and Exterminator Turret damage by 0.25
	+ Increases Station base damage by 0.75
* Station Weapons 4.0
	+ Unlocks the EC13 Plasma Rifle, and Minigun
	+ Unlocks EMP ability for Station
	+ Increases Sentry and Exterminator Turret damage by 1
	+ Increases Station base damage by 1.5
	+ Increases Tesla Turret energy regen by 0.05
* Station Weapons 5.0
	+ Unlocks Launch Nuclear Warhead ability for Station and Thor, however they use the same cooldown.
	+ Increases all turret health by 150 and all turret damage
	+ Increases Station base damage by 3
	+ Increases Tesla Turret energy regen and grants Tesla Turrets 100 shields

*Additional Upgrades for SGT/LT*

* Station Weapons 2.0
	+ Sentry Turrets cost less and have decreased ammo usage
	+ Increases Sentry Turret damage by .5 instead of .25
	+ Increases Station base damage by 1.5 instead of .75
* Station Weapons 3.0
	+ Exterminator Turret maximum Fuel increased by 125
	+ Increases Sentry and Exterminator Turret damage by .5 instead of .25
	+ Increases Station base damage by 1.5 instead of .75

* Station Weapons 4.0
	+ Increases Sentry and Exterminator Turret damage by 2 instead of 1
	+ Increases Station base damage by 3 instead of 1.5
	+ Increases Tesla Turret energy regen by 0.1 instead of 0.05
* Station Weapons 5.0
	+ Increases all turret armor, ammo, and damage.
	+ Increases Station base damage by 3.75
Biosphere

### **The Biosphere** **(FLOOR 3)**

The biggest zone here is the zoo, which contains animals that, when infested, spawn into strong alien minions. In the west, there is an autodoc, and just north of that are the alien research pens, which the Doctor should have adequately defended by 3:30, which is the earliest that the alien can release the pens. If the humans buy the alien research, it will cost more evolution points for the alien to evolve and the alien will no long be able to release the pens. If the alien releases the pens, not only will a wave of aliens spawn from the pens, but the humans will no longer be able to get the Viral Immunity gene that makes them immune to alien infestation. It is also a good idea for human players to kill all the zoo animals early, to avoid giving the alien a chance to infest them.

The life support module is in the lower left corner of the zoo.

All shops besides explosives are available on floor 3.

There's also a conduit hatch between the pens and zoo, which can make it easy for aliens to infest this floor.

Different animals give different minions, with the highest priority male ursadaks which spawn an ultradon just above female ursadaks which spawn a breeder.

* **Sheep** spawn 2 broodlings
* **Lyotes** spawn a zergling
* **Male Karaks** spawn a zergling
* **Crab-beetles** spawn a raptor
* **Tastelopes** and A**rtosilopes** spawn a hydralisk
* **Ursadak calves** spawn a roach
* **Manta Rays**spawn a glider (flying)
* **Female ursadaks** spawn a breeder
* **Male ursadaks** spawn a very powerful ultradon.
* **Black Bear** spawns 2x cobralisk (ranged minions)
Shíliù Guó Ep. 15

***Shíliù Guó Ep. 15*** is the finale episode of *Survivor: Shíliù Guó* and one-hundreth episode of **Fakevivor** as a series.

## Redemption Island

***Sea Crates [ X ]*** - A pair of castaways from each tribe would swim out into the ocean to retrieve one of four crates with a different color on each face of a crate. Between the beach and crates would be a "battle zone" marked off by four flags. Within this zone, an opposing tribe member would try to prevent the two castaways from crossing the zone and reaching the crate. Once the two castaways crossed the zone, they would bring a crate back to the beach, and a second pair of castaways would go out to retrieve another crate. Once all four crates were retrieved, the crates would need to be stacked so that one color didn't show more than once on each column. The first tribe to complete the puzzle would win.

**Winner(s) (according to finish):** Austin

 Austin(Current Inhabitant)
 **ELIMINATED:Jeri Porter**

## Immunity Challenge

***Strung Out [ X ]*** - From a platform in the water, each tribe member must transport a tiki segment to the shore, navigating the segments over and under a series of above- and below-water obstacles. Once on shore, the first tribe to reassemble their tiki correctly wins immunity.

**Winner (according to finish):** Austin McCarthy

## Tribal Council

 Oscar (3 votes)
 EJ (2 votes)
 **VOTED OFF:Oscar Juarez**

## Immunity Challenge

***Chinese Zodiac [ X ]*** - Played in a series of rounds, the host will show the castaways a list of symbols or colors. When the host has finished, the castaways must show the same symbols/colors that were presented to them in the order that was previously shown. Showing the wrong symbol would result in the castaway being eliminated from the challenge. The last contestant remaining would win.

**Winner (according to finish):** Austin McCarthy

## Tribal Council

 Jiho (3 votes)
 EJ (1 vote)
 **VOTED OFF:Jiho Min-Jae**

## Immunity Challenge

***Hands on Idol [ X ]*** - Keeping one hand on the Tribal Immunity Idol at all times, contestants would have to keep their balance while standing on a small log. If at any point a contestant takes their hand off the Idol, falls off the log, or raises their foot, they would be eliminated from the challenge. The final player left holding onto the Idol would win.

**Winner (according to finish):** EJ Daniels

## Tribal Council

 Austin (1 vote)
 **VOTED OFF:Austin McCarthy**

## Final Tribal Council

 Sahib (8 vots)
 EJ (1 vote)
 **SOLE SURVIVOR:Sahib Gill**
Civil War Ep. 7

***Civil War Ep. 7*** is the seventh episode of *Survivor: Civil War* and seventi-seventh episode of **Fakevivor** as a series.

## Redemption Island

***Coconut Juice [ X ]*** - Survivors must race to crack open coconuts and obtain the juice inside of them. Once they have some juice, they must maneuver through a series of obstacles and place the remaining juice into a tube. The first person/tribe to fill up their tube wins.

**Winner(s) (according to finish):** Name & Rocco

 Nam(Challenger)

## Immunity Challenge

***Ladder Tree Golf [ X ]*** - Castaways must toss bolas and land them onto a pole target, similar to a game of ladder toss. The first tribe to get the required number of bolas onto the pole wins.

**Winner (according to finish):** Tutsi

 2nd

## Tribal Council

 Michael (3 votes)
 Brandon (2 votes)
 **VOTED OFF:Michael Williams**
Staff

Parasite can be played on all Battle net Regions (North America, Europe, Korea and China.)

Developers

* Dimento
* Host
* Miles
* Fahr

Moderators

* EU
	+ Floppywere
	+ Ynxi
	+ Sandibell
* NA
	+ Konigs
	+ Grand Pappy Nert
	+ Ryk
	+ Lightmare
* KR
	+ Pantera

Translators

* Korea: Pantera
* China: Evenif

Retired

* Boar (Dev)
* BrotherBear ( Dev)
* Smith ( Dev)
* Chulleyboy (Dev)
* Razvan ( Mod EU)
* Velarica ( Mod NA)
* Warlock ( Mod NA)
* Alien (Mod KR)

Discord Server

All regions: https://discord.gg/hzXzUBK

Korea: https://discord.gg/D5DYbxg
Challengers vs. Champions Ep. 14

***Challengers vs. Champions Ep. 14*** is the fourteenth eleventh of *Survivor: Challengers vs. Champions* and one-hundred-fourteen episode of **Fakevivor** as a series.

## Reward Challenge

***Operation Balance Build [ X ]*** - The castaways have to attach a small wooden bowl to a prong at the end of a long pole to maneuver it through a metal structure. The structure is mounted on a spring in order to increase the difficulty. Once they have the piece through the structure, they have to sit it at the top. The first castaway to stack all their bowls on top each other, or have the most bowls stacked by the end of the time limit win.

**Winner (according to finish):** Arcadia

## Immunity Challenge

***Squared Off [ X ]*** - Each contestant starts the challenge at the edge of a gameboard comprised of several six-sided tiles (or in its debut season, a grid of square tiles). One at a time, contestants will take one step onto a new tile (turning it over to show a designated color). Contestants are not allowed to step onto a space that has already been used. When a castaway has no more legal moves, they are eliminated from the challenge. Last person standing wins.

**Winner (according to finish):** Bo

## Tribal Council

 VotedAgainst
 Theresa (3 votes)
Shíliù Guó Ep. 2

***Shíliù Guó Ep. 2*** is the second episode of *Survivor: Shíliù Guó* and eighti-seventh episode of **Fakevivor** as a series.

## Immunity Challenge

***Crate Escape [ X ]*** - Tribes must race through a series of obstacles before solving a Klotski puzzle. The first tribe to solve their puzzle and get their large crate on their finish platform wins.

**Winner (according to finish):** Qiang & Xiongnu

 2nd
 3rd

## Tribal Council

 Charlene (5 votes)
 Wajia (1 vote)
 **VOTED OFF:Charlene Murphy**
Battleground Ep. 12

***Battleground Ep. 12*** is the twelve episode of *Survivor: Battleground* and twentififth episode of **Fakevivor** as a series.

## Immunity Challenge

***Sea Leggs [ X ]*** - Each player must balance on a floating platform at sea for as long as possible. Additional rule stipulations may require the contestants to remain in a specific position (such as a crouch, as seen in Pearl Islands) or may increase the difficulty by increments. The last person left standing wins immunity.

**Winner (according to finish):** Kelly Williams

 Kelly

## Tribal Council

 VotedAgainst
 Fiona (4 votes)
Armageddon Ep. 11

***Armageddon Ep. 11*** is the eleventh episode of *Survivor: Armageddon* and fifti-third episode of **Fakevivor** as a series.

## Immunity Challenge

***Squaty Probst [ X ]*** - Castaways must stand in a squatting position, releasing the safety from their apparatus holding up an urn of water above a fire. Should they stand too high, their urn will spill, extinguishing their fire. If they go too low, a flag will release, eliminating them from the challenge. The last castaway standing wins.

**Winner (according to finish):** Richard Carey

## Tribal Council

 Nate (5 votes)
 Ibraheim (2 votes)
 Maggie (2 votes)
 **VOTED OFF:Nate Mendoza**

## Immunity Challenge

***Paddle Out [ X ]*** - Castaways must roll a series of balls down a lane on a wooden board to the end where there are several slots for the balls to land in. The first person or tribe to land all their balls in slots at the same time wins.

In the tribal version of this challenge, each tribe must first make their way through a course before reaching the final table maze. Two members then maneuver the balls down the board and land them in all the slots.

**Winner (according to finish):** Richard Carey

## Tribal Council

 Di (5 votes)
 Maggie (3 votes)
 **VOTED OFF:Di Khan**
Caldera Ep. 4

***Caldera Ep. 4*** is the fourth episode of *Survivor: Caldera* and thirti-second episode of **Fakevivor** as a series.

## Reward Challenge

***Floating Puzzle [ X ]*** - Survivors must race to obtain puzzle pieces out in the water. They would swim down and unhook the piece, then bring it back to the tribe. Once all the pieces are back, they would solve the puzzle. The first tribe to finish the puzzle wins.

**Winner (according to finish):** 'Ilima

 1st
 2nd
 3rd

## Immunity Challenge

***Piranha Feast [ X ]*** - Played in shallow water, each tribe uses a platform attached to a long pole (sometimes assembled in-challenge as a puzzle component) to transfer members of their tribe from one high platform to another. Once these teammates have reached the final platform, all members of the tribe must climb up to a smaller platform and fit onto the tower with their feet above the highest deck to win the challenge.

**Winner (according to finish):** Lokelani & Mokihana

 1st
 2nd
 3rd

## Tribal Council

 Shannon (4 votes)
 Aarthi (1 vote)
 **VOTED OFF:Shannon Matheson**
Anarchy Ep. 12

***Anarchy Ep. 12*** is the twelve episode of *Survivor: Anarchy* and one-hundred-twenti-seventh episode of **Fakevivor** as a series.

## Reward Challenge

***A Bit Tispy [ X ]*** - The castaways must on a rope attached to an unbalanced table to keep the table level. They must stack a wooden block on end and hold on to the rope to keep the block upright. They must then retrieve one of nine wooden blocks from three stations while keeping all the blocks on the table upright. Once the block is retrieved, the castaway would have to stack the block on the table and retrieve the other blocks. Should any of the blocks fall, the castaway would have to return to the table and re-stack the blocks before retrieving any more blocks. The first castaway to have all ten blocks standing for a three count would win the challenge

**Winner (according to finish):** Austin

## Immunity Challenge

***Simmotion [ X ]*** - Each castaway, usually with one hand tied behind their back, must drop a ball into a metal chute. The ball will travel down a spiraling metal track and exits out of one of two points (a turnstile gate in the middle of the track causes the balls to come out at alternate exits). The contestant must catch the ball and drop it back into the chute at the top. At designated intervals, an additional ball is added to the track until eight balls are simultaneously in play. If a ball exits the track and is not caught at any time, the castaway is eliminated from the challenge. The last person standing wins.

**Winner (according to finish):** Paige

## Tribal Council

 Antoni (5 votes)
 Austin (4 votes)
 **VOTED OFF:Antoni La Dara**
Battleground Ep. 6

***Battleground Ep. 6*** is the sixth episode of *Survivor: Battleground* and ninteenth episode of **Fakevivor** as a series.

## Immunity Challenge

***Swing Break [ X ]*** - Survivors will race to transport a series of heavy pots filled with corn or rice through a series of obstacles using baskets or a sled. Once through the obstacles, the castaways place the pots in a series of stands. Once all the stands are filled, one person will use a wrecking ball to smash the pots. The first tribe(s) to knock out all their pots wins the challenge.

**Winner (according to finish):** Chorik

 1st
 2nd

## Tribal Council

 Carlos (7 votes)
 Amon (1 vote)
 **VOTED OFF:Carlos White**
Cargo Bay

### **The Cargo Bay (FLOOR 1)**

Provides access to outer space for all crew members in the form of 8 ships in the hangar on the left side, ships can launch 5 minutes after the game starts. These ships can be destroyed which can deny escape for humans and aliens alike, or their engines can be destroyed which can deny escape to anyone who can't use a repair kit. In addition, there is a solarite processor on the right side that can process solarite which can be found on the planet and mined with the SCV form. This floor has the most amount of items that can be found at the start of the game. Floor 1 contains all shops, a second mech build site, an autodoc, and access to the reactor power core. This floor also has the item recycler that can also be used for item crafting. Here are bits and pieces, its no fun if we just give it away:

M4AE Pulse Rifle = Minigun + Gauss Rifle + Frag Grenade (must not have been build already)

Ol' Smokey = White key + Shotgun + Invinerator

Gold Fusion Power Cell = Power Cell + Solarite

Wunderwaffle = Arc Welder + Fusion Rail Gun + Solarite + Tesla Armour + Warp Pad

???? = Wunderwaffle + Medkit + Medkit + Morphine + Energy Kit + Wunderwaffe not crafted

The recipes are going to be kept here. As long as key parts are
left unsaid there should be no issue with them. Making this information
available to all players helps give all players a fair shot at the game
against regulars. ~Balance Officer Vel
Civil War Ep. 10

***Civil War Ep. 10*** is the tenth episode of *Survivor: Civil War* and eightieth episode of **Fakevivor** as a series.

## Immunity Challenge

***Buggin' Out [ X ]*** - In this challenge, castaways must eat a variety of native, (usually gross) foods. This challenge has appeared multiple times throughout the Survivor series.

As a tribal challenge, whoever finishes the dish first, wins a point for their respective tribe. When this challenge is used as an individual challenge, the last person to finish each dish is out, while the last player remaining wins.

**Winner (according to finish):** Brandon

## Tribal Council

 Sharron (9 votes)
 Anamelia (1 vote)
 **VOTED OFF:Sharron Lewis**
Caldera Ep. 8

***Caldera Ep. 8*** is the eighth episode of *Survivor: Caldera* and thirti-sixth episode of **Fakevivor** as a series.

## Reward Challenge

***Coconut Juice [ X ]*** - Survivors must race to crack open coconuts and obtain the juice inside of them. Once they have some juice, they must maneuver through a series of obstacles and place the remaining juice into a tube. The first person/tribe to fill up their tube wins.

**Winner (according to finish):** Garrison Briggs

 Garrison

## Immunity Challenge

***Roller Ball [ X ]*** - The castaways must stand on a small log while balancing a ball on a wooden disc. At regular intervals, more balls will be added onto the plate until there are three balls, which will increase difficulty. If at any time a ball falls off the disc or a castaway loses their footing on the log, they will be eliminated. The last castaway standing wins.

**Winner (according to finish):** Xander Ellis

 Xander
Armageddon Ep. 4

***Armageddon Ep. 4*** is the fourth episode of *Survivor: Armageddon* and forti-sixth episode of **Fakevivor** as a series.

## Reward Challenge

***Floating Puzzle [ X ]*** - Survivors must race to obtain puzzle pieces out in the water. They would swim down and unhook the piece, then bring it back to the tribe. Once all the pieces are back, they would solve the puzzle. The first tribe to finish the puzzle wins.

**Winner (according to finish):** Inferis

 2nd

## Immunity Challenge

***Ladder Tree Golf [ X ]*** - Castaways must toss bolas and land them onto a pole target, similar to a game of ladder toss. The first tribe to get the required number of bolas onto the pole wins.

**Winner (according to finish):** Inferis

 2nd

## Tribal Council

 Albert (5 votes)
 Monica (3 votes)
 **VOTED OFF:Albert Day**
Civil War Ep. 12

***Civil War Ep. 12*** is the twelve episode of *Survivor: Civil War* and eighti-second episode of **Fakevivor** as a series.

## Redemption Island

***Sea Crates [ X ]*** - A pair of castaways from each tribe would swim out into the ocean to retrieve one of four crates with a different color on each face of a crate. Between the beach and crates would be a "battle zone" marked off by four flags. Within this zone, an opposing tribe member would try to prevent the two castaways from crossing the zone and reaching the crate. Once the two castaways crossed the zone, they would bring a crate back to the beach, and a second pair of castaways would go out to retrieve another crate. Once all four crates were retrieved, the crates would need to be stacked so that one color didn't show more than once on each column. The first tribe to complete the puzzle would win.

**Winner(s) (according to finish):** Emma Lynn & Nam

 Emma Lynn(Current Inhabitant)

## Immunity Challenge

***Wrist Assured [ X ]*** - Castaways hold on to a handle with a rope wrapped around it. At the end of the rope is a bucket that contains a percentage of the contestant's body weight before the game began. As the challenge goes on, the rope will begin to unwind, making it harder to keep the bucket in the air. The last castaway remaining in the challenge wins.

**Winner (according to finish):** Brandon

## Tribal Council

 Quirrea (3 votes)
 Maggie (4 votes)(Played Hidden Immunity Idol)
 **VOTED OFF:Quirrea Ellis**