recursal/Fanatic-Fandom huggingface dataset:
Djinni (Class)

## Djinni as a Card Class

Djinni is a class of unit which describes that unit's species. When the four variants of djinn are counted together, djinn are one of the more populous sentient species on Ijzeria.

## Description

Djinn are humanoid intelligent beings descended from the same seed race as humankind, however the racial differences between djinn are much more pronounced than those of humans.

Djinn are identifiable as a species only through the horns which appear near the crown of their head. Aside from these horns, and their general body shape, the genetic diversity of the djinni races is so great that a casual observer would not guess as to their relation.

Since djinn and humans share a common ancestor, their intermarriages are capable of producing offspring.

## History

All djinni variants are directly descended from humans. They are each descended from tribes of highly specialised humans which adapted to an extreme environment over a very short range of time (perhaps less than 4000 years).

The rapidity of their emergence as a collective species suggests that their original human ancestors may have possessed early knowledge of biomancy, or at least were willing to subject themselves to extreme pressures for one reason or another. Further adding to this confusion is that djinni populations appear to have developed very far apart from each other, yet emerged around the same time.

Djinn have been a part of Ijzerian society for over 40,000 years, and in the histories of some nations are simply considered to be another shape of human.

## Trivia

* Djinn were created as an attempt to bring a new fantasy species into the science-fantasy genre. The idea of a species which was made up of races which were as physically alien to each other as they were to humanity itself seemed interesting, and so the djinni race was born. In order to bridge the gap between science-fiction fans and fantasy fans, the djinni races were then tied to the classical elements, something fantasy enthusiasts are quite familiar with.
* Some fans speculate that the djinn are Ijzeria's version of the genasi from Dungeons & Dragons. Although there are saome striking similarities, this is not the case. In reality, the creation of the djinni species was inspired by aspects of the Xindi from Star Trek: Enterprise, mixed with some elements of the djinn from the Golden Sun series of JRPGs. Some notable differences between djinn and genasi are that djinn are not inherently magical beings, and do not require magic to exist or survive. Further, their character traits are much more dependent on their culture and upbringing, rather than their biology.
* There are at least two major settlements known to exist which have maintained a djinni majority for an extended period of time. The Tofeng Hao mountain range, and the Pyrelord's Home City. This is because in both those areas, only air djinn (Tofeng Hao) or fire djinn (Pyreveldt) can live and work comfortably.
Mana

Mana is the most common term for magical energy.

Mana is the primary component of magic, which is itself is a combination of art and science that seeks to manipulate the natural world through the movement of magical energy. Almost every culture on Ijzeria developed some semblance of sorcery or other magical traditions.

Mana is a normal, naturally occuring energy that exists everywhere and in all things. Although mana and electricity are separate things, they have many of the same behaviours (Mana will often seek a path of least resistance, certain materials insulate against mana, other materials conduct it, etc.). Like electrical energy, magical energy can be converted into other types of energy with relative ease, it just requires an understanding of its basic principles, best practises, and a willingness to have your eyebrows blown off once or twice.

### Law of Conservation of Mana

Because mana is a normal, natural part of the universe, it has physical properties and natural laws which govern its behaviour. What these properties and laws are is still the subject of some debate, but the one primary law of how mana works is known as the "law of conservation of mana". It's similar to the first law of thermodynamics, except the math behind it is a little less precise due to the limited understanding of mana's interactions with the eighth overlay.

The law of conservation of mana is; "Mana can neither be created, nor destroyed. It can however, be changed."

This means that magical energy can decay into other forms of energy, but that it cannot simply "disappear" from the universe. Similarly, other types of energy can be converted INTO mana, but the magical energy produced will be equal and opposite its component energies.

In short, you can't get something from nothing.

Magic cannot produce matter or generate energy from nothing, nor can it accomplish a task whose work is greater than the amount of magical energy (mana) which has been put into it. This means that although magic is capable of allowing its user to perform incredible feats, the magic user must first have access to a supply of mana that would allow them to complete such a feat.

Think of magic like a car engine, and mana as the fuel. All a car engine does is go from one place to another, it does not defy physics, and it doesn't perform any miracles. Nearly every living thing could accomplish this task - a car engine is not strictly required for mobility. But it makes things a LOT easier!
Beetle Biscuits

Beetle biscuits are a traditional Saha'i baked good traditionally served as a dessert item, or during light meals. Beetle biscuits are usually flat, round, broad cookies which are rusty brown. They usually have a little spice to them, like cinnamon or black pepper, and most recipes for beetle biscuits are intended to last a very long time before spoiling.

Beetle biscuits are famously ornate, and what unifies cookies under the banner of beetle biscuits is not their recipe or ingredients, but rather their beautifully arranged icing and sprinkles which evoke beetles and other wonderful shelled insects.

Beetle biscuits are originally from Saha'i city, but are popular around the world.

## Trivia

* Because of the icing used to decorate the biscuits, they have a high sugar content. This makes them quite popular with actual beetles.
* Beetle biscuits are named so because they LOOK LIKE beetles, not because they are MADE OF beetles.
* It is tradition that if a beetle biscuit should spoil, then it is left outside in plain sight so that the beauty of the creatures which find and eat it can be admired.
Fortress Layout

Your fortress layout will determine how efficient you and your workers can be in the game. Key to this is understanding what each facility can do and how that function operates. Below, this guide will make some recommendations that will help you:

* Optimize Automatic Resource Collection
* Optimize Manual Resource Collection
* Keep Seldom Used Facilities Out of the Way
* Lump Like Function Facilities Together

In this discussion, we're going to assume your fortress is completely open. We are going to put things that need to be manually collected on the left and those things that either don't require collection or are seldom used on the right side of the fortress.

Gopher Traps and Gopher Wheels will go on the lowest level of your fortress. This will allow the most gophers to get trapped and utilized, allowing few of the vermin to roam free. It's recommended that you put all the Gopher Wheels on one side (left) of the fortress (two levels, four each) so that manually collecting the energy they generate is a single click regardless of screen zoom. Gopher Wheels require frequent collection of energy so that they don't max out.

We'll want the Gopher farm near the traps and wheels, likely on the second layer from the bottom with your second set of wheels. This should place it above all the traps, either in the center or on the right of the layer. With this arrangement, your workers will have minimal movement to unload and store the gophers and the farm will be out of the way since we'll only access it for leveling it up.

You'll then want your Warehouse and Diner on the same level or one above, center or right side. Power Generator on level, left side - above gopher wheels.

Mints on left side, above Power Generator

Barracks, Quarters, Workstations, Capacitor Rooms on far right, top.
Bagno

Bagno to miejsce zamieszkania Kapitana Knoblaucha. Knuje tu swoje tajne plany i pije piwsko.

## Lokacja

Nie wiadomo gdzie, jakieś zadupie w lesie pewnie - dla nich ważne jest to że policja ich tam nie znajdzie, bo samochody nie ujadą.

## Wygląd

Jakiś szałas z błota i liści, który cuchnie piwem. Można poczuć też słaby zapach cheetosów. Unikać szerokim łukiem!!!!
Kapitan Knoblauch

Kapitan Knoblauch – postać negatywna, przedstawiany jest jako mężczyzna w czarnych okularach przeciwsłonecznych, pod którymi ukrywa nienaturalnie duże oczy i zeza rozbieżnego. Dowodzi zielonymi postaciami określanymi jako „Creepery” (prawdopodobnie ściągnięte z Minecrafta). Zginął z rąk Elizeusza, który rzucił w niego słoikiem dżemu.
Crimson Ripper

Crimson Rippers are very strong zombies that control territory around them (four blocks from the center). You are only able to attack them when their respective cities have been unlocked and they disappear a week later.

## Rules:

* Crimson Rippers are powerful Zombies that have mutated twice and often can be found around Advanced Red and Blue Mines.
* Blocks near Crimson Rippers cannot be occupied directly (four blocks from the center).
* Defeating Crimson Rippers grants you three Season Mines of the highest level available nearby.
* Crimson Rippers will disintegrate after their limited lifespan.
* 60% of the grievously wounded soldiers turn dead directly.
* You can only attack them directly; No Rallies.
* You need to take them out in a single hit

## Difficulty

The difficulty of the Crimson Ripper depends on the current season. It is recommended to have T10 soldiers. Note: You do not need to reach the recommended power to beat them. Season 2 Rippers have been defeated with a lot less than 3.9M CP. Although difficult, it is possible to defeat level 5 Rippers with T9 troops, even in Dimensions. An example is given below.

Season 2

Season 3 & Season 4
 5

Dimensions
 5

## Strategy for beating Rippers

It is important to have soldiers to spare for minmaxing your lineup, as attacking Rippers will cause KIA on your troops. Research, Season Policy, high level Troops, good Heroes, APC and Gear are all very important in defeating the Rippers. Even (semi-) F2P players can defeat these with enough practice and experimentation.

As an example, AoE damaging minutemen Heroes were used to defeat Rippers of Level 5. These included Benson, Kobayakawa and Chihiro Fujiwara. In essence, the Burn effects of Benson and Chihiro were enhanced by Kobayakawa to deal large amounts of damage. As frontline tanks, Bolton and Mira were used. The gear of the heroes was focused on damage, not LUK. Chihiro did the most damage (~1M), with Benson being second with ~800k. The most important buffs were the Blitzkrieg card and Unspoken Agreement of the Season Policy.
Doomsday Laboratory

In Season 3, Doomsday Laboratories are introduced. These are tiny regions that when captured give buffs effecting city captures. The strength of these Labs is similar to City Strength; so a level 6 Doomsday lab is the same as a level 6 City in terms of Garrison, Wall HP and rewards.

## Rules

1. When you attack the Doomsday Laboratory. there is no
need to connect your Alliance or personal territory all the way
there.

2. Occupy the Doomsday Laboratory to receive strong buffs.

3. The buffs of the Doomsday Laboratory work only on cities
of certain levels.

4. There are 4 levels of Doomsday Laboratories. Only a
limited number at labs at each level can be held by your
Alliance.

5. When holding multiple Doomsday Laboratories with similar
buffs of the same type, only the one with the strongest effect
can be valid.

## Buffs

Clicking on the Doomsday Laboratory shows the specific buff the Lab gives when captured. Among the same type of buffs working on a territory of a city/lab, only the most powerful one will take effect. When zooming out on the world map, in the bottom right corner a button is visible that takes you to the Doomsday Lab overview. The Table below shows all of the possible buffs Doomsday Labs are able to give (note, only one is chosen for each Doomsday Lab). There is a limit of Labs an alliance can hold for each level.

 4
 6
 7
Gem Ability

### Definition

A "gem ability" is the rules term for any ability which can appear in the gem icon below a unit card's shield icon.

In order for an ability to qualify as a "gem ability", it has to affect the flow of battle. Abilities which are keyworded, but do not affect battle, do not get put into gems.

### Design Intent

The game groups certain abilities as "gem abilities" so that they do not need to be listed individually every time they are referenced.

For example, System Tactician says "Whenever an allied unit becomes empowered, it gains a gem ability of another allied unit of your choice until next turn." System Tactician's ability is written this way for three reasons;

1. By grouping certain abilities as "gem abilities" together like this, they do not need to be listed out every time they would be referenced. Currently there are six gem abilities in Key of Ijzeria. As the game grows, more gem abilities will be added, which will make listing out each ability very time-consuming and clunky. Six is already quite a few!
2. It future-proofs the System Tactician. As more gem abilities are added to the game, cards which reference gem abilities will only get stronger. They will not lose their usefulness as the game grows.
3. It simplifies card text. If the System Tactician were not written the current way, it would likely be written as "Whenever an allied unit becomes empowered, choose an ability between breach, flight, initiative, overrun, lifetap, or empower from among allied units. The empowered unit gains that ability until next turn." This is a lot of words for an effect which will become less and less relevant as the game progresses.

### Trivia

* They are referred to as "gem abilities" because of the shape of the icon, which some consider to be the shape of a rupee from the Legend of Zelda.
* The gem icon was chosen because it was a somewhat attractive shape that can hold a small amount of text.
* When a card is turned 90° to the right *(such as when it attacks or blocks)*, the text in the gem icon will be perfectly horizontal. This allows for easy reading, and is meant to be one last reminder to the player that the unit has an ability which is relevant to battle.
* The primary purpose of gem abilities is their future-proofing potential. There are cards in other games which directly reference what are commonly known as "keyword" abilities, although they do so by individually listing each keyword ability. By grouping this style of ability into "gem abilities", the hope is that cards which try to reference keyword abilities will get stronger over time as their options expand, and not get left behind as the list of keyword abilities available in the game increases.
* Gem abilities combine the concept of "batching" with "keywording". These are important game design concepts which allow players to understand otherwise strange rules.
Battle Pass

This event is part of the The Boys Collaboration. It lasts for three weeks, starting from the 7th of August 2023.
The Battle Pass is similar to Season Quests. Complete missions and challenges to get rewards, with the advanced reward track available if you purchase the first pass. The second pass only upgrades the levels of the battle pass and grants bonus EXP for missions, but not the advanced reward track.

## Missions

Each week unlocks a new set of missions.

The missions grant a whopping 1500\*3=4500 points

## Challenges

Challenges
 Perseverance
 Resource War
 Open Call for Heroes
 Filthy Rich

In total, the Challenges grant 5000 Points

## Rewards

The base rewards go up to level 30. You can only get the advanced rewards by buying the specific Battle Pass, please read carefully before purchasing.
In total, you can reach level 95 if you complete all missions.

\*You can merge 100 Spacetime Pieces into a Spacetime Shard.

\*\*Can be used only to ascend any Spacetime Traveler Hero.
Jessie

Jessie throws a potion bottle at the allied Hero with the lowest current HP, healing them for 126/142/160/176/210% of Jessie's TAC ATK.

 +5/6/7/8/10% DMG Mitigation

 +2.5/3/3.5/4/5% DMG Mitigation; +2.5/3/3.5/4/5% HP.

 Casting "Voodoo Therapy" will cause the target to recover HP (25/30/35/40/50% of TAC ATK) every round. Lasts 2 rounds.

## Trivia

- Jessie lost her left arm in unknown timeline(probably since doomsday),shows in appearence.

- Start from 1.331.001 version,Jessie shard is removed from alliance shop.
Key of Ijzeria Wiki

**Welcome to the Key of Ijzeria Wiki!**
An endless repository of facts about things that never were...

**Key of Ijzeria**, or "**KOI**", is an expandable card game. In it, players battle each other in friendly competition to see who's the ~~luckiest~~ most skilled!

This is the wiki for both the card game **Key of Ijzeria**, as well as "Ijzeria", the imaginary world of science-fantasy that **KOI** takes place in.

## Articles of Introduction

Zeniba RidleyAlhanalem AmaranAniibiishikaaRhaast NgqoKoboldGolem
Pang Shung

Pang Shung is a peninsular city-state on the subcontinent of Mon Talos. It is notable for its ironworks, its shipping industry, and its Tofeng Hao mountain range, which is the home of the air djinn. Pang Shung is both the name of the country, and the name of its only urbanised area.

Pang Shung's city area is highly urbanised and technologically advanced. This is in stark contrast to the surrounding rural areas, which put a focus on tradition and handicraft over progress and automation. There is a general belief in Pang Shung that the city of Pang Shung "suffers" so that the people in the countryside can enjoy a "proper" Pang Shung lifestyle.

Regular trips to the countryside are considered integral to the health of a citizen of Pang Shung, since it's generally agreed that the city itself is simply where business is conducted, and not where life is lived.

"Pang Shung" is an ancient Talon phrase meaning "Grandfather Harbour". Legend says this was the name of a spirit that guarded their fisheries until the ironworks polluted the water around the bay, chasing Grandfather Harbour away and forcing the people to rely on the ironworks even more. Whether or not this is true is open to speculation, but the legend remains a big part of Pang Shung's local culture both as a fun story to tell children, and as a warning against the evils of greed and pollution.

### Air Djinni Population

Pang Shung's history mostly revolves around its human majority which lives in the southernmost point of the peninsula. Totally unbeknownst to the human population for thousands of years, the air djinni homeland of the Tofeng Hao mountains was originally believed to be uninhabitable. The unique physiology of the air djinni population allowed it to thrive in an otherwise deadly environment.

Regardless, the air djinn exist as a kind of "nation-within-a-nation" since the Tofeng Hao mountains are extremely treacherous to most humanoids, and since the air djinn do not have any political ambitions whatsoever, rather than declare themselves an enclave, they are simply treated as another part of the Pang Shung city-state.

Usually any kind of administrative concerns that The System may have are addressed by the central government in Pang Shung city, but occasionally for things like the global census or universal rights assertions, The System has to contract special advisors who make the trip up the Tofeng Hao range and make direct contact with the air djinni villages.
Benson

Deals 48/55/60/68/80% WPN DMG to all the enemies, turning them into a burning state, dealing 12/13.6/15.2/16.8/20% WPN DMG at each round for2 rounds.

 +5/6/7/8/10% WPN DMG Bonus for this Hero

 +4/4.8/5.6/6.4/8% DMG Bonus for all Minutemen in the Lineup.

 Casting "Hellfire" will deal an additional 15/18/21/24/30% WPN DMG.

 +6/7.2/8.4/9.6/12% WPN DMG Bonus and +4/4.8/5.6/6.4/8% DMG Mitigation for this Hero.

## Trivia

- Benson's appearence both resembles Pyro from Team Fortress 2 and Colonel Khlebnikov from Metro:Exodus,due to both characters wields flamethrower as their main weapon.

- His quote also resembles one OSKOM flame trooper from Metro:Exodus,due to similar quote.
Bar

## Facility Info

*"The bar is where residents go to spend their leisure time every day. Run it wisely to produce plentiful Memento Coins."*

Christine works in the Bar, both her first and final skill improve the Bar's Memento Coins output rate. A Hero working in the bar also increases the Bar's Memento Coins storage capacity by 1% for every 40 LUK.
EXP Farming

This lineup can help increase your EXP income by using Heroes that boost your EXP gain by up to 70% when defeating Zombies and Mutated Zombies. This can grant a nice daily EXP bonus depending on your other sources of EXP like Exploration and Events, which is very useful for leveling Statues of Honor of your main PvP lineups.

## Lineup Recommendation

This line uses very cheap Heroes. Natalie and Kaya grant an EXP bonus to the lineup when killing zombies, while Quinn grants a Memento coins bonus. Irma and Duncan can be replaced by any Wildling or Watcher hero, but preferably cheap heroes that you dont use elsewhere should be used like Doris and Brom. Duncan and Doris also grant a nice travel speed bonus which is useful when mopping up zombies!

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## Requirements

### Heroes

The Heroes do not need to be leveled a lot, but you do need to be able to defeat the Zombies and Mutated zombies you are attacking. Therefore it would be wise to level their (cheap) skills and give them basic levels. Your EXP total is increased when your heroes are capped on EXP, thus you do not need to reset them at all.

The skills that are required to gain the EXP bonus are Natalie's and Kaya's 3rd skill. Quinn's 5th skill is for the Memento coins.

### Gear

Simple purple level 15 offensive Gear sets are recommended. Equip Alpha Bless later to reduce wounded.

### Car Modifications

Do not use specific Car Parts for this lineup, it is intended to swap between lines so you can farm Zombies or Mutated and get an extra EXP bonus, try to use your existing cars.

## Weaknesses

* Does not use strong Heroes so you might not be able to defeat the strongest zombies in early seasons.
* EXP bonus is 70%, which is a nice bonus, however its effectiveness decreases the further you manage to reach in Exploration.

## Other EXP Sources for Hero skills

You will probably be familiar with the Events and Exploration and other game modes that grant EXP. There are a few Solari skills and Research Technologies that grant an EXP bonus for battles vs Zombies.
These are as follows:

* Russell and Tikka can each grant up to 30% EXP bonus from Zombies
* Lafite Marceau grants a small bonus to the already small working EXP source

* Emma and Harrison each grant extra Memento Coins for Exploration
* Wolowitz grants extra EXP and Memento Coins for Exploration

* Learning Device tech grants up to 30% EXP bonus while farming zombies during the Alliance Duel
Daily Missions

Completing daily missions gives activity points. After a certain amounts of points, rewards can be claimed. The missions are reset at ingame time 00:00. Every mission also gives Moon Points. 100 Moon Points can be spend to speed up the Fortress. In the beginning your fort speed ups for 30min, with a completed Fortress Upgrades tech tree, this can be as long as 210 min, or even higher with the Deep Sleep Policy Card. Doing these daily missions can be very lucrative.

## Rewards

 60
 100
 150
 200

## Notes

* There is an alliance development mission which requires members to collect 150 daily activity points.
* During the Fortress in Guard minigame event, daily mission rewards drop items that can be used in the minigame.
Fort Capture

This game mode is currently only available in zones 547-558.
In short:

* Alliances that participate in Alliance Duel can participate in Fort Capture of the week.
* Fort Capture has 3 stages: allocation period, prep day, and combat day, lasting 3 days.
* During the stronghold allocation period, Commanders can draft a strategy with their alliance members in advance.
* On the prep day, you can deploy defensive/reinforcement troops, arm your stronghold, and view the rankings of enemy strongholds.
* After the battle begins on combat day, Commanders can attack enemy strongholds to seize their stars. The alliance with the largest number of stars in the end wins.

## Rules

1. At the end of day 5 of the Alliance Duel, the prep day of the Fort Capture begins. On day 7 of the Alliance Duel, the Fort Capture kicks off. Commanders with the top 20 combat power in an alliance will each receive an alliance stronghold to participate in the event.
2. On the prep day, Commanders with the top 20 combat power in an alliance will each receive an alliance stronghold to participate in the event (as the stronghold will have the same appearance as your Fortress, please change to the appearance you want before the allocation).
3. Commanders without their own stronghold may send 1 troop to aid other members of the alliance. On the combat day, you'll not be able to edit your defense lineup; nor can you change the target to aid.
4. On the combat day, we'll head to the enemy alliance's territory to engage in battles. Choose the target you want to attack and defeat as many enemy troops as you can. Please note that you only have a limited number of attempts, so it's advised to pick the targets of similar strength as you.
5. Based on the number of enemy troops defeated, the enemy stronghold's star level will be reduced, and your side can get the corresponding stars. The final number of stars will determine the result of the battle. After a battle, the winning troops will restore some of their injured soldiers, but not all of them (the HP of the heroes will not be restored).
Jack Chang

Effective when working at Work Station. All Heroes' moving speed +20/25/30/35/40% while working.

 Construction Speed +2/4/6/8/10%

 Wheat Yield/hr +2/4/6/8/10%

 Soldier Cap +10/20/30/40/50

## Description

Jack was born in an ordinary family in Indiana. When he was 2, the zombie crisis broke out. Both his parents were killed in the disaster. Jack was rescued by his uncle, Benson, leader of the Minutemen. He was then brought to the dwelling of humans, the "castle", where he was raised and cared for years. There, Jack received rigorous military training and got to know several members of the Minutemen. When he grew up, however, he chose to be a courier instead of following his uncle's arrangement to join the Minutemen.
Before the fall of "castle", Jack was accidentally involved in an issue, and nearly lost his life in it. It all started from the confidential intel stolen by Major Bolton of the Minutemen from EdenCorp. To keep it safe, he gave the intel to Jack without much explanation, and asked him to pass it to Benson. Not knowing how important the file was, Jack accidentally mixed the intel with other parcels. He thus became the target hunted by EdenCorp. With the skills and nimble mind he had developed during his years with the Minutemen, Jack made it to get back from the death's door several times. Unfortunately, the zombie wave broke through the defense of the Minutemen. And so the "castle" fell. Jack was not able to find Benson amid the chaos. Instead, he went all the way to the west with other survivors. Meanwhile, the hunt by EdenCorp never stopped for a second...
Crystal Wheel

Crystal Wheel is a time-limited event. This event lasts for 3 days. Valueable resources, speedups and hero medals can be gained in this event.

## Rules

1. During the event, Use the Crystal Cube to spin the wheel during the event and win great rewards.
2. The Crystal Cube can be obtained by killing Mutated Zombies or purchased in the Premium Center.

## Rewards

There are 12 reward slots available for each spin. A reward can be gained multiple times.
Elaine

Deals 48/55/60/68/80% TAC DMG to all enemies and curses them. STR, INT and AGI of the cursed targets -6/7/8/10/12%, lasting 2 rounds.

 Gains +50/60/70/80/100 INT.

 Gains +0.5/0.6/0.7/0.8/1% TAC DMG Bonus for every 80 point(s) of INT.

 When casting "Cursed Scythe", deals 20/24/28/32/40% more TAC DMG.

 When casting "Cursed Scythe", improves the corresponding stats by an amount equal to 50/60/70/80/100% of the attribute loss of the cursed enemies.
Duncan

Deals 78/88/98/110/130% TAC DMG to 2 random enemies.

 +2.5/3/3.5/4/5% TAC DMG Bonus for this Hero.

 Lineup Travel Speed +10/12/14/16/20% when traveling.

 Casting "Two Birds with One Stone" will deal an additional 15/18/21/24/30% TAC DMG.

## Trivia

- Duncan's main firearms resembles Colt M1855 carbine,the early variant of repeating rifle in 19th century.

- His apperance also resembles west duelists in Gold Rush era,especially John Wesley Hardin.
Erica

Effective when working at Wheat Farm. Wheat Yield/hr +8/16/24/32/40%

 Gathering Load +2/4/6/8/10%

 Effective when working at Breeding Room. Output of all Breeding Rooms +2/4/6/8/10%

 All Defenders‘ HP +1/2/3/4/5%

## Trivia

- Strangely,Erica have both perks can active in either Wheat farm(Weeding) or Breeding room(Agriculture)."Agriculture" perk shares same effective with Elena,that makes this perk meaningless especially compared to Elena's perk.
Candy Wars

This event started on 31th of May 2023 and lasts for seven days. Here you can exchange event items, earned from Zombies and special monsters, for rewards.

## Rules

1. Kill Zombies during the event to obtain Candies and Sweet Essences.
2. Kill Mutated Zombies to obtain Lollipops and Sweet Essences.
3. Use the Sweet Essences to locate Candy Piles scattered throughout the world. Defeat the Candy Piles in rally attacks to obtain large amounts of Lollipops.
4. Each day, a maximum of 60 Candies can be collected from killing common Zombies; 2 Sweet Essences can be collected from killing common Zombies and Mutated Zombies (in rally attacks); 20 Lollipops can be collected from killing Mutated Zombies and Candy Piles in rally attacks.
5. The Candy Pile you locate will stay on the map for 1 hour only.
Alliance Missions

These growth missions refresh every three days and consist of an Alliance Mission all members can participate in and Personal Missions that can be completed by each member. The missions can also be refreshed for Diamonds.
Completing these missions will grant personal rewards for the personal missions and all missions grant stars for the cumulative star rewards for the whole Alliance at the bottom of the screen. All missions contribute to the coin supply in the Alliance Shop.

The following data is gathered on a zone in the Dimensions. Your missions and rewards might be different depending on the Season you are in.

## Missions

### Alliance Missions

 Trade
 Rally
 Attack

### Personal Missions

Personal Mission rewards depend on the star level of the specific mission.

* 1 Star: 10 Diamonds, 150 Z Coins, 2 Rare Combat Hero Medals and 150 Alliance Contribution
* 2 Star: 15 Diamonds, 100 Z Coins, 3 Rare Combat Hero Medals and 300 Alliance Contribution
* 3 Star: 20 Diamonds, 150 Z Coins, 3 Elite Combat Hero Medals and 500 Alliance Contribution

## Cumulative Star Rewards

Completing missions contributed to the star rewards for the whole Alliance. These grant personal rewards and rewards for levelling the Alliance and its Alliance Level skills.

 250
 350
 500
Heytex Carry

Useful at any stages of the game because Heytex 103 is very strong.
It is very common to find Heytex lineups in the game in Season 5 and the Dimensions.

## Recommended Lineup

The other heroes can be swapped for your best, although AoE and a finisher is very helpful in the composition in order to let Heytex shoot more rockets. The recommended lineup include the following heroes:

```

```

### Gear

The gear for Heytex is usually Resolute. This is a very expensive lineup at the start of Season 5, although with the Hero Contract, you can make this work more easily. Recommended: One person holding Super Core Gear so that Heytex uses his ability on the second turn for PvP modes or even the first turn for Explore.

Some people go all out on LUK to be the first in attacks.
For this it is crucial to equip your jewelry slots with LUK boosting gear. These are hard to find, but you can get a maximum of 50 LUK from this slot in total. Hero Statues boost up to 62 LUK. Galande and Benson in the backline should have equal or less LUK than Heytex in order to attack later for Heyex's additional rockets.

### Car Modifications

Most people use the Armed Chariot APC together with many early boosts, such as the Jet System, Fence Puncher and the Flamethrower.

For a fast LUK lineup, You also want to run the V-Shaped Engine. Furthermore in this line you run all possible offensive car parts and unequip the Armor part in order to get more LUK bonus. This leaves you with the V-Shaped Engine, the Flamethrower, Heavy Turret and the Jet System on the Armed Chariot.

### Weaknesses

There are few weaknesses of a Heytex line. Many people also run a Heytex line to counter it. Here are some of its bigger weaknesses:

* Buri (in Dimensions)
* Rocket targets are randomly assigned. It is possible that many of your rockets end up on the enemy Defenders, but it is also possible that they kill all three backline damage dealers.
* Many players run Heytex, so everyone can pack a punch with proper lineups.
* A (fast) lineup with Victoria has a good way to defeat Heytex. Although she is single-target so you need to counter the spot Heytex is placed in, usually spot #2.

## Variations

Here are two variations on this lineup. The first uses Vindicators Ricardo and Buccaneer instead of the Watchers. Buccaneer applies Heytex's rockets with his ability on every hit while Ricardo will easily grant Heytex free extra damage.

```

```

The second variation uses Wildlings and/or Buri if this is available in your season.
Check out Buri Lineups or even the Cheap Buri Lineup if you do not have many copies of him for the Buri variations.

```

```

There are plenty other variations to run. Some people run more Archer Heroes like Rebecca and Kobayakawa for specific Policy Cards to boost the capabilities of Archers/Heytex.
Exploration

Exploration is a game mode where your Heroes fight against Zombies and Heroes at increasing difficulty.

*Getting started from the metro station, we entered a long and dark tunnel underground. Zombies popped up every now and then. We had to kill a way through. Through perilous, it's also a thrilling challenge for Heroes.*

## Rules

1. There are multiple stations on each metro line. Tap "Challenge" to join the battle. You'll get rewards after winning.
2. In metro exploration. the rewards will accumulate as time elapses.
3. The more stations you go through. the more rewards you'll get.
4. The rewards of metro exploration can be stacked for no more than 10h. As the VIP level goes up. the accumulation span of rewards will be extended gradually.

## Tips

1. Heroes that are able to deal with the backline Heroes of the enemy are very strong in exploration. Some examples are: Rebecca, Kelly, Blanche and Laurel.
2. Many aspects of the game have influence on Exploration. For example Solari Heroes have many boosts for increasing damage and defense attributes of Heroes, troops and Exploration. Free Solari Heroes that can boost Exploration are as follows:
	1. McKinley
	2. Fernando
	3. Brady
	4. Lafite Marceau
	5. Bonnie

1. The enemy Heroes will eventually out-grow your own Heroes. It is still possible to beat stronger Heroes by adjusting the heroes, their positions and their gear! A lower Combat Power does not mean you will lose. You can even get a warning before fighting, stating your power is too low and recommending you to improve your Heroes, which can be ignored.

## Rewards

You can earn rewards for clearing stages. These include boxes with Gear parts, Recruitment tokens/cards , Memento coins and EXP for Heroes.
If you clear higher stages, you will also get more EXP and Memento coins an hour. You can increase this income further by increasing specific Solari hero skills, increasing VIP level and with equipping specific Season Policy cards.

Reaching higher exploration levels can also grant rewards in certain time-limited Events and Quests.

Pushing for the highest levels can grant even more rewards. Some of these are listed in the table below.

Hero for clearing rewards
 19-5
 20-5
 21-5

Exploration level will be raised by one level for every 5 Exploration stages cleared. The following table contains the rewards for each level.

## Notes

1. The amount of levels in Exploration got increased from 25 to 50 in Update 1.307.001
2. Extra rewards for completing high levels were added in Update 1.318.001
Kin Ogawa

* Original
* Season of War skin

Kin Ogawa(Japanese: 小川 剣) is the hero of Wildlings,Elite rarity is A Grade.

 Attacks the enemy 3 times in a row, dealing 72/82/92/100/120% WPN DMG each time to a random enemy target (hitting the non-attacked targets first).

 +5/6/7/8/10% WPN DMG Bonus for this Hero

 +2.5/3/3.5/4/5% DMG Bonus to the Lineup during Siege Assaults. When casting "Hidden Blade - Void Cut", deals 10/12/14/16/20% extra WPN DMG.

 Legend has it, Kin Ogawa wields a katana forged from a mysterious metal that can cut through anything. Kin Ogawa gains +10/12/14/16/20% WPN DMG Bonus.

## Trivia

- His sister is Chihiro Fujiwara. According to the backstory of her, he was the only reason that she decided to pulled through.

## Skins

In the Season of War, the Skin Shop is opened. Purchasing and equipping Kin Ogawa's skin grants a new look and grants buffs to the first skill as seen here:

 Attacks the enemy 3 times in a row, dealing 108/123/138/150/180% WPN DMG each time to a random enemy target (hitting the non-attacked targets first). Each attack makes the target take 4% more WPN DMG, lasting 2 rounds.
Emma

Effective when working at Diner. Cooking Speed +2/4/6/8/10%

 Food restores mood +10/12/14/16/18%

 Commemorative Coins obtained from Explorations +2/4/6/8/10%

 Fortress' Resident Capacity +1/2/3/4/5

## Trivia

- In prologue storyline(tutorial for beginners),She was suspected from Natalie once about infected.That solved by Brady's checkout.

- Despite she have arguments with Fernando,they're still good friends for each other - alongside Brady and Natalie.

- Emma succeed her fellow reporter mother's uncontinued work - work as the reporter.Even in post-doomsday,her will was unchanged and believes her mother is still alive.
Buccaneer

Launches 3 attacks against the 1 enemy target, dealing 60/68/76/84/100% WPM DMG each time.

 Leaves a dizzying marker on the target when dealing damage; when 4 markers are left on a target, deals 25/30/35/40/50% extra WPN DMG to it and dizzies it, stopping it from taking any actions for one round.

 At the end of each round, the enemy target that deals the highest total DMG to your Heroes in this battle will be the target the Hero hits; when the said target deals damage to your Heroes, initiates 1 counter-attack against it, dealing 50/60/70/80/100% WPN DMG to it.

 when casting "Irritability", launches 1 more attack, dealing 75/90/105/120/150% WPN DMG to the target.

 When taking the DMG more than 20% of the max HP, the Hero "inches, dealing 30% less DMG and taking 20/22/24/26/30% less DMG this round.
Anniversary Review

Review the past and so many recollections!

## Rules

1. Watch the full anniversary review to win a lucky star prize. (Data collected before March 31st.)
2. Commanders who sign up after March 31st will get three lucky stars by tapping the entry button.

## Recollections

1. The first recollection shows when you entered the Fortress for the first time and how many days you have been playing the game since then.
2. The second page shows how many Solari Heroes you recruited.
3. The third page shows how many soldiers you trained, how many battles done, how many enemy soldiers you defeated and how high the figure is compared to other commanders. The table below shows different figures from different players:
4. The arena battles you won are shown
5. Apart from battles, it is show how many times you gathered resources (overworld map gathering).
6. On a final note, it is shown that 24.72 Million Commanders joined Last Fortress.

Soldier stats

Gathering Stats
Holiday Quests

> Complete daily missions to receive Holiday Drinks!
>
>

This event lasts for one week, starting from 11th of September 2023.

## Rules

1. Complete the missions during the event to get tons of rewards.
2. Mission will reset regularly during the event. Once they are reset, Commanders may complete the missions again and receive rewards.

## Missions

 Defeat Zombie 25 times
 Rally to kill Mutated Zombies 5 times
 Complete 1 expedition
 Use a total of 500min of speed-up items
 Perform 10 combat recruitments
 Defeat 500 enemy soldiers
 Spend 1000 Diamonds
Lambert

Effective when working at Mint. Z Coin 0utput/hr +10/20/30/40/50%

 All Defenders' HP +1/2/3/4/5%

 Lambert proposes a charge on Food to facilitate the Fortress‘ development. All Residents in the quarters are required to pay +1/2/3/4/5 Z Coins every day

 A Mint that turns clay into coins can now be constructed thanks to Lambert's newly developed tech! Clay Mint Production Rate +8/16/24/32/40

 All Defenders' ATK +3/6/9/12/15%

## Notes

* Lambert is only available for early servers. Newer servers do not have him available for purchase and it has been this way for a long time. You can still see him in the Trade Center though as he manages the helicopter there.
Celebratory Carnival

The grand celebration starts! Participate in various events to get rich rewards!

The celebrations last for two weeks, starting from April 29th 2023 until May 13th 2023. Events within the celebrations have different time periods.

## Events

* Anniversary Review: Review the past and so many recollections!
* Caves Adventure: Explore the mines. The Treasure is around the corner! Starts on May 6th.
* Field Adventure: Explore a new world and get great rewards! This event requires the Solari Hero Russell.
* Firework Wars: Light the fireworks and play pranks on your neighbors! Ends on May 6th.
* Fireworks Celebration: Join the Fireworks Celebration and open limited-time chests! This event lasts for one day only!
* Live Party: This links to the Anniversary Live stream which starts on May 5th.
* Lucky Star Draw: Get great rewards from daily lucky draws! Lottery type event with daily free tickets.
* Shopping Mall: Get rewards with great value! Top-up event which ends on May 6th.
* TV Shopping: Get rich items here! Links to the Grand Market where you can buy packs during the celebrations.

Additionally there are two events outside the main page:

* Time to Celebrate
* Anniversary Trials
Dairy Farm

## Facility Info

*"Milk is produced here. Send a Hero to work here to get more Milk."*

*"Milk is an essential supply of protein. What if we make some desserts and puddings with it..."*

Dairy farm is unlocked at Laboratory level 13 with the tech Clone Technology

Requires Gopher Farm to be one level above the current level of Dairy Farm to level it up.
David

Deals 132/150/168/185/220% TAC DMG to the enemy with the lowest AGI

 Lineup Gathering Speed +12.5/15/17.5/20/25% when gathering.

 When Gathering, Troop Load +10/12/14/16/20%

 Casting "Cautious Shot" will deal an additional 40/48/56/64/80% TAC DMG.

## Trivia

- David is one of few combat heroes which can't recruited in any type of regular recruitment instead of purchase in limited times,and he is most hardest to get.

- Only two heroes have "Increased load" skill,He's one of "Increased load" skill acquired hero,another one is Irma.
A-Train

Part of the The Boys Collaboration Event. A-Train is a character in The Boys TV Series.

## Skills

 Launches 3 serial assaults against a random enemy, with the WPN DMG of each assault being 60/68/76/84/100%; if an enemy is killed in the process, gains +10/12/14/16/20% Initiative, lasting 2 rounds.

 Boosts damage dealt based on the hero's Initiative; up to 25/30/35/40/50% DMG Bonus can be gained.

 If the target has an Initiative lower than that of A-Train, A-Train will deal 2.5/3/3.5/4/5% DMG additionally.

 If more than 3 enemies have an Initiative lower than that of A-Train, he will deal 2 more serial assaults with each assault causing 60/68/76/84/100% WPN DMG.

 The hero has +5% Initiative; +5/6/7/8/10% Initiative for the hero's teammates in same row.
Fortress in Guard

This is a minigame Event where you play a tower defense game against Zombies.

*Always stay alert and protect your Fortress in this post-apocalyptic world where danger lurks!*

## Rules

* The Guardian Turret attacks the target in front of it. You can drag it to switch targets.
* Merge Guardian Turrets of the same level to get a higher- level Guardian Turret and more attack power.
* You can get 1 new guardian Turret every time you hit a Colorful Ball.
* The zombies in the Movement Area will move one tile to the left with every step you take. Any zombie surviving to the left side ends the challenge.
* Use items to gain an advantage during the challenge. You can always respawn by using Snowflakes.
* Aim for chests during the challlenge to get surprise rewards. There are even special chests containing clear rewards waiting for the winner!

## Tips

* Try to capture multiple Colorful Balls at once, so they will merge before placement.
* Keeping a few high-level Turrets instead of always merging to the highest level can be advantageous, but moving them costs more time!

## Rewards

You can get rewards for attacking chests during the run. There are multiple chests in a single game. Finishing the whole stage gives additional rewards.

## Notes

* The style of this minigame is similar to Plants Vs Zombies.
* The minigame got reintroduced on 27 February 2023 with the name **Fortress in Guard**. The original game was part of the Christmas Event 2022. In the update, additional rewards are given for attacking "chests" that appear after a while. You can also complete the mode for an additional reward, but this is (near) impossible to do without paying. This is due to that the number of zombies outgrow the amount of firepower your turret has. (Determined on 27/02/2023)
Candy Wars (Halloween Event)

> Use as many [Pumpkin Candies] as you can to level up faster!
>
>

This event is the battle pass using Pumpkin Candies as currency. These can be gained from other Halloween 2023 events.

## Rules

1. During the event, Commanders can gain points by consuming items to increase the challenge level, which will be reset after the event ends.
2. There are two types of challenge rewards: common and advanced rewards. Common rewards can be obtained by increasing points, while advanced rewards can be obtained by purchasing and activating them.
3. Purchase and activate advanced rewards to get rare alliance presents.
4. There are multiple ways to obtain items during the event, and you can participate in the serial events to obtain them.

## Battle Pass

This lists the rewards gained for the Basic and the Advanced Battle Pass. A level requires 8-16-32-64-100-100... Pumpkin Candies. Often a drink gives multiple points towards a level.

### Leaderboard Rewards

 2
 3
 4-10
 11-20
 21-50
 51-100