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Abhimanyu Ki Alien Family Wiki

**Welcome to the Abhimanyu Ki Alien Family Wiki!**
It's a TV show owned by Nick India.

We're a collaborative community website about Abhimanyu Ki Alien Family that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial ItemAbhimanyu and his family

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DJ Jay

Introducing DJ Jay, a unique Ambitrona creation by Dr. Park, who stands out with his peculiar demeanor and musical prowess. DJ Jay, a normal Ambitrona with a touch of strangeness, is instantly recognizable by his trademark shades that he never takes off. Within Dr. Park's tower, he holds the position of a resident DJ, entertaining the denizens of the facility with his electrifying beats.

DJ Jay's creation followed in the footsteps of Zot, making him a newer addition to Dr. Park's ambitious experiments. As players progress through the game, they encounter DJ Jay as the second boss, ready to put their skills to the test. Armed with his extraordinary musical abilities, DJ Jay can create captivating melodies using only the power of his mind, turning the battlefield into a symphony of sound and rhythm.

Not only is DJ Jay a formidable opponent, but he also possesses the ability to levitate, allowing him to effortlessly traverse the air as he unleashes his sonic assault. His popularity as a DJ extends beyond the confines of Dr. Park's tower, earning him a devoted following of fans. His captivating performances and innovative mixing techniques make him a sought-after entertainer, leaving crowds mesmerized by his talent.

Prepare to face the charismatic and musically gifted DJ Jay as you progress through the game. Brace yourself for an epic showdown where you'll be immersed in an audiovisual spectacle, combating DJ Jay's formidable attacks while succumbing to the infectious beats he conjures. Get ready for an adrenaline-fueled encounter that will test your reflexes and challenge your gaming prowess, all set to the backdrop of DJ Jay's electrifying musical mastery.
Dungeon Explorer Wiki

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* ADVENTURER'S GUILD
* BLACK SUN

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**Dungeon Explorer** is a popular web novel of the genres action, adventure, and comedy. It is written by George Bernard.

In the world of Furred, dungeons have been a part of their history for as long as anyone can remember. The people here are proud of their adventurous ancestry and have thrived on the magic particles that fill the dungeons.
With the advent of the 21st century, Furred is undergoing a technological revolution. The world is bustling with machines, robots and artificial intelligence, and new professions have emerged.
Despite these advances, the dungeons have not been forgotten. They have adapted to human development and are now even more dangerous, with monsters wielding guns. To keep the public safe, the government agency controls access to the dungeons and only permits those with proper certification to enter.
This is the world that our protagonist will soon find themselves in, where magic and technology coexist and danger lurks around every corner.

To create a new article, just input the title in the box below!

To all "Dungeon Explorer" fans, volume 5 of the novel is out now!!!
MetroSky

## Likes and Dislikes

### Likes

Windows, Magical Girl Shows, Numberblocks, Rhythm Games, Object Shows, SCP Foundation, History, EAS Scenarios, Trance Music, House Music, Drum and Bass Music, Piano Music, Easy Listening, BGM(Background Music) and Absolute Music

### Dislikes

NSFW, Criticism, Cringe art and Toxic people

MetroSky, or known as mochiistellax月月 and metrosilica, is a chinese artist-writer who is known as the creator of The Winsters and Winthers.

## Appearance

For Metro, she has light blue hair with a fade of baby blue and white at the end of her hair, on her bangs there are two pink hair stripes(to represent her younger sister, Mayumi). She has baby blue eyes and wears rimless glasses. She wears a light beige uniform and a light periwinkle skirt. She wore long socks with two light cyan stripes on each side, and dark teal shoes.

## Personality

For Metro, she is an energetic and full-of-energy girl who is also very loyal and curious in which she loves to ask questions to people, but, her questions are always screwed up and tends to draw a lot of cringey artworks which she doesn't know why, she thought that she is a girl who doesn't know the world a lot even though she is not a dumb girl.

For Silica, she is more mature than Metro, she is calm, sweet and respectful, at first, she is an energetic and cheerful girl, but when others get to know her more, she is revealed to be a calm extrovert, she can also be funny, creative and confident.

For the real Metro-Silica, CJ, they are an enthuasistic and cheerful person who would always be interested in people's interests, even they are not into these. They also love to draw a lot, and even listening to music, they love to post their works on social media, but easily saddens/rages when no one notices it, this is also making them stress on the inside.
Tr World NON-CANON characters

This page included non-canon characters for Trverse. Some of them are not my OCs.

* Athan
* Nasi
* Lyn
* Niko

# Athan

### Aliases

Athnati
 Athan (Easier name)
 「阿塔纳提·海文」
 「亚森」

### Relatives

Mirar (Father)
Hale (Father)
 Nasi (Sister)

## Appearances

### Appears in

Fanon Trverse

Athan is the child (NON-CANON) of Mirar and Hale.

## Personality

Athan is someone who exudes a calm and collected demeanor. He tends to keep to himself and doesn't seek attention or drama. Despite his reserved nature, he is a kind and considerate person who is always willing to lend a helping hand. However, if the situation calls for it, he is capable of taking decisive action, even if it means taking others' lives.

## Trivia

* He was created for fun
* Noone knows how Mirar and Hale created him

# Nasi

### Aliases

Athanasia
 Nasi (Easier name)
 「阿塔娜西亚·海文」
 「娜西」

### Relatives

Mirar (Father)
Hale (Father)
 Athan (Brother)

## Appearances

### Appears in

Fanon Trverse

Nasi is the daughter (NON-CANON) of Mirar and Hale.

# Lyn

## Appearances

### Appears in

Fanon Trverse

Lyn is a NON-OFFICIAL character in Trverse. She is not FOXXXX’s OC.

## Personality

Lyn is described as goofy and silly by her creator, and she is also very addicted to ice cream that she can eat anything that has ice cream on it (which is a possible reference to Faker Sky or Hale).

## Biography/Story

There is no current biography or story for Lyn.

## Trivia

* She can eat anything
* She loves ice cream
* She is immortal
* She is always 1m short
Crazy Cheese

Introducing Crazy Cheese, the eccentric creation of Dr. Park, born after his successful experiment with Zot and his newfound understanding of Ambitrona. Seeking to push the boundaries further, Dr. Park embarked on a daring endeavor to infuse Ambitrona with the essence of cheese. However, a slight miscalculation led to an unexpected outcome—Crazy Cheese, an Ambitrona infused with an excessive amount of cheese, resulting in an insane and unpredictable entity.

Despite his erratic nature, Crazy Cheese occasionally exhibits glimpses of loyalty towards his creator, Dr. Park. This allegiance led him to assume the role of one of the guards within Dr. Park's towering stronghold, where the doctor conducts his sinister experiments. Within the treacherous depths of the tower, Crazy Cheese emerges as the formidable first boss in "Zot the Cube 2," putting the players' skills and wits to the ultimate test.

Crazy Cheese's mind is a peculiar mix of his inherent insanity and remnants of Dr. Park's influence. While his primary instincts may be untamed and chaotic, there are moments when he inadvertently aligns with his leader's desires. This intricate duality further deepens the enigma surrounding Crazy Cheese, as his allegiance and loyalty often fluctuate between his own whims and Dr. Park's commands.

Prepare to confront the enigmatic and unhinged Crazy Cheese as you navigate the dangerous depths of Dr. Park's tower. With his unpredictable nature and a penchant for madness, he will challenge players with his unique abilities and unorthodox combat style. Brace yourself for an exhilarating encounter that will push you to the limits of your gaming skills and unravel the complex relationship between Crazy Cheese and his creator.
Overall Information

There are seven books in the *Sylphide* series.

### Book One: Quest for a Panacea

This book follows the perspective of Manyawu, a young adult from the people of Bieiwa who is taking the foolhardy journey to discover more about the magics of Waeizha, the empire that has a history of conquering its neighbors and keeping its magic extremely concentrated in the royal clan. On the way, Manyawu gets lost multiple times, and slowly picks up more travelling companions, with their own reasons to leave home. Among them, Tiatla of the Ya'gia'zi, whose choice to leave home is extremely atypical for her people, and a Sylph, Tiatla's friend and companion.

### Book Two: Tributary Tributes

This book follows the oldest member of the family that Tiatla left. The family must deal with the loss at the same time of rising tensions between the Ya'gia'zi and the Wa'ei'zha, over the Ya'gia'zi's tribute paid to Wa'ei'zha. The prominence of this family demands involvement in extremely delicate politics, which at first the family attempts to avoid, but become forced to take a side. Eventually, the book ends with many of the powerful families in Ya'gia'zi quietly amassing magic and weapons and beginning to train people in combat.

### Book Three: A Shepherd's Dream

Tsini, a Waeizhi shepherd has a strange dream about a future war, believed to be prophetic by his clan elders. After coming of age, he roams the prairies in an attempt to find himself and prevent the destruction he fears is coming.

### Book Four: What the Wind Spirits Know

This book was a departure from the single point-of-view nature of the series up to this point. Instead, the book is a series of chapters of uneven lengths, divided by when the 'main character' Sylph joins a group of Sylphs. The style of narration is distinctive, playful, and odd.

> "We rushed and roared through great howling plains, each familiar flower exhibiting rushes of turbulence. Each of our favorites doted upon for but a second, leaving the light-that-is-not-light behind, but never lingering too long. Kites play within us, and so we know their rules: keep moving, keep moving, or drop dead." (Book Four, page 287)
>
>

### Book Five: The Writings of Melel

Melel briefly encountered Manyawu during the first book, but this book is told entirely from their perspective and primarily through found writings, notes, and letters.

### Book Six: The Apothecaries' Guild in Bieiwa

Similarly to the previous book and very differently from the final one, this book is presented as a series of in world documents and historical chronicles compiled by the Apothecaries' Guild and that mostly center around Bieiwi history and magic.

### Book Seven: The Magic-Iron Wars

This book alternates between of perspectives of Melel, Tsini, Tiatla, Chnazta, and Manyawu and chronicles the Second Great War of Liezha. The war begins between Yagiazi and Waeizha, but after Yagiazi appears on the brink of defeat, Bieiwa intervenes. Bieiwa ultimately emerges triumphant, with Waeizha in chaos following the death of their King and Yagiazi also severely damaged by the war, but at least free from their tributes to Waeizha.
Mr Cheese

Introducing Mr. Cheese, the captivating news reporter with a fascinating backstory! Much like Zot, Mr. Cheese was brought to life through the same experimental process by Dr. Park, but with a twist. He is a unique amalgamation of Ambitrona and Cheese, resulting in an intriguing and somewhat unpredictable character.

Dr. Park, after successfully creating Zot, delved further into his research and discovered the secret to creating Ambitrona. Inspired by this breakthrough, he embarked on a new experiment to merge Ambitrona with the essence of Cheese. The initial attempt resulted in the creation of a quirky and somewhat erratic character named Crazy Cheese. With his wild antics and unpredictable behavior, Crazy Cheese emerged as the first boss in "Zot the Cube 2," presenting a formidable challenge for players to overcome.

Meanwhile, Mr. Cheese assumes a more subtle role in the game. Positioned in the background, he drops bombs for players to dodge, adding an extra layer of difficulty and excitement to the gameplay. However, his true potential is unlocked outside the game.

In addition to his gaming exploits, Mr. Cheese is the proud owner of a thriving news station. As a news reporter, he captivates audiences with his charismatic personality and unique perspective. His shows have gained immense popularity, with countless viewers tuning in to watch his broadcasts. Little do they know that Mr. Cheese is secretly under the mind control of Dr. Park, who manipulates his reporting to serve his own hidden agenda.

Prepare to immerse yourself in the intriguing world of Mr. Cheese as he grapples with his controlled existence and hidden depths. Discover the challenges he faces as both a news reporter and a character within the game, and uncover the secrets that lie beneath his cheerful and captivating persona. Get ready for a thrilling journey filled with unexpected twists and turns that will keep you eagerly following Mr. Cheese's every move!
Tiatla

Tiatla is young person originally from Ya'gia'zi. During Manyawu's stay in her land, Tiatla agrees to join them on their quest, going against to traditions of her people by leaving home. Tiatla is followed on her journey by a Sylph. Sylphs rarely stay attached to a person for more than very short periods of time, but this Tiatla has been friends with this Sylph in childhood and she flits around wherever Tiatla goes. Her people call her Sylphide because they say she was always more Sylph than person, prone to wandering and to fancies.

When Manyawu, a traveler from Bieiwa, visits her family, Tiatla wants to go with them to get away from her family's expectations of her. They think she is crazy, but she and her Sylph depart anyways. The trio travels to Waeizha and has several near escapes before Manyawu and the Sylph are captured near the base of the Lone Mountain. The Sylph wrecks the royal palace, and in the chaos Tiatla rescues Manyawu who has managed to secure some documents about the military experiments the King of Waeizha is conducting. At first Tiatla prefers to stay in Bieiwa, but she is ultimately convinced by Manyawu to travel back to Yagiazi to warn her brother about the threat posed by the King. Upon seeing the dire situation her brother is in, Tiatla returns to Bieiwa to try to negotiate help for her homeland. Once Yagiazi stops paying tribute and war is declared, the trio return to Waeizha once more to retrieve more documents that reveal some of the Lone Mountain's weaknesses. Having secured these documents, and viewing Yagiazi on the brink of defeat, the trio forge an alliance between Bieiwa and Yagiazi that ultimately brings down Waeizha. At the conclusion of the war, Tiatla settles down to live with Manyawu in Bieiwa.
Woven Armor of the Sylphs

Woven Armor of the Sylphs is a Magical Ritual done by the Ya'gia'zi.

When summer abates and fall comes in, the strong winds start to blow.

Then, the Yagiazi harvest a local species of grass (not Grass Gremlins) and soak it in water to claim the fibers, and then spin it into thread. From that thread come records, using a writing system based on knots. One piece of thread goes horizontally, and the other threads are tied onto that one and dangle from the horizontal thread, knots at the far end of each length of thread.

Then, the Yagiazi hang up these records between poles set up around the boundaries of each house. These poles have wind chimes attached to them, made of iron and bronze and ceramics, to attract Sylphs. When the Sylphs blow through the writing, they leave magic behind in the fibers, making them sturdy.

Eventually, winter comes and the Sylphs blow freezing air upon the grass, but because of the magic left behind in them, the writing endures.

Spring comes again, and the thread unfreezes. Each person who wrote the record takes it down from the pole, washes it in the river, and braids it in groups of four strands. The way they braid it depends on the gender of the person who will be wearing this writing. As they braid, they sing a song to the Sylphs. They hang up the writing on the poles once more.

Summer comes, and the Sylphs rarely visit. Each person takes down their writing, and sometimes, the Sylphs will have hardened it so it can take blows like armor can, while still moving like cloth. And so people sew another few lengths of thread, parallel to the horizontal thread, just before the knots at the end, resulting in a garment that can hold itself together.

And so, when the river people go into ceremonies or into war, they are armored by the records of their stories.

This isn't what always happens. Sometimes, someone will lift up their writing and find it unhardened. Sometimes, it will not be hardened, but will allow someone to ride the wind and fly in the air like fish in the river. No one but the Sylphs know why.

1. ↑ Similar to Quipu. For more information, see https://www.worldhistory.org/Quipu/, among others.
2. ↑ Book One, Page 30
Heal Wounds

This ritual is considered to work best using materials found in the Spearhead Forest, but can be performed using materials found elsewhere as well.

First, the wound is rinsed in spring water. Then, the mixture is applied. The mixture usually consists of a certain type of clay brought from the bottom of a spring, ground herbs including soapweed, and some type of mashed fruit. This poultice is put over the wound which is then wrapped in wide leaves taken from the very tops of trees, ideally from Spearhead trees.
Sophie Cohen

**Sophie Cohen** is the lead character in the novel, *The Rockstar's Daughter*. She is the daughter of Derek Cohen, famous rockstar from the 1980s.

## Trivia

* Her father Derek Cohen is a famous rockstar and her mother is a model and actress.
* Her parents divorced when she was 11.
* She has an older brother and a younger half-sister.
* She sometimes lives in both L.A. and Orange County.
* She is a singer herself.
* She is a fan of Kelly Clarkson and still has to this day Kelly's *Thankful* album.
Refreshing the Artifacts

The three ancient, sacred artifacts of the Great Meghist are brought to the top of the mountain by all of the living members of the royal family.

The comb is brought forth first, placed in the snow by the youngest member of the family. Scraps of griffin eggs and of llama bones are cast upon the comb. The monarch exhorts the comb to become like a human and like a griffin, so that it can continue to bind griffins to their riders.

Next, the sceptre is held up towards the sky. The heir to the throne calls upon the Sky God to imbue the sceptre with the power of lightening.

All of the other members of the royal family return to their fortress further down the mountain, leaving the monarch alone with the crown.
Sylphide Magic

Magic in the Sylphide universe is unknowable. But this is the best approximation that the main characters have access to.

Magic is generated by powerful, magic-producing locations at certain times. What is and is not a magical location cannot be easily defined. They are always places of great natural beauty, but they can be large or small, hard to access or frequently visited. A few of the most powerful magical locations include: the top of The Lonely Mountain, the Lightning-Struck Tree in Bieiwa, and The Midnight Glade during midnights on any full moons.

Sylphs are the exception to the rule in that they also generate magic whenever they race by.

Magic is consumed by magical creatures, such as burrowing grass-gremlins, griffins, and [Insert Magical Creature Here]. Often, the magic gives the creature some sort of special power such as the ability to fly or to shed grass as strong and unbendable as metal.

Humans can't consume magic (mostly), and so instead they must gather magic using All Magical Rituals, of which there are many. Some depend on exact times and dates, specific objects used to 'call up magic', specific songs sung, specific dances danced, or substances ingested, or lines laid out upon the ground... on and on. Some of them do affect magic, some don't, and some affect it sometimes. It's incredibly hard to tell. From there, humans store magic in Magic Containers--specific objects that hold magic for a certain amount of time, the most famous being the Weaver Armor and the Waeizha royal family's artifacts. The magic must then be released, in Magic Release Rituals, which there are also many of.

A number of things may or may not affect the magic: which location the magic was collected from, what container held the magic, who did the collecting, who is doing the releasing, what nearby objects were there when the magic was collected or released, etc.
Melodic Windows Wiki

**Welcome to the Melodic Windows Wiki!**
***Melodic Windows***, shortened as **MeloWin**, is a collaboration series involving about 5 AUs made by 5 people; namely *Windows Girls*, *The OS Project*, *The Winsters and Winthers*, *Through The Window*, and *The Memories Seen Through Windows*.

We're a collaborative community website about Melodic Windows that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
A Main Character

Introducing "Zotaris"! Zotaris is the enigmatic and mischievous protagonist at the heart of an enthralling tale filled with suspense and adventure. Crafted by the brilliant but unhinged scientist, Dr. Park, Zotaris is a sentient cube possessing remarkable abilities. Originally hailing from a species shrouded in mystery, Zotaris owes its existence to an enigmatic creator whose identity remains unknown. However, it was Dr. Park who brought Zotaris to life, inadvertently setting in motion a tumultuous relationship that has since deteriorated into bitter enmity after Zotaris's daring escape from the laboratory. Prepare to be captivated by the gripping saga of Zotaris and Dr. Park as they navigate a world filled with intrigue, secrets, and thrilling encounters!
Homage to the Sky God

Under the sky on a clear day, a clan elder knowledgeable in the ancient ways of the Sky God performs the ritual.

First they invoke the God, then they play a traditional tune on a harp made of llama bone and string.

After the song is finished, a fire is lit out in the open and the wild herbs of the prairie are cast into it so that it burns with sweet-smelling fumes. A chant to the Sky God is begun and injured animals are each paraded in three circles about the fire.
Waeizha

*See also: Wa'ei'zha Culture Overview*

Wa'ei'zha is a nation consisting primarily of grasslands. The people use their griffins to herd llamas, and to extract tribute from their neighbors in times of war.

## History

In ancient memory, Waeizha was a loosely defined region of nomads bound to each other only by clans that perennially feuded. Five hundred years ago, the Great Meghist scaled the top of the Long Mountain, where according to Waeizhi legend he was great by the Sky God himself who crowned him Monarch of all the Waeizhi. The Meghist ventured down the Mountain with crown, comb, sceptre, and griffin eggs. They delivered griffins to all the clans and with their fearsome magical artifacts subdued the elders before leading all the people in a Great War against Yagiazi and Bieiwa. Once their neighbors were defeated and gave great gifts of armor and promises of annual tribute in iron and bronze, the Meghist retreated once more to the top of the Long Mountain to refresh their magic. Every year since the end of the war, the clan elders meet at the base of the mountain to initiate the newborn, purchase griffins, offer warriors and participate in rituals.

At the start of the series, Yagiazi pays the agreed-upon tribute and the clan elders and the mountain are controlled by the royal family. 250 years ago, Bieiwa defied Waeizha by refusing to pay tribute, and Bieiwa has only grown magically stronger since. It is extremely hard to griffins to attack scattered villages in forested areas, so unless the Bieiwa rally an army, Waeizha is uncertain of how to defeat them.

1. ↑ Book Five, 0101001
All Magical Rituals

Refreshing the Artifacts | Reinforces the power of the royals' treasure
 Heal Wounds | Cleanses a wound and helps it to heal well
without infection
 Homage to the Sky God | Preserves the health and loyalty of the llamas
and griffins that sleep under the sky
 Find North | Creates a magical compass that points North
Sylph

Sylphs are creatures that produce magical energy, scattering it wherever they go. Sylphs flit about on the wind and can be attracted using windchimes or wide open spaces, though they can rarely be coaxed inside of doors. They are known for their infectious laughs, and for the tricks they play on humans. They sneak up behind them, blowing in their hair and ears and running over them. Sometimes they will blow object around, carry them off or even throw things at people they particularly dislike. While sylphs play jokes on most living things, the only creatures they delight in tormenting more than humans are mosquitos. Mosquitos are driven crazy by their inability to bite sylphs and sylphs delight inn flitting about and tormenting them.
Adriana Delvecchio

**Adriana Delvecchio** is the lead character in the novel, The Gangster's Daughter.

## Notes

* She is the daughter of notorious NYC-mobster Carmine Delvecchio.
* She is loosely based on Victoria Gotti.
* She went with the alias Adrienne Duncan to hide her connection with her mobster father.
* She is diagnosed with TMJ disorder where she experiences pain in her right inner ear and the right side of her jaw. It occurred when her father died of a heart attack.
* She is originally from Newark, New Jersey.
* She is one of the three main characters in the Daughters series.
* She studied fashion marketing and management at Berkeley College in New Jersey.
* She has her own jewelry and fashion line.
Wa'ei'zha Language

### Overall

There is much less information about the Wa'ei'zha language than for the Bi'ei'wa language. Therefore, there are definite holes.

## Read First If You're Not a Conlanger

If you're curious what sounds are in Wa'ei'zha, look at the "Phonology" section. Ignore the technical terms (e.g. "plosive", "velar") and the weird letters inside the slashes. The letters outside the slashes are likely written to be intuitive for English speakers. Keep in mind that very little is known about Wa'ei'zha vowels, and much of the sound information is guesswork.

If you're curious what words are in Wa'ei'zha, look at the "Lexicon" section. "Romanization" means how the word was written in the books; "IPA Pronunciation" is the word written in the International Phonetic Alphabet, a universal alphabet to write the sounds of any known natural language on Earth. However, keep in mind that the actual sounds of Wa'ei'zha are very much in dispute.

If you're curious about the writing system of Wa'ei'zha, see the "Orthography" section.

## Information

The writer of this page has a weak understanding of conlanging, much less linguistics. Please forgive their mistakes. Also, most of the information is guesswork, as the writer went quiet on the subject of conlanging before enough information could be gathered.

### Poetry

There is less of a focus on rhyming, and more on alliteration.

### Orthography

Writing is seldom done in Waeizha, but occasionally records are made by clan leaders or the royal clan. When this is needed, writing is scratched onto pottery shards in an angular script.
Chnazta

After the Consul of Yagiazi dies of old age, and Chnazta's older sister Tiatla leaves to depart on the adventures of the first book, Chnazta's family tries to convince him to run to be the next Consul. The family has been gradually increasing in wealth and prestige, but has never before managed to elect a Consul, so the campaign is vigorously opposed by most of the other families. With some strategically placed bribes and promises, Chnazta is elected, but quickly finds that the government is in deep debt and unable to pay their customary tribute to Waeizha. Chnazta borrows money from traders to fulfil his promises, but realizes that the situation is far from stable and begins to discuss war preparations with the other families.

After Chnazta stops paying tribute in the fourth book, Waeizha declares war on the Yagiazi. At first the King is successful, winning a battle near a major Yagiazi town with the power of Waeizha's griffins and the King's sceptre. When the situation begins to look dire for Yagiazi, Bieiwa intervenes, providing their militias and magic as reinforcement, and the King is defeated in a huge battle. The leaders of Bieiwa and Yagiazi receive information about the King' experiments that they use to seize control of the Lone Mountain. Waeizha is defeated, but Chnazta must oversee the long process of rebuilding the Chinampas and all that Yagiazi has lost, while still keeping the people and the families happy.

1. ↑ Book Two, 202
2. ↑ Book Seven, 1010101
Find North

The Bieiwa take mushrooms from the Azure Caves and place them individually in small wooden bowls of clear spring water. Placing such a bowl upon the ground and then placing a mushroom in it while calling on the Caves to show one the way results in the mushroom turning to point its stem to the North.
Melel

Melel is a warrior both part of and pledged to the Waeizha royal house. They are the third eldest child of the current monarch, Megalo. Melel is opposed to their families' experiments with magical plants and creatures and to their parents' paranoia surrounding Bieiwa. In a silent protest of their family's practices, Melel has been keeping records about all the secrets and historical events surrounding their family, with the end goal of spreading the knowledge to the wider world.

## History

When Melel was not yet of age, the first disaster befell the royal family. In one of their gardens, where they were attempting to selectively breed magical plants like they selectively breed griffins, the magical plants suddenly grew to immense heights, destroying their gardens walls and then abruptly dying, taking all of the magic out of the soil with them. A few years later, Megalo attempting to capture a sylph, which led to the sylph wrecking most of the rooms of the palace, blowing all the furniture around in her fury before managing to escape.

Melel passes some of their secret information about weaponry to Manyawu in the first book. They later smuggle additional information about weaknesses after the Second Great War begins. After the death of their father, Melel begins to feel guilty for what they have done to their family and helps their siblings rescue what artifacts they can before the Lone Mountain's destruction. Following the end of the war, Chnazta and Manyawu offer them a place of honor in either Bieiwa or Yagiazi which they reject. Instead, the work to try to make it up to their family and people in the meeting of clan elders that follows. They convince their siblings to accept that none of them will become Monarch, but try to negotiate peace among the clans as well to prevent a return to the state a perpetual warfare that preceded the Great Meghist.

1. ↑ Book Five, 010101
2. ↑ Book One, 150
3. ↑ Book Seven, 010101010
Bi'ei'wa Culture Overview

## The Defense League

All the towns and village of Biewa are part of a mutual defense league. Each village is governed by a Town Council, and each town council controls a Citizens' Militia. All of the militias pledge to defend the entirety of Biewa should any town or village come under attack.

### Family and House Structure

* In order to found a house, a person has to travel to another place and bring back a magical artifact or technique. Children are given magically training through apprenticeship to an expert. The majority of Bieiwi youth will just travel to another village or town in Biewa to learn from the experts there and to reinforce the League's ties, but children who show special magical promise may be sponsored by the Apothecaries' Guild and sent on journeys to very distant lands. Some go to Yagiazi, a few go to Waeizha though those journies rarely turn out successfully, and some go to lands much farther afield. When a young person returns from a journey, they are officially an adult. They set up a house and often marry.

### Magical Rituals

* Use of a tree with wind properties to make arrows that are less likely to miss
* Rituals to protect agriculture from disease, increase plant growth
* Many rituals of healing

### Other Magic

* A lot of magical trees are significant
* Magical wands are very common and made of wood
Manyawu

Manyawu is the main character of *Lost Fantasy Traveler, Book One.* Over the course of the book, they get lost, travel to Ya'gia'zi, and manage to find Tiatla, a very rare Yagiazi who would be willing to leave home.

### History

They begin the book a young, naïve person from Bi'ei'wa, foolhardy enough to attempt to travel to Wa'ei'zha in order to learn their magics. A horrible idea, given the extreme hostility the leaders of Waeizha bare towards the Bieiwi and their suspicion of magic they do not control. The royals are known to jealously guard their secrets. Manyawu showed so much promise during their apprenticeship to a local woods witch that the Apothecaries' Guild gave them a cart and resources to take to learn any magic anywhere they wanted, a great honor. They were quite shocked when Manyawu abruptly announced their intent to learn the magic of Waeizha.

At the beginning of the first book, Manyawu is particularly intrigued by tales of the Bloody Tree which kills any plant its bright red poison touches. To avoid the fraught and heavily guarded border between Bieiwa and Waeizha, Manyawu takes a detour through Yagiazi. While staying with a family in Yagiazi and learning some of their cloth magic and about their Sylphs, Manyawu meets Tiatla and her Sylph companion. Tiatla is dissatisfied with the pressure her family puts on her and wishes to see the world. Her family think she is very odd, but Manyawu relates to her and the two of them (as well as the Sylph that follows her wherever she goes) set off for Waeizha together.

They manage to find the Bloody Tree after numerous close encounters with members of various Waeizhi clans to view them with suspicion. They also try to befriend some of the Waeizhi to learn about their rituals and their griffins. On their way back, they try to investigate some of the structures near the base of the Lone Mountain, but Manyawu is caught and arrested as a Bieiwi spy. While in captivity, they briefly meet one of their guards, Melel, who is a royal but dissatisfied with their family. Melel gives Manyawu some notes about dangerously weapons King Megalo is attempting to create. Meanwhile, the Sylph is also captured, but wrecks the entire palace in revenge, and Tiatla manages to rescue Manyawu in the chaos. They return to Bieiwa where the Apothecaries' Guild is very concerned with what they have discovered about Megalo.

By the time of the fourth book, Manyawu, Tiatla and the Sylph are travelling between Bieiwa and Yagiazi frequently, attempting to raise awareness about their discoveries and to secure the help of the League and the Apothecaries' Guild for Yagiazi. When Waeizha declares war on Yagiazi after they refuse to pay their tribute, the trio ventures to Waeizha once more to retrieve additional information from Melel. On their return, Manyawu persuades the Apothecaries' Guild to assist Yagiazi. After the conclusion of the war, Manyawu is disillusioned by the destruction and retires from public life to live in their own home and conduct their own magical research.

1. ↑ Book One, page 15
2. ↑ Book One, Page 30
3. ↑ Book One, 100
4. ↑ Book Seven, 101001
5. ↑ Book Seven, 101010101
Nicole Masters

**Nicole Stephanie Masters** is the lead character in the novel, *The Senator's Daughter*.

## Notes

* Nicole, along with Emily Preston, - are a few lead characters in the *Daughters* series to be related to political figures.
* She is a junior at Brentwood Academy, a private high school in Bel-Air, California.
* She had a Romeo & Juliet-like relationship with Brian Keller, the son of republican senator Craig Keller.
* She has a turbulent relationship with her father.
The Assault of Lightspire Peak

### The Battle

The Assault of Lightspire Peak took place in 240 BCOS during the Century of Destruction in Celestia. The Lunar Legion was penned up in Lightspire Tower, an astronomical observatory, with the Hordes surrounding them on all sides. But they wouldn't go down without a fight.

Plans were made, strategies debated, all while somehow surviving the assault on the tower, which was not built to be a defensible position.

However, when the Lunar Legion finally had some sort of semblance of a plan for, if not victory, at least escape, the tides turned with the actions of one Celestial Aasimar: the Captain of the Lunar Legion, Skylar Tanthalos. Skylar deserted, running away from the battle, and left the rest of her now-leaderless legion to get slaughtered. Only ten aasimar made it out of the assault alive, including Skylar, Lily Okusanya, and Adama. Lily was injured by a goremaw, her mobility affected for the rest of the war, and Adama was permanently blinded. Skylar escaped permanent injury-free.

### Skylar Tanthalos

Captain Skylar was found three days after the fall of the Lunar Legion, grievously injured from fighting their own way through the Hordes surrounding the Lightspire tower and exhausted from half flying half limping over a hundred miles away. They resisted arrest, even attacking the Celestials who tried to take them into custody, but they were subdued.

They were taken immediately into custody, stripped of their rank, and charged with desertion. The remainders of the Lunar Legion, the loved ones of those killed in the Assault of Lightspire Peak, and notably Captain Nahida Snowfire of the Aurora Legion, demanded justice for the lives lost, or almost lost, that day.

Wartime Celestia punishments were harsh, and the court martial ruled in favor of the prosecutors. Former Captain Skylar was sentenced to death, but ended up escaping, ripping off his own wings out of the wing-locks to do so. This action not only freed Skylar of her restraints, but also fueled a new sort of magic within her, blood magic, and allowed her to escape Celestia alive.

### Results

Lily was promoted to Captain after Skylar's desertion and then later killed due to her sustained injuries in the Assault of Lightspire Peak. She was then replaced by Captain Halcyon. Skylar Tanthalos fled to the material plane and changed his name to Thori Avarice, and 'a Skylar' became a word used to describe a coward in Celestia. Captain Nahida Snowfire never forgot what Skylar did and held an eternal vengeance against him.

### Survivors

There were exactly ten survivors of the Assault of Lightspire Peak. Listed below are notable ones.

* Former Captain Skylar Tanthalos (Thori Avarice)
* Captain Lily Okusanya
* Adama
* Kirara Nemorensis
Steven

**“*Ignore her, she an asshole*”** *― Steven*

Steven is one of the main character in TRverse. He is also the creator of Stverse.

## Personality

Steven is very friendly to everyone, he likes peace very much and hates everything related to war. He cares about his family and friends and also has a good sense of humor.

## Trivia

* Steven was once designed as female, that's why his hair colour is pink
* His name was 'Sevela' before
* Actually he likes pineapples on pizza
* Afraid of cats
Osram HWL 160w

Osram HWL 160w is a Self-ballasted Mercury Vapour Lamp

This lamp is one of the best options for first HID in collection Because it works without ballast and uses E27 base (you can use it in any fixture in your home).

## Apperance

Lamp looks like a normal 80w MV lamp (HQL in Osram Coding). Lamp has additional 80w incadescent filament inside as a ballast.

## Gallery

Along with original packageFully warmedFew seconds after conecting to a grid
Philips PL E-T PRO 20W CFL

## Philips PL E-T 20W PRO

PHILIPS PL E-T 20W PRO is an early type of CFL with a unusual E27 base. It has been manufactured around the year 1990 to 2000.

### Information:

* CFL (Compact Fluorescent Lamp)
* Pre-heat
* 20W
* 2700K
* Build from around 1990 - 2000
* Hot cathode

### Build Type:

It has a tube that bend from a side to the other and creating like a "zig-zag" like jump to the other electrode

### More Info (from external editor of page)

I have a website where you can find out more as well as a YouTube chanel.

Website: https://sites.google.com/view/photoniks-website/home-page

YouTube: https://youtube.com/@photonik-luminescence
Kosu

I will not give up!

**Kosu** is one of the two protagonists of the novel Dungeon Explorer. This novel revolves around Kosu's journey since he qualified to explore dungeons.

## Appearance

Kosu is a golden tiger with white hair. He has a chubby appearance.

Kosu's combat outfit is a black protective suit, shorts, and a short-sleeved hoodie.

## Personality

Kosu is quite carefree, he usually doesn't think too much and tends to act on emotions. This makes him often put himself in dangerous situations.

However, Kosu is also a responsible person and always sacrifices himself for his friends. If he sees his friends in danger, he will do his best to help them despite not holding the victory in hand.

Kosu has a tendency to "cheat" when playing games. This is shown by the fact that he spends a lot of money to buy paid items and overcome the difficulty of the virtual reality game "Dungeon of Earth".

## Equipments

* **Light saber katana** - His melee weapon
* **Electric gun** - His ranged weapon
* **Tech glasses** - Can access dungeon's map and scan for object.
* **Smartwatch** - Allow him to call and read/send email. Can show hologram images.

## Trivia

* Kosu's sexual is gay
* If he can't become a dungeon explorer, Kosu wishes to become a doctor
RoddieAndTheCroossoverTwenty23 Wiki

**Welcome to the RoddieAndTheCroossoverTwenty23 Wiki!**
We're a collaborative community website about RoddieAndTheCroossoverTwenty23 that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
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* How to Contribute
* Managing your new community
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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Villains

**Villains** or **Antagonists** are individuals who possesses extraordinary talents, supernatural phenomena, or superhuman powers and uses them in pursuit of a personal or professional objective that is usually at the detriment of the public, the greater good, and/or any other moral standard. As their actions usually cause community disturbance, Villains are actively opposed by Heroes who seek to curb the destruction the actions of villains' cause.

A villain's motivation to break moral law varies; some break it as part of a personal pursuit of obtaining a goal (whether it be the ambition for power or the pursuit of revenge), others break it as a consequence of a professional occupation or task, others still will break it simply for kicks and for the thrill of "crossing the line" (due to a lack of empathy for anything beyond themselves) and there are others who are diagnosed as "Criminally Insane"; to whom laws like morality do not register due to mental instabilities.

"*.*"

—About Villains.

## Groups

Whether they operate independently or in a partnership, villains will sometimes need to team together with other villains to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature villainous groups:

## See also

* Supportives
* Heroes
* Allies
* Anti-Heroes
Witching Hour

Witching Hour is a horror story that takes you out of your family home and across Hollow Hills to face its dark history of witchcraft. Your fate depends on making difficult choices, your relationship with your father and sister, and confrontations with the matriarch of the town’s affliction, Lucilia.

*Genre: Story-driven psychological horror that takes place over several months in your family home and surrounding area.*

## Features

* Explore a variety of grim locations with hidden clues and cryptic puzzles.
* Engage in frightening encounters with the witch Lucilia and her coven.
* Learn of black magick and witchcraft while the world starts to break around you.
* A cast of talented voice actors bring the dialogue and characters to life.

## Inspiration

The inspiration behind Witching Hour comes from folklore of early American witchcraft, western esotericism, and Vatican reports on the demonic possession of people throughout the centuries.

These elements of historic events create the touchpoints of the full story behind “Witching Hour.”
Vincent Lade

**Vincent Lade** is a writer, designer, and coder for video games since 2018 all of which are based on short horror stories that he's written in the past. The process of converting each of these written stories into interactive video games has become one of his biggest and most time-consuming passions.

The heart of each game is different from the others, some are centered around survival horror (Jawbreaker and the Deathbloom series), some around investigating mysteries (Witching Hour and Harthorn), and some are simply stories to experience (The Swine). Whichever you choose I hope you enjoy your time with them and look forward to what I will be making next.