recursal/Fanatic-Fandom huggingface dataset:
Dellar

**Dellar** - one of the loyal commanders of House Daratan.

Dellar looks like a tired, old scribe, proving that appearances are often misleading. At seventeen he signed up as a caravan guard. It took him three years to realize that his father was wrong about honest work, then he switched sides and started raiding the same caravans he guarded yesterday. Four years later the Merchants finally paid the Imperial Guards a king's ransom, which quickly solved the "raiders problem".

Hundreds of dead raiders were nailed to Maadoran walls and a few lucky survivors were sent to the mines to work off their debt to the guild. For almost a decade Dellar mined iron ore, fighting for food scraps and his life, until he managed to escape to Teron, where Antidas took him under his wing.

## Conversation

* Charisma=[7]

Reward:

* +5 Sword training
* +5 Dodge training
* +5 Critical Strike training

### Working as caravan guard

"*There is nothing to tell. I was young and good with a sword. I took a job guarding. You know... see the world, kill a few men, make a few coins. The romance of the wasteland. Turned out it was just another shit job for shit pay. I worked it for three years and then decided that maybe it was time to switch sides. (...) You ever worked caravans? Good men are expensive, so the merchant guilds hire what comes cheap - kids, rejects, cutthroats. They start dropping like flies after an attack or two, which means less sleep and more shit to deal with for those who live. You are always up, always working. You and the slaves who pull those damn carts. After awhile you start wondering who has it easier - you or the slaves.*"

### Switching sides

"*A sword to my throat - the most convincing argument there is. We were doing a two-week run. A few days in, we hit a storm. The sand was everywhere. You couldn't see anything, couldn't even open your eyes. The boss man told us to press on and we did. To be fair, nobody thought that we could be attacked in that storm. The raiders picked our men off one by one. By the time we'd realized what was happening, it was too late. They gave me a chance to to live and I took it. Didn't even have to think about it.*"

### Working with the raiders and consequences

"*We raided for a few years. Those were the good days... If I was smarter I would have quit when I was ahead, but I was young and thought that we were a force to be reckoned with. And we were, until the merchants paid the Imperial Guards to put us out of business.*"

"*They sent me to the iron mines. I did ten years in a place called the Second Chance. It was like a big empty pot - called the town - with passages going off in every direction. The main ore deposits were long gone, but you could find a bit here and there. That's what the tunnels were for. Every day you trade ore for food. No ore, no food. It's a simple system that brings the best out of people.*"

## Quests

* The Aurelian Outpost (Quest Giver)
* The Raiders (Quest Giver)

## Trivia

* Dellar has escaped the Second Chance mine in his past. The plot events of Dungeon Rats take place there.
Dexterity

**Dexterity** is one of the six attributes that form your Statistics.

Influences starting combat skill points, To-Hit Chance (for Dexterity-based weapons), action points, and sequence in combat. It is checked in dialogues and interactions with the gameworld.

source: https://rpgcodex.net/forums/threads/eyestabbers-in-depth-guide-to-dr-aod-mechanics.111868/

Victim's DEX affects critical chance of ENTANGLE (Net), THROW:LEGS, THROW:HEAD (Bolas).

For further info, see Critical Chance.

### Single Stat

6 pts
Teron Blacksmith House - climb through the window
8 pts
Feng's House - climb the wall vines
9 pts
Those That Come With A Sword - poison the wine
10 pts
The Mole-Rat - jump across the pit
### Combined Stats

12 pts
+Constitution - reach Well Chamber in slums well
14 pts
+Strength - climb to the roof of Teron Palace
+Constitution - reach Menes' body in The Slums' well
+Lockpick - allows to stealthily break into the Commercium building during The Magic Jar quest
20 pts
+Critical Strike - allows to instantly kill Hamza in It Ain't The Roads We Take... quest
Erebus

**Erebus** is the loremaster of House Aurelian.

Master Erebus is a dignified man in his sixties, with a grey, well groomed beard, appropriate for his position, and sharp, intelligent eyes. He speaks in a surprisingly strong, booming voice. It seems that master Erebus has accepted his own superiority a long time ago and his mannerism reflects the confidence this acceptance required.

## Training

Check: House Aurelian Reputation:[10]

20 civil skill points worth of training, allocated in the following order:

1. Lore
2. Persuasion
3. Etiquette
4. Civil skill points

Each skill will not increase by more than 1 level and no more than 20 points worth of training. If all three skills are sufficiently high, the [PC] will simply get civil skill points. Any leftover points will also go to civil skill points.

code: rwd\_training(Erebus)

## Quest Files

NPC\_Erebus\_01.xml, NPC\_Gaelius\_01.xml, Quest\_Portal\_Report\_01.xml, Quest\_Zamedi\_Report\_01.xml, ZGT\_END\_Gaelius.xml
Imperial Guards Quests

**Imperial Guards Quests** is a compilation of Imperial Guards' quests.

You can alternatively convince Strabos to reveal information about the Ordu(streetwise+trading and persuasion+trading as well as Word of Honor:[1]) before the fight. This allows to skip the fight with Hamza. After reporting to Pavola, you can ask him to provide guards for Strabos(persuasion or streetwise) or let Strabos die. Letting Strabos die will increase your IG reputation but lower your Word of Honor by 1, while saving Strabos will lower your IG reputation and increase your Word of Honor by 1 instead.

OR
you can speak rude with Ordu chief as Gaelius' messenger and he will let you go but will NOT attack (requires passing persuasion<=[5] or streetwise<=[5] check). You will get almost the same SP, but will lose IG reputation.
OR
 3. Legatus quest in Caer-Tor. You must persuade Raenas to give you men.
PATH 1. You need 1.)Persuasion+streetwise=[12] or 2.)Persuasion 7 or 3.)Streetwise 7. After that check you must bypass IG reputation or Body count check.
PATH 2. Convince 2 from 3 Raenas Centurions to help you. First can be persuaded if you fight with 4 barbarians (don't forget to go to healer before). Second can be persuaded through persuasion+trading, persuasion or streetwise check (if you have have dealt with Ordu through combat he will side with you for free). Third want 5 pounds of blue steel from quartermaster - need trading=[3] for this and 1250 gold (lesser with Persuasion) or 100 pounds of steel in inventory, or you can pass streetwise=<[5] check and have a vote for free. Persuading all three centurions will increase your IG reputation more than by getting two votes.

 3. Return to Caer-Tor and help Dux Paullus to choose sides. He by default want to help Aurelians. You can advocate Meru opinion (required high IG reputation, passing Persuasion:[5] check and then Persuasion 7 or Streetwise 6) or you can go to Teron if Carrinas and Antidas have alliance and persuade Carrinas attack Ganezzar first (requires passing persuasion check and then another persuasion or streetwise check).
Courtesan

**Dalia** is a **Courtesan** of Lord Gaelius.

You're greeted by a young woman. She's half-naked, but her face is hidden by a veil. Modesty is truly a virtue.

"Yesss?" asks the courtesan. Her voice is sweet and melodic, spiced with an exotic accent.

## Desire

You can learn of her desire from the healer (Alchemist) Meleagros in the quest Payback.
Helmets

**Helmets** protect the head of the wearer, however they do not add to overall defense. Their statistics are only utilised when struck on the head. Not all opponents will aim attacks at the head, but leaving it unprotected will definitely be considered an open invitation by many more experienced and skilled opponents.

## Helmet Statistics

* (DR) Damage Resistance - usually less than most armor DR, so even if you fail to score a critical hit, you'll cause more damage if you can actually hit someone's head.
* Hardness - measures your helmet ability to resist a damage during head aimed attacks.
* Versus critical (vsCritical) - the heavier the helmet is, the better it protects you against Critical Strikes, but the more it limits your field of vision.
* THC penalty - a helmet's design may limit your vision, thus reducing your to-hit chance.

## Sortable Table

After click on the first column of choice for sorting, you may press shift+click for a secondary sort.

### Headdress

Turbans protect against the desert sand; Hoods protect identity and modesty. None of these can be crafted.

### Metal Helmets

* Metal: type - Each "higher" metal increases the damage range or damage resistance by 1. So, whereas a bronze gladius does 2-9 points of damage, an iron gladius does 3-10, steel 4-11, and so on.
Elder

The **Elder** awaits the return of the High Lords at Dead River.

"Who are you?" says the elder, his face hidden by the cloak.

"Wondrous things!" exclaims the elder, showing his face for a moment. It looks strangely deformed: large, unblinking, "fish" eyes, wide, lipless mouth, and thick skin hanging in folds.

## Link to Azra

"A woman," nods the **Elder**. "I was but a child when she came here, but I still remember her. She demanded an escort. The Elder refused and she killed him on the spot, without pity or mercy.
"She took our best men who were more afraid of her than of the beasts crawling in the hollow and left. She returned alone, but she never said a word and we never asked for it's not our way."

 on Azra
Bolad

**Bolad** was a famous Ordu warrior in the days of the Old Empire.

The oral histories of the Ordu tells of a powerful shaman named Adad (Abu Hassan Ibn Hadad?) who came to take the Ordu's strongest warrior - Bolad, to receive a gift from the Skyfather. Neither the shaman nor the warrior was seen again.

Bolad was likely the vessel of Ynghaanshungge.

## Testimonials

"**Bolad** was a great warrior who lived a long time ago. He had the strength of a bear and the speed of a tiger and could cut down ten men in the blink of an eye. There are many stories of his deeds and battles. Such was his glory that the sky-father himself decided to honor him with a gift."

 on **Bolad**

The khan nods. "A powerful shaman appeared before the khan one day and told him that he had come for **Bolad**. Our warriors attacked him, but neither swords nor arrows could touch him."
"The shaman said that the sky-father had a gift for Bolad and that he had to travel with him to receive it. A gift from the sky-father is a great honor. Bolad could not refuse, so they left together, never to be seen again."
"Ever since it was every warrior's dream to be as good as Bolad and be honored by the sky-father."

 on **Bolad**
Don't Suffer A Witch To Live (Forty Thieves)

*This article is a stub. You can help The Age of Decadence Wiki by expanding it.*

**Don't Suffer A Witch To Live** is one of the quests for Forty Thieves in *The Age of Decadence*.

## Lore

Glabrio wants you to kill Faelan the Thrice-Blessed. Talk to Glabrio when you're ready to kill Faelan or die trying.

## Rewards

* 250 imperials
* 20 SP
* +1/+7 Forty Thieves reputation
* -5/+1 House Crassus reputation
* -1/+1 Loyalty (optional)
* +3 House Aurelian reputation (optional)

## Quick Walkthrough

1. Talk to Glabrio
2. Kill Faelan
3. Report back to Glabrio

## Detailed Walkthrough

1. Talk to Glabrio
2. Kill Faelan
	* See Don't Suffer A Witch To Live (Boatmen of Styx) for walkthrough how to defeat him
	* Kill Glabrio's men to protect the magus (Betrayal)
		+ You start a combat against two thieves
3. Report back to Glabrio
	* If you killed Faelan:
		+ -5 House Crassus reputation
	* If you spared Faelan:
		+ Lie that Faelan is dead
			- -1 Loyalty, +1 House Crassus reputation
		+ Or reveal to him that you failed to kill him
			1. Critical Strike:[6], Kill him and talk with Farid (If Levir is still alive)
			2. +1 Loyalty, +7 Forty Thieves reputation, +3 House Aurelian reputation, immediately starts The Siege quest (Step 5 - Infiltrate the tower)
Join A Faction!

**Join A Faction!** is a first of the quests for awesome hero in *The Age of Decadence*.

## Quick Walkthrough

1. Tour the guilds and see if you find something you like

## Detailed Walkthrough

1. You should put your skills to good use. If the Boatmen of Styx (the assassins guild) and Forty Thieves (the thieves guild) are too fancy for you, talk to the Imperial Guards. They are always looking for people with your qualifications.
Bass

*This article is a stub. You can help The Age of Decadence Wiki by expanding it.*

**Bass** is a Centurion of the Imperial Guards. He is the commander of Harran's Pass.

Centurion Bass, usually referred to by his superiors as "that insubordinate shit" and thus destined to remain a centurion forever, had crossed one line too many and was sent to Harran’s Pass to guard goats and occasional travelers, as well as act as the first line of defense against the Ordu tribes and die with honor and dignity or lack thereof.

## Gameplay

### Quest Files

NPC\_Bass\_01.xml, Quest\_HA\_Pass\_01.xml, Quest\_HA\_Pass\_02.xml, Quest\_IG6\_01.xml
Journal

In *The Age of Decadence*, the player-character's *Journal* is a collection of helpful records, references, and reminders. It is accessed by the **J** key or by clicking the "open book" button on the interface. {image of Journal button}

The Journal is divided into eight sections:

## Quests

The top two sections divide **quests** you've taken on into **Active** and **Completed** entries.

### Active

Quests you've agreed to take on (or occasionally been forced into) which have not yet been resolved

### Completed

Quests which have come to an end, one way or another - *unsuccessfully* completed as well as *successfully* completed

## Techniques

An extensive listing of Crafting procedures and Alchemy formulae, with brief descriptions of the purpose/effect of each

## Items

This section keeps track of the pre-war artifacts your character has acquired - whether or not you are aware of their purpose.

{screenshot - I'm thinking just Grooved Sphere & Power Module}

## Factions

This is your portable mini-Encyclopedia of Important Organizations - just a picture of each major power's banner with a basic paragraph for each regarding their history and motivations.

{screenshot}

## Locations

Once you have traveled to a Location on the World Map, a brief descriptive entry will be added here.

{screenshot - just Teron?}

## Characters

Each time you meet a significant NPC (more or less anyone who gets a portrait during dialogs), an entry for them will appear here, briefly describing their background, attitude, and reputation.

{screenshot - Antidas and a guild officer or two?}

## Lore

This is more like a 'notebook' than the rest of the Journal. Each time you discover a notable piece of history or legend - from itinerant storytellers and ancient records alike - a text entry (containing a short version) is added.

{screenshot - maybe 2 or 3 entries}

Some of these entries will unlock dialog options during your investigations.
Dragon's Blood Extract

**Dragon's Blood Extract** is a modifier alchemy reagent.

## Lore

Contrary to popular belief, Dragon's Blood is a tree that owes its name to the red resin it produces. The resin has near miraculous curative and alchemical properties or so the alchemists claim. Unfortunately, the tree only grows on a small archipelago of four islands somewhere in the southern seas, which makes the Dragon's Blood's extract as rare as if it actually came from dragons. Modifier reagent.

## Ingredient for

* Neurostimulant (eagle eye) - Quicksilver roots + **Dragon's Blood Extract**

## Obtainable from

* Can be salvaged from a rubble pile in The Slums Well Chamber x1 (requires Perception:[9])
* Can be found in Zamedi Tower x2
* Can be found in Castle Ganezzar Tunnels x3 (requires Lockpick:[7])
Assassins Guild (Teron)

In Act I of *The Age of Decadence,* the Boatmen of Styx maintain their Teron-area headquarters in this building.

## NPCs

* Neleos - local guildmaster of the Boatmen of Styx
* Coltan - alchemist
* Agatai - ordu warrior
* Dias - Tells stories of past kills
* Fulvio - marksman

## Gallery

* Teron's Boatman HQ, on the north side of the courtyard
Ganezzar (Boatmen of Styx)

**Ganezzar** is a quest for Boatmen of Styx.

## Lore

Report to Legatus Hagnon upon arrival to Ganezzar.

## Quick Walkthrough

1. Travel to Ganezzar
2. Visit the Boatmen's guild
3. Pay Varro, a former guildmaster, a visit. You'll find him in the Castle.

*This should be a simple quest and thus requires no detailed walkthrough, and info on checks*

## Next Quest in Chain

* Kingslayer
* The Black Sheep
Abukar

**Abukar** is a loremaster and astronomer living in Maadoran Merchants Plaza district.

He went to the Library of Saross and found scrolls of the Void Dwellers. He burnt the scrolls and has been watching the void ever since.

## Lore

You see a bald, bearded man fiddling with an old telescope, bearing signs of crude repair.
“If you want me to do a chart, you’re wasting your time,” says the man, his accent thick and heavy.

## Location

On top of tower, north-west of Maadoran Merchants Plaza

## Abukar's Device

Abukar mentions that he made a device to navigate on The Abyss and you can persuade him to trade it with you if you offer an artifact of equal value.

*However, this content has not been implemented by the game developers.*

## References

1. ↑  https://steamcommunity.com/app/230070/discussions/0/541906348058363111/ Abukar's Device (2015)
Carrinas

**Carrinas** is a Legatus of the Imperial Guards, and the commander of the men in Teron.

Commander Marcus Carrinas learned his trade in numerous battles with barbarians and renegade Houses. His tactics lacked finesse, but showed strength and willingness to fight no matter the odds, giving Carrinas the nickname 'the Bull'. The reward for his most recent battle had been a promotion to the rank of Legatus and a deep shoulder wound that had never healed properly. Despite his protests, Carrinas was sent to Teron to "prevent Antidas from doing anything stupid". Since Carrinas had always preferred permanent solutions to problems, he started training new recruits without delay.

## Background

### Testimonials

"You can learn something new from any of them, but with **Carrinas** you may get more than you bargained for. He's a man with a vision. Now, vision alone doesn't make a man dangerous, but throw in troops drilled to follow orders without question and you have a recipe for a perfect storm. Getting caught in a storm would be most unwise, especially for a loremaster.

 on **Carrinas**

"**Carrinas**!" says Legatus Pavola instead of greeting you. "That son of a bitch could never get along with anyone. They thought they got rid of him when they sent him to Teron. He sure showed them! And now what? Now Gaelius looks at me as if I'm his enemy. Now I have to be. Now it's him or me. Fucking Carrinas! They should have just spared us the headache and sent that son of a bitch back to the wasteland."

 on **Carrinas**

"I did, back when he was a centurion. He always had a problem doing what he was told, but he was a good soldier, so they always let it slide and look at the results. To tell you the truth, I knew there was going to be trouble when Paullus sent him to Teron, but it wasn't my place to say anything."

 on **Carrinas**

"He betrayed us. Betrayed what we stand for. We've defended this land since the fall of the Empire, sacrificed and bled for it, and he's undone it all when he attacked Teron like a common brigand," says Raenas, spitting on the ground for emphasis.

 on **Carrinas**

## Quests

Carrinas needs help with:

* Serving A Notice

Other quests involving him:

* Out Into The Open
* A Friend In Need
* A Matter Of Proof
* The Loose Ends
* Commander Marcus Carrinas
Feng

## Lore

Feng came to Teron with a caravan two decades ago. Nobody knew where he came from or why, but he had the bitterness of a man soured by the memory of the life he lost. He was well versed in languages and the antiquities, but the town already had a loremaster. Fortunately for Feng, the loremaster fell sick and passed away, despite the best efforts of the local alchemist who was quite puzzled by the symptoms. Feng became the new loremaster and even earned the favor of Lord Antidas after discovering several Daratan relics.

### Early life

He lived in Zhin. When he was young his father's connections had secured his a position at the palace and he thought that his future was all but certain. Asked about his past he says: *Zhin is civilized. They don't embarrass the old families by killing their offspring or sending them to rot in dungeons. They send them away for their missteps. I was given the title of a court cartographer and told to depart without delay. The maps had to be verified and updated - a task of great importance that was given the highest priority overnight. I was given three men marked for death to accompany me on my journey. They robed me and ran away a few days after we left Zhin. It took me almost a year to reach Maadoran*. Next Master Enarion took him in, taught him how to work with artefacts, how to read people. Enarion dared to venture inside the Abyss so he was killed and Feng had to leave everything again.

### Training

He can give player training after passing Charisma:[7] check in 15 SP worth of Streetwise/Trading/Persuasion skills after buying Galbo's Ring (item) from him or if player is his apprentice.

### Location

* Teron - Feng's House
* Ganezzar (if Cassius is left alive in Loremasters' Rivalry quest)

### Quests

* Loremaster Starting Quest
* Loremasters' Rivalry
* The Map
* Galbo's Ring
* Mysteries of the Abyss

## Gallery

* Feng
* Front of Feng's House
Lord Miltiades (Hector)

**Lord Miltiades** is one of the quests in Ganezzar in Act 4.

*Warning: this point onward contains spoilers*.

## Possible Rewards

* +1 civil skill points for persuading Miltiades to leave
* +3 combat skill points for killing Miltiades and his men
* +2 combat skill points for killing Hector's bodyguards
* +5 skill points for completing the quest

## How to unlock it?

* Complete Side Quest: Miltiades in Teron in Act 1
* Complete Fool Me Twice... in Maadoran in Act 2
* Complete Power To The People in Ganezzar in Act 3

## Quick Walkthrough

1. Talk to Hector
2. Talk to Miltiades in Ganezzar Inn
3. Have a talk with Hector

## Detailed Walkthrough

1. Talk to Hector
2. Talk to Miltiades in Ganezzar Inn
	* Body count:[25], threaten him to leave
	* Persuasion:[6], persuade him to leave
	* Take him for a meeting with Hector
	* Kill Miltiades and his men
3. Have a talk with Hector
	* If you killed Miltiades or made him leave Ganezzar, the quest is over
	* If you accept Miltiades' offer, he will kill Hector and you will fight two of his guards. One of them carries unique That Which Kills hammer
		+ After the fight:
			- Let Miltiades live - you can later meet him in Ganezzar Lowtown Tavern
			- Kill him
Astrolabe

**Astrolabe** - A fascinating divination device that can determine the altitude of the celestial bodies as well as latitude and longitude.

* Value: 150 coins

"Ever seen anything like this? It's an astrolabus," says the trader, whispering the name carefully as if afraid to be overheard. "Everything else I sell? The quality is debatable, but this? This, my friend, is the real deal. As real as it gets. This little amulet draws its power from the Sun. I hope I don't have to explain what that means.
"I bought it from one of them funny hats and you know what he told me? "Neither sword nor arrow shall touch ye, Marcus!" That's what he told me, word for word. I figured a mighty artifact like that is worth at least five hundred coins. What do you say, stranger? You figure your life is worth five hundred coins?"

## Gameplay

* You can buy it from Curio trader
* Very early in development it was meant to be used as a navigational device to find Al-Akia, idea was scrapped and the astrolabe was left as a flavor item

## References

1. ↑ When Will Al-Akia's Discovery w/Astrolabe get Implemented? (spoilers)
God Ending

Requisites for the **God Ending**:

* Have access to Grooved Sphere
* Find a Surgical Kit in the Library of Saross with Grooved Sphere and 8 PER
* Access the Medical Chamber in the Monastery Interior Chamber (the Mountain Facility). This can be done by going through the well in Maadoran's slums (requires DEX+CON=[12] and a Large Module), or by using the console at Zamedi to search the databanks about the portal network (requires 10 Lore and 8 INT, or learning the console operation from the demon at Inferiae).
* Go to Al-Akia and don't allow Meru to live, either by sabotaging the ritual or by killing him afterwards. This area can be accessed only during Imperial Guards, House Aurelian and House Crassus questline
* Enter Hellgate and find The Divine Spear.
* Give the Divine Spear to Bentanagbal in Hellgate, inquire about the Surgical Kit and accept performing the ritual on you, going firstly to the Medical Chamber in the Monastery and then to the chamber in Al-Akia.
* Have a minimum of 7 CON and 7 INT to repel the invading entity.
* Enjoy the ending!

## Notes

* If you visited Medical Chamber in the Mountain Facility through well in Maadoran but are unable to return to the city for whatever reasons, you will need to unlock new passage through tower of Zamedi portal

## Gallery

* God ending p1
* God ending p2
Bolas

**Bolas** - A weapon consisting of two heavy balls secured to the ends of a strong rope, hurled to entangle the legs of cattle and other animals. It works even better on two legged animals and can be thrown to entangle legs or choke.

* Weap. Class: Throwing (One-handed)
* Speed: AP 4
* Weapon Hardness 0%
* Weight: 2.0 lb
* Value: 40 g
* Can be placed in a belt slot
Agathoth

**Agathoth** is one of the otherworldly beings involved in The Great War.

## Lore

Agathoth (aka Thor-Agoth the Artificer, aka Thoragoth, aka Tor-Agathoth, aka Tor-Agoth, aka Tor-Athagoth) - he rebelled against Balzaar and sided with the Magi against Qantari.

As a reward for this act of loyalty, a great ziggurat was built, a mighty structure which served both as his temple and his prison. Within this temple he built many wondrous engines of destruction and power, and taught Magi the knowledge of the stars. The most learned of the Magi monitored **Agathoth** day and night, distrustful of his motivations, watchful should he betray them. They became enthralled by him with time. When Abu Hassan instructed the Magi in ziggurat to reverse the ritual, thus banish Agathoth from this plane, they turned against him and the Order. These renegade Magi laid Agathoth in a tomb carefully warded against the machines employed against his kind, a place he may rest in safety.

Now he is sleeping in his Temple, which PC was asked to find by Antidas/Gaelius/Meru/Balzaar. Old "Witch" Azra cautioned PC against trying to wake up Agathoth as the consequences might be disastrous. Agathoth know this world for what it is. Humans will bow to any fool wearing a golden crown, but they hate and fear that which is different. A tribal mentality. He need one human to be the face that rules the tribes. So that he may rule from the shadows. PC may be that human.

## Gallery

* The Temple - Agathoth
* Agathoth Dialog
Construct

*This article is a stub. You can help The Age of Decadence Wiki by expanding it.*

**Construct**s are four-legged defenders of ancient temples in the time of the Old Empire. The commanders of that period referred to them as **Sentinels**.

## First Impression

At first glance it appears to be a kind of hideous shrine or statue, a metal spider rearing up on its back legs. But taking a few steps forward you see it's a machine, a mechanical construct straight out of some sorcerer's nightmare. The top half is humanoid, with arms ending in blades, and not the kind used for chopping vegetables. This upper part is perched on four spike-tipped legs, any one of them long enough to run a man through.

Its once polished surface is scarred and dented, the armor rent in several places, and it sits somewhat askew. The construct is a veteran of many battles.

The head pivots ever so slightly in your direction. It sees you, but makes no move towards the doorway.

## Gallery

* Construct bronze
* Construct boss
* Construct party
* Construct blueSteel
* Construct skyMetal
* Construct boss skyMetal
* Hellgate underground chests
Assassin

This is one of the eight Character Backgrounds in *The Age of Decadence*.

## Lore

*When diplomacy fails, assassination is often the only recourse. Renowned and respected for their ability to resolve disputes with the least amount of bloodshed, cloaked by the shadows of the night, assassins are in high demand amongst all strata of society. Whether drawn from a petty dispute or a matter of state, blood is blood.*

### Default Stats

Strength:[7] Dexterity:[9] Constitution:[6] Perception:[8] Intelligence:[5] Charisma :[5]

### Preferred Skills

The most blatantly useful focus for the professional killer is probably a toss-up between Critical Strike and Alchemy; though you may have occasional access to the poison-making resources of the guild's more experienced members, it's not a bad idea to maintain a personal supply (and let's not forget neurostimulants!). Sneak is naturally invaluable for operating undetected - everybody knows what the Boatmen's business is, but it obviously helps if the target doesn't see you coming.

The Dagger is of course the classic, swift, up-close-and-personal tool for ending lives (and pairs beautifully with Critical Strike), but don't forget the sinister art of the sniper:

## Starting Equipment

* Bronze Sefet
* Leather Armor
* Buckler
* Bronze Khanjar
* Poison vial
* Net x2
* 123g
* Rope
* Hood

## Starting Location

The front room of Teron's local headquarters for the Boatmen of Styx

## Assassin Quests

### Teron

1. Vignette
2. The Aurelian Spies
3. Commander Marcus Carrinas
4. Kill'em All

### Maadoran

* Antidas' Hoard
* The Black Widow
* The Black Sheep

### Ganezzar

* Those That Come With A Sword
* Don't Suffer A Witch To Live (Boatmen of Styx)
* It Ain't The Roads We Take...
Guildless

**Guildless** is a quest from Act I of *The Age of Decadence*. Half of the Backgrounds automatically start with it: Drifter, Grifter, Loremaster and Mercenary. Those who already belong to an institution may end up with this quest later in Act I (if they are kicked out for incompetence or insubordination).

## Lore

Act I: *You aren't working for any guild at the moment. If you fail to find gainful employment in Teron, talk to Maadoran's guildmasters.*

Act II: *You aren't working for any guild at the moment. If you fail to find gainful employment in Maadoran, talk to Ganezzar's guildmasters.*

## Detailed Walkthrough

1. Try your luck in another[sic] guild.
	* Neleos may admit you to the Boatmen of Styx if you express interest in killing ([Body Count]:[1] check). He introduces you to the crew, and your first mission for the guild will be The Aurelian Spies.
	* Linos may hire you for the Commercium if your Reputation with them is not negative. Your first mission for them will be Linos' Test.
	* At the Barracks, the Imperial Guards may take a new recruit whose Strength is at least [5]. Your first mission for them will be The End Justifies the Means.
	* At the Tavern, Cado may let you join the Forty Thieves if you Steal:[2] from one of his thugs right then and there. Your first mission for them will be Taking Care of Business.
	* If, for whatever reason, you depart for Maadoran without having joined a guild, you can try your luck by talking to Maseus or Darista in Maadoran Merchants Plaza or to the guard near Imperial Guards Fort in Maadoran Arena district. You will need to pass a reputation and loyalty check with the respective faction as well as Charisma:[6] check for Commercium and Body Count:[5] check for Imperial Guards and Boatmen of Styx.

## Rewards

Gainful employment! Guild resources! Superiors!
Epsilon Gate

Unlike most other gates, Epsilon waves only come out when you have killed enough of the previous wave. For example Wave 2 will only spawn when you have killed 2 Vagrants from Wave 1 and Wave 3 will only spawn when you have killed 3 Vagrants from Wave 2. This means you can comfortably repair and take a break in the middle of the waves rather than at the end like Alpha, Beta and Gamma.

## Alien waves:

* **Map 1:**
	+ *W1:* 5 Vagrant
	+ *W2:* 6 Vagrant
	+ *W3:* 6 Vagrant
* **Map 2:**
	+ *W4:* 5 Vagrant
	+ *W5:* 5 Marauder
	+ *W6:* 7 Vagrant

* **Map 3:**
	+ *W7:* 5 Marauder
	+ *W8:* 5 Outcast
	+ *W9:* 4 Outcast

* **Map 4:**
	+ *W10:* 5 Marauder
	+ *W11:* 6 Outcast
	+ *W12:* 6 Outcast

* **Map 5:**
	+ *W13:* 6 Outcast
	+ *W14:* 5 Corsair
	+ *W15:* 4 Corsair

* **Map 6:**
	+ *W16*: 4 Corsair
	+ *W17:* 6 Outcast
	+ *W18:* 5 Hooligan

* **Map 7:**
	+ *W19:* 5 Corsair
	+ *W20:* 5 Hooligan
	+ *W21:* 4 Hooligan

* **Map 8:**
	+ *W22:* 6 Hooligan
	+ *W23:* 4 Hooligan
	+ *W24:* 4 Ravager

* **Map 9:**
	+ *W25:* 5 Hooligan
	+ *W26:* 6 Ravager
	+ *W27:* 3 Convict

* **Map 10:**
	+ *W28:* 4 Convict

* **Map 11:**
	+ *W29:* 5 Ravager
	+ *W30:* 6 Convict

## Rewards

* 25.000 Uridium
* 20,000 UCB-100
* 150,000 Honor(300,000 on x2 day)
* 5,000,000 EP(10.000.000 on x2 day)
* 10 Log-disks(20 from x2 day)
* 5 Booty Keys(10 fom x2 day)
* 4 Axion Beam Regulators
* 25% chance to get the LF-4 Laser Cannon.

- (100% chance the first time)

* 1 Piece of Kronos Gate(2 on Saturday)
* And a ring for epsilon if you haven't done it already
* 8578 Uridium from alien kills
* Small chance at Goliath Surgeon
Healing Machine

There are two **Healing Machines** in the game:

* One in the Monastery Interior Chamber, accessible by the portal in the well at The Slums;
* The second is Levir's healing machine.

If you use a Jar and have Lore:[8], you can increase Strength, Dexterity or Constitution by 1.

## References

1. ↑ https://steamcommunity.com/app/230070/discussions/0/490123938424243723/ Healing Machine (Oct 2015)
Berengarius

**Berengarius** is a jeweler living in Ganezzar.

## Lore

"Welcome to my store," says a soft-spoken man wearing a turban. "If you're looking for gemstones, you've come to the right place. I'm Berengarius, an appraiser and a jeweler."

You notice that you are two guards in the store. "A necessary measure," explained the storekeeper.

### Background

Constantly under the threat of extortion, he hired bodyguards to keep the zealots away.

## Location

* Ganezzar Temple District - Berengarius Gems, east of the Fort

## Quest

* Noblesse Oblige (checkpoint)
* Power To The People (checkpoint)

## Wares

* 1x Gold Ring
* 2x Ruby Ring
* 5x Topaz
* 5x Sapphire
* 3x Ruby
* 3x Emerald
* 2x Diamond
Linos

**Linos the Skull** is head of the Commercium's Teron branch.

Linos the Skull owed his nickname to his appearance, and his appearance to the decades of service to the merchants guild. It was that service that changed an enthusiastic youth with blue eyes and wavy auburn hair into a dispassionate old man with a bald head and cold, almost colorless eyes sitting deep withing the dark sockets.

Business to Linos was a board game. He moved pieces and executed strategies, without taking any "human element" into consideration. A good opportunity shouldn't be missed solely because some people were standing in the way.
Auxiliary helmet

Redirect to:

* Helmets#Auxiliary Helmet
*Auxiliary helmet* - a serious helmet for the fighter unconcerned with decorations and ceremonies, the Auxiliary helmet is reinforced with a metal ridge along the cranium for extra protection against overhead strikes.

## Types of Auxiliary helmet

* Bronze (DR 5, Protection vs Critical 55, THC penalty 6)
Ganezzar (House Aurelian)

**Ganezzar** is a quest given by Gaelius if player has sworn fealty to House Aurelian.

## Lore

Ganezzar is under siege. Travel there and assess the situation.

## Quick Walkthrough

*This point onwards contain major spoilers.*

1. Travel to Ganezzar
2. Talk to Meru in Castle Ganezzar
3. Talk to the Prophet
4. Explore Ganezzar Star Room (optional)
5. Talk to Meru (optional)

## Detailed Walkthrough

*This point onwards contain major spoilers.*

1. Travel to Ganezzar
2. Talk to Meru in Castle Ganezzar
3. Talk to the Prophet
	1. Impersonate+Streetwise=[12], "There's no way this show is real. Maybe you and the 'prophet' should have a private conversation." - you gain access to Ganezzar Star Room
	2. Streetwise:[7], "There is something you aren't telling me..." - you gain a drug
	3. If you are Grifter Background, both checks are omitted and you gain a drug from the Prophet for free
4. Explore Ganezzar Star Room (optional)
	* Take the seat. You know you want to.
		+ If sum of your Constitution and Intelligence is lower than 14, you die (can be bypassed if you have The Helm of Destiny or if Prophet gave you the drug)
	* You can alternatively tell Meru that you are not ready
5. Talk to Meru (optional)
	* You can accept his offer and start The Birthplace Of The Gods (House Crassus) quest

## Next Quest in Chain

* Fetching An Army (Senna path)
* The Birthplace Of The Gods (House Crassus)
BCE

**BCE (Before Current Events)** is an attempt to list down past events in chronological order.

## Rough Outline

* Al-Akia was completed
* The Summoning
* Marcus Domitius Crassus left Zamedi tower (382 BCE)
* House Maracas: Absorbed by House Tal Gazar in 4271
* House Tal Gazar: Absorbed by House Sydonius sometime after 4283
* House Sydonius: Absorbed by House Almansor sometime after the Great Plague of 4358
* House Almansor: Fell into succession wars after 4417; finally ending a few years ago
* Cippur: Taken over by the Imperial Guards two decades back (20 BCE)
* Asmara: fell soon after
* Antidas' War
* Rise of Meru's Creed

## Events with reference to Current Year

* Marcus Domitius Crassus left Zamedi tower (382 BCE)
* Darius was given a helm and ruled as a warlord (approx 200 BCE)
* Cippur: Taken over by the Imperial Guards two decades back (20 BCE)
* Feng arrived at Teron two decades ago (20 BCE)
* Kadmos ruled the arena (10 BCE)
Kemetian bow

Redirect to:

* Bows#Kemetian Bow
**Kemetian bow** - a medium-draw bow used by Kemetian charioteers to deadly effect. Unlike most of its brethren, this bow is constructed entirely from horn, and bound to an acacia wood section in the center.

Statistics: Damage 6-12, Speed 5 AP, Reload speed 0 AP, Capacity 1)
Commander Marcus Carrinas

**Commander Marcus Carrinas** is one of the quests in *The Age of Decadence*.

## Rewards

* 15 SP
* Combat Reputation +1
* Boatmen of Styx Reputation +1/-1 (optional)
* House Daratan Reputation +1 (optional)
* Imperial Guards Reputation +1 (optional)
* Loyalty Reputation +1/-1 (optional)
* 1000 imperials (optional)
* Neurostimulant (Eagle Eye) (optional)

## Quick Walkthrough

* Kill Carrinas and stay loyal to Boatmen of Styx
* Kill Dias and betray Boatmen of Styx for Imperial Guards

## Detailed Walkthrough

* Kill Carrinas
	1. Escape from the Inn
		+ Grab the rope and follow Dias
			- Sneak=[3], Attempt to sneak past the guards
				* Success, you return to the guild
				* Failure, you return to the guild but lose 10 HP
		+ Put on the merchant robes
			- Impersonate=[2], "Assassins, I saw them!"
				* Charisma+Impersonate=[10], "I'm a trader..."
				* Charisma+Impersonate=[8], "My name is Manius Cotta" (if you learned the merchant's name from Neleos)
					+ Check on Carrinas
						- Critical Strike take the guard out
							* [4], Success
							* [3], Success but you lose 10 HP
						- Leave
	2. Kill imperial guards (if you killed the soldier guarding Carrinas body, you will face one Imperial Guard less)
		+ If Coltan survives, he gives you Potent Poison
* Kill Dias
	+ Kill other assasins
		- Dexterity:[7]+Critical Strike:[3], Drink the vial before entering the guild, then attack Neleos without wasting any time (you lose Neurostimulant vial given by Carrinas)
			* Success, you fight against Coltan and Agatai
			* Failure, You fight against Fulvio, Coltan, Agatai and wounded Neleos
		- Enter the guild
			* Critical Strike, Kill Neleos
				+ [5], Success
				+ [4], Success but you lose 10 HP
					- Fight the remaining assassins (Fulvio, Coltan and Agatai)
	+ You can also tell Carrinas that you did it for the money, in this case he will give you 1000 imperials but you will automatically move to Maadoran without joining the Imperial Guards

## Next Quest in Chain

* Serving A Notice (if betrayed the guild)
Fool Me Twice...

**Fool Me Twice...** is part of a quest line spanning multiple locations.

If you're up for another exciting adventure, look Miltiades up when you go to Maadoran. You never know, it might be big.

## Detailed Walkthrough

1. Find Miltiades in Maadoran. (*detailed in NPC\_Miltiades\_02.xml*)
	1. When you enter the Maadoran Slums, enter the building directly to the left. Miltiades is currently about to die to a beating, and asks you to save him from his fate.
		* If you choose violence, there will be three Thieves Guild thugs to fight. This option will decrease -6 reputation with the Thieves Guild.
		* If you use your street cred with the Thieves Guild, you can resolve this without fighting.
	2. Miltiades will ask you one more promise of gold. If you accept it you will be taken to the Merchant Area. Here you need to kill an old noble (Gaius Cornelius Varus) with his two sons.
	3. If you accept his request, after you killed the noble you will receive 2104 Imperials and 6 Skill Points.

## Aftermath

Miltiades will gain a title of "Lord" and will have an impact on the politics in Ganezzar.
Grifter

This is one of the eight Character Backgrounds in *The Age of Decadence*.

## Lore

*While most thieves prefer to form gangs and act under the cover of darkness, grifters see no reason to trade the laws of society for the laws of a guild. Preying upon the gullible with a combination of personal magnetism and persuasion, the grifter's art is rarely noticed.*

## Character Creation

The Grifter background has many similarities to the Drifter's: you are rootless, a new arrival in Teron, with no organization or authorities telling you what to do (or helping you out, either). The main difference is that a well-known (sort of!) fellow grifter is in town - and he's *such* a positive influence on you ...

Also like the Drifter, the Grifter begins Act I with nonexistent Faction Reputation and utterly Guildless, but for a trickster who contemplates turning over a new leaf and getting a *job* (\*gasp\*), there may be some comfortable overlap with the institutional arms of the Merchant or Thief professions ...

### Preferred Skills

Impersonate, Persuasion, and Streetwise are the obvious choices for someone who has made a habit of living by their wits and concealing their true identity (whatever *that* is!).

## Starting Equipment

* Bronze Sefet
* Buckler
* Noble dress (female) or Noble clothes (male)
Boosters/es

Los potenciadores son artículos élite que mejoran determinadas características o puntuaciones.

Según su duración, hay cuatro tipos:

* 1 hora de juego: Se obtienen ocasionalmente al derribar alienígenas.
* 5 horas de juego: Se pueden obtener como premio por completar la G. G. Kappa.
* 10 horas de juego: Se compran en la Tienda o se puja por ellos en la Subasta.
* 24 horas reales: Se obtienen al comprar 5.000 Uridium en ocasiones anunciadas en la página de inicio. Se puede acumular hasta un máximo de cinco días (25.000 Uridium).

Según su ámbito de aplicación, hay dos tipos:

* Normales: Las ventajas que conceden sólo se aplican al jugador que los ha comprado.
* Compartidos: Las ventajas se aplican al jugador que los ha comprado y a los jugadores **amigos** que están en sus alrededores.

Según la característica o puntuación que mejoran, hay nueve tipos:

* Experiencia.
* Honor.
* Daños causados.
* Puntos de vida.
* Escudo.
* Regeneración de escudo.
* Reparación.
* Recursos.
* Recarga de habilidades.

English article: Boosters
Gender

**Gender** is one of the attributes selected during Character Creation.

Gender does not affect your character stats. Occasionally, different choices may become available in dialogues.

## Differentiated Checks

*Warning: content beyond this point contains spoilers.*

Gender differentiated Skills check appear to be limited to Act I.

### Getting Into Teron Palace

*Main article:* Teron Palace
Dellar watches you without expression. When you get close enough, he gestures you to stop and studies you for awhile. "What do you want?" He finally asks as if he failed to guess the purpose of your visit and is genuinely curious.

* [impersonate]"You dare question a noble-born? Step aside before I lose my patience."
	+ If Male, requires Impersonate:[3] AND Item(509) - Noble Clothes
	+ If Female, requires Impersonate:[2] AND Item(510) - Noble Dress

"Very kind of you, my [Lord/Lady]. I must admit that I'm shocked to see you here unannounced and without an entourage."

* [persuasion][charisma]"I'm on a mission of a very delicate nature. The less attention is drawn to it, the better. You can't be too careful these days."
	+ If Male, requires Persuasion+Charisma=[13]
	+ If Female, requires Persuasion+Charisma=[12]

### Getting Mercato to join

*Main article:* A Friend In Need
"I'm not here to talk. If you want to play a game, have a seat. Otherwise, get lost."

* [dexterity][streetwise]Play a game of chance with Mercato. Attempt to cheat
	+ If Male, requires Charisma:[9]
	+ If Female, requires Charisma:[8]

[failure]The fortune didn't favor you today. You lost 40 imperials.

* [dexterity][streetwise]Play a game of chance with Mercato. Attempt to cheat
	+ If Male, requires Charisma:[8]
	+ If Female, requires Charisma:[7]

### Assaulting Teron's towers

*Main article:* The Wind Sweeping Through Towers
The crossbowman is going to be a problem either way though. His death would make your life a whole lot easier. Maybe you should try to distract the guards and send a man up there to get rid of him. Or you can ask one of your men to do the talking while you go there. If you are fast and quiet enough, you could make it.

* [charisma]Distract the guards and send one of your men to take care of the crossbowman.
	+ If Male, requires Charisma:[7]
	+ If Female, requires Charisma:[6]

### Delivering Poisoned Wine to the Outpost

*Main article:* The Outpost Supplies
"Why Rhaskos couldn't come?" asks the guard suspiciously.

* [impersonate][streetwise]"He sprained his ankle and asked me to step in for him."
	+ If Male, requires Impersonate (min 2)+Streetwise (min 2)=[6]
	+ If Female, requires Impersonate (min 2)+Streetwise (min 2)=[5]
	+ Otherwise, Impersonate:[2]+Charisma:[8] to fool them.
Civil skills

**Civil skills** are those checked in dialogues and interactions with the AoD gameworld - always outside of combat situations.

(While some combat skills *may* sometimes be checked outside of an actual fight, they also *all* have direct combat applications, whereas civil skills themselves have no in-combat checks - only their *products* (i.e. Alchemy or Crafting creations) are directly combat-oriented.)

## List of civil skills

* Lockpick
* Sneak
* Steal
* Traps
* Disguise
* Etiquette
* Persuasion
* Streetwise
* Alchemy
* Crafting
* Lore
* Trading
Athazor

**Athazor** is one of the otherworldly beings involved in The Great War.

## Lore

Athazor (aka Gla'ath-Zor the Dreamer, aka Galath-Athazor) is one of the beings called upon to the realm of men. He could shape reality with his thoughts. Imperial Army soldier Galath became a vessel for Athazor in his manifestation. After the war, Athazor returned to the void, resulting in Galath losing his sanity while retaining his god-like abilities, though "reduced in miles". Galath thus was put in a coma. He became dormant, his eyes vacant, sustained within a tank that gives him a ward, in a chamber under the bottom of the Abyss in Maadoran.

## Gameplay

When venturing to the Abyss, player may choose to either kill Galath for good or reanimate him back. If player opted to kill Galath, an old man on the surface would repurpose the chamber as a place for tourist attraction. If player opted to reanimate Galath, Athazor's power would be unleashed in Maadoran, decimating the city in the process. Maadoran would then be inaccessible and player would obtain Mind Shield ability.