Risky Business

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## Description

Semi-open setup where the mafia know how many of each town role there are, while town does not. The number of Stooges in the setup indicates to the mafia the "risk level" of the setup, and is equal to the number of Bombs. As such, the higher the number of Stooges is, the more likely a mafia member will die when trying to hunt for the Cop when killing a non-Stooge.

## Algorithm

Direct players to this wiki page and use random.org to generate a number from 1-3. Then, use the setup listed with the number generated.

There is always 1 Cop, 1 Brainwasher, and 1 Hitman. The number of Bombs and Stooges is equal and ranges from 1 to 3. All remaining roles are Villagers.

## Optimal play

### Town

Alignment reveal means that the setup won't be known as Bombs or Stooges die. This prevents you from being able to find out when a mafia is fakeclaiming. As such, scumread as normal, and don't rely too heavily on the Cop, as they might have died night 1 without anyone's knowledge.

#### Bomb

Fakeclaiming Cop is an option, but don't do it if you have a feeling that the real Cop might counter claim you. Try to act like a Villager as much as possible to make the Mafia want to kill you at night. You can also attempt to bait Hitman shots.

#### Cop

As there is no protective role in this setup, outting as Cop means that you are guaranteed to die the following night. However, as there also no roles that cause disinformation, such as Godfather or Suspect, all of your checks are exactly correct. Optimally, you should out if you find a Mafia member. When doing so, ensure to out your entire notes, otherwise the Hitman might shoot you and what you have found out will be lost. Be warned that, because only alignment reveals upon a player's death, a Mafia member may claim to be the "real" Cop when you die, claiming that you were "baiting the Mafia into killing you". This is why it is crucial that you out everything you have found out when outting as cop, lest the Hitman claim that you were great at baiting.

If you get not sided checks, you can attempt to soft them in case you die. Simply say that you townread specific people. However, as you won't be specifically revealed as a Cop when you die, the Town might not know that you were softing your checks.

#### Villager

You are either a basic Villager or a Stooge, and you don't know which but the Mafia do. Claiming Cop to bait the Mafia into killing you is not an optimal strategy; for one, it's better if the Bombs die to bring down a Mafia with them, and you might be a Stooge so the Mafia will know that you can't be the Cop. Try to help town in any way you can by providing reads and analysing potential pairs. If you think you know who the Cop is, lowkey scumread them so the Mafia will be inclined to keep them alive.

### Mafia

On the first night, the Mafia should assess their situation. One Stooge means the setup is low risk, two Stooges means it's medium risk, and three Stooges means it's high risk. In the high risk variant, it is probably better for the Mafia to kill a Stooge night 1 rather than risking hitting a Bomb. The Brainwasher can use their power on the night kill if they want to eliminate the threat if a Bomb, but it's probably better to save it for worst-case scenarios.

Optimally, the Mafia want to get the Bombs voted out so they don't have to worry about them. They should try to keep the Stooges alive, if possible, so they have someone to safely night kill.

#### Brainwasher

The two best times to use your converting power are right away and in the late-game. Saving it for later on can be very rewarding if only Bombs remain, preventing you from killing. It is probably better to kill a Stooge night 1 rather than risk wasting your power on a Villager. However, if you'd like to try killing the cop night 1, convert the night kill so that if it's a Bomb neither you nor the Hitman will die.

If the Hitman gets voted out, ensure to let them shoot their gun before bussing them.

#### Hitman

You essentially function as a single-use additional kill. Saving your gun for cylo can be rewarding. However, if you are going down, try to shoot someone. If you think you might hit a Bomb, shoot a Stooge to be safe. Shooting any Cop claims on sight can be a decent strategy. You can then pretend that you're the Cop, pretending that the real Cop was simply baiting the Hitman's shot. You can get a fake sided that day and take down someone with you. If town notices you don't die the next day, you can claim that you're being framed.