Revelation Update

*Get entrenched in the 2.6 update, **Revelation**! In this update, a key member of Rogue Company gets caught in Jackal’s crosshairs during the Fallen Heroes Narrative Event! Additionally, this update brings a core update to our gameplay experience, and we see a return of some older modes (with updates!).*

## Narrative Event: Fallen Heroes

*The conflict between Rogue Company and Jackal rages on as both organizations trade blows in sorties all around the globe. Jackal aims to strike at the heart of Rogue Company by coordinating an assassination against a long-time pillar of Rogue Company, Trench. This event brings about objectives keyed towards taking out certain rogue types in exchange for revealing the ongoing lore and some great cosmetics, one of which being a new outfit for Trench!*

## Project Saint

### Gadget Update

**One significant feedback point from many of our core players was the abundance of gadget spam**. This was most prevalent in our respawn-based modes, where players had immediate access to their gadgets upon respawn. The introduction of Rogues like Runway also strongly impacted the saturation of gadgets in combat situations. To address this, we’ve converted the gadget system to function similar to Rogue abilities and have rebalanced gadgets across the board.

### Rogue Mastery

In this update, we are happy to finally bring you the mastery rewards for the 8th and 9th levels of Rogue Mastery for all Rogues! We hope you enjoy these outfits and wear them with pride.

## Limited-Time Modes

In this update, we see old game modes return, some of which have received updates!

* Sabotage
* Skirmish Dodgeball
* Battle Zone
* Strikeout 2.0
* Extraction
* Skirmish Team Deathmatch

## Rogue Updates

###  Chaac

* **Resupply** replaced with **Gadgeteer**.

###  Dima

* **Resupply** replaced with **Stalker**.
* **Stalker** replaced with **Gadgeteer**.

###  Juke

*We’ve heard your concerns that Juke feels like she has turrets available too often. Also, the feedback enemies hear while being hit by said turrets is too overbearing for the relatively low amount of damage the turrets deal.*

* **Laser Defense Drone**:
	+ Cooldown increased from 30s to 45s.
	+ Reduced audio feedback for enemies hit by it.
* **Resupply** replaced with **Gunsmith**.
* **Gunsmith** replaced with **Gadgeteer**.

###  Kestrel

* **Resupply** replaced with **Blaster**.
* **Blaster** replaced with **Energized**.
* **Energized** replaced with **Gadgeteer**.

###  Lancer

* **Resupply** replaced with **Gadgeteer**.

###  Runway

* **Supply on Demand**:
	+ Now recharges gadget cooldown.

###  Saint

* **Resupply** replaced with **Gadgeteer**.

###  The Fixer

* **Resupply** replaced with **Stalker**.
* **Stalker** replaced with **Gadgeteer**.

###  Trench

*As the world of Rogue Company changes, so has one of our oldest Rogues. Forever changed by the ongoing fight against Jackal, Trench walks back into the field with a scowl instead of his smile. All players will have access to this new default look and voice for Trench, but don’t worry: all players will still have access to his old appearance as the “Classic Trench” skin.*

* Trench has received a full visual update.
* **Resupply** replaced with **Gadgeteer**.

###  Vy

* **Resupply** replaced with **Energized**.
* **Energized** replaced with **Gadgeteer**.

## Weapon Updates

### Objection

*The Objection has some of the highest accuracy stats among all SMGs. It’s intended for the weapon to be compact and accurate when you begin firing but quickly bloom out, given the incredibly high fire rate. These changes should help reduce the weapon’s effective range without hurting its ability to secure kills up close.*

* Reduced base accuracy slightly.
* Increased reticle bloom per shot slightly.
* Increased maximum bloom slightly.

### LR15 Fullbody

*We want to tone back the effectiveness of “no-scopes” on snipers.*

* Reduced base accuracy.

### Tyr

*Tyr is also being toned down due to how you can quickly fire back-to-back "no-scopes".*

* Reduced base accuracy.

## Gadget Updates

### General

* All gadgets will now go on cooldown in the same way abilities do. Each gadget has a different cooldown ranging from 40-75 seconds.
* All gadget upgrades that used to give you an extra gadget will now reduce your cooldown by 10%.
* **Resupply** has been replaced with a perk called **Gadgeteer,** which reduces gadget cooldown.

### Active Protection System

* Added 60-second cooldown.
* **Rare**: Neutralizes one additional projectile.
* **Epic**: Now reduces cooldown by 10%.

### Adrenaline Shot

* Added 60-second cooldown.
* **Epic**: Now reduces cooldown by 10%.

### Flashbang

* Added 60-second cooldown.
* **Epic**: Now reduces cooldown by 10%.

### Pop Smoke Grenade

* Added 40-second cooldown.
* **Epic**: Now reduces cooldown by 10%.

### Regeneration Field

* Added 60-second cooldown.
* **Rare**: Duration increased from 10s to 20s.
* **Rare**: Health per second increased from 5 to 10.
* **Epic**: Now reduces cooldown by 10%.

### Smoke Grenade

* Added 40-second cooldown.
* **Epic**: Now reduces cooldown by 10%.

### Sticky Sensor

* Added 40-second cooldown.
* **Epic**: Now reduces cooldown by 10%.

### Tear Gas Grenade

* Added 40-second cooldown.
* **Epic**: Now reduces cooldown by 10%.

### Trip Mine

* Added 60-second cooldown.
* **Epic**: Now reduces cooldown by 10%.

## Game Mode Updates

### Battle Zone

* Gadgets are now on cooldown during the round.
* Gadgets now clear from the players' inventory at the start of each round.

### Extraction

* The objective no longer causes a loss if counter-hacked; instead, its ownership will go to the other team.
* Players now respawn according to queued respawn rules.
	+ When a player is eliminated, they are put in the queue; when a teammate gets an elimination, the next player in the queue will respawn.

### Strikeout 2.0

*Strikeout 2.0 is an experimental mutation of Strikeout with some significant changes. Try it out and give us feedback!*

* The ticket system has been removed in exchange for TDM’s elimination score, where the team that gets to 25 eliminations first or has the most at around time will take the round.
* Like original Strikeout, owning the zone will add to your team’s score.
* Players now respawn according to queued respawn rules.

### Ranked

*We recently reduced the level requirement for players to participate in Ranked play; however, many players entering Ranked had a small pool of Rogues to choose from. This change brings the number of Rogues required to play Ranked to a total of ten (four owned, six free).*

* Players must now own 4 rogues to play Ranked, besides the 6 default ones.

## Bug Fixes

### Fixed Issues

* Fixed an issue on several maps that allowed Juke to reach unintended locations.
* Fixed several issues that caused crashes.
* Resolved some minor environmental issues for Vertigo.
* Fixed an issue where an eliminated Mack will drop armor if he purchased the armor perk.
* Fixed some cases where players could get stuck in a reload animation.
* Fixed an instance where Runway could spawn without her weapons after Halftime.
* Fixed broken audio for Trench’s emote.
* Fixed an issue where a player’s pinned Rogues would not retain after logging out.
* Fixed mastery progression for the Ibex SMG.
* Fixed an issue where Sigrid’s shield would not block Juke’s turrets.
* Fixed an issue where, in Rogue Select, players could see what rogues the enemy team has picked.
* Fixed animation issues for a select number of emotes.
* Fixed the VFX on the Mythic MLX Mark 4 skin.
* Fixed some Announcer VO inconsistencies for Skirmish TDM.
* Resolved an oddity where hitting the environment with a melee would cause the controllers of other players to vibrate.
* Fixed a handful of instances where the incorrect BGM would play.
* Fixed an issue where the HUD score for TDM would not be visible.
* Fixed an issue where if a Bot earned MVP, it would be awarded to all bots in the hivemind.
* Fixed an issue where if a player used Quips or Comms while crouched, they would be forced into standing.

### Known Issues

* We are investigating the issue where players potentially aren’t able to use their emotes in the lobby.
* Incorrect objective messaging in Sabotage when the bomb is picked up.
* There is a fringe “just-frame” instance when a player is downed while using a gadget where the gadget then goes on cooldown despite not deploying.
* Umbra’s spider is currently unaffected by Juke’s Reflect. We aim to fix this in a future release.
* Killing a Rogue via Juke’s Reflector currently does not award kill credit. We are working to resolve this.
* Placeholder text appears on the Master Fixer outfit description. This will be hotfixed shortly after release.
* [Switch] Players appear to hold both a melee primary and primary weapon when retrieving a thrown melee weapon. This will be hotfixed shortly after release.
* Old and new announcer VO plays during Strikeout 2.0. This will be hotfixed shortly after release.
* Players are unable to undo purchases made from the previous round. This will be hotfixed shortly after release.
* In the Shooting Range, changing Rogues will make some Rogues show up as default Dallas. This will be hotfixed shortly after release.