Celtic Guard

This Archetype and its Support Cards are used by Thomas from Standard.

* **Effect:** *[1/Turn]: You can return this face-up card and 1 other "Celtic Guard" monster you control to your hand to return up to 2 cards your opponent's monsters to their hand. You can discard this card: Add 1 "Celtic Guard of Noble Sorcery" from your Deck or GY to your hand. You can only activate 1 effect of "Celtic Guard of Noble Mischief" per turn.*

### **Celtic Guard of Noble Sorcery**

* **Level: 3**
* **Type: Spellcaster/Effect**
* **Attribute: LIGHT**
* **Attack: 500**
* **Defense: 500**
* **Effect:** *[1/Turn]: You can add 1 "Celtic" Spell Card from your Deck or GY to your hand. You can discard this card: Add 1 "Celtic Guard of Noble Mischief" from your Deck or GY to your hand. You can only activate 1 effect of "Celtic Guard of Noble Sorcery" per turn.*

### **Celtic Guard of Noble Guardians**

* **Level: 4**
* **Type: Warrior/Effect**
* **Attribute: EARTH**
* **Attack: 1800**
* **Defense: 1000**
* **Effect:** *[1/Turn]: You can pay 500 LP to target 1 face-up Effect Monster your opponent controls: Send that card to the GY. If you control a face-up "Celtic Kingdom" when you activate this effect, the targeted card cannot activate its effects in response to being targeted. If you Summon "Celtic Guard of Noble Huntsmen" while you control this card, you can Special Summon 1 "Celtic Guardian" or "Celtic Guard of Noble Arms" from your hand or Deck. You can only use this effect of "Celtic Guard of Noble Guardsmen" once per turn.*

### **Celtic Guard of Noble Huntsmen**

* **Level: 4**
* **Type: Warrior/Effect**
* **Attribute: EARTH**
* **Attack: 1600**
* **Defense: 1000**
* **Effect:** *[1/Turn]: You can pay 500 LP to target 1 card in your opponent's Spell and Trap Card Zone: Send that card to the GY. If you control a face-up "Celtic Kingdom" when you activate this effect, the targeted card cannot activate its effects in response to being targeted. If you Summon "Celtic Guard of Noble Guardians" while you control this card, you can Special Summon 1 "Celtic Guardian" or "Celtic Guard of Noble Arms" from your hand or Deck. You can only use this effect of "Celtic Guard of Noble Huntsmen" once per turn.*

### **Celtic Guard of Noble Defense**

* **Level: 4**
* **Type: Warrior/Effect**
* **Attribute: EARTH**
* **Attack: 1200**
* **Defense: 2000**
* **Effect:** *[1/Turn]: During your Main Phase, you can target 1 face-up Effect Monster your opponent controls: Change that card to face-up DEF Position. During the Battle Phase, if another "Celtic Guard" monster you control is targeted for an attack: You can change the attack target to this card and change this card to DEF Position. If this card's Battle Position was changed with this effect, it gains 1000 DEF until the end of the Battle Phase.*

### **Celtic Guard of Noble Twin-Swords**

* **Level: 4**
* **Type: Warrior/Effect**
* **Attribute: EARTH**
* **Attack: 1500**
* **Defense: 1200**
* **Effect:** *[1/Turn]: During your Main Phase, you can target 1 face-up "Celtic Guard" monster you control: That monster can attack twice during the Battle Phase this turn. During the Battle Phase, if this card battles an opponent's monster: Double this card's original ATK until the end of the Battle Phase.*

### **Captain of the Celtic Guard**

* **Level: 6**
* **Type: Warrior/Effect**
* **Attribute: EARTH**
* **Attack: 2200**
* **Defense: 1800**
* **Effect:** *If you control a face-up "Celtic Guard" monster you can Special Summon this card (from your hand) in face-up ATK Position. "Celtic Guard" monsters you control inflict piercing Battle Damage. When this card is destroyed by your opponent's card effect: Target 1 card your opponent controls and 1 "Celtic Guard" monster in your GY; send the first target to the GY and then Special Summon the second target in face-up DEF position. You can only use this effect of "Captain of the Celtic Guard" once per turn.*

### **Celtic Prince**

* **Level: 7**
* **Type: Warrior/Effect**
* **Attribute: EARTH**
* **Attack: 2500**
* **Defense: 2100**
* **Effect:** *If you control a face-up "Celtic Kingdom" or "Celtic Princess" you can Special Summon this card (from your hand) in ATK Position. "Celtic Guard" monsters you control cannot be destroyed by your opponent's card effects. [1/Turn] (Quick Effect): You can target 1 "Celtic Guard" monster you control: It gains 500 ATK until the end of the Battle Phase.*
* *(This card is always treated as a "Celtic Guard" card.)*

### **Celtic Princess**

* **Level: 7**
* **Type: Warrior/Effect**
* **Attribute: EARTH**
* **Attack: 2100**
* **Defense: 2500**
* **Effect:** *If you control a face-up "Celtic Kingdom" or "Celtic Prince" you can Special Summon this card (from your hand) in face-up DEF Position. "Celtic Guard" monsters you control cannot be targeted by your opponent's card effects. [1/Turn] (Quick Effect): You can target 1 Effect Monster your opponent controls: That monster loses 500 ATK until the End Phase.*
* *(This card is always treated as a "Celtic Guard" card.)*

### **Dragon of the Celtic Guard**

* **Level: 8**
* **Type: Dragon/Effect**
* **Attribute: EARTH**
* **Attack: 2700**
* **Defense: 2500**
* **Effect:** *This card cannot be Normal Summon/Set. You can Special Summon this card from your hand if you control a face-up "Maiden of the Celtic Guard". [1/Turn] (Quick Effect): When your opponent would Summon a monster(s) while you control a face-up "Celtic Kingdom": You can negate that Summon and shuffle that monster(s) into the Deck. If this card you control is destroyed by your opponent's card (by battle or card effect): All "Celtic Guard" monsters you currently control gain 1000 ATK.*

### **Forbidden Celtic Guardian**

* **Level: 7**
* **Type: Warrior/Ritual/Effect**
* **Attribute: EARTH**
* **Attack: 2000**
* **Defense: 2000**
* **Effect:** *You can Ritual Summon this card with “Forbidden Celtic Ritual Art”. When this card battles, at the end of the Damage Step this card gains 400 ATK until after your End Phase. This card can attack all monsters your opponent controls once each. During your End Phase, if this card’s ATK is different than its original ATK: Inflict damage to your opponent equal to the difference. If this card is sent to the GY: You can return all banished "Celtic Guard" and "Judge Man" monsters to the GY, and if you do, you can add up to 2 “Celtic Guard” monsters from your GY to your hand. You can only use this effect of “Forbidden Celtic Guard” once per turn.*

## **Spell Cards**

### **Celtic Formation**

* **Card Type:** Normal Spell
* **Effect:** *When this card is activated, destroy all cards in either your opponent's Main Monster Zones or their Spell and Trap Card Zones but for the rest of the turn, halve all Battle Damage your opponent takes. If you control a face-up "Celtic Kingdom" cards and effects cannot be activated in response to this card's activation. You must control 3 or more face-up "Celtic" monsters with different names to activate and resolve this card's effects.*

### **Celtic Fusion**

* **Card Type:** Normal Spell
* **Effect:** *Fusion Summon 1 Fusion Monster from your Extra Deck, using cards from your hand or field as Fusion Material. During your Main Phase: You can target 1 "Celtic" monster in your GY; shuffle this card into your Deck, and if you do, add that target to your hand. You can only use 1 effect of "Celtic Fusion" per turn.*

### **Celtic Defense Crest**

* **Card Type:** Continuous Spell
* **Effect:** *[1/Turn]: All other face-up "Celtic" Spell and Trap Cards you control cannot be destroyed by your opponent's card effects. [1/Turn]: If you would take battle or effect damage involving a "Celtic Guard" monster you control, you take no damage. You can banish this card from your GY; this turn all face-up "Celtic" cards you control cannot be destroyed by your opponent's card effects (Quick Effect). You can only use this effect of "Celtic Defense Crest" once per turn.*

### **Maiden of the Celtic Guard**

* **Card Type:** Continuous Spell
* **Effect:** *[1/Turn]: You can add 1 "Celtic" or "Judge Man" monster from your Deck to your hand. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Level 7 or lower "Celtic" or "Judge Man" monster without a Tribute, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Celtic" monsters (even if this card leaves the field). You can only use 1 effect of "Maiden of the Celtic Guard" per turn.*

### **Celtic Claymore**

* **Card Type:** Equip Spell
* **Effect:** *Equip only to a face-up "Celtic" monster you control. It gains 1000 ATK. When the equipped monster declares an attack, the opponent cannot activate the effects of Effect Monsters until the end of the Damage Step.*

### **Celtic Crest Shield**

* **Card Type:** Equip Spell
* **Effect:** *Equip only to a face-up "Celtic" monster you control. It gains 500 ATK and DEF. If the equipped monster would be destroyed by your opponent's card (by battle or card effect) you can send this card to the GY instead.*

### **Celtic Guard's Skill**

* **Card Type:** Quick-Play Spell
* **Effect:** *When a face-up "Celtic" monster you control is targeted by an opponent's card effect: Negate that card effect, and if you do, destroy that card. If you controlled a face-up "Celtic Kingdom" when this card was activated: You can Special Summon 1 "Celtic Guardian" or "Celtic Guard of Noble Arms" from your hand or Deck. You can only activate 1 "Celtic Guard's Skill" per turn.*

### **Judgement Call**

* **Card Type:** Quick-Play Spell
* **Effect:** *When your "Celtic" monster destroys an opponent's monster by battle this turn: You can Special Summon 1 "Judge Man" monster from your hand or Deck. During your Main Phase, you can shuffle this card from your GY and 1 "Judge Man" monster from your hand, field, or GY into the Deck, then draw 1 card. You can only activate 1 effect of "Judgement Call" per turn.'**(This is always treated as a "Celtic" card.)***

### **Celtic Kingdom**

* **Card Type:** Field Spell
* **Effect:** *"Celtic" and "Judge Man" monsters you control cannot be destroyed by battle and gain 300 ATK and DEF. While you control a face-up "Celtic" or "Judge Man" monster your opponent cannot activate the effects of cards from their hand.*

### **Forbidden Celtic Ritual Art**

* **Card Type:** Ritual Spell
* **Effect:** *You can Ritual Summon “Forbidden Celtic Guard” from your hand or GY by banishing monsters from your hand or field you control whose total Levels equal or exceed that monster. If you control a face-up Fusion Monster you can also banish monsters from your GY. The monster Ritual Summoned by this effect cannot be destroyed by battle. If this card is in your GY: You can banish 1 other “Celtic” Spell card to add this card to your hand. You can only use this effect of "Forbidden Celtic Ritual Art" once per turn.*

## **Trap Cards**

### **Call to Arms!**

* **Card Type:** Normal Trap
* **Effect:** *If you took damage by battle or an opponent's card effect this turn: Add 1 Level 4 or lower "Celtic" or "Judge Man" monster from your Deck or GY to your hand. If a face-up "Celtic" or "Judge Man" monster you control is destroyed by battle: Special Summon 1 "Celtic" or "Judge Man" monster from your Deck whose ATK is equal to or lower than the destroyed monster's original ATK. The monster Summoned by this effect cannot be destroyed by battle until the End Phase. You can only activate 1 effect of "Call to Arms!" per turn.*
* *(This card is always treated as a "Celtic" card.)*

### **A Noble Hero**

* **Card Type:** Counter Trap
* **Effect:** *When an opponent declares an attack with a monster that has 1900 or more ATK: Special Summon 1 "Celtic Prince" from your hand or Deck to your field and change the attack to that monster. If you controlled a face-up "Celtic Kingdom" when this card was activated; negate the effects of all face-up monsters your opponent currently controls.*
* *(This card is always treated as a "Celtic" card)*

### **Celtic Rosary**

* **Card Type:** Counter Trap
* **Effect:** *When you would take Effect Damage while you control 1 other "Celtic" card: Gain LP equal to that damage instead, and inflict damage to your opponent equal to the damage you would have taken. If you controlled a face-up "Celtic Kingdom" when this card was activated; double all Effect Damage your opponent takes until the End Phase.*

## **Extra Deck**

### **Celtic Guardian of Noble Alchemy**

* **Level: 7**
* **Type: Spellcaster/Fusion/Effect**
* **Attribute: LIGHT**
* **Attack: 2700**
* **Defense: 2000**
* **Effect:** *"Celtic Guard of Noble Sorcery" + "Celtic Guard of Noble Mischief"*

*A Fusion Summon of this card can only be done with the above Fusion Materials. [1/Turn]: You can banish 1 Spell Card from your GY: Special Summon 1 "Celtic" or "Judge Man" monster from your hand or Deck. While this card is face-up on the field, neither player can activate the effects of monsters in the GY or Special Summon monsters from the GY.*

### **Celtic Guardian of Noble Chaos**

* **Level: 7**
* **Type: Spellcaster/Fusion/Effect**
* **Attribute: DARK**
* **Attack: 2700**
* **Defense: 2000**
* **Effect:** *"Celtic Guard of Noble Sorcery" + "Celtic Guard of Noble Mischief"*

*A Fusion Summon of this card can only be done with the above Fusion Materials. [1/Turn] (Quick Effect): You can have both players shuffle their hands into their Deck (min. 2) and then both players draw the same amount of cards shuffled into the Deck by this effect -1. The controller of this card may draw the same amount of cards shuffled into the Deck by this effect. While this card is face-up on the field, neither player can activate the effects of monsters in their hand or Special Summon monsters from their hand.*

### **Celtic Guardian of Noble Combat**

* **Level: 8**
* **Type: Warrior/Fusion/Effect**
* **Attribute: EARTH**
* **Attack: 2500**
* **Defense: 2000**
* **Effect:** *"Celtic Guard of Noble Guardians" + "Celtic Guard of Noble Huntsmen"*

*A Fusion Summon of this card can only be done with the above Fusion Materials. [1/Turn]: You can pay 1000 LP to target 1 card your opponent controls: send that card to the GY. If you activate this effect while you control a face-up "Celtic Kingdom", you can target a card ignoring other card effects. [1/Turn]: When an attack is declared involving a "Celtic Guard" or "Judge Man" monster you control and an opponent's monster: That monster you control gains ATK equal to the ATK of the opponent's monster, until the end of the Damage Step.*

### **Celtic Guardian of Noble Heroism**

* **Level: 8**
* **Type: Warrior/Fusion/Effect**
* **Attribute: EARTH**
* **Attack: 3000**
* **Defense: 2000**
* **Effect:** *"Celtic Guard of Noble Arms" + "Captain of the Celtic Guard"*

*A Fusion Summon of this card can only be done with the above Fusion Materials. Double all Battle Damage your opponent takes involving a "Celtic Guard" or "Judge Man" monster you control. [1/Turn]: If a "Celtic" card you control would be targeted or destroyed by an opponent's card effect: You can pay 1000 LP, and if you do, negate that card's effect and shuffle it into the Deck.*

### **Celtic Guard of Noble Onslaught**

* **Level: 8**
* **Type: Warrior/Fusion/Effect**
* **Attribute: EARTH**
* **Attack: 2800**
* **Defense: 2000**
* **Effect:** *"Celtic Guard of Noble Defense" + "Celtic Guard of Noble Twin-Swords"*

*A Fusion Summon of this card can only be done with the above Fusion Materials. [1/Turn]: When this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved. If this card attacked a DEF Position monster, at the start of the Damage Step: You can destroy that monster.*

### **Celtic Guardian of The Dragoness - Ealga**

* **Level: 9**
* **Type: Dragon/Fusion/Effect**
* **Attribute: LIGHT**
* **Attack: 3300**
* **Defense: 3000**
* **Effect:** *"Dragon of the Celtic Guard" + "Maiden of the Celtic Guard"*

*A Fusion Summon of this card can only be done with the above Fusion Materials. If this card is targeted by an opponent's card effect: You can send 1 "Celtic" card from your Deck to the GY instead or to negate that effect. During your End Phase: You can add 1 "Celtic" or "Judge Man" monster and 1 "Celtic" Spell or Trap Card from your GY to your hand.*

### **Noble Celtic Judge**

* **Level: 10**
* **Type: Warrior/Fusion/Effect**
* **Attribute: EARTH**
* **Attack: 2600**
* **Defense: 2000**
* **Effect:** *"Celtic Guardian" + "Judge Man"*

*A Fusion Summon of this card can only be done with the above Fusion Materials. Negate the effects of all monsters your opponent controls. [1/Turn]: You can decrease the ATK of all Effect Monsters your opponent controls by 500.*

### **Noble Celtic King**

* **Level: 10**
* **Type: Warrior/Fusion/Effect**
* **Attribute: EARTH**
* **Attack: 3200**
* **Defense: 2800**
* **Effect:** *"Celtic Guard of Noble Arms" + "Captain of the Celtic Guard" + "Celtic Prince"*

*A Fusion Summon of this card can only be done with the above Fusion Materials. This card cannot be destroyed by card effects. If this card battles an Effect Monster: It gains 1500 ATK until the end of the Battle Phase. If this card is destroyed by your opponent's card (by battle or card effect) you can target 1 other "Celtic" monster in your GY: Special Summon it.*

### **Noble Celtic Queen**

* **Level: 10**
* **Type: Warrior/Fusion/Effect**
* **Attribute: EARTH**
* **Attack: 2800**
* **Defense: 3200**
* **Effect:** *"Celtic Guard of Noble Huntsmen" + "Captain of the Celtic Guard" + "Celtic Princess"*

*A Fusion Summon of this card can only be done with the above Fusion Materials. This card cannot be destroyed by battle. If this card battles an Effect Monster, that monster's ATK becomes 0. If this card is destroyed by your opponent's card (by battle or card effect) you can set 1 "Celtic" Spell or Trap from your Deck or GY. The card chosen by this effect can be activated the turn it was set.*

### **Divine Celtic Guard of Legend - Pendragon**

* **Level: 12**
* **Type: Warrior/Fusion/Effect**
* **Attribute: DARK**
* **Attack: 5000**
* **Defense: 5000**
* **Effect:** *"Noble Celtic King" + "Noble Celtic Queen"*

*A Fusion Summon of this card can only be done with the above Fusion Materials you control using "Celtic Fusion" and cannot be Special Summoned other ways. The Fusion Summon of this card cannot be negated. Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. If this card is Fusion Summoned: Destroy all cards your opponent controls, and if you do, this card cannot declare an attack this turn. This card can attack all monsters your opponent controls once each and inflicts double piercing damage.*