recursal/Fanatic-Fandom huggingface dataset:
The Mandarin

**-Where to find it?**

Art (possibly) by Evan Newby. Rules by WePlayGames (Ricardo Leon). The deck was released in June 2022 as part of his patreon (no longer active) subscription. He uploaded it for free in the Marvel United Fanatics group on Facebook. There is also an alternate Dashboard and Rings of Power cards modified by TheAnyel, still to be tested.

Link for the post in the Marvel United Fanatics Facebook page for WePlayGames' version

Link for the post in the Marvel United Discord - Homebrew section for TheAnyel modified cards

**-CARDS**

8 BAM!

10 civs, 7 thugs Left spawns.

3 civs, 6 thugs Middle spawns.

8 civs, 10 thugs Right spawns.

2 Threat cards with a landing effect that spawn 1 thugs. 2 Threat cards with a landing effect that give Crisis token to Heroes in this or adjacent locations. 2 Threat cards to make thugs stronger in those locations, requiring 2 damage each to be defeated.

1 Rings of Power card that needs 1D10 to determine the effect to be used.

**TheAnyel - WePlayGames version**

Although I won just before he drew his last card, I thought it was **a bit too easy. I really like the design, but some of the Rings of Power effects can be too similar.**

One of his biggest issues to me is **how difficult it is for him to give Heroes Crisis tokens**, as they need to be in a specific location, with Mandarin landing in one of the threat cards with the required effect. After turn 3, almost all threat cards are generally gone in all my playthroughs. Overflow becomes then the only option for him to give the crisis tokens, at a point where Heroes will be defeating thugs and rescuing civs as quick as they can to deal damage to him, so it's not easy for him to do so either.

If you add to this issue **how easy is for heroes to discard those tokens**, it can really make Crisis tokens irrelevant.

His Villainous plot consist in him winning right after playing his last card. He has a good health pool, but to me, **he lacks some defensive abilities in his Rings Of Power card.** Some effects like gaining health, not being able to be damaged unless all thugs in his locations are defeated or turning facedown Hero cards in the storyline could help this issue.
Wolverine

Real Name:

Wolverine is a Hero from Marvel United: X-Men.

## Official biography

Having lived numerous lifetimes as a result of his regenerative mutation, the man known as Logan lost his memories during a fateful experiment run by the infamous Weapon X organization. Driven into a feral state by the intense process of having Adamantium metal bonded to his bones and mutant claws, Logan made a frenzied escape into the Canadian wilderness. later drifting from place to place seeking refuge from his past. He found a new home, and renewed meaning in life, when he met the X-Men, joining their ranks as the grizzled, unpredictable Wolverine.

## Strategy

Wolverine is a savage Hero who just won’t stand down, no matter the obstacle. His uncanny healing factor ensures he can just keep fighting through the onslaught. This card is always in his starting hand and allows him to draw a card at the end of every Villain turn if he has less than 3 cards in hand. Of course, his other unmistakable characteristic is his adamantium claws, which give him several lethal combined attacks.
Rise of the Black Panther

**Rise of the Black Panther** is an expansion for the game.

## Overview

Long ago, a meteor made of Vibranium, one of the most precious metals known to mankind, fell in Wakanda. With this treasure trove of resources, Wakanda soon became a technological marvel, being far in advance of the rest of the world. However, the country kept its resources and knowledge secret. But there are those within the country that want to move into new directions. Whose vision will win?

The Rise of the Black Panther expansion for Marvel United takes players to the country of Wakanda, where the use of the country’s vast resources is under contention. Players will have access to three new heroes: the Black Panther, the Winter Soldier, and Shuri. They’ll be facing off against Killmonger and his nefarious schemes to take over. The set also includes new Locations for players to fight at and the Endangered Locations Challenge, where players must try and keep the local flora and fauna safe during this time of war.

## Characters

### Heroes

* Black Panther
* Shuri
* Winter Soldier

## Pieces

* Character Pieces
* Locations
* Mission Dashboard
* Villain Dashboards
* Hero Cards
* Master Plan Cards
* Mission Cards
* Threat Cards
* Super Villain Cards
* Super Hero Cards
* Challenge Cards
* Villain Tracker
* Tokens
War Machine

**War Machine** is a Kickstarter-exclusive Hero from Marvel United. He was a Stretch Goal unlocked at $430k during the first Marvel United kickstarter.

## Strategy

War Machine makes use of his advanced military training and cutting-edge battle suit to become the most efficient fighting agent on the field. He’s extremely mobile and possesses a wide array of attack options. Be it carpet-bombing his location, firing a rocket at range, or using hit-and-run tactics, he doesn’t bring his arsenal for nothing.
Shuma Gorath (Chaos Tracker)

**-Where to find it?**

Art by Artnewbs. Rules by Fresh Baked Homebrew (patreon). Fresh Baked released this deck for his subscribers in March 2022. May need to contact him to see if you can still get it.

**-CARDS**

8 BAM!

6 civs, 5 thugs Left spawns.

5 civs, 9 thugs Middle spawns.

6 civs, 5 thugs Right spawns.

6 Threat cards, 2 with the landing effects to deal damage to heroes in that location. Another pair stops heroes from using wild actions/tokens to complete threats or attack Shuma gorath until both have been cleared.

**The last pair of threats are not playable in their current state,** as they require for heroes to take damage in this location for them to have their effect (the damage dealt is equal to that hero's remaining health). The reason why they are not playable is because Shuma Gorath doesn't deal any damage with his BAM!, Ko effect, Overflow effect or most of his Master Plan cards (only 1 does damage if he's at full health, there are heroes in his location and he's able to remove thugs/civs there, dealing 1 damage for each removed). **To solve this, I added the "Deal 1 damage to each Hero in his location" rule to his BAM!**

His Villainous Plot is a 0-20 tracker that gives him the victory when he reaches 20. He advances this tracker with his Bam!, Overflow and KO effects.

**TheAnyel**

**Unplayable in his current state** due to those 2 threat cards and his KO effect not being able to resolve almost at any point, since he doesn't deal damage. **The review writen here was done on the version proposed here, adding the "Deal 1 damage to each Hero in his location" rule to his BAM!,** which seemed to be the simplest solution to test him a little in order to change his rules to a better version.

The tracker works fine and the number of spawns feels good too. **His KO effect states that he increases the tracker by 1, but it doesn't state that he doesn't repeat his BAM! effect, so anytime he KO'ed any hero, I advanced the tracker by 2 (1 for his Bam!, 1 for his KO).** His special cards give him damage protection, control over heroes movement and health recovery/damage based on thugs/civs depending on his current health.

Adding the proposed BAM! effect and the KO intrepretation helped him get to a situation where I think he's balanced enough. It is a simple design, but with the proposed changes is a playable one.
Phillip Thunderblade

**Phillip Austin "Phil" Thunderblade** was an Olympain-American Demi-God, son of Saxum Elementum and Kristina Thunderblade. Born on Earth in Nashville, Tennessee, Phil was raised by his mother and never knew his father, believing him to be a normal human who left when he was young. As Phil grew up he developed a passion for construction. He dropped out of high school in the middle of his Junior year, choosing to go into the field of construction. Throughout his whole life he felt a strong connection to the Earth that he could never explain. In 1989 when he was 20 years old, a rockslide almost killed Phil's best friend Mark but Phil was able to stop it somehow, taking control of the rocks. One of his oldest coworkers told him he was a God of the mountains but Phil didn't believe him. As the years went by, Phil had a few more incidents where he controlled rocks so in 1992 he talked to his mom about it, speaking to her for the first time since dropping out of highschool.
Tokens

## Core Game

Marvel United contains several tokens with varying effects on Gameplay.

* Action
	+ Attack
	+ Heroic
	+ Move
	+ Wild
* Civilian/Thug
* Crisis
* Health
* Invulnerable
* Threat

## Expansions

Various expansions introduce new tokens that relate to that game, including:

* Initiative
* Mission Complete
* Stunned
* Villain Accelerated/Delayed
* ...and more

## Characters

There are also numerous character-specific tokens, including:

* Doombot Tokens (Doctor Doom)
* Senator Kelly Token (Mystique)
* Hunted Token (Sabretooth/Lady Deathstrike)
* Sentinel Target Tokens (Days of Future Past)
* DNA Sample Tokens (Mister Sinister)
* Freeze Tokens (Iceman – First Class)
* Bomb Tokens (Boom-Boom)
* Dupe Tokens (Multiple Man)
* Hypno-Tokens (Sauron)
* Endangered Location Tokens (Rise of the Black Panther)
* Exposed Tokens (Enter the Spider-Verse)
* Journalist Tokens (Enter the Spider-Verse)
* Mistrust Tokens (Tales of Asgard)
* KO Tokens (Guardians of the Galaxy Remix)
* Plan Tokens (Kingpin)
Zangief

A homebrew Hero design by The Meeple Monkey

### Why play as Zangief?

Zangief does one thing and he does it well! You won't find many heroic or movement actions in his deck, but boy oh boy, you WILL find a lot of attacks! Of course, the Red Cyclone has a repertoire of rampaging finishing moves perfect for putting the villain down for the 3 Count, or at least making sure it takes them awhile to get back up! Trouble is, they also leave everyone else a little stunned too. The **Flying Powerbomb** can cancel a villain's next special effect, the **Screw Pile Driver** can cancel their next Bam! and the **Atomic Suplex** delays their next turn.

### Designer's Note:

I would be interested to hear people's experiences with Zangief. In particular whether he has too many double action cards. I arrived at this number to compensate for the lack of actions on the bottom of all 3 of his special effect cards.

* Pro Print Files
* Home Print Files

Part of Marvel Vs Capcom United
Villain

**Villains** roam the city, weaving their plan, spreading chaos, deploying Henchmen, and attacking the Heroes.

## Gameplay

Villains win if they complete their master plan. This happens if any of these conditions are met:

* The Villain achieves the conditions of the Villainous Plot stated on their Dashboard (if they have one).
* The Villain must draw a Master Plan card, but their deck is empty.
* Any Hero starts their turn with no cards both in their deck and in their hand.

### Villain Turn

The game always starts with the Villain taking their turn. Draw the top card from the Master Plan deck and place it faceup on the table. This is the start of the Storyline that will guide the entire game. Each Master Plan card played will have different elements that must be executed in order, from top to bottom, one after the other.

On their turn, Villains will:

* Move
* Activate BAM!
* Add Thugs and Civilians

## List of Villains

* KS = Kickstarter Exclusive
* SG = Stretch Goal
Winter Soldier (Villain)

**-Where to find it?**

Uses art already in the game. Rules by Scud-O (BoardGameGeek). The deck can be found in the Files section of the Marvel United BoardGameGeek web.

Link for the cards in the Boardgamegeek files section - Marvel United Boardgamegeek

**-CARDS**

9 BAM!

15 civs, 0 thugs Left spawns.

0 civs, 15 thugs Middle spawns.

15 civs, 0 thugs Right spawns.

5 Threat cards, numbered 1 to 5. They have to be clear in order 1-5, only by being in Winter Soldier's location.

4 Directive cards to indicate who gets the Target token.

Hexagonal Winter Soldier dash

**TheAnyel**

At first it was so easy that it seemed that somethings was wrong with his design, as I always managed to win right after his 3rd card. I try coming up with solutions to this, adding extra rules to him. Some of the thought ones were: he always acts under pressure, threats cards coming back (one threat per villain turn), additional movement after koing a hero and increasing the cost for heroes to discard thugs/civs from his dashboard.

After testing the **Always Under Pressure** rule, the rest of ideas were discarded, as I managed to win on my last card with Winter Soldier having played his last card already, which seems like the original idea for the design. **This rule is not written in the dashboard, so remember to apply it.**

He can't be defeated by lowering his health to 0. You can damage him from the start or by clearing his threat cards, which you need to do in order to win the game. If you clear his last threat card while he has less civs tokens in his dashboard than his current health, heroes win, I tested this villain with 3 players, so I'm not sure if the intention with 2 players is to damage him and clear threats so he comes back at full health before defeating him.

While he will most times end his turns in your locations and keeping heroes around the same areas can help you defeat him, being under pressure will allow him to spawn a lot of tokens, which overflow will allow him to deal more damage (by adding thugs to his dashboard) or make your victory condition more difficult (by adding more civilians to his dashboard).

His 3 special cards can destroy you, as they can add a lot of civs tokens to his dashboard at a point where heroes don't have enough heroic actions in the rest of their decks, so be mindful of that.

**It is a cool design. However, it is quite complex.**
Pet Companions

**Pet Companions** is an expansion for the game.

## Overview

This Kickstarter Exclusive Optional Buy brings a whole new feature to the game in the form of adorable and resourceful Companions to help the Heroes in their battles. From a loyal telepathic dog to a deceitfully cute “cat”, with maybe a land shark or frog in the mix as well, these little critters will stand united!

Companions is a new feature players can choose to add to their game, giving them more options and strategies (plus an adorable sidekick). If a Hero chooses to take a Companion with them, they simply shuffle the 3 Companion cards into their Hero deck and place the Companion’s game piece next to their Hero. Every turn, the player can move their Companion one Location for free. While Companions are not considered Heroes (they don’t take damage or suffer other effects), they do provide company so Heroes don’t count as being “alone” in their Location. Companion cards work just like Hero cards, providing an Action to the Hero and a Special Effect to their Companion.

## Characters

### Pet Companions

* Redwing
* Goose
* Jeffrey
* Throg
* Cosmo
* Alligator Loki

## Pieces

* 1 Redwing Game Piece
* 1 Goose Game Piece
* 1 Jeffrey Game Piece
* 1 Throg Game Piece
* 1 Cosmo Game Piece
* 1 Alligator Loki Game Piece
* 3 Redwing Companion Cards
* 3 Goose Companion Cards
* 3 Jeffrey Companion Cards
* 3 Throg Companion Cards
* 3 Cosmo Companion Cards
* 3 Alligator Loki Companion Cards
* 3 Lockheed Companion Cards
Toxin

**-Where to find it?**

Art and rules by USS Voyager(discord). The deck can be found in the "Homebrew" section on the Marvel United discord.

Link for the cards in the Homebrew section - Marvel United discord

**-CARDS**

3 movement actions.

9 attack actions.

2 heroic actions.

3 wild actions.

4 special cards (giving him 2 more attack symbols, and ability to block damage (2 cards) and an ability to draw cards).

5 double sybols cards.

**-PLAYTESTING:**

1. TheAnyel: Highly offensive. **Feels balanced.** It touches all symbiote motives with his aggresiveness, regenerative abilities and movement.
Zabuza

### **Demon of the Hidden Mist**

Zabuza's Villain fight takes a lot of inspiration from the Mystique Villain fight. The Heroes goal is to defeat Zabuza while protecting Tazuna, who is trying to build his bridge to help his island. Tazuna is affected by anything that affects Heroes, Heroes can move with him, and Heroes can take 1 damage to prevent any damage dealt to Tazuna.

All of Zabuza's Threat cards are facedown when the game starts, as his hidden mist makes it difficult to see what threats are within, and Zabuza can't be damaged in a Location with a facedown Threat. You can spend a Heroic action to flip a Threat in your Location faceup. The threat could be **Haku**, a Henchmen who immediately deals 1 damage to the Hero who flipped him faceup. **Gato's Thugs** could show up, adding thugs to all Locations with Heroes equal to the number of Heroes in that Location when flipped faceup. Or **Demon Shroud**, which lets Zabuza ignore 1 damage each Hero Turn while that Threat is faceup.

His Master Plan deck contains **Iron From Iron**, allowing Zabuza to gain health for each damage done to Heroes this turn. **Swordsman's Momentum** has Zabuza doing 1 extra damage with his BAM! this turn.

Part of Naruto United
The Leader

**-Where to find it?**

Art by Artnewbs. Rules by Fresh Baked Homebrew (patreon). Fresh Baked released this deck for his subscribers in November 2021. May need to contact him to see if you can still get it.

**-CARDS**

6 BAM!

7 civs, 7 thugs Left spawns.

0 civs, 0 thugs Middle spawns.

7 civs, 7 thugs Right spawns.

6 Threat cards, 2 dealing 2 damage to heroes if Leader lands there. 4 of them are Henchman with BAM! effects to deal damage to Heroes (some deal more than 1, some deal damage in adjacent locations).

**TheAnyel**

**Felt too easy, a total waste of time, as the villain had no chance of winning. It probably wasn't playtested at all, as a simple playtrough against him can highlight his issues.**

-He spawns so few tokens that it's near impossible for him to overflow.

-His BAM does damage only to heroes with crisis tokens. **Not a single card of his deck deals damage**, and the only way for him to give those crisis tokens is to KO heroes. The only way for him to ko heroes then, is with his threat cards, which any Marvel United player knows is a bad design, as Threat cards are the most easily clearable and avoidable by heroes. Once you have defeated all henchman, all you have to do is avoid the "Brain Drain" locations. If you clear those 2 and 2 other Henchman, all you need is to avoid the locations with Wendigo and ZZZax. **The Leader has no active (by active I mean on his own) way of winning.** And that's not taking under account locations and heroes that can remove crisis tokens.

-Mind wipe is a reshuffle for Heroes hands, which can result in them getting better cards. **There's no downside for Heroes on this card. It doesn't spawn anything, it doesn't bam, they get the same number of cards...**

I did **A LOT** of changes to this villain, as with only 2 matches against him it felt like he wasn't playtested at all. The proposed changes are still to be tested:
Welder

### **Building A Better Future**

Yosetsu Awase, aka Welder, has the ability to fuse objects together. In Marvel United, he uses his ability on the Villain...and on the real life player!

**Construction-Done-Kwik** allows him to trap a Villain in his Location, should the Villain move through his Location, immediately ending their movement for the turn as you fuse them to the Location.

**Weld** prevents Heroes in your Location from being forced to discard their last card, until the start of your next turn, as you literally fuse their last card to their hand.

Part of My Hero Academia United
Shadow King 2.0

Shadow King is one of the easiest villains to defeat in Season 2 and I thought that was a real shame as he is one of my favourite villains. For those who don't know him I can highly recommend the serie Legion on Disney+!

The problems I see with MU Shadow King is that he doesn't deal direct damage and that his overflow has very limited consequences. He basically only slows down the game but it never feels like a challenge. Therefore I introduce two new threat cards and a Character card that explains the changes including a special challenge mode that makes the overflows more punishing.

The possessed threat cards follows up on the (pretty weak) "possession" Master Plan cards and mimics Shadow King ordering the possessed hero to attack a nearby hero. After that the possessed hero moves to the end of the turn order. This also makes sure that the 4 possession MP cards don't target the same hero every time. Furthermore it's Shadow King's answer to those nasty BAM cancelling heroes ;).

The mental torture threat card let's the Shadow King deal direct damage to his most possessed subject. And finally the Astral Prison Challenge puts excess tokens from overflows on his dashboard. This is a remix of the Takeover challenge from the FF4 box and Diversion Architects Abyss; Heroes can rescue tokens from Shadow King's dashboard if they are in his location. 5 or more tokens on Shadow Kings dashboard means his villainous plot to dominate is fulfilled and the heroes lose. In conclusion, Shadow King has more ways to attack, counter and win.

Files: click here
Sandman (Homebrew Hero)

**-Where to find it?**

Uses art from the Sandman Villain deck from the game. Rules by KaptainKurch (discord). The deck can be found in a message across the "Homebrew" section, in the Marvel United discord.

Link for the cards in the Homebrew section - Marvel United discord

**-CARDS:**

5 movement actions.

6 attack actions.

3 heroic actions.

3 wild actions.

3 special cards, 1 of them allowing him to draw 2 cards. A 2nd card to stop the next Villain movement if he ends up in the Villain location. 1 card to cancel any damage to heroes in his location.

5 double sybols cards.

**-PLAYTESTING:**

1. TheAnyel: **Balanced and tanky.** Good option to stop the Villain to destroy your Heroes or to stop said Villain in order to deal the final blow with the rest of the team.
Version 1.04

Version's promotional art

**Version 1.04**, known alternatively as **Update 1**, was mainly a hotfix update. The main additions of the update were the addition of Respawn Totems and Buff Enemies.

## Additions

### Hotfixes

* Balanced some Enemies and Weapons.
* Room IDs are now hidden, players can click to reveal them.
* Players can now scroll through the hotbar using scroll wheel, instead of pressing the corresponding keys, this removes the ability to scroll to rotate Structure Blocks.
* Big Chunk has been nerfed.
* Changed item stack cap to 69, used to be 64.
* Loot Container prices now increase with time.
* Versus mode is faster, with 2x drops and 2x damage to resources.
* Mob damage to buildings has been nerfed.
* Displays when Workstations are in use.
* A profanity filter has been added to chat messages, though very basic.
* Players are now able to walk while using the Map.
* Free camera movement while spectating.
* There is an arrow that shows where you are facing on the Map.
Shino Aburame

Shino works together with the bugs that inhabit his body for both offense and defense, and in United you'll have to decide how you want to handle this balance between the two. For defense you have his Starting Hand card, **Parasitic Insects**, which lets you place 1 Insect Token on your Location once per turn. These bugs allow you to reduce any damage you take by removing a token instead! For offense you have Giant Beetle Infestation, which lets you remove any number of Insect Tokens from a Location of your choice, and then attack once in that Location for each token removed. Will you build up your tokens for a massive attack? Or protect yourself behind a wall of bugs!

Part of Naruto United
Orochimaru

### **The Great White Snake**

Orochimaru, an S-Rank criminal with the goal of crushing the hidden leaf villain. During the Chunin Exam, he was almost successful if not for the Third Hokage''s Reaper Death Seal. As powerful a technique as this was, it wasn't a guaranteed victory as the two engaged in a tug-of-war for each others soul. In Marvel United, Orochimaru's Villainous Plot recreates this tug-of war.

Orochimaru starts damageable and under pressure, with his goal to raise the Reaper Death Seal Track to 20. You on the other hand need to lower the Reaper Death Seal Track to 0. Reducing Orochimaru to 0 only slows him down, buying you time and track progression.

His Threats consist of the Sound Four. **Sakon/Ukon** split their damage between Heroes in their Location, **Jirobo** deals heavy damage to 1 Hero and heals from it, **Kidomaru** damages everyone in his Location, and **Tayuya** damages everyone for each Heroic action on their most recent Storyline card. All 4 of them prevent Orochimaru from taking any damage while in their Location. His other two Threats are Destruction of the Leaf, which prevents any Location's End of Turn effect until you remove both of these Threats.

Orochimaru is a genius with many techniques up his sleeve. **Immense Breakthrough** forces all Heroes away from him, **Ten Thousand Snakes** fills every empty slot with a Thug/Civ by delays his next turn by 1.

His Hero deck plays out his desire to live forever, switching bodies and learning all the techniques. Orochimaru doesn't appear to do much at first, but his late game impact has huge potential as his plan comes to fruition. Sasuke was his desired vessel in the show, but in United, you decide. His Starting Hand card, **Cursed Seal**, card gives another Hero the Cursed Seal Token and powers them up by giving them a Heroic or Attack token whenever they use a Special Effect card. Now that his seal has been placed, his Bottom of Deck card, **Transference Ritual**, MUST be used when you draw it. Orochimaru is removed from the game, but you take over as the Hero with the Cursed Seal Token. Gaining their game piece, hand, deck, and tokens. On that players next turn, they join the battle as a new Hero. Orochimaru's other Special Effects are **Power of the White Snake**, which remove a Hero card from the Storyline, belonging to the Hero with the Cursed Seal Token. When you become that Hero via Transference Ritual, those removed cards are added to your hand!

Part of Naruto United
W'Kabi and M20

**-Where to find it?**

Art by Artnewbs. Rules by Fresh Baked Homebrew (patreon). Fresh Baked released this deck for his subscribers in April 2022. May need to contact him to see if you can still get it.

**-CARDS**

3 movement actions.

6 attack actions.

2 heroic actions.

5 wild actions.

5 special cards (adding a total of 2 attack symbols, the ability to block damage (2 cards) and a move clockwise attack focused on thug elimination (2 cards)).

4 double sybols cards.

**-PLAYTESTING:**

1. TheAnyel: **Feels balanced.** His move clockwise attack on thugs fits the rhino M20 charging around the board. Blocking damage due to vibranium equipment fits the character. Maybe he should have one less special card and wild symbol, but he didn't feel like an unstoppable force.
2005

### **January**

1st: Luke's 5th birthday, he is taught how to do a dark drill.

### **February**

1st: Luke has his 2nd dark drill of the year.

2nd: Percy's 3rd birthday.

### **March**

1st: Luke has his 3rd dark drill of the year, it is Percy's 1st.

3rd: Jacob Lance Tuckerson is born in Miami, Florida.

### **April**

1st: Luke has his 4th dark drill of the year, Percy has his 2nd.

24th: Jenny's 32nd birthday.

### **May**

1st: Luke has his 5th dark drill of the year, Percy has his 3rd.

### **June**

1st: Luke has his 6th dark drill of the year, Percy has his 4th.

### **July**

1st: Luke has his 7th dark drill of the year, Percy has his 5th.

### **August**

1st: Luke has his 8th dark drill of the year, Percy has his 6th.

### **September**

1st: Luke has his 9th dark drill of the year, Percy has his 7th.

### **October**

1st: Luke has his 10th dark drill of the year, Percy has his 8th.

15th: James's 34thrd birthday.

### **November**

1st: Luke has his 11th dark drill of the year, Percy has his 9th.

### **December**

1st: Luke has his 12th dark drill of the year, Percy has his 10th.
SHIELD Solo Mode

Marvel United may also be played by a single player. In this special mode, they act as S.H.I.E.L.D., coordinating the efforts of multiple Heroes at once. The Solo Mode uses all the same rules as the regular game, with a few changes.

## Special Setup

* Choose 3 Heroes and shuffle their decks together to create your Hero deck. The different card backs do not affect the game (you can use this information to your advantage).
* If you wish to do so, you may only add Challenges that support single-player games.
* During setup, draw 5 cards into your hand instead of 3.

## Special Rules

* Turns are resolved in the normal sequence, with you playing every Hero turn.
* Each turn, you may play the card of any Hero in your hand, even if it’s the same Hero as the last card played. You always benefit normally from the symbols on the previously played card (but not from their Special Effect, even if it’s the same Hero).
* The Hero whose card you played is considered the active Hero that turn.
* Any effect that refers to “another player” refers to “you.”
* Any effect that refers to “you” refers to the specific Hero in question, except when concerning your Action tokens (which can be used by any Hero) or your hand of cards, which belong to the player.
* If you are ever KO’d, you immediately lose.
Real Steel

### **Passionate, Manly, Made of Steel**

Tetsutetsu Tetsutetsu, often compared to Kirishima in Class 1A, has a quirk that lets his body turn to steel. In Marvel United, they are nothing alike!

Real Steel has two starting hand cards, Steel Body and Into The Fire. **Steel Body** allows you to ignore 1 damage during each Villain turn, while **Into The Fire** allows you to use a Heroic action in your Location whenever you would ignore damage.

His non-starting hand card is **Steel Fist**, a damage ability that can't be ignored! You move once, and then attack once.

Part of My Hero Academia United
Walter Bernhard

### **Vampire and Lord of the Night**

Walter Bernhard, the first vampire to be faced by the Belmont Clan, joins the United Roster.

A malevolent being who toys with the lives of humans in order to cure the boredom that comes with his immortality. Thanks to the Ebony Stone, virtually nothing stands a chance at actually damaging Walter. It takes a Ritual Sacrifice to provide the needed power. In addition to the usual 2 missions, Walter also can't be damaged until the **Ritual Sacrifice** Threat card has been cleared, requiring a Hero to KO themselves, speeding up Walter's Master Plan.

Walter is also not without company. **Medusa**, a terrifying creature capable of turning you to stone and preventing your escape. **Joachim Armster**, a fellow vampire who is as eager to kill Walter as he is you. **Succubus**, disguising herself as your ally, making her undamageable, You'll have to see through her disguise by gather every Hero to that Location, or wait until she reveals herself by striking at any Hero alone with her. While not a Henchmen, **Proto-Dark Inferno** activates when Walter lands on it, sending fireballs in three directions.

Walters Master Plan reflects his boredom. He doesn't move much, which increases his odds of Overflow as he has a high likelihood of spawning Thugs/Civilians in the same Locations. His abilities toy with the Heroes foolish enough to try and stop him. **Proto-Fire Pillar** makes moving to a new Location deadly, while **Proto-Summon Spirit** sends out spirits who will track down Heroes to damage.

Part of Castlevania United
Ronan (Homebrew Hero)

**-Where to find it?**

Uses art from the Ronan Villain deck from the game. Rules by KaptainKurch (discord). The deck can be found in a message across the "Homebrew" section, in the Marvel United discord.

Link for the cards in the Homebrew section - Marvel United discord

**-CARDS:**

4 movement actions.

6 attack actions.

5 heroic actions.

3 wild actions.

4 special cards (1 of them allowing him to gain attack tokens for each damaged received as long as the card is faceup in the storyline. Also has a teleportation effect, a negate the next master plan effect (it also discards the next card on the villain deck) and a negate damage to another hero during the villain turn.

6 double sybols cards.

**-PLAYTESTING:**

1. TheAnyel: **Balanced.** Good variety of effects. Multitool on any team.
The Collector

**-Where to find it?**

Art by Artnewbs. Rules by Fresh Baked Homebrew (patreon). Fresh Baked released this deck for his subscribers in June 2022. May need to contact him to see if you can still get it.

**-CARDS**

5 BAM!

5 civs, 3 thugs Left spawns.

8 civs, 4 thugs Middle spawns.

5 civs, 3 thugs Right spawns.

4 Henchman Threat cards, 3 with BAM! effects to deal damage to heroes in their location, 1 to elevate the cost to rescue/defeat civs/thugs in its location. 1 threat card with a landing effect to improve Collector's health. 1 threat card to increase the cost of moving from that location.

**TheAnyel**

**Too easy, for sure wasn't playtested**, as any Fresh Baked Homebrew project. **His Overflow effect doesn't achieve anything**, (placing the tokens that can't be added in the next location). **Low number of BAM! cards** in his deck. There's 2 copies of a special card that flips thugs in his locations to civilians, and then remove 1 to advance his tracker, which is a weak effect. **Relies too much on threat cards**, which is not a good design.
Rock Lee

### **Konoha's Beautiful Green Wild Beast**

Rock Lee is out to prove that hard work can be natural talent. Unlike Might Guy, who unlocks all 8 gates, Lee only opens two different gates in his Marvel United deck.

His first Starting Hand card is **Gate Of Opening**, which allows him to gain either a Move or Attack Token if he ends his turn with unspent actions.

His other Starting Hand card is **Gate Of Life**, which lets him discard an action Token instead of discarding his last card.

**Primary Lotus** allows him to gain 2 Attack Tokens and Delay the next Villain turn by 1.

Lastly, **Hidden Lotus**, while having no action symbols itself, gives you 2 more Attack Tokens and plays the next Villain card facedown with no effect.

Part of Naruto United
Vega

A homebrew Villain design by the Meeple Monkey. Feedback is always welcome!

### Why Play Against Vega?

Why play against Vega? Because sadistic creeps deserve to be punched in the face! But good luck, because he'll definitely be the one to punch you first! That's right. The collision detection here is definitely janky. I swear I launched that attack before him, but I'm the one who gets hit?! Come on!!!

This twisted monster starts the game brimming with arrogant self confidence in his unmatched beauty and fighting prowess. You will either need to beat him bloody and mess up his pretty face or worse yet, shake his confidence to the core by outshining him with your own good looks, to get him to a state where you can stand a chance of defeating him.

**BAM!**

Vega is a vicious hunter who will target the weakest heroes on the team relentlessly. And then, like a jerk he will jump away out of harm's way! He will use your weakness to score K.O.'s driving him towards victory by running out his deck.

**Master Plan Deck**

While most of the time this predator with a penchant for cruelty will be targeting the weakest heroes, sometimes the nimble ninja will slice through your ranks with a **Rolling Claw**. Other times he will challenge you to a **Beauty Contest**, relishing the chance to assert his superior good looks over yours. And watch out, because if he considers you ugly, it will trigger his unhinged rage! But if you can outshine him, he will wilt like a flower under the blazing Sun!

### Threats/Overflow

Okay real talk. What kind of scumbag climbs a cage in the middle of a fight and becomes un-targetable in the process? This guy, that's who! Get down off that thing and fight me! Anyway, while Vega is **On the Fence** he cannot be hurt!

Believe it or not, this pretty boy has many adoring fans and if too many of them show up it just adds to his already giant ego. **A Rose So Fair** has two variants; one adds a civlian while the second also adds a heroic token to his dashboard.

**Designer's Note**

As you can probably tell from this somewhat tongue-in-cheek page, I HATED Vega as a kid! I could never beat this guy! But in all seriousness, he is such a classic and iconic character from the game. I hope I've captured how challenging, annoying and unfair he felt!

* TTS Files
* Print Files

Part of Marvel Vs Capcom United.
Red Dragon Inn

The long-running Red Dragon Inn series is the hilarious card game about what the adventurers do after the adventure. Each player takes the role of a different character at the party at the tavern as they drink, gamble and roughhouse with each other. The last standing during this evening of fun is the winner! This section will be focusing on the homebrew content for Red Dragon Inn! If you would like to know more about the game, you can go Slugfest Games and learn more about the game or the characters!

This page will be always expanding as the creator is slowly working on this set. As of now you can find all the content made here!

Contents:

* 1 Location (The Inn)

Heroes

* Wizgille the Tinkerer
* Phrenk the Brewmaster
Uravity

### **What Goes Up Doesn't Always Come Down**

Uravity comes with a rules reference card explainign two key words her cards play with. "Zero Gravity!" and "Original Empty Slots."

The **Zero Gravity** key word causes all thugs and civilians in your Location to move above their Location slot. This keeps them in their Location, and they can still be rescued or defeated, but they no longer count for Overflow. A slot can only have 1 token above it, and Zero Gravity can't lift a token if all the slots already have a token above them.

The **Original Empty Slots** key word is referencing the number of slots in a Location that did not start with a Civ/Thug token at the beginning of the game. Stark Labs, for example, starts with 1 civ, 2 thugs, and 1 "Original Empty Slot".

**Meteor Storm** triggers Zero Gravity, and then damages all enemies in your Location equal to the Original Empty Slots of that Location.

**Meteor Fafrotskies** functions the same way as Meteor Storm, however you move to another Location with a Hero in it first.

**Zero Satellites** triggers Zero Gravity, but this time gives you attack tokens equal to your Locations Original Empty Slots.

Part of My Hero Academia United
Old Man Spider

**-Where to find it?**

Art by Artnewbs. Rules by Fresh Baked Homebrew (patreon). Fresh Baked released this deck for his subscribers in January 2023. May need to contact him to see if you can still get it.

**-CARDS**

4 movement actions.

5 attack actions.

4 heroic actions.

4 wild actions.

4 special cards (adding a total of 2 Heroic tokens. Ability to spend other actions as move icons. Ability to swap 1 of his cards from the Storyline with 1 from his hand. Starting hand card allowing to use any Spider Hero card instead of the previous Hero card.

5 double sybols cards.

**-PLAYTESTING:**

1. TheAnyel: **Feels balanced.** His ability to use any Spider Hero card instead of the previous one on the Storyline make him really useful, as he can use this ability even with his own cards.
The Birth-Blessing

**The Birth-blessing** was a tradition used by all castes in Ikhara that was said to have been used by the gods.

## Background

A few hours after a baby was born, a shaman would chant a dao that would summon an egglike golden pendant. Inside this pendant would be a single character that would decide the person's destiny. If a baby died within its first year of birth, it is suspected that one of three things went wrong during the ceremony: it was performed too late, the parents of the child spoke during it, or the shaman was a fake. The character would be revealed on the owner's 18th birthday. Most people do not like to share their character.

When two people have the same character in their pendant, it is called kinyu. While this is likely common, since there are only so many words in a language, actually meeting someone with the same word is rare. The only two people in the series who knew they were kinyu were Wren Hanno and Hiro.

Since magic disappeared, people have stopped doing this ceremony. They have come up with other activities such as writing prayers on stones that are planted in a garden, sailing small boats with prayers into the water, making charms/trinkets with a piece of the parent's hair inside, and hiding one or more characters inside anything from lockets to sea shells.

* Lei's character - Wings
* Wren's character - Sacrifice
* Hiro's character - Sacrifice
The Living Tribunal

**-Where to find it?**

Art (possibly) by Evan Newby. Rules by WePlayGames (Ricardo Leon). The deck was released in May 2022 as part of his patreon (no longer active) subscription. He uploaded it for free in the Marvel United Fanatics group on Facebook.

Link for the post in the Marvel United Fanatics Facebook page

**-CARDS**

4 BAM!

0 civs, 7 thugs Left spawns.

2 civs, 6 thugs Middle spawns.

0 civs, 7 thugs Right spawns.

6 Henchman Threat cards (3 pairs), with a special setup so each pair is placed in the opposite location of the other. This threat cards represent the various faces of The Living Tribunal. 2 of them have a BAM! effect to add a Thug to their location. 2 have a BAM! effect to deal damage to 1 hero in their location and 1 hero in each adjacent location. The final 2 have landing effects that flip all civs into thugs and viceversa.

The Living Tribunal cannot be damaged. He has a bottom deck Master Plan card. Heroes need to reach a certain amount on his tracker to win after he resolves his last Master Plan card. Heroes can turn a thug into a civ or viceversa by using a Heroic action in their location

**TheAnyel**

**Brilliant design. Really good choice for the character, as it feels really thematic.** At first you'd think that it is really easy, due to him not dealing that much damage or the amount of BAM! cards in his deck. It is not the case. I played against him twice, losing the first one because of this, and winning the second one.

**Heroes need his BAM! cards to trigger at specific moments in order to increase the tracker in their favour.** For that to happen, they have to be incredibly mindful of their surroundings and spawn tokens around the board.

**Be prepared for his last card, as it will trigger his BAM! in all locations**, meaning that if you are not ready, you can get a potential -6 on the tracker.

Contrary to a normal Villain, **you don't really want to defeat all his Henchman**, as the ones with the Landing Effect (Face of Equity) can really help you steer the match to where you desire, as the **landing effect triggers BEFORE the BAM!** effect. Keeping this 2 alive is mandatory. I always try to clear the ones adding thugs to their location.

**The only downside I can see is him not having a KO condition.** The reason for this is that **it can be exploited** in favour of heroes, as getting KOed when The Living Tribunal is in a location with more civs will only increase the tracker by 1 in favour of heroes. With two Henchman who deal damage, **this can make the Villain too easy, however you need to be lucky with spawns in order to exploit this, so it doesn't make it unplayable.**

Can't stress this enough. It is a really good design, very different from your tipical Marvel United playthrough but in a good way.
Punisher (Canje Studios)

**-Where to find it?**

   Uses art already in the game. Rules by Canje Studios (Discord). The deck can be found in the Homebrew Projects section of the Marvel United discord.

Link for the cards in the Homebrew Projects section - Marvel United Discord

**-CARDS**

8 BAM!

3 thugs, 4 civs Left spawns.

4 thugs, 3 civs Middle spawns.

3 thugs, 4 civs Right spawns.

6 Threat cards, 2 with an effects to deal damage to heroes if they end their turn in that location. 2 with an effect to give a crisis token to Heroes who end their turn in that location. The final 2 give protection to Punisher if he's in that location.

He has a hard version where, aside from the normal rule where he plays a Masterplan Card facedown, he activates his Bam! after KOing a Hero.

**-PLAYTESTING:**

**TheAnyel**

**Really good design.** Punisher will quickly deplete Heroes' health with his Bam! effect and his crisis tokens. You can try to run behind him to avoid damage, but you can be surprised when you realize he has cards that make him move counter-clockwise. Heroes need to be fast to beat him because he will play a lot of facedown cards by KOing heroes left and right.

**Felt like Overflow was never going to be an issue, but I may have played really good in preventing it or just got lucky.**
Shikamaru Naru

### **War And Shogi**

Shikamaru is a genius tactician who usually visualizes combat situations as games of shoji. Marvel United is no exception.

His Starting Hand card is **Forming A Plan**, which gives him a Move Token however prevents him from using Move Tokens to move. Similar to Old Man Logan who stocks up Attack Tokens to use later.

**Shadow Possession** allows you to prevent a Villain from moving during the next Villain Turn and adds another Move Token to your collection.

Lastly, his Bottom of Deck card, **Plan Formed**. This card lets you turn Forming A Plan facedown, allowing you to use those move tokens you've been building up. Now, with Plan Formed faceup, you can use any of your actions as any Hero in play, not just your own.

Part of Naruto United
Doctor Astor Wiki

**Welcome to the Doctor Astor Wiki!**
A wiki to organize my story because it is the easiest way to keep my characters and plot points organized!

We're a collaborative community website about Doctor Astor that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Knowledge Stone

Knowledge Stone: Serpentina

The Knowledge Stone is one of the 10 Aspect Stones. It belongs in the ancient library of Serpentina, run by Dev, the giant snake librarian. Dev never let anyone borrow the stone and the library was so big and complicated that you would die of hunger trying to find it. Thus, nobody was ever able to acquire the Knowledge stone. Until 2054 when Silas and Will were able to convince him to let them borrow the stone to bring all the vanished souls back to life. They did this and kept their word by bringing it back, like Dev knew they would.
Love Stone

Love Stone: Lionalla

The Love Stone is one of the 10 Aspect Stones. It belongs to the realm of the Lions: Lionalla. The stone always stays wrapped around the neck of the Lion King: King Lasivargal. Nobody ever tries to steal it because nobody is interested in a stone that gives you the power of love, and if they are, they aren’t the type of person that would even steal. In 2054, the Brothers of the Boat explained to King Lasivargal why they needed the stone to bring all the vanished souls back and he agreed, slightly hesitantly. They then returned the stone back to him very soon after borrowing it.