recursal/Fanatic-Fandom huggingface dataset:
Battle of Trialmount

The **Battle of Trialmount** was the final event of the War of the Sorcerer-King. While the war itself stopped a few months prior, Nichmer, the Sorcerer-King had survived and fled to the top of Trialmount. It was here where the Trialmount Company, the greatest warriors of the League of Free Realms, which were selected during the Tourney of Grand Victory set weeks before, climbed the mountain to confront (undertaking the forbidden trials of castan on the way) and kill the Sorcerer-King. While the Sorcerer-King did die, much of Trialmount was destroyed and many trials were lost - invalidating the Trials of Castan.

Calasandur popped up to give them cool stuff

## Trialmount Company

### Casualties

* Caylen Longlance: former Castanorian general, and leader of Free Castanor. Also the first knight.
* Urion Starsworn: elf and legendary knight. Already with noble titles, wife and children, he would sacrifice his life so that Istralania could survive.
* Korvin Lorentis: a bastard of the Lorentish king Rewan III, who allegedly lay with another elf that was not Ioriel. One of Garion's most powerful pupils, and a master of Evocation.
* Melbin the Mirror: first of the twin gnomish masters of Illusion.
* Serondal Mageshield: elf, veteran general and master of Abjuration
* Alaria the Lifehand: elven master of conjuration, and was also one of the leading innovators of the rare subset of conjuration: healing magic.
* Dalyon the Woodsman: a Gawedi woodsman and one of the finest trackers in the realm
* Ser Devan the Righteous: the first paladin, and longtime friend of Caylen. Was a devotee of Castellos.
* Sevrund the Exiled: a legendary dwarven warrior who was exiled from the Serpentspine Mountains long ago.

### Survivors

* Clarimonde of Oldhaven: Caylen's trusted squire, and later queen of a resurrected Blademarches. Found Calindal, the Gleaming Blade and defeated Nichmer with it.
* Jaher: Emperor of the Phoenix Empire
* Garion the Wise: the first archmage, and most powerful mage in Cannor. He would lose an arm and leg in battle
* Finnic síl Vis: then known as Finnic Shadowhand, would later become king of the Small Country
* Melba the Mirror: second of the twin gnomish masters of Illusion.
* Istralania Warsinger: legendary elven warrior, who later founded the House of Silistra.

### Left Early

* Ottrac the Wexonard: a legendary warrior known for his large stature and immense strength
* Marion Silmuna: the son of Munas Moonsinger and the Damerian queen Auci Eightborn. He left midway with Ottrac after receiving word of his mother's passing, and went on to become the King of Dameria.
* Crege Dameris: Cousin of Marion and nephew of Auci, he removed himself from the Tourney after he accidentally slew Ruben II during their duel, though he ultimately ended up ascending Trialmount to bring Marion word of Auci's death and to take him back to Dameria. Inherited the Kingdom of Carneter from his aunt, as it was the realm of his father.
Antler Lord

Originally the title of Lukaus, **Antler Lord** or *Rogaispodhan* in Dolindhan went on to be used by rulers of early Dolindhan civilization who had carved out their own small realms after Lukaus's death. It is also used to describe the companions of Lukaus, who became the fathers of the Upper Ynn's warrior-ruler elite.

The name is derived from the majestic Antler Horses who live in the Ynn River Valley, a symbol of lordly power for it is no easy task to maintain them.

## Original Antler Lords

* Lukaus
* Jurion the Honest
* Celatan

## Successive Antler Lords

* Aollus
* Jansred
Amussu the Speaker of the Sky

God-king **Amussu the Speaker of the Sky**, also known as Amussu the Silent, was one of the God-kings of Ancient Bulwar. His rule probably would have taken place sometime around the end of the God-King period and the start of the Karqašlu period, around 1500 B.A. Widely considered a mythological figure, most of the knowledge about Amussu comes from oral tradition from the different peoples of Bulwar.

While the most known version is a tale by Himmet of Akalseš, written during the Damerian period, all the versions have in common is that Amussu was one of the God-kings of Bulwar, that his last wish made him immortal and the only one capable of using the Wish, and that he was imprisoned by the nomadic invaders in a tomb in the desert.
Azkapaš

**Azkapaš**, meaning citadel purple in the Sun Elf language, is a purple-reddish fortified wine famous throughout Bulwar and beyond for its deep red color and rich flavor, achieved by using sun dried grapes grown on terraces surrounding the Azka-szel-Azka, a method of production said to have already been in use since the age of God Kings. It pairs excellently with cheese, desserts and nuts, and as such is a favorite among the upper classes, with many a conflict settled with a good hunt and an evening of drinking our fortified wine."
Aul-Dwarov

**Aul-Dwarov**, also known as the *Kingdom of All Dwarves*, was a continent-spanning empire stretching across the entirety of the Serpentspine Mountains. The empire has existed since time immemorial and slowly met its end during the event known as the Last Days of the Dwarovar when the orcish race rose up in Hul-Jorkad leading to the destruction of most of the Dwarovar.

## Government

Aul-Dwarov was ruled by a High King who bore the legendary Dwarovkron. Beneath him were the numerous lesser kings that ruled over the dwarven clans.

Like most dwarven states, Aul-Dwarov was ruled by an assembly, a legislative body that worked similarly to the Damerian parliament, representing the various clans within the hold. Aul-Dwarov in particular, was home to the unique High Assembly or *Amlharaz*, which was a council that comprised of the lesser kings and their most powerful subjects.

## Economy

Due to its subterranean nature, Aul-Dwarov was a major source and producer of metals. In particular, it had a monopoly on the production of mithril. Each dwarven hold specialized in the production of a different metal or in the provision of a unique service based on the natural resources and opportunities available within said hold - an early example, some scholars say, of a centrally-planned economy.

## Transportation

The internal economy of Aul-Dwarov was greatly facilitated by the construction of the Dwarovar Railway, which connected the various dwarven holds. Its rails were made from constantly-electrified Dagrite, which permitted the railway's tracks to self-repair and powered the trains which carried manpower and goods across the Dwarovar. Its hub was Er-Natvir, and its fall to orcish incursions was instrumental in catalyzing the eventual collapse of Aul-Dwarov.
Camnaril of Venáil

**Camnaril of Venáil** was the first elf to spot land after The Great Wander, spotting what was known as “firstsight”, later Venáil, many elves doubted Camnaril’s claims and so they did not make landfall, sailing instead on to Anbenncóst. After the War of the Sorcerer-King Camnaril, otherwise known for his passivity and calm manner, insisted on receiving the “isle of firstsight” claiming it to be his destiny. After some confusion the isle was established to be an isle off the coast of Sorncóst, owned nominally by the King of Sorncóst but largely uninhabited.

The King of Sorncost offered Camnaril’s the island in exchange for fealty, an offer Camnaril accepted.
Asra Expedition

The **Asra Expedition** (officially known as the Second Asra Expedition) was an Adventurer group named after their funders and leaders -- the dwarven clan Asra. Primarily composed of silver dwarves, they were the second expedition looking to find Ovdal Asra by said clan and its members, and reclaimed the dwarven hold of Khugdihr during the resettling boom in the aftermath of The Greentide.
Battle of Burning Hill

The **Battle of Burning Hill** was a pivotal battle in 651 BA during the Castanite Exodus between the early Castanites and the gnollish Xhazobine.

## Prelude

After settling in the area after escaping Bulwar, the proto-Castanites had grown from a group of escaped slaves to a huge and diverse number of peoples fleeing from the general chaos in Bulwar. By 666 BA they had settled in the area now known as the Burning Hills, a relatively empty area that flanked the richer rivermen tribes of what is now known as the Dostanesck River. By 651 BA the proto-Castanites had entered a period of uneven truces after several minor conflicts with their neighbours, with some rivermen even joining the proto-Castanites in settling the hills.

During this time the Xhazobine, the demon-chosen leader of the gnollish Great Xhaz arose and united the gnollish clans and kingdoms under her name, and proceeded to wage war with the divided city-states of Bulwar.

## The Battle

In 650 BA the Xhazobine led a force past Bahar and initially ignored the proto-Castanites settlements atop the hills and instead pillaged the wealthy rivermen settlements. During this time many rivermen sought shelter in the proto-Castanite forts and by 651 BA much of the remaining humans in the region either fled further west or sought refuge with the proto-Castanites.

After a series of devastating battles the proto-Castanites were reduced to a single fort atop a lone hill. Despite outnumbering the humans ten-to-one the Xhazobine, in an act of gnollish sadism, decided to as one scholar noted "pre-heat their food" and decided to set the nearby forest alight using their infamous demonflame (a type of magical un-extinguishable fire) eventually hoping to force the defenders out.

In an act of desperation, the young man named Castan rallied the remaining human forces and persuaded them to die fighting with honour rather than succumbing to smoke and ash. It is said during the final charge down the hill Castan uttered a prayer to anyone who would answer, and in a mark of divine intervention the Silver Dragon of Castanor appeared and blew the flames back at the gnollish host and protected the humans from the demonflame as they were "pure of heart". The smaller human force routed the Xhazobine's host, and it is said that this battle is where the Xhazobine earned her epithet: the Flamemarked.

## Aftermath

Fearing reprisal from an even larger gnollish host, the remains of the proto-Castanite peoples and the rivermen fled north from the place they now referred to as Burning Hills and soon elected the young Castan as their new leader, who in turn rejected the position and suggested a new council of elders to be created with representatives of the diverse peoples now under his de-facto command.

The council decided to take the shortest route further north and entered the Deepwoods, leading to a period known as The Lost Years, in which the proto-Castanites were lost within the enchanted woods for 10 years.
Agrados

**Agrados** was the disgraced god of war in the Cannorian Pantheon who betrayed his brother Castellos and started the Godswar. Agrados' progeny from the rape of Castellos' wife, Halanna, formed the Beast Gods and the Spawns of Agrados, while his dark essence absorbed by his brother caused the creation of Kazraiel, one of the Dukes of Hell.

During the Greentide, a young human named Corin became the avatar of Agrados and saved Cannor from the orcish onslaught. This action redeemed Agrados and let him have peace. In turn, Corin became the new god of war in Agrados' place.

## Historical Origins

The origins of Agrados lie with the Alenic tribes that inhabited the Alenic Frontier. The Alenic peoples were described by one scholar as "a war-like people more beast than man, welcoming glorious death in battle as second nature to appease their dark god". Agrados officially became part of the Castanorian Pantheon sometime after the First Alenic Campaign in order to better control the newly subjugated Alenic peoples within the Empire, portraying Agrados as a misguided brother of Castellos that rejected peace, warred against his brother and paid dearly for it.
Birsartan the Secretary

**Bisartan the Secretary** was a popular hero of the Bahari peoples dating back to Ancient Bulwar.

According to the tablets that survived in Aqatbar's library, Birsartan heard the news of Surael's truth and went to Eduz-Vacyn to become Hammura's personal scribe. After the death of his master, he became the second Kašra of Eduz-Vacyn and established the bureaucratic aspects of the Sun Cult. Later in his life he went back to Bahar where he managed to convert the local kings to the Cult of Surael.

He died in a small temple he had build near the Našra river and was buried beneath it. This pilgrimage site later became the town of Birsartansbar.
Alenic Reach

The **Alenic Reach** is a region that straddles the northern parts of Western Cannor and the southern portion of Gerudia. It hosts a variety of small and wealthy city-states. Culturally, its people are a hybrid from the northern Gerudians and the southerly Alenics and Escanni.

## History

Historically the Alenic Reach was dominated by the Kingdom of Adshaw (who controlled the Western Reach) and Kingdom of Vrorenmarch. The Kingdom of Adshaw's hegemony over the Western Reach was broken during the Blue Reachmen Wars of Independence which saw a variety of powers rising in the region, most notable were Bayvic and Celmaldor.

The Kingdom of Vrorenmarch held the Eastern Reach for a much longer however they too fell, being conquered by the Great Clan of Frozenmaw in 1420.

In 1836 the Alenic Reach had come to be dominated by the Northern League (after having been conquered by the Kingdom of Gawed) and the Kingdom of Grombar.
Akalate of Zanlib

## Zanlib

The **Akalate of Zanlib** is a country in the Trollsbay, founded by practitioners of the Old Sun Cult fleeing elven rule after the destruction of Dartaxegerdim. Its national animal is the opposum.

The Zanlibi are the most distinct of all Trollsbayers due to their Bulwari origins, and actively protect their cultural identity. Nonetheless, after centuries of exchanges, almost all Zanlibi are bilingual nowadays, and Trollsbayer Common includes many Bulwari loanwords.

A constant defensive mentality made Zanlib welcome the idea of the Concord in the 16th century, but the Zanlibi view was that it was a military alliance for mutual survival. As such, their position was typically sovereignist.
Anbennarian

### Languages

Common, mostly the Damerian dialect but also Lencori Common (Pearlsedger), Vernid Common (Vernman and Pashainey), and Borders Common (Arannese)

## Appearance

### Distinctions

* highly Elvenized in culture
* a melting pot of multiple ancestries

The **Anbennarian people** are a highly diverse group of human cultures native to the lands surrounding the Dameshead. Though stemming from different ancestries, all were united under the Empire of Anbennar and have since developed together.

## History

The Cannorian tribes of the Dameshead, namely the Damesheader peoples, formed the cultural core of the early Anbennarians. Other ancestries include the Rohibonic tribes further north who would come to form the Crownsman and Lencori blood among those of the Western Dameshead.

## Society

Since the Landing, Anbennarians have become adopters of elven culture, ways and learning. While not all Anbennarians share elven blood, the majority of Anbennarian nobility do.

## List of Cultures

* Damerian
	+ East Damerian
	+ West Damerian
	+ Anbenncóster
* Exwesser
* Vernman
* Pearlsedger
* Uelairey
* Esmari
* Arannese
* Aldresian
* Arbarani
* Crownsman
* Pashainey
Auci Eightborn

**Auci Eightborn** was Queen of the Damerian Kingdom during the War of the Sorcerer-King. She was an avatar of The Dame and famously married the elf Munas Moonsinger, who had sung to the moon to lead his people to a new home. She was the mother of the first ever half-elf, Marion Silmuna, who would later succeed her a ruler of Dameria.
Aulis Giiv

Viewcatcher image of Aulis Giiv

**Aulis Giiv** is a Chronicler of the Order of Chroniclers. Born and raised in the city of Sinesadma, Aulis joined the Order after submitting several addendums and corrections to other Chronicle publications. He eventually moved to the city of Anbenncóst to ensure that these corrections would be added before printing. During this time he discovered his passion and interest in the various beliefs of the world and published his own book, Introduction to Halann's Systems of Belief, which covered the basics of most of the religions and faiths practiced in Halann.
Azaly Farscribe

**Azaly Farscribe** was a Fomarati Halfling from Mihitarab in Fahvanosy, also known as the Summer Isles, most known for traveling to Cannor, specifically during the Small Country Revolt. He would chronicle his journey and experiences, compiling the first and most well preserved recorded chronicles of Cannorian Halflings from a Vyzemby perspective.

### Journey to the Small Country

Prior to his journey to Cannor, Azaly was a prominent seafarer, studying at the First College, also known as Mitipha College, however his prominence across Vyzemby society would rise following his departure and later return from the Small Country. The period immediately following the reconnection of Cannorian and Vyzemby Halflings would lead to a massive demand in Cannorian products, art, food, and knowledge, prompting Azaly to journey to Cannor. His chronicles were recorded in both written form as well as orally through song, and most of his work is preserved to this day in the First College.

Departing from Mihitarab alone, he would voyage for several years to Cannor by himself, stopping in Anbenncost. In Anbenncost, he informed several traveling Beepecker Halflings of his intentions to keep going, and he was warned of the potential threat of Lorentish vessels and patrols around the Damesteeth and the Lorentish coast. Despite these warnings however, he continued on, eventually landing in Beepeck. Upon landing in the Beepeck, he made his way to Lorentish owned Small Country. However, he was caught in the midst of the ongoing Small Country Revolt. During the revolt he quickly rose as a symbol of not just the independence of the Small Country, but of the cooperation and unity of all Halflingkind. While not the most important figure within the overall independence movement, he became one of several and his name is still widely regarded in Small Country and Fahvanosy society. He was reported to have made friends with an ancestor of the chronicler Tempo Foolfoot, however sources often conflict.

While in Cannor, many of his family believed he had died, and began to divide and sell his property. Upon his arrival back in Mihitarab, he was shocked at this revelation.

### Sources

* "Compiled Writings of Azaly Farscribe" -translated by Tempo Foolfoot
* "Heroes of the Revolt" - Gilug Mereside
Airship

First taking flight in the early 1800s, an **Airship** is a power-driven aircraft that is kept buoyant by a body of gas. The first airships come from the Halessi nation of Feiten, who adapted their famed air-balloons by adding motors. Usually taking the forms of zeppelins and blimps, airships have become increasingly important in the world of trade and transportation.
Battle of Busilari Straits

A destructive naval battle during the Lilac Wars. Vernman and Sileborian ships flanked the proud Busilari Lion Armada, in what can only be described as a massacre, destroyed the main Busilari fleet, establishing Eborthíli naval dominance.

Sometimes in sad terms refered to as the Slaughter of the Lion.
Cannor

**Cannor** (meaning Heartland in Old Castanorian) is a large, generally temperate continent. To its west it is bordered by the Uelos' Lament Ocean and its south borders the warm Divenhal Sea. On land, it borders Sarhal via the coastlands west of the Serpentreach. It is separated from Haless to the east by the Serpentspine Mountains, while its far north is so frozen as to be inaccessible.

Cannor is separated into three sub-continents; Western Cannor, Escann (Old Castanorian for Eastern Cannor), and Gerudia in the north.

The history of Cannor is vast, with events such as the Castanite Exodus, the Day of Ashen Skies, the Dragonwake, the Era of Black Ice, the War of the Sorcerer-King, The Landing, the Lilac Wars, and, most recently, The Greentide having either occurred in or having had a great effect on the peoples and lands of Cannor.

The lands of Cannor produce a wide variety of goods, fulfilling the needs of their population. Nonetheless gems are rare and valued, and spices, sugar, and ivory are much sought after by Cannorian traders, needing to be imported from the east from Rahen or even far Haless.

The majority of people living in Cannor follow the Regent Court faith, but the Skaldhyrric Faith and Mountain Watchers are the dominant faiths in Gerudia, Great Dookan and Goblin Shamanism reign in Escann, but also small pockets of The Thought, Kobold Dragon Cult, Ancestor Worship, Elven Forebears, and even Xhazobkult exist in Western Cannor.

Most of the continent is populated by Humans, though in terms of sheer numbers it is impossible to gauge the Kobolds of the Dragon Coast, the Orcs and Goblins of Escann, the Gnolls of Daravan's Folly, or the Trolls of far north Gerudia. The Empire of Anbennar, the Kingdom of Gawed, and the Kingdom of Lorent occupy or influence the majority of the lands of Cannor between them, and within their lands can be found Elves, Dwarves, Gnomes, and Halflings, all of whom are accepted, but some to greater or lesser extents.
Akuu Kovdazar

## Kingdom of Kovdazar

Akuu Kovdazar was the first major power in the Triunic Lakes, founded by the first of the Khamgunai to migrate to the region. It was also the largest state to date, its borders encompassing all of modern Kovdazar and the Brightmarch at its peak. Much of the realm's history was consumed by the decades long Amber Wars that ultimately ended with the dissolution of the Kingdom with the signing of the Amberpact at Bozkuqayla in 564 BA. The influence of the ancient domain is still present, as the lands that once made up its core territories continue to carry its name.
Akalate of Azkabar

**Azkabar** (Bulwari: *Fortified City*) is city-state in Bulwar, adjacent to lake Naza and the Buranun river. It's one of the largest and oldest human city in the region.

## Culture

The citizens of Azkabar attach great importance on following the law and always presenting the best version of themselves. This behaviour can be seen in all the strata of the population, from the care the craftsmen put in their work, to the efforts soldiers put in their training. The numerous customs and polite civilities that make up Bulwari culture tend to always be respected... at least in public.

Behind the façade of its perfect society, Azkabar possesses another, less known, darker face. At night, many frequent illegal establishments where they can escape the pressure of normal Azkabari society by engaging in debauchery. Most of the time, these practices are limited to orgies under the heavy influence of drugs and alcohol, but there are rumours that some such activities tend toward the… sinister, with the city being rumoured to have been the headquarters of the Eclipse Cult.

## Notable Locations

#### The Seat of Justice

The ancient Order of Judges was in charge of codifying and protecting the laws of Bulwar. To maintain legal consistency and to ensure that all people are equal before the law no matter their situation, the Judges wandered between the various city-states to settle disputes and to ensure that justice is done.

In 557 BA, during the Castanorian Peace, a time when the Castanites held control over Bulwar, the Order established their headquarters in Azkabar to move away from the influence Aleric the White had from his seat in Anzabad, ensuring their continued independence from any political designs.

#### The Prison of Azkabar

The city’s infamous prison was built in 1140, under the order of Jexis the Burned Empress, to hold any Bulwari mage who broke her law (by being human, for example), in an attempt to consolidate her control over the region.

It is said that it was impossible to break out of the prison, partially thanks to its thick walls and tightly guarded exit, but mostly because of the peculiar nature of its jailers. The corridors that separate the cells were not patrolled by humans or even elves… but by ominous spectral creatures, with an almost blank face dominated by a gigantic mouth that devours the hopes and dreams of its victims. They were conjured by spellcasters to drive the prisoners to madness to prevent them from using their magical powers to attempt any form of escape.

### The Obsidian Walls

The fifteen meters tall and seven meters wide obsidian black walls surrounding the city give an sinister feeling. They were built during the God-Kings Era but have strangely never deteriorated with time. The Azkabari would credit this to a unique type of greasy black stone simply no longer found in Bulwar. Others have a more... morbid... theory, about an ancient abjuration spell, cast by an unknown genie and involving human sacrifices, keeping the walls from ever falling down.
Age of Ascendancy

The **Age of Ascendancy** began with the War of the Sorcerer-King which saw the defeat of Black Castanor by the recently arrived elves and their proficiency in magic. Most of the elves were led to Damesear by their leader Munas Moonsinger after allegedly singing to the Cannorian moon goddess, The Dame, but some followed Jaher to liberate Bulwar and form the Phoenix Empire. Over the next 21 years, Nichmer was defeated, and Jaher conquered Bulwar.

This age marked the rise of elvenization throughout Cannor and Bulwar and great upheaval from the old order. Magic became increasingly common, and eventually became a constant within the Cannorian nobility, who had also intermarriedwith the elves, creating a more half-elven dominated noble circle. The White Pestilence, an undead plague would eventually hit Cannor which furthered the shift to elvenization. In the east, Jaher led his armies in an invasion of Haless and subjugated much of the continent.

After Jaher's death, his daughter Jexis takes over and invades the Dameshead instead, further elvenizing the land, and clashing with the elf Ioriel over the dominance of the region. Her assassination marked a period known as The Interregnum, where many warlords sought to fill the vacuum of her empire, which would eventually end with the formation of Anbennar.

The Lilac Wars also occured during this age, where the House of Silmuna warred with the House of Siloriel over dominance of Cannor. This time also saw the start of the Greentide in Escann, which saw an orcish invasion destroy much of Chivalric Escann, until their leader Korgus Dookanson was defeated by Corin, an avatar of the disgraced god of war Agrados.
Aollus

**Aollus** was Lukaus's only trueborn son. While he is remembered as a benevolent ruler, he was also a soft and weak-willed one, allowing the Antler Lords (his father's former companions) to break free and rule independently. He abandoned his father's title as King of Dolindha, and was content to rule as merely King of Lukausta.

## Early Rule

Aollus's most famous act as king was to found Stantirshalas, giving it to rule to the then-landless son of Celatan.

## Conflict with Malacnar

Celatan was one of Lukaus's companions who managed to slay the king of Malacnar and claim the title for himself. However, his son was driven off the city for being weak and thus left landless.

The Malacnari soon began inflicting a similar fate on nearby Antler Lords, reasserting their sovereignty and seizing land up and downstream along the Malacynn tributary of the Ynn River.

Not willing to let this pass, Aollus waged war on Malacnar, attacking them multiple times and with the help of other Antler Lords, however Malacnar's warriors managed to repel them and even make further territorial gains along their river.

This conflict became known as War of Broken Antlers.

## Battle of the Mud

In 142, Aollus agreed to meet Malacnar's Battleking Morvarad for a decisive showdown in what became known as the Battle of the Mud. During the battle, his horse was felled by Malacnar's Battleking and he was slain right after.

While Lukaus's only trueborn son died on that day, his lineage lived on through the many bastards Lukaus fathered throughout his life.
Alvar Daxwell

**Alvar Daxwell** was a corn farmer in 17th century Thílvis, known for founding the eponymous Republic of Daxwell and becoming its first president.

Nothing of note is known about Daxwell before the Lowtower Uprising, during which he became surprisingly popular as a down-to-earth advocate for simple solutions, with many Towerfoot hailing him as the representative of the common, honest halfling.

He was opposed to the compromise between the nobles and burghers of the Tower, which he viewed as a betrayal of his former allies in their fight for representation, and decided to go up the Boek river in search of farming land free of their influence.

Alvar was joined by many like-minded halflings along the way, and they absorbed a recently established community of human settlers near Sakti. A republic was proclaimed, with the other halfling settlers not only choosing Daxwell as their first president but also deciding to name it after him.

Alvar Daxwell spent his mandate ensuring the independence of his new republic from Thílvis, and died a year after having completed it of a magical curse from a ruinborn shaman, sent as a revenge for founding his town on the graveyard of his people.
Alenic Frontier

The **Alenic Frontier** is a region in northern Cannor known for its inhospitality and rough people. It gains its namesake for the Alen River which flows through the region.

## Geography

In times long forgotten, the Alenic Frontier was a place where the Deepwoods and its brother, the Greatwoods of the North met. Under Castan's Empire many trees were felled and burned. The ground surrounding the river Alen was salted and cursed, preventing any sort of forest to grow there ever again which offered some protection to Castanorian traders and river barges from ambushes.

The region is inhabited primarily by the Human cultures of the Alenic, Moorman, Gawedi, and Old Alenic. With the far south-east peopled by Anbennarian, Arbarani, and the province of Elvenaire held by Moon elves.
Astral

The **Astral** (also known as the Astral Sky or Outer Space) is the void expanse between planets like Halann and other celestial bodies.

## Astral Terror

Astral Terror is an affliction of madness related to observing and investigating the Astral, such as using spells or powerful telescopes to look into it for long periods of time. While many medical professionals dispute its existence, its main symptoms involve an irrational fear of the unknown, eventually leading to uncharacteristic behaviours like speaking in incomprehensible languages, inability to act or make decisions, madness, hysteria, often leading to sectioning at an insane asylum, and at worse, comatose or suicide. Another known symptoms is deep research into the fringe theory of the Dark Descendants.

One survivor describes their experience as "the feeling of an unwanted stranger in your house. A stranger that leaves no signs, but you know is there. You keep waiting for them to attack or at least make themselves known, but they never do. You may first try to live your ordinary life but it feels like you have become privy to secret information, and the knowledge alone that there is something not right in reality itself will gnaw away at you until it consumes your mind and soul."

### Dûr-Vazhatun Incident

During the Last Days of the Dwarovar the entirety of the dwarven hold of Dûr-Vazhatun, which was known for its scholarly and academic works, was said to be afflicted by Astral Terror. Archaeologists say that a massive gathering of dwarves to use the grand observatory of the hold caused a mass affliction of Astral Terror, causing mass hysteria and madness that eventually spread throughout the hold.

## Spaceflight?

The Precursor Empire was said to have avoided spaceflight (or astralflight), instead using portals to connect themselves to other worlds, possibly using incredibly advanced teleportation spells to do so. Not much else is known about their astral empire, but records suggest that the portal nexus known as the Pillar of the Heavens was closed long before the Ruin of Aelantir.

Due to the advancements of artificery in the 19th and 20th centuries the idea of creating a craft or ship to go into the Astral was popularized, but as of writing (the 20th century) none have succeeded. In recent trends a great many within the scientific community, especially those who subscribe to Ravelian doctrines have begun to discourage such endeavours due to the rising cases of Astral Terror within would-be astrologists.

## OOC

If we're gonna have a fantasy sci-fi spinoff of Anbennar I'm definitely gonna call it Astral Skies, after the curse Ashen Skies!
Bal Vertesk

**Bal Vertesk** is the titular "Black Tower" for which the Free City of Vertesk is named. It was designed and built by Balgar the Builder, said to be completed in 593 AA. It is counted among Balgar's Wonders. It is notable as the central nexus of the Vertesk Dominion, the vassal-state of Black Castanor which was abolished following the War of the Sorcerer-King. During this time, Vertesk was under the rule of Highlord Venac the Arrogant. It is from this rule that his descents take the name Blacktower, with such known members of the line as those that rule the Count's League in Escann.

## Construction and Later Modifications

Bal Vertesk, despite what some might think, is crafted from the same pale stone as Castanor's walls. However, during Venac's reign, the sorcerer summoned forth his magics to alter the tower's stones, further hardening them, and giving them the distinct black cast from which his descendants take their name. Largely in disrepair by 1444, much of Vertesk's efforts in the period centered around repairing and improving upon Balgar's original design, playing upon the ominous reputation granted by the tower's dark stones to create a much more imposing appearance. Whereas the original construction was similar to Balgar's other works, the later reconstruction took a number of departures, adding a much more imposing crest to the tower's peak. Jagged and spiny, it was said to cast a shadow "like the maw of a great dragon" upon the city's streets, as an open threat to those dissidents who would oppose its elites.

## Use

The tower has long been used as the administrative center of the city, but after by the time of the Lilac Wars the decrepit tower was shared by the Magisterium and Vertesk's constabulary, which was remarkable for its similarity to the "secret police" of some modern authoritarian states, who actively brutalized any citizens who the Republic's rulers considered to be subversive. In this period, the fortress served as a nexus of administration, espionage, and military matters domestic and foreign.

In later years, it was equipped with a number of bright lights crafted by the city's Artificers, which were operated in such a manner as to sweep across the streets in search of any unscrupulous activities (those which were of course, not sanctioned by the state). This ensured that there was no respite from the presence of authority that the tower created, the lights becoming the night's answer to the great shadow cast in the day.

This great "Panopticon" was adapted from a design by a particularly sadistic architect who wished to instill a constant paranoia in prisoners, thanks to the construction of a tower at the center of a rounded prison complex, which could look in upon all cells. Some dispute whether the Kheionai's cities, said to be former prisons created by the Precursor Empire, first introduced this concept. However, it is possible that both were independently developed.
Bahar

**Bahar** is a region in the northwest of Bulwar.

## Etymology

Bahar means forest. Bahar has also given rise to the term "Baharization", which describes the fragmentation of an area.

## History

### Years of Dryness

In 1413, Bahar experienced the Years of Dryness, a sustained period of drought lasting six years (until 1418) which caused crop failures across the region. This period was immensely destabilizing and significantly impacted the livelihoods of many peasants, who were forced into crime or indentured servitude. In particular, the latter development angered many peasants, who saw this as contradicting the anti-slavery tenets of the New Sun Cult.

### Decades of Devastation

The Years of Dryness were followed by the Decades of Devastation, a period of prolonged and intense political instability and warfare.

## Economy

Bahar is the only region in Bulwar which produces lumber and was a centre of shipbuilding in the past. Bahar's geographical position as one of the few overland routes between Cannor and Bulwar has also given it significant control over trade routes.

## Demographics

Bahar is an extremely diverse region, containing an equal mix[?] of various races, including but not limited to copper dwarves, sun elves, goblins and humans.
Castan Beastbane

**Castan II Beastbane** (613 - 569 BA) was the second Emperor to rule over Castan's Empire after successfully completing the Trials of Castan which were created after Castan the Progenitors death.

## Reign

Construction of the White Walls of Castanor by Balgar the Builder began shortly after the coronation of Beastbane in 612 BA. This move promoted the migration of human tribes into Castanor due to its relative safety, significantly increasing the resources available to the Castanorian treasury while increasing the amount of manpower that could be put into the field.

### First Pantheonic Council

In 600 BA, Beastbane presided over the First Pantheonic Council, which legitimized and justified the persecution of the "bestial races". (This term included harpies, satyrs and centaurs in addition to the gnolls.) This move is widely considered to have been an attempt by Beastbane to increase unity and cohesion amongst the Castanorians, to stimulate religious fervor, and to gather political support for the Second Great Cleansing, which began in 569 BA.

### Second Great Cleansing

Starting the Second Great Cleansing, Castan II Beastbane led his armies against its non-human neighbours and invaded the gnollish-controlled lands to it's south. In his march southwards, he drove many of the non-human races in Cannor to near-extinction, such as any remaining gnolls, satyrs and centaurs while burning down much of the ancient Deepwoods. Any non-humans that survived this ordeal either got enslaved or fled to Bulwar or the Forbidden Plains.

After hunting down the last of the Gnolls in Cannor, he shifted his attention to Bulwar and the Salahad, which were at this time in a state of conflict between many non-humans (Gnolls and Harpies),human-led Petty Kingdoms and City States. Utilizing the divides between humans and gnolls in the region, he forged many alliances between him and Bulwari Kings, encouraging them to stand with him to form a front against the Gnolls.

His alliance proved successful, and his efforts reached even into Kheterata, freeing it from Gnollish control and making them into an ally.

During his reign, he was also responsible for the establishment of multiple Castanorian Legions: Legion II Ouord, Legion II Vertesk, Legion II Dostan and his personal Legion II Beastbane.

## Disappearance

Next he marched further south in order to chase and end the remaining gnollish threat. It is after this departure deep into the desert, where any more reliable information about his efforts becomes vague. According to legend he fought the remaining gnolls and closed the ‘gates of hell’ from which they came. Alas, no survivor has ever returned from this campaign. It is unknown what became of Castan Beastbane, and because these 'Pits of Grilax' have never been found or confirmed to exist, his fate has remained unclear.
Archfey

**The Archfey** are powerful and ancient supernatural beings that dwell in the Feyrealm, a parallel plane of existence that is connected to the Material Plane through various portals. They can be broadly divided into what are described by the Wood Elves as “courts.” Of these courts, the Seelie, who are associated with joy, mischief, and revelry, and the Unseelie, who is associated with sternness, grit, and resilience, are widely considered the most powerful. Other courts to note are that of the Seasonal Courts. In addition, there are also archfey that do subscribe to any court.

Relations between mortals and the archfey vary by culture. Some, like those of Eordand, worship and revere the archfey of the Seasonal Courts. Others, like the Pactseeker goblins, make pacts with them in exchange for their power or protection. More still, like the Wood Elves, simply attempt to avoid their attention.

Regardless of their preferred relations, all mortals should always practice caution and respect when dealing with the archfey, who are often capricious and unpredictable, and those who seek their favor should be prepared to face the consequences of their bargains.

## Archfey of the Seelie Court

Known archfey of the Seelie Court are as follows:

* The Fey Queen
* Lord of Beasts
* Dolumir
* The Fused Monarchs
* The Prince of Fools

## Archfey of the Unseelie Court

Known archfey of the Unseelie Court are as follows:

* The King of Darkness
* The Herald of Change
* The Trader of Masks and Faces

## Archfey of the Seasonal Courts

Known archfey of the Seasonal Courts are as follows:

* The Drag of the Waves
* The Gloam Knight
* The Everfrost Prince
* The Unthroned Queen

## Non-aligned Archfey

Known Non-aligned archfey are as follows:

* The Blackened Prince
* Lord Blossom
* The Emerald Lady
* The Eldest

## Relations Between the Archfey

Much like the mortals of Halann, the archfey are very much divided and constantly work to undermine each other's schemes and goals. Conflicts between them are as common as anywhere on Halann. Yet, where they differ is that no archfey may directly interfere with another archfey. This tacit agreement is what fey scholars have roughly as “the Accord.”

While the exact details of “the Accord” continue to elude scholars, what is certain is that an archfey seeking to oppose another will always leverage another creature to do so, be they lesser fey or otherwise.
Aranthíl

**Aranthíl** is a fortified town centred on the eponymous mage tower. It originated as an important Castanorian fort that held the highest river crossing of the Luna River. During the War of the Sorcerer-King the fort was occupied by the League of Free Realms and became the first place where the elven sages, such as Garion the Wise, taught elven magic to humans.

## History

It was in Aranthíl that the Empire of Anbennar was formed during the Grand Summit of Aranthíl in 1221 where the mages enforced peace amongst the warlords of the Interregnum. It quickly became the home of the imperial court for the fledgling empire until the Wars of Rule when the court moved to Anbenncóst. Aranthíl remained in magical hands, becoming the bastion of the Magisterium's sphere of influence in the east. It also served as an an external campus for Anbenncóst's Imperial Academy, allowing for more powerful magical spells to be trained without endangering the much more urban and populated environs of city.

During the rise of the Ravelian faith, Aranthíl came under control of the Ravelian Rectorate and became its capital. Aranthil and the River Luna as a whole would be a bastion of urban Ravelianism.
Burroy

**Exports** | grain, livestock and wool

 The **Burroy** (derived from a corruption Common "burrow" + Gnomish "roy" for "river") is the largest and only tributary of the Portroy River in Reveria. It originates in the Dragonpeaks. It passes through 8 provinces: Manyburrows, Pearview, Norley, Newcobble, Appleton, Cowskeep, and Butterburn. It then drains into the Portroy river in Turnwell.
Anbennar Wiki

Welcome to Anbennar Wiki
*Preface from the Grand Chronicler*

*"To whomever may be reading these archives: this is the history of our world as we know it until the year 1905. We are but one of many possibilities generated by the 1444 Divergence and thus our recent history may be different from yours. Explore our world, see what might have or what may have come if the threads of fate and destiny were different."*
―Jahan síl Bennon, Grand Chronicler

Anbennar is a fantasy setting based on the continent of Cannor and initially created as the foundation of a Europa Universalis IV total conversion mod. *Anbennar* itself derives from the elven word for "communion" and is now the name of the eponymous Empire of Anbennar, one of the world's main countries that seek to uphold those ideals.

Apart from this landing page and article headings marked with OOC (Out-of-character) the rest of this wikia will be in-character, written by the Order of Chroniclers from their perspective in the year 1905.

To contribute, see the User Contribution Guide.

Navigation PortalsImmerse yourself in the world of Anbennar by using these portals as a starting point!

## Activity Feed

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#### 23 January 2024

The Empire of AnbennarThe Grand Duchy of DameriaThe Kingdom of LorentThe Kingdom of GawedThe Grand Duchy of WexThe MagisteriumMarquisate of WesdamMarquisate of Arbaran
Age of Awakening

The **Age of Awakening** was the first age in recorded history ranging from -2000 BA to -1000 BA. The age began with the founding of Kheterata and focused on the rise of the first human civilizations around the Salahad, Bulwar and Rahen regions. One of the greatest inventions in history, writing, was invented around the age's beginning.