Berserker

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Berserker is are those who in a fight with a sudden ferocity and rage. Mostly Berserker tend to be seen among primitive tribes and Warrior cleanse and enclaves such as those of the Old Norse, Highlands, and Irish tribes. In many cases when not in a rage or In the Heat of battle, Berserker are often quiet and reserved, even sometimes being described as gentle. Berserker can be found in almost any Walk of Life though often in modern times they are found among wastelands, or on undeveloped worlds, on occasion you will find them among Warrior races.

**Examples of Berserkers in Books, Comics, Games, TV, & Movies**

Draxx (Movie – Guardians of the Galaxy)

**Cross-Class Requirements**

cross-class requirements determine weather of not a character can cross-class into being a Berserker in addition to any other existing classes.

**Requirements:** To become a Berserker a character must have access to the Rage Abiity.

**Game Rule Information**

Berserkers have the following game statistics.

**Ability**

Constitution is the ability associated with this class. Berserkers usually also have good scores in Dexterity, Strength, and at least one of the nonphysical abilities.

**Hit Die**

At 1st-level (i.e. Character creation) a Berserker receives hit points equal to 1d12 + his or her Constitution Score. Every level thereafter the Berserker gains 1d4 + the character’s Constitution modifier hit points per level. (To a minimum of 1 hit point per level regardless of a negative Constitution Modifier.) *Multi-class Characters* cross-classing into Berserker after 1st level only gain the 1d3 + the character’s Constitution modifier hit points per level, even at 1st level.

**Action Points**

Berserkers gain a number of action points equal to 6 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.

**Class Skills**

The Berserker’s class skills, and the key ability for each skill, are as follows (see Skills Chapter for skill descriptions):

Climb (Str), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Navigate (Int), Ride (Dex), Speak Language, Spot (Wis), Survival (Wis), and Swim (Str).

Also, the starting occupation you select can provide you with additional class skills to choose from.

**Skill Points at 1st Level:** (4+ Int modifier) x4.

**Skill Points at Each Additional Level:** 4+ Int modifier.

**Class Features**

The following features pertain to the Berserker class.

**Armor & Weapon Proficiencies**

Berserker s are proficient Light Armor, Medium Armor, with all Simple Weapons, and Archaic Weapons. (*Multi-class Characters* cross-classing into Berserker after 1st level do not gain any proficiency from this class.)

**Bonus Feats**

At 3rd, 6th, 9th, 15th, and 18th level, the berserker gets a bonus feat. The bonus feat must be selected from the following list, and the berserker must meet all the prerequisites of the feat to select it.
[COMBAT FEATS], OR [UNARMED FEATS].

**Fast Movement (Ex)**

A berserker’s land speed is faster than the norm for his race by +3 meters. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the berserker’s speed because of any load carried or armor worn.

**Rage (Ex)**

A berserker can fly into a rage a certain number of times per day. In a rage, a barbarian temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a -2 penalty to Defense Class. The increase in Constitution increases the berserker’s hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While raging, a berserker cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride). He can use any feat he has except Combat Expertise. A fit of rage lasts for a number of rounds equal to 3 + the character’s (newly improved) Constitution modifier. A berserker may prematurely end his rage. At the end of the rage, the berserker loses the rage modifiers and restrictions and becomes fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter (unless he is a 17th-level berserker, at which point this limitation no longer applies).
A berserker can fly into a rage only once per encounter. At 1st level he can use his rage ability once per day. At 4th level and every four levels thereafter, he can use it one additional time per day (to a maximum of six times per day at 20th level). Entering a rage takes no time itself, but a berserker can do it only during his action, not in response to someone else’s action.

**Uncanny Dodge (Ex)**

At 2nd level, a berserker retains his Dexterity bonus to DC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to DC if immobilized. If a berserker already has uncanny dodge from a different class, he automatically gains improved uncanny dodge instead.

**Improved Uncanny Dodge (Ex)**

At 5th level and higher, a berserker can no longer be flanked. This defense denies a rogue the ability to sneak attack the berserker by flanking him, unless the attacker has at least four more rogue levels than the target has berserker levels. If a character already has uncanny dodge from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.

**Damage Reduction (Ex)**

At 7th level, a berserker gains Damage Reduction. Subtract 1 from the damage the barbarian takes each time he is dealt damage from a weapon or a natural attack. At 10th level, and every three berserker levels thereafter (13th, 16th, and 19th level), this damage reduction rises by 1 point. Damage reduction can reduce damage to 0 but not below 0.

**Greater Rage (Ex)**

At 11th level, a berserker’s bonuses to Strength and Constitution during his rage each increase to +6, and his morale bonus on Will saves increases to +3. The penalty to DC remains at -2.

**Tireless Rage (Ex)**

At 17th level and higher, a berserker no longer becomes fatigued at the end of his rage.

**Mighty Rage (Ex)**

At 20th level, a berserker’s bonuses to Strength and Constitution during his rage each increase to +8, and his morale bonus on Will saves increases to +4. The penalty to DC remains at -2.