Heavy Gauntlet

## Information

The Heavy Gauntlet is a singular, extremely powerful and enormous gauntlet that excels at the capability to shatter an enemy's armor. Its huge power comes at the cost of slower movement speeds and a slow rate of attack, as well as only use of one arm, but the results of using this weapon are devastating.

## Usage

This weapon swings a massive gauntlet that deal enormous damage to the enemy, as well as sending a massive shockwave in front and behind the struck enemy that deal the Shattering effect permanently to any non boss level enemy, which only lasts 2 seconds before the effect fades away. The gauntlet can also be used for a devastating radial ground punch attack that is performed by jumping while pointing down and attacking, sending you down fast to crash and summon a tremor that brings up spikes from the land that deal the Heavy Rupture effect to enemies, an effect special to Heavy Knuckle Dwrath and this weapon line. The weapon takes 2 seconds to attack again, and the shockwave has a cooldown of 10 seconds due to its powerful effects, with this cooldown being shared with the crush attack

# Fists of the Final Flame

## Information

The upgrade to the Heavy Gauntlets, being the smaller gauntlets but with more abilities, never ceasing to glow as the ungodly power of Fist of Fury Dwrath still resonates within, fueling its attacks the more they are used and utilizing a new Fury mechanic that adds to its power.

## Usage

The new fists deal lower damage than their previous counterpart, but no longer slow down the player, and have a plethora of new abilities, those new abilities being:

* Rapid punches that stun an enemy in place and slowly fill your Fury bar
* The ability to use only strategically placed punches, which attack at a rate of 2 seconds but deal Heavy Rupture on top of Furious Flames to the enemy, filling energy in the Fury bar in large chunks at a time
* Charged attacks that charge using the energy in the Fury bar, draining it in the process. charged attacks will launch you towards the most powerful enemy in sight, dealing from medium damage to KO depending on which charging stage it is at, charge 1 dealing medium, charge 2 dealing high, and charger 3 dealing a KO (only to Unit 1 or 2 class enemies). Upon contact with the enemy, a radial flame explosion is set off the engulfs nearby enemies with the Furious flames and Heavy Rupture effects for either 2, 4, or 6 seconds (depending on the charging stage), with the size of the explosion depending on the charge stage.
* Using the rapid punches below you will pogo you off the ground, creating small lingering explosions that last 2 seconds and deal Furious Flames for 2 seconds
* Using the charged punch on the ground will launch you up at 3 different levels of power that depend on the charging stage, which summons a flame pillar that launches and follows you during your airtime, which deals Furious Flames for 2, 4, or 6 seconds as well as exploding once you land and sending small flares that deal Furious Flames for 2 seconds

Now to explain the Fury Mechanic,

* Dealing damage with the rapid and strategic punch attacks that will fuel a Fury bar on the screen
* While charging, the bar has no effects, but upon fully charging, it can be activated using the special ability input, which unleashes the Fury Mode status
* Fury Mode triples movement speed, putting you on an unstoppable dash while also doubling your current damage output from the special attack the gauntlet has, being a ruthless barrage of flaming punches that drill through weaker enemies and release lingering flares on impact with anything it touches
* The Fury mode only lasts 8 seconds, with no manner of extending it, and the cooldown for being able to refill the Fury bar lasts for 30 seconds, disabling the charged punches as well