Buildings

Buildings are a core element of Foundation. To meet the medieval town inhabitants' needs, players must unlock and build new **buildings**. Players place **construction sites** by choosing from the **'Build Public Buildings'** menu in the top right corner. All buildings require builders to build them.

Houses will be placed automatically by homeless villagers that are serfs or above, after unlocking and painting a Residential Area. They will also automatically be upgraded in level or density based on necessity and availability of resources. Most buildings have a Maintenance Cost once completed.

**NOTE:** When building over trees the trees will be cut down but will not be collected as a resource.

## General

The following buildings are placed by players and need villagers assigned to work in them (except the well).

* Apiary - Part of the monastery. Produces Honey.
* Bakery - Uses Flour and Water to bake Bread.
* Blacksmith - Uses Coal and Iron to craft Tools.
* Brewery - Uses Wheat, Hops, and Water to create Beer.
* Candle Workshop - Produces Candle from Wax, Iron and Tools.
* Cheesemaker - Produces Cheese from Milk.
* Coal Hut - Produces Coal from Wood.
* Cooperage - Produces Barrel from Planks, Iron and Tools.
* Dairy Farm - Produces Milk from cows.
* Fisher's Hut - Placed near water to produce Fish. Unlocked with Splendor
* Forester Camp - Replants trees in the Reforestation zone.
* Gathering Hut - Gathers Berries from wild berry sources.
* Glass Smelter - Produces Glass from Quartz and Coal.
* Gold Smelter - Produces Gold (gold bars) from Gold Ore.
* Granary - Used for stocking and trading of food.
* Herb Garden - Part of the monastery. Produces Herbs.
* Hop Farm - Produces Hops.
* Hunter's Hut - Produces Boar. Unlocked with Splendor
* Iron Mine - Gathers Iron Ore.
* Iron Smelter - Uses Coal and Iron Ore to cast Iron.
* Jeweler Workshop - Produces Jewelry for Gold and Gems.
* Lumber Camp - Produces Wood from chopped trees.
* Sawmill - Produces Planks from Wood.
* Sheep Farm - Produces Wool from sheep.
* Stonecutter Camp - Gathers Stone from quarries or stone deposits.
* Stonemason Hut - Produces Polished Stone from Stone.
* Tailor's Workshop - Crafts Common Clothes from Cloth.
* Vineyard - Part of the monastery. Produces Grapes.
* Warehouse - Used for stocking and trading of resources.
* Weaver Hut - Produces Cloth from Wool.
* Weaponsmith - Uses Coal, Iron and Tools to craft Swords. Unlocked with Splendor.
* Well - Provides Water to villagers and Bakeries.
* Wheat Farm - Produces Wheat.
* Windmill - Produces Flour from Wheat.
* Winery - Part of the monastery. Produces Wine from Grapes and Barrels.

## Monuments

The monuments consist of modular buildings the player can construct however they wish. Different parts may have different functions.

* Church - Satisfies the Service need, increases the desirability of land and the village's overall Splendor. Unlocked with Influence
* Roman Church - Satisfies the Service need, increases the desirability of land and the village's overall Splendor. Unlocked with blueprint.
* Rustic Church - Satisfies the Service need, increases the desirability of land and the village's overall Splendor.
* Legacy Rustic Church - Satisfies the Service need, increases the desirability of land and the village's overall Splendor. Unlocked with blueprint.
* Monastery - Raises Splendor Allows for the production of the luxury goods Honey, Herbs and Wine. Unlocked with Influence
* Lord Manor - Raises Splendor. Allows more Soldiers, depending on number of treasuries.
* Market - Sells food, common goods and luxury goods to villagers.
* Tavern - Sells alcoholic beverages to citizens and above. Can also produce Meals from Boar and Cheese. Unlocked with Influence
* Stone Bridge - Provides a way for villagers to cross gaps. Built with Stone.
* Wooden Bridge - Provides a way for villagers to cross gaps. Built with Planks.
* Wooden Keep - Allows assigning at least ten Soldiers and provides the ability to aid the King in war. Unlocked with Influence

**NOTE:** In order to make monuments taller, when you place a core or tower in your desired space there is a small green up/down arrow. Click on that and hold the mouse button down while moving it up and down to raise the height of your building to the desired level.

## Decoration

Purely decorative assets to beautify your town. Some can also be used to raise land value.

* Cypress
* Decorative Bush
* Decorative Tree
* Fence
* Fountain
* Plant Arch
* Road Sign
* Sheep Statue
* Wooden Gate - An open decorative gate. Combine it with walls for best effect.

## Walls

Next to the building menu is the 'Build Walls' menu. Walls block villager pathing and are other wise only aesthetic. Currently, walls cost no materials and are built instantly.

* Hedge
* Large Stone Wall
* Small Stone Wall
* Wooden Wall
* Tavern Wall