War Tiger

* Modern
* Moon Temple Defenders

### Bio

Leaping from the West, the massive War Tiger slices through evil with the mystical Tiger's Fang. This ancient Thai general ensures the success of his fellow Warriors of the Sky with his immense power and hardened combat experience.

## Gear

While names and icons may change between different uniforms, stats remain the same.

Stats are based of Lvl 70 Max Tier character.

**Bonus Option** can be changed via random roll.

 **Tiger's Fang +25**

* Physical Attack
* Attack Speed
* All Basic Attacks Increase

 **Martial Art Uniform +25**

* All Basic Defenses Increase
* Movement Speed
* All Basic Defenses Increase

 **White Sneakers +25**

* Ignore Defense
* Dodge
* HP

 **Golden Gauntlet +25**

* Critical Rate
* Critical Damage
* **Bonus Option**

## Skills

### All Uniforms

#### Leadership

**Tiger's Eye**

Applies to: All Allies

* Decreases Skill Cooldown by 24%.

Mastery Needed: 1 or higher

#### Passive Skills

**Heart of War**

Activation Rate: when HP is below 99%
Applies to: Self

* Recovers 3% of HP.(1 Sec.)

Cooldown Time 1 second

Required Rank: 4 or higher

**Ancient Rage**

Enhances effect of skill, Heart of War

Applies to: Self

* Super Armor, increases all Basic Defenses by +25%.
* Increases Skill damage by 30% and increases Bonus Damage by 18%.

Tier-2 Advancement Required

Applies to the following Uniforms: Modern

**Ancient Rage**

Enhances effect of skill, Heart of War

Applies to: Self

* Super Armor, increases all Basic Defenses by +50%.
* Increases Skill damage by 50% and increases Bonus Damage by 50%.

Tier-2 Advancement Required

Applies to the following Uniforms: Moon Temple Defenders

#### *Awakened Skill*

**Earth Shatter**

*Physical Damage, Ignore Targeting*

Applies to: Enemies

* Decreases all Basic Defenses by -30%. (8 Sec.)

Applies to: Self

* Critical Rate increases by +35%. (10 Sec.)
* Critical Damage increases by +35%. (10 Sec.)
* Ignores target's Dodge Rate by 70%. (10 Sec.)
* Invincible (8 Sec.)
* Removes all Debuffs. (7 Sec.)
* Increases basic damage by 30% for 1 attack(s). (10 Sec.)
* Increases all Basic Attacks by +25%, Basic Defenses by +25%.(40 Sec.)
* Physical Damage 130% of Physical Attack.

Additional 134 Physical Damage
Awaken Potential Required

Cooldown Time: 60 seconds

## "Modern" Uniform

### Active Skills

**Earthen Spikes**

*Physical Damage, Guard Break*

* Physical Damage 120% of Physical Attack.

Additional 1067 Physical Damage

Cooldown Time: 7 seconds

**Rolling Pierce**

*Physical Damage, Ignore Targeting*

* Physical Damage 65% of Physical Attack.

Additional 534 Physical Damage

Cooldown Time: 8 seconds

**White Earthquake**

*Physical Damage, Guard Break*

Applies to: Enemies

* Stun (2 Sec.)
* Physical Damage 105% of Physical Attack.

Additional 534 Physical Damage

Cooldown Time: 14 seconds

**Merciless Hunt**

*Physical Damage, Ignore Targeting*

Applies to: Enemies

* Bleed: Deals additional 45% Damage every 1 sec. (Removes Elasticity)(5 Sec.)
* Stun (1 Sec.)

Applies to: Self

* Increases all Basic Attacks and Defense by +35%, all speed by +1%, and Critical Rate by +25%, removes Incapacitation(10 Sec.)
* Physical Damage 188% of Physical Attack.

Additional 1067 Phvsical Damage

Cooldown Time: 18 seconds

Skill Needed: Lv.5 or higher

**Roar of the White Tiger**

*Physical Damage, Guard Break*

Applies to: Enemies

* Bleed: Deals additional 45% Damage every 1 sec. (Removes Elasticity)(5 Sec.)
* Stun (2 Sec.)
* Fear(3 Sec.)
* Snare(3 Sec.)

Applies to: Self

* 100% chance to grant All Damage Immunity (6 Sec.)
* Physical Damage 138% of Physical Attack.

Additional 214 Physical Damage

Cooldown Time: 18 seconds

## "Moon Temple Defenders" Uniform

### Active Skills

**Earthen Spikes**

*Physical Damage, Guard Break*

* Physical Damage 120% of Physical Attack.

Additional 1067 Physical Damage

Cooldown Time: 7 seconds

**Rolling Pierce**

*Physical Damage, Ignore Targeting*

* Physical Damage 65% of Physical Attack.

Additional 534 Physical Damage

Cooldown Time: 8 seconds

**Warrior's Wrath**

*Physical Damage, Guard Break*

Enables attacking enemies who have activated the "Ignore Targeting" effect.

Applies to: Enemies

* Bleed: Deals additional 40% Damage every 1 sec. (Removes Elasticity)(5 Sec.)
* Stun (3 Sec.)
* Incapacitation (Removes Active Buff from target) (2 Sec.) Paralysis (Ignores immunity)(1 Sec.)

Applies to: Self

* 30% chance to penetrate with SUPER ARMOR, BARRIER, SHIELD, ALL DAMAGE IMMUNE. INVINCIBLE effect. (5 Sec.)
* 100% chance to grant All Damage Immunity(5 Sec.)
* Physical Damage 75% of Physical Attack.

Additional 107 Physical Damage

Cooldown Time: 12 seconds

**Earthen Turmoil**

*Physical Damage, Guard Break, Ignore Targeting*

Applies to: Enemies

* Stun (3 Sec.)
* Decreases all Basic Defenses by -5%. (Stacks up to -50%, ignores immunitv)(5 Sec.)

Applies to: Self

* Increases all Basic Attacks and Defense by +55%, all speed by +1%, and Critical Rate by +35%, removes Incapacitation(10 Sec.)
* Physical Damage 145% of Physical Attack.

Additional 1067 Physical Damage

Cooldown Time: 12 seconds

Skill Needed: Lv.5 or higher

**Breath of the White Tiger**

*Physical Damage, Guard Break, Ignore Targeting*

Applies to: Enemies

* Bleed: Deals additional 50% Damage every 1 sec. Decreases Recovery Rate by -25%. (Removes Elasticity)(3 Sec.)
* Silence(2 Sec.)
* Paralysis (Ignores immunity)(3 Sec.)

Applies to: Self

* Recovers 15% of HP.(1 Sec.)
* Invincible (5 Sec.)
* Increases all Basic Attacks by +50%.(6 Sec.)
* Physical Damage 150% of Physical Attack.

Additional 1067 Physical Damage

Cooldown Time: 14 seconds

## Uniforms

### Moon Temple Defenders

**Bonus**

Enhances basic stats

Enhances effects of skill, Ancient Rage

Applies to: Self

* Increases Chain Hit damage by 20% when attacking.
* Increases Guaranteed Critical Rate by +25%
* Decreases basic damage received by 35%.

**Uniform Options**

## Artifact

**Will of the Earth**

*Echo of the Earth Lv.4*

Applies to: Self

* Increases Basic Damage Dealt to SUPER VILLAIN faction by 20%, and an additional 0.5% of total Instinct. (Up to 200%)
* Decreases Basic Damage Received from SUPER VILLAIN faction by 20%, and an additional 0.5% of total Instinct. (Up to 200%)

## Team Bonus

Team up War Tiger with these characters to gain additional stat boosts.

### 3-Character Bonus

**White Haired Heroes**

* All Attack ↑ +5.4%
* Critical Damage ↑ +4.9%
* Critical Rate ↑ +4.7%

**Vicious Beast**

* Physical Attack ↑ +5.4%
* Max HP ↑ +5.1%
* Recovery Rate ↑ +4.8%

**X 2 Bonuses:**

**Beard Bros**

* Physical Attack ↑ +5.2%
* All Defense ↑ +5.2%
* Cooldown Duration ↓ 4.8%

**History of War**

* Physical Attack ↑ +5.2%
* Max HP ↑ +5.2%
* Critical Damage ↑ +4.8%

**Unstoppable Strength**

* Physical Attack ↑ +5.4%
* Critical Rate ↑ +4.9%
* Ignore Defense 4.7%

**X 2 Bonuses:**

**Warriors of the Sky #3**

* All Attack ↑ +5.2%
* Critical Rate ↑ +4.9%
* Ignore Defense 4.8%

**Warriors of the Sky #2**

* All Attack ↑ +5.1%
* Critical Damage ↑ +4.8%
* Critical Rate ↑ +4.8%

**Warriors of the Sky #1**

* All Attack ↑ +5.3%
* Attack Speed ↑ +4.7%
* Critical Damage ↑ +4.9%

### 2-Character Bonus

**Battle Intensity**

* Physical Attack ↑ +5.4%
* Critical Damage ↑ +4.8%

**Tiger Aura**

* All Defense ↑ +5.4%
* Attack Speed ↑ +4.9%

## Strikers

 - Hulk - 16% chance to appear when attacking.

 - Hulkbuster (Iron Man Mark 44) - 14% chance to appear when attacked.

 - Punisher - 14% chance to appear when attacked.

 - Luke Cage - 16% chance to appear when attacking.

 - Venom - 17% chance to appear when attacking.

 - Kingpin - 11% chance to appear when attacking.

 - Drax - 14% chance to appear when attacking.

 - Red Hulk - 10% chance to appear when attacking.

 - She-Hulk - 16% chance to appear when attacking.

 - Lash - 17% chance to appear when attacking.

 - Warwolf - 18% chance to appear when attacking.

 - Hulk (Amadeus Cho) - 19% chance to appear when attacked.

 - Black Dwarf - 20% chance to appear when attacking.

 - Thanos - 22% chance to appear when attacked.

 - Hyperion - 22% chance to appear when attacked.

 - White Tiger - 20% chance to appear when attacking.

 - Hulkling - 15% chance to appear when attacked.

 - Beast - 18% chance to appear when attacking.

 - Lizard - 19% chance to appear when attacked.

 - Rhino - 20% chance to appear when attacked.

 - Absorbing Man - 19% chance to appear when attacked.

 - Heimdall - 20% chance to appear when attacking.

 - Anti-Man - 20% chance to appear when attacking.

 - Crescent - 16% chance to appear when attacked.

 - Thing - 16% chance to appear when attacked.

 - Juggernaut - 16% chance to appear when attacked.

 - Sabretooth - 20% chance to appear when attacking.

 - Gorilla-Man - 16% chance to appear when attacked.

 - Blue Dragon - 20% chance to appear when attacked.

 - Sun Bird - 16% chance to appear when attacked.

 - Shadow Shell - 16% chance to appear when attacking.

 - Viper - 20% chance to appear when attacking.

 - Red Guardian - 18% chance to appear when attacked.

 - Sentry - 16% chance to appear when attacked.

 - Molecule Man - 18% chance to appear when attacked.

 - Cassie Lang - 16% chance to appear when attacked.