List of Powers/Skills/Attributes

## Summary

**Powers** are powers and skills that are not specifically tied to one power source. That is to, they can be generated by any of the six main power sources. For example, fire can be created by science, or magic, or natural processes, etc.

Powers/skills are the most common types of powers and skills as most powers and skills do not have a clear inclination. That does not however mean that they themselves do not come from a power source, simply that they do not come almost exclusively from any particular power source.

Powers are which something a individual does has to do or accomplish something or what a unit does that goes beyond the normal standards such as shoot fire, summon entities, become immortal, etc..

Skills are the individual talents and abilities that individuals or units work to possess or instinctually acquire over time that makes them best at what they do, self awareness, swordsmanship, flight (if have wings), mastery of weapons, martial arts, obtain powers, etc..

Powers and Skills may have other uses besides from individual beings via Biological, spiritual or magic spells/rituals, but in other items as well, especially weaponry or armor, or artifacts, or suits, etc.. Although it may determine on the verse and characters.

* It depends on the verse if the items in question are supernatural or infused by supernatural means to have powers or abilities, or have natural or scientific means to have specific traits or attributes (*Ex. A Baseball Bat was dipped in oil and lit on fire, that would still give it Fire Manipulation*), but they would still have those powers/abilities/skills regardless.

This may also extend to the character's particular physiological existence which may determine powers, abilities and traits depending on the verse they exist in.

While there are powers that can serve as a means to support one's stats and tiering, there are other powers that serve as just pure Hax.

Many attacks (For example Laser Emission) may have different energy components to it, usually users have light as a source by definition, but unless stated, they could just be lasers with different energy or material substances such as beams of fire, or water, or magic energy.

There maybe some cases where some powers may be added onto other powers as a means of a byproduct, such as a powerful energy beam which happens to cause decomposition of matter, etc.. And there are some cases that could lead to even calculable feats, but only if they are purely based on applicable destructive energy/power/force. and not some standard ability itself such as causing things to decay by touch which requires no physical effort.

### Methods of Usage

There are different ways this power can be used how one activates or deactivates their powers:

* **Direct/Physical Contact** (Ex. a mere brush of one's form against something changes the target)
* **Non-Direct/Distant** (Ex. Able to affect a target well beyond the reach and length of one's physical form)
* **Projections** (Ex. Able to project whatever from themselves as for tactical, offense or defense purposes)
* **Self-Alteration** (Ex. Altering the structure of one's body for various effects)
* **Incantation** (Ex. Utilizing verbal verses or names of attacks or techniques)
* **Ritual** (Ex, Utilizing symbols or movements or ingredients for spells)
* **Mechanical** (Ex. utilization scientific formulas or technological mechanics)
* **Multi-Tasking/Preparations** (Ex. Setting up the necessary conditions for one's power to activate before something begins)

And there are different ways one can project their powers:

* **Object Projection** (Ex. Clairvoyance projects the location of something on a physical map, or infusing one's power to a weapon to enhance them)
* **Activity Projection** (Ex. Precognition visions projected while being drawn on a painting)

There are times where individuals can achieve certain powers or skills even though they do not visually show in their respective series as long as they can be proven to do so. Example, Zeref (Fairy Tail) created a multitude of demons with their own powers in order to kill him, however none of them were considered a success though they were nor shown to do so on screen, but by reason alone that he should have resistance and/or high order of regeneration or immortality.

There are powers which have a distinct feature in which powers with be less broad as there are powers that have control over lunch, or over boxes which are variations of Inanimate Object Manipulation.

## Rules & Stats

There are some powers/skills that are too difficult to comprehend that there are some standards that are created to make sure some powers do not cause confusion or inflation of stats or must be taken into consideration as well as how directly some powers and stats are tied to them if by an outside factor or fit in the criteria of qualifications.

* Antimatter Manipulation
* Black Hole Creation via Real Black Holes
* Dimensions and Realities
* Environmental Destruction
* Intelligence
* Light Manipulation via Light Speed
* Omnipotence
* Omnipresence
	+ Multilocation
* Omniscience
	+ Nigh-Omniscience
* Outside Factor
* Planes of Existence
* Pressure Manipulation
* Self-Destruction
* Situational Powers
* Toon Force

Toon Force cannot be 100% calculated as there maybe some inconsistencies to showings like shooting a rocket to the sun the size of a human but then appears next to the sun larger than what was established.

## Describing

It is important to note that not all characters have all applications, capabilities, or they may have more than what is shown. It is important to note these things.

## Physiology/Attributes

This section is a little bit complicated, but for this Wikia, Attributes would be described as mostly just things that are unique to particular characters/units/vehicles, etc.. This would include what kind of physiology that they have, their physical/morphology based characteristics that defines them, ex. A character is naturally Large, or naturally Small, or a person was a beast, a robot, or undead, etc.. This would give them some limited access to certain abilities (*But only if the verse in question explicitly describes them*).

So verses may have certain beings from actual mythologies/religions/folklore, etc. but would be described as having different phyiologies or powers compared to how real world lore describes them as.

This usually means that they do not require any noticeable or specific energy system as it is natural or implanted in their physical bodies, though they could have a natural limit such as how long one can maintain a strenuous pose for training, or running a marathon before collapsing from exhaustion, or how much one can eat or produce blood at a given time frame.

This way this is to divide up the different physiologies of species in the verse between types (*Deities, Demons, Angels, Faes, Animals, Humans, Robots, Undead, Spirits, Monsters*), while some verses would go into more distinct sub-types and even how some specific powers works, Ex. (*Monsters: Giants, Were-Creatures, Dragons*), some powers may affect an explicit type of Monster such as Were-Creatures, and another may affect another such as Dragons.

And there are some powers in certain verses that can target specific beings that are commonly found in multiple verses and even in real myths/religions/folklore in question, that can carry over in crossover battles (**Simplistic**), but for their specific structures such as how their biological or energy system operates and are mostly exclusive to an individual verse, that is different (**Complex**).

* Example: Person (A)'s power has a strong explicitly stated effect on certain beings which could only be successfully harmed by said power in their verse, while Person (B) is very strong to take down similar beings who have no resistance in their verse, meaning that putting them in a crossover battle, Person (B) maybe have higher stats to being (A) (*unless stated or shown to have higher stats*), but has no known power to overcome said resistance from said being.
* There maybe versions of said species in different verses that may have more or less powers/skills that don't match the real world lore that it is based on. Example: Some spiritual beings may not have intangibility in some fictional worlds as real world culture typically has souls intangible.

For these kinds of pages that may say they have transformed, that is the case of if they are permanent and/or cannot do so voluntarily.

## Complex/Variation Powers

Some powers maybe considered the fundamental or main power/skill like Elements or Reality Warping, and other powers may be applications or associations with them such as Smoker (One Piece) With Smoke Manipulation would be a variation of Gas Manipulation much like Air is a variant too, and even Aether (MCU) transmutation or Arthur (Nanatsu no Taizai) with creating an isolated space would be associated with Reality Warping. There are even some powers that would be connected to more than one power like Causality would be related to Time Manipulation or Probability Manipulation.

There are certain powers from certain verses that have uniqueness to them, either they are of a specific type from a more common power of a complex nature or a variation of the main type. Sometimes, these certain powers can act in ways that are either independent of the main power or can be an expansions that would include the capabilities of the source, depending on what is shown or how said verse works.

Some powers for example Elemental Manipulation would inherently have a limited associated abilities to other powers to make them move or shaped in practical applications including **-Kinesis** or **Constructs**.

Every series have their own uniqueness to their powers and how they activate, how they interact with others and what their complex mechanisms are. Usually this is isolated to just the series and would just have the standard powers/skills listed. people can make CTR Blogs as to add what kind of powers/skills people have with evidence.

### Variation/Applications

**Example**: Fear is a variation of Emotions as it would be an application of mental.

### Associations/Extensions

**Example**: Sound can be associated with Electricity or Lightning in the form of superheating air to expand, causing Thunder.

### Complex

**Example**: Iron is a variation of Metal, where as Steel is a combination of Iron and Carbon. Or have certain forces can cause certain energies to transform or convert such as Sound waves converting into Electrical signals.

## Interactions of Powers/Energies

The users of two or more verses face off against one another may have either a disadvantage or advantage over the other depending how their powers or energies exist or operate, this could be fixed with equalizer rule, however there are instances where they could coexist without it. Though it is important to know the difference between when using interacting energies, powers or functions.

* **Powers:** If for example two users have fire manipulation and have resistance despite being in different verses, however, one of them explicitly has a resistance bypassing and the other doesn't.
* **Energy:** If two users have spiritual energy sourcing in different verses however have different power sets such as one is Natural and the other is Magical.
* **Functions:** If two users have similar functions such as emitting energy from oneself or drawing in energy from oneself or powers original physically from the user without special energy.

There can be cases where powers, energies or their functions would either cancel each other out, reject each other or resonate together for beneficial or harmful effects, but only if said verses explicitly makes note of it and the two verses match each other.

## Techniques/Styles

There are cases where powers or skills can seem standard can be used in different fashion and methods than just a singular form, there are several examples:

* **Martial Arts:** The user of a particular art has a series of moves which how one can attack with different forms of kicks or punches like Karate.
* **Weaponry Mastery:** The user with weapons can utilize known styles of various kinds on how they use their weapons in combat like Sword Styles.
* **Superpowers:** User with known superpowers can utilize them into different styles or methods, creating a variety of techniques, example, Laser Emission users instead of a single beam, could either create multiple lasers in a single direction, multiple directions, or use a beam like a whip, waving around.

## Profile Info

It is important to understand how the structure of

### Capabilities/Summary

This section is to just give a generalization of powers that are directly caused by it.

### Applications

That section is for any abilities that is within scientifically factual or culturally strong synonym with the main power/ability profile (*Ex. Wind is applicable to Air because of pressure in the atmosphere*) (*but only applicable for those in verse to have shown it*).

### Associations

That section is for any abilities that could have a tie in with the ability/power profile though not directly tied like that of Application section, sometimes even no relationship in real world sense at all (Ex. *mystical healing properties of water*) or is an affect as a result of a cause (*Ex. Fruits and other plants ground from Wood Trees*)

### Limitations/Weakness

That section is for any form of limitations by associations or weaknesses that are commonly known by with fact how a power works (*Ex. Water can extinguish fire*).

## List of generic powers/abilities/skills/attributes

**Note:** The list is far from complete and can technically be expanded on almost endlessly.

* 4th Wall Breaking
* Ability Regeneration
* Absorption
	+ Power Absorption
* Abstract Existence
* Acrobatics
* Acausality
* Accelerated Development
* Acid Manipulation
* Activation & Deactivation
* Acupuncture
* Adaptation
	+ Reactive Evolution
	+ Reactive Power Level
* Adhesive Manipulation
* Adoptive Movement
* Aether Manipulation
* Afterimage Creation
* Age Manipulation
* Alien Physiology
* Alternate Future Display
* Angel Physiology
* Animal Manipulation
* Animal Physiology
* Animation
* Antimatter Manipulation
* Aptitude Acquisition
	+ Construction
	+ Forging
	+ Inventing
	+ Labor Intuition
	+ Martial Arts
	+ Piloting Mastery
		- Driving Mastery
		- Riding Mastery
	+ Social Influencing
	+ Swimming
	+ Taming
	+ Weaponry Mastery
		- Archery
		- Axemanship
		- Dagger Proficiency
		- Enhanced Pole Arm Skills
		- Staff Proficiency
		- Swordsmanship
* Archetypal Power
* Art Manipulation
* Astral Projection
* Attack Reflection
* Attachment
* Aura Manipulation
* Avatar Creation
* Aversion
* Awakened Power
* Berserk Mode
* Beyond-Dimensional Existence
* BFR
* Binding
* Biological Manipulation
	+ Blood Manipulation
	+ Bone Manipulation
	+ Organic Manipulation
* Bionic Physiology
	+ Cyborgization
* Blade Protrusion
* Black Hole Creation
* Blast Projection
* Blessed
* Body Control
* Breath Attack
* Building Manipulation
* Burrowing
* Camouflage
* Carbon Manipulation
* Causality Manipulation
	+ Fate Manipulation
	+ History Manipulation
* Celestial Manipulation
* Charging
* Chaos Manipulation
* Charisma
	+ Supernatural Charisma
* Chi Manipulation
* Challenge Initiation
* Clairvoyance
* Cleave
* Cloth Manipulation
* Collective Consciousness
* Color Manipulation
* Conceptual Manipulation
* Concessive Force Projection
* Condition Manipulation
* Corrosion Inducement
* Corruption
* Cosmic Awareness
* Costume Specifications
* Creation
	+ Weapon Creation
* Crystal Manipulation
* Curse Manipulation
* Damage Manipulation
	+ Damage Boost
	+ Damage Reduction
	+ Damage Transferal
* Danmaku
* Darkness Manipulation
	+ Animated Shadow
* Data Manipulation
* Death Manipulation
* Deity Physiology
* Demon Physiology
* Dermal Armor
* Destruction
* Digital Forms
* Dimensional Manipulation
	+ Dimensional Storage
	+ Dimensional Travel
* Disease Manipulation
* Disguise Mastery
* Disintegration
* Displacement
* Distortion Inducement
* Dormant State
* Dream Manipulation
* Dual Powers
* Duplication
* Durability Negation
* Earth Manipulation
	+ Sand Manipulation
* Ectoplasm Manipulation
* Elasticity
* Electricity Manipulation
* Elemental manipulation
	+ Air Manipulation
* Elemental Physiology
* Elemental Transformation
* Empowerment
	+ Character Empowerment
	+ Friendship Power
	+ Rage Power
	+ Substance Empowerment (Increasing the strength of substances)
* Energy Manipulation and Projection
* Enhanced Balance
* Enhanced Dexterity
* Enhanced Precision
* Enhanced Senses
* Enhanced Stamina
* Enhanced Sturdiness
* Enhanced Vitality
* Environmental Manipulation
* Evolution
* Existence Manipulation
	+ Existence Erasure
	+ Presence Manipulation
* Explosion Manipulation
* Fae Physiology
* Fate Manipulation
	+ Causality Manipulation
	+ Probability Manipulation
* Fire Manipulation
	+ Hellfire Manipulation
* Flight
* Force Field Creation
* Fortune Manipulation
	+ Supernatural Luck
* Fragrance Manipulation
* Free Movement
* Fungus Manipulation
* FTL Travel
* Gas Manipulation
	+ Air Manipulation
* Genius Intelligence
* Glyph Creation
* Gravity Manipulation
* Gunsmanship
* Healing
* High-Tech Suits
* High-Tech Emplacement
* Higher-Dimensional Existence
* Higher-Dimensional Manipulation
* Highlight
* Hive Mind
* Holy Manipulation
* Homing Attack
* Human Physiology
* Ice Manipulation
* Illusion Manipulation
* Imagination Manipulation
* Immortality
* Inanimate Object Manipulation
* Indomitable Will
* Inducement
* Infestation
* Information Manipulation
	+ Information Analysis
* Infusion
* Inorganic Physiology
* Intangibility
* Intuitive Adptitude
* Invisibility
* Invulnerability
* Laser Emission
* Law Manipulation
* Leadership Mastery
* Lie Detection
* Life Manipulation
* Light Manipulation
* Liquid Manipulation
* Longevity
* Magic
* Magma Manipulation
* Magnetism Manipulation
* Malleability
* Manifestation
* Mass Manipulation
* Mathematics Manipulation
* Matter Manipulation
	+ Compression
	+ Fragmenting
	+ Impact
	+ Impaling
	+ Slicing
	+ Tearing
* Media Manipulation
* Merging
* Metal Manipulation
* Meteor Summoning
* Mind Manipulation
	+ Emphatic Manipulation
		- Fear Manipulation
	+ Mind Control
	+ Memory Manipulation
	+ Mental Affliction
	+ Madness Manipulation
	+ Psychosomatic
	+ Value Manipulation
	+ Willpower Manipulation
* Minion Control
* Monster Physiology
* Morality Manipulation
* Motion Manipulation
* Multilingualism
* Multiple Body Parts
* Multiple Jumps
* Multiple Personalities
* Mutation
* Nanotechnology
* Natural Weaponry
* Nature Manipulation
* Necromancy
* Negation
* Nonexistent Physiology
* Non-Corporeal
* Ocular Powers
* One Hit Kill
* Pain Manipulation
* Paraphernalia
* Paralyzation
* Particle Manipulation
	+ Particle Projectile
* Peak Human
* Perceptual Awareness
* Perception Manipulation
* Physics Manipulation
* Photographic Memory
* Plant Manipulation
* Plant Physiology
* Plasma Manipulation
	+ Plasma Projectile
* Platform Manipulation
* Plot Manipulation
	+ Text Manipulation
* Pocket Reality Creation and Manipulation
* Poison Manipulation
* Portal Creation
* Possession
* Power Granting
* Power Mimicry
* Power Modification
* Power Reversal
* Precognition
* Pressure Point
* Probability Manipulation
	+ Supernatural Luck
* Projectile Projection
* Prosthetic Implant
* Psionics
	+ Telekinesis
* Psychometry
* Puppetry
* Purification
* Quantum Manipulation
* Radiation Manipulation
* Reality Warping
* Reconstruction
* Regeneration
* Resistance/Immunity
* Resistance/Immunity Negation
* Restoration
* Resurrection
* Retrocognition
* Rift Creation
* Robotic Enhancements
* Seismic Emission
* Sealing
* Self-Destruction
* Self-Sustenance
* Shape Manipulation
* Shapeshifting
* Shockwave Generation
* Size Alteration
	+ Large Size
	+ Small Size
* Sleep Manipulation
	+ Drowsiness Inducement
	+ Sleep Inducement
* Slime Manipulation
* Society Manipulation
* Solid Manipulation
* Soul Manipulation
* Sound Manipulation
* Spatial Manipulation
* Spawning
* Spirit Energy Manipulation
* Spirit Physiology
* Statistics Alteration
	+ Statistics Amplification
	+ Statistics Reduction
	+ Statistic Transferal
* Status Effects Inducement
* Stealth
* Subjective Reality
	+ Immersion
* Substance Usage
* Summoning
* Superhuman Enhancements
	+ Enhanced Jumping
	+ Enhanced Reflex
	+ Enhanced Strike
	+ Enhanced Sturdiness
	+ Superhuman Agility
	+ Superhuman Speed
* Supernatural Objects
	+ Supernatural Objects - Food
	+ Supernatural Objects - Jewelry
	+ Supernatural Objects - Weaponry
* Superpower Manipulation
* Sustenance Manipulation
* Surface Scaling
* Swinging Mastery
* Symbiotic Relationship
* Synchronization
* Technology Manipulation
	+ Hacking
* Temperature Manipulation
	+ Absolute zero (Temperature of zero degrees)
* Thread Manipulation
* Time Manipulation
	+ Time Stop
	+ Time Travel
* Toon Force
* Trade Manipulation
* Transformation
* Transduality
* Transmutation
	+ Deconstruction
* Undead Physiology
* Underwater Breathing
* Unique Physiology
* Unsealing
* Unstoppable Attack
* Vector Manipulation
* Vigor Inducement
* Void Manipulation
* Wares Manipulation
* Water Manipulation
* Water Walking
* Weather Manipulation
	+ Storm Manipulation
* Weapon Manipulation
	+ Weapon Creation
* Weaponry Mastery
	+ Improvised Weaponry Mastery
	+ Swordsmanship
* Weight Manipulation
* Wickedness Manipulation
* Wind Manipulation

## Power Sources

This is to show each aspect of powers/skills where they originate in for any specific universe. This can be related to a Faction's Profile page regarding Civilization Achievement, and factions can have more than one aspect if states either as a group or as individuals.

* **Science**: This aspect is while maybe known as the study and influence of the natural and social world, in this case, it is for use of powers/skills that come from scientific achievements such as drugs, weaponry, technology, buildings, vehicles, altering the natural properties of the natural world around them, the users can achieve scientific powers with naturally alternating elements or forces of the world by applying real world or relatively real world scientific processes like chemistry or using technological devices.
	+ In some cases, even aspects of Political Science would fall under this category as they involve the means of economic, leadership ideas and actions that involved via policies.
	+ Ex. **Alchemists** (FullMetal Alchemist) are individuals that are capable of manipulating the natural world around them through altering the alchemic properties of matter, reshaping or turning them into something else. **Cell** (Dragon Ball Z) is a being created from the genetic Materials of the worlds strongest fighters and acquiring their abilities.
* **Magic**: This aspect allows them to use powers that are out of the ordinary or use power that do not originate from the natural order, to use mediums and spells that come from unnatural means, use rituals, incantations, hand gestures, etc., The user can use magical item that are imbued with energies to affect the world around them such as staffs or wands.
	+ Despite Magic already being a power, as a "*Power Source*" in the verse is how magic universally works, if it is the dominant source of power and how it functions (It can work like other Power Sources too but still under the name of Magic but still work like Magic) where as "*Magic*" as a stand alone "*Power*" is very rare or not the main source of power within a given verse.
	+ Ex. **Wizards/Witches** (Harry Potter) are common practitioners of the art of magic. **Doctor Strange** (Marvel) is Sorcerer Supreme is a master practitioner of magic in the Marvel universe.
* **Natural**: This power originates from the natural world and/or individual's natural and originating powers, natural elements, skills and abilities that are genetic or species related, even natural training and natural healthy diets, they can even possibly utilize life force for other means as well. This can also include natural physical or aptitude base skills such as muscle work, organic processes, etc..
	+ This would include natural born traits or genetic abilities or talents and training in professions such as martial arts, labors, teaching and/or social skills, including genetic and biological manipulation without any scientific modification.
	+ Sometimes, even Life Force can be associated with Natural aspect rather than Spiritual which is referred to as Living Energy, Vitality and/or bio-energy that comes naturally from an entity.
	+ Ex. **Ban** (Nanatsu no Taizai) despite living in a world of magic users, Ban is one of those individuals have have a natural ability of immortality as his attribute that is apart from magic. **Quirk** users (My Hero Academia) which they use abilities that are tied directly to attributes that they are born with and are passed down to individuals genetically.
* **Psychic**: This aspect is for powers that originate from the mind, allowing them to communicate with others or lift things with their mind or even have a form of clairvoyance, or even channel emotions into strength, or even affect the world around them to achieve more than just solely mental abilities.
	+ Ex. **Protoss** (StarCraft) with their capability of using psychic powers to be connected to one another or use telepathy. **Mewtwo** (Pokemon) is a master practitioner of Psychic Powers.
* **Divinity**: This aspect is for powers that originated from a supernatural essence, to gain power through worship or to bestow to bless or curse others, it can be anything ranging from demonic, holy, spiritual, etc., the user's power can be displayed by prayers or calling upon the supernatural entities, or use items that are blessed by powerful entities such as Moses' staff powered by God.
	+ Ex. **Angels & Demons** (Diablo) are common examples of divinity based beings that belongs to supernatural world beyond the world of life and death. **Reiatsu** users (Bleach) which is how users can see and interact with other spiritual beings and use soul based abilities.

Now a faction can use more than one of the aspects if proven, or two or more aspects can be mixed with one another depending on the verse's power system on how they operate.

## Energy Sourcing

This is to describe how the powers (If they use energy of any kind) are produces by the user's energy source or means of recharging, This can include various energy, fuel, ammunition, and substances. there are a couple:

* **Internal**: Energy or Substance that originated from within the user that allows them to use their skills and powers and can overtime produce their own energy to recharge (This would include natural means such as burning protein or adrenaline to keep regular humans/organisms fighting), and example of real life internal energy would be from human chemical energy (*adenosine triphosphate*).
	+ Ex. **Shinobi** (Naruto) utilizing internal Chakra within themselves as it generates within as well to be projected from themselves. **Reiatsu/Reiryoku** users (Bleach) which generate Spiritual Power within themselves to project outward as Spiritual Pressure or other techniques.
* **External**: Energy or Substance that comes from outside the body of the user for things such as external attacks as well, they can even (if so) draw energy from surroundings to recharge one's internal supply of energy.
	+ Ex. **Force** Users (Star Wars) using the Force that is around them or in the world to influence things externally. **Senjutsu** users (Naruto) which while Chakra is an internal source, Nature Energy is external and utilized through meditation.
* **Paraphernalia**: This is for users who uses weapons, equipment and/or vehicle/suits/exoskeletons that have energy or fuel on their own, apart from the user themselves, example of energies that would be found in items or vehicles such as gasoline, oil, electricity, etc..
	+ Ex. **Holder Magic** Users (Fairy Tail) instead of using magic directly from themselves use magical items to attack that have their own power source. **Tony Stark** (Marvel) with his Iron Man suits powered by an external Arc Reactor.
* **Unknown**: This is for users who do not have any specificed type of energy sourcing, either it is based on their own natural powers or never clarified which the former could go on by a natural limit of their own powers..
	+ Ex. **Quirk** Users (**My Hero Academia**) with them using Quirks has a certain limit as to how many times they can use in quick succession.

This is more optional than anything else, but would be helpful to note this when possible, And like Power Aspect, it should be noted the Energy Source's aspect is as well, is it Scientific? Magical? Divine? Psychic?

For whether energy sourcing relating to one's stats, go to this link about Universal Energy System.

## NOTES

Majority of these powers descriptions maybe based on vsbattle wiki description and/or superpower wiki, So any credit goes to them with some minor tweaks from some of us here for this wikia, Overtime we will edit or create power pages with descriptions that are unique to this site.

There are ways in which one can gage the level of power of a particular skill or ability as a stat, however, like any other calc, it requires actual visual physical aspect to give it a feat that would also exist outside the standard abstract capabilities that it would have, example, **Death Inducement** that projects energies that actually physically harm or damage the surrounding area that includes non-living matter that breaks it apart or even project a type of force.

Powers that are of a **Manipulation** would usually cover majority types of sub-powers such as inducement, empowerment, creation, kinesis type powers, etc..

For certain types of energy system of individuals, look at this link.

Important to note, that just because a verse may have a particular power/skill does not mean they possess all the listed and detailed capabilities/applications/associations/methods/types, it maybe limited to a certain degree, however in rare cases verses may have all and more the following details of the powers/skills profiles (but it has to be analyzed from showing and/or statements (especially if some powers claimed to follow real life scientific criteria to give stats.

People can create blogs for adding or removing types of powers/skills from a faction profile page, however, like the Calculation blogs, it is important/recommended to have an evidence section ready as to prove why they should have it. This can be of a simple matter either by statements of the name of powers and/or their descriptions, or by value of examples of visuals or descriptions of a power in use. You should also be ready to make any counter points as to when other members may make counter claims as to why they wouldn't have said powers/skills.

Also, there maybe some major confusions with how some Power Sources work, especially for Magic and Divine, Verses such as DC may have two intertwined with each other, but here (unless stated or proven otherwise) as there is a clear distinct difference between them:

* **Divine** or Religion is about seeking harmony with spiritual forces or with the individual's respective God(s) or Goddess(').
* **Magic** is about manipulating supernatural forces that would involve control over others as well for any specific reason.