Isle 2 "Tiled Floors"

## Appearance

Isle 2's appearance seems quite more like an empty mall than an Isle. The Isle is dark and the Isle is presumed not to have an end, as you could walk in any direction and never see any wall. This was *almost* considered false in 1997 when a wanderer reported to seeing a wall while walking West. A scientist from the Lab was sent out to find the wall, the scientist then found it but when looking around, the wall ended on both sides, it turns out that is was just a random concrete wall sitting there. So the theory of the Isle being infinite is still remaining to this day. From time to time, you may see a flash light on the ground, it is unknown how it got there, but the flashlight only has a 20% battery level, so it is not the most useful if you are exploring around for a while. You also may find a scotch tape on the ground, which is really useful for and exit that will be mentioned in the Exits section. The Isle also has random arranged pillars, and from time to time, just like the flashlight, you will be able to see a plastic chair next to the Pillar, these chairs can be useful as if you are walking for a while, you may need to sit down to take a rest. While wandering you may see sometimes an elevated tile replacing a Pillar. These elevated tiles can reach up to any height, but they cannot reach up to the roof of the Isle. "Its almost as if the tile is trying to transform into a pillar", Dr. James W said while exploring the location.

## Entities

There are 3 entities in this location, including a location-exclusive entity. All of them are listed here.

### Purple Pills

The Purple pill is considered a living thing because it has a bacteria inside it that the purple pill is able to control, somehow. It also has the ability to teleport to different areas. The purple pill is "Entity 5" in the Infinite Stop & Shop. You may find purple pills under chairs, do not take them though, because there is no cure. Symptoms include Vomiting, random collapsing, and bloody urine.

### The Cameraman

The Cameraman is an extremely dangerous entity. It has a stick figure body with wires connecting body parts like legs and then leading up to its head which is a Fujifilm x-t4 Camera. The cameraman lures its pray by using its ability which is making a big flash with the camera, wanderers will be curious and will want to check it out, little do they know by doing this will make the wanderers fate in the Cameraman's hands. It is unknown how the Cameraman actually kills its pray, but it is presumed that it sticks its claw right through the stomach to finish it off.

### The Location Itself

The location it self is in fact considered an entity, and it is the only Exclusive-to-Location Entity in the Location. It is considered this because from time to time you will feel like someone is talking to you in your ear, at the end of what anything it says it will confirm the feeling in your chest is real and it is being caused by The Location Itself. The feeling in your chest is a feeling that is telling you that The Location is talking to you, in which, is confirmed that is. This is a very unique entity and it is sad to see it is only Location-exclusive, but still, pretty weird entity. This entity wants to help you to get out of there because it knows what it has in it. It will try its absolute best to guide you out of the location and even give you some tips about Isle 3 so that when you go there you will know what to expect. This is the only friendly entity in the location. The entity will help you with anything you want, but however, it will not lisin to physical commands such as killing all dangerous entities or collapsing a pillar or spawning a chair, which is kind of a bummer because it would be really cool if it did.

## Entrances & Exits

there are a lot of confirmed and unconfirmed ways to enter and exit the location, all of them are listed here.

### Entrances

* One can enter this Location by No-clipping through a Refrigerator in Isle 1 which has a 98.5% chance of leading you here.
* One may also enter this Isle by No-clipping through a box of "PI-Cola" in Isle 3 and Isle 12
* Wishing really hard to No-clip to a Random safe area in Isle 12 has a 15% chance of leading you here

### Exits

* Breaking a Flashlight on Battery Level 1% will lead you to Isle 404. This should not be attempted due to the dangers of the Isle.
* Hitting a Cameraman with a chair will send you all the way to Isle 607.
* Breaking a chair and then putting it back together will send you to Isle 3