Level 2

The first known image of Level 2.

**Level 2** is the 3rd level of the Backrooms.

## Description

**Level 2** consists of long, dim concrete maintenance hallways with steam pipes lining the walls and ceilings. Doors are rarely found; they house metal shelves and ventilation ducts. The pipes cause the heat in **Level 2** to reach immense temperatures, reportedly reaching 200 Fahrenheit (93 °C) and higher, boiling any wanderer alive. It is generally described as decrepitude compared to previous levels, with cracks in the stone surfaces and the pipes being rusted from what appears to be decades of neglect.

Occasionally, doors can lead to small rooms that may contain machinery that is connected to the pipes present throughout the level. Random items that were left by other explorers can be found on the metal shelves, providing resources for wanderers. Due to the insalubrious conditions found in **Level 2**, roaches and mice are found in the hallways. These creatures should not be eaten without proper preparation under any circumstances, due to the frequency of plagues and bacterial infections that can be caught through the consumption of these mice.

Some sections of **Level 2** are completely devoid of light, while others are only lit by alternate sources of light, such as flashlights and lamps. A notable, musty smell can be found in areas where the pipes exist. This is due to the presence of multiple different species of mold growing on the pipe walls and floors. Despite the inherent humidity, water itself is scarce, with the exception of a few small puddles scattered throughout; though, these puddles should only be used as a source of water when one has no other supply.

**Level 2** is far more dangerous than Level 1, due to the hazards mentioned above and the sheer number of entities inhabiting the level. If you come into contact with a creature in this level, it is advised that you should run immediately, as they are incredibly hostile and will kill off most victims; even those who escape may suffer serious wounds, usually hindering their ability to progress forward.

As one walks in this level, after a few days of traversing, the pipes will commonly be found with leaks; the steam being shot from these holes will heat up the tunnel, making it impossible for one to walk any further without suffering third degree burns. If one persists at this point, the tunnel will close behind them and they will be cooked alive.

The Entities found on this Level are some of the most dangerous in The Backrooms. Noises can be heard from the vents, which are caused by Crawlers. You can also find Mark in employee bathroom. on Level 2. Other beings here include Smilers, Child Facelings, Clumps, Hounds, Male Deathmoths, Insanities Scratchers, Bursters, and Skin Stealers. The only thing you need to know, and can know, is to run away the moment you see one. The Entity shown in the picture above has not been identified, and the fate of the original photographer is unknown.

On October 14, 2020, in Level 2 M.E.G. received reports of loud moaning and crawling noises in the pipes. Because there were so many reports, the team had no other option but to check the pipes for whatever it could be; they first thought it to be crawlers or clumps, but it turned out to be the Suicide King, a new entity that has since made Level 2 become known as a Class 5 Danger Level and is forbidden to ever be entered.

# Bases, Outposts, and Communities

## The Survivors:

A group of about 29 people explores the Level. Their leader is named Austin, and they are friendly and open to trading. They hold their supplies in wooden crates found in Level 1. They were the first to discover the Wretch. This group often has conflicts with the Followers of Jerry outpost.

## Office Space EL3A

Office Space EL3A is an office space in Level 2 home to around 30 members of the B.N.T.G.

*For more info, see: Office Space EL3A*

# Entrances And Exits:

###### Entrances

Level 2 is one of the only Levels in the Backrooms that can be directly accessed from normal reality. You can come across Level 2 by exploring for long enough in Level 1. It can also be accessed from The Hub.

###### Exits

Contrary to popular belief, not all of the doors on Level 2 are locked, or lead to dead ends. Some can lead into Level 3, Level 4, and occasionally back to Level 1. Finding a comically proportioned multi-coloured door that's unlocked will lead to Level 283. If you no-clip into an extremely hot area in Level 2, you can wind up in Level 2.1.