recursal/Fanatic-Fandom huggingface dataset:
Machete

The **machete** is a hand held knife-like tool and weapon added in update v0.63 of ***The Forest***.

## Gameplay

Like the Plane axe, the **machete** will chop down trees in 17 hits (9 for the modern axe, 13 for the crafted axe and the rusty axe). It can also dismember dead bodies.

The **machete** can cut stick trees, bushes, shrubs in one hit. This allows for fast stick gathering though greatly diminishes the amount of leaves you will harvest.

The **machete** has very short range. Almost all other melee weapons in the game have longer range than the **machete**. Even Bones and Turtle Shells have longer range. Longer range will allow you to create more distance between enemies and allow you to hit more enemies at the same time.

Despite it says the block power is '0' the **machete** does block attacks, equivalent to the katana

The **machete** can be upgraded.

The **machete** cannot receive fire upgrades.

## Location

The **Machete** is one of the most difficult items to obtain in the game, being found at the bottom of the sinkhole, next to the crashed helicopter, where there is a large number of enemies.
It can be found here .

## Trivia

* There is no mention of the **machete** in the game, it is unknown why it is located next to the helicopter.
* It appears the machete is modeled after the ‘Ka-Bar Cutlass Machete‘.

## Gallery

* Machete Icon
* Machete near the helicopter
* The Machete location at the Player's inventory.

## Update History

 v0.64 | Machete can now be upgraded with teeth, booze or feathers
Balanced Machete to be faster and more effective at cutting bushes and saplings and can now also be used to chop trees
Infection

**Infection,** also known as **blood infection,** is a player status effect was added in the v0.29 update.

## Gameplay

The player has a 25% chance to acquire it when being physically attacked while bloodied or when hitting a dead body, which comes from skinning animals and fighting cannibals in hand-to-hand combat.

In order to cure the infection, the player must use Aloe Vera. The infection will not go away on its own.

Having the infection status effect lowers the player's base strength.

The impacts on strength are temporary, but requires longer times to chop trees, and reduces the overall effectiveness of weapons and tools. Having an infection also halts the progression of the strength stat, potentially elongating the already slow advancement of the stat.

## Effects and Formula

* Effects
	+ Lowers Strength by 10%
* Formula:
	+ 25% Chance when hitting a dead body
	+ 25% Chance when hit physically while bloody

## Known Bugs

* Occasionally the infection will cure on its own. It is unclear whether this is a glitch, or whether the infection failing to go away on its own is. [Testing Required: Reading through the game's source it seems to be scripted to happen after two in game days.]
* Sometimes the player will receive the infection instantly upon becoming covered in blood, this could be the result of the 25% chance being triggered instantly, or an unintentional effect.

## Gallery

* Player covered in blood
* Blood on the flashlight
* Player being sick and infected at the same time, listed in the survival guide
* Player being sick, listed in the survival guide
* Player bloodied in the snow
* Player bloodied

## Update History

 v0.68 | Removed strength and athleticism red cross icons when having food & blood infection
 v0.29 | Infection added to the game
Added Blood Infection: has 25% chance to happen when receiving physical damage while bloody. Can be cured with aloe or goes away automatically after 2 in game days. Lowers Strength
Milk Carton

The **Milk Carton** is a story item that can be found aboard the yacht. It is a **milk carton** with an image of a missing child on it named Zachary. It describes him as a boy of 12 years old with a heavy build.

## Message

The message on the **milk carton** can be hard to read. The last name appears to be purposely left blurry, although the rest can be made out. It states the following:

ZACHARY ------ was 12 years old when he was last seen playing outside of his house. He is 5 feet, 3 inches tall, heavy build, light complexion. He has blue eyes and dark brown hair.

If you have seen this child please report any information you may have to:

MISSING CHILDREN CENTER FOR LOST CHILDREN
1-800-555-2221
Provided as public service by your local dairy and Missing Children Safety Council.

1244/29/24

## Theory

One theory is that Zachary is the child of the yacht owners, either stolen by Sahara for experimentation or dead from a kidnap / murder scenario. Either way, the obelisk drawings scattered nearby suggest that someone attempted to put Zachary in the resurrection obelisk. If that endeavor was successful, Zachary would most likely be an obelisk victim / mutant now. He may be a Cowman since Zachary is said to be large.

## Gallery

* Player holding the milk carton on the yacht
* Zoomed in message of the side of the milk carton
* Message of the side of the milk carton
Geese Lake

On Patrol Route | Surrounding it completelySafe to build inside

**Goose Lake** (also referred to as **Geese Lake**) is a location within the forest where a multitude geese can be found. In the center of the lake is an entrance to Cave 5, while multiple other cave entrances can be found within a short distance of the lake. It has a small boat with a rope in it, as well as two lookout posts The lake backs up to a cliff, and it is a popular base spot due to its memorable nature, natural cliff protection, and plenty of nearby food (geese).

When in water the player can't attack animals/enemies, carry logs or log sled, open the inventory or survival guide, or do practically anything besides swim. However, the player can place blueprints underwater, provided they were selected from the survival guide prior to entering the water.

## Gallery - Release 1.0

* Goose Lake emerging from behind trees
* Mountain in distance
* Boat and Geese
* Blueberry and Blackberry around lake
* Many fish in Goose Lake
* Whole lake
* View from above
* Small nice waterfall
* Geese not floating anymore after exiting underwater cave
* Collecting Goose Head is hardest part of Trophy Hunter achievement
* It is interesting place to build a base. A lot of food, but also a lot of enemies.

## Gallery

* Aerial view of Geeselake 2
* Aerial view of Geeselake 3
* Aerial view of Geeselake 4
* Geese Lake
* Geese Lake (Cave 5 Entrance - Submerged)
* Geese Lake (Cave 5 Entrance - Surface)
Fullness

**Fullness**, also known as hunger, is a survival stat that is required to survive.

## Gameplay

**Fullness** is indicated by the stomach in the lower right corner of the screen and on the stats page of the Survival Guide. It will slowly decrease over time and the player is required to refill the fullness with food. If **fullness** stays empty for too long, the player will eventually start to lose health, which may result in death by starvation. Calories are often a result of increasing fullness.

## Increasing Fullness

You can eat any food item to increase **fullness**:

 Aloe Vera

 Arm

*Berries*

 Blackberries

 Blueberries

 Snowberries

 Twinberries

 Chicory

 Coneflower

 Energy Mix

 Energy Mix +

 Fish

 Food Tray

 Meat

 Head

 Herbal Medicines

 Leg

 Lizard Meat

 Marigold

 Meds+ (Herbal Medicine+)

*Mushrooms*

 Amanita Mushroom

 Chanterelle Mushroom

 Deer Mushroom

 Jack Mushroom

 Liberty Cap Mushroom

 Puff Mushroom

 Oyster

 Rabbit Meat

 Small Meat

 Snack

## Starvation

**Starvation** occurs when the player's hunger bar is empty. The player will continue to take damage until they eat something. If starvation is left untreated, it will kill the player.
Incapacitated

Please help improve this if you can. The Discussion page may contain suggestions.Reason: "*Needs something*"

An enemy cannibal is often **incapacitated** after several hits with a melee weapon. The cannibal is knocked to the ground, and appears to be dead. However, if the player looks closely and listens, the cannibal's chest moves as it breathes and it has hissing, gasped breaths. When incapacitated, the cannibal requires an extra hit in order to kill. If the player does not kill the cannibal, it will rise back up and begin to attack the player anew. For this reason, it is well advised to make sure enemies on the ground are dead with an extra hit before moving on to the next enemy, to prevent a surprise attack from behind.

This is a different mechanic from a cannibal simply being knocked down. This, like being knocked down, only happens to cannibals and not mutants.

## Cannibal Behavior

Other cannibals will react differently to one of their own being **incapacitated**. Starving cannibals will attempt to eat the cannibal while it is still alive. Tribal cannibals, if not being engaged in direct combat, will attempt to drag their own to safety, but will ignore **incapacitated** starving cannibals.
Lucertola/it

Le **lucertole** si possono trovare un po' ovunque nella foresta e possono anche arrampicarsi sugli alberi. Possono essere uccise usando una qualsiasi arma. Un colpo con l'Ascia dell'Aereo, o qualsiasi altra arma da mischia, li ucciderà sempre.

Una volta uccisa, il cadavere di una lucertola può essere raccolto premendo "E". Si otterrà, così, la carne di lucertola e, dopo aver premuto una seconda volta "E", la pelle di lucertola. La carne di lucertola può essere cucinata in un fuoco o conservata in un telaio essiccatore e poi mangiata.

Oltre all'utile cibo che si può guadagnare uccidendo una lucertola, la sua pelle può essere usata anche per creare un'armatura. Il giocatore ha bisogno di uccidere 5 o 6 lucertole prima di raggiungere il massimo di punti dell'armatura.

Le lucertole re-spawnano se il giocatore esce e poi rientra nel gioco.

Le lucertole possono essere catturate usando la trappola per conigli.

## Bugs conosciuti

* Le lucertole potrebbero non dare l'opzione di essere mangiate dopo essere state messe su un fuoco.
* Mucchi di 10 o più lucertole morte si possono trovare nella foresta o vicino all'incidente aereo.
* Come per il coniglio, in rari casi uccidendo una lucertola potrà succedere che si crei un corpo che può essere collezionato all'infinito.
* Se una lucertola è uccisa mentre si arrampica su un albero o su una pendenza e il corpo rotola via, la pelle e la carne possono ancora essere raccolte nel luogo in cui la lucertola è stata uccisa e non dove si trova il suo corpo.

## Giudizio

* Questa "Lucertola" è un tipo di varano che somiglia molto al Varano Varius in dimensioni, habitat e colorazione. Il Varano Varius è il secondo maggior varano che si può incontrare in Australia.

Tuttavia, a causa del nome non specifico è probabile che le lucertole presenti nel gioco siano un insieme di diversi tipi di varani e che abbiano l'intento di distanziare il mondo del gioco da qualsiasi luogo presente nel mondo reale.

en:Lizard
Log Sled

The **log sled** is a multi-purpose moveable storage building that was added in update v0.07 of ***The Forest***.

## Gameplay

The **Log Sled** can be used to store and transport logs, rocks, sticks, torsos and bodies. The **Log Sled** is immune to almost everything in the game: cannibals, mutants, physical attacks, explosives and possibly more. If you wish to remove a log sled, you can use the Hole Cutter. The log sled also has an purple overlay flag icon.

## Storage

The **log sled** can carry the following items and their amount:

 Log - **12**

 Stick - **58**

 Corpse - **3**

 Rock - **26**

To place sticks, rocks, logs, bodies, or torsos, press `C` onto the sled. With sticks and rocks you can use `R` to cycle between the two. To pick up any of the mentioned items, press `E` on the item.

## Building

Can be built underwater! (shallow water) Fully Functional too!

## Known Bugs

* When positioned awkwardly, and equipped/pushed, the log sled will glitch, and show the player's hand still holding whatever tool was previously equipped. If an attempt is made to let go of the sled, you will promptly fall through the map.
* Sometimes it will not show you can let go, making it almost impossible to get rid of it. When you come back from saving and exiting, the log sled will be gone.
* When opening a saved game, it is possible that the sled will spawn in the air some ways from its original location, and fall.
* Occasionally entering or exiting caves may cause some sleds to disappear.
* The sled doesn't fit through doors, but if the player tries to equip it from the other side of the door then he and the sled might be catapulted into the air allowing him to "hop the fence" with the sled and thus free it in case the sled has been walled in without the need to destroy a wall (experienced in version 0.19).
* If constructed in multiplayer, it will created a sled for each player that can be maneuvered for log teleportation/infinite logs.
* Sometimes you can not pick up logs from the Log Sled in multiplayer.
* If you transferred a SP/MP save to MP/SP, most sleds will not work. (you cannot control them anyways)
* Sometimes if let go onto a non-flat surface, the sled can glitch and go flying in the air away from the player a pretty good distance.
* If sprinting onto uneven ground with the sled equipped, it is possible to be catapulted into the air. This can prove to be fatal if low on health, otherwise it will deal massive damage upon landing.
* The grab function will fail to activate 'grabbing' the sled, and render it unusable.
* Torsos and corpses cannot be placed on log sleds in multiplayer.
* Being damaged while using the log sled may result in complete loss of interactions with various objects including shelters, log sleds, log pickups etc. Using a holecutter to destroy the last log sled used may resolve this issue.
* Player pushing it can be launched in the air when passing through Blackberry bush.

## Gallery

* As it appears in the Survival Guide
* As it appeared in the Survival Guide
* 12 Logs on the **Log Sled**
* A log sled
* Empty Log Sled
* Log Sled
* 3 Corpses in the Log Sled

## Update History

**Survival Guide**
House Boat

The **house boat** is a medium size boat that was added in update v0.03 to ***The Forest***.

## Gameplay

The **House Boat** is similar to the raft, but as a shelter it is larger and has walls/windows it is smaller than the Large raft.

It could be used for traveling across the water and to stay safe from mutants and cannibals. Inside you are protected against rain, sharks and getting cold. It is possible to build fire inside without burning the **House Boat**.

You are not able to save your progress and sleep through the night in this shelter.

* The House Boat offers protection from sharks and cannibals when traveling on the water.
* Unlike the Large Raft, the upper portion of the House Boat is able to be built upon. Building a structure such as a Water Collector near the door will allow you to easily jump onto the roof where bigger structures like Catapults and large storage containers can be put safely.
* A good place to build a campfire on the raft is on top of the small roof portion next to the Oar. It will keep you warm and dry while rowing with almost no risk of accidentally stepping in it.
* You can fit log holders on it, enough to carry over 300 logs if you build them within each other.

## Building

The **house boat** can be moored/anchored to the dock:

## Boat Attachments

Here is a list of the types of buildings and their abilities to attach, or not attach to all the boats. This can help you plan and choose what to build on boats.

## Known Bugs

* When you place the house boat on the water while some other structure exceeds into its blueprint, the house boat will bounce off the ground upon construction.
* You can glitch through the side of the house boat by crouching at a window, un-crouching, and sprinting forwards.
* Sharks may swim through the bottom of the boat.
* If you cancel unfinished constructions (i.e. bed or furniture) material tend to fall through the floor into the water
* If snacks are put inside of a cabinet on the House Boat, the House Boat will jerk in the direction that the back of the cabinet is facing
* If the house boat will collide with some fixed "swimming" object, e.g. hollow tree trunks like the ones met on lakes, it will turn at an strange angles; it won't cause player to fall off, if holding a paddle.
* It is possible to put Rabbit Cage inside the boat house, but rabbits will fall under the boat, if it'll be moved.
* It is possible to put Custom Wall on the roof, matching the boat roof edge's perfectly, but moving the boat will leave the walls still above in the air.
* Placing a body on the boat will cause it to tip in the direction that the body is located

## Gallery

* House boat as it appears in the survival guide
* House boat as it appeared in the survival guide
* Houseboat front on
* The anchor icon you'll see when docking the houseboat
* Anchoring the Houseboat to a dock - Symbol Rear Side
* Anchoring the Houseboat to a dock - Anchor Attached
* Anchoring the Houseboat to a dock - Symbol Front Side
* Blueprint of the House Boat
* Building the House Boat
* Finished House Boat
* House Boat from the inside
* A house Boat in front of the forest
Head Trophy

The **head trophy**, also known as *Trophy Maker*, is a decorative building that can be placed on walls and then have a animal head attached to it. It was added in update v0.27 of ***The Forest***.

## Gameplay

Head trophy requires a stick to be built. The player can then add any animal head they wish to it. The following Animal Heads can be attached:

 Boar Head

 Crocodile Head

 Deer Head

 Goose Head

 Lizard Head

 Rabbit Head

 Raccoon Head

 Seagull Head

 Shark Head

 Squirrel Head

 Tortoise Head

 Mutant Baby Head

 Virginia Head

 Armsy Head

 Cowman Head

## Gallery

* Head Trophy as it appears in the Survival Guide
* Head Trophy as it appeared in the Survival Guide

## Update History

 v0.27 | **Head Trophy added to the game**
New building: Trophy Maker, once built you may bring to it an animal head to turn into a trophy !
Restraining Order

Max. Stack | 1

The **restraining order** is a story item and document in *The Forest*.

## Theory

It was issued against Dr. Mathew Cross, at the behest of Jessica Cross, ordering him to have no contact with either her or their daughter, Megan Cross.

It does not state why the soon-to-be-ex Mrs. Cross felt that a restraining order was necessary, but given the player's discoveries about Dr. Cross over the course of the game, one can guess.

## Trivia

There happens to be a real Pringle Township in Canada, but it is in Ontario rather than British Columbia.

## Gallery

* The restraining order in-hand
* Full image of the restraining order
Megan's Drawings

Consumable | No

**Megan Drawings** are a parallel of the Timmy Drawings that the character can find. They are, as the name suggests, created by Megan Cross, daughter of Dr. Mathew Cross.

## Gameplay

Her drawings depict mostly happy, childish things, such as unicorns, while Timmy's drawings often show the environment and cannibals. One Megan drawing suggests that Megan viewed her father as a monster, possibly giving her the motive to kill him. These drawings can be found in the Sahara Research Laboratory and in the Yacht .

## Gallery

* Megan's Daddy Drawing
* Megan's Dinosaur Drawing
* Megan's Flower Drawing
* Megan's Unicorn Drawing
* Player holding Daddy drawing
* Player holding Dinosaur drawing
* Player holding Flowers drawing
* Player holding Unicorn drawing
Light Source

Light is an important gameplay aspect of *The Forest*.
While the peninsula is mostly illuminated during the day due to bright sunlight, after the sun has set or if the player decides to venture into the caves, the need for man-made light becomes clear.

Cannibals and mutants spot lit **light sources** in the night and will approach them to investigate. While cannibals are afraid of fire and will therefore keep their distance to open fires, mutants are not. This should be taken into consideration if the player builds large fires in open spaces.

There are several **light sources** that can be obtained or crafted. They are either stationary, as they are a building object, or portable, in the case of portable light sources.
Below is a list of objects emitting light.

## Stationary Light Sources

* Fires
* Effigies
* Skull Lamp (does not need to be relit)
* Hanging Skull Lamp (does not need to be relit)
* Bone Chandelier (does not need to be relit)

## Portable Light Sources

* Plane Axe - With a fire upgrade
* Crafted Axe - With a fire upgrade
* Rusty Axe - With a fire upgrade
* Modern Axe - With a fire upgrade
* Upgraded Stick - With a fire upgrade
* Crafted Club - With a fire upgrade
* Lighter (infinite usage)
* Flares and the Flare Gun
* Flashlight
* Artifact Ball
* Dead Cannibals with lights on their heads - Can be carried around as a light source
Humans

There are no living humans in the game at the time and it is unlikely that there will be except for the possibility of saving Timmy. The bodies of Passengers and the crew can be found scattered around the Peninsula either on the ground or hanging from ropes in caves and cannibal villages

Many other people's corpses can be found, such as divers, miners, missionaries, film crew members, faded-skeletal corpses in locations such as the yacht, in addition to hanging scientists in the research lab. This suggests, even from the magazines, that the Peninsula may be or have been an interesting point for surviving/exploring experiences.

The large number of effigies cannibals daily make may suggest there is a constant human activity on the peninsula.
Hidden Stash Room

On Patrol Route | No

The **hidden stash room** is a secret room that contains heaps of items and some story items. It was added in update v0.20 of ***The Forest***.

## Gameplay

The **hidden stash room** can be found in Cave 2 - Hanging Cave. There are multiple entrances to access the room. The closest one is near the Lakeside Village, theres a path that leads from the **village** to the **cave entrance**, it leads away from the lake in the opposite direction. There are often cannibals and mutants that hang around the entrance.

Near the entrance to the room are two pale cannibals. They are often seen sleeping and can be dispatched with a stealth attack which can kill them in one hit providing you are not detected. This room is notable as it's partially flooded with water. There are cloths and coins in this room. To find the **hidden stash room** from here, look for the ceiling skull light, follow this down and you will see a climbing rope. This is the way to the **hidden stash room**. It is the only way in and out.

## Items

 Modern Axe

 Autopsy Report

 Electrical Tape

 Modern Arrow

 Dynamite

 Soda

 Meds (Pills)

 Circuit Board

 Lost Children of the Peninsula

 Circuit Board Crate

 Explosives Crate

 Red Paint

 Paintbrush

 Outfit

## Gallery - Release 1.0

* Hidden Stash Room is a place full of resources
* Suitcases
* Cloths
* Red paint, flares, medicine
* The largest dynamite field
* Modern arrows
* Modern axe - the best axe available in game
* Outfit

## Gallery

* Box of tapes in the **hidden stash room**. You can't collect them

## Update History

 v0.20 | **Hidden Stash Room added to the game**
Cave 2 hidden stash room added
Lakeside Village

The **Lakeside Cannibal Village** is a cannibal built location.

## Gameplay

This **village' *is located right next to the large* lake**. It consists of several huts and **cannibal** built fire in the center which has an old pot in the middle of it. There is a cache 3 inside one of the **huts**. There are a number of **cloth racks** and a fair number of suitcases around. There is a Lookout Post within the **village**. There is a dirt pathway leading out of the **village** that leads to Cave 2 - Hanging Cave, this is the closest **entrance** to the modern axe. Around the lake is a large number of berry bushes and a capsized boat with 2-3 **ropes** on it. There are fish spots all around the **lake**.

## Items

 Gun Part 3

 Suitcases

 Rope x2 in one of huts and 2-3 on the capsized boat near by.

 Old Pot - in the center of the cannibal village, in the bonfire

Outfit
 Cloths

 Crossbow Bolts on the **Lookout Post**

## Flora

 Snowberry

Herbs
* Heaps of trees
* Stick trees
* Assorted leaf based plants

## Fauna

 Fish - in the lake

 Rabbits

 Lizards

 Geese

## Objects

* Cannibal Effigies
* Cannibal bonfire
* Wooden cages
* Assorted cannibal village props
* Boat with ropes on the other side of the lake

## Gallery - Release 1.0

* Secure emergency place in case of native visit
* Fire camp and some wooden furnitures
* Lake with some fish and geese
* Suitcases
* Flintlock Pistol part
* 4 huts
* Ropes in the other side of lake

## Gallery

* Lakeside Village
* Old Pot location in the Lakeside Village
Log Cabin/es

La **Cabaña De Madera** es un refugio que requiere 82 troncos para construir. Se compone de una estructura con techo de tamaño moderado, con dos ventanas y una puerta. Este es el refugio más avanzado en el juego hasta el momento (excepto la construcción personalizada ) y ofrece la mayor protección.

A partir de la versión 0,03, la cabaña ofrece una puerta con bisagras que se puede empujar abriendo o cerrando para caminar en él desde cualquier dirección. Dependiendo de cómo este el nivel del terreno en el que construiste, la puerta no puede permanecer completamente cerrada. Guardar y dormir ahora funciona correctamente en la cabaña, y una vez completado, ofrece un icono de inicio.

Los Caníbales no puede verte si usted construye dos paredes normales frente a las dos ventanas, incluso si se paran junto a la pared de la cabina y los atacan a través de la pared.

## Bugs Conocidos

* Se puede completar y parece que esta "flotando" en la tierra.
* **FIXED** / La Guía de Supervivencia afirma que cuesta 35 troncos construirlo, pero cuando el jugador coloca el plano te muestra que realmente cuesta 82 (!) troncos, por lo cual requiere que el jugador deba conseguir 2,3 veces la cantidad.
* Puede tomar alrededor de 20 árboles completar la Cabaña De Madera
* A veces, la construcción podría ir mal y uno de los troncos se encuentra travado (te aparece como no puesto) , haciendo imposible la construcción y salir de la cabaña de madera a medio terminar. Recargar el juego no lo arregla.
* El jugador puede saltar en una cabaña desde cualquier dirección y caminar en las paredes presionando repetidamente salto, el jugador saltará por encima del muro y ya que el jugador no tiene ninguna colisión con el techo, se puede utilizar esto como una entrada / salida funcional.
Freestanding Zipline

The **Freestanding Zipline** is a utility structure building that was added in update v0.63 to ***The Forest***.

## Gameplay

Logs can be sent down the zipline, additionally corpses and torso’s can be "carried" while using the zipline.
It has 2 gates, place either one high up and the other below and at distance, it will create a procedural rope in between that players can travel down. A player holding logs can press `C` to send one at a time down the zipline, but sending logs too quickly will cause them to drop to the floor.

* Ziplines are the fastest way to travel in the game.
* Pressing `E` or `Space` will let go of the zipline.
* Letting go of the zipline and falling into water is safe, falling onto land is not so safe.
* Regardless of which was placed first, the gate at the highest altitude will be the start of the zipline. You cannot ride it backwards.
* Cannibals and Mutants will attack zip lines if the player is close enough to them.
* Ziplines have a max length of 15 ropes. Mods can make the ziplines an unlimited length.
* Can be used to get to the bottom of the sinkhole by running it directly across the middle of it. Let go after approximately 6 seconds to land in the water at the center of the sinkhole.
* Carried items such as held live rabbits and animal heads will drop if you use the Zipline

## Building

The player can also build a tree zipline if they have trees available:

Rope amount is dependent on its length with a max of 15 rope. This can be increased by using mods such as the *Ultimate Cheat Menu*.

## Known Bugs

* Freestanding Zipline blueprints can disappear and drop materials when rejoining servers. Best to complete them before hand.

## Gallery

* As it appears in the Survival Guide
* As it appeared in the Survival Guide
* Freestanding Zipline
* Using the Freestanding Zipline

## Update History

Improved zipline environment detection to prevent placing the rope through things as much as possible
 v0.67 | It is now possible to add logs to damaged ziplines
Fixed log on zipline offsetting from the zipline rope if placed while standing too close from the zipline and within collision range of player
 v0.67 | Logs traveling on zipline are now visible from further away
Fixed an error when zipline is destroyed while riding it leaving player in a broken and infinite zipline riding state
 v0.63 | Freestanding Zipline added to the game

**Survival Guide**
Main page/es

**Acerca de**
The Forest Wiki es la mayor fuente de información sobre ***The Forest***.

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Armas
Schematic 3

**Schematic 3** is an unique story item that allows the player to build the Tower, it was added to ***The Forest*** in v1.10.

## Gameplay

The schematic can be accessed in the back pages of the survival guide, where all the story items you find are located.

More info required

## Location

The third schematic is found in the Kanji Cave before the drop down to the room with all the papers. Once unlocked the player gains the ability to create the Tower. The schematic page is full of sketches of hanging skulls and skeletons as well as sections of the tower.
Left hand items

**Left hand items** are items that are held in the left hand instead of the right hand. What this means is that a player can use a **left hand item** as well as most other items like weapons at the same time. Certain items like the flintlock pistol, crafted bow, modern bow and the chainsaw will use both hands which will limit the players ability to use **left hand items**. The mentioned items can be have a light source attached in the form of a flashlight by crafting it with electrical tape.

## Current left hand items

 Compass

 Flashlight

 Lighter

 Pedometer

 Walkie-Talkie
Mutant Leader/es

This article is about líder de un grupo de mutantes. For caníbal en el vídeo de introducción, see Cutscene Cannibal/es

Los **Líderes caníbales** o mutantes líder difieren de los caníbales comunes en su aspecto. Suelen llevar decoraciones hechas con calaveras humanas y en muchas ocasiones se les puede ver vistiendo un colgante hecho con CD's o con una linterna improvisada en su cabeza. Hay tambien posibilidad de encontrar líderes con brazos cortados en su espalda o cuello. Se encargan de líderar las patrullas de caza, acompañados de dos o más caníbales comunes y parecen ser importantes para su tríbu.
Log Cabin

The **Log Cabin** is the largest non custom shelter. It allows the player to save and sleep. It was added in update v0.01 of ***The Forest***.

 Gameplay

Sleeping in the **Log Cabin** will restore fatigue and allow you to save the game inside. After finishing the building, the player can see a home icon from anywhere on the island.

Since there are two open windows on walls, lighting a fire inside will most likely attract unwanted attention from cannibals and mutants.

* To have a place to sleep (pressing and holding 'Z' button if available)
* To regain energy and restore fatigue by sleep
* To save your progress (pressing and holding 'C' button)
* You can build a fire inside during the rain, and it won't be extinguished
* All shelters come with a house overlay icon which marks its location, it can be seen anywhere in the game world. This is advantageous to the player when adventuring, so they can always find their way home. The player can press R on this icon to change its color, or change it to ‘grey’ to switch the icon off.

## Building

The final amount of logs needed for construction is determined whether the cabin needs additional foundations and how high are you placing it. 82 is the very minimum.

The maximum amount of logs needed for a **Log Cabin** is 136.

## Known Bugs

* Sometimes, the construction might go wrong and one log will be missing, making the construction impossible to finish and leaving the **Log Cabin** unfinished. Reloading the game does not fix it.
* The player can jump into a cabin from any direction by walking at the walls and repeatedly pressing jump, the player will jump over the wall and since the player has no collision with the **Log Cabin's** roof, can use this as a functional entrance/exit.

## Gallery

* As it appears in the Survival Guide
* As it appeared in the Survival Guide
* Old version of the log cabin before update v0.72
* Blueprint of the Log Cabin
* Building the Log Cabin
* Finished Log Cabin
* Log Cabin from the inside (front)
* Log Cabin from the inside (back)
* A log cabin under construction
* The completed log cabin at the beach
* An example of a floating cabin
* A log cabin missing a log during its build process, blocking completion and rendering it useless
* Putting Basic Wall into Log Cabin's Window
* Basic Wall built into Log Cabin's Window,Cannibals can't see you inside,

## Update history

**Survival Guide**
Mods

**Mods** are a form of user-generated content that can be added to ***The Forest.*** Being third-party, mods have no affiliation with Endnight Games and thus are not officially supported or endorsed by the developers.

## Where to Obtain Mods?

**Mods** can be found on and downloaded from the *ModAPI Hub*. Similar to *Nexus* or Steam Workshop, the Hub is a collection of various mods developed by players. As of September of 2019, the Hub is the primary source for all mods for *The Forest.* As of 2022 there is also a The Forest Nexus page, and no Steam workshop support.

A launcher for ModAPI hub is available for download from the website to automatically install, manage, and remove mods.

## Gameplay

Mods may change, improve, or alter the game in a multitude of forms. Some mods may be as simple as spawning additional enemies, implementing a cheat menu, or reducing resource requirements for buildings. Other mods are more advanced, such as adding several RPG mechanics to the game like classes and spells.

Currently, *ModAPI* is most likely the only way to add mods to *The Forest*. It allows for easy installation and removal. If there are any issues installing mods or removing them, you can verify the games cache to fix the game.

## Are Mods Safe to Use?

Mods are to be used at the user's discretion. They are not officially supported by Endnight Games. Updates to the game are likely to cause errors or conflicts with mods. Users are encouraged to back up their saves before installing mods to their game in case a mod corrupts previous save files.

Otherwise mods are generally safe to use. Before downloading mods, the user should read a mod's installation instructions on their respective ModAPI page and check to see if a mod requires other mods to be installed before using.

If the user encounters issues with mods or with the game after uninstalling mods, they should update their game cache in their Steam Library or reinstall the game.

## Griefers

As of September 2019, there is no system in place preventing users with mods from joining public games. VAC enabled servers do not keep a modded player from joining. This means, for example, a user with the Ultimate Cheat Menu mod may join your game if you leave your lobby public.

To avoid griefers joining your game set your lobby to private or invite only.

## Mods that Add Content to the Game?

ModAPI only provides basic content importing such as pictures. As such, extensive content mods require a higher degree of effort on the part of the creator and are more difficult to develop and integrate into the game. Thus they are not very common. ModAPI community has expanded on the topic of content by creating mods that serve as libraries for simplifying the process of importing content. As of now, only one mod uses them to add custom items and weaponry.

# ModAPI Hub

This is a list of mods found on the ModAPI website as of the 8th Nov. 2023.

This list is non-exhaustive and more mods are available from the website that are unlisted here. Note that some mods listed here may be out of date, discontinued, or have been removed.
Frog

Notes | No moving ingame model

**Frogs** are merely decorative creatures that can be heard, but not seen, around lakes and ponds.

**Frogs** are however visibly present in a certain type of cannibal effigy, which can often be found around player bases.

## Knows Bugs

Frogs may have become invisible unintentionally, because the patch-notes never mentioned anything about it.

## Gallery

* A frog on a cannibal effigy
* A frog as seen in older versions of the game.
* A frog as seen in version 0.09b.

**Animals** of the peninsula
Main Village

The **Main Cannibal Village** is the main cannibal built location.

## Gameplay

The **Main Cannibal Village** is by far the largest **village** that the **cannibals** have built. It is often patrolled by **cannibals** and is a dangerous location to build or loiter in. It is one of the best **villages** to raid, as it has a large amount of cloth, other valuable items and Cave 2 - Hanging Cave climbing entrance.

## Items

 Sodas

 Suitcases

 Outfit

 Rope

 Cloth

 Fuel Can

 Circuit Board Crates

 Flares

 Dynamite

 Tennis Balls

 Timmy Drawing 10

 Red Paint

## Flora

Herbs
 Blackberry

 Twinberry

 Snowberry

Mushrooms
* Trees
* Shrubs and saplings

## Fauna

 Rabbits

 Lizards

 Deer

## Objects

* Cannibal effigies
* Many cannibal huts - the most of any village in the game
* Fire places
* Tree with hanging people
* Several corpses (including a few passengers)
* Wooden tables
* Wooden chairs
* Cloth/limb drying racks

## Gallery - Release 1.0

* Tree with hanging people, Soda and Cloth
* Dynamite and soda in hut
* Circuit board in hut
* One of main village fire camp
* Another fire camp
* Cave 2 new climbing enterance in main village
* Rope x2, soda and hanging people
* Cloth and suitcase hut
* Third rope
* Fourth rope, cloth and another human ornament
* fuel x2
* Dangerous place but rewarding with supplies
* 2x new outfit suitcases
* Red paint and Timmy Drawings
* Biggest cannibals village in The Forest
* Proof of cannibals violence and creativity
* Creepy place
* Butchers' table

## Update history

 1.0-Pre-1
to be more obvious
Log Holder

The **log holder** is a storage building that has two variants, they both store logs and provides a convenient as well as secure place store any extra logs for future projects or repairs. They can be placed on almost all surfaces, including small rafts, large rafts, house boats and cranes.

## Gameplay

It can be extended by pressing `R`, which increases the holding capacity to 12 though costs more sticks

To place a  log  into the holder, approach and press `C`. To pickup logs, press `E`.

Small log holders store 7 logs and large log holders store 12 logs.
The log sled can store 12 logs. It is cheaper than large log holders, it is invulnerable, and it can be moved.

## Gallery

* How the log holder appears in the Survival Guide
* How the log holder appeared in the Survival Guide
* Small Log Holder
* Large Log Holder
* Log Holder
* Full Log Holder
* Large Log Holder

## Update History

**Survival Guide**
Incendiary Spear

**Incendiary Spear** is a crafted extension of the Upgraded Spear it was added in update v0.34 of ***The Forest***.

## Gameplay

It can be crafted and can be thrown for a one time use. It will inflict burning damage when thrown at enemies. It doesn't need to be lit with the lighter, similar to the molotov wire trap. A weak spear cannot receive the **Incendiary Spear** upgrade.

Whilst an upgraded spear is an **Incendiary Spear**, it can still be used for normal melee attacks with out issue. It doesn't change the stats at all.

The upgraded spear isn't destroyed when the **Incendiary Spear** explodes, it can be collected afterwards.

## Crafting

Upgraded Spears can also be found in some cannibal villages.

## Gallery

* Upgraded Spear Icon (same as Incendiary Spear)
* Upgraded spear as seen in the crafting section of the survival guide

## Update History

 v0.72 | Fixed incendiary spear looking transparent
Fixed equipping incendiary spear from crafting mat retaining the incendiary bonus if crafting another spear
 v0.44 | Fixed some issues with thrown upgraded/incendiary spear not acting as expected
 v0.34 | New Upgraded Spear upgrade: Incendiary ! Combine Upgraded Spear with 1 booze and 1 cloth to burn targets when spear is thrown (one time use)

**Weapons**
Real! Magazine

Max. Stack | 1

**Real! Magazine** is a collectible story item found in the cockpit of the plane. Upon interaction, it is picked up and added to the notes section of the survival guide. Only the cover is visible. It depicts a TV star with a young son, presumed to be Eric and Timmy Leblanc, and describes how his wife has recently died. The TV star is holding what appears to be the modern axe.

## Gallery

* Real! Magazine in the Survival Guide
Herbal Medicine+

**Herbal Medicine+** is a craftable food item that was added in update v0.43 to ***The Forest***.

## Gameplay

**Herbal Medicine+** is an improved version of herbal medicine, they currently have the same appearance. It will restore your health to the max like the regular Meds in the small white bottles.

## Gallery

* As it appears in the crafting section of the survival guide

## Update history

**Survival Guide**
Second Plane

The **second plane** is a quadjet airliner that flies over the peninsula as part of either end of the Story.

## Story

After Eric learns that he needs a live sacrifice to revive Timmy with the Resurrection Obelisk, he makes his way to the Power Obelisk in the Observatory. There, he finds that the computer below the window displays a plane flying near the island and lists three children aboard it, and gives Eric the option of activating the Obelisk to shoot it down. Alternatively, Eric can shut down the obelisk and allow the plane to pass safely.

If he chooses to activate the obelisk, Eric will view his photo of Timmy before doing so. The obelisk fires its pulse, and a few moments later the airliner falls out of the sky from the east, clipping the mountain and shearing off its right wing as it comes to rest in the snow. The epilogue, set one year later, confirms that Eric used a child from the plane to resurrect Timmy and that Eric's role in crashing the plane is not known to the rest of the world.

If Eric instead chooses to shut down the obelisk, upon leaving the Artifact Cave he will witness the plane flying off safely toward the south. After watching it depart, he will mournfully burn his photo of Timmy before resuming his survival routine.

## Gallery

* Eric makes his decision
* The plane, moments before crashing
* Flying off to safety, after Eric opts not to shoot it down

## Trivia

* This plane resembles an Airbus A340, although it appears to be much smaller in scale. It may alternatively be a Russian Ilyushin Il-96, although the children aboard seem to have typical Western names.
Power Attack

**Heavy Attacks**, also known as **charged attacks**, **power attacks**, or **smash attacks** are attacks that deal more damage than your regular swing and have a higher chance of knocking down enemies, depending on how long you hold down your attack button.
However, they require a large amount of time to charge up in order to be effective, so it is wise to learn how long it takes to fully charge up an attack.

## Gameplay

Every **heavy attack**, no matter the weapon, uses 23 points of stamina. **Heavy attacks** have the same speed of attack regardless of the weapon type or its upgrades. What this means is that weapons that do more damage like the modern axe are far superior than fast, lower damage weapons weapons like the katana. **Heavy attacks** can be used even when they have less than 23 stamina. One of the benefits of a **heavy attack** is that they have a much higher chance of knocking down an enemy, especially on Normal Mode. However, on Hard Mode or Hard Survival Mode, the chance of an enemy being knocked down is significantly reduced. Whilst performing a **heavy attack**, player movement is stalled and they cannot move. However, if the player has Ultimate Cheat Menu installed, they will be able to move.

## How to perform a heavy attack

To perform a **heavy attack**, hold down `Left Mouse Button` (R2 on the PlayStation 4) to perform the attack.

## Items and Heavy Attacks

Not all items can perform **heavy attacks**. Here is a list of what CAN and CANNOT perform **heavy attacks**:

### Items that CAN perform heavy attacks

* Crafted Axe
* Rusty Axe
* Katana
* Machete
* Upgraded Stick
* Tennis Racket
* Modern Axe
* Plane Axe
* Climbing Axe
* Club
* Crafted Club

However, due to a bug, the Modern Axe, Bone, Arm, Leg, and Climbing Axe all do 20 damage with a power attack. For reference, a modern axe with max damage upgrades does 20 damage.

### Items that CANNOT perform heavy attacks

* Repair Tool
* Weak Spear
* Upgraded Spear
* Incendiary Spear
* Chainsaw
* Crafted Bow
* Modern Bow
* Slingshot
* Flare Gun
* Flintlock Pistol
* Meats
* Animal Heads
* Upgraded Rock
* Skull

## Tips and Tricks

* Bait enemies running straight towards you into a charged attack. This can knock them down, allowing for a devastating finishing blow.
* While an individual enemy is burning, figure out the direction the enemy is shuffling towards and prepare a charged attack. By the time it finishes, the enemy should be right next to you.
* While your friend is attacking an enemy (Multiplayer), figure out the direction he's hitting the enemy towards and position yourself in a way that the enemy will eventually reach you, and charge up a massive finshing attack!
* Recommended weapons are the Modern Axe, the Club, and the Crafted Club.

## Update History

 v0.47 | Fixed incorrect stamina drain when doing heavy attacks
 v0.17 | New heavy stick attack! Hold down attack with stick type weapon to do a heavy damage swing