Twilight Slayers

* Card
* Non-Card Entity

## Twilight Slayers**Edit**

* Fire
* Shadow

 **Twilight Slayers**Twilight Slayers7520x6 Elf ArchersBow AttackTransformationInfused Fury1500930

 **Twilight Slayers**Twilight Slayers7520x6 Elf ArchersBow AttackTransformationTainted Fury1500930

## Statistics

### Card ID (Shadow)

1682

**Twilight Slayers** is a Tier 3 () Unit of the Twilight faction. This uncommon card was released with the Rebirth Edition and has 2 affinity variants,  Fire and  Shadow, but not a promo version.

This card has been changed already, since its release.

This card has been added to the game in Patch #400035 as part of the Rebirth Edition expansion.

## Card Info

* Twilight Slayers (Fire)
* Twilight Slayers (Shadow)
Cost to transform into this unit: 60

**Bow Attack**
 **Autocast:** Every 2 seconds, unit fires arrows at enemies that deal 19 / 20 / 22 / 25 damage. Deals 50% less damage if a hostile unit is within an 8m radius, unless Twilight Slayers are mounted on a wall segment.

**Transformation**
Power Cost: 0 **Active:** The unit is infected with the Twilight Curse, activate to start the mutation process and choose a Twilight unit from the current deck to be transformed into after 1.2 seconds. The current deck must contain at least one other Twilight unit whose orb requirements are met! Has a 10 seconds cool-down after the card was played out or previously transformed.

**Infused Fury**
Affinity Dependency:  Fire **Passive:** Deals 50% more damage against elementals.Cost to transform into this unit: 60

**Bow Attack**
 **Autocast:** Every 2 seconds, unit fires arrows at enemies that deal 19 / 20 / 22 / 25 damage. Deals 50% less damage if a hostile unit is within an 8m radius, unless Twilight Slayers are mounted on a wall segment.

**Transformation**
Power Cost: 0 **Active:** The unit is infected with the Twilight Curse, activate to start the mutation process and choose a Twilight unit from the current deck to be transformed into after 1.2 seconds. The current deck must contain at least one other Twilight unit whose orb requirements are met! Has a 10 seconds cool-down after the card was played out or previously transformed.

**Tainted Fury**
Affinity Dependency:  Shadow **Passive:** Deals 50% more damage against ogre and human units.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Fire
* Shadow

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035 - Mid-Patch Update (18 September 2022)
* Autocast ability :
	+ Improved description to be more consistent in German and Russian.

Patch #400035
* Added  and  to the game.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards

## Basic Info

Twilight Slayers are deadly archers for the Twilight Cursed, capable of putting out immense damage output from a distance, several squads of these can whittle down even durable T2 units. Fortunately, they have a significant weakness: Their damage output is cut in half if you get up close.

## Abilities

**Official Tooltip**
Will shoot with deadly precision as long as there are none of their enemies close to them

**Twilight Bow**
 **Autocast:** Every 2.5 seconds, Twilight Slayer fires arrows at enemies that deal 11 damage.* Hide
* Show Details

* The ability name and description are not official.
* Twilight Slayers inflict significant damage from a distance, able to outperform any Tier 1 Archer in base damage output and close to matching the . This immense firepower makes them dangerous to the vast majority of units, and with each additional squad a great nuisance can become a fatal menace.

**Multishot**
 **Passive:** May fire two arrows at once.* Hide
* Show Details

* The ability name and description are not official.
* Twilight Slayers have the unique ability to fire two arrows when shooting at a squad or close clusters of units, doubling their damage output and increasing their effective ATK to 1080, making them even more lethal.

**Slayer Focus**
 **Passive:** Unit deals 50% less damage if being attacked in melee.* Hide
* Show Details

* The ability name and description are not official.

## Tips & Strategies

Twilight Slayers are very easily dispatched if you are able to get in close. In situations where you cannot do this however, their damage output is scary. Fortunately, Crowd Control remains a very effective way of shutting them down and giving you time to deal with the threat they pose. Swift units are extra useful in closing the gap and culling their damage output. Try to avoid engaging with squads due to the multishot providing them doubled firepower.

## Trivia

* The Twilight Slayers are a **Reskin** of the .