Seer

**Seers** are a race of naturally gifted humanoids. They are Hominids known as **Homo Revelarus**. It is stated that Seers will be replacing Humans in the next one thousand years along with Wesen and Metas. After the Wesen Population arose in the 1300s BCE, God, now the ruler of the Omniverse, gave Several Universes, now known as the New 52 Multiverses, a Human Subspecies known as Seers. Seers have the ability to see Wesen for who they are and warn Humans about them. They can also see Metahumans, Rock Humans, Aliens, Invisible Creatures, Spirit Stands, and Spirits. All Seers have the capability of Spiritual Awareness, and that ability is not counted as a Stand Ability.

## Etymology

The word "Seer" comes from the English Word "To See." They were only classified into one collective group in modern times.

The word "Grimm" comes from the Brothers Grimm, a pair of Zwergs or Grimm relatives who documented their encounters with Wesen in the form of Human Children's Fairytale.

The word "Judge" comes from the original name of the Grimms, "Shophet," who were the leaders of Israel.

The word "Esper" comes from the acronym "ESP" which means "Extrasensory perception", coined by the dangerous psychic Reigen Arataka.

The word "Prophet" comes from the same Hebrew word which means "person who utters sacredly inspired truths". It was coined by God himself.

The word "Geisterfahrer" translates to "Ghost Rider" in German. It was coined by unknown German storytellers.

"Zwerg" (Ger. A Runt) is the word for a Grimm who hadn't gotten their powers yet.

## History

A few thousand years ago, God appointed Seers to guide Humanity to rise against evil. He appointed 12 Shophets, several Prophets, and an Avatar for each multi-generation.

## Types of Seers

### The Prophet

The Prophet, known as Homo Revelarus Oraculus is the first main type of Seer. Prophets are known to have silver eyes and pupils when seeing Wesen Erstewoge. Prophets are known to be the ones who foretell the future, since they all have a future vision, seeing multiple strands of possible future realities, and foretelling the most probable future coming. Prophets have the ability of Precognition, which is the ability to see the future.

### Esper

The second type of Seer is the Esper, known as Homo Revelarus Psychica. All Espers have Psionics. Espers, unlike Telepath and Telekinetic Metahumans, have the ability to Exorcise spirits and are generally more powerful than their Metahuman counterpart. Espers often have the ability to use The Force and have a certain number of Midichlorians in each cell of their body, ranging from 2,500 to 20,000 per cell. Espers are known to be more spiritually linked than any of their Seer cousins. They have white eyes when they see a Wesen's Erstewoge or other invisible creatures. The most powerful Esper known in the New 52 Multiverse is Psyche Girl and the Z-Axis Multiverse is Shigeo "Mob" Kageyama. Their power is limited to their imagination. It is also possible that "The Force" that connects all Force-Users is just a Stand because an ally of ours stated that they resemble Joseph Joestar's vines.

### Grimm

The third and most dangerous type of Seer is the Grimm, known as Homo Revelarus Decapitare. Grimms have black eyes when they see Erstewoges or invisible beings. Grimms are on average between 210 cm-250 cm tall and are incredibly bulky, which is why the Joestar Family are one of the shortest and physically weakest Grimms in the world due to their slender bodies. Grimms also have Superhuman Senses, which allows them to see, hear, taste, feel and smell much more keener than regular humans. They also have Superhuman Empathy and Guilt Inducement like Grimm Reapers and Ghost Riders. Grimms are known to have the ability to supercharge Hamon and Spin, an energy form that, unlike Hamon, can severely burn Wesen if they wish to attack and disintegrate Vampires, Zombies, and Rock Organisms. Grimms are especially dangerous since they can adapt to almost any fighting style. Grimms are known throughout history in all of the New 52 Multiverses as the greatest warriors of Earth, even hunting down creatures like Aliens or Metahumans for sport. Grimms are incredibly hard to kill due to their faint Healing Factor and their ability to adapt to anything. They are also creatures known as Shophets due to their ability to become Judge, Jury, and Executioner. They are also known as Decapitares due to their evolutionary instinct to decapitate the heads of their opponents. Grimms have also killed Humans before and had become Kings and Queens around the world. Grimms who became Royalty are simply known as "Royals". They have also been known to be the only creatures who find Hexenbiests and Zauberbiests attractive. Also, they are known to have served the Royals for generations and had become soldiers or vigilantes throughout Human History. Creatures they had a hard time killing are the Wildesheers, Howletts, Atlanteans, Manticores, Ghost Riders, Grimm Rippers, Zards, Primate Wesen, the Gods, Omega-Level and Beyond Omega-Level Metas, Angels, and Demons. Some Grimms, however, are known to have challenged even the second most powerful Creature in the Omniverse, Lucifer Morningstar, in a fit of rage. They are the Seer Equivalent of Saiyans. Grimms have also partnered and in some cases fallen for Blutbaden, Hexenbiests, and Aswangs. Grimms usually fall in love with powerful people, much like Blutbaden, Hexenbiests, and Aswangs. They are also great partners during battle. It was also said the Grimms somewhat developed a Mutual Relationship with Blutbaden about 1000 years ago, much like how Humans and Dogs have a mutual relationship.

Grimms who hadn't gotten their powers yet are called Zwergs. The Joestars of Earth-Star are mostly comprised of Zwergs.

### Avatar

The fourth is the Avatar, which is a group of people that serve a New God, an Old God, an Angel, a Spirit, a Demon, The Devil, or even God himself. Their abilities vary and how dangerous they are depends on who they serve. Much studying is needed.

### The Ghost Rider

The fifth type is the undead being known as the Ghost Rider, who is the Avatar of the Devil that brings evil people to Hell.

## List of Seers

### Grimm

Sci. Name: Homo Sapien Decapitare

Origin: Created by God after the death of the original incarnation of the Monster Emperor to control the wild Cryptids. They are a recessive gene found in Common Humans.

Special Abilities:

>Hamon=Grimms naturally have the ability to use Hamon, which can fatally injure Cryptids when charged into an object or even body part that strikes the Cryptid. The Cryptid will grow weaker and will get injured much more easily. They can summon this ability through controlled breathing.

>Spin (Recessive)=Some Grimms have a recessive gene that allows them to use Spin. It is unknown why they have this recessive gene. >Mediumship=They can see Cryptids' true forms when they are emotional. They can also see Spirits, Demons, Angels, New Gods, and Old Gods when they make themselves invisible to humans.

>Poison, Toxins, Venoms, and Substance Immunity=Grimms are immune to multiple poisons, toxins, and venoms.

>Superhuman Senses=Grimms have enhanced senses for a normal Human.

>Mystical Blood

>Healing Factor

Weaknesses:

>Stubborn=Grimms are known to be incredibly stubborn. When Grimms are born as Black-Eyes, they are much more stubborn than their pure-blood counterparts.

>Heavy Sleepers=This is why Miguel JoJo was kidnapped thrice. Bruh.

>Coldness=Grimms are well-known in the Cryptid community to be very cold-hearted and cruel. Black-Eyes, however, tend to be more emotional than regular Grimms and are very dangerous.

>Black-Eyes=If Grimms are born as Black-Eyes, they usually show erratic behavior and have psychological disorders because of their genetics.

>Wraiths (Natural Predators)

Strength: 5

Speed: 5

Durability: 5

Senses: 9

Intelligence: 10+

Combat: 10+

Skills: 10+

Precision: 10+

Lifespan: 900 years

### Esper

Sci. Name: Homo Sapien Esperus

Origin: Created by God to foretell future events. Over time, they evolved new abilities They are a recessive gene found in Common Humans.

Special Abilities:

>Telepathy=Espers can read and even control people's minds.

>Telekinesis=Espers can move stuff around with their minds.

>Mediumship=Espers can see spirits and other supernatural creatures.

>Future Vision=Espers can see the future.

Weakness:

>Ego=Espers tend to have massive egos.

Strength: 3

Strength (Psionics): +

Speed: 3

Durability: 3

Senses: 3

Intelligence: +

Combat: 8

Skills: 10+

Precision: 10+

Lifespan: +

### Ghost Rider/Geisterfahrer

Sci. Name: Homo Sapien Reaper

Origin: Created by the Devil to consume souls.

Special Abilities:

>Woging

>Superhuman Abilities and Capabilities

>Regenertive Factor Level Four

>Medium Awareness

>Hellfire Manipulation

-Hellfire Infusion

-Hellfire Projection

-Hellfire Constructs

-Hell Firestorm

>Sin Manipulation

-Sin Perception

-Sin Eating

>Ride Symbiosis

>Death Hamon

-Soul Reading

-Soul-Sucking

>Dimensional Travel

>Demon Magic

>Mystical Weapons

>Penance Star

-Damnation Stare

>Size Alteration

>Exorcism

Weaknesses:

>Corruption

>Heavenly Weapons

>Host Separation

Strength: 7

Speed: 7

Durability: 8

Senses: 10+

Intelligence: 10+

Combat: 10+

Skills: 10+

Precision: 10+

Lifespan: Immortal

### Prophet

Sci. Name: Homo Sapien Prophet

Origin: Created by God to see the future.

Special Abilities:

>Future Vision

Weaknesses:

>Doomsayer

Strength: 3

Speed: 3

Durability: 3

Senses: 10

Intelligence: 10+

Combat: 10+

Skills: 10+

Precision: 10+

Lifespan: 900 Years

### Avatar

Sci. Name: Homo Sapien Avatarus

Origin: Appointed by the Niburuans to do their bidding.

Special Abilities:

>Power Bestowal=Avatars are bestowed abilities by the gods or God that they serve, and their abilities depend on the imagination of their master. A Messiah is an example of an Avatar. Any Niburuans can have Avatars.

Weaknesses:

>Power Severance=Avatars' powers can only be severed by the gods that control them. When the gods die, they lose all power. The only being that cannot be killed is God himself.

Strength: +

Speed: +

Durability: +

Senses: +

Intelligence: +

Combat: +

Skills: +

Precision: +

Lifespan: Depends