Spell Categories

There are eight categories of spells.

**COMMON SPELLS.** The most basic spells are known as Common Spells, which can be used by ordinary people and apprentices. One of the most popular Common Spells is [Create Lesser Fire], which can be used to create a pea-size fire. Most adventurers learn this spell, which can be used for campfire and creating torches.

**URDEN SPELLS.** These spells are also called Core Spells, which can be used by people with the spellweaver bloodline. It is estimated that these spells are within level 1-10 power scale. An example is [Fireball], which can do serious damage to the target.

**AEREL SPELLS.** These spells are also known as Elder Spells, which are equivalent to level 11-20 power scale. The user must at least have 50% of the spellweaver bloodline to use these kind of spells. An example is [Explosion], which affects a certain area and damages all targets within the said area.

**URION SPELLS.** These spells are also known as Legendary Spells, which are equivalent to Level 21-30 power scale. The user must be a 100% spellweaver bloodline to use these kind of spells. An example is [Meteor Shower], which randomly affects multiple areas and damages all targets within the said areas.

**IZAR SPELLS.** These spells are also known as Ancient Spells, which are equivalent to level 31-40 power scale. The user must have a ancient artifact, aside from having a 100% spellweaver bloodline, in order to summon such a spell. For example, the Ancient Staff of Fieron can be used to summon an ancient spell [Inferno], which creates a fire-filled territory under the control of the caster and traps all targets within the said territory.

**EVREZ SPELLS.** These spells are known as the highest form of magic in the world, also called the World Spells. These spells are equivalent to Level 41-50 power scale. These spells distort the laws of the world. For instance, [Drought] is a spell that affects a certain region, stopping the rain and making the ground infertile.

**ORIGRAM SPELLS.** There are only 99 original spells in the world known as Origrams. These spells were derived from the language of the gods. An Origram is composed of two runes. Each rune defines the law of the world, which requires understanding the intent of the gods, aligning one spirit with the intent, and use a certain amount of divine essence in order for it to activate. These Origrams were created by one of the gods, such that the laws were stable and the intents were clearly defined. There are three main categories of Origrams: To create something, to modify something, or to remove something. Some of the known Origrams are:

* Create World - Allows the user to create a folded space that can host life within it.
* Creation Oblivion - Erase the existence of a being, object, or creature, including memories.
* Soul Rebirth - Allows a soul of a dead being to reincarnate using a different body.
* Remodel Landscape - Allows changing of landscape, including the presence of landmarks and objects present.
* World Imitation - Create a world that is identical to the real world but independent and separate from it.
* Mystery Creation - Allows the creation of unique spells, powers, or abilities.
* Rewrite History - Allows to change the history and cascade the effects to the future.

In the past, only Magoureal has the ability to use an Origram due to its blood mixed with that of a god. His first disciple, Gulzidan, was able to use an Origram due to the transplant Magoureal made to save Gulzidan when he was young. However, even for Gulzidan, casting one Origram would require him to rest for a long time. Presently, it would need at least five Elderweavers in order to cast the weaker Origrams (those that has minor effects on the world). Major Origrams, such as Rewrite History, has never been casted since no one has enough power to invoke it.

**RUNES OF AYA.** This is the language of the gods, which is composed of 33 runes. The Origrams are imitations of these runes, which only reflect the true power of the gods. In analogy, each of the 33 runes are like the sun, which is capable of emitting their own light. The origrams, on the other hand, are like well-crafted moon, which cannot emit their own light but capable of reflecting the light emitted by the real runes.