Guiding Light

## Description

Send out a hawk that transforms into a flash, blinding all players looking at it.

## General

### Function

Controlled Deployable
Flash

### Default Key

E

For Ultimate costs or Ability cooldowns in Team Deathmatch, see here.

— In-game description

**Guiding Light** is a signature ability for Skye.

## Description

Guiding Light is primarily a Blind ability that Skye must equip before casting. Upon casting she sends out a hawk. Clicking fire once sends the hawk forward in a straight line in the direction of her crosshair while holding fire allows her to control the direction the hawk moves by moving her crosshair in the same direction. Using Fire allows her to equip her weapons or other abilities while the hawk is still in the air, whereas Hold Fire forces her to keep Guiding Light equipped as long as the hawk is in the air. Skye cannot use Hold Fire afterwards if she initially sent out the hawk using Fire.

Upon reactivation, or after reaching the end of its duration, the hawk will transform into a flash that detonates after a very brief windup. Any agent or object in line of sight of the detonation will then be flashed. If an enemy agent is affected by the flash, Guiding Light will also give off a distinct audio cue. In addition to standard flash functionality, the maximum duration of the flash is also dependent on how long the hawk was in flight for before it was activated; when cast immediately, the flash only has a short maximum duration but this increases the longer the hawk flies for, reaching its largest duration after a short time in flight. The hawk will receive an orange aura and give off an audio cue when it reaches the point when its detonation will inflict the largest flash duration.

Guiding Light equippedGuiding Light castGuiding Light windupGuiding Light activated

## Update History

**v8.01**
* No longer regenerates charges during a round.
* Now automatically activates the flash at the end of its lifetime.

**v7.04**

* Max duration while casting reduced 2.5s >>> 2s

**v7.02**

* Fixed an issue where Skye would get an additional charge of Guiding Light upon swapping sides.

**Undocumented**

* Can no longer continue controlling hawks while suppressed

**v5.07**

* The max flash duration of Skye's Guiding Light now scales from 1s to 2.25s over a .75s charge up after being cast
* Guiding Light can no longer be shot and destroyed
* New VFX, UI, and sounds added to communicate new gameplay intent
* Unequip Delay out of Guiding Light increased .75s >>> .85s

**v3.06**

* Unequip time after casting or bending Guiding Light’s projectile increased .5 >>> .75
* Windup time after activation before the flash goes off increased .25 >>> .3

**v3.01**

* Can no longer be activated while suppressed

**v3.0**

* Charges reduced 3 >>> 2
* Cost of charges increased 100 >>> 250
* Charges now replenished on a 40-second cooldown
* No longer need to re-equip Guiding Light to trigger flash detonation
* Projectile now goes around corners tighter when free flying and is more responsive to guiding
* Audio attenuation when cast reduced 3250 >>> 1250

**v2.07**

* Fixed an issue where Guiding Light appeared to go underground when thrown directly down