To-Do List

- factor out move learning latter based on experience group and # of P in evolution chain

- how egg moves work (and how some will only become available for use later on in the evo chain)

- factor out signature abilities & moves & how they define the individual P

- factor out physical traits & their genetic markers

- factor out what physical traits are primary, secondary, and tertiary BASED ON SPECIES

- factor out genetic stats (and how they relate to base stats)

- factor out how physical traits and genetic stats affect each other

- factor out inheritance of each

- factor out how evolution affects physical traits (for P who gain/lose traits as well as the environmental effects on P like umbreon, espeon, etc)

- factor out wild areas and what variations those bring

- factor out P by their general variations and variations by route/area

- factor out breeding styles (chain breeding, m-method, etc)

- plan NPCs + dialogue

- plan pdex

- draw out areas in detail

- render landscapes

- render weather

- render day/night

- make varieties of all p

- plan what the physical traits are and how het genes work

- give every pokemon a niche in battle - field - contest

- exp

//

## Things to detail:

- all movepools

- all TMs

- all MTs

- catching pokes

- field moves

- battling

- contests

- social rpg elements

- farming

- tracking

- kanto's culture & subcultures

- list out other poke-related professions (breeders, coordinators, doctors, nurses, rangers, wardens, etc)

- work out rangers relationships with wild areas

- Cerise island (go through the stadium games, battle frontiers, and other minigames for this one)

- Hard mode/other different play modes

- Work in PokeGO stuff (gym prestige, teams, etc etc)

- turning glitches into events

- establish what marks mean

- how the pokedex works (location data becomes present as P are seen, variations need to be documented by player, player can add notes)

- do eggs have different appearances based on species?

- turn based vs real time battles (turn based more typical of matches, real time more typical of wild (area) battles?? as on route P would pick up on the rules)

- how multiple gyms can exist (but its based on the prestige system on if theyre accepted by the league or not)

- work in P league conference as an annual tournament that requires badges for qualification (while earning the badges in general gives you the right to battle E4 and champ)
- you can also challenge league trainers informally but they might turn you down if you arent proven (as they want you to go through proper channels to prove youre worth their time)

- work out move combinations procedurally
- TM moves can be trained over time by using the disc or by dropping a P off with a tutor. same as moves that take advantage of new appendages after evolution

- make things take longer (breeding, etc etc) but not to the extent that it ruins QoL
- P can become overworked and need to rest (either in camping, at a PC, or an inn, etc) they have a struggle meter that goes up over time or smth

- will P change personality type as they evolve? is that genetically predisposed? does it depend on the species? ponder it.
- work in P taming/disobeying commands if they have a certain personality/friendship/badges combo

- potpurri all crosscanon counterparts
- work in the repel trick and other tricks

- iron out SII locations & dexes
- add in areas like pikachu valley, charific valley, etc for MOST/ALL POKEMON (give them their own fanciers/people who rely on them)

- herding

- weight pushing/pulling

- pokemon foodchains

-retrieving

## Scraps

- there are excavation sites near pallet, pewter, in mt moon, by saffron, and in the canyon on cinnibar (with no luck there)

- clair and lorelei are friends

- agatha is a good mentor

- you and your P have audible footsteps. some P have heavier footfalls than others. running is louder than walking

is louder than sneaking.

- you can sneak up on some people if your P doesnt have loud footsteps. you can sneak behind some trainers doing this.

- some trainers will be shocked if you approach them from a sneak from behind. theyll exclaim & then say their regular thing

- you cant sneak up on koga, sabrina or lt surge. you can sneak up on janine once, but she will learn your pattern after that.

- migratory P (sevii islands is "south for the winter")

- camping is a thing, since the game is open world. you are at risk of a P attacking you in the middle of the night tho

- a P will hop out of its pokeball to defend you (highest friendship & braver natures/higher hp)

- P walk different distance ranges away from you depending on nature. you can call them back by whistling

- there are a ton of trainers in the world- with new ones generating every so often, as others dissapear. If you keep in touch

with and battle tainers over and over through the vs seeker, they are less likely to despawn. Each wanders on their own quest,

so you might be able to run into them doing stuff elsewhere!

- they can travel together and will talk about each other, even when far apart

- awards you win end up on your trophy shelf/plaques around your room

- P's color can be subtly changed depending on the food you feed it

- field moves are learnt from move tutors, the one who teaches surf introduces the

concept of harnesses

- because the move tutor teaches the trainer how to teach the move, you only need to

interact with them once- you can interact with them again to level up your training

ability

there is an item (perfume) that does the same job as sweet scent- it is produced by

celadon gym

There are 5 Sprint genes that a P can have- they can start off with a Natural S,

but the rest need to be bred on. some P have the special 6th S gene

nature predisposition by species and in breeding

you can buy foreign berries at the shopping district on cerise island

you can have your own berry growing plot at oaks lab if you ask nicely

tr hosted roundhouse/rave type things. silver can be found at some of them on certain days

- not all ghost P appear as spirits (and need the silph scope), only mischievous/scared ones. all ghosts caught in

lavender tower have natures that lean this way

goippy is handed out as rewards for lots of carnivals and stuff. can be bred with incense

kangacub exists only with some incense, it has to be specifically bred. it can mega evolve but does so differently