recursal/Fanatic-Fandom huggingface dataset:
Skeleton Mage

The **Skeleton Mage** is a World 6 Enemy in Idle Grindia.

## Tier 6

* Magic Tackle: Deal 190% Magic Damage
* Magic Tackle: Deal 190% Magic Damage
* Magic Tackle: Deal 190% Magic Damage
* Death Bolt of Death: Deal 695% Magic Damage

* Magic Tackle: Deal 190% Magic Damage
* Magic Tackle: Deal 190% Magic Damage
* Magic Tackle: Deal 190% Magic Damage
* Death Bolt of Death: Deal 695% Magic Damage

* Magic Tackle: Deal 200% Magic Damage
* Magic Tackle: Deal 200% Magic Damage
* Magic Tackle: Deal 200% Magic Damage
* Death Bolt of Death: Deal 728% Magic Damage

* Magic Tackle: Deal 220% Magic Damage
* Magic Tackle: Deal 220% Magic Damage
* Magic Tackle: Deal 220% Magic Damage
* Death Bolt of Death: Deal 761% Magic Damage

* Magic Tackle: Deal 220% Magic Damage
* Magic Tackle: Deal 220% Magic Damage
* Magic Tackle: Deal 220% Magic Damage
* Death Bolt of Death: Deal 761% Magic Damage

## Tier 7

* Magic Tackle: Deal 240% Magic Damage
* Magic Tackle: Deal 240% Magic Damage
* Magic Tackle: Deal 240% Magic Damage
* Death Bolt of Death: Deal 794% Magic Damage

* Magic Tackle: Deal 260% Magic Damage
* Magic Tackle: Deal 260% Magic Damage
* Magic Tackle: Deal 260% Magic Damage
* Death Bolt of Death: Deal 827% Magic Damage

* Magic Tackle: Deal 280% Magic Damage
* Magic Tackle: Deal 280% Magic Damage
* Magic Tackle: Deal 280% Magic Damage
* Death Bolt of Death: Deal 860% Magic Damage

* Magic Tackle: Deal 280% Magic Damage
* Magic Tackle: Deal 280% Magic Damage
* Magic Tackle: Deal 280% Magic Damage
* Death Bolt of Death: Deal 860% Magic Damage

* Magic Tackle: Deal 280% Magic Damage
* Magic Tackle: Deal 280% Magic Damage
* Magic Tackle: Deal 280% Magic Damage
* Death Bolt of Death: Deal 860% Magic Damage

* Magic Tackle: Deal 280% Magic Damage
* Magic Tackle: Deal 280% Magic Damage
* Magic Tackle: Deal 280% Magic Damage
* Death Bolt of Death: Deal 860% Magic Damage

## Tier 8

* Magic Tackle: Deal 340% Magic Damage
* Magic Tackle: Deal 340% Magic Damage
* Magic Tackle: Deal 340% Magic Damage
* Death Bolt of Death: Deal 959% Magic Damage

* Magic Tackle: Deal 340% Magic Damage
* Magic Tackle: Deal 340% Magic Damage
* Magic Tackle: Deal 340% Magic Damage
* Death Bolt of Death: Deal 959% Magic Damage
Arakh

The ***arakh*** is the standard weapon used by Dothraki warriors. It has a crescent moon-shaped, curved blade about two and a half feet long and a thick handle almost the same length, making it half-sword and half-scythe. Although unable to penetrate armor, the *arakh* gives the wielder tremendous maneuverability of wrists.

While the sweeping blade is effective and indeed necessary for a warrior on horseback, the *arakh* pales in comparison to the common double-edged sword for battling without a mount or at penetrating armor. *Arakhs* are best used in open spaces. In confined quarters, the *arakh's* length would become a serious drawback to its wielder.

*Arakhs* can be sharpened with whetstones and rubbed down with red oil. Most are made of steel, but there are a handful of *arakhs* made of other types of steel.

Like any other blades or weapons, *arakhs* are forbidden in Vaes Dothrak.

## Trivia

* *Arakhs* are originally from the A Song of Ice and Fire series.
* These blades bear some similarity to ancient "sickle-swords" such as the khopesh, the orak, the makraka, and the falx.
* *Arakh* is pronounced "Ah-rock".
Slime Raid

The **Slime Raid** is found in World 7 of Idle Grindia.

## Tier 7 (Story)

**Stats** CrCh 75, CrDmg 250, CrRes 75, CrArm 200, DeAcc 0, DeRes 5, Dodge 0, FirStr 25

**Rewards**  7.81e7–1.17e8  1.56e6–2.73e6  1.56e5–2.34e5

**Random Rewards**  5.62e5–6.88e5  3600–4400  1080–1320  360–440

 Turtle ×8  Dolphin ×4  Lizard ×6  Cactus ×3  Cat ×4  Ghost ×2  Slime² ×2  Slime ×1

 Bull ×7  Meteor ×7  Tree ×6  Blessing ×6  Rat ×5  City ×5  Lifeguard ×4  Bubble ×4

 Level 860–1170

 Win 2 hr, Lose 3 min

## Tier 8

**Stats** CrCh 150, CrDmg 500, CrRes 150, CrArm 300, DeAcc 50, DeRes 50, Dodge 0, FirStr 100

**Rewards**  7.61e8–1.14e9  1.52e7–2.66e7  1.52e6–2.28e6

**Random Rewards**  5.48e6–6.70e6  6525–7975  1958–2392  652–798

 Turtle ×10  Dolphin ×5  Lizard ×8  Cactus ×4  Cat ×6  Ghost ×3  Slime² ×4  Slime ×2

 Bull ×8  Meteor ×8  Tree ×7  Blessing ×7  Rat ×6  City ×6  Lifeguard ×5  Bubble ×5

 Level 2533–3547

 Win 2 hr 49 min, Lose 3 min
Gronckle

## Information

### Features:

Bumps on body
Beefy wings and limbs
Clubbed tail
Sharp canines
Slight hump back
Wing stubs

### Abilities:

Immunity to Dragon Root
Rechargeable firepower
Flying backwards and in all directions
Storing nutrition in the tail

### Colors:

Various colors, common ones include:
Grey
Brown
Green
Blue
Purple

### Diet:

Rocks
Ore
Fish
Meat

### Habitat:

Anywhere (excluding cold climates), but most commonly forests and caves
Scuzz Hideout

**Scuzz Hideout** is the Raid in World 3 of Idle Grindia.

## Tier 3 (Story)

**Stats** CrCh 15, CrDmg 35, CrRes 10, CrArm 0, DeAcc 0, DeRes 2.5, Dodge 0, FirStr 5

**Rewards**  1.25e5–1.88e5  2500–4375  250–375

**Random Rewards**  900–1100  1800–2200  540–660  180–220

 Fox ×6  Hare ×3  Owl ×4  Unicorn ×6  Rat ×2  Dog ×1

 Bull ×3  Meteor ×3  Tree ×2  Blessing ×2  Rat ×1  City ×1

 Level 80–130

 Win 31 min, Lose 3 min

## Tier 4

**Stats** CrCh 20, CrDmg 45, CrRes 15, CrArm 0, DeAcc 0, DeRes 5, Dodge 0, FirStr 5

**Rewards**  8.32e5–1.25e6  16,638–29,116  1664–2496

**Random Rewards**  5990–7321  4725–5775  1418–1733  472–578

 Fox ×8  Hare ×4  Owl ×6  Unicorn ×8  Rat ×4  Dog ×2  Turtle ×2  Dolphin ×1

 Bull ×4  Meteor ×4  Tree ×3  Blessing ×3  Rat ×2  City ×2

 Level 246–346

 Win 44 min, Lose 3 min

## Tier 5

**Stats** CrCh 25, CrDmg 55, CrRes 25, CrArm 0, DeAcc 0, DeRes 5, Dodge 0, FirStr 10

**Rewards**  4.16e6–6.24e6  83,188–1.46e5  8319–12,478

**Random Rewards**  29,948–36,603  26,662–32,588  7999–9776  2666–3259

 Fox ×10  Hare ×5  Owl ×8  Unicorn ×10  Rat ×6  Dog ×3  Turtle ×4  Dolphin ×2  Lizard ×2  Cactus ×1

 Bull ×5  Meteor ×5  Tree ×4  Blessing ×4  Rat ×3  City ×3

 Level 439–606

 Win 1 hr 1 min, Lose 3 min

## Tier 6

**Stats** CrCh 30, CrDmg 75, CrRes 50, CrArm 100, DeAcc 0, DeRes 5, Dodge 0, FirStr 10

**Rewards**  2.08e7–3.12e7  4.16e5–7.28e5  41,594–62,391

**Random Rewards**  1.50e5–1.83e5  1.91e5–2.34e5  57,358–70,104  19,119–23,368

 Fox ×12  Hare ×6  Owl ×10  Unicorn ×12  Rat ×8  Dog ×4  Turtle ×6  Dolphin ×3  Lizard ×4  Cactus ×2  Cat ×2  Ghost ×1

 Bull ×6  Meteor ×6  Tree ×5  Blessing ×5  Rat ×4  City ×4

 Level 759–1038

 Win 1 hr 26 min, Lose 3 min

## Tier 7

**Stats** CrCh 75, CrDmg 250, CrRes 75, CrArm 200, DeAcc 0, DeRes 5, Dodge 0, FirStr 25

**Rewards**  1.04e8–1.56e8  2.08e6–3.64e6  2.08e5–3.12e5

**Random Rewards**  7.49e5–9.15e5  1.43e6–1.74e6  4.28e5–5.23e5  1.43e5–1.74e5

 Fox ×14  Hare ×7  Owl ×12  Unicorn ×14  Rat ×10  Dog ×5  Turtle ×8  Dolphin ×4  Lizard ×6  Cactus ×3  Cat ×4  Ghost ×2  Slime² ×2  Slime ×1

 Bull ×7  Meteor ×7  Tree ×6  Blessing ×6  Rat ×5  City ×5

 Level 1145–1557

 Win 2 hr, Lose 3 min

## Tier 8

**Stats** CrCh 150, CrDmg 500, CrRes 150, CrArm 300, DeAcc 50, DeRes 50, Dodge 0, FirStr 100

**Rewards**  5.20e8–7.80e8  1.04e7–1.82e7  1.04e6–1.56e6

**Random Rewards**  3.74e6–4.58e6  1.07e7–1.31e7  3.20e6–3.92e6  1.07e6–1.31e6

 Fox ×16  Hare ×8  Owl ×14  Unicorn ×16  Rat ×12  Dog ×6  Turtle ×10  Dolphin ×5  Lizard ×8  Cactus ×4  Cat ×6  Ghost ×3  Slime² ×4  Slime ×2

 Bull ×8  Meteor ×8  Tree ×7  Blessing ×7  Rat ×6  City ×6

 Level 1730–2422

 Win 2 hr 49 min, Lose 3 min
Cube Slime

The **Cube Slime** is a World 7 Enemy in Idle Grindia.

## Tier 7

* Tackle: Deal 240% Physical Damage
* Tackle: Deal 240% Physical Damage
* Pixels filling Squares
	+ Reduce hero's SPD by 286 for 10 sec (unresistable)
	+ Increase END and WIS by 100% for 15 sec
	+ Decrease own STR and INT by 80% for 15 sec
* Collect: Deal 2000% Physical Damage

* Tackle: Deal 240% Physical Damage
* Tackle: Deal 240% Physical Damage
* Pixels filling Squares
	+ Reduce hero's SPD by 286 for 10 sec (unresistable)
	+ Increase END and WIS by 100% for 15 sec
	+ Decrease own STR and INT by 80% for 15 sec
* Collect: Deal 2000% Physical Damage

* Tackle: Deal 260% Physical Damage
* Tackle: Deal 260% Physical Damage
* Pixels filling Squares
	+ Reduce hero's SPD by 293 for 10 sec (unresistable)
	+ Increase END and WIS by 100% for 15 sec
	+ Decrease own STR and INT by 80% for 15 sec
* Collect: Deal 2000% Physical Damage

* Tackle: Deal 280% Physical Damage
* Tackle: Deal 280% Physical Damage
* Pixels filling Squares
	+ Reduce hero's SPD by 300 for 10 sec (unresistable)
	+ Increase END and WIS by 100% for 15 sec
	+ Decrease own STR and INT by 80% for 15 sec
* Collect: Deal 2000% Physical Damage

* Tackle: Deal 280% Physical Damage
* Tackle: Deal 280% Physical Damage
* Pixels filling Squares
	+ Reduce hero's SPD by 300 for 10 sec (unresistable)
	+ Increase END and WIS by 100% for 15 sec
	+ Decrease own STR and INT by 80% for 15 sec
* Collect: Deal 2000% Physical Damage

## Tier 8

* Tackle: Deal 340% Physical Damage
* Tackle: Deal 340% Physical Damage
* Pixels filling Squares
	+ Reduce hero's SPD by 321 for 10 sec (unresistable)
	+ Increase END and WIS by 100% for 15 sec
	+ Decrease own STR and INT by 80% for 15 sec
* Collect: Deal 2000% Physical Damage

* Tackle: Deal 340% Physical Damage
* Tackle: Deal 340% Physical Damage
* Pixels filling Squares
	+ Reduce hero's SPD by 321 for 10 sec (unresistable)
	+ Increase END and WIS by 100% for 15 sec
	+ Decrease own STR and INT by 80% for 15 sec
* Collect: Deal 2000% Physical Damage
Lifeguard Post

The **Lifeguard Post** is the Raid in World 4 of Idle Grindia.

## Tier 4 (Story)

**Stats** CrCh 20, CrDmg 45, CrRes 15, CrArm 0, DeAcc 0, DeRes 5, Dodge 0, FirStr 5

**Rewards**  6.25e5–9.38e5  12,500–21,875  1250–1875

**Random Rewards**  4500–5500  2250–2750  675–825  225–275

 Owl ×6  Rat ×4  Dog ×2  Turtle ×2  Dolphin ×1

 Bull ×4  Meteor ×4  Tree ×3  Blessing ×3  Rat ×2  City ×2  Lifeguard ×1  Bubble ×1

 Level 185–260

 Win 44 min, Lose 3 min

## Tier 5

**Stats** CrCh 25, CrDmg 55, CrRes 25, CrArm 0, DeAcc 0, DeRes 5, Dodge 0, FirStr 10

**Rewards**  4.58e6–6.86e6  91,506–1.60e5  9151–13,726

**Random Rewards**  32,942–40,263  5175–6325  1552–1898  518–632

 Owl ×8  Rat ×6  Dog ×3  Turtle ×4  Dolphin ×2  Lizard ×2  Cactus ×1

 Bull ×5  Meteor ×5  Tree ×4  Blessing ×4  Rat ×3  City ×3  Lifeguard ×2  Bubble ×2

 Level 483–666

 Win 1 hr 1 min, Lose 3 min

## Tier 6

**Stats** CrCh 30, CrDmg 75, CrRes 50, CrArm 100, DeAcc 0, DeRes 5, Dodge 0, FirStr 10

**Rewards**  2.29e7–3.43e7  4.58e5–8.01e5  45,753–68,630

**Random Rewards**  1.65e5–2.01e5  27,112–33,138  8134–9941  2711–3314

 Owl ×10  Rat ×8  Dog ×4  Turtle ×6  Dolphin ×3  Lizard ×4  Cactus ×2  Cat ×2  Ghost ×1

 Bull ×6  Meteor ×6  Tree ×5  Blessing ×5  Rat ×4  City ×4  Lifeguard ×3  Bubble ×3

 Level 835–1142

 Win 1 hr 26 min, Lose 3 min

## Tier 7

**Stats** CrCh 75, CrDmg 250, CrRes 75, CrArm 200, DeAcc 0, DeRes 5, Dodge 0, FirStr 25

**Rewards**  1.14e8–1.72e8  2.29e6–4.00e6  2.29e5–3.43e5

**Random Rewards**  8.24e5–1.01e6  1.92e5–2.34e5  57,493–70,269  19,164–23,423

 Owl ×12  Rat ×10  Dog ×5  Turtle ×8  Dolphin ×4  Lizard ×6  Cactus ×3  Cat ×4  Ghost ×2  Slime² ×2  Slime ×1

 Bull ×7  Meteor ×7  Tree ×6  Blessing ×6  Rat ×5  City ×5  Lifeguard ×4  Bubble ×4

 Level 1259–1713

 Win 2 hr, Lose 3 min

## Tier 8

**Stats** CrCh 150, CrDmg 500, CrRes 150, CrArm 300, DeAcc 50, DeRes 50, Dodge 0, FirStr 100

**Rewards**  5.72e8–8.58e8  1.14e7–2.00e7  1.14e6–1.72e6

**Random Rewards**  4.12e6–5.03e6  1.43e6–1.74e6  4.28e5–5.23e5  1.43e5–1.74e5

 Owl ×14  Rat ×12  Dog ×6  Turtle ×10  Dolphin ×5  Lizard ×8  Cactus ×4  Cat ×6  Ghost ×3  Slime² ×4  Slime ×2

 Bull ×8  Meteor ×8  Tree ×7  Blessing ×7  Rat ×6  City ×6  Lifeguard ×5  Bubble ×5

 Level 1903–2665

 Win 2 hr 49 min, Lose 3 min
Desert Dungeon

The **Desert Dungeon** is found in World 5 of Idle Grindia.

## Tier 5 (Story)

**Stats** CrCh 25, CrDmg 55, CrRes 25, CrArm 0, DeAcc 0, DeRes 5, Dodge 0, FirStr 10

**Rewards**  1.56e6–3.12e6  46,875–78,125  3125–6250

**Random Rewards**  11,250–13,750  810–990  270–330  135–165

 Rat ×3  Turtle ×2  Lizard ×1

 Level 215–299

 Win 38 min, Lose 2 min

## Tier 6

**Stats** CrCh 30, CrDmg 75, CrRes 50, CrArm 100, DeAcc 0, DeRes 5, Dodge 0, FirStr 10

**Rewards**  1.26e7–2.52e7  3.77e5–6.29e5  25,164–50,328

**Random Rewards**  90,591–1.11e5  1350–1650  450–550  225–275

 Rat ×4  Turtle ×3  Lizard ×2  Cat ×1

 Level 596–817

 Win 54 min, Lose 2 min

## Tier 7

**Stats** CrCh 75, CrDmg 250, CrRes 75, CrArm 200, DeAcc 0, DeRes 5, Dodge 0, FirStr 25

**Rewards**  6.29e7–1.26e8  1.89e6–3.15e6  1.26e5–2.52e5

**Random Rewards**  4.53e5–5.54e5  4050–4950  1350–1650  675–825

 Rat ×5  Turtle ×4  Lizard ×3  Cat ×2  Slime² ×1

 Level 999–1340

 Win 1 hr 15 min, Lose 2 min

## Tier 8

**Stats** CrCh 150, CrDmg 500, CrRes 150, CrArm 300, DeAcc 50, DeRes 50, Dodge 0, FirStr 100

**Rewards**  3.15e8–6.29e8  9.44e6–1.57e7  6.29e5–1.26e6

**Random Rewards**  2.26e6–2.77e6  17,550–21,450  5850–7150  2925–3575

 Rat ×6  Turtle ×5  Lizard ×4  Cat ×3  Slime² ×2

 Level 1449–1989

 Win 1 hr 45 min, Lose 2 min
Pets

**Pets** give a bonus to the player's abilities in Idle Grindia. This feature is unlocked after completing Zone 2-5.

## Normal Pets

Pet shards drop from Dungeons and Raids, and can be purchased from the Store. When 5 shards are acquired, the pet can be unlocked and equipped. Pets gain experience from battles, and initially have a maximum level of 10. Collecting additional shards increases their maximum level. Pet shards and experience persist through prestige.

Active skills apply their bonus when the pet is equipped. Passive skills always give their bonus, even if a different pet is in use.

Here, "Tier N" includes World N at Story difficulty.

## Mythic Pets

Mythic Pets can be purchased from the Store. They add a new passive skill, which increases in effect as more shards are bought. Once a mythic pet is unlocked, you can use the "Change Skin" button in the Pets window to toggle between the pet's normal and mythic appearance.

 6 | 600

For more information about how Mythic Pet bonus is calculated, see Resource Bonuses and Stat Bonuses.
Missions

Daily **Missions** award  Gems and  Tokens for completing Dungeons and Raids and defeating Enemies.

## Requirements

N is the number of "Increase Daily Rewards" Prestige awards earned (at level 18, 33, 53, 88, and 93). Dungeons and Raids can be cleared manually or with Sweep. Missions reset 20 hours after they are completed.

## Stamps

Tokens can be used to purchase the following Stamps.
Sarcophagus Sammy

**Sarcophagus Sammy** is the Boss of the Cemetery Raid in Idle Grindia.

*Begone from my realm, I'll have no more of your fleshy shenanigansssss*
## Tier 6

* Looking at you: Deal 305% Physical Damage,  Reduce hero's SPD by 172 for 10 sec
* Magic Tackle: Deal 220% Magic Damage
* Tackle: Deal 220% Physical Damage
* Bloodsuck
	+ Deal 220% Magic Damage
	+ Heal 840 Health
	+ Increase STR and INT by 22% for 20 sec
	+ Decrease hero's STR and INT by 32% for 20 sec
* Braaains
	+ Deal 220% Physical Damage
	+ Heal 840 Health
	+ Decrease hero's END and WIS by 37% for 20 sec
* Death Bolt of Death: Deal 761% Magic Damage

## Tier 7

* Looking at you: Deal 350% Physical Damage,  Reduce hero's SPD by 184 for 10 sec
* Magic Tackle: Deal 280% Magic Damage
* Tackle: Deal 280% Physical Damage
* Bloodsuck
	+ Deal 250% Magic Damage
	+ Heal 900 Health
	+ Increase STR and INT by 25% for 20 sec
	+ Decrease hero's STR and INT by 35% for 20 sec
* Braaains
	+ Deal 250% Physical Damage
	+ Heal 900 Health
	+ Decrease hero's END and WIS by 40% for 20 sec
* Death Bolt of Death: Deal 860% Magic Damage

## Tier 8

* Looking at you: Deal 395% Physical Damage,  Reduce hero's SPD by 196 for 10 sec
* Magic Tackle: Deal 340% Magic Damage
* Tackle: Deal 340% Physical Damage
* Bloodsuck
	+ Deal 280% Magic Damage
	+ Heal 960 Health
	+ Increase STR and INT by 28% for 20 sec
	+ Decrease hero's STR and INT by 38% for 20 sec
* Braaains
	+ Deal 280% Physical Damage
	+ Heal 960 Health
	+ Decrease hero's END and WIS by 43% for 20 sec
* Death Bolt of Death: Deal 959% Magic Damage

* Looking at you: Deal 395% Physical Damage,  Reduce hero's SPD by 196 for 10 sec
* Magic Tackle: Deal 340% Magic Damage
* Tackle: Deal 340% Physical Damage
* Bloodsuck
	+ Deal 280% Magic Damage
	+ Heal 960 Health
	+ Increase STR and INT by 28% for 20 sec
	+ Decrease hero's STR and INT by 38% for 20 sec
* Braaains
	+ Deal 280% Physical Damage
	+ Heal 960 Health
	+ Decrease hero's END and WIS by 43% for 20 sec
* Death Bolt of Death: Deal 959% Magic Damage
Slime Dungeon

The **Slime Dungeon** is found in World 7 of Idle Grindia.

## Tier 7 (Story)

**Stats** CrCh 75, CrDmg 250, CrRes 75, CrArm 200, DeAcc 0, DeRes 5, Dodge 0, FirStr 25

**Rewards**  3.91e7–7.81e7  1.17e6–1.95e6  78,125–1.56e5

**Random Rewards**  2.81e5–3.44e5  1080–1320  360–440  180–220

 Turtle ×4  Lizard ×3  Cat ×2  Slime² ×1

 Level 620–832

 Win 1 hr 15 min, Lose 2 min

## Tier 8

**Stats** CrCh 150, CrDmg 500, CrRes 150, CrArm 300, DeAcc 50, DeRes 50, Dodge 0, FirStr 100

**Rewards**  3.81e8–7.61e8  1.14e7–1.90e7  7.61e5–1.52e6

**Random Rewards**  2.74e6–3.35e6  1620–1980  540–660  270–330

 Turtle ×5  Lizard ×4  Cat ×3  Slime² ×2

 Level 1754–2407

 Win 1 hr 45 min, Lose 2 min
Resources

Many types of **Resources** are available in Idle Grindia.

## Gems

 Gems, also known as Diamonds, are used to purchase items from the Store. They are given as rewards for completing Main Quests and Daily Missions, and can be purchased from the Store using real-world currency.

## Coins

 Gold Coins drop from encounters in all worlds.

CoinDrop = Rand(64,96) × EnemyLevel^1.8 × CoinDropBonus
## Crafting Materials

 Bronze,  Silver, and  Gold Bars drop from encounters in all worlds. Gold Bars are also found as loot from Dungeons and Raids.

BronzeDrop = Rand(52,88) × EnemyLevel^2 × CraftingMaterialBonus × (1 + StampBronzeBonus)
SilverDrop = 0.25 × EnemyLevel^2 × CraftingMaterialBonus × (1 + StampSilverBonus)
GoldDrop = 0.0045 × EnemyLevel^2 × CraftingMaterialBonus × (1 + StampGoldBonus)
## Jewels

Jewels, also known as World Gems or Orbs, are another type of crafting material. Each World has three levels of Jewels, which are dropped by its native Enemies. Since a World's Enemies continue to spawn in certain zones of later Worlds, its Jewels can be found there as well.

Higher-level enemies are more likely to drop Jewels, and drop them in larger quantities. The breakpoints correspond roughly to World difficulty.

Online drop chances are less for World 3 Jewels, with a base of 27%/2.7%/0.27% instead of 50%/5%/1%.

World 8 enemies do not drop  World 8 jewels. Online, they drop random jewels from Worlds 1 to 7, with the probabilities shown below. Offline, they drop World 1 jewels.

 7 | 0.02%

(These are the coefficients of x (x/4+3/4)^6)

## Tokens

 Hunter Tokens and  Explorer Tokens are obtained from Daily Missions, and can be used to purchase Stamps which give a permanent bonus.

## Experience

Experience is gained by defeating enemies.

ExperienceGain = Rand(26,78) × EnemyLevel^1.6 × ExperienceBonus
When the Hero has gained enough Experience, they go up a Level.

ExperienceNeeded = 500 × HeroLevel^2
TotalExperience = 500/3 × HeroLevel^3 + 250 × HeroLevel^2 + 250/3 × HeroLevel
Pet experience is a bit more complicated.

PetExperienceGain = ExperienceGain × PetExperienceBonus

 5000–9000 | 55,000 × PetLevel^3.5

## Bonuses

There are many sources of bonuses in the game. (Stamp bonuses for specific materials like Bronze or Jewels are not included here; see above.)

RegularBonus = Skills + Prestige + Items + NormalPets + Stamps + HeroBonus
The store sells boosts to Coins and Crafting Materials: +50% upgrade bonus and ×2 featured bonus.

StoreBonus = (1 + UpgradeBonus) × FeaturedBonus
Some of the Mythic Pets are multiplied into the total bonus, while others are added to the regular bonus.

TotalBonus = (1 + RegularBonus) × (1 + MythicPetBonus) × StoreBonus
or TotalBonus = (1 + RegularBonus + MythicPetBonus) × StoreBonus
DisplayedBonus = TotalBonus – 1
Frequently Asked Questions

Newcomers to Idle Grindia often ask these questions.

**Q: Why are so many things "Coming Soon"?**

A: The game is under active development, with updates usually coming out on Thursdays.

**Q: What should I spend my gems on?**

A: Pets. One level of Mythic gives a large bonus, and buying green pet shards is helpful later on. Dog, Rat and Cat are good choices because resources are always scarce.

**Q: How do I Forge different items?**

A: Buttons for different items will appear along the bottom and right sides of the Forge screen as you progress through the Main Quests. Hover over the ??? for more information on how to unlock them.

**Q: Where are my Artifacts?**

A: Artifacts are in the Items screen, but they don't appear until you have collected 10 pieces.

**Q: How do I unlock Pets?**

A: Pets are unlocked once you clear Zone 2-5.

**Q: How do I get a 1-star weapon?**

A: Enhance it to +20 at the Forge, then Awaken.

**Q: Which is better, Physical attacks or Magic?**

A: They are both good. Try them out and see what works for you. See weapon choice for more information.

**Q: When should I prestige?**

A: You should be able to complete 4 or 5 challenges without too much trouble in your first run. In general, Prestige when the next Challenge for your current Hero will take too long to complete. Completing challenges with many different heroes will help you progress in the game.

**Q: What is First Strike?**

A: It fills part of your Attack bar at the start of each battle. This is very useful for grinding in zones you can one-shot. For information on the other statistics, see Stats.

**Q: How does offline progress work?**

A: In zones where you can kill enemies in under 4 seconds, you are awarded 20 kills per minute. In zones you have farmed heavily (at least 100 kills across all Prestges), you get 6 kills per minute. Otherwise, awards are reduced roughly in proportion to total kills, to a minimum of 0.25 kills per minute.

**Q: What's the point of Infinite Trials?**

A: Not much, currently, but the author has plans to expand them in the future. You can gather a few materials from Worlds you haven't unlocked yet, which may be useful at some points in the game.

**Q: This game is too slow and grindy.**

A: ... You did notice that it's named "Grindia," right? Feel free to play a different game that's more to your liking.
Forge

The **Forge** allows you to craft new items for your Hero in Idle Grindia.

## Recipes

You can craft Body Armor after defeating an enemy in zone 1-2. Other item types become available after you defeat two enemies in zone 1-3. Higher Tiers of items are unlocked through Prestige.

## Upgrade

Upgrading a recipe increases its quality to Good, Great, or Master. This adds to an item's effectiveness, but also increases its crafting cost slightly. It also adds to your total Recipe Level Bonus, which increases the Hero's stats.

Crafting Upgraded items unlocks recipes for higher Rarity items.

## Enhance

Enhancing a recipe boosts the item's effectiveness. At low levels, each +1 enhancement adds roughly 1% to its stats, with an additional +5% each time the enhancement reaches a multiple of 5. The Enhance ability is available after you clear zone 2-15.

Once you reach the maximum Enhancement level, you can Awaken, which adds a  star and allows further enhancement. The maximum number of stars depends on your Prestige. Regular Awakening resets the Enhancement to +0, but  Premium does not.

Awakening also increases Recipe Level Bonus.

ItemLevel = 0 for Base items, 1 for Good, 2 for Great, and 3 for Master
RecipeLevelBonus = ItemLevel × (AwakenLevel + 1)
HPBonus = 15 × RecipeLevelBonus
MaxTotalRLB = 7 tiers × 6 slots × 4 rarities × 3 × 6 = 3024
See enhancement strategy for advice on which items should be Enhanced.

Item stats are multiplied by the values shown below, at various levels of Enhancement and Awakening. See enhancement details for more information.

## Reforge

Reforging allows you to improve item bonuses. It is granted at Prestige 70.

Each bonus on an item is reforged separately, and the cost depends on its rank. Bonus ranks currently go up to 5, but higher ranks may be available in the future. When reforging, you can optionally attempt to upgrade the rank.

 2
 3
 4
 5

Reforging cost is increased based on the level of the item.
Castilla

## Biographical Information

### Age:

29-30 (WoF)
30-31 (TFW)
31-35 (BTW)

### Clan:

*Boudalan Kru*
*Drakokru*

### Known Languages:

Spanish
English
Draconian (partially)

## Family

### Friends/Allies:

	* BTS
	* Levi Ackerman
	* Son Hyunae
	* Samantha Barnes
	* Kim Minjun (formerly)
	* Che Minho (formerly; false allyship)
	* Fawn Potter
	* Axel Ihejirika
	* Mei Hua Chen
	* Tashi
	* Luthais
	* Zenobia
	* Mileena
	* D'Vorah
	* Rulers of the 12 Kingdoms
	* Maya's Dothraki
	* Vaes Dothrak
	* Astapor
	* Pradena
	* Mereen

## Appearances

### First Appearance:

Éternel: Wings of Fire - Chapter 4 (Into The New World)
Tower of Slimes

The **Tower of Slimes** is a World 7 Enemy in Idle Grindia.

## Tier 7

* Magic Tackle: Deal 240% Magic Damage
* Magic Tackle: Deal 240% Magic Damage
* Magic Tackle: Deal 240% Magic Damage
* Perfect Balance
	+ Remove 100 debuffs from self
	+ Remove 100 buffs from hero (unresistable)
	+ Increase END and WIS by 10%
	+ Increase STR and INT by 10%

* Magic Tackle: Deal 260% Magic Damage
* Magic Tackle: Deal 260% Magic Damage
* Magic Tackle: Deal 260% Magic Damage
* Perfect Balance
	+ Remove 100 debuffs from self
	+ Remove 100 buffs from hero (unresistable)
	+ Increase END and WIS by 10%
	+ Increase STR and INT by 10%

* Magic Tackle: Deal 260% Magic Damage
* Magic Tackle: Deal 260% Magic Damage
* Magic Tackle: Deal 260% Magic Damage
* Perfect Balance
	+ Remove 100 debuffs from self
	+ Remove 100 buffs from hero (unresistable)
	+ Increase END and WIS by 10%
	+ Increase STR and INT by 10%

* Magic Tackle: Deal 280% Magic Damage
* Magic Tackle: Deal 280% Magic Damage
* Magic Tackle: Deal 280% Magic Damage
* Perfect Balance
	+ Remove 100 debuffs from self
	+ Remove 100 buffs from hero (unresistable)
	+ Increase END and WIS by 10%
	+ Increase STR and INT by 10%

* Magic Tackle: Deal 280% Magic Damage
* Magic Tackle: Deal 280% Magic Damage
* Magic Tackle: Deal 280% Magic Damage
* Perfect Balance
	+ Remove 100 debuffs from self
	+ Remove 100 buffs from hero (unresistable)
	+ Increase END and WIS by 10%
	+ Increase STR and INT by 10%

## Tier 8

* Magic Tackle: Deal 340% Magic Damage
* Magic Tackle: Deal 340% Magic Damage
* Magic Tackle: Deal 340% Magic Damage
* Perfect Balance
	+ Remove 100 debuffs from self
	+ Remove 100 buffs from hero (unresistable)
	+ Increase END and WIS by 10%
	+ Increase STR and INT by 10%

* Magic Tackle: Deal 340% Magic Damage
* Magic Tackle: Deal 340% Magic Damage
* Magic Tackle: Deal 340% Magic Damage
* Perfect Balance
	+ Remove 100 debuffs from self
	+ Remove 100 buffs from hero (unresistable)
	+ Increase END and WIS by 10%
	+ Increase STR and INT by 10%
Skills

There are a number of **Skills** your Hero can learn in Idle Grindia.

You must equip a Magic Weapon in order to use these Skills.

## Health Passives

### Vitality

     More Health is always useful. The Shield bonus gives you a small blue health bar at the beginning of each fight.

### Survival

     More END and WIS, which decrease Physical and Magical damage taken.

## Physical Passives

### Combat Basics

     Increases your STR so you deal more Physical damage. The bonuses make this skill useful even for Magic-focused heroes.

### Bushido

     More physical damage, and a little speed.

## Magical Passives

### Prestidigitation

     Increases your INT for more Magic damage. The bonuses make this skill useful even for Melee fighters.

### Dark Arts

     Moar magical damage, and a little speed.

## Other Passives

### Walking

     Increases SPD a small amount, resulting in faster attacks. The First Strike bonus fills some of your attack bar on the first turn of each battle.

### Loot Maniac

     More coins and crafting materials, plus bonus experience. The level 15 bonus replaces level 5 instead of adding to it.

## Coming anytime

The developer has mentioned the possibility of adding more skills in the future. This may include 4 more skills for each weapon type, a new crit skill (Ninja Skills), and a new loot skill (Dragon's Hoard), and two new speed skills. These are placeholders that have been left in the game data, but the developer may decide to do something different.
Dungeons and Raids

In **Dungeons and Raids**, you battle a series of enemies for special rewards, such as Pets and Artifacts. There is no heal-up between battles, so healing Skills are important.

## Daily Bonus

Once every 22 hours, a Dungeon or Raid gets a loot bonus (if not run with Dungeon Sweep). This doubles the amount of  bronze,  silver,  gold, jewels, Pet shards, and Artifact shards received as rewards. It also increases the likelihood of high Rarity and Quality  Accessories being generated.
Blood Thief

## Information

### Features:

Extendable, snapping tongue
Long, curtain wings
Split jaw
Two horns
Frill-like ears
Hard carapace along back
Talons on the end of the wingbones
Weak, spindly hindlegs

### Abilities:

Healing itself with blood
Darkening the skin to camouflage
Breathing through open ports on the skin
Stealth

### Colors:

Black, white, or brown with red details and accents

### Habitat:

Volcanic regions
Caverns
Chaparral
Tier 2 Recipes

These items can be crafted at the Forge in Idle Grindia.

## Cost

The following costs are for Weapons. They are multiplied by 0.9 for Body Armor, 0.45 for Feet, 0.4 for Hands, and 0.6 for Head.

## Enhance

The enhancement costs shown here are for Weapons. Body Armor cost is multiplied by 0.9, Hands and Feet by 0.3, and Head by 0.5.

## Reforge

 2
 3
 4
 5
Trials

**Infinite Trials** pit your Hero against a never-ending series of Enemies. In the future, there will be prizes for reaching milestones, but for now, you only earn a few Resources. It is possible to get Jewels from Worlds you have not unlocked yet, which may be useful at some points in the game.

## Easy

Each enemy is 5 levels higher than the last.

 505+ | 'The' Satyr

## Normal

Level increases by 25 per enemy fought.

 2025+ | 'The' Satyr

## Hard

Level increases by 100 per enemy.

 900+ | 'The' Satyr
Tier 5 Recipes

These items can be crafted at the Forge in Idle Grindia.

## Cost

The following costs are for Weapons. They are multiplied by 0.9 for Body Armor, 0.45 for Feet, 0.4 for Hands, and 0.6 for Head.

## Enhance

The enhancement costs shown here are for Weapons. Body Armor cost is multiplied by 0.9, Hands and Feet by 0.3, and Head by 0.5.

## Reforge

 2
 3
 4
 5
Eyeball

The **Eyeball** is a World 6 Enemy in Idle Grindia.

## Tier 6

* Tackle: Deal 190% Physical Damage
* Tackle: Deal 190% Physical Damage
* Tackle: Deal 190% Physical Damage
* Looking at you: Deal 275% Physical Damage,  Reduce hero's SPD by 164 for 10 sec

* Tackle: Deal 190% Physical Damage
* Tackle: Deal 190% Physical Damage
* Tackle: Deal 190% Physical Damage
* Looking at you: Deal 275% Physical Damage,  Reduce hero's SPD by 164 for 10 sec

* Tackle: Deal 200% Physical Damage
* Tackle: Deal 200% Physical Damage
* Tackle: Deal 200% Physical Damage
* Looking at you: Deal 290% Physical Damage,  Reduce hero's SPD by 168 for 10 sec

* Tackle: Deal 220% Physical Damage
* Tackle: Deal 220% Physical Damage
* Tackle: Deal 220% Physical Damage
* Looking at you: Deal 305% Physical Damage,  Reduce hero's SPD by 172 for 10 sec

* Tackle: Deal 220% Physical Damage
* Tackle: Deal 220% Physical Damage
* Tackle: Deal 220% Physical Damage
* Looking at you: Deal 305% Physical Damage,  Reduce hero's SPD by 172 for 10 sec

## Tier 7

* Tackle: Deal 240% Physical Damage
* Tackle: Deal 240% Physical Damage
* Tackle: Deal 240% Physical Damage
* Looking at you: Deal 320% Physical Damage,  Reduce hero's SPD by 176 for 10 sec

* Tackle: Deal 260% Physical Damage
* Tackle: Deal 260% Physical Damage
* Tackle: Deal 260% Physical Damage
* Looking at you: Deal 335% Physical Damage,  Reduce hero's SPD by 180 for 10 sec

* Tackle: Deal 280% Physical Damage
* Tackle: Deal 280% Physical Damage
* Tackle: Deal 280% Physical Damage
* Looking at you: Deal 350% Physical Damage,  Reduce hero's SPD by 184 for 10 sec

* Tackle: Deal 280% Physical Damage
* Tackle: Deal 280% Physical Damage
* Tackle: Deal 280% Physical Damage
* Looking at you: Deal 350% Physical Damage,  Reduce hero's SPD by 184 for 10 sec

* Tackle: Deal 280% Physical Damage
* Tackle: Deal 280% Physical Damage
* Tackle: Deal 280% Physical Damage
* Looking at you: Deal 350% Physical Damage,  Reduce hero's SPD by 184 for 10 sec

* Tackle: Deal 280% Physical Damage
* Tackle: Deal 280% Physical Damage
* Tackle: Deal 280% Physical Damage
* Looking at you: Deal 350% Physical Damage,  Reduce hero's SPD by 184 for 10 sec

## Tier 8

* Tackle: Deal 340% Physical Damage
* Tackle: Deal 340% Physical Damage
* Tackle: Deal 340% Physical Damage
* Looking at you: Deal 395% Physical Damage,  Reduce hero's SPD by 196 for 10 sec

* Tackle: Deal 340% Physical Damage
* Tackle: Deal 340% Physical Damage
* Tackle: Deal 340% Physical Damage
* Looking at you: Deal 395% Physical Damage,  Reduce hero's SPD by 196 for 10 sec
Crimson Coalition

The **Crimson Coalition** is the military force of the Earth World Government in The Lolipreg War. They oppose the Azure Angels in service of their dictator.

### Formation

After obtaining the secrets of Gravidium, Dr... smuggled her way into the country of Zanafor, located on the southern edge of the planet. Over time she set up powerful connections, and eventually conquered the nation in a hostile takeover. Once peaceful underground towns were converted into baby factories to fuel what would be the craziest war in history.

## Duties

Their duty is quite simple, conquer all of the Solar Towers in the world and bend humanity to their "Mother's" will.

## Branches

Hierarchy

Top Leaders

Red Army (Main Force)

Frozen Legion (Winter Warfare)

Maelstrom Squad (Navy)

Blood Rain (Air Force)

Project [REDACTED] (unknown)
Climber (Class)

The **Climber** is one of the recon units of the Snow Battalion. They specialize in traversing through the freezing mountainous regions of the northern tundras. Their jump pack (a modified version of the phanny pack the Scouts wear) help them double jump over gaps and up sheer cliffs. They also carry a climbing pick axe.

## Equipment

 Ordinance
 Gear/Mods

## Skills

* **Double Jump** = Can leap to high areas using a quick burst from her phanny pack.

## Weaknesses

* Low offensive power
* Vulnerable to Anti-Heal technology

## Trivia

* The Climber was created by Calingscene

Units
 Snow Battalion
 Red Army
Tier 1 Recipes

These items can be crafted at the Forge in Idle Grindia.

## Cost

The following costs are for Weapons. They are multiplied by 0.9 for Body Armor, 0.45 for Feet, 0.4 for Hands, and 0.6 for Head.

## Enhance

The enhancement costs shown here are for Weapons. Body Armor cost is multiplied by 0.9, Hands and Feet by 0.3, and Head by 0.5.

## Reforge

 2
 3
 4
 5
Assassin (Class)

The **Assassin** is specialized in striking hard and fast. Her suit comes with cloaking capabilities and her four Digitech Plasma Blades can slice and dice like the best of them. The two small implants in her already bouncy butt allow her to bring out 2 bladed tendrils to cut down foes in any direction. Her body is modified for enhanced speed and power, letting her close the distance in only a few graceful strides.

Unfortunately due to keeping her weight light, she wasn't upgraded with any Radiation Dampeners that allow for better control of the energy that flows through her body. So Assassins prefer to fight at night instead of going on daytime missions to avoid excess expansion. Still doesn't mean Assassins don't like the added girth between missions though, even comes with bonus butt expansion.

Assassins prefer to make quick yet calculated decisions, which tends to get on the nerves of their more slow and methodical counterparts. Assassins believe that many a fight is determined within the first few moves.

## Equipment

 Secondary
 Ordinance
 Gear

**Night Eye:** Inside the Assassin's helmet are night vision sensors that can allow them to fight in low light situations.

## Skills

**Swords Dance:** Using all four of her blades, the Assassin can dice enemy soldiers in a 360 degree cyclone of death.

**Asserting Dominance:** The girl slams butt first on her target, usually from a hiding spot from above, before cutting them to ribbons using the Digitech Tendrils in her butt.

## Strengths

* High Damage against enemy infantry
* Incredibly fast and hard to hit.

## Weaknesses

* No armor
* No long range attacks

## Trivia

* The Assassin was created by Calmingscene.

Units
 Snow Battalion
 Red Army
Ravager (Class)

The **Ravager** is a mad scientist and a mixing bowl wrapped up in a chubby cute package. The Ravager can access various elemental attacks like Fire, Ice, and Toxic using the mixing chambers implanted in her belly. Substances are injected into the ports near the top, after the hoses are removed of course. Don't worry though, there is added protection for the unborn girls she carries as well.

Her main weapon is a Multi-Sprayer, a powerful hip-wielded device that can shoot a stream of flame or a jet of ice over 50 meters away, attacking multiple enemies at once. The damage isn't that strong against vehicles, but they would not want to just sit there and take it either. The jar she carries allows her to store one of her attacks to be used in combination (as she can only fire one type of spray attack at a time) like a multi-purpose grenade.

The Ravager doesn't have much in the way of armor, so she tends to stick by the more durable classes. She has a hard time against snipers and aerial foes.

## Equipment

 Secondary
 Ordinance
 Gear

## Skills

* **Mode Change** = Can switch between different elemental types using her main weapon.
* **Overchub**= Weapons become stronger the more energy her body contains, at the cost of a bigger tummy.
* **Chaos Theory**= Can set her pack to self destruct and toss it at the enemy as an all or nothing attack.

## Strengths

* Great AOE damage
* Different kinds of attacks
* Most of her attacks inflict DOT

## Weaknesses

* Limited attack range
* Can easily harm her own allies
* Unable to fight after blowing up her pack

## Trivia

* The Ravager was created by Smourice, who also contributed to the default design.
* When her belly is mixing chemicals, it shakes similar to a washing machine. Some Ravagers just do this for fun.

Units
 Snow Battalion
 Red Army
Heavy Tank

When even more firepower is needed, the **Heavy Tank** twin cannons can deliver a devastating punch. Lightly armored vehicles can be ripped apart in 1 well placed shot. The secondary machine gun works well against enemy soldiers at close range.

## Weakness

* Hard time against flying targets
* Hard time against fast targets
* Slower than most other land vehicles

## Trivia

* The vehicle is based off of the same vehicle from Battalion Wars 2.
Digitech

Alongside the wonders of Gravidium, **Digitech** is the main driving force behind the development of technology related to the super soldier initiative. Some of it has trickled down into the hands of everyday citizens. It involved the reconstruction of matter and nanobots into usable items.

## Functionality

Digitech is fueled by 2 things, radiation & matter. After absorbing the radiation from the environment, the nanobots in the user's blood or item get to work. They convert excess atoms based on blueprints that were set up during The Ascension. Some nanobots are used up in the bonding process, along with molecules from the surrounding area (usually greenhouse gases). This is turn makes a soldier hungry much more often, and why said soldiers have to consume thousands more calories per meal than the average kid.

The advantage of pairing it with the WEB System is that the nanobots are linked with the user's subconscious. Things like cellular regeneration, motor control, etc. all get a boost in efficiency.

## Limitations

One big problem is that Digitech has a size limit. The amount of matter that can be reconstructed at one time is 1ft3. This is because as the mass and size of the object increases, the cost of nanobots also increases.

## Trivia

* Digitech was inspired by they Digistruct technology in the Borderlands series, but limited to a smaller scale.
Scout (Class)

The **Scout** is one of the most mobile classes, even more so than the Assassin in some situations. She wields the MC-4 Full Auto Shotgun and a pair of Digitech Knives for close combat. Her mobility pack contains hip mounted boosters for wall running and parkour skills.

Scouts are one of the main recon units, and often zip on ahead of the main platoon to survey unknown territory. They can be paired up with a Cycleloli for even more speed.

She also carries 2 Wire Pods, these devices have nearly unbreakable lines that allow the scout to move in 3 Dimensions, making her excellent for urban or forest missions. The pods can also be removed and used as traps to entangle foes, allowing the Scout an easy kill with her trusty shotgun.

Scouts believe that the best way to fight is to take the battles you can win. There is no shame in retreating (or better yet, feigning a retreat).

## Equipment

 Secondary
 Ordinance
 Gear
**Zoom Goggles:** In the Scout's helmet are adjustable lenses, acting like built in high powered binoculars.

## Skills

* **Hit & Run:** The Scout winds up her gear and slingshots herself around the battlefield, zooming past enemies at full speed with well timed shotgun blasts.
* **Reel 'em In:** Using the power winch on her 3D Gear, the Scout hooks an unsuspecting enemy and brings them in for a point blank shotgun shot or a pair of well placed daggers into the belly.
* **Double Boost:** Combining her jump pack with that of the Cycleloli allows them to piggy back off of one another, allowing for increased speed and distance on missions.

## Strengths

* High Damage against enemy infantry
* Incredibly fast and hard to hit.
* High mobility, able to reach high places easily

## Weaknesses

* Very thin armor
* Lack of long range weaponry

## Trivia

* The Scout was created by Dakln.
* The Scout's default design is based on Dakln's OC Gwyne and the Survey Corp Scouts from Attack on Titan.
* Her main weapon is based on the Eva-8 Shotgun from the Titanfall franchise.

Units
 Snow Battalion
 Red Army
Grunt (Class)

Say hello to the **Grunt**. She's the baseline super soldier that makes up over 50% of the Azure Angels' overall fighting force. Despite her rather revealing armor her body has been modified for increased strength, speed, and faster self healing. Compared to the others though, a Grunt's skills are average at best. Most Grunts are girls who did not quite measure up to more specialized roles.

One small upside to being a Grunt is that you can pilot vehicles, as the higher class soldiers can do more on foot. Even in an armored tank, the occasional landmine is still a serious threat. There is also a variant class called the Arctic Grunt that comes with enhancements for fighting in frigid temperatures.

## Equipment

 Secondary
 Ordinance
 Gear

## Skills

**A Grunt's Pride:** Due to wanting to show up the more specialized classes, Grunts often work better together with improved teamwork.

## Strengths

* Low cost of production for the Army
* Well Balanced kit
* Can fit into almost any squad

## Weaknesses

* Low Power
* Low Armor

## Trivia

* The Grunt was created by Calmingscene.

Units
 Snow Battalion
 Red Army
Breesha and Drema

**Breesha** and **Drema** are two animalistic goddesses worshipped by the Volantene of Volantis. There is no known name to the overall religion.

Both Breesha and Drema have the bodies of nude women. Breesha has the horns of a bull, and Drema has the feathers of a bird. Throughout art, literature, and song, the two goddesses are depicted having sexual intercourse with one another. Breesha has a penis, despite being fully depicted and referred to as a woman. Meanwhile, Drema has a vagina.

Due to this, in Volantis, homosexuality is seen as normal, and trans people are widely accepted. They refer to trans people as "bulls," referencing Breesha, regardless if the person is female-to-male, or male-to-female.

The origin of the goddesses names are unknown. Foreigners have not a clue as to what their names could mean, as the names themselves do not even seem connected to the Vuucan language.

   On the Coat of Arms of Volantis, it is presumed that the bird displayed is meant to be a reference to Drema. It is presumed that they chose not to add genitals or nudity to their coat of arms to keep their culture's image pure. But they may have also been afraid of facing rejection, ostracization, or judgement from other cities and settlements. Drema has yellow skin, and Breesha has mulberry skin, which may be the reason behind their Coat of Arms' colors.
Tier 3 Recipes

These items can be crafted at the Forge in Idle Grindia.

## Cost

The following costs are for Weapons. They are multiplied by 0.9 for Body Armor, 0.45 for Feet, 0.4 for Hands, and 0.6 for Head.

## Enhance

The enhancement costs shown here are for Weapons. Body Armor cost is multiplied by 0.9, Hands and Feet by 0.3, and Head by 0.5.

## Reforge

 2
 3
 4
 5
Geopath (Class)

While most see the endless dirt and rock of the surface world as useless and bland, the **Geopath** sees near endless potential. Thanks to powerful mental cybernetic enhancements, Geopaths can bend the very earth itself to their whims. Their most useful skill is the ability to turn themselves into giant stone warriors to pound their foes into submission. Even if the enemy can blast off a limb or two, the girl can simply collect more sand to regenerate her golem form. When things get desperate, a few shots from a trusty sidearm can still be useful.

One major downside to Geopath's is their dependence on medicinal herbs to keep their sanity in check. There are stronger more permanent drugs, but with all the money going to weapons and new soldiers cheap liquid grass was the chosen solution. Continuous use has turned the Geopath's eyes a light shade of pink.

Personality wise, Geopaths comes off as rather lazy most of the time, but they are also pretty crafty. They take things day by day and rarely lose their cool unless they haven't had their meds. Often the other soldiers find themselves wonder how their Geopath sister never has money of her own. Sometimes a little sweet talking is all it takes to get her way. Geopaths tend to speak a tad slower thanks to being high most of the day, but when the bullets start flying they are as responsive as any other soldier.

This personality does take a rather interesting shift when a Geopath comes in contact with her mortal enemy, the Sandskirt. Even hearing the devilish shrill voice of one will make a Geopath's skin crawl, her eyes turning bloodshot red, and she ends up wanting nothing more than to grind the Sandskirt into fertilizer.

## Equipment

 Secondary
 Ordinance
 Gear/Mods
**Telekinetic Mods:** These mods work with the Gaia mods to amp up her psychic control.

## Skills

* **Angelic Golem**= Gathers the earth around her into a giant suit of armor, making her look like a golem. Her durability and strength sharply increases at the cost of agility.
* **Sand Blast** = Fires a stream of high speed rocks/sand at the enemy using her Geokenesis.
* **Ridge Wall** = Slams the ground and produces a stone barrier to block enemy attacks..

## Strengths

* No need for guns as long as she has "ammo" aka earth
* High offensive with defensive power
* Can repair her golem form with more earth as it get damaged

## Weaknesses

* Sound based attacks, or anything that can shake her sand loose at the micro level
* Can get upset when they don't have their juul pod for a while.
* Very slow in her golem form
* Needs daily supplies of drugs to remain mentally stable

## Trivia

* The Geopath was created by Dakln.
* The Geopath's power was inspired by sandbenders and earthbenders from Avatar:The Last Airbender.

Units
 Snow Battalion
 Red Army