Ahead of the Game

**Ahead of the Game** is one of the event missions on Chapek 9 as part of **Week 2** of the Robot Hell On Earth event.

This mission introduces Robot Moths as well as including Incubots from the previous week. It is strongly advised to bring both  and  to instantly defeat them. However, it is still possible to defeat them with any attacks doing **-1** damage at a time.

## Rewards

Each combat includes 1–2 Robot Moths and 0–1 Incubots. The last combat always includes 2 Robot Moths and 1 Incubot.

* Each Robot Moth drops 1 Robot Moth Metal  and can be destroyed by a Thunder Bomb .
* Each Incubot drops 1 Incubot Metal  and can be destroyed by a Fire Bomb .

Note: The 100% completion rewards for this mission were initially non-functional but have now been fixed.

## Paths

Paths 5 through 11 have a 2nd branch in the middle with 3 paths:

1. Requires Billionairebot Level 10
2. *No required character*
3. Requires Off-Duty URL Level 8

Paths **a** and **c** are 2 fuel shorter than path **b**. Path **8b** is the only path that can be completed without any required characters.

## Space Interactions

### Charity Work

**Paths 1-2, node 1**

> *Any help would be appreciated.*
>
>

You spot some broken robots in an alley. They're begging for lug nuts.
1. **Look for a Good Samaribot.** (76% chance:*+500; Fail: -100 + 6)*
*Success:* Some nearby robots share their lug nuts. You make lug nut soup. It helps.
2. **Look the other way.** (?)
3. **Look to get some lug nuts.** (6)
The robots seem confused. They remind you that lug nuts don't just fall out of the sky.
	1. **Buy lug nuts on Earth.** (-100:2 50, end)
	You drop lug nuts from the ship and given them faith in a higher power: hardware stores.
	2. **Suggest that maybe they do.**

### Beggars Can't Be Choosers

**Path 3, node 1**

> *Vows of poverty do not require free will.*
>
>

Monks from the Order of Binary Singularity try to recruit you to their religion.
1. **Pay them to leave you alone.** (-100: 1)
2. **Emphasize your free will.** (50)
3. **Send them packing.** (Requires Bender: +100)

### Riddle Me This

**Paths 5-11, branch a, node 1**

> *No Sphinx questions. Just super deadly, human-hating robots.*
>
>

You come face to face with robot guards who immediately administer "The Test." Chapek 9 Guard: Would you prefer a puppy, a pretty flower or a large data file?
1. **You really want that flower.** (Requires 10: 1 + 50)
2. **Ask about the file's color.** ([Fill in])
	1. **Ask to hear the question again!** (?)
	2. **Pick the red data file!** (50)
3. **But you really want the puppy.** (76% chance: 1 + 50; fail:-100+ 6)

### Wire Mazes

**Paths 5–11, branch b node 1.**

> *You must be this tall to get lost.*
>
>

Your ship gets caught in a magnetic field. Iron shavings stick to everyone's faces.
1. **Shoot a flair into the field.** (76% chance: 1 + 50; Fail: -100 + 6)
*Success:* A Nearby Anti-Human Patrol sees the flair. Nice shot, Skywalker.
*Failure:* Your ship gets caught in a magnetic field. Iron shavings stick to everyone's faces.
2. **Plow straight through it.** (6)
The ship flies through the field safely only to face a giant robot standing guard.
	1. **Move to the left of it.** (6)
	2. **Move to the right of it.** (6)
	What do you know? The robot's head is stuck in a fixed position. You fly by unharmed. Huh.
3. **Use science to mess it up.** (Requires 10: +1 + 50)
The magnetic field dissolves or evaporates or whatever they do. The ship passes through.

### Right on Time

**Paths 5–11, branch c node 1.**

> *It's never too late to fight for your life.*
>
>

Looking around Chapek 9 at noon, scores of robots fill the street. You lose your crew.
1. **Stand still.** (76% chance: 1 + 50; Fail: -? + ?)
Luckily, the robots have blind spot detection. Everyone is safe when the dust settles.
2. **Run away.** (?)
3. **Try to blend in.** (Requires 10: 1 + 50)

### Living in Silence

**Path 13, node 1**

> *Don't talk back to your elders.*
>
>

You spot a tall robot staring at you. It is coming your way. Fast.
1. **Run away. Faster!** (6)
**Robot elder:** Silence! You cannot escape from me so easily.
Oh but you can, and you do. He continues to yell "Silence" as you outrun him.
2. **Start up a conversation.** (6)
Robot Elder: Silence! It is I, a Robot Elder. Not Jimmy. Come with me for sentencing!}}
It seems the robot elder does not want you to escape. Or speak.
	1. **Offer him lug nuts.** (Requires 10: 1 + 6)
	The Robot Elder doesn't silence you. Instead he gratefully accepts the lug nuts. Amazing!
	2. **Tell him about the Incubots.** (+100)
	It seems the robot elder does not want you to escape. Or speak.
	The Robot Elder starts to silence you but then decides to accept your crazy explanation
	3. **Threaten to breath fire.** (76% chance: 1; Failure: ?)

### Exorcism of Boxy

**Path 14-15, node 1**

> *At least he can't vomit pea soup.*
>
>

You run into Boxy Robot on Chapek 9. Something seems off about him. He speaks!
Boxy: Greetings! Please leave this planet and never return. All hail Robot Devil
1. **Humor him**
2. **Roundhouse kick a square head** (76% chance: 1; Failure: ?)
3. **Forget about him** (Requires Bender) (100)