recursal/Fanatic-Fandom huggingface dataset:
Nadeja

### Description

Deals damage to a single enemy (28% of caster's HP). 100% chance to inflict Stun on a single enemy for 2 turn/s.

## Passive Ability

### Description

100% chance to inflict Bleed, 40% chance to inflict second Bleed, 20% chance to inflict third Bleed for 1 turn/s when she is using her Special Ability on an enemy not affected by any positive status.
Jade

### Description

Deals damage to a single enemy (298% ATK). 100% chance to inflict Heal Block on a single enemy for 3 turn/s.

## Passive Ability

### Description

If the target is affected by Increase Defense or Protective Shield she has 100% chance to remove 3 positive statuses and has a 100% chance to inflict Snare for 3 turn/s on the target when using her Special Ability. Immune to Decrease Speed and ATK is increased by 20% if there is a living Claus or Mrs. Claus on her team.

## Leader Ability

### Description

Increases the SPD of all allies in Arena by 17.
The National Stage

**The National Stage** is the fifth episode of the second season and the fifteenth episode overall.

## Summery

When Sasha is overcome with stage fright, Elena takes on the role to save the play.

## Cast

* Tess Romero as Elena Cañero-Reed
	+ Gina Rodriguez as Future Elena
* Charlie Bushnell as Bobby Cañero-Reed
* Selenis Leyva as Gabi Cañero-Reed
* Michael Beaver as Sam Faber

### Guest Stars

* Carmina Garay as Sasha Castillo
* Jessica Marie Garcia as Camila
* Tiernan Jones as Joey Feldstein
* Nathan Arenas as Danny
* Sean Philip Glasgow as Ziggy
* Brandon Severs as Liam Carter
* Traivs Burnett as Clavde
* Melissa Fumero as Ms. Ortega

### Co-Stars

* Carter Sand as Flip
* Pearly Wong as Kris P.
* Jessica Mikayla as Adrienne

### Minor Stars

* Stephanie Cood as Freshman Girl
* Gabby Sanalitro as Disgruntled Parent 1
* Lauri Hendler as Disgruntled Parent 2
Arlen

### Description

Deals damage to a single enemy (222% ATK). Deals damage to a single enemy (15% of target's max HP). Ignores 20% DEF. 100% chance to inflict Heal Block on a single enemy for 4 turn/s.

## Passive Ability

### Description

Deals 40% more damage if the target is affected by Taunt Deals an additional 40% damage if the target is affected by Increase Defense. Immune to Provoke.

## Leader Ability

### Description

Increases the ATK of all Yellow allies by 44%.
Amber

### Description

75% chance to inflict Decrease Critical Rate on a single enemy for 3 turn/s. 75% chance to inflict Decrease Critical Damage on a single enemy for 3 turn/s. 75% chance to inflict Board Jester on a single enemy for 3 turn/s.

## Passive Ability

### Description

ACC is increased by 35% if at 100% HP. Gains 40 Mana if all allies are alive at the start of her turn.

## Leader Ability

### Description

Increases the SPD of all allies the in Arena by 17.
Corrupted N’agash, the Green Dragon

Deals damage based o 134% ATK to all enemies.
25% chance to decrease the Mana of all enemies by 30%, twice.
Removes all negative statuses from self.
DEF is decreased by 7% for every negative status he is affected by.
Gains 20 Mana at the start of his turn.
Immune to Silence, Stun, Freeze, Sleep and Decrease Defense.
All damage based on MAX HP he receives is reduced 600 times.
Deals damage based o 139% ATK to all enemies.
25% chance to decrease the Mana of all enemies by 30%, twice.
Removes all negative statuses from self.
DEF is decreased by 7% for every negative status he is affected by.
Gains 20 Mana at the start of his turn.
Immune to Silence, Stun, Freeze, Sleep and Decrease Defense.
All damage based on MAX HP he receives is reduced 600 times.
Deals damage based o 144% ATK to all enemies.
25% chance to decrease the Mana of all enemies by 30%, twice.
Removes all negative statuses from self.
DEF is decreased by 7% for every negative status he is affected by.
Gains 20 Mana at the start of his turn.
Immune to Silence, Stun, Freeze, Sleep and Decrease Defense.
All damage based on MAX HP he receives is reduced 600 times.
Year/38

> Previous: Year 37
>
>

## Leaf-Bare

### Early Leaf-Bare (Moon 393)

#### New Apprentices

* Junipermoon (MoonClan)
* Deerstone (Ravenfeather)
* Owlpelt

#### New Warriors

* Heathermeadow (FlowerClan)
* Sunstar (MC) (Sunclaw) (MoonClan)
* Sparrowleaf

### Mid Leaf-Bare (Moon 394)

#### Births

* Leafrain (Heathermeadow & Lightningbreeze) (FlowerClan)

### Late Leaf-Bare (Moon 395)

#### New Apprentices

* Littletail (Swiftpelt) (MoonClan)
* Roseheart (Sunstar (MC))
* Mosswood (Sparrowleaf)

## New-Leaf

### Mid New-Leaf (Moon 397)

#### Affiliation Change

* Blood (AC) (AdderClan to No Affiliation to ClawTribe)

### Late New-Leaf (Moon 398)

#### New Warriors

* Aridpelt (MoonClan)
* Sealclaw
* Drizzlewhisker

## Green-Leaf

### Early Green-Leaf (Moon 399)

#### Births

* Stormheart (Cedarlight & Dappleclaw) (MoonClan)
* Blossomheart (Cedarlight & Dappleclaw)
* Daffodilheart (Cedarlight & Dappleclaw)

### Mid Green-Leaf (Moon 400)

#### Deaths

* Stormpond (SnowClan)
* Rain (AC) (Kittypet Place)
* Airstar (AdderClan)
* Duskwood
* Blood (AC) (ClawTribe)
* Duskshine (MoonClan)

### Late Green-Leaf (Moon 401)

#### New Warriors

* Junipermoon (MoonClan)
* Deerstone
* Owlpelt

## Leaf-Fall

### Early Leaf-Fall (Moon 402)

#### Chapters **(Bt)**

* Part 15: Plentiful Clan and Lost Warrior

### Mid Leaf-Fall (Moon 403)

#### New Warriors

* Littletail (MoonClan)
* Roseheart
* Mosswood

#### Deaths

* Rainstorm (MoonClan)
* Birchstar

#### Chapters **(Bt)**

* Part 16: Darkstar's Reckoning and Frozenbreeze's Recognition
* Part 17: Soon to be Dire Dangers

### Late Leaf-Fall (Moon 404)

#### Births

* Fireheart (Violetheart & Aridpelt) (MoonClan)
* Petalheart (Violetheart & Aridpelt)

#### Chapters **(Bt)**

* Part 18: Finality, More Kits and Visions
* Part 19: More Visions of Destiny

> Next: Year 39
>
>
Chun

### Description

35% chance to inflict Bleed on a single enemy for 2 turns, 3 times. 100% chance to inflict Bleed on a single enemy for 2 turns, 2 times. Deals damage to a single enemy (35% of caster's current HP).

## Passive Ability

### Description

Deals 8% more DMG for every Bleed status affecting the enemy. Gains 10% ACC for every dead enemy.

## Leader Ability

### Description

Increases the ACC of all allies in Guild-related battles by 40%.
Merlin

### Description

100% chance to inflict Decrease Resistance on a single enemy for 3 turn/s. 100% chance to inflict Decrease Accuracy on a single enemy for 3 turn/s. 100% chance to inflict Board Jester on a single enemy for 3 turn/s. Deals damage to a single enemy (198% ATK). Ignores 20% DEF

## Passive Ability

### Description

Damage is increased by 40% if an enemy is affected by 5 or more negative statuses. ACC is increased by 1% for every 3% CRIT DMG. Gains 50 Mana whenever an ally dies.

## Leader Ability

### Description

Increases the ATK of all allies by 32% in all game modes.
Isabelle

### Description

100% chance to inflict Life Leech on a single enemy for 4 turn/s. 100% chance to inflict Mana Leech on a single enemy for 4 turn/s. Deals damage to a single enemy (218%ATK).

## Passive Ability

### Description

Restores 25 Mana if she is above 80% HP at the start of her turn. DMG increased by 40% if an enemy she attacks has above 70% HP or is affected by Protective Shield. If an enemy targeted by her special ability is affected by Recovery she has a 100% chance to remove all statuses from that enemy. SPD increased by 50 if there is living Raphael on an enemy team.

## Leader Ability

### Description

Increases the Critical Rate of all allies in the Arena by 25%.
Mana Gain

This stat determines the amount of Mana generated by each matched Gemstone. 100 Mana is needed to use a Hero’s Special Ability.

(The 20 MANA GAIN Heroes need to match 5 Gemstones of their color during their turn to fill the Mana bar). Additionaly, they gain mana during allies turns as Gemstones in their color are beeing matched. The amount of Mana that they gain in allies turns is dependent on the number of Heroes in given color in your team.

Example: The more blue Heroes you have, the fewer Mana you will get for all your blue Heroes when an ally is matching blue gemstones. The value of Mana gained by Heroes during allies turn:

- 50% Mana Gain if there're two Heroes in given color.

- 44% Mana Gain if there're three Heroes in given color.

- 38% Mana Gain if there're four Heroes in given color.

- 32% Mana Gain if there're five Heroes in given color.
Dobrinka

### Description

Grants Mana Breath to all allies for 5 turns. Grants Recovery to all allies for 5 turns.

## Passive Ability

### Description

Restores 5 MANA to all allies at the start of her turn if she is above 50% HP.Restores 4% HP to all allies at the start of her turn if she is below 50% HP.Grants Immunity to all allies for 3 turns at the start of each wave.

## Leader Ability

### Description

Increases the HP of all Red allies by 50%.
Astra

### Description

Deals damage to all enemies (13.5% caster's max HP). 100% chance to inflict Decrease Resistance on all enemies for 3 turn/s. 100% chance to inflict Curse on all enemies for 3 turn/s

## Passive Ability

### Description

100% chance to inflict Curse on all enemies at the start of each wave for 3 turn/s. 25% less damage received if she is affected by 5 or more positive statuses.

## Leader Ability

### Description

Increases the ACC of all allies in Arena by 40%.
Gabriella

### Description

Deals damage to all enemies (6000% RES). Inflict Decrease Accuracy on all enemies for 4 turn/s.

## Passive Ability

### Description

RES increased by 30. RES increased by 10 for every living ally. 100% chance to grant Increase Resistance on all allies for 4 turn/s if she critically hits an enemy. DMG received is reduced by 20%.

## Leader Ability

### Description

Increases the RES). of all allies in the Arena by 50%.
Horus

### Description

100% chance to inflict Provoke on all enemies for 3 turn/s. Gains Reflect for 2 turn/s. Gains Immunity for 2 turn/s.

## Passive Ability

### Description

Gains 7% ACC for every 10% missing HP. Gains 7% HP for each dead ally when using his Special Ability. 15% chance to resurrect a random ally with 15% HP when receiving damage from Gemstones.

## Leader Ability

### Description

Increases the HP of all allies by 38% in all game modes.
Avalia

### Description

Deals damage to a single enemy (307% ATK). 100% chance to remove 2 positive status/es from an enemy.

## Passive Ability

### Description

If target is not affected by any positive statuses, she has a 100% chance to inflict Snare for 4 turn/s, two times when using her Special Ability. Immune to Decrease Speed and ACC is increased by 30% if there is a living Claus or Mrs. Claus on her team.
Lancelot

### Description

Deals damage to a single enemy (325% ATK). Gains Increase Attack for 3 turn/s. Gains Increase Critical Chance for 3 turn/s.

## Passive Ability

### Description

Attack increased by 5% for every status affecting him. Gains 40 Mana when he kills an enemy. Gains 20 Mana when he kills an enemy and there is a living Guinevere on his team. Gains 20 Mana when he kills an enemy and there is a living Arthur on his team. Immune to Decrease Attack.

## Leader Ability

### Description

Increases the ATK of all allies in the Arena by 32%.
Jaspur

### Description

Deals 14.3% damage (based on HP) to all enemies. 100% chance to inflict Decrease Defense and 50% chance to inflict Decrease Speed for 3 turns.

## Passive Ability

### Description

100% to inflict Board Jester to all enemies for 2 turns on wave start. ACC is increased by 20% for every living enemy.

## Leader Ability

### Description

Increases the ACC of all allies by 40% in all game modes.
Maharold

### Description

Gains Color Master for 6 turns. 33% to gain Increase Attack, Increase Critical Damage and Board King for 6 turns.

## Passive Ability

### Description

Can match Gemstones 4 times.ATK is increased by 75 for every 10 SPD.Immune to Decrease Attack, Decrease Critical Damage, and Color Blindness.

## Leader Ability

### Description

Increases the SPD of all allies by 17 in all game modes.
Etro

### Description

Sacrifices 40% current HP of an ally with the highest ATK. Grants Recovery to an ally for 4 turn/s. Grants Increase Attack to an ally for 4 turn/s. Grants Increase Critical Damage to an ally for 4 turn/s.

## Passive Ability

### Description

Restores 50% HP and gains 50 MANA whenever an ally is killed.

## Leader Ability

### Description

Increases the HP of all allies by 32% in all game modes.
Corrupted Vermin, the Red Dragon

100% chance to remove 10 positive statuses from all enemies.
Then, deals damage based on 134% ATK to all enemies.
100% to inflict Burn for 2 turns, twice.
33% to inflict Heal Block for 3 turns.
Deals 100% more damage if the target is affected by 4 or more Burns.
Gains 20 Mana at the start of his turn.
Immune to Silence, Stun, Freeze and Sleep.
All damage based on MAX HP he receives is reduced 600 times.
100% chance to remove 10 positive statuses from all enemies.
Then, deals damage based on 139% ATK to all enemies.
100% to inflict Burn for 3 turns, twice.
33% to inflict Heal Block for 3 turns.
Deals 100% more damage if the target is affected by 4 or more Burns.
Gains 20 Mana at the start of his turn.
Immune to Silence, Stun, Freeze and Sleep.
All damage based on MAX HP he receives is reduced 600 times.
100% chance to remove 10 positive statuses from all enemies.
Then, deals damage based on 144% ATK to all enemies.
100% to inflict Burn for 4 turns, twice.
33% to inflict Heal Block for 3 turns.
Deals 100% more damage if the target is affected by 4 or more Burns.
Gains 20 Mana at the start of his turn.
Immune to Silence, Stun, Freeze and Sleep.
All damage based on MAX HP he receives is reduced 600 times.
Heroes Management

In **Heroes Management** you will be able to level up your Heroes, ascend them, check their statistics, skills and equip in Artifacts.

The first screen that you will see once opening Heroes Management will be a list of all Heroes you posses. You can sort them by power, rank or last used. You can also filter the Heroes in the color you are interested in.

By clicking on Hero avatar you will enter the screen where you can check statistics, skill, and equipment. To increase the power of Hero you need to equip him and power-up the Artifacts. To check the skill description tap on the skill icon. Remember to lock the Heroes you want to keep to not feed them by mistake. You can lock Hero with a padlock.

From this window, you can **level up** and **ascend** your Hero. Level ups will increase Hero's stats.

Once reaching the maximum level for your Hero grade you can ascend him. Ascending will bring the Hero back to level 1 but will increase the possible max level by 10.
Freya

### Description

100% chance to inflict Decrease Defense for 5 turns. Deals damage based on 15% of caster's max HP to a single enemy. 100% chance to inflict Stun for on a single enemy for 3 turn/s.

## Passive Ability

### Description

Deals double damage if target is affected by Stun. Removes two random negative statuses from herself at the start of her round. Gains 5% DEF for every 15% missing HP. Immune to Stun.

## Leader Ability

### Description

Increases the HP of all Blue allies by 50%.
Akuma

### Description

Deals damage to a single enemy (246% ATK). Ignores 40% DEF. Deals damage based on 30% max HP to himself.

## Passive Ability

### Description

ATK is increased by 8% and DMG received is reduced by 3% for every 10% missing HP. Once per battle, he resurrects himself with 1 HP and gains Invincibility for 9 turns. Restores 40% HP whenever he kills an enemy.

## Leader Ability

### Description

Increases the ATK of all allies in Guild-related battles by 38%.
Amber Cliffs

The Amber Cliffs is a place dedicated to collect Yellow Dust.

The map consists of 20 battles with increasing difficulty. Each subsequent battle offers better rewards than the previous one.

Each fight has one guiding color and consists of 3 waves of enemies.

**First Wave**  - 5 Yellow opponents

**Second Wave**  - 5 Yellow opponents

**Third Wave**  - Boss + 2 Totems. If you kill the Boss, Totems will also die.

**Yellow Star Sister:**

**ASTRAL EXPLOSION** (*Special Ability*) – Deals damage to all enemies (150% ATK). Deals unavoidable damage based on 20% of the target's max HP to all enemies.

**IMPLOSIVE STRENGHT** (*Passive Ability*) – Deals 25% more damage for every 25% HP the enemy is missing. Receives 50% less damage from Bleeding, Poison, Burn, and Assassin's Mark.  Resistant to: Stun, Silence, Sleep, and Freeze.

**Left Totem:**

**ORION POWER** (*Special Ability*) – Inflicts Burn on all enemies for 1 turn/s, 3 times. Restores 40 of the Star Sister's Mana.

**NON-ORGANIC CREATURE** (*Passive Ability*) – Damage received from statuses Bleeding, Poison, Burn, and Assassin's Mark is reduced by half. Resistant to: Stun, Silence, Sleep, and Freeze.

**Right Totem:**

**CAPELLA POWER** (*Special Ability*) – Inflicts Bleed on all enemies for 1 turn/s, 3 times. Restores 40 of the Star Sister's Mana.

**NON-ORGANIC CREATURE** (*Passive Ability*) – Damage received from statuses Bleeding, Poison, Burn, and Assassin's Mark is reduced by half. Resistant to: Stun, Silence, Sleep, and Freeze.

Battles in the Amber Cliffs always offer one main prize among the Yellow Dust, Scrolls, or XP Dummies. In addition, each fight is rewarded with Coins, Player Account XP, and Hero XP.

Amber Cliffs is the only place where you can obtain Yellow Dust, but the Hero XP earned is lower than in the Campaign.
Hanna

### Description

Deals damage to a single enemy (296% ATK). 100% chance to inflict Snare on a single enemy for 3 turn/s.

## Passive Ability

### Description

30% chance to use her Special Ability twice if target is affected by Fortify or Protective Shield. Immune to Decrease Speed and SPD is increased by 30 if there is a living Claus or Mrs. Claus on her team.
Damage & Damage Received

## Damage Received

### Damage Received % [DMG REC%]

Damage reduction % informs how much of the damage dealt to the hero will go through the armor and reduce the character's health value. Damage reduction is not linear and is expressed as a formula:

The relationship of the damage received to defence is presented in the graph below:

### EHP - Effective Health Points

A character's effective health is the character's health value increased by the damage that will be reduced by the armor before the character loses all life. It can be counted from the formula:

Assuming a hero has 10,000 base health, the EHP will change as the DEF increases as follows:

    This indicates, that as DEF increases, EHP increases linearly, meaning that each 100 DEF points will increase EHP by the same amount equal to 19% of the character's current HP.

An additional factor influencing the survival rate of the character is SPD. Thanks to SPD, the character moves more often, so he is less often hit by enemies

## Damage

### Gemstones Damage

Gemstone damage is influenced by the ATK value, the percentage of CRIT DMG (if appear), color affinity, Hero level and bonuses related to the passive skills of the Hero. The damage of single color damage chain can be calculated using the following formula:

* **LEVEL\_ASCENSION\_MOD** - may vary from 1 to 210, where 1 is a Hero on 1★1LVL and 210 is a Hero on 6★60LVL
* **MODS** - those are damage modifiers like “increase damage by 5% for each positive status"
* **COLOR AFF%** - may be 40%, 70%, 100%, 130% or 160% depending on color realtionship between attacker, defender and color of used gemstones
* **COMBO%** - 5% for each combo level

Critical Chance test to determine whether a hit is considered critical is made on a group of stones of the same color. As a result, all stones of a given color will hit critically or none.

To determine the Damage Per Battle (DPB), you also need to take into account the SPD of the hero. The hero with the higher attribute value will move more often, which will also translate into more damage from stones during the fight.

Calculator

### Abilities Damage

Offensive skill damage is calculated on the same principle as stone damage, with two differences. Instead of the 8% modifier, there is a skill modifier, and the main attribute does not necessarily have to be ATK. Additionally, Color Affinity is taken into account only in the range of 70% - 130% because the color of the stones does not affect the damage modifier

In the case of calculating DPB skill damage, SPD is not as much important as when calculating damage from stones , as the use of skills does not have to take place during the hero's turn. However, Hero receives only 50% of mana during an ally turn, so it is more rewarding to combine hero's color stones during his move. Additionally the MANA GAIN attribute is worth considering, because it increases the amount of mana per stone in the hero's color, thereby increasing the frequency at which the skill becomes available to cast.
Guilds

Guilds are large-scale groups of hunters that fight against beasts. Some also house different clans where every generation of the clan can immediately be eligible to join. Although higher level guilds are far dominant when it comes to authority, it does not match up to the Hunter Ministry of each country. These guilds are considered the bodyguards of citizens and are expected to take action when they are requested to fend off beasts. Each guild is ruled over by a Guild Master, mostly a hunter of a high ranking.

## Notable Japan Guilds

* Yugen Guild

* Sakurami Guild

* The Sovereign Guild

* Novus Guild

* Dragon Blood Guild

* Titan Guild
Corrupted Haaron, the Purple Dragon

Deals damage based on 144% ATK to all enemies.

25% to gain Increase Resistance and Fortify for 9 turns at the start of his turn.
Immune to Status Block, Silence, Stun, Freeze, Sleep, Decrease Defense, Decrease Attack, Burn, Bleed and Poison.
Gains 20 Mana at the start of his turn.
All damage based on MAX HP he receives is reduced 600 times.
Deals damage based on 144% ATK to all enemies.
Gains Increase Attack for 9 turns.

25% to gain Increase Resistance, Fortify, Board King and Reflect for 9 turns at the start of his turn.
Immune to Status Block, Silence, Stun, Freeze, Sleep, Decrease Defense, Decrease Attack, Burn, Bleed and Poison.
Gains 20 Mana at the start of his turn.
All damage based on MAX HP he receives is reduced 600 times.
Deals damage based on 144% ATK to all enemies.
Gains Increase Attack and Increase Defense for 9 turns.
25% to gain Increase Resistance, Fortify, Board King, Reflect, Mana Breath, Color Master for 9 turns at the start of his turn.
Immune to Status Block, Silence, Stun, Freeze, Sleep, Decrease Defense, Decrease Attack, Burn, Bleed and Poison.
Gains 20 Mana at the start of his turn.
All damage based on MAX HP he receives is reduced 600 times.
Mobruk

### Description

Deals damage to himself based on 10% of his max HP. Deals damage to all enemies (230% ATK). Ignores 20% DEF. Can kill himself.

## Passive Ability

### Description

Recovers 15% max HP if an enemy dies. Critical Damage increased by 30%. Gains 5% additional Critical Damage for every 10% missing HP. 30% chance to use his Special Ability twice. Gains a 5% additional chance to use his Special Ability twice for every 10% missing HP.

## Leader Ability

### Description

Increases the ATK of all allies by 32% in all game modes.
Brostik

### Description

Deals damage to a single enemy (242% ATK).). 100% chance to inflict Bleed on a single enemy for 3 turn/s. 100% chance to inflict Assassin's Mark on a single enemy for 3 turn/s.

## Passive Ability

### Description

If he has less than 35% HP, he has a 100% chance to inflict additional Assassin's Mark on an enemy for 3 turn/s when using his Special Ability. If he has less than 20% HP, he has a 100% chance to inflict Silence on a single enemy for 4 turn/s when using his Special Ability.

## Leader Ability

### Description

Increases the ACC of all allies in Arena by 40%.
Azumi

### Description

100% chance to Decrease Defense on a single enemy for 1 turn/s.Deals damage to a single enemy (304% ATK).

## Passive Ability

### Description

CRIT RATE increased by 15%. 100% chance to inflict Heal Block for 3 turn/s if she critically hits an enemy with her Special Ability.

## Leader Ability

### Description

Increases the CRIT RATE of all allies by 20% in Guild Related battles.
Guinevere

### Description

Restores 22% HP to all allies. Grants Increase Speed for 2 turns. Removes one random negative status.

## Passive Ability

### Description

Restores 4% HP of all allies first time she takes damage from a Special Ability in a turn. 100% chance to remove one random positive status from an enemy whenever she deals damage with gemstones.

## Leader Ability

### Description

Increases the SPD of all allies in Rifts by 21.
Altar

## Introduction

The Altar is a place where you can summon new Heroes using Scrolls.

## Scroll Types

There are 4 types of Scrolls:  Bronze,  Silver,  Gold, and  Platinum. They each have different rates of summoning Heroes of different rarities.

## Collecting Scrolls

You can receive Scrolls in many places:

as rewards for completing quests,

as rewards via the Calendar,

as rewards for winning battles,

as rewards for collecting Guild Banners,

by purchasing from the Market and the Guild Market,

by purchasing at the Altar, and

by purchasing from the Store.

## Opening Scrolls

The number of Scrolls you possess is displayed in the upper left corner of the screen. There is a small Coin fee for opening a Scroll.

If all Scrolls have already been opened, you can buy a single one at the Altar. For more Scrolls, visit the Store.

The summoned Heroes are sent to your collection. If there is not enough space, these Heroes will be sent to your Inbox, where they will wait for collection for up to 99 days.
Opening 10 Scrolls at a time is only possible for Bronze and Silver Scrolls.

## Fusion

Fusion allow you to create selected Rare, Epic and Legendary Heroes.

Each Hero is made up of 4 other Heroes with a lower rarity (e.g. a Rare Hero, can be created from 4 selected Uncommon Heroes). The Heroes needed for fusion can be obtained from Scrolls, Campaigns, or lower fusions.

To make a fusion, in addition to the Heroes on the required level, you need Coins:

Rare Hero - 1 000 000 Coins

Epic Hero - 4 000 000 Coins

Legendary Hero - 20 000 000 Coins

After entering the fusion screen of a given Hero, you can check what Heroes you need to perform the fusion and what level they must reach. Clicking on each of the Heroes opens a window where you can see how to get them.

Fusions that do not have a timer are unlimited in time.

All fusions can be made as many times as you want.
Mrs. Claus

### Description

100% chance to remove one positive status/es from all enemies. 35% chance to remove 1 additional status from all enemies. 100% chance to inflict Decrease Resistance on all enemies for 3 turns. 100% chance to inflict Decrease Defense on all enemies for 3 turn/s.

## Passive Ability

### Description

75% chance to remove 2 negative statuses from herself at the start of her turn. ACC increased by 40% when she is not affected by any negative status. Immune to Silence and has 100% chance to inflict Freeze for 1 turn/s on all enemies when using her Special Ability when there is living Claus in her team. SPD increased by 50 if there is dead Claus in her team. Immune to Freeze.

## Leader Ability

### Description

Increases the CRIT RATE of all Red allies by 60%.
Gladiosa

### Description

Deals 219% damage based on ATK to a single enemy. 100% chance to inflict Bleed for 2 turns, four times and 100% to inflict Silence for 2 turns.

## Passive Ability

### Description

Inflict Bleed for 4 turns whenever she deals damage with Gemstones.ACC is increased by 15% for every 50 SPD.Immune to Color Blindness and Silence.

## Leader Ability

### Description

Increases the ATK of all allies in the Arena by 38%.
Emeraldite

The Emeraldite is a place dedicated to collect Green Dust.

The map consists of 20 battles with increasing difficulty. Each subsequent battle offers better rewards than the previous one.

Each fight has one guiding color and consists of 3 waves of enemies.

**First Wave**  - 5 Green opponents

**Second Wave**  - 5 Green opponents

**Third Wave**  - Boss + 2 Totems. If you kill the Boss, Totems will also die.

**Green Star Sister:**

**BOILING FORCE** (*Special Ability*) – Deals damage to all enemies (150% ATK). Deals unpreventable damage based on 20% of the target's max HP to all enemies. Burns 75 Mana of all enemies.

**SOUL FLARE** (*Passive Ability*) – Deals 10% more damage for every 25 Mana the enemy is missing. Grants Soul Link to all Totems for 3 turn/s at the start of her turn. Gains Invincible for 2 turn/s. Receives 50% less damage from Bleeding, Poison, Burn, and Assassin's Mark. Immune to: Stun, Silence, Sleep, and Freeze.

**Left Totem:**

**TAURUS POWER** (*Special Ability*) – Gains Taunt for 3/4/5/6 turn/s (based on Boss level). Grants Increase Defense to all allies for 3/4/5/6 turn/s. Restores 40 of the Star Sister's Mana.

**NON-ORGANIC CREATURE** (*Passive Ability*) – Damage received from statuses Bleeding, Poison, Burn, and Assassin's Mark is reduced by half. Resistant to: Stun, Silence, Sleep, and Freeze.

**Right Totem:**

**ALPHA CENTAURI POWER** (*Special Ability*) – Gains Taunt for 3/4/5/6 turn/s (based on Boss level). Grants Fortify to all allies for 3/4/5/6 turn/s. Restores 40 of the Star Sister's Mana.

**NON-ORGANIC CREATURE** (*Passive Ability*) – Damage received from statuses Bleeding, Poison, Burn, and Assassin's Mark is reduced by half. Resistant to: Stun, Silence, Sleep, and Freeze.

Battles in the Emeraldite Crater always offer one main prize among the Green Dust, Scrolls, or XP Dummies. In addition, each fight is rewarded with Coins, Player Account XP, and Hero XP.

Emeraldite is the only place where you can obtain Green Stardust, but the Hero XP earned is lower than in the Campaign.
Diana

### Description

Removes one random negative status from all allies. Grants Soul Replenish and Mana Breath for 4 turns.

## Passive Ability

### Description

25% chance to remove a random negative status from herself whenever she is attacked.RES is increased by 50% if not affected by any negative statuses.

## Leader Ability

### Description

Increases the HP of all allies by 32% in all game modes.
Cyril

### Description

Deals damage to a single enemy (225% ATK). Removes one positive status from a single enemy. Gains Increase Speed for 5 turns.

## Passive Ability

### Description

Deals 5% more damage for each other living ally.100% chance to inflict Decrease Speed on an enemy for 3 turns whenever using his Special Ability if this enemy is not affected by a positive status.30% chance to use his Special Ability twice.

## Leader Ability

### Description

Increases the CRIT RATE of all allies in the Arena by 25%.
Hex Map

When entering a campaign you will be moved to a hex map that you can uncover, find hidden treasures and fight opponents. You need to finish the map and find the pass to the next region to move on. Your position is indicated by a banner with an avatar. On the top, you can see your resources, enter inbox or settings. You can also see icons indicating if your XP boost and Gemstone Pass are on or off.

Below you can see what set of Artifacts are available in this region, as well as other things that you may obtain, like Heroes, Scrolls, XP Dummies, and Gold Coins. There are 7 clashes in each campaign, fights 1-6 have a chance for a specific item (fight 1 always drops a weapon, fight 2 always drops a helmet, etc.). Fight number 7 is always a boss fight and there you have a chance for a random Artifact from a set, but with a higher chance for better grade and rarity. Fights are indicated by crossed swords icon. Once stepping on such hex you can enter the fight, you must win it in order to go further.

After completing the whole region you may come back to it and farm certain stages. To see the list of all available clashes and which part of the equipment you may obtain from which fight you can use the list icon in the upper right corner (below settings).

On the hex map, you will also find treasures. There might be both Crystals and Gold Coins lying on the ground. To pick it up you need to enter the hex.

Each campaign is finished by fighting the boss and entering the passage to the next region.
Borte

### Description

Deals damage to all enemies (162% ATK). 100% chance to inflict Decrease Defense on all enemies for 3 turns.

## Passive Ability

### Description

Gains Increase Accuracy for a number of turns equal to the number of enemies affected by Decrease Defense status when using her Special Ability. ACC is increased by 8% for each living ally.

## Leader Ability

### Description

Increases the ATK of all Yellow allies by 38%.
Helika

### Description

Restores 45% of target's max HP and Mana to an ally. Grants Immunity to an ally for 3 turns.

## Passive Ability

### Description

Recovers 15% HP at the start of her turn. Grants Increase Defense and Increase Resistance to all allies at the start of the wave for 4 turns. SPD increased by 5 for every 10% missing HP.

## Leader Ability

### Description

Increases the HP of all Purple allies by 50%.
Goliath Rift

The Rift is a place dedicated to collect Artifacts.

The map consists of 20 battles with increasing difficulty. Each subsequent battle offers better and better rewards.

Each fight has one guiding color and consists of 3 waves of enemies.

**First Wave**  - 5 opponents in the leading color

**Second Wave**  - 5 opponents in the leading color

**Third Wave**  - Boss + 2 Totems. If you kill the Boss, Totems will also die.

**Ancient Goliath:**

**Deathbringer Swing** (*Special Ability*) – Deals damage based on 130% ATK and 21.5% of target's max HP to all enemies.

**Raging Counterattack** (*Passive Ability*) – Immune to Stun, Sleep, Freeze and Silence. Receives 50% less damage from Bleeding, Poison, Burn and Assasin's Mark. After receiving 30 Gemstone attacks, deals damage based on 336% ATK and true damage based on 30% of target's max HP to a single enemy. 100% chance to inflict Stun for 4 turns.

**Left Totem:**

**Death to Master's Enemies!** (*Special Ability*) – 100% chance to inflict Decrease Defense on all enemies for 5 turns. Restores 40% of Ancient Goliath's Mana.

**Natural Resistance** (*Passive Ability*) – Immune to Stun, Sleep, Freeze and Silence. Receives 50% less damage from Bleeding, Poison, Burn and Assasin's Mark.

**Right Totem:**

**Might to the Master!** (*Special Ability*) – Grants Increase Attack to all allies for 5 turns. Restores 40% of Ancient Goliath's Mana.

**Natural Resistance** (*Passive Ability*) – Immune to Stun, Sleep, Freeze and Silence. Receives 50% less damage from Bleeding, Poison, Burn and Assasin's Mark.

Battles in the Rift of Ancient Goliath always offer one main prize among the Artifacts, Scrolls, or XP Dummies. Sets that can be obtained in this Rift are Life, Hawkeye, Berserker, Brave, and Rotten. In addition, each fight is rewarded with Coins, Player Account XP, and Hero XP.

Rifts are definitely the best mode for collecting Artifacts, but the Hero Experience Points earned are lower than in the Campaign.
Eladus

### Description

Restores 60% of target's current HP to an ally. 33% chance to grant Soul Replenish to an ally for 3 turn/s. 33% chance to grant Increase Attack to an ally for 3 turn/s. 33% chance to grant Increase Critical Damage to an ally for 3 turn/s.

## Passive Ability

### Description

Inflicts Bleed on all enemies for 4 turns and restores 10% HP to all allies when he dies.
Cassia

### Description

Deals 165% damage based on ATK to all enemies. 100% chance to inflict Vulnerability for 1 turn.

## Passive Ability

### Description

30% chance to use her Special Ability twice.100% chance to use her Special Ability twice if she is affected by at least 5 statuses.ACC is increased by 15% for every status affecting her.

## Leader Ability

### Description

Increases the ATK of all allies in the Arena by 38%.
Elvenia

### Description

100% chance to inflict Vulnerability on all enemies for 3 turn/s. Deals damage to all enemies (165% DEF).

## Passive Ability

### Description

DEF is increased by 8% and ACC is increased by 8% for every living ally. She inflicts Poison for 3 turn/s when using her Special Ability if there is a living Titania on her team. ACC is increased by 40% if there is a living Oberon on her team.

## Leader Ability

### Description

Increases the SPD of all allies by 21% in the Arena.
Gisela

### Description

Deals damage to a single enemy (296% DEF). 100% chance to inflict Decrease Defense on a single enemy for 3 turn/s.

## Passive Ability

### Description

Recovers 10% HP when she is damaged by an enemy affected by Decrease Defense. DMG is increased by 25% if she is above 50% HP.

## Leader Ability

### Description

Increases the DEF of all allies by 32% in guild-related battles.
Dirgana

### Description

Restores HP based on 158% caster's DEF to all allies. Grants Increase Attack to all allies for 4 turns.

## Passive Ability

### Description

If above 70% HP, she grants Increase Accuracy to all allies for 4 turns when using her Special Ability. If above 50% HP, she grants Increase Speed to an ally with the highest ATK for 3 turns on start of her turn. First time her HP drops below 20%, she casts Protective Shield based on 30% of her max HP for 4 turn/s and Spell Shield for 4 turn/s on herself.

## Leader Ability

### Description

Increases the HP of all allies in Guild-related battles by 44%.
Color Affinity

The Color Affinity in Gemstone Legends has 5 levels:

* Level +2: +60% damage
* Level +1: +30% damage
* Level   0: 100% damage
* Level -1: -30% damage
* Level -2: -60% damage

The Advantage and Disadvantage of Colors depend primarily on the color of the Gemstones chosen against the target. Hero Color can raise or lower this level by 1.

The damage modifier increases or decreases damage dealt and applies to both Gemstone attacks and Special Abilities.

For Special Abilities, modifiers only appear when there is a Color Affinity between the attacking Hero and the attacked Hero and gives +30% or -30% damage.

In Gemstone Legends, Color Affinity work as follows:

* Red is strong against Green and weak against Blue
* Green is strong against Blue and weak against Red
* Blue is strong against Red and weak against Green
* Yellow is strong against Purple and weak against Yellow
* Purple is strong against Yellow and weak against Purple

Additionally, attacking an opponent with the Color Advantage grants extra 15% Crit Rate, 30% Crit Damage and 30% RES. Attacking an opponent with the Color Disadvantage reduces -15% Crit Rate, -30% Crit Damage and -30% RES.
Blue Caldera

The Blue Caldera is a place dedicated to collect Blue Dust.

The map consists of 20 battles with increasing difficulty. Each subsequent battle offers better rewards than the previous one.

Each fight has one guiding color and consists of 3 waves of enemies.

**First Wave**  - 5 Blue opponents

**Second Wave**  - 5 Blue opponents

**Third Wave**  - Boss + 2 Totems. If you kill the Boss, Totems will also die.

**Blue Star Sister:**

**DEFENSIVE LIGHT** (*Special Ability*) – Deals damage to all enemies (150% DEF). Deals unavoidable damage based on 20% of the target's max HP to all enemies.

**STARS PROTECT ME** (*Passive Ability*) – Gains Increase Defense for 6 turn/s at the start of her turn. Receives 50% less damage from Bleeding, Poison, Burn, and Assassin's Mark. Immune to: Stun, Silence, Sleep, and Freeze.

**Left Totem:**

**GEMINI POWER** (*Special Ability*) – Grants Immunity to the Star Sister for 6 turn/s. Restores 40 of the Star Sister's Mana.

**NON-ORGANIC CREATURE** (*Passive Ability*) – Damage received from statuses Bleeding, Poison, Burn, and Assassin's Mark is reduced by half. Immune to: Stun, Silence, Sleep, and Freeze.

**Right Totem:**

**GANYMEDE POWER** (*Special Ability*) – Removes all negative statuses from the Star Sister. Restores 40 of the Star Sister's Mana.

**NON-ORGANIC CREATURE** (*Passive Ability*) – Damage received from statuses Bleeding, Poison, Burn, and Assassin's Mark is reduced by half. Immune to: Stun, Silence, Sleep, and Freeze.

Battles in the Blue Caldera always offer one main prize among the Blue Dust, Scrolls, or XP Dummies. In addition, each fight is rewarded with Coins, Player Account XP, and Hero XP.

Blue Caldera is the only place where you can obtain Blue Stardust, but the Hero XP earned is lower than in the Campaign.
Artefakty

Artefakty są to specjalne przedmioty w które możesz wyposażyć swoich **bohaterów** zwiększając ich statystyki. Przedmioty mogą być łączone w zestawy dwu lub cztero częściowe. Każdy zestaw daje unikalny bonus dodatkowy do statystyk w zależności od klasy przedmiotu. Możesz wyposażyć aż do 6 przedmiotów na **bohatera.** Raz wyposażone przedmioty zostają związane z bohaterem i mogą być odwiązane tylko za pomocą złotych monet. Artefakty posiadają różne poziomy rzadkości jak i stopnie które mogą zostać ulepszone by zwiększyć ich statystyki podstawowe jak i zarówno dodatkowe. Przedmioty można zdobyć w poszczególnych scenariuszach każdy zestaw odpowiada innemu scenariuszowi oprócz tego można je zdobyć w markecie.Możesz przechowywać maksymalnie 500 artefaktów.
Kurgi

### Description

Deals damage to a single enemy (247% ATK).). 100% chance to inflict Vulnerability on a single enemy for 4 turn/s.

## Passive Ability

### Description

100% chance to remove 3 positive statuses and inflict Bleed for 3 turn/s if an enemy is affected by Soul Replenish or Recovery when using his Special Ability. Deals damage based on 200% of caster's ATK and has a 100% chance to inflict Bleed for 6 turn/s to everyone when he dies.

## Leader Ability

### Description

Increases the ATK of all allies in Guild-related battles by 32%.
Karagon

### Description

Grants Soul Link to all allies for 3 turn/s. 35% chance to grant Soul Link for 4 turn/s.

## Passive Ability

### Description

15% less damage received if he is affected by 5 or more positive or negative statuses. DEF is increased by 5% for each negative or positive status affecting him. Gains 5 mana for each red enemy alive at the start of his turn. Immune to Heal Block.

## Leader Ability

### Description

Increases the DEF of all Red allies in the Arena by 38%.
Market

The market is divided into 2 parts - Common and Guild. In the Common Market, you can find Heroes, Artifacts, Potions, XP Dummies and Scrolls. To unlock slots you need to spend Gold Coins or Crystals. Items in the Market refresh every 6 hours, but you can manually refresh them with 5 Crystals.

Guild Market is a place to spend Guild Coins. The first row is always the same, with scrolls to obtain. 2 other rows will refresh in the same way as in Common Market.
Elrena

### Description

Deals damage to all enemies (167% DEF). 100% chance to inflict Decrease Critical Chance on all enemies for 2 turn/s. 100% chance to inflict Decrease Critical Damage on all enemies for 2 turn/s.

## Passive Ability

### Description

Recovers 15 Mana for every enemy killed. Immune to Silence.

## Leader Ability

### Description

Increases the RES of all allies by 30% in all game modes.
Combo & Power Gems

Combo is a mechanic that increases the damage dealt by basic attacks (from matching Gemstones). Combo can be created by both the player and the opponent.

Combo can be created in two ways:

**1) Automatches** - the more automatches, the bigger the combo is. Each automatch counts x1. Automatches is a match created by Gemstones falling after your attack.

**2) From Power Gemstones** - the larger the number on the Gemstone, the greater the Gemstone contribution in the combo; Gemstone "I" adds x1 to combo, Gemstone "II" adds x2, etc.

**Combo formula:**
For each multiplier, you get + 5% to attack:

Combo x2: +5%
Combo x3: +10%
Combo x4: +15%
Combo x5: +20%
Combo x6: +25%
etc.

**Power Gemstones** are created by combining Gemstones of the same color into a combination larger than 3.

4 connected Gemstones form a Power Gemstone with a strength of 1
5 connected Gemstones form a Power Gemstone with a strength of 2
6 connected Gemstones form a Power Gemstone with a strength of 3
7+ connected Gemstones form a Power Gemstone with a strength of 4

It should be remembered that the Gemstones can be combined not only in a straight line but also in shapes such as T, L, +, etc.

Power Gemstones can be used both by you and your opponent!
Lucy

### Description

Deals damage to a single enemy (239% ATK). Ignores 20% DEF. 100% chance to inflict Status Block on a single enemy for 3 turn/s.

## Passive Ability

### Description

DMG increased by 35% if target is affected by Increase Defense or Protective Shield. Immune to Decrease Speed and restores 25 Mana to herself at the start of her turn if there is a living Claus or Mrs. Claus on her team.

## Leader Ability

### Description

Increases the ATK of all allies in Guild-related battles by 32%.
Anubis

### Description

Deals damage to a single enemy (31% of caster's max HP). 100% chance to inflict Curse on a single enemy for 2 turn/s. 100% chance to inflict Curse on all enemies for 2 turn/s.

## Passive Ability

### Description

100% chance to inflict Bleed for 3 turn/s for every Curse affecting an enemy when dealing damage with Gemstones. ACC is increased by 10% for every dead ally and dead enemy. Recovers 10% HP when an ally or enemy dies.

## Leader Ability

### Description

Increases the ACC of all allies by 40% in all game modes.
Corrupted N'agash, the Green Dragon

Deals damage based o 134% ATK to all enemies.
25% to decrease Mana by 30%, twice.
Removes all negative statuses from self.
DEF is decreased by 7% for every negative status he is affected by.
Gains 20 Mana at the start of his turn.
Immune to Silence, Stun, Freeze, Sleep and Decrease Defense.
All damage based on MAX HP he receives is reduced 600 times.
Deals damage based o 139% ATK to all enemies.
25% to decrease Mana by 30%, twice.
Removes all negative statuses from self.
DEF is decreased by 7% for every negative status he is affected by.
Gains 20 Mana at the start of his turn.
Immune to Silence, Stun, Freeze, Sleep and Decrease Defense.
All damage based on MAX HP he receives is reduced 600 times.
Deals damage based o 144% ATK to all enemies.
25% to decrease Mana by 30%, twice.
Removes all negative statuses from self.
DEF is decreased by 7% for every negative status he is affected by.
Gains 20 Mana at the start of his turn.
Immune to Silence, Stun, Freeze, Sleep and Decrease Defense.
All damage based on MAX HP he receives is reduced 600 times.
Friends

In the Referral Program you can invite your friends to the game and earn rewards together with them! The participation in the program is not limited in time, you can take part in it at any time.

## How does the program work?

* You will find your Referral Code at the bottom of the screen.

* Invite your friends to play the game and ask them to enter it in the "enter code" field. Thanks to this, your accounts will be linked and each time any of them reaches the appropriate threshold for a prize, you will also receive it.

* Remember that your friend can join the program only before reaching Level 10 on Prestige 0, but you can invite friends no matter how long your in-game experience is.

* Up to three friends can join your list at once. If any of them decides to leave the game, you can safely remove them from the list and invite a new one. The rewards you have already claimed will not be reset and the new friend will help you reach the remaining thresholds. A Friend you remove from your list does not lose access to their individual rewards.

## Rewards

You will be able to collect the reward every time when one of your friends reaches one of the required thresholds (e.g. account Level 10)

* Rewards for the players you invited to the game:

Prestige 0 Level 10 -  50 Energy

Prestige 0 Level 20 - 1 XP Boost for 1 Day

Prestige 0 Level 30 - 2 Gold Scrolls

Prestige 1 Level 1 - 100 Gems

Prestige 1 Level 20 - 1 Platinum Scroll

* Rewards for you (collectable up to 3 times):

Prestige 0 Level 10 - 200 Energy x200

Prestige 0 Level 20 - 1 XP Boost 3 Days

Prestige 0 Level 30 - 5 Gold Scrolls

Prestige 1 Level 1 - 300 Gems

Prestige 1 Level 20 - 1 Platinum Scroll

If all of your friends reach the final reward, you'll receive an additional Platinum Scroll!