recursal/Fanatic-Fandom huggingface dataset:
The Propeller Group

File:Station Dau-K10.png
**The Propeller Group (TPG)** is the largest corporate member of the Union of Independent Territories. Also the most powerful and well-known organization in the UIT, surpassing even the government Senate. TPG Corp originally allowed the people of the UIT to escape from Serco Prime, through the creation of the original UIT spacecraft. Today they are the largest manufacturer of spacecraft in the known universe, maintaining diplomatic and technological relations with both the Serco and Itani. Founded in the distant past by a group of free-thinking dreamers and hopeful engineers, TPG has managed to keep their innocence more than most of the other UIT corporations. They are by far the most morally upstanding of the UIT members, often railing against the corporate warfare, feuding and espionage which has become so commonplace in the Union.

## Special Items

* TPG Marauder Type B, TPG Marauder Type X, TPG Atlas Type B, TPG Atlas Type X, TPG Raptor, Behemoth XC
* TPG Sparrow Phase Blaster

## Other Information

* For a list of stations click here.
* Trade Goods: For a list of goods sold by TPG click here.
TPG Teradon Frigate

The "TPG Teradon Frigate" is a ship that is currently not user controllable. It will become user controllable in future versions of Vendetta Online.

 File:Teradon Top.png
Virtually nothing is known about this spacecraft, other than that it is a midsized capital vessel that carries a TPG identification tag. Reports put it somwhere between the Trident Light Frigate and the Heavy Assault Cruiser in size, as it is a Frigate Class vessel. Its armament consists of four BGTWKOA (Big Golden Thing What Kicks Our Asses) anti-capital ship cannons, many capital gauss cannons, and a full compliment of neutron turrets. It should be noted that all of these weapons are capable of detonating incoming ordinance if they hit it. Take note, these CANNOT be entered unlike other capships.

## Games Description

The following was reported by an anonymous source:

*"A long range camera today caught an image of what is believed to be a new TPG Corp small/medium scale capital-class ship, long rumored to be under development by the massive corporation. Although a nearby ion storm caused heavy interference with this image of the ship, seen here preparing to make a jump, the vessel appears to be a four-engine design built around a central main hull. A public relations announcement from TPG is expected shortly, although when could be anyone's guess."*

## Standard Variants

* Weapons 16 Heavy Gatling Turrets (800 Damage), 8 Neutron Turrets (600 Damage), and 4 Capital Plasma Cannons (12,000 Damage)
* Small turrets have approx 6000 armor and can be destroyed when the Teradon shield is down
* Once overloaded the shields will not regenerate unless no damage is taken for an extended period (15-30 mins?)

## Additional Images

Teradon Front.png
Station Interface/Ship/Manage

There are two sub-sections of the **Manage** section of the Ship window of the Station Interface: the **Select Ship** sub-section, and the **Configure Ship** subsection, which is further divided into the *Addons* and *Groups* displays.

## Select Ship

File:Station interface select ship.jpg As suggested by its title, this panel allows the user to select a ship from their ships stored in the current station's docking bay. The left display is a 3D model of the currently selected ship. The upper-right display lists the ships available for selection- double-clicking on a ship here will make it your currently selected ship, as will single-clicking on it and pressing the "Select Ship" button. The lower-right display provides the statistics of the currently selected ship. Furthermore, there are buttons on the left for purchasing ammunition.

Also of note are the "Set Preset" buttons. Vendetta Online allows you to store your favorite ship configurations as presets. To store one, simply select a ship and press the appropriate "Set Preset" button.

## Configure Ship

This tab is actually divided into two sub-tabs: the *Addons* tab and the *Groups* tab:

### Addons

File:Station interface manage addons.jpg This interface allows you to attach addons to your ship. The various ports of your ship (small ports, large ports, powercell ports, etc.) are displayed on the model of your ship to the left, and the addons available in your station hold for attaching are displayed in the list to the left. To attach an addon, first select the appropriate port on your ship, then either double-click on an appropriate addon in the list to the right, or single-click on the addon to the right and click "Equip".

### Groups

File:Station interface manage groups.jpg This is where you set up the firing groups for your weapons. There are six different configuration groups available, which map to the keys 1-6 on your keyboard. By default, the first firing group ("1") is selected. In each of these firing groups, you can bind your weapons to three triggers, which are conventionally mapped to your left, right, and middle mouse buttons. To bind a weapon to a trigger, first select the trigger in the pane to the right, then click on the weapon on the model of your ship to the left.
Station Guards

File:Station guard.jpg
**Station Guards** are found guarding almost every station. They fly modified vultures with a 212m/s maximum speed, infiniboost and a high-powered Neutron Blaster-type weapon. If a player who is Hated or KOS with the Station Guard's faction enters the sector, the Station Guard will call in the Strike Force for help.
Status Negativos

Condição de jogo que aplica um fator negativo sobre o inimigo, gerando desvantagem.

Estes são:

* Chamas
* Cegueira
* Confusão
* Imobilidade
* Lentidão
* Marca
* Selamento
* Paralisia
* Veneno
* Sono
* Prisão Celestial
* Interrupção

***PRIORIDADE DE CURA***: (respeitando as camadas)

* **PRIMEIRO**: Lentidão, Imobilização, Selamento, Paralisia e Cegueira.
* **SEGUNDO**: Confusão
* **TERCEIRO**: Chamas, Veneno
* **QUARTO**: Prisão Celestial, Marca

Para referência, utilize as categorias Chamas, Cegueira, Confusão, Imobilidade, Lentidão, Marca, Selamento, Paralisia, Veneno, Sono, Prisão Celestial e Interrupção. Também, Status e Status Negativos.
Ship Stat Info

There are several different statistics that are important when attempting to describe the ships of Vendetta Online. Below is a table explaining the most important terms:

 Faction
 Faction Level
 Level
 Variant
 Armor
 Cargo
 Weapons
 Mass
 Length
 Thrust
 Turbo Thrust
 Max Speed
 Spin Torque
 Turbo Speed
 Turbo Energy

In classical mechanics, for a body with constant mass, the acceleration of the body is proportional to the resultant (total) force acting on it (Newton's second law):

>
> **F = m.a → *a* = F/m**
>
>
>
>

where F is the resultant force acting on the body, m is the mass of the body, and a is its acceleration.

In VO, the mass of the ship must be added to the mass of the addons and its cargo. So an empty moth accelerates faster than a loaded moth, and a ship without any weapons will accelerate faster than the same ship when armed, but their final velocity will be the same. This applies to Thrust, Turbo Thrust and Spin Torque.
Station Interface

Stations in Vendetta Online share a common interface. Below, you can see the Welcome Screen from the Prime Command station:

File:Welcome.jpg

At the very top of the station interface is a chat area, which has all of the functionality of the HUD's chat area, as well as a maximize button which allows the chat area to fill the screen. To the right of the chat area is a pane which displays your current galactic location and the station with which you are docked.

The other common controls of all station interface panes can be seen in the lower-right. The light blue pane displays you current Galactic Credit balance, your current ship, mass and cargo loadout, and your licenses. Below this pane are buttons to set your home station to the current station, to launch, and to open the game client Options window.

There are three main tabs of the station interface, which can be seen directly below the chat area: the **Commerce** tab, the **Ship** tab, and the **PDA** tab, which brings up the same PDA as can be accessed. For details on the specifics of these sections, simply click on one of them.
Tutorials

#### Training Missions

If you are a new player and you were sent here, you are in the right place. The training missions help you gain the basics of playing Vendetta Online. Try finishing these tutorial in game, in this order.

1. Mandatory Tutorial - The mandatory mission is the very first thing you see after creating a new Alt (alternative player profile). This is a tutorial on that with screenshots.
2. Training I: Basic Flight - This is the first Training mission on how to fly around.
3. Training II: Navigation and Combat - This tutorial lets you go kill a robot ship. It is also the standard way to do the remaining training missions.
4. Training III: Advanced Flight and Combat - More robot ship killing, cargo capture, and navigation between sectors in a system.
5. Training IV: Station Interface - A run through of the station's interface and its major screens.
6. Training V: Advanced Flight - Learn to move like a space ship. Until now you've been flying like a plane.
7. Basic Flight Status Test - Quick notes with screenshot(s) for the test (Sorry no walk through for the test).
	* Start a new mission
	* Basic in-System Navigation
	* Targeting enemies
	* Docking at a station

#### License Missions

When trying to raise your license levels it is best to do it with a mission. This is because missions give bonuses and directions on how to complete the task. Below are some walkthroughs for the beginner missions.

1. Trading Guild
	* Delivery mission (Your first trade mission should raise your trade license to 1)
2. Mining skills
	* Mining Stations need workers This gets you to a mining station and leads to the Mining Tutorial
	* Mining Tutorial This gives you a free scanner and mining beam and a walkthrough on mining.
3. Basic Combat Skill practise mission
	* Searching for easy targets (Refer to the wiki's robot list).
	* 1D fighting technique
	* Capture the cargo (may have to wait until all is clear)

#### Basic Skills

1. Ship configuration of weapons and power cells
2. Navigation screen
	* Basic in-System Navigation
	* System to system navigation
	* Avoiding Ion storms (as best you can)
3. Pay money to another player
4. Power cell comparisons
Suggestion Portal

A place to peruse, gather and hone the cutting edge ideas developed by the Vendetta playerbase.

# Stations

A descriptive paragraph- its history, import and defining characteristics. Different looks depending on age and context. Faction specific gearing philosophies.

# Mapping

Limit information of areas to 'public record'- a nation's immediately controlled areas and those mapped out by the player themselves to create value in exploration.

# Wingmen

Bots which follow you with various functions- shield/repair/attack/cargo etc.

# Race Tracks

A small station near it charging people to run through it, and taking bets on the races.

# Missions

Hiden clues for missions in the back stories that go with some missions- missions which require a knowledge of the history of the game universe; this rewards greater involvement.

# Ships

## Ship Customization

Paint it several colors, gradients etc. Symbols marking a pilot and some of their accomplishments (hive kills, national rank, national marking). Allow players to upgrade a unit to the next variant gradually (lighten the armor, bigger engine, ect). Greater range in size.

## Destinct and seperate ship types, and correspondingly differnt paths to gaining them:

a) Transport (relativly fast, low armor, big cargo space, few weapon slots)
b) Minig (slower than Transport, high armor, big cargo space, more weanpon slots)
c) Light Fighters (fast, low armor, small cargo space, few light slots, no heavy slots)
d) Heavy Fighters (slower, high armor, small cargo space, few weak slots and some heavy slots).
Triever

A (sometimes) denigrating term referring to anything UIT. Can be used as a prefix as in the examples below.

* Those trievers will sell their own mother, and then repossess her after a week for a violation of the fine print in the contract.

* Trieverspace is something else. If it's not for sale it doesn't exist, and even then they may try to sell it to you anyway.

* Boy those trievers know how to make money. They may not be able to fight, but they can almost get you to pay them not to.

It's believed that this word is a shortening of the name of a breed of canids called Golden Retrievers who are known for their loyalty (up to a point), and their ability to retrieve anything a normal person can throw from distances ranging to hundreds of meters.

See also Toaster Smurf

Corvinus 00:52, 20 August 2009 (UTC)
Rules

It's clear that some rules need to be set around here.

Three strikes within a month, your out for a week. Another strike, you're out for a month. Defy rules for a fifth time within a year, your perma-banned unless you appeal. Strikes will be awarded to those who infringe rules multiple times, with the clear intent to do something which is not allowed

* No spamming on others walls
* Make sure what you are talking about is relevant to the topic
* Don't hasass others
* Don't vandalize pages (Instant 1 day ban and a strike)
* Don't destroy other users content (instant 12 hour ban and a strike)
* No excessive swearing
* No racist, sexist, or words that are looked down upon by society- and are designed to harass, dehumanize, or put down any group (majority and minority alike) (instant 1-7 day ban, two strikes)
* Use common sense. Don't do something you know you shouldn't.
Sol II

## System Description

### B-12

 File:Station Sol II-B12.png
* Serco Guarded
* Station: Illapa Orbital (Serco Commercial)
* Bots: Station Guards, Transports

### H-13

 File:Station Sol II-H13.png
* Serco Guarded
* Station: SkyCommand (Serco Capital)
* Bots: Station Guards, Transports

### I-13

 File:Station Sol II-I13.png
* Serco Guarded
* Station: Prime Command (Serco Capital)
* Bots: Station Guards, Transports

### K-8

 File:Station Sol II-K8.png
* Serco Guarded
* Station: Fort Huaca (Serco Barracks)
* Bots: Station Guards, Transports

### M-4

 File:Station Sol II-M4.png
* Serco Guarded
* Station: Vichama Orbital (Serco Mining)
* Bots: Station Guards, Transports
Valent Robotics

The second-eldest of the UIT corporations, after TPG, was founded not long after the UIT left their planetary homes on Serco Prime to find a better life among the stars. **Valent Robotics** became an early pioneer in mining robotics and other mechanisms that were extrordinarily important during those first years of spaceborne colonization. More recently they've come to diversify heavily into a number of fields, including weapons research, but their primary bread-and-butter comes from semi-automated mining drone design. Rumors have persisted for several decades of an impressive cooperative project with BioCom. However, the two companies have been remarkably successful at keeping a lid on their activities.[1]

## Other Information

* Station Locations: For a list of stations click here.
* Trade Goods: For a list of goods sold by Valent click here.
Station Interface/Ship/Sell

File:Station interface sell ship.jpg The **Sell** tab of the Ship section of the Station Interface displays your local inventory and allows you to sell anything in it. Pretty straightforward. However, if you want to sell things that arent ships, you may wish to use the sell tab in the Commodities interface instead.
Video Tutorials

The following video tutorials are available to better learn various aspects of Vendetta

## Beginner Tutorial

Level up a new character to 4/3/1/-/-, sample some different PCC missions, and demonstrate basic combat strategy versus AI.

Player made VO video tutorials

## Chainfire Tutorial

How to set up a Hornet chainsaw with Plasma Cannon HX's using the TCS plug-in

Chainfire Tutorial

## Trade Tutorials

Trade goods, widgets, cu, profit, sell price, buy price, commodities, components, manufacturing, piracy, rebound rates, system-to-system trade.

Video Trade Tutorials
Vichama Orbital

## Trade Goods

**Our reserves for the below items are running low. We'll Pay well for deliveries of any of these items.**

* Replacement Hydraulic Fluid
* Basic Research Supplies
* VanAzek Ore
* Station Conduit
* Advanced Logistics System
* Nanite Modulators
* Solid Explosives
* Cooling Systems
* Hull Panels
* Frequency Modulators
Turbo lock bind

This bind allows one to lock his turbo on, enabling him to chat or perform other activities while turboing.

## Code

```
alias mt "+turbo 0"
alias -t "mt"
alias +t "+turbo; alias -t mt"
alias acti "Activate"
alias ttog "ttog1"
alias ttog2 "+turbo 0; alias ttog ttog1; alias acti Activate; alias -t mt; alias mt '+turbo 0'; echo 'Turbo OFF'"
alias ttog1 "+turbo 1; alias ttog ttog2; alias acti 'Activate; ttog2'; alias -t ' '; alias mt ttog2; echo 'Turbo ON'"

```

## Aliases

Bind these commands to the keys of your choice:

 ttog
 acti

## Credit

Created by Eldrad. Many turbo lock binds are out there, but this is the most feature-full.
Laser Beam

The Laser Beam is a power-up found in all three platforms of *Astro Duel*. When used, a narrow blue beam is fired from the tip of the ship, destroying most interactible objects, from pilots to ships to asteroids. It is unaffected by map geometry and has infinite range (but cannot pass through the edges of the *Wrap* map).

It is arguably the most useful powerup in the game, due to its range and speed allowing a kill to be earned at the start of the game, especially with the Triple Powerups setting, which allows a single player to get 3 points in the first few seconds of a round.

## Techniques

Super-dashing while the laser fires allows it to "sweep" across a larger area than usual, making aiming easier.

There is another tech that is very hard to learn and pull off. It is essentially starting with a laser, and super dashing to get the fastest possible laser. It's pretty inconsistent, but is unstoppable if you aim well. I call it a speed laser, and I'm the only one at my school to do it. (Not in the important tourney battles tho.)

## Trivia

Lasers being one of the starting powerups (either as the selected one or through *Random* powerups) will cause ships to spawn facing sideways, to prevent instakills.
Strike Force

File:Station guard.jpg
**Strike Forces** are almost identical to Station Guards, except in their AI. A Strike Force will chase a Hated or KOS player across multiple sectors and even sometimes multiple systems. They are violent and much more intelligent than Station Guards. They also have more allies- it is rare to see Strike Forces without their kamikaze Aerna Seekers.
Scatter Shot

Scatter shot is a power-up found in all platforms of *Astro Duel*. When used, twenty four evenly-spaced bright blue bullets are fired from the ship in a circle. Scatter Shot can hit multiple targets at once. Also, when fired close enough to the target, more than one bullet may hit, completely destroying the enemy if it is unshielded. In Astro Party, Scatter Shot is turned off by default and can be toggled via advanced settings.
Xang Xi Automated Systems

**Xang Xi** is a longtime developer of component systems for computing and robotics. Occasionally a competitor of Valent Robotics, they mostly focus their efforts on government and defense contracts. They are well established in the areas of targeting computers, missile and torpedo autonomous performance and behaviour. Civilian contracts also make up a large part of their portfolio, with everything from autonomous waste treatment to station enhancement and construction. In recent years they have become one of the primary manufacturers of critical components for mineral refinement.

The organization and background of Xang Xi are somewhat more bizarre and less known than their public portfolio. They maintain the facade of normal corporate management, but their CEO is apparently appointed by an unusual eight-member group within the company known as the Octagon. It is believed that this group actually makes all significant decisions for the company. Xang Xi is also the corporation that is most often linked to the Corvus Syndicate, but only rumor and conjecture exist to connect the two.[1]

## Other Information

* Station Locations: For a list of stations click here.
* Trade Goods: For a list of goods sold by Xang Xi click here.
Station Interface/Commerce/Load Unload

File:Station interface load unload.jpg
This subsection of the Commerce section of the Station Interface allows precise control over the loading and unloading of cargo from the user's ship. The left pane lists cargo currently onboard the user's ship, and the right pand displays the cargo in the station's cargo hold. In the center are buttons which allow the user to load, unload, or unload and sell specified amounts of given pieces of cargo. In the lower-left-hand-corner of the display are buttons which allow the user to unload and/or sell all of his cargo.
Smurf

A (sometimes) denigrating word used to refer to anything Itani. Can be used as a prefix as in the examples below.

* I was in Smurfspace yesterday. What a boring place that is.

* That smurf weirds me out. I never know what he's up to.

* Come on, one smurf to another, what's the real story in Deneb?

The origin of the term has been lost to history. As of yet no theories have even been forwarded.

See also Toaster Triever

Corvinus 00:52, 20 August 2009 (UTC)
Systems

# Known Universe

 File:Nav.universe.jpg

Systems in **bold** are Nation capitals.

## Itani Controlled Systems

* Artana Aquilus
* Cantus
* Deneb
* Divinia
* Eo
* **Itan**
* Jallik
* Metana
* Pherona
* Setalli Shinas

## Serco Controlled Systems

* Betheshee
* Dantia
* Geira Rutilus
* Initros
* Pyronis
* Rhamus
* **Sol II**

## UIT Controlled Systems

* Arta Caelestis
* Azek
* **Dau**
* Nyrius
* Verasi

## Grey Space Systems

Many grey space systems are controlled by *pirate factions*.

* Bractus
* Edras
* Helios
* Latos
* **Odia**
* Pelatus
* Sedina
* Ukari
Advanced Techniques

**The Jamming Jouster (Jouster physics.)**

When attempting to get a kill using the jouster's beams, the player must turn sideways at the last second so the jouster beams are parallel to the opponents ship. The player's jouster beam will hit both the ship and the pilot, killing the opponent instantly. The jamming jouster has priority, allowing it to kill first on the jouster v jouster match-up. To dumb it down the back and side of the ship with jousters has priority.

## Laser walling.

Youfire the laser, than drag it across the screen by using a super dash.

## Proxy sniping

Play on the physics map, and then uses it to 'throw' a proxy. Really simple but hard to learn
Powerups

## Description

Powerups are an essential part of both Astro Party and Astro Duel, providing the necessary advantages to turn the tide of battle and win the match. This article will provide a brief summary of each usable powerup in Astro Party and Astro Duel.

Most powerups in *Astro Party* prevent shooting regular bullets, with the exception of Jousters, unlike in *Astro Duel*, where the powerup button is separate from the shoot button.

## Laser Beam

This powerup shoots a narrow blue beam in a straight line that destroys anything in its path. The only time a hit ship can survive a laser beam is if it is in its invincibility frames after getting hit by a bullet or the laser did not touch the ship for enough frames.

## Jouster

This powerup destroys anything the ship gets into physical contact with, but has limited durability.

## Proximity Mine

This powerup destroys anything in a large radius (possibly including the user) when an enemy ship gets too close, or is ignited by bullets, lasers, or even other proximity mines.

## Scatter Shot

This powerup shoots 24 evenly spaced-out pellets in a circle around the user.

## Auto-Turret

This powerup disables regular shooting and replaces it with an auto-aiming turret.

## Side Cannons

This powerup adds 2 extra pellets to a player's bullets. They cannot drop from orange asteroids or by the map spawns, only as a Starting powerup, or through autobalance (the player must be at least 8 points behind the leader)

## Reverse All

This powerup reverses the steering direction of ships. It functions differently in *Astro Party* and in *Astro Duel.* In *Astro Party*, since ships can only turn to the right, the *Reverse All* powerup causes ships to turn to the left instead. In *Astro Duel*, ships can turn in either direction, so those controls are simply reversed. Cannot be a starting powerup, but can spawn as part of the map or from orange asteroids.

## Shields

Blue forcefields that protect from a single bullet, upon which the ship gains invincibility frames for a short time. In *Astro Party*, cannot be dropped from Orange Asteroids or spawned by the map, but only appear as a starting powerup, separate from the other regular starting powerups. They also appear when *Autobalance* is turned on and a player is at least 2-3 points behind the leader.

## Missile

*An Astro Duel*-exclusive powerup. Explodes upon contact with asteroids, map geometry, or a ship.
Proximity Mine

The Proximity Mine is a power-up found in all platforms of *Astro Duel.* When used, a circular mine with eight spokes appears behind the ship. If an enemy nears the mine, or if it is shot, it will detonate, completely destroying anything in its blast radius. There is a small delay before the mine explodes, unless it is caught in another mine's explosion, where they'll detonate simultaneously,

Proximity mines are "physics objects", in the sense that they can be moved by the game, such as in *Loop, Dance,* or *Repulse*.

## Techniques

Proximity mines are weak when used for area denial; it is fairly easy to bait them into exploding, then leaving their blast radius, or simply shooting them from afar.

One can rush up to an enemy (if Super dash is enabled), and deploy a mine before running away.

A map where Proximity Mines shine is in *Hideout*. Its green boxes that obscure what's beneath them are excellent places to hide Proximity mines for a surprise attack.

They can also be used in the map *Repulse*. By deploying them close to the repulsors, Proximity mines can be "flung" to the edges of the map, possibly catching players unaware.

Their explosions can go past the edge of the screen into the opposite side on *Wrap*. It's also possible to hide mines in the darker areas on the edge of the map.
Astro Party/Duel Wiki

## `Welcome to the Astro Party/Duel Wiki`

`Hi! This wiki will provide an in-depth description of all the elements of the games Astro Party, and Astro Duel, games developed for Android, iOS, PC, and the Nintendo Switch by Rusty Moyher, complete with thorough game strategies on how to win this party game!`

## Main Pages

Gameplay

Powerups

Maps

## `Links`

`Here are the links to the games.`

`Astro Party:`

`For Android`

`For iOS`

`Astro Duel:`

`Steam`

`iOS (iPad only)`

`Nintendo Switch`

`Astro Remote:`

`iOS`

## `Latest activity`

`Photos and videos are a great way to add visuals to your wiki. Add one below!`

`File:Placeholder`
Gameplay

Astro Party has 3 gamemodes: Ship Hunters, Pilot Hunters, and Team Deathmatch

## Settings

Change the density of asteroids

Give free powerups to the losing players

Activate powerups

Start with some powerups

Ships spawn in the corners where the controls are

Allows self-damage

Start with shield

Enables scattershot

Double-tap gives speed boost

Allows triple powerups

## Pilot Hunters

ship hunters but you kill a smaller pilot after destroying the ship; the pilot regenerates its ship after around 5-10 seconds

## Team Deathmatch

ship hunters but with teams and special skins

## Asteroids

orange ones drop powerups

biggest asteroid can split into orange asteroid when destroyed

## Trivia

In player select screen, long-holding the buttons, gives access to two special players , "Box Cat" and "Chomper"
Centaur

File:Centaur.jpg
The Centaur is the trading vessel for the rest of us. If you don't have a high enough standing with UIT to get the Marauder, then this is the next best thing for trading. While not as fast as the Marauder, it has a better weapon set up, with two large ports and one small port. The Centaur makes a good mining ship, with a small port to hold a Mineral Scanner, two large ports to hold two mining beams, and space to hold the minerals.

The Centaur is a common slight in PvP where it is considered a classic heavy ship. Commonly armed with a Gatling Cannon MkII.
Auto-Turret

The Auto Turret is a powerup found in all platforms of *Astro Duel.* When deployed, it spawns as a barrel that rotates around the ship if no targets are nearby. When an enemy ship is close, it auto-aims. When fired, it consumes all 3 pellets of a player's ammo in one shot. Players that pick up the powerup from downed ships will have the powerup be auto-deployed.

## Techniques

Since the only way to obtain the *Auto-turret* is by selecting it as a starting powerup, all the other players you fight will also use Auto-turret. Arguably the Auto-turret is a detriment due to its 1-for-3 ammo consumption rate, so actively getting hit so that you do not use the powerup is a possible strategy.
Shields

Shields exist in all platforms of Astro duel. IN Astro Duel and Astro Party, the shield serves as a handicap item, being given to players four points behind the leader at the start of a match. When a player has a shield, they can be hit one time without dying. after this, the shield disappears. The shield is also a power-up in Astro Duel Deluxe, where it can be picked up and activated. Finally, the start with shield setting allows all players to take one extra hit during every match.
Crítico

Condição de batalha que indica a qualidade de seu dano além do normal.

Para Dano Taijutsu:

-Dano abatido / mitigado (1-99): Cinza

-Dano regular (100-999): Amarelo

-Dano Crítico (1000+): Vermelho

Para Dano Ninjutsu:

-Dano abatido / mitigado (1-99): Amarelo

-Dano regular (100-999): Vermelho

-Dano Crítico (1000+): Azul

Para Dano Ninjutsu com Fraqueza Elemental:

-Dano abatido / mitigado (1-99): Amarelo

-Dano regular (100+): Azul

-Dano Máximo (1000+): Azul em letras grandes.

Para referência, utilize a categoria Crítico
Side Cannons

Side cannons are a powerup that appear in all platforms of *Astro Duel*. They cannot drop from the map spawns or from Orange asteroids, only appearing as a starting powerup, or from Autobalance, when the player is at least 8 points behind the leader. When first used, two extra barrels appear at the sides of the ship. They fire 2 extra bullets, and do not consume additional ammo.

## Techniques

They can destroy both a ship and its pilot in one shot if the ship is unshielded.

This powerup makes aiming bullets much easier.
Jouster

The Jouster is a power-up found in all platforms of *Astro Duel*. When used, two green beams are attached to the sides of the ship, and the ship is granted a temporary speed boost, marked by its thrusters turning an orange color.

Each beam destroys everything it touches, but have limited durability.

* Each beam destroys 3 "boxes" on the *Cache* and *Maze* maps before disappearing.
* Each beam can destroy two large asteroids before disappearing.
* Each beam can destroy one ship (shielded or not) before disappearing.
* Each beam can destroy one Turret on the *Turret* map before disappearing

## Techniques

jouster physics are busted; how do you even jouster vs. jouster??
Weapons:Table

## Energy Weapons

Notes:

* DPE: Damage Per Energy, how much damage is done for every 1 energy used, to hundredths place. Efficiency of the weapon.
* DPS: Damage Per Second.
* EPS: Energy Per Second.
* Charged Cannon: Energy shows charge rate per second- Requires at least one energy to fire.
* Drop: These weapons cannot be bought, but are sometimes dropped by bots.
* Mission: These weapons cannot be bought, but are awarded from a mission.

## Conventional Weapons

Notes:

* Concussion Mine: Does no damage, the damage is the force it creates when detonated.
* Lightning Mine: Fires at nearby targets. (100m)
Station Interface/Commerce/Welcome

File:Station interface welcome.jpg
This subsection of the Commerce section of the Station Interface is what greets users immediately after they dock at a station. There are five components of the main frame of this interface. In the upper-left is the **station description pane**. It provides a brief backstory of the current station and its faction. Below this is the **"items in demand"** pane, which lists items that are particularly in demand at the current station. Providing a supply of these items can prove quite profitable for the player.

Uppermost on the right-hand-side of the main pane is the ship maintenance pane. It has buttons to quickly repair your ship's hull and refill its ammunition supplies. Below this is an abbreviated cargo loadout pane, which has buttons to unload and/or sell the player's cargo. Finally, the bottom-most pane can either show details of the currently-selected item, or a display of the station's layout.
Olho das Chamas

## Descrição em Jogo

**Especialidades:** Ninjutsus e Genjutsus Estilo Fogo.

* Seus olhos flamejantes conseguem encontrar falhas nos jutsus do inimigo e fortalecer seus próprios jutsus.
* Realiza ataques de fogo e usa o poder de seus olhos para fortalecer seu ataque ou proteger- se do ataque de outros, especialmente genjutsus.
* Possui sangue frio, sendo muito bom em descobrir os pontos fracos do oponente.

## Habilidades

### Esotéricas:

* **Estilo Fogo: *Jutsu Flor da Fênix***
* **Estilo Fogo: *Jutsu Chama do Dragão***
* **Jutsu de Selamento: *Selo da Lótus Vermelha***
* **Ilusão Demoníaca: *Viela no Espelho***

### Ataques Comuns:

* ***Ataque Taijutsu***
* **Estilo Fogo: *Jutsu Chamas Azuis***
* ***Jutsu de Ilusão de Penas***
* **Estilo Fogo: *Tempestade Explosiva***

### Perseguições:

* **Flor da Fênix: *Perseguição***
* **Estilo Fogo: *Jutsu Bola de Fogo***
* **Estilo Fogo: *Prisão Celestial***
* **Estilo Fogo: *Cinza Ardente***

### Passivas:

* ***Técnica Secreta da Lótus Vermelha***
* **Genjutsu: *Reflexão***
* ***Fortalecimento dos Ninjas de Fogo***
* ***Estímulo Ninjutsu***
	+ ***Jutsu Clone do Nevoeiro***
	+ ***Nirvana do Chakra***
	+ ***Visão do Inferno***
	+ ***Sem Igual***
Warthog

File:Warthog.jpg
The Warthog is the first ship you gain access to that has a large weapon port, unless you go the trading route and gain access to the Revenant. The large port opens up many possibilities, it allows for larger weapons to be used, or it could be used for mining beams that extract ore quicker and generate less heat. There is also a small weapon port, which can be used to equip another weapon or a scanner for mining. The one small and one large weapon port make it perfect for the reconnaissance/spy line of missions, with a weapon in the large port and the scanner in the small port.

The Territorial Defender is used by NPCs in Deneb war or as a convoy's escort. It can be bought only at UIT stations and by pilots with a UIT standing of 600 or above. (As 600 is the highest standing that a Serco or Itani pilot can gain within the new and current faction system, they can buy them too.)

## Game's Description

The Warthog series of attack ships bridges the gap between the more maneuverable fighter craft and the heavier bomber and all-purpose assault vessels. These ships provide near-fighter-like agility, while still retaining heavier armor and the ability to equip the Large-Port addons. A number of variants exist, such as the Mineral Extractor, which has been customized for mining usage in dangerous regions without fighter support and the cargo-scanning Greyhound variant, for high speed chases. The Mineral Extractor includes a mineral scanner. The Greyhound has a built in cargo scanner and draws only 45 energy so it can infiturbo and recharge a fast charge cell at the same time.

## Ship Variants

Note: Most Corvus stations sell a "Corvus Greyhound - Camo Edition" variant, instead of the default greyhound. This model has no differences from the standard Corvus Greyhound, except for a Camo-print livery. However, it is only available to pilots who are part of the Long Term Subscriber program
Combo

Parte importante do sistema de batalhas, o sistema de Combo se forma por:

* Flutuação
* Voo
* Queda
* Repelimento
* Combo Alto

Aumento do status 'Combo' permite maior facilidade de efetuá- lo.

Também, a Imunidade a Combo consiste em não ser afligido por Flutuação ,Voo, Queda e Repelimento.

Para referência, utilize as categorias Flutuação, Voo, Queda, Repelimento e Combo Alto. Além, Aumenta: Combo e Imunidade a Combo .
Variable zoom bind

This "code" is deprecated since vzoom handle everything in the lua script.

Only the Bind command might be usefull (?)

## Code

```
alias zoom13 "set fov .3854; alias zoomOut zoom12; alias zoomIn zoom13"
alias zoom12 "set fov .5781; alias zoomOut zoom11; alias zoomIn zoom13"
alias zoom11 "set fov .8671; alias zoomOut zoom10; alias zoomIn zoom12"
alias zoom10 "set fov 1.3001; alias zoomOut zoom9; alias zoomIn zoom11"
alias zoom9 "set fov 1.9509; alias zoomOut zoom8; alias zoomIn zoom10"
alias zoom8 "set fov 2.9264; alias zoomOut zoom7; alias zoomIn zoom9"
alias zoom7 "set fov 4.3896; alias zoomOut zoom6; alias zoomIn zoom8"
alias zoom6 "set fov 6.5844; alias zoomOut zoom5; alias zoomIn zoom7"
alias zoom5 "set fov 9.8765; alias zoomOut zoom4; alias zoomIn zoom6"
alias zoom4 "set fov 14.8148; alias zoomOut zoom3; alias zoomIn zoom5"
alias zoom3 "set fov 22.2222; alias zoomOut zoom2; alias zoomIn zoom4"
alias zoom2 "set fov 33.3333; alias zoomOut zoom1; alias zoomIn zoom3"
alias zoom1 "set fov 50; alias zoomOut zoomMin; alias zoomIn zoom2"
alias zoomMin "set fov 75; alias zoomOut zoomMin; alias zoomIn zoom1"
alias zoomOut "zoomMin"
alias zoomIn "zoom1"

```

## Aliases

Bind the following commands to the key of your choice:

 vzoom\_out
 vzoom\_reset

## Credit

Created by Eldrad. Enhanced by Roguelazer.
Garra das Águas

## Descrição em Jogo

**Especialidades:** Ninjutsus estilo Água e de Cura.

* Usa principalmente jutsus de Cura, Veneno e Estilo Água, tendo também bom controle de Chakra.
* Seus jutsus de Água também podem absorver Chakra do inimigo, o que, junto com sua Cura, tornam- a uma ninja de assistência muito boa.
* É muito curiosa e simpática.

## Habilidades

### Esotéricas:

* **Estilo Água: *Onda de Névoa Venenosa***
* **Estilo Água: *Bomba Gigante do Tubarão***
* ***Jutsu Regeneração da Ressuscitação Curadora***
* **Arte Eremita: *Jutsu Grande Braço de Água***

### Ataques Comuns:

* ***Ataque Taijutsu***
* ***Jutsu dos Punhos Eremitas***
* **Estilo Água: *Chicotada Flutuante***
* ***Super- Força***

### Perseguições:

* **Estilo Água: *Jutsu do Dragão da Água***
* **Estilo Água: *Jutsu Tubarão Bomba Aquática***
* ***Bisturi de Chakra***
* **Estilo Água: *Trombeta de Água***

### Passivas:

* ***Fortalecimento dos Ninjas da Água***
* ***Neurotoxina***
* ***Sabedoria de Cura***
* ***Absorção de Alma***
	+ ***Jutsu Clone de Água***
	+ ***Veneno Escondido***
	+ ***Experimento de Ninjutsu***
	+ ***Selo das Cem Forças***
Station Interface/Commerce/Commodities

The **Commodities** subsection of the Commerce section of the Station Interface has itself two sub-tabs: the **buy** tab and the **sell** tab.

## Buy

File:Station interface commodities buy.jpg This tab allows the user to buy trade goods. The left pane is a list of all goods available at the current station. Trade goods that are locally produced will be indicated as such, and are generally the best items to buy and resell elsewhere. If you select a trade good in the left pane, a description of it will appear in the right panel. On the bottom of this screen are buttons to select the quantity of items to purchase, and to actually make the purchase.

## Sell

File:Station interface commodities sell.jpg This tab provides the user an interface to sell trade goods, both those on his ship and those stored in the station. The left pane displays all trade goods available for the user to sell, and the right panel displays a description of the selected item. Again, on the bottom of this screen are buttons to select the quantity of items to purchase, and to actually make the purchase.
Weapons:Turret

## Turret Ports

Capital ships as the Trident and some versions of the Atlas and Behemoth ships have player-controllable turrets. When the port is left empty, these turrets come with a Neutron Blaster, but these other addons can be fitted to upgrade it.

### Energy Weapons

These turrets are only "Energy" weapons in the sense that they are essentially turret-port versions of the normal weapons of the same name. The built-in Neutron Blaster and these turrets have the advantage of being able to fire indefinitely without draining any energy from the host ship's power cell. The Shield Turret is more of a counter-measure than a weapon. It fires transparent hexagonal shields that block incoming weapons fire.

### Capital Rail Cannon

Fires high-velocity xithricite rounds (requires Leviathan Hunter II)

## Notes

1. ↑ 1.0 1.1 The Neutron MkIII and FireCracker Missile turrets are obtained by doing manufacturing missions at the Conquerable Stations.
2. ↑  The Shield Turret does no damage directly, but instead fires flat, hexagonal shields that move with your ship. However, ships can be damaged by colliding with the shields.
Vulture

File:Vulture.jpg
The Vulture is a very good fighter class ship. The thin frontal profile of the ship makes it a very good fighter when facing its target, but its large wingspan makes it an easy target from above. Many variants make improvements on the ship's speed and mass, making them a very good ship to use as an interceptor to hunt down other players.

## Game's Description

The Vulture is one of the most popular light fighter-interceptor class ships in use today. Relatively inexpensive and originally derived from an ancient Serco terrestrial-use design (known as the Nighthawk), it has since been copied and reinterpreted by nearly everyone. Classical design factors result in a highly maneuverable craft of light weight, with light to moderate weapons capacity and an extremely thin lateral aspect ratio, presenting a very small target during head-on encounters. These features have made the ship popular as a general purpose combat fighter with everyone from national militaries to trade escorts, pirates to bounty hunters. The Vulture is not without its weaknesses, however, also stemming from its aged terrestrial design. The inverse swept wings provide a substantial target to any attacks from 'above' or 'below' the pilot, requiring certain tactical adjustments to be made to use the thinner, lateral aspect to the best advantage. Additionally, the winglet ends have proven to be weak spots in collisions, making Vulture pilots a little less cavalier about confined spaces. The most famous variants of this design are most likely the Guardian, made by the Serco military for patrol purposes, the BioCom Vulture XT from UIT space, and the rumored 'Corvus Vulturius' high speed assault interceptor.
Test Server

This server (supposedly hosted on a single-processor sub-1GHz machine) is where Player Contribution Corps members can test their missions and where the developers occasionally test out new server-side features.

To connect to the test server, simply prefix your username with the string `test:` when logging in. For example, if your username was `Incarnate`, you would log into the test server with the username `test:Incarnate`.
Dançarina dos Ventos

## Descrição em Jogo

**Especialidades:** Grande Rasengan, Ninjutsus estilo Vento.

* Usa jutsus de Vento para atacar e causar dano a vários inimigos ao mesmo tempo.
* Além de usar ninjutsus, também pode usar seu charme para distrair os inimigos homens.
* Não se engane por sua aparência, ela tem habilidade de combate de sobra.

## Habilidades

### Esotéricas:

* ***Jutsu Redemoinho***
* ***Grande Rasengan***
* ***Dança Inspiradora***
* **Arte Eremita: *Areia Estilo Vento***

### Ataques Comuns:

* ***Dança do Surto***
* **Jutsu Clone das Sombras**
* **Estilo Vento: *Redemoinho Violento***
* **Arte Eremita: *Rasenrengan***

### Perseguições:

* **Abater: *Rasengan***
* ***Estilo Vento: Redemoinho***
* **Estilo Vento: *Série de Ondas de Vácuo***
* ***Lâminas de Vento***

### Passivas:

* ***Proteção das Flores***
* ***Dança Ninjutsu***
* ***Fortalecimento dos Ninjas de Vento***
* ***Ajuste de Chakra***
	+ ***Jutsu Multi-Clone das Sombras***
	+ ***Autoridade de Rainha***
	+ ***Super Sexy: Jutsu do Harém***
	+ ***Energia Natural***
Lâmina das Trevas

## Descrição em Jogo

**Especialidades:** Ninjutsu estilo Relâmpago e Espadas.

* Especialista em ninjutsus de Relâmpago, junto com sua técnica mortal de Espada.
* Consegue causar muito dano individual, mas não de grupo.
* É um ninja de Ataque que trabalha muito bem com outros ninjas Relâmpago.

## Habilidades

### Esotéricas:

* ***Corte do Selamento***
* **Espada Chidori: *Sombra Circular***
* ***Armadura Relâmpago***
* **Laidou: *Flash***

### Ataques Comuns:

* ***Ataque Taijutsu***
* ***Flash***
* ***Lâmina Assassina Relâmpago***
* ***Concentração***

### Perseguições:

* ***Decapitação de Morador***
* ***Lança Chidori***
* ***Espada Relâmpago Naro***
* ***Corte Crescente***

### Passivas:

* ***Jutsu de Infiltração Anbu***
* ***Intenção Assassina***
* ***Fortalecimento dos Ninjas de Relâmpago***
* ***Fluxo do Olhar***
	+ ***Jutsu Ataque de Clones***
	+ ***Sede de Sangue Demoníaca***
	+ ***Raízes do Guerreiro***
	+ ***Crescimento pelo Combate***
Chamas

Condição de jogo que, enquanto a vítima estiver sofrendo **Chamas**, este status causará dano a cada turno enquanto o efeito durar, e impedirá efeitos de Cura na vítima.

Este Status Negativos não acumula rodadas, caso reaplicado em sequência.

Para referência, utilize as categorias Chamas, Status e Status Negativos.
Ukari

* Planets: Vakari, Bestol, Otana, Aepog, Aygax
* Asteroid Belts: Ukari Asteroid Belt
* Stations: Caelestis Watch, Ukari Command, Ukari Outpost
* Wormholes: Ukari-Initros, Ukari-Helios, Ukari-Arta Caelestis

### A-10

* Ore: Some denic in the ice roid cluster

### B-12

* Planet: Vakari
 File:Vakari.jpg

### B-13

* Planet: Vakari
### F-10

* Planet: Bestol
 File:Bestol.jpg

### G-5

* Planet: Otana
 File:Otana.jpg

### J-8

* Planet: Aygax
 File:Aygax.jpg

### L-2

 File:Station Ukari-L2.png
* UIT Guarded
* Station: Caelestis Watch (UIT Barracks)
* Bots: Station Guards, Transports
* Ore: Lots of denic in the ice roid cluster

### L-14

 File:Station Ukari-L14.png
* Aeolus Trading Prefectorate Guarded
* Station: Ukari Command (Aeolus Trade Prefectorate Barracks)
* Bots: Station Guards, Transports

### M-5

 File:Station Ukari-M5.png
* Xang Xi Automated Systems Guarded
* Station: Ukari Outpost (Xang Xi Automated Systems Research)
* Bots: Station Guards, Transports

### N-3

 File:Aepog.jpg
* Planet: Aepog
Charlotte Fich

Charlotte Fich er en dansk scene-, film- og tv-skuespillerinde. Hun er oftest anerkendt for sin rolle som politibetjent Ingrid Dahl i Emmy-tildelte danske tv-serie Unit One. Hun er gift med den danske filmregissør Per Fly.

## Familie

### Slægtninge

Per Fly (ægtefælle)Anton Fly Fich (son)

Aksel Fly Fich (son)

Benni Pedersen (mother)

Mogens Fich (father)

## Kilder

### Wiki

https://en.wikipedia.org/wiki/Charlotte\_Fich
Steder

***Denne side mangler stadig indhold***

Her er en liste over steder i serien.

# Faste steder

* "Førerbunkeren"
* Rigspolitiets Rejseafdeling
* Ingrids hus
* Retsmedicinsk

# Alfabetisk liste

## A-D

### B

* Blåvands Huk
* Bornholm
	+ Sandvig
	+ Vang

## E-H

### F

* Fredensborg
* Fredericia

### H

* Helsingør
* Hillerød
* Holbæk
* Horsens

## I-L

### K

* Kalundborg
* Kulhuse
* Køge

## M-P

### N

* Nakskov
* Nyborg
* Næstved
* Nødebo

## Q-T

### R

* Ringsted
* Roskilde

### S

* Silkeborg
* Slagelse
* Sorø

## U-Å

### Å

* Åbenrå
* Aarhus
Chakra

Elemento de jogo, em forma de pontos, que ampara o custo para utilizar Esotéricas.

O máximo de Chakra para qualquer rodada é 100.

Combates iniciam com 20 Chakra.

Turno 2 agrega 40 pontos (caso venha com 40 pontos do turno 1, não haverá acréscimo).

Turno 3 agrega 60, Turno 4 agrega 80 (respeitando a regra do acréscimo), restante das rodadas agregam 100.

Para referências, utilize Adiciona Chakra e Remove Chakra