recursal/Fanatic-Fandom huggingface dataset:
Beam

This is the third skill you will learn when you have 2500 energy and the right amount of energy.The beam will drain 1x energy to use.Does 1.4x damage.Charges higher every 5 seconds (It changes accord to your speed.)Has a range of 6 and move at 33 kilometers an hour.

###

### Other beams

* Ray
* Dodompa
* Kamehameha
* Galic Gun
* Final Flash
Ignis

* In-game
* Selection screen

**Ignis** is unlocked by defeating Burning Bunker Area 1 or Burning Bunker Hard Area 1.

## Abilities

* Ability 1
* Ability 2

### Wildfire

Sets enemies on fire, gradually causing further out enemies to catch fire as well. Burning enemies stop burning after 0.5s and become harmless for 3s.

 Cooldown (s)
 Costs

### Ember

Turn into an ember upon death or activation, become invulnerable and stay alive for 1-3s before being downed. Cannot be revived for 1s afterwards.
Can only save non-Ignis heroes while Ember is active. Costs 16 real pellets per use. Can save up to 2 uses.

 Costs

## In-game Changelog

**10-08-23**
**Ember**
Cooldown: 5s → 16 pellets
Ember can now store up to 2 uses by collecting pellets.

**05-21-23**
Fixed a bug where Ignis would not appear downed under specific conditions.

**05-07-23**
Fixed a bug where Ignis could die outside of the map due to the effects of Ember.

**01-08-23**
**Ember**
Ignis now ignores all healing effects if it can't be saved.

**01-01-23**
**Wildfire**
The spread of Wildfire now scales with enemy speed, spreading more quickly the faster the enemy is.

**12-25-22**
**Ember**
Random cooldown between 4-6s → 5s.
Ignis can no longer revive other Ignis heroes while Ember is active.

**12-11-22**
**Ember**
Cooldown: 9/8/7/6/5s → Random cooldown between 4-6s.
Invulnerability duration: 3s → 1/1.5/2/2.5/3s.

**06-12-22**
**Ember**
Invulnerability time before becoming downed: 2s → 3s.

**05-29-22**
**Wildfire**
Harmless effect duration: 2s → 3s.

**05-01-22**
**Ember**
Ignis now looks darker When under the effect of Ember.

**04-03-22**
**Wildfire**
Enemy burning time: 1s → 0.5s.
Range: 300 → 350.
**Ember**
Ember can now be activated manually in addition to the automatic activation upon death.
Fixed a bug where Ignis could be revived by others in Stellar Square after activating Ember.

**01-03-23**
**Wildfire**
Fixed a bug causing servers to crash due to a divide by zero.

**03-27-22**
A fiery new hero, Ignis, has been found in Burning Bunker!
Hall of Fame

The Hall of Fame is a list of everyone who has earned at least one Victory Point (VP) since the last Sunday at 4PM EST. The list is sorted by VP, with #1 having the most.
The top 30 earners are awarded the Bronze Crown accessory, top 10, the Silver Crown, and top 3, the Gold Crown, ever Sunday when the list resets.

Generally speaking, at least 100-150 VP are needed to be in the top 30, while 200-450 VP are needed to be in the top 10, and 300-600 are required to be in the top 3. However, these numbers can vary wildly week to week, due to fluctuating player counts or other factors.

## Trivia

* The Hall of Fame weekly results collection starting from Week 242 see here.
Bosses, SI & Zombies

## What has changed?

There are now 3 different Tanks, Jockeys, and Spitters. Zombies have randomized damage output values and attack rates and all special infected have some kind of randomizers applied to them at spawn. Some other changes will be obvious such as the increased lunge range of the hunter and the way chargers roll players rather knocking them into the air.

### Tanks

There are 3 new tanks: The Hulk, The Altertank, and The Formidable. Each tank now spawns with a small chance of being able to extinguish itself if set on fire. They all have a large sum of convars that are randomized the main difference here being The Altertank which gets the largest range per randomized convar meaning they can be very strong or quite weak, it is the most randomized tank. The Hulk tank has a preference for melee and The Formidable a preference for throwing rocks. Each tank can be identified by its color.

### Jockeys

There are 3 new jockeys: The Control Jockey, Damage Jockey and Alterjockey. Control Jockey does less damage but takes almost complete control of the player, Damage Jockey does the most damage but has little control over the player and the Alterjockey gets the largest range per randomized convar meaning they can have high control and damage, low control and little damage or somewhere in between. Each jockey can be identified by its color.

### Spitters

There are technically 3 new Spitters, they are however still a work in progress. The types are The Glow Spitter, Vile Spitter and Scratchy. The Glow Spitter spits longest range, The Vile spitter may end up with more damaging spit, Scratchy is a close ranged spitter with a damaging melee. Each spitter can be identified by its color.

### All the or Special Infected

The other Special Infected do not have variation since they can not be colored. They are different from the standard version of themselves. They all have randomized healths and are still a work in progress.

### Zombies

Zombies now have changing attacks. Each zombie hit to the player will have a randomized value for damage, attack speed and player slow. They can combine to be worse than the standard attack or a lot better. Zombies receive randomized adjustments to non headshots based on difficulty and tier. Sometimes a shot will do full normal damage to a zombie even in expert difficulty and other times less. Its a randomized system that makes each zombie seem different from the last.
New Map Idea:Magical Mountain

Magical Mountain is a map full of snipers and special enemies.All areas is a Boss Area.

Background Color:Light Purple

Effects:none

Enemies:All snipers and black enemies,with a new enemy:Magic sniper.

Magic sniper move just like Cent.Their abilities is to shoot a bullet that double the speed of player and make them lost 10% total energy.This sniper make players sometimes die while hitted by a bullet and ram into an enemy.

After completing this map,you will get a new hero:Mizimin

https://evadesio.fandom.com/wiki/New\_Hero\_Idea:Mizimin?venotify=created

Magical Mountain:

Area Enemies Speed Size Number

1. M.Sniper 1 20 10
2. M.Sniper 1 20 15
3. Sniper 1 10 20

M.Sniper 1 15 5

4. M.Sniper 2 20 35

5. M.Sniper 4 20 50

6. M.Sniper 8 25 60

Teleport 1 10 10

7. M.Sniper 10 30 90

8. M.Sniper 13 35 100

9. Teleport 1.5 20 200

10. Teleport 2.7 23 150(Super))

Normal 4 3 90 (Hard))

11. Teleport 3 30 190

M.Sniper 5 7 50

12. Dasher 3 30 250

13. Normal 8 10 90

14. Normal 6 8 100

Dasher 6 10 70

15. Normal 3 10 200

16. M.Sniper 4 20 160

Victory Room Message:Congrats! The mountain is belong to you! Awarded:3vp
Glacial Gorge

**Glacial Gorge** is an ice-themed map in Evades. After defeating area 40, the player(s) will be rewarded with 2 Victory Points and Nexus. If the player has acquired Nexus, only 2 Victory Points will be rewarded.

Since the map is ice-themed, the entire map is slippery. This makes playing significantly more difficult. Mouse movement is nearly impossible to use in this map, as any vertical adjustments are greatly amplified.

**Glacial Gorge** was added to the game in the update on August 5th 2018. It has a hard version of itself, Glacial Gorge Hard, with +25% enemy size and +50% enemy speed.

## Areas of Glacial Gorge

### Area 11

Areas 11-20 use the icicle enemy. It can be useful to stop in between enemies/groups of enemies.

Later areas in this set of ten become narrower.

## Trivia

* The decreased friction causes Cent to move incredibly fast.
* There was a short period where **Glacial Gorge** was worth 4 Victory Points.
* Brute with max Vigor is completely immune to paralysis snipers and slippery auras (with max energy).
Humongous Hollow

**Humongous Hollow** is an 80 area map in evades made by TTTruck. Defeating area 40 rewards the player with 1 Victory Points and the hero Brute. Defeating area 80 rewards the player with 6 Victory Points. Most of the enemies in **Humongous Hollow** are quite large. **Humongous Hollow** was added to the game in the same update that added Monumental Migration to the game(September 29th 2018).

## Trivia

* **Humongous Hollow** was once 40 areas long.
Queen Of Avarice

**\*\*Queen Of Avarice; Goddess Of Thieves\*\***

A demon that has existed from time's beginning. The Queen Of Avarice is a creature whom is the living embodiment of cupidtas. A never-ending void of consistent want and desire. She is a reflection of the greed in mortals and as such, craves all things that are deemed valuable. Gold, jewels, shiny trinkets, but even the concept of 'knowledge' as being one of these forsaken treasures that have lead mankind to their doom.

She collects the souls whom have departed the living world that were particularly thirsty for wealth , fame, and abundant supplies of valuable items or objects. She controls the souls of pirates, thieves, beggars, con-artists, aristocrats, cut-throats and vandals greedily harvesting them into her personal realm-- a place which has taken many different forms over the centuries, most reportedly known as "De Insulam Inanes" or, the Isle of the Empty-Handed.

This demoness is said to be reincarnated every one-thousand years into a new host-body to continue to search for the one thing they cannot have-- the thing that they do not know of, but they know they want it. While collecting quite literally everything else in their path. It is not always certain who they will take the form of-- but one thing is certain. She will always return.
Elite Expanse Hard

**Elite Expanse Hard** is 80 area map. There are new enemies: Star, Gravity Ghost and Repelling Ghost.

## In-game Changelog

**06-11-23**
Fixed a bug where the first victory zone in Elite Expanse and Elite Expanse hard had a 250% longer exit zone leading to area 42.

**06-04-23**
Elite Expanse Hard is now 80 area long.
Stars hat is now unlocked from Elite Expanse Hard area 80.

**04-18-22**
Star enemies are no longer immune to abilities.
Boss areas 20, 30 & 40 have been adjusted to account for this change.

**04-10-22**
A dazzling new hero, Stella, has been discovered!
Find her by getting past Area 40 of Elite Expanse Hard!
7 different special rewards are now obtainable from defeating Elite Expanse, Elite Expanse Hard, Burning Bunker, Burning Bunker Hard, Toxic Territory, Toxic Territory Hard & Frozen Fjord Hard!
Makyojin

Makyojin are a race of space-demons that normally appear on Earth to dominant and antagonize them in the early stages. They can conjure demons from Hell when they have enough magic level and the ability to summon stronger ones later. They have a very potent usage of expand and the Makyo star which bolsters their strength to godly proportions, too. Their expand is very special because they do not suffer from the negative side effects as hard as other races. When it comes to Makyojin, they are best when they have enough offense and speed to punch quick and constantly.

When it comes to FBM, you get expand times five for free, which for a Makyo is the pinnacle power. You'll be tanky enough to survive physical attacks as well as force attacks and you'll be able to do damage.
Rules & Applications

Here you will find the Rules of the Server, and the applications you require.

**RULES**

http://www.roleplaytenkaichi.com/rules/

**Admin/Mod Application**

https://forms.gle/qyZGYdXrd62Hf5Yn8

**Event Character Pool Application**

https://forms.gle/4gDFQBLj5aHWkXrx9

**Event Character Requests,**

https://docs.google.com/forms/d/e/1FAIpQLScQYgH5RgMRCP16PzJI2qkbEkdIB4rX7kCJOQ9\_R2xMDcMX\_w/viewform
The Map Entities Extensions

## Rebuilding the Zombie Apocalypse

The Map component of The Alternate Difficulties mod is the visual element of the mod. Overall, its an edit to the original maps of Left 4 Dead 1 & 2. It reuses models, particle fx, sounds, music & other fx to further build on the atmosphere created by original map designers. It also attempts to added a deeper sense of chaos to the Left 4 Dead universe.

Some of the ideas that have gone into this mod have been:

* Using hazards. In an abandoned world hazards would grow exponentially so use this to build a sense of lawlessness. Hazards -> Chaos -> Apocalypse.
* Mess things up but keep things tidy. An apocalypse might be a messy place but you still have to remember not to obstruct the player in the map design sense. When thing get really messy, keep the apocalypse over there.
* Reuse of assets. Left 4 Dead 2 comes with a lot of awesome assets that can be reused in lots of different ways. Finding ways to randomize them is the current focus of this mod.
* Balance areas out. Trying to keep areas equally busy with assets so you don't go from a complex scene to an empty area.
* Experimentation and test play. This mod has gone through a lot of iterations and sometimes the only way you can work out how to best use an asset is to spam them on a map, play it, and try to identify which one looks the most naturally fitting to the world. Finding that balance between standing out and merging in invisibly has been one of the constants behind this mod.
Absorb

Absorb allows you to add the power of a person you Absorb into your own.

You cannot hold more than double your own power. The Release option lets you release the power you absorbed.

Absorb does have its disadvantages, the more you exceed your own power the less your Regeneration and Recovery become until you use Release. If you absorb twice your power, your Regeneration and Recovery will be divided by two.

Living creatures cannot absorb an Android, only a Bio-Android can. Androids can also absorb other Androids.

Demons, Androids, and Bio Androids start with this ability.
Alternatedifficultiesmod Wiki

Best viewed in Firefox. Use the Navigation drop down menu at the top to see how this wiki layout will function. Highly subject to change.

## Welcome to the Alternate Difficulties Mod for Left 4 Dead 2

   You will find this wiki has much more in-depth descriptions than I could provide on the Steam Workshops single page structured interface. This mod is a convergence of 3 mods (not 2, not 4, 3 mods) originally called The Advanced Campaign - weapons pack, game variables pack & map pack aka The Map Entities Extensions.

## About the Alternate Difficulties Mod

This mod adjusts a vast sum of game managing variables that were statically set across all the difficulties of Left 4 Dead 2. [Opinion]: It opens up the many possibilities that were overlooked during the games time constrained production process to see what else is possible with Left 4 Dead 2. The mod does try to stay close'ish to the goals, vibe and game design concepts of the original Left 4 Dead 2, whilst providing a greater incentive for playing higher difficulties by making them more enjoyable & rewarding for the more experienced and lesser experienced player.

In other words, its not an attempt to become to radically different from the original game. Today the mod can simulate giving zombies individual health, dynamically adjusts zombie damage output, colourises SI and bosses to signify custom properties, game variables that adjust dependent on map size, slower timescales for easy difficulty, numberous map additions including scripted map changes, weapon scripts that don't require stopping to shoot, more zombies per difficulty, areas are more filled out with zombies, faster semi-auto weapons, reuse of particle fx, sounds & environment shakes to accentuate a vibe of complete lawlessness. All of this to breath new life into the classic zombie apocalypse.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

[[File:|right|Poster for The Alternate Difficulties Mod.]]
Power armor

This is a suit of power armor. Entering it will confer +20% Strength and Power, +25% Durability, Resistance but reduce your speed by -20%.Like normal armor, you may upgrade it using resources. Unlike normal armor, it will block 75% of melee attacks, instead of 50%. Once the armor is reduced to 0 durability, it will break and eject its user. To exit or enter the armor, simply use the associated verb.  The suit can be grabbed and moved like a prop. It will also protect you from space, drowning and freezing. Requires 100 intelligence to enter and use.1'000 Durability Power Armor
Builds

When building your character you normally have 15 points unless you are a Custom Alien, when you will have a total of 75 points. Here are how some of the stats work and some simple (balanced) builds for each type.

**Energy**

Energy will be a major part in any BUILD. Energy will determine your maximum Ki and the recovery stat. Having low Energy will cause you to have a lower power up, and leads you having to stick away from using too many moves, to stay away from drain.

**Might**

Might has been simplified to portray both Force and Strength, It is taken in to account for Damage Calculations

**Endurance**

Endurance is the value taken account for the amount of damage a player received.

**Speed**

Speed is a value that determines mostly your attack speed and cooldown times on moves such as pressure punch. Also, 30% of speed goes in to Offense and Defense values at creation.

**Offense**

Offense is the value taken in to account for hit chances.

**Defense**
Defense is the value taken in to account for the chance of dodging an opponents attack verb and deflection of Ki attacks.

## Builds

**Sword build**

* 2 Energy
* 3 Might
* 2 Endurance
* 2 Speed
* 3 Offense
* 3 Defense

**Unarmed Build**

* 2 Energy
* 3 Might
* 3 Endurance
* 2 Speed
* 3 Offense
* 2 Defense

**Force Build**

* 3 Energy
* 3 Might
* 3 Endurance
* 1 Speed
* 3 Offense
* 2 Defense

**"Tank" Sustain**

* 2 Energy
* 3 Might
* 3 Endurance
* 1 Speed
* 3 Offense
* 3 Defense

## Custom Alien Builds

Sword Build

* 5 energy
* 5 strength
* 15 speed
* 15 offense
* 15 defense
* 10 recovery

Unarmed Build

* 5 energy
* 15 strength
* 10 endurance
* 15 speed
* 10 offense
* 10 defense

Force build

* 10 energy
* 15 force
* 15 speed
* 10 offense
* 15 recovery

"Tank" Sustain Build

* 5 Energy
* 10 Endurance
* 10 Resistance
* 15 defense
* 15 regeneration
* 10 recovery

Power up Build

* 15 energy
* 15 Speed
* 15 Offense
* 5 defense
* 15 recovery
Zanzoken

This skill allows you to instantly move to another location within a short range.To use it , simply click the spot you want to go to , within sight and your character will teleport there.

Each jump you do will create a drain stack , the more you jump without waiting to reset the stack , the more you will drain each time you jump.

### Zanzo combo

You can toggle your zanzo combo on and off.If you toggle it on you will begin to attack the enermie with 10% of your total damage but it will allow you to attack faster.If you are a yardrat the damage of the skill change to 20% and 30% if you have God ki.
Elite Expanse

**Elite Expanse** is a 80 area map. Elite Expanse is filled with gravity auras, and is quite difficult. The map has a hard version of itself, Elite Expanse Hard.

## Overview

### Areas

* Area 1-10
* Area 11-20
* Area 21-30
* Area 31-41

#### Area 7

 Teleporting
 Teleporting
 Wall

#### Area 8

 Teleporting
 Teleporting
 Wall

#### BOSS Area 10

 Teleporting
 Slowing
 Wall

#### Area 13

 Teleporting
 Wall

#### Area 14

 Teleporting
 Wall

#### Area 15

 Homing
 Wall

#### Area 16

 Homing
 Wall

#### Area 17

 Gravity
 Gravity
 Teleporting
 Wall

#### Area 19

 Teleporting
 Wall

#### BOSS Area 20

 Gravity
 Gravity
 Teleporting
 Wall

#### Area 23

 Homing
 Teleporting
 Wall

#### Area 24

 Homing
 Teleporting
 Wall

#### Area 25

 Homing
 Teleporting
 Wall

#### Area 26

 Teleporting
 Wall

#### Area 27

 Slowing
 Teleporting
 Wall

#### Area 28

 Slowing
 Draining
 Wall

#### Area 29

 Slowing
 Draining
 Wall

#### BOSS Area 30

 Repelling
 Teleporting
 Wall

#### Area 31

 Repelling
 Wall

#### Area 32

 Repelling
 Wall

#### Area 33

 Repelling
 Teleporting
 Wall

#### Area 34

 Repelling
 Teleporting
 Wall

#### Area 35

 Repelling
 Teleporting
 Sniper
 Wall

#### Area 36

 Repelling
 Teleporting
 Sniper
 Wall

#### Area 37

 Repelling
 Teleporting
 Sniper
 Wall

#### Area 38

 Repelling
 Teleporting
 Draining
 Wall

#### BOSS Area 40

 Repelling
 Teleporting
 Wall

## Strategies

Since **Elite Expanse** is such a difficult map, only the best players can defeat it in small groups. Generally, for **Elite Expanse,** the bigger your team is, the better. The final areas of each cycle as well as the boss areas of the second cycle are known to be the most difficult. The best way to defeat these areas is by breaking (freezing enemies from a safe zone, collecting them in one spot). Shade and Rime can break solo, but their breaks don't last forever. Euclid and Shade is the best duo breaking combo. Euclid can also break with any hero that can reduce enemy speed to 0 for any amount of time.

Ghoul is a good hero to bring in an **Elite Expanse** team because its shadows can prevent the sniper enemies from targeting your teammates.

## In-game Changelog

**06-11-23**
Fixed a bug where the first victory zone in Elite Expanse and Elite Expanse hard had a 250% longer exit zone leading to area 42.

**06-04-23**
Elite Expanse is 80 areas long again.
Orbit ring is now unlocked from Elite Expanse area 80.

**4-10-22**
Elite Expanse now has 40 areas instead of 80.
Defeating Area 40 unlocks Euclid (2VP)

**3-22-20**
Elite Expanse Victory Points: 2/4 → 2/6

**10-19-18**
Elite Expanse is now 80 areas long.
Defeating Area 40 unlocks Shade (2 VP).
Defeating Area 80 unlocks Euclid (4 VP).

**7-13-18**
Elite Expanse has been added. This tough region is worth 3 points.
Defeating Area 20 unlocks Nexus.
Defeating Area 40 unlocks Shade.
Android

Androids can be made by a player, in which case they must follow the orders of his/her creator unless the creator says the opposite. They can be made by the android ship/Android mainframe but there isn't a stat/build difference between the two androids, only a difference in how you might roleplay them.

Androids have some unique properties that make them easier to train than other races. First of all, they can leech the energy from any other living creature(non-android) but their own energy can't be leeched by a non-android character making it easier to gain energy as an android while you spar. Another thing that androids have in their favor is their energy, it doesn't matter how much energy have they don't suffer from BP loss if they power up or drain out. They don't lose as much BP from damage as any other race. The last thing they have in their favor is the skill "Upgrade Android", it allows the android to be upgraded and gain a percentage of their own power.(1int lvl = 1% the power they gain, their ability to power up is reduced by a very large margin.)

On the other side of the coin, Androids will start with 1x in all their stats and must use Android Components to increase their stat mods. Androids Components will give them 0.2 in a stat and the maximum amount of components they can use is 25.You can't use the components to upgrade your energy , recovery or regeneration and the maximum you can upgrade a stat is x3. After an Android uses these 25 components, these components play into their maximum BP up to 20 which adds 40% to the BP they receive (This is also where you get Overdrive.).

They have a racial buff called Machine Force (Unlocked at FBM) and overdrive and these two buffs give immunity to god ki as well as different buffs to BP and stats.
Mystic

Mystic will grant 1.4x BP, 1.2x Force, 1.2x Speed, and 1.2x Recovery. It will decrease the drain of most transformations like Super Saiyan 1, Super Saiyan 2, alien transformations. This skill allows the user to reach a higher power level (Kaios get an extra 25% BP and learn it upon reaching 100,000 X their BPM)
Wacky Wonderland

**Wacky Wonderland** is an 80 area map in Evades. Many of the enemies introduced in wacky wonderland have bizarre patterns, making them difficult to dodge, especially at high speeds. Defeating area 40 will reward the player with the hero Jolt and 2 Victory Points. Defeating area 80 will reward the player with the hero Candy and 3 Victory Points. Afterwards, only Victory Points will be rewarded. **Wacky Wonderland** was added to Evades in it's own update, along with Glacial Gorge on August 15th 2018.

## Strategy

The best heroes for this region are, in no particular order, Jolt, Rameses, Morfe, Mortuus, Jötunn, Chrono, and Shade.

## Areas

### Area 15

Because the portion of the switch cycle is random, you can reset the area until most switch enemies are on one “end” of the cycle to make it easier.

### Area 21

For most of area 21-30, most enemies are oscillating, which means they move on a set path. This makes it possible for the observant to wait in safe spots in the level, which is very useful to recharge your energy or steady your nerves.

### Area 39

The homing enemies make this area painful.
Vicious Valley

**Vicious Valley** was one of the first maps ever made in evades. The map was added to the game in an update on the 21st of May 2018. Defeating Area 40 will reward the player with 2 Victory Points and Shade. Afterwards, only 2 Victory Points will be rewarded.

**Vicious Valley** has a hard version of itself, Vicious Valley Hard, with +25% enemy count and +50% speed.

## Trivia

* Before March of 2022, completing area 40 of this region unlocked Brute instead of Shade.
Central Core

## Overview

**Central Core** is the hub where players spawn when joining the game. Moving up or down from the starting zone will lead to the various other maps, while moving left leads to Central Core Hard. It is the first map to exist in the game, and a form of it has always existed.

This course includes Normal balls (gray), Wall enemies (black), Dashing balls (navy blue), Homing balls (brown), Slowing balls (bright red w/ red auras), and Draining balls (bright blue w/ blue auras). They come in varying sizes and speeds. Generally, the speed and number of enemies increases every Area as players progress through the course.

**Central Core** has a Victory! zone after defeating Area 40. Defeating Area 20 for the first time unlocks Aurora, and defeating Area 40 for the first time unlocks Necro and gives you +1 VP. Afterwards, Area 20 will give nothing, but defeating Area 40 will still give +1 VP.

**Central Core** has a hard version of itself, Central Core Hard, with +25% enemy count and +50% enemy speed. This is somewhat popular with more experienced players.

## Strategies

**Central Core** is the most basic and one of the easiest maps in the game. The enemies in **Central Core** aren't detrimental to any particular strategy, however the energy-draining effects in Areas 36 to 39 can be an inconvenience.

For newer players, Areas 33, 36, and Area 40 can be quite difficult. It is best to bring a team of players and defeat these areas together if you aren't able to solo them.

Area 40 is easier to defeat if you stay at the top of the area, effectively decreasing the number of enemies you have to dodge, and you will be moving with, rather than against, the wall enemies.

## Trivia

* **Central Core** is the only stage that unlocks a character (Aurora) without reaching a Victory! zone.
Shifting Sands

*This article is a stub. You can help Evades.io Wiki by expanding it.*

## Overview

Shifting sands has 40 areas, and several shortcuts called "dunes" which are similar to the caves in Frozen Fjord. Completing area 40 will unlock Boldrock and award 4 Victory Points. This is one of six maps with named areas, including Frozen Fjord, Peculiar Pyramid, Mysterious Mansion, Magnetic Monopole, and Cyber Castle.

## Strategies

Useful heros include Rime, Rameses, Reaper, Chrono, and Mortuus.

Tip - use rime to teleport out of a death zone

## In-game Changelog

**04-02-23**
Victory points: 5 → 4.

**03-26-23**
Quicksand aura enemies in areas 1-34 now have half the radius & aura range they had before.
Victory points: 4 → 5.
You can no longer warp to Shifting Sands directly.

**03-19-23**
New Region: A vast desert has been discovered through a new path in Peculiar Pyramid. Worth 4 VP.
Defeat area 40 of Shifting Sands to unlock the sand rock hero, Boldrock.
Special thanks to Piger and DD1 for creating the map file.
FBM

FBM stands for Final Battle Power Mod. All races have an FBM and they attain it through extensive training. When you achieve FBM, you will gain an extra additon to your BP Multiplier, each race having their boost tailored to them.To achieve FBM, you must have 1'000'000 BP multiplied by your BPM. Here is a list of each race along with their FBM-modified BPMs, as well as any perks they might attain.
Homing Finisher

This will create multiple homing balls all around an Opp, and when its done they will all collide at once on top of them. Individually each ball is weak, but all together it can be extremely devastating to most people. The more energy you get the more balls you can make at once. Use the Settings verb to change how many balls to make, between 1 and your max.
Buffs

List of the buffs in game:

* Expand
* Focus
* Power Control

* Shield
* Combat Mathematics
* Magic Force
* Ki Blade

* Bleeding Edge
* Burning Fist
* Ki Fist
* Stances

* God Speed
* Kaioken

* Channel
* High Tension
* Bushido

* Third eye
* Adaptative
* Post-Humanism
* Humanism
* Physic Simulation
* Oozaru
* Giant Form
* Super Namekian
* Limit Break
* Pantheon
* Mystic
* Majin
* Overdrive
* Machine Force
* Demonic Fury
* Angelical grace
BP

BP, or Battle Power, is one of the most important stats in the game. It works as a stat multiplier and, with sufficient amounts, allows you to access new transformations for your race. There are two forms of BP in this game. Base BP and Current BP.

Base BP is your True Base multiplied by your BP mod. It is calculated before gravity mastery, enchantments and other buffs.

Current BP is the BP you see in game. It is altered by buffs, transformations, enchantments, RP Power, Gravity Training etcetera.

Here is a table with all races BP Mods. Remember, come FBM era, these will increase.
Ominous Occult Hard

*This article is a stub. You can help Evades.io Wiki by expanding it.*

**Ominous Occult Hard** is considered to be the one of the most difficult maps in Evades. **Ominous Occult Hard** is the exact same thing as Ominous Occult but the difference is that **Ominous Occult Hard** has border walls and has 20% faster balls (Except for 14 witch is only 10%) and also has 20% bigger border. Best player in the game.

## Trivia

* **Ominous Occult** **Hard** has almost twice the area length, and smaller height, effectively making the map 32 areas long.

## In-game Changelog

**02-19-23**
Victory point adjustments: 14 → 10
Androids components

This is an Android Upgrade Component, a special device capable of enhancing an artificial being. Use it on an Android and you can select which mod to upgrade. Each upgrade will increase the mod you choose by 0.2x. Once a mod reaches 3, you can no longer upgrade that mod. There is a limit of 25 installed total. You may not increase Regeneration, Energy or Recovery. (Alternatively, once you have 10 modules installed, you may consume them for additional BP.)
Power Control

This allows you to power up and power down.Also , for certian forms , such as those of saiyans and changelings , powering up twice will cause them to go into their next form , powering down twice will cause them to rever.Powering up will increase your battle power but drain your energy the higher you go.The more energy you have the higher you can power up without worrying about the drain sucking you back down again.

Buffs like Mystic , Magic Force , Alien transformation will help you to power up faster and futher.In other way , skills like Focus , Expand , Absorbe will make you drain faster and allow you to power up less.Races like Androids suffer of no penalty from lossing energy while they are anger what allow them to power up higher until they reach 0% energy.This skill do not take a buff slot.
Saiyan

The Saiyans are a race of warriors who divide themselves into three castes; Low-Class , Normal-Class, and Elite. Low-Class and Normal-Class are the most common classification for Saiyans. They have no control over their Oozaru form, have less Battle Power and a different stat makeup than Elites. Their main differences are in the Super Saiyans transformations; their Super Saiyan 1 and 2 transformation have the same power but drain more energy than their Elite counterparts variants. All of the Saiyans castes are able to unlock the power of the Super Saiyan3.

Low-Classes have a Zenkai mod of 10x and a BP mod of 2x. They also have an anger mod of 2x, giving them 200% BP when they drop below 50% HP.

A Saiyans tail enables them to become an Oozaru when the moon comes out, giving them a huge boost to BP and some stats whilst reducing other stats in turn. Without a tail, a Saiyan cannot trigger their Super Saiyan 4 transformation.
Legendary super saiyan

This is the most powerful race in the whole game.Regular players can't play it and is only show up as an EC in some wipes.The power the LSSJ have equals to the power of a god (If is not greater) without the need of having God Ki. They are a race of pure BP wall and low stats meaning that they are not mend to be fought alone or even been able to defeat him.
Counter Part

This is something only namekians can do.It forms a piccolo and Kami type of relationship with you and an other person.The effects is permanent and irreversible.If one of you die both die.The counterpart with the lowest training experience will match the other counterpart training experience at all time.You can only have one counterpart.
Endless Echo Hard

*This article is a stub. You can help Evades.io Wiki by expanding it.*

## Trivia

* Endless Echo Hard is unique in that the messages provided in victory areas are not always the same, except for in areas 121 and 401. Everywhere else, one of sixteen messages are randomly chosen.

## In-game Changelog

**10-29-23**
Endless Echo Hard has been reworked to follow Endless Echo's patterns.

**06-11-23**
Fixed a bug where the starting safe zone in Endless Echo Hard did not apply a minimum speed of 10 like all other starting areas.

**02-25-23**
A few issues have been fixed involving the minimap and teleporter patterns.

**01-29-23**
Endless Echo Hard has been adjusted.

**01-22-23**
A new region, Endless Echo Hard has been discovered!
Unlike other regions seen before, Endless Echo Hard has you travelling from right to left!
Skills

Skills here are divided in 4 sectors , Buffs , Melee Attacks ,Ki Attacks and Others.

## Commons

### Buffs

* Expand
* Focus
* Power Control
* Muscle Force

### Melee attacks

* Roundhouse Kick
* Warp Attack
* Dash Attack

### Ki attacks

* Blast
* Charge
* Beam
* Rock Throw
* Rock Slide
* Spin Blast

### Passives or Utility

* Fly
* Sense
* Zanzoken

## Semi-Commons

### Buffs

* Combat Mathematics
* Ki Blade
* Magic Force
* Shield

### Melee attacks

* Cleave Attack
* Sword Stab

### Ki attacks

* Kiai
* Ray

* Kienzan
* Pressure Punch
* Rock Blast
* Sokidan

### Passives or Utility

* Heal
* Splitform
* Telekinesis
* Conjure

### Magic Skills

* Create Portal
* Earth Prison
* Enchant

* Frost Nova
* Lighting Bolt
* Magic Telekinesis
* Materialization
* Rejuvenate
* Telepathy

### Tech skills

* Cybernize
* Make Drone

* Make Weights
* Upgrade Android

* Cybernetic Limbs
* Replace Limbs

* Nanite Burst
* Calculated Strikes

## Rares

### Buffs

* Bleeding Edge
* Burning Fist
* Ki Fist
* Stances
* Demonic Fury
* Angelical grace

### Melee attacks

* Telekinetic Pull
* Full Nelson

### Ki attacks

* Shockwave
* Mega Burst
* Explosion
* Dragon Nova

* Makosen
* Homing Finisher
* Super Explosive Wave
* Earthquake
* Self Destruct
* Piercer

### Others

* Send Energy
* Give power

## Ranked

### Buffs

* God Speed
* Kaioken

* Channel
* High Tension
* Bushido

### Melee attacks

* Burning Shot
* Wolf Fang Fist
* Mega Throw

### Ki attacks

* Genocide
* Wall Of Fire
* Genki Dama
* Hyper Tornado
* Kikoho
* Taiyoken
* Dodompa
* Galic Gun
* Kamehameha
* Masenko
* Makosen
* Piercer
* Final Flash
* Death Ball
* Blue Comet
* Blaster Meteor
* Super Ghost Kamikaze
* Skybreak

### Others

* Unlock Potential
* Dark Blessing
* Make Fruit
* Make Amulet
* Instant Transmission
* Keep Body
* Bind
* Restore Youth
* Soul Contract
* Reicarnate

## God ki Era Buffs

* God ki(self buff)
* Super saiyan god
* Super saiyan god Super saiyan (ssblue)
* Super mystic
* Super majin
* Jiren acesion
* Golden Form (changlings)
* Ultra Instinct

## Racials

### Human

* Third eye
* Adaptative
* Post-Humanism
* Humanism

### Saiyan

* Oozaru
* Power Ball
* Super saiyan

### Tuffle

* Physic Simulation
* Super Tuffle

### Namekian

* Super Namekian
* Counter Part

### Alien

* Time Freeze
* Adaptative
* Imitation
* Invisibility
* Absorb

### Yardrat

* Instant Transmission
* Adaptative

### Demon

* Majin
* Imitation
* Invisibility

### Android

* Overdrive
* Machine Force
* Absorb
Physic Simulation

This technique is a display of the truly awesome power of the Tuffle mind. This technique is the natural evolution of combat mathematics, as you are using your intellect to power your combat. While using this technique, your brain is working like a complex computer, calculating all possible outcomes of any given combat like a sandbox physics simulator. ( 1.4x BP Mult, 1.3x Offense, and 1.3x Defense).This skill will take a buff slot.
Shade

* In-game
* Selection screen

**Shade** slips past his enemies to take his revenge, freezing said enemies for a lengthy duration.

**Shade** is unlocked by defeating Vicious Valley Area 40 or Vicious Valley Hard Area 40.

## Abilities

### **Night**

*Faster and undetected by homing and snipers. If hit, end ability and make attacker harmless for 2s.*

* **Speed boost:** 0 → 1.25 → 2.5 → 3.75 → **5.0** speed.

* **Duration:** 7 seconds.

**Cost:** 30 energy.

**Cooldown:** 7 seconds.

### **Vengeance**

*Shoots ball that returns. Slows enemies hit on departure. Freezes enemies hit on return.*

* **Radius:** 20 → 25 → 30 → 35 → **40** radius.

* **Duration:** 6 seconds.

**Cost:** 5 energy.

**Cooldown:** 3 → 2.5 → 2 → 1.5 → **1** second

## Strategy

Shade is an incredibly versatile hero that you will see most players using. It can become undetected by tracking enemies (Homings, Snipers, Pumpkins, and BBH enemies), and can even break. These two factors make it pretty amazing in Cyber Castle, where it can do amazing damage to bossess while avoiding debuffs easily. The undetection also makes it good for sniper areas like the ones in Endless Echo and Monumental Migration. The additional speed you gain from use Night also makes it good for solos, as well as night acting as a semi-shield. Overall, Shade is a fast-paced, simple playstyle.

## In-game Changelog

**02-19-23**
Fixed a bug where Shade's vengeance projectile would sometimes stick to walls.

**02-12-23**
**Night**
Cooldown: 5.5s → 7s.
Duration: 5s → 7s.
Energy cost: 10 → 30.

1. ↑ “

Shade! He can hide from enemies and throw a projectile that returns back to him. Beat Elite Expanse Area 40 to unlock him.“

- Changelog “New Content! - 07-13-18”
Demon

Demons, when built properly, are the most powerful race you will find in the beginning of the wipe in the afterlife.They have a BP mod of 2.6x and their racial skill 'Majin' gives them an additional BP modifier of 1.5x. Demons gain a BP boost from the Makyo star and it allows them to travel to Earth if they have an Amulet. They are not as good as the Kais with their Ki, and if a Kai builds enough recovery to power up to an extent, they will beat them; however, they are a powerful race who can use their Physical stats to overcome most of their opponents.

As well as Majin, they also get Invisibility and Imitation to trick and spy on people. However, Invisibility can be sensed, so the trick is to make sure you power down to where they have to be mighty close and watch from a good distance. Imitation is often better when the person you're imitating is weaker than you, in which then, you can power down to their power level and keep it up with spying. Imitation changes your text-color to theirs for a much more easier way of blending in.

At God-KI, Majin gives a +1 to God Ki. God Ki is maxed at 3 and when you have God Ki Masted, you will have a 4/3 to overpower others who simply get 3/3.
Particles

Left 4 Dead 2 & The Source Engine provide an incredibly good particle fx system which can be added into the game real-time. Although you can not edit the particle fx real-time you can apply them however you wish.

Particle fx are heavy memory wise and L4D2 is built on the 32 bit Source Engine which likely means there are memory constraints. By finding ways to reuse particles more creatively it is possible to achieve high visual fidelity without increasing the memory footprint too much.

Some of the most heavily reused particle fx in this mod are fog, fire and flying paper. Others include cockroaches and flies, smoke and water. Some particle fx are triggered automatically when the player comes within range of them like the cockroaches, most don't though.

To further appreciate the presence of particle fx there have been complimentary sounds added to them like fire sounds to fire fx and engine sounds to generator exhaust fx. Other ways to reuse particle fx are adding them to the skybox, this is a cheat method of changing their scale without being able to edit the scale of the particle system directly. Some particle fx are activated by the destruction of property around them to create a sense of damage to the environment.
Expand

Body Expand has four choosable levels. Each level adds 1x BP, 1.05x Strength, 1.13x Endurance, -1x Recovery, -0.95x Speed, -0.95x Offense and -0.90x Defense. ~+40% BP at level 4.)This skill takes no buff slot.

If you are a Makyojin, you will gain a special expand which gives 1x BP, 1.05x Strength, 1.18x Endurance, -0.95x Speed, -0.95x Offense, -0.90x Defense, -1x Recovery
Genki Dama

This is perhaps the most powerful 1-hit attack in existance. You press it once to begin gathering the energy. When it is done gathering energy, a ball of charged energy appears at your hand. Once that is done, you can then press it again to release the genki dama, which is somewhere above your character, and you will have to guide it to its target, much like sokidan. It is somewhat masterable, you can decrease the time it takes to charge it by using it, but even at maximum charge rate, it charges pretty slow compared to other attacks. This move is extremely deadly, so do not use it on someone because it may kill them in a single hit.
Dangerous District

**Dangerous District** is an 80 area map. The amount of sniper enemies can make it seem like a bullet hell, which isn’t too far off.

Defeating area 40 will reward the player 1 Victory Points. Defeating area 80 for the first time will reward the player with 3 Victory Points and Reaper. Afterwards, only 3 Victory Points will be rewarded.

## Strategies

The amount of stat snipers in **Dangerous District** can make the map difficult. It's best to stock up on upgrade points and play heroes that do not require lots of energy or regen. Putting your points in energy capacity is safe, but be aware that you'll probably only have 1 energy regen. Dodging the bullets of the stat snipers is a great way to limit the loss of your upgrade points, but remain wary of other dangers.

Having a Jolt on your team will make **Dangerous District** easier; the sparks will disable both the octos and the stat snipers. It is important to keep in mind that having a Jolt will not make **Dangerous District** easy, just easier, so make sure that the Jolt stays alive and don't get too cocky. Another useful hero is, of course, Mortuus. Due to the number of enemies and octos here, there's a high likelyhood that your entire team will be wiped out and you'll need someone to self-revive and save you.

## Areas of Dangerous District

### Area 3

This is where the map stops being Central Core.

## Trivia

* **Dangerous District** was added to evades September 9th 2018
* A total of four new enemies were added. (listed in order of appearance)
	+ Radiating\_bullets(commonly referred to as octos), a sniper/normal enemy
	+ Speed\_sniper
	+ Regen\_sniper
	+ Disabling, an aura enemy

**Dangerous District** was originally 40 areas long, but was expanded to 80 areas during the update which added Reaper to the game(October 4th 2018).
Human

Humans start off the wipe as the weakest races in the early phases of the game and don't have much. However, they have more potential to be the best race when it comes to the mid wipe and late wipe. They do not start off with high gravity, in fact, they have the highest issues mastering techniques and high gravity. Even though they lack a lot early, they do get something that other races don't get which is a life-saver. Third eye, can be unlocked at 360'000 base BP.

## Humanism

Humanism is the pique of the Human race when it comes to late-game when they reach the base power of 8'000'000, kill them all potential out of most. This will take a buff slot, but it will give you 1.3x more recovery and BP. It's potent on Humans who invest into recovery for they will be similar to Kais in terms of powering up. They will be able to reach ungodly powers as the power up as well as hold them more efficiently, of course.
Randolph Cohen

## Personal

### Nationality

German
American

## Family

* Category:Parents of Randolph Cohen
* Category:Siblings of Randolph Cohen
* Category:Partners of Randolph Cohen
* Category:Children of Randolph Cohen
* Category:Piblings of Randolph Cohen
* Category:Cousins of Randolph Cohen
* Category:Niblings of Randolph Cohen
* Category:Grandchildren of Randolph Cohen
* Category:Grandparents of Randolph Cohen
* Category:Parents-in-law of Randolph Cohen
* Category:Siblings-in-law of Randolph Cohen
* Category:Children-in-law of Randolph Cohen
Changeling

### Transformation buff

Frieza = 2 Form 1.4 (And 10'000) , 3 Form 1.4 (And 50'000) , 4 Form 1.3 (And 150'000) , Golden Form 1.7 (And 15'000'000)Cooler = 2 Form 1.2 (And 2'000) , 3 Form 1.2 (And 5'000) , 4 Form 1.3 (And 100'000) , 5 Form 1.9 (And 4'000'000) , Golden Form 1.7 (And 15'000'000)King Cold = True Form 1.6 (And 300'000) , Golden Form 1.7 (And 15'000'000)

Changelings are one of the most powerful races in the early wipe in the Living Realm. With the help of their transformations, they can easily dominate any other there. There are three kinds of Changelings that you can play and all of them can breathe in space (Kold, Cooler, Frieza.) They learn the same kind of skills, and can transform but, not all of them have the same amount of transformations, stats and BP.

Changelings are powerful enough to create entire Eras. Early wipe is known as the Kold Era, simply because they are the first to get their transformation and dominant if their builds are proficient. Afterwards, the Coolers, and lastly the Friezas.

After the Kold Era passes, Coolers dominate. Coolers are able to wipe the entire floor with Super Saiyans one and two with the right build but fall off afterwards. However, they can and will decimate competition and other races when they get form five.

The last known era for Changelings, is the Frieza era. These Changeling attain their golden form early and they do not have an energy drain. During this time, those little bastards can win most of their fights without losing much energy and are enough tank to fight multiple people at once.
Dominic Adams

## Family

* Category:Parents of Dominic Adams
* Category:Siblings of Dominic Adams
* Category:Partners of Dominic Adams
* Category:Children of Dominic Adams
* Category:Piblings of Dominic Adams
* Category:Cousins of Dominic Adams
* Category:Niblings of Dominic Adams
* Category:Grandchildren of Dominic Adams
* Category:Grandparents of Dominic Adams
* Category:Parents-in-law of Dominic Adams
* Category:Siblings-in-law of Dominic Adams
* Category:Children-in-law of Dominic Adams
Roleplay Tenkaichi Wiki

https://discord.gg/nqJWvbhfn9 (new link)

## Welcome to Roleplay Tenkaichi Wiki!

The Wiki of RPT is here once again! This guide and wiki is meant to help those new to the game, and why not older players to show information that is most often not visible enough.

### Guides

* Guide for Rookies
* How to VERB Combat
* Training for Stats

### Important information

* Skills
* Races
* FBM
* Builds
* Rules & Applications

### Items

* Magic
* Technology