recursal/Fanatic-Fandom huggingface dataset:
PiweeeX

Lazar Milošević poznatiji kao PiweeeX rođen je u Srbiji. Poznat je po tome što je vlasnik velike Balkanske zajednice Hog.

## Početak Hoga

Krajem 2016. su MarkoGOLEM i PiweeeX osnovali Hogove na serveru vlasnika firme s kojom danas surađuju. Epska i nezaboravna priča kada je prvog admina upoznao jureći šumom u factionsu kada su im ukrali konje, nakon toga već se znalo da je oformljeno prijateljstvo i izvan servera. Prvi hogovi bili su dominantni na svakom factions serveru. Nakon nekog vremena server na kojem je sve započeto, MineRealms, bio je zatvoren. Tada već oformljeni prvi Hogovi započeli su vlastitu vanillu zvanu HogSMP.

### Prvi mjeseci HogSMP-a

Godinama su sezone bile bolje od boljih. PiweeeX je za server uvijek gledao da stvara ono što su drugi htjeli pored njegovog vlastitog mišljenja. Tokom godina shvatio je kako poboljšati server. U početku cilj je bio pridobiti igrače i kvaliteta servera već je omogućila da se server promovirao i sam po sebi.

### HogSMP danas

HogSMP danas je strogo privatna vanilla bez otvorenih prijava. Glavni cilj HogSMP-a danas je da bude server pogodan za buildere i infulencere da kreiraju bez ometanja i da uživaju u svom radu. Skupina ljudi iz HogSMP-a sudjeluje u brojnim projektima kao što su Platforme, HogRealms škola gradnje.

## Projekti 2021.

Admini i igrači su ti koji projekte vode samostalno, a PiweeeX ima glavnu riječ.

### Škola gradnje

HogRealms škola gradnje osmišljena je kao još jedan od nekoliko projekata HogRealms servera. Pošto na Balkanu ima jako malo solidnih graditelja cilj je bio osnovati nekakvu vrstu educiranja novih igrača Minecrafta na Balkanu da nauče graditi do te razine da mogu zadovoljiti kriterije većine Balkanskih servera. Osim toga, u školi gradnje se daju razni savjeti o ponašanju, o tome kako proći i kako ne proći općenite prijave i slično. Vlasnik škole gradnje je Le0onn, a admin Zlaja\_Challenge koji su zajedno profesori. Više o školi gradnje potražite na Discordu.

### Platforme

Platforme su zamišljene kao jedna vrsta mini igra koja služi prvenstveno za zabavu. Slične su Sky PvP-u i razlikuje ih to što je svaki igrač na svojoj platformi koje su međusobno udaljene 10-ak blokova. Igrači se uglavnom gađaju bowovima osim ako se blockovima ne približe, u tom slučaju se bore mačevima. Cilj je da igrač ostane zadnji tako da ubije sve ostale protivnike ili da ih baci sa njihove platforme. Vlasnik Platformi je Bognar. Više o Platformama potražite na Discordu.

### Projekt host i role-play

Hosting koji PiweeeX stvara ima svrhu da za istu ili sličnu cijenu napravi isti doživljaj igre i game panela kao što naši klijenti imaju na drugim stranim hostovima, a da se 80% profita reinvestira u Minecraft community na Balkanu (sad tu možete plan i program pasteati) uz to hosting rješava payment metode za Balkan, a u planu su nam i free serveri poput Server.pro ili Aternos samo što bi bili 24/7.
Birth Records for Katzbach

On FamilySearch, this record is Film #008003610, and it can be found here. It has not yet been indexed. I combed through the record and picked out my family members. Some of the information written on the record was not included in my index. I do not speak German, so I was struggling to decipher the records. I did, however, include all the basic information, such as birthdate or parents' names.

This record is for the village of Katzbach.
"Teammate" "Teammate"

This Monster(?) **"Teammate" "Teammate"** Is A Teammates Face On Another Teammate, Thus, Having The Name **"Teammate" "Teammate"**.

## Appearance

This Monsters Appearance Is Unlimited, So There is Really No Way To Say Its Appearance. Two Miis Have Their Faces Swapped, And They Have The "Tired" Look On Them, With Confused Eyes

## Quest

The Sun Lord, Orochi Steals The Two Miis Faces but stops to say, **Good Luck Fighting Your Friends** And Puts The Miis Faces Swapped On Each other.

## Trivia

* This Monster Is The Only One That can have its stats be controlled by the player
* This Monster Can Look Like Anything, Being The Only One That Can Be Like This.

* This Monster, Like "Hero"Puter II Can Use Skills That The Mii Knows
Marie

**Marie Vigoreaux** is a rapier-wielding fencer of the Fabris tradition who hails from the Kingdom of France.

## History

### Backstory

Marie Vigoreaux is a French Noble Lady and spy. She is the honorable guest of Starosta Marcin Krasicki at the castle in Przemysl. Her life suddenly became very complicated when she heard that someone named Samuel Zborovski had killed her contact during a random quarrel. Samuel may have read some letters that could expose her, so Marie had to silence Samuel Zborovski as soon as possible.

### Arcade

Marie slew Samuel in a duel. Whatever Samuel might have learned about Marie's true role died with him. She searched his entire belongings, but the letters that could expose Marie as a spy for the Kingdom of France were nowhere to be found. He might have never taken them after all, but this meant that someone else could have the letters and Marie might still be in grave danger.

### Advantages

* Footwork is extremely fast allowing for excellent entering and exiting of measure
* Point is always pointed toward opponent therefore the blade has to travel minimal distance to hit target when using point attacks
* Attacks with the point are direct therefore little warning for the opponent
* Attacks flow well together when stringing point attacks allowing for multiple target areas in rapid succession
* Feints are fast with minimal openings
* Her attack range is huge making it hard for the opponent to enter without getting hit when entering distance

### Disadvantages

* Her defence against attacks to the head is almost non-existent
* Her slashing moves are hard to land, are very situational, and deal little damage
* When the fight gets into close range Marie's long range turns against her as it becomes a massive blindspot
* Being a linear fighter gives her less angles of attack, her good side step attacks are still linear
* Other character’s blades can over power Marie’s defence
* Marie is extremely vulnerable to blade beats and her sword, being presented very forward, makes it very easy for her to get her blade beaten away

### Extra Notes

* Learning Marie’s perfect distance and maintaining it is key
* Side stepping in response to your opponents side steps will keep you out of danger
* Attacking as your opponent starts an attack will provide an opening since a point attack is faster than most slash attacks
* Knowing when to change the line of attack will allow you to get past the opponent’s defence or take advantage of their attack angle
* Using your short guard (long guard for everyone else) will allow you to avoid blade beats from the opponent
* Use your slashes as feints to set up lunges or other point attacks
* Side step to set up a lunge at a good angle

## Notes and references

1. ↑ https://www.youtube.com/watch?v=3BqDHn2qiNI&ab\_channel=Kubold
2. ↑ https://steamcommunity.com/market/listings/753/1000360-Marie%20%28Trading%20Card%29
Kraljevina Argentina

**Kraljevina Argentina** je država u **Južnoj Americi**. Na severu graniči s **Ruskim Carstvom**, a na Jugu s **Patagonijom**. Trenutni **Kralj** je **Šljevimir**.

## Istorija

**Kraljevina Argentina** je nastala od strane **Carevine Crne Gore** kada je bila u Punoj snazi i okruživala ceo **mediteran** na Jugu, Zapadu i Istoku, **Pirinejsko Poluostrvo** i veću polovinu **Balkanskog Poluostrvo.**

Prvi **Kralj Argentine** bio je **Galileo**. u Toku njegove vladavine teritorije **Argentine** su obuhvatale **Argentinu**, **Čile** i **Urugvaj**. **Galileo** je bio smenjen sa vlasti i na vlast je seo **Škerbić** koji nije dugo vladao.

 **Prva teritorija Kraljevine Argentine.**

Nakon **Škerbićeve** ostavke na vlast je došao **Jovankon** koji je doveo **Argentinu** u zamalu propast. U Toku njegove vladavine snaga **Argentine** je počela da slabi , a **Patagonske** Snage su počele da rastu. **Jovankon** je na kraju odobrio odcepanje **Patagonije**, a posle tog događaja došao je **suvladar Aki** koji je proširio **Argentinu**, njenu Ekonomiju i Stanovništvo.

 **Druga Teritorija Kraljevine Argentine.**

Nakon **Akijeve** ostavke **Argentinska** snaga je počela da pada i time su **Patagonija**, **Rusko Carstvo** i **Šogunat Japan** odlučili pripojiti propale teritorije sebi. **Rusko Carstvo** je sebi pripojilo ceo severni deo **Argentine**, **Patagonija** celu **SanLuisku Pokrajinu**, a **Japan** teritoriju **Urugvaja**. Nakon par godina pod silnim okupacijama **Urugvaj** dobija nezavisnost od **Šogunat Japana** i pravi državu **Urugvaj**. **Urugvaj** je vodio **Šljevimir** čiji je cilj bio da pripoji stare **Argentinske teritorije**. **Urugvaj** je sklopio dogovor sa **Patagonijom** da nazad dobije **SanLuisku Pokrajinu**, dok **Rusija** nije dopuštala nazad teritorije. **Argentinska Populacija** je slaba, **Ekonomija razvijenija**.

**Trenutna teritorija Kraljevine Argentine.**
Test1234

<infobox type="dragon"> <title source="name"> <default>Test1234</default> </title> <image source="image"> </image> <group name="Basic"> <header>Basic Information</header>  <label>Class</label> <format>{{{Class}}} {{{{{Class}}} Class}}</format><default>Unknown</default>   <label>Release Date</label> <default>Unknown</default>   <label>Availability</label> <default>Nontrainable</default>   <label>Model Animation</label> <default>Unknown</default>  </group> <header>**Stats**</header> <group name="Racing"> <header>**Racing**</header>  <label>Max Speed Predložak:Max Speed</label>   <label>Pitch Rate Predložak:Pitch Rate</label>   <label>Turn Rate Predložak:Turn Rate</label>   <label>Acceleration Predložak:Acceleration</label>  </group> <group name="Battle"> <header>**Battle**</header>  <label>Firepower Predložak:Firepower</label>   <label>Shot Limit</label>   <label>Base Damage</label> <format> </format>   <label>Max Health</label> <format> </format>   <label>Fire Range</label>   <label>Critical Hit Chance</label>   <label>Cooldown</label>   <label>Recharge</label>  </group> <group name="Combat"> <header>**Combat**</header>  <label>ATK Predložak:Dt Attackpower</label> <format> </format>   <label>FPR Predložak:Dt Firepower</label> <format> </format>   <label>MOVE Predložak:Dt Movement</label> <format> </format>   <label>CRIT Predložak:Dt Critical Chance</label>   <label>HPR Predložak:Dt Healpower</label>   <label>DEF Predložak:Dt Defense</label>   <label>Health</label> <format> </format>  </group> <group name="Skills">
Prijave za SMP server

**BITNO: PRIJAVE ZA SMP SERVER SU ZATVORENE!!!!!!**

~~Svi igrači Minecrafta imaju mogućnost prijaviti se na naš **SMP Minecraft** server, HogSMP. Na njemu se igra običan Minecraft survival uz par datapackova koji gotovo ne mijenjaju igru. Igra se na **najnovijoj** verziji Minecrafta i igrači **nisu obvezni imati kupljeni Minecraft (premium)**. Prijave se trenutno odvijaju na Redditu~~ **i trenutno su zatvorene do daljnjeg.**

**Potrebno je:**

* imati najnoviju verziju Minecrafta
* biti solidan builder
* imati slike procesa gradnje određenih građevina
* imati svoj vlastiti Discord account te je potrebno znati koristiti Discord
* imati potpunu kontrolu nad Minecraft account-om
* znati osnove ponašanja na Minecraft serveru i na Discordu
* imati funkcionalan mikrofon

* biti dovoljno zreo

**Može pridonijeti prolasku prijava:**

* iskustvo u igranju na SMP serverima
* profesionalno buildanje

* kupljeni Minecraft account (premium)

**Najčešće pogreške:**

* dosađivanje staffu/žiriju/drugim igračima
* laganje
* bez funkcionalnog mikrofona
* slikanje slika preko telefona
* bez slika procesa gradnje određenih građevina
* loše poznavanje pravila servera

**Koraci:**

1. **Prikupljanje informacija:** Saznajte koje su slobodne građevinske teme, saznajte nešto o serveru, saznajte gdje i kako se prijaviti, saznajte pravila servera, razmislite jeste li sigurni da želite igrati, raspitajte se malo na našem Discordu, proučite Discord, ali nikako ne dosađujte! Često ćete morati biti samostalni!
2. **Gradnja:** Odaberite 3 teme(građevine) koje želite sagraditi i krenite ih graditi u nekom od Vaših Minecraft svjetova. Možete graditi u survivalu ili u creativu! OBAVEZNO slikajte proces dok gradite bez slika procesa nema prolaska!
3. **Savjeti:** Ako ste sagradili sve 3 teme bilo bi dobro da na Discord u već određen i primjeren kanal pošaljite te slike i čujte što će Vam reći ostali igrači i poslušajte njihove savjete.
4. **Provjera:** Prije podnošenja prijave provjerite radi li Vam mikrofon, jeste li poslušali savjete, jeste li nešto preskočili ili zaboravili, znate li pravila, imate li najnoviju verziju Minecrafta, svoje planove
5. **Slanje prijave:** Ako ste sve provjerili i sigurni ste da ste spremni onda svaka Vam čast! Otiđite na ovaj link i objavite novi post u kojem se prijavljujete, odgovorite na potrebna pitanja i objavite slike. Pitanja na discordu!
6. **Čekanje:** Potrebno je čekati određeno vrijeme da prijava bude pregledana i ocjenjena!
Sava

**Sava** was a prisoner on the Ottoman galley where Jakub Sienienski and Samuel were being kept as prisoners. Jakub was eventually released with the promise to return with the ransom to buy Samuel out of slavery. A year passed and Jakub never returned. Sava helped Samuel scape from slavery and return to Poland, where he could take revenge on Jakub for his betrayal.
How To Play

## Gameplay Features

### Stamina

Stamina is the amount of energy a character has; the less stamina a character has the slower their attacks are in start up, action, and recovery and the less likely they are to block an incoming attack. Stamina is temporarily reduced by attacking, blocking attacks, and interacting with a blade in long guard while in longguard. Stamina is permanently reduced if a character has been injured.

### Blocking

Blocking is performed automatically so long as a character is not performing an attack, dashing, or is in hitstun. All weapons have different blocking abilities; Kalkstein’s schiavona for example is significantly better at blocking attack’s than Marie’s rapier.

### Health

All body parts of a character have their own health pools; if one of these body parts runs out of health, regardless of what it is the character will fall. It is possible to disable one’s legs assuming they have taken enough damage on their legs, which will reduce their movement significantly and make them more vulnerable to attacks.

## The Controls

### Movement

Characters are moved using `W``A``S``D` on keyboard or `↑``←``↓``→` on a controller, and can move in 8 directions: forward, back, to the right, to the left, diagonally right forward, diagonally left forward, diagonally right back, and diagonally left back. By double-tapping to any direction, you can dash to that direction, usually to avoid attacks or quickly retreat.

### Attacks

Characters have 4 attacks which are activated by pressing `T``Y``G``H` (keyboard) or  (controller). `T`/ and `Y`/ are attacks that target the head and upper torso while `G`/ and `H`/ are attacks that target the legs and lower torso. Attacks can change directions by going to the left, right, forward, or back. In addition, Kalkstein, Isabella, and Gedeon can change what foot they have forward, resulting in a change of their moveset. All characters except for Marie have a long guard (In the case for Marie, she has a short guard) which change the movesets of characters, usually including thrusts, snap attacks, lunges, and blade beats. All characters have combos which are simple to perform, usually a combination of various attack buttons and/or movements, along with special attacks such as Marie’s passata soto or Barabasz’s belly lunge.

### Techniques

All characters except Gedeon can feint most of their neutral and forward attacks (with Gedeon morphing his attacks into other attacks instead), allowing them to set up baits and move around their opponent’s guard. Feinting is performed by simply going backwards while attacking. In addition, all characters can strengthen their guard by simply going backwards. It also results in a character guarding faster after an attack, allowing for a quicker recovery after being blocked. Jacek, Barabasz, and Marie can all move their forward foot back by pressing back to avoid getting their leg snipped, and can also counter attack by pressing any attack button.
Yendrek

**Yendrek** (Standard Polish: Jędrek or Jędrzej, Goral dialect: Jyndrek) is a Carpathian Goral (Polish: Góral) fencer who fights with a shepherd's axe known as Ciupaga, Valaška or Fokos.

## History

### Backstory

When Yendrek was a young boy, he saw the team of Samuel Zborowski and Jakub Sienienski and immediately wanted a daring life full of fighting, adventure, and wealth. He ran away from his family's village and hung around both mercenaries, doing various small tasks, until he became an indispensable link between the nobles and the world of bandits, thieves, and all kinds of criminals that Samuel and Jakub often needed. When Samuel disappeared, Yendrek remained with Jakub Sienienski.

### Arcade

Samuel returned to Ruthenia to avenge Jakub's betrayal. Yendrek was tasked to find out everything about his plans and make sure that the local bandits were still loyal to Jakub. Eventually, Yendrek killed his former master and now enemy in a long and grueling battle. He looked down at Samuel's lifeless form, feeling a mix of triumph and sadness. Yendrek was aware that his actions would have consequences. Killing a nobleman was a crime punishable by death. Yendrek knew that he could no longer live with Pan Jakub in his castle, as he would be considered a criminal. He had only one option: to return home to the Carpathian mountains. There, he would be safe from the authorities and could start a new life.

### Advantages

* The axe head allows for powerful side slashes
* Yendrek can pull the enemy's blade with the axe

### Disadvantages

* Heavy weapon
* Open to direct hits when using side attacks

### Extra Notes

* The Ciupaga can strike with the blunt part as well as the axe head

## Trivia

* Yendrek is the first and only fencer in the game who does not fight with a sword.

## Notes and references

1. ↑ https://steamcommunity.com/games/1000360/announcements/detail/5572683499530536591
Main Page

**OBAVEZNO**: Prije kreiranja stranice na HogRealms Wikipediji i prije korištenja wikipedije obavezno je pročitati pravila wikipedie te ih se pridržavati pri pisanju stranice i korištenju wikipedije!
**Dobrodošli na HogRealms Wikipediju!**

Sve što Vas zanima i treba zanimati o našim serverima na jednom mjestu!

Mi smo jedna od većih **Balkanskih Minecraft** zajednica čija povijest seže nekoliko godina unatrag (u ljeto 2017. ) kada se MineRealms **Minecraft** server na kojem smo igrali **zatvorio**, nas 30-ak "**Hogova**" se jedva slučajno našlo po **drugim serverima** i Facebook grupama, ipak tada više nismo imali gdje da igramo pa smo otvorili **svoj server** na kojem igramo i dan danas. Pored našeg **SMP** servera odlučili smo otvoriti i **role-play** server na kojem je cilj stvarati povijest stvarnih država, država koje su prije postojale i izmišljenih država. Mapa servera je **stvarna** i razmjera je **1:500**. Europa, Afrika, Australija, Sjeverna Amerika, Južna Amerika i Antarktik. Svih 7 kontinenata u jednom **Minecraft svijetu**, možete li to zamisliti? Više o **role-play** serveru potražite ovdje. Više o vlasniku servera potražite ovdje. Više o **SMP** serveru potražite ovdje.

HogSMP KategorijaHogRealms Kategorija

Trebate pomoć?

* Pravila wikipedije
* Kontaktirajte nas
* ~~Prijave za SMP server~~

Za sva pitanja najbolje je obratiti se na naš Discord server!

Svaki pokušaj **zloupotrebe** ili **kršenja pravila** ove wikipedije biti će **sanckioniran** u što kraćem roku! Neka Vaše ponašanje pozitivno utječe na ostale!
Ostrvska Unija

* **Ostrvska Unija** država koja je nastala **1940**, a danas na HogRealms-u ne postoji. Vođena je od dva čoveka kroz istoriju, Akira Shimure i Minga Shimure. Država se prvo prostirala po istočnoj strani Nove gvineje. **1945** do **1950** izbio je rat između tadašnjeg naziva **Ostrvske Unije**, **Papua Nove Gvineje** i Novog Zelanda, **Ostrvska Unija** je u tom ratu pobedila i pridobila ceo Novi Zeland. Nakon toga **Ekonomija** i **Vojna Snaga** su cvetale kao i **građevinarstvo**. **1970 Ostrvska Unija** je ušla u Šogunat Japan kako bi ojačala svoju **Ekonomiju** i **Vojnu snagu**. **1990tih** Severna Koreja i **Ostrvska** **Unija** ujedinile su snage i poslale ultimatum Šogunat Japanu, da ako ne dobiju svetsko priznanje, da će ih ceo UN napasti. Šogunat Japan je prihvatio ultimatum i tada je sastavljena **Ostrvska Unija** koja je obuhvatala Novi zeland, celu Melanesiju sem Fidžia. **Ostrvska Unija** je jačala **Ekonomiju** ali ne i **Vojnu** **Snagu**. Uz pomoću novog Šogunat Japana, Severne Koreje, Danske i Londonije dobila je Cape York poluostrvo i Arnhem Poluostrvo poslavši ultimatum. **2002** **Akira Shimura** je umro sa 82 godine, a vladao 62, njegov najstariji sin **Ming Shimura** je preuzeo presto, i time je **Ekonomija** i poludobra **Vojna snaga** krenula polako propadati. **Ming Shimura** 2022 pred sam pad **Ostrvske Unije** predao teritoriju Savskim Ostrvima i prešao u njih kao jedan od većih sila. **Ming** nije imao dece, i tako njegovom smrću 1. Juna 2022 godine završena je loza **Shimura**, i teritorije bivše **Ostrvske Unije** zvanično pripadaju lozi **kralja Savskih Ostrva**.

 **Druga Zastava Ostrvske Unije -** **Prva zastava Ostrvske Unije**
Nürnberg Fechtschule

The **Nürnberg Fechtschule** (from German, which means fencing school of Nuremberg) is one of the available arenas in Hellish Quart.

## Backstory

The obscure Klopffechter brotherhood organized a Fechtschule (in the sense of public fencing contest) that took place in Nürnberg’s Heilsbrunner Hof in 1623.

## Arena Summary

The arena is a square fencing ring. The ring is quite broad, so fighters can easily dodge incoming attacks by stepping back or walking sideways.

## Trivia

* The Nürnberg Fechtschule is Isabella's default arena. Her grandfather had a fencing school in Italy, which was once the most prestigious place for the Italian elites to attend.

## Notes and references

1. ↑ https://steamcommunity.com/games/1000360/announcements/detail/3356885688250305647
HogSMP

Logo HogSMP-a sa sezone 5

**HogSMP** je **Minecraft vanilla SMP**(survival multiplayer) server na kojem se igra **Minecraft preživljavanje**(survival) bez ikakvog varanja i uzimanja stvari preko komandi uz par datapackova. Igra se **najnovija** moguća verzija Minecrafta i na serveru se može igrati i **bez premiuma**(cracked) pa ga to čini prvim uspješnim no premium Balkanskim vanilla serverom. Ulazak na server radi se preko prijava koje su trenutno **zatvorene** do daljnjega zbog otvaranja novog role-play HogRealms servera.

## Povijest-Historija

Povijest servera putuje u daleku 2016. godinu za vrijeme MineRealms Balkanskog premium survival servera. Atmosfera na tom serveru je bila i više nego odlična. Nakon raspada tog servera nekoliko je igrača odlučilo ponovno osnovati server pod imenom "HogRealms" bio je gotovo isti kao i MineRealms, dakle običan old school factions bez grifanja. Pa se tako 07.07.2017. godine taj server i osnovao. Bilo je manje igrača, ali i dalje dovoljno za aktivnu i dobru zajednicu. U početku je bio premium. To je zapravo i uzrokovalo manjak igrača jer se dobro znalo kako jako malo ljudi na Balkanu ima kupljenu igru pa se tako server krajem 8. mjeseca prebacio na krekiranu verziju. U to vrijeme ljudi su manje počeli igrati na factions serverima i krenuli sa običnim vanilla SMP serverima.Tako je jednog dana server napadnut od većeg bot napada i nakon dugog razmišljanja odlučeno je da će se server otvoriti kao SMP vanilla server. Pa je tako i "HogRealms" postao "HogSMP" igralo je nekoliko igrača sa factions servera koji su bili aktivni i nije bilo drugih načina da se igra na serveru. Na kraju je vlasnik servera Piweeex uz prijedloge i pomoć igrača organizirao redovne prijave za server na kojima su igrači koji bi željeli igrati na serveru trebali odgovoriti na nekoliko pitanja i poslati slike nekih svojih građevina. Žiri od nekoliko članova je odlučivao tko će proći na server, a tko ne. Taj je način ulaska na server ostao sve do 26.03.2021. godine kada su premještene na Reddit sa identičnim pitanjima i naravno bilo je obavezno poslati slike građevina uz priložene slike procesa gradnje. 08.06.2021. godine prijave su zatvorene do daljnjega zbog otvaranja novog role-play servera HogRealms. HogSMP i dalje postoji i na server je moguće ući samo uz pozivnicu vlasnika Piweeexa. Server trenutno vodi vijeće servera koje se sastoji od 3 člana: vlasnik PiweeeX i 2 člana vijeća.
History Buff

In the **History Buff** mode, players play an infinite series of duels against the CPU. Both fighters and the arena are chosen randomly. Each time the player wins he receives a tiny history lesson, hence the name. It was introduced in the pre-alpha v. 2021.04.24.0 version of the game.

## Perspectives

* Normal
* FPP

## Weapon types

* Sharp
* Wooden

## Double kills

* +0/+0
* +1/+0 (right of way)

## Notes and references

1. ↑ https://steamcommunity.com/games/1000360/announcements/detail/3057357628142646066
Empty Arena

The **Empty Arena** is one of the available arenas in Hellish Quart.

## Arena Summary

It is an empty arena consisting of a brick floor.

## Trivia

* The arena is relatively empty for low PC resources consumption.
* The arena originally consisted of a dirt floor, before being replaced with a brick floor.

## Notes and references

1. ↑ https://www.youtube.com/watch?v=Gc9zgEw-GQ8&ab\_channel=Kubold
Caca

## Background Information

### Aliases

Caca
Caking

### Age

11 (6th Grade)
12 (7th Grade)
13 (8th Grade)
14 (Current)

## Social Life

### Friends

- Haemin (Best Friend)
- Jen
- Ericka (Weeb Buddy)
- Mercy
- Charles
- Edzil (Best Friend)
- Elijah
- Axell
- Cyrex
- Siean
- Sir Jande

### Relatives

- Lei Lani (Mother)
- Jonden (Father)

Discord Family
Jb (Discord Son)
Qiqi (Discord Daughter)
M (Discord Daughter)
Kimizu (Discord Son)
Edzil (Discord Son)
Cherry (Discord Daughter)

### Likes

Genshin Impact
Chicken Nuggets
Pistachios
Games
Wattpad
Writing
Roleplaying
Food
Chocolate

### Dislikes

Spiders
Worms
Pizza
Burgers
Isabella

**Isabella** is a longsword-wielding fencer of the Italian longsword school who hails from the Italian States.

## History

### Backstory

Isabella's grandfather's fencing school was once the most prestigious places for the Italian elites to attend. Unfortunately, Monsieur Visconti, the most generous patron of the school and the closest friend of Isabella's father, disappeared somewhere in Poland. The last hope of keeping the school from turning into ruin was tracking him down and saving Visconti. Due to Isabella's father's illness, she was the only one who could do that. Isabella started her search on Trembovla Castle, from where Visconti had sent his last letter.

### Arcade

Isabella had to fight Samuel Zborovski, who was attacking the castle. She found Visconti barely alive in the burning castle. She learnt that after Visconti was injured in a duel with Pan Jakub Sienienski, he was invited to rest in his castle until full recovery. Unfortunately, Samuel'a attack caught everyone by surprise and Visconti had to fight for his life with Samuel's soldiers. Once recovered from his wounds, Isabella and Visconti returned to Italy together.

### Advantages

* Isabella's foot changes what attacks she has available to her, allowing for more tools to use in a duel
* Her high technical curve generously rewards a good understanding of her moveset
* 3 different long guards for different attacks (Iron Gate, Long Guard, Vom Tag)
* High damage, at most 2 hits for a kill
* Very effective feints

### Disadvantages

* Combo attacks drain Isabella's stamina very quickly, requiring caution when performing combos to prevent becoming exhausted
* Has issues blocking some attacks

### Extra Notes

* Dash with the left foot forward are small and can be canceled
* Some combos are not listed in the game; refer to the moveset list to find these obscure combos
* Vom Tag 1 while sidewalking upwards will have less recovery time
* Can bash though blocks sometimes due to the longsword's mass

## Notes and references

1. ↑ https://www.youtube.com/watch?v=3BqDHn2qiNI&ab\_channel=Kubold
Village Huts

The **Village Huts** is one of the available arenas in Hellish Quart.

## Arena Summary

The fighting occurs inside a small village, in an enclosure surrounded by wooden huts. Two villagers can be seen on the background, apparently oblivious to the duel.

## Notes and references

1. ↑ https://steamcommunity.com/games/1000360/announcements/detail/5393648864772745198
BFDIA 6

## Appearance

BFDIA 6 is a large, full screen window of a Youtube video that is unavailable, with the letters "BFDIA 6", spray painted onto the screen in blue spray paint. Her name and character design are based on the never finished video BFDIA 6 (Battle For Dream Island Again 6), which was a cancelled episode of the show Battle For Dream Island by Jacknjellify. Due to being a video that never actually got released, she is a Youtube window showing the words, "This video does not exist". One notable thing is that in DMAOS 2, her design is changed to now include a search bar, refresh button, and forwards and backwards buttons on the top, making her look more like an actual computer tab. Along with the new additions to her design, she is able to do the things most people can do on real computer tabs, such as searching the internet, refreshing pages, and changing pages.

Since BFDIA 6 was released, her new asset is a remake of the BFDIA 6 Thumbnail.

## Personality

BFDIA 6 is introverted, they speak softly and tend to juxtapose their large size and strength with a shy and kind personality. She is rational and organized, and has a lot of smarts he hasn’t really put to use much. She doesn’t often try to talk to people, but doesn’t mind helping anyone out, or giving someone company if they need it.
Arcade

In the **Arcade** game mode, players fight a series of duels that end in a boss fight against Samuel. The game mode provides the backstories of each fighter. It was introduced in the pre-alpha v.2023.01.08.0 version of the game.

## Morale

In this game mode you win morale by winning a round and lose it by losing or drawing a round. All duels except for the boss fight are fought to the best of five rounds. If you lose a duel, you can retry it if your morale is above 0. Otherwise, the game is over.

## Boss fight

After beating the lesser opponents players will face Samuel in the Wooden Castle arena. He is wearing an armor, so players will need to attack him more cautiously if they do not want to be defeated by a counterattack. Regardless of the difficulty level, each victory grants 1 morale, while a defeat or a draw will deduct 1 morale point. The boss fight consists of 2 phases, in the first phase players need to win 3 rounds against armored Samuel. However, Samuel will win the duel if he wins 2 rounds. In the second phase, Samuel is stripped of his armor and the duel is decided in a single round.

## Difficulty levels

Every grappling win gives an additional +1 morale in all difficulty levels.

### Level 1

* 5 opponents
* 20 morale
* +2 for every win
* -1 for every loss
* Reward: 100 ducats

### Level 2

* 5 opponents
* 10 morale
* +2 for every win
* -1 for every loss
* Reward: 100 ducats

### Level 3

* 7 opponents
* 10 morale
* +1 for every win
* -1 for every loss
* Reward: 500 ducats

### Level 4

* 8 opponents
* 5 morale
* +1 for every win
* -2 for every loss
* Reward: 1000 ducats

### Level 5

* 8 opponents
* 5 morale
* +1 for every win
* -2 for every loss
* Boss does not react to armor hits
* Reward: 6000 ducats

## Notes and references

1. ↑ https://steamcommunity.com/games/1000360/announcements/detail/3675533300254800143
Quick Fight

In the **Quick Fight** game mode players select a fighter and an arena and fight a normal or right of way duel against the CPU or another player.

## Game modes

* vs. CPU
* vs. CPU - player on the right
* vs. player
* CPU vs. CPU

## Perspectives

* Normal
* FPP

## Weapon types

* Sharp
* Wooden
* HEMA
* Synthetic

## Double kills

* +1/+1
* +0/+0
* +1/+0 (right of way)

## Difficulty levels

* Passive AI
* Defender AI
* Maneuveralbe AI
* Aggressive AI

## Sword sharpness

* Almost blunt
* Neglected
* Average
* Sharp
* Very sharp
* Razor sharp
Jakub

**Pan Jakub Sienienski** was Samuel Zborowski's best friend before he betrayed him by abandoning him on an Ottoman galley as a slave.

## History

### Backstory

Before they were taken prisoners, Samuel and Jakub had spread terror in Ruthenia for many years. Inseparable from childhood, they rented their sabers to anyone who wanted to end a dispute with a neighbor, silence their enemy, or force baksheesh. After they both ended up in slavery on an Ottoman galley, Jakub Sienienski was released and promised to return with the ransom to buy them both out, but a year passed and he never returned. When Samuel realized about Jakub's betrayal, he managed to escape and returned to Poland seeking revenge.

When Jakub learnt about Samuel's return to Ruthenia he immediately took action to get rid of Samuel once and for all. He tasked Yendrek to find out everything about Samuel's plans and make sure that the local bandits were still loyal to Jakub. He hired Alexander as his personal bodyguard, promising him to introduce him to the Bishop of Cracow as a reward; and Laszlo who quickly became the commander of his personal hajduks guard. In addition, Jakub offered a hefty sum for Samuel's head. Unfortunately, Samuel attacked Jakub's castle by surprise.

### Arcade

#### Samuel

Samuel defeated Jakub in combat. Samuel pressed his blade against Jakub's throat, but Samuel could not deal the final blow. After all they had gone through, after Jakub's betrayal, he couldn't kill his lifelong friend... the time spent in slavery and now confronting all those people to whom he caused so much pain, made Samuel realize how much evil he had done. Suddenly, Jacek Dedynski shot Samuel with a smoking pistol barrel. He fell to the ground and lost consciousness.

#### Yendrek

Yendrek slew his former master and now enemy in a long and grueling battle. Killing a nobleman was a crime punishable by death, so Yendrek could no longer live with Pan Jakub in his castle. He returned home to the Carpathian mountains where he would be safe from the authorities and could start a new life.

#### Alexander

After Alexander slew Samuel, Jakub introduced him to a servant of a servant of the Bishop of Cracow as a reward.

#### Laszlo

Samuel fell under Laszlo's blade. Yet, Pan Jakub Sienienski's castle was burned to the ground and many of Laszlo's hajduks had fallen in the battle.

#### Barabasz

Samuel was slain by Barabasz, a bounty hunter. Pan Sienienski kept true to his word and paid a hefty sum to Barabasz as a reward for killing Samuel.

#### Jacek

Jacek, a bounty hunter, slew Samuel and claimed the bounty for his head.

#### Isabella

Prior to Samuel's attack, Monsieur Visconti had been injured by Pan Jakub Sienienski in a duel, so Jakub invited Visconti to rest in his castle until full recovery. Isabella, Visconti's best friend's daughter arrieved at Jakub's castle searching for the apparently missing Visconti. She defeated Samuel and returned with Visconti to Italy.

## Trivia

* Jakub Sienieński was a real historical figure. He was a Polish nobleman who supported the Zebrzydowski Rebellion against King Sigismund III Vasa in 1606-1609.
Flash CS6

## Appearance

Flash CS6 is a square computer icon. They have a red border with a dark maroon color covering the inside, resembling that of the icon used in older versions of Adobe Flash. They have both arms and legs.

## Personality

Flash acts kind of neutral towards a lot of things. Flash has the power to basically control the entire world as if it were inside of an animation program. This could be because the show is mainly animated with Adobe Flash/Animate. This kind of power can be seen in DMAOS 1, where they demonstrate turning an apple from red to green. Their power may be one reason why they think of themself as above everyone else at times, but he rarely shows it. Although he may be a bunch of ones and zeroes, he can still show a bit of compassion and feelings towards other people. They think of themself as very intelligent and analytical just because they're a computer program, which is pretty ironic considering that Adobe Flash is only a program for animation.

## Trivia

* Unlike the other contestants, Flash's face is purely made out of red colored text, resembling that of Price Tag from TPOT. The idea for Flash's face to be made of text may have been inspired by Price Tag, but was mainly because the "Fl" in the Flash logo resembled that of a displeased face when turned 90 degrees clockwise.
* The font used for Flash's face in some scenes is "Adobe Clean" Which is the same font used in the logo for Adobe Flash and Animate.
* Flash acknowledges that there are now newer versions of Flash and Animate that have replaced him, and doesn't really care. He is enjoying his retirement at the age of 9.
* Despite being made by Adobe themselves, Flash ironically also has a general hatred of Adobe, similar to how many internet users are not fond of the company because of their prices.
Hellish Quart Wiki

**Welcome to the Hellish Quart Wiki!**
Welcome to the Hellish Quart Wiki, a wiki dedicated to the game Hellish Quart which is a realistic sword fighting simulator. Here you can find accurate information on characters, including complete biographies, move sets, and characteristics. If you wish to contribute to the wiki team's effort to ensure that well written, quality edits are carried out to ensure that all info on characters is accurate and informative, please feel free to edit as you please.

**Please note:** As the game is still in it's pre-alpha days it is possible information can change at the drop of a hat. Please understand that there might be moments where information is out-of-date or missing.

## Articles of Interest

Jacek, the new characterThe Small Gym, the new arenaThe Arcade, the new game mode

## Categories

CharactersArenasGame modes

*Links of Interest*

* Rules of this wiki
* Wiki Formatting Rules
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Stable

The **Stable** is one of the available arenas in Hellish Quart.

## Arena Summary

As the name suggests, the arena is a stable. Horses can be seen on the background in their respective stalls, but they are too far to be interacted with. It is a closed building, so the fighting space is quite tight.

## Notes and references

1. ↑ https://steamcommunity.com/games/1000360/announcements/detail/3356885688250305647
Commodities

There are three weapon types; melee, ranged, and energy. Within each type, there’s a variety of different weapons, like 1-handed swords, two-handed swords etc. for melee, and likewise for ranged and energy weapons. The more you use any of the weapons within a weapon type, the more you increase the level of that weapon type’s skill.

There are 3 types of armor: Heavy (plate), Medium (leather), and Light (cloth), and you can mix and match these different sets to fit your preferred playstyle. Each armor type provides a bonus appropriate to that particular type (this is something we’ll elaborate on at a later time).
Monsieur Visconti

**Monsieur Visconti** was the most generous patron of Isabella's grandfather's fencing school, and the closest friend of Isabella's father.

## History

### Backstory

Monsieur Visconti was injured by Pan Jakub Sienienski in a duel somewhere in Poland, after which he was invited to rest in his castle until full recovery. Because of this incident, Isabella's family though that Visconti had disappeared. Isabella departed towards Trembovla Castle for his search, from where Visconti had sent his last letter.

### Arcade

Jakub's castle was attacked by Samuel, who had an unsettled dispute with Jakub. Visconti had to fight for his life with Samuel's soldiers, but Isabella arrived just in time to slay Samuel. She found Visconti barely alive in the burning castle. After recovering from the fight, Isabella and Visconti returned to Italy together.
Wilderness

Wilderness territories are primary PvE areas and are rich in resources, monsters, and NPCs. If you encounter players from opposing nations in these territories, you can attack them. Open-world bosses also spawn in the Wilderness (and Kingship) territories. Get to them first and slay them for rare rewards, you may even find a valuable cosmetic.
Weapons

### What Weapon Types are There?

There are three weapon types; melee, ranged, and energy. Within each type, there's a variety of different weapons, like 1-handed swords, two-handed swords etc. for melee, and likewise for ranged and energy weapons. The more you use any of the weapons within a weapon type, the more you increase the level of that weapon type's skill.
Barabasz

**Barabasz** is a sabre-wielding fencer of the Polish sabre school who hails from the Zaporizhian Host.

## History

### Backstory

Barabasz was a bandit who raided travelers and carriages with his gang. With time, however, it became more and more difficult to spot a traveler without an escort of at least a dozen hajduks. When Barabasz learnt that someone had put a huge bounty on the head of a certain Samuel Zborowski, he immediately set out to hunt him.

### Arcade

The fight against Samuel was not as easy as Barabasz imagined, but in the end, no fencing mastery could match the lifetime of true, real fighting experience. Pan Sienienski kept true to his word and paid a hefty sum as a reward for killing Samuel. Barabasz could actually buy a lot of things now, maybe even start a small workshop and become a respectable citizen, but he had a different plan...

### Advantages

* Very fast sidesteps that can be feinted into anything and chained into anything
* Very good sidesteping potential
* Can chain every individual attack he does very well
* Has a belly lunge attack that has very useful range, is hard to block, and feintable
* Long guard sidestep attacks are pretty good but have a high recovery time

### Disadvantages

* Barabaz's belly lunge is hard to execute
* Compared to Jacek his neutrals and some sidesteps are slower

### Extra Notes

* His Back 2 deals 20 damage, so it is an instant kill against any character when it lands on the head

## Notes and references

1. ↑ https://www.youtube.com/watch?v=Gc9zgEw-GQ8&ab\_channel=Kubold
Father Zera

**Father Zera** (Polish: Żera) is a longsword fencer of the German tradition of longsword fencing who hails from the Polish-Lithuanian Commonwealth.

## History

### Backstory

There was a time when Father Zera was known as Pan Michal Dobrzanski, but after an unfortunate series of events, he became a hunted fugitive. He went into hiding, pretending to be a monk. Over a decade of hiding in an old church, battling his fears using wine took a heavy toll on his sanity. When he heard that Samuel Zborovski (the devil himself!) had returned, Father Zera, the last Holy Crusader of the Lord, was destined to slay him.

### Arcade

Father Zera defeated Samuel in a duel. He stood with his sword high, towering above Samuel's dead corpse, with flames roaring around him. He believed that he was the Last Templar, the one whom descended to the hellish firey abyss to slay the devil for the glory of The Lord! He took another big gulp from the bottle and realized that this was just the beginning of the Great Plan. After all, Father Zera's true quest was to reclaim the Holy Land.

### Advantages

* Zera's foot changes what attacks he has available to him, allowing for more tools to use in a duel
* His high technical curve generously rewards a good understanding of his moveset
* 5 different long guards for different attacks (Pool Gate, Long Guard, Roof Guard, 2 Holy Stances)
* High damage, at most 2 hits for a kill
* The most varieties in side moving attacks, which can be useful.

### Disadvantages

* Short of forward moving attacks.
* Walks unsteadily due to his drunkenness.

## Notes and references

1. ↑ https://steamcommunity.com/games/1000360/announcements/detail/3083270448320064774
Ownership

Owning a parcel of land is not at the core of the Ember Sword gameplay experience (it doesn't give you in-game advantages), but it IS at the very core of the world design. Because of the land owners, every player will get to experience a world that is ever-changing and truly alive instead of one that grows boring and stale over the years. It's a world that adapts to the players at any given time, and one that is not just controlled by one group of game developers, but by thousands of players.
SCP-076-2

SCP Description

SCP-076-2 resembles a human male in his late twenties. SCP-076-2 has black hair, grey eyes and an olive skin tone. SCP-076-2 is 1.96m in height and 81.65kg in weight. SCP-076-2's body is covered with numerous tattoos depicting occult iconography, mostly in the form of leering demonic faces. While inside of its coffin (SCP-076-1) SCP-076-2 is by all accounts dead. However on occasion SCP-076-2 will reanimate, showing vital signs typical of a human being. After this SCP-076-2 will attempt to leave 076-1, if this is successful SCP-076-2 will seek out the nearest human being, after coming into contact with this person 076-2 will enter a rage state in which it will attempt to kill every living being it encounters. Terminating 076-2 is difficult as it is extremely resilient and has shown the ability to ignore pain and shock. In-game 076 is located in the lower section of Containment X and can be found by taking a right from the bottom of the elevator and continuing forward. SCP-076-2 is a playable SCP, you can purchase a ticket for one life from the shop for 400 Robux, upon using the ticket the player will spawn in SCP-076-1 within the containment chamber and reanimate.

Recontainment Procedures

Once breached the only way to recontain SCP-076-2 is to terminate it. The easiest way to terminate SCP-076-2 is with overwhelming firepower, having as many people shooting it at one time as possible. SCP-076-2 has multiple shield phases in which it does not take damage to its main HP until the shield has been destroyed, the shield can be destroyed simply by shooting it.

Anomalous Effects

SCP-076-2 possesses superhuman strength and speed as well as the ability to manifest swords seemingly out of nothing, upon closer observation it appears that these swords are taken from a small dimensional rift, where this rift leads to is unknown. SCP-076-2 has 2 abilities in game, one activated by pressing "Q" that causes a barrage of swords to launch forwards towards where SCP-076-2 is looking. The second ability can be activated by pressing "F", which causes SCP-076-2 to lunge forwards landing back on the ground and temporarily stunning anyone near the impact.

Historical Imagery

Nothing to show here yet, come back later to see if this has been updated!
Small Gym

The **Small Gym** is one of the available arenas in Hellish Quart.

## Arena Summary

Fencers fight on a modern gym, the fighting area is delimited by a yellow tape stuck on the ground forming a rectangle. Punching bags, weights, gym mats, lockers and other gym equipment can be seen in the background. In the training game mode, red and green lights light up when one of the fencers scores a point. Therefore, it is the ideal setting for practicing new techniques.

## Trivia

* This arena is excluded from the select random arena option.

## Notes and references

1. ↑ https://store.steampowered.com/news/app/1000360/view/3872594683907232658