2017-10-06

**Developer Patch 2017/10/06**

 ***It's time again for a major patch. We are very excited to share this patch with you as we fixed and improved a lot of stuff. This patch includes a lot of fixes, the new skin re-roll feature and a fix for left peek!***

***There is so much more coming but for now this is what we're releasing this patch:***

### GENERAL UPDATES

* Fixed a crash related to "melee\_unarmed". Some players used to crashed because of this. (Sorry there is not really a better explanation.)
* Fixed various client crashes. Thanks everyone for the crash dump uploading and the support tickets helping us out to fix these!
* Fixed an An﻿ti-Cheat related bug. We can't go in more details regarding this.
* Fixed a graphic issue / glitch related to AMD video cards and the rifle / pistol flashlight. When using the rifle / pistol flashlight the particle / light would be glitched stay on a player's screen. This has been fixed and improved.
* Fixed the "aim walk" sound when aiming down with your gun. Players have been abusing this and it was never suppose to be like this. When aiming down your gun (slower walking) you will now make slower footstep sounds.
* Lowered the shooting sounds of the M249 due community requests.
* Improvements have been made to ou﻿r vehicle system. There was some issues with the physics of certain drive-able vehicles. This has been updated and improved. This will hopefully make clients crash less related to cars and physics.
* Improved collision walls. (Invisible walls that get used in-game for borders of maps) We have done major changes to make sure players are never able to glitch through the collision walls anymore. If you somehow still manage to "glitch" through, please report this to us. Glitching is a bannable offense.
* Proning no longer makes footstep sounds.﻿
* Server owners can no longer instantly change their server between PVP / PVE. This change will now ONLY go live after the server went in sleep mode aka all players left the server for over 5 minutes. There's been A ﻿LOT of complaints and reports from our community about this and we are happy to have changed the system like this so it can no longer be abused.
* **LEFT PEAK ISSUE:**
+ We are very excited to share this news with you. After a lot of testing, trying and experimenting with the left peak issue we have finally found and finished a solution. For the players that are unfamiliar with this issue: The "left peak" issue is a glitch that players can abuse by standing behind a riot shield where when shooting another player their head / body is not visible for the player they are shooting.
+ Fixed the "left peak" issue by updating the crouching animations.

* **GHOSTING" ISSUE:**
+ "Ghosting" aka players spawning in a server without spawn protection randomly in a place in a level was getting abused. A big part of our community did not like the current system and therefor we have updated / changed the "ghosting" / player spawn system. (For players that are unfamiliar with the term "ghosting": "Ghosting" is basically when a player joins in a server on the same place where he logged out, for example inside a certain spot in a building."
+ Fixed the "ghosting" issue. When ﻿players switch to another server there is a cool-down of 2 hours now. If they join the server within those 2 hours their spawn will be reset. If they wait and join the server after 2 hours they will "ghost in" where they originally ﻿logged out at. (Of course only when not changing anything in their inventory.) (For players wondering: The cool-down before this patch was only 5 minutes.)﻿

### UI UPDATES

* Fi﻿xed a bug related to the load-out system and stacking clips inside a load-out. When saving a load-out with for example a stack of 3 ammo clips, after loading that load-out the player would only load 1 clip instead of 3. This is now fixed. (Original report / example.)
* Fixed various UI Bugs in the skin Menu.
* Players can now see the amount of time that's left from the bus system cool-down in the interact menu (when hovering over a bus station). This has been requested by our community as many players were always wondering how much cool-down (time) there was left before they could use the bus system again.
* The compass will now also show when being inside a c﻿ar.

### BUILDING UPDATES

* Fixed the airport control tower window issue. Players can now jump through the windows properly without getting stuck.
* Fixed another issue related to the airport tower. Players were able to glitch inside the inner wall. This is no longer possible.
* Fixed a texture issue related to one of the Caliwood buildings. This building could have potentially caused major FPS issues.
* Fixed a glitch related to a popular pvp building (at the beach) in Caliwood where players would abuse a glitch where players could look through the ground of the building.
* Fixed a major issue related to the restaurant building where players would get major FPS drops when being close to this building. Also removed the glass to improve FPS.
* Fixed an issue related to the Caliwood shopping center where one of the outside walls had a texture issue.
* Fixed an issue with the propane tank model (for example in the lounge). Players can no longer glitch inside.
* Fixed an issue related to the bridge highway models. Some parts of the bridge / highway players were able to glitch into.
* Updated the Caliwood shopping center model where we also opened up the other walkway of the shopping center. (There is two walkways and only one got opened. Now they are both open.)

### ITEM UPDATES

* Fixed the item name of the "QBZ 95". Updated the name to "QBZ-95".
* Fixed an is﻿sue related to the "Riot Shield Russia". This model had certain files missing and could potentially cause players to crash.
* Fixed AUG animations and for it's skinned versions.
* Updated the store icon of the "Buggy" vehicle.
* Updated the store icon of the "Zombie Killer" vehicle.
* Updated the store icon of the "Stryker" vehicle.
* Updated the item name of the "AK-30" ammo to: "AK﻿ 30".
* Updated the description of the﻿ "Large Backpack".
* Updated the item name of the "E-Unit GI-Access Locker".
* Updated the item name of the "AWP Clip" to "AWP Mag".
* Updated the "IMI-TAR-21" store icons. Also updated the recipes with the new icons.
* Updated the "Katana" store icons. Also updated the recipes with the new icons.
* Added a new car: "Humvee". The Humvee is a new military vehicle that players can use. It can hold slightly more fuel than the other vehicles and has a little bit extra armor. This new vehicle will be available in the in-game marketplace after the patch.
* Added a new car: "Zombie Killer Bus". The bus can have 18 players inside max. It's a great vehicle to use when you are playing with a big group.
* Added a new media riot shield: "Riot Shield Ice9".
* Added a new clan riot shield: "Riot Shield BoS".
* Added a new clan riot shield: "Riot Shield EXCN".
* Added a new clan riot shield: "Riot Shield UFO".
* Updated the description of the "Military Backpacks".

### SKIN UPDATES

* Fixed the store icon of th﻿e "Custom Guerrilla Skully Pink".
* Updated the "M4A1 Camo" textures. The skin now ﻿uses the newer camo pattern.
* Updated the "MLG Hat" skin name to: "K. Style Helmet Wizard"﻿.
* The Autumn skinbox is back for limited time!
* Added a new skin called: "AWP Autumn" to the Autumn Skinbox.
* Added a new skin called: "G11 Autumn" to the Autumn Skinbox.
* Added a new skin called: "M4A1 Autumn" to the Autumn Skinbox.
* Added a new skin called: "M9 Bayonet Autumn" to the Autumn Skinbox.
* Added a new skin called: "QBZ Autumn" to the Autumn Skinbox.
* Added a new skin called: "Sig Sauer 556 Autumn" to the Autumn Skinbox.
* Added a new skin called: "VSS Vintorez Autumn" to the Autumn Skinbox.
* Added a new skinbox called: "Killer Skinbox".
* Added a new skin called: "K. Style Helmet Clown" to the new "Killer Skinbox".
* Added a new skin called: "K. Style Helmet Black" to the new "Killer Skinbox".
* Added a new skin called: "K. Style Helmet Jason" to the new "Killer Skinbox".
* Added a new skin called "K. Style Helmet Shadow" to the new "Killer Skinbox".
* Added a new skin called "K. Style Helmet Shadow" to the new "Killer Skinbox".
* Added a new skin called "K. Style Helmet Aviator" to the new "Killer Skinbox".
* Added a new skin called: "K. Style Helmet Minimal".
* Added a new skin called: "Medium Backpack Invisible" to the "Revolution Skinbox".
* Added a new skin called: "Large Backpack Invisible" to the "Revolution Skinbox".
* Added a new skin called: "Adventure Backpack Invisible" to the "Revolution Skinbox".
* Added a new skin called: "Mauser SP66 Massacre" to the "Revolution Skinbox".
* Added a new s﻿kin called: "Blaser R93 Chrome" to the "Chrome Skinbox".
* Added a new skin called: "Mossberg 590 Chrome" to the "Chrome Skinbox".
* Added a new skin called: "SVD Chrome" to the "Chrome Skinbox".
* Added a new skin called: "Military Chrome" to the "Chrome Ski﻿nbox"﻿.
* Added a new skin called: "Sig Sauer 556 Russia" to the "World Skinbox".
* Added a new skin called: "M4A1 Thailand" to the "World Skinbox".
* Added a new skin called: "M4 Spain" to the "World Skinbox".
* Added a new skin called: "FAMAS France" to the "World Skinbox".

### COMMUNITY UPDATES

* **Airdrop:**
+ All changes listed below are for all airdrops aka: GD / GC Airdrop Caller and the random airdrop for all game-modes including Battle Royale.
+ Updated performance for airdrops. Airdrops no longer freeze / fps drop client's game when appearing.
+ Updated the airdrop system where the airdrop now fly's in the same direction for all clients.
+ Updated the airdrop plane: added particles to the engine to improve in a realistic point of view.
+ Added an extra indicator on the map when calling an airdrop. This beacon will indicate where the airdrop is going to land.

* **Car System:**
+ Added new cars.
+ Players can now look around while being in a car by holding alt.
+ Fixed a glitch / bug that caused cars to randomly start driving backwards when exiting.
+ Fixed the vehicle lights not updating properly for other players.
+ Leaving a car does not randomly kick players anymore. This was a major issue players reported. The original issue was that players would use a vehicle and when they would leave the vehicle they would get kicked from the server, when joining back in they would be at the location where they originally entered the car and the car would be disappeared.

* **Skin Re-Roll System:**
*Something new! We have added a "skin re-roll" feature to the game in the main menu. Players can now re-roll their skin recipes and get a skinbox back that they can re-open or trade. We wanted to give players something more to do with their "useless" skins and give players the ability to clean up their skin recipes in their global inventory.*

*The way the skin re-roll feature works is relatively simple. You can re-roll skins now in the "skin" menu in the main menu of the game. After this patch there will be another tab called: "Re-roll". When going to the skin re-roll menu players will see the following: At the down right part of the screen you will see all skin recipes that you have in your inventory. (keep in mind this does not include learned skins). Players then have to select 10 of their skin recipes. The skin recipes the player selected will show in the row at the top of the screen. The player is forced to select 10 skin recipes. Players can not re-roll when there is less than 10 skin recipes selected. When the player is selecting the skin recipes the game will automatically know what skinbox that recipe is originally from / in. It will then add this skinbox in the "What you could get" part of this menu. This happens for all the 10 skin recipes. For example: when adding 10 skin recipes that are originally in 10 different boxes, 10 different boxes will show in the "what you could get" part of the menu. The player can then click on re-roll and based on chance it will give 1 of the skinboxes back to the player. The player will lose the 10 selected skin recipes.*+ Some skins are in more than one skinbox. When a skin recipe is chosen that is originally in more than one skinbox it will automatically add a chance of getting one of the boxes that the skin recipe is originally in / from.
+ Chances are based on the rarity of the skin recipe in the skinbox it's originally from. For example: Adding a skin that's extremely rare from the Chrome Skinbox will give the player more chance on getting a Chrome Skinbox than if the player would add a common skin from the Chrome Skinbox.
+ Players can not put the same skin recipe more than once in the same re-roll.
*To make everything as clear as possible we would like to give an example of how this re-roll system will work: (Please keep in mind that the whole re-roll system is based on chances. The example is not 100% accurate but it's to show players how it could work)*
*In the end it all com﻿es down to ch﻿ances and being lucky. If you have those recipes laying around in your global inventory doing nothing anyways, you might aswell re-roll them, right? Have fun!*

### BATTLE ROYALE UPDATES

* Removed smoke grenades from the Battle Royale load out due to performance issues.
* Updated the airdrop. Read "General" part of this patch notes for more info.
* Heavy Armor has been removed from the Battle Royale airdrop loot.
* Custom Guerilla has been added to the Battle Royale airdrop loot.
* Bullet Compensator has been added to the Battle Royale airdrop loot.
* Red stalker spawn rates from the Battle Royale airdrop has been increased.

### SURVIVAL UPDATES

* **General:**
*The﻿ following points are based on suggestions from our community that we haven't patched just yet. We would like to give a heads-up to let the people know who came up with thes﻿e﻿ ideas what the status and the plan is. We are also doing this to keep you guys updated on what we're working on and what's coming soon!*+ Some players have been suggesting to make food craftable. For now we haven't really found any combinations that make sense. We are aiming to make the food﻿ system more advanced as we would like to add new kinds of food together with features like cooking all related to survival before we make food craftable. For now we don't think it fits in just yet.
+ Lockers are definitively coming soon. We do not want to add the original ISS lockers, so we're working on different kind of lockers - more info soon.
+ Loot is planned to be more variated! We're also planning on adding a lot of new c﻿ontent (items) just for survival.
+ In the far end there is an entire new map planned. No updates on this yet but this is our ultimate go﻿al.

* **Gameplay:**
+ Fixed the empty jerry can missing icon issue. This item has an icon now.
+ Fixed the rock 3d model. The model was invisible before.
+ Fixed a major issue related to the "Pill Case" component. This was also the reason why this component wasn't spawning yet. Now, it's spawning.
+ You now need 5 sticks to craft 1 wood. (Before you needed 2 sticks to craft 5 wood.)
+ You now need 5 rocks to craft 1 stone. (Before you needed 2 rocks to craft 5 stone.)

* **Loot:**
+ Overall component item spawns have been decreased.
+ Food and water spawns have been increased throughout the entire map.
+ Medical item spawns have been increased.
+ Duct Tape item spawns have been increased.
+ Empty Can item spawns h﻿ave been increased.

### MAP UPDATES

* **Caliwood**﻿
+ Fixed a problem related to the zombie navigation mesh where zombies were able to glitch through certain buildings at the beach area.
+ Fixed the convention center model. Some players were having FPS / performance issues around this building.
+ Updated the location the bus stop at the shopping mall. Moved it from the front side of the building to the back side.
+ Updated collision walls around the pier and on top of the market roof. (to prevent players from glitching.)
+ Fixed some terrain issues north-west of the town near the gas station. (player were falling in to a hole)
+ Added some collision walls on top of some building at the beach area. (player were camping on top of it)
+ Added some environment to the beach at the player spawns.

* **Trading Lounge**
+ Removed the fire flames outside of the map. (low-end computers had problems to load them)
+ Replaced the lights on the entire map. (low-end computers had problems to load them)
+ Places some collision walls around the oil-tank. (Player were glitching in it)

* **Rocky Ford**
+ R﻿emoved a building where players could glitch into and replaced it with another similar building.
+ Re-worked the collision walls around the map to improve FPS a﻿nd performanc﻿e﻿.

* **SpringValley**
+ Fixed some flying obje﻿cts (walkways) around some houses.
+ Removed some double placed (duplicated) buildings to improve FPS an﻿d performance.
+ Deleted some fences since the total amount of fences in the map was too high.
+ Updated some player spawn points due community request. Some player spawn points were extremely overp﻿owere﻿d﻿.

* **Colorado V2**﻿
+ Updated some grass around Campos City to improve FPS and performance.
+ Updated some collision walls in Campos City. Also removed a few allowing players to enter certain areas.
+ Updated collision walls in Death Valley. Please keep in mind that glitching through these is a bannable offense.
+ Fixed some flying trees in Death Valley.
+ Fixed some fences at Emerald Peak Retreat where players could only shoot through the fence from one side.
+ Re-added the Vault and market NPC in Goblin Peak settlement.

**Patch is expected to roll out anytime from now. Server will be down for around one hour.**

*Best Regard,*

*Infestation: The New Z - Staff Team*

**You can find the original Patch Notes in our forums here**