A Party of Adventurers

This article is using {{Card template v2}}.See Help:Style guide/Card for how to edit this kind of article.Edit this articleThe subject of this article is only available in Solo Adventures.It is a part of limited content and does not appear in any other game modes.*The subject of this article is only available in Solo Adventures.*

## A Party of Adventurers

* Regular

Artist: Zhefei Hou

*Deep in the Wailing Caverns, Guff and company stumble upon a group of rival adventurers.*

## Flavor

### Card id:

`BOM_03_Party_005hb`

**A Party of Adventurers** is the fifth boss in Guff's *Book of Mercenaries* chapter.

## Decks

The below classes are listed purely for reference, and have no effect on the boss' use of the cards during the battle.

## Notes

*To edit these notes, go to Template:A Party of Adventurers notes.*

* The player always gets Steel Beetle, Lightning Bloom, Wild Growth on mulligan.
	+ These cards can be replaced with Rest and Relaxation, Druid of the Plains, Starfall. The replacement takes place from left to right (i.e., if the player replaced one card, they will receive Rest and Relaxation regardless of whether Steel Beetle or Wild Growth was replaced).
* At Start of Game the player chooses a hero power: Bru'kan, Dawngrasp, Rokara, or Tamsin.
* Boss always summons Swift Adventurer and Sneaky Adventurer when uses the hero power for the first time.

## Dialogue

Before match

Guff
▶️*Did we make a wrong turn? Maybe Uncle Hamuul was right. Maybe I should have left this task to real adventurers.*
Rokara
▶️*Don't lose hope, Guff. We never would have gotten past those Kolkar without you. Let's keep moving.*
Introduction

Guff
▶️*We do not want to fight. We are just passing through.*
A Party of Adventurers
▶️*The treasure in this cavern is ours!*
Emote Response

A Party of Adventurers
▶️*There are more of us than there are of you.*
Idle

A Party of Adventurers
▶️*Does your healer need more mana?*
Turn 2

Guff
▶️*Maybe we can all work together. Do you need any Refreshing Spring Water?*
A Party of Adventurers
▶️*No... but your gear looks like it would make pretty good loot!*
Turn 3

Guff
▶️*The caverns are dangerous. I can protect your retreat, but you should go now.*
Swift Adventurer
▶️*What, so you can keep all the treasure?*
Sneaky Adventurer
▶️*Heh, heh. I don't think so.*
Turn 5

Bru'kan
▶️*What troubles you, my young friend?*
Dawngrasp
▶️*Guff, what's wrong? I've never seen you look sad before.*
Rokara
▶️*You all right, Guff?*
Tamsin
▶️*Why do you hesitate, Cow Man?*
Guff
▶️*I do not know... Sometimes I wonder... what am I even good for?*
Turn 6

Bru'kan

Bru'kan
▶️*Things weigh heavily on you. You are a druid. You are a Runetotem. There is power in your heart. Use it!*
▶️*Now kindly taste one of those cave mushrooms. I want to know if they are safe to eat.*
Dawngrasp

Dawngrasp
▶️*It is good to question, but you must be true to who you are. Nobody knows that better than me.*
Guff
▶️*You are right. How did you get to be so smart?*
Dawngrasp
▶️*I read a lot of books.*
Rokara

Rokara
▶️*Never doubt your honor, Guff. You are brave and kind. I protect others, just like you. Does that make me weak?*
Guff
▶️*No, you are right. We are strong!*
Tamsin

Tamsin
▶️*You're eight feet tall! Wild beasts obey your commands!*
▶️*Sure, your power pales in comparison to my own, but you are good for so much, Guff... as my henchman.*
Guff
▶️*Thank you, Tamsin. That was almost like a compliment.*
Death

A Party of Adventurers
▶️*<Death>*
Guff
▶️*That's right, get out of here! You'll probably be safer on the surface anyway!*
Defeat

A Party of Adventurers
▶️*All right. Let's loot. And remember, everyone roll greed.*

## Patch changes

* **Patch 20.4.0.84593 (2021-06-03):**
	+ Added.