I Wanna Call Me It.

**I wanna call me it.** (often shortened to Call Me It or CMI) is an Adventure fangame released on August 15th, 2014 by lilly and だぶりゅー. It consists of a single linear path with multiple stages and bosses, but the path also branches off into a secret path halfway through, should the player find it. Regardless of which path the player takes, the game still ends in the same extra avoidance.

## Gameplay

   The game begins with an empty path that spans across multiple screens, before suddenly warping the player to the first stage of the game.

### Stage 1: Tempest

The first stage of the game is a trap stage with random lightning bolts that fall from the sky. These lightning bolts stop at the ground and are marked by a radioactive symbol, to not catch the player off-guard. Additionally, rain can be seen in the background, as well as the brightness of the screen dimming every few seconds.

### Stage 2: Cloister

This stage uses a similar gimmick to the Infinity Trials of Kamilia 3, where the room becomes progressively more difficult every time the player clears it. After 4 rounds of this, the room flips upside down, and the gimmick works the same way, but in reverse. The final wave of screens involves spikes being added back to the screen, but the room rotates 90 degrees every time the player clears it.

### Stage 3: Puzzle

As the name suggests, this is the puzzle stage in this game. The player needs to touch every line in the room and reach the exit, but each line can only be touched a single time. The puzzle aspect comes in the routing, as there is a specific path that needs to be taken in order to ensure that the path to the exit is not blocked off by activated lines.

### Stage 4: Panic

This stage is actually a hybrid between platforming and avoidance, set to C-Show's "PANIC HOLIC". Once the player crosses a certain threshold, the camera starts moving and the music starts playing. At some point, attack start being created for the player to dodge, in addition to the platforming. The camera's movement occasionally varies to match the song, or to make the player dodge a single attack in the same part of the stage for a prolonged amount of time.

### Stage 5: Terror

The stage starts with a Guy Rock screen with a few traps, but then cuts to black and turns into a horror stage. A spotlight now surrounds the player, and the spikes become covered in blood. Traps are still in this stage, so the player will need to see them coming with the spotlight obscuring their vision.

### Stage 6: Avoidance

Following the horror stage is an avoidance, featuring Kagamine Rin. The song used in the avoidance is "隔絶≡タナトス" by Rohi-P, and the avoidance even takes direct inspiration from the song's MV. At the beginning of the fight, Rin is on the right side of the screen and alternates between using pattern-based attacks and RNG projectiles, with a flashing effect that covers the screen for some moments. However, near the end of the fight, she is found at the top of the screen, as all of the attacks become purely pattern for the rest of the fight.

### Stage 7: Needle Game

The final stage of this route is a needle stage, spanning 3 screens in length. lilly's needle style can be discerned here, re-imagining generic spike placements to create unique methods of precision. Before the player can touch the warp at the end of the 3rd screen, the game suddenly warps them to the final boss.

### Stage 8: In Gray

The final boss of this game is Ingray-san, a character that is known to appear throughout lilly's games. The fight is structured such that the boss is invulnerable at first, meaning the player will need to wait before attacking her, all the while dodging the attacks that she uses. The fight takes place on a platform which gets destroyed more and more as the fight goes on, leaving the player less and less floor to stand on as the fight goes on, until eventually all of the floor is gone and they gain infinity jump to continue the fight.

    After this, Ingray grows in size to twice her size, as the player is given a checkpoint and phase 2 of the fight begins. Now, not only can the player jump infinitely, but they can touch the edge of the screen horizontally and vertically to pop out of the other side. The objective of this phase is to attack the 4 targets that surround Ingray, as she uses the attack of any part of the targets that point towards her. The red attack spawns giant fruits that explode after some time, the yellow attack creates the lightning bolts from the opening stage, the blue attack creates fruits that spawn on top of the player and eventually freeze over, and the purple attack shoots a burst of purple bullets directly from the target. Once the targets take enough damage, they will use harder versions of their attacks, for example the blue attack creating a giant wall of ice from the bottom of the screen. After all the targets have died, the player can now attack Ingray herself, who creates 5 screen-wrapping bullets on every hit. After enough hits, the player will be left to dodge all of these projectiles for 30 seconds, before Ingray finally dies and the boss fight ends.

### Alternate Stage 6: Avoidance

This alternate avoidance can be accessed by doing the corner jump in the Terror stage. After walking past some locked doors, the player will eventually find the door marked "404", which leads to the avoidance. Set to "My little room 404" by arai tasuku, this avoidance attempts to convey the chaotic and twisted nature of the song with the jittery movement of the bullets. The avoidance as a whole is mostly based on RNG with very few patterns, becoming especially dense at the very end of the fight.

### Alternate Stage 7: Needle Game

This stage is similar to that of the normal route, only much more difficult, and sporting a red color scheme instead of blue. Much more focus is put on precision, particularly in terms of bonk jumps, which the player is just barely able to fit in. Just like the regular route, the game warps the player to the final boss right before the last jump.

### Alternate Stage 8: In Gray

Unlike the stage which creates new platforming, this stage simply buffs an already existing boss, while giving her a more red sprite to match the arena visuals. The premise of the fight is the exact same; attack the boss when given the chance, and do so until the floor completely disappears and you are given infinite jump. However, the attacks are still changed in a unique way, either making them faster (like the rising platforms), more frequent (like the clones attack), or more dense (like the infinity jump portion).

The second phase is mostly the same story, but in this version of the fight, the buffed versions of the targets' attacks are even more different than their original forms, by comparison to the main route. Examples include the purple attack shooting a giant laser at the bottom half of the screen, or the blue attack creating 2 ice walls instead of 1. The final part of the fight is also much more difficult, with the boss creating 6 projectiles per hit instead of 5, and said projectiles also curving around the screen in addition to screen-wrapping.

### Extra Stage

This avoidance is unlocked after beating Ingray-san, no matter which path the player takes. It is by far the most difficult thing in the entire game, and uses the song "Call me it. (500 Tortures)" by t+pazolite. This fight features images of both lilly and だぶりゅー, alternating between the two to denote who made what attacks. あお and afoth can also be seen right before the final attack, the only part of the fight where they are visible. Pure pattern attacks make up the first moments of the fight, but after that, mostly RNG attacks are mostly used. The beginning and ending RNG attacks also give the player an HP bar that disappears after the attack ends, to ensure that they have a better chance of survival.

## Trivia

* This game's title comes from the song used in the extra avoidance.
	+ Interestingly, this means that the game is named after something that the player does not see until the extra content, making this one of, if not the only fangame to do so.
* The intro sequence for the 2021 Fangame Awards pays homage to the Panic stage in this game.
* The secret route did not exist in the original release of the game, and was only added in after an update.
* This game is also the origin of the "bounce chicken" meme, due to a misheard lyric of the extra avoidance's song.
* Multiple typos can be found within the game's text.
	+ In the final boss, the text reads "Yoy can jump infinity", when it should read "You can jump infinity".
	+ The credits for the hidden route also misspell the name of the song "Home Sweet Grave", calling it "Home Sweet Frave" instead.
	+ Also in the credits, yuuutu's name is misspelled, instead displaying "yuuuyu".
	+ Another typo can be found in the credits, misspelling "I wanna be the guy" for "I wanna be he guy".