Teams

SCP Containment Breach: Multiplayer's main Breach Mode consists of several roles and teams that must compete for the control of the facility. All the roles in the game fit into 3 teams. Majority of Breach mode will be the fighting between these teams.

## Security

Security players consist of Foundation personnel. They include:

* MTF (Mobile Task Force)
* Guards
* Janitors
* Scientists

Their overrall objective is to bring the facility under Foundation control. Janitors, who automatically has a level 1 keycard, and Scientist, who automatically have a level 2 keycard, need to escape the facility alive, preferably without defecting to an enemy team. MTF and Guards are armed personnel whose purpose is to extract any scientist or janitors, terminate or capture and Class-D and eliminate all SCPs and Chaos Soldiers. Scientist and Janitors can only escape at Gate B, as escaping though Gate A will kill them unless handcuffed by a Chaos Soldier. SCP Foundation Staff spawns in front of the elevator leading to Storage Area 6. MTF spawn on the surface of Gate B while Guards will spawn at Gate A's gate inside the facility. Security will win if all SCPs and Chaos Insurgents/Class-D are terminated or captured (captured in the case of Class-D)

## Class D

Despite its name, the Class-D team actually involves 2 roles and is dictatored by the Chaos Insurgency. a rogue Foundation splinter cell that are directly hostile to the Foundation. Their roles include:

* Class-D
* Chaos Soldiers

The Chaos Insurgency seeks to extract intel and eliminate as many Foundation staff as they can. Class-D are disposable staff the Foundation sees as expendable, and as such is better off escaping with the Chaos Insurgency. Their objective ingame is to escape the facility alive, preferably without defecting to an enemy team. Chaos Soldiers are to extract any Class-D and eliminate all Security players. Class-D can only escape though Gate A as escaping though Gate B will change their role to spectator. The only exception is if they have been handcuffed by Security personnel. Class-D will spawn outside SCP 173's containment chamber, however 173 does not spawn there. Chaos Soldiers will spawn on the surface of Gate A. The Class-D team wins if all Security personnel are terminated and atleast one escapee has joined the Chaos Insurgency (i.e. Class-D escaped or Scientist was handcuffed). Note that their objective does not require any interaction with SCP entities.

## SCPs

SCPs are anomalous, typically sentient and hostile, entities that the SCP Foundation has seen fit to contain and lock up, so something like a mass death event cannot happen. That went well. Despite them essentially being thought of as one role, each playable SCP classify as an seperate role. The playable SCPs ingame are:

* SCP 966
* SCP 939
* SCP 860-2
* SCP 173
* SCP 106
* SCP 096
* SCP 049
* SCP 049-2
* SCP 035

SCPs seek to kill, and usually eat, all humans. They all have the same goal, with their only difference being ability and spawn locations. SCP 035 and 049-2 are notable since they can be coverted from humans but ulimately follow the same rules. SCP 035 however has the ability to pickup items, but while slowly rotting and is unable to heal. SCPs will win if all Security are killed and no escapee was able to defect to the Chaos Insurgency.