recursal/Fanatic-Fandom huggingface dataset:
Strangetown

**Strangetown**is the town where the player's sim is stranded after their car breaks down in *The Sims 2*. Situated here is the Strangetown Hotel, Mamma's Place Saloon, City Hall and a few other small buildings. Strangetown is also the name of one of the neighborhoods in the *The Sims 2 (PC)*; though the towns share a name, they appear distinctly different from one another.

Strangetown is located in the middle of a desert and appears sparse. Buildings here have been built up vertically, not horizontally, so the town itself is quite small. There are 5 functioning buildings in the town and a small abandoned shed, implied to be owned by Jebediah S. Jerky, in the cow field. Due to its arid climate, Strangetown is often subject to alien invasions led by Emperor Xizzle. Strangetown also seems to attract bands of havoc-wreaking goons, such as Jimmy the Neck and Crime Spree Bob, along with their gangs, who attempt to steal simoleons or pilfer power from the hotel.

## Buildings

The Strangetown Hotel is the largest building and the most vital to the mechanics and story of the game. Although it doesn't appear to be very large from the outside, it is rather big on the inside. Within the hotel there are guest rooms, lounges, a restaurant, a casino, and several other entertainment facilities. The hotel acts as a central hub for all activity in Strangetown, and the player will spend most of their time there as their sim becomes the manager shortly after beginning the game.

Mamma's Place Saloon is a popular hang out spot in Strangetown, and it is located opposite the hotel. The bar is also home to Mamma Hogg and Jebediah S. Jerky, two Strangetown locals. The first floor of the saloon contains some scattered tables, an arcade machine, and a bar where you can buy food and drinks from the Saloon Chick. You can also sell gourds to her for §20 each. On the second floor is an XAM Satellite Stereo next to a colorful dance floor. Through a door behind the dance floor are Jebediah S. Jerky and Mamma Hogg's bedrooms, and a bathroom.

City Hall is the third-largest building in Strangetown and home to Mayor Honest Jackson at the start of the game. It has a bathroom, as well as a desk where the player can interact with the Clerk to buy building permits and sell fuel rods for §40. Honest Jackson's bed is in the back right corner of the building.

The Store is the only shop in Strangetown. Here you can buy lottery tickets, or interact with Johnny Smith to buy furniture or sell your items.

The smallest building is the Strangetown Jail. Inside, the Sheriff reclines at his desk, and you can sell license plates to him for §10 each. The jail also contains two cells side-by-side; aliens, goons, and robots are taken here when you defeat them as the Ratticator.
Tanning Bed

The **Tanning Bed** is an object unique to the Spa & Gym in Strangetown Hotel. Using it will make a sim's skin go one shade darker, out of the possible four. Although the effects aren't permanent, they last for a while, and then eventually your sim will revert to their natural skin color. Despite not having any useful gameplay benefit, the Tanning Bed can provide a new look for your sim. Along with the Treadmill, it's one of two items unique to the Spa & Gym.

The Tanning Bed is one of two objects with the ability to change your sim's skin tone, the other being the Mod Bed. This bed actually gives the player the choice of what colors to turn his or her character. The colors are: blue, green, pink, red, purple, orange, white, yellow, silver, and dark blue. This item, however, can only be purchased at the store as the featured item in April.
Strange Day

**Strange Day**is one of the two main songs from the soundtrack of *The Sims 2*, the other being Strange Night. It is heard from the hours of 5am to 5pm around town in places that don't have custom music already playing. It has a strong association with the game and is often mistakingly thought of as the main theme of the game.
Blank Canvas

*"Painting" redirects here. This is not to be confused with Creativity.*

A **Blank Canvas** is an object in *The Sims 2*. The item is unique to the Art Gallery which is where 5 are located. They can be used in order to create paintings for people to buy to gain money. Improving your Creativity skill will help your paintings to sell for more in the gallery.

Paintings painted on the canvases are rated in one of five categories:

* Masterpiece
* Magnus Opus
* Respectable
* Ordinary
* Garbage

The assignment of the titles is completely random, however paintings are less likely to be branded as masterpieces than the lower levels.
Calm Down

**Calm Down** is one of the five interactions that can be used on sims in *The Sims 2* and can only be used on angry sims who need calming down. As part of the main goals, the player must at one point calm down Honest Jackson, and later calm down Frankie Fusilli whilst wearing a wire, which leads to his departure of the Penthouse.

## Actions

* Beg: Use this when the other Sim is holding their fists out as if about to punch you
* Calm Hands: Use this when the other Sim raises both hands in the air as if about to kick you
* Yell Back: Use this when the other Sim waves their hand at you as if about to slap you
List of objects by location

This is a **list of objects by their location** in *The Sims 2*. This only includes objects which are permanent fixtures in the room, or for guest rooms, the basic furniture which is there automatically. Locations with no objects aren't listed, and multiple items in one rooms is noted in the "multiple objects" column, but only one image of every different object is shown.

## Strangetown Hotel

Below is a full list comprising all of the objects in certain rooms of the hotel. Those not listed don't include any objects, for the hotel this is the 2nd Floor Lobby and the Basement.

## Other locations

Below is a list of all locations outside of the hotel containg objects. Those with no objects aren't listed, for this section it is Strangetown Jail, the Town Square and the Desert.

### Other buildings

The following buildings have only one room inside them, so any objects inside the whole building are also located inside the only room.
Desert

The **Desert**is one of two outdoor areas of Strangetown in *The Sims 2*, the other being the Town Square. Being in the desert causes sims sanity to decrease, therefore spending too long in the desert can be bad. It is particularly recognisable due to the giant red rocks that are around the edge.

The Metal Detector can be used to find objects in the Desert including Nuclear Fuel Rods, Alien Ship Parts, Metal Bars and Mummified Aliens. Alien invasions can also happen in the Desert, where they will generally have abducted a hotel guest.

The Desert is also where guests' missing objects go, or stolen goods. It is unknown how far the Desert continues for, but your sim can only travel out a certain distance. After a while, a river of green ooze becomes visible, which could be toxic waste or even discoloured water, however this is unlikely. When you enter that river, a blurred effect appears in the screen.

You can also find a space ship, presumaly the one of Johnny Smith
Alien Ship Parts

**Alien Ship Parts**are one of the four collectibles in *The Sims 2*. Unlike the other three collectibles, Alien Ship Parts have no other use apart from being sold at the store for 150 simoleons.

They can be found with the Metal Detector in the Desert, but are the rarest of collectibles. They have no interaction with the main goals unlike other aspects of the game.
Luthor L. Bigbucks

**Luthor L. Bigbucks**is a character and potential hotel guest in *The Sims 2*.

His secret is that he was kicked out of his father's house for being frugal with his money.

Luthor is one of the men that can be romanced as long as the user is female.

By appearance, Luthor appears to have gotten in some form of accident or game misdetailation, resulting in his right eyebrow to having its odd appearance.
Optimum Alfred

**Optimum Alfred** is the third and final main antagonist character in *The Sims 2*. He arrives in the Penthouse after Ava Cadavra leaves after setting it on fire. Optimum Alfred is also a robot.

He is often thought to be the worst of the three antagonists of the game. The goals during his stay are also considered to be the hardest, as the player needs to get five mechanical skills and wait until 6pm, but before 10 pm, to break into the Penthouse and steal the blueprints. The other two character storylines preceding this one act as a build up to it.

## Storyline

*See also: Optimum Alfred's goals*
Upon arrival, he requests that you buy him the Galvatronic Power Recharger for §1000 in order to help you clean up the Penthouse. Once he has it, he says he needs 20 Nuclear Fuel Rods in order to recharge his batteries. He then decides to build a satellite on the Sun Deck in order to get satellite television in the hotel. Shortly after, Lord Mole starts gnawing at the wires and says that Optimum Alfred is up to bad things and he's trying to stop him. When they player drenches him, he admits to the favor, but then quits and lets the player go with Alfred.

When your sim returns to the Main Lobby before defeating his side-kicks, Optimum Alfred announces his true intentions about launching a full scale attack on Strangetown in an attempt to take over. At this point, Mamma Hogg expresses the need for the Ratticator to eliminate the robots in the Town Square. After you've defeated the robots, Emperor Xizzle arrives at the hotel and says that he can help you to defeat the robots as they are disliked by him too and can be defeated if you two work together. He asks you to break into the Penthouse and steal the Blueprints for the antenna so it can be destroyed, which starts the famous Mechanical 5 goal where 5 Mechanical Skillpoints are needed in order to hack the Elevator to gain entry to the Penthouse. The Concierge also informs you that he leaves his room from 6-10pm to recharge his batteries, which is the time when you can steal the Blueprints.

After gathering the Blueprints, Xizzle gives you a potion to drink on the Sun Deck which will make you grow to at least triple your size so you can destroy the satellite dish. When you report back to him, he instructs you to defeat Optimum Alfred. When you return to the Sun Deck dressed as the Ratticator, Optimum Alfred will be there. Upon defeating him, a wave of four other robots will follow, then Alfred again, then another four robots, and then finally Alfred will return again and when defeated, the game ends. When the game returns, Optimum is fidgeting around as he's taking on water. He apologizes several times for his act and explains that he only wanted to help Strangetown, but ended up getting carried away.

His secret is that he loathes other machines and wants to be a biologist.
Town Square

The **Town Square** is the centre of Strangetown and is where the hotel, store, saloon, City Hall and jail are located. It is one of two outdoor areas of Strangetown, the other being the Desert.

Opposite Strangetown Jail there's a cow field where cows can be milked. There's also a shed at the edge of the field which has led to much speculation as to what it does. Some people have said that when they completed the game, Honest Jackson reappears from the shed while others claim that there's a secret passage inside. These rumours are false, and the shed is just in fact a decorative object.

During game-play, the Town Square is one of four locations where Gourds and Nuclear Fuel Rods spawn. Additionally, several skillpoints appear at various points in the Town Square throughout the week.

At the start of the game, your sim's car breaks down in the Town Square, and Jebediah S. Jerky comes to their aid. The car remains in the corner by the hotel until Ava Cadavra's arrival, at which point it disappears. At the end of the game after defeating Optimum Alfred, the players's sim, dressed at the Ratticator, climbs atop the hotel's roof and the car is seen again below.
Store

The **Strangetown** **Store** is one of five buildings in Strangetown, and the only place where the player can purchase non-food items.

Johnny Smith works at the store; as he is an immobile NPC, sims can only interact with him to buy and sell items. On the left side of the store there is a special object display, where a new item will be stocked each month. Special objects include playable video game cabinets, a Sky Diving Machine, and more. Near the special object display is a Lottery Machine. The player can purchase lottery tickets here for a chance to win §10, §50, or §100.

## Purchasing items

*Main article: List of items available from Strangetown Store*
Various furniture items can be purchased from the Strangetown Store. During some missions, the player will be asked to buy an item for a sim, such as the Rotting Eggplant Lipstick that Ava Cadavra favors. Items in the store are refreshed every two days, and there are always 12 items available at a time, six of which will always be different varieties of the essential furniture items (e.g. beds). The remaining six items can vary, and may include specialty objects such as the Plasma TV or the Massage Bubbler.

## Special items

Once every month, a special item becomes available to purchase from the store. There are 12 items in total, one for each month of the year. Below is a list of the special items available in each month.
Concierge

The **Concierge** (real name unknown) works on the front desk of Strangetown Hotel in *The Sims 2*. He is a unique character, as he is an NPC but interacts with the player's sim on a regular basis and has an impact on the main storyline.

The Concierge will ring you if someone checks out of the hotel when you're not on the game and may also ring just to tell you other information. Your sim can interact with the Concierge by chatting to him, and he will give tips on what to do, or you can check the registry to see who is currently staying in the hotel and when they're due to check out. Bills which need to be paid will also be left on the front desk.

There's a small glitch that happens if you talk to him from behind the counter. When you chat, he turns over and stays as if he is standing in front of the counter (see image). Because of this, you can also see his entire body and animation.
Super Drencher

The **Super Drencher**is utility in *The Sims 2*. During the introduction goals, the player has to buy the Super Drencher from Giuseppi Mezzoalto for 250 simoleons in order to vanquish Emperor Xizzle.

After the short arrival of Emperor Xizzle, the water gun can be used to get rid of aliens that are invading. Also, if you spray another sim with the water gun, they will become angry. The Super Drencher can be refilled at any place containing water, including the pool on the Sun Deck, Toilets, Showers, Sinks, the well in the Town Square, or the oasis in the Desert as well as many more.
License Plates

**License Plates**are one of the collectibles in *The Sims 2*. They are used for completing the collection. There are 24 to collect in total which appear every hour of the day in a different location. Your collection will be visible in the alcove in the Manager's Suite. License Plates can be sold to the Sheriff in Strangetown Jail.

Once a License Plate has been found, it can be sold right away to the Sheriff, as they serve no other purpose. Selling them doesn't affect your collection. However, they only sell for 10 simoleons, which is low considering that they're much rarer than other collectibles such as Nuclear Fuel Rods, which sell at four times the price.

Upon collecting 12 of the 24 License Plates, a new song, Combat Mode will unlock.

When you've collected all 24 of them, another new song, Razor Burn will become available.

## Locations

Below is a list of where license plates are located throughout the day in various parts of Strangetown. Each plate can be found randomly, and more than once, before the next hour begins.

* **Midnight** - Government Lab (on the metal grate platform)
* **1am** - Art Gallery (in between the two statues in the middle)
* **2am** - Atrium (in the centre to the left as you're coming from the Main Lobby)
* **3am** - Basement (next to the stairs leading to the Freezer and Rat Cave)
* **4am** - Snake-Eyes Casino (behind the Moogoo Monkey table on the left)
* **5am** - Town Square (next to the shed near the cow field)
* **6am** - City Hall (in Honest Jackson's office)
* **7am** - Bovine Shrine (in an alcove)
* **8am** - Deluxe Guest Room (by the fireplace)
* **9am** - Desert (in the centre, where missing and stolen objects appear)
* **10am** - Freezer (on the right side corner nearest the door)
* **11am** - Reactor Room (near the pallet to the left of the reactor)
* **Midday** - Spa & Gym (behind the counter on the left of the door)
* **1pm** - Jungle Guest Room (to the left of the campfire)
* **2pm** - Lion Lounge (behind the Safari Chick in the bar)
* **3pm** - Modern Guest Room (by the kitchen area)
* **4pm** - Sun Deck (on the upper balcony on the other side to the elevator)
* **5pm** - Penthouse (on the top left corner of the balcony)
* **6pm** - Rat Cave (by the bedroom area)
* **7pm** - Saloon Rooms (in Jeb's bedroom)
* **8pm** - Sax Lounge (at the end of the bar)
* **9pm** - Secret Warehouse (by Zoltron)
* **10pm** - Asian Emporium (in the gap down the far side of the bar)
* **11pm** - The Vault (at the near right corner of the back section)
Prime Heifer

The **Prime Heifer**was a statue and also possible an icon of a bovine cult in *The Sims 2*. It was located in the Bovine Shrine which was requested to be built by Ava Cadavra during her stay in the Penthouse.

The statue was wordshipped by three sims; Ara Fusilli, Auda Sherif and Sancho Paco Panza for a brief period of time. It is possible that they were tricked into doing this by Ava. When Horus Menhoset IX calls you, he instructs that the Prime Heifer must be destroyed. After a series of goals, he tells you to shatter the statue with the branding iron which is found in Strangetown Jail.

After the Prime Heifer is destroyed, Ava Cadavra goes on a strop and leaves the hotel.
L'Shei

***L'Shei*** is a contestant on Big Brother Redemption.

## Profile

L’Shei is returning as a scorned player. She knows what it feels like to make it all the way to the end and come up just one vote short of winning. She’s played three games, and although she has never won, she always has at least made jury. Is fourth time a charm for L’Shei, or will she do no better than making jury?

Stats:
* Highest Placement: 2nd/18 houseguests (PSBoraBora)
* Lowest Placement: 9th/16 houseguests (Our Big Brother 2)

## Player History - *Big Brother Redemption*

### Voting History

 2
 3
 4
Basement

The **Basement**of Strangetown Hotel acts as a plaza for accessing the basement-level rooms in *The Sims 2*.

Rooms in the Basement are not entered by guests at the hotel, however they may visit the main area of the Basement, apart from the Bovine Shrine. Rooms located on this level are the Reactor Room, Freezer and Government Lab as well as many more. Both The Vault and the Bovine Shrine are located here, and they are required to be built in order for you to advance in the game.

## Rooms

Below is a list of rooms connected to the basement.
Small Guest Room

The **Small Guest Room**is the cheapest guest room for guests to rent in Strangetown Hotel in *The Sims 2*. It has a base value (price per night) of 400 simoleons. It is very compact and it fits less than ten large items, rather than the limited fourteen items.

It is already built when the player starts the game and is the smallest of the four guest rooms leading off the 2nd Floor Lobby.  It is a bit of a mess with the wallpaper, but it's the first room to occupy the guests when the game is started and none of the guests complain about it, unless it is a mess or has missing items.
Lord Mole

**Lord Mole**is a character in *The Sims 2*. He is neither a resident of Strangetown or a hotel guest and doesn't fit into any specific role category like most other characters.

He is the last character, excluding the invading robots at the end, to be introduced in the game. However, they can appear before that in regular robot attacks. Lord Mole appears by the satellite, chewing on cables in order to prevent attacks on the hotel. He does this in early favor to help the manager, your sim, protect the hotel from robot communication and danger of invasions.

His secret is that he is actually afraid of the dark.
Lion Lounge

The **Lion Lounge**is a room which can be built by the player in the Atrium of Strangetown Hotel in *The Sims 2*. It is one of the two lounges located in the hotel, the other being the Sax Lounge.

The Lion Lounge costs 1500 simoleons to build, but serves no purpose to the completion of the main story. It does however contain skillpoints to be collected and boosts the hotel rating. Along with the Sax Lounge, the player can record music here on the Music Mixer. Building the Lion Lounge will reward you with a bonus 7% added onto your hotel score, the same as the Sax Lounge.

## Additional information

The Safari Chick works behind the bar in the Lion Lounge, and the default music is Dance Light. From the bar, there's a choice of three unique drinks; the Rumbling Tiger Smoothie, Lion's Pride Smoothie and Safari Delight Smoothie. You can also buy a choice of three snacks; French Fries, Nachos and Chocolate, however these snacks can also be bought elsewhere. Although the two rooms have no in-game canon link, the Jungle Guest Room is also jungle themed like the Lion Lounge, but this theme has no other recurring theme in the game.

Although it costs more than the Sax Lounge to build, it's actually smaller by floor area making it the third largest room leading off the Atrium. The door to the Lion Lounge is the first on the right as you enter the Atrium from the Main Lobby, and is coloured gold with a hanging sign with a picture of smoothies on it above.

## Features

   The Lion Lounge has the following features. Note that it has exactly the same features as the Sax Lounge, except the Sax Lounge has seating and doesn't have toilets. The lack of toilet facilities probably explains why it costs 500 simoleons less to build than the Lion Lounge.

* Music Mixer
* Toilets
* Sinks
* Music Panel
Plasma TV

The **Plasma TV** is an object available to purchase from the store for 5000 simoleons in *The Sims 2*. Once placed, your sim can watch the TV and change the channel. Watching it will increase their sanity like many other objects which can be purchased in the store. It's one of the most expensive items which can be bought from the store which is not a special item, along with the Computer. If multiple TVs are placed in a single room, only one can be on at any given time. If the player attempts to switch on the second TV, the first one will automatically be switched off.
Deluxe Guest Room

The **Deluxe Guest Room** is the most expensive guest room of Strangetown Hotel in *The Sims 2*. It has a base value (price per night) of 800 simoleons.

It may It costs 1500 simoleons to build in comparison with the Modern and Jungle rooms that cost only 1000 each. It is by far the largest of the four guest rooms leading off the 2nd Floor Lobby and the most expensive guest room in the hotel to rent out, excluding the Penthouse. The Deluxe Guest Room adds 9% onto your hotel score when built, in comparison to 8% earned by building the Modern and Jungle guest rooms.

Inside, the main area is lined with a black and white tiled floor, and the lounge section has a fireplace in the centre of the room. To the left leads to the bedroom, and to the right leads to the bathroom area. There's a small glitch in the bathroom area in that if you let your sim run off the edge of one of the ledges, they will carry on running through mid air until they reach the ground.

## Gallery

The main fireplace; a signature feature of the Deluxe Guest Room.The bathroom area.
Alien

*"Aliens" redirects here. For the music, see Aliens (song).*

An **alien** is a type of creature in *The Sims 2*. They often come to Strangetown in an attempt to take over as it is hot and dry, which they like. Their leader, Emperor Xizzle often orchestrates these attacks, but helps the player near the end of the game in an attempt to defeat Optimum Alfred. Aliens will either gather in the Basement, Atrium, Town Square or on the Sun Deck. They'll also occasionally appear in the Desert if they are holding a sim hostage.

## Vanquishing aliens

To get rid of aliens, they must be squirted with the Super Drencher. Once they have all been drenched, you will be rewarded with cash. Alternatively, they can also be defeated by you as the Ratticator which will get rid of them quicker. If you fail with either method, your sim will be abducted from above and wake up in the Manager's Suite. After this, a brief period of slow walking will follow whilst they recover. This also happens when their sanity empties whilst in the Desert.

### Time travelling

   Although when your sanity empties in the Desert or you're abduced by aliens the slow walking is temporary, time travelling backwards in the game (by setting the DS time to before the current date) will result in a much longer period of this, even permanent. This can be frustrating for players, as it means it takes a long time to be able to walk around town. It can be resolved by walking into the Desert and waiting for your sanity to run out, then a brief period of slow walking will follow before your sim's movement returns to normal.

## The aliens

There are 5 recurring aliens in the game. Note that Burple only appear when Emperor Xizzle isn't in the attack, and only appears alongside the other minions.

* **Emperor Xizzle** - The leader of the aliens and the first one you meet. He appears mainly at the start and end of the game, and will only appear throughout during alien invasions.
* **Dripple** - The blue alien
* **Keeble** - The green alien
* **Zimmer** - The yellow alien
* **Burple**  - The bright green alien
List of objects

**This article is a disambiguation page for List of objects**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

*"Object" and "Objects" redirect here.*
**List of objects** could refer to:

* List of items available from Strangetown Store, a list of all objects and other items available to purchase from the store.
* List of objects by location, a list of all locations around town and what objects are located there.
Penthouse

The **Penthouse**is the most luxurious guest room in Strangetown Hotel in *The Sims 2*. It has a base value (price per night) of 1000 simoleons.

As well as being a suite and guest room, it is also an elevator stop. It is above the Main Lobby and 2nd Floor Lobby and below the Sun Deck. It's the only guest room to be connected to an elevator stop.

## Additional information

Over the goals in the game, three main guests will stay in the Penthouse and act as an antagonist. These are Frankie Fusilli, Ava Cadavra and Optimum Alfred. The Penthouse is only unlocked when Frankie Fusilli arrives, and remains locked from redecorating until the defeat of Optimum Alfred at the end of the game. At this point, the furniture can be moved or picked up and new furniture can be placed.

When Ava Cadavra leaves the hotel, she sets the Penthouse on fire on her way out.

During Optimum Alfred's stay, the player's sim is locked out of the Penthouse by him, and you must collect 5 mechanical skillpoints in order to gain entry. This is the only time the Penthouse isn't accessible after the first antagonist arrives, as it acts as a base for all three antagonists and therefore is a vital part of the game.
Asian Emporium

The **Asian Emporium**is a room which can be built by the player in the Atrium of Strangetown Hotel in *The Sims 2*.

It costs 2500 simoleons to build, making it the most expensive to build in the Atrium along with the Spa & Gym. The Asian Emporium is run by Futo Maki. The restuarant serves a mixture of Asian food and drink. Building the Asian Emporium will boost your hotel score by 10%. Along with the Spa & Gym, this is the highest rewarding building in terms of hotel rating reward.

## Additional information

Considering its cost, there's not much in the room, and only one unique object which is a variant of the Arcade Machine. Unlike some of the other rooms connected to the Atrium, there's no way in which to make money from any of the objects in the Asian Emporium. For this reason, it's not one of the most visited rooms in the hotel by players, however other sims will still go there as they will randomly travel to various rooms, regardless of what's inside. The door to the Asian Emporium is a sliding Asian inspired door, and there's a hanging sign above with sushi on it.

## Features

As well as many of the other entertainment rooms in the Atrium, the Asian Emporium contains a unique item. Below is a list.

* Arcade-X Raider
* Toilets
* Sinks
* Music Panel
Ara Fusilli

**Ara Fusilli**is a character and guest in *The Sims 2*. She is one of the three sims who is wordshipping the Prime Heifer during Ava Cadavra's stay in the Penthouse. She makes an appearance in the introduction as the game is loading to its main menu. She appears standing outside the Strangetown hotel until the fly comes, she appearing to swat at it.

Her secret is that she accidentally touched an electric fence as a kid and since then has had a perfect sense of direction, and always knows which way is North.
Sim

*"Sims" redirects here. You may be looking for the List of characters. For the game, see either The Sims 2, The Sims 2 (PC) or The Sims 2: Castaway.*

**Sims**are the main life form in *The Sims 2* and *The Sims* series. Nearly all of the characters are sims, with the exception of Emperor Xizzle, Optimum Alfred, Bigfoot and Johnny Smith, the alien NPC who works in the Store. Horus Menhoset IX is still considered to be a sim, but a mummified one. Lord Mole is an unidentified creature, therefore possibly not a sim either.

Your sim can perform five basic mood interactions on other sims. These are: Calm down, Cheer up, Restrain, Impress and Romance.
Brochure Rack

The **Brochure Rack**is a feature in the Main Lobby of Strangetown Hotel in *The Sims 2*. Potential hotel guests who are waiting to check in may purchase brochures from the rack for 15 simoleons each, however they can only purchase them when your sim is also in the room. Despite not being the most profitable item in the hotel, it can help build up a small amount of funds to get going. The brochure rack can hold 12 brochures at a time, and can be restocked when the amount drops below that. In total, a whole stand of 12 selling would gain 180 simoleons.
Spa & Gym

The **Spa & Gym**is a room which can be built by the player in the Atrium of Strangetown Hotel in *The Sims 2*. It's the largest of the recreational rooms leading off of the Atrium, due to the design and space needed for the items inside.

It costs 2500 simoleons to build, making it the joint most expensive room in the Atrium along with the Asian Emporium. The default music in the Spa & Gym is Move Mode. The Spa & Gym has no purpose in the main storyline, but is one of the more expensive rooms nevertheless. After building it, your hotel score will increase by 10%.

## Additional information

The Spa & Gym is the only recreational room not to involve money, either profit or spending. Due to this, it has been questioned as to whether the high price is worth it. However, it does include two exclusive objects, along with showers and toilets, as well giving a high boost to the hotel's score. Furthermore, it is one of few locations to contain three skillpoints throughout the week at various times, therefore there's a higher chance of finding one in there. It's also a room where a License Plate can be found between midday and 1pm. The door is the second on the right in the Atrium when coming from the Main Lobby, and is grey with a hanging sign above with a dumbell on it.

## Features

    The Spa & Gym has two unique objects which cannot be found anywhere else in Strangetown. Below is a list of the features inside. The name is commonly thought to suggest there may have been some kind of hot tub or more spa amenities such as a hot tub like the Massage Bubbler which can be purchased in the store.

* Tanning Bed
* Treadmills
* Showers
* Toilets
* Sinks
* Music Panel

## Gallery

The back area of the Spa & Gym.The curtain-divided tanning bed section.Treadmills in with the reception desk in the background.
Arcade Machine

**Aracde Machines**are objects in *The Sims 2*. When used, you can play the game on the arcade which acts as a form of minigame. There are various types of Arcade Machines in the game such as the Arcade-Space Armada, pictured on the right.

## List

Below is a list of the arcade machines in the game. Some are in various locations in Strangetown and others can be purchased in the Store as the monthly "big" item.

* Arcade-Bustin' Out - Available as the special item in January
* Arcade-Space Armada - In Mamma's Place and also available as the special item in March
* Arcade-Billiards - Available as the special item in May
* Arcade-Deluxe Pool - Available as the special item in July
* Arcade-Sisyphus - Available as the special item in September
* Arcade-Pie Factory - Available as the special item in November
* Arcade-X Raider - In the Asian Emporium

## Gallery

Arcade-Bustin' OutArcade-Space ArmadaArcade-BilliardsArcade-Deluxe PoolArcade-SisyphusArcade-Pie FactoryArcade-X Raider
Frankie Fusilli

**Frankie Fusilli** is a character and antagonist in Strangetown in *The Sims 2*. He first appears after the introduction goals where he meets your sim in the Main Lobby and demands free accommodation in the Penthouse, at which point he starts the first chapter of the game.

## Storyline

*See also: Frankie Fusilli's goals*
After checking in, he demands various things to be done, such as building a vault, digging up metal, dealing with mysterious objects, and giving him 1,000 simeoloens for one plane ticket for his distant cousin, Jimmy the Neck, to come to Strangetown. Of course, Jimmy the Neck is not pleased at all and instead attacks the user and their guests. His aim is to foil the player's plans to help Honest Jackson, and he even goes as far to ask you to deliver an explosive wall decoration; a mounted cow-head, to him. Eventually when he asks you to bury the Wriggling Chest in the desert, FBI agent Penelope Redd catches you in the act, and requires you calm him down while wearing a wire in an attempt to get information. He then reveals that he has been money laundering in Strangetown since day one, and is taken away by Penelope. He admits it, but says his lawyers will get him out within a couple days.

After Ava Cadavra's arrival, he returns as a regular hotel guest and promises he'll be a good and proper guest when you check him in. He sticks to his word, unfortunately.

His secret is that he actually prefers Thai food to Italian.

Despite being Ara's father, he can be romanced by the female user.
List of characters

This is a **list of characters**in *The Sims 2*. Most of the characters are either residents or guests, however there are still a number of minor immobile characters, goons and other invaders.

There are several types of sims:

* **Residents** - These are the people who live in Strangetown and can't be checked into the hotel.
* **Guests**- They can be checked into the hotel whilst vising Strangetown.
* **Immobile characters** - Characters who you cannot interact with (e.g. Impress, Cheer Up, etc.) and who do not move from their fixed location (e.g. behind a bar). The only main Immobile character to be interacted with as in having a conversation is the Concierge, as he gives your character advice and helps out at the beginning of the timeline.
* **Goons** - They are gangs of men who will arrive to steal money from you. There are two goon gangs. They can't be interacted with apart from banishing them as the Ratticator. The only known Goon to be interacted with is Jimmy the Neck, as the player must pay him 1500 simoleons in order to free hotel guests.
* **Aliens**- Aliens will appear during an invasion and can't be interacted with. The exception is Emperor Xizzle but he is classed as a main character and plays a part in the main line of goals.
* **Robots** - They will also appear during an invasion and can't be interacted with. Once again, Optimum Alfred is an exception but he is only a guest and antagonist during the timeline.
* **Antagonists** - These are sims who have a main part in the storyline and each stay in the Penthouse.
* **Other**- This includes sims who appear in the game but do not fit into any of the above categories.

## Main

This is a list of the main characters. This excludes NPCs, goons and Xizzle's minions.

## Aliens

This is a list of Emperor Xizzle's minions.

## Robots

This is a list of the robots who will invade. This excludes Optimum Alfred as he is only part of the gang at the end of the game. At one point during Optimum Alfred's stay, Mamma Hogg requests that someone stop the robots invading the town, and they are all named PAL-8000. However, with other robot invasions, all four robots eventually appear. PAL-8000 has the same appearance as Optimum Alfred in the profile icon, but appears much brighter when walking around. In robot invasions, there's no clear leader. Although PAL-8000 is always the first to appear, there's no implication that he has any leadership of the attacks.

## Immobile characters

This is a list of all characters who cannot be interacted with like other sims and do not move from their location. All except the casino dealers can be interacted with in some way, like buying items from them.

1. ↑ 1.0 1.1 These characters aren't like the other immobile characters, as their image or name doesn't appear on the interact screen, and they simply appear on the top screen in-game.

## Miscellaneous

This is a list of all other characters in the game. Some of which appear on the interact screen whilst others don't and only make brief appearances.
The Characters

It has been many years since Fazbear Entertainment got torn away, the animatronics left deactive forever in the safe room...but actually...not Forever..they Return

Here are the Characters which Fazbear Enterianment once held....

Withered Freddy Fazbear

Withered Chica The Chicken

Withered Bonnie The Bunny

Withered Foxy The Pirate

## The Toys

The Toys were actually ***turned***into the Youngs, the Toys won't taken apart to make the Young Toys.

So the Withered Toys don't exist as they are the Young Toys, making the Toy animatronics in a Younger/Smaller state, along with newer features, body design, clothing design and also a Gender Change for one of them, known as Young Toy Bonnie which is a Female, making Toy Freddy the only Male in the Toy Group, except for Young Puppet, and Young Balloon Boy.
Now You See Me: The Second Act

***Now You See Me: The Second Act*** (also known as ***Now You See Me 2***)is an upcoming American caper thriller film and the sequel to the 2013 film *Now You See Me*. It will be directed by Jon M. Chu and stars Mark Ruffalo, Jesse Eisenberg, Woody Harrelson, Dave Franco, Daniel Radcliffe, Morgan Freeman, Michael Caine and Lizzy Caplan. It is set for theatrical release on June 10, 2016.

## Plot

Three years after the events of the first film, Arthur Tressler's son Walter (Daniel Radcliffe) seeks to bring "The Four Horsemen" to justice, after his father's imprisonment.

## Cast

* Jesse Eisenberg as J. Daniel "Danny" Atlas
* Mark Ruffalo as Dylan Rhodes
* Woody Harrelson as Merritt McKinney
* Lizzy Caplan as Lula
* Dave Franco as Jack Wilder
* Daniel Radcliffe as Walter Mabry
* Morgan Freeman as Thaddeus Bradley
* Michael Caine as Arthur Tressler
* Sanaa Lathan as Natalie Austin
* Jay Chou as Li
* Henry Lloyd-Hughes as Allen Scott-Frank
* Zach Gerard as Hannes Pike
* Craig Izzard as Crew Member
* David Mansfield as Night Club Owner & Disc Jockey

## Production

On July 3, 2013, after the box office success of the first film, Lionsgate CEO Jon Feltheimer confirmed that there would be a sequel to the film with production beginning in 2014 for an unspecified release date. In September 2014, it was confirmed that Jon M. Chu would replace Leterrier as director. It is set to be released on June 10, 2016. On October 2, 2014, Michael Caine confirmed in an interview that Daniel Radcliffe would be playing his son in the film and that shooting is expected to begin in December in London. It will also be produced by Lionsgate and Summit Entertainment. In October 2014, it was announced that Isla Fisher would be unable to reprise her role as Henley Reeves due to her pregnancy, thus Lizzy Caplan was cast as new character Lula to replace her as the Fourth Horseman. The sequel was thought to be titled *Now You See Me: Now You Don't* but it was announced in November 2014 that the film changed its title to *Now You See Me: The Second Act*. January 28, 2015, Henry Lloyd-Hughes was confirmed to play the role of a tech whiz kid as Allen Scott-Frank. On December 22, 2014, it was presumed that Morgan Freeman was not going to reprise his role as Thaddeus Bradley, but on January 19, 2015, film director Chu posted a selfie of himself with Freeman on his Instagram, verifying that he is set to return.

### Filming

On November 25, 2014, Mark Ruffalo posted to his Facebook that filming had begun on the sequel. The film is shooting in London, England. On March 11, 2015, shooting began in China, where filming was taken place in Macau and Macao Science Center.

## Release

In November 2014, the film was officially titled *Now You See Me: The Second Act* and is set to be released on June 10, 2016.

## Sequel

On May 22, 2015, Lionsgate revealed the details about the development of the sequel, when CEO Jon Feltheimer announced that they had "already begun early planning for Now You See Me 3."
Lil' Bonnie

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## Info

Lil' Bonnie, a Small/Younger version of Bonnie The Bunny. Lil' Bonnie lives in the Location Freddy Fazbear's Pizza, along with other Lils':

 Second
 Third
 Fifth
 Sixth

* Lil' Freddy
* Lil' Foxy
* Lil' Chica

Lil' Bonnie is a Small Animatronic Bunny which is about as tall from the floor, to an Child's Knee Cap (leaving the ears out)

## Behaviour

Lil' Bonnie likes to climb on tables to view the Pizzeria (inside)

When going after the Guard, Lil' Bonnie jumps on Cameras and disables them, causing the Guard not to see through that Camera.

Lil' Bonnie has to follow commands from Lil' Freddy, as he is the Boss, and also from Golden Freddy.

Lil' Bonnie is a Youngster, so he is Young, meaning that he has a Child Behaviour, which things can easily get him scared, or upset.

When it comes to People such as Human adults and aswell Children, Lil' Bonnie **does**get along with them well, but depends on how they Treat Lil' Bonnie or any others, he will then dislike that person quite a bit, if the person continues doing that to people, Lil' Bonnie will...***sort them out***

Lil' Bonnie also likes to play/Listen to music, which shows why he is a Guitarer in the Band, he likes any type of music, except Choir or Sad like.

## Appearance

Lil' Bonnie has the same costume as Bonnie The Bunny, except Lil' Bonnie has Kawaiii like eyes, and his costume is pure Purple with a white Stomach area.

Lil' Bonnie also wears a red bow tie and has a White Bunny tail on back of his Pelvis costume area.

## Likes

* Pizza
* Climbing on Tables
* Playing Guitar
* Playing

## Dislikes

* Nightmares
* Scary things
* Rude people
* Seeing other Lils hurt.
Impress

**Impress** is one of the five main interactions your player can use with other sims. It is the most common of the five, and can be used on any sim that's in a neutral mood, of which the majority are. Along with the Romance interaction, it's the only one not be required to be used as part of the main goals.

## Actions

* High Five: Use this when the other Sim uses the high-five gesture (hand in air above head)
* Dance: Use this when the other Sim has both of their arms out
* Laugh: Use this when the other Sim is moving one of their hands back and forth
Disciples of GPM his holiness

## Here they all are

**MaxVidya** **(see also The King)**

Slowp

Zenith

Missing

Dagroot

Ominous

Ominashi

Razorknight

Wtf is isis anyway

Levithebuffguy

THICKHARDBONER420

TheWhiteGandalf

ZecoraTheEnchantress

Icewolf

Asdf64

AlmightyFunk who is a meaner

Bucketknight

MetroidJeezus

PriestlyNinja

DrGasMax

Gamestopdorito

McMilkshakes

Luisb2

Bhc112399

Knifekeeper

> :^)
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TheMeatToast

Plesioth

BengFleng

Jennywakeman1

ShaggyToad

Morsomk

In a speedrunning attempt, there were accidentally 2 Dax Pages created on a frame perfect load zone level skip

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Snake-Eyes Casino

The **Snake-Eyes Casino**is a room which can be built by the player in the Atrium of Strangetown Hotel in *The Sims 2*. As well as being the first room to be constructed in the Atrium, it's also the smallest of the six.

It costs 1500 simoleons to build and must be built as part of the beginning questline when Tristan Legend reccomends you build it. There is no unique music in the Snake-Eyes Casino, therefore Strange Day or Strange Night will play depending on the time of day. It's the smallest room in the Atrium, and also the only one not to come with an introductory factbox upon first visiting. As the first room to be built, it rewards you with a 6% hotel score increase once completed.

## Additional information

The Snake-Eyes Casino is the only building leading off the Atrium that is compulary to build as all the others are simply there as added bonuses for the hotel. Inside the casino, there is a Slot Machine which costs 1 simoleon per go, and reaps small rewards. On one side of the casino, there is a table with a dealer behind some Keelhaulin' cards which can be played. If the player wins Keelhaulin', there is a moderate to large cash reward. However, if you lose there is no penalty or loss so it's worth having a go.

There is another card game that can be played in the Snake-Eyes Casino called Moogoo Monkey. This minigame can be unlocked by one of two ways. The first, which is easy if you have the GBA version of the game, just requires you to play the DS game with the GBA chip in at the same time. This method will only work if you have a Nintendo DS Lite or earlier as models including and later than the DSi don't have a GBA slot. The second method is to play the game on 14 December of any year, and Moogoo Monkey will unlock.

## Features

The Snake-Eyes Casino contains exclusive objects, much like the Spa & Gym. Below is a list of them.

* Keelhaulin' Cards
* Moogoo Monkey Cards (unlocked by playing the game on 14 December)
* Slot Machine
* Music Panel

## Gallery

The Keelhaulin' card table.The Keelhaulin' dealer behind the table in the casino.
Elevator

The **elevator** or **lift**is a unique object in *The Sims 2* that is used for transportation between floors of the hotel. It links together four of the five main floors of the hotel; the Main Lobby on the first/ground floor, the 2nd Floor Lobby, the Penthouse and the Sun Deck. The Basement is not connected to the elevator system, as stairs are used to access it instead.

## Elevator stations

Below is a simple display of the elevator stops in the hotel.

* **Sun Deck**
* **Penthouse**
* **2nd Floor Lobby**; stop also for Small, Jungle, Deluxe and Modern Guest Rooms
* **Main Lobby**; stop also for Manager's Suite, Atrium and rooms and Basement and rooms as well as the exit.
Galvatronic Power Recharger

The **Galvatronic Power Recharger** is a unique object available to purchase from the store as the first of Optimum Alfred's goals. After Ava Cadavra's rampage in which she sets fire to the Penthouse, Alfred tells your sim that he will be able to clear up the mess if you bring him a power recharger. It can only be purchased once, and costs 1000 simoleons.
Property

The Property which once belonged to Fazbear Enterainment, now is left in the Safe Room, along with the original Characters.

Some property got taken out to get use for Fazcute, or to turn it into something else.

The Room is filled with many belongings that Fazbear Entertainment owned, such as:

* Arcade Machines

* Hats

* Parts

* Spare Costumes

* Also the old Animatronics