recursal/Fanatic-Fandom huggingface dataset:
Aettin

To the Goliaths of the Vaetten Saet in the Northlands of Yulia, an **Aettin** (pronounced *AE-ten*) was their term for a clan. Some **Aettins** lived nomadic lives in the region while other **Aettins** were known to found small villages. No more than one **Aettin** would usually be found dominating a settlement, the only exception to this was the largest village in the region, Hofn, which was home to two and considered a cultural capital by the others.

The strongest **Aettin** was generally believed to be of Lake-And-Claw, and as such, its members were owed deference by those of other clans. The chief of Lake-And-Claw was often thought of as a leader of all the Vaetten Saet.

## Known Aettins

The following are a list of some of the larger known **Aettins** given by their translations into Common as collected by noted anthropologist and adventurer Samuel Destmalchian.

* **Hill-And-Bone -** A smaller clan based in an unnamed village on the far west coast of Arda's Lake.
* **Horn-And-Stone -** A clan that excelled at seal hunting located in a small village north of Arda's Lake.
* **Ice-And-Storm -** A nomadic clan ranging beyond the mountains far to the north of Arda's Lake. They were some of the fiercest fighters of the Vaetten Saet.
* **Fire-And-Fang -** A large clan that lived in a handful of very small unnamed settlements in the caves east of Arda's Lake. They cultivated numerous fungi and kept domesticated giant spiders to harvest their silk.
* **Lake-And-Claw -** The largest and most powerful of the clans. They rule the village of Hofn and are considered the leaders of the rest of the Vaetten Saet.
* **Mead-And-Hall -** A clan known for their devotion to the elemental spirits of Arda's Lake. They were based in Hofn.
* **Spear-And-Shadow -** A nomadic clan who south of Hofn, known for being legendary mammoth hunters.
Thalweg

The **Thalweg** was a major river in southern Tretch, demarcating the borders between the Breckish League and the Kingdom of Garranagrad. It flowed west-to-east, beginning in the Mountains of Morn near the city of Garranagrad, into both the Lumenveil Straits and the Leaspell Channel near Pondswattle, and eventually emptying into the Wide Ocean.
Sitim Bellat'oris

The **Sitim Bellat'oris** was an important religious, political, and cultural festival in the city-state of S'lorris Cattsio in southeastern Yulia. It was meant to strengthen the purity of the S'lorris Cattsio, as well as its primacy over all other powers in the eastern third of the continent. Lasting for exactly 10 days and starting on the first Ashday of Tyron, the **Sitim Bellat'oris** was known to include numerous gladiatorial fights, blood sacrifices, public feasting, and a ritualistic re-crowning of the God Emperor.

The festival was preceded by 10 days of ritual fasting known as the Tempus Cogitationis.
Weaveminders

The **Weaveminders** were an adventuring group active between 9035 AR and 9458 AR. Their exploits inspired numerous epics and songs penned by bards from both Tretch and Yulia, building the reputations of both their members and the group at large. Multiple members of this group achieved purchase though only a handful of their number have survived to the present day. They were instrumental during the Githzerai Crisis and later dissolved after the betrayal of one of their own.

## Members

At their height, the Weaveminders counted the following as active members:

* Hasan
* Melichor Verasmus Hewliss
* Rasun
* Siegfried Smalltop
* Url-Golden-Fist

## History

Someone needed to look after Chebeth, especially after the Githzerai Crisis.
The Arboreal Academy

Small portion of the academy's campuses

**The Arboreal Academy** is the preeminent school for arcane studies on the continent of Tretch. It is located in the Sylvan Queendom's capital city of Queensmont. While it predates the founding of the College of Hewliss by several centuries, many Yulians consider the Arboreal Academy's influence and prestige to have waned considerably since then. Nonetheless, the academy is known to have produced some gifted and powerful wizards, alchemists, and artificers, even naming the College of Hewliss' founder as former alumni.

## Notable Alumni

* Amentrine
* Eldon Trumbo
* Melichor Verasmus Hewliss
Druids of the Ombraffen

The druids native to the Ombraffen Forests were a loose circle of kith who revered nature and the vast fungal consciousness known as the Arbormind. They considered themselves servants and stewards for both. The few kith that made the forests their home knew of these druids well and often deferred to them for spiritual matters as well as helping solve disputes. They were considered the wisest kith to inhabit the Ombraffen, trusted even more than the more mysterious Ombraffen Witchocracy. Despite this, it was believed the druids communicated with and sometimes worked in tandem with the Witchocracy.

## Culture & society

The druids were semi-nomadic and rarely lived in one location for longer than a year or two. They could be encountered in small groups, rarely numbering more than ten, but were commonly seen in even smaller groups of twos to threes. It was believed they could communicate through the Arbormind and would hold sometimes hold councils when circumstances warranted.

Despite being seen as spiritual leaders by the kith of the Ombraffen, some of the druids were known to more closely resemble lorekeepers or bards and travel from village to village spreading the news to those kith unable to hear the whispers of the spores.
Sjooffer

**Sjoofer** (pronounced *SYOO-fur*) was a week-long religious festival observed by the Goliath lake clans in northern Yulia.

## History

For centuries, the Goliath lake clans gave thanks to Arda and her lake for its bounty. **Sjoofer** was thought to have been founded as a thanksgiving celebration and a ritualistic perpetuation of the wealth of resources found in and around the lake. Samuel Destmalchian, an anthropologist from the College of Hewliss, wrote this while living among the lake clans during the year 9802, featured in volume two of *The Marvels of the World*.

> "It's quite the lively festival, reminiscent of Mykatten's Fortune Festival or even the annual graduation festivities in Hewliss. The savages come from miles around, and for a day that hovel of Hofn is almost the size of a small town. Most of the week is spent with the warriors attempting to outdo each other with juvenile displays of strength while their craftspeople collaborate on what passes for "art" up here. It's quite educational. The week ended with a ritual lighting of some wooden effigy that I presumed was supposed to be "Arda." The strange thing was that shortly after it was set aflame, another light appeared almost as if to answer it, far out on the surface of the frozen lake. It was difficult to see much more, as along with that ritual came a violent blizzard. A group of five warriors ventured across the frozen lake, following some primitive chanting by their chieftain and shamans. I assumed they were meant as a sacrifice because to my knowledge they were never seen or heard from again."
>
>

## Activities

Besides vague "feats of strength" and "collaborative art," the actual activities of **Sjoofer** weren't well understood. Destmalchian wrote about the festival in *The Marvels of the World* but his tone was extremely dismissive of the clans' religion and practices.

## Location

It was believed that the Goliath lake clans would all converge on the village of Hofn. In addition to being the largest permanent settlement on the Arda's Lake, Hofn was also considered to have religious importance.
Locathah

The **Locathah** were a fish-like humanoid race able to live in both salt and fresh water environments.

## Description

They have fine scales covering their bodies that range from olive green to ochre in color although their stomach scales instead range from sea green to pale yellow. They have fish-like heads with large eyes, either all-black or all-white (which is viewed as a good omen), toothless mouths and small fins where ears would normally be. Instead of hair, they have a dorsal fin and flukes.
Caverna River Delta

The **Caverna River Delta** was the confluence of the Caverna River with the Wide Ocean on the northeastern corner of the continent of Tretch. It encompassed a large portion of the Sylvan Queendom and was responsible for their verdant wetlands and forests despite the northerly location of that nation.
Brotreldhaslaand

Brotreldhaslaand

**Brotreldhaslaand** (pronounced broh-TRELD-hahs-lahnd) is a city-state and former kingdom of Ostoria. It resides in the Spine mountain range. It is ruled and mostly populated with the descendants of the Giants that reached Chebeth after the Rupture.

## History

The city was founded and once led by a Cloud Giant known as Brotrelda Tarn. She has been deceased for centuries, though members of the Tarn family still rule the kingdom from their seat in the Hilmirborg on the shores of Lake Tarn.

## Geography

Brotreldaslaand lies farther east than any of the other Giant kingdoms.

## Commerce

Because of Brotreldhaslaand's location, the city is more active in trading with some of the stranger communities that live in the stranger parts of the Spine.
Dolan Howard

Dolan Howard

**Dolan Howard** was a member of the Breckish Colonial Company and the Magistrate of the colony of First Landing as of 9879 AR.

## Description

Dolan was an older man, with rough sideburns and brown hair mottled with gray and white specks. He dressed in finery befitting a Breckish noble and attempted to maintain a similar bearing in the "frontier" of First Landing.

## Personality

He was pragmatic and not prone to showing strong emotion.

## Relationships

He worked with the Blackguard either knowingly or unknowingly, employing one of their agents, Janko Kukovic in his office at First Landing. Dolan also maintained a cordial relationship with Eldon Trumbo. Howard viewed Trumbo as a good barometer of citizen sentiment throughout the colony. It was unclear whether Dolan was aware of Trumbo's Goodbrother affiliation or not.
Rangers of the Dark Sister

Ranger of the Dark Sister

The **Rangers of the Dark Sister** were Fey sworn to the Dark Lady and skilled in tracking, containing, or eliminating her foes across the planes. They were originally Eladrin who had undergone intense training and magic rituals. As such, they all maintained psychic links with one another and were capable of using this special means of communication in their combat tactics. They aligned themselves with the Wild Hunt.

## Description

As a side effect of their ritual training, **Rangers of the Dark Sister** had shocks of white hair. Unless operating undercover, they wore layers of dark wools, leathers, and glamoured silks imbued with various types of Fey magic and wards. Partly due to their combined training and shared identity, many Rangers dressed alike, moved alike, and otherwise were eerily synchronized with one another.

## Personality

Despite outwardly seeming to be aspects of one mind due to their psychic links with one another, each Ranger was an individual, albeit one often dedicated to the Dark Sister.

## Abilities

Due to their psychic connection, each Ranger was able to coordinate their attacks in brutally effective ways. They were extremely good at tracking for this reason. In addition, each Ranger was equipped with their glamoured silks allowing them the use of limited teleportation magic. It was believed their signature obsidian swords were also capable of magic as well.

## Possessions

Each **Ranger of the Dark Sister** was gifted cloaks of glamoured silk, a cloak of black leather and felt, and an obsidian estoc.

## Relationships

They were servants of the Dark Sister and deeply committed to her in all ways.
Sigow

**Sigow** was a small village located in a small valley in the Spine of Yulia. It directly abutted a magically damaged region known as the Brother's Work. It was the home of numerous and various lycans who together followed a unique religion similar to but distinct from that followed by the Bloodhunters. The village's remoteness and proximity to a dangerous portion of the Spine allowed them a large degree of autonomy from both the Sisters and the nearby Giant kingdoms.

## Geography

**Sigow** was settled in a small sheltered valley in the southeastern mountains of the Spine. Despite that region's unstable and magically dangerous properties, **Sigow's** valley was relatively benign. It was thought that the residents of the village were able to maintain their safety through regular blood rituals or other magics.

## Demographics

90% of the population of **Sigow** were lycans of different kinds. There were werewolves, wererats, wereboars, werebears, etc. etc. The base races of **Sigow's** residents were just as diverse and Humans, Dwarves, Gnomes, Halflings, Orcs, and others made their home there.

## Government

The town of **Sigow** didn’t maintain a government in any traditional sense. Each type of lycan maintained a “pack” community and allowed an “alpha” to lead that specific community. The various pack alphas met in council to discuss matters that effect the town as a whole. There was no elected mayor for all of Sigow, though most residents recognized Shoga as their most capable leader.

## Defense

There was no official militia or city guard. Considering the special circumstance of **Sigow**’s existence and that the vast majority of **Sigow**’s population were lycans, every able-bodied citizen was expected to defend the village in times of peril.

## Commerce

A simple barter system was generally used in **Sigow**. The village's only major export was Rostrum and luminous Rostrum, types of clay imbued with unique and powerful magical qualities. They regularly traded with the nearby Giant kingdom of Brotreldhaslaand for manufactured goods.

## Organizations

**Sigow** was not aligned with any power, though many of its citizens originally hailed from the Sisters or the cities of eastern Yulia. There were small craftsmen and women that sold their wares, but no merchant guilds operated in the village. The town's elder population were the keepers of a peculiar form of blood-magic independent of but like the Bloodhunter Order of the Lycan, though no formally organized religion was present in **Sigow**.
Embarkation Day

**Embarkation Day** marked the presumed date that Argosi left their terrestrial home in southeastern Yulia and became the seafaring city they are today. The actual date of this festival changed numerous times over the thousands of years Argosi roamed the seas. In the Modern Era it was generally held in the middle of year, around the first of Sobeki.
Leaspell Family

The **Leaspells** were one of the notable Halfling families of Chebeth. Their line had ruled the city of Tinger for most of that city's recorded history. Each familial head styled themselves as a "Prince" or "Princess" in lieu of assuming the title of "King" or "Queen." The most recent Prince of Tinger was Hasler Leaspell, who also doubled as the head of his house. Members of the **Leaspell** clan were known to populate most minor bureaucratic positions in the city and surrounding area.
Vampires

**Vampires** were a type of Undead (or Abdead) that began their lives as mortal kith only to become later afflicted by the disease known as Vampirism. Reviled by most other kith, vampires were able to find semi-safe haven in the Yulian city of Hewliss due to that city's unique beliefs regarding undeath, abdeath, and multiple states of existence.

Vampires were characterized as being mortally vulnerable to sunlight, running water, and wooden stakes to the heart. Otherwise, they were capable of "living" indefinitely as long as they were able to consume the blood of mortal beings (kith or otherwise) on a consistent basis.
Yardak Truefinger

Yardak

**Yardak Truefinger** (pronounced *YAHR-dack TRUE-fin-grr*) was a Halfling sorcerer from Pondswattle in the continent of Tretch. They were most famous for their exploits with an adventuring group containing Ametrine, Elizabeth Anders, Rokket Skimgold, Dram Angrin, Ivor, Athiraj-Gold-Mask, and formerly Delilah Williams.

## Relationships

Yardak was a younger member of the Truefinger family of Pondswattle.
Halflings

**Halflings** were humanoid kith similar in shape to Humans. The term "halfling" was derived from the fact that they were around half of the size of Humans, but otherwise very similar in appearance.

## Description

**Halflings** were small in comparison with the members of most other races, standing somewhere from 2′8″‒3′4″ (81‒100 cm) tall and weighing on average between 30‒35 lb (14‒16 kg). In many ways, **halflings** resembled small humans and usually had the same proportions as the typical human adult. Most **halflings** had dark hair and eyes, regardless of their skin complexion which, although commonly ruddy in hue had a similar range to humans.

Nearly all male **halflings** were incapable of growing true beards, though many had long sideburns. **Halfling** hairstyles were often complex, with strands woven together or braided. Although **halflings** had an affinity for collecting valuables, they did not prefer to wear these on their person, instead preferring more comfortable clothing.
Korrel/Akorrel

**Korrel** and **Akorrel** (pronounced *koh-RELL, AH-koh-rell*) was the Chebethi two-faced dual god of the Elves and the Drow.

## Description

Korrel and Akorrel are the same being with two faces. They are the primary deity to both the Elves and the Drow. Neither god is gendered and they are often referred to by name specifically or by using the pronouns they/them.
Changelings

**Changelings** are a humanoid race native to the Feywild. They are thought to be very rare throughout Chebeth though learned kith in Yulia have become more aware of their existence due to Rasun being among their number.

## Description

While changelings can look like anyone, they do have a true form. Their natural look can be scary to some due to their lack of detail and distinctive features. Their skin tone is always pale, either white or light gray, and they tend to have slender bodies with limbs slightly longer in proportion to other humanoids. Their eyes are commonly mismatched in color. Their hair color is most commonly a light shade of silver followed by platinum and blonde. In rarer cases, their hair can be pale shades of green, pink, and blue. Similar to elves, changelings lack body and facial hair.

However, most changelings are rarely seen in their true form and prefer to adopt all kinds of humanoid shapes, treating their appearance like others treat clothes. This includes gender.
Milddancer Family

The **Milddancers** were one of the notable Halfling families of Chebeth. They were known as one of the primary houses in the Princely State of Tinger and the Island. Like the Havenhare family, most of their property was located outside the confines of the city proper. They worked closely with the Fatbranches, as well as Tinger's Gnomish tinkerers, as the **Milddancers** operated numerous tree farms, lumbermills, and specialty woodworking shops.
Hiatea

**Hiatea** (also known as Othea) is a Chebethi deity. She was the wife of Annam the All-Father and mother of Barsi, Girad, Stronmaus, Grolantor, Memnor, Skoreaus Stonebones, Surtur, and Thrym. She is literally the mother of the Ostorian Pantheon. She assumes the name "Hiatea" in reference to most calls to her attention. She also answers to the name "Othea."
Ailm

**Ailm** was a small farming village near the coast of Loch Ailm and due south of the ruined keep Dun Ailm in eastern Alendis.

## Geography

**Ailm** was located near Loch Ailm, in a thick forested area, near foothills of the mountains that ringed the continent. It was located a few days travel east of the city of Keninvar.

## Commerce

Most farmers worked in subsistence agriculture, though there were various cottage industries and trades throughout town. The O'Shea family grew and sold rye, barley, and sunflower seeds. The Quickpot family ran a generational tavern in town known as the Brewhaha. The MacSaer's were village carpenters, a rare Centaur family worked as blacksmiths, and there was a small devout group of coroners worshiping the Alendi aspect of Ogdoad, Kenelm. A handful of druids living outside the village engaged in various small crafts as well.
Fortune Festival of Myka

The **Fortune Festival of Myka** was an annual series of religious and cultural celebrations in the city of Mykatten in western Yulia. It was meant to honor the patron goddess of the city and help ensure good fortune and glad tidings for the rest of the year. The festival was held during the first two weeks of the month of Carrion every year.
Mountains of Morn

The **Mountains of Morn** was a major mountain range in western Tretch. It stretched from the northernmost reaches of the continent to the southernmost, terminating at the site of the Garranagradian city of Jokarth.

## Geography

Most of the **Mountains of Morn** were dormant volcanoes. Multiple lava tubes and natural caverns could still be found throughout the range. The Dwarves of the Kingdom of Garranagrad took advantage of those subterranean features when first constructing their strongholds.

## Ecology and climate

Due to its continent-spanning features, the Mountains of Morn sported a variety of different climates. In the north, where the mountains abutted West Morn, East Morn, and the lands north of Queensmont, the range was covered year round in ice and heavy snow packs. This climate thawed as one traveled farther south. By the time the **Mountains of Morn** reached Tretch's center, the range and surrounding lands were a high desert climate, featuring scrub grasses, yucca palms, and scarce rainfall. This biome persisted from Tretch's Howling Plains to the south of the continent, near Jokarth.
Garranagrad

The flag of the city of Garranagrad

**Garranagrad** (pronounced *guh-RON-uh-grad*) was a fortress-city built atop and dug into the Mountains of Morn in southern Tretch. It was both the oldest Dwarven city on the continent and capital city for the Kingdom of Garranagrad. It was also the seat of the The Church of Morton as the Cathedral of St. Numen was located in the city.

## History

Garranagrad was the first city founded by the Dwarves of Tretch, originally as a stronghold for the Garranshield Clan. Over time, the hold expanded both above and below the Mountains of Morn to form one of the largest cities in the southern portion of the continent. The Church of Morton was founded around the same time, claiming religious leadership and authority over all the Tretchi Dwarves.

## Geography

Garranagrad was carved into and built atop and below the Mountain of Morn.
Rasun

Rasun in a younger form

**Rasun** was a very long-lived Changeling magic user and scholar, native to the city of Corlsport. He was once a student of the College of Hewliss and later a member of the adventuring group known as the Weaveminders. Many common histories reviled his memory as he was thought to have betrayed the Weaveminders. He was believed to have been killed in 9471 AR after fighting against Melichor Verasmus Hewliss and Hasan.

## Personality

**Rasun** was known to be calm and pragmatic.

## History

**Rasun** attended classes at the College of Hewliss during the early 9000's AR. He quickly became a favorite of Melichor Verasmus Hewliss who was still teaching at that time. Together they formed the Weaveminders in 9035 and would proceed to travel across Yulia and Tretch, studying magical mysteries and keeping potential threats to Chebeth at bay. It wasn't until the events of the Githzerai Crisis that the Weaveminders would achieve greater renown.
The Dark Sister

**The Dark Sister** or "Dark Lady" was a Chebethi deity associated with the Emergent Pantheon. She was not a true deity as she was just an aspect assumed by Queen Mab of the Unseelie Court in the Feywild, though her power did rival that of most demi-gods. She was, by all accounts, an Archfey.

## Description

She was known to inhabit the bodies of her champions. She often chose female presenting kith and would choose those that showed particular martial or political prowess.

When she did manifest, it was often in a cloud of darkness shaped into the form of a humanoid woman.

## Worshipers

While not worshipers in the traditional sense of the word, the **Dark Sister** used many minions to do her bidding across Chebeth and other planes. Her most favored followers were those of her order of hunters. They were known as the Rangers of the Dark Sister and were often deployed in threes.
Abdead

The **Abdead** were a unique category of Undead native to Yulia, and the city of Hewliss in particular. Lichdeans were considered to be Abdead, as were the "zombies" created in that city for farming and other menial labor. The small vampire population of Hewliss could also be considered Abdead, though other Abdead often considered Vampires to be a corrupted and unclean species of blood addicts.

Unlike traditional Liches and Vampires, the Abdead *did* age, albeit at a significantly slowed pace. The bodies of many long "lived" Abdead were known to begin stages of decay. Some more advanced Lichdeans were known to sew their mouths shut in order to avoid smelling like rot. This practice necessitated the development of a form of the Hewlian language, also known as Quiesy, that utilized guttural sounds, eye movements, and hand gestures in lieu of speaking through an overly-decayed larynx.
The Family

**The Family** were a thieves' guild founded and based in the Breckish city of Fallsea in Tretch. They began as a neighborhood organization designed to protect the poorest of Fallsea from both criminals and the corruption of the local city guard. In time, the group expanded into a criminal brotherhood albeit one with more publicly "noble" motivations than most. Their stated goals were still to protect the smallfolk and to only hurt the property of the rich and corrupt. Their refusal to follow laws they viewed as unjust would have them branded as "anarchists" from most Breckish officials.
Lillemor

**Lillemor** is a character in *Bramble the Mountain King*. Olle's mischievous older sister who's always ready for some adventure, one day her wandering causes her and her brother Olle to end up in a mysterious forest filled with strange creatures...

## Biography

### Background

Lillemor was usually the braver of the two when it came to her and Olle. She was always adventurous and roping her brother into things.

### Bramble: The Mountain King

Lillemor had woken up in the middle of the night with a spontaneous urge to explore. She snuck out of her and her brother's shared bedroom to wander in the forest. Eventually, she climbed to the top of an old ruin and sang simply because she could. When Olle eventually found her singing, she was excited and curious about the ball of light he had found, and the two played catch with it.

They both wandered further into the forest, having a pleasant time meeting gnomes and experiencing the world together. Until a troll giant kidnaps her. The giant brings her to the Mountain King to be an offering for his meal. She was swallowed, but before she could be digested, Olle, after battling the king, tossed the ball of light into the King's mouth. Lillemor used the light to escape the King's stomach and reunite with her brother.

With Lemus' help, they escaped the crumbling castle, and made it back home.

## Characteristics

### Appearance

She has light blonde hair that she usually wears in dual braids. She also has brown eyes.

### Personality

Lillemor is a very curious and adventurous girl. She can never sit still for too long and always wants to discover more. She is very open minded and brave. She is also very caring when it comes to her little brother, Olle.
Bugbears

**Bugbears** were a massive humanoid race related to the Goblins and Hobgoblins. Together, those three races were known as "Goblinoids" and all are considered Fey creatures. **Bugbears** and the other Fey were numerous in the Broken Fingers region of Tretch.

## Description

Bugbears resembled hairy goblins standing 7 feet (2.1 meters) tall. They took their name from their noses and claws, which were similar to those of bears.
Wooden Figurines

**Wooden Figurines** are collectibles in Bramble: The Mountain King. Players can find a variety of figurines throughout the game, that are also linked to Achievements.

## List of Figurines

* Gnome Figurine
* Lillemor Figurine
* King Nils Figurine
* Pesta Figurine
* Lemus Figurine
* Lyktgubben Figurine
* Skogsrået Figurine
* Troll Figurine
* Kärrhäxan Figurine
* Näcken Figurine
* Tuva Figurine
Боня

**Боня** - это собака женского пола, а также одна из собак, живущих в собачьем приюте.

## Описание

Боня - это бигль крепкого телосложения. Её окрас - классический триколор. Отличительная черта Бони - умение очень быстро бегать.

## Характер

Боня - непоседа и шалунья. Она всегда либо что-то придумывает, либо куда-то несётся. Она обожает всех остальных собак и всегда готова поднять настроение любой из них.

## История

Как и в большинстве случаев, о жизни Бони до приюта ничего неизвестно. После приезда в приют, Боня уже в первые несколько дней успела "натворить дел": она постоянно убегала от работников и никак не могла примириться с поводком. Позже оказалось, что Боня довольно смышлёная собака и может гулять сама, поэтому её начали выпускать на прогулку без поводка.

## Интересные факты

* Боня - это самая младшая собака из всего коллектива.
* Боню недолюбливает хозяйка Алисы.
Girogi

Girogi in the Ombraffen

**Girogi** was a half-orc druid living in central-eastern Yulia. He considered himself a servant and steward of the Arbormind, the sentient mega-fungus that lived beneath the Ombraffen Forests.

## Description

Despite being a Half-Orc, **Girogi**'s appearance leaned more towards that of his human father. His skin was colored in a mixture of deep greens and some more typical peach tones associated with humans. While he never developed tusks like most Orcs and Half-Orcs, the canine teeth on his lower jaw were thicker and slightly more pronounced than a regular human's. His ears were slightly pointed, consistent with most Orcs but due to his complexion, he was sometimes confused with a Half-Elf. Due to his mother's Orcish side, he was taller than most humans and more thickly muscled.

## Personality

**Girogi** was not accustomed to large population centers and could easily be overwhelmed by crowds. He was soft spoken, direct, and while not entirely humorless, his lack of socialization could lead some to believe him overly serious, naive, and unintelligent.

## Abilities

Due to his druid circle's connection to the Arbormind and general veneration of mycological life, **Girogi** was surrounded by a cloud of spores he could manipulate in numerous ways. He was able to extend this cloud of spores around him to shield against physical harm.

## Relationships

**Girogi** was a friend to his fellow druids as well as the Ombraffen Witchocracy. He considered any friends of the forest to be his as well.
Рыжка

**Рыжка** - это собака женского пола, а также одна из собак, живущих в собачьем приюте.

## Описание

Рыжка - это бигль стандартного размера. Она окрашена в рыжий биколор. Почти никогда не улыбается, чаще всего ходит с "кислой" миной.

## Характер

Рыжка - стратег от рождения, чаще всего она полагается на ум и логику, нежели на чувства и фантазии. Рыжка старается не контактировать с подрастающим поколением биглей, так как те, по её мнению, чересчур беззаботны.

## История

Как и в большинстве случаев, о жизни Рыжки до приюта ничего неизвестно. В приюте, начиная с самого приезда, она сторонилась всех работников и не давала даже погладить себя. Прожив пару недель в приюте, Рыжка стала относиться к работникам более доверительно, но всё же она не до конца доверяет им.

## Интересные факты

* Рыжка и Шанти сошлись характерами и стали близкими подругами с самого первого дня в приюте.
* Рыжка - единственный бигль, окрашенный в рыжий биколор.
* В семье Рыжки все бигли окрашены только в рыжий биколор.
Хвостатая Вики

**Радостным лаем приветствуем тебя на Хвостатой Вики!**
Это онлайн-энциклопедия о **Хвостатых Историях**, куда любой участник может внести свой вклад. Мы рады каждому участнику! Просто нажмите «Править» в верхней части любой страницы или «Создать страницу» в меню рядом со счётчиком статей.

## Описание

***Хвостатые Истории** (англ. **Beagle Stories**, досл. **Истории Биглей**) повествуют о небольшой, но очень сплочённой группе собак породы бигль, проживающих в собачьем приюте.*

## Навигация

Вот список служебных страниц, которые пригодятся любому участнику вики:

* Все статьи вики
* Категории
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Посетите Вики Сообщества и задайте любой вопрос на форуме.
Каша

**Каша** - это собака женского пола, а также одна из собак, живущих в собачьем приюте.

## Описание

Каша - это бигль небольшого размера, её шерсть имеет окрас классический триколор. Одна из отличительных черт Каши - не сходящая с лица искренняя улыбка.

## Характер

Каша обожает свою жизнь. Её главная цель - радоваться и нести радость другим. Каждый день Каша проживает с наслаждением и изо всех сил старается сделать других собак хоть немного радостнее.

## История

Каша была привезена в приют уже подросшей собачкой, но она быстро адаптировалась к жизни в нём. О том, где она жила раньше, неизвестно почти ничего, но сама Каша нисколько не жалеет о своём попадании в приют.

## Интересные факты

* Каша получила своё имя за то, что первое время в приюте питалась только кашей, отказываясь от мяса или сухого корма.
* Каша частенько раздражает старушку Шанти и собранную Рыжку своим бесконечным позитивом.
Шанти

**Шанти** - это собака женского пола, а также одна из собак, живущих в собачьем приюте.

## Описание

Шанти - это старая собака больших размеров. Её окрас - ослабленный триколор. Из-за своей старости, Шанти довольно медленно передвигается.

## Характер

Шанти - мудрая собака, повидавшая в своей жизни всего, что только не бывает на свете. Она часто даёт советы подрастающему поколению - Боне, Алисе, Малышу и Каше. При этом она довольно медлительна и не очень любит, когда кто-нибудь её подгоняет.

## История

Шанти была привезена в приют уже в зрелом возрасте и проявила покладистость в отношениях с его работниками. По словам самой Шанти, она обошла полсвета перед попаданием в приют.

## Интересные факты

* Шанти - единственный Бигль, окрашенный в ослабленный триколор.
	+ Она одна из двух биглей, имеющих уникальный окрас.
	+ Второй является Рыжка, окрашенная рыжий биколор.
* Шанти не очень любит гулять с хозяйкой. Она скорее предпочтёт лежать в своей клетке и отдыхать.
* Многие бигли считают Шанти своим лидером.
Armada

**Armada** was one of the parishes of Argosi, lying in the center of the city, surrounded by the Inner Harbor. It was ruled by Van vi Denici the Salt Corsair as well as his cadre of lieutenants in strict naval fashion. Their authority extended over the three fleets of Argosi as well.

## Description

While Argosi as a whole was decidedly of-the-water, **Armada** was the most outwardly "nautical" of the six surface-side parishes. The Salt Corsair's officers dressed in mismatched combinations of naval uniforms pilfered from pirating excursions and/or from their own imaginations. They were identifiable by identical red sashes they wore around their necks.

Many of the city's greatest bards were known to come from **Armada**, often cutting their teeth by leading work chants and sea shanties for the other sailors and laborers.

## Districts

* **Councilhouse** - Located aft of both Rum Row and Maidenhead, Councilhouse is where both the Compass Factory and the Salt Palace are located. Three bridges connected it to Caractacus, Pennywigs, and Dry Moon
* **Maidenhead** - Fore of Councilhouse and starboard of Rum Row. Notable locations are the Crow's Chest, the Keel, and most of the moorings for the Talon and Guide fleets. Bridges connected it to Brunthouse and Dry Moon.
* **Rum Row** - Located port of Maidenhead and fore of Councilhouse. This district was frequented by most of the fleet rank-and-file. A bridge connected it to Caractacus.

## Notable locations

* The Compass Factory
* The Keel
Bramble: The Mountain King

***Bramble: The Mountain King*** is a horror adventure game developed by Dimfrost Studio and published by Merge Games. It was released on Steam for Microsoft Windows on April 27, 2023.

## Premise

*Bramble The Mountain King is a grim adventure set in a world inspired by dark, Nordic fables. Explore the beautiful yet dangerous and twisted land of Bramble in your endeavour to rescue your sister. Traverse a wondrous landscape and survive deadly encounters with Bramble's many hideous creatures.*

## Editions

* Bramble: The Mountain King - Standard edition
* Bramble: The Mountain King - Digital Deluxe Edition (Game + Soundtrack + Digital Artbook)

## Achievements

Players of Bramble an earn 30 Steam Achievements.

## External links

* Official site
* Bramble on Twitter
* Dimfrost Studio YouTube channel
* Bramble: The Mountain King on Steam
Gnomes

**Gnomes** were a supernatural species in *Bramble: the Mountain King*. They aided Olle and Lillemor as they traversed through the forest.

## Biography

### Background

As one of the smaller of the woodland beings, they are often seen as nothing but food, if given attention at all.

### Bramble: The Mountain King

The gnomes first encounter Olle and Lillemor after they wander deeper into the forest. The two venture into their vilage, and help the gnomes with several tasks, such as shepherding their cattle and playing hide-n-seek.

After a Troll Giant kidnaps Lillemor, the troll wrecks havoc on the gnomes homes' locking many of them in cages to be used as food, and killing the rest for sport. Little to no gnomes survive the massacre.

## Characteristics

### Appearance

They are extremely small, the tallest of them only reaching Olle's waist. They wear tall, red, cone-shaped hats that cover their eyes, and a blue shirt.

### Personality

They are very innocent, open-minded, and playful. When they first meet Olle and Lillemor, they try to assist them as best they can, and play games with them.

## Trivia

* To learn more about gnomes in real world cultures, visit the Gnomes Wikipedia page here.
Näcken

The **Näcken** is an antagonist in *Bramble the Mountain King*. A dangerous water spirit who haunts a large area of water in the forest, he relentlessly hunts Olle after the young boy unwittingly stumbles into his territory.

### Background

In his past life, Näcken was a simple man that loved playing his violin. But the village did not appreciate his talent. People would frequently bully him. And the only soul that did not was a girl that Näcken fell in love with. One day the bullying and beatings became so severe that Näcken's anger finally overtook him.

He marched into the village playing forbidden melodies that made everyone dance until their flesh and bone got worn down. They eventually died, leaving behind shuffling corpses still trying to dance to Näcken's melodies.

His love was not spared death either. Devastated, Näcken left the town and lived by the lake drowning in his sorrow where he still lures people with his deadly music.

### Bramble the Mountain King

Näcken first encountered Olle when he had been playing his violin by the lake, and the music unintentionally lured the boy close. Näcken quickly tried to capture him, but Olle swiftly dodged the attempt. From then on, he followed the boy as he tried to escape. As Näcken could not leave water for long, he tried several methods to catch Olle before he got further into the forest. Their chase came to an end when they both plunged into a rushing river, and ended up going over a waterfall. While Olle survived, Näcken landed on a rock and was killed.

## Characteristics

### Appearance

Näcken has long, wet black hair and grey skin. His teeth are pointed sharp, and his eyes are a greenish-white.

### Abilities

* He can play songs on the violin that lure people to him against their will.
* He can play melodies that force people to dance forever until they die.
* He can pluck a string that can either repel or kill everything in within radius of him.
TG: Sun

## The Grim: Sun

Sun is a reoccurring entity seen when the Grim corrupts a computer.

This entity is docile, and only wants to socialize, and warn of upcoming events in the apocalypse.

This entity is one of the Spirits, known as The Sun Spirit.

When the apocalypse began, Sun took shelter within a computer, unknowing that said computer was being corrupted by a Grim Digital, being trapped within the computer as the Grim Digital broadcasted the virus through E-Mail.

Sun appears as a symbol of the sun in error popups warning the user to escape while they still have the chance to.
Olle

**Olle** is the main protagonist of *Bramble the Mountain King*. A young boy who is on a quest to find and rescue his missing sister before it's too late. His journey will take him across an Enchanted Forest filled with amazing wonders and horrific dangers.

## Characteristics

### Appearance

Olle has very light blonde hair, light blue eyes, pale skin, freckles, a white shirt, brown shorts, a brown jacket with flower patterns on the back, long dark grey socks, and light grey sneakers. Olle has a tiny dark brown satchel he carries to keep the white glowing orb in.

### Personality

There isn't much we truly know about his personality, but it's clear to see what emotions he's expressing throughout the game. He's easily frightened by the rather large creatures chasing him, and is known to not enjoy adventures as said in the beginning of the game. Although, we can see him happier and he seems to feel safer once in presence of his sister.

### Abilities

Due to the statue which he finds the glowing white orb on, it grants him the abilities to use the orb as a light or make creatures (like the dark souls) take a distance away from him, and it's used as a weapon against bramble. Later on in the game, it's discovered that Olle can transform the orb into a temporary sword for defense.
Dimfrost Studio

**Dimfrost Studio** is the developer of *Bramble: The Mountain King*. The game studio was founded in 2017 and is based in Norrköping, Sweden. 2020, the studio joined Modus Studios/Maximum Entertainment.

## Games

* A Writer and His Daughter (2017)
* Bramble: The Mountain King (2023)

## External links

* Official site
* Dimfrost YouTube channel
* Dimfrost on Facebook
Bramble: The Mountain King Wiki

*Welcome to
Bramble: The Mountain King Wiki!*
This wiki is dedicated to the 2023 video game *Bramble: The Mountain King*.

We're a collaborative community website about Bramble: The Mountain King that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Explore the Enchanted Forest:*

Characters
OlleLillemor

Antagonists
Näcken ● Skogsrå

Trailer

Bramble: The Mountain King is an atmospheric game developed by Dimfrost Studio from Sweden.
Players take on the role of Olle and join him on his quest to find his sister Lillemor.

* Official site
* Bramble on Twitter
* Dimfrost Studio YouTube channel
* Bramble: The Mountain King on Steam

Wiki community
*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Age of Empires

The **Age of Empires** was a 1,320 year period in Chebethi history beginning with the founding of the Sisters (8201 AR) lasting until the conclusion of the Breckish Civil War (9521 AR).

## Description

This was a very well understood era of Chebethi history. Scholars from the Arboreal Academy to the College of Hewliss have written reams on the topic, providing numerous perspectives, conjecture, and nuance to the conversation surrounding it.

## Timeline

* 8201 AR - The Sisters are formed by Mykatten, Lithrock, and Girad-Upon-High.
* 8780 AR - The birth of Melichor Verasmus Hewliss in Lakeshield, Tretch.
* 8852 AR - Hewliss discovers the secrets of the Purchase and becomes the first kith in Chebeth to achieve it.
* 8985 AR - The birth of Siegfried Smalltop in Lithrock, Yulia.
* 8992 AR - The founding of the College of Hewliss in Yulia.
* 9000 AR - The founding of the city of Hewliss in Yulia.
* 9035 AR - The birth of Baulisaurius Breck in Lakeshield, Tretch. The founding of the Weaveminders.
* 9036 AR - The beginning of the Githzerai Crisis.
* 9052 AR - The founding of the city of Ante in Yulia.
* 9065 AR - The founding of the Breckish Empire in Tretch. Dissolution of the Sylvan Queendom and the Kingdom of Garranagrad. End of the Githzerai Crisis.
* 9067 AR - Tinger annexed by the Breckish Empire. Hewliss joins the Sisters.
* 9077 AR - The founding of the city of Fallsea in Tretch.
* 9111 AR - The death of Baulisaurius Breck in Breckeep, Tretch.
* 9340 AR - The Sisters expand further, allowing Ante to join.
* 9360 AR - The death of Siegfried Smalltop in the Yulian Veldt region of Yulia.
* 9361 AR - The birth of Xoraxes in Hewliss, Yulia.
* 9458 AR - The dissolution of the Weaveminders. Hewliss and Hasan begin their search for Rasun.
* 9461 AR - The founding of the Longscale in Hewliss, Tretch.
* 9465 AR - The birth of Eldon Trumbo in Queensmont, Tretch.
* 9507 AR - Tinger breaks away from the Breckish Empire.
* 9512 AR - The Sylvan Queendom and the Kingdom of Garranagrad begin planning to secede from the Breckish Empire.
* 9515 AR - The Breckish Civil War officially breaks out. Generally recognized as the end of the **Age of Empires**.
* 9516 AR - The beginning of the Modern Era.
System requirements

This is a list of **system requirements** for *Bramble*. Note that the operating system required to run and play this game is Microsoft Windows.

## System requirements

### Minimum requirements

* Requires a 64-bit processor and operating system
* **OS:** Windows 10
* **Processor:** Intel Core i5-2300 | AMD FX-4350
* **Memory:** 4 GB RAM
* **Graphics:** Nvidia GeForce GTX 570, 1 GB | AMD Radeon HD 7850, 2 GB
* **DirectX:** Version 11
* **Storage:** 8 GB available space

### Recommended requirements

* Requires a 64-bit processor and operating system
* **OS:** Windows 10
* **Processor:** Intel Core i7-3770 | AMD FX-8350
* **Memory:** 4 GB RAM
* **Graphics:** Nvidia GeForce GTX 760, 2 GB | AMD Radeon HD 7870, 2 GB
* **DirectX:** Version 11
* **Storage:** 8 GB available space
Newholm

**Newholm** was a settlement in the central-eastern region of the Ombraffen Forests in Yulia. It was primarily populated with generations of escaped slaves from the city-state of S'lorris Cattsio.

## Commerce

The denizens of **Newholm** were not known to deal with much gold. In fact, they rarely did business with outsiders. Most commerce was done via trade with either the druids fostering the Arbormind or with the rare member of the Witchocracy.
Gerellan Falar

Gerellan Falar

**Gerellan Falar** (pronounced *gair-EHL-ahn fuh-LAHR*) was an Instructor teaching for the School of Armory in the University of Defense of the College of Hewliss. She was adept at building complex mechanical armor, prosthetics and crude magical constructs. Her right arm was destroyed after an accident instigated by a student and was later replaced with a magically imbued prosthetic of her own design.

## Relationships

Gerellan's older sister, Euvinca Falar, was also an Instructor for the College of Hewliss, albeit in the School of Transmutation.