recursal/Fanatic-Fandom huggingface dataset:
Capítulo 1 (desambiguación)

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**Capítulo 1** se puede referir a uno de los siguientes capítulos del argumento de juegos en la serie *Xenoblade Chronicles*:

* Capítulo 1, el primer capítulo de la historia de *Xenoblade Chronicles*.
* Capítulo 1: Nueva Los Ángeles, el primer capítulo de la historia de *Xenoblade Chronicles X*.
	+ Capítulo 1 (misión), la misión asociada.
* Capítulo 1: Encuentros, el primer capítulo de la historia de *Xenoblade Chronicles 2*.
* Capítulo 1: Uróboros, el primer capítulo de la historia de *Xenoblade Chronicles 3*.
Lyon/Romance Walkthrough

**How to unlock Lyon's romance**, a step by step guide:

1. Welcome Feast:
	1. Pick "Don't be silly" answer.
	2. Pick "Had a great time" answer.
	3. These two are the only way to gather enough romance points to unlock Lyon's week 1 event.
2. Week 1
	1. Sunday morning: Jasper will deliver all your invitations. At the very end, he should give the MC the option to seek out Lyon in the library. This is the only way to get Lyon's date. Searching the libraries through the "explore the castle" map does not work.
	2. Fireday night: Lyon's scheduled event. Requires intelligence >= 50. An MC who is selfish, indifferent or immoral will auto-fail. Manipulation has no effect. Successful date gives +5 each to intelligence and academics.
	3. After a successful date, Lyon will agree to attend the musicale event if invited. He will attend a history lecture regardless of romance, and will never attend a morning tea.
3. Week 2
	1. Explore the large library to get a second romance scene with Lyon. This one gives +5 each to history and politics.
	2. With enough romance, Lyon will agree to join your boat race team. He can pass a tricky quick wits test and is therefore very useful.
4. Week 3
	1. Lyon's favored gift is a puzzle book. A heartfelt letter also produces a smaller positive response.
	2. With high enough romance, he will send a gift that gives +5 to intelligence and academics, and will commiserate with the MC at the matchmaker's breakfast.
Practical

Your knowledge on practical skills, and ability to take care of yourself without servants.

## How Practical affects the plot

* Min 25
	+ Matchmaker first interview: "You might have some practical skills, but that knowledge doesn't seem very useful for a lady who will seldom be required to do a single practical thing."
* Min 50
	+ Matchmaker second interview: "Your mastery of the more practical skills and knowledge in life is a pleasant surprise."

## How to gain Practical

### Character Creation

* "Theoretical knowledge is all well and good, but you spent time learning things you might actually need to use. Practical things." (**+25**)
* "You were fine with giving up all your tutors. Your time could be better spent learning more practical things." (**+25**)

### Week 1

* Exploring the castle - Staff quarters / small library **(+5/+10 or NIL)**

### Week 2

* Exploring the castle - Staff quarters / small library **(+5/+10 or NIL)**

### Week 3

* Exploring the castle - Staff quarters / small library **(+5/+10 or NIL)**
* Mrs White gift **(+5)**
* Sayra and Ria gift **(+5)**

### Week 4

* +10 for an MC who is methodical in nature.
7KPP Kickstarter

The Kickstarter campaign to fund Seven Kingdoms: The Princess Problem went live on the 5th of August 2015.

Backer tiers start at 5$, where a 10$ pledge gains a copy of the complete game, and a 15$ tier gains access to the alpha version (pre-complete, testing phase version). Higher tiers gain other bonuses. A limited number of high-level pledges will have a chibi art version of their 7KPP character added to the game as a skill achievement graphic. There are several tiers of "patron" backers that allow to pledge for one or more free copies os the game to be given to students who cannot afford it.

The game was fully funded within twenty minutes of the campaign going live, and has, to date, raised at least five times the initial estimate. Stretch goals had to be added as they were met. Some of the stretch goals that were already met include three additional love interests (Leala, Greer, and Jasper's mysterious rival), more POVs, more CGs, and an unlockable Blain friendship path. They also guarantee the prequel game set 20 years previous in Wellin, *Seven Kingdoms: Kingmaker*.

As of the 18th of August, 7KPP has been Greenlit on Steam.

The complete game is estimated for sometime in the future. The extended demo was released in 2017 and can be found within the newer forum.

## References

1. ↑ http://steamcommunity.com/sharedfiles/filedetails/updates/497047527
Self Defense

Your ability to successfully defend yourself

Self Defense contributes to the cumulative skill: Defensive Instincts

## How to gain Self Defense

### Character Creator

* "Of course! What self-respecting lady in this day and age can't take care of herself?" (**+25**)
* A Tomboy Countess Origin (**+25**)

### Week 1

* Welcome Feast - Zarad : Stomp on his toes several times while dancing (on purpose.) (**+5**)
* Ana's date (**+10 if successful, if not, +5**)
* Ask Someone for Skill Advice: Learn to defend yourself from Ana (**+5**)
* Practice room (**+10,** random)

### Week 2

* Ask Someone for Skill Advice: Learn to defend yourself from Ana (**+5**)
* Practice Room - Jarrod (on the default romance path) **(+5)**
* Practice Room (**+10,** after first time, random)

### Week 3

* Ana's gift (**+5**)
* Arland and Wellin Delegates debate : Accidentally' knock over anything nearby and liquid onto their laps.**(+5)**
* Ask Someone for Skill Advice: Learn to defend yourself from Ana (**+5**)
* Practice Room (**+10**, random)

Eloquence \* Leadership \* Manipulation \* Poise
Courage \* Cunning \* Grace \* **Self Defense**
Intelligence \* Insight
**Cumulative Skills**:
Persuasion \* Likability \* Book Smarts \* Quick Wits \* Interpersonal Insight \* Defensive Instincts
People

Your knowledge and understanding of people

People contributes to the cumulative skill: Interpersonal Insight

## How People affects the plot

* Min 25
	+ WFC - Cordelia : Gossip **(+ friendship and respect)**
	+ WFC - Lyon : The best part about a conversation is that only one person has to be good at it for it to go well. **(+ friendship and romance)**
	+ [min 25 people skill or lesser] WFC - Lyon : Truthfully, neither do I. **(+ friendship)**
* Min 50
	+ MM's 2nd interview : Your understanding of people is quite impressive, and certainly will prove useful.

## How to gain People

### Character Creation

* "People watching can teach you all sorts of interesting things." (**+25**)
* Widow background **(+25)**
* A Court Lady origin **(+25)**
* A Sheltered Princess origin **(+15)**

### Week 1

* WFC - Yvette : Ask after her comfort. **(+5)**
* Hamin's date : Do you hear that? **(+5)**
* Exploring the castle: Guest Hall **(+5)**

### Week 2

* Avalie's date **(+5)** (requires at least 170 in interpersonal insight)
* Cordelia's date : Attempt to draw her out and make a real connection. **(+5)**
* Exploring the castle: Guest Hall **(+5)**

### Week 3

* Zarad's gift **(+5)**
* Clarmont's gift **(+5)**
* Gisette's gift **(+5)**
* Woodly's gift **(+5)**
* Arland and Wellin debate : Diplomatically attempt to convince them they are both wrong. **(+5)**
* Exploring the castle: Guest Hall **(+5)**
Poise

Your ability to maintain your composure and calm

Poise contributes to the cumulative skill: Persuasion

## How Poise affects the plot

* Min 50
	+ It's an unexpected request, but you manage to maintain your composure and recover quickly. You spot the tea equipment in front of you and prepare to serve it.
		- Otherwise : She's moving too quickly for you to keep up. From insult to orders and now tea? When was the last time you had to serve tea to anyone? You can't remember. Usually that's what servants are for. She notices that her requests have flustered you and you can hear the frantic scratching of quick against parchment as someone undoubtedly rushes to take notes on your failings. (Poise failure.)
	+ Zarad's date - I know what I need for now and am ready to wait until you are genuinely ready to let me see behind the mask.
	+ The Summit introduction - Thankfully, you have enough poise to remain composed even under the watch of so many impatient eyes.
	+ Matchmaker Breakfast - Thankfully you have enough poise that you manage to contain your impatience and boredom and sit serenely.
	+ Matchmaker second interview - Your poise is sufficient for your needs, MC.
* Min 60
	+ Horse Riding - You manage to keep your calm and attempt to rein the horse in.
		- Otherwise: Flustered by the sudden wild, breakneck pace of the horse, you are unable to remain calm.
* Min 75
	+ Matchmaker second interview - You have the natural poise of an unshakable champion. I'm quite impressed actually.

## How to gain Poise

### Character Creator

* Automatic Base Stat (**+25**)
* "You remained calm and listened to their concerns" (**+25**)

### Week 1

* Jarrod's date (**+10 , +5** if not successful)
* Explore the Castle: Garden (**+5**)
* Gazebo: meeting Penelope (**+10** for the correct dialogue option)

### Week 2

* Explore the Castle: Your Room (**+10**)
* Explore the Castle: Garden(**+5**)

### Week 3

* Clarmont's Gift (**+5**)
* Explore the Castle: Garden (**+5**)

## See also

Eloquence \* Leadership \* Manipulation \* **Poise**
Courage \* Cunning \* Grace \* Self Defense
Intelligence \* Insight
**Cumulative Skills**:
Persuasion \* Likability \* Book Smarts \* Quick Wits \* Interpersonal Insight \* Defensive Instincts
Charm

> "You aren't at all convincing, but your natural charm is enough that the Matchmaker appears to find your attempt amusing and endearing."
>
>

Your ability to win people over and make them like you.

Charm contributes to the cumulative skill: Likability.

## How Charm affects the plot

* Welcome Feast:
	+ Lisle: tell your life story in a charming way (30).
	+ Penelope: make her laugh (30).
	+ Lyon: tell an amusing personal anecdote (30)

## How to gain/lose Charm

### Character Creator

* Automatic Base Stat (**+25**)
* "Your laugh was extremely endearing." (**+25**)
* "You weren't just any thirteen year old girl. With the right smile and the right words, you charmed the pants off him." (**+25**)

### Week 1

* Introduce Yourself: Friendly (**+5**)
* Falon: "Charm him with a personal anecdote" (**+5**)
* Explore the Castle: Parlor(**+5**)

### Week 2

* Penelope (**+10** if no Lisle friendship, **+5** otherwise)
* Explore the Castle: Parlor (**+5**)

### Week 3

* Emmett's Gift (**+5**)

* Penelope's Gift (**+5**)
* Cordelia's Gift (**+5**)
* MM Breakfast: "Demurely charming" (**+5**)
* Explore the Castle: Parlor (**+5**, after first time)

Eloquence \* Leadership \* Manipulation \* Poise
Courage \* Cunning \* Grace \* Self Defense
Intelligence \* Insight
**Cumulative Skills**:
Persuasion \* Likability \* Book Smarts \* Quick Wits \* Interpersonal Insight \* Defensive Instincts
7KPP Promotional Image designing competition

## Information

The contest is to design a promotional image for 7KPP to use on the kickstarter/greenlight page. Think something like cover art or the kind of things you normally see in promotional materials. It started on 15 July and ended on 31 July.

## Prize

The prize will a choice between a new POV from the character of the winner's choice or a steam copy of one of the games that was offered during the thank you giveaway.

## Entries

1. TEAM7KPPMODs
2. Takayama-Sou
3. Sillyracconknight
4. Ira
5. Lia

## Voting

A fan vote poll occurred at the wordpress to decide the winner between all eligible entries. The voting lasted around 48 hours.

## Winner

The winner was Takayama-Sou. It is unsure what she has chosen for her prize as of now.

## Trivia

Aly used at least one image from the participants in the kickstarter.

## Reference

1. ↑ http://azalynestudios.tumblr.com/tagged/7KPP-design-contest
2. ↑ https://www.kickstarter.com/projects/329540171/seven-kingdoms-the-princess-problem/description
Street Smarts

Your knowledge on unusual, unladylike skills.

## How Street Smarts affects the plot

* Min 25
	+ WFC - Hamin: Pick his pocket and present him with its contents (+ friendship and respect)
	+ MM's first interview: You remember hearing whispers of it on the streets.
	+ Week 1: Unlocking 'Unwilling Sacrifice' secret scene.
	+ Hamin's date: Do you hear that? (+ friendship and respect, +5 People)
	+ Week 4 - investigating the second murder, investigate the rope.
* Min 50
	+ MM's second interview: You have talent and knowledge of some very unusual skills, MC. I find it interesting, something I rarely feel about you delegates

## How to gain Street Smarts

### Character Creator

* "Things no proper lady should know. Useful things." (**+25**)

### Week 1

* Hamin's Date **(+5)**
* Exploring the Castle : Small library **(+10 or nil)**
* Ask someone for skill advice : Skulk around the castle with Hamin.**(+5)**

### Week 2

* Ask someone for skill advice : Skulk around the castle with Hamin.**(+5)**

### Week 3

* Hamin's gift **(+5)**
* Ask someone for skill advice : Skulk around the castle with Hamin.**(+5)**

### Week 5

* Guest hall - overhear Greer, Ana and Ria **(+10)**

### Free time scenes

* Sheltered princess personal plot - second scene (+10 along with +10 courage).
* Clarmont's second free-time date (+5)
Animals and Plants

Your knowledge on the animals and plants.

Changed to 'Flora and Fauna' during the Final Demo.

## How Animal and Plants affects the plot

* Min 25
	+ MM's 1st interview: You remember learning about it from an herbalist once.
	+ Emmett's Date: I believe that is the giant genus of the of the Maiden's Vigil flower. (++ respect)
	+ Lisle's Date: Use your knowledge of animals to try and figure out what's bothering the horse. (++ respect)
	+ Horse Ride Event - getting your horse: You can tell there is something wrong. The way the horse is prancing and tossing its head is a sign the horse is distressed, but when you bring up your concerns with the handler, he shrugs and insists the horse is fine, just a little spirited. You do your best to calm the horse before you mount, but you can't help but feel uneasy.
	+ Horse Ride Event - Zarad: You recognize it, and suddenly many things make much more sense.
* Min 30
	+ Week 4: Investigating the murder case: You discover that the tea was in fact not poisoned.
* Min 50
	+ MM's 2nd interview: Apparently you are very skilled in your knowledge of animals and plants, unusual, but probably quite useful.

## How to gain Animals and Plants

### Character Creator

* "You spent a lot of time with nature." (**+25**)

### Week 1

* Emmett's date: (**+10**)
* Ask Someone for Skill Advice: Wander the Isles with Emmett (**+5**)

### Week 2

* Penelope's "date": "I heard a rumor you are fond of flowers, Princess." (**+5**)
* Ask Someone for Skill Advice: Wander the Isles with Emmett (**+5**)

### Week 3

* Emmett's Gift (**+5**)
* Penelope's Gift (**+5**)
* Ask Someone for Skill Advice: Wander the Isles with Emmett (**+5**)

### Week 4

* +10 for being compassionate.
* Ask Someone for Skill Advice: Wander the Isles with Emmett (**+5**)
Ataque Dorsal

Inflige gran cantidad de daño al atacar por la espalda.

**Ataque Dorsal** es una de las artes de Shulk en *Xenoblade Chronicles*. Es una de sus artes iniciales.

En *Futuros Conectados* esta arte comienza al nivel 5.

## Libros de Arte

### **Intermedio**

Los libros de arte de categoría intermedia solo se pueden conseguir comprándolos en tiendas.

### **Avanzado**

Los libros de arte de categoría avanzada solo se pueden conseguir por medio de cofres dorados al derrotar enemigos.

 Yozel el Veterano
 Klesida la Mística

### **Experto**

El libro de arte de nivel experto para Ataque Dorsal solo se puede conseguir una vez completado Futuros Conectados en el modo Contrarreloj al hacer trueque con el Gran sabio nopon. Al igual que todos los demás libros de esta categoría, se puede intercambiar por 20000 nopolitos.

### **Futuros Conectados**

En Futuros Conectados, se puede conseguir el libro de arte avanzado comprándolo en una tienda. El máximo nivel de esta arte en Futuros Conectados es 10.
Leadership

> "The team unites as one under your excellent commands and leadership skills, and you start to pull into the lead."
>
>

Your ability to inspire others to your command.

Leadership contributes to the cumulative skill: Persuasion.

## How Leadership affects the plot

* Min 30
	+ WFC : Penelope - Inspire her to be more confident
* Min 35
	+ The Daughter of a Notorious Pirate 's personality question before WFC - Ship Race
* Min 50
	+ WFC: Clarmont (+++ Respect)
	+ Matchmaker first interview - You do have some leadership qualities, but a leader must have more talents or else they will just lead everyone into failure, like lemmings off a cliff.
	+ Boat race : MC leads - You aren't the best leader a ship has ever seen, but you do manage to do well enough. You get a decent start.
	+ Breakfast - You make a few quick requests of the servants, your natural authority serving you well in being able to respond to the small fashion crisis.
	+ Matchmaker second interview - Your leadership is developed enough to serve your needs, although not particularly impressive.
* Min 75
	+ Ship Race : MC leads - The team unites as one under your excellent commands and leadership skills, and you start to pull into the lead.
	+ Matchmaker second interview - You have become quite the remarkable leader. It's impressive.

## How to gain/lose Leadership

### Character Creator

* "You rallied your guards around you" (**+25**)
* Can't lead a lemming up a tree (**-15**)
* Inspiring those around you (**-10**)

### Week 1

* Clarmont's Date (**+10, +5** if not successful)
* Explore the Castle: Kitchen (**+5**, after first time)

### Week 2

* Garden: Clarmont (**+5**)
* Penelope's "date" (**+5** if Lisle attends)
* Explore the Castle: Kitchen(**+5**)

## See also

Eloquence \* **Leadership** \* Manipulation \* Poise
Courage \* Cunning \* Grace \* Self Defense
Intelligence \* Insight
**Cumulative Skills**:
Persuasion \* Likability \* Book Smarts \* Quick Wits \* Interpersonal Insight \* Defensive Instincts
Vail Isle

## Profile

Katyia found the small Isle while looking for a neutral ground to gather what would eventually be the first generation of the delegates. No one had really knew of the it, despite it being in the center of the nations.
Both the natives and the isle itself are rather mysterious, and it’s said that anyone with bad intentions won’t be able to find the Isle through the protective mists surrounding it.

## Castle

In the Vail Isle Castle, you can do these activities during your free time.

1. Ask for skill advice
2. Study to improve your Skills
3. Explore the Castle

### Study to improve your Skills

 Academic
 Eloquence
 Politics
 Warfare
 History
 Cunning

## Known Isle natives

* Jasper
* The Matchmaker
* Kade
* Greer
* Unnamed butlers and servants
Queen Pickle

## Profile

Queen Pickle is a giant calico with a tattered ear, who wears a fortune of jewels around her neck (her cut of their various hauls, she gets the same as any member of the crew).

Queen Pickle lives wherever she wants to. Which generally means she enjoys sleeping on Hamin’s face. So wherever he is.

## Past

She was initially named Pickle because they found her as a kitten, stowed away in a pickle barrel. She was quickly raised to royal status when it became clear that **she** even young and tiny was the one in charge of the ship, and everyone else was just around to do her bidding.

## Relationships

### Hamin and his crew

She really only likes Hamin. Everyone else she tolerates as her minions. But everyone pays her respect, not only is she an amazing rat catcher, but she’s actually come in handy during battle more than once.

### Other cats

Queen Pickle considers herself way above the average tomcat and has thus far been unimpressed by any of their attempts to woo her. She swats them if they get too close.

## Trivia

* Queen Pickle will (eventually) accept any MC who makes Hamin happy and might even start to like the MC more
* She was **not happy** when she wasn’t allowed to follow Hamin off the ship to the Isle
Constance

*“I have come to learn the most painful lesson that no moment of duty is worth a lifetime of misery and unhappiness.”*

—Constance

**Constance** is the first princess of Arland and a delegate in the previous Summit.

## Profile

The first princess of Arland, and older sister of the Sheltered Princess, Constance was a delegate in the previous Summit seven years ago. There, she arranged a match with and was married to the Crown Prince of Corval and has lived in his country ever since.

When playing as Sheltered Princess, Constance is your older sister. When playing as Court Lady, you serve as one of Constance's ladies in Corval Court.

## Plot

Week 1

During Week 1, the Sheltered Princess MC receives a letter from Constance where she expresses regret over following her duty and implores her sister to disregard hers and seek out her own path. The story Princess MC tells in her week 1 date with Clarmont is about Constance sneaking her out of the palace to see a festival when she was young.

The Court Lady MC mentions her during her character creation segment.

### Week 3

The story Zarad tells in his week 3 date with Court Lady reveals that after moving to Corval, Constance was depressed and struggling to adapt to life in her new home. Court Lady was told to befriend her, and snuck her out of the palace to show her more of Corval (in an interesting parallel to the story Princess tells Clarmont in week 1). According to Zarad, Constance was touched by the show of friendship and saw much to admire in her new home now that she had seen outside the palace.
Etiquette

> "[W]hatever you would be tempted to do normally, you figure it is best to err on the side of more manners than usual rather than less."
>
>

Your ability to abide by proper etiquette. Knowledge of curtsies, address, and manners.

Etiquette contributes to the cumulative skill: Likability

## How Etiquette affects the plot

* Min 35:
	+ WC: greet Cordelia politely
	+ Lisle's date: greet politely
* Min 50
	+ First matchmaker interview: succeed at introducing yourself
	+ Matchmaker breakfast: "Of course, you are far too well-mannered for that."
	+ Second matchmaker interview: (success)
* Min 75
	+ Second matchmaker interview: "Your manners are impeccable."

## How to gain/lose Etiquette

### Character Creator

* "Your etiquette instructor" (**+25**)
* "How unladylike! Of course not!" (**+25**)
* You wait, as is proper. **(+5)**
* A Sheltered Princess Origin (**+35**)
* A Tomboy Countess Origin **(-25)**

### Week 1

* Welcome Feast - Anaele: Politely (**+5**)
* Welcome Feast - Anaele: "What proper lady would know that?!" (**+15**)
* Welcome Feast - Anaele: "How are you liking your stay at the Isle?" (**+5**)
* Welcome Feast - Anaele: "It has been lovely talking with you." (**+5**)
* Welcome Feast - Lisle: Politely (**+5**)
* Welcome Feast - Cordelia : "It was very pleasant, thank you for asking. And yours?" (**+5**)
* Welcome Feast - Zarad : Pull away (**+5**)
* Welcome Feast - Princess Jaslen: Politely (**+5**)
* Before meeting The Matchmaker - No. It was *your* food. Besides it wasn't proper (**+5**)
* Clarmont's date : "Thank you, Lord Clarmont."(**+5**)
* Emmett's date : "I suppose your father had a point. They aren't very...noble pursuits."(**+5**)
* Jarrod's date : ""Good evening, your Highness. I trust your day has served you well." **(+5)**
* The Summit - Woodly : "I am enjoying my stay very well, and you, your grace?" **(+5)**
* Study to Improve Your Abilities: Etiquette (**+5**)

### Week 2

* Riding Event:
	+ "Good morning, your highness. I trust you are doing well?" (**+5**)
	+ "And the scenery is quite beautiful. The Isle is really a very lovely place."/"It does look like it will be a nice day"(**+5**)
* Cordelia's "date"(**+5**)
	+ "Very well, thank you. And yourself?"(**+5**)
	+ "It is very unusual to be here"(**+5**)
	+ Inquire about her health. **(+5)**
* Ship Race - Woodly : "Good morning, your grace. I trust you are well?" **(+5)**
* Study to Improve Your Abilities: Etiquette (**+5**)

### Week 3

* The Gazebo - Cordelia : "Hello, Your Highness. How are you today?" (**+10**)
* Cordelia's gift (**+5**)
* Matchmaker Breakfast - Blain : "Please sit, Lord Blain. I'm sure you are hungry."(**+5**)
* Gentlemen's Argument: "Say something non-committal" (**+5**)
* Anaele's date : "Thank you, that's a very kind offer, but I'm fine." (**+5**)
* Study to Improve Your Abilities: Etiquette (**+5**)

Eloquence \* Leadership \* Manipulation \* Poise
Courage \* Cunning \* Grace \* Self Defense
Intelligence \* Insight
**Cumulative Skills**:
Persuasion \* Likability \* Book Smarts \* Quick Wits \* Interpersonal Insight \* Defensive Instincts
Intelligence

Your overall intelligence and smarts

Intelligence contributes to the cumulative skill: Quick Wit and Booksmarts.

* “Your eyes were unusually intelligent.” (+25)
* “Although you didn’t specialize, all of your tutors were generally pleased with how quickly you learned.” (+25)
* You spoke intelligently on a number of subjects he was interested in. (+25)
* You are dumber than a bucket of rocks (-15)
* That thinking thing (-10)
* A Minor Lady with a Scholarly Bent Origin (+35)

### Week 1

* Welcome Feast - Jaslen : The last book you read (+5)
* Welcome Feast - Falon : Discuss Jiyel Poetry (+5)
* Lyon's date (+5)
* Explore the Castle: Music Room (+5 each time)

###  Week 2

* Avalie's "date" (+5)
* Riding event: Improve your appearance (+5)
* Explore the Castle: Music Room (+5 each time)

###  Week 3

* Lyon's gift (+5)
* Avalie's gift (+5)
* Explore the Castle: Music Room (+5 each time, after the first time)

## See also

Eloquence \* Leadership \* Manipulation \* Poise
Courage \* Cunning \* Grace \* Self Defense
**Intelligence** \* Insight
**Cumulative Skills**:
Persuasion \* Likability \* Book Smarts \* Quick Wits \* Interpersonal Insight \* Defensive Instincts
Unassuming v Ambitious

> "It is far better to be the one in power, than the one under someone else's."
>
>

## How it influences the game

#### Character Creation

The background An Ambitious Widow is unlocked by choosing an ambitious dialogue option. Selecting the ambitious response is also one of the requirements for the More Than You Appear secret background, "a player of the grand game". Meanwhile, the historian secret background requires an unassuming personality.

### Matchmaker first interview

"Being too ambitious makes you seem like a greedy cat," or, "Having no ambition makes you seem aimless."

### Week 4

At the beginning of week four, the MC receives skill bonuses for each of her personality traits. An unassuming personality would get +5 to Grace, while an ambitious one would get +5 to Leadership.

## How to change your personality

* Character Creation
	+ "Do you care about accumulating power, wealth or position?"
* Lisle's week 1 date - ask about his plans for the summit.
* Hamin's week 1 date - a present that will be useful to your plans.
Derribo (XC2)

El derribo es un estado negativo que hará que el personaje que lo sufre no pueda atacar ni moverse durante un período determinado de tiempo. Para derribar a un enemigo primero tendrás que hacer que tenga el estado de "desprotección" con algún arte y después utilizar un arte que derribe al enemigo. Mientras el enemigo esté derribado seguirá aumentando la rabia que generan nuestros personajes. Para derribar a los enemigos más grandes es posible que necesites de ataques en cadena o combos para poder derribarlos con mayor facilidad.
Challenges

**Challenges** raise relationship scores as well as approval.

## Week 1

### Starday - Introductions

The first major challenge is the introductions. Skill checks are not very high, but there are many of them. To do well, it is best to have fairly good skills in at least three of persuasion, likability, book smarts, quick wits, or interpersonal insight. High beauty, and either poise or courage, also help a lot. At the end of the introductions there is a check on Eloquence that has several levels of success.

There are two achievements associated with this challenge.

## Week 2

### Windday - Horse ride

The horse ride is a scheduled event that can't be skipped. There are five achievements associated with this challenge, one for failure (only unlockable on challenge mode) and four for passing in different ways.

### Starday - Boat race

The boat race is a scheduled event. It's possible to choose not to participate, but there's no benefit to this at all. There are three achievements associated with this challenge.

## Week 3

### Earthday - Matchmaker

Passing the matchmaker's second interview is quite complicated, especially on challenge mode. You can earn a great deal of approval by succeeding.

There are three achievements associated with this challenge.

See also: Matchmaker's Second Interview, for a more detailed walkthrough for how to pass.

## Week 4

### Trial

The trial is a challenge associated with many possible achievements: three for the final outcome, four for the investigation, and one additional achievement.

## Week 5

### Theatrical

The theatrical is a challenge associated with four achievements.

## Week 6

Week six has not yet been released. This section remains blank until Early Access.
Lecture Event

#### **Overview**

The check against book smarts for inviting a scholar happens during the event-planning. It's possible that only a Jiyel MC can get the best available lecturer. Needs testing.

 * Ana
* Blain
* Cordelia
* Falon
* Gisette
* Hamin
* Jarrod
* Jaslen
* Penelope
* Woodly
* Emmett
* Lisle
* Lyon
* Yvette
* Ria
* Clarmont
* History (>= 50)
* Historians
* Arland (Yvette)

#### **Invitation**

Zarad and Clarmont only accept with high romance. Lyon, Avalie and Yvette always accept.

#### **After inviting**

Check on history >= 50 to get the lecturer's in-joke. You can also gain points in history, either +5 or +10 (needs more testing).
Arland

Among the other Kingdoms, Arland is famous for two things. First, for being the most tradition-bound and rigid country, and second, for marrying off their daughters. Arland Princesses have consistently married into every other royal house throughout history. Even before the start of the Seven Year Summit all those years ago.

Currently, Arland is known to have an unnamed Crown Prince, as well as Princess Constance, who was wed in an alliance with Corval.

Other known Arlish characters include Cordelia's mother, an Arland Princess, and her family. It's unknown exactly how they're related to the royal family.

* Emmet
* Arland Court
* Arland

## Gallery

Pictured: flag of Arland from the princess background introduction.

## Trivia

* Marquis/Marchioness is a title in Arland
* Famous for it’s wine and dairy/animal products. Makes some of the best desserts you can find anywhere

## References

1. ↑ http://azalynestudios.tumblr.com/post/123070635716/hi-aly-if-the-countess-marries-clarmont-will-he
2. ↑ http://azalynestudios.tumblr.com/post/109137618846/whats-considered-to-be-the-signature-food-and
White

**Mrs. White** is a non-native from *Vail Isle*.

## Profile

Competent and efficient, this taciturn woman is the Head of Staff at the Isle.

## Plot

### Week 1

With a high persuasion skill, the MC can witness a conversation between Mrs. White and Clarmont in the castle kitchen, in which she warns him to be more cautious of attracting attention. This may be related to the rebel's secret faction.

### Week 3

On the second morning of week 3 before the matchmaker's breakfast, an MC may receive a gift from Mrs. White on behalf of the castle staff. This is a tea mix known to improve courage, and it gives +5 points to courage and to practical skills.
World

## Overall

One hundred years ago the seven kingdoms were on the verge of destruction. Centuries of constant warfare, bitter feuds, horrifying tragedies and endless misunderstandings had taken their toll. With no end in sight, it seemed there was no way off the path of mutual destruction. In the era of conflict, it seemed things like social niceties and diplomacy had no place and even less value. That the greatest legacy of the Kingdoms was doomed to be nothing more than blood, death and aching loss.

In this world was born one very determined princess. Princess Katyia of Revaire dedicated her life to building and keeping a peace between the seven nations. She established what would later be called ‘The Great Peace’ through what would become a tradition: a diplomatic summit on the neutral and mysterious Vail Isle, with the help of the natives.

Every seven years, seven representatives from seven kingdoms came for seven weeks, resulting in seven weddings. This is how peace has been kept so far, but a hundred years is a long time. Time to dull memories of the cost of war and the sacrifices for peace. Katyia is no longer alive to steward the plan she created and the balance of peace has become a thin razor’s edge. The kingdoms have never been closer to resuming the all-encompassing conflict that nearly destroyed them all.

## Arland

**Arland** is known for being the most conservative of the seven kingdoms. Duty and tradition are theit most important principles. Arland princesses usually marry into other nations, as in Arland women cannot inherit under any circumstances. Constance and the MC are expected to do this.

## Corval

**Corval** expanded itself economically through its trade system, specializing in spices, materials, and various finery. Because of its large wealth, Corval's trade ships have been victimized by attacks from the pirates of Hise, which have caused severe tensions. Not much is known about the royal family, or its female relatives, as everyone lives in the royal palace behind its high walls.

## Jiyel

**Jiyel** is a small country, but known for its military might and its brilliant generals (see Warfare). Their delegates are chosen by examination.

## Revaire

**Revaire** was once a great empire that ruled over most of the seven kingdoms, except Skalt and Hise.

## Skalt

**Skalt** is a nomadic hunter-gatherer nation and the only kingdom to have their own language.

## Wellin

Wellin is known for being less conservative than Arland, but more religious.

## Vail Isle

Vail Isle is deeply mysterious and no one knows much about it. Under interrogation, the Matchmaker does not seem inclined to enlighten.
Cunning

> "Your cunning is enough that I'm sure professional charlatans admire you."
>
>

Your ability to shrewdly assess and manipulate situations to your advantage.

Cunning contributes to the Cumulative Skills: Quick Wit and Defensive Instincts.

## How Cunning affects the plot

Matchmaker: "Your complete lack of calculative intelligence can only be considered a defect when considering the demands on a lady of power." (Cunning failure)

>=**50**

 Matchmaker's 2nd interview | **<50**

Matchmaker: "You still lack even the trace of cunning, being too guileless will not serve you well. I will note your failure to improve."

>=50 , <70

Matchmaker: "You are certainly adequately cunning for any occasion a normal young lady will encounter."

>=70

 Matchmaker Breakfast | **<50** *Also high friendship with Ria and Sayra*

You don't have the skill to eat the pastry without getting caught, but knowing the servant was willing to risk getting in trouble to give it to you is almost as good as being able to eat. Okay, maybe not. Hopefully your missing seat partners will arrive soon.

>= **50** *Also high friendship with Ria and Sayra*

It was a neat trick, the pastry smuggling. Luckily you are just as skilled so you are able to smuggle some of the pastry into your mouth and eat it without getting caught.

## How to gain Cunning

### Character Creator

* "You figured out exactly how little jewelry they would settle for and bribed them to leave you alone." **(+25)**
* "Remembering the location of a nearby abandoned estate, you suggested they go look for valuables." **(+25)**
* The Daughter of a Notorious Pirate Origin **(+25)**
* An Ambitious Widow Origin **(+25)**

### Week 1

* Hamin's date: *(Min 250 Persuasion)* "Should we go and find someone to tell us why it's forbidden?" **(+5)**
* Study to Improve Your Abilities: Cunning **(+5)**

### Week 2

* Study to Improve Your Abilities: Cunning **(+5)**

### Week 3

* Hamin's Gift **(+5)**
* Avalie's Gift **(+5)**
* MM Breakfast: "Skillfully deflect question" **(+5)**
* Arland and Wellin argument: "Avoid being forced to respond by causing a distraction." **(+5)**
* Study to Improve Your Abilities: Cunning **(+5)**

Eloquence \* Leadership \* Manipulation \* Poise
Courage \* **Cunning** \* Grace \* Self Defense
Intelligence \* Insight
**Cumulative Skills**:
Persuasion \* Likability \* Book Smarts \* Quick Wits \* Interpersonal Insight \* Defensive Instincts
Lyon's POV

Duke Lyon's POVs unlock upon choosing him at the end of Week 3. His first POV was originally written as a consolation prize and can be found here.

## Before the Summit

“…”

Lyon glared at the letter in his hand, as if that could change it’s contents. It was simply unbelievable that he was being forced into something so inefficient, illogical and useless as a *diplomatic* summit. That meant there would be *people*. And people would expect him to *talk* to them.“

Certainly they could scrounge up someone who wanted to go. Even if they had to dig under a rock and pick someone *ambitious*. In fact, if they had any sense at all they would recruit the people they most wanted out of the country and marry them off to be some other nations problem.

Maybe he could suggest it.

”…“

But that would require talking about this more. He had already said his piece and it had been ignored. Arguing further would be redundant.

He glared at the letter again before tossing it in the fire, determined to distract himself. He might as well read. He might be able to learn something worthwhile that way.

## The Welcome Feast

It would be easier if there was a formula. If you could take the variables of the number of people, add in the type of event and space and come up with some sort of calculation that would give a firm answer to how many more agonizing seconds he would have to endure before the evening would finally end. He could attempt to create the forumla himself... But that would require repeated experiments. He stifled a groan.

Not even for scientific advancement would he willingly subject himself to more of this torture.

He had been forced to come, but no one said he had to talk. So instead, Lyon stood against a wall, comforting himself with the thought that while his body might be physically trapped in hell, his mind was free to wander to more interesting climes.

Which is exactly when she walked up, a determined glint in her eye. He did his best to warn her away. He knew this conversation was going to end up nowhere good for either of them and he was tired of disappointing and upsetting people because he didn't know the rules to their arcane dances of pointlessness.

But to his surprise, she wasn't like that. She listened to what he said and actually paid attention, instead of having her eyes glaze over. And when she spoke, she wasn't so incoherently stupid that he couldn't follow her logic.

And when the conversation was over, he could sense\* she wasn't determined never to speak to him again. Quite the opposite, in fact. And for once, the idea didn't totally appall him.

## Notes

* I took a liberty and filled in my own word as Aly had a grammatical error/a verb missing here. It will be updated as soon as she corrects it.
Hise

## Information

The island of pirates. That’s what most people call the Kingdom of Hise behind their backs. And occasionally, the very brave, to their faces. The small island nation houses a seemingly endless number of ships, and brave, and ethically questionable, people to sail them. In Hise all people are declared equal and judged merely on their skill.

Hise is an altogether different kettle of fish. It’s more of a colony of like-minded outlaws than a formal nation. It’s population, for instance, is really tiny compared to the other nations.

* Hise Pirates

### Island Farine

During the 3rd week date with Emmett as a Hise!MC at some old galleries in the Castle, she notes a painting of a side of an island. The center of the island, the landlocked city of Farine, where those who do not feel the call of the wind or sea, or have lost the call, go to create and grow instead of take. All those of Hise know one truth that few outsiders grasp. That Farine is the true heart of Hise.

Emmett notes her attention to the painting and mentioned he had seen the island before. The captain of the ship he was on told him that he could spend forever on a Hise ship, but he would never truly understand Hise until he saw what Hise protected. She told Emmett that you could sail from one side of the world to the other, but unless you wanted to lose your way you had to have more than a port of call, you had to have a home, a real home, a steady home, that wouldn't change by the whims of storm or sea to set your compass by. The captain then took him to Farine and Emmett understood a little on what it meant to be from Hise.

## Trivia:

* The creator pronounces Hise as he-s. (Like rhymes with Reese and peace and lease).
* Famous for their tropical fruits and their fish. Very creative with their traditional dishes. (Lots of mixed flavors)

## References

1. ↑ http://azalynestudios.tumblr.com/post/124693518761/what-are-your-thoughts-on-the-noble-savage
2. ↑ http://azalynestudios.tumblr.com/post/124178447846/this-is-very-much-a-silly-question-but-i-was
3. ↑ http://azalynestudios.tumblr.com/post/109137618846/whats-considered-to-be-the-signature-food-and
Zarad's Stargazing Invitation

**To my most enchanting new acquaintance,**

I cannot help it, it as if you have put me under a spell or trapped me in a fever. I'm afraid you might be the only

cure to the illness you have so carelessly given me.

If you have any measure of pity or compassion in your alluring heart, I beg you to join me this week to go stargazing. Only such a background is suited for your charms.

*Your enraptured prince,* **Zarad**

## Date

Before the date, you have the option of talking to Avalie

* You couldn't stop your mind from conjuring all sorts of possible explanations and scenarios. from the plausible, to into the completely ridiculous to the actually impossible. (Secret demon-possessed twin, anyone?)
Jarrod/Friendship Walkthrough

Jarrod has a "friendship path" that may allow marrying him on the political path, without beginning his romance. Since most of his relationship gains are to the romance bar, there's really only one way to get his friendship high enough, without gaining huge amounts of rivalry from rejecting hm romantically.

While this path doesn't *strictly* require 75 manipulation to start with, it certainly helps.

## Welcome Feast

After impressing Jarrod in the face of his blatant insult, you must choose to continue the conversation, or else you will gain a large amount of rivalry. With the next dialogue option, choose to "reprimand him for his violent and offensive manner". This unlocks the possibility of a friendship later on.

Stare
Brush
Rude
Walk
* Respect/Insight
* Friendship
* ?
* ?
Stare
Exaggerate
Flirt
Ask
Demand
* Respect
* Romance
* ?
* ?
* Rival
* Self-Defense 25
* Courage 30
* Manipulation 50
* ?
* ?
 Do you continue?
No
Rival
Reprimand
Change
Joke
* Romance+++
* ?
* Romance+

## Week 1 date

Improving Jarrod's mood during his date requires very high either persuasion or likability, but only the persuasion dialogue option ("a pleasant conversation about nothing") will work for this path. You will be able to tell it worked if, during the introduction, the MC glares at him disapprovingly until he improves his behavior. When he talks about wives, pick "I would advise you against telling women you find the idea of having a wife limiting and a bother"

## Week 2 date

The week 2 event in the practice room has two variations. If you get the version with Jarrod showing off (gives +5 to grace and self defense), then you missed one of the steps. The correct version involves him yelling at a servant, and rewards +5 to courage and manipulation.

## Matchmaker's breakfast

With at least half a bar of romance, you will get Jarrod's gift before the breakfast. It awards +5 to courage and warfare. This is not critical, but you will usually get it anyway.

During the breakfast, Jarrod will greet the MC more apologeticlly than usual. Choose the dialogue option that expresses concern for his wellbeing.

## Matchmaker's final interview

a.k.a. "the Gauntlet".

If romance is high enough, Jarrod will stop the MC on her way to the matchmaker on Starday of week 3, after Ria but before Gisette. If all the steps have been followed correctly, select the dialogue option "aghast" and you'll get a check against persuasion. With at least 450 persuasion you'll get the extended dialogue that lets you salvage Jarrod's friendship at the Matchmaker's ball that night. Any less, and you get a curt, dismissive reply and romance converts to rivalry once he discovers the rejection.
Weaver

## Profile

Prior the full demo, this faction was known as the 3rd '???' faction.

Compared to the other two secret factions, there are many chances to raise their approval.

1. Welcome Feast Convo with Falon - Feel him out to get a better read on him.
2. Welcome Feast Convo with Yvette - I think I would prefer to be an agent of these events, rather than be affected by their outcome with no power to contribute at all.
3. Lyon's Week 1 date - Quite honestly, I am not content to be anything but an active agent in my own fate. I would rather build a future I had some part in creating, rather than become a victim to whatever future would happen were I to have no say at all
4. Hosting a perfect Tea/Musicale
5. The Summit - Woodly and Avalie - Surely you don't expect me to pick sides, your grace. You are both such fearsome opponents, I have no wish to gain your ire over something as superfluous as a poor analogy. **OR** Why, I hope you don't expect me to admit to being a bird, your grace. Think of my reputation!
6. The Summit - Create History **OR** Katyia's Footsteps
7. The Summit - Challenge perfect success OR great success
8. Horse Riding - Dual Thorns Achievement
9. Ship Race - Winning with just Penelope, no Lisle
10. MM's breakfast - Attempt to find an answer that pleases everyone.
11. MM's interview - Perfect Success
12. Hosting a perfect Midnight Picnic/Girls Night

Interestingly, MC is able to be a player of the grand game which is related to the Weavers. She would need at least 75 manipulation and an ambitious personality.

## Plot

### Secret Scene - A Dangerous Flirtation

This scene is likely related to the weavers.

MC overheard Lady Avalie flirting with the married Grand Duke Woodly. Still, MC is certain there was more to their conversation than flirtation. Their conversation hinted at something much bigger and much more dangerous.

### Secret Scene - A Dance of Deduction

This scene is likely related to the weavers.

MC discovered a nervous servant leaving a very mysterious message in the ballroom. It mentioned players, fields and games. What could it possibly mean?