Basic Game Play

The game begins letting you select from 3 different Monsters. It really doesn't matter which you pick as you will be changing them up as you progress. Press 'First Map' to start. Your Monster will hop to the right into your first battle. Eliminating Monsters can get you the following:

1. Nothing. At least they tried.
2. **Gold**  - the higher the amount, the fancier the drop item will appear from a coin (100 - 299) to a red change purse (300 - 999) to a Brown Bag with a red ribbon (1000 - 9999) or a Treasure Chest (10,000 or more). Each area drops a set amount of Gold which you can increase by leveling the Merchant or with the Learnable Trait of 'Greedy'. A Common drops the base rate, a Rare drops 2x the base, an Epic 4x, a Legendary 8x and a Master 16x the base Gold amount. Sticker Gold amounts increase with each Area and 'Greedy' boosts this also.
3. The third and most important item is an **Egg**  . Getting an Egg captures that Monster and puts them into your Backpack - Inventory if it isn't FULL. Arriving back 'Home' to Area 1 puts that captured Monster to work for you as your newest equipped Monster until all 5 Equipped slots are filled. You also have 5-6 seconds to trade Gems for an initial 30% chance to upgrade your COMMON monster to a RARE one, RARE to an EPIC, EPIC to a LEGENDARY or LEGENDARY to a MASTER. Failing the chance takes the Gems but you keep the initial Monster. Swap Equipped with Monsters in your Inventory to make the best team.
4. **Potions**  may also drop if you have the space in your 6 slot Belt. If Belt is full, items drop on the ground but can be picked up if you clear a space for them before exiting the Area. Items on the ground need time to slide to your last Monster so don't wait too long clearing a space.
5. **Scrolls**  can drop during events by the game but not during normal game play.

Pressing [Pause] stops the game including the SPD meter but allows no actions. Tribute timer continues to time-down when paused but I can't tell yet if the Apothecary potion/scroll process keeps going. Press [continue] to play. if you pause the game after clearing a bag space, or potion / scroll space the item in question will catch up to your party and you can get it.

Reading the in-game Player's Guide is a must for new players and helpful throughout your journey.

**Gold** levels up your Monsters from 1 to 8, 10 to 18, 20 to 28 etc. while level 9, 19, 29 etc. requires one or more Monsters beginning with one COMMON. Gold is also used to buy and upgrade buildings at the Campfire - Home Base.

Collect **Gems**  by completing Quests, both Epic and Daily or buy them from the Shopping Cart. One Sticker an hour will also have **Gems.** **Gems** can be used to buy more Inventory spaces as well as some things using the Shopping Cart. When you come back to the game (at least 5 minutes after quitting) you will receive offline coins, maybe some new monsters and there will be a one-time offer to double your offline coin gains for 30 Gems so when you exit the game have at least 30 Gems on hand if you want to take advantage of the offer.

There are 4 Tribes of Monsters: Beasts, Humans, Demons and Undead with 5 Rarities: Common, Rare, Epic, Legendary and Master with 2 Classes: Warrior and Mage. See Frontier for more details.

Traits come in two types. Core and Learnable. All Monsters have their own Core Trait such that a Toad will always have Healer as their Core Trait. The Core Traits listed in the Players Guide are all 'Core Only' Traits and cannot be learned. There are many Core Traits, like Healer, which are also Learnable. A Toad can never Learn Healer because he doesn't need to. There are also Warrior only and Mage only Traits while most Learnable ones are for both. Common Monsters have one open Trait slot which may already be filled when you capture them. That Trait can be transferred to another Monster with an open slot of their own with the [Learn] option on the receiving Monster when you click them. Rare Monsters have two open slots, Epic have three, Legendary have five and Master have all six slots open.

When you swap a Trait, the losing Monster is 'Consumed' for an Epic Quest credit and the receiving Monster has one more filled slot. Learned Traits can also be [unlearned] at the cost of some Gems.

To level a Learned Trait on your Monsters you might need a Rare with that Trait so transferring it from a Common to a Rare is helpful. Leveling may need more than one Monster with the Trait, Core or Learned. You might need two Commons with that same Trait (a Rare or rarer can be used in place of a Common but is a bit wasteful). You might need two Rares (an Epic or rarer can be used in place of a Rare). Some leveling requires a Monster of level 30 or higher with that Trait. You can level Monsters in the Backpack the same as your equipped Monsters. If you transfer a Trait that has been leveled, it will remain leveled for the receiving Monster.

Each set of Areas has their own Monster types, Stickers and a Boss at the end. You encounter monsters in 2 or 3 sets of 5 so 10 or 15 monsters per Area.

Areas 2 through 17 are Beasts, Apple Stickers on small trees with Sphinx Boss in Area 18.

Areas 19 through 38 are Humans, Flyers on the walls with Cyclops Boss in Area 39. Click any Stickers for extra Gold and to complete an Epic Quest.

The Frontier is the area between Flags but only from the last Flag you passed up to the next Flag and is indicated by Sparkles on the Area indicator. Legendary and Master Monsters only appear in the Frontier and only with Barracks level 3 for Legendary and Barracks level 7 for Master. Setting [<<Farm Mode] sends you back to Area 1 just before reaching the last Flag keeping your Frontier closer to the beginning. This can be reset from the Shopping Cart - Magic using a Wormhole at the cost of Gems.