recursal/Fanatic-Fandom huggingface dataset:
Lost's Forged Spark

## Card Effect

*(When the game starts, add a Crystal to your discard pile)*
**Cast:** Deal 2 damage.

**Lost's Forged Spark** is a treasure from Outcasts. Lost's Forged Spark is a level 1 treasure and Treasured Spell, and may be chosen at the beginning of Battles 2, 3, and 4 of an expedition. This treasure replaces a  from your starting deck. If there are no sparks in your starting deck, then replace a  with this instead.

## Details

If playing with this treasure, add a  to your discard pile at the start of the game. This Crystal comes from the box, not from your hand/deck.

This spell has no effect while prepped.

Resolve the following effects when **Cast**:

* Deal 2 damage to an enemy.

This treasure acts as a spell during the game, and is removed from your deck at the end of the game.
Dusk Spawn

## Card Effect

When this minion is dealt damage, Magus of Cloaks gains one nemesis token.
**PERSISTENT:** Any player loses 1 charge or suffers 2 damage.

> "*It is shadow, given form and cruelty.*"
> ― Mazahaedron, Henge Mystic
>
>

**Dusk Spawn** is a Magus of Cloaks specific minion from War Eternal.

## Details

Add 5 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Each time this minion is dealt damage, Magus of Cloaks gains one nemesis token.

Choose to resolve one of the following **PERSISTENT** effects during the nemesis main phase:

* Any one player loses 1 charge.

**OR**

* Any one player suffers 2 damage.
Sunder

## Card Effect

Gravehold suffers 4 damage and the player with the lowest life suffers 4 damage.
**OR**
Shuffle all of the nemesis turn order cards into the turn order deck.

> "*We fight for the lingering hope of returning to The World That Was, but in our hearts we know our future lies within these caves.*"
> ― Z'hana, Breach Mage Renegade
>
>

**Sunder** is a basic nemesis attack from the Core set and The New Age.

## Details

This attack is resolved immediately upon entering play, and discarded afterward.

**Choose** to resolve one of the following Attack Effects:

* Gravehold suffers 4 damage and the player with the lowest life suffers 4 damage. If multiple players are tied for lowest life, then they may choose which one suffers damage.

**OR**

* Shuffle all of the nemesis turn order cards into the turn order deck.

The players may still choose the second option if there is only one nemesis turn order card in the turn order discard pile.
Dezmodia's Oblivion Shard

## Card Effect

Gain 2  that cannot be used to gain a relic or spell.

**Dezmodia's Oblivion Shard** is a treasure from the Into The Wild expansion. Dezmodia's Oblivion Shard is a level 1 treasure and Treasured Gem, and may be chosen at the beginning of Battles 2, 3, and 4 of an expedition. This treasure replaces a  from your starting deck at the start of a game. If there are no crystals in your starting deck, then replace a  with this instead.

## Details

Resolve the following effects when played:

* Gain 2  that cannot be used to gain a relic or spell.

This treasure acts as a gem during the game, and is removed from your deck at the end of the game.

## Trivia

This card is the treasure version of Dezmodia's starting card,
Shining Tetrite

## Card Effect

Gain 4  that cannot be used to gain a card.

> "*Tetrite was discovered by the breach mage Malastar, who is still unlocking its secrets. Some believe it to be useless, but a keen eye knows better.*"
>
>
>

**Shining Tetrite** is a gem from the Buried Secrets expansion. Shining Tetrite may be gained from the supply for 6 .

## Details

Resolve the following effects when played:

* Gain 4  that cannot be used to gain a card.

The  generated from this card must be spent on non-card costs, such as charges, focusing/opening breaches, and **TO DISCARD** requirements of powers in play.
Risen Thrall

* Front
* Back

**Risen Thrall** is a nemesis from Outcasts.

## Rules

#### **Set Up**

* Shuffle the thrall cards with the Shambling Infantry and Soldier of Rot sides faceup to form the thrall deck.
* Place the Thrall Reminder card into play.

#### **Additional Rules**

* During any player's main phase, that player may spend 2  to flip over a thrall in play. If it is an illusion, discard it.
* When the thrall deck is empty and you need to draw one, shuffle the discard pile with the Shambling Infantry and Soldier of Rot sides faceup to form the thrall deck.
* When a faceup thrall is discarded, do not flip it over.
* At the start of the nemesis turn, if there are 1/2/3/4 Soldiers of Rot in play, Gravehold suffers 1/1/2/4 damage.
* At the start of the nemesis turn, if there are 1/2/3/4 Shambling Infantry in play, any player suffers 1/1/2/3 damage.
* If there are twelve thralls in play and the nemesis Unleashes, Gravehold suffers 4 damage.

#### **Increased Difficulty**

**RULES:** Each thrall comes into play with 2 additional life. When a thrall makes a player or Gravehold suffer damage, that player or Gravehold suffers 1 additional damage.

## Nemesis Cards

#### **Thrall Deck**

Risen Thrall has 6 "Shambling Infantry" cards and six "Solider of Rot" cards. In each of these card sets, 3 are "real" and 3 are "illusion".

## Strategy

*This page is lacking strategy tips right now.*

## Lore

> "*I was there when the Knight of Shackles attacked Gravehold. I stood on the front lines and fought side by side with my fellow mages as the hordes of skeletal beasts descended. I was still young then. I remember thinking it was the most horrible sight I could imagine. That nothing could never be worse than this. Now, in my old age, I fear I may have become numb to the barrage of cruelties this world slings at us. But seeing this follower of the Knight leading an army of its own evokes a new form of dread. Are the enemies we defeat never truly gone? Is it only a matter of time and experience before the hordes of minions these Nameless control become Nameless themselves? And if this is the strength a mere thrall of the Knight of Shackles controls after all these years in the Void, how powerful must the Knight itself be?*"
> ― Z'hana (Outcasts)
>
>
Violet

## Card Effect

Gain 1 .

When this is Harvested, any ally may return a card in their discard pile to their hand.

> "*No matter what devastation we bring, the forest will always regrow.*"
> ― Inco (Legacy of Gravehold)
>
>

**Violet** is a gem from Legacy of Gravehold. Violet is a starter card for Inco (Legacy of Gravehold) and so cannot be gained from the supply.

## Details

Resolve the following effects when played:

* Gain 1 .

When this is Harvested, any ally may return a card in their discard pile to their hand.

## Trivia

Pictured mages: Inco (Legacy of Gravehold)
Symbiotic Synapse

## Card Effect

If there is another Symbiotic Synapse in any player's discard pile, this gains **Echo**.
**Cast:** Deal 4 damage.

> "*Let us be like the insect and the flower, helping one another.*"
> ― Inco
>
>

**Symbiotic Synapse** is a spell from The Ancients expansion. Symbiotic Synapse may be gained from the supply for 7 .

## Details

This spell has no effect while prepped.

If there is another Symbiotic Synapse in any player's discard pile (including your own), this spell gains **Echo**.
Resolve the following effects when **Cast**:

* Deal 4 damage to an enemy.

If you cast this spell with **Echo**, you may target a different enemy each time you resolve the Cast effect. Any casting bonuses granted (from breaches or other cards/abilities) for casting the spell are applied to both resolutions of Symbiotic Synapse.
Twisted Fang

## Card Effect

**Cast:** Deal 3 damage.
If this card's supply pile is empty, deal 1 additional damage.

**Twisted Fang** is a spell from Outcasts. Twisted Fang may be gained from the supply for 4 .

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 3 damage to an enemy.
* If the Twisted Fang supply pile is empty, deal 1 additional damage.

All damage is applied at the same time to the same target.
Scorch

## Card Effect

**Cast:** Deal 4 damage.
If this damage causes a minion from the
nemesis deck to the discarded, any ally gains 2 charges.

> "*With each beast she marks, Quilius thinks herself closer to enlightenment.*"
> ― Yan Magda, Enlightened Exile
>
>

**Scorch** is a spell card from The Outer Dark expansion. Scorch may be gained from the supply.

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 4 damage to an enemy.
* If this damage causes a minion from the nemesis deck to the discarded, any one ally gains 2 charges.

If playing true solo, the solo player may gain the charges for themselves (if a minion was discarded).

## Trivia

Pictured Mage: Quilius

Pictured Minion:
Rune Tutor

## Card Effect

**Cast:** Gain a card that costs 6  or less from any supply pile and place it on top of your deck.
**OR**
**Cast:** Deal 4 damage.

> "*It is our duty to pass on our knowledge to the younger generations. That way, they can make whatever world they can imagine.*"
> ― Brama (Legacy of Gravehold)
>
>

**Rune Tutor** is a spell from The Ruins. Rune Tutor may be gained from the supply for 5 .

## Details

Resolve the following effects when **Cast**:

* Gain a card that costs 6  or less from any supply pile and place it on top of your deck.

**OR**

* Deal 4 damage.

## Trivia

Pictured mage: Mazra (Legacy of Gravehold)
Shrapnel Skinwing

## Card Effect

**PERSISTENT:** The player with the most Cracked Onyx in hand suffers 3 damage. Remove one power token from Shatter. (If this removes the last power token from Shatter, resolve it immediately.)

**Shrapnel Skinwing** is a The Wailing specific minion from the Shattered Dreams expansion.

## Details

Add 15 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* The player with the most  in their hand suffers 3 damage.
* Remove one power token from . If this removes the last power token from Shatter, resolve it immediately.
Swarm of Flame

## Card Effect

**Cast:** Deal 5 damage.
You may cast any player's prepped spell that costs 5  or less.

**Swarm of Flame** is a spell from Outcasts. Swarm of Flame may be gained from the supply for 6 .

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 5 damage to an enemy.
* (Optional) You may cast any player's prepped spell that costs 5  or less.

When casting another player's spell, you act as the 'you' referred to on that spell, not the owner of the spell. The spell is discarded as normal to the owner's discard pile.
To The Walls

## Card Effect

**POWER 3:** Unleash twice. The brambles rush Gravehold. Any player suffers 2 damage.

**To The Walls** is a Necroswarm specific power from the Into The Wild expansion.

## Details

This power enters play with no immediate effect. Add 3 power tokens to this power. There is no way to discard this power.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* The nemesis Unleashes twice.
* The brambles rush Gravehold.
* Any one player suffers 2 damage.
Precision Magnifier

## Card Effect

Spells you cast that cost 2  or more deal 1 additional damage.

> "*Hit 'em where it hurts.*"
> ― Talix
>
>

**Precision Magnifier** is a treasure from The New Age. Precision Magnifier is a level 3 treasure, and may be chosen at the beginning of Battle 4 of an expedition. This treasure may only be used by the player that chose it.

## Details

This treasure grants the following persistent effects for the entire duration of the game:

* Spells you cast that cost 2  or more deal 1 additional damage.

If you cast a spell that deals multiple instances of damage, then each instance deals 1 additional damage.
Reduce to Ash

## Card Effect

While prepped, at the start of your casting phase reveal the top card of your deck. You may destroy the revealed card.
**Cast:** Deal 4 damage.

> "*Whether the shadowkin beast known as Ulgimor resides in that lump of coal or it is some part of Ohat remains a topic of controversy.*"
>
>
>

**Reduce to Ash** is a spell card from War Eternal. Reduce to Ash may be gained from the supply.

## Details

While prepped, at the start of your casting phase reveal the top card of your deck. You may destroy the revealed card; otherwise, return the card to the top of your deck.

Resolve the following effects when **Cast**:

* Deal 4 damage to one enemy.

## Trivia

Pictured mage: Ohat and Ulgimor

Pictured minion:
Rip, Eat!

## Card Effect

Any ally gains 2 charges and may destroy a card in hand.

> "*Rip has the unusual property of turning matter or throughts into pure energy. Fascinating.*"
> ― Mazra
>
>

**Rip, Eat!** is a relic from the Into The Wild expansion. Rip, Eat! is a special card used by Razra, and cannot be gained from the supply.

## Details

Resolve the following effects when played:

* Any one ally gains 2 charges.
* That same ally destroys one card from their hand.

If playing true solo, you may gain 2 charges for yourself, and destroy one of your own cards from hand.
Reth

**Reth** is a breach mage from the Southern Village expansion.

## Mage Overview

Reth is a mage from Azer; while most Azerian mage's have a Tether, Reth is her own Tether, working well on her own. Reth's III Breach is replaced with a special breach, the Unbound Breach. Reth may prep any number of spells with the same name to the Unbound Breach, and those spells do additional damage for each other spell prepped to the breach. This incentivizes Reth to lean into one or two spell supply piles, gaining many copies of those spells. , Reth's starter card, will help her to do this, allowing her to gain mid-range spells while she spends her  on other cards/expenses. Reth's ability is focused on helping her utilize the Unbound Breach as well; she searches through her entire deck and discard for spells with the same name, placing them into her hand.

### Ability

You may spend 5 charges during your main phase to resolve the following:

* Reveal your deck. Place up to two spells with the same name from your deck into your hand.
* Reveal your discard pile. Place up to two spells with the same name (from the first effect) from your discard pile into your hand.
* Return your deck and discard pile so that the cards in each are in the same order as before using this ability (not including the removed spells).

## Setup

### Breach Setup

Reth starts with one open breach and three closed breaches in the following orientations.

## Strategy

*This page lacks strategy tips right now.*

## Lore

> "*Every mage in Azer has a Tether, right? That super special partner who they fight with and protect more than anyone else? The center of their universe? How special for them. I don't need that. Never have, never will, and I'm sick of everyone treating me like I'm fragile and damage just because I'm on my own. I liked being on my own. I'm strong like this. Who needs to channel aether when you can simply tear open a conduit and let the power overwhelm you? The teachers says I'm reckless. I say I get results. I used to have a Tether, way back when. If I focus really hard, I can even remember his face. Green hair. Pale eyes. He had a weird penchant for plants and a tendency to wander off into the woods for hours at a time. One day he wandered off and simply didn't come back. We hadn't even had our tattoos done yet. What was I supposed to do? A single mage abandoned by her Tether and left to create my own kind of magic. So I did. A magic more powerful because I didn't have some partner holding me back. I don't need guidelines, I don't need a Tether, and I definitely don't need anyone's help.*"
> ― Reth
>
>
Sacrifice (Upgraded)

## Card Effect

Unleash four times.
**OR**
Gravehold suffers 4 damage and any player suffers 4 damage.

**Sacrifice** is an upgraded basic nemesis attack from The New Age.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect:

* Unleash four times.

**OR**

* Gravehold suffers 4 damage.
* Any one player suffers 4 damage.
Thought Quake

## Card Effect

If there are three or more Bridge tokens in play, discard a Bridge token in play. Otherwise, Gravehold suffers 6 damage.

**Thought Quake** is a Deathmind specific attack from Legacy.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect

* If there are three or more Bridge Tokens in play, discard one Bridge token in play.
* Otherwise, Gravehold suffers 6 damage.
Venomite

## Card Effect

**PERSISTENT:** The player with the lowest life suffers 2 damage.
**OR**
Any player discards a prepped spell that costs 3  or more.

> "*In The World That Was, there were many creatures that used poison as a means of survival. But these things ARE poison.*"
> ― Lash, Breach Mage Scout
>
>

**Venomite** is a basic nemesis minion from the Core set.

## Details

Add 9 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Choose to resolve one of the following **PERSISTENT** effects during the nemesis main phase:

* The player with the lowest life suffers 2 damage. If multiple players are tied for lowest life, they choose one of the tied players to suffer the damage.

**OR**

* Any one player discards a prepped spell that cost 3  or more.
V'riswood Amber

## Card Effect

When you gain this, you may place it on top of your deck.
Gain 2 .

> "*Once, the trees of V'riswood towered ancient and beautiful. These polished bits of their amber is all that remains beyond that memory.*"
> ― Brama, Breach Mage Elder
>
>

**V'riswood Amber** is a gem from the Core set. V'riswood Amber may be gained from the supply.

## Details

When you gain this (whether by buying it or by gaining it through another effect/card), you may place it on top of your deck.

Resolve the following effects when played:

* Gain 2 .
Crone's Amulet

## Card Effect

When a player opens a breach, that player may destroy a card in hand.

> "*Focus your energy. Clarify. Use only what is vital.*"
> ― Taqren
>
>

**Crone's Amulet** is a treasure from the Into The Wild expansion. Crone's Amulet is a level 2 treasure, and may be chosen at the beginning of Battles 3 and 4 of an expedition. This treasure provides effects for the whole group, and so only one may be in play at a time.

## Details

This treasure grants the following persistent effects for the entire duration of the game:

* Every time a player opens a breach, that player may destroy one card from their hand.
Rock Launcher

## Card Effect

Discard or destroy a card in hand. If you do, deal damage equal to its cost.

> "*Put it here. Gems are useful for more than just aether.*"
> ― Rhia
>
>

**Rock Launcher** is a relic and promo card from The New Age kickstarter. Rock Launcher may be gained from the supply for 3 .

## Details

Resolve the following effects when played:

* Discard or destroy one card from your hand. If you do, deal damage to an enemy equal to the chosen card's cost.
Raze

## Card Effect

Gravehold suffers 3 damage.
Any player suffers 1 damage.

> "*The fire spread from the old barracks to the south wall in a moment, the ancient stone hissing and turning black as the beast strode through the city.*"
> ― Nerva, Survivor
>
>

**Raze** is one of six Strike cards used by Rageborne from the Core set.

## Details

Effect When Played:

* Gravehold suffers 3 damage.
* Any one player suffers 1 damage.
Soul Cords

## Card Effect

Any player gains 1 pulse token.
Each player with 2 or more pulse tokens gains 1 charge.

> "*Suspected to have been used in ancient ceremonies, this cord can bond souls together, allowing the bonded to share in their triumphs.*"
>
>
>

**Soul Cords** is a relic from the Buried Secrets expansion. Soul Cords may be gained from the supply for 5 .

## Details

Resolve the following effects when played:

* Any one player gains 1 pulse token.
* Each player with 2 or more pulse tokens gains 1 charge (yourself included).
Storm Vapors

## Card Effect

**Cast:** Deal 3 damage.
If there is another Storm Vapors in any player's discard pile, focus any player's breach.

> "*Mazra told me where to go, but I was the one to bring it back.*"
> ― Razra
>
>

**Storm Vapors** is a spell from the Shattered Dreams expansion. Storm Vapors may be gained from the supply for 4 .

## Details

This spell has no effect while prepped.

Resolve the following effects when **Cast**:

* Deal 3 damage to an enemy.
* If there is at least one other Storm Vapors in any player's discard pile, focus any player's breach. If a player's breach is ready to be opened (cannot be focused any more), you may open that breach instead.
Ray of Desolation (Upgraded)

## Card Effect

**POWER 1:** Unleash twice. The players collectively destroy the two most expensive prepped spells.

**Ray of Desolation** is an upgraded basic nemesis power from The New Age.

## Details

This power enters play with no immediate effect. Add 1 power token to this power.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Unleash twice.
* The players collectively destroy the two most expensive prepped spells.
Reign

## Card Effect

Resolve the Blood Magic effect of the acolyte with the most life. The acolyte suffers 6 damage.
Unleash twice.

> "*As it passed through the city, men and women dropped to their knees faithfully, their eyes heavy with tears of awe.*"
>
>
>

**Reign** is a Hollow Crown specific attack from War Eternal.

## Details

This attack is resolved immediately upon entering play, and discarded afterward.

Attack Effect:

* Resolve the Blood Magic effect of the acolyte with the most life. That acolyte suffers 6 damage.
* The nemesis Unleashes twice.
Soskel's Lucky Coin

## Card Effect

Gain 1 .
You may lose 1 charge. If you do, gain 2 additional .

**Soskel's Lucky Coin** is a treasure from the Return To Gravehold expansion. Soskel's Lucky Coin is a level 1 treasure and Treasured Gem, and may be chosen at the beginning of Battles 2, 3, and 4 of an expedition. This treasure replaces a  from your starting deck. If there are no crystals in your starting deck, then replace a  with this instead.

## Details

Resolve the following effects when played:

* Gain 1 .
* (Optional) You may lose 1 charge. If you do, gain an additional 2 .

This treasure acts as a gem during the game, and is removed from your deck at the end of the game.
Thunderous Oath

## Card Effect

**Cast:** Deal 6 damage. Gain 1 pulse token. You may lose any number of pulse tokens. If you do, any ally draws cards equal to the number of pulse tokens lost this way.

> "*Oaths are never to be taken lightly. The very utterance of these words can cause immense shifts in reality.*"
>
>
>

**Thunderous Oath** is a spell from Legacy. Thunderous Oath may be gained from the supply for 8 .

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 6 damage to an enemy.
* Gain 1 pulse token.
* (Optional) You may lose any number of pulse tokens. If you do, any one ally draws cards equal to the number of pulse tokens lost this way.

If playing true solo, you may lose pulse tokens to draw cards for yourself.
Recurring Jasper

## Card Effect

Gain 2 .
If the top card of your discard pile is a spell, you may place this gem on top of your deck.

> "*Most times, aether calls to magic. In this one, magic calls to aether.*"
> ― Lexive, Arcane Theorist
>
>

**Recurring Jasper** is a gem from The New Age. Recurring Jasper may be gained from the supply for 4 .

## Details

Resolve the following effects when played:

* Gain 2 .
* If the top card of your discard pile is a spell, you may place this gem (Recurring Jasper) onto the top of your deck instead of discarding it.
Torch

## Card Effect

**Cast:** Deal 1 damage.
**OR**
**Cast:** Focus any player's breach.

> "*Ours is a light that will never go out.*"
> ― Garu, Oathsworn Protector
>
>

**Torch** is a spell card from War Eternal. Torch is a starter card for Garu, and so cannot be gained from the supply.

## Details

This spell has no effects while prepped.

Choose to resolve one of the following effects when **Cast**:

* Deal 1 damage to an enemy.

**OR**

* Focus any player's breach. If a breach is ready to be opened, it may be opened instead.

If you chose the second option, then this spell does not deal damage; however, if this is cast with an additional damage modifier (such as +1 damage from a breach), you may target an enemy and deal that much damage.
Terror Coil

## Card Effect

**POWER 3:** Unleash. The player with the lowest numbered claimed Terror tile resolves that Terror tile.

> "*A wake of dread was upon our hearts like an unseen hand*"
> ― Ohat, Dirt Merchant
>
>

**Terror Coil** is a Wraithmonger specific power from The Outer Dark expansion.

## Details

This power enters play with no immediate effect. Add 3 power tokens to this power.

There is no way to discard this power.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Wraithmonger Unleashes once.
* The player with the lowest numbered claimed Terror tile resolves that Terror tile.
Gygar (Legacy of Gravehold)

**Gygar (Legacy of Gravehold)** is a breach mage from Legacy of Gravehold.

## Mage Overview

At the end of Gygar (Legacy of Gravehold)'s casting phase, place a storm token on each of his prepped spells. When a spell is cast, it deals +1 damage for each storm token on it. When a spell with storm tokens on it is discarded, discard the storm tokens on it. Each spell can have no more than 3 storm tokens at once.

### Ability

You may spend 5 charges during your main phase to use this ability.

## Setup

Place all Storm Tokens close to Gygar's play area to form a supply of tokens.

### Breach Setup

Gygar (Legacy of Gravehold) starts with one open breach and three closed breaches in the following orientations.

## Strategy

*This page is lacking strategy tips right now*

## Lore

> "*Sometimes I forget that the entire leadership of New Gravehold is made up of senior mages, because they never seem to do anything but talk. The debates these people wrap themselves up in, what kind of magic should be allowed, who should get to live here, what is appropriate punishment for dabbling in the Void, all discussion and never any action. It took me months to even obtain permission for my exploratory missions into the sunken ruins of Old Gravehold. In the time it took for them to sign off on my mission, I could have traveled there and been a hundred leagues deep ten times over. Who knows what important mysteries I could have uncovered?
> I've never had much patience for people who can't appreciate the importance of history. Why bother debating questions when we could simply seek the answers buried beneath our feet? Let the elders squabble over how best to protect our city. I have everything I need waiting in the unexplored crevices of the depths.*"
> ― Gygar (Legacy of Gravehold)
>
>

## Trivia

Cards Gygar (Legacy of Gravehold) Appears On:
Splinter Missile

## Card Effect

**Cast:** Deal 4 damage. Any ally may discard a card in hand. If they do, divide this damage however you choose among the nemesis and any number of minions.

> "*It takes great skill to fight in tandem with your allies, but to use this spell effectively, you must.*"
>
>
>

**Splinter Missile** is a promo spell that was part of the Legacy kickstarter, but not included in the retail version. Splinter Missile may be gained from the supply for 5 .

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 4 damage to an enemy.
* (Optional) Any ally may discard a card in hand. If they do, divide this damage however you choose among the nemesis and any number of minions.
Starfire Frenzy

## Card Effect

**Cast:** Deal 4 damage. You may discard a spell in hand. If you do, deal 1 additional damage and gain a charge.

> "*Every mage knows the legends of the stars' power, but little remains besides this spell.*"
>
>
>

**Starfire Frenzy** is a spell from Legacy. Starfire Frenzy may be gained from the supply for 6 .

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 4 damage to an enemy.
* (Optional) You may discard one spell from your hand. If you do, deal 1 additional damage and gain a charge.

All damage is applied at the same time to the same target.
Unstable Pyrite

## Card Effect

Gain 1 .
You may destroy this. If you do, gain an additional 2 .

**Unstable Pyrite** is a gem from Outcasts. Unstable Pyrite may be gained from the supply for 2 .

## Details

Resolve the following effects when played:

* Gain 1 .
* (Optional) You may destroy this card (Unstable Pyrite). If you do, gain an additional 2 .
Venomous Coil

## Card Effect

**TO DISCARD:** Spend 6 .
**POWER 3:** Unleash twice. Then, any player suffers damage equal to the number of beacons in play.

**Venomous Coil** is a Maelstrom: Risen specific power from Legacy.

## Details

This power enters play with no immediate effect. Add 3 power tokens to this power.

To discard this power from play:

* Spend 6 . This is a player action and must be resolved during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* The nemesis Unleashes twice.
* Any one player suffers damage equal to the number of beacons in play.
Scrying Bolt

## Card Effect

**Cast:** Deal 5 damage.
You may lose 1 charge. If you do, reveal the top two cards of the nemesis deck. Return them in any order.

> "*Who would've thought you could see the future so clearly at the end of a bolt of aether.*"
> ― Reeve, Breach Mage Elite
>
>

**Scrying Bolt** is a spell card from The Nameless expansion. Scrying Bolt may be gained from the supply.

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 5 damage to an enemy.
* (Optional) You may lose 1 charge. If you do, reveal the top two cards of the nemesis deck. Return them in any order.

If there are not enough turn order cards left, reveal as many as you can and shuffle the discard pile, setting up the turn order deck. Reveal any remaining cards needed.

## Trivia

Pictured mage: Reeve

Pictured enemies: ,
Prophetic Lens

## Card Effect

Gain 1 charge. Reveal the top card of your deck. You may destroy it. If you don't, gain 1  and return the card to the top of the deck.

> "*In our eagerness to explore the newfound Pulse magic, we nearly overlooked this lens that allows its wearer to glimpse the future.*"
>
>
>

**Prophetic Lens** is a relic from Legacy. Prophetic Lens may be gained from the supply for 4 .

## Details

Resolve the following effects when played:

* Gain 1 charge.
* Reveal the top card of your deck. You may destroy it. If you don't, gain 1  and return the card to the top of the deck.
Puncture

## Card Effect

Unleash
If the Thorn supply pile is a spell, Advance. Otherwise, the player with the most expensive prepped spell discards that spell.

**Puncture** is a Maiden of Thorns specific attack from The Void expansion.

## Details

This attack is resolved immediately upon entering play, and discarded afterward.

Attack Effect:

* The nemesis Unleashes once.
* If the Thorn supply pile is a spell, Advance. Otherwise, the player with the most expensive prepped spell discards that spell. If multiple players are tied for the most expensive spell, they choose one player to carry out the effect. If a player has multiple most expensive spells prepped, then that player chooses one of those spells to discard.
The Broken Mask

## Card Effect

After a player finishes resolving their ability, any ally gains a charge.

> "*One for you, one for me!*"
> ― Claudia
>
>

**The Broken Mask** is a treasure from the Into The Wild expansion. The Broken Mask is a level 2 treasure, and may be chosen at the beginning of Battles 3 and 4 of an expedition. This treasure provides effects for the whole group, and so only one may be in play at a time.

## Details

This treasure grants the following persistent effects for the entire duration of the game:

* After a player finishes resolving their ability, any one ally gains a charge.

If playing true solo, you may use this treasure to gain the charge for yourself.
Return To Gravehold

**Return To Gravehold** is the first expansion of Aeon's End: Outcasts, and requires a standalone set to play with. It was originally shipped to kickstarter backers in \_\_ 2020, with retail release in November 2020. The box contains 3 sets of supply cards, 11 treasures, 2 playable mages, and 2 nemeses to fight.

## Contents Overview

* **Mages (2):** Cairna, Ohat and Ulgimor
* **Nemesis (2):** Burrower, Fortress

**Mage Cards**

* **Starter Cards:** ,
* **Spells (2):** ,
* **Relics (1):**

**Other**

* x Nemesis-specific cards
* x randomizer cards
* **Treasure Cards:** 5 level 1 treasures, 3 level 2 treasures, 3 level 3 treasures.

## Breach Mages

 Ohat and Ulgimor |  |  | **Activate During Your Main Phase:** Ohat mode: Suffer 2 damage. Any ally draws five cards and discards two cards in hand.Ulgimor mode: Cast a spell prepped to Ulgimor's IV Breach without discarding it.
Planar Insight

## Card Effect

**Cast:** Deal 2 damage.
Deal 1 additional damage for each of your opened breaches.

> "*She may no longer speak, but she sees much.*"
> ― Brama, Breach Mage Elder
>
>

**Planar Insight** is a spell card from the Core set. Planar Insight may be gained from the supply.

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 2 damage to an enemy.
* Deal 1 additional damage for each of your opened breaches.

All damage is applied at the same time to the same target.
The Ancients

**The Ancients** is the second expansion of Aeon's End: The New Age, and requires a standalone set to play with. Its retail release was in October 2019. The box contains 7 sets of supply cards, 2 playable mages, and 1 nemesis to fight.

## Contents Overview

* **Mages:** Mazra, Qu
* **Nemesis:** The Wanderer

**Mage Cards**

* **Starter Cards:** , ,
* **Gems (1):**
* **Spells (3):** , ,
* **Relics (3):** , ,
* **Treasures (10):** 3 level 1 treasures, 3 level 2 treasures, 4 level 3 treasures.

**Other**

* ? Nemesis-specific cards
* ? randomizer cards

## Breach Mages

 Qu |  |  | **Activate During Your Main Phase:**If you are in Destroyer form, cast up to two different spells prepped by any number of players, and then flip over the Form token. Otherwise, any player preps up to two spells in their discard pile to their opened breaches, and then flip over the Form token.
Thorned Whip

## Card Effect

When a player opens a breach, that player deals 2 damage.

> "*Life always grows back stronger.*"
> ― Inco
>
>

**Thorned Whip** is a treasure from The New Age. Thorned Whip is a level 2 treasure, and may be chosen at the beginning of Battles 3 and 4 of an expedition. This treasure provides effects for the whole group, and so only one may be in play at a time.

## Details

This treasure grants the following persistent effects for the entire duration of the game:

* Each time any player opens a breach, that player deals 2 damage to an enemy.
Reeve

**Reeve** is a breach mage from The Depths expansion.

## Mage Overview

Reeve is an offensive mage focused on killing minions, with an ability able to deal a total of 8 damage spread across two minions, and costing only 4 charges.  can produce 3 , allowing Reeve an economy swing early in the game, if she is willing to take the damage. Reeve also starts with two breaches that are close to open, making an open level 4 breach fairly easy to get.

### Ability

Reeve may spend 4 charges during their main phase to deal 5 damage to a minion, and another 3 damage to a different minion. The damage must be split as stated, and can never be directed at the nemesis.

### Breach Setup

Reeve starts with one open breach and three closed breaches in the following orientations.

## Strategy

*This page is lacking strategy tips right now.*

## Lore

> "*I lost the arm to tainted jade. I felt it creeping through my arteries and lopped it off without a thought. Best to lose the arm and keep the rest, no?
>
> Kadir says I was born for this, meant to live here and now in this damnable hole in the ground to fight these things. And she has the right of it. This is who I am, what I am: a blunt instrument to be used against monsters. My life matters not for much more than that. And I am at peace with it.
>
> Whenever those bells ring I feel my heart swell as I heave my chopper from its sheath. I smell the air burn as the breach opens and I cannot run there fast enough. We all have a purpose, a gift to give. This is mine.*"
> ― Reeve
>
>
Solara

## Card Effect

**BLOOD MAGIC:** Any player discards 2 cards in hand. This minions suffers 3 damage.

> "*We wield the breach in reverence to those from beyond it.*"
>
>
>

**Solara** is one of nine unique Hollow Crown minion-acolytes from War Eternal. Acolytes are not used in the standard nemesis deck, but form their own acolyte deck and discard pile.

## Details

**BLOOD MAGIC:**

* Any one player discards 2 cards from their hand.
* This minions (Solara) suffers 3 damage.
Shattered Geode

## Card Effect

Gain 1 .
You may place the top card of any ally's discard pile into your hand.

> "*In training, Malastar gathered us to select our gems. I chose this rock, knowing well what was hidden within.*"
> ― Gex, Breach Mage Advisor
>
>

**Shattered Geode** is a gem from War Eternal. Shattered Geode is a starter card for Gex, and so cannot be gained from the supply.

## Details

Resolve the following effects when played:

* Gain 1 .
* You may gain the top card from any one ally's discard pile, placing it into your own hand.

Any card gained from other players will remain in your own deck. Do not return the card to its previous owner after playing it.

If playing true solo, you may place the top card of your own discard pile into your hand.
Spark

## Card Effect

**Cast:** Deal 1 damage.

> "*A spark is all that is necessary to rouse the flame.*"
> ― Malastar, Breach Mage Mentor
>
>

**Spark** is a spell card that appears in every standalone set. Spark is a starter card in most mages' decks, and so cannot be gained from the supply.

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 1 damage to an enemy.
Shape Death

## Card Effect

**TO DISCARD:** Spend 7 .
**POWER 3:** If there are seven or less total flies and maggots, place three flies and one maggot into play. Otherwise, any player suffers 4 damage.

**Shape Death** is a Maggoth specific power from The New Age.

## Details

This power enters play with no immediate effect. Add 3 power tokens to this power.

To discard this power from play:

* Spend 7 . This is a player action and must be resolved during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* If there are seven of less total flies and maggots currently in play, place three flies and one maggot into play.
* Otherwise, any one player suffers 4 damage.
Vitrify

## Card Effect

The players collectively gain two Tainted Jades and place them into their hands.

> "*The elders of Gravehold thought it wise to pave the streets of the dirt market in tumbled breach glass.*"
>
>
>

**Vitrify** is a Blight Lord specific attack from The Nameless expansion.

## Details

This attack is resolved immediately upon entering play, and discarded afterward.

Attack Effect:

* The players collectively gain two  and place them into their hands. If a player would gain a Tainted Jade and there are none left, that player suffers 1 damage instead.
Rabid Hysteria

## Card Effect

**IMMEDIATELY:** Unleash twice.
**POWER 2:** Any player suffers 1 damage for each trogg in play.

> "*They're rather making a mess of this home they want so badly.*"
> ― Lash, Breach Mage Scout
>
>

**Rabid Hysteria** is a Horde-Crone specific power from The Depths expansion.

## Details

When this power enters play, add 2 power tokens to it and immediately resolve the following:

* Horde-Crone Unleashes twice.

There is no way to discard this power.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Any one player suffers 1 damage for each Trogg in play.
Rageborne

* Front
* Back

**Rageborne** is a nemesis from the Core set. While Rageborne may not be particularly intelligent or devious, it is unmatched in strength and determination. It destroys all it can in a mad frenzy, and it's minions follow its lead wherever it goes.

## Overview

Rageborne is often one of the first nemeses new players encounter, and one of the easiest to defeat. It is focused on directly attacking the mages and Gravehold, doing large amounts of damage to both. It charges up a more powerful attack, called a Strike, every time it Unleashes. When Rageborne Strikes, a card it played from a secondary deck of 6 unique powerful attacks, the Strike Deck.

## Rules

#### **Set Up**

Shuffle all of the Strike cards together and place them face-down to form the strike deck.

Rageborne gains one Fury token.

#### **Additional Rules**

When Rageborne Strikes, resolve the following in order:

* Draw a card from the strike deck
* Shuffle that card back into the strike deck
* Rageborne loses three Fury tokens

#### **Unleash Effect**

Rageborne gains one Fury token.

At the end of the nemesis turn, if Rageborne has four or more Fury tokens, he Strikes once.

#### **Increased Difficulty**

**Rules:** After Rageborne Strikes, he loses one Fury token instead of three.

## Strategy

Rageborn does not demand any unique strategy being the easiest nemesis in wave 1.

Killing off Scorn when it comes out will save you more health than most other minions or powers.

Mages with healing abilities are slightly more effective in this matchup.

## Lore

> "*This war has waged for aeons now, so long that it is all we know. Our children learn to hold a blade soon after their first words are uttered. With each generation, the joy in their faces and voices diminish, every instinct sharpened to a single word: survive.
> Malastar believes The Nameless waited for us to become worthy foes before sending their champion, the one we call "Rageborne." It is their executioner, here to quicken Gravehold's end.Never have I seen such anger, all of it reflected into the dead eyes of the rabid beasts it commands.
> When the breaches open, the beggars in Chasmwalk shout above the city bells: "The end is near! The end is near!" And in my hollow heart, I know the truth of it. The end was here since first The Nameless came. We only have prolonged it.*"
>
>
>

## Trivia

* Rageborne is the most common nemesis to be seen in the original Aeon's End box and rules art.
Scoria Slag

## Card Effect

Gain 2 .
If the nemesis tier is 2 or higher, gain an additional 1 .

> "*The cave shudders when the breaches open. And when they close, the rocks are but glowing*"
> ― Nerva, Survivor
>
>

**Scoria Slag** is a gem from War Eternal. Scoria Slag may be gained from the supply.

## Details

Resolve the following effects when played:

* Gain 2 .
* If the nemesis tier is 2 or higher, gain an additional 1 .

The current nemesis tier is determined by the highest tier of nemesis card in play or in the nemesis discard pile (whichever is highest).
Thraxir

**Thraxir** is a breach mage from Outcasts.

## Mage Overview

Thraxir was once a very powerful mage from Old Gravehold, holding the position of Breach Commander as he led the other mages into battle. But he was killed by Rageborne, or so many thought. It is unknown how, but some part of Thraxir lives on and returned to Gravehold, but as a monster, the Knight of Shackles. Thraxir eventually regained control of himself to fight the Nameless again, but Old Gravehold was long gone.

All four of Thraxir's breaches are unique, and all breaches start closed and placed with the most expensive focus position forward. Each breach gives a different bonus when opened, although none of the breaches grant a constant on-cast effect. Thraxir's starter card, , allows him to focus breaches quickly if allies are willing to discard cards. Thraxir's special ability has him casting up to three spells, his own or allies'. These spells gain additional damage if Thraxir has 3 or 4 of his breaches open.

* Thraxir's I breach is replaced by the Forged Breach: when opened, gain a card that costs 4  or less from any supply pile.
* Thraxir's II breach is replaced by the Honed Breach: when opened, gain a spell that costs 5  or less from any supply pile.
* Thraxir's III breach is replaced by the Refined Breach: when opened, shuffle one of your turn order cards into the turn order deck.
* Thraxir's IV breach is replaced by the Serrated Breach: when opened, gain a spell from any supply pile.

### Ability

You may spend 5 charges during your main phase to resolve the following:

* Cast up to three spells prepped by any players. The spells may be your own, or split in any combination between players.
* If you have three opened breaches, those spells deal 1 additional damage each.
* If you have four opened breaches, you may cast up to four spells total, and those spells deal 2 additional damage each instead.

When casting another player's spell, you act as the 'you' referred to on that spell, not the owner of the spell. The spell is discarded as normal to the owner's discard pile.

## Setup

### Breach Setup

Thraxir starts with all four breaches closed in the following orientations.

## Strategy

*This page lacks strategy tips right now.*

## Lore

> "*It's been hard to get Thraxir's story from him, he recalls details sporadically and much of his human life is buried beneath years and years of bloodshed. It must be traumatic, coming back to yourself after spending so long as a mindless monster. The memory of hurting the people you once cared about... it can be easier to live without. This, at least, I understand intimately. Void essence is powerful, but it can drive you past the point of sanity. I'm ashamed to admit that I was conscious of what I was doing when I turned on my fellow mages and attacked them. It would be easier for me if I could hide in the fog of madness. I thought my cause was righteous enough, my goals pure enough that any action could be excused. Thraxir and I are both too far gone to ever truly belong in New Gravehold again. But perhaps together we can rediscover what it means to be human.*"
> ― Xaxos
>
>
Regenerative Light

## Card Effect

**POWER 3:** The pylons collectively gain 5 life.
**OR**
Discard the top card of the nemesis deck.

**Regenerative Light** is a The Wanderer specific power from The Ancients expansion.

## Details

This power enters play with no immediate effect. Add 3 power tokens to this power. There is no way to discard this power.

Coose to resolve one of the following Power Effects when the last power token is removed (and then discard this power):

* The pylons collectively gain 5 life.

**OR**

* Discard the top card of the nemesis deck.
Phaedraxa's Tourmaline Shard

## Card Effect

Gain 1 .
Any ally may suffer 1 damage. If they do, they
 destroy a card in hand.

**Phaedraxa's Tourmaline Shard** is a treasure from the Shattered Dreams expansion. Phaedraxa's Tourmaline Shard is a level 1 treasure and Treasured Gem, and may be chosen at the beginning of Battles 2, 3, and 4 of an expedition. This treasure replaces a  from your starting deck. If there are no crystals in your starting deck, then replace a  with this instead.

## Details

Resolve the following effects when played:

* Gain 1 .
* Any one ally may suffer 1 damage. If they do, they must destroy a card in hand.

If playing true solo, you may suffer 1 damage to destroy one card from your own hand. This treasure acts as a gem during the game, and is removed from your deck at the end of the game.

## Trivia

This card is the treasure version of Phaedraxa's starting card, .