recursal/Fanatic-Fandom huggingface dataset:
Rassen

Die **Rassen** in Stoneheart, sind alle derzeitigen und zukünftigen spielbare Charaktere.

## Derzeit spielbare Rassen

* Menschen (unterteilt in drei regionale Fraktionen)

* Die drei Fraktionen

## Zukünftige NPC Rassen

* Zwerge (keine Informationen)
* Goblins (werden derzeit getestet)
* Zwerge (on hold)

* Zwerg Design.
* Spielbare Goblins, wie man im Stream sehen konnte.
* Menschlicher Schäfer
* Der Hasen-Clan wie man ihn im Stream sehen konnte.

## Quellen

1. ↑ https://www.kickstarter.com/projects/1590639245/stonehearth/posts/495715 Huge Thank Yous All Around, and What Comes Next! 05-30-2013
2. ↑ http://www.twitch.tv/stonehearth/v/3672256 Stonehearth Dev Stream #5: Modelling the Blacksmith Character 01-08-2014
Zimmermann

*"The carpenter crafts tools and furniture from wood. The tools he makes unlocks several other jobs."*

The Carpenter is a basic class in Stonehearth.

## Class Information

A Worker can be promoted to a Carpenter once you have a Carpenter's Saw. The saw is crafted by a Blacksmith, although you do start with one free when you embark. Once promoted, the Carpenter is able to construct their workbench and start crafting new items. The carpenter is the most useful class early in the game, as many of the tools needed to promote other classes is crafted by the carpenter, along with many items used in the construction of buildings.
Carpenters are easily distinguished from normal workers due to their red and blue shirts and their brown aprons. Other than that, Carpenters have the same needs as workers, and they will also help with construction of buildings and the gathering of resources.

## Recipes

The Carpenter can craft numerous items with different resources.

## Perks

The carpenter gains experience by making items at the Carpenter's Workbench. More experience is gained by crafting higher level items.
Alpha 4

# Patch Notes

Patch notes are taken from the official Stonehearth blog entry here.

## New Classes: Footman, Weaver, and Trapper!

You can now upgrade your citizens to three new classes.

* Fußsoldat - Basic fighting unit, who will automatically patrol your town and defend you from invaders. Invaders?
* Weber - A new crafter unit who crafts decorative items and basic armor for your units.
* Trapper - The trapper’s back, with a less micro-intensive style of play!

## Basic Combat!

After a while, you can expect your town to receive “visitors” interested in taking your stuff, so you’ll need them. Combat right now is fairly rough, and will undergo EXTENSIVE tuning during the next few alphas.

## Building Designer, Phase 1

You can now design and build your own custom buildings. The tool is just in its beginning phases, and is a bit difficult to use right now. We know. It will get better!

## New GUI

The GUI has received an extensive overhaul, with a centralized scoreboard and management screens for your citizens and crafters.

## Caravan Notifications!

Every now and then, you will receive a notification that a caravan has swung by your settlement. Caravans can provide new settlers or offer to trade new things for existing or craftable goods.
Fußsoldat

*"The Footman is a melee fighter. A good choice for the backbone of your town's defense."*

## Class Information

The Footman is one of the military classes in Stonehearth. Footmen are basic soldiers and help with keeping peace and harmony in your settlement. Arbeiter can be ernennt into Footmen through the jobs page once you have a Wooden Practice Sword. Additional Waffen and Rüstung can be manufactured by various crafters that will make the Footman stronger and tougher.

## Behavior

Once promoted, Footmen will automatically begin to patrol around the farms, stockpiles, and buildings in the settlement. A Footman will not help with building or hauling items to and from stockpiles.

In Kampf the Footman are in a default "aggressive" stance and will attack any enemies that are in their line of sight. As the courage system is not in place yet, the Footman will not run from combat upon taking damage. Once any distant intruders have been dispatched the footman will once again begin to patrol the settlement.

## Equipment

As new Waffen and Rüstung are crafted, the Footman will automatically equip new gear. As of Alpha 10, there is no way to specify if a particular Footman should or should not use certain types of weapons or armor.

## Perks

The footman gains new abilities as they level up. Experience is gained through combat.
Schmied

*"The Blacksmith refines raw ore into metal bars, then uses those bars to craft weapons, armor, and building parts like gates."*

The Blacksmith is a basic Klasse in Stonehearth, added in Alpha 8

## Class Information

A Worker can be promoted to a Blacksmith with Blacksmith's Hammer. The hammer is crafted by the Steinmetz.

## Perks

The Blacksmith gains experience by making items at the Blacksmith's Workshop. More experience is gained by crafting higher level items.
Designe eigene Gebäude

*Design Custom Building* ist eine Funktion in Stonehearth seit Alpha 4, welche dem Spieler erlaubt seine eigenen Gebäude zu entwerfen und zu bauen! Diese Funktion beinhaltet eine Reihe von Fußböden, Mauern, Dächern und anderem Zeugs.

Wenn man die *Design Custom Building* Funktion aufruft, dann erscheint ein neues Menü, in dem man alle weiteren Werkzeuge für sein Bauvorhaben findet. Es gibt für jede Funktion eigene Werkzeuge und Materialien, damit man seine architektonische Fantasie freien lauf lassen kann.

## Fußboden

**Draw Floorplan**

*"Pick a material below and drag out boxes to define your building's floorplan"*

## Wände

**Erect Walls**

*Pick a material below to raise walls around your floorplan.*

## Dach

**Raise Roof**

*Pick a material and customization options for your roof.*

In a Desktop Tuesday Radiant Entertainment embedded a video showcasing a few customization options for roofs and how the options are going to work.

## Türen & Fenster

**Add Doors, Windows & Doodads**

*Pick an object from the material palette then click on your building to place it.*

## Edit

**Edit**

*Pick an object from the material palette then click on your building to place it.*

## Rückgängig

Reverts previous actions taken. Can not be reverted.

*NYI is an abbreviation for "Not Yet Implemented.*
Alpha 10 r393

# Release

Stonehearth Alpha 10 r393 was a patch release on 8 June 2015. This was the second patch release against Alpha 10.

# Patch Notes

Patch notes are copied from the official Stonehearth blog entry here.

## Better Error Window

The error window is much improved and can now be closed permanently via the Close Permanently button. Click the Close Permanently button if you never want to see any error messages in this play session again. If you DO still want to see error messages, so that you can take pictures and send them to us (much appreciated!), then just close the window the usual way, by hitting the “close” button in the upper right corner. Unfortunately, updating the window borked our file paths such that the “close” link is invisible, but we’re sure you’re so used to hitting the button that muscle memory will help you get by. Please still go click there; your belief will make it work. (Fixing for next release.)

## Start Up Diagnostics

We’ve added a lot more diagnostics to help determine the cause of crashes on start up. Although this build may still crash on start up, the data it provides will help us fix the issue.

## Bug Fixes

* Lua no longer consumes 100% CPU after multiple errors.
* Removing a building after starting construction no longer generates a scaffolding error.
* Deleting a building after placing template no longer throws errors.
* Workers will now restock items acquired from the trader.
* You can now promote even when the talisman is located at high altitude.
* Items in stockpiles at high altitude are now included in inventory/score.
* Hitting escape while planting banner no longer throws a UI error.
* Fixed errors when shepherd is chasing down sheep.
* Fixed waterfall error when water bodies are merging.

## Other Changes

* Party menu now has hotkey ‘g’. Pargy? No! G for group! Clearly.
* Various tooltips fixed.
Röntgenansicht

X-Ray Mode is a way to see through the surrounding landscape to view mines which you have created. The X-Ray mode is part of the standard game controls. There are currently 3 options to change visibility.

X-Ray Mode can be changed by using the Hotkey Z, to go view 'Full X-Ray Mode', x, to view 'Flat X-Ray mode' or clicking the X-Ray button on the UI.
Flinthook

Become the galaxy's greatest pirate in **Flinthook**, the metroidvania roguelite platformer game developed and published by Tribute Games and Alouette Games. In which the player's character uses a grappling hook to traverse procedurally generated spaceships for treasure. The developers were inspired by "rogue-lites" including Spelunky and Rogue Legacy. They said that the grappling hook game mechanic was their hardest design challenge. The game was released in April 14, 2017 for Xbox One, PlayStation 4, PC, Nintendo Switch, Mac and Linux.

**Flinthook is now out on Steam!**

## Story

In a galaxy filled with scoundrels and miscreants, everyone seeks treasure and riches!

But when a malevolent treasure hunter hatches a sinister plan to unleash an ancient evil to threaten the cosmos itself, Flinthook, the galaxy's smallest but toughest pirate zips into action!

Be ready to jump, zip and blast around the meanest fleets the galaxy has to offer!

Whether using time-slowing powers or his trusty Blasma Pistol, Flinthook is ready to take on all pirates, steal treasure and save the galaxy itself!

## Features

**Hook into action!**

* Shoot plasma in 360º through your Pistol Cannon!
* Zip around with your mighty Quickhook!
* Look real cool with slow-motion powers!

**Shoot, loot and plunder!**

* Blast through randomly-assembled Pirate spaceships!
* Hunt down the Pirate Leaders of the Cluster Clan!
* Collect rare Relics and cool Gadgets!
* Collect rare relics and powerful Perk cards!
* Uncover some mysterious secrets?!

## External links

* Official Website
* Tribute Games
* Flinthook on Steam
Exhibits A1 and A2

**Exhibits A1 and A2** is a note in The Only Traitor DLC. It is located in Museum level.

## Contents

VERMOND WHITE'S LETTERS WERE PRESUMABLY ADDRESSED TO CHRISTOPH THORNTON, WHO WORKED IN THE OIL AND GAS INDUSTRY AT THE TIME AND ALSO CO-OWNED SOME OF THE BIGGEST CASINOS IN THE COUNTRY.

THE LETTERS CONTAIN DETAILED DISCUSSIONS OF POTENTIAL CONDITIONS FOR COLLABORATION.
Alpha 8

# Patch Notes

Patch notes are copied from the official Stonehearth blog entry here.

## The Blacksmith

The Schmied crafts weapons and armor for your footmen.

* To get a Blacksmith, have your Steinmetz craft a Blacksmith’s Hammer
* Mine ore from mountains, then have the Blacksmith smelt it into ingots

## Mining, Phase 2

* Ore will now drop from stone voxels
* Lots of bug fixes and performance enhancements

## Party System

The party system allows you some degree of control of your hearthlings’ movements.

* Access the party management screen using the red banner icon on the main toolbar
* Parties can be of any size and contain any mix of jobs

## New Rules for Immigration

You will now receive a daily update with the requirements for gaining new hearthlings to your town. If you fulfill the requirements, you will always be granted the option of accepting a new settler.

## New Lighting Model, Stage 1

* Lights now cast somewhat realistic shadows
* Fire now glows. Oooooo.
Dekorationen

# Overview

Decorations are Elemente to make your village livelier.

# Acquiring decorations

Decorations are crafted by artisans. These are normal items found inside the crafting menu of many professions. Order up a decoration as you would any other item, and it will be crafted and placed in a stockpile. The **Fire Pit** and the **Wicked Fire Pit** can only be looted or traded. The **Tombstone** will you ?win? .... when one of your Heathlings dies.

# Using decorations

For use of a decoration, there is nothing special that needs to be done. You can place the most decorations on every place in your Village - only **curtains**, **gargoyles**, **window boxes**, **banners**, **signs** and **wallmounted laterns** must be placed on walls.

# Decorations

These are all the decorations currently available as of Alpha 10. There are also fine version of some decorations - they are the right icon.
Modden

Wie definiert in der [https:/.wikipedia.org/wiki/Mod\_%28Computerspiel%29 Wiki], ist eine Modifikation einer üblicherweise kostenlosen, meist von Hobby- oder selten auch beruflichen Spieleentwicklern erstellte Erweiterung bzw. Veränderung eines bereits veröffentlichten Computerspiels. Stonehearth wird entsprechent entwickelt um Modding zu unterstützen, obwohl die APIs noch Änderungen unterworfen sind. Solange Stonehearth im Alpha-Status ist, kann es passieren, dass die Mods nicht zwischen den Versionen arbeiten.

## Wo bekomme ich Mods?

Mods können auf der Offiziellen Seite von Stonehearth (Discourse) heruntergeladen werden.

Hier im wiki findet man auch eine Liste aller Mods zum Spiel hier.

Hinweis: Diese Liste ist nicht immer auf dem neusten Stand.

## Wie installiere ich die Mods?

Wenn Sie einen Mod herunterladen, wird dieser als ".smod"- Datei gespeichert. Dies ist eine komprimierte Datei mit allen Funktionen die der Mod benötigt. Nachdem Sie die Datei heruntergeladen haben, müssen Sie diese in den Mods Ordner im Stonehearth Verzeichnis gespeichert werden.

Falls Sie Humble Bumble benutzen , Ist der Standartpfad des Mods Ordners `C:\Program Files (x86)\Stonehearth\mods`.

Wenn Sie Steam benutzen, ist der Standartpfad des Mods Ordners `C:\Program Files (x86)\Steam\SteamApps\common\Stonehearth\mods`.

Nachdem Sie die Mods installiert haben, müssen Sie Stonehearth starten/neustarten damit diese aktiviert werden.

## Wie erstelle ich einen eigenen Mod?

Ein einfacher Mod kann in wenigen Minuten erstellt werden.

Ein etwas komplizierterer Mod braucht schon etwas länger beim Erstellen.

Im Bereich Modding auf der Seite von Stonehearth Discourse bekommt man die besten Informationen während der Alpha Phase des Spiels.

## Siehe auch auf folgende Seiten

* Modding FAQ
* Twitch.TV Stonehearth Dev Stream #62: Making a Reference Mod
Alpha 6

# Patch Notes

Patch notes are copied from the official Stonehearth blog entry here.

## New Building Templates and Tools

The building UI has undergone a significant revamp. Most notably, the game now ships with several pre-designed buildings for your to choose and place.
Other building improvements include:

* New slab tool, for building free-form structures
* New stone materials for building parts
* New building parts, like double doors
* UI improvements

## Job System Overhaul

We have added an RPG-like progression system to citizen jobs, with experience, levels, and new abilities. Citizens will now gain experience and level up. Leveling up provides perks like more hitpoints and job-specific enhancements. To increase the flexibility of your workforce, you can change citizens’ jobs as often as you like, but changing jobs will cause the citizen to lose all experience points in his current level.

## Minor Enhancements

* Ladders now build down when necessary
* The size is now shown for all boxes dragged out in the world: in the building tool, farms, stockpiles, etc.
* New command to undeploy a placed item, returning it to a stockpile.
* Significant UI revamp of the building UI
* Significant UI revamp of the job promotion UI
* Added job icon to the unit frame. Clicking the icon brings up the citizen’s character sheet
* Clicking a citizen’s name in the unit frame zooms the camera to that citizen
* Show icons for ingredients in the crafting UI
* Audio improvements. Improved the base volume and falloff for location-specific sounds

## Bug Fixes

* Significant pathfinder performance improvements
* Massive memory-use optimizations
* Citizens no longer own their own beds, and are much more aggressive about finding a bed to sleep in before giving up
* Fix bug that prevented many buildings from being completed
* Fix multiple crash bugs when destroying an entity
* Fix embedded ladders in the terrain after building a building
* Fixed crash bug affecting Vista computers
* Fixed score calculation, allowing new immigrants again
* Fix for the camera getting stuck in obstacles like trees
* Combatants will no longer try to fight each other if they are on different vertical terrain levels
* Fixes to save/load bugs
Schäfer

*"Domesticates wild animals and harvests them for food and materials."*

## Class Information

The shepherd is a job villagers can take on that allows them to find and herd small animals such as sheep and rabbits. A shepherd is promoted from the Trapper once the trapper is at least level 3, and requires a Shepherd's Crook, which is crafted by the Zimmermann. Once a trapper has been promoted to a shepherd, the shepherd will go out and find sheep to herd back to the pasture. Sheep that have been pastured will periodically be shorn by the shepherd, creating wool that can be spun in to thread by the weaver. Shorn sheep will grow back their wool after a time.

## Pasture Zone

Through the "Zones" tab on the toolbar, a pasture can be designated. This is where the shepherd will bring all creatures that she finds. Livestock will not stay in the pasture on their own, and it is a good idea to have the carpenter craft some picket fences and a fence gate to pen them in. If the pasture is not fully enclosed, then livestock will wander off and the shepherd will have to retrieve them.

## Livestock

Livestock is the critters herded by the shepherd. Livestock requires a minimum amount of space per animal, show below as 'minimum density'. This is the maximum number of animals you may have per 10 squares. There is also a minimum population, and the shepherd will continue scouring the countryside looking for animals to ensure this minimum population is met. Additionally, critters will reproduce, with the frequency of breeding shown below.

 Rabbit

## Perks

Perks for the Shepherd have been added as of Alpha 8. Experience is gained when taming an animal or when harvesting resources from an animal.
Trapper

*"The Trapper's snares capture and (ahem) \"harvest\" small critters for a reliable source of food and supplies."*

## Class Information

Workers can be promoted into Trappers by using a Trapper's Knife. Once promoted, the Trapper will automatically begin to place and harvest snare traps within a designated "Trapping Zone". Trappers also have a chance to tame a critter while harvesting a snare trap.

While not patrolling their trapping zones, harvesting traps, or dropping off loot the Trapper will also help harvesting resources and move unstockpiled items into stockpiles.

## Trapping Zone

Though the "Zones" tab on the toolbar you can designate Trapping Zones for your Trappers to use. These trapping zones designated in the same fashion as stockpiles and have a red outline.

## Snareable Critters

 Fox
 Squirrel

## Leveling

Trappers level automatically while working. Events such as harvesting unsuccessful/successful traps, unloading harvested loot, and befriending pets all give varying amounts of experience.
Werkzeug

# Overview

Tools are Elemente used by your Hearthlings to perform their daily tasks. Each Klasse requires a different tool to do their job, with the exception of Arbeiter, who need no special equipment.

# Acquiring tools

Tools are crafted by artisans. These are normal items found inside the crafting menu of many professions. Order up a new tool as you would any other item, and it will be crafted and placed in a stockpile. Each settlement start's with a **Carpenter's Saw** and a **Trapper's Knife**, allowing you to begin crafting the basic tools of more advanced classes and secure a food supply. Be careful though; these items could be stolen by marauding goblins, and you will be unable to promote anyone to these classes unless you can craft another.

# Using Tools

As a tool is a class requirement, there is nothing special that needs to be done to use a tool. So long as a particular tool is available, any Hearthling can be promoted using the promotion UI. If the Hearthling is already using a tool as a member of a particular class, then the tool that they are using will be returned to the stockpile once they promote to the new class. For example, if a Farmer is promoted to a Trapper using a Trapper's Knife, then the Farmer's Hoe is returned to the general stockpile and can be used to promote a different Hearthling to Farmer.

# Tools

These are all the tools currently available as of Alpha 10. This list includes the name of the tool, who makes it, and what class it promotes to.
Waffen

# Overview

Weapons are equipped by members of your militia to protect your settlement. Weapons allow your militia to do more damage than a citizen would punching an enemy or swinging whatever tool they may be carrying.

Weapons are crafted by professionals such as the Steinmetz and the Schmied.

# Equipping Weapons

Each weapon has a specific item level (also referred to as an 'ilevel'). If a higher item level weapon becomes available, then one of your soldiers will run to it and replace their own weapon with the stronger piece. As of Alpha 10, there is no way to specify if a particular weapon should be used by a particular militia member.

As the only combat Klasse to be implemented as of Alpha 10, the Fußsoldat is the only class that can utilize weapons at this time. It is currently unknown if future classes such as the Bogenschütze will be restricted to certain types of weapon.

# Ranged Weapons

As of Alpha 10, there are no ranged weapons implemented. It is expected that ranged weapons such as slings, bows, spears, and crossbows will be added in future alphas.

# Reach

Each weapon has a set reach. This is how far away a soldier may be from an enemy in order to hit the enemy. A longer reach allows the soldier to do damage to an enemy from the relative safety of being farther away.

# Weapons

There are multiple types of weapons, each with their own benefits and drawbacks. Each entry lists the weapon, item level, its base damage, and its reach.

## Swords

Swords are the prototypical weapon of the knight. As such, the sword is the first weapon aquired by any new recruit to the militia. The benefits of a sword over other weapons types is the ability to parry attacks, potentially reducing incoming damage and keeping precious soldiers alive longer.

## Maces

The mace is a large, heavy object with a handle attached. Maces offer high damage output, at the expense of lowering defense. Maces, unlike swords, can not parry attacks.

## Polearms

The polearm is the age-old favorite for taking out cavalry. A polearm allows a soldier to attack from a longer distance, forcing the enemy to defend before they can even strike at the soldier wielding it.

Like maces, the polearm does not offer the ability to parry an attack.
Steinmetz

*"The Mason crafts building materials and decorative items from stone."*

## Class Information

The mason is an artisan who crafts products out of stone. A mason is promoted from a worker, and requires a Mason's Hammer and Chisel, which is crafted by the Zimmermann. The mason was introduced in Alpha 7. Once promoted, the mason can build the Mason's Workshop, which requires one stone resource. Masons are distinguished from normal Workers because of their orange tunics. Other than that, Mansons have the same needs as workers, and they will also help with construction of buildings and the gathering of resources.

## Recipes

The mason can craft numerous items out of stone at the Mason's Workshop.

## Perks

The mason gains experience by making items at the Mason's Workshop. More experience is gained by crafting higher level items.
Bogenschütze

Der Bogenschütze ist eine Fernkampfeinheit mit hohem Schaden und geringer Rüstung.

## Beschreibung

Der Bogenschütze ist eine Fernkampfklasse in Stonehearth, in die ein Hearthling befördert werden kann, sobald er Stufe 3 als Fußsoldat erreicht hat. Er ist eine von 2 Beförderungsklassen, die andere ist der Ritter. Ein Fußsoldat wird mit Hilfe des Archer's Bow (25 Schaden) zum Bogenschützen befördert.

Nach der Beförderung wird der Bogenschütze mit der Archer's Cloak (2 Rüstung) und der Archer's Padded Vest (4 Rüstung) ausgerüstet.
Bob Nelson

**Bob Nelson** is a Passenger on the player's rail line in **The Final Station**.

## Summary

Bob Nelson is retiree who is picked up by the Conductor at Midford Station. He is the first injured passenger the Conductor picks up and needs both Medkits and Food Regularly. He doesn’t say much for most of the ride, however after Martin Jarvis (Who’s family were Settlers) talks about a Conspiracy Theory that the First Visitation was made up, he says President Vermond White didn’t build the country to let Settlers tell stories.

When he safely departs at Ristol, he gives the Conductor $70 and 6 Pills. It is likely that Bob died after Ristol was overrun, as shown in the Add-on The Only Traitor
Lewis McGreen

**Lewis McGreen** is a Passenger on the player's rail line in **The Final Station**.

## Summary

Lewis McGreen is a Businessman who is picked up by the Conductor at Nimlard Station. After he gets on board the train he complains of a lack of a scheduled Express Train despite the schedule having never changed in his 20 years of riding the train. Apparently he says the train wasn’t able to arrive as the station couldn't contact the scheduled driver.

After he is forced to get off at Emergency Station A-45, he gives the Conductor $120. It is unknown what happened to him as the Station was likely Overrun.
Central Station "Keskus"

**Central Station "Keskus"** is one of the stations in the game **The Final Station.** It serves as main railway hub, just like the main station in Metropole.

## In-Game Description

Central railway station has scheduled trains to all destinations. The station building was built before the First Visitation; it is an object of cultural heritage.

## The Only Traitor DLC

In The Only Traitor, Central Station is visited by Peter after the destruction by Them. **Matthew Sanders** can be found here, hiding behind the oven.

## Related achievements

There are no achievements related to this location.

## See also

* Locations
* Stations
Train

The **train** is the heart of *The Final Station* and your mobile home.

## Overview

The train is a Belus prototype locomotive that was constructed at Rail Factory E5K. It's the only operational prototype, and consequentially is plagued by frequent malfunctions. The shock absorbers, ventilation system, and any attached cargo shipments must be monitored for faults, lest the train overheat and cease functioning altogether. The train includes a food and medkit dispenser, a computer, and crafting bench.

The Belus locomotive line consists of a fleet of 8 prototype trains. Unfortunately, they constantly break down due to lack of funding going toward the project. This is thanks to the "Guardian" requiring their head engineer, The Blacksmith. In his absence, the Belus trains cannot be mass produced, forcing the team to go into bankruptcy and discontinue the maintenance and production of locomotives.

The trains have a wheel arrangement of 2-2-0. They are powered by a prototype electrum reactor and diesel engine combination. It's also known that the material the train is made from is similar to the material the Capsules in the first visitation were comprised of. The passenger car is seen to be reinforced with same material, and holds 6 passengers. The circuit breaker and air purifier control panels are also found there.

## Notes

* The passenger car can carry up to 6 passengers, each of whom has their own personality and requires supplies, such as medicine or food to survive.
* The train connects to any of the stations.
* The player's train is Belus-07, one of the eight prototypes made in the Rail Factory E5K
* it is unknown if there are any more factories that produce Belus locomotives
Theodor

**Theodor** is a note in The Final Station.

## Contents

Theodor,

Unfortunately, I have to decline. I'm afraid even your position and personal connections with the members of council cannot affect my decision.

I must inform you that I passed your message directly to the general prosecutor. I sincerely hope that he won't spare you. Prepare to be searched.

- Martien
Metropole Newspaper

**Metropole Newspaper** is a note in The Final Station.

## Contents

Great rememberance.

It is 134th anniversary of Arkady Strugatsky birthday.

It's hard to believe that before the first visitation, him and his brother Boris tried to become sci-fi writers. Now they are remembered as heroes of the nation, who dedicated their lives to science and development of the country.

The big technology leap in the beginning of the new century happened, for the most part, thanks to the brothers. Many of the technologies, retrieved from the location of the first contact, are successfully used by the armed forces: such as mirror surface composite armor that is used for the Guardian construction, Criton Beam, Van-Posts and so on.

Great remembrance and great pride.
The Council: Exposed, Page 12

**The Council: Exposed, Page 12** is a note in The Only Traitor DLC. It is located in Farm level.

*The Council: Exposed* was written by Alex Medim and was suppressed by Armand White.

## Contents

PAGE 12

"ACCORDING TO OFFICIAL RECORDS, THE COUNCIL IS MADE UP OF THE BEST MINDS IN THE COUNTRY.

HOWEVER, WE'VE DETERMINED THAT THE COUNCIL ONLY HAS FOUR MEMBERS THAT WORK UNDER FALSE NAMES. VERMOND HAD TO FIND NEW SUPPORTERS IN ORDER TO REBUILD THE COUNTRY. MANY OF THESE MEMBERS WERE PEOPLE THE COMMON FOLK WEREN'T PREPARED TO SEE IN POWER."
Capsules

The **Capsules** are the principle attack vectors of the First and Second Visitation.

## Appearance and sounds

The capsules are large, pill-shaped devices that appear to be made of an unknown metal. They are seen sparingly in some areas and numerously in others. Some are half-buried in the ground of an open field and others have crashed into buildings and homes, causing considerable damage in their wake.

The capsules are motionless devices and a large mystery in the beginning. It is unknown why they emit mysterious noises, though it may be the result of gas still being released.

## Origin and purpose

Partway through the game the player comes across what appears to be a large warehouse that stores the capsules when passing the vicinity of The First Visitation.

During gameplay, it is shown that the capsules fell from the sky, seemingly without warning. According to one old character in the game, It was only after the capsules fell that the First Visitation began. The old man claims that the chemicals the capsules emit have different effects on different people. But even he doesn't know what they are, where they come from, or why they were deployed.

There are two kinds of people in the game scene, human and the turned. If one watches closely, one will find that normal humans have red eyes, while the turned black beings have white eyes. Continue playing, and you will notice that several "humans" have white eyes. Apparently, they are not turned, so what happened to them?

Late in the game another character reveals the capsules contain some kind of medication. It appears people were selected to be exposed to the 'medicinal' gas in order to see its varying effects on people with varying personalities and aptitudes. The test was successful, despite the fact that most people that breathed the gases the capsules emitted were turned to Zombies. The people that breathed the gases but didn't turn to Zombies seem to have elevated speed, intelligence, and strength. The character considers that these capsules were designed to jumpstart some form of advanced human evolution.

When the player reaches the final stage of the game they will learn of what actually happened during the Visitations.

## See Also

* First Visitation
* Second Visitation
* Guardian
Adam Miller

Adam Miller is a Passenger on the player's rail line in *The Final Station*.

## Summary

Adam Miller can be found in the military tunnels below Hazelborn, sitting on a bed. When he notices the conductor, he yells out for him not to shoot. He agrees to get on the train after learning that the train is headed for Metropole.

After the train departs from Hazelborn, he gets into a conversation with Alan Yates, trying to hide the fact that he is a soldier, unsuccessfully.

On their way from Arden, he speaks with Richard Bronks about Alan Yates' unawareness of the Second Visitation. He then asks others if they should go to the Metropole or to the shelter.

Leaving /Lost Description, he asks others where they are. He then suggests that the train might have taken a wrong turn. After Bronks suggests that they are in some sort of a secret military bunker, Miller tells him that there are no military facilities around this area.

If he survives, he can be found at the L-ABS Bunker station, speaking on a radio with what is possibly his commander, informing him that Edward Jones has reached the bunker. As the L-ABS Bunker seems like a secure place, it can be assumed that he is alive.

## Conversations

### FROM Hazelborn TO Arden

Yates: Oh, a rookie. Hello

**Miller: Umm, hello**

Yates: Are you with us?

**Miller: Yes sir… I mean yes**

Yates: Oh! Are you a soldier? Army man, huh?

**Miller: Um! No!**

**Miller: I’m a mere civilian…**

**Miller: I mean, I’m an ordinary citizen…**

Yates: You are acting suspicious. I don’t like people like you.

**Miller: I can’t tell you anything. I got an order…**

**Miller: I mean, I don’t have to tell you anything.**

Yates: It’s all clear with you…

Yates: Greenhorn..

**Miller: …**

**Miller: And you…**

Yates: I only have half a bottle left. Sorry.

**Miller: I mean, are you going to the shelter, too?**

Yates: Aha.. Wait, why shelter?

**Miller: But… the Second Visitation**

Yates: Are you one of those? One of those fanatics?

Yates: I don’t like people like you

**Miller: They are already sending out the capsules. You know, that…**

Yates: Capsules… with beer?

**Miller: No, the capsules with…**

Yates: Come on, I’m kidding

Yates: Once I also read some stupid books

### FROM Arden TO /Lost Description

Yates: O! The more the merrier.

Teece: Is he drunk?

Bronks: How can one drink in such situation?

**Miller: I’m afraid he..**

**Miller: Doesn’t know what’s happening.**

Bronks: Was he born yesterday?

**Miller: Basically..**

Yates: Why are you yelling here?

Teece: Great travel companion

Bronks: Beggars can’t be choosers.

**Miller: Now, to the shelter. Or, to the Metropole?**

Bronks: I am thinking shelter, it’s closer.

Yates: But I want to see the Guardian!

Bronks: I would like… to see him, too

**Miller: They can’t start him without the central processor and the power core**

Bronks: What, so they decided to create this central processor?

Teece: I think it’s just an electronic brain, why not call it that?

Bronks: Call it whatever you like, but it was a stupid idea
The Council: Exposed, Page 13

**The Council: Exposed, Page 13** is a note in The Only Traitor DLC. It is located in Farm level.

*The Council: Exposed* was written by Alex Medim and was suppressed by Armand White.

## Contents

PAGE 13

"FOR EXAMPLE, ARTHUR HAD CONNECTIONS TO CRIMINAL ORGANIZATIONS, AND THORNTON'S CORRUPTION WAS KNOWN TO THE NEW WORLD AS WELL IT WAS TO THE OLD ONE. I BELIEVE THAT VERMOND KNEW WHAT HE WAS GETTING INTO WHEN HE GAVE A PORTION OF THE GOVERNMENT'S AUTHORITY TO THESE PEOPLE. AS FAR AS I CAN TELL, HE WANTED THE COUNTRY TO BE REBORN NO MATTER THE COST.

AND, IN THE END, HE PAID A TERRIBLE PRICE FOR IT."
Die Untoten

The Undead are monsters which may spawn at night and attack your village. They spawn in groups of 2-4 and are very strong. They are hostile to all other factions. It is unknown if there are plans to add them as a playable kingdom. In Dev Streams it has been leaked that there will be quests associated with the Undead.[Which stream?]

## Types of Undead

### Skeletons

Skeletons have white bones, visible rib cages, and blue or purple eyes. They wield Stone Mauls or Iron Maces.

#### Drops

* Iron Ore
* Copper Ore
* Gold Ore
* Silver Ore
* Tin Ore

### Zombies

Undead hearthlings with yellow eyes, green skin, and exposed dark red flesh in several places. They wield Jagged Cleavers.

#### Drops

* Thread
* Cloth Bolt
* Leather Bolt
* Tin Ingot
* Iron Ingot
* Gold Ingot
* Silver Ingot
* Steel Ingot
* Bronze Ingot
Midford

**Midford** is one of the stations in the game **The Final Station.**

## In-Game Description

A town situated in a plain nearby Emeric's Crater.

Last century, the first ever excavations of electrum were undertaken here.

Since attempts to find a major field of the mineral weren't successful, drilling works were stopped and continued only 20 years later in Ristol.

## See also

* Locations
* Stations
Bridgestone

**Bridgestone** is one of the stations in the game **The Final Station.**

## In-Game Description

It was decided to run pipe-line from Ristol over the city owing to its bad soil.

Accommodation in Bridgestone is one of the cheapest available, because of the wastes dumped close to the city.

Vermond White engaged in attempts to settle population from the city and close it, but his successor Armand White didn't support his efforts.

## See also

* Locations
* Stations
Alan Yates

**Alan Yates** is a passenger in *The Final Station*.

## Summary

Alan is an unemployed man, who's found by the bar of a food shop in Ristol. Unlike previous passengers and like most citizens in the southern part of the country, he is unaware of the danger approaching from the north in wake of the Second Visitation, and joins simply because he had nothing to do for the rest of the day. Upon learning that they are headed for Metropole, Alan voices interest in seeing the Guardian, having heard about its astounding properties. He also tells the Conductor that the reason why he drinks so much is due to the discrimination against Settlers like himself, saying that they can't be blamed for seeking refuge here after the destruction of their original homelands.

Following their stop in Hazelborn, Alan strikes up a conversation with Adam Miller, quickly deducing from his slips that he is a soldier, despite his claims to the contrary. When Adam talks about reaching the L-ABS Bunker and the Second Visitation, Alan, still oblivious, misinterprets this and concludes that he is a doomsday fanatic.

After leaving Arden, Alan dumbfounds Richard Bonks with his casual attitude and continued drinking, with Adam having to tell him that the former is still completely unaware of the situation.

When the train departs an unmarked station, Alan asks the new arrival, Peter Gleen, how he got there, which he can't answer.

As the train is about to reach the shelter, Alan, Richard, and Justin Teece, mesmerized by a massive hall of capsules they are passing by, apparently in trance, unsuccessfully command the Conductor to stop the train and stay with the capsules.

When he safely departs at L-ABS Bunker, he gives the Conductor $ 120 and a liquor bottle. If spoken to, Alan notes the inexplicable origin of the second bottle, simply joking that Settlers have many ways about procuring alcohol.
Survivors

The **Survivors** of the Second Visitation play a large role in **The Final Station**.

## Passengers

### Main game

Passengers are survivors you pick up to transport onboard your train.

As the leader of this entire band, you are responsible for keeping their health and hunger meters up using medicine and food respectively, and you will have rewards if they reach their stations safely.

While sitting in the carriage, passengers will have conversations, provide lots of information about this country and Visitations.

* Irvin Jones - Assistant Engineer - Reward $250
* Bill Fringer - Manager - Reward $160
* Lewis McGreen - Businessman - Reward $120
* John Cocker - Shop assistent
* Ronda Miles - Unemployed - Reward $100
* Bob Nelson - Retiree - Reward $70, Pills x6
* Martin Jarvis - Writer/Librarian - Reward $140
* Scott Denman - Freelancer - Reward $70, Shotgun Ammo x2
* Amanda Wingrab - Waitress - Reward $210
* Alan Yates - Unemployed - Reward $120, Alcohol (?) x1
* Adam Miller - Classified - Reward $230
* Richard Bronks - Security Guard - Reward $80, Shotgun Ammo x4
* Justin Teece - Developer - Reward $24, Weapon Mod
* Peter Gleen - Driver - Reward $135, Pills x6
* X - ??? - Reward $45
* Mark Settel - Senior Scientist II - Reward $250
* Olga Williams - Coach - Reward $20
* Bob Portfield - Unemployed - Reward $65, Shotgun Ammo x6
* Martin Zimmer - Electrician - Reward $230
* Henry Willow - Engineer - Reward $42, Weapon Mod
* Robert Ripper - Classified - Reward $50
* Peter Gleen - Driver - Reward $135, Pills x6

### The Only Traitor DLC

Passengers take on a more hands-on role in the DLC. It is no longer required to actively care for them and they will instead serve the player in crafting and healing while keeping you company. There are no rewards for delivering them to your ultimate destination, but their different stats determine their usefulness during the journey there, so keep an eye out for those while recruiting.

* Harry Green - Editor
* Jesse Michael - Projectionist
* Bill Jerome - Factory director
* Brandon Reed - Historian
* Matthew Sanders - Cook
* Bob Cross - Brewer
* Charles Berger - Musician
* Marc Rayen - Lumberjack
* John Cocker - Shop assistant
* Classified - Classified
* Thomas Reever - Unemployed

## Staff

The variety of staff on the train line that features so heavily in this game often have interactions with the character, forcing progression in the story.

### Operators

* Gary Lock
* Tim Lanning
* Peter Wight

### Machinists

* Graham Low
* Lorraine Hilton
* Nicholas Wilson
* James Biddle
* Rafe Spall
* Patricia Franklin
* Tim Barlow
Rickety Plant Text Message

**Rickety Plant Text Message** is a note in The Final Station.

## Contents

< It's not my fault that old man left you this rickety plant, and sent Adam to Ristol. Stop your whining.

> I don't wanna hear that name! And this has nothing to do with the old man.

< Start with the small things. Hire professionals, not this scum. Get a small loan and at least fix the main shop.

> Great idea... but who do you expect to pay for all that?

< Don't get mad, but Adam...

> /offline
All of the Data is Stored on Our Server Text Message

**All of the Data is Stored on Our Server Text Message** is a note in The Only Traitor DLC. It is located in the Driver's apartment complex.

## Contents

> EVEN IF THE COPS RAID THE APARTMENT, THEY WON'T FIND ANYTHING. ALL OF THE DATA IS STORED ON OUR SERVER.

< NIFTY, I'LL INFORM THE BOSS.

> ASK ABOUT A RAISE WHILE YOU'RE AT IT.
The Order of The Advent

> *"That's why we need to believe in our saviors. Yes, their lessons can be difficult and they don't forgive us for our mistakes—but this is the only way to learn the truth. They brought us knowledge, and our goal is to become worthy—to be able to accept this knowledge."*
>
>

**The Order of The Advent** is an organization in The Final Station and its DLC The Only Traitor.

In "The Only Traitor" DLC it is revealed that the Order has been capturing survivors to infect them with the virus in attempts to create Reborn, but this process yields no successes.

Members wear balaclavas and black shirts that have a white square in the middle.
Irvin Jones

**Irvin Jones** is a Passenger on the player's rail line in **The Final Station**.

## Summary

Irvin Jones works as an Assistant Engineer at Redmund Station alongside the Conductor. He is the first passenger to be picked up by the Conductor. He fills in the Conductor about the New Train and his Assignment to deliver it to Wilstream. He tells the Conductor that the Train needs Constant maintenance. He also fills in the Confuctor on why Blockers have been installed at all Stations due to an Accident at Exler-5 on order from the Council. On the way to Keskus Central Station, Jones tells the Conductor about fellow Conductor Trevor’s Disappearance while driving his train out West.

After he is forced to disembark at Emergency Station A-45, he gives the Conductor $250. It is unknown what happens to Jones after this, as the station was likely overrun.

It might be possible that he and the Conductor (Edward Jones) are somehow related, as they both share the same last name.
The Council: Exposed, Page 15

**The Council: Exposed, Page 15** is a note in The Only Traitor DLC. It is located in Farm level.

*The Council: Exposed* was written by Alex Medim and was suppressed by Armand White.

## Contents

PAGE 15

"AFTER OVERTHROWING VERMOND, THE MEMBERS OF THE COUNCIL HAD A NEW GOAL: DIVIDING AND ASSUMING CONTROL OF THE COUNTRY. ALL OF THE PROGRAMS INSTITUTED BY VERMOND WERE DELAYED, INCLUDING CONSTRUCTION OF THE GUARDIAN, BUILDING WALLS AROUND METROPOLE, ETC.

SOON AFTERWARD, ARTHUR VANE DISAPPEARED WITHOUT A TRACE. WE DO NOT KNOW WHETHER OR NOT THE OTHER MEMBERS OF THE COUNCIL WERE INVOLVED IN HIS DISAPPEARANCE."
Memoirs: Recollections of the Visitation (P.273)

**Memoirs: Recollections of the Visitation (P.273)** is a note in The Final Station.

## Contents

Memoirs: Recollections of the Visitation (P.273)

Everyone who got across the zone of visitation was treated badly. The very first night locals burst into our tent and attacked us. They beat my father to death at the time, and dragged my mom somewhere. I never saw her again. It appeared that none of locals took the story seriously. They thought we were just migrants in search of a better life. A month later, Vermond White came into power.
Comments on the Manual

**Comments on the Manual** is a note in The Only Traitor DLC. It is located in the Sandstein Shelter.

## Contents

COMMENTS ON THE MANUAL

NOTE THE FOLLOWING: BASED ON CURRENTLY AVAILABLE INFORMATION, EXTRACTING ENERGY FROM A CRYSTAL AT A CONSTANT RATE IS ESSENTIALLY SAFE (FOR EXAMPLE, THE WAY THE CRYSTAL IS USED IN RISTOL). HOWEVER, ATTEMPTS TO SUDDENLY EXTRACT A LARGE AMOUNT OF ENERGY MAY RESULT IN INSTABILITY.

PLEASE INFORM THE BLACKSMITH AND HIS ENGINEERS.
Bergbau

Mining is a feature which was implemented in Alpha 7, and is planned to be significantly expanded in Alpha 8. The player is able to designate underground tunnels and areas that the Arbeiter will then mine out. Mining will yield stone blocks that can be used in the construction of  Gebäude,  Straßen, or used by the Steinmetz to construct many items and decorations. The addition of mining is adding two new vision modes,  Röntgenansicht &  Schnittansicht ,in game to allow for viewing underground constructions.

1. ↑ http://stonehearth.net/2014/12/17/alpha-7-release-candidate-posted-to-steam-latest-branch/

[[ca
Redmund

**Redmund** is one of the stations in the game **The Final Station.**

## Description

This station is both the first station and the final station visited. It is the home of the main character, Edward Jones the conductor. The name Bertfurt is the station of this city, located in the east part of it.

Edward Jones's home is located between Bertfurt Station and **downtown Redmund**. Players start from Bertfurt Station at the beginning of the game, arrive at Redmund and return home at the end of game, drawing a whole circle.

At the end of the game, the big house which President Armand White made his announcement is the old residence of the President (probably ex-president Vermond White's).

## In-Game Description

Countrytown in the North of the country. The only landmark is an old residence of the President, built in the past century.

## See also

* Bertfurt Station
* Stations