recursal/Fanatic-Fandom huggingface dataset:
Stellar Eruption Wiki

**Welcome to the Stellar Eruption Wiki!**
In a world where Stars grant the user immense power, a group of teenage outcasts called the Mayhem Gang compete in a tournament. The prize? Fame. Glory. Justice. But Mayhem Gang leader Mischief seeks to win for a different reason. His aim is to bring down the Demons' Constellation, a group bent on ruling the Galaxy and to enslave all those who defy them. Will the Mayhem Gang be able to bring down an entire army?

## Important articles

PlaceholderA page about your topicPlaceholderMischiefPlaceholderMysticPlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item
Anzu Star

The Anzu Star is a star in the Stellar Eruption series. It was originally a Star created by the Torment Star, but overcharged with Mystic creating a permanent Star.

## Abilities

The Anzu Star has the ability to control dark fire, similar to the Phoenix Star. Instead of it's fire creating light, it creates shadows. The user can decide whether or not the Anzu Star's flames are cold or hot, both depending on the user's Mystic capabilities.
Birthdays

This page lists all birthdays know.

## Birthdays

### January

* 1 - Matthew Beilke Fischer
* 28 - Henry Audrey Thompson

### April

* 1 - Soren Abrahamsen
* 5 - Kristofer Andersson
* 19 - Erik Pendleton

### June

* 6 - Amber Hanya Katherine Vallerie
* 16 - Marshmallow
* 29 - Cole Calore Hamadríade II

### August

* 19 - Kuroko Abrahamsen
* 27 - Althea Alita Pitohui Melly Maven Cipher

### October

* 14 - Leona Audrey Thompson
* 31 - Agathe Dahl
Leona Audrey Thompson

* **Overview**
* Gallery
* Synopsis
* Relationships

## Family

Unnamed paternal grandfather
Henry Audrey Thompson (Father)
Ella Clementine Thompson (Mother)†
Marshmallow (Pet)

**Leona Audrey Thompson** is a student at Vianey Academy and president of Student Council. She is also the only daughter of Henry Audrey Thompson, the most influential businessmen in the world.

## Appearance

Leona is a tall, very beautiful girl with golden blond hair with pink tips and bright violet eyes. She also has two beauty marks on both corners underneath her eyes, and one on the inside corner of her right thigh. She is treated as one of Vianey's beauties, and is said to be much desired by all of the academy.

She was first seen wearing a pink sweater just above the knee with the black barbell, waistline with a small bow and straps, and white details covering the bust. Her hair was down.

Her first casual outfit was a light white undershirt and a short denim bib under black stockings with a single thick black stripe and white shoes with pink cards. Her hair was tied in a left ponytail with a blue bow, which was once her mother's. It is also her usual hairstyle.

## Personality

Although very rich and influential, Leona is an honest and humble girl with a brilliant personality. At first it may seem like someone calm, serene, and introverted, since she has sometype of royal aura. She is not shy and always the first to start a dialogue, always looking to meet the newbies or learn more about those who already know.

Yet, beyond her obvious beauty, she is extremely intelligent and above average for students. She is said to be someone who is intellectual and smart enough to lead the Student Council in the best possible way, even if some do not believe in it first because of her more relaxed and carefree side.

Sometimes, Leona may be somewhat insensitive because of her honesty, but those who know her know that she is not evil, only very true to what she feels and what she thinks.

Even though someone from the upper class, Leona is very interested in martial arts.

## Trivia

* Leona's birthplace is London.
* Leona loves gardening.
* Although her parents have brown eyes, Leona has violet eyes.
	+ According to her, she inherited from her grandfather.
Henry Audrey Thompson/Synopsis

* Overview
* Gallery
* **Synopsis**
* Relationships

## Synopsis

It was August 8th, 2022. Henry asked Isabella to tell Leona, as soon as she woke up, that she would come to her room after getting ready, and the housekeeper did. As soon as Leona entered his room, he wished her good morning. She returned it and saw him signaling for her to approach and sit in the chair in front of his, and she did.

Leona asked what exactly he wanted to talk to her, and, being direct, he said it was about her last school year. She nearly choked on nervousness, scratching the back of her neck, allowing him to continue. He asked if she knew he would like her to take Administration in college to inherit the company, which Leona agreed to. Henry said she could get into the better college if she continued with high grades and no warnings or suspensions. She stated that she never had such things in high school, and her father nodded at her statement.

He stood up and stared at the window, from which one could observe the garden better than Leona's room, saying that his expectations for Leona were high. She stated that it would not disappoint him, getting up as well. Henry said he knew she would not disappoint him, still commenting that she was just like her mother.

Leona smiled, and after a few seconds of silence, asked if it was just that, which the businessman replied yes, that only meant he was counting on her. She nodded and wished him good morning, turning and leaving the room. He looked back at the window, and wished her a good day too, in time for her to hear.
Leona Audrey Thompson/Relationships

* Overview
* Gallery
* Synopsis
* **Relationships**

#### Henry Audrey Thompson

Leona and her father seem to have a good relationship. Although Henry is a little more distant because of Ella's death, he still cares enough about her daughter's safety, comfort, joy, and future.

Leona has great respect for her own father and for his work, as well as being quite proud of how he is the greatest businessman in the world. Although it is implied that she does not exactly want to follow the same branch, she still does it to please her father, which implies that she considers him a lot, mainly because he has been as sad as she was for her mother's death and for wanting her make him happy despite of everything.

The two have great fraternal bonds, especially if they consider that they only have each other as a family, although Isabella is in their lives. Because of their intense love for each other, they both want to please each other as a way to comfort themselves by the obvious loneliness they feel in a empty, huge house like the one they live in.

#### Ella Clementine Thompson

Like her father, Leona misses her mother very much, which implies that she loved her, and still loves. As evidence that she misses her, Leona often has her hair tied in a left ponytail with a blue bow, which was actually from her mother once. It is described that she does this to remind herself of Ella.

#### Isabella

Before her mother's death, Leona did not seem to consider Isabella as much as she considers it currently. It is described that the housekeeper was responsible for helping both to deal with Ella's death, and because of that Leona considers Isabella. She is like a second-mother figure to Leona, and because of this she sees her as a sort of motherly figure.

Isabella also sends a daughter figure to Leona, and is always taking care of her, giving advice, and always with open arms for whatever she needs. She is also very liberal, and seems happy with whatever decision Leona takes in her life, as long as she is happy too.
Henry Audrey Thompson

* **Overview**
* Gallery
* Synopsis
* Relationships

## Family

Unnamed father
Ella Clementine Thompson (Wife)†
Leona Audrey Thompson (Daughter)

**Henry Audrey Thompson** is an influential businessman and Leona's father.

## Appearance

Henry is a tall man of considerable beauty. He has rather light blond, usually messy hair and brown eyes.

In his first appearance, he was wearing a white, long-sleeved social shirt, a sleeveless black vest, social pants, and social shoes.

## Personality

Henry is an elegant man with reserved personality. He is quiet, gentle and balanced. He rarely loses his courage and seems able to maintain clarity in any situation. Even with people close to him, such as his daughter, for example, he is still somewhat of a recluse and insistent on hiding his strongest emotions, although in Leona's case, he shows much more affection with her.

After his wife's death, he became somewhat more distant than he had been before, reflecting even in his work. It is presumed that Henry has suffered or still suffers from a deep depression since Ella has gone, reflecting on his current actions and also on how he treats his daughter, although he is always careful about it.

Henry does not like when they call him stingy or just judge him for his social status, since he is very humble despite his wealth and successful work. Despite his usual stillness, he is still able to lose his composure and patience, and becomes very intense when irritated.

He is extremely protective around the daughter, and always seeks to know how she is going, or her opinion about something. Henry is proud of Leona, for having inherited both beauty and intelligence from her mother.

Henry is a protein and energy lover, always drinking when he can.

## Trivia

* Henry's birthplace is London.
* Henry's love for protein is quite similar with Sakura Ogami's, character from Danganronpa.
	+ They also have similar personalities.
Chapter 5, Side Mission 1: Insult to Injury

**Map 22** (Chapter 5, Side Mission 1) is a 4x7 tiny-sized map in TinyGroove. Its S-rank can be achieved if completed in <5 days, making it the shortest mission in the game. This side mission difficult to reach, as it involves obtaining Achievement 23, then applying Ragna's clue to Map 1 to unlock.

### **Mission Background**

This very short mission provides the back story behind Mercia's facial scars. In TinyGroove's story line, Sedge is responsible for the scars on Dark Mercia's face, which has two scars in an 'X' shape on her face, and is notably different than the single scar Mercia has on her face in WarGroove. This also serves as a nod to the fragments of Artefact 'X', hidden in these three side missions. As Mercia pieces together her past before her facial injuries in **Map 22**, acquisition of Requiem in Map 23, and alignment with the Outlaws in Map 24, Chapter 5's three Side Missions occur as flashback maps, without the benefit of the player's accrued arsenal of game play-altering artefacts. Thus, these three hidden Artefact 'X' fragments are earned as the player progresses through the three side missions and restores a part of Dark Mercia's memories. Additionally, these artefact fragments are the only artefacts that impact the outcomes of the later Chapter 5 Side Missions.

Ultimately, the multiple cut scenes reveal that Ragna saves Mercia from certain death as Sedge lacerates her face and leaves her for dead. While the player starts in control of Mercia and another villager who are presumably going to be sacrificed on the Forest Alter of a Floran Cult, "the Twin Scythes," Mercia inevitably will be defeated by Sedge. Ragna shows up and uses her groove to defeat the villagers, which are transformed to floran soldiers upon Sedge's arrival. The goal is to move Ragna (and the villager if you want the achievement) across the creek to the northeast along the forest path. This side mission hides a fragment of Artefact 'X' that is nearly impossible to miss, which involves locating an injured vampire (hidden in the bottom right corner, and is easily awarded simply by seeing the vampire as the player crosses the creek), which is the reason Ragna is in this random forest and happens upon Mercia.

#### Helpful Tips

This mission is short, and the AI is tough to gauge at times. The Achievement is difficult to get since Sedge's groove will help him seemingly haphazardly attack multiple of your units each turn (including those of the Cherrystone Royal Guard that approach from the north each turn). You'll need to work the villager away from Sedge, and may have to bait him away from the villager by keeping Mercia far to the west while you move the villager to the east.

All of this information was gleaned from the in-game spoilers unlocked in the Achievement Castle by completing at least 60% of the game and destroying the red gates comprising the 'Campaign Completion Counter'.

### **Achievements**

#### A28: Forest Villager Rescued

**Conditions:** Escape from near-death with your injured subject in under 6 days.

< Map 21 | Back to TinyGroove Wiki Home |  Map 23 >
Isabella/Relationships

* Overview
* Gallery
* Synopsis
* **Relationships**

#### Leona Audrey Thompson

Before her mother's death, Leona did not seem to consider Isabella as much as she considers it currently. It is described that the housekeeper was responsible for helping both to deal with Ella's death, and because of that Leona considers Isabella. She is like a second-mother figure to Leona, and because of this she sees her as a sort of motherly figure.

Isabella also sends a daughter figure to Leona, and is always taking care of her, giving advice, and always with open arms for whatever she needs. She is also very liberal, and seems happy with whatever decision Leona takes in her life, as long as she is happy too.
Henry Audrey Thompson/Relationships

* Overview
* Gallery
* Synopsis
* **Relationships**

#### Ella Clementine Thompson

Henry and Ella were described as a couple in love with their daughter, Leona. They were very close and always together. However, it is said that their marriage came through an agreement between the two families, and they were not expected to develop love between each other.

Leona even comments that her mother sometimes told about their routine in the early days, and that they fought a lot, a lot, and that she did not like Henry's company at all. In fact, Ella hated that and hated being married to him because she had been forced to do so.

However, she eventually fell in love with him as she spent time with him, and came to admire his more compassionate and calmer personality, especially after discovering that he was very fond of dogs and rabbits.

After Ella's death, Henry became far more distant and cooler than he was before, due to the fact that she was his life and the only thing she left out her daughter, because of what he strives to give her everything she needs and wants, but also demanding that she be someone as great as his wife once was.

#### Leona Audrey Thompson

Leona and her father seem to have a good relationship. Although Henry is a little more distant because of Ella's death, he still cares enough about her daughter's safety, comfort, joy, and future.

Leona has great respect for her own father and for his work, as well as being quite proud of how he is the greatest businessman in the world. Although it is implied that she does not exactly want to follow the same branch, she still does it to please her father, which implies that she considers him a lot, mainly because he has been as sad as she was for her mother's death and for wanting her make him happy despite of everything.

The two have great fraternal bonds, especially if they consider that they only have each other as a family, although Isabella is in their lives. Because of their intense love for each other, they both want to please each other as a way to comfort themselves by the obvious loneliness they feel in a empty, huge house like the one they live in.
TinyGroove S-Ranks

Each of the 29 Missions in TinyGroove are worth 1% towards campaign completion.

Here's a table of each map's S-Rank Conditions also noted in the Overview Tab in the map, and in parentheses under each map's description since some platforms hide S-Rank Conditions on Fog-of-War maps):

...Also, not a typical Battle Map, but the Achievement Castle counts as the 29th Map with an S-Rank of 1 Day.

< Back to TinyGroove Wiki Home
CS3

#### **Mission 3 Background**

Play through the Third Mission of TinyGrooveCS, a turn-based MOBA-style conflict map with The Sneaky Dragon! The map pays clear styling and map design homages to the original DOTA and DOTA 2 via the Warcraft III legacy editor, and plays relatively quick-paced for being a turn-based map. Both the player and the enemy have armies controlled by the AI, while the player only controls Nuru and her Commander recruits from Map 2 (Greenfinger, Wulfar, and Errol & Orla), and the map contains loads of commander upgrades.

TinyGroove CS is a Custom Campaign for WarGroove developed by Derek (creator of TinyGroove and TinyGroove Tower Defense). This video reveals embedded conditions, trigger functions, and location placement features of the WarGroove Map/Campaign Editor in TinyGrooveCS in the interest of Campaign Support and Computer Science in this Crowd-Sourced story (the CS stands for any and all of these things). The 3rd version of TinyGroove CS (Crowd-Source/Computer Science/Campaign Support) was posted this on 04/11/2020. Each update will introduces a new map and accompanying video linked to here, on Reddit, and on YouTube breaking down the WarGroove Editor details regarding how each map is programmed!

This video playthrough of this Player-Made Campaign for WarGroove explores the second mission and reveals embedded conditions, trigger functions, and location placement features of the WarGroove Map/Campaign Editor with Derek, creator of TinyGroove and TinyGroove Tower Defense, as you play through a new campaign that will explore any and all of these focuses that pique your interests in WarGroove.

Feel free to view at your own pace (pause/speed up/slow down) the video on YouTube, there is loads of content here for any and all of player interests in these three angles; whether you wish to just watch and learn more of how WarGroove Double Trouble's editor works, or explore some new methods you wish to employ in your own custom campaigns yourself.

### **Mission 3 Editor Content**

If you want to know more regarding just the editor triggers for this mission, there is a separate video I've uploaded that you may watch (with separate commentary) that just reviews the Mission 3 (V3) conditions and triggers: (https://youtu.be/4-ajNCdvpos). Thanks for watching! You can play TinyGroove CS Mission 3 Now (V3 Map Code: [EX64VEEQ])!

If you're interested, please play through it and let me know what you think! **Where do you want the game to go in V4? What game/level design features do you want to see in the next Mission and accompanying video? Tell me in the comments! Thanks for playing!**

#### **Related Links**

##### V3 Reddit Update Post:

https://www.reddit.com/r/wargroove/comments/g1v1c7/tinygroove\_cs\_mission\_3\_now\_available\_ex64veeq/

<CS Map 2 | Back to TinyGroove Wiki Home | CS Map 4 >
Isabella/Synopsis

* Overview
* Gallery
* **Synopsis**
* Relationships

## History

Isabella was found abandoned in the streets of London by Leona's grandfather, Henry's father, and was welcomed by him, becoming housekeeper of the family as soon as grown.

## Synopsis

It was August 8th, 2022. Isabella came to her room after Leona's alarm rang, telling her to wake up. She mumbled, face on the pillow, saying that she was coming, but the housekeeper retorted, saying that she knew she was not, again telling her to wake up, and pulling her covers to get her out of bed. She even said that it was not too early, just 08:10 A.M., and that Leona would wake up early from next week, since classes at the academy would begin.

She finally sat on her bed, her hair was messy, and her expression was choked with sleep. Isabella smiled gently at her, laughing at the blonde's condition, and asked if she had slept well. Leona nodded and rubbed her eyes, her pajamas slung over her shoulders.

Isabella warned that her father had asked her to come into her room as soon as she finished packing, putting her hand on her own cheek as she watched Leona stand up and start stretching. She nodded, and Isabella left her room.

After a time passed, she saw Leona picking up an apple before eating breakfast, and Isabella scolded her. Leona replied that what her father wanted with her might be a little delayed. The housekeeper agreed, telling her to have breakfast later, which Leona said she will, leaving.

## Navigation

1. ↑ *Vianey Academy*: Chapter 0.
Prologue, Mission 1: TinyGroove Intro

**Map 1** (Prologue, Mission 1) is one of the smallest maps (4x4) in TinyGroove (tied with the 4x4 map featured in Map 16 [Chapter 4, Mission 1]). The map is the first main mission in the TinyGroove Prologue and the only map unlocked at the Campaign's outset. S-rank can be achieved if completed in <10 days.

### **Mission Background**

The mission contains cut scenes at the beginning and end explaining that the player is taking on the role of Dark Mercia in an alternate version of Aurania, where Dark Mercia has been grievously injured and ultimately saved by her finding and relying on Requiem, with an odd side effect of claustrophobia, frequently referenced as 'the darkness' in the game. To represent this, Fog of War is in effect for every map, and as the player accumulates enchanted 'darkness-abating' artefacts in this version of Aurania, subsequent maps increase in size. The player acquires Artefact 'A', Heavensong's Golden Chalice by destroying the enemy Stronghold.

#### Helpful Tips

The map has the enemy enacting a pikemen spam at the outset, although fog of war hides most of their initial threat hiding in the woods. Just keep the enemy from letting them get adjacent to each other (to neutralize their critical hit advantage), and this map should be a cinch. Recruit archers to strike the stronghold after the enemy units are eliminated for a swift victory.

This map also contains a signpost adjacent to the bottom left corner with Floran scripts of relevance to the final map. It can be translated once the cipher Artefact 'X' is in your possession. Finally, there is an alternate way to win this map that unlocks Map 22, revealed later in the game.

All of this information was gleaned from the in-game spoilers unlocked in the Achievement Castle by completing at least 20% of the game and destroying the red gates comprising the 'Campaign Completion Counter'.

### **Achievements**

#### A2: First Victory

Conditions: Win the map by rout (destroying all enemy units and structures).

#### A5: Personal Pointed Precipitation

Conditions: Destroy the enemy Stronghold in <15 days using while recruiting only 1 archer.

< Back to TinyGroove Wiki Home | Map 2 >
Change Log - TinyGrooveTD

**TinyGroove TD Version 1 [TU7WFYUD]**

*Released on Sept 17, 2019, this included 3 maps; a central staging ground to track tower research upgrades and two tower defense maps.*

The campaign is directly connected to TinyGroove and vice versa, as both campaigns can provide hidden benefits in the other for making progress on specific tasks as directed by the other campaign.

back
Ella Clementine Thompson

## Family

Unnamed father-in-law
Henry Audrey Thompson (Husband)
Leona Audrey Thompson (Daughter)

**Ella Clementine Thompson**, most knowed by the nickname of **Lucy**, is Leona's deceased mother.

## Appearance

Ella was a woman of medium height and fair skin. She possessed a severe beauty and was considered a true goddess among all. She had long, golden blond hair and brown eyes.

Ih her first apperance in a picture, Ella was in an elegant, frilled, black ball gown that was slit up her left leg and tied with gold sash that was sitting around her hips. A black, frilled choker sat around her neck. The accompanying sleeves of the dress are detached, it was sitting on Ella's upper arm and falling to her forearm, where they flare outward. Around the bodice of her dress was more golden trim, was curving inward under her bust. Additionally, Ella sports black heels and her hair was tied up in a quaint bun that is decorated with a black flower.

The blue ribbon Leona often uses to tie her hair in a left ponytail was previously Ella's ribbon that she used to tie her hair in a right ponytail. It is described that Leona uses in memory of her mother.

## Personality

Ella was an intelligent, kind and genuinely caring person. She was passionate about literature and was in the process of writing her own novel before her death, Leona being the only one who knew about it. In addition to her interest in writing and reading prose, she also enjoyed shopping, cooking, and assertive men like her husband.

Like her daughter, Ella also possessed an obvious interest in martial arts.

## History

Not much is known about Ella's past. What is known is that she died when Leona was only six.

## Trivia

* Ella's birthplace is Leeds.
* Her body's measures was: B91-W59-H88 (B36-W24-H35).
* Her favorites colors was blue and pink.
Isabella

* **Overview**
* Gallery
* Synopsis
* Relationships

**Isabella** is the housekeeper of the Thompson Family, and the most closest person to Leona.

## Appearance

Isabella is a beautiful, slim woman of relatively tall stature. She has long black hair that she usually holds in a low ponytail and dark eyes.

It is said that she is allowed by Leona to wear the clothes she prefers in her work. In her first appearance, she was wearing a dark gown dress over a white short-sleeved shirt and gloves. She also wore low-heeled black boots.

## Personality

Isabella is a gentle woman who is often referred to the figure of a second mother to Leona. She knows the blonde very well, since she's known her since she was born. Described as an extremely understanding and compassionate person with other people, especially Leona. She has a special affection for her, probably having to do with Ella's death, which marked quite a bit the youngest.

Isabella really looks like a second-mother figure to Leona, since she considers and trusts her a lot.
Mission 1

Mission 1 (Prologue, Mission 1) is one of the smallest maps (4x4) in TinyGroove (tied with the 4x4 map in Mission 9 [Chapter 4, Mission 1]). S-rank can be achieved if completed in <10 days. The mission contains cut scenes at the beginning and end explaining that the player is taking on the role of Dark Mercia in an alternate version of Aurania, where Dark Mercia has been grievously injured and ultimately saved by her finding and relying on Requiem, with an odd side effect of claustrophobia, frequently referenced as 'the darkness' in the game. To represent this, Fog of War is in effect for every map, and as the player accumulates enchanted 'darkness-abating' artefacts in this version of Aurania, subsequent maps increase in size. The player acquires Artefact 'A', Heavensong's Golden Chalice in Mission 1 by destroying their Stronghold.

The map also contains a signpost adjacent to the bottom left corner with Floran scripts of relevance to the final map. It can be translated once the cipher Artefact 'X' is in your possession. Finally, there is an alternate way to win this map that unlocks Mission 22, revealed later in the game. All of this information was gleaned from the in-game spoilers unlocked in the Achievement Castle by completing at least 20% of the game and destroying the red gates comprising the 'Campaign Completion Counter'.

**Achievements:**

**A2: First Victory**

Conditions: Win the map by rout (destroying all enemy units and structures).

**A5: Personal Pointed Precipitation**

Conditions: Destroy the enemy Stronghold in <15 days using while recruiting only 1 archer.
Marshmallow

## Family

Leona Audrey Thompson (Owner)

**Marshmallow**, or **Marshie** for short, is Leona's pet.

## Appearance

Marshmallow is a typical mutt pup puppy with fluffy white and small black eyes.

## Personaliy

Marshmallow is a very energetic animal and likes to play with Leona.

## History

He was found abandoned on the streets of London by Leona, and she could not leave him, taking him home. Since then, he's her pet.

## Synopsis

It was August 8th, 2022. He jumped on Leona, licking and giving her a lot of affection. Despite having complained, the english laughed at the animal that continued to jump and insist on playing with her.

When she finally unveiled the animal, she put it out of the room, promising to play with it later, and closing the door.
TinyGroove Commanders

Each of the 15 Commanders you can recruit in TinyGroove are worth 1% towards campaign completion.

Here's where you can find them, in order:

1. Dark Mercia (Map 1: Starting Commander)
2. Elodie (Map 4: Chapter 1, Mission 1)
3. Sigrid (Map 5: Chapter 1, Side Mission 1 & also in Map 20: Chapter 4, Side Castle 4)
4. Caesar (Map 6: Chapter 1, Side Mission 2)
5. Emeric (Map 7: Chapter 1, Side Castle 1 & also in Map 20: Chapter 4, Side Castle 4)
6. Valder (Map 10: Chapter 2, Side Mission 1)
7. Ryota (Map 13: Chapter 3, Mission 2)
8. Mercival (Map 14: Chapter 3, Side Mission 1)
9. Mercia (Map 29: Achievement Castle)
10. Tenri (Map 15: Chapter 3, Side Castle 3)
11. Koji (Map 15: Chapter 3, Side Castle 3)
12. Ragna (Map 17: Chapter 4, Mission 2)
13. Nuru (Map 21: Chapter 5, Mission 1)
14. Greenfinger (Map 26: Chapter 6, Mission 2)
15. Sedge (Map 27: Chapter 6, Mission 3)

< Back to TinyGroove Wiki Home
Prologue, Side Mission 1: Payback Time

**Map 3** (Prologue, Side Mission 1) is a 4x5 tiny map in the TinyGroove Campaign, and is the only side mission in the Prologue. Its S-rank can be achieved if completed in <10 days. The mission introduces a Felheim Revanant insular character, Dr. Bones, to the campaign. Defeating him here is required to acquire Artefact 'B' and complete this mission, and ultimately get Artefact 'Q' in Map 24 later on in the Campaign.

### **Mission Background**

Dr. Bones' side mission here is unlocked in Map 1 by looting his grave for extra funds. Defeating Dr. Bones is relatively hard because:

1. He recovers to full health during the enemy's turn,
2. He is positioned in the corner of the map, allowing only two adjacent units to attack him at a time, so archers are needed,
3. The random sandstorm weather can make the S-rank and/or achievement more difficult to complete since it affects the overall range of the player's archers.

However, on a positive note, his defeat is made easy because:

1. He is standing on a beach with no cover,
2. He doesn't move.

Aside from those pros and cons to winning the map by defeating Dr. Bones, this small map does not provide the undead enemy any means of recruiting new units via conventional methods, since the player starts the map in control of the only barracks, and there is no stronghold on the map for either player to destroy (typical WarGroove victory conditions).

#### Helpful Tips

This map serves to introduce enemy-spawning mechanics (and even prompts the player with common strategies for stemming the tide of respawns if they begin to become overwhelmed by enemy), which return occasionally throughout the campaign for Felheim undead and some Floran enemies. Upon defeating the two dreadswords featured in the map image, the enemy will spawn dreadspears at each of the four bone piles on the map. Following that, the enemy will continually spawn a new dreadspear or dreadsword at random on one of the 4 bone piles on the map (assuming the spawn points aren't all blocked by the player's units or the enemy's). Observing the enemy's respawn methods or simply heeding the game's not-so-subtle hints regarding employable strategies to prevent the dreadspears from perpetually spawning makes Achievement 4 much easier to get, but still no cakewalk, as one of the bone pile spawn points is adjacent to Dr. Bones.

Notably, the map contains a mountaintop treasure chest, at the bottom of the map along with 4 bone piles of relevance for enemy spawning. Acquiring the chest affords the player additional funds and an amulet that weakens new dreadspears to 10% of their life after spawning, if visited.

All of this information was gleaned from the in-game spoilers unlocked in the Achievement Castle by completing at least 20% of the game and destroying the red gates comprising the 'Campaign Completion Counter'.

### **Achievements**

#### A4: Spare the Spear

Conditions: Defeat Dr. Bones and win the map without killing any dreadspears.

< Map 2 | Back to TinyGroove Wiki Home | Map 4 >
Prologue

The Prologue consists of 3 missions; 2 main and 1 side and functionally serves as the player's introduction to the TinyGroove Campaign, and its central characters.

### **Prologue Background**

Upon completing Prologue, Mission 2, the Achievement Castle is unlocked, and introduces the player to the breadth of achievements, library of artefacts, gallery of recruit-able commanders, unit upgrades, lore, and more, and essentially serves as a staging ground for tracking the player's progress through the immersive campaign.

Aside from the three missions positioned on the peninsula on the accompanying world map and linked pages listed below, there is one bonus map (included in TinyGroove V7 and later) that can be unlocked via the TinyGroove Tower Defense Campaign. This bonus map does not count for any of the Achievement Castle's Achievements or completed mission S-ranks.

#### **Prologue** **Missions**

1. Prologue, Mission 1: TinyGroove Intro (4x4)
	* Unlocked at Start of Campaign.
2. Prologue, Mission 2: Dark Mercia's Resolve (4x6)
	* Unlocked after beating Prologue, Mission 1.
3. Prologue, Side Mission 1: Payback Time (4x5)
	* Unlocked after looting a mountaintop grave site in Prologue, Mission 1.Map 1Map 2Map 3

#### **Prologue** **Artefacts**

There is one Artefact in each of the Prologue's three maps. Here's what they are, where you can find them and what they do for you once they're in your possession:

* A. Golden Goblet (Map 1: Prologue, Mission 1)
	+ Gives you access to the world map, and (in Version 8 onward) increases the initial gold for each map by 500.
* B. Illuminary Ulna (Map 3: Prologue, Side Mission 1)
	+ Allows player to recruit battlepups at their barracks. Without it, attempting to purchase dogs at your barracks will result in your expended funds being returned to you and the barracks on the map being refreshed so you can build something else instead.
* C. Elodie's Wellspring Whetstone (Map 2: Prologue, Mission 2)
	+ Summons Elodie upon Dark Mercia's death, effectively granting the player a second life instead of losing the map if your commander falls (requires Elodie to be in your party to work).

#### **Prologue Achievements**

There are five Achievements in the Prologue, and they are some of the easiest in TinyGroove to achieve (except for A4):

1. **A1: First Time Achiever! -** Achieved for visiting the Achievement Gallery in Map 29 for the first time. (Such Circular Achievery!)
2. **A2: First Victory -** Win Map 1 by rout (destroying all enemy units and structures).
3. **A3: Requiem's Reverb -** Win Map 2 by routing Elodie (destroying all enemy units and structures).
4. **A4: Spare the Spear -** Defeat Dr. Bones and win Map 3 without killing any dreadspears.
5. **A5: Personal Pointed Precipitation -** Destroy the enemy Stronghold on Map 1 in <15 days using while recruiting only 1 archer.

< TinyGroove Wiki Home |  Chapter 1 >
TD Map 1: Halloween Harvest

Tower Defense **Map 1** (Northern Borderlands) is a 9x17 scenario map situated around a pond decorated to look like a pumpkin. This is the first Tower Defense (TD) level of TinyGroove TD, and is themed after the Halloween holiday.

### **Mission Background**

This Floran urban brawl plays out across 8 phases as the player's objective is to locate Sedge's stronghold among (seemingly) several decoy Strongholds. The player learns (as the map unfolds) that Sedge owns all of the strongholds, and the map objective changes to destroy all Floran Strongholds. Furthermore, it's revealed that the Channelwood is a veritable Floran City, and Sedge uses the Strongholds to exert his influence over the Floran denizens. The Strongholds fall within 7 neighborhood "Districts", each of which provides its holder specific battlefield advantages. Wresting conservatorship of these Districts from Sedge and using their advantages to aid your victory will accelerate your successful S-Rank attempt. Beginning with a phased deployment with the player starting in the southeast arriving by barges, the 8 phases are:

#### Video Play-through

The following YouTube video play-through was uploaded by Derek, the campaign's creator and provides helpful hints, outlines convenient strategies at different phases of the 20-turn tower defense:

### **Upgrades**

#### Strength Upgrades (2)

**Conditions: Crack the Channelwood's Secret to set it ablaze**. Then, let the forest fire rage for at least 15 days before acquiring Artefact 'W' to quell the blaze. The game will let you know when this happens and award this achievement. You need to recruit Nuru in this mission to get this achievement (even if you have recruited her before on a previous play-through of the map), so make sure you have defeated her twice before on Map 11 and Map 17 to satisfy the prerequisites to recruit her.

#### Knowledge Upgrades (2)

**Conditions: Capture all of the Channelwood's 25 Strongholds across all 7 districts and win**. Don't be overzealous in your late-phase advance. You need to have other Floran units remaining on the map when you topple the last Floran Stronghold to get this achievement, as the final victory conditions in the Channelwood are to defeat all enemies. Make sure the Floran aren't only left with one Stronghold remaining (and no units left), or else the map will end before you can erect one of your own in its place to get this achievement!

< Map 20 | Back to TinyGroove Wiki Home |  Map 22 >
Chapter 2, Mission 1: Back Country Fields

**Map 8** (Chapter 2, Mission 1) is a 6x6 small map in TinyGroove. Its S-rank can be achieved if completed in <13 days. The mission introduces Valder to the campaign, although he is not recruit-able in this mission. The player acquires Artefact 'H', the Spectral Scarecrow, upon destroying Valder's Stronghold and winning the map. The Spectral Scarecrow relic is an unique one, capable of spawning an undead specter with Artefact 'H' in your arsenal upon seeing a scarecrow within one of the player's units' vision range. The relic is impossible to miss as the mission is part of the main story line.

### **Mission Background**

The map is the first main campaign mission to feature the commander exchange mechanism with Elodie, who is recruit-able in Map 4, the main campaign mission immediately prior to this one. The exchange involves Elodie spawning as a safety net should Dark Mercia meet an untimely demise. When this happens, Elodie leverages Artefact 'C' to join the battle near the purple flag decoration featured on all maps with a stronghold beginning in Chapter 2 throughout the rest of the TinyGroove Campaign. This is a feature unique to the TinyGroove Custom Campaign. If the player doesn't have Elodie in their party when they arrive at this mission, the map provides a helpful hint regarding exactly how to recruit her, and cautions that this mission is a bit more difficult without her.

#### Helpful Tips

The map contains three treasure chests, one in a village next to the stronghold, and one in the bottom left corner, each containing extra gold, and one in a cave near the top of the map containing gold and a hint to a simple side quest. The chains on the ground near the enemy's encampment contain information about a legion of knights who have fallen out of favor with the local populous in the wake of King Mercival's suspected demise. Visiting the cave first and then visiting the chains tells the player more information, providing Dark Mercia with a lead for a new artefact location by cluing in on the insignia featured on the torn cape near the chains, unlocking Map 10 (Chapter 2, Side Mission 1). Also, given the large amount of water on the map's irrigation canals, merfolk are useful to recruit if you go for the port early.

All of this information was gleaned from the in-game spoilers unlocked in the Achievement Castle by completing at least 40% of the game and destroying the red gates comprising the 'Campaign Completion Counter'.

### **Achievements**

#### A11: Haunted Scarecrowboat

Conditions: Win the map after recruiting your first spectral scarecrow! (Occurs when you see a scarecrow with Artefact 'H' in your arsenal).

< Map 7 | Back to TinyGroove Wiki Home |  Map 9 >
Prologue, Mission 2: Dark Mercia's Resolve

**Map 2** (Prologue, Mission 2) is a 4x6 small map in TinyGroove. Its S-rank can be achieved if completed in <10 days. The mission introduces Elodie to the campaign, although she is not recruit-able in this mission.

### **Mission Background**

The player acquires Artefact 'C', the Wellspring Whetstone in this mission by first defeating Elodie and then her informing you of its location, and having the player stand on the well to retrieve the artefact before routing the opponent. Thus, it is possible to miss this Artefact, but very unlikely for most players. Once Elodie is recruited to the player's party in the next mission, Artefact 'C' from this mission will provide the equivalent of an extra life when Dark Mercia falls in Battle, by bringing Elodie into the battle on maps with a Stronghold present.

#### Helpful Tips

The map contains two treasure chests, one in a cave at the top of the map, and another on a mountaintop in the bottom right corner, both of which provide additional funds if visited. Otherwise, the small map requires the player to use a limited set of resources to abate Elodie's advances, making archers more difficult to recruit. In Version 6, TinyGroove added a dialogue box and arrows to serve as a tutorial to scavenging chests and other locations on maps.

All of this information was gleaned from the in-game spoilers unlocked in the Achievement Castle by completing at least 20% of the game and destroying the red gates comprising the 'Campaign Completion Counter'.

### **Achievements**

#### A3: Requiem's Reverb

Conditions: Win the map by routing Elodie (destroying all enemy units and structures).

< Map 1 | Back to TinyGroove Wiki Home | Map 3 >
Bad boy

Riton & Kah-Lo

**"Bad Boy"** by Riton & Kah-Lo is featured on *Just Dance 2020*, *Just Dance Now*, *Just Dance Unlimited*, and *舞力全开*.

## Appearance of the Dancers

The coaches are two women. They have two solid outlines: a purple one around their bodies and a white one over the purple one. Every so often, their outfits alter into a different color scheme.

### P1

**P1** is a woman with medium length violet hair in a high bun. She wears an orange bandanna with fuchsia stripes around her head, violet sunglasses, a pair of circular earrings, a light blue crop top with a loose neck, two purple bracelets on her left wrist, a fuchsia skirt with aqua green and navy blue palm tree leaves, and a pair of light blue heels with navy blue T-straps.

During most of the routine, an altered color scheme is used. Her hair is more bluish, her bandana is violet and yellow, her crop top is fuchsia, her bracelets are navy blue, her skirt is aqua blue with navy blue and lemon green palm tree leaves, and her high heels are purple with indigo T-straps.

### P2

**P2** is a woman with shoulder length braided violet hair wrapped in a pink ribbon. She wears a pair of violet sunglasses, a fuchsia, cropped, loose tank top with light blue flowers, a light blue bracelet on her left wrist, a pair of orange shorts with a violet belt, and a pair of purple high heels with ankle straps.

During most of the routine, an altered color scheme is used. Her hair is more bluish and with red straps instead of pink ones, her crop top is yellow with fuchsia flowers, her shorts become purple with a dark violet belt and her heels become red.

coach extration 1coach extration 2coach extration 3p1 promo coachp2 promo coach
Vianey Academy Wiki

**Welcome to the Vianey Academy Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Just dance 2020 Wiki

**Welcome to the Just dance 2020 Wiki!**

We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
All the Good Girls Go to Hell

**"All the Good Girls Go to Hell"** (stylized as **"all the good girls go to hell"** in-game) by Billie Eilish is featured on *Just Dance 2021*, *Just Dance Now*, and *舞力无限*.

## Appearance of the Dancer

The dancer is a woman who resembles Billie Eilish. She has dual-colored hair, with her roots being neon green and the rest of her hair being black. There are two black buns on the top sides of her hair. She wears a dark red cropped top and several golden necklaces. Notably, she wears a cropped open thick jacket with black fur on the collars, baggy pants and boots with black laces and soles, all having faint yet luminous flame-like designs around the outfit, and the wardrobe contains various thin red strands that attach themselves in her jacket. Whenever the chorus starts, the flame-like designs flash bright yellow and orange very briefly. Lastly, she wears thin square black sunglasses. She has a blue outline that fades around her shoes and her glove is light blue.

## Background

The routine takes place in a desolate wasteland, where the ground is made of black obsidian-like soil with chunks of black rocks, floating black rocks, jagged landscape and large barren sharp hills and mountains, with the sky with perpetual very dark clouds. It also has flashes of red in some parts of the background as well as light glitch-like effects.

During the chorus, the background changes into a different part of the wasteland, where it features the ground with smaller rocks and a puddle at the dancer's feet. Behind the dancer is a series of black stalagmites of varying sizes, sharpness and height.

During the instrumental part of the chorus, the background changes to feature a series of very large, curved sharp rock formations in another location with faint mist. The background also pulses to the dancer's moves, which reveals to have another version of the background where it has eerie red glow from the left side of the unseen view. The rock formations also glow bright orange, with cracks of orange light in the ground as well as floating semi-transparent cubes rising from the ground. The spikes also possess cube-like appearance in its formation whenever light pulses into their features.

## Gold Moves

There is 1 **Gold Move** in this routine:
Trtf 3 bonnie

trtf 3 bonnie is a diffrent and oldest bonnie of bonnie,s family and also thats hes grand dad and also trtf 3 bonnie is with trtf 3 lock jaw are in the new re opened fazbear,s fantasy land and yes he does have an son from the game five nightmares directors that bonnie is hes son i guess and idk and yes this bonnie is a male too but not female like the other things and this bonnie is a male so stop saying this trtf 3 bonnie is a female hes a male so stop