Thargoid Interceptor

このページは翻訳が必要な箇所があります。翻訳元のデータは英wikiの同タイトルページを 2019/3/18 の内容で転載したものです。 「編集」から*Elite Dangerous Wiki*を手伝うことが出来ます。

## Specifications

### Top Speed

450 m/s (*default*)

以前は「**Unknown Ship(未知の艦艇)** 」とのみ識別されていた Thargoid Interceptor は、 Thargoid によって使用されている宇宙船である。Interceptor には4種類の派生型、Cyclops、Basilisk、Medusa、Hydra が確認されている。

歴史
--

### First Contact

3302年8月30日の初発見以来、Interceptor の残骸が残されている宇宙人の墜落現場は、Pleiades Nebula の周囲に存在する惑星や衛星の地表で多く発見されてきた。これらの船舶は起源が不明であったため「未知の艦艇(Unknown Ships )」と呼ばれた。3303年10月14日､Aegis の Alba Tesreau 教授は「Pleiades Sector AB-W B2-4星系にある残骸に対して行われた最近の調査で､この残骸が100年以上前のものであることが判明していますが､この船は現在活動している Thargoid Interceptor に非常に似通っています｡このことは Thargoid の船舶設計が際立って高速に変化するわけではないということと、HIP17125星系にある残骸も同時期のものであろうということを示していると考えられます」

活動している Thargoid Interceptor との初遭遇は3303年1月5日に発生した。CMDRたちは超空間を飛行中に通常空間に引きずり出され、船のシステムを停止された。船をスキャンした後、Interceptor はワープで現場から立ち去った。

数ヶ月の間、独立系パイロットと Interceptor の接触は超空間航行の妨害と受動的なスキャンに限られていたが、同時期に非常に奇妙な兵器による攻撃を受け壊滅した連邦の軍事輸送艦隊が発見されるようになった。Thargoid Interceptor が輸送艦隊の周囲で確認されていることから、彼らが襲撃の犯人と目されたが、そのような攻撃を行った動機については不明のままである。

### Alien Structures との関わり

3303年6月2日、Pleiades Sector OI-T C3-7 A 6惑星上の座標 -42.778 -21.713 において、CMDR Mobiusettiが初めて Thargoid Interceptor と Alien Structure の接触を記録した。このことにより、建築物と Interceptor が関連のある存在だということが証明された。

Interceptor は Alien Structures へと接近し、周囲の人類の宇宙船や SRV を停止させた。続けて Interceptor は後部の推進機が Alien Structure の方を向くよう地面に対して垂直の姿勢をとり、Alien Structure から明滅するエネルギーのようなものをしばらく吸収した。その後 Interceptor は現れたときと同様、速やかに宙域から離脱していった。Alien Structure は Interceptor の給油ステーションのような役割を果たしている可能性があり、Structure で製造される Meta-Alloys が燃料か素材にあたると考えられているが、これは未だに憶測の域を出ない。

### 確認されている起源

Professor Palin は、Unknown Ships のデータを古い Thargoid 船舶と比較することによって、この船が Thargoid 起源であると断定した。

研究結果は、連邦の研究施設へデータを輸送しようとした連邦のエージェントによって押収された。しかし、そのデータを運んでいた艦隊は複数の Interceptor によって攻撃され、研究結果は世間に漏洩してしまった。連邦のメディア Federal Times は3303年6月16日にこの機密情報に関する報告書を公開するまでに自社で追加の調査を実施した。

### 帰還

3303年9月26日を境に、Cyclops 種の Thargoid Interceptor が、無差別に独立系パイロットおよび連邦･帝国海軍艦隊を攻撃し始めた。Pleiades Nebula 周辺の｢Non-Human Signal Source(人類のものではない信号源)｣と識別される場所において Interceptor が目撃されるようになった。そこでは、Interceptor が人類に船舶をスキャンしていたり、Thargoid Sensor や Thargoid Probe 、Meta-Alloys などの Thargoid 関連の物品を回収していたりした。また、Interceptor は Alien Structure においても出現が報告された。

3303年11月13日、 Interceptor の2つ目の変種 Basilisk（バジリスク）が CMDR Factbulous によって発見された。 Basilisk 種と Cyclops 種の大きな違いは、Cyclops と比較して暗い船体色と赤い傷跡、そして5つある心臓であるが、それに加えて大幅に向上した打撃力と防御力を誇る。Basilisk 種は Cyclops と比較してより多くの戦いを耐え抜いた古い船であると考えられている。 現状、Basilisk 種と Cyclops 種が互いに争っている様子はなく、一緒になって平和に Meta-Alloys を集めているところも目撃されている。

3303年12月14日、3つ目の Interceptor 変種であるMedusa（メデューサ）が3つの宇宙ステーションを攻撃しているのが目撃された。 花びらのように広がった部分やコックピットの周りから伸びる赤いトゲによって識別できるMedusa変種は、Basiliskをも凌駕する能力を持っている。 Medusa変種の組織サンプルの分析結果から、この船舶は生物機械組織{訳に疑問あり。原文bio-mechanical tissue}を持っていることが判明した。CyclopsやBasiliskよりも高密度な生体物質と複雑な技術から、Medusaはより古く、より発達した船舶であると考えられる。 12月21日には、さらに3つのステーションがMedusaによる攻撃を受けた。

4つ目の Interceptor 変種 Hydra（ヒュドラ）は3304年8月28日に出現が確認された。
 Hydra は Medusa よりも複雑かつ攻撃的な構造的特徴を示している。 特筆すべきは、通常の8枚の “花びら“ の後ろに新たに追加された4枚の回転する “花びら“ と、アシッドグリーンの船体色である。

Hydra の攻撃/防御能力は過去の変種から大幅に向上していることが示された。パイロット連合 は翌日、パイロットからの新型 Interceptor 確認の報告を公式に確認した。Aden Tanner 提督も以下の内容の Aegis の予備調査結果を提供した。｢Hydraと分類されたこの船舶は、Thargoid Interceptor の新型であると断定できます。Cyclops や Basilisk、Medusa より構造的に頑丈であり、より多くの Thargoid drone の群 {訳者注:原文swarm。日本語ではスウォームとしても知られる} を展開できます｣ この船舶の開発への対応として、Pilots Federation は多くの Hydra 種 Interceptor が存在すると推定された Cone Sector FN-J b9-0星系を封鎖した。しかし、9月6日、調査団体である Canonn Interstellar Research Group は、同団体の旗艦 The Gnosis を permit-lock(立入禁止)された同星系へジャンプさせることを計画していると認めた。 しかし Gnosis のジャンプは複数の Hydra による超空間航行の妨害により失敗し、同船はOutotz ST-I d9-6星系で損傷、航行不能となった。

## Capabilities

### Design

 ファイル:Elite Dangerous Screenshot 2017.09.27 - 11.21.07.66.png
All Thargoid Interceptors use the same organic design: while the apparent "cockpit" of the vessel is at the bow and the propulsion mechanism at the stern as is typical of human starships, the central structure of the vessel is vertically-oriented and features an octagonal symmetry. Eight large "petals" surround the cockpit, and are capable of extending and contracting. Similarly, eight smaller petals surround the propulsion mechanism; these are extended when the vessel is moving and flattened when it is stationary. In place of mechanical subsystems, Interceptors possess organic modules called "Thargoid Hearts", which are capable of repairing hull damage. Interceptors emit various sounds and colours, which may be a form of communication.

A symbol is visible above each Intercept's cockpit. Although the meanings of these symbols or lexigrams are unknown, numerous configurations have been documented, and it is believed that each configuration may denote a specific role that the ship serves or a division within the Thargoid hierarchy to which it belongs. Basilisk Variant Interceptors display multiple symbol features which are absent from Cyclops Variants.

Close-up inspection of the Interceptor's cockpit shows two circular, hatch-like apertures inside, but no pilot or control panel is visible. No escape pods are ever found among Interceptor wreckage either. It is possible that Interceptors are remotely-piloted or even autonomous, and their organic design implies that if this is the case, they may be engineered organisms that were created by the Thargoids.

### Weaponry

 ファイル:Thargon-Swarm.png
Until September 26, 3303, very little was known about the capabilities of Thargoid Interceptors. The ships have since demonstrated an array of formidable weaponry and defenses. When approached too closely, an Interceptor will emit a dark red glow and deploy a swarm of Thargon drones. Firing on an Interceptor causes the Thargoid to immediately return fire by sending the Thargons after its attacker. While the Thargons are extremely fast and fire projectiles that penetrate shields and directly damage the hull, the Interceptor itself will also fire fast and seemingly unavoidable red projectiles.

The projectiles from the main cannon of the interceptor can be avoided by keeping to a low temperature (below 20% of your ship's heat capacity), and moving with great relative velocity to the interceptor. This will cause it to shoot where you were, instead of where you are going to be, dramatically reducing its accuracy. (Not very effective against the swarm's weaponry)

 ファイル:Thargoid-Interceptor-energy-attack.png
After one of an Interceptor's Thargoid Hearts is destroyed, the Interceptor will respond by unleashing a powerful secondary attack in the form of lightning-like energy beams (after the first heart), Caustic Missiles (after every heart other than the first one), and a Shutdown Field (after the second-to-last heart) which will completely shut your ship's systems down. The lightning attack is preceded by flashing yellow lights on the ship's hull and has very short range, allowing it to be avoided by skillful piloting. This weapon inflicts massive absolute shield damage, causes random module malfunction, and disrupts Thrusters. The caustic missiles fly slowly, which means they can be easily outrun (with a ship that can boost faster than 350m/s). The Shutdown Field has an effective range of 10km when activated, but a Shutdown Field Neutralizer can be used to protect your ship from it.

After each heart the interceptor will also emit a protective shield around itself, and launch a new swarm (if the existing one was destroyed), or bank a swarm (up to one can be banked at a time) for immediate release upon the destruction of the existing one. The protective shield decays over time, taking 2 minutes to decay for the cyclops, and 3, 4, and 5 minutes for Basilisk, Medusa, and Hydra respectively.

Hostile Interceptors will also give chase to any CMDRs trying to flee. The high top-speed of interceptors combined with their huge mass-lock factor makes escaping them difficult.

All variants of Interceptors display an additional defensive behavior. If a Heart is not destroyed within seven minutes, the ship will enter an "enraged" state that dramatically increases its lethality. It will instantly respawn its Thargon Swarms, and the entire swarm will convert into kamikaze missiles, obliterating even very tough ships.

### Interdiction and Jumping

The Interceptors also have the ability to interdict human ships traveling through hyperspace: Commanders experiencing an interdiction are alerted by their ships that their hyperspace conduit has become unstable shortly before dropping out of hyperspace due to a Frame Shift Drive malfunction. All ship systems and controls with the exception of Life Support are disabled by the interdiction, similar to the effect produced by scanning Thargoid Probes, but with a longer duration.

Thargoid Interceptors are known to have scanners of some kind which they utilize on those whom they interdict, as well as jump drives that leave a hitherto undocumented wake signature. While the wake signature can be scanned, it is unidentifiable, currently making impossible to pursue an Interceptor; attempting to charge the FSD with this signature as the destination results in another FSD malfunction.

 ファイル:Thargoid-Interdictor-Wormhole.png
The Interceptor can create a stable wormhole to hyperspace. A green beam extends forward which opens up space to jump through. The Interceptor's wings fold just before the jump. Human ships are repelled by an unknown force when trying to enter the wormhole.

## Vulnerabilities

Following the introduction of Aegis-developed countermeasures, the AX Missile Rack and AX Xeno Scanner, on September 28, 3303, the first reports emerged of CMDRs successfully destroying Thargoid Interceptors. Although Interceptors are either highly damage-resistant or outright impervious to conventional weaponry, specially-calibrated AX Missiles have proven capable of harming them. Hybrid Guardian-Human weapons developed by Ram Tah have proven to be significantly more effective at combating the Thargoids, rendering Aegis' AX weapons obsolete.

 ファイル:Thargoid-Heart-and-Cobra-Ship.png  Likewise, the AX Xeno Scanner has provided a wealth of new data on Interceptors. The vessels can gradually regenerate any external damage but possess "Hearts" that serve as an organic analogue to shipboard subsystems. These Thargoid Hearts can only be targeted once the ship has been active-scanned by the AX Xeno Scanner. Cyclops Variants have four hearts, Basilisk Variants have five, Medusa Variants have six and Hydra Variants have eight.

When an Interceptor suffers hull damage, it uses one Heart to regenerate, after which the Heart enters an "Exerted" state and can be destroyed. Every Heart lost reduces the Interceptor's hull by 20%. After all hearts have been destroyed, the Interceptor will cease to regenerate. Thargoid Hearts can be salvaged from destroyed Interceptors.

All Aegis-developed weapons and devices serve specialized roles in combating Thargoid Interceptors. The AX Xeno Scanner is necessary to identify and target an Interceptor's four Hearts. The AX Missile Racks should be used to damage the Interceptor's hull and trigger the Hearts' exerted state. The AX Multi-cannon is best suited for destroying the Hearts after they are exerted. The Remote Release Flak Launcher is highly effective at eliminating Thargon Swarms. Lastly, the Shutdown Field Neutraliser counters the effects of the Interceptor's disabling pulse. The Meta Alloy Hull Reinforcement can be installed to add resistance against an Interceptor's caustic missiles.

Hybrid Guardian technology is also highly effective in combat against Thargoid vessels. The Guardian Gauss Cannon, Guardian Plasma Charger, and Guardian Shard Cannon weapon modules can make quick work of lesser Interceptor variants, and are the only ones which can actually damage the more powerful variants. In addition, the XG7 Trident, XG8 Javelin, and XG9 Lance Ship-Launched Fighters are equipped with Guardian weaponry of their own. In terms of defensive modules, the Guardian Hull Reinforcement Package boosts a ship's resistance to caustic damage, and the Guardian Module Reinforcement Package adds resistance against forced module reboots caused by an Interceptor's lightning attack.

## Notes

* It is a common misconception that carrying a Thargoid Sensor or having carried one at some point affects or triggers an encounter with a Thargoid Interceptor. Extensive player testing has confirmed that Thargoid Sensors have no effect on a player's chance for an encounter, which is believed to be purely random.
* Encounters are seemingly limited to an undefined area around the Pleiades Nebula and Maia. Some players have reported encounters in systems as far as 235 ly away from Merope.
* When players are interdicted by a Thargoid interceptor, they drop out of hyperspace at a random location within the star system they were originally trying to jump from.
* If not equipped with an AX Xeno Scanner, a basic scan by targeting the ship will provide Unknown Ship Signature encoded data, while scanning the ship's wake will provide Unknown Wake Data. Both of these will appear in your ship's data list, though they do not appear to have Engineering applications at this time.
* When a Thargoid Interceptor is preparing to enter hyperspace, it creates a portal or wormhole similar to those made by Farragut Battle Cruisers and Majestic Class Interdictors. It is impossible to enter this portal as the player's ship is rebuffed by an invisible force.
* The power-outage effect of the interdiction appears to go much further than that of the unknown probes. In additional to shutting down modules and the HUD, all non-functional instruments in the cockpit switch off, including the illuminated keyboard in the Sidewinder, the core monitors on the Diamondback Scout and all lights and holographic displays in the Imperial Cutter. Despite this, life support does not appear to be affected.
* Beginning with update 2.3 (and originally seen in the 2.3 beta), Thargoid Interceptor can be encountered through certain distress call missions. Upon dropping out of supercruise at the source of the distress call, the player arrives in a green, gaseous cloud and their ship is disabled. Multiple Federal Corvette wrecks, bearing luminescent green residue where they are damaged and with their crews apparently dead, are adrift in the cloud, and a single Unknown Ship can be seen jumping away. Presumably, the Interceptor destroyed all of the Corvettes on its own. A black box canister, the objective of the mission, can be salvaged from the wreckage.
* With 2.4, The Return, Thargoid Interceptors can be found picking up various items from Non-Human Signal Sources. These items include Thargoid Sensors, Thargoid Probes, Meta-Alloys, and Damaged Escape Pods.
* When destroyed, a Thargoid Interceptor produces a large, corrosive cloud which can severely damage the shields and hull of any ship that passes through it.

## Videos

First Contact with Thargoids in Elite DangerousVideo of first encounter by Commander DP Sayre👽 Wing VS Thargoid Cyclops Variant (Third Person View)Elite Dangerous. Thargoid entering witch space (close up)A Look At The Thargoid WrecksElite Dangerous THARGOID 2.4Elite Dangerous Thargoid Basilisk IntercepterTHOSE DAMN THARGOIDSAlien Ship Wreck Location & TourClose EncounterElite Dangerous Thargoids. The Angry Medusa.Thargoid Conflict Zones - The Hydra
## Gallery

Thargoid-Interceptor-Rear-Side.pngRear side of the InterceptorThargoid-Interceptor-Prepare-Scan.pngAn Interceptor prepares to scanThargoid-Interceptor-Scanning.pngThargoid Interceptor scanningUnknown Ship wake.pngThe "Unidentifiable Wake" of an InterceptorUnknown Ship Alien Structure interaction.pngAn Interceptor interacting with an Alien StructureCyclops Variant Thargoid InterceptorsElite Dangerous Screenshot 2017.09.27 - 11.21.00.71.pngA close-up of a Cyclops Interceptor's front with the symbol visibleThargoid Basilisk frontsideA Basilisk Variant surrounded by its Thargon Swarm, amidst the wreckage of an Imperial convoyA close-up of a Basilisk Variant with the symbol visibleA close-up of a Medusa VariantScreenshot 0502.pngA Medusa Variant's cockpit with the symbol visibleA Medusa Variant with its petals extendedED-Medusa-Thargoid-Ship.pngThargoid Medusa VariantThargoid-Hydra-and-Cyclops-Interceptors.pngThargoid Hydra and Cyclops InterceptorsThargoid-Heart-and-Cobra-Ship.pngThargoid heart and a Cobra shipInterceptor.pngThargoid Interceptor Blueprint
## References

1. ↑ Galactic News: Federal Capital Ship Destroyed by Thargoids
2. ↑ Galactic News: Speculation over Thargoid Ship -14 October 3303
3. ↑ YouTube: They're Here...
4. ↑ Galactic News: The Thargoids have Returned
5. ↑ Galactic News: Further Thargoid Attacks
6. ↑ 6.0 6.1 https://www.youtube.com/watch?v=haNzZlJyO1k
7. ↑ Galactic News: Previously Unseen Thargoid Ships in Electra
8. ↑ /r/EliteDangerous: Threat 6 USS in Electra
9. ↑ YouTube: Commander Chronicles: Devastation - Elite Dangerous
10. ↑ /r/EliteDangerous: So the Thargoids(?) Attacked a Station. Images Courtesy of CMDR Bad\_Player - Comment by ChristianM
11. ↑ Thargoid Medusa Tissue Sample
12. ↑ Galactic News: More Starports Attacked
13. ↑ 13.0 13.1 r/EliteDangerous: New thargoid interceptors (Threat 9)
14. ↑ https://www.artstation.com/artwork/xl2bE
15. ↑ https://www.artstation.com/artwork/xl2bE
16. ↑ XboxDVR: NEW INTERCEPTOR - HYDRA CONFIRMED
17. ↑ GalNet: New Thargoid Interceptor Encountered
18. ↑ GalNet: Gnosis Stranded
19. ↑ https://www.reddit.com/r/EliteDangerous/comments/7crwim/thargoid\_lexigram\_chart\_updated\_with\_basilisk/
20. ↑ https://forums.frontier.co.uk/showthread.php/380313-Close-up-pictures-of-a-Thargoid
21. ↑ r/EliteDangerous: had to run but what the HELL WAS THAT ATTACK? ripped through my shields like butter.
22. ↑ r/EliteDangerous: Aw crap
23. ↑ /r/EliteDangerous: Some tips for the new Thargoids by PrimeNine, a developer.
24. ↑ /r/EliteDangerous: Elite: Dangerous: Another INRA Base Found, Linked To Hyperdrive Research
25. ↑ https://www.reddit.com/r/EliteDangerous/comments/7d2g37/thargoid\_basilisk\_spoted\_in\_hr\_1185/
26. ↑ Elite Dangerous Forums: Plotting Alien Ship Pulls - Need Your Help Commanders!
27. ↑ /r/EliteDangerous: Unknown Ships have breached the UA Shell! Just got interdicted 215LY from Merope!