Dinkum Updates

* There is now proximity chat in game, so you can chat with your mates in multiplayer
* Proximity chat can be turned off for the server by the host in settings
* There is now an optional PvP setting found in chat window near emotes
* Added over 100 new items, including new craftables, furniture, clothing and other secrets
* Updated the visuals for some objects and spaces

Changes
* Carried items now have collisions with each other.
* Carried items can be thrown depending on the speed of the character
* Raised the height of the underground mine roof
* Utes now have item storage available in the tray
* Improved aiming controls and camera
* Map icons are now shared between all players in a multiplayer session
* Any number and any type of map icon can now be toggled to be highlighted by any player in a multiplayer session
* Improved performance of the host when sharing chunks with visitors
* Placing object preview arrow is more clear
* Silos have a new fill method
* Adjusted the prices of some fish

Bug Fixes
* Flower beds no longer show doubles in multiplayer
* Silos next to each other will no longer fill feeders twice
* The machine manual will now show all items that can go into the food modeller
* Fixed a bug that caused players to glitch in and out of doorways very quickly
* Fixed a bug for objects preview in placement mode
* Can remove map icons below player position cursor marker
* Can highlight map icons below player position cursor marker
* Fixed that the wind direction was limited to certain angles (is full 360 now)
* Fixed a bug with weather not being triggered on certain days of the year when it should have
* Fixed a memory leak that would occur when returning to menu
* Camera can no longer rotate below ground level inside buildings
* Fixed cases where next arrow bounce showed prematurely in conversations
* Fixed a case where next arrow bounce didn't show at the end of a conversation line when it should have
* Can now remove player placed map icons without having to remove highlight first
* Player placed map icons are now saved so they carry over each time you visit the mine the same day, and they will display correctly for players joining the game

### Update 21st June 2023 - Anniversary Update HotFix 0.7.6

* Additional items can be placed inside the Food Modeller
* Fixed a bug that caused health and stamina buffs to stack incorrectly
* Fixed a bug that caused the Deep Mine doors to lock some players in the elevator
* Fixed a bug that caused planted seaweed to grow into river reeds
* Fixed an animation problem with item changers such as grain mill and billy cans
* Raffle Wheel can no longer be placed inside the house
* Halved the time it takes for Coffee to brew
* Increased the duration of swim speed buff

### Update 17th June 2023 - Anniversary Update 0.7.5

New
* John’s Goods is running an event!
* Earn Prize Tickets and exchange them for new special items and prizes
* Franklyn can craft a new vehicle (he might need to learn it from a shiny disc)
* The Tuckerbox sells a new machine to help display your food
* Added some new crafting recipes to learn
* Seaweed now drops it can be brewed or placed

Changes
* John will pay less for relics
* Lowered Camera Tripod price
* Spinifex will now grow back in the tropical biome
* Improved performance of flower beds and water beds
* Improved performance of placeable lights
* Improved performance of chests
* Improved performance of changers such as furnaces, mills, campfires, etc
* Improved performance in large farms
* Improved performance related to terraforming
* Added LOD to certain placeable objects.

Bug Fixes
* Fixed a bug that caused visitors using gliders to experience lag when opening and closing them
* Fixed a bug that caused the compactor to dig down twice when visitors used them
* Fixed a bug that didn’t update the telepads icon position when it was moved
* Fixed a bug that caused the mailbox to softlock when deleting mail
* Animals and NPCs can’t walk through Lilly Pilly plants anymore
* Fixed a bug that caused problems when auto stacking into your travel bag
* Fixed a bug that caused some chests to desync when using quick move
* Jetskis now only require Vehicle Licence Level 1, instead of level 2
* Cloth can no longer be placed into the spinning wheel
* Fixed a bug that caused character to show an incorrect animation when their vehicle was destroyed
* Fixed a bug that shows the wrong tool when dropped
* Tape Measure no longer requires Deep Mining Licence
* Buying farm animals now counts towards the spend money daily task

### Update 24th March 2023 - Bloomin' Spring Update 0.6.5

Bloomin Spring Boat TeaserBloomin Spring Deeper Mines TeaserBloomin Spring Season TeaserBloomin Spring Waterbed TeaserBloomin Spring Waterfall TeaserBloomin Spring Mines Vines TeaserBloomin Spring Sailboat Coffee TeaserBloomin Spring ABC Letters TeaserBloomin Spring Mines Lily Pads TeaserBloomin Spring Letters Teaser
New
* Spring has sprung with new wild flowers appearing in the season.
* A special Town event will occur on the last day of spring.
* A new villager can move to the island.
* A new building can be built.
* Travel deeper into the Deep Mines.
* New enemies can be encountered in the deeper mines.
* There is a new Signwriting Licence.
* Added several new sign related craftable recipes.
* There is a new Brewing licence to unlock new recipes.
* There is a new Water Scaping licence to unlock.
* Water Beds can be crafted to create decorative waterfalls around your island.
* A new visitor will visit the island in Autumn and Spring to hold a competition.
* Each season now has its own sunset time.
* The bulletin board now contains a calendar.
* Villagers will now visit other buildings on their days off.
* Each villager now has a birthday.
* Pleep are now bought as babies.
* Saddled Mus are alive now!
* There is a new whistle that can call saddled Mus to you from anywhere.
* Added a Tripod Camera used for taking selfies.
* There is a new vehicle to discover.
* Added several new plants.
* Added several new milestones.
* Added an auto stack button for storage containers.
* Added a collect and delete all button to the mailbox.
* Added “save” button to letters you want to protect from the collect all button.
* Motorbikes now have boost for cool and extreme jumps.
* A shady visitor has some new items for sale.
* Each villager now has their own shop music.
* All furniture and clothing has a icon now.

Changes
* The Cheese maker and Spinning wheel are now unlocked through the animal processing licence.
* You can now donate multiple items to the museum all at once.
* You can now buy up to 999 seeds at once.
* Magpies no longer eat crops.
* Villagers with high friendship will slowly lose some friendship if they aren’t talked to for a while.
* Changed the texture of fertilised soil.
* Mail in the mailbox is now sorted newest to oldest.
* Lowered the value of flour and sugar a bit.
* Decreased the likelihood of villagers rewarding players with clothing and increased likelihood of rewarding with Dinks.
* John’s Goods rotates his eatable stock.
* Queen bees are more likely to spawn from hives.
* Cooked meats now have additional buffs.
* Hammer weapons swing a bit faster.
* Bush Devils are now immune to fire.
* Players will move to the position they were standing before they sat down instead of always moving forward.
* Hovering over buff icon will show it’s name.
* Dinking Rich milestone now only grants 1000 Permit Points per level instead of 3000.
* Increased the sell value of fossils.
* Fullness effect was increased after late.
* NPCs offer new items when offering to sell things.
* Fish are more common on rainy days.
* Bugs are more common in spring.
* Some brew recipes have changed.

Bug Fixed
* Fixed a bug that would not let visitors cast their fishing line properly in multiplayer.
* Dinks earnt from selling discs now count towards Dink related milestones.
* Players can no longer accidentally pick things up in the overworld when inside a building.
* Fixed a bug that would cause power tools to charge twice when placed on charge overnight and saving and reloading.
* Fixed a bug that would cause problems if the player passed out while riding a vehicle.
* Fixed a desync problem with furniture placed on top of other furniture.
* Fixed a bug that caused the Torch to stun animals during the day.
* Fixed a bug that could very rarely teleport players while sleeping.
* Fixed a bug that made the fish pulling speed frame rate dependent.
* Fixed a bug that could cause the player to fall through the ground when using a wheelbarrow.
* Wheelbarrow can jump again.
* Fixed a bug that would make objects on certain tiles always drop the same drops.
* Fixed a bug that caused Watermelons and Pumpkins to give harvesting XP.
* Fixed a bug that caused the sounds from bugs to not use volume settings.
* Fixed a bug that destroyed bushes and ferns when planting grass seeds under them.
* Fixed a bug that caused gates to rotate incorrectly when being placed on their own.
* Fixed a bug that would let animals walk through fences.
* Fixed a bug that would softlock players who have been revived in water.
* Lots of other smaller fixes.

### Update 18th December 2022 - Festive Hot Fix 2

A patch to fix an issue with key bindings.

### Update 11th December 2022 - Festive Hot Fix 1

This is a small update to fix a bug that was filling some player's log files and preventing steam cloud from uploading their saves.

If you have experienced any troubles with Steam cloud. please launch the game from the last device you played it on and select "use local files". Doing this twice will clear the large log files in your save directory and allow the save to upload to the cloud.

I hope everyone is enjoying the festive update and sorry for any inconvenience!

### Update 8th December 2022 - Festive Update 0.5.2

New
* Added a new visitor who will hang out on the beach on sunny days during December
* Check your bulletin board often during December to hunt down strange new things that fall from the sky
* Added a new fruit to find
* Added new festive furniture, clothing and tools
* Added a festive creature that appears only during December
* Added experimental refresh rate button for people with high refresh rate monitors

Changes
* There is now a visual notification for special visitors that make a sound when they appear
* Item catalogues are now sorted alphabetically
* Fixed a certain visitor’s boat’s collider so vehicles don’t pass through it
* Changed the way farm animals look for food
* Changed the way farm animals look for available housing
* Increased the size of the Vombat interact hit box
* Lowered motorbike turning sensitivity a bit
* Doubled the bank’s interest
* Bridges can no longer be placed over objects the player has placed

Bug Fixes
* Fixed a bug that would cause wild animals in a pen to disappear after a few in game days.
* Fixed a bug where Alpha animals would despawn before the quest time ran out
* Fixed a bug where the item selected on the toolbelt would not always be the item inserted into chargers
* Fixed a bug that caused drops from kegs, furnaces etc to disappear after saving and reloading
* Fixed a bug where the mine elevator would sometimes not detect players inside, trapping them at the bottom of the mines
* Fixed a bug where beds inside guests houses would sometimes lock after sleeping
* Fixed a bug where visitor’s bank accounts would not accrue interest
* Fixed a bug that prevented some save files from loading
* Fixed a bug where multiple screen resolutions would appear in the options menu
* Fixed a bunch of furniture collision and sleeping positions problems
* Fixed a bug that showed “too full” when visitors in the world would eat
* Fixed a bug that caused sharks to disappear when swapping from rod midway though catching them
* Fixed a bug where furniture would disappear and reappear quickly inside the player’s house after waking up
* Fixed a bug where the recycling bin could be destroyed with items still inside it
* Fixed an issue where food health buffs were sometimes doubled for host players.
* Fixed a bug that caused the tractor to consume more fertiliser than it placed
* Fixed a bug that made farm animals harvestable again after renaming them
* Fixed a bug that would sometimes lock the camera preventing players from taking photos
* Fixed a bug that caused character profile pics to always have blue eyes
* Fixed a bug that caused characters piloting vehicles to not sit in their seat properly on visitors screens
* Flowers no longer have the “bury” tag on them
* Tiki Torches no longer float above the ground
* The pause button is now available after receiving the journal when starting a new game

### Update 11th October 2022 - Hot Fix 0.5.1

I've been doing bug fixes since the update launched. I'm still tracking down some more, but I wanted to get this hotfix out, mainly to get people's farm animals to behave again.

* Fixed a bug that was preventing farm animals from eating and finding shelter
* Fixed a bug that made sharks ignore iron fishing rods
* Fixed a bug where fish would not pull on the line for visitors far away from the host
* Fixed a bug that would teleport players into buildings while holding a boombox
* Fixed a bug that would sometimes softlock the game when unpinning recipe ingredients.
* Fixed a bug that sometimes locks the hat slot when a task/recipe is pinned
* Fixed a bug where items on top of other items could not be picked up
* Fixed a bug that would cause some vehicles to fall below the map after visiting the mines
* Fixed a bug that could cause the game to hang on the loading screen
* Fixed a bug that would make some vehicles silent after visiting the mines
* Adjusted Quarry spawn table to make treasure barrels/bins a bit more common
* Corrected some of the new item’s recipes to use their respective wood
* Fixed some collider problems with the guest house and mine entrance
* Melvin's shop sign now shows the correct details

### Update 7th October 2022 - House Warming Update 0.5.0

Today is the day that you can enjoy brand-new Dinkum content as the House Warming update is here! While the update is downloading, let me tell you a little bit more about it.
**New Stuff**

* Added a new Wild Animal
* Added 3 Buildable “Guest” houses
* A deed for a new permanent business can be offered by an NPC
* Added a valuable new mystery crop
* Something starts happening in the mines after 12:00am
* Customising houses now requires a House Customisation Kit sold at John’s Goods.
* The wandering hunter can now craft a new tool to help deal with those annoying bats.
* The wandering hunter will now craft new weapons.
* Alpha Animals will now sometimes drop unique items
* Franklyn can now learn to craft a new contraption to assist with dirt management
* Added new crafting levels of Scythes to Farming Licence
* Two scarecrow recipes are now included with Farming Licence level 1
* Added Gumwood and Hardwood variants of steps and lamps
* Added new recipes for craftable decorative items
* Added recipes for new pathing options
* Added a new bug and a new fish
* Added a way to “farm” grass seeds.
* A new mysterious statue can be found in the mines
* A new flower can rarely be found in the desert, only on or after rainy days.
* You can now use paints to colour crates and chests
* Added new fashion accessories
* Dog Kennels can be purchased from Irwin’s shop
* Special breeds of Diggos will very rarely spawn in the wild
* Fish can now be cooked and eaten
* Added custom key bindings

**Changes**

* Players can now buy farm animals while visiting another island if they hold the correct licence
* You can now rename farm animals and pets
* Some of the Dinks from your pockets slots will be taken if you pass out
* Animal Traps made with Iron can capture stronger animals easier
* Changed the visitors spawn table to make Rayne and Irwin more likely to visit if you have their licences.
* Pet Doggos now have more health and will drop their collar if they die
* Flying birds drop more feathers
* Quartz now spawns in the mines
* Adjusted the keg and quarry recipe ingredients
* Quarrie’s loot table has been rebalance and now contains quartz
* Wildflowers and mushrooms now require an axe or scythe to collect.
* Mushrooms can now be buried and replanted
* Plants that are in pots or flower beds are harder to accidentally pick up
* Lowered Candle Hat light range and changed its appearance
* Increased Miners Helmet power time and light range
* Underwater Clams can now be destroyed
* Increased water visibility in the dark
* Torches can be charged on a charging station
* You can no longer run while using some power tools
* The museum books can be now check what animal is in a tank
* Adjusted Animal Den appearance and crafting recipe
* Increased the size of carriable items hit box

**Bug Fixes**

* Picking up a Silo will also drop the food inside it
* Certain special and rare items can no longer be ordered from Clover or Melvin
* Items buried by the player are now saved at the end of the day
* Fixed a bug that would make furnaces sometimes not accept items
* Stopped certain items appearing in recycling bin when they shouldn’t
* Fixed a bug where animals attacking a player would ignore other players
* Fixed a bug where the books from the museum would sometimes ignore some animals
* Fixed a bug that prevented Kangaroos from eating crops
* Fixed a bug that could cause players to “swim” into the sky
* Removed some “invisible” floating objects found on some players maps and sometimes when moving buildings
* Fixed a bug that caused Alphas in a pen to duplicate
* Fixed a bug where furnaces would sometimes take too many ingredients from visitors
* Fixed a bug that caused animals to duplicate when releasing them from a trap while they are escaping
* Fixed a bug where some villagers would ask for a specific food and refuse it on delivery

### Update 5th August 2022 - Hot Fix 8 Version 0.4.6

The new build is out of the experimental branch! Now includes a pause button for single player as well as some bug fixes and other tweaks.

* Added a pause button in the options tab in the journal (single player only)
* Fixed another bug that was preventing some players from continuing to the next day.
* Fixed a bug where moving the players house would remove the items on top of other furniture.
* Fixed a bug where moving the players house would create duplicate items.
* Players can no longer ask to upgrade their house while it’s being moved, or ask to move their house while it’s being upgraded.
* Fixed a bug where visiting players would sometimes remain tired after sleeping.
* Fixed a bug that prevented visitors from receiving health buffs.
* Fixed a bug where animal traps would behave incorrectly when too far away from the host.
* Fixed a bug where players would be locked in the air if they pressed jump in the island flyover.
* Fixed a bug that would lock inventory slot interactions if they clicked on their wallet while donating/selling.
* Fixed a bug involving shells and compost bins.
* Vehicles that have fallen underwater will try to move to the surface after saving and reloading
* Fixed a texture problem in the mines at night.
* Blocked objects you carry from being dropped into “the void”, especially inside buildings and mine walls.
* Buffed farming XP a bit.
* Commerce licence now gives the correct bonus for its level.
* Fish and Bugs can no longer be right clicked to place them in chests.
* Jellybrew now gives a fishing buff.
* Wattlebrew no longer gives a fishing buff.
* Deeds can no longer be placed in chests.
* Increased stability for players who have experienced crashes.
* Straightened the Museum.

### Update 27th July 2022 - Hot Fix 7 Version 0.4.5

Hot Fix # 7 - Same version number but if you have a credits button in the menu you're up to date.

* Added an option to make the mini map always face north
* Fixed a bug where the lawnmower didn’t work for visitors
* Fixed a bug where placing containers underground would instantly fill them with axes
* Fixed another bug where some players could not progress to the next day.
* Added Credits

### Update 24th July 2022 - Hot fix 6 Version 0.4.5

This is mainly a quick weekend patch with a fix for people who have been stuck on a single day unable to progress. There are some other little fixes as well.

* Fixed a bug where some people would get locked in the save screen due to a bug in sending mail.
* Fixed an issue with the shady visitor not giving items after purchasing them.
* Fixed an issue where the lobby setting could be changed by accident after clicking the host game button in multiplayer.
* Franklyn and villagers will no longer offer recipes for certain items that can’t be crafted (Including golden statues, animal food, animal feeders, old sign and whistles)
* Motorbikes now have a map marker.

### Update 20th July 2022 - Hot Fix 5

This is a small patch with a extra save level to prevent corrupted saves.

* When players faint in the mines, they will be sent to the Mine Elevator and not start a new day
* Fixed the fog of war stopping when reaching the edge of the mines.

### Update 19th July 2022 - Hot Fix 4

This patch is mostly just some quick fixes to hold people over for a bigger patch. I'm still working on a lot of other bugs people are reporting.

* Visiting players can now place bugs, fish or clothing.
* Fixed a bug that could softlock the player when repairing tele-towers.
* Fixed a bug that would sometimes stop saves after selling things on John’s scales.
* Fixed a bug that softlocked players when buying things from a shady visitor.
* Traps containing certain animals shouldn’t float in the sky anymore.
* Added another failsafe for people who have characters locked in the sky after loading (wait a while to come to the ground)
* Bridges can no longer be placed in/under the water
* Bridges that have been placed under water can be picked up.
* Mining helmets can no longer be placed
* Things like Furnaces and BBQs that have been stuck cooking/working for ages can now be picked up by the host.
* John won't buy Dinks from you anymore.
* Added a biome indicator at the bottom of the screen when the map is open.
* Added a toggle to disable controller detection for people with different control setups.

### Update 17th July 2022

* Fixed a bug that would freeze the game every 3 days if all NPCs have moved in.
* Fixed another bug that prevented save files from appearing if one save file was corrupted.
* Fixed Tele-pad item requirements not letting people insert the last two green boards.(Replaced them with wires)
* Fixed Mine Deed not appearing for some players after unlocking the Deep Mining Licence.
* Bulletin Boards are now craftable if you have ever held the Deed for one. This is for people who have picked it up in another world or if you want more than one.
* Franklyn has been caught scamming some players. For now he will always send a letter the next day with the item you’ve ordered.
* Coconuts don’t grow up to be invisible tress anymore. The sneaky ones that are already invisible will appear after you sleep.
* Garden Lights don’t float anymore
* Gacha Machines only pay out one item. No more big lotto wins, sorry.
* Increased the value of Wattle Brew and Bottled Brush
* Wattle and Bottle Brush plants take a bit longer to flower again.

### Update 16th July 2022

* Fixed a bug where after upgrading your house, duplicate items would stay behind
* Fixed a bug where if one save file was corrupted it would prevent all save files from appearing in the load game screen.
* Added a failsafe for people who load their game with their character in empty space and can’t move. (Your character will fix themselves after a short wait)
* Fixed investigation missions not being completed once the object has been found and destroyed. (If you have already destroyed it, the mission will exit your journal once it expires)
* Fixed investigation mission spawning in water.
* Fixed grass seeds not being peaceable in the mill.
* Increased hitbox size on item pickups
* Stopped those pesky axes getting into peoples tables saws and furnaces
* Lowered the volume of the metal drums/barrels
* Lowered the volume of some character voices

### Update 15th July 2022

* Fixed an issue when swapping/breaking your fishing rod would sometimes lock the game.
* Fixed Alpha Croco being invisible to client in multiplayer.
* Fixed the walls in the Airship to prevent falling out of the world.
* Fixed some texture bugs in the deep mines and on the quarries.
* Fixed daily tasks asking you to sell items on Sunday when John is closed.
* Added a wide screen UI option for ultrawide monitors.
* Other minor adjustments.