Spirit Box

Predefinição:Item Template*"Only certain ghosts will talk through a Spirit Box when asked a question with your voice. Make sure the lights are off."*

The **Spirit Box** is a piece of equipment used to find Spirit Box evidence. It creates white noise by constantly cycling through various radio frequencies, which allows the ghost to communicate with players.

## Usage

The Spirit Box can be turned on via Predefinição:Control. The activated orange display shows a microphone icon on the top left, and a cross ('X') and ghost icon on the bottom right. Other than these 3 icons, the rest of the display (including the fluctuating numbers) is purely cosmetic. The spirit box emits a constant static noise while active.

The microphone icon will indicate whether or not the Spirit Box is listening (when *Push To Talk* or *Toggle* is used), or receiving microphone input (when *Voice Activation* is used).

### Questioning

 Arquivo:Spirit Box text UI.jpg
There are three ways to probe for a response via the Spirit Box:

* If using voice chat, the Spirit Box will recognise any valid question asked by the player.
* If using the text-based UI, the UI will appear upon turning on the Spirit Box. Players can then click to select one of 3 questions. The player can exit the UI by turning off the Spirit Box.
* If the player selects Vosk, Windows, or None as the voice recognition method, having voice chat active (by holding the push-to-talk button or selecting Voice Activation) will enable the Spirit Box to automatically "ping" a question every 10 seconds.

If neither the "X" nor the ghost icon lights up upon asking a question, it is possible the game did not recognise any valid phrase, or the player's voice recognition is not working properly. Note that the microphone icon shows whether the game is picking up the player's microphone only if the player's voice chat option is set to *Voice Activation*. When using the Windows voice recognition system, this does not necessarily mean that the system is working properly.

### Answering

When a question is successfully registered, the Spirit Box will return one of two results:

* If all the relevant conditions are met and the 2/3 chance is successful, the ghost icon will display, and a corresponding voice response will be heard through the spirit box. This is considered as evidence of Spirit Box.
* If the 'X' icon displays, one or more of the conditions listed below have not been met.

### Evidence requirements

 Arquivo:Spirit Box Responce.png
The Spirit Box will work anywhere on the map, even outside the investigation area. However, to get a successful Spirit Box response (ghost icon with audial response) from the ghost, all of the following is required:

* The ghost has Spirit Box as one of its evidences.
* The player must be in the investigation area. This means being going past the wooden gates (for campsites), being indoors or in the square courtyard (Sunny Meadows), or being indoors in all other maps.
* The player must either be in the same room as the ghost, or within 3 meters of it if not in the same room.
* The lights in the player's current room must be **off**. Light emitted from equipment, including electronic and non-electronic equipment, does not affect this. Lights in other rooms, including rooms or hallways that are directly adjacent, may be left on, and any doors between the rooms can stay open. Bedside lamps do not have to be turned off.
* Ghosts which respond only to "people who are alone" will respond only if there is a single person in the room at the moment the question is asked. If the ghost is noted to respond to everyone, the number of people in the room does not affect the ghost's ability to respond. If the difficulty has a setup time (e.g. Amateur and Intermediate), this will be indicated on the corkboard and in the journal.
* If all other conditions are met, there is a 2/3Predefinição:Verify chance of the ghost responding per question asked.

If the player is particularly unlucky, a combination of these factors may cause the Spirit Box to repeatedly show an 'X', despite the ghost having Spirit Box as one of its evidences.

Other than the need for the spirit box to be near the player, there are no further checks on where the Spirit Box itself is.

### Interference

The spirit box is considered an electronic equipment. When interfered with, all the icons on the display will flicker rapidly. Holding an active spirit box within 7.5 metres of a ghost on the same floor will attract it to the player.

### Non-evidence

Only when the ghost icon lights up individually and an audial response is heard from the device should evidence of Spirit Box be confirmed. The following does *not* count as evidence of Spirit Box:

* The ghost touching a door or an object
* The ghost performing a ghost event or a hunt, which may cause the icons on the spirit box to flicker
	+ One ghost vocalisation involves the ghost repeatedly saying certain words; this is also not evidence of Spirit Box
* Any other phenomenon not related to the spirit box

Note that the ghost may still respond *audibly* if the player asks questions while the Spirit Box is being interfered with, but this is separate from the vocalisations that the ghost may produce during ghost events or hunts.

### Ghost-specific abilities

* The Deogen has a 33% chance to respond with heavy breathing instead of a regular response if the player is standing within 1 metre of the ghost.
* The Moroi will curse the player who asked a question if they successfully obtain a response. The cursing response will not sound any different.

## Tips

* It is recommended that the Spirit Box be used early on in the investigation as soon as the presumed favourite room has been found as using it effectively required a player to remain alone in the dark with the ghost for several seconds, thus considerably reducing their sanity and allowing a potential hunt to start. This is especially true for Professional and Nightmare difficulties.
* As the Spirit Box emits a constant static when turned on, it may interfere with the ability to hear ghost activities properly. Turning it off is recommended when not in use.
* Ghost replies on the spirit box do not count as ghost events or interactions.

## Types of questions

There are three types of questions that can be asked:

* Aggression
* Location
* Age

*Aggression* questions always have a murderous response.
*Location* questions indicate if the ghost is near the player or far away.
*Age* questions give you a response based on the predetermined age of the ghost chosen when the level begins (note that the Ghost Model is randomized and therefore unaffected by this).

### Aggression

* "What do you want?"
* "Why are you here?"
* "Do you want to hurt us?"
* "Are you angry?"
* "Do you want us here?"
* "Shall we leave?"
* "Should we leave?"
* "Do you want us to leave?"
* "What should we do?"
* "Can we help?"
* "Is anything wrong?"
* "Are you friendly?"
* "Are you dangerous?"

**Responses**

* "Kill"
* "Death"
* "Die"
* "Hate"
* "Hurt"
* "Attack"

### Location

The response you get from these questions depends on how far you are from the ghost and if they are in your current room or in a room adjacent.

* "Where are you?"
* "Are you close?"
* "Can you show yourself?"
* "Give us a sign."
* "Let us know you are here."
* "Show yourself."
* "Can you talk?"
* "Speak to us."
* "Are you here?"
* "Are you with us?"
* "Anybody with us?"
* "Is anyone here?"
* "Anybody in the room?"
* "Anybody here?"
* "Is there a spirit here?"
* "Is there a Ghost here?"
* "What is your location?"

**Responses**
The ghost will give you two types of responses, depending on if you are within 3 meters of the ghost and if it is in the same room as you, or an adjacent room.

Within 3 meters:

* "(I'm) here"
* "I'm close"
* "(I'm) behind you"

In the same room but more than 3 meters away:

* "Next to you"
* "Away"
* "Far"

### Age questions

Note: The ghost model used and the age are both randomized, and are not correlated to each other.

* "How old are you?"
* "How young are you?"
* "What is your age?"
* "When were you born?"
* "Are you a child?"
* "Are you old?"
* "Are you young?"

**Responses**

* "Old"
* "Young"

### Miscellaneous

Due to the nature of the game's voice recognition, sentences that are partially recognised may be interpreted as a full question, even if it is one that the game would otherwise not answer, including silly ones. Use of silly questions for the Spirit Box is less reliable, especially if using the Vosk voice recognition system; conventional questions have a higher chance of working.

For example, when listening for the phrase "Are you friendly?", the voice recognition system may try to approximate words that sound similar to "friendly". Hence, phrases such as "Are you French?" may work occasionally. This is less likely to happen with the Vosk voice recognition system.

**Aggression**

* "Are you French?"
* "Are you hungry?"
* "What do you want to eat?"
* "Do you want to build a snowman?"
* "Do you want to watch Spongebob?"
* "Do you want to smash?

**Location**

* "Are you among us?"
* "Are you Casper?"
* "Yourself?"
* "Let us know you want a beer."

**Age**

* "Are you bored?"

## Gallery

Spirit box new model.pngNew Spirit Box ModelSpirit box level 3 tease.pngAnother Spirit Box Model originally titled "SB\_level\_3\_tease". Can be seen in main lobby
## Trivia

* In real life, a spirit box scans through various radio frequencies to pick up potential sounds that may have come from a ghost, mostly through pareidolia of various different audio clips being strung together to sound like proper phrases or prudent responses to questions. In *Phasmophobia*, while the graphic involves the spirit box rapidly scanning through various frequencies, the amalgamation of sounds does not occur, and instead gives relatively crisp speech from the ghost.
* Using the spirit box by itself does not increase ghost activity or interactions, but saying recognised phrases (whether with or without the spirit box) near the ghost can provide a small boost to the rate of interactions.

## History

 The spirit box now has three different voice responses that are based on the ghost's gender.

## References

Predefinição:Reflist
Predefinição:Evidence nav

ru:Радиоприёмник

1. ↑ *Phasmophobia Deogen new spirit box sound!* from Shuee 01 (on YouTube)