New Enchantments and Potions

Soar has a variety of alcoholic brews from the Brewery plugin that are exclusive to the server, as well as several enchantments from the ExcellentEnchants plugin (formerly GoldenEnchants).

## Acquiring The Impossible

Most of these enchantments and potions are found in dungeons as the best rewards, however it is possible to enchant a select few at an enchanting table. The Stairs and Witch Dungeons will have the most of these special items, and due to their difficulty and the rarity of the items, some players will pay massive amounts of money to acquire these items.

These items have durability just like any other tool, and can be broken if not careful.

Any one item can have up to three excellent enchants on it at a time. Because the limit was previously five, you may find extremely valuable items with more than three excellent enchants from long-time players.

## Disabled Excellent Enchants

Due to griefing, lag, or being generally unfair, the enchantments listed below that are normally usable with the Excellent Enchants plugin have been disabled by the owner himself. Some still exist and function but are no longer obtainable.

Silk Chest was very easy to obtain on the one day it was available and may still be found on items traded by players, but the book can no longer be applied to an axe, and axes with Silk Chest no longer interact with chests in any way other than a normal axe.

**Bomber** - Arrows are replaced with TNT.

**Blast Mining** - Creates an explosion when mining blocks.

**Cutter** - Throws away victim's armor and reduces durability.

**Divine Touch** - Chance to drop a spawner and saves its entity type when broken.

**Executioner/Decapitator** - Chance to drop the head of anything the player kills with this enchantment.

**Explosive Arrows** - Arrows create an explosion on hit.

**Ghast** - Arrows are replaced with a fireball.

**Haste** - Mine faster.

**Self Destruction** - Creates an explosion on death.

**Silk Chest** - Stores chests like shulkers.

**Smelter** - Smelts the item broken as if used in a furnace.

**Surprise** - Applies a random potion effect.

**Telekinesis** - Pick up items as you mine them.

**Treasures** - Drops items from a custom table upon breaking certain blocks.

**Withered Arrows** - Arrows give the wither effect.

## Enchanting Table

Excellent Enchants only appear at the enchanting table after you perform the enchanting. You must select the third tier (30 XP Levels) to have a chance to get one. This means that, for example, you may see "Silk Touch...?" or "Sharpness V...?" but will never see "Confusion...?" Your Silk Touch book or Sharpness V sword may also have Confusion. Excellent Enchants are very rare on the enchanting table, so don't feel discouraged if you don't see them right away. Out of these, Aquaman is the most common - and the most useful!

**Aquaman** - Permanent waterbreathing.

**Bane of Netherspawn** - Significantly extra damage to nether mobs.

**Bunny Hop** - Jump higher, up to three blocks at level III.

**Confusion** - Nausea effect against players in PVP.

**Infernatus** - Fire damage on Tridents.

**Pigificator** - Turn Pigmen into pigs.

**Replanter** - Automatically replants something you hoe up. (You have to have the seeds or plants in inventory to do this, it's not free.)

**Village Defender** - Extra damage to Illagers.

## Dungeon Items

These enchantments are found only on items in dungeons. A very few exist in other forms than those listed, but those are no longer obtainable. As such, they trade for a very high premium.

**Blindness** - Applies blindness to players. Appears on books in stair dungeons.

**Cold Steel** - Applies mining fatigue to players who hit you. Appears on diamond chestplates in witch dungeons.

**Criticals** - Better damage on critical hits. Appears on diamond swords in stair dungeons. **NOTE**: Criticals has been removed from the Excellent Enchants plugin and it has ceased to exist. You may find this enchant on swords but it will not be active.

**Double Strike** - Small chance to deal double damage. Appears on diamond axes in witch dungeons.

**Ender Bow** - The bow consumes an arrow, but fires an ender pearl. Appears on crossbows and bows in stair dungeons.

**Exhaust** - Applies hunger to players. Appears on books in stair dungeons.

**Exp Hunter** - Bonus XP when killing mobs. Appears on books in stair dungeons and diamond axes in witch dungeons.

**Hardened** - If you're hit, you have a chance to get a damage resist buff against future hits for a few seconds. Appears on diamond chestplates in witch dungeons.

**Ice Aspect** - Applies slowness to mobs. Appears on diamond axes in stair dungeons.

**Night Vision** - Permanent night vision. Appears on leather helms in sky dungeons and diamond helms in witch dungeons.

**Paralyze** - Applies mining fatigue. Appears on gold swords in stair dungeons.

**Poisoned Arrows** - Applies poison damage over time on hit. Appears on crossbows in sky dungeons.

**Rage** - Applies the rage bonus damage effect to the attacker. Appears on diamond axes in stair dungeons.

**Rocket** - Launches the victim. Appears on stone swords in stair dungeons.

**Saturation** - Your food bar slowly refills. Appears on gold chestplates in stair dungeons and cursed diamond chestplates in tower dungeons.

**Scavenger** - Loot drops access an additional loot table; however, that table isn't filled in for most mobs, rendering this enchantment mostly useless. Appears on books in stair dungeons and diamond axes in witch dungeons. Known drops: Villagers have a 1% chance of emeralds.

**Sonic** - Move faster. Appears on leather boots in sky dungeons and diamond boots in stair dungeons.

**Thrifty** - 1.5% chance for mobs to drop spawn eggs. Creepers, witches, and villagers never drop eggs. Appears on wooden axes in stair dungeons.

**Thunder** - Zaps enemy with lightning sometimes. Appears on sticks in stair dungeons. Yes, sticks.

**Tunnel** - Mine in a radius. Appears on gold shovels in stair dungeons.

**Venom** - Poison damage over time. Appears on books in witch dungeons.

**Vampire** - Gain health on hits. Appears on diamond axes in witch dungeons and books in stair dungeons.

## How To Brew

In order to start brewing, there are a number of minimum requirements. A cauldron, a heat source, a brewing stand, and a barrel. The cauldron is placed above the heat source and is where the first step takes place. The brewing stand is the second step, placing glowstone dust as the ingredient. No blaze powder is required. The last step needs a barrel, and there are 3 sizes; Small, Vanilla, and Large. Vanilla barrels are considered to be a smaller size and are always made of oak wood. Small wood barrels are made of 8 wooden stairs, and the type of wood matters. Some specific wood types will be used for the maximum stats in a potion. Big barrels require stairs, planks, and fences, and will have more capacity than the small or vanilla. In order to finish, a sign with the text "Barrel" must be placed, and in big sizes it may be removed once finished.

Stars are used to determine the quality of the brew, with five stars being the maximum. Brews lower than 5 stars can cause negative status effects when drinking them. The name of the final mix will change depending on the number of stars the brew has.

There are three steps in brewing, Fermentation, Distillation, and Aging.

Fermentation is used in every brew across the server, and consists of adding ingredients to the cauldron filled with water and collecting it with bottles at the time marks specified in each recipe. Right clicking the cauldron with a clock will display a time in minutes, and every ingredient added will reset this timer.

Distillation is required for almost every recipe. It takes place in the brewing stand, and is similar to normal vanilla brewing with the difference that no blaze powder is needed. Each distillation adds alcohol, and you can't over-distill. How early you can stop and still have a successful brew depends on the recipe. Most recipes require at least one distillation, even if the recipe doesn't mention it.

The final step is aging, which requires leaving the brew in a barrel of specified wood for a certain amount of time. Some times are listed in weeks or days, but the time frame is one Minecraft day, or 20 minutes. The drinks can change names during this period as their quality increases, however if they are left inside the barrel for too long they can turn into failed potions.

The labels "Ingredients," "Wood Type," and "X Days Aged" will change depending on how appropriate to the recipe it is. One can be yellow and still get a 5\* potion. There's no difference between a 5\* potion with all green criteria and a 5\* potion with one yellow criterion.

## Your New Drinking Problem

In the tiki bar area at the spawn island, you can find recipes that do mostly nothing but give you the drunkenness effect. A custom few will also boost your Strength, Speed, and other effects, but you'll need to hunt these down on other islands or in dungeons.

Champagne - 1 Sugar, 1 Gold Nugget, 2 Apples, 8 Minutes, 2 Runs.

Wheat Beer - 3 Wheat, 8 Minutes, Two days aged (oak).

Dark Beer - 6 Wheat, 8 Minutes, Three days aged.

Rum - 18 Sugar Cane, 6 Minutes, 2 Runs, Age 14 days (oak).

Vodka - 10 Potatoes, 15 Minutes, 3 Runs.

Absinthe - 15 Grass, 3 Minutes, 6 Runs.

## Advanced Brewing Recipes

Advanced brewing requires lots of materials, and the recipes themselves are scattered around The Island World and The Wilderness, but they create super potions which last longer and are more effective. Some even have special effects you cant get in any other way, however the recipes themselves are hard to acquire and hard to make.

Finding and experimenting with these recipes is part of the game, so they should not be listed here.