DLC Finisterra

**Finisterra** is the first Super-Bosses pack. This pack doesn't has story, or events that directly affect the main story.

* **Kryis** and **Shadow** must be at least level 303 to enter to this DLC.
* **Kryis** and **Shadow** will be the only permanent characters in every fight, plus the user may use only seven summons, and just one extra character in the fight against super boss. The summons and extra character can be changed before and after the fight against super boss.
	+ Party: Kryis, Shadow, extra character and seven summons are playable.

* Kryis, Shadow and extra character can learn new spells within the DLC (they will not be usable after completing or leaving the DLC).
	+ Sanctus (Holy)
	+ Phal Repth (Full-Heal)
	+ LaPha Repth (Healing to all allies aka healing life points)
	+ Rip Palam (Removing abnormal state of one ally)
	+ LaRip Palam (Cleaning all allies aka removing abnormal state)
	+ HuaRip Maen (Full-Life)
	+ LaHuaRip Maen (Reviving all allies)

* Items, spells, as well as a glossary of the monsters within the DLC will not be transferred to the main story, only awards: exp points, crystals obtained after defeat bosses.
* Gameplay is turn-based, like FF XII game series.
* Kryis and Shadow only can reach level 600 in the DLC.
* The summons will be ejected from the battle if the super-boss uses Banish (X-Zone effect), avoiding that Kryis can be used them until the battle is over.
* **Anaheim Convention Center** can't be explored. When Kryis and Shadow begin this DLC, they will go directly to the fight against the super-boss.

* Battlefield
* Atomos
* Cydaea
* Draupnir
* Angelique
* Fall'Ciel
* Lu/Ciel & Ayda
* Zerberder

**Anaheim Convention Center**

 It's a major convention center in Anaheim, California, Real World. This site is home to some of the most important events in the world. Super-bosses appear here in different areas of the Center. During the afternoon and evening will be battles, morning stage was removed, due to low visual impact on the bosses. The only thing that changes is the audio, along with the super boss.

**Atomos** is the first of the super-bosses and the weakest of all. It is located on the roof of the Anaheim Convention Center. It is very fast and elusive, has magic power and physical defense. It is considered the most cruel and sadistic because It prefers to prolong the agony of the enemies until madness.

**Abilities and Powers**

* **Graviton** - Reduces HP and MP by 30% and removes positive status
* **Mega-Graviton** - Reduces HP and MP by 50% and causes elemental damage
* **Tera-Graviton** - Reduces HP and MP by 70% and causes negative status
* **Giga-Graviton** - Reduces HP and MP by 90% and 50% instant death and doom status
* **Maelstrom** - Absorbs 99% of HP and MP's party and cause negative status and elemental damage and 90% instant death and doom status

**Strategy**

By itself, Atomos don't defeat his enemies using the first four magical abilities. However, he is able to gradually reduce the HP of all party and physically attack the enemies in order to defeat them. It is advisable to use one or two characters to heal the entire party, while the other member continued the attack. Note, you don't have all three characters using healing spells because Atomos used Graviton spells frequently to prevent HP full recovery. When Atomos has only 30% HP, it will use Maelstrom every 5 minutes, it is here when Kryis should use the summons as a shield. It is prudent to use only the summons as a shield, you should avoid trying to resist the attack because Maelstrom absorbs much vitality and magic of the whole party and is absorbed by the super-boss.

**Reward**

Atomos drops Gaien's crystal. No matter how long the fight, always will drop the crystal.

**Cydaea** is a deceased empress of the ancient Roman empire. Because of her actions, she was cursed by causing wars and countless misfortunes against human beings for thirteen years. She is sadistic and cold, but she is also an excellent strategist and natural leader. She is located in the Hilton Anaheim hotel.

**Abilities and Powers**

* **Darkness Wave** - It deals dark-elemental damage along with poison
* **Bloody Mary** - It deals dark-elemental damage along with deprotect and deshell
* **Endless Ordeal** - It deals dark-elemental damage along with imperil and curse
* **Terror Shiver** - It deals dark-elemental damage along with fog and pain
* **Oblivion** - It deals non-elemental damage with all negative status (except death and doom)
* **Advorsus** - It massive deals non-elemental damage to all party along with 90% death and doom

**Strategy**

Cydaea can be considered as "boring" and "slow". The priority in this battle is to use healing and resurrection spells in Cydaea because they can cause damage instead of HP recovery. She can evade and disappear when the party tries to attack physically, and is resistant to fire, water, wind, earth, gravity, dark elements, so they are not useful in this fight. Another strategy is to use light or sacred elements summons to cause more damage, and avoid attacks of negative status. The summons and auto-life are very useful if you have to deal with special attacks and overdrive.

**Reward**

Cydaea only drops Krymlow's crystal in the first sixty-six minutes.

**Draupnir** is an Ancient Angel. Draupnir is the only one with three overdrives. She is located on the third floor of the Anaheim Convention Center.

**Abilities and Powers**

* **Holy Charm** - It can alter the elemental properties.
* **Saint Hope** - Restoration 30% HP and MP, adding effects: Protect, Shell, Regen and Haste.
* **Eden's Staff** - It can destroy the positive status of enemies and weaken the elemental resistance.
* **Hellscythe** - It infects enemies with all negative status and 50% of instant death.
* **Sefirot Crystal** - It manifests and fires a crystal and damages the entire party (around 10,000 HP and all MP)
* **Sevens Heaven** - Fires seven super-heated spheres of sacred light at the opponent. It damages the entire party (around 50,000 HP and 25,000 MP)
* **God's Judgment** - Summons a gigantic thundercloud that looses innumerable thunderbolts on the opponent. It damages the entire party (around 70,000 HP)

**Strategy**

Draupnir is extremely dangerous if she uses her overdrive at the beginning of the fight, because she can defeat the whole party. It is recommended use the summons at least 5 consecutive turns, because if she does not use any overdrive, it meant that she will use them when she has less than 20% HP. After this, it is prudent to absorb or destroy her MP, because that would weaken the effects of super-boss skills.

**Reward**

Draupnir drops Lei Magnus' crystal. (She must be defeated in less than an hour and a half.)

**Angelique** is a powerful magical being. Unlike others, Angelique has more MP compared to her HP. She is located in the central square of the Anaheim Convention Center.

**Abilities and Powers**

* **Heal** - It restores HP
* **Clear** - It removes abnormal status ailments
* **Life** - It revives a KO'd
* **Protect** - It halves all physical damage dealt
* **Mirror** - It bounces back to strike its caster
* **NulAll** - It protects against damage from all elements
* **Erase** - It removes positive status
* **Regen** - It gains HP over time
* **Haste** - It raises agility
* **Osmose** - It absorbs all MP from opponents
* **Banish** - Instantly removes summon from battle
* **Dia** - Deals Massive Astral-elemental damage
* **Sanctum** - Extreme non-elemental force

**Strategy**

It's not required a "strategy". Angelique is hard to defeat and she is a good opponent. It is noteworthy that Angelique is not immune to the effect of death, so if you're lucky, party can defeat her in less than 5 minutes.

**Reward**

Angelique drops Jihl's crystal in the first 33 minutes, after that, she just going to drops normal potion.

**Fall'Ciel** is the commander of the super-bosses.

**Abilities and Powers**

* **Power Break** - It halves a target's Physical Power
* **Armor Break** - It halves a target's Physical Defense
* **Magic Break** - It halves a target's Magical Power
* **Mental Break** - It halves a target's Magical Defense
* **Spell Break** - It removes all benefit status and infects negative effects
* **Soul Break** - It halves a target's HP
* **Mana Break** - It halves a target's MP
* **Full Break** - It reduces 95% of target's physical and magical aspects and deals massive physical damage
* **Grand Cross** - Fires ten super-heated planets-spheres of light arranged in a cruciform syzygy. It causes instant death two characters and one member only will have 1 HP and 1 MP

**Strategy**

None

**Reward**

Fall'Ciel drops Pesmerga and Yuber's crystals only if the user has won all the other characters.

**Lu/Ciel & Ayda** are the Leaders of Seven Super-Bosses. **Lu/Ciel & Ayda** are based off the Founder Iris.

**Lu/Ciel's Abilities and Powers**

* **Holy Heart** - Restore all HP and MP 50%
* **True Judgment** - It consists of a three hit combo, with each swing spouting colourful emissions of lightning
* **Lightning Feather** - Lu/Ciel sends strikes of lightning raining down all around him in a large area for mutliple hits, and can cause paralysis
* **Heavenly Dragons** - As his health lowers, Lu/Ciel will start pulling out his ultimate move, Heavenly Dragons. Dragons doesn't center on him like the rest of his moveset does; It centers on the field, with the only small safe areas available on the very edges of the sides of the field. Lu/Ciel starts his chant of "*Heavenly Melody, rain down from on high, and strike my foes as righteous lightning!*" during which a purple ring will appear on the field. Inside the purple ring, and after "rain down from on high", purple dragons made of lightning spawn and fly around, discharging massive amounts of energy. The attack takes time to launch and pass, and is not as hard to dodge nor seen as much as Lightning Feather - however it still effortlessly slays any character caught inside the circle. Lu/Ciel concludes it by crying "*Heavenly Dragons!*"

**Ayda's Abilities and Powers**

* **Pure Soul** - Restore all MP and HP 50%
* **Binding Field** - Ayda locks a character in a force field for a few seconds. Afterwards, she usually teleports to a different spot on the battlefield. Recognising the attack and running or sidestepping quick enough can cause it to miss. Escape is quick, however, and Ayda rarely dishes out punishment to those she catches
* **True Judgment** - Like Lu/Ciel, Ayda has a True Judgment, although hers has five main animations as opposed to his three, and hits several more times with a larger radius, effectively juggling anybody she catches with it
* **Celestial Star** - Once her health has dropped below half, Ayda has access to her best ability. Celestial Star centers on the field and covers the entire area, leaving almost no safe spots. With Ayda has HP 20% or lower, a hexagonal pattern blankets the floor, while an inner ring and an outer ring of transparent polyhedrons generate. Powerful beams of energy then ricochet with a high velocity between each polyhedron, causing painful explosions upon impact. Any hit from the beams or the explosions can freeze or petrify a character, as well as doing immense damage on top. The game treats petrification as death, and a party of petrified characters can earn a Game Over, so this can be extremely dangerous. Being hit once near the inner ring essentially sets a character up for subsequent hits and harsh punishment. If Ayda manages to start the attack, immediately running to edge of the field amongst the outer ring will significantly reduce damage taken. Avoiding the attack completely is possible, but only by observing the pattern that the explosions trigger in the outer ring. One such play is moving between two certain sweet spots on the bottom left, and the bottom right of the map at certain intervals.

**Strategy**

No matter what happens, give your best, you give all you have and never give up. Never lose hope.

**Reward**

Lu/Ciel and Ayda MUST be defeated in the same turn or with the same attack, so they can drop **Khruzader Summon**.

**Zerberder** is the super-boss who has more HP and more difficult to damage. It is not known almost nothing about him, except that it's considered as a deadly legend who literally cannot rest until its enemies are dead. It is located in the Anaheim Convention Center parking lot.

**Abilities and Powers**

* **Berserk** - It increases physical attack power and speed
* **Tail Swipe** - It removes several beneficial status
* **Hound Out of Hell** - It's non-elemental attack against one character which is almost guaranteed to inflict 99,999 HP
* **Megiddo Flame** - It hits all characters for 99,999 damage

**Strategy**

Zerberder is the second most powerful boss, as well as the fastest of all. At the beginning of the battle, it is advisable to strengthen the defense and parameter party. Zerberder is very confident, so it will not attack until it sees that the party is ready to start the fight. In the first phase of the battle, party should use ice and poison, thus, Zerberder will be frozen, preventing it can evade the physical and magical attacks for short periods of time and and gradually reduce HP. After losing more than 50% HP, Zerberder will use Berserk to increase physical power and speed. At this stage, party must resist the attacks of super-boss and try to evade attacks.

**Reward**

Zerberder drops Zerberder Human Form's crystal. (Zerberder must be defeated in less than an hour.)

* Only exp points, one summon and new seven characters can be obtained.

* The original title of the DLC would be: Knight-Fall, but was changed at the last minute by the title: Finisterra ("Land's End").

**Ending theme/Credits song**