Developers

The Developers of Prehistoric Kingdom are the men and women behind the project, having consistently worked towards the final completion of the game. Having expanded to include more and more developers as time goes on, the current team has grown to include thirteen different members. Each one doing their part to the game as a whole, contributing to the upcoming final project. Originally known as Shadow Raven Studios, the development team for Prehistoric Kingdom has since changed their name to be "Blue Meridian", citing a lack of professionalism in the prior title.

## List of Developers

### Maurizio

More commonly known as Mau, Maurizio is the de facto "Lead Developer" of Prehistoric Kingdom, having taken on a number of responsibilities in the creation of the game, such as having designed a number of the old concept arts behind many of the animals ingame, animated many of the animals, extensive level design, and some programming. Many refer Mau as a "Creative Director" due to his role as the founder of Prehistoric Kingdom and his continued effort in directing the project.

### Nathan

Nathan, also referred to NootNoot on the Discord, leads the structure modeling portion of Prehistoric Kingdom, having designed, modeled, and updated the various buildings within the game. One of the founding members of the project, Nathan is also one of the animators for the game, having done the animations for animals such as the Microraptor. Beyond that, Nathan is also a level designer along with Mau, having designed the generation system formerly used for the island maps as well as designing the foliage ingame.

### Byron

Most commonly referred to as Nano, Nano is the sound designer for Prehistoric Kingdom, having designed many of the sounds for the animals ingame as well as the music for both the game and its promotional media, such as the trailer. Beyond his sound design, Nano also designs much of the user interface for the game and serves as the editor for the team, having composed and edited the trailer. On his freetime, he is also a major Spider-Man enthusiast and regularly patrols the neighborhood. His soundcloud can be found here and includes much of the music from ingame. Nano is well known for some of the tracks from the *Minecraft* Mod, *Fossils and Archaeology.*

### Cindy

Referred to as Raggo3D on the public discord, Cindy has done much of the concept art for animals prior to Camila joining the team. Now, Cindy focuses on the creature assets, sculpts, and textures of the animals within Prehistoric Kingdom. Her ArtStation can be found here and contains many renders of the high quality models that can be found ingame. She is also the creator of the esteemed catfish the Discord has come to adore.

### Cheung

Occasionally seen on the discord as CT Cheung, Cheung models and textures animals along with Cindy.

### Martin

MartinK handles the structural concept art along with Nathan.

### Caio

Known as Edson Kashi on the Discord, Caio is a character artist who joined the team in 2020, having designed the human models for ingame, including the guest models and what will likely be the rangers and staff that run the park.

### Matthew

Referred to as MH6 on Discord, Matthew is one of the founding members of Prehistoric Kingdom and is one of the leading programmers on the team, having worked extensively on the AI for the animals and guests, as well as the fencing and pathing systems.

### Seth

One of the more recent additions to the team, having joined in 2019, Seth, known as VirtusH on the Discord, is one the programmers on the team and is responsible for the hugely impressive fur shader seen on the feathered dinosaurs and mammals ingame, as well as the water painting system.

### Kevin

Known as kevindperera6 on Discord, or just Kevin, he is one of the founding members of Prehistoric Kingdom and is one of the programmers, along with Seth, Matthew, and Mau.

### Camila

More commonly referred to as Lis on the Discord, Lis is an animal concept artist, having done many of the more recent skin and animal concepts, such as for Styracosaurus, Nasutoceratops, and Deinocheirus. Originally just a fan who designed concepts for fun, she joined the team as an official designer in 2019 and began by developing skins for Parasaurolophus, which was met with great reception by the fanbase.

### Siaka

Referred to simply as Siaka, Siaka has a similar story to Camila, having joined the team in 2019 and been a fan brought onto work on Prehistoric Kingdom after demonstrating their own talent at animation. In his freetime, he works as an animator and game designer, having developed small personal projects such as a fighting game between dinosaurs and other prehistoric creatures. On Prehistoric Kingdom, he works as a technical animator, designing the transition animations for many of the animals, along with Mau, Nathan, and Max.

### Max

Most commonly referred to as Digital Duck due to his online presence in the paleontological community, Max is well known for his skills in animation and animal modelling, having crafted impressive 3D models and animation for projects such as *Forgottten Bloodlines: Agate,* a paleo-documentary set in Miocene South America, *Pampas*, a game set in prehistoric South America, as well as a number of impressive mods for *Jurassic World Evolution*, a game in the same genre as Prehistoric Kingdom. Having joined in 2020, Max works as an animator, having designed some of the animations for Edmontosaurus and other animals.

### Elizabeth

Also known as Medenadragon, or simply Medena, has done high quality 2D digital artwork. While originally being a contributor for the game, Medena became a developer some time during 2021 likely due to the amount of contributions towards the game that would qualify someone as a developer rather than a one-time contribution to the game. Medena is likely a concept artist for the game.