Beastly Bearing

**School** transmutation (polymorph); **Level** alchemist 2, magus 2, kahuna 2, sorcerer/wizard 2

**Casting Time** 1 standard action

**Components** V, S, M/DF (a part of the animal))

**Range** personal

**Target** you

**Duration** 1 min./level (D)

**Saving Throw** none; **Spell Resistance** yes (harmless)

You gain some of the beneficial qualities of an animal. Your base form is largely unchanged and your size is unaltered but some of your body parts are altered. Armor or gear you are wearing adjusts to your new shape for the duration of the spell. When you cast beastly bearing, choose one of the following animals to gain the associated benefits. You can only have one beastly bearing or greater beastly bearing spell active on you at a time.

* *Dolphin:* Your lower half becomes like that of an agile dolphin. You gain a +4 competence bonus on Acrobatics checks and you always jump as if you had a running start.
* *Lobster*: Your arms and hands become large and pincer-like, like the chelipeds of a lobster. Your unarmed damage die type increases by one step and you gain a +4 competence bonus on combat maneuver checks when making the grapple or reposition combat maneuver.
* *Octopus:* Your limbs become extremely dexterous and flexible and your skin (or other natural hide) becomes inundated with chromatophores. You gain a +2 competence bonus on Disable Device, Sleight of Hand and Stealth checks.
* *Seal*: This form is mostly for non-amphibious aquatic races. Your lower half becomes seal-like and you gain the ability to breathe air, allowing you to move on land with ease. You gain a land speed equal to half your swim speed.
* *Shark:* You gain the lower half of a powerful shark. You gain an enhancement bonus of +20 feet to your base swim speed.
* *Squid*: Your hands and arms become flexible and covered in suction cups, like the tentacles of a squid. You gain a +4 competence bonus on Climb checks and you gain a +4 competence bonus on combat maneuver checks when making the grapple maneuver and a +4 competence bonus to your CMD when defending against disarm maneuvers.
* *Starfish:* The front half of your body sprouts thousands of tiny tube feet, like those of a starfish. You gain a climb speed equal to half your normal speed and all the benefits of having a natural climb speed.

## **BEASTLY BEARING, GREATER**

**School** transmutation (polymorph); **Level** alchemist 3, magus 3, kahuna 3, sorcerer/wizard 4

This spell functions like *beastly bearing*, except you can either gain two aspects at once or one aspect that adds effects to the aspects that beastly bearing grants, as described below.

* *Dolphin:* Your base (unmodified) swim speed doubles.
* *Lobster*: You gain a +1 bonus to your natural armor class and a +1 competence bonus on Fortitude saves.
* *Octopus:* Your competence bonuses on Disable Device, Sleight of Hand and Stealth checks increase to +4.
* *Seal*: Your land speed increases 10 feet and you are considered to be wearing a cold-weather outfit, even while nude.
* *Shark:* Your enhancement bonus to swim speed increases to +30 feet and you gain the benefit of the Run feat.
* *Squid*: You gain a +4 competence bonus on Acrobatics checks.
* *Starfish:* You gain a +4 competence bonus on combat maneuver checks when making the grapple maneuver and cannot be disarmed.