recursal/Fanatic-Fandom huggingface dataset:
SevTech: Ages Wiki/editcopy

Welcome to the Official SevTech: Ages WikiWelcome to the Official SevTech: Ages Wiki
The guide for SevTech: Ages written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About SevTech: Ages
SevTech: Ages is a massive Minecraft modpack packed with content and progression. This pack focuses on providing the player a long-term progression experience with a purpose. SevTech introduces a number of mechanics never before done such as: hiding ore until unlocked, dynamically hidden items and recipes based on progress, new mobs appear as you progress further and much more![Read more...]

## Ages

Age 0: Stone Age
Age 1: Bronze Age

Age 2: Medieval Age

Age 3: Industrial Age

Age 4: Modern Age

Age 5: Futuristic Age

## Developer/Debugging

Dimension IDs

Java Arguments

Useful Commands

## Helpful Info

Mob Appearances by Age

Logical Heatmap Generation

In-World Crafting Advice

Content

### **Ages**

Age 0: Tutorial and Stone Age
Age 1: Bronze Age

Age 2: Medieval Age

Age 3: Industrial Age

Age 4: Modern Age

Age 5: Futuristic and Creative Age
**World Generation**
**Mob Appearances**

**Commands**

**Tips**

**Mechanics**

**Mod List**

Community
Darkosto's (Pack Dev) Stream on Twitch
SevTech: Ages Streams on Twitch

Guides
* How to play guide for SevTech: Ages
* System requirements
* Release date

Videos

*See more videos*

Wiki Community
We are currently maintaining 469 pages (103 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to SevTech: Ages Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.

Register
Register an account to keep track of your contributions.

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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed **here**.
Useful Configs

## Ore generation around you

Do you want to check which ores generated are around you? In the config folder (server-side for servers), open `geolosys.cfg` and change the value `Enable debug print statements for generation` to `true` and restart the pack. Go to the `logs` folder and extract the latest log. At this point, you can use a tool like Geolosys Parse from Muddr to format the information. Select the extracted log file and click Parse Log. If everything goes well, you should see a list of ores and the percentages for each.

Note: The command `/oredistribution` does NOT show the correct information. Parsing the log data is the only way to get correct info.
Dirt

**Dirt** is a block found abundantly in most biomes under a layer of grass blocks at the top of the Overworld.

## Obtaining

### Natural generation

Dirt is found at any altitude, and comprises the majority of the upper terrain layers in most Overworld biomes, bridging the gap between stone and grass blocks in various thicknesses.

Dirt can generate in the Overworld in the form of blobs. Dirt attempts to generate 15 times per chunk in blobs of size 0-160 at any level Y=0 or above in all biomes. It can replace stone, granite, diorite, and andesite.

### Breaking

Dirt drops as an item when broken with any tool or by hand, but a shovel is the quickest way to break it.

Farmland, dirt paths, grass blocks, and podzol drop dirt if broken without Silk Touch. Farmland and dirt paths drop dirt even if broken with Silk Touch.

### Post-generation

Farmland turns into dirt if either a mob jumps on it, a solid block is placed over it, or if nothing is planted on it and it is not within four blocks of water.

Dirt paths immediately turns into dirt if a solid block is placed over it.

Coarse dirt can be tilled with a hoe to become dirt.

Grass blocks and mycelium can die under various circumstances. When they die, they turn into dirt.

## Usage

Dirt's primary use is for farming, but it can also be used as a highly available building block.

### Farming

Dirt has the ability to grow saplings, sugar cane, and mushrooms, which can be planted directly in dirt under appropriate conditions.

Using a hoe on dirt turns it into farmland, enabling wheat seeds, pumpkin seeds, melon seeds, potatoes, carrots and beetroot seeds to be planted on it.

### Dirt path

Using a shovel on dirt turns it into a dirt path.

### Grass and mycelium spreading

When a dirt block is adjacent to a grass block and is exposed to a light level of at least 4, it is eventually converted into a grass block at random intervals.

Mycelium spreads in a similar fashion, but requires a light level of at least 9.
How to install Sevtech with Multimc

Due to the nature of other launchers, Multimc may be the best choice for those who are either on Linux, dislike the Twitch App or would just like the lighter-weight launchers. Multimc is an open source Minecraft launcher that can be downloaded at https://multimc.org.

1. Download Multimc at https://multimc.org/#Download
2. Unzip the downloaded file to a destination of your choice
3. Navigate to /Path/Multimc/Multimc.exe for Windows, or install the .tar.gz for Mac/Linux
4. Run the Program
5. Add a profile using your Minecraft Credentials
6. Click "Add Instance" in the upper left corner
7. Click "Import from Zip"
8. Navigate to the latest version of Sevtech Ages here
9. Right click to copy the download link of the client version of the pack
10. Paste that into the "Local File or link to a direct download" field
11. Let the Pack install, this could take a little while depending on your internet connection
12. Right click on the instance, and select "Edit Instance"
13. Navigate to the Settings Tab, Click on the checkmark next to the Java Tab, and adjust the settings to your liking. (Make sure the memory allotment is higher than 5000) (Make sure you use the latest Java)
14. Exit out and Run

* Multimc Default Instance
* Adding Profiles
* Log into Mojang account
* Add the Instance
* Import from Sevtech Curseforge Page
* Let the Pack Download
* Installed Pack, Default uses a flame as an icon
* Edit the pack
* Change Java Arguments
Flyer

*Main articles:* Entities, Objects

**Flyers** are a small species of cloth creatures found throughout the game.

## Occurrence, Appearance, Behavior

Flyers are *the* most common creature found in Journey, even if you only count flyer *groups,* and not individual flyers.

They are flat, *almost* square pieces of cloth, with a slightly bigger 'head' on the side that they fly in the direction of. They are always found in groups.

Some flyers need to be freed. A free group of flyers will fly around in a circle. If a player with a non-full scarf comes near them, some flyers from the group will fly up to the player, recharging a small bit of their scarf energy, so long as that player is on the ground. A flyer will need a short time to recharge before it can give the player some energy.

Sometimes flyers will combine to create a banner when freed.

* A small flock of Flyers (Broken Bridge)
* Flyers inside a ruin (Pink Desert)
* Regular flyers as seen in the Tower

## Interaction

If they are touched by a player's chirp, they will glow, and fly around the player, both giving that player a height boost, and recharging their scarf. The bigger the chirp "bubble", the farther away the flyers will hear the player from and respond, so it's possible to fly past them, chirp, and get an extra boost as they catch up and recharge your scarf a fair distance away from where you met them.

## Special cases

* **Golden Flyers** can be found (and saved from being eaten) halfway through the Underground level. Although they are called "golden", they are actually just regular red flyers which appear yellow due to strong green light. Outside their standard position they look normal.

* Golden Flyers in their standard spot (Underground level)
* A string of Flyers turning from red to gold as they fly back into the lit spot.

## Trivia

* Funny community name: "fish tatters" by Rebmakash
* Textures used are the same ones as for other Cloths and Banners.
Mill Stone

The Mill Stone is a very important block that you (might) use for the duration of your playthrough. It can be used to grind up plants and other substances into dye, wheat into flour, and to create grout or porcelain clay. In other words, very useful. You can craft it using seven (7) stone (not cobblestone), one (1) stone slab, and one (1) Grindstone (which you should already have/know how to make from previous Advancements).

Once you have crafted the mill stone, you will need to power it. This can be done using a Hand Crank at first in Age 0, and upgraded to Water Wheel (BWM) power later in Age 1. The hand crank simply needs to be placed adjacent (next to) the mill stone, then right-clicked. It will rapidly drain your hunger bar, so make sure to have plenty of food. As soon as you get axles and a waterwheel, you can power the mill stone by inserting an axle into either the top or bottom of the mill stone.

After (eventually) hooking up the mill stone to water power, you can easily automate its processes by placing hoppers down around it that connect to a chest, so that all that you have to do is put items into the mill stone, which will then be automatically collected and placed into the chest. Do be aware that the mill stone needs to have at least 3 sides uncovered in order for the items to come out, and the items have a tendency to fly wildly out if you're not careful with your setup.
3.0.4

**3.0.4** has been released on March 31, 2018 for SevTech: Ages.

## Bug Fixes

* Removed the Craft Studio API mod as it's no longer needed
* Parrots have now been given a cap since they spawn a little too much in some worlds after I increased their spawn in 3.0.3
* Altered the Vanilla Book recipe so it can actually be made and not conflict with another recipe
* Changed the recipe for Dog Pelt Boots to be craftable in stage zero
* Tweaked the recipe for the Uncrafting Table to fix a potential progression exploit
* Staged the recipes for Buildcraft Pipes
* Moved the Hunting Dimension back to stage 1. Now the recipe should match the time a player can go
* Disabled, again, Magnetite ore spawning. It should not have been available
* Added Aquamarine to the Weak Dowsing Rod in stage one
* Fix Lesser Tartaric Gem recipe (#1128)
* Use dye oredict for Elytra dying recipe
* Moved steam to stage 3 (#796)
* Re-added a bunch of missing Mystical Agriculture metal essence recipes (#565)
* Adjust recipes that use milk to stage 3 (#1088)
* Fixed Quartz Glass requiring Natura Glass only, now asks for any blockGlass (#1184)
* Added Blue Dye to all the Modular Machinery Blueprint recipes to eliminate recipe conflicts (#1156)
* Field Manual is now craftable in stage one (#1140)

## Enhancements

* Added Bear Claw drops to all types of bears
* Tweaked Shadow Creature drops just a bit so you will always get at least 1 drop
* Colored the main quest lines to help players find the quest to unlock new stages
* Added a side quest to alert players on how to get Kerosene, Lubricant, and Gasoline
* Ore Samples now spawn underwater
* Prospectors now scan in a 48 block line instead of 32
* The Betweenlands will no longer spawn common ores, making rare ores more abundant. Note, all ores still spawn in the Overworld and Twilight Forest.

## Mod Updates

* Triumph advancement tabs are now in order and not just randomly thrown about! Also, previous uncompleted advancements due pack updates or changes should now be auto-completed on world join or able to be completed again. Not everything could be covered on auto-complete sorry for the inconvenience (1.12.2-1.10.1)
* Better with Mods (1.12.-2.0.32)
* Better with Addons (0.3.4)
* Geolosys updated to significantly improve their generation so it does not get overwritten by another block or feature and remove the ore. Also, more stone has been properly added to the config to allow veins to spawn in other types of stones (1.12.2-1.8.10b)
* PrimalTech (0.3.1)
* Mob Grinding Utils (0.3.5)
* PrimalCore fixed a localization issue and a few small tweaks (1.12.2-0.6.44)
* ImmersiveTech fixed GUI's not working. The mod also removed Liquid Green Slime but we have replaced it with a custom liquid. You will be asked to confirm the missing item when loading your world. You can confirm and play as normal (1.12-1.3.7)
* Better Advancements fixed a uncommon rendering crash (1.12.2-0.0.6.24)
* EmberRootZoo (1.12-1.3.7)
* FastWorkbench (1.12.2-1.3.1)
* SmoothFont (1.12.2-1.13.1)
3.0.6

**3.0.6** has been released on April 7, 2018 for SevTech: Ages.

## Bug Fixes

* Fixed a Better With Mods Turntable crash. This should also allow you to get back into your worlds that were crashing on load
* Added a number of Betweenland blocks to the Geolosys whitelist allowing ores to overwrite those blocks
* Added back the extra Mulberry Structure that was lost in 3.0.5, sorry!

## Mod Updates

* Environmental Tech (1.12.2-2.0.9c)
* Update to, hopefully, fix a crash experienced by players

* There is a known bug with being kicked back to the title or server screen after loading into your first world and sometimes after gaining/losing advancements/stages. We are looking into it. You should be able to join the world back with no issues after this happens.

* Dimensional Control has updated as of 3.0.5 and added a new default worldgen. Among removing a few extra biomes and moving some biomes to their proper temperature zone, oceans have been further reduced. YOU DO NOT need to start a new world. Existing worlds will keep their generation type and only new worlds will inherit the new changes. This is not really a bug fix or critical change. It is mostly an enhancement meaning you can start a new world if you want.
Turntable

The Turntable from *Better With Mods* allows you to create several various items from either a block of clay, or an unfired clay barrel.

## Usage

You can power the turntable by placing it on a rotating Axle that is connected to a Water Wheel (BWM). Once it has been powered properly, you can then put a block of clay or an unfired clay barrel on the top (wooden part) of the block, where it will begin to be shaped. The products are listed below:

```
- From a clay block, you can make: Unfired Crucible and one clay; Unfired Planter; Unfired Vase and one clay; Unfired Urn and one clay; one clay. These are listed in order of how long you leave the clay block on the turntable, with the single clay being the last step.
- From a clay barrel: a Unfired Clay Barrel Extension; and an **Unfired Clay Bucket**.

```

## Other Functionality

While you won't have to worry about this for a while, the turntable can be used to inflate and deflate a Bellows. This is done by placing a solid block (cobblestone, granite, etc.) on the top surface of the turntable while the turntable is powered, then placing a redstone torch on the side of the solid block. The torch will be rotated around the block in such a way that it will inflate and deflate the bellows at an interval sufficient to produce a stoked flame from a Hibachi. It requires a little setup, but it is handy to have an automatic stoked flame.
Modules (extra planets)

There are a number of modules that can be installed in space suits that are quite useful. These modules will drain RF over time from the piece of armor that contains them, and will stop functioning once all energy is drained.

## Installation of Modules

To begin installing modules, you'll first need to set up a hotkey for them. In controls, search for "Modules" and then set the key for "Open Module Manager". By default, it should be 'h'.

Once you have that binding set, open the module manager. In the left-most pane is a list of all the uninstalled modules currently in your inventory. Click one, and then choose the "install" button.

In the middle pane, you enable or disable installed modules.

The right-most pane displays info about the module that is selected in the left-most pane.

## Modules

### No Fall Damage

The no fall damage item has no texture, but is very useful. It attaches to the boots, uses 6 RF/s of power, and nearly negates all fall damage. On Jupiter, you will need to fall from more than 150m to take fall damage with this module enabled.
Melter

The final step in the Age 0 progression is the "Let's Get Down and Melty" Advancement, which is a relatively simple advancement, as long as you've completed the prior ones.

You again have two options for the Melter: The **Melter** (it really should be called the Seared Melter) and the Porcelain Melter.

```
- The melter requires 6 Seared Bricks, one Flame Grilled Wopper, one Stone Grill, and one Primal Chest Advanced. Follow the steps you did previously for the seared bricks.

```

```
- The porcelain melter requires 6 Porcelain Bricks items, one Flame Grilled Wopper, one Stone Grill, and one Primal Chest Advanced. Follow the steps you did previously for the porcelain brick items.

```

The Primal Chest Advanced recipe is a multi-step upgrade process that starts with the basic Chest, which upgrades to a Primal Chest, and culminates in a Primal Chest Advanced. The recipes can be found in JEI.

Assemble the melter or porcelain melter according to JEI, and...boom! You're now in Age 1! Congratulations! :)
SevTech: Ages Wiki/Section 2

Content

### **Ages**

Age 0: Tutorial and Stone Age
Age 1: Bronze Age

Age 2: Medieval Age

Age 3: Industrial Age

Age 4: Modern Age

Age 5: Futuristic and Creative Age
**World Generation**
**Mob Appearances**

**Commands**

**Tips**

**Mechanics**

**Mod List**

Community
Darkosto's (Pack Dev) Stream on Twitch
SevTech: Ages Streams on Twitch
Coarse Dirt

**Coarse dirt** is a variation of dirt on which grass block cannot spread.

## Obtaining

### Breaking

Coarse dirt drops itself as an item when mined using any tool or by hand, but a shovel is the quickest.

## Usage

Coarse dirt has the ability to grow saplings, sugar canes, mushrooms, and flowers, which can be planted directly under appropriate conditions.

Neither mycelium nor grass can spread onto coarse dirt.

Coarse dirt can be tilled using a hoe to become normal dirt. There must be an empty space above the coarse dirt for it to be tilled.

Using any type of shovel on coarse dirt turns it into a dirt path.
SevTech: Ages Wiki

Welcome to the Official SevTech: Ages WikiWelcome to the Official SevTech: Ages Wiki
The guide for SevTech: Ages written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About SevTech: Ages
SevTech: Ages is a massive Minecraft modpack packed with content and progression. This pack focuses on providing the player a long-term progression experience with a purpose. SevTech introduces a number of mechanics never before done such as: hiding ore until unlocked, dynamically hidden items and recipes based on progress, new mobs appear as you progress further and much more![Read more...]

Content

### **Ages**

Age 0: Tutorial and Stone Age
Age 1: Bronze Age

Age 2: Medieval Age

Age 3: Industrial Age

Age 4: Modern Age

Age 5: Futuristic and Creative Age
**World Generation**
**Mob Appearances**

**Commands**

**Tips**

**Mechanics**

**Mod List**

Community
Darkosto's (Pack Dev) Stream on Twitch
SevTech: Ages Streams on Twitch

Guides
* How to play guide for SevTech: Ages
* System requirements
* Release date

Videos

*See more videos*

Wiki Community
We are currently maintaining 469 pages (103 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to SevTech: Ages Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.

Register
Register an account to keep track of your contributions.

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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Twitch Launcher

## Update Java with the Twitch Launcher

When you start up the pack with the twitch launcher, it will normally use an old Java version (1.8.0.25) which is too old to run SevTech properly.
You can change the Java version by going into 'settings' and then 'minecraft' in the twitch launcher.

Then tell it to use the JAR-launcher instead of the native launcher and then choose a newer version of java (all installed versions should appear in the list).
Make sure that you have installed the correct version (32 or 64 bit).
The recommended version is 1.8.0.161 or above.
Advancements

*This article is a stub. You can help SevTech: Ages Wiki by expanding it.*

Advancements are the major form of progression through SevTech: Ages. They guide the player through the game. Some Advancements will be gained regardless of whether or not the Advancement is required. These are generally obtaining materials or technologies for the purpose of advancing through Ages.

See Ages for specific requirements for each Age.

Normal Advancements (Normal Square Frame) don't move towards aging up necessarily, though they may be indirectly required or help increase productivity. Goal Advancements (Oval Frame) are required to get to the Challenge Advancement (Star-Like or Fancy Square Frame) which when earned, will advance you to the next age.
Gearbox

The **Wooden Gearbox** is a gearbox added by *Better With Mods*. It is used to transfer Mechanical Power with the help of Axles to power other machines from the mod.

## Crafting

### Age 1 and Up

In Age 1 and above, the wooden gearbox is crafted using four (4) thin slabs, two (2) Wooden Gears, two (2) bronze plates, and one (1) axle. You can also craft a broken wooden gearbox back into a wooden gearbox using two (2) wooden gears.

### Age 2 and Up

A new recipe appears in Age 2, which makes use of the Saw. The recipe can now be made using four (4) Planks Moulding, two (2) wooden gears, two (2) bronze plates, and one (1) axle.

### Age 3 and Up

Steel Gearboxes become available in Age 3 through the acquisition of soul urns and soulforged steel, steel gearboxes can run during rain, snow or thunderstorms without breaking when attached to a Windmill (BWM). The process of creating Soulforged Steel requires a Turntable, a Brick Kiln (BWM) and a stoked Crucible, materials required are alot of clay for urns, iron ingots and charcoal dust.

## Usage

Simply place a gearbox on an axle that is already connected to a Water Wheel (BWM) and make sure that the side with the design on it is on the receiving side. The gearbox can be rotated by shift-right-clicking on it with an empty hand. Once the gearbox is properly powered, simply place axles on any free side to get power, with up to 3 sides being able to provide power at once. You can link gearboxes in lines and configurations infinitely, as long as they all receive power. The gearbox will stop transferring mechanical power when it is provided with a redstone signal.

If a Thunderstorm occurs, and the power source is a Windmill (BWM), the gearbox closest to the source of power will become a Broken Wooden Gearbox unless it is turned off by a redstone signal. Broken wooden gearboxes cannot be used to transfer power but can be crafted back into wooden gearboxes in a Crafting Table or by right clicking on it with 2 Wooden Gear.
Saplings

**Saplings** are a very important resource in Stage 0.

 Consumable | No

## Obtaining

**Saplings** can be obtained by breaking leaves. The type of sapling that drops is entirely dependent on the type of leaves that is broken.

## Types of Saplings

Oak, Acacia, Jungle, Dark Oak, Birch, Spruce, Tiger, Darklands Oak

## Usage

**Saplings** can be place on any dirt or grass block to grow into their responding tree types. **Saplings** can also be used as fuel in fire pits.
Engineer's Workbench

Advancements Requiring this Advancement

* Vacuum Tube
* Storage Drawer Controller
 Craft an Engineer's Workbench to craft items from blueprints.

**Engineer's Workbench** is one of the Advancements. To complete the Advancement craft an Engineer's Workbench.

Recipe:

* 3 Treated Wood Planks
* 1 Treated Wood Fence
* Crafting Table
In-World Crafting

*This article is a stub. You can help SevTech: Ages Wiki by expanding it.*

In-World Crafting is a Mechanic that involves using the world instead of a Crafting Table. In-World Crafting is used for crafting Ladder Blocks, using the Work Stump, Chopping Block, Grindstone and flaking Flint.

## Items Created By In-World Crafting

#### Work Stump

The Work Stump is the primary means of crafting in the Stone Age. The player right-clicks on the selected spot with an item in hand, and when the desired pattern is complete, the player right-clicks with a crafting rock in their hand on the table until the item is crafted, This takes five clicks on a MK I Stump and three clicks on a MK II.

You may also hold right click if you dislike spam clicking.

#### Ladder Blocks

Crafting Ladder Blocks requires a Work Blade to be crafted. The player holds shift, then right clicks with the Work Blade until the block is crafted. This only works on stone.

#### In-World Flaking

Flaking Flint requires a hard surface, generally any stone block. With Flint in their hand, the player will left-click until the Flint is flaked. This works with Bone, Sharp Bone and Flaked Flint.

#### Chopping Block

The Chopping Block requires a Log to be placed on it with a right-click, then left-clicked with a Flint Hatchet or any Axe. This produces Wood Planks, and Wood Planks can be placed to create Sticks. The rate isn't constant for hand-powered Chopping Blocks, but it reverts to the Vanilla rate in a Horse-Powered Chopping Block.

#### Grindstone

The Grindstone requires the Player to right-click with a compatible item in their hand, then holding right-click on any part of the Grindstone. The Grindstone will then produce the desired item. Unlike the Chopping Block, the rate of production remains as stated in NEI.
Black Quartz

**Black Quartz** is a mineral in SevTech that is found in the Beneath dimension as Black Quartz Ore, accessed by using the Beneath Teleporter, and is present from the y-levels between y=0 to y=150 [correct if range is wrong]. It is processed by crushing the raw ore (with a Grindstone or other crushing device) and can be used as dust or smelted into the mineral. Multiple crafting recipes, such as Axles and black iron, utilize black quartz in their crafting processes.
SevTech: Ages Wiki/Section 1

Welcome to the Official SevTech: Ages WikiWelcome to the Official SevTech: Ages Wiki
The guide for SevTech: Ages written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About SevTech: Ages
SevTech: Ages is a massive Minecraft modpack packed with content and progression. This pack focuses on providing the player a long-term progression experience with a purpose. SevTech introduces a number of mechanics never before done such as: hiding ore until unlocked, dynamically hidden items and recipes based on progress, new mobs appear as you progress further and much more![Read more...]
Energy Pedestal

The Advancement "Pedestalling for Time" is not particularly difficult, but can be frustrating due to confusion about the location of coralium.

In order to craft the Energy Pedestal that allows you to charge your Necronomicon for use in rituals, you will need seven (7) monolith stone, one full shadow gem, and one coralium pearl. The monolith stone can be acquired from a shoggoth lair (just go back to the one you already visited), and the shadow gem can be acquired from the shadow mobs in the Darklands biomes in the same way that you did for the flame grilled wopper. The coralium pearl, on the other hand, is a little tricky.

In order to get a coralium pearl, you need Coralium Infused Stone. This is crafted from six (6) stone or stone-like blocks and any combination of coralium gems (as in JEI). In order to get coralium gems, you need to find and mine Coralium Ore. Coralium ore is located in the ground, in vanilla-like distribution, in ocean and swamp biomes. E.G., go to an ocean or swamp biome and mine, just like you would in vanilla for ore. Eventually, you will find coralium ore. Make sure to get at least 24 gems, since you'll need at least 2 coralium gems (one now, one later).

Once you have all the ingredients, simply craft the pedestal, then place it on the ground and put your Necronomicon on it. After this, place the statue you already crafted three blocks away from the pedestal (that's two open spaces, then the statue on the third space). Your Necronomicon is now filling up with PE, which will allow you to perform arcane rituals!
Suggestions for extra additions

Reason: "*Not wiki material*"

**This page is a candidate for deletion.**
Reason: "*Not wiki material*"

I would consider some sort of integration with Minecolonies or Millenaire (more likely Minecolonies as it's easier to use) during the 1st/2nd age.
Also perhaps an alternate version with Minefantasy (if they ever successfully update to 1.12)
Having interactions with NPCs would just generally be nice, as I feel that the real appeal after a certain point in advancing technology would be getting more done with less work, and to do that you would want NPCs that can do that work for you. Maybe even have AI run rival kingdoms that will advance with technology at a (relatively) steady pace, of course much later, as eveb minecolonies does not yet have ai run towns.
SevTech: Ages Wiki/editcopy/Section 1

Welcome to the Official SevTech: Ages WikiWelcome to the Official SevTech: Ages Wiki
The guide for SevTech: Ages written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About SevTech: Ages
SevTech: Ages is a massive Minecraft modpack packed with content and progression. This pack focuses on providing the player a long-term progression experience with a purpose. SevTech introduces a number of mechanics never before done such as: hiding ore until unlocked, dynamically hidden items and recipes based on progress, new mobs appear as you progress further and much more![Read more...]
Heatmap

>
> *The world generates in a logical heat map. Need snow or a desert? Travel North or South until you find it!*
>
>
>
>

In this pack, the world generates as a *logical* heatmap which means that if you move in the north-south direction you'll walk through different temperature and humidity zones (just like IRL, but it wraps around, since it's infinite). If you need a desert, for example, walk north or south until you end up in a hot biome. Then you can walk east or west in this temperature band until you find a desert, if you haven't already.

Two similar zones are about 10000 blocks apart (confirmation needed)

Temperature levels change by the Z axis, going Warm, Hot, Warm, Cool, Icy, Cool, then repeating. The humidity levels change by the X axis, going Average, Wet, Average, Dry, then repeating.

This table shows all the temperature and humidity combinations.

 Hot
 Warm
 Cool
 Icy

The player always spawns in a warm average biome.

## Biomes by Temperature and Humidity

**Hot, Dry Biomes**

Desert, Red Desert - Traverse, Mesa.

**Hot, Average Biomes**

Plains, Mutated Plains, Woodlands - Traverse.

**Hot, Wet Biomes**

Jungle, Mini Jungle - Traverse, Swamplands.

**Warm, Dry Biomes**

Badlands - Traverse, Savanna.

**Warm, Average Biomes**

Forest, Birch Forest, Mutated Forest, Mutated Birch Forest, Autumnal Woods - Traverse, Meneglin - Integrated Dynamics, Meadow - Traverse.

**Warm, Wet Biomes**

Roofed Forest, Temperate Rainforest - Traverse, Lush Hills - Traverse, Green Swamp - Traverse.

**Cool, Dry Biomes**

Extreme Hills, Darklands Plains - Abyssalcraft.

**Cool, Average Biomes**

Taiga, Darklands Forest - Abyssalcraft, Darklands - Abyssalcraft.

**Cool, Wet Biomes**

Redwood Taiga, Mutated Redwood Taiga, Coralium Infested Swamp - Abyssalcraft.

**Icy, Dry Biomes**

Ice Flats, Mutated Ice Flats.

**Icy, Average Biomes**

Taiga, Snowy Coniferous Forest - Traverse.

**Icy, Wet Biomes**

Glacier - Traverse, Glacier Spikes - Traverse.

## Biome Chart for Temperature and Humidity Combinations

 Hot
 Warm
 Cool
 Icy
Granite

**Granite** is a block of igneous rock, found in large pockets in the ground.

## Obtaining

### Natural generation

Granite can generate in the Overworld in the form of blobs. Granite only attempts to generate twice per chunk, however, the blobs are size 0-862. Granite can replace stone, diorite, and andesite.

### Breaking

Granite can be mined using any pickaxe. If mined without a pickaxe, it drops nothing.
Cobblestone

*Not to be confused with Stone*

**Cobblestone** is a common block, obtained from mining stone. It is mainly used for crafting or as a building block.

## Obtaining

Cobblestone can be mined using a pickaxe, in which case it drops itself. If mined without a pickaxe, it drops nothing. Its hardness is greater than stone so it requires more time to break, especially with anything other than a pickaxe.

### Post-generation

When water and *flowing* lava come into contact, the flowing lava is replaced by cobblestone. However, if the lava flows on top of the water from above, stone is created instead. *Non-flowing* lava (a lava source block) turns into obsidian upon contact with water, thus the requirement of flowing lava.

## Usage

Cobblestone can be used as basic building block, as it is blast resistant and extremely common.

### Repairing

Cobblestone is one of the repair items for the stone tier and thus can be used to repair the following items in a work stump:

* Stone sword
* Stone pickaxe
* Stone axe
* Stone shovel
* Stone hoe
3.0.3

**3.0.3** has been released on March 28, 2018 for SevTech: Ages.

## Bug Fixes

* The Enderman advancement should now only trigger after killing 1 type of endermen, not 6
* The Darklands advancement no longer triggers on a coralium swamp biome since this biome does not generate the intended mobs and blocks the player needs to find

## Enhancements

* The following animals have been added to work with Horse Power (I can't guarantee they are diligent workers): Pig, Cow, Llama, Wolf
* Added a ritual in stage 1 to summon parrots using Abyssalcraft
* Added some more parrot spawns to Swamps and Savannahs
* Added a secondary trigger to possibly unlock the Baykok stage instead of killing the mob yourself. Picking up his bow will enable the advancement

## Mod Updates

* Updated Better With Mods to restore the ability to make Unfired Porcelain in the millstone again (1.12-2.0.31)
* Updated Together Forever to fix a server sync issue (1.12.2-1.0.6-12)
* Updated Item Stages to fix a server-side crash (1.12.2-1.0.33)
* Updated Better Advancements to stop the screen from fading when your cursor is on an advancement (1.12.2-0.0.06.22)
Diorite

**Diorite** is a block of igneous rock, found in large pockets in the ground.

## Obtaining

### Natural generation

Diorite can generate in the Overworld in the form of blobs. Diorite only attempts to generate twice per chunk and only at level zero or above. However, the blobs are size 0-862. Diorite can replace stone, granite, andesite, and tuff.

### Breaking

Diorite can be mined using any pickaxe. If broken without a pickaxe, it drops nothing.

## Usage

Diorite is currently used only for decoration. It has the same blast resistance as stone, meaning it can be used as a substitute for stone when building.
Items

*This article is a stub. You can help SevTech: Ages Wiki by expanding it.*

Different items may appear depending on the age the player is in.

This age is separated into 2 stages, the **Tutorial** and the **Stone Age**.

 Flaked Flint
 Cooked Pufferfish
 Flint Pickaxe

 Flat Bread  | Fire Pit

 Ironwood Sapling

 Crafting Rock

## Extra Information

1. ↑ This item is a bug that has been reported, it is to be removed from this Age in a future update, this is not craftable at this Age. (3.0.7)
Combustible Fluid

*This entry refers to content from the original Pathologic (2005) and the Pathologic Classic HD remaster. It has nothing to do with the sequel.*

**Combustible Fluid** is an item in *Pathologic*. It is looted from Exterminators. The bottles may be traded with Patrolmen.

 1

## Notes

* *"Combustible Fluid"* is likely a reference to a "Molotov Cocktail", which is a makeshift incendiary grenade, created by inserting a doused cloth into an alcoholic beverage and lighting it.
Beetle

A **Beetle** is an item in Pathologic 2. It can be looted from containers, randomly obtained from Packages or from trading with Herb Brides and traded with children.

## Notes

* Beetles take up 1x1 inventory slots. They stack up to 10.
* When trading, Beetles are worth 2 from Herb Brides, 2 to Teensies, 3 to Tots, and 5 to Siskins.
* The Beetle shown in the game is most likely based on the Trypocopris Vernalis, commonly known as the spring dumbledor or spring dor beetle. This is interesting because this type of Beetle is not known to reside in or around Siberia.
Creative Age

Creative Age is the seventh and final age in SevTech: Ages, though it shares a tab with the Futuristic Age, much like the Tutorial Age does for the Stone Age. To reach this age you must craft an Ultimate Crafting Table from the Extended Crafting mod, which will allow the player to craft absurdly powerful Creative items that would normally only be available in Creative Mode. Using the Ultimate Crafting Table is necessary to craft the necessary ingredients for the ritual to summon and defeat Sevadus, the final boss of the modpack, and complete the "Who's the (final) Boss" advancement from the Futuristic Age.

## Misc. Advancements

Ultimate Ingot! - Craft the Ultimate Ingot

Creative Air Compressor - Craft the Creative Compressor from Pneumaticraft

Creative Modifier - Craft the Creative Modifier from Tinker's Construct

Creative Fluid Tank - Craft the Creative Fluid Tank from Mekanism

Creative Energy Cube - Craft the Creative Energy Cube from Mekanism

Creative Jetpack - Craft the Creative Jetpack
Ages

*This article is a stub. You can help SevTech: Ages Wiki by expanding it.*

In SevTech: Ages, the Age (also referred to as "stages" internally) the player is in represents how far along they have progressed. Different mobs and items may appear depending on which Age the player is in.

## Special Ages

 Disabled | None | Used to disable access/usage of items directly (or indirectly by disabling the required ingredients of items). If such an item is obtained/found in the JEI menu, it is likely due to the recipes for crafting them not supporting tweaking or staging.
"Medrel" Tincture (+)

**"Medrel" Tincture (+)** is a type of tincture with immunity boosting properties found in *Pathologic 2*. It is made by the Haruspex by combining Swevery with any herb *except* White Whip with a Water Bottle via the Alembic within the his Lair. It is the superior version of the "Medrel" Tincture, and produces better immunity boosting properties as well as a positive secondary effect (if consumed by the player character).

When consumed by the player character, it increases immunity by 35% and reduces exhaustion by 5%.

When issued to patients during prophylaxis, "Medrel" Tincture (+) will boost their immunity by 30%. It can also be issued to infected patients in effort to discover disease symptoms during diagnosis.

As of **Day 4**, once the Brewery is fixed, the Haruspex can combine "Medrel" Tinctures (+) with organs to create Painkillers and "Medrel" Antibiotics. Because it is the superior version of the "Medrel" Tincture, using "Medrel" Tinctures (+) to brew these items will result in a shorter brewing duration.

"Medrel" Tinctures (+) can be traded to Herb Brides, Worms, Infected Townsfolk, and Dandy in the Soul-and-a-Half Fortress.

## Notes

* "Medrel" Tinctures (+) take up 2x1 inventory slots and stack up to 10 times.
* *"Medrel"* or *"Мэдрэл"* approximately translates to *"Nerves"*.
Bone Horn

*This entry refers to content from the original Pathologic (2005) and the Pathologic Classic HD remaster. It has nothing to do with the sequel.*

The **Bone Horn** is a quest item in *Pathologic* that is obtained in the Haruspex Route. It is obtained by Haruspex on **Day 8** from Aspity as part of the main quest "Whose Blood Was It?".

The horn is a so-called *Udhey*, a ritualistic bone of sorts that is of great importance to the Menkhu as a recognition of their supreme power. It used to belong to the previous Menkhu, Isidor Burakh.

## Notes

* The Horn's importance is strengthened by its supposed origin from the so called Bos Primigenius. The bones of such a creature of legend are also present in Capella's Necklace.
"Medrel" Tincture

**"Medrel" Tincture** is a type of tincture with immunity boosting properties found in *Pathologic 2*. It is made by the Haruspex by combining Black Twyre and Blood Twyre with a Water Bottle via the Alembic within the his Lair. Its superior version is the "Medrel" Tincture (+), which produces better immunity boosting properties as well as a positive secondary effect (if consumed by the player character).

When consumed by the player character, it increases immunity by 20% but increases exhaustion by 10%.

When issued to patients during prophylaxis, "Medrel" Tincture will boost their immunity by 20%. It can also be issued to infected patients in effort to discover disease symptoms during diagnosis.

As of **Day 4**, once the Brewery is fixed, the Haruspex can combine "Medrel" Tinctures with organs to create Painkillers and "Medrel" Antibiotics.

"Medrel" Tinctures can be traded to Herb Brides, Worms, Infected Townsfolk, and Dandy in the Soul-and-a-Half Fortress.

## Gallery

* An unused art asset for a Medrel Tincture combined with blood.

## Notes

* "Medrel" Tinctures take up 2x1 inventory slots and stack up to 10 times.
* *"Medrel"* or *"Мэдрэл"* approximately translates to *"Nerves"*.
Fish

*This entry includes information regarding both Pathologic (2005) and Pathologic 2 (2019).*

* Fish (Pathologic 2)
* Fresh Fish (Pathologic)

**Fish** is a ration in *Pathologic 2*. Consuming it reduces hunger by 33%, but increases thirst by 10%. It can be purchased from groceries, or looted from containers and bodies. It can also be traded for via the Dead Item Shop.

## Notes

* Fresh Fish takes up 1x3 inventory space and stacks up to 5 times.
* The fresh fish closely resembles herring, a type of schoolfish often found in fishing banks around the Atlantic and Baltic sea.

**Fresh fish** is a type of ration in *Pathologic*. It may be bought from stores, traded from patrolmen, or stolen from homes.

Fresh fish decreases hunger by 25%.

## Notes

* The fresh fish closely resembles herring, a type of schoolfish often found in fishing banks around the Atlantic and Baltic sea.
"Yas" Tincture (+)

**"Yas" Tincture (+)** is a type of tincture with immunity boosting properties found in *Pathologic 2*. It is made by the Haruspex by combining White Whip with any herb *except* Ashen Swish with a Water Bottle via the Alembic within the his Lair. It is the superior version of the "Yas" Tincture, and produces better immunity boosting properties as well as a positive secondary effect (if consumed by the player character).

When consumed by the player character, it increases immunity by 35% and reduces hunger by 5%.

When issued to patients during prophylaxis, "Yas" Tincture (+) will boost their immunity by 30%. It can also be issued to infected patients in effort to discover disease symptoms during diagnosis.

As of **Day 4**, once the Brewery is fixed, the Haruspex can combine "Yas" Tinctures (+) with organs to create Painkillers and "Yas" Antibiotics. Because it is the superior version of the "Yas" Tincture, using "Yas" Tinctures (+) to brew these items will result in a shorter brewing duration.

"Yas" Tinctures (+) can be traded to Herb Brides, Worms, Infected Townsfolk, and Dandy in the Soul-and-a-Half Fortress.

## Notes

* "Yas" Tinctures (+) take up 2x1 inventory slots and stack up to 10 times.
* *"Yas"* or *"Яс"* approximately translates to *"Bone"*.
Clara's Ring

*This entry refers to content from the original Pathologic (2005) and the Pathologic Classic HD remaster. It has nothing to do with the sequel.*

**Clara's Ring** is a quest item found in *Pathologic* that may be obtained during the Bachelor's Route.

On **Day 11**, the Bachelor receives this from the Changeling as part of the side quest "Getting Ready for the Coronation".

As part of becoming a Mistress, Maria Kaina requires tokens from the other future Mistresses of the Town that show they accept her as a Mistress. The Bachelor is asked to retrieve these tokens for her. One of the tokens he must obtain is Clara's Ring.
Alpha-Tablets

*This entry refers to content from the original Pathologic (2005) and the Pathologic Classic HD remaster. It has nothing to do with the sequel.*

**Alpha-Tablets** are a type of immunity booster found in *Pathologic*. They may be obtained by trading with townsfolk, looted from houses, or bought from drug stores.

Alpha-Tablets are the earliest form of immunity tablets available to the player, as well as the least effective. When taken, health decreases by 1.5 and immunity increases by 10.

On **Day 6** in the Haruspex Route, as part of the main quest "Bull's Blood", Taya Tycheek will ask the Haruspex to bring her 50 Alpha-Tablets.

 30

## Gallery

* Alpha-Tablets in *Pathologic* 2004 Alpha

## Notes

* In the original 2005 release of *Pathologic*, the quest "Bull's Blood" falsely noted in dialogue that the required amount of Alpha-Tablets for Taya was 100. Despite what is said in the dialogue, the quest still requires 50.
Mod List

*This article is a stub. You can help SevTech: Ages Wiki by expanding it.*

This article shows the list of mods included in the modpack SevTech: Ages.

Remarks for the below table:

* **Available Age** refers to the earliest age any mobs, items or blocks can be accessed in.
	+ It does not differentiate between sub-ages like Tutorial Age and Stone Age.
	+ Since many mods have their availability split across ages, this might not be useful for reference.
		- For some mods which have a small subset of items available earlier, but the rest locked behind later ages, this may be noted.
* **Type** categories are not clearly defined at this moment, but in general:
	+ **Core** Refers to library mods required by some other mods.
	+ **Integration** Refers to mods that tweaks, or facilitates tweaking of other mods for compatibility or customization for modpacks.
	+ **Gameplay** Refers to mods that mainly changes or adds a gameplay mechanic.
	+ **Utility** Refers to mods that tweaks, or allows tweaking of non-gameplay aspects of the modpack (performance, appearance etc.)
	+ **Single Purpose** Refers to mods that adds 1 or 2 items/mobs (or very similar types of items/mobs) that only serves one purpose.
	+ **Exploration** Refers to mods that mainly adds to the world generation, such as extra structures, mobs, or dimensions.
	+ **Tech** Refers to mods that mainly adds machines/blocks that allows processing/automation.
	+ **Logistics**, **Decoration** are self-explanatory.
	+ **General** Refers to gameplay-tweaking mods that adds a little bit for everything, or something outside the above categories.
* **Reference Wiki** refers to any documentation of the mod. They may or may not be relevant to this modpack.
	+ Since SevTech: Ages heavily alters the recipes/utility of some mods, one might want to refer to their specific articles in this wiki (if available) for more information.
Flask

This entry contains information from data found in the console commands, old game versions, and/or game files. The use for this information is based on speculation and may not be accessible through normal gameplay.

* Empty Flask
* Blood-filled Flask

**Empty Flask** is an item that was available in early versions of *Pathologic 2*, but has been removed and is no longer accessible in the full release of the game through normal means.

Empty Flasks were used to hold blood.

## Quotes

**Blood-filled Flask** is an item that was available in early versions of *Pathologic 2*, but has been removed and is no longer accessible in the full release of the game through normal means.