recursal/Fanatic-Fandom huggingface dataset:
Knimboas

*Our community needs more information on this page! Can you help out? Click here to add more.*

## Knimboas

### Motto

"Ostendit Modo Scientia" -Science Shows The Way

## Overview

Knimboas was an ancient civilisation that was wiped out sometime during the Age of Ancients. It was inhabited by Knimboan Humans, a race now deemed extinct following it's collapse.

## Location

Knimboas was located primarily in the Esterlands, around the modern-day states of Aressen and Kingsland. However, more ruins have been discovered in The Coralian Order, Maithor and even as far as Laeoyas. Most ruins can be found scattered between the Freefolk republic, and to the north-most regions of the Empire; with a few also located in the pretender realms.

## Religion

Knimboans worshiped a monotheistic religion, centered around a single deity. The deity's name has been long forgotten, but is referred to as 'Odus' by those aware of it's existence. Their religious symbol was a clockwork gear, surrounding a sleeping dragon. Odus is depicted as the dragon in the centre of the gear. The dragon supposedly represents a dormant power, possibly referring to the civilisation's hidden technological prowess. Their deity reigned over the domain of knowledge and wisdom. The deity has lost most of it's followers, leaving it in a weak and almost powerless state. Supposedly, the deity gifted the people of Knimboas with powerful knowledge about machines and magic. The deity's reign over Knimboas meant that they had a higher magical affinity, even by ancient standards.

## Technology

Knimboas was an extremely technologically advanced society, even by modern standards, with only the most recent technological breakthroughs coming close. Scholars believe that the majority of magic items, pre-Kings Era, were either created by Knimboans, or influenced by them. An easy way to identify a magic item of genuine Knimboan craft is to find traces of Cheunyx. Cheunyx is a white metal alloy, similar in transparency as frosted glass. Cheunyx is unique to Knimboas, as they are the only known manufacturers of the alloy, the recipe lost to time.

## A Nation of Researchers

Knimboan ruins show that Knimboas had the highest concentration of Artificer technology of any civilisation ever discovered. Compared to the 5 artificers known to exist post-Interregnum, Knimboas would have had thousands of artificers, each crafting magic items alongside mage scholars. These research group were split among several 'research centers', entire towns dedicated to researching, understanding and developing technology in a specific area. The city now known as 'Serassa' is the only Knimboan ruin found that was not originally a research center.

1. ↑ However, this topic is hotly debated by archaeologists.
Territory Wars

## We Got This!

24 hour join phase, followed by 24 defence phase, ending with a Offence Phase.  Object is to get as many flags as possible.

### Fleets

Territories F1 and F2 consist of Fleets.

F1 - your best fleet over 300,000

F2 - your 2nd or 3rd best fleet over 250,000

### Squads

T1 and B1 is the Front-line.  This is the wall.  Suggested squads are over 100k with Darth Revan and Jedi Knight Revan lead.

T2 and B2 is the "last straw".  This is the defensive wall.  Suggestions are First Order squads with KRU zeta, and Nightsisters Talzin zeta lead.

T3 and B3

T4 and B4
House Blackfyre

**House Blackfyre of Dragonstone** is an extinct **Great House of Westeros** that was the claimant **Royal House of the Seven Kingdoms.** Their **Sigil** was a black three headed dragon on a red background. Their **Words** were *“Shadow And Flame”.* The last **Head of House** was **King Maelys “The Monstrous” Blackfyre.**
Khaz Aktur

Exclusive to the mountains, the region is flanked by Maithor, the Badlands, Hienland and the Yawning Steppe

### People(s)

OrcsDwarves

Gnomes

## Overview

The Dwarven Khaz commanded the high peaks and foothills for well over a millennia until 316 K.E., when the barbarous Greenskins sacked Dun Buldar. Throkk One-Eye of the Irontusk clan led the Peakshatter Horde to victory, but a horde never stays united for long. While today the Irontusk retain a strong grip on Dun Buldar, many of the other Dun and Daz lay abandoned as the orcs feud amongst themselves. Akturian Dwarves may still be found deep within caverns, the deepest layers of a few city-fortresses, and the gathering forces of Daz Boram. New forces settle the region, but eventually they will have to face the revanchist Dwarves or the feuding Orcs. A dangerous land, filled with dangerous people, and yet it is a land of opportunity.
Deities

## Major Deities

The following is a non-exhaustive list of the major deities in Crelen. The major deities, or gods, were of the first beings to have existed, and comprise celestial bodies and constants. These gods draw their power from both worship like other gods, but also celestial bodies and concepts. They are largely absent from the world as their immense power is focused on the maintenance and upkeep of the heavens.

[!] Define alignment as Order, or Chaos, and restrict to 2 domains. Less is more!

## Intermediate Deities

The intermediate deities are gods which source they power entirely from their personal power, and their worship from mortals. They have large and widespread religions which makes them significantly more powerful than minor deities. These gods can be killed under the right circumstances if they have no followers.

## Minor Deities

Minor deities are beings of immense power, they are usually mortals that have attained divinity through epic feats, or establishing lasting cults dedicated to themselves. They can be killed under the right conditions.

## Elemental Lords

The Elemental Lords are the lords over fundamental elemental aspects of the universe; air, fire, water, and earth. The Elemental Lord of an element is the strongest elemental of that domain, and on a cosmic scale they are regularly killed and replaced.

 Apyeron
 Neptulus
 Gaiala
 Zeret

## Demigods

Demigods are mortals given superior magical power, often through circumstance, or divine intervention. They typically rule over a very specific area. This lists the very few the IASA are aware of.
Megamig Doomzoom

> "You see a market niche, I see a market opportunity! I also see the mud you've tracked into my office. Wipe your boots next time." - Megamig Doomzoom.
>
>

## Megamig Doomzoom

### Titles

Leader of the FTP, C.E.O of Mega Mustache Co.

### Affiliations

Freefolk Republic, FTP, Mega Mustache Co.

## Overview

Megamig Doomzoom is the leader of the Federalist Technocratic Party, and C.E.O of Mega Mustache Co. He has invested several shares across multiple corporations in Caelandia.

## Personality

Megamig is known as a ruthless and cutthroat businessman that has profited from high risk high reward business style.
Twilight Brotherhood

The insignia

The Twilight Brotherhood is a loose coalition of a variety of dark powers. This shadowy organisation left the underground in 341 K.E, and has since committed countless atrocities against the people of the Empire.

Infamous for their ranks of necromancers, shadow-mages, and eldritch casters, the Brotherhood is the foremost threat of the Empire. Despite being defeated many times, new threats always come out of the woodwork.

## History

### The Dawn

This scourge was released upon Crelen in 341 K.E, when Talazar the Plaguebringer unleashed a deadly plague that swept through the Carolian Order. Hundreds of thousands of people have been infected, nearly all of which have been severely sickened, or have perished. With a large fuel supply, he orchestrated the use of large scale necromancy in an attempted overthrow of the Empire.

Talazar's rebellion would not go undealt with for long, and the Empire amassed many of its legions to defeat the necromancer. Several skirmishes occured, and the brave soldiers of the Empire pursued the undead over many, many miles. Culminating in the battle of mount Zarion, eventually outnumbered and outmatched, cornered against a mountain, Talazar and his rebellion were doomed. Initially winning decisively, the Empire was crushed after the risen people of Tyrtown lead by Count Eadmund the Blood pincered Imperial forces.

### Age of Blood

With news of the Imperial defeat ringing across the Empire, underground dark magic practitioners from around the Empire flocked to the twilight banner to join their cause. Many however are embedded within institutions on all levels of Carolian society; a vast network of spies in service of the Brotherhood.

For now, these cults run rampant across the countryside, with countless men of the Empire scrambling to protect the people they love. Despite massacring many towns to bolster their forces, the current goal of the Brotherhood is to capture the city of Jerus. Having burned down several years prior, scholars are unsure of how much longer the provincial capitol can withstand the siege. New Haven City would be next in line, and if taken, the province would be irretrievably lost.
Rovkin Tribes

*Our community needs more information on this page! Can you help out? Click here to add more.*
## Overview

The Rovkin Tribes refer to the clan groupings of Rovkin that inhabit the North-Western mountain ranges of The Snötäckta Kusten Region. Most clans are completely autonomous and separate from each other, but alliances are known to exist.

## The Northern-Western Split

Two main groupings can be identified, splitting the clans into the Northern Tribes and the Western Tribes. These sectors are loosely defined by geographic and somewhat genetic boundaries, with the Norr-Rovkin (Northern Rovkin) living in a colder, more icy region and having more white fur, and the Väster-Rovkin (Western Rovkin) living in a more forested region, with more orange fur. These sectors are not inter-connected within, and serve merely to further classify the species. Two Rovkin clans residing within the Western Tribal area are not allied, unless otherwise stated by the particular clans' ruling body.

## Structure

An important distinction to make is the difference between *Clan* and *Tribe*. A Clan refers to a group of Rovkin that collectively refer to themselves as part of that clan. A Tribe consists of two or more Clans that have formed an alliance, or treaty of some kind. Depending on the size of the Tribe, and Clans within, a Tribe will either be ruled over collectively by one or more leaders, or each Clan retains their leader, and act independently of each other.

Very few Clans or Tribes are Democratic. Typically, a Clan is either a Kratocracy, the leader forcing their way into the ruling position, or a Monarchy, where the strongest of the ruler's 'litter' is chosen to rule.
Country devastated, Jooseph Beck brought to Heel!

Issue #3 Auronas 15th 343K.E

Dear readers, I bring news from an island far away shrouded in myth and legend; Benoz, island of the bear-people.

As it turns out, Khaz Aktur, Bergstrahd and the Empire weren't enough for the Sorg cultist organisation known as the '*Unchained'* to take on. A powerful Benozi wizard known as Jooseph Beck, after an seeing a star fall from the sky some reports say, become enthralled with the entombed disaster-diety and began occult preparations to bring him back. After a clash with local law enforcement, the madman fled to the Eastern regions of Benoz. It is alleged that after dealing with the infamous desert-demon Izbinek, the cultist drained every last drop of life from the east of the island.

Resulting from this, tens of thousands were now displaced and experiencing famine and disease. This is when the Emperor wisely elected to send the blue-coloured 29th *Liberators* division to assist the Benozi government.

After correspondence with the High Priest of Grizzus, I did learn that Grizzus himself directly intervened and attempted to bring life back to the island. Clear evidence of the lackluster nature of Grizzus, he was incapable of doing so; and spurred giant borrowing worms into anger, tearing apart what was left into a dry desert wasteland.

After several years of hunting the accursed winter-lovers down, General Marcus le Brise-Chaîne, in tandem with indigenous army commander Grivok Steelpaw, assaulted the mountain headquarters of the *Unchained.* A fierce and frigid battle ensued, and thanks to an expert stratagem enacted by the 29th, the cultists were defeated and Jooseph Beck was captured, trialed and executed.

Let this serve as a reminder that there are no safe places for the enemies of the Empire, and we will hunt down evil where-ever it may be found and drag it kicking and screaming into the light.

*Ave Justinius*
The Horizon Walkers

The Horizon Walkers' Insignia, in banner form.

The Horizon Walkers are a group of vigilantes who have been spotted wandering The Esterlands and Xiousha, correcting 'imbalances' wherever they see fit.

## Assets

It is unknown how many members The Horizon Walkers contains. Reports of such Walkers are vague and contradictory. Most estimates claim there to be anywhere between 100 and 1000 Walkers.

## History

The Horizon Walkers are presumed to have appeared around 347 K.E., when reports started claiming witness to powerful Rangers mysteriously appearing and disappearing on multiple occasions. Most theories state that the organisation was founded by Lochlan Burke, a mysterious Ranger who played a significant part in both The Great Fire of Jerus and The Narvik's Island Catastrophe. The exact events leading up to the organisation's creation are unknown.
Deegan Campbell

> *"I steal things... What crimes have I committed? Theft... What do you mean what kind of theft?"* - Deegan Campbell
>
>

## Overview

Deegan Campbell is a 42 year-old Caelandian Rogue who was exiled from his homeland in 336 KE due to several counts of thievery and one count of murder.

He is a member of Men of the Maidens, and is a wanted criminal within the Empire.

## Crimes in Caelandia

Due to the nature of the floating city, not much is known about Mr Campbell's life in Caelandia. However, court records show that he worked as a low-level accountant for a company known as 'Arcanetworks Insurance'. After working at the company for 16 years, he allegedly began stealing valuable items from his place of work with the intent to sell them. His manager confronted him about this, and was then repeatedly stabbed in the throat by Mr Campbell.

Mr Campbell was 'sentenced to exile' for his crimes, meaning that he was thrown over the edge of Caelandia with the intent to kill him through impact with the ground. Mr Campbell was well aware that he would be given this punishment, so he both learned the Feather Fall spell and had a Caelandian Breathing Device implanted into his throat weeks before he was even caught stealing. Thus, he escaped into the Empire.
Xiousha

> "*Quote*" - Someone
>
>

## Overview

Xiousha is a now-defunct nation, occupying a region once known as the '*Middle Kingdoms*' up until the '*Umbren Invasion of 368 K.E.*'. Any of its citizens not captured as slaves or killed by soldiers of the Umbren Imperium fled the area as refugees to countries such as Laeoyas, The Carolian Empire and Xiangmao. The amount of Xioushan refugees as of 370 K.E. is estimated at around 1 Million, the majority of which are Huizhou.
The Misplaced Journals

[This article describes and lists a category of several mysterious journals the IASA have found and recovered.]

## Overview

The Misplaced Journals are a category of journals contained by The IASA. The Journals typically contain mention of otherworldly or otherwise strange phenomena that are under heavy classification by The IASA. They are written by a series of 'anonymous' authors. While the journals mention names and details of The Authors, information does not line up with known individuals, or even correspond with agreed upon time periods. They appear in supposedly random and incoherent locations, even locations that have been sealed or where access by The Authors would be otherwise infeasible. They are written in a strange, presumably ancient, language known as ~~[REDACTED]~~. The language has been translated, but is only available to individuals with High Priority Access. Most of The Journals have translated for convenience, but some are yet to be translated.

## Recovery

The Misplaced Journals are all considered *High Danger* Scholarly Articles and should be treated as such. Any personnel that encounters a journal that is similar to the Misplaced Journals should turn it in to the designated Head Scribe.

## List of Recovered Journals

The following is a list of all recovered Journals, in chronological order according to recovery. The names in square brackets are code-names, when a name cannot be found.

* [The Misplaced Emperor] Recovered 19|2|284 K.E.
* [The Misplaced Reassurance] Recovered 4|5|342 K.E.
* [The Misplaced Skeleton] Recovered 24|9|349 K.E.
* [The Misplaced Knimboan Ruin] Recovered 14|04|352 K.E. - Written by M.
* [The Misplaced Bookmark] Discovered 5|9|358 K.E. by Scribe Arius
* [The Misplaced Archmagus] Recovered 25|9|360 K.E.
Major Religions

The following are the major archetypes of Solisanctia and their symbols, the first ten of which are worshipped, and the eleventh whomst is scorned.

### **The Father** [Aurorae]

Right thumb, red, fire, 9-pointed-star-and-circle, phoenix, June, Summer, braveness, steadfastness.

### **The Mother** [Crelen]

Left thumb, fruit, myrrh, water, chastity, salt, anchor, white rabbit.

### **The Son** [Justinius]

Right ring, gold, January, righteousness, crown, duty, silence.

### **The Lady** [Hera, Forma]

Left ring, pink, hearth, love-heart, February, flowers, compassion, beauty.

### **The Protector** [Tyr]

Right index, purple, silver fist, incense, justness, longsword, wedged shield, honour, glory.

### **The Grower** [Qylos, Cyrdione]

Right palm, green, brown, Spring, earthy scents, authenticity, sprout in a hand, plow-scythe-and-pitchfork.

### **The Crafter** [Moradin, Corpus]

Left palm, imperial hammer, grey, sound of labour, diligence, workman's tools.

### **The Wanderer** [Fortuna, Polyra]

Left baby, orange, Autumn, travellers, folk music, paintbrush, empty coinpurse, generousity, air.

### **The Magician** [Mystra, Odus]

Left index, dark blue, high music, patience, wizard's kolto, 4 pointed star, aroma of coffee.

### **The Judge** [Twins, Kronos, Corpus]

Right baby, white, holy music, scales, blindfold, honesty, wealth, good administration, abacus.

### **The Traitor** [Faras, Umbra, Putris]

Middle fingers, black, Winter, foul smells, disease, blood, decay.
The Snötäckta Kusten Region

## Geography

The Snötäckta Kusten Region is located on Crelen's most eastern continent. It consists primarily of a large, mountainous bay. It maintains near-permanent sub-zero temperatures. The region is covered by a blanket of snow. It's bay is frozen over and contains a single, large island. It maintains it's freezing temperatures because of a long forgotten deity imprisoned within it's central island, Magiska Ön. During the summer solstice, The bay thaws, creating large chunks of floating ice throughout.

According to Bergsträdi folklore, the region's unusual geography is a side-effect of the Sealing of Sorg's Tomb, the mountains acting as more of a crater-edge from a powerful blast caused by both Moradin and Laeroth trapping Sorg under the ground.

## Inhabitants

The Snötäckta Kusten Region is dominated by the country of Bergsträd. It's inhabitants are Bergsträdian Snow Elves and Bergsträdian Dwarves. It's outer bay is relatively sparsely populated, compared to Magiska Ön, home to Kommunen, Bergsträd's capital.

Despite this, the fox-like Rovkin thrive in the vast mountain ranges to the North-West.

## Fauna

The Snötäckta Kusten Region is home to many species of fauna. A noticeable species is the *Bergsträdian Mountain Fox*. The bergsträdian mountain fox is a species of Fox that is found throughout the mountainous region. Some Bergsträdians have managed to domesticate the species of fox, keeping them as pets and hunting companions, although most mountain foxes remain wild. According to Bergsträdi folklore, the bergsträdian mountain foxes have a connection to the 'World Veins' (Leylines), allowing them to navigate the region's harsh snowy mountains.

The Snötäckta Kusten Region is also home to the *Ice Yak*. The domesticated ice yak provides Bergsträd with milk, meat and fur. The yaks' milk is the primary ingredient in *Snow Custard*, one of the country's most popular foods.

The *Great Yak* is a species of Mammoth that also calls The Snötäckta Kusten Region home. The great yak is a rare animal, domesticated by only a few Bergsträdians. It's milk is used only on special occasions to create *Best Custard.* The great yak's milk has potent hallucinogenic effects. This means that the best custard is highly diluted to be suitable for consumption.
Laesingers

> "And out went the druid, as they hurried in / An orcish raid, dwarven forces drawn too thin / Out of sight, nowhere to fight / And the circus was not ready to begin" - *'Ode to the Dwarven Defenders'* by Alryania Stillsong
>
>

## Laesingers

### Alternative Names

Laeroth's Loonies

Laesinger HQ, as depicted by Alyrania Stillsong, when asked about the location. No location has been found that matches the painting. When pressed for more details, Ms Stillsong avoided the question.

## Overview

The Laesingers are an organisation dedicated to the artistic beauty of magic and magical events. They have no place that they call home, and they can be seen roaming Crelen from tavern to tavern, regaling grand tales of adventure, mystery, romance and everything in between. The organisation has no structure and no leader, and is composed entirely of artists, storytellers and musicians.

## Beauty is truth, truth beauty

Wherever a trail of magical events goes, the Laesingers are guaranteed to be not far behind.

### Storytellers

Laesingers have bared witness to, or at least have detailed knowledge of, every known historical event (significant or insignificant) relating to magic since the organisation surfaced in the 230's. These events include, but are not limited to, The Narvik's Island Catastrophe, The Underwood Valley Razing of 344, The Orcish Invasion of Dun Baldar, The Sealing of Agmoor and the Umbren Invasion of Xiousha in 368 KE.

### Painters

Laesingers paint large landscape pictures of grand events or magical places, which are often collected by wealthy nobles for decoration. Laesingers often paint portraits of individuals involved in such events, or who are mysterious and magical themselves. IASA reports typically contain a Laesinger depiction of the individual in question, as the existence of such portraits raises intrigue around them. Laesinger portraits are often what leads IASA field agents to investigate individuals, the portraits acting as a sort of "tell" when something is important. Laesinger painters seem to maintain a sense of consistency, with correlating subject matter containing similar imagery. One such example is the presence of physical damage to portraits. Laesinger paintings are typically quite durable, so damage of portraits are often artistically intentional, and are a symbol of necromantic influence, or evil, typically warlocks.

### Musicians

Many modern folksongs owe their existence to a Laesinger in one form or another. They either inspired the song, told the tale that became it, or wrote it themselves.
House Ironmaker

**House Ironmaker of Smith Hall** is a **Landed House of the Iron Islands** sworn to **House Greyjoy of Pyke.** They are **Lords of Smith Hall.** Their **Sigil** is a silver and black anvil on a red and white background. Their **Words** are *“Holding to the Price”.* The current **Head of House** is **Ser Gregor Ironmaker.**
Imperial Retaliation

## Hoth - Imperial Retaliation

Special missions require: Vader, Veers, Starck, Snowtrooper, and Imperial Probe Droid.  Bounty Hunters, Imperial Troopers, and Empire squads, and Chimera also required for special missions.

Strategy is to have everyone complete the special mission before getting 3 stars, on the bottom territory.  Once 3 stars in that Phase have been earn the Phase is set to completion and no one else is able to complete the special mission and no extre guild tokens.

### Phase 1

Requirements: Dark Side Characters 2\* and up.

Special mission requires: Vader and Empire toons.

### Phase 2

</p

Requirements: Dark Side Characters 3\* and up.

Special mission requires: Bounty Hunters

### Phase 3

Requirements: Dark Side Characters 4\* and up.

Special mission requires: Veers, Starck, and Imperial Troopers

### Phase 4

Requirements: Dark Side Characters 5\* and up.

Special mission requires: Chimera

### Phase 5

Requirements: Dark Side Characters 6\* and up.

Special mission requires: Bounty Hunters

### Phase 6

Rquirements: Dark Side Characters 7\* and up.

pecial mission requires: Veers, Starck, Imperial Probe Driod, and Empire
Golem

## Overview

Often confused with Earth Elementals, Golem are magical constructs with a limited intelligence. They are generally a collection of animated rock, or metal, made for their durability, and simpleminded loyalty.

## Useful Information

### Found In

Battlefields, abandoned magical places, ancient ruins

### Magical Inclination

Varies greatly, typically null or limited

## Creation

The finely crafted shell of a golem is useless without the enchantment that makes them autonomous. While rituals vary, there is one essential component in the creation of a golem - their intelligence. Various methods have tried and failed, such as implanting an elemental (which ends disastrously), or even having a manual controller inside (the sprockets didn't live too long). The only reliable, and now almost universal method of bringing a golem to life is for the wizard to cut off a piece of their soul - losing memories, personality and skills in the process. The golem will then inherit these, and besides serving their creator dutifully, will also form a unique personality over time. Ironically, golems far out-live their creators, leaving a fragment of the wizard's soul to aimlessly wander the face of the earth.

## Design

For such great a cost, golems must be durable; hence their bodies are constituted of rock or metal. The material also must be capable of holding runes, and channeling their magic.

### Metallic

Metal is a more aesthetic and durable building material, and is also able to be equipped with in-built Gnomish contraptions. It is, however, difficult at best to repair a metal golem, and the nature of metals renders them magically null - although this is a significant advantage in combatting spellcasters. A variety tested of metals and alloys can be seen in the long destroyed golems that litter ancient ruins and battlefields.

### Stone

What the stone golem lacks in durability, it makes up for in versatility and magical capability. Stone golems are capable of using spells implanted by their creator, and can hold significant magical reserves harvested from latent energy. They are also comparatively easy to repair.

## Notable Golems

### Runeguard

The Runeguard, caretaker of the Scriptorium, breaks conventional understanding of golems. It appears to be a highly advanced golem, the only of its kind. Despite its unknown origins, many scholars speculate that the creator of the Runeguard was perhaps able to imbue his entire soul into the construct. Others say that he is a custodian gifted on behalf of a dead god.
Southport Peninsula

Serek-Lak

Alepeysk

## Overview

The peninsula is dominated by the Southport Republic so long as it is convenient. The population is mostly urban, and its people are masters of the waves. Its merchant-lords grow fat on trade with groups the Empire is unable, or refuses to deal with. Unshackled by the feudal agreements, the wealthy merchants here rule as they please and the people have to make do however they can. The peninsula's port cities are infested with criminals so thoroughly that they have formed their own "thieves guilds". Seeking to ensure independence from both the Imperials and the Seraksi, while also playing cutthroat internal games to maintain control, the region is in a delicate balance.
House Edgerton

**House Edgerton of Queens** is a **Noble House** from the **Crownlands** sworn to **House Targaryen of Dragonstone.** They are **Lords of Queens.** Their **Sigil** is black diamonds and flaming wheels on a purple and white background. Their **Words** are *“No Virtue In Vanity”.* The current **Head of House** is **Lord Joel Edgerton.**
The Pillars of Arcana; A Scholarly Thesis on the Principles of Magic

> *[This scroll is found in an unsuspecting purple leather scroll case. It appears to be worn down, and yellowed, but is impervious to damage or spoiling of any kind. It is signed at the bottom **WWW.**, the signature of the famous Professor Wizbreaker.]*
>
>

The first important distinction to make is that of the difference between a School of Magic and a Type of Magic. A School of Magic is classified by the purpose, or effect of a spell. Such as abjuration, a spell that protects, wards and warns classifies as an abjuration spell.

A Type of Magic is the raw magical energy utilised to enact the desired effect of a spell. There are six primary Types of Magic and one secondary, which are as follows; Arcane, Holy, Nature, Eldritch, Shadow, Necrotic, and Elemental. Why the distinction of Elemental from the rest? Elemental magic is different because Elemental magic is always a pure manifestation of a basic building block of the universe. While Arcane is a basic building block as well, the other types are all arcane magic infused with various different types of energies. For example, Holy magical energy is Arcane energy that has been imbued with divine power from consecrated ground, a holy artefact, an angel or a deity. Elemental cannot be infused with these other forms of energy, instead, it is corrupted and lost permanently.

With this in mind, it is easy to understand that any magic type can create any school of spell. For example, a Soulshield is created using necrotic magic, and serves to protect despite its evil Type.

Here Type, and School have been classified, but what is a spell? This is a question that many sprockets have asked, and there is a simple response. A spell is a pattern of magical energy, created with verbal, material and somatic components, that alters reality. Spells are created and fueled by Types, and are classified into Schools to be taught easier as spells in each School have pattern similarities.
Plueterra

Le Rouge

Saint-Jean

Lavalde

Toure-de Boure

Maricol

Lussac

Saint-Justa

## Overview

A green and pleasant land of gentlemanly conflict. As the fertile fields bring forth plentiful harvests, so too is there a great spiritual abundance here. Abiding strictly by chivalrous honour, here all men are taught to fight, even the peasants. Many of the Empire's greatest warriors have called this land home. While the Lords feud for their rightful claims, they leave few scars on these lush fields. Pleuterra is commonly regarded as the second of the three pillars of the Empire, the first being the Heartland, and the third the Hienland. The countryside is dotted with a multitude of knightly orders adorned in their many coloured flags. The realm too is famous for its wandering minstrels, whom journey from place to place spreading news and their joyous art. The most prodigious minstrel college is known as the 'College of the Sixth String' in Le Rouge, which has attracted a large community of Hauflin.
The Scriptorium

*Our community needs more information on this page! Can you help out? Click here to add more.*
## Overview

The Scriptorium is a vast magical library, containing all information ever gathered by Dwarves and Gnomes. Under the watchful gaze of the Runeguard, hundreds of scholars owe their success to the knowledge found within its innumerable books and tomes.

## Appearance

The Scriptorium is arranged in a cylindrical shape, with a central staircase running down the middle. It is comprised of approximately 750 floors, each lined with bookshelf after bookshelf. It's walls are made of white marble, and it's floors are wooden, covered in a red carpet. The library's center remains open, a large hole bisects the entire structure, from top to bottom. Many objects float up and down this hole, being transported to whoever needs them. The Scriptorium maintains a constant 'pleasantly warm' temperature, and is always lit 'just right'.
Merlyn var Emerys

*“Power is dangerous, it corrupts the hearts of men, it emboldens their vanities, obsessions and lust leading them to monstrous ways, I know this better then most. I a descendant of the Elder Blood, in whose very veins runs the path to power and domination, instead exiled myself to the far north of Westeros, so that I may never again be what I once was.”* -Merlyn var Emerys

**Lord Commander Merlyn var Emerys** was the second child and secondborn son of **Lord Alduin var Emerys** and **Lady Aleera var Emerys (née) Raven.** He was the **Prince of Ebonheart** and **Lord Commander of the Night’s Watch.** He was married to **Princess Alysanne Velaryon.** He was the father of **Princess Calanthe var Emerys** and **Prince Eist var Emerys.**

Merlyn was the younger brother of the **Daedric Emperor, Emhyr var Emerys** and his most trusted lieutenant during the **Daedric World War** where he was responsible for committing and witnessing many unspeakable atrocities against the peoples of the **Known World** during his family’s conquest. Overcome with remorse and grief at his actions, Merlyn exiled himself to **Castle Black** to join the **Night’s Watch** for repentance of his sins, much to all of his brothers anger and disgust especially Emhyr who felt betrayed by this act. Merlyn quickly rose to the position of Lord Commander of the Night’s Watch and is considered to have been one of the greatest in the Watch’s history.
Mordred The Archmagus

Template:Title1 = Mordred

## Overview

Mordred is one of the nine Archmagi of the era of ancients and a wielder of the Robe of the Archmagi along with several other powerful artefacts. During his time he accomplished several extreme feats in the magical world along with the creation and destruction of hundreds of magical anomalies.

## Myth

### Title

Mordred supposedly earned the title *'Mordred the Merciless'* through battle against men who challenged his authority. Mordred would often condemn his enemies to execution by his hand or life in slavery. He showed no mercy in slaughtering man but he would not kill women or children however he didn't hesitate to condemn them to slavery.

#### His Staff

The staff Mordred is often depicted wielding is known as '*Devils hand*' and was capable of not only channeling spells but also causing unimaginable pain in its targets.
Ca'thase

[This article was written by EpicLabcoat for the Crelen Town Competition in September 2019]

## Ca'thase

Artist's Rendering of Ca'thase Residences

## Overview

Ca'thase is a town of Luven in Central Laeoyas known for it's bustling trade economy.

## Population

Due to Ca'thase's central location, it has become a trading hub for traders headed down south. Due to this, the town maintains a population of approximately 3,500 and has attracted many businesses.

Despite it's central location and the prevalence of trade, Ca'thase remains a town, and has not experienced a population boom. This is because the town is bordered by two rivers to the east and west, that converge to the north and south. Entry into Ca'thase is restricted via bridges across either river. The town has not expanded across the rivers, as the citizens want to keep the strategical advantage that they bring, which helps defend against attackers.

## A Trader's Haven

Ca'thase, due to it's convenient location, has become one of Laeoyas' major trading hubs. It is home to many organisations and businesses, with aspiring merchants flocking to the area to capitalise on the high traffic.

### The Silver Blades

The Silver Blades are an adventurers' guild based out of Ca'thase. While they have many guild halls throughout Central Laeoyas, their main guild hall is based in Ca'thase. They have established a head recruitment office in Ca'thase, adding new members every few weeks.

### Dragonscale Exports

'Dragonscale Exports' is the largest trading company in Ca'thase. It is affectionately referred to by the locals as 'The Merchants Guild'. They are in charge of the town's ports, often sending ships and boats with cargo off to trade with foreign countries.
Hien Confederation

The Official Flag of the Hien Confederation

*Our community needs more information on this page! Can you help out? Click here to add more.*

## Overview

The Hien Confederation is one of The Carolian Empire's nine duchies. It is the only duchy to be surrounded on each border by more Empire, placing it directly in the center of the country in the Hienland.

## A Land Divided, Yet Whole

During the End of the Interregnum, 10 factions were present in the Hienland, unwilling to succumb to Imperial rule. A compromise was struck. Each of the factions would be given a section of land in the new confederate duchy. All factions agreed, bar two.

The factions of Enrakken-Uv and Midlan disliked this and wanted complete independence from the Empire. They each staged separate revolts. Enrakken-Uv wanted back land that was theirs, and Midlan didn't like being told what to do by some higher power. Both revolts failed. Enrakken-Uv was pushed back towards the North-East, towards The Freefolk Republic. Substantial portions of Midlan's territory was taken as recompense, leaving it with a fraction of the influence it once had.

The Dwarves of Enrakken-Uv remain bitter about these events, but no revolts have occured since.

Midlan has become the poorest faction in the entire confederation, a small territory filled with slums, peasants and crime. Their capital was taken over by Kolt-Mryi prior to their official disbandment, which became their capital of Kolbeinsaross.

## Factions of the Confederation

### Archbishophrics of Amstelgraaf and the Mire

   These two Archbishophrics are territories under the control of 'The Anointed Ones'.

[Faction of Kolt-Mryi was originally where the Mire is. The Anointed Ones are trying to convert them]

### County of Amstello

The City Watch is here

in border dispute with amstelgraaf regarding [young noble]

### Barony of Greynaugh

likely involved in estrea's conflict in some capacity.

### Barony of Hirnzeil

The scholarly sanctuary Hirzeil is home to Aveigre Academy, an offshoot of the Academy of Arcane Arts. Built around an ancient ruin.

### Barony of Midlan

Formerly a political powerhouse, Midlan became the region's smallest, poorest faction. It lost 75% of it's territory because of an attempted revolutionary takeover. It also lost it's capital, leaving it the only county without one. Midlan's citizens constantly live in the shadow of their wealthy, western neighbour Altorbaestev. They respect their eastern neighbour Enrakken-Uv however, as they are the only other faction to stage a revolt.

### Stone-Arrow Tribe

tiny tribe barely holding onto sovereignty

### The Palatinate

The leader was a close Imperial relative given jurisdiction to resolve the internal affairs of the Confederation in the Emperor's absence. He was great at keeping the peace, but now that he has died, and the Emperor is yet to appoint his successor, the nearby counties seek to exploit this vulnerability. His son and household rule for the time being

### [young noble's disputed territory]

existence is in dispute with amstello anf amstelgraaf
Hjaltur-Dalrig

### Motto

Through Courage, Compassion, Foresight and the guidance of The Gods Above, Will shall be made Reality.

## Overview

It was one of the first multi-species tribes in the Esterlands, predating even Bergsträd's Dwarven-Elven Covenant.

## History

The Hjaltur-Dalrig Clan has an ancient and rich history, accompanying its complex and nuanced culture.
The Underwood Valley Razing of 344

Underwood during the Great Razing of 344, across Lord's Lake

> "*Hell is full of good meanings, but heaven is full of good works*" - Wolfram of Skarohoffen
>
>

## Overview

In [month] of 344 KE, the small region of Underwood Valley, located in Borealis within the Yawning Steppe,

## beginning

Lenivkar burnt down by Kolto III and Fumus Suffocant.

## middle

twilight brotherhood siege on Underwood town.

## end

Eli MacTraynore, Vanya Bryda and Vincante le Ginn form a resistance group to defeat the brotherhood, lich flees.
Galan Aralar

Born in 240 K.E, Galan is a dark elf raised in the Xianshou military.

As a young elf Galan was enlisted into a military program known as "The Fǎnduì Project". The program aimed to create super-soldiers trained in Mors Est Magicae, an experimental fighting technique designed specifically to counter spellcasters.

At the age of 20, Galan was introduced to peer training among other children in the program.

Galan was considered a prodigy in the program, but lacked a strong magical affinity and struggled to out-perform his peers. Due to this, Galan was among the last enlisted into advanced training

At the age of 47 he was finally accepted fully into The Fǎnduì Project and was assigned his first task, killing an Imp.

He trained hard to perfect his prowess in Mors Est Magicae for a long time until eventually, when he turned 87, the man in charge of The Fǎnduì Project died.

The project continued, however the struggle against the Vampires and Demons had increased in severity since the project's foundation.

To combat the change, the military leaders in charge of the project became enlisted themselves, in hopes of turning the tides of battle

With the situation growing more dire by the day and resources being re-assigned to the new students, Galan's training was rushed.

At the age of 96, he was released into the Xianshou army and put in charge of a battalion of students who had also been enlisted in the project. This battalion was the first of it's kind.

The newer students were extremely weak compared to the older Elven soldiers, however their sheer numbers kept the project running for another 19 years.
Julius Scipio

> "*Are you kidding me? I thought it was obvious! There's a statue of First Emperor Justinius, and three unlit braziers labelled A, V and E. That spells 'ave'! As in 'Ave Justinius'? Was I missing something?*" - Julius Scipio when asked how he knew the passcode to a secret entrance.
>
>

### Affiliations

Imperial Association of Scholars & Academics

## Overview

Julius of House Scipio is a Senior Archivist for the Imperial Association of Scholars & Academics. He reports directly to Head Archivist James, based in Aresso. He appears to others as standoffish and odd, however he has proven himself capable of holding his own in combat and is wholeheartedly dedicated to the IASA and its ideals.

## Early Life

Julius is the thirdborn son to the noble house Scipio, based in Aressa, and was born in ~~~KE. During his youth, young Julius departed from the norm of his siblings, choosing solitude over interacting with the other children. Throughout his life, Julius has continued this trend, more often than not preferring to work solo or as the sole commander. Despite his oddities, Julius grew up to be more intelligent than the rest of his siblings. However, he became more detached from them as a result of his isolationist tendencies. Eventually, he would leave the confines of his household and look to the IASA, seeking employment. Since his initial employment, Julius has grown detached from the outside world, as well as his peers. He is the topic of much rumor and speculation among the recruits, most of whom are ignorant of his rank of Senior Archivist. The most common rumor is that Julius is, in fact, a golem created to organise files, due to his silent, almost mechanical workflow. This has earned him the nickname of "*The Golem of the East Sector*".

## Achievements

Julius has successfully recovered several important documents for the IASA, as well as categorised the entire East Wing of his department in chronological order.
Foreign Terrorists Strike Again!

Issue #5 Nominas 12th 343K.E

   The 29th *Liberators* have been entirely devoted to humanitarian works in the far-away province of Benoz that has recently been struggling with provincial unrest and a powerful shadow-mage. The *Liberators* have been assisting the Benozzi people in maintaining public order, and recovery of cultural and religious artefacts that were damaged or stolen by said shadow-mage.

A violent extremist group comprised of a rogue Magus Investigations clerk, a greenskin explosives expert, a defected priest, a crazed veteran Imperial lieutenant, an azer and an elvish noble lady have been identified as the perpetrators of a string of assaults. The group has ambushed and attacked several fortifications, trade route patrols, peacekeeping and cultural operations and mercilessly slaughtered our boys in blue.

[A sketch of each member is then shown]

After hearing these reports, I ran to the nearest telemancer and bought myself transporation to the strange foreign land. With the help of a translator, I have managed to speak with multiple people who have had interactions with this terrorist group.

One koalis geologist works for a quaint little armoury in a small town called Grizzyl, centre of Benoz. He recounted a bizzare display where a devilishly handsome man repeatedly sent the terrorists in to coerce him into purchasing a useless rock. After reluctantly accepting, the greenskin exerted control over an earth elemental and intimidated him into purchasing earrings.

I also managed to find a survivor of a destroyed caravan, he claims that another remarkably attractive man hired him along with several other spice traders and camels to deliver goods. Two of the caravan guards, the flashback induced veteran and the decadent guts-over-good priest reduced the caravan to ashes; mercilessly slaughtering the traders.

I have since contacted General Marcus le Brise-Chaîne, but he declined to comment on the matter stating that the work is of a "classified" nature.

A reminder that heresy and evil are to be found everywhere, and that the agents of darkness work tirelessly against peace. If you see these criminals, report it to your local legion for the interest of public health and safety; do not approach them. Justice awaits.

*Ave Justinius*
House Wensington

**House Wensington of Durran's Point** is a **Noble House** from the **Stormlands** sworn to **House Baratheon of Storm’s End.** They are **Lords of Durran's Point.** Their **Sigil** is a black stags on a yellow background and yellow trumpets on a blue background. Their **Words** are *“Sound The Charge”.* The current **Head of House** is **Lord Owen Wensington.**