recursal/Fanatic-Fandom huggingface dataset:
Volume 3

* Japanese
* English

**Volume 3** is the third volume of the Inu to Neko manga. It was released on May 13, 2019.

## Synopsis

Hidekichi shares more glimpses into the daily lives of Neko-sama, Inu-kun and Tokage-chan with a series of sketches showing further details of the animal family members’ personalities. From something as simple as taking a new route home to going on a long journey to a distant shrine (?!) the fast-paced tales will keep you wanting to find out more!

## Chapters

* Chapter 67
* Chapter 68
* Chapter 69
* Chapter 70
* Chapter 71
* Chapter 72
* Chapter 73
* Chapter 74
* Chapter 75
* Chapter 76
* Chapter 77
* Chapter 78
* Chapter 79
* Chapter 80
* Chapter 81
* Chapter 82
* Chapter 83
* Chapter 84
* Chapter 85
* Chapter 86
* Chapter 87
* Chapter 88
* Chapter 89
* Chapter 90
* Chapter 91
* Chapter 92
* Chapter 93
* Chapter 94
* Chapter 95
* Chapter 96
Episode 8

**Episode 8** (うたっておどる, *Utatte Odoru*) is the 8th episode of the **All about Inu to Neko** anime.

## Plot

### Part A

Hidekichi accidentally sits on Inu-kun on a couch and when she tries to soothe him by petting him, he enjoys it and asks for more. She then sits on Neko-sama's tail who isn't fazed by it, but it did ruin his mood.

### Part B

While on a walk, Inu-kun runs away from Hidekichi so in order to stop him, Hidekichi does a song and dance, which draws attention from a couple of old ladies. Afterward, Neko-sama leans out an open window, so to prevent him from escaping, she opens a bag of cod treats, which is what he wanted in the first place.

## Characters

* Inu-kun
* Neko-sama
* Hidekichi Matsumoto
Volume 5

* Japanese
* English

**Volume 5** is the fifth volume of the Inu to Neko manga. It was released on September 11, 2020.

## Synopsis

Having lived with their owner under the same roof for 10 years, both Inu-kun and Neko-sama have grown some human-like qualities. While Hidekichi goes to the toilet in the middle of the night, Inu-kun takes over the whole bed just to see how she’d react. And Neko-sama, who’s actually a scaredy-cat, deliberately naps beside a trash bag just to prove that he wasn’t scared out of his wits by it earlier.

Animals can’t talk, but there are so many ways they communicate and interact with each other.

It may have been 10 years already, but every day is different and it never gets old watching them eat, play, and sleep.
Inu to Neko Docchi mo Katteru to Mainichi Tanoshii (manga)

**Inu to Neko Docchi mo Katteru to Mainichi Tanoshii** (犬と猫どっちも飼ってると毎日たのしい) is a comedy, slice of life manga. It has an anime adaptation. It is part of the Inu to Neko franchise.

## Synopsis

With both a cat and a dog, there’s double the antics, double the fun (and double the kibble!) but while Inu and Neko coexist peacefully, they have their own distinct personalities, which play out in unexpected, charming ways during these short-form stories.

Whether you’re a dog-person or a cat-person, there’s plenty to love about these homegrown sketches of daily life shared with four-legged friends!

## Volumes

* Volume 1
* Volume 2
* Volume 3
* Volume 4
* Volume 5
* Volume 6
* Volume 7
Volume 1

* Japanese
* English

**Volume 1** is the first volume of the Inu to Neko manga. It was released on June 13, 2018.

## Synopsis

With both a cat and a dog, there’s double the antics, double the fun (and double the kibble!) but while Inu and Neko coexist peacefully, they have their own distinct personalities, which play out in unexpected, charming ways during these short-form stories.

Whether you’re a dog-person or a cat-person, there’s plenty to love about these homegrown sketches of daily life shared with four-legged friends!

## Chapters

* Chapter 1
* Chapter 2
* Chapter 3
* Chapter 4
* Chapter 5
* Chapter 6
* Chapter 7
* Chapter 8
* Chapter 9
* Chapter 10
* Chapter 11
* Chapter 12
* Chapter 13
* Chapter 14
* Chapter 15
* Chapter 16
* Chapter 17
* Chapter 18
* Chapter 19
* Chapter 20
* Chapter 21
* Chapter 22
* Chapter 23
* Chapter 24
* Chapter 25
* Chapter 26
* Chapter 27
* Chapter 28
* Chapter 29
* Chapter 30
* Chapter 31
* Chapter 32
* Chapter 33
* Chapter 34
* Chapter 35
Episode 1

**Episode 1** (毎日たのしい, *Mainichi Tanoshii*) is the 1st episode of the **All about Inu to Neko** anime.

## Plot

### Part A

Hidekichi tries to enjoy some snacks and is guilt-tripped by Inu-kun into giving him some and is also lectured by Neko-sama.

### Part B

Inu-kun gets a new hairstyle after being groomed at a pet grooming place. Initially, Hidekichi is amused by Inu-kun's ridiculous new hairstyle. On the other hand, Inu-kun loves it and shows it off to many people in an elated fashion and they're all amused by it too. However, when Neko-sama sees Inu-kun's new appearance, he attacks him not recognizing his fellow roommate.

## Characters

* Inu-kun
* Neko-sama
* Hidekichi Matsumoto
The Kekistaners

### **Story**

A party, a site, a meme, a people, a nation. They don't know what they are either. This is their main strength.

Passionate about dictatorships and totalitarian dystopias, who try to reproduce on the net, they are sure of winning without anyone noticing, influencing politics and incorporating every activity in their own network.

Their ideal is a green frog.

### **Strategy**

The Kekistaners are probably the most versatile faction. They rely on both strong items and fierceful heroes. They also have enough supplies to fuel properly the deck without any addition.

However, the Kekistaners have an odd inner structure. They are the only faction that has no punk in their mob. A all-Kekistan deck can be therefore difficult to put together, and almost all the faction's strong items should be set aside.

The Kekistaners' attitude is quite aggressive, and they usually don't rely too much on the virality checks in order to gain share icons.

Generally speaking, Kekistaners is a strong but someway unpredictable faction. The lack of punks makes a Kekistaners deck hard to gather in order to rough out a clear strategy.

### **Synergy**

Kekistaners work well with all the other factions. They can be devastating with Creepiers, because they can support then with vehicles and fearsome items, and they combo strong attacks.

However, there are some limitations in a Kekistaners-Cyberpunks deck, because they can compete in providing strong items.

A Kekistaners-Retrowavers deck requires a meticolous work in order to link the weak Retrowaver punks with the strong Kekistaners items and heroes.
Lurk Phase

During the Lurk Phase, the active player can deploy several kinds of cards. During this phase, the acrive player can deploy punks, heroes, vehicles and supply cards.

The onlymain restriction to the cards that can be deployed is given by the supplies the players already deployed on the board. If the active player has insufficient supply to deploy a card, the card won’t be deployed.

Once the cards are deployed, the active player refills his hand by the same number of cards he or she has played, for a maximum of 6 cards.

Each Lurk Phase, the active player can only deploy cards of a specific faction. This faction can change each Lurk Phase, and the player can spend supplies of a specific faction to deploy cards of another faction.

**Example:** it’s the first phase of the first turn, and Player A wants to deploy two cyberpunk cards for a total cost of 7 supplies. Player A will deploy those two cards, depleting the Base Supply Card by 7 supplies. Player A can’t play a retrowaver card that she has, because she already played two cyberpunk cards.

Once finished, Player A draws two cards in his hand, refilling the two cards that she has played.

### **Strategy**

The Lurk Phase should be the first phase of your entire game, unless your hand is a total mess. You should try to deploy as many supply cards as you can in the first turns, but you should also deploy at least a punk during your first Lurk Phase. This way, you’ll be able to play most of other phases before being allowed to play the Lurk Phase again.
Volume 2

* Japanese
* English

**Volume 2** is the second volume of the Inu to Neko manga. It was released on October 12, 2018.

## Synopsis

More adorable antics await in this next installment of slice-of-pet-life sketches. The cast of characters expands as we’re introduced to more animals in the Matsumoto household, and with so many furry (and fur-less?!) friends, there’s always something fun (or heart-warming or thought-provoking) happening. And what about Inu-kun’s sibling...?

## Chapters

* Chapter 36
* Chapter 37
* Chapter 38
* Chapter 39
* Chapter 40
* Chapter 41
* Chapter 42
* Chapter 43
* Chapter 44
* Chapter 45
* Chapter 46
* Chapter 47
* Chapter 48
* Chapter 49
* Chapter 50
* Chapter 51
* Chapter 52
* Chapter 53
* Chapter 54
* Chapter 55
* Chapter 56
* Chapter 57
* Chapter 58
* Chapter 59
* Chapter 60
* Chapter 61
* Chapter 62
* Chapter 63
* Chapter 64
* Chapter 65
* Chapter 66
Punks

The Punks are the common warriors of a player’s deck.

Unlike the other cards’ typologies, each players can have inside his deck how many copies of the same punk card he or she wants.

Each punk has several characteristics. They of course have a health bar on the left side of the card. They also have a cost in supplies, as any other card. They also have an attack value, a precision value and a virality value. They can also have an armour to deflect enemy attacks.

The punks can also have up to two different traits or abilities.

The punks can be equipped with items, and can be hosted by vehicles.

The punks are usually the main target of enemy’s traps.

**Strategy:** The punks are usually cheap and expendable. Their main strongpoint is the fact that they can be deployed in large numbers. Therefore, the player can exploit the strategy of a specific punk by including several copies of the same punk in the deck.

A winning strategy can be the deployment of several items to improve the punks’ resilience, precision and versatility. Be careful, however, because each destroyed item also grants a share token to the enemy.
Hidekichi Matsumoto

**Hidekichi Matsumoto** (松本ひで吉, *Matsumoto Hidekichi*) is a main character in Inu to Neko Docchi mo Katteru to Mainichi Tanoshii.

## Appearance

Hidekichi has long brown hair in a ponytail, narrow eyes, rosy red cheeks, and thick lips. She wears a pink shirt and blue jeans.

## Personality

Hidekichi loves her pets dearly, however, Inu-kun tends to get on her nerves a little from time to time with his exuberant nature. Neko-sama, on the other hand, and his intense behavior tends to unnerve her, but still she loves and tolerates them both.

## Trivia

* Hidekichi is based on the author of the series.
Episode 5

**Episode 5** (今日は出るかな, *Kyou wa Deru ka na*) is the 5th episode of the **All about Inu to Neko** anime.

## Plot

### Part A

Inu-kun tries to knock over a food container in hopes that the food inside may come out. However, Hidekichi had tightened the lid to the container ever since he first knocked it over and the food spilled out of it. To Hidekichi, she considers Inu-kun's antics "playful accidents", but Neko-sama doesn't wait for such things.

### Part B

Hidekichi wakes up one morning to find a torn up back of beef jerky. Inu-kun then goes to greet her, but becomes flaccid after seeing his master's dour mood. Not wanting to scold Inu-kun due to his guilty personality, she goes to scold Neko-sama instead, who is nowhere to be found.

## Characters

* Inu-kun
* Neko-sama
* Hidekichi Matsumoto
The Retrowavers

### **Story**

The artists on the net. Nostalgic of a lost classicism, video game worshipers in 12 colors on pixels as large as bathroom tiles, composers of 16-bit music, these are the paladins of a naive romanticism that many give up for dead.

Dreamers or eternal wankers? It is unknown.

Their ideal is an Apollo statue walking in Miami in a purple sunset.

### **Strategy**

Retrowavers are a peculiar faction. They mix strong items and plentiful supplies with weak punks and scarce traps. They are indeed more a supportive faction than a warmongering one.

Retrowaver heroes are quite strong in supportive roles, such as healer of other more effective warriors. Some of their items are also quite cheap and effective at the same time.

With both cost-effective items and rich supplies (and with the addition of useful, supportive heroes) they just need another faction with a wave of strong frontline warriors to rock all around.

### **Synergy**

Retrowavers work hardly well alone, but they can build strong synergies with almost all the other factions. They also share several punk with the Schizo ability with other factions.

Urbanjunglers, however, could be not so perfect to match with the Retrowavers. As a matter of fact, Urbanjunglers only have few strong punk, and they are generally not as cost effective as the Retrowavers. An Urbanjunglers-Retrowavers deck should be therefore wisely balanced. Otherwise, they would eventually lack strong shock-troopers and they would obscure the cost efficiency of Retrowavers with the expensiveness of the Urbanjunglers.
Episode 4

**Episode 4** (こどものころ, *Kodomo no Koro*) is the 4th episode of the **All about Inu to Neko** anime.

## Plot

### Part A

Hidekichi sees that Inu-kun is having a nightmare so she soothes him by petting him, which relaxes the dog. When she sees Neko-sama cutely kneading his blanket, something cats do since their birth, she becomes disconcerted by his intense look on his face.

### Part B

As a puppy, Inu-kun didn't know how to play fetch and thought that being fetched himself was more fun. When Neko-sama was a kitten, his personality was dramatically different as he was timider and innocent. A stark contrast to his personality in the present day.

## Characters

* Inu-kun
* Neko-sama
* Hidekichi Matsumoto
The Cards

Netpunks is a game with several different kinds of card, each one filling a specific role.

Each player can’t have more copies of the same card in his deck. The only exception to this rule are the punk cards.

The cards are separated in five factions. Every player’s action activates only one faction on board or in the player’s hand.
Game Goal

Can you dominate the Net?
In Netpunks, players compete in order to gain as many share tokens as possible.
Each player must build his own deck of cards and use it to deploy his warriors (punks and heroes), equip them with items and vehicles, and use traps to disturb the enemy’s strategy.
You’ll fight a fierce battle against an enemy team, duelling in 5 different game phases, each of them focused on a specific tactic (deploy your warriors, strengthen them with items, use their special abilities, then attack the enemy or gain share icons).
There are two main ways to gain the share tokens and therefore win the game. The first path is to use the virality ability of your own punks, heroes and vehicles. The second way is to kill enemy’s punks and heroes, and to destroy enemy’s vehicles and items.
So, gather your net scum, and overrun the enemy with your spam, conquering each share and dominating the net!
Hack Phase

The Hack Phase is the actual fighting phase, where the active player may try to damage enemy punks, heroes and vehicles.

Once again, the player must choose the hack phase, then a specific faction with which he/she can perform attacks. Only the heroes and punks of that specific faction will then attack the enemies.

During this phase, the acrive player is also called attacking player. The passive player is also called defending player.

Punks and heroes that attack during the Hack Phase must choose a target first, then they roll a dice. They must roll a result equal or greater to the number they have in the precision mark in order to perform a success. They also apply any modification to the dice result as given by items and traps.

Each successful attack deals a damage equal to the number written in the attack mark of the punk or hero. This number is also known as damage.

The other player must then subtract the number of the armour mark of the target card to the number of the attack of the attacking punk or hero. If the result is less than 1, the attacking punk or hero still deals 1 damage. This calculation is also influenced by the attacker's and defender's special abilities, and by items and traps already played.

**Note:** if a target punk or hero is carried by a vehicle, the target punk or hero can't be hit until the vehicle is alive. The attacking player must therefore target the vehicle first.

**Note:** If a successful attack deals more damage than the health of a target, the target is killed. The attacking player can therefore pick a share marker.

**Note:** The share marked gained by killing enemy punks, heroes and vehicles aren't picked from the common bag. They are picked from another general reserve, than should never end before the end of the game.

### **Strategy**

The Hack Phase is the most aggressive phase in the game. The interaction between players reaches its peak.

You must therefore carefully consider when hit the enemy. You will be tempted to deploy as many strong heroes and punks as you can, as well as some good items. However, it's somentime wise to attack before maxing out your mob, in order to kill specific enemies with surgical attacks, before the other player can take full advantage of their strenght.
Activable Abilities

Many punks, heroes and even vehicles have one or two activable abilities.

Activable abilities can be found in the lower section of a card. They can be recognized by the fact they're written in a yellow writing instead of the white writing of the passive abilities.

Activable abilities are quite different from the passive ones. They don't last all the time, and they only influence the game when they're activated.

Each player can activate the activable abilities of his/her punks, heroes and vehicles during the Spam phase. There are some traps that allow to activate the activable abilities during other phases.

During the Spam phase, each player can only activate one activable ability of each punk, hero and vehicle. The players are also restricted to the faction they decide to activate. If for instance a player decides to activate the activable abilities of the Retrowave faction of his/her, he/she won't activate the activable abilities of the Urbanjungler punks, hero or vehicles he/she has already deployed.
Passive Abilities

Many punks, heroes and all the vehicles have one or two passive abilities.

Passive abilities can be found in the lower section of a card. They can be recognized by the fact they're written in a white writing instead of the yellow writing of the activable abilities.

Passive abilities don't need to be activated in a specific phase, and they influence the game as long as the card they belong to is in game.
Health

The side bar indicates the health (or hit points) of a punk, a hero or a vehicle.

Once the punk/hero/vehicle is hit by an enemy’s attack or trap, the punk’s player must put a paper clip on this bar in order to sign how much health of the punk is left. The paper clip must be moved from top (full health) to bottom (lowest health).

Once the last health/hit point is removed by an enemy’s attack, the punk/hero/vehicle is killed.
How to Play

Can you dominate the Net?

In Netpunks, players compete in order to gain as many share tokens as possible.

Each player must build his own deck of cards and use it to deploy his warriors (punks and heroes), equip them with items and vehicles, and use traps to disturb the enemy’s strategy.

You’ll fight a fierce battle against an enemy team, duelling in 5 different game phases, each of them focused on a specific tactic (deploy your warriors, strengthen them with items, use their special abilities, then attack the enemy or gain share icons).

There are two main ways to gain the share tokens and therefore win the game. The first path is to use the virality ability of your own punks, heroes and vehicles. The second way is to kill enemy’s punks and heroes, and to destroy enemy’s vehicles and items.

So, gather your net scum, and overrun the enemy with your spam, conquering each share and dominating the net!
Heroes

The heroes are the champions of a player’s deck.

Unlike the punks, they are usually stronger but more expensive, and they usually can’t be improved with items. Only few traps are effective against them.

Defeating an hero grants two share items instead of only one like all other cards.

Each hero, like the punks, has several characteristics. Specifically, any Hero has an health bar, a cost, an attack, a precision value and a virality value. The heroes can also have an armour to deflect enemy's attacks.

The hero can also have up to two different traits or abilities.

The heroes can be hosted by vehicles.

**Strategy:** the heroes are usually the strongest units of your deck. However, they can be deployed only in one copy. When a hero comes in your hand, you should prioritize his/her deployment.

Defeating an hero grants two share tokens instead of one. Remember that when you decide how many heroes you will put in your deck.

The heroes are usually immune to traps, so they should be prioritize with the conventional attacks. They should therefore be protected by vehicles and by other punks.
Netpunks Wiki

**Our Manifesto**Netpunks is a competitive card game for two players.

Netpunks is also an ode to the 90s Internet community, and the
time when Internet was believe to solve all our problems and bring us to
 a bright sci-fi future. According to this theory, the connections
established by Internet would have been highways to bring peace, direct
democracy, prosperity and new beliefs.

Many smart people opened their own blog or forum page to discuss
on many different subjects. Many people believed the World was on the
verge of a cultural, social, economic and political revolution.

That idea of Internet died few years later. It died with all
these hopes and expectations. Netpunks is a way to celebrate and
ridicule that first age of Internet. Within its graphic, man can
recognise the fashion of 90s blogs. The font used is the legendary
Verdana, the first widespread font of the World Wide Web. The punks and
heroes of the game illustrate grotesque aspects of our life that became
viral on the Internet.

The factions of the game themselves celebrates many different
aspects of the Net: the unsettling Creepiers the techno-addicted
Cyberpunks, the disrespectful Kekistaners, the artistic Retrowavers, the
 freakish Urbanjunglers.

Like the web pioneers of the first age, Netpunks doesn’t believe
in copyright policies, especially in a capitalistic system. Netpunks is
therefore copyright free and open to mods and DLCs added by the fan
base. The players can play following the official rules and card sets or
 following custom ones.

We will never sell this game for a profit, and we advise against any speculation on the game.

Just take a break, sit down, play your hand of cards and laugh with your friends.
Inu-kun

* Anime
* Manga

**Inu-kun** (犬くん) is a main character in Inu to Neko Docchi mo Katteru to Mainichi Tanoshii.

## Appearance

Inu-kun is a small gray dog with fuzzy ears, a top, and a tail. He also has a two-layer circular patch on his back, one of the patches is smaller and darker than the bigger one. Furthermore, Inu-kun has a small black nose, beedy black eyes, and a circular white patch of fur around his mouth, stomach, and paws.

## Personality

Inu-kun is a dog that loves cats and even if a cat does something bad to him, he sings, dances, and forgets it right away.

## Trivia

* Inu-kun is based on the author's real-life dog.
Cost

This value indicates how many supplies are needed in order to deploy the card.

Each card has a supply cost, with the ecception of Supply Cards.

When a card is deployed, it occupies as many supplies as the number wrote inside the Cost marker. The card will occupy these supplies until it's discarded. When a card is discarded, the supplies previously occupied by it became free.
Patricia Tannis

Borderlands 2

## Biography

Tannis was born to two blue-collar isotope designers. Her mother died around 16 years before Patricia began her expedition to Pandora.

She became Dahl's chief scientific advisor, assigned to Pandora to find abandoned alien technology as a response to Atlas discovering Eridian ruins on Promethea. On her first day on the planet she believed the existence of the Eridians to be simple 'myths and legends' and considered her expedition a waste of her scientific talents.

Her emotions were deadened as half of her staff were eaten alive and killed by skags after relocating her base, her survival only granted by hiding under the body of a colleague, Carl, as he was devoured. She took his comfortable chair after his death, at which point she noticed a glow on the rocks at the dig site.

She met the Vault Hunters after Helena Pierce sent them to her, knowing both parties were searching for the Vault. The Vault Hunters brought the piece of the Vault Key that they had discovered, and left it with her to run tests on it. She asked Pierce for Class A clearance for the Vault Hunters, and was denied. In response, Tannis stole Pierce's robotic arm and kept it until clearance was given.

When the Destroyer was killed. the Vault Key was given to her to look after.

During the CL4P-TP uprising on Pandora, she recruited the Gen 1 Vault Hunters to accuire parts from them in order to build a robot companion for herself.

After Handsome Jack and the Hyperion Corporation took control over Pandora, Tannis joined the Crimson Raiders.

After Angel's death, her Siren power of phase shifting was passed on to Tannis.
Kitten Wiki

**Welcome to the Kitten Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! Meow!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial ItemCat image

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Shitpost Phase

The Shitpost Phase is one of the most crucial in the game. During this phase, the active player decides which faction of their deck would try a virality check.

Once the faction is selected, all the punks, heroes and vehicles of that faction will roll a virality check, and they can apply the adjustment of items and traps previously deployed. They must roll a number equal or superior to the number written in the virality mark in order to succeed. They also apply any modification to the dice result as given by items and traps.

For every success in the virality check, the active player can pick a share icon marker from the common bag. If the bag is empty and the player can't pick any share icon marker, the game is over, and both players count how many share icon they have.

#### **Strategy**

The shitpost phase is crucial in order to gain share icon markers. Each player should consider well when to play this phase. The best option is to deploy as many punks, heroes and items as possible before attempt it. Is also quite crucial to delay this phase if the player can guess there aren't many share icons left and he/she is behind on this aspect.

This phase is less crucial if a player's strategy is to kill as many enemy punks and heroes as possible. It's however almost impossible to win while skipping many shitpost phases.
Jake

```
SPOILER ALERT
This person contains spoilers. Do not read more or you will be spoiled!

```

## About Jake

Jake has been dumb in some episodes.

```
Voice Actor
Rai Phoenix Wayne Savage Key

```

```
First Appearance

Kitten. Oh. Kitten!​​​​​

```

```
Last Appearance
Samantha Visits

```

*“I see you!”*

Jake. In ***Kitten. Oh. Kitten!.***
Supplies

The supply cards are basically the game’s currency.

The players can use the supply to deploy other cards and to support their punks and heroes in many different ways. The supply cards are deployed without paying any supply, tipically during the Lurk Phase.

A bar over the name of the card indicates how many supplies are granted by the card. On other kind of cards, the cost in supply is shown in a yellow icon with a black arrow.

The player can deploy other cards according to the supplies he/she has. The player can't deploy other cards if he/she has no sufficient supply for them. If occurs that the players doesn't have enough supplies to sustain the cards he/she has already deployed, the player must discard cards in order to have their cost equal or minor to the supplies deployed.

Mot of the Supplies can also be uses in the Spam Phase. During this phase, they can provide bonus for specific cards. Once they are used this way, the Supplies must be discarded.

**Strategy:** most of the cards need several supplies in order to be deployed, so build your deck carefully and put a good amount of supplies inside it in order to fuel your engine and win the game.
Rakk

Rakk were a flying animal found on Pandora. They often ,but not always house themselves within rakk hives. This is unclear weather this is a semi-beneficial or wholly symbiotic relationship.

## Notes

* Rakk seem to have a connection with the Eridians or at least their monuments and vaults as a hive is next to a key shard, they infest many ruins even tennis's and have a unique subspecies found solely in the warriors layer.
Neko-sama

* Anime
* Manga

**Neko-sama** (猫さま) is a main character in Inu to Neko Docchi mo Katteru to Mainichi Tanoshii.

## Appearance

Neko-sama has mostly white fur and patches of black around his head, nose, and back. He also has a black tail and menacing yellow eyes.

## Personality

Neko-sama is a cat with a horrible face, but Neko-sama is very cool. Neko-sama has no passion for stealing.

## Trivia

* Neko-sama is based on the author's real-life cat.
Vehicles

Cars, trucks and other vessels are the vehicles that heroes and punks use to rush into battle and behind which punks and heroes fight.

In the game, vehicles fulfil the role of barricades, shield or walls that protect punks or heroes.

Each Vehicle has several characteristics. They have a certain amount of Hit Points, they have a cost, they have a Virality marker so they can perform Virality Checks. They can also have an Armour in order to deflect enemy's attacks. However, unlike punks or heroes, veichles can't attack enemy cards. Some of the vehicles can have special abilities with wich they can damage enemy punks, heroes and vehicles.

Remember that the destruction of a vehicle grants a share icon to the players that destroys it.

Each player can only have a single vehicle of every kind in his/her deck.

Each vehicle hosts one or two allies.

Each vehicle can also have another trait or ability.

**Strategy:** the vehicles are the barricades that protect your punks and heroes. You should consider to deploy some of them, focusing on protecting your heroes. You can also equip them with some items.
The vehicles can check the virality, but are usually vulnerable. And remember that they can’t openly attack the enemy’s punks, heroes and vehicles.
Volume 4

* Japanese
* English

**Volume 4** is the fourth volume of the Inu to Neko manga. It was released on December 13, 2019.

## Synopsis

And suddenly, both Inu-kun and Neko-sama turned 10 years old! The clock of a pet’s life ticks by quickly, and at some point they outpace their human’s age and travel on ahead, but...right now they’re at peak cuteness! Even cuter than when they were just a puppy and a kitten! Hidekichi shares more snapshots of life with the pets she dotes on, the pets who are so gosh darn cute even when they’ve grown up!
Sledge

Sledge was a bandit chief who was in possession of a Vault Key Fragment.

## Biography

Sledge was in charge of the bandit clans in the Arid Badlands and the surrounding areas. At some point he skinned the family of Shep Sanders and used them to make a tent. Sledge used everything in his power to prevent travel between Fyrestone and New Haven, erecting a barrier along the main road and sending bandits to report the movements of residents.

Skag Gully and Fyrestone were overseen by Nine-Toes, who was in Sledge's employ, until his death at the hands of the Gen 1 Vault Hunters. During one of his bandits' first raids they took control over Zephyr Substation, turned off the turbines and attempted to ransom the region's power supply. This was in vain, however, as Helena Pierce of New Haven refused to negotiate, leaving the area on generator power.

Sledge resided in Headstone Mine, the key to its gate kept in his Safehouse, guarded by the Roid Rage Psycho.
CL4P-TP

The CL4P-TP (known colloquially as Claptraps) were a product line of robots manufactured by the Hyperion Corporation.

## History

Upon receiving the H-Source, Jack chose to end the Claptrap product line in its entirety, cause every active unit to cease function at once. The vault hunter Claptrap survived due to his 5H4D0W-TP subroutine. Holloway Robotics was pleased by this development, rolling out their utility bots to fill the gap in the market.

## Notable Units

* B4R-BOT
* Claptrap
* Cluck-Trap
* CU5TM-TP
* RT-FC
* SC4V-TP
* Z8N-TP

## Components

* Boogie-Down TP6 Card
* Emotive Resonator
	+ Eighth-Gen
* G3-64-OP3 Door-Opening Module
* Gas Tank
* Gyroscopic Motor
* Poetry Module
* Rugged VZK All-Terrain Package
* Stair-Climbing Module (Experimental)
* Synthedope Harmonizing Module
* Ultra-Premium Grade Multi-Tasking Personality Module
* Voice Volume Dial/Volume Control Knob
Jabber

Jabbers were monkey-like animals found on Eden-6, as well as certain other planets in smaller numbers.

## Biology

Jabbers had hunched bodies covered in hair, large eyes and tails. They were known to have a certain degree of intelligence, as they were capable of using tools, and some were even capable of utilising guns in combat.

Some were known to be domesticated, such as FL4K's pet.

## Species

JabberStunted JabberBadass JabberRad JabberFrosty JabberFire JabberCharged Jabber
Items

The players can improve their punks and vehicles (and, rarely, their heroes) by adding an item to them. The items improve the characteristics of the punk that they equip. They can also add traits and/or capabilities to the punk, vehicle or hero they equip.

Each punk, vehicle or (rarely) hero can be equipped with just one item.

The items can’t be removed unless a trap or a special ability is used against them.

The items have a cost in supplies like punks, heroes, vehicles and traps.

The items can improve the characteristics of the punk, vehicle or hero they equip. If the item has a specific icon with a positive (+) number, the item improve the characteristic by the number reported. If the item has an icon with a negative (-) number, the item downgrades the characteristic by the number reported.

**Example:** if a punk has a precision of 4+ and is equipped with an item with a precision’s icon with a +1 number, his/her precision improves to a 3+.

If a punk has a precision of 4+ and is equipped with an item with a precision’s icon with a -1 number, his/her precision downgrades to a 5+.

The items can also add a trait and/or capability. If the trait or capability is already possessed by the punk, vehicle or hero equipped, the item grants no additional effect.

If a punk, vehicle or hero equipped with an item is defeated, the item is destroyed (and therefore discarded) as well, but the enemy doesn't get a share icon for the destroyed item.

**Strategy:** items are crucial in order to improve your punks’ combat capabilities, and the general versatility or resilience of the punk, vehicle or hero they equip.
Remember that the items are often quite expensive, so they should be deployed with carefulness and with a clear strategic perspective.
The items rarely equip heroes, so you must consider that if you decide to include several heroes in your deck.
Saul Henderson

Saul Henderson was Senior Vice Presedent of Securities Propaganda at Hyperion.

## Biography

Saul was from the planet Aquator and his starsign was Pisces. His favourite donut was "the type with the sprinkles".

He worked as Senior VP of Securites Propaganda at Hyperion. He was stationed on Helios above Pandora, where Rhys Strongfork would suck up to him over the course of three years hoping for a promotion.

Unfortunately for both Saul and Rhys, Henderson was murdered and thrown into space by Hugo Vasquez so that he could take over his role in the company. Henderson's body floated past his office's window with impeccable timing, just as Vasquez threatened Rhys' life. He was 47 at the time of his death.

## Notes

* Vasquez considered him a 'fool' and believed he needed to learn humility.
* Vauhn did his payroll.
Crimson Raiders

## History

After the defeat of General Knoxx (and by extension the Atlas Company) at the hands of the Gen 1 Vault Hunters, Roland sent out a message to any Crimson Lance left abandoned on Pandora to offer food and shelter if they join him in protecting Sanctuary and its citizens.

## Notable Members

* Roland
* Lilith
* Mordecai
* Brick
* Patricia Tannis
* Scooter
* Moxxi
* Corporal Reiss
* Lt. Davis
Moserah Hayussinian Yan-Lun al-Amir Andreyevna

Also known as 'Moze', she was one of the generation 3 vault hunters who fought against the Calypso Twins and the Children of the Vault with the Crimson Raiders.

## Biography

At some point she earned a night-school certificate in mech upkeep and maintenance.

Her squad leader informed her that her last mission would be Darzaran Bay on Promethea, at which point she would be allowed to keep her Iron Bear. Although her squad was lead to believe that this would be an easy objective, the battle was a massacre. A destroyed turret misfired and took down a building, crushing all of her squad, leaving Moze as the only survivor. She took her Iron Bear with her as she travelled the galaxy alone.
Traps

The traps are special cards, used to interfere with the enemy’s strategy. These cards cost a certain amount of supplies. Their effects must be applied instantly, and they can sometimes last for a certain amount of time.
The traps have a wide area of effects, from damaging an enemy’s fighter to force the enemy to discard a card.

The traps can decrease the characteristics of a punk, hero or vehicle by the number reported. This downgrade is shown with a negative (-) number in the icon of the characteristic involved. This means that the characteristic is downgraded by the number reported.

**Example:** if a punk has a precision of 4+ and is attacked with a trap with a precision’s icon with a -1 number, his/her precision downgrades to a 5+.

Other traps’ effect are usually clearly written on the trap itself.

If the trap’s target is call fighter and is associated with an item or a characteristic, the trap can be used against a punk, a hero or a vehicle.

**Example:** the trap barbed strings says: “next attack this enemy will have -2 precision”. This means that the trap can be used against a punk or a hero (the vehicles don’t attack, so are not affected by the trap).

Remember that you can't deploy a trap if you don't have enough supplies to sustain it. The trap remains in game until its effect is done. And until it's in game, the trap occupies space in your supplies.

**Strategy:** you can use traps in order to tip the balance of the game in your favour with swift moves.
Have tons of traps in your deck can be useful to change the cards on the board and to interfere with the enemy’s strategy. You must remember as well that decks heavily focused on traps are also expensive and unpredictable.

The traps are very effective against punks and vehicles, but some of them are ineffective against heroes.
Claptrap

Claptrap was a CL4P-TP Steward Bot assigned to Pandora.

## Biography

 Jack took this opportunity to shoot Claptrap himself, and dumped his body in the Southern Shelf area on Pandora. All that kept him alive was his 5H4D0W-TP subroutine. He was eventually discovered by Sir Hammerlock, who repaired him to working order.

He was then acquired by Captain Flynt and his crew, by whom he was tortured regularly.
Alistair Hammerlock

Also known as Sir Hammerlock, Alistair was an aristocrat hunter.

## Biography

During their childhood, the two of them discovered an extremely rare lizard in a forest near their home. Aurelia wanted to keep it as her pet, and in secret Alistair made sure it had what it needed to survive, not trusting his sister to care for it properly. Despite his best efforts, he one day came home to find it dead, its water level far too high, drowning the creature. Alistair blamed himself, and only realized later in life that Aurelia had placed an ice cube in its habitat in order to kill it slowly.

Hammerlock lost his leg and arm to a thresher named Old Slappy, and consequently had them replaced with robot prostheses.

He found a still-functioning CL4P-TP unit in the Southern Shelf area and repaired it.

Hammerlock wrote an almanac titled 'The Beasts of Pandora' and advertised it on Crimson Radio.

On a hunting expedition, he was introduced to Wainwright Jakobs by the man's father, Montgomery.

After the Children of the Vault were defeated, Alistair felt it right to propose to Wainwright, and he accepted. Their wedding was on the planet of Xylourgos, and was planned by Gaige while on the run.

## Notes

* Wainwright claims that Alistair was able to take down a Saurian with a single shot.
Departed вики

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Departed - серия интерактивных сюжетных игр на движке Minecraft, рассказывающая историю нашего мира, если бы где-то в его тенях скрывались вампиры, раз в несколько ночей питающиеся смертными. Вдохновлённая серией книг Энн Райс и другими культовыми произведениями про вампиров, мир Departed полон живых персонажей и разнообразных историй.

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Crimson Lance

The Crimson Lance were the Atlas Corporation's military force prior to the defeat of General Knoxx.

## History

Commandant Steele was commander of D Company, 3rd Starborne Brigade, during Atlas' occupation of Pandora.

A five year old child named Mikey was promoted to Admiral due to nepotism, and would send General Knoxx to-do lists written in crayon.

After Knoxx's death, and the fall of New Haven, Roland sent out a message to the remaining Lance on Pandora, knowing that the company would not send an extraction ship. He gave them an offer of food and shelter in exchange for joining him in protecting Sanctuary and its citizens.

## Notes

* Leaving the Crimson Lance was punishable by death.
Episode 2

**Episode 2** (どっちも優しい, *Docchimo Yasashii*) is the 2nd episode of the **All about Inu to Neko** anime.

## Plot

### Part A

Hidekichi is devastated about how she was treated at work and Inu-kun tries to get her to play ball with him. She does and feels better, but is disconcerted when she finds out that Neko-sama was watching and notes that he's no longer "needed".

### Part B

Just as Hidekichi goes to sleep, she's joined by Inu-kun who sleeps on top of her, but just as she settles in, Neko-sama goes on a rampage. This causes Hidekichi to be too stimulated and alert to go to sleep.

## Characters

* Inu-kun
* Neko-sama
* Hidekichi Matsumoto
Episode 6

**Episode 6** (びょういん, *Byouin*) is the 6th episode of the **All about Inu to Neko** anime.

## Plot

### Part A

Both Inu-kun and Neko-sama take over Hidekichi's futon. When Hidekichi tries to lay down on it, Inu-kun lays beside her, but Neko-sama then takes up the rest of the futon with his body.

### Part B

We see the contrast of both Inu-kun and Neko-sama when they're taken to the vet to get their shots.

### Part C

Inu-kun learns a new game of fetch where he fetches a ball and tucks it into the slot of Hidekichi's sandal. Neko-sama also learns a new game where he shreds stuffed animals.

## Characters

* Inu-kun
* Neko-sama
* Hidekichi Matsumoto
Tragedy's

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The world of borderlands is an chaotic and dangerous place even with out a war. This is a list of various tragedy's and other unfortunate events. weather it be the willful ignorance of a company or a unforeseen event. This does not include a direct attack or similar events but, hypothetically, does include an event where people had been evicted from heir land from a war leading to a death march, or a non professional act such as a murder.

## Space tragedy's

At an unknow date the U.S.S Gigantic crashed into a meteor while the evacuation of the destroyed ship was a success the escape pods then crashed into one another leaving all people , around eleven thousand (11,000) to perish.

At an unknown date the solar liner was docked and a engineer removed a part of the engine for cleaning. When they tried to replace the part the ship exploded leaving at least one causality.

## Planetary tragedy's

#### The Crackining:

At an unknown date the moon of Pandora: Elpis experienced an event from an unknown source ,Although believed to be from the excessive mining. This cracked much of the outer crust leaving much of the moon pools of lava and mountainous terrain ; And the emergence of the Kraggons. While the death toll is unknown it has been stated that everyone lost someone.

It is said that The *Drakensburg* crashed during the crackining from an engine failure leading to the likely death of some of it's crew.
Erik Franks

Erik Franks was a Pandoran citizen who resided in New Haven.

## Biography

Erik lived in New Haven with his wife, who was quick to anger, especially at Erik's pornography collection. After she threw away these magazines during an argument, Erik hired the Vault Hunters to retrieve them.

Erik was also right-hand man to Taylor Kobb, and kept an eye on Helena Pierce for him in the town. Franks assisted Taylor in setting up a trap to kill the Vault Hunters by directing them to a container of loot as a reward for helping. This was actually an ambush of bandits.

Franks was abducted by Hyperion during Wilhelm and Handsome Jack's attack on New Haven. He and his husband were subsequently experimented on by Jack with slag.
Promethea

Promethea is a planet in which the first vault was discovered.

## Notes

* Atlas would often play propaganda on Pandora that stated: "*Do not worry. Pandora is the thirteenth most important planet within our interglobal dominion. We might not spend much of our budget on you, but at least you're not on Promethea!*"
* Promethea had an unsustainable amount of noodle shops.
* Cursing was considered a class-one offense according to law enforcement, and could incur fines of $5,000.
* Graffiti was a class-four offense, and would result in arrest.
Axton

Axton was a Vault Hunter who helped in ending Handsome Jack's reign on Pandora.

## Biography

Axton was a Dahl commando who married his commanding officer, Sarah.

On Hestias, he was assigned a dignitary to protect, but instead put a tracker on him and gave him to the enemy. After discovering the enemy base, he blew it up, with the dignitary still inside. Axton disobeyed orders on a number of occasions, including on Demophon, Tantalus and Thrace. This recklessness did not impress Sarah, and when their battalion was set to ship out to Themis, she chose to divorce him.

Axton set off to find more Vaults in the galaxy with Gaige. The two of them came across Aurelia at some point, before returning to Sanctuary. They were met with Athena, and begged her to once more recount the story she had just told twice of her employment with Jack.

Axton left the Crimson Raiders and started a career as a model.

At some point, he tried his hand at stand-up comedy, but bombed. He claimed the audience was not on his level to an incredulous Salvador.