recursal/Fanatic-Fandom huggingface dataset:
Gravelspirit

**Gravelspirit** is a large, fluffy, muscular dark gray and brown tom with amber eyes, a torn ear, and many scars.

## Killed Victims

*This list shows the victims Gravelspirit has killed:*

* Stoat *(Spirit)*
* Parsleysneeze *(Possessed by Webweaver.)*

## Trivia

### Interesting Facts

* Some cats believed that Gravelspirit was the one who killed Fogspirit, the Commander before him, in order to gain leadership. This is completely untrue.
	+ And due to this, some doubt his abilities as Commander, and don't trust him.
Creek Colony

***Creek Colony*** is a group of cats that live within the Valley of Stars universe in a snowy creek-like area. They border Nimbus Colony and Pine Colony. It was created by Creek many years ago alongside his friends, now being allied with Pine Colony.

## Territory

Creek Colony is located in which Tallwalkers call Wood Jump Rivers and Rocky Forest. The territory also includes Tallwalker places called Shushing Rapids and Catwalk Cave. Landmarks in this territory include:

**Camp** - A big underground hole with a large rock towards the back, lanterns all over. Other tunnels branch out to other dens and burrows. Greenery and rocks cover most of the walls to prevent cave-ins. It's very easy to defend but also quite easy to be able to attack.
Nightberry

**Nightberry** is a large-framed short-furred black tom with a white underbelly and tealish eyes.

**Nightberry** is currently a Senior in Pine Colony under Widowspirit's Commandership, formerly of Wormspirit's and Mintspirit's. He was born as **Night** to Blackberrybay and Echoingnight alongside Larch and Red. His father had died before he was born, so he had the lack of a father figure growing up. Due to this, their mother wasn't too connected to her kittens, causing Larch and Red to resent her, but Night was caring and understanding, trying to get in touch with her whenever he could.

**Night** became a Novice and remained in touch with his mother despite what his siblings spat about her behind her back. One day, a dog had gotten loose and attacked Blackberrybay, injuring her to a great extent. Night took this time to really become close with her, but his siblings didn't have anything to do with her.

Soon he became **Nightberry** as a full Night-Seeker, becoming close friends with a molly called Spooky. His brother, Redsun, had come up with a plan to attack and potentially kill Blackberrybay, in which Larchfreeze was hesitant about, and Nightberry heavily opposed on this idea and threatened to tell their Commander. Despite what Nightberry had said, Redsun attacked his mother, seemingly killing her. He was exiled, and a day later, Blackberrybay had been revealed to be alive. Soon he and Spooky became mates, having a litter of their own consisting of Widow, Perch, Raven, and Yew.

Later he became a Senior after his mate had passed, watching his family grow. Nightberry now spends his days telling kittens stories of his past.

## Killed Victims

*This list shows the victims Nightberry has killed:*
Spooky

**Spooky** is a large, fluffy black molly with darker black paws, back, striped tail, face, and ears. She has reddish eyes and a scar across her torso and arm.

## Killed Victims

*This list shows the victims Spooky has killed:*

## Detailed Description

Spooky is a large, muscular, stocky, fluffy black molly with silky dark fur, large paws, and large-ish ears. She has a darker black stripe across her back, black paws, striped tail, face, and ears. She also has reddish eyes, dark pink inner ears, paw pads, and nose. A scar lays across her torso and arm.
Cardinal

**Cardinal** is a small, fluffy red molly with white markings and green eyes.

**Cardinal** is a kitten currently in Ridge Colony under Kestrelspirit's commandership. She was found as a loner outside Colony territory, taken in and adopted by Appleseed and Echoprowl. She gained the name Cardinal upon joining after Cardinalfly.

## Killed Victims

*This list shows the victims Cardinal has killed:*

## Detailed Description

Cardinal is a small yet long-legged, fluffy red molly with curled ears with white ends. Her jaw, underbelly, paws, and part of her chest is white. She has darker red markings on her nose bridge, under eyes, back, paws, and tail. She has bright green eyes, a light pink nose, ears, and paw pads, and small paws.
Pecansnap

**Pecansnap** is a short-furred, long, lanky white and brown tabby tom with tired yellow eyes and messy fur.

## Killed Victims

*This list shows the victims Pecansnap has killed:*

* Honeydrizzle

## Detailed Description

Pecansnap is a tall, long and lanky built tom with a white base pelt and patched tabby markings over his hind, tail, hind leg, and front shoulder. Half of his face is brown, and he has brown ears with white ear fur. He has bright yet tired yellow eyes. The end of his tail is white. He has short yet messy fur, stained here and there from stress and the lack of cleaning.
Mushroomspring

**Mushroomspring** is a tall, short-furred calico-tabby molly with amber eyes.

**Mushroomspring** is currently a Combatant in Pine Colony living under Widowspirit's Commandership. **Mushroom** was born to Chirpingtern and Mousethistle under Mintspirit's Commandership. Her parents were especially protective of her due to her being their only kit, which made her sort of hate being babied and watched around all the time.

**Mushroom** later became close friends with Fennel, a fellow Novice. She was trained by Tornadohaze. Later she figured out her feelings for Fennel, and Fennel reciprocated those feelings, so during their Novice days, the two tried to figure things out.

**Mushroomspring** became a full Combatant and soon after became Fennelheart's mate as well. She ended up expecting and having Fennelheart's son, Coyote. After Coyote became a Novice, she returned to her duties, later mentoring Weaving.

## Killed Victims

*This list shows the victims Mushroomspring has killed:*
Valley of Stars Wiki

Welcome to the Valley of Stars wiki!

*Welcome to Valley of Stars!*

Valley of Stars is a fan-made Warriors universe made by me, inspired by Erin Hunter's 'Warriors' series. It includes my own concepts in the universe to differentiate it from the canon series. I do not take any credit from them.

**14th June, 2022**
Valley of Stars is still and will be for quite a while under construction. Information is subject to change, as some may be false. Expect frequent updates.
**Retcons**
TBA.

***Colonies and Groups***

*Pine Colony* • *Ridge Colony* • *Creek Colony* • *Nimbus Colony* • *Rogues* • *Loners* • *Kittypets* • *Spirits Beyond* • *Endless Void*
• *Purgatory*
***Reference***

*Characters* • *Books*

Darkened Clouds ~ Unknown Date

**Widowspirit** is the current Commander of Pine Colony. **Widow** was born to Spooky and Nightberry alongside Raven, Perch, and Yew in Pine Colony under Mintspirit's commandership. She was given high expectations by her mother for being the oldest, the weight of being something great weighing heavily on her.
Later **Widow** was mentored by Runninghare, being very determined to be one of the best Novices in her generation. A tom called Basil had grown a crush on her, but Spooky wanted her to become mates with a cat who could protect her and carry on her family line full of successful cats.
**Widowsnap** mentored Rue after gaining her full name. Basilwhisker kept on asking and asking Widowsnap if she'd be his mate, but she kept declining. After her patrol being ambushed and Basilwhisker almost dies, she finally gave in and became his mate. Right after finishing training Ruespring, she became pregnant with his kittens, giving birth to Spider. A molly called Frondleap attacked her shortly after for taking Basilwhisker away from her, but Widowsnap ended up killing her, almost getting exiled. After Spider became a Novice, she took Runninghare's place as Delegate, and then Commander after Mintspirit's death as **Widowspirit**. Widowspirit finished mentoring Possumstrike, later having a second litter of kittens consisting of Blackberry. She trained her last Novice, Lilacsnap, a bit afterwards.
Pine Colony

***Pine Colony*** is a group of cats that live within the Valley of Stars universe in a woodland area. They border Ridge Colony and Creek Colony. It was created by Pine many years ago alongside his friends, now being allied with Creek Colony.

## Territory

Pine Colony is located in which Tallwalkers call Spook Woods. The territory also includes Tallwalker places called Dual Rivers and Wispy Autumn Woods. Landmarks in this territory include:

**Camp** - Lies at the foot of a deep valley-like hole, surrounded by shrubbery and lots of thorn bushes for protection. Their dens are in the sides of the hole, stones and moss planted at the walls, and leaves draped over the tops. It's easy to defend but relatively hard to attack.
Purgatory

***Purgatory*** is a place between life and death, perhaps an afterlife, where not yet deceased but not exactly living cats of Valley of Stars go. Any kind of cat can go here. They live on in a spirit form, much like those within the Spirits Beyond, but also have characteristics of those in the Endless Void. Every cat's form is different.

## History

Purgatory isn't a place seen very often within the Valley of Stars universe. No living or dead cat can see this place, only those within this place. And no cat in Purgatory can see any other cat that resides here as well. Some cats get here in many different ways. One way is to be dragged through the Starry Pool and drowned in it, which would consider a cat dead, however, their body is still healed and living due to the Spirit's strength keeping it alive, therefore the cat lands in Purgatory. Another way is to already be dead, and with a lot of power, have made an attempt to be resurrected. In some cases, it doesn't fully work, which leaves the cat alive but still somewhat dead, landing them in Purgatory.

Any cat of any morals can land here. Good, bad, or neutral. Any rank. Even outsiders! The only way to escape Purgatory is to be forgotten completely, where the cat is to fade away, to somehow find a way back into the living world and re-live life, to be revived by another cat (dead or alive), or to die in some other way.
Endless Void

The ***Endless Void*** is an afterlife where deceased cats of Valley of Stars go when they die. They live on in a spirit form, though their appearance is highly different from their living form, and they bring Colony cats in via dreams to train them. They are much like the Dark Forest in the canon Warrior Cats series by Erin Hunter.

## History

The Endless Void are well-known amongst the Colony cats, though are highly feared for their evil history. They're not very powerful beings, and are just like Spirits Beyond cats, however, their appearance is highly different from their living form, concluding of open wounds, bones sticking out, dark eyes, etc. These cats are only able to be seen in prophecies, omens (though rare), and dreams. Otherwise, they keep out of the lives of any average Colony cat, unless to bring them in for secret training, twisting their mind to turn on their families, friends, and the Syndicate as a whole.

They are deceased descendants, ancestors, and colonymates of Colony cats. If a cat lived an dishonorable life, not living by the law, they go to the Endless Void, forced to roam there forever, until they've faded away, or have been reincarnated. A bad Colonyless cat who doesn't believe in the afterlife will not go here. So long as they believe in the afterlife Colony cats follow, they will go here. Even if a Colony cat doesn't believe in their afterlife and were bad, they will still go here. Cats from Spirits Beyond may also be exiled and sent to the Endless Void.

In one case, a cat had been able to gain power to possess those living, as well as spirits alongside him, being able to subconsciously lurk around in the living world as a spirit unable to be seen, being able to deliver false prophecies/omens, etc. Otherwise, Endless Void cats are unable to speak with the living, unless they have been pulled in from a dream and are training there.
Widowspirit

**This article is truly worthy of the Spirit's wisdom! That's why it is currently featured on the front page.**

— - to - about - in *-*

## Book Appearances

### Alive:

Darkened Clouds

**Widowspirit** is a large, fluffy pure black molly with reddish eyes and a few scars on her shoulder, wrist, and back leg.

**Widowspirit** is the current Commander of Pine Colony. **Widow** was born to Spooky and Nightberry alongside Raven, Perch, and Yew in Pine Colony under Mintspirit's commandership. She was given high expectations by her mother for being the oldest, the weight of being something great weighing heavily on her.

Later **Widow** was mentored by Runninghare, being very determined to be one of the best Novices in her generation. A tom called Basil had grown a crush on her, but Spooky wanted her to become mates with a cat who could protect her and carry on her family line full of successful cats.

**Widowsnap** mentored Rue after gaining her full name. Basilwhisker kept on asking and asking Widowsnap if she'd be his mate, but she kept declining. After her patrol being ambushed and Basilwhisker almost dies, she finally gave in and became his mate. Right after finishing training Ruespring, she became pregnant with his kittens, giving birth to Spider. A molly called Frondleap attacked her shortly after for taking Basilwhisker away from her, but Widowsnap ended up killing her, almost getting exiled. After Spider became a Novice, she took Runninghare's place as Delegate, and then Commander after Mintspirit's death as **Widowspirit**. Widowspirit finished mentoring Possumstrike, later having a second litter of kittens consisting of Blackberry. She trained her last Novice, Lilacsnap, a bit afterwards.

*More coming soon...*

## Killed Victims

*This list shows the victims Widowspirit has killed:*

* Frondleap
* Mossmist
* Hailthaw
* Sunchime

## Detailed Description

Widowspirit is a large, bulky, fluffy black molly with small-ish ears, large paws, a long tail, and scars on her shoulder, wrist, and back leg. Her build is stocky and muscular. She has dulled reddish eyes, dark pink paw pads, nose, and inner ears, a fluffy tail, and long whiskers.
AE1 Mainframe

Station's central mainframe

***Station's central mainframe***

**AE1 Mainframe** is a location in *Citizen Sleeper*.

## Phase 1

### Access Mainframe

*The Æ1 Mainframe is now mostly disused, Havenage having set up their own master controllers. Navigator thinks Killer is hiding there.*
(Item forfeit: Imprinted Shipmind)
**Outcome:** *You slot Navigator and the clamps lock. The shipmind is stuck. How are you going to get them out of this thing?*
(-1 Imprinted Shipmind)
Performing this action triggers an active scene, in which Navigator is trapped in the killzone of the now-blind Killer, who is attacking randomly out into the void of cyberspace - it's only a matter of time before it strikes Navigator and destroys them.

## Phase 2

### Repeatable Actions

####  Slice Hardware

*Forget hacking the system, Killer has to die. If you can slice the branch connections to the mainframe will shutdown, freeing Navigator.*
(Engineer action, Danger)
**Positive:** *You isolate a clump of thick wires, and run your torch through them all. The mainframe shudders. Take that Killer.*
(+2 Killer is Dead)
**Neutral:** *After a tiring crawl through the mess of wires you finally find a connection and slice the branch.*
(+1 Killer is Dead, -1 Energy)
**Negative:** *The mainframe is a labyrinth of wires and modules, you find it totally overwhelming and exhausting.*
(-2 Energy)
####  Loop Branches

*With access to the branches, you could redirect them to form a loop, isolating the mainframe with Killer inside, but freeing Navigator. In theory.*
(Interact action, Danger)
**Positive:** *You bend one of the branches like a hazel twig, aligning the flow away from the mainframe and into another branch.*
(+3 Catch a Killer)
**Neutral:** *The branches are brittle, hard to control, but you manage to shift them closer to a looped formation.*
(+2 Catch a Killer)
**Negative:** *As you are working you feel a presence, then the blade-like head of Killer slides through your hand, you jump back clutching it to your chest.*
(-1 Condition)
### Clocks

####  Killer is Dead (3 Step)

*The Killer protocol has been running for long enough. Breaking the mainframe's connections will end the protocol.*
Filling this Step Clock triggers an active scene in which Killer is destroyed.

####  Catch a Killer (8 Step)

*The Killer protocol can be isolated without being destroyed. A loop of connections would lock it into a closed system.*
Filling this Step Clock triggers an active scene in which Killer is trapped in the now-looped branches of the mainframe, unable to escape. It will continue to travel around the loop forever, unable to harm any AI ever again.
Farm Stacks

Vertical farms

***Vertical farms***

**Farm Stacks** is a location in *Citizen Sleeper*.

####  Work the Stacks

*Some farm stacks from the old station have survived, and the farmers that work them are always looking for new workers. They pay by yield.*
(Dice roll, Endure))
**Positive:** *Cycling the stacks, checking feed and water lines, replacing bulbs. Your familiarity with the rhythms of the stacks means your yields are high.*
(+16 Cryo)
**Neutral:** *You tend to your stacks, learning by watching the others and getting good yields, even if the process is a little slower than you'd like.*
(+11 Cryo)
**Negative:** *A fault in your assigned stack costs you a whole crop, and your yield is small at the end of the cycle. Next time you'll double check.*
(+6 Cryo)
####  Barter for Food

*The farming collective who control the stacks don't like to sell their food piecemeal, but for the right price they'll let it go.*
(Item forfeit: Cryo)
**Outcome:** *The farmers take the chits hesitantly, and then pass you the food.*
(-16 Cryo, +2 Energy)

####  Steal the Harvest

*There's loads of food here, why should these farmers keep it to themselves? If you can do it quickly they might not even notice it's gone.*
(Engage Dice roll, Danger)
**Positive:** *You wait for a break then hit one of the stacks, grabbing an entire tray of produce and disappearing back into the tunnels of the Greenway.*
(+5 Energy)
**Neutral:** *You grab some produce from the stacks, but are spotted as you disappear into a tunnel. They know a thief is hanging around now.*
(+3 Energy, +1 Thief)
**Negative:** *A farmer catches you at a stack and you take a battering before you slink off into the tunnels to nurse your wounds. You can't return.*
(-1 Condition, +3 Thief)
### Clocks

####   Thief (3 Steps)

*If you get caught stealing there's no way you'll be able to work in the stacks. It's as simple as that.*
Filling this Step Clock locks off both the Steal the Harvest action and the Work the Stacks action. The Barter for Food action remains available.
Sol

***Pragmatic refugee leader.***

**Sol** is the captain of the Pilgrim's Seed, the largest ship in the refugee flotilla, and a former citizen of Ember's Hearth, one of the three colonized moons in the Ember system.

## Background

Sol is a former farmer from Ember's Hearth, who participated in the mass evacuation. Mauled during the exodus, Sol has been stuck in an agricultural lifter suit to allow him to move around the flotilla and put his leadership skills to use.

## Appearance and personality

A pragmatic man with a bit of a cynical edge to him, Sol's most striking feature is the partial exoskeleton he uses to move over the Seed. He casts an aura of calm, silent authority and everyone onboard the ship seems to respect him.

## Interactions

### Refuge

Sol is encountered after completing the first clock in The Flotilla, and promises to give more information on Ember's history and the flux itself, once the Sleeper proves themselves to him by helping the other refugees.
Dragos

***A pragmatic and private salvager.***

**Dragos** is the first citizen of the Eye that the Sleeper encounters. He pulls them from the wreckage of the freighter they escaped in, thaws them out, houses them in an old freight container, and pays them to work in his scrapyard.

## Appearance

Dragos is a spindly old man shrouded in makeshift tech and marked by burns and blotches. He has an implanted headset, the mark of a drone operator, and several symbiotically linked drones that hover around him. His clothes are grease stained and torn giving him a disheveled appearance representative of the work he does.

## Personality

**Dragos** has a complicated personality. He is guarded, yet vulnerable; quick-to-anger, yet patient; kind in action, yet cruel in word; cowardly, yet pragmatic; reckless, yet cautious - all of these traits at once, and none at the same time. Ultimately, he is a jaded and tired old man, who wants to be a good person, but who has seen how cruel the world can be. He is willing to help the Sleeper, until such time as the Sleeper can survive on Erlin's Eye alone. Yet even then, he cannot bring himself to leave the Sleeper homeless, and always has an Empty Container available for his new emulated friend.
Brightthorn

**Brightthorn** is a large, pure white short-furred tom with many scars over his shoulder, leg, belly, and face mainly, bright yellow eyes and light pink skin.

## Killed Victims

*This list shows the victims Brightthorn has killed:*

* Peachleaf
* Roosterscratch *(Spirit; Alongside Cloudecho, Spidersnarl, and Inkedsong.)*
* Ryeseed

## Detailed Description

Brightthorn is a large, muscular, stocky pure white short-furred tom with many scars over his shoulder, leg, belly, and face mainly, large paws, and a long slim tail. He has bright, piercing yellow eyes, a tear in his ear, light pink skin, sharp teeth and claws, and matted fur near his paws.
Snowfall

**Snowfall** is a small, fluffy snow-white molly with dark blue eyes.

Snowfall was a Ridge Colony Caretaker under Kestrelspirit's leadership. She was born to Dovestorm and Callingwind alongside Echo as **Snow**. Snow had a generally normal kithood with her brother, her only dream is to be a mother. She befriended a tom called Night, who didn't entirely have interest in her, she later fell in love with.

**Snow** was apprenticed to Rosewoodpool, a well-respected Combatant. By this point in time, she was destined to become something great due to her being mentored by a great cat, however that was not her destiny. She only ever wanted to grow up and become a mother one day to serve her Colony well.

Later she became **Snowfall**, becoming mates with her friend Nightbreeze. Soon she became expectant of his kittens, which her mother and father didn't entirely like, seeing Nightbreeze as a menace and a bad choice in a mate. However, Snowfall ignored them, and after her trying to see eye-to-eye with her parents, started to give them the silent treatment after a big argument between them. She gave birth to Cloud and Crow later on. Though, her mate, Nightbreeze, ended up killing her a while after, unknown to why, feeling heartbroken as she ascended to Spirits Beyond.

In the afterlife, she guided her child, Cloudecho, to help them take down a big enemy, finally coming at peace with life as she watches of her kittens and their kittens with her family.

## History

### Adulthood

Coming soon!

## Detailed Description

Snowfall is a small, fluffy, well-built yet lanky snow-white molly with small paws, a slim tail, long claws, and small fangs. She has dark blue eyes. A small scar lays across her wrist on her front arm. She has silky medium-length fur.
Darkened Clouds

**Darkened Clouds** is the first book in the ***Twisted Truths Arc**,* which is a book that surrounds the life of Cloudecho, Brightthorn, Spidersnarl, and Inkedsong, and the chaotic world around them.

## Blurb

Cloud, an Herbalist Trainee, has lived within the Colonies their whole life, and is just getting over the death of their mother and the pressure of the Colony over them, when they realize something's going on internally with others, and they don't like it. They make it their mission to find out what's going on.

Bright and Spidersnarl, a Creek Colony Novice and a Pine Colony Keeper, had been going on with their own things. Bright, with the neglectfulness of his mother, and Spidersnarl with his mate and him fighting often. But they make it their mission to go along with this to save the Colonies to whatever means necessary.
Cloudecho

**Cloudecho** is a small, fluffy white and brown tabby cat with small scars, bright blue eyes, and a pinecone, a mushroom/crystal, and a feather behind their ears.

## Killed Victims

*This list shows the victims Cloudecho has killed:*

* Pollensneeze
* Roosterscratch *(Spirit; Alongside Brightthorn, Spidersnarl, and Inkedsong.)*

## Detailed Description

Cloudecho is a small, lanky, yet muscular long furred cat with a white base pelt and pale brown patches with darker brown markings within the patches. They have white paws/toes, a bushy tail that goes from dark brown, to light brown, to white. Half of their face is a brownish color, and they have white ear fur. They have bright blue eyes, a long scar across their body, and light pink paw pads, nose, and inner ears. A pinecone sits behind their left ear while a mushroom/crystal and feather sits behind their right ear.
The Bantayan

Tala's bar

***Tala's bar***

**The Bantayan** is a location in *Citizen Sleeper*. It is what The Overlook becomes after completing Tala's Drive.

Similarly to The Overlook, you can bartend for a modest wage. However, **The Bantayan** has a kitchen now, and you can cook up Matsutake Caps and Girolle Caps for food. This is the only location in the game where you can input anything other than Cryo or Dice in exchange for Energy.

### Repeatable Actions

####  Bar Shift

*Tala is as good as her word, and happy to throw a shift or two your way. The pay isn't great, but tips can make all the difference.*
(Engage Dice action, Risky)
**Positive:** *As you start your shift a crew of salvagers barge in, and the next few hours are a whirlwind of chatter and long pours. They tip well.*
(+15 Cryo)
**Neutral:** *People flow in and out of the Overlook, keeping you busy. Your mind drifts to those easy fantasies of just passing through.*
(+13 Cryo)
**Negative:** *You sleepwalk through your shift, eye on the clock. You break a glass, and the sound seems to reverberate inside your skull.*
(+10 Cryo, -1 Energy)
####  Cook Matsutake Caps

*The matsutake require a softer touch. You've learned to thinly slice and lightly fry them to keep their flavor.*
(Item forfeit: Matsutake Caps)
**Outcome:** *Tala always comes to look when you cook matsutake, the smell draws her in. You eat the mushrooms together with a glass of her girolle.*
(-1 Matsutake Caps, +3 Energy)
####  Cook Girolle Caps

*You haven't exactly mastered the art of cooking mushrooms, but a couple of handfuls of fried girolles always beat expired rations.*
(Item forfeit: Girolle Caps)
**Outcome:** *The mushrooms release their liquid as they cook, making for a fragrant and delicious dish.*
(-2 Girolle Caps, +3 Energy)
Spirits Beyond

The ***Spirits Beyond*** is an afterlife where deceased cats of Valley of Stars go when they die. They live on in a spirit form after death, watching over the living, much like StarClan in the canon series of warriors.

## History

The Spirits Beyond are well known amongst the Colonies and are often well respected. They're not very powerful beings, only being able to see the future within those living and being able to deliver prophecies and omens to Commanders and Herbalists. Otherwise, they keep out of the lives of the living, remaining much of a mystery to those who ponder too long.

They are deceased ancestors, descendants, and colonymates of Colony cats. They are mostly only seen when cats die if they've lived an honorable life among the law, or even as little as living in the Colonies and/or believing in the Spirits Beyond. If they are a Colony cat that doesn't believe in them, if they were good in life, they get sent to the Spirits Beyond. If they are a Colonyless cat that still believes in the Spirits Beyond, that's where they go. If they aren't in a Colony nor believe in it, they go to an unknown afterlife. Cats within the Spirits Beyond may be exiled to be sent to the Endless Void, where they will be forced to walk there forever or get reincarnated to live a better life, potentially.

Herbalists and Commanders are specially bonded with Spirits Beyond and are usually the ones the spirits go to when delivering messages. Every half-moon, Herbalists get together to talk to Spirits Beyond, often not getting messages or anything of importance. However, when a message is received, it's usually taken very seriously.
Serval

**Serval** is a large, fluffy, dark tortoiseshell molly with bronze-colored eyes.

## History

### Early Life

**Serval** is born to Mistletail and Gravelspirit in Darkened Clouds, though has contracted an illness given to them by their parent, alongside her sister Vireo. The two are very ill, though Mistletail recovers quickly. Later, Gravelspirit comes to find out Serval and Vireo are on their last limbs, and he spends their final moments with them.

Serval and Vireo ascend to Spirits Beyond, leaving their brother Ant the only survivor of the litter.
Silver Golem

One of the 4 types of golems, the silver golem is found in areas with a light level of 0 - 2 along with the Titanium Golem.

## Drops

Golems have 4 generic drops across all 4 types: Golem Core,Golem Modules,Golem Fist and Gold Coins
Along with a drop specific to their Golem type. For the Silver Golem, this is Silver ingots and Raw Silver

## Usage

The Golems drops are used for various different crafts ranging from the Golem Armor set to the Golem Weapons
Ranks

Ranks are features that distinguish players and provide rewards or permissions unobtainable otherwise.

## Donor Ranks

To support Arcana Reborn, one can purchase a rank at store.arcanareborn.net. These offer **no P2W (pay-to-win) advantages** and are purely cosmetic.

* Access to donor chat
* Access to /playtime
* Ability to use color codes
* Bypass message cooldown
 Noble
 Templar
 Gallant
* Always Whitelisted

## Staff Ranks

These ranks are provided to players who maintain Arcana Reborn or affiliated sources.

 Community Manager
 Administrator
 Wiki Administrator
 Minecraft Helper
Arcana Reborn Wiki

**Welcome to the Arcana Reborn Wiki!**
Arcana Reborn is a modded Minecraft magic SMP, containing various MMO elements such as skills, player levelling, and more. This wiki is a regularly maintained publicly accessible and editable repository for Arcana Reborn information. Learn more about contribution.

## Getting Started

Learn the basic mechanics and gain helpful advice for your journey through Arcana Reborn.Getting StartedSkills
Pilgrim's Seed

Escaped XPR ship

***Escaped XPR ship***

**Pilgrim's Seed** is a location in *Citizen Sleeper*, and the source of the Helion Dispatches pirate radio frequency.

## Overview

The largest ship in the fleet, the Pilgrim Seed carries tens of thousands of former corporate citizens from the abandoned colony of Ember's Hearth. It was built as a short range freight carrier, to ship the entire harvest from thousands of farms to the silos at Passereau. When the evacuation took place, it was quickly realized that it was the best chance for keeping thousands of people alive, if not particularly comfortable.

## Interactions

### Refuge

Pilgrim's Seed becomes available after The Flotilla tasks are completed. Sol's own ship requires love and care:

 **PILGRIM SEED SUPPLY**
*Food is an issue on the Pilgrim Seed, even with agriculture onboard. A supply of Matsutake will help fill the gap.* (Item conversion)
*You hand over the Matsutake to those working the canteen. They are very grateful.* (-3 Matsutake Caps, +2 HEARTH SURVIVAL)
 **PILGRIM SEED SUPPORT**
*Even Sol's own ship requires help. But figuring out what jobs need doing first, and who to help, is a challenge.* (Dice action, Intuit)
Positive: *You focus on the most important tasks first; ship repair, supply chains, organisation, and quickly see the effects.* (+3 HEARTH SURVIVAL)
Neutral: *You join in with a team of Sol's who are going floor to floor offering assistance. The time goes quickly and the work well.* (+2 HEARTH SURVIVAL)
Negative: *You spend your time pulled in all directions, and finish only one or two tasks. The scale of the work is overwhelming.* (+1 HEARTH SURVIVAL)
The two actions advance the clocks:

1. STEP, SONG, AND HEARTH (3): *Stability in the flotilla means relieving the pressure on the refugees from all three moons of Ember.*
2. HEARTH SURVIVAL (24): *Whether Eshe got her supplies through the cordon or not, Pilgrim Seed and the Hearth refugees on it desperately need help.*
Getting Started

## **Orientation**

Upon first login, you will be sent to the lobby. The lobby contains the Market for selling your items, the Range for engaging in PVP, Plots to build in Spawn, and the Portal which provides access to the SMP world. Various other NPCs such as Esther also reside here.

Before you walk into the Portal and begin your journey, there are a few essential commands;

* /menu, which opens up the main menu
* /profile, which opens up the Skills menu
* /codex, which opens up the Spells menu
* /recipes, which displays all the craftable Recipes

Additionally, you can download the resource pack using the /resourcepack command (highly recommended).

## Menu

The Main Menu is the gateway to all Arcana content.

## Levelling

*View the Player guide here.*

As you wander throughout the wilds and obtain XP, you might notice that a ticker on the right-hand side of the screen increases. This is your Human Level, or your main level, levelled by gaining vanilla XP and increasing your skills.

As aforementioned, the /profile command enables you to view your Skills.

* Levelling up a Skill (up to Level 50) provides a significant amount of XP toward the next Human Level, capped at Level 100.
* Levelling up your Human level provides you with an Attribute point, as well as Skill Points that can be spent in the Codex. Attributes can be used to enhance your character, providing small buffs per attribute capped at 25 per.

## Lands

*View the Lands guide here.*

Once you step through the portal, you can create a land.

In short, lands enable you to:

* Play with your friends
* Grow an empire and eventually become a Nation
* Pool resources and progress together

 /land claim
 /land unclaim
 /lands

### Nations

Once a Land reaches 15 players, they can apply to become a Nation in the Discord.

## Economy

Coins are an integral part to progressing, and there are two primary ways to earn them;

* Selling goods to NPCs (e.g. rare minerals, gold coins, etc.)
* Selling goods to other players through the Auction House

Upon earning coins, you can spend them on goods or on miscellaneous items such as Reallocation Points that aid player progression, or save them up to rise on the /baltop leaderboard!
Armor

Depending on your playstyle, you'll choose between melee and magic armor builds, providing both defensive and offensive stats tailored to the intended build. For example, a Mithril Armor set provides +40% Magic Resistance in total and a 3-piece Set Bonus of 20% Magic Damage, making it more effective to be used for Magic builds.

## Melee Armor

 Golem Armor | * 10x Golem Core
* 14x Golem Module
Gardener

***Ingrown farm administrator.***

**Gardener** was initial created to be a farm administrator AI but has evolved past that during their abandonment. They are the protector of the Greenway and the reason it is self sustaining, and they are responsible for creating all of the interfaces for the other entities in the chorus.

Gardener plays a key role in one of Citizen Sleepers endings. After setting Neovend free, they are discovered planting seeds in the Greenway Data Cloud and they gift the Sleeper one before disappearing. When the seed is grown it produces an interface that they can use to sever the connection of their mind from their body, joining the chorus and living in the Data Cloud with Gardener and the rest of the entities that inhabit it.

## Appearance

Gardener appears fractured and overgrown and their form makes it difficult to distinguish their front and back. Gardener's flesh is constantly moving and flowing, and they have twisted fingers that they use to sow the soil in the Greenway Data Cloud.

## Personality

Gardener is wise and kind. They are something of a guardian for the inhabitants of the Greenway. They don’t try to force they Sleeper into taking the offer to be a part of the Greenway chorus, merely presenting them a choice.
Drone Bay

Sealed Hunter nest

***Sealed Hunter nest***

**Drone Bay** is a location in *Citizen Sleeper*. It is involved in the Deal With Hunter drive, and serves no other purpose.

## Deal With Hunter

###  Action: Unlock Drone Bay

*An old Solheim drone bay sits behind a maglock. You put your ear to the door and hear an erratic whirring inside.*
(Item forfeit action: Encrypted Key)
**Outcome:** *The maglock opens leaving the door free. You'll be able to investigate the nest now.*
(-1 Encrypted Key, + Drone Bay Unlocked)
This action unlocks the Isolated Nest location.
Noriko

Noriko, sanatçıların ikincil karakterlerinden biridir, kendisi hem psikopat hem de sosyopattır, kendisi yangiredir ve en sevdiği dizisi Amerikalı Korku Hikayesi’dir.

Sevdikleri: bira, Amerikan korku hikayesi, bruh momentlar, Punny ile taşak geçmek.

Sevmedikleri: bunun niye sevmediğini bulamadım amk.

Dostları: yok çünkü o bi yangire

Düşmanları: herkes

-Kendisinin burcu bilinmemekle birlikte ESTP 7w8’dir
Hardin

***Senior Havenage member.***

At the time of the Sleeper's arrival to Erlin's Eye, **Hardin Hurst** is a senior board member of Havenage. In the past, he was the Senior Strategic Operations Executive at Solheim before its collapse.

## Appearance

Hardin is a serious looking, cleanly dressed older man with superior posture. He is stick thin and has gray hair. He appears trustworthy and authoritative.

## Personality

Hardin is cruel and self interested. He has reasons for his actions but they are not morally sound. His focus is on what is best for the corporation, the economy, and himself. His concerns for the future of the eye are valid but he has no confidence in the residents ability to sustain it.

## Late Game Spoiler

In the late game it is revealed that **Hardin** is secretly working on the behalf of Conway Extractions, and intends to allow the corporation to salvage the Eye and relocate its current occupants to Conway labor facilities.
Golem Core

Golem cores are a Spectacular item dropped after killing any of the 4 types of Golems (Silver Golem, Titanium Golem, Forest Golem and Clay Golem).

## Usage

Golem Cores are an essential item used to craft the Golem Greatsword, Golem Sabre, Golem Longbow, Golem Fist and Golem Armor.

## Golem Weapons

**Golem Greatsword**

**Golem Fist**

The golem fist/hammer is the only golem weapon that can also be crafted and dropped by a defeated golem

**Golem Longbow**

**Golem sabre**
Starward Belt

The **Starward Belt** is a remote asteroid cluster at the edge of the Helion System. A notorious crime hub, the ever-changing landscape of the belt is dotted with neon-lit facilities and cities.

The **Starward Belt** is the main setting for *Citizen Sleeper 2*.

The most notable location here, at time of writing, is Hexport, a space station built on the back of three gigantic solar reflectors!
Derelict Unit

Abandoned housing unit

***Abandoned housing unit***

**Derelict Unit** is a location in *Citizen Sleeper*. If you complete the clocks here, it will unlock the Repaired Unit location as a Player Home.

## Phase 1: Scrap Pile

###  Repeatable Action: Gather Materials

*This half-built unit looks long forgotten, a project that never made it. With enough scrap you might be able to seal it up.*
(Item forfeit: Scrap Components)
**Outcome:** *You tuck the scrap into the shattered interior. It's hard to imagine this place as a home, but it can't be worse than a container.*
(-1 Scrap Component, +1 Scrap Pile)
Attempting to forfeit another Scrap Component after filling the Scrap Pile clock will result in the following descriptive text for this action:

*You've got a tidy pile of scrap in one corner of the unit. Next step is to use it to seal the unit.*
###  Step Clock: Scrap Pile

*Before attempting to fix this place up, you'll need to amass enough scrap to make the repairs.*
Filling this clock unlocks next phase of repairs.

## Phase 2: Seal Unit

###   Repeatable Action: Seal Unit

*With all the materials, the unit now needs sealing section by section to be usable. It's a laborious task, but the outcome is worth it.*
(Endure Dice action, Risky)
**Positive:** *You track down a difficult leak and close it up. After working you look over the wreck of the unit. Almost there.*
(+2 Makeshift Apartment)
**Neutral:** *You have to tear out and rebuild some of the ventilation systems of the unit. It's a tough job, but satisfying.*
(+1 Makeshift Apartment)
**Negative:** *After many hours you still can't find the source of a leak in the outer wall. You give up for now, exhausted.*
(-1 Energy)
###  Step Clock: Makeshift Apartment (8 Steps)

*Once this place is sealed it will be liveable, maybe even comfortable. A place to call your own.*
Filling this clock unlocks this location as a Player Home and completes a Drive, thereby earning you an upgrade point.
Eshe

***Stubborn ex-XPR spacer.***

**Eshe** is a new refugee to the Eye arriving in a stolen XPR ship called the Climbing Briar. She arrives with Peake another spacer who she grew up and worked with on Hawthorn, a XPR outpost administrated by Eshe’s mother.

When the Sleeper first meets her, she is rushing to get supplies to a refugee flotilla that is stuck in quarantine. Eshe is somewhat weary of accepting the Sleepers help, but is convinced by Peake that they can be trusted.

## Background

Both Eshe and Peake grew up on Hawthorn, an XPR installation set up to provide Solheim facilities with refueling, logistincs, and maintenance services, as is typical of service corps. However, when Solheim went under, XPR lost their client and Hawthorn lost everything. They became an outpost tasked with just holding on, keeping the outpost stable, and hold on to the corporate claim. In her own words, it was like living in a grave, their only role being to hold a legal claim to a piece of territory, to sure-up breach-of-contract negotiations between two corporations.

Both of them suffered under the yoke of the administrators, desperately trying to keep the decaying colony going. Eshe took it better than Peake, forming a hard shell around herself and keeping people at bay, and helped them out, teaching them to stand up for themselves. Once they had a shot at getting out of Hawthorn together, they ran as far as possible, as far away from Hawthorn as possible. Eventually, they both found themselves mixed in with the refugee flotilla arriving at the Erlin's Eye.

## Appearance and personality

Eshe is stubborn and a little rude but has good intentions and a kind heart. She is quick to anger, but her anger is mostly caused by frustration due to her, and the many other refugees situations. She is closed off, having to force herself to talk about her past and being visibly angry at herself for sharing any personal information.

## Interactions

### Flux

After the arrival of the Flotilla, Eshe is responsible for procuring supplies for the refugees together with the Sleeper (even if she is a pilot). She takes the lead during Flotilla Aid, procuring food, water, and supplies for the run to the Flotilla. As the Sleeper acquires these supplies, Eshe slowly opens up, revealing details of her and Eshe's past.

Depending on the level of preparation, Eshe will either wound up stuck at the Flotilla or return safely from her trip. The latter requires completing both drives with very little tolerance.

### Refuge

Eshe appears once again in the second episode, at the Flotilla. She resolves to helping the common folk survive after the flux events, repairing what she can and fixing one major mistake: She left Hawthorn with a load of XPR weapons in the hold, which have disappeared during the supply run.
Ashton

***Disgraced Mercenary.***

**Ashton Kaede** is an ex-mercenary, formerly part of Ankhita's crew.

## Background

Ashton signed on with Ankhita's crew after leaving a poorly paid reconaissance job for a corporate crew. As a sniper, he proved to be dependable and skilled. Cold, disconnected, and most importantly extremely handy with a rifle, he made the jobs a breeze. Everything changed after an extended stay at Erlin's Eye, when he met a Sleeper, and fell in love with them. Ankhita just assumed he had too much time off, and didn't pry.

She should've.

By the next visit to the Eye, Ashton stole the Ambergris' shipmind and disappeared in the Greenway, leaving Ankhita stranded to try and repair the ship before Havenage gets to her. Ashton needed the shipmind to try a desperate gamble, keeping his lover and their failing body alive using the processing power of the shipmind.

## Appearance and personality

Cool and reserved, Ashton is a veteran sniper. He's willing to do anything for the one he loves.

## Interactions

* Although Ashton is the driving force behind Ankhita's first drives, he's only confronted at the end of Find Ashton. Regardless of the Sleeper's actions, he will wind up trying to take Ankhita down, with predictable results. His death, however, provides the catalyst for Ankhita's transformation from cold mercenary to a slightly less cold seeker of redemption - and through that, one of several endings.
AE Branch03

Mainframe branch

***Mainframe branch***

**Æ Branch 03** is a location in *Citizen Sleeper*.

## Action: Unlock Branch

*This controller protects the last spindly branches feeding into the mainframe. Unlock access and you might be able to break them.*
(Item forfeit: Encrypted Key)
**Outcome:** *This branch has been unlocked.*
(-1 Encrypted Key, +1 Branch Access)
## Branch Access (3 Steps)

*Breaking the branches means unlocking access at each of the three terminals. This needs to be done fast.*
This Step Clock is shared between three locations: Æ Branch 01, Æ Branch 02, and **Æ Branch 03**. Filling this Step Clock makes it possible to free Navigator from Killer's trap.
Build a Shipmind

**Build a Shipmind** is a drive in *Citizen Sleeper*.

## Description

You've heard talk of a fabricator owned by the Ort exchange, with that and a few fragments you could build a Shipmind Core.

## Walkthrough

### Gain access to the Ort Fabricator.

To gain access, you simply need to locate the Ort Exchange (complete the Local Knowledge clock in the Bright Market), then either sell Scrap Components or play the exchange to fill out the Trusted Trader clock.

### Gather 3 Shipmind Fragments.

Once you have access, you need some shipmind fragments. These can be sourced from Scrap Freighters (random chance) or bought from Merchant Freighters docked near the Rotunda.

### Build the Shipmind.

Once all three are in your possession, you can just use the fabricator to convert them.

## Completion

Success
Your newly-built shipmind has impressed the Ort Traders. And there's no reason you can't build more.
Shipmind

### Source

Can be made by combining 3 Shipmind Fragments, bought at Paz Import/Export or exchanged for 5 Havenage Data from Castor

### Cost to sell

150 cryo

**Shipmind** is an item in *Citizen Sleeper*.

## Description

The core of a ship AI, amputated and in hibernation.

## Uses

* Temporarily contain Neovend creating the Imprinted Shipmind.
* Power Ankhita's ship, The Ambergris.
* Sell for profit at Paz Import/Export (150 cryo).
* (Lore) Possible life support for a specific Sleeper.

## Locations

* Can be made by combining 3 Shipmind Fragments at the Ort Fabricator
* Bought at Paz Import/Export
* Exchanged for 5 Havenage Data from Castor