The Sticky Notes

**The Sticky Notes** are written by a character that supposedly met the same fate as the Player. The Sticky Notes guide the Player around Rotnic and the Flipped world.

## About

The Sticky Note Man/Woman seems to be a conscious entity that communicates to the Player and teaches the them the rules of the Flipped World and Venge. The Sticky Notes can travel between the dimensions with ease. As of now, we dont know too much about the Sticky Notes themselves other than they want to help us and they used to be human, but more should be revealed in later acts.

When the Sticky Notes meet us in the Flipped world, they make it clear to us that we must be careful, because there are 8 other Sticky Note characters in the World.

### Red Source rivalry

The Sticky Notes rival the Red Source and are constantly fighting. Whilst the Red Source supposedly tried to lead the Player in the wrong direction, the Sticky Notes supposedly try to lead the Player in the right direction, to not get killed.

## Act 1

After falling down the massive hole in the first cutscene, the Player is introduced to the main Entrance of Rotnic, where the first couple of Sticky Notes are found the point of them are to vaguely guide the Player in the game to completing their objectives.

### The Real World

**Tutorial Notes:**

*"The tunnel is just gone, this can't be an accident"*

*"This should work... Follow my notes. Explore this place, I'll help you"*

*"Hey me again, press and hold the middle mouse button, It'll zoom in, weird huh?"*

*"Only doors can be opened with the left mouse button, unless they are locked"*

*"Well that worked huh?"*

*Entering/In Headspace:*

*"All of these Trophies... I remember watching this show as kid, I loved it"*

*"Just a heads up, I want to tell you early on the I am one to be trusted, I know you, you'll understand later."*

*"Yeah... I'm sorry I had to do that to ya"*

**Main Hall:**

*"HEY! I've got good news! Head down to the theatre with the big red Curtains"*

**Theatre Entrance:**

*"In order to open the Gate, you need to balance the scale."*

*"Explore around a bit and you should find 4 balls in total, each with different"*

*"weight. If more than three balls are placed the first one will be kicked off"*

*"the balls are in 2 wings they maybe hiding in the offices" "In order to remove a ball, the 4 one must be placed"*

*If the Player exits the Theatre entrance room and goes back to the main space, a Sticky Note will appear and say:*

*"Hey i checked for you, there doesn't seem to be any balls past here :)"*

These set of Sticky Notes will be seen if you go right into the Rendering Hall

*"This wing was the newest, they didn't even have time to fill in all the offices"*

*"Don't bother checking the offices, I'm sure the ball isn't there"*

*"something bugs me about that render room, I get chills going in there"*

### **Flipped World**

*"1) this is sticky #1. I labeled them all. Please find them all"*

*"2) IN THIS WORLD YOU HAVE TO BE CAREFUL, there are 8 stickies"*

*"3) I WAS TRAPPED HERE TOO. I TRAPPED YOU HERE TO PROTECT YOU"*

*"4) THIS WORLD IS WEIRD. THE PHYSICS DON'T WORK AS EXPECTED"*

*"5) LITERALLY LOOK AROUND YOU things do what THEY want.*

*"6) WHEN YOU ARE READY, GO TO STICKY #2 AND STAND ON IT."*

*"7) once you do, go behind the stage and press the button"*

*"8) ONLY LEAVE WHEN YOU ARE READY. i AM WARNING YOU!"*

*"things can just appear like that, you'll notice the red a lot, its the magic of this world"*

*"This door doesn't seem to be locked"*

*"ok listen. Once you go past this Sticky, the world can now start effecting your head"*

*"the world will slowly start to drive you insane, the more insane you get"*

*"the foggier your vision gets and stuff. the only way to keep yourself from going"*

*"Insane is to bline. You can blink with right click. Blinking allows your brain to clear up or something"*

*"btw there is "fun surprise behind this door. Just a heads up"*

**Code for the Door:**

*"Surprise here is the code. The red source wouldn't let me write it normally :("*

After the Player goes down the hall and into a new room these Sticky Notes will be seen:

*"ok listen, your probably going to lose trust in but this is the only way"*

*"when you are ready turn around"*

**After the Player looks at these notes and turns around the Player see that the room has changed. This is the start of the Cartoonist Boss Battle.**

**When the Player completes the Cartoonist chase and enters the room and flicks a lever, and exits the room, these Sticky Notes will be seen:**

*"This world is weird huh? I thought I was done with the Cartoonist, but you aren't."*

*"Go to the top level get the itme you need most will bat the bottom"*

*"She the Cartoonist, can see movement very well. Be careful"*

*"Oh yeah she may try to throw you or throw something at you. Avoid that."*

*"It'll all make sense, just follow the arrows. I'll see you on the top."*

**At the top:**

*"Just incase the hatch to your right is closed (Which it shouldn't...)"*

*"once an item appears, you'll find it on the bottom level. That is where she hides"*

*"the box thingy to the right will tell you how many more you need"*

After the Cartoonist is Killed/Spared, and the Player enters Lasarette's area, there will be 5 Stickies telling the Player about them.

*"Read this before you continue"*

*"You are about to meet someone that I like to call 'Laserette' creative name I know"*

*"BE QUIET! he can't see you, I don't think. but he can hear you the more noise you make, the bigger chance"*

*"of death you have"*

*"have fun :)"*

*"OH! P.S If he comes near you, the closer you get to the ground the less noise you make. stop moving too :)"*

**During the Lasarette's area there will be multiple Stickies in the Power Boxes, telling the Player how to use them or where they can Locate items to active the Fuse in them.**

*"this button up there will reset the button to this fuse"*

*"This one needs a power cell (Its behind you)"*

*"most of these button things have buttons which makes it easier"*

*"OK I put the power thingy right behind you, i hope it doesn't move again"*

*"This box already has a gear in it, if it doesn't something has gone horribly wrong"*

**After a the cutscene where the Player pushes Lasarette, the Sticky informs the player about what happens if they flip the Purple glowing Lever.**

*"WAIT! before you flick the switch, objects that glow with that color are important."*

*"If you see this color, you CAN CHOOSE to press it if you do, everyone in this"*

*"world will know your choice. You've already flipped one of the levers, with the Cartoonist"*

**After the Player enters the Helpsie's area the Sticky tells the Player how to drop Items:**

*"hey its me again, so if you want to drop it, press 'q'. That's all I can help for now. Sorry"*

**When the Helpsie gets the Player to enter the code the Sticky reminds the Player how to drop items.**

*"hey, remember you can drop it with 'q' "*

**After the Player goes through the gate, there are Two ways that they can go, so the Sticky recommends the "safest" way.**

*"I personally recommend going left"*

**The Finale Sticky Appearance of Act 1 is after the Vent Chase with Efix.**

*"hey sorry I haven't been here too much, I can't say much.. but keep those stairs in mind ->"*

## Trivia

- The Sticky Notes in Glitch were originally being written by you, the player because of a glitch in the time space continuum.

## Gallery

The first Sticky in Venge.The Sticky revealing it was once a human.