Guide to construction

If you want to do a job, like Station Engineer, you need to know how to build and deconstruct stuff.

## Basic Tools

Before you can begin any construction or deconstruction you need to gather a few useful tools.

These tools can be found in any blue Mechanical Toolbox on the station. They can also be made in an Autolathe or dispensed from a YouTool -vending machine.

### Metal

* Stool (1 metal)
* Chair (1 metal)
* Comfy Chair (1 metal)
* Office Chair (1 metal)
* Bed (2 metal)
* Table parts (2 metal)
* Rack parts (1 metal)
* Closet (2 metal)
* Canisters (10 metal)
* 4x Floor tiles (1 metal)
* 2x Metal rods (1 metal)
* Computer frame (5 metal)
* Wall girders (2 metal)
* Airlock assembly (4 metal)
* Machine frame (5 metal)
* Turret frame (5 metal)
* APC frame (2 metal)
* Grenade Casing (1 metal)
* Iron Door (20 metal)

Things you can do with it in your hand:
* Finish wall girders into walls.
* Repair broken walls.
* Add armor to turret frames.
* Refill an Exosuit Fabricator, Autolathe or Protolathe.

**How to produce Metal:**
Smelt iron ore at the Mining furnace.

### Glass and Reinforced Glass

File:Glass.png**Glass:**

* One Directional Glass panel
* Full Glass panel (2 sheets)
* Glass Lenses to grenade casings.
* Refill a Circuit Imprinter, Autolathe or Protolathe.

File:Glass r.png**Reinforced Glass:**

* One Directional Reinforced Glass panel
* Full Glass panel (2 sheets)
* Part of AI Core assembling.
* Add windows into Airlocks.

**How to produce Glass:**
Smelt sand at the Mining furnace, or smelt Glass shards with a Welding Tool to reform them into Glass sheets.
**How to produce Reinforced Glass:**
Use **rods** on **glass**

### Plasteel (Reinforced Metal)

List of things you can make having plasteel in your hand and activating it:
* AI core (4 metal)
* Reinforcing, repairing and finalizing walls

**How to produce Plasteel:**
Smelt a combination of iron ore and plasma ore at the Mining furnace.

### Rods

* Grille (by clicking in your hand).
* Lattice (for floors, by clicking on a space tile).
* Reinforcing tables.
* Reinforcing plating (by clicking on the plating).
* Reinforcing normal glass into reinforced glass (have rods in hand while clicking glass sheet).
* Can be turned back into metal sheets by being welded with a Welding Tool.

**How to produce Rods:**
Use **metal** and click "2x metal rods" (makes two sets of rods)

### Floor Tiles

**How to produce Floor Tiles:**

```
 Use **metal** and click "4x floor tiles" (makes 4 floor tiles)

```

### Planks

* Wooden Sandals (1 plank)
* Table parts (2 planks)
* Wood floor tile 4x (1 plank)
* Wooden chair (3 planks)
* Wooden barricade (5 planks)
* Wooden door (10 planks)
* Coffin (5 planks)
* Bookcase (5 planks)

**How to produce Planks:**
Grow Tower Caps and cut them up with a hatchet, or deconstruct already existing wooden tables in the Vacant Office.

## Constructions

### Lattice

The basic base for all types of construction, this is placed directly in space.

 Tools
 Welder

#### Catwalk

Just like a lattice, except you can place wires on it.

 Tools
 Welder

#### Plating

The basic floor which you put things like wires and pipes upon. 'All' floors and walls are built on top of this.

 Tools
 Tools
 Welder

##### Steel Floor

This is the basic "nice" floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels.

 Tools
 Crowbar

##### Wood Floor

This is a fancy floor, used in the library and similar places.

 Tools
Alternately:
 Screwdriver or Crowbar

##### Reinforced Floor

This is a reinforced floor, used in science and similar areas for better protection against fire or explosions.

 Tools
 Wrench

##### Carpeted Floor

This is a carpeted floor, used to make your office look fancy.

 Tools
 Crowbar

##### Light Floor

A fancy, more futuristic floor that lights up its surroundings.

2. Use the metal on the tile you get.
3. *(Deconstruct the floor to plating, if needed.)*
 Tools
 CrowbarWirecutters

### Walls

#### Normal Wall

This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals, uranium being special with emitting strong radiation around it. They're useful for:

* Keeping people out.
* Keeping people in.
* Keeping people from going places.

2. Click the **metal** in your hand to open the construction panel.
3. Choose 'Build wall girders' from the list.
 Tools
2. Use a **Wrench** to unsecure the girder.
 WelderWrenchScrewdriver

#### Reinforced Wall

This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for:

* Keeping people in and out of high security areas.

2. Click the **metal** in your hand to open the construction panel.
3. Choose 'Build wall girders' form the list.
4. Use the **plasteel** on the girders to reinforce them.
 Tools
2. **Screwdriver** to remove the support lines.
3. **Weld** through the metal cover.
4. **Crowbar** to pry off the cover.
5. **Wrench** to loosen the support rods.
6. **Weld** through the support rods.
7. **Crowbar** to pry off the outer sheath.
8. **Screwdriver** to unsecure the support struts.
9. **Wirecutters** to remove the support struts.
10. **Wrench** to unsecure the girder.
 WelderWrenchScrewdriverWirecuttersCrowbar

#### Normal/Reinforced Hidden Door

Also known as "Fake Walls" or "Hidden Walls". With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.

* Click to open.
* An almost undetectable escape route.
* Not airtight, leaks gases through.
* Otherwise, same as a regular wall.

2. Click the **metal** in your hand to open the construction panel.
3. Choose 'Build wall girder' from the list.
4. Use wrench on the girder and wait a few seconds for it to dislodge.
5. Use the remaining 2 sheets of **metal**, or **plasteel** for a reinforced type, on the girder.

 Tools
2. **Weld** to dismantle the false wall.
 ScrewdriverWelder

### Normal/Reinforced Windows

Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows:

* Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall.

* One Direction: Stops movement only from the way it faces.

2. Select Full or One Direction from the menu.
3. Drag where you want it.
4. Right-click to rotate to the direction you want if one-directional.
5. Screwdriver it in place.
6. *Continue if **reinforced glass**:*
7. Crowbar (Pop pane in).
 Tools
2. *If normal glass:* **Wrench** to deconstruct the window.
3. *If reinforced glass:* **Crowbar** to pop the glass out.
4. **Screwdriver** to unscrew the frame from the floor.
5. **Wrench** to deconstruct the window.

 ScrewdriverWrenchCrowbar

### Wall Mountings

#### APC

Info about Area Power Controllers can be found here.

If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed.

2. Use the frame on the wall you want the APC on (may only be placed in areas which have been defined as a Station Area using the Chief Engineer's Station Blueprints).
3. Fit it with the cable coil.
4. Fit it with the Power Control Module.
5. Screwdriver the electronics into place.
6. Add the power cell.
 Tools
2. Remove power cell by **hand**.
3. **Screwdriver** to unsecure electronics.
4. **Wirecutters** to remove cables.
5. **Crowbar** to lift floor tile in front of APC
6. **Crowbar** to remove Power Control Board.
7. **Welder** to remover from wall.
 ScrewdriverCrowbarWirecuttersWelderAuthorized ID

#### Air Alarm

Info about Air Alarms can be found here.

2. Use the frame on the wall you want it on.
3. Put in the Air Alarm Electronics.
4. Wire it with 5 cable pieces.
 Tools
2. Cut all wires except the syphon wire using **wirecutters**.
3. Use **wirecutters** on the air alarm to cut the remaining wires.
4. Pry out the circuit using the **crowbar**.
 ScrewdriverWirecuttersCrowbarWrench

#### Fire Alarm

Info about Fire Alarms can be found here.

2. Use the frame on the wall you want it on.
3. Put in the Fire Alarm Electronics.
4. Wire it with 5 cable pieces.
 Tools
2. Cut all the wires using **wirecutters**.
3. Pry out the circuit using the **crowbar**.
 ScrewdriverWirecuttersCrowbarWrench

#### Security Camera

Electric eyes of the AI or for camera monitors to look through.

Camera upgrades:

* Solid Plasma for EMP-proofing.
* Analyzer for X-ray.
* Proximity Sensor for motion alarm.

See here how to hack a Security Camera.

2. Drop the camera assembly on the tile where'd you like the camera to be.
3. Wrench it into position.
4. Weld it to the wall.
5. OPTIONAL: Add any additional upgrades (plasma, analyzer or prox sensor).
6. Add wire.
7. Screwdriver the camera to complete it.
8. Set camera network (default is SS13).
 Tools
2. Use your **wirecutter** to cut all the wires (cutting the alarm wire is optional).
3. Use your **welder** to unweld the camera from the wall.
4. **Wrench** the camera to unattach it from the wall.
 CrowbarScrewdriverWelderWirecuttersWrench

#### Light Fixture

Provides light for the people. Bulb fixture is much dimmer than the tube-one.

2. Place frame on wall.
3. Add wires.
4. Screwdriver.
 Tools
2. **Screwdriver** the light fixture to expose the wires.
3. **Wirecutters** to cut the wires.
 ScrewdriverWirecuttersWrench

### Other

#### Grille

Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.

* Keeping people in or out.
* Securing an area with electrified grilles.

 Tools
* ...Use a **screwdriver** to unfasten and drag it away, or
 Wirecutters orScrewdriver

#### Barricade

The poor man's barrier, not nearly as strong or cool looking. Useful for:

* Keeping people in or out, for a short while.

 Tools
 Tools
 Planks

#### Windoor (Window-door)

Like a door, but more minimalistic.

2. Click the "Windoor" button.
3. Wrench.
4. Plasteel (Optional: To create a secure windoor).
5. Cable.
6. Airlock Electronics.
 Tools
2. Remove wires from the assembly with **wirecutters**.
3. Unanchor it by **wrenching**.
 ScrewdriverWirecuttersWrenchWelder

#### Firelock

This is a firelock - it locks an area when a fire alarm in the area is triggered.

2. Add the Firelock Electronics Board to the firelock frame.
3. Add Wires.
4. Weld the firelock frame
5. *(OPTIONAL)* Add Reinforced Metal to make a heavy firelock.
 Tools
2. **Wrench** the firelock to unbolt it.
3. **Crowbar** to pry the firelock.
4. **Wirecut** the wires out.
5. **Crowbar** the electronics out.
 WelderWrenchScrewdriverWirecuttersCrowbar

#### Airlock

This is an airlock - it locks air. Everyone just calls them doors, although they are not actual doors. If you want to hack an airlock, see here.

2. Wrench it in place.
3. *(OPTIONAL)* Use Pen to name the airlock.
4. *(OPTIONAL)* Add Reinforced Glass to make a glass airlock.
5. Add Wires.
6. Unlock the Airlock Electronics Board with an ID.
7. Use the Airlock Electronics Board and set the access level.
8. Add the Airlock Electronics Board to the airlock frame.
 Tools
1. **Screwdriver** the door.
2. Use **multitool** and **wirecutters** to disable everything except the doorbolts as detailed here.

(Doorbolts must be up for this to work!)
1. **Weld** the door shut.
2. **Crowbar** the electronics out (if the door is electrified, this won't work for some reason).
3. **Wirecut** the wires out.
4. Unsecure it with a **wrench**.
 WelderWrenchScrewdriverWirecuttersCrowbarMultitool

#### Turret

To ensure no one trespasses an area. Its options are (first option is the default setting):

* **Status: *On/Off*** - wether the turret's power is on or off.
* **Behaviour control are *locked/unlocked*** - can be unlocked with a Security level ID.
	+ **Check for Weapon Authorization: *No/Yes*** - neutralizes people who have a weapon out but are not Heads or Security staff.
	+ **Check Security Records: *Yes/No*** - searches Security Records for criminals.
	+ **Neutralize Identified Criminals: *Yes/No*** - neutralizes crew members set to Arrest on the Security Records.
	+ **Neutralize All Non-Security and Non-Command Personnel: *No/Yes*** - self explanatory.
	+ **Neutralize All Unidentified Life Signs: *Yes/No*** - neutralizes aliens.

2. Use a wrench to secure the turret frame(it can be moved around before being secured).
3. Use metal on the turret frame to build the cover.
4. Use a wrench on the frame to bolt the cover.
5. Add the gun.
6. Add the prox sensor.
7. Use a screwdriver to secure it all.
8. Use more **metal** on the frame.
9. Finally use a welder to secure the second layer of metal.

 Tools
1. **Crowbar** to pry off exterior armor.
2. **Screwdriver** to open the internal access hatch.
3. Remove Proximity sensor by **hand**.
4. Remove gun by **hand**.
5. **Wrench** to remove turret's metal armor bolts.
6. **Weld** to remove turret's interior metal armor.
7. **Wrench** to unfasten external bolts.
 WelderWrenchScrewdriverCrowbar

#### AI Core

The AI's house.

2. Wrench into place.
3. AI Core building phase 2 Add Circuit board.
4. AI Core building phase 3 Screwdriver.
5. AI Core building phase 4 Add wires.
6. AI Core building phase 5 Add brain placed in an MMI (only if you want a NEW AI).
7. AI Core building phase 6 Add **reinforced glass**.
 Tools
2. **Crowbar** to remove brain.
3. **Wirecutters** to remove cables.
4. **Screwdriver** to unfasten the circuit board.
5. **Wrench** to unfasten the frame.
 CrowbarWirecuttersScrewdriverWrenchWelder

#### Solar Panels and Trackers

You can generate power with these things.

2. Wrench Wrench the solar assembly into place.
3. Tracker Electronics (OPTIONAL) Add the electronics if you want to create a solar tracker.
 Tools
2. *If you are deconstructing a tracker:* Take out the electronics with your **crowbar**.
 CrowbarWrench

#### Disposal Pipes and Machinery

The disposal system of the station.

2. Crowbar the floor tile, if exists, to access plating.
3. Move pipe over plating, rotate and flip using the right-click menu.
4. Wrench pipe.
 Tools
2. *If Disposal Pipe, start here:* **Welder** it to remove its joints.
3. **Wrench** to detach it from the plating.

#### Computers

Computers can have various uses.

2. Wrench it inplace.
3. Insert the Circuitboard of your selection.
4. Screwdriver.
5. Wires.
6. Glass.
 Tools
2. **Crowbar** to pry off the screen.
3. **Wirecutters** to cut the cables.
4. **Screwdriver** to detach the circuit lid.
5. **Crowbar** to pry out the circuitboard.
6. **Wrench** to detach the frame.
 WelderWrenchScrewdriverWirecuttersCrowbar

#### File:Machine Frame.png Machines

Their construction and deconstruction is detailed in the machine construction guide.

#### Robot Cyborg Mech Robots, Cyborgs and Mechs

Their construction is described at: Robots, Cyborgs and Mechs -pages.

#### Mineral Door

The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Every ore material (and wood) can be made into a door. Other door types (which act otherwise similar, just made out of different material) are: sand, gold, silver, plasma, uranium and diamond. Keep in mind that Uranium doors put out a pulse of radiation every time they're opened.

 Tools
 WrenchWelder

### Furniture

#### Chairs

Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.

2. Pick up some metal or planks.
3. Click it in hand.
 Tools
 Wrench

#### Tables/Reinforced Table

Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for ghetto surgery.

2. Stand on the tile where you want the table.
3. Activate them in your hand.
4. Select table frame from menu.
 Tools
 (Welder)Wrench

#### Lockers

Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, crates, and certain especially large objects like racks and MULEbots.

Besides being welded shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level identification card, emag item, or a few good laser blasts.

If you yourself are inside a locker, you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a **BANG BANG** sound that can be heard from several squares away. Using the Resist button will allow you to slowly open the locker.

Coffins count as lockers.

Different types of lockers: Emergency LockerJumpsuit LockerMedical LockerL2 LockerL3 LockerL4 LockerCoffin

2. Activate metal in hand.
 Tools
 Welder

#### Rack

Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a table. They are most common in maintenance tunnels and the EVA room.

2. Choose Rack from the list.
3. Stand where you want the rack.
 Tools
 Wrench

#### Beds

Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable and collapsible Roller Bed Roller Bed, which is extremely useful for ~~sex~~ transporting patients.

You use a bed by going on top of it and *\*sleep*. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed.

2. Activate metal in hand.
 Tools
 Wrench

#### Bookcase

Holds any number of books inside.

2. Wrench the frame into place.
 Tools
2. Unsecure the frame with a **wrench**.
 CrowbarWrench

## Power Wires

Power wires are only available from yellow toolboxes, engineering vending machines or scattered about the station's maintenance-, construction- and storage-areas.

* All wires are electrified if connected to a power net (a charged SMES battery is attached to the wire), and you will get fried if you touch them.
* Insulated gloves negate any electrical shocks to the player.

### How Do I Wire?

Wires are directionally dependent on where you set them down, and will apply adjacently to each "tile" you are standing by.
Wires will always face inwards to you, sort of like this:

u see her lik dis

This image was made by standing in the center tile with a cable coil in hand and clicking on all 8 surrounding tiles.

In situations where you can't place a wire like this you have an alternative way. Just stand on a tile, face the direction you want it to go (ctrl+arrow key) and click the tile you're standing on.

is so easy

This image was made by standing on the tile, pressing ctrl + left arrow key and then clicking the tile. The cable coil was in my active hand.

If you ever make a mistake with a wire, use the wirecutters to trim them! Simple as that. Wear insulated gloves if you value your life.

#### Knot Wiring

Let's say you have a situation that you need to fix:

oh shit man how

The easiest method of wiring is knot-wiring. Also known as unsmooth or non-smooth wiring.

Fixing this is simple:

yes → yes yes → wow Done.

You just position yourself properly and click the tile to lay down wire. Make sure you click on the plating (floor) and not the already laid wire. This is because:

yes + wait waht = o god wow

This might look about the same as in the previous image, however it's not. In the previous image your ending result had three pieces of wire, one going from the east to the center, one going from the north to the center and one going from the west to the center. In this situation you have two pieces of wire. One going east to west and one going north to center. The two wires don't meet in the center, because the horizontal wire is going east-west without it having a point (or knot) in the center.

Knot wires (a.k.a nodes wires) also powers any machine on the same tile as them.

#### Smooth Wiring

Just click on wires that are "knotted" at on end (you just need to click on the wire, not the little knotted dot).

To fix this situation with smooth wire you'll have to follow the steps:

ok simple → so precision → such smooth → wow Done.

In this method you first lay one cable to go from one of the directions to the center (image 1). You then position yourself in another direction and click on the already laid wire piece (and not the floor!). This will make the already placed piece and the new piece combine into one smooth piece of wire (image 2). You then place another piece to go from the last remaining direction to the center (image 3) and click it from the last direction to make a 2nd smooth piece of wire (image 4).

This method often uses up more wire than dot-wiring, but it's prettier and usually preferred.

### Connecting Wires

Two wires belongs to the same powernet if they have matching ends.

### Connecting Machines

Machines are connected to powernets exclusively by nodes cables (a.k.a knot wires):

it's alive! + File:Generator.png = Connected

booh! + File:Generator.png = Not connected

booh! + File:Generator.png = Not connected

Please note that machines must also be anchored (generally wrenched down) to be connected.

**Special cases** :

* APC must be connected *through a terminal* (meaning you connect the terminal to the powernet),
* SMES input powernet must be connected *through a terminal*, while SMES output powernet must be connected through a classic node wire under the SMES.

### Wiring the Solars

Easiest method: just look at the animation until you get it:

File:Wiring.gif

### Wire-net Reset

This is Byond's attempt to "reset" the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.

Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).

## Pipes

Pipes are only constructed from Pipe Dispensers in Atmospherics.
To use a Pipe Dispenser, follow these steps:

1. Put Dispenser in a powered area.
2. Wrench Dispenser to lock it into place.
3. Click on the Pipe Dispenser with an empty hand and select the pipes you wish to use.
4. You have a pipe to play with now.
5. Wrench Dispenser to make it mobile once more.

### Placing and Removing Pipes

#### File:Disposal pipe.png Disposal Pipes

1. Rotate the pipe to the direction you wish the pipe to be in.
2. Wrench the pipe to the ground.
3. Use a lit welder to fuse the pipe to the ground.

#### File:Gaspipe.png Gas Pipes

1. Rotate the pipe to the direction you wish (pay attention to gas pumps as they are direction dependent).
2. Wrench into place.
3. Turn on the pipe, if necessary.

#### How to Remove a Pipe

1. Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).
2. Brace for any junk that might blast out of the pipe.