Pickups and Props

*This page contains information about how Loot Drop works as well as details about the various pickups and props Special Agents will encounter in Cyber Duck.*

## Loot Drop

Loot Drop is when an Enemy or Prop drops a useful item (pickup). Dropped items can be Loot (Coins and Cred Chips), Ammo or Health. Different Enemies and Props drop different combinations of items. In some cases Loot Drop is random. In other cases Loot Drop is fixed, meaning a specific item will be dropped on every play-through. The liklihood that Ammo will be dropped by an Enemy or Prop increases if the Agent's Ammo is depleted.

### Loot Drop Mechanics

#### Basic Enemy Loot Drop

This class of loot drop applies to low strength Enemies. When an enemy is destroyed there is a chance one of the following items will be dropped: Coins, Ammo or Nothing.

#### Intermediate Enemy Loot Drop

Applies to larger Enemies. Enemies with Intermediate Loot Drop always drop a combination of Coins and Cred Chips so destroying these enemies is always more lucrative in terms of how many creds you can pickup.

#### Crates

Smashable Crates can drop Coins or Cred Chips or may be completely empty. Sometimes Crates can drop rare, high-value items like Small Medpacs or Full Ammo Boxes. It's impossible to distinguish which crates have high-value items inside, so it pays to smash every crate you come across. While most Crates have their Loot randomly assigned at start of the level, the Crates containing high-value items are often fixed, meaning it will always contain that same item on every play-through. Therefore its worth finding them and knowing where they are.

#### Destructible Objects

Destructible Objects have a chance of dropping one of the following items: Coins, Cred Chips, Ammo, Health. Destructible Objects will always drop items of value, so its worth the effort to destroy them.

#### Vending Machines

Vending Machines will drop items three times when shot. Each time an item is dropped there is a chance it can be Coins, Cred Chips, Ammo or Health. Following the third drop the Vending Machine explodes and is rendered useless.

## Pickups

This is a list of all the pickup types the player will encounter in the game.

### Loot

Loot Pickups include Coins, Cred Chips or Stashes. Collecting Loot adds to the Agent's balance of Creds which is shown on the in-game HUD and in menu screens. Creds are spent to unlock Weapons, Attributes or Special Agents.

 Small Loot Stash | A small pile of Coins and Cred Chips. Value can be between 30-75 Creds.

### Health

Agents start the game with 3 x Health. Health is lost when Agent is hit by an Enemy projectile, Melee Attack or makes contact with an obstacle. Health can be restored to full by collecting Health pickups. In addition Agents can increase their total health by collecting Life Points. There are 3 Life Points hidden in the game, meaning the maximum hitpoints a player can achieve is 6.

 Cola | Health pickup dropped by Vending Machines.
 Life Point | Life Points increase the Agent's total maximum health by +1. In addition a Life Point will restore the Agent's health to full. Once collected a Life Point will never generate at that location again. A set number of Life Points exist, meaning max health has an upper limit of 6.

### Ammo

#### Ammo Pickups

**Ammo Clips** are dropped by Enemies, Vending Machines and Destructible Objects. Ammo Clips contain small quantities of Ammo for equipped weapons. The Quantity of Ammo in an Ammo Clip pickup is a randomly assigned value that is 20-50% of that Ammo Type's Maximum Capacity.

For example, the default Maximum Capacity for Bullet Ammo Type is 60. So Bullet Clips could contain 12 - 30 Bullets.

**Ammo Boxes** are high-value pickups that restore Ammo to full for all equipped weapons. Ammo Boxes can be dropped by Crates and are often hidden in secret or hard to access areas.

 Ammo Box | * Restores Ammo to full for all equipped weapons.

### Other Pickups

* Keys will often be hidden in secret or hard to reach areas.
* They will always be out in the open, rather than dropped as loot. They will never be dropped by Crates for example.
* Key inventory is shown at the top right of in-game HUD.

## Props and Objects

Props are objects that Agents can interact with in some way. They may be destructable and drop loot, or they may be static.

### Destructible Objects

* They can drop Coins or Cred Chips and may also drop high-value items.
* Loot can be randomly assigned or fixed for some high-value items.
* Agents can use Crates as platforms. Crates can also block Enemy Line of Sight.
* Crates are destroyed by projectiles or explosions.
 Explosive Crate | * Explosive Crates detonate when hit by Agent's projectiles creating a large explosion.
* Explosions can hurt Agents and destroy any other nearby crates.
 Delay Crate | * Delay Crates catch fire when hit by a projectile or a particle from a nearby explosion.
* After a few seconds delay the crate explodes. You don't want to be standing on them when that happens.

* Cars drop more loot than Crates.
* Note that you can stand on Cars, before and after they have been destroyed.

### Interactive Objects

 Computer Console | * Computer Consoles activate other elements in the level.
* For example Moving Platforms sometimes need to be activated by a Computer Console. If you find a static Platform, chances are you'll need to find the Computer Console that turns it on.

### Other Objects

 Vending Machine | * Vending Machines are a great source of Loot. They drop all kinds: Coins, Cred Chips, Ammo Clips and Health (in the form of Cola cans).
* Vending Machines will generate loot three times. After dropping loot the third time, they explode.
 Moving Platforms | * Moving platforms exits in all areas of the game.
* They can move vertically or horizontally.
 Hostage | * God.Bot's Minions have taken many hostages and secreted them in through-out their territory to use as ransom. Special Agents are tasked with rescuing Hostages.
* The Hostage tally in a level is shown on the in-game HUD.
 Exit Door | * Special Agents must find the exit door in every level to progress to the next.

## Secret Elements

**SPOILERS BELOW**

This section contains information about Secret Areas, Pickups and Props. Do not view this section if you'd rather have the fun of discovering these elements for yourself playing the game.

### Secret Areas

* Icons indicate if a Secret Area is near.
* Secret areas will often hide high-value pickups like Full Ammo powerups, Medpacs and lucrative Coin Stashes as well as Hostages. If you are having trouble achieving a Perfect Level because you can't find a Hostage, it's most likely hidden in a secret area.
* Secret Areas are accessed by walking, jumping or dropping into them. The entrance to a Secret Area can be in a vertical wall, in the floor (you need to drop down) or very occassionally in a ceiling.

### Smashable Walls

* Look for damaged/fractured walls that can be shot out.

### Secret Props

* Help.Bot will serve you a tasty bowl of noodles to aid you on your way. Kind, friendly Help.Bot, we love you <3 :')