Arathor Kingdom

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## Introduction

This is the human Kingdom of Stormwind led by King Varian Wrynn. Your Kingdom is located in the south-eastern part of the Eastern Kingdoms and the colour of your nation is Dark Green. The Kingdom of Azeroth was destroyed by the savage Horde in the First war. King Liane was slain and Anduin fled with the remains of this once proud human Kingdom to the north where he warned King Terenas of this new foe of humanity. The survivors of the kingdom of Azeroth joined the alliance of Lordaeron wich was found by King Terenas. After the war has been won, Varian the crown prince in exile came back with his people and reclaimed their homeland. From the ashes of this old human Kingdom a new one rose to lead the man of the south. This was the birth of the Stormwind Kingdom.

## Location & Allies

Stormwind is located in the south of the Eastern Kingdoms, with a portal leading to Outland at the south east area of your lands.

* Allies:
	+ Dwarves - Ironforge, the capital of the Dwarves, and his main forces, are located north east of your capital, in Khaz Modan. You should cooperate with him and try to work together at all times to overcome your enemies. Dwarves also have a small settlement inside Stormwind itself, allowing for some quick aid if needed. Further more, developing the Deeprum Tram will allow instant transport between Stormwind and Ironforge.

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**Ally Income**

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**Ally Position/Location**

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## Pros & Cons

* Pros:
	+ Starts as a strong race
	+ Powerful melee units and heroes.
	+ Well positioned bases and defences.
	+ Good healing and buffing capability.
	+ Has the possibility to get the fastest and the strongest calvary in the game.
	+ Decent range units

* Cons:
	+ Lacks a second chance.
	+ Faces a stronger opponent in the beginning.
	+ Cooperation with your ally will vital to be victorius against the stronger Fel Horde.
	+ Can permanently lose one of his heroes, Varian, after having lost his capital of Stormwind.
	+ Is not able to get the tiers done if Stormwind falls.
	+ Needs to fight the horde alone intill reinforcements from Khaz Modan arrives and join your forces.

## Composition

(Text here)
**Control Groups**

In the middle game, it is required to build casters, catapults, and even air units to defeat more players. One set up is:

## Masteries

 Outriding Mastery
 Tactical Mastery

## Tiers

Obtainable on the House of Nobles, inside Stormwind´s Oldtown.

* Gives Outriders and Stormwind Knights the Impale ability.
* Gives Marshalls the to Victory and offensive Formation ability.
* Upgrades Improved Masonry.
 Second Tier
* Enables the training of Defias Blackguard.
* Gives Spearman and Brigandiers the Ambush ability.
* Gives Smite to the Chaplain as a Q spell instead of Cleanse.
* Improves the heal ability of the Clergyman.
 Third Tier
* Replaces Militias with Swordsman.
* Gives Varian a health, a movement speed and an attack bonus.
* Gives Frigates the ability trackers Mark.
* Increase all ships movement speed by 15%.

## Events

**Southern Kingdoms -**

* Once Ironforge has developed the Deeprum Tram, you can use the train on the northeast corner of Stormwind to instantly teleport to Ironforge, and viceversa.
* If you visit Stromgarde with Danath, Falconrest and an Ogre/Bandit army will spawn outside Stromgarde and besiege it, as it happens you will receive the city.
* If Stormwind falls, you ll recieve Stromgarde and Galen without the hostile army spawning outside. Varian becomes unrevivable if Stormwind falls.
* Can conquer Gilneas.

**Outland -**

* If you destroy the Black temple, the conjurer will be unlocked.
* If you destroy the Hellfire Citadel, Danath Trollbane will spawn as a demi hero in the Hellfire Peninsula.

## Heroes, Units and Buildings

**Heroes:**

* King Varian Wrynn
* King Galen Trollbane (After gaining Stromgarde)
* Bolvar Fordragon

**Demi-heroes:**

* Marshal Reginald Windsor (Obtained if you don't pay the Stone Masons full price during Tier Two)
* Edwin VanCleef (Obtained if you pay the Stone Masons full price during Tier Two )
* Danath Trollbane (If Hellfire Citadel is destroyed)

**Elite units:**

* Stormwind Champions

**Units:**

* Workers
* Brigadier
* Spearman
* Outrider (May Change to Stormwind Knight)
* Militia (May Change to Swordsman)
* Defias Blackguard (researched by tier)
* Marshall
* Clergyman
* Chaplain
* Conjurer (After the destruction of the Black Temple)
* Zepellin
* Transport Ship
* Frigate
* Battleship
* Stormwind Caravel

**Special Units:**

* Stormwind
* Darkshire
* Sentinel Tower
* Stormguarde

**Buildings:**

* Town Hall
	+ Keep
		- Castle
* Barracks
* Lumber Mill
* Blacksmith
* Farm
* Altar of Kings
* Arcane Sanctum
* Workshop
* Scout Tower
	+ Guard Tower
		- Improved Guard tower
	+ Cannon Tower
		- Improved Cannon Tower
	+ Arcane tower
		- Improved Arcane Tower
* Shipyard
* Marketplace

## Notes

* Stormwind Kingdom is loosely based on the real lore of the Warcraft universe at the time of the Third War, as the Kingdom of Azeroth (AKA Stormwind Kingdom) did not played any role in the Third War, but in the Second, and in WoW's lore following the onslaught of the Undead Scourge.