Night Elf Unit Guide

Units that are mentioned has their status included at the end of this page for your reference. This guide provides understanding on what each unit does and how they are used. Note: With the exception of faerie dragon, all night elf unit's benefit from night (moon phase). Ranged damage unit gets either an increase in attack speed or attack damage while melee units get bonus armor while moon phase is active.

### Sentry

Basic frontline of night elf. They spawn in 3 sentries. For a frontline unit, they deal decent damage, but they also are fragile for a frontline unit. This unit benefits from moon phase with an armor bonus.

### Warden

An upgrade of sentry. They spawn 6 sentries and 1 Warden. Their fan of knives ability, allows them to deal damage to multiple units and can even hit the backline if they are close enough. As such, they can deal a lot of damage to nearby enemy units. They have heavy armor, but the sentry that spawn with them remains light armored. This unit benefits from moon phase with an armor bonus.

### Demon Hunter

An upgrade of sentry. They spawn 6 sentries and 1 Demon Hunter. Their mana burn ability, allows them to drains 100 mana to a nearby mana caster. They are effective at dealing with frontline mana caster unit like paladin or druid of the claw. This unit benefits from moon phase with an armor bonus.

### Druid of the Claw

A tank/healer unit. They spawn 1 Druid of the claw. Their rejuvenation ability heals for a lot, but is also a slow heal. In addition, they are a frontline unit and heavy armored, so they tend to get focused down and die fast. They are good at tanking shots from small units that doesn't deal magic damage and can be useful to put on flank in certain situations. Against other unit types, not advisable as they will die fast. They are also not very useful for bonus because of the slow heal. Veterans seldom make this unit during player battle rounds as a result, and they mostly just add this unit in finals for its upgraded form. This unit benefits from moon phase with an armor bonus.

### Druid of the Claw (Bear Form)

An upgrade of Druid of the Claw. They spawn 2 Druid of the Claw and 1 Druid of the Claw (Bear Form). This unit is normally added for their damage buff. Their roar spell gives friendly unit a 12 damage increase for 45 seconds. They are seldom used by veterans on player battle rounds and only employed when night elf is going damage route. However, night elf damage route tends to underperform on bonus which is why this unit is seldom used on player battle rounds, as they have to be sold for bonus. This unit benefits from moon phase with an armor bonus.

### Huntress

A duelist unit. They spawn in 1 Huntress. Their moonglaive ability allows them to hit multiple targets and can be useful for dealing with frontline units. They are good on their own but are usually recruited to be upgraded to Priestess of the moon. This unit benefits from moon phase with an attack speed increase.

### Priestess of the Moon

A defending unit. They spawn 2 Huntresses and 1 Priestess of the moon. Priestess of the Moon gets an additional 60 damage with their searing arrow skill for 5 mana. Their best ability is the moon phase which is a global spell that increases either armor or attack of all night elf units. It also increases undead's ghoul stats so you will also be indirectly helping the undead. You have to remember that you are also helping undead with this spell and take precaution as the undead is very difficult to deal with for the night elves on finals. Since this spell is a global spell, veterans will sometimes rush this unit to hinder another veteran if they are humans or orc, and give them difficulty with dealing with other undead and night elf players. This unit benefits from moon phase with an attack speed increase.

### Treant

A defending unit. They spawn 2 Treants. Treants are usually added in the night elf's army to provide an additional layer of meatshield. Their 3 range allows them to sit in the middle of the frontline sentries and the backline ranged units, so that they don't suffer area damage that are aimed for sentries. Once the frontline sentry/warden/demon hunter falls, then they are next layer of defense. They are an important addition to protect the night elves' fragile backline units. This unit benefits from moon phase with an armor bonus.

### Poisonous Treant

An upgrade of Treant. They spawn in 4 Treants and 2 Poisonous Treant. Besides acting as another layer of defense for the night elf, poisonous treant can also poison enemy units and reduce their armor which can stack with marfurion's faerie fire ability. This unit benefits from moon phase with an armor bonus.

### Archer

A long-ranged sniper unit. They spawn 2 archers. Their 10 range allows them to snipe enemy unit with piercing damage. They are situational units to add during player battles and are usually added for its upgraded version which is the Dark Ranger. This unit benefits from moon phase with an attack damage increase.

### Dark Ranger

An upgrade of Archer. They spawn 5 Archers and 1 Dark Ranger. Their 11 range allows them to snipe enemy unit with chaos damage. In addition, their **black arrow** ability allows them to spawn 500 HP skeletons to an enemy unit killed while under its effect. This allows the night elves to add additional meatshields to protect their fragile backline. They tend to underperform on bonus round and are usually sold for a better bonus unit. They are very good units on finals in sniping them down tough enemy units. This unit benefits from moon phase with an attack damage increase.

### Longbowman

A long-ranged sniper unit. They spawn 1 Longbowman. Their 12 range allows them to snipe enemy unit with piercing damage. Like the archer, they are situational units to add during player battles and are usually added for its upgraded version which is the Light Ranger. This unit benefits from moon phase with an attack damage increase.

### Light Ranger

An upgrade of Longbowman. They spawn 2 Longbowman and 1 Light Ranger. They are usually added for their trueshot ability which increases the damage of ranged units by 25%. During player battle rounds, they are added if the night elves are going the damage route. Since night elf's damage route underperforms on bonus, they are usually sold for a better bonus unit during bonus rounds. They are very good units on finals for the damage aura buff they provide. This unit benefits from moon phase with an attack damage increase.

### Dryad

A long ranged unit. They spawn 2 Dryads. Their multishot ability in conjuction with slow poison ability allows them to spread poison which poisons enemy unit while slowing them down. They are also good to equip with orb items with the exception of shadow orbs. This unit benefits from moon phase with an attack speed increase.

### Keeper of the Grove

An upgrade of Dryad. They spawn 5 Dryads and 1 Keeper of the Grove. Like the Dryads, their multishot ability in conjuction with slow poison ability allows them to spread poison which poisons enemy unit while slowing them down. In addition, their entangling roots ability allows them to root enemy units to the ground, which disables them from battle temporarily. They are good on player round battles and is a key unit on bonus rounds. This unit benefits from moon phase with an attack speed increase.

### Ghost of the Grove's Keeper

An upgrade of Dryad. They spawn 5 Dryads and 1 Ghost of the Grove's Keeper. Like the Dryads, their multishot ability in conjuction with slow poison ability allows them to spread poison which poisons enemy unit while slowing them down. In addition, their thorns aura ability allows them to block damage to nearby friendly units using mana. It also reflects back melee damage and is good at dealing with orc's frontline and undead's battlegolem. They are excellent units with a mana item on them. This unit benefits from moon phase with an attack speed increase.

### Glaive Thrower

An artillery unit. They spawn in 2. They provide area splash damage and is generally good at cleaning up front meatshields. Their damage output is decent against high hp low number orcs. Their only downside is their low attack speed. This unit benefits from moon phase with an attack speed increase.

### Druid of the Talon

A basic magic damage unit for night elf. They spawn in 3 Druid of the Talons. They are early round backline magic damage units. This unit benefits from moon phase with an attack speed increase.

### Marfurion

An upgrade of Druid of the talon. They spawn in 8 Druid of the Talon and 1 Malfurion. They are early round backline magic damage units. In addition, their faerie fire ability lowers the target enemy's armor which can be useful in dealing with high armored targets. Due to the armor reduction they provide, they have synergy with fast hitting units. This unit benefits from moon phase with an attack speed increase.

### Faerie Dragon

An anti mana spell caster unit. They spawn in 2 Faerie Dragons. Faerie Dragons are added for sniping down mana casters with their mana flare ability, which can damage enemy casters everytime they cast a spell that consumes mana. However, they can also be a very good tank unit to be put on the frontline, because of the additional 120 armor that they get while they are channelling their mana flare ability. This unit is very good at sniping down orc's shaman before they even cast bloodlust as well as sniping down necromancers and statues. Other healers like priest and Troll priest doesn't die in one shot from mana flare, so they just heal right back up. This is the only unit that doesn't benefit from night (moon phase).

### Archdruid

A support unit. They spawn 1 Archruid. Their Tranquility spell is an area heal over time spell which can increase the survival of night elf's front line units. This unit benefits from moon phase with an attack speed increase.

### Furion

An upgrade of Archdruid. They spawn 2 Archdruid, and 1 Furion. The Archdruids that spawn with the furion has an increased movement speed. Furion's Ysera's Gift ability provides cooldown recovery increase and is very valuable on bonus to provide cooldown reduction for Keeper of the Grove's entangling roots ability which keeps the magnataur spawn rooted most of the time. This unit benefits from moon phase with an attack speed increase.

### Mountain Giant

A defensive unit recruited only in finals. They spawn in 1 Mountain Giant. They are usually used against humans to give night elf time to recover from the silence casted on the Avatar of Vengeance. Silence hurts Night elves on finals when avatar of vengeance is silenced and not providing additional meatshields which is key for protecting night elves' fragile backline. Their Hardened Skin ability reduces 50% of incoming damage which means the slow heals of night elves can go a long way. Their taunt ability forces enemy units to focus this tough unit down. Not advisable to use against orc because of their normal armor and with the high damage that orcs can deliver, this expensive unit will go down really fast and you are much better off spamming cheap frontline units against orc. This unit benefits from moon phase with an armor bonus.

### Avatar of Vengeance

A support unit recruited only in finals. They spawn in 1 Avatar of Vengeance. They are a very important addition to night elf's finals army as they provide additional meatshields. Night elf's backline hits hard and long ranged, but if the enemy manages to close in, they will fall down fast with their fragile hp. Therefore, it is important for night elves to get additional meatshields to buy them time for sniping enemy units. This unit benefits from moon phase with an armor bonus.

### Chimaera

An air support unit recruited only in finals. They spawn in 1 Chimaera. They are very good units to be added in conjuction with the Priestess of the moon, because of their starfall ability which allows them to rain down starfall that damages and has a chance to removes buffs from enemies during moon phase. This is the only way that night elves can dispel bloodlust from orc and is very important against orc but its damage is also useful against other races. This unit benefits from moon phase with an armor bonus.

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