The Magic Tree

## The Magic Tree of Elements

The Magic Tree of Elements is the breakdown of how elements connect to one another to form new elements that Magi can wield. The elements often have branches of sub-elements magi can lean into when they're connected to the parent element.

The elemental magics are based on the different aspects that make up the natural world. There are many different types of elemental magics Aetherians can use but they fall into 8 main types: **fire**, **water**, **earth**, **air**, **light**, **shadow, Life,** and **Death**.

These magics can then mix and shift into subset elements such as: **ash**, **smoke**, **sand**, **magma**, **steam**, **mist**, **flora**, and **lightning.**

Natural magics tend to show in forms based around **elemental** **manipulation**. Some other forms of this magic type present itself are **breath attacks**, **elemental weapons, area of effect, barriers,** and **ranged attacks.**

Those of Draconic lineage and Lesser Primordial's are known to have the innate ability to use their element as a breath weapon in all possible forms they take.

### Dual-Typing

**Dual-Typing** is when a Magi has the ability to use two types of magics. It can be **Arcane** and **Elemental** or **Elemental** and **Elemental** typing. It’s not uncommon for Magi to have multiple abilities, such as **Air** and **Healing, Fire** and **Ice,** or **Illusion** and **Water** , but it does not mean they get extra abilities to use. Magi’s that are **Dual-Type** still fall into the 8 spell rule.

\*Dual Typing has two parent elements instead of one, it is not a requirement to have both parent types to utilize dual-typing. However, on the reverse, if the secondary element is not a parent element, dual-type users cannot utilize spells using only the parent element. For example: Having a mud user who does not have the parent elements, they cannot use hard water or earthen spells.

**Most elemental Magi have the innate ability to freely use minor manipulation. Such abilities include ice users cooling drinks, fire users being able to light and extinguish small fires, water users watering their plants, and air users flying. These abilities can not be used in a fight and are more of a quality of life assistance.**

## Parent Elements

### Magic Notes

#### Life and Death

Life and Death are two elements that have restrictions. Life and Death as a parent element is not allowed to be played. These elements are considered too overpowered to properly balance. You may use their sub-elements Healing, Necromancy, and Pestilence for your characters.

#### Necrotic

Necrotic Magic includes Venom, Acid, and Poison. Typically when a magi has Necrotic as an element, they focus on one of the sub-sets.

## Mixed/Combination Arts:

### Magic Notes

#### Blood

Blood is a special element and can not be paired with any other element. Blood has the capability to heal, do damage, as well as buff and debuff.

### Mixed Elements

When a Magi has a mixed element as their chosen element, that means their spells can not be split in to the separate.

An example of this is a Steam Magi. They can use Steam magic spells but they can not use Fire or Water magic spells without one of those being their second element.

### Combination Arts

When a Magi has two elements that can create a third,. They have the ability to mix their elements in spell form to become that sub-element.

An example of this is a Magi that has the elements of Water and Air. They can blend the elements together in a spell to create a mist cloud to disrupt visibility.

## Arcane

Arcane is the purest and rawest form of magic. Arcane does not retain any elemental properties and can be used in many ways similar to that of the Elemental Magics. Arcane is a mental based set of magical abilities that encompasses a wide range of use types. Some examples are **telekinesis**, **future** **sight**, and **mind** **reading**. There are even cases where users have the ability to manipulate the mind and will of others for their own purposes; such cases include **illusions**, **command** **words**, and **suggestion**. Other forms of Arcane magics may involve more tangible means such as the use of making **barriers**, **weapon forgery**, or weaving the essences of mana into charms for **blessings or curses to buff or debuff.**

Though this typing is based on mental capabilities, that does not mean the user can do such magics with just their mind alone. Majority of the time, the user has to have some sort of action or stipulation to ensure their magic has the desired outcome. This can range from just being heard, eye contact, distance, and touch.

 **Persuasion** | Manipulation, Charm, Commands