recursal/Fanatic-Fandom huggingface dataset:
Placard

The **Placard** is a decorative block used to display items. It can be considered Create's counterpart to the vanilla Item Frame.

## Usage

The Placard is primarily used to display items for decoration. It emits a short Redstone pulse, the same length as a stone button, when right clicked with the same item it is holding. Unlike Item Frames, it will stick to Contraptions, and items cannot be rotated once placed inside. The Placard also does not interact with the Comparator; there will be no redstone output regardless of whether or not an item is inside the placard.

## Gallery

A Placard, and the noticeable lack of interaction with a comparator.A demonstration showing a Placard being activated by a Deployer.
Potato Cannon

The **Potato Cannon** is a weapon that shoots food.

## Usage

When used with a Copper Backtank, it does not use any durability to fire, and instead, 4.5 seconds of air is used. This means that you can fire the Potato Cannon 200 times from a full Copper Backtank before it starts using durability.

Some ammo shoots farther than others. If you put a potato cannon in both the off and mainhand, the cooldown is multiplied by

2
3

{\displaystyle {\frac {2}{3}}}

, resulting in a fire rate 50% faster than usual. This can be problematic for Beetroots, Melon Slices, and Glistening Melons, which will fire at a rate faster than 5 Reload Time, meaning that the enemy will still be on the 5 Tick damage cooldown when the next projectile is launched, therefore passing through the enemy.

A Potato Cannon can be enchanted with Looting, Punch, Power, Unbreaking, Curse of Vanishing, Mending, Flame, and Potato Recovery.

When enchanted with Potato Recovery, ammo has a chance to drop as an item on hit. The chance of ammo being dropped is 25% for Potato Recovery 1, 33% for Potato Recovery 2, and 50% for Potato Recovery 3.

When enchanted with Power, a projectile will deal +20% damage per level.

When enchanted with Flame, the target will take 1 damage every 10 ticks for 40 ticks (2 seconds). This overrides the fire damage value of the Baked Potato, bringing up to 40 ticks of fire. Flame does not deal extra damage with Poisonous Potatoes, unless the attacked entity is immune to poison.

A Potato Cannon cannot mine any blocks, even in Creative mode.

## History

 **0.3.2b** | * The Wither's shield is now immune to potato projectiles.
* Fixed potato projectile potion effect weirdness.
* Golden Apple potato projectiles can now cure Zombie Villagers.
 **0.3.2c** | * Fixed Potato Cannon projectiles being able to move players in creative mode.
* Fixed incorrect damage displayed in the tooltip of Potato Cannons.
* Fixed invalid textures on Potato Cannon model.
Cart Assembler

The **Cart Assembler** can attach a Contraption to Minecarts that pass through it when supplied with a Redstone signal.

## Obtaining

### Breaking

1. ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.

## Usage

The Cart Assembler can be placed on Rails. When the assembler is powered with redstone, blocks placed on top of the assembler will be attached to minecarts that pass through it as a Contraption. Use Block Attachment Utilities to attach more blocks.

 Powered Rail
 Detector Rail
 Activator Rail

### Value Settings

The Value Settings Screen can be accessed on the side of the Cart Assembler to change the cart contraption's movement modes.

* Always face toward motion
* Pause actors while rotating - Contraption Actors such as a Deployer will not work while the cart rotates.
* Lock Rotation - the contraption will not change alignment along with the cart, and will retain the same rotation from when it was built, much like the effect of a Mechanical Bearing on a cart contraption.

Cart contraptions will **not** travel through nether portals.

### Cart Contraptions

Similarly to rotating structures, having a Mechanical Bearing in the structure will cause the attached part to keep the same alignment as the cart moves.

Cart Contraptions made with a Furnace Minecart can automatically take Coal as fuel from onboard inventories.

Despite having collision with mobs or items, Cart Contraptions do not collide with blocks unless the appropriate world-interaction block makes the collision.

#### Item Form

Cart Contraptions can be taken into the inventory by right clicking them with a Wrench (Configurable.) Excluding entities, this keeps all storage and cart configuration. By default, if certain blocks are present on the Cart Contraption, such as Spawners or Budding Amethyst, the contraption cannot be picked up with a Wrench (Configurable.) By default, Cart Contraption items cannot be placed in inventories such as Shulker Boxes or Toolboxes (Configurable.)

### Carriage Contraptions

Carriage contraptions are moving structures connected directly to two minecarts.

Carriage Contraptions can be made by connecting two Cart Assemblers with minecarts using a structure. This will not work if the two minecarts are linked together by Minecart Coupling.

Carriage contraptions can also be disassembled by right clicking with a Wrench.

Aside from movement, there is no difference between the functions of a Carriage Contraption and a Single Cart Contraption. However, the smoother movement is better for moving mobs or items with only collision.
Display Link

A **Display Link** is used to get information from a block and send it to blocks that can display it.

## Usages

### Placement

First, use the display link on a Display Block to link it. Then place it on the Source Block that will be read from. Though it will link to any block, not every block can act as a display or source. Display links have a range of 64 blocks (Configurable.)

To change or reestablish a link to a display block, break the display link and repeat the placement process.

### Interface

Right click the link to access its interface. Additional labels can be added to the output text through this interface. Some sources provide multiple options for formatting the text. Once the interface settings are accepted, the green light on the display link will start blinking, indicating transmission of information to the display blocks.

### Display Blocks

Blocks the Display Link can write to.

* Nixie Tube
* Display Board
* Sign
* Hanging Sign
* Lectern

The link can be paused by applying a Redstone signal to the display link. The display blocks will freeze with the last transmitted information until the link is un-paused by removing the redstone signal.
Gearbox

* Normal
* Vertical

The **Gearbox** is a block used to transfer Rotational power in 4 directions, either horizontally or vertically.

## Usage

The Gearbox can relay rotational power in four horizontal directions. The vertical counterpart, like the normal version, can relay power in four vertical directions.

When receiving input from any input side (sides with a shaft shape), the Gearbox will output/relay rotational power in opposite spin for all of the remaining sides. In another word, when the input is clockwise, the output on the other 3 sides will be anti-clockwise, and vice-versa.

## Real World Comparison

The word "gearbox" can bring to mind a speed-shifter in a car, but the create mod gearbox is similar to a real-life 4-way bevel gearbox. A bevel gear is a gear that instead of being straight like a cog, it drafts inward 20 degrees to be placed 90 degrees to the touching gear.
Furnace Engine

The **Furnace Engine** was a Stress-generating block used to create Rotational Force when connected to any Furnace currently going through the process of smelting. As of Version 0.5 of the Create Mod, this block has been retired, and can no longer be obtained in any way.

## Obtaining

### Breaking

1. ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.

### Mechanical Crafting

The Furnace Engine was not craftable in a Crafting table, and instead was made through the use of Mechanical Crafters.

## Usage

### Power Generation

The Furnace Engine used to be the most powerful source of Stress, until it was removed in update 0.5 and was replaced by the Steam Engine. In order to generate power, it was required to be connected to a Furnace, Smoker, or Blast Furnace, as well as a Flywheel. The Furnace Engine needed to be in direct contact with the selected variant of Furnace, as well as have a one-block wide gap between itself and the Flywheel in order to begin producing stress. Using a Blast Furnace would have doubled the efficiency of the engine at the cost of fuel and limiting the variety of items that could be used to start the engine. The engine would continue to produce power until it ran out of fuel and the furnace had stopped burning, slowing to a halt.

Place coal in the bottom slot of the furnace and a combustible material such as logs in the top.

## Trivia

* Curiously, though the Furnace Engine was removed, the Flywheel was not. It has been kept into the later versions of the Create mod as a decorative block.
* The Furnace Engine never checked for whether or not an item was actually being smelted, only if the Furnace or any of its variants were active. This allowed for the creation of designs such as the, "*Recycled Item Perpetuation of the Flywheel"* or R.I.P.O.F. generator by YouTube media creator Frendigo, where the furnace would constantly cycle one item in its input slot and start the furnace without ever smelting the item. A video demonstrating this can be found here.

## History

* 0.5: Removed. Its role as high-tier power generation was replaced by the Steam Engine.
* 0.4c: Added the ability for addons to declare non-furnace blocks as valid sources for the Furnace engines' power.
* 0.3.1a: Fixed inconsistency between block and item models.
* 0.2: Introduced, along with the Flywheel.
Brass Funnel

* Belt
* Horizontal
* Vertical
* Extended

The **Brass Funnel** is a block that can extract or insert items into inventories, much like the Andesite Funnel.

## Usage

### Placement

Funnels can be placed on inventories without the need to sneak, being placed in **output mode** by default. Sneaking while placing will place the funnel in input mode.

Funnels placed on a Mechanical Belt input or output depending on the belt's direction. A Wrench can be used to extend the funnel forwards.

When attached to a Contraption, Brass Funnels can drop items from the contraption's inventory or pick up items that collide with it. If a filter is set, only filtered items will be taken or dropped.

### Filtering

Like other Brass machines, the Brass Funnel can be set to Filter items. It can also be set to output or input either "exactly" or "up to" a set amount of items via its Value Settings Screen.

When not on a Mechanical Belt, a Wrench can be used to set it to extract or insert. Otherwise, the direction of the belt determines whether the Funnel extracts or inserts.

It can be turned off with Redstone.

## History

* 0.5.1:
	+ Funnels can now be waterlogged.
	+ Item extraction can now be configured to pull "up to x items" per operation.
* 0.5: Recipe changed.
* 0.3.1: Funnels can be set to insert or extract with a Wrench.
* 0.3: "Funnel mechanics revised." A Mechanical Belt is required to insert or extract items from inventories.
* 0.2: Funnels can be filtered, pick up item entities, sit on belts sideways, and be placed vertically.
* 0.1: Belt Funnel was added.
Nugget of Experience

**Nuggets of Experience** are an item that hold experience.

## Obtaining

**Nuggets of Experience** have a 75% chance of outputting from ore crushing recipes.

## Usage

Right click with Nuggets of Experience in hand and every nugget in the stack will spawn xp orbs on the player.

### In-Game Tooltip

Ding! A speck of inspiration from your fantastic inventions.

**When Used**

Redeems Experience points contained within.

## History

* 0.4: Introduced.
* 0.5.1a: The Block of Experience was added, a storage block for Nuggets of Experience.
Haunted Bell

The **Haunted Bell** is a block that highlights mob spawnable spots when held or rang.

## Obtaining

### Mysterious Conversion

Placing a Peculiar Bell above a Soul Fire will transform it into a Haunted Bell.

## Usage

When the Bell is rung (right-click), it will create soul fire particles in spaces where hostile mobs can spawn in a large radius around itself. The Bell ignores daylight, allowing the player to see where mobs can spawn even during the day. It can also be held in the main or offhand to continuously highlight spawnable spaces around the player, albeit in a smaller radius.

Haunted bells can also be used on Contraptions to highlight mob spawn-able points every time they toll.

## History

* 0.5: Now accepts redstone signals.
* 0.3.2: Introduced.
Limestone

* Normal
* Cut
* Polished Cut
* Bricks
* Small Bricks
* Layered
* Pillar

**Limestone** is a block of Rock.

## Obtaining

### Natural Generation

Limestone is found between Y -30 and 70 in layers with other blocks. It can generate alongside Crimsite, Tuff, and Deepslate, or alongside Calcite and Diorite.

### Honey and Lava

Limestone is produced when Lava flows into a liquid Honey source block or into flowing Honey.

## Usage

Limestone can also be used as a replacement to Stone for some recipes.

## History

* 0.4:
	+ Removed Cobblestone, Fancy Bricks, Chiseled, Paved, Mossy, and Overgrown variants.
	+ Added Small Bricks and Cut variants.
	+ Generation changed to spawn in layers.
* 0.2: Added Layered variant.
* 0.1: Introduced.
Sand Paper

* Normal
* Red

**Sand Paper** is a tool used solely to create Polished Rose Quartz.

## Usage

### Polishing

To use Sand Paper, hold it in the offhand, and Rose Quartz in the main hand. The quartz will get polished, and drop on the ground. One durability will be used off the paper.

This process can be automated by putting the sand paper into a Deployer, powering it, and dropping the Rose Quartz in front of it.
Polished Rose Quartz

**Polished Rose Quartz** is an important crafting material used in the production of Electron Tubes. It can also be used to craft Rose Quartz Lamps, or its tiled decorative blocks.

## Obtaining

Polished Rose Quartz is created through **Polishing**, which can be done manually by holding Rose Quartz and Sand Paper in both the main and offhand, and using the Sandpaper. It can also be created when the Rose Quartz is in item form, by using the Sandpaper after the Rose Quartz is thrown out of the Inventory.

As with all Manual Item Application recipes, Polished Rose Quartz production can be automated through the use of Deployers.

## Usage

### Block Cutting

Polished Rose Quartz can be put into a Stonecutter or through a Mechanical Saw to create some decorative blocks.

## Trivia

* Prior to their removal, Polished Rose Quartz was used in the fabrication of the Integrated Circuit and Chromatic Compound, with the former being removed in favor of the Precision Mechanism.

1. ↑ While the update page itself doesn't say it was introduced in this update, the Sand Paper Update page says that Polishing was, along with only one crafting recipe: Polished Rose Quartz.
Linear Chassis

The **Linear Chassis** is one method of connecting up Contraptions.

## Usage

Linear Chassis will automatically connect to adjacent and equally aligned chassis. Slime Balls or Super Glue are needed to connect a column of other blocks to either of their piston-like surfaces. The Slime or Super Glue is not consumed on use. A Wrench can be used to adjust the size of the column by hovering over the side and scrolling. Hold `ctrl` with a Wrench to adjust all connected Chassis at once. A Clipboard can also be used to view, copy, and paste the chassis' settings.

Secondary Linear Chassis can be used to have adjacent chassis that don't connect to each other.

Chassis are directional; if something moves the blocks in the chassis' column but not the chassis itself, it won't move the chassis.

## History

* 0.3.1: Linear Chassis now connect to each other in any direction
* 0.2.3:
	+ Chassis range visualization now uses the new outline particle.
	+ Chassis range display no longer shows the overlay for non-sticky directions
* 0.2.1: Chassis range is now displayed with an overlay instead of outlines.
* 0.1.1a: Chassis now drop applied Slimeballs.
* 0.1: Introduced as Translation Chassis.
Mechanical Piston

The **Mechanical Piston** is a piston that can push Contraptions when powered with Rotational Power.

## Mechanical Piston

* Normal
* Sticky

## Usage

Mechanical Pistons are a Contraption that will collide with unmovable blocks.

### Moving Blocks

To extend, the Piston must have Piston Extension Poles at the end as well as Rotational power. The maximum extension pole length is 64 blocks, and this can be changed in the Config.

When the rotation is reversed, the piston will retract. The end must be made sticky with a Slimeball to bring the pushed blocks back with it.

A placed Mechanical Piston can be made sticky by right-clicking it with a Slimeball.

Multiple blocks can be pushed with the use of Block Attachment Utilities.

## History

* 0.5: Mechanical Piston recipe changed.
* 0.3: Added placement assist for Extension Poles.
* 0.1: Introduced.
Schematic And Quill

* Schematic And Quill
* Empty Schematic
* Schematic

A **Schematic And Quill** is used to save blueprints of a structure.

## Usage

Schematics can be used in the Schematicannon or Deployers. Before use, a Schematic's coordinates must be selected by right clicking and adjusting the position with the controls on screen. Shift right click to open an interface for entering exact Coordinates.

### Making a Selection

Right click two blocks with the Schematic And Quill to select the area to be copied to the schematic. Right click again to name, save, and/or upload the schematic.

Saving the Schematic uploads it to the schematics file, allowing the Schematic And Quill to be used again. Save and Upload makes the Schematic And Quill usable in a Schematicannon or Deployer without the need of a Schematic Table.

Shift right click to remove the selection. Hold ctrl to highlight a block in midair and Scroll to adjust the distance. Once two blocks are selected, look at the selection's faces and ctrl-scroll to adjust the size.

### Creating a Schematic

If a Schematic is saved, it can be copied onto an Empty Schematic with a Schematic Table. This can be done across worlds.

### In-game Tooltips

#### Empty Schematic

Used as a recipe ingredient and for writing at the Schematic Table.

#### Schematic

Holds a structure to be positioned and placed in the world. Position the Hologram as desired and use a Schematicannon to build it.

#### Schematic And Quill

Used for saving a structure in your world as an .nbt file.

## History

* 0.3.1: Can now be used as a filter on Deployers to print structures.
* 0.3: Schematic and Quill can be converted to a readied schematic instantly.
* 0.2.3:
	+ Can now include entities.
	+ Schematics can be overwritten in a Schematic Table.
* 0.1: Now ignores structure voids.
* 0.0.3: Added a Print option for Schematics used in Creative mode.
* 0.0.1: Introduced.
Portable Storage Interface

The **Portable Storage Interface** is a block that allows Item Transporters to directly interact with Contraption inventories.

## Obtaining

### Wrench

Shift-right-clicking on a Portable Storage Interface with a Wrench will destroy the Portable Storage Interface and place it in your inventory.

## Usage

### Transferring Items

Portable Storage Interfaces are used on Contraptions.

For Portable Storage Interfaces to interact they must face each other at 1 to 2 blocks apart. One interface must be on a Contraption, while the other is stationary.

The Contraption must have an inventory such as a Chest or Barrel, while the stationary interface has something inserting or extracting directly from it, such as a Funnel, Chute, or Hopper. Inventory will then be exchanged at the rate of the inserting or extracting component.

Contraptions will stall when interfaces meet. A Redstone signal can be applied to break off the connection.

## History

* 0.4: Moved Portable Storage Interface to andesite tier.
* 0.2: Introduced.
Fall of Warsaw

### Civilian casualties

A significant number of non-combatant magicals including Sigmund Lockhart's parents

The Fall of Warsaw is a major battle in the Blood War that started in the early hours of October 6th 1939.

## Background:

Poland had been under fire for several weeks by the time that Warsaw fell both on the muggle and the magical sides with both sides gradually losing their ground. The day prior to the fall, the Poles were able to force Grindelwald's soldiers out of Warsaw.

## Conflict:

The final push into Warsaw occurred on the morning of October 6th, 1939 with Grindelwald's forced led by Igor Shevchenko — later on known as the Warlord of Warsaw. The invading forces are quickly able to overwhelm the defenders, defeat to opposition and take control of the city.

## Aftermath:

Following the capture of the city, most of the children that were stemming for magicals not loyal to Grindelwald's cause are taken to Katalysator for re-education.
IT'Z PICE (album)

"**IT'Z PICE**" is an album by ITZY.

## Tracklist

1. Tasty Hoe
2. Stream sIS
3. lmAO
4. r i g h t
5. oH-
6. h o e- ("t e a-" in clean version)
7. picey ppl
8. tee ex tee
9. oml

## Singles

1. picey ppl - This was the first single to be released, and came out as the lead single.
2. Stream sIS - This was the first promotional single to be released.
3. tee ex tee - This was first released as a promotional single, and had a lyric video released, and later released as a single after the album came out, and had a music video.
4. oml - This was the final single to be released. There was originally going to be a deluxe edition, and this would have been the first deluxe track, but was added to the album at the last second. It was stylized as "OML" on the single cover, and "omL" and "oML" while being posted about on social media.
Getting started

## Crafting

Many of create’s recipes use the following resources:

* Andesite
	+ Andesite Alloy
* Iron Ingot
* Zinc Ingot
	+ Brass Ingot
* Copper
* Sheets

Sheets can be made with a Mechanical Press.

The first of these materials that the player will obtain will likely be iron, followed by andesite alloy. Copper and Zinc will come later, but Brass will not be found until access to the Nether is granted.

## Power Generation

Create uses Rotational Force, which is used to power various kinetic appliances such as the Mechanical Press, Mechanical Mixer, and multiple Contraption anchors. Rotational Force can be generated by Generators such as:

* Hand Crank
	+ Used to manually power components.
* Water Wheel
	+ A simple generator that can be pushed by a flowing liquid.
* Windmill Bearing
	+ A stronger generator that requires 8 Sail type blocks to function. Add more sails to make it stronger.
* Steam Engine
	+ A generator that uses water as fuel.

## Contraptions

Contraptions are moving structures made of blocks that can be used to serve a variety of purposes. Use Linear Chassis, Radial Chassis, Super Glue, Slime Blocks, or Honey Blocks to attach structures to Contraption anchors such as:

* Mechanical Piston
* Cart Assembler
* Gantry Carriage
* Mechanical Bearing
	+ Windmill Bearing
	+ Clockwork Bearing
* Rope Pulley
Netherite Diving Gear

When used with a full **Netherite Backtank** and Netherite Leggings, the wearer is immune to Fire and Lava.

## Netherite Diving Gear

* Helmet
* Backtank
* Boots

### Durability

Helmet: 407
 Boots: 481

## Usage

When a Netherite Diving Helmet is worn with a full Netherite Backtank, Netherite Leggings, and either Netherite Diving Boots or Netherite Boots, the wearer is immune to Fire and Lava. Immunity is lost when the Backtank runs out of Air Pressure. Like Netherite, the Netherite Diving Gear will not burn when thrown into Fire or Lava.

Unlike Copper Diving Boots, it is still possible to ascend in Lava while wearing Netherite Diving Boots if the jump key is held for longer.

### Armor

When worn, the Helmet provides 3 () Armor points, the Netherite Backtank provides 8 () Armor points, and the Diving Boots provide 3 () Armor points.

### Air Pressure

Main article: Copper Backtank
Like the Copper Backtank, the Netherite Backtank stores Air Pressure. It can be filled by being placed as a block and powered with Rotational Force from the Shaft at the top. The Air Pressure can also be used for tools like the Potato Cannon.

### In-Game Tooltips

#### Netherite Diving Helmet

Together with a Netherite Backtank, this will protect you from extreme heat. To be effective, Legs and Feet have to be covered in Netherite, too.

When Worn (Full set)

Provides immunity to Fire and Lava, slowly draining Air Pressure from the Backtank. Also grants improved vision in Lava.

#### Netherite Backtank

A Wearable Tank for carrying Pressurized Air.

When Worn

Provides Pressurized Air to equipment that requires it.

When placed, Powered by Kinetics

Collects Pressurized Air at a rate dependent on Rotational Speed.

#### Netherite Diving Boots

A pair of heavy boots, allowing for better traversal of the Ocean floor, including Oceans made of Lava.

When Worn

Wielder descends more quickly in liquids. Grants the ability to walk and jump underwater. Wielder also is no longer affected by Mechanical Belts.

## Gallery

Under Lava vision improved by the Netherite Diving Gear. The underside of Lava falls and Striders can be seen.
Pondering

Pondering is an in-game guide system that allows the player to quickly get information about Create blocks.

The pondering screen shows an example contraption that explains the functions of the block.

## Usage

The full Ponder Index can be accessed through the Create menu by clicking the  Engineer's Goggles icon in the pause menu.

An item can be Pondered by hovering over it in the inventory and holding forward ("W" by default) until the bar below the item is filled up. This displays an animated infographic about the item being pondered.

### Keybinds

The keybinds for ponder are the same as those for certain player actions.

* **Q** - Activate Identify mode. This pauses the current ponder scene. Hovering over Create elements shows the name of the block and gives the option to ponder those elements.
* **S** - Restart the current animation.
* **A** or **D** - Go backwards or forwards a scene, if available.
* **E** - Close the animation.

Comfy Reading does not currently have a keybind, but can be enabled by tapping the button in the bottom right. This slows down the entire animation to help read the text boxes.

### Navigation

While Pondering, similar or relevant machines can be viewed by clicking the icon to the left or activating identify mode and holding **W** over a visible component. After moving away from the initially pondered item, the option to "Think Back" can be found at the bottom left. The player can skip to specific parts of an animation by clicking different sections of the gray bar at the bottom.

### Ponder Categories

The categories ponders are sorted into in-game.

* Kinetic Blocks - Components which help relaying Rotational Force elsewhere
* Kinetic Sources - Components which generate Rotational Force
* Kinetic Appliances - Components which make use of Rotational Force
* Fluid Manipulators - Components which help relaying and making use of Fluids
* Item Transportation - Components which help moving items around
* Logic Components - Components which help with Redstone Engineering
* Creative Mode - Components not usually available in Survival Mode
* Movement Anchors - Components which allow the creation of moving Contraptions, animating an attached structure in a variety of ways.
* Contraption Actors - Components which expose special behavior when attached to a Contraption.
* Block Attachment Utility - Tools and Components used to assemble structures moved as an animated Contraption.
* Railway Equipment - Components used in the construction or management of Train contraptions
* Recent Changes - Components that have been added or changed significantly in recent versions of create

## History

* 0.5.1: Added a ponder category for recently added/changed blocks
Handheld Blockzapper

The Handheld Blockzapper is a gun that can place blocks or replace Blocks from far away.

## Usage

To set what the Blockzapper places, left click the desired block and right click to place blocks. Shift right click to adjust the settings.

By default, blocks placed by the zapper will align with materials below it.

### Settings

 Ignore Material Borders
 Replace Mode
 Solid
 Checkerboard
 Inverted Checkerboard
 Percent Rolls  25%, 50%, 75%

### Upgrades

Chromatic Compound upgrades are better than Brass upgrades. Upgrades can be skipped.

With no upgrades, the Blockzapper can only place 1 block at a time, has a range of 15, a 1 second cooldown, and can pick up and replace blocks with up to 2.5 Hardness.

## History

* Added 5 upgrade-able components to the Blockzapper.
 0.1.1a | * Blockzapper recipes can now be viewed from the uses of their ingredient materials.
 0.3 | * Fixed Blockzapper not showing up in the searchable creative menu.
* Blockzappers now select blocks server-side.
* Blockzappers and Schematicannons can now carry over some data from blocks.
* Fixed Blockzapper duplicating Bonemeal and breaking Bedrock.
* Blockzappers and Schematicannons now place crops in their initial growth state.
 0.3.2 | * Removed the Blockzapper. The functionality is still available in the Creative Worldshaper.
Rope Pulley

The **Rope Pulley** creates Contraptions much like a Mechanical Piston, but in only one direction and without the need for Piston Extension Poles.

## Usage

The Rope Pulley can extend downwards 256 blocks before stopping (Configurable.) It is most commonly used for excavating or simple elevators. The rope of the pulley is climbable while disassembled.

Use Block Attachment Utilities to push more blocks. Rope Pulleys directly above the Contraption at the same level of the main Rope Pulley will synchronize with the main pulley. Synchronized Pulleys do not require Rotational Force.

The Rope Pulley's current length can be monitored with a Threshold Switch.

## History

* 0.5.1:
	+ A Rope Pulley's rope can now be climbed.
	+ Added Pulley Synchronization.
* 0.5:
	+ Current length can now be monitored with a Threshold Switch.
	+ Recipe changed.
* 0.4: Can now extend up to 256 blocks.
* 0.2: Introduced.
Gantry Carriage

* Carriage
* Shaft

The **Gantry Carriage** is a block that can move Contraptions along Gantry Shafts.

## Usage

Gantry Carriages are a Contraption that will collide with unmovable blocks in their path.

Place Gantry Shafts along where the **Gantry Carriage** will move. Apply Rotational power to the shafts to move the Carriage along them, and invert the power to move it back. Inverting the placement of the shafts will invert all movement. Use a Wrench to help change the orientation.

Apply a Redstone signal to the shaft to stop the carriage and send rotational power through the Carriage's output. This can be used to move another attached Gantry Carriage.

Gantry Shafts attached to the Carriage's output will move along with them automatically.

## History

* 0.5: Gantry Carriage recipe changed.
* 0.3.1: Introduced.
Rotational Force

**Rotational Force** is what powers the various machines and the contraptions in the Create mod.

## Factors

### Speed

Speed refers to how quickly a rotational component is spinning; it is measured in Rotations Per Minute (RPM) and can be seen with a Speedometer. The maximum rotation speed of a component is 256 RPM by default (Configurable). Any component added to step up speed further, such as a cogwheel on a large cogwheel, will break off.

Speed can be controlled through several means:

* A Cogwheel and a Large Cogwheel can be connected together diagonally. One rotation of the large cogwheel is equivalent to 2 rotations of the small one, so the small one will always rotate twice as fast as the large one.
* A Rotation Speed Controller with a large cogwheel can easily change the speed and direction of any input.
* An Adjustable Chain Gearshift can change the speed of Encased Chain Drives connected to it based on redstone signal.

Higher speeds proportionally raise the stress requirement of a mechanical component. Twice the RPM produces twice the stress.

### Kinetic Stress

Stress networks can be combined as long as they rotate in the same direction and speed where they meet.

Stress is the amount of energy mechanical components need to run and is shared across all components that are connected together in a network; it is measured in Stress Units (SU). The stress requirement or production of a certain component can be seen by looking at it wearing Engineer's Goggles and the total stress of a network can be measured with a Stressometer.

Each network has a total amount of stress units available to work with, which can be produced by Generators such as:

* Hand Crank
* Water Wheel
* Windmill Bearing
* Steam Engine

Mechanical components utilize a certain amount of the SU available to the network depending on their type and the speed they're working at. If more Stress Units are used than are available to the network, it will become overstressed and stop entirely until more stress capacity is added or stress-generating components are removed.

## Transfer

There are several ways to transfer rotational energy:

* Shaft - Transfers rotational force in a straight line. Some components have Shafts built in.
* Cogwheel - Inverts force, doubles or halves speed, can rotate axis 90 degrees. Some components have small cogwheels built in.
* Mechanical Belt - Relay rotation between 2 or more Shafts.
* Encased Chain Drive - Relays rotation, can rotate axis 90 degrees.
	+ Adjustable Chain Gearshift - When used with an Analog Lever, can manipulate speed between doubling or halving it.
* Gearbox - A miniature version of four connected Large Cogwheels.
* Clutch - Stops outgoing rotation when powered with Redstone.
* Gearshift - Inverts outgoing rotation when powered with Redstone.
* Gantry Carriage - Can move along a line of Gantry Shafts and outputs the rotational force when the shaft is powered with Redstone.
* Sequenced Gearshift - Allows for sequences of specific amounts of rotation.
* Rotation Speed Controller - Outputs a specified speed and direction of rotation.

1. ↑ https://en.wikipedia.org/wiki/Gear\_train
Framed Glass

* Framed
* Horizontal Framed
* Vertical Framed

**Framed Glass** is a decorative variant of Glass

## Usage

The texture of Framed Glass will connect to adjacent Framed Glass.

Horizontal Framed Glass will only connect to horizontally adjacent Horizontal Framed Glass and Vertical Framed Glass only to vertically adjacent Vertical Framed Glass.

### Crafting

Framed Glass can be used in recipes added by Create which normally use Glass.
It cannot be used in vanilla recipes.
Precision Mechanism

The **Precision Mechanism** is one of many Crafting Components.

## Obtaining

### Sequenced Assembly

Let Deployers apply the items to a Golden Sheet in a Depot or a Mechanical Belt in the following order, and repeat five times.

## Random Salvage

Instead of a finished Precision Mechanism, it is possible to get one of the following:

* Golden Sheet, 5.4% chance
* Andesite Alloy, 5.4% chance
* Cogwheel, 3.4% chance
* Shaft, 1.4% chance
* Crushed Gold Ore, 1.4% chance
* Gold Nugget, 1.4% chance
* Iron Ingot, 0.7% chance
* Clock, 0.7% chance

## Usage

The Precision Mechanism is used to craft the following:

* Extendo Grip
* Mechanical Arm
* Potato Cannon
* Rotation Speed Controller
* Train Controls
* Wand Of Symmetry
Item Vault

## Usage

By default, each Item Vault block has a storage space of 20 stacks, and this can be changed in the Config. Items cannot be added or removed by the player, but by components such as Chutes and Funnels.

### Size

Item Vaults will connect with other Item Vaults. 1 tall vaults can be up to 3 blocks long, 2x2 tall item vaults can be 6 blocks long, and 3x3 tall vaults can be 9 blocks long, resulting in a **maximum storage space** of 1620 stacks in one Item Vault multiblock.

### Viewing Inventory

A Redstone Comparator can be used to show the Vault's inventory, outputting a signal strength of 15 when the Vault is full. A Display Link can also be used on a Smart Observer or Threshold Switch facing the Vault to display its inventory.

### On Trains

Unlike with other inventories, Trains will not automatically take burnable items stored in a Vault to use as fuel.
Power Generation

Redirect to:

* Kinetic Stress
Template:Delete
*This page is deemed to be unnecessary, and has therefore been flagged for deletion.*

As of 0.5.1x, there are 5 ways to generate rotational force.

## Power Generation Blocks

* Hand Crank (while player interacts)
* Copper Valve Handle (while player interacts)
* Water Wheel (while touching flowing liquid)
* Windmill Bearing (with at least eight Sails, Sail Frames or Wool Blocks)
* Steam Engine (attached to a Fluid Tank above a heat source and supplied with water)
Linked Controller

The **Linked Controller** is a remote control for Redstone Links.

## Usage

The **Linked Controller** uses player movement keys (walk, jump, and sneak) to activate Redstone Links.

To configure the **Linked Controller**, the player can Use the **Linked Controller** on an existing Redstone Link and press any movement key to bind Redstone Links with that frequency to that key. The player can also sneak-use with the **Linked Controller** to open the interface and manually assign frequencies to each movement key.

When used, the player will be locked in place, movement keys instead triggering the corresponding Redstone Links. Use it again or scroll away from the controller to leave this state.

The Linked Controller can also be placed on a Lectern and used.
Lava

**Lava** is a vanilla fluid block that has many uses in the Create mod.

## Obtaining

### Pumping

If a Hose Pulley attempts to drain a body of 10,000 blocks of Lava, it is considered an infinite source.

### Dripstone

Renewable lava generation is based in the mechanic of pointed dripstone blocks being able to fill cauldrons with the droplets they drip while having a water or lava source two blocks above the base of the stalactite. This is a vanilla Minecraft mechanic. For more information, please visit this article. You can utilize pumps and pipes to extract lava from the cauldron.

## Usage

### Block Creation

The flow of lava can be used to generate particular blocks, beyond what is available in vanilla Minecraft. Flowing lava turns into Limestone on contact with flowing Honey. With flowing Chocolate, the result is Scoria.

### Andesite Creation

There is no direct way to create Andesite from lava flowing onto another fluid. The recipe is only available in addons for Create, such as Create: Above and Beyond.
Rotation Speed Controller

The **Rotation Speed Controller** is a mechanical component that allows the player to precisely control rotational speed.

## Usage

### Controlling Rotation Speed

For the Rotation Speed Controller to work, it must be paired with a Large Cogwheel.
The Rotation Speed Controller, when powered by the Large Cogwheel, outputs any desired speed of rotational force from its sides. It also does the opposite; when powered from its sides, it controls the speed of the Large Cogwheel.

The rotation speed and direction can be changed in the Value Settings Screen at the front or the back of the machine. The speed can be set to any non-zero integer from -256 to 256.

## History

* 0.5: Recipe changed.
* 0.2: Introduced.
Radial Chassis

The **Radial Chassis** is a block used to connect Contraptions.

## Usage

### Connecting Structures

Unlike Linear Chassis, the Radial Chassis connects to a radius of blocks around it rather than a straight line of blocks. This can be unwieldy if there are blocks nearby one would rather not connect to the Contraption.

You can right click on the sides of the chassis while holding a Slimeball or Super Glue to make them sticky, and again to apply it to all sides. The items are not consumed. The radius of affected blocks can be changed per chassis with a Wrench. Hold `Ctrl` to scroll every connected chassis.

## History

* 0.2.3:
	+ Chassis range visualization now uses the new outline particle.
	+ Chassis range display no longer shows the overlay for non-sticky directions
* 0.2.1: Chassis range is now displayed with an overlay instead of outlines.
* 0.1.1a: Chassis now drop applied Slimeballs.
* 0.1: Introduced as Rotation Chassis.
Refined Radiance

**Refined Radiance** is a material used to craft the Wand Of Symmetry.

## Obtaining

Refined Radiance is created by dropping Chromatic Compound into a Beacon's light beam, or by dropping Chromatic Compound on the ground and surrounding it with light sources (which it will absorb). After the conversion is completed, Refined Radiance will start levitating upwards, so make sure there is a roof to catch it with. Additionally, when dropped, Refined Radiance will levitate, so be careful not to drop it accidentally.

## History

* 0.4: Only accessible with a /give command and only used in Refined Radiant Casing recipe.
* 0.2: Introduced.
Metal Girder

**Metal Girders** are a decorative block.

## Usage

Shafts can be placed inside placed Girders, working similarly to Shafts encased with Casing.

### Placement

Girders can be placed normally, as well as with placement assist. Sneak to place them without placement assist. A Wrench can be used to adjust the Girder's visual connections.

Girders can also be paved under Train Tracks if held in the off-hand while placing the Tracks. Doing so with a Track that curves causes the Girders to appear to curve. If the Track is broken, the curved Girders will follow suit. Metal Girders are placed under train tracks very cleanly while holding them in your off-hand.
Honey

*This article is about the fluid. For the bucket, see Honey Bucket. For other forms of honey, see Honey (disambiguation).*

## Honey

### Flow speed

30 ticks per block

**Honey** is a fluid used to create the Honeyed Apple.

## Obtaining

### Pumping

A Mechanical Pump connected to a Bee Nest or Bee Hive will pump honey into connected pipes when the nest or hive is filled with honey.

## Usage

### Honey and Lava

If Honey touches a Lava source, the Lava turns to Obsidian. When Lava and Honey touch, Limestone is formed.
Hose Pulley

The **Hose Pulley** lets down a hose that can drain bodies of liquids.

## Usage

When Rotational Force is given to the Hose Pully, it can extend the hose infinitely. Reversing the Rotational Force will retract the hose back to the block. The hose of the Hose Pully must be extended by at least one block before it can function.

A Fluid Pump is required for the hose to drain or flood liquids.

* If a fluid is pumped out, it will drain a body of liquid down to the level of the hose. If multiple hose pulleys draw from the same source, it will effectively expedite the drainage process, provided that the pipe's capacity is maintained.
* If a fluid is pumped in, it will flood a room of any size, with the hose marking the highest point of flooding.

If a liquid source is at least 10,000 blocks (Configurable) the Hose Pulley considers it to be infinite, drawing the liquid from it without actually draining the source. Reintroducing the same liquid into the infinite source will deplete the fluid. This is also the maximum flood volume in blocks.

## Advancements

Advancements
 Tapping the Mantle

## History

* 0.5: Recipe changed.
* 0.4e: Can only infinitely pump Lava and Water by default (Configurable.)
* 0.3: Introduced.
Mechanical Roller

The **Mechanical Roller** can be used on Contraptions to clear and pave a path.

## Usage

### Placement

When attempting to place the Roller on the top face of a block, it will be placed one block above it, similarly to a Mechanical Mixer or Mechanical Press. Though it appears to take up a few blocks of space, it only takes up one. There is also Placement Assist functionality, allowing for easy placement of Rollers to either of two sides of a roller. The Roller can be picked up by sneak using a Wrench on it.

### Value Settings

The Mechanical Roller has three modes:

* Clear Blocks and Pave - The Mechanical Roller will break blocks in front of it at its own level, as well as one level below it. If its Filter is set, it will also break blocks one level below that, replacing them with the block in the Filter. **The roller will not harvest blocks that require a stone tool or higher, and otherwise has a chance to void blocks it harvests.**
* Straight Fill Below - The Roller will not break blocks, but will place blocks defined by its Filter straight below itself in available spaces as it moves.
* Sloped Fill Below - The Roller will not break blocks, but will place blocks defined by its Filter below it sloping outward in available spaces as it moves.

### Filtering

The Mechanical Roller's filter will accept any block that is not a Stair block, Entity Block, or lacks collision. Adjacent Rollers will copy other Roller's filters, even if they are placed later.

### Placing & Breaking

The Mechanical Roller functions when moved horizontally toward the direction its facing. When moved to the side or up and down, it does not break or place blocks. When given Slabs as a filter, the Roller will place double slab blocks.

The Roller can place blocks up to 12 blocks below itself by default (Configurable.)

The roller will not break Train Tracks or blocks with little collision, such as Cobwebs or Saplings. The Roller has a chance to void everything it harvests, and will always void blocks that require a Stone Tool or higher to be harvested.

### Damage

Entities caught under a moving Roller will receive damage based on the Roller's speed if applicable, similar to Mechanical Saws or Mechanical Drills.
Piston Extension Pole

The **Piston Extension Pole** is an extension for the Mechanical Piston

## Usage

### Piston Extension

When placed on the back of a Mechanical Piston, the Piston Extension Pole will increase the maximum distance the piston can extend. Without a Piston Extension Pole, a Mechanical Piston will not extend at all. Additional poles will not increase the stress impact of the piston.