Piety Explained

Piety is an optional roleplaying resource within the module. If you do not want to have a deity, that is fine. Be aware that these individuals are known as The Faithless.

### **Choose Your Faith**

To select a deity, you must first go to the OOC Lounge by typing !ooc . Once you are there, take the portal to the Deity Selection Area.

Each deity has a brief summary of their portfolio, typical worshipers (races, classes) and cleric alignment. Sacred Kingdoms uses the cleric alignment system for choosing one’s faith.

For example, if you choose Selûne as your deity, you must be one of the following alignments: Chaotic Good, Neutral Good, or Chaotic Neutral. If you choose Shar, you be you must be one of the following alignments: Neutral Evil, Lawful Evil, or Chaotic Evil.

There are exceptions, such as Oghma and Gond. These two deities will accept any alignment, race, or class.

### **Piety Score Explained**

What does a Piety score mean? In game mechanics, if you die, and respawn in The Void, you can burn 500 points of Piety to beg your deity to pull you out of The Void. No penalties, no timers, you are back in your hometown faction.

The more Piety a god has, the more influence they gain within the module. This sends a signal to the DMs and Builders that there is an opportunity to use this in game. An example of this was the Temple of Waukeen in Almariah, in the Old World. This was funded by Novac Grayson (Suspicious Activity). Funding will be explained in the ‘God and Gold’ section.

### **How do I get Piety?**

You gain Piety through prayer. You can pray anywhere. To pray, type the command !god\_pray. In Dawnport, there is the Temple of Triad.

### **Is There a Divine Scoreboard?**

Type !god\_info\_all. This will bring up the list of deities, their Piety scores, and how much their churches have in gold.

### **God and Gold**

If you want to sponsor the construction of a shrine or a temple dedicated to your deity, then it will cost gold, and plenty of it. Simply put, the more you put into your deity’s coffers, the more spectacular the result will be.

### **A Clash of Faith - Roleplaying Tips**

#### **Do's**

* Be mindful of what you say and do. ***The guards are watching.***
* Think like a spy in enemy territory.
* If you worship an evil deity, keep your mouth shut.
* If your deity is secretive, ***keep your mouth shut.***
* Build up a reputation of trustworthiness. It's very hard to prosecute an evil-doer if the villain has good publicity.
* Invest ranks in the following skills: Bluff, Intimidate and Persuasion.
* Wear a disguise.
	+ An effective disguise means your appearance is unrecognizable from how your character is normally perceived.
	+ A wardrobe change that covers your characters face is a good start.
	+ Enchantment, Transmutation, Illusion spells help with this.
* Use aliases - conduct business under a different name.
* Have someone else do the work for you.

#### **Don't's**

* Attract unwanted attention. Actions have consequences.
* Openly disparage The Triad. You can be legally charged with blasphemy.

* Openly practice Necromancy - it has been outlawed.
* If your deity's practices are 'outlawed' in Dawnport, do not display your deity's holy symbol openly.
	+ Disciples of Velsharoon should be ***especially*** careful.