Locations

## Quest Locations

These places are only reachable in quests rather than RP. Any QR can use the locations listed here.

## Osteria

Osteria is known as the capital with people from many different worlds, cultures, and ideals that are all very different. They have all come to understand they are no longer home and must adapt to this new world.

### The Necropolis of Zuthmadyr

The Great Necropolis is rifted far below Osteria, deep in the bedrock below the city. Hundreds of floors of tunnels, crypts, ossuaries mausoleums, and catacombs snake out and up,, connecting to the sewers of Osteria and caves in the outlying areas.

The Labyrinth is controlled by the archlich Zuthmadyr, who seemingly has full control of the labyrinth. He can rearrange rooms at will, and he frequently uses this to confound opponents or pit other sentient undead in the necropolis against each other.

Zuthmandyr has no desire to die, and knows that the deaths of mortals in the world above add to his power. Only someone who can break his enchantments has any hope of finding the archlich.

### Known "landmarks" (these may or may not appear on any particular run)

* **The Pit.** The only "fixed" room in , a hole yawns in the ceiling where sunlight pours in from above. Four corridors branch out in the four cardinal directions.
* **Room of Falling Bodies.** This room's floor is covered in bits of corpses or even whole bodies. Periodically, more fall from the dark ceiling. Each round someone remains in the room, roll a d100. On a 01, a corpse falls on a character, dealing 6d6 bludgeoning damage (dexterity save to avoid). A dragon corpse was once here, but is now gone.
* **The Suspended Tomb.** This room contains a chain-wrapped coffin suspended from the ceiling. It occasioanlly shakes and make horrible noises.
* **The Dark Room.** This room is filled with magical darkness, and the floor is strewn with bones. Pillars and sarcophagi fill the room, making abundant tripping hazards.

### Deep woods

#### Marsh Fever Memorial Statue

Located in the deep woods, following a gentle stream which opens up to a waterfall into a shallow ravine. An overgrown garden rests at the bottom, with a stone path lost to vegetation leading to the monument. A large dark stone monument rests at the center of the garden, with a plaque that reads “In remembrance to those who fell to the Swamp Fever.”

#### Feywild Portal

Located where a stream exits a cave in the hills, flowing into Lake Larendiel. Entering the cave, the stream begins to defy gravity, running along the sides of th cave and then onto the roof. The cave ends in an open cavern, containing a pool of water on the ceiling. Swimming through the pool leads to the roof of another cave in the Feywild, filled with glowing crystals.

## Sundry Hill

*Sundry Hill*, a wild west farming town to the north of a mere 800, with a poor lifestyle as its citizens try to get by. It's a harder start but rewarding with guns, pickpockets and mayhem. The people who live here are proud and rugged, forming a tightly knit community against the odds.

### Sundry Volcano

Deep in the mountains to the north of Sundry. It is very difficult to get there or find unless you know the path or can fly. There is a small flock of phoenix's there, as well as various fire elementals and salamanders. Fire Blossoms, one of the ingredients that can be used in Hunter's Bane grows there. Obsidian can also be collected.

## Dalehold

A small but well-fortified town on the Southwestern Side of Daleos. A hub of mining and farming, with the city itself designed to protect the locals from the many monsters who roam the land.

## Smaller settlements

### Millbend

Located 30 minutes south of Osteria, Millbend is a tiny hamlet of around twenty residents. It’s major feature is a windmill on a hill near a sullen stream. A large millstone rests in the center of the village.

### Silver Birch Village

A small village in the mountains between Osteria and Dalehold, with about 40 people living there. The villagers are very religious/superstitious, worshiping spirits of the forest. (Think Mushishi anime.) There are Frost Berries growing in the mountainside nearby, which can be used as a Hunter's Bane ingredient also, as well as for Frost Breath potions.

There was a young white dragon that was killing people a few months back that the Blood Hunters fought and killed. There was also a recent event in which the village came under an effect caused by the forest spirits of winter, where fire became cold and the town covered in ice. This was solved by a group of Helix adventures, so the town is now back to normal.

## Underdark

Vast series of separate networks of underground caverns and tunnels underneath the surface of Daleos.

### Daledark

The underdark directly beneath Dalehold city. It is a large area, but self contained and no known networks connecting to other networks.

* Rosindolve (Small Deep Gnome Community)

* Qelburuda (Destroyed Illithid City)

* Jiennore (Drow River City)

## The Shadowfell

A plane of existence, a dark mirror of Daleos.

* Black Swamp (Undead Lizardfolk Community)

* Ceasethorn Citadel (Vampire Castle)

* Forest of the Wolves (Protected by the Ashen Claw Enclave)

* River of Starlight (Safe Shadowfell Water)

* Shadowhelm (Shadar-Kai town)

* Smokestack (Shadow-Sundry)

* Volcano of Fangs (Nine-Hells Portal)

* Wartorn Fields (Undead Infested)

* Whispering Forest (Monstrosity Infested)

## Hua Xia

A forgotten land rifted in hundreds of years ago. Still unknown to exist within Daleos itself, most people connect through the rifts as do regular rifters.