Theme: Beacon

## Beacon

The Beacon Theme represents Paragons who

The Beacon Theme is inspired by

## Prerequisites

The Beacon Theme is available to the Paragon Archetype only.

It is well suited for adventures set on the High Seas.

## Level 3 Features

At Level 3 your Character gains the following features:

### Beacon's Blessing

* You gain Darkvision of 120ft, granting you the ability to see in Dim Light as though it were Bright Light and in Darkness as though it were Dim Light.
* Additionally, you may add one roll of your Support Die to any Awareness Skill Check or Initiative Roll you make.
* As an Action, you may expend a use of your Channel Virtue to share the benefits of this feature to another willing Character within the Reach of your Unarmed Strikes. A Character gains these benefits until you next complete a Short or Long Rest.
* In addition to these benefits, yourself and any Character benefitting from the Beacon's Blessing feature share a magical bond. Characters bonded in this way automatically know in what direction other Characters they are bonded to are in and the direction and speed they are travelling in provided they are on the same plane of existence.

### Beacon Spells

* You gain the following Spells known as you gain levels in the Paragon Archetype.
* These Spells are always considered known by you and do not count against the number of Paragon Spells you know.

Beacon Spells
 5
 7
 9

### Protective Light

* You learn the Light Cantrip.
	+ If you already know this Cantrip, you may instead learn another Cantrip of your choice from the Supernatural Tradition of Magic
* You may Cast the Light Cantrip as a Bonus Action.
* When yourself or another Character you can see is within the Bright Light of a Spell you have Cast takes Damage, you may as a Reaction reduce the Damage they take by one roll of your Support Die.
	+ The Bright Light of the Light Cantrip is a 20ft Radius around the Spell's Target

## Level 6 Features

At level 6 your Character gains the following features:

### Blinding Light

* When you use your Reaction to reduce the Damage caused by an Attack from a Character you can see, you may expend a Spell Slot of any level to cause a Blinding light to emanate from the Character you are protecting.
* The Damage Reduced by the Protective Light feature increases by a number of rolls of your Support Die equal to the Level of the Spell Slot expended, and the Attacker must make an Awareness Saving Throw against your Paragon Spell Save DC.
* If the Character fails, they take Radiant Damage equal to the Damage reduced and they are Blinded until the Start of their Next Turn. If they Succeed on their Saving Throw they take half as much damage and are not Blinded.

### Fog Sight

* Yourself and Characters benefitting from the Beacon's Blessing feature can see up to 60ft through the Obscurement caused by fog, mist, smoke, clouds, heavy rain and similar mediums.

## Level 10 Features

At level 10 your Character gains the following features:

### Light of Hope

* When you or a Character you can see is Frightened and they are within the Bright Light of a Spell you have Cast, you may choose to end the Frightened Condition on them (no Action required).

### Greater Illumination

* The Dim Light caused by Spells you Cast is instead considered Bright Light.

## Level 14 Features

At level 14 your Character gains the following features:

### Living Beacon

* As an Action, you cause a 1 mile long vertical column of radiant light erupts from you, causing Bright Light in a radius of 300ft centered on yourself.
* The light from this effect remains for 10 minutes, until you are Incapacitated, or until you use an Action to end the effect.
* Invisible Characters and Objects within the Bright Light caused by this feature immediately become visible.
* When you use this feature, and as an Action while the light remains, you may deal Radiant Damage against Characters of your choice which you can see and are within the Bright Light cast by this feature.
* Each Character of your choice must Succeed on a Constitution Saving Throw or take Radiant Damage equal to four rolls of your Support Die, or half as much Damage on a Successful Saving Throw.
* You may use this feature once, and regain all uses of this feature when you finish a Short or Long Rest.

## Copyright Notice

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode

## Credit this Work

To Credit material presented here which is unique from that contained in the System Reference Document 5.1 (see Copyright Notice), copy the following to your Credits Section:

This work includes material taken from "7e” by Peter Rees and materials taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC. Both "7e" and the "SRD5.1" are Licensed under the Creative Commons: By Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode