recursal/Fanatic-Fandom huggingface dataset:
Imagine Earth Wiki/editcopy

Welcome to the Official Imagine Earth WikiWelcome to the Official Imagine Earth Wiki
The Imagine Earth guide for planets, resources, buildings and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Imagine Earth
It's 2048 and megacorporations have carved up the earth between themselves, burning through its natural resources. If they are to survive, the free market must be fed new planets found across the universe. As the colony manager, it's your goal to find these planets, colonize them, then squeeze every single penny out of their crust through any means necessary - short of killing your own colonists, of course, you need them for exploiting the planets you find.[Read more...]

Gameplay

### **Planets**

* Biomes: Temperature & fertility
* Raw resources
* Natural disasters
* Alien threats
* Pollution & emissions
* Global warming

### **Colonization**

* Population
* Expansion
* Resources
* Harvesting & mining
* Research

### **Buildings**

* Cities
* Production buildings
* Infrastructure buildings
* Special buildings

### **Competition**

* Shares
* Trade
* Diplomacy
* Factions

Game & Guides

### Game modes

* Campaign
* Competition
* Free play
* Sandbox

### Guides

* How to play guide for Imagine Earth
* Achievements
* System requirements

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Wiki Community
We are currently maintaining 303 pages (35 articles)!

Recent changes | New pages | Missing pages | Orphaned pages

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed **here**.
Global warming

**Global warming** is the ultimate disaster in *Imagine Earth*. As runaway pollution ruins the environment, the warming can set in and result in melting polar caps, floors, and widespread desertification: A game over if you're not prepared.

*This article is a stub. You can help Imagine Earth Wiki by expanding it.*
Coraabian

**Coraabian** is an all-encompassing term for a legal citizen of the dumpworld Coraab regardless of one's current location in the multiverse.

The language *Coraabish* has a broader variety of terms referring to citizens of Coraab:

* *Oraabi* - a Coraabian immigrant born outside of Coraab or a Coraabian living on Coraab for less than 3 generations or less than 144 Tu
* *Coraabi* - a Coraabian living on Coraab for at least 3 generations or 144 Tu
* *biia* - a Coraabian in exile living permanently outside of the homeworld Coraab (slang)
* *aabu* - a derogatory term for a stay-at-home Coraabian that never left Coraab (slang)

Coraabian citizenship can be reached in multiple ways, e.g.:

* as a political asylum

* for living on Coraab for a longer period than 6 Guls

* for exceptional service to Coraab

Each Coraabian has a unique personal sub-net signature that proves rightful citizenship of Coraab. It is a multicharacter code that is basically one's serial number since the moment sub-net signatures started to be issued.

Immigrants without Coraabian citizenship are called *hachta* in *Coraabish* slang.

**Coraabian population**

There are currently 758,000,000 Coraabians living on Coraab.

In 4262 Tu, there were 44,000,000 Coraabians living on all other planets of Coraabia combined.
System requirements

The following are the minimum and recommended **system requirements** for *Imagine Earth*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Minimum requirements

* OS: Windows 7/8/10
* Processor: 2 GHz or multiple cores with 1,5 GHz
* Memory: 2 GB RAM
* Graphics: DirectX 11 compliant graphics card with 1GB dedicated memory
* DirectX: Version 11
* Storage: 500 MB available space
* Additional Notes: Windows Vista and XP might work, but are not officially supported

## See also

* How to play guide for Imagine Earth
* Release date
Resources

**Resources** are the blood of capitalism and the game is no exception. You will need to exploit the resources of the planets in order to afford buildings, technologies, and more.

## Food

* Meat
* Berries
* Fish
* Fruits
* Grain
* Spices
* Shellfish
* Vegetables
* Water

## Goods

* Chemicals
* Timber
* Glass
* Machinery
* Electronics
* Ironware
* Plastic products
* Build material

## Rare resources

* Medical substance
* Gold
* Ideon
* Lithium
* Nitroskirlide
* Titanium

*This article is a stub. You can help Imagine Earth Wiki by expanding it.*
Pollution

**Pollution** is the collective amount of emissions your colony generates, adversely affecting the environment. Managing pollution is critical to avoid runaway global warming and resulting destruction of the natural environment.

## Means to mediate pollution

*This article is a stub. You can help Imagine Earth Wiki by expanding it.*
Imagine Earth Wiki/Section 1

Welcome to the Official Imagine Earth WikiWelcome to the Official Imagine Earth Wiki
The Imagine Earth guide for planets, resources, buildings and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Imagine Earth
It's 2048 and megacorporations have carved up the earth between themselves, burning through its natural resources. If they are to survive, the free market must be fed new planets found across the universe. As the colony manager, it's your goal to find these planets, colonize them, then squeeze every single penny out of their crust through any means necessary - short of killing your own colonists, of course, you need them for exploiting the planets you find.[Read more...]
Imagine Earth Wiki/Section 2

Gameplay

### **Planets**

* Biomes: Temperature & fertility
* Raw resources
* Natural disasters
* Alien threats
* Pollution & emissions
* Global warming

### **Colonization**

* Population
* Expansion
* Resources
* Harvesting & mining
* Research

### **Buildings**

* Cities
* Production buildings
* Infrastructure buildings
* Special buildings

### **Competition**

* Shares
* Trade
* Diplomacy
* Factions

Game & Guides

### Game modes

* Campaign
* Competition
* Free play
* Sandbox

### Guides

* How to play guide for Imagine Earth
* Achievements
* System requirements
Planets

**Planets** are colonized by you in order to provide your parent corporation with income. Each planet you discovered is the site of fierce economic warfare as different colonies aim to exploit the planet's riches. A planet is noted for a variety of biomes, raw resources, and even alien species inhabiting their surface.

## Strategies

*This article is a stub. You can help Imagine Earth Wiki by expanding it.*
Arcane Saber

*This article is a stub. You can help Magickapedia by expanding it.*

## Pros

* Really fast attack speed.
* High damage output.
* Deals triple damage versus frozen enemies (1950 damage per hit).
* Fairly effective against Fafnir.
* It looks awesome, especially when you wear black robes and cast lightning in an area of effect. Or when using a **push** (right-click with no elements selected).

## Cons

* It doesn't stay active, as it flashes or is turned off most of the time. Only in cutscenes it seems to be constantly active.
* No passive abilities.
* You can not force choke NPCs.

## Refrences

This weapon is clearly a Star Wars Lightsaber (in fact it is named Lighsaber in the games source files), and it is found in the lava filled dwarven caverns, a refrence to the planet Mustafar in Star Wars: Revenge Of the Sith. There is a charred skeleton nearby as well which refers to Anakin Skywalker.
David Lecossu

**Country:** France

**Webpage:** www.davidlecossu.com

**Bio:** David worked as a full-time concept artist at the video games companies 'Gameloft' and 'Lightbulb Crew' but he also worked for publishers, movie makers and role playing games developers. This broad range of intrests is where he thrives. He's currently a freelance illustrator and concept artist.

* Gallery of artist David Lecossu
* Valak
* Annor
* Unliving states
* Coraab
* Administrative complex Agada
* mycosated Meugo
* WaalkWak
* Pukeworm
* Xosoon
* Nu'Pataai
* Pukebug
Imagine Earth Wiki/editcopy/Section 2

Gameplay

### **Planets**

* Biomes: Temperature & fertility
* Raw resources
* Natural disasters
* Alien threats
* Pollution & emissions
* Global warming

### **Colonization**

* Population
* Expansion
* Resources
* Harvesting & mining
* Research

### **Buildings**

* Cities
* Production buildings
* Infrastructure buildings
* Special buildings

### **Competition**

* Shares
* Trade
* Diplomacy
* Factions

Game & Guides

### Game modes

* Campaign
* Competition
* Free play
* Sandbox

### Guides

* How to play guide for Imagine Earth
* Achievements
* System requirements
Blunt Blade

*This article is a stub. You can help Magickapedia by expanding it.*

## Pros

* Hey, who really uses unenchanted melee weapon to fight? Aren't boulders, fireballs, steam-arcane-lightning beams, lightning-arcane crystals and the mighty Nightmare Hailstones better?
* It was your first weapon, and is by no doubt, your best friend. You and this Blade will go on many quests together, sharing both stories and love as you grow closer to one another and bond as best friends. Together you will slay beasts, monsters, goblins, and possibly civilians. Nothing will stand in your way as you both work your way to victory.

## Cons

* You will abandon it as soon as you can grab any other weapon.
Astronomer Robe (Magicka 2)

*This article is a stub. You can help Magickapedia by expanding it.*

The **Astronomer Robe** is one of the Robes available in Magicka 2.

## Description

The outfit made famous by the first Wizard ever. It is now mostly used by the more scientifically inclined Magick-users.

**Robe information:**

 **Location** | Unlocked after completing chapter 1 in the main campaign

## See also

* Staves (Magicka 2)
* Weapons (Magicka 2)
February 11, 2011 Patch

← Previous Patch(February 7, 2011)

* Added fail safe to XInput controllers for users crashing with the "Is your PlayerIndex correct?"-log report.
* Fixed crash when a network client is changing scene and receives a delayed damage or boss message.
* Fixed crash when an AI has a barrier targetted and uses an incompatible ability.
* Added fail safe for threaded content loading on startup, this should resolve the issues related to: "GraphicsDevice component not found".
* Fixed mouse cursor jittering when locking onto a target.
* Fixed bug in ingame options sound menu, the game will now properly save any changes made.

### New features/balancing

* Support for language specific fonts added.
Crash To Desktop

## Spell effects

**Crash To Desktop** causes a random character (enemy, ally, NPC, minion, or even the caster himself) to instantly die and disappear into thin air, with an animation of a small Blue Screen (a traditional error screen on Windows computers). This means that the Wizard does not drop any weapons he/she was holding and so they are permanently lost until the next opportunity to get them. This Magick is part of the free Mea Culpa DLC and along with the Bug Staff and Broken Sword is a joke at the buggy state Magicka released in.

## Pros

* Instantly kills target.
* Can delete NPCs with script triggers.

## Cons

* Is completely random.
* Does not affect most bosses.
* Can affect you, causing an instant Defeat in single player.
* If it hits a player, their items will be deleted.
Artifacts

Artifacts are unlocked by playing through adventures, challenges, and trials. Completing a level or trial on a higher difficulty setting will grant more unlocks. Playing through a level or trial on the same difficulty repeatedly or with custom artifacts enabled will not grant any unlocks. Some artifacts have multiple settings which must be unlocked individually. Up to 6 artifacts may be used in the custom artifacts mode. Multiple selections of the same artifact will not stack.

## Clap or Slap

1. Deaths heal those nearby
2. Deaths injury those nearby

## Cold

1. 25% Damage
2. 50% Damage
3. 150% Damage
4. 300% Damage
5. Disabled

## Conjuring Cooldown

1. 0.5 Second
2. 1 Second
3. 2 Seconds

## Death

1. 25% Damage
2. 50% Damage
3. 150% Damage
4. 300% Damage
5. Disabled

## Earth

1. 25% Damage and 25% Force
2. 50% Damage and 50% Force
3. 150% Damage and 150% Force
4. 300% Damage and 300% Force
5. Disabled

## Enemy Health

1. 10%
2. 50%
3. 125%
4. 150%
5. 200%

## Enemy Health Regeneration

1. +50 HP/Second
2. +100 HP/Second
3. +500 HP/Second

## Enemy Movement Speed

1. 50%
2. 75%
3. 125%
4. 150%
5. 200%

## Fire

1. 25% Damage
2. 50% Damage
3. 150% Damage
4. 300% Damage
5. Disabled

## Focus Regeneration Rate

1. 50%
2. 75%
3. 150%
4. 300%
5. Disabled

## Friendly Fire

1. 50% Damage
2. 150% Damage
3. 300% Damage
4. 500% Damage

## Life

1. 25% Power
2. 50% Power
3. 150% Power
4. 300% Power
5. Disabled

## Lightning

1. 25% Damage
2. 50% Damage
3. 150% Damage
4. 300% Damage
5. Disabled

## Odd Deaths

1. Deaths are always brutal
2. Deaths are kind of nice

## Spell Weight

1. Move unhindered while casting
2. Cannot move while casting

## Video Mode

1. Sweden
2. CGA
3. Video Boy
4. Last Gen
5. Technicolor

## Wizard Diets

1. Donuts
2. Salad

## Wizard Health

1. 15%
2. 50%
3. 75%
4. 200%
5. Wizards are imortal

## Wizard Health Regeneration

1. -10% HP/Second
2. -5% HP/Second
3. -3% HP/Second
4. +5% HP/Second
5. +10% HP/Second

## Wizard Movement Speed

1. 15%
2. 50%
3. 75%
4. 150%
5. 300%
February 4, 2011 Patch

← Previous Patch(February 2, 2011)

* Player item desync on network clients fixed. (This will solve many different issues.)
* Fixed crash on clients when exploding objects.
* Fixed Thunderstorm distribution.
* Fixed Chapter 3 bossfight initialization on clients.
* Fixed Random Teleport distribution.

### New features/balancing

* Orc Berserkers' hit tolerance have been increased.
* Swampthings' strangle speed and damage have been increased.
* Mouse is now locked inside the window when playing with keyboard and mouse.
Gram (character)

*This article is a stub. You can help Magickapedia by expanding it.*

This article is about the character Gram. For the weapon found in Chapter 2, see Gram (weapon).

**Gram** is a villager who owns a shop in Veiditorp, by the name of Gram's Workshop. Gram only makes a brief appearance, because of a horde of goblins headed in his direction from a crashed airship. After speaking to him, he quickly closes his door and hides.

## Trivia

* Gram's Workshop is a reference to Games Workshop, who produced Warhammer. You can also pickup a Warhammer from just outside Gram's workshop.
* If you kill him from long range by using a spell such as good old 5-rock before he notices you, then the goblins will not spawn from the ship, as they apparently take his cut scene as a queue to spawn.
Feskar Robe

*This article is a stub. You can help Magickapedia by expanding it.*

The **Feskar Robe** is one of the Robes available in Magicka 2.

## Description

Robes blessed by the Church of Feskar will keep you dry even at the wettest of times.

**Information:**

 **Location** | Unlocked by completing Chapter 2 in the main campaign

## See Also

Staves (Magicka 2)

Weapons (Magicka 2
Character references

*This article is a stub. You can help Magickapedia by expanding it.*

## Chapter 1

Vlad: Vlad is a reference to Vlad Țepeș, also called Vlad The Impaler, the person that inspired Dracula from Bram Stoker's novel of the same name.

Einar: Located in a bush southwest of the very first save stone. Laying down, as apparently bit by a 'man in a brown coat.' Undead Norse Warriors

## Chapter 3

Tree Wizards are reference to Monthy Python's Holy Grail's Knights Who Say Niii.

## Chapter 4

Admiral Agnar - reference to the Admiral Ackbar, from Star Wars Episode VI: Return of the Jedi, as well with his famous quote "It's a trap!"

## Chapter 9

Simon Belmont (Media:Simon\_Belmont.png): When entering Vlad's castle, you can notice a dead man with a whip. This is reference to the Castlevania game series.

Lara Croft - in the secret area just before the castle if you examine the body it says "Looks like she was raiding this tomb". A closer look at the skeleton shows she is wearing the shorts and t-shirt of Lara Croft from the Tomb Raider games.

## Chapter 10

Navi - The fairy that follows you around in Niflheim spouting various useless messages is directly lifted from Legend of Zelda: Ocarina of Time.

## Chapter 11

The Snow Troll is probably a reference to the Yeti in the old Windows 3.1 game "Ski Free", who is extremely fast, and devours you in one bite.

Fafnir the Burninator is a reference to Trogdor the Burninator, a dragon from the Homestar Runner comic.

## Chapter 12

Assatur- The King In Yellow, is a reference to the book "The King In Yellow" by Robert W Chambers published in 1896. It features the titular character as an enigmatic horror, in tattered yellow robes and a golden crown which sits above a palid and disturbing mask, similar to the Great Old Ones found in Lovecraftian works. The King In Yellow is also the name of a play in the book, in which the king himself is a character, and which has a first act so enthralling it's impossible to tear oneself away but with a second act so horrifying in its content it drives the reader to madness.
Cyber Disc

*This article is a stub. You can help Magickapedia by expanding it.*

The **Cyber Disc** appears in the Magicka: Gamer Bundle update and can only be obtained with the "Cyber Wizard" wizard model as the default starting weapon.

## Abilities

* It is ranged, as the disc is thrown. After striking an opponent, it may bounce several times, damaging other enemies.

## Pros

* Ranged
* Engages multiple enemies at once
* Deals heavier damage than other ranged weapons
* Instantly kills other wizards with the Cyber Wizard model
* Can break goblins' shields in one hit and orcs' in two.
* Can sometimes hit a single enemy multiple times dealing massive damage.

## Cons

* Lower firing rate than other ranged weapons
* Instantly kills other wizards with the Cyber Wizard model

## Trivia

The Cyber Disc, like the rest of the Cyber Wizard model, is a reference to the Tron universe.
December 17, 2013 Wizard Wars Patch

← Previous Patch(December 3, 2013 Wizard Wars)

## ART

* Holiday themed imps!
* Snow in the menu scene!
* New fancy mesh for earth armor

## MAGICKS

* Magick selection screen!
* Allow healing imps (and hurting Death) with the Revive burst heal.
* Lots of tweaks to the magick description texts.

## WEAPONS

* New snowball weapon! Holiday times are giving times, so throw it at people and shove some Holiday spirit!
* All projectile weapons now spawn their projectiles from the root of the character and ignore the animation state. This means the projectiles will behave more consistently.
* Vendetta Dagger projectiles now deals earth damage instead of ice to be consistent with all other weapons.

## CONTROLS

* Stop-movement functionality added, keybinding available in Settings Menu.
* Self-cast when clicking on self with the right mouse button can now be toggled in the Settings Menu.

## PROGRESSION

* Increased leveling curve at higher levels.

## OPTIMIZATION

* Reduced upstream data. This should improve the bandwidth usage of the game.
* Improved resource packaging structure to reduce patch size.

## SPELLS & BALANCE

* All mines and bombs now have diminishing returns(multiple hits from the same batch will not scale linearly). This means in general that a single mine deals more damage, but a whole cluster deals a bit less.
* WED+WWE combo now deals 427HP (instead of old 395), SSE+SSS combo now deals 710dmg (instead of old 805).

## NPC's & AI

* AI now considers all mines to be obstacles.
* AI now properly finds a new target if the current one dies.

## AUDIO

* Imp Scratch and Fall sounds implemented for login screen.
* Some new menu button sounds.

## BUGFIXES

* Mines now activate when any character enters their radius (previously only players).
* Changing password now actually results in the server responding.
* Crashfix when entering just spaces as a chat message.
* Damage numbers should now appear in the correct place when running windowed mode with black bars.
* Fix for imps not getting knocked down.
* Fixed some typos in the hover texts for player stats.
* Music no longer stops if you exit a lobby back to the menu.
* Password change now looks correct, no more disappearing email.
* Reward screen doesn't crash on relative exp calculation when player has reached max level.
* Tutorial fix for exponential "IMPlosions".
* Validate magicks. No more entering games with non-owned magicks!
* We only create the client key once, instead of every time we enter game state login. Fixes a rare client crash were the client had been disconnected from the login server at least 8 times.
* Teleport Magick crash fix.
* Fixed a physics related bug on the map, where attacks couldn't do damage in the area around the match start spawn points.
* Various fixes for revive magick.
* Fixes respawn position on the server.
* Rusty knife special attack animation now reverts nicely to the idle animation.
* Changed the description for the "Attackspeed" stat. It is NOT the amount of attacks per second, but rather how quickly an attack is performed.
* The Flipper Robe now has the proper stats (+Water, -Cold).
Almagameddon

Location:

## Spell effects

Levitates two similar entities and smashes them into one another, instantly killing one. The unusual combination of water and lightning requires the player to combine steam and cold or ice and fire to produce the water element safely.

## Pros

* When modded in, this spell is a very effective one hit item

## Cons

* When using mods or editing the games xna files to spawn it in, it has a hard combination.
* When modded in as said above, the Magick combo can electrocute wet spellcasters

## Trivia

* Present but inaccessible through normal play.
Chapter 1 (Magicka 2)

*This article is a stub. You can help Magickapedia by expanding it.*

**Chapter 1** of Magicka 2 is one of the chapters of the Adventure mode.

## Description

Begin your adventure by visiting the yearly festival celebrating the Alliance of the Humans, Elves, and Dwarves.

## Enemies

* Goblin Archer
* Moloko
* Nashtaq
* Raid Leader Sazerac

## NPCs

* Amanda
* Bryhilde
* Dwayne
* Escher lost his bet
* Eugene
* Ferris
* Festival Greeter Yohan
* Garrett
* Ina
* Kennir
* Lovis
* Martin
* Migulf
* Niklas
* Oskar
* Petra
* Ragnhilde
* Swordsman seby
* Tipao
* Tor-Peder
* Vlad
* Ylva
* Zombolus

* Amanda
* Bryhilde
* Dwayne
* Escher lost his bet
* Eugene
* Ferris
* Festival Greeter Yohan
* Garrett
* Ina
* Kennir
* Lovis
* Martin
* Migulf
* Niklas
* Oskar
* Petra
* Ragnhilde
* Swordsman seby
* Tipao
* Tor-Peder
* Vlad
* Ylva
* Zombolus

## Weapons

* Carpet Beater
* Jester Staff
* Mallet
* Wizard Staff
Bass Drum Beater

*This article is a stub. You can help Magickapedia by expanding it.*

The **Bass Drum Beater** appears in the Magicka: Aspiring Musician Robes and can only be obtained with the "Tribal Drummer Wizard" wizard model as the default starting weapon.

## Abilities

* Causes smaller foes to fall down upon hitting one of them.

## Pros

* Can knock down several smaller foes that are grouped together.

## Cons

* Low damage per second.
* Low range, you have to be right next to them.
* Stun only works on small foes.
Bongo Drum

*This article is a stub. You can help Magickapedia by expanding it.*

Appears in Magicka: Aspiring Musician Robes and can only be obtained with the "Tribal Drummer Wizard" wizard model as the default starting staff.

## Abilities

* By banging the drum you cause a shock-wave that pushes everything around you back.

## Pros

* 2x the power of a fully charged AOE wind blast.

## Cons

* It can cause the death of fellow wizards if not used wisely.
* Deals no direct damage.
Assatur

*This article is a stub. You can help Magickapedia by expanding it.*

 Weaknesses
 Regeneration
 Speed
 Score Value

Assatur is the main antagonist of the game as well as the end boss of Chapter 12. He will cast blue arching projectiles at you, meteor shower, make a sword-like arcane attack, cast lightning at you, cast Vortex in the middle of the plateau,heal himself, cast blizzard, cast nullify, make his staff spin around the arena while shouting arcane beam (rarely) and slow down time(rarely).He is a powerful demon warlock that plotted in shattering Midgärd into various pieces by possesing Grimnir, use Khan to distract Hávindr, materialize Daemons to destroy all and be able to corpoarealize when the Player tries to defeat him, and so end the land.
An easy way to kill Assatur is to walk/teleport away from where you start (that's where he will cast Vortex), cast a personal shield to survive a little longer, use Time Warp and then just spam Thunder Bolt. With Time Warp and some familiarity with casting Thunder Bolt, you will be able to damage Assatur far more than he will you and you will lash out more damage than he heal himself for.
An easy alternative is to use a Steam + Lightning beam attack  from your starting position, and cast a barrier shield  with Shift + Right-Click whenever he sends out his blue projectiles. The shield is just strong enough to block the attack, leaving him vulnerable to another beam attack. If you are maintaining the beam through where he would normally cast his Vortex, his spell will fail. (I did this with the Righteous Rod of Runes (Lightning Immunity), so it may be prudent to use a lightning shield  on yourself.)
By far the easiest, verging on cheating, way to kill Assatur, is to cast a Vortex ( + Space bar), where Assatur is at the beginning of the fight. Assatur will die instantly.
Using strong stone barrier ( + Right click or Shift Right click) is also an effective defense against his blue projectiles. It will sustain two or three of those attacks and can easily be recast. It works best with the Thunderbolt technique, since the barrier will block your beams.

## Reference

The king in yellow is a famous Robert W. Chambers short story collection, in which the stories are loosely connected by a malevolent, supernatural being known as The King in Yellow. H.P. Lovecraft later used elements from the short stories in his own writing, bringing the mysterious King into the realm of Lovecraft's other multidimensional horrors; to that end, Assatur is phonetically similar to the Lovecraftian being Hastur. Like Grimnir is refered as the Dark Lord, Khan as the Orc Warlord. Assatur is also refered in the boss battle title as *King in Yellow*
Dueling Staff

*This article is a stub. You can help Magickapedia by expanding it.*

The **Dueling Staff** appears in the Magicka: Frontier update and can only be obtained with the "Frontier Wizard" wizard model as the default starting staff.

## Abilities

The Sucker Swing is a melee attack that deals medium-high damage and knocks back enemies in a small arc in front of the user.

## Pros

* An extra melee attack is useful for a wizard carrying a ranged weapon (such as the Frontier Wizard)

## Cons

* Offers no resistances or ranged offensive abilities
Hávindr

*This article is a stub. You can help Magickapedia by expanding it.*

Hávindr is the capital city of Midgård and the setting of Chapter 4 of Magicka. This is where The King and his army are situated.

### Location

Hávindr is located to the far north of Dunderhead and south of Frostjord Farms. To it's east is a large bay area, leading out to the sea. It has a North, East, South and West gate, but the West gate could be assumed to be unused, because the road west leads to the Galdrholl Ruins. The North gate leads to Frostjord Farms and Khan's Stronghold, the East gate leads to the bay and the South gate leads to Mykur Swamp and Dunderhead.

### Appearance

Hávindr is the largest human city in Midgård. Most buildings in the city are two stories high, if not three, many of the ground floors are presumably stores. There is one orphanage, which was left undefended and destroyed in the orc attack, though all of the children seem to have escaped. One wizard did try to save them, but ended up burning down the building with his conflagration magick and killing himself. A seasonal river flows through the city, and can be accessed when the river is dry during winter. Despite being a major city, Hávindr's walls consist of wood, although it may simply be that because there is no real threat to the city except wild animals and the occasional goblin/orc raid, leaving wood as a normally acceptable material.

### Military

The skill and true value of the army is questionable, as it takes at least half a dozen soldiers to kill an orc by themselves, and two to kill a goblin. Many of the soldiers are equipped with spears and a helmet. Body armour most likely takes the form of chain mail covered with a blue shirt, hands and feet covered in leather and simple cloth pants. Some, but few, soldiers are equipped with a sword and shield instead of a spear, and even fewer use bows. This shows that the majority of Hávindr's army consists of either conscripts or farmers and peasants drafted for military duty for a set time, while maintaining a few officers, captains and a small professional section of the army who's job is to defend the city full-time.

### Trivia

Although Vlad states that there is fierce fighting at the east gate, east of Hávindr is a bay. However this could mean that the city walls don't extend completely to the bay, and docks are outside the walls. The fact that the army can hold back the orcs at the east gate shows that the orcs have a navy rivalled by Hávindr.
Epic Staff

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This staff was crafted to liberate the people of Midgard in their darkest hour. It is made of the rarest of sapient pearwood, which was valiantly chopped to pieces by the High Dwarves of Firewind, and adorned with the finest crystals of Uprend.
Appears in Magicka: Gamer Bundle and can only be obtained with the "Epic Wizard" wizard model as the default starting staff.

## Abilities

* The **Epic Staff** allows you to buff yourself with Whispers of Alrond, whereupon a countdown bar similar to that of the Shield spell will tick down underneath your health bar, and a black chaos star appears underneath your wizards feet. The buff lasts longer than it takes for the staff to recharge, making it possible to keep the buff up indefinitely. While Whispers of Alrond persists everything you do becomes roughly 11% more powerful, this goes for weapon damage and heals as well as spells and shields or barriers.

## Pros

* Being more powerful is commonly considered a good thing among wizards.
* Arguably the starter staff that stays useful the longest.
Cheese Slicer

The **Cheese Slicer** is a weapon found in Magicka 2.
After obtaining the Rock element, go through the doorway to where you see the first goblin. To the South is a passageway blocked by a rock barrier: charge a Rock spell to break open the barrier. The Cheese King will drop the Cheese Slicer upon defeat.
Dwarf

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## Dwarf Warrior

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### Behavior

They will run directly towards wizards and teleport into melee range. Their axe attacks deal a heavy amount of damage. They will also sometimes heal themselves, but they don't do it often enough to gain a larger amount of durability.

### Strategies

They are shockingly weak to Arcane spells. Hitting them with any form of  spell will cause their sheild to burst easily and them with it.
If you want to fight a bit longer, use an  aoe. This will have three effects: will destroy the dwarves' shields, keep them away due to the knockback effect and make them wet, and thus vulnerable to lightnings. It's an ideal reason for using a x5 force, which will kill a group of wet dwarves with two shots, or a Storm Ray (), the most powerful beam spell ever known.

## Dwarf Priest

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Dwarven Priests uses lightning, earth and sometimes fire magic, they can also cast self-shields. When they use earth (5x earth) it will kill you in one hit unless shielded or heavily resistant to Physical damage. Occasionally they will heal other dwarves as well. They drop the Righteous Rod of Runes upon death. Yes, this means they're reistant to lightning, and thus lots of high-damage spells.

### Strategies

Toss up a self-shield ( Middle Click) or a full rock armor (x4).
Throwing boulders works very well (), although it can be hard to aim properly. Steam() is also a good choice, although it doesn't kill the Dwarven Priest as fast as boulders. Another strong strategy simply requires you to cast base shield in front of you ( Right Click) and charge up a full strength boulder (x5) while they charge theirs, this works also when there are other dwarves in front of them as you will end up killing them. You can use Raise Dead magick to create zombies which will protect you from being hit by a boulder. Elementals are much stronger, but zombies can be summoned way faster. It's good to use some Arcane magic as it will heal zombies and damage dwarves.

### Reference

Dwarf Priests will shout a variety of things in combat, including "Metsä!" and "Hirvi!". These are references to the finnish language.

## Dwarf Champion

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### Strategies

As against all sorts of shielded enemies it helps if you ice them in the following way:
first: shoot a combination of water, earth and arcane against them (arcane will unshield them, while water makes them wet)
second: shoot several times a combination of cold, earth and arcane against the enemies (first one freezes them, the following ones preserve the freezing effect and kills them as well)
Crow Staff

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The Crow Staff is one of the staves available in the Ice, Death and Fury DLC for Magicka 2

## Description

This crow sees all. Or at least he used to when his favorite perch hadn't yet been turned into a staff to be carried around by wizards.

**Information:**
Death

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**Death** is the final boss of Chapter 10. He has several abilities which can cause confusion to unaware players so pay attention during the fight.

First, he can summon skeletons of random elemental attributes. These skeletons will cast balls of their element-type, and send it in your direction. Casting immunity to this element and removing your personal shield will stop the knockdown but not cause you to take damage.

Second, Death will disappear and reappear in a random area of the room, and move towards you at a rapid pace. Upon reaching you, he will instantly kill you. To counter this, hit him with a Life-beam, of any strength (though, preferably full strength, and before he reaches you) or use Haste and run away. Alternatively, using Life mines (W-E shift) in a circle reduces the difficulty of this to effectively nil, as they blow the skeletons away, deal 2,000-plus damage to Death, and heal you if you step on them. In addition, one can simply cast Nullify, and kill every skeleton on screen simultaneously with minimal effort.

Lastly, he will will summon a circle of Death Shadows. One of the Shadows will be the real Death, while all others are fake. They will take turns coming up to you to kill you. Only the real Death will take a second to turn corporeal before attempting to kill you. In that time, you will be able to hit him with a Life-beam that will stop him, and damage him. Alternatively, casting a fully powered stone shield () as a personal cast will prevent him from killing you. follow this up with a fully charged Life-beam. (Actually, this no longer works. Death now hits hard enough to kill **Fafnir** in one hit.)

One fairly easy way to get past him is to spam heal mines ( area) around you. That will damage him before he can hit you and cancel his attack. Then take out the occasional skeleton with a life-beam. Again, Life mines.

By far the easiest way to kill Death is to spam (). Cast this spell everywhere (you can ronk it really fast) and you won't have any trouble at all. Alternatively you can cast ( area) around you the moment he swings the scythe. Another way to easily kill Death without even being hit is to spam ( area) around you all the time, when Death will try to strike you the explosion of life stones will deal it around 6000 damage.

For all the speedrunners out there, use  area cast once, then use it again when Death becomes tangible. This will immediately detonate both sets of mines, and do unholy amounts of damage. Two or three successful hits with that tactic will end the fight. Take this with a grain of salt, though, since I don't know how life stones compare to the mines damage-wise.

## Trivia

* Death owns a travel agency, which is a possible reference to the 1998 Lucas Arts Adventure Game "Grim Fandango" in which the protagonist was also a travel agent for the dead.
* Death only speaks in capitals like the Death in Terry Pratchett's Discworld.
* Upon defeating Death, you gain the ability to summon him.

Summon\_Death
DaruDar

**DaruDar** is a renown military academy seated on Agan in the Cosmopolitan Worlds.

DaruDar was founded in 2740 Tu by a group of retired elite officers and mercenaries. A plethora of distinguished warriors, army commanders and brilliant strategists graudated from this institution. Nevertheless, after several financial scandals, the academy faced severe existential problems and was forced to end its operations in 4021 Tu. However, everything changed with the foundation of Liga. Admiral Pachdan reopened DaruDar in 4060 Tu under brand new management and in the first decades, he even paid its expenses from the budget of his office. This investment proved colossally successful – DaruDar is a crucial springboard to the position of Ligan for the majority of Agan, Kogan and Mogra-Troi adepts today.

**Graduates of *DaruDar* academy**

* Ligan Valak
* Ligan Xosoon
* Bark Monorok
* Ibar Rejo
Beholder

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 Regeneration
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**Beholders** are creatures with a giant central eye, and several peripheral little eyes. They are able to cast elemental shards with their small eyes, and huge elemental balls with their central eye.

## Strategies

Quickly cast a **cold electric arcane shield ( self)** on yourself so that they deal no damage. After that either **slow or freeze** them to give yourself as much time as possible to deal with each one separately. Followed up by your favourite high damage spell. Preferably **steamlectric beam or imbue ()**, which will deal 4x damage while they are frozen. If you see them charging their orb of death, or want to do this safely, start with a dome shield ( AoE) and fast charge it with heal seeds ( AoE). Then use Electric Wards () sword imbue while at the edge of the dome to attack them from within. If you have **Vortex ()** or **Thunder Bolt ()**, that's just as good.
You can also cast invisibility and prepare (). When you are ready you can just cast it. After that, use () to melt it.
If you get frozen while you don't have a cold electric arcane shield, abandon everything and as quickly as possible thaw yourself. Not doing this will mean death - the beholders' elemental bolts can bring instant death even to a wizard with Staff of War or Aristo-Staff.

## Gallery

* The remains of the Beholder in *Magicka 2*
Behold the Watcher

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**Behold the Watcher** is the first boss encountered in Magicka. He appears at the very end of the tutorial dungeon and blocks the path. He shoots red laser beams from his tentacles. Although he may seem menacing, he is very easy to defeat, for he's a stationary target. Every hit from him does 60 damage and, like other projectiles, his laser beams are able to be reflected. However, if you don't feel like fighting him, you can kill him quickly by destroying a rope on the left wall of the room, thus dropping a chandelier on top of him. Upon dying, he will let out a howl and implode. After defeating Behold and returning to the party, you learn that he was the Order's pet and they sent him down there to look for you.

**Behold** also makes an appearance in Magicka 2, this time as a skeleton, in the ruins of Castle Aldrheim right at the beginning of the prologue. shooting an earth projectile at it, thus destroying it, will earn the player the achievement Pet Sematary.

## Trivia

* Behold the Watcher is a reference to the classic Dungeons & Dragons monster the Beholder
* Behold the Watcher is the Order of Magick's pet.
* Behold the Watcher does not attack until you attack it first.

## Achievements

Defile the remains of your beloved pet, **Behold**, in the Main Campaign.
Chapter 2 (Magicka 2)

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**Chapter 2** of Magicka 2 is one of the chapters of the Adventure mode.

## Description

Search the many islands of Crystal Bay to find this Nostrir fellow that Vlad has told you about. Just remember that Wizards can't swim!

## Enemies

* Drago
* Goblins
* Tiny Enemy Crab

## NPCs

* Totta
* Tord
* Vlad
Beastman

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## Beast Raider

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Usually jump across the map towards the wizard. Occasionally they will sidestep attacks. Boulders (x5) are very effective against them - easy to cast and killing them with one blow. It's better to ceep close to them as it prevents them from jumping and allows to use AoE spells.

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Torches buildings during the Jotunn boss fight, its attack deals fire damage

## Beast Raider Alpha

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Thery behave like regular beast raiders, but they have water or lightning resistance aura. This doens't protect them from boulders, but makes nearby monsters resistant to these elements and thus can interrupt strategies.

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## Beast Brute

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They move slowly but perform a charge when the wizard goes to close, sending him flying and heavily damaging (often killing). This forces the wizard to keep at a distance and interrupts fighting with raiders. Shields and earth walls () can be and effective way of protection against charging, and also good method of attacking when the walls are enhanced with some damaging elements ( is a strong spell).

## Beast Brute Alpha

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They behave exactly like beast brutes, but their enchanted tattoos give them an aura of resistance to either fire, lightning or physical damage. This makes them and monsters around harder to kill, so they are a high-priority target. A high-priority target which is sometimes resistant to fire damage ()!

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Headmaster Robe (Magicka 2)

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The **Headmaster Robe** is one of the robes available in Magicka 2.

## Description

These luscious threads were worn by the greatest Wizards of all: the Headmasters of Aldrheim. Beard and beard-strap now included!

**Information:**

## See Also

* Staves (Magicka 2)
* Weapons (Magicka 2)
Disciple

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 Regeneration
 Speed
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## General

First encountered in Havindr, these Wizards are loyal followers of Grimnir.

They have about 7000 hitpoints, due to the Staff of War they are carrying.

## Arsenal

A

A  beam

A self cast

A water bolt

A life bolt

An arcane bolt

## Loot

All Disciples drop a Staff of War upon death.
[[1]]

## Combat

Disciples are easy to beat when they are immobilized. Try a  beam, followed by a

They also tend to be useless when imprisoned in a dome shield (multiplayer only).

Attempting to one-hit them is pointless, either keep the pressure on with damage over time elements like , or use thunderbolts.

If they shoot the  beam, counter immediately with any . This will buy you some time, especially if you follow up with

Thunderbolt also makes the first encounter with one, a stupidly easy fight.

## Boss Battle

In Chapter 4 you have to battle a special disciple, called the **Warlock**, along with infinite disciples that come from a door. The warlock has more HP and slightly stronger attacks.

In Chapter 6 you have the Mind Duel with Grimnir. If you want a quick strategy to not get blown up, use this to blow them off the platform: ()

## Trivia

* Disciples like to shout strange expressions when they cast spells, like "Ahhhtáa!!", "Reeeetoh!!", and similar. They also have a funny voice in their dialogues, like the Druids.
Grease

## Spell effects

**Grease** causes the caster to spray 6 patches of grease in an 90° arc where the wizard is facing 6 distance away. The grease patches take 0.5 seconds in total to spray and each of the 6 patches of grease has a radius of 1.5. The grease patches are slippery to walk on (same as walking on ice) and will cause enemies and players to slide on it and change direction with difficulty.

Units standing within the grease spray's arc of fire will be greased and take twice as much fire damage (similar to how wet units take twice as much lightning damage and frozen units take 3 times as much damage from physical/arcane damage). Units walking onto grease patches do not get greased. Getting greased will stop a unit from being wet and conversely the grease debuff can be removed by getting wet. A unit that is greased does not look visibly different from a unit that is not greased.

If any spell containing the  element touches a patch of grease, it is set on fire and all touching grease patches also get set on fire. If a monster or player walks through a lit patch of grease, it will take fire damage, be set on fire and possibly enter panic mode. Multiple patches of grease can be stacked on top of each other to increase the damage.

Grease patches can only be extinguished if an area spell containing the  or  elements extinguishes ALL connecting grease patches in a single cast. Rain and Thunder Storm will also extinguish grease patches on fire but these 2 Magicks can only be cast outdoors. Nullify will additionally remove the grease patches on top of extinguishing them. Spells with  elements do not set grease patches on fire. Blizzard and spells with  or  elements do not extinguish patches of fire.

Patches of unlit grease remain on the ground for 60 seconds. If set on fire, its remaining duration starts to decrease at a rate 3 times faster than usual. As such, grease patches that are lit immediately on cast will burn for 20 seconds. Grease patches set on fire while it has 30 seconds remaining will only burn for 10 seconds. Additionally, there can only be 48 grease patches up per player at any time, casting the 9th Grease Magick will cause the first 6 patches of grease (from the first cast of Grease) to despawn.

A fire immunity aura (+Self Cast) can be used to safely walk through grease patches that are on fire.

## Pros

* Useful for setting up an area enemy monsters must walk through and take fire damage, as well as additional fire damage over time.
* Can be used on stationary bosses (and set on fire) such as The Machine in Chapter Four and Grimnir in Chapter Six and Chapter Twelve.
* When set ablaze, instantly forces weaker enemies to panic (also a Con, because it does the same to you)

## Cons

* Grease takes time to setup and it does no actual damage by itself. You have to light it with fire for it to be useful.
* The wizard has to be fairly close to the target location.
* Fire damage is considered very weak in comparison to other elements.

## Trivia

* The image for the magick is a reference to this picture, which in turn is a reference to MC Hammer's "Hammertime".