recursal/Fanatic-Fandom huggingface dataset:
Royal Cavalry Subsidy

Reduces the cost to train and heal Royal Cavalry.

Gladiator Subsidy • Catapult Subsidy • Sharpshooter Subsidy • Reptilian Rider Subsidy

Field Triage I • Rally Priority • Quick Maneuvers II

Royal Guard Subsidy • Fire Trebuchet Subsidy • Stealth Sniper Subsidy • **Royal Cavalry Subsidy**

Barracks Expansion I • Innate Talent • Training Speed II

Quick Swap • Central Command I • Bigger Army I

Heroic Fighter Subsidy • Destroyer Subsidy • Heroic Cannoneer Subsidy • Ancient Drake Rider Subsidy

**Bigger Army II**
Leadership (Ranged ATK) I

Increases Ranged ATK when the Leader is deployed.

## Resource Requirements

---**Forging Speed • Weight Training III • Forging Cost • Ration Run II

Leadership (Infantry ATK) I • Leadership (Siege ATK) I • **Leadership (Ranged ATK) I** • Leadership (Cavalry ATK) I

Leadership (Infantry HP) I • Leadership (Siege HP) I • Leadership (Ranged HP) I • Leadership (Cavalry HP) I

Leadership (Infantry DEF) I • Leadership (Siege DEF) I • Leadership (Ranged DEF) I • Leadership (Cavalry DEF) I

Helmet Sigil

Furious Defense (Infantry) • Furious Defense (Siege) • Furious Defense (Ranged) • Furious Defense (Cavalry)

Armor Sigil • Legs Sigil

Furious Durability (Infantry) • Furious Durability (Siege) • Furious Durability (Ranged) • Furious Durability (Cavalry)

Main-hand Sigil • Off-hand Sigil

Furious Offense (Infantry) • Furious Offense (Siege) • Furious Offense (Ranged) • Furious Offense (Cavalry)

**Accessory Sigil**
Lightning Tower

The **Lightning Tower** is a Verge Tower card available from Chapter 4. 8 Aether are required to summon this card.

## Talents

### DMG Boost

* 100% DMG when attacking Verge Soldiers
* 100% DMG when attacking Verge Officers
* 25% DMG when attacking Verge Towers
* 25% DMG when attacking Strongholds

### Talent Info

A lightning element Verge Tower. Has extremely high attack speed, and will periodically Stun enemies.

## Attributes

* ATK SPD: 0.6 seconds
* Range: 6
* Cooldown time: 7 seconds

## Turf Boosts

Upgrade cards to get the respective Turf Boosts:

* Lv.5: Stone Production Rate +4%
* Lv.7: Max Stone Storage Boost +1%
* Lv.9: Cavalry DEF +1%
* Lv.10: Wall HP Boost +1%
* Lv.11: Infantry Max HP +1%
* Lv.12: Supply Troops Travel Speed +1%
* Lv.13: Trap DEF +1%
* Lv.14: Siege Engine Max HP +1%
* Lv.15: Ranged ATK +1%
Rune

**Runes** are used to summon and enhance Familiars. Runes can also be shattered to create Fragments, and to increase a Familiar's Skill Level.

## Obtaining

Merge Pacts in the Mystic Spire to obtain Runes. Higher level Pacts will give higher level Familiar Runes. Higher level Familiars will require more Runes to enhance. Some Runes can only be obtained through special events or purchasing special bundles.

## Tips

* It is recommended to *not* shatter Runes, nor use them to Familiar skill level, until that particular Familiar reaches Elder Stage.

 Speed Up
Saberfang

The **Saberfang** is a normal Monster which spawns for two consecutive days in the course of one Monster cycle. It will remain on the Kingdom Map for 2 hours and 55 minutes, or until it is killed. When these monsters are killed, a new monster of the same type will spawn nearby.

The Saberfang is also a Familiar which offers a variety of skills and effects to benefit the player, primarily to Monster Hunting.

## Monster Manual

DMG Type: Physical

Strong Against: High PDEF

Weak Against: Powerful and unpredictable, the Saberfang will wreak havoc among your ranks. Use magic to bring it down before it decimates your troops!

## Rewards

### Materials

Used to craft: Saberfang Set

* Saber Jewel
* Blood Sucker
* Saber Tooth
* Savage Claw
* Prehistoric Hide
Random Relocator

The **Random Relocator** is a unique item which allows a player to teleport to a random location within their current Kingdom.

Player can access and use their Random Relocators from their Bag, or by tapping on their Turf on the Kingdom Map, and tapping the Random Relocator button.

If a Random Relocator is used when a player is being attacked or rallied, the troops will reach the player's castle instantly.

## How to Obtain

Random Relocators can be purchased in the Gem Mall for 500 Gems or in the Guild Shop for 60,000 Guild Coins.
They can also be obtained by Monster Hunting, in Guild Gifts and from Event rewards, like Guild Fest.

 Speed Up
Sanctuary

**“**Where the Goddess performs miracles.**”**

The **Sanctuary** is located on a small island in the player's Turf, next to the Transmutation Lab. The Sanctuary takes in wounded Troop that cannot enter a full Infirmary.

## Attributes

The Sanctuary can only be accessed once the player has received dead troops in battle *after* their Infirmary has been filled. Approximately 80% of these dead troops are sent to the Sanctuary. The max capacity of the Sanctuary is determined by the Castle level, with the max capacity at Castle level 25 being 1,250,000 troops. Players with troops in the Sanctuary can still enter the Dragon Arena.

Note: Troops killed in Wonder Battles will not be able to enter the Sanctuary.

## Devotion

Devotion is used to resurrect troops. Devotion is accumulated over time; the production rate is determined by the Castle level, and by the emptiness of your Infirmaries. Your Max Devotion depends on the current number of troops in your Sanctuary. The Devotion cost to resurrect troops depends on the Tier of troops that were killed.

Devotion can also be earned by completing Divine Tasks. The number of tasks is limited, and devotion will continue to accumulate until there is enough to resurrect every troop currently in your Sanctuary. Troops in the Sanctuary can also be dismissed.

Devotion can also be earned by completing Divine Tasks. The number of tasks is limited, and will be reset when daily login time is reached.

Devotion will continue to accumulate until there is enough to resurrect every troop currently in your Sanctuary. Troops in the Sanctuary can also be dismissed.

### Divine Tasks

Devotion can also be earned by completing Divine Tasks. The number of tasks is limited, and will reset at the daily reset time.

Keep in mind that any amount of Devotion earned from Divine Tasks over the Max Devotion will be lost.

## Divine Providence

A percentage of troops in the Sanctuary will be sent to Divine Providence, and will be available to collect for free over periods of time.

## Trivia

The Sanctuary was released in the June 4th, 2020 update.

Kingdom Tycoon • Labyrinth • **Sanctuary** • Shelter • Transmutation Lab • Vergeway**
Military

## Research Tree

The **Military** Research increases army offense, defense, troop attack, army travel speed and scouting. Players can also research higher tiers of Troop in this tree.

## **Available Research**

* Total Might: 74,968,929
* Total time: 9,922d 7h 23m

## Tips

This particular Research Tree greatly increases the player's fighting capabilities and it is known as one of the most vital researches in the Academy.

**Economy • Defense • **Military** • Monster Hunt****---**Upgrade Defenses • Upgrade Military • Army Leadership • Military Command

Familiars • Familiar Battles • Sigils • Wonder Battles

**Gear • Advanced Wonder Battles**
Infantry Offense (Wonder) II

Increases Infantry ATK in Wonder battles

## Resource Requirements

---**Gem Harvesting II • Ration Run III

Bigger Bags II • Forced March II

Infantry Offense (Wonder) I • Ranged Offense (Wonder) I • Cavalry Offense (Wonder) I

Infantry Durability (Wonder) I • Ranged Durability (Wonder) I • Cavalry Durability (Wonder) I

Infantry Defense (Wonder) I • Ranged Defense (Wonder) I • Cavalry Defense (Wonder) I

Training Speed IV • Bigger Infirmary II

Wonder Rally I

Infantry Defense (Wonder) II • Ranged Defense (Wonder) II • Cavalry Defense (Wonder) II

Infantry Durability (Wonder) II • Ranged Durability (Wonder) II • Cavalry Durability (Wonder) II

**Infantry Offense (Wonder) II** • Ranged Offense (Wonder) II • Cavalry Offense (Wonder) II

**Wonder Rally II**
Leadership (Cavalry ATK) I

Increases Cavalry ATK when the Leader is deployed.

## Resource Requirements

---**Forging Speed • Weight Training III • Forging Cost • Ration Run II

Leadership (Infantry ATK) I • Leadership (Siege ATK) I • Leadership (Ranged ATK) I • **Leadership (Cavalry ATK) I**

Leadership (Infantry HP) I • Leadership (Siege HP) I • Leadership (Ranged HP) I • Leadership (Cavalry HP) I

Leadership (Infantry DEF) I • Leadership (Siege DEF) I • Leadership (Ranged DEF) I • Leadership (Cavalry DEF) I

Helmet Sigil

Furious Defense (Infantry) • Furious Defense (Siege) • Furious Defense (Ranged) • Furious Defense (Cavalry)

Armor Sigil • Legs Sigil

Furious Durability (Infantry) • Furious Durability (Siege) • Furious Durability (Ranged) • Furious Durability (Cavalry)

Main-hand Sigil • Off-hand Sigil

Furious Offense (Infantry) • Furious Offense (Siege) • Furious Offense (Ranged) • Furious Offense (Cavalry)

**Accessory Sigil**
Mega Maggot

The **Mega Maggot** is a normal Monster which spawns for two consecutive days in the course of one Monster cycle. It will remain on the Kingdom Map for 2 hours and 55 minutes, or until it is killed. When these monsters are killed, a new monster of the same type will spawn nearby.

The Mega Maggot is also a Familiar which offers a variety of skills and effects to benefit the player.

## Monster Manual

DMG Type: Physical

Strong Against: High PDEF

Weak Against: The Mega Maggot's mighty tail packs a massive sting! Its venom deals continuous damage, so remember to heal your heroes.

Use skills that deal Magic Damage to bring it down!

## Rewards

### Materials

Used to craft: Mega Maggot Set

* Corrosive Toxin
* Maggot Tail
* Maggot Teeth
* Mega Barb
* Mega Egg-sac
Missile

The **Missile** is a Verge Skill card available from Chapter 5. 7 Aether are required to summon this card.

## Talents

### DMG Boost

* 10% DMG when attacking Verge Soldiers
* 10% DMG when attacking Verge Officers
* 10% DMG when attacking Verge Towers
* 100% DMG when attacking Strongholds

### Talent Info

Fires missiles that deal damage to up to 30 enemies in a medium area around the target. Is super effective against Strongholds.

## Attributes

* Skill Range: 7.5
* Cooldown time: 8 seconds

## Turf Boosts

Upgrade cards to get the respective Turf Boosts:

* Lv.5: Timber Production Rate +4%
* Lv.7: Max Timber Storage Boost +1%
* Lv.9: Siege Engine DEF +1%
* Lv.10: Monster Hunt Travel Speed +1%
* Lv.11: Cavalry Max HP +1%
* Lv.12: Army Capacity +1%
* Lv.13: Infantry DEF +1%
* Lv.14: Trap Max HP +1%
* Lv.15: Ranged ATK +1%
Manor

* 1-8
* 9-16
* 17-24
* 25

The **Manor** is a building that produces Gold. The player may have as many Manors as they wish, as long as the total number of Manor, Barrack and Infirmary does not exceed 17.

Upgrading the Manor will increase its gold production rate, maximum gold storage and Barracks' training speed. If the Manor's storage is full, production will stop.

At Level 25, the turf will receive a bonus Army ATK increase of 2%.
Research II

Increases Research speed. Requires Construction Speed II Level 5 to unlock.

## Upgrade Results

Trap Building I • Cavalry Offense I • Stone Production I • Construction Speed I

Training Speed I • Ranged Offense I • Timber Production I • Research I

Siege Engine Offense I • Infantry Offense I • Ore Production I • Gold Production I

Trap Offense I • Squad Defense I • Food Production II • Max Load I

Squad Health I • Stone Production II • Gathering I

Siege Engine Offense II • Ranged Offense II • Ore Production II • Timber Production II

Trap Building II • Infantry Offense II • Construction Speed II • Gold Production II

Trap Offense II • Cavalry Offense II • **Research II**

Training Speed II • Infantry Offense III • Gathering II • Max Load II

Siege Engine Offense III • Cavalry Offense III • Food Production III

Trap Offense III • Ranged Offense III • Timber Production III • Ore Production III

Squad Defense II • Squad Health II • Stone Production III • Gold Production III
Pact

**Pacts** are items used to summon Familiars. When a Pact is opened, there is a chance to receive a Familiar Rune, or a number of Fragments.

## Obtaining

Pacts are produced by merging Anima with other resources in the Mystic Spire. Pact 1 is unlocked by default; complete research in the Academy to unlock higher level Pacts. Some Pacts can only be obtained through Special Events or by purchasing special bundles; these Pacts typically give only 1 type of Familiar Rune.
Jade Wyrm

The **Jade Wyrm** is a normal Monster which spawns for two consecutive days in the course of one Monster cycle. It will remain on the Kingdom Map for 2 hours and 55 minutes, or until it is killed. When these monsters are killed, a new monster of the same type will spawn nearby.

The Jade Wyrm is also a Familiar that gives boosts to Troop counters.

## Monster Manual

The searing flames of the Jade Wyrm will reduce its target's DEF to zero, thus all Heroes hit by it have to battle with no DEF. Use Heroes with high HP to survive the Jade Wyrm's wrath!

## Rewards

### Materials

Used to craft: Jade Wyrm Set

* Wyrm Jewel
* Jade Orb
* Wyrm Gut
* Wyrm Scales
* Wyrm Spine
* Wyrm Horn
Mail

Players will receive various different messages in Lords Mobile, e.g. System Messages, Supply Reports, and Battle Reports. These will be sorted into different **Mail** folders. Players can tap on the star to the right of a message to save it. Each mail folder has a limit to how many messages it can hold. Once the limit is reached, old mail will be deleted automatically.
There are four mail folders:

1. System (Announcements on Events, Guild changes, etc.)
2. Reports (Battle reports, Gathering reports, etc.)
3. Mail (Player, Guild and News)
4. Saved (Maximum 100)
Ration Run I

Increases Gathering Troops' Travel Speed.

### **Resource Requirements**

---**Training Speed III

Ranged Phalanx • Cavalry Phalanx

Bigger Infirmary I

Gold Storage I • Max Deposit I • Gold Harvesting I

Bigger Bags I • Tax Break • Forced March I

More Gatherers

Infantry Wedge • Ranged Wedge • Cavalry Wedge

Army Defense II • Army Offense II • Army Health II

Bigger Army III

Sabotage • Plague

**Demoralize**
Ore Production I

Increases Ore Production. Requires Timber Production I Level 2 to unlock.

## Upgrade Results

Trap Building I • Cavalry Offense I • Stone Production I • Construction Speed I

Training Speed I • Ranged Offense I • Timber Production I • Research I

Siege Engine Offense I • Infantry Offense I • **Ore Production I** • Gold Production I

Trap Offense I • Squad Defense I • Food Production II • Max Load I

Squad Health I • Stone Production II • Gathering I

Siege Engine Offense II • Ranged Offense II • Ore Production II • Timber Production II

Trap Building II • Infantry Offense II • Construction Speed II • Gold Production II

Trap Offense II • Cavalry Offense II • Research II

Training Speed II • Infantry Offense III • Gathering II • Max Load II

Siege Engine Offense III • Cavalry Offense III • Food Production III

Trap Offense III • Ranged Offense III • Timber Production III • Ore Production III

Squad Defense II • Squad Health II • Stone Production III • Gold Production III
Ranged Health II

**Ranged Health II** is a Research branch located in the Gear Research Tree. It increases Ranged Max HP.

## Resource Requirements

---**Ration Run IV • Central Command II • Forced March III

Field Triage II • Bigger Bags III

Bigger Infirmary III • Barracks Expansion II

Lunar Foundry

Crafting Speed I • Lunite Harvesting • Lunite Storage

Infantry Defense II • Siege Toughness II • Ranged Defense II • Cavalry Defense II

Infantry Health II • Siege Durability II • **Ranged Health II** • Cavalry Health II

Infantry Offense II • Siege Attack II • Ranged Offense II • Cavalry Offense II

Crafting Speed II • Crafting Capacity

**Luminary Guard • Luminary Avenger • Luminary Marksman • Luminary Lion Force**
Infantry Offense (Wonder) III

Increases Infantry ATK in Wonder battles

## Resource Requirements

---**Leadership (Infantry ATK) II • Leadership (Siege ATK) II • Leadership (Ranged ATK) II • Leadership (Cavalry ATK) II

Leadership (Infantry DEF) II • Leadership (Siege DEF) II • Leadership (Ranged DEF) II • Leadership (Cavalry DEF) II

Leadership (Infantry HP) II • Leadership (Siege HP) II • Leadership (Ranged HP) II • Leadership (Cavalry HP) II

Wonder March II

Infantry Durability (Wonder) III • Ranged Durability (Wonder) III • Cavalry Durability (Wonder) III

**Infantry Offense (Wonder) III** • Ranged Offense (Wonder) III • Cavalry Offense (Wonder) III

Infantry Defense (Wonder) III • Ranged Defense (Wonder) III • Cavalry Defense (Wonder) III

Infantry DEF Curse (Wonder) • Ranged DEF Curse (Wonder) • Cavalry DEF Curse (Wonder)

Infantry HP Curse (Wonder) • Ranged HP Curse (Wonder) • Cavalry HP Curse (Wonder)

**Infantry ATK Curse (Wonder) • Ranged ATK Curse (Wonder) • Cavalry ATK Curse (Wonder)**
Infantry Health II

**Infantry Health II** is a Research branch located in the Gear Research Tree. It increases Infantry Max HP.

## Resource Requirements

---**Ration Run IV • Central Command II • Forced March III

Field Triage II • Bigger Bags III

Bigger Infirmary III • Barracks Expansion II

Lunar Foundry

Crafting Speed I • Lunite Harvesting • Lunite Storage

Infantry Defense II • Siege Toughness II • Ranged Defense II • Cavalry Defense II

**Infantry Health II** • Siege Durability II • Ranged Health II • Cavalry Health II

Infantry Offense II • Siege Attack II • Ranged Offense II • Cavalry Offense II

Crafting Speed II • Crafting Capacity

**Luminary Guard • Luminary Avenger • Luminary Marksman • Luminary Lion Force**
Quarry

* 1-8
* 9-16
* 17-24
* 25

The **Quarry** is a building that produces Stone. The player may have as many Quarries as they wish, as long as the total number of Farm, Lumber Mill, Mine and Quarry does not exceed 18.

Upgrading the Quarry will increase its production rate and maximum storage. If the Quarry's storage is full, production will stop.
Ranged-Cavalry Counter Boost

Increases DMG dealt by Ranged units to enemy Cavalry units, and decreases DMG dealt by enemy Cavalry units to Ranged units.

## Resource Requirements

---**Intelligence Report • Quick Maneuvers I

Infantry Offense I • Siege Attack I • Ranged Offense I • Cavalry Offense I

Infantry Defense I • Siege Toughness I • Ranged Defense I • Cavalry Defense I

Gladiator • Catapult • Sharpshooter • Reptilian Rider

Infantry Health I • Siege Durability I • Ranged Health I • Cavalry Health I

Royal Guard • Fire Trebuchet • Stealth Sniper • Royal Cavalry

Army Defense I • Army Offense I • Army Health I

Heroic Fighter • Destroyer • Heroic Cannoneer • Ancient Drake Rider

Furious Defense I • Furious Durability I

Furious Offense I

**Infantry-Ranged Counter Boost • **Ranged-Cavalry Counter Boost** • Cavalry-Infantry Counter Boost**
Monsterhold

* 1-8
* 9-16
* 17-24
* 25

The **Monsterhold** is where players can manage their Familiars. The central Familiar building, the Monsterhold is where Pacts are opened to summon and enhance Familiars, and where Familiar skills can be upgraded. Players can also shatter Runes here, and access their Pact Case.

The Monsterhold is a fixed building, meaning its location is set when the player clears Skirmish 8, and cannot be changed.
Pin

**Pins** can be considered a special form of a Bookmark. They allow a Guild to save the coordinates of a tile on the Kingdom Map, and the tile will then be highlighted to all members of the guild. All Rank 4 and 5 members can add and edit Pins. To add a Pin, click on the tile and then press the  Create Bookmark button, then the Add Pin tab on the right. You can then choose the name and category of the new Pin:

* Star
* Shield
* Bolt
* Sword
* Flag

Only one of each type at most can be used. Any additions or changes to Pins will then be broadcasted in the Guild Chat.

Pins can be managed by pressing the Bookmark button in the top middle of the screen, next to the coordinates. Click on the Guild Bookmarks tab, then the Pin sub-tab.

Pins can be quickly viewed on the Kingdom Map by pressing the small arrow button below your Resource count; this brings up all current assigned Pins, shown to the right.

Pins can also be viewed from the Kingdom Overview screen; this is especially helpful during Events such as Kingdom Clash and Dragon Arena, where multiple targets of interest can be highlighted at once.
Legs Sigil

Unlocks the Sigil Slot for Legs Equipment.

## Upgrade Results/Requirements

Furious Defense (Ranged): Lv.10
Furious Defense (Cavalry): Lv.10

## Resource Requirements

---**Forging Speed • Weight Training III • Forging Cost • Ration Run II

Leadership (Infantry ATK) I • Leadership (Siege ATK) I • Leadership (Ranged ATK) I • Leadership (Cavalry ATK) I

Leadership (Infantry HP) I • Leadership (Siege HP) I • Leadership (Ranged HP) I • Leadership (Cavalry HP) I

Leadership (Infantry DEF) I • Leadership (Siege DEF) I • Leadership (Ranged DEF) I • Leadership (Cavalry DEF) I

Helmet Sigil

Furious Defense (Infantry) • Furious Defense (Siege) • Furious Defense (Ranged) • Furious Defense (Cavalry)

Armor Sigil • **Legs Sigil**

Furious Durability (Infantry) • Furious Durability (Siege) • Furious Durability (Ranged) • Furious Durability (Cavalry)

Main-hand Sigil • Off-hand Sigil

Furious Offense (Infantry) • Furious Offense (Siege) • Furious Offense (Ranged) • Furious Offense (Cavalry)

**Accessory Sigil**
Ranged Defense (Wonder) III

Increases Ranged DEF in Wonder battles

## Resource Requirements

---**Leadership (Infantry ATK) II • Leadership (Siege ATK) II • Leadership (Ranged ATK) II • Leadership (Cavalry ATK) II

Leadership (Infantry DEF) II • Leadership (Siege DEF) II • Leadership (Ranged DEF) II • Leadership (Cavalry DEF) II

Leadership (Infantry HP) II • Leadership (Siege HP) II • Leadership (Ranged HP) II • Leadership (Cavalry HP) II

Wonder March II

Infantry Durability (Wonder) III • Ranged Durability (Wonder) III • Cavalry Durability (Wonder) III

Infantry Offense (Wonder) III • Ranged Offense (Wonder) III • Cavalry Offense (Wonder) III

Infantry Defense (Wonder) III • **Ranged Defense (Wonder) III** • Cavalry Defense (Wonder) III

Infantry DEF Curse (Wonder) • Ranged DEF Curse (Wonder) • Cavalry DEF Curse (Wonder)

Infantry HP Curse (Wonder) • Ranged HP Curse (Wonder) • Cavalry HP Curse (Wonder)

**Infantry ATK Curse (Wonder) • Ranged ATK Curse (Wonder) • Cavalry ATK Curse (Wonder)**
Ore Production II

Increases Ore Production. Requires Stone Production II Level 5 to unlock.

## Upgrade Results

Trap Building I • Cavalry Offense I • Stone Production I • Construction Speed I

Training Speed I • Ranged Offense I • Timber Production I • Research I

Siege Engine Offense I • Infantry Offense I • Ore Production I • Gold Production I

Trap Offense I • Squad Defense I • Food Production II • Max Load I

Squad Health I • Stone Production II • Gathering I

Siege Engine Offense II • Ranged Offense II • **Ore Production II** • Timber Production II

Trap Building II • Infantry Offense II • Construction Speed II • Gold Production II

Trap Offense II • Cavalry Offense II • Research II

Training Speed II • Infantry Offense III • Gathering II • Max Load II

Siege Engine Offense III • Cavalry Offense III • Food Production III

Trap Offense III • Ranged Offense III • Timber Production III • Ore Production III

Squad Defense II • Squad Health II • Stone Production III • Gold Production III
Player EXP

**Player EXP** is a metric of the player's progress in Lords Mobile. There are 60 Player EXP levels. A player's current level can be viewed in their Profile window.

Player EXP is needed to gain Talent Points, equip higher level Equipment and increase Hero and Familiar Levels.

## How to Obtain

Player EXP can be earned by completing various projects, activities and Quests, and using Player EXP items.

### Monster Hunting

Whenever players hunt a monster they will be rewarded Player EXP. The higher level the monster, the more Player EXP they will earn. Hunting higher level monsters takes more Energy so hunting higher level monsters doesn't equate to getting more EXP. It seems to be proportionate to the amount of energy spent.

### Forging Equipment

When an Equipment has been successfully forged, players will be awarded Player EXP for the completion of the equipment. The higher equipment grade, not level or player might, determines the amount of Player EXP awarded. The higher equipment grade the more exp gained.

### Completing Guild or Admin Quests

Whenever players complete a Guild Quest or an Admin Quest, they will earn Player EXP. The higher level quest, the more it will give (Common, Uncommon, Rare, Epic, Legendary). Player EXP awarded will increase as you level up.

### Engaging Enemy Troops

If players engage an enemy Troops they will receive Player EXP.

### Completing or sweeping Hero Stages

Every time that players complete a Hero Stage they will earn Player EXP. When players sweep hero stages they will see the amount of Player EXP off to the right. The higher hero stages give more Player EXP. Sweeping an Elite hero stage gives twice the Player EXP as the same normal stage due to the 2x Energy cost.

### Colosseum

Whenever players battle someone in the Colosseum they will earn Player EXP. Player EXP awarded will increase as you level up.

## Tips

* Player levels 1~50 are very easy and will take no time compared to the last 10 levels. Levels 51~55 take more Player EXP (around 1.2M) and take some time but not an over-abundant amount.
* When Player EXP Level 56 is reached the amount of experience needed grows exponentially. Planning ahead can help players combat and this gain Player EXP faster.

 Speed Up
Ranged Health I

Increases Ranged Max HP.

Infantry Offense I • Siege Attack I • Ranged Offense I • Cavalry Offense I

Infantry Defense I • Siege Toughness I • Ranged Defense I • Cavalry Defense I

Gladiator • Catapult • Sharpshooter • Reptilian Rider

Infantry Health I • Siege Durability I • **Ranged Health I** • Cavalry Health I

Royal Guard • Fire Trebuchet • Stealth Sniper • Royal Cavalry

Army Defense I • Army Offense I • Army Health I

Heroic Fighter • Destroyer • Heroic Cannoneer • Ancient Drake Rider

Furious Defense I • Furious Durability I

Furious Offense I

**Infantry-Ranged Counter Boost • Ranged-Cavalry Counter Boost • Cavalry-Infantry Counter Boost**
Ranged Durability (Wonder) III

Increases Ranged Max HP in Wonder battles

## Resource Requirements

---**Leadership (Infantry ATK) II • Leadership (Siege ATK) II • Leadership (Ranged ATK) II • Leadership (Cavalry ATK) II

Leadership (Infantry DEF) II • Leadership (Siege DEF) II • Leadership (Ranged DEF) II • Leadership (Cavalry DEF) II

Leadership (Infantry HP) II • Leadership (Siege HP) II • Leadership (Ranged HP) II • Leadership (Cavalry HP) II

Wonder March II

Infantry Durability (Wonder) III • **Ranged Durability (Wonder) III** • Cavalry Durability (Wonder) III

Infantry Offense (Wonder) III • Ranged Offense (Wonder) III • Cavalry Offense (Wonder) III

Infantry Defense (Wonder) III • Ranged Defense (Wonder) III • Cavalry Defense (Wonder) III

Infantry DEF Curse (Wonder) • Ranged DEF Curse (Wonder) • Cavalry DEF Curse (Wonder)

Infantry HP Curse (Wonder) • Ranged HP Curse (Wonder) • Cavalry HP Curse (Wonder)

**Infantry ATK Curse (Wonder) • Ranged ATK Curse (Wonder) • Cavalry ATK Curse (Wonder)**
Novice Relocator

All new players will receive 3 free **Novice Relocators** at the beginning of the game. Novice Relocators allow players to transfer their Turf to a target location in any kingdom, so long as they are under Castle level 6. It can also be used to transfer to any target location within the current kingdom.

The Novice Relocator is only available for the first 7 days after starting. After that it cannot be used, and will disappear.

## Tips

If you are making an alternate account ("alt"), it is recommended to use the Novice Relocator if you wish to transfer it to your current Guild location, in order to save on the cost of a Migration Scroll.

## Trivia

* Kingdom Migration was introduced in update 1.21.11
* Before Update 1.xx.xx, new accounts would get only 2 Novice Relocators.

 Speed Up
Leadership (Siege HP) II

Increases Siege Max HP when the Leader is deployed.

## Resource Requirements

---**Leadership (Infantry ATK) II • Leadership (Siege ATK) II • Leadership (Ranged ATK) II • Leadership (Cavalry ATK) II

Leadership (Infantry DEF) II • Leadership (Siege DEF) II • Leadership (Ranged DEF) II • Leadership (Cavalry DEF) II

Leadership (Infantry HP) II • **Leadership (Siege HP) II** • Leadership (Ranged HP) II • Leadership (Cavalry HP) II

Wonder March II

Infantry Durability (Wonder) III • Ranged Durability (Wonder) III • Cavalry Durability (Wonder) III

Infantry Offense (Wonder) III • Ranged Offense (Wonder) III • Cavalry Offense (Wonder) III

Infantry Defense (Wonder) III • Ranged Defense (Wonder) III • Cavalry Defense (Wonder) III

Infantry DEF Curse (Wonder) • Ranged DEF Curse (Wonder) • Cavalry DEF Curse (Wonder)

Infantry HP Curse (Wonder) • Ranged HP Curse (Wonder) • Cavalry HP Curse (Wonder)

**Infantry ATK Curse (Wonder) • Ranged ATK Curse (Wonder) • Cavalry ATK Curse (Wonder)**
Leadership (Infantry HP) II

Increases Infantry Max HP when the Leader is deployed.

## Resource Requirements

---**Leadership (Infantry ATK) II • Leadership (Siege ATK) II • Leadership (Ranged ATK) II • Leadership (Cavalry ATK) II

Leadership (Infantry DEF) II • Leadership (Siege DEF) II • Leadership (Ranged DEF) II • Leadership (Cavalry DEF) II

**Leadership (Infantry HP) II** • Leadership (Siege HP) II • Leadership (Ranged HP) II • Leadership (Cavalry HP) II

Wonder March II

Infantry Durability (Wonder) III • Ranged Durability (Wonder) III • Cavalry Durability (Wonder) III

Infantry Offense (Wonder) III • Ranged Offense (Wonder) III • Cavalry Offense (Wonder) III

Infantry Defense (Wonder) III • Ranged Defense (Wonder) III • Cavalry Defense (Wonder) III

Infantry DEF Curse (Wonder) • Ranged DEF Curse (Wonder) • Cavalry DEF Curse (Wonder)

Infantry HP Curse (Wonder) • Ranged HP Curse (Wonder) • Cavalry HP Curse (Wonder)

**Infantry ATK Curse (Wonder) • Ranged ATK Curse (Wonder) • Cavalry ATK Curse (Wonder)**
Quick Maneuvers III

Increases Army Travel Speed. Total might

## Resource Requirements

---**Ration Run IV • Central Command II • Forced March III

Field Triage II • Bigger Bags III

Bigger Infirmary III • Barracks Expansion II

Lunar Foundry

Crafting Speed I • Lunite Harvesting • Lunite Storage

Infantry Defense II • Siege Toughness II • Ranged Defense II • Cavalry Defense II

Infantry Health II • Siege Durability II • Ranged Health II • Cavalry Health II

Infantry Offense II • Siege Attack II • Ranged Offense II • Cavalry Offense II

Crafting Speed II • Crafting Capacity

**Luminary Guard • Luminary Avenger • Luminary Marksman • Luminary Lion Force**
More Gatherers

Increases Max Gathering Army Size. This size increase is only applicable for unoccupied Resource Tiles.

### **Resource Requirements**

---**Training Speed III

Ranged Phalanx • Cavalry Phalanx

Bigger Infirmary I

Gold Storage I • Max Deposit I • Gold Harvesting I

Bigger Bags I • Tax Break • Forced March I

**More Gatherers**

Infantry Wedge • Ranged Wedge • Cavalry Wedge

Army Defense II • Army Offense II • Army Health II

Bigger Army III

Sabotage • Plague

**Demoralize**
Minor Enemy

Throughout Lords Mobile, mainly in Hero Stages and the Vergeway, the player will fight against a number of **minor enemies**. These NPCs often have simple attacks, but their numbers can make them dangerous for Heroes. They can also appear in much larger forms as Bosses. Visually identical enemies may have different names, but their overall behavior is usually the same. Naturally, higher-level enemies will have more potent skills, and will be encountered further in the game.

Many minor enemies have also been made available as Familiars.

## List of Enemies

Note: Since this list concerns *minor enemies*, it is not inclusive of Heroes or Monsters that may appear in battle as enemies.
Metal Harvesting II

Increases Ore Production

## Resource Requirements

---**Food Harvesting II • Gym Training I

Pact 2

Stone Harvesting II • Timber Harvesting II • **Metal Harvesting II**

Anima Storage I • Pact Merging Speed I • Merging Cost (Pact 2)

Pact 3

Anima Harvesting II • Gold Harvesting II

Gym Membership I • Gym Training II

Anima Storage II • Pact Merging Speed II • Merging Cost (Pact 3)

Pact 4

Skillstone Merging Speed I • Durable Wards • Merging Cost (Pact 4)

**Skill EXP Boost**
Quick Maneuvers II

Increases Army Travel Speed.

Gladiator Subsidy • Catapult Subsidy • Sharpshooter Subsidy • Reptilian Rider Subsidy

Field Triage I • Rally Priority • **Quick Maneuvers II**

Royal Guard Subsidy • Fire Trebuchet Subsidy • Stealth Sniper Subsidy • Royal Cavalry Subsidy

Barracks Expansion I • Innate Talent • Training Speed II

Quick Swap • Central Command I • Bigger Army I

Heroic Fighter Subsidy • Destroyer Subsidy • Heroic Cannoneer Subsidy • Ancient Drake Rider Subsidy

**Bigger Army II**
Off-hand Sigil

Unlocks the Sigil Slot for Off-hand Equipment.

## Upgrade Results/Requirements

Furious Durability (Ranged): Lv.10
Furious Durability (Cavalry): Lv.10

## Resource Requirements

---**Forging Speed • Weight Training III • Forging Cost • Ration Run II

Leadership (Infantry ATK) I • Leadership (Siege ATK) I • Leadership (Ranged ATK) I • Leadership (Cavalry ATK) I

Leadership (Infantry HP) I • Leadership (Siege HP) I • Leadership (Ranged HP) I • Leadership (Cavalry HP) I

Leadership (Infantry DEF) I • Leadership (Siege DEF) I • Leadership (Ranged DEF) I • Leadership (Cavalry DEF) I

Helmet Sigil

Furious Defense (Infantry) • Furious Defense (Siege) • Furious Defense (Ranged) • Furious Defense (Cavalry)

Armor Sigil • Legs Sigil

Furious Durability (Infantry) • Furious Durability (Siege) • Furious Durability (Ranged) • Furious Durability (Cavalry)

Main-hand Sigil • **Off-hand Sigil**

Furious Offense (Infantry) • Furious Offense (Siege) • Furious Offense (Ranged) • Furious Offense (Cavalry)

**Accessory Sigil**
Necrosis

The **Necrosis** is a normal Monster which spawns for two consecutive days in the course of one Monster cycle. It will remain on the Kingdom Map for 2 hours and 55 minutes, or until it is killed. When these monsters are killed, a new monster of the same type will spawn nearby.

## Monster Manual

DMG Type: Physical

Strong Against: High PDEF

Weak Against: The Necrosis deals massive damage to its targets and summons underlings to attack heroes. It can easily shrug off physical blows, so use magic to send it back to its grave!

## Hero Lineups

 4
Incinerator, Elementalist, Bombin' Goblin. Prima Donna, Child of Light

## Rewards

### Materials

Used to craft: Necrosis Set

* Rotten Blood
* Decaying Bones
* Armor Fragment
* Mutant Fungi

## Trivia

The Undead Ogre first appeared as a special event monster in 2019. Necrosis was appeared as normal monsters on July 12, 2021.
Sand Sage

**“**The Sands taught me courage!**”**
–**Ilya**

## Background

Ilya was born with a sandstone clutched in her hand, fulfilling a prophecy of a child chosen by the Sand Spirit. As a child, she did not know how to control her own power, causing those around her to get hurt. No one would play with her, and she became withdrawn and fixated on the flowing sands. Her only friend was her twin sister, Marcia, who also had the power to control sand.

Marcia's life was put in danger when a group of sand bandits attacked the oasis. Ilya, who had always been protected by her older sister, suddenly unleashed her full power, creating a violent sandstorm that laid waste to the bandits, saving her sister and her village.

This incident gave Ilya a new purpose: to become a master of sand magic. With newfound determination, Ilya's quest for power began.

## How to Obtain

Buy the **Sand Sage** package for 4.99 USD to unlock the common grade version.

* [Buying packs in 1 shot]: Cost to max: $1375 USD
* [Buying $5 packs]: $165 USD

In total, you will need 330 medals to enhance Gold/Legendary Sand Sage.

Hero Medals

## Skills

*Ultimate*
 **Sand's Blessing**
*Lv.20 Passive*
 **Shifting Sands**
*Lv.40 Active*
 **Sandbox**
*Lv.60 Active*
Traps an enemy with sand magic, dealing damage and inflicting Stun for 3s.

## Trivia

* The Sand Sage was released on March 11, 2022.
Max Deposit II

Increases Maximum Gem Deposit for the Treasure Trove.

### Resource Requirements

---**Stone Storage • Timber Storage • Ore Storage

Gold Storage II

Stamina Limit • Breakthrough • Shelter Expansion

Alchemy

Darknest Invasion • Darknest Convention

Darknest Navigation

**Max Deposit II** • Energy Limit III

Darknest Defense • Darknest Offense • Darknest Tenacity

Devotion

Furious Defense II • Furious Durability II

Furious Offense II

**Hidden Talent**
Lunite Harvesting

**Lunite Harvesting** is a Research branch located in the Gear Research Tree. It increases Lunite Production.

## Resource Requirements

---**Ration Run IV • Central Command II • Forced March III

Field Triage II • Bigger Bags III

Bigger Infirmary III • Barracks Expansion II

Lunar Foundry

Crafting Speed I • **Lunite Harvesting** • Lunite Storage

Infantry Defense II • Siege Toughness II • Ranged Defense II • Cavalry Defense II

Infantry Health II • Siege Durability II • Ranged Health II • Cavalry Health II

Infantry Offense II • Siege Attack II • Ranged Offense II • Cavalry Offense II

Crafting Speed II • Crafting Capacity

**Luminary Guard • Luminary Avenger • Luminary Marksman • Luminary Lion Force**
Ranged Offense I

Increases Ranged ATK.

Requires Cavalry Offense I Level 3 to unlock.

Infantry Offense I • Siege Attack I • **Ranged Offense I** • Cavalry Offense I

Infantry Defense I • Siege Toughness I • Ranged Defense I • Cavalry Defense I

Gladiator • Catapult • Sharpshooter • Reptilian Rider

Infantry Health I • Siege Durability I • Ranged Health I • Cavalry Health I

Royal Guard • Fire Trebuchet • Stealth Sniper • Royal Cavalry

Army Defense I • Army Offense I • Army Health I

Heroic Fighter • Destroyer • Heroic Cannoneer • Ancient Drake Rider

Furious Defense I • Furious Durability I

Furious Offense I

**Infantry-Ranged Counter Boost • Ranged-Cavalry Counter Boost • Cavalry-Infantry Counter Boost**

Trap Building I • Cavalry Offense I • Stone Production I • Construction Speed I

Training Speed I • **Ranged Offense I** • Timber Production I • Research I

Siege Engine Offense I • Infantry Offense I • Ore Production I • Gold Production I

Trap Offense I • Squad Defense I • Food Production II • Max Load I

Squad Health I • Stone Production II • Gathering I

Siege Engine Offense II • Ranged Offense II • Ore Production II • Timber Production II

Trap Building II • Infantry Offense II • Construction Speed II • Gold Production II

Trap Offense II • Cavalry Offense II • Research II

Training Speed II • Infantry Offense III • Gathering II • Max Load II

Siege Engine Offense III • Cavalry Offense III • Food Production III

Trap Offense III • Ranged Offense III • Timber Production III • Ore Production III

Squad Defense II • Squad Health II • Stone Production III • Gold Production III
Ranged ATK Curse (Wonder)

Weakens Enemy Ranged ATK in Wonder battles

## Resource Requirements

---**Leadership (Infantry ATK) II • Leadership (Siege ATK) II • Leadership (Ranged ATK) II • Leadership (Cavalry ATK) II

Leadership (Infantry DEF) II • Leadership (Siege DEF) II • Leadership (Ranged DEF) II • Leadership (Cavalry DEF) II

Leadership (Infantry HP) II • Leadership (Siege HP) II • Leadership (Ranged HP) II • Leadership (Cavalry HP) II

Wonder March II

Infantry Durability (Wonder) III • Ranged Durability (Wonder) III • Cavalry Durability (Wonder) III

Infantry Offense (Wonder) III • Ranged Offense (Wonder) III • Cavalry Offense (Wonder) III

Infantry Defense (Wonder) III • Ranged Defense (Wonder) III • Cavalry Defense (Wonder) III

Infantry DEF Curse (Wonder) • Ranged DEF Curse (Wonder) • Cavalry DEF Curse (Wonder)

Infantry HP Curse (Wonder) • Ranged HP Curse (Wonder) • Cavalry HP Curse (Wonder)

**Infantry ATK Curse (Wonder) • **Ranged ATK Curse (Wonder)** • Cavalry ATK Curse (Wonder)**
Mall-Others

## Carpet

+6,500
 500K\*40
 200K\*40
 50%\*2
 25%\*18
 Fast and Furious (1)
+1,200
 500K\*4
 200K\*4
 25%\*1
 75%\*4
 Mystic Carpet Ride
+4,400
 500K\*15
 200K\*15
 25%\*27
 75%\*15
 8
 50%\*8
 50%\*8

## Gem

+5,280
 150K\*5
 200K\*5
 40K
 10
 Gem Packed
+1,200
 150K\*1
 200K\*1
 Lord's Party
+2,760
 500K\*10
 600K\*20
 30K
 24h\*3
 24h\*3
 30
 30
 30
 30
 30

## Uncategorized

 Speed Up
Monster Hunter II

Boosts Monster Hunt DMG.

### Resource Requirements

---**Energy Recovery I • Energy Limit I • Energy Saver I

Monster Hunt II

Aggressive Hunter I • Animal Handling • Monster Hunter I

Survival Tactics I • Hunter Recovery I

Monster Hunt III

Aggressive Hunter II • **Monster Hunter II**

Survival Tactics II • Hunter Recovery II

Monster Hunt IV

MP Advantage • Monster Hunter III

Energy Recovery II • Energy Saver II

Energy Limit II

**Monster Hunt V**
Luminary Avenger

Luminary Avengers are Tier 5 Siege Engine Troops. To unlock and train them, the following is required:

* complete the entire Gear tree in the Academy to Level 10
* build a Lunar Foundry to produce Lunite and process this into Luminous Gears
* have T4 troops unlocked and trained in order to convert them to T5

Healing Luminary Avengers in the Infirmary will also cost Lunite along with the other resources.

## Troop Info

 Traps
 Ranged
 Cavalry

## Research

Unlocks Tier 5 Siege Engine [Luminary Avenger]

### Upgrade Results

Crafting Speed II: Lv.10
Crafting Capacity: Lv.10

## Trivia

* The Luminary Avenger was introduced in Feb 2020.

---**Ration Run IV • Central Command II • Forced March III

Field Triage II • Bigger Bags III

Bigger Infirmary III • Barracks Expansion II

Lunar Foundry

Crafting Speed I • Lunite Harvesting • Lunite Storage

Infantry Defense II • Siege Toughness II • Ranged Defense II • Cavalry Defense II

Infantry Health II • Siege Durability II • Ranged Health II • Cavalry Health II

Infantry Offense II • Siege Attack II • Ranged Offense II • Cavalry Offense II

Crafting Speed II • Crafting Capacity

**Luminary Guard • **Luminary Avenger** • Luminary Marksman • Luminary Lion Force**
Ration Run II

Increases Gathering Troops' Travel Speed

## Resource Requirements

---**Forging Speed • Weight Training III • Forging Cost • **Ration Run II**

Leadership (Infantry ATK) I • Leadership (Siege ATK) I • Leadership (Ranged ATK) I • Leadership (Cavalry ATK) I

Leadership (Infantry HP) I • Leadership (Siege HP) I • Leadership (Ranged HP) I • Leadership (Cavalry HP) I

Leadership (Infantry DEF) I • Leadership (Siege DEF) I • Leadership (Ranged DEF) I • Leadership (Cavalry DEF) I

Helmet Sigil

Furious Defense (Infantry) • Furious Defense (Siege) • Furious Defense (Ranged) • Furious Defense (Cavalry)

Armor Sigil • Legs Sigil

Furious Durability (Infantry) • Furious Durability (Siege) • Furious Durability (Ranged) • Furious Durability (Cavalry)

Main-hand Sigil • Off-hand Sigil

Furious Offense (Infantry) • Furious Offense (Siege) • Furious Offense (Ranged) • Furious Offense (Cavalry)

**Accessory Sigil**
Lava Spout

The **Lava Spout** is a Verge Skill card available from Chapter 6. 12 Aether are required to summon this card.

## Talents

### DMG Boost

* 200% DMG when attacking Verge Soldiers
* 100% DMG when attacking Verge Officers
* 25% DMG when attacking Verge Towers
* 25% DMG when attacking Strongholds

### Talent Info

Summons a lava spout that lasts for 10 seconds and deals damage to 30 enemies max within range every second. Is super effective against Verge Soldiers and Verge Officers.

## Attributes

* Skill Range: 7.5
* Cooldown time: 10 seconds

## Turf Boosts

Upgrade cards to get the respective Turf Boosts:

* Lv.5: Food Production Rate +4%
* Lv.7: Siege Engine DEF +1%
* Lv.9: Max Food Storage Boost +1%
* Lv.10: Ranged Max HP +1%
* Lv.11: Gathering Troops Travel Speed +1%
* Lv.12: Cavalry DEF +1%
* Lv.13: Wall DEF Boost +1%
* Lv.14: Infantry Max HP +1%
* Lv.15: Trap ATK +1%
Max Load II

Increases Army Capacity. Requires Gathering II Level 5 to unlock.

## Upgrade Results

Trap Building I • Cavalry Offense I • Stone Production I • Construction Speed I

Training Speed I • Ranged Offense I • Timber Production I • Research I

Siege Engine Offense I • Infantry Offense I • Ore Production I • Gold Production I

Trap Offense I • Squad Defense I • Food Production II • Max Load I

Squad Health I • Stone Production II • Gathering I

Siege Engine Offense II • Ranged Offense II • Ore Production II • Timber Production II

Trap Building II • Infantry Offense II • Construction Speed II • Gold Production II

Trap Offense II • Cavalry Offense II • Research II

Training Speed II • Infantry Offense III • Gathering II • **Max Load II**

Siege Engine Offense III • Cavalry Offense III • Food Production III

Trap Offense III • Ranged Offense III • Timber Production III • Ore Production III

Squad Defense II • Squad Health II • Stone Production III • Gold Production III
Mall-Familiar

## Familiar

+4,400
 500K\*20
 600K\*25
 45
 200
 Merging Mania
+1,204
 10K\*10
 15K\*10
 200K\*8
 60m\*40
 Mystic Merging (1)
+4,400
 500K\*30
 200K\*30
 20%\*6
 200K\*150
 8h\*60
 3h\*60
 60m\*60

## Orb

+1,440
 150K\*30
 200K\*25
 50
 50
 200K\*20
 2
 A Night of Mystery (2)

 Strike a Deal (1)
+5,280
 500K\*40
 600K\*40
 100
 200
 200K\*80
 6
 Strike a Deal (2)
+7,800
 500K\*100
 600K\*100
 250
 500
 200K\*200
 15
 60

 Speed Up
Player EXP Boost

The **Player EXP Boost** is used to boost player experience gain by 25% for 24 hours.

## How to Obtain

Player EXP Boosts can be purchased in the Gem Mall for 2,500 Gems. They can also bought with real world currency in special bundles when offered.

## Tips

It is wise to save up your Turf Quest rewards until you are ready to use a 25% Player EXP Boost.

 Speed Up
Phantom Knight

This Monster appears during the event Phantom Pains.

Every 3 hours, 10 **Phantom Knights** will spawn in random locations throughout the Kingdom Map. Phantom Knights cost the same amount of energy to hunt as a Normal Level 1 Monster, but they have much higher health, and give large amounts of Speed Up Research, Holy Star and Gold items.

## Monster Manual

DMG Type: Direct DMG

Strong Against: Physical and Magic

Weak Against: A creature born from the depths of darkness, the Phantom Knight does not listen to reason. Defeat it before it unleashes its wrath upon the Kingdoms!

## Hero Lineup

Unlike with regular Monsters, it is recommended to do as little damage as possible. This allows players to deal more hits, thus receive more Speed Up Research and Holy Star items overall.

Therefore, to maximize rewards, the player should:

* Use only 1 hero of any type, preferably as low level as possible.
* Avoid using Monster Hunter ATK Boost items

## Rewards

Research 24h
Research 15h
Research 8h
Research 3h
Holy Star 1,000
Holy Star 500
Holy Star 100

## Trivia

* Phantom Knight is referenced as a servant of Nox in Stage 6 of the Dark Disaster Limited Challenge.
Metal Spikes

**Metal Spikes** are Tier 2 Spike Traps.

## Trap Info

### Upgrade Results

Trap Power I: Lv.3
Wall Strength I: Lv.1

### Upgrade Requirements

---**Spikes • Archer Tower • Spike Boulders

Trap Defense I • Trap Power I • Trap Durability I

Wall Strength I

**Metal Spikes** • Sniper Tower • Rolling Logs

Wall Strength II

Hot Iron Spikes • Fortified Tower • Flame Boulders

Wall Strength III

**Burning Spikes • Skyscraper • Burning Logs**
Main Page

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* Pegasus
* Altar
* Lunar Foundry
* Limited Challenge
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* Gathering

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* Promotion Code