recursal/Fanatic-Fandom huggingface dataset:
The Dragon's Bride

*"My bride you shall be, 'till Oblivion's song..."*

Once recounted in an early iteration of the Arcana Diurna, legend now holds that a young druidess was welcomed to House Wyrmhart during the first years anno domini. The otherwise unremarkable girl's name to the day however remains remembered despite having lived so long ago. *Ethylene Völdrynn* was said to be a highly ambitious soul, yet was still overshadowed by many of her peers. Her spirit unrelenting, and motives great. She was the ideal member of House Wyrmhart, and proudly wore the iconography where-ever she went. It is largely speculated that she was driven by a hope to save her people from the Catholic Church.

Völdrekkr had encountered the girl several times while visiting his pride within the Dragon's Lodge and found her ambition to be everything he could hope for within a student. Her talents were lacking, yet time would see that issue resolved, and he had said so much to her in the few times they had spoken. Ethylene admired her patron, and took his words to heart, seeing him as a reverent spirit akin to those of her cultures gods.

In her third year of curriculum however, she took ill and her physical health began to decline rapidly. By the great dragon's own accounting, she never resolved to mourn her own enviable demise, but rather mourned that she would never amount to the heights she desired, and that she had failed to live up to the image of House Wyrmhart. Völdrekkr was so moved by her farewell to him, wherein she professed that she regrets only that she had failed him and her kin, Völdrekkr boldly assured he that she had done no such thing. He pledged his wrath as her will to those she sought demised, and granted her his undying favor with a simple declaration, "My bride you shall be, 'till Oblivion's song..." For she before all others he had tutored and given patronage impressed him with her spirit and pride.

The druidess took his name into her own, forever after becoming Ethylene Völdrynn, and for her remaining months she was said to never once be without him beside her. He would guard the washrooms when she was sick, and court her arm-in-arm as his most prized possession wherever she deigned to walk. Throughout their relations he never once returned to his draconic shape, retaining his more relative humanoid form so that he might take her arm in his own and stand beside her as equals in measure. Her death brought with it a long period of mourning, wherein Völdrekkr would become recluse and embittered. Following the popularity of the tale he has largely expressed only malice towards those who seek to question him on the topic, often sounding a guttural and primal warning.

Völdrekkr has never since expressed romantic inclinations towards anyone or anything, however he does on occasion accept concubines for entertainment explaining in his own words that, "A king is so entitled to such things." Notably Völdrekkr continues to wear a simple silver ring upon his hand signifying his undying promise to Ethylene.
The Book Clubs

The collective name given to the various campus based secret societies within Scholomance as the most publicly known of the elusive organizations, the book clubs are highly secretive and even at times dangerous groups that have each remained longstanding unseen fixtures of the campus culture. None of the book clubs are officially endorsed by the school, and have at times even been outlawed, ostracized and even pursued.

### Public Awareness

Officially the namesake group known as "The Book Club" is said to be an organization which promotes the practice of Forbidden Magic, membership is is considered a Major Offense according to the Academy Analog of Accountancy, and is grounds for expulsion.

## Spoilers

While even the names of the book clubs are often kept secret, and scarcely discovered throughout a students stay within Scholomance, the list below comprehensively acknowledges and annotates each of the infamous clubs.

* The Book Club (Widely known in name; Membership is officially disallowed by the Academy.)
* The Rivermen (Perhaps the most elusive group, it is known about only to it's own members.)
Council of National Development

The **Council of National Development** (Quelpartian: PLACEHOLDER), abbreviated as the **CND**, was the Executive committee that led the Government of Quelpart from 1948 to 1992.

The CND was established by Lee Keuan-De following his election in the 1948 Quelpartian presidential election. He had already gained *de facto* full control over the country under the Transitional Government of Quelpart (the election was just for posterity), but it was not official; at the same time, he knew that he could not effectively manage the country by himself, and wished to both utilize the skills of and to repay the members of the Phoenix Club.
Arcana Diurna

Founded in 59 B.C.E. and named *Arcana Diurna* or the "Daily Secret" after the original news postings used by the Roman Empire, the *Acta Diurna*, the Diurna is the longest running arcanist news source originally maintained and operated out of Rome in secret to keep socially integrated Magicians abreast with the happenings of the Unseen by collaborating with the early Concordance. While operating amidst the Roman empire the Arcana Diurna was conveyed through magically encrypted cylindrical tablets. During the siding of the Concordance against Rome in the Dacian conflict the Arcana Diurna went into a hiatus before being reinstituted based out of Scholomance. The Arcana Diurna would continue to operate until the fall of Rome as a simple update network, before once more going into hiatus throughout the dark ages. Several efforts would continue be made to spread pertinent information to members of the unseen under the name of the Arcana Diurna, often being delivered by word of mouth as the null world remained an unstable and hostile place for arcanists between the holy crusades and the inquisitions.

The second revival of the news outlet would come during the 14th century, in the form of hand written scrolls with arcane cyphers once more in place. During this iteration of the Arcana Diurna the publications where largely distributed to England and China, before expanding to include additional languages as more empires began to stabilize and scholars of magic discovered means to imbue cyphers upon products produced by the newly invented printing press. Finally, the Arcana Diurna would move it's operations center from Scholomance to Schattenburg during the late 18th century in order to meet it's growing demand for space and materials to keep up with the demands of providing physical publications for the world at large.

The paper would find it's job made far simpler by the effects of the Concordant Compromise, however, having moved out of Scholomance it would fatefully see itself usurped as the most popularly consumed news publication within its own home district during the 19th century with the debut of the new Scholomance based, and student lead news paper, The Mystique.
House Wyrmhart

House Wyrmhart is one of the four "great houses" of Scholomance participating in the infamous feud of four. Symbolically represented by the patron animal of a dragon, the house patron is highly selective in who they engage with, yet is hardly an unknown figure on campus making occasional visits to the Dragon Jousting area to spectate from afar when his house is playing.

House Wyrmhart is associated with the alchemical elements of Antimony and Magnesium. The house crest is characterized by a sharp golden aegis set within a carved inlay. The face of the aegis is engraved with draconic iconography and uniquely the crest does not always have the Crimson Red color displayed, instead requiring a more affluent display of baring red tapestries alongside the crest. Representative of the deep bowels of the earth, students of House Wyrmhart are required to display the royal crimson color upon their uniforms and outfits to represent their house anytime they are outside of their dormitory.

## Dormitories

The dormitories of House Wyrmhart are commonly known as The Dragon's Lodge. Among the two most well known dormitories the Lodge is a large and imposing portion of the academy proper accessed by way of a thick stone bridge whereupon several draconic gargoyles rest, standing vigil for any who might fail to prove their worth to enter the mountain adjoined structure. Heavy castle turrets flank a set a twin doorways baring the golden crest, and brilliant crimson velvet tapestries hang making it apparent to all just whose home it is they look upon.

## Culture

### Traits

* Brave
* Initiative
* Physical
* Achievement Oriented
Arming I

During the initial month of Arming I students may select a new weapon each day for the first week, then must select three weapons to explore in more detail, utilizing each for one week before making their final selection. During the exploratory week, students will engage in simple striking drills, practice proper wielding and stance, while ultimately being enabled to free use training replica weapons in order to allow them to determine their interest in the weapon. The weapon they choose to utilize as their concentration determines the students class series from series A and series B accordingly:

#### Series A

Students may select from Knives, Longswords, Glaives, Tonfa, Sickle, Kama, Staves, Whips, and Spears.

#### Series B

Students may select from thrown weapons including Throwing Knives and Shuriken, Bows, and single-handed Firearms such as flintlocks and percussion lock pistols.

### Course of Study

Students will spend the majority of the semester mastering the basics of their chosen weapon, with a heavy emphasis on form and stands. Students will be expected to also study the theory and historical implementation of the weapon as well as how it came to be developed and for what purpose. The amount of historical information examined within the course often results in Arming I being dubbed a Physical-History course. Students will engage in target and dummy practice, both stationary and mobile to hone their skills throughout the course.

Students undergo a final exam requiring them to engage in a duel with spectral entity arcanely designed to compete at a competence level equal to an individual who has mastered the content of the course and is otherwise average in physical development. For series A students the duel is an engagement in combat with a specter utilizing the same weapon as themselves, where for series B students the duel is a trial by performance, requiring them to score higher marks of accuracy and speed with their chosen weapon then the numbers set by an averaging of 100 trail runs performed by prior arcane specters.
Loki's Foki

A small, densely packed shop located in the town of Innumbera, Loki's Foki stocks a wide variety of simple foci for students of the academy to purchase including wands, staves, and trinkets. Owned and operated by Ødger Nels and his ever accompanying wolf-dog Guss, Loki's Foki was originally built by a Witch by the name of Thyra in the early 13th century who had named the shop Ástrudda, a crude joke which alluded to her own practice as a voluspa or "wand-wed" as the name she inscribed the shop with roughly translated to "love-rod", while the shop has since remained in her family the name was finally changed in 1806 by the father of Ødger who did not care for the other possible insinuation the name held.

Ødger meanwhile has a proclivity to use both the old and new name of the shop interchangeably in speech, but prefers to honor his ancestor by continuing to inscribe his product packaging with the name Ástrudda. Ødger is also known to be capable of inscribing tattoos as foci, however he is selective about who he will work on, claiming the particular method he uses has been passed down through his family. Finally, Loki's Foki is also known to carry simple reagents and formulas for building one's own foci. First year students who don't already have a foci are welcome to collect their first simple foci from the shop, as the academy covers the cost of the expense.

Ødger Nels is a towering man, with Guss not far behind him in stature. Having graduated from Scholomance as a member of House Wyrmhart, Ødger once was a talented Aeromancer who found himself unable to step away from his family legacy as crafters of wonderous foci. Ødger takes pride in even his simplest foci, but is particularly fond of working closely with individuals to construct masterwork items. Such crafts produced by the inheritor of Ástrudda often draw upon the archaic power runescrafting and feature nordic stylings and imagery.
The Glowing Pond

The aptly named solitary body of water which exists within the grounds of Scholomance. The glowing pond borders one side of the school and stretches' into the cursed forest where it ultimately summits in a waterfall and finally ends as a mountainside pond. Fed by numberous mountain streams, the slow moving water is dark to look upon, yet perfectly clean and clear when drawn. When gazing into the river body one might see the tell-tail signs of seagrass just before the dark murk obscures all sight suggesting that it could be no deeper then a mere dozen meters. Yet rumor holds that the true depth of the glowing pond is just over a mile in some places, such as the span that runs along the school itself.

The pond is ripe with life, and has been fished before. Yet more impressively, it would appear to also be home to a massive colony of bioluminescent organisms which glow a hauntingly beautiful blue in the dead of night, granting the water body it's name. Greater creatures yet are known to lurk below the surface as well, as students have reported seeing great serpents slip into the waters, as well as shark and even small octopods. Rumor has it as well that if you follow the river into the woods you may even encounter the song of sirens never to return again.
Lesser Vampires

Lesser vampires are named after their likeness to the true vampires in that they have a pale, deathly visage and feed upon the blood of their victims. Unlike true vampires however, lesser vampires are not sapient and are instead often animalistic creatures that originated from the Plane of Shadows, as native beings with ties to Oblivion. Lesser vampires rarely leave their victims alive, however when they do the victims suffer from a similar sickness as those fed upon by a vampire. Similarly to true vampire, lesser vampires are also avoidant of the sun, however they do not possess any innate magical ability beyond supernatural physical prowess and resilience. Members of the lesser vampire genus include:

* Strigoi
* Fleder
* Ekimmara

Many of the associations vampires have with bats and shapeshifting are derivative of the appearance of many of the lesser vampire species.
Planar Status

Creatures are generally categorized into one of three planar statuses as a creatures relationship to prime plane can have several dramatic effects on how select magics interact with it.

### Native

Native beings are from the prime plane and are not effected by gates and banishments even when exploring other planes of being.

### Demiplanar

A demiplaner being has partial nativity to the prime plane and therefore cannot be effected by a banishment spell, however, they are able to be gated.

### Extraplanar

Extraplanar beings can be both banished and gated. It is also possible for extraplanar beings to be quasi-immortals, meaning they can only be killed while on their own native plane.
The Roleplayer's Guide

#### Core Essentials

* New Students (How a student is informed of their acceptance & an outline of their first weeks.)
* The Great Houses (House Abyssilyn, House Emberwing, House Valcrest, House Wyrmhart)
* Student Day Planner (An outline of the official school daily schedule including classes, dining times, and curfews.)
* The Academy Analog of Accountancy (A glossary of school rules and expectations.)
* Curriculum (A complete list of all available classes.)

#### Long-term Essentials

* Seniority Rights (An overview of how student rights change with seniority.)
* Academic Calendar (A listing of all annual events, official or otherwise.)
Iatoría Thaûma

Founded around 1,000 BCE, Iatoría Thaûma, otherwise known as the Healing Mystery, or the Mystery of Health was a mystery kult dedicated to the study of arcane medicine through the collection of information and case studies of every medical practice performed by its members. Information was freely shared and regularly researched and stored within the hall of Scholomance enabling the advancement of anatomic and medical knowledge.

had early on taken in interest in the uniquely complex study of arcane medicine, guiding and assisting the guild doctors in their studies where possible; most often by acting as a curator of the growing collection of medical research documents produced over time. Gwyndolin's eidetic memory and compulsive awareness of the libraries contents effectively enabled her to swiftly and readily fetch relevant documents for researchers and increase their rate of information consumption. As the centuries passed and the originating members of the guild expired, Gwyndolin remained a fixture and constant amongst the order.
The Wyrmhart Dragon

A hulking copper scaled mountain dragon with magnificent crimson wings and burning golden eyes that reflect its underbelly, the Wyrmhart Dragon is rarely encountered, yet it is the second most well known of the patrons as it makes no effort to obscure itself as it moves around the mountains or takes flight over the school. On the rare occasion it will even land near enough to the school grounds to watch a game of Dragon's Joust,

## Völdrekkr

Völdrekkr is the only one of the sparingly known house patrons to present themselves with a name of their own despite being the most isolative and least social of the trio. Völdrekkr's voice comes two fold, as the draconic visage growls causing the world around it to rumble at the sound, yet those who hear it find meaning behind the sound as the dragon communicates in the mythical language of True Speak. A bold and powerful creature, Völdrekkr is sparing in who they speak too and has little patience or concern for mortal happenings.

The ancient dragon believes the entirety of Scholomance to be his collective hoard, and prides himself on maintaining proud and powerful Magicians. In his eyes martial prowess, boldness, and bravery are key traits all magicians should possess resulting in him selecting such students to represent his noble House.

Due to the traditions of House Abyssilyn and House Valcrest Völdrekkr has made a habit of moving is lair and horde within the Vailed Forest rather frequently. While he see's the school at large part of his horde, he still maintains a small collection of more sentimental effects. The secretive "Dragon Hunt" started by the students of Abyssilyn does not seem to offend the dragon in earnest, though he has been known to make a grand show of terrifying any would-be thieves he finds. So long as his relics are returned within a years time he has never taken any action against the offending students nor voiced any lamentations to the Academy itself.
The Emberwing Phoenix

The most social of the patrons, the Emberwing Phoenix is a brilliant bird whose body is forged of pure amber flames. While they are still far from a common sight around campus the phoenix will occasionally perch on the black stone walls to watch students in the gardens, her roaring flames becoming a gentle flow as she contents herself with the view. As a phoenix her size seems to be variable, as she often soars overhead in a grand five meter form, yet when perched most would guess her to be no more then a single meter tall. In addition to watching students garden it is not unheard of for the brilliant bird to swoop into the House Emberwing commons to tend to the plants.

## Adere

Occasionally she will even take on the form of a beautiful women whose eyes glow with the amber of her flames. In doing so she will introduce herself as Adere, a name she was given many years ago by a former student. She is short of words, and even a bit awkward at times as she rarely speaks more then four words at a time. She does however appear to fully understand English perfectly well and communicates significantly through glances, expressions, and body language which could be described as animated and even flamboyant at times.

Adere has an obvious adoration of all the students of Scholomance, often likened to a protective older sister. She is non-confrontational and seems to have a hard time saying no, prone to eagerly nodding along so long as things remain lighthearted and happy. Rumor has it she's even been coxed into joining students in hijinks once or twice resulting in an awkward scenario were the head master had to drag her into his office alongside the caught students. When Adere does disapprove of something she will often glare playfully, however she is also prone to simply returning to her phoenix state to fly away when she loses interest in a topic without warning.

Adere has also died several times protecting students and is the most likely of the patrons to come to a students rescue when their meddling lands them in danger. She has no concern for her own well being when it comes to protecting students and will questionlessly attempt to fight creatures far beyond her capability to give a student the opportunity to escape. In combat she displays her prowess as an incredibly gifted pyromancer, fully controlling the flames around her to the point that allegedly she's never so much as singed a single leaf without specific intention. Her flames are said to weave around obstacles and even lacerate as they strike with such concentrated heat that they might as well be a semi-solid torch of plasma. When confronted with a more large scale combat Adere's predilection is to tend to the wounded while also utilizing her control over flame to manipulate the field of battle and flow of combat.

Adere is the only one of the patrons to have had criminal charges raised against them by the Concordance, when in 1942 she publicly disintegrated the presiding Headmaster of the school resulting in the infamous case of The Englewood Murder.
Specialist Academic Curriculums

Alternatively to the Standard Academic Planner most students follow, the Specialist Academic Curriculums offer students the chance to prepare for highly specialized vocations by offering uniquely structured course work and requirements for graduation. Students must elect to pursue a Specialist Academic Curriculum by the end of their second fall semester by discussing the course with their Academic Advisor.

## Enrollment Requirements

### Curricula Maladexeus

A student must achieve superior academic assessments in *Fundamental Mechanics of the Natural World, Anatomy & Vivamancy,* and *Introduction to Apothecary* to be considered for enrollment within the Curricula Maladexeus. Most importantly, the student must receive sponsorship by one of the Maladies who will ultimately act as their new Academic Advisor, baring the responsibility of ensuring the student meets all graduation requirements.
Pico

Pico is a main antagonist in Nightshift At Scratch's. He is a singer and interacts with the kids in Scratch Entertainer Pizzeria. Alongside with Giga & Nano, Pico performs at the main stage. He is also the leader of his band. His active cameras are Camera 1, Camera 2, Camera 5 & Camera 8. Pico attacks the Player at the Left Door. He moves every 15 seconds and makes a noise like the other animatronics.
The Wyrd Way

An infamous valley path which bisects the Blackstone Mountains connecting the town of Crows Corner to the Lampglass District of Innumbera. The Wyrd Way was said to have been given it's modern name by Thyra, the founder of the renown wand-shop Ástrudda in the 13th century, prior to which it had gone by various names centered around it's strange properties. Of the archaic names the most predominant is *Wandering Valley.*
Giga

Giga is an antagonist in Nightshift At Scratch's. She is a backup singer in Scratch Entertainer Pizzeria. She also likes Pizza. Alongside with Pico & Nano, Giga performs at the main stage. She is also apart of Pico's Bright Band. Her active cameras are Camera 1, Camera 2, Camera 6, Camera 7 & Camera 9. Giga attacks the Player at the Right Door. She takes 40 seconds before she awakes. After she awakes, she moves every 15 seconds and makes a noise like the other animatronics.
Mind Scrubbing

Mind scrubbing is a dire measure occasionally deemed necessary by the Concordance wherein an individual's memories are altered to an extreme degree, sometimes going so far as to entirely rewrite and fabricate decades worth of memories. In several cases parents have been made to forget their children have ever even existed. Mind scrubbing can also be utilized to sift through an individual's memories effectively allowing one to learn anything the victim might know. Mind scrubbing is often the ultimate purpose of learning advanced mnemonomancy.

Unfortunately for the purposes of dealing with expulsions and exiling from the Unseen world, no known arcanist has the ability to meaningfully learn all the secrets and memories held within a person's mind in a timely manner as even expert mnemonomancers can typically only consume memories at a dozen or so times the rate of experience. Even fewer magicians would also then be able to seamlessly extract or manipulate these memories to the extent necessary to permit potential threats to the segmentus obscrua to continue to live unchecked.

## **The Ilblix**

Luckily, the Concordance has access to a creature capable of completing a flawless and expedient mind scrub, an ilblix which per a long since forgotten accord lives within the dungeons of Scholomance. The ilblix held within the dungeons of the black school of magic has been a presence seemingly since the day of the academy’s foundation, the creature itself having said as much. However it refuses to speak about the founders, or even to answer questions about the academy, its age, purpose, or methods of construction. Furthermore, the ilblix refuses to even consider leaving the school grounds.

When concern is expressed about the eldritch creature, the ilblix has historically stated that it has an arrangement with the founders and that it would take no action to jeopardize the agreement. The ilblix has also never been known to take a human form while in the presence of Concordance agents.

### **Controversy**

While the number of people aware of the ilbixes existence is highly controlled a historically a number of concerns and controversies regarding it have been voiced including...

* Fears that it might be responsible for several of the unresolved disappearances around campus, or that it may even of caused numerous disappearances but scrubbed the memories of all involved each time.
* Concern that by having an arrangement with the ilblix the concordance is engaging in the forbidden act of pacting.
* Suspicion that the ilblix may actually be the illusive Professor Holtz.
* Outrage that it is literally an eldritch outsider!
Timeline

* 101 C.E. - The Concordance sides with Dacia\* against Rome marking the start of The War of Distortion.
* 482 C.E. - The War of Ashfall begins.
* 561 C.E. - House Augustine is given noble standing by Charibert I as a form of payment for their services in joining the Concordance in War of Ashfall giving rise to the first of the Witch-Hunters.
* 582 C.E. - The War of Ashfall ends.
* 651 C.E. - The Concordance attempts to replicate Scholomance and begins construction of Ào Shù Xuéyuàn.
* 672 C.E. - Ào Shù Xuéyuàn finishes construction and admits its first class of students.
* 843 C.E. - Dragon's Joust is invented in Ào Shù Xuéyuàn.
* 862 C.E. - Dragon's Joust's popularity instigates the construction of an addition to Scholomance as it is declared the official wizarding sport.
* 1448 C.E. - Vlad Dracula Tepes openly comes to power in Romania.
* 1886 C.E. - The Concordance becomes the wixen world government and issues the Concordant Compromise.
* 1926 C.E. - The Concordance Compromise is amended, the majority of wizards live under Concordance domain.
* 1932 C.E. - The Field of Roses is discovered, baffling Arcanist kind until a horrible discovery is made.
* 1939 C.E. - World War II begins.

### Scholomance Internal History

* Unknown - (Speculated near 57 C.E.) Völdrekkr took a bride from among the student body, resulting in the tale of The Dragon's Bride, as published in the Arcana Diurna.
* 546 C.E. - A Black Magician by the name of Lothar Grindal lead a siege against Scholomance in an event known as the Ashwind Assault, beginning the War of Ashfall.
* 584 C.E. - Merlin becomes the first recorded Headmaster of Scholomance, founding the Seers Circle.
* 731 C.E. - The Concordance attempts to claim sovereign possession of Scholomance, in an event known as Rindall's Folly.
* 1693 C.E. - The Christabel first arrives at Scholomance on Halloween.
* 1939 C.E. - Headmaster Albertus Steinman is appointed, and passes the Waffen Doctrine.
* 1942 C.E. - The Englewood Murder causes much of the Waffen Doctrine to be rescinded and the legacy of Albertus Steinman to be denounced.
Haberdashery

The Haberdashery is a tailor's shop owned and run by an eccentric older null women of Romani decent named *Mara Whills.* Producing all of her garments in-house in addition to making alterations and adjustments, Mara Whills employs several students throughout the year to assist her in keeping up with the demand for new garments, repairs, and adjustments during the school year. Mara holds an agreement with the academy to provide the required outfits for each of the first year students, giving her a financial edge over her competitors in Schattenburg. Remarkably non-competitive, much of her excess income is used to pay her student apprentices above well average wages.
The Cryptic

An unwritten tradition of House Abyssilyn, the cryptic is a universal refusal of the senior students to share the location or method of entrance to their house dormitory leaving them stranded during their first nights within the black stone academy. The young neophytes are left to their own devices to find the fabled Abyssal Depths. During the cryptic many new students band together to carefully probe and explore the hazardous dungeons making the tradition a powerful tool in furthering the development of internal bonds between house members. Other neophytes instead choose to try and earn the favor of their seniors to gain hints or even answers to their questions. While the commonly accepted practice is to send such students on a quest to aid other peers, thereby introducing them to a greater number of their colleagues and the happenings of the house, some students do choose to take advantage of the desperate neophytes for their own personal gain and humor.

Senior students of the house often hold their own experience with the cryptic as a point of pride, as they after all had to do that which historically no other students outside of their own house has ever done; find the Abyssal Depths.
Cities of Quelpart

A **city** is the highest administrative division of Quelpart. Cities are led by a Mayor, have their own local government (a Civic Advisory Board or CAB) and are granted a budget by the Ministry of Urban Planning. In practice however, both the Mayor and the CAB are completely subservient to the National Advisory Board and local policies only get enacted if they align with the NAB's policies. Cities are further subdivided into boroughs.

## History

In 1948, the Transitional Government subdivided Quelpart into two types of administrative divisions: counties and cities. Cities were defined as "heavily urbanized areas with a population exceeding 200,000", and only one area met that criterion at the time, Trung Chang.

However, as Quelpart rapidly urbanized, more and more counties were converted into cities. The first one to do so was SOUTHERN CITY in 1956. Beuk Huo on the Jinhyung Peninsula followed suit in 1960. The Trung Chang Ecosystem Initiative of the 1960s led to the establishment of even more cities such as BLANK and BLANK.

In 1970s, Mosiah Lim established the corporate cities, mixed residential-commercial developments in full control of certain chai tsengs. While usually about the size of a borough, they were effectively on the level of cities due to their autonomous nature.

By the 1990s, very few counties remained, mainly in outlying areas such as the islands off the coast of Kyushu and the remote and somewhat mountainous portions of RUEIGONG. Following the Coup of '92 and the writing of the 1992 Charter of Quelpart, counties were officially abolished and all remaining counties were converted into cities.

## List

### Quelpart Island

* Trung Chang
* Huat Ken
* Chuo Lin
* Yai Lam
The War of Distortion

Leading up to the invasion of Dacia\* by the Roman Empire, The Concordance prepared to engage in a counter offensive predicting the ultimate loss and annexation of Dacia into Roman control. The War of Distortion was an indirect conflict wherein the Concordance coordinated strategic breaches of the Segmentus Obscura in order to ultimately ensure its long term preservation by keeping the arcane nexus of power that is Scholomance located within the regions of the Carpathian mountains isolated from null civilization. In order to achieve their goal, mages under the orders of the Concordance coordinated arcane exhibitions and even exposures within the forests surrounding the Carpathian mountains in order to foster a fear of the domain within the hearts of the Roman soldiers. Many mages also aided the soldiers of Dacia who defended their lands at the borders of the domain, with several accounts even suggesting the use of forbidden magics such as Necromancy to truly inspire dread and hesitance to return for colonization and resource extraction.

The War of Distortion aimed to make the Dacian territories surrounding the mountains a less appealing and hospitable place for Roman expansionism, and following the assumption of Emperor Hadrian of Emperor Trajan's rule the shadow-war was considered a moderate success as Hadrian chose to relinquish the Dacian territories feeling they were more troublesome then they were valuable. Proponents of the War of Distortion also lay claim to partial responsibility for Emperor Aurelian's refusal to retain the land following his own defeat of Dracia during the Crisis of the Third Century\*.
Internal Maledictions

One of two categories of disability and disease outlined by the Sacrarium Corporis, internal maledictions are characterized by their often invisible presence and are often discovered through the rite of The Choosing or similar forms of Scrying.

The practice of treating internal maledictions is largely seen favorably unlike its counterpart as it is responsible for the prevention of epidemics within the halls of Scholomance.

cc
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Gender Dysphoria

Chronic Pain (Nerves, Collagen, Organ Malfunction... Etc)

Communal Diseases
Arcane Medicine

Arcane Medicine is a field of study which blends both arcane and mundane concepts in order to achieve restorative

Sometimes laureled as the first form of arcanotech

## History

Many foundational advancements were made in arcane medicine during the reign of the first empires nearly one and a half millennium before the rise of Rome, several of these original documents still exist within the libraries of Scholomance, and have contributed to the advanced capabilities of medical practice.
Closing Ceremonies

## Graduation

A white cord is worn upon the students shoulders, from it a single tassel is hanged for each competency they have earned.

Competencies rated as Terratus are represented by a tassel adorned with house appropriate metal beads and empty lengths of cord. Competencies rated as Terratus-Nuvo utilize a similarly decorated tassel with the expectation of it being decorated by a single plumbob-shaped gemstone at the end, as opposed to the common plume. Any competency rated as **Novus** represented by the decoration of the tassel with interchanging house-appropriate metal, and house appropriate gemstone beads, before also ending with a teardrop shaped gemstone.
Bies

A hulking bovine chimera predominantly featuring elk and goat like horns that sprout from its skull and spine, as well as three eyes and elongated forelegs. Native to eastern Europe, the bies is a destructive and insatiable creature that was once utilized primarily by the Unseelie Court as a weapon of war, resulting in many of the bies one might encounter today still retaining lingering mutations such as fungal growths and choking spore-breath.

The bies is considered by the Concordance to be highly dangerous, as they have been known to slaughter even well trained Magicians. The bies is a demiplanar abomination that does not otherwise seem to serve an ecological role other then that of predation which it self appears to be a vanity as bies have been known to exist for centuries without feeding. Under such conditions however the bies does lack the ability to recover from injuries and exert its spore breath.
Arcanist

While their are countless words defining practitioners of magic, among the unseen *arcanist* has become the accepted catch-all term for practitioners, regardless of the origins of their magical ability. The term itself has its origins in latin deriving from the word arcanum meaning "secret"; thus arcanist meant *Knower of the Secret*. Due to the influence of the Roman Empire the word became widely used by members of the unseen when referring to practitioners as a whole, and was finally ratified as the official word for practitioners when the Concordance issued the Concordant Compromise and consolidated much of the unseen world into unified communities.

As arcanist refers to the collective whole of practitioners of magic, the more specific classifications of magic users are referred to as **Arcane Artistries** and are generally broken down into three categories based on the source of their mana, of the arcane artistries, only magicians are recognized as acceptable by the Concordance.

#### Witches

Draw and tap mana from objects and others.

#### Warlocks

Contractually acquire mana through patrons and service.

## Exclusions

Excluded from the common classifications are Witchlings and Witchborn...
Kyushu

**Kyushu** can refer to:

* Kyushu Island, an island in East Asia
* The Republic of Japan, as its capital and the majority of its population is on Kyushu Island

Disambiguation page for KyushuThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
2016 Quelpartian presidential election

The **2016 Quelpartian presidential election** was held on June 8, 2016. It was the 6th election held since the ratification of the 1992 Charter of Quelpart and the 7th overall counting the 1948 Quelpartian presidential election. Actor Charles Tock, supported primarily by the Betty Crocker Corporation, defeated OTHER ACTOR and OTHER ACTOR with 67.2% of the vote.

## Background

The 2008 Quelpartian presidential election saw the victory of THISGUY
Aeromancy

Aeromancy is most often associated with flight as it is the arcane art of manipulating the air. Flight is one of the most difficult skills to master, often achieved through a mixture of imbuing the property of levitation to an item and subsequently manipulating the proximal currents around one’s self.

### **Common Vehicles**

Most arcanists often use either a specially designed airboard, constructed of a wooden board not unlike one for surfing with a set of pointed sails that can be manually manipulated. These sails are designed to collapse back into the board should the user release them in order to protect them from damage if the board is crashed as well as to allow the airboard to be more transportable.

A more simplistic but increasingly difficult to use vehicle is known simply as the flying kite. Invented in Ào shù Xuéyuàn the kite is a staff with two sets of stationary wings similar in design to a folding fan which lock when fully unfurled. More mechanically advanced versions of the kite can be unlocked through the release of a mechanical button mid-flight allowing for advanced maneuvering as the wind force collapses the fan back into the staff.

### **Learning Objectives**

The goal of most arcanists who wish to pursue the study of aeromancy beyond the first year is often to achieve the ability to simultaneously ride a levitating object and cast spells. At last the most advanced aeromancers are able to rely entirely upon their arcane abilities to manipulate a mundane object such as an axe, sword, or even a broom as a riding vehicle.
Deiduan languages

Too few wikilinksThis page does not have enough wikilinks.Please add wikilinks to relevant information using [[square brackets]].
The **Deiduan languages** or **Deidüan languages** are Tungusic languages spoken in a few isolated pockets in the Home Islands of Japan. They are considered to be one of the languages spoken by the Jomon peoples, and thus one of the "original" languages of Japan.

## Etymology

The extant languages are very isolated from one another and do not share a common cultural name. The name "Deiduan" was coined by linguist Edward Thurman after the word *deidü*, meaning "area" or "homeland", which is commonly used in these languages to refer to the homeland of the speakers.

## Sound changes (temporary storage)

* Long i: → ei
* i → wi / {p,b}\_
Fall of the Soviet Union

The **Fall of the Soviet Union** was the collapse of the USSR in 1991 and blah blah blah.

## what changed

* Kaliningrad becomes independent. It DOES NOT rename itself back to Konigsberg because nobody wants that
* Finland gets the Karelo-Finnish SFSR (which does not get merged into the Russian SFSR)
* Chechnya becomes independent
* Dagestan also becomes independent though only because fringe groups seized local power
* Ainu Mosir becomes independent of course
* Other ideas: Tatarstan (unlikely), Kamchatka area, GAZ (revive old project?), Mongolians get Tannu Tuva or better yet INDEPENDENT TUVA
Segmentus obscura

At first a natural phenomenon of unintentional alienation between the magical and mundane, the segmentus obscura was so named by some of the earliest wixen orders who predated the Concordance. Many mystery cults, secret societies and alchemical orders have come forth throughout history to express and impose their support of the segmentus obscura. The most infamous group to try and make the segmentus obscura law was known as the Umbral Wardens, who allegedly organized and influenced many of history's worst witch hunts and crusades.

The Segmentus Obscura was finally recognized as an international wixen law when the Concordance came to power in the late 18th century, the expectations being clearly defined that wixen shall take no action to expose the unseen to the mundane, nor share information about the unseen with nulls who are not themselves going to become permanently a part of the unseen. The Concordances' enforcement of the segmentus obscura offered an end to a long history of vigilante groups and mage-cults using enforcement of secrecy as a means to justify abuse of power, coincidingly it also disrupted and diminished the economies and practices of several cultures who had incorporated magic into their practices, giving rise to dissidence and even terrorist organizations who now stand in opposition not only to the Segmentus Obscura but also to The Concordance itself.
Pan-Philippine People's Army

The **Pan-Philippine People's Army** (Malaysian: *Hukbong-Bayan ng Pilipinas*), abbreviated as the **PPPA**, is a communist armed group active in Malaysia and Mindanao. It seeks to reclaim "take power away from the bourgeoisie and foreign elements and return it to the hands of the common Filipino". It was "officially" founded in 1950 by GUY, but had roots in anti-Japanese and anti-American rebels, as well as early communist rebels, that had existed since at least the 1930s. The PPPA was the main opponent of the government of Malaysia during the Malaysian Civil War as well as the opponent of both Mindanao and Tahrir in the Mindanaoan Civil War. In the latter, they briefly took control of the country between 1965 and 1985 before being deposed in Operation Parthenon.

The PPPA has only launched scattered small-scale attacks since the end of the Malaysian Civil War in 1984 and has stopped entirely in Mindanao after losing power. Some members of the PPPA have left and formed a peaceful political organization, the Communist Party of Malaysia and Mindanao, which is a major player in Mindanaoan politics.

## Ideology

The Pan-Philippine People's Army was originally Marxist–Leninist, but by the 1960s it had become more Maoist. It regards the governments of Malaysia and Mindanao as "semi-feudal" wherein power is only held by a small circle of elite politicians and bourgeoisie, who are kept in power by foreign intervention (primarily from the United States).
World of Witchcraft Wiki

## World of Witchcraft

The World of Witchcraft is an original universe drawing inspiration from real world mythology as well as several other well known stories in order to produce a comprehensive and richly detailed universe that explores the complex concepts of magic in a mundane world.

### **Themes & Atmosphere**

The world of Witchcraft could be described as an overall darker setting, where outcomes are often bleak and foreboding. The world as a whole avoids heroic figures and instead takes a realist approach to world events and sociology. The setting covers a wide span of occult history but is predominantly set within the modern age. As written the World of Witchcraft wiki is intended to represent the state of occult affairs during the 1990s.

Tags: Hard Magic, Dark, Realistic Fiction, Philosophical, Gothic, Horror, Mystery, Occult.

### **Central Plots**

One of the core areas of development in the World of Witchcraft’s lore is the ongoing events within the mysterious Arcane Academy and the Black School of Magic, Scholomance. Based in part on the real world mythology of the devil’s very own school in Romania, Scholomance remains a place of danger and mystery within the World of Witchcraft, it’s very origins unknown to even the most well studied and ancient arcanists. The academy today operates as a mandatory boarding school to those born with an ability to control the whims of magic.

### **Navigation**

Suggested starting points to began investigating the lore of the World of Witchcraft:

* Timeline
* Curriculum
* Scholomance
* The Concordance

> *Several links within this document are marked by asterisks\* indicating they lead to external domains.*
>
>

## A Word of Warning

Some pages will have content labeled "Spoilers" which presents answers to some of the rumors and mysteries that fill the World of Witchcraft. The content has been so marked to help readers avoid removing elements of the world's mystery and wonder, particularly in the case that they wish to utilize the world as a roleplay setting. Many rumors also go unanswered, leaving room for speculation and theory, however as a writing philosophy no rumor or mystery has been included within the lore that does not have a genuine answer, cause, or reason as this ensures the lore remains consistent. Such content is maintained on an unreleased document.