Lavoratillery

Lavoratillery are toilets who's only purpose is to serve as artillery, their lid and bowl are much longer, their lid also has a string which acts like a bowstring and the tank is replaced with their head. A typical crew consists of 1 lavoratillery, 3 infected alliance members, and ammo. All 3 infected draw the string, the toilet bites into it, one loads, one aims, and one fires.

## General abilities

Lavoratillery have very strong teeth, used to bite on to the string on their lid, which can easily crush whatever comes close enough. They have been trained to fire when someone stabs the back of their head by the scientist toilet.

## General strengths and weaknesses

Strengths:

* Very effective if used right.
* Very strong teeth.
* Can serve more than their designated.
* No tank means they are immune to getting flushed or unclogging.

Weaknesses:

* Either stationary or very slow, needs to be tugged by other toilets either way.
* Useless without a lavoratillery crew.
* Cities with loads of buildings can waste lavoratillery shots.
* Shots can hit other toilets, causing more damage to toilets rather than alliance soldiers.
* Cutting off its string renders them useless, as they can't fire at all.

## Classifications

### Non-lethal lavoratillery

Non-lethal lavoratillery have more specialized roles, they are much smaller and weaker, but are still relatively powerful.

#### Parasite lavoratillery

Parasite lavoratillery launch parasite toilets, often being able to do so at fast rates. This allows them to infect many alliance soldiers.

Strengths:

* Very fast firing and shoots large amounts of parasites, leading to a snowball effect where more lavoratillery can be crewed.
* Can turn armies against eachother with enough parasites.
* With enough parasites, even with anti parasite cannons, a base can be overrun before all parasites are killed.

Weaknesses:

* Parasites are rendered useless against TV men, who can turn them against each other.
* Enough anti-parasite cannons can kill all the parasites before they cause damage.
* Too weak to fire anything as destructive as other lavoratillery can.
* Very short ranged and weak compared to other lavoratillery, otherwise, the friction would cause the parasites to die mid-air, or splatter upon hitting the ground.

#### Mobile lavoratillery

Mobile lavoratillery serve the same purpose as regular ones, but they have wheels and a platform and are much smaller.

Strengths:

* Wheels remove the problem of needing to be tugged to the frontlines.
* A platform allows them to draw, load, aim, and fire on the go or while retreating.
* Cranes can be put on the platform, allowing them to tug other lavoratillery, draw, load, and fire.

Weaknesses:

* Wheels can get stuck or pop easily.
* Even just 1 wheel popping can mess up aiming.
* Removing the wheels and platform makes it a smaller lavoratillery without any of the benefits of mobility

#### Transport lavoratillery

Transport lavoratillery shoot other toilets, they are strong enough to fire other things, but not the boulders or rubble regular lavoratillery can, many toilets can survive the launch and fall, but the momentum from the launch makes it deadly to alliance soldiers.

Strengths:

* Very versatile, can act as frontline lavoratillery in place of regular ones.
* Enough of them at once can overrun a base, given that all of them are concealed.

Weaknesses:

* Can only launch regular size toilets made of porcelain or chrome, metallic toilets are too heavy to be fired long distances, glass toilets shatter on impact, and larger toilets don't fit.
* Flying toilets can serve the same purposes, though slower, at lower ranges, and being less powerful.

### Lethal lavoratillery

Lethal lavoratillery are usually used to support skibidi toilets from far away and hunt down targets.

#### Regular lavoratillery

Basic lavoratillery can fire projectiles with lots of power.

Strengths:

* Much more versatile when it comes to what it can load.

Weaknesses:

* Too powerful to launch normal sized toilets, too small to launch larger ones, launchable ones that are in between size and durability are few and far between.

#### Large lavoratillery

Large lavoratillery have a crane attached to its head that both draws the string and picks up ammunition.

Strengths:

* Ammo that doesn't need to be broken up can be devastating against buildings.
* Ammo that does need to be broken up acts like a shotgun, with the momentum and size being able to decimate large groups of hardware heads.
* Can launch much larger toilets or get helicopter toilets airborne quick.

Weaknesses:

* Defenseless against attacks.
* Much less efficient without its crane.

#### Titan lavoratillery

A titan lavoratillery is extremely rare, with most very far behind the backlines. Like the large lavoratillery, titan lavoratillery have giant cranes that serve the same purpose, but are longer to pick up ammo, they also have several guns on both sides of their bowl used to protect against attacks. Considering how large they are, they rarely have any ammo they can fire.

Strengths:

* Can turn bases to rubble from miles away.
* Self sufficient enough to hold its own against attacks.
* Can be deadly to even titans.
* Ammunition that can be loaded in and survive the friction are devastating.

Weaknesses:

* Without proper logistics, firing can be a catastrophe that ends up destroying more toilets than alliance soldiers.
* Ammunition is usually too heavy to load in without needing to be broken into smaller chunks.
* Most ammunition that can be loaded in burn and turn to dust due to the friction, making more of a smokescreen than an impact.