recursal/Fanatic-Fandom huggingface dataset:
Taurus

**Taurus** is a passive Zodiac item.

## Effects

* -0.3 Speed down.
* When in a room with enemies, Isaac gradually gains speed at a rate of +0.065 per tick.
* Once Isaac's speed reaches 2.0, the maximum speed, he gains the Template:I effect for 5 seconds, becoming invulnerable, and loses the speed bonus from Taurus afterwards.

## Notes

* Isaac slowly gains a red tint that becomes more intense as he gains speed.
* The speed boost and invulnerability effect activate only once per room.
* The higher Isaac's base speed, the quicker the effect activates. It can activate immediately upon entering a room if his base speed is high enough.
* The item doesn't trigger in rooms that don't have enemies when first entered. This includes Challenge Rooms and the Boss Rush room.
* If Isaac gets teleported out of the room by any source, the Template:I Effect won't trigger if the room is re-entered.
* Bombs can be placed during the charge.

## Synergies

* Template:I - Isaac is able to continuously damage enemies for 18 points while invincible, without the normal drawback of taking damage.
* Template:I - While Isaac is invincible, Blood Rights can be freely used without taking damage. This trivializes many rooms, and since Taurus can activate every room, this combination can be game-changing, especially if Isaac has high base speed.
* Template:I - Isaac's speed will increase while in statue form, allowing the invincibility effect to activate without risking taking damage.
* Template:I - Isaac's damage and range increases as speed increases. However, if Isaac's base speed is not high enough, the invincibility never activates.
* Template:I - Isaac cannot control the tear while invincible, but any enemies touching it will still take damage from it.
* Template:I - Running into enemies while invincible will freeze them, and killing them will drop coins, allowing for very rapid coin generation.
* Template:I - Allows Isaac to stab enemies in close contact, dealing massive damage without fear of taking contact damage.
* Template:I - As Isaac's speed is considerably increased, it's easier to reach the invincibility form.

## Trivia

* This item, like the other Zodiac items, is a reference to the Zodiac signs.
* If you are invincible as a result of having this item when you touch the chest after the ??? (Boss) fight, the music during the credits will still be sped up. The music during Ending 14 and its "The End" screen will play as normal, however (This has not been confirmed for other endings or items that cause music to distort).

## Seeds

 PC  SZ1K 31QM (Treasure room adjacent to spawn)

 PC  BFYA HN8Z (Treasure room adjacent to spawn)

 Switch  Greedier mode only JDF8 43T0 (First Golden Treasure Room)

Template:Nav zodiac
Tammy's Head

**Tammy's Head** is an activated item.

## Effects

* Shoots 10 tears in a circle around Isaac.
* The tears retain the shot speed and special effects (such as poison) of Isaac's tears.
* Each tear will deal Isaac's current damage and a flat +25 damage bonus on top.

## Synergies

* Template:I: Tears will hover in place for a few seconds before traveling outwards.
* Template:I: Isaac will fire Brimstone lasers in all directions. This includes Azazel's short-ranged Brimstone. This item can assist in a speed run due to the extremely overpowered insta-kill that can clear most rooms almost instantly.
* Template:I: Shoots 20 tears in a circle around Isaac.
* Template:I: The size and damage of tears shot depends on how far Chocolate Milk is charged.
* Template:I: The tears will split into 4 smaller tears when they hit the floor or an enemy.
* Template:I: Tears are replaced by bombs.
* Template:I: Fires only normal tears, not missiles.
* Template:I: The tears are oblong, allowing Isaac to hit enemies more easily.
* Template:I: Shoots 10 Ipecac tears in a circle around Isaac, dealing massive damage, but with a high chance that Isaac will be caught in the blasts.
* Template:I: The tears deal extra damage the farther they travel.
* Template:I: Knives do not return after shooting out.
* Template:I: Shoots 10 giants tears in a circle around Isaac, dealing massive damage.
* Template:I: Causes Tears to linger around the character for additional damage.

## Unlockable Achievements

* The Parasite The Parasite - Pick up any 2 of the following items in a single run: Bob's Rotten Head, Dead Cat, Cricket's Head, **Tammy's Head**.

## Trivia

* Tammy's Head is named after one of Edmund McMillen's cats.

## Gallery

* 3DS Detailed Tammys Head.png

 3DS  The Icon of Tammy's Head as seen on the lower 3DS screen.

## Seeds

 PC  Normal mode only M3XZ Q39X (Golden Chest on first floor)

 PC  Hard mode only TVM6 6STZ (Golden Chest in room right of spawn)

 PS4  Normal mode only SN8SEJBA (Cursed room on first floor)

 XboxOne  Normal mode only TB9W GQ18 (Secret room in Womb II)

 Switch  Greedier mode only M30B L64X (First Golden Treasure Room)

fr:Tammy's Head

fr:Tammy's Head
Sagittarius

**Sagittarius** is a passive Zodiac item.

## Effects

* +0.2 Speed up.
* Grants piercing tears.

## Interactions

* Template:I: Overridden by Sagittarius.
* Template:I: Overridden by Sagittarius.
* Template:I: Overridden by Sagittarius.
* Template:I: Overridden by Sagittarius.
* Template:I: Overridden by Sagittarius.
* Template:I: Overridden by Sagittarius.
* Template:I: Death's scythes are replaced by Normal Tears, but retains the damage.

## Trivia

* This item, like the other Zodiac items, is a reference to Zodiac signs.

## Seeds

 PC  9NV4 7BBH (Treasure room adjacent to spawn)

 PS4  2GRP SX84 (Treasure room adjacent to spawn)

 Vita  QZTR 87K1

 3DS  73LS WMGB (First floor treasure room)

Template:Nav zodiac
The Necronomicon

**The Necronomicon** is an unlockable activated item.

## Effects

* Inflicts 40 damage to every enemy in the room.

## Notes

* Many collectibles will produce effects similar to the Necronomicon, such as depleting a black heart or blocking projectiles with Template:I.
* The Necronomicon deals a considerable amount of damage to bosses that have multiple damageable parts, e.g. Larry Jr. and The Hollow.
* This item also deals high enough damage to instantly kill most non-boss enemies.
* This item counts toward the Bookworm transformation, allowing Isaac to shoot double tears occasionally.

## Gallery

* The Necronomicon Activated.png

Picture of The Necronomicon when activated
* 3DS Detailed The Necronomicon.png

 3DS  The Icon of The Necronomicon as seen on the lower 3DS screen

## Trivia

* Template:I and Template:I are both references to missing pages of the Necronomicon appearing in Evil Dead.
	+ Which, in turn, is a reference to the Necronomicon, a fictional grimoire appearing in the works of horror writer H.P. Lovecraft.
* The Book is bound in human skin, which explains the face on its cover.
* The face on the cover is a reference to The Evil Dead franchise, which has the same face on its Necronomicon.

Template:Nav book

fr:The Necronomicon
Scatter Bombs

**Scatter Bombs** is a passive item.

## Effects

* +5 bombs.
* Bombs split into 2-4 smaller bombs after exploding.
	+ Smaller bombs deal half damage.

## Interactions

* Template:I: No effect.
* Template:I/Template:I: Normal + split bombs deal increased damage.
* Template:I: Scatter bombs will also shoot ten tears in all directions after exploding.

## Seeds

 PC   633S XS2D (Treasure room adjacent to spawn)

fr:Scatter Bombs
Wait What?

**Wait What?** is an activated item added in Afterbirth †.

## Effect

* Upon use, Isaac farts, knocking back enemies and their shots. It also sends out rock waves which deal 10 damage per tick to nearby enemies and break destructibles.

## Notes

* This item is identical to Butter Bean in appearance.
* Butter Bean has a small chance to turn into this item upon pickup.
* This item is useful for opening Secret Rooms, Super Secret Rooms, and Bedrooms. In Bedrooms, it can also open up the passage under the carpet.
	+ In order to break open a secret room, the wall must be hit with one of the rock waves, not the gas cloud, so Isaac needs to stand a few steps away from the wall.
* The earthquake can open Stone Chests.
* The earthquake can be used to explode the Donation Machine.

## Synergies

* Blue Map: Reveals Secret Rooms and Super Secret Rooms, which Wait What? can be used to open.

## Trivia

* The item description is a reference to a brand of margarine named "I Can't Believe It's Not Butter!".

## Seeds

 Switch  Greedier mode only J970 EMC4 (First Golden Treasure Room)

fr:Wait What?

fr:Wait What?
Sulfuric Acid

**Sulfuric Acid** is a passive item added in Afterbirth †.

## Effects

* +0.3 damage.
* Adds a chance to fire acidic tears that destroy destructibles and opens doors and secret rooms upon contact.

## Notes

* Cannot be used to bridge gaps with destructibles.
* Does not open Stone Chests.
* Can not destroy Stone Grimaces.
* The chance to fire an acid tear does not increase with luck.
* Acidic tears are able to destroy angel statues.
* Acidic tears will not destroy projectiles.

## Interactions

* Template:I: When acidic tears pass through the prism, each of the split tears will also be an acidic tear.
* Template:I: Overrides Sulfuric Acid.
* Template:I: Overrides Sulfuric Acid.
* Template:I: Overrides Sulfuric Acid except for stat effects that apply. Adds a chance for some bombs to have a yellow tint.
* Template:I: Overrides Sulfuric Acid except for stat effects that apply. Adds a chance for some missiles to have a yellow cloud.
* Template:I: Overrides Sulfuric Acid except for stat effects that apply. Adds a chance for some explosive shots to be yellow.
* Template:I: Adds a chance to fire acidic tears which can be fed. If acidic tears are fed and burst, the split tears will also be acidic. However, if a normal tear is fed, acidic tears will not make the fed tear acidic.
* Template:I: Overrides Sulfuric Acid.
* Template:I: Overrides Sulfuric Acid.
* Template:I: Acidic tears can no longer break objects and doors and just bounce.
* Spectral Tears: Acidic tears will no longer be able to destroy obstacles or open secret rooms.
* Template:I: Lasers cannot break rocks even if non-spectral.
* Template:I: Overrides Sulfuric Acid.

## Synergies

* Template:I/Template:I/Template:I: Adds a chance for each tear to become an acidic tear and increases likelihood of firing acidic tears.
* Template:I/Template:I/Template:I: When acidic tears are fired, the split tears are also acidic tears.
* Template:I: Adds chance for each tear in a burst to be an acidic tear.
* Template:I: Acidic tears retain damaging aura and homing effect.
* Template:I: Adds chance for acidic Haemolacria tears. If the main tear is acidic, the burst tears will be too. Acidic Haemolacria shots will have a yellowish tint.
* Template:I: Acidic tears will block shots.
* Template:I: Every tear in the tear barrage has a chance to be an acidic tear. Increases likelihood of firing acidic tears. Acidic tears have a yellowish tint.
* Piercing Tears: Acidic tears will retain piercing effect.

## Trivia

* Sulfuric acid is an acid with a very low pH, commonly used as a drain cleaner.

## Seeds

 PC  VG7G PQQL

fr:Sulfuric Acid

fr:Sulfuric Acid
Spider Butt

**Spider Butt** is an activated item.

## Effect

* Deals 10 damage to all enemies in the room and slows them for 4 seconds.
* Template:Spider Baby

## Gallery

* 3DS Detailed Spider Butt.png

 3DS  The icon of Spider Butt as seen on the lower 3DS screen

## Seeds

 PC  AXS3 MFXW (Treasure room adjacent to spawn)

 PC  SQ24 649V (Treasure room adjacent to spawn)

 PC  QQBA 0WRZ (Treasure room adjacent to spawn)

 PS4  GZ4N DSHW (Treasure room adjacent to spawn)

 Vita  MBRQ KTT3 (Treasure room adjacent to spawn)

 PC  2VXS 0S4B (Treasure room adjacent to spawn) (normal mode only)

fr:Spider Butt
Sister Maggy

**Sister Maggy** is a passive item.

## Effect

* Spawns a familiar that follows Isaac and shoots tears that deal 3.5 damage.
	+ These tears appear red but have no special effects.
* Template:Conjoined

## Notes

* Sister Maggy is functionally identical to Template:I.

## Interactions

* Template:I: Tears become homing.
* Template:I: Familiar is bigger and does double damage.
* Template:I: Familiar will stay in place relative to Isaac.
* Template:I: Familiar will occasionally be connected to Isaac via electricity.
* Homing Tears: No effect.

## Trivia

* This item is used in Challenge #19 (The Family Man).
* In the original game, Sister Maggy deals 5 damage.

## Seeds

 PC  RKCE ZEPZ (Treasure Room adjacent to spawn)

 PC  SV86 MAS0 (Treasure Room adjacent to spawn)

 PC  LCGR 2CX0 (Treasure Room adjacent to spawn)

 PS4  JLPD 2AJS (Treasure Room adjacent to spawn)

 3DS  7W0X DB8T (First floor treasure room)

fr:Sister Maggy
Wooden Nickel

**Wooden Nickel** is an unlockable activated item added in Afterbirth.

## Effect

* Upon use, 50% of the time, drops a coin.
	+ The coin may be a penny, nickel, dime, lucky penny, or a sticky nickel.

## Notes

* This is a starting item for Keeper after he beats Isaac.

## Synergies

* Template:I - Wooden Nickel activates twice in a row, with a chance to generate 2 coins. This also results in at least one coin 75% of the time.

## Seeds

 PC   6X7F MWT7 (First Floor shop)

fr:Wooden Nickel
Sharp Straw

**Sharp Straw** is an active item added in Afterbirth †.

## Effects

* Damages all enemies in the room.
	+ The damage dealt is equal to Isaac's current tear damage plus 10% of the enemy's max health.
* Has a chance to drop half red or soul hearts when it damages an enemy.

## Notes

* When used on Delirium, damage is calculated using the maximum health of the current boss it's mimicking. This item should be used when it isn't transformed to deal the most damage.

## Synergies

* Template:I: Item starts at half charge after use, allowing more rapid usage.
* Template:I: Damage is doubled.
* Template:I: Item gets two charges, allowing immediate double usage.

## Trivia

* Prior to Booster Pack #5, Sharp Straw would instantly kill Big Horn if used while his hands were out due to their arbitrarily high health.

fr:Sharp Straw

fr:Sharp Straw
Spelunker Hat

**Spelunker Hat** is a passive item.

## Effect

* Reveals on map what type of room all rooms adjacent to your current room are (shop, sacrifice room, etc.)
	+ This also works for secret rooms and super secret rooms.

## Notes

* Spelunker Hat makes Isaac glow more strongly in the dark (such as when Curse of Darkness is active).

## Trivia

* The item is a reference to the game Spelunky.

## Seeds

 PC  YVZB 9TCC (Treasure Room adjacent to spawn)

 PC  HL3B 7JDT (Treasure Room adjacent to spawn)

 PC  K7PH HEP2 (Treasure Room adjacent to spawn)

 Vita  8JMQ JSMJ (Treasure Room Adjacent to spawn)

fr:Spelunker Hat
Shulker Box

**Shulker Box** is an activated item.

## Effect

* If 2 or more pickups are in a room, it will remove said pickups and place a brown chest down, which can be replaced by another chest.

## Notes

* Brown chest can naturally be replaced by Mimics, red chests, stone chests and sacks (see Chests)
* Collectibles can also be transformed.
* If there is more than 2 pickups, they are chosen randomly.

## Synergies

* The Left Hand replaces the brown chest by a red chest every time
Rubber Cement

**Rubber Cement** is an unlockable passive item.

## Effect

* Makes tears bounce off walls, enemies and environmental objects.
	+ Tears that bounce off of enemies bounce in random directions, whereas tears that bounce off of walls and other objects bounce directly back.
	+ Tears bounce off bombs.

## Interactions

* Template:I: Overrides Rubber Cement.
	+ Brimstone bounces off walls, creating a second beam that does half damage.
	+ Azazel's Brimstone will continue to full length after bouncing, but will deal half of damage.
	+ Azazel's Brimstone will now no longer continue to full length after bouncing, and instead bounce as a regular mini-Brimstone.
* Template:I: The bomb bounces back at the player upon hitting an obstacle.
* Template:I: Overridden by Rubber Cement; tears will still bounce off of walls and obstacles.
* The Forgotten: No effect on the skeleton form's attacks.
* Template:I: Tears will bounce off of walls, but not off of enemies.
* Template:I: Tears will bounce off of enemy tears.
* Template:I: Overrides Rubber Cement.
* Template:I: Overrides Rubber Cement.
* Template:I: Tears will bounce off of walls without splitting, but split and bounce when hitting enemies. The split tears and the original one will bounce off everything.
* Piercing Tears: Tears will bounce off enemies instead of going straight through them, but the tears can still damage enemies such as Knights that are normally invulnerable from the front.
* Template:I: Boogers stick to enemies, but otherwise they bounce normally.
* Spectral Tears: Overridden by Rubber Cement.
* Template:I / Template:I: Overrides Rubber Cement.
	+ Laser bounces off walls, creating a second beam that does half damage.
* Template:I: Tears no longer fly over obstacles but instead bounce very quickly along them, appearing to "vibrate".

## Synergies

* Template:I - Due to the greatly extended time that the tears stay on the screen, the Lump of Coal's damage increase becomes more effective.
* Homing Tears - Tears will bounce off enemies and home back in, allowing them to hit multiple times.
* Template:I - The rapid fire rate allows large areas to be covered in bouncing tears.

## Unlockable Achievements

* Flat Stone  Flat Stone - Acquire **Rubber Cement** 5 times.

## Seeds

 PC  ABW2 HYHK (Treasure room adjacent to spawn)

 PC  GN8E P6N7 (Treasure room adjacent to spawn)

 PC  2XA6 GY1F (Treasure room adjacent to spawn)

 PS4  1YR9 80SA (Treasure room adjacent to spawn)

 Vita  QRDH 161F (Treasure room adjacent to spawn)

 Switch  Greedier mode only 9YPV NFK8 (First Golden Treasure Room)

## Trivia

* The item's appearance is loosely based off Elmer's Glue brand Rubber Cement.

fr:Rubber Cement
Rotten Baby

**Rotten Baby** is a passive item.

## Effect

* Spawns a familiar which does not shoot tears, but spawns friendly blue flies when the player holds down the fire key.
* Template:Conjoined

## Notes

* It will spawn a maximum of 1 fly at a time.
* Fly damage depends on player damage.

## Synergies

* Template:I: Familiar will occasionally be connected to Isaac via electricity.
* Template:I: Rotten Baby spawns two flies at a time.
* Template:I: Flies spawned are bigger and stronger.
* Template:I: Flies spawned deal massive damage.
* Template:I: Mongo Baby will also spawn flies.

## Interactions

* Template:I: No effect. Rotten Baby becomes larger, but this is only a cosmetic change.
* Template:I: Familiar will stay in place relative to Isaac.

## Trivia

* This item is used in Challenge #19 (The Family Man).

## Seeds

 PC  RXTX MGYV (Treasure Room adjacent to spawn)

 PC  Q9EQ XVQE (Treasure Room adjacent to spawn)

 PC  RDAM YDAV (Treasure Room adjacent to spawn)

 PC   EBH3 A1PM (First floor treasure room)

 PS4  RMJ8 JHGG (Treasure Room adjacent to spawn)

fr:Rotten Baby
The Hourglass

**The Hourglass** is an activated item.

## Effect

* All enemies in the room are slowed for approximately 8 seconds.

## Gallery

* 3DS Detailed The Hourglass.png

 3DS  The icon of The Hourglass as seen on the lower 3DS screen

## Bugs

**Bug **Bug!**** Upon use of The Hourglass on The Hollow, there is a chance that when the they hit the corners of the walls they will stay there until the effect is gone. Then, The Hollow will have the same moving patterns of Larry Jr.
## Seeds

 PS4  HBXK WK7Z (First floor treasure room)

 PC  MQWZ G97T (Treasure room adjacent to spawn)

 Vita  C2F6 E7TJ (Treasure room adjacent to spawn)

fr:The Hourglass
Combat

The Basics on **Combat** in Civilization VI.

## Combat Info

* Support Units (Settler, Scout, etc..) can now be embedded with other units, like anti-tank support with infantry, or a warrior with Settler. Note: These are units that are more sensibly depicted as special equipment embedded with a larger unit rather than standalone figures on the map. Also, similar units can also be combined to form powerful "Corps" Units.
* Corps are available mid-game and later on, three units can be combined together to make an "Army" and these Units can now be organised into a formation, which means they’ll always move together rather than having to be shuffled across the map one at a time. Formations can be applied to large collections of military units or civilian units and their escorts.
* Bombers can destroy Improvements and Districts with raiding.
* Combat experience goes into Military techs instead of promotions for Units.
* Barbarians can generate Scout, which in turn look for targets to harass, and apparently once they discover something of interest they'll often return with a larger force, since the Barbarians AI are much more intelligent and launch invasions based on scouting.
* Air Combat mechanics have been completely redone, but there are no specifics on which way so far.

## Resolution

Unlike previous iterations of Civilization, it is the *difference* in  Strength that determines the distribution of possible outcomes, rather than the ratio. A flat  Strength therefore retains its value throughout the game.

See also: War
X-Ray Vision

**X-Ray Vision** is a passive item.

## Effects

* Opens Secret Rooms and Super Secret Rooms automatically.

## Seeds

 PC  0A0H GSWV (Treasure room adjacent to spawn)

 Vita  QQBJ CP7T (Treasure room adjacent to spawn)

 PS4  2SGP W611 (Treasure room adjacent to spawn)

 PS4  QL6A Y66F (Treasure room adjacent to spawn)

 3DS  JFR0 XSC1 (First floor treasure room)

 PC  W6C9 1420 (Treasure room two rooms to the right)

## Trivia

* The flavour text "I've seen everything" could be a reference to Patrick Stewart's popular scene in the TV series "Extras".

fr:X-Ray Vision
Teleport

**Teleport** is an activated item.

## Effect

* Upon activation, teleports Isaac to a random room on the current floor.

## Notes

* It is possible to teleport to the Secret Room or Super Secret Room.
* It is not possible to teleport to the I AM ERROR room.
* It is not possible to teleport to the Crawl Space for the floor or the Black Market.
* In Greed Mode it is possible to teleport to a Super Secret Room with no doors, resulting in the player being stuck.

## Strategies

Possible uses include:

* Teleporting out of dangerous situations.
* Avoiding spiked door damage going out of a Curse Room.
* Escaping from Challenge Rooms or Boss Rush after picking up a chest or collectible, avoiding the fight.

## Trivia

* This item looks similar to Spelunky's Teleport item.

## Gallery

* 3DS Detailed Teleport.png

 3DS  The icon of Teleport as seen on the lower 3DS screen

## Seeds

 PS4  Y906 H4PB (Treasure Room adjacent to spawn)

 Vita  6YYB KCYV (Treasure room adjacent to spawn)

 PC  0R4G XDV3 (Treasure Room 2 rooms below spawn)

 3DS  F7CN D7B4 (Treasure room adjacent to spawn)

fr:Teleport
Soulsand

**Soulsand** is a passived item.

## Effect

* Grants a scaled, but small chance to fire a slowing tear. Enemies killed while slowed has a chance to drop half of a soul heart.

## Notes

* Chances are :
	+ 0.05 + 0.025\*playerLuck to fire a slowing tear
	+ (0.1 + 0.025\*playerLuck)\*slowedCount for an enemy to drop a half of a soul heart.
The Inner Eye

**The Inner Eye** is a passive item.

## Effects

* Isaac fires a spread of three tears at once.
* Tears down: (Delay \* 2.1) + 3

## Interactions

* Template:I: Overidden by The Inner Eye.
	+ Template:I: Shoots 5 tears instead of 3.
* Azazel: Fires three short ranged brimstone beams that overlap. Significant increase in tear delay.
* The Forgotten: Triples bones thrown and swung. Significant increase in tear delay.
* Keeper: Fires 6 tears with significantly increased tear delay.
* Template:I: Only occasionally fires one tear in the other three directions.
* Template:I: Only occasionally fires one tear out of the back of Isaac's head.
* Template:I: Adds tears to barrage with a significant increase in tear delay.
* Template:I: Overrides The Inner Eye.
	+ Template:I: Shoots 7 tears instead of 3. No further decrease in fire rate.
* Template:I: Fires two sets of three tears diagonally outwards.

## Synergies

* Template:I: Tears that hit the prism are quadrupled, resulting in a maximum of 12 tears.
* Template:I: Grants a triple laser at the cost of increased charge time.
* Template:I/Template:I/Template:I: Fires three tears that all split into burst tears.
* Template:I: At full charge, fires 3 rows of 4 tears, resulting in 12 tears.
* Template:I: Effects stack, resulting in 6 tears being shot with no further decrease in fire rate.
* Template:I/Template:I: Replaces the single missile strike with a barrage of three consecutive missiles.
* Template:I: Three bombs are thrown at once.
* Template:I: Fires three explosives with a significant increase in fire rate.
* Template:I: Increase number of tears in tear barrage; however, only fires one stone.
* Template:I: The Ludovico tear gains two orbiting tears.
* Template:I: Isaac holds a single knife, but charged shots throw three knives at once.
* Template:I: Tear rate is not lowered further. Damage is increased by a flat +5 instead of normal Polyphemus boost.
* Template:I: Rapidly shoots three streams of tears.
* Template:I: Fires 3 tears with increased tear delay.
* Template:I: Grants a triple laser at the cost of a lower firing speed.
* Template:I: Fires three laser rings with decreased fire rate.
* Template:I: Condenses triple shots into a stack of three tears.
* Template:I: Fires three beams that overlap with decreased fire rate.

## Seeds

 PC  8MAZ 897M (Treasure room adjacent to spawn)

 PC  EMHE HEZW (First floor treasure room)

 PS4  WWDQ Q8LA (Treasure room adjacent to spawn)

 Vita  8VDY 8OCD (Treasure room adjacent to spawn)

 3DS  BRZY XG9Z (First floor treasure room)

 Switch  Greedier mode only 2VE1 WBJ9 (First Golden Treasure Room)

fr:The Inner Eye
Super Bandage

**Super Bandage** is an unlockable passive item.

## Effect

* Grants one full heart container as well as two soul hearts.

## Trivia

* The item is a reference to Super Meat Boy, one of Edmund McMillen's other games.

## Seeds

 PC  48ZQ BGL0 (Treasure room adjacent to spawn)

 PC  JVA6 VAVL (Treasure room, first floor)

 PS4  PDH0 KCJS (Treasure room adjacent to spawn)

fr:Super Bandage
Robo-Baby

**Robo-Baby** is a passive item.

## Effect

* Spawns a familiar that shoots spectral Template:I lasers that deal 3.5 damage each.

## Interactions

* Template:I: Familiar size is increased and doubles damage.
* Template:I: Familiar will not move relative to Isaac.
* Template:I: Familiar will occasionally connected to Isaac via electricity.

## Seeds

 PC  XXTM AKSY (first treasure room, adjacent to spawn)

 PS4  9WBV 7AXR (first room)
Shoop Da Whoop!

**Shoop Da Whoop!** is an activated item.

## Effect

* When activated, the next shot will fire a big laser in the direction Isaac shoots that deals double Isaac's tear damage.
	+ The laser deals 4 times Isaac's tear damage.

## Notes

* Can still be used while Blindfolded.
* This item synergizes extremely well with items that significantly increase damage such as Template:I and Template:I.

## Gallery

* 3DS Detailed Shoop Da Whoop!.png

 3DS  The icon of Shoop Da Whoop! as seen on the lower 3DS screen

## Seeds

 PS4  8RNE 8VXB (First floor treasure room)

 Vita  JHNQ WEVW (First floor treasure room)

 PC  HERK 62DR (Treasure room adjacent to spawn)

 PC  SLLE HYLV (Treasure room adjacent to spawn)

 3DS  CS6R ZJBT (Treasure room adjacent to spawn)

 Switch  ZAFF M9F9 (Starting item as Eden)

## Bugs

**Bug **Bug!**** Using the item at the same time that you touch a large Golden Chest (dropped by final bosses such as The Lamb and ???) will freeze Isaac, and the ending won't appear. Leaving and re-entering the run will fix the bug.
## Trivia

* Shoop Da Whoop! is an old internet meme of the face of Cell from the anime Dragonball Z which fires a laser from its mouth; this item is a direct reference to it. This meme is accompanied by yelling "I'm-a firin' mah lazar!", followed by the noise "BLLLARRRRGGG!", which is where the item's tooltip comes from.

fr:Shoop Da Whoop!
Commercial Hub

Era
 "A district in your city for commercial facilities."

More on this on Wikipedia:
→ ***Commercial Hub***

The **Commercial Hub** is one of the Districts in Civilization VI.

## Traits

+1  Trade Routes capacity.

+1  Great Merchant Point per turn.

* Adjacency Bonuses:

+2  Gold from each adjacent River, Harbor, and Royal Navy Dockyard.
+1  Gold from every 2 adjacent District Tiles.
* Citizen Yields (per Citizen):

+4  Gold
+1  Science
* Trade Yields:

+1  Production (Domestic Destination)
+3  Gold (International Destination)
## Requirements

* Technology:

 Currency
* Production Cost:

60  Production (Base Cost)
## Usage

* Unlocks Buildings:

 Bank
Template:Market Market
Template:Stock Exchange Stock Exchange
Cristo Redentor

Era
  Tourism output from  Relics and Holy Cities is not diminished by other civilizations who have researched File:Icon The Enlightenment.png The Enlightenment Civic. Doubles  Tourism output of Seaside Resorts across your civilization. Must be built on Hills.

More on this on Wikipedia:
→ ***Cristo Redentor***

The **Cristo Redentor** is one of the Wonders in Civilization VI.
Builder

Movement
 Production Cost
 May create Tile Improvements or remove features like Woods or Rainforests. Builders can be used 3 times; this can be increased through policies or wonders like the Pyramids.

The **Builder** is a civilian unit in *Civilization VI*. Each civilization has access to this unit.

## Differences in Civilization VI

In *Civilization VI* there are no more Workers. Instead there are Builders that disappear once they complete a task. Builders construct their projects immediately, but only have three charges. Note that China's unique ability allows them to rush wonders with builders, and the Aztec's districts. Builders improve various tiles next to cities.

## Commands

The Builder unit has the following commands available:

## List of city improvements

* Camp
* Château (unique to France)
* Colossal Head
* Farm
* Fishing Boats
* Great Wall (unique to China)
* Kurgan (unique to Scythia)
* Lumber Mill
* Mine
* Mission (unique to Spain)
* Offshore Oil Rig
* Oil Well
* Pasture
* Plant Woods - Unlocked with the Conservation civic.
* Plantation
* Quarry - Quarrying a Resource has given you the raw materials you need to employ Masons. Your knowledge of Masonry has advanced considerably.
* Seaside Resort
* Sphinx (unique to Egypt)
* Stepwell (unique to India)
* Ziggurat (unique to Sumeria)

Other Actions:

* Repair Improvement
* Remove Feature
* Rush Wonder Production (China)
* Rush District Production (Aztec)
* ...
Catherine de' Medici

More on this on Wikipedia:
→ ***Catherine de' Medici***

**Catherine de' Medici** is the leader for France in *Civilization VI*.

## History

Born an Italian noblewoman, Catherine de' Medici was wed to King Henry II of France and served as Queen from 1547 until her husband's death in 1559. Her influence would extend beyond this brief period as Queen, however, as she went on to bear three sons who would each become King of France during her lifetime.

Her offspring each ruled France during a period of continuous civil and religious war. Despite the constant threat of complex and seemingly insurmountable conflict, Catherine kept the French monarchy intact as she championed both policies of compromise with the rebellious Protestant class and later more hardline stances against them. She was one of the most powerful women in Europe during her lifetime and was known to be a ruthless individual whose efforts inarguably kept the French monarchy in power during one of France's most tumultuous periods.

## Intro

It falls to you, Catherine de Medici, to use your gifts of knowledge and of the arts to unite your people. Steer carefully through these troubled times, Queen Mother of France. You will build great wonders, drawing visitors from all corners of the earth. With your keen awareness of all things, both those seen and those hidden in the shadows, your empire will certainly stand the test of time.

## Leader bonus

**Catherine's Flying Squadron** - Has 1 level of Diplomatic Visibility greater than normal with each of the Civilizations she's met. Receives capacity to build an extra Spy with the Castles Technology.

## Leader agenda

**Ladies-In-Waiting** - Gains as many spies and as much diplomatic access as possible. Does not like civilizations who ignore these espionage activities.

## External links

* Civilization VI: Catherine de' Medici Leads France on civilization.com
Alfred Nobel

*This article is a stub. You can help Civilization VI Wiki by expanding it.*

Alfred Nobel is one of the  Great People specifically a  Great Scientist in Civilization VI.

 Type

## Notes:

You can retire Alfred on a Campus. As of Patch 1.0.0.38 (Fall 2016 Patch) his effect gives 20 Great Person Points once, and not per turn. This effect doesn't seem to scale with difficulty or game speed, which makes it somewhat useless in the late-game where the points-per-turn seem to be nearly as high as Nobels one-time-boost. It is unclear if it's a bug, an oversight or intended.

More on this on Wikipedia:
→ ***Alfred Nobel***
Civilopedia

The **Civilopedia** is an in-game knowledge resource for *Civilization VI*. It can be accessed by pressing the "?" icon while in game. The Civilopedia is broken into main sections, each of which is represented by a tab on the top edge of the screen. Click on a tab to go to that section, then find the specific topic in the left-hand navigation (nav) column. The Game Concepts section of the Civilopedia contains a slightly condensed version of the online manual, broken into smaller chunks.
Hosting A Server

You can host a dedicated server for Hurtworld or rent one from a game server provider that can host one for you. You can run the server normally, or in headless mode (without graphics).

### Installation - ENJOY

To configure a Hurtworld Server, you must download steamcmd.exe. Once you have SteamCMD on your computer, we recommend setting up a batch file to update HurtWorld. To do this, type the following:

steamcmd.exe +force\_install\_dir C:\servers\hurtworld +login anonymous +app\_update 405100 validate +quit

You need to run this command from where you have steamcmd.exe located. This will download all the install files to c:\servers\hurtworld. You can change this directory to wherever you like.

### Running

To run the server, type the following:
Hurtworld.exe -batchmode -nographics -exec "host 12871;queryport 12881;servername My New Server;addadmin <My Steam ID>" -logfile "gamelog.txt"

* Hurtworld.exe is run from the c:\servers\hurtworld folder
* -nographics runs the server headless, so uses less resources
* -exec executes a bunch of commands. In this instance, it sets the host port, query port, server name and adds an admin
* The admin is a 64bit steamid. You can find yours here.
* The last part -logfile points to where you want the game to log to

### Promoting And Tracking

If you are looking to promote your server and/or track it, you can submit it on this service : http://hurtworld-servers.net/

Umod: https://umod.org/
DLC

The following is a list of DLC for the game Civilization VI.

## List of DLC

* *Aztec Civilization Pack* - available as pre-order bonus, released January 19, 2017
* *Poland Civilization & Scenario Pack* - December 21, 2016
* *Viking Scenario Pack* - December 21, 2016
* *Australia Civilization & Scenario Pack* - February 24, 2017
* *Persia and Macedon Civilization & Scenario Pack* - March 28, 2017
* *Nubia Civilization & Scenario Pack* - July 27, 2017
* *Indonesia and Khmer Civilization & Scenario Pack* - October 19, 2017
* *Rise and Fall* - February 8, 2018
* Gathering Storm - February 13, 2019
The Common Cold

**The Common Cold** is a passive item.

## Effects

* Adds a chance to shoot poison tears, dealing damage over time when inflicted.
* The poison randomly hits either 2 or 3 times, dealing a total of 4 or 6 damage.
	+ The poison hits twice, dealing a total of double Isaac's damage.

## Notes

* The chance for a tear to be poisoned depends on the Luck stat, and goes up to 100% at 12 Luck.
* Unlike Template:I, The Common Cold will only inflict poison status when a poison tear is triggered and is therefore strictly inferior.

## Seeds

### PC

 PC  ANX3 VC3V (Adjacent Treasure Room)

 PC   Hard mode only MPLX AJVP (Treasure Room adjacent to spawn ; *Curse of the Labyrinth*)

### Switch

 Switch  Normal mode only KWFP J9MK (First Floor Treasure Room ; *East from Start*)

fr:The Common Cold
Wood Wall

*This article is a stub. You can help Hurtworld Wiki by expanding it.*

One of the basic Building components, **Wood Wall'**s are used to build walls in your base/home.

## Crafting

The Wood Wall can be created with a Construction Hammer using the following materials:

20  Wood Plank
## Tips

The **Wood Wall** must be placed on a Foundation.
Ancient Rivals

*This article is a stub. You can help Civilization VI Wiki by expanding it.*

**Ancient Rivals** is a multiplayer scenario mod available with the game launch.

## Description

Expand your horizons and get civilized in this exploration and culture-based scenario set in the Ancient Era. Lasts 50 Turns.

## Victory conditions

Whichever player has the most of the following victory conditions at the end of 50 turns, wins:

Most hexes revelaed

Most wonders

Most civis researched

Most tiles pillaged
Acropolis

Era

The **Acropolis** is one of the Unique Districts from Greece in Civilization VI.

## Description

The Acropolis, which literally means "high city" in Greek (akro/high+polis/city), is a fortified settlement built upon a hill or higher ground. The hilltop location provides strong defensive capabilities and, in many ancient cities, the Acropolis was the most central part of city. The Acropolis of Athens in Greece is the most iconic of these structures and has had several famous buildings erected on its premises, including the Parthenon.

## Notes

* This Unique District gains higher culture adjacency bonuses for being next to other Districts, especially the City Center.
* Replaces Theater Square District.
* Must be built on Hills.
Bath

Era
 Technology

The **Bath** is one of the Unique District from Rome in Civilization VI.

## Description

Bathing was a communal activity in Roman culture, and baths often served as a social and recreational hub. Roman baths were elaborate architectural works, and some even featured libraries, lecture halls, gyms, gardens, food and drink, and other recreational amenities.
Tech.5

*Not to be confused with Template:I or Template:I.*

**Tech.5** is an unlockable passive item.

## Effects

* Grants an unlimited range piercing laser with random rate of fire that does not replace tears.
* The laser occasionally fires with the effect of a random item or trinket, including:
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I
	+ Template:I

## Notes

* The damage of the laser scales directly with Isaac's damage.
* Unlike Template:I or Template:I, Isaac can still fire tears from both eyes in addition to firing the laser.

## Synergies & Interactions

* Template:I: Tech.5 does not fire. However, it will still fire when playing as Azazel with his short-ranged Brimstone. Since the laser scales with player damage, this can be a devastating combination.
	+ Tech.5 fires at player's tear rate while Brimstone laser is charging.
* Homing tears: The laser becomes homing.
* Lilith: No effect, as Lilith is inherently Blindfolded.
* Template:I: Laser is fired in the same direction that the controlled tear is moving.
* Spectral tears: The laser will become spectral.
* Template:I: Laser circles around Isaac and then continues its path forward in a straight line. The laser also becomes spectral because of the increased tear height.

## Unlockable achievements

* Technology Zero  Technology Zero - Pick up two technology items in one run.

## Gallery

* Tech.5 Rebirth Icon.png

Removed in Afterbirth † Tech.5's original appearance before Booster Pack #5.

## Seeds

 PC  KG0Z H94Y (Treasure Room adjacent to right room from spawn).

 PS4  6EFG VTT0 (Treasure Room adjacent to spawn).

 Switch  Greedier mode only ALZM G2PC (First Golden Treasure Room)

fr:Tech.5
Alvar Aalto

*This article is a stub. You can help Civilization VI Wiki by expanding it.*

 Type

More on this on Wikipedia:
→ ***Alvar Aalto***

Alvar Aalto is one of the  Great People specifically a  Great Engineer in Civilization VI.

Alvar Aalto's special use is to increase the appeal of every tile owned by the city by +1.
This can be used to make a section of four tiles qualify for a national park.
China

More on this on Wikipedia:
→ ***China***

**China** is one of the civilizations in *Civilization VI*.

## Description

In *Civilization VI*, each civilization has two abilities. One is based on what the nation has done throughout history and the other is tailored to what happened during the ruler's reign. China's special ability is called Dynastic Cycles, which provides a larger boost from Eurekas and inspirations compared to other civilizations. Qin is a ruler who gets things done. His builders receive an additional use and he can use Builders to boost construction on ancient and classical Wonders.

The Chinese Unique Unit is the Crouching Tiger Cannon. This high power short-range unit doesn't require specific Resources to produce.

The Great Wall has returned in *Civilization VI*, but now it is a unique tile improvement for the Chinese. At the start of the game it will provide defense and gold and as you advance through time it will give you bonus Culture and  Tourism. Keep in mind that because it's a tile improvement you'll have to keep dedicating Builders to the task of expanding it, just like in history.

Like Egypt, China is a Wonder focused civilization in the early game, but unlike Egypt, China can be much more defensive and insular.

The Great Wall will be a formidable barrier to protect you in the early game.

## Special abilities

* Dynastic Cycles - Eureka! and Inspiration! provide 50% of civics and technologies instead of 40%.

## Unique units

* Crouching Tiger Cannon - This high power short-range unit doesn't require specific Resources to produce.

## Unique buildings

* The Great Wall - A unique tile improvement for the Chinese. At the start of the game it will provide defense and gold and as you advance through time it will give you bonus Culture and Tourism.
Varicose Veins

**Varicose Veins** is a passive item.

## Effects

* When Isaac gets hit, 10 tears are fired in a circle around him (similar to Template:I).
	+ Tears spawned on hit have a +25 damage bonus.
* When Isaac gets hit, has a chance to activate the Template:I effect for 2 seconds.

## Synergies

* Template:I: Every time Isaac takes damage, 10 brimstone beams fire out in a circle around him.
* Template:I/Template:I/Template:I: Ten tears fired when taking damage will burst into split tears.
* Template:I: The ten tears will retain damage buff from accuracy.
* Template:I: Every time Isaac uses the Dull Razor, 10 tears are shot around him, which deals considerable damage.
	+ Dull Razor + Template:I: Every time Isaac uses the Dull Razor, 10 Brimstone lasers are shot around him, which will (most likely) clear out a room.
		- Dull Razor + Brimstone + Template:I + Template:I or Template:I: The 9 Volt or AAA Battery will reduce the Dull Razor to only needing one charge, and using it will activate the Habit, effectively giving the Dull Razor infinite uses, which can be used for infinite Brimstone lasers.
		- Dull Razor + Brimstone + Habit + Template:I: Fills two charges on use, allowing infinite uses of the Dull Razor, which can be used for infinite Brimstone lasers.
* Template:I: When Isaac takes damage, the ten tears each have a chance to become needles.
* Template:I: When Isaac takes damage, the ten tears bounce away from Isaac.
* Template:I: Fires ten tears with damaging auras. Homing effect is present but barely noticeable.
* Template:I: Fires ten Haemolacria tears upon taking damage which will burst upon hitting enemies or obstacles.
* Template:I: Fires ten explosive shots that do massive damage and can poison enemies.
* Template:I: When Isaac gets hurt, ten lasers fire out from him.
* Template:I: Ten tears fired when taking damage will orbit Isaac.

## Interactions

* Template:I/Template:I/Template:I: No effect. When Isaac gets damaged, only ten tears will be fired.
* Template:I: No effect.
* Template:I: Fires ten minimally charged tears. Damage of tears is reduced slightly.
* Template:I: Taking damage releases 10 bombs around Isaac, which often leads to taking damage again.
* Template:I: Fires ten normal tears when taking damage.
* Template:I: No effect.
* Template:I: No effect.
* Template:I: Fires ten low damage knives when taking damage.
* Template:I: Fires ten red tears when taking damage. No other effects.
* Template:I: Fires ten tiny tears when taking damage. Tear damage is only slightly reduced.
* Template:I: Fires 10 tears around Isaac with reduced damage.
* Template:I: No effect.
* Template:I: No effect.
* Template:I: Fires ten beams around Isaac that do a third of base damage.

## Trivia

* Varicose veins is a medical condition where veins (typically on the extremities) become swollen and more clearly visible. They can also cause aching pain or discomfort.

## Seeds

 Switch  Greedier mode only HA1R GPTA (First Golden Treasure Room)

fr:Varicose Veins
Cliffs Of Dover

"Under the White Cliff's battlemented crown, Hushed to a depth of more than Sabbath peace." - William Wordsworth

More on this on Wikipedia:
→ ***Cliffs Of Dover***

The **Cliffs Of Dover** is one of the Natural Wonders in Civilization VI.

## Trivia

The Cliffs of Dover are white chalk cliffs that stand 350 feet high and overlook the English Channel from the coastline of Britain.
Antônio Carlos Gomes

*This article is a stub. You can help Civilization VI Wiki by expanding it.*

 Type

More on this on Wikipedia:
→ ***Antônio Carlos Gomes***

Antônio Carlos Gomes is one of the  Great People specifically a  Great Musician in Civilization VI.

## Great Works

Activate at a district or wonder with an available Great Work slot.
Civilization VI Wiki/Section 3

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