recursal/Fanatic-Fandom huggingface dataset:
Yama no kami

**山の神；やまのかみ**

**Translation**: ‘mountain god’, ‘mountain spirit’

**Habitat**: mountains and hilly regions

## Description

*Yama no kami* is a general term for the many and various [if not innumerable] folk spirits and creatures which are said to live in the mountainous regions of Kanton. They can come in many shapes, sizes and appearances, but are generally said to have human-like faces, bestial bodies and loud voices, or else ways of manipulating sound.

*Yama no kami* can be either evil or good spirits. However, if they are not shown proper respect by humans and treated as deities, even the most benevolent can become resentful and nasty. They will frighten humans wandering in the mountains by making eerie sounds, or even stalking and attacking them. Some *yama no kami*, such as the *kurosha*, are highly territorial.

## Types

* Yamarana
* Kurosha
Kanbanne

**菅棋女；かんばんね**

**Translation**: 'floorboard woman'

**Habitat**: underneath floorboards

**Diet**: the unrest caused by gossip

## Description

The *kanbanne* is an eavesdropping spirit who is never seen by humans; she moves underneath the floorboards, and is constantly listening in on conversations. Unlike the *zaka no me*, she doesn't exclusively visit pleasure establishments, and can be found in any building or house. Along with listening from underneath floorboards, the *kanbanne* will sometimes climb into the walls, wriggle through pipes, or hide amongst ceiling beams. Instead of actively spreading gossip and sensitive information by speech, she will telepathically plant ideas in the minds of nearby humans, stirring up suspicion and mistrust between members of a household or workplace. Her insidious presence and influence can cause families to break apart, couples to divorce, and businesses to be destroyed.

## Methods Against

There are no real ways of dealing with a *kanbanne*, except to assume that she is always listening, and therefore be careful not to hold any kind of sordid conversation. Unlike the *zaka no me*, she won't go away on her own and must be banished by a priest.
Hibotsu

**火玉；ひぼつ**

**Translation:** 'ball of fire'; 'fireball'

**Habitat:** natural environments and inhabited areas

**Diet:** life energy

## Description

*Hibotsu* is the catch-all term for evil spirit fire. It is used to refer to malevolent creatures such as *ōhi* and *mizu hibotsu*, which intend harm toward humans and will attempt to drain our life energy. *Hibotsu* are different from *seibotsu* in the fact that while the latter are the lingering souls of humans who have died, *hibotsu* were never human at all, but are in fact demons taking the form of small fireballs. Unlike *seibotsu*, *hibotsu's* light and strength does not weaken over time, for as long as they have life energy to feed on, they can survive.

## Methods Against

*Hibotsu* come in a number of varieties, but none can be fought, tricked or extinguished by an ordinary human with ordinary tools or weapons. *Hibotsu* can only be banished by an experienced priest, but even this is difficult, as the spirit fire will split into two in order to preserve itself.

## Types

* Ōhi
* Mizu hibotsu
Furazei

**梟税；ふらぜい**

**Translation:** 'owl spirit'

**Habitat:** inhabited areas, forests, and the wilderness

**Diet:** none

## Description

The *furazei* is a forest-dwelling spirit which takes the form of a grey-white owl with glowing eyes. It is said to be a messenger for the souls of the recently-deceased, and can relay messages to their loved ones in human language. Often *furazei* will tell of a prophecy or foretold event, either good or bad, which will come about in the near future. It is advised for the listener to heed this warning, and carry out any actions that the *furazei* suggests, or else they will experience twenty-seven years of misfortune and suffering.

## Methods Against

There is no reason for the *furazei* to be avoided or dissuaded. In fact, they can be very helpful spirits. However, if members of a household begin to encounter the *furazei* too regularly, or see the *furazei* even without having a recent death in the family, this can be a bad sign. The manifestation of the *furazei*, in that case, may not be the real thing, but in fact a shape-shifting demon trying to lure them into heeding a false prophecy.
Fuda shin-shin

**汆しんしん；ふだしんしん**

**Translation:** 'bed-shaker'; 'bed-rumpler'

**Habitat:** bedrooms, inhabited areas

**Diet:** none

## Description

The *fuda-shinshin* is a type of *tokozei*, which are mischievous child spirits that haunt unkempt houses and cause as much trouble as possible for the human inhabitants. *Fuda-shinshin* are one of the bedroom sprites, and their main feature is hinted in their name: they enjoy moving, shaking or ruffling the bedclothes of somebody who is asleep. People who awaken after being targeted by *fuda-shinshin* find that their bedclothes have spread all across the floor, or are bundled up by their feet or head. *Fuda-shinshin* are also known for other minor pranks, such as opening screens on hot summer nights and letting in lots of mosquitoes, or running through ashes and leaving lots of dirty footprints across the floor.

## Methods Against

*Fuda-shinshin* are hard to get rid of or discourage, as everything that humans find unpleasant or dissuading is what the *tokozei* enjoy the most. The only way to try and discourage a *fuda-shinshin* from bothering the members of a household is to clean up all signs of dirt, dust, or stains that may exist in the home, and leave lovely things such as jewellery, artwork and calligraphy sheets lying around. The *fuda-shinshin* dislikes cleanliness and beauty most of all, and will be disgusted by this display.
Nengami

**瑞神；ねんがみ**

**Translation:** 'dead spirit', 'spirit of the dead'

**Habitat:** places connected with death or suffering

**Diet:** none; they exist only to terrify the living and encourage them into the world of the dead

## Description

In general, *nengami* look akin to humans, though their skin is a transluscent greyish-blue and their hair is long, black and lank. They are attracted to death; they lurk around the bodies of the recently deceased, and they are often found in areas which are have been tainted by evil — especially places where horrible events such as murders or suicides have occurred. If they find living humans, they attempt to possess and then corrupt their mind and heart, eventually driving them to insanity, murder and eventual self-destruction.

The victims of *nengami* become obsessed with death and the desire to kill themselves and others. They obsess over any and every bad thing they, or people they know, may have done, and this convinces them that life is worthless, both for themselves and others. *Nengami* are more likely to possess wicked people, however anyone unfortunate enough to see a *nengami* and become possessed by the spirit is believed to be doomed to die.

## Methods Against

Although getting rid of a *nengami* once it's taken hold is impossible, there are many methods proposed to dissuade these terrible spirits. Ritualistically purifying one's body and mind is said to make one undesirable to *nengami*. Additionally, places associated with death, such as cemetaries, hospices, and sites of murder or suicide, should be cleansed and purified by a priest regularly so that they do not attract *nengami*.
Honene

**骨女；ほねね**

**Translation**: 'bone woman'

**Habitat**: dark streets, alleyways, and graveyards

**Diet**: none

## Description

*Honene* are the spirits of women who died in passion or while experiencing strong romantic love. *Honene* retain an undying love that persists long after their flesh has rotted away. These ghosts appear as they did in life - young, beautiful women. Only those unclouded by love or with strong religious faith are able to see their true form: a rotting skeletal corpse returned from the grave.

During the night, the *honene* will rise from the grave and return to the home of her living lover. She does not know of her condition; she is driven solely by love, and the desire to be close with the object of her affection. For many nights, often stretching into weeks, the honene will rejoin her lover, who is so blinded by joy at her return that he cannot recognise any clues that something may be amiss. However, each night she will drain some of her lover's life force, and he grows ever sicker and weaker. Without intervention, he will eventually die, joining the *honene* in death's eternal embrace.

## Methods Against

In most cases, a friend or a servant will see through the *honene's* illusion and alert someone to her true identity. Though her human lover may be repulsed by her when the truth is revealed to him, the ghost will not realise her condition and will continue to visit every night. A home can be warded with prayers and magic charms, but they only work as long as the master of the house wills them to. As the *honene's* body decays further, her enchanting allure only increases, making it harder for her lover to resist.
Yamekami

**迫洲神；やめかみ**

**Translation:** 'pestilence spirit'

**Habitat**: inhabited areas

**Diet**: none

## Description

*Yamekami* are evil spirits which spread infectious diseases and misfortune. They are formless spirits invisible to the human eye, however, on occasions when *yamekami* appear to humans, they often take the form of ugly old hags or mangy, dirty or rabid animals. There are a number of different types of *yamekami* which can spread specific illnesses or curses. The spirits travel from household to household, bringing sickness and bad luck wherever they go; their sole motive is to cause death and suffering amongst humans. Chronic conditions were once thought to be the result of a person being 'haunted' by a *yamekami*.

## Methods Against

People have invented many ways of warding off these evil spirits throughout history. Images of guardian beings or benevolent deities were often displayed in homes, especially above doorways and windows. Lucky talismans [known as *chōmazu*] were also used, and often worn as accessories when travelling. In some regions, folk attempted to worship the *yamekami* as deities to appease them; rituals, festivals and worship ceremonies were frequently conducted in order to prevent epidemics.

## Types

* Koiya-fuma
* Jukiyone
* Kurimomo
* Hifure-momo
Koiya-fuma

**喬牙ふま；やこいふま**

**Translation**: 'old woman who finds bad deeds'

**Alternate Names**: *koichō-momo* [喬闲もも]

**Habitat**: inhabited areas

**Diet**: none

## Description

The *koiya-fuma* is a famous *yamekami* *oijō* whose malevolent presence was once feared by people all across Kanton. It was said that on two specific nights in the year, according to the old lunar calandar, this spirit would visit every house in a village, and note down all the misdeeds which had been attributed to that family. This report would then be used to apportion various levels of misfortune on each household, according to the contents of their report. Nobody ever saw the *koiya-fuma*, due to her invisible nature. However, she has been called 'old woman of misfortune' for centuries, which suggests that if she ever did appear to humans, she would be expected to manifest in the form of a crone or hag.

## Methods Against

It was said that the *koiya-fuma*'s greatest fear and weakness was her dislike of lanterns and lamps, as like all *oijō*, she was adverse to light and it caused her great discomfort. Therefore, it was customary for every household in a village to place many paper lanterns and oil lamps around their house during the nights on which the *koiya-fuma* visited, in order to ward her off.
Daminē

**禅囜；だみねえ**

**Translation**: 'lady of the bridge'

**Alternate Names**: *dami no kyūha* [禅の及朲]

**Habitat**: old bridges

**Diet**: none

## Description

*Daminē* are ancient spirits which guard bridges, particularly very old ones. They take the form of a beautiful noblewoman of the middle ages, dressed in flowing robes and wearing face-paint. According to some legends, the *daminē* carry a red candle in each hand - tools traditionally used in curse-removing ceremonies.

*Daminē* are fiercely protective of their bridges and were often called upon in times of war by residents to guard their crossings against invaders. They are also considered goddesses of serverance and separation. *Daminē* were frequently worshipped by nearby residents, who would ask the spirits to help them in matters of divorce, cutting ties with another person, or getting rid of bad luck. *Daminē* were historically summoned to help priests remove curses.

## Methods Against

It is advised that if one should cross a bridge which a *daminē* is known to watch over, one should recite a line of poetry as a sign of respect. The content should be preferably about a female subject. The *daminē* enjoys hearing poetry, and will let the passerby cross the bridge peacefully.
Kurosha

**窟劭；くろしゃ**

**Translation**: ‘cave beast’

**Habitat**: caves and caverns in the mountains

**Diet**: carnivorous; will hunt and eat humans

## Description

The *kurosha* are particularly vicious and territorial creatures which, unlike many *oijō*, take physical forms and are believed to be flesh-and-blood beasts. They reside in large caves which are located amongst the mountainous regions of Kanton, particularly in the north of the country, and are believed to be *yama no kami*, or mountain gods. *Kurosha* are highly aggressive and have a particular dislike for human travellers. In terms of appearance, they are said to look similar to a cross between the bear and the wolf, with long teeth, sharp claws, dark coarse fur and muscled, sturdy bodies.

## Methods Against

In order to ward off the *kurosha*, travellers were once advised to carry a large unlit torch, along with a fire-starting kit, with them whenever they went into the mountains. By lighting the torch and brandishing it at the *kurosha*, one could hope to scare the beast and buy enough time to escape.
Naramomo

**海卖; ならもも**

**Translation:** 'ocean hag'

**Habitat:** seashores, sand dunes, coastal areas

**Diet:** none

## Description

The *naramomo* takes the appearance of an ancient and wizened old woman, dressed in thin, shapeless robes and a headscarf, who wanders along beaches and shorelines singing strange melodies or mumbling to herself. If one should approach out of concern or curiosity, the woman will turn and take off her headscarf, revealing that she has the head of a fish. If the victim is a woman, she will be rendered infertile, and if she is pregnant, her child will be born as a large clump of fish eggs. A male victim will also become impotent and his emissions will be as thin and watery as brine.

However, children and the elderly are not affected by *naramomo*, and in fact may be shown kindness by her. Children have been said to receive gifts of fish eyes, seaglass, and pretty shells - if they do not run away in horror at the sight of the *naramomo*'s face.

## Methods Against

The *naramomo* has been sighted all across Kanton but has never been found if actively sought out. It is thought that she knows if humans are searching for her, and will hide in her home beneath the waves. There is also no way of protecting oneself against the curse of infertility that the *naramomo* brings; however, it has been suggested that a necklace of white seaglass can serve as a way of warding her off.
Ōhi

**管火；おうひ**

**Translation:** 'evil fire'

**Alternate Names:** *kuira* [黑火], *ōtsubotsu* [管火玉], *ōbotsu* [管玉], *ukiō* [浮管]

**Habitat:** natural environments and inhabited areas

**Diet:** life energy

## Description

*Ōhi* are a kind of *hibotsu oijō* or spirit fire which are similar in appearance to the Western will-o'-the-wisp. They appear as small blue-white balls of fire, floating around five feet in the air or at eye-level. They are most often sighted after periods of heavy rain, or during monsoons and thunderstorms. Found all over Kanton, *ōhi* are thought to be demonic creatures which latch onto humans in swarms and drain their life energy, capturing their soul and leaving only the husk of a physical body behind. In some areas, people believe that *ōhi* can use the voices of their victims to lure passers-by into following them. At nighttime, *ōhi* can easily be mistaken as distant lanterns.

## Methods Against

Recognising *ōhi* in the wild is half the challenge. Anybody who sees these deadly fireballs is advised not to try and fight or trick them somehow, but to simply run away.
Zaka no me

**障の美；ざかのめ**

**Translation**: 'sliding-door girl'

**Habitat**: behind sliding doors in brothels, inns and taverns

**Diet**: the unrest caused by gossip

## Description

The *zaka no me* is a creature which takes the form of a plain-looking girl, dressed in the simple robes of a young brothel attendant. She often carries a tray of incense, candles or tea with her. Her main feature is that she likes to hide behind sliding doors or screens and eavesdrop on conversations or activities taking place in secret. Then, after gathering as much gossip as she can, the *zaka no me* will go around spreading it to anybody who will listen. Once she has caused as much discord as possible, the *zaka no me* will disappear and never be seen again.

It is believed that *zaka no me* were in fact a parody of the blabbermouth, gossip-loving stereotype which was attached to young maids who worked in red-light districts. The *zaka no me* is closely related to *kanbanne*, another eavesdropping spirit.

## Methods Against

A *zaka no me* cannot be discouraged once she has taken hold; however, she will never stay in one building for more than a month.
Jukiyone

**顾効女；じゅきよね**

**Translation**: 'woman who weeps late at night'

**Habitat**: inhabited areas, near homes at nighttime

**Diet**: human sadness

## Description

*Jukiyone* is a type of *yamekami*, a spirit who brings misfortune and suffering. It takes the form of a forlorn young woman dressed in plain robes, her hair unstyled and unkempt, and her face streaked with tears. Strikingly, her eyes are an eerie grey colour. *Jukiyone* will appear regularly outside of houses where tragedy has struck, attracted by the sadness of those within. She wanders around outside of the house, weeping loudly all night long. Her weeping is contagious; those who hear it cannot help but do so too. It is said that if the *jukiyone* returns to the same house for seven nights in a row, the family will invariably fall into ruin.

In some regions of Kanton it is believed that the *jukiyone* is in fact a herald of future misfortunes, and that her sobbing is a warning to a certain household that disaster is about to strike. For this reason, she is sometimes regarded as a helpful spirit.

## Methods Against

Families are advised to dissuade the *jukiyone* by decorating the outside of their home with plenty of lanterns. Burning certain types of incense, especially jasmine, is also said to be effective.
Mizu no kami

**水の神；みずのかみ**

**Translation**: ‘water gods’, ‘water spirits’

**Habitat**: rivers, lakes, ponds, and streams

## Description

*Mizu no kami* is a general term for the many and various water spirits in Kantonese folk culture. They can be found in or nearby any body of water across the country. *Mizu no kami* can come in many shapes, sizes and appearances, but are generally said to have human-like faces, slender and lithe bodies, and a supernatural, ethereal attractiveness which lures humans to them.

*Mizu no kami* can be either evil or good spirits. However, if they are not shown proper respect by humans and treated as deities, even the most benevolent can become resentful and nasty. Their abilities which they can use for good [e.g. healing powers] will disappear, and they will begin to harm humans, either by tricking them or outright harming them.
Yamarana

**山彦；やまらな**

**Translation**: 'mountain echo'

**Habitat**: high up in the mountains

**Diet**: none

## Description

The wilds of Kanton are full of strange phenomena, like echoes that bounce back with more delay than they should, or that come back slightly different from the original sound. When a false echo comes from the forest, it is usually attributed to a *somoite*. When it comes from the mountains, it is attributed to an *oijō* called the *yamarana*. They are spectral creatures which most commonly appear to humans as strange clouds of mist, swarms of silent insects, or beams of light shining through tree canopies.

Due to their oft-changing and ambiguous appearance, *yamarana* are known almost exclusively by their auditory manifestations. They are skilled at mimicking any sound, including natural sounds, human language, and trains and cars. They occasionally unleash terrible and mysterious screams deep in the forests that can carry for long distances.
Hagi no kyūha

**芦の及朲；はぎのきゅうは**

**Translation**: ‘lady of the bullrushes’

**Habitat**: on riverbanks, or anywhere that bullrushes may be found

**Diet**: none

## Description

*Hagi no kyūha* are classed as water spirits, or *mizu no kami*. They take the form of ethereal, beautiful young princesses dressed in thin yet expensive robes, lithe and elegant in their movements. Often their breathtaking allure is enough to draw curiosity from any who encounter them. Depending on the circumstance, *hagi no kyūha* can offer help or act maliciously.

When they feel benevolent, *hagi no kyūha* can heal any worries or fears that plague the mind of one who sees them by singing a strange and enchanting song. Anybody who hears this melody will feel a serene sensation of peace and tranquility overwhelm them.

However, *hagi no kyūha* can also act malevolently. They may attempt to seduce or otherwise lure human men into joining them in the waters of a nearby river. As soon as the man has waded into the shallows, the *hagi no kyūha* will drag him down and drown him.

*Hagi no kyūha* are most commonly seen on a clear night, when the full moon is high in the sky.
Yuki ane

**雪女；ゆきあね**

**Translation**: 'snow woman'

**Habitat**: snowy areas; likely to appear during a blizzard

**Diet**: life energy, particularly that of men

## Description

*Yuki ane* are known to prey on travellers who become lost and disoriented in snowstorms. They have an otherworldly beauty, with fair white skin and dark black eyes and hair; however, their skin is as hard and cold as ice. A mere touch by a *yuki ane* is enough to bring on a deep, unshakable chill. They feed on life force, sucking human souls from mouths and freezing their victims solid. *Yuki ane* will usually hunt on mountain passes and quiet backroads, where tired and unwary travellers can be caught. There are even stories of *yuki ane* breaking into snowstorm lodges. If they feel threatened, *yuki ane* have the ability to transform into a fine, powdery mist and scatter on the wind, re-manifesting far away from their attacker.

## Methods Against

It is advised that travellers do not go out during snowstorms in case of a *yuki ane* attack. If confronted by this *oijō*, there is very little one can do to defend oneself, except brandish a flaming torch at her. The *yuki ane* is terrified of all forms of heat or light, but she detests fire most of all. She is also unlikely to attack those who carry lanterns.
Yogante

**肩麩て; よがんて**

**Translation:** 'sleep hunter'

**Habitat:** bedrooms, inhabited areas

**Diet:** fear generated through nightmares

## Description

Yogante is an intriguing and powerful demon [*kui*], and one of the most famous in Kantonese folklore. He is said to be the cause of bad dreams, sleep paralysis [or *kanebani*] and night terrors of all kinds. Yogante is a shapeshifter who has the ability to embody an individual's worst fear and show it to them during their sleep. The demon feeds on the terror which the individual feels, and grows stronger. If he manages to gather enough terror from one person, he may begin to haunt them, resulting in insomnia and recurrant sleep paralysis.

Yogante does not have a true form, as he is omnipresent, continually hunting through the dreamworld, and embodying any kind of terrifying manifestation that it knows of. However, it is said that if a human were to catch a glimpse of Yogante's true, undisguised form, they would instantly die of shock and terror, or else go mad.

## Methods Against

Like any Kantonese demon, Yogante is dissuaded by the smell of burnt sage, salt, and fire. Those who fear the appearance of Yogante during the night are advised to sprinkle salt around their pillow, burn sage incense, and keep candles lit around the bedroom. If one is already in the grip of Yogante, a priest should be called to banish the demon.
Wanzei

**寬税；わんぜい**

**Translation**: 'ship ghosts'

**Habitat**: ocean waters, particularly at dusk or dawn

**Diet**: none

## Description

*Wanzei* are the ghosts of sailors, fishermen, or boat travellers who drowned during an offshore disaster. They are a type of *gyōzei*, a vengeful soul who suffered a terrible death and had no funeral to lay them to rest. Like all *gyōzei*, they appear in old-fashioned robes, with pale glowing eyes and a pallid hue to their skin. They can be seen at dusk or dawn, particularly in stormy or foggy conditions, or often during the festival of Tōjō. *Wanzei* first appear as an eerie, luminescent mist, which transforms into a ship with a ghostly crew as it nears. The ghosts will often attack a ship headon, forcing it to steer so sharply that it capsizes. Any survivors of a *wanzei* attack will be cursed with misfortune for the rest of their life.

## Methods Against

It is said that victims of a wanzei ghost ship can distract the spectres by throwing any jewels, treasures and bags of money overboard. As ghosts are known for their adoration of shiny, sparkling things, they will eagerly leap after the valuables and leave the human crew alone.
Kyuri kama

**唱り釜；きゅりかま**

**Translation**: 'singing kettle'

**Alternate Names:** *wasurikama* [我り釜], *kyukyu kama* [きゅきゅ釜]

**Habitat**: kitchens

**Diet**: none

## Description

The *kyuri kama* is a mysterious *oijō* which takes the form of a kettle that never stops whistling, even if the water inside hasn't boiled yet. It is believed in some regions that the *kyuri kama* is not a kettle itself, but in fact possesses kettles, causing them to behave strangely and make odd shrieking, squeaking noises. However, the *kyuri kama* can be quite helpful, as it can actually tell the future. Depending on the pitch of the ringing sound it produces, one can predict if the weather will be rainy or fine. A priest or shaman can even predict a family's good fortune if he listens to the sound of a *kyuri kama*.

## Methods Against

This *oijō* was considered quite useful to farmers, fishermen and labourers, who were able to know what the weather would be like the next day. The only disadvantage of one's kettle being haunted by *kyuri kama* is the annoyance of a constant screech. In order to get rid of a *kyuri kama*, one must wash the kettle seven times with saltwater, then rub it vigorously with black polish.
Kanebani

**泵匾; かねばに**

**Translation:** 'bound with metal'

## Description

*Kanebani* is a phenomenon which we know as sleep paralysis. Historically it was thought that this terrifying state, often affecting people chronically, was the result of possession by a demonic entity, most often the famous Yogante. In the state of *kanebani*, one's REM sleep overlaps with their waking consciousness, leaving their body paralysed in sleep, but their mind half-awake, and their eyes open. The paralysis of the body and the hallucinations produced by one's mind was primarily what caused priests to believe this was caused by demonic possession.

Once in the state of *kanebani*, people can experience all kinds of terrifying things. Victims often report feeling a terrible sense of foreboding and dread, before they feel a crushing weight holding them down, usually centred on the chest and arms. Some stories have told of ghosts [particularly *gyōzei*] causing *kanebani*: paralysing their loved ones during sleep in order to drag them away to the underworld. *Kanebani* has also been linked with the phenomenon of *seizei*. Accounts of seeing angry or vengeful *seizei* during sleep paralysis have been reported.

## Methods Against

Exorcism conducted by a priest was historically cited as the best way to get rid of *kanebani*. Other methods, such as scattering salt around one's pillow, burning incense beside one's bed, or even fumigating one's bedsheets with sage leaf smoke, were said to be effective.
Gurokozei

**蔵子税；ぐろこぜい**

**Translation:** 'child spirit of the storehouse'

**Alternate Names:** *todanakozei* [戸棚子税]

**Habitat:** cellars, basements, attics, storehouses, and storage spaces of any kind

**Diet:** the dust that gathers around items which have been kept in storage for a long time

## Description

The *gurokozei* is a type of *tokozei* which inhabits dusty and grimy storage spaces which have seldom been disturbed. They thrive in dark, cramped and dirty spaces. Roaming around the house at night, the *gurokozei* will make eerie creaking, thumping sounds and mumble to itself, often living traces of dirt, dust and cobwebs wherever it goes. *Gurokozei* do not cause any harm to those they haunt, but they do spread unease throughout the home.

## Methods Against

In order to get rid of the *gurokozei*, families should air out all of their stored belongings, clean out spaces such as attics, cellars and basements, and dispose of any old belongings which they no longer need.
Yūachi

**物雀；ゆうあち**

**Translation**: ‘night sparrow’

**Alternate Names**: *kamari achi* [随雀], *ryō achi* [量雀]

**Habitat**: remote mountain passes and roads in the wilderness

**Diet**: seeds and insects

## Description

The *yūachi* is a rare bird *oijō* found in eastern Kanton. As their name suggests, they are nocturnal spirits which appear on remote mountain passes and forested roads late at night. Like ordinary sparrows, they move in large flocks and are very noisy. *Yūachi* swirl around travellers who are on the road late at night, chirping and flapping loudly, though not actually harming the traveller. They are considered to be heralds of evil or misfortune, and can warn humans of an approaching, more dangerous *oijō*. It is said that if one is visited by a flock of *yūachi*, a specific chant is supposed to be said to protect oneself:

“ちりちり、雀が边なれ

い欠に涤い吹わ翔ようれ。”

“Chiri-chiri calls the sparrow

so let the divine winds blow my way.”
Kingame

**きんが美；きんがめ**

**Translation**: 'icicle woman'

**Habitat**: snowy areas; she is only seen during wintertime

**Diet**: human food; also loneliness and sorrow

## Description

*Kingame* spirits take the form of beautiful woman who has been created from the sorrow and loneliness of single men or bachelors during winter. If a man happens to be reflecting on his own solitude, and then hears the sound of an icicle dropping from his roof, it is a sign that a *kingame* has been summoned. Their only purpose is to serve as company for lonely men during the winter. When the snow begins to melt and spring arrives, *kingame* will disappear along with the cold weather.

Despite the ephemeral nature of *kingame*, there have been many stories of human men marrying these spirits. Indeed, it is often difficult to distinguish them from human women. Two tell-tale signs are their blue-grey eyes, and their reluctance to take a bath. There have been accounts of a woman who refuses to take a bath, even when her husband pressures her. Eventually, tired of relenting, she steps into the tub. When her husband checks on her later, all he sees are a few shards of ice floating in the bath, and his wife nowhere to be seen.

## Methods Against

There is no reason to fear *kingame*. They are kind and well-meaning spirits who do not intend to harm or frighten humans. However, angering or offending a *kingame* in some way is said to bring great misfortune.
Gyōzei

**蔭税; ぎょうぜい**

**Translation:** 'shadowy ghost'

**Habitat:** inhabited areas

**Diet:** none, though known to thrive on fear

## Description

*Gyōzei* are ghosts of the dead, and are contrasted with *seizei*, the ghosts of the living; they are known to be exclusively unpleasant and malevolent spirits which exist to reap human fear and suffering out of resentment for their terrible death. Sometimes *gyōzei* aim to take their loved ones into the world of the dead with them, transforming the living into evil ghosts. *Gyōzei* often appear in old-fashioned robes, and have glowing, pale eyes and white skin. These ghosts are not a manifestation of the person as they were in life, but rather a manifestation of the corruption of their soul in the afterlife, caused by lack of a proper funeral after a particularly agonised, difficult or undignified death.

## Methods Against

A priest should be employed to get rid of a *gyōzei* and send it back to the spirit realm. In fact, ceremonial summoning and banishment is the only way to evade and escape the evil advances of a *gyōzei*.
Events

Welcome to Events. There are 2 type of events in the Game.

## In-Game Events

Events are stuffs that happens specifically in a certain area. Like boss chests spawning in mom yard's or lava rising up in volcano dojo.

Boss Chest - An event that happens every 15-17 minutes. In which you have to defeat a 20k boss chest in 30 seconds for loot.
Hifure-momo

**火嗤卖；ひふれもも**

**Translation**: 'fire-extinguishing hag'

**Habitat**: inhabited areas

**Diet**: none

## Description

*Hifure momo* is a lesser type of *yamekami*, spirits who spread disease and misfortune, and takes the form of a white-haired, ugly old woman. Like all *yamekami*, *hifure momo* intensely dislikes heat and light. She wanders from house to house blowing out lanterns, candles and lamps, and extinguishing kiln fires and hearths. *Hifure momo* is not a particularly dangerous *oijō* herself. She does not spread disease. Her work is intended to make conditions more suitable for other *oijō*, especially *yamekami*, to come out and do their own misdeeds.

## Methods Against

There isn't much that can be done to prevent *hifure momo* targeting one's home. In some regions of Kanton, it was once customary to sprinkle rings of salt around lamps and lanterns in order to dissuade this spirit.
Koppushi

**勢楛；こっぷし**

**Translation**: 'spirit of misery'

**Habitat**: in the hearts and minds of humans

**Diet**: happiness and interest

## Description

The *koppushi* is a variety of *mutayatsu*, an *oijō* which possesses the hearts of humans and causes them to feel unending sadness, misery, apathy and dispair. Within these conditions, people under the influence of a *koppushi* are often driven to feeling that life is not worth living, and this belief can often lead to suicide. The *koppushi* grows in strength the longer it stays within its host, and it was believed that if somebody carried a *koppushi* for more than twenty-four months, they would be doomed to live with it forever.

We can guess now that the *koppushi* was used as a supernatural explanation for clinical and chronic depression. Interestingly, although this spirit is seldomed believed to cause this condition in this age of modern medicine and pyschology, the word for a 'slump' or 'feeling blue' is *koppushi* [こっぷし] in modern Kantonese slang.

## Methods Against

Exorcism by a priest was cited as the best way of get rid of a *koppushi*. If an exorcism failed to work, and it was clear that the spirit had taken an imperturbable hold on its victim, a form of ritual suicide was sometimes used for those considered a 'lost cause'. This ceremony, called *urodame*, involved the victim ingesting a fast-acting poison mixed by a priest, and then dying peacefully while blessings and prayers were bestowed upon their soul. This practice, as far as historical records go, was continued up until the 18th century.
Zōshi kanki

**坎尔東南；ぞうしかんき**

**Translation**: 'north, south, east and west', meaning the four cardinal directions

## Description

A *zōshi kanki* is a spirit which is thought to be a deity of good fortune and blessings. It can look simultaneously in all four cardinal directions at once, and uses white magic to defeat and punish all evil that it sees.

The *zōshi kanki* is also a folk costume worn by a Kantonese priest, who would dress in a disguise and perform various duties during rituals and ceremonies. By donning the mask and costume, the priest took on the powers of the *zōshi kanki* and was able to scare away evil spirits. During the early Chikan Period, the *zōshi kanki*'s duties included leading coffins during funeral processions, officiating at burial ceremonies, and blessing the spirits of the deceased on their journey to the afterlife. The priest's most well-known duty was a purification ceremony called *chōkado*, used for ensuring the protection of buildings.

During *chōkado*, the priest would walk around the perimeter of a building, covering the four directions, chanting and warding the area from entry by supernatural evil. Meanwhile, a number of beacons would be set alight, one for each corner and side of the building, to symbolically drive away *oijō* who would be alarmed by the fire.
Yroria

**Yroria**, or **Capital of the Choraga Kingdom**, (pronounced *YOUR-ee-AH*) remains as the city for one of the largest kingdoms on Venigus. Serving as the introductory city for Campaign 3, Yroria has diverse cityscape capturing the alluring progress of industry from Velmark while paying homage to nature through its city park known as the "Garden District." Yroria has much to offer for any adventuring party, entrepreneur, or general representation for it is *"Where dreams can flourish!".*
Heisōbotsu

**掌蒔玉；へいそうぼつ**

**Translation**: 'ancient battle orbs'

**Habitat**: ancient battlefields and sites of conflict

**Diet**: none

## Description

*Heisōbotsu* are a type of *hibotsu* *oijō*, or spirit fireball - more specifically, they are classed as *seibotsu*, since they do not need life energy to survive and never interact with humans. They gather in places of conflict and on ancient battlefields, and are said to be formed from the souls of those countless soldiers and animals who died during battle without receiving purification, blessings or funeral rites. Unlike regular *seibotsu*, *heisōbotsu* do not extinguish after fifty years, and can remain luminous for centuries. It is said that *heisōbotsu* are continuously searching for their physical body, or otherwise wander forlornly across the fields in which they died.

## Methods Against

*Heisōbotsu* are harmless, and although eerie to look at, they will never attack humans. However, some accounts have warned that passing through a gathering of *heisōbotsu* will bring terrible misfortune upon the individual.
Mom's House

Mom's House is the very first room you are in once you start the game. Players will encounter a cutscene every time they rebirthed. Players can also interact with the posters on the Wall, toys and figures around the room.

For new players, a introduction cutscene will be played. This cutscene shows Player and Mom celebrating the Player's 10th Birthday and was given a Shovel as a present.
Mutayatsu

**支窃；むたやつ**

**Translation**: 'heart-stealer'

**Alternate Names**: *mutawasumi* [支我乜]

**Habitat**: in the hearts of humans

**Diet**: life energy; spiritual belief

## Description

*Mutayatsu* are spirits which have been known since before written history in Kanton. They are described as evil beings, minor demonic *oijō* who cause mischief and perform evil deeds. In particular, they are known for provoking humans into acting upon the wicked, impious desires buried deep within their hearts. They spread spiritual pollution wherever they go. *Mutayatsu* are capable of possessing the human heart and persuading even the most righteous to perform terrible acts of cruelty, insanity and violence.

## Methods Against

Those who are thought to be possessed by a *mutayatsu* are advised to undergo exorcism. *Mutayatsu* have been the explanation for a variety of mental illnesses and neurological conditions throughout history - schizophrenia, bi-polar disorder, psychopathy and OCD, to name a few.
Shinzei

**行税；しんぜい**

**Translation:** 'light ghost'

**Habitat:** the spirit realm, sometimes crossing onto the physical plane

**Diet:** none

## Description

*Shinzei* are the spirits of those who have died in comfort, contentment and peace. They did not harbour any feelings of anger, bitterness, fear or pain when they pass, and received a good funeral during which their soul was blessed and sent into the spirit realm without disruption. Although *shinzei* have little reason to return to the world of the living, they may do so to deliver messages, prophecies or warnings to their loved ones. It is believed that on the last day of winter every year, all the *shinzei* return to the physical plane to be with their families. This time is called Tōjō and is a day of celebration in Kanton. It is also believed that if one prays to one's family *shinzei* regularly, one will be blessed by the spirits and granted good luck in all endeavours. This is why family shrines or *haisan* are so popular in Kanton.

## Methods Against

*Shinzei* are to be viewed not with fear, but with awe and respect. They are the ascended souls of the dead who now reside in the beautiful and eternally joyous spirit realm, where they will experience contentment and happiness for all of eternity. Being visited by a *shinzei* is a mark of one having favour with the spirits, and should be celebrated.
Tokozei

**戸子税；とこぜい**

**Translation:** 'child spirit of the house'

**Habitat:** homes and residences

**Diet:** dust, dirt and grime [especially grease and ashes]

## Description

*Tokozei* are house spirits which take the form of small and ugly children dressed in ill-fitting, ragged and dirty robes. They can only be seen by human children, cats, and members of the household they haunt. They love causing mischief, and often enjoy pranking humans by making strange noises, laughing, running through ashes and leaving footprints, singing childrens' songs, or occasionally uttering the phrase 'Where's the maid of this house?'.

As a rule, *tokozei* are attracted to dirty and unkempt homes, as they see beauty and pleasure in everything which humans find disgusting and unpleasant, and vice versa. *Tokozei* are almost never seen by adults, though children are able to see them and sometimes interact with them. There have even been stories of human children playing with *tokozei*.

## Methods Against

*Tokozei* are considered to be unlucky. Misfortune is brought upon any family visited by these mischievous child-spirits. Worse still, *tokozei* tend to gather around one house, and the more that appear, the worse the household's fortunes become. The only way to get rid of *tokozei* is to organise a deep-clean of one's house, scourging it of all dirt, grease and grime, and then displaying the most beautiful possessions the family owns, as a way of dissuading the spirits.

## Tokozei Spirits

* Gurokozei
* Fuda shin-shin
Cuteness Queen

Cuteness queen. Queen of all thing cute. She is indeed Darkness Kings brother also best friends with Heart Bear. A Main Character and Boochie do somewhat hate her for some reason but also somehow she is sorta more powerful Darkness King! I believe Rusty and cuteness queen never met somehow. And that’s it for cuteness queen.
Frosty

Frosty also known as frosty cat is not very good friends with Oreo….. Oreo would win but compared to other troop Oreo would fight he has a pretty good advantage. Frosty mostly stays on omega island but sometimes he also goes on alpha. The reason he mostly stays on omega is cause that is where Michael usually is and he LOVES him.
The Radish

* Normal
* Golden
* Rainbow

**The Radish** is one of the first few Exotic Pets in Shovel Simulator! Originated from Dungeon Shooter, it makes another appearance in Moo Moo Farm and somehow you can adopt it as a pet!?

## Description

All hail the mysterious glory of the radish. Sought after by many adventures, some say just being near by the radish, you may become one with the radish. All praise to the radish. Radish.

## Ability

The Radish
Imbues you with the power of the Radish!

 Duration
 Cooldown

## Various Edition

* **Alpha Tester Edition:** The Radish name after player's username with a Jr.
	+ *For example, MrChickenRocket Jr.*

## Trivia

* The Radish is a meme created in MCR's Discord Server.
* The Radish is originated from Dungeon Shooter, another game of MCR.
NPCs

Non-Playable Characters, aka **NPCs,** can be found throughout the Game. Walk towards them to have dialogue with them.

## Mom's Yard

Mom

Sharpie (Shovel Guy)

Remo the Squirrel (Backpack Squirrel)

Lore Crow

Jay & Frank

## Moo Moo Farm

Farmer Joe

Roberto (the Shovel Guy)

Remo the Squirrel

Scarecrow

## Dino Dig Zone

Alfie (Shovel Guy)

Remo (Hot!) (Backpack Squirrel)

Gato

Jay & Frank

## Volcano Dojo

Lavos

Pastor Magma

Remo (Backpack Squirrel)

Fonzie (Shovel Guy)

## Trivia

* The Character you play as is called "Kid Digem" (even though it's your appearance).
Tower of smiley

Tower of smiley is indeed the gem maker. He is 119919191928388393 feet tall…… when he is weak when he is the most POWERFUL. he can be good luck. Anyway he is not on any island due to how unfair it would be. I mean it’s already unfair to omega cause alpha is more powerful in every way. Anyway he has owned 4 gems. One of them fell away and then two of them turned into the floating gems. Now he only has one gem that stayed and that gem gives him power….
Boss Chest

## Boss Chests

Boss chests are big chests that spawns in the yard every quarter hour. They have a huge health pool, specifically 20k, used to be 30k; its hp can also scale based on whos in the zone and is eligible for loot. You have to kill the chest in 30 seconds or else it will disappear. Drops gems and coins, can drop a dirtball if you're lucky.

When spawned: Sends a message in the chat with a text that is yellow saying "A boss chest is approaching!"

When escaped: Do the same thing as the spawned one but the text says "The boss chest escaped! Oh no!"

Mom's Yard - Respawns every 15-17 mins
Shindan ofuro

**審おふろ；しんだんおふろ**

**Translation**: 'old man of the monastery'

**Habitat**: old, abandoned and delapidated temples and monasteries, where monks once lived

**Diet**: human flesh and bones

## Description

A *shindan ofuro* takes the form of an old man who inhabits ancient, abandoned temples in remote locations. Dressed in ancient monks' robes, he hides herself away in the back of the temple and feeds on human corpses buried in the temple graveyard. The creatures are said to be monks who were cursed by the gods for sinning or rejecting their religious duties. *Shindan ofuro* do not usually interact with people, preferring to stay hidden away in the back rooms of their temples. However, when traveling monks pay a visit to their temple, they do not pass up the chance for some fresh meat. People who encounter a *shindan ofuro* are usually fooled by his unassuming appearance.

## Methods Against

Blessings given by priests do nothing to mollify or cleanse this spirit. The *shindan ofuro*, unlike the majority of *oijō*, is a flesh and blood creature which can be killed with any kind of human weapon. They are particularly terrified by steel blades and fire.
It’s Okay to Not Be Okay

## Summary

***It's Okay to Not Be Okay*** is a 2020 South Korean romance drama starring Kim Soo-hyun, Seo Yea-ji, Oh Jung-se, and Park Gyu-young.

## Content Warnings

###### Stalking

The female protagonist shows stalking behavious towards the male protagonist

###### Scars

Episode 1: a character is shown to have scars on their back

###### Blood / Gore

Episode 1: a character grabs a knife and their hand is cut

###### Psychiatric hospital

The main setting of the show is a psychiatric hospital

###### Eating disorder

Episode 1: a character is shown bingeing and purging

###### Violence

A character is choked, they struggle to breathe but are not majorly harmed
Giant Gem Field

The Giant Gem Field is located right behind the breakable wall, at the right side of Volcano Dojo's Portal and left side of Dino Dig Zone's Portal. In Order to enter the Giant Gem Field, Players are required to purchase at least shovel 4 which is strong enough to break through the wall within seconds. Players will also find a Portal to Crabby Beach and a Sell Pad right next to it.

## Giant Gem

Introduced in `Patch 1.1.1`, Players can farm GemsTemplate:Gems by hitting the Giant Gem. Gems dropped are scaled based on Smudge's Blessing and More Gems Buff.