recursal/Fanatic-Fandom huggingface dataset:
Seiko movement calibres list

Super: Suwa: 1950.07 until 1956?

Unique: Daini: 1955.06 until at least 1960.02

11A (AS 1382): First SEIKO Automatic: Daini?: 17 jewels, 21 jewels: 1955

Marvel: Suwa: 1956.06.10 until at least 1960.

5420: Cronos: Daini: 17 jewels, 1958.05 (Special, Self-Dater)

55: Lord Marvel: Suwa: 23 jewels: 1958.05

55? Laurel: Suwa: 1958.09 - 1960.10

57/560: Crown: Suwa: 1959.03 until at least 1965.12 (Special, Self-Dater)

290/55-xx-x: Gyro Marvel (GM): Suwa: 17 jewels: 1959.07

60: Goldfeather: Daini: 1960.02 - 1965?

Champion: Daini: 1960.09 (Calendar)

3140: Liner: Suwa: Hand-winding 1960.06Â

603/6201 (MA): Suwa, 30, 21, 20, 17j: 1960.04-1967.08Â

6220/6222: Skyliner: Suwa: 1961

5440: King Seiko (KS): Daini: 1961.07 - 1965.10 (5010179)

44A family: King Seiko : 44A (1963.10?-1968.09), 4402A (1965.08-1968.08), 4419A, 4420A (490, 1963.12-1966.11), 4420B.
Seiko movement calibres list by calibre number

245/2451 - Seiko Sportsmatic, Suwa Seikosha

341 - Seiko Crown Special, Suwa Seikosha, 1961

394 - Seikomatic Self Dater, Suwa Seikosha, 1962.03

395 - Seikomatic Self Dater with Second Setting, Suwa Seikosha, 1963.05

400 - Seikomatic Weekdater, Suwa Seikosha, 1963.07

402 - Seiko Skyliner, Suwa Seikosha, 1961

410 - Seiko Sportsmatic 5, Suwa Seikosha, 1963.09

420 - Seiko Sportsmatic 5 Deluxe, Daini Seikosha, 1963

430 - Grand Seiko Self Dater, Suwa Seikosha, 1963.08

436/4361 - Seiko Sportsman, Suwa Seikosha,

450? - Seiko Crown Chronograph, Suwa Seikosha, 1963 (from the case number being 45899)

460 - Seiko Liner Chronometer, Suwa Seikosha, 1963

479 - Seiko Crown Self Dater, Suwa Seikosha

560 - Seiko Crown, Suwa Seikosha, 1959.03?

603 - Seikomatic, Suwa Seikosha, 1960.05

710 - Seiko Cronos Self Dater, Daini Seikosha

760 - Seiko Fairway, Daini Seikosha

810 - Seiko Cronos Special, Daini Seikosha, 1962

820 - Seiko Sportsmatic Calendar 820, Daini Seikosha

830 - Seikomatic slim, Suwa Seikosha, 1963

840 - Seikomatic slimdate, Suwa Seikosha, 1964.02

850 - Seiko Champion 850, Daini Seikosha

860 - Seiko Champion Calendar 860, Daini Seikosha

956 - Seiko Skyliner Calendar, Suwa Seikosha,

957 - Seiko Sportsman Calendar, Suwa Seikosha,
Seiko movement technologies

Maunal-winding

Automatic

Hi-Beat 36,000 vph

Super Hi-Beat 43,200 vph (8L88/ND58 (43200 by GSX))

72,000 vph prototypes

Electronic

Quartz:

Solar

Kinetic/Automatic Generating System (AGS) - capacitors, rechareable batteries.

Kinetic Direct Drive (addition of manual-winding to Kinetic)

Thermic

Radio-controlled quartz time sync.

GPS sync Solar (ASTRON)

Spring Drive
Police Lockup

The Police Lockup is the alliance-version of the police station, and only allows an alliance capacity to house prisoners. It does not house any of the currently available road-based police units. The Police Lockup can be upgraded by building cells where prisoners can be housed (like the hospital).

There is only one version of Police Lockup that can be built by the player (with alliance admin capabilities) at any time:

The Police Lockup is built and upgraded using alliance funds.

## Levels

The Police Lockup does not have levels as it cannot house vehicles.

## Upgrades

### Cells:

The Police Lockup has the ability to build cells where prisoners can be housed. Each cell costs 25,000 credits, and takes 7 days to be built.

* Police Lockup - 11 cells maximum

Once a cell is filled by a prisoner, it takes 1 hour (or one coin) for that one cell at the station to be emptied, for example if a Station has 7 prisoners, it will take 7 hours for the cells to be completely emptied.

Prisoners are transported to the cells by Police Cars only.

## Alliance

Players who have joined an alliance can send prisoners to other Police Stations built by other members of the Alliance if they have been shared by the players. You can also send prisoners to Alliance-built Police Stations. Other Alliance members can send prisoners to your Police Station if you have shared it to the alliance. The cost to members (or to you) for sending prisoners to another Police Station now owned by you can be between free and up to 50% of the transport fee.
Police Station

## Types of Police Station

The Police Station houses all of the currently available road-based police units. The Police Station can be upgraded by building cells where prisoners can be housed (like the hospital).

There are two versions of Police Station that can be built by the player at any time:

 Police Station

Both versions of Police Station will allow you to build any available land-based police vehicles in the game.

Additionally, once you build 25 Police Stations or more, the minimum cost for both versions of police station incrementally rises and continues to rise for each station built after 25 stations.

* Police Station (small) - 150,000 credits
* Police Station - 300,000 credits

## Levels

Levels allow you to increase the size and capacity of the Police Station. The Police Station (small) is limited to 5 levels, while the Police Station has a max limit of 14 levels. The cost for each level is the same for either version of Police Station as per the table below:

 2
 3...14

## Upgrades

### Small to Normal Station:

To upgrade a police station (small) to a police station costs 50,000 credits and takes 24 hours to be built.

### Cells:

Both versions of Police Station have the ability to build cells where prisoners can be housed. Each cell costs 25,000 credits, and takes 7 days to be built.

* Police Station (small) - 2 Cells maximum
* Police Station - 10 cells maximum

Once a cell is filled by a prisoner, it takes 1 hour (or one coin) for that one cell at the station to be emptied, for example if a Station has 7 prisoners, it will take 7 hours for the cells to be completely emptied.

Prisoners are transported to the cells by Police Cars only.

## Alliance

Players who have joined an alliance can send prisoners to other Police Stations built by other members of the Alliance if they have been shared by the players. You can also send prisoners to Alliance-built Police Stations. Other Alliance members can send prisoners to your Police Station if you have shared it to the alliance. The cost to members (or to you) for sending prisoners to another Police Station now owned by you can be between free and up to 50% of the transport fee.
Paramedic Training Centre

The Paramedic Training Centre is used to train the staff allocated to Ambulance (in game: Rescue) Stations in different skills.

## Upgrades

The Paramedic Training Centre is built with one classroom. Additional classrooms (to a max of 4) can be built at a cost of 400,000 credits each. Each takes 7 days to be built.

## Levels

The Paramedic Training Centre has no levels - each classroom can hold up to 10 paramedics to be trained.

## Classes

There is 1 class that can be taught from the Paramedic Training Centre.

* Once started, classes can be completed instantly for a set fee of 6 coins.

## Vehicles

Vehicles cannot be purchased or based at the Paramedic Training Centre.

## Alliance

Once built, training courses can be shared to the alliance you are in, you can set time frames on when the course is to start, and how much credits to charge per person per day (Free/100/200/300/400/500).

You can also join alliance-shared training set by other members in the alliance for the set fee.

This building can be built as an alliance facility by the alliance leadership - same costs and times for building apply as stated above, but are taken out of the alliance funds.
King Seiko 44KS 4420 Chronometer KSCM

Made by Daini Seikosha. Made from December 1963? 4420A hand-winding mechanical movement, 18,000 vph, with stop-seconds function (hacking) using an arm on top of the movement engaging with a gear on the wheel. Model designation KSCM. Initial model number 49999, which Chronometer in script type-face on the dial. Later model number 4420-9990. Made in stainless steel, and later also in cap gold. 4420-9990 model continued in cap gold version with Grand Seiko dial when it became a 44GS model.
Bruant à Dos Noirâtre

Le Bruant à Dos Noirâtre (du latin : ***Ammodramus maritimus nigrescens***) est une sous-espèce du Bruant maritime (*Ammodramus maritimus*), une espèce d'oiseaux de la famille des Passerellidae.

Cette sous-espèce, que l'on trouvait surtout sur l'île Merritt, en Floride, est passée de 3 000 couples à zéro quand les marais salants qui formaient son habitat traditionnel ont été traités au DDT et occupés par le programme spatial. Le dernier représentant de cette sous-espèce est mort le 17 juin 1987 et elle a été déclarée éteinte en décembre 1990.

## Description

Le Bruant à Dos noirâtre est un oiseau vertébré, son plumage est noir et gris, son bec est également gris. Il s'agit un passereau de 15 à 17 cm de long et pesant de 17 jusqu'à 25 grammes.

## Histoire et Cause de disparition

Le Bruant à dos noirâtre doit sa disparition à l’Homme directement. En effet, c’est suite à un traitement au DDT, puissant insecticide, de son habitat naturel pour les besoins de la NASA que la population de l’oiseau a disparu.

L’Homme ayant complètement modifié son écosystème, l’oiseau n’a pu survivre et il a été déclaré éteint officiellement en 1990, trois ans après que le dernier spécimen vivant a été aperçu.

## Répartition géographique

### Amérique

Le Bruant à Dos Noirâtre vivait en Amérique notamment en Floride, il y aurait vent qu'il soit aussi en Afrique mais la source n'est pas vérifiable du au manque d'informations sur cette espèce.

## Sources

Il y a très peu d'informations sur le Bruant à Dos Noirâtre, par ce fait les sources utilisées sont Wikipédia et Gare de Triage.
Ambulance Station

## Types of Ambulance Station:

The Ambulance Station houses all of the currently available road-based ambulance units. The Ambulance Station does not have any upgrades at this stage (unlike the Fire or Police Stations)

There are two versions of Ambulance Station that can be built by the player at any time:

 Ambulance Station

Both versions of Ambulance Station will allow you to build any available land-based ambulance vehicles in the game.

Additionally, once you build 25 Ambulance Stations or more, the minimum cost for both versions of ambulance station incrementally rises and continues to rise for each station built after 25 stations.

* Ambulance Station (small) - 200,000 credits
* Ambulance Station - 400,000 credits

## Levels:

Levels allow you to increase the size and capacity of the Ambulance Station. The Ambulance Station (small) is limited to 5 levels, while the Ambulance Station has a max limit of 14 levels. The cost for each level is the same for either version of Ambulance Station as per the table below:

 2
 3...14

## Upgrades:

#### Small to Normal Station:

To upgrade an Ambulance Station (small) to a Ambulance Station costs 100,000 credits and takes 24 hours to be built.
MISSIONCHIEF-AUSTRALIA Wiki

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PlaceholderMissionsPlaceholderVehiclesPlaceholderBuildingsPlaceholderAlarm and Response RegulationsPlaceholderA Key EventPlaceholderA Crucial Item

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Henry Miller

## Henry

* Season 1
* Season 2
* Season 3
* Genderbent

10-11 (season 3)

### Family

Varian (great, great, great, great, great grandfather)Cassandra (great, great, great, great, great grandmother)

Victor (great, great, great, great grandfather

April (grandmother)

Tyler (uncle)

Dexter (cousin)

Sarah (mother)

Todd (father)

Brittany (sister)

Robert (brother)

Emma (sister)

Lizzie (sister)

Greg (brother)

David (brother)

Adam (brother)

### Friends

LucySilas

Rocky

### Enemies

MandeeJackie

Zhan Tiri

### Likes

MathScience

School

Learning new things

Accounting

Money

### Dislikes

Being overlookedBullies

Ignorance

Simplicity

## Background Info

### Voiced by

Richard HorvitzLara Jill Miller (as Henrietta)

**Henry Paul Miller** is a main character in Stuck With the Millers. He is the third, later fourth youngest Miller sibling.

 Character Info:

Henry is the third, later fourth youngest sibling. He is also very intelligent and loves math. He is very fond of numbers, calculations, and equations. He can often be seen writing equations or using his impressive scientific calculator or his abacus that was passed down from Varian. He is also very shy, often doing things by himself. Despite that, he's good friends with Lucy, Silas, and Rocky, even if he doesn't understand their constant discussion of vampires or werewolves and their references to Twilight.

### Personality:

Henry is a bright, capable kid. He can be very shy and insecure, only really liking to express himself with his siblings. He is highly intelligent and can do college level math at only 9. He is very kind and is willing to help others who struggle with math.

### Episode Appearances:

1. **Meet the Miller Family**
2. **Back 2 School**
3. **Millers' Girls Day**
4. **David's 6th Birthday**
5. **Louds meets Millers**
6. **Stuck With the Genderbent Millers** (as Henrietta)
7. **Stuck in Present Time**
8. **Grandparents Day**
9. **A Corona Virus**
10. **Quadruple the Trouble**
11. **A Miller's Halloween**
12. **A Miller's Christmas**
13. **David's Choice**
14. **A New Baby**
15. **Stuck in Present Time...again**
16. **So Random! is Cancelled**
17. **Adam's Big Accomplishment**
18. **A Heartwarming Finale**

## Trivia:

* He is also very good at science, often providing the equations for David and Greg's physics experiments.
* He hopes to be an accountant when he grows up so he can help others with their financial problems.
* He does his parents' taxes.
* He is very organized, responsible, and diligent.
* He takes after Cassandra a lot due to his persistence.
Hospital

## Types of Hospital

The Hospital houses all of the patients transported for treatment by ambulances from missions generated in the game. There is only one version of Hospital that can be built by the player:

## Levels

The Hospital can be extended to 20 levels - which increases the maximum patient capacity of the hospital.

* Each level costs 19,000 credits (or 11 coins), and is instantly built.
* One level = one extra patient

Patients take one hour to be cleared from the hospital, for example a hospital that houses 21 patients will take 21 hours to be fully empty.

## Vehicles

The Hospital does not house vehicles currently.

Hospitals can receive patients from road-based ambulances, as well as Air Ambulances.

## Expansions

The Hospital has 9 expansions that can be built to treat various types of injured patients from missions.

Patients that are transported to hospitals with the correct specialty built receive the full payment for transport and treatment. Patients that are transported to hospitals that don't have the correct specialty built (denoted by a yellow button) receive the full transport payment but a partial treatment payment, and are still housed in the hospital.

* Specialties can be finished instantly for 10 coins each
* The most common specialties used in the game are: General Internal, General Surgeon, and Traumatology.
* Both Gynecology and Urology are not used in-game at this time.

## Hospital Costs

* 200,000 credits to build/purchase
* 380,000 credits to extend to level 20
* 510,000 credits to build all specialties
	+ 1,090,000 credits to purchase and fully upgrade a hospital, and 63 days to build all specialties.

## Alliance

Players who have joined an alliance can send patients to other hospitals built by other members of the Alliance if they have been shared by the player. You can also send patients to Alliance-owned hospitals. Other Alliance members can send patients to your hospital if you have shared it to the alliance. The cost to members (or to you) for sending patients to another hospital now owned by you can be between free and up to 50% of the treatment fee.
The Sandman Murders

Radigan Investigations' most well known case is the Sandman Murders. Jack Radigan was hired to solve the murder of the angel Gavinda Bliss, a representative of Mt. Celestina on the Council of Magic. What started as just one murder soon bloomed to a full blown conspiracy to kill all the sitting members of the Council of Magic.

## The Death of an Angel

The killings began first with the oldest, wisest, and strongest of all of them: Archangel Gavinda Gideon Bliss.
SES Unit

## Types of SES Unit:

The State Emergency Service (SES) Unit houses all of the currently available land-based SES appliances.

There is only 1 version of SES unit that can be built by the player at any time:

## Levels:

Levels allow you to increase the size and capacity of the SES unit. The SES Unit is limited to a maximum of 5 levels.

 2
 3...5

## Upgrades:

The SES Unit has no available upgrades at this time
Air Ambulance Station

The Air Ambulance Station houses all of the currently available air-based ambulance units.

There is only one version of Air Ambulance Station that can be built by the player at any time:

## Levels:

Levels allow you to increase the size and capacity of the Air Ambulance Station. The Air Ambulance Station is limited to a maximum of 3 levels.

 2
 3

## Vehicles:

The Air Ambulance Station can only have one type of vehicle currently

* Air Ambulance - Cost of 300,000 credits, max of 4 crew

## Upgrades:

The Air Ambulance Station has no upgrades currently.
Tira Miron

Considered to be the first prophet of the Silver Flame, Tira Miron devoted her life to the cause of honor and sacrifice, and in her the Flame found a worthy vessel. Guided by a glorious couatl, Tira gave her life in 229 YK to trap the Overlord Bel Shalor. Though she fell in battle, Tira's soul joined with the Silver Flame, and in so doing, she became a conduit for the Flame, a voice that the people of Eberron could hear and heed.
Fire Academy

The fire academy is used to train the staff allocated to firefighting stations in different skills.

## Upgrades

The Fire Academy is built with one classroom. Additional classrooms (to a max of 4) can be built at a cost of 400,000 credits each. Each takes 7 days to be built.

## Levels

The Fire Academy has no levels - each classroom can hold up to 10 firefighters to be trained.

## Classes

There are 6 different classes that can be taught from the Fire Academy.

 Mobile Command
 ARFF-training
 SES Water Rescue
 Ocean Navigation
 Intensive Care Education

* At this stage; ARFF and Ocean Navigation are not required training for firefighters (as there are no mission or vehicle requirements)
* Intensive Care Education classes commenced from the Fire Academy can only be used for paramedic staff in Fire Stations with the ambulance extension - Staff from normal Ambulance Stations cannot access this training.
* Once started, classes can be completed instantly for a set fee of 6 coins.

## Vehicles

Vehicles cannot be purchased or based at the Fire Academy.

## Alliance

Once built, training courses can be shared to the alliance you are in, you can set time frames on when the course is to start, and how much credits to charge per person per day (Free/100/200/300/400/500).

You can also join alliance-shared training set by other members in the alliance for the set fee.

This building can be built as an alliance facility by the alliance leadership - same costs and times for building apply as stated above, but are taken out of the alliance funds.
Vulco

"The Ashen Crow"

### Occupation

Teacher, State Sponsored Bounty Hunter, Sevenfold Knight of Wind and Hope, Presidential Candidate

### Affiliation

The Sevenfold KnightsIrian Investigations

The Undying Flame

### Birth Place

Taifun Palace of Tempests, Elemental Plane of Air

### Level/CR

12

Vulco is the current incarnation of an ancient aarakocrian warrior who was cursed with endless failure and rebirth by the Wind Duke Amophar for failing to protect Wind Duke Icosiol at the Battle of Pesh against Miska the Wolf Spider during the War of Law and Chaos. Forced to die and reincarnate with vague memories of his past failures endlessly, Vulco eventually thwarted his ancient curse by taking the Light of Irian and becoming immortal. In his most recent lifetime he has saved earth from a vampire apocalypse, overseen an interplanar modron migration, protected the Queens of Summer and Winter until they were old enough to sit their thrones, and \*ran for the office of President of the United Canadian American States.

\*to be amended on the conclusion of the 2070 presidential election
The Case of the Glass Palace

The Case of the Glass Palace is a case file from Radigan Investigations. During 1995 one of Jack Radigan's contacts, Sergeant Malcolm Price of NYPD's Division 6, went missing. Jack was hired to find and rescue Sgt. Price. What Jack came to discover is that the Cult of Tiamat had materialized a dungeon, known as the Doomvault, underneath the streets of New York in an attempt to free Tiamat from her imprisonment in Avernus. While probing the depths of the Doomvault, Jack and company also freed the long trapped Orpheus, the Greek demigod, from a stone tomb.
Kiera Pendragon

Kiera Pendragon is the Queen of Summer and the most powerful of the Archfey in the Seelie Court rivaled only by her sister Isabelle. With a smile, she can ripen a crop, and with a frown, summon wildfires. She is a close friend and ally of the Sevenfold Knight of Hope, Vulco.

## Kiera Pendragon

### Relatives

Isabelle PendragonUther Pendragon

Lady Gaia

## History

Due to the fact that her mother was a fallen god of nature, Kiera was born fulfilling a prophecy that the earth would provide two daughters to sit on the empty thrones of Fey. However because of the harsh political environment she was born into and the danger it posed to all things magic, she was hidden as a child by Gideon Bliss at the behest of her mother Lady Gaia.

For fifteen years she would grow up deep in the woods in a remote Catholic orphanage somewhere near upstate New York. All the sisters who ran the orphanage knew that Gideon was an angel and were briefed by him as to how "Adella" was to be protected from the outside world. Additionally the valley where the orphanage lay was hallowed ground where Bliss added protective wards preventing scrying or divining of any kind.

She grew up safe but isolated, even from the other children. To escape the prison of her childhood Adella began to dream that she was flying to all the places she read about in the myriad of books she read. In reality she was casting Astral Projection at 9th level on herself at will without realizing.

The night she met Vulco her life changed forever; to this day the Queen of Summer considers the Aarakocra her first real friend. She had woken from dreaming of Arkham and the Sandman and was in the middle of painting her dreams when she looked up and saw him outside her window. Instead of being afraid of the first real magical creature she has seen, she ran over to introduce herself.
The Orphan Who Would Be Queen

The Orphan Who Would Be Queen was a case file from Radigan Investigations. While working the Sandman Murders case, Jack Radigan and his companions repeatedly ran into a young girl who seemed to be projecting herself great distances. The party eventually came to realize that the deceased Gideon Bliss knew of her existence and had put forth great effort to keep her safe. This young girl was Kiera Pendragon. She was being held at a Catholic orphanage in upstate New York under the watchful eye of the nuns who ran the facility as well as wards and spells that protected the building a prevented scrying of Kiera's location.
Staging Area

## Staging Area Uses

The Staging Area acts as a type of temporary station for vehicles in the game, and lasts for at least 24 hours (can be extended manually). Vehicles allocated to a Staging Area travel to a Staging Area as Code 1: Clear and Available, and can be responded as usual from this location - as per being housed in their normal station(s), and return to the Staging Area upon completion or cancellation of the call.

It is great for storm alliance calls located away from your main area of operations, where you can allocate and send vehicles to save on ongoing travel times.

It can also be used as a "bridge" to extend the maximum travel distance to reach distant alliance missions.

When the Staging Area reaches 24 hours duration (if not extended), it disappears and any vehicles left allocated to it return to their home locations. Vehicles can still be allocated to missions when returning from the Staging Area.

## Levels

The Staging Area has no levels - there is no vehicle number cap on the Staging Area.

## Vehicles

The staging area can house all vehicles, land- and air-based, and any numbers of the same.

Vehicles cannot be purchased from the Staging Area.

## Upgrades

The time that the Staging Area lasts for can be manually extended by pressing the circular arrow button next to the timer on the main Staging Area menu. This resets the timer clock back to 24:00:00.

The Staging Area has no other upgrades

## Alliance

Once built, the Staging Area is visible to all other members of your alliance, who can use the Staging Area with no restrictions until it disappears.
Percyval Parker

"Abraham Washington"

Percyval Parker <*rather Parker as she will be called henceforth and never again will the horrid name of Percyval be uttered or written anywhere who told you that name forget it immediately>* is a journalistic reporter and hacker extraordinaire who has a natural talent of accidentally involving herself in whatever story she is investigating. If there is trouble brewing somewhere Parker will find it like a moth to fire. Unfortunately this has led to her stumbling into life-threatening scenarios on multiple occasions she was only able to survive through quick wit and close friends. She is currently the Lead Loremonger at Irian Investigations, though she would think herself more of a Spymaster.

## Life as a Loremonger

Parker's main function at Irian is to sort through all incoming information from field agents, underground contacts, and sleeper spies. She is often found in her third floor office surrounded by piles of coded letters, cursed grimoires, and newspaper clippings, trying to piece together any useful data for the company.

To expedite the flow of information to and from every investigator Parker, Grimes, and Echo collaborated together to create The Investigators Field Guide; a magical journal containing all lore collected by anyone at the company. This Guide would go on to become one of the greatest if not the most important tool carried by any private investigator. While Grimes and Echo can be credited with the building of the artifact, the body of work that lives inside the Guide is entirely Parker's creation.
Eli Marshall

The Undying Flame

Eli Marshall is a former member of the Bound Blades and currently one of the Knights of the Silver Flame. Marshall is a revenant and serves as the personal bodyguard of the Keeper of the Flame. A fundamental aspect of the Church, wherever the Keeper goes, Marshall goes. Marshall has passed through the Flame countless times, but instead of being reborn, he simply returns and inhabits the closest available usable corpse.
Japanese Watches Wiki

**Welcome to the Japanese Watches Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: This is a Wiki (a collaborative web-site) about Japanese watches that anyone can contribute and add to. Contributions are welcome. Like this page on Facebook! Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

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Falkenrath

"There are lines that even vampires do not cross, we have laws, a balance must be maintained. Falkenrath has no laws that bind him. He is a mindless plague, a waking nightmare. He has reduced himself to the singular need to feast on blood until there is none left. Then he will sit on a throne of corpses and rule a dark and empty world as the uncontested lord of nothing." -Strahd Von Zarovich

"Thick, fresh blood poured down Rawhead's throat; he gulped it greedily. The hot taste of the world. It made him feel strong and wise. The was only the first of many meals he would take; he'd gorge on anything that took his fancy and nobody would stop him, not this time. And when he was ready he'd throw those pretenders off his throne, he'd cremate them in their houses, he'd slaughter their children and wear their infants' bowels as necklaces. *This place was his." -Clive Barker, Rawhead Rex*

## Falkenrath

### Aliases

"The Living Plague""The Blood Lord"

"He Who Paints the Earth Red"

### Birth Date

Unknown but estimates he is more than 50,000 years old

## Lore

Before he was a living plague Falkenrath came to our world more than 50,000 years ago as a planewalking vampire wizard. In his exploring he discovered that while Earth was teeming with life and had a thin but still functional magical weave it had never been exposed to vampyrism. Further still, as an outsider, Falkenrath had access to magics that dwarfed the Earths most powerful sorcerers.

With nothing to stop his spread of influence, Falkenrath gorged himself on the blood of millions, losing himself in the feast and the slaughter. After years of uncontested feeding he had become a mindless slave to his savagery; no longer able to cast spells or recall his own name, he eventually even forgot how to speak.

His downfall came decades later when Strahd Von Zarovich and Edgar Markov battled him to a stalemate and forced him through a mirror to the Demiplane of Dread. To ensure that he could never return they shattered the mirror and wandered the earth in opposite directions, scattering the pieces as they went.

Falkenrath remains trapped in Strahd's prison of Barovia where he starves on the meager supply of blood to be found compared to his usual appetite.

As documented by Fox Ashford: "*The creature that lay at the heart of the miasma was obviously vampire, but starved to the point of deformation. He looked hollow; as if in his hunger he had eaten himself from the inside out. His skin had calcified and his eyes long since withered to dust. All that was left of his face was a mouth full of knives, and a hole in his head where his nose used to be, but don't be fooled; that nose was the control center of the whole hivemind. A nose for smelling blood."*
Greylocke "Grimes" Wulvax

Greylocke, or Grimes as he is commonly known, is a powerful draconic sorcerer and an expert in arcane forensics at Irian Investigations. He is also capable of flying into a barbarian rage and tearing his enemies to shreds, however he prefers to solve his problems with tact and subtlety.

## Greylocke "Grimes" Wulvax

### Occupation

Private Investigator (Quartermaster/Hoardsperson)

## Early Life

Before working at Radigan Investigations Grimes operated as an arcane forensic analyst for the council of mages. The work paid well but he found it dull and mind-numbingly repetitive until the day that his manager made one sarcastic remark too many and Grimes discovered his barbarian nature. Raging for the first time, he picked up his manager by the head, informed him that he was quitting, and then yeeted him through a wall.

The fallout from this event strained his marriage to the breaking point and he soon after lost most of his possessions to divorce proceedings. Broke, jobless, and seeking anger management, he searched the classified for work until he found an advertisement for a local investigations business that was hiring. Although overqualified for the position, Jack Radigan still hired him on the spot due to his advanced knowledge of the arcane arts and their shared passion for quality whiskey.

## Knighthood

During the events leading up to the Great Conjunction, Grimes accepted one of the great-swords that held a piece of the Rod of Law and became the Sevenfold Knight of Fire. With the rest of the swords lost to the Demiplane of Dread, Grimes is the last sword-carrying member of the Knights.
Lady Osterneth "Opal"

"The Bronze Lich"

The Shadow Court

Osterneth is a planeswalking lich from the war torn world of Eberron. She came to Earth hunted by the the Gith, fleeing the devastation the Githyanki rained down on her home of Khorvaire. A student of Vecna since she was little, Opal was a powerful and clever sorceress who regularly worked in espionage and assassination.

## The Power of Names

In order to escape the Githyanki, Jaela Daran did something most mages would consider unthinkable and used the power of the Silver Flame to change her true name. This helped to mask her location and identity from anyone in the multiverse, but at great cost.

Jaela became Opal, but as time passed she began to forget what it was to be Speaker of the Flame and fell further into the identity of Lady Osterneth. It wasn't until the Sandman Murders in the late fall of 1992 that something familiar began to stir inside her.

After her phylactery was held hostage by Richter von Brandt, Opal was forced to choose between herself and the few people from Earth she had grown close to. She was on the verge of making the selfish decision to save herself when the voice of Jaela, a voice she had not heard in over a century, returned from the forgotten reaches of her mind and refused to walk away from her friends.

That night Opal, Jack, Vulco, Lugh, and Howe stood their ground against Arkham and the Sandman; successfully stopping the mad mage from opening a door to the Outer Realms and ushering in the forces of Vlaakith the Lich Queen. From that night on the voice of Jaela and the Silver Flame would only grow in Opals' mind, demanding to be released.

When Lazarae's Phylactery began to fail and a rescue expedition to Eberron was needed to save the ancient elf and his investigator partner, the duty fell to Osterneth to lead the way across the Realms as she was the only one who knew the secret paths through the multiverse.
Minerva

Minerva is a warrior angel from Mercuria, the second highest peak in Mount Celestia. She is the sister-angel to Zariel, and the Sevenfold Knight of Justice. During the Sandman Murders she rescued her friend and fellow Knight Vulco as well as the rest of the party from Zarovich manor with the help of a host of angels. Later on Mercuria she apprehended Jack Radigan for the crime of murdering Uther Pendragon; Jack, to his credit, agreed to cooperate and willingly went to court. Minerva was a council member at the time and would have voted for his innocence if Jack's legal defense had not pled guilty to all charges and requested the death penalty.

Minerva is currently the pick for Vice President in Vulco's 2070 presidential campaign and a vocal proponent of civil rights and workers rights in the United Canadian and American States.
Lashette Darcessan

Lashette is the hot-tempered, quick-witted daughter of Elestar Darcessan, a renowned Dragon-Rider and guardian of the elves of Evermeet. She has studied wizardry since childhood and hopes to one day become a Dragon-Rider like her father.

Due to a complicated birth that took the life of her mother and her father being too preoccupied with his position to raise a child, Lashette grew up functionally orphaned in the Arcanum under the guardianship of the Lethulispar mages. When Theodore came to the island of Evermeet she took it as a personal insult to be in the same position as a half-blood outsider who had never picked up a sword before.

Over the next decade Lash would antagonize Theo mercilessly out of her own insecurity and frustration, making his life on Evermeet miserable. Her hatred escalated when it was discovered that Theodore had bonded to a wyrmling dragon and would achieve her childhood dream before she could. This sent Lashette over the edge and she decided she was going to kill Theo.

## Lashette Decides to Kill Theo

It took two years to sew enough contempt for her vengeance to come to fruition, and on a cold night in December during a snowstorm she reaped her harvest. With the help of a dozen students she silently attacked his rooms while he was sleeping, dragging him out into the night.

A battle ensued that brought both parties to the edge of a cliff, and several students dead by Teddy's hand. Theo was as battle crazy as Lashette that night, and he refused to be brought down despite being wounded multiple times. The fighting paused for a moment when Hyperion was finally able to find Theo and fly him to safety despite being waylaid by several magical traps, but Lash would not stop.
Fox Ashford

Fox Ashford is a senior investigator with Irian Investigations. Originally from the Kingdom of Thrane on Eberron, Fox was sent away from Thrane as a child during the Thrane/Karrnath conflict to Aundair to attend Arcanix, an institute of magical studies. While there he developed a theory concerning the permeative nature of the fabric of reality. Testing this out however proved dangerous and he was taken by the mists of the Demiplane of Dread to Barovia. Having returned from the Demiplane of Dread, he is a changed man. Once timid and bookish, he is now afflicted with madness that makes him believe that he is the legendary monster hunter, Dr. Rudolph Van Richten. He searches for the remains of his sister, Esmeralda Ashford, so that he may resurrect her.
The Moonsilver Axe

In the days before the world was split, when the first builders created cities of eldritch glass and smiths forged weapons of moon-silver for great elven houses, a need arose for a weapon that could imprison the arch-demons.

The purest silver was mined from pieces of moon-ore, and it was enchanted by Queen Amaranthil Moonflower herself. Finally it was entrusted to a guardian warrior known as the Huntress, who used the Moonsilver Axe to execute the arch-demons one by one and imprison their essence in the blade.

Though crafted to slay demons, the blade will steal the essence of any fey, fiend, or undead it is used on. The weapon also functions as an axe of returning, and will fly back to its weilder's hand at blinding speeds, shredding anything in its path.

After being lost for countless centuries the Moonsilver Axe is now in the hands of Caelynn Sylvaranth, a distant descendant of the original Huntress.
Irian Investigations

Azadiel "King" Luneheim

Silas Serendipity

Echo Ironfist

Zentha "Trouble" Dalcenti

Nils Thornfield

Greylocke "Grimes" Wulvax

Percyval Parker

Irian Investigations is an investigation firm founded in 1999 as the spiritual successor to Radigan Investigations.

## Founding

Following the closing of Radigan Investigations, Jack Radigan was struck with an idea. For years he had felt he was beginning to outgrow New York City. Recent events also reminded him of the strong allies he had accumulated over the years. Jack had saved over $650,000 in gold bullion and took it with him when he traveled the realms. Following the Great Conjunction the world economy collapsed and when Jack returned he stil had his his gold on him. The value of gold post-Conjunction skyrocketed making Jack a multi-millionaire overnight. Jack used this newfound wealth to create a new investigation company where everyone could truly get paid their worth and set up shop in Sigil. Established as a partnership, Jack offered co-founder positons to all his comrades.

## Headquarters

The headquarters for Irian Investigations is a large, old castle in Sigil's Guildhall Wards. It takes up an entire city block. It has been renovated both magically and mundanely to better accomodate the needs of the company. Features of the headquarters include but are not limited to:

* A basement and sub-basement (hosts a magical forensics lab and armory)
* Magical elevators
* A portal room (leading to other realms and planes)
* A defense array consisting of eldritch cannons, flamethrowers, and protectors
* Extradimensional office space
* Employee housing (allowing people to live a wealthy lifestyle)

## Employees

Irian Investigations currently employs 90 individuals broken down as such:

* 6 Equity/Senior Partners
* 8 Skilled Hirelings (Senior Investigators)
* 4 PC non-partner investigators
* 30 Unskilled Hirelings
* 40 Crew (Junior Investigators)
* 1 Majordomo
* 1 Head Repectionist

Ranks for investigation track employees are as follows from lowest to highest:

* Junior Investigator
* Senior Investigator
* Salaried Partner
* Equity/Senior Partner

## Office Locations

* Sigil (The Guildhall Wards), Concordant Opposition
* Tabularaza (Old Brooklyn), New York, UCAS
* Seattle, UCAS
* Shae Mordai, Aerenal, Eberron
* Sharn (Middle Central Plateau, Dragon Towers (The Guildhall District)), Breland, Eberron, (IN DEVELOPMENT)

## Equipment

An investigator working for Irian Investigations is equipped with three important items provided to them by the company and made in-house by Echo Ironfist:

* The Investigator's Field Guide
* Irian Zippo Lighter
* Irian Magnifying Glass
Felix Loveday

Felix Loveday comes from a long line of Faerie Butlers, his great-great-grandmother having served at the right hand of the original Summer Queen. The Loveday family quickly gained renown among the court for their ability to anticipate their patrons needs such that everything was tended to without being asked.

Attentive, tenacious, efficient, and graceful, Felix was Kiera Pendragon's secretary, manservant, and confidant until she sent him to work at Irian Investigations as a favor to Jack Radigan on the day of his grand opening. Felix, for his part, had always wanted to work outside the Feywild and Kiera was kind enough to help him find him a way to leave the court.

As Majordomo of Irian Investigations Felix oversees practically every level of their daily operations and manages all 90 staff members. His work is his life, but once a month Felix takes the day off to focus on his other two passions: gardening and winemaking. Eventually he plans to buy a vineyard with his husband using everything they have saved over the years and spend their retirement making wine good enough to reach the tables of the monarchs he once served.
Thrane Lunaheim

Azadiel Lunaheim

Theodore Santiago

Thrane Lunaheim was the Lord of the House of January from 1638 to 1998, ruling an impressive 360 years before conceding to his son in a game of chess which ended his rule and his life. He maintained his position in court not through political maneuvering but by brute force and the projection of his physical power.

To consolidate power within the court Thrane had made strong alliances with the rival House of December by marrying Daealla Wyn, one of the daughters of Urtica. Due to the potency of the magic in their houses many speculated that a marriage of this nature would spell disaster in the long run, and considering how his children turned out this speculation has proven mostly true.

His persona of "The Alpha" began to fall apart in 1997 when his son and personal enforcer Azadiel refused an order to kill a child Thrane had sired while in the mortal realm. Instead Azadiel renounced his ties to the Wolf King and the Lunaheim family, fighting his way out of Urfang Castle and swearing to protect his infant brother.

The fallout from this event would shatter Thranes' carefully cultivated reputation, and one year later he would be visited by the Archfey of December, Urtica. She gave Thrane an ultimatum: '*There must be only one uncontested Wolf King of January not two dogs fighting in the snow for scraps. Your prodigal prince has brought into question the strength of your house; prove to me yours is an alliance worth keeping. Settle the business with your son or the Winter Court marches to war without me*.'

Backed into a corner, Thrane challenged his son to a duel to the death. Because of tradition Azadiel was allowed to choose the weapon and the manner of the fight. So when representatives from every house in winter assembled to bear witness to the duel, Azadiel showed up with a chess set and a plastic fold-out table.

Once they were sitting across the chessboard from each other and their conversation was magically sealed behind ancient magic the Wolf King leveled with his son. Thrane knew that everyone in his court hated him or wanted him dead and the only way he could see out of the situation was throwing the duel, abdicating the throne, and naming Azadiel Lord of Winter. After carefully considering the options, Azadiel accepted.

Urtica however, was not amused with the theatrics of the Lunaheim boys. As Thrane stood before her, telling her of his abdication, she brought her finger to his lips and silenced him by freezing his head solid. Then, she shattered it, killing Thrane instantly and sending a message to all the Fey in attendance.

Not much is definitively known of the events directly following the Wolf Kings duel as court rumor and baseless speculation have buried any actual truth, but those closest to the old Lord of January believe that Thrane is still alive somewhere. What is certain is that after her coronation, one of the first things Elora Lunaheim did as Lady of January was to torture and interrogate Thrane's court wizards for information.
The Undying Flame

Depicted: Artistic Interpretation of the rekindling of the Flame and the founding of the church.

### Area Served

Khorvaire, Eberron

The Undying Flame is a newfound religion and the union of the remnants of the Undying Court and the Church of the Silver Flame. The founding of this new religion occured when Jaela Duran reignited the Silver Flame with aid from Jack Radigan channeling the Undying Court through a holy symbol.

The Undying Flame is based in Aerenal with the font of the Silver Flame being bathed in the light of Irian, strengthening it.