Updates

A list of updates for Move or Die is maintained here.

*(See Updates/Full for a full update history, including Beta, Alpha, and Pre-Alpha updates.)*

## Update history

### 4 Year Anniversary Update (Version 13.0.0)

* Daily challenge mechanics revamped into "Daily Community Contribution"
* Added a never-ending stream of content to be unlocked on the Debt Bar
* Added a new "Special" type of item rarity
* Consumables are now permanent
* Code improvements for 4 gamemodes (Bomb Tag, Speed Run, Color Craze, Falling Blocks)
* Code improvements for the editor
* Fixed various game crashes
* Fixed a twitch specific crash

### Warming Signs Update (Version 12.0.5)

* Version 12.0.5 | 19 Dec 2019
* 3 Bleak new characters
* Twitch integration fixes
* Environmentally themed guilt trips
* Various minor bug fixes

### Out on PS4/Back to PC Update (Version 12.0.0)

* New Game Modes: Shuriken Parry, Spider Bomb, Papers Planes & Radiation
* New Mutators: What the Golf, Astral Projection & Accelerate
* New Characters: Malone, Adam, Barkley, Mauly, Burd & Trip
* New Announcer: ProZD
* Various bug fixes and memory leaks patched

### 3 Year Anniversary Update (Version 11.0.3)

* Added the very special "Itchy" character

### The Holiday Disappointment Update (Version 11.0.0)

* Added 3 new characters
* Implemented disappointed gifts for Christmas
* Added 5 new trails
* Added one new game mode "Outbreak"
* Added 3 new mutators: "Switcheroo","Jumpolines"&"Enhance"
* We now unlock ghosts at level 1.
* Twitch Balance Level with Death tile ceiling.
* Splatters rendering under tiles fix
* Snow Rendering Under Trampolines and Lethal Leaps Fix
* Made the video in the store not auto-play anymore
* Added getDailyReward server API.
* Select previously selected mutator when returning from Mutator Testing
* Static Bounce Electricity Effect Persists bug fix

### Spoopy Update 2018 (Version 10.0.4)

* Added the ability to reset your entire progress
* Improvements to the editor replay system
* Fix editor gizmo issue
* Fix editor crash when moving a pivot door
* Fix props in the editor when props are off in settings
* Reset slomo when going back to editor after testing
* Renamed "Rumble" to "Vibration" for platform independency
* Fix dead AI getting stuck in panic mode
* New PS4 controller asset
* Removal of "Steam" strings in as many places as possible
* Fixed a bug where AI Bots skins desynced in lobbies
* Fix Decoys issue on Building Blocks
* Avoid reloading IdleWarning asset each time network lobby is opened
* Text, Prompt, Controller vibration for "Hold X Sec" in pop-ups
* Better lobby countdown vibration
* Fix Twitch mutators-related crash on host migration
* Fix Twitch emote image crash
* Ignore Daily Missions when playing online alone
* Increased the space for the mode voting number text
* Fix Hat Chase issue on the Camel level
* Fix RNG Dice crash
* Fix Skin Swapper skins swapped when going back to menu from a network game
* Replaced stomp with Fizzle Floor for convention mode
* Added privacy policy screen at the beginning
* Improved tracking of lost objects
* Fixed Cleanup Crew Localization Mispelling
* Fixed Skin Swapper + Teleporters issue
* Boss Fight AI improvements
* Fix Velcro online unlinking issue
* Fix for toggle tile sensor issues
* Improved memory leaks
* Fix invite prompt not clickable in Play Online
* Disabled logging of global chat events
* Fix toggle tile sensor issues with fast-moving joes
* Make sure watchdog thread is started after sending a crash report
* Fix crash when HTML is returned instead of JSON from the server
* Fix Halloween Edition gibs crash
* Improved error message for duplicate characters
* Fix trail and emotes coloring issues in lobby
* Fixed a bug that allowed players to move after teleporting before the round started
* Fixed a crash related to UTF-8 logs
* Fixed camera-related crash
* Fixed a crash related to "bodyName"

### The Community Chest Update (Version 10.0.0)

* Made a lot of performance improvements, fps should be noticeable highger now
* Added new mutators: Dirty Shoes and Velcro
* Added 3 new characters: Techie, Millard & Archie
* Added A LOT of new maps for existing game modes
* Reworked the way "Ghostly Jumps" Mutator works
* Added 3 new consumables: Caption emotes, White Flammable head & X Death Splatters
* Added the ability to toggle "despawn" Joes in the editor with the debug keys for pretty screenshots
* Tons of tweaks to how "Velcro" & "Dirty Shoes" mutators interact with different game modes
* Fixed a crash related to "Shifty Grounds"
* Fixed a crash on host migration
* Separated button texture in the Introduction sequence to support button remapping
* Fix a crash related to "Ghost Scare"
* Fix a crash related to "Hoops"

### The Monster Prom Mini Update (Version 9.0.4)

* Added Monster Prom Characters: Liam, Miranda & Polly
* Added Monster Prom Trails: Sporks, Truth Triangle & Turdy
* Fixed a sync bug with "Turbo Mode" mutator

### 2 Year Anniversary Update (Version 9.0.0)

* Added the "Bid-War" section in the Not-A-Store
* Added the "Consumables" section in the Not-A-Store
* Improved the way toggle tiles behave during the "Lethal Leaps" mutator
* Improved visual coins explosion when you get a duplicate item
* Improved the logic behind toggle tiles pushing players outside of them at high speeds (specifically against the VVVVVV mutator)
* Improved the way Daily Challenges register matches to prevent unintentional quitting
* Fixed character skin preload bug in the lobby
* Better header and logo images for the Not-A-Store sections
* Added a limit to max number of gibs that can spawn
* Tied gibs to the "Props" video setting so they can be turned off
* Turned off V-Sync by default for the first time you open the game

### The Green & Gold Update (Version 8.0.0)

* Big Additions
* In-Game item rehaul system "Not-A-Store"
* Ability to re-roll mutators
* Ability to re-play the Daily Challenge
* Customizing Trails
* 7 New Characters
* New Mutators: Moooove, Staller, Deaths'plosions, Flutter, Snek, Ghostly Jumps & Lethal Leaps
* New Game Modes: Tetrominos, Crowd Stomp, Explosive Barrels & Boomerangs

User Interface

* Added Not-Coins display in the player info-box
* Prevent exiting the mutator section of the shop with less than 3 mutators selected
* Pre-loaded skins in the store to lower loading times
* Added explanation video animations for every Mutator in the store
* Added a yellow pop-up title color for coin-related messages
* Reduced the "Hold to go back to menu" time down to 1.5 sec in online games
* Pop-up now respect the delay for mouse interaction to prevent accidental clicks
* Gameplay
* Added death tiles on the ceiling of "Tetrominos" levels with the "VVVVVV" mutator
* Increased the bomb passing range in "Bomb Tag" while the "Snek" mutator is active
* Removed "Move and Die" from the "RNG Dice" mutator pool
* Others
* We gathered all the bugs at a bi-yearly meeting, we all sat down and discussed our problems, and we kindly asked them to leave, however not all of them cooperated
* Added rarity levels to mutators
* Added characters for all the characters (some of them were missing)
* Fixed a gibs-related crash
* Improved SFX for duplicated item unlock
* Things that nobody will ever notice
* Attempted to create a "Baseball" game but we weren't happy with it so we scraped it. That's why in the trailer it says "5 new game modes" when there are actually 4
* Disabled the jump sound when a character jumps in the preview window of the store
* Ignore keyboard input in lobby while shift is held down for emotes

### The Discord Mini Update (Version 7.2.0)

* Added Discord "Rich Presence" Integration
* Added the ability to join and invite friends to games through Discord
* Moved everything in the game 1 pixel to the left
* Added two new characters "Discord Logo" & "Wumpus"
* Added descriptions to Rick and Morty Characters
* Changed the colors of the invite notification to match the source of it (Steam, Discord or In-Game)

### Spoopy Edition 2017 (Version 7.0.9)

* Added new rare Halloween character "Lilly"
* Disabled the Idle warning in lobbies with passwords or LAN games
* Idle warning sound starts off at 50% and ramps up gradually
* The Idle warning makes the startbar icon flash on Windows if the game is out of focus
* Fixed potential crash in Twitch Lasers mode
* Fixed potential crash related to the emote wheel
* Fixed a bug where players could back out of mode voting in Convention Mode
* The game's name is now displayed in the lobby in Convention Mode
* Disable the Plays.tv warning on Mac machines

### Rick and Morty Kickass Cameos (Version 7.0.4)

* 5 new characters: Rick, Morty, Mr Meeseeks, Bird Person & Krombopulos
* Color blind filter support in Video Options
* The game now remembers the last character you played with
* Better monitor resolution detection and support up to 4k
* Ability to skip the Match Length & Mutators pop-ups with Esc/Backspace
* Ability to skip the Daily Challenge video with Esc/Backspace
* Adjusted the placement of the "customize character" arrows
* Added a special "Arcade" mode designed for arcade cabinets wired to the keyboard buttons
* Fixed a bug that didn't hide the characters pupils during certain expressions in the health bar
* Fixed a bug where the "Back" button was triggered during controller button remapping
* Added a "Rick and Morty" splash screen
* Lowered the language selection screen delay from 3 seconds to 1

### 1 Year Anniversary Update (Version 7.0.0)

* Big additions
* New Game Mode: "Souls"
* 2 New Mutators: "RNG Dice" & "Turbo Mode"
* 2 New Characters: "Ake" & "VR Potato"
* Changes
* Simplified screen for the Daily Challenge
* Music transitions smoother from the score screen to the instructions screen
* "Statistics" button is hidden for players under level 3
* Fixed a leftover character being rendered in the controller remapping screen
* Fixed a crash related to "Boss Fight"
* Mods screen has an intro animation now
* Daily Challenge screen has an intro animation now
* Added custom "Dice" animation for the "RNG Dice" mutator
* Added icons for the abandoned game modes... for consistency purposes
* Added one extra mode to the pool of Twitch selected modes
* Fixed ballance issues with "Twitch Drop Kill" mode when there are a lot of viewers
* Fixed a bug where the camera was zooming in on the wrong player during "Hat Chase"
* Servers are now killed if the host force quits the game
* Daily Challenge leaderboard now shows only scores from today
* Added the red "X" icon for various pop-ups throughout the game
* The game will detect when a streaming software is open and will recommend turning Twitch Mode on
* Anniversary update with party hats and gift explosions!

### A Non-Denominational Winter Holiday Update (Version 6.0.0)

* Big additions
* Ability to pick teams and create 2v2,2v1 & 3v1 matches
* New Game Modes: Super Hot, Detonation Zone, Building Blocks
* Redesigned Blowback into "Static Bounce"
* 2 New Mutators: Life Hug and Confusion
* Re-worked the way automatic matchmaking works
* 7 New Characters
* Ability to re-bind the controller button functionalities
* User Interface
* Display server ping in the "Server Browser" screen
* Rearranged buttons in the "Play Online" screen
* Removed the "Join IP" button
* Removed mini-stats under the "Points Gathered","Favorite Mode" etc. stats.
* Added "Change Log" in the options screen
* Cleaned up the Video and General options screen to make them less complicated
* In the Stats screen, game modes are sorted by rounds played
* Lowered the opacity on the ping icon in online lobbies
* Moved the XP and unlock progress bars from the Collection screen to the Stats one
* Ability to go directly to controller remapping screen if game detects an unkown controller
* Made the game mode roulette in the score screen slightly wider to accomodate longer game mode names
* Gameplay
* Moved the jump tiles in a Sugar Rush level so players don't spawn on team and die instantly in case the "Hardcore" mutator is on
* Others
* Fixed a bug where splash screens were unskipable with a controller
* Fixed the offset pivot point for the basketball in Hoops. It was a mistake from the Haloween Edition
* Fixed the alignment on the fat bodies of characters. This was broken for the past 3 years :D
* Made "LifeBarFace" assets for characters optional instead of mandatory.
* Winter Edition
* Festive splash screens
* When a character dies, gift boxes appear!
* Snow particles in menu background
* Festive Spike Ball and Basket Ball!
* Snow particles in-game
* Snow deposited throughout the levels
* Cute red hat instead of crown for winners
* Gift box instead of wooden crate on item unlock
* Snowballs instead of bullets in JumpShot
* Splatters are now white
* Things that nobody will ever notice
* Fixed the "Save Replay" text from being too big for the button in the Editor
* Lowered the initial default music volume
* Removed the "MouseLock" option
* Editor now invisibly simulates the in-game timer so gameplay elements get affected by it (Like the bombs in Detoation Zone)
* Maybe we've added a cheat code that allows you to change editions from the options screen...
* Removed a debug key that simulated the abandon penalty animation
* Enabled the third variation of background splatters that has been in the texture since forever but never used in code
* Disabled local appdata caching of characters expressions data, it's stored in RAM now per session

### Best Value Update (Version 5.0.0)

* Big additions
* New Game Modes: Loot Grab & Mind Control
* New Mutator: Stabilizer, Decoys, Underwater, VVVVVV, NSFW & Bomb Drop
* Abandon Penalties
* Item Unlocks instead of Master Achievements
* New Announcer: LilyPichu
* Improved XP verification
* In-Game Chat
* User Interface
* Optimized mode voting screen so only the videos that are on screen play, making the transition much smoother
* Stats screen animate scroll to the game mode you mastered after item unlock.
* Added option for "Convention Mode" in the general options screen
* Moved Mutator and time indicators at the top of online lobbies
* Allowed the in-game chat to dynamically alter UI elements like the mode voting playlist and the score screen upcoming-game roulette
* Slightly shifted UI elements around in online matches to accomodate the in-game chat
* Cached level locally so it gets displayed correctly when the server cannot be reached
* User avatar and level are replaced with "Server cannot be reached" text when the game can't reach our servers or Steam (instead of disappearing completely)
* Greyed out menu buttons that heavily used Steam integration when Steam is not opened
* Gameplay
* Increased the max speed of Vertigo by 50%
* The charge time in God Gun gets shorter over time
* Changed Ghost Ability unlock level from 6 to 10
* Restructured mutators in tiers of 4 instead of individual unlocks
* Removed "Lights Off" from Daily Challenge rotation
* Disabled sudden death in Boss Fight
* Reduced mastery of a game mode from 500 rounds to 300. Item unlocks on mastery instead of achievement.
* Audio
* Removed a bug where the announcer would say "Level Up" when you unlocked an item through other means
* Proper use of lowpass filter during Underwater mutator
* Added a minimal delay for very fast looping sounds to prevent audio artifacts
* Others
* Refactored the controller code, fixing multiple non-working controllers and bringing rumble back to Windows 10
* Fixed a bug that allowed players to use VVVVVV during countdowns
* Started developing a new game mode and decided it's not good enough
* Fixed an optimization problem where decoys were rendering off-screen
* Blessed AI with the ability to use the in-game chat
* Fixed a bug where "Replaced with AI" slots were not passing properly back to the lobby
* Fixed a crash caused by a mid-game join
* Added special support for thumbstick movement for the Underwater mutator
* Fixed a crash when Steam was not initialized
* Added Jon "Carnage" as a hidden character to surprize him on the Twitch stage and left it there for sh#&z and giggles
* Things that nobody will ever notice
* Lowered the screenshake in Twitch QWERTY Bombs
* Fixed the visual glitch that occurred when both left and right movement arrows were held
* In Editor, mutators render on separate columns if they go out-of-screen
* In Editor, mutators have a better color scheme
* Fixed a visual glitch with players rotating too much with the Underwater mutator
* Increased several characters' self esteem
* Prevented edge case scenarios in Boss Fight, God Gun and Heavy Bullets for the Underwater mutator
* Fixed a visual bug where some mutator icons were slightly bigger than others (like, 5% bigger, seriously why do I even care about this?)
* Fixed a bug where lobbies wouldn't remember their mutator status
* Fixed a - stupid - bug where the game would become unplayable after a player left during a round of Mind Control because the characters controls wouldn't go back
* Fixed a bug related to player spawning both in-game and editor
* Fixed "The cursed Joshua highlight rectangle" in conventionmode lobbies
* The correct randomized controller is used during conventionmode mode voting
* You now have to cycle left to go from mutators "Yes" to "No" instead of right

### The Toxic Update (Version 4.0.0)

* Big Additions
* New Game Modes - Hoops, Boss Fight and God Gun
* Online Chat
* Emotes - The ability to use the right thumbstick (or Shift + arrow keys) to spawn emote in online matches
* Host Migration - When the host leaves the game, the server will migrate to one of the existing players, keeping the match going
* AFK Bots - When a player leaves mid-game, an AI bot will take his place automatically
* New Characters
* New Mutator - Fly or Die - Only regenerate health while in mid-air
* Character Mod Suggestions at the end of local games with the ability to subscribe with a single button press
* UI
* Added support for touch-screen controls on windows machines (Like Microsoft Surface)
* Replaced the old menu background video with a new one featuring the new game modes
* The green countdown numbers in lobbies now vibrate when they are about to hit 0
* In the editor, game modes are now rendered on two columns. There were so many they got off-screen.
* New game modes will now display a "NEW" tag in mode voting screen
* Added a "Reload" button in the Character Preview mode in the Editor
* Fixed a bug related to chat getting stuck after going into a lobby
* Game modes are now considered "NEW" if you have less than 40 rounds in them
* Score screen winner particles!
* Gameplay
* In Twitch Mode, the game will take into account all messages from all players on the server, not only the host's
* Inactive hosts will be kicked from their own server after 120 seconds of inactivity in the lobby.
* Slightly increased the time for most game modes by an average of 5 seconds
* In "Spike Ball" the ball is not lethal before it starts moving (it's also desaturated to indicate that)
* In "Bomg Tag", the time it takes for the bomb to explode was increased from 6.35 to 8 seconds
* In "Sugar Rush" the last candy moves towards the mid-point between the remaining two players at a much slower speed
* Hosts can no longer pull you out of the end-of-match screen
* Fixed a soft lock during mutator selection in case the player selecting leaves the game
* Audio
* Soundtrack Packs - Ability to pick different soundtracks from the audio settings screen (supports modded soundtrack packs as well)
* Fixed crash related to soudntrack switching after an online match
* Changed the SFX of the bomb exploding in Bomb Tag
* Removed "The Wine Kone" announcer because of poor audio quality :(
* Added in "Heavy Bullets" announcer lines for most announcers
* Others
* Added new Daily Missions in the daily rotation.
* Basic spam filter for online chat
* Fixed that one crash in that one place
* Fixed a bug where emotes were not cleaned up properly and they would carry over to the next game mode
* Improved LAN game testing
* New achievements!
* Disable movement while Shift is held down to use emotes
* Things that nobody will ever notice
* Improved Ambient Occlusion quality and performance
* Official support for 8Bitdo Zero controllers
* Game no longer stutters when cycling through announcers, they are pre-loaded when the screen opens now.
* Added a debug keys toggle in startup.ini for development purposes
* The crown placement got broken in the winner screen but we fixed it. I'm not sure why I included this change in here.
* Fixed time scale issues in the editor, makes testing easier.
* The mutator on/off status wasn't synced in online lobbies, now it is
* Removed old unused sound effects
* Fixed a rare bug where a "Draw" round would show up as the host winning on clients' \*screens
* In ConventionMode, the hidden characters and difficult mutators are disabled, and the first mutator vote comes after the 3rd round instead of before the first
* The "You forgot to move" text in score screen no longer shows up if you died because of the "Move And Die" mutator
* Game Modes take less time to randomize into place in the mode voting screen

### Viewers vs Streamers Update (Version 3.0.0)

* Big Additions
* Added Ambient Occlusion, giving a more pleasing aesthetic to the entire level
* Teleportation Mutator, you can now go through walls!
* New game mode: Heavy Bullets inspired by the awesome game "Heavy Bullets" (thanks @terrivellmann)
* New characters! Including cameos from Shovel Knight, Glitch from Twitch and TankMan from Newgrounds
* Twitch integration where viewers can influence the game!
* Special twitch-based game modes where viewers control obstacles directly through the chat
* Awesome new achievements
* Announcer selection screen when the game is booted up for the first time
* Grumpy Egoraptor (Arin) Announcer
* UI
* The characters' descriptions are now displayed in the character selection screen
* Added a "Death Reason" animation in the score screen which reminds you when you die because you haven't moved
* Improved the UI for displaying mutator and match length status in lobbies
* Optimized UI so it doesn't lag where there are big lists displayed
* Added icons to certain pop-up messages to make them easier to identify
* Added a scrolling "Goal" text on the goal line in the score screen
* Added a Twitch Mode settings screen
* Extended the "Freeze Mode Selection videos on low framerates after X seconds" by 2 seconds
* Gameplay
* Fixed various problems with online play.
* Fixed a bug where players could teleport outside of the level with the Teleportator Mutator
* Lowered the nr. of rounds required to reach the Daily Challenge Badges
* Fixed a bug that caused the Daily Challenge mutator to be the same
* Disabled the option of turning Mutators off while TwitchMode is on
* Made all the vote options during TwitchMode pulsate
* Improved Heavy Bullets AI
* Changed the number of "rounds per minute" from 2 to 1
* You can now go back to menu from local Mode Voting (ONLY local)
* Audio
* Announcer lines now loop while the "Announcer" option is highlighted
* The programmer's words "Fixed a typo that caused horrible things to happen"
* Added freaking amazing gun sounds for Heavy Bullets <3
* Others
* Added Dutch translation!
* Fixed a networking issue related to jetpacks
* Whispers now pull emotes as well
* Fixed a bug where votes weren't registering anymore in Twitch Mode after a TwitchLaser round
* Fixed problem with the Death reason not getting removed correctly after score screen
* Fixed a bug where the game couldn't fetch the number of viewers in twitch mode, so now it default to 100.
* Spent a significant amount of time working on a feature that couldn't be released with this update :<
* Fixed a bug related to saving and loading replays with mutators in them
* Fixed utf8 bug related to twitch whispers
* Fixed lasers using hardcoded timers instead of animation labels
* Fixed a lack of polish where the Mutator Wheel wouldn't trigger right when you got selected during mutator selection.
* Fixed a crash related to the JoeArray data
* Added fancy laser assets for the lasers in Twitch Lasers... lasers.
* Fixed a crash when the Steam username was nil
* Made one more character self aware.
* Experimented with microphone input (still work in progress)
* Experimented with a "slow motion" twitch mode but removed it due to time constraints.
* Fixed the way "rounds played" were tracked in "Shifty Ground" and "Spike Ball"
* Made the first project git commit during flight from an airplane's wifi.
* Prevented the need for a restart after changing the twitch channel for TwitchMode
* Editor
* You can now use mutators in the editor!
* The replay system can also use mutators
* Ability to change skins in the editor replay system
* Renamed the "ChainsawDrop" entity in the editor to "DropPoint" so it can be used universally in multiple game modes
* Super Small Things
* In the mutators pop-up, the "No" option is on the left now, rather than the previous "right"
* Fixed a bug where the character description wouldn't get removed properly after leaving the lobby
* Temporarily disable "Death Reason" animation while the "Move and Die" mutator is on
* Removed the baked shadows from the background assets
* Fixed some controller assignment problems in conventionmode (PAX EAST)
* Replaced lasers labled "Top1" "top2" to "Tango" "Whiskey" etc...
* Renamed "Poop" and "Wizard" to "Poopster" and "Unfortunate Trevor"
* Fixed a crash that occurred when you Alt+F4 out of the game. No idea why we fixed this...
* Cleaned up the devconsole prints on boot

### The Mutators Update (Version 2.0.0)

* Big Additions
* Mutators
* New game modes: Spike Ball + Shifty Ground
* Seven new characters
* New levels
* Announcers
* New UI leading marker
* Ability to have multiple local players in online games
* Ability to join an on-going match
* Gameplay
* Fixed a crash when a round ended in "Draw"
* Fixed a bug that prevented the players from showing up during the "Draw" animation
* Fixed a bug where the health wasn't draining during sudden death while the Move and Die mutator was on
* Added in a time limit for mutator selection
* Added a 1 second delay for the ghosts' deadly touch
* Prevented the death tiles from killing you in Shifty Ground when they start disappearing
* Disabled Jetpacks for ghosts
* Prevented the same player form being selected twice in a row for mutator selection
* Ghosts can now use jump tiles
* Decoupled character velocity from health regeneration, fixing the problem of insta-death in BlowBack while the Move and Die mutator was on
* Prevented the AI from running to their death while the Move and Die mutator is on (except in SpeedRun)
* User Interface
* Fixed depth problem with the leading marker
* Added mutator icon in the instructions screen & "waiting for other players" screen
* Made the leading player colored bar flash in the leading marker
* Made the mutator icons randomize for a second when they first appear on screen
* Made "Mutators" to be considered as special abilities
* Added "Mutators" pop-up when you host a server with friends
* Added icons for the Game Length, Password and Mutators pop-ups when you host a server
* Added a new "Local" button for each empty slot in online lobbies allowing you to add extra local players
* Fixed a bug where the wrong color was flashing in the leading marker
* Added "loading" animations in the empty slots of online lobbies without a password while "looking for other players"
* Fixed possible crash when the mutators selection screen was destroyed
* Added a "Mutators" option in the "Host Server" screen
* Made the winner descend even slower in the score screen

Audio

* Prevent announcer lines from overlapping
* Added preview lines when cycling through announcers in the Audio Settings
* Applied a low pass filter on the winner track while the announcer is talking
* Fixed various problems related to announcer compatibility
* A zooming in/out sound effect was added in Sugar Rush and Spike Ball
* Others
* Fixed various crashes reported by players... it's a never-ending stream :(
* Removed zombie processes going on in the background after the game was closed
* Improved SpeedRun AI by removing the manual waypoint system
* Fixed a bug where jetpack particles were rendering behind the background assets
* Added mutators in the Level Editor
* Masked the character's face in the health bars so it doesn't get out of bounds (like Stashy used to do)
* Prevented a soft-lock by making a player auto pick a mutator in case he quits during selection
* Fixed a crash related to input method when joining an on-going match
* Ignore invites to the current lobby to avoid weird crashes.
* Added networking prediction to Spike Ball and Shifty Ground to compensate latency
* Fixed a bug where the mutator selection screen was triggered 2 rounds in a row
* Ability to "Cancel" the online server pop-ups instead of being forced to "Confirm"
* Fixed various visual bugs caused by the Skin Swapper mutator
* Fixed the characters healthbar faces offset during Skin Swapping
* Added AI selected mutators in the Daily Challenge
* Changed the BlowBack description
* Improved the eye mask algorithm to be more forgiving and prevent crashes when the masks aren't perfect
* Added memory usage + graphics stats to crash reports in order to investigate "out of memory" crashes
* Fixed bug where mutators settings would get whipped after inviting friends to your lobby
* Fixed a bug where the daily challenge in-between-rounds screen couldn't be skipped
* Small things that nobody will ever notice
* Fixed that funky upside down frame when a player died
* Fixed a Daily Challenge exploit
* Made the spike ball hitbox smaller
* The hat wearer flashes in Hat Chase
* Overhaul of the scoring and rank system to accommodate the new leading marker
* Characters will now remember their expressions in mode voting, instead of randomizing every time they move
* Added jumping dust animation on double jumps
* Fixed a bug where ghosts could infinitely jump while touching another player
* Fixed a bug where double jumping wasn't possible on multiple controllers
* Prevented the mode name from showing up at the top of the screen in the instructional phase

### Out on Steam Update (Update 1.0)

* New game modes: Fizzle Floor, Rocket Run, Vertigo, Chainsaw Backstab, Cleanup Crew
* Added 20 new characters
* Added XP system linked to your Steam account where you can level up
* Added unlockable characters and game modes as Steam Items when you level up
* Public mode voting before each match instead of host picking the modes himself
* Ability to turn into a ghost after you die, slowing down the alive players you run into
* Implemented podium scoring system (all players gain points every round based on rank)
* Added the "Collection" screen which keeps track of your bad hoarding habits
* Added random “Daily Missions” that you can complete in online games for bonus XP
* Added a learning phase when you first play the game
* Added user friendly interface for friend invites to your game (without going through the Steam Overlay)
* Language selection screen when you first open the game + new languages
* Player slowly automatically inflate in Blow Back over time
* Screenshake in Blow Back in online games
* In online games, your screen flashes while you have the bomb in Bomb Tag
* The health bar of the bomb wearer flashes in sync with the bomb in Bomb Tag
* Host dictates who was killed when the bomb goes off to avoid conflictions in Bomb Tag
* Slight changes to the level in Speed Run
* In online Ghost Scare, it's more obvious where your character is
* Improved networking in Ghost Scare
* Changed the hat behavior in Hat Chase: it no longer falls off the wearer, it floats to a new position
* Added countdown animation for the last 5 seconds in Hat Chase
* The last candy will float towards the middle point between the last 2 players in Sugar Rush
* There are now teleporters in Sugar Rush
* Larger (colored) important buttons in the main menu
* Added Leaderboards in the Daily Challenge screen
* Added a big 5 seconds countdown at the end of rounds without sudden death
* Added clear win / lose conditions in the mode introduction screen
* Addition of "Winner" text in the score screen above the players
* Added "Level Up" animation with item unlock screen
* Added a flashing "Poor connection" sign during a match if the game detects pings higher than 150ms
* Added a “Almost Winning” message in the score screen when a player is one round away from winning
* Fixed bug where the blurred background wouldn’t fade out after the instructions screen on low end computers
* Fixed a problem with lowercase letters in non-Latin languages not capitalizing properly
* Ability to change the game length while in lobby through a pop-up
* Player ranks is visible after death instead of health bar
* Extra clean score screen visible before the final winner screen
* Visual change of how the characters enter the score screen (in order of local rank)
* Game modes titles are colored based on their rarity now (all common white for now)
* "Press A to add AI bot" message added in the local lobby
* Ability to navigate the UI with a controller in the Server Browser screen
* Added smooth fade to black transitions between screens
* Added a “Character Viewer” in the editor
* XP bar no longer shows up if Steam is not initialized
* Display English text if a string can’t be found in a different language
* Server browser will no longer display outdated servers hosted on older versions
* Points are now displayed instead of the health bar when a player dies in the form of "+5"
* Display daily missions in the Online screen and in the bottom of "Waiting for players" screen
* Fixed a bug in online lobbies by adding a “Waiting for Host” pop-up until the host returns
* Added screen that shows your completed missions at the end of an online match
* Added a special description for the first character and mode ever unlocked
* Added a button in the “Play Locally” screen that allows you to play the introduction phase again
* Moved the “Daily Challenge” to the main menu instead of “Play Online”
* Changed the way you toggle mods in the Mod Manager and apply them
* In the score screen, the points you gained show up once your character lands on its tower
* Highlighted button in lobbies now flash constantly (we still have to fix their hover animation)
* Improved the “Waiting to spawn” message when you join an on-going match
* Improved crash screen visually + merged the 2 “report bug” buttons into one
* Added a “Bugs Found” leaderboard in the crash screen
* Scanning for servers while there are none hosted will send global invites to anybody who is in the menu
* Experience
* Improved the overall online experience
* Ability to accept game invites with a controller directly in-game (without going through steam’s overlay)
* More achievements
* Big improvement to the way clients send movement packets, improving the overall movement in online games
* Improved the method of adding extra characters in local lobbies, fixing several design problems in the process
* Temporarily removed the ability to have multiple local players in an online game
* Added an online movement smoothing system to iron out the jittery-ness of a poor connection
* Changed the number of rounds to "minutes" so the player can pick how long a game will last
* Added the red vignette in online games to make it clearer when you are about to die
* Added controller rumble when you are almost out of health
* Improved the way knockback works in online games so it no longer feels like there is any input delay
* Improved “Awareness” animation when the round starts to point out your character
* Distinctive sound effect when you kill a player online
* Ability to turn into a ghost in online games unlocked at level 6
* Added the new modes in the Daily Challenge rotation
* A new player joining a server will overwrite an AI Bot
* Idle players in both local and online games will be kicked out after 2 rounds
* Awesome “unboxing” animation when you unlock a new item… we seriously love this one :D
* Fixed those annoying bugs that took most of our development time
* Finally fixed the annoying “Missing MSVCP110.dll” bug that prevented the game from running on various systems
* Fixed crash related to the parsing of the language .csv file
* Fixed several bugs related to public mode voting, specifically player connecting and disconnecting during voting
* Fixed softlock where client left during score screen
* Reduced the chance to “Lost connection to host”
* Fixed softlock where client left before the "new player joined" notification
* Fixed bug related to the shooting sound in Jump Shot
* Fixed bug related to "time's up" in online games not being properly synced
* Fixed bug where the Furball's eyeball disappeared
* Fixed bug where jump sounds would play at the end of an online round
* Fixed bug related to the blurred background during score
* Fixed bug that wouldn't allow you to skip the level up screen with a controller
* Fixed bug where the Ronny's inflated body would have a different skin color
* Fixed bug where the "Move or Die" text at the beginning of the round would glitch out
* Fixed bug where reconnecting to a server would cause in your game to softlock
* Fixed bug related to AI navigation meshes in editor
* Fixed bug where daily missions would repeat from one day to another
* Fixed bug where the tower winner glow wasn’t aligned properly on the X axis
* Fixed de-sync problem with winner screen where client would be softlocked in it
* Fixed various broken localized strings
* If the connection to an online host is lost, the game will send you back to the main menu, instead of creating a ghost server
* Audio
* Added a real time low-pass filter in-game
* Lowpass effect on background music during score screen
* New soundtrack composed by Jacob Lincke
* Improved the sync for the song loops, they no longer get out of sync
* Improved Mission Unlocked sound effect
* Improved XP gain sound effect
* Improved Jump Tile sound effect
* Updated splash screen
* Added the ability to easily offset a character's face with a simple .ini file
* Implemented better error reporting data for corrupted image files
* Added the first character with 4 legs, Furball
* Unlinked the simulation from the frame rate
* Bigger particles when you teleport
* Removed auto-mode-picking when the timer hits 0 in mode voting for local games
* Multiple players can now pick the same character in the same game
* Made leveling up exponential up to level 6 followed by a fixed XP after that
* Fixed a bug where the password would always return invalid after joining a server
* Added a rarity system where you get a random item (based on its rarity) each time you level up
* The highlight goes to your character's "Ready" button in lobbies after you add an AI Bot
* The highlight goes to your character's "Customize" button after joining an online lobby
* Improved the way the pupils move so they don't lag behind anymore; same for their masks
* Improved game mode drafting system (less chances to get the same mode multiple times in a row)
* Hopefully fixed the possibility of getting stuck inside the ground or wall in online games
* Prevent the clients from being forced back to menu if the host disconnects after the winner screen
* Fixed a problem that caused other players in online games to rotate for a few frames in random directions due to bad interpolation
* Buttons are now synced in online games, which means no more out-of-sync toggle tiles
* Pivot doors visually open when they are unlocked instead of just becoming white
* Fixed a bug where the contents of the collection screen would mess up after the player changes the resolution
* Improved the way XP is confirmed and allocated after a match
* Fixed the blurred background during the instructions screen not fading out in time
* Improvements to “convention mode”
* Fixed bug that caused certain UI elements to disappear after changing video settings
* The game window is now centered to the screen when you change the resolution and display mode
* Fixed a bug where the tutorial “Health” arrow wasn’t being removed after exiting the tutorial
* Fixed a bug where you could use another player’s character by joining their server and then hosting one yourself
* No more stuttering or freezes when you open the Collection screen because of thumbnails
* Limit IP input box to 22 characters so it doesn’t cause messed up scrolling anymore (same for the server names displayed in the lobby)
* Changed the text color and contents in the crash screen if any mod is enabled
* Added a hidden pirate language somewhere in the game
* Replaced the "Credits" icon to avoid confusion with the Xbox One info button
* Fixed bug when accepting an invite while being in a different lobby
* Limit console logs to 1000 lines to prevent memory leaks
* Made sure usernames won’t wrap in the score screen
* Game mode threats that include randomness will favor the highest scoring player, therefore targeting him (like the bomb in Bomb Tag and the rocket in Rocket Run)
* Daily Challenge bots now use random characters instead of the generic colored ones
* The Daily challenge “Begin” button now blinks when the challenge is open
* Fixed a bug where two song loops would play on top of each other at the same time
* Fixed bug where you couldn’t scroll to the first item in a list using a controller
* Ability to “go back to menu” if you start the tutorial manually
* Delayed respawning of characters in the editor
* Fixed a crash when the game couldn’t find a mod thumbnail
* Only friends that own Move or Die show up in the “Invite Friends” list
* Improved the pupil mask position in healthbars so there is no offset anymore
* Friends that are in the same lobby with you won’t show up in the friends list to prevent annoying invites from being sent
* In the language selection screen, players can’t select a language for the first 2 seconds to prevent unintentional input
* Fixed a bug that allowed you to select an item outside of a list with the mouse
* Items in lists no longer highlight while a pop-up is on the screen
* Fixed a problem where player 1 was re-added to the lobby after going back from the “game rules” screen
* Video splash screens instead of static image ones