Great Old One Pack 1

**Great Old One Pack 1** {CW-GOO1} is an expansion released with Onslaught One. It is a set of Independent Great Old Ones.

## Components

### Cthugha Strategies

**Crawling Chaos:** Spare enemy GOOs with *Fire Vampires*, then pick up two elder signs with Nyarlathotep's *Harbinger* ability. For maximum effect, pick a faction that is out of power and Isolate the GOO with *Madness* for repeat attacks. If you have been awarded Cthugha's Firestorm spellbook, you are looking at 3 elder signs per battle! Imagine if you fought two enemy GOOs at once with this setup!

**Bokrug / King in Yellow Combo:** If another player has a GOO with 0 combat dice, like Bokrug or the King in Yellow, isolate him with *Madness* and attack with Nyarlathotep and Cthugha as a pair. (Watch out for a *Dread Curse* enabled Opener player and unlimited combat armies. Keep your Hunting Horrors on the ready for defense.)

**Great Cthulhu:** It is beneficial to resummon Cthulhu, so for 6 power (2 for Cthugha, 4 for Cthulhu), you get 2 elder signs. If you can *Submerge* to surprise attack an enemy GOO (and kill them), then you can start raking in the elder signs with *Firestorm*.

**Tcho-Tcho:** With Ubbo-Sathla automatically resummoning every doom phase, Cthugha is FREE!!! Go after an enemy GOO to get Cthugha's spellbook AND your faction spellbook that requires a GOO to die.

### Mother Hydra Strategies

**Any:** **Neutral Spellbook Combo w/ The Mao Ceremony** - Sacrafice every cultist for 6 power, and get them all back with Mother Hydra for 1. Make sure you go first, otherwise your gates will be open for capture until your turn comes around.

**Black Goat:** Use Zygote to replace cultists from awakening Shub, Spellbook Requirements, and Blood Sacrifice. Use Agony Sting to harass various ocean gates on the cheap.

**Great Cthulhu:** Have extra cultists? *Absorb* every last one for +3 dice each, then summon them all back for 1 power with Mother Hydra's *Zygote*. *Devolve* all the cultists hanging out in R'leh to combat intruders, then summon all the cultists back when the coast is clear.
**NS: Undimensioned** - Maximize the *Devolve* / *Absorb* combos with *Undimensioned* to make sure your units are in the right places at the right times.

**Opener of the Way:** Opener can make great use of Zygote to replace upgraded units.

**Sleeper:** Save your power using Lethargy, then empty ocean areas you wish to capture. Burrow will let you cheaply move your forces into position.

***Tcho-Tcho***: You have the unique ability (aside from Sleeper) to have a lot of power after everyone else is out when you sacrifice your High Priests. Use this power to empty gates with *The Agony Sting* and move your own units in to capture.

### Chaugnar Faugn Strategies

**Any:** Grab Chaugnar Faugn to boost your gate defenses, and grab his spellbook to gain leverage over your foes: if they are good, you may give them 2's, but if they're bad, you'll give them only 1's (of course keeping the 3's for yourself!).

**Black Goat:** Miri Nigri will make your fortified areas even more difficult to uproot. *Curse of Chaugnar Faugn* pairs nicely with *Blood Sacrifice* as well.

**Crawling Chaos:** Flying Polyps can be used to invisible enemy forces that seek to harm Chaugnar. In the mean time, use the *Curse of Chaugnar Faugn* to gain 6 doom points in elder signs for each successful *Harbinger* attack. Attacking an area with 2 enemy GOOs with this combo can win the game instantly.

**Great Cthulhu:** Your precious few gates can now better defend themselves while Cthulhu's army tears down the competition. Get a guaranteed 3 doom when you bring big green back.

**Tcho-Tcho:** With 3 combat dice from *Miri Nigri*, your Proto-Shoggoths are freed up to take your opponents attack dice away via *Terror.* With 3 high priests in the doom phase, you can sacrifice them all to net 9 doom with the *Curse of Chaugnar Faugn*.

**Windwalker:** With 2 faction GOOs in place, you can gain a guaranteed 6 doom with rituals locked in at 5 power with *Herald of the Outer Gods* Spellbook! That is a steal.

**Yellow Sign:** Keep Chaugnar safe with Hastur. Any attempt on his life will result in catastrophic losses on your attacker's army. A good round of desecrations will result in a massive doom gain.

### Yig Strategies

Use Yig to bolster your defenses, and then leverage his ability to gain extra Power and/or Doom!

### Abhoth Strategies

**Any:** When used with any faction, Abhoth can cause a lot of problems for your enemies.

**Black Goat:** Use Filth to safely and easily get her Spellbook Requirements and Yellow Sign can use it to hold down Desecrated Areas. All factions can use them to defend their own gates and seed areas with meat shields for assault. The Brood lets you put your foes on their heels, as they have to spend resources clearing out Filth from their Areas, lead an assault against Abhoth (who may himself be fortified behind a wall of Filth Tokens), or lose Doom points!

**Sleeper:** Using Lethargy, you are able to save a lot of power until the end of the round, after everyone else is out. Using Abhoth at this time is devastating. You can easily cripple an opponent's Gather Power and Doom Phase with The Brood spellbook.

**Yellow Sign:** Place Filth tokens on all of your abandoned Desecration markers.