recursal/Fanatic-Fandom huggingface dataset:
Bannerlord's Footgear

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## Bannerlord's Footgear

Legendary
Footgear

## Mods

* **Shock Therapy:** Tremor: Each explosion removes a status from every ally in range of the skill.

* **Sharpened Spike:** Impale: The skill deals X more damage.

## Set Info

**Bannerlord**: Increase your **Anomaly Power** by *35%*. Also, Tremor explosions that damage an enemy reduce the **Cooldown** of next Impale by *15%*. Bonus stacks up to *60%*.

**Bannerlord's Footgear** is a piece of armor for the Devastator. It is part of a set.

### Legendary Class Armor Set Pieces

**Bannerlord Set**

* Bannerlord's Greathelm
* Bannerlord's Armor
* Bannerlord's Leg Armor
* Bannerlord's Gauntlets
* **Bannerlord's Footgear**

*The signature perk is only active when wearing at least 3 components of the set.*
Atta Goldstein

**Atta Goldstein** is a character in *Outriders*.

## Journal Entry

“Pay attention for the bones, dear. Broth’ll warm your soul, but a little bone can kill ya. And isn’t that just life right there?”

An eccentric old lady of Jewish ancestry, she grew tough after years of dealing with the denizens of Trench Town, particularly those who’d take advantage of her. Despite all that, she still seems capable of kindness.

Originally from Jerusalem, she was trained as a gourmet chef, and published numerous cookbooks renowned for their homestyle cooking, especially in a time of such unrest on Earth. She was a much-loved media-darling, featured on numerous TV specials, and was nominated for a seat on the Flores in a public vote. Of course, that was all a lifetime ago, her history all but wiped away. Today, she still cooks, making the most she can from the least ingredients, and tries to make life slightly better for the pathetic, starving masses around her.
Arm Wraps of Terminal Velocity

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## Arm Wraps of Terminal Velocity

Legendary
Gloves

## Mods

* **Hit and Run:** Hunt the Prey: If your targeted enemy dies within 3 seconds after the activation of the skill, you are returned to the spot where you activated it.

* **Short-Term Loan:** Borrowed Time: Reduces the skill's **Cooldown** by *25%*.

## Set Info

**Terminal Velocity: Activating Movement skills, rolling, sprinting and having Borrowed Time active during combat generates Anomaly Velocity that boosts your Weapon Damage up to 80% and decays over time. Additionally, your roll is replaced with Phantom Dash, allowing you to pass through enemies.**

**Arm Wraps of Terminal Velocity** is a piece of armor for the Trickster. It is part of a set.

### Legendary Class Armor Set Pieces

**Terminal Velocity Set**

* Cowl of Terminal Velocity
* Cuirass of Terminal Velocity
* Trousers of Terminal Velocity
* **Arm Wraps of Terminal Velocity**
* Footwear of Terminal Velocity

*The signature perk is only active when wearing at least 3 components of the set.*
Alien Creature

**Alien Creature** is one of the enemies in *Outriders.*

## Journal Entry

One of the first sightings of mammalian life on Enoch, sometimes referred to as the “space cow.” These pachyderms seemed peaceful, until one of them went rabid and attacked you in the forest, using its heavy build to stubbornly charge at you again and again.

## Gameplay

During the Prologue, the Outriders encounter scores of these creatures in the wild. One attacks the player.
Canyon of the Grand Obelisk

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## Information

### Next Level

Pax City

**Canyon of the Grand Obelisk** is a location in *Outriders*.

## Story Recap

You discovered a column of human vehicles that lay destroyed in the sand. Further on, you found an abandoned human fort, and reports written by the humans and their leader, Monroy. They called the creatures,"Ferals," likely the same creatures you've encountered.

You were able to use the fort's antenna to get more accurate coordinates on the signal itself. What you did not expect was to finally hear the signal clearly. A human voice, a plea for help.

Oh your way to the signal's source, you stumbled upon colossal native structures.

### Story Points

* Sacrifice
	+ Venture into the canyon and investigate the area.
	+ Search for clues about what happened to the dead humans.
	+ Talk to Channa to continue through the Desert.

## Journal Entry

Dr Abraham Zahedi - Expedition Notes

Breaking up the monotony of endless sand, these labyrinthine canyons hide a network of ancient structures built into the rockface. Sitting here, I can almost feel a cool draft sifting through these rifts. Despite the height of these cliffs, I see the top of an enormous obelisk standing taller, far larger than any other obelisk we've seen before, levitating above another bottomless well, casting a long shadow across the canyons.

Once more, the logical explanation points to August's ancestors having built all this. And once more, the native traveling with us refuses confirmation of any of this, though August's face seemed to be drown with fear. I wish I could prod August further, but I fear inciting Tiago's anger.
Alchemist's Lab

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**Alchemist's Lab** is a location in *Outriders*.

## Journal Entry

Dr Aleksandr Rostropovich

Personal Log

When I was first sequestered from the tedious, tiresome affairs the ECA's politicians were embroiled in, I was more than happy to stay away. I knew this bunker would make an excellent laboratory and provide ample room for the research I needed to conduct. The lab's altitude and low temperatures proved somewhat of an inconvenience, but I'd worked in worse environments.

The mission had changed. President Nyberg had been briefed in secret of a select few humans who survived being struck by an Anomaly storm, and displayed strange reactions soon after. One subject was able to cause water to boil by touch, without scalding her hand. Another had lethal measurements of electrical charge coursing through his body. 6 subjects in total. I designated them with a codename: "Altered".

Nyberg and the ECA wanted me to study them in this lab, and find out how these reactions occurred in the first place. They believed they could weaponize the subjects, and subdue the Insurgents with their power. Now, I can only describe it as irony that the first real Altered was an Insurgent, the one to splay Nyberg's insides across Rift Town. But back then, I was furious to learn that the incumbent Grand Marshall ordered I put a stop to my work. I refused, I believed in the research, not because I want to harness the power of the Altered, but because I wanted to destroy them.

At the time, there seemed to be only one way to resist the ECA. Now I know I was a damn fool, and lucky to even survive. It was a mistake, the experiments I've performed on myself, how I exposed myself to the Anomaly's energy. I too have now been "Altered", in ways I don't understand and can't control. I can already feel it teasing the limits of my sanity. It doesn't help that this laboratory has entirely excised me from society, though society is probably grateful for it. But at least the ECA is too sacred to confront me now, and they leave me to my devices.

I still have not found their damn "bio-weapon", I won't until I can learn to replicate the results. But now, more important than that is learning how to remove this "infection" from my own body. To fix what's wrong with me before I lose all sense of who I was. The anomaly is key. I've seen it now, and heard it and felt it and smelt it and tasted it in my mouth the way it fried the air. There can be no denying its potential. More experimentation must begin immediately if I am to truly understand these deviation. For now, this lab shall suffice.
Armor of Maxwell's Demon

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## Armor of Maxwell's Demon

Legendary
Upper Armor

## Mods

* **Tactical Retreat:** Rolling creates an Anomaly orb that detonates in proximity to an enemy or when shot by the player dealing *3,648,020* damage within a 5 meter radius. | 8s

* **Personal Space:** Grants you a *12%* bonus to **Close Range Weapon Damage**.

## Set Info

**Maxwell's Demon**: Each successful **Assault Weapons** shot grants a **Firepower** bonus that stacks up to *50%*. To reach the bonus, a half of weapon magazine ammo must be spent as successful shots. On achieving maximum stacks the **Firepower** bonus is raised to *100%* and **Burn** is applied to both the player and enemies within a *15* meter radius. The bonus is active for up to half of weapon magazine ammo capacity. Bonus is lost upon reloading or swapping weapons.

**Armor of Maxwell's Demon** is a piece of legendary armor. It is part of a set.

### Legendary Class Armor Set Pieces

**Maxwell's Demon Set**

* Helmet of Maxwell's Demon
* **Armor of Maxwell's Demon**
* Legplates of Maxwell's Demon

*The signature perk is only active when wearing at least 3 components of the set.*
Borealis Monarch Set

**Borealis Monarch Set** is a legendary armor set for the Technomancer.

## Set Bonus

Increase damage on **Frozen** enemies by *50%*. Also, **Critical Hit Damage** is increased by *10%* for all party members for *8* seconds after Cold Snap usage.

## Pieces

**Borealis Monarch Set**

* Crown of the Borealis Monarch
* Robe of the Borealis Monarch
* Gloves of the Borealis Monarch
* Waistcloth of the Borealis Monarch
* Boots of the Borealis Monarch
Bailey

* Bailey
* Altered
* Paralyzed

 — Bailey

**Bailey** is a character in Outriders.

## Journal Entry

Like many of those born on Enoch, Bailey was raised an orphan, never knowing her parents, never inheriting a last name. Raised by the ECA's army, she has been forged by the war, learning how to kill before she was a teenager, learning how to lead soldiers before she was an adult. She bears a particular hatred for the Altered, for how they have slaughtered her friends, wiped out units under her command, and exercise ultimate power without having earned it.

A heartless, show-no-weakness authoritarian-in-training, Bailey is one of Trench Town's Marshals, charged with making sure those on the ground are carrying out the Grand Marshal's commands, and contributing to the war effort, one way or another. A Marshal won’t hesitate to execute those not pulling their weight, and Bailey is one of the cruelest, following in the footsteps of her mentor, Grand Marshal Corrigan. She looks up to him for his ruthlessness, and lives for his approval.

You encountered Bailey with a prisoner in tow while in Deadrock Pass. You made a deal to help her bring the prisoner to Trench Town, in exchange for an audience with Corrigan, and hopefully, passage through the minefield toward the forest.

As part of your agreement to aid in the assault, Corrigan has ordered Bailey to guide you through the minefield on the way to The Quarry, and return to Trench Town once you're safely through.

After recovering the lithium batteries from the Quarry, you returned to your truck to find Bailey saving Zahedi from a pack of monsters. Zahedi asked for Bailey to join the convoy, under condition she would protect him in your absence. Channa confronted Bailey on her true intentions, believing she is spying for Corrigan. But ultimately, you decided her intentions were irrelevant as long as she can keep Zahedi alive.

On the plus side, it would stop Corrigan sending even more of his people chasing after you into the forest.

Over time Bailey's bitterness grew, over your Altered abilities, over her perception you were leading her to her death.

While attempting to stop August, believing the native was causing the storm, Bailey was struck by a crystal shard infused with the Anomaly's energy and appeared to be granted the powers of an Altered. Realizing her new potential, Bailey's already questionable loyalties quickly crystallized. She announced she would return to Trench Town and present August to Corrigan as a trophy, right after she killed you, for daring to give her orders. She did not succeed at either.

Nearly defeated, Bailey made one last effort to bury you under rubble, but her powers suddenly faded and the boulder she held fell on top of her, breaking her spine. The crew wanted to leave her behind, but Channa insisted she be brought along. When you confronted Channa, she revealed that Bailey is part of her vision of the Garden, and if the vision is to materialize she believes Bailey has to be present.
Boulderlings

**Legendary**
**Pistol**

## Mods

* **Til Death Do Us Part:** Successful shots connect you to an enemy healing you for *18,205* and dealing *608,684* damage to the enemy every *0.5* seconds. The effect lasts 4 seconds. | 4s

* **Shield Maiden:** Shots generate Shield. | 1s

**Boulderlings** is a legendary weapon added in the Worldslayer DLC.

## See also

* Weapons
* Pistols
Amazon

**Amazon** is one of the enemies in *Outriders.*

## Journal Entry

When Scurlock and Kang first established the camp, their low numbers meant that many women had to join the men in their fight against the forest's dangers. As the enclave grew stronger and fortifications were erected, there was less of a need for women to fight, and many were relegated to maintaining the camp, skinning and cooking prey, taking care of the wounded and sick.

But there was one group of women who proved themselves to be particularly effective fighters, feared by even those in the enclave. Calling themselves Amazons, their smaller size, quick feet and silent bladed weapons meant they could be easily overlooked by monsters who focused on the bigger targets, allowing them to quickly close in and land precision strikes that would debilitate the monster and bleed it out, without so much as suffering a scratch.

The Amazons pledged their allegiance to Kang, who now dedicates them to scouting and discovering monster lairs and nests, and sometimes even acting as bait to draw out the most troublesome beasts. When not doubling as a cook, the Amazon enjoys slicing and dicing from up close with their bladed weapons. The Amazon sacrifices armor in favor of high movement speed and maneuverability to match that of the creatures they often encounter. They can easily dodge, slip and slide to close distance with their prey, and can even force targets out of hiding with an aerial strike.
Charms of the Lava Lich

Legendary
Gloves

## Mods

* **ETNA:** Eruption: The skill can be activated 1 more time before triggering the cooldown. The skill now also inflicts **Burn** to damaged enemies.

* **Pure Power:** F.A.S.E.R Beam: Increases the skill's damage by ***48 462***.

## Set Info

**Lava Lich:** Increase damage of Eruption by *100%* and decrease its **Cooldown** by *30%*.

**Charms of the Lava Lich** is a legendary piece of armor for the Pyromancer. It is part of a set.

### Legendary Class Armor Set Pieces

**Lava Lich Set**

* Headgear: Helmet of the Lava Lich
* Upper Armor: Upper Robe of the Lava Lich
* Gloves: Charms of the Lava Lich
* Lower Armor: Lower Robe of the Lava Lich
* Footgear: Boots of the Lava Lich

*The signature perk is only active when wearing at least 3 components of the set.*
Blighted Rounds

**Blighted Rounds** is a skill in Outriders

## Summary

Fill your current weapon's magazine with decay-infused bullets that inflict Toxic onto enemies.

Enemies within a small radius of the main target also receive Toxic and 50% of the damage.

The skill lasts until you reload or switch weapons.

## Relevant Mods

* Trick Up The Sleeve: While the skill is active, killing shots grant you 30% extra bullets in your mag.
* Critical Analysis: Increases Critical Damage by 10%.
* Rapid Reaction: Reduce the skills cooldown by *50%*.
* Spare Mag: The skill is effective for one additional magazine before triggering the cooldown.
* Splash Boost: Increases the splash effect radius of successful shots by 50%.
* No Pain, No Gain: When the skill ends, 40% of damage dealt by the skill is turned into healing and spread equally among allies.
Champion Warlord

**Champion Warlord** is one of the enemies in *Outriders.*

## Journal Entry

The Champion Warlord's helmet appears to have been molded directly on his head, perhaps even while the metal was still scalding. The most prodigious of the Feral Warlords, he carries a massive chain gun, and his strength and constitution are such that he forgoes armor almost entirely, which in turn makes him deceptively fast.
Bonds

**Bonds** is a main quest in the game *Outriders.*

## Summary

August has led you to an old native village, where more of those creatures are prowling. You need to hurry and rescue your crew.

## Objectives

* Find the source of the distant light.

* Search the village for your crew.
* Rescue your crew.
* Defeat Yagak.
* Talk to Channa to continue through the Desert.
Ancient Obelisk

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## Information

### Location

Forest Enclave

**Ancient Obelisk** is a location in *Outriders*.

## Journal Entry

Dr Abraham Zahedi - Research Notes

After the storm had passed, or rather had been "interrupted" by August, I inspected the obelisk. I avoided touching it myself, unwilling to risk what might happen, but the stone was clearly glowing and vibrating with the energy that had coursed through it. There is no doubt it is of an artificial construction, with straight edges, grooves along flat surfaces, and clear patterns carved into a durable, granite-like material. There are four recesses, one on each side of the obelisk, though I cannot tell what their purpose is. Parts of the obelisk are worn or cracked, but for this particular obelisk at least, it does not seem to have compromised its function.

Directly beneath the obelisk, there is a deep hole in the ground that I can only describe as a well. I threw a flare down to try and measure its depth, but I lost sight of the light before it reached a bottom... if it ever did.

--

The Outrider found another functioning obelisk among the ancient ruins. Upon touching it, a stream of Anomaly energy shot into the sky. The Outrider quickly let go, and the effect was over.

I can only hypothesize based on observations, but it's possible that Anomaly energy originates, or is stored deep within Enoch. The wells could be some kind of vent, out of which Anomaly energy pours from. But the way August manipulated the obelisk indicates the energy can be conducted back into the well. [...]
Alpha Perforo

**Alpha Perforo** is an enemy creature native to Enoch.

## Journal entry

The Alpha Perforo is the adult defender of its kind, and the only Perforo capable of fertilizing the Brood Mother's eggs. The Anomaly mutation has fully developed in the creature and manifests in a protective layer that absorbs most impacts. Much larger than other Perforo, the Alpha Perforo's overgrown muscles allow it to make great leaps and swing with powerful force. The Alpha Perforo will stray out of the hive when necessary, leading the hunting pack.

## Strategy

Burning off their absorbent armor opens them to damage. If you must run away to make room, try to keep cover in between you and the Alpha, as they make accurate leaping attacks if you try to run in open spaces. Avoid being close at all, as they can unleash a 5-hit, rapid attack that can quickly result in a death.
Barker

**Barker** is the leader of The Hounds, he exists only in cutscenes as part of the quest A Bad Day.

## Journal Entry

Leader of the gang known as the Hounds, Barker terrorizes the merchants of Rift Town with the help of his thugs. His latest attempt to seize more control over the marketplace saw many merchants killed or abducted, with the aim of establishing his own underground cartel.

Since Barker's rise to power in the gang, the Hounds became an ever more significant thorn in Shira Gutmann's side. Barker recognizes he can never best the ECA and has no intention to. He is happy for the ECA to hold the Insurgents at bay while taking advantage of the internal turmoil and building his "kingdom within a kingdom." He hides among the general population, making his "kennel" deep inside the bottom level of the slums. He's typically been careful not to overextend his reach and provoke the Grand Marshal too much, although that seems to be changing.

## History - Outriders

The Hounds had frequently enforced an extortion racket upon the Rift Town vendors. A disgruntled Eva López decided to infiltrate their base to eliminate their leader, Barker. She was captured in the attempt, and remained a hostage inside the compound.

While the Outrider discussed with Mr. Chang, the merchant was suddenly assassinated by a Hounds member sent under Barker's order. The Outrider later assaulted the gang's headquarters to enact revenge on Barker. Upon confrontation, Barker seized Eva at gunpoint, thinking that the assault was a rescue. Eva then stabs Barker, which distracted him from avoiding a fatal gunshot.

## Lore

Starring
* Private Journals: Barker's Journal

Mentioned
* Notes: Eva's Letter

## See Also

* Characters

1. ↑ Notes#Eva's Letter
Τοπική διάλεκτο

Η ίδια κυρία που θα μας μιλήσει για τις παραδοσιακές φορεσιές, θα μας μιλήσει και για την τοπική διάλεκτο και την εξέλιξη της.

Ακόμη, θα ακούσουμε και θα επεξεργαστούμε παραδοσιακά τραγούδια. Θα παρατηρήσουμε με λεπτομέρεια την διάλεκτο και τους ιδιωματισμούς που περιέχουν. Η δραστηριότητα θα είναι να απομονώσουν και να μελετήσουν οι μαθητές ιδιαίτερες λέξεις και να σκεφτούν ποιες από αυτές χρησιμοποιούνται ακόμα και σήμερα στην καθημερινότητα μας.

Τέλος, για να διαπιστώσουμε την ιδιαιτερότητα της διαλέκτου θα συγκρίνουμε κάποιους ιδιωματισμούς μας με ιδιωματισμούς ενός χωριού της Ρόδου. Αυτό θα γίνει με σκοπό να αναγνωρίσουμε αν υπάρχουν μεγάλες διαφορές, διότι η Όλυμπος ήταν απομονωμένη τα παλιά χρόνια λόγω της δύσκολης πρόσβασης σε αυτή.

Επιστροφή στη αρχική ; Το νησί μας
Asylum

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### Rewards

2000 EXP

**Asylum** is a main quest in the game *Outriders.*

## Summary

With the truck wrecked and in need of a spare oil pump, you're stuck here. Luckily, you discovered this is the same area where you were struck by that storm on landing day. You recall the Outriders abandoned a truck during their escape from the mayhem.

## Objectives

1. Enter the Enclave's main camp.
2. Explore the forest and locate the old Outriders' truck.
3. Pursue Scurlock.
Amber Vault

**Legendary**
**Double Gun**

## Mods

* **Killing Spree:** Killing shots increase damage by *13%* for this weapon for *15* seconds. Bonus deteriorates with time and stacks up to *3* kills.

* **Brain-Eater:** Critical shots do not consume ammo.

**Amber Vault** is a legendary weapon.

## Notes

* Spawns with Killing Spree

## See also

* Weapons
* Double Guns
Cannonball Set

**Cannonball Set** is a legendary armor set usable by all classes.

## Set Bonus

Killing an enemy with melee skill replenishes ammunition in your current magazine.

## Pieces

****Cannonball Set****

cannonball set
 Vest of the Cannonball | Max Health / Close Range Damage / Status Power
 Leg Armor of the Cannonball | Max Health / Close Range Damage / Status Power
 Gauntlets of the Cannonball | Bonus Firepower / Cooldown Reduction / Skills Life Leach
 Footgear of the Cannonball | Anomaly Power / Cooldown Reduction / Skills Life Leach

* Mask of the Cannonball
* Vest of the Cannonball
* Gauntlets of the Cannonball
* Leg Armor of the Cannonball
* Footgear of the Cannonball
Babylon

**Babylon** is a main quest in the game *Outriders.*

## Summary

You have set up camp in a well hidden place outside the unidentified city's walls. Zahedi believes you're very close to the signal, and need to scout ahead. The city might hold some dangers, on top of the answers you seek.

## Objectives

1. Investigate area.
2. Uncover the history of Monroy and his people.
3. Enter and investigate Monroy's Palace.
4. Talk to Channa to continue to the Caravel.
Cable Cars

**Cable Cars** is a location in Eagle Peaks.

## Journal Entry

They say we gotta get back in them boxes hanging from them strings, only way to get across these darn mountains, they say. But all I seen them little boxes do is get knocked around by whatever's down below in that mist. I see them poked full of holes by gunfire. I seen them blown to smithereens by artillery. I seen them freeze in place like popsicles. I seen them light up by the storm like holiday decorations. I seen people jump out of them, thinking they escape the worse fate of staying inside them. And now it's my turn to ride the box. Fuck me.
Bolt Action Rifles

Bold Action Rifles are a primary weapon in Outriders.

## Summary

Bolt Action Rifles have two variants; Standard and Lightweight.

 **Lightweight** | Auto

## List of Bolt Action Rifles

### Bull&Eagle 73

Bull&Eagle 73Rusty Bull&Eagle 73Custom Bull&Eagle 79Distortion Bull&Eagle 75Eventide Bull&Eagle 75Bull&Eagle 77 "Rising Tide"Bull&Eagle 78 "Sunscorched"
### Bull&Eagle 200

Bull&Eagle 200Rusty Bull&Eagle 200Zebra Bull&Eagle 200Bull&Eagle 200 "Emperor's Will"Bull&Eagle 200 "Lamia"Bull&Eagle 200 "Nocturnal Cry"Bull&Eagle 200 "Setting Sun"Bull&Eagle 200 "Space Revenant"
### Cataphract

Pale CataphractRampart CataphractSlag CataphractWhiteout Cataphract
### ECA-B SNP

ECA-B SNPRusty ECA-B SNPCamo ECA-B SNPEverglade ECA-B SNP-2Terrestrial ECA-B SNP-3ECA-B SNP-4 "Fatal Morgana"
### FRSR LD-1

FRSR LD-1Rusty FRSR LD-1Commando FRSR LD-1Mahogany FRSR LD-1Upgraded FRSR LD-1FRSR LD-1 "Blue Blood"FRSR LD-1 "Red Widow"
### Jecht

Epidemic JechtFlayed JechtGrave JechtHarvest Jecht
### Lancer

Firebrand LancerGeist LancerHunchback LancerPolar Lancer
### Thrall

Abyssal ThrallHail ThrallMalignant ThrallRuiner Thrall
### Zagor-Q1

Hellion Zagor-Q1Nox Zagor-Q1Ophis Zagor-Q1Tundra Zagor-Q1
### Legendary

The IcebergThe LandlubberThe HeadhunterSpirit HunterHellborne ^
^ = Added in the Worldslayer DLC.
Boom Town

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## Summary

Cullen is begging you to put a stop to Dr. Detonator and his bandits' abduction racket. Word is he got his hands on some Drop Pods' resources that helped him escalate his business. His hideout is located close to the road that leads from Deadrock Pass to Trench Town.

## Update History

First Patch - April 9, 2021
* **Boom Town - Expedition time for Gold/Silver/Bronze adjusted to 390 / 589 / 776 seconds** (Previously: 422 / 607 / 792)
	+ Some Expeditions seem to be too generous in their required completion times when compared to others.
	+ We want to avoid such disproportionate discrepancies, as we believe making all expeditions viable leads to a more diverse and thus more interesting endgame.
Archways of Enoch

**Archways of Enoch** is an Expedition.

## Summary

Near the Gate, you noticed smoke in the distance, possibly the result of a Drop Pod landing there. Tiago mentions a strange humming noise that reverberates from deep within that unexplored part of the Forest.

## Objectives

* Investigate the ruins
* Get past the obelisk courtyard
* Locate the Drop Pod before the storm hits
Carnage

**Carnage** is the fourth main quest in the game *Outriders.*

## Summary

You went into cryostasis with enough injuries to kill you twice over. Then two strangers pulled you out of your slumber and abandoned you. Now you've been captured and thrown into the middle of a warzone. Where is the ECA? Where are the Outriders? How long as it been?

Even more unsettling, something is happening to you - while trying to run away from this battle you survived an injury that should have killed you.

Whatever hell this is, you need to get out and find your people.

## Objectives

1. Get to the other side of the battlefield
2. Press on through the trenches
3. Follow the trench
4. Survive
Boulderdash

**Boulderdash** is a skill in *Outriders.*

## Summary

Charge forward to Interrupt all enemies in your path and deal ***damage***. At the end of the charge, you will smash the ground and deal ***damage*** to all enemies in a small radius around you.

Provides significant (65%) damage reduction during the animation.

### Base Damage

***3,733*** or ≈66% of base anomaly power

* multiply base damage by "Skill Damage Bonus" to get actual value.

## Relevant Set Bonus

* **Deathproof**: Reduces the cooldown of **Boulderdash** by 90%.

## Updates

August 2021 patch: Using the Skill will now provide significant (65%) damage reduction during it's animation; players can now press trigger again to use an AOE attack during the run animation

## See also

* Devastator Skills
* Devastator Mods
Boots of the Flame Leper

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## Boots of the Flame Leper

Legendary
Footgear

## Mods

* **Bad Medicine:** Fixing Wave: Overhealed players inflict **Toxic** and deal ***X*** damage for every percent of Overheal in a *10* meter radius.

* **Toxic Piercer:** The effectiveness of **Toxic** is increased by ***X%***, the bonus is equal to *100%* of your **Resistance Piercing**.

## Set Info

**Flame Leper**: Inflicting **Toxic** on an enemy *3* times transforms the status into **Blightfire** which deals more damage over time.

**Boots of the Flame Leper** is a piece of legendary armor for the Technomancer. It is part of a set.

## Set Pieces

**Flame Leper Set**

* Veil of the Flame Leper
* Robes of the Flame Leper
* Waistcloth of the Flame Leper
* Gauntlets of the Flame Leper
* **Boots of the Flame Leper**

*The signature perk is only active when wearing at least 3 components of the set.*
Automatic Sniper Rifles

Automatic Sniper Rifles are a primary weapon in Outriders.

## Summary

Automatic Sniper Rifles have two variants; Standard and Full Auto.

 **Standard** | Burst

### Bull&Eagle 101

Bull&Eagle 101Rusty Bull&Eagle 101Custom Bull&Eagle 101Mahogany Bull&Eagle 101Bull&Eagle 101 "Lamia"
### ECA-B ASR

ECA-B ASRRusty ECA-B ASRCamo ECA-B ASRECA-B ASR "Blue Blood"ECA-B ASR "Rising Tide"ECA-B ASR "Setting Sun"
### Hunter V-90

Hunter V-90Rusty Hunter V-90Commando Hunter V-90Everglade Hunter V-90Zebra Hunter V-90Hunter V-90 "Emperor's Will"Hunter V-90 "Fatal Morgana"
### NDL II

NDL IIRusty NDL IIDistortion NDL IIITerrestrial NDL IIINDL IV "Red Widow"NDL II "Space Revenant"NDL IV "Sunscorched"
### Rival

Abyssal RivalHail RivalMalignant RivalRuiner Rival
### SOL/3000/e

SOL/3000/eRusty SOL/3000/eEventide SOL/300/eUpgraded SOL/310/bSOL/300/e "Nocturnal Cry"
### Type-19

Pale Type-19Rampart Type-19Slag Type-19Whiteout Type-19
Ancient Carvings

## Journal Entry

**Dr Abraham Zahedi - Expedition Notes**

The advancement of the natives' civilization and culture seems to have progressed to at least some form of writing and record keeping. The Outrider discovered carvings in the village, flattened stone surfaces into which the natives chiseled shapes and figures, and used dyes to make them vivid.

The content of the carvings better resembles drawings than the repeating signs and symbols we know as writing. They depict events of an unknown time that are likely historical, although it is possible that these stories were passed on in the oral tradition before they were carved into stone, and may featured exaggerations or mythological aspects.

The more we can find, the better we'll be able to piece together the history of this world.

## Notes

You'll find the Ancient Carvings on the left side of the Utargak camp.
Burn

Burn is a status effect.

## Effect

When you are afflicted by the **Burn** status, you will receive damage over time. The damage is equal to 1.85% of the the caster's **Anomaly Power** every 0.5 seconds. The damage is further increased by the **Status Power** bonus attribute.

## Counter

You can dispel **Burn** by dodge-rolling.

## Duration

Base duration of 6 seconds. May be extended via certain talents.

## Application Methods

### Weapon Mods

* Tier 1
	+ Burning Bullets: Shots inflict **Burn** on enemies. | 8s
	+ Hot Blood: Shots pass through enemies whose Health is below *50%*, ricocheting to *3* enemies within a *8* meter radius and inflicting **Burn**. | 0.3s
* Tier 2
	+ Improved Burning Bullets: Shots inflict **Burn** on enemies. | 4s
	+ Mark of the Stake: Reloading weapon inflicts **Burn** on enemies previously wounded by this weapon without changing it. | 1s
* Tier 3
	+ Wrath of Moloch: Critical hits cause an explosion, dealing *X* damage and inflicting **Burn** on enemies within a *5* meter radius. | 3s
	+ Ultimate Burning Bullets: Shots inflict ****Burn**** on enemies. | 1s

### Class Skills

* Pyromancer
	+ Pyromancer Melee Skill
	+ Heatwave
	+ Thermal Bomb (Single Target)
	+ Thermal Bomb (Area-of-Effect enhancement with the Wildifre armor mod)
	+ Volcanic Rounds
	+ F.A.S.E.R. Beam

### Class (Skill Tree) Points

* There are no class points that apply the **Burn** effect.

## Class Points Affecting Burn

* Pyromancer
	+ Ash Breaker/Fire Storm
		- Incinerate: The moment **Burn** ends on an enemy, inflict **Ash** status.
	+ Fire Storm
		- Meltdown: **Burn** afflicted on enemies deals 20% more damage.
		- Let them Burn: **Burn** afflicted on enemies lasts 20% longer.
		- Trial by Fire: Enemies afflicted with **Burn** receive 5% more damage.
		- Trial by Fire: Enemies afflicted with **Burn** receive 15% more damage. *(2nd Node)*
	+ Fire Storm/Tempest
		- Let them Burn: **Burn** afflicted on enemies lasts 20% longer. *(2nd Node)*
	+ Tempest
		- Meltdown: **Burn** afflicted on enemies deals 20% more damage. *(2nd Node)*
Absolute Zero

**Legendary**
**Assault Rifle**

## Mods

* **Ultimate Freezing Bullets:** Shots inflict Freeze on enemies. | 1s

* **Gravedigger's Frenzy:** Critical Shots increase your **Critical Damage** by 30% for 3 seconds. | 6s

**Absolute Zero** is a legendary assault rifle.

## Notes

* Spawns with the Ultimate Freezing Bullets mod.
	+ Shots inflict Freezing on enemies. | 1s
* This gun's secondary mod is Gravedigger's Frenzy, but in earlier versions of the game, the mod was Improved Vulnerability Bullets.
Alfred McKellen

— Alfred

**Alfred McKellen** is a character in *Outriders*.

## Gameplay

Alfred is met at the end of the First City questline.

Available Quests
* No Place Like Home

## Journal Entry

"We lost Earth, soon we’ll lose this planet. We lose everything in the end. Maybe this is how it has to be."

A tortured soul that seems desperate to connect with his past one last time, to see his old home in the First City. Alfred McKellen's records register him as 63, though with his hollow eyes and humbled demeanor, he easily looks twenty-years older.

They say he was born in Detroit, a city on a lake in the old United States, and was apparently involved in politics. He started as a city council member, ran successfully for mayor, and eventually made his way to Washington, running as a Republican for the House of Representatives, but he would've run on whichever side he thought would win. Always savvy and political, it was McKellen's skill at fund-raising and palm-greasing that assured his passage on the Flores, along with his entire family — a wife and two girls.

He wasn't the only one to bribe his way onto the Flores. While the program depended on a meritocratic system to succeed, some of the ECA's administrators couldn't deny the merit of money. Of course, after departing for Enoch, these rich families would never have to face the wrath of those people left behind, whose seats they'd stolen. But many of those who earned their way onto the Flores resented the presence of so called "bought seats", not merely because the bought seats' lack of expertise jeopardized the colonization; those who earned their way also had to leave people behind.
Channa Takeuchi

**Channa Takeuchi** is a character who appears to the player in a dream whilst under cryostasis at the end of the quest Tempest.

## Journal Entry

Born on the day the first Anomaly storm struck the colony, Channa is a true child of Enoch. She grew up in the dark, muddy alleyways of Rift Town, and it was all she ever knew, until she ran away to start a new life.

Willing to do whatever it took to survive, she unwittingly built a reputation as a fortune teller, with her prophecies reaching an uncanny degree of accuracy. Word of her ability spread, until she found herself trapped under Grand Marshal Corrigan, who exploits her visions to gain advantage in the war with the Insurgents.

Channa believes her visions are genuine, an ability she was cursed with by an Anomaly storm. She can’t control her visions, and each one leaves her feeling tortured and scared. No longer willing to suffer under Corrigan, she tried to escape, but was caught by Marshal Bailey at Deadrock Pass, and brought back to Trench Town with your help.

After Channa's barbed exchange with Jakub, you started to suspect there was history between them. Your suspicion was confirmed when Jakub tried to bargain with Corrigan for her release, on your behalf, claiming Channa is "some kind of daughter".

But the strangest thing of all is, you've seen Channa before, when Shira placed you in cryo. A vision of your own..

In the aftermath of your encounter with Moloch, Channa's vision led her to discovering you buried in the rubble of No Man's Land. Corrigan held up his end of the agreement and let Channa go free.

When you walked away, Channa followed and insisted she wanted to join you on on your journey. As she tried to hold you back, you shared a vision of a beautiful garden, a vision Channa has seen before. She believes you are the only person who can lead her to this place, and help this vision come to pass.

Jakub was not pleased to hear Channa would be joining.

In the Enclave, you witnessed a heated exchange between Jakub and Channa while they were repairing the truck. After Channa stormed off, Jakub explained their history.

He had rescued Channa's mother, Kasumi, during the disaster of the The Caravel. They reunited on Enoch and lived together, raising Channa. But Kasumi was killed when Channa was only six, leaving Jakub to raise her on his own. Unwilling to suffer another tragedy, Jakub's heart turned cold to Channa. Against all odds, Channa survived without parental oversight or love.

## Gameplay

### Cutscene Transcript

[violin music]

When is something truly over? (narration voice start)

Was it when your people left Earth behind?

Was it when you watched the first spaceship crash and burn?

[muffled explosions + violin stops]

Was it when you saw your fellow Outriders crumble at your feet?

[energy strike]

Was it watching yourself die?

But Enoch isn't done with you yet Outrider. (narration voice ends)

Like I always say "it ain't over till it's over." (in a distant/muted, dream-like, voice)
Anomaly Effigy

**Legendary**
**Pump Action Shotgun**

## Mods

* **Concentration Blast:** Killing shots cause enemies to explode dealing *156 049* damage multiplied by the maximum number of *4* enemies within a *6* meter radius around the the original target. | 3s

* **Storm Whip:** Shots bring down lightning on an enemy dealing *3,262,270* damage. | 3s

**Anomaly Effigy** is a weapon.
Brood Mother

**Brood Mother** is one of the enemies in *Outriders.*

## Journal Entry

The Brood Mother is a prime specimen among all Perforo, stronger than even the Alpha. She is powerfully attuned to the Anomaly's energy, owning to the matured gland found in her overgrown torso. She can store that energy in it and draw upon those reserves of power to unleash devastating attacks.

The Brood Mother usually resides inside the hive, tending to her young, while the others go in search of food and fresh corpses, the latter serving as incubation chambers for the eggs the Brood Mother lays inside of them, awaiting fertilization by the Alphas. Only when absolutely necessary will this mother of Perforos go into battle, typically against trespassers that enter her lair. As the "mind" of the hive, she will raise the alert when she senses incoming threats, calling her children to her defense

It seems that among Brood Mothers there is a kind of hierarchy, with the stronger ones able to govern even larger swarms of Perforo, or even other Brood Mothers. This remains a highly contested theory, as the few scientists who continued their research on the matter ended up closer to their subjects than they had wished for.

## Strategy

Large but nimble, they possess the ability to heal lesser Perforo, as well as the Absorbent Skin ability seen in Alpha Perforos. Ranged attacks in the form of spikes are to be expected, as well as a wave of spikes that leaves a blue field of fire that inflicts considerable damage if stood in. At close range, expect typical melee as well as a special 3-hit, wide sweep that does large amounts of damage. Burning off the Absorbent Armor makes them vulnerable to Ash/Freeze as well as stagger. If possible, maintain cover between it and yourself at all times to minimize leap attacks.

*Missing information.*
Chem Plant

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## Summary

The Insurgents must have found some Pods' resources and used them to get an old chemical plant near the First City operational again. Shira has asked you to investigate and bring back anything of use.

## Objectives

* Begin the Expedition
* Get access to the facility
* Enter the lab
* Reach the elevator
* Collect the Drop Pod Resources

## Update History

First Patch - April 9, 2021
* **Chem Plant - Expedition time for Gold/Silver/Bronze adjusted to 650 / 1150 / 1500 seconds** (Previously: 957 / 1303 / 1650)
Bannerlord's Gauntlets

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## Bannerlord's Gauntlets

Legendary
Gloves

## Mods

* **Post Mortem:** Impale: Enemies killed by the skill generate up to *3* additional spikes, impaling enemies within a *5* meter radius from the killed enemy.

* **Bloody Boost:** Boosts your damage against enemies afflicted with Bleed by *8%*.

## Set Info

**Bannerlord**: Increase your **Anomaly Power** by *35%*. Also, Tremor explosions that damage an enemy reduce the **Cooldown** of next Impale by *15%*. Bonus stacks up to *60%*.

**Bannerlord's Gauntlets** is a piece of armor for the Trickster. It is part of a set.

### Legendary Class Armor Set Pieces

**Bannerlord Set**

* Bannerlord's Greathelm
* Bannerlord's Armor
* Bannerlord's Leg Armor
* **Bannerlord's Gauntlets**
* Bannerlord's Footgear

*The signature perk is only active when wearing at least 3 components of the set.*
Attributes

There are 4 main attributes (status points): **Firepower**, **Anomaly** **Power**, **Health**, and **Armor**. Leveling up increases your character's **Max Health** and **Anomaly Power**. All weapons have the **Firepower** attribute, and all armor pieces the **Armor** attribute. In addition to the main attributes, there are secondary attributes. All of the player's stats are shown in the Inventory window.

* **Firepower**: increases the **Weapon** **Damage** your character deals. The increase is displayed in the **Weapon Damage Bonus** statistic.

* **Anomaly Power**: increases the damage dealt by Melee, Skills and Status Effects. The increase is displayed in the Skill Damage Bonus statistic.
* **Health**: If it's all gone, you're dead.
* **Armor**: decreases enemy physical damage against you. The decrease is displayed in the **Physical Damage Reduction** statistic.

Items of **Unusual** and higher rarity also come with **Bonus Attributes** that provide benefits when equipped or, if the item is a weapon, when equipped and selected. The higher the item's level, the more bonus attributes it has. Each piece of equipment has a maximum of 3 different types of Bonus Attributes; equipment at item level 11 and higher will have 2 Bonus Attributes and equipment at item level 21 and higher will have 3 Bonus Attributes. Not all secondary attributes are part of the **Bonus** **Attribute** pool that is rolled onto weapons and armors at random. Legendary rarity equipment have specific, static Bonus Attributes, however, the base bonus and maximum are a range that is rolled. Weapons and Armor have 1 Primary Attribute roll and 2 Secondary Attribute rolls.
August

**August** is a native of Enoch.

## Journal Entry

August is a native of Enoch, seemingly capable of understanding human speech and even communicating, somewhat. You felt an eerie connection to the creature when it focused it's mystic attention on you. The native disappeared shortly after you freed it from Scurlock's dungeon, leaving you and your crew with a million questions.

August was discovered by Tiago near the Ancient Ruins and grew close to him, learning his language. But August was captured by Kang's fighters shortly after and shackled in Scurlock's lab, where the doctor experimented on the native, trying to discover how August was immune to the fungus. After August's escape, you found the native among the ancient ruins, conducting some kind of ritual next to the obelisk. August's efforts somehow calmed the Anomaly storm, saving you and the rest of your crew from it.

August's pacifist nature has always prevented the native from commuting violence. He could not resist when attacked by Bailey in the ancient ruins of the forest, and hid when the convoy was ambushed by Ferals in the cave.

August led you to a village, nestled deep in the desert, built on the slopes of a hill. The structures don't look far off from the ruins discovered in the forest, except this place hasn't been abandoned. August believes this is where those beasts brought Jakub and the rest. August implied this village was the native's home. But it seems the beasts have occupied the huts and houses now, and they don't seem to give a shit about who might have lived there before.

In the village, you learned this was once August's home and believed it had been taken over by the Ferals. When monsters attacked in the canyons, however, you discovered the true connection between the Pax and the Ferals. As Tiago was pinned down by a monster, about to have his throat ripped out, August did the only thing the being's nature permitted. The native stepped in front of the giant obelisk, extracted a shard and transformed into a Feral. A Feral August fought off the monsters that threatened Tiago's life, but in this wild, bestial, raging state, August could not distinguish friend from foe, and began attacking Tiago. You had no choice but to kill August.

August must have known this would happen. August knew this sacrifice was the only way to save Tiago's life.

The native was laid to rest at the entrance to the canyons.

## Trivia

* August's name is actually closer to Agsst, it's just what it sounds closest like in human tongue.
* After entering the sandstorm, it is shown that August simply can become invisible rather than "moving in ways we don't understand," as Tiago said.

## Gallery

Held prisonerChanneling powerSacrificeTransformed
Audrey Storm

— Audrey

**Audrey Storm** is an ECA corporal who was wounded in battle.

## Journal Entry

A tough, but wounded young ECA soldier, she seeks revenge against Captain Reiner for her fallen comrades, but is powerless to carry it out.

Audrey Storm has spent her entire life on the battlefield, born in the trenches and raised in secret by a committed young soldier. Storm's mother knew pregnant women were not allowed on the battlefield. Children are a sacred commodity for the ECA both because they are the future of the faction, in a time of dramatic population reduction, and because the Insurgents are known to roast and eat any newborns they get their hands on. But Storm's mother was devoted to the cause, to winning the war, and refused to retreat from the front. She waged war through her pregnancy, gave birth in the mud, and stayed in the trenches tending to the wounded and sick while raising her daughter.

Audrey Storm maybe have been wounded by Captain Reiner's attack, but she survived. And she's going to keep surviving. she's going to carry on her mother's fight, until she's the last one standing on this god forsaken planet.

## Gameplay

Audrey asks the player to take care of the Reiner that wounded her, starting the side quest Payback.