Random Adventures: Ultimate/Enemies

Welcome to the enemy page. Enjoy your stay.... or something.

## **Typings & Elements**

### Basic

* **Basic**: Is there not a type that suits an enemy? We’ll give it this one, then.
* **Plant**: It’s just nature, man.
* **Pyro**: Just a bunch of hot stuff.
* **Aqua**: This element is all about the ocean and the things that live in it.
* **Stone**: Welp, it’s minerals.
* **Voltage**: Yikes! They’ve got a taser!
* **Noir**: Dark, mysterious and spooky.
* **Wizardry**: Preform magic with this element.
* **Polar**: Freezing my butt off out here!
* **Metal**: All mechanical and steel. That’s nice, I guess.
* **Melee**: Fighters with fists. Or feet. They’re just classic wrestlers and such.
* **Luncheon**: I’m very hungry!
* **Haunt**: For the bone-chilling enemies.
* **Venom**: Don’t let these enemies touch you. They’ll likely infect you with something.

## **Enemy Hall #1**

* Blobs
* Twigges
* Spikey Merverts
* Miscellaneous

## **Blob** (**Basic**)

This is a blob. Blob is short for Numberblob, since they’re used in Numberblocks. They’re pretty basic fellows.

* **STATS**
	+ **HP**: 10 (+5)
	+ **ATK**: 5 (+3)
	+ **DEF**: 0%
	+ **STR**: None
	+ **WKN**: None
	+ **SPD**: 15 (+5)
* **MOVESET**
	+ **Tackle**: Do **[ATK]** **Basic** damage.
	+ **Singsong**: Lower the opponent’s **[DEF]** by 5%. Has a 20% chance to do nothing.

## **Blobber** (**Basic**/**Luncheon**)

Gosh, this blob has put on some WEIGHT! Due to this, he’s a little more tanky in battle. However, he can’t deal much damage.

* **STATS**
	+ **HP**: 60 (+5)
	+ **ATK**: 15 (+4)
	+ **DEF**: 0%
	+ **STR**: None
	+ **WKN**: **Melee**
	+ **SPD**: 5 (+5)
* **MOVESET**
	+ **Belly Flop**: Do **[ATK]** **Basic** damage. Has an 80% chance to do nothing.

## **Octoblob** (**Melee**)

This blob is trained by Octoblock, otherwise known as Eight. Due to this they have slightly better fighting capabilities.

* **STATS**
	+ **HP**: 13 (+5)
	+ **ATK**: 7 (+3)
	+ **DEF**: 0%
	+ **STR**: **Melee**
	+ **WKN**: None
	+ **SPD**: 19 (+5)
* **MOVESET**
	+ **Punch**: Do **[ATK]** **Melee** damage.

## **Twigge** (**Plant**)

    This is a Twigge, a common twig enemy from the Wayeet Bayou. They can deal decent damage, I guess.
* **STATS**
	+ **HP**: 20 (+5)
	+ **ATK**: 8 (+4)
	+ **DEF**: 0%
	+ **STR**: None
	+ **WKN**: **Pyro**
	+ **SPD**: 15 (+5)
* **MOVESET**
	+ **Forage**: Recover *10%* to *30%* **[HP]**.
	+ **Branch Smack**: Do **[ATK]** **Plant** damage.

## **Threatigge** (**Plant**)

    The Threatigge is a result of a Twigge tribe constantly battling. Their off-spring grew up to become more menacing. Outspeeding is key.
* **STATS**
	+ **HP**: 22 (+5)
	+ **ATK**: 11 (+4)
	+ **DEF**: 0%
	+ **STR**: None
	+ **WKN**: **Pyro**
	+ **SPD**: 13 (+6)
* **MOVESET**
	+ **Gnaw**: Do **[ATK]** **Basic** damage. Has a 20% chance to flinch the target.

## **Spikey Mervert** (**Metal**)

    This is a Spikey Mervert. He's a grey ball (similar to the Blob) armed with a dozen spikes.
* **STATS**
	+ **HP**: 15 (+5)
	+ **ATK**: 8 (+4)
	+ **DEF**: 10%
	+ **STR**: None
	+ **WKN**: **Voltage**
	+ **SPD**: 30 (+5)
* **MOVESET**
	+ **Grind**: Do **[ATK]** **Metal** damage. Has a *30%* to use this move again.
	+ **Sharpen**: when used, all allies do *20%* more damage for 2 turns.

## **Cherry Merverts** (**Metal**)

    Often feared as they work as guards for secretive areas. They sometimes use the approach of ‘Good Cop/Bad Cop’.
* **STATS**
	+ **HP**: 25 (+5)
	+ **ATK**: 13 (+5)
	+ **DEF**: 10%
	+ **STR**: None
	+ **WKN**: **Voltage**
	+ **SPD**: 20 (+7)
* **MOVESET**
	+ **Double Cut**: Do **[ATK\*2]** **Metal** damage. If Cherry Merverts is under *50%* **[HP]**, this attack does **[ATK]** damage.
	+ **Intimidate**: Lower the target’s **[ATK]** by *15%*.

## **Wreckisp** (**Haunt**)

    The spirits of dust still haunt the abandoned factories of the west. Wonder if you could pull a Ghostbusters on em'.
* **STATS**
	+ **HP**: 30 (+6)
	+ **ATK**: 9 (+4)
	+ **DEF**: 10%
	+ **STR**: **Noir**
	+ **WKN**: **Pyro**
	+ **SPD**: 20 (+5)
* **MOVESET**
	+ **Ghost Claw**: Do **[ATK]** **Haunt** damage.

## **Lumbud** (**Basic**/**Plant**)

    Even without their axes... DIVIDED THEY STAND! Hahaha, everyday Ben 10 pun- wait.
* **STATS**
	+ **HP**: 20 (+10, +5 every 10 levels)
	+ **ATK**: 10 (+10, +15 every 10 levels)
	+ **DEF**: 5% (+1% until 60%)
	+ **STR**: None
	+ **WKN**: None
	+ **SPD**: 80
* **MOVESET**
	+ **Punch**: Do **[ATK]** **Basic** damage.