The Plague

The Plague lair can be reached by going through the doors at the Ghostly lair underneath the house with bed in high wild, west of the Mage Arena. (The small rooms after entering the doors are safe, while the lair is not).

**Inside the lair you’ll need a light source to see any of the monsters around you**, this can be done by equipping a lit torch or by lighting a fire. Note: Torches can be bought from any slayer master and need to be lit using Torch Salve (bring plenty of salves!).

**The Plague has a chance to extinguish torches and fires**, so be prepared to relight either of them regularly.

**The Plague will flee to unlit areas during and in between the fight and heal up**, so either spread out with torches, light pre-emptive fires, or have at least one person dedicated to chasing the plague with a torch & focusing on melee attacks to keep him from running.

**He will fire poisoned bolts**, so bring cure poison potions or antidotes.

Ranged attacks deal full damage to The Plague, but **arrows can not be retrieved.**

So either bring casts for during melee combat, bring godmage or slayer staff equipment if you want to deal more damage, or bring ranged gear but be prepared to lose the arrows.

During the fight, **he will spawn Rats and Zombies to aid in battle, which extinguishes all torches**, so be in for a scare when you relight your torch. This happens both randomly and **at least once** when he reaches half HP. The easiest way to deal with these NPCs is to equip a strong melee weapon (dragon sword/axe), so you can kill them off easily without having to equip a torch to land your magic attacks.

**Players need to kill their own spawn before they can damage the plague!**

In addition! The Plague will deal plague damage to players standing (<4 tiles) nearby. **This will heal the plague!** Players can use this to their advantage in order to make sure all players deal enough damage for the drop. However, it would be wise to only let one player with a torch stand near the boss to chase it, while others keep their distance, both to not get hit and to not heal the boss unnecessarily.

**Drops**

Big Bones - Always (to know if you had a drop chance)

Lantern - Very rare

10x noted Wine of Zamorak - Rare

5x noted Super defense Potion - Very rare

5x noted Super strength Potion - Very rare

5x noted Super attack Potion - Very rare

5x noted Restore prayer Potion - Very rare

10x noted Jangerberries - Rare

10x noted White berries - Rare

10x noted Snape grass - Rare

10x Limpwurt root - Rare

15x Soft Clay - Rare

2x Super Strength Potion Certificate - Very rare

2x Super Defense Potion Certificate - Very rare

2x Super Attack Potion Certificate - Very rare

2x Prayer Potion Certificate - Rare

5 Limpwurt Root Certficate - Rare

20x Raw shark certificate - Rare

20x Raw swordfish certificate - Rare

20x Swordfish certificate - Rare

20x Coal certificate - Rare

20x Iron ore certificate - Rare

Rune Kite Shield - Very rare

Rune Plate Mail Legs - Very rare

Rune Plate Mail Body - Very rare

Rune Chain Mail Body - Very rare

Rune Scimitar - Rare

Large Rune Helmet - Very rare

rune 2-handed Sword - Very rare

50x Law-rune - Rare

50x Nature-Rune - Rare

200x Air-Rune - Rare

200x Fire-Rune - Rare

Torch(Lit) - Rare

20x Torch Salve - Rare

10x Lumbridge teleport - Rare

5x noted Ring of Embers - Rare

5x noted Ring of Resistance - Rare

10x noted Seaweed - Rare

5x noted black cape - Very rare

20x noted Vial - Very rare

5x noted green cape - Very rare

Greenmans ale - Very rare

Poison antidote - Rare

Ring of Riches - Very rare

20x Rune Throwing Dart - Very rare