recursal/Fanatic-Fandom huggingface dataset:
The Executive

**The Executive** is a high-ranking member of the international terrorist organization .mmm. His real name is unknown even to his subordinates.

## Characteristics

### Appearance

The executive is described as being a middle-aged man of medium build. He has black hair and wears a business suit, blending easily into crowds of salarymen.

### Personality

He is straightforward and business-like, believing in the cause of his organization to eliminate opposing hackers and assigning jobs to his subordinates without fanfare. He makes his dislike of Siva and Irasawa known.

## Synopsis

### .mmm Arc

The executive meets Chegar in the plaza in front of Hakata Station to give him the username of a new target. He expresses disapproval at Chegar's employ of Siva and Irasawa, but recognizing their usefulness and understanding that the organization cannot budget for counseling for the two deranged men, he entrusts the work to Chegar's team and disappears.

The following day, the executive meets Chegar to hear his report on the elimination of macro-hard. Upon learning that the blacklisted hacker blackleg\_nameko is in the city, he immediately gives Chegar the order to kill him but warns his subordinate to act carefully.

The next day, he is contacted by Chegar. He immediately realizes that Chegar's phone has been hacked and secretive data stolen from multiple members of the organization. He skips the meeting, and Chegar, waiting for him at their usual spot, is met instead by Enokida and the police.
Cáfty

## **Overview:**

The only true natives to the abundant forests, fields, and mountains of the land of Artésque are that of the human-cat like creatures known as the Cáfty (*cafe-Te*). Various descriptions have been used to show these peoples, some ranging from lion-like depictions to that of modern house cat-like features. Before the events of Artésque there is little known about these people, and most of what is known about them have come from varying comments of the main characters or that of **Gwendy** (a Cáfty). From what is known, the Cáfty were a people primary occupying the sprawling fields of North-Western Artésque. The Cáfty have their own god(s) known as the Shánbá, though many Cáfty view this as a spirit of harvest and futility, some claim it to be a being of protection. It has been hinted that the concept of war never existed before The Three came into the land, many Cáfty say that the land provided anything and everything they could have wanted. The Cáfty were predominantly clans of thirty to fifty females with a breeding stock of males number five to ten, typically a Cáfty is said to give birth to two offspring at a time, always one female and with the other typically being female as well. Due to the scarcity of males within their society, the Cáfty clans would typically fight and raid other clans for males, something many point out when questioned about their "perfect life" before The Three. Within the book, no male Cáftys have ever been seen, and those Cáftys seen have been few and spars between. Meaning, that the differences each clan has had through various inbreeding has not been shown; though it would be safe to assume based off what is seen and talked about that each clan is known for certain traits.

**Roles With The Three:**

While no wars have ever been discussed occurring between this race and The Three, there have been instances of violence and mistreatment. Interestingly, it took over ten years for the Cáftys to be given full rights by the Únoff, their statues with the other tribes is not stated. Of course, with the Únoff and Dẃoff being so closely tied it is assumed the Cáftys are at least tolerated by the Dẃoff. It is hinted that there are two main reason why so little bloodshed was spilled over Artésque. First, that the Cáftys live in small clans within unimportant areas and, the Cáftys are able to breed with any tribe. producing one Cáfty and one Ćróff. Due to this, and the lack of males within their society, the series shows many of the Cáftys as very friendly and faintly promiscuous to anyone they meet.
Long Fang Wang

**Long Fang Wang** (王龍芳, *Wang Long Fang*) is the head of the Kakyuu Association and a frequent visitor of Club Eve.

## Characteristics

### Appearance

Long Fang is an overweight but muscular man with a stern face and a low-pitched voice. He carries an intimidating presence that makes him memorable and is always surrounded by bodyguards. His hair is light-colored in the manga and black in the anime, and his back and shoulders are heavily tattooed.

### Personality

As the leader of a syndicate growing in influence, Long Fang is a cold, formidable man. He is also a womanizer who is labelled a pervert by younger women, and he spends exorbitant sums of money on hostesses he favors. Due to his position and preferences, he has been the target of many failed assassination attempts, usually by women, and is merciless toward those caught by his bodyguards.

## Background

Long Fang has been a regular customer of Club Eve since its opening and has often had love affairs with the girls working there. His current favorite hostess is Yuri.

Before the start of the series, a woman who had gotten close to Long Fang was invited to meet him in a hotel room in private. His bodyguards found a knife hidden in her clothing during their security check, and she was gang raped, gutted, and fed to pigs.

At some point in the past, Long Fang kept a pet tiger and had a room in the association headquarters fitted with sturdy cage bars. After the tiger's death, the room's windows were removed. The space was made airtight and outfitted with surveillance cameras, creating a gas chamber in which Long Fang would casually watch the people trapped in the room suffer as they died.

## Synopsis

### Niwaka Samurai Impersonator Arc

Long Fang visits Club Eve during Xianming Lin's shift and requests his company until Yuri is free. In the VIP room, he openly discusses the Kakyuu Group's affairs with his assistant, Li, while simultaneously groping Lin. He is amused when Lin drops ice on the table at the mention of the Niwaka Samurai and mistakes his surprise for nervousness.

Lin later considers ways that he could kill Long Fang, but Enokida rejects his proposals with his knowledge of Long Fang's security forces.

Long Fang invites the hostess Yuri to a suite in the 5-star hotel connected to Canal City. Using nail extensions laced with poison, Sayuri pricks his carotid artery and escapes out of the window, and his body is found by his bodyguards soon after.
King Caelum Mane

## Background

King Caelum Mane was the ruling king of the Únoff before the rise of **Prince Lowdwin.** Caelum Mane's reign presided over both the first and second War of The Three, the creation of **Clamor Vón Dorñ Morybe-Serbellá The Third,** Diśtro Márjx and Nekřo Márjx. Within the series itself Caelum Mane's life before becoming king is not referenced much, though it is known he was a Lord of Trade before taking over the throne, presumably Caelum Mane's rule started in the the same manners of normal Únoff transitions of the crown, though it is not stated. Furthermore, it is not directly referenced how Caelum Mane received the title of "king" as the book makes a great deal of effort explaining that the title of king is not simply a title of the ruler but rather a title used to describe a ruler of the Únoff who have done something extraordinary. The title of king could however have been given posthumously or after the first War of The Three, as the Únoff technically won. The victory could have brought about Caelum Mane's ascension from Prince to King.

Much like Emperor Ha-Taski, Caelum Mane is never directly mentioned within the series though his actions and his legacy directly affect the politics of the series. One such legacy was the rise of **Prince Lowdwin** which occurred upon Caelum Mane's death. As it is known, Caelum Mane was unable to pass the crown down to his successor upon his death, leaving a vacuum of power as many sought the crown. Of the many Lords of Trade that attempted to claim power, it was Lowdwin's house that ultimately won out. Up till Caelum Mane's rule, the successor of the crown was picked via the Lords of Trade, though Caelum attempted to hand pick a successor in case of another war of the Three. There eventually was another war, which Lowdwin precised over, though it is not know if Caelum Mane's hand picked successor would have been able to stop the war.
Stysen

### **Background:**

Stysen is a camp-mate that residences within VéturVill during the events of book four. While initially have not holding a position of power Stysen quickly rises among the ranks of his peers within the camp, using his silver-tongue and charm to win over the minds of his fellow camp members. During the course of the series Stysen becomes first the Thrće of VéturVill, overthrowing **Lutin Gulwing** for the title in a fight. Using his title Stysen sets out on a great hunt (*Fra’ha*) by attempting to find and slay a ***Koá-Koé*** that was believed to be in the forest near the town. His use of power proved to be his downfall as he was removed from camp by **Alphé Kassie Remarr** who relocated Stysen to the sleepy camp of ***Passvórtall*** in the hopes of curbing his overzealous use of tradition. As fate would have it, Emperor Gust is put in danger near the camp, when the camp is called on, only Stysen is able to make the flight; his fighting on the battlefield coupled with his quick arrival garnished him respect from the emperor.

**(Spoilers)** From this, Stysen again rose up in the ranks of his new camp, eventually taking on the title of Pexřá where he used his name to influence the camp further in later books. Due to the Battle of the Portal (see Emperor Gust) Stysen was placed in the center of two bidding warriors attempting to take over the unoccupied throne. Though he originally backed the famed **Veolae Ord’e** in place of **Uday Clawren,** Stysen is forced in front of the **Léux** where he was judged.

**Personality:**

Throughout the series Stysen is shown to be a cocky, arrogant, and overzealous follower of *Flóff* traditionalism, often refusing or refuting changes that his people must deal with. While this initially poses a problem, Stysen is humbled and comes into his own as a fighter and champion of his people, eventually accepting the importance of one united Artésque. Still, as seen in later books, Stysen values his own people and their beliefs above all others.

## Rise of the Red Emperor (The Second Fall of Blood) ***Spoilers***

After the events of book ten, Stysen is crowned the new Emperor of the *Flóff,* facing rebellion, Stysen acts quickly to solidify his rule, conquering **Rein’Kul's** army and placing in power those he can trust. With the *Flóff* camps united, Stysen looks to the West as old emperors of grandeur did before. Over the next ten years Stysen would single-handedly enlarge the boarders of Artésque and bolster the name of his people as none had in recent years.
The Emperor of Great Disgrace

## Know Information

The Emperor of Great Disgrace, or The Disgraced One, was the Flóff Emperor who both started and saw the First war of the Three until its end. Interestingly, the reason for his title of "The Disgraced One" is not because of the horrible position he lead his people into after the end of the war, but rather simply because he lost. The series seems to heavily imply that up until the War of The Three the Flóff has never really known what true defeat was and thus blamed the Emperor. He was killed by a trusted royal guardsmen (Flúry Fasá) by the name of Ha-Taski in the closing days of the first war.
Yang

**Yang** (楊, *Yang*) is Feilang's mediator. The two work closely together, with Yang accompanying Feilang to Japan.

## Characteristics

### Personality

Yang is loquacious, a skillful speaker and negotiator. He is a polite and straight-forward individual who is well-informed on the topic of organizations operating in East Asia, and he maintains a large network of associates and information brokers across several nations. Befitting his line of work, he is quite cruel and somewhat sadistic, willing to sell children for profit and finding humor in twisted stories of others' abject circumstances. In simple terms, he is described by more normal characters as shady.

## Synopsis

### Shou Wang Arc

Yang calls Feilang immediately after the murder of Fu Jian Huang. His good news is the location of a former human trafficking broker currently residing in Korea. Feilang is happy to hear it, as it is a step toward finding Xianming Lin, and the pair agree to meet the following day in Busan.

In Busan, Yang watches Feilang pressure the former child broker for information and offers input about the Kakyuu Association, the group Feilang's childhood friend had been sold to. In exchange for paying him cash, Feilang gives Yang the man's daughter to sell.

After Yang arranges for a speedboat to carry them to Fukuoka, he and Feilang spend their first day separately gathering information. While Feilang tortures two informants and gains little intel, Yang meets with Enokida and learns about recent events concerning the Kakyuu Group, including the facts that their executives are being assassinated and they are searching to hire a skilled hitman. Feilang instructs Yang to put him in touch with the group, and Yang gives him a small spider-shaped transmitter and listening device that had been planted on him by the informant. At the same time, Enokida notices the transmitter has been turned off and admits that Yang might be sharper than expected.

The mediator is already drunk when Suzuki meets him in a shot bar in Nakasu. Yang fills him in on Feilang's credentials and speaks to his capability. Suzuki is interested in trying him out, and Yang passes along Feilang's offer of free labor in exchange for information on Lin's current whereabouts. He warns Suzuki that while incredibly talented, Feilang is somewhat mad, and he becomes increasingly amused as he tells Suzuki of the young killer's horrific upbringing.

After Yang gets in touch with Nguyen, he informs Feilang that Lin was seen in Fukuoka two weeks prior, increasing the chances that he is still in the city.
Rena Aikawa

**Rena Aikawa** (藍川玲奈, *Aikawa Rena*) is one of the children abducted by the Mutagawa Group for its first human trafficking venture.

## Background

Three years prior to the start of the story, when Rena was roughly five or six years old, her father remarried. He and her step-mother, Mari, had a daughter, Arisu, and Mari began to abuse her step-daughter Rena out of spite. At some point, a neighbor called Child and Family Welfare Services after hearing hysteric yelling and crying from their home, but Rena refused to tell the agency why her face was bruised, and they had to let her step-mother go.

## Synopsis

### Avengers Arc

Rena is going to hang out at a classmate's house one day when a boy approaches her in a park. He brings her back to his apartment, where his father, a yakuza involved in human trafficking, keeps her in a closet with her limbs bound and her mouth covered with tape until he can deliver her to his organization.

Her step-mother Mari consults the Banba Detective Agency for help with locating her, avoiding the police out of fear that they will discover her history of abuse, and Zenji Banba and Xianming Lin begin going door-to-door looking for Rena in the neighborhood where she disappeared.

She is held in a dog cage in a warehouse for more than a day, crying and shaking in fear, until the cages she and the other children are being kept in are loaded onto a truck. Just down the road, however, the truck is intercepted by Banba, Lin, and Jiro Tanaka, and Lin recognizes her as the missing child he has been searching for. Banba calls the the police, and Rena and the other children are rescued.

## Etymology

* The name Rena means the "tinkling sound (of a bell)" (玲, *re*) and "apple tree" (奈, *na*).
* Rena's surname Aikawa means "indigo" (藍, *ai*) and "river, stream" (川, *kawa*).
Head Mage Mér

## Known Information:

Mér is the head mage of the Coñjro Márjx school within the sea side port city of BalláVill. While mentioned throughout the series Mage Mér makes his debut in book eight along side fellow head mage and future Capital Mage Nuri. Unlike his counterpart Nuri, Mér is a happy soul, outgoing, and friendly to those around him despite his blindness and rather frail body. This blindness as well as the other various aliment that plague the old wizard are directly linked to his school of magic. Unlike other schools, which as Mér explains simply bend an already established form of magic, Coñjro Márjx and those who seek to use it psychically bring to life their spells within the world. High level magic along with years of practice have robbed Mér of his sight as it will invaluable do to so many students of the school. Despite this, the work Mér and his followers provide are simply invaluable, creating constructs of magic for both everyday use and for Princess Sóltina's army.

One of the most important tasks Mér is faced with throughout the series is the creation of the Gr’ólls, a construct of stone, clay, and magic that is both fearsome and cunning. Though banned by the first peace treaty of Artésque, a newfound need for such a creature arises in the aftermath of Queen Imago. Mage Mér being one of the few old mages with the know how of the such a magic was inevitably tapped to make the creatures once more.
Flúry Fasá

### **Brief Overview:**

The Flúry Fasá (*Fury Fast-Ah*) are the elite protectors of the ruling emperor of the Flóff. The group, while predominantly found in and around the Capital city of Pegpolis, are more than just the personal bodyguard of the emperor. While the primary role is to look after the well-being of the emperor, the Flúry Fasá have been and quite frequently through history tasked with carrying out special missions for the emperor.

### **Membership:**

Within the series there is no directly referenced way of joining the Flúry Fasá. By all accounts, the ranks consist of only the finest and most experienced soldiers, battle hardened and tried through the fires of war. The emperor himself picks these members, and once picked the initiate must survive several weeks of intense training aimed at testing both combat skill, flight skills, and one's own will. Due to this, the exact numbers within the Flúry Fasá seem to be relatively small; book eight for instance references nearly forty of these elite guard accompanying emperor Gust into the battle for the Crystoreeñ. However, the expedition itself was secret, thus not all members may have been tapped.

### **Armory:**

Joining the Flúry Fasá is one of the highest honors any solider within the Flóff armed forces can achieve. However, the prestige is not the only thing that comes with membership, one such perk is access to the Emperor's Armory. The armory itself contains the largest single cache of Flóff war relics, such relics which members can add to with their own heroic feats or take out when allowed by the emperor. Beyond this, members of the Flúry Fasá also have access to the emperor's own personal blacksmith, for both armor or weapons.

## Notable Members

Commander Hercinia (Former Commander of Flóff and ambassador of the Flóff)

Nalmor Thunder (Famed pegasus rider and current showmen)

Lutin Gulwing (Former blacksmith)

Veolae Ord’e (Current commander of the Flúry Fasá)

Stysen (Honorable member, hero of The Battle At the Gate, book nine)

Elva Breeze (Honorable member, daughter of Flúry Fasá)

Emperor Gust (Before becoming emperor)

Wifios Atyos (Retired)

###
Commander Hercinia

## Biography:

Commander Hercinia, or as he is more commonly referred to, Hercinia is/was the first Commander under Emperor Tymon Gust. It has been stated that if it were not for Tymon and Hercinia's actions in the waning years of Oválll the peace treaty that saved so many never have come to fruition. A high ranking member of the Flúry Fasá and a devout believer in Flóff superiority of strength Hercinia was the model image of an honorable fighter. Headstrong, and always willing to lead from the front it was no surprise when longtime friend Tymon named Hercinia as his Commander, the second highest position within Flóff society. With countless victories in the early years of Artésque both on the field of battle and at the negotiation table it was Commander Hercinia who helped carve out the current boarders of the Flóff.

Yet, for all of Hercinia's years accomplishments and dedication, what the famed Commander will forever be known as is a traitor to both his Emperor and his friend.

## Book One (The Fall from Grace):

At some point between the fall of the Crystoreeñ and book one Commander Hercinia began to grow weary of his friend and emperor Tymon Gust. Feeling somewhat betrayed at the lost of Tymon's will to push for Flóff power. Though Hercinia held contempt for Gust's actions he nevertheless carried out his Emperor's will with dignity and honor. Though at some point Hercinia fell victim to Clamor's influence. His deep desires to see the Flóff in power driving him against his long time friend in a failed coup. Accepting his failure, Hercinia was sentenced to death, though Gust's kindness prevented the sword and instead bestowed a much harsher fate. For the famed avian warrior to be stripped of his wings and held within the Flóff capital city of Pegpolis as an example of what happens to those who stand against the powers at be.

For much of the series, this how Hercinia is shown. However, it is revealed within book ten that Hercinia's punishment was instead used as a way to keep him alive. As Gust had no intentions of losing his friend, stating that he intended instead to die along side him in battle. Unfortunately, this desired outcome did not come to pass as showcased within book ten and during the second Fall of Blood incident which Hercinia finds himself forced into.
Emperor Ha-Taski

## Background

Ha-Taski was a Flóff solider during the first War of The Three. Not much is known about Ha-Taski during the war, though it is widely known that Ha-Taski became a well revered hero, able to persuade those he fought with into challenging the throne. The Emperor of Great Disgrace, whose name steams from the failure of the first war was quickly overthrown and allowed Ha-Taski to take over. With the disgraced emperor dealt with, Ha-Taski set his sights on reclaiming the honor the Flóff people lost at the defeat during the first war. Fueled by his own victory and a desier to break free of the Únoff ruled peace treaty, Ha-Taski started the second war of The Three. Ultimately, the Flóff were defeated, though through Ha-Taski's leadership the loss after the second war was minimized. Fearing a coup against his own throne, Ha-Taski instigated a war against several Grifón tribes. The swift victories both acquired more land and allowed the Flóff to move further away from the other tribes of The Three. Which, for a time allowed Ha-Taski to avoid confrontation within other power Flóff as he at least brought victory to his name. Of course, the bitterness of a Flóff defeat never sat well with Ha-Taski, and it remained a stain on his otherwise successful leadership. With the passing of **King Caelum Mane** (the Únoff crown) Ha-Taski brought about a third war of The Three, his goal to lead his people to victory and finally do away with the two previous defeats the Flóff had suffered. The war, while promising in the beginning turned against Ha-Taski due to the addition of new magic from the Únoff. Eventually, Ha-Taski was struck down by a disgruntled member of his Flúry Fasá, much the same way as his own ascension to the throne. Ha-Taski, while a failure in the eyes of history, still holds his own marble bust within the meeting hall within the Pegpolis at the request of the newly crowned Emperor Gust.
Final Fantasy

## Summary

**Final Fantasy** is a popular series of role playing games produced by Square Enix (originally Square Co., Ltd.).

It may be the most widely distributed game series of all time, including both standard console games and portable games, a massively multiplayer online role-playing game, games for mobile phones, a CGI movie, two anime series, and a direct to DVD movie.

This has many recognizable characters such as Cloud, Sephiroth, Tidus and Squall. The plots often center on a group of heroes battling a great evil while exploring the characters' internal struggles and relationships.

The first installment of the series premiered in Japan in 1987, and Final Fantasy games have subsequently been localized for markets in North America, Europe and Australia, on several modern video game consoles, as well as several different models of mobile phones. It is Square Enix's most successful franchise, having sold over 130 million units worldwide to date.

As of 2016, fifteen games have been released as part of the main (numbered) series, and thirty seven games in total, including spin-offs and sequels, have been released in the franchise.

## Power of the Verse

### Greek Portion

The games in general possess fairly powerful final antagonists, with most of them having at least country level+ stats (minimum) and a decent amount of hax as well.

The higher end of the spectrum ranges from planet level+ to universal characters, a minor few possibly being multiversal.

The protagonists, though weaker than the antagonists, are often capable of contending with the villain of their respective worlds world (some victories requiring more PIS than others).

Most of the different stories within Final Fantasy contain a fair level of speed, ranging from massively hypersonic to faster-than-light at the highest.

Ona final note, the sheer abundance of hax and other abilities can be found displayed in the different verses, such as:

transmutation, time manipulation, teleportation, elemental manipulation, telekinesis, summoning, mind control, illusion creation, intangibility, a wide variety of dimensional manipulation, and immortality .
Tiberius MontaStrony

## Overview:

Tiberius MontaStrony aka Stony is a recurring character with little significance within the series. Described as a rather short, very dry, and monotone Dẃoff, often wearing a thick coat and fur hat no matter the weather. First appearing in book two in which Stony thwarts a would-be thief accusing Preston Armor of hurting him. Though often appearing as little more than a side character constantly attempting to rent or return a book from Clover's library. Meant as a gag on how frequently the library is closed down, Stony is often forced to deal with Preston and his lacking knowledge of the world.

Constantly forgotten by Preston, Stony often is forced to repeat his name, no matter how many times he appears within a story.

Stony is known as VéturVill's GřavTrender (mortician), a job many shun him for. Even still, he remains a talkative, albeit weird resident of the town.
Enhanced Reflex

## Also Called

* **Superhuman Reflex**
* **Supernatural Reflex**

## Description

**Enhanced reflex**  is the unnatural ability to react and dodge and move in a way in response to incoming attacks that the user is mentally aware of or bodily instinctually respond to, by unconscious motion. They either acquire this artificially, technique wise, or naturally born with it.

**Intuition** is where one knows something without any proof or normal sensory stimuli, often referred to something as a "Gut Feeling", "Instinct" or "Sixth Sense".

## Limitations

* There maybe a limit as to how fast one can react to that would let them be blitzed.
Deity Physiology

## Summary

The user either is or is capable of transforming into a variety of Gods, Deities or beings or a similar state of being of worship by the masses. The user possesses a particular aspect that defines their state of being and the following abilities that they control. Some other Transcendent Beings could be called "Loa" or "Kupua"

## Types

* **Physical Gods:** Gods that are physical and lives among mortal beings.
* **Ethereal Gods:** Gods that are spiritual and exist in other planes or realms and do not have a physical living form
* **Abstract Gods**: Gods that are purely conceptual or based purely on an idea or belief or exist as a state of something else without an incarnation or avatar.

## Variations

Based on known mythical/religious pantheons

* **Greek**
* **Roman**
* **Egyptian**
* **Norse**
* **Celtic**
* **Hindu**
* **Chinese**
* **Shinto**
* **Aztec**
* **Mayan**
* **Slavic**
* **Yoruba**
* **Polynesian**
* **Voodoo**
Artésque Wiki

## Overview

Welcome to Artésque wiki page, while the information on this website is not displayed on the official website it has been collaborated with the author of the series. If you have never heard of the book series, the author does have a website which can be viewed here from what is understood, the website has been down since the old one was taken down. Even still, the author is still actively writing and all information from this website has been collaborated with said author.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.
Morybe Serbellá

The last Head Mage of the Oválll mages, Morybe-Serbellá is best known for his failed Gértdestá (guardian) known as Clamor.

Only two characters that are alive within the Artésque series speak of the character with any actually personal expreince. The first is Nyota who recalls Morybe as a very serious man, goal driven, and rather unforgiving when it came to failures. The other is Clamor himself, who response with anger at the mention of the name. Despite this, Serbellá is generally regarded as a fair Head Mage. While the blunder that is Clamor has negatively shaped the world of Artésque, it was under Serbellá's leadership that many modern day spells and schools of magic came into their own. This was of course influenced by the Wars of The Three at the time, though the schools still did well under Serbellá's leadership nonetheless.
Concessive Force Projection

This page is for the power of Concessive Force.

## Summary

This power is for those who project a type of energy blast attack which can blow away the targeted area or targets with harmful and impactful force. This can cause all sort of effects from physical harm, to dizziness, to getting the wind knocked out of them. or propelled in the direction of the blast. Unlike most other energy blasts which possibly pierces through, burns or explodes in an energetic fashion.
Prince Lowdwin

## Background

Prince Lowdwin was the final ruler of the Únoff crown of Oválll and the ruling figure for the Únoff during the final war of The Three. Initially, Lowdwin was not the desired pick for the crown after Caelum Mane's death, in fact a hand picked successor by Mane was intended to take over the crown after his death. However, the crown had never before been passed down via a ruler's decision alone. All rulers of the Únoff crown came from the Lords of Trade in a vote of majority among themselves, this why marriages and trade were so important to the Únoff way of life as lineage was simply not enough to keep power. Ultimately, Mane's desired pick would never see the crown as the Lords of Trade upon Mane's death convened to pick the next ruler as normal. Lowdwin as well as his followers within the Lords of Trade absconded with the crown of Caelum Mane, effectively stopping Mane's successor from claiming it. Worst still, while Mane's desires were well known among the Lords, his sudden death afforded no time for Mane to publicly award his successor the crown as he intended. With little knowledge of Mane's plan in the public and a lack of support for his successor as well as political in fighting within the Lords of Trade, the final solution was to hold the same selection process as always had been held. Through various dealings and backroom deals, Lowdwin received the most support and took on the crown, though his ultimate power with the crown never fully materialized. While the crown is the face of the Únoff, only the Lords of Trade actually have the power to pay for anything.

The height of Lowdwin's power was also the end of his time as ruler. The Third war of The Three had left the land of Oválll battered and plagued with magical corruption, horrible weather patterns, and famine. Seeing a peace and a new land beyond the Oválll mountains the first treaty of Artésque was founded. Lowdwin, in perhaps his single brilliant effort of peace realized the only way forward was to distance those who went to Artésque from the dangerous of Oválll. Lowdwin founded a new crown in which he and a few select Lords of Trade bestowed onto a neutral party via the crowning of Sheyda. Lowdwin's efforts to see a lasting peace for The Three also saw the wedding of Sheyda and Aeróbeth to help further the chances of peace.

The final days of Lowdwin's rule and his ultimate fate are lost to history, like many, Lowdwin was unable to leave the corrupted land of Oválll due to Krosta Ó Desatá (a sickness). However, all accounts say that Prince Lowdwin remained confidante in his actions and his hopes for both a cure and peace.
Command & Conquer

## Summary

**Command & Conquer** is a series of RTS (and one FPS) video games, developed initially by Westwood and later by EA. It is divided into three universes:

### Tiberian series

The Tiberian series deals with the battle between a defacto world government, the Global Defense Initiative (GDI) and a terrorist organization, the Brotherhood of Nod lead by the mysterious, yet charismatic Kane. The Earth is being covered by a hazardous substance known as Tiberum. By Tiberium Wars, the alien race known as the Scrin invade.

**Games:**

* Tiberian Dawn (original C&C)
	+ Covert Operations
	+ Sole Survivor
* Renegade
* Tiberian Sun
	+ Firestorm
* Tiberiam Wars
	+ Kane's Wrath
	+ Tiberium Wars Mobile
* Tiberium Alliances
* Tiberium Twilight
	+ Tiberiun Twilight Mobile

## Power of the Verse

Due to the militaristic nature of the franchise, most basic units possess firepower in the Tier 9-8 range, while characters can have attacks from Tier 9 all the way to Tier 7. However it also possesses Sci-Fi elements like psychics, alien mutation, and time manipulation.

## Profiles

### Factions/Nations/Armies/Organizations

#### Tiberium Series

* Brotherhood of Nod
* CABAL's Cyborg Army
* Forgotten
* Global Defense Initiative
* Scrin

#### Red Alert Series

* Soviet Union (Red Alert 1 & 2)
* Empire of the Rising Sun
* Allies (Command & Conquer)
* Yuri's Forces

#### General Series

* People's Republic of China (C&C: General Series)
* United States of America (C&C: General Series)
* Global Liberation Army
Erta

## Known Information

Erta appeared in both book five and was mentioned in book six as Svle Nyota's personal physician within the Únoff Capital. She is described in the series as a Fróx with a very raccoon like appearance.

While the character herself servers little more than as a background character, her presences does bring up an interesting question. Obviously, there are other types of healers other than those of the Héthteẋ Márjx. However, Erta's status as a healer within the Capital, let alone for someone so important as Svle Nyota it does bring up the question of whether or not a Fróx can serve within the Héthteẋ Márjx. Of course, it is also very likely that Nyota, much like Clover, distrust or rather dislikes the Héthteẋ Márjx practice altogether, opting to have a personal healer outside of the school. If true, it would make sense as Nyota's illness was a result of years of Nekřo Márjx manipulation, something that should have been spotted by a normal doctor of the Héthteẋ.
Damage Manipulation

## Summary

**The ability to control the target's damage and physical integrity.** This involves things not just wounds, such as scars, cuts, fractures, shattering, tears, flaying, rips, punctures, etc.. The user of this power is able to either amplify the damage on said wounds, increase the size of said wounds, move them around, exchange wounds, or remove wounds from a target, as a form of healing.

This is separate from Pain Manipulation as that involves the sensation one feels when being wounded.

## Applications

* Damage Boost
* Damage Reduction
* Damage Transferal

## Types

* Damage Manipulation through living beings.
* Damage Manipulation through inorganic structures.
* Damage Manipulation through space & time.

## Limitations

* Individuals who have high durability could counter or endure this power.
* If the target did not have any existing wounds or damage may not be affected by this power.
Hakata Tonkotsu Ramens Light Novel Volume 09

## Hakata Tonkotsu Ramens 9

* Cover
* Title page

## Volume Navigation

***Hakata Tonkotsu Ramens 9*** is the ninth light novel of the series. It was published on February 22, 2020.

## Synopsis

In Hakata - a city where 3% of the population are comprised of hitmen - a full year has passed with the cast wrecking havoc among the underworld. Saitou celebrates after getting a new job. However, his joy is short lived when he learns his new workplace is part of the black market, with employees turning up missing one after the other. Meanwhile, Yamato is in pursuit of finding his best friend’s younger brother and teams up with Enokida while he is conducting his own investigation.
Charisma

## Also Called

* Strong Leadership
* Enhanced Morale

## Summary

The user has rather high level of charisma, or charm or other methods, enabling them to gain the trust and loyalty of others and win them over to their cause. This is one of the greatest weapons in any battle to get your followers to fight.

Charisma is a trait found in certain personalities usually including extreme charm and a 'magnetic' quality of personality and/or appearance along with innate and powerfully sophisticated personal communicability and persuasiveness. Though very difficult or even impossible to define accurately, charisma is often used to describe an (elusive, even undefinable) personality trait that often includes the seemingly 'supernatural' or uncanny ability to lead, charm, persuade, inspire, and/or influence people in other practical ways.

This can be be done in not just leaders in real life through either actions, presence, expressions and/or speeches, but can be found in other methods such as military bands, standards or symbols of their forces in play.

The user is special compared to other commonly charismatic figures as their charisma is innately formed and effective for even the most disagreeable entities and allows them to bring whole mobs of individuals to their aid.

## Possible Users

* **Morale Boost**: To help inspire one's allies to as well be brave as well, and overcome fearful situations, whether to inspire with speeches, examples of desertion via executing a practitioner, examples of bravery, etc..
* **Intimation**: To show one's charisma to their enemies, to defy even expectations, overcoming an enemies' own morale and superior advantages that is catches them off guard that it is rather terrifying.
* **Conviction/Determination**: One's conviction can be a away to show one's ability to follow through on their charisma and the determination to power on through almost any situation with such endurance, either with psychological strength or adrenaline rush.
Creation

## Summary

The ability to create anything, depending on their abilities' nature, from life, to objects, worlds, realities, concepts, powers, etc..

## Possible Uses

User can create organic or inorganic matter or other things either as finished objects, intangible things or simply unfinished elements. As long as it can be defined as something, the user has the power to make it reality.

There are cases that this power can have a limited application as well for other existing powers such as matter/elemental/biological/energy manipulation, which would be to create objects of all shapes and sizes and how they function depending on the verse in question, sometimes called **Constructs**.

* Ex. Gray Fullbuster (Fairy Tai) via Ice Make Magic

## Types

* **Creation from Creation**: This form of creation is basically just Transmutation, where you take matter from somewhere and form it into new matter but to your own design. (*For other forms of creation, look to the similar skills/powers section below*)
* **Creation from Power Source**: This includes either external source or from the user themselves, but involves the usage of energy to create something.
* **Creation via Materialization**: This uses any form of energy or matter that is considered abstract, intangible, or anything not mostly or entirely solid in nature (akin to creating objects from elements, or photons via Hard Light Constructs).
* **Creation of Life**: The user possesses the ability to create life, either as spirits, consciousness or organic beings.
* **Creation of Dimensions or Realities**:The user possesses the ability to create entire dimensions or realities.
* **Creation from Nothing**: The ability to create matter from absolutely nothing, no means of fuel for creation, just pure nothingness.

## Similar Skills/Powers

There are some skills/abilities that are not supernatural and more skill based and using various means:

* **Construction:** This form of creation can be basic construction of buildings, mechs, robotics and even vehicles or a small or large scale, even artificial objects from other solid materials.
* **Invention:** This form of creation is of a complex creation with specific mechanisms and specific functions such as technological devices, this would also create or design (something that has not existed before).
* **Forging:** This form of creation is from the make or shape an object, usually by heating methods it in a fire or furnace and beating or hammering it and then cooling it, this would most the time involve various weaponry, armor or items of a simplistic nature.
Enhanced Strike

## Also Called

* **Superhuman Strike**
* **Supernatural Strike**

## Description

**Enhanced strike**  is the unnatural ability to increase the attacking power of an individual's physical strikes by multiple means, either by artificial means or above normal exerting means.

They either acquire this artificially, technique wise, or naturally born with it.

## Limitations

* The person may end up injured from the exertion of their own attack.
Avatar Creation

## Summary

**Avatar Creation** is the ability to manifest another entity in the place of one's true body, using it as an avatar. This ability may allow the users to interact with the world in a way apart from their true forms, which may probably be too abstract to normally physically interact (depending if the user is abstract existence). One could also use the ability to manifest a body for another, more powerful entity.

The user may project their avatars as aspects of themselves as unique entities with their own personalities or fields of influence with their existence apart from the original user but tied to what they were even as artificially created physically/biologically that maybe referred to as a type of clone.

They may transfer all or part of their essence or consciousness into these manifestations to direct them as they will, and usually when those bodies fail, this does not harm the original.

## NOTES

In a Video Game Sense, avatars can be referred to characters that players control, commonly found in RPG/MMORPG Games.
Angel Physiology

## Summary

User with this ability either is or can transform into an Angel, a being connected to and serving Higher Powers. Most commonly angels simply manifest wings, an inner glow and/or a halo, which is the usual form of which angels are imagined, but there are several kinds of angels who are far less humanoid, some ranging from strange to surreal.

For practical reasons angels can be divided into three groups defined by what they are formed from:

* **Physical Angels** aren't necessarily solid matter, but they are material/energy beings with relatively defined/stable form and often at least somewhat human-like mind. Most users that aren't originally of angelic stock have this variation. Note that angels of this group aren't necessarily any weaker than those of the other groups, they are simply more "solid" in mind and body.

* **Spiritual Angels** are completely spiritual beings, and thus far less bound to the laws of physics or single form. Many of them think in ways that are only tangentially relatable to humans, and their forms are both transient and often downright surreal.

* **Ethereal Angels** are often both the most powerful and ancient angels, in some ways closer to sentient concepts than anything else. As such, relating to them in any way is likely impossible.

## Weaknesses

Angels can at times be weak or vulnerable to corruption or unholy essence and even pure evil darkness.
Fallout

## Summary

**Fallout** is a series of post-apocalyptic role-playing video games. It was created by Interplay Entertainment. Although the series is set during the 22nd and 23rd centuries, its atompunk retrofuturistic setting and artwork are influenced by the post-war culture of 1950s America, and its combination of hope for the promises of technology, and lurking fear of nuclear annihilation. A forerunner for Fallout is Wasteland, a 1988 video game of which the Fallout series is regarded to be a spiritual successor. Although the game worlds are different, the background story, inhabitants, locations, and characters draw many parallels.

## Power of the Verse

Fallout has a wide variety of weapons that range beyond simple conventional weaponry, which includes energy and gamma ray guns. There are even some pieces of equipment that helps them to survive in the wild, such as limited Time Manipulation (Perception of time is enhanced to react to attacks) and Analysis (To find a weak spot in the enemy)

The tiering of this verse ranges from **Wall** Level for physical attacks to **Building** Level with larger guns which can vaporize large animals and rocket launchers which can blow up cars and gun ships. Even a tactical nuke which should have the same yield as a real live nuke which is around **Town-City** level.
Causality Manipulation

## Summary

The user can **redirect any cause to any effect, undo anything by inverting the relation cause/effect, or even separate them entirely, making a specific effect impossible to be caused or a specific cause not producing any effect**.

This allows one to achieve virtually anything by redirecting the selected cause to the desired effect. A finger snap which normally causes sound and kinetic force could instead cause a sun explosion or a massive resurrection. The user could also instantly erase anything from existence, by making its existence the cause of it's own nonexistence. Another possibility is the instant rewriting of a whole reality, by making Reality X (the current reality) the cause of Reality Y (a tailor-made one). The user can even cause certain events or effects to be reversed, reverting things to what they were before completion.

At high level, the user would be able to rewrite the laws of causality as a whole, essentially playing God.

## Types

* **Event Manipulation** - The user can influence an event, something that has happened either to a person, object or location.
* **Action/Reaction Manipulation** - The user can influence what a person does and/or whatever happens after an action has occurred.

## Possible Uses

* Reality Warping
* Probability Manipulation
* Logic Manipulation
* Physics Manipulation
* Superpower Manipulation
* Creation
* Nothingness Manipulation
* Power Negation
* Healing
* Resurrection
* Biological Manipulation
* Mental Manipulation
* Invulnerability
* Immortality
* Shapeshifting
* Reactive Evolution
* Cyber Mind
* Intuitive Aptitude

## See also

* Acausality
* Physics Manipulation
* Probability Manipulation
* Reality Warping
* Time Manipulation