recursal/Fanatic-Fandom huggingface dataset:
Brotherhood of Free Goblins

The **Brotherhood of Free Goblins** are a large group of goblinoids which have banded together in the Border Kingdoms. In a vision delivered to him in a dream Clerebold Quentin was told that the Brotherhood had been coerced into uniting, and it was suggested that this was the work of the Council of Cerberus working on behalf of Lyrei Ravanelis.

Most recently they raided the Cosarchian village of Sedossa, and are believed to be operating around Maygar's Hill in the vicinity of the free city of Waycrest.

It was suggested to Clerebold that once their numbers have grown they will attack Waycrest and overwhelm the city. He was also told that they may be waiting to elect a new leader by trial of combat. When the leaders of the tribes fought for supremacy Grugs came out triumphant.

In the days that followed the hoard appeared to move away from Maygar's Hill and Waycrest.
Knothling

Skyrkongr **Knothling** was the cloud giant "Sky King" that proclaimed himself ruler of Ostoria, which would make him the last ruler of the declining empire before its collapse. This was a preposterous boast according to Zephyros, who noted that Ostoria had not existed for millenia.

Knothling commanded a force of frost giants and hill giants from his seat of power in the area which would become known as Waycrest. He was defeated by Maygar Wayfinder wielding the legendary blade Jotunsunder.

He was said to have had an oni consort, who according to one legend was killed by Maygar Wayfinder.

Following his death the lack of leadership within giant-kin meant the resurgent human forces lead by Wayfinder were able to scatter the giant forces and enslave the remaining hill giants around Waycrest.

The commander of the Skyswept Palace, the Alta Cirrus simulacrum, declared that he was heir to Knothling's kingdom.
Combinaison pressurisée standard

Elle ressemble à la
combinaison légère, mais elle est faite en matériaux plus denses et
plus durables, résistants aux déchirures et fournissant à
l’utilisateur une armure légère. Elle est équipée d’une ceinture de
survie plus évoluée intégrant un sustenteur capable de
recycler tous les déchets et de dispenser de l’air pour 48 heures,
ainsi que de la nourriture et de l’eau indéfiniment. Les meilleures
combinaisons sont faites en matériaux intelligents capables de
se transformer en vêtements standards ou de redevenir des
combinaisons pressurisées en 1 round : elles se transforment
automatiquement quand des systèmes de survie sont nécessaires.

Chaque combinaison intègre un ecto, un stimulateur radio
et des capteurs équivalents aux binocles.
Elles offrent une protection de 4 et protègent l’utilisateur de
températures allant de −175 à +140 °C. Elles peuvent sceller quasiment
instantanément toutes les brèches à moins que
les dégâts reçus provoquent 3 Blessures ou plus.

## Caractéristiques

* Adaptation environnementale (froid) : Bonus +4 aux tests pour résister aux effets environnementaux de froid et subit la moitié des dégâts de froid (5)
* Adaptation environnementale (chaleur) : Bonus +4 aux tests pour résister aux effets environnementaux de chaleur et subit la moitié des dégâts de chaleur (5)
* Armure +4 (2)
* **Prix** : 3 (Modèle simple)
* **Prix** : 4 (Modèle de pointe)
Jenny Greenteeth

**Jenny Greenteeth** is a magic user of some renown in Barovia and operates Jenny's Magic Shack in Vallaki town square when she is in town.

Jenny appears to be a frail old lady with a pointy nose. Her skin has a greenish tint. Jenny suggested she used to be the Weaver of the Swamp Fane before Count Strahd von Zarovich stole her powers by desecrating land. The Standing Stones at the swamp were subsequently reconsecrated, potentially reinstating her powers.

Her shack is constructed of cardboard with vines intertwined with the walls, and a dirt floor.

It was suggested by Danika Martikov that Jenny Greenteeth was the most powerful magic user in town.

## History

In Y734 when scouring the land to find soldiers to fight Strahd von Zarovich Khazan stated that he saw Jenny Greenteeth heading into Berez - the only other person he had seen travel there since it was flooded centuries ago, potentially to see its only occupant, Baba Lysaga. She described to the party that Baba Lysaga has kidnapped her sister and that she regularly goes to try and free her but is always beaten by Lysaga. Jenny hinted that she herself cannot be killed.

When approached by Narid Ashplantt to remove his curse she advised him that the curse he was afflicted by was not lycanthropy but a polymorph curse. She agreed to remove his and Sigismund's curses if they killed the hags within the windmill. She agreed to remove Hallgrimm Mikkenson's too if they brought back their heads. Khazan stated that this may have had something to do with the Standing Stones next to the windmill.

After the party returned to her to have their curses removed once the hags were dead she stated she no longer had the power to remove their curses due to the hags having desecrated the land through their evil acts over the years. She stated that the party would need to recover one of the magical gems of the Martikovs to remove the desecration of the land, which would then allow her to remove the curses.
Morninglord

The **Morninglord** is one of two deities believed to watch over the land of Barovia, the other being Mother Night.

The Morninglord is said to be the god of Dawn, Renewal, Life, Day, Healing, Spring, and many other concepts associated with the sun and positive energy; the most notable place of worship of the Morninglord being the Abbey of St Markovia. It appears that most Barovians nominally worship the Morninglord, and that his counterpart Mother Night is more of a folk bugaboo than a functional part of a pantheon.

However, the Morninglord himself doesn’t appear truly present in Barovia, either. Compared with the interactive and undeniable pantheons of the Forgotten Realms, as the Vistani and other travellers tell, the Morninglord seems to be more of an abstraction, and could be argued not to exist at all except for a sparse few clerics who seem to be awarded divine magic by their benefactor.

The god Helm appeared to inform Sigismund that the Morninglord had given up on Barovia as a lost cause, however Strahd von Zarovich would later reveal that this was him playing tricks on Sigismund. Shortly afterwards the Morninglord bestowed his holy powers on Narid Ashplantt, proving that if he had given up on Barovia at one time that he had now returned to fight the fight alongside the party. Father Lucien advised that it had been a long time since anyone had been anointed with the Morninglord's powers.

It is not lost on the Outlanders that the name Morninglord is sometimes synonymous with the Realms god Lathander. It is true that the professed portfolios of these Gods overlap in many places, however Barovia’s Morninglord has a more expansive responsibility. Additionally, personality traits attributed to the two figures are very different, with the Morninglord being characterized as grim and resolute even in his hopefulness, while Lathander is often portrayed as childlike, enthusiastic, vain, and given to excessive indulgences.

## Church of the Morninglord

The Church of the Morninglord is the the predominant religion in Barovia and has a number of holy sites and relics spread across the land.

Father Lucien and Father Donevich both advised the party that the Morninglord is one and the same as the god known as Lathander in other realms.

Sergei von Zarovich was a priest of the Morninglord at Castle Ravenloft, and had been a follower of the Morninglord before he arrived in Barovia.

The symbol of the Church of the Morninglord is the Sun.

## Followers

* **Prefect Ciril Romulich**
* **Sergei von Zarovich**
* **St Markovia**
* **St Andral**
* **Abbot of St Markovia**
* **Father Lucien**
* **Father Donevich**
* **Kavan Narid Ashplantt**
Dark Powers

The **Dark Powers** are a little known group of beings of phenomenal power.

The Order of the Silver Dragon committed their lives to ensuring that the Dark Powers remained trapped within the Amber Temple located in Barovia. It has been suggested by many that if they were to escape their imprisonment that it would have catastrophic consequences.

Those know to be trapped are:

* **Dahlver-Nar, He of Many Teeth** - Eklyre accepted his gift of reincarnation, being told to discard Khirad's in the process but apparently still having the ability to use it.
* **Khirad, the Star of Secrets** - Eklyre Temere accepted a gift of divination from Khirad, before accepting a different gift.
* **Malarmet, the Many-Faced Beast** - delivered an amber amulet to Narid Ashplantt.
* **Seriach** - Bruce accepted her curse to come back from death as a hellhound.
* **Vampyr** - Vampiric, gave his champion Strahd von Zarovich his vampiric curse. Barovia was said to be his domain - a "demiplane of dread".
* **Vecra** - referenced by Dr Rudolph van Richten as being another Dark Power.
* **Yog the Invincible** - Devilish.
* **Zantrass** - Eklyre accepted his gift of charisma but he then retracted it due to Eklyre using the gifts of other Dark Powers, and reversed the boon entirely.

There were two amber sarcophagi in one room which contained undetermined Dark Powers as well as a broken amber sarcophagus. There were three more in another room.
Waterdeep

**Waterdeep**, also known as the City of Splendours or the Crown of the North, is the most important and influential city in the North and perhaps in all Faerûn. It is a truly marvelous cosmopolitan city of great culture that attracts the most talented artisans, artists, and scholars from across the Realms, as well as a commercial hub for financial interests along the coast and beyond.

It is one of if not the most powerful and influential member-states of the Lords' Alliance, the coalition of nations and city-states that seeks to maintain order along the Sword Coast and the North.

The city is the hub of trading from the mineral-rich lands to the north, the merchant kingdoms of Amn and Calimshan to the south, the kingdoms of the Inner Sea to the east, and the sea kingdoms and traders to the west. Waterdeep's authority extends between 30 miles to 40 miles from its walls.

As of the late 14th century DR more than 100,000 people make their home in the city proper of Waterdeep.

## History

The region that would later be called Waterdeep was originally a trading stop utilized by the local tribesmen of the North and merchants that came up from the cities to the south. It's size and population would come to grow at a tremendous pace and people from across the continent would travel there to make it their home.

## Government

Waterdeep is ruled by a sixteen-member council known as the Lords of Waterdeep. The council, controversially, keeps all but one of its members a secret.

## Trade

Waterdeep is a major exporter of produced goods including ale, arms, cloth, furnishings, leather goods, pottery, refined metals, finished goods, and fish. The main imports tend to be raw materials, including grain, livestock, leather, ore, timber, and exotic goods from other lands.
Drussus Skullskewer

**Drussus Skullskewer** was the hobgoblin Captain of his infamous pirate gang, the Skullfuckers. He had a golden bejewelled scimitar.

In 1489 DR after an attempt at breaking out of their captivity at the hands of Skullskewer's men, Skullskewer cut off the noses of Mocic Ashplantt and Guardiana Lessien Woodsoul.

After his crew were defeated he challenged Mocic to one-on-one unarmed combat, which Mocic naively accepted. As Mocic gained the upper hand Skullskewer attempted to draw weapons but he was not able to turn them on Mocic and was defeated. His nose was cut off, before Mocic executed him in vengeance for his gang's acts of treachery and took his scimitar.
Zrazire Caluhazan

**Zrazire Caluhazan** is a silver dragonborn paladin of Bahamut. He has a goblin squire called Droop and had a steed that was sadly eaten by Wintersplinter.

In 1492 DR he arrived in Barovia and alongside Hallgrimm Mikkenson, Narid Ashplantt, and Eklyre Temere defeated Wintersplinter.

He then travelled to Berez where along with Ezmerelda d'Avenir they killed Baba Lysaga. After doing so Zrazire invoked Bahamut's name to help raise the skull of legendary deceased silver dragon Argynvost supernaturally. He helped lay the remains to rest and in doing so lit a beacon of protection across the whole valley.

Zrazire was a crucial soldier on the side of good in the Battle of Ravenloft in which Count Strahd von Zarovich was defeated and destroyed.
Ithica

The island of **Ithica** sits in the Shining Sea and is home to the Kingdom of Leon in the north, and a Cosarchian dominion in the south. The south-western tip is not held by either of the kingdoms, and is acknowledged as the independent Guardiana Bay.

The coastal cities of Ithica are primarily military fortifications, as opposed to commercial ports.

Off the south coast also lays Booty Bay, an isle rumoured to hold magical items but swarming with pirates.

Guardiana Bay, known as Skullfucker Bay until 1489 DR, was the base of operations for the Skullfuckers pirate gang.
Ahmakiq Valley

The **Ahmakiq Valley** is located within the jungles of Chult close to the River Olung.

The valley is home to two notable tribes, the Cocolia tribe and the Necalli tribe, who had lived together in relative harmony for two centuries until 1487 DR.

## History

The two tribes of the valley were at war for generations, always competing for the same space and the valley's resources, and this antagonism made them susceptible to attacks from the predators of the jungle. Two centuries ago a tyrannosaurus that became known only as "Skolrot" made the valley its home and found that the battles between the human clans had made them weak and easy prey. It would regularly take advantage of the battles fought between the tribes and arrive at battlefields to devour the exhausted combatants.

It took almost a decade for the Cocolia and Necalli tribes to agree to work together in order to see an end to their tormentor and in a bloody ambush Skolrot was killed. A fake skirmish was arranged and when the sound drew in Skolrot both tribes counterattacked in unison. Ever since this battle the tribes of the valley would hold an Autumn Festival on the anniversary of Skolrot's defeat and co-existed mostly peacefully.

During the Autumn Festival of 1487 DR Micalpal Chapulin orchestrated an attempted subjugation of the Cocolia tribe by the Necalli and his Tyrannowarriors, however with the help of passing adventurers Taagon Willowwind, Rong, and Kurk of the Lastfingers, he was defeated after a bloody battle.

## Notable People

### Lia Tiltathana

Lia is an elvish hunter of great repute. She is leader of the Cocolia tribe and with the help of the adventurers was able to prevent her tribe being subjugated by the Necalli.

### Micalpal Chapulin

"Mic" was leader of the Necalli tribe and his loyal elite squad, the Tyrannowarriors. He attempted to overthrow the current order to establish the Necalli as the dominant tribe in the valley but was narrowly defeated thanks to the intervention of the adventurers.
Khazan

The extraordinary **Archwizard Khazan**, also known as "Archimedes" or "Wizard H", was described by his apprentice in the History of Barovia as the greatest spellcaster Barovia has ever seen.

For much of his life he was associated with Strahd von Zarovich, however later in his life his allegiance changed and challenged him on three occassions - the third and final ending in Strahd's destruction in the Battle of Ravenloft.

## History

### The Architect

Khazan was hired by Strahd von Zarovich as the architect of Castle Ravenloft. After successful construction of the castle, Khazan went to live on a small island on Lake Baratok, where he constructed his own tower, and moulded the terrain around him to produce a causeway of earth connecting his island to the mainland.

Later, he visited Castle Ravenloft to challenge Strahd, in an attempt to wrestle away his lordship of the domain, but was convinced to serve as Strahd's chief advisor for many years. After the death of Sergei von Zarovich, Khazan was ordered by Strahd to destroy his sword; a platinum hilt and guard, with a thin crystal blade as strong as diamond. Archwizard Khazan managed to disassemble and destroy the blade, but the hilt was stolen.

Archwizard Khazan, a wise sage at this point, returned to his tower, where he most generously took on an apprentice, Harkus Vallakovich, sharing his vast knowledge and experience, and graciously allowed him to produce a series of books from his musings. The apprentice learned some basic spellcasting from the Archwizard, but not coming close to the earth-bending powers that his mentor possessed, particularly when wielding his spellbook and staff, before Khazan left a final time.

### Recent History

A strong wizard was known to have challenged Count Strahd von Zarovich in Y734, raising an army of peasants to fight with him. The Vistani noted he was powerful enough to move mountains. He was defeated by Strahd at the Tser Falls waterfall near Tser Pool, and his body fell into the river. Strahd stated that after his defeat Khazan's mind was broken and that he went on to live in the hills north of Lake Zarovich thinking himself to be an elk.

Hallgrimm Mikkenson was able to locate a Ring of Spell Holding deep beneath Tser Falls which had the Sylvan inscription *"In my final battle, during my final fall, I cast my final spells, to help your final cause."* Madam Eva would later reveal to the party this was Khazan. She stated that he was now a mindless fool.

The party managed to track down Khazan and returned his ring to him, which returned to him his memories and his soul. He committed to helping the party in their quest to defeat Strahd once and for all.

He was an indispensible member of the force that defeated Count von Zarovich during the Battle of Ravenloft, protecting the party and frustrating Strahd with counterspell after counterspell, and providing magical support exceeding anything his allies could have mustered without him.

## Abilities

* Dispel magic
* Polymorph
* Terraform
* Private sanctum
* Counterspell
* True seeing
* Sending
George

**George Hampton** is a young warlock of Helm. He appears to have suppressed psychological issues as a result of witnessing terrible acts of cruelty and violence during The War. He seems more comfortable within the confines of a dark dungeon than within the hustle-bustle of civilisation.

He has not spoken often of his past, other than that he was taken in as an orphan by Father John, who sent him out to the world to help people and serve their deity Helm.

## History

In the village of Sedossa in 1487 DR George happened across Wrelen Kindrock in the Elfsong Tavern who paid him, along with Zemli Dubovoye and Rong, to accompany him on an exploratory quest for magical items. After defeating the occupants he was a part of the group present in Sedossa when it was raided by the Brotherhood of Free Goblins, and he was able to help drive them back and successfully counter attack their camp.

In between quests he spent a month carousing with Zemli, during which time he met Herleva Hampton and the two of them were married within a week. George chose to take her surname, as he had never had one before.

George, Herleva, Zemli, and Wrelen were recruited by Rong to help to recover possessions for Katoo Gosnyoka and locate Saphara Mystan in Thollos. During the quest the party drew the ire of Lyrei Ravanelis and were advised to flee the Border Kingdoms for their own safety. Before leaving he drew the Moon card from the Deck of Many Things, granting him three wishes.

In 1488 DR, after travelling north for a few months, George and Herleva found themselves in the town of Avylania, with the highway further north through Hickory Hollow blocked. George is recruited along with Seazkale Kruvah and Sodden the Younger by a young paladin to safely traverse the path, but they were ambushed by wereboars and tracked them to their camp. The wereboars gained the upper hand and George and Sodden were able to flee, but Kruvah was captured.
War of the Silver Marches

The **War of the Silver Marches** was a conflict fought between the elven city of Silverymoon and dwarvern strongholds of Citadel Arbar, Felbarr, Sundabar, and the Mithral Hall ("the Silver Marches") on one side and the invading drow of Menzoberranzan and orcs of the Kingdom of Many Arrows on the other.

The war ultimately ended in victory for the Silver Marches in 1485 DR, with lasting consequences for the political landscape in north-west Faerûn.

## Background

A plot by the drow House Baenre saw the undermining of a relatively peaceful rule of Obould the orc king. The forces of Menzoberranzan, the Orc Kingdom of Many Arrows and some forces of ice giants and white dragons banded together to wage a brutal war against the Silver Marches.

The frost giants that were used by the forces of upstart orc warlord Hartusk and House Baenre were a clan hailing from the Shining White, near the Spine of the World. Their leader, Fimmel Orelson, was apparently convinced or deceived by the drow to leave their grounds to embark on a conquest of glory.

## Conflict

The invading forces immediately won substantial victories over the Silver Marches. Sundabar was conquered by the orc warlord Hartusk and largely destroyed. A dwarf king from Citadel Arbar was killed in battle. Nesmé was destroyed by an orc hoard headed by a drow riding a white dragon.

The Companions of the Hall rallied and with the help of Drizzt Do'Urden atop a copper dragon, Bruenor Battlehammer united the dwarven clans and smashed the forces of Hartusk, restoring the orc stronghold of Dark Arrow Keep to Lorgru, son of Obould.

During the struggle a mage by the name Krowen Valharrow wrote to Titus Quentin of the Waycrest Ruling Council to seek information on how to best deal with frost giants, having found reference to Waycrest managing to revolt against giant oppression in the past.

Wuthred Bearskin, father of Carolyn Bearskin's late husband Julius Bearskin, decided to up and leave to assist in the war, having heard that giants were attacking honest folk. However whether he actually made it there, no one knows.

## Aftermath

Following the conclusion of fighting in 1485 DR the cities of Everlund and Sundabar separated from the Lords' Alliance as a show of protest against the perceived lack of support they received during the war.

Orelson's frost giants were among the many forces pushed back by Bruenor Battlehammer and they have otherwise faded into obscurity since their defeat.
Hickory Hollow

**Hickory Hollow** is a thick forest east of the Omlarandin Mountains, which sits on the borders of the nations of Tethyr, Calimshan, and Erlkazar.

In 1488 DR the highway through Hickory Hollow which runs between Avylania and Whiterock was closed due to attacks on travellers by a pack of wereboars lead by Phillogar "Goretusk" Hippolto.

A fledgling paladin wishing to travel to the Monastery of Whiterock recruited a party of George Hampton, Seazkale Kruvah, and Sodden the Junior to transport him and his companions safely. They fought off an ambush and tracked a surviving wereboar back to Goretusk's camp deep in Hickory Hollow.

During the battle at the camp Goretusk's pack gained the upper hand and George and Sodden managed to retreat into the forest, however Kruvah was captured and imprisoned.

George and Sodden returned the following morning with newly recruited cleric Aeron Dunkrild and once more brought the fight to the pack of wereboars, this time managing to gain the upper hand and defeat them and taking Goretusk alive. They were able to liberate prisoners of Goretusk's men but found that Kruvah was not among them after being released when he agreed to work for Goretusk.
Izek Strazni

**Izek Strazni** is Commander of the Watch in Vallaki, making him head of the town's guard. He is acknowledged as an elite warrior within the town.

He has an arm which seems demonic in appearance and was described as "a deformity" by Danika Martikov. He can use it to cast offensive spells of fire, often wielding a mighty battle axe in the other hand.

Izek buys an unusually large amount of bulk orders of toys from the town toy-maker - Blinsky. It was recently discovered that he had been ordering Blinksy to create models of Narid Ashplantt until he made one of a sufficient likeness, although the reason for this was not known by Blinsky.

Izek killed Sigismund in combat during the Festival of the Blazing Sun after Sigismund had attempted to kill the Baron's son, Victor Vallakovich.

Before the wedding of Count Strahd von Zarovich and Ireena Kolyana Izek revealed his true identity to actually be Narid's brother, Mocic Ashplantt.
1492 DR

* Adventurers Hallgrimm Mikkenson, Sigismund "the Bold", Narid Ashplantt, Eklyre Temere, and Zrazire Caluhazan are drawn into Barovia.
* Sigismund is killed in battle by Izek Strazni.
* Count Strahd von Zarovich is destroyed during the Battle of Ravenloft.
* Barovia valley is liberated from its demiplane and reappears within Faerûn.
* Yakov Kavanovich Ashplantt-Dilisnya in born in Vallaki.
Skullfuckers Pirate Gang

The fearsome **Skullfuckers Pirate Gang** is an organisation of hobgoblin pirates which operates in the Shining Sea around land held by the Cosarchian and Rosarian kingdoms. They were paid off in the past by the city-state of Waycrest in order to have their ships be left alone.

The pirate gang was lead by the notorious Drussus Skullskewer until his death in 1489 DR at the hands of Mocic Ashplantt. Their second in command wore a big hat.

In their base of operations on the island of Ithica at what was known as Skullfucker Bay, since renamed Guardiana Bay, the Skullfuckers held prisoners that they forced to work in mines and forced to fight in a colosseum for their entertainment.
Zhentarim

The **Zhentarim**, also known as the Black Network, is an unscrupulous shadow network that seeks to expand its influence and power base throughout Faerûn. Its members pursue wealth and power through any means, though the public face of the organisation appears much more benign - the Zhentarim provides the best mercenaries money can buy.

They are the greatest antagonists of the Lords' Alliance.

## History

### Recent history

In 1487 DR the Zhentarim took advantage of the chaos at the village of Nightstone immediately following a cloud giant attack, and strong-armed themselves into a position of power within the settlement.

## Members

### Current

* **Urlam Stockspool** - Owner of Triboar Travellers in Triboar.
Mother Night

According to the History of Barovia **Mother Night** is a deity of Barovian religion, and the nocturnal counterpart to the Morninglord. Her presence is said to have manifested the most during the night between dusk and dawn, but most Barovians believe her to be a fictitious creation of the followers of the Morninglord, to frighten Barovians into worshipping the light. Others think that, like the Morninglord, she has forsaken them. Father Lucien is of the opinion that she does indeed exist.

The devout citizens of Barovia believe Count Strahd von Zarovich to have been chosen by Mother Night as a champion to punish the Barovian people for the sins of their familial progenitors. Thus, Mother Night is mostly venerated today by unnatural monsters and other creatures of the night.

Baba Lysaga has been a faithful devotee to the Mother Night, even before the birth of Strahd. The Children of the Mother Night also worship the Mother Night in a den, west of Lake Baratok.
Morgantha

**Morgantha**, more commonly known by locals as "Granny", took on the appearance of a sweet old lady and was often found slowly walking the streets of Barovia's settlements selling pies from her cart. However "Granny" was actually a fearsome night hag that lived in the windmill east of Vallaki with her two night hag daughters, Ophelia and Bella.

Granny was known for selling Granny's Dream Pies which contained children and caused people to become horribly addicted, to the point of selling their children to be able to afford more.

## History

The party of Hallgrimm Mikkenson, Sigismund the "Bold", and Narid Ashplantt first encountered Granny in Barovia village on the morning they were to set off to Vallaki for the first time. Hallgrimm happily purchased from her and waxed lyrical about the taste of a pie. In subsequent nights he had vivid and pleasant dreams.

She was again seen in Vallaki on the day of the Feast, again selling pies from her cart.

When the party sought the assistance of Jenny Greenteeth in having their curses removed she bargained with them that she would do this if they brought her the heads of the three hags living in the windmill. The party attacked the windmill but were defeated by the night hags. They were shown mercy, with Granny even removing some of the physical aspects of Narid's curse from him (along with, unbeknownst to him, Felix's cursed tin locket which he had kept on his person.)

After Eklyre Temere accidentally opened a portal to the Nine Hells five flying devil scouts came through and took off searching for a demon. They appear to have battled Granny and her daughters at the windmill and been defeated, with two of them seeming to be unaccounted for and potentially taken captive by the hags.

After coming to learn that children were being killed and put into the Dream Pies the party of Hallgrimm, Narid, and Eklyre staged a second attack on the windmill, this time coming out victorious and killing all of the hags and taking their heads as proof.

## Granny's Dream Pies

Granny's Dream Pies are famous across Barovia, able to give the eater fantastically realistic dreams where they complete their wildest fantasies. However the withdrawal effect of not eating a Dream Pie for some time is that those dreams turn into restless nightmares, driving one to exhaustion. Father Lucien advised that often people of Vallaki will come to the Church of St Andral to pray for their loved ones afflicted by addiction to the pies, and suggested weaning off them over time may be possible.

Strahd von Zarovich showed the party of Hallgrimm, Narid, and Eklyre Temere a vision of Granny murdering children to put into the pies.
Timeline of Storm King's Thunder

## 1487 DR

See Timeline of Council of Cerberus & Boundless Horizon.

### Marpenoth

* **16th:** Nightstone is assaulted by a cloud giant flying fortress and the black obelisk the village is named for is stolen. The villagers flee to the hills where they are captured by a goblin tribe.
* **17th:** Estrid Stormbringer, Clerebold Quentin, and Grimgrim Iron Jaw teleport to Daggerford to meet Delfen Ondabarl to begin investigating rumours of attacks on the cities of the Sword Coast by giants.
* Delfen advises the party of a report of a cloud giant castle drifting at a very low altitude near the Ardeep Forest between Daggerford and Waterdeep that is yet to be investigated. He asks them to try and ascertain the motive of the giants.
* **18th:** The party arrive at Nightstone to find it deserted of people and overrun by goblins. After being beaten in battle a goblin described how the villagers fled to the caves in which the goblin's tribe reside.
* They make their way to the caves and defeat the goblin and ogre forces within, then are coerced into paying a ransom to the goblin leader for the Nightstone villagers being held captive. Estrid pays the ransom in fake rat-coins obtained from Waycrest, and the party leave for the village.
* On the way back Clerebold feeds many of the villagers, and Estrid is able to detect disease in one of the children, which Grimgrim manages to cure.
* When they arrive back at the village the drawbridge is up, and Zhentarim agents claim to have struck a deal to provide protection to the village and that anyone entering Nightstone would have to pay a 5gp toll. Whilst trying to work out how best to proceed an orc warband descended upon them and the party despatched them.
* Upon entering Nightstone after striking a deal with the Zhents the party discovered that Lady Nandar had actually been killed in the initial cloud giants assault.
* **19th:** Grimgrim notifies Delfen of the developments including the cloud giant attack and the Zhentarim. Delfen agrees to notify the Lords' Alliance to allow them to deal with the Zhentarim.
* Another flying fortress arrives at the gates of Nightstone. The party ascend the cloud stairs to meet Zephyros, who is keen to help them. He consults with other planes to seek further information into the Shattering of the Ordning. They head off for Goldenfields.
* **20th:** Zephyros' Tower is visited by a mysterious group claiming to act on behalf of the "Old and Sunken One, Lord of the Deep", seeking to reach an accord. When Zephyros was hesitant and when the adventurers became hostile towards the demands they were seen off, but not before one of the cultists showed an advanced level of power before flying away.
* **21st:** A blue dragon that went by the name "The Doom" came to declare that Zephyros should have taken the kraken's deal, and attacked, destroying Zephyros' Tower whilst stealing his walrus horn. The party avoided death from the plummeting Tower by hiding inside a bag of holding during the crashing impact.
Forced Hand Gang Wiki

**Welcome to the Forced Hand Gang Wiki!**
The D&D campaigns and adventures of the Forced Hand Gang.

* Boundless Horizon, in Waycrest, 1487 DR
* Storm King's Thunder, in Nightstone, 1487 DR
* Episodic Violence, in Port Nyanzaru, 1489 DR
* A King's Problem, in the Kingdom of Leon, 1489 DR / 300 ADC
* Curse of Strahd, in Barovia, 1492 DR / Y735

## Important articles

Narid AshplanttCount Strahd von ZarovichWaycrestMocic AshplanttHallgrimm MikkensonBrocc Ningel Stumbleduck BrightbladeBaroviaThollosCastle RavenloftNightstoneMount GakisAlluviyn MerelnathDaggerfordTriboarZephyros' TowerPort Nyanzaru

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Krezkov Family

The **Krezkovs** are an influential and historic family in Barovia. Up until the Y350s they were in charge of the Wizards of the Wine, until Count Strahd von Zarovich gave them responsibility for rebuilding the former settlement of Perimsham, which he would rename Krezk in their honour. Since then the Krezkov family have retained the post of Burgomaster of Krezk within the family.

The crest of the Krezkovs is a sun atop a large fortress.

## History

According to the History of Barovia over the century of 297-397 the Krezkovs firmly placed themselves as the richest of Barovia's noble families, due to the ever-increasing demand of wine in the region. The Wachter and Ulrich families bought the beautiful Red Dragon Crush in by the wagon load, and the common folk from the Village of Barovia drink their way through a wagon of Purple Grapemash every week. After Lord Strahd charged the Krezkovs with rebuilding Krezk, the Wizards of the Wine winery was given to the Martikovs to the Kreskovs' dismay.

The honour from having a new village named after them, along with the trust instilled in them to defend the valley from the west, increased their reputation within Barovia massively. However, without a substantial source of income from the winery, and having purchase wine from the Martikovs for the first time, their financial stability begins to waver. In order to reduce the financial risk, Frederick Krezkov established a self-sufficiency policy in Krezk. The villagers grew their own crops, kept their own animals and made their own clothing. The only import after Frederick was the wine.

## Family members

### Frederick Krezkov

Frederick was the first Burgomaster of Krezk, charged with its rebuilding by Strahd. He instituted self-sufficiency policies for the town, which appears to have set the town onto its current isolationist path.

### Dmitri Krezkov

Current Burgomaster of Krezk.

Dmitri had four sons, however tragedy has befallen their family and at the time the party made it to Krezk his final living son, Ilya Krezkov, had died the week prior. By the following morning there was an implication that the Abbot of St Markovia may have done something, as Dmitri was suddenly terrified of him but Ilya was alive again.

Dmitri described Baron Vargis Vallakovich as "an old fool". He derided Vassili van Holtz for "making his own rules" when the party advised that Vassili had granted them use of his home within Krezk, and Dmitri denied the party entry due to his mistrust of adventurers.

### Ilya Krezkov

Son of Dmitri, appears to have been revived by the Abbot. Since being revived he has had an insatiable appetite, apparently hunting numerous sheep from local farmers to satisfy his hunger.
Bulzo Warmwater

**Bulzo Warmwater** is a halfling monk that leads a life of happy and drunken seclusion from others when it is possible. He was born in 1462 DR.

In 1487 DR Bulzo was at Port Castigliar when the adventuring trio of Taagon Willowwind, Rong, and Kurk of the Lastfingers happened across him, helping him out of a scuffle. He joined them on their trip inland and encountered a portal to the Astral Plane outside the tiny village of Puentlatoani, and he assisted them in returning the missing Jarber Jamjar to his home.

In 1489 DR he joined Kurk and Veil of a Mask in a rescue mission in the village of Myefod to help save a family of farmers from being sacrificed and eaten by an unusual tribe of kobolds.
1482 DR

* The War of Green Fields breaks out between the Cosarchian Kingdom and the Rosarian Kingdom.
* Wrelen Kindrock studies at a school of magic in Londinium under Syndra Silvane.
* The Cult of Duathator summons their demon to destroy Londinium, but Wrelen Kindrock and the city guard are able to defeat it.
Missing People of Barovia

A significant number of people are have gone missing in Barovia for varying reasons during the time the Hallgrimm Mikkenson, Sigismund "the Bold", Narid Ashplantt, and Eklyre Temere have been in the valley.

## Gertruda

Mary, from Barovia village, told Sigismund that her daughter was missing.

Later, she was found in Castle Ravenloft, having run away to offer herself to Count Strahd von Zarovich.

## Bluto Krogarov

A regular at the Blue Water Inn in Vallaki and a fisherman on Lake Zarovich, he had not been seen for a couple of weeks. He was subsequently found fishing at night, and threw a burlap sack containing Arabelle overboard as some sort of sacrifice to the lake to improve his poor recent fishing form. He was eaten by the same gitrog, or "monster of Lake Zarovich", he tried to feed Arabelle to minutes before.

## Arabelle

A young Vistani girl from the Western camp. Had been missing for a couple of days after playing hide and seek in the forest with Alexei, a young Vistani man. Madam Eva told the party Arabelle was in grave danger at Lake Zarovich and they did not have long left. That night they rescued her from being thrown overboard in a burlap sack by Bluto Krogarov and returned her to her father.

## Saveed

A dusk elf that went in search of Arabelle at Argynvostholt but did not return. He was found to have been wounded by the revenants and hiding in the mansion, before being rescued by the party.

## Camus

A dusk elf that went in serach of Saveed at Argynvostholt but did not return. He was found trapped in a small room by giant spiders, and was rescued by the party.
Keepers of the Feather

The **Keepers of the Feather** are a secretive organisation based in the valley of Barovia. They are believed to act as spies.

Ricktavio asked Hallgrimm Mikkenson if he knew of the Keepers of the Feather, then when Hallgrimm stated he did not know of them Ricktavio played it off as though he thought it was a myth.

When the party of Hallgrimm, Sigismund "the Bold", and Narid Ashplantt discovered that the Martikov family were actually wereravens they felt that the Keepers of the Feather was just another name for the family, however archwizard Khazan suggested to them there could be more members. He mused that it was odd that so many of the guards in Vallaki were named after birds.

## Known members

* Martikov family - most likely all of them.
* Seraz, father of Muriel - found to have been held captive in Berez by Baba Lysaga.
* Muriel, daughter of Seraz - warned the party away from entering the Old Bonegrinder as they walked past early on in their time in Barovia.
War of Green Fields

The **War of Green Fields** was a military conflict fought from 1482 DR to 1487 DR between the Cosarchian Kingdom and the Rosarian Kingdom.

The war derived its name from the perception that the majority of the war had been fought over little else but farming land for the first four years of conflict, without much territory changing hands.

Towards the end of 1486 DR Cosarchia began to make strong headway into Rosarian lands, however in 1487 DR the Rosarians recruited a number of azer to fight with them and turned the tide of battle, penetrating into Cosarchian territory. By the middle of the year they had razed Mentasacro and Donsiega, and after victory at the Battle of Red Crest Pass they captured the city of Thollos.

Thollos was declared de jure independent and after the death of the Rosarian King Firgil peace was signed.
Wintersplinter

The **Wintersplinter** is a huge tree blight summoned by the native forestfolk to fight for them. Some of these natives, the druids, live around Yester Hill where their sacred Gulthias Tree stands, and this is where Wintersplinter is summoned from.

## History

When Count Strahd von Zarovich conquered the valley and defeated the defenders of the Gulthias Tree, the tree was burnt to the ground and the bodies of the slain burnt in a great pyre. When asked why the native forces had abandoned their insurgency tactics to engage in a clearly doomed pitched battle, a captured native, Kavan, replied simply: “Wintersplinter”.

When the recent party of Hallgrimm Mikkenson, Narid Ashplantt, and Ezmerelda approached Yester Hill it was apparent that some kind of ceremony was taking place, with Ezmerelda noting that there appeared to be an unusually large gathering of druids, likely to be in order to gather power for some large summoning, which Narid suggested could be Wintersplinter. This gathering of summoning power could also explain their incursion onto the Wizards of the Wine for the magical gems.

Atop the hill stood a 50 foot effigy of Strahd von Zarovich within a walled ring, and lightning appeared to strike within this ring every six seconds. Druids were paced out around the hill focusing on the spectacle at its peak and at this time the party interfered with the ritual, killing several druids before they could react. After the battle was underway the remaining druids managed to summon undead berserkers to raise from the cairns around the mountain to fight alongside them. During the mayhem Narid was able to set the effigy ablaze which distracted the remaining druids, who stopped fighting and rushed to try douse the flames. Once the effigy was burned to the ground the berserkers stood still and looked towards the hill top, immediately ceasing fighting.

Days later the druids were able to successfully complete their ritual and Wintersplinter attacked the Wizards of the Winery. Hallgrimm and Narid, this time with the help of Eklyre Temere and Zrazire Caluhazan, were able to defeat it again along with its army of blights.
Tatyana

**Tatyana** was to be the wife of Sergei von Zarovich, and was the object of Count Strahd von Zarovich's affections.

While Strahd was off searching for the Amber Temple with Patrina Velikovna, Rahadin was appointed Chamberlain and handled all of his master's affairs, but began searching for a woman who could tear Strahd away from Patrina, and the prospect of immortality. He managed to find Tatyana, with whom Strahd became besotted so had the pleasure of informing Patrina that her presence at the castle was no longer desired.

Sergei then fell in love with Tatyana, they were to be married within a year, and Sergei abandoned his post as a priest.

According to the traditional tale Sergei was killed on the wedding day by Leo Dilisnya in a massacre aimed at eliminating all of the von Zarovichs, and Tatyana was subsequently found dead by Strahd at the bottom of Castle Ravenloft.

However this is contradicted by Strahd's account in his Tome:

*"On the day of the wedding, I killed Sergei, my brother... I found Tatyana weeping in the garden east of the chapel. She fled from me. She would not let me explain, and a great anger swelled within me. She had to understand the pact I made for her. I pursued her. Finally, in despair, she flung herself from the walls of Ravenloft, and I watched everything I ever wanted fall from my grasp forever. It was a thousand feet through the mists. No trace of her was ever found. Not even I know her final fate."*

## Believed Re-incarnations

Given a striking resemblance and Barovia's apparent history of reincarnated souls during Strahd's reign, there are several Barovians that Strahd has considered to be Tatyana's reincarnation over the years.

* **Tatyana** - the original incarnation
* **Marina Ulrich** - the first apparent re-incarnation
* **Sasha Ivliskova** - who Strahd did marry but then lost interest in once she was transformed into a vampire
* **Ireena Kolyana** - the most recent, who he also succeeded in marrying but had not turned into a vampire before his demise.
Holy Symbol of Ravenkind

The **Holy Symbol of Ravenkind** is a unique holy symbol sacred to the good-hearted faithful of Barovia. It predates the establishment of any church in Barovia.

The holy symbol is a platinum amulet shaped like the sun, with a large crystal embedded in its centre.

It was foretold by Madam Eva to be party of the prophecy which would present the current party of adventurers of their best chance of defeating Count Strahd von Zarovich, being represented by The Monk tarokka card.

The holy symbol is presently in the possession of Narid Ashplantt, a cleric of the Morninglord.

## History

According to legend, it was delivered to a paladin named Lugdana by a giant raven - or an angel in the form of a giant raven. Lugdana used the holy symbol to root out and destroy nests of vampires until her death. The high priests of Ravenloft kept and wore the holy symbol after Lugdana's passing.

At an unknown time the symbol was placed in the Abbey of St Markovia, hidden behind the ornate Symbol of the Morninglord.

It was in the Abbey of St Markovia that Narid Ashplantt and his companions found the Holy Symbol of Ravenkind.

## Power

The Holy Symbol of Ravenkind has the power to flare with holy power, potentially causing vampires and vampire spawn to become temporarily paralysed.

It can make the undead and unholy much less likely to be able to resist a cleric's turn ability.

Most significantly, when called upon the symbol can blast brilliant sunlight all around.