recursal/Fanatic-Fandom huggingface dataset:
Sephyr

## Info

**Sephyr** is an anthropomorphic turkey and an Adventure Time fan character from DeviantArt user *DigimonOtis*. Like all fan characters, he talks like an asshole, all of his abilities are overpowered, and yet he still manages to die in a single hit from anything. You'd think that would mean he's a *Dragon Ball Z* fan character, but surprisingly, no.

It's hard for monsters to resist his relentless offenses, and you definitely want to resist his damage, because W has the highest instances of damage per second of any W spell, and he's well known for spamming the fuck out of it at all times. His E tree is certainly no slouch either, especially with the *Emerald Skyblade* Immortal weapon paired with the Wind Deity Crown, which has a special hard-coded interaction that fires his E1 pucks everywhere with spastic rapidity, disarming enemies for 0.5 seconds with every impact while building up his attack damage higher and higher as E2 kicks in. His R spell can also provide excellent cover to nearby allied units, reducing enemy attack speeds to minimum and rapidly healing your friends as long as you can manage to channel the spell without getting stunned out of it.

Because of his unique R spell, he is a **very** strong user of items which activate throughout the channel duration (Wolfir Druid Spirit Helm, Templar Light Seer's Robe, Space Tech Vest, etc.). For others, which activate when R's channel is finished, they are mercifully programmed to trigger their effects after just a second or two of channeling the spell. He also gets a lot of raw attributes for free from R4 and potentially Q1, and his Q4 rune should not be ignored - just the base 20 points in Q3 and 10 in Q4 give him massive bonus percentile attack damage, and his W3 and E2 runes add part of his attack damage to the damage he deals with each of his multiple W and E1 strikes. He's a well-rounded offensive and defensive wizard, and you should play to his strengths in both those categories to keep you and your allies in good shape.

## Skills

**​​​​[Q] Lightbomb**
**ELEMENT: Holy / Wind**
 * **DAMAGE: 5000 / 15000 / 35000 / 80000 / 200000 / 500000 / 1000000**
* **CAST RANGE: 1000 / 1075 / 1150 / 1225 / 1300 / 1375 / 1450**
* **STUN DURATION: 1.0 / 1.15 / 1.30 / 1.45 / 1.60 / 1.75 / 1.90**
* **BONUS DAMAGE INTELLIGENCE MULTIPLE: 40 / 50 / 60 / 70 / 80 / 90 / 100**

* **COOLDOWN: 7.5**

**​​​​[W] Piercing Gale**
**ELEMENT: Wind**
 * **DAMAGE: 200 / 400 / 1000 / 2500 / 7000 / 21000 / 44000**

* **MANACOST: 80 / 130 / 210 / 440 / 840 / 2000 / 3200**
* **COOLDOWN: 0.6 / 0.5 / 0.4 / 0.3 / 0.2 / 0.1 / 0**

**​​​​[E] Strafe**
 * **STRAFE SPEED: 16.0 / 16.3 / 16.6 / 16.9 / 17.2 / 17.5 / 17.8**
* **MAX STRAFE DISTANCE: 600 / 620 / 640 / 660 / 680 / 700 / 720**

**​​​​[R] Winds of Nefali**
 * **% DAMAGE REDUCTION: 92 / 93 / 94 / 95 / 96 / 97 / 98**
* **RADIUS: 300 / 330 / 360 / 390 / 420 / 450 / 480**

* **COOLDOWN: 6**
Item Rarity Chances

1. On death, units may drop multiple items. **Luck**. Internal number calculatesa random number from 0 to 100, increasing by 4 for each connected player and by 6 for each premium pass in lobby. Techically possible max luck is range from 50 to 100 (sea fortress max pass team) **Drop count**. Enemies in roshpit have internal unit type, impossible to see in game UI. There are 6 enemy types: weak, normal, elite, mini-boss, moss and major boss. Weak enemies are usually ones from spawner enemies which spawn indefinitely, major boss enemies are final or optional bosses of maps. Number of drops depend on luck number, higher the luck is, more drops can be achieved from single death. Following info says resulting amount of drops for certain enemy types. Weak: 0 if <=90, 1 if =100 Normal: 0 <=65, 1 <=90, 2 <=100 Elite: 10, 70, 90, 96, 100 Mini-boss: 0, 0, 30, 60, 90, 96, 100 Boss: 4 drops guaranteed; 5 if <=20, 6 40, 7 60, 8 80, 9 85, 10 100 Major boss: 5 drops guaranteed; 10, 30, 50, 70, 85, 95, 12<=100 Paragon enemies increase counter on random number depending on unit type: Weak units 1 to 1; Normal units from 1 to 3, elite units from 2 to 4, mini boss units from 3 to 7, boss units from 3 to 8, major boss units from 4 to 9\* \*Possible major bosses paragons are Ancient God and Shadow of Bahamut. This function returns number of drops. Interpretation: 1 player without any pass kills a single weak paragon creep. Creep has luck roll from 4 to 100 and only if luck hits 100 it drops a single item; paragon affix adds 1 additional item guaranteed. 1/97 chance to drop two items. 4 players with passes kill paragon Ancient God. Their luck counter is at 16+24=40. Ancient God has guaranteed chance to drop 5 items, then 4-9 items from paragon affix. At max possible luck he also can drop 7 additional items, which happens in 1/61 chance, 6 items in 6/61, 5 items 16/61, etc.
2. RollRandomItem. This function works for every drop rolled for killed enemy. Each enemy type has a certain rarity boost. Weak 0, normal 0, elite 1000, mini-boss 5000, boss 7000, major boss 7000.
Giant Hunter's Boots of Resilience

Giant Hunter's Boots of Resilience
Abilty works with "rooted" and "stunned" effects applied on character
"Rooted"

```
Dusk-  E Scepter Rush
Trapper R - Backstab - Jumping
Spirit Warrior - Hand Arcana Ability
Mountain Protector - W
Mountain Protector - R2 arcana
Chernobog - R animation of lifting
Solunia - flares E
Hydroxis - water bomb W
Hydroxis - E
Arkimus - E
Djanghor - E
Djanghor - bear E
Red General - Q
Paladin - E1 revive
Seinaru - arcana Q
Astral Ranger - arcana Q while lifting and falling
Voltex - E jump
Venomort - ghost warp
Elemental Warlord - all three jumps
Bahamut - R charge
Slipfinn  - W Jump, Q prone, shadow warp, bubble possession
Sephyr - R channel
Flamewaker - arcana W
"Stunned"
Zhonick R
DK - R1, W4

```
ChronometricDistortionTreads

"Replaces @Ability3 and all of its runes with Warp Field.

"Zhonik dashes to the target location and creates an 800 radius Warp Field that slows enemies within. While inside the field, Zhonik takes 80% reduced damage and has increased movespeed and movespeed cap. Additionally, while in the field, Zhonik is cleansed of some Stuns and Silences."

"AbilityCastRange" "800 850 900 950 1000 1050 1100"

"AbilityCooldown" "3.2"

"AOERadius" "800"

"MOVESPEED CAP:" "880 910 940 970 1000 1030 1060"

"BONUS MOVESPEED:" "420 450 480 510 540 570 600"

"FIELD DURATION:" 10

"CAST RANGE:" "800 850 900 950 1000 1050 1100"

"enemy\_move\_slow" "-50"

"damage\_resistance""80"

"Every second that an enemy is within the warp field, they gain a stack of shattered time. Enemies with the Shattered Time debuff take increased Temporal damage from Zhonik. Max 20 stacks."
    "Extra Temporal Damage"
"Every second, enemies within the Warp Field take damage based on Zhonik's attack power."
    "Damage"
 "[E3] Time Dilation"
"While Zhonik is within the Warp Field, he gains a Time Dilation stack every 0.03 seconds. Each stack increases all post-mitigation damage dealt. Max 1000 stacks."
    "Post-Mitigation Damage Increase"
 "[E4] Supersonic"
"All Temporal damage is increased by Zhonik's attributes. Additionally, Zhonik keeps the movespeed buff after leaving the Warp Field for a short duration."
    "Temporal Damage Bonus"
0.06 "% for every 10 Attributes"
"Movespeed Sticky Duration"
0.1 " seconds"
Omniro

ChalkyBrush got tired of people sucking shit at his computer game, so he introduced a hero that has 100% evasion and permanent Spell Immunity as on-hit effects. Also, he has at least 14 more on-hit effects on top of that. **Omniro** is the Macedonian word for both "bullshit" and "recreational food poisoning."

### Actually helpful gameplay tips

Omniro's element roulette UI shows two different effects for each element. The effect described by the top section of the tooltip is the passive effect, which triggers whenever you hit a target while that element is active. Note that hitting a target also advances the roulette one step to the right, unless Q is toggled on. (Omniro's T1 Glyph also modifies how the roulette advances.) The bottom section describes the effect that will activate if you hit a target while the W spell is toggled on; this can only occur if the element has at least 1 charge remaining, and if so, a charge will be consumed.

Knowing this, all you need to do is get a W2 R3 weapon off the floor, and you're fine. Once W2 and R3 are high enough and your attack speed is maxed out at 700, you will have no trouble keeping W2's Spell Immunity and R3's 100% evasion up, as long as you're attacking. Since autoattacking is, in fact, the only thing Omniro is capable of doing, you are statistically very unlikely to fuck this part up even if you suffer a major stroke while playing the game.
Magnetic Aether Helm

Other Arcana Items

 Ability Description
 Cooldown
 Cast Point
Element: Lightning
Voltex's attacks unleash forked lightning while at least 1 Thermion Magnet is active.
"Damage"
5 "% of attack power"
"Chance to Fork"
 T2
Each attack during Thermion magnet has a chance to cleanse stuns and silences.
"Cleanse Chance"
 T3
"Thermion Magnets have a chance to bounce between its end point and the cast point. Each time it bounces back its travel speed is increased by 200."
"Bounce Chance"
 T4
"Gain a short buff when a Thermion Magnet ends. While the buff is active, @Ability2 pushes Voltex forward on cast and @Ability4 does not require a channel to cast."
"Duration"
0.1 " seconds"
Venom Reaper Robes

Other Arcana Items

 Ability Description
 Cast range
 Damage type
 Element
 Cooldown
 Scalings

When the reaper slashes an enemy, a deadly burst of poison damages all nearby enemies for a percentage of the original damage.
 T2
Adds a chance for the reaper to strike twice. Greater than 100% means it can proc multiple times
 T3
A portion of the damage dealt by the reaper heals Venomort. Any overhealing applies a shield that absorbs damage for 30 seconds.
Healing 0.3% per rune heal from damage dealt.
 T4
Each time the reaper strikes an enemy, they take increased post-mitigation damage from Venomort. Each strike stacks the effect. Lasts 12 seconds.
2% per rune per scythe
Templates

http://roshpit.wikia.com/wiki/Template:Hero\_template

## Templates

### Glyphs

List\_of\_Glyphs#Templates

http://roshpit.wikia.com/wiki/Template:ChampionRunes

http://roshpit.wikia.com/wiki/Template:ChampionGlyphs

https://roshpit.fandom.com/wiki/Template:ChampionNavigationBig

https://roshpit.fandom.com/wiki/Template:ChampionNavigation

https://roshpit.fandom.com/wiki/Template:MainPageBasicInfo

https://roshpit.fandom.com/wiki/Template:MainPageImmortalsInfo
Rubilash

**Rubilash**, like most painters, spends a lot of time stroking it.

## Actually helpful gameplay information

His Q2, W2, and E2 runes are all active at the same time on any targets painted Black, giving him by far the most amount of potential Magic Armor reduction of any hero. That's a relief, because unlike most heroes, his damage is expressly flat, and does not scale with any of his statistics like attributes or attack power; note however that his Paint blasts *do* have native multipliers as described in the ability tooltips, and of course things like Base Ability Damage bonuses from equipment can further boost his spell damage, but the raw base damage values can only be improved through the use of his *Masterwork Brush* Immortal weapon or his boot Arcana's E3 rune. Hilariously, his paint can change a target's color through Spell Immunity and even Invulnerability, and though the spell's damage may be negated, it will still register as a "hit" for the purpose of activating certain item triggers, so monsters have an unbelievably difficult time trying to avoid Rubilash's influence.

It cannot be overstated how much Rubilash can spam spell effects: Not only do his spells have great area coverage and long cast ranges, but his ultimate ability creates an invulnerable copy of himself, which follows him around and mimics all of his other spell casts, while potentially also slinging its own instances of W and E spells independent of Rubilash's actions. His W4 rune also burdens enemies with an ungodly amount of movement AND attack speed reduction, keeping them permanently corncobbed while he bounces around spraying shit everywhere. He doesn't struggle with mana problems either, since E1 restores massive gobs of the stuff every time he casts one of his three identical E spells, and his non-Arcana E3 rune constantly heals him as you damage enemies with Paint effects. Essentially, foes are forced to silence him or die in a hurricane of paint... and they'd better hurry up with that, because that illusory copy is untargetable and invulnerable\*, and it can stick around and keep blasting spells even if Rubilash himself gets killed.

\* it can still inexplicably die to scripted death effects but that's pretty much it
Arcane Ascension Helm

Other Arcana Items

 Ability Description
 Cast range
 Damage type
 Element
 Manacost
 Cooldown
 Duration
 Scalings

"Taking damage restores Arkimus' mana."
 T2
"Enemies in Magnetic Flux take increased post-mitigation damage from Arkmus."
 T3
"Taking damage adds an Induction stack. Each stack reduces damage taken by 1% independently (there is diminishing returns)"
 T4
While Magnetic Flux is active, Arkimus gains bonus agility and additionally deals enhanced Lightning damage based on Agility.
"Bonus Agility"
400 per rune
"Lighting Damage Increase" "
"% for every 10 Agility"
Descent of Winterblight 2017

Event started 18 Dec 2017.
Event ended 31 Dec 2017 - 1 Jan 2018

CHANCE OF ARCANA PER BOSS

> 58 - GameState:GetPlayerPremiumStatusCount()\*2 - 15\*(caster.rewardMult-1)
>
>

> caster.rewardMult 4 if first kill 2 if least killed
>
>

Patchnote

Holiday Event The Descent of Winterblight 2017

-Legendary Beasts of Winterblight have frozen over the Roshpit World

-Every hour, Ozubu, Torturok, and Aertega from Winterblight Mountain descend upon a new location on the other Roshpit Maps

1/3
-When they are slain for the first time, their location is updated at this page
https://www.roshpit.ca/winterblight

-Winterblight Bosses do not appear in Normal Mode so that new players don't get annihilated
-Event runs until January 2nd, 2018 at Midnight EST

-The new items can only be acquired during this event, until the official release of the next Roshpit map where they will be map specific drops.

Unique drops:

Winterblight Skull Ring

Frostvenom Mask of Ozubu

Torturok drops mithril as reward, Ozubu - arcane crystals and Aertega drops multiple immortal items.

Summary of event:
Ozubu Total Kills: 7931
Torturok Total Kills: 13433
Aertega Total Kills: 3135
Table of weapon properties 1 and 2

Values which take place in property1 and property2 on any weapon every level get multiplied by 1.1 and round up to ceil.

That table contains list of values which weapons could have on lv1 and what it become on most popular end levels.

Attributes have much wider range of values, so it's better to use range between min and max values for most of weapons as reference points. (Using only Pit of Trials 7 star values, because they reflect best values range better)

Max current value in game is 96 INT on Sephyr's Jet Stream Staff
Epoch Guardian

**Epoch Guardian** is a cyber-goose from the Matrix, here to destroy all humans in retaliation for cancelling *Reaper*, *Son of Zorn*, *Firefly*, and *Stressed Eric*. He's also kind of pissed about *Dead Like Me* but only because the movie was unsatisfying and broke from canon, the series itself ended on the point it wanted to make and there was not much more to say. He is permanently double-pissed after 2018 saw the cancellation of Amazon's *The Tick* live-action series, an absolutely perfect piece of American television. You are all responsible for this failure and as such you will all be punished severely.

Anyway, his W3 rune gives him a high enough IQ to watch *Rick and Morty*, and R1 dramatically boosts his attack power based on his current mana. His attack power then run through E4 to increase the damage of E2, which sprays a fan of interdimensional ping pong balls everywhere, likely scoring multiple hits against the same target in the process. All this enhances the deadliness of his Q and Q1 chains, which cause entangled monsters to suffer part of the damage dealt to other linked monsters. The only things Epoch Guardian lacks are reliable defenses and mobility, the former being the greater concern. The excessive mana costs of W and Q3 completely nullify R1's effectiveness, so you can only utilize one or the other, and between the two of them I'd take R1 any day.
Characters

## Basic information

In Roshpit Champions there are 30 Unique Heroes with Custom Skill Trees, using Dota 2 heroes models. Most of the heroes inherit main attributes, base attack time and attack animations from Dota 2 heroes.

OFFICIAL WEBPAGE

There are 4 types of attribute: Strength, Agility, Intelligent and Spirit. Each of them provides different stats per attribute, and an additional 1 base attack damage per point. Stats gain from them are as shown below:

Every hero has 4 main abilities (Some heroes have switching abilities) and 16 runes, which upgrades main abilities. Runes have 4 tier, and community used to lable them like:

We often refer the runes on x line as "Tier x rune", for short just "Tx rune". So Q1,W1,E1,R1 are "Tier 1 runes", or "T1 runes", and so on for the rest.

 Q2
 Q3
 Q4

You can level up your abilities to lvl 7, and runes to 40/20/10 for T1,T2/T3/T4 rune. Additional runes can be gained with gear.

Arcana items can change skillset of hero, completely changing its gameplay.

There are no strict division into "dd", "tank" or "support/buffer" classes, as everyone can equally go to different paths of building. Even so, generally, the usual approach is to make them a full DPS dealer with significant survival kit at once.

"Supporting" part usually comes from a hero's rune, or their interaction with other items that allow them to help their allies. Example: Duskbringer E4 (temporally immortality effect) combine with his Immortal Glyph, can affect allies without having them actually died when the buff vanished; Crest of the Umbral Sentinel Ruby gem can decrease enemies stats, making the fight easier; etc.

Auriun can be considered as a full support hero despite his overwhelming damage output power, because he has excellent abilities in term of supporting: R - resurrection of fallen teammates, Q+Q2 shields which negate incoming damage on unit, W+W3 which heals with high tick speed, W4 which adds miss chance for enemies, Q3 which buffs ally armor after shield expires, E4 that freeze enemies around him on cast of E.
Cowl of the Celestial Hunter

Other Arcana Items

 Ability Description
 Cooldown
 Duration
 Scalings

Gain increased attack range while standing on the Astral Cloud.
 T2
Element: CosmicDamage Type: PUREYour attacks have a 20% chance to drop a star on the enemy that deals Pure damage based on attack power, and lowers the target's armor. Can trigger from Split Attacks.
Star Impact Damage 12% of attack power
 T3
Astral Ranger gains increased attack damage while standing on a Celestial Cloud.
 T4
Astral Ranger's attack damage is passively increased by all attributes.
0.5 bonus damage per attribute per rune
Bracer of the Duskfallen Shade

Other Arcana Items

 Ability Description
 Cast range
 Damage type
 Element
 Manacost
 Cooldown
 Scalings
Cast point 0
Damage 5400 10000 40000 100000 240000 560000 900000
"stun\_duration" "0.06 0.09 0.12 0.15 0.18 0.21 0.24"

 T2
For 6 seconds after landing from a Shadow Slam - gain bonus armor - and a portion of Duskbringer's armor additionally mitigates Magic and Pure damage.
 T3
 T4
After landing from a Shadow Slam - charge up for 0.8 seconds and then gain massive attack damage bonus for 12 seconds. Only activates if the buff isn't already active.
20000
30%
Spellbound Water Charm

Other Arcana Items

 Ability Description
 Cooldown
"AbilityChannelTime"

Increases cast range and base ability damage while standing in a Flood Basin.
Cast range 15
 T2
Increase duration of Flood Basins
 T3
Enemies who step into a Flood Basin are temporarily rooted. Enemies standing in Flood Basin also take increased Water damage.
Root 1 + 0,15s
 T4
Passively increases Intelligence and Post-Mitigation damage.
500 Int
10% post-mitigation
Vestments of the Demigod Champion

Other Arcana Items

 Ability Description
 Element
 Damage type
 Cooldown
 Duration
 Scalings
Channel time 2s

While Demigod's Vengeance is active, Bahamut's Judgement ability drops bolts on any enemy hit by it.
 T2
While Demigod's Vengeance is active, all post-mitigation magic damage is enhanced.
 T3
A portion of Bahamut's attack power is added to Demigod's Vengeance bolts.
 T4
Demigod's Vengeance has a chance each tick to strike an additional target. Greater than 100% chance means it can strike multiple targets.
10% "Multi-Bolt Chance" per rune
Paladin

## About

**Paladin** is the alter ego of televangelist **Robert Tilton**, who promises salvation to millions of extremely stupid Americans in exchange for literally all of their money. He uses the proceeds of this criminal enterprise to buy some really sick runes and spells in Roshpit Champions, and then bribe the developers to make sure he never, ever gets nerfed.

E2 instantly and automatically retaliates against any enemy unit that damages the Paladin, and as it qualifies as Base Ability Damage for E, this can trigger immediate autoattacks from Wind Deity Crown, which will in turn apply and refresh those sweet Q3 shield stacks, a combo that makes him exceedingly difficult to scratch. He'd be a strong hero even if that was his only trick, but no, all of his other runes are also powerful, ranging from Q1's preposterous splash damage steroid, to R2's colossal attack and armor boost, all stacked on top of his unreasonably glorious T4 runes. He also has two of the very best Arcana items in the game, which can each function together or independently of one another to further compliment his already incredible strength. Paladin truly has it all - build variety, durability, high damage, and team support.

## Skills

**​​​​[Q] Wall of Impunity**
**ELEMENT: HOLY**
 * **LENGTH 500 / 550 / 600 / 650 / 700 / 750 / 800**
* **DAMAGE/TICK 340 / 1600 / 5400 / 12000 / 20000 / 34000 / 55000**
* **ATTACK DECREASE% -25 / -30 / -35 / -40 / -45 / -50 / -55**

* **COOLDOWN: 4**

**​​​​[Q] Wall of Impunity**
**ELEMENT: HOLY**
 * **LENGTH 500 / 550 / 600 / 650 / 700 / 750 / 800**
* **DAMAGE/TICK 340 / 1600 / 5400 / 12000 / 20000 / 34000 / 55000**

* **MANACOST: 1**
* **COOLDOWN: 4**

**​​​​[Q] Wall of Impunity**
**ELEMENT: HOLY**
 * **LENGTH 500 / 550 / 600 / 650 / 700 / 750 / 800**
* **DAMAGE/TICK 340 / 1600 / 5400 / 12000 / 20000 / 34000 / 55000**
* **ATTACK DECREASE% -25 / -30 / -35 / -40 / -45 / -50 / -55**

* **MANACOST: 1**
* **COOLDOWN: 4**

**​​​​[Q] Wall of Impunity**
**ELEMENT: HOLY**
 * **LENGTH 500 / 550 / 600 / 650 / 700 / 750 / 800**
* **DAMAGE/TICK 340 / 1600 / 5400 / 12000 / 20000 / 34000 / 55000**
* **ATTACK DECREASE% -25 / -30 / -35 / -40 / -45 / -50 / -55**

* **MANACOST: 1**
* **COOLDOWN: 4**

## Popular/Meta Builds

 Glyphs
 Weapon
 Gear
Heroic Conqueror Vest for E4 and R4
Master gloves 104 R2-R3
Voyager boots (better mobility, easier to use)/Temporal Warp Boots (worse mobility, because of warping back to the past, but CD of R=E)
 Main Runes
Hydroxis

## About

**Hydroxis** is a villain from a single episode of *Power Rangers*, or more accurately from *Super Sentai Gekirenger*, because that episode never aired outside of Japan. His superpower was clubbing stray dogs while jaywalking, making it illegal for the titular heroes to chase him across streets. They never actually caught or defeated Hydroxis; instead, he was killed in an offscreen parking accident, which isn't especially noteworthy considering it's the #1 cause of death among Asians.

In Roshpit Champions, Hydroxis is defined by his monolithic E4 rune, giving him a disgusting amount of raw power that all other heroes would love to have. He's also tough to bring down, between his Immortal Glyph causing Q2 stacks to absorb instances of spell damage, and because his glove Arcana spell applies a 100% miss chance to everything within his considerable reach. Because of this, however, Hydroxis has very little build diversity, with obvious "best in slot" items and no adequate substitutes for them. This might be regarded as a serious problem if Hydroxis was bad at his job, which he most assuredly is not.

## Skills

**​​​​[]**

**​​​​[]**

**​​​​[]**

**​​​​[]**
Roshpit Champions Wiki

### Warning! After 25.12.2019 a giant part of this wiki will become obsolete and useless due to global patch Roshpit Champions 4.0. Item effects, chances of drops, core mechanics, steadfast and post-mitigation, damage composition and more game elements will be changed and this wiki can't explain them anymore. Use official roshpit.ca website to figure out new item effects until wiki receives an update, which is not likely to happen, sorry.

upd. Several pages were restored or improved, but skills descriptions, attribute rolls or any other numerical data might be wrong.

## Welcome to the Roshpit Champions Wiki

Roshpit Champions is PvE RPG arcade mode for Dota 2 with permanent character saving made by ChalkyBrush.
Maps are intended for 4 players, but can be beaten with partial team.
Immortal Items which roll 3rd and 4th tier runes

This page contains tables of items, which can show visual amount of items, being possible to roll T3 and T4 runes.

Reroll/drop values marked with slash.

## Table of items: Q3/W3/E3/R3

Can roll one of T3 pool of runes.

     Guard of Feronia (68)
     Twisted Purple Mask of Ahn'Qhir (47)
     Ancient Tanari Wind Armor
(52)
(38/68)
(paragon=80)
(38/68)
(paragon=80)
(38/68)

Boreal Granite Vest (41, 46)
(52)

## Table of items: any T3 rune

Can roll any T3 rune (Q3/W3/E3/R3):

(3rd roll) (46)
(24)
 Sange Boots (30)

## Table of items: Q4/W4/E4/R4

     Hood of Sea Oracle (16)

Boreal Granite Vest (10, 15)
Red October Boots (15\_15/21\_21)
(paragon=37)
(paragon=37)

## Table of items: global bonus to tier

Items below have a property which add value to every rune mentioned. T1-T3 will give equal amount of runes to Q1,Q2,Q3,W1,W2,W3,E1,E2,E3,R1,R2,R3; bonus for T3 will add runes to Q3,W3,E3 and R3.

## Arcana max T3 and T4 **drops**

These values mentioned as reference, each arcana has unique rune value, but in comparison with other items on this page can help to understand relative differences.

 Ekkan arcana (property 3)
 Paladin arcana
 Sorceress arcana
 Axe arcana
 Elemental Warlord arcana
 Several other arcanas
Comic: Alice

## Lista de Capítulos

 Desconocido
 Capítulos
 * Cimientos.
* Los caballeros de la integridad.
* Legitima heredera.
* Entrenamiento.
* Coronación
* La espada de guerra.
* Empieza la aventura.

ARCO 2

 Desconocido
 Capítulos
 * Granjera.
* Destino.
* Merlín.
* Dios de guerra.
* Del otro lado.
* Excalibur.
* Quien sea digno.

ARCO 3

 Desconocido
 Capítulos
 * Memorias invisibles.
* Mando.
* Merlín, el mago.
* Capital de los caballeros.
* Conflicto.
* Decreto.
* Bishamon.
* Crea tu historia.

ARCO 4

 Desconocido
 Capítulos
 * El girasol, la rosa y la manzanilla.
* Cada quien.
* Familia.
* Las hijas Bishamon.
* Fin de la civilización.
* Descenso.
* Nuestro mundo.
* Coraje
* Aquellos días.

ARCO 5

 Desconocido
 Capítulos
 * Cabelleros de La integridad.
* León de vina.
* Control y Espiritu.
* Un mundo mágico.
* Legado.
* El caballero espía.
* Traición.
* Cloud.
* Ideal.
* Todos juntos.

ARCO 6

 Desconocido
 Capítulos
 * Princesa Alice.
* Magos del rojo.
* Atila el barbaro.
* Caballeros de la Hermandad de Sangre.
* Plan de ataque.
* Primer asalto.
* La fuerza de una semi-dios.
* Nuestro enemigo.
* Gremios de fairy tail.
* Hacia donde vamos?.

ARCO 7

 Desconocido
 Capítulos
 * Conoce a Gaius.
* El rey rojo.
* Luna roja.
* Un poder como ningún otro.
* Desde adentro.
* El caballero de rojo.
* Poniente corre peligro.
* Liberado.
* A rey muerto, rey puesto.

ARCO 8

 Desconocido
 Capítulos
 * Corazonada.
* Prisionera.
* El bosque de jade.
* La honorable mentirosa.
* Antes muerte que vergüenza.
* Erza.
* Amanecer de guerra.
* Los caballeros durmientes.
* Normandia.
* Choque de espadas.
* Defiendan Poniente.
* Refuerzos.
* La peor masacre.
* Unificación

ARCO 9

 Desconocido
 Capítulos
 * Nuevos reclutas.
* Invierno.
* La Hermandad de Sangre.
* Sifrid.
* El caballero de aquella lanza.
* Magia y más magia.
* Mano derecha.
* Avalon.
* La ciudad de los caballeros.
* Un gran plan.
* Lancer.
* Solo es el comienzo.

ARCO 10

 Desconocido
 Capítulos
 * Aroma de guerra.
* Un mal día.
* Prisionera.
* Tesoro sagrado.
* Un caballero sin honor.
* El estandarte de la hermandad.
* Diferentes ideales.
* Soy digno.
* El gran terror.
* Tierra de nadie.
* El caballero, el lancero y la princesa.
* Estelar.
* El eterno y frió invierno.
Arkimus

## About

**Arkimus** is a devoted consumer of black tar heroin cut with topaz dust, transforming his body into a living battery through the piezoelectric effect. After years of burning down rehab centers and battling other homeless vagrants to the death over stashes of ultra-pure space drugs from the future, Arkimus has finally gone even further beyond child star Lindsay Lohan, truly becoming the cosmic avatar of ADHD.

With dramatically increased Agility and Evasion through E4, Arkimus is made an even more potent attacker via his W1 rune, which is essentially a free Far Seer's Enchanted Gloves except with a base damage potential several orders of magnitude higher. His unparalleled mobility and multiple instances of damage per second allow him to control space on the battlefield while quickly wearing down enemies with Steadfast, repositioning himself before many foes will even have a chance to attack. The choice of two powerful Arcana items can further specialize Arkimus toward being durable (head Arcana's Q3 provides huge percentile damage reduction), or vaporizing Spell Immune targets with ease (body Arcana converts ALL damage dealt to Pure damage). Runes that return damage taken as mana, and restore health based on mana gained, can provide reliable sustain with only modest investment.

## Skills

**​​​​[]**

**​​​​[]**

**​​​​[]**

**​​​​[]**
Chernobog

**Chernobog** escaped from a Soviet zoo that bred hellish abominations for use as super soldiers in their global war on capitalism. They failed, but many of the project's monsters are still alive today, working as mall security or quality inspectors for shoes.

The primary advantage that Chernobog has over other shoe inspectors is that toggling his W spell on grants him an unrivaled defensive property, truncating all final damage he receives to a mere 2% of his maximum health, at the cost of being unable to heal by any means as long as the spell remains active. It also dramatically increases his offensive power, adding an instance of magic damage to each of his autoattacks. While toggled off, Chernobog instead benefits from a massive armor bonus, and his W3 rune worsens his targets' odds of survival with each successive hit. His Immortal Glyph lets you have the best of both worlds at all times, granting all W-rune bonuses no matter the spell's toggle state!

On top of that, his ultimate replicates the dreaded Dota 2 ability Chronosphere, locking down any enemy units with no hope of escape, and his Q spell is a clone of Spectral Dagger, letting him path over terrain to run down his prey no matter where they hide. Chernobog aims to make fights short and brutal, killing one victim at a time before swiftly descending upon the next.

**Be warned that a small amount of mana is drained every time W's Steadfast property attempts to reduce incoming damage!** This means that if your Chernobog runs out of mana, he will very likely die, so if you plan on taking hits you'll need a significant source of mana regen!
Treasure room

To get into Treasure Room in Redfall Castle you should solve the puzzle with 6 colourful plates in room just after garden with turtle and rocks.

Then pick one out of three room to get your treasure.

Possible treasures:

* Arcane Crystals

* Treasure chest with one of the rings inside:

Emerald Nullification

   Cobalt Serenity

    Garnet Warfare

* Miniboss - Ethereal Revenant, while guaranteed drops Claw of Ethereal Revenan
Inventory

## How does it work

Unlike Dota 2, you must **put on** items which you have in inventory to make them work. To put it on, just use it like consumable, and if your level is appropriate, item will be equipped

Gear in Roshpit Champions has 6 gear slots and 3 glyph slots.

Equipment is the way to increase runes amount higher than 20, get attributes, armor, attack speed, movement speed, magic resistance, mana and health regens and decreaced level requirement.

Gear scheme:

 Weapon slot
 Boots slot

Each slot can be filled with item, each item has from 1 to 4 rolls, depended on its rarity.

## Collecting gear

When you playing solo, everything you collect will go straight in your inventory and backpack, and you can equip it from there.

When you playing in team, and collecting mythical, immortal or arcana item, it will go to the Item Queue in bottom right of the screen, where you can press Need, Greed of Cancel button. If you will get greater number than your teammates, item will go to your inventory with Greed button, or even straight to your equipment with Need button.

## Rolls

Every item has specific number of rolls - lines with attributes, special effects, etc.

* Common - 1 roll
* Uncommon - 2 rolls
* Rare - 3 rolls
* Mythical - 4 rolls
* Immortal - 4 rolls, rolls can give special abilities. Can be rerolled with Blacksmith.
* Arcana - 4 rolls, replaces one of hero's abilities and all it's runes.
Glyphs

Glyph's in-game appearance

Glyphs are permanent passive bonuses that you can equip on your character. You can equip up to 3 at once, and there are 7 Tiers of Glyphs to choose from.

To equip a Glyph, you need to place it in your inventory and then drag and drop it into one of the circular Glyph slots at the top of your Equipment panel.

Glyphs have a level requirement for each Tier, starting at level 15 for Tier 1. They increase by 15 levels per Tier from there, up to level 105 to equip Tier 7.

Glyphs are single-use items, and once equipped can never be unequipped or recovered. They can, however, be overwritten by other Glyphs if you wish to replace them.

Glyphs can be obtained in 2 ways: they can drop from mobs and chests in any map, or they can be crafted at the Glyph Enchanter for Arcane Crystals.

Your Glyph Enchanter will start at level 0 and will need to be upgraded using Arcane Crystals to access higher Tiers of Glyphs. The maximum level is 7, which will allow you to craft all Glyphs in the game, except for Immortal Glyphs which are explained below.

Cost to Upgrade Your Glyph Enchanter
fully upgraded
 100

There are 21 Neutral Glyphs in the game that can be used by all heroes, and each hero has 14 Glyphs exclusive to them, for a current total of 441 craftable Glyphs.

Glyphs are referenced by their Tier and Column using T(tier)-(column). For example, Neutral T3-2 would be a Neutral Glyph, Tier 3, Column 2, in this case the Glyph of Avoidance that increases Evasion by 25%. Or Duskbringer T5-1 would be Duskbringer's Glyph, Tier 5, Column 1, in this case Glyph of Death Prophecies that adds 7 strikes to his R ability.

Neutral Glyphs have 3 Columns, but Hero Glyphs only have 2 Columns, which is how we get 21 Neutral Glyphs (7 Tiers times 3 Columns) and 420 Hero Glyphs (7 Tiers times 2 Columns times 30 heroes).

When you upgrade your Glyph Enchanter he will automatically learn all 3 Columns of Neutral Glyphs for that Tier, but will only learn Column 1 Glyphs for heroes, for a total of 33 new Glyphs craftable per Tier.

## **Glyph Books**

To teach your Glyph Enchanter to craft Column 2 Hero Glyphs, you must find Glyph Books that are dropped from mobs and treasure chests in all maps. There are a total of 210 different Glyph Books available to learn. Glyph Books are single-use, but will permanently teach your Glyph Enchanter their recipe, allowing you to craft the associated Glyph at any point afterwards, even for friends or to sell on the Market.

## Immortal Glyphs

Each hero has 1 Immortal Glyph available in the game. These Glyphs can only be obtained as drops from The Archivist mini-boss, in the East Wing of Crimsyth Castle on the Redfall Ridge map. Note that Immortal Glyphs will only drop on Legend difficulty, but they are a guaranteed drop. Immortal Glyphs have a Tier designation of (T5-a) and require level 75 to equip.

## Current Glyphs

You can see all Hero Glyphs here. Neutral Glyphs are listed below.

## List of Neutral Glyphs

 1
 2
 3
 4
 5
 6
 7

List of Glyphs
Available runes on weapons

Used:
heros\_custom.lua
weapons.lua
legend\_weapons.lua

method of calculation: checking rune is heros\_custom, getting base value, calculating value for Pit of Trials, calcutaling value for Sea Fortress, using max values of Weapons:GetDeviation (multiplying by to get max rune roll possible.

Brackets = base value

First number = Pit of Trials max drop

Second number = Sea Fortress max drop
Champion's League

Champion's League is PvE tournament on Arena map.

You should start it when your hero achieve decent progress on other maps, or simply when you think it's possible to beat this.

Also: Arena Battles

 Continue to register through dialogue with her and call the coach.
 Follow the coach to the **Newbie Lounge**, speak with coach and try to register with Arena Terminal.
 It will be broken, and coach will return to recention to fix it. It will take ~2 minutes.
After that you can choose your first opponent - Rekkin Stargrin (DS model)
 When your hero beats Avernus Conqueror, it gets access into Pit of Trials dungeon, entrance to it is in **Major League Lounge**.
Beating Champion Varaphlas gives entrance to **All-Star Lounge**.
Beating all ranks and defeating King Jette gives your hero title of the Champion of the Arena. Each battle has better Prizeboxes.

Unique drops from prizeboxes:
Primal Warfare Armor

Other Arcana Items

 Ability Description
 Cast range
 Scalings
75 150 225 300 375 450 525
"DURATION:"
18

Element: EarthDamage Type: PHYSICALBase Ability: RAttacks during Enchant Tomahawk explode in a shower of grit, damaging and ministunning all nearby enemy units for 0.2 seconds.
 T2
Element: IceDamage Type: MAGICALBase Ability: RAttacks during Enchant Tomahawk leave the target with a chilling debuff for 6 seconds that deals damage every 0.5 seconds based on Warlord's Attributes. The debuff also slows movespeed by 20%. If the target is below 30% max HP (15% for bosses), the damage is multiplied by 10000 and an explosion is created that applies this debuff to all nearby enemies.
"Damage Per Tick"
 T3
Element: FireDamage Type: MAGICALBase Ability: RWhen attacking during Tomahawk gain a stack of Tectonic Pressure. Whenever Warlord takes damage, a stack of Tectonic Pressure is consumed and a fireball is launched towards the attacker, damaging everything in its path. Additionally increases the maximum number of active Fire Charges.
    "Max Fire Charges" +1
 T4
"Increases the maximum stacks of all elemental charges. Active Fire Charges increase attack power."
"Max Charges" +1
"Attack Damage per Fire Charge" +1%
Steelforge Mountain Gauntlets

Other Arcana Items

 Ability Description
 Cast range
 Cooldown
 Duration
DAMAGE RESIST:" 40 42 45 49 54 60 67

"When switching into Steelforge Stance, damage and stun all enemies for 0.5 seconds in an 800 radius around the caster."
"Damage"
50% of Attack Power per rune
"Damage Bonus"
 T2
"Increases all post-mitigation damage against enemies who are stunned."
"Damage Increase"
 T3
"When taking damage during Steelforge Stance, fire a cold beam that deals damage based on attack power."
"Damage"
 T4
"50% chance on taking damage while in Steelforge Stance to stun the attacker. The stun is applied before Steelforge Fury deals damage."
"Stun Duration"
" 0.04 seconds."
Item Damage Category

Immortal items with certain effects which can infict their own instances of damge on enemy targets, being considered an "**Item damage**" sources.
That category of items is large, and has multitude of possible ways to deliver damage to target. There are large groups which add an "Attack Modifier" to your unit, which causes it to deal another instance of damage with each attack (Helm of the Iron Colossus, Helm of the Iron Colossus, Hyper Visor), or aura-like effects, as Arcane Cascade Hat, which damages all targets in a radius around your hero, or Igneous Canine Helm which creates puddles of lava on your W ability cast.
Some item damage items summon friendly familiars, such as: Wolfir Druid's Spirit Helm, Vestments of the Dragon Ceremony, Robe of Flooding - they will deal item damage to enemy units with attacks or spells.
And another small part of Item Damage immortal items are items which scale off Base Abilities. You should be considering damage which being used as base for their effects is actually calculated before Base Ability Damage percentile amplifications, and uses only Item Damage increments.
(In example, if you wear Guard of Luma (which deals additional 100% damage with Pure type damage with Cosmic element on any Q spell instances), have 1000 base damage on your Q ability, have +400% Base Ability Damage % and +150% Item Damage % amplifiers, your set of damage will be 5000 damage from your base ability and 2500  Pure Cosmic  damage on Guard of Luma proc.
Lists of items and effects below include only examples of them, and not full lists of existing affixes. Many items in 4.0 patch obtain their Item Damage effects through forged Gems, but they always tell their damage type or element even in basic tooltip.

## Gear with Item damage

If item damage is based on ability damage value, it is not considered item damage, and do not get any amplification from items, which normally increase Item damage. These items do not receive buff from certain items with item damage multiplier, despite the fact they have damage type and element in tooltip description:\

## Item damage amplifiers

Some items and abilities amplify item damage by flat number, some have dynamical modifier.
Auriun

## About

**Auriun** is the twin brother, uncle, great-grandfather, and cousin of Orion, due to the really gross inbreeding customs of Hellenic deities. Like you, he's only playing Roshpit Champions because the rest of his family ignores him in favor of his more popular brother-nephew-great-grandson.

With runes and abilities that provide a wide variety of defenses to allies, including large volumes of refraction stacks (Q2 and R4) and superfluous healing (W3), Auriun further smurfs it up with an ultimate spell that revives all teammates in a tremendously wide radius, no matter who they are or why they died. His E spell also grants invisibility for a long duration, ensuring that he often has the breathing room necessary to provide much-desired care to his friends. Also note that W4, with only a few more points than the maximum natural investment of 10, will allow Auriun to impart a 100% (or more) miss chance upon large groups of enemy units, a very important defensive service in Serengaard.

Offensively, his W1 is cumbersome to build around due to its low base damage, but Auriun's high potential INT from E2 and a Blue Divinex Amulet can give him offenses significant enough to (ploddingly) clear endgame content with little trouble. Further investment into offenses, particularly W2 and the fabulous heal-nuking Glove of the Hierophant, can make Auriun a truly devastating master of both life AND death. Nevertheless, a defensive Auriun is still an important asset to any team, and his handy resurrection spell alone ensures that nobody will bitch you out if you pick him.

## Skills

**​​​​[Q] Heaven's Shield**
 * **ATTACKS ABSORBED 2 / 3 / 4 / 5 / 6 / 7 / 8**

**​​​​[W] Flash Heal**
 * **MAX RANGE 1500 / 1650 / 1800 / 1950 / 2100 / 2250 / 2400**
* **HEAL 1200 / 3600 / 6000 / 12000 / 21000 / 35000 / 45000**

* **MANACOST: 120 / 280 / 500 / 1200 / 2400 / 3400 / 4500**
* **COOLDOWN: 2 / 1.6 / 1.2 / 0.8 / 0.4 / 0 / 0**

**​​​​[E] Seraph Surge**
 * **DURATION 4.4 / 4.7 / 5.0 / 5.3 / 5.6 / 5.9 / 6.2**

* **COOLDOWN: 17**

**​​​​[R] Blessing of Life**
 * **HP REGEN % 15 / 17 / 19 / 21 / 23 / 25 / 27**
* **RADIUS 2000 / 2200 / 2400 / 2600 / 2800 / 3000 / 3200**

* **COOLDOWN: 60 / 58 / 56 / 54 / 52 / 50 / 48**

## Popular/Meta Builds

 Glyphs
 Weapon
 Gear
Plate of the Watcher : great item best choice for this kind of build get the one with 25% chance to refresh R on using Q
Claw of Azinoth : Great Rune Rolls try to get q2 as high.
Voyager Boots : Great item Refreshes Q makes R cd lower.
Alternative boots Temporal Warp Boots : another good boot choice u can basicly refresh ur R every cast.
 Main Runes
Aurora's Touch

Other Arcana Items

Roshpit.ca official page

 Ability Description
 Arrows
 Manacost
 Cooldown
 Cast Range

After firing a Shot of Apollo, Astral Ranger gains a bonus to all attributes for 8 seconds per shot fired. Stacks up to 100 times, but all stacks expire at once.
Attributes per stack:
 T2
Adds a chance to gain extra Apollo stacks on cast. Greater than 100% means it can add multiple stacks. The proc chance is multiplied by the level of Shot of Apollo.
Chance for Extra Shot
 T3
Element: CosmicDamage Type: MAGICALBase Ability: WEach arrow from Shot of Apollo has a 20% chance to deal additional magic damage and add a limitless stacking debuff that reduces Cosmic resistance
Damage
12 % of attack power
Cosmic Resist Loss
 T4
Focusing on a single target, Astral Ranger increases all post-mitigation damage dealt towards the targetted enemy for 8 seconds, stacking up to 50 times. Changing targets with Shot of Apollo resets this effect.
Post-Mitigation
0.7% per stack
Aphotic Dominion Helm

### Max rolls possible

Property 2 Q1=58, Q2=58, Q3=52, Q4=19.Property 3 Q1 = 73. Q2=73,Q3=63, Q4=25 (or up to 30 magic resist). HoodProperty4

### Coefficient

960

Other Arcana Items

 Ability Description
 Cast range
 Cast Point
 Damage type
 Element
 Max Summons
 Cooldown
 Scalings
"50 60 70 80 90 100 110"
"MOVE SLOW % WHILE ACTIVE:"
"-20 -25 -30 -35 -40 -45 -50"
"DEBUFF DURATION:"
12

"The Aphotic Dominion unit drains life from all nearby enemies. The healing is equal to 10% of the damage dealt. Slows enemy movespeed by 30%"
"Damage"
 T2
"The Aphotic Dominion unit can consume corpses off the ground to gain a 12 second bonus to base attack power. When the buff wears off, 2 swarms of bugs are released for each corpse that was held. Enemies hit by the bugs take damage over time based on the Aphotic Dominion unit's attack power and take increased post-mitigation damage from all sources. They also **cannot heal while the poison is active**. Enemies who die while the poison is active generate an additional corpse."
"Base Attack Damage Per Corpse" 10000
 T3
"When an enemy unit dies within 1200 range of the Aphotic Dominion unit, it gains permanent attack damage and armor bonus."
Damage Bonus
 T4
"The Aphotic Dominion unit has an aura that provides bonus attack damage % and armor to nearby summons and Ekkan. Every 5 seconds, the aura pulses, adding a 2 stack shield to all units in range that absorbs 1 instance of damage per stack."
"Aura Attack Damage Bonus" +20%
"Aura Armor Bonus" 150
Aura radius 1200
Archon Armor

### Chance

100%, chance of boss to spawn 3.8-5.88%, dependant on premium pass countDouble drop if Paragon

Other Arcana Items

Official Archon Armor page

Archon Armor is Sea Fortress drop from rare spawn miniboss.

If Archon spawns as Paragon Creature, two arcana drop instead of one.

 Cooldown
 Scalings

 T2
 T3
 T4
Reduces Base Attack Time while in Archon Form.