Founder Pathway/Abilities

## Sequence 9: Patron

New Abilities
* **Enhanced Mind:** Their mental attributes become enhanced, particularly their ability to discern, rational, and economic skills

* **Spirit Vision:** They can use **Spirit Vision** to see non-physical things, such as ghosts and specters. They could see the different parts of a Soul, deduce a person's health and emotions, and determine if something has a magical aura

## Sequence 8: Activist

New Abilities

## Sequence 7: Investor

New Abilities
They become experts in deductive and inductive reasoning, and have good observational skills upon ingestion, with the effect increasing with digestion

* **Invest:** They can **Invest** spirituality into a target, buffing either a negative or positive factor, with the effect lasting around 20 seconds at first, with a max of 60 seconds with full digestion, when applied a target other than themselves the duration will be halved,
	+ Up to two 'stats' can be buffed or debuffed at once, each target has a separate (limit)/amount of stats that can be buffed
	+ 'Stats' can be buffed by 1.5 times and debuffed by 20% with first ingestion of the potion, with full digestion increasing it to 2 times, with debuffing decreasing the target by 40% of stats.
	+ In theory, this could be used to cause muscles, bone and flesh to break due to exerting too much force on themselves, etc. And/or make the enemy simply collapse from being unable to stand, provided that they're equal or lower in Sequence than them
* **Loan:** They can **Loan** out something they own, like their spirituality, their energy, or even their mental energy for a time, and after a maximum of 3 days the target will slowly repay the **Loan** over time
	+ During the time of the **Loan** the **Investor** will lose the corresponding object, however they will still regain the lost object on their own, and once the **Loan** expires the target's 'regeneration' of whatever was **Loaned** to them will be decreased as they slowly pay it back
		- If the target is more than 1 Sequence above their own, they can avoid paying the **Loan** using various methods
	+ They cannot **Loan** out certain objects, particularly objects meant to be permanent and/or directly linked to their well being such as: Their soul, astral body, spirit body, organs, etc.
		- They can only **Loan** 2 objects at a time
* **Forecast:** They can accurately estimate anything, from the future stocks, the chances of catching a fish, or their opponents next moves, based off of the available data they have. The less they know about the **Forecasted** target, the less accurate their **Forecast**

Strengthened Abilities
* **Spirit Vision:** Their **Spirit Vision** is slightly enhanced, but not by much

## Sequence 6: Salesman

New Abilities
* **Sell:** Certain effects could be sold

Strengthened Abilities
* **Invest:** The duration increases to 80 seconds with initial digestion, and 2 minutes with full digestion, and the duration is now decreased by 25% when applied to other targets
* **Loan:** The **Loan** limit has increased to 4 objects, and the duration it can be Loaned before having to be repaid has increased to a week
* **Forecast:**
* **Spirit Vision:**

## Sequence 5: Innovator

New Abilities
They become highly creative, have good reasoning skills, and have an enhanced memory, and generally seem very talented, capable of passing off as a genius, along with a large spirituality pool upon ingestion, the effects increase with digestion of the potion

* The more understanding they had of a subject, the more ideas and solutions that they could come up with for the subject
* **Innovation:** They can temporarily modify targets, mainly abilities such as their own, and others abilities
	+ Their target(s) can resist the **Innovations**, by...
	+ They can **Innovate** a targets abilities to be stronger, and their drawbacks weaker, and vice versa
		- They can (**Full-**)**Innovate** something to be 80% stronger, and 40% weaker at most, and the ability will always retain its 'core concept'
		- The stronger the target, the less effective **Innovation** is on them
	+ **Half-Innovations** are essentially **Investing**, but in a stronger and more controllable form
		- There is no limit to the number of **Half-Innovations** one can do, ignoring potential consequences, and strain on the target, from being unable to handle their (own) boosted abilities
			* Generally, it is recommended that only 3 stats be buffed at once, to manage spirituality expenditure, and negative consequences the (allied) target may face from strain
		- **Half-Innovations** can last 4 minutes at most, and the limitation of the duration being reduced when applied on other targets is removed
	+ **Full-Innovations** last 40 minutes at most, and take from 2 to 10 minutes. **Half-Innovations** take at most 30 seconds, but the effects are significantly lessened, and the time limit of the effect is at most 30 seconds
		- The probability of the ability being successfully **Innovated** upon is higher the more they understand about the ability and the more realistic and/or "fitting" it is. Above sequence 6 the chances of the ability being successfully **Innovated**, decreases the higher in sequence you go
			* They need at least 2 minutes to do a **Full-Innovation**, with a max time requirement of 10 minutes at most, or the **Innovation** will fail
			* There are at least 3 phases to a **Full-Innovation**, with a max of five phases, each phase can be considered an important "step" in the modification process
			* If a **Full-Innovation** process is disrupted, then, there can be major or minor consequences, depending on what phase of the **Innovation** was disrupted
		- There is a limit of 3 **Innovated** abilities they can have for themselves and others when the potion is first digested, with full digestion increasing it to 4.
			* Others have a separate **Innovation** limit.

Strengthened Abilities
* **Forecast:**

## Sequence 4: Reformist Supervisor

New Abilities
* **Monitor:** They can imbue objects with, or produce a **Monitor** that has certain properties, and allows them to watch over, and exert influence over an area, even if they themselves aren't present. They are produced from the Mythical Creature Form of the Founder Pathway

Strengthened Abilities
All of their previous abilities are strengthened

* **Loan:**
* **Sell:**
* **Innovate** becomes **Reform:** They can now permanently transform targets
* **Forecast:**
* **Spirit Vision:**

Mythical Creature Form
* As Sequence 4 Demigods they receive some level of Godhood, and with it comes an incomplete Mythical Creature form. The **Monitors** are generated from the **Founder Pathwa****y**'s **Mythical Creature** form, and it's comprised of these **Monitors**
	+ Their incomplete **Mythical Creature** form looks like a human that has partially turned into fog, giving off a vague glow, the fog was filled with various symbols, and part of their torso was also covered in those symbols
		- Looking at it would cause the being to automatically begin self-**Reforming** into various strange states. Beyonder abilities would be **Reformed** into a different form while retaining their core nature, bodies would **Reform** to match the environment and its other attached body parts
		- By selectively turning parts of their body into fog, they can avoid attacks in this manner, squeeze into small spaces, and lessen the damage from a fall, etc.
			* Plunging the parts of their bodies that has turned into fog is relatively dangerous, as the fog parts will react rather negatively, and drain stamina from them, but otherwise will deal no direct harm to them
		- The **Monitors** are produced from the overall Mythical Creature Form form, each time a **Monitor** is produced a small part of the symbols and fog will be torn off before becoming a **Monitor**
			* Each **Monitor** takes a certain amount of Beyonder characteristics from them, and fractures their Spirit Body, so they can't be produced often. Lost Beyonder Characteristics will return to them after some time due to the Law of Beyonder Characteristics, unless the process is disrupted somehow
				+ Beyonder Characteristics of the Founder Pathway or neighboring High-Sequence group can be consumed to recover lost Beyonder Characteristics

## Sequence 3: Prospect Manager

New Abilities
* **Prospect:**

Strengthened Abilities
* **Monitor:** At this point the **Monitors** undergo a qualitative increase in capabilities

* **Forecast:** It has fused with **Spirit Vision** and evolved. It now enables them to gain some information about the future and present, up to a few weeks at most, and upon activation either some scenes, or up to a 'video' will be played out in their minds. Forecast can still be used akin to regular **Spirit Vision**
	+ When **Forecasting** about a decision, scenes or a video of the best action will be played out in their minds, with the imagery's meaning being very clear, however they may still left to interpret some of the information, as a lack of (further) information relating to it may require
	+ They can **Forecast** a target's actions, but the chances of them performing it aren't truly guaranteed, **Forecast** simply shows the most likely future based on it's **Spirit Vision** and previous **Forecast** foundations
		- **Forecast** is designed to analyze the various probabilities, and 'changes' in a target that could occur from a cause, and give the most plausible predicted result, this is partially the reason why Founder Pathway Beyonders have enhanced mental attributes
		- In this aspect, a high Sequence White Tower Beyonder is better due to being capable of analyzing things like fate, or the fundamental laws of reality itself, to obtain the desired information
		- **Forecast** is partially dependent upon the Spirit World, so high level anti-divination methods can be effective against **Forecast**
	+ **Forecast** could be used to think up a good idea, or the information relating to a target, etc. This is partially due to **Forecast** 'predicting' a good idea or information, and the reaction to it by various entities to verify the 'quality', and then 'taking' them for the user's own use, however the information isn't guaranteed to be an absolute
* **Reform**:

* **Loan:**

* **Sell:**

Mythical Creature Form
## Sequence 2: Transformation Executive

New Abilities
* **Alteration**: The previous ability of **Reform** is evolved and altered
	+ **Override:** With **Override**, "They" could **Override** actions, thoughts, and abilities, effectively canceling them, and forcing them to be replaced with something along the Transformation Executive's requirements
	+ **Refine:** "They" can **Refine** "Their" target(s) into a new, and/or different state
		- "They" can **Refine** Beyonder related matters. For example, if "They" had a batch of corresponding Beyonder ingredients, they could **Refine** them into a potion, though "They'd" still preferably use a container to hold it, else it would splatter on the floor
	+ **Stack:** This causes a chosen effect to be **Stacked** on itself, increasing the result or its presence. This can be used to **Stack** minor weaknesses and make them into dangerous ones

Strengthened Abilities
* **Forecast:**

* **Loan:**

* **Sell:**

* **Monitor:**

Mythical Creature Form
* "They" become a complete **Mythical Creature**, "Their" **Mythical Creature** form is a figure emitting blinding light, made out of and obscured by an illusory fog containing ideas, symbols, images of potential situations and/or scenarios, with a more solidified body where the fog condenses.
	+ Due to "Their" constitution as mostly fog, with a body composed of symbols, "They" have a medium capacity for regeneration, being able to recover quickly from serious and disabling injuries, like being able to recover lost organs in a relatively short amount of time
	+ Gazing upon this form will result in the observer mutating into various states, and if they're a Beyonder, becoming a Rampager, or worse

## Sequence 1: Institutor

Authorities
* **Insitute:** They can **Institute** various principles and effects onto physical objects and concepts. It was like introducing new concepts onto the preexisting one(s), while not completely overwriting it
* **Forecast:**
* **Monitors:**
* **Constant (Realm of Changes):** An ability used to create a **Divine Kingdom** for the Administrator; however, this **Divine Kingdom** is still in an embryonic state. Within the area, the majority of preexisting phenomenon are altered in some manner, and the space is separated from the real world. Its form is a white room forming a background, with various colors and abstract symbols shifting around.

## Sequence 0: Founder

Authorities
In comparison to "Their" fellow Gods, a Sequence 0 **Founder** is akin to a glass-cannon, with higher offense, but lower defense, but to a lesser extreme than a Sequence 0 Fool. "Their" authorities are **Cause**, and **Transformation** or **Change**

* **Establishing/Overwriting:** "They" could **Establish** reality, forcibly causing things to happen, this is best described as something being made and replacing the preexisting target, or being placed into a 'empty spot'. "They" can only **Overwrite** things on the scale of a planet at most, ignoring any obstacles to it
	+ Time, fate, and anchors could be **Overwritten**, but the degree to which it could be done was less compared to the majority of Sequence 0 who had the related specific domains
	+ A Sequence 0 **Founder** with some control over the Infinite Hotel could **Establish** that "They" had the Uniqueness and symbolisms of the neighboring Pathways, allowing "Them" to raise "Themselves" to the level of a Half-Great Old One
		- In comparison to a Sequence 0 **Visionary** doing this, a **Founder** could be said to be gaslighting reality, whilst a **Visionary** made counterfeits of the Uniquenesses and symbolisms, and pretended that they were the real, genuine thing. As such, a **Visionary** performing the same thing would have a much easier time, and a better result

* **Precognition:** "They" can see into the general 'trend' of the future, up to an effective 100 years. However, the further that "They" saw into the future, the more potential realities it branched off into, lowering the chance of said future becoming true.
	+ Objects or beings that had strong anti-divination, fate, and concealing abilities, along with anything with divinity are resistant to **Precognition**
	+ With the technical ambiguity of how such events would happen, with this, they could effectively replicate a **Visionary**'s **Prophecy** to a degree, using **Precognition** and **Overwriting** in conjunction
		- This will be far more obvious, and less effective than **Prophecy**
	+ Given that **Precognition**, when used on a large scale, sees the general 'trend' of the future, many specifics can be missed, and careful interpretation of the information is important
		- When used on a smaller scale, the accuracy for the target doesn't necessarily increase, as the changes from a cause affecting the target can be known, but the actual causes outside of the target may not be known; Simply put, if a target was in a isolated area with known factors, the target is predictable, but in a area with unknown factors, the target is less predictable, but their reaction from a cause should it occur can predicted when it happens

* **Monitors:**

* **Constant (Realm of Changes):** The **Divine Kingdom** of a **Founder** could be altered to have various purposes, but normally, it's appearance related to the era in which, and the Sequence 0 Advancement Ritual's performance, besides the white room with various colors and symbols that formed the background
	+ Within the **Divine Kingdom**, things would change constantly, with the changes that didn't fit with each other being altered, 'moving' into a different section, or 'clashing' against the other alterations, there is however some basic underlying logic behind this mechanism
		- Due to the constant changes taking place within, it'd be very hard for even a True God to brute force way into the **Divine Kingdom**
		- Targets within the **Divine Kingdom** will have various principles applied onto them, overruling the preexisting principles
		- Nasir Falenses had "His" **Divine Kingdom** descend from the Astral World to ensure that certain locations were unaffected by the Ancient Sun God's fall. This left behind certain traces at those locations that produced weird, uncontrollable and chaotic phenomena
			* Weather patterns were irregular, the sun could be seen at one hour, covered by heavy clouds and thunder the next, and all sorts of preexisting phenomena were interfered with
			* Direction could be warped, resulting in 'forwards' being moving in the direction of 'North' no matter what actual direction you were facing, among other things