Óphis' No Good Very Bad Day

## The Meet

Óphis' fixer Hugh Mann called them to ask for a favour; One of his contacts Jessica Lawrence, a retired wheel woman turned transporter, had not reported in at her scheduled times and was presumed missing. He wished for Óphis to look into the matter and sent a dossier on her.

## Legwork

Óphis investigated some of Jessica's known haunts at runner friendly bars and found one that she had visited just undertwo days ago. Unable to track her themself Óphis called up Mailman and hires him to track down her car using it's last known location and a few details from the dossier.

Mailman turns up a locations in Redmond and Óphis sets out.

## Run

They find the car parked out front of an abandoned building and try to connect with the personality installed in the James Bond / Night Rider level vehicle. having no success they check the doors to see if they can get inside and are nearly run over as the car swerves around to point hidden weapons at them and demand to know their purpose.

After explaining the situation and verifying their credentials with Hugh the vehicle agree to answer some questions. Jessica had gone in to the abandoned building 33 hours ago for a job and it had not seen her leave. Óphis climbed in through a window and investigated the building, finding a number of foot prints in the dust indicating that there had been some burst of activity in there as well as a vial of Lot's Curse that had rolled into a hole in the wall. Unable to learn more they search the area for those who might have seen something but none of the local unhoused were in much state to remember anything. Óphis has some food delivered to the area for them.

Moving further up the street they knock on the door of a nearby home covered in Japanese graffiti and are greeted by a massive anaconda expressing naga. Trying to appeal to their shared heritage Óphis asked if he knew anything about the abandoned building and things happening in the area. He denied it, though Óphis could tell he knew more than he was letting on, and said that the community in the area were very tight knit, using it both as a threat and deflection before closing the door in their face.

Óphis tries their luck summoning some spirits for aid and going over the area again but comes up with nothing new. With no other leads to go on they summon a meteor spirit as a backup plan and prepare to invade the Anaconda's house. They search the first floor, finding a hallway protected by a trip laser but are unable to slip past it. bullets immediately rain down through the ceiling, thankfully doing very little. They race upstairs to try and confront the naga but are greeted with an unfortunately well placed flashbang and the sight of the Anaconda locking himself in a room.

Stunned, in a terrible position and facing the strain of their adept magic wearing off they decided they were in no position to attempt break into the room under fire and bailed. They had to crash through a window when the Naga closes and locked the front door. Outside they found a gathering crowd of curious armed bystanders. they attempted to slip by was spotted by a dual natured individual who managed to coordinate the crowd to fire in their general direction. They called their car and moved away, darting from scant cover to cover as it puttered it's way over to them.

The meteor spirit Óphis summoned as a backup plan finally catches up and attempts to entangle the mob with gravitational waves but is rebuffed time and again until finally it get's frustrated and just wades in and start swinging. this diverts the crowds attention long enough for Óphis the reach their car and drive away, battered and bleeding.

## Aftermath

Óphis contacted Hugh and admitted that they were in no state to continue the search, sending all the data they had collected to aid whomever he sent next. They went home to recover and stew on their failure.

## Rewards

* 3 karma
* 4 CDP

## Player After-Action Reports

*In Character* accounts of events, general impressions, or memorable moments