recursal/Fanatic-Fandom huggingface dataset:
Wendel Sommerling van Spenglersbek

Ser **Wendel Sommerling van Spenglersbek** is a Taemish mercenary, formerly a starred errant of the Drygrass Steppes. When he's trying to simplify his name for foreign games or to mask his identity, he uses the name **Wendel of Tintown**.

Having abandoned the Steppes because of a traumatic encounter in one of its dark, winter-stricken towns, he roamed the heartland of the kingdom for two years. After a second harrowing battle against witches in the Taemish bogs, he left the country altogether, becoming a borderless soldier of fortune.

## Appearance and character

Wendel is a towering man of twenty-three years, slender but powerful, with rosy-white skin. His hair is ashen-blond and long, cut short at the sides and slicked back over his head with animal fat, as is traditional among the Drygrassmen. He has a long, innocent face, eyes wide and forthcoming. His mutated irises, the colour of lavender, mark him as fae-touched according to Taemish superstition.

A stoic, gentle man, Wendel is outwardly simple but has a mind for religiosity and the complexities of courtesy and honour. He has a careful, if sometimes grave voice, with the marked twang and dialect of a Drygrassman. When he finds a leader of moral integrity, he is hard-working and loyal to a fault.

Wendel wears a worn chainmail hauberk and a sallet in battle, wielding an eight-foot spear, and a longsword as a sidearm. An avid hunter, he also owns a boar spear, a bear spear, and a small crossbow. Highly athletic, he is a wickedly fast swimmer and runner. He is rarely without his trust steppenhund, Splasch. He rides a fine courser whom he names Blae.

## Biography

In the year of 379 C.E., Wendel suffered the misfortune of being born on the Drygrass Steppes of Northern Taemar.

The Drygrass Steppes consisted of treeless grassland, terrorized by bandits known as "Hides". Sheriffs (or "starred men") protected most settlements, with roving "steppesrangers" also offering service. These men were like the knights of elsewhere, though far less glamorous. Despite their best efforts, live on the steppes was ever harsh. Come each winter, the people abandoned the Southernized Hog God in favour of the Frozen Gods. For those deprived of food by Hides or perpetual poverty, this was a time of desperation and unthinkable practices.

For most of his life, Wendel was ignorant of these horrors. Tintown, a consistently productive mining settlement, was on the better end of steppe existence. Vallen rewarded their performance with plenty of pigs each winter's eve, so the yearly Blackening had little impact on daily life there.

Despite the relative prosperity of his town, Wendel had a difficult life growing up. In Wendel's infancy, his father, a swineherd, died in a Hide attack. He, his mother Anka, and his elder sister Schoona-Lee went on to endure years of destitution. While other boys learned the vigorous skills of men, Wendel laboured for a living with his family. For being a pudgy boy who spent most of his time doing women's work, Wendel was the object of frequent bullying.

[TO BE CONTINUED]
Rikolto

**Rikolto**, known as **Vikolto** by the followers of Tiny Vik, is a city in southwestern Terresol, the principal of the province of Akno. Currently the focal point of a religious movement that is spreading into the wider province with alarming speed.

In the Regit Swamplands you will find no temples for the Wisdoms, no statues of the Southern Pantheon, no sermons about the will of the gods; instead you will find the **Pilgramage of Unyielding Aspirations**. For a number of years the common folk have been told stories of a new god who goes by Tiny Vik, his visionaries emerged from the mire in a wave, adorned with golden masks and purple robes, with gifts and stories for anyone who would listen.  They spoke of eliminating the Bloodcaste, of blurring the lines between the classes, a world where anything was achievable through their own means.  Little girls who dreamt of being a princess, fathers and mothers who grew tired of strenuous taxes, even those who had too much and wished for a simple life, this could be a new start, and the only price was patience.  Now the city of Rikolto has been taken, the followers even calling it "Vikolto," for the new lord, a follower of the Pilgramage sits on the seat of power, the guard is filled with Visionaries, and the time has come for the Religion to come into light.
Astorian Characters

This is a list of all characters currently in Astoria. Activity may vary depending on real life responsibility of writers OOC. If you wish to take a character that has been marked as part of the needed canons, please reach out to the Marin Staff and we can guide you to the right people. Enjoy perusing!

Tolbert, Gray

Milena Capell

Elias Armin

Mikhail Durkhan

Robyn Victor
Gray Tolbert

Once a noble house in the middle of the old united Feyshore, the Tolbert family fled to the North Shore in the wake of the anarchy of the fall of Feyshore. Only a child at the time, **Gray William Gorden Tolbert XXIV** (the youngest of the house currently) seeks to reclaim his family's old home and lands in what is now Astoria.

A deeper understanding of this character can be found by looking at his bio, which is linked here.
John De Burgh

**John De Burgh** (340-) is an Athmorean Lord and Military Commander who is the current de-facto ruler of Iron Gate, and following the Battle of the Beasts, a united state of Northwind. He derives his name from the road prefecture of Burgh in which he was born. Given no last name by his birth parents of mysterious origin, his surname was assigned by an Athmorean Monastic Order.

Since his seizure of the regional megacity Iron Gate, De Burgh initiated the Northwind Civil War, which had fallen dormant following a relative period of peace between the regions several fiefdoms. As the war waged, John replaced much of Iron Gate's established government with a military authority that would be extended to territories subjugated following rebellion.

## Origins

Born simply John in the mining merchant's settlement of Burgh, John's family descended from relatively unclear origins. His father was a soldier in a warlord army before being disgraced for heresy, while his mother's history was entirely unknown. Once he had reached adolescence, he abandoned Burgh and was recruited into the Order of the Hallowed Gods, a large and prosperous monastic order that confided its power in the Highlands of Northwind. He received the name "De Burgh" following his enlistment with the order.

De Burgh spent the majority of his youth performing various functions as a Friar of the Hallowed Gods. Peak among them was his mission to the city of Iron Gate, where he had never before visited. Prior to his occupation as the peak missionary representing the Hallowed Gods, he had never before set foot in a city of any sort.

Returning to the Temple of the Hallowed Gods following their destruction, John was discovered by the army of Lord Hollowell, a renegade Road Lord who had favored commerce with the south than with the unscrupulous and increasingly erratic Iron Gate aristocracy.

With the advantage of the knowledge hoarded by the Order, John quickly became an indispensable asset to his Lord's army as an archer commander. John experimented extensively with longbow tactics during his tenure with Hollowell, which would eventually become a hall mark of his field tactics as the Lord Regent of Northwind.
Leviticus Cortezial

**Leviticus Cortezial** became a merchant at a young age because he belonged to a merchant family. Before long, he left in search of a different life, following a group known as the Eclipse. As time passed, death followed him, and he chased death in return. During a battle in Burgh, he saved John de Burgh and solidified John’s victory.

A deeper understanding of this character can be found by looking at her bio, which is linked here.
Northwind Characters

This is a list of all characters currently in Northwind. Activity may vary depending on real life responsibility of writers OOC. If you wish to take a character that has been marked as part of the needed canons, please reach out to the Marin Staff and we can guide you to the right people. Enjoy perusing!

Cortezial, Leviticus (Levi)

John De Burgh

Taedra Westbrook

Thierou Westbrook

Tobias Westbrook

Tredor Westbrook

Albert Rhoderick

Darin Zacharov

Ifan Valkur

Kharlyle Whylder
Emil Pecheur

**Emil Pecheur** is the son of a family (and company) of formerly-prosperous whalers. Now that the whale supply has been decreasing, Emil has moved from his coastal whaling town to Araedia's capital, Erillia. His primary goal is to get as rich as quickly as possible.

A deeper understanding of his character can be found by looking at his bio, which is linked here.
Anna Barrmount

### Distinctive features

Long black wavy hair, chubby cheeks, icy blue eyes, soft features, pale skin, pink lips, huge dimples that show at the slightest smile

## Relationship Information

### Family members

* Yaron Barrmount (father) 💀
* Adelaide Syreth (mother) 💀
* Sibyl Barrmount (sister)
* Rodrick Barrmount (brother) 💀
* Jarys Barrmount (uncle) 💀

### Loyalty

* House Barrmount
* House Carter

### Occupation

None

Lady **Anna Barrmount** is a member of House Barrmount. She is the second child of the late Lord Yaron Barrmount, who died only a year after becoming Lord of the Iron Plaines, which is the easternmost section of the Witherlands. Her younger brother, Lord Rodrick, died of the plague. The current ruling Lady of House Barrmount is Anna's older sister, Sibyl.

A deeper understanding of this character can be found by looking at her bio, which is linked here.
House Medarrim

**House Medarrim** are the rulers of Rugalum, Terresol's southeastern province. The Medarrim rule over a prosperous mercantile realm, primarily exporting wine and silver from their illustrious port city of Posoxe. Whereas their neighbours House Navarrigon represent a more refined, artistic sense of luxury and entertainment, the Medarrims are known for throwing extravagant and extremely decadent parties aboard yachts, on small islands, and in secluded sea-caves.

With strong ties to Araedian nobility, as well as entities even further abroad, House Medarrim is one of Terresol's most well-connected noble families, and they've often rivalled their liege lords, House Vortigon, as the most powerful force in the kingdom.

They rule from their keep of Alatrasti, located on a small island in the bay beyond Noteia. The head of House Medarrim is colloquially known as the 'Archon of Sunrise'.
Cecilia Lyanah

**Cecilia Lyanah** is a Wairua Neke shapeshifter (a rare breed of shifter that can turn into three animals instead of one or two) who grew up in a shifter village deep in the forest. After Cecilia's entire village was slaughtered by shifter hunters, she became a thief and, finally, an assassin.

A deeper understanding of this character can be found by looking at her bio, which is linked here.
North Shore Characters

This is a list of all characters currently in the North Shore. Activity may vary depending on real life responsibility of writers OOC. If you wish to take a character that has been marked as part of the needed canons, please reach out to the Marin Staff and we can guide you to the right people. Enjoy perusing!

Ardaine, Annalisse

Heath Romanov

Gabriella Skorn
Darrog

The Black Forest of Darrog is a great shady woodland in Central Tellaria, not far west of Sistona. It is home to tribes of both forest trolls and wild elves. While not friendly, they are rarely in open conflict. Usually that falls to tribes fighting between one another. Darrog can be navigated without incident if one knows where to pass and is quiet about it, but nonetheless not a journey for the faint of heart.

The name of the forest is actually a mistake made by the initial humans, of a now defunct nation, who made contact with the local trolls. The Zan'sil word, Dah'Rokkih, does mean "High Black Trees" but referred to the nearby mountain ranges they could glimpse between the trees. The forest they lived in was simply called "Dah'Gohmag," or "Home Among the Branches." The humans jumbled them together and took this name back to other peoples. The Zan'sil still use the original names among themselves, but with outsiders they bow to convention.

During the Age of the Virgin Lands, Darrog found itself being encroached on by the Order of Iludin. Having deforested all of the nearby Andris Forest, they began cutting through Darrog. A few attempts at peace talks were made, but once many sacred trees had been cut by the Iludin, the time for talking passed. The bonds that had held the trolls and Sistona in tentative peace for millennia were now broken.
Amicia de Blanc

### Distinctive features

Long blonde hair, blue eyes, small, faint freckles, has a necklace of lockets she’s nicked off dead bodies

## Relationship Information

### Occupation

Mortician

**Amicia de Blanc** is an orphan left on the steps of a temple of Gorgonys only hours after her birth. She was brought up in a morgue she made better friends with the dead she tended to than the living. Old enough to now travel Marin alone she has left her home.

A deeper understanding of this character can be found by looking at her bio, which is linked here.
House Brass

**House Brass** is one of the noble houses in the Witherlands. Their ruler, the self-proclaimed Sea King David Brass, rules from his seat of the Horn Hills in Bleaktyde Isle, an island off the coast of the Witherlands. Their sigil is a large, brass-colored spiked squid on a black field, which is meant to represent the depths of the sea. Their words are "We Live and Die by the Sea". They are technically direct vassals of House Demott, but they are currently allied with House Vivayn in their war against the Ice Lord Marshall Carter.
Charity Lane

Queen **Charity Lane**, daughter of Devyn Lane and Eireen Lane. Loyal to Terresol, her new home, and the entity of the Southern Isles, but not its current government. She currently works as the Queen of Terresol.

A deeper understanding of this character can be found by looking at her bio, which is linked here.
Ibethiel Characters

This is a list of all characters currently in Ibethiel. Activity may vary depending on real life responsibility of writers OOC. If you wish to take a character that has been marked as part of the needed canons, please reach out to the Marin Staff and we can guide you to the right people. Enjoy perusing!

Note: Some of these characters have wiki entries at this time, but it isn't always the easiest to update. Please see this google doc for a more complete and easily updateable list of characters with descriptions and locations.

Note: Also see this google doc for a story summary of all of these characters.

### Ross Characters:

Queen Lucrezia Scheer

King Dennon Bigsby

Lord Kirk Pinwood

Verina Crowe

Clebson Albury

Mary Ramsalot

Sir Gringen Kemp

Perotto Scheer

Dr. Dellanik Smythe

Dack Reardon

Tyvo Redd

### Non-Ross Characters:

Lady Anna Barrmount [WitchWithIssues]

Arietta Jewell [Lia] {INACTIVE}

Former Queen Adeline Scheer [Alice] {INACTIVE}

Osma Gilmore [CWashington] {INACTIVE}

Amaryllis Sage [Dez] {INACTIVE}
Tobias Westbrook

***This character is now a Needed Canon. If you are interested, please contact the Marin Staff!***

**Tobias Westbrook** is the son of Tredor Westbrook and 'Second Sun' to Asairde. He is the second heir to the Westbrook holdings in Asairde, and itching to be involved in the war below the mountains.

For more information about this character, see this website.
Viola Godwin

### Distinctive features

Long ginger hair, brown eyes, the Ogham sign for hawthorn on her left wrist, an aggressively large hat

## Relationship Information

### Family members

* Lord Godwin (father)
* Lady Godwin (mother)
* 7 other siblings

### Occupation

Professor of Fae Studies

Lady **Viola Grace Godwin**, otherwise known as **Valentine**, is the daughter of Lord and Lady Godwin. She is also a professor of fae studies in the college of Azarya and an attendant of the Council of Marin concerning the plague.

A deeper understanding of this character can be found by looking at her bio, which is linked here.
Southern Isles (SI) Characters

This is a list of all characters currently in the Southern Isles. Activity may vary depending on real life responsibility of writers OOC. If you wish to take a character that has been marked as part of the needed canons, please reach out to the Marin Staff and we can guide you to the right people. Enjoy perusing!

Cecilia Lyanah

Dwyer, Bosun

Cecily-Edith Crane

Maith, Bradai

Retto Elbaroda

Catarina Tanner

Daud Grimaud

Elena Corvus
Religions

**Southern Pantheon**

This is the most widely worshipped religion in Marin. It is a polytheistic religion composed of many hundreds of gods, which vary based both on the individual worshipper and on the predominant cultural values of the place in which the worshipper lives. Though there are many minor deities, there are only five major deities, all of which stem from the original creator god, Saris.

**Frozen Gods**

The great majority of Withic people worship nameless, faceless deities known as the Frozen Gods. Believed by their worshippers to control all events, the Frozen Gods appear foreign and alien to outsiders. It is said the vagrohls of the Order of the Frozen Gods can hear the gods' whispers and commands in the winds and snowfalls.

**Tide Bearer's Creed**

This is the predominant religion of the Southern Isles, predicated upon the Tide Bearer, who was a real person that united the Isles over 300 years ago and freed the Islanders from their enslavement.

**Hog God Faith**

This faith is most commonly practiced around the bog lands of Taemar. That said, members of the faith are known to travel and can be found in most kingdoms if someone was looking. The Southern Pantheon has recently integrated the Hog God faith as one of its many sects.

While swine are revered, eating them is not discouraged. They are viewed as the hog god’s flesh given for the nourishment of his followers. Swine are viewed as being intelligent. Stories are known of pigs saving their owners. There is a guardian angel aspect of the hog god faith. Burial practices involve feeding a corpse to pigs for giving back flesh as thanks for providing pigs as food. Whatever remains after is buried or submerged in a bog depending on location circumstances.

**Xolism**

Araedia worships a phoenix in conjunction with The Southern Pantheon. This practice is not widely recognized as legitimate in other kingdoms.
House Dumagne

### Coat of arms

Three golden scallops over a red chevron on a black field*(Sable, over a chevron gules three scallops or)*

### Sworn to

House Vortigon (formerly)House Kelwynd (formerly)House Lane

### Vassals

* House Artruz
* House de Lysse

**House Dumagne** is one of the Archontic Houses of the Kingdom of Terresol, ruling over the province of Falsa. The head of House Dumagne is colloquially known as the 'Archon of Sulphur'.
Gregor Grunewald

## Physical Information

### Distinctive features

A gray beard, crooked yellow teeth, piggy blue eyes

## Relationship Information

### Family members

* Queen Matilda Grunewald (wife) 💀
* Prince Auburn Grunewald (son)
* Princess Wilhelmina Grunewald (daughter)
* Princess Walburga Grunewald (daughter)
* Prince Lester-Maverick Grunewald (son) 💀

### Loyalty

* House Grunewald
* House Vivayn
* House Scheer

### Occupation

King of Taemar

King **Gregor Geralt Grunewald** is the King of Taemar.
House Batten

House Batten rules over the town of Riverbreak in the Witherlands. As its name suggests, the town is positioned right next to a large river named The Stem; its currents are rather rough and prevent the river's surface from entirely freezing for the majority of the year, making it a popular fishing and freshwater destination. House Batten is ruled by Lady Cornelia Batten, a middle-aged woman with a flair for the dramatics. Due to the river, House Batten’s land is one of the most fertile in the Iron Plaines, and its population is continuously growing, forcing them to build new settlements on the outskirts of their territory. This had led to multiple land disputes with neighboring House Dinwood.
Parker Farensun

### Distinctive features

Brown hair, grey eyes, hair is usually kept short to keep her looking androgynous

## Relationship Information

### Occupation

Information Broker

**Parker Farensun** was born in Araedia to the infamous Terresolian pirate and a woman that looked like the pirate's real love. Her father left before she was even born, and her mother died when she was young. Since then she's had to rely on herself to survive. She's done well for herself by working as an information broker, selling secrets to any who will pay. Her sources come from all over, but the majority of which are other kids which she employs.
Kirk Pinewood

Kirk was a moderately successful antiquities dealer and owner of Pineworks until the delivery of a mysterious package led him to almost kill King Dennon, or so everyone else thought. Dennon saw the truth and now keeps Kirk in his employ as the royal antiquities dealer, occasionally sending him on missions to collect items of monetary and intrinsic value in far off lands.

## Relationship Information

### Occupation

Antiquities Dealer

At the Council of Marin of 402, Kirk became the victim of a political marriage orchestrated by Queen Lucrezia Scheer to secure a mercenary contract with The Iron Plaines in The Witherlands. Kirk was wed on the day to Lady Anna Barrmount, younger sister of Lady Sibyl Barrmount, ruler of The Iron Plaines, who was Anna's only living family. Anna had escaped the North with little more than the clothes on her back when Sibyl was taken hostage by Nathaniel Vivayn at their home at Barrmount keep. Anna made her way to the Council of Marin to strike a deal, giving her hand in marriage to whomever promised to send aid to the North in return. Lucrezia accepted, and Kirk happened to be the only Ibbish bachelor available on such short notice.
South Feyshore Characters

This is a list of all characters currently in South Feyshore. Activity may vary depending on real life responsibility of writers OOC. If you wish to take a character that has been marked as part of the needed canons, please reach out to the Marin Staff and we can guide you to the right people. Enjoy perusing!

Brack, Alabaster

de Blanc, Amicia

Durkhan, Anyanka

Provost, Alistair

Ramsalot, Cleburn 💀

Stafford, Angelica

Stafford, Eric

Craig Gulcher

Dayveth Jones
Lorelei Babich

## Relationship Information

### Loyalty

House Babich

**Lorelei Ursula Babich**, born **Lorelei Ursula Tanner**, is a member of the Family Babich on the island of Ostrovya, located in the Bay of Tears. A dhampir, she is the adopted daughter of Lady Lydumyla, though her original mother was a Taemish courtesan named Franziska Tanner, sired by Rossai pirate Artabran Oighear.
House Vivayn

**House Vivayn** is one of the six Great Houses of the Witherlands. It rules over the southernmost region of the kingdom, which is known as Reaper's Skull. House Vivayn's sigil is a snow crow, and their words are "Our Eyes are Always Open". Their current lord, Nathaniel Vivayn, is at war with House Carter.
Annu

The annu are a race of 15-20' stony humanoids with thick limbs, a long, slow gait, and heads like that of a jackal. They live in desert environments, unaffected by sun or dehydration.

The annu were once a mighty people, enslaving the sand giants to build the temples their complex architectural minds conjured. They oversaw the construction of the Reliquary in Rasa . As their power and pride grew, a raven prophet came to them and warned that if they set themselves above others, an agent of Myrael would come to enforce the balance. The annu leaders heeded the raven's warning and released the sand giants, staving off the wrath of the goddess. Annu culture thrived for millennia afterward, through the Age of Veradorianis, but slowly they faded into desert legends.
Iothea

A planet where all of its oxygen has been poisoned with Pollution. Located in the Unknown Regions this planet was once under control of the CIS. according to CIS data banks the planet used to be a continental planet before the they discovered the planet and ruined Iothea's atmosphere with pollution. According to Iron Republic Researchers there is no way to fixing the pollution till they find a way in the future

## Known Locations

The Air Exchange Facility, the source of the Pollution it was once heavily guarded by the CIS now laid in ruins
Adelhayd Wrencrest

Lady **Adelhayd Wrencrest**, née **Torck**, is the wife of Lord Bennard Wrencrest, Lord of the Grand Hall. Together they have two children: Hulward and Ivagneth.

Adelhayd was born into House Torck, and is the aunt of Lord Angelo.

Adelhayd is commonly seen as the "face" of her house, playing a more prominent role in tending to guests and making negotiations than her introverted husband, unless his own close friends are involved.
Terreme Characters

This is a list of all characters currently in Terresol. Activity may vary depending on real life responsibility of writers OOC. If you wish to take a character that has been marked as part of the needed canons, please reach out to the Marin Staff and we can guide you to the right people. Enjoy perusing!

Danico Felrantres

Kallophon Skatauros

Karl Gwydyon

Vortigon, Caderyn

Vortigon, Carney

Vortigon, Cleos

Serafina Ashburnum

Gavino Argyris

Lycus Affini

Mireli Tanner
Sibyl Barrmount

Lady **Sibyl Barrmount** is the current ruling Lady of House Barrmount, which is a Great House that reigns over the Iron Plaines region of the Witherlands. She is the oldest child of late Lord Yaron Barrmount, who himself became Lord of House Barrmount after his older brother, Jarys', execution at the orders of the Ice Lord Marshall Carter. After her brother, Lord Rodrick, died of plague, the seat officially fell to Sibyl's hands.

A deeper understanding of this character can be found by looking at her bio, which is linked here.
Alistair Provost

***This character is now a Needed Canon. If you are interested, please contact the Marin Staff!***

Born in Old Stormalong, **Alistair Provost** was a servant for a smaller noble family. During the Fall of Feyshore, the manor had been burned to the ground by anti-Cleburn revolutionaries. For six years afterword, he roamed the greater Feyshore area, looking for any work he could. He was hired by House Durkhan as a servant at the beginning of their reign. Through hard work and tenacity, he rose in the ranks and was granted the position of Estate Steward, which he still holds.
Sol

**Sol** is the capital city of the Gracedom of Terresol, situated in the province of Andallion at the beginning of the Andallic Horn. It sits on a flattish ridge of highland that runs on through the peninsula, built into rock that was carved by ancient mages into ravines and cavities to fit a city into, and runs for miles down into the earth until it reaches the underground Lake Melaurra.
Klaus Paberly

Like his father and grandfather before him, **Klaus Paberly** holds the title of Treasury Councillor of the Iron Plaines. As the younger son of reigning Lord Alfred Paberly, Klaus is below his brother Victor in succession, but he has always enjoyed his father's favor.

## Personality

Klaus has spent much of his life unworried about money and, therefore, is lavish in spending it. He likes the finer things in life: good wine, fashionable clothing, beautiful people. Naturally gregarious and kind, Klaus has seldom been refused anything, and he has led a pampered life full of many fine luxuries. It was his father's high opinion of him that led him to be nominated as the next Iron Plaines Treasury Councillor. Klaus sometimes wishes he could escape the monotony and scheming of council life, but there is a part of him that is determined to carve out a legacy of his own, separate from his father and his family.
Karl Gwydyon

### Religion

Southern Pantheon, and his personal deity Sjektet, deity of misconception and illusion, represented by a visual illusion of any kind

## Relationship Information

### Family members

* Lord Claudius Gwydyon (grandfather) 💀
* Lady Maria Erfst (grandmother) 💀
* Sir Leipa Gywdyon (father)
* Anne Curtail (mother)
* Frederick Gwydyon (eldest brother)
* Claudius Gwydyon (elder brother)
* Euphemia Gwydyon (elder sister)
* Octavia Gwydyon (younger sister)
* Sir Alexander Gwydyon (uncle)

### Occupation

* Arms and armour merchant
* Mercenary commander

**Karl Gwydyon** is the son of Sir Leipa Gwydyon, who was cheated out of his inheritance by his cousin. Karl was thereafter trained in the ways of warfare by his brothers and father, spending a decade as man-at-arms and afterwards becoming an arms and armour merchant for some 11 years, after that he began to expand his personal retinue and offering his services to anyone in need of a strong arm, and if they have a large enough purse.
Retto Elbaroda

### Distinctive features

Short red hair, brown eyes, trimmed moustache. Always has his instrument with him.

## Relationship Information

### Occupation

Privateer, ship captain

Born on The Island of Cloverhold, Elbaroda has been sailing all his life. During the Great Isles War, he committed a mutiny against the former captain of the Siren, and swore fealty to Bradai Maith. It was during that time his father was killed by Scags. After assisting in Maith’s victory in the Great Isles War, he has remained the captain of the Singing Siren as a Privateer in Maith’s fleet, and has been involved in many raids, against the mainland and traitors to Bradai alike. He and his ship have earned a reputation for singing shanties and playing instruments in nearly everything they do, including battle, but this has lead to beliefs that Elbaroda may be too kind to be a pirate. These doubts, however, have remained unfounded.

If you would like to learn more about this character, visit this document.
Chastity Blacktomb

### Distinctive features

Androgynous features, dark blue eyes, short black hair, pale skin and some scarring on her lower body.

## Relationship Information

### Family members

* Rowan Blacktomb (father)
* Claudia Blacktomb (mother)
* Leilani Sommer (step mother)
* Tybalt Blacktomb (brother)
* Dahlia Blacktomb (sister in law)

### Loyalty

House Carter

Lady Chastity, the daughter of Lord Rowan Blacktomb and his cousin Lady Claudia Blacktomb. Born gonadal intersex, Chastity had an improvised procedure done at a young age and her status kept secret. Her family is sworn to House Carter and the associated houses. During the Brother’s Rebellion Chastity helped her father hold down their castle and prevent it from being breached.

For more information about this character, their personality, and how they interact, please refer here.
Vagrohl Otis

### Distinctive features

Slight limp in his left leg, bushy eyebrows, and long silver hair. His robes quickly distinguish him as Vagrohl in public spaces.

## Relationship Information

### Family members

* Alexander Maddex (father)
* Rhea Maddex (mother)

### Occupation

Vagrohl

Vagrohl Otis is a member of the Order of the Frozen Gods, a mysterious sect that worships, serves, and maintain religious order in the Witherlands. Called to the wilderness by the Frozen Gods, Otis came upon the Sect of Shardmoor where he studies as an acolyte eventually rising to Elder of Shardmoor upon the old Elders death. He was deployed to serve House Carter as their Vagrohl a few years later and has served them faithfully through wars and times of prosperity.

For more insight into this character, refer to this document.
Cleos Vortigon

### Distinctive features

Rich black hair; olive skin; broad face; dark amber eyes; warm smile; strong build

## Relationship Information

### Family members

Prince Castor Vortigon (father) 💀
Reubexea (mother) (missing)
King Caspian Vortigon V (uncle) 💀
Prince Carney Vortigon (uncle)
Prince Caderyn Vortigon (uncle)
Fleur Vortigon (cousin)

### Occupation

Farmhand

**Cleos Vortigon** is the bastard son of the late Castor Vortigon, Prince of Terresol.

## Appearance

Cleos has rich, wavy black air and a kind-rounded skin. His skin is olive-toned and smooth, and he has the signature amber eyes of the Vortigons. He has a beard coming in. Cleos is not very tall, but has a strong, lean build, and calloused hands.

## Biography

*see: Cleos Vortigon bio*

Cleos was born in the winter of 385 to Castor Vortigon, Prince of Terresol and Minister of Commerce, by a household scullery maid named Reubexea. Despite his lowborn status, Cleos was acknowledged by Castor, and permitted to openly be a part of the Vortigon household.

### Kelwynd Conquest

Cleos was only a year into his squireship under Ser Erazmyn Loudarrim when his father and his king-uncle, Caspian IV, were murdered by Vronti Kelwynd's assassins. On the same night, his mother vanished from the palace. Cleos remained with his family in Sol for the duration of the war. When Vronti Kelwynd entered the city as the impending king with the support and promised hand of Charity Lane, Cleos was banished for his own safety along with the other surviving Vortigons—his uncles Caderyn and Carney, and his young cousin Fleur—but whereas they left the country altogether, Cleos was secreted away to a petty manor in the Fields of Kalaostriga, a fertile lake basin in southern Falsa.

### Coup against Charity Lane

Cleos remained in hiding for four years, working as a farm hand alongside Falsan peasants and making many close friends, but his true identity was known only to the steward of the manor, and its demarch, Lord Rhey Noundrim.

In the autumn of 402, Wisdom Serafina Ashburnum sought him out after discerning his location through the old Vortigon loyalist network that lay in the clergy. She was the spearhead of a conspiracy to depose the impious and tradition-breaking Charity Lane, and replace her with Cleos, the closest thing to a true Vortigon that at hand to the clergy. Cleos was given a Wisdom tutor to continue his long-interrupted education over the winter, and in the spring of 403, Serafina returned to retrieve him, and he was brought to Sol.
Taemar Characters

This is a list of all characters currently in Taemar. Activity may vary depending on real life responsibility of writers OOC. If you wish to take a character that has been marked as part of the needed canons, please reach out to the Marin Staff and we can guide you to the right people. Enjoy perusing!

Belladonna of Taemar

Gregor Grunewald

Viola Godwin

Wilhelmina Grunewald

Aleksandr Romanov

Amaryllis Sweetford

Elsinore Romanov-Black

Kenmath Vaughn

Marsila Vema

Mary Ramsalot

Nicholas (Nickles) Ramsalot
Hulward Wrencrest

### Distinctive features

Platinum-blond hair; bone-white skin; steel-blue eyes; slight, hereditary crooked nose; short, lean-muscled build; red-wine stain on left half of face

## Relationship Information

### Family members

* Lord Bennard Wrencrest (father)
* Lady Adelhayd Wrencrest (mother)
* Ivagneth Wrencrest (sister)
* Sir Lackner Wrencrest (uncle)
* Feineth Wrencrest (cousin)

### Occupation

Squire

**Hulward Wrencrest** is a member of House Wrencrest and the son of the Lord Bennard Wrencrest and Lady Adelhayd Torck. He is the heir to his house and is currently the squire of his uncle, Sir Lackner Wrencrest.

Hulward is often called the “Red-Wine Wren” due to his discolouration; his reactions to this moniker depend mostly on his mood. He is also known as the “Riding Wren” for his love of horseriding; many believe that this is a double entendre hinting at his being a philanderer, not knowing that he’s been cripplingly shy of girls ever since other children made fun of his face as a child.

When Hulward sets off on some furious venture for justice, it is said that “the wren is in flight.”

## Biography

During the Brother's Rebellion, he found himself on the rebel side, unlike the rest of his kin, due to being Jarys Barrmount's squire. He became a hardened warrior during the conflict, and after the Siege of Grand Stead failed, he and the rest of Jarys' squires fled back to Castle Barrmount, thinking that they would find refuge there. Instead, they nearly lost their heads due to their continued loyalty to Jarys and to Felix Carter. Thanks to the pleas of Hulward's parents, as well as the families of the other squires, the young men were instead made to crawl from the gate of Castle Barrmount all the way to Yaron Barrmount's throne to beg for forgiveness, then had to crawl back to the gates to join their families and go home, all the while being pelted with rotten fruit.

## Personality

In character, Hulward is much like his father - curious, creative, generally relaxed - however, he is much more assertive and hot-blooded. He aligns with his father’s old dream of making Wrencrest the jewel of the North, but whereas the ageing man has lost much hope and focuses on more mundane, day-to-day challenges, Hulward strives to make great leaps that will bring wealth and glory to his family and his land. This is a consequence of him having become glory for redemption after he found himself on the wrong side of the Brother's Rebellion, and was publicly humiliated by Yaron Barrmount for it.

## Appearance

Hulward takes mostly takes after his father, with the characteristic pale colours of the Wrencrest bloodline, though he has the more square-shaped face of his mother. Hulward is an athletic-looking lad and is remarkable for the very dark, red discolouration that takes up much of the left-hand half of his face.
PowerOS 21.0

PowerOS 21.0 is a version of PowerOS released in 2003 by OS-Ready, with the Luna-like interface introduced in PowerOS XP. It is the last version to contain Netscape, due to the fact that the next version required Internet Explorer. As a result, OS-Ready decided to create a new browser engine called "Blink", which would eventually become the basis for Chromium and most modern web browsers. This new browser would be called "WebReady" (named after the canceled web browser project that they developed before switching to Netscape).

## New Features

PowerOS 21.0 introduced many features, mostly to compete with Windows XP.

* Netscape 7 (Earlier Versions; replaced in a service pack [start menu link removed; still accessible for compatibility purposes])
* An additional theme (Luna)
* WebReady 1.0 (Introduced in a Service Pack; based on the then-new Blink engine)
* An improved Penguin, now working with most Linux distros in 2003 (including the then-new Arch Linux and Fedora distros) and older versions of PowerOS (even as early as 1.0).
Korkou

**Korkou** is a large town on the banks of the River Macasezi in Terresol, where the province of Falsa meets the province of Omaero. It is famous for Battle of Korkou, in which Vronti Kelwynd and his rebel soldiers were expelled from their garrison by Carney Voritgon during the Kelwynd Conquest, and also for being built near the Fields of Rain, where, in antiquity, the army of early Southern Pantheists gathered before marching on the pagan mages of Sol.

The most notable feature of Korkou is its great stone temple dedicated to Camira, which was severely damaged during the Battle of Korkou, but has since been reconstructed.
Annalisse Ardaine

### Loyalty

Currently no loyalties, beyond that of her squirely duties to The Northern Feyshore, though those are... tentative, given the death of her mentor-knight

### Occupation

Squire-Adventurer

Born to the Lord Harle I and Lady Anya of the House of Ardaine in the North Feyshore, Lady **Annalisse Mariya Ardaine** was known as Harle II before she found religion and her own identity. She was originally sworn to a greater noble family to serve as squire to one of their sons, though with his death in a pitched battle and the loss of Lissa's arm it remains to be seen how that bond will be upheld. Currently without master, seeking any place that she may be of some aid whether by sword or other skills.

A deeper understanding of this character can be found by looking at her bio, which is linked here.
World of Marin Wiki

The wiki is your one stop for all the important information on the many characters, events and places in the **World of Marin**!

Most of this information is not required for roleplay! Please do not feel obliged to read all of this before creating a character. It is just as easy to ask a staff member any questions you may have. They might answer your question directly or link you to a page on this wiki. This website serves as a source of information for everyone.

All of the information here is interesting. So please, look around, learn something new, and as always, enjoy!

—WoM Staff

The World of Marin is an internet roleplay that has defined the medieval/fantasy genre of interactive writing for the past decade. We have been through many different iterations, but our goal remains the same: to provide engaging, well-written, and above all, creative writing for anyone who wants to join.

We are classically a low-magic, medieval fantasy server. This means that although there are some defined fantasy elements, Marin resembles a world much like our own. Things tend to be more realistic. For example, someone reacting to magic in Marin might have a similar reaction to someone reacting to magic on Earth.

We pride ourselves on our close relationship with our player base. Any questions about character creation, notable events, or general lore can be relayed by any of our staff members. We are always adding new material to the wiki, and we strive to load it with all of the pertinent information necessary to create a cohesive world.
Toys R Us TV

**WARNING! The following article contains content referencing the Dream Logos wiki, which is an entirely separate universe. Do not treat it as canon to the Dream Logos wiki. You have been warned.**

Toys R Us TV is a "commercial-free" Pirate TV station owned by the infamous Kaylor Dale Blakley. Somehow, it outlived its namesake, despite Enron trying to stop them.
Tredor Westbrook

***This character is now a Needed Canon. If you are interested, please contact the Marin Staff!***

**Lord Tredor Westbrook** of Asairde. They hold no firm alliance with any of the other houses in Northwind, as the fight for the throne has been so precarious they don't want to risk an alliance with a cruel house. They have remained neutral in the war, and will do so until a clear lead is given to a man chosen by the gods.

For more information about this character, please visit this website.
Hogcock

## Yaggm

The holiday of Hogcock has persisted for hundreds of years. In a world where tradition means almost nothing anymore, there is a pervasive sense of joy and fear that fills the air when Hogcock rolls around. This could be for any variety of reasons, but mostly, its the longstanding rumor of Yaggm, the terrifying demonic entity that stalks the world come Hogcock time. The story of the Yuletide Annual Gift Giving Man, or Yaggm for short, is a fun holiday tale shared by many a warm fireplace across Marin.

One day, an accomplished Cyromancer in Azarya by the name of Kristoff Krindel was trying his hand at summoning, a fairly average feat for someone who was, at the time, a professor at the Azaryan Magic Academy. Only the most powerful of mages can create a familiar, but the most powerful among *them* are able to create an ultimately sentient being from magic itself. They usually manifest themselves in what we know today as "demons" with warped horns, vibrantly colored skin, monochromatic eyes. It's not known whether or not they are summoned from another realm or are just creatures that manifest themselves from pure magic, as they themselves are clueless on the subject as well. They, usually, are unable to subsist outside of the summoning circle. This was not the case with Yaggm, who was almost immediately able to remove himself from the summoning circle, bursting forth with a terrifying ferocity and escaping into the city streets.

It can only be assumed that the time in this material, magic-void realm has degraded its form and motives. It's not known what Yaggm's original purpose was. All we do know is the current mythos surrounding him.

If boy or girl, man or woman, is bad on Hogcock Eve, they are targets in the eyes of Yaggm. They will supposedly be abducted, never to be seen again. The Gods only know what happens to them when he gets his claws around them, but the sightings (only halfheartedly regarded as hearsay) always involve stuffing the victim into a sack. HOWEVER, if you are good on Hogcock Eve, Yaggm will come into your home, stand over your bed, breathing laborious, cold breaths over you, and give you a Hogcock gift. This isn't always a great gift, but it's always something you need: a button for the pants you were mending, some jam jars, a spare axel for your wagon, etc. Not everyone receives gifts, but those who do can not explain their inexplicable arrival.

Wars stop on Hogcock, with their leaders silently fearing the wrath of Yaggm. Bandit chiefs are free to enter the cities they raid and share a cup of mulled wine with the citizenry. Families reunite themselves and avoid fighting. Marin relaxes and has fun the only way they know how -- under the threat of horrific violence by an incorporeal Yuletide demon.
Azai

### Distinctive features

Sharp, blue eyes, long, snow white hair, a well-built physique for someone his age

## Relationship Information

### Family members

* Unknown father
* Unknown mother
* Zol (brother)

### Occupation

Mercenary

***This character is now a Needed Canon. If you are interested, please contact the Marin Staff!***

Born to an uncertain pair of parents, **Azai** was abandoned as a baby in the frozen wastes of the Ashfields, but was thankfully discovered by a hermit, a former knight at that. He was raised as a younger brother to the hermit, who called himself Zol. The two lived in relative peace and Azai was trained to become a fine warrior, and on his sixteenth birthday, Zol asked Azai to fight him. The older brother's health was deteriorating, and he wanted to die with pride, so they fought against Azai's wishes. The cruel funeral ended with Azai winning, and in his panicked and confused state of mind, setting their home on fire and running away to find a new purpose in life.

A deeper understanding of this character can be found by looking at his bio, which is linked here.