recursal/Fanatic-Fandom huggingface dataset:
Metal Chain Mod

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Steel5Glue5Mechanical Parts5Spring10{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}Batter Up! Vol. 7{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Metal Chain Mod Recipe

1x
 **01:31**

## Compatible Items

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Minibike Chassis

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

The **Minibike Chassis** is used to craft a Minibike.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}90Forged Iron10Mechanical Parts4Duct Tape4Leather4Electrical Parts1Vehicle Adventures20{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}Grease Monkey{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)
**Expression error: Unexpected < operator.**

*The recipe above contains the Resources needed to craft the **Minibike Chassis** for each level of the Grease Monkey Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.*

## Usage

### Recipes

The following recipes require **Minibike Chassis**:
Noisemakers

Noisemakers a.k.a junk piles are miscellaneous environment items found around the wastes.

## Overview

Noisemakers are piles of trash that make a noise when stepped on. These are most commonly found near staircases and commonly in front of doorways. These can be seen as piles of refuse ranging from Trash Piles, a pile of cardboard and plastic cups, a empty wine bottle and pebbles, a crushed cardboard box.
Padded Leg Armor

## Description

The **Padded Leg Armor** is an item of Clothing which can be crafted by the player and worn by their character as Armor to help protect them from physical damage.

## Armor Set

* The Padded Armor Set includes the Hood, Chest, Gloves, Legs, and Boots.
* There is no advantage to collecting and using a complete Armor Set.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Cloth Fragment50Duct Tape1{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Armored Up13571010{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Padded Leg Armor**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Repair

When its Durability reaches zero, the Padded Leg Armor ceases providing any protection until repaired. Repairing the Padded Leg Armor requires 1 cloth. Repairing restores its Durability back to Max Durability.
Painting Masonry

## Description

Painting Masonry is a book that will unlock the perk Painting Masonry and will make many different paint types available to be used by the player.

## Details

### Description

*Read this to unlock a new material group in the paint menu*

## Notes

* Painting Masonry is a fairly uncommon book found in Bookcases and File Cabinets among other loot containers as well.
* Painting Masonry can be scrapped for Paper.
List of firearms

This table lists every firearm in the game in categories based on their respective skill trees. For instance, the SMG-5 is listed in the Pistol category. This table also includes all relevant firearm statistics in a sortable format, so you can easily compare each firearm within its category.

Explosive. *Please note that all figures may vary due to the randomness of loot, figures shown are from a world on default settings with no perks added to the character and no difficulty modifiers other than the default.*
Motivated Cheerleader Zombie

**Motivated Cheerleader Zombie** is one of the variants of Zombies. These zombies died and turned long ago, evidence of this being the fact that their bodies are highly decomposed.

## Combat

These Zombies are normal zombies with not a whole lot of HP or strength, but like all zombies they can stun you and cause trouble in groups. The Motivated Cheerleader Zombie can spawn anywhere and is usually found in Day 7 hordes.

During the night, the running behaviour is the same as all other zombies. If distance or sheer zombie numbers aren't a concern, scoring a headshot when it's running towards you can be slightly easier.

Feral variations are harder to kill, as they have more HP and always run.==Loot==
This container can give one or more of the following group/s and/or items/s as a loot:
Metal Reinforced Wood Ramp

## Overview

A **Metal Reinforced Wood Ramp** is a the upgraded version of a Reinforced Wood Ramp. It can not be crafted using other materials, the only ways to obtain a Metal Reinforced Wood Ramp are through upgrading a Reinforced Wood Ramp or using the Creative Menu. It is not possible to use a Metal Reinforced Wood Ramp as a source of Combustible fuel.

## Crafting

To craft an Metal Reinforced Wood Ramp, upgrade a previously placed Reinforced Wood Ramp.

### Required items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Reinforced Wood Ramp1Iron10{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Metal Reinforced Wood Ramp Recipe

1x
 **00:03**

## Upgrading

### Recipes

The following recipes require **Metal Reinforced Wood Ramp**:
Minibike Seat

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Overview

The **Minibike Seat** is used to craft a Minibike. It can be crafted if you have read the Minibike book. If you recycle it you will get 1  scrap iron.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Duct Tape4Leather7Cotton Plant3Short Iron Pipe4{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}Minibikes For DumbshitsWorkbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Minibike Seat Recipe

1x
 **00:12.4**

## Usage

### Recipes

The following recipes require **Minibike Seat**:
Motorcycle

## Description

The **Motorcycle** is a type of vehicle in *7 Days to Die*. The radial menu may be accessed by holding <E> over the vehicle. The **Motorcycle** features a rugged design with large metal spikes on the front and a fuel tank and shocks on the back. The frame of the Motorcycle is white by default, and can be colored like most vehicles with Dye.

It is important to note that the shocks nor the spikes on the **Motorcycle** appear to have any purpose outside of cosmetics. The shocks do not dampen impacts nor do the spikes cause Enemies hit by the **Motorcycle** to take extra damage.

## Speed

The **Motorcycle** travels at 9 block/s without shift, and 14 blocks/s with shift, when equipped with the Super Charger the speed with shift is *slightly* higher at 16 blocks/s. For reference the default player speed with 100% mobility (i.e unencumbered with no armor penalties) is 7 blocks/s while sprinting and 3.5 while walking.

## Storage

The **Motorcycle** offers 36 additional storage slots. This makes the **Motorcycle** a good mid-late game method to transport more items back from scavenging trips as well as outrun zombies and make expeditions into places like the wastelands safer.

Fuel capacity is 3000 units of gasoline.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}150Wheel2Motorcycle Chassis1Motorcycle Handlebars1Engine1Lead Car Battery1Vehicle Adventures45{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Motorcycle Recipe

1x
 **02:30**

## Refuel and repair

The following items are needed to fuel and repair the Motorcycle:

* Gas Can
* Repair Kit

## Operation / Controls

**Mouse ←** - Steer left
**Mouse →** - Steer right
**W** - Throttle (move forward)
**S** - Brake (stop) / Reverse
**Space** - Handbrake (quick stop)
**F** - Toggle Headlight On/Off
**E** - Mount/Dismount.
Hold **E** to bring up the radial menu. Radial menu actions include: Drive, Access info panel, Access storage, Refuel, Repair, Honk horn, Lock/Unlock, Enter code and the option 'Take' which puts vehicle back in inventory.

**C** - Pressing **C** will cause you to perform a wheelie
**X** - Honk horn
**Shift** - *Boost*

## Videos

 Ambulance ·
 Army Truck ·
 Bicycle ·
 Gyrocopter ·
 Minibike ·
 Mo Power Service Truck ·
 School Bus ·
 Sedan ·
 Working Stiff Tools Work Truck ·
Padded Chest Armor

## Description

The **Padded Chest Armor** is an item of Clothing which can be crafted by the player and worn by their character as Armor to help protect them from physical damage.

## Armor Set

* The Padded Armor Set includes the Hood, Chest, Gloves, Legs, and Boots.
* There is no advantage to collecting and using a complete Armor Set.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Cloth Fragment50Duct Tape1{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Armored Up13571010{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Padded Chest Armor**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Repair

When its Durability reaches zero, the Padded Chest Armor ceases providing any protection until repaired. Repairing the Padded Chest Armor requires 1 cloth. Repairing restores its Durability back to Max Durability.
Night Vision Goggles

## Overview

The **Night Vision Goggles** are a high-tech pair of goggles that allow the wearer to see in very dark conditions. They can only be obtained by looting them, or occasionally appearing at the trader. However, they are most commonly found on zombies wearing military-grade armor.
They are also found in tree stumps in the snow biome.

## Usage

To equip Night Vision Goggles use these directions:

* Open the Character Menu (Default: B)
* Place the Night Vision Goggles into the *glasses* gear slot
* Press the same key used to turn on a flashlight (Default: F, Left direction on console)
* Equipping the Goggles will unequip full-faced helmets, and vice versa
Mega Crush

*Not to be confused with Mega Crush!*
*Mega Crush! is the buff gained by using Mega Crush*

## Description

**Mega Crush** is a Non-craftable Beverage that can be found while Looting containers or random drops. Mega Crush can also be purchased from Traders and Vending Machines.

The Mega Crush beverage gives the buff Mega Crush! when consumed, which will grant +15 Stamina Regeneration per second and increase run speed by 50% for 6 minutes.

## Practical Use

* Mega Crush can be used to quickly evade enemies by running away from deadly situations.
* Using Mega Crush during Horde nights can have great benefits for combatting Zombies with melee weapons as your Stamina regeneration is increased for 120 seconds allowing for more standard and power attacks.
Magazine Extender Mod

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Iron5Glue5Mechanical Parts5Spring10{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}Magazine Extender Mod SchematicWorkbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Magazine Extender Mod Recipe

1x
 **01:06**

## Compatible Items

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Old Trash

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

**Old Trash** is a lootable container found throughout the world in certain POIs.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Paint

## Description

**Paint** is used to decorate blocks with a Paintbrush. There is only one type of paint, but it can be used for all types of paint jobs. See Painting for more information.

## Crafting

The Chemistry Station recipe produces twice as much paint for the same materials.

#### Required Items

{{{nameresult}}}{{{imageresult}}}250{{{time}}}Chrysanthemum Flower1Water1{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}CampfireCooking Pot{{{inventorycraft}}}
(Parameter=linkname)

Paint Recipe

250x
 **00:20**

{{{nameresult}}}{{{imageresult}}}500{{{time}}}Chrysanthemum Flower1Water1{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Chemistry Station{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Paint Recipe

500x
 **00:20**
Mo Power Crate

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

A **Mo Power Crate** is a block that contains a lootable box filled with various items listed below in the loot section. The player will need to destroy the crate using a tool or weapon before the box underneath is accessible.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Metal Reinforced Cobblestone

## Overview

As of Alpha 10.4 build 10, **Metal Reinforced Cobblestone** is no longer available via the Creative Menu.

Metal Reinforced Cobblestone was a the upgraded version of Reinforced Cobblestone. It can not be crafted using other materials, the only ways to obtain Metal Reinforced Cobblestone are through upgrading Reinforced Cobblestone or using the Creative Menu. It was not possible to dismantle, scrap or use Metal Reinforced Cobblestone as fuel. You can not destroy Metal Reinforced Cobblestone, as such because it will simply downgrade at what would be its point of destruction.

## Upgrading

Metal Reinforced Cobblestone was the final result of the upgrade process and no further improvements can be made.
Machete

## Description

The **Machete** is a bladed melee weapon that is also quite useful as a butchering tool.

Sneaking attack increases 400% extra damage in A21.

## Uses

#### As a Tool

* Butchering. Clicking the left mouse button will use the Machete, hitting any item or block that is targeted by the crosshairs and within range. This will allow you to butcher killed animals, harvesting Resources with each use. The Machete is the most effective tool for butchering dead animals.

#### As a Weapon

* When used in combat, a Machete is an effective, short range Melee weapon. Its maximum damage potential and ability to easily dismember zombies make it a valuable melee weapon for silently taking out zombies.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}60Machete Parts1Forged Steel10Wood10Leather3Duct Tape3Knife Guy394857667511{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Machete**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Repair

The Durability of the Machete deteriorates with each use. When its Durability reaches zero, it becomes unusable until repaired. Repairing the Machete requires 1 Repair Kit. Repairing restores its Durability back to Max Durability.

## Notes

* The handle of the Machete has a spiked knuckleduster guard. However, this feature is currently unused.

 .44 Magnum Bullet (AP) ·
 .44 Magnum Bullet (HP) ·
 7.62mm Bullet ·
 7.62mm Bullet (AP) ·
 7.62mm Bullet (HP) ·
 9mm Bullet ·
 9mm Bullet (AP) ·
 9mm Bullet (HP) ·
 Exploding Arrow ·
 Exploding Crossbow Bolt ·
 Flaming Arrow ·
 Flaming Crossbow Bolt ·
 Iron Arrow ·
 Iron Crossbow Bolt ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Robotic Turret Ammo (Shell) ·
 Rocket Frag ·
 Rocket HE ·
 Shotgun Breaching Slug ·
 Shotgun Shell ·
 Shotgun Slug ·
 Steel Arrow ·
 Steel Crossbow Bolt ·
 Stone Arrow ·
 **Weapons** | Melee
 Bone Knife ·
 Candy Cane Club ·
 Candy Cane Knife ·
 Hunting Knife ·
 Iron Knuckles ·
 Iron Sledgehammer ·
 Iron Spear ·
 Knuckle Wraps ·
 Pipe Baton ·
 Robotic Sledge ·
 Steel Club ·
 Steel Knuckles ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stone Spear ·
 Stun Baton ·
 Ranged
 .44 Magnum ·
 AK-47 Machine Gun ·
 Auto Shotgun ·
 Blunderbuss ·
 Compound Bow ·
 Compound Crossbow ·
 Double Barrel Shotgun ·
 Hunting Rifle ·
 Iron Crossbow ·
 Lever-Action Rifle ·
 M60 Machine Gun ·
 Marksman Rifle ·
 Pipe Machine Gun ·
 Pipe Pistol ·
 Pipe Rifle ·
 Pipe Shotgun ·
 Pistol ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 SMG-5 ·
 Sniper Rifle ·
 Tactical Assault Rifle ·
 Wooden Bow ·
Multiplayer

## Overview

Multiplayer has existed in different forms from very early Alphas of the game. Players have the option turn their world from a Solo Player map to a Multiplayer map by changing their Server visibility from **Not Listed** to either **Friends Only** or to **Public**. Either setting will create a Peer to Peer connection to players that join your game.

### Dedicated Servers

Players have the option to have their game hosted on their choice of Dedicated Server Providers at their own expense.

## System Requirements

Please note that these recommendations are only a rule of thumb and that 7 Days to Die can be enjoyed on a wide variety of hardware.

### RAM

Although the Store Page for 7 Days to Die recommends 12GB's of RAM it should be noted that 16 or more is suggested.

### CPU

The game can be played on the recommended 4 Core CPU for solo play but 6 cores would provide a better experience during Multiplayer play.

## Voice Chat

7 Days To Die supports two kinds of voice chat:

* In-game voice chat for players in a party, backed by EOS' voice system
* Mumble Positional Audio to have direction and distance dependent voice chat for the whole server.
Multiplayer survival

When playing on a large public server in any survival game, there will always be players who are cordial, those who are out to kill anyone they see, and any number of other archetypes. No two players play exactly the same way, so one tactic for fighting a player quite possibly won't work on another. If you want to survive on a public server, you must know how to deal with players, and this guide will attempt to explain how to do this effectively.

## The types of players

There are several different varieties of players, which this section will try to explain in decent detail.

### Bandit

The bandit is potentially the most common type of player, frequently traveling with a weapon in hand and very trigger-happy, opening fire on other players. Some will attack only players when they think they can gain something from their victim, but others will also mercilessly attack new spawns. Also tend to group up and travel in packs with friends. If you see a group of three or four people all wearing the same or similar outfits, the best bet is to just run the other direction.

### Kill-on-sight (KOS)

KOS players are relatively self-explanatory, as when they see another player, they pull out a gun and just fire away until their victim's brains are in the next county, regardless of the equipment of the person they're attacking. They're typically either extremely well-geared players at or above level 100 or those who have just found their first AK-47 and feel they can take on the world with it and their 90 bullets.

### Alliance-happy

Some people, regardless of experience or equipment, find safety in numbers and traveling with friends or allies. This section is built around the assumption that the player is playing on a public server with none of their individual friends on the same server, and thus this section focuses on alliances with random players on a public server and not one's own friends. When forming an alliance with people on a public server, it's best to wait for an in-game interaction as opposed to sending allies requests out of the blue, as the latter can cause people to not want to ally with others and may even accept the ally request only to then abandon it once they have their "partner" in their presence to shoot them. There's no truly agreed-upon way to show that you're friendly to another player. Some people may use two jumps in place, and some may holster their weapons, but if one person helps another out of a dangerous situation, then that's frequently a signal of good will and potential ally material.

This page is not complete.
Moldy Backpack

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

**Moldy Backpacks** can be used for storage. They are a good source of ammo and also small weapons, such as the Pistol. Loot also includes Canned Food and Bottled Water.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Linux Server

## General Guidelines

* To run a server using the Linux native version of 7 Days to Die, use SteamCMD to install and maintain the application
* If installed on a 64-bit version of Linux, the startserver.sh script should be modified to ensure the x86\_64 version of 7 Days to Die is being launched
* Running A10.4 B10 requires the following libraries:
	+ libGLU (mesa)
	+ libXcursor
	+ libXrandr
* A10.4 B10 does not run properly in -no-graphics mode, so some type of display is required
	+ If the server is not headless, some sort of basic X windows should suffice
	+ For a headless server, something like Xvfb (X virtual framebuffer) can be used

## Distribution Specific Setup Guides

* Linux Server with Amazon Linux AMI
* Linux Server with Debian Sid

## See also

* OSX Server
* Server
* Server: serverconfig.xml
Oil Deposit

## Description

**Oil Deposit** refers to the underground and above ground resources of  Oil Shale. Oil Deposit will remain as such within the Navesgane terrain until the player harvests it using a type of Pickaxe it will then be stored in the characters inventory as Oil Shale. Oil Deposits can only be found in the Desert Biome.

### Surface Nodes

Above ground it will appear as Surface Node protruding from the ground of most Biome surfaces. These Surface Nodes of Oil Deposit will yield large amounts of Oil Shale. The Surface Nodes serve as a marker for immediate amounts of that particular Ore. These Surface Nodes after having been harvested will randomly respawn somewhere in the Navezgane map.

These Surface Nodes of Oil Deposits can also be somewhat hidden from view often protruding from the ground but surrounded my mounds of soil.

### Underground

Beneath the Surface Nodes the Oil Deposit payload stretches deep in pockets below often surrounded by other types of Ores. Anytime the player decides to procure Ores underground they should be mindful of the hole they are digging and its Structural Integrity.

## Harvesting

When mining **Oil Deposit**, it yields approximately 1-?? Oil Shale and a payout of 50-70 when the block is completely destroyed.

## See Also

* Coal Ore
* Iron Ore
* Lead Ore
* Potassium Nitrate
Nerdy Glasses

## Description

"Wearing these nerdy glasses might not help your sex appeal but you get better at crafting and gain extra XP."

**Nerdy Glasses** are a type of Clothing that don't provide the player protection. They do, however, provide one attribute point to Intellect. In addition, they increase the player's experience gain by 10% and reduce crafting times by 10%.

## Quality and Durability

* Apparel items do not have a Quality or Durability stat. They do not take damage and never need to be repaired.

## Modifier Slots

The Nerdy Glasses has one Cosmetic Slot for dyes.
MacDyvers Book

## Details

#### Title

*MacDyvers guide to Scrap Metal Crafting*
#### Description

*Teaches you how to build makeshift things from scrap metal.*
## Recipes Unlocked

This book will unlock the following recipes.

 Scrap Helmet
 Scrap Chest Armor
 Scrap Gloves
 Scrap Leg Armor
 Scrap Boots
## Skill Gained

Reading this book will gain 1 skill point of the following Skill:

Armor Smithing (Skill)
## Scrapping

The book can be scrapped to produce 20 paper
Press Boy Cap

## Description

The **Press Boy Cap** is an item of Clothing which can be worn by a character as Apparel, providing a boost to Heat and Cold Resistance.

## Quality and Durability

* Apparel items do not have a Quality or Durability stat. They do not take damage and never need to be repaired.

## Cold and Heat Resistance

* Apparel items generally have both a Cold Resist and Heat Resist stat. These are determined randomly within a given range for the item type.

## Modifier Slots

The Press Boy Cap has one Cosmetic Slot for dyes and one Modifier Slot.
Miscellaneous Crafting (Skill)

## Description

Enables the user to turn Animal Hide into usable leather for crafting leather armor and other miscellaneous items. Decrease repair penalties and get more from repair kits. Gain skill by crafting and repairing items from this group

**Miscellaneous Crafting (Skill)** is one of the Skills in 7 Days to Die. A survivor can increase his Miscellaneous Crafting (Skill) level by crafting and repairing miscellaneous items. It is also possible to spend skill points on this skill to increase its level.

## Requirements and Effects

#### Notes:

* The maximum Crafting Quality, with Miscellaneous Crafting (Skill) alone, is 500, 100 short of the maximum quality.
* Other skill and perks can affect these scores.

## Skill Group Items

The usage of the following items will improve this skill, and this skill will improve the usage of these items.
Outpost

**Outposts** serve as a player's secondary base, or any bases that are not considered as a player's 'main base' (whether it exists or not). Unlike makeshift Base Camps, **Outposts** serve as a more permanent housing that is visited whenever a player wishes to restock their supplies, cook food, forge ores, or to stay the night without needing to go all the way back to their main base. When players need to unload their inventory to loot another area, they can visit an Outpost to do so.

In multi-player, Outposts are not a very good idea unless the player is in a faction and/or has a lot of keystones. However, claim block decay must be refreshed, making it rather difficult to refresh all claims for outposts. In Single Player, Outposts are an excellent way for a player to have control over the map and make it easier for looting runs.

Outposts tend to be a considerable distance away from a player's main base or other Outposts, and thus tend to be built with more or less the same facilities (Forge Campfire, storage area, armory, etc.) to fulfill a player's needs. Established players can choose to make one (or more) outpost at every single map area (e.g snow, desert, plains, forest) to have even more control of the map.

## Building

Outposts should be made small but able to fit all of a player's facilities. They can be built to be eye-catching so a player can notice them easily, but this is inadvisable in Survival MP.

## Facilities

Every Outpost tends to need the following basic facilities:

* Forging area. This is easily done by placing a Forge, but placing more Forges means faster forging and placing chests help to keep things organised.
* Cooking area. Same as Forging area.
* General storage. This keeps everything else. Multiple chests might be needed for more tidiness.
* A bed to act as a temporary re-spawn marker for the area.

### Advanced Facilities

When a player has more resources and is more established, outposts may be upgraded to suit the player's needs. These facilities are entirely optional.

* Armory - Stores a player's many weapons and ammo.
* Watchtower - This can be established right on the outpost itself. This also makes your outpost very easy to spot, which should be avoided in Survival MP.
* Secret Access - A more secretive entrance/exit for your outpost.
Moldy Bread

## Description

**Moldy Bread** is an edible Food item which can be scavenged from a pile of Rotting Trash, a Garbage Pile, a Trash Can or Small Trash Bin. Can be used as an ingredient in the recipe for Antibiotics. Moldy Bread can also be crafted by using 10 Old Sham Sandwiches at a Chemistry Station.

**Moldy Bread** was removed from loot, recipes, and items in Alpha 20 Experimental. It was replaced in recipes by Old Sham Sandwiches.

## Crafting (19.6 and before)

### Required Items

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(Parameter=linkname)

Moldy Bread Recipe

1x
 **05:01**

## Usage

Moldy Bread can be used for as a cooking ingredient in the following recipes

### Recipes

The following recipes require **Moldy Bread**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

## History

* Moldy Bread used to give the status effect Food Poisoning until it was removed from the game and replaced with Dysentery, though Moldy Bread was changed to not give any negative status effect and only gives -2 to health when consumed.
Log Cabin Wood

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

**Log Cabin Wood** is a craftable building material used to build cabin-like structures.

## Notes

* It has a Fuel Value of 86, which means it will burn for 86 seconds.
* It can be upgraded to a Reinforced Wood Blocks for 10x Wood using any repair tool.
* It will give you 1x WoodDebris when destroyed.

### Required Items

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(Parameter=linkname)

Log Cabin Wood Recipe

1x
 **00:20**

To craft a Log Cabin Wood, Either click on the ingredients in your inventory and select “Recipes” then Log Cabin Wood and “Craft”, or search for Log Cabin Wood in your crafting menu search bar.
Old Sham Sandwich

## Description

An **Old Sham Sandwich** is an edible Food item which can be scavenged from various loot containers around Navezgane or a Random World Generation map. Eating an Old Sham Sandwich will have a positive effect on the players characters Fullness, but has a 12% chance to give the negative buff Dysentery.

Old Sham Sandwiches are an important crafting ingredient. It is the hardest ingredient to acquire for crafting Antibiotics, a powerful medicine for curing Infection.

Old Sham Sandwiches can be found in a few containers that commonly have food such as Refrigerators, Microwaves, and kitchen cupboards.

## Usage

### Recipes

The following recipes require **Old Sham Sandwich**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):
Military Stealth Boots

## Description

The **Military Stealth Boots** is an item of Clothing which can be crafted by the player and worn by their character as Armor to help protect them from physical damage. It is similar to the Military Boots, but has 2 added benefits: it does not have a Stamina penalty and it does not have a noise multiplier.

## Armor Set

* The Military Armor Set includes the Helmet, Chest, Gloves, Legs, and Boots.
* There is no advantage to collecting and using a complete Armor Set.

## Crafting

### Required Items

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(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Military Stealth Boots**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Repair

When its Durability reaches zero, the Military Stealth Boots ceases providing any protection until repaired. Repairing the Military Stealth Boots requires 1 Repair Kit. Repairing restores its Durability back to Max Durability.
Murky Water

## Description

**Murky Water** is a contaminated drink, although it will have a positive effect on your Hydration and Stamina, it can also have a 12% chance of contracting Dysentery. It is possible to purify Murky Water by boiling it, which will produce Water and is safe to drink with a 0% chance of Dysentery.

## Purification

In order to purify Murky Water, you will need to use a Cooking Pot on a Campfire, with a source of Combustible fuel, and time at approximately 40 seconds or less. Boiling the Murky Water will purify it from 12% Dysentery to 0% changing it into Water.

## Usage

### Recipes

The following recipes require **Murky Water**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

## Notes

* Murky Water has a max stack of 125. This can be useful while scavenging especially if you have a Water Purifier mod equipped as Water only stacks to 10.

## History

* Prior to Alpha 21, Murky Water was named Bottled Murky Water.
* As of Alpha 21, Murky Water replaces Water in loot, drinking it decreases 5 Health, and boiling it now requires a Cooking Pot. Additionally, most recipes that formerly required Murky Water now require Water instead.
Painkillers

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

**Painkillers** are medical supplies most commonly found in households and in air drop crates.

Taking Painkillers will instantly heal 40 Health, cure a Concussion, and apply the Pain Killers buff, which grants 10% damage resistance and Stun immunity for 3 minutes. This effect can be stacked up to three times.

## Notes

* Painkillers are the only item that restores Health instantaneously.
Maple Tree

## Description

The Maple Tree is a Tree found in abundance in the Forest, in addition to lesser quantities found in the Plains biome. When felled it will drop Wood and Maple Seeds, which in turn can planted to grow more Maple Trees.

## Occurrence

* Maple Trees occur in large quantities in the Forest biome.
* Maple Trees occur in lesser quantities in the Plains biome.
* Maple Trees do not occur in Burnt Forest, Desert, Nuclear Fallout Zone, Pine Forest, Snowy Forest or Wasteland.

## Planting

**Maple Trees** can be grown using Maple Seeds and can be planted on any soil based ground block that is devoid of Tall Grass, Small Stones or any other form of interference preventing placement. Upon planting the seed in the ground a small sapling will appear marking the beginning of the tree's life and is the very first stage of growth. The growth period required for a Maple Tree to fully mature differs slightly for each tree, however, the majority of trees will usually take two to three game days to fully mature.

Remarkably, some seeds when planted will change from a small sapling into a juvenile tree within a matter of seconds. Consequently, this allows the player to fell the tree for lumber almost immediately, although the quantity of Wood dropped from the juvenile tree is reduced in comparison to the yield from a fully matured tree. A freshly planted sapling doesn't require damp soil to prosper, and a water source nearby is unnecessary.

## Life

A Maple Tree will go through a number of stages during its life, these are outlined here. Some of these require a fertile ground.

## Harvesting

Trees drop Wood as they are harvested. When the tree has been fully harvested, it falls, dropping a large bonus of Wood , and occasionally a Maple Seed or two. The simplest way to harvest a Maple Tree is for the player to punch it with the character's bare fists. However, it will take many hits in addition to using a vast amount of stamina to bring down a mature tree.

The most efficient way of felling a tree is via the use of a chainsaw which will make lumber of a fully matured tree in seconds, although a Chainsaw requires Gas to function. furthermore a Chainsaw emits sound at a high volume and is easily capable of triggering a Zombie horde.

The safest and most common way is to use a Stone Axe or a Fireaxe. furthermore both of these tools are well suited to use with wood. A fireaxe is the appropriate tool for wood type blocks and items, therefore making it more efficient than a Stone Axe. Smaller, younger trees are less likely to drop seeds. A large mature tree is capable of dropping hundreds of Wood and a few Maple Seeds.
Motion Sensor

## Description

The **Motion Sensor** is a new tool added in A16 as a part of the new Electricity game mechanics.

The Motion Sensor triggers the flow of power to children components when a player or zombie is in its view. While holding a wire tool, the motion sensor's field of vision is visible to the player as a yellow cone. When a player is within the field of view, the motion sensor will follow them like a security camera. As soon as a player steps out of the field of view, the camera snaps back to its default forward orientation.

It can detect entities up to 15 blocks away.

## Crafting

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*The recipe above contains the Resources needed to craft the **Motion Sensor** for each level of the Advanced Engineering Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.*

## Uses

Like the Auto Turret or Shotgun Auto Turret, the Motion Sensor can be set to target Self, Allies, Strangers, and/or Enemies. As such, the sensor can be used for the automation of some circuitry so long as a player is within view of the sensor. For example, players can set up an automated light system in their base that turns on when the player enters the view of the sensor. Alternatively, it could be used to target zombies only, activating weapons like the Blade Trap, or even supplying power to an auto turret.

Motion sensors can be used as somewhat complex logic gates when building circuits. For example, one could connect a turret to the sensor with the turret set to target enemies, but the sensor set to target the player. This way, the turret won't function unless a player is in view of the motion sensor, allowing a base to remain dormant when players are away to conserve ammunition.

Also like the auto turret, the angle of the motion sensor's field of view can be set by holding interact button and moving the view. To move the view, you should double-click on it.

## Usage

### Recipes

The following recipes require **Motion Sensor**:
Navezgane

Game Worlds

**Navezgane** County Arizona, a "rare Eden in a world of devastation", is the main location in *7 Days to Die*. In the Apache language, “Navezgane” means "Killer of Monsters." The Navezgane map covers an area of 32 km2 with 100 meters of highly irradiated area surrounding the edges of the map. Unlike the randomly generated maps, the Navezgane map will not continue to generate once the border is reached.

The middle section of Navezgane contains the less brutal biomes. It is recommended to start the game in either the Forest or Burnt Forest biomes, which form a band running east-west across the map. To the north is the moderately dangerous Snowy Forest, to the southeast is the mildly dangerous Desert, and to the southwest is the highly dangerous Wasteland.

## Biomes & Areas

Navezgane contains many different Biomes and areas.

### Biomes

* Burnt Forest
* Desert
* Forest
* Snowy Forest
* Wasteland

### Areas

* Major Cities
	+ Gravestown
	+ Diersville
	+ Perishton
	+ Departure
* Minor Towns
	+ Trailer Park
	+ Old Western Town
* Rural Areas
* Wilderness

## Points of Interest

Navezgane has many Points of Interest, some of which are exclusive to Navezgane.

Most points of interest have a Prefab to go along with them.
See List of Locations for a list of all locations that can be found in Navezgane.

## Gallery

* Navezgane Alpha 19 map by Curbolt
* Navezgane A17 B197 by Curbolt
* Navezgane A16 B105 by Curbolt
* Navezgane A15 B105 Full Map with Names & Roads by Curbolt
* Navezgane Alpha 15 by dwdotco.
* Navezgane Alpha 13 all locations + points of interest
* Navezgane Alpha 12 all locations marked
* Navezgane Alpha 11.1

## Trivia

* The real-world Arizona State Routes 73 and 260 pass through Navezgane. Based on this and on the distances shown on the destination road-signs, Navezgane would be located near the town of Whiteriver, Arizona and the surrounding Fort Apache Indian Reservation.
	+ This is likely where the name for the White River Settlement (and presumable faction) comes from.

## See also

* Random World Generation
* Map
Nerd Pole Strategy

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

The **Nerd Pole Strategy** is a technique whereby a player jumps and places a block below them. This may be used to reach a previously unreachable height, to reach and possibly destroy objects placed higher up, or simply to escape a deep trench or cave.

## Notes

* This technique will not keep a player safe in the open, if a zombie attacks the bottom block of the Nerd Pole, everything will come crashing down.
* That said, the above may not be true once a player reaches the absolute maximum height in the game. Zombies appear to ignore a players presence at such a height.
* Be very careful when using this at any decent height, sometimes a Nerd Pole will push the player off the currently built stack and send them crashing to their own grisly demise. At lower heights a player could suffer a leg injury.