recursal/Fanatic-Fandom huggingface dataset:
Malrepor Stonie Conservation Efforts

Due to the development of the prison complex on the small, shared island of Malrepor, a species of beach-dwelling lizards known as the Malrepor Stonies have become almost extinct. This has lead to the development of the Malrepor Conservation Society, whose goal is to attempt to convince the Olan Triumvirate, the Saffran Golden Admiral, the Delian King, and the Moran Queen to set up systems to protect the existence of the Malrepor Stonie.

The Malrepor Conservation Society is not the only group to have sprung up however. After several years of the Conservation Society attempting to protect the Malrepor Stonie, a more radicalized version of the Society diverged known as the Avengers of Malrepor. The Avengers of Malrepor took an approach very different to the peaceful ways of the Conservation Society, attempting to use terror tactics to cause the closure of Malrepor Prison.

The Malrepor Conservation Society has long maintained that it does not condone the violent actions of the Avengers of Malrepor.
Momentole

Momentoles are subterranean mammals who dig tunnels underground in the Mind Dunes. Their bodies secret a kind of mucus on demand which the Momentole uses to reinforce the crumbling sand of it's tunnels. This mucus can create some quite sturdy structures when dry.

Momentoles have thick metallic shells that protect them from attack by people or other territorial Momentoles.

When a Momentole feels threatened, maybe by someone passing it's territory, it will attempt to injure them but ramming them at great speed. The momentole will achieve great speed underground, flying out of the sand towards their foes. Depending on what part of the body the Momentole hits, this can be deadly.
Ilsiz

Ilsiz (ill-siz) are magical explosion spirits. They can be created from powerful explosions, and are commonly found in mountains and other rocky or abandoned regions where they do not destroy wildlife.

Why they regulate themselves to these areas is unknown, but it is commonly theorized that (while not sentient) Ilsiz have some sort of inbuilt moral code.

Ilsiz are caught in a perpetual state of exploding. This can be incredibly damaging to creatures and the environment around them. This also makes it easy to locate an Ilsiz, due to the noise they make (This noise is dulled to the point it does not deafen, but it is still decently loud).
Bedworm

Bedworms are painful and irritating parasites found almost exclusively in the eastern kingdom of Chantar, due to Chantar's anti-magic stance when magic is one of the only ways that Bedworms can be easily eradicated.

Bedworms hatch from eggs laid in the soil, becoming small white worms that move around close to the surface seeking bare skin. Upon finding bare skin pressed against dirt, the Bedworm will burrow into the flesh of the creature, secreting a mild anesthetic to prevent the host from initially noticing.

Once securely inside the host, the worm loses the ability to secrete anesthetic, and will instead begin to mature under the host's skin. This will result in a painful bright red lump on the creatures skin which may seep blood at times. Agitating the Bedworm while it is maturing will likely result in moderate to high levels of pain for the host. This is done intentionally by the Bedworm to protect itself while maturing.

After three months of maturing under the host's skin, the Bedworm hatches out into a fully grown Bedfly, which will mate and lay it's own eggs in the soil before dying.

## Notes

* Bedworms are named after how much of a hazard they are to creatures or people sleeping with their bare skin against the ground.
* Drinking a Concoction of Parasite Repulsion will cause any Bedworms attached to the drinker to be killed and expelled from the host.
Unremembered Caverns

The unremembered caverns are a labyrinth of underground tunnels hidden away deep under the Moors. They have been sealed up since before the writing of the Cydia Scrolls and the arrival of humans in Aheunera.

They are connected to the surface by a special "sealing point" (appearing visually as a dais covered in runes) in the Moorland Mountains.

They are the home to an ancient race of concealed slime people by the name of the Elellogor.
Lizen's Construct

Lizen's Construct is the humanoid technological construct created by the ancient dwarven engineer Lizen. It is a humanoid figure, with gold and bronze bands wrapping around thick layers of black rubber and fabric, protecting the labyrinth of delicate clockwork inside.

The construct is modular, and over time has been split into seven parts. Each part can move independently of the others. If reassembled, the construct could serve as a valuable ally.

Legend has it that the construct's head was irreparably destroyed after Lizen attempted to steal from the Dragon Monk's Temple.

## Parts and Part Locations

* Head (Irreparably damaged, and impossible to reattach) - The Dragon Monk's Temple.
* Left Arm - The Dragon Monk's Temple
* Right Arm -
* Right Hand -
* Upper Torso -
* Lower Torso and Right Leg -
* Left Leg -
The Olan Triumvirate

The Olan Triumvirate is the ruling trio of the kingdom of Olan. The current triumvirate consists of Eupithesia Chorum, Yalter Kargen, and Lymant Orl.

## Power

The Olan Triumvirate has the power to overrule any decision made by any other branch of the government of Olan, although this is a power they rarely use, concerning themselves with larger issues. The triumvirate must agree on any decision they make before passing it on to the rest of the government to carry out.

## Election

When a member of the current triumvirate dies or retires, an election is held across Olan, where up to twelve candidates are selected by public vote. It is then up to the remaining members of the triumvirate to select the new member, based on the candidate that appeals the most to them.

If no candidates are selected, another group of twelve candidates is produced by public vote, etc, etc.
Bronze Candle

A candle that, on closer inspection, is made of bronze instead of wax. The wick cannot be lit by conventional means. The handle seems to indicate it is supposed to be aimed or pointed.

When aimed, and the trigger is pulled, the creature that it is aimed at will seem to be sucked into the candle. This does not work on intelligent creatures. Some more powerful creatures will also have to be weakened before the candle can draw them in.

When the trigger is pulled again, the creature will be deployed. The deployed creature will fight for the holder of the candle.

When there is a creature in the candle, the wick will glow with a blue flame. This flame is cold, and cannot burn or ignite things.
Bloat

Bloats are the largest flying creatures in the land, giant balloon-like beasts bloated with helium (and a bit of magic). They drift through the skies of the Immortal Rainforest, feeding on Iziora Trees.

It is difficult to humanely "drive" a Bloat, but that hasn't stopped Bloat Pirates and Bloat Privateers from using them as sky-ships for their raids.

## Bloatback Life

There are several creatures that live on or around the back of Bloats.

*Main Page: Bloatback Life*
Fruit Drasil

The Fruit Drasil is a humongous tree, taller than a mountain, found in the southern tip of Aheunera. It regularly produces giant, soft fruit that plummet to the ground below. This makes the ground below the Fruit Drasil smell thickly of rotten fruit and unpleasant sweetness.

There are several communities that have been built in the branches of the Fruit Drasil.
Ant-drake

Ant-drakes are insects from arid desert regions. Their eyes are not generally visible, which makes some people assume that they are blind.

Ant-drakes have the ability to manipulate their size at will, growing and shrinking in an attempt to fight, intimidate, and avoid predators. Their maximum size is roughly the size of a castle, and their smallest size is roughly that of a coin.

## Notes

* Ant-drakes are almost certainly related to the Shrapneldrake of the Crystal Desert, with the Ant-drake being almost definitely the first species to emerge.
Olan

Olan is one of the largest and most highly respected kingdoms in Aheunera. Being allied with Olan is desirable to most kingdoms due to Olan's extensive resources. Olan is located in the central west of Aheunera.

Olan is governed by the Olan Triumvirate, a group of three elected officials who share power.

## Towns in Olan

* Olan Citadel - The enormously tall, pristine white citadel of Olan. Can be seen from far around.
* Quta - A large farming town.
* Sonnis - A large town that serves as a pit-stop for traders along the Golden Road.
* Nektra - A simple, cozy farming town.
* Noram - Second largest city in Olan, with thriving marketplaces and farms.
* Requava - A small town near the God's Spine.
* Kuwa - A decently sized fishing town on the banks of the River Necta. Offers ferrys down the river.

## Notes

* The Kingdom of Olan is one of the four kingdoms who shares ownership of the island of Malrepor, where they send their most dangerous criminals.
Lampfly

Lampflies are ornate brass lanterns with delicate wings and glowing lights that seem to act as it's eyes. The flame on the creatures inside will burn forever until the Lampfly is dead.

The nocturnal Lampflies fly around the kingdom of Glingle at night, lighting up the night.

Lampflies are generally ignored by most people in Glingle, and aren't seen positively or negatively.
Plains Regions

This region makes up the majority of space that is not inhabited by another biome / region.

## Large Plains Creatures

Can move surprisingly fast, but often doesn't unless desperate.
Their long hand can remain hidden inside their main body.
They lift prey to their mouths to feed.
They are very flammable.

## Plains Plants

See: Useless Plains Plants
Worldwide Creatures

If your looking for Nox Creatures (the gaseous cloud monsters) please visit this page.

## Plants / Fungus

When the ring is destroyed or removed, the infection stops.
They have holes in their trunk leading to an underground stomach.
They hypnotize nearby creatures to protect and feed them. These creatures are slowly evolved to higher forms to serve it easier.
The Wasteland of Atzul

The Wasteland of Atzul is a large fallen kingdom in the Southwest.

Formerly the proud home of the Dwarves, Atzul has all but fallen to the invading forces of the Kratarni.

The attacks left Atzul an inhospitable wasteland for all but the hardiest adventurers.

*For more details on the fall of Atzul, see: The War for Atzul*

## Notable Locations

 Pollyst Ruins | The ruins of a once mighty fortress.

## Creatures

*See: Wasteland Creatures and Plants*

*If you're looking for creatures from the Wasteland Coast, check: Coastal Wasteland Creatures and Plants*
Cydia Scrolls

The Cydia Scrolls are a famous ancient Viminali relic. They are a set of five scrolls detailing accounts of ancient events such as battles or plagues. They are some of the oldest surviving written texts in Aheunera, and are written in Ancient Viminali Runes.

These scrolls are named after their author, who only refers to themselves once as "Cydia". Cydia is a traditionally feminine name in Ancient Viminali culture, meaning that Cydia was probably female. Though some speculate that Cydia was merely one author of many who collaborated to write the scrolls.

## Contents

### Scroll 1 - The Beginning

This scroll details the author's account of how the world began, and is likely fictitious. According to the first Cydia Scroll, the world was birthed from the eye of a "great hound".

This scroll appears to be significantly older than the others.

### Scroll 2 - The Prophetesses Tales

This scroll tells the stories of an unnamed prophetess as she tells the world of her predictions. This scroll tends to flit between discussing the troubles the prophetess faced, and the prophecies she relayed.

### Scroll 3 - The Land Beyond

This scroll has been irreparably damaged by time and water, and the text cannot be entirely made out. It talks about a journey across the sea that the author (Cydia) will be taking to a land unknown. The rest of the scroll is unreadable.

This is the scroll that states Cydia's name.

### Scroll 4 - The Castle's Blood Flows

This scroll tells the tales of various characters in a long lost kingdom somewhere in the center of the continent. These tales vary from the daily life of the nobleman's son, to the trials and tribulations of the servants.

This scroll is the first tale to involve humans, describing them as "Creatures like us, but strange and haired".

### Scroll 5 - Halgidian

This scroll tells the story of an adventurer who seeks to kill a giant dragon who has curled itself around the sun, blocking it out. The ending seems to imply further scrolls were written, but none have ever been recovered.

## Storage

The complete collection of known Cydia Scrolls is kept in the Vault of the Olan Citadel, along other priceless historical relics.
Granny Limbo's Cottage

A cosy, welcoming cottage. The only structure you will find in Limbo. Warm light spews from it's dusty windows, dark red flowers grow in planter boxes out front.

The cottage is owned and maintained by Granny Limbo.

For some reason, the Limbo Spectres stay away from the cottage.

## Plants in Granny Limbo's Cottage

A list of the plants found in planters and pots around Granny Limbo's Cottage. They are unique, and seem to be the result of any seed growing in Limbo.
Spells

## Generate Mold

**School:** *Evocation*

**Range:** *82 Feet / 25 Metres*

**Components:** *Gesture*

**Classes:** *Wizard, Druid*

**Effect:** *The caster picks a location within 25m (82ft) and begins generating mold on that surface. Mold will quickly grow outwards from that point at 1m (3.2ft) per round for as long as concentration is maintained.*

*This mold is slippery, and any creature walking or running on the surface must roll a DEX save lest they slip and fall.*

*Note that this mold does not actually immediately progress the rate of decay of an object it is generated upon, merely appearing on the surface. However, if left unattended the mold will likely spread through the object over time.*

## Life from Immitation

**School:** *Transmutation*

**Range:** *32 Feet / 10 Metres*

**Components:** *Verbal, Gesture*

**Classes:** *Wizard*

**Effect:** *The caster picks an inanimate object within 10m (32ft) and transmutates it into a realistic version of the object or animal it represents. This object cannot exceed*

## Glitterspeak

**School:** *Conjuration*

**Range:** *3.2 Feet / 1 Metre*

**Components:** *Gesture*

**Classes:** *Wizard, Druid, Bard*

**Effect:** *The caster can summon a message above their open palm floating in the air, written in green light. The message cannot exceed eighteen words, and anyone other than the intended recipient will have to roll an INT save to notice it.*

*The message can be written in any language the caster understands, and cannot be used to convey drawings.*
Shellycoat

These river wraiths are the hostile spirits of those who have drowned in a river. While technically solid they are still ghosts.

The ectoplasm that makes them up is very sticky to everything except living flesh. This ends up with the Shellycoat being covered in shells, stones, and debris that act as a sort of protective shell.

The only exception is their feet, which allows them to walk without becoming stuck in place. It is possible to incapacitate a Shellycoat with a sparse coat by pushing them over, and sticking them to the ground.

It is unwise to use valuable weapons against the Shellycoat, as they are likely to become stuck. When the Shellycoat is destroyed, the ectoplasm fades.
Telewhale

Telewhales are huge, dark purple, ocean-dwelling mammals who feed on small creatures and plankton in the seas surrounding Aheunera.

If threatened in a significant way, the Telewhale will teleport to a safer location in the ocean. This displacement causes the water the Telewhale recently left to become violent as it rushes in to fill the gap the whale left.

Many sailors know to steer well clear of Telewhales, lest they trigger a teleportation and risk damaging their own ship.
Saffra

Saffra is the second largest kingdom in the Western Kingdoms, and the northernmost kingdom on the main landmass of Aheunera. It is famed for it's prosperous seaports and fishing industry. It provides ships-for-hire to take travelers to ports and beaches across the land, as well as a regular standard fare ferry to Vamana.

## Towns in Saffra

* Coljitire - The huge seaport capital of Saffra. Home of the Golden Admiral.
* Moyagas - A large tourist town along the Golden Road, which also makes a decent profit off the giant anomalous horn nearby.
* Olst - A small, pleasant, mountain town.
* Emore - A fishing town.
* Yuratawne - A decently sized fishing town that makes it's money off the nearby Blue Kelp Forest.
* Shalagrell - A large seaport on the west coast of Saffra. It is the main port that provides ferries to Vamana and Malrepor.

## Notable Locations

* Temple of Uum
* The Great Horn
* Mt. Croone

## Notes

* The Kingdom of Saffra is one of the four kingdoms who shares ownership of the island of Malrepor, where they send their most dangerous criminals.
Aurethes

Aurethes is the goddess of war, and combat in the Circle of the Divine. She is said to be a brilliant strategist and an expert in both melee and ranged combat. Her leadership abilities are unrivaled amongst the gods, and she is able to muster moral from even the most dreary and hopeless of soldiers.
Perpetual Stalker

Humanoid creatures that stalk travelers from a distance, constantly staring.

Can be encountered worldwide.

In their gaze, a person cannot relax. Someone cannot become more stressed, but cannot unwind. They can become more angry, but cannot calm down. They can become more tired, but resting does nothing, etc.

Drinking the creatures blood has the same effect as a Potion of Perpetual State.
Chariot Toad

Chariot Toads are legless, slimy, grey-skinned creatures with two long arms. These arms can extend to surprising distances, and are used to pull the Chariot Toad along the ground. The Chariot Toad is named for it's method of transport where it will grab onto some other animal to pull it along so that it can exert less energy.

Chariot Toads are found on freshwater lakesides and riverbanks, as they attempt to feed on fish and insects that they have retrieved with their arms.

Chariot Toads are generally lazy, and will normally only move if they are absolutely certain something it threatening them. If something inspects them, they will attempt to regurgitate slimy mucus in it's eyes, blinding it.
Justice

When he was young, he was adopted by the head of Beyong Heaven. He then trained there and in order to pursuit the hight of martial art, he would harm himself regardless the cost. He doesn't trust anyone except for the head of Beyond Heavens and some close friend, including Ye QingCheng.

When he first met Ling Tian, he heard Ling Tian shouted how lonely he was standing at the peak of life. He suddenly felt the urge to shout back the same thing. The two instantly felt a connection between them but sadly he was under the order to kill him.
Char

Chars are small stone eyes found exclusively in the Deep Hell Caves. They have an iris and pupil of magically stabilized magma, which appears to be able to see. Chars perpetually drip with magical magma, which disappears shortly after the Char has left the area.

Chars hop around the caves, splattering their magma around. This makes them dangerous, despite the fact that they are not actively aggressive.

## Notes

* Due to the hopping nature of the Char, some people theorize some connection between the Char and the Shki.
Volture

Seafaring amphibious reptiles who attempt to electrocute shipwrecked sailors while they float on the ocean's surface.

They have a deadly electric sting.

Seeing them swimming under the water is a sign that a storm is coming. This is because Voltures tend to move ahead of storms, as storms are likely to wreck ships.
Fury Coral

Fury Coral is a metallic red coral found on the sea floor of the Boiling Zone around Plazmatica. It spews water from it's tube-like structure, creating small currents around it.

It has a rusty red pigment to it.

Fury Coral has no known practical applications, and is very rarely seen due to the dangers of reaching it's depth in the boiling seas.
Minoch the Dark Warlock

Minoch is an ancient warlock Viminali Lich who also is the last surviving student of Omacapathia. Hidden away in his dungeon in the God's Spine, Minoch hasn't been seen for centuries.

Minoch has been given several powers from the creature he works for, the Emperor Tidis. He is currently the only creature in Aheunera with knowledge of the Emperor Tidis.

## Plans

In the bowels of his dungeon, Minoch sits working on his creation. A rift to the Flood of Minds, through which he gets the materials for his creatures.
Iron Doctor

Iron Doctors (sometimes called "Iron Vampires" or "Glingle Vampires") are hostile metallic magical constructs from the Kingdom of Glingle. They appear humanoid in nature, with metal bodies, limbs, and heads. They appear to be wearing some form of surgical mask, and their entire left hand is replaced with a large syringe containing green liquid.

Iron Doctors only have one eye, which sits lopsided on their heads, but they do not appear to have any form of impairment to their depth perception because of it.

Iron Doctors cannot speak, and would likely have no interest in communicating with people anyway. There is debate as to if Iron Doctors are even sentient.

Upon attacking a victim, Iron Doctors will attempt to inject the green liquid in their syringes into their victims. Upon injecting their victims, Iron Doctors do not attempt to attack further, and will most likely flee.

An injected individual will not notice any symptoms at first, but slowly (over the course of months) the victim will experience their body becoming mechanical (usually from the inside out) as they become an Iron Doctor themselves. Once the conversion is complete, all semblance of who the person is is usually lost, and they will begin to hunt in the same way as other Iron Doctors.

## Notes

* If an Iron Doctor injects a creature that is not humanoid, such as a dog, the creature will morph into a twisted, broken version of the Iron Doctor known as one of The Bolted.
Pit of Eternity

The Pit of Eternity is a deep, dark, seemingly bottomless pit in the Red Desert. It is fairly nondescript as bottomless pits go, apart from the strange community that has sprung up around it.

Stilted wooden houses and platforms line the pit, even stretching precariously into the depths. These are the homes and places of worship of the Cult of Eternity, who believe that a great god, cast into the pit long ago will rise once more and cleanse the world with great storms, or which only those who worship him will be spared.

It is a yearly occurrence for one of the head priests to sacrifice themselves as well as a group of others to the pit.
League of Inexplicably Talking Mice

The League of Inexplicably Talking Mice (generally referred to as "The League") are an organization of field mice operating out of Glingle.

They operate a wide net of spies all across Glingle and The Moors, and maintain an adorable army in the event of wide-scale combat.

These mice tend to be very paranoid, staying vigilant at every moment should war break out.
Vamanan Crags

The Vamanan Crags are an area to the east of the main islands that make up Vamana.

They are sharp rocks jutting up out of the ocean. Some of the larger crags can be landed on.

## Inhabitants

The Vamanan Crags are inhabited by small creatures known as the Skithamotta. They build structures on the crags out of Rockri wood.

They farm Sleeperbell flies for food, and are generally welcoming to visitors, even if their societies aren't generally built for large people.

## Vamanan Crags Creatures

The waters between the Vamanan crags are technically considered part of the Vamanan Ocean Region, and contains creatures from that list.

Farmed by the Skithamotta.

## Vamanan Crags Plants

These pillars wave back and forth, even in still air.
Geruse

Geruse are small quadrupedal fluffy white creatures who only appear when summoned by magic users. They are almost always the default result of a failed summoning, and can appear in response to failed spells.

They poof into glittery dust when destroyed. Their white coat makes them especially suited to cold regions.

They have exceptional hearing, and consume small fish and birds.
Podesta

Podesta are large aquatic creatures that have rocky / earthy outcrops on their back. Their habit of floating near the surface causes plants and other things to grow and settle on the Podesta's back. Podesta can remain in place for months, or even years, earning them the nickname "phantom islands".

If provoked by some threat to their safety, Podesta will attempt a roll in which everything on their backs is plunged into the ocean.

Building is rarely attempted on Podesta, and is normally accidental. This is not for fear of the Podesta submerging, they never do, but rather for fear of causing a roll by laying foundations.
Limbo

Limbo is an eternal, repeating dark void found between everything. It is the necessary interim that is passed through for a split second during teleportation.

It can be reached permanently by a bungling of the teleportation spell.

## Granny Limbo's Cottage

The only permanent resident of Limbo is a woman called Granny Limbo.

*See: Granny Limbo's Cottage*

*See: Granny Limbo*

## Creatures in Limbo

They attack people in the darkness. Their smokelike forms attempt to tear apart adventurers.
The Moors

The Moors are an area along the east coast of Aheunera, they are characterized by their brownish red grasslike mosses and the extensive amounts of fog that roll onto them off of the ocean.

They are separated from the Glingle Plains (Which are also characterized by the same moss) purely by Glingle's borders, and the lack of Glingle vegetation, which for some reason does not spread beyond Glingle's borders.

The moss is generally soft and pleasant to rest upon.

The area off of The Moors coast marks one end of the Tremor Walkers migration path. They can only be seen there during winter.

## Moorland Towns

* Dalhurst - A town that is cursed to forever dance.

## Moorland Plants

When in fog, the lilies open their bases and a phantom-looking (Actually solid) flower is projected.
Their oil is extremely potent in magical amplification.
Ward Golem

Ward Golems are the strong stony sentinels responsible for guarding the highly dangerous prisoners locked up in Malrepor Prison. They are enchanted stone humanoids with lifeless black eyes and long scythelike blade emerging out of their arms instead of hands. They are under strict command to keep all prisoners where they should be, and to keep all trespassers out, even if it requires killing them.

They are immune to all magic, and incredibly strong against physical attacks. They stand firm against everything, and even when damaged, they will not be knocked back. Their approach can never falter.
Duneshi

Duneshi is a desert kingdom in the west of Aheunera. It is almost entirely covered by the Tyrensa Desert and the Mind Dunes.

Duneshi is famous for it's martial artists who are capable of incredible feats of acrobatics and combat.

They are given a drug from an early age made from the Aaspelda Flower, a yellow flower common in the Mind Dunes. This drug permanently increases perception and reaction-times in longtime users.

Duneshi isn't ruled by a single ruler, but is instead debated over by many different clans who sometimes war.

## Duneshi Clans

There are currently no towns in Duneshi, rather, these clans move like nomads.
Cruncher

Crunchers are tough beaked reptiles with grey scales and two muscly legs. They are found exclusively on the Gravel Coast, and are largely responsible for the coast's existence.

Crunchers use their vice-like beaks to crush large rocks into gravel which they then use to construct circular nests on the beach inside of which they lay and care for their eggs. When Crunchers find a mate, it's for life. One member of the couple becomes responsible for fetching materials for the nest and fetching food, while the other becomes responsible for defending and caring for the eggs inside the nest.

The partner responsible for the nest is normally female (in about 70% of cases), but this is not always the case.

The main threat to the eggs of the Cruncher is the forever-watching Cyclops Bird, which remains ready to swoop down from above and consume their eggs.
Oldeep

The Oldeep is a very deep saltwater lake located in Mora. It is a very popular location for adventurers who wish to claim it's fabled treasure, which is said to lie at the very bottom of the lake.

The lake will require some sort of submersible device or spell to traverse.

## Nearby Areas

A small community has sprung up around the Oldeep, wishing to sell things to those who come to challenge the Oldeep.

One of these people is the Bubblewitch, who (for a price) will grand adventurers a magic bubble to sink into the depths inside.

## Treasure

The Oldeep's "great treasure" is fabled across Mora, and indeed, the entirety of Aheunera. People tell of giant pearls from a Mother Clam, whose shell is made entirely of gold, and glitters with powerful magical jewels.

The truth, however, is that there is no treasure at the bottom of the Oldeep. At least, no naturally occurring treasure.

The true treasure of the Oldeep is the giant pile of magical armour, items and weapons that have drifted to the bottom amidst the corpses of fallen adventurers. In their attempt to get a treasure that didn't exist, these people created one.
Field Sponge

Common pest monsters that harass farmers, by being a threat to their vegetable crops. Field Sponges are sometimes kept as pets, although it is rare to observe any affectionate behavior in a Sponge.

Worst they can do is cause minor scratches.

When resting, Field Sponges retreat to underground burrows.

## Alpha

The Alpha Field Sponge is much larger, and can actually cause some cuts, but only if you let it touch you.

The Alpha is also incredibly slow moving.

## Transformation

There are several conditions under which a Field Sponge can be transformed into a Fiend Sponge.

1. If a Field Sponge is thrown into a volcano, they transform.
2. If a Field Sponge is taken into the Deep Hell Caves, they transform.
3. If a Field Sponge is hit with an extremely powerful piece of overkill magic, they transform.
Lilas' Tomb

Lilas' Tomb is a lonely structure hidden amongst the sharp obsidian monoliths of The Black Beach. It is known to anyone who remembers as the final resting place of the ancient sorcerer Lilas, though most have forgotten his name and only know it by a reading of the ancient Viminali runes above the entrance.

The tomb (on the surface) appears to be made of clean white stone, adorned with gold but protected by some sort of powerful spell that prevents it's defilement.

## Key

* 1 - Heavy marble doors block the entrance to the structure, but there is no visible lock. It seems as though the mere weight of the doors is enough to keep out most tresspassers.
* 2 - There are four burned out torches in the four corners of the room, each pristine, as if waiting to be lit. In the centre of the room there is a seemingly unguarded staircase leading down into darkness. In this darkness, a blue glow can be seen, but you cannot yet determine it's origin. On the walls of the room are heavy looking red curtains, eaten away at the edges by some sort of insect. Behind these curtains are long strings of runes, and several pictographs depicting humanoid figures praising a golden figure who rises above them, and that same golden figure casting several amorphous blobs into a pit.
* 3 - In the centre of this room sits a stone altar containing a flickering blue flame. In all four corners of the room are statues depicting Viminali holding out bowls, as if in offering. To your right as you enter, there is a strong looking iron gate, with an even stronger looking lock keeping it secure.
* 4 - Upon taking a closer inspection of the fire, you can see it burns on no visible fuel. Instead, what lines the bowl in which it burns are many ancient bones, reduced to little more than soot. None of these bones look humanoid however, appearing to be from birds or livestock.
* 5 - The corridor past the gate is long and seemingly empty, with the walls and floor made of many identical looking panels.
	+ 5.1 - Upon closer inspection of one of the wall panels, it appears to be slightly loose. Attempting to poke around the rim of the panel would eventually yield an audible click as a secret button was pressed. The panel would swing open to reveal a secret cavity containing several chunks of silver metal, a single Flawless Lie and a strange bandaged heart.
	+ 5.2 - Several panels on the floor appear to ripple slightly when they come into contact with objects, with the objects passing straight through. Those who would attempt to stand on these panels would likely fall straight through into a pit of spikes below.
* 6 - In the centre of this room sits a long sarcophagus, with a smaller box beyond the head end of the sarcohpagus. Several pots lie about the floor near the walls, and more heavy red curtains block off the walls to the left and right.
	+ 6.1 - The sarcophagus is ornate and golden, with a golden silhouette of an unknown Viminali figure on the lid.
* l
* l
* l
Crystalant

Crystalants are Crystal Desert relatives of the hot climate-dwelling Ant-drake. Their shell grows from purple crystals consumed by the creature, which are then broken down and reconstructed as a protective shell. This leads to the dark grey skinned creatures having a heavy bright purple shell.

Like their Ant-drake cousins, Crystalants have the ability to change size at will to intimidate or fight of predators. Unlike Ant-drakes however, the shell of the Crystalant does not scale with the main body, meaning that a Crystalant that shrinks itself down would be left inside a large empty shell. If a Crystalant grows larger than it's shell would allow, the shell is designed to shatter into thousands of pieces, flying off in all directions like a crystalline shrapnel bomb.

This crystal explosion is usually used to fend off or even kill potential threats to the Crystalant. After this shell has been shattered, the Crystalant has the unexplained ability to reverse the trajectory and momentum of the shards, making them fly back together into a complete shell again. This can only be done if the Crystalant has not moved since shattering it's shell.

## Notes

* Crystalants are close relatives of the Ant-drake.
Nerveworm

Nerveworms are long worms that live in the gelatinous slime under the external membrane of the Single-cell Mountain. They glow a bright white, and tend to be seen looming in the darkness before they reach their prey.

Nerveworms are hostile, erupting from the ground and breaking the mountain's membrane as if it were nothing. They attempt to spear prey and drag it down into the hole in the membrane they have created for consumption.

They are more active during the night, but this is not a guarantee of safety during the day.

## Notes

* Nerveworms are distantly related to the Bedworms of Chantar.
Meplenoan

The Meplenoan race are small shrunken purple humanoids with golden eyes.

They were created as servants to the Claiianensians.

They are found working in the Hell Forges, creating the many artificial demons of the deep.

As a byproduct of being made to work in the Deep Hell Caves and Hell Forges, Meplenoans are very resistant to heat, though not to the extent of being protected from magma.
Дровосек

**Дровосек** имеет атаку Смещение (притягивает цель к себе или позади нее, если цель уже рядом). Атакует чаще, чем большинство зараженных.

## Местонахождение

* Окрестности Сакраменто:
	+ К западу от места появления, возле амбара на **«Ферме Глена Роквуд»**.
	+ К северу от места появления, в цветочном магазине.
	+ В северной части локации, в северном углу **«Парка "Тискорния"»**.
	+ Вдоль реки, не переходя мост.
	+ В тайном проходе - Домашняя оранжерея (2й этаж).
	+ К востоку от Amber Reid.
	+ В **«Парке "Мак-Кинли"»**, в южной части локации, перед входом в тайный проход - Железнодорожная станция Сакраменто.
* Бодега-Бэй:
	+ К северо-западу от места появления, на поляне к югу от **«Отеля "Энклав"»**.
	+ В северо-западной части локации в Мастерской.
	+ В тайном проходе - Склад леса.
	+ Восточнее от входа в тайный проход - Склад леса.
* Торговый центр "Сансет":
	+ В лабиринте, в северо-восточном углу парка.
	+ К юго-востоку от парка, в магазине садовых товаров, на самом краю локации.
Malrepor

Malrepor is a small island located off the west coast of Saffra. It is famous across the western kingdoms of Aheunera for the grim building that covers nearly it's entire surface. Malrepor Prison is the largest prison complex in the Western Kingdoms of Aheunera, and is the secure location where the kingdoms Olan, Mora, Delium and Saffra (Who share ownership of the island) send their most dangerous criminals.

Malrepor prison is manned by a mix of living guards and the deadly Ward Golems, who are instructed to destroy intruders or escapees on sight.

The structure of what little uncovered land there is on Malrepor is rocky, and covered in sharp gravel.

## Stonie Controversy

*Main Article: Malrepor Stonie Conservation Efforts*
Viminali

The Viminali are the ancient native race of mainland Aheunera, characterized by their blue skin and red exoskeletal plates. Viminali exist across Aheunera to this day, generally in higher positions such as government officials.

Viminali are naturally predisposed to anger slowly, and to look at situations more objectively than humans. This results in more Viminali performing adequately in high-stress fields such as politics. This is a general advantage the Viminali has, but it is not shared uniformly across every member of their species.

Viminali reproduce much slower than Humans, leading to a disproportionate amount of Viminali and Humans in Aheuneran societies, though Viminali are still quite common.
Broken Portal

The Broken Portal is a mysterious structure in the Tarror Desert. An incomplete ring of heavy stones which radiate with magical energy, the exact nature of which is unknown.

Most speculate that this structure is a portal to another location or world, hence it's naming as the "Tarror Portal" or "Desert Gateway". Though there is no proof that this structure is a portal, or that it even does anything at all.

Green glowing runes engraved in the stones match no known language, even as far back as the Cydia Scrolls.

## Connection to Saturnia Pyri

The Broken Portal is currently being investigated by notorious archaeologist Saturnia Pyri, who has set up an almost self-sustaining camp nearby while he studies the ruins.
Li Xue

First life: Ling Xue (Ling Tian's sister/cousin)(Ling Xue’er)

Second life: Li Xue

## **Appearance**

A light blue veil covered her face and only her eyes could be seen. While her gaze was calm, it was as though she did not place the world in her sights or her heart!

As the blue-dressed figure landed, the meadows seemed to have been filled with a dream-like feeling.

## **Personality**

One thing that never changed even in her second life is her love for Ling Tian.

## **Background**

### **Current Life:**

She was born on the Misty Peak. Her father, Li YuanNian, was a woodcutter and her mother was an ordinary peasant. When she was about seven years old, both her parents passed away from illness and she has been staying in the mountains alone since then.

## **Plotline**

### **Past Life:**

She was forced to do what she did to Ling Tian because of Her parent Safety.

but in realty she was in love with Ling Tian.

### **Current Life:**

She was reincarnated as Li Xue. Her new surname is Li instead of Ling. She retained her memories from her past life.  She was in love with the MC in her past life. Apparently in her new life she was also a genius so she kept herself hidden because she was afraid that the Ling Tian would hate her if she stole his spotlight. She was living in the mountains before she decided to join the Ling Tian. She coincidentally met Ling Tian in the mountains and this has been the longest she has been away from home.
Terracotta Terror

Terracotta Terrors are shambling terracotta statues of humanoid warriors. Despite how they may appear, they are not magical in any way. Instead, they are animated by the writhing mass of snakes inside them.

Upon the destruction of the Terracotta shell, the snakes are released.

They are generally found defending ancient temples in the Immortal Rainforest.
Yu Family

## History

This is especially so for the Northern Wei's Yu Family, they seem to have watertight defenses! This leads me to suspect that this Yu Family, is definitely the most complicated family we have to deal with! Just the fact that this Family has been able to survive for over a millennium goes to show that there’s something fishy! What kind of household is able to stand strong for so long without suffering from destruction? It is a thousand years of hardships! If there are no special reasons involved, even if you beat me to death, I would not think that they only lived up to this point because they had immense luck!"
Borga Kelvisov

Borga Kelvisov was an extremely powerful necromancer who roamed and terrorized Aheunera many centuries ago. He was responsible for the conquering of the Ocean Pyramid, and was last seen in his Bone Fortress over two hundred years ago.

He has become something of legend, and a sort of idol for dark wizards and magicians to aspire to.

During an attempt to terrorize Glingle, Borga lost his left hand in a confrontation with the League of Inexplicably Talking Mice. The hand was taken away by the league, and Borga was unable to locate and reattach it, forcing him to live out the rest of his days with a pirate-esque hook on his left hand.

The hand (Kelvisov's Hand) is still in possesion of the League, and is considered one of their greatest treasures.
Mudder

Mudders are small squishy brown creatures common to muddy and swampy areas, though they can also be found along the Wasteland coast, proving the Mudder's tolerance to salt water. Mudders are blind, but can sense vibrations in the water. Mudders use this power to avoid predators.

Their oval forms are surrounded by black hairlike fins that the Mudders use to swim and drag their way across the top layer of the water or mud.

Mudders will generally flee when approached.

## Notes

* Mudders are close relatives of the Zider and Webworm.
XiMen Sheng

**XiMen Sheng** is one of the two remaining elders of XiMen Family. He lost teeth in fight against First Elder of Yu Family so he has defect in speaking.

## **Death**

Ling Tian's right foot kicked his crotch and he let out a miserable groan with blood spewing out from all the orifices on his face and his body sent flying.

Ling Tian was already waiting for his arrival in midair and sent a foot towards his forehead, spinning his body like a top as he landed. When the both of them had touched the ground again, XiMen Sheng's head was already completely embedded into the ground!
Mister Qin

"Take a look, this is Mister Qin who will teach you poetry. Mister Qin
is a righteous and knowledgeable man, and is a good teacher."

Additional Teachers:

"This is Master Lu who will teach you archery and horse-riding.
Master Lu is extremely familiar with archery and horse-riding. A few
years ago, he was the instructor for the imperial guards. Many
high-ranking officials in the military were taught by Master Lu; it can
be said that he has many talented disciples."

"This is Master
Shang who will teach you music. Master Shang has a profound
understanding towards music, especially the zither, and is the number
one musician in the palace."

"This is Master He who will also
teach you music. Master He is renowned for his skills with the
side-blowing and end-blowing flute. All of the music fanatics in the
world today would definitely be honored to listen to Master He’s
performance."

"This is Master Hou who will teach you drawing…" Ling Tian’s eyes grew wider.
Ye QingChen

Ye QingChen is green robbed fortune teller who Ling Tian met in Sky Bearing City. He is also inner stregth expert and his cultivation was notch higher than Ling Tian's.

Ever since Ye QingChen became accomplished, he never felt proud due to his martial arts accomplishments. But towards his fortune telling, he would never be unduly humble. In fact, he would even think that he is the number one fortune teller in the world from time to time! He indeed had a set of mystical skills, observing the seven empires with no one being able to escape his observations. As long as he were to put effort into telling the fortune of a person, he can be said to be 100% accurate! Up until today, there had never been a person who he failed to tell his fortune.

But when he faced Ling Tian today, he felt that his words contradicted each other and were completely incoherent. At the very end of his fortune telling, he even began to doubt himself! He could not help but be depressed in his heart.

## History

Ye QingChen had led a solitary and impoverished life for his first half, drifting around everywhere as a vagrant. Luckily, he had met a peerless expert and managed to cultivate a top level martial skill, which allowed him to use his newfound talents to survive. However, his heart had always been lonely and cold; after all, all humans desire love and warmth. Who would say no to familial love? Though he knew that Ling Tian was using him in a way, having a sort of relative to care for made him feel a comfortable, but foreign, warmth in his heart!
Salt Desert

The Salt Desert is a large portion of land north of The God's Spine.

It fits all other characteristics of a desert, except that instead of sand it is made of grains of salt, making it mostly devoid of life.

It is plagued by dangerous salt storms.

## Notable Locations

 City of the Bloat Pirates |  | Current headquarters of the Bloat Pirates.

## Salt Desert Creatures

Found more commonly near the borders of the desert.
Cultivation Ranks

**CULTIVATION**

1. HouTian Realm
2. XianTian Realm
3. Saint Realm

The Yu Family’s evaluation is based on a count of five colours of jades:
 black, blue, purple, white and gold. However, in my eyes, those in the
black and blue jade series are deemed useless, only good for people with
 shallow backgrounds. Above those, from the purple jade level onwards,
they are further divided into lower, middle and upper tiers. From purple
 jade onwards, one can be said to have officially stepped into the ranks
 of internal strength practitioners. If one is able to achieve a ranking
 of white jade, most likely, the person should have achieved the peak of
 HouTian realm. Reaching the white jade middle tier would represent
stepping into the XianTian realm! A white jade upper tier would mean
small success of XianTian. As for the gold jade stage, it is reserved
for the true XianTian experts. They would usually be masters of a
generation.

 HouTian Realm
 Xiantian Realm
 Cyclic Pill/Saint Realm

**MARTIAL ART REALMS**

1. Martial Technique Realm
2. Martial Skill Realm
3. Martial Learning Realm
4. Martial Way Realm
5. Heavenly Way realm
Combat Eagle Nine

By congealing a breath of true energy, then jumping up and using the
momentum gained from height to attack, every move of this skill included
 the essence of all his body techniques. When the opponent retaliated,
the user would then make use of his force to further increase their
strength! With every retaliation, each attack would be significantly
stronger than the last strike, and at the ninth strike, the strength
would be equivalent to more than five times the strength of the first!

However,
 the only disadvantage of this skill was that it could only be used
against someone of the same standard as the user. If the opponent was
too weak, there wouldn't even be a need for a second blow, and because
of the successive hits, one couldn't give their all for the first
strike. Against a stronger opponent, if one didn't give their all, then
how would they be able to survive unscathed?