Tower of Trials Floor 25

Published September 29 2022

**Defense:** 23,968

**HP:** 944, 262

**Unique Info:**

* Skill Use Increase: Increases the number of skill uses by 2
* Supplication of Blessing: Decreases Defense-related stats of enemies with a Combat Class lower than the hero by 40% for 3 turns. (Applies when entering battle)
* Grace of Flash: Evades skills with Petrify, Freeze, or Stun effects for 2 turns at the start of the battle. (Includes Unique and Commandement effects, excludes Ultimate Moves)
* Debuff Immunity: The hero becomes immune to all Debuff effects.
* Solitude: Increases the hero’s Attack by 20% when alone on the battlefield.
* Hide: Cannot select targets when an ally other than the hero exists on the battlefield.
* Pierce Rate Increase: Increases an ally’s Pierce Rate by 15% at the start of the allies’ turn if they take damage. (Limit 5 time(s))
* Hidden Unique: Unknown
* Hidden Unique: Unknown
* Hidden Unique: Unknown

**Skill Effects:**

* Blue Shine Blade
	+ Rank 1: Inflicts damage equal to 240% of Attack on one enemy.
	+ Rank 2: Inflicts damage equal to 360% of Attack on one enemy.
	+ Rank 3: Inflicts damage equal to 600% of Attack on one enemy.

* Holy Beam
	+ Rank 1: Inflicts Rupture damage equal to 100% of Attack on all enemies.
	+ Rank 2: Inflicts Rupture damage equal to 150% of Attack on all enemies.
	+ Rank 3: Inflicts Rupture damage equal to 250% of Attack on all enemies.

* Goddess Holy Ark
	+ Inflicts damage equal to 350% of Attack on all enemies and creates a barrier equal to 20% of the damage

**First Time Stage Clear Rewards**

50 x Splendid Fabric

50 x Brilliant Component

40 x Alluring Component

1,000,000 Gold

### General Strategy

In this stage, the gimmick is to maintain your AOE Pierce Unit at over 70% HP by turn 4. Once that is achieved, they will receive a massive Pierce buff that will allow you to deal extreme amounts of damage to the boss. Any and all characters can get the buff, but you want it specifically for your DPS unit.

Keep in mind, you are more than likely going second, so plan accordingly. It is highly recommended to bring a Taunt unit of some kind. Characters such as Red Halloween Matrona are very good for this due to her having a 3-turn Taunt. However, since you will be attacked first, you may find your Pierce Unit taking too much damage or even being killed in some instances before you have a chance to use your Taunt skill. Therefore, you can also use Green Diane as she has a Taunt at the start of the battle, saving your Pierce unit from some damage. Alternatively, you can use Red Tarmiel’s Grace Association effect to heal back much of the damage you take at the start. This is viable even if your Tarmiel has a low dupe level, but it is not required. It is also recommended to bring a unit with a Recovery skill to ensure some extra healing. Regardless, once your Pierce unit receives the buff, simply use your AOE Pierce skills to quickly kill the boss.

As a side note, you can also just brute force the stage with Red Excalibur Arthur, Red Reinhard, Red Purgatory Ban, and Red Twigo. Reinhard and Ban deal so much damage that they can just attack freely and easily beat the stage.

**Pierce Unit Choices**

* Dark Traitor Meliodas
	+ The undisputed best AOE Pierce unit in the game. His modern stats along with his Unique Ability buffs allow him to easily clear all enemies. Even with no buffs, he still performs the best.
* Blue Demon Meliodas
	+ A nice second alternative to Dark Traitor Meliodas, and a much easier unit to get. While this Meliodas is much older, so long as you can get him the Pierce buff, he will do fine.
* Green Rugal
	+ Rugal is arguably better than Blue Demon Meliodas in terms of damage, but his real utility is in his Unique Ability to heal when under 50% HP. Considering you need to remain above an HP threshold to receive the Pierce buff, this is invaluable. His lifesteal is also very high. However, Rugal is a collab unit and is much harder to get.

**Taunt Options**

* Red Halloween Matrona
	+ Not only does she have type advantage over the boss, but her Taunt also lasts multiple turns which allows her to take the majority of the enemy damage. Her Unique Ability also heals the team depending on how much she heals, and even without any graces to help her, she basically fully heals every turn with SR Red Elizabeth in the sub-slot.
* Green Diane
	+ The big advantage with Diane is that she uses a Taunt as soon as the battle starts, so she can take the starting damage away from your Pierce unit. She also has the same Taunt skill as Matrona, making her a suitable replacement. Be aware that Diane does not have type advantage and can not heal herself like Matrona.
* Red Festival Queen Diane
	+ While this Diane uses a Stance Taunt rather than a Buff Taunt, it makes no difference. In addition, her active Stance reduces the damage everyone on the team takes, making her arguably better than Matrona in team survivability.
* Red Excalibur Arthur/ Green Sariel/ Blue Chandler etc.
	+ While these units aren’t as good as the above due to having shorter Taunt durations, if you absolutely must use them, then they can work. Arthur has type advantage and can reduce the enemy Ultimate Gauge, but bear in mind that his Unique Ability will not be active if you are placating to the gimmick. The same criticism is applicable to other Taunt units. You also are relying on card RNG to get your Taunt cards.

**Healing Options**

Any and all units with a Recovery skill can work for this stage. In terms of priority, try to use units that heal at a Rank 1 level and not a Rank 2 skill level. Healing is more important than cleansing the Debuffs. Avoid units that need to use their Ultimate Move like Blue Tarmiel to heal the team. You want healing with basic skills, not Ultimate Moves.

**Sub-slot Options**

* Red Elizabeth
	+ SR Elizabeth is easily the best healing backline unit in the game for all PVE content, and it is no different here. Her backline support through her Unique Ability offers excellent sustain and in conjunction with Red Matrona, allows for ludicrous healing every turn. There really is no reason to use anyone else as extra damage is not needed.