Update 0.49.0

* Banner
* Quick Look

Emotes
* **Chiara emotes** have become available for purchase.

* You can now craft with items/materials in a box even if your inventory is full.
* Items in your inventory will take priority over items in box when quick crafting.

Friend Categories and Custom Match Friend Features
* Friends can now be organized into groups.
	+ Empty groups will automatically be deleted.
* The friend pop-up can now be opened in custom match lobbies for whispers.

HP Bar Variety
* Summons and Wild Animals will no longer display their name on top of their HP bar.
	+ Hovering your mouse over them will display the same info as before.
* Bears, Alpha, Omega, and Wickeline will display their remaining health with numbers.

Team Color Display on Scoreboard
* The Scoreboard in team modes will now display team colors for players.

Meteorite Spawns
* Meteorites will now spawn in Uptown and Chapel.

Loading Screen Improvements
* Borders are now available for Normal matches.
* New loading tips have been added.
* The max wait time for everyone to join the match has been shortened.

Quick Crafting
* A new ‘Quick Crafting - Plan Protected’ button has been added.
	+ Quick Crafting - Plan Protected: Crafts the left-most item in the quick crafting list but ONLY crafts items from your Saved Plan.
	+ The ‘Quick Crafting - Plan Protected’ button will be unassigned for original players but can be customized in Settings.
	+ The ‘Quick Crafting - Plan Protected’ button for new players will default to <Z>, and the ‘Quick Crafting’ button will remain empty.

Bug Fixes and Improvements
* Disabled characters for Normal/Ranked matches will now also be displayed in the Team Finder menu.
* Casting bars for revival will now also be displayed for the player being revived.
* The winter map has been disabled.
* Shielding a downed ally will no longer cause the death countdown to stop.
* Cellular damage is now correctly displayed in the results screen.
* Some characters no longer cast their skill the wrong way when used while facing specific walls.
* Cooldowns for Second Wind & Temporal Refraction will now be displayed as statuses that appear in the hotbar.
* Matching in Duo will now be properly canceled if a teammate leaves during matching.
* Teams will no longer sometimes implode after a game has ended.
* Various other bugs and tooltips have been fixed overall.

### Characters

Adela
* Promotion (Q)
	+ **Bug fix:** Quench is now properly applied to pawns and queens.
* Knight Fork (W)
	+ **Bug fix:** Quench is now properly applied to knights.
* Castling (E)
	+ **Bug fix:** Quench is now properly applied to rooks.

Adriana
* General
	+ Price in NP reduced from 1,075 to 970.
	+ Price in A-Coins reduced from 8,020 to 5,290.
* Flamethrower (Q)
	+ Base damage increased from 16/18/20/22/24 to 17/19/21/23/25.
	+ AP ratio increased from 10/15/20/25/30% to 12/17/22/27/32%.
	+ Cooldown adjusted from 7/6.5/6/5.5/5s to 6.5s at all ranks.

Aya
* General
	+ Price in NP reduced from 645 to 285.
	+ Price in A-Coins reduced from 2,140 to 620.

Camilo
* Olé! (P)
	+ P and W cooldown reduction reduced from 3.5s to 3s.
* Cierre (W)
	+ Cooldown increased from 18/16/14/12/10s to 18/16.5/15/13.5/12s.
* Al Compás (E)
	+ Movement range on second hit reduced from 3m to 2.3m.
	+ Duration of second hit reduced from 0.3s to 0.16s.

Celine
* Explosives Engineer (P)
	+ Plasma Bomb cooldown reduction on dealing skill damage reduced from 50/75% to 40/60%
* Plasma Bomb (Q)
	+ The delay after casting Q has been removed.
* Blast Wave (E)
	+ Casting duration reduced from 0.19s to 0.13s.
	+ Knocked back Plasma Bomb collision range reduced from 1.5m to 1m.
	+ Knocked back Magnetic Compulsion bomb collision range reduced from 2.4m to 1.5m.
	+ The collision range for a knocked back bomb now has an indicator.
	+ **Bug fix:** Being affected by 2 or more Blast Wave shockwaves consecutively will no longer cause Celine to moonwalk.
* Magnetic Compulsion (R)
	+ Stun duration reduced from 1.5s to 1s.
	+ **Bug fix:** Detonating a Magnetic Compulsion bomb just before its expiration no longer causes the bomb to deal damage twice.

Chiara
* Plague (R)
	+ Cooldown reduced from 100/85/70s to 100/80/60s.

Chloe
* Living Marionette (P)
	+ **Bug fix:** Nina’s respawn timer is fixed to start immediately after Nina’s death.
* Soul Link (R)
	+ Receiver damage increased from 64% to 70%.
	+ Partner Damage increased from 60% to 65%.

Daniel
* Stats
	+ AP reduced from 23 to 20.
* Masterpiece (R)
	+ **Bug fix:** Ordering an attack command while casting Masterpiece will no longer cause the recast to be disabled.

Echion
* General
	+ Price in A-Coins reduced from 9,900 to 8,020.
* VF Overflow (R)
	+ Movement speed increase during VF Overflow increased from 8/9/10/11% to 10/11/12/13%.
	+ Slow during Exuviation increased from 8% to 10%.
	+ **Bug fix:** Echion will no longer be rendered uncontrollable just before he enters VF Overflow in certain situations.
	+ Envenomization can no longer be cast twice when slaying a test subject or epic monster.

Eleven
* Ground Beef (P)
	+ Recovery per second increased from 35 to 45.

Emma
* Dove Dealer (Q)
	+ Projectile width reduced from 1m to 0.9m.
	+ Cooldown reduced from 8s to 6s.

Eva
* Telekinesis (P)
	+ Interaction range increased from 4m to 5m.
* Phase Vortex (W)
	+ Slow increased from 30% to 40%.

Fiora
* Stats
	+ Max HP reduced from 740 to 710.
	+ AP per level reduced from 3.7 to 3.3.

Hart
* General
	+ Price in NP reduced from 970 to 870.
	+ Price in A-Coins reduced from 5,290 to 4,340.

Hyejin
* Stats
	+ Attack speed reduced from 0.07 to 0.05.

Isol
* General
	+ **Bug fix:** Isol now does the proper amount of damage to cameras while using Pistols.

Jackie
* Stats
	+ Attack speed reduced from 0.12 to 0.08.
* Adrenaline Burst (W)
	+ Extra damage to bleeding enemies increased from AP 12/15/18/21/24% to AP 9/12/15/18/21%.
	+ Duration reduced from 5s to 4s.
* Chainsaw Murderer (R)
	+ Attack speed increase increased from 15/20/25% to 15/25/35%.

Jan
* Stats
	+ AP reduced from 31 to 28.
	+ AP per level reduced from 3.1 to 2.9.
* Knee Strike (Q)
	+ Defense reduction when enhanced reduced from 30% to 20%.

Johann
* Transcendent Censer (W)
	+ Cooldown reduced from 26/24/22/20/18s to 24/22.5/21/19.5/18s.
	+ **New effect:** Johann gains mastery based on 30% of damage dealt by allies with the attack speed bonus.

Lenox
* Stats
	+ AP reduced from 31 to 22.
	+ AP per level reduced from 3.2 to 3.7.
* Bait and Tackle (P)
	+ Shield increased from 10% of max HP to 12% of max HP.

Leon
* Human Torpedo (P)
	+ Attack speed increase increased from 15/20/25% to 20/30/40%.
* Waterway (Q)
	+ Base damage reduced from 40/80/120/160/200 to 40/75/110/145/180.
	+ Cooldown increased from 12/11/10/9/8s to 14/13/12/11/10s.
* Duck Dive (E)
	+ Base damage reduced from 60/90/120/150/180 to 50/75/100/125/150.

Li Dailin
* Blood Alcohol Content (P)
	+ **Bug fix:** Li Dailin's BAC bar now displays as intended.
* Striking Tiger (R)
	+ Cooldown reduced from 185/155/125s to 140/120/100s.
	+ Cooldown reduction on hit reduced from 40% to 30%.

Mai - New Character
* Haute Couture (P)
	+ Mai's basic attacks deal 8/12/16% of her defense as extra damage. This damage is increased by 6.5% for each of her active Pins.
	+ Mai gains a Pin when damaging enemies with Drape or Shawl Veil.
	+ Pins are reset upon exiting combat. Mai can have 2/3/4 Pins at a time.
	+ **Passive: Fashion Forward:** Mai is able to craft Mythril Crop, Áo Dài, and Phantom Jacket.
* Drape (Q)
	+ Mai whips her shawl, dealing 10/55/100/145/190(+Attack Power 45%) damage to enemies in range.
	+ Mai gains 1 Pin for each enemy test subject hit and 1 Pin for hitting wild animals, regardless of how many animals she hits.
	+ Range: Radius 2m (excludes inner 1m)
	+ SP Cost: 70/65/60/55/50
	+ Cooldown: 5/4.5/4/3.5/3s
* Shawl Veil (W)
	+ Mai veils herself with her shawl for 1.25 seconds. While veiled, basic attacks against her deal 1 damage, her defense is increased by 20/22/24/26/28%, and she gradually gains 20/24/28/32/36% movement speed.
	+ The veil then explodes, dealing 50/80/110/140/170(+Attack Power 50%) damage to enemies in range.
	+ Mai can hold up to 2 charges and can use the skill every 4 seconds. Mai's basic attacks reduce the recharge cooldown by 1 second.
	+ Damaging an enemy test subject with Shaw Veil grants 1 Pin, regardless of how many subjects she hits. Taking skill damage during Shawl Veil grants Mai 1 Pin.
	+ Range: Radius 2.25m (excludes inner 1m)
	+ SP Cost: 50
	+ Charge Time: 28/26.5/25/23.5/22s
* Catwalk (E)
	+ Mai dashes to an allied player, camera, or enemy. She then gains a shield, absorbing 50/80/110/140/170(+Attack Power 30%) damage for 2 seconds.
	+ Targeting an ally shields them for the same amount and reduces the cooldown of Catwalk by 40%.
	+ When using Catwalk with at least 2 or more Pins, Mai consumes 2 of them, enabling her to use Strut.
	+ Range: 5m
	+ SP Cost: 70
	+ Cooldown: 18/17/16/15/14s
* Strut (E2)
	+ Mai dashes in the targeted direction, dealing 50/80/110/140/170(+Attack Power 45%) damage to enemies in range and taunting them for 1.35 seconds.
	+ Strut must be cast within 4 seconds of Catwalk.
	+ Range: 4m
	+ Attack Range: Width 1.2m
	+ SP Cost: 65/70/75/80/85
	+ E1E2 Recast Cooldown: 0.2s
* Exclusive (R)
	+ Mai manipulates her trademark shawl with different effects on enemies and allies.
	+ When used on an enemy, Exclusive can only be used with at least 2 or more Pins. Mai consumes 2 Pins to entangle her target, making them invincible and suppressed for 1.2 seconds. After 1.2 seconds, Mai deals up to 50/100/150(+Attack Power 60%)(+Defense 24/30/36%) true damage to them based on their current HP.
	+ When used on an ally, Mai pulls her ally towards her, making them invincible and suppressed for 0.5 seconds. After 0.5 seconds, the ally is healed for 25/50/75(+Attack Power 30%)(+Defense 12/15/18%). Casting Exclusive on ally decreases its cooldown by 20%.
	+ Range (enemy cast): 3.25m
	+ Range (ally cast): 6m
	+ SP Cost: 100/120/140
	+ Cooldown: 75/65/55s

Nathapon
* F-Stop (R)
	+ **Bug fix:** Hitting F-Stop on multiple enemies will no longer play an excessively loud sound.

Nicky
* Short Tempered (P)
	+ **Bug fix:** Nicky's Rage bar now displays as intended.

Rio
* Kyudo Instinct (Q)
	+ Hankyu attack range reduced from 4.5m to 4.25m.
	+ Hankyu AP ratios reduced from (38/41/44/47/50%)(42/45/48/51/54%) to (36/39/42/45/48%)(40/43/46/49/52%).

Rozzi
* Dual Wield (P)
	+ HP recovery from chocolate drinks reduced from 50% to 30%.

Silvia
* Lumia Grand Prix (P)
	+ **Bug fix:** Silvia's fuel bar now displays as intended.
* Front Flip (Bike W)
	+ Base damage reduced from 90/130/170/210/250 to 70/110/150/190/230.

Shoichi
* Phony Deal (P)
	+ Basic attack damage increase on max stacks decreased from 10/15/20% to 5/10/15%.
* Bottom Line (W)
	+ Base damage increased from 10/40/70/100/130 to 20/50/80/110/140.
* Ruthless (R)
	+ **Bug fix:** Using Ruthless near a wall will no longer cause daggers to be spawned in a group.

William
* No Hitter (P)
	+ Extra damage decreased from 15/25/35% to 10/20/30%.
* Fastball (Q)
	+ Stack duration decreased from 15s to 12s, then to 10s.
	+ Duration increase upon catching ball decreased from 1s to 0.75s.

Xiukai
* Stats
	+ AP reduced from 36 to 30.

Yuki
* Stats
	+ Attack speed increased from 0.09 to 0.11.

Zahir
* Stats
	+ Movement speed reduced from 3.4 to 3.35.
* Narayanastra (Q)
	+ Enhanced damage reduced from 100/150/200/250/300 to 80/130/180/230/280.
* Vayvayastra (E)
	+ Base damage reduced from 80/110/140/170/200 to 60/90/120/150/180.

### Augments

Havoc
* Frailty Infliction
	+ Damage reduced from Level\*10 true damage to Level\*4 true damage.
	+ Defense reduction increased from Level\*0.5% to Level\*0.8%.
	+ Duration increased from 4s to 5s.
* Red Sprite - New Augment
	+ Hitting an enemy with a skill inflicts 10 + Level\*7 skill damage. (Cooldown: 20s)
	+ If there is another enemy test subject within 4m of the damaged test subject, an electric current bounces once to the test subject dealing 50% reduced skill damage.
	+ If only a single test subject was hit by the skill, an extra 20% cellular damage is additionally dealt.
	+ Damaging an enemy test subject with a skill decreases the cooldown of this skill by 1 second.
* Stopping Power
	+ Armor penetration adjusted from 4% at all levels to 0.3% per level.

Fortification
* Ironclad
	+ Damage reduction adjusted from 20% (melee) and 15% (ranged) to 10 + Level% (melee) and 5 + Level% (ranged).
* Steadfast
	+ Damage reduction adjusted from 12% at all levels to 6 + 0.2% per Level.
	+ **New effect:** The damage reduction effect will continue for 0.5s after being freed from immobilization.

### Weapons

Arcana
* VF Dispersion (D)
	+ Spheres harnessed increased from 2/3 to 3 at all levels.
	+ **Removed effect:** Hitting an enemy with 3 spheres stuns them from 1s.

Axe
* Harpe
	+ AP decreased from 111 to 108.

Bat
* Mallet
	+ AP decreased from 85 to 81.
* Magic Stick
	+ AP increased from 59 to 61.
	+ Omnisyphon increased from 10% to 15%.

Bow
* Twinbow
	+ Attack speed reduced from 50% to 40%.

Crossbow
* The Golden Ghost
	+ AP increased from 71 to 73.

Dual Swords
* Dual Sword Rampage (D)
	+ Using the 2nd cast during the 1st cast will no longer queue the 2nd cast.
* Divine Dual Swords
	+ Attack speed increased from 12% to 20%.
	+ Life steal decreased from 20% to 12%.

Glove
* Frost Petal Hand
	+ AP increased from 44 to 46.

Guitar
* Wonderful Tonight
	+ Attack speed increased from 8% to 15%.

Hammer
* Hammer of Dagda
	+ EBAD increased from 28 to 29.

Nunchaku
* Hydra
	+ Cooldown reduction increased from 0% to 10%.

Rapier
* Esprit
	+ AP increased from 66 to 68.

Shuriken
* Petal Torrent
	+ AP decreased from 83 to 80.

Sniper Rifle
* Ballistic Advantage (D)
	+ **Bug fix:** The skill is no longer canceled by movement commands.

Spear
* Blazing Lance
	+ Attack speed reduced from 40% to 30%.
	+ Smolder
		- Damage per stack reduced from 1.5% of target's max HP to 1.3%.

Throw
* Astrapē
	+ AP reduced from 70 to 66.

Two-Handed Sword
* Aurora Longsword
	+ AP increased from 75 to 77.
	+ Burden: Magnetic Midnight
		- Cooldown increased from 3s to 6s.

VF Prosthetic
* Black Mamba
	+ Omnisyphon increased from 8% to 10%.
* Black Mamba King
	+ Max HP per level increased from 6 to 9.
	+ Omnisyphon increased from 8% to 10%.
* Black Mamba King TL
	+ Max HP per level increased from 8 to 11.
	+ Omnisyphon increased from 10% to 12%.
* Black Mamba King FC
	+ Max HP per level increased from 8 to 11.
	+ Omnisyphon increased from 10% to 17%.
* Black Mamba King VBS
	+ Max HP per level increased from 8 to 11.
	+ Omnisyphon increased from 15% to 17%.

Whip
* Cathode Lash
	+ AP increased from 75 to 77.
* Plasma Whip
	+ AP reduced from 66 to 60.
	+ EBAD reduced from 18 to 0.
	+ EBAD per level increased from 0 to 1.5.

### Armor

Chest
* Mythril Crop - New Epic Chest
	+ **Recipe**: Bikini + Mythril
	+ **Stats**: Defense 65, Attack Speed 12%, Movement Speed 0.2
	+ Craftable by Mai
* Áo Dài - New Legendary Chest
	+ **Recipe**: Dress + Force Core
	+ **Stats**: Attack Power 45, Defense 60, SP Regen 100%
	+ Craftable by Mai
* Phantom Jacket - New Legendary Chest
	+ **Recipe**: Rider Jacket + True Samadhi Fire
	+ **Stats**: Defense 25, Defense from Basic Attacks 7, Attack Range -0.35, Smolder (Unique Passive)
		- Smolder: Basic attacks deal 1.1% (melee) or 0.6% (ranged) true damage per second for 4s. Smolder can stack 4 times per target.
	+ Craftable by Mai

Head
* Chinese Opera Mask
	+ AP increased from 10 to 20.

Arm
* Bazuband
	+ Defense from basic attacks decreased from 8 to 4.
* Sword Stopper
	+ Defense reduced from 36 to 28.
	+ Defense from basic attacks increased from 2 to 4.
* Tellurian Timepiece
	+ Attack speed increased from 0% to 20%.
	+ Temporal Refraction
		- Cooldown reduced from 25s to 20s.
* Prominence
	+ Max HP increased from 195 to 215.

Leg
* Red Shoes
	+ Movement speed increased from 0.37 to 0.42.

Accessory
* Jolly Roger
	+ AP reduced from 14 to 12.
* Moonlight Pendant
	+ Omnisyphon increased from 10% to 15%.
* Lunar Embrace
	+ Temporal Refraction
		- Cooldown reduced from 25s to 20s.

### Team Mode Adjustments

* Bernice (Sniper Rifle)
	+ Damage dealt in Duo adjusted from 90% to 88%.
* Cathy (Dagger)
	+ Damage dealt in Duo adjusted from 93% to 92%.
* Celine (Throw)
	+ Damage dealt in Duo adjusted from 92% to 90%.
* Chiara (Rapier)
	+ Damage dealt in Duo adjusted from 95% to 97%.
	+ Damage dealt in Squad adjusted from 95% to 97%.
* Chloe (Shuriken)
	+ Damage dealt in Duo adjusted from 100% to 93%.
	+ Damage dealt in Squad adjusted from 100% to 95%.
* Eleven (Hammer)
	+ Damage dealt in Duo adjusted from 84% to 80%.
	+ Damage dealt in Squad adjusted from 82% to 80%.
* Emma (Shuriken)
	+ Damage dealt in Duo adjusted from 100% to 98%.
* Eva (Throw)
	+ Damage dealt in Squad adjusted from 76% to 78%.
* Fiora (Rapier)
	+ Damage dealt in Duo adjusted from 94% to 97%.
	+ Damage dealt in Squad adjusted from 95% to 102%.
* Fiora (Two-handed Sword)
	+ Damage dealt in Squad adjusted from 97% to 100%.
* Hart (Guitar)
	+ Damage dealt in Duo adjusted from 93% to 94%.
	+ Damage dealt in Squad adjusted from 91% to 92%.
* Jackie (Two-handed Sword)
	+ Damage dealt in Duo adjusted from 101% to 100%.
	+ Damage dealt in Squad adjusted from 102% to 100%.
* Jan (Glove)
	+ Damage dealt in Duo adjusted from 94% to 95%.
* Jenny (Pistol)
	+ Damage dealt in Duo adjusted from 96% to 95%.
* Li Dailin (Glove)
	+ Damage taken in Duo adjusted from 100% to 98%.
	+ Damage taken in Squad adjusted from 97% to 96%.
* Li Dailin (Nunchaku)
	+ Damage taken in Duo adjusted from 100% to 98%.
	+ Damage taken in Squad adjusted from 97% to 96%.
* Magnus (Bat)
	+ Damage dealt in Duo adjusted from 96% to 98%.
* Rozzi (Pistol)
	+ Damage dealt in Duo adjusted from 98% to 96%.
* Silvia (Pistol)
	+ Damage dealt in Duo adjusted from 96% to 97%.
	+ Damage dealt in Squad adjusted from 94% to 96%.
* Sissela (Shuriken)
	+ Damage dealt in Duo adjusted from 86% to 88%.
	+ Recovery taken in Duo adjusted from 90% to 100%.
	+ Recovery taken in Squad adjusted from 90% to 100%.
* Sissela (Throw)
	+ Damage dealt in Duo adjusted from 93% to 95%.
	+ Recovery taken in Duo adjusted from 90% to 100%.
	+ Recovery taken in Squad adjusted from 90% to 100%.
* Zahir (Shuriken)
	+ Damage dealt in Duo adjusted from 90% to 89%.
* Zahir (Throw)
	+ Damage dealt in Duo adjusted from 93% to 95%.
	+ Damage dealt in Squad adjusted from 88% to 90%.

## 0.49.0a Hotfix

### System

Bug Fixes and Improvements
* Unknown errors will no longer pop up during a match.

### Characters

Mai
* Shawl Veil (W)
	+ **Bug fix:** Dying just after casting Shawl Veil will no longer cause Mai's corpse to be non-interactable.

### Weapons

Dual Swords
* Dual Sword Rampage (D)
	+ The first cast can now be properly queued.

## 0.49.0b Hotfix

### Augments

Havoc
* Red Sprite
	+ Base damage reduced from 10 + Level\*7 to 10 + Level\*5.5.
	+ Chain damage changed from skill damage to cellular damage.
	+ Cooldown reduction on skill hit reduced from 1s to 0.5s.
	+ Cooldown reduced from 20s to 18s.

## 0.49.0c Hotfix

### System

Bug Fixes and Improvements
* Connection issues for certain regions have been fixed.

## 0.49.0d Hotfix

### Store

Skins
* **Alleycat Nicky** has become available for purchase.

### Characters

Adriana
* Stats
	+ AP per level increased from 3.2 to 3.4.

Barbara
* Stats
	+ AP increased from 18 to 20.

Bernice
* Stats
	+ Max HP reduced from 720 to 700.
	+ Max HP per level reduced from 82 to 79.

Daniel
* Stats
	+ Max HP reduced from 690 to 670.
* Shadow Glide (E)
	+ Cooldown reduced from 18/17/16/15/14s to 19/18/17/16/15s.

Eva
* Stats
	+ AP per level decreased from 2.4 to 2.2.

Fiora
* Attaque Composée (W)
	+ Cooldown reduced from 16/14/12/10/8s to 12/11/10/9/8s.
* Flèche (R)
	+ Cooldown reduced from 90/75/60s to 80/65/50s.

Isol
* Stats
	+ Max HP reduced from 672 to 652.

Jan
* Stats
	+ AP decreased from 28 to 26.

Jenny
* Spotlight (Q)
	+ Cooldown reduced from 10/9/8/7/6s to 9/8.25/7.5/6.75/6s.

Mai
* General
	+ Mai is now playable in Ranked.
* Stats
	+ Attack speed increased from 0.1 to 0.13.

Rio
* Stats
	+ Max HP reduced from 682 to 662.

Rozzi
* Stats
	+ Max HP reduced from 697 to 687.

Sissela
* Stats
	+ AP per level reduced from 2.7 to 2.5.

William
* Stats
	+ Max HP reduced from 692 to 677.
	+ Max HP per level reduced from 73 to 70.

Zahir
* Stats
	+ Max HP reduced from 692 to 672.

### Weapons

Axe
* Scythe
	+ AP reduced from 115 to 112.

Throw
* Grenade of Antioch
	+ EBAD reduced from 45 to 42.

### Armor

* Phantom Jacket
	+ Attack range increased from -0.35 to -0.25.
	+ Smolder
		- Maximum stacks reduced from 4 to 3.

### Team Mode Adjustments

* Barbara (Bat)
	+ Damage dealt in Squad adjusted from 93% to 95%.