Ratfolk

### **Darkvision:**

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

### **Language:**

You can speak and read common and one other language of your choice.

### ***Subraces:***

#### **Tunnel Rat**

**Ability Score Increase:**

Your Dexterity score increases by 2, and your Constitution score increases by 1.

**Size:**

Tunnel Rats are between 2 and 3 feet tall and weigh between 25 and 35 pounds. Your size is Small.

**Keen Hearing:**

You have advantage on hearing (Perception) checks.

**Blind Sight:**

You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.

**Sunlight Sensitivity:**

You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

#### **Plague Rat**

**Ability Score Increase:**

Your Intelligence score increases by 2, your Dexterity score increases by 1, and your Constitution score increases by 1.

**Size:**

Plague rats are between 3 and 4 feet tall and weigh between 45 and 65 pounds. Your size is Small.

**Medic:**

You have proficiency in Medicine checks and Alchemist’s Supplies.

**Treatment:**

You have advantage on Medicine checks to treat and diagnose non-magical diseases.

**Recovered:**

You are immune to non-magical diseases.

**Linguist:**

You know 2 additional languages of your choice.

**Sunlight Sensitivity:**

You have disadvantage on Wisdom (Perception) checks that rely on sight when you or whatever you are trying to perceive is in direct sunlight.

#### **Hunting Rat**

**Ability Score Increase:**

Your Dexterity score increases by 1, and your Charisma score increases by 1.

**Size:**

Hunting rats are between 4 and 5 feet tall and weigh between 50 and 80 pounds. Your size is Small.

**Weapon Training:**

You have proficiency with one simple or martial weapon of choice.

**Own Tempo:**

When you use a reaction to use a held action, it counts as if it's currently your turn, and you can use your unused bonus action and any unused movement.

**Opportunist:**

You gain advantage on attacks against targets that were attacked immediately before your turn.

**Improved Darkvision:**

You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

**Sunlight Sensitivity:**

You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

#### **Giant Rat**

**Ability Score Increase:**

Your Strength score increases by 2, and your Constitution score increases by 1.

**Age:**

Giant Rats take much longer to mature, reaching adulthood at age 30 and can live up to 150 years.

**Size:**

Giant Rats are between 10 and 13 feet tall and weigh between 800 and 1100 pounds. Your size is large.

**Natural Athlete:**

You have proficiency in the Athletics skill.

**Monstrous Strength:**

After a d20 strength ability check or strength saving throw, you can change the resulting roll to a 10 once per long rest.

**Heavy Handed:**

Your unarmed strikes deal d6 damage.

**Super Heavy:**

Reduce effects that slow your movement by half, rounded down to the nearest 5th foot. This ability does not affect effects that set your speed to 0. If you are grappled, your speed is only reduced by half, and your movement drags the grappler with you.

**Sunlight Sensitivity:**

You have disadvantage on Wisdom (Perception) checks that rely on sight when you or whatever you are trying to perceive is in direct sunlight.