recursal/Fanatic-Fandom huggingface dataset:
Что такое ТРП?

**Текстовая Ролевая Игра (ТРП)** — Разновидность Ролевых игр с полным отсутствием материального компонента (В нашем случае так-же присутствуют изображения): Игра происходит путём речевого взаимодействия игроков, описывающих действия своих персонажей, и мастера, описывающего реалии окружающего мира и реакции мастерских персонажей. Может проводиться (происходить) в реальной жизни и/или в интернете. В нашем случае в дискорде.

Текстовые Ролевые Игры могут быть оригинальными или основанными на каких-либо тайтлах/фэндомах. В последнем случае ролевая проходит с сюжетом, персонажами, событиями, которые описываются в том или ином аниме/книге/сериале/фильме/мультике и т. д. В нашем случае мир оригинальный.

* В играх по уже существующим тайтлам/фэндомах более всего ценится умение игрока вжиться в уже известный образ и убедительно передать его (отыграть);

* В играх-ориджиналах, использующих оригинальные миры, сюжеты и персонажей, где каждый игрок придумывает себе персонажа сам. Сюжет игры в любом случае обычно предлагается мастером. В играх по уже существующим вселенным это могут быть отыгрыши сюжетов тайтла либо вариаций, а так-же сюжеты AU (alternative universe) — этим термином обозначают перенесение персонажей тайтла в другое время, другие обстоятельства, а не только совершенно «другой мир».

**Текстовая Ролевая Игра — Это популярное интеллектуальное развлечение. Игровая аудитория текстовых ролевых игр тесно пересекается с аудиторией читателей и авторов фанфиков.**
Av'Sal

"Av'Sal" contains information about things that dont yet exist!*This page contains information about a future release or beta. If something doesn't make sense, you're probably looking in the wrong place.*

## Av'Sal

### Inhabitants

Mihkmari

**Av'Sal** is a ruin located on an island in the Capital Valley region. It is currently occupied by Mihkmari and serves as the first dungeon in the game.

 Arriving at Av'Sal grants the advancement "Remnant of Avsohm ".

The Old Compass item found in Drabyel will point to this location.

**Chests**
5x Carrot
5x Dark Oak Log
 **-223, 80, 1608** | 1x Golden Apple
1x Bucket
4x String
 **-250, 75, 1600** | 1x Music Disc (Cat)
3x Gold Ingot
1x Bread
2x Wheat
3x Coal
5x String
 **-257, 78, 1611** | 1x Music Disc (11)
1x Leather Tunic
1x Wooden Sword
1x Wooden Pickaxe
3x Emerald
5x Wheat Seeds
 **-238, 80, 1617** | 1x Crossbow
2x Bottle o' Enchanting
6x String
5x Dark Oak Log
7x Potato
 **-248, 83, 1632** | 1x Chainmail Chestplate
6x Bone
5x Coal
 **-225, 112, 1667** | 1x Leather Horse Armor
1x Leather Pants
1x Wooden Sword
1x Wooden Pickaxe
4x Emerald
7x Oak Planks
1x Bone
6x Wheat Seeds
 **-220, 147, 1645** | 10x Emerald
6x Iron Ingot
 **-217, 147, 1643** | 1x Enchanted Book (Feather Falling 4)
1x Emerald
16x Lapis Lazuli
5x Iron Ingot
3x Iron Nugget
8x Gold Nugget

## Lore

Av'Sal was the capital of the Empire of Avsohm during Av2 from 1600 to 1820.

## Trivia

* Two of the Mihkmari are named Ornstehn and Smouh, as a reference to a pair of bosses from the video game Dark Souls.

## Av'Sal

### Inhabitants

Mihkmari

**Av'Sal** was once Avsohm's great capital city. The city, located in the Capital Valley region, is now in ruins and occupied by Mihkmari. It serves as the first dungeon in the game.

Av'Sal is composed of several districts linked by ruined bridges, and a central island with a tower.

Below Av'Sal, you can find the Repository, which will keep a track of all your quest progress. The handle of Mythbringer is also present.
Dominion of Ancehl

The Dominion of Ancehl was a Kingdom that Ruled Akhlo'Rohma from c. the Av2 1300s to c. Av3 100, with a 200 year gap when Avsohm ruled Akhlo'Rohma. It was formed by separatists from the Chosen Kingdom, who took over land from small tribes and kingdoms that previously ruled the region. It was well known for being a bastion of trade, all the while being a hotspot for racism and xenophobia. This ultimately lead to its downfall, when it was overthrown in a rebellion by oppressed Casain migrants.

## In the Map

In the map, evidence of Ancehl is found in various locations throughout Akhlo'Rohma. Two major locations include the ruins of Ancehl, located on a plateau on a peninsula overlooking the Resting River to the south. The other major location is the Crypts of Akhlo'Rohma, which were built by Avsohm during the 200 year interlude.
Drabyel

The Village of Drabyel

Minor Spoilers!*This article has minor spoilers. Read further if you want to know what happens in the story.*

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Drabyel (also New Drabyel) is a village in the Capital Valley region, located just south of the Capital Valley tower, and thus is the closest city to The Origin.

Like most cities, it is heavily guarded by Runic Golems.

#### **Unique Merchants and Villagers**

Drabyel is home to a market where permanent merchants offer the following trades:

* Oak Merchant
	+ 4 Oak Log for 1 Emerald
	+ 2 Oak Sapling for 1 Emerald
	+ 1 Emerald for 12 Oak Log
* Coal Merchant
	+ 3 Coal for 1 Emerald
	+ 1 Emerald for 12 Coal
* Wheat Merchant
	+ 5 Wheat for 1 Emerald
	+ 6 Wheat Seeds for 1 Emerald
	+ 1 Emerald for 20 Wheat

Drabyel is home to random villagers filling the following roles:

* Armorer
* Butcher
* Cartographer
* Farmer
* Fisherman
* Fletcher
* Leatherworker
* Weaponsmith

#### **Amenities**

Drabyel contains the following useful furniture items:

* Beds (in each house, plus four in the inn)
* Blast Furnace (in the workshop area outside the smith's house, adjacent to the market)
* Cartography Table (in the cartographer's house, near the west edge of town)
* Brewing Stand (in the chapel)
* Cauldron (in the stable, by the main gate)
* Bookshelves (six each in two houses)
* Smoker (in the inn)

#### **Lore**

A village inhabited by devout followers of the deity Drehmal, creator of the realm.

The gravestones in the cemetery beside the chapel reveal some information about deceased inhabitants of Drabyel.

* R.I.P Sko: Death by master puppeteer
* R.I.P Dahran Uhmor: Founder of Drabyel's inn
* R.I.P Zilm'kohl: Incredibly fond of crows
* R.I.P John Bricc - Thicc: Laid to rest with his own blade
* R.I.P Knight Emelyne: Guided a lost cause
* R.I.P Billybob Thornton: Self-proclaimed god of this realm
AvSYS

MAJOR Spoilers!*This article has MAJOR spoilers. Read further if you want to know what happens in the story.*

## Physical description

### Species

Avsohmic AI

AvSYS is an AI that tells the player where to go in the main story and operates the tower teleportation system. AvSYS also manages the material exchange unit in The Terminus.

### Lore

AvSYS was seemingly created by the Blue Exodus organization on Emperor Anyr's orders, as part of the Mythbreaker Protocols. It was later reprogrammed by Gohri to send those put into stasis to Sal'Mevir and the Exodus Citadel to learn what happened and how to shut down the Primary Collection Facility.

The recoding of avSYS is mentioned in the following books: Thresa's Journal, Letter from Gohri, Letter from Thresa, while we can assume that the creation of the AI is part of the protocols mentioned in Av2 1812 - Mythbreaker Protocols.
Av2 1820 - Evacuation Orders (book)

Av2 1820 - Evacuation Orders can be found in Mt. Yavhlix.

*To all of my subordinates: We are to begin evacuation tomorrow morning. We detected massive fluctuations in energy coming from the portal. The Resonant Eye has started malfunctioning as well. All contact has been lost with those operating within the portal. We have no explanation for these events, but I assure you everything will be fine. The evacuations are simply a cautionary measure - one that hasn't happened in years, but still, the point stands.*

*Thank you for your time.*
Okeke

Minor Spoilers!*This article has minor spoilers. Read further if you want to know what happens in the story.*

Okeke is a town in the Merijool region, located south-southwest of the Merijool tower across a large lake.

Like most cities, it is heavily guarded by Runic Golems.

#### **Unique Merchants and Villagers**

Okeke is home to a market where permanent merchants offer the following trades:

* Cod Merchant
	+ 3 Raw Cod for 1 Emerald
	+ 1 Emerald for 15 Raw Cod
* Exotic Fish Merchant
	+ 1 Pufferfish for 1 Emerald
	+ 1 Tropical Fish for 1 Emerald
	+ 1 Emerald for 4 Pufferfish
	+ 1 Emerald for 6 Tropical Fish
* Sugar Merchant
	+ 6 Sugar for 1 Emerald
	+ 1 Emerald for 24 Sugar

#### **Lore**

A once dense jungle, Merijool, along with many other regions of the north, was forever changed by the frostfang catastrophe. Merijool is now a permanently autumnal forest featuring deep red leaves. The city of Okeke was severely affected by this change as much of what they offered as trade to build their economy was now unavailable to the people. The tribes of Merijool, a once powerful people able to defends against the fearsome warriors of the Casain Empire, now reduced to a small town in a land much different from what once was.
Tri-Moon Theocracy

The Tri-Moon Theocracy was a secretive Religious organization that controlled Lorahn'Kahl for several centuries from c. Av2 1383 until Av2 1748, when they were conquered by Avsohm. They are well known for being the cause of the undead problems which still plague the realm. They practiced various rituals, including brutal sacrifices. They were able to get their hands on Necrotic Engines, which they used to raise a massive undead army in response to raids conducted by Maelihs. This army became a loose horde after the Head Priests were assassinated with Avsohmic support.

## Etymology

The name of the Theocracy came from the Three moons of the realm, of which they worshipped. They are Lo'Dahr, the home of the dieties, Lorahn, the largest moon which determines the months, and Loruhn, a smaller, rocky moon.

## In the Map

Evidence of the Tri-Moon Theocracy is abundant in the region of Lorahn'Kahl. There are various smaller structures scattered throughout the jungle relating to the Theocracy, however there are some more notable locations that exist. A mythical weapon, Ascendance, can be found in the Moonlight Sanctum. In addition, the ruins of their former capital, Sal'Lorahn, can be found on a plateau across the bay almost directly west of Mohta. There are various references of the Theocracy in Mohta, including in the advancement for discovering the town and in a lore book, The Tri-Moon Theocracy.
Journal of a Devotee (book)

This book can be found in the Primal Caverns.

*When will Drehmal speak to me? I have devoted everything to the creator, biding my time, awaiting the day that I am granted what I have wished for - audience with the Final Aspect itself. They told me that I am a madman, irrational, and blinded by devotion. They said that Drehmal has abandoned us, and hasn't helped the Drehmari since the beginning of the Second Avihm. When the Avsohmic Empire fell, Drehmal did not help. When Maelihs took over the West, Drehmal did not help. When the Order of Insohm fell last century, there was no help. But I still believe. Drehmal has a plan. Maybe they are biding their time, just as I am, waiting for the perfect moment to reveal themselves and bring peace and respite to the Drehmari. I eagerly anticipate the day.\*This page has a drawing of a mountain-sized serpent with a leafy beard and enormous antlers that resemble a tree's branches\**

*DREHMAL*

*THE FINAL ASPECT*
LOTR Survival Wiki

Welcome to the LOTR survival wiki! This wiki is for viewing and edditing Events, lore, and Factions information about the lotr survival minecraft server.

Important links that you will need

* **How to join LOTR Survival**: https://sites.google.com/view/lotrsurvival-downloads
* **Official Technic modpack**: https://www.technicpack.net/modpack/lotr-survival-official-modpack.1062456
* **Rules**: https://sites.google.com/view/lotrsurvival-rules
* Player reporting: https://forms.gle/PHqY4sCQByAa8hVn7
* **Discord invite**: https://discord.gg/JuaGD5m
* Conquest map: https://lotr.mine.bz/map/
* YouTube: https://www.youtube.com/channel/UCmyzxoJFVXKGoikJ1QqeU2A
* Stats leaderboard: https://lotr.mine.bz/stats
* Build Dynmap: https://lotr.mine.bz/build
* Lore items: https://goo.gl/vQs5KL
* Server lore: https://sites.google.com/view/lotr-survival-lore/history?authuser=0
Av2 1820 - Patron's Pleas (book)

Av2 1820 - Patron's Pleas can be found in Mt. Yavhlix.

*I watched it kill Mirsu. My best friend. We got along so well, despite everything.*

*I saw tiny holes appear in his body. Tiny, perfectly circular holes. They pierced him, the ground, and the walls. They grew larger and larger. Then he simply ceased to exist. How long until it finds me? Please, oh merciful Virtuo, please save us...*
The Origin

The Origin is a crypt-like location where the player appears after selecting a class. It includes an brief explanation of the gods of the world and a depiction of various events. Its entrance is located in the middle of the Capital Valley region, on top of a hill. There are a few chests with various early-game items inside and a button to receive a stone pickaxe.

The player can then return to Origin at any time to change their class.

## v2.2 Apotheosis Beta

In v2.2, the Origin will be removed, being replaced with a stasis chamber facility. The class system will be removed as well.
Regions

The land of Drehmal is home to thirty regions.

The regions are divided in The Terminus into four groups, each having a corresponding color marked on the ceiling. The groups are Central (green), Western (red), Eastern (blue), and Island (yellow).

#### **Central Regions**

* Capital Valley
* Gulf of Drehmal
* Palisades Heath

#### **Western Regions**

* Merijool
* Casai
* Mount Ebonfire
* The Ebony Veldt
* Anyr'Nogur
* Nimahj Swamp
* Tharxax Plains
* The Carmine
* The Crimson Gorge
* Hellcrags
* Lorahn'Kahl

#### **Eastern Regions**

* Mt. Yavhlix
* Faehrcyle
* The Frozen Bite
* Akhlo'Rohma
* Veruhkt Plateau
* Highfall Tundra
* Grand Pike Canyon
* Purity Peaks
* Spearhead Forest
* The Heartwood
* The Verdant Labyrinth
* Mael's Desolation
* The Black Jungle

#### **Island Regions**

* Island of Dusk
* Island of Dawn
* Sahd
Rehntite Cave

**The Rehntite Cave** (or Lost Cavern) is a gigantic cave located North of Akhlo’Rohma where many over-sized mushrooms grow. An ancient Avsohmic research facility can be found at the center of the cave.

 Arriving in the Rehntite Cave grants the advancement "The Lost Cave"..

**Chests**
2x Chiseled Quartz Block
 **1697, 32, -2776** | 2x Emerald
5x Chiseled Quartz Block
4x Empyrean Membrane
1x Iron Nugget
1x Book and Quill (*Observations of Rehntite*)

A chest at **1683, 31, -2720** contains the legendary item **Rehntite Plate Mail**

#### **Lore**

Ages ago, Avsohm used this cave to gather Rehntite, a mystical mineral with arcane properties. With this material, they built powerful weapons, hoping to challenge Maelihs himself. Nowadays, the recipe for Rehntite has been lost to time: those who knew it vanished suddenly.
Letter to Nimbog Mining Crew (book)

This book can be found in an abandoned mineshaft between Nimahj Swamp and South Tharxax tower.

*Dear Nimbog Mining Crew,*

*I hope the operation is going smoothly. I know that the swamps can be treacherous this time of year. Cautionary measures against flooding are absolutely necessary here, especially during Dahrohma.*

*Remember, the ore deposit you are looking for should be exactly 18 meters below sea level. We need it extracted before Maelmaklah. The processors here at Tharxax are growing impatient.*

*Sincerely,*

*Hosim Arghelin*
The Court

MAJOR Spoilers!*This article has MAJOR spoilers. Read further if you want to know what happens in the story.*

## The Court

### Inhabitants

The Mythoclast

**The Court** is the location of the third event in Drehmal's postgame. A riddle (in the form of an advancement), found along with the *Primal Heart*, points players here.

The advancement reads: *As Hovadchear fell, you swear you heard him say "thank you". Return to the place where you had risen, lest you wish not to be chosen.*

The Court is the otherworldly domain of the Mythoclast, which can be accessed through a portal in the sky of the Island of Dawn. The dungeon consists of a long corridor leading to a throne room, where a boss fight against Hovadchear and Ultva takes place. After the fight, the *Primal Heart* is given to the player.

**See also:** Transcript - The Court
Insohmic Library

**The Insohmic Library** (or Old Library Tower) is a ruined tower in the Spearhead Forest region, located on the eastern coast of Mossfield.

 Arriving at the Old Library grants the advancement "The Insohmic Library".

**Chests**
 **4547, 104, 1592** | 6x Paper
 **4545, 113, 1585** | 9x Book
21x Paper
 **4556, 123, 1588** | 6x Book
10x Paper
1x Enchanted Book (Unbreaking III, Protection III)

A chest at **4565, 106, 1587** contains the legendary item **Peace Treaty**.

#### **Lore**

After the disappearance of Castle Hovadchear, Mossfield became the capital of the Order of Insohm, the greatest power of the Third Avihm. This tower was the Insohmic Council’s Headquarters during that time.
United Tribal Merijool

"United Tribal Merijool" has missing links!*This page contains links that lead to Nowhere! Help our wiki by connecting those links to pages!*

## **Historical information**

### **Era(s)**

Second Avihm

United Tribal Merijool (Unofficial Name) was a period in time after the Deity War when Merijool was peacefully united. Various Merian tribes joined together in a loose confederation. During this period, three major cities began to emerge. In addition, differences between the East and West began to emerge, leading to the eventual disunion of the two halves. This disunion would form two kingdoms: West Merijool and East Merijool, split by the Great Merijool River.
Insohmic Civil War

### Battles and events

600th Massacre, Battle for the Skies, Battle of Kozdan, Siege of Highfall, Battle of Sahvoltha

The Insohmic Civil War was a decade long war over the attempt of three nations to secede from the Order of Insohm. These nations were declared war on after they committed atrocities in the 600th Massacre. The outcome of the war was a victory for the Loyalists, with Dusps' territory compromised, Highfall capitulating, and the Remanents of old Faercylian Tribes surrendering. The Tidal Dynasty joined the war as a third party, however they lost in a fight against Gozak.

## Prelude

Prior to the start of the war, the Order of Insohm was recovering from the trade wars. The entire order is hit with an economic depression, and many nations are rethinking their membership of the order. In Av3 596, three nations attempt to leave the order. The situation does not escalate until Av3 600, and the 600th Massacre.

## The 600th Massacre

For one reason or another, the separatist nations allowed their militias to slaughter Insohmic civilian militias. This was likely to kick off a war the separatists were confident in winning. This atrocity angered the remaining members, which declared war on the separatists. For many years the two sides engaged in border skirmishes, airship raids, and a full blown battle for the skies. During this airship battle, a loyalist airship happened to fly over Tidal Dynasty territory. This enraged the Tide Queen, which recognized it as an act of war. She subsequently declared war on the loyalists, and entered the war as a third party.

## A Third Party

After joining the war, the Tidal Dynasty attacked the Gozaki city of Kozdan. In Av3 609, they were pushed out in a devastating defeat. That was their only contribution to the war, however their defeat provided a significant morale boost to the Loyalists. With this, they pushed northward and laid siege to Highfall. By Av3 610 they were victorious, and continued their journey westward through the Veruhkt Plateau. The forces pushed deep into Duspian territory, capturing the city of Sahvoltha on the Resting River. Dusps subsequently capitulated, and the Remanents of old Faehrcylian Tribes followed suit.

## Aftermath

The civil war left a sour taste in the mouths of many nations. It influenced the Tidal people's dislike of Insohm, which would later erupt in the Tidal War. This war showed the instability of Insohm - it would never stay at peace for longer than a decade.
Av2 1722 - Construction Orders (book)

This book can be found in the Exodus Citadel.

*Emperor Ifeihl has ordered the continuation of the construction on the energy collection facility. Construction has all but halted since 1690 due to the death of Drehn Mal'sohm, but our current Emperor disagrees with Mal'sohm's ways and thinks that this facility can be greatly beneficial to the empire as a whole. Blue Exodus has been requested to aid in the construction and defend the area from any attacks from natives. The Emperor says that workers in the facility have seemingly been going mad for an unknown reason, so if they pose a threat to anyone, we are to kill on sight. This seems extreme but the madness does not seem to go away and their minds are permenantly ruined.*
Letter from Gohri (book)

Letter from Gohri can be found in Mt. Yavhlix.

*Dear Thresa,*

*My part of the plan is finished. Seeing as I am one of the few permitted to work on the code for avSYS, it was relatively easy compared to you and Vehmil's jobs.*

*As per your request, avSYS will now send individuals to both Sal'Mevir and here at the Exodus Citadel to gain more info... assuming the information within those locations is not lost to time.*

*I hope Vehmil's work is going well. Creating a whole temporal stasis network is hard work, especially while under the watch of Avsohm. Luckily, they trust me enough here where they won't look over my journal or personal belongings. I suppose it's nice to work here then... especially over that hellhole you have to deal with in Yavhlix.*

*I am afraid we will not get to meet before the end. If what you say is true (why shouldn't I - you've never lied to me once in the decades we've known each other), then... I think you know.*

*How about, once this is all over, we can meet again? Before it happens, I mean. Just once your work is done. I don't know if they'll even let you leave Yavhlix, but if they do, that would be quite nice.*

*We're on opposite sides of the continent, but we can meet somewhere. Maybe in Fortahn? I don't know. We'll see, I guess.*

*Love,*
*Gohri*
Gozak

Minor Spoilers!*This article has minor spoilers. Read further if you want to know what happens in the story.*

Gozak is a village in the Heartwood region, located east-southeast of the Heartwood tower.

Like most cities, it is heavily guarded by Runic Golems.

#### **Unique Merchants and Villagers**

Gozak is home to a market where permanent merchants offer the following trades:

* Melon Merchant
	+ 1 Melon for 1 Emerald
	+ 8 Melon Slices for 1 Emerald
	+ 5 Melon Seeds for 1 Emerald
	+ 1 Emerald for 4 Melon
* Glazed Terracotta Merchant
	+ 6 Glazed Terracotta (all colors available) for 1 Emerald
* Dark Oak Merchant
	+ 4 Dark Oak Logs for 1 Emerald
	+ 2 Dark Oak Saplings for 1 Emerald
	+ 1 Emerald for 12 Dark Oak Logs
* Chicken Merchant
	+ 4 Raw Chicken for 1 Emerald
	+ 6 Feathers for 1 Emerald
	+ 1 Emerald for 14 Raw Chicken
	+ 1 Emerald for 24 Feathers

* Gihmli, a named villager found in Gihmli's Workshop
	+ 45 Emeralds and 3 Diamonds for Gihmli's Axe - Diamond Axe with Mending and Unbreaking III

#### **Amenities**

Chests
2x Iron Shovel
2x Iron Ingot
4x Stick
 **2242, 51, 2427** | 1x Iron Sword
1x Iron Helmet
1x Iron Chestplate
1x Saddle
3x Bread
 **2273, 51, 2431** | 1x Book and Quill (*The Hunting of Greabeast Muhs*)
1x Saddle
 **2278, 50, 2441** | 2x Black Wool
 **2293, 50, 2469** | 12x Apple
11x Bread
 **2300, 50, 2484** | 1x Poppy
2x Potato
3x Apple
6x Bread
 **2240, 50, 2462** | 6x Flint
1x Feather
 **2252, 50, 2476** | 1x Book and Quill (*Pillager Report*)
1x Iron Shovel
1x Stick
 **2239, 50, 2493** | 1x Compass
4x Bread
8x Paper

#### **Lore**

Gozak was once a mighty Kingdom, stretching throughout the entire Heartwood. The people of Gozak were respectful but fearsome, regarding themselves as the keepers of the Heartwood. The Gozaki revered Drehmal, the Aspect of Growth Lahrs, and the Aspect of Beasts, Greatbeast Muhs. A hunting party tracked and killed the Greatbeast, hoping to inherit his power and rid the world of monsters. This backfired, and mobs of Angry Gozaki hunted down the hunters, proving their role as Guardians of the Forest and its inhabitants.

This would all change in early Av3. Maelihs demonstrated his sheer destructive power during the Dune Wars and decimated more than half of the Heartwood Forest using the Skull Mother. Entire cities were reduced to nothing, and many more were abandoned. To this day, in what is known as Mael's Desolation, nothing may grow. Present day Gozak is a shadow of its former self, now a recluse in the forest it once guarded.
The Underwood

The tower in the Underwood

**The Underwood** is the underground sub-region of the Heartwood, consisting in a vast network of underground rivers. At its center stands a ruined tower.

Arriving in the Underwood grants the "The Beast’s Den" advancement.

**Chests**
17x Dark Oak Planks
2x Melon Slice
1x Music Disk (Hateno Village Night)

A chest at **974, 68, 2732** contains the legendary item **The Heartaxe**.

#### **Lore**

Before Av2 1583, The Underwood was the lair of the Great Beast Muhs, one of the Aspects. There the Gozaki worshiped him.

Upset by the raids of the dangerous beasts of Drehmal, a self-proclaimed Hunting Party, accompanied by a powerful Virmari ventured into the depths of the Heartwood to slay the beast. Using powerful runic devices to nullify his power, they managed to slay the Aspect. Their victory was short-lived, however, as members of the hunting party were pursued and almost all killed by angry mobs.

This story is described in the book The Hunting of Greatbeast Muhs found in a house in Gozak.
Stasis Subject Roster (book)

This book can be found in the Stasis Chambers in the 2.2 Demo.

1. *Vera, Thresa*
2. *Zed, Gohri*
3. *Vehmil, Baen*
4. *Ihb, Devro*
5. *Cehein, Orix*
6. *Ottis, Vohski*
7. *Kai, Zevve*
8. *Ekari*
9. *Jist, Lylo*
10. *Tuhs, Kahmas*
11. *Orn, Drella*
12. *Frel, Lohla*
13. *Olana, Marti*
14. *Yohnda, Eliri*
15. *Vohm, Theiro*
16. *Maysirih, Hyna*
17. *Behl, Kori*
18. *Behl, Ymah*
19. *Ahnde, Bif*
20. *Okahn, Kahrs*
21. *Ve, Tary*
22. *Mohz, Silvar*
23. *Rinta, Nahmal*
24. *Aruhm, Klo*
The Nothing (book)

The Nothing can be found in Mt. Yavhlix.

*Seems the Eye has finally deciphered what lies beyond the veil. It took a great deal of power - enough to fuel thousands of our weapons. The results are fascinating, but we are unsure of how to interpret them. Looks like that beyond the portal is still within our realm, still within a veil, its "influence" if you will. We cannot see beyond it, but the Eye can. It revealed with its holographic display, casting light across the room, a beautiful diorama of space, nebula, colors... stars... everything. At the center of this image was a great eye-shaped cloud of yellow, orange, and purple clouds, surrounded by stars and streaks of purple waves across the cosmos. The Eye then zooms onto a single star and shows Drehmal; our realm. The question is: How reliable is this information? We cannot see this vista with our own eyes, but the eye should be able to. And what does this even mean?*

*We must conduct more research.*
Sahd's Bloodshed (book)

*Three kingdoms ruled over the island. To the north, Eruis, the south, Asahn, and to the east, Durui. They battled for centuries up until just a couple of centuries ago in the year 2803 where the conflicts were ended when a powerful arcanist by the name of Vuhsan Dehre channeled all of Sahd's rage into a single catalyst, breaking it into several pieces so it may never be rediscovered. Vuhsan became loved, praised, and worshipped, and the people of Sahd constructed a great palace atop a mountain overlooking the island. Unfortunately, Vuhsan is dead now (due to natural causes - no denizen of Sahd would dare stand in his way). The palace was passed down through the generations, to Vuhsan's children's children, but it stands dead and silent today due to unknown causes.*
The Primal Caverns

The entrance to the primal caverns

The Primal Caverns, also known as the Chamber of Dreams, is the resting place of Drehmal. The cavern is located in the Capital Valley region, just northeast of the Origin, where the player spawns.

Chests
 **853, 66, 488** | 1x Emerald
1x Leather Horse Armor
1x Leather Cap
1x Wooden Sword
1x Wooden Shovel
5x Wheat
12x Rotten Flesh
4x Oak Log
 **868, 66, 469** | 64x Compass (*Snake Ornamented Compass*)
6x Emerald
2x Coal
2x Oak Log
4x Wheat Seeds
1x Oak Sapling

## Trivia

* Stepping into the Primal Caverns grants the advancement "*Chamber of Dreams*.
* Underneath the water, a secret room can be found with a armor stand called Jack.
Dear Aok (book)

This book can be found in one of the entrances to the Moonlight Sanctum.

*Do you think the Theocracy will accept me? Hopefully so... I've come this far, all the way from Mossfield, to enter the cult and become a true necromancer...*

*Tell me, Aok, what compells you to write to me with these mysterious letters? Did you cheat death as the legends say? Aok, First of the Dead, the greatest necromancer to ever live? Of course! Of course. That would only make sense, wouldn't it, Aok? How could someone as powerful as you, with the ability to transcend the fabric that protects us from the voice of space, simply die to some measly mercenaries from the First Avihm? You must be proud, Aok. Proud of what I've done. Soon, I shall join you in the ranks as master necromancer... under you, obviously. I would never be able to reach such magnificence...*

*\*This page is covered in blood\**

*To Aok, First of the Dead, Last of the Living!*
Stasis Chamber Facility

"Stasis Chamber Facility" contains information about things that dont yet exist!*This page contains information about a future release or beta. If something doesn't make sense, you're probably looking in the wrong place.***"Stasis Chamber Facility" contains spoilers!**
If you don't want information about the story or plot, do not read any further!

### Inhabitants

Drehmai

*If you are looking for where the player starts in v2.1, try The Origin*

The Stasis Chamber Facility is where the player and other officers initially wake up.

## Story

Upon loading the world, avSYS will wake you up and tell you to restore the Avohmic database. You will have to break the glass and click on a computer out in the hallway to reactivate the holotext. Further on in the chamber, you will find trees and a pool of water. On the balcony, there is a wall to break. Once you have broken through the wall, you will find a statue of Drehmal. On either side (preferably the left side,) there is a wall to break. In this next room, a holotext will hint that you have to start a fire underneath one of the smoke detectors to open the door. Doing that will let you leave the facility.

## Secrets

* In the main room with the trees, there is a specific wall to break that leads to stairs. Once you enter the tree room from the room with the stasis chambers, go to the left corner. The wall furthest from the exit is the one you have to break. After ascending the stairs, you can find a secret room with security camera footage showing a odd entity wielding the scythe Oblivion.
	+ If you are in the future, instead of security camera footage, there will be a map of Priscilla with many red candles lit.
* Underneath one of the beds in one of the rooms on the balcony, there is a cheese stick. This item does nothing.
Sahd

Redirect to:

* New Sahd

Minor Spoilers!*This article has minor spoilers. Read further if you want to know what happens in the story.*

New Sahd is a town on Sahd island, located just west of the Sahd tower.

Like most cities, it is heavily guarded by Runic Golems.

#### **Unique Merchants and Villagers**

New Sahd is home to a market where permanent merchants offer the following trades:

* Kelp Merchant
	+ 20 Kelp for 1 Emerald
	+ 8 Dried Kelp for 1 Emerald
	+ 1 Emerald for 48 Kelp
	+ 1 Emerald for 32 Dried Kelp
* String Merchant
	+ 8 String for 1 Emerald
	+ 1 Emerald for 20 String
* Quartz Merchant
	+ 8 Quartz Blocks for 1 Emerald
	+ 8 Smooth Quartz Blocks for 1 Emerald
	+ 8 Chiselled Quartz Blocks for 1 Emerald
	+ 8 Quartz Pillars for 1 Emerald
* Glass Merchant
	+ 8 Glass (all colors available) for 1 Emerald

#### **Lore**

The island of Sahd was once the battground of three kingdoms: Eruis to the north, Asahn to the south, and Durui to the east. For centuries the kingdoms fought for control fo Sahd until an arcanist named Vuhsan Degre channeled all the rage of Sahd into a single blade and shattered it, scattering the fragments across the island so that the hate may never be rediscovered, Because of this, Vuhsan was praised by the people of Sahd, and united they formed new Sahd. However, the malicious tide-queen, who ruled over the coast closest to the island of Sahd, prohibited access to the island and over hundreds of years it was forgotten from the history of the realm, left in isolation.
Music

"Music" contains information about things that dont yet exist!*This page contains information about a future release or beta. If something doesn't make sense, you're probably looking in the wrong place.*
The world contains many **music** tracks which play at various points in game, including the main menu, while you're exploring, in towns, during bossfights[v2.2 APOTHEOSIS]and during the credits.

## Playing

Music tracks can play at various points during gameplay. Some types of music are triggered by events, while others play randomly while certain criteria are met. For instance, if you are in the central plains an ambient music track, like Blissful, will play. If you are in Highfall, it's town music will play.

## Composers

Drehmal: PRIMORDIAL uses music from the Nintendo game, *Breath of the Wild.* But as of v2.2, Chris Nesja has composed over 40 different tracks for the world.

## List

*Music listed here is from v2.2: APOTHEOSIS.*

## Drehmal: PRIMORDIAL OST

### Released

August 19, 2023

You can listen to the Official Soundtrack on Chris Nesja's YouTube channel.
V2.2 APOTHEOSIS

"V2.2 APOTHEOSIS" contains information about things that dont yet exist!*This page contains information about a future release or beta. If something doesn't make sense, you're probably looking in the wrong place.*
**v2.2 Apotheosis** is a complete overhaul of the map, including a new main quest, more weapons, settlements and much more.

## New Content

For certain, these are the things that have been added.

* Complete overhaul of the main quest.
* A new Mythical, Zenith.
* Thirteen new Legendaries.
* Every Legendary now has its own ability.
* Devotion, where you can gift offerings to deities to gain rewards.
* Relic items, a new tier of offhand items obtained from Devotion.
* Runic Catalysts, which can be traded at Adventuring Merchants for Runic Vessels.
* An Adventuring Merchant to every town which sells a map of the surrounding region, a continental map with towns, and a thematic item.
* Doubled the amount of structures in the world, either containing Runic Catalysts, Artifacts, or something new.
* Over 150 Artifact items, which vary in power, but are generally weaker than Legendaries.
* Over 100 Artisan items, which are sold by Runic Blacksmiths in all towns and most settlements.
* 11 settlements, which are smaller towns that lack special traders and music.
* Rebuilt all 39 ruined cities and towns to be unique from one another.
* Several new ruins ranging from small settlements to vast ruined cities
* The city of Rhaveloth.
* The winners of Ruins & Remnants, which were Xorhuul by Black Sabbath, Castle Tharxax by Pogo, and the Lorahn’Kahl Ruins by Burnt General.
* Over 100 new lore books.

## Changes, Reworks, and Quality of Life

* Replaced all music with custom tracks by the wonderful Chris Nesja.
* Added a settings menu accessible at any time with /trigger Settings.
* Added Assist, NoFail, and NoHit modes.
* Reverted most Villager trades to 2.0 values.
* Removed the Class system. The stat diversity offered by Artifacts, Artisans, and Relics offer a much broader and deeper system.
* Added hundreds of streams and rivers across the world.
* Revamped a handful of biomes, such as the Frozen Bite and Highfall Tundra.
* Touched up the terrain in several other biomes.
* Expanded Okeke.
* Expanded City of Firteid.
* Expanded City of Highfall.
* Rebuilt the Kiln of Virtuo.
* Rebuilt the Burnt Palace.
* Rebuilt Av’Sal.
* Moved the start of the Oblivion quest.
* The Magical Ward Controller in the Moonlight Sanctum is now much more noticeable.
* Elder Guardians in the Moonlight Sanctum are now much easier to hit.
* All Nether items are now obtainable without having to go to the Nether. As such, the Nether is now off-limits.
* Much optimization to offset how much larger the datapack is.
* Lowered file size by cutting out empty/unused region files.
* Restructured advancement tabs.
* Increased Priscilla count by over 75%.
Mt. Mekta

### **Geography**

Mt. Mekta is the third highest peak in Drehmal after Mt. Yavhlix and Mt. Ebonfire. Located in the most northeastern part of the Merijool region, it consists mainly of forested hills, with a frozen waterfall that comes from the top of the mountain.

The item Crest of Mekta can be found inside a chest in a block of ice atop the mountain. **Coordinates:** -818 225 -1828

**Lore**
Thresa's Journal (book)

Thresa's Journal can be found in Mt. Yavhlix.

*13th of Torahnlahu*

*Why must they not take this seriously? Our dimwitted commander does not realize the gravity of this situation. What the Resonant Eye has found is so unfathomable, so beyond our control, meddling with it will be our end.*

*20th of Torahnlahu*

*After further research, it seems that there is in fact an entity which controls this space. That controls the things we've found. It's coming to kill us, like that thing which crawled out of the portal. We have knowledge of it, and we will be punished for it.*

*That idiot commander thinks that we'll be able to take it. Sihf'mihk. There's no way. Absolutely none. There is no hope in this situation.*

*4th of Torahnsohma*

*It's been a couple weeks now since our discovery and I've contacted my friends Gohri and Vehmil to help. Avsohm has begun construction of protocols in case this goes wrong, but these are not enough - they assume that the empire will survive.*

*We have some volunteers for the project as well, including ourselves.*

*The temporal stasis chamber Vehmil constructed at the Primal Caverns will wipe the memories of participants and release them a couple years later - just to be safe. Using the activation towers already constructed for the Mythbreaker Protocols, the participant will be sent to the presumably destroyed Sal'Mevir and Exodus Citadel to gain knowledge of what's going on - as their memories will be wiped. This is all thanks to Gohri and her work with recoding avSYS.*

*Hopefully, by the time the participants are awakened, the entity will be gone and they will be free to shut down the collection of primal energy, should it continue afterwards. They can fix whatever went wrong, or try and stop it. I'm not really sure what would happen at this point, but maybe Avsohm can continue after this, with the work we've done. All that matters is we're hopeful. Hopeful for a better future.*

*I guess it was a good thing they kept information about Yavhlix secretive.*
Relic

"Relic" contains information about things that dont yet exist!*This page contains information about a future release or beta. If something doesn't make sense, you're probably looking in the wrong place.*
**Relics** are a new class of items to be introduced in v2.2.

Relics can be obtained and upgraded from the Devotions system, they are items that provide buffs when held in the offhand.

**List of Relics**
 Sprout of Anguish
 Cryostatic
 Respendence
Spider Infestation (book)

This book can be found in Ebonrun.

*The workers came back today from the mineshaft on the southern face of Mt. Ebonfire. Apparently, poisonous spiders have decided to make their home there. So the miners ran out, dropping their tools along the way... and apparently left their most valuable one behind. Ugh... getting a replacement of one of those might be a challenge.*
The Weapon (book)

The Weapon can be found in Mt. Yavhlix.

*The Resonant Eye has created another image, or item, for us to interpret. It's a strange polearm - a long shaft, littered with stars, with a long yellow blade at the end made of what appears to be primal energy. It seems to be perfect in every way - perfectly smooth, no indents, no cracks, nothing. Even the blade, made of the most powerful, volatile substance we know of, is perfectly stable - even if it contains more primal energy we've ever used... times several million. The amount of power this object radiates is immense and we have no clue who or what it belongs to. Our commander has asked us to make a replica (a far, far weaker one, obviously) and use it for testing. Once it has been constructed and properly tested, the commander will take it and place it under extremely high security. They won't tell us where, unfortunately.*
Black Jungle Library

The Black Jungle library or monastery as mentioned in the book Southern Exploration, is a building on an island cliff off the eastern side of the Black Jungle main island. It looks to be a library, mainly filled with bookshelves and a few chests holding more books to read.

A Lotus Shaped Compass can be found in a chest. *A compass which mysteriously points to a location across the seas...*

**Chests**
 **4813, 125, 4571** | 1x Book and Quill (*Av 1360 - Prisoners*)
2.2 Demo

The **Drehmal: Primordial** team released a demo of the 2.2 update on June 30, 2022. The demo includes the region around the spawn tomb, which features 4 towers (one of which is new), multiple settlements, and one of the new devotions. The demo also featured some previously teased features such as Artifacts, Adventuring Merchants, and the Runic Blacksmiths.
Veruhkt Plateau

### **Geography**

This region is sandwiched between mountains to the north and south. The central area is filled with trees, lakes and rivers flowing to a large waterfall. There are a handful of ruins and structures, but otherwise pretty sparse. Also the stone beneath the lakes is multicolored.

Regions the border the Veruhkt Plateau include:

* Akhlo'Rohma

* Highfall Tundra

### **In the Lore**

   Historically, the Veruhkt Plateau has been subject to the influence of their larger neighbors (namely Highfall and Dusps). Prior to the Frostfang Catastrophe, this region was ruled by Highfall. However due to the economic devastation caused by the catastrophe, Highfall did not have enough resources to control the region. It remained a small independent nation until the Kingdom of Dusps invaded and captured it in Av3 200.
The Terminus

**The Terminus** acts as the fast-travel hub for Drehmal. It contains a number of initially inaccessible teleportation rooms, which are linked to specific towers in all regions of the map with the exception of The Crimson Gorge and The Verdant Labyrinth. As players discover and activate towers, they will become available for use in the Terminus.

Discovering and linking towers to the Terminus contributes to story progression.

The towers are split into four different categories, based on their position on the map.

#### **Central Towers:**

* Capital Valley
* Gulf of Drehmal
* Palisades Heath

#### **Western Towers:**

* Merijool
* Casai
* Mount Ebonfire
* Ebony Veldt
* Anyr'Nogur
* Nimahj Swamp
* North Tharxax
* South Tharxax
* The Carmine
* Hellcrags
* Lorahn'Kahl

#### **Eastern Towers:**

* Faehrcyle
* The Frozen Bite
* Akhlo'Rohma
* Veruhkt Plateau
* Highfall Tundra
* Grand Pike Canyon
* Purity Peaks
* Spearhead Forest
* The Heartwood
* Mael's Desolation
* The Black Jungle

#### **Island Towers:**

* Island of Dusk
* Island of Dawn
* Sahd
* // ERROR //

As towers are unlocked, areas of the central Terminus map will have end rods placed, roughly marking each tower's location in it's region.

## v2.2 Beta

In 2.2, the terminus has a new area in the back of the central towers hallway. This is the compass repository, which will give you compasses leading to mission objectives as you progress through the story. The world below the terminus has also been updated. While in the terminus, you cannot access the AvPod.
The Fall of Avsohm

This book can be found in Drabyel in the 2.2 Demo.

*Avsohm saw much diplomatic success under Drehn's reign, but his life was untimely cut short during a devastating plague. This coincided with a major decline in stability, exemplified by the rulers that followed. Drehn's successor was Emperor Zorhis Ifeihl. Although massively popular, especially with younger generations, he fell out of favor due to disastrous war with the Tri-Moon Theocracy and consistent economic mismanagement. Ifeihl's successor would be Avsohm's last emperor, Uffhiel Anyr. Emperor Anyr was also loved by the people, as he was a great war hero, in contrast to the "soft" perception many had of Ifeihl. The growing threat of an invasion by the forces of Mael allowed Emperor Anyr to conduct military tactics that would be seen as outrageous today. For example, he transferred himself and his cabinet to the city of Sal'Anyr west of the Tharxax Plains. Avsohm met its end after a mysterious event resulted in the disappearance of many of the empire's military and industrial leaders. Mael took this moment of chaos to invade, and was successfully able to conquer all of the West. The remnants of Avsohm's great magical prowess have been left to gather dust in the wake of its collapse.*
Lorahn'Kahl

## Geography

The region is primarily characterized by its extensive beaches and wetlands with dense palm tree forests. Blue-cyan spires also litter the region, and an archipelago is present on the southern coast.

Regions that border Lorahn'Kahl include:

* Tharxax Plains

* Palisades Heath

* The Heartwood

* The Carmine

#### **Notable Locations**

* The village of Mohta
* The Moonlight Sanctum

## In the Lore

*Lorahn’Kahl is a verdant jungle filled with giant bonsai trees. The largest coral reef in the realm is also found here. Despite its proximity to Maelihs, it is home to a single kingdom that uses guerrilla warfare to fight back the constant threat of the war deity. Unfortunately, the kingdom and its people are hated by most due to its controversial past. In the Second Avihm, Lorahn’Kahl was home to a necromancy-focused society called the Tri-Moon Theocracy. The Tri-Moon Theocracy at one point lost control of their army of the dead, leading to massive slaughter of Drehmari and the fall of their own society. Necromancy is still considered forbidden in modern-day Lorahn’Kahl but many cults and tribes still practice it.*
Settlements

The land of Drehmal is home to thirteen towns.

* Athrah
* Drabyel (New Drabyel)
* Dusps (The Painted City)
* Ebonrun
* Firteid (The City of Tides)
* Gozak
* Highfall
* Mohta
* Mossfield (New Mossfield)
* Fort Nimahj
* Okeke
* Sahd (New Sahd)
* Tharxax City

Every Town/City has two enderchests available to use, one of which is near the map and one which is in an inn within the town. In the upcoming 2.2 update, towns and settlements will have a Runic Blacksmith who sells exclusive artisan gear.

**Smaller settlements are coming with 2.2:**

* Solvei
* Thesund
AvPod

"AvPod" contains information about things that dont yet exist!*This page contains information about a future release or beta. If something doesn't make sense, you're probably looking in the wrong place.*

## AvPod

### Source

Found near Tharxax City

The AvPod is a avshomic creation found near Tharxax City in the building on the hill. It replays music you have heard in your travels across Drehmal. If you try to use it inside the Terminus, you will receive a message saying: "`[ERR_0xran0] out of service range, unable to establish AvLib connection.`"