Argent Master (Homebrew Prestige Class)

The argent master has perfected her spells that evoke or apply magical force, making her a true natural force of destruction.

#### Requirements

To qualify to become an Argent Master, a character must fulfill all the following criteria:

* **Special**: Argent Savant 5 levels.

#### Class Skills

The Argent Master's class skills are Craft (any), Knowledge (any 5), Profession, Spellcraft, and Perception.

Skill Points at Each Level: 2 + Int modifier.

#### Class Features

**Weapon and Armor Proficiency**: Argent Masters gain no proficiency with any weapon or armor.

**Spells per Day/Spells Known**: At each level an Argent Master gains new spells per day (and spells known, if applicable) as if she had also gained a level in an arcane spellcasting class to which she belonged before adding the prestige class level. She does not, however, gain any other benefit a character of that class would have gained (such as the bonus feat sometimes gained by a wizard, or bloodline abilities of a sorcerer). If she had more than one arcane spellcasting class before becoming an Argent Master, she must decide to which class to add each level for the purpose of determining spells per day and spells known.

**Force Weapon-master**: Any natural or manufactured weapon wielded by the Argent Master is enhanced with her force magic. The weapon is covered in a shimmering force effect that increases the damage dealt by the weapon as though it were 2 size categories larger.

**Bonus Feat**: At 2nd level, and again at 4th level, an Argent Master gains a bonus feat in addition to those gained from normal advancement.

**Supreme Force Armor (Ex)**: At 2nd level and higher, an Argent Master gains more benefit from defensive force spells than other characters. If she casts a force spell that provides an armor bonus or a shield bonus to Armor Class, she increases the benefit by a number equal to her caster level. In addition, when she is protected by a force spell, she becomes immune to damage from force effects.

**Deflecting Force (Ex)**: At 3rd level, the Argent Master's force shield deflects cones, lines, rays, and *magic missile* spells, rendering the Argent Master immune to such effects while she has a force shield effect active. There is a 30% chance a deflected effect reflects back in full force at the caster; otherwise it is simply negated.

**Supreme Force (Ex)**:

Beginning at 4th level, the Argent Master has focused her energies into improving her force spells so much that her spells surpass those of all other casters. The Argent Master applies the following bonuses to all of her force spells (when applicable):

* The spell's DC is now equal to 10 + 1/2 the Argent Master's caster level + their casting modifier
* Any bonuses the spell grants to ability scores, armor class, attack rolls, or saving throws increases by +2
* Any bonuses the spell grants to CMB, CMD, damage, or skill checks increases by +4
* +4 bonus to penetrate SR
* +4 bonus to concentration checks

**Twin Force (Su)**: At 5th level, an Argent Master learns how to truly master her force spells. Any time she casts a force spell, she instead casts it twice, using the same action. The Argent Master can make any decisions concerning the spells independently of each other. Any target affected by both of the spells takes a –4 penalty on saves made against each spell. A Argent Master receives a +4 bonus on caster level checks made to overcome spell resistance with these spells. The Argent Master may use this ability a number of times per day equal to 1 plus half her casting modifier.