Ragnarok Ground Zero/Skills

Skills, almost all of them that are now level 50. HP and SP recovery bonuses are nerfed. Almost all skills will now have 30% hidden chance to double cast/cast twice aside from just doublecast that always casts elemental bolts twice.

* Swordsman
	+ Bash - Deal ATK x133-1750% damage with 5-250% accuracy bonus.
	+ Endure - Resist Flinching for 10-157 seconds.
	+ Magnum Break - Deal ATK x120-700% damage with 10-500% accuracy bonus.
	+ Sword Mastery - Add ATK by 5-250 with Swords, and \*Daggers
	+ 2H Sword Mastery - Add ATK by 5-250 (5 per skill level) with 2H Swords.
	+ Provoke - 10-100% DEF Drop, 5-152% ATK boost, Success Rate 53-100%, SP Cost 4-53. Doing this will result in a miss and skill fail on players with GTB card effect on shield equipped, Undead Race, Undead Property and Boss Monsters because they are naturally immune to status ailment.
* Thief
	+ Envenom - Poison Chance - 14-100% and 15-750 ATK. Doing this will result in a miss on Boss Monsters or players with GTB Card effect because they are naturally immune to status ailment.
	+ Dodge - Flee +3-150 (4-200 if Assassin/Rogue) [3/4 flee per skill level], Flee bonus% +3-150%, Assasim MSPD +1-25% (1 per 2 skill levels)
	+ Hiding - 30-1500seconds (30 seconds per skill level), 1SP - 5-54 sec drain. Bosses and players with GTB Card ignore this effect.
	+ Steal - 10-304% success (2-3 more extra items). Doing this will result in skill fail and miss as Bosses are immune to status ailment.
* Mage
	+ Ice/Fire/Lightning Bolt - 1-50 elemental bolts \* 100% MATK. SP Cost 12-110
	+ Fireball - Single Target + 5x5 Splash WOE & x160-1140% MATK
	+ Safety Wall - 2-51 hits blocked, Duration of 5-250 seconds, SP Cost 30-105
	+ Napalm Beat - MATK x80-570% [10% damage per skill level], SP Cost - 9-48?
	+ Soul Strike - Hits x1-25 (1 every 2), MATK bonus 5-250% on Undead Property. [5% bonus per skill level]
	+ Thunderstorm - Hits x1-50 \* MATK x100%. SP Cost 24-269. [5 SP cost per skill level]
	+ Stone Curse - Chance 24-100%, SP Cost 25 to 1. Doing this will result in a miss and skill fail on Undead Race, Undead Property and Boss Monsters because they are naturally immune to status ailment.
* Acolyte
	+ Blessing - 3-150 Min duration [3 minutes per skill level], 1-50 STR, DEX & INT boost. Offensive one has no effect on Bosses who are Demon or Undead race and players. SP Cost 28-224 [4 SP cost per skill level].
	+ Healing (Recovered HP = (Target MaxHP/1000)\*{Skill\_Lv × [(Base\_Lv + INT) ÷ 5] × 3} × (1 + (Skill\_Mod ÷ 100)) + MATK + floor((Base Level + INT) / 8) \* Base Heal). SP Cost 13-160 [3 SP cost per skill level]
* Archer
	+ Owl's Eye - permaboost Base Dex% +1-50% + Base Dex +1-50. [1 bonus per skill level]
	+ Improve Concentration - Temporary AGI + DEX boost 3-52 [1 boost bonus per skill level] %, 60-1040seconds - SP Cost 25-265 [5 SP cost per skill level]
	+ Vulture's Eye - permaboost hit & range 1-50. [1 bonus per skill level]
* Merchant
	+ Vending - vend 3-52 items [1 item per skill level]
	+ Increase Weight Limit - Weight +400-20000 [400 bonus per skill level]
	+ Mammonite - ATK x160-3100% [60% damage per skill level], Zeny Cost 500.
* Knight
	+ Brandish Spear/Bowling Bash - ATK x150-2600% [50% damage per skill level], however Bowling Bash hits twice, this can have guaranteed double cast on bosses or others being immune to knockback.
* Crusader
	+ Faith - Gets +1500-75000 HP and 5-152% Max HP per level.
* Ranger
	+ Trap Research - 5-250% Max SP, +1-50 INT, +3-150% max INT, +220-1400 Max SP, 40-2020 Trap damage.