Rift

A **rift** is a special structure that acts as a portal between cyberspace and an elemental plane related to specific data or counters. It will constantly emit data from an elemental plane into the hex it is located within.

## Acquistion

Rifts can be constructed through a character's actions. It generally requires one success to construct a rift. It is possible to open a rift with a critical failure, but rifts constructed this way will always harm the player or only last a single turn.

## Summary

Rifts are structures that act as portals between cyberspace and an elemental plane. Rifts constantly emit data from the elemental plane they are connected to into the hex they are located in with an effect related to that data. For example: a Druidry rift will provide a bonus to all Druidry actions and Druidry penalties.

It is possible to construct more than one rift in a hex, but it becomes increasingly dangerous to do so. With each additional rift the effects they cause increase and become increasingly worse, sometimes producing unique effects they couldn't do on their own. When three rifts fuse into a triple rift, they cause random rifts to form in all surrounding hexes. When four fuse into a Quadruple Rift it will cause the destruction of everything in the hex and transform the hex into an Impassable Hex.

It is possible to create materials like yellow metal by combining a rift chunk and terrain in a forge. These materials can be used to create a filter, lock, or seal around a Rift. The materials often have properties related to the rift they are made from, such as yellow metal blocking madness, and as such are excellent resources for building and item creation. It is also possible to condense the energies of a rift into a gem to make them more useable, doing so seals the rift.

## **Types of Rifts**

* **Cleric Rift**: A Cleric Rift is a Rift to a plane of gold, jewels and angelic wings. It can convert non-Cleric units within it into Cleric units over time which will then attack non-Cleric units.
* **Cursed Rift**: A Cursed Rift is a Rift to the plane of Curses. It allows B1naries and Creatures to curse other things at the cost of the curse also hitting them three times as hard.
* **Darkness Rift**: A Darkness Rift is a Rift to the plane of Darkness. It will imbue a hex it is in with Darkness Data, damaging everything that does not also have Darkness Data.
* **Druidry Rift**: A Druidry Rift is a Rift to the plane of Life. It provides a bonus to Druidry-based actions as long as it's open, but it also boosts Druidry-based penalties.
* **Eldritch Rift**: An Eldritch Rift is a Rift to the Beyond. Eldritch Lore and Madness pour into a hex an Eldritch Rift is located within. Actions that involve Eldritch Lore are able to be done without paying Eldritch Lore until the Eldritch Rift closes.
* **Hunger Rift**: A Hunger Rift is a Rift to the plane of Hunger. It will make B1naries and Creatures near it hungrier.
* **Internet Rift / Data Rift**: An Internet Rift is a Rift to the Internet. It will constantly damage everything in a hex it is within. Unusual among rifts due to having no corresponding stat or counter.
* **Light Rift**: A Light Rift is a Rift to the plane of Light. It causes Light-aligned creatures that enter the hex to gain Fury if they see a Dark-aligned creature.
* **Mind Rift**: A Mind Rift is a Rift to the plane of Mind. It can grant B1naries Psionic Charge which will turn into Overcharge if their bodies are unable to contain Charges.
* **Monkey Rift**: A Monkey Rift is a Rift to the plane of Monkeys. It has unknown effects.
* **Cookery Rift**: A Cookery Rift is a Rift to a plane of food. Unlike all other kinds of rifts there are multiple different forms a Cookery rift can take.
	+ **Pasta Rift**: A Pasta Rift is a Cookery Rift to the plane of Pasta. 5 Pasta is generated every turn at where a Pasta Rift is located within.
	+ **Meat Rift**: A Meat Rift is a Cookery Rift to the plane of Meat. Meat Taint manifests in the hex the Meat Rift is located in.
* **Storm Rift**: A Storm Rift is a Rift to the plane of Storm. It provides a bonus to Storm-based actions in the hex it's in and all surrounding hexes as long as it's open. It will also constantly damage everything in a hex it is within.