Scoring

This article describes the scoring system in Arcaea in detail, as well as various related mechanics.

Score quantifies a player's performance when playing a song, and increases when hitting notes or holding hold notes or arcs successfully. Note that score is calculated separately from Recollection Rate, and will not decrease after missing notes. Following a song play, players are assigned a grade and a clear title depending on their score. The highest score, grade, and clear title earned for a chart are saved locally. Song plays also grant rewards in the form of Fragments, as well as Steps if playing in World Mode, with higher scores earning more Fragments and map progress. Scores also affect player Potential, which measures their overall skill.

Note that for every chart, high scores (as well as highest grade and clear title) earned using Joy-Con and Touch control schemes are recorded separately. Overall Potentials are also recorded separately for the two control types.

## Timing

Arcaea's scoring system is based solely on timing accuracy when hitting notes, rather than combo or positional accuracy. Notes can receive one of four judgements based on timing accuracy (hold notes and arc notes can only be shiny PURE or LOST):

The base points per note is given by

# Points per Note

10
,
000
,
000

Number of Notes

.

{\displaystyle \text{Points per Note} = \dfrac{10,000,000}{\text{Number of Notes}} \,.}

The final score is given by the sum of the points awarded for all the individual notes:

# Score

Number of PUREs
0.5
×
Number of FARs

Number of Notes

Number of Shiny PUREs

.

{\displaystyle \text{Score} = \dfrac{\text{Number of PUREs} + 0.5 \times \text{Number of FARs}}{\text{Number of Notes}} + \text{Number of Shiny PUREs} \,.}

This score determines the grade of your play. The highest possible score for a given chart is 10,000,000 + total note count. If the score is higher than the current recorded score, it will be saved as your high score.

For example, suppose a song has 1,000 notes. The score per note is:

* Shiny PURE: 10,001 points
* PURE: 10,000 points
* FAR: 5,000 points
* LOST: 0 points

In this example, the maximum possible score is 10,001,000.

### Result summary

The Results screen gives a summary of the title, grade, score, earned Fragments and note judgement breakdown for that play.
Pressing the note judgement breakdown will display more details about early/late counts.

The breakdown is as follows:

* **PURE:** [Total PUREs] | **+**[Total shiny PUREs]
* **FAR:** [Total FARs] | **L**[Late FARs] **(P**[Late PUREs]**) E**[Early FARs] **(P**[Early PUREs]**)**
* **LOST:** [Total LOSTs]

For example, in the above image, there are:

 Shiny
 430
 LATE
 17

## Grades

After playing a chart, you will be assigned a grade based on your score. The grade that is saved to a chart is always the highest one that was obtained for it.
Below is each grade from highest to lowest:

## Titles

After every play, a title is obtained. Much like grades, higher titles automatically overwrite lower titles, and lower titles do not overwrite higher titles.

Below is each title from highest to lowest:

Obtaining the maximum possible score on a song (i.e. all shiny PURE) adds a blue drop shadow to your score, but is otherwise no different from a Pure Memory.

## Trivia

* Theoretically, it would be possible to get over 10,000,000 points without a Pure Memory, provided the chart had enough notes.
	+ For example, if a chart has 2,500 notes, 2,499 shiny PUREs + 1 FAR gives a score of 10,000,499.
	+ A minimum of

	⌈

	0.5
	×
	(
	1

	(
	2
	×
	10
	,
	000
	,
	000
	)
	1

	)

	⌉

	=
	2237

	{\displaystyle \Bigl\lceil0.5\times(1+\sqrt{(2\times10,000,000)+1})\Bigr\rceil=2237}

	 notes would be necessary. Since there are currently no charts with a max combo of 2237 or greater, this is impossible.