The Thing Dbd Chapter Concept

The

Thing:

New Killer: The Thing(Hard)

New Survivor: R. J. Macready

New Map: US Research Facility, Antarctica

Killer:

The shape-shifting ability of the alien is very, very powerful and successful in tricking the minds of Survivors by impersonating those they trust to infect and assimilate them all.

Ability, Imposter: After hitting a Survivor, you can press the Power button to shape-shift into them. You can sabotage generators by secretly slowing the process down and making skill checks more difficult and much faster. You can also see through lockers and find Survivors hiding inside while using Imposter. To get out of the power, you can either manually hold down the Power button to morph back into your regular form, or attack any Survivor, if a Survivor suspects you to be fake, they can snap their fingers to reveal you, blind you with a flashlight, or throw a pallet on you, but if they do it to someone who isn’t you, whenever they work on a generator, heal someone, or power the exit gate, it will be slowed by 50% for 2 minutes. After using Imposter for 120 seconds, you will automatically change back, and the cooldown for Imposter is 100 seconds.

Special Ability, Assimilate: After putting a Survivor into the Dying State 3 times, you can assimilate them, absorbing them into you, killing them immediately and automatically disguising as them, on other Survivors screens, the assimilated Survivor will appear fine.

Memento Mori: The Thing lifts Survivor off the ground through tentacles and throws them on the floor before turning into various killers and attacking them such as The Blight, The Spirit, The Wraith, and The Oni before having the Survivor dissolve into you and morphing into that Survivor.

Killer Perks:

Blew The Generator: After damaging a generator, the closest Survivor will scream, if you do this 3 times, then both the generator you are damaging and the one with the next most progress will explode. After this happens the perk will deactivate for the rest of the trial.

Who To Trust: If you have hooked a Survivor and are at least 20 meters away, anytime a Survivor gets within 5 meters of the hook, their aura will be revealed for 3 seconds. This can happen 3 times in a trial.

Getting Out Alive: If a Survivor stands by an open exit gate for 5 seconds, the nearest Survivor will be damaged immediately. If the Survivor standing by the exit gate is the only one left in the trial, the exit gate will be blocked for 5 seconds. This can happen only once.

Killer Info:

All the way out in Antarctica, a helicopter was closely following a husky dog, trying to shoot it. At first glance, this seemed like an act that had no reason, but the husky that the enemy helicopter was trying to shoot down, wasn’t a husky. The husky then found itself in the U.S. Research Facility, where the humans adopted it and let it sleep with the other dogs. That night, the husky shaped and transformed into a disgusting creature that began to murder the other dogs, assimilating them, and transforming into them. It didn’t stop at dogs though. One by one, it infected the humans, killing them and disguising itself as them. Until, the survivors accepted that they weren’t going to leave, so they blew up the building, leaving only one survivor. Until another walked out, unharmed. And as they sat there in the snow, a dark fog surrounded them and the building.

Cosmetics:

Normal: Head: A looming mouth that was brought out in the creature’s final moments as a last resort, only now, it has nothing to hide. Body: Alien creature that can shapeshift into its victims, blending in with the crowd. Weapon: Long sharp arm that changes form.

Husky Monster: Head: An amalgamation of dead husky corpses that used blood and saliva to spread its infection and transform. Body: Bloody husky corpses melded together through assimilation. Weapon: Husky head that uses sharp jaws to tear away at anyone who gets too close.

Discovered Imposter: Head: The head of a survivor that the people thought they could trust, until they discovered that it wasn’t a survivor. Body: Long skinny tentacle mess of a body that emerges from the dead body of Vance Norris. Weapon: Long skinny sharp tentacle.

Add-ons

Ultra Rare:

Flamethrower: You only have to put a Survivor into the Dying State twice to assimilate them.

Helicopter Blade: For the first 3 times you use Imposter, You may choose anyone in the trial to morph into without having to hit them.

Very Rare:

Emergency Axe: When morphing into a Survivor, you also steal their item from them. This item can still be used but will still sabotage, for example, the toolbox will slow generator progress exponentially and the med kit will cause deep wounds.

Bloody Gloves: When pretending to cleanse a totem while using Imposter, it deactivates any boon totem perks and activates any hex totem perks that you have, once a Survivor cleanses the snuffed boon totem, it deactivates your hex totem. This can be used once.

Iced Keyboard: If you pick up a Survivor within 1 minute of using Imposter it makes it 20% longer to wiggle out.

Puffy Coat: When sabotaging a generator, if you are the only one working on it, the next time someone works on it, great skill check areas decrease significantly.

Rare:

Red Snow: When taking a Survivor out of a locker while using Imposter, any other survivors in lockers will have their aura revealed for 3 seconds.

Blood Test: When hitting a Survivor while using Imposter, the copy of the person you were impersonating will have their aura revealed for 3 seconds, this can happen twice.

Smashed Computers: If you start to sabotage a generator that you have damaged in the trial, it will greatly increase sabotaging(slowing it down further and making skill checks even harder).

Husky Saliva: If the person who you are impersonating starts to work on a generator that you have sabotaged, their aura will be revealed to you for 3 seconds.

Flare: If a Survivor blinds you while using Imposter, it will last for one less second.

Uncommon:

Goggles: If a Survivor that you have impersonated in the trial stuns you using a pallet, the pallet will break 50% quicker.

Spider Head: When impersonating an Assimilated Survivor, sabotaging generators will become much more efficient by slowing progress even more and increasing skill checks by 20%.

Cassette Tape: If a Survivor that you have impersonated at some point vaults a window during a chase, you will vault the window 30% quicker.

Shredded Pants: When putting a Survivor into the Dying State for the 3rd time, the nearest generator with progress will explode. This only works if you are using Imposter.

Split Face: When injuring a Survivor while using Imposter, they will vault windows much slower for the next 30 seconds.

Common:

Fire Extinguisher: After morphing into a Survivor through Assimilation, any locker you open with a Survivor inside will become blocked for a certain time.

Macready’s Tape Recording: When Survivors unhook a survivor that you are impersonating, their auras will be revealed for 3 seconds. This only works if you are at least 20 meters away from the hook.

Large Boots: If you are in a chase with a Survivor and put them into the Dying State while being able to Assimilate them, the nearest generator will explode.

Noose: When a Survivor that you impersonated at least twice dies on a hook, the closest Survivor will scream.

Survivor Info:

Macready was part of a small group working in the U.S. Research Facility in Antarctica. Things were going very well, until one day, an enemy helicopter was spotted and they shot it down. But with it brought a seemingly harmless husky dog. They brought the husky in and put it with the other dogs. That night, they heard lots of noise coming from the pen where the dogs were, and they came to find a horrible amalgamation of husky corpses that came together to form an alien-like creature. They quickly grabbed a flamethrower and burnt it. But its influence was not over yet. One by one, the creature infected and impersonated the group. Making them trust it by morphing into their friends. One group member went insane and destroyed all of the computers; their only contact with the outside world. This led to everyone blaming and not trusting each other until two remained. Macready encountered the creature and blew it up along with the base. He walked out and sat down, but he wasn’t alone. Another survivor walked out, unscathed. He was very suspicious of this survivor, and they both decided to wait. They sat down and noticed a dark fog surrounding the Research Facility. They were completely consumed by the fog.

Survivor Perks:

Go Down With It: When a Survivor is killed while an exit gate is opened, the other exit gate will be 50% powered.

Scouting Out Imposters: When a killer damages a generator and you are within 10 meters of it, the next time you work on it, great skill check areas will increase.

Sit Here For A While: When unhooking a Survivor, you receive 2 tokens up to 10 tokens. If you have 10 tokens by the time you start to power an exit gate, 1 token will make 5% of the exit gate solved.

Survivor Cosmetics:

Normal: Head: Frozen beard and long hair, he has lasted through many, many odd encounters. Torso: Long, puffy coat. Legs: Green pants with large boots.

Childs: Head: One of the last survivors of the attacks on the U.S. Research Facility. Torso: Large blue coat with blood splatters on it. Legs: Regular jeans.

Realm Selection Offering:

J & B Rare Blend: Tremendously increases the chances of being sent to Antarctica when burnt.