Fighting

Fighting is a physical skill that represents a character's ability to brawl with natural weapons and use melee weapons.

## Uses for Fighting

#### Rolls

* Countering any attack roll
* Parrying any attack roll
* Fighting with Brawling Weapons
* Fighting with Natural Weapons
* Fighting with Melee Weapons

#### Gifts

##### To Perform

* Ash Path (If attacking with readied Ash Mallet)
* Battering Charge
* Collapsing the Wall
* Concealing the Intent
* Crumple Armor
* Death From Above
* Deceiving the Prey
* The Dim Mak
* Disrobing Strike
* Eight Breezes of the World
* The Fifth Strike of the Forest Ghosts
* Fire Hook Sweeping-Horizon Attack
* Fists of Fire
* Forceful Kick
* Gouging Strike Into the Brush
* Hell-Punch
* Holly Path (If attacking with readied Holly Spear)
* Impressive Kick
* Liu Yu Breaks Open the Shell
* Liu Yu Rears His Head
* Opening the Gate
* Plucking Fish from the Water
* Redirecting the Soul
* Snapping the Twig
* Sounding the Gong
* Spore Cloud
* Staff Grapple
* Sweeping Kick
* Triumphant Kick
* Truncheon Grapple
* Untiring Kick
* Volcano Staff Avalanche
* Whip Grapple
* Whip of Flame
* Working the Bellows

## Gifts that Improve Fighting

* Brawling Fighter (Allows Parrying with Brawling Weapons, Natural Weapons, and unarmed attacks)
* Disarming Save (+1 Mark in Fighting)
* Fighting Fool (Bonus 2d8 to hit Berserk or Enraged target)
* Fuming Rage of Flaming Fists (Bonus d12 to Attack or Counter with Fists of Fire)
* Melee Fervor (Use Will dice in place of Body dice to Attack, Counter or Parry with Melee weapons, Works with Brawling weapons if you have Brawling Fighter)
* Melee Guile (Use Mind dice in place of Body dice to Attack, Counter or Parry with Melee weapons, Works with Brawling weapons if you have Brawling Fighter)
* Polearm Lunge (If you are fighting with a Polearm, its range is extended by 1 size)
* Rope Lunge (If you are fighting with a Rope Weapon its range is extended by 1 size)
* Secrets of the Right-Hand Path (+1 Mark in Fighting)
* Standing Alone in the Midwinter Pond (Bonus d12 to Counter or Parry if Focused)
* The Superiority of the Beggars' Style (Bonus d12 to Counter or Parry "Drunken Fist" attack)
* Thrusting Lunge (If you are fighting with a Thrusting Weapon, its range is extended by 1 size)
* Vast-as-Heaven Lunge (If you are fighting with a Vast-as-Heaven Weapon, its range is extended by 1 size)
* White Crane Nods to Heaven and Earth (Bonus d12 to Dodge, Counter, or Parry if Flying)

## Flaws that Damage Fighting

* City Slicker (d12 penalty to fight feral beasts that would unusual in a city)
* Country Bumpkin (d12 penalty to fight machines that would be unusual in the country)
* Dependent (d12 penalty if no allies are within Long range, d8 penalty if no allies are within Medium range)
* Klutz (d8 penalty if roll involves Speed, d12 penalty if roll requires precise muscle control)
* Lame (d12 penalty if roll involves Body or Speed and is based on leg strength)
* Missing Arm(s) (d8 penalty if roll involves Body or Speed and is based on arm strength)
* Old (d8 penalty if roll involves Body, Speed, or Observation)
* Out of Shape (d12 penalty if roll involves Body)
* Overspecialized (Penalty equal to largest die in skill if using it for anything except favorite use)
* Stubby Fingers (d12 penalty to all climbing rolls, grappling rolls, or rolls to Parry against a weapons with the "Disarm" effect)
* Weathered Wound (d12 penalty if roll involves Body or Speed and it's raining, snowing, or under 50 degrees)