Necromancer

>    A hidden place, about the existence of which even in the Guild itself very few people know. Here, the most desperate of the magicians renounce their worldly life and plunge into the primordial Darkness that the old world once concealed, and from their no one returns.
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See the new player guide for strategy regarding use of heroes, and their gameplay style in the late game. The weapon and armor pages have equipment selection strategies for each hero.

Alongside the Wizard, their key characteristic is Intelligence, granting them 50% more mana, 50% faster mana regeneration, 2x the defense of the other classes, for each point invested.

## Skills

#### Quick Attack

**Sphere of Darkness** - A clot of negative energy, causing medium damage and having a chance of hitting an accidental negative effect.

* level 1 = +2% damage, +3.5% chance of imposition, Effects: Slow, Poison
* level 12 = +24% damage, +9% chance of imposition, Effects: Slow, Poison, Destroy Defense
* level 25 = +50% damage, +15,5% chance of imposition, Effects: Slow, Poison, Destroy Defense, Stun

**Breath of Death** - A stream of otherworldly flame that burns the souls of the Victims. If the Necromancer is wounded - his health will be slightly restored for every tick of damage, and the damage will be higher.

* level 1 = +3% damage, +1.5% efficiency of restoring
* level 15 = +36% damage, +7% efficiency of restoring
* level 25 = +75% damage, +13.5% efficiency of restoring

**Cursed Soul** - The corrupted essence, escaping from the Necromancer's Staff, and pursuing the immediate target.

* level 1 = +3% damage, 1 projectile
* level 15 = +39% damage, 2 projectile
* level 25 = +75% damage, 3 projectile

#### Power Attack

**Summon Skeleton** - Summons a skeleton - a “glass cannon” melee fighter that does high damage but can’t take much in return. The level of summoned creatures is equal to the skill level. You may kill your own summons by holding down the skill.

* level 1 = 1 Skeleton
* level 15 = 4 Skeleton-Swordsman
* level 25 = 5 Skeleton-Assassins and 1 Skeleton-Crusader

**Summon Zombie** - Summons zombie - a tanky monster that doesn’t hit terribly hard. The level of summoned creatures is equal to the skill level. You may kill your own summons by holding down the skill.

* level 1 = 1 Zombie
* level 12 = 2 Drowned
* level 25 = 2 Zombie-Fighters and 1 Zombie-Butcher

**Summon Skeleton-Archer** - Summons a skeleton-archer - a dangerous long-range fighter. The level of summoned creatures is equal to the skill level. You may kill your own summons by holding down the skill.

* level 1 = 1 Skeleton-Archer
* level 12 = 3 Skeleton-Archers
* level 25 = 4 Skeleton-Crossbowmans and 1 Dark Ranger

#### Special Attack

**Seal of the Damned** - Creates a Seal in front of the Necromancer on the ground, acting in a small area whose activity time depends on the skill level. Every 2s (2 seconds) at a random point in the seal, will spawn one skeleton of the level corresponding to the skill level. After the cessation of the Seal, all the summoned skeletons perish. The level of summoned creatures is equal to the skill level.

* level 1 = 5 seconds
* level 12 = 10 seconds
* level 25 = 17 seconds

**Scarlet Seal** - Everyone killed in this area, the enemy restores to the Necromancer's allies and Necromancer himself a part of the health that depends on the maximum health of the victim.

* level 1 = 8 seconds, 1 efficiency
* level 12 = 14 seconds, 12 efficiency
* level 25 = 20 seconds, 25 efficiency

**Seal of Death** - Each enemy killed in the area of the Seal returns in the form of his Shadow and fight on the side of the Necromancer, but does not follow him, defending the area in which he died. Shadows lose their health every second, and the life time depends on the skill level.

* level 1 = 7 seconds, +6% life time
* level 12 = 13 seconds, +72% life time
* level 25 = 19 seconds, +150% life time

## Main-Hand Items

***Note:*** Numb. of Runs stands for the maximum amount of times you can start with a piece of equipment in the dungeons after you purchase it, before you must purchase it again. This is listed as (maximum number without upgrading Blacksmith on the Base Screen) / (maximum number with fully upgraded Blacksmith).

SORTING THE BELOW TABLES: The below tables are large - they can be organized by clicking the top of the column you are interested in, to organize alphabetically/numerically according to that column.

***Note***: One of the above weapons include special effects, listed below. These special effects are bonus enchantments (in addition to the 4 other enchantments for a legendary item), and are not replaceable.

* Cursed Branch: Vampirism - Restores the hero’s health after killing a monster. The stronger the monster, the more health is restored.

The Necromancer can also use weapons from the Wizard class. The weapons of these classes are of type Wand.

## Off-Hand Items

NOTE : Update Intelligence to have a better experience with necromancer .