Lanius's Cohort

Lanius's Cohort is a subsidiary of Caesar's Legion found in the East near Texas. Lead by The Beast of the East, Legate Lanius, it is one of the starting major powers in the game and the second biggest power in the East (only behind the Texan Brotherhood in size, manpower, and industry). Just like Caesar's Legion, they serve as the primary antagonist in the Eastern portion of the map, all under the orders of Caesar. However, they have the potential to not only achieve the goals of both Caesar and Lanius, but can go their own way, forming a new empire in the East and changing the course of the game if desired.

## Historical background

Lanius served Caesar well in the conquests of Arizona, but Caesar has given him a sacred task. Lanius will conquer the East! He shall march against New Mexico, Colorado, and, perhaps, Texas. And when it is over, he shall weep, for there are no more worlds to conquer.

Until Caesar calls him west, to test the strength of the East against the Wall of the west.

- Deprecated Scenarios country selection screen quote

## Leader

Lanius is both the countries leader, it's mightiest warrior and most brilliant commander.

### Lanius the Legate

Lanius is a Warmonger and a Cruel Tyrant:

* +2% non-core manpower
* -30% foreign subversive activities efficiency
* -25% damage to garrisons
* +60% AI modifier: focus on offence

### Lanius the Beast of the East

Lanius is an excellent warrior but also a competent commanding officer.

He starts the game with whopping 4 S.P.E.C.I.A.L points (Strength, Perception, Endurance and one of the others depending on the players choice) and 3 empty trait slots.

He starts at skill level 4, but with 5 Attack skill, 4 Defense skill, 4 Planning Skill and 3 Logistics skill.

He also can gain additional levels and trait slots through focuses, he once alone killed 15 men just to gain a level (and a +50% land doctrine research bonus).

Accepting Dianas proposal makes it possible to gain +3 to all stats.

## National Spirits

Lanius's cohort starts with these National Spirits:

* Mustering cohort (upgraded later)
	+ -10% army experience gain
	+ +7 weekly manpower
	+ +20% division training time
	+ +1% recruitable pop.
	+ +15% recruitable pop. factor
	+ +5% division attrition
	+ +15% supply consumption
	+ +10% division recovery rate
	+ +10% reinforce rate
	+ -1.0 maximum entrenchment
	+ -10k passive income
* Rejection of automation
	+ -60% robot research speed
	+ -60% energy weapons research speed
	+ -60% power armor research speed
	+ -15% industrial research speed
* Cult of Mars
	+ -3% recruitable population factor
	+ +10% war support
	+ +20% civilian to military factory conversion cost
	+ +10% military factory construction speed

## Gameplay

### Military

Lanius's Cohort begins with twenty three divisions, three Triarii prime legionaries, nine Velite legionaries, six Equite motor chariots of the Two Sun, and five Liberti.

### Conscription Law

Main article: Conscription Law

**Tribal Hastati**

* Mobilization speed: **+10%**
* Recruitable population: **3%**
* War Support: **+2%**
* Division Atack: **+6%**
* Division Defense: **+6%**
* Offensive War Stability modifier: **+10%**
Recruiting exclusively from our subjugated tribes offer many benefits to The Legion. Tribals are notorious for their warrior spirit and courageous soldiers, which will increase our effectiveness in battle. Recruiting only from tribals will also mean that our army is commanded by their own, as warchiefs and other high-ranks will command the rank and file.

**Requirements**

Hired Cohorts icon**Hired Cohorts**

* Mobilization speed: **+15%**
* Recruitable population: **5%**
* War Support: **+4%**
* Division Atack: **+4%**
* Division Defence: **+4%**
* Offensive War Stability modifier: **+15%**
In addition our tribal forces, we can pay for and integrate a large amount of mercenaries in high-ranking officer positions and rank and files with only minimal impact on our army structure, improving our manpower pool without diminishing the warrior spirit of our forces to an extensive degree.

**Requirements**

Recruited auxilary icon**Recruited auxilary**

* Mobilization speed: **+20%**
* Recruitable population: **7%**
* Supply Consumption: **-2%**
* Division Recovery Rate: **+2%**
* War Support: **+6%**
* Division Atack: **+2%**
* Division Defence: **+2%**
* Offensive War Stability modifier: **+20%**
Engaging in a widespread recruitment campaign targeting the settlers in our land will bring in considerable amount of wide-eyed recruit, willing to either die for or get paid by us. Such a huge number of non-tribal recruits in addition to mercenary forces is sure to diminish the organization of our army, as well as breeding discontent in the still mostly tribal rank and file.

**Requirements**

**Conscripted principes**

* Mobilization speed: **+25%**
* Recruitable population: **9%**
* Supply Consumption: **-4%**
* Division Recovery Rate: **+4%**
* War Support: **+8%**
* Offensive War Stability modifier: **+25%**
As the Bull rises, we require more and more men to fuel our conquests. Conscripting settlers to our cause in addition to our other efforts will provide us with just the right amount of soldiers to continue our conquests, but it is sure to deeply shake the structure of our army. Conscripts make for poor soldiers, and they require more training than volunteer. A conscription order is also sure to turn some of the people against us.

**Requirements**

**Nova triari**

* Mobilization speed: **+30%**
* Recruitable population: **12%**
* Supply Consumption: **-6%**
* Division Recovery Rate: **+6%**
* War Support: **+10%**
* Offensive War Stability modifier: **+30%**
The obliteration of culture is one of the Legion's strongest tools at its behest. Settlers, traders, mercenaries and raiders - they all are moulded into the model of the Legion just as the Romans did to Gaul. We will remake the wasteland into our very image - and with it? We will have a army of loyal soldiers willing to die for our cause.

**Requirements**

### Legion Denarius Economy

Lanius's Cohort utilizes a unique currency called Legion Denarius, as opposed to the NCR Dollar used by the New California Republic and the Bottle Cap used by the rest of the wasteland. Unlike the Bottle Cap, it gives the player a stability and passive caps bonus, as well as reducing country expenses that take up Legion Denarius. Any Bottle Caps or over currency acquired through conquest or other means will be converted to it. Besides the stability and cap bonuses, Legion Denarius is used in the exact same way as other currencies in game

## Caesar's orders

WIP

Caesar's orders event
## Technology

Lanius's Cohort is also Tribal, with access to the associated tech tree.

## Behind the scenes

* Lanius's Cohort was worked on by Faeelin, specifically during the 3.0 update. During 3.2, Zusk redesigned Lanius's Cohort, replacing its focus tree in order to polish and refine it.

## References

1. ↑ Soleful Phoenix: *"For my first question, what nations have you created, or otherwise worked on/contributed to?"*
Faeelin: *"Heya! I worked on Aztlan, RRG, Tlaloc's kids, Legion, Lanius, White Legs, Eighties to date"*- Obtained from Discord, 11/4/2021
2. ↑ Sole Survivor: *"Good to know! As a quick addition to my first question, what separates the full nation redesigns from the partial redesigns?"*
Zusk: *"Troll Warren and Lanius's Cohort had most of their focus trees entirely replaced in those respective updates in order to be polished and refined. While the New Vegas and Brotherhood reworks were mostly just some rebalancing and changes to one or two focus tree branches, while leaving most of the respective trees recognizable."*
- Obtained from Discord, 10/19/2021