Octane (Mobile)

This article concerns the subject and the content related to it in *Apex Legends Mobile*. For the subject in *Apex Legends*, see Octane. For the background of the subject in Apex Legends universe, see Octane (character).

**Octane** is an  Offensive Legend. He is unlocked during the tutorial.

Octane is a high-speed Legend. His tactical ability  Stim causes him to run much faster for a short period of time, at the cost of health. His passive ability  Swift Mend regenerates health over time after a short delay. His ultimate ability  Launch Pad places a pad on the ground that launches any player that steps on it into the air and also allows them to double jump.

## Abilities

### Stim

 Cooldown

* Info
* Interactions
* Tips
* Bugs

* Costs 20 health (or all health but 1, if Octane has 20 or less health).
* On activation, stim will remove all slow effects, except the intended slows players receive while healing. Slows that are applied after activation will only be reduced, not removed.
* Stim cancels movement penalties and increases climbing speed by 20% if the **Here Comes the Octrain** Perk is equipped.
* Stims can be toggled on and off if the **Stunt Mode** Perk is equipped. However, damage will be inflicted over time in addition to the activation cost until the user reaches 1 health. At this point, Stim cannot be triggered again until sufficient health has been restored by Swift Mend or other sources.

* Can be activated while using a regen item.
* Removes slow effects from explosives, Caustic gas, or Wattson's fences.

* You cannot bring yourself below 1 health. It is not possible to kill yourself, but you are easier to kill. You may want to take care when using this ability in fights - do not use it too much as you will weaken yourself substantially for enemies to pick you off.
* Always keep track of your health before using this ability. Avoid running into new areas with only a sliver of health.
* Use this ability to flank the enemy from the long path, since the enemy is less likely to be keeping tabs on the long flank and because your Stim can greatly reduce the time it takes to flank the enemy.
* The ability can be used to quickly rotate between off-angles, giving you the ability to condition your enemy into focusing their attention on one off-angle and allowing you to shoot them from another angle or flank them.
* When disengaging from a fight, use this ability for a quick getaway. Never run in a straight line, but try zigzagging instead to avoid incoming fire.
* Use stim just before finishing a  Med Kit or  Phoenix Kit so that you can have the effects of stim without losing health.
* You can use stim to quickly disengage or run away from enemies while healing at the same time through bunny hop healing, though you'll lose the ability to bunny hop heal after stim has ended so be mindful of that.

* If Octane activates Stim while riding a zipline, his weapon will be lowered while active, making him unable to use any weapons or throw ordnances while on the zipline.
* Octane is unable to use melee attacks for a moment after Stim ends.
* He cannot drop  Holo-Sprays while Stim is active. This was intentionally disabled to fix an exploit allowing him to stim with an extra speed boost and no cooldown. Also, he cannot inspect weapons while Stim is active.
* If Octane goes through Wraith's Dimensional Rift or a Phase Runner while Stim is active, it will be cancelled without starting Stim's cooldown. However, Octane will still have the effects of Stim for the normal duration.

Stunt mode has several glitches which only occur if equipped.

* Stims will occasionally not register the user toggling them off, requiring up to three activations to fully deactivate the ability. During the second activation, the stim may render, requiring a third activation to fully disable.
* Octane's animations will be the same ones that normally play while Stim is active, though the actual stim does not render. The effect is semi-permanent throughout the match.
* Swift Mend can occasionally be delayed when using Stims. It can be reset by using medical items or receiving damage (and by extension, using another Stim.

### Swift Mend

 Cooldown

* Info
* Interactions
* Tips

* After avoiding damage for 6 seconds, Octane restores 1 health per second.

* Does not apply when silenced by Revenant.

* Managing your Stim shot uses and watching your health regeneration can help you minimize your syringe and  Med Kit use.
* Do not expect this to fully heal you. Med Kits and syringes are your best friends. This will not heal you very fast, and stim will take health away. Only count on it if you have little health needing to be healed
* It will activate a few seconds after using Stim.
* The ability also allows you to save up healing items when you're going out of the Ring to either loot or revive a teammate.

### Launch Pad

 Charge time

* Info
* Interactions
* Tips
* Bugs

* Launch Pads have 200 Health.
* Will send players in the direction they were moving when they touched the launch pad.
	+ Hitting the jump pad while walking or sprinting will launch players along a high arc.
	+ From a crouch or slide, players will launch along a low arc, meaning they'll fly lower but farther in the horizontal direction.
	+ If the player used melee's momentum to get onto the jump pad, they will bounce straight up and down.
* Players cannot double jump while healing or while downed, regardless of what the UI says.
* Octane can triple jump if the **Running on Air** Perk is equipped.

* Thrown objects can be bounced off the launch pad to extend the distance they travel. This includes:
	+ Grenades such as  Frag Grenades,  Thermite Grenades,  Arc Stars, Revenant's  Silence, and Bangalore's  Smoke Canisters
	+ The grenades and flares used for Bangalore's  Rolling Thunder, Gibraltar's  Defensive Bombardment, and Caustic's  Nox Gas Grenade.
	+ Thrown objects like Caustic's  Nox Gas Traps, Gibraltar's  Dome of Protection, Lifeline's  D.O.C. Heal Drone, and other Launch Pads.
* Mirage's decoys will bounce on Launch Pads as real players would.
	+ If Mirage tries to make his decoy stand where the launch pad is, the decoy will continuously bounce straight up and down until expiring.
	+ If Mirage sends out a decoy while mid-bounce, the decoy will go much farther than a player would.
* Wraith cannot interact with a jump pad while using  Into the Void.
* Launch pads that are thrown in between tight or small spaces will be refunded instead.
* Fuse’s  The Motherlode can damage and destroy the jump pad.
* Crypto's  Drone EMP does 100 damage to the jump pad, and can potentially destroy the jump pad.

* You can throw the launch pad further than you might expect.
* Deploying the launch pad indoors lets you "fly" on the ceiling
* Placing the launch pad in front of a door makes the door impassable. (When trying to enter from the side with the launch pad.)
* The launch pad can also be used to launch downed players to a safer place, thus allowing a safer revive.
* Use this ability to outflank enemies behind rocks and the like. Just make sure you have an escape route or and object to hide behind after.
* If you bounce a launch pad off another launch pad and jump right where you should, adding extra mobility to travel distances quicker.
* You can give yourself an offensive advantage by throwing a grenade at enemies while in-air, or firing in midair. Most players won’t be able to hit you and you will have given yourself the upper hand. However, since this is difficult to perform, it is worth practicing in the Firing Range.
* If you want to bounce straight up and down for any reason, use a melee attack to push yourself forward onto it so that you touch it without using any movement inputs.
* Be aware that the launch pad produces a loud, distinctive sound when used. Enemies can hear this sound for quite some distance. Plan accordingly.

* Sometimes the pad will not launch players in the air.
* In rare cases, spamming the "jump" key after using the pad will cause the double-jump effect to remain on the player. This can cause the player to remain in the air for a long time.
* Placing a jump pad right next to a supply bin to the point where it is clipping through the supply bin and then driving a Trident into the supply bin will launch the trident a very far distance.
	+ Also, after the Trident lands on the ground after using the jump pad, using the pad while the trident is not moving, but still touching the trident, will cause players themselves to fly very fast and a very far distance, or sometimes even off the map.
* Combining a jump pad with a Death Box and using Pathfinder's  Grappling Hook on the trap will cause the trap to fly upwards indefinitely with Pathfinder still grappling it.
* Jump pads right next to a parked Trident can cause the player to fly at a really high speed.

## Perks

Octane has 3 Perks, 3 Finisher Perks, and 3 Ability Perks.

### Perks

* **Che's Augmentation** - Using a Syringe restores an additional 10 Health.
* **Vamonos!** - When your armor shatters, gain a speed boost.
* **Coursing Adrenaline** - When having a speed boost, reload time is shortened.

### Finisher Perks

* **Battle Adaptation** - Using your Finisher adds 100 damage to your Evo Shield's level.
* **Mag Subscription** - Using your Finisher refills the ammo of your active weapon and increases loading speed for 8s.
* **Going, Going, Gone** - Using your Finisher increases your movement speed by 30% for 3s.

### Ability Perks

* **Here Comes the Octrain** - Using  Stim cancels any movement penalties and increases your climbing speed by 20%.
* **Running on Air** - You can jump an additional time after using your  Launch Pad.
* **Stunt Mode** -  Stims can be toggled on or off and will continue to boost speed and cause damage. It automatically turns off if your Health drops too low.

## Lore

*Main article:* Octane (character)

## Cosmetic Items

### Skins

There are a total of 24 Legend skins for Octane; 5 Eternal, 3 Legendary, 7 Epic, 12 Rare and 4 Common.

* Eternal
* Legendary
* Epic
* Rare
* Common

* Ice Climber
Level 50
* Green Impulse
Mecha Strike Go!
* Laser Tag
Future Wave
* Cerberus Fuel
* Unidentified Flying Octane

* The Sprinting Dead
Secrets of the Tomb
* Outlands Oni
 1,680
* Lion Dancer

* Wildfire
* Hot Pursuit
* Fire Escape
Heat Wave
* Flashfire
* Metal Battery
* Laser Show
Shipwrecked
* Tomb Patrol
Secrets of the Tomb
* Copper Style

* Red Rover
 5,000
* Hit and Run
 5,000
* Double Black Diamond
Winter Warfare
* Hope
Player Level 40
* Slide Hustle
Level 35
* Ultrasonic Pink
* Spine Tingler
Awoken Nightmares
* Underworld Unraveled
Secrets of the Tomb
* Fast and Fatal
* Legion Charger
Royal Regiment
* Glacial Pace
* Ready to Launch
Level 10

* Classic
Default
* Electric Synapse
* Head Trip
 2,000
* Badge 'em Up
 3,000

### Signature Weapon

Octane's Signature Weapon, the Afterburner, was released in  Season 4.

Basic Afterburner
* Textures
* Effects

* Basic Afterburner.png

Basic
* Energy Afterburner.png

Energy
* Twister Afterburner.png

Twister

* Basic Afterburner.png

Basic
* Toxic Afterburner Effect.png

Toxic
* Demonic Afterburner Effect.png

Demonic
* Forged Afterburner Effect.png

Forged

Upgraded Afterburner
* Textures
* Effects

* Fissure Upgraded Afterburner.png

Fissure
* Chomp Upgraded Afterburner.png

Chomp
* Basic Upgraded Afterburner.png

Basic
* Fangs Upgraded Afterburner.png

Fangs
* Chomp Upgraded Afterburner.png

Chomp

* Fusion Upgraded Afterburner Effect.png

Fusion
* Pyrotechnic Upgraded Afterburner Effect.png

Pyrotechnic
* Basic Upgraded Afterburner.png

Basic

### Finishers

*Main article:* Finisher
* Hot Drop
Default

* Killer Selfie - Mecha Strike Go!

### Emotes

*Main article:* Emote
* Top Star - Golden Geometry
* Split Take - Level 15
* Nervous Energy - Default

### Emoji Pack

* Rock On!
Mecha Strike Go!
* Curse
Secrets of the Tomb
* Turbo Force
Signature Weapon Unlocks
* Warm-Up Swing
Signature Weapon Unlocks
* Go Time!
* Head Shot
* Phew

### Skydive Emotes

*Main article:* Skydive Emote
* Influencer
Extreme Speed
* Without a Paddle
Level 20

* Blast Off - Mecha Strike Go!

### Banner Frames

* Legendary
* Epic
* Rare
* Common

* Hare Raiser

* Admiral Acceleration
* High Performance
 5,000
* Screamin' Speed
Level 17

* Devil Circuitry - Mecha Strike Go!
* Perfect Angle - Rhapsody's Underground
* To the Beat - Level 8

* Air Show
* Blade Racer
* Big Ups
 2,000
* Street Fight
 2,000
* Never Jaded
Shipwrecked

* Stim Up -  2,000
* Ice Stunt

* Rookie Card
Default
* Momentum
* Outsider

### Holosprays

* Menacing Mummy
Secrets of the Tomb
* Afterburner
Signature Weapon Unlocks