Fishing Method

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Moved from Walkthrough, its outdated and has low readability, i'll leave it in this dead-end page for now

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## FISHING TEST NOTES:     [fishing uses Wits while most other tasks use Physics] ====================================================================

The default start with only 500 gold can be very difficult  (w/o cheating)

Someone said fishing could pay off the \*WHOLE\* 100,000 bank loan--which I didn't think was possible.

Here's a test of that:

-can't craft to make fishing equipment!   [upgrades require more than fish]    so either 1) don't use or 2) BUY

-->>  you need 5 people averaging 71+ fish PER DAY  (24/7!)  to pay the Greedy bank 100k.   (!!)

[~36,000 fish  \*PLUS\* cost of anything you buy (factors in 4 slaves) ]

(does \*NOT\* include cost of purchasing fishing equipment)

Start with:

2x **Nereid**   (20% fishing bonus!)   [1--Master,  1--1st worker (side w Worker Guild)---make them both hunters; Master: Wit-5, Cha-5, rest don't matter) 1st slave:  Phy-5 (in case needed for something besides FISH!) Wit-5]

3 FISH slaves:

(hard to find Wit 4-5 [Hi wits needed 4 fishing] )

+ 1 Physics slave  (for all NON-fish needs, including Meat/grain/Veggie eaters)  [Veggies@ Goldberg;]

-you'll have to ignore all the quests  [unless/until you have \*LOTS of extra $$$!   (need 2 AVERAGE $1,000/day!!! )  \*AND\* that includes fights as well (they pay very little, but cost $$$  (weapons, potions etc)  \*AND\* it's easy for someone to get so hurt they can't work good.

Daisy----HATES fish & eats veggies!   As is, poorly suited for anything except LOOKS  (only char w pic) or Prostitute.  (hi charm & sex factors)  If you don't want her doing that, she's mostly extra baggage.

She's cheap to buy but in the long run will cost a lot to feed her on a fish-based route.  (closest veggies R @ Goldberg)

Being a normal part of the game  (& hey she's cute & I like her :-)  I got her which means need to produce veggies.

(Note that you need to upgrade her  [Physics factor] for her to be a hunter---Which MEANS \*SOMEONE\* needs to cut wood! Like most girls Daisy's high maintenance. )

--Extra rations:  Generally not worth it \*Except\* for high producers  (both your Nereids)  who also eat fish.

[worth checking this on any route, but if food is plentiful \*AND\* they're average  (3/day usually ok;   4/day eaters will decrease your food supply  [8/day with extra rations! ] very quickly!)   then usually ok.

--Traveling:  Normally I'd have the Master travel, (or a Trainer/Watchdog)  but here, need to avoid extra rooms  (can't buy w fish!) & Master's biggest producer,  so traveling master bad idea!       [Travel w PHYSICS person]  + 1 advantage of "fish route" is fish already @ Mansion.

--***Don't forget to use your lust relief bonus!***   (Master)

--as with most routes part of it is luck  (you need several very high wit (factor 4-5) workers for this to have a chance!    (won't find Nereid's for sale in slave markets!)   If you can't find them at start,  it's worth trading later on (upgrading from "factor 3" to "factor 5" can be quite expensive if not cheating.    Example of good trade:   Wit-2 (wit's=5 or less) NON-fish eater,  for a Wit4-5 FISH eater.   I wouldn't trade past day 10 at latest.  (these trades cost $$$  too!)

-->> (applies to other routes also) ***Don't forget to TRAIN!***   ***Dates can be used for foreplay---\*OR\* training*** \*but\* not really both since small # of allowed actions.   (**helps if Master has  CHARM 4-5**)   Higher factors train better faster.

GOAL:   You'd need to be making ~ 1700 gold PER DAY by day 50 for this to work \*PLUS\* have the 10,000 gold (either in gold or fish)  the GREEDY bank wants on day 50.  (do NOT start Daisy's Quest---she cost too much already, she already has a maid's dress & a worker's outfit-- & besides what does she think the Master & other workers wear?!?)

D:  14  (easy, usually is);   Day 28:  ~27k left in bank  (very hard to save & not spend it!)

\*YES\* it will likely work---but I don't recommend it.  Probably idea is workable around any simple profitable material [wood etc].   (Upgrades, Weapons, & Quests cost Gold, resources so take away from paying bank)   Goldberg  (closest veggies) is a 16h round trip,  so Daisy's a \*VERY\* costly girl!   [unless you have other char that eat veggies--grains & meat are both closer] But again---luck  (what char has hi Wit & eats 2-3 fish? + need Growth 2-3+)

Route is \*BORING\* though---quests Upgrades etc part of what makes it interesting & fun! (***who \*REALLY\* wants to make $100,000 in 100 days---& then give it ALL AWAY?!?***)

If I'm ever really bored might be interesting to finish it off--who knows, my 1 Physics guy (girl?) could produce enough materials to start paying for---& doing--the upgrades himself!   Here upgrades only cost materials & time---which is doable if like some slum land-lords you have your own workforce (so no extra labor cost).