Ch. 1 Rambunctious Reunion

**Rambunctious Reunion** is the first chapter of *Andaron Saga*.

## Gameplay

As the opening scenario of the game, this map is naturally relatively easy, but on harder difficulties can pose some challenges to an unprepared or careless player. Player units *except* for Baudimon and Jakka cannot be killed on this map - if defeated, characters will retreat and will be available again on the next one. This is the only chapter in the game with this safety net - all future chapters will feature permadeath as normal, with very few exceptions. The green Villager units in the middle do not need to be protected, but doing so will reward the player with a Talisman at the end of the chapter so it is highly recommended to do so if possible.

On turn 1 the map begins with Baudimon and Jakka in the map center, surrounded by enemies. Moving Jakka first to kill the brigand close to Baudimon to benefit from his personal skill is recommended to reduce the chance of a miss. Baudimon, with strong stats, is largely self-sufficient and will oneshot many enemies on the map with his starting Iron Blade - he is capable of clearing out the lower-left corner of the map largely by himself. Most joining characters on the map will have the opportunity to Talk with Baudimon and Jakka and vice versa for 10XP for the talking character - though a nice bonus, it is not necessary to do so and can be safely skipped.

On turn 2, Colter and Thea join from the north. Colter with his personal skill and Dagger is easily capable of dealing with any enemy other than the boss unassisted; Thea is locked to 1-range and often cannot take more than 1 hit at a time, so care must be taken to not let her be attacked too much on enemy phase. The brigand nearest to Colter has a Concoction that can be stolen. At this point, it is often preferable to be aggressive on Lunatic to push enemy reinforcements back and free up time to visit the houses for item and XP rewards - Jakka and Thea in particular must be careful to avoid too much enemy phasing as neither start with a Concoction in their inventory, although their high health and avoid respectively can help reduce the burden of their survival.

Samuel and Lilinette spawn to the northeast on turn 3. As the designated Jagen, Samuel has no issues tackling any enemy on the map except for Rodd due to his Zanbato. He is best used to clear out the large enemy spawns in the north-east corner of the map on the following turns while Lilinette heads to the center to supply healing and clear any houses that have not yet been visited, including the house next to her starting position for a Steel Lance and the inn for an Elixir.

Angelus will spawn to the southwest on turn 4 along with a trio of nearby enemies. As he is defenceless, pairing another character up with him to kill his pursuers is critical - if Baudimon is already in the area, he can easily do so with Play assistance and visit the nearby house with Ferdinand afterwards - Jakka may find this more difficult, but it is still doable. The house to the west has a valuable Goddess Icon, and usually can be visited by anyone nearby, though as it is close to an enemy spawn point, is not recommended to send Lilinette.

The final recruit, Shom, spawns to the southeast on turn 5, along with a large number of enemy reinforcements, including several Lunatic-exclusive ones. Shom is the easiest candidate to visit the final unaccounted house on the west side of the map, but should not be left to enemy phase too many units on his own. On turn 6, more Lunatic-exclusive reinforcements spawn - by now, most characters should be in position to deal with them as they arrive and most houses should be visited; the player should not be afraid to use Lilinette's starting Rescue staff to reposition a unit if the need arises.

On turn 7, Rodd will become aggressive and charge the player; killing him will end the map early, but it is not strictly necessary. On Normal and Hard, he only has a Zanbato, but on Lunatic, he also wields a Killing Edge, making him very dangerous if he is allowed to attack on his own terms. Nevertheless, he is usually relatively easy to deal with using just two characters as long as he does not switch weapons. If he is killed, he will drop his Bulk Band - alternatively, if he is attacked by both Colter and Thea and survives the chapter, he can be recruited in Ch. 10 so long as either character also survives. It is also possible to steal the Bulk Band first before attacking and retreating in order to obtain both rewards, though this may require clever positioning and the use of a Rescue staff to pull off.

Once either 9 turns have passed or Rodd is defeated, the map ends.

### Secret Event

On turn 6,  Jesse has a 2% chance to appear in the top-left corner of the map as a green unit. If Colter speaks to him, he will give the player a Red Dust before leaving.