recursal/Fanatic-Fandom huggingface dataset:
AR Calibrated Receiver VII

The **AR Calibrated Receiver VII** is an assault rifle mod.

## Effects

### Singleplayer

+63% Assault Rifle Penetration Damage

+1.67 Assault Rifle Penetration Distance (m)

-10% Assault Rifle Headshot/Weak Point Bonus

## Acquisition

### Singleplayer

The AR Calibrated Receiver VII is automatically available as soon as Ryder reaches Level 51. This mod can be found during gameplay from Levels 51 - 60 at certain merchants, inside various containers, or on bodies of defeated enemies.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* M-37 Falcon
* P.A.W.
* Sovoa
Videos

## Overview

During the creation of Camelot Unchained many videos encompassing the design systems, gameplay, and fun studio events were recorded. The list below is organized by design period. If you wish to see a complete list of all categories please visit Twitch or YouTube.

All the videos listed load into a player for the section. You will need to hit play on each as the integration of Videolink into Embed Video currently doesn't support autoplay. Custom start times are put in most videos for ease of viewing.

### Current Categories of videos:

* **Kickstarter** - Videos done during the Kickstarter April 2nd to May 2nd, 2013. Additional videos were posted there post funding.
* **BSC Days** - A week long event livestreaming event of presentations and interviews in June 2014.
* **P.A.T.** - City State Entertainment has released a number of videos about the development, plans, and progress of Camelot Unchained prior to Alpha.
* **Fall Class Reveals** - Late in the year weekly event of presentation of the classes of the game with Q&A.
* **YouTube** - Another assorted videos posted to YouTube.

## Kickstarter Videos

A collection of videos and presentations released during the Kickstarter campaign.

These are videos exclusive to Kickstarter, and not on City State Entertainment's youtube channel. Links will take you directly to the Kickstarter update page where the video can be watched.

* 04-02-2013 - First morning update from Mark Jacobs
* 04-03-2013 - Evening Update
* 04-06-2013 - Afternoon Update - Part 1
* 04-06-2013 - Afternoon Update - Part 2
* 04-10-2013 - Evening Update - Part 1
* 04-16-2013 - Evening Update
* 04-27-2013 - Afternoon Update - The Mark-A-Thon begins now
* 04-27-2013 - Afternoon Update - Mark-A-Thon Part 2
* 04-27-2013 - Afternoon Update - Mark-A-Thon Part 3
* 04-27-2013 - Afternoon Update - Mark-A-Thon Part 5
* 04-27-2013 - Evening Update - Mark-A-Thon Part 6
* 04-27-2013 - Evening Update - Mark-A-Thon Part 7
* 04-27-2013 - Evening Update - Mark-A-Thon Part 8
* 04-27-2013 - Evening Update - Mark-A-Thon Part 9
* 04-27-2013 - The Mark-A-Thon is over!
* 04-30-2013 - Evening Update
* 05-01-2013 - Morning Update
* 05-02-2013 - Ding!

## BSC Videos

A collection of videos and presentations presented during CSE's BSC Days.

## P.A.T. Videos

A collection of videos and presentations presented for the opening of the P.A.T. phase.

## Fall Class Reveals

Weekly class reveal livestream with Q&A showcasing an archetype of classes voted upon by the community.

## Beta 1 Crunch Videos

CSE hosted several weeks of livestreams leading up to the release of Beta 1. These livestreams varied in content going from Q&A, art streams, challenges, live reading, contests to just open cameras of the studio at work.

### Beta 1 Q&A

* Spring 2016 - Beta 1 Crunch Q&A Playlist

## YouTube

A miscellaneous collection of other videos releases and updates during the development of Camelot Unchained. Note that these videos coincide with some of the Kickstarter videos, but are not always the same, so they have their own section for now.
Agent

A heavily armored, close-range combatant who deploys holographic doubles to deceive and distract.

**Agent** is an Outlaw mob enemy.

## Codex

Salarians have always operated at the very cutting edge of technology, believing that anything less is a waste of their capabilities. The salarians who have chosen to become outlaws are no less exacting. Preferring to operate on the sidelines rather than leading an assault, they often deploy holographic decoys.

While the decoy cannot damage an enemy, its kinetic barrier generator means that enemy targeting computers will register an impact when it's shot. This forces enemies to divide their attention and allows the salarian agent to flank or escape. APEX has attempted to research these decoys for larger scale deployment against the kett, but have been unable to create a convincing thermal signature. Meanwhile, it can be expected that these salarian agents will continue to refine their work.

## Stats

Agents are armor-only enemies.  Agents use a Sidewinder pistol and can use holographic decoys.
A New Path

During Turian Ark: Lost But Not Forgotten, Avitus Rix will be unwilling to take on the role of turian Pathfinder. Ryder can persuade him to take it or accept his refusal.

## Avitus accepts

You convinced former Spectre Avitus Rix to take up the mantle of turian Pathfinder and lead his people in their settlement of the Heleus Cluster.

## Avitus refuses

You let former Spectre Avitus Rix choose his own fate. He refused to become the new turian Pathfinder and settled on Kadara Port to wallow in his grief.
About Zia

**About Zia** is one of the terminal entries located on Tempest. It is a follow-up email after Precious Cargo if Ryder has a flirtation with Reyes. There are two versions; the content depends on which twin became Pathfinder.

## Sara

To: Ryder
From: Reyes Vidal
In case you were wondering...
My taste in women has improved since I ended things with her.
Reyes

## Scott

To: Ryder
From: Reyes Vidal
In case you were wondering...
I have better taste in men than I do in women.
Reyes
AVP Cryo Deployment Perks

**AVP Cryo Deployment Perks** is a priority ops mission. It is acquired automatically while talking to Foster Addison on Eos after the establishment of Prodromos.

## Description

Andromeda Viability Points lead to Perks that directly empower your efforts. Because as Pathfinder, you choose what is important to life in Heleus. Speak to Director Addison and her assistant about AVP, and decide what experts will shape and strengthen your Initiative.

## Objectives

* Speak with Addison on Nexus
* Speak with Addison's assistant Brecka
* Spend AVP to gain Perks
AR Short Barrel VII

The **AR Short Barrel VII** is an assault rifle mod.

-15% Assault Rifle Accuracy

-12% Assault Rifle Accuracy

## Acquisition

### Singleplayer

The AR Short Barrel VII is automatically available as soon as Ryder reaches Level 51. This mod can be found during gameplay from Levels 51 - 60 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Short Barrel VII can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Rare) from the Store.

Acquisition of the AR Short Barrel VII requires having the AR Short Barrel VI.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
Anasa

**Anasa** is a star system located in the Heleus cluster.

## Planets

* Acermos
* H-205
* H-444
* Mornax Vinkaar
* Sedele

An anomaly is detected in this system. Scanning reveals Starship Wreckage.

### Analysis

This appears to be the remains of a kett scout or dropship. Enough functional parts remain to suggest it was not destroyed by Nexus exiles, perhaps the Roekaar were responsible?

## Anomaly 2

A second anomaly is detected in this system during Contagion. Scanning reveals a Radiation Trail.

Signature match for Nexus shuttle stolen by Ruth Bekker.

Shuttle systems were failing. Hull integrity nearing critical.
Andromeda Initiative: Militia and APEX

## Codex

Though encountering hostile species was a possible scenario, political, philosophical, and resource restraints in the Milky Way mean the Andromeda Initiative does not have a standing army and only minimal military hardware. Defense was planned to revolve around technological superiority. The kett, however, represent a greater threat than anyone projected.

The Nexus militia was formed by Tiran Kandros, after he was captured by the kett and led other prisoners in an escape. Debriefs show that upon their return to the Nexus, Kandros and his team provided the first early warnings about the kett and, despite counter-arguments, founded and armed a volunteer militia. Today enrollment lists show over 300 active members with 150 in reserve, from a variety of combat backgrounds.

Kandros describes APEX as "the militia's long reach." Selected for exemplary combat skills and experience, APEX forces are small but elite teams that handle special operations. Most APEX members have rescinded their colonist status to focus on defense.
AR Long Barrel IX

The **AR Long Barrel IX** is an assault rifle mod.

-16% Assault Rifle Clip Size

-12% Assault Rifle Clip Size

## Acquisition

### Singleplayer

The AR Long Barrel IX is automatically available as soon as Ryder reaches Level 71. This mod can be found during gameplay from Levels 71 - 80 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Long Barrel IX can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Rare) from the Store.

Acquisition of the AR Long Barrel IX requires having the AR Long Barrel VIII.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
About Semaj

**About Semaj** is one of the Datapads found at Charybdis Point in Sulfur Springs on Kadara. It is related to Something in the Water.

## Text

Reilly:
Keep an eye on him. He's been complaining about you-know-what and I don't want you-know-who finding out. Remind him of the oath and if he disregards... well, one less mouth to feed.
Mallox
Andromeda Initiative Embassy

The **Andromeda Initiative Embassy** is the Initiative's Embassy on Aya and supports cooperation between the Initiative and angaran society.

## NPCs

* Ambassador Rialla
* Reynolds

* Ambassador Rialla
* Reynolds

## Missions

The following missions take place or are acquired at the Andromeda Initiative Embassy:

Priority Ops
* None

Allies and Relationships
* None

Heleus Assignments
* The Vesaal

Additional Tasks

* Task: The Angaran Initiative
* Task: The Nexus Exchange

* Task: The Angaran Initiative
* Task: The Nexus Exchange

## Objects

The Athabasca Class Freighter model can be found here.
AR Long Barrel II

The **AR Long Barrel II** is an assault rifle mod.

-9% Assault Rifle Clip Size

-5% Assault Rifle Clip Size

## Acquisition

### Singleplayer

The AR Long Barrel II is automatically available as soon as Ryder reaches Level 6. This mod can be found during gameplay from Levels 6 - 10 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Long Barrel II can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Rare) from the Store.

Acquisition of the AR Long Barrel II requires having the AR Long Barrel I.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
Shadow Walker

*This article is a stub. You can help Camelot Unchained Wiki by expanding it.*

Shadow Walkers are skilled at traversing the Veil, but can also move through the night with additional bonuses, as compared to the other stealth-using classes. However, they are more vulnerable in bright sunlight. Their origins are shrouded in mystery, but it is said that Shadow Walkers come from an unknown world that conforms neither to Norse cosmology nor what is known of the pre-Piercing world. The first Shadow Walkers learned their abilities in great fear, a tribe hiding in darkness from a powerful enemy. However, that fear became delight, as the ability to walk the shadows proved a deadly advantage.

## Key Features

Divine Intervention

Unfathomable Terror

Inflicts a shadow debuff that greatly reduces the movement speed, as well as the ability preparation and recovery times, of enemies who have reached their maximum panic rating. On removal or expiration of this debuff, the target’s vision is greatly reduced for a moderate duration.

Death Curse

Haunting Echo

Applies a long duration shadow debuff to the target which periodically causes the illusion of a Shadow Walker to appear. It looks as though the Shadow Walker periodically emerges from the Veil nearby and performs a single attack against the target, before laughing and fading back into the shadows. Real attacks by Shadow Walkers against the target during the duration of this debuff consume it to add a large amount of power to the Shadow Walker’s first attack.

## Revision History

* December 4th, 2015 - Shadow Walkers were revealed during the last week of the Fall Class Reveals.
Addison's Office

**Addison's Office** is a location in Operations on the Nexus station.

## Locations

There is an AVP Status Control terminal located here which may be used to allocate Andromeda Viability Points for cryo pod perks and to collect timed rewards.

## NPCs

* Cassidy Shaw
* Comms Officer
* Foster Addison
* Teron Aminus
* Vladimir Brecka

* Cassidy Shaw
* Comms Officer
* Foster Addison
* Teron Aminus
* Vladimir Brecka

## Missions

The following missions take place or are acquired in Addison's Office:

Priority Ops

* AVP Cryo Deployment Perks
* Nexus Reunion

* AVP Cryo Deployment Perks
* Nexus Reunion

Allies and Relationships
* Nakmor Drack: Krogan Betrayal

Heleus Assignments

* Contagion
* First Murderer
* Life on the Frontier
* Sleeping Dragons
* Something Personnel
* Station Sabotage
* The Firefighters

* Contagion
* First Murderer
* Life on the Frontier
* Sleeping Dragons
* Something Personnel
* Station Sabotage
* The Firefighters

Additional Tasks

* Task: Getting to Know the Nexus
* Task: Waking up to the Future

* Task: Getting to Know the Nexus
* Task: Waking up to the Future
Angara Insurgent

Master of holding one location with traps and localized support.

**Angara Insurgent** is one of the character kits.

## Bio

These kett invaders need to back off of the Angara Insurgent's territory. Seriously. These new aliens fighting with him might be useful, but someone needs to show them how things work in this galaxy.
AR Recon Scope VII

The **AR Recon Scope VII** is an assault rifle mod.

-29% Assault Rifle Stability

-14% Assault Rifle Stability

## Acquisition

### Singleplayer

The AR Recon Scope VII is automatically available as soon as Ryder reaches Level 51. This mod can be found during gameplay from Levels 51 - 60 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Recon Scope VII can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Recon Scope VII requires having the AR Recon Scope VI.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* Soned

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Stock V

The **AR Stock V** is an assault rifle mod.

## Acquisition

### Singleplayer

The AR Stock V is automatically available as soon as Ryder reaches Level 31. This mod can be found during gameplay from Levels 31 - 40 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Stock V can be found randomly in packs that contain Common mods or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Stock V requires having the AR Stock IV.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Targeting System VIII

The **AR Targeting System VIII** is an assault rifle mod.

## Effects

### Multiplayer

+66% Assault Rifle Accuracy

-15% Assault Rifle Stability

## Acquisition

### Multiplayer

The AR Targeting System VIII can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Targeting System VIII requires having the AR Targeting System VII.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* Soned

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Light Magazine IX

The **AR Light Magazine IX** is an assault rifle mod.

-35% Assault Rifle Stability

-16% Assault Rifle Stability

## Acquisition

### Singleplayer

The AR Light Magazine IX is automatically available as soon as Ryder reaches Level 71. This mod can be found during gameplay from Levels 71 - 80 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Light Magazine IX can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Uncommon) from the Store.

Acquisition of the AR Light Magazine IX requires having the AR Light Magazine VIII.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Scope X

AR Scope IX | —

The **AR Scope X** is an assault rifle mod.

## Acquisition

### Singleplayer

The AR Scope X is automatically available as soon as Ryder reaches Level 81. This mod can be found during gameplay from Level 81 and onwards at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Scope X can be found randomly in packs that contain Common mods or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Scope X requires having the AR Scope IX.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* Soned

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Light Magazine VII

The **AR Light Magazine VII** is an assault rifle mod.

-29% Assault Rifle Stability

-14% Assault Rifle Stability

## Acquisition

### Singleplayer

The AR Light Magazine VII is automatically available as soon as Ryder reaches Level 51. This mod can be found during gameplay from Levels 51 - 60 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Light Magazine VII can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Uncommon) from the Store.

Acquisition of the AR Light Magazine VII requires having the AR Light Magazine VI.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
Advanced Detection Systems

Allows the occupants of the Nomad to detect enemies through obstacles at a range of up to 75 meters.

**Advanced Detection Systems** is a ND1 Nomad radar upgrade.

## Acquisition

This upgrade can be purchased from a merchant or developed with resources. The upgrade will be installed the next time you enter the Nomad.

## Blueprint

The Advanced Detection Systems blueprint is automatically available when Ryder reaches Level 21. It requires the following resources for development:

* Silicon x120
* Nickel x40
* Element Zero x30
An Ancient Mind

During Uncovering the Past, Ryder must choose whether or not to destroy the Ancient AI. Choosing not to destroy it leads to a second decision: send it to the Resistance or to the Nexus.

## Kill the AI

You obeyed the wishes of the ancient angaran AI on Voeld and destroyed it.

## Let the AI Live

### Send it to the Resistance

You refused to destroy the ancient angaran AI on Voeld, sending it to the Resistance on Aya for study.

### Send it to the Nexus

You refused to destroy the ancient angaran AI on Voeld, but gave it an acceptable new home with SAM aboard the Nexus.
AR Quick Receiver V

The **AR Quick Receiver V** is an assault rifle mod.

## Effects

### Singleplayer

+56% Assault Rifle Penetration Damage

+1.44 Assault Rifle Penetration Distance (m)

-12% Assault Rifle Clip Size

## Acquisition

### Singleplayer

The AR Quick Receiver V is automatically available as soon as Ryder reaches Level 31. This mod can be found during gameplay from Levels 31 - 40 at certain merchants, inside various containers, or on bodies of defeated enemies.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* M-37 Falcon
* P.A.W.
* Sovoa
AR Stock VII

The **AR Stock VII** is an assault rifle mod.

## Acquisition

### Singleplayer

The AR Stock VII is automatically available as soon as Ryder reaches Level 51. This mod can be found during gameplay from Levels 51 - 60 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Stock VII can be found randomly in packs that contain Common mods or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Stock VII requires having the AR Stock VI.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
About SAM

**About SAM** is one of the terminal entries from Lexi T'Perro located on the Tempest.

## Text

To: Ryder
From: Lexi
Ryder,
After our last discussion, SAM and I thought it best if we both took a crash course in AI history to gain a better understanding of each other's perspectives. It's been immensely helpful in finding common ground, but also for highlighting the difference between SAM and the geth. The geth didn't need the quarians to survive, but SAM cannot carry out his primary functions without a Pathfinder. I still don't like that SAM has the ability to stop your heart, but I no longer have nightmares about him getting trigger-happy with your life.
Lexi
AR Heavy Magazine VII

The **AR Heavy Magazine VII** is an assault rifle mod.

+8% Assault Rifle Weight

+8% Assault Rifle Weight

## Acquisition

### Singleplayer

The AR Heavy Magazine VII is automatically available as soon as Ryder reaches Level 51. This mod can be found during gameplay from Levels 51 - 60 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Heavy Magazine VII can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Uncommon) from the Store.

Acquisition of the AR Heavy Magazine VII requires having the AR Heavy Magazine VI.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Receiver III

The **AR Receiver III** is an assault rifle mod.

## Effects

### Singleplayer

+44% Assault Rifle Penetration Damage

+1.11 Assault Rifle Penetration Distance (m)

### Multiplayer

+44% Assault Rifle Penetration Damage

+1.11 Assault Rifle Penetration Distance (m)

## Acquisition

### Singleplayer

The AR Receiver III is automatically available as soon as Ryder reaches Level 11. This mod can be found during gameplay from Levels 11 - 20 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Receiver III can be found randomly in packs that contain Uncommon mods or by purchasing a Random Weapon Mod (Uncommon) from the Store.

Acquisition of the AR Receiver III requires having the AR Receiver II.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* M-37 Falcon
* P.A.W.
* Sovoa

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
APEX Elite Pack

Contains 10 random items or characters, including at least 1 that is Ultra-Rare, at least 1 that is Rare, and 5 Ultra-Rare Experience Enhancers.

**APEX Elite Pack** is a pack that can be given as a reward or purchased in the multiplayer store for 600000 MP Credits or 1500 Andromeda Points.

## Contents

An APEX Elite Pack can contain any of the following items:

* Common, Uncommon, Rare, and Ultra Rare weapons
* Common, Uncommon, and Rare mods
* Common Tier I, Uncommon Tier II, Rare Tier III, and Ultra Rare Tier IV boosters
* Common, Uncommon, Rare, and Ultra Rare characters
* Supplies - Ammo Pack, Cobra RPG, First Aid Pack, Revive Pack

An APEX Elite Pack will always contain 5 Ultra Rare  Tier IV Experience Enhancers.

## Notes

APEX Elite Packs are only available for a limited time. There will be a countdown timer when these packs appear in the store.

## Alternate Appearance

* February 14, 2019
* March 21, 2019
AR Light Stock IX

The **AR Light Stock IX** is an assault rifle mod.

-9% Assault Rifle Reload Speed

-9% Assault Rifle Reload Speed

## Acquisition

### Singleplayer

The AR Light Stock IX is automatically available as soon as Ryder reaches Level 71. This mod can be found during gameplay from Levels 71 - 80 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Light Stock IX can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Light Stock IX requires having the AR Light Stock VIII.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Recon Scope X

AR Recon Scope IX | —

The **AR Recon Scope X** is an assault rifle mod.

-38% Assault Rifle Stability

-18% Assault Rifle Stability

## Acquisition

### Singleplayer

The AR Recon Scope X is automatically available as soon as Ryder reaches Level 81. This mod can be found during gameplay from Level 81 and onwards at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Recon Scope X can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Recon Scope X requires having the AR Recon Scope IX.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* Soned

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Receiver II

The **AR Receiver II** is an assault rifle mod.

## Effects

### Singleplayer

+42% Assault Rifle Penetration Damage

+1.06 Assault Rifle Penetration Distance (m)

### Multiplayer

+42% Assault Rifle Penetration Damage

+1.06 Assault Rifle Penetration Distance (m)

## Acquisition

### Singleplayer

The AR Receiver II is automatically available as soon as Ryder reaches Level 6. This mod can be found during gameplay from Levels 6 - 10 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Receiver II can be found randomly in packs that contain Uncommon mods or by purchasing a Random Weapon Mod (Uncommon) from the Store.

Acquisition of the AR Receiver II requires having the AR Receiver I.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* M-37 Falcon
* P.A.W.
* Sovoa

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
Andromeda Initiative: Launch

## Codex

Intergalactic travel was the topic of extranet discussion in the Milky Way for centuries. Several asari or salarian-led expeditions were proposed over the years, but petered out due to lack of interest, insufficient funds, or engineering hurdles.

The Andromeda Initiative's use of AI like myself allowed many of the technical problems to be solved, but invited disapproval from the Turian Hierarchy and the Systems Alliance. Building a fleet of dreadnought-sized arks with private funding required delicate negotiations with the Citadel Council, and the advanced technology essential to survival in Andromeda was often acquired by unorthodox means.

Official Initiative records show the Nexus departed first in 2185, escorted by a small squadron of fighters for protection, followed by four arks that comprised the initial launch wave. Additional vessels were in development including a quarian-led ship accommodating multiple species, but construction was slow due to their diverse requirements and the second launch wave was delayed. Initiative observers remain optimistic.
AR Stock III

The **AR Stock III** is an assault rifle mod.

## Acquisition

### Singleplayer

The AR Stock III is automatically available as soon as Ryder reaches Level 11. This mod can be found during gameplay from Levels 11 - 20 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Stock III can be found randomly in packs that contain Common mods or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Stock III requires having the AR Stock II.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Heavy Magazine III

The **AR Heavy Magazine III** is an assault rifle mod.

+4% Assault Rifle Weight

+4% Assault Rifle Weight

## Acquisition

### Singleplayer

The AR Heavy Magazine III is automatically available as soon as Ryder reaches Level 11. This mod can be found during gameplay from Levels 11 - 20 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Heavy Magazine III can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Uncommon) from the Store.

Acquisition of the AR Heavy Magazine III requires having the AR Heavy Magazine II.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Light Magazine I

The **AR Light Magazine I** is an assault rifle mod.

-6% Assault Rifle Stability

### Multiplayer

The AR Light Magazine I can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Uncommon) from the Store.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Long Barrel VIII

The **AR Long Barrel VIII** is an assault rifle mod.

-15% Assault Rifle Clip Size

-11% Assault Rifle Clip Size

## Acquisition

### Singleplayer

The AR Long Barrel VIII is automatically available as soon as Ryder reaches Level 61. This mod can be found during gameplay from Levels 61 - 70 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Long Barrel VIII can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Rare) from the Store.

Acquisition of the AR Long Barrel VIII requires having the AR Long Barrel VII.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
A signal! Holy shit!

**A signal! Holy shit!** is one of the terminal entries located in the Atrium at Port Meridian.

## Text

Login: Comm Spec Enzo Ames
Okay. Okay, calm down. There's something. It's been bounced who knows how many times, and it's patchy as hell, but I know an ark signature when I see it. Ark Keelah Si'yah. It's out there. It's damaged… or something. I've put probes out, but with the Scourge, who knows where it is. I'm logging everything, and I mean everything. If a spitbug burps on Eos, I'm parsing it.
Because the worst thing? The signal isn't a distress call. It's a warning.
END LOG
After Action Report: Fire Drill

**After Action Report: Fire Drill** is one of the terminal entries located on the Tempest's Crew Info Board.

## Text

Notes from the last fire drill:
- Liam's new evacuation plan cut 22 seconds off our best time
- Drack: we need a solution for you vis-a-vis ladders.
- Peebee: you're "dead" because you were two minutes late to the evac point. [Cora]
[Comments]
> I LIVE IN AN ESCAPE POD [Peebee]
AR Receiver VIII

The **AR Receiver VIII** is an assault rifle mod.

## Effects

### Singleplayer

+54% Assault Rifle Penetration Damage

+1.39 Assault Rifle Penetration Distance (m)

### Multiplayer

+54% Assault Rifle Penetration Damage

+1.39 Assault Rifle Penetration Distance (m)

## Acquisition

### Singleplayer

The AR Receiver VIII is automatically available as soon as Ryder reaches Level 61. This mod can be found during gameplay from Levels 61 - 70 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Receiver VIII can be found randomly in packs that contain Uncommon mods or by purchasing a Random Weapon Mod (Uncommon) from the Store.

Acquisition of the AR Receiver VIII requires having the AR Receiver VII.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* M-37 Falcon
* P.A.W.
* Sovoa

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
Ancient Courtyard

**Ancient Courtyard** is the region east of the Chasm of the Builders.

## Missions

The following missions take place or are acquired in the Ancient Courtyard:

Priority Ops
* None

Allies and Relationships
* None

Heleus Assignments

* A Dying Planet
* Overgrown

* A Dying Planet
* Overgrown

Additional Tasks
* Task: Unearthed

## Lore

### Terminal entries

* Come home
* Need advice
* RE: Checking in
* Report from the field

* Come home
* Need advice
* RE: Checking in
* Report from the field
AR Short Barrel I

The **AR Short Barrel I** is an assault rifle mod.

-6% Assault Rifle Accuracy

### Multiplayer

The AR Short Barrel I can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Rare) from the Store.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
Angaran Firaan I

The **Angaran Firaan I** is a melee weapon.

## Description

With few resources, the angara are fighting a guerilla war. Over many years, they have developed concealable, deadly, and nearly unbreakable weapons—including the Firaan, an improvement on Milky Way monomolecular blade technology. This small knife can slice through well-armored foes and sharpens itself whenever re-sheathed.

## Blueprint

The blueprint for Angaran Firaan I requires the following to unlock:

* Return to the Tempest after meeting Evfra de Tershaav during A Trail of Hope
* 100 Heleus RD

The following resources are needed to develop this item:

* Omni-Gel Canister x20
* Shell Filaments x9
* Nickel x40
* Vanadium x10

This item has no augmentation slots available during development.

## Upgrade series

* Angaran Firaan
* Angaran Firaan I
* Angaran Firaan II
* Angaran Firaan III
* Angaran Firaan IV
* Angaran Firaan V
* Angaran Firaan VI
* Angaran Firaan VII
* Angaran Firaan VIII
* Angaran Firaan IX
* Angaran Firaan X
AR Targeting System II

The **AR Targeting System II** is an assault rifle mod.

## Effects

### Multiplayer

+39% Assault Rifle Accuracy

-7% Assault Rifle Stability

## Acquisition

### Multiplayer

The AR Targeting System II can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Targeting System II requires having the AR Targeting System I.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* Soned

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Heavy Stock VII

The **AR Heavy Stock VII** is an assault rifle mod.

+8% Assault Rifle Weight

+8% Assault Rifle Weight

## Acquisition

### Singleplayer

The AR Heavy Stock VII is automatically available as soon as Ryder reaches Level 51. This mod can be found during gameplay from Levels 51 - 60 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Heavy Stock VII can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Heavy Stock VII requires having the AR Heavy Stock VI.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
Angara showing affinity: ALERT!

**Angara showing affinity: ALERT!** is one of the terminal entries located in the Atrium at Port Meridian.

## Text

Security addendum
(SAM override)
Attendees: Data missing
Speaker 1: The revelations on Havarl are problematic. We've never encountered a species *designed* to pass information through their genetics, nor do we know the limits of this function.
Speaker 2: If they retain information, can we access it? Maybe the angara can… *remember* how to work Meridian.
Speaker 1: That isn't the right question. If they can retain information, can they also receive it? Receive *instruction*? Have they already?
Speaker 2: Well that's just… you mean sleeper agents.
Speaker 1: Shut that off and wipe—
END LOG
A Dying Planet

**A Dying Planet** is a heleus assignments mission. It is acquired after Helping Havarl's Scientists on Havarl.

## Description

After you saved Kiiran Dals' team from Remnant stasis, she mentioned that Havarl was in decline. Though Havarl appears to be thriving, not everything is as it seems.

First Sage Esmus believes the reincarnation of an angaran champion named Zorai may know the location of Havarl's lost monolith. To unlock the memory, you must obtain an heirloom that belonged to Zorai's family. It is lost in an area swarming with Remnant.

You've obtained Zorai's heirloom. According to Esmus, giving it to Taavos—who carries Zorai's reincarnated soul—may trigger memories of the monolith.

Taavos and the heirloom were reunited, which allowed Taavos to recall the lost monolith's location.

All three of Havarl's monoliths are activated. The broken system must now be restored by resetting and activating the vault.

## Objectives

* Talk to Kiiran Dals about Havarl's problems
* Find the entrance to Mithrava, the sanctuary
* Reach the top of Mithrava
* Go to the location Esmus mentioned
* Locate Zorai's heirloom
* Go to Taavos' Roekaar camp
* Defeat the Roekaar at their camp
* Find Taavos
* Meet Taavos at the entrance to the last monolith
* Accompany Taavos to the monolith
* Examine the remains
* Continue with Taavos to the monolith
* Activate Havarl's third monolith
* Find and activate Havarl's vault
* Turn on emergency power
* Lift the lockdown on the vault
* Escape the purification field and exit the vault
* Return to Kiiran Dals

## Notes

There is a skill point console opposite the vault's purification console.

There is a Memory Trigger located in the Buried Cave.

## Research Opportunities

There are a number of items that can be scanned for Research Data (RD) on this mission. +120 Heleus RD, +700 Remnant RD.

Refer to each location page for detailed pictures and scans of RD items.

Mithrava:

* +10 Heleus RD - Angaran Sculpture
* +100 Heleus RD - Angaran Integrated Tech Node

Remnant Abyss:

* +100 Remnant RD - Adaptive Remnant Core Device x3 (+300 Remnant RD Total)

Chasm of the Builders:

* +10 Heleus RD - Bridge

Old Pelaav:

* +100 Heleus RD - Angaran Integrated Tech Node
* +100 Remnant RD - Adaptive Remnant Core Device

Buried Cave:

* +100 Remnant RD - Adaptive Remnant Core Device x2 (+200 Remnant RD Total)

Inside the Remnant Vault:

* +100 Remnant RD - Adaptive Remnant Core Device x2 (+200 Remnant RD Total)

* ARCD 1
* ARCD 1 Scan
* ARCD 2
* ARCD 2 Scan

## Rewards

On activating the vault:

* +900 AVP
* +55% Havarl viability
* +1330 XP
* Fusion Mod of Robotics

On completing the mission:

* +73 AVP
* +5% Havarl viability
* +1330 XP
AR Light Stock III

The **AR Light Stock III** is an assault rifle mod.

-4% Assault Rifle Reload Speed

-4% Assault Rifle Reload Speed

## Acquisition

### Singleplayer

The AR Light Stock III is automatically available as soon as Ryder reaches Level 11. This mod can be found during gameplay from Levels 11 - 20 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Light Stock III can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Light Stock III requires having the AR Light Stock II.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
A Letter of Love and Admiration

**A Letter of Love and Admiration** is one of the terminal entries located on the Tempest and unique to Jaal's romance line. This follow-up to Jaal Ama Darav: Angaran Affection has two versions, one for each twin.

## Text for Sara Ryder

To: Ryder
From: Jaal
Darling. Dearest. Temptress. Amazing heart.
I took you to the most beautiful place on our most beautiful planet, and it all paled when compared to you. Your hair, your skin are softer than I could have imagined, your breath even sweeter.
Please don't think I'm blind to your other qualities: your intellect, your work ethic… but for this moment, I'm dizzy with the memory of our perfect time together and the feel of your arms around me.
I love you.
Jaal

## Text for Scott Ryder

To: Ryder
From: Jaal
Dearest. Temptor. Amazing heart.
I took you to the most wonderful place on our most beautiful planet, and it all paled when compared to you. You are more extraordinary than any partner I ever could have imagined—your mouth, your eyes, your arms.
Please don't think I'm blind to your other qualities: your intellect, your work ethic… but for this moment, I'm dizzy with the memory of our perfect time together and the feel of your arms around me.
I love you.
Jaal
AR Barrel VII

The **AR Barrel VII** is an assault rifle mod.

## Acquisition

### Singleplayer

The AR Barrel VII is automatically available as soon as Ryder reaches Level 51. This mod can be found during gameplay from Levels 51 - 60 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Barrel VII can be found randomly in packs that contain Rare mods or by purchasing a Random Weapon Mod (Rare) from the Store.

Acquisition of the AR Barrel VII requires having the AR Barrel VI.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
Weapons

Weapons are pieces of equipment that are designed to attack and deal damage to opponents. Weapons will not be limited inherently by classes, though the class may use a weapon they may not perform well with it to start. Characters can train their skill in weapons.

All weapons will have strength requirements attached to them but probably there will be an option to allow players to pick up weapons that are almost too heavy for them and try to use them in practice and battle supported with some humorous animations.

Also it could be very dangerous to try manipulating electricity if you are carrying a lot of metal weapons.

Weapons are a piece of equipment that can be crafted by players. Though shields are technically a piece of Armor they are treated as a weapon with a high reflection[*citation needed*].

While the weapon is being crafted the aspects that will be able to be adjusted are:

* Damage
* Longevity
* Durability
* Repair
* Weight

## Mechanics

Several aspects of weapons will be able to be adjusted during the crafting process. The crafter will be able to change the damage the weapon deals, the durability of the weapon and the weight of the weapon.

The difference in materials of a weapon will change the properties. For instance a bone dagger will be more fragile and break easier than a steel dagger. Changes in the weapons properties "You might go from a sword that deals very high damage, to a sword that is slower, to a sword that is faster; these will have some different outcomes" .

## Gallery

* Viking axe Concept art
* Halberds
* Axes
* Various concepts for swords
* HelBound Weapons
* HelBound Weapons
* HelBound Weapons
* Viking Shield
* Arthurian Shield
* Tuatha Dé Danann Shield
* Spear & Arrowhead
* Valkyrie spear

## References

1. ↑ [http://camelotunchained.com/v3/foundational-principle-11/ Foundation Principal #11
2. ↑ Crafting BSC Video
3. ↑ Unveiled Newsletter #20
Achievements and trophies

The following is a list of **achievements and trophies** that can be earned during gameplay. There are 55 achievements/trophies worth a total of 1000 points and an additional trophy for PlayStation 4.

## Notes

An onscreen display will take place when an achievement or trophy is earned. Depending upon the platform being used, the onscreen display will change slightly.

* Long-Distance Jump Trophy
AR Quick Receiver IV

The **AR Quick Receiver IV** is an assault rifle mod.

## Effects

### Singleplayer

+52% Assault Rifle Penetration Damage

+1.33 Assault Rifle Penetration Distance (m)

-11% Assault Rifle Clip Size

## Acquisition

### Singleplayer

The AR Quick Receiver IV is automatically available as soon as Ryder reaches Level 21. This mod can be found during gameplay from Levels 21 - 30 at certain merchants, inside various containers, or on bodies of defeated enemies.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* M-37 Falcon
* P.A.W.
* Sovoa