recursal/Fanatic-Fandom huggingface dataset:
Barbecue Story and Other Episodes

**Barbecue Story and Other Episodes** is a fan-fiction VHS/DVD Release featuring every second episode from Rugrats, The Fairly OddParents, Thomas and Friends, Sonic X, The New Adventures of Winnie the Pooh, The Penguins of Madagascar, Courage the Cowardly Dog, Codename: Kids Next Door, Fanboy and Chum Chum and T.U.F.F. Puppy.

## Episodes

1. Rugrats - Barbecue Story / Waiter, There's a Baby in My Soup
2. The Fairly OddParents - Spaced Out / Transparents
3. Thomas and Friends - A Big Day for Thomas / Edward Helps Out / Terence the Tractor
4. Sonic X - Sonic to the Rescue
5. The New Adventures of Winnie the Pooh - Friend in Deed / Donkey for a Day
6. The Penguins of Madagascar - Tangled in the Web / Crown Fools
7. Courage the Cowardly Dog - The Shadow of Courage / Dr. Le Quack, Amnesia Specialist
8. Codename: Kids Next Door - Operation: I.-S.C.R.E.A.M. / Operation: C.A.N.N.O.N.
9. Fanboy and Chum Chum - The Janitor Strikes Back / Dollar Day
10. T.U.F.F. Puppy - Mall Rat / Operation: Happy Birthday

## Trivia

* Storyteller from Thomas and Friends: George Carlin.
* Director from Thomas and Friends: David Mitton.
* Producers from Thomas and Friends: Britt Allcroft, David Mitton and Robert D. Cardona.
* Distributors: Strand VCI Entertainment, Strand Home Video, Video Treasures, Anchor Bay Entertainment.
* This Rugrats Season 1 episode first aired on August 18, 1991, although Paramount didn't release it to home video.
* Thomas Songs after three stories:
	1. The Island Song
	2. Every Cloud Has a Silver Lining
	3. The Snow Song
* Version 1 intro before Friend in Deed and 30 Second outro after Donkey for a Day.

## Cover Artwork

### Strand VCI Entertainment-Video Treasures Back Cover

* Gordon, James, Edward, Henry and Thomas from "A Big Day for Thomas" (shared with the Strand Home Video version of Thomas Gets Tricked and Other Stories)

### Anchor Bay Entertainment Front Cover

* Top: Tommy and Chuckie
* Bottom: Pooh surprising Rabbit from "Friend in Deed"

### Anchor Bay Entertainment Back Cover

* Top Left: Courage from "The Shadow of Courage"
* Top Right: Numbuh 4/Wallabee from "Operation: C.A.N.N.O.N."
Fanky Krunga

**Fanky Krunga** is a hadozee sky-sailor and singer serving as the lookout aboard **The Thunderbird**.

## Description

### Appearance

Fanky has a muscular build and stands 6'05" and weighs in at more than 250 pounds. He has light brown fur, brown eyes, and usually sports a big grin. Fanky dresses for comfort and mobility, favoring sleeveless white tunics, broad shorts, and his trademark do-rag and glasses. Like most Hadozee, he does not wear shoes.

### Personality

Fanky is a laid-back hadozee. He enjoys traveling but isn't the biggest fan of adventuring; he'd much rather have a rowdy evening with friends and talk out differences than swing swords. Despite this, he is willing to do so in order to protect his friends.

Chill and energetic, Fanky is generally pretty casual with everybody, and he uses strange phrases and words he's picked up over a life in the skies. He'll do pretty much whatever needs to be done aboard an **airship**, except cleaning latrines.

## Biography

### Background

Fanky was born on the island of Kongo Bongo, like most Hadozee. He left the island when he was young, and became a sky sailor when he was eightteen years old. He's been traveling and working on airships ever since, having fallen in love with the freedom they provide.

### In the Game

A member of the Skymaster's Guild, Fanky was hired as a deckhand/lookout by **Chime** shortly before they left Tolstov.

### Appearances

#### Volume 1

* **Chapter 5 -** "Less Than Wonderful"
* **Chapter 6 -** "The Power of Love"
* **Chapter 7 -** "Mountain and Marsh"

## Relationships

### Maurice

Fanky's perch is directly above Maurice. As such, the two have taken to having conversations or singing old sailing songs togetherm, often in harmony.

## Character Information

### Notable Items

* **Glasses of Night:** These dark lenses provide Fanky with darkvision out to 60 ft.

### Hadozee Abilities

* **Gliding:**Hadozee use their arm-flaps to glide, negating damage from a fall of any height and allowing them to travel 20 feet horizontally for every 5 feet of decent. A hadozee glides at a speed of 40 feet (average maneuverability).
* **Natural Acrobats:**+4 Balance and Climb. A hadozee does not lose their DEX bonus to AC while climbing, and can climb unimpeded while holding something in one hand.

### Rogue Abilities

* **Sneak Attack:** +1d6
* **Trapfinding**
Grasskirter

## Relationships and opinions

### Friends

Red Spiked Spikey Bally, Grasser, Grasshorter, Flower Grasser, Flower Grasskirter

### Enemies

Zingy

**Grasskirter** is the boss of Grass Land in the Zing Bop game.

## Appearance

He appears to be a grass skirt with black legs, leafy arms, and wearing a hawaii skirt on himself.

## Personality

He is mostly mean, and he can catch Zingy with his grass spikes when he is too close, along with grabbing him with Grasskirter's leaf arms and throwing him to the side of the screen.

## Trivia

* Although he is the second boss made for the game, he is the first boss Zingy encounters before Stormdoom (because he is the second boss encountered).
* According to Cutiesunflower, she said that Grasskirter is Grasser's dad.
Characters as Disney & Pixar Cars Toys

These are characters as disney & pixar cars toys.

## Gallery

Mater Eaten by Screaming Banshee MONSTERDisney / Pixar CARS 2 Movie Exclusive Playset Siddeley Spy Jet Shoot OutDisney / Pixar Cars The World of Cars Mini Adventures Lizzie & Red Plastic Car 2-PackDisney Cars Stunt Racers Sal & Francesco Bernoulli Plastic Car 2-PackMack Transporter - PlaysetDisney / Pixar Cars Piston Cup Racing Garage PlaysetDisney / Pixar Cars Story Sets Willy's Butte Track PackDisney Pixar Cars 3 Thomasville Racing Speedway Track SetHolley Shiftwell Pop Out Wings Quick Changers Spy from Cars 2 Disney Pixar FigureCars 2 Quick Changers Transforming Spy Train TransporterDisney / Pixar Cars Cars 2 Pull Back Racers Raoul Caroule Diecast Car [Pull Back]Cars 2 Stunt Ramp Getaway Track SetImpound BoostDisney / Pixar Cars Micro Drifters Nigel Gearsley Diecast Car [With Micro Drifter]Disney/Pixar Micro Drifters World Grand Prix Multi Car Launcher PlaysetDisney / Pixar Cars Story Sets Highway Hideout Diecast Car Track Set [Rout 66 Speed Trap]Disney Pixar Cars Lenticluar Eyes Change Sheriff Die-Cast Toy Car #46Disney Pixar Cars 2 Quick Changers Race - Grem
Knowledge (History)

The world of Tyrind is filled with stories, legends, heroes, and art going back thousands of years. This is a hub of information for such stories and other cultural information in the world.

* **Factions of Dharrenal**
* **Languages of Tyrind**
* **Legends and Myths - The Lost Ages**
* **Passage of Time**

* **Rumors and Gossip:** Unverified rumors and other gossip overheard in the streets of Tyrind.
Ciarden Silverleaf

**Ciarden Silverleaf** is a charismatic elven actor and theater manager living in **Orlane, Touissaint**.

## Description

### Appearance

Ciarden is handsome, standing a bit shorter than a human at 5'08" and fair skin. He wears his brown hair in a loose ponytail and has piercing gray eyes. He wears a number of piercing and bright, gaudy clothes. He walks with a confident swagger.

### Personality

The elf is known around Orlane for his bravado and over the top, charismatic nature with confidence bordering on arrogance. He's very friendly and outgoing, with a sly tongue and a dry wit. He's the kind of guy who sees everyone as his friends. Ciarden is known for singing and leading the barroom in bawdy drinking songs.

He has been trained in fencing, and tends to carry an ornate rapier with him around town.

## Biography

### Background

Nobody really knows where Ciarden came from. All anybody knows is that he spent some time in Beauclair with a theater company before moving to Orlane, though it's not clear why he chose to do so.

Since moving to Orlane, he took over an old warehouse and converted it into a theater. It's become quite popular in recent years, with their big monthly shows attracting consistently large crowds. He is well known by the majority of the town, as few people haven't been to the theater at least once, and Ciarden is the face of the local theater scene.

### In the Game

Ciarden was seen in the Rusty Dragon on the night of 19 Quen'pillar, sharing drinks with the local color. He spent most of the night at the bar, and had a good conversation with **Pierre Vinder**.

### Appearances

#### Volume 1

* **Chapter 1x01 -** "The Town of Orlane"
* **Chapter 1x02 -** "Netheril"

## Relationships

### Emiko Yaijitsu

There is a longstanding rumor that Ciarden and Emiko are involved in a secret, romantic relationship. Ciarden neither confirms or denies this, though the rumors seem to amuse him more than they do Emiko.

### Katarina Vinder

Pierre's oldest daughter is a free-spirited wild child. Ciarden has been regularly meeting up with her in the Hagfish for "romantic nights" for the last year and a half.

## Character Information

### Notable Items

* Signet Ring
* Masterwork Lute
* Silver Rapier

### Sky Elf Abilities

* Low-Light Vision
* **Elven Immunities:**Elves are immune to sleep spells, and receive a +2 to saves vs. enchantment spells or effects.
* **Weapon Familiarity:**Elves are proficient in the longsword, rapier, longbow, and shortbow.
* **Nature Bond:**+2 Handle Animal & Survival
* **Perceptive:**+2 Listen, Search, and Spot checks.
* **Elven Magic:** Sky Elves start play with the *Gust* cantrip, and one 0-level spell from either the Sorcerer/Wizard spell list or the druid spell list. They may cast this spell once per day as a spell-like effect.

## Trivia

* Ciarden is an avid worshiper of the Music Maker and the Moonweaver. Few know of the shrine to the Music Maker in the basement of the theater.
Lhutha Akilina

**Lutha Akilina** is an eccentric drow swashbuckler. She is a founding member of **the party**.

## Biography

### Appearances

Lhutha has appeared in every game so far.

## Character Information

### Drow Abilities

* **Darkvision -**120 ft.
* **Drow Magic:**Lhutha can cast *Dancing Lights* and *Faerie Fire* once per day each as a spell-like ability. [If she has an INT of 13 or higher, she can also cast *Darkness* once per day as a spell-like ability.]
* **Esoteric Knowledge:**+2 Spellcraft
* **Light Blindness:**Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds Lhutha for 1 round. In addition, she suffers a -1 penalty on all attack rolls, saves, and checks while operating in bright light.
* **Skulker:** +2 Listen & Move Silently

### Swashbuckler Abilities

* **Weapon Finesse:** Lhutha gains *Weapon Finesse* as a bonus feat.
* **Grace:** Lhutha gains a +1 bonus to Reflex saving throws.
* **Insightful Strike:** She can add her INT bonus as a bonus to damage rolls made with light or finesse weapons.

### Rogue Abilities

* **Sneak Attack:** +1d6
* **Trapfinding:** Lhutha can detect and disarm traps with a DC higher than 20, including magical traps.
Da Rules:Archives

This page contains guidelines on archives.

## Am I visiting an archived page?

Look for this notice at the top of these pages to sure you're the right place.

**This article contains archived contents**
Users with "*sysop*" user rights have the right to edit and rename this page. Mods and admins must follow the Da Rules relating to archives. TO discuss about these, use the current talk page. Thanks.Other way to identify these is the "Archive" identifier. Look at the address bar if there is Archives:*article name-code*.
Slax

**Slax** was a big, dumb half-orc cook who worked at the **Rusty Dragon** in **Orlane, Touissaint**.

 He was slaughtered and partially consumed by multiple unknown assailants.

## Description

### Appearance

Slax was huge; he stood about 7 feet tall with a broad, muscular build. He had wisps of black hair and dressed very simply.

### Personality

Slax was friendly but extremely stupid. He was a kind soul who liked to help people, but lacked the faculties to figure out how to do that. He did his best to make his friends happy and proud of him.

He was something of a savant; he was a great cook but bad at basically every other part of his job.

## Biography

### Background

Slax grew up at the local orphanage. He was viciously teased and, as he grew older, he had few friends and lived on the street, working for free as a laborer for unscrupulous businessmen.

In 523 AM, Emiko Yaijitsu took pity on the poor man and hired him to work at her tavern. He just swept and cleaned tables at first, but Emiko soon discovered he was a cooking savant. She hired him to do the night cook shift, and his cooking proved popular.

### In the Game

On the night of 19 Quen'pillar, Slax came into work and was reprimanded by **Frederick**. He agreed to clean the kitchen after his shift to make his "buddy" proud and cooked him a meat pie to make him happy.

Slax did, in fact, stay after his shift was over to clean the kitchen. At some point during this time, Slax was attacked, gutted, and partially consumed by multiple, unknown assailants.

### Appearances

#### Volume 1

* **Chapter 1x01 -** "The Town of Orlane"

## Relationships

### Frederick

Slax thought that the day cook was such a cool guy! Frederick was Slax's best buddy! :)

### Emiko Yaijitsu

Emiko, Slax's boss, was a super kind woman and Slax saw her as a sister and would have killed to protect her or her bar.

## Character Information

### Half-Orc Abilities

* **Darkvision -** 60 ft.
* **Intimidating:**+2 to Intimidate checks
* **Orc Blood:**Half-Orcs count as both humans and orcs for any effect related to race.
* **Orc Ferocity:**Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
* **Tough:**Half-Orcs gain a +2 bonus on saves vs. Poison and environmental effects.

## Trivia

* Slax was well known for cooking amazing meat pies.
* **Millie Proudfoot** that he was a savant.
* Had an Intelligence of 6.
Ricardo Alenna

**Ricardo Alenna** is the half-orc son of **Risa Alenna**. He is a trained accountant with loose affiliation to the local church of **the Lawbringer.**

## Description

### Appearance

Ricardo stands about 6'00" and is rather thin and frail for a half-orc. He has dark gray skin and dark brown hair and beard, with amber eyes. He dresses modestly in nice clothes. His tusks are longer than some other half-orcs.

### Personality

Ricardo is soft spoken and polite. He has a tendency to avoid conflict and has trouble standing up for himself. He is level headed and very intelligent, with a strong passion for numbers and organization. He's an orderly and clean person, who despises messes and crowds.

He's a kind man, however, who cares for his community. He attends chapel at the Lawbringer's every week, and donates money to the orphanage.

## Biography

### Background

Ricardo is the son of a Dharrenali half-orc and Risa Alenna. He was a quiet child, preferring to read by himself than play with other kids. Not that he'd have been able to; the other kids constantly teased him.

As he got older, he decided to pursue a higher education and studied at the church of the Lawbringer. He excelled at his studies and while he is a certified accountant, he never took his vows.

Since then, he has been working to manage the finances at **Risa's Place**; the family tavern. He is perfectly happy with his life and with his work.

### In the Game

Ricardo made a brief appearance at **Risa's Place** when **Delroy** and **Edmund** swung by just after their shift.

### Appearances

#### Volume 1

* **Chapter 1x01 -** "The Town of Orlane"
* **Chapter 1x02 -** "Netheril"

## Relationships

### Alenna Family

Ricardo has always felt very close to his family and loves them dearly. He's closest with his little sister Felise.

## Character Information

### Half-Orc Abilities

* **Darkvision -** 60 ft.
* **Intimidating:**+2 to Intimidate checks
* **Orc Blood:**Half-Orcs count as both humans and orcs for any effect related to race.
* **Orc Ferocity:**Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
* **Tough:**Half-Orcs gain a +2 bonus on saves vs. Poison and environmental effects.

## Trivia

* Ricardo has agoraphobia.
* He can play the mandolin and taught his sister Felise to do so.
Grok

**Grok** is a kind and quiet Tortle Druid, who is currently traveling northward with **the party.**

## Character Information

### Tortle Abilities

* Medium Size, base landspeed 20 ft.
* **Type:**Humanoid (Reptillian)
* **Hold Breath:**Tortles can hold their breath for up to 1 hour at a time. Tortles aren't natural swimmers, but they can remain underwater for quite some time before coming up for air.
* **Shell:**Due to their shells and the shape of their body, they cannot wear armor not especially made for them. However, a tortle's shell provides ample protection, granting a +4 natural armor bonus to AC.
	+ **Shell Defense:** You can withdraw into your shell as a standard action. Until you emerge, you are considered to have total cover, though you are also considered prone, your speed becomes 0, and can take no other actions, other than emerging from your shell as a standard action.
* **Survivalist:**+2 Survival
Summer's End

In the fields of northern **Touissant**, in the lands of **Eleroth**, three travelers come together through chance in the defense of a young girl, and are faced with caring for the girl through the dangers of living in a land on the edge of war.

* **Start Date (in-game):**14Quen'pillar,533 AM (After Mourning)
* **Current Date:** 15Quen'pillar,533 AM (1 day has passed)

## **Player Characters**

 Grok    | Tortle Druid
 Willinda    | Dwarf Artificer

## Volume Summaries

### Volume 1

In Touissant, two days from the Aldor border, the Travelers come together to save a young girl from the clutches of a horrible monster. Tasked with caring for her, they begin their travels north as they unwittingly stumble into something far bigger than themselves.

### Chapters

* **First Game:** Chapter 1x01 - "Pool of the Kelpie"
* **Current Game:** Chapter 1x02

## Major NPCs

### The Party

* **Ada Gagne**
* **Cirion Dwin'atear**
* **Gerard**
* **Namaya Dwin'atear**
Dream On (DVD)

**Dream On** is a July 2008 DVD featuring six Season 11 episodes.

## Episodes

1. Dream On
2. Toby's Triumph
3. Gordon and the Mechanic
4. Thomas and the Spaceship
5. Don't Be Silly, Billy
6. Thomas and the Stinky Cheese

## Songs

1. Doing It Right (after Gordon and the Mechanic)
2. Engine Roll Call (after Thomas and the Stinky Cheese)

## DVD Bonus Features

1. Character Cube from Thomas and the Jet Engine
2. Activity Sheet
3. Sneak Peeks

## Trivia

* Narrator: Michael Brandon.
* Distributor: Anchor Bay Entertainment.
* Release Date: July 22, 2008.
* This is the first Season 11 DVD after Engines and Escapades, and the first to feature Doing It Right.

## Cover Artwork

### Back Cover

* Toby in the mud from "Toby's Triumph"
* Gordon and Douglas from "Gordon and the Mechanic"
Legend of the Saffron Society

This story follows the adventures of an unlikely crew of heroes as they come together in the town of **Faldendorf.**

* **Start Date (in-game):**11 Thunsheer,396 AC
* **Current Date:** 20 Unndilar, 396 AC (~40 days have passed)

## Player Characters

 **Gather Boggle**     | Gnome Wizard
 **Jade Breccia**     | Goliath Barbarian
 **Roark**      | Half-Orc

## Overview

### Volume 1

In the town of Faldendorf, a misfit crew come together to do something about the **bandits** plaguing the area. Things turn out to be more complicated than they thought.

* Chapter 1 - *Dawn Over Faldendorf*
* Chapter 2 - *The Shadow Fair*
* Chapter 3 - *The Wargenwald*
* Chapter 4 - *Into the Nachtnebel Crypts*
* Chapter 5 - *The Road Ahead*
* Chapter 6 - *The Mists of Trost*
* Chapter 7 - *Tea Time*
* Chapter 8 - *Clash at the Docks*
* Chapter 9 - *Return to Faldendorf*
* Chapter 10 - *Preparations*
* Chapter 11 - *Journey to Kal-Barak*
* Chapter 12 - *The Dwarven Assembly*
* Chapter 13 - *The Proving, part 1*
Bestiary

Monsters. Magical creatures. Whatever you call them, these beasts roam the lands of Tyrind and possess amazing, sometimes frightening abilities. The following magical creatures have been encountered or are very well known to characters living in the world of Tyrind.

* **Abomination**
* **Bulette**
* **Dragon, Red**
* **Dragon, White**
* **Drake**
* **Elemental**
* **Ghoul**
* **Goblin**
* **Giant, Stone**
* **Gnoll**
* **Hag**
* **Hippogriff**
* **Night Mare**
* **Shardmind**
* **Ogre**
* **Orc**
* **Owlbear**
* **Phoenix**
* **Thunderbird**
* **Reefclaw**
* **Roc**
* **Wyvern**
Malaysian High: The Neverland Performance/Trailer transcripts

## Teaser Trailer

*[Shows Walt Disney Pictures]*

**Narrator**: The Neverland and the Jungle Book is back.

*[Everyone goes the amphitheater]*

**Imanina**: Do i wear my red fairy for insect information of the wingsters?

**Safiuddin**: Yeah. Sure you did. I also wore a purple fairy.

*[Everyone gasps the mess]*

**Iszaq**: Oh my god!

**Hafiza**: What happened?

**Adriana**: It’s like a mess.

**Safiuddin** and **Alyssa**: Mess?!

**Hakim**: But the presentation wouldn’t fix.

**Tristan**: CLEAN UP TIME!

**Imanina**: Clean up time!

## Trailer 1

**Narrator**: This winter.

*[Wadihan flies and have a wand]*

**All**: Hi, Wadihan!

**Wadihan**: Ready to go?

**All**: Yes!

**Hafiza**: Hey guys, are we gonna go dress?

**All**: Yes!

**Haziqah**: Ready to go?!

**Hakim**: Alright, alright!

**Haziqah**: Let’s go.

*[Wadihan has a magic wand then puts magic; Everyone wears a underwater world costumes]*

**Haziqah**: So nice.

**Hakim**: Whoa!

**Hafiza**: So cool!

**Josefina**: It’s underwater world and the neverland!

**Hakim**: Are we guys ready?

**All**: Alright! Let’s go!
Jagger

Jagger es un agente de la nación EPF. Actualmente es staff oficial de la nación

## Historia de el en el staff

Entro el el Periodo de Staff en Prueba el día 23/05/19 y 3 días después fue Staff oficialmente, ocupando el puesto de Agente Comandante.

## Curiosidades

1. Es el mejor amigo de El Director incluso antes de que el hubiera creado a la nación EPF
2. Fue uno de los pocos Staff que paso por el Periodo de Prueba
Just to Be in the Other Day

**“Just to Be in the Other Day”** is a song in “The Spear of Safiuddin”. It is sung by Haziqah and Hakim.

## Lyrics

*[The bird sings in haunting melody music begins]*

**Hafizah**: *All in the one is in the greek*

*and i should to go*

*This time was something than me*

 *when I come back to my brother*

S*omewhere to find to new*

*anything was in my chance, and i will be my mind*

*i was looking for golden coins, just to be the other day*

**Hakim**: *There was nothing like me and i am not going be the best day*

*there will be greekland next time as next and the day i was my time to*

*you will be not going to be the other day, and the one that will be nothing*

*my heart is so broken i was a loser*

**Hafizah** and **Hakim**: *somewhere to find to new*

*anything was in my chance, and i will be my mind*

*i was looking for golden coins, just to be the other day*

*[Haunting melody music ends]*

## Trivia

* This song is a parody of I’m Sorry by Pepper Clark.
Sean Jung Siong

## Character Information

### Personality

Feisty, quick-tempered, humble, maternal, strong-willed

### Likes

Eating sandwiches, friends, nutrition, chinese food

### Dislikes

Siong is such a bad time, ruined own his day and frustrated

### Fate

Continues with Siong for the other season

### Quote

“What do you think you’re talking about?!”

**Sean Jung Siong** is a minor character in *Malaysian High*.
Gray Vanilla

**Gray Vanilla** is an enemy in the Zing Zop series.

## Appearance

He is an armless gray cupcake with white vanilla on top of him.

## Personality

He is a mean looking variation of Strawberry Mintie who always walks to get Zingy.

## Trivia

* He is the second variation character made for the Zing Bop series and the first variation of Strawberry Mintie.
Question by Syafi

> **General** Gallery Transcript
>
>

**“Question by Syafi”** is the 3rd episode of Season 1 of *Malaysian High*.

## Synopsis

Syafi will be his permissions to give Farah. Hafiza was existing with Iszaq and Hakim. Haziqah’s food to eat.

## Plot

He is telling the truth of permissions with sensational decision.

## Trivia

* Syafi is the other day with Farah.
* Hafiza needs Iszaq and the best other time.
Hippogriff

**Hippogriffs** are a chimeric magical beast related to griffons and other half-eagle creatures (known as demi-raptors). They posses the physical characteristics of horses and of eagles, and are considerably more intelligent than griffons or their other numerous cousins.

While it is commonly accepted that Hippogriffs are a magically created species, their origins have been lost to time.

## Physical Description

Hippogriffs have the body of a horse, with the wings and head of an eagle. Their forelegs end in sharp talons similar to those found in birds of prey, while their hind legs have hooves. The average hippogriff is between 9 and 12 feet long, with a wingspan of around 20 feet, and weigh 1,000 pounds on average.

Their hides are in the same range as horses, and normally have either grey, white, or golden feather coloration. Their beaks are either dark grey/black, ivory, or golden.

## Ecology

Unlike griffons, hippogriffs tend to be reclusive in behavior and live in small herds between six and fourteen. They have an omnivorous diet, and would only hunt humanoids as a last resort in times of desperation, preferring sheep, goats, deer, and cow when they can get them.

They are not always at the top of the food chain, as they are often prey of dragons, manticore, and wyverns. Griffons and hippogriffs do not often nest near one another, though when they do the griffons tend to hunt the hippogriff herd until they relocate or retaliate.

Hippogriffs lay eggs. These eggs are fiercely guarded by their mothers. Hippogriffs can walk within minutes of birth, and they can fly within a few weeks. A hippogriff is considered an adult at 4 years old.

### Combat

Hippogriffs are fiercely territorial and attack any intruders in their realm, defending their mates or their young until death. They attack by diving and attacking with their claws and beaks. Though regarded as clumsy attackers, flocks of hippogriffs can attack in concert. They can kill large prey such as bison, and are capable of carrying such an animal away in their talons. Being omnivores, they do not always resort to such tactics.

## Lairs

Hippogriffs live in temperate to tropical hills, in areas where it is particularly flat and barren, allowing them quick and easy access to the skies. A significant population exists in the Vinta Plains in Galifar, Eleroth, as well as in the Lucain Coast and the plains of the Ozmit Empire.

## Mounts

Hippogriffs are highly prized as aerial steeds in some places in the world. Because they are more intelligent than griffons, a friendly attitude between the rider and the griffon is usually required. Specialized saddles and training are required to effectively ride them. The easiest way to tame a hippogriff is to take an egg and raise it from birth.

## Trivia

* A hippogriff egg can fetch 1,000 gp, or as much as 3,000 gp in some cases, while a young hippogriff can sell for two or three times that price.
Tiberius LeBeau

**Tiberius LeBeau** is a fetchling aristocrat and criminal living and operating out of the town of **Orlane, Touissaint.**

 Description

## Biography

### Appearances

#### Volume 1

* **Chapter 1x01 -** "The Town of Orlane"
* **Chapter 1x02 -** "Netheril"

## Character Information

### Fetchling Abilities

* **Darkvision -**60 ft.
* **Low-Light Vision**
* **Shadow Blending:**A Fetchling receives a +2 bonus to Hide checks in Dim light or darker. Additionally, once per day, a Fetchling can draw shadows around them like a cloak, granting them concealment (20% miss chance) for one round per three HD.
* **Shadow Resistance:**Fetchlings have Cold Resistance 5, and are immune to the Corruption of the Fallen Lands.
Two-Bit

**Two-Bit** is a sly halfling cleric of Oliddimara. He is a founding member of **the crew of the Thunderbird**.

## Biography

### Appearances

Theras has appeared in every game so far.

## Character Information

### Halfling Abilities

* **Coordinated:**+1 racial bonus to attack rolls with thrown weapons and slings.
* **Courage:** +2 morale bonus vs. fear. Stacks with *Lucky*.
* **Keen-Eared:**+2 bonus on Listen checks.
* **Lucky:**+1 to all saving throws
* **Sure-Footed:**+2 Climb, Jump, and Move Silently.

### Rogue Abilities

Two-Bit has at least the following Rogue class abilities:

* **Sneak Attack**
* **Trapfinding**

### Cleric Abilities

* **Turn Undead**
* **Trickery Domain:** Add Bluff, Disguise, and Hide to your list of cleric class skills.
* **Domain 2:**

### Cleric Spells

#### 1st-Level

* *Trickery Domain:* Disguise Self
* *Domain 2:*

#### 2nd-Level

* *Trickery Domain:* Invisibility
* *Domain 2:*
Into the Pit

The tale of a group of adventurers who descend into the infamous Dungeon of Undercity, facing dangers and uncovering secrets long forgotten.

## Player Characters

 **Idris** | Firbolg Fighter
 **Sergei Volarin** | Skinwalker Magus
 **Grigori** | Half-Orc Fighter
 **Varinon Stomper** | Tiefling Ranger

## Overview

### Volume 1

In the city of Ibrido, Sergei, a member of the Dark Archive, puts together a team to brave the depths of the infamous Undercity dungeon, beneath the bustling streets of Ibrido. As they descend into the darkness, they go either to their deaths or everlasting glory.

* Chapter 1 - *Dawn in Ibrido*
* Chapter 2 - *Descent*
* Chapter 3 - *The Candlelit Hall*
* Chapter 4 - *Down in Flames*
* Chapter 5 - *Time and Hammers*
* Chapter 6 - *Forge of Fury*
* Chapter 7 - *The Ashen Road*
* Chapter 8 - *Betrayal in the City of Brass*
* Chapter 9 - *Back to Business as Usual*
* Chapter 10 - *Two Heads are Better Than None*

## Major NPCs

### The Delvers

* **Ciri Azimi**
* **Dorne, son of Dorn**
* **Evalenal Treesong**
* **Michael Fen**
* **Sal Grigorifriend**
* **Vladimir Krysahov**

### Allies

* **Michael Fen**
* **Sir Noah Muller**
* **Talon Endora Petrova**

### Ibrido

* **Anna Baker-Lewis**
* **Greystaff**

#### Low-Way Tavern

* **Bonnie Trell**
* **Caloloria Salennia**
* **Constantin Gregellia**
* **Estelle Rosario**
* **Gustav Vinogradov**
* **Johnny Volacanto**
* **Katerina Garanza**
* **Obaya Uday**
* **Oren Trell**
* **Three-Strings**

#### Wayfinder's Guild

* **Giles Wentworth**
* **Venture-Captain Canayven Naos**

### Plane of Fire

* **Bhono**
* **Nutha-saltaneh**
* **Reza Mehri**
* **Shahram al-Raham**
* **Sulu Azimi**

### Deceased

#### Friends

* **Ser Charlotte Heller**
* **Dennis Michaelson**
* **Dharius Fairingot**
* **Elias Gentlewind**
* **Niri Fairingot**
* **Pibble**
* **Ykaras Karimi**

#### Enemies

* **The Flaming One**
* **Mistress of the Forge**
Theras

**Theras** is a stoic and compassionate human monk. She is a founding member of **the crew of the Thunderbird**.

## Biography

### Appearances

Theras has appeared in every game so far.

## Character Information

### Human Abilities

* **Bonus Feat**
* **Blessing of Knowledge** **(Mother Crow's Boon):** By taking a full round to concentrate, Theras knows the distance and shortest possible route to any location that they know.
	+ Permanent +2 bonus to Intelligence.
	+ Once per week, Theras can open their third eye. For one hour, whenever they successfully hit a creature, they can find out one of the following pieces of information from the following list:
		- AC
		- Senses
		- Once saving throw bonus
		- Damage Resistances
		- Damage Immunities
		- Damage Vulnerabilities
		- Condition Immunitee

### Monk Abilities

* **Bonus Feats -** *Improved Grapple. Deflect Arrows,* and either *Improved Disarm* or *Improved Trip*.
* **Martial Arts:** Considered armed when unarmed; unarmed strikes deal 1d10 damage.
* **Flurry of Blows:** +5/+5/+0
* **Evasion:** If Theras is subject to an area effect that allows a Reflex saving throw to halve the damage, Theras takes no damage if they succeed.
* **Still Mind:** +2 bonus on saves vs. Enchantments
* **Ki Strike (Magic):** Theras' unarmed strikes are considered magical for the purposes of overcoming damage reduction.
* **Slow Fall:** If Theras is within arm's reach of a wall, they can slow their descent, treating a fall as if it were 40 ft. shorter for the purposes of falling damage.
* **Purity of Body:** Theras is immune to all disease, except for magical and supernatural diseases.
* **Wholeness of Body:** Theras can heal their own wounds. They can heal a number of hit points of damage equal to twice their current monk level each day, and can spread this healing out among several uses.
Knowledge (Arcana)

Magic is the most mysterious force in the world of Tyrind. Long studied and practiced by cultures around the world, but rarely understood. What is known about magic is only the very tip of an iceberg, the faintest scratch on the surface. Gathered here is some of what is known.

* **Arcane Magic**
* **Divine Magic**
* **Magic Items**
* **Occult Rituals**
* **Unknown Magic**
Delroy

**Delroy** is a hadozee warrior and member of **the Orlane Guard.** He lives in **Orlane, Touissaint.**

## Biography

### Appearances

#### Volume 1

* **Chapter 1x01 -** "The Town of Orlane"
* **Chapter 1x02 -** "Netheril"

## Character Information

### Hadozee Abilities

* **Type:**Humanoid (Beastfolk)
* **Gliding:**Hadozee use their arm-flaps to glide, negating damage from a fall of any height and allowing them to travel 20 feet horizontally for every 5 feet of decent. A hadozee glides at a speed of 40 feet (average maneuverability).
* **Natural Acrobats:**+4 Balance and Climb. A hadozee does not lose their DEX bonus to AC while climbing, and can climb unimpeded while holding something in one hand.
Aiman Abdul Raya

Adyka Abdul Raya (younger sister)

Iszaq Ishan

### Likes

Running competitions, dirt bikes, freeze tag, surfing, roller derby, chicken fights, kickboxing, ice cream

### Dislikes

Bringing bad luck to his favorite teams, sport games being rained out, housegrounds

### Quote

“Not as bad as taking over the world.”

**Aiman Abdul Raya** is a recurring character in *Malaysian High*.
Dharrenal Currency

Long ago, each country in Dharrenal minted their own national coins. Each were of differing sizes and worth, and merchants would constantly need to exchange coins while traveling. This was, obviously, not ideal.

Temples dedicated to the Lady of Coin functioned as banks, but they did little to solve the issue. So, a group of dwarves from Kal-Khazad gathered together six hundred years ago and founded an institution known as the Iron Bank--a secular bank with no national affiliation.

Working with the various nations of Dharrenal, primarily the Ozmit Empire, the Iron Bank standardized coin sizes and values and today they even mint their own coins. Because of their extensive efforts, all of the countries in the Glorious Domains, in addition to all Dwarven settlements, now follow what is called the "Iron Standard".

## The Iron Standard

* **Falcons / Copper Pieces:** These small copper coins are the least valuable, and physically the smallest coin. One side of the coin is branded with a falcon, hence the name. Also called bits, groats, or thumbs. There are ten coppers in one silver piece, and one hundred coppers in one gold piece.
* **Stags / Silver Pieces:** These silver coins are about the size of a real-world half-dollar. They are the most common coin in circulation, used by both common folk and merchants. One side is branded with the image of a stag. Also called bucks, farthings, or ten-bits. There are ten silver pieces in a gold piece. One stag is about a common days' wage.
* **Ducat / Electrum Piece:** These rare coins were once widely circulated as the primary currency of the Ozmit Empire. The Ducat is made of a mix of silver and gold, and have a very slight blue sheen. Two ducat are worth one gold piece. While electrum pieces are *not* produced by the Iron Bank, their prevalence pre-Iron Bank means that they are still widely accepted across Dharrenal.
* **Lions / Gold Pieces:** These gold coins are larger than a silver piece, but not much heavier. They are also quite common, but only among merchants, adventurers, some nobles, and the like; commoners very rarely own gold pieces, let alone use them in their everyday life. One side is branded with the image of a roaring lion. Also called cats, gulden or crowns. There are ten gold pieces in one platinum piece.
* **Dragons / Platinum Pieces:** These coins are about twice the size and weight of the cold coin. They are the rarest coin, used primarily by nobility for large purchases. Commoners never use them, and even merchants very rarely use them in practice. One side is branded with the image of a red dragon. They are also called Drakes, Denar or Floren.
Passage of Time

Time keeps on ticking: it has ever since the beginning and will until everything ceases as the last star dies. While time itself remains constant, flowing and unchanging, the ways of keeping track of it differ greatly from place to place. Calendars on Tyrind mostly emerged as a way of keeping track of harvests and seasons, to mark special days and eventually as a way for all common people to have the same frame of reference when referring to time, context and chronology. According to myth, the calendar used by the vast majority of the world today was created by the Dawnfather himself. This accounts for the base months and days of the week, and while the specific names of the months and such vary from culture to culture, it's almost always the same basic arrangement.

As time has gone on, the main area of difference comes in the counting of years. Listed below are the most common ways of keeping track of time in the world of Tyrind.

## Dharrenal Reckoning (DR)

Time in Dharrenal is centered around the event that changed the shape of life on the continent as they knew it: the escape of the Demon Prince and the Calamity War. The year 1 is marked at the Demon Lord's defeat. Time before that is marked with a negative value, much like in Seraphel. For example, five hundred years before the defeat of the Demon Prince would be marked at -500 DR.

**The current year in Dharrenal Reckoning is:** 413 DR.

## Eleroth Reckoning (ER)

In the lands of Eleroth, time used to be kept based on the arrival of humans to the continent. However, that changed after the Great War. This event changed everything and there isn't a region on the continent that didn't feel the Great War's effects. The year 1 is based on the use of the Last Resort and the end of the war. Time before this event is marked as Before Last Resort (BLR), with the years counting down the closer they are to that event. Thus, humans first arrived in Eleroth in 2891 BLR and the Great War began in 164 BLR.

**The current year in Eleroth Reckoning is:** 102 ER

## Seraphel Reckoning (SR)

Seraphel is known as both the First City and the Floating City, and was the home of the gods while they dwelled in our world. Time in Seraphel is measured based on two major factors: Before the Sundering and After the Sundering. Years before the Sundering are marked as a negative value, much like in Dharrenal.. Maezar, or at least Dar as-Sakhr, uses the Seraphel method of timekeeping.

**The Current year in Seraphel is:** 1495 SR
Sekolah Di Haiwan Yang Mesra

**Sekolah Di Haiwan Yang Mesra** is a song from *Malaysian High*. it is sung by Maisaka.

## Lyrics

*[Musical rap begins from intro]*

**Maisaka**: *Kamu sini ada bermain, sekolah di haiwan yang mesra*

*satu haiwan selamanya, ya allah adil cikgu yang nusa, selamat dari marang*

*semua bermakna, ragam sekolah, gembira hari ini, semua yang watak,*

*Hakim, Faiz dan Syafi, adua yang mesra, Haziqah, Hafizah dan Farah hati ini yang Syabil*

*sekolah di yang mesra, aku tidur lagu, Hadi dan Ameerah, sekolah di haiwan yang mesra*

*Jangan buat hari mesra, dua yang haiwan, sekolah ini, sekolah yang nusa di mesra*

*saya suka hari terima, guru yang hari haiwan, salah cekap datang, matahari yang buat*

*siapa bermain yang nusa, hari cinta di suasana, haiwan yang nusa, sekolah di haiwan yang mesra*

*[Musical rap ends]*

## Trivia

* This song is a parody of Hey Ma by JBalvin, Pitbull and Camila Cabello.
Setting Meta

The following is metatextual information for the world, to better help you get an idea of what I'm doing. More information will be added as it becomes relevant/as I think of it.

* The year is Dharrenal is **419 DR**. The "DR" notation means "Dharrenal Reckoning". The time before the Calamity War is noted at "BC" or "Before Calamity".
* The world of Tyrind is a medieval fantasy world. The main setting for our games, the continent of Dharrenal, is influenced from 15th century Russia and nearby gothic nations in eastern and western Europe, such as Germancy, Prussia, Poland, and Romania.
	+ Differing from the overall central-and-eastern-europe inspiration, Oliad is based off of Greece, and the Lucain Coast is based off of Renaissance-era Italy.
* The technology level is relatively low, but they're in the middle of a renaissance of sorts. Tech is beginning to rapidly advance, with clockwork engineering and industrialization becoming more commonplace. Firearms are in their infancy. Airships are a relatively common and accepted technology. It's been around for about 80 years so far.
* The magic level of Dharrenal, at least, is mid-level. Magic is not criminalized, and there are even multiple magical schools in the setting. However, it's still seen as dangerous and common folk tend to view magic with suspicion and superstition.

* Eleroth, which lies across the sea, is a more traditional "western europe" flavored setting.
Gladys Bianco

**Gladys Bianco** is a venerable senior citizen who joined the crew of **The Thunderbird** as a deckhand in order to provide for her recently-orphaned grandchildren.

## Description

### Appearance

Gladys is a tiny, matronly, old human lady, with snow-white hair and warm blue eyes. She dresses simply, eschewing frivolous ornamentation.

### Personality

Gladys is very motherly toward her crewmates. She cannot work on the deck the way everyone else can (given her frail condition) but she works in laundry and is usually the one to mop the deck when it needs mopping. She is generous and sweet to those she considers to be friends.

To her enemies, though, Gladys has proven surprisingly fierce and tenacious. In her own words, she's not afraid to kill a motherfucker if it means providing for her grandchildren. Much to everyone's surprise, Gladys survived both **Olaf's** attempted mutiny and the Hippogriff attack, and she has proven to be a decent shot with her crossbow.

## Biography

### Background

Gladys was born and raised in **Ibrido**. She pursued life as a seamstress of minor renown in the city and married older; she met her husband Bernard at the age of 29 and didn't marry until they were 31. They had one son together and when Gladys eventually retired, she spent her time caring for her family, especially her six grandchildren.

Her husband passed of sickness ten years ago, and she was cared for by her son.

### Start of the Game

When **the Drowned** attacked, both her son and his wife were killed in the resulting storms. Gladys and her grandchildren all survived them, and Gladys was faced with a difficult situation. Her oldest grandchild was only thirteen. To provide for them, she left them with a trusted friend and left to do the one thing she knew paid ridiculously well: she would have an adventure. So she took her knife and her crossbow, and went to the **Skybound Tavern** to find some kind of work. She would eventually find **Chime** and **Two-Bit**, who eventually caved and gave her spot on the crew.

### Appearances

#### **Volume 1**

* **Chapter 1 -** "Two-Bit Crook"
* **Chapter 2 -** "To the Skies!"
* **Chapter 3 -** "The Imperial City"
* **Chapter 4 -** "Business Old and New"
* **Chapter 5 -** "Less Than Wonderful"
* **Chapter 6 -** "The Power of Love"
* **Chapter 7 -** "Mountain and Marsh"

## Relationships

### Chime, Theras, and Two-Bit

Gladys thinks all three of them are such nice young men. All three of them could probably learn to behave better, but they have good hearts.

## Character Information

### Human Abilities

* **Bonus Feat:** Precise Shot
* **Extra Skills**

### Commoner Abilities

* Various Skills and Proficiency with Light Crossbows

### Fighter Abilities

* **Bonus Feat:** Rapid Reload, Far Shot, Weapon Specialization

## Trivia

* Gladys makes a killer cannoli.
* When the crew took a vote on whether to rescue Illucien or go after the dagger at the start of Vol. 1, Chapter 5, Gladys voted to go after Illucien.
Father Reneau

**Father Abel Reneau** was a human priest of **The Dawnfather** who served as Prior for the Dawnfather at the **Orlane Cathedral** in **Orlane, Touissaint**. He was killed by **Amos LeBeau** on the night of 19 Quen'pillar, 527 AM.

## Description

### Appearance

Prior Reneau was an older human man, but still in fairly good shape due to regular exercise. He had fair skin with few wrinkles, long white hair, and brown eyes. He was always seen in his priestly vestments, or simple black robes when he was not in public or addressing the congregation.

### Personality

Reneau was a kind, patient, and compassionate man. He possessed strong faith in the Dawnfather and had been serving him for his entire life. He loved everybody and always made time for anybody, regardless of faith, profession, or legal standing. He did a lot of charity work and was generally beloved by the community.

## Biography

### Background

Abel Reneau was born in the small farming town in southern Touissaint. His family lived a stone's throw from the **Galifar** border and as such, the community where he grew up was very religious. A pious person his entire life, Reneau went into the priesthood when he came of age.

He served well and, when he was twenty one, he was sent to serve at the cathedral in Orlane and within a year he became the Keeper of the Keys. After a few years of dedicated and loyal service, the previous Prior passed away and he was promoted to the Prior of the Cathedral.

He served loyally for the rest of his life.

### In the Game

Prior Reneau led a morning service on the morning of 19 Quen'pillar. It was a day like any other, until later that night when he had a conversation with Branfaxx and **Enzo**. Both had been having troubling dreams, the nature of which seemed to disturb Reneau. He abruptly ended their session, agreeing to meet with them the next morning, and left to "check on something". He would never make that appointment.

A short time later, he would be killed by Amos LeBeau in the catacombs beneath the Cathedral when the young aristocrat jumped him and cut his throat with a dagger. His body was later dumped over Junk Rat's Bluff and was found the next morning by **Erdrick** the lighthouse keeper.

### Volume 1

* **Chapter 1x01 -** "The Town of Orlane"

## Relationships

### Branfaxx Moonhall

Reneau cared deeply about Branfaxx, who he had known for many years by the time he died. He saw Branfaxx as something like a son. He always saw something unique, something special, something great inside the young Noviate. Such was Reneau's trust in him that he made Branfaxx the Keeper of the Keys in 525 AM.

## Trivia

* Reneau's first name was never spoken in-game.

###