recursal/Fanatic-Fandom huggingface dataset:
Гориллы

**Гориллы** (англ. **Gorillas**) — одна из девяти показанных в игре рас антропоморфных животных и одни из главных антагонистов игры. Одни из основных войск армии Дин, наряду с крысами. Прозваны игрой "могущественными".

## Характеристика

Все гориллы очень гордятся и упиваются своей большой физической силой. Из-за этого фактора и более высокого роста, нежели островитяне Йенчинга, они сильнее большинства последних и поэтому считают, что могут вести себя так, как им вздумается. А отсутствие равных соперников и вовсе в конец сделали их грубыми, заносчивыми и высокомерными. Однако обратной стороной монеты является то, что гориллы, вернее большая их часть, очень глупы, но при этом бесконечно преданны их владыке Министру Шуну исполнительны и очень многочисленны. Любят бананы.

## Описание

Как было описано выше все гориллы, как на подбор: обладают высоким ростом и недюжинной физической силой. Руки длиннее ног. В небоевой обстановке, передвигаются сгорбившись, почти что на четвереньках, однако высокопоставленные гориллы, такие как Министр Шун и его телохранитель передвигаются с прямой осанкой, из-за чего кажется что они более высокого роста по сравнению с обычными гориллами. Несмотря на большой рост, в бою гориллы атакуют с удивительной скоростью и быстротой. Все гориллы вооружены огромными булавами или секирами, также довольно часто (но не всегда) носят броню. И благодаря своим способностям и экипировке достаточно серьёзные противники как в большом количестве, так и по одиночке, нежели крысы. Чем выше горилла по своему положению тем прочнее и красивее его броня, а также изысканнее и элегантнее оружие( то бишь булава или секира).

## Примечания

* В некоторых локациях, чтобы остановить продвижение Кея, гориллы бросают бочки, что является отсылкой к серии игр Donkey Kong
* Некоторые гориллы носят остроконечные шлемы,похожие пикельхельмы, которые носили солдаты Кайзеровской Германии
Лавина

"**Лавина"** (ориг. "**Avalanche"**) — небольшая группа сопротивления политическому гнёту Дин, созданная Су Линг задолго до начала игры. Большую часть составляют панды.

## Примечания

* Восстание Лавины является отсылкой на Восстание Красных повязок в Китае, против монгольского владычества которое завершилось падением империи последних и восстановлением независимости Китая.
Ша Ма

**Ша Ма** (англ. **Sha Ma**) — кошка, сельчанка Кошачьей деревни, жена Куан Мана, мать Су Линг.

## Личность

> "Ах, негодяй пришёл - слишком поздно для извинений! Су Линг ушла со своей верой. Надеюсь, эта девочка в безопасности." — Ша Ма при диалоге с Кеем
>
>

Личность Ша Мы не выраженна явно, но видно что она очень заботится о своей дочери Су Линг, любит и переживает за неё.
Schnelli

Schnelli on sarja "Lõks" avaosa, mis algab juba teise noore naise surnukeha leidmisega. Keset uurimist lisandub meeskonnaga ka uustulnuk Alex, kelle tegutsemise tõttu hakkabki juhtum üldse hargnema. Peagi selgub ka oletatav kurjategija, kellele seatakse netiportaali kust kahtlustatav ohvreid valib lõks. Kurjategija saadakse operatsiooni ebaõnnestumise pärast alles viimasel hetkel tänu juhuslikult patrullinud liikluspolitseile kätte.
Yrntes

Yrntes is one of the five major deities in Keifera. She is the deity of the stars, water, and birds.

## Appearance

**General Overview**

Yrntes is a humanoid, bird-like deity with pale yellow skin and wool, large owl-ish blue eyes, flowing blue hair, and pale blue wings.

**Skin/Wool**

Yrntes has pale yellow skin. She also has wool covering her neck, chest, and wrists. Her hair, which flows free of gravity(as if it was in water) is blue and has stars in it. She also has a star marking on each shoulder.

**Face/Eyes**

Yrntes has large blue eyes with long lashes, and a small blue owl-beak.

**Wings**

Yrntes's wings are pale blue owl wings with two star symbols on the inside and outside.

**Clothing**

Yrntes wears a long dark blue skirt and gloves of the same colour.

## Personality

Yrntes is an extroverted deity who used to interact with her followers quite a bit. She's friendly and would give small blessings regularly. She's also motherly and kind, and patient - she has to be, to herd all the stars each night.

Her cheerful, soft, and patient demeanour is what earned her her followers. Even now, when she is shapeshifted into the moon, her followers take from her example and stay patient, believing that she will return with the others one day.

## Abilities

Like all the deities of Keifera, Yrntes has a standard skillset, including:

* Blessing - giving gifts and abilities to mortals that they did not possess before, forever or for a limited period of time.
* Space Manipulation - being able to manipulate space around yourself into solid matter
* Immortality - Not being bound by time, being ageless.

However, she also has a unique set of abilities, too.

* Hydrokenises - being able to manipulate water
* Psammokinesis - being able to manipulate sand
* Star Herding - being able to control, talk to, and herd stars.
* Bird Communication - being able to speak and talk with birds.
Так

> "... Запомни лицо этого Така, Крысы Алхимика, от него жди беды" — Учитель о Таке
>
>

**Так** (*англ.* **Tak**), полное звание звучит, как **Высший Алхимик Так**, он же **Крыса Алхимик** или просто **Алхимик** — лидер армии крыс, одна из влиятельных фигур Дин один из главных антагонистов Legend of Kay, наряду с Министром Шуном, его союзник.

## История

### **Предыстория**

Предыстория Така, как и предыстории большинства героев игры, неизвестна или представлена не полностью. Известно только то, что он только недавно присоединился к Шуну, образовав нынешний Дин.

## Внешность

Так немного выше, чем другие крысы. Ростом он наголову выше Кея. Помимо более высокого роста, его отличительной чертой, по сравнению с другими крысами, является наличие двух длинных полосатых усиков на голове. Всё остальное, как у обычных крыс. Так одет в салатовую рубаху, а поверх неё красное,с жёлтыми элементами,одеяния: нагрудник и наплечники с шипами. Также носит перчатки, такой же расцветки и лаймовую с жёлтым набедренную повязку. Завершают образ небольшая корона, инкрустированная изумрудами и глаза: правый глаз целиком жёлтого цвета и без зрачка; левый голубого цвета. Также иногда носит при себе различные посоха, в зависимости от обстановки.

## Личность

Так имеет натуру, идентичную Министру Шуну: он эгоистичен, жаден до власти и заботится только о своих интересах.

Характерной чертой Така является то, что он груб со всеми, кто ниже него ( имеется ввиду по положению): Так демонстрирует полное пренебрежение и даже презрение к окружающим, и не заботится ни о ком и ни о чём, даже о собственных крысах-подчинённых.

Помимо этого, Так очень хитёр, коварен, расчётлив, жесток, властен, безжалостен и высокомерен. При этом начисто отсутствуют такие качества как справедливость, честность, благодарность, верность своему слову, сострадание, милосердие и доверие. Так не умеет признавать собственные ошибки, вместо этого он обвиняет других в своих неудачах и не любит, когда ему противоречат. (он добился того, что крысы уверены, что их король не делает ошибок).

Так мечтает воспользоваться машиной, чтобы стать бессмертным, в чём соперничает с Министром Шуном, желая того, чтобы последний не мог воспользоваться машиной, и как следствие, Шун отплачивает ему той же монетой, саботируя машину, хоть первый об этом и не догадывается.

Однако, в соответствии со своей крысиной натурой и меньшей силой по сравнению с гориллами, внутренне Так довольно труслив и ради достижения своих целей готов манипулировать и угрожать. Так способный воин, но частую он предпочитает не сражаться, а убегать от прямого боя, если имеется такая возможность.

Так, равно как и Телохранитель, является союзником Министра Шуна. Однако, в отличии от последнего, Так ненадёжен: он не уважает, не доверяет и недолюбливает Министра Шуна и не слишком предан ему. Однако при личном присутствии самого Шуна, Так вышеописанных вольностей не допускает (должно быть сказывается страх перед его силой). Единственное, что их связывает — это принадлежность к Дин.

В конечном итоге его высокомерие и раздутое эго привели к его поражению от лап Кея
Avenger

Avenger is one of the playable classes. Avengers are fighters that don't hesitate to use evil powers to achieve their goals. Avengers develop by Secondary class advancement structure.

At level 5 Avenger chooses from Blackguard, Revenant and Exile, at level 10 these classes are empowered.

Avenger fits the role of damage dealer with few options to support his/her group.

### **Creating an Avenger**

For more details and informations about creating new character visit this page.

#### Equipment

* a) steel versatile sword / b) steel one-handed sword + iron dagger
* fine cloth battle armor
* special starter item
* a) Explorer's pack / b) Survivalist's Pack
* talisman of vengeance
* money (local currency) worth 35 gold

or alternatively, start with tattered clothing and money (local currency) worth 400 gold.

#### Modifiers

* Combat: +2
* Stealth: +2
* Arcana: +1
* Religion: +1

#### Race synergy

* Human: +1 to ANY
* Barbarian: +1 to STR
* Elf: +1 to AGI
* \*\*\*
* \*\*\*
* \*\*\*

###
Throwers

Throwers are a division of Golems. They prefer to attack from a safe distance by throwing pebbles.

## Appearance

Throwers are made of grey rock and purple crystals. They wear a backpack for holding pebbles.

## Personality

Throwers are very sneaky. They like to attack from high-up places.

## Abilities

They attack by throwing a pebble in a straight line. However, there is a cooldown for this.
List of countries in the Milmera Song Contest

Eight countries have participated in the Milmera Contest since it started in the summer of 2018. Of these,one have won the contest. The contest, organised by the Milmera International Broadcasting Union (MIBU), is held between members of the Union. Broadcasters from different countries submit songs to the event, and cast votes to determine the winner of the edition.

## Participants

The following table lists the countries that have participated in the contest at least once. Shading indicates countries that have withdrawn from the contest. All information is as of the second edition.
Milmera Song Contest 1

### Debuting countries

Kleidoscopeia,Fahgortia,The Higherlands,Grand Eureka,Dylanvillia-Cheviot,Fireland.

## Vote

### Voting system

Each jury will award to their favourite with the Lucky 7 system (1,2,3,5,7)

### Winning song

 The Higherlands | Kensington - Sorry

The **Milmera Song Contest 1** was the first edition of the Milmera Song Contest. It took place in the Ejekalt,Kleidoscopeia.The contest consisted one grand final. The Grand final show was hosted by Oursoula.

Six countries participated in the contest.

The winner was Higherlands with the song "Sorry", performed by Kensington. Higherlands scored 24 points, a margin of 4 points above the second placed country, Fireland, which got 20 points.

## Location

The contest took take place in Ejekalt,Kleidoscopeia following a decision made by the Kleidoscopeian delegator.

The venue was reveald on 7th June 2018.The venue was Keycon Arena,with the capaticy of 37.000 spectators. The most important ones were Sylveon Nation, Numbani and Tottzi

## Format

### Visual design

The theme for the contest was unveiled on 7th june on the contest's discord server

### Contest

The contest consisted of a Final on 10 June 2018.

## Results

The results can be found here

###
Milmera Song Contest 2

The **Milmera Song Contest 2** was the second edition of the Milmera Song Contest. It took place in the Arnhem,Higherlands,following Kensington's victory with the song, "Sorry"The contest consisted one grand final. The Grand final show were hosted by Gerard joling and Gordon

Seven countries participated in the contest.

The winner was Fireland with the song "Rolling Stone", performed by Mylène Farmer. Fireland scored 27 points, a margin of 7 points above the second placed country, Kleidoscopeia which got 20 points.

Numbani was disquailified due to missing the voting deadline.

## Location

The contest took take place in Arnhem,The Higherlands following a decision made by the Higherlandian delegator.

The venue was reveald on 10th June 2018.The venue will be Gelredome ,with the capaticy of 34.000 spectators.

## Format

### Visual design

The theme for the contest was unveiled on 10th june on the contest's discord server

### Contest

The contest consisted of a Final on 20 June 2018.
Session 7

Session 7

Sunday, October 30, 2016

12:41 PM

The first order of business should be for them to figure out what to do with the polymorph spells.

The chose their abilities, Alexius cast the spells and they parted ways.  Alexius went back to try and end Petru.

Dylan diplomicised a hawk to scout for serpent folk and report back to him.

Mongke Arslan:  0

They met Lamia and she convinced them to slay Mongke Arlsan, which they did.

Tori bonded with the spirit of Mongke Arlsan and gained his boon.

They returned to Khina and found that the trade caravan had arrived.

They went to pay back Elder Ugutum, who recognized M.A.'s pelt.  They told their tale of fighting the lion and are now very highly regarded in the village.  They are invited to join the tribe and are given positions of honor.

They are introduced to the caravan master, Nsonowa Ognjen, aka Augie.

The convinced the two brothers, Ugutum and Enmebar to reconcile.

They tracked down the escaped velociraptor that had escaped from the trade caravan.

Dylan gained it as his animal companion.

They fought 3 worgs.

W1:  0

W2: 0

W3: 0

The hawk returned and took them to a hole in the ground that he'd seen serpent folk come out of and then go back in.

(I nerfed these guys a bit, had one play dead at 25 HP and the other retreat to set up an ambush.  The grabbed a corpse and booked it back to Khina.)

SF1:

SF2:  68

They killed one of the serpent folk but the other escaped.  They brought the body of the one they killed back to Khina.

Dire Lion ( Giant Celestial )                                                   CR 7

XP 3200

N Huge Animal

Init +5; Senses darkvision 60 ft.; low-light vision, scent; Perception +11

DEFENSE

AC 16, touch 9, flat-footed 15 (+1 Dex, +7 natural, -2 size)

hp 76 (8d8+40)

Fort +11, Ref +7, Will +3;

DR 5/evil; Resist acid 10, cold 10, electricity 10; SR 12;

OFFENSE

Speed 40 ft.

Melee bite +15 (2d6+11 plus grab), 2 claws +16 (1d8+11)

Space 15 ft.Reach 10 ft.

Special Attacks pounce, rake (2 claws +13, 1d6+7); Smite Evil 1/day (swift action, +Cha bonus to attack, +HD bonus to damage; persists until target dead or creature rests).

STATISTICS

Str 33, Dex 13, Con 21, Int 2, Wis 12, Cha 10;

Base Atk 6; CMB 17 (+21 grapple); CMD 28 (32 vs. trip)

Feats Improved Initiative, Run, Skill Focus (Perception), Weapon Focus (claw)

Skills Acrobatics +10, Perception +11, Stealth +2; Racial Modifiers +4 Acrobatics, +4 Stealth (+8 in undergrowth)

ECOLOGY

Environment warm plains or hills

Organization solitary, pair, or pride (3-8)

Treasure incidental

Source: PFRPG Bestiary

From <http://www.ragweedquilting.com/pub/PRPG%20Monsters.htm>
2018 Summer Milmerian Games

The **2018 Summer Milmerian Games**, officially known as the **Games of the II Milmeriad** and commonly known as **Ballarat** **2018**, is a major international multi-sport event will be held in Ballarat,Grand Eureka , from X July to X August 2018.

## Bidding and election

At the 1st IOC Session in Ejekalt,Kleidoscopeia in 2011, final voting took place. The final result and winner was announced as Ballarat at 4:56. The results were as shown:

2018 Summer Milmerian bidding results
 Selavien
 Ejekalt

## Venues

Existing Competition Venues
 Empress Mary Stadium
200m,500m,1500m,3000m)
 Goldfields Indoor Arena
 Sylvia McLean Aquatic Centre
 Sovereign Icehouse

## Sports

The 2018 Summer Milmerian Games program features 13 sports.

* Ice Skating
* Basketball
* Football
* High Jump
* Long Jump
* Swimming
* Diving

* Weight-Lifting
Index of Pathfinder Campaign 1 Notes (6/5/2016 - )

A list of all Chris's extemporaneous notes from each gaming session.

1. Session 1
2. Session 2
3. Session 3
4. Session 4
5. Session 5
6. Session 6
7. Session 7
8. Session 8
9. Session 9
10. Session 10
11. Session 11
12. Session 12
13. Session 13
14. Session 14
15. Session 15
16. Session 16
17. Session 17
18. Session 18
19. Session 19
20. Session 20
21. Session 21
22. Session 22
23. Session 23
24. Session 24
25. Session 25
26. Session 26
27. Session 27
28. Session 28
Session 6

Session 6

Sunday, October 23, 2016

2:27 PM

We tried playing online.

Alexius took them to an extra planar library in search of a Polymorph Any Object spell to remake them without their slave brands.

Howler:  24 - 5

Noah:  10

Dylan: 9

Tori: 8

They became separated from Alexius and fought a half-silver dragon howler.

Alexius broke into the library and stole the scroll but he alerted the guards and had to book it out of there.  He caught up to the party on the run and they all escaped back to the prime material plane.

Howler Advanced/Half-dragon, Silver CR 6

XP 2400

Chaotic Evil Outsider (Dragon)

Init +8; Senses Darkvision 60, Low-light Vision, Darkvision 60; Perception +15

DEFENSE

AC 24, Touch 13, flat footed 20 ( No Armour, Shield, none)

(+4 Dex, +11 Natural, -1 size)

hp 62 (5d10+35);

Fort +11, Ref +8, Will +8

Immunity to Cold, sleep, paralysis

OFFENSE

Speed 60, fly 120ft.

Melee

Single Attack Claw +14 (1d6+10)

Full Attack

2 Claw +14 (1d6+10)

Bite +14 (1d8+10)

Space 10ft.; Reach 5

Special Attacks

Breath Weapon DC(19) 1/day 2d6 per racial HDdamage 30ft cone of cold,

Howl DC(15) If hear howl for an hour DC will save or lose 1 point of WIS,

Quills DC(16) attacking lash out with 1d4 quills each quill = -1 on all rolls DC reflex,

Quills DC(16) Can be pulled out DC20 Heal or D6 damage

STATISTICS

Str 30, Dex 19, Con 25, Int 12, Wis 18, Cha 17

Base Attack 5 CMB 16 ; CMD 30

Feats

Combat Reflexes: DEX mod additional attacks of opportunity,

Improved Initiative: +4 Initiative checks,

Skill Focus (Perception): +3 perception

Skills Acrobatics 12(Acrobatics Jumping 24), Climb 18, Fly 12, Perception 15, Stealth 8

Languages Abyssal

ECOLOGY

Environment Windswept Depths of Pandemoniu

Organization Solitary, Pack 2-4

Treasure None

MAGIC ITEMS (max value 3450)

From <http://www.dinglesgames.com/tools/pathfinder-encounter-generator>
Session 19

Session 19

Tuesday, August 22, 2017

6:29 PM

The Vampire's Revenge!!!

The fought off 4 waves of 12 Skeleton Champions, but the vampire was too much for them and Belios had to intervene to save them.  He shot a beam of sunlight through the clouds and caused the vampire to flee.  He also sent Llywelyn, who offered to tow them into shore.  He stood watch over their rest at the shore but there was another attack at the 7th hour!!!
Session 11

Session 11

Monday, January 2, 2017

1:47 PM

They decided to head out and break the siege on the fort/vault.

They will take Pyong Mi and form a strike team.  They put Arturo in command of a Tiny Army (25).  They plan to take out the picket force to try for an ambush.  They used Message spell to coordinate with Faustina.

Noah finished a bow for Dylan and also made a scroll of Fireball for Mitre.

Dylan diplomacized a hawk to deliver a message to Faustina to give her the signal to attack.

Tori "communed with the spirits of the Tranquil Steppes" to make things harder for the invaders (spell craft roll of natural 19):  -1 to Morale checks.

Dylan:  19

Noah:  19

Hobgoblin Lieutenants:  17

Tori:  10

Pyong Mi:  9

HL Arrow:  -10

HL Cleaver 1: -10

HL Pick 1:  -20

HL Pick 2:  -6

HL Scimitar:  -1

HL Axe:  -1

HL Spear 1:  -7

HL Cleaver 2:  -1

HL Cleaver 3:  -14

HL Monk: -5

HL Spear 2:  33

They took out the picket without alerting the main force.

Tori cast 3 Thorny Entanglement spells at the Hobgoblin Lieutenant Mamluks from 720 feet, this gave Arturo Ambush.

They charged the Ash Giants while Arturo took on the Hobgoblin Lieutenant Mamluks and they signaled Faustina to sally out against the Kardan Bugbears at the same time.

Robe:  24  HP:  -1  AC:  20  SLOWED!!!

Morningstar:  18  HP: -1  AC:  24  SLOWED!!!

Club:  10  HP:  -1  AC:  24

Tori:  3

Noah:  2

Dylan:  2

Pyong Mi: 2 HP:  -11  AC:  13

They merced the 2 giants and serpent folk with some great rolls (and I gimped the serpent folk's will save vs. Noah's Blindness spell).

They won the day!!!

Faustina's Century

Army Size:  Small (50)

ACR: 1

Type:  Tireless Legionnaire

HP: 7

DV: 25

OM: 1

Fire Giant Cadre x2

Army Size: Fine (1)

ACR: 2

Type: Fire Giants

HP: 20

DV: 12

OM: 4

Kardan Bugbears Mamluks

Army Size:  Small (50)

ACR: 2

Type:  Kardan Bugbears

HP: 12

DV: 12

OM: 2

Hobgoblin Lieutenant Mamluks

Army Size:  Tiny (25)

ACR: 1

Type:  Hobgoblin Lieutenant

HP: 0

DV: 11

OM: 3

Hobgoblin Lieutenant Picket

Army Size: Diminutive (10)

ACR: 1/8

Type:  Hobgoblin Lieutenant

HP: 1

DV: 10

OM: 1
Session 13

Session 13

Sunday, January 29, 2017

2:07 PM

Snake Pit Assault!!!

They saved a shepherd from Khina, 2 other humans, and an "amazon."

Sunngifu, Amazon:  20

Shem:  13

H1:  22

H2:  19

The piled the corpses in front of the open archway to room # 11.

They ran into a triceratops on the way back to Khina.  Dylan diplomisized him into coming along back to Khina to live there.  And they called him Sore Ass.

Noah convinced Sunngifu to become her apprentice smith/caravan guard.

They took a book off of a SP Mage.

They took a petrified Amazon warrior out.
Session 18

Session 18

Sunday, August 6, 2017

5:04 PM

Alexius teleported in the other NPCs, along with 3 cure mod potions and 3 lesser pearls of power (1 time use, regain a spell already cast up to 6th and a spell already cast up to 5th).  They got through to the throne/coffin room and killed the vampire lieutenant, the Devourer, the wights and the greater shadows.  They saw into the greater shadow chamber and saw the evil altar trap and the hidden chest beneath it.  They found the correspondence between Petru, his lieutenants and the Devourer.  They figured out that there was another vampire in the fort.  They saw the notations for the other two forts with the names of their commanders, including Warmaster Black Tongue.  They left to rest on the boat but the other vampire found them before they completed their rest and we'll start with that ambush next time.
Session 22

Session 22

Sunday, January 14, 2018

1:06 PM

A cadre of 4 Volcano Giants are leading the assault.  They are supported by a raiding band of 10 Smoke Giants.  They are all loyal to Lord Magus Dadarish, the former owner of the original PCs.  They are surrounding themselves with a Mamluk Warband of 500 orcs, half-orcs and humans.

Captain Drusilla has kept the Khina Militia well drilled and organized, they stand ready to defend the village with 45 1st level warriors.  They have also kept on improving the fortifications so that the village is now fully fortified.

Lt. Faustina Caelia has bolstered her troops to cohort strength, roughly 480 Tireless Legionaries supported by her cadre of 20 human officers.  They are still at the Vault, 7 days march away from Khina.

Day 19:

Tori sent Lenny II to scout the army out, it took about 8 hours.

Tori and Dylan cast Stone Shape to raise the walls to 8 feet of stone all around Khina.

Tori along with all divine casters in Khina, case create water to make the plains around Khina muddy.

Dylan summoned Medium Earth elementals to make 400 feet of 5 foot wide trenches, split to cover the 2 gates.

The town has 3 days worth of provisions to start.

Noah made a 1,000 pound, permanently invisible, cheval de frise, 100 feet long, right in front of the southern gate.

They divided up the militia to put the more perceptive members on the North wall and the rest on the South wall.

Tori cast Battleward on all the party and the entire population of Khina.  This gives them a 24 hour +4 AC that decreases -1 per hit.

They also doused the village to try and make it harder to burn.

When the army massed to begin the bombardment, Dylan and Tori made a very rousing speech to try and convince the slaves to revolt.  They didn't quite turn and run, but they did take a moral penalty of -1.

Tori hit about 100 of them with Sickening Entanglement.  (Yellow bandana).

After loosing 100 commoners, half the militia, and some fire damage to the village, the PCs routed all the slaves and the Ash Giant Raiders.  They then closed to take on the Ash Giant Cadre in personal combat.

Noah:  8

Tori:  7

Dylan: 6

Giants:  5, AC 34

Cloudy:  193 -360

Frosty:  -6

Draco:  -23

Carrot Top:  193 -360

After a long and bloody battle, they eventually drove off the last 2 Ash Giants.
Whakaoranga Project

The Whakaoranga Project is a top-secret conservation project that was carried out in the heart of the South Island of New Zealand. The project's goal was to combat invasive species that were damaging the areas rare endemic flora and fauna. The initial stage involved the cloning of the extinct Giant Moa, a large flightless bird that lived in the area, several hundred years ago. It was thought that they could competitively exclude the local deer, as they are more adapted for New Zealand's flora than their European rivals.

However, the Moa only had limited success, and were clustering in some areas, to the point of overpopulation, and could not effectively graze in areas where other deer were present. To combat this, a group of Haast's Eagles were also cloned. As these are the natural predators of Moa, as well as versatile hunters, it was intended for them to keep both deer and moa populations down. While this strategy did work at first, several people were also attacked and killed by the eagles, and the project was shut down.

However, a few scientists remained, determined to finish their work. They had decided that one of the biggest threats to the natural state of the ecosystem was humans themselves, and aimed to prevent further human interference in the area the only way they knew how, by introducing more predators to hunt them.

However, the Haast's eagle was not well suited to the dense forests, and would not attack humans often when other easier targets were available. More efficient predators were required, and not wanting to introduce further foreign species in, the rogue scientists began to experiment in producing their own genetic experiments out of combinations of the species they had on hand; Giant Moa, Haast's Eagle and Humans.

Several mutants were born out of this, such as the Kohuru Moa, and later on, the Weriweri.
Session 24

Session 24

Sunday, February 25, 2018

12:04 PM

They spent 6 days in Khina.

Noah created his Golem and a bag of holding to put him in.

Dylan read the Tome of Wisdom +2

Tori went back to Khina to continue to build up the defenses.

Tori determined that there was no poison in the tea that the arch druid gave them.

They teleported to the Chimera Pits,  camped a day out to prepare.  No attacks.

They beat the Hydra Ogrekin and Mythic Gorgon guard dogs.

They fought the advanced manticores and the half-red dragon hydra.

Hydra: 21  HP: -16

Dylan: 17

Tori: 13

Mants: 8

Noah: 6

Chimera: -12

Lion: -1

Hell: -3

Badger: -17

Bear: -18

Griff:  0

They interrogated one of the Manticores, he told them that all of his pride is dead now but there's another pride out hunting.  And there's a pride of Chimera below as well.  He lied about the prysmatic wall, told them it's an illusion, but they saw through his lie.  Beyond the wall is a stable for the Manticores and Chimera.  The two side halls lead to the stable but are heavily trapped and must be flown down to avoid the traps.  They tied up the Manticore and left him outside.

They fought the Sphinx father in the stable.

Tori:  12

S:  10  -3 levels HP: -4

Dylan: 9

Noah: 8
Session 25

Session 25

Sunday, March 18, 2018

2:50 PM

They're pretty low on spells, they lost the clay golem and Vlossi is stone.  They teleported a short distance away and rested.  One of the Chimera found their tracks and landed outside the cave they were hiding in, but lost the scent.  When they woke up the Chimera were spread out still searching for them.

They spotted the Chimeras with Serpent Folk Enforcers riding them, still out searching for them.  Tori turned Vlossi back to flesh.  They teleported back to the same spot where they left.

The killed the Legendary Chimera by drawing it into the 20 by 20 tunnel and kiting him.  They cleared the Lamia and Dark Naga rooms, freeing the slaves.  Then they holed up on a corridor and Tori used Hide Camp Site to disguise them while they rested.
Frank's Shop

Frank's Shop is a travelling cart run by Frank, which sells various items, including a variety of cosmetics and items that can give Dusty advantages or be used to trade with NPCs.

## Appearance

Frank's Shop is made of wood and has a red and white roof. A French flag and shop sign hang on opposite sides of the cart. Inside the cart, products being sold can be seen.
Session 27

Session 27

Sunday, May 20, 2018

6:28 PM

They killed the medusas, and then lured Grep and Paramouros into a fight in the barracks, killing them both.  They went back to the passage with the secret door, shut it, stone walled up the other end and camped.

Start with them having to make fort saves vs. disease the next morning as the unwholesome elements of the pit begin to have an effect on them.
Class advancement

Upon reaching fifth and tenth level players choose a specialization for their basic classes. There are two structures. Warrior, Mage, Priest, Ranger, Thief and Bard follow the Primary structure. Monk, Alchemist and Avenger go by the Secondary structure. Primary structure has upside of having one extra master class to pick from but because the choice of master class is most impactful it gives heroes with secondary structure their most significant features already at level 5.

### **Primary Structure**

Heroes going by the primary structure are able to choose between two advanced classes at level 5 and those split into another two master classes at the 10th level (total of four master classes to pick from).

[picture of primary structure]

### **Secondary Structure**

Heroes following secondary structure choose from three advanced classes at level 5 but don't have any other choice at level 10 because their master classes are more powerful versions of advanced classes (total of three master classes to pick from).

[picture of secondary structure]
Races

There are many various races and even more subraces living around the world.

### **Playable races**

These races can be picked while creating a player character, all races and subraces have their own racial traits.

#### Common

**Humans**

* Gain 1 Skill Point or 2 Stat Points upon creation of character
* Subraces:
	+ *Commoners*
		- Learn 1 extra language upon creation of character
		- Class synergies:
			* All classes ... +1 to ANY
		- Nationality/Background:
			* Teridrian -
			* Teridrian -
			* Teridrian - Rank Soldier (
			* Norzaanese - Oppressed (
			* Norzaanese -
			* Portasian -
			* Portasian - Corsair (
			* Portasian - Sea Lunatic (Learn Aquan language upon creation of character)
			* Garthien - Loyalist (
			* Garthien -
			* Garthien -
			* Bardoran -
			* Bardoran -
			* Nord - Marauder (
			* Nord -
			* Southerner - Wall Defender (
			* Southerner -
			* \*bay ppl\* - Slave (
			* \*bay ppl\* -
			* Jutarr - Politician (
			* Jutarr -
			* Kadar - Nomad (Get extra Feat upon creation of character)
Lady Luck

> "*I am a powerful spirit and I know many things... including how to read your name tag.*"
> ― Lady Luck
>
>

**Lady Luck** is a special spirit who decides fortunes. She is kind-hearted, and wants to help Dusty escape from the caverns before it's too late.

## Appearance

Lady Luck wears an elegant white dress with a four leaf clover symbol on it. She is taller than most other characters.

## Personality

Lady Luck is a wise and sympathetic spirit, shown when she offers to help Dusty, a person she had never met before, exit the caverns. At times, she can be sarcastic.

## Abilities

Lady Luck has the unique power of controlling the destinies of others. However, after the incident, the caverns have been mostly empty and there have been no destinies left to control. When Dusty first fell in, Lady Luck was awoken after many years.
Jumping Jack

> "*If you're going to survive down here you are gonna need to stay in shape!*"
> ― Jumping Jack
>
>

**Jumping Jack** used to be a miner, but ever since The Incident, he can only focus on doing more and more exercises. He is always found exercising.

## Appearance

Jumping Jack wears a brown jacket and yellow shirt. He has brown hair and a moustache.

## Personality

Jumping Jack is always excited about exercise.

## Abilities

Jumping Jack has the highest stamina of anyone, he can do exercises for unbelievable lengths of time.
Session 20

Session 20

Sunday, October 29, 2017

11:57 AM

Baldric approched from the north, playing his violin as he came, with 3 Mohrgs.

3 x Mohrg

Mohrg: CR 8, XP 4800; CE Medium Undead; Init +8; Senses darkvision 60 ft.; Perception +20; AC 23, touch 15, flat-footed 18 (+4 Dex, +1 dodge, +8 natural); hp 91 (14d8+28); Fort +6, Ref +10, Will +9; Immune undead traits; Speed 30 ft.; Melee 2 slams +15 (2d8+5 plus grab), tongue +10 melee touch (paralysis); SA create spawn, paralysis (1d4 minutes, DC 21); Str 21, Dex 19, Con -, Int 11, Wis 10, Cha 14; Base Atk +10, CMB +15 (+19 grapple), CMD 30

Skills and Feats: Climb +22, Perception +23, Stealth +21, Swim +19; Ability Focus (paralysis), Dodge, Improved Initiative, Lightning Reflexes, Mobility, Skill Focus (Perception), Spring Attack

Treasure: 86 pp, 717 gp, 118 sp, 90 cp; Black Pearl (600 gp), Jasper (45 gp), Jet (120 gp), Moonstone (50 gp); Masterwork Buckler (155 gp), Masterwork Club (300 gp), Masterwork Heavy Crossbow (350 gp); Scroll of Bull's Strength (cr, 150 gp), Scroll of Detect Undead (cr, 25 gp), Scroll of Find Traps (cr, 150 gp), Scroll of Fire Breath (apg, 150 gp), Scroll of Shield of Faith (cr, 25 gp), Scroll of Spectral Hand (cr, 150 gp), Wand of Ghost Sound (cr, 375 gp), Wand of Inflict Light Wounds (cr, 750 gp), Wand of Know Direction (cr, 375 gp), Wand of Message (cr, 375 gp) (inscription provides clue to function), Wand of True Strike (cr, 750 gp); hoard total 6484 gp 7 sp

From <http://donjon.bin.sh/pathfinder/encounter/>

…they get an invite to parley with Balrdric…

Dylan negotiated a "deal" with him:

Within the Deadlands the servants of Petru will oppose the Ash Giants and the Serpent Folk, and will be open to a potential future ask of help against them.  They will also forgo converting any Serpent Folk into undead.  They will also avoid Khina.  They will also avoid the Vault.  The will also give the party safe passage through the Deadlands.

In return, the party shall not attack or molest or hinder the force of Petru.  They will also no longer support the Novian League militarily or financially.  The party will have no dealings with Alexius, beyond those directly pertaining to the eradication of the Ash Giants and Serpent Folk.

If however Edmond were to witness any actions outside the Deadlands committed by the forces of Petru that oppose the precepts of Belios, then the treaty will be reopened for negotiation.  This would include the abduction of people into the Deadlands.

Llweyln told Dylan about the 12 Wardens and said he might have what it takes, if he takes the Trials.

They interrogated a Serpent Folk infiltrator who was caught entering Khina because of the new protocols they set ups.  He told them most of the legend of their gods and about the war below before he died.

Noah teleported to Fort Hastaan to learn more about the wars.

They turned the Amazon warrior back from stone to flesh.  Her name is Mistress Commander Drusilla.  She led a battalion out from the city of Rohesia to fight the Serpent Folk.

They raided an Ash Giant slave farm, freeing the slaves and slaying the giant.
Harvey

> "*We rocks have names you know. My name is Harvey.*"
> ― Harvey
>
>

**Harvey** is a talkative rock found in 1-1 of Pebbled Pathways. He provides positive reinforcement.

## Personality

Harvey is very lively, despite being an inanimate object.

## Abilities

Harvey has the unique ability of not moving. This encourages others to walk around him.

## Trivia

Harvey was the 2nd character ever designed for the game.
Dusty Caverns Wiki

## Welcome to the Dusty Caverns Wiki

*Dusty Caverns* is a game under development by Dillon and John. To get regular updates on development, visit our Twitter accounts @dillon\_corp and @JohnTeaberry. Be warned, there are unmarked spoilers throughout his wiki!

## Latest activity

Twitter
Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Doctor Golem

> "*I'm a nice golem! I even went to medical school!*"
> ― Doctor Golem
>
>

**Doctor Golem** is a friendly Golem first found in Pebbled Pathways after finishing 1-1. He has a MD, which clearly states he is a Doctor of Medicine.

## Appearance

Doctor Golem is made of grey rocks, but has removed his purple crystals, as he does not want to be associated with the great evil. He wears a white coat and head mirror.

## Personality

Doctor Golem is very caring for humans, unlike most other Golems.

## Abilities

Doctor Golem has gotten a degree from the Underground School of Medicine, a prestigious institute, in which he learned how to give patients extra lives.

## Trivia

Doctor Golem is one of the only peaceful Golems in Dusty Caverns.
Slippery Slopes

Slippery Slopes is the second world of Dusty Caverns. It is the slipperiest world with ice all around. It consists of ? levels. On ?-?, Dusty fights the Slippery Slopes boss, ?.

## Appearance

Slippery Slopes is snowy and icy, with a Yuletide theme.

## Characters Encountered

Dusty, Lady Luck, Frank, Metalworker, Pig Man

## Enemies Encountered

Walkers, Runners, Throwers, Candy Crooks, Snowlems, ?.
Session 8

Session 8

Sunday, November 6, 2016

3:43 PM

Ugutum examined the serpent folk body and recalled ancient stories about "serpents of the earth" that used to come up and steal their people's children and kill them in their sleep.

Augie sent along a couple guards to help them hunt the serpent folk.

Uthyr and Ziya

Ziya is a Serpent Folk Infiltrator.

Uthyr:  22  HP: 6

SE2:  20  HP: -11

Tori:  17

Noah:  15

Dylan:  13

Ziya:  11  HP: 67

SE1:  7  HP: -16

They defeated the Serpent Folk Enforcers guarding the entrance and opened the door without setting off the alarm.

Training Room (14):

Ziya: 25  HP:  11

SE3:  21  HP:  -12

Uthyr:  14  HP:  3

Tori:  13

Dylan:  12

Noah:  11

SE4:  11  HP:  -5

(I had to nerf their SR.)

They barely made it out alive with Uthyr.  They convinced him that Ziya was actually a Serpent Folk and he urged them to hurry back to town to see if there are more.

On the way back the ran into a cyclops.

Cyclops: CR 5, XP 1600; NE Large Humanoid (giant); Init -1; Senses low-light vision; Perception +11; AC 19, touch 8, flat-footed 19 (+4 armor, -1 Dex, +7 natural, -1 size); hp 65 (10d8+20); Fort +9, Ref +2, Will +4; DA ferocity; Speed 30 ft.; Melee greataxe +11/+6 (3d6+7/x3); Ranged heavy crossbow +5 (2d8/19-20); Space 10 ft.; Reach 10 ft.; Str 21, Dex 8, Con 15, Int 10, Wis 13, Cha 8; Base Atk +7, CMB +13, CMD 22; SQ flash of insight

Skills and Feats: Intimidate +9, Perception +11, Profession (soothsayer) +10 Sense Motive +5, Survival +6; Alertness, Cleave, Great Cleave, Improved Bull Rush, Power Attack

Treasure: 41 gp, 220 sp; Agate (9 gp), Bloodstone (50 gp), Bloodstone (60 gp), Chrysoprase (40 gp), Freshwater Pearl (11 gp), Jade (90 gp), Pyrite (7 gp), Rock Quartz (9 gp), Smoky Quartz (50 gp), Tigereye (7 gp), Topaz (450 gp), Turquoise (12 gp), Zircon (50 gp); Masterwork Shortsword (310 gp); Oil of Mage Armor (cr, 50 gp), Potion of Endure Elements (cr, 50 gp), Potion of Sanctuary (cr, 50 gp), Scroll of Comprehend Languages (cr, 25 gp); hoard total 1393 gp

Tori: 19

Dylan: 16

Noah: 9

C:  5  HP:  2

They sussed out one of the Serpent Folk!!!

1. Vecchea Abenius: Female Elf Aristocrat, N. Str 13, Dex 8, Con 14, Int 8, Wis 9, Cha 11. Vecchea has white hair and hazel eyes, and prominent ears. She wears fine raiment and carries a fine stiletto.  (Replaced by a Serpent Folk Infiltrator!!!)

But to prove it they brought in Ugutum and Enmeba, and Xisi.

V:  27  HP:  -27  AC:  21  20% miss chance

Dylan:  22

Noah:  13

Tori:  5

They killed her after she slit Agnesa's throat.  They stabilized Agnesa.

Vecchea's body spilled out into view and the village saw it.  Panic and rumor spread throughout Khina.

(Kinda fudged this layout and skipped most of it…)

Level 6

Map Style:   Grid:

Download:
Metalworker

> "*?*"
> ― Metalworker
>
>

**Metalworker** is found in 2-1 of Slippery Slopes. Finding him begins a quest, in which Dusty must find 4 Power Orbs to fuel the Magic Furnace.

## Appearance

Metalworker wears a red shirt and beige overalls, and has shoulder pads made of steel. His face is entirely covered by his welding mask.

## Personality

Metalworker knows all there is about the metals of the caverns, he would work with metal all the time with his Magic Furnace before The Incident.

## Abilities

Metalworker is able to upgrade Dusty's tools after his Magic Furnace is fixed.
Boomers

Boomers are a high-ranking division of Golems. They are a promoted form of the Thrower, being able to throw boomerangs and jump.

## Appearance

Boomers are made of grey rock and purple crystals. They wear purple circus pants and are very tall.

## Personality

Despite being a high-ranking golem, most Boomers have trouble catching their own boomerang. They are not any more intelligent than the predictable Walkers.

## Abilities

Boomers can throw boomerangs which move fast and can be hard to dodge once thrown. However, Boomers often move in predictable patterns. Boomers are also able to jump over small obstacles due to their height. This makes them difficult to reach as they often hide behind spike walls.
Repair Girl

> "*?*"
> ― Repair Girl
>
>

**Repair Girl** works in Pebbled Pathways and tries to repair broken machinery, such as a minecart which leads to a hidden room.

## Appearance

Repair Girl wears a blue shirt and purple hard hat. She holds wrenches and screwdrivers in her vest.

## Personality

Repair Girl is a hard worker, and is interested in repairing the broken machines throughout the caverns.

## Abilities

Repair Girl is an expert when it comes to repairing.
Crateboy

> "*I had an incredibly rare green gem earlier. sadly, I lost it in that huge pile of crates*"
> ― Crateboy
>
>

**Crateboy** is a young adventurer who lost his prized green gem in a pile of crates.

## Appearance

Crateboy wears a blue shirt and red scarf. He has 2 head lights on his beanie.

## Personality

Crateboy loves to adventure and collect rare minerals.

## Abilities

Crateboy probably has the strength to lift crates.
Rusty

> "*You must be new around here. I've been stuck here for 40 years.*"
> ― Rusty
>
>

**Rusty** is the boss of Pebbled Pathways, and is the first boss Dusty has to fight. After defeating Rusty, it is revealed that he has also been trapped in the caverns for 40 years, likely when the great evil was disturbed. Time has taken a toll on Rusty, and he has since lost his hopes of ever seeing the open sky again.

## Appearance

Rusty wears a light blue shirt, orange overalls, and is covered in coal stains. Rusty has a large and roundish body, which is surprising considering his apparent lack of food.

## Personality

Rusty is grumpy, old and a little crazy. When he first saw Dusty he thought he saw a golem and attacked in the Pebbled Pathways boss fight.

## Abilities

Rusty wields a Pickaxe. Originally intended for digging, the Pickaxe may also serve as a heavy weapon to unleash serious damage upon foes and break large rock deposits. After being defeated, Rusty gives Dusty his Pickaxe as a sign of good will and forgiveness.
Dusty

> "*Hey, what's going on? Who are you?!*"
> ― Dusty
>
>

**Dusty** is the main character of Dusty Caverns. Always found wearing his iconic hard hat, he is a timid miner trying to escape from deep underground with the help of the ancient spirit Lady Luck.

## Appearance

Dusty wears a light blue shirt, dark blue pants, an orange vest, grey shoes, a belt, and a hard hat. Dusty has a blocky complexion and is somewhat tall.

## Personality

Dusty is a very cautious and easily frightened fellow, which is not ideal for most heroes. He has had his fear of ghosts realised when Lady Luck first appeared.

## Abilities

While Dusty does not have many abilities on his own, he can use Tools and Powerups found throughout the caverns to acquire outlandish superpowers.

## Trivia

Dusty has gone through various visual styles before his current one.

He was the first graphic ever made for the game.
Snowlems

Snowlems are a division of Golems. They hide under the snow, and attack when Dusty comes near them.

## Appearance

Snowlems look like a snowman shaped like a Golem.

## Personality

Snowlems love a good prank. They like to attack when their foes least expect it.

## Abilities

Snowlems blend in to their environment with regular snowmen, making it fairly difficult to pick them out, so they can attack unexpectedly.

## Trivia

The Snowlem used to have sticks for arms, but then it was changed to be entirely made of snow.
Bodyguards

Bodyguards are a powerful division of Golems. Bodyguards are personally chosen by the great evil, and know no weakness, except for Super Carrots.

## Appearance

Bodyguards are many times larger than the typical Walkers. They are covered in purple crystals and wear a protective helmet.

## Abilities

Bodyguards are unrivalled in combat, and can only be defeated by Dusty if he uses the Super Carrot.
Punchers

Punchers are a division of Golems. They lock onto Dusty and endlessly punch in his direction, but they cannot move, as they follow a strict punching code.

## Appearance

Punchers wear purple boxing gloves and a headband. Purple crystals are found on their shoulders.

## Personality

By following a strict punching code, they spend every waking moment punching to improve their form.

## Abilities

Punchers don't stop punching in Dusty's direction, and if Dusty gets too close, he gets a big punch in the face.
Session 16

Session 16

Sunday, April 30, 2017

2:28 PM

They killed the two similacrum and cleared level three.  They found the hidden teleportation circle, modded the controls in the throne so only they might be able to open it.

The used stone shape to close off each level and to turn the third level into a teleportation death-trap where there is only one safe place to teleport into.

They went back to Khina.

They did a sending to Alexius and talked to him, he told them he's in the Sept and they're heading there to visit.

They took about a month so Noah could make magic items.

During that time Tori built up the defenses and infrastructure of Khina.

Dylan helps with the church and draws closer to his god.

They donated several magic and masterwork weapons and amour to Khina.

Player Recap:

Session 16, April 30th:  The party killed two similacrum at the bottom of the dungeon that the Serpent Folk had been using as their beachhead in the area.  The first similacrum was of a Serpent Folk wizard named Thung Shayang, the second was of the gnome Illusionist, Grep.  The also found a hidden teleportation circle and modified the controls to make sure that it would not function unless they were the ones to activate it.  They used stone shape to close off each level and to turn the third level into a teleportation death-trap where there is only one safe place to teleport into.

The party then went back to Khina and did a sending to Alexius and spoke with him.  Alexius told the party that he's in The Sepulcher of Petru.  The party decided to head there to speak with him in person, but before leaving they spent a month in Khina to prepare.

The wizard crafted some magic items.

The shaman built up the defenses and infrastructure of Khina.

The cleric helped with the construction of a new church dedicated to his god, Belenos.

The party donated several magic and masterwork weapons and amour to Khina.