Tiiikakak Slaver Demands Crew (Drop Point)

Occurs in:

1. Multiverse Drop Point

## Event

Ship: random drop point Tiiikakak ship.

*An especially well-armed pirate ship approaches you. "Hand over one of your crew and the rest can go unharmed."*

1. Draw straws and send a crew-member over to the slavers.
	* Lose a random crewmember.
		+ **(If Clonebay is present)** *You briefly consider cloning a replacement, but decide to respect the Federation laws regarding simultaneous duplicates.*
2. We will never surrender one of our crew to slavers!
	* Fight the slaver ship.
3. (Engines) Attempt to out-run the slaver ship.  (Requires level **6** Engines) Engines)
	* *You quickly fire up your engines and make a break for it. However, it seems to be in vain. They catch up to you effortlessly and power up their weapons.*
		+ Fight the slaver ship.
	* *You divert all available power to your engines and flee. You caught them off-guard, but they seem to be gaining on you. Luckily you are able to stay out of range long enough to charge the FTL drive.*
		+ You avoid the fight
	* *You fire up the engines and try to escape. Their slower ship is unable to keep pace; eventually it gives up and returns to the beacon to await an easier target.*
		+ You avoid the fight
4. (Spider) "Give" them your spider and let them cause havoc.  [Requires Giant Alien Spider crew]]
	* *"Wait, what is thi- OH GOD AHGHWHAHAGGHHAHHH" The slaver falls to the floor as the spider tears out his throat, and moves on to consume the rest of the crew. While it might have killed everyone aboard, including the slaves, the hull of the ship remains intact for you to scrap.*
		+ You gain a **medium** standard reward.

## Fight the slaver ship

(50% chance of offering surrender when at 2-4 hull)

* (**When the ship surrenders**) *"Stop! Stop! Take a slave and let us go. Kill us, and they all die regardless!"*
	1. Accept their offer. (crew offered is visible)
		+ You gain a crewmember of a random race and the ship turns neutral.
	2. Surrender is not an option.
		+ The fight continues
* (**After destroying enemy ship**)
	+ **6x** Generic Pirate Destroyed
		- You gain a **medium** standard reward.
	+ Generic Pirate Destroyed+Fuel
		- You gain a **medium** standard reward and a **low** fuel-only reward.
	+ Generic Pirate Destroyed+Missiles
		- You gain a **medium** standard reward and a **low** missile-only reward.
* (**After killing enemy crew**)
	+ (25%)*You find a number of slaves in the cargo hold. They look at you questioningly and one asks if they're to be released. You could use more crew but you don't want to force them all to work for you instead...*
		1. Demand the Mantis joins your crew but release the rest.
			- *The Mantis seems fine with the orders, saying "On board if means we get kill some Fleshbags!" You drop the rest off at a nearby station.*
				* You gain a Mantis crewmember and a **medium** standard reward.
		2. Demand the Rockman joins your crew but release the rest.
			- *The Rockman remains silent and you worry there might be trouble. However when you ask him to perform a task he acts without complaint. Perhaps he won't be a problem.*
				* You gain a Rock crewmember and a **medium** standard reward.
		3. Demand the Engi joins your crew but release the rest.
			- *"Verify primary object is to defeat Rebels, re-establish peace?" You nod and it responds, "Acceptable." You drop the rest off at a nearby station and strip the ship.*
				* You gain a Engi crewmember and a **medium** standard reward.
	+ (25%)*You find a number of slaves in the cargo hold. They look at you questioningly and one asks if they're to be released. You could use more crew but you don't want to force them all to work for you instead...*
		1. Demand the Orchid joins your crew but release the rest.
			- *The Orchid doesn't protest to your demands. Lucky these plants are so peaceful, though it gives you a pang of guilt. Not enough to reconsider though.*
				* You gain an Orchid crewmember and a **medium** standard reward.
		2. Demand the Shell joins your crew but release the rest
			- *The Shell doesn't seem to mind their new assignment. Likely because your ship is a lot safer than the slaver's.*
				* You gain a Shell crewmember and a **medium** standard reward.
		3. Demand the Slug joins your crew but release the rest.
			- *"Will there be an opportunity to get ssssome ssscrap?" You nod your head. "Alright, then I'm in."*
				* You gain a Slug crewmember and a **medium** standard reward.
	+ (25%)*It appears the slaves did not survive the fighting. You find their burnt bodies in the hold, but before you strip the ship you hear faint noises in the walls. You break off a latch and a slave falls out of a hidden compartment, coughing. Once recomposed the slave offers to join your crew.*
		- You gain a crewmember of a random race and a **high** standard reward.
	+ (25%)*You scan the ship and detect no life signs. It appears the slaves died in the fight. You strip the ship and prepare to jump.*
		- You gain a **high** standard reward.