recursal/Fanatic-Fandom huggingface dataset:
...Is That a Broom?

## Effects

* 15% chance target Confused for 15.0 sec on Hit (includes Graze and Crit)

**...Is That a Broom?** is a unique enchantment in *Pillars of Eternity II: Deadfire*. It is applied to Street Sweeper, a unique quarterstaff.

## Effects

* 15% chance target Confused for 15.0 sec on Hit (includes Graze and Crit)

## Enchantment tree

**Note:** ...Is That a Broom? / Sweep You Off Your Feet and Out With the Bad / Out With the Good are mutually exclusive.
Adragan Adventuring Company

**Adragan Adventuring Company** hails from the Living Lands and consists of their leader, a dwarf by the name of Zandran , Midge the orlan mind-breaker, Franco, an Old Vailian and a Darcozzi Paladin, Lyslódhir the wizard from the White that Wends, and Wochka, a Rauataian island aumaua with an axe. The company traveled all over of the Living Lands and the Deadfire, and is currently under contract to the Deadfire Archipelago Explorers Society. They have racked up quite a count of adventures in their time.
Abandoned House (Ondra's Gift)/Loot

This page is a complete list of fixed and random loot from containers in the Abandoned House (Ondra's Gift).

## List of containers

**Note:** The random loot received depends on the current day of the month (among other factors). This is shown in the bottom left of the text that appears when hovering over the clock in the action bar (e.g "2 Fonprima"). It is not to be confused with the days since the start of the adventure, shown as "Day X" in the top left of the same panel.
...and Their Screams Reached The Heavens (Beckoner)

## Effects

* **Summon 6 of:** Wurm

**...and Their Screams Reached The Heavens** is an ability in *Pillars of Eternity II: Deadfire*.

## Description

Conjures three wurms into existence to fight for the party.

(Beckoner) - Increases the number of summons provided.

(...and Their Screams Reached The Heavens) - Wurms are more powerful and have unique attacks.
Aldmar

## Justiciar Aldmar

###

5

## Abilities

* Constant Recovery
* Defender
* Fighting Spirit
* Knock Down

**Justiciar Aldmar** is a soldier of the Knights of the Crucible in *Pillars of Eternity*. He can be found inside the Crucible Keep in the First Fires district of Defiance Bay.

## Background

He takes care of the day-to-day matters of the keep so that Commander Clyver can focus on the important matters. Although a devoted, focused soldier, he has the drawback of being prejudiced against orlans, whom he finds aggressive by nature. In his opinion, there's nothing wrong with such racism, because it's just "speaking the truth."

## Interactions

* Also, when you have information for the Crucible Knights (such as during the quest Unwanted), you can deliver it to him.
Alchemist's Cache

## Effects

* **Self (on combat start):** Summons a random potion into an empty Quick Slot

**Alchemist's Cache** is an ability in *Pillars of Eternity II: Deadfire*.

## Description

Summons a random potion into an empty Quick Slot at the beginning of combat. This potion will vanish when combat ends.

## Effects

* **Self (on combat start):** Summons a random potion into an empty Quick Slot

## Possible potions

* Arcanist's Balm
* Potion of the Attuned Self
* Potion of Deftness
* Potion of Elemental Defense
* Potion of the Final Stand
* Potion of the Focused Mind
* Potion of Imperfect Arcane Reflection
* Potion of Insubstantial Form
* Potion of Ironskin
* Potion of Merciless Gaze
* Potion of Minor Healing
* Potion of Moderate Healing
* Potion of Refuge
* Potion of Relentless Striking
* Potion of the Resilient Body
* Potion of Ryngrim's Repulsive Visage
* Potion of Spatial Alacrity
* Potion of Spirit Shield
* Unguent of Animalism
A Return to Court

###

13

###

750 XP

###

2 stronghold turn(s)

## Related quests

*Previous:*
A Call to Court
*Next:*
The Battle of Yenwood Field

## Technical

### Quest ID

15\_qst\_yenwood\_2

**A Return to Court** is a side quest in *Pillars of Eternity*, added as of patch 3.0.

## Synopsis

Another messenger from the ducal palace has arrived in Caed Nua. Chancellor Warrin said he'd send another messenger if anything new regarding the disputed ownership of Caed Nua came up. The Watcher is invited to attend a meeting at The Charred Barrel.

## Walkthrough

* Some time after you completed A Call to Court, you will be notified of another messenger in your stronghold. Talk to him in the Great Hall. The messenger seems nervous (Perception check), as he tells you to meet Chancellor Warrin again, this time in a less official venue.
* Go to The Charred Barrel in Brackenbury and talk to Chancellor Warrin, who is standing by the stage. If asked why he summoned you he will act surprised, saying that he received a missive *from you* asking for a meeting at the Charred Barrel. Suddenly, the entire tavern goes quiet and the patrons disappear through the front door. Moments later, Captain Emery enters, flanked by several goons. Turns out the meeting is an ambush set by Lord Gathbin. The Chancellor wisely takes cover behind a table.
* You can either fight them, or talk your way out of it. If you have Cruel or Benevolent of 3 or higher, you can sway her to your cause. She will then switch sides and betray Gathbin in The Battle of Yenwood Field. A 2,500 bribe can also get her to walk away.
	+ It is worth noting that if you cannot sway Emery, you will have to fight her in battle later anyway, in which case it is easier to deal with her now.
* Chancellor Warrin will explain that he has heard of strange reports concerning Lord Gathbin's activities in The Grasp, such as hiring a large number of men for an unknown purpose. He recommends caution and keeping a close eye on the keep.
* Return to Caed Nua where you will find a mob gathered in front of the castle, who claim that your men have been harassing them. Once the matter is cleared up, you can pay them some compensation in return for a stronghold Prestige bonus

 500 [Benevolent]
 100 [Benevolent]
 Nothing

* Proceed into the Great Hall and speak to Marshal Forwyn. Once the conversation is over, the quest The Battle of Yenwood Field starts.
Adept Evasion

## Effects

* Self: +75% of incoming Grazes converted to Misses when defended by
* Self: +50% of incoming Hits converted to Grazes when defended by

**Adept Evasion** is a rogue ability in *Pillars of Eternity*.

## Description

The rogue becomes especially skillful at dodging attacks, converting many Reflex Hits to Grazes.

## Effects

* Self: +75% of incoming Grazes converted to Misses when defended by
* Self: +50% of incoming Hits converted to Grazes when defended by

## Trivia

* Before patch 3.03, it converted 50% of Reflex Grazes into Misses.
Accessories

**Accessories** are miscellaneous wearable items in *Pillars of Eternity* and *Pillars of Eternity II: Deadfire*.

## Pillars of Eternity

The available types are:

* Amulets, neck slot
* Rings, ring slots
* Belts, waist slot

The following types are categorized as **Clothing**:

* Handwear, hands slot (includes bracers, gauntlets, and gloves)
* Headgear, head slot (includes hats and helmets)
* Cloaks, neck slot (includes cloaks and capes)
* Boots, feet slot

## Pillars of Eternity II: Deadfire

The available types are:

* Headgear, head slot
* Amulets, neck slot
* Cloaks, cape slot
* Handwear, hands slot
* Rings, ring slots
* Boots, feet slot
* Belts, waist slot
* Trinkets, grimoire/trinket slot
Adra animat (Deadfire)

## Adra Animat

**Adra animat** is a creature in *Pillars of Eternity II: Deadfire*.

## Description

Animats were initially created to serve as guardians for royal tombs. Their earliest creators bound the souls of their strongest warriors and servants to intricate sculptures, which were made of various materials in accordance to the rank of the soul captured within. As the knowledge of the technique for this process became more widespread, powerful animancers started creating their own animats to serve as personal guardians, using whatever weapons and materials lay at hand.

Animats can only be created through the use of loyal souls that hold a powerful dedication to protecting their charges. While the ritual to create them can still be performed upon unwilling subjects, a lack of resolve in a participant's soul can result in abominations which immediately attempt to destroy themselves in a violent manner, often inflicting collateral damage in the process. Even successful creations remain vulnerable to the onset of doubt, and most animat creators take great care not to allow such doubts to manifest.

## Encounters

* Engwithan waystation level two: Spawned by Xakoras, in the western-most room, and also in the northern room.

## Other variants

* Animat
* Forge Knight
A Matter of Import

###

1,350

###

Normal

## Related quests

*Previous:*
Dim Prospects
*Next:*
Overgrowth

**A Matter of Import** is a faction quest in *Pillars of Eternity II: Deadfire*.

## Synopsis

Hazanui Karū asks the Watcher to pick up an important shipment and deliver it to the island of Sayuka.

## Walkthrough

* Head over to Imperial Command and talk to the hazanui. As it turns out, the RDC is shorthanded due to the loss of Hasongo and storms at home delaying the fleet. She will muse on the weather engineering uncovered at Poko Kohara, then ask you to meet Widla, a smuggler, at sea to deliver a special cargo to one of the greatest minds of Rauatai at Sayuka. Hazanui Karū hands you 1,000, as the already negotiated payment for the cargo, and sends you on your way.
* Head west of Neketaka. Widla and her dhow, *The Goshawk*, will automatically seek you out and make contact. Widla will demand a higher price than agreed for the crates, unless you have at least Good 2 reputation with the Príncipi.
	+ Without the necessary reputation, starting dialogue with the Insight option, mentioning that the "Royal Deadfire Company has a long memory", then exhausting all non-hostile dialogue will open dialogue with Perin; a Bluff 6 check will cause Widla to send Perin below deck, removing him if combat breaks out, or a Diplomacy 8 Bluff 6 check will cause Perin to mutiny, sending Widla below deck. Perin will offer the cargo for 1000, otherwise combat is easier as Widla is no longer present.
	+ If you chose to attack the crew, interact with the crates on deck to grab them and sail away.
* Head for Sayuka. Once you make way, you will discover the crates contain a very special kind of cargo: Iverra, a renowned Vailian scientist. You can talk to her to learn that she deliberately fled the Republics in a crate to test her air-recycling spell and to reach Sayuka, in order to help with the excavations there.
* Upon safe delivery of the "cargo" to Sayuka, head to Fleet Master Okaya in her quarters to complete the quest, netting you a measly 350 and Moderate Positive reputation with the RDC.
	+ If you attacked or were attacked by the smugglers earlier, you can mention this to the Fleet Master at this point, and she will compensate you in the form of an extra 800 on top of the usual 350.
Aedyr/de

**Aedyr**, ein großer Kontinent im Westen Eoras, beheimatet das Reich Aedyr welches ihm seinen Namen gibt. Bergzwerge (Aptapo) entstanden auf Aedyr zur Zeit der alten Reiche, verschwanden aber von dort lange bevor Menschen und Elfen dort eintrafen.

## Geografie

Der Kontinent liegt auf Höhe des Äquators im fernen Westen von Eora und erlebt sowohl trockene als auch humide Jahreszeiten.
Große Häfen unterbrechen ihre Arbeit immer wieder in Zeiten von Küstenstürmen, hören aber nie ganz auf zu Arbeiten.

Ob es nun die Aufgabe einer Kolonie ist einen ungezähmten Dschungel zu sichern oder turbulente Meere zu bezwingen, so bleibt es die schon lange bestehende Politik der Aedyr Fortschritt und Ausbreitung zu erzielen, ohne viel Rücksicht auf das lokale Klima.

## Siehe Auch

* Aedyrische Kultur
* Aedyrische Sprache

## References

1. ↑ 1.0 1.1 *Pillars of Eternity II: Deadfire* Enzyklopädie: "*Mountain dwarves (Aptapo) originated on the content of Aedyr in the Old Empires, but had disappeared from those lands long before humans and elves arrived there. They have spread rapidly throughout the world over the millennia due to their instinctive drive to explore and migrate. While mountain dwarves do form settlements and even small nations, they are more often found within other cultures, most commonly Old Vailia, the Vailian Republics, and the Dyrwood.*"
2. ↑ *Pillars of Eternity Collector's Book*
Admeth Hadret, Part 2: Rebellion

###

16

###

120

**Admeth Hadret, Part 2: Rebellion** is a book in *Pillars of Eternity* about Admeth Hadret.

## Description

Over the five years following his ascension to gréf , Admeth attempted to mend relations with the Glanfathans and bring his land together with theirs. He enacted laws that restricted the taking of new slaves, allowed Glanfathans to buy their fellows out of bondage, and imposed a tax on slave ownership in order to promote the use of free labor. While there was some resistance to these new laws, the fercönyng's attention to Readceras and Admeth's power (backed by the colonists), made it difficult for the erls to truly resist what was happening.

In 2662 AI, in the year of the tenth anniversary of the War of Black Trees, Admeth brought about the end to slavery in the Dyrwood. He negotiated a series of treaties with the Glanfathans wherein a timeline was established for the official emancipation of all remaining slaves. Each owner would receive compensation in either land or money based on the number of slaves freed. If they didn't comply, the slaves would be seized and their former masters would suffer a substantial fine. In return for this, the Glanfathans opened trade routes with the Dyrwood and allowed Dyrwoodans to live in and near areas that had their sacred ruins but they are, under no conditions, to enter the ruins. As a final act of good will, Admeth freed Galven Regd, saying he had suffered sufficiently for his actions.

The fercönyng, seeing he was completely out of control in his own palatinate, devised a plan to get the supply of ancient artifacts running again. He approached the erls suffering under Admeth's rule and convinced them to hire agents to raid the ruins. Initially, they did so in secret, but they quickly become sloppy, eventually being caught. This breach of the treaties incited Glanfathans again to acts of violence while Admeth researched who was behind it.

With help of the Glanfathan leaders, Admeth found evidence that pointed back to the fercönyng as the source of the raids. That was the beginning of the end for Aedyran rule in the Dyrwood. Over the next seven years, Admeth and the fercönyng maneuvered around each other, playing political, economic, and military games in order to gain the upper hand. In 2668 AI, Admeth declared the Dyrwood had had enough. The fercönyng would no longer be recognized - the Dyrwood was now a free entity and would govern itself. This started the War of Defiance which lasted five years.

The end result of the war was freedom for the Dyrwood, and though Duc Hadret would never live to see it come to a close, the people of Dyrwood consider him the founder of the country nevertheless.

## Acquisition

* Raedric's Hold: In Nedmar's study, bookcase at the back right of the room.
* Random loot item spawning in various locations (12×).

## Random loot

Containers with loot containing ****Admeth Hadret, Part 2: Rebellion****
Abandoned House (Ondra's Gift)

## Quests

* Built to Last

*"Abandoned House"* redirects here. For the other abandoned house in Ondra's Gift, see Ondra's Gift House (northeast)
**Abandoned House** is a location in Ondra's Gift.

## Points of interest

* This run-down tenement is the site of grisly tortures and interrogations, carried out by Dodwyna on the poor Vianna.

## Enemies

Dozens:

* Dodwyna
	+ Mercenary
		- Antelope Companion

## Loot

**Note:** For a complete list of random loot found in Abandoned House, see here.
Barrel:

* Camping Supplies

Drawer:

* Random potion/scroll
* Random gem
* Random currency
* (Dyr\_Consumable\_3\_4)

Table:

* Hammer and Chisel

## Trivia

* Two houses exist with the name "Abandoned House", but only this one has that name for its interior location.
...For They Do Enjoy Stomping Your Head (Beckoner)

## Effects

* **Summon:** 4 Ogres

**...For They Do Enjoy Stomping Your Head** is an ability in *Pillars of Eternity II: Deadfire*.

## Description

Summons two fearsome ogres to fight for the party for the duration.

(Beckoner) - Increases the number of summons provided.

(...For They Do Enjoy Stomping Your Head) - Ogres now possess a sweeping area attack.
Abydon's Labor

## Effects

* Foe Target: 45-60  Damage, 4.0m Push (+10  vs. )
* User: 1 Fatigue

**Abydon's Labor** is an ability in *Pillars of Eternity*, added in *The White March - Part II* expansion. It is granted when equipping the soulbound war hammer Abydon's Hammer.

## Description

Unleashes a spiritual projection of the hammer's power, causing Crush damage to enemies and pushing them back. Fatigues the wielder.

## Effects

* Foe Target: 45-60  Damage, 4.0m Push (+10  vs. )
* User: 1 Fatigue
Aenia

**Aenia** is a character in *Pillars of Eternity II: Deadfire*.

## Background

No sooner do you approach the Vailian woman than she squints and turns up her nose, regarding you with thinly-veiled distaste.

Aenia is another bounty hunter fixer, giving out contracts for those in need. As a noble of Vailian origin, she's particularly stuck up... And for all her connections in terms of bounties, she can't seem to keep abreast of the latest developments - such as a Watcher landing in Neketaka.

## Interactions

### Quests

* Aenia is the VTC bounty giver. All of her bounties involve ship hunting.
Adra Disc

## Adra Disc [WM1]

###

0

###

0

**Adra Disc** is a quest item in *The White March - Part I*.

## Description

This heavy, circular object appears to have been carved from living adra. Energy hums through it, setting the already vibrantly green disc to a gleaming shine.

## Acquisition

* Durgan's Battery (Foundry): In the vat of soul energy, southwestern study.

## Usage

* Used in conjunction with two Adra Spheres to reactivate the White Forge in Durgan's Battery.
Alarhî

###

9

* Beetle Shell
* Boiling Spray
* Distant Advantage
* Knock Down
* Firebug
* Moonwell
* Natural Hardiness
* Nature's Balm
* Spiritshift Wolf

**Alarhî** is a storekeeper in *Pillars of Eternity*.

She can be found in the Hearthsong Market in the Hearthsong district of Twin Elms, normally. During Hard Bargain, she can be found in her home (the leftmost of the two *Glanfathan Home*s just to the east of the market).

## Background

An elder Glanfathan elf, Alarhi's position in the society of Twin Elms affords her a warrior escort, utterly devoted to her. She is a talented alchemist and healer, greatly respected in the community. As such, Rinatto's slander is quite annoying, especially since she sold him the real herbs. Problem is, the Vailian's staff has gone permanently limp and no amount of healing nor magic will ever make it stand proud again.

## Interactions

### Quests

* Hard Bargain: You can confront her about a sale she made to Rinatto and can end up fighting her or dealing with Rinatto for her.

### Store

Her store, "**Alarhî's Herbals**", sells potions, drugs, and crafting ingredients.

During Hard Bargain, she will be absent and Iŵen - Alarhî's apprentice - will take her place, selling the exact same set of goods.
Aldris Blade of Captain Crow

###

 1,357

###

6,785

## Damage

13-19 / 14-20
18-27
20-28
**Type**

## Enchantments

* Exceptional: +30% Damage, +8 Accuracy, +2 Penetration
* Storm Blade: Deals +10 Shock Damage to target on Critical Hit, +10% Damage as Shock
* Corvid's Bounty: Wielder gains +8 Health on Critical Hit

## Technical

### Weapon ID

Sabre\_U\_Aldris\_Blade\_of\_Captain\_Crow

### Guid

41186485-49e7-43bd-a869-a7c7076b360b

**Aldris Blade of Captain Crow** is a sabre in *Pillars of Eternity II: Deadfire*.

## Description

Aldris the Green, a humble blacksmith's apprentice, fashioned this beautiful sabre. The blade was polished steel and the basket hilt made from a jackdaw with feathers silky and black as jet. He presented it as a wedding gift to his betrothed - Liela, a druid of storms.

On their wedding day, Aldris presented his beloved with the weapon. After the vows, Liela imbued the blade with the power of storms, etching her husband's name along the fuller in glowing green runes.

The celebration was short lived. Under a blackened sky the procession came under attack by the dreaded Captain Crow, commander of the Storm Raven, and his band of cutthroats. Liela attempted to defend her beloved, but she and Aldris were cut down. The buccaneers sacked the wedding and killed all who resisted.

In the years that followed, Captain Crow used the blade of Aldris to cut a bloody swath through the Deadfire, killing and plundering, wielding the weapon's lightning with abandon. The sabre's powers, unchecked by its cruel wielder, eventually scorched the feathers and flesh from the jackdaw and stained the blade with its victims' blackened blood.

## Acquisition

* Lair of the Ancient: Northwest area, in the dragon's hoard.
Aldhelm

###

6

## Abilities

* Paralyzing Touch
* Weakening Rend

“
He's a charlatan who liked to dig up pretty artifacts and call himself a scholar.”~ **Icantha**
**Master Aldhelm Graeg** is a scientist in animancy in *Pillars of Eternity*. He can be found at the top of Teir Nowneth in the Heritage Hill district of Defiance Bay.

## Background

A man hunches over the strange mechanism, his spine a sharp ridge rising from his arched back. He's barely clothed in filthy rags, and the patches of skin you see are mottled green. A spoiled stench emanates from him.
When he turns and sees you, he snarls and scuttles behind the adra pedestal. Only his bared teeth seem to have escaped decay.

His eyes are yellowed and bloodshot, but they flicker with intelligence. He averts his gaze and holds a hand in front of his face.

Aldhelm Graeg is a scholar of animancy who worked at Brackenbury Sanitarium for over fifteen years and made seven tours to Engwithan ruins beyond Solace Vale. His expertise made him a natural candidate for researching Teir Nowneth, the massive Engwithan tower in Heritage Hill in Defiance Bay. Together with Trindig, his assistant, he set to analyzing the ruins and poring over them with a fine-toothed comb, after gaining access to the inside by unlocking the secrets of the doors. For eleven days he and his assistant tried to understand the basic workings of the tower and the intentions of the Engwithans. He even tried to ask Icantha, another scholar, for help, but Aldhelm's history of research and more importantly lack of respect for Icantha's own led to her refusing him.

Everything changed on the eleventh day. Trindig mentioned that he saw a masked figure with blades at its side lurking around the tower, but Aldhelm dismissed the Leaden Key infiltrator as a trick of shadows. The infiltrator activated the Engwithan machine while they were asleep. The device activated, acting like a magnet for the souls in the district, anchoring them to their bodies. The infiltrator killed Trindig and Aldhelm, ensuring they would come back as darguls and keep their secrets. Of course, they didn't anticipate that Aldhelm's drive would keep his mind fairly intact. After his initial outburst - after all, he ran hundreds of experiments and achieved nothing, while a random asssassin woke up a machine that lay dormant for two thousand years - the rotting scientist decided to focus on understanding the machine.

To maintain his sanity, he hunted down men and women in the Hill to infuse his rotting body with living essence and forestall madness, then locked himself and his team in the tower to continue their research. After two months there's just him left clinging to shreds of sanity, trying in vain to figure out a way to deactivate the machine and be released from the suffering.

## Interactions

### Quests

* Undying Heritage: He was recently doing research in the Heritage Hill's ancient Engwithan Tower, where he got affected by the activation of the machine, it houses, and turned undead. His further fate depends on the actions of the Watcher.
Admeth's Wyrt

###

10

###

75

**Admeth's Wyrt** is a plant in *Pillars of Eternity*.

## Description

This distinctive herb is a common sight in open fields and meadows, bearing small, arrow-shaped leaves which encircle red flowers. It earned its name for its association with the final resting place of Admeth Haret, though the particulars of the story change with each retelling.

## Acquisition

* Can be harvested at the Encampment.
* Can be harvested in the Valewood.
* Can be harvested at Magran's Fork.
* Can be harvested in the Woodend Plains.
* Can be harvested at Madhmr Bridge.
* Can be harvested at Aedelwan Bridge.
* Sold by Lora in Copperlane (3-5×).
* Sold by Coren in Scriveners' Dormitory, Copperlane (3-5×).
* Sold by Rinatto in Hearthsong (3 or 5×).
* Sold by Urŵa in Oldsong (1-5×).
* [WM2] Sold by Hamond in Hamond's Emporium, Stalwart Village (3-5×).

## Recipes using **Admeth's Wyrt**

### Enchanting recipes

* +45%
* 1x Sapphire
* 1x Sky Dragon Eye
* 1x Ruby
* 1x Adra Dragon Scale
* 1x Emerald
* 1x Adra Dragon Scale

### Crafting recipes

* 1x Jasper
* 1x Skuldr Ear
* 60
* 1x Tâ Ondra Tara
* 1x Spider Venom Sac
* 300
 Scroll of Crackling Bolt | * Target: 30-50 Shock Damage, Accuracy (+10) vs. Reflex
* Bounces up to 3 times, -50% damage on bounce
* 1x Opal
* 1x Primal Water
* 225
 Scroll of Protection | * Friendly AoE: -50% Duration for hostile effects
* 1x Velune
* 1x Vessel Flesh
* 150
Akola's Apex Ward

###

3,107

###

15,535

## Enchantments

* Superb: +6 Shield Deflection
* Hard Counter: 15% chance to launch Crush counterattack when missed in melee
* Blood Rage: +10 Accuracy and +10% weapon Damage when below 50% Health

**Akola's Apex Ward** is a large shield in *Pillars of Eternity II: Deadfire*

## Description

Long ago, a great Huana Huntress named Akola pitted her strength and endurance against the sea in the Trial of Waves. Armed with a spear, she set out to swim the breadth of the Spiny Reef - a shark-infested shallow beset by powerful surf and unpredictable tides. As she fought the waves, a massive pōraga shark ambushed her from below. If legends are to be believed, Akola battled the shark for three days before emerging as the victor. Exhausted but triumphant, she towed the defeated beast to shore. Its meat fed the people of her village for a month, and with the shark's skin and teeth Akola created this impressive shield.

## Acquisition

* On a Huana vengeance ship named *The Servant of Rikuhu* helmed by Whenena Eel's Kiss. You need -3 or -4 reputation with the Huana for the ship to appear.

## Enchantment tree

**Note:** Hide and Tooth / Shark's Frenzy and Hunter's Vigor / Shark Teeth Counter are mutually exclusive.
...Its Crash Could Not Be Denied

## Effects

* **Foe AoE:** 10-14 , Stunned for 5.0 sec, 4m Push | Accuracy vs. Reflex

**...Its Crash Could Not Be Denied** is an ability in *Pillars of Eternity II: Deadfire*.

## Description

Creates a thunderous explosion that Stuns and shoves enemies in the area of effect.

(...Its Crash Could Not Be Denied) - Gains an Accuracy bonus.

## Effects

* **Foe AoE:** 10-14 , Stunned for 5.0 sec, 4m Push | Accuracy vs. Reflex
Aggrandizing Radiance

## Effects

* -75% Healing received
* +2 Might
* +2 Constitution
* +2 Dexterity
* +2 Perception
* +2 Intellect
* +2 Resolve
* +2 Move Speed

**Aggrandizing Radiance** is a talent in *Pillars of Eternity*.

## Description

Everyone receives less healing from the priest's Holy Radiance, but the priest gains a bonus to all Attributes and Movement.

## Effects

* -75% Healing received
* +2 Might
* +2 Constitution
* +2 Dexterity
* +2 Perception
* +2 Intellect
* +2 Resolve
* +2 Move Speed

## Notes

* Despite the description implying it affects all of Holy Radiance's healing, it only actually affects the ability's healing towards the user.
* Aggrandizing Radiance's attribute bonuses are considered to be a passive effect and thus stack with all other attribute bonuses.
Abocco

**Abocco** is a character in *Pillars of Eternity II: Deadfire*.

## Background

A Vailian shouts over the din of the Wild Mare to get your attention, turning a great many heads to study your exchange.

He takes a hearty swig of his tankard.

Abocco is a novice bounty hunter fixer, looking for someone to take on his bounty contracts. Problem is, there are no takers, no matter how much he slurs his speech.

## Interactions

* Bounty - Pūrākau
* Bounty - Nomu the Marauder
* Bounty - Tāhae

## References

1. ↑  Pillars of Eternity II: Deadfire on *IMDb*
Against Aesthetics, or, An Examination of the Motivations of Storytellers, Poets, and Other Con Artists

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***Against Aesthetics*** is a book in *Pillars of Eternity II: Deadfire*. It is about the Rathun of Ondra's Mortar.

## Description

An excerpt from a hulking tome several inches thick penned by one Reygnfar Carnet, who warns his readers against the negative consequences of consuming fiction.

"If there exist lands beyond the churning tempest of Ondra's Mortar, none have lived to tell of them. Yet, rumors persist in sailor tales and merchant fables of a storm-lashed continent where dust and sand drift high as mountains and crawl across the land like a searing river. Horses are said to run wild there, ridden by a fire-haired people who stand ten, sometimes twenty feet high, and whose voices boom as loudly as calving glaciers across their great sand sea. The stories say they do not fight amongst themselves, but raise their voices only in greeting, so mollified are they by the careful attentions of the gods, who dote upon them above all others.

What are we to make of such stories? They are nonsense, of course, tall tales spun to delight the simple minds of children and sailors alike. Indeed, tales such as this one and others of its ilk tell us more about ourselves than they do a mythical people on a mythical land halfway across the world. We dream of sand because we are awash in water, hemmed in on every side. We long for peaceful giants because we feel ourselves small and sow little more than discord between us. We say, wistfully, that they are beloved of the gods because we do not feel the loving touch of the gods upon our *own* heads, so we must then seek comfort in the knowledge that it is only because they love another of their children more that they ignore us."
Adra ooze

**Adra ooze** is a creature in *Pillars of Eternity II: Deadfire*.

## Description

An ooze is a mobile, carnivorous mold that develops in secluded, dark, and dank places. Oozes feed off of ambient bacteria, fungi, and small insects as they grow. They begin to seek larger prey, including humans, once they reach the size of a dog.

Like all living creatures, they have a measure of soul essence, but their lack of intelligence and a true nervous system makes them mindlessly aggressive and thus difficult to deter. Their viscosity and mobility enable them to perform surprisingly nimble attacks, and they are capable of "spitting" corrosive enzymes to break down flesh and armor.

Some of the more dangerous variants of the species are disease vectors, making any confrontation with them especially perilous.

## Encounters

* Engwithan waystation level two, in the northern room.

## Other variants

* Black Ooze
* Disease Pudding
* Frost Ooze
* Greater Black Ooze
* Greater Peatsucker Ooze
* Lesser Black Ooze
* Lesser Frost Ooze
* Lesser Peatsucker Ooze
* Swamp Slime
Admeth's Den Expedition Hall/Loot

This page is a complete list of fixed and random loot from containers in Admeth's Den Expedition Hall.

## List of containers

**Note:** The random loot received depends on the current day of the month (among other factors). This is shown in the bottom left of the text that appears when hovering over the clock in the action bar (e.g "2 Fonprima"). It is not to be confused with the days since the start of the adventure, shown as "Day X" in the top left of the same panel.
Aldwyn

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## Abilities

* Distant Advantage

**Aldwyn** is an exotic dancer and prostitute in *Pillars of Eternity*. He can be found on the upper floor of The Salty Mast in the Ondra's Gift district of Defiance Bay.

## Background

A native Dyrwoodan, Aldwyn is a master of the subtle arts.

## Interactions

* After making use of his "services", if you have Dexterity 19 or higher, he replies "You are a delight to the senses. Please, come back any time", and returns your money.

### Quests

* Far from Home: He replaced Serel if she leaves Maea's employ, resulting in an increase of 200 to all of his prices.
Adra (item)

## Adra

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**Adra** is a gem in *Pillars of Eternity*.

## Description

An organic material crystalline in structure but shell-like in substance, adra can be found growing up through the ground in veins in many parts of Eora. Easy to carve and manipulate, it is a favorite of jewelers as a semiprecious stone, and is often cut more intricately and beautifully than other gems.

## Acquisition

* Adra is the most common gem in Dyrwood. It can be found in many locations and be purchased from many merchants.
* Sold by Curnd in Ondra's Gift (5×).
* Sold by Hendyna in Dyrford Village (2-4×).
* [WM2] Sold by Hamond in Hamond's Emporium, Stalwart Village (3-5×).
* Random loot item spawning in various locations (61×).

## Random loot

Containers with loot containing ****Adra****

## Recipes using **Adra**

### Enchanting recipes

* 1x **Adra (item)**
* 1x Drake Talon
* +15%
* 1x **Adra (item)**
* 1x Ooze Plasma
* 1x **Adra (item)**
* 1x Ooze Plasma
* 1x **Adra (item)**
* 1x Ooze Plasma
10 Years of Dawn

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**10 Years of Dawn** is a book in *Pillars of Eternity*, it is about the deity Eothas.

## Description

Ten years I tilled the vorlas leaf, and ten years I told myself that living in St. Waidwen's footsteps would bring me rebirth. Each dawn I'd pray that if thou art in darkness, he shall bring thee light, and each yet each night would bring the same emptiness. For my decade of living as a simple dye farmer, all I have to show for it is a great deal of purple clothing.

Eothas has not spoken to us since he appeared as St. Waidwen. It was my hope that Eothas would claim me as his next vessel but alas... the Child of Light remains silent. Every day I practice the ritual of banishing the shadows of the unfaithful... and every day I work my fields in solitude, without sign of Eothas returning. If thou art in darkness, he shall bring thee light, but how long must I remain lost in this long night of abandonment?

Is this my punishment for keeping my faith a secret? Is Eothas hiding from me until I shout my reverence for all to hear? Surely, He must know that the Dyrwoodans now hate Him and His followers... my countrymen are quick to blame all that was terrible about the Saint's War on those of us still faithful to Eothas. Should they not be angry at the Readceras soldiers? Do the Dyrwoodans not realize that to dismiss the god of rebirth and redemption is to prevent all hope of healing?

As I pen these words, I know that I must continue to till the dye-leaf. I will awake each day with hope: if thou art in darkness, he shall bring me light. Each day I will pray that the Dawnstars visit me, just as they visited St. Waidwen in his field of vorlas. Will they come to me as they came to St.Waidwen? As a man and two women, luminescent and perfect? I am told they come to presage new times... I am told many things, and I struggle to find the faith to believe it all.

And yet, each morning, the sun rises in the eastern sky - and each morning Eothas illuminates my simple plot of land, casting away the shadows of the unfaithful in His golden gaze. I thank thee, Eothas for all the springs I've had, and all that will come. I am in darkness, please bring me light.

## Acquisition

* The Hall of Revealed Mysteries, Copperlane: Bookcase at the front left.
* Teir Evron, Elms' Reach: Bookcase in the northeastern corner.
* The Black Hound, Gilded Vale: Upper floor, in the smaller room to the west.
Alchemy

**Alchemy** is an active skill in *Pillars of Eternity II: Deadfire*.

## Description

Alchemy deals with the natural and supernatural properties of plants, body parts, and gemstones. It affects the use of all drugs, poisons, and antidotes. (Generally increasing potency and duration of effect)

## Effects

Alchemy has the following effects:

* Increases the power level of all consumed Drugs and Potions by `Alchemy level x 1` (1 per point).
* Increases the power level of all used Poisons by `Alchemy level x 0.5` (0.5 per point).
* Reduces the severity of the crash effects for most drugs.

As with all other skills, Alchemy can be checked during conversations and scripted interactions.

### Power level

Each power level in potions, drugs, and poisons has the following effect (where applicable):

* +5% all durations, including over time effects.
* +5% healing done (drugs and potions only).
* +5% damage (poisons only).
* +1 Accuracy
	+ Half points (i.e. from poison power levels) are rounded down to nearest integer (truncated)
	+ Excludes accuracy granted to self, accuracy bonus is to determine whether the attack lands on the attack target. Most potions and drugs don't use this (Potion of Ryngrim's Repulsive Visage seems to be the only one), but all poisons do.

At 10 Alchemy, the power level for drugs and potions would be 10, and for poisons 5 (excluding other potential power-level altering factors). At power level 10, drugs and potions gain +50% healing done, +50% duration. Note that power levels are rounded down to the nearest whole number, so a character with Alchemy 3 would add 1.5 power levels to used poisons, but the calculation will round this down to 1.

## Initial bonuses

The following bonuses are applied as a result of a character's class and background.

**Class bonuses:**
 Ranger | +2

**Background bonuses:**
 Midwife\* | +1

## Companions

When a companion is initially added to the party, their skill points are automatically distributed within a few predetermined skills, up to the current level of the player (at 1 active and 1 passive skill per level). When levelling up a companion already in the party, the player may still freely choose which skills to put their points into.

The following companions start with points in Alchemy, including class/background bonuses.

\* Includes the +2 bonus as Monk (her other class configurations only get +1)

The following companions have an inherant bonus due to their class configuration or background. These bonuses will only be present if you selected the appropriate class option when the companion initially joined the party.

## Buffs

### Equipment

unlimited – bonus while equipped

 Belt | The Amazing and Truly Incredible Instant Potion Belt | Alchemist's Cache | +2

### Consumable items

unlimited – for the user for a duration (sometimes only in combat)

## Notable uses

*This article or section is a stub. You can help the **Pillars of Eternity Wiki** by expanding it.*
Ad testing notice

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Admeth's Den Expedition Hall

## Quests

* Cinders of Faith
* Rogue Knight
* The Bronze Beneath the Lake

## Loading screen

**Admeth's Den Expedition Hall** is a location in Copperlane, Defiance Bay.

## Background

The headquarters of Defiance Bay's proudest militia/gang/mercenary company the Dozens (your mileage may vary), named after duc Admeth Hadret. It is the heart of many adventuring expeditions going out across Dyrwood, complete with all the facilities necessary for its operations.

## Points of interest

* The main hall contains the Dozens strategy map, with Wenan by the maps and Osric in the training area in the back.
* The adjacent section contains the weapon stores and conference room with a geological map in a locked container on the table.

## Companion reactions

Some companions have a special comment upon entering the main hall:

* Aloth: *"This looks like the kind of place we could find allies. For a price."*
* Sagani: *"Mercenaries. All fancy weapons and no skill."*
* Kana Rua: *"The Dozens may not like us foreigners much, but they certainly don't mind taking our coin."*
* Grieving Mother: *"We will discover little of what has cursed the world by remaining here."*

## Characters

* Wenan, the leader of the militia.
* Osric, militia trainer
* Sonild, a merchant supplying the Dozens. You can trade with her after completing Rogue Knight (as long as you return Osric's Family Breastplate).
* Byne "The Nimble", Bandon Leer, and Byne's Giantslayers, one of the more prominent (and annoying) adventuring parties.
* Cwineth, after At the Mercy of the Tribes is completed if you sided with her.

### Backer NPCs

* Azrael Stonebelly
* Bandon Leer
* Byne "The Nimble"
* Cleru Zemma
* Corryn
* Hanna Cade
* Nok-thar
* Urblat "The Ripper

## Loot

**Note:** For a complete list of random loot found in Admeth's Den Expedition Hall, see here.

Table:* Book of the Hunt
* Excerpts from the Sermon of Struggle
* The Dozens

Chest (in main room) (Locked - Difficulty 5):* Random currency
* Random weapon
* Random potion/scroll (Dyr\_Med\_Weapons\_5\_6)

Chest (next to Sonild) (Locked - Difficulty 5):* Random potion/scroll (Rand\_Potion\_Scroll\_5\_6\_100)

Chest (back room left) (Locked - Difficulty 5):* Random weapon (Rand\_Weapon\_Lg\_5\_6\_100)

Chest (back room right) (Locked - Difficulty 4):* Rope and Grappling Hook
* Geological Map

### Notable loot

* Sonild sells the following unique items:
	+ Berserker's Belt, a unique belt
	+ Bilestompers, a unique boots
	+ Bracers of All-Consuming Rage, a unique bracers
	+ Cloak of the Fox and Hunter, a unique cloak
	+ Dandy Hat of the Diseased Yak, a unique hat
	+ Munacra Arret, a unique hat
	+ Snerf's Folly, a unique ring
Almanac Of The Eastern Reach, 2823 AI

**Almanac Of The Eastern Reach, 2823 AI** is a 36 page companion book for *Pillars of Eternity*, offering additional information on the world and especially the Eastern Reach. It's written from an in-universe perspective and features numerous notes on the margins, pointing out the author's bias or boasting about the reinsertion of controversial fragments (like the recipe for Durgan's hardcake).
Aedelwan Bridge

## Loading screen

**Aedelwan Bridge** is an area in *Pillars of Eternity*. It is the eastern entrance to Defiance Bay, and can only be accessed after The Old Watcher is completed.

## Background

Aedelwan Bridge is Defiance Bay's eastern entrance, and its only entrance since Madhmr Bridge was destroyed.

## Points of interest

* The bridge has very little of note, containing a single Admeth's Wyrt, containers with fruits and vegetables, and a few unimportant NPCs.
* During The Forgotten, the NPCs on the bridge clear out, and you are able to fight your opponents without fear of collateral.

## Characters

* Justiciar Forgant, the eastern gate guard, who you'll first meet if you're asking for the way.

### Backer NPCs

* Astrande Myriamelis
* Cradock Bridgeman
* Zoran Zenius Cavic

* During The Forgotten:
	+ Anverion Damondrad
	+ Elvara Zylthain
	+ Harkeen Willthorm
	+ Liliana
	+ Orimanth Hassan
	+ Tobi
	+ Vicent Agosti

## Loot

Crate:* 2x Fruit

Crate:* 2x Vegetable

## Behind the scenes

* This area contains developer commentary.

“
The bridge district was pretty straightforward and simple; just create a cool and impressive-looking entrance to Defiance Bay. It also served as a nice transition between all that wilderness and a bustling city.”~ **Denise McMurry, Level Designer**
Aedyran Dialects

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**Aedyran Dialects** is a book in *Pillars of Eternity* about the Aedyran language.

## Description

The sun does not set on the Aedyran language. Those of us who commune with this proud language, or some derivation of it, populate every corner of Eora.

Most of us who speak this wonderful tongue know it as Aedyran, but scholars and those obsessed with correctness often qualify it as 'modern' or 'contemporary' Aedyran. This is to contrast the language you and I speak today with Eld Aedyran - the old elven language that was spoken in the Aedyran Empire back before the pioneer settlers of the Dyrwood built their longships.

If Eld Aedyran could be considered the mother of the living Aedyran, the language of Hylspeak could be seen as Aedyran's cousin. Hylspeak is fading from common use but many of the elves (especially the older one) in the Aedyran heartland still use this dialect.

Whether you know it or not, if you can read these words, you can understand Hylspeak - it is almost identical to Aedyran but includes a large vocabulary of archaic words that have fallen out of use in today's Aedyran. When you hear bards sing old Aedyran poems, there are often lines of chorus that sound like melodic nonsense inserted to complete rhymes - these are usually instances of words that are lost from our common language but still used in Hylspeak.

While Hylspeak is familiar to speakers of so-called 'modern' Aedyran, the same cannot be said of our language's predecessor. Eld Aedyran is a dead language, spoken by academics but not used in any major community. Eld Aedyran words are often familiar to Aedyran readers, but the words use orthography that has since been abandoned - unfamiliar accents marks abound.

For example, Eld Aedyran contains some diphthongs that have no place in the modern Aedyran, as well as a few tricky consonant clusters:

Ea creates an "ey-ah" sound that sounds like the colloquial salutation "heya!"

Eo sounds like "ey-oh" - this sound is still used in the modern word "Eora."

Ey is pronounced as "ey-ee" such as in "wraith."

Ue and ü both create long "oo" sounds, as in "loop."

Y sounds like a "ee" sounds as in "bee."

Gj sounds like the consonant "y" as in "you."

Sc sounds like sh, so you'd pronounce scop like "shop."

Cg sounds like the "dge" end of a word like "hedge."

It is not uncommon for given names of Aedyrans, Dyrwoodans, and Readcerans to come from Eld Aedyran. Some examples:

Aldwyn is pronounced "ALD-ween" because of the long vowel sound on the y.

Durnisc is pronounced "DUR-nish" since the final Sc cluster sounds like an Sh sound.

Gjestr is pronounced "YES-tr" on account of the Gj consonant cluster.

Slecg is pronounced like "Sledge."

Thyrsc is pronounced "THEER-sh."

Uscgrim is "OOSH-grim" and not "usk-grim"

Yngmar is pronounced "EENG-mar," leading with a vowel sound.

## Acquisition

* Purnisc's House, Copperlane: Upstairs master bedroom, back right wall.
* [WM1] Crägholdt Bluffs: In Tanoss' lab, bookshelf on the right.
* Random loot item spawning in various locations (12×).

## Random loot

Containers with loot containing ****Aedyran Dialects****