recursal/Fanatic-Fandom huggingface dataset:
Ilma,The Dark Lady

## Traits

Being a former maia of Yavanna, yet with some strange Vala origins, Ilma has the ability to control plants, making her useful to Morgoth (curse his name). she formed an army of carnivorous and in general deadly plants that currently hide deep in the jungles of Far Harad waiting for her. However she became the queen of the vampires de-throning Thuringwethil and gained the traits of a vampire.

## Faction & Role

Ilma is the wife of Sauron and Queen of the Vampires of Morgoth (once again curse his name)

## Short Biography

Ilma was a half maia half Vala serving Yavanna but later went to serve Morgoth and marry the Dark Lord Mairon and become the Dark Lady and went on to de-throne Thuringwethil and become Queen Of The Vampires.
Seth Bellinger

Age
 Status
 Weight

A money obsessed surfer, Seth loves to race. Although Seth can be a bit of a jerk, he is a team player and will do whatever it takes to help the Wave Rippers win.

Seth loves America. He loves the culture, the mythology, and the popular conception of the American Way of Life. Seth hails from an affluent family in California, and, as an only child, he was spoiled with his every wish indulged by his father, a successful business owner. Seth's passions included a burning desire to race… By the age of twenty two he’d been winning in Formula Ford for 4 years before graduating to Formula Atlantic – all of which was funded by his father’s money.

Eventually, an argument with his Formula Atlantic crew chief saw Seth with no career in Formula Atlantic. But Seth was addicted to racing, and eventually was racing rally with the likeness of Jared Crane. Seth raced in only one season of rally before he went back to California and went back to surfing. After a few years of living in California, Seth was recruited for the World Race.

## Trivia

* Even though Seth is a surfer, he is afraid of drowning.
* Seth placed 6th in the Jungle Leg, and 21st in the Desert Leg.
Kluud

(Major WIP)

Kluud the Pure is the leader of all evil in the Dark Lands, and a powerful Tytoan commander who commands the Empire of Tyto.

## Biography

Kluud's early history is not very well-known. He was born to Morriyar and Estrella in the early Fourth Age, and was said to have killed his parents and siblings at a young age. He made a great voyage to Endore where he studied the art of battle with the Orcs of Mordor, and forged his legendary Wraivorn armor. He then headed back to Tyto, and quickly seized power through his charisma. He then preceded to wage war on the Hu'uthis, a war that still continues today.

## Personality

Kluud was cold, subtle, and extremely charismatic. He enjoyed a violent death, and yet never slaughtered innocents openly. He prefered a more.. Subtle approach. One that involved torture and manipulation.
Wasache

**The Wasache are the scattered tribes and nations of the Red Desert of Near Harad, a hardy race able to withstand the harsh conditions of the desert..... and even thrive there.**

## History

The Wasache's history begins in the First Age before the settlement of Harad. Most ancestors of the Haradrim reached there through crossing the deserts of Khand and the Red Desert, scattering into the various peoples of Harad. The Wasatch Confederacy("Cactus-blood" in Primitive Easterling) soon formed among the tribes and groups that had decided to stay in the Red Desert, a confederacy that united many otherwise distinct tribes. Later in the Second Age, the confederacy broke up, with the now intermixed tribes fighting nearly constantly. However, the coming of Sauron forced them to unite, and the Wasache Confederacy was formed and successfully drove out the Dark Lord's armies. The Wasache remained a decentralized but still united confederacy well into the Fourth Age.

## Culture

The Wasache have a very developed and complex mythology, with a large pantheon of gods and spirits who are said to create and influence the mortal world daily. These spirits can be communicated with in many ways: through the use of the Katzine dolls made to gibe a spirit an "avatar" that can be communicated with, the entheogenic cactus known as Paii-Ute which is said to bring the user into the "Dreamtime" or Spirit Realm, or through the rituals of the Sweat Lodge, a building where they perform ceremonies to commune with the Fire God, the chief deity of their pantheon. Despite its tropical location, the region can get very cold at night, with winter nighttime temperatures nearing that of Eriador!

Other aspects of their culture include the Vision Quest, a rite of passage where a young man or woman goes into the wilderness of the Desert alone for a month so that the Spirits can grant them a path to follow in life, as well as the Hekahe, mock battles staged every ten years to re-enact the defeat of Sauron by the Wasache and the freeing of the Fire God from his prison.
Juggernaught

**Juggernauts were ancient monsters set with the task of protecting the Void Pit.**

## History

Shortly after the elves awoke in Cuivienen, the Void Pit opened and the Ten Void Lords came out of it, bent on tormenting the people of Middle-Earth. They filled the pit with gold and other jewels. These jewels were corrupted with the powers of the void, so they became extra valuable. To guard their treasure hoard, Abaddon the Void King created the Juggernaughts with dark magic. These monsters slew anyone who found the Void Pit.

## Characteristics

Juggernauts were huge, easily ten feet tall. They wore steel armor infused with the energy of the Void. They wore tattered crimson capes, and a helmet made of a troll's skull. They were soulless and empty under their armor, and it is told if one ever lost it's armor, it would become a black hole.

## Military

The Juggernauts were the perfect guards - silent, strong, determined. They could only obey orders from their creator, and they killed anyone who was not an ally of their creator.
Haladin Emirate of Sultanim

The Haladin Emirate of Sultanim, or simply Sultanim, is a nation located in the forests of Lindon, formed by the Haladin who remained in Middle-Earth after the War of Wrath but never formed an organized society until the Sixth Age, instead existing as tribes who paid only lip service to their Noldor overlords. They are known for their matriarchal society and stubborn reliance on hunting-gathering together with small-scale farming.

## History

The Haladin Emirate first formed in the early Sixth Age, when the enterprising Haleth XVIII decided it was time for her tribe, the Sulta, to stop being semi-nomadic hunter-gatherers and establish a society more like their neighbors the Noldor. Donning the shield of the legendary warrior Sult, she rallied the four tribes of the Haladin to her banner, calling upon a new age where the Haladin of Eryn Lindon would be more than just an isolated tribe, a footnote in the history of the Noldor. She established the Emi system, where the four tribes would meet yearly along the fertile riverbanks of the Sulta lands. There she founded Sultanim(City of the Sultas), a small village which would later grow to be the largest settlement of all of Eryn Lindon. Her daughter(for succession in the Haladin went mother to daughter), Ilewi I, would establish a diplomatic mission in Caras Omer to the west, securing Sultanim's status as an independent nation as she persuaded the reluctant Noldor king to grant them a charter of independence that they may govern their own lands, now that they are no more but a tribe of wildmen in a small forest. Even to this day after the Rebirth of Beleriand, in the Seventh Age, Sultanim thrives.
Hrafnaland

Hrafnaland is the largest island in Forodwaith, settled by the Shorilanders and home to the Zemgal League.

## Geography

Hrafnaland is a very mountainous land, many rugged volcanic ridges slicing the island into small valleys. There are also several great ice caps, fir example the great Arnegblod Ice Cap in the center of the island in the valley of an extinct caldera. Despite this, or perhaps because of the volcanism, the place is a relatively temperate region, with grasses and trees growing readily in the south. Hrafnaland is one of the few hospitable places in Forodwaith, and this and the strategic location connecting the Lossoth realms with the eastern Kingdoms of Illuin has made Zemgal very prosperous.

## History

Hrafnaland was originally settled by Hrafnar Lygskaete, a Shorilander explorer who discovered the region during the great age of the Shorilanders, where their influence stretched across Middle-earth and their name was feared even in the ports of Gondor. Hrafnar and his men settled at the southern bay of the island, quickly assimilating the natives who called the place Ib, and there the founded the city of Kiel. Soon, more city-states sprang up, and Kiel's dominance fell to that of Zemgale(named after the Zemgalen tribe). Zemgale would come to unite the city-states in a mercantile confederation that would hold dominance over trade in the northern seas by the time of the War of the Ring. In the northern tundras and scrublands, a more primitive way of life was followed, a commonwealth where priest-judges called Godis convened each year in a semi-direct democratic system. The northerners mostly herded sheep and goats, especially the Silver Rams native to the island. The Zemgals could'nt care less about the northerners, as their seas are permanently icelocked and have no valuable resources.
Obokoza

The Obokoza are a variety of dog native to the jungles of Far Harad who are used as hunting dogs by the Ayakaba . They represent a middle step in the domestication of wolves into dogs, retaining characteristics of both.

## Physical Description

Obokoza are some of the largest of dogs, being 30 inches high on average and weighing around 55 pounds. Bitches are generally similar in size and stature to their Hound counterparts, and they are used for the same purposes. Their stiff hairs allow them to track through the rainforest undetected, and they can smell their prey distinctly from the rest of the rainforest smells. Their brown fur also serves as camouflage, and their jaws are adapted to bite hard and carry their prey's bodies to their pack dens or the houses of their owners.

## Social Behaviour

Obokoza are a very social animal, organized into closely-knit packs in the wild. They have a elaborate system of ranks and merits, one still not fully understood by the Ayakaba. In the wild, the packs often have fearsome rivalries, and will occasionally kill and cannibalize each other over disputes. Tamed Obokoza, however, are more docile, and refuse to hunt their wild kindred.
Saiki Takuya

**Saiki Takuya was the last Shogun of the Meiyo, he was Shogun from TA 3 to TA 14 when he died in battle against the Arnorian army.**

## Traits

He posesses all the traits that are respected and honored by the Meiyo, he is also a bit reckless.

## Backstory

Saiki was born near the end of the second age, and he quickly was recognized by the Shogun before him Mihara Washichi as a worthy successor to the throne of the Meiyo. Before the battle he went to the most honored and respected people in the Meiyo society. The Seven Warlocks, each representing a single trait honored by the Meiyo. They gave him Immortality, but he did have a weakness, his left heel. He died in the battle of Lond Daer from an arrow wound in his left heel.

## Weapons

He wields duel crystal blades named Crysn & Cryivin.

## Achievements

* Single greatest warrior in Meiyo society
* Most respected and honored Shogun
* Slew almost half of the Arnorian army alone.

**Saiki Takuya** •
Zearus Silvershade •
Seven Warlocks

Meiyo •
Enedwaith

Cytite & Crysinite •
Crysn & Cryivin •
Meiyo Calender

Meiyo •
Enedwaithians
100!

The 100 were the 100 old men that be were always counting 100 rivers, 100 mountains, 100 everything. They always wrote a book of 100 pages, 100 everything. They seemed to worship the number 100 as a sacred deity.. This is all that is known about them. I would tell more, but I do not know about them, other that they lived in the mountains of Forodwaith.
The Bron

**The Bron are a race of men hailing from the North.**

## Characteristics

The Bron are hardy and muscular people that are a bit taller than the average Gondorian. Their skin is a bit pale as they live primarily in the tundra north of Rhun. They also either have blond or brown hair with eyes the color of ice.

## Culture & Domains

The Bron originated from a medium sized island to the east of Middle Earth. After their homeland started to practically freeze over, the Bron created large transport boats and headed west in search of a new home. The Bron landed on the shores of Rhun but quickly migrated north to more familiar climates. The Bron culture is a culture of battle and honor. The Bron believe that to die with a sword in your hand is the only way to get into the Hall of Valor, their idea of heaven. When an important Bron dies, he is buried in the deepest chamber of a massive sprawling crypt usually built into a mountain. The Bron are also known to be short tempered and impatient, however, they are also the most loyal and trustworthy people you'll ever meet.

**The Bron hierarchy is divided into 6 distinct classes**

-The High King: Ruler over all the Bron

-The 10 Jarls: Rulers over the 10 provinces of the tundra

-The Nobles: Rulers over small estates in the Kingdom

-The Warriors: Soldiers of the High King

-The Merchants: Rich traders who bring wealth to the kingdom

-The Workers: Men and Women who work the fields, smiths, and everything else

## Enemies/Allies

**Enemies**

* Northern Easterlings
* The Stiffbeard Clan (Rivalry)

**Allies**

* The Ironfists Clan
* The Blacklocks Clan
* The Stonefoots Clan
Serrekism

The religion of Serrekism is an ancient Easterling religion, originally followed by the Kugorites in the Brown Lands. However, the religion has recently spread to the Eorlingas Aethelcunirce, becoming a very popular religion.

## Cosmology

The Serrekites believe that the Great Sky Father, Serrek(often identified with Eru) created the universe, and the two angelic orders the Je Ehdaji and the Siðisit. The Je Ehdaji embodied balance, and the Siðisit acted as protectors of mankind. However, the Je Ehdaji gradually shifted from balance towards order, until they became an oppressive and xenophobic regime. The Siðisit also became more violent, shifting towards a force of pure chaos. The Je Ehdaji and Siðisit fought in a terrible battle that shattered the sky and reshaped the earth. Only the mantra chanting of Serrek(identified with the Ainundale) could mend the sky and restore the earth.

Serrekites believe themselves heir to the uncorrupted Je Ehdaji and work to restore the original ancient balance to the world. Only through the enlightenment of all beings through the practices of meditation, contemplation, and entheogen use can mend the cruel gash separating the Sky and the Earth and usher in the return of D'arer Lerjiar, the son of the Sky Father, One with the Sky Father and the Magicks, to bring about perfect paradise in the world.

## Trivia

The religion's names is literally a hodgepodge of star wars and meme references, compiled into a semi-serious belief system. Serrek is Shrek, the Je Ehdaji and Siðisit are the Jedi and Sith, and D'arer Lerijar is Darth Jar Jar. XD
Gathod

Gathod is a large semidesert region southeast of the Sea of Rhun and home to the Balchoth tribe of Easterlings.

## Geography

Most of Gathod is a dry steppe, a flat plain covered in brown grasses and with no trees of flowers. The area by the Sea of Rhun is more fertile, and used as grazing ground for the Balchoth's horses. In this more fertile region also lies the merchant city of Mistrand, a main trade center for the various cultures of the Sea of Rhun. In the center of Gathod lies a white desert, avoided by the Balchoth and other travelers through this parched land.

## History

Gathod, like the other regions of the Rhun steppe, was formed at the start of the Second Age when the Sea of Helcar drained. The Balchoth, who had formerly lived in the northern forests together with the Bron and several other Near Easterling tribes, migrated south unto the newly revealed open steppe of Gathod. From there they launched their attacks on Gondor and still remain as nomadic clans.
Blackbeard Dwarves

**The Blackbeard Dwarves are the most fell and evil clan of Dwarves. They were made evil when Sauron the Dark Lord gave them the Black Mountains in return for their service.**

## Physical Characteristics

The Blackbeard Dwarves were short, but muscular, like their kin. A unique feature among these Dwarves were their long, black beards, among the longest of their kind. They had keen eyes that could actually see in the darkness like how one sees in the light. This has proven to be one if their best aspects.

## Culture & Domains

The Blackbeard Dwarves were known for their barbaric culture. They were known to live above-ground, unlike most dwarves, and were also known to be warlike, unlike other dwarves. Most of these Dwarves actually respected their Mordor orc allies, they liked the skill of the Uruks in battle. These Dwarves were not actually skilled in unarmed combat; their skills lied in the wielding of the superior Morcarite weapons.

## Military

The Blackbeard Dwarves were a strong people, due to superior weaponry. The secret to their nearly impenetrable armor and advanced weapons was the smelting of Morcarite ore, the crimson steel of the Black Mountains. Alloyed with Gulduril; it created the deadly Morgorite steel, used for poisoned blades that could cut through steel. Alloyed with Galvorn; it created Wraivorn, a metal used for creating armor nearly impenetrable by any weapon, except for blades made of Nimrolite. With their advanced weaponry; the Blackbeards won many a battle, but what prevented them from overpowering the world was lack of military training.

## Enemies/Allies

**Enemies**

* Southgard (Enemy)
* Gondor (Enemy)
* Promethea (Mortal Enemy)

**Allies**

* Mordor (Ally)
* Oracarni Dwarves (Treaty)
* White Uruks (Friends)
Snøjord

Snøjord is the newly formed Shorilander empire consisting of Shoriland and the Gulf of Forochel. They were founded by Skrylfr Ulfricksdohtor (Also known as Skrylfr the Savage), the Jarl of Shoriland who raised a large enough raiding party to conquer the Lossoth of Sûri-kylä on the ice bay as well as Pitkäranta to the east. She spread a new civilized way of life across the territories she conquered, and the remaining Lossoth tribes along the Gulf of Forochel soon joined her realm. At the advice of her Hersir Wolfren, she reformed the now large Shorilander Kingdom into the Empire of Snøjord.
Sun Elves of Tolanor

## Sun Elves

The Sun Elves are a group of Cosmic Elves that lived upon Tolanor and now live on Tolithil.

### Lore

The Sun Elves were one of the three Cosmic Elf groups, being split up by war. The Sun and Moon Elves fought a two-thousand year long war, before the Darkness-From-The-Sea came. It decimated most Sun Elves upon the Sun Isles, forcing them to end the The War of the Stars. The Sun Elves went to their long time enemy the Moon Elves and sought a place to live, and married the two Royal Families together (Moonthorn and Sunblade.) The Moon Elves accepted, and gave Northern Tolithil to them, which the Sun Elves built a tree-fortress, called Talanor, or Qualinost. Due to their old home Qualinost being destroyed. It is also said that a group of Moon and Sun Elves moved Far West into the Lands of Men.

### Royalty

The Royal Family of the Sun Elves, being Sunblade is descended from the God of the Sun, which Zane RoMeave has slain, which makes the Sun Elves hate Zane. Aliyos Moonthorn is also the child of the Sun and Moon, when they married. He can use weak Moon and Sun powers. Naylos Sunblade, King of the Sun Elves, is the strongest user of Sun Powers of his line.

### Equipment and Metals

The Sun Elves are known to be great users of Guardian and Hunter-type class equipment, being great users of Shield-Sword techniques and amazing Marksman but never able to rival that of Legolas. The Sun Elves have a special alloy like the Moon Elves, called Anor-Steel, which is made from steel and Sunstone. Sunstone is common stone upon both Tolanor and Tolithil. Moonstone is slightly more rare. When made into a sword is glows when danger is near like that of Gondolin. However made into armor, in a fight it blinds the enemy and also plays tricks with their mind. It is stronger then steel like Moonsteel.

### Diplomacy

#### Allies

Moon Elves (Kinship)

Star Elves (Neutral)

Men of Good (Neutral)

#### Enemies

O'khasis (Hatred)

Wainraiders (Enemy)

Darkness (Religion)

### Major People

Sun King: Naylos Sunblade, Lord of the Sun and Stars.

Queen of the Sun: Aria Sunblade, Queen of the Sun and Stars.

Prince of the Sun: Aliyos Moonthorn, Child of Sun, Stars and Moon.

Forger of the Stars: Dagros Stararrow, Blacksmith of the Royal Families.
Resanor

**Resanor was a great underground kingdom of Blood Elves. They lived in harmony, unknown to the rest of Middle Earth.**

## Location

The kingdom of Resanor sat within the bloodred mountain of Angul, in the Red Mountains. The city was contructed of Sarnarcan brick, and contain many wooden bridges across chasms. In the depths of these chasms was the great volcano of Angul.

## Military

The blood elves of Resanor were very skilled in combat with their red armor and eyes. The blood elves were also *very* skilled at magic and could drain the blood of their enemies. Their armor was made of elven steel alloyed with sarcarcan steel.

## Enemies/Allies

**Allies**

* Red Mountains Dwarves

* Avari Elves

* Lake-Men

* Dorwinion

**Enemies**

* Wainriders

* Mordor

* Near Haradrim
League of Issgard

The League of Issgard is a militaristic nation located on the island of Issdelir north of Forodwaith and west of Hrafnaland. They are very powerful, and their soldiers are well adapted to the cold climate. The League of Issgard proves a serious threat to the Aristaeus-Empire in their current war, even despite their war with the Zemgal League on Hrafnaland.

## History

The League of Issgard finds its origin in the Shorilanders of Ragnarr Rauða, a merciless Shorilander raider who razed the High Elven city of Dol Arain to the ground. Ragnarr was a stout believer in Tóör Blóðing, the Shorilander god of war and violence. After he was betrayed by his trusted chancellor Grettirhuvs Ljómifæti, his raiders reformed under the command of Skjorr, the most brutal and cruel of Ragnarr's band. Skjorr led the raiders to the isolated island of Issdelir, where they settled managing to survive through their great endurance and efficiency of labor. Under Koddlakir son of Fylkirir son of Skjorr, they led a devastating attack on the Aristaeus-Empire which sparked the conflict that continues today.
Steel Elves of the Misty Mountains

The Steel Elves of the Misty Mountains are a very peculiar elvish race. They were once part of the Wood Elf Kingdom, but didn't like how Thranduil ruled. They journeyed south and split up, one half to Lothlorien and one half to found The Steel Elf settlement. They live in the Misty Mountains, are not expert archers, and are expert blacksmiths, hence their name. They are able to work mithril into very flexible armor. The Steel Elves are also able to work other metals, too. They can fuse metals to make odd but strong combinations. They melt materials such as mithril, mix it with softer materials, and weave their armor, allowing it to be more flexible, and durable than most elvish armors. They use the armor of Lothlorien, The High Elves, while using a mix of mithril and Lothlorien for higher ranking and give normal ranking Steel Elves Wood Elf armor. The higher ranking Steel Elves use mithril swords, while normal ranking Steel Elves use Lothlorien weaponry.

## History

The Steel Elves are a group of elves from The Misty Mountains, originating from the Woodland Realm. They were exceedingly good blacksmiths. They heard of the great power of mithril and desired to try working with it. They traveled to the Misty Mountains and set up a colony to escape the Woodland Realm and for opportunity with mithril armor making. The elves made an alliance with the dwarves of Moria to be given a supply of mithril in exchange for armor. Elves who wanted to learn the art of metal working were sent to the Steel Elves, who had become a faction themselves. After Moria was taken by orcs, the mithril supply was cut off. The Steel Elves were devastated, but continue to create wondrous armor out of other metals to this day.

## Alliances and Enemies

The Steel Elves, as said above, have become their own group. They are allied with all the elves even the Wood Elves, despite their past they respect all elves as allies. The Dwarves of the Iron Hills are also their allies. They are enemies of the White Uruks, Gundabad, and Angmar.
The Reunited Kingdom

The Reunited Kingdom was a Kingdom founded by Aragorn II Elessar after the War of the Ring. The main two Kingdoms that were united was Gondor and Arnor.

## History

Aragorn was the descendant of the Kings of Arnor and the Heir of Isildur, and thus, when he became King of Gondor at the end of the War of the Ring, he was crowned by right king of both Arnor and Gondor. Using the resources of the victorious Gondor, Aragorn took the royal name King Elessar, refurbished and reunited the Two Kingdoms (of which Arnor had politically split and ceased to be long ago), and rebuilt the ancient ruined cities of Arnor in Eriador. With the defeat of Sauron and Mordor, the Reunited Kingdom became the dominant power of northwest Middle-earth, retaking all territories that originally belonged to both Arnor and Gondor at their greatest extents, excluding only Rohan and the Shire.

Aragorn also led military campaigns, thus adding Harandor (South Gondor), Rhovanion (Wilderland), Harad and Umbar. He was the first Gondorian in many years to realize there was an organization by the name of Heavenstone. At first King Ellesar did not bother with getting rid of it. 15 months after the invasion of Umbar, Heavenstone launched an expedition, and succesfully found  Númenor, which was discovered by the high summit of Mentelarma. After Heavenstone was testing their weapons on elves and other men, King Ellesar openly declared to shut down the whole Heavenstone organization. Heavenstone refused.

*"**We long have been independent from Gondor's rule. When we secretly aided them, they forgot us. As a result, we aren't in their control. If King Ellesar thinks that he has rights over Heavenstone, the organization that keeps you safe, he is wrong. We were once part of Isildur's Gondor. And we fought for it, died for it. But soon they forgot about us, slowly, slowly, slower than any dwarf. And we did too. We have no connection to the Kings of Gondor, as they had no connection to us".***

---***Commander of Heavenstone's Army and Navy, Ingold III***

After this, there is no or very little information of the connection of Heavenstone and King Ellesar.

## Military

The military of the Reunited Kingdom was mostly the same as Arnorian and Gondorian troops as they were in the 2nd Age of the Sun. Since Heavenstone left Gondor, the military slowly worsened a little.

## Territories

By far the Reunited Kingdom has the most land in all of Middle Earth history. The following are the subjects of this Kingdom:

* South Gondor/Harandor
* Ithilien Wasteland and Ithilien
* Minihiriath
* Eriador
* Lonelands
* Gondor
* Barrow-downs
* Rhun
* Wilderland
* Enedwaith
* Near Harad
* Small settlements in Far Harad where the Stars are Strange
* Laketown/Dale
* Arnor
* Small ruins of Angmar
* Lebennin
* Small ruins of Mordor
* Many of the Vales of Anduin (leaving the Northern Half for the Beornings)
* Númenor (peak of Mentelarma)
* Morgul Vale
The Church of the Aerisothotic Order

The Aerisothotic Church was an Empire that focused on not interfering with things that are not interfering with you. The Aerisothotic Church was located in the middle of Belegaer, so no race would interfere with them.

## History

The Aerisothotic Church was the most powerful religious group in Arda. It was created by  Aerisothotius I .The Church consisted of the Lost Race of Illuvitar. Later on, after the Unknown War, the some Unknown joined the Church, and soon all that were still walking on Arda became part of it as well. Nothing more is known about the Church of the  Aerisothotic Order, other than what states above.

## Members

Aerisothotius I founded the Aerisothotic Order, which later turned into the most religious Church in Arda. Some Unknown: Tardasihjk and Jorkihslkt were great priests of the Church, and helped defend off sea pirates of Umbar.

## Religion

The Religion of the Church was worshipping Illuvitar, yet they did not sacrafice, or praise him. The  Aerisothotic Order worshipped the Daughter, a spirit that is said to destroy all evil, and eat all good. She can take any form, and will appear at the Final Clash, an event that is doomed to happen when both Evil and Good become so powerful, a war that would last three trillion years, and yet, the forces will be equal. At the end of the Final Clash, the Daughter will come, and engulf all Evil, good or small, and tranquility will come to the Universe, and stay that way until the End of Days. The End of Days is when the Universe will disappear, and there will be another world, and world that all the Good goes when it dies, a perfect world. That world will never die, for Illuvitar himself will give his life, so his children can live in happiness and tranquility forever.
Imperial Jupo

Imperial Jupo is a kingdom based off the shogunate period of Japan, Split into many kingdoms following a Warcheif and High-Emperor they also share Characteristics from the Holy Roman Empires goverment form.

## Culture&Domain

The Men of Jupo stayed out of the buisness of the west... Much like the Shoguns of Japan, Mixing their beliefs with ancestor worship and the belief of a pantheon of gods, the men of Jupo lived in south eastern rhun. Their Culture was strongly in belief of the Andúnë-*Amandil,* The Sunset Preists, Very similiar to samurai in their codes of honor, They were both warriors and the holy men, only commanded by the high-emperor of the jupo kingdoms, not even the Warlord had command over them.

## Military

The Smiths of Jupo developed armor and weaponry with a metal native to their Kingdom, Ekusukaribā, a metal strong enough to pierce the armor of galvorn if laced with strong enough alloys, the metal Ekusukaribā is used only by the Sunset Preists and the Emperor. The Strongest asset of the Jupo were their bow and arrows, their arrows being tipped by the Ekusukaribā and other alloys. The militaristic minds of the Warlord and Emperor grant them Millitary might to match most empires of man in the west, but they would never march as their policy is stricy isolation.

## Enemys/Allies

**Allies**

* The Easterlings

**Enemies**

* Wainriders
* Zdarvok
Serindia

The Serindian Empire, or simply Serindia, is a nation that broke off from the Eastern Elven Empire late in the Second Age, establishing a powerful empire in southeastern Rhun.

## History

The Serindian Empire's history begins in the early Second Age, when the Eastern Elven Empire established a colony in eastern Rhun, conquering several Avari tribes which would later be the ancestors of modern-day Serindians. Serindia grew powerful, with the great cities of Minas Vularionath, Tirithsiliana, and Serndiandiliae growing to major urban centers. Over time, Eastern Elven power waned and the Serindians grew distrustful of their leaders. Led by their ancient founder Idrioalthaorien, the Serindians overthrew their Eastern Elven Rulers and created a powerful nation.

Later in the Third Age, the Blue Wizards Alatar and Pallando settled in Serindia, becoming personal advisors to the monarchs. Pallando, known as Ramgasdruil to the Serindia, soon became the right hand man of Emperor Ramânawenûz, and still serves as an important official under the current Empress, Ramashe R'Margina L'Rambath.
Morcaran

**Being** **a** **spawn of two powerful Maiar, Morcaran has unbelievable powers, which he uses to aid the Dark Lord Sauron in war, and to command the Nazgûl.**

## Traits

Morcaran is a Maia, so he has immense strength and abilities that far exceed the power of a mortal man, or elf. He stands seven feet and three inches. His bulk is immense, and his skin is as dark as charcoal, with a void-black mohawk with piercing red eyes as bright as a roaring fire. He is fully resistant to fire and poison.

## Race

Morcaran is, as stated above, a Maia. But not just any vala-serving Maia, but the son of Ilma and of Sauron. He has the powers and cruel mind of both of his parents.

## Faction & Role

Morcaran is the right hand man of Sauron, meaning he second in command of the dark legions of Mordor. He commands the Nazgûl, after a mistake in which Gollum didn't trip, and Morcaran came into Mount Doom to reclaim the ring. He replaced the Witch King after he passed into the void.

## Weapon

Morcaran is one of the most powerful and cruel beings in Arda. His best physical weapon, are his stingers. He adopted a terrible trait from his mother Shelob, in which long four, long, flexible stingers pop out of the back of his body. Two are on his shoulder blades, the two others directly above his right and left hips. They are deadly and frightening, he can stab them back and forth with amazing speed, killing men in seconds. If the spear-like stingers won't kill the man, then the withering poison will. Another weapon of his is fire, he can fire concentrated blasts of fire from his palm, and control nearby fire from torches to burn things. His only weakness is not having a weapon made of steel, or any other material.

## Short Biography

Morcaran was born sometime in the beginning of the Third Age. Sauron had just entered Mordor using Cirith Ungol, there he and Ilma had a while, who, several days later, puked out Morcaran. Sauron brought Morcaran to Barad-Dur, where he had his most skilled swordsman train him. Sauron himself taught Morcaran deadly magic and forged Morcaran's armor. Upon two hundred years, Morcaran became the feared captain of the Nazgûl, who most more terrible then all of them combined.
Mithmaron Ellastorine

Mithmaron Ellastorine is an Elven Hunter from Edhellond who has been influential in driving the orcs out of the valley of Falathlorn east of the northern Blue Mountains and north of Mithlond.

## Early Life

Mithmaron was born to Ellastor, brother of Amroth, and his wife the former Jupon imperial concubine and Empress Dowager of Avari descent Sharlotta. Ellastor made many journeys in the east, and he stayed at the Jupon court for many years. There he met the former Empress Dowager of Jupo Sharlotta, and they soon fell in love and married. Ellastor and Jupo moved back to the west, settling in Ellastor's brother's city of Edhellond. There Mithmaron was born, and he lived there for a couple centuries until Amroth drowned and Edhellond was abandoned. Then they moved to the city of Celondim north of Mithlond along the Lune, and there Mithmaron lived for the rest of the Third Age. Mithmaron was trained as a hunter, being skilled in tracking, archery, and hand-to-hand combat. Despite this training, Mithmaron became a vegan, vowing to only use his talents to hunt the forces of evil.

## Physical Description

Mithmaron is tall, even for elves, with his form towering above many of his comrades. He is slender and acrobatic, and while he has strong muscles they are barely visible through his lamellar. His brown hair goes down to his shoulders, and is typically left free due to the constrains of his helmet on potential hairstyles.

## Weapons and Armor

Mithmaron wields a bow of the finest Lairelosse wood, carved by his good friend Ladda the Bowmaker. He also wields a great double-sided Glaive, which he uses to much efficiency dicing the waves of goblins that frequently attack Falathlorn. He wears elvish Lamellar armor, being easily movable but also sturdy and suiting his purposes as a hunter of evil.

## Achievements

Cleansing Falathlorn of evil

Rediscovering the Yavannan tradition of veganism and popularising it

## Friends and Foes

Friends:

Ladda the Bowmaker, his platonic life partner

Celoglas, Lord of Falathlorn

Emperor Miyamosu of Jupo, his half-brother via his mother Sharlotta

Enemies:

All orcs, he believes them to be inherently evil and incapable of redemption
Ûrêzâyan

Ûrêzâyan is a mighty seafaring city-state in the central regions of Bellakar.

## History

Ûrêzâyan was established by the Numenoreans by the seafarer Sakalure, who led the colonization of Bellakar. He named the city after himself, Ûrêzâyan means "(Sakal)Ure's Haven". Ûrêzâyan soon became the center of power in Bellakar, and after the sinking of Numenor Ûrêzâyan served as the capital for the Black Numenorean Kingdom of Bellakar. It was the capital under Joam-Tuv of Qadjadar, as well as the doomed Second Entaile that followed it. When the Third Entaile formed, however, Ûrêzâyan opted to stay independent, and had enough resources to maintain their independence even when Bellakar tried to attack them. With Bellakar often having an anti-Gondorian stance, Ûrêzâyan became the center of trade between Gondor and Raj.

## Culture

Ûrêzâyan culture is cosmoplitan and very different from mainstream Bellakarian culture. There is no stratification of classes like that in Bellakar, and many merchant populations have settled in the Docks District of the city. Ishtra is the primary goddess, with hundreds of temples dotting the city. These temples range from fishing docks to art museums to thinly-veiled brothels, reflecting the diverse aspects of the goddess.

Ûrêzâyani cuisine is a fusion of that of Raj and of Gondor, with the plain foods of Raj being supplemented by Gondor's olives and spices. The Chile Pepper, native to Far Harad's jungles, is also a delicacy, with many breeders experimenting with the plant and creating new spicier varieties every year.
Aron

**Aron is the first of the Ainu, the messenger of Eru, and the spirit of man's eternal thirst for adventure and knowledge.**

## Aron

Aron was the first of the many immortal spirits created by Eru, the Ainur. He exists for the sole purpose of adventure, wandering, and knowledge. He is not Valar, nor is he Maiar. He was known by many for guiding all and every quest.

## Race

It is not know exactly what Aron is, only that he is an immortal spirit created by Eru. He is not Valar or Maiar, but he is immortal, all-seeing, and non-physical in most cases. But when he takes a physical form, he appears as a fair-haired teenager wearing elven armor and wielding a sword, probably to represent the young's thirst for adventure.

## Faction & Role

Aron has no particular role, faction, or loyalty, but he seems to favor men and elves, and is known to violently slaughter any creatures, servants, or masters of Morgoth. He takes the form of man, and is known to be most helpful to servants of Gondor and Rohan.

## Achievements

* Guiding all adventurers to their destination.
* Helping with the protection of the five world pillars.
* Guiding adventurers to the corrupted soul of Cross, so that he could finally be cleansed.
* Destroying the shrine of The Overlord.
Last Words of Gil~Galad

**This was salvaged when the Black Archives were burned in the Third Age.. I don't know what it's about, but it looks important..**

## Last Words

*I came from a long journey. I journeyed  all of the North, South, West and East, and when I come home, I see something horrible. Ulmo, and other allies now hate me, they want to make a new Elvenking, and so they give me a Elf of the Eastern Deathlands, and say, bow to your King, filth.*

*I say "Bow to hell, I will not bow to this low class of Elf, especially from the Deathlands."*

*Eristor the Dark says "You will bow to me, and you will hail to me, for I will take your lands, and you will be my slave."*

*What could I do? Only fight. Aragorn didn't send help from Arnor to Lindon. If Amlaith obeyed, he would be beheaded. I talk to my only hope, the Trees of Fangorn. They say "Nay, for the great king Aragorn, told us to say nay, and if we say aye, great doom shall fall on the Forests." I was alone. And I bravely marched to the Vala Ulmo, and spit in his face, for he betrayed me for a Low Elf of the Deathlands. I was alone. And by Ulmo's trident, I am banished from Lindon. I did something before I left Lindon however. And I said "If I do not have the Throne of the Fair Realm, let no one have it!" And with a great blow, I destroyed the Throne. Only an Elven King could do that, for it was stronger than Bedrock, and Harder than Steel. I am now alone. I wish to sail to Valinor, however it is not Time yet. And I think my history is over. I am nothing. I am no one. But I will reclaim the throne.. Soon..*

## The Fall of Gil~Galad

*Gil-galad was an Elven-king.
Of him the harpers sadly sing;
the last whose realm was fair and free
between the Mountains and the Sea.

His sword was long, his lance was keen.
His shining helm afar was seen;
the countless stars of heaven's field
were mirrored in his silver shield.

But long ago he rode away,
and where he dwelleth none can say;
for into darkness fell his star
in Mordor where the shadows are*.
Tol Torog

**This place was a great stronghold of the Haradrim, the most fortified location in the south. It had the greatest military in all of Harad.**

## Location

Tol Torog was an island located just off the coast of Pertorogwaith. In the center of the great island was a fortress, that held most of the island's inhabitants. All over the rest of the island were lesser tents, outposts and huts, none as great as the main keep.

## Inhabitants

The island holds many men, taken from the north, in Umbar and Near Harad. These men were hardened and wore shining black armor. The island was also home to half-orcish slaves, south-trolls, and Corsairs of Umbar.

## Landscape

Tol Torog was a fortress on a huge volcano. The terrain is either plains, or rocky land with burned trees and lava pits. The grass is blackish in some places, and it is in some spots up to a foot tall. Parts of the island are covered in graves of valiant warriors.

## Etymology

Tol Torog means "Troll Island" in Sindarin.

## Notable Treasures

The vault of Tol Torog held the ancient bow, Flamelash, and the ring of the Inferno. Also held here is much gold, mithril, and silver. Scattered across the fields are broken pieces of Wraivorn, Steel, and Dol-Aronarren weapons and armor.
Aranuir

**"Hail, Aranuir, son of Arivour, King of the Prometheans!"**

Aranuir, son of Arivour is the fifth King of the Peredhel of Promethea, and the most powerful. He was known for his sword Aglaredhel, a Nimrolite Blade that glowed gold-orange, and known for his achievement; slaying Uzkhabar the Great Uruk.

## Race

Aranuir is a Peredhel, or half-elf; the inhabitants of Nan Pervan in the White Mts. He had the best of both sides; bulky and muscular, but swift and agile. He had the average physical features of his race, and despised orcs.

## Faction & Role

Aranuir is the current king of the kingdom of Promethea, a fair kingdom of half-elves. He is in charge of the military and the government. He is arguably one of the greatest Kings Promethea had ever seen, because of his great achievements, and great leaderships skills.

## Weapons

Aranuir wielded one of the legendary Nimrolite Blades, passed down from his father Arivour. His Nimrolite Blade, Aglaredhel, glowed gold with an orange tint, unique to any sword. When Aglaredhel glowed, all orcs feared for their lives and ran. Those who didn't run fast enough were butchered, even if a Blackbeard Dwarf with Wraivorn armor challenged the might of Aglaredhel, they would be cut in half.

## Achievements

Aranuir has many great achievements under the kingdom of Promethea, here are the most notable.

* Slaying Uzkhabar the White Uruk War-chief. Uzkhabar had once slain Aranuir's father, Arivour, and many Peredhelian warriors. Killing Uzkhabar earned him great fame and mortally wounded the power of the White Uruks,
* Making an alliance with Southgard. When the Blackbeard Dwarves attacked the jungles of Southgard, Promethea with Aranuir at its head came to their aid and defeated the Blackbeards. Aranuir himself slayed Gombur the Black, Lord of the Blackbeards in battle.

**Aranuir** •
Kaldaron

Nan Pervan •
Promethea

Nimrolite •
Nimrolite Blade •
Aglaredhel

Peredhel •
Gondorians •
Rohirrim •
High-elves •
Galadhrim Elves •
Nagluk

**Nagluk was the first Half-Troll King of Tol Torog. He ruled with an iron fist, and sought to crush the free peoples and expand his empire.**

## Nagluk

Nagluk was the King of Tol Torog, appointed by Nahir. He ruled his kingdom with an iron fist, having no mercy to anyone or anything that threatened his kingdom. In times of war, he looked to his advisor, a man nicknamed 'Summer', for advice.

## Race

Nagluk was a Half-Troll, an inhabitant of Pertorogwaith. He was the chieftain of the greatest Half-Troll tribe before Nahir came along, founded Tol Torog, and civilized his tribe. Nagluk worshipped him as a god, and in return Nahir granted him immortality, and his very own Ring of the Inferno.

## Faction & Role

Nagluk was originally the chieftain of Pertorogwaith's greatest tribe. Then, Nahir came along and enslaved the other tribes, noticing that Nagluk's tribe was above the others. He civilized the Half-Trolls, granted Nagluk immortality, and made him King of Tol Torog.

## Achievements

* Slaughtering hundreds of fellow Half-Trolls (& Free Peoples)
* Becoming the King of Tol Torog
* Obtaining the Ring of the Inferno
Rajian culture

Rajian culture is the unique and distinct traditions of the people of the Sultanate of Raj. This page will serve as a catch-all for aspects of the culture not covered in other pages.

## Family Structure

The Rajian family structure is completely unique, and while often written off as similar to the Haruze(Near Haradrim) concept of a harem, it carries much more depth and background than a crude polygamy. Rajian men are permitted to marry as many women and/or men as they like, and women are permitted to marry as many men and/or women as they like, as long as all relationships are consensual and agreed upon by both the partners but also the full extent of romantic relationships for all involved. This practice of polyamory lends itself to large, branching, complicated families, and genealogy is seen as a ultimately futile endeavour. Monogamy is also practiced, being less common however and centered in the cities. Children take a combined name of their parents, for example the famous first discoverer of the Amaranth-grain Imezzar was child of Agwilzzar and Ime'qwran. The order in which the names are combined is typically arbitrary and follows no standard pattern. In general, the Rajian families are closely-knit but very large and expansive, and surnames are almost unheard of.

## Cuisine

Rajian cuisine centers around the Amaranth grain, a pseudocereal grown in large floating reed islands called Cinampas. The graid tastes similar to corn when ground into a flour, though is typically used in its whole form called Qusquas. Plantains(a variety of starchy bananas) are considered a sacred food, sliced into wafers and fried in traditional harvest ceremonies. The mustard plant native to the valleys of Rijrij is often ground into a thick paste, one of the few seasonings of the Rajians. The many varieties of mushrooms native to the Cloud Forest are often mixed with Amaranth grains to create varieties of bread, ranging from the cheese-like tasting Kossuth to the hallucinogenic Xvedod which is used in some ceremonies of the Darme Raskudria. The Rajian foods generally taste plain and earthy but in no way bland, and the cuisine has become popular in Bellakar as of late due to trade between the regions.
Gaerdhrim

The Gaerdhrim race are Vanyar and Limwaith beings born of Karos, the Emir and Tairis, a minor Maia of Yavanna. They generally have teal or turquoise skin and heliotrope and crimson markings. The Emir rules the Emirates of the Gaerdhrim from Minas Gaer. The Emirates lie close to the Coast of the Harad and the atoll of Ka'ax 'Minas' Toliath.