Strength

**Strength** is an attribute present in all Ally and Hero cards. It represents the resilience of an Ally/Hero. It has several uses through the game and it can be modified by other cards in the Sector.

## Altering Strength

Strength can be altered by card Abilities; these alterations can be permanent or temporary.

* **Card Abilities**: Some cards have the Ability to increase or decrease the Strength of Allies/Heroes in a location, the Sector, or the Hero to which an Item is attached. These can be permanent or temporary.
* **Allies/Heroes**: Some Allies/Heroes have the Ability to increase or decrease the Strength of Allies/Heroes in their location, the Sector, or a specific Ally/Hero in their location or Sector. Some Ally/Heroes increase their own strength for each Ally/Hero in their location or Sector, or for each other Ally/Hero in their location or Sector.
* **Activated Abilities**: Some Activated Abilities or Ambition Abilities have the effect of temporarily increasing or decreasing Strength of Allies/Heroes.

### The following cards alter the Strength of Allies:

* Mace Windu
* B1 Battle Droids
* May the Force Be With You (Moff Gideon)
* Darksaber
* Experimentation
* Mother Talzin
* Anakin Skywalker (Asajj Ventress)

### The following cards alter the Strength of Heroes:

* Obi-Wan Has Taught You Well
* Friends in Trouble
* May the Force Be With You (General Grievous)
* Ahsoka Tano (General Grievous)
* The Mandalorian
* I Am Programmed to Protect
* Outland Tie Fighter
* Me and the Kid Will Survive
* Darksaber
* Twilight
* Clone Troopers

## Uses

* **Vanquish**: During a Vanquish action, compare the Strength of a Hero and Allies, the Hero is defeated if the combined Strength of the Allies equals or exceeds his Strength.
* **Condition Cards**: Several condition cards are playable when opponents have/play allies of certain Strength, or defeat Heroes of certain Strength.
* **Effects**: Several effects target Heroes of a certain Strength.\

## FAQ

* Whenever referring to a Hero's/Ally's Strength, always consider all other card Abilities that are in effect in the Realm. For Example, if a Hero/Ally has a Strength of 5 printed on their card, but another card in the Sector gives them -1 Strength, then that Hero's/Ally's Strength is considered to be 4 for all purposes.
* If a Hero's (or Ally) Strength is reduced to 0 by other card Abilities you must still use a Vanquish action or card Ability to defeat the Hero. However, if you use a Vanquish action, no Allies need to be discarded.

## Clarifications

* The strength of a Hero/Ally is only altered after being played. Anywhere else, they are considered to have the printed Strength. For example, if there is an ongoing effect that prevents Heroes/Allies of a Strength of 4 or less from being played and another ongoing effect that gives all Heroes/Allies -1 Strength, and you want to play a Hero/Ally with a Strength of 5, you can play that Hero/Ally since his current Strength is 5 and they meet the playing restriction, though once played, their Strength will be 4.
* Strengths cannot be decreased below 0. For example, if Darth Vader plays two copies of Friends in Trouble while R2-D2 is in his Sector, R2-D2 will have 0 Strength.

 ***Card Properties:*** Ability • Cost • **Strength** • Type