recursal/Fanatic-Fandom huggingface dataset:
Henry Camp (Earth-616)

# **Bulldozer**

**Bulldozer**

*Henry Camp*

Agility) Gd10

Strength) In40

Endurance) In40

Reason) Gd10

Intuition) Gd10

Psyche) Ty6

Health: 110

Karma: 26

Resources: Pr4

Pop: -5

### **Known Powers:**

***Mystically Enhanced Physiology:*** Henry's body was enhanced by Norn/Asgardian Magics that provided by Wrecker to him with the following abilities:

-*Body Armor:* Ex20 vs Physical, Ty6 vs Energy

-*Resistance:* Rm30 vs Fire, Cold, Heat, and Corrosives

### **Equipment:**

***Bulldozer Helmet:*** Henry wears a steel helmet of In40 Material. He can charge head first +1CS to hit for every area traveled. Damage is 40 points plus 2 points for each area he moves through. The helmet acts as In40 protection for any damage he might take.

### **Talents:**

Military

Boxing
Christine Trelane (Earth 50)

# **Synergy**

**Synergy**

*Christine Trelane*

A) Gd10

S) Pr4

E) Gd10

R) Rm30

I) Ex20

P) In40

Health: 34

Karma: 90

Resources: Ex

Pop: 15

### **Known Powers:**

***Human Seedling Physiology:*** Synergy's is a mutant, her very DNA mutated by a comet, which gives her the following abilities:

- *Power Manipulation* - AM50 - Synergy is able to access a person's latent abilities and activate them on touch with Am50 ability, she can also negate a person's powers (not technological in nature) on touch with Am50 ability.

- *Mind Probe:* Ex20

- *Psionic Blast:* Rm30

### **Talents:**

***Leadership***

***Resist Domination***

***Genetics***

***Computers***
Arkady Rossovich (Earth-616)

# Omega Red

**Omega Red**

*Arkady Gregorivich Rossovich*

Agility) Ex20

Strength) Rm30

Endurance) Am50

Reason) Ty6

Intuition) Ty6

Psyche) Gd10

Health: 130

Karma: 22

Resources: Gd10

Pop: 0

### **Known Powers:**

***Mutant Physiology:*** Arkady Gregorivich Rossovich has a mutant physiology that provides him with the following abilities:

**Death Factor:** Omega Red can generate a "death field" of Am50 intensity around him which is channeled through his tentacles. Almost the reverse of Wolverine's Healing factor, this field saps the life force of living creatures. Omega Red can suck the life force out of everyone in the same area as himself, and can use use this energy to regain lost health up to his maximum. To affect a target, Omega Red must first succeed at a power FEAT against the intensity of the victim's Psyche. Each successful FEAT allows Omega Red to drain up to 50 points from each victim until he regains his normal maximum health. If the target's health drops below zero as a result, the victim dies and his body disintegrates.

**Lethal Pheromones:** Omega Red can release a cloud of pheromones that causes people to feel ill and collapse. Anyone in the same area as Omega Red will be affected, and potential victims must succeed at an Ex20 intensity Endurance FEAT or be rendered unconscious for 1-10 turns. Characters with sealed systems, or who do not breath are unaffected.

### **Equipment:**

*Body Armor:* Gd10 protection vs. Physical and Energy

*Carbonadium Tentacles:* Omega Red's suit is equipped with Carbonadium tentacles of Mn75 material strength.
These give him +2 CS when attempting Grappling attacks, and adds +1 CS to Strength when determining Grappling damage.

### **Limitations:**

*Life Force Loss:* - Omega Red must continually feed on life force to survive. He looses 10 health points an per hour, which can only be restored by draining new Health from living victims. If his health drops to 0, he enters a death-like comma and cannot be revived without the voluntary self- sacrifice of a number of beings whose combined Health points total at least six times Omega Red's original Health.
Brunnhilde (Earth-616)

# Valkyrie

## Statistics

**Brunnhilde**

*Valkyrie*

Fighting) Mn75

Agility) Rm30

Strength) Am50

Endurance) Am50

Reason) Ty6

Intuition) Ex20

Psyche) Gd10

Health: 205

Karma: 36

Resources: Ex20

Pop: -35

**Known Powers**:

***Asgardian Physiology:*** Brunnhilde is an Asgardian, who's very body gives her the following abilities:

-*Invulnerability*: Am50 protection vs. Heat, Cold, Radiation, Toxins, Aging and Disease

-*Body Resistance*: Ex20 Protection vs Physical and Energy

-*Slowed Aging*: Un immunity to the ravaging effects of time. Brunnhilde only physically ages one year for every 100 years. She will age, just very slowly.

-*Self-Sustenance*: Brunnhilde doesn't need to breathe, she can survive in the vacuum of space

-*Illusion Detection*: +1CS intuition to detect illusions.

-*Linguistics:* Un100, Brunnhilde posses the All-Speak, allowing her to speak/communicate in all of the languages of the Ten Realms, Earth's dialects, and various alien languages.

***Death Sense:*** Un100 ability to sense a being's approaching death. At the Gamemaster's option, he/she may have Brunnhilde attempt a FEAT roll to determine if she has detected a death glow. If she does, one character, randomly chosen, will be placed in a deadly situation. This character will attract attacks and is unable to spend any Karma on Endurance FEAT rolls for the duration of the adventure.

***Dimensional Travel:*** Brunnhilde can transport herself and a dying or dead person from the Earth dimension to an other-dimensional realm of the dead, just by willing herself to do so. She can also return through an act of will.

-*Dimension Travel:* Un100 (limited between Earth Dimension and a Dimension of the Dead (Valhalla, Hel, ect).

**Equipment:**

**Dragonfang**

- Cl1000 Material Strength

- Mn75 Edge or Am50 Blunt Damage

**Brunnhilda's Iron Spear**

- In40 Material Strength

- Am50 edge damage.

- In40 edge damage when thrown up to 10 areas.

**Valkyrie Armor**

- Am50 Material Strength

- Am50 Protection vs Physical, Energy, Force, Edge and Shooting.

**Talents:**

Asgardian Lore

Swordsmanship

Brawling

Thrown Weapons

Edge Weapons

Martial Arts A

**Contacts:**

Asgard

Valkyrior

Defenders
Hornet Mark I

## **Hornet**

Agility) - See User

Strength) - See User

Endurance) - See User

Reason) - See User

Intuition) - See User

Psyche) - See User

### Known Powers:

***Hornet Mark I Battle Suit:*** Hornet's battle suit gives him the following abilities:

-**Body Armor:** Ex20 protection vs. Physical and Energy

-**Protected Senses:** Ex20 protection vs. Blinding attacks

-**Flight:** Rm30 airspeed, 15 areas/round. The armor is capable of carrying an additional 200 lbs before it begins to slow. Hornet's wings keep the armor airborne and stabilized. They are also used to steer in flight.

*Gauntlets:* Hornet's gauntlets allow him to perform the following power stunts:

-**Stingers:** Rm30 Shooting, if successful, target must make an Rm30 End FEAT. vs being knocked out for 1-10 rounds.
Barrage Mk I

# Barrage

***Barrage Armor Mk I***

Agility) +1cs (Maximum Ex20)

Strength) +4cs (Maximum In40)

Endurance) +4cs (Maximum Am50)

Reason) Same as Operator

Intiution) Same as Operator

Psyche) Same as Operator

Health: 130 (Maximum)

Karma: Same as Operator

Resources: Same as Operator

Pop: Same as Operator

***Barrage Mark I Armor:*** the Mark I Armor enables the wearer the abilities shown below:

-*Body Armor:* In40 protection vs. Physical and Energy

-*Enhanced Abilities:* Boosts Physical abilities by a number of column shifts.

-*Arm Cannon:* Located on his right arm, Up to Mn75 Energy, 10 areas

-*Protected Senses:* Ty6 protection against blinding attacks.
Dirk Garthwaite (Earth-616)

# **Wrecker**

**Wrecker**

*Dirk Garthwaite*

Agility) Ex20

Strength) Am50

Endurance) In40

Reason) Ty6

Intuition) Ty6

Psyche) Gd10

Health: 160

Karma: 22

Resources: Ty6

Pop: -20

### **Known Powers:**

***Mystically Enhanced Physiology:*** Dirk's body was enhanced by Norn/Asgardian Magics that provide him with the following abilities:

-*Body Armor:* Ex20 vs Physical, Ty6 vs Energy

-*Resistance:* Ex20 vs Fire, Cold, Heat, and Corrosives, Am50 vs Toxins and Drugs

-*Mystical Link:* Dirk has a mystical link with his Crowbar.

### **Equipment:**

***Mystic Crowbar:*** Un100 material adds +1CS to strength, can be thrown up to 3 areas away and will return to him the next round.

### **Talents:**

Blunt Weapons

Thrown Weapons

Leadership
Crimson Dynamo Mark II

## Statistics

***Crimson Dynamo Armor Mk II***

Fighting) +0 CS

Agility) -1 CS

Strength) +2 CS

Endurance) +3 CS

Reason) See Pilot

Intiution) See Pilot

Psyche) See Pilot

Health:

Karma: See Pilot

Resources: See Pilot

Pop: See Pilot

**Equipment:**

***Crimson Dynamo Mark II Armor:*** Made of a Carborundum matrix alloy, the Mark I Armor enables the wearer the abilities shown below:
Frederick Dukes (Earth-616)

# Blob

**BLob**

*Frederick Dukes*

Agility) Pr4

Strength) Mn75

Endurance) Mn75

Reason) Pr4

Intuition) Gd10

Psyche) Ex20

Health: 184

Karma: 34

Resources: Gd10

Pop: -10

### **Known Powers:**

***Mutant Physiology:*** Frederick has mutant physiology that provides him with the following abilities:

- **Immovability:** After firmly planting himself (1 round) Blob can only be moved by an adversary of Un100 Strength or greater and only on a Red FEAT. He is immune to stuns and slams.

- **Body Armor:** Un100 protection vs. Physical, Am50 protection vs. Cold, Heat and Energy. His senses are not protected.

- **Bodily Expansion:** Blob can flex his fat so he can break through restraining materials of In40 strength or less. He can also entrap attacking opponents in the folds of his skin with In40 ability. Once grabbed, the opponent is held with Un100 Strength.
Lorelei (Earth-616)

# Lorelei

**Lorelei**

*Amora*

Agility) Rm30

Strength) In40

Endurance) In40

Reason) Gd10

Intuition) Rm30

Psyche) In40

Health: 130

Karma: 80

Resources: Rm30

Pop: 20 (-5 asgardians)

### Known Powers:

***Asgardian Physiology:*** Lorelei is an Asgardian, who's very body gives her the following abilities:

-Body Resistance: Ex20 Protection vs Physical and Energy

-Invulnerability: Ex20 vs Heat, Cold, Radiation, Toxins and Disease

-Slowed Aging: Un100 immunity to the ravaging effects of time. Asgardians only physically ages one year for every 100 years. They will age, just very slowly.

-Linguistics: Un100, Asgardians posses the All-Speak, allowing them to speak/communicate in all of the languages of the Ten Realms, Earth's dialects, and various alien languages.

***Seduction:*** If she so chooses Lorelei can cause any man to fall in love with her. Lorelei can make a Psyche FEAT roll and the target must make a FEAT roll equal to or better to avoid her commands.

***Petrifying Kiss:*** If annoyed Lorelei may kiss a someone and transform them into a granite statue. The target must be willing and may make an Endurance FEAT roll to avoid the effects of the kiss.

***Asgardian Magic:*** Minor Sorceress of Asgardian Magic with the following spells always available:

-Magic Detection: Ex20

-Psionic Detection: Ex20

-Healing: Ex20

-Thought-Casting: Ex20

-Eldritch Bolts: Ex20

-Eldritch Shield: Ex20

### Equipment:

***Elixir of Lofn:*** Lorelei can increase the effects of her seduction powers by +3CS by drinking this potion which would make it difficult for a God to resist her power.

### Talents:

Occult Lore

Seduction

Potions

Hunting
Brian Calusky (Earth-616)

# **Piledriver**

**Piledriver**

*Brian Calusky*

Agility) Gd10

Strength) In40

Endurance) Rm30

Reason) Pr4

Intuition) Pr4

Psyche) Ty6

Health: 110

Karma: 14

Resources: Pr4

Pop: -10

### **Known Powers:**

***Mystically Enhanced Physiology:*** Brian's body was enhanced by Norn/Asgardian Magics that provided by Wrecker to him with the following abilities:

-*Body Armor:* Ex20 vs Physical, Ty6 vs Energy

-*Resistance:* Rm30 vs Fire, Cold, Heat, and Corrosives
Laura Lopez (Earth-616)

# **Demolisher**

**Demolisher**

*Laura Lopez*

Agility) Ex20

Strength) In40

Endurance) Rm30

Reason) Ty6

Intuition) Ty6

Psyche) Ty6

Health: 110

Karma: 18

Resources: Pr4

Pop: 0br />

### **Known Powers:**

***Mystically Enhanced Physiology:*** Laura's body was enhanced by Norn/Asgardian Magics that provided by Wrecker to him with the following abilities:

-*Body Armor:* Ex20 vs Physical, Ty6 vs Energy

-*Resistance:* Ex20 vs Fire, Cold, Heat, and Corrosives

### **Equipment:**

***Demolisher Wrecking Ball:*** A steel wrecking ball of Am50 Material Strength. Inflicts Am50 damage.

***Demolisher Gloves*** Rm30 Material Strength. Provides Rm30 protection to hands.

### **Talents:**

Martial Arts A

Blunt Weapons

### **Contacts:**

Wrecking Crew
Kingpin
Male Character 9

# Statistics

**?**

*?*

## **Abilities**

Fighting) Am50

Agility) Rm30

Strength) Mn75

Endurance) Mn75

Reason) Gd10

Intuition) Ex20

Psyche) Rm30

Health: 230

Karma: 60

Resources: Ex20

Pop: +0

## **Known Powers:**

* ***Tuath Dé Physiology:*** He is an Tuath Dé, who's very body gives him the following abilities:

	+ *Invulnerability*: Un100 protection vs. Heat, Cold, Radiation, Toxins, Aging and Disease
	+ *Body Resistance*: Ex20 Protection vs Physical and Energy
	+ *Slowed Aging*: Un100 immunity to the ravaging effects of time. He only physically ages one year for every 100 years. He will age, just very slowly.
	+ *Immortality:* Tuath Dé are immortal in this plane, and as such, if reduced to 0 Health and Sh-0 Endurance, do not die. Their Karma reserves (including that in pools with others) are reduced to 0, and they automatically began healing, in the dimension of Albios and in other planes, the immortal Tuath Dé may be slain. They can also be slain by godly/demonic weapons, like those forged in Asgard, Olympus, Hell and others.
	+ *Self-Sustenance*: He doesn't need to breathe, he can survive in the vacuum of space almost indefinately.
	+ *Illusion Detection*: +1CS intuition to detect illusions.
* ***All-Speak*** - Linguistics: Un100, posses the All-Speak, allowing her to speak and communicate in all of the languages of Earth's dialects, and various alien languages.
* ***Weather Control:*** Am50.

## **Equipment:**

* ***Lightning Bardiche*** - CL3000 material, Crafted of a mystical material that is nearly translucent and looks like living lightning, It can do Un100 edge/blunt damage it has the following power stunts:
	+ **Thrown** - Can be thrown upto 10 areas. Incflict Am50 Edge or Blunt Damage.
	+ **Automatic Return** - it will return to the wielder when called upon, it can travel up to 10 areas per turn.
	+ **Deflection:** Rm30 protection vs. physical, energy and magical attacks if spun quickly.
	+ **Lightning:** Am50
	+ **Electrical/Lighting Absorption/Reflection:** Electrical or Lighting up to Un100 can be absorb but it must be reflected the following round.
	+ **Bond:** Taranis is now bonded with Lightning Bardiche and will obey his commands over other wielders should he be alive.

## **Talents:**

* **Tuath Dé Lore**
* **Weapon Specialist: (Lightning Bardiche)**
* **Brawling**
* **Martial Arts B**
* **Leadership**
Ioakim Koblev (Earth-616)

# Snow Leopard

**Snow Leopard**

*Ioakim Koblev*

Agility) In40

Strength) Rm30

Endurance) Rm30

Reason) Pr4

Intuition) Ex20

Psyche) Pr4

Health: 120

Karma: 28

Resources: Pr4

Pop: -5

### **Known Powers:**

***Mutant Physiology:*** Ioakim is a mutant whose very physiology proves the following abilities:

- **Superhuman Speed:** Ex20, Ioakim is capable of running and moving at speeds greater than that of the finest human athlete. Ex20 land speed.

- **Super-humanly Acute Senses:** possess super-humanly acute senses with the following abilities:

-- *Enhanced Vision* In40, see greater clarity and distance

-- *Night Vision* In40, see in near-total darkness

-- *Enhanced Smell* In40, sense of smell is so acute; they are able to detect the slight chemical differences in different brands of deodorants that, supposedly, have the same scent. Can Track with In40 ability.

-- *Enhanced Hearing* In40, Can hear sounds that ordinary humans can't and to hear at much greater distances.

- **Animal Weaponry:** Issa posses a number of animal related weaponry.

-- *Retractable Claws* In40 edge

-- *Elongated Fangs* Ex20 edge

### **Limitation**

Feral Speech: Ioakim seems to only be able to communicate in Snarls and growls.

### **Contacts:**

Yi Yang

Piotr Phobos

Remont Six
Edward Lavell (Earth-616)

# Eel

**Eel**

*Edward Lavell*

Agility) Rm30

Strength) Ty6

Endurance) Ex20

Reason) Ex20

Intuition) Ex20

Psyche) Ty6

Health: 76

Karma: 46

Resources: ty6

Pop: -2

### **Equipment:**

***Eel Mark II Battle Suit*** - Eel Mark II suit enables the wearer the abilities shown below:

-*Eletrical Resistance* In40 resistance to Electricity

-*Eletrical Generation* In40 Electrical Generation

-- Electrical Projection - In40 - Upto 1 Area Range

-- Electrical Touch (Automatic) - Eel touching or being grappled by someone automatically inflicts In40 electrical damage.

-*Body Coating* - Eel Suit exudes a grease-like substance which makes it hard for opponents to get a grip on him in combat, giving him a +5 CS to escaping.

-*Light Emission* - Eel suit can glow in the dark, illuminating the area he is in. Fe2 Light Emission.

-*Radarsense* Eel suit generates an electrical field at all times that detects anyone entering his area. This raises intuition to Am50 for any any sort of surprise attack which such a power might detect.
Male Character 14

# Statistics

**?**

*?*

## Abilities

Fighting) Rm30

Agility) In40

Strength) Gd10

Endurance) Ex20

Reason) Gd10

Intuition) In40

Psyche) Gd10

Health: 100

Karma: 60

Resources: Gd10

Pop: 0

## **Known Powers:**

* ***Altered Human Physiology***: is was exposed to unknown chemicals which altered his physiology, his very body provides his with the following abilities:
	+ **Enhanced Senses:** In40 Taste, Touch, Smelling and Hearing, Overloading these senses reduce his Intuition by -1cs. Any FEAT against specific attacks are -2cs. The character is able to perform the following power stunts:
		- *Lie Detection:* Rm30 ability uses his enhanced hearing to determine if someone is lying by listening to their heartbeat.
		- *Tracking:* In40 ability to track by a specific odor or heartbeat.
	+ *Superhuman Sense of Balance:* In40 Agility; Character's sensory organs have such a high level of development, his inner ear, which controls the equilibrium and motion of the body, aiding him in acrobatic feats.
	+ **Radar Sense:** In40, Character has developed an omni-directional sense that operates as primitive radar. His Radar Sense reacts to an emission of electromagnetic energy a mutation in his brain has caused, reading the reverberations of this energy as a 360º, 3-D map of objects up to 3 areas away regardless of light conditions. Rapid movements and chaotic conditions reduce the power and Intuition by -2cs. Character cannot be blindsided unless attack takes place beyond his sensor range.

## **Equipment:**

* **Kevlar Armor Suit**: Gd10 protection vs. Physical, Shooting and Edge, Ty6 vs Energy
* **Titanium Claws**: Mn75 Material, Ex20 edge damage.
	+ *Climbing*: Ex20 Climbing
* **Colt .45 pistol** (x2): Gd Shooting, 3 areas

## **Talents:**

* **Weapons Specialist (Claws)**
* **Martial Arts A**
* **Martial Arts B**
* **Martial Arts C**
* **Martial Arts D**
* **Martial Arts E**
* **Acrobatics**
* **Tumbling**
* **Stealth**
* **Guns**

## **Limitations:**

* **Blind:** Character is blind and is unaffected by light-based attacks, illusions, and hypnosis.
* **Radar Sense Limitations:** character is unable to discern pictures or video images, and he can only guess at colors based on the amount of heat they are absorbing or reflecting. If anyone or anything is not emitting anything that would trigger his heightened senses character wouldn't be able to detect it, such as hallucinogenic toxin, which was devoid of taste or smell, or when a sniper bullet fired outside the range of his sense of hearing.
* **Radar Sense Disruption:** character's superhuman senses render him extraordinarily vulnerable to excessive sound, odors, etc., which can temporarily weaken his Radar Sense or if he is bombarded by too much sound at once, character can easily be immobilized, which causes him great pain and leaves him disoriented. Once the disruptive effects wear off, characters's Radar Sense is able to return to its normal calibration.
Iron Man Mark III

## Statistics

Iron Man Armor Mark III

Fighting) Gd10 ( Tony Stark)

Agility) Gd10

Strength) In40

Endurance) Am50

Reason) See  Tony Stark

Intiution) See  Tony Stark

Psyche) See  Tony Stark

Health: 84

Karma: See  Tony Stark

Resources: See  Tony Stark

Pop: See  Tony Stark

**Equipment:**

***Iron Man Mark III Armor:*** Made of a mono-crystaline iron coated with tetrafluorethene plastic, the Mark III Armor enables the wearer the abilities shown below:

-*Alter-Ego:* See  Tony Stark
Airstrike Mark I

# Airstrike

Airstrike Armor Mark I

Agility) +3cs (Maximum In40)

Strength) +5cs (Maximum Am50)

Endurance) +4cs (Maximum Mn75)

Reason) Same as Operator

Intiution) Same as Operator

Psyche) Same as Operator

Health: 195 (Maximum)

Karma: Same as Operator

Resources: Same as Operator

Pop: Same as Operator

- **Body Armor:** Provides Am50 Protection from Physical and Energy attacks. Am50 resistance to Fire, Heat, Cold, as well as Un100 protection from Radiation.

- **Rocket:** flight at Mn75 airspeed.

- **Machine Guns:** Left Arm mounted, Rm30 damage 10 areas range.

- **Laser Cannon:** Right arm mounted In40 damage, 5 areas.

- **Missiles:** (2) back mounted missiles, Am50 explosive damage at 15-area range.

- **Infravision:** In40 rank.

- **Microwave Detection:** Ex20 rank.

- **ECM:** In40 ability to jam Radio and Radar.

- **Communication Systems:** Ex20 Transmitter, 500-mile range, with satellite link-up.

- **Self Sustenance:** 1 hour air supply.

- **Protected Senses:** Rm30 protection from Sensory attacks.
Donatello (Mirage)

# Donatello

**Donatello**

Agility) In40

Strength) Ex20

Endurance) In40

Reason) In40

Intuition) Rm30

Psyche) In40

Health: 140

Karma: 110

Resources: Pr4

Pop: 0

### **Known Powers:**

***Mutant Turtle Physiology:*** Donatello is a mutant turtle whose body gives him the following abilities:

-**Shell:** Donatello's shell provides him with Gd10 protection vs. Physical and Energy

-**Hyper-Swimming:** Ty6

-**Longevity:** As a turtle, Donatello can live for a long time

***Ninjutsu Training:*** Through his training, Donatello is able to perform the following abilities:

-Hyper-Leaping: Gd10

-Stealth: In40

-Meditative Trance: Gd10 ability to enter a trance to conserve Oxygen

### **Equipment:**

**Bo Staff:** Ex20 material, +1cs Blunt

**Shurikens:** Ex20 material, Ex20 Thrown Edge

**Climbing Claws:** Ex20 Wall-Crawling

### **Talents:**

Weapon Specialist: (Bo Staff)

Computers

Electronics

Engineering

Repair/Tinkering

Oriental Weapons

Thrown Weapons

Survival

Detective/Espionage

Acrobatics

Tumbling

Disguise

Bi-Lingual: (English, Japanese)

Martial Arts A

Martial Arts B

Martial Arts D

Martial Arts E

First Aid

Escape Artist

Thief

Japanese History

Ninja Lore

### **Contacts:**

T.M.N.T.

Splinter

April O'Neil

Casey Jones
Kitrina Falcone (New Earth)

## Biographical information

### Aliases:

Catgirl
Kittyhawk

## Status

### Occupation:

Vigilante
Bounty-Hunter
Thief
Urchin (Former)

# Catgirl

## Statistics

**Catgirl**

*Kitrina Falcone*

### Abilities

Fighting) Ex20

Agility) Ex20

Strength) Gd10

Endurance) Ex20

Reason) Gd10

Intuition) Gd10

Psyche) Ex20

Health: 70

Karma: 40

Resources: Gd10

Pop: 0

### **Equipment:**

**Catgirl Costume:** Catgirl's costume gives her the following:

- *Stealth:* +1cs to Stealth

- *Claws:* Ex20 Edge, Rm30 Material. Can climb walls with them at Gd10

### **Talents:**

Escape Artist

Martial Arts B

Martial Arts E

Acrobatics

Tumbling

Stealth

Tracking

Cartography
Leonardo (Mirage)

# Leonardo

**Leonardo**

Agility) In40

Strength) Ex20

Endurance) In40

Reason) Ex20

Intuition) Rm30

Psyche) Am50

Health: 140

Karma: 100

Resources: Pr4

Pop: 0

### **Known Powers:**

***Mutant Turtle Physiology:*** Leonardo is a mutant turtle whose body gives him the following abilities:

-**Shell:** Leonardo's shell provides him with Gd10 protection vs. Physical and Energy

-**Hyper-Swimming:** Ty6

-**Longevity:** As a turtle, Leonardo can live for a long time

***Ninjutsu Training:*** Through his training, Leonardo is able to perform the following abilities:

-Hyper-Leaping: Gd10

-Stealth: In40

-Meditative Trance: Gd10 ability to enter a trance to conserve Oxygen

### **Equipment:**

**Katana Swords:** (x2) Rm30 material, Ex20 Edge

**Shurikens:** Ex20 material, Ex20 Thrown Edge

**Climbing Claws:** Ex20 Wall-Crawling

### **Talents:**

Leadership

Weapon Specialist: (Katana Swords)

Oriental Weapons

Thrown Weapons

Survival

Detective/Espionage

Acrobatics

Tumbling

Disguise

Bi-Lingual: (English, Japanese)

Martial Arts A

Martial Arts C

Martial Arts D

Martial Arts E

First Aid

Escape Artist

Thief

Japanese History

Ninja Lore

Artist: (Painting, Carpentry)

### **Contacts:**

T.M.N.T.

Splinter

April O'Neil

Casey Jones
Ayla Ranzz (SW6)

# **Lightning Lass**

**Lightning Lass**

*Ayla Ranzz*

Agility) Rm30

Strength) Ty6

Endurance) Ex20

Reason) Ex20

Intuition) Ex20

Psyche) Gd10

Health: 66

Karma: 50

Resources: Ex20

Pop: 10

### **Known Powers:**

***Altered Winathian Physiology:*** - Ayla is a Winathian, that was altered by exposure to bio-electricity her very body giver her the following abilities:

-*Electrical Generation:* Am50

### **Talents:**

Acrobatics

Piloting

Martial Arts B

## **History**

Ayla Ranzz was born the third of three children on the planet Winath. When she was fourteen years old, Ayla and her twin-brother Garth and his big brother Mekt, attended a party on an alien planet. Returning home, their shuttlecraft malfunctioned and they crashed "lightning world" of Korbal. They discovered that their ship had run out of power and that its engines needed to be recharged. Garth lured a herd of Lightning Beasts towards the craft hoping to use their electrical discharges to repower the ship, but the bio-electricity released by the creatures altered their physiology, giving imbuing all three of them with the ability to generate electricity. Garth, Ayla and Mekt used their powers to recharge the ship's engines and return home.

Ayla originally joined the Legion of Super-Heroes disguised as her brother Garth, claiming to be her brother back from the dead, after his death at the hands of Zaryan the Conqueror. Ayla was soon discovered, but she was admitted into the Legion of Super-Heroes as Lightning Lass.

# **Gossamer**

## Statistics

**Gossamer**

*Ayla Ranzz*

### Abilities

Fighting) Gd10

Agility) Rm30

Strength) Ty6

Endurance) Ex20

Reason) Ex20

Intuition) Ex20

Psyche) Gd10

Health: 66

Karma: 50

Resources: Ex20

Pop: 10

### **Known Powers:**

***Altered Winathian Physiology:*** - Ayla is a Winathian, that was altered by exposure to bio-electricity her very body giver her the following abilities:

-*Gravity Manipulation:* Am50

### **Limitations:**

*Gravity Decrease only* - Gossamer can only decrease the local gravity.

*Vulnerability to Absorbium* - Absorbium is able to neutralize her powers.

### **Talents:**

Acrobatics

Piloting

Martial Arts B

## **History**

Lightning Lad rejoined the Legion as a full-time member. Unfortunately, due to Legion bylaws which prohibited members with similar powers from being on the team together, Ayla had to resign. She rejoined the team only a short time later when Dream Girl helped her change her Electrokinetic powers to Gravity Manipulation powers similar to Starboy using the science of planet Naltor.
Kate Bishop (Earth-616)

# Hawkeye

**Hawkeye**

*Kate Bishop*

Agility) Gd10

Strength) Ty6

Endurance) Ex20

Reason) Ty6

Intuition) Ex20

Psyche) Gd10

Health: 56

Karma: 36

Resources: Gd10

Pop: 3

**Arrows:** Hawkeye has the following types of arrows that she uses in combat:

-*Aerated Polymer:* Create fall cushions that absorb up to In40 damage

-*Acid:* Mn75 damage (3 areas range)

-*Anesthetic:* Rm30 Knockout

-*Bola:* Rm30 entangling attack

-*Boomerang:* (may be added to other arrows)

-*Cable:* 2 areas long, In40 material

-*Electrical:* Am50 Electrical, 5 areas

-*Explosive:* Am50 damage to 1 area

-*Flare:* Gd10 Illumination, Ex20 damage

-*Incendiary:* Rm30 Fire

-*Magnetic:* In40 Adherence, may carry cable or other arrowheads.

-*Net:* In40 Entanglement

-*Putty:* Rm30 Adherence to rough surfaces

-*Rockets:* range +1

-*Scrambler:* Shuts down electrical devices that it hits for 6 minutes.

-*Smoke:* 1 area

-*Sonic:* Ex20 Sonic, victim must make an Endurance FEAT or stunned for 1-10 rounds.

-*Suction Cup:* Rm30 adherence to smooth areas.

-*Tear Gas:* In40, 1 area

-*Thermal:* Rm30 heat damage

-*Vibration:* Ex20 damage

### **Talents:**

Student

Martial Arts A

Martial Arts C

Marksman

Heir to Fortune

Performer: (Chello)

Swordsman

Archery

### **Contacts:**

Young Avengers, Hawkeye, Marvel Boy/Noh-Varr
John Proudstar (Earth-616)

# Thunderbird

**Thunderbird**

*John Proudstar*

Agility) Ex20

Strength) In40

Endurance) Rm30

Reason) Gd10

Intuition) Rm30

Psyche) Rm30

Health: 110

Karma: 70

Resources: Pr4

Pop: 13

### **Known Powers:**

***Mutant Physiology:*** John is a mutant and can perform the following power stunts:

- **True Invulnerability:** Gd10

- **Tracking:** Rm30

### **Talents:**

Tracking

Hunting

Survival

Apache History & Lore

### **Contacts:**

Apache Nation

X-men
Matthew Hawk (Earth-616)

# Two Gun Kid

**Two Gun Kid**

*Matt Hawk*

Agility) Gd10

Strength) Gd10

Endurance) Ex20

Reason) Ty6

Intuition) Ex20

Psyche) Gd10

Health: 60

Karma: 36

Resources: Gd10

Pop: 10

- Note: Two Gun Kid can fire both pistols in a single turn without penalty.

**Lasso:** Two gun kid carries a lasso of Good material strength that he uses to grapple targets 2 areas away with a successful Agility FEAT.

### **Talents:**

Weapons Specialist: Colt .45 Caliber Revolver

Marksman

Fast Draw

Lasso

Law

Guns

Horse Riding
Male Character 15

# Statistics

**?**

*?*

## Abilities

Fighting) In40

Agility) Rm30

Strength) Mn75

Endurance) Am50

Reason) Gd10

Intuition) Rm30

Psyche) Ex20

Health: 195

Karma: 60

Resources: Gd10

Pop: -10.

## **Known Powers:**

* ***Mutant Physiology***: is a mutant, his very body provides his with the following abilities:
	+ *Body Resistance: Rm30 vs Physical & Energy*
	+ *True Flight:* Sh-X150 airspeed
	+ *Enhanced Senses:* Ex20 Hearing, Sight and Smell

## **Talents:**

Acrobatics,

* *Aviation and Aeronautics Engineering*
* *American Folklore and History*
* *Chemistery*
* *Pilot*
* *Chemical Engineering*
Amora (Earth-616)

# Enchantress

**The Enchantress**

*Amora*

Agility) Ex20

Strength) In40

Endurance) Am50

Reason) Gd10

Intuition) In40

Psyche) Am50

Health: 130

Karma: 100

Resources: Rm30

Pop: 20

### Known Powers:

***Asgardian Physiology:*** Amora is an Asgardian, who's very body gives her the following abilities:

-Body Resistance: Ex20 Protection vs Physical and Energy

-Invulnerability: Ex20 vs Heat, Cold, Radiation, Toxins and Disease

-Slowed Aging: Un100 immunity to the ravaging effects of time. Asgardians only physically ages one year for every 100 years. They will age, just very slowly.

-Linguistics: Un100, Asgardians posses the All-Speak, allowing them to speak/communicate in all of the languages of the Ten Realms, Earth's dialects, and various alien languages.

***Eldritch Kiss:*** When she kisses a target the Enchantress can fill a man's mind with passionate love and blind loyalty, even if he knows she is an enemy. The victim may make a Psyche FEAT vs. Mn intensity (Asgardians) or Un (Mortals). This lasts about 1 week, the victim may make a second FEAT when in danger of losing karma.

***Asgardian Magic:*** Master Sorceress of Asgardian Magic with the following spells always available:

-Magic Detection: Am50

-Psionic Detection: Am50

-Healing: Rm30

-Thought-Casting: Am50

-Eldritch Bolts: Rm30

-Eldritch Shield: Rm30

-Matter Control: Air, Earth, Fire, Water: Rm30

-Paralysis: Rm30

-Teleportion: Mn75

-Dimensional Aperture: Mn75

### Talents:

Occult Lore

Seduction
Female Character 13

# Statistics

**?**

*?*

## Abilities

Fighting) Ex20

Agility) Un100

Strength) Gd10

Endurance) Rm30

Reason) Gd10

Intuition) Gd10

Psyche) Gd10

Health: 160

Karma: 30

Resources: Gd10

Pop: 0

## **Known Powers:**

* ***Altered Physiology***: her physiology was altered in an accident providing her with the following abilities:
	+ **Lightning Speed**: Un100, she can run at Un100 Land speed and swim at Rm30 speeds. She can reach these speeds in a single round. She normally has no trouble with high-speed manuevering at any angle. Her speed giver her the following power stunts:
		- **Grapple Break** - Can use her speed instead of strength for purposes of breaking a grapple.
		- **Extra Attacks** - can make extra attacks at Un100 speed instead of fighting.
	+ **Thick Skin** - Gd10, Her skin his dense to resist high velocity, giving her Gd10 body resistance to Physical and Energy.
	+ **Resistance to Cold** - In40, her skin and metabolism give her a resistance to cold.

## **Talents:**

* **Software Engineering and Programming**
* **Attractive**
* **Computer Engineering**
Alison Blaire (Earth-616)

# Dazzler

**Dazzler**

*Alison Blaire*

Agility) Ex20

Strength) Gd10

Endurance) Ex20

Reason) Ty6

Intuition) Gd10

Psyche) Ty6

Health: 70

Karma: 22

Resources: Ty

Pop: 5

### Known Powers:

***Mutant Physiology:*** Alison is a mutant and her very body provides her with the following power stunts:

**Energy Conversion:** Dazzler can transform sound into light, this provides her with energy for her light-emission power:

-Complete Silence:Sh 0

-Humming: Pr

-Normal Background:Ex

-Radio, Crowds: Rm

-Loud Music, Traffic:In

-Subway, Explosions: Am

-Singing: Ty

-Jets, Rockets: Mn

-Banshee's scream: Un

-Black Bolt's voice: Sh-X

**Light Emission:** Dazzler can do the following stunts at the above levels:

-Laser: 2 areas

-"Dazzle" to confuse and blind for 1-100 rounds. The victim must make an Endurance FEAT vs. intensity or be at -4CS

-Calm or hypnotize at 1 area range. The victim must make a Psyche FEAT or tranquilized for 1-100 rounds.

-Lightshow

-Rocket Flight: straight line at Fe speed by directling her blasts beneath her.

**Intimidation:** Because they look extremely spectacular an opponent unaware of her true abilities must make a Gd Psyche FEAT or flee or fight at -2CS.

**Resistance to Light:** Un100

**Sound Release:** Dazzler can also release the absorbed sound in one burst. She releases the absorbed intensity -2CS (this is still not an established power stunt.)

### Equipment:

***Costume:'*** can store energy for 5 Rm30 rank atacks, Ty6 body armor.

### Talents:

Performance: (Singing)

Performance: (Dancing)

Acting

Roller-Skating

Show Business

### Contacts:

S.H.I.E.L.D., X-Men, Longshot, Mojoverse Rebels, Lila Cheney, Strong Guy, Jessica Drew, Carol Danvers
Hisako Ichiki (Earth-616)

# Armor

**Armor**

*Hisako Ichiki*

Agility) Ty6

Strength) Ty6

Endurance) Gd10

Reason) Ty6

Intuition) Ty6

Psyche) Ty6

Health: 32

Karma: 18

Resources: Ty6

Pop: 0

### **Known Powers:**

***Mutant Physiology:*** Hisako has mutant physiology that provides her with the following abilities:

- **Psionic Exo-Skeleton:** Mn75, Hisako posses an psionic exo-skeleton. She can use it for numerous stunts:

-- *Body Armor:* Mn75 protection vs. Physical, Energy, Heat and Cold.

-- *Strength:* Possess up to Am50 Strength.

-- *Blunt Attack:* Am50 Blunt attack

-- *Grappling Attack:* Am50 grappling strength

### **Talents:**

Student

Bi-Lingual: (English, Japenese)
Greer Nelson (Earth-616)

# Tigra

**Tigra**

*Greer Grant Nelson*

Agility) In40

Strength) In40

Endurance) Rm30

Reason) Ty6

Intuition) Rm30

Psyche) Ex20

Health: 130

Karma: 56

Resources: Ty6

Pop: 5

### **Known Powers:**

***Alter-Human Physiology:*** Greer has had her body altered by mystical cat totem, giving her the following abilities:

- *Enhanced Senses:* Mn75

- *Tracking:* Rm30

- *Night Vision:* In40

- *Claws:* Gd10 material, Gd10 edge

- *Hyper Running:* Ty6

- *Hyper Leaping:* In40

- *Empathy:* Ex20

### **Talents:**

Acrobatics

Tumbling

Circus Lore

Law Enforcement

# The Cat

## Status

### Occupation:

Adventurer
Former
Laboratory assistant
police officer

## Statistics

**The Cat**

*Greer Grant Nelson*

### Abilities

Fighting) Ex20

Agility) Gd10/Rm30

Strength) Ty6/Ex20

Endurance) Gd10/Rm30

Reason) Ty6

Intuition) Rm30

Psyche) Ex20

Health: 46/100

Karma: 56

Resources: Ty6

Pop: 5

### **Known Powers:**

***Altered Human Physiology:*** Greer has been altered Dr.Tumolo's project which are then enhanced by the Cat Suit. She has the following abilities:

- *Enhanced Hearing:* Pr4

- *Feline Empathy:* Gd10 ability to detect the emotions of others, she communicates with cats and cat-like creatures using this power at +2CS.

### **Equipment**

***The Cat Costume:*** The costume is specifically designed to grant the following abilities:
- *Ability Enhancement:* Agility, Strength and Endurance are raised by +2CS, w/out the suit they return to normal levels and health drops respectively.

-  *Enhanced Hearing:* +2CS.
-  *Infra vision:* Gd10, 5 area range.
- *Cable Claw:* Rm30 material cable with grappling hook, 1 Area Range. It can be used to snare objects with a Green or better Agility FEAT Roll.

- *Claws:* Rm30 Material Strength retractable claws on gloves and boots. Ex20 Edge damage.

- *Wall-Crawling:* Fb2 due to claws On vertical surfaces only.

### **Talents:**

Biology

First Aid
Emil Blonsky (Earth-616)

# The Abomination

## Statistics

**The Abomination**

*Emil Blonsky*

Fighting) Rm30

Agility) Ex20

Strength) Un100

Endurance) Un100

Reason) Gd10

Intuition) Ex20

Psyche) Ty6

Health: 250

Karma: 36

Resources: Fe2

Pop: -15

**Known Powers**:

***Gamma Radiation Physiology:*** The Abomination has had his body altered by Gamma Radiation his body the following abilities:

* **Body Armor:** Am50 protection vs. Physical and Energy attacks.
* **Resistances:** Un100 resistance to Cold, Heat, Fire, and Disease. Extreme temperatures or lack of oxygen can force him to go into a coma-like hibernation state until more hospitable conditions return.
* **Leaping:** CL5000, covering 2 miles in a single bound.
* **Water-Breathing**

**Talents:**

**Detective/Espionage**

**Computers**

**Electronics**

**Engineering**

**Writing**

**Contacts:**

None
Blizzard Mark I

# **Blizzard**

Blizzard Mark I

Agility) See Wearer

Strength) See Wearer

Endurance) See Wearer

Reason) See Wearer

Intiution) See Wearer

Psyche) See Wearer

Health: See Wearer

Karma: See Wearer

Resources: See Wearer

Pop: See Wearer

### **Equipment:**

***Blizzard Mark I:*** - Blizzard Mark I suit enables the wearer the abilities shown below:

- *Body Armor* Gd10 vs Physical, Am50 vs Cold.

-*Ice Projectors* Rm30 - Miniature cryogenic units set in the gloves and powered by circuitry in backpack. Backpack also contains water reserves and is made of Rm30 strength material.

-- Cold Generation - Rm30 - May generate snow, sleet, or ice.

-- Ice Sheath - Rm30 - May provide the wearer with body armor of Rm30 strength.

-- Ice Entanglement - Am30 - Can incase target in Rm30 strength ice.

-- Ice Missiles - Rm30 - May create icy missiles with range of 3 areas and inflicting Rm30 damage.
Aphrodite IV (Image)

# Aphrodite IV

**Aphrodite IV**

*Aphrodite IV*

Agility) Gd10/Rm30

Strength) Gd10/Rm30

Endurance) Ex20/In40

Reason) Gd10/Rm30

Intuition) Rm30

Psyche) Ex20

Health: 80/140

Karma: 60/80

Resources: Gd10

Pop: 0

### **Known Powers:**

***Synthetic Android Physiology***: Aphrodite IX is a synthetic android comprised of organic flesh over android body, her very body gives her the following abilities:

- *Body Resistance:* Organic Human Flesh provides Ex20 vs Physical, Internal structure offers Rm30 vs Energy.

- *Enhanced Ability:* When deployed on a mission, She is able to boost her abilities to perform her mission +2cs (as seen in stats).

- *Self Revival:* Am50, Aphrodite IX posses a powerful repair system that can repair both synthetic and organic comments if the android suffers loss of life. The repair system will engage and bring the android back to minimal life level.

- *Enhanced Vision:* Ex20, Thermal, UV and Microscopic Vision upto 6 area range. Telescopic vision up to 2 miles range.

- *Electronic Interface* In40, Can interfare with electronic devices with Wifi within 2 areas range.

### Limitations:

***Memory Loss Amnesia:*** After being deployed on a mission, she suffers from Amnesia regarding the mission within 15min, losing all memories of the mission.

### **Equipment:**

***Tactile Knife:*** Rm30 Material, Gd10 Edge

***Various Firearms:***

### **Talents:**

Acrobatics

Attractive

Blending

Blunt Weapons

Computers

Demolitions

Detective/Espionage

Disguise

Drive (Automobile, Motorcycle, Helicopter)
Escape Artist

Guns

Marksman

Martial Arts (All)

Military

Oriental Weapons

Paired Weapons

Performer

Security/Encryption

Stealth

Street Smarts

Survival

Thievery

Thrown Weapons

Tumbling
James Proudstar (Earth-616)

# Warpath

**Warpath**

*James Proudstar*

Agility) In40

Strength) Mn75

Endurance) Mn75

Reason) Gd10

Intuition) Rm30

Psyche) Rm30

Health: 220

Karma: 70

Resources: Ty6

Pop: 0

### **Known Powers:**

***Mutant Physiology:*** James is a mutant and can perform the following power stunts:

- **Body Resistance:** Rm30 vs Physical/Energy

- **Tracking:** Rm30

- **Heightened Senses:** In40

- **Hyper-Running:** In40 ground-speed

- **True Flight:** Ex20

### **Talents:**

Tracking

Hunting

Survival

Apache Lore & History

Indian History

Knives

### **Contacts:**

Apache Nation

X-Force

# Thunderbird

## Status

### Occupation:

Adventurer
Student

## Additional Information

### Place of Birth:

Apache reservation at Camp Verde, Arizona

## Statistics

**Thunderbird**

*James Proudstar*

### Abilities

Fighting) Ex20

Agility) Gd10

Strength) In40

Endurance) Rm30

Reason) Gd10

Intuition) Rm30

Psyche) Rm30

Health: 100

Karma: 70

Resources: Pr4

Pop: 13

### **Known Powers:**

***Mutant Physiology:*** James is a mutant and can perform the following power stunts:

- **Body Resistance:** Gd10 vs Physical/Energy

- **Tracking:** Rm30

### **Talents:**

Survival

Apache History & Lore

### **Contacts:**

Apache Nation

Hellions
Brenda Drago (Earth-982)

# Raptor

**Raptor**

*Brenda Drago*

Agility) Gd10/Rm30

Strength) Ty6/Ex20

Endurance) Gd10/Rm30

Reason) Ty6

Intuition) Gd10

Psyche) Ty6

Health: 32/100

Karma: 22

Resources: Ty6

Pop: -5

- **Body Armor:** Ty6 protection vs. Physical, Energy, Heat and Flame

- **Enhanced Abilties:** Boosts physical abilities to those on the right

- **Winged Flight:** Rm30 material, she gains lift via anti-gravity generation, but the actual propulsion and maneuverability come from flapping the wings. This allows her to attain Ty6 airspeed (6 areas/round).

-- *Wing Attack:* By battering opponents with her wings she can inflict Rm30 Blunt

- **Claws:** Rm30 material, Ex20 Edge

***Helmet:*** Raptor's helmet also provides the following benefits:

- **Body Armor:** Ex20 protection vs. Physical

- **Protected Senses:** Ty6 protection vs. Blinding and Sonics

- **Image Intensifiers:** Gd10 material, Nightvision enabling Drago to see normally for up to 3 areas in up to Ex20 darkness

- **Radio Communication:** Ex20

### **Talents:**

Crime

Aerial Combat (+2cs)

### **Contacts:**

Normie Osborn

New Warriors

# Raptor (Villain)

## Statistics

**Raptor**

*Brenda Drago*

### Abilities

Fighting) Ty6/Ex20

Agility) Gd10/Rm30

Strength) Ty6/Ex20

Endurance) Gd10/Rm30

Reason) Ty6

Intuition) Gd10

Psyche) Ty6

Health: 32/100

Karma: 22

Resources: Ty6

Pop: -5

### **Equipment:**

***Raptor Flight Harness Costume:*** Gives Raptor the following power stunts:

- **Body Armor:** Ty6 protection vs. Physical, Energy, Heat and Flame

- **Enhanced Abilties:** Boosts physical abilities to those on the right

- **Winged Flight:** Rm30 material, she gains lift via anti-gravity generation, but the actual propulsion and maneuverability come from flapping the wings. This allows her to attain Ty6 airspeed (6 areas/round).

-- *Wing Attack:* By battering opponents with her wings she can inflict Rm30 Blunt

- **Claws:** Rm30 material, Ex20 Edge

***Helmet:*** Raptor's helmet also provides the following benefits:

- **Body Armor:** Ex20 protection vs. Physical

- **Protected Senses:** Ty6 protection vs. Blinding and Sonics

- **Image Intensifiers:** Gd10 material, Nightvision enabling Drago to see normally for up to 3 areas in up to Ex20 darkness

- **Radio Communication:** Ex20

### **Talents:**

Crime

Aerial Combat (+2cs)
Iron Man Mark I-2

## Statistics

Iron Man Armor Mark I Version 2

Fighting) Gd10 ( Tony Stark)

Agility) Pr4

Strength) Rm30

Endurance) In40

Reason) See  Tony Stark

Intiution) See  Tony Stark

Psyche) See  Tony Stark

Health: 84

Karma: See  Tony Stark

Resources: See  Tony Stark

Pop: See  Tony Stark

**Equipment:**

***Iron Man Mark I Version 2 Armor:*** Made of a mono-crystaline iron coated with tetrafluorethene plastic, the Mark I Armor enables the wearer the abilities shown below:

-*Alter-Ego:* See  Tony Stark

-*Body Armor:* Rm30 protection vs. Physical, Ty6 protection vs. Heat, Cold, Energy and Corrosive

-*Electical Absorbtion:* Mn75, suit can absorb electrical energy

-*Magnetic Control:* Rm30, Reverse Magnetic Device allows control over magnetism

-*Life Support:* The chestplate includes a pacemaker. The chestplate can be worn independently
Lorina Dodson (Earth-616)

## **White Rabbit**

"*I ask for a billions dollars in gold -- and he offers me two-fifty?!*"

—White Rabbit

# White Rabbit

**White Rabbit**

*Lorina Dodson*

Agility) Gd10

Strength) Ty6

Endurance) Ex20

Reason) Ex20

Intuition) Gd10

Psyche) Ty6

Health: 42

Karma: 36

Resources: Ex

Pop: 0

### Equipment:

**Boots:** Ty airspeed, she requires both boots to fly and if one malfunctions or becomes inoperable she must land within 2 rounds or will crash.

**Weapon Umbrella:** From the tip of the umbrella, the following attacks can be made:

* **Laser Beam:** Rm Heat
* **Knock-Out Gas:** Rm potency, victim must make an Endurance FEAT or knocked out for 1-10 hours.

**Carrots:** The White Rabbit also uses carrots she can throw up to 2 areas away inflicting Ex Thrown Edge

### Talents:

Thrown Objects

Martial Arts B

### Contacts:

Walrus

Sinister Syndicate
Male Character 1

# Statistics

**?**

*?*

## Abilities

Fighting) In40

Agility) In40

Strength) Ex20

Endurance) Rm30

Reason) Ex20

Intuition) Rm30

Psyche) Ex20

Health: 130

Karma: 70

Resources: Gd10

Pop: 0

## **Known Powers:**

* ***Mystically Altered Physiology***: his physiology was altered by mystical enchantment as a result of a sacred herb and ritual providing him enhanced physical abilities and with the following abilities:
	+ **Enhanced Senses:** His senses are beyond those of a mere human at Rm30 rank.
		- **Infravision:** Rm30 ability to see in total darkness, up to 5 areas
		- **Enhanced Sight:** Rm30 ability to see and notice things that are distant.
		- **Enhanced Hearing:** Rm30 ability to hear sounds (including frequencies that would ordinarily be outside of the human range) at a distance.
		- **Enhanced Taste:** Rm30 ability to tell by taste any ingredient of any food he is eating.
		- **Enhanced Olfactory:** Rm30 ability to smell and recognize thousands of scents.
			* **Tracking:** He can track with Rm30 ability. Outdoors, he can follow a trail 12 hours after it was made. In a city, the time limit is 6 hours.
			* **Fear Detection:** He can smell fear at Rm30 ability and uses it to his advantage when needed.
			* **Lie Detector:** He can tell by someone's scent whether or not they're lying with Rm30 ability.
			* **Poison Detection:** He can detect poison with Rm30 ability despite someone's attempts to hide it.

## **Equipment:**

* **Mystic Obsidian Dagger (x2)** Am50 Material, Rm30 Edge Damage.
* **Leopard Suit** - Wear a Leopard Suit that provides Gd10 protection vs Physical & Energy. Ex20 Blending in Jungle, shadows and low light.

## **Talents:**

* **Multi-Lingual: (English, Mayan, Spanish)**
* **Martial Arts A**
* **Martial Arts B**
* **Martial Arts C**
* **Martial Arts E**
* **Acrobatics**
* **Tumbling**