recursal/Fanatic-Fandom huggingface dataset:
Gnome

Diminutive people who specialize in tinkering around with everything. They have amazing problem solving ability, making them highly skilled with magic and with making objects. Gnomes tend to look very old for their age, usually having white hair and wrinkles before they even leave home, some say it is a product of their brains always considering every side of things... no one really knows. They are not ashamed of this, however, the men usually
growing long, narrow beards, a lot of ear hair and combing their hair away from bald spots, to display them prominently.

Normal Stat Max: 16Str, 19Con, 18Dex, 16Wis, 21Int, 18Cha -1Vit per

**Dirty Fighting** - Make use of any advantage in combat that you can get. Causes you to use a cheapshot attack based on the situation.

**Logic** - Allows use of Conserve and Waste. Only one may be used at a time. Applies to status durations and to healing spells. Magical skills as well, such as most offensive Mystic abilities.

**Conserve** - Mana cost for spells goes down 20% and power goes down 10%.

**Waste** - Mana cost for spells goes up 10% and power goes up 20%.

**Tinker** - Trade skill - the ability to combine different items in creative ways to make them better. Doesn't always work that way. :)

**Infravision** - the ability to see in the dark.

Lv50: **Unassuming** - Bonus phys damage when striking from concealment or not tanking.
Lizard

It wouldn't be fair to say that a lizard-man thinks with his muscle. It would be much more accurate to say that they didn't think at all. Lizard-men are seven feet of green-skinned strength and ferocity. Lizard-men are rare in the cities of humans, but that's probably just as well for both parties. Although lizard-men are not clumsy, they have a tendancy to break anything that gets in their way. A Lizard-man has sharp claws and a powerful tail that can be used to great effect in combat.

Normal Stat Max: 20Str, 19Con, 20Dex, 15Wis, 15Int, 16Cha

**Claw** - A quick physical attack that can be used often.

**Tailslap** - A relatively slow attack with a chance to stun.

**Scale Skin** - 10% health regeneration bonus, 10 armor, 10 avoidance.

Lv50: Slime: Increases HP/Mana/Vit regen for a short time.
Shadow

The Shadow race are a mysterious lot. They typically come from the Overcast Village within the Shadow Realm. They are a mostly peaceful people, though they share many traits with wraiths and ghosts.

Normal Stat Max: 15Str, 18Con, 18Dex, 18Wis, 21Int, 18Cha

**Dissipate** - whenever a shadow is struck by a hit that does more than 10% of his or her maximum health he or she will enter a mode where all damage taken is reduced by 40% and all regeneration rates increase by 40% for a few minutes.

**Realmgate** - creates a realmgate item that can be used to instantly transfer to the shadow realm. remains in the shadow's inventory and can be used to return to the previous location with the enter command. A shadow within the shadow realm regenerates very quickly and also recovers from skill learning very quickly.

**Darkener** - a debuff that reduces the target's spell and death resistance by a decent margin, plus causes the target's special attacks to sometimes fizzle out. Shadow are also immune to most forms of blindness.

Lv50: **Shadowclone** - Self buff, copies a portion of all damage you do. It can and will block one hit you would have taken, then fades.
Otherworld MUD: The Land of Tirn Aill Wikia

## Welcome to Otherworld MUD: The Land of Tirn Aill

 Loosely based on the Celtic afterlife, Tirn Aill translates
to 'Other World' The land is characteristic for strange one-way
portals that open from other worlds and dimensions, pulling in
creatures and enemies that then must seek to survive within this
otherworld.

We have been around since January 1996, and have heaps of depth
to our world and systems. We strive to provide a fast-paced combat
style while staying in touch with a classic vibe.

Our 34 player races each have very detailed and unique abilities to
really set them apart. You may pair any race with any class to find
an amazing combination that truly feels right for you. Not just for
power gaming, as virtually every combination is viable if given time
and effort. There are many abilities that play off of each other in
interesting ways, maybe you can even discover a new combo that no one
thought of yet!

Our 19 classes are varied and can all perform multiple roles if
pursued. (Tank, Healer, Melee, Caster and Support) There is no
"Gotcha!" element to our leveling, as you can always train your
stats up later on.

Other features include: Class Specialization Branches, Clans,
Worshippable Deities, Truly unique items, Tradeskill Item
creation and customizing, Raiding Areas, Hirables such as
Mercenaries and Pets that can level with you, Ships and Army
minigames, Questing, Detailed itemization, An old-school
worldmap, All unique areas to explore, Remorting, Player-vs-Player
(PvP is a mode that has benefits) And much more!

Our players and staff are nice and pretty helpful people,
though not too in your face about it. Our Admin are always open
to ideas and suggestions.

Old TA'ers will tell you that our world is very rich and
there is always new stuff being added to keep you busy. :)

Come visit us.
You'll soon find solace in the realm of the dead.

## Content

* MUD Clients
* Newbie Tips
* Training Stats
* Proficiencies
* Guildmasters
* Clans
* Multiplaying
* Dungeons
* Raids

**Hireables**
* Ships
* Pets
* Armies
* Mounts
* Mercenaries
* Maximizing Gear
* Infinite Affects
* Remorting

## Blog / Forum

Otherworld MUD has a blog and forum that can be found at the following link. - http://otherworldmud.blogspot.com/

## Play now!!

Download one of the MUD Clients and join is at hostname: tirnaill.com port: 4000

If you wanna give it a quick go and see what were about log on from your browser here! - http://www.mudconnect.com/fmud/?host=tirnaill.com&port=4000

## Helping Out

Not sure where to start?
* If you are new to wikis, you may want to read the **Help pages**.
* New contributors are encouraged to create an account and join the Otherworld MUD Wiki community.

Adding content
* If you want to help but you're not sure where to start, try improving the various pages we have by expanding them.

## Disclaimer

*This wikia claims no credit for any images posted unless otherwise noted. If there is an image appearing on this blog that belongs to you and do not wish for it appear on this site, please E-mail with a link to said image and it will be promptly removed.*
ITV.com

## 2016 - 2022

   The itv.com website itself closed on 8th December 2022 when it merged with ITV Player to become ITVX. The itv.com website URL is still used, but it now redirects to the newly-created ITVX website.

itv.com/soaps variant with sponsorship using the 2004-2020 *dial4aloan.com* logoThe itv.com/soaps variant was slightly edited on 1st December 2020 when the sponsorship *dial4aloan.com* changed its logo.
Jedi Communism

**Jedi communism** is a form of religious communism based on Jedi teachings. It is a theological and political theory based upon the view of the Orthodox Jedi Order and compels the Jedi to support communism as the ideal social system/ Although there is no universal agreement on the exact date when Jedi Communism was founded, many Jedi communists assert that evidence from the Order's history of supporting left-leaning policies and beliefs as evidence of a concept like Jedi Communism being more place and even supportive with some independent historians confirming it.
Ogre

Large, muscular creatures. Ogres are a little too muscular for their own good, as their bulk gets in the way of their ability to move quickly. Brutal killers by nature, they are not interested or capable of very much higher learning. Most are content to live out their lives in a small area, hunting for Gnomes and other small things to eat. Some live in groups, although most are solitary. They are usually tall, although some short Ogres have been known to exist. They are rather silly-looking, as they still have the same amount of musculature as their larger brethren. Skin tones are usually brownish, although it can vary quite a bit. Male Ogres have small tusks which they are rather proud of. These often get
broken off if the Ogre manages to live very long.

Normal Stat Max: 22Str, 21Con, 14Dex, 14Wis, 16Int, 15Cha -2Vit per

**Slam** - A hit that can stun a target for a short time.

**Thick Skin** - Ogre have thick skin, and are capable of resisting Spells and skill of a stunning nature more easily than others.

**Wild Swing** - Ogre casters can hit with a melee strike while casting a spell, this ability allows Ogres to be decent casters. Wild Swing also grants a bonus to two-handed damage based on weapon weighting, making Ogres more likely to prefer 2h.

Lv50: **Feriocioushunger** - Ogre gains a boost to damage after eating.
Lasairn

A race of ancient tree people, the Lasairn are hardy and wise. They are relatively small, unlike the traditional treant or ent. Most Lasairn have fully formed faces, so can be spotted in a forest quite easily if you spot a face. Some even have somewhat delicate
features, it all depends on what race the Lasairn of that particular area saw the most, as Lasairn form their faces based on the humanoid race they see when they are young an going through their main growth. Lasairn can look like virtually any type of tree, but only small
versions of them.

Normal Stat Max: 18Str, 21Con, 14Dex, 20Wis, 18Int -2Vit per

**Chloroplast** - 20% health regeneration boost, stacks with other forms of regeneration and is usable on others. Consumes 25 M.

**Entwine** - Single target root attack, lasts a bit longer than entangle. Lasairn can use this while in combat or out. Consumes 35 V.

**Photosynthesis** - Sustains you, thus you do not need to eat or drink.

Lv50: **Roughbark** - Improves lasairn armor factor.
Aroca

Bird people, Aroca are feathered and light-weight. They live primarily in jungle tribes, or certain warm, humid forests. Aroca are a spiritual people and thus it is common to see them in healer roles. They are somewhat dexterous and move in a unique manner that makes them
easily able to string multiple attacks together. On the downside, they are not especially strong, and have a fragile bone structure. Feathers cover their entire body and are typically red, sometimes green, but they often grow many different colors near their head and on their tail. Their beaks are usually yellow, but some have black or ashy gray beaks instead.

Normal Stat Max: 17Str, 16Con, 19Dex, 21Wis, 18Int, 20Cha +2Vit per

**Flight** - The ability to fly, this skill has a few uses... one is the Fly command, which makes you fly, but if not flying, flight can automatically enable when needed, if caught off guard. Also grants use of Dive command -- a swooping, short stun attack.

**Spirit Touch** - Aroca have an innate contact with the spirits and have a 20% bonus with the healing arts. They may also use the Spirittouch ability to heal themself or another regardless of whether they are a healer class.

**Swiftness** - 30% haste, similar to that of a Judoka. stacks with all.

Lv50: **Arocancry** - Area attack, enemies will take increased damage.
Deathless

Undead special agents of the Arch-Lich Kairreln. Unlike most undead the Deathless possess a high degree of conciousness and some ability to make their own decisions. That being said, they find it extremely difficult to resist the bidding of their master.

Normal Stat Max: 18Str, 18Con, 18Dex, 18Wis, 18Int, 14Cha

**Doomtouch** - Magic attack that can cause doom status and/or undead status in the victim.

**Bloodless** - Immunity to most damage over time effects, such as bleeding and poison and resistance to critical hits. This can make them immune to critical hits taken, provided dex vs dex and other perameters don't reduce it.

**Eternal** - Innately possess hunger and thirst freedom. Death resist and Petrify/Fear resist maxed.

**Infravision** - The ability to see in the dark.

Lv50: **Unceasing** - Half the standard fumble chances/reduction from equipment and become unstunned automatically at round's end.
Dwarf

All dwarves know they are the oldest race in the world. Scholars disagree,
but arguing with stubborn dwarves will not change anything. Dwarves are people
of the earth, very strong-willed and loyal to their friends. Dwarves are stocky people and shorter than normal humans (4-5 ft). However, dwarves weigh about the same as an average human. Their complexion tends to be a little dark and their eye and hair colors also tend to be darker. Dwarves are best with using tools. This can be anything from constructing buildings to wielding weapons of war. They are a strong and healthy people.
Dwarves, like elves, have innate infravision.

Normal Stat Max: 19Str, 20Con, 17Dex, 18Wis, 18Int, 16Cha -1.5Vit per

**Lore** - The ability to identify valuable or rare items by using assess command. Dwarves also receive bonuses to mining, tempering and forging.

**Repair** - Allows a dwarf to repair most items without any training.

**Tenacity** - Resistance to stunning attacks, raises aggression if immobilized. Also raises damage/defense for a short period of time afterward. Dwarves also have increased ability to hold their alcohol.

**Infravision** - the ability to see in the dark.

Lv50: **Gruff** - Self buff, reduces damage taken for a short time.

Combination Abilities:

Dwarf + Warrior
Prevention - A dwarven warrior's items take half damage.

Dwarf + Bard
Improved Lore - Ability to identify ANY item just by looking at it wit
Naga

Naga - distant sea cousins to the yuan-ti, the naga are sea-dwellers that prey upon merchant vessels and coastal cities. They are a hardy race compared to yuan-ti, and not nearly as dexterous. Most Naga are blue-gray in color, although there are some rarities that can cause red-gray, aqua, and charcoal colors. They are not poisonous by nature, although they enjoy employing poison in their battle tactics. Naga possess small channels in their limbs that can intake and expel water, although the ability is not viable away from water. They are not very good at speech, although this can be overcome with effort, the wail of a Naga can actually harm the ears of others. Naga are weak against ice attacks, although cold weather does not signifigantly affect them.

Normal Stat Max: 18Str, 19Con, 19Dex, 17Wis, 19Int, 20Cha

**Sea Affinity** - Naga can swim from birth, and also gain a range of bonuses when near/in water. These bonuses include health and mana regeneration boosts, dodging increases and a chance to do water with a melee attack based on climate and weather.

**Shriek** - Powerful area-effect silence attack that also stuns everything in the room with a high probability. A Naga can only use this ability once per day.

**Uncurse** - Naga are capable of uncursing themselves at will. This ability requires some mana and movement.

Naga, like Yuan-ti have no feet. They do not take hits there and have an easier time completing large equipment sets to offset this.

Lv50: **Waterspit** - Fairly powerful water attack against one opponent.
Thri-Kreen

Six-limbed insectoids, the Thri-kreen are an anti-social race by nature and have only recently left their desert home to travel amongst the people of the world. They look much like a mantis, and come in colors ranging from bright yellow, bright green, to more sandy tones, dusty brown or camougflage colors. They are incredibly intelligent, and commonly misunderstood.

Normal Stat Max: 16Str, 16Con, 19Dex, 18Wis, 22Int, 15Cha +2Vit per

**Detect Magic** - Permanent detect magic ability

**Exo** - Increased armor due to insectoid exoskeleton.

**Fourhand** - Dual wield a two-handed weapon as if it were a regular weapon. You may sometimes take additional damage when using this ability.

Lv50: **Thriwield**- Able to use a third and fourth weapon if not using Fourhand. These weapons occupy your arms and hands equipment slots.
Dromite

Dromites are small and beetle-like. Their eyes are like an insects and they have short antennae on the sides of their head in place of ears. The Dromites skin is normally gray with dark gray to black jagged dots, or runish markings. Their skin patterns can vary greatly. They have three fingers and are very agile but also possess a degree of psionic ability that can carry them to great careers within the magical arts. Even those that choose physical-oriented careers tend to eventually bring some degree of magical aptitude to the table.

Normal Stat Max: 17Str, 18Con, 20Dex, 18Wis, 19Int, 16Cha +2Vit per

**Carapace** - Dromite receive a large bonus toward their armor. This bonus increases as they grow in level.

**Drainwill** - Extract the mental force from a target, this drains mana from a victim and gives it to the Dromite.

**Sudden** - Dromite have a sudden and jerking method of movement and thus are difficult to predict. In other words their opponents receive a penalty to dodging-type skills. In addition, Dromites have an increased chance to receive an extra attack after they are dodged.

Lv50: **Pyschosoma** - Both physical and magical damage are increased by damroll and magroll together. in other words magroll helps phys damage and damroll helps magic. str and int also apply to both.
Wemic

Wemics are also known as "liontaurs." They have the body of a lion and a humanoid torso, with a complete covering of fur. Wemic faces have a feline appearance: some humans say that this makes their speech sound funny. Such humans soon encounter the wemic's notorious hot temper. Since wemics are generally stronger and better-built than humans, the wemic tends to come out on top of such confrontations. Wemics have the ability to attack by pouncing on a victim and knocking him over. Wemic fur tends to be blond or light brown. This, combined with their comparatively large eyes, makes them look "cute" to centaurs--- almost like a centaur teddy bear. Wemics are not known to appreciate this comparison.

Normal Stat Max: 19Str, 18Con, 19Dex, 16Wis, 18Int, 20Cha +2Vit per

**Fighting Instinct** - Automatic ability to get clawing attacks in battle
periodically, and automatically jump to your feet if you're knocked down.

**Pounce** - A leaping attack that knocks an opponent down. Can only be used to
initiate combat.

**Stalk** - Innate ability to track and sneak after prey, those are the
commands to use to enable it.

Wemic and Centaur count as mounted at all times for the purposes of combat
bonuses for items like lances, and other items that apply. You may still
use all skills as if you were NOT mounted, though, since you're not!

Lv50: **Wemicanroar** - Strike fear into your enemies, reducing their damage.
Tips and Tricks

## Random Tips!

Status command is hot for checking your buffs.

Weapon proficiencies at 50% provide a passive no matter what weapon you use, it's not restricted!

Help north and Help south show a little map of the world!

Help subzones shows where all the new cool stuff is!

## Training

* The stymie command can lower your hp temporarily to give better training results.
Troll

Troll are not known for their brain power, but they can take a hit like none other, thus they make great warriors and barbarians. Some Trolls enter the healing or rogue fields, hoping to use the power of their extreme health. They usually prefer swamps and underground areas, and shy away from populated locations when possible. Trolls tend to have white or black hair, rarely they will have a dusty brown color. Their skin color is green, though it can have different tints, ranging from yellowish, reddish, bluish and the like.

Normal Stat Max: 19Str, 22Con, 17Dex, 16Wis, 14Int, 15Cha -1.5Vit per

**Greenblood** - 25% bonus to health regeneration and immunity to poison attacks.

**Regrow** - Spontaneously heal 50% of maximum health once per mud day.

**Pregenerate** - Gorge on regenerative energy so that you can take a few hits without any damage.

**Infravision** - the ability to see in the dark.

Lv50: **Witchdoctor** - Increases heals and spells by a factor of strength.
ITV HD

## ITV HD as a pay-per-view service (2016-2019)

When all the ITV Channels' HD Simulcasts ended service transmission on 2nd March 2016, the HD service relaunched on 3rd March, and only informed a pay-per-view transaction fee for existing HD subscribers. The service ended on 1st January 2019 after 85% of subscribers voted to bring the free-to-air simulcasts back to transmission via the subscribers' poll, which ran on the ITV website throughout Autumn/Winter 2018.

## ITV HD as a free-to-air service (2019-present)

### CITV High Definition

#### 10th January 2020 - present

The CITV Channel's high-definition simulcast was launched on Freeview on 10th January 2020 before launching onto other platforms on 23rd March.
Vampire

Pure-blooded Vampires are the source of the vampirism curse. They are an eccentric race, very solitary and at the same time violent. Nearly all vampires are extremely charismatic and good at convincing people to do things. Vampire are not very healthy in general, and must drink blood from a living target often to sustain themselves. Vampire themselves are usually very pale, and closely resemble humans but with typically pointed, narrow features. Their hair can range in color from black to red to blue, including the colors between.

Normal Stat Max: 18Str, 14Con, 20Dex, 18Wis, 18Int, 22Cha +1Vit per

**Batform** - Transform into a bat, which grants flight and prevents them from being the target of most aggressive creatures.

**Bite** - Drain health and sustainence from a victim. Vampire may use this command in place of drinking and eating.

**Dark Power** - Vampire do increased damage with all attacks based on how dark it is in the room. The bonus ranges from 15 to 30%.

**Infravision** - the ability to see in the dark.

Note: Vampires do not regenerate in sunlight, and can be hard to play.

Lv50: **Unblessed** - Take greatly reduced damage from any non-blessed weaponry/attacks.
Maenid

Magical creatures that seem to be hollow except for within their bodies is pure light. They are very secretive and not much is known of their origin or habits.

Normal Stat Max: 15Str, 16Con, 18Dex, 18Wis, 22Int, 20Cha

**Glowing Body** - Maenid natural glow, which provides light the surrounding area. Some creatures are more prone to attack them due to this, however.

**Glimmer** - Maenid take reduced damage due to the nature of their body type. This applies to both physical and magical. Does not work when ignite is enabled.

**Ignite** - Initiates the full effect of their inner light, granting them a large bonus to magical damage but reducing the speed at which they regenerate mana by half. Ignite cancels the benefits of Glimmer while it is in effect.

Lv50: **Firefly** - Mode which increases physical durability and damage if the target of combat, also increases threat/switch levels greatly.
Centaur

Centaurs have the head and torso of a man and the body of a horse. This combination gives them considerable strength and quickness. However, centaurs are not known for their levelheadedness: they enjoy drinking and carousing and seldom back down from an insult or a fight. A full-grown centaur stands six or seven feet tall, and weighs much more than a human. Centaurs' hair color tends to match their body coloring, usually brown. Centaurs are born with the ability to stamp their hooves on an opponent in combat.

Normal Stat Max: 18Str, 19Con, 18Dex, 19Wis, 16Int, 18Cha +4.5Vit per

**Stamp** - A rearing kick attack that can be used during combat.

**Survival** - Centaur only require half the normal amount of food/water.

**Hardiness** - Descreases movement used in travelling, similar to that of a horse.

Centaur and Wemic count as mounted at all times for the purposes of combat
bonuses for items like lances, and other items that apply. You may still
use all skills as if you were NOT mounted, though, since you're not!

Combination Abilities:

Centaur + Hunger Freedom + Thirst Freedom

**Durability** - Decreases damage taken by 10%, stacks with all.

Lv50: **Manadance** - Recover a large amount of mana at the cost of vit.
Gnoll

Related to hyena somehow, these humanoids are strong and fast. They are known for their mocking, annoying laugh, as well as their ability to hunt down a foe. They are mottled tan and gray.

Normal Stat Max: 20Str, 18Con, 19Dex, 18Wis, 16Int, 17Cha +1Vit per

**Hyenaclaw** - Combat manuever combined with a mocking laugh, the Gnoll dashes in and repeatedly claws the victim.

**Cunning** - Tracking ability, allowing track and where commands.

**Callhyena** - Call out for assistance from a hyena, this is a pet that will follow and assist you as you see fit.

Lv50: **Surround** - Group buff, aids group damage, especially when fighting one enemy only lasts until end of current fight.
Elf

Elves are members of an ancient race, surviving to this date. Unlike
other ancient peoples, the elves have readily adapted to the changing world.
They are in no danger of extinction: elven communities can be found in most
major human cities.

Elves have about same height as a normal human. However, they are far more thin. Their complexion tends to be lighter, while eye color and hair color can range anywhere from plain black to forest green. Their pointed ears are their most distinguishing feature. Due to frailness of body, elves tend to shy away from physical crafts. Rather they excel at the usage of the mind, like spellcrafts. Elves also have quick reflexes and innate infravision.

Normal Stat Max: 18Str, 17Con, 19Dex, 18Wis, 19Int, 19Cha +1.5Vit per

**Affect Magic** - Doubles the duration of positive affect magic and halves duration
of negative affect magic coming at the Elf. Affect Magic is always beneficial.

**Grace** - Avoid attack (dex/2)% and gives a damage bonus with swords and archery.
Keen Sense - Sense hidden and sneaking creatures. Functions exactly like the Sense Life Spell, but is always in effect.

**Infravision** - the ability to see in the dark.

Lv50: **Wardance** - Party buff to hit chance, evasion, crit chance.
Drakkar

Drakkar are dragonkin: strong, dexterous, intelligent and hearty. They possess wings and can fly short distances. With all that you would think they'd have conquered the world by now, however, they are typically very arrogant and unwise by nature, and don't always interact with people appropriately. They do have one other ability: innate movement recovery, which means they don't have to stop and rest for as long as the other races once tired out. They have dark, spotted skin, straight black hair and their arms and legs narrow as near the hand or foot, ending with claw-like fingers. They are the twisted expiriments of some unknown magi in blending humanity with Dragonkin. They are neither... a race of their own forging.

Normal Stat Max: 19Str, 19Con, 19Dex, 16Wis, 19Int, 17Cha +0.5Vit per

**Steadiness** - Immunity to silence and the effects of slow. The actual slowing status sticks to drakkar, however, so if the status also any other things besides slow, those effects will still apply... like Decay.

**Vigor** - 25% movement regeneration bonus, basic attacks don't use movement.

**Flight** - Not as able as Aroca, but nonetheless Drakkar can fly using their elegant black wings.

Lv50: **Dragonsblood** - Perform a breath-like attack on all in room.
Goblin

Small, stalky green creatures with very sharp yellow teeth and a very strong odor. They are not evil necessarily, but Goblin culture is far more brutal than the norm. Betrayal, murder and burglary are accepted among them. They usually have white, black, gray or brown hair, and it is tends to grow in small densely packed tufts.

Normal Stat Max: 19Str, 18Con, 20Dex, 14Wis, 20Int, 15Cha

**Crafty** - Goblin have a natural skill with trades, especially smithing/tempering and customizing. They start with some skill% in them right from the begining, plus receive a bonus to chance for improving in all skills.

Starting skill in smithing and customize: 25%

Starting skill in other trade abilities: 10%

**Ironstomach -** Goblin may eat items that are no longer needed. This ability is similar to the junk command, but the goblin receives some health,mana, and vitality instead of a small amount of gold. rarely causes the goblin to gain a small permanent bonus to their maximum of a stat. Health, mana, or vitality is based on the type of item ingested. Potency is loosely derived from item strength.

**Razzledazzle -** goblin magic and skill damage is boosted by a random amount each time. Sometimes particularily large boosts are accompanied by an extra flashy display and big damage. Applies to damage caused by an item or weapon 'proc' too.

Lv50: **Kaboom** - Detonate for ae damage, causes large damage on self too, though.
Fae

A race of small spritely people who guard nature from would-be defilers. They have a mystical nature and are rarely seen unless they want to be seen. Fae are very small and lightweight, smaller than even a gnome. There are a few freakishly tall Fae, which the normal type usually shun, thinking that they aren't really Fae. They have pointed ears, not as narrow as elves, but much larger. They typically have very long hair, which can be any color normally found in plant life. Their eyes are large, although it doesn't seem to give them any particular advantage.

Normal Stat Max: 14Str, 15Con, 20Dex, 22Wis, 21Int, 20Cha

**Fade** - Become invisible at will. This is an advanced form of invisibility that does not cease in combat, it has a long duration as well. It requires a chunk of mana to use, however.

**Regenerative Touch** - Fae regenerate a little health when they connect with a melee attack.

**Sparkle** - Causes a target to be surrounded by magical wisps that raise the amount of magical damage that a creature will take. This is a short duration debuff. The wisps also prevent the creature from being hidden from view. Lasairn receive sparkle as a benefit, not as a problem. Fae and Lasairn are closely tied.

Lv50: **Force of Nature** - Grants magical procs to melee based on environment.
EUIVRP Wikia

## Welcome to the EUIVRP Wikia

The official encyclopedia for "EUIV: the Unnoficial Roleplay".

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

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File:Placeholder
My Grandchildren will remain untouched

In My Grandchildren will remain untouched, Kaiaphas takes his hands and lays them on Grayson and Isabella and mutters protection on them. He takes Grayson as the oldest and he says my grandson is to be untouched by harm. Then he takes Isabella and sits her on his lap, and he writes a mark on her. Kaiphas's biggest enemies are Insidious and Silas. But Silas is the creator of Kai's creator, so he has to deal with him.
Alpha Wizard

The Alpha Wizard is the most powerful wizard of all time. No wizard or witch could be more powerful than he is. Grayson Parker the son of Kai Parker and the grandson of Brandon Parker is the Alpha Wizard. When Isabella found out she was scared to death. Grayson knew she would fear him only because she is little. Grayson won Isabella's little heart by showing her kindness and that he would **never** harm her.
Slytherin House

Brandon North ( formerly)

Silas ( formerly)

Tom Riddle ( formerly)

Grayson Parker ( formerly)

Isabella Parker (currently)

Elizabeth Parker (currently)

Pure-Bloods

Mud Bloods

**Slytherin** is one of the four Houses at  Gemini Academy. Founded by Salazar Slytherin, the house is composed mostly of pure-blood students, due to its founder's mistrust of Muggle-borns. The house is traditionally home to students who exhibit such traits as cunning, resourcefulness, and ambition. Its emblematic animal is a snake and its colours are green and silver. The house ghost is the Bloody Baron and its gem is green.
Design Interface

The design interface has many ways to help the player build. Hover over an item to find more stats on it. All the stat bars are updated in real time. The bottom is where all your designs are held. Just click one to edit it.

## Left

The block window of the left of the screen shows all the possible modules you can use on your ship. Mousing over a module will tell you the stats and cost of the part. The tabs from left-right: Weapons, Energy, Movement, and Armor/Shields. It now includes a Decal section for DLC owners.

## Top Right

The very top right corner shows the ship's stats. The cost to build it is the the very top. Symbols from left-right: Damage per second(total DPS), Health(HP), Longest range, speed(calculated by thrust/mass), largest firing arc, turning degrees per second(how fast it turns), weight, and size.

   The most important piece is the energy bar. It shows energy usage, generation, and storage.

The green box is the energy used while moving, and the red box is energy used while firing. Keep in mind that weapons fire does not include the area in green, both are just added together. The white box is energy storage and the energy created is the blue box.

The blue, red, and green show power generation/consumption for ten seconds. The symbols below are color coded and show more exact energy usage.

## Right

If you want to know your turrets stats, look below the energy section.

These stats are shown for each weapon **with their upgrades**. From left-right and top-bottom: Damage per second(DPS), alpha damage(single shot), range, reload time(rof), energy per **Shot**, energy per **second**, and speed. Speed is sometimes replaced by an instant marker.

Other markers that are not in the picture include a blast radius and timing, although for all weapons timing is exact right now. Also EMP has energy dps and energy damage per shot.

Some weapons also have a type, like the Point Defense, which governs how it is acted upon. PD destroys missile type. Right now, those are the only types.

This is helpful, as it allows you to completely destroy the design. AI options also show up when in multiplayer mode, but are not usable in the campaign.

## Top Left Tabs

When you click the "ai", it will bring up a semi-transparent black window with the image on the right replacing the blocks tabs. These are click and drag, with the text in orange as command specifications. Click and choose from a drop-down list. The first tab is spawning units, the second is moving units, the third is attacking units, and the last is avoidance and limits(ie. energy down, find recharger).

After the DLC "Paint Job" was added, a fifth tab including decals only available to users who purchased the DLC was added. The decals cost no money and can only be placed on armor and batteries. Users who copy ships with rotated parts and decals who have not bought the DLC will not be able to use the ships.

Ship used in this.
Malachai Parker Sr.

Malachai Parker Sr. is the father of twins. He is married to Elizabeth Gilbert. He is the leader of the Gemini Coven. He is a major recurring character in the movie. He is immortal and is a tribrid. His blood contains Magic, Venom, and Strength. He has the ability to speak the language of serpents, known as Parseltounge. Kai has been chosen by his own father to be a death eater.
North

Brandon does not have the last name Parker for a reason. Brandon is the first Immortal Werewolf in the world. He is also the King of the Cold. The reason why Sierra has his last name, is because she is basically is daughter. In she is my blood, Kai reveals that she is his daughter along with Isabella and Thomas. She has the same exact blood type as him. Kai told Brandon to keep the secret from Sierra.
Kingdom of Koya Dark forces Army

The Kingdom of Koya was ruled by King Kama from Kru people after his death his daughter Fatima Brima marries the general King Moribu Kindo Fondren a Black colonists from Brookly New York city he first became King in 1840 he taxed the town Monrovia and traded with Americans while one of the senators chief of Temne people Bakara a muslim in charge Temne State From 1801 to 1807, Temne islamist fought a war with British colonists and the Susu rebels was AfricanAmericans who established Freetown the African Americans wanted to expand east to harvest more land for wealth Temne State lost the northern shoreline of the eastern parts of the Sierra leon to the British and Port Loko to the Susu. However, they remained a power in the region. In 1815, the Temne fought another war with the Susu rebels and regained the port.When King Moribu Kindo Bai arrived in Monrovia he joined the Kingdom of Koya armed forces they were equiped with guns and swords some were even AfricanAmericans, rifleman wareing clothing and armor with Bai cresent logo attached Moribu Kindo became general in 1830 and in 1840 he became Monarch as master King Moribu Kindo Bai has always dreamed of establishing a republic like the one in America,because he herd his fellow African Americans at war with the Kingdom of Koya . In 1841 the Temne defeated the Loko tribe of Kasona on the Mabaole River dispersing many of the people, in 1848 King Moribu Kindo Bai, Harriet Tubman, mr. Joseph Roberts son of Robert Walpole British prime minister  were at the "House of lords" in the Grand cape mount, Moribu Kindo Bai the senate elected Joseph Roberts as a wealthy AfricanAmerican who has a big harvest and trade with Americans to be the founding father of his own country, joseph Roberts named his country after the British Sierra leon flag that reads Britania auspice Liber, Liberty Liberia president of the federal republic of Liberia King Moribu Kindo Bai acknowledged Joseph Roberts to become president and rule it as his own country and help the Kingdom of Koya police the state. Daniel Warner grandson Prince Kanta from African Americans and his wife Princess Elika from Gola people went with 5,000 soldiers to fight in the American civil war with Liberian flags and establish settlements on the coast of South and North Carolina, Georgia and Florida.

Today King Fondren Bai ll is Chairman of Republican Party Liberia and official monarch of Grand Cape Mount(Kingdom of Koya) County Liberia

## Kingdom of Koya Dark forces Army

### Country

Modern day Guianna Sierra Leone, Liberia, the ivory coast

## Commanders

### Notable Commanders

Chief Kamakazi, King Niger, Wayne Croton Fondren (1825-1901)

History
Isabella and Brandon

### About

In She is my Blood, Brandon finds out that he is going to have a granddaughter. Brandon is the first one to hold the sweet little girl he calls his granddaughter.

Brandon has a very good relationship with his granddaughter. Brandon first met Isabella when she was born. He was the first one to hold her. He promised Kai and Elizabeth that he would protect her. It is surprising that Isabella and Brandon have same Blood type. Isabella is the only one that Brandon cares about.
Brandon North

Healing Spell

Confinement Spell

Death Curse

Maiming Curse

Dispelling of the Daylight Amulets

Fire Spell

Incapacitation Enchantment

Truth Spell

Protection Spell

Expression Protection Spell

Injury Protection Spell

Safe-house Spell

Over-Powering Spell

Halting Spell

The Immortality Spell

Binding Spell

Papa Parker

Poster Boy

Deadly Beast

Katherine Gilbert-North

Amara Gilbert-North

Niklaus

> Brandon to Isabella- My 3 year old granddaughter, I've known you sense birth, I your grandfather, decree that as long as I have blood in my veins, and as long as it touches you, I bind all that tries to hurt and curse you.
>
>

> Brandon North is the grandfather of Isabella,Elizabeth Grayson,and Malachai Parker.He is the world's first Immortal Werewolf.
>
>

> Brandon is very protective of Isabella. Brandon has the ability to heal. When insidious damaged Isabella's arm, he laid his hand on the bone and slowly but gently healed it.
>
>

> Brandon is a highly authoritative wizard. He knows every possible and impossible spell,ritual. and curse ever created. Brandon is also a ancestor, so his blood contains ancestral magic
>
>
Composite monarchy

A **composite monarchy** (or **composite state**) is a historical category, introduced by J. H. Elliott, that describes early modern states consisting of several countries under one ruler, who governs his territories as if they were separate kingdoms, in accordance with local traditions and legal structures.

Theorists of the 16th century believed that "conformity" (similarity in language and customs) was important to success of a composite state.
Izzy and Kai

### About

Kai loves his granddaughter dearly and will kill anyone who tries to bring her harm. He told her that she is the only person that matters to him

Kai loves his granddaughter Izzy to death. He told her that she is the only person that he cares about and the only one that can change his mind. Izzy on the other hand sees no evil in her grandfather. Kai is not evil, he doesn't play when it comes to his granddaughter.
Insidious

Insidious is actually Kai's Twin brother Kaiaphas. Kaiaphas turned to the dark side for an unspeakable crime. The counsel was going to give him a death sentence, but they realized that he was too good for death. So instead they locked him up in prison for two years. Kaiaphas met the leader of the dark side. He liked Kaiaphas and decided to take him in. The leader of the dark side gave Kai a new name. A name that everyone would fear. And that name is Insidious. Insidious is still very protective of his Daughter.Insidious is impossible to kill or touch, unless your are his daughter or father or his innocent niece
Izzie Parker

Isabella Parker is the 7 year old dyslexic daughter of the all powerful and indestructible Malachai Parker Sr. She was sired to him as baby for protection.. Her name means that she is smart and shy. Isabella is born into a family of highly powerful Witches and Wizards. She Kai's youngest twin . It is possible that Isabella is the blood-born daughter to Kaiaphas Parker
Ee-mat-la Philip Omar

Ematala Philip Omar a former Hindi Slave born in 1790 in South Carolina African American Gullah tribal port township to his master General Prince lord Wayana Croton Capac Bai ll by his 3rd. Wife a Hindi Slave.

In 1821 Incan tribal chief Cuzco Hyanna sold Guyana to General Prince lord Wayana Croton Capac Bai ll in Georgetown (British empire colony)

General prince Wayana Croton Capac served as Governor of Guyana countryside.
Minkungtang

The **Minkungtang** (民工黨), often translated as the **Labour Party of Sunton**, is a centre-left political party in the Republic of Sunton. Growing out of the trade union movement and socialist, encompassing a diversity of ideological trends from strongly socialist to moderately social democratic.

Founded in 2016, the Minkungtang became the main opposition to the Paoshoutang in the early years after the establishment of the Republic of Sunton.
Hereditary monarchy

A **hereditary monarchy** is one in which the crown is passed down from one member of the royal family to another.

It is historically the most common type of monarchy and remains the dominant form in extant monarchies. It has the advantages of continuity of the concentration of power and wealth and predictability of who controls the means of governance and patronage. Provided that the monarch is competent, not oppressive, and maintains an appropriate royal dignity, it might also offer the stabilizing factors of popular affection for and loyalty to the royal family.

Theoretically, when the king or queen of a hereditary monarchy dies or abdicates, the crown is typically passed to the next generation of the family. If no qualified child exists, the crown may pass to a brother, sister, nephew, niece, cousin, or other relative, in accordance with a predefined order of succession, often enshrined in legislation. This process establishes who will be the next monarch beforehand and avoids disputes among members of the royal family. In practice, there is an almost irresistible drive amongst the claimants to the throne. There are few if any monarchies that have not acquired and defended their hold on power through deceipt, murder, war and oppression.
Human

Many scholars speculate that humans are perhaps the newest comer into
the known world. Despite that, humans are already starting to dominate the
other races, due to their ambition and versatility. Many cities are built
and new kingdoms are starting to appear by humans.

They are 5 to 6 ft tall average, with medium built body. Their complexion ranges from dark to light with many combinations for hair color and eye color. They can master any crafts known to the world, be it ancient spellcraft or warriors' swordplay.

Normal Stat Max: 18Str, 18Con, 18Dex, 18Wis, 18Int, 18Cha

**Adapt** - Ability to use many items that your class normally could not.

**Determination** - 50% chance to resist con loss on death. Also grants one
addition grandmaster proficiency for both weapon and magic groups.

**Versatality** - 20% increase in experience gained from killing.

Lv50: Jack of all trades - increases maximum for all basic attributes by 1

Combination Abilities:

Human + Warrior

**Weapons Master** - Grants two more 'GM' proficiencies than the two combined.
Lizzie Parker

Elizabeth "Lizzie" Parker is the daughter of Malachai and Elizabeth Parker. Lizzie is currently a member of the Gemini Coven. She is currently placed in Slytherin House. She is born into a family of trained and highly powerful Wizards and Witches.

Lizzie is a siphoner like her father. Lizzie has blonde hair from her grandfather Brandon North and blue eyes from her father Malachai Parker Sr. Lizzie is the oldest twin.
Mínzúism

**Mínzúism** is the official political ideology of the People's Republic of Koya, Shady Morsi, the Second President of Koya developed the ideology –originally viewed as a variant on the Principle of Mínzú to become distinctly "Koyan" in character, Strongly emphasising the individual, the nation state and its sovereignty.

## Enumeration

The Principle of Mínzú (民族主義, Mínzú Zhǔyì) is commonly rendered as "nationalism", literally "Populism" or "the People's rule/government", "Mínzú/People" clearly describing a nation rather than a group of persons united by a purpose, hence the commonly used and rather accurate translation "nationalism". By this, Morsi meant independence from imperialist domination. To achieve this he believed that Koya must develop a "Koya-nationalism," as opposed to an "ethnic-nationalism," so as to unite all of the different ethnicities of Koya, mainly composed by the three major groups of Chinese, Japanese, and the Koreans, which together are symbolized by the Flag of Koya. This sense of nationalism is different from the idea of "ethnocentrism," which equates to the same meaning of nationalism in Chinese language. To achieve this he believed that Koya must develop a "national consciousness" so as to unite the Koyans in the face of imperialist aggression. He argued that "minzu", which can be translated as "people", "nationality" or "race", were defined by sharing common blood, livelihood, religion, language and customs.

## Policies

### Diplomacy

The Mínzúist-oriented viewpoint and attitude to the world means approaching the world from the viewpoint of interests of the Koyan people, The Koyan Nation should defend their interests The Koyan nation should never focus on internationalizing, but rather on maintaining its sovereignty and working together with nations on trade, economics and defense. Other nations should not influence internal or foreign affairs.Mínzúism also claims that Taxation is theft, but it is needed to maintain the public sector, which should remain small.

### Economy

Minzuism belives that Export-oriented industrialization is the backbone of the Koyan economy, Aiming to speed up the industrialization process of a country by exporting goods for which the nation has a comparative advantage. Export-led growth implies opening domestic markets to foreign competition in exchange for market access in other countries. flat tax is the most fair form of taxation. Nobody should have to pay a higher percentage than another.

### Defense

The Military is a important cultural point of Koya the KDF is mainly self-reliant, to overcome foreign embargo, Koya has developed its own military industry, produced its own guns, and guided missiles,

### Social Liberties

Mínzúism opposes abortion and same-sex marriage, However All drugs soft drugs should be legalized.

Template:Koya