Life in Amra

To the common folk of Amra, the land <br/> they inhabit is the only world they have ever <br/> known, but little do they know that it is just a <br/> tiny part of a much larger universe, a vast realm <br/>filled with wonder and mystery. The planet Eridia is just one of many in a solar system that circles a brilliant sun at its center. Moons and asteroids abound, and their influence on the land is felt in ways both magical and mundane. The people of Amra mark the passing of time with their own unique calendar, with 12 months each bearing a different name, and each with its own customs and traditions. In this chapter, we will explore the wonders of the universe beyond Amra and delve into the intricacies of the calendar that shapes the lives of its inhabitants. From the cosmic ballet of the planets to the mundane routines of daily life, the wonders of the universe and the cycle of time will be revealed.

### Amra and the Eridian system

The solar system of Amra, known as the Eridian space, is made up of a solar system with a sun at its center, around which eight planets orbit, Eridia being the planet on which the continent of Amra is located, the third planet closer to the sun. In addition to Eridia, the solar system has other moons and asteroids.

The following are the planets based on their proximity to the sun:

* **Aether:** The closest planet to the sun, which is used as a reference to measure the years in the Amra calendar. Its moon is called Fos.
* **Erebus:** The second planet, which is considered the planet of magic and is associated with magical festivities and events. Its moon is called Astraea.
* **Eridia:** The third planet, associated with life and destiny. It has two moons, Dener and Iothas, and is the home planet of the continent of Amra.
* **Krios:** The fourth planet, considered the planet of exploration and innovation. It has a huge moon called Themis.
* **Demanus:** The fifth planet, associated with justice and law.
* **Nyx:** The sixth planet, associated with death and darkness. Its moons are Nox and Umbra.
* **Eryndor:** The seventh planet, considered the planet of war and strategy. It has two moons named Stryker and Valkyrie.
* **Chronos:** The eight planet, considered the planet of time and history. It has a moon called Chronosia.

The people of Amra have always looked to the skies with a sense of wonder and awe, finding solace and meaning in the movements of the celestial bodies. For the elves of Tel'Donor, the moon Dener is a symbol of wisdom, knowledge, and protection, and they believe that the energy of the Silver Lady can heal and bless fields and crops. Meanwhile, the red moon Iothas is seen as a harbinger of chaos and destruction, feared for its connection to the chromatic dragons that threaten the safety of the realm.

The impact of the moons on the cultures and mythologies of the inhabitants of Amra is immeasurable. The moons have been woven into the stories of the people, and their magical properties are the stuff of legend. Some even claim that the moons have Spelljammer ports, allowing those who sail between worlds to travel through them.

Yet, for all the myth and magic surrounding the moons, the scholars of Amra understand the scientific reality of Eridia's place in space. They know that the skies of the continent are open to flying ships, but the locations of the Spelljammer ports within the continent are closely guarded secrets. The moons may hold great significance to the people of Amra, but their impact on the realm is not solely based on myth and legend, but also on the very real scientific reality of their position in the solar system.

Thus, as you journey through the realm of Amra, keep a watchful eye on the skies above. The moons of Eridia hold many secrets, and the stories of their influence on the realm are waiting to be uncovered.

### Time and Calendar

Listen closely, friends, for in the realm of Amra, time is measured not just by the passing of the seasons, but by a calendar with twelve months in a year. Each month is marked by a unique name, steeped in the traditions and cultures of the land. The names of the months commonly known across the regions of the land are:

* Aurielis
* Belarion
* Caelondra
* Dronathar
* Erethar
* Faerithiel
* Galadrim
* Helvorn
* Illyndor
* Jorvathar
* Kethryllia
* Luminarion

Each month is divided into four weeks, with each week consisting of seven days. And each day is made up of twenty-four hours. But what's really fascinating about the Amra calendar are the celebrations and events that revolve around the movements of the moons and planets.

Take Dener, for instance, the silver moon associated with wisdom and knowledge. During its full phase, the Festival of Illumination is held in its honor. And then there's Iothas, the red moon of passion and war. Its full phase is celebrated with the Festival of Battle.

But there are also events that go beyond the lunar phases. The Great Eclipse, for instance, is a rare and eerie occurrence in which all of Amra's planets align with the sun, creating a shadow that darkens the entire planet. This event is marked with the Festival of Darkness.

And when various planets align in a specific pattern, it's called the Great Conjunction, believed to bring good luck and fortune. It is celebrated with the Festival of the Conjunction.

But perhaps the most mystical of all are the events that happen when the comets and dragons come into play. The Passage of Comets is a time when a bright comet passes close to Amra, and it's seen as a sign of change and new opportunities. And then there's the Moon of the Dragons, a rare and powerful event that occurs when Amra's two moons align in such a way that chromatic and metallic dragons awaken and move across the night sky.

Many fear this event, for it's said to have given rise to the Black Blood War that destroyed much of the ancient civilizations of Amra. But others see it as a prophetic time, foretelling of great changes to come. Whether you believe in these legends or not, the events of the Amra calendar hold a special place in the hearts and minds of its people, reminding them of the wonder and magic that exists in their world.

### The calendar of shadows

In the annals of Amra's history, time is a tapestry woven with the threads of legend and reality, myth and fact. It is a story told by the bards and chronicled by the scholars, a tale that resonates in the hearts of all who dwell in this land.

The calendar of Amra is a reflection of its soul, a measure of time that captures the essence of its people, their triumphs and tragedies, their hopes and fears. It is a chronicle that begins with Shadow's Dawn (SD) and extends into Shadow's Twilight (ST), two epochs that define the very fabric of this world.

#### Shadow's Dawn (SD)

Shadow's Dawn is a time of creation and growth, a period that stretches back to the very birth of Amra. It is an era marked by the rise of kingdoms and the forging of alliances, a time when magic and mystery danced in harmony with the natural world.

The events of Shadow's Dawn are etched in the stones of ancient ruins and whispered in the winds that sweep across the plains. They are the legends that inspire the songs of the minstrels and the dreams of the young.

From the founding of the great cities to the battles that shaped the borders, Shadow's Dawn is a tapestry of tales that tell of a world coming into its own, discovering its identity, and embracing its destiny.

#### Shadow's Twilight (ST)

Shadow's Twilight is a time of change and challenge, a period that follows the cataclysmic Shadow War. It is an era marked by recovery and renewal, a time when the scars of the past are healed, and the seeds of the future are sown.

The events of Shadow's Twilight are written in the annals of the scholars and sung in the halls of the heroes. They are the stories that define a world reborn, a land that has faced the darkness and emerged into the light.

From the rebuilding of shattered kingdoms to the rise of new powers, Shadow's Twilight is a chronicle of resilience and hope, a testament to the indomitable spirit of Amra's people.

The calendar of Amra is more than a measure of time; it is a living, breathing entity that captures the soul of a world. It is a story that continues to unfold, a tale that is still being written.

In the pages that follow, you will find the events that have shaped this land, the milestones that have marked its journey. They are the stepping stones on a path that leads into the future, a road that winds through the heart of Amra.

Certainly! Here's the revised calendar, taking into account the Shadow War as the pivotal event, and using "SD" for Shadow's Dawn and "SW" for Shadow's War. The current year is 1550 SW, and we'll count backward for the SD era.

#### Shadow's Dawn Era (Pre-Shadow War)

* 20000 SD: Creation of Amra The world is shaped, and the first life begins to flourish.
* 19500 SD: Rise of the Titans The Titans emerge, wielding immense power over the elements.
* 19000 SD: The Dragon's Awakening Dragons awaken, their presence felt across the land.
* 18500 SD: The Elven Kingdoms The ancient elven kingdoms are established, marking a golden age.
* 18000 SD: The Dwarven Forges Dwarven civilizations delve deep, mastering metallurgy and craftsmanship.
* 17500 SD: The Human Expansion Human tribes expand, exploring and settling new lands.
* 17000 SD: The Mage's Conclave Magic is harnessed, leading to the formation of mage conclaves.
* 16500 SD: The Beast's Roar Mythical beasts roam, their legends inspiring awe and fear.
* 16000 SD: The Druid's Covenant Druids form a covenant, vowing to protect nature's balance.
* 15500 SD: The Bard's Tale Bards weave tales, preserving history and culture through song.
* 15000 SD: The Knight's Oath Knighthood is established, symbolizing honor and chivalry.
* 14500 SD: The Shaman's Dance Shamans connect with the spirit world, guiding their tribes.
* 14000 SD: The Oracle's Vision Oracles across Amra foresee a future filled with both hope and despair.
* 12500 SD: The Necromancer's Rise Dark magic spreads, leading to the rise of necromancers.
* 12000 SD: The Merchant's Guild Trade routes expand, fostering commerce and wealth.
* 11500 SD: The Celestial Alignment A rare celestial event inspires awe and wonder.
* 11000 SD: The Barbarian's Honor Barbarian tribes unite across Skapta, forming a code of honor and strength.
* 10500 SD: The Fey's Enchantment Fey creatures dance, weaving enchantments across the land.
* 10000 SD: The Cleric's Sanctuary Holy orders build sanctuaries, providing refuge and faith.
* 9500 SD: The Sorcerer's Mystery Sorcerers tap into innate magic, their power a profound mystery.
* 9000 SD: The Monastery's Discipline Monastic traditions form, emphasizing discipline and enlightenment.
* 8500 SD: The Pirate's Freedom Pirates sail the seas, embodying a wild and untamed freedom.
* 8000 SD: The Artificer's Creation Artificers blend magic and technology, crafting wondrous creations.
* 7500 SD: The Warlord's Dominion Warlords rise, their might shaping kingdoms and empires.
* 7000 SD: The Ranger's Wilderness Rangers explore the wilds, new territories are charted, their knowledge unmatched.
* 6500 SD: The Warlock's Pact Warlocks forge pacts with otherworldly beings, gaining forbidden power.
* 6000 SD: The Philosopher's Thought Philosophers ponder existence, their ideas shaping culture.
* 5500 SD: The Vampire's Curse Vampires emerge, their dark allure both feared and desired.
* 5000 SD: The Werewolf's Howl Werewolves stalk the night, their howls echoing in the darkness.
* 4500 SD: The Ghost's Whisper Ghosts haunt, their whispers telling tales of love and loss.
* 4000 SD: The Shadow War A great conflict erupts, reshaping the destiny of Amra.

#### Shadow's Twilight Era (Post-Shadow War)

* 1 ST: Dawn of a New Era The Shadow War ends, marking a new beginning.
* 30 ST: The Oracle's Prophecy A mysterious oracle foretells a future of both hope and peril.
* 50 ST: The Healer's Touch Healing arts advance, bringing solace and recovery.
* 70 ST: The Guilds' Formation Various guilds form, promoting trade and craftsmanship.
* 100 ST: The Explorer's Voyage Nivarie and Varinthia are discovered, opening horizons.
* 120 ST: The Merchant's League Commerce flourishes, connecting distant lands.
* 150 ST: The Scholar's Wisdom Learning flourishes, enlightening minds.
* 180 ST: The Warrior's Valor Warriors rise, defending justice and order.
* 200 ST: The Thief's Cunning Thieves' guilds form, operating in shadows.
* 220 ST: The Artisan's Craft Artisans create masterpieces, enriching culture.
* 250 ST: The Seer's Insight Prophecies guide, revealing glimpses of the future.
* 280 ST: The Ranger's Trail Rangers protect the wilds, forging paths.
* 300 ST: The Alchemist's Elixir Alchemy evolves, blending science and magic.
* 330 ST: The Architect's Vision Grand structures rise, showcasing architectural brilliance.
* 350 ST: The Sailor's Journey Naval exploration expands, connecting lands.
* 380 ST: The Gladiator's Glory Arenas host games, celebrating strength and skill.
* 400 ST: The Mystic's Meditation Mysticism deepens, exploring inner realms.
* 420 ST: The Diplomat's Accord Diplomacy fosters peace, resolving conflicts.
* 450 ST: The Hunter's Prowess Hunting traditions thrive, respecting nature's balance.
* 480 ST: The Poet's Muse Poetry inspires, capturing the soul of the age.
* 500 ST: The Sculptor's Beauty Sculpture elevates art, reflecting life's essence.
* 530 ST: The Minstrel's Melody Music enchants, resonating with hearts.
* 550 ST: The Farmer's Bounty Agriculture nourishes, sustaining life.
* 580 ST: The Smith's Innovation Smithing advances, forging new possibilities.
* 600 ST: The Astronomer's Star Astronomy explores the cosmos, seeking understanding.
* 630 ST: The Druid's Harmony Druids nurture, maintaining ecological harmony.
* 650 ST: The Paladin's Faith Paladins crusade, embodying righteousness.
* 680 ST: The Scribe's Record History is chronicled, preserving knowledge.
* 700 ST: The Herbalist's Cure Herbal remedies heal, utilizing nature's gifts.
* 730 ST: The Bard's Theater Theater thrives, reflecting society's drama.
* 750 ST: The Mage's Spell Magic evolves, unlocking new potentials.
* 780 ST: The Dragon's Legacy Dragon lore deepens, revealing ancient secrets.
* 800 ST: The Knight's Shield Chivalry endures, protecting virtues.
* 830 ST: The Explorer's Map Cartography charts the known world, guiding explorers.
* 850 ST: The Inventor's Machine Ingenious inventions change daily life.
* 880 ST: The Cleric's Prayer Religious revivals spread, strengthening faith.
* 900 ST: The Necromancer's Rise Dark arts emerge, challenging moral boundaries.
* 930 ST: The Monarch's Reign A wise ruler leads, bringing prosperity.
* 950 ST: The Pirate's Plunder Piracy threatens the seas, leading to naval battles.
* 980 ST: The Philosopher's Thought Philosophical ideas spread, questioning existence.
* 1000 ST: The Artist's Palette Artistic movements redefine beauty and expression.
* 1030 ST: The Engineer's Bridge Engineering marvels connect distant regions.
* 1050 ST: The Librarian's Archive Knowledge is preserved in grand libraries.
* 1080 ST: The Assassin's Blade Secret assassinations alter political landscapes.
* 1100 ST: The Judge's Gavel Legal systems evolve, promoting justice.
* 1130 ST: The Nomad's Path Nomadic tribes wander, sharing cultures.
* 1150 ST: The Soldier's March Armies mobilize, defending borders.
* 1180 ST: The Merchant's Coin Economic systems develop, influencing wealth.
* 1200 ST: The Prophet's Vision Spiritual leaders guide, inspiring devotion.
* 1500 ST: The Explorer's Map Cartography charts the known world, guiding explorers.