Skittnia

### Worshipers

Intelligent insectoids, formians, dedicated small communities and guilds of workers

### Teachings

"Give your life for the greater good"
"Cooperation must be absolute"

"We will set things to right"

### Edicts

Take part in society, be determined, work tirelessly

### Anathema

Have selfish desires, cause major disturbances and hinder others, rely only on yourself

### Domains

Animal, Artifice, Community, Law, Protection, Vermin

### Subdomains

Insect, Toil, Cooperation, Loyalty, Defense

### Sacred Colors

Black, Bright yellow, Cinnamon brown

> *"Each life has a purpose and your queen defines that purpose"*
>
>

Long before the humanoids of Énelya had built their first kingdoms, Skittnia, the Queen Bug, ruled over a countless number of insects and their vast colonies. Even if these colonies were numerous, short-lived and small, they all served the ideology of Skittnia. To her, an utopian society can only be achieved when its inhabitants abandon all personal pursuits and dedicate their lives wholly to the cause of the colony and their queen. Skittnia has forced this idea through many insects, mostly wasps, ants and bees, but her achievements are non-existent in the eyes of the other Gods. The nests of her children are merely insignificant stepping stones for the intelligent humanoids that dominate the continent through politics and military power. Still, there do exist significantly larger insects, ones that are said to have been created by Skittnia as a means to rise up to the task of challenging the humanoids. However, it has not been enough for her to make a true mark upon the Realm of Mortals.

In recent times the situation has changed. A new race of humanoid ants known as formians, has appeared on Énelya. There are no previous records on this mysterious race and their appearance seems truly spontaneous. Some say that the powers of Skittnia stretch across many planets and that the formians are her ultimate answer to all of her problems; intelligent interplanetary travelers and cautious invaders who will conquer the universe and drive forth her ideas of an universal utopia. If the other mortals continue to stay ignorant to these grand ideas of absolutism, the formians will have no choice but to make them see. While not overly aggressive or evil by nature, the formians could be considered to be fanatics. They see that the methods of other races are wrong and that their own methods can be used to bring all mortals greater success in life, as Skittnia would want.

## Relations

> *"Join together as one; only then can we achieve our final goal"*
>
>

While Skittnia was ignored for a long time, her new plans have started to garner attention. The formians are probably seen as an aggressive way of conquering the rest of the mortals living on Énelya. Even still, Skittnia has held good relations with some of the Gods, mainly those that want to establish strong control over others, such as Apothes and Zulfus, as well as those that do not adhere to morality or pick favorites, like Nostales. Her recent maneuvers however have possibly strained many of her relationships and maybe even broken them. Some mortals have started to look deeper into worshiping Skittnia as her strong will and the emergence of the formians have convinced them that her rule is inevitable. On one side, her ideology could be seen as slavery but on the other, it gives all subjects an equal spot in her kingdom. As such, opinions on her are largely divided.

## Religion traits

* **Lessons of Faith:** Once per day before the result of a saving throw is known, you can reroll that saving throw. You must take the second result even if it is worse.
* **Mother’s Teeth:** You can make a bite attack for 1d2 points of damage as a secondary attack.
* **Sense of Order:** You gain a +3 trait bonus on any Perception check made to identify any changes to a location that have occurred since you last visited it.

## Cleric alignments

* Lawful Good
* Lawful Neutral
* Neutral
* Lawful Evil