recursal/Fanatic-Fandom huggingface dataset:
Magellan Meccatorch

***Magellan the Magnifacent***

He hea is a Gnome Mage from Gnomeragan who became a mage at a young age. He is a good mage for his young age and is very good at fighting monsters and kobolds and other monsters with his frostbolt spells. He uses a mage staff to help him cast his spells which use mana which he has more of becuase he is a Gnome.

He was born in Gnomeragan at the young age of 2 where Gnomeragan fell to the troggs and his father and mother both died to the troggs. After that he became a mage with other gnome mages who brought him up and taught him the ways of the arcane knowledge which he learned well because he was a gnome. Now he fights evil and tries to save his homeland and the Alliance.

**Catchphrases:**

Weather forecast? Blizzard weather! *\*casts the Blizzard spell\**

Greetings, friend!

Hi there, kind traveler!

My name's Magellan, Magellan the Mage!

They call me Magellan the Magnifacient!

My name's Magellan!

I'm gnot ready for this!

Die you monster! Arrrrgh!!!!!

Casting Frostbolt!

My intellect is superior to your brawn!

I hate Horde more than I hate troggs!

For Gnomeragan!

Logic trumps idoicy!

By arcane be purged!

I detect foul magic within!

[laughs gnomishly] You are quite a fool!
Akentunde Shoul

Akentunde "Aken" Shoul (pronounced Ah-kin-tune-day or Ah-kin) is a paladin on a mission to discover the secrets of who Maiev Shadowsong is and what is possible for a human to join the ranks of her wardens.

## Biography

### Events Before Year 25 (classic)

Aken was a fresh-faced paladin recently out of recruitment served far under the command of Bolvar Fordragon and witnessed the events at the Battle of Mount Hyjal without being of much help. As a new paladin in his first battle, he nearly perished when he lost his company and was surrounded until the Elven sentinels came cleaving through the demon ranks. They were led by a warden whose ferociousness and tenacity inspired him to fight on. Upon the first respite, he overheard the name "Maiev" before he was sent back to his company. This was the only fighting Aken saw, as the rest of his time was spent aiding the wounded, but he found his mind constantly returning to the memory of that warden and the feeling he had of her inspiration.

### Motivations

He wanted to know more about the wardens. From his musings around Stormwind and discussions with other veterans of the previous wars, he came up with practically nothing aside from the knowledge that he had to visit Teldrassil and meet with the Night Elves, it appeared they may be the only source for answers. That inspired his desire to quest and find who these wardens were, thank them, and just possibly, join their ranks.

## Friends and Affiliations

While he's a chatty individual, Aken is very closed lipped about his family and personal relationships. The fact that he is married is barely known even to his closest allies. Now that he has left on a personal search for meaning, he is devoid of defined affiliations and only participates as a member of the Alliance on an as-needed basis.
Kronik Beringer

## Sir Kronik Beringer

Sir Kronik Beringer, Dragonsworn Knight of The Veridian Order,

### Relatives

Father, Follis Beringer - 48, Mother, Krysa Beringer - 47, Brother, Hugor Beringer - 35

## Physical description

### Eye color

Emerald Green

Sir Kronik Beringer, 29, was born in Stormwind to Follis and Krysa Beringer. For most of his life, he lived alongside his brother, Hugor, on a farm to the North of Goldshire. Now a Dragonsworn Knight of The Veridian Order, he pledges his life to Lethon and the Green Dragonflight, with the purpose of protecting Azeroth from corruption, wherever it exists.

Kronik is a skilled warrior, proficient in using many one and two-handed weapons, shields, guns, and throwing weapons. He wears platemail armor and dons an emerald colored tabard with the image of Lethon on the front.

Kronik resides in Ironforge, running a small blacksmithing business out of a wagon parked close to the auction house in the heart of the city. The majority of his business comes from selling spurs and smelting metals out of various precious ores.

Kronik's personality ranges from confident and social, to deflective and rude. For the most part, he tries to be respectful and kind to those he comes across, until they give him reason not to. He is welcoming and friendly, and cherishes his friendships and the allies he's met along his journeys. He will always put himself in harm's way to protect his companions, and is a powerful force to be fighting alongside. He wields his weapons as if they were extensions of his own body, and is so strong that the weight of his shield does not affect him. When he is hurt, or has to watch those he cares about be hurt, he can be overcome with his rage, and lets his anger work for him against his enemies. However, sometimes it can be hard for Kronik to control his anger in social situations as well.
Rivina

**Rivina Marenas** is the co-founder of <The Order of the Mystical Stump> and a former Doctor, scientist, and general researcher. Her goals in life shifted drastically after witnessing the outcome the war had on others, realizing her detachment from their suffering, she vowed to become a better person who could empathize with the pain other people experienced without suffering it herself.
Sana "D.vice" Winkyfuse

Sana Winkyfuse, a.k.a. "D.vice," is a Gnome Warlock adventurer.

## A Message from Sana

Salutations! My name’s Sana, but most people call me D.vice!

Do you like mechanicals? Do you like watching them fight? I do! Did you know that the Goblins have a secret mech battle arena outside Gadgetzan? Pretty cool, huh?

That’s where I’m from. Maybe you’ve even heard of me! “D.vice” was my mech pilot tag down there.
I was good! 33-0 in the Season of the Scorpid. 31-2 in Season of the Hyena. Then … well, that was a while ago. Who wants to talk about that?!

Long story short, I got caught double-crossing some Steamwheedle syndicate guys. And triple-crossing some Southsea Pirates. I heard the Alliance was recruiting, so I signed up. The pay sucked, and the food sucked, but at least I got the criminal underworld off my back!

After basic training, the Alliance assigned me to aircraft maintenance. So much racial prejudice! You think I can’t slice somebody with a sword just because I’m a Gnome? I mean, I can’t, but Gnomes are fighters!

Wrenching on flying contraptions at the Ironforge Airport got boring fast. Then one night I was hanging out in town at the Barleybeards’ place when this man walked into the bar. He had a big blue demon following him! His name was….

Actually, I probably shouldn’t tell you his name. He showed me a few things, yadda yadda yadda, now I can summon demons too! It’s a lot like mech piloting!

Uh, you’re not a Paladin are you? They don’t always take kindly to Warlocks. I’ve probably said too much already.

But I just can’t help myself! It’s so exciting! We Gnomes have some great engineers, but have you heard about the mechanicals the Burning Legion is coming up with? Demonic cannons; giant robots called “Reavers;” even warships that fly through the Twisting Nether! If I could just find a way through the Dark Portal….

I know what you’re thinking: “Isn’t the Burning Legion an infinite force of unstoppable demons, hell-bent on annihilating all life in the universe?” Well, duh! But just because they’re a force of unimaginable evil doesn’t mean they don’t know their way around a workshop.

Anyhoo, Alexander -- uh, forget I said his name -- pulled some strings and got me out of aviation. Now I’m here, adventuring! Fame, fortune, um, honor, all that stuff.

How about you?

## Diary

Six days before my tour in Coldridge is supposed to start. I just met the most interesting Human woman! Her name was something like https://grobbulus.fandom.com/wiki/Lisbeth\_Dathrohan. Some kind of Paladin. Those conversations are always a little awkward but she seemed nice!
Goredrum

## Brief Overview

Goredrum was born in the Alterac Valley region of Azeroth where his clan had traveled to after the betrayal of Gul'dan. He is a young Orc and still trying to make his name among the other Orcs of his clan and race.

## History

Growing up in the Alterac Valley he spent many nights on guard duty, cold, windy, dark nights and this may be how he came to see the elemental spirits. The Wind blowing through his clothes seemed to whisper secrets if only he could hear them. The Earth seemed to provide stability and strength. Fire helped drive away the cold and keep him alive during the coldest times. Water is the magic of life and he knew without its kiss he would wither and die quickly. His growing interest in The Elements led him to the lodges of the tribe’s Shaman and they began teaching him the way of The Shaman.

Growing up so close to the Forsaken outpost of Terran Mills has led the young Orc to be fascinated with them. He often watched them fight the other races of the Alliance from far away and yearned to see what made them work. He could sense their link to the lands and elements yet a part of them were grey, parts of them seemed to be severed from the connection all life had to the elements. Some of them faded more and more as time went by and some of them grew closer connections to the elemental forces all life has.

When Thrall returned to the Alterac Valley to bring his tribe back to the Horde, Goredrum made the journey to Orgrimmar to pledge his talents to the Warchief. He spent a while in The Barrens and exploring the other cities of the Horde. He returns home from time to time when he can find time away from his tasks and journeys through the fallen city of Lordaeron. He soon notices a group of Forsaken who seem quite militant, almost Orclike in their devotion to Lady Sylvanas. What drives these militaristic beings? Why do some glow with such light they seem to be bursting with life, others seething with the corruption of the Fel, a few of them can sadly only call up one or two elements. Fascinating.

## Introduction to The Hand

Goredrum heads outside the broken city to see a ring of Forsaken sitting around the fire drinking and telling tales. He settles in to see what he can learn from these mysterious creatures.
Damtek the Orc

Dam doesn’t remember much of his early life.  At a young age he was sent to a Durnhold encampment that as the big guard told him the humans had been kind enough to build for orcs to live.  Strangely some of the other guards seemed to think that Dam and the rest of the orcs would be happier living 6 feet underground. Dam doesn’t like dark places so maybe the humans aren’t that smart after all.  One night, some orcs decided to leave and asked him to come along. While getting his meager possessions ready, some of his fellow orcs started screaming and making all sorts of a ruckus. They yelled at him to start without them and they would catch up, so he did.  Sadly, they never did catch up. Dam hopes to see them again one day. They would often speak of a place called Kalimdor where many orcs were going. So maybe they have gone there.

On his journey, he ran into a goblin named Geblix Fizzlespark. Who took him in and gave him the name of Damnit. or Dam for short. Fizzlespark would work on toughening Dam up on a regular basis, usually with a big stick. Unfortunately, Fizzlespark wasn’t as strong as his old human friends had been.  So his warrior training started to regress. Dam still appreciated the effort. It was during this time that Geblix discovered Dam has an aptitude for creating bombs and even advanced engineering items after being shown them only once. Dam longed to learn more of this engineering but Geblix just wanted Dam to make bombs and move heavy items.  Geblix did treat him well and even feed him the finest of scraps off his own plate. Thus Dam grew into a hulking young orc.

Shortly after reaching adulthood some trolls wandered by who told Dam about Ogrimmar, in Kalimdor.  Where lots of orcs had settled. Perhaps some of his orc friends had made it there. Dam decided that he wanted to go check.  So he told Geblix of his plan, who said he wanted to see him try. With these words of encouragement, Dam grabbed his things and prepared to leave.  As a parting gift Geblix sent two of his finest mooks to test Dam’s resolve and make sure he was truly ready. After dispatching of the mooks Dam felt grateful for everything Geblix had taught and given him.  So he added tek to his name to show the appreciation he had gained for the engineering thingies. With that Damtek made his way to Orgrimmar full of excitement and wonder.

After arriving at Ogrimmar and introducing himself he was told to report to the Valley of Trials to begin his training.
Katyusha Moltenhammer

[Still a WIP will be updated while Rping] [ART IS NOT FROM ME]

Katyusha is a Veteran Shieldmaiden, datin' back to tae the days of the first war and even before when she started her career in the army.

She has a very motherlike attitude towards her close friends, and is very open to knowin' and meetin' new people.

Often talks too loud, and laughs even louder! She's always there tae help her friends, her brothers and mostly the alliance!

## Early Life

Born after 20 years after the War o' The Three Hammers, she was raised by her parents Bjornsen SlagHammer and Helena MoltenAnvil in a farm on the Wetlands.

Katyusha learned to be respectful to others, humility and other values from her parents and of course to always be helpful to her community in the Wetlands. Her father was a know farmer and blacksmith,he showed her tae way o' makin' her own armors,weapons and how tae take care o' them. Her mother was a priestess, she taught her about the light, it's virtues and to respect it.

At the age of 30, she left home tae join the army. With hard work, and training, she finally entered on the 1st division of the Ironforge Army ''The Garrison of Ironforge'' having their own barracks in the city.

## A tragic loss

Years and years passed, Katyusha was still a daughter of farmers but her combat expertise arose thanks to her training and after proving herself she became a Sergeant having her own small platoon in charge.

After tae first war ended, and tae second war began. She and her family, were attacked by the remaining forces o' Kilrogg and the Bleeding Hollow Clan in their plans to conquer Ironforge... Katyusha was on duty when the orcs where going to attack, and she helped the refugees tae get inside the big city. There she saw her parents amongst them.She was shocked, seeing her father in pure rusty plate armor and her mother using a long cloth robe with some plate plates added to it.. Stuff was already bad, but calling even for the Wetlands militia was too much fer her. Helena told her tae follow her path, to keep the light alive on her heart if she died. And both did... Both Helena and Bjornsen died for their brethren. Katyusha grew a void in her heart, she despised the orcs, and she made herself sure to kill many of those green skinned bastards in the defense o' the great city, and made an' oath to kill all o' the orcs she could, to avenge her parents.

## Current Times

Few years after the Third War, Katyusha kept being on The garrison of Ironforge, and went everywhere their superiors commanded her too, but now, a new call to adventure and duty filled her, and she left the Snowy mountains, to help all o' the world o' Azeroth, learnin' about tae way o' the light, and joining her brothers in the Cathedral of Light and startin' her journey as a paladin.

The world o' Azeroth is full o' evil, and Katyusha ain't a dwarf that likes tae do nothin' aboot it.

After bein' taken as a paladin apprentice, a new and hard path has opened tae her, but she's willin' tae walk thru' it.

And so 'er story begins, wit' a hammer, revenge on her heart but a strong faith in tae light, willin' tae protect her people and her homeland.
Natalie Avers

Natalie Avers was not the name that this Forsaken was born with, but it was the name that she died with. Avers tells those who ask that she was a diplomat in life, one who specialized in critical and internal affairs, and she certainly has the courtly experience to back up her claims.

Avers has elected to serve the Hand's diplomatic branch, the Profane Reach. As Executor, she enacted orders from the Mortarch of Whispers, Edward Lafontaine.

Following Edward Lafontaine's dismissal, she was chosen by the Deathlord of the Hand of Lordaeron to become the Hand's newest Mortarch of Whispers.

## Happenings

### The Life and Times

Avers speaks with a whimsical, bouncy, albeit unplaceable accent. She's never described her childhood, and if asked she might simply say that memories are lost due to her undeath.

In life she was married. She had a husband and a daughter who, due to the travel necessitated by her line of work, she was frequently away from.

### Death

The Scourging of Lordaeron was very much a critical, internal affair. Avers had monitored its progression since its inception as it spread across Eastweald. Receiving a report from the the Kirin Tor, Avers was assigned to investigate the growing plague in the field itself.

Seeing the masses of the Undead, Avers knew that Lordaeron's defenses would be incapable of preventing an apocalypse across the kingdom. Avers deserted her post and made to escape Lordaeron entirely.

Avers never made it out of Eastweald. She was blinded in one skirmish, and could only crawl a short distance further before she was finally cut down by the Scourge.

### Among the Scourge

Avers claims to remember every face of every individual she killed in her time as Scourge. One of these faces happened to be her husband.

Her knowledge of Lordaeron's territories and inner workings were of some benefit to the Scourge-- not that, with their incredible numbers, the advantage was all too needed.

### Forsaken

#### Awakening

On reacquiring her free-will, Avers was awoken in the woods by what is now known as Deathknell. Her memories were entirely forgotten upon her awakening. With the shadow priest, Father Lyle Brooks's powerful mind magic, the majority of her memories were restored-- even those from her time as Scourge.

#### Investigations

A creature dubbed "the Mimic" by those among the Hand has been impersonating various, high-ranking members of Lordaeron. Luciian had once been framed for murder by the Mimic; the evidence presented by Avers helped prevent an unjust execution. It also earned her a promotion to Executor.

Since then, Avers has taken to specialize in missing persons cases and to uncover other, smaller-scale mysteries.
Daesil Mossbough

## Personality

### Likes

Exploring the wilds, learning of new cultures and civilizations, furthering his knowledge as a druid, and assisting those less-able on their adventures.

### Dislikes

Big cities, events which put him on the spot.

### Motivators

Curiosity and a genuine desire to help.

Daesil is upbeat, quirky, fun-loving and generally pleasant to talk to. Always having been drawn to the natural world, this aspiring druid has only now completed his studies and is prepared to move onto the next stage of his journey.

## History:

Born in Darkshore before the Third War, Daesil was orphaned in the same event that took his adoptive brother's parents. He and Nedrian both delved into their studies over the decades, fast becoming nigh inseparable. However, as their book studies have concluded and the next stage of their training loomed, the pair's paths have diverged.

That said, they are still adopted brothers, having been through thick and thin and clung to each other after their parents passed, despite being raised by a loving community. Even though their paths now separate, they still communicate often, not about to forsake their only family amid this trying time. Despite being a few years older than his stalwart brother, Daesil may come off as the younger one and a bit of a goof; his good humor refusing to be dampened by war or strife. More often than not, his cheeky antics are usually enough to warrant a smile from his usually aloof brother.

## General Views

More often than not in an animal form, this night elf appears to feel most comfortable on all fours. Curious and more than willing to help others if he can, this druid may be seen in areas where adventurers are just starting off, hoping to aid them on their journey. He seems to be as invigorated by charity as one is discovering a new land; and he dives into both pursues with gusto. Sharing his brother's love of history, this druid has a unique interest in the Dragon aspects, and hopes to meet one of the individuals someday.

Like his closest adopted brother, Daesil recognizes that the Horde is fast becoming a threat; and the Forsaken especially will be attacked on sight. The continued aggression of the orcs, coupled with their refusal to apologize or acknowledge their past atrocities is a sobering reminder to the druid that they must be treated as a continuing threat. Tauren will be approached with caution, and a fellow druid won’t attack first unless the area is a hotbed of Horde aggression.

Ever since someone vanished from his brother’s life in the past, Daesil seems to be genuinely worried about Nedrian at times. While paths may send the pair separate ways, they still would cross all of Azeroth to help the other.

## Current Status:

Beginning his training as a druid, and assisting the war effort in an official capacity Instead of supportive.

He keeps an occasional journal of his adventures on: https://grobb.org/

((OOC Info) Fairly new to the WoW RP scene, but an avid writer. RP will be mostly casual. That said, if approached in character, I'll gladly respond in kind!))
Luciian

## **At a Glance**

Luciian stands tall at 6'1. His proportions are heroic in nature, slim face, broad shoulders, fit build. Compared to other Forsaken, Luciian has maintained most of his pre-death features and seemed to fight off the decay associated with undeath. With long white locks, and piercing blue eyes, he stands as a testament of what Forsaken lost when bearing this curse.

Clad in dark steel forged with unholy magic, Luciian stands apart from the crowd, wearing armor that can only be described as "Scourge" like in design. Perhaps the wearing of this design is a reminder of what he fights for, in retaking Lordaeron from those who would seek it in ruins, or maybe, something entirely else.

## Luciian

### Title(s)

Deathlord, Bringer of Desecration, Dark Messiah

## Physical Description

### Weapon(s) of Choice

Deathwhisper

He is never far from his blade, DeathWhisper. A two-handed blade forged with black steel, silver etchings wraping from around the hilt and handle into the very blade, it may seem simple with first glance. However, it houses a dark secret.
Edgar Brown

**Edgar Brown** is the current chairman of Timor Gym, taking over Raymond Stratus after Hugo Stratus died.

## Appearance

Edgar is an older overweight man with bald head on top and medium long hair on the back.

## Personality

Edgar only cares about money and would turn any situation in an investment and see its costs. That's because he was born rich, but lost all, an in order to prove himself, he started to accumulate wealth.

## History

He was born the heir of Brown Concern, one of the west coast's top ten conglomerates, but clashed with his father and was kicked, so his little brother inherited all. Since then, he started to assume wealth in order to get his revenge.

He used to be a janitor, but was a boxing fan and his intelligence earned him a job as trainer's assistant. In college, he got a Class A license and later brought up Timor Gym.

## Plot

### Levius

Edgar was present when Raymond offered large sum of money, so Bill Weinberg could try and save Hugo Stratus.

Later when Hugo died during the match between Levius Cromwell and A.J. Langdon, he wondered why Raymond wasn't doing anything and not calling Bill, even though he was at the match.

Edgar got angry that Raymond didn't do anything, knowing that when a gym loses it's high-ranking fighter, they go bankruptcy, and as he didn't wanted that to happen, he ordered his man to bring Bill at any cost.

He made Bill work at the same time over Levius during the fight and operate Hugo from distance and planned to get Bill the moment they reach the arena, but Raymond appeared pointing a gun, telling him that he allowed to divide Bill's attention, but his actions stop there.

### Levius/est

Edgar was surrounded by the media, asking him about the rumor that Levius, a Grade I fighter was now joining Timor Gym. Edgar didn't comment on anything, but entering the gym, who wondered who leaked that info, as they had exclusive coverage by specific publishing company. He then heard some noise and his man explained that lots of fighters wanted to join the gym, but as he went to check, he saw Natalia Garnet who had beaten them all. She wanted to join the gym, but he refused as she was like Hugo, picking up fights outside the ring and badmouthed. As she kept saying who she was and that she had a loyal fanbase and picked a fight with Balt, Edgar ended up granting her membership, commenting she could sell merchandise better than Grade II fighter.

He saw her repeating her moves and told her she was making a pattern and needed to switch, but that only annoyed her. She later approached him, telling him she learned of his past and told her past and how she met Levius and aims to be his wife, although Edgar said he wasn't interested in listening.
Rose Anderson

Rose is a Dalaran-raised and trained mage, born to a shepherd and a soldier. She now resides in Theramore Isle.

## Physical Description

Standing at a normal 5'6 height, Rose is clearly the build of a wizard who has spent a lot of time holed up in long hours of study. As she prides herself on her mind and arcane skills over physical strength, her athleticism ends at good cardio.

## History

As the daughter of a decorated soldier of the Second War, Rose was sent to Dalaran to learn of the arcane from the Kirin Tor at a young age. There she remained until the Scourge's arrival in the Third War, where she fled west to Kalimdor. There, she participated in the Battle of Mount Hyjal and the founding of Theramore.
Mithrilforge Hammerstriker

### The Traitor

Mithrilforge's father, Torgar Hammerstriker, once commanded the city of Mirabar's militia. But his father abandoned his city years ago, leaving Mirabar alongside 400 other dwarves to join Clan Battlehammer, a stout and battle-tested clan led by King Bruenor Battlehammer.  Mithrilforge disagreed with his father's betrayal of his city, and rather than going with his father, he stayed within the walls of Mirabar to join the militia himself.

### The Marchion

Years later as he gained ranks within the Mirabar militia, Mithrilforge learned that the marchion of Mirabar, Elastul Raurym, had many devious plots to sabotage Clan Battlehammer's forges and metal, as they were Mirabar's competitors in trade.  These dishonorable deeds put proud dwarves in positions of cowardice and betrayal to their kin. Mithrilforge learned that this was the reason his father and the other Mirabaran dwarves left the city years ago.

### The Quest

After learning the true reason for his father's treason, Mithrilforge, like Torgar before him, left Mirabar.  He would not forsake his Dwarven honor to make a profit for a greedy marchion. He made his way to Mithral Hall, home of the Battlehammer Clan. There he learned that the Clan found a mysterious portal when delving into a previously unearthed tunnel within their mines.  King Bruenor and a handful of Battlehammers had gone through this portal, and Torgar was among them.  Mithrilforge was resolute in finding his father, and he outwitted some of the guards and jumped through the portal, leading him to the land known as Azeroth.

After traversing this new land, Mithrilforge made contact with the Battlehammers who had traveled through the portal.  To his dismay, the Generals among the Clan told him that Torgar and King Bruenor hadn't been seen in ages after they departed upon a mysterious quest.

### The New World

The son of Torgar decided to join Clan Battlehammer, fighting alongside the mighty dwarves in the land of Azeroth. His search continued, eventually finding the mighty Bruenor... but in finding the King, he also found the fate of his father.  Torgar had been slain when the expedition battled with a band of Bleeding Hollow orcs.

His father had only known hatred from Mithrilforge for his perceived betrayal before he died.  He never had a chance to tell his father of his understanding, and the dream of joining his father once again was gone.

King Bruenor became a good friend, and the two, along with the mighty Clan Battlehammer, fought side by side in many battles throughout the years.  Mithrilforge became a General among the Clan, and on one fateful morning as King Bruenor set off on a secretive expedition, he told Mithrilforge to put his pack down.  He would not be joining Bruenor.  When asked why, King Bruenor named Mithrilforge King-Regent of Clan Battlehammer in his stead.

Mithrilforge Hammerstriker continues to lead Clan Battlehammer in King Bruenor's absence, awaiting the day his King and friend returns.
Getting Started

The following are some articles made by both Fandom and Grobbulus Wiki users to help you get started on creating your own wiki page. See Help:Contents for a full list of help pages, which includes help pages shared across Fandom.

## Fandom Help Pages

Getting Started

Signing up for an account

Creating a new page

Modifying text

Editing

Formatting pages

Adding a page to a category - AKA tagging your pages

Fandom Basics - Everything else

## Grobbulus Pages

Recommended Categories

Character Page Template by SockofBadKarma

The Book of Grobb - Grobbulus Wiki Rules
Expedition Co.

video
Expedition Company is an Alliance guild on the Grobbulus server. The company was formed for the prime purpose of supplying arms to the less fortunate of Azeroth, they can be considered so

   mewhat neutral as they do not partake in warfare between the Alliance & Horde unless specifically contracted.

## History:

Expedition Co was formed shortly after the fall of Arthas Menethil and the rise of the Lich King, when the Alliance was in shambles. It was formed by two Night-Elf brothers, Yuges and Krawly.

The company originally began on the shores of Kalimdor, as the Night-Elf brothers exiled themselves from their kin in response to their peoples superiority complex and lack of assistance to other races of Azeroth. They made their way to the Eastern Kingdoms once word of the plague had reached Kalimdor, with a newfound mortality they pledged themselves to be the stout protectors of those whose voices cannot be heard - this is where the ideaology of the Expedition Co began.

After making landfall on the beaches of Westfall they were immediately called to action to assist the Peoples Militia of Sentinel Hill in eradicating the Defias Brotherhood and toppeling Edwin VanCleef.

After defeating Edwin VanCleef, the harsh realisation that strength comes in numbers, the Company was formed and since then the guild has found much growth, with countless adventurers pledging themselves to the Co.

## Section heading

Write the second section of your page here.
Isaac Windreaver

## History

### Birth & Infancy

Not much is known about the first months of Isaac's life. He was born to human peddlers somewhere in Kalimdor one year following the conclusion of the Third War. His parents carried the infant Isaac with them as they traveled the recovering war-torn continent. While traveling through Feralas en route to Feathermoon Stronghold, the family of three was attacked by the local wildlife. His parents managed to successfully conceal Isaac in the hollow of a tree. However lacking any hiding place for themselves, they were killed in the attack. Any information about Isaac's past or his lineage died with his parents. The only piece of his identity which survived was the name "Isaac" stitched into the blanket his parents wrapped him with in that hollow of the tree.

Isaac was discovered the following day by Robin Windreaver, a former huntress in the Silverwing Sentinels, while she was hunting. Apathetic towards this relatively short-lived creature, Robin intended to leave Isaac and allow fate to take its course. She was swayed when her nightsaber Ari, against Robin's commands, refused to leave the young human. Robin returned from her hunt to her camp in the northern region of Feralas with Isaac.

The following weeks were the most taxing on Robin's patience. Feeding Isaac was not an issue; just a week prior to his arrival, Ari had born a cub and was producing plenty of milk. It was the noise that wore on Robin the most; Isaac was not a quiet child. Living on her own, Robin was unable to leave him unattended for long periods of time and had to carry Isaac on her back during hunts, where his childish giggles regularly defeated the subtlety she had spent millennia perfecting. During the night, Isaac would cry relentlessly for his mother and in response Robin would attempt to comfort him but often without success.

As time went on, life became easier for the unconventional pair. Robin discovered that if she sung Isaac a lullaby, he would sleep through the night without crying. He even learned to stay quiet when taken on hunts. While Robin had been alive for well over a thousand years, motherhood was a stranger to her and she was surprised to find herself genuinely caring for young Isaac.
Main Page

**Welcome to the Grobbulus Wiki!**
Join the Wiki Help Discord!

The goal of this wiki is to turn it into a living archive of the history of our server with contributions from *you*, the players and readers. The **Events** page will keep track of the goings-on of the server, while the **Character** and **Guild** pages will give us references to the actors therein and the groups they belong to.

Listed **Events** that occur before the server's launch will better belong in the **History** category. Please record what real-world dates your events occurred on so that we can view a timeline of events.

Other categories for players to fill out beyond character and guild sheets include: Items, Places, Houses, Clans and Tribes, Professions, Organizations!

Please make sure that you tag your pages appropriately! See Recommended Categories for help on tagging your pages.

If you are unsure how to get started, please see our Getting Started page!

For a list of OOC communities and IC coalitions, please see our Discords & Communities page. If you would like to have your community added, please join our discord, linked at the top of this page. That remains the quickest way to get a response.

Rules and such: The Book of Grobb

*Note: As the moderation team intends to keep this wiki as a neutral ground for the entire server, please refrain from advertising ANY OOC communities, or making any posts that may be construed as pushing an agenda!*

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Essa Coldfist

Essa Coldfist was born in Coldridge Valley. She is the daughter of two dwarves. Her father is a warrior and her mother is a priest. Her father works for Ironforge as a blacksmith and her mother stays in their bunker and cooks for them. When she was three, her family moved to Kharanos because her father didn't like the long commute to work. Her hobbies include going to church (because she is a paladin) and playing basketball. She is currently looking for a warrior boyfriend that she can heal, because she is not very good at killing things by herself.
Esinya Nightbloom

Lady Esinya S. Nightbloom, Captain of the Redridge Irregulars

## Biography

A product of the War of the Ancients, Esinya Nightbloom was born in Ashenvale and lived her earlier years simply, as a simple seamstress with a fascination for just about everything from druidic magic to the arcane. Her quirk for crafting and her natural affinity to stealth and agility as well as the impending wars lead her to an incredibly self-sufficient life as a mercenary.

## Physical Description

The tall, willowy silhouette of Esinya Nightbloom was strange, to say the least, significantly different than most of her elven kin, though she was not one to stick out in a crowd. Her stature was fairly typical of her kind, around 220cm, with half the mass and twice the agility. As mentioned, her frame more on the lanky side, with nothing of importance on her top or bottom — ideal for tracking through the wilderness and remaining generally unseen, regardless of any stealthy ability.

Sleek dark leathers are most commonly on her person, though she is no stranger to casual, Stormwindian attire. Whatever she wore, it was always chock-full of herbs, poisons and other bits and bobs, and two plain daggers sat sheathed on each hip at all times. In public she often donned a hooded cloak in a thin, burgundy fabric, a simple white top and black pants, and light yet sturdy leather boots.
Burning Blade

== '''Overview''' ==

The survivors of the Burning Blade Clan of Draenor scrape together a place in the modern horde. Espousing the viewpoints shared with the elusive Blademasters, these few survivors of the Burning Blade Clan do what they can to strengthen and improve Thrall's Horde.

==  '''Structure'''==

'''RP: '''Heavy RP Clan. In general, expect everything not in parentheses to be IC RP.

## Lore

The Burning Blade Clan was essentially destroyed in the latter days of the second war in Azeroth. After Gul'Dan's betrayal of Doomhammer, the Alliance's massive final push resulted in the destruction not only of the warriors of the Burning Blade Clan, but the majority of their civilians as well. The Burning Blade Clan has nothing to do with the Burning Blade Cult with which it shares a name.

The Blade's Chieftan, Kaervek, has made much progress in building alliances with other Clans. The Burning Blade Clan now counts the <Blacktooth Grin>, <Blackrock Clan>, <Stormreaver Renegades>, <Warsong Clan>, and <Frostwolf Militia> as staunch allies.
Orokk Wildwind

Ugaicho (Adopted Brother)

Armak (Adopted Father, Deceased)

## History

Held captive in what is now known as Hammerfall since the time of his birth, Orokk's childhood was defined by strife and struggle. He emerged from the camp a bitter and cynical man with no direction in life. Not long after being freed, he was taken in by an old, guilt-ridden blademaster. Along with the blademaster's son, the three of them lived in the mountains of Arathi and taught each other how to heal.

From the blademaster, Orokk learned how to fight, and when to fight. A blade should only be raised in self defense. In time, Orokk regained his kind heart and began to see the point in peace. The chain of events that got rid of these happy days happened all at once. It fell over like a row of dominos. A non-lethal Mak'gora between his father and his brother went wrong beyond belief, and left Orokk scarred, his father dead, and his brother nowhere to be found.

Still, Orokk refused to regress. He clung to his principles and emerged into a world that had yet to achieve peace. And worse yet, his clan's legacy had been wiped out, and their name stolen by a foul demon worshipping cult... So, Orokk continues his training and refuses to let the Burning Blade fade into obscurity. He explores the world that's been kept from him for so long, and stamps out demonic activity where he can. And maybe, with a bit of time and effort, he'll regain those happy days, too.

## Trivia

* Because of his background, Orokk is claustrophobic and will do everything in his power to avoid small and confined spaces.
* A Blackrock by birth, Orokk joined the clan of his adoptive father.
* This is a huge work in progress... I'm just adding to it as I go!
Kill Alliance Dead Day

Title:  Kill Alliance Dead Day

Date: Friday Nov. 1

Server Time: 6:30 PM-9:00 PM server

Contacts: Redwood Tribes – Ayashe, Okwaho, Ginjojo, Suragosh, Nowta

Details: Day of the Dead, a day of remembrance for those that have died and welcome spirits home.  We have lost enough family to the Alliance heathens and in their memory Redwood Tribe will lead the charge to Kill Alliance after Redwood Ranks led by Gin’jojo

– Meet in Crossroads – Find Alliance – Enact Revenge –

Return to Thunder Bluff to Remember our Ancestors at the Blessing Ceremony in (9pm server)
Holstein Wildstrider

Holstein trying to learn from a wise master of nature.

A Tauren pathfinder that wishes to travel the world in search of druidic knowledge. His only true quest is to become a druid and bring pride to his clan, and the memory of his ancestors.

He will do whatever is necessary to learn the ways of nature, even if he has to befriend every single spell slinger, ritual chanting, juice making, flea-having, tree-hugging and fluffy druid there is in Azeroth.

## Early Life

Holstein was born into a herd part of a small tribe of hunter-bards, the Wildstrider Clan. They told fables of wisdom and ancient tradition passed down for generations, tales of powerful tauren and the pets that accompanied them, of powerful sages that healed the earth and the ill, of tauren that took the form of fearsome beasts to protect the tribe.

At a young age, he took great interest in druid rituals and would be the bane of the elders who had to endure his constant pestering. Days were filled with tales of wondrous magic and the rare sightings of these powerful wielders of the might of the Earth Mother. He quickly learned every tale his herd knew at the time, and left in hunger for more.

Taking part in a trader caravan to meet with the Wildmane tribe, a tribe with close ties to his that just recently re-engaged in druidism, tales of them becoming beasts to fight alongside their warriors spread among the caravans, he finally found them and spent the rest of his childhood in the tutelage of their sages, sharing the tales of his people and learning everything he could to become a druid.

Alas, Holstein was never destined to become a tauren druid. He has tried since then to summon any energy, communicate with any spirit, transform into any shape, with no avail. Following every step didn’t work, doing exactly what his fellow apprentices would do didn’t work, doing anything the elders told him didn’t work.

Frustrated with the fruitless teachings of the Wildmane clan, he returned home to his herd in southern Mulgore, bringing tales of arrogant druids who would not teach their art to anybody but their own kind. Failure did not douse the fire in his heart, he would become one with nature, even if it took a lifetime.

## The Journey Ahead

Holstein now awaits the day when he can finally begin his rites into the Great Hunt, so he can prove himself a tauren worthy of his name and start his quest to find a druid trainer who will ignore the fact he is obviously not a nature apprentice. He would even take a bear teaching him the ways at this point.
Kek

## Incident

The boot pressed against her ear, her high cheekbones sunk into soil. She tried to keep her mouth closed but the ridges of the sole sank into hinges of her jaw. The taste of earth and blood filled her mouth. Every sputter of breath she could take brought in dirt to her nostrils and lungs. Her tears flushed her eyes of the soil, just enough to allow watery glances.

The troll had overpowered her uncle, now lying still on his back. His chest did not rise and fall with his breath. He had stopped begging the Orc to spare his niece. With a curved dagger, the troll lopped off the fallen dwarfs beard and began to braid it to his hair.

The horde rogues howled with laughter. Laughing more boisterously as the braid grew thicker with every knot joining to the trolls hair. Their guffaw was only broken apart in Orcish "Kek" between each round of hooting.

The Orc was disappointed as the other dwarf did not have a beard for him to trophy. With his lumbering mass, he heaved his foot onto her skull. And all was black.

## Afterwards

Long after her rescue, Olga abandoned smithing to learn to defend against the rogues and bandits which threaten trade routes and terrorize merchants. Her intent was to resume her families trade, but bearing the experience of injustice of the murder of her uncle grew heavy, and began to consume her conscience. She used her skills in self-defense to terrorize them instead. Olga learned how to find a rogue, to listen for soft foot steps, to notice how the air surrounding them shifts, and to anticipate their movements through foliage. Rogues may be invisible to the eye, but they are not ghosts.

She found the Troll and the Orc years apart. Unsatisfactory to her though, the Troll was crippled. So he could barely defend against her motive for vengeance. The Orc was being held in an alliance keep and was scheduled to be executed. Unsatisfactory to her again, the years imprisoned in a dungeon had weakened him. The human guards offered her the privilege to pull the lever, letting the orc hang from a noose. They forbade her to slide a dagger into his kidney, like his troll ally had done to her uncle on the grounds of cruelty.

Olga’s relationships with her loved ones and companions had withered away in her pursuit of vengeance. Her properties sold. Her dreams lost. Now she must find a way to move on her fruitless quest, and reclaim her life before the incident.
Ledger of the Sanguine Goddess

This Ledger was created by Ever Penderlin at the behest of the Sanguine Goddess to record the names of those that have bonded their souls to an Artifact that bears the Mark of the Goddess.

These Possessors not only bear an Artifact of Untamed Knowledge, they carry a small part of the Goddess' power as well. Once the name of a Possessor is inscribed on the Ledger, it cannot be removed, and will remain for eternity.

## History

#### **Fabrication**

The ledger is made from arcane-infused manuscript, layered on the tanned hide of an orc. The adhesive used to attach the manuscript to the leather is made from the ground claws of kodos and the sinew of trolls. The ink used on the manuscript is a mix of Ever's blood and the viscous fluid from a Flask of the Titans.

Ever inscribes names upon the Ledger only at midnight, and only when the Moon is obscured by clouds. No light must ever touch the manuscript or its unholy writ.