Changelogs (2022)

2023 **2022** 2021 2020 2019 2018

Changelogs here from 2022 are copied from the Corporate Clash website. Information has been copied to allow for links to be added to wiki pages.

## v1.3.1.1 BETA (Hotfix December 29th, 2022)

Bugfixes

* Fixed a crash with viewing ToonTask details for the Visit Pepper Minstix objective.
* Fixed a crash related to Fireworks.

## v1.3.1.1 BETA (December 25th, 2022)

Tweaks

* If a Squirt gag and a Zap gag are used in the same round but the Squirt gag misses, the Zap gag will no longer be consumed.

Bugfixes

* Fixed various issues with the Toonseltown ToonTasks.
* Fixed an issue with the calendar that doesn't display the Spooky Toonsmas holiday correctly.
* Fixed a rare crash related to Elphabat.
* Minor text fixes.

## v1.3.1 BETA - Spooky Toonsmas/Christmas, Toonseltown, & Toon-Up Buff (December 18th, 2022)

Holidays

* It's Winter time in Toontown! Visit Toonseltown for a game of present thief, partake in special Toonseltown tasks, go caroling, or have a snowball fight!
	+ The Spirit of the Past, Present and Future will be active on the 19th, 25th, and 28th respectively until Toonseltown closes.
	+ Some Winter soundtracks have received an update!
* Elphabat and Hexadecimal are back in Toontown, and brought some Spookiness with them!
	+ Earn Batcoins and materials by participating in a variety of activities across Toontown to unlock special exclusive cosmetics!
	+ Manager bosses are able to drop bundles of materials during the event.
	+ You can also create materials by Shkrafting with your extra jellybeans!

Gags

* All Toon-Up gags now have perfect accuracy!
* Toon-Up gags no longer will always give experience. They must provide either a heal to any of your targets, or a self-heal.
* In exchange, all Toon-Up gags now receive 2x base experience!

Gumball Machine

* Several new accessories and outfits have been added to the Gumball Machine:
	+ The Hairbow accessory has received several new color variants! Their price has also been adjusted accordingly.
	+ A new Donut outfit has been added, featuring a shirt and a hat -- they come in several different flavors!
	+ Additionally, the Cruller Beret makes its debut!
	+ By popular demand, the Cog Crusher Shorts have returned!

Bugfixes

* Fixed an issue with knock knock doors.
* Minor text fixes.

## v1.3.0.13 BETA (December 12th, 2022)

Cog Bosses

* Made adjustments to the health values of the V.P. and C.E.O. to make them more viable for deal damage ToonTasks.
	+ This should have no impact on gameplay.
* The V.P. no longer regains health upon jumping.

Club Tasks

* Decreased the amount of stuns required for stun Club Tasks.

Bugfixes

* Fixed various district resets related to Chainsaw Consultant.
* Fixed the color order on the "8-Track" Club theme color.
* The Storm Cloud accessory should no longer show up while a Toon is wearing their Cog disguise.
* Fixed an issue where the Lawfice Lobby's TOONO theme would not play correctly.
* Various server stability improvements.
* Minor text fixes.

## v1.3.0.12 BETA (December 6th, 2022)

Regional Managers

* Chainsaw Consultant
	+ Tweaked the activation conditions for a few abilities.
	+ Fixed a bug related to Lure.

IOUs

* Slightly increased the knockback bonus of the 1 / 2 Gag Lure IOUs to:
	+ 1 Gag: 30 -> 35
	+ 2 Gag: 18 -> 20
	+ 3 Gag: Unchanged

Acorn Acres

* Decreased the spawn rates of Cog buildings.

Bugfixes

* Fixed an issue with the client and server not cleaning up unloaded assets, causing memory leaks.
	+ This should mean performance should be more stable for long game sessions!
* Fixed some coloring inconsistencies with some ToonTask types upon completion.
* Minor text fixes.

## v1.3.0.11 BETA (December 5th, 2022)

Regional Managers

* Chainsaw Consultant
	+ Fixed some issues with a few abilities.
	+ Fixed some damage calculation errors.
	+ Further clarification for a specific ability.

Bugfixes

* Fixed various crashes in the Toontorial.
* Fixed a district reset related to Major Player.
* Fixed an issue with zap targeting Cogs with a certain status effect on the battle UI.
* Fixed an issue where timing out from a fisherman would keep all of the GUI blocked.
* Fixed a rare crash when teleporting out of a facility after receiving credit.
* Fixed some crashes when loading in a zone with Cogs in it at a specific time.
* Fixed an issue where the Daily Task statistic wouldn't properly increment upon completion.
* Potentially fixed an issue in the Jungle Vine Trolley Game where the Toon's positions are incorrect.
* Minor text fixes.

## v1.3.0.10 BETA (December 2nd, 2022)

Pizzeria

* Minor text fixes.

Unites

* Changed how the Reward Cooldown works for Gag-Up Unites.
	+ All Gag-Up Unites now have the same base round cooldown of 5.
	+ The more Gag-Up Unites used in a given battle, the longer its cooldown will be for everyone (+2 rounds per use).
	+ Increased realtime cooldown (15 seconds -> 60 seconds).

Bugfixes

* Fixed an issue where passive Playground healing boosts were not applied within Playground buildings.
* Fixed an issue with an OCLO promotion.
* Fixed an issue with the Restoration Station not undoing eyelashes if the Restoration is canceled.

## v1.3.0.9 BETA (Hotfix December 1st, 2022)

Regional Managers

* Fixed an issue with Chainsaw Consultant's abilities.

## v1.3.0.9 BETA - Pizzeria Groups (December 1st, 2022)

Pizzeria

* Added Pizzeria Groups.
* All of the chairs in the Pizzeria are now sittable.

Regional Managers

* Bellringer
	+ Strongly reduced his damage output.
* Rainmaker
	+ Added exclusive friend request text during Fog.
* Chainsaw Consultant
	+ The Chainsaw Consultant's firmware has been updated to the latest version!

Kudos

* Added a new Kudos Reward at rank 5 and rank 8 in all playgrounds -- Playground Heal Boost!
	+ Enjoy a total of +12 healing from all healing sources (Treasures, Knock-Knock Joke Doors, and passive healing) in each of the respective playgrounds.

Tweaks

* The Kudos Board will now let you know if you are currently on a Rank-Up Task or if you have completed all Tasks present on the board.
* Playing TOONO in the Lawfice Lobby or the All-Star Suites will no longer disband your group.
* Adjusted the chat ratelimits for Speedchat and Stickers.
* The Gumball Machine now has a timer.
* Clarified the friend request expired text.
* Sound Gags will no longer scale up in volume with multiple gags used.
* Greatly polished the Toon dropdowns for Groups.

Bugfixes

* Fixed an exploit that could allow Clubs to be disbanded by someone other than their owner.
* Fixed an issue allowing players to rapidly send Speedchat messages.
* Fixed an issue where playground specific Gag discounts did not work on the Trolley.
* Fixed an issue that would sometimes cause Toons to not be able to create Rainmaker groups while near the pier.
* Fixed various damage calculation errors in battle.
* Fixed Picnic Game Ascension.
* Fixed more TOONO bugs.
* Minor text fixes.

## v1.3.0.8 BETA (November 27th, 2022)

Regional Managers

* Witch Hunter
	+ Re-re-unsharpened some of his pitchforks.
		- Tweaked damage values across the fight to make unfair damage output less likely.
		- The Witch Hunter has been pampering his cats a little too much, and they have become complacent...
* Multislacker
	+ Made some adjustments to Union Bust.
* Plutocrat
	+ Adjusted the abilities of some of Plutocrat's investors to make their strength more consistent.
* Chainsaw
	+ Fixed an issue with one of his abilities that would cause it to cost more than intended.
* Pacesetter
	+ Made some adjustments to Rush Job.

Sweeteners

* Heavily increased Gumball rewards from all Sweeteners.
* Increased the weekly Gumball cap of Sweeteners from 500 to 1,000.

Tweaks

* Redraw cooldowns have been reduced across the board!
	+ This was supposed to be in the 1.3.0 patch notes but was forgotten. Here are the new values:
		- Redraw Cooldown: 7 days
		- Rename Cooldown: 14 days

Bugfixes

* Fixed a crash that could sometimes happen at the end of a Cog Building.
* Fixed an issue where the C.F.O. would give out incorrect Gag-Up unites.
* Fixed an issue that would cause Toons to receive pies from the void when they had a "Throw pies on the Sellbot Towers Rooftop" Task.
* Fixed an issue with "Collect Barrels" objectives that would not properly state that they were asking for Bean Barrels.
* Fixed an issue that would allow undisguised Toons to chill in Cog HQ lobbies.
* Potentially fixed a Groups issue that would sometimes cause Toons to be kicked from the group when teleporting to the group leader from another district.
* Fixed some GUI sorting issues with the Toon Teleport Panel.
* Minor text fixes.

## v1.3.0.7 BETA (November 26th, 2022)

Regional Managers

* The Witch Hunter has re-unsharpened some of his pitch forks.
	+ Toned down some of the buffs from the previous patch, giving Toons more opportunity to get consistent damage in.
	+ Fixed an issue that would sometimes cause Lure Gags in the fight to have more rounds than intended.
	+ Fixed an oversight that would cause Toon accuracy to be relatively low in the fight.
		- Turns out, some black cats do cause bad luck...

Tweaks

* Reduced the number of messages that the Chatbox holds to improve game performance.

Bugfixes

* Fixed a crash on MacOS related to ToonTasks page.
* Fixed a crash related to Stomp Goon in the Cashbot Vault objective.
* Fixed a rare crash related to YOTT Nameplate.
* Fixed inconsistent difficulties in the Feed Diners objective.
* Fixed ToonTask SpeedChat phrase for the objectives in the task "Let's Dance!".
* Fixed missing dialogue in the task "Help the Needy".
* Fixed position issues when multiple Geysers are used on a single Cog.
* Fixed a transparency issue that would rarely happen with the Geyser.
* Fixed various battle crashes.
* Minor text fixes.

## v1.3.0.6 BETA (November 25th, 2022)

Regional Managers

* Witch Hunter
	+ The Witch Hunter has sharpened his pitchforks and is ready for battle!
	+ He has also adopted some adorable kittens...?
* Multislacker
	+ Tweaked the mechanics of some of the effects in the fight.
	+ Additional Cogs will no longer join the battle after the Multislacker has been defeated.
* Major Player
	+ Dave's found his tip-top tappin' shoes and is ready to tap the night away!
* Chainsaw Consultant
	+ Adjusted a few of Chainsaw Consultant's abilities.
	+ Defeating certain promoted Cogs is now more advantageous.
	+ Clarified a certain nuance to Revving Up.
* Pacesetter
	+ Poor performance will now result in a harsher punishment.
	+ Now has less respect for certain kinds of Toons.
* Tasks that ask for Cogs in certain playgrounds will now count properly when completing the corresponding instance regional manager.
	+ For example, tasks that require Cogs in Toontown Central will now count Cogs defeated in the Prethinker fight.

ToonTasks

* Made some adjustments to how random Tasks are generated to allow for more variety in Task objectives.
	+ Unfortunately, this may result in some existing Daily, Kudos, or Club Tasks being rerolled into slightly different objectives.
	+ Some of your existing tasks may have more progress than they require to complete. If they don't autocomplete themselves, gain any amount of progress towards them to complete them.
* Kudos Rank-Up Tasks will now show how many steps they have remaining when hovering over the reward icon.
* Reduced cost of rerolling Club Tasks by about a third.

Gags

* Ever so slightly increased the max accuracy cap of Drop Gags.
* Toon-Up Gags now always gain experience, even if used on a Toon with full Laff.
* Increased Hypno Goggles' starting damage from 28 to 35. Its full damage remains unchanged.

Tweaks

* Made more improvements to Clubs backend to address lag issues.

Bugfixes

* Fixed an issue that would cause Content Sync to not apply correctly in some instances.
* Fixed a crash when teleporting to a battle in the Factory Exterior.
* Fixed an issue with Stomp Goon tasks not progressing in the Side Factory.
* Fixed an issue where Bean Barrels wouldn't count for barrel objectives.
* Fixed an oversight that would cause the Major Player's defeat count to go up by 2 each time the instance was completed.
* Fixed some clean-up issues in the Major Player's instance.
* Fixed an issue that would cause the Cog Radar in the Cog Gallery to show on the wrong Cogs in some situations.
* Fixed various task crashes.
* Fixed a common crash related to Gag selection in battle.
* Fixed a common crash that could occur at the end of a battle round.
* Fixed a rare crash that could occur if someone disconnected in the middle of a Sound battle movie.
* Fixed the order that Gag-up unites are displayed.
* Minor text fixes.

## v1.3.0.5 BETA (Hotfix November 24th, 2022)

Bugfixes

* Fixed a crash related to the Rainmaker hat.

## v1.3.0.5 BETA - Thanksgiving 2022 (November 24th, 2022)

Thanksgiving

* Turkey Toons are available to be created from November 24th to December 4th!

## v1.3.0.4 BETA (November 23rd, 2022)

Regional Managers

* Deep Diver
	+ Gave Toons more opportunity to damage the Deep Diver after destroying the promoted Cog.
	+ Slightly tweaked the damage values of a particular attack.
* Featherbedder
	+ Added some cheese prevention to the Featherbedder's fight.
	+ Added more incentive for Toons to deal with napping Cogs.
* Major Player
	+ Poor performance will now result in a harsher punishment.

Tweaks

* Made more performance improvements to the Clubs backend.
* Adjusted several Kudos Rank-up tasks to be easier -- notably those demanding mass amounts of Executive Bottom Feeders, Double Talkers, and Cold Callers.
* Disabled the flashing light box in the Land Acquisition Architect interior to address a health and safety concern.

Bugfixes

* Fixed more table game issues.
* Fixed a server crash with trying to leave a Club.
* Fixed a server crash with trying to join a Group in the Group Tracker after a tracker restart.
* Fixed an issue where a Gag without targets would still be consumed.
* Fixed accessory placements for the pride capes for body types with skirts.
* Fixed several battle visual issues caused by the prior optimizations.
* Minor text fixes.

## v1.3.0.3 BETA - Pacesetter Buff (November 21st, 2022)

Regional Managers

* Made the Pacesetter fight significantly harder - enjoy!
* All instance Regional Managers can now have their opening cutscene skipped if the boss has been seen before by all Toons in battle.
	+ Note that this only applies if the Toon went sad in the battle, and does not apply to disconnections.
	+ This currently does not apply to Plutocrat, but we're working on a fix to this in the next release!
* Updated the dialogues of Duck Shuffler.
* Duck Shuffler's Bust SFX has been replaced with a new sound that does not resemble the SFX played when the Corporate Clash client crashes.

Battles

* Added major client-sided optimizations to reduce lag spikes.
* Sped up the reward panel animation.

Tweaks

* Increased the scrolling speed of the Friends List.

Bugfixes

* Fixed a District Reset related to TOONO.
* Fixed a crash when teleporting to someone in battle in Sellbot HQ.
* Fixed a crash when rapidly clicking Toon names in the Friends List.
* Fixed a rare crash when switching between Chat Tabs.
* Fixed theming inconsistencies with Timmy Riddle's dialogues for a YOTT Rank-Up Task.
* Fixed an issue where the Social Panel could be opened during the final battle of C.O.G.S. Bosses.
* Fixed an issue with Collect Barrel objectives.
* Fixed an issue with Daisy Drive's Cog distribution.
* Fixed a visual issue with Suits in Cog Buildings.
* Fixed an issue in the Diving Game where the Chest takes over the Toon's head until the Toon surfaces.
* Fixed several TOONO crashes.
* Minor text tweaks.

## v1.3.0.2 BETA (November 20th, 2022)

Chatbox

* Pressing 1-7 will now change your currently selected channel to Main, Whispers, Alerts, NPCs, Clubs, Group and Battle respectively.
	+ These keybinds are adjustable.
* Fixed some lingering notification issues.

Groups

* The Group Browser now places full groups to the very bottom of the list.
* Street Groups now tell you the Content Sync of the fight.
* Improved the quick invite menu.

Clubs

* Made performance improvements to Club currency events.
* Fixed a crash when leaving a Club.

Regional Managers

* Adjusted a certain weather.
* Fixed a minor visual bug with the Plutocrat.
* Toons are now allowed to skip the Chainsaw Consultant's initial cutscene if all Toons in the group have encountered him, even if some of the Toons have not defeated him.
* Fixed an issue with the FOV not resetting after Chainsaw Consultant's initial cutscene.
* Fixed a minor desync with one of Chainsaw Consultant's abilities.
* Properly documented Chainsaw Consultant's worst fears.

Tweaks

* Adjusted an accessory to comply with international treaties.
* Changed the Gag type of the Maze Game from Whole Cream Pies to Cupcake to improve contrast in some maps.

Bugfixes

* Fixed an issue causing new Toons to earn unexpected training points.
	+ Logging on or doing various purchase operations should correct your build. Let us know if it doesn't!
* Fixed a crash related to multiple Toons using Lure at the same time, if another Toon is also using Trap.
* Fixed a rare log-on crash involving Shortcuts.
* Potentially corrected some strange GUI behavior with the Kudos Board.
* Fixed an issue where I.O.U.s were not being consumed after use.
* Fixed some weird battle crashes.
* Fixed an issue where the Chef Outfit was a lot more crispier than intended.
* Fixed some issues with cannon movement.
* Fixed some issues with default keybinds.
* Minor text fixes.

## v1.3.0.1 BETA (November 19th, 2022)

Server

* Redesigned the social server architecture in order to handle chat, groups & clubs more efficiently.

Clubs

* Added a check to validate that the Club you make actually exists before taking your Jellybeans.
	+ For people on launch day who lost their Jellybeans, we will have more details on compensation soon.
* Fixed an issue where Throw Pie objectives could be generated for Clubs.
	+ This may cause your current Club Tasks to reroll.
* Fixed an issue where new Club Tasks may have been progressed by overcompleting the prior task.

Kudos

* Rank-Up Kudos Tasks are now deletable.
* Disabled getting Bronze, Silver, and Gold Kudos Tasks from HQ Officers.
* Potentially fixed an issue causing Kudos Tasks to re-appear on the Kudos Board upon completion.
* Minor task dialogue tweaks.

Gumball Machine

* Fixed some Booster item descriptions.
* Fixed several crashes regarding purchasing items.

Knock-Knock Doors

* Knock-Knock joke doors now give double the Laff Points, and have a 60-second cooldown upon use (per door).
	+ We forgot to add this in the v1.3.0 patch notes, so we're including it here.

Rainmaker

* Buffed a certain defensive effect.

Major Player

* Fixed some transparency issues with the *GIANT DOO-DRAGON ATTACK!!!!*
* Also fixed... actually, nevermind. Too spoiler-y.
* Added a second phase.
* Removed the ant swarm.
* Fixed an issue where the Record Scratch attack would only hit 4 Toons.
* Disco balls now properly absorb 33% of all aerial damage.
	+ No more elemental blasts!
* Minor text fixes.
* Reverted true name to Dave BruBot.
* One of the above changes are real.
	+ The above statement is false.
		- The above statement is false.

Tweaks

* Added some new Toon Tips and removed outdated ones.
* Adjusted the texture on Ambulance Chasers to comply with international treaties.

Bugfixes

* Fixed en passant in Chess.
* Fixed a multi jump bug with Checkers.
* Fixed some text issues regarding Unites.
* Fixed various issues with Ye Olde Toontowne buildings.
* Fixed an issue where Booster duration was going up instead of down.
	+ Let's not talk about that.
* Fixed an issue where Side Entrance Factories would not count for Infiltrate Factory objectives.
* Fixed an issue where the Toon's max Laff Points would be incorrect when levelling up in a battle with Content Sync active.
* Implemented some sanity checks regarding training points.
* Fixed some visual issues with the Cattlelog.
* Potentially fixed issues with the Type-a-name.
* Fixed some behaviors and crashes with certain objectives.
* Fixed a crash when using a Unite on the IOU panel.
* Fixed an issue where pressing space while typing would lock in and lock out your attack.
* Fixed incorrect grammar in Racing Task SpeedChat phrases.
* Fixed various battle crashes.
* Minor text fixes.

## v1.3.0 BETA - Hires & Heroes Update, Gag and Battle Reworks, Clubs, Content Sync, and More (November 18th, 2022)

Regional Managers

* Something is ruffling in the streets of Toontown Central!
* A Cog has been spotted snooping beneath the boardwalk in Barnacle Boatyard!
* The shutter of a knight's helmet can be heard echoing through Ye Olde Toontowne.
* Bells can be heard ringing through the streets of Daffodil Gardens.
* The smell of fresh-baked cookies lingers in the streets of Mezzo Melodyland.
* The temperatures of streets are rising throughout the Brrrgh.
* There have been reports of logs rolling down the streets of Acorn Acres.
* Something has left a lingering glow in the streets of Drowsy Dreamland.
* Professor Pete keeps filing noise complaints with the Toon Resistance regarding a noise from the basement of the Schoolhouse.
* The fog rolls in around the Lighthouse on Lighthouse Lane.
* Faint embers can be seen above the walls of Ye Olde Toontowne.
* A new office has been opened in the Sellbot Towers.
* The off-key crashing of cymbals can be heard from an all new music hall on Tenor Terrace.
* The boss wants to speak to ya's at Mozzarella Styx, the new pizza place on Sleet Street.
* Various blasts of cannon fire can be heard from the all new logging factory on Walnut Way.
* Guitar solos can be heard from inside All-Star Suites on Lullaby Lane.

Kudos

* All Playgrounds have received a post-taskline expansion!
	+ Upon clearing the final ToonTask for a Playground, Toons will gain access to its respective Kudos Board!
* The Kudos Board is a constantly updating catalog of simple sidetasks available in each playground, allowing for infinite tasking in each playground after completion.
	+ Kudos Tasks can be retrieved either through the physical Kudos Board posted outside every Playground's Toon HQ, or from the HQ Officers stationed inside.
* Upon completing a Kudos Task, Toons will be awarded some Toon experience, Jellybeans, and some Kudos experience for the Playground the Kudos Task was received from!
* Kudos experience applies to a Playground's Kudos Rank. Your Kudos Ranks are accessible either through viewing a Playground's Kudos Board or a new tab viewable on the ToonTasks page in the Shtickerbook.
* Upon acquiring enough Kudos experience to increase your Kudos Rank in a Playground, Toons will have to finish a Rank-Up Task in order to receive a Kudos Rank-Up.
	+ Every Playground's Kudos Board extends up to rank 10, meaning Toons will get to experience 72 new sidetasks with new lore, objectives, and battles to experience!
* With every Kudos Rank-Up earned, Toons will gain various permanent rewards towards customization or boosts in the Playground!
	+ Ranking up will grant permanent Gag XP multipliers, Gag discounts, Gumball Machine expansions, Profile Nameplates, Profile Backgrounds, Profile Poses, Nametag Fonts, Gumballs and additional Laff Points!
* To account for the the new task experience offered, the max Toon level has been increased to level 85!
	+ This means Toons will receive 5 additional Laff Points while progressing toward level 85, and a Jellybean Jar capacity increase at level 85!

Gag N' Go

* Reid Stock has opened up a new Gag Shop van on every street in Toontown!
	+ Easily restock your Gags while doing tasks or between taking down Cog Buildings at the nearest Gag N' Go!
	+ As Reid's Gags are home-grown, they cost double to purchase. (The "Buy One, Get One Free" sign applies to her, not you.)
* The Gag N' Go van replaces all of the street Toon HQ, with the exception of Anchor Avenue (the van is placed nearby).

Chatbox

* We have completely overhauled and rebuilt the game's chat system from the ground up!
	+ The Chatlog has been replaced with a modernized Chatbox!
	+ This change combines the Chatlog and type-chat entries into a single GUI piece.
* You can now filter chat by various categories (Whispers, Alerts, and NPC).
* When you are in a Group, an exclusive wing tab will open, allowing you to communicate to all members of that Group.
* When you are in a Club, you can use the Club Tab to freely speak to all online members of your Club.
* When you are in battle, an exclusive wing tab will open, filtering all messages from other Toons in your battle for easier communication.
* Unites have been moved out of the SpeedChat menu and into their own dropdown menu.
* Whispers can now be sent to up to four Toons simultaneously.
	+ Group whispers are sent individually to each person.
	+ Whisper targets can be locked to easily send multiple whispers to the same Toons.
* The Options page provides a couple of useful focus modes for the Chatbox.
	+ By default, the chat focus mode is Always Shown, which shows the full Chatbox when it is open.
	+ When set to Minimal, the majority of the Chatbox will become fully invisible, and the background for chat messages can have its transparency adjusted.
		- Hovering over the Chatbox in the Minimal focus mode will fully reveal it.
	+ The size of the Chatbox and the visible line count can be tweaked in the Options.
* Meet the paragon of social interaction: Stickers!
	+ Stickers are a brand new way to express your emotions to nearby Toons that can be used similarly to Emotes.
	+ By using a sticker, your Toon will hold out the exact expression in their hand to show off to the world!
	+ We've provided a default suite of 16 stickers. However, you can unlock up to an additional suite of 16 through rare Manager drops!
* We have also rebuilt our command system to empower players with their own suite of chat commands!
	+ Commands allow you to do certain actions directly from your chatbox!
	+ By pressing slash, a dropdown menu will open for relevant chat commands.
	+ Implemented full autocompletion and command argument suggestions.
		- Press the Tab key to finish your commands in a flash!
	+ Below is a complete list of some of the new Shortcuts, available to all players:
		- /whisper {friend}: Sets a whisper target on a currently online friend. Aliases: /msg, /dm
		- /emote {emotion}: Plays a Toon emote.
		- /friend {Toon}: Sends a friend request to a Toon.
		- /home: Teleports you to your estate. Aliases: /estate
		- /logout: Logs you out.
		- /tp {playground}: Allows you to teleport to a playground, given you have teleport access to it.
		- /ftp {friend}: Allows you to teleport to a friend.
		- /district {district}: Switches the district that you are in.
* Added two new emotes: Agree and Disagree.
* Heavily re-arranged and culled the SpeedChat Menu to make it practical for quickly accessing common chat messages.

Social Panel

* The Social Panel is a brand new interface to replace the old Friends List!
	+ We've introduced a new snazzy icon for it as well!
* The Social Panel is broken up into three tabs: the Friends Tab, the Groups Tab, and the Clubs Tab.
* Friends Tab
	+ The Friends Tab boasts the new and completely overhauled Friends List! We've built upon the existing Friends list to bring you new features!
	+ There are three sections for filtering Toons in the Friends List: Nearby Toons, Online Friends, and All Friends.
	+ You can now enter configuration mode, which will let you make massive edits or other quick configurations to specific friends!
		- While in configuration mode, you can quickly view a Toon's stats, send them a whisper, invite them to your Club/Group, and more!
		- You can even select multiple Toons, and send whispers to all of them! Mass friend removal is also supported.
		- You can now promote your friends to be Favorite Friends, which gives them a distinct appearance amongst all your friends.
* Groups Tab
	+ The Groups Tab holds an in-game Group Tracker, letting you join groups from anywhere in the game!
	+ Groups are discussed in detail further below.
* Clubs Tab
	+ The Clubs Tab holds a ton of information about your Club, such as active boosters, current Club Task, member list, Club history, and more!
	+ Clubs are discussed in detail further below.

Notification Panel

* Most in-game notifications now route themselves to an dedicated dropdown menu that appears alongside the Social Panel.
* The Notification Panel is designed to help organize these notifications, reducing the screen space that they take up.
* The following types of notifications have been reworked to use the new Notification Panel:
	+ New Cattlelogs and Deliveries
	+ Friend Requests
* In addition, you'll be seeing these use the Notification Panel as well:
	+ Group Invites
	+ Club Invites
	+ Group Status Updates
	+ Group Join Responses
	+ Club Jellybean Donation
	+ Club Task Purchase
	+ Club Task Rerolls

Groups

* A brand-new in-game Group Tracker has replaced the old Boarding Groups UI!
	+ This new Group Tracker is built into the new Social Panel.
* You can join Groups anywhere in-game, cross-district.
* You can make Groups if you are in the relevant area (e.g. standing around a Cog Building will allow you to create Cog Building groups).
	+ Groups are public by default, but you can change the visibility to Private which will only allow Toons already in the group to invite new Toons.
* You can only join Groups that you meet the criteria to participate in (i.e. you cannot join C.E.O. groups if you do not have your Bossbot Cog Disguise and sufficient merits).
* Upon joining or creating a Group, you can enter a private chat exclusive to that Group by clicking the wing that appears on the Chatbox.
* The Groups UI features multiple filtering option to let you find the group you're interested in quickly.
	+ By default, you can only see the groups that you can currently join. You can change the setting to view all available groups.
	+ You can also filter by different group types or by location.

Clubs

* It's been a long time coming: Clubs are finally back in Toontown: Corporate Clash!
* To get started with making a Club, talk to Doe Vinci in Toon Hall to make your Club.
	+ Alternatively, a friend can invite you to their Club!
* When you make your Club, you'll be prompted to enter a name for your Club and create your own Club Icon!
	+ You can pick a unique icon image and background detail, along with a theme color and background color!
	+ From there, all you have to do is pay 20,000 Jellybeans and you've got a Club!
	+ Club Names are approved manually by our Moderation Team.
* Once you're in a Club, you'll be bestowed a Club Nametag bearing the name of the Club.
	+ The color of the Club Nametag depends on your Club's theme color.
	+ If your Club has a gradient theme color, your Club Nametag will have a gradient color as well.
* You can use the exclusive Club Tab in the Chatbox to easily communicate with all online players in your Club.
* By playing with other Toons in your Club, you'll begin to accumulate Club Coins!
	+ Earning Club Coins by playing with clubmates will level up your Club!
* You can view the Club tab on the Social Panel to view all things about your Club!
	+ Main Page
		- The main page for your Club shows your Club Icon, number of online members, the amount of Jellybeans/Club Coins owned, along with your Club's level and description.
		- From this page, you can invite members, donate Jellybeans, perform a Club Shout, or report your Club to the Moderation Team.
		- You can also view your Club's current Club Task progress, and see its active Boosters.
	+ Task Page
		- Clubs have access to three randomly generated Club Tasks which are constantly available for the Club to tackle!
			* The difficulty of the Club Tasks scales with the number of Toons in the Club, along with the average Toon level of the Club.
			* Any undesirable Club Tasks can be rerolled for a relatively cheap amount of Jellybeans.
		- Any member of the Club can make progress towards any active Club Tasks.
		- Once you've purchased a Club Task, it's up to your Club to work together to complete it!
			* Upon completion, your Club will receive a worthwhile lump sum of Club Coins!
	+ Members Page
		- On this page, you'll find the complete roster of members in your Club!
		- All Toons, including their level, rank, online status, and Club join date are present on this page.
		- In addition, you can view the panel of each Toon from this page.
		- If you have the ability to kick Toons, you can kick them from the Club in this page.
		- If you are the owner of the Club, you can change the permissions of each member here.
			* Alongside being able to promote/demote people between roles, you can transfer ownership of the Club as well.
	+ History Page
		- The History page keeps track of events that happen within your Club!
			* You can use this page to keep up with all events that happen within your Club.
			* In addition, it doubles as a type of audit log to help Club Owners moderate any suspicious activity within their Club.
		- The following events are logged for your Club:
			* The Club's initial creation
			* Purchasing any item from the Club Shop
			* Club level ups
			* Toons joining/leaving the Club
			* Club Task purchases, completions, rerolls, and failures
			* Club Name approval and denial
			* Club member promotions and demotions
		- Your Club can have up to 100,000 events logged.
	+ Settings Page
		- The Settings Page is where local settings and role permissions can be configured.
			* You can toggle the visibility of your Club Nametag on this page, along with Club Coin notifications and various message popups.
		- You can view the permissions of all Roles in your Club, and can change them if you are the Club Owner.
		- At the very bottom of the Settings Page is the Leave Club button.
			* If the owner leaves the Club, the Club's ownership is automatically transferred to the highest ranking & most veteran Club Member.
* If you're interested in expanding your Club further, you can talk to Bro Vinci in Toon Hall for some unique expansions!
	+ Items from the Club Shop will cost either Jellybeans or Club Coins to purchase.
	+ These items don't come cheap, though! You'll need to work hard with your fellow Clubmates to get them.
	+ In addition, certain items are locked by Club Level, requiring your Club to level up before being able to receive some items.
	+ The Club Shop offers three categories for items for your Club.
	+ Items & Upgrades
		- By default, your Club has a member capacity of 10.
			* From the Club Shop, you can upgrade it in increments of 5, all the way up to 50 members!
		- You can upgrade your Club's active booster slots from 1 to 3.
		- In addition, you can purchase a Name Rewrite for your Club, which will allow you to talk to Doe Vinci to change your Club's name!
	+ Club Boosters
		- Your Club can purchase 48-hour real-time Boosters that benefit ALL members of the Club!
		- Club Boosters stack with your individual Boosters.
		- You can get any type of Booster from the Club Shop, given you meet the level requirement and cost!
	+ Customization
		- The Customization category allows you to greatly customize and decorate your Club Icon!
		- We have provided the following to help you make the PERFECT Club Icon:
			* 110 unique Icon Images
			* 47 unique Icon Details
			* 104 basic Theme Colors
			* 104 basic Detail Colors
			* 37 gradient Theme Colors
			* 37 gradient Detail Colors
		- All in all, there are over 100 Million unique combinations for your Club Icon - get creative!
* Clubs members can be in any of the 4 ranks: Member, Scouts, Captains, and Owner.
	+ The Owner has the ability to do all things in their Club, and can configure the permissions for Members, Scouts, and Captains.
	+ The way your Club is expected to use these roles is entirely up to the Club Owner!
		- We encourage players to create a type of role hierarchy for their Club that best fits their needs.
	+ The following permissions can be adjusted per role:
		- Purchasing or Rerolling Club Tasks
		- Purchasing Club Shop Items
		- Performing Club Shouts
		- Using the Club Chat
		- Inviting other Toons to the Club
		- Kicking lower-ranked Toons from the Club
			* Members cannot be given this permission.
		- Updating the Club's Description

Battles

* Added a new Gag Quick-Changer on the Gag Picker Panel to allow Toons to quickly and easily switch Gags in the same track after selecting the Gag.
	+ Added some GUI movement when the selected Gag updates on various elements.
* Several major parts of the battle system have been rewritten from the ground up, including massive architectural redesigns of our Battle Calculator!
* These changes are made to allow more versatility in designing battles, while also making them easier to develop.
	+ Yes, as it turns out we, once again, have refactored several major parts of the battle system. Shocker.
* The battle system now supports movie cutscenes and events, along with environmental effects, direct manipulation of the fourth dimension, and QQQWW@@@@AAA===Error
* Polished various Toon attack animations.
* Fixed a longstanding issue causing Toons saved by a Unite to be immune to damage for the rest of the turn.

Refund Points

* Removed Refund Points.
	+ Refunding and unprestiging a Gag Track is now COMPLETELY free.
	+ Lynn Decisive has moved out. Adios!
	+ This change was made due to several minibosses out-right requiring far more flexible Gag builds from players.

Content Sync and Boss Tiers

* Added the Content Sync system.
	+ When entering any facility, Department Boss, or Manager fight, Toons will be Content Synced down toward what a Toon would be expected to have for that encounter to make the battles enjoyable at any stage in the game.
	+ Content Sync will apply a soft cap to the Laff Limit and a hard cap to maximum Gag levels and types of rewards available to overleveled Toons.
		- For more information, read this blogpost.
	+ Content Sync completely replaces the Department Boss Tiers system.
		- All Department Bosses now have only one tier. Generally, they are balanced around Tier 2 for Cog rounds and Tier 3 for active rounds. Rewards are equal to those of Tier 2.

Schoolhouse

* Visit the brand new Toontown Schoolhouse, dedicated for teaching new players how to fight the Cogs!
* The Toontorial has been given a major overhaul!
	+ The Toontorial should now much more clearly explain Corporate Clash's battle mechanics to the player, creating a smoother gameplay experience for new players.

Litigation Team

* The Litigation Team now practices social distancing.

The G.U.M.B.A.L.L. Project

* The scientists of Loony Labs are ready to reveal their latest invention, classified under The G.U.M.B.A.L.L. Project!
	+ Short for "Granting Users Magnificent Boosts, Accessories, and Lots of Laughs".
* The magnificent Gumball Machine is now present inside all Toon HQs.
* Additionally, the interiors of Toon Headquarters have received a few construction overhauls.
	+ Content Pack creators: We've redone texture placements of the HQ interior. You should now have more creative freedom to customize these areas!

Boosters

* The Booster system has been greatly expanded!
* There are new types of Boosters available:
	+ Individual activity experience boosters for Racing, Trolley, Golf, and Fishing
	+ Individual department experience boosters for Sellbot, Cashbot, Lawbot, and Bossbot
	+ Individual boss reward boosters for the V.P., C.F.O., C.L.O., and C.E.O.
	+ Power Gag Experience Booster for Trap, Throw, Zap, and Drop
	+ Support Gag Experience Booster for Toon-Up, Lure, Sound and Squirt
	+ The All-Star Booster, which boosts everything!
* Boosters will now only subtract time while you are online.
* Boosters will no longer stack duration if the duration of the Booster is greater than one week.
	+ This does not apply to active Boosters that are currently greater than a week in duration.
	+ You know who you are.

Holidays

* As previously stated in the Partner QA release notes (and it's already November), we did not have our Halloween event this year due to time constraints.
	+ Expect something spooky this December...!?
* All Wednesdays are now Wealthy Wednesdays!
	+ Enjoy 25% increased Jellybean gains from all sources.
* Fish Bingo is now permanent.
	+ The Jellybeans rewarded from completing a bingo card have been reduced.

Playground Adjustments

* Toontown Central
	+ The Schoolhouse has received a major overhaul. Check it out!
	+ The free-floating terrain in Toontown Central has been freshly coated with a float-free lawn solution!
	+ Updated various parts of the Toontown Central playground to make it feel more like the place Toons call home.
		- Potentially fixed a rare graphical bug that resulted in blue discolored sidewalks.
	+ Toon Hall has received some various renovations.
		- Repalettized exterior textures.
		- Fixed the Toon Hall exterior shadow flickering from a distance.
		- Fixed missing shadow ground bins in the Toon Hall interior.
		- Remapped and repalletized all parts of the Toon Hall interior.
		- Added some additional decoration and detail to the Toon Hall interior.
	+ The Restoration Station has received some shading adjustments.
	+ Content Pack creators: Some of Toontown Central's textures have been relocated into a subfolder in phase\_3.5. Additionally, the Derrickman's lobby & boss room textures have been relocated into phase\_3.5.
* Barnacle Boatyard
	+ The sights of Barnacle Boatyard have expanded! Feel free to gaze into the beautiful shorelines of Toontown.
	+ The Tell-Tale Carp has been moved out of Anchor Avenue and into a dedicated building in the Barnacle Boatyard playground!
	+ Adjusted shading in various parts of the playground.
	+ Fixed collisions and visual issues with Barnacle Boatyard HQ exteriors.
	+ Success! The 2D Boatyard lamp has successfully evolved into a 3D lamp!
	+ Content Pack creators: Many Boatyard assets, including The Captain's iconic boat, have been repalettized and centralized to a subfolder in phase\_6.
* Ye Olde Toontowne
	+ Repelled the curse that caused street buildings to float.
		- Additionally adjusted the shading of them.
	+ The interiors of Ye Olde Toontowne have been enchanted!
		- The interiors have recieved a massive lighting overhaul.
		- Many visual issues have been fixed.
		- All of the interior textures have been remapped and repalletized.
		- Some texture improvements.
	+ Fixed the missing wake effect when a Toon travels across the river.
	+ Content Pack creators: Ye Olde Toontowne textures have been relocated into a new subfolder in phase\_7.
* Mezzo Melodyland
	+ Repalettized the flat prop models.
* The Brrrgh
	+ Relocated Snowman Steve's texture.
* Acorn Acres
	+ The streets of Acorn Acres has been given a fresh set of new textures.
	+ Adjusted the lighting and shading on street props.
	+ Added in a previously unused color varation for one of the street buildings.
	+ Slightly adjusted street building porches to avoid clipping with walls.
	+ Fixed a longstanding visual issue with the Acorn Acres HQ Doors.
	+ Adjusted shading on the Acorn Acres Trolley Station.
* Drowsy Dreamland
	+ Separated the vertex-colored quilt blanket into its own texture.
	+ Fixed missing billboard attribute on the bed poles.
	+ Repalettized playground area.
* Roadster Raceway
	+ The Kart Shop interior has been repalettized.
	+ The Kart purchase screen has been repalettized.
	+ The leaderboard trophy has been remapped to mitigate some blurriness caused by texture filtering.

Job Market

* Hired an intern in the Ye Olde Toontowne Toon HQ.
* :)

Toons

* Added brand new eyelash variants for all Toons!
	+ All Toons have been given a free Redraw for you to test this out!
* Toon-to-Toon collisions have now been disabled.
	+ Toons that are colliding with your own Toon will be occluded.
	+ If there are 10 or more Toons present nearby your Toon, all of them will be occluded.
* Increasing your Activity and Department levels will now only play the level-up jingle every ten levels, as opposed to every level.

Estates

* Doodles have been temporarily disabled.
	+ More information about this change can be found here.
* Repalettized various estate furnture.
* Relocated several estate flooring textures.

Cogs

* At the request of the Suit Safety Inspection Association, C.O.G.S. Incorporated has issued new improved body models for all employees of the company.
	+ Cogs and Skelecogs now sport new high-quality models, fixing many visual issues with their old models and bringing their visual quality up-to-par with modern standards.
	+ Skelecogs now have a unique head model with full unique animations per suit type.
	+ Skelecogs now have the ability to have custom Cog-specific head types.
	+ The Cog propeller is now HD, by extremely, extremely popular request.
* Skelecogs now have all negative status effects (Lured, Soak, etc.) reduced in duration by 1 round.
* Laser Skelecogs now have all negative status effects (Lured, Soak, etc.) reduced in duration by 2 rounds.
* Both Skelecogs and Laser Skelecogs now have slightly varied HP values based on their normal HP.
* The Barnacle Boatyard and Ye Olde Toontown taskline managers have been renamed to the Land Acquisition Architect and the Public Relations Representative respectively.
	+ The Drowsy Dreamland taskline manager instance will now be referred to as "The Directors."
* All of the taskline managers have now been given unique head models, updated cutscenes, and new personalities.
* HP values of the Derrick Man, Land Acquisition Architect, and the Public Relations Representative have been rebalanced to more closely fit the intended difficulty curve.
* The Chairman has been given an updated head model.
* Boardbot Cogs now have a new emblem that is more fitting for their department.
* Tier 5 Cogs (Mover & Shaker, Number Cruncher, etc) can now spawn up to level 10.
	+ This also influences Cog Disguise promotions for Tier 5 Cogs, requiring an extra promotion to max. This only affects those who have not reached a Cog Disguise past Tier 5.
* Certain managers now have unique dialogue phrases for their normal attacks.
* Cogs will now walk directly to their active battle positions when there are no active Cogs present.
* Fired Suits (from Pink Slips or through... uh, other means!) now get an unemployed suit and lose their respective department label.
* Content Pack creators: All Cog head textures have been relocated to their department's respected phase folder. (Ex: Cold Caller can be found in phase\_9, with the rest of the Sellbot-related textures.)
	+ Additionally, almost all Cog heads have been completely remapped and adjusted.

Cog Battle Props

* Repalletized and relocated almost all of the battle props.
* Visually upgraded the Evil Eye, Cigar, Power Tie, Pencil, Dagger, Can, Red Tape, and Pencil Sharpener attack props.
* Added an additional pen model used in the "Write Off" attack.

Cog HQs

* Tweaked the level ranges of Cog HQs.
* Tier 8 Cogs can now rarely spawn in the 'exterior' zones of Cog HQs (or the main HQ if they are lacking one).
* Cogs outside of their relevant departments now have a very rare chance to spawn in Cog Buildings and Cog HQs.

Cog Gallery

* The Cog Gallery has had some of its textures adjusted to reflect the changes to the Boardbot department.
* Sweeteners are now available from many Manager Cogs, which can be claimed by defeating them daily.
	+ Gumballs gained from Sweeteners have a weekly cap that resets on Sunday.
* Certain managers now have loot drops tied to their encounters. These can be checked in their Cog Gallery entries.

Cog Bosses

* The V.P.'s health bar now shows a percent, rather than actual 'health'.
* The V.P. will now open up to stun from the back only on the ramps in the active round.
* The C.E.O. has BANISHED all Version 2.0 Cogs from attending his banquet, and higher level Cogs have now taken their place.
	+ Executive Cogs that attend tend to be seated near the C.E.O. himself.
* All boss themes will now crossfade into a unique "stun" theme while they are stunned.

Gags

* Completely overhauled the Gag Training page GUI to make it easier and more comfortable to use.
* The Gag EXP requirements have been adjusted across the board, the requirements below reflect all requirements from getting to Level 2 to maxing your Gag Tracks.
	+ 20/100/500/2000/5000/9000/14000/20000

Over the development of this update, we have made massive, MASSIVE changes and rebalances to the entire battle system. No stone was left untouched: every single action that the Toon has, has been modified or overhauled entirely. Even past the Gag rebalances over our Partner QA sessions, we have gone even further for several other tracks to get them up to par for the new content.

At this point, battles now have an incredibly different flow than what anyone is expecting or is even used to. We LOVE how the game feels to play now, and we think you will too. So, please prepare yourself for the full power of the v1.3.0 Battle Rework:

* Throw and Sound have swapped places in their Gag Order.
	+ The new Gag Order is as follows: Toon-Up, Trap, Lure, Throw, Squirt, Zap, Sound, Drop.
* If you have a Maxed Gag Track achievement, you will be given max Gag XP in that track if you refunded it in the past.
* Toon-Up
	+ Unprestige Toon-Up has 25% self-heal. Prestige Toon-Up has 40% self-heal.
	+ On hit, Toon-Up provides a one-round 10% accuracy boost called Cheer to the affected Toons!
		- This boost lasts for 2 rounds with Prestige Toon-Up.
		- Cheer replaces the hidden "Toon-Up Stun" mechanic.
	+ Certain heal values have been adjusted:
		- Feather: 8 -> 12 Laff
		- Megaphone: 15 -> 24 Laff
		- Lipstick: 26 -> 30 Laff
		- Bamboo Cane: 39 -> 45 Laff
		- Pixie Dust: 50 -> 60 Laff
		- Juggling Cubes: 78 -> 84 Laff
		- Confetti Cannon: 95 -> 90 Laff
		- High Dive is unchanged.
	+ Self-Heal from prestige Toon-Up will now show when the Toon in question is healed, rather than at the beginning of the battle movie.
	+ Fixed various animation issues with Feather, Lipstick, and High-Dive.
	+ After the Toon-Up animation finishes, the chat will no longer be cleared.
* Trap
	+ A new debuff is inflicted upon a Trap's activation: Dazed!
		- Similar to Soaked, Dazed provides a 10% dodge chance decrease to the affected Cog.
	+ The condition for Prestige Trap has been removed (i.e. Prestige Trap now always deals +20% damage).
		- Prestige Trap's Executive damage boost no longer affects Manager Cogs.
	+ Trap's damage boost to executive Cogs has been reduced from 30% to 20%.
	+ Trap's base damage has been adjusted to account for the above changes.
		- Banana Peel: 20 -> 14 damage
		- Rake: 30 -> 28 damage
		- Springboard and Marbles are unchanged.
		- Quicksand: 90 -> 120 damage
		- Trapdoor: 140 -> 170 damage
		- Wrecking Ball: 200 -> 240 damage
		- TNT: 240 -> 300 damage
	+ The shoes now fly off of Cogs when they are destroyed by a Wrecking Ball.
	+ Tweaked the grow and shrink animations for various Trap props.
* Lure
	+ Lure Gags now feature a flat knockback damage per Gag, rather than a knockback percentage.
	+ The knockback damage that the Lure provides is added to the base damage of every Throw or Squirt Gag used on the Cog.
		- Consequently, knockback damage is included in the calculation for combo damage.
		- For example, if two Throw Gags are used on a Cog that is lured for 40 Knockback damage, they will take 80 total Knockback damage, and will take an additional 16 combo damage.
		- All of the calculation for this is displayed accurately on your Toon's Battle Panel.
	+ Prestige Lure now increases the knockback damage of single target Lure Gags by 15%, and group target Lure Gags by 25%.
	+ Lure Gags have also had their accuracy adjusted, offering more incentive to use single-target Gags over always favoring group target Gags.
		- Low-level Lure Gags have been given a generous accuracy boost.
	+ Lowered the rounds of each Lure Gag by 1.
	+ Lure decay has been entirely removed.
	+ Knockback values:
		- $1 Bill: 5 Knockback, 80% accuracy, 2 rounds
		- Small Magnet: 10 Knockback, 75% accuracy, 2 rounds
		- $5 Bill: 15 Knockback, 80% accuracy, 3 rounds
		- Big Magnet: 30 Knockback, 75% accuracy, 3 rounds
		- $10 Bill: 55 Knockback, 85% accuracy, 4 rounds
		- Hypno Goggles: 45 Knockback, 80% accuracy, 4 rounds
		- $50 Bill: 100 Knockback, 85% accuracy, 5 rounds
		- Presentation: 75 Knockback, 80% accuracy, 5 rounds
* Squirt
	+ All Squirt Gags will soak adjacent Cogs, regardless of prestige.
	+ Storm Cloud now deals 85 damage.
	+ Squirt now has a new passive mechanic: Splash Damage!
		- 25% of the Gag's base damage is dealt to adjacent Cogs as additional chip damage.
			* This damage does not unlure Cogs.
			* This damage is increased to 50% with Prestige Squirt.
	+ The first four Squirt Gags (levels 1, 2, 3, 4) will soak for 3 rounds, and the last four (levels 5, 6, 7, 8) soak for 4 rounds.
	+ The Firehose's water stream now follows the Cog as it is being attacked during battle movies.
* Zap
	+ Zap's jump damage now acts as a "pool" of damage.
		- This damage pool is split between the Cogs which it jumps onto.
		- This damage pool is 90% of the damage of the Zap Gag used.
	+ The nature of Zap's jump targeting has been greatly simplified.
		- There are now only two ways that Zap can deal damage across three soaked Cogs: Xxx and xxX.
			* The capital X represents the Cog that has been targeted directly by the Zap Gag.
			* The lowercase x reflects the Cog targets by Zap jumps. Jump damage is split between all of these Cogs.
			* Zap will prioritize jumping to soaked Cogs to the left if possible. If not, it will go right.
		- As a consequence, the following has changed:
			* Zap can no longer switch directions while jumping.
			* Zap Gags can now target Cogs which have been jumped to by a previous Zap Gag, rather than jumping over them.
			* Zap Gags will now damage Cogs defeated by other Zap Gags in the same turn.
			* Zap jumps can no longer skip over Cogs in general (i.e. no more X-x). The soaked Cogs must be adjacent.
			* Some double Zap combos become infeasible for defeating full sets of Cogs (such as X-X-), while others are now more feasible (such as X--X or --XX).
			* Zap damage falloff has been reworked.
			* The soaked Cog bonus of 3x damage is now 1x damage (as the base damage now has the damage boost accounted for).
		- In general, Zap jumps are far easier to predict and take advantage of consistently.
	+ Zap Gags now have 0% accuracy against unsoaked Cogs.
	+ Prestige Zap now increases the total jump damage from 90% base damage to 110% base damage.
	+ Using Zap on a soaked Cog now removes the soak, instead of reducing its duration by one round.
	+ The Gag Shop has decided to replace the Rug, Balloon, and Taser Gags with some Toonier alternatives: Lightbulb, Broken Radio, and Stagelight!
		- In addition, the Gag order has been altered as seen below.
	+ Adjusted Soaked Zap damage to compensate for literally everything.
		- Joybuzzer: 12 -> 10 damage
		- Level 2 Zap (Lightbulb)'s damage is unchanged.
		- Level 3 Zap (Broken Radio)'s damage is unchanged.
		- Kart Battery: 48 -> 54 damage
		- Broken TV: 72 -> 84 damage
		- Stagelight: 120 -> 125 damage
		- Tesla Coil: 198 -> 180 damage
		- Lightning: 240 -> 230 damage
	+ Several Zap Gags have gotten overhauled animations!
		- The Kart Battery is now thrown.
		- The Broken TV is now placed.
		- Lightning is now more instant, with its lighting effect removed.
		- Zap beams now look like electricity flowing, as opposed to gigantic yellow triangles.
		- Zap beams are now shown between Cogs that are being jumped to.
		- Zap Gags now have new sound effects.
	+ Cogs now react to various Zap Gags in new ways!
		- When defeated by a level 5+ Zap Gag, Cogs will now disintegrate.
* Throw
	+ Whole Fruit Pie has had its damage increased from 50 to 55.
	+ Throw's Marked for Laugh prestige effect has been moved into the base Gag and adjusted. It now causes the targeted Cog to receive an additional 10% damage for the rest of the turn.
	+ Throw has gotten a new prestige!
		- Prestige Throw will now give a self-heal to the user for 20% of the Gag's total damage upon usage, not including knockback nor combo damage.
		- For example, a 130 damage Birthday Cake will heal the user for 26 Laff.
* Sound
	+ The base damage of Sound Gags have been increased.
	+ Sound Gags no longer have combo damage when multiple are used in a turn.
	+ Damage values:
		- Kazoo: 4 -> 5 damage
		- Bike Horn: 7 -> 10 damage
		- Whistle: 11 -> 16 damage
		- Bugle: 16 -> 23 damage
		- Aoogah: 21 -> 30 damage
		- Elephant Trunk: 32 -> 50 damage
		- Foghorn: 50 -> 70 damage
		- Opera Singer: 65 -> 90 damage
	+ Introducing Sound's new buff effect: Encore!
		- Whenever a Sound Gag is used, the Toon who used the Gag will get 10% increased Gag effectiveness to all Gags for the next turn.
			* Prestige Sound increases the Gag effectiveness boost up to 20%.
		- Using Sound while the user has Encore will inflict Winded, reducing Sound damage by 50% for two turns.
	+ Prestige Sound no longer increases the base damage of Sound Gags.
	+ Instead of disappearing, the Sound Gag megaphone will now shrink after usage during battle movies.
	+ Fixed a longstanding issue where the camera angles for the Fog Horn and Opera Singer Gags were swapped.
* Drop
	+ Drop Gags now roll their accuracy individually per Drop Gag used, instead of being "all or nothing".
	+ Prestige Drop will increase damage dealt to Cogs with debuffs by 15%.
		- It will no longer increase accuracy nor the combo multiplier.
	+ Damage values:
		- Anvil: 55 -> 56 damage
		- Big Weight: 80 -> 90 damage
		- Safe: 125 -> 140 damage
		- Boulder: 180 -> 200 damage
		- Grand Piano: 220 -> 240 damage
	+ Drop's combo damage is now 30%, regardless of the number of Gags used.

IOUs

* SOS Cards have been rebranded as IOUs!
* IOUs are single-target, high-power stack-based Gag effectiveness buffs.
* If an IOU is used on another Toon, the Toon who used it will also profit from the boost provided, given that they have access to the Gag track in question.
	+ Using an IOU on yourself will only provide the base effects of the IOU.
* IOUs work on a "stack" system, giving buffs to the next few Gags rather than giving a buff for the next few rounds.
		- Madam Chuckle: +25 Toon-Up to the next 3 Toon-Up Gags.
		- Daffy Don: +35 Toon-Up to the next 2 Toon-Up Gags.
		- Flippy: +60 Toon-Up to the next Toon-Up Gag.
	+ Trap:
		- Clerk Will: +65 damage to the next 3 Trap Gags.
		- Clerk Penny: +90 damage to the next 2 Trap Gags.
		- Clerk Clara: +170 damage to the next Trap Gag.
	+ Lure:
		- Stinky Ned: +15 Knockback damage to the next 3 Lure Gags.
		- Nancy Gas: +18 Knockback damage to the next 2 Lure Gags.
		- Lil Oldman: +30 Knockback damage to the next Lure Gag.
	+ Throw:
		- Cleff: +30 damage to the next 3 Throw Gags.
		- Cindy Sprinkles: +40 damage to the next 2 Throw Gags.
		- Pierce: +70 damage to the next Throw Gag.
	+ Squirt:
		- Sid Squid: +25 damage to the next 3 Squirt Gags.
		- Sanjay Splash: +35 damage to the next 2 Squirt Gags.
		- Sharky Jones: +60 damage to the next Squirt Gag.
	+ Zap:
		- Dentist Daniel: +25 damage (per target) to the next 3 Zap Gags.
		- Electra Eel: +35 damage (per target) to the next 2 Zap Gags.
		- Nat: +60 damage (per target) to the next Zap Gag.
	+ Sound:
		- Barbara Seville: +15 damage to the next 3 Sound Gags.
		- Sid Sonata: +20 damage to the next 2 Sound Gags.
		- Moe Zart: +35 damage to the next Sound Gag.
	+ Drop:
		- Clumsy Ned: +35 damage to the next 3 Drop Gags.
		- Franz Neckvein: +45 damage to the next 2 Drop Gags.
		- Barnacle Bessie: +80 damage to the next Drop Gag.
	+ Rain:
		- +15 damage to the next Gag.
		- Rain's IOU has been removed from the Derrick Man and is now given as a constant extra reward from each completed V.P. battle.

These changes have been made to make using these rewards feel more impactful, and allow users to use the full value of the reward. Rather than potentially missing some of the value by using another Gag track, or by missing their Gags, players will now be able to consistently take full advantage of these rewards.

* Former SOS card types not listed (such as Restock All, Cogs Damage Down, and Toons Accuracy Up) have been removed.
	+ If you own any of these SOS cards, they have been rerolled into one of the aforementioned IOUs from this list.

General Boss Rewards

* Cog Summons have been removed from the game.
	+ Each existing Cog Summon is converted into 5 Gumballs.
	+ The number of C&Ds rewarded from Overclocked CLO is now increased from 20 to 30.
* C&Ds will no longer be refreshed to their maximum rounds upon being hit with a Gag. Instead, the rounds will be incremented by one (1) for each Gag used.
	+ The initial rounds of a C&D has been decreased to 4, however, the maximum number of rounds that a C&D can have is 5.
* Single Gag-Up Unites now restock up to level 8 Gags.
	+ However, the amount of Gags that these Unites restock has been decreased to 6, so be careful with how you use them!
* Toon-Up Unites now heal Toons based on a percentage of their Laff Limit.
	+ The new unites are 20% Toon-Up, 30% Toon-Up, and 40% Toon-Up.
		- Existing Toon-Up Unites will be migrated appropriately into the new ones.
		- The drop rate of Toon-Up Unites from the C.F.O. are unchanged, meaning that you are more likely to receive more useful unites overall.
* All boss rewards used in battle now have a shared cooldown.
	+ The new cooldowns are as follows.
		- Toon-Up Unites have 3, 5, and 7-turn cooldowns, depending on the Unite used.
		- Gag-Up Unites have 4-turn cooldowns for single tracks and a 5-turn cooldown for Gag-Up All.
		- IOUs, Cease & Desists, and Pink Slips all have 2-turn cooldowns.
	+ This replaces the previous Unite Cooldowns in Cog battles.
		- Active rounds still have the Unite Cooldowns.
	+ 🐏

Music

* Corporate Clash has received over 180 new music tracks!
* Many new music tracks have been added, though some older tracks have also gotten touch-ups.
	+ All Cog HQs have been given brand new music.
		- Except for Lawbot HQ, who has only received a few new tracks.
	+ All Gag Shop tracks have been updated.
	+ Drowsy Dreamland and The Brrrgh have received new interior themes.
	+ The Tell-Tale Carp has received a custom interior theme.
	+ The main menu theme has been changed.
	+ Toontown Central now has a new theme.
* Music.json now supports new functionality for specific manager themes inside of each facility type.
	+ For example, the Mint Supervisor inside of a Coin Mint and inside of a Bullion Mint can have two different themes set via Music.json keys.

Trolley Games

* Trolley stations have received massive performance improvements.
* Content Pack creators: Trolley stations are no longer strictly color-bound; each playground's trolley station can be edited freely without limits!

ToonTasks

* Many visual aspects of ToonTask posters have gotten an overhaul!
	+ Tasks are now color-coded based on what type of task they are.
		- For example, Mainline Tasks will have a different colored Task poster to indicate what type of task they are to the player.
	+ The Task rewards magnifying glass has gotten a toony facelift, offering a more stylistic hover menu with some cute little icons to boot.
* Many new types of Task objectives have been implemented, including:
	+ General Cog Boss objectives
		- Stun
		- Deal damage
	+ Specific Cog Boss objectives
		- V.P.
			* Throw pies
		- C.F.O.
			* Deal damage with goons
			* Deal damage with safes
			* Deal damage with unstunned goons
		- C.L.O.
			* Destroy normal and executive lawyers, either with a cannon or with Sound Gags
			* Collect sound evidence with a cannon
		- C.E.O.
			* Hit the boss with Golf balls
			* Feed normal and executive diners
	+ Cog Objectives
		- Defeat Managers
			* This includes tasks for defeating Managers by Cog Department and defeating Managers with a level minimum.
	+ General Objectives
		- Go Sad. 🙁
		- Complete an objective with less than the specified Laff.

Daily Tasks

* The Daily Task system has gotten a significant upgrade!
* You can now hold up to three Daily Tasks.
* Completion of a Daily Task will now reward a significant amount of Gumballs, as opposed to a random booster.
	+ Short boosters can be obtained through the Gumball Machine for a similar price.
* The streak system has been removed.
	+ All unique items that could be earned through weekly streak completion can now be obtained through the Gumball Machine.
* In addition, you can now hold up to two Daily Task Rerolls!
	+ Spending a Daily Task Reroll will allow you to reroll any Daily Task into any other.
	+ Two Daily Task Rerolls are given to you every day.
* The Daily Task system now uses the new task system introduced in v1.2.8.
	+ This means that you will now be seeing new types of Daily Tasks being given out!
* The Daily Task page has been redone to accommodate all of these changes.

Achievements

* All Cog Boss Solo achievements have been replaced.
	+ Challenge the Cog Bosses as a duo or a quad for new achievements!
		- If you had a Cog Boss solo achievement, then you'll have the duo achievement for that department.

Tweaks

* By popular demand, various chairs throughout the entirety of Toontown can now be sat on!
	+ In addition, there is a dedicated interact key for chairs.
* Some battle camera shots have been swapped with dramatic intervals.
* The play-by-play text during battles now has a pop-in and fade-out animation.
* Gag barrels now play Gag sounds on collision.
* Toon Tips now use the scavenge system.
* The Options page has received a few tweaks.
	+ The Privacy section of the Options page has been renamed to Social, and the options have been rearranged as such.
	+ Added a new "Screen Filters" dropdown.
		- NOTE: This feature is experimental.
	+ The arrow buttons in the Options Page now move by page, rather than by row.
	+ Added a new option to reduce GUI movement.
	+ Certain options are now saved on the Toon, rather than being saved on the local computer (such as accepting friend requests).
	+ Added several new options everywhere.
* Added a new on-screen GUI positional manager to reduce overlap in all of the new GUI elements.
* Adjusted fog in all areas of the game.
* Changed the order of C&Ds and Pink Slips in the inventory.
* Added roll-over hover information for different attacks in battle.
* Updated the appearance of the instance sigils, such as the ones used in the Ye Olde Toontowne Dungeon.
* Updated many general UI assets around Toontown.

More Tweaks & Bugfixes

* Many, MANY tweaks and bugfixes. There are far too many to count, much less list them all here. Take your time to discover these yourself!

## v1.2.9.1 BETA (October 11th, 2022)

Bugfixes

* Fixed a bug where Cogs were not taking over as many buildings as intended.

## v1.2.9 BETA (Hotfix September 30th, 2022)

Bugfixes

* Fixed various client crashes.

## v1.2.9 BETA (September 30th, 2022)

Mysteries

* The Cogs are up to no good once again... Can you help Mac Opsys solve the mystery? See the blog post for more details: https://corporateclash.net/news/article/101

Tweaks

* Improved login servers' performance.
* You can no longer select a District to launch your Toon into while in the Pick-A-Toon menu.

## v1.2.8.2 BETA (Hotfix August 24th, 2022)

Bugfixes

* Fixed server instability caused by the Estate mailbox.

## v1.2.8.2 BETA (August 23rd, 2022)

Tweaks

* Adjusted parameters in the C.F.O. boss battle to make removing safes off the C.F.O.'s head easier.
* To address server stability concerns, all Doodles now have Neutral mood, and will not change moods in-game.
* As a side effect of this change, accuracy of Doodle tricks in battle have been increased across the board.
* Please read the blog post on why we're doing this, and our plans with Doodles going forward.

Bugfixes

* Fixed a bug where a certain ToonTask in Barnacle Boatyard would softlock Toons in one of its steps.
* Fixed a bug where a door related to the Blizzard Wizard would not unlock correctly after finishing a ToonTask.
* For Content Pack Creators: Fixed an issue where the Overclocked Find The Foreman's music.json definition was listed twice.

## v1.2.8.1 BETA (Hotfix August 16th, 2022)

Bugfixes

* Fixed a rare Toontask softlock around various parts of Lil Oldman's tasks.

## v1.2.8.1 BETA (Hotfix August 15th, 2022)

Bugfixes

* Fixed various bugs with the Sidetask poster in the Shtickerbook.
* Fixed some facility names on ToonTask posters.
* Fixed various placement issues for ToonTask posters on the reward and Toon panel.

Tweaks

* Added back the hurt sound for the laff meter.
* Disabled the reward hover rollover on the Toon panel.

## v1.2.8.1 BETA (August 15th, 2022)

Outfits

* Added a brand-new outfit: The Doodle Doctor!
	+ Be on the lookout for future Partner events to get this exclusive outfit by following the Corporate Clash Partner Twitter Account!

Tweaks

* This will have a massive impact on the economy: The Mint Supervisor's cheat, Life Insurance, now grants him a permanent flat +5 damage boost to all of his attacks upon each use (in addition to its previous effect of fully healing him).
* The in-game credits screen has received a colorful new touch-up!
* Adjusted damage calculations for the C.F.O battle.

Bugfixes

* Fixed a district reset related to Doodles.
* Fixed various end-of-battle reward panel issues.
* Fixed a bug with the ToonTask poster incorrectly appending "The" in front of certain Cog names / types.
* Fixed a bug with the "Report Roundup" directive where it did not specify the Cog type required.

## v1.2.8 BETA (August 12th, 2022)

Toontasks

* The ToonTask system has been rewritten from the ground up!
	+ The system has been rewritten to highly optimize and make developing ToonTasks much easier.
	+ The new system can support far more complicated types of quests, including branching tasklines and multiple objectives per task.
* Ye Olde Toontowne is now far shorter than it used to be, keeping it more in-line with adjacent playgrounds.
	+ Besides that, we have also made the following changes to the main taskline:
	+ The task in Barnacle Boatyard asking the player to defeat Cogs in each street can now be done in any order.
	+ Barnacle Boatyard now asks for less Glad Handers for its sidetasks.
	+ The notorious Swingset task at the start of Mezzo Melodyland now gives all of the riddles to you simultaneously, and can now be done in any order.
		- In addition, completion of this task now properly rewards you with a Candy Swingset of your own!
	+ Reduced the length of the Salty Spittoon sidetask in Barnacle Boatyard.
	+ The legendary Big Burger ingredients can now be collected in any order.
	+ The notorious Catching Game sidetask in Daffodil Gardens can now be completed in any order.
	+ The sidetask for the No Color cheesy effect can now have its Cogs defeated in any order.
	+ The sidetask for the Big White Toon cheesy effect can now have its Cogs defeated in any order.
	+ The sidetask for the Practical Nametag Font can now have its Cogs defeated in any order.
	+ A Toonseltown ToonTask requiring the player to collect treasures and swim can now be completed in any order.
	+ The "Check your Mail" ToonTask type has been obliterated from all tasks.
* Half of the Jellybean and XP rewards for every task in the main taskline are now distributed evenly across each step of the task chain.
* All Task rewards are now visible on the task panel itself over an icon rollover.
	+ This tells you what rewards you'll receive at the end of a task (including clothes, accessories, etc), what rewards you'll receive from completing the current step, and how many steps you have left in that task.
	+ This icon replaces the XP/Jellybean icons on most ToonTasks, and is now present on all ToonTasks.
* The position of the 2nd and 3rd Task posters have been swapped.
* We've done a lot of testing over ToonTasks, but if you spot any issues or crashes that you find with ToonTasks, including NPC softlocks, tasks not completing, or seemingly related crashes, please email support@corporateclash.net with all of the details so we can look into it!

Cashbot HQ

* We've adjusted several parameters related to the craning round to make craning more enjoyable:
	+ Changed the collision model of magnets to make picking up Goons and Safes easier.
	+ Tweaked how crane damaged is calculated based on recent impact velocity instead of merely the speed of the object.
		- This means Goons and Safes should now consistently damage the C.F.O. without some damages dropping into the single digits.

Tweaks

* We've introduced brand new Cattlelog covers to replace the old, blurry covers.
	+ Besides being high-quality, a lot of the covers feature species and furniture unique to Toontown: Corporate Clash!
* By popular request (popular amongst aquatic animal appreciators anyway), Big Fish now have a rare chance to spawn on Twilight Terrace.
* Removed our dependency on fmod.
	+ We now use track-switching instead of applying audio filters for the underwater sound effect when your Toon goes underwater.
	+ The YOTT-static audio filter has also been removed.
* Changed the font of the manual for Cog Golf Course's Golf Game for better readability.
* Lynn Decisive's dialogues are now client-sided.
* Server stability improvements, especially related to memory leaks.

Bugfixes

* Fixed a client crash related to Doodles in battle.
* Fixed a bug where Toons in a Boarding Group may not get teleported properly into facilities if they were running when the Boarding Group leader presses "GO".
* Fixed a bug where sometimes the underwater sound effect would play before the player enters an area with bodies of water to swim in (such as Barnacle Boatyard Playground)
* Fixed a bug where the camera of Toons who are not in the Cog Golf Course's Golf Game get sunk into the ground.
* Fixed a bug with some knock-knock jokes not triggering correctly in some streets.
* Fixed a memory leak related to Toon Slingshot.
* Minor text fixes.

## v1.2.7.9 BETA - (Hotfix June 28th, 2022)

Bugfixes

* Fixed an issue with Aviator Glasses's transparency.

## v1.2.7.9 BETA - (Hotfix June 27th, 2022)

Bugfixes

* Fixed a crash when trying to open the Estate furniture edit menu if the player has a Tent in their room or attic.
* Fixed an issue where the pride capes would clip into certain Toon body types.
* Added missing shadows to the Sweatband texture.

## v1.2.7.9 BETA - New Sellbot Building Music (June 27th, 2022)

Sellbots

* New Cog Building music has been introduced for Sellbots!
	+ Enjoy unique battle themes from floors one through five, a unique final round theme, an extended grace period theme, and some snazzy elevator tunes!

Items

* Based on community feedback, we are replacing several outdated and culturally insensitive Cattlelog items with brand new designs:
	+ The Feather Headband has been replaced with a sweatband.
	+ The "Teepee" Estate item has been replaced with a tent.
	+ The feathers from the "Native Chair" Estate item have been removed, and it has been renamed to "Woven Chair."
	+ The "Dreamcatcher" item has been replaced with a poster.
	+ The "Native Camp" view has been renamed to "Camp".
		- It has been de-listed from the Cattlelog for the time being, and will be replaced at a later date.
	+ The cover of Cattlelog Series 4 has been changed to feature these new items.

Thank you for bringing these items to our attention, and your patience with us as we create replacements for them. We hope this will help foster a more inclusive environment.

Tweaks

* Improved the quality of the battle GUI and many accessories' textures.

## v1.2.7.8 BETA (Hotfix June 14th, 2022)

Bugfixes

* Fixed a visual issue with the Red Nose effect on deer.
* Fixed a visual issue with dog muzzles during certain animations.

## v1.2.7.8 BETA - New Cashbot Building Music (June 13th, 2022)

Cashbots

* New Cog Building music has been introduced for Cashbots!
	+ Enjoy unique battle themes from floors one through five, a unique final round theme, an extended grace period theme, and some snazzy elevator tunes!

Tweaks

* Extended the Acorn Acres interior music.
* Added new SpeedChat phrases for pronouns and prestige Gags.
* Rebalanced the Fishing EXP formula to give a more balanced distribution of EXP through different rarities.
* For Content Pack Creators: The textures for Toon Heads and battle stun/sue particles have been repalletized. Check out more information about this here: [https://docs.google.com/document/d/1GeluLzaSJ56tU4gRnxxwdKlxypQ1XlII9CmRoAefHCM]
* Minor shading and seam adjustments have been made to several outfits.
* Players no longer need to restart their game when changing texture quality, anisotropic filtering, or anti-aliasing graphical settings.
* The "lowest" texture quality setting now renders textures slightly less poorly.
* Cashbot HQ has received a performance boost!

Bugfixes

* Fixed an issue where Toons could get softlocked trying to enter an elevator.
* Fixed an issue where fishing could sometimes roll rarities above the highest possible for fish.
* Fixed an issue where suit voices were sometimes being cut off early.
* Fixed a minor clipping issue with suit movements in Cashbot HQ.
* Fixed a graphical issue related to several winter accessories showing unwanted white lines.
* Fixed a long-standing graphical issue related to the stun/sue visual effect on virtual Skelecogs.
* Fixed an issue where the SFX volume wouldn't set properly upon login.
* Minor text fixes.

## v1.2.7.7 BETA - New Lawbot Building Music (May 30th, 2022)

Lawbots

* New Cog Building music has been introduced for Lawbots!
	+ Enjoy unique battle themes from floors one through five, a unique final round theme, an extended grace period theme, and some snazzy elevator tunes!

Tweaks

* Added one (1) new SpeedChat for purchase from the Catalog. Unfortunate.
* Adjusted camera angles for certain events in the D.O.L.A. miniboss fight.
* Adjusted the position of Toons in the D.O.P.R. miniboss cutscene.

Bugfixes

* Optimized boarding groups backend code and fixed some bugs related to its GUI.
* Fixed a client crash in the C.L.O. Security Cogs round when Toons finish the round with a soaked Cog.
* Fixed a client crash related to Doodles.

## v1.2.7.6 BETA (May 19th, 2022)

Bugfixes

* Fixed a client crash related to Doodles.
* General server stability improvements.

## v1.2.7.6 BETA - New Bossbot Building Music (May 16th, 2022)

Bossbots

* New Cog Building music has been introduced for Bossbots!
	+ Enjoy unique battle themes from floors one through five, a unique final round theme, an extended grace period theme, and some snazzy elevator tunes!

Tweaks

* Music and sound volume now accounts for exponential falloff.
	+ You can now enjoy Corporate Clash at reasonable volume settings, instead of 20-30% volume at all times!
	+ Your game will likely be quieter as a result of this -- make sure to adjust your settings accordingly.
* Casting or earning jellybeans while fishing will now smoothly update the number of jellybeans in the jar.
* Updated some Minibosses' responses when a Toon tries to befriend them to include their names.
* General server stability improvements.
* Added a few new SpeedChat phrases purchasable from your Catalog!

Bugfixes

* Fixed an issue where the Toon HQ Leaderboard would continue to show Count Erfit defeats (sorry, he's gotta go)
* Fixed a rare district reset related to the Diving Game.
* Fixed a district reset related to fishing.
* Minor text fixes.

## v1.2.7.5 BETA - End of April Toons 2022 & New Boardbot Building Music (May 3rd, 2022)

April Toons

* April Toons' Month 2022 has come to a sad, yet dramatic end.
* The Suspicious Visor has been sequenced...?

Boardbots

* New Cog Building music has been introduced for Boardbots!
	+ Enjoy unique battle themes from floors one through five, a unique final round theme, an extended grace period theme, and some snazzy elevator tunes!

Bugfixes

* Server-sided optimizations to several areas to the game, including Chess.
* Fixed a rare district reset related to golfing.
* MAJOR text fixes!!! (Actually, they're still minor text fixes.)

## v1.2.7.4 BETA (April 22nd, 2022)

Tweaks

* Further tweaked the criteria for awarding Batcoins in short Chess games.
* Further improved performance of Cog spawning.
* Repalletized gag icons (including racing gags) for a smoother appearance and improved performance.

Bugfixes

* Fixed several issues with the "Knit Up Goods" Toonseltown ToonTask where players were erroneously sent to Tinker instead of Granny Thread.
* Fixed several district resets.
* Fixed an exploit that allowed walking in places where Toons are not allowed to walk (e.g. during Boss Cutscenes)
* Fixed an issue where sometimes Cogs would never spawn on streets under certain circumstances.
* Fixed several issues related to moving Toons to other Districts when the District they are in undergoes maintenance.
* Server stability improvements.
* Minor text fixes.

## v1.2.7.3 BETA (Hotfix April 25th, 2022)

Bugfixes

* Fixed an issue where the Toonseltown Spirits left Toonseltown before the end of April Toons' Month.
* Fixed the ending date for all April Toons' Month ToonTasks.

## v1.2.7.3 BETA (Hotfix April 13th, 2022)

Bugfixes

* Fixed a district reset related to Cogs spawning.

## v1.2.7.3 BETA (April 12th, 2022)

Tweaks

* Chess no longer rewards Toons with Batcoins and Jellybeans if the game is too short.
* Certain NPCs have been given a camera transition upon interacting with them.
* Count Erfit will now spawn a variety of Cogs within the level, rather than only Tier 8 cogs.
* Removed a buff related to the old taskline that gave 1-laff Toons a 45% chance of only battling one Cog when starting a street battle in Acorn Acres.
* Optimized the table models in the C.E.O. battle.
	+ Toons should see a performance boost in the Banquet round.
* Massively optimized Cog spawning behavior to be less taxing on the server.
* Implemented some backend changes to allow the Corporate Clash Crew to temporarily take individual districts down for maintenance.
	+ Toons will not be able to join those districts while maintenance is in progress, however other districts remain available.
	+ Toons may be silently relocated to another district if the district they are on is marked for maintenance.
	+ You can see which districts are unavailable on the Districts page on your Shtickerbook.
* The district you are currently on is now marked orange in the District page on your Shtickerbook.
* For Content Pack Creators: Moved a couple Suit voice sound effects from phase\_12 to phase\_14.
	+ Boardbot voices will now be loading from phase\_14 instead of phase\_12.

Bugfixes

* Fixed a major issue where the Cogs would constantly try to flood the streets above the maximum amount of Cogs, causing server performance issues.
	+ We have increased the minimum and maximum amount of Cogs each street / Cog HQ is allowed to have (40% - 50% more than Toontown Online levels), but you may still see less Cogs than before across the board.
* Addressed various server-side memory leaks.
* All Toonseltown tasks have been extended until the end of the April Toons' Month.
* Fixed an issue with the Toonseltown ToonTask "Knit Up Goods" where Toons started the ToonTask with Tinker instead of Granny Thread.
* Fixed an issue where the Toonseltown minigame would improperly run in safe Districts.
* Fixed an issue with the C.L.O. and the O.C.L.O. final rounds where Cogs would have the HP of a Cog several levels higher than displayed.
* Fixed an issue where the camera could get stuck in the ground upon loading into a zone.
* Fixed an issue where Tier 1 Count Erfit could spawn Level 7 Tier 8 Cogs.
* Fixed an issue where NPCs could display overhead Laff Meters.
* Fixed an issue where the camera would be stuck in the floor while teleporting into an area.
* Fixed a long-standing issue where throwable traps would duplicate.
* Fixed a rare district reset caused by a particularly zealous Foreman.
* Fixed a district reset related to the C.L.O. and O.C.L.O.
* Fixed an issue where the launcher sometimes report the population count as 0 Toons.
* Minor text fixes.

## v1.2.7.2 BETA (April 4th, 2022)

**Tweaks**

* Added more resolution options for users with small displays.
* Adjusted position for some accessories.

**Bugfixes**

* Fixed issues where the Battle GUI was desynced from the server, causing various issues such as being unable to Lure or Trap.
* Fixed an issue where Toons affected by Unites retained their shading throughout the game session.
* Fixed an issue where Hydration Checks did not count as a dodge for 1-Laff Ubers.
* Fixed a game crash related to using Unites.
* Fixed a game crash if a Toon goes sad before they can receive their visual effects due for the round.
* Fixed a district reset related to Doodles.
* Fixed a game crash when pressing F2 in between area transitions.
* Potentially fixed issues with Daily Tasks Boosters not reporting the correct remaining time.
* Fixed a rare startup crash.

## v1.2.7.1 BETA (April 2nd, 2022)

**Overclocked Find the Foreman**

* The real Foreman can no longer be Overcharged.
* The real Foreman will now have three randomly-chosen Compensation types that are inactive on each round.
* Any Worker's Compensations that healed 200 HP now heal 160 HP.
* The Rebalance compensation has been nerfed. Tragic.
* Tremendously, seriously, and diabolically nerfed the max HP of the real Foreman.

**Tweaks**

* Added an option under the Accessibility tab to reduce potentially disorienting motion and visual effects during battle.
* Adjusted the color of Overcharged visual effect.
* Doors in facilities will now stay open for slightly longer.

**Bugfixes**

* Potentially fix a district reset regarding Cannon Game.
* Fixed a game crash if a Toon has expired Boosters.
* Fixed several visual effect crashes.
* Potentially fixed a crash that could occur after completing a C.F.O.
* Fixed a district reset related to Find the Foreman.
* Fixed a district reset related to the Overclocked C.L.O.
* Fixed incorrect Discord Rich Presence entry for the Ottoman encounter.
* Fixed a game crash related to Warehouse stomper buttons in the Sellbot Factory.
* Fixed an issue causing Activity and Department Experience to award 100x less XP than intended.
* Fixed a game crash during Chess if a Toon hops onto the table during a move.
* Fixed a rare crash related to the Director of Land Acquisition.
* Adjusted the placement of several accessories.
* Potentially fixed a game crash with adjusting keybinds.
* Potentially fixed some issues with item displays after purchasing items in Elphabat's store.
* Minor text fixes.

**Known Issues**

* Boosters in the Daily Tasks panel are sometimes not showing the correct time remaining. Rest assured that the durations are correct server-side and we are working hard to fix it for the next release!
* In some cases, the Battle GUI gets desynced causing some gags to not be usable (e.g. Lure and Trap). This will be fixed in the next release.

## v1.2.7 BETA (Hotfix April 1st, 2022)

**Bugfixes**

* Fixed a bug where turning in ToonTasks and progressing through the Toontorial would cause data corruption.
* Fixed a crash in the Cannon Game.
* Fixed a district reset related to Elphabet's shop.

**Tweaks**

* Toons are now immune to initial space exposure in the Count Erfit encounter.

## v1.2.7 BETA - April Toons 2022 & Status Effects Rework (April 1st, 2022)

**April Toons**

* April Toons is back and bigger than ever!
	+ Find Elphabat and Hexadecimal in any playground to handle any and all of your shkrafting and Batcoin needs!
		- Materials can be purchased from the Shtikerbook, or obtained by fishing or defeating event minibosses.
			* When rolling for random material drops, you will now always get materials that you do not have yet.
		- Elphabat's shop now has a few additional items available from past events!
		- The Bat-tle Pass has also been expanded with a few new rewards!
	+ Toonseltown has been reopened for the season.
	+ Erclaim's?? abode is back on Polar Place????
		- Be prepared for an intensive, jaw-dropping workout routine!
	+ Back by popular demand, Find the Foreman makes a return!
		- Select a new type of factory group in your Boarding Group menu in order to experience this fantastic challenge!
		- Our expert players may now enjoy Overclocked Find the Foreman, a severely canon and overpowered version of the familiar Foreman-finding experience!
	+ Boredbot's HQ is reopened. Head on down to Twilight Terrace!
* Enjoy April Toons for over a month, from April 1st to May 2nd!
* Turkey Toons are back once again for the duration of the event!
	+ Make a new Toon or rewrite at the Restoration Station to create a Turkey Toon!

**Cogs**

* All taskline minibosses have received slight buffs to their max HP. They no longer follow a set formula.
	+ In addition, the YOTT taskline miniboss (Director of Public Relations) will now appear at a set level, regardless of how many players enter the fight.
* Certain minibosses have been given brand new voice samples!
	+ Currently, this applies to:
		- The Litigation Team
		- A meddling vampire in Count's abode
	+ Content Pack Creators can additionally use this system to give any Cog in the entire game unique voice samples!
		- For more information, click HERE to find out more!

**Status Effects**

* The Status Effect system has gotten a major upgrade!
* Certain Status Effects are now directly associated with a visual appearance to Cogs and Toons.
	+ While this has technically already existed (see: soaked Cogs), it has been redone in such a way that makes adding new effects even easier.
* The following Status Effects have now been moved over to use the new visual system:
	+ Soaked Cogs
	+ Cogs with Pie Splats
	+ Sued Cogs
	+ Skelecogs (after a v2.0 revival)
* And in addition, there are now new, persistent visuals for the following events in-battle:
	+ All SOS gag boosters
	+ Cogs Damage Down and Toons Accuracy Up
	+ Unite Cooldown
	+ Litigator's Snap
	+ Scapegoat's Enraged
	+ Case Manager's Insurance and Legal Bindings
	+ Stenographer's Court Sanction
	+ D.O.P.A.'s Disruptive Advertisement and Multi-Level Marketing
	+ D.O.L.A. and D.O.L.D.'s Ink Drain
	+ And a couple, certain effects in regards to the miniboss that is currently inside of Erclaim's Abode.
* The new system also fixes minor visual bugs in regards to these effects in battle.

**Boosters**

* The Booster system has been given a major refactor, essentially unifying any type of temporary boost that a Toon might have.
* The expansion makes boosters extremely versatile and far more consistent, reducing the potential for future inaccuracies with what boosters a Toon may have.
* If you spot any bugs with the system, make sure to let us know at [[1]]!

**Tweaks**

* A new house rule has been added to TOONO: Jump-In!
	+ If someone plays a card that you have, you can play that card out of turn!
	+ You are also able to play two of the same card on your turn.
	+ Draw cards cannot be used to jump in.
* A few more new SpeedChat phrases have made their way into the catalog. Be on the lookout for them!
* The Wardrobe has been optimized even further for better performance.
* The Wardrobe now will confirm with a player if they want to replace their oldest outfit when they've hit the maximum amount of outfits that can be stored.
* When destroying a Cog in the final round of the CLO or OCLO, treasures will now drop around your toon, rather than around the Cog.
* The first-person view for cameras when cycling camera views with Tab is back!
* Unites now apply a color effect on Toons in their radius.
* The feeding round in the CEO will end upon all diners having exploded.
* Certain attacks in battle will now run in parallel with each other, rather than one at a time.
* Overhead Laff meters are now hidden while fishing.
* Lure Gag Experience is now still earned when Gags miss from Lure Decay.
* Falling asleep in Toonseltown will cause your Toon to shiver!
* Chef Bumblesoup of Hambrrrgers has picked up some of the recent shop ad's catchphrases!
* Suing or firing a Cog in battle will now show the cost of the move on the target arrows.
* Tweaked the Splat! color of cake-based Throw Gags to match their primary color.
* The Pick-A-Toon has received minor text adjustments.
* Item collection icons will no longer appear over Achievements or under Toon Tips.

**Bugfixes**

* Fixed an issue that would cause the chat box to instantly re-appear when sending chat with Enter as the chat hotkey.
* Potentially fixed a rare crash in the Cannon Game.
* Fixed an issue in Chess where pawn promotions could not cause a checkmate.
* Fixed an issue where the SOS pop-up for beating Derrick Man would only show one Rain being earned with boss reward boosters active.
* Fixed an issue where Toons were unable to purchase their preset with exact change.
* Fixed a crash regarding not being able to afford a Gag when using the bulk-buy feature.
* Fixed an issue where a shop's nametag was incorrect.
* Fixed an issue where shoes did not appear on the Toon Avatar Panel.
* Fixed an issue where the Purple SpeedChat option was the same as Lavender.
* Extensively fixed many glasses and backpack accessory placements.
* Potentially fix an issue that would cause some cheesy effects to have a glitchy appearance after swapping between wearing shorts and a skirt.
* Fixed a crash related to the conveyor belts in the C.E.O. battle.
* Fixed a recently introduced startup crash.
* Minor text fixes.

## v1.2.6.5 BETA (Hotfix March 14th, 2022)

**Bugfixes**

* Fixed an issue in the C.F.O. battle where the C.F.O. held onto safes instead of being damaged by them when stunned.

## v1.2.6.5 BETA (March 14th, 2022)

**Optimizations**

* We've made some optimizations to the game!
	+ The Wardrobe and the main menu should now load much faster thanks to model loading optimizations.
	+ The code responsible for synchronizing the player's animation to their movement speed has been sped up by roughly 20x.
	+ Camera collisions have received further optimizations.
* Overall, players should notice decent performance improvements throughout the game, especially on lower-end computers.

**Tweaks**

* The cost to re-roll a Daily Task reward has been reduced from 5000 Jellybeans to 2500 Jellybeans.
* The C.F.O. will no longer unstun if a Toon walks into him when he is stunned.
* Toon Panels will now update their Laff Points as they change.

**Bugfixes**

* Fixed the "Taunts" SpeedChat category's location as it was erroneously moved out of the "Battle" category.
* Fixed a major issue with the Battle GUI randomly jumping back to the gag select menu.
* Potentially fixed a crash in regards to attempting to update the game resolution on macOS.
* Fixed an instance of an issue where the player would load into the void instead of the playground.
* Fixed Discord rich presence showing the incorrect number of Toons in a Cog Building.
* Fixed an issue where the V.P., C.F.O. and C.E.O. weren't awarding department experience from defeating the boss.
* Several minor text tweaks.

## v1.2.6.4 BETA

**Bugfixes**

* Fixed various emoticons (such as :D) not being recognized by the chat allowlist.
* Group Lure now uses the highest Suit defense from unlured Cogs in its accuracy calculations, instead of both unlured and lured Cogs.

## v1.2.6.3 BETA - Valentoon's 2022 & Gag Refund Tweaks

**ValenToon's Day**

* Happy ValenToon's Day!
	+ Log in any day of the week between February 12th and February 21st for an exclusive shirt!
	+ We've added a few new ValenToon's-themed SpeedChat phrases for purchase as well.

**Gag Shops**

* You can now right-click a Gag in the Gag Shop to bulk-buy it!

**Gag Refund**

* The cost for a Refund Point has been reduced from 40,000 Jellybeans to 10,000 Jellybeans.
* The cost for unprestiging a track has been reduced from 20,000 Jellybeans to 5,000 Jellybeans.
* You now keep 100% of the experience upon refunding a track (formerly 50%).

**Table Games**

* Chess has been given several improvements.
	+ Promoted pieces now rotate properly.
	+ Being in check now has an associated status label.
	+ Stalemate should be called properly.
	+ Improved piece appearances.
	+ Added a turn change sound effect.
	+ A chess clock has been implemented.

**Features**

* Extended the list of safe punctuation in the allowlist.
	+ You can now start or end a word/phrase with (, ), :, ;, and ".
* The Calendar in the Shtickerbook will now show when your next Catalog arrives, along with when your Redraw and Rename cooldowns expire.
* Sidetasks are now visible as a golden marker on street maps.
* Street maps now show the name of the street.

**Tweaks**

* Group Toon-Up Gags now show the health healed per Toon, rather than the full healing amount.
* Slightly adjusted the timing window for dodging a boss jump to be a bit more lenient.
* Estate has been given most of the Minigames SpeedChat category.
* The FOV changes on sprint are now much smoother.
* Several text tweaks.

**Bugfixes**

* The overhead Laff Meter should update more frequently upon taking damage.
* Lured Cogs will no longer affect the accuracy of group Lure.
* The Birthday Cake Slice's flame animation now loops properly.
* Potentially fixed crane jolting upon a keypress.
* Fixed an issue where Cogs with full lure immunity (e.g. Scapegoat) would not properly be immune to lure.
* Fixed a couple of crashes related to the Catalog.
* Fixed a couple of issues that would occur upon going sad in the factory/lawfice exterior.
* Fixed several instances of sideway Toons.
* Fixed several issues regarding Estate furniture.
* Potentially fixed a crash regarding to key remapping.
* Potentially fixed a crash regarding to loading into MML.

## v1.2.6.2 BETA - End of Toonsmas

**Toonsmas**

* Toonsmas has ended for the year.
* Tumbles has been freed.

## v1.2.6.1 BETA - New Year's 2022

**New Year's**

* Happy New Year to everyone from the Corporate Clash Crew!
* Enjoy fireworks in every playground hourly!
* Dress to celebrate the holiday with a brand new New Year's 2022 outfit!
	+ To redeem this outfit, simply login by January 3rd @ 11:59PM!
* New Year's will start on December 29th at midnight and end on January 4th at midnight.

**Toonseltown**

* Fixed a long-standing issue causing client hangs upon entering or leaving Toonseltown.
* Added some missing items to the Present Thief item pool.
* Fixed an issue where Toons that have the 'Antler Adhesive' quest completed wouldn't get the proper reward when they rewrite.
	+ This means Toons that completed the task as a species other than deer then rewrite to deer will get the red nose species effect on next login.
	+ Alternatively, Toons that completed the task as a deer and then rewrite to another species will get the antler head accessory on next login.
	+ NOTE: The above will only apply if you've completed the quest past 2018, otherwise you'll need to complete the quest again for change to apply.
* Fixed an issue where the accessory reward from the 'Antler Adhesive' quest didn't appear in the scavenge UI.
* Fixed an issue where the Spirit of Toonsmas Present wore the wrong backpack accessory.
* The Rudolph NPCs found some red paint and are now reflective of their namesake!

**Bugfixes**

* Fixed a rendering configuration setting that prevented fog from rendering correctly.
* Fixed a long-standing oversight where the first battle round of a Tier 2 CEO had 50% more cogs than either Tier 1 or Tier 3.
* Fixed an issue where an estate couch was causing crashes when trying to race.
	+ Turns out races weren't the right place to take a nap.
* Fixed an issue where Toon splits for bosses were not always being randomized properly.
* Fixed an issue with an easter egg.

**Tweaks**

* After more than two years of refusing to obey the laws of physics, the Barnacle Boatyard playground signs have finally agreed to utilize inelastic collisions; inhibiting Toons from coalescing them.
* Content Pack creators can now use waveform (\*.wav) or \*.mp3 music files in content packs, as long as they update their music.json file respectively.
* Added back the "Sorry, I can't use SpeedChat Plus." SpeedChat phrase.
* Optimized the Delete All button on mailboxes.
* Made some visual changes to the gag display to improve readability.
	+ Gags have a soft shadow to make them stand out on backgrounds more.
	+ The prestige color tint effect is now replaced with a starry background

# QAv1.3.0

The v1.3.0 Partner QA (Quality Assurance) was a private server meant to test and balance upcoming features for the v1.3.0 update. Only the staff, Partners, and a few selected community members were allowed to participate, though footage was permitted to be shared on public platforms. The v1.3.0 Manager Bosses were not accessible in the test server.

## v1.3.0 BETA, QA #7 (September 14th, 2022)

These patch notes are for our seventh Partner QA session.

Clubs

* Toons will no longer be able to donate 0 Jellybeans to the Club.
* Changed several mentions of S.O.S. Cards in Club Items to I.O.U.s.

Battle

* Tweaked the positions of Cogs in a 5-Cog battle.
* The direction the Cogs are facing are now based on how far away they are from the center of the battle field.
* Tweaked animation duration for multiple Drops.
* Fixed an issue where Unites could be used by the Toon going sad while going sad.

Bosses

* When jumping on a Banquet Table during the C.E.O.'s Final Battle, the Toon's initial seltzer angle will be set based on where the Toon jumped onto the table.
* Fixed a District Reset related to Level 1 Toons in Boss Battles.

Misc

* Fixed an issue where throwing Snowballs at Steve would not cause him to grow.
* Fixed an issue where turning in a completed ToonTask does not fill the Toon's Laff Meter.
* Fixed various client crashes in the Toontorial.
* Minor text fixes.

## v1.3.0 BETA, QA #6 (September 12th, 2022)

These patch notes are for our sixth Partner QA session.

Clubs

* Fixed an issue where a club's name wouldn't update after the club name change was approved.

Chatbox

* Added the ability to mention group member names in the group chat channel.
* Re-added the ability to clear your current message by sending ".".
* Added the filter UI for certain Shortcuts.
* Fixed an issue where SpeedChat messages weren't logged.
* Fixed an issue where the toon sound configuration wouldn't work.
* Removed the transparent focus mode.
	+ Users who were using the minimal focus mode may experience a crash, if this is the case please delete your preferences.json file and relaunch the game.

Battle

* Updated the prestige description for Drop.
* The Gag track order on the reward panel and the toon info tooltip in battle have been updated.
* The unsoak animation will no longer occur when Drenched is applied to a Soaked Cog.
* Some single target Toon attacks will now run in parallel.
* Adjusted some of the electricity scales for Zap Gags.
* Fixed an issue where Gag levels would switch when typing while the Gag Switcher is open.

CEO

* Instead of going in order from the front to the back of the Banquet Hall, the diners which join the battle are now randomly chosen.
* The diner level ranges for each tier have been adjusted.
	+ Tier 1: Levels 13 - 15 -> 11 - 15
	+ Tier 2: Levels 14 - 16 -> 12 - 16
	+ Tier 3: Levels 15 - 17 -> 13 - 17

Misc

* Added a new settings loading system.
* Fixed a crash when entering the elevator at the end of a Lawfice floor.
* Fixed an issue where some of the hovers on the Calendar page would appear behind the Shtickerbook.

## v1.3.0 BETA, QA #5 (September 10th, 2022)

These patch notes are for our fifth Partner QA session.

Battles

* Added a new Gag Quick-Changer on the Gag Picker Panel to allow Toons to quickly switch Gags in the same track after selecting the Gag.
	+ If the player picks a Gag in a track where different Gag levels targets single/multiple targets (Toon-Up and Lure), the quick-changer will only show Gags with the same target type. For example, if a player picks a Hypno-Goggle (group Lure), the Quick-Changer will only switch to other Lure gags that is also a group Lure gag.
* Added a new animation on the Gag Picker Panel to transition between Gags when hovering over different gags.
* Fixed an issue where Bayou Bellow was not removing the Dazed Status Effect.
* Fixed various issues in the Gag-Picker UI where the knockback damage was incorrectly applied / shown.
* Fixed Rain's IOU description when hovered over.
* Fixed an issue where the Cheer Status Effect would still be shown if the Toon-Up Gag misses.
* Fixed an issue where the Drop prestige boost was applied more than once.
* Fixed a crash when a player goes sad inside the Overclocked C.L.O..

Chatbox

* Messages which don't display in the Chat Display are no longer stored to be displayed.
	+ This means every tab will now only store the last 100 messages to be displayed.
* Fixed an issue where messages would "clump" together in the battle tab.
* Fixed an issue where old chat messages would reappear in the Chat Display.
* Reordered the Gag-up Unites to reflect the attack order change.

Misc

* Tweaked the length of the Tesla SFX.
* Tweaked the audio balancing of the Wrecking Ball SFX.
* Potentially fixed an issue where Kiwi heads would sometimes be partially transparent.
* Fixed an issue where the underwater music and water SFX would keep playing after teleporting to another area without water with the /tp shortcut.
* Fixed some crashes with Picnic Games.
* Minor text fixes.

## v1.3.0 BETA, QA #4 (September 8th, 2022)

These patch notes are for our fourth Partner QA session.

Battle Rebalances

More gag rebalances based on testing & feedback.

* Sound
	+ You want a Sound buff? The monkey's paw grants your wish.
		- Sound now comes after Throw in the Gag Track order.
		- Reverted the base damage nerfs for Sound.
			* Kazoo: 4 -> 5
			* Bike Horn: 7 -> 10
			* Whistle: 12 -> 16
			* Bugle: 18 -> 23
			* Aoogah: 25 -> 30
			* Elephant Trunk: 40 -> 50
			* Foghorn: 55 -> 70
			* Opera Singer: 75 -> 90
		- Adjusted Encore.
			* Unprestige Sound: 15% for 1 round -> 10% for 1 round
			* Prestige Sound: 15% for 2 rounds -> 20% for 1 round
			* The visual effect now displays 1 or 2 bugles, depending on prestige.
		- Adjusted Winded.
			* Removed the effect that causes Winded to persist when Sound is used.
			* Reduced the damage penalty from 75% to 50%.

Squirt

* Adjusted wording of Soaked/Drenched status effects.
* Nerfed Soak's dodge debuff from 15% to 10%.

Drop

* Increased Drop's base accuracy from 55% to 60%.
* Instead of buffing Drop accuracy, Drop's prestige now gives it a 15% damage bonus when used against enemies with debuffs.

Chatbox

* Added 2 new emotes: Agree and Disagree.
* The sticker menu now hides upon usage.
* Added an option to configure Sticker messages being logged in the Chatbox.
* The Chatbox always opening to the Main Tab is now configurable.
* Stickers will now reflect the Toon's size from Cheesy Effects.
* Added a 3-second rate limit to Stickers.
* Fixed some issue with NPC message splitting.
* Fixed whispered emotes rendering weirdly in the chatlog.
* Fixed some animation issues with stickers.

Toons

* Player occlusion now applies to cog disguises as well.

Cogs

* Fixed district reset with Level 10 Needlenoses.
	+ Also -- we forgot to say that we added Level 10 Needlenoses.
* Fixed issues with Litigator's retaliation targeting.
* Prestige Lure no longer plays the stun head animation on Cogs.

CLO

* Fixed FOV in the first battle round.
* Fixed an issue with the 2nd battle positions.
* Added support for 4-man OCLO groups.

Clubs

* Club tasks are now blue.
* Adjusted some price scaling for Clubs.
* Added some scavenge icons for Club Task statuses and Club Level Ups.
* The notification window for purchasing a Club Task now syncs with your currently selected Club Task.
* Fixed a major oversight where skipping Trolley Games would net an insanely high amount of Club Coins.

Chairs

* Fixed an issue where a single Toon could unseat everyone in the area.
* Fixed an issue where Toon positions weren't being interpolated upon unchairing oneself.

Misc

* Made sure that Kart Battery was Kart Battery in racing.
* Potentially fixed a Toono crash.
* Fixed several Toontorial issues.
* Fixed an issue where you could force-join a tiered Boss Group without the right suit level.
* Fixed an issue where Club and Group state wasn't cleaning up upon logout.
* Added some scavenge icons for Daily Tasks.

## v1.3.0 BETA, QA #3 (September 6th, 2022)

These patch notes are for our third Partner QA session.

**Battle Rebalances** We have some more battle rebalances for this session, hot off the presses! We've been in touch with our Community QAers to help come up with these, but we've got some surprises for 'em here too.

* Virtual Skelecogs
	+ While these guys are feeling pretty good to fight, they still feel just a little overtuned -- especially during OCLO round 1.
		- Max HP range has been tweaked from 80%-120% to 70%-110%.
* IOUs
	+ We love 'em, but we need to nerf them a bit. They were originally designed for only one boost, and we didn't compensate when allowing two Toons to be boosted.
		- Fixed a bug where you could combine same-level IOUs in the same turn.
			* While this was a bug, this will cause certain IOU setups to take an additional turn to set up.
		- Nerfed IOUs by around 30% across the board (but still be generous).
		- Buffed 2-use IOUs to give them a bit more relevancy.
		- Sorry, Drop IOUs.
		- The new IOU boosts are as follows:
			* Toon-Up: 90/45/35 -> 60/35/25
			* Trap: 250/125/85 -> 170/90/65
			* Lure: 40/20/15 -> 30/18/15
			* Sound: 50/25/20 -> 35/20/15
			* Squirt: 80/40/30 -> 60/35/25
			* Zap: 80/40/30 -> 60/35/25
			* Throw: 100/50/35 -> 70/40/30
			* Drop: 150/75/55 -> 80/45/35
			* Rain: 20 -> 15
		- By the way, IOUs no longer count as a stun. They already haven't been, but seems important to mention.
* Toon-Up
	+ We realized that "toon-up stunning" was removed with the new battle system. So, we're bringing it back, but making it a base Toon-Up effect.
		- Toon-Up now provides the "Cheer" buff on Toons for the round.
			* Provides +20% accuracy for the turn
			* Applied to any targets healed by Toon-Up
			* Does not stack
* Lure
	+ Group Lure accuracy has been increased by 5%.
* Sound
	+ Since our big changes to Sound, we've been able to properly see how this Gag Track plays out in battle without the community divide between Unprestige and Prestige Sound. We found that the Encore buff of Prestige Sound was particularly interesting, and opened up a lot of interesting battle potential. However, there were still lots of clear issues with Sound, especially in the endgame -- it was either so good that you didn't even have to think, or Cog Levels were too high and there was never a good opening to use Sound.
	+ To help give it a bit more relevancy, we've made the following changes to help make Sound feel more like a combo setup track, rather than a full-on AOE damage track.
		- Unprestige Sound now receives the Encore buff for one round.
			* Prestige Sound will receive the Encore buff for two rounds.
		- Encore now gives a +15% Gag effectiveness buff to all Gags, including Sound.
		- Using Sound while Encore is active will clear it and replace it with a new debuff: Winded.
			* Winded lasts for two rounds, and reduces your Sound damage by 75%.
			* The duration of Winded resets if Sound is used.
				+ You do not gain Encore if you are Winded.
		- Reduced Sound's base damage.
			* Kazoo: 5 -> 4
			* Bike Horn: 10 -> 7
			* Whistle: 16 -> 12
			* Bugle: 23 -> 18
			* Aoogah: 30 -> 25
			* Elephant Trunk: 50 -> 40
			* Foghorn: 70 -> 55
			* Opera Singer: 90 -> 75
* Squirt
	+ While Squirt feels good, alternating single and AOE soak for the gag doesn't actually provide the usability buff that we were expecting. In fact, it actually makes Squirt even more awkward to use with most Zap combos. So, we've reverting that change, but we also have some changes to make Prestige Squirt a bit more enticing too.
		- All Squirt Gags now provide area-of-effect soak.
		- Reduced the damage of the following Squirt Gags:
			* Squirting Flower: 5 -> 4
			* Squirt Gun: 16 -> 12
			* Seltzer Bottle: 40 -> 30
			* Storm Cloud: 95 -> 85 (fine, you can keep your 82 storm)
		- Changed the scaling of soak rounds.
			* Old: 3/3/4/4/5/5/6/6 for Level 1-8 Squirt Gags
			* New: 3/3/3/3/4/4/4/4 for Level 1-8 Squirt Gags
		- Zap will now remove only one round from Drenched, regardless of how many Zaps the Cog receives.
			* This will help keep the Drenched effect on Cogs after zap combos.
* Zap
	+ Surprise: we're adding a brand new Zap Gag!
		- Meet the Stagelight, a brand-new Level 6 Zap Gag!
			* The Stagelight was a community-concepted Zap Gag made by toona#1351 around a month ago in our Public Discord.
			* We liked it so much, and with their permission, we took the time to make it!
		- Carpet has been removed, and the old Level 3 to Level 6 Zap Gags have been moved down to replace it.
		- The new Zap Gag order is as follows:
			* Joybuzzer, Lightbulb, Broken Radio, Kart Battery, Broken TV, Stagelight, Tesla Coil, Lightning
		- Tweaked the Broken TV sound effect.
* Throw
	+ We're still brainstorming and discussing how we feel about the viability of Throw in certain combos, including how we might make single Throw more viable. Stay Tooned!
* Drop
	+ A couple nights ago, we watched a Scapegoat with 2462 HP get literally one-shot by 3 Boulders and 1 Piano with 4 Prestige Drop with IOU boosts. Yeaaah, no. We're nerfing Drop Combos to a complete baseline to see how the track feels without the temptation of damage values beyond ones comprehension. If you're concerned, don't worry, we're likely to rebuff this track later (unless it somehow feels perfect). For nowm we need a basis to balance the rest of the track off of. Drop is still really, really good outside of 4-drop combos, after all.
		- Combo Damage no longer ramps up with the number of Drops used.
			* Old: 30%/40%/50% for 2-4 drops
			* New: 30%/30%/30% for 2-4 drops
				+ While this may seem like a strange change, there really is no reason to scale combo damage this high anymore, especially when rolling for individual accuracy as opposed to total risk vs. reward.
		- Removed Prestige Drop's combo damage modifier.
			* Old: +10% combo damage per Prestige Drop
			* New: +0% combo damage per Prestige Drop

Battles

* Fixed some movie issues.
* Fixed some Toon animation issues.
* Toon-Up IOUs are now used even when the Toon-Up misses.
* Improved Cogs walking out of the elevator in Cog Buildings.

Chatbox

* Fixed an issue where friends weren't listed when using the "ftp" Shortcut.
* Fixed an issue where Shortcuts were shown when they weren't meant to be.
* Fixed an issue when attempting to whisper a user from the friends list.
* Added the option to disable whisper popups.
* Added whisper locking.
* Club and Group messages can now be displayed as a popup message.
	+ This can be configured and is enabled by default.
* Introduced the Club Shout Shortcut.
	+ Club members with the "Use Club Shouts" can now send a shout message once every 10 seconds.
* The Chatbox will now always open in the Main tab.

Clubs

* Added a Universal Booster category to the Club Shop.
* Removed the announcement toggle from options.
* Optimized the server club manager a bit.

Gag n' Go

* Tweaked Reid Stock's nametag.

Litigation Team

* Fixed a district reset when attempting to do an OCLO with an open Group.
* Fixed a server memory leak with the Litigation Team.
* Fixed issue with Scapegoat's Rage being bad and also stupid.
* Fixed Court Record's status effect not cleaning up upon Stenographer's destruction.
* Fixed animation issues with Bayou Bellow.

Settings

* Reorganized the "social" settings page.

Schoolhouse

* Fixed an issue where the Tutorial zone was not deallocating.
* Fixed an issue where Districts were selectable in the Tutorial.
* Fixed an issue where Teleport Shortcuts could be used inside the tutorial.
* The Desk Jockey now has a bowtie.

Audio

* Fixed a slight audio desync during the music transition when stunning a boss.
* Reverted Almond Avenue to use the normal music for Acorn Acres streets.

Chairs

* All of the chairs around the Big Desk are now sittable.
* Fixed various issues when playing Toono on chairs.

Misc

* The Unite Cooldown timer now cleans up properly upon logout.

## v1.3.0 BETA, QA #2 (September 4th, 2022)

These patch notes are for our second Partner QA session.

Toons

* Fixed issues with occlusion spheres.

Cogs

* Fixed status effects going down to 0 rounds on Skelecogs.
* Adjusted the health variance for Skelecogs:
	+ Skelecogs: 90% to 110% (from 85% to 99%)
	+ Virtual Skelecogs: 80% to 120% (from 65% to 110%)

Chatbox

* Fixed some issues using Enter as the chat hotkey.
* The Unite Cooldown Timer now scales vertically from the chatbox.
* Added an option to close the Chatbox after sending a message from using only the Chat Key.
* Closing the Chatbox now clears whisper targets and clears out chat entry.
* The chat entry now indicates where your chat message is going to.
* We've done a major backend overhaul on our chat filter system. Please let us know if you notice any issues with it!
* Some bugs relating to the chat filter were fixed as well:
	+ You are once again able to use text-based emoticons while chatting.
	+ You are once again able to say the names of other Toons nearby while sending local messages.
	+ Additionally, you're now able to say the names of your fellow clubmates while sending messages to your club!
* Battle tab is now functional.

Groups

* Added a stronger ratelimit to creating and joining groups.
* Toon status on the Group Viewer now respects district when determining if a Toon is in the right area.

Clubs

* Rebalanced Club Coin earnings a bit.
	+ Natural Club Coins earned while playing with other Clubmates has been multiplied by 5.
	+ Reduced the Club Coins earned from particularly difficult Club Tasks.
	+ Club Coins earned from Club Tasks now award Club Experience.
	+ Potentially fixed Club Experience.
* Fixed an issue where Club Nametags would show in suits.
* Fixed an oversight where gradient Club Colors would process their color changes uselessly on the server.

Battles

* Fixed an issue where Trap Experience was awarded to the Toon who used Lure.
* Fixed an issue where Cogs could be double-lured on a Trap in the same turn to preserve its Lure state.
* Fixed a server memory leak with Toon attacks.
* Fixed an issue where prestige stars were persisting when they shouldn't have.
* Fixed an issue where Toons would still have their Laff adjusted from a battle, even when leaving it.
* Fixed some reward panel crashes with Daily Tasks.
* Fixed some issues with cog spacing.
* Fixed a minor memory leak with Broken TV.
* Fixed an issue where Gags used on Cogs that were destroyed would be removed from the inventory.
* Fixed an issue where unites would continue to be disabled despite the status effect having expired.
* Fixed various instances of incorrect Cog rotations.
* Fixed an issue where damage taken modifiers would apply twice to Trap Gags.
* Fixed an issue where double luring a Trapped Cog would keep them lured.
* Fixed an issue where a Cog's 'game over' dialogue would be cleared out prematurely.
* Fixed LOTS of crashes.

Litigation Team

* Fixed an issue where Insurance Plan would not target the Case Manager.
* Fixed an issue where the Gags disabled by Court Record were not being tinted red.
* Fixed an issue where the Litigator would use Snap after having been destroyed.
* Fixed some targeting issues with Snap and Court Sanction.

Schoolhouse

* Fixed the chalkboard SFX playing in the training room.
* Tweaked the tutorial dialogue a bit.

Other

* 'Improved' a bug with unite cooldown.
* Fixed an oversight with Daily Tasks where another Task would not be granted if you were full on maintasks/sidetasks.
* Fixed some chair memory leaks.
* Fixed a crash with table games.
* Fixed some trolley crashes.
* Fixed boss dialogue not showing up.
* Fixed a crash with backing out of reporting clubs.
* The text to interact with a chair text will no longer show up if there is someone already seated.

## v1.3.0 BETA, QA #1 (September 2nd, 2022)

These patch notes are for our initial Partner QA session. They have been stripped down from the complete v1.3.0 Patch Notes, and include only what is present in the QA sessions.

Social Panel

* The Social Panel is a brand new interface to replace the old Friends List!
* The Friends List icon has been remade.
* The Social Panel is broken up into three tabs: the Friends Tab, the Groups Tab, and the Clubs Tab.
* Friends Tab
	+ The Friends Tab boasts the new and completely overhauled Friends List!
	+ While similar old functionality remains, there are several new improvements that are worth noting.
	+ There are there sections for filtering Toons in the Friends List: Nearby Toons, Online Friends, and All Friends.
		- When you are in a Club, you can even view Online Clubmates and All Clubmates!
	+ You can now enter a configuration mode, which will empower you to make massive edits or other quick configurations to specific friends!
		- While in configuration mode, you can quickly view a Toon's stats, send them a whisper, invite them to your Club/Group, and more!
		- You can even select multiple toons, and send whispers to all of them! Mass friend removal is also supported.
		- You can now promote your friends to be Favorite Friends, which gives them a distinct appearance amongst all your friends.\*
* Groups Tab
	+ The Groups Tab holds an in-game Group Tracker, connecting you to be able to join Groups from anywhere in-game!
	+ Groups are discussed in detail further below.
* Clubs Tab
	+ The Clubs Tab holds a ton of information about your Club, such as active boosters, current Club Task, member list, club history, and more!
	+ Clubs are discussed in detail further below.

Notification Panel

* Most in-game notifications now route themselves to an exclusive dropdown menu that appears alongside the Social Panel.
* The Notification Panel is designed to help organize these notifications, reducing the screen space that they take up.
* The following types of notifications have been reworked to use the new Notification Panel:
	+ New Cattlelogs and Deliveries
	+ Friend Requests
* In addition, you'll be seeing these use the Notification Panel as well:
	+ Group Invites
	+ Club Invites
	+ Group Status Updates
	+ Group Join Responses
	+ Club Jellybean Donation
	+ Club Task Purchase
	+ Club Task Rerolls

Groups

* Boarding Groups have been deprecated in favor of a brand-new, in-game Group Tracker!
	+ This new Group Tracker is built into the new Social Panel.
* You can join Groups anywhere in-game, cross-district.
* You can make groups if you are in the relevant area (i.e. standing around a Cog Building will allow you to create Cog Building groups).
* You can only join Groups that are available to you (i.e. you cannot join C.E.O. groups if you do not have your Bossbot Cog Disguise and sufficient merits).
* Upon joining or creating a Group, you can enter a chat exclusive to that Group by clicking the wing that appears on the Chatbox.
* Extensive options have been provided for group filtering!
	+ By default, you can only see the groups that you can currently join. You can change the setting to view all available groups.
	+ You can also filter by different group types or by location.
* We expect this feature to have a major impact on how Toontown: Corporate Clash is played. If you have any suggestions for the system, community suggestions can be submitted in our public Discord server!

Clubs

* It's been a long time coming, and Clubs are finally back in Toontown: Corporate Clash!
* To get started with making a Club, talk to Doe Vinci in Toon Hall to make your Club.
	+ Alternatively, a friend can invite you to their Club!
* When you make your Club, you'll be prompted to create your own Club Icon!
	+ You can pick a unique icon image and background detail, along with a theme color and background color!
	+ From there, once you've picked out a good name, all you have to do is pay 20,000 Jellybeans and you've got a Club!
	+ Club Names are approved manually by our Moderation Team.
* Once you're in a Club, you'll be bestowed a Club Nametag bearing the name of the Club.
	+ The color of the Club Nametag depends on your Club's theme color.
	+ If your Club has a gradient theme color, your Club Nametag will have a gradient color as well.
* You can use the exclusive Club Tab in the Chatbox to easily communicate with all online players in your Club.
* By playing with other Toons in your Club, you'll begin to accumulate Club Coins!
	+ Earning Club Coins by playing with clubmates will level up your Club!
* You can view the Club tab on the Social Panel to view all things about your Club!
	+ Main Page
		- The main page for your Club shows your Club Icon, number of online members, the amount of Jellybeans/Club Coins owned, along with your Club's level and description.
		- From this page, you can invite members, donate Jellybeans, perform a Club Shout, or report your Club to the Moderation Team.
		- You can also view your Club's current Club Task progress, and see its active Boosters.
	+ Task Page
		- Clubs can now purchase an exclusive, randomized ToonTask that all members of the Club can contribute to!
		- Club Tasks are offered by Easy, Medium, and Tough. The difficulty of these tasks depends on how many people are in your Club.
			* Large Clubs will find challenge in the massively-scaled Tasks that can be offered!
		- You can purchase a Club Task with Jellybeans or Club Coins.
		- The current selection of Club Tasks can be rerolled with Club Coins.
			* Once you've purchased a Club Task, it's up to your Club to work together to complete it!
			* Upon completion, your Club will receive a worthwhile lump sum of Club Coins!
			* If your Club cannot finish the Club Task in time, it will expire with no reward.
	+ Members Page
		- On this page, you'll find the complete roster of members in your Club!
		- All Toons, including their level, rank, online status, and Club join date are present on this page.
		- In addition, you can view the panel of each Toon from this page.
			* If you have the ability to kick Toons, you can kick them from the Club in this page.
		- If you are the owner of the Club, you can change the permissions of each member here.
			* Alongside being able to promote/demote people between roles, you can transfer ownership of the Club as well.
	+ History Page
		- The History page keeps track of events that happen within your Club!
			* You can use this page to keep up with all events that happen within your Club.
			* In addition, it doubles as a type of audit log to help Club Owners moderate any suspicious activity within their Club.
		- The following events are logged for your Club:
			* The Club's initial creation
			* Purchasing any item from the Club Shop
			* Club level ups
			* Toons joining/leaving the Club
			* Club Task purchases, completions, rerolls, and failures
			* Club Name approval and denial
			* Club member promotions and demotions
		- Your Club can have up to 100,000 events logged.
	+ Settings Page
		- The Settings Page is where local settings and role permissions can be configured.
		- You can toggle the visibility of your Club Nametag on this page.
		- You can also disable any incoming Club Coin notifications on this page.
		- You can view the permissions of all Roles in your Club, and can change them if you are the Club Owner.
		- At the very bottom of the Settings Page is the Leave Club button.
			* If the owner leaves the Club, the Club's ownership is automatically transferred to the highest ranking & most veteran Club Member.
* If you're interested in expanding your Club further, you can talk to Bro Vinci in Toon Hall for some unique expansions!
	+ Items from the Club Shop will cost either Jellybeans or Club Coins to purchase.
	+ These items don't come cheap, though! You'll need to work hard with your fellow Clubmates to get them.
	+ In addition, certain items are locked by Club Level, requiring your Club to level up before being able to receive some items.
	+ The Club Shop offers three categories for items for your Club.
	+ Items & Upgrades
		- By default, your Club has a member capacity of 10.
			* From the Club Shop, you can upgrade it in increments of 5, all the way up to 50 members!
		- You can upgrade your Club's active booster slots from 1 to 3.
		- In addition, you can purchase a Name Rewrite for your Club, which will allow you to talk to Doe Vinci to change your Club's name!
	+ Club Boosters
		- Your Club can purchase 48-hour real-time Boosters that affect EVERY member in the Club!
		- Club Boosters stack with your individual Boosters.
		- You can get any type of Booster from the Club Shop, given you meet the level requirement and cost!
	+ Customization
		- The Customization category allows you to greatly customize and decorate your Club Icon!
		- We have provided the following to help you make the PERFECT Club Icon:
			* 110 unique Icon Images
			* 47 unique Icon Details
			* 104 basic Theme Colors
			* 104 basic Detail Colors
			* 37 gradient Theme Colors
			* 37 gradient Detail Colors
		- All in all, there are over 100,000,000 unique combinations for your Club Icon! Get creative!
* Clubs are split into four ranks: Member, Scouts, Captains, and Owner.
	+ The Owner has the ability to do all things in their Club, and can configure the permissions for Members, Scouts, and Captains.
	+ The way your Club is expected to use these roles is entirely up to the Club Owner!
		- We encourage players to create a type of role hierarchy for their Club that best fits their needs.
	+ The following permissions can be adjusted per role:
		- Purchasing or Rerolling Club Tasks
		- Purchasing Club Shop Items
		- Performing Club Shouts
		- Using the Club Chat
		- Inviting other Toons to the Club
		- Kicking lower-ranked Toons from the Club
			* Members cannot be given this permission.
		- Updating the Club's Description

Chatbox

* We have completely overhauled and rebuilt the game's chat system from the ground up!
	+ The Chatlog has been replaced with a modernized Chatbox!
	+ This change combines the Chatlog and type-chat entries into a single GUI piece.
* You can now filter chat by various categories (Whispers, Alerts, and NPC).
* When you are in a Group, an exclusive wing tab will open, allowing you to communicate to all members of that Group.
* When you are in a Club, you can use the Club Tab to freely speak to all online members of your Club.
* When you are in battle, an exclusive wing tab will open, filtering all messages from other Toons in your battle for easier communication.
* Unites have been moved out of the Speedchat menu and into their own exclusive dropdown.
* Whispers can now be sent to up to four separate Toons simultaneously.
	+ Group whispers are sent individually to each person.
* The Options page provides several useful focus modes for the Chatbox.
	+ By default, the chat focus mode is Always Shown, which shows the full Chatbox when it is open.
	+ When set to Transparent, the Chatbox elements will be transparent. The amount of transparency can be adjusted.
	+ When set to Minimal, the majority of the Chatbox will become fully invisible, and the background for chat messages can have its transparency adjusted.
		- Hovering over the Chatbox in both Transparent and Minimal focus modes will fully reveal it.
* The size of the Chatbox and the visible line count can be tweaked in the Options.
	+ Meet the paragon of social interaction: Stickers!
	+ Stickers are a brand new way to express your emotions to nearby Toons that can be used similarly to Emotes.
	+ By using a sticker, your Toon will hold out the exact expression in their hand to show off to the world!
	+ We've provided a default suite of 16 stickers.
* We have also rebuilt our command system to empower players with their own suite of chat commands!
	+ By pressing slash, a dropdown menu will open for relevant chat commands.
	+ Full autocompletion and command argument suggestions have been implemented.
	+ Below is a complete list of all of the new Shortcuts, available to our QA Testers:
		- /whisper {friend}: Sets a whisper target on a currently online friend. Aliases: /msg, /dm
		- /emote {emotion}: Plays a Toon emote.
		- /friend {toon}: Sends a friend request to a Toon.
		- /home: Teleports you to your estate. Aliases: /estate
		- /logout: Logs you out.
		- /tp {playground}: Allows you to teleport to a playground, given you have teleport access to it.
		- /ftp {friend}: Allows you to teleport to a friend.
		- /district {district}: Switches the district that you are in.
	+ We plan on adding more by the release of v1.3.0.

Battles

* Several major parts of the battle system have been rewritten from the ground up, including massive architectural redesigns of our Battle Calculator!
* These changes are made to allow more versatility in designing battles, while also making them easier to develop.
	+ Yes, as it turns out we, once again, have refactored several major parts of the battle system. Shocker.
* The battle system now supports movie cutscenes and events, along with environmental effects and direct manipulation of the fourth dimension.

Something Is Coming...

* Who is lurking in the basement of the Schoolhouse?
* The fog rolls in around the Lighthouse on Lighthouse Lane.
* Faint embers can be seen above the walls of Ye Olde Toontowne.
* A new office has been opened in the Sellbot Towers. However, it appears to be blocked off.
* The off-key crashing of cymbals can be heard from an all new music hall on Tenor Terrace.
* A new pizza place has arrived on Sleet Street. However, the doors are locked.
* Nothing has changed in Acorn Acres... for now.
* Guitar solos can be heard from inside All-Star Suites on Lullaby Lane.

Gag and Go

* Reid Stock has opened up a new street-vendor Gag Shop van in every street!
	+ Easily restock your Gags while doing tasks or between taking down Cog Buildings at the nearest Gag and Go!
	+ As Reid's Gags are home-grown, they cost double to purchase. (The "Buy One, Get One Free" sign applies to her, not you.)
* The Gag and Go van replaces all of the street Toon Headquarters, with the exception of Anchor Avenue.

Schoolhouse

* Visit the brand new Toontown Schoolhouse, dedicated for teaching new players how to fight the Cogs!
* The Toontorial has been given a major overhaul!
	+ The Toontorial should now much more clearly explain Corporate Clash's battle mechanics to the player, creating a smoother gameplay experience for new players.

The G.U.M.B.A.L.L. Project

* The scientists of Loony Labs are ready to reveal their latest invention, classified under The G.U.M.B.A.L.L. Project!
	+ Short for "Granting Users Magnificent Boosts, Accessories, and Lots of Laughs".
* The magnificent Gumball Machine is now present inside all Toon HQs.
	+ However, the Gumball Machine is currently not functional. But you are safe to admire it!
* The interiors of Toon Headquarters has received a few construction overhauls.

Boosters

* The Booster system has been greatly expanded!
* There are new types of Boosters available:
	+ Individual activity experience boosters for Racing, Trolley, Golf, and Fishing
	+ Individual department experience boosters for Sellbot, Cashbot, Lawbot, and Bossbot
	+ Individual boss reward boosters for the V.P., C.F.O., C.L.O., and C.E.O.
	+ Power Gag Experience Booster for Trap, Zap, Throw, and Drop
	+ Support Gag Experience Booster for Toon-Up, Lure, Sound and Squirt
	+ The All-Out Booster, which boosts everything!
* Boosters will now only subtract time while you are online.
* Boosters will no longer stack duration if the duration of the Booster is greater than one week.
	+ This does not apply to active Boosters that are currently greater than a week in duration.
	+ You know who you are.

Holidays

* Due to time constraints and Count Erclaim missing his flight, we will not be having our Halloween event for 2022.
* We apologize for the short notice on this! We don't believe we can properly set up a substantial Halloween event this year due to time constraints.
	+ Expect something spooky this December...!?
* All Wednesdays are now Wealthy Wednesdays!
	+ Enjoy 25% increased Jellybean gains from all sources.
* Fish Bingo is now permanent.
	+ The Jellybeans rewarded from completing a bingo card have been reduced.

Barnacle Boatyard

* The sights of Barnacle Boatyard has expanded! Feel free to gaze into the beautiful shorelines of Toontown.
* The Tell-Tale Carp has been moved out of Anchor Avenue and into a dedicated building in the Barnacle Boatyard playground!
* Content Pack creators: Many Boatyard assets, including The Captain's iconic boat, have been repalettized and centralized to a single folder.

Job Market

* Hired an intern in the Ye Olde Toontowne Toon HQ.
* 🐊

Toons

* Added brand new eyelash variants for all Toons!
	+ A free redraw has been granted to all Toons to encourage trying them out.
* Toon-to-Toon collisions have now been disabled.
	+ Toons that are colliding with your own Toon will be occluded.
	+ If there are 5 or more Toons present nearby your Toon, all of them will be occluded.
* Increasing your Activity and Department levels will now only play the level-up jingle every ten levels, as opposed to every level.
* Doodles have been temporarily disabled.

Cogs

* At the request of the Suit Safety Inspection Association, C.O.G.S. Incorporated has issued new improved body models for all employees of the company.
	+ Cogs and Skelecogs now sport new high-quality models, fixing many visual issues with their old models and bringing their visual quality up-to-par with modern standards.
	+ Skelecogs now have a unique head model with full unique animations per suit type.
	+ Skelecogs now have the ability to have custom Cog-specific head types.
	+ The cog propeller is now HD, by extremely, extremely popular request.
* Skelecogs now have all negative status effects (Lured, Soak, etc.) reduced in duration by 1 round.
* Laser Skelecogs now have all negative status effects (Lured, Soak, etc.) reduced in duration by 2 rounds.
* Both Skelecogs and Laser Skelecogs now have slightly variable HP values based on their normal HP.
* The Barnacle Boatyard and Ye Olde Toontown taskline minibosses have been renamed to the Land Acquisition Architect and the Public Relations Representative respectively.
* The Drowsy Dreamland taskline miniboss instance will now be referred to as "The Directors."
* All of the taskline minibosses have now been given unique head models.
* HP values of the Land Acquisition Architect and the Public Relations Representative have been rebalanced to more closely fit the intended difficulty curve.
* The Chairman has been given an updated head model.
* Boardbot Cogs now have a new emblem that is more fitting for their department.
* The cutscenes for Derrick Man, Land Acquisition Architect, Public Relations Representative, and The Directors have been updated.
* Tier 5 Cogs (Mover & Shaker, Number Cruncher, etc) can now spawn up to level 10.
	+ This also influences Cog Disguise promotions for Tier 5 Cogs, requiring an extra promotion to max. This only affects those who have not reached a Cog Disguise past Tier 5.
* Cog HQs have now had their level ranges tweaked.
* Certain minibosses now have unique dialogue phrases for their normal attacks.
* Cogs will now walk directly to their active battle positions when there are no active Cogs present.
* Cogs will now better distance from each other in battle.
* Fired Suits (from Pink Slips or through... uh, other means!) now get an unemployed suit and lose their respective department label.

Cog HQs

* Tier 8 Cogs can now rarely spawn in the 'exterior' zones of Cog HQs (or the main HQ if they are lacking one).
* Cogs outside of their relevant departments now have a very rare chance to spawn in Cog Buildings and Cog HQs.

Cog Gallery

* The Cog Gallery has had some of its textures adjusted to reflect the changes to the Boardbot department.
* Hovering over Cogs in the Cog Gallery will now show what summons are available.
* Sweeteners are now available from many Manager Cogs, which can be claimed by defeating them daily!
	+ Sweeteners can be claimed for a boost of Jellybeans, Toon Experience, and Gumballs.
	+ Gumballs gained from Sweeteners have a weekly cap that resets on Sunday.

Cog Bosses

* At the V.P.'s request, C.O.G.S. Incorporated has devoted funds to an enhancement project for the Sellbot Towers Rooftop.
	+ Many visual updates have been made to the V.P.'s battle arena, improving quality and visual clarity.
* The V.P.'s health bar now shows a percent, rather than actual 'health'.
* The V.P. will now open up to stun from the back only on the ramps in the active round.
* The C.E.O. has BANISHED all Version 2.0 Cogs from attending his banquet, and higher level Cogs have now taken their place.
	+ Executive Cogs that attend tend to be seated near the C.E.O. himself.
* All boss themes will now crossfade into a unique "stun" theme while they are stunned.

**Gags** As discussed in a recent blogpost, we have made several massive changes to various Gag Tracks. Since then, we've been listening to community feedback and have been having conversations with our Partner and Community Testers in order to refine some of the Gag changes even further. As such, you will see a few new additions and changes made here that were not present in the original blog post.

Here are the general changes that we have made relative to the original Gag Balancing blogpost:

* Tweaked some Toon-Up healing values.
* Added a new debuff to Trap.
* Removed the conditional requirement for Trap's prestige.
* Lure Knockback now adds to the Gag's combo damage.
* Big Magnet, Hypno Goggles, and Presentation have been given +5 knockback.
* Prestige Lure now affects group Lure more than single Lure.
* Completely reworked the Squirt prestige.
* Tweaked the jump damage pool for Zap from 80% unpres/100% pres to be 90% unpres/110% pres.
* Tweaked the base damage of Zap.
* Removed the 90% accuracy cap of Drop.
* Increased the base damage of Drop.
* Increased the combo damage of Drop.
* IOUs now give the boost to both you and your target.
* Slightly tweaked the values of Lure IOUs.
* Completely overhauled the Gag Training page GUI to make it easier and more comfortable to use.
* The Gag EXP requirements have been adjusted across the board, the requirements below reflect all requirements from getting to Level 2 to maxing your Gag Tracks.
	+ 20/100/500/2000/5000/9000/14000/20000
* Toon-Up
	+ Lowered the self heal from prestige Toon-Up to 40%.
	+ Increased the base heal from a missed Toon-Up Gag to 40%.
	+ Heal values:
		- Bamboo Cane: 39 -> 45 Laff
		- Pixie Dust: 50 -> 60 Laff
		- Juggling Cubes: 78 -> 84 Laff
		- Confetti Cannon: 95 -> 90 Laff
	+ Self-Heal from prestige Toon-Up will now show when the Toon in question is healed, rather than at the beginning of the battle movie.
	+ Fixed various animation issues with Feather, Lipstick, and High-Dive.
	+ After the Toon-Up animation finishes, the chat will no longer be cleared.
* Trap
	+ A new debuff is inflicted upon a Trap's activation: Dazed!
		- Similar to Soaked, Dazed provides a 10% dodge chance decrease to the affected Cog.
		- This debuff lasts for two rounds (the round of application and the round after).
	+ Removed the conditional requirement for Trap's prestige.
	+ The shoes now fly off of Cogs when they are destroyed by a Wrecking Ball.
	+ Tweaked the grow and shrink animations for various Trap props.
* Lure
	+ Lure Gags now feature a flat knockback damage per gag, rather than a knockback percentage.
	+ The knockback damage that the Lure provides is added to the base damage of every Throw or Squirt Gag used on the Cog.
		- Consequentially, this increases the amount of combo damage dealt.
		- For example, if two Throw Gags are used on a Cog that is lured for 40 Knockback damage, they will take 80 total Knockback damage, and will take more combo damage.
	+ Prestige Lure now increases the knockback damage of single target Lure Gags by 15%, and group target Lure Gags by 25%.
	+ Lure Gags have also had their accuracy adjusted, offering more incentive to use single-target Gags over always favoring group target Gags.
	+ Lowered the rounds of each Lure Gag by 1.
	+ Lure decay has been entirely removed.
	+ Knockback values:
		- $1 Bill: 5 Knockback, 70% accuracy, 2 rounds
		- Small Magnet: 10 Knockback, 60% accuracy, 2 rounds
		- $5 Bill: 15 Knockback, 75% accuracy, 3 rounds
		- Big Magnet: 30 Knockback, 65% accuracy, 3 rounds
		- $10 Bill: 55 Knockback, 80% accuracy, 4 rounds
		- Hypno Goggles: 45 Knockback, 70% accuracy, 4 rounds
		- $50 Bill: 100 Knockback, 85% accuracy, 5 rounds
		- Presentation: 75 Knockback, 75% accuracy, 5 rounds
* Sound
	+ The base damage of Sound Gags has been increased.
	+ Sound Gags no longer have combo damage when multiple are used in a turn.
	+ Damage values:
		- Kazoo: 4 -> 5 damage
		- Bike Horn: 7 -> 10 damage
		- Whistle: 11 -> 16 damage
		- Bugle: 16 -> 23 damage
		- Aoogah: 21 -> 30 damage
		- Elephant Trunk: 32 -> 50 damage
		- Foghorn: 50 -> 70 damage
		- Opera Singer: 65 -> 90 damage
	+ Introducing Sound's new prestige effect: Encore!
		- Whenever a prestige Sound Gag is used, the Toon who used the Gag will get 10% increased damage to non-Sound Gags for the next turn.
		- Prestige Sound no longer increases the damage of Sound Gags.
	+ Instead of disappearing, the Sound gag megaphone will now shrink after usage during battle movies.
	+ Fixed a longstanding issue where the camera angles for the Fog Horn and Opera Singer gags were swapped.
* Squirt
	+ Instead of soaking multiple Cogs, prestige Squirt now provides a new debuff: Drenched!
		- Drenched is a more potent version of Soaked, providing some better benefits.
		- Drenched Cogs have a 20% dodge chance decrease.
		- Drenched Cogs will deal 15% less damage.
		- Zap Gags will only remove a single round of Drenched on use.
		- Drenched is applied only to the Cog targeted by the Squirt Gag used.
	+ By default, every other Squirt Gag (levels 2, 4, 6, and 8) now soak 3 Cogs.
	+ The other Squirt Gags (levels 1, 3, 5, 7) now do increased damage to make up for their lack of triple soak.
	+ Damage values:
		- Squirting Flower: 4 -> 5 damage, soaks 1 Cog.
		- Glass of Water: 8 damage, soaks 3 Cogs.
		- Squirt Gun: 12 -> 16 damage, soaks 1 Cog.
		- Water Balloon: 21 damage, soaks 3 Cogs.
		- Seltzer Bottle: 30 -> 40 damage, soaks 1 Cog.
		- Firehose: 56 damage, soaks 3 Cogs.
		- Storm Cloud: 80 -> 95 damage, soaks 1 Cog.
		- Geyser: 115 damage, soaks 3 Cogs.
	+ The Firehose's water stream now follows the Cog as it is being attacked during battle movies.
* Zap
	+ Zap's jump damage now acts as a "pool" of damage.
		- This damage pool is split between the Cogs which it jumps onto.
		- This damage pool is 90% of the damage of the Zap gag used.
	+ The nature of Zap's jump targeting has been greatly simplified.
		- There are now only two ways that Zap can deal damage across three soaked Cogs: Xxx and xxX.
			* The capital X represents the Cog that has been targeted directly by the Zap gag.
			* The lowercase x reflects the Cog targeted by Zap jumps. Jump damage is split between all of these cogs.
			* Zap will prioritize jumping to soaked cogs to the left if possible. If not, it will go right.
		- As a consequence, the following has changed:
			* Zap can no longer switch directions while jumping.
			* Zap Gags can now target Cogs which have been jumped to by a previous Zap Gag, rather than jumping over them.
			* Zap Gags will now damage Cogs killed by other Zaps in the same turn.
			* Zap can no longer jump over cleared sets of Cogs in general (i.e. no more X-x). The soaked Cogs must be adjacent.
			* Some double Zap combos become infeasible for defeating full sets of Cogs (such as X-X-), while others are now more feasible (such as X--X, or --XX).
			* Zap damage falloff has been reworked.
			* The soaked cog bonus of 3x damage is now 1x damage (as the base damage now has the damage boost accounted for).
	+ Zap gags now have 0% accuracy against unsoaked cogs.
	+ Prestige Zap now increases the total jump damage from 90% base damage to 110% base damage.
	+ Using Zap on a soaked Cog now removes the soak, instead of reducing its duration by one round.
	+ The Gag Shop has decided to replace the Balloon and Taser gags with some Toonier alternatives: Lightbulb and Broken Radio!
		- In addition, the Gag order has been slightly altered, with the level 4 and 5 Gags having swapped places.
	+ Soaked Zap damage has been adjusted, as follows:
		- Level 2: 18 -> 22 damage
		- Level 3: 30 -> 40 damage
		- Level 4: 48 -> 62 damage
		- Level 5: 72 -> 92 damage
		- Level 6: 120 -> 140 damage
	+ Several Zap Gags have gotten overhauled animations!
		- The Rug animation is now much faster.
		- The Kart Battery is now thrown.
		- The Broken TV is now placed.
		- Lightning is now more instant, with its lighting effect removed.
		- Zap beams now look like electricity flowing, as opposed to gigantic yellow triangles.
		- Zap beams are now shown between Cogs that are being jumped to.
		- Zap Gags now have new sound effects.
	+ Cogs now react to various Zap Gags in new ways!
		- When defeated by a level 5+ Zap Gag, Cogs will now disintegrate.
* Throw
	+ Whole Fruit Pie has had its damage increased from 50 to 55.
	+ Throw has gotten a new prestige: Caramelize!
		- Prestige Throw will now give a self-heal to the user for 20% of the Gags base damage upon usage.
		- For example, a 130 damage Birthday Cake will heal the user for 26 Laff.
* Drop
	+ Drop Gags now roll their accuracy individually per Drop Gag used, instead of being "all or nothing".
	+ The accuracy bonus found on prestige Drop is now always +15%, as opposed to only +15% when used solo.
	+ Damage values:
		- Flower Pot: 12 -> 15 damage
		- Sandbag: 20 -> 25 damage
		- Bowling Ball: 35 -> 40 damage
		- Anvil: 55 -> 60 damage
		- Big Weight: 80 -> 90 damage
		- Safe: 125 -> 140 damage
		- Boulder: 180 -> 200 damage
		- Grand Piano: 220 -> 240 damage
	+ Combo damage values for Drop have also been changed as follows:
		- 2 Drops: +30%
		- 3 Drops: +40%
		- 4 Drops: +50%

IOUs

* SOS Cards have been rebranded entirely to become IOUs!
* IOUs are single-target, high-power stack-based Gag effectiveness buffs.
* If an IOU is used on another Toon, the Toon who used it will also profit from the boost provided, given that they have access to the Gag track in question.
	+ Using an IOU on yourself will only provide the base effects of the IOU.
* IOUs work on a "stack" system, giving buffs to the next few Gags rather than giving a buff for the next few rounds.
		- Madam Chuckle: +35 Toon-Up to the next 3 Toon-Up Gags.
		- Daffy Don: +45 Toon-Up to the next 2 Toon-Up Gags.
		- Flippy: +90 Toon-Up to the next Toon-Up Gag.
	+ Trap:
		- Clerk Will: +85 damage to the next 3 Trap Gags.
		- Clerk Penny: +125 damage to the next 2 Trap Gags.
		- Clerk Clara: +250 damage to the next Trap Gag.
	+ Lure:
		- Stinky Ned: +15 Knockback damage to the next 3 Lure Gags.
		- Nancy Gas: +20 Knockback damage to the next 2 Lure Gags.
		- Lil Oldman: +40 Knockback damage to the next Lure Gag.
	+ Sound:
		- Barbara Seville: +20 damage to the next 3 Sound Gags.
		- Sid Sonata: +25 damage to the next 2 Sound Gags.
		- Moe Zart: +50 damage to the next Sound Gag.
	+ Squirt:
		- Sid Squid: +30 damage to the next 3 Squirt Gags.
		- Sanjay Splash: +40 damage to the next 2 Squirt Gags.
		- Sharky Jones: +80 damage to the next Squirt Gag.
	+ Zap:
		- Dentist Daniel: +30 damage (per target) to the next 3 Zap Gags.
		- Electra Eel: +40 damage (per target) to the next 2 Zap Gags.
		- Nat: +80 damage (per target) to the next Zap Gag.
	+ Throw:
		- Cleff: +35 damage to the next 3 Throw Gags.
		- Cindy Sprinkles: +50 damage to the next 2 Throw Gags.
		- Pierce: +100 damage to the next Throw Gag.
	+ Drop:
		- Clumsy Ned: +55 damage to the next 3 Drop Gags.
		- Franz Neckvein: +75 damage to the next 2 Drop Gags.
		- Barnacle Bessie: +150 damage to the next Drop Gag.
	+ Rain:
		- +20 damage to the next Gag.
		- Rain's IOU has been removed from the Derrick Man and is now given as a constant extra reward from each completed V.P. battle.
* These changes have been made to make using these rewards feel more impactful, and allow users to use the full value of the reward. Rather than potentially missing some of the value by using another Gag track, or by missing their Gags, players will now be able to consistently take full advantage of these rewards.
* Former SOS card types not listed (such as Restock All, Cogs Damage Down, and Toons Accuracy Up) have been removed.
	+ If you own any of these SOS cards, they will be rerolled into one of the aforementioned IOUs from this list.

Unites

* Single Gag-Up unites now restock up to level 8 gags.
	+ However, the amount of Gags that these unites restock has been decreased to 6, so be careful with how you use them!
* The unite cooldown of Gag-Up unites has been increased by 1 round.

Cease and Desists

* C&Ds will no longer be refreshed to their maximum rounds upon being hit with a Gag. Instead, the rounds will be incremented by one (1) for each Gag used.
* The initial rounds of a C&D has been decreased to 4, however, the maximum amount of rounds that a C&D can have is 5.

Music

* Corporate Clash has received over 150 new music tracks!
* Many new music tracks have been added, though some older tracks have also gotten touch-ups.
	+ All Cog HQs have been given brand new music.
		- Except for Lawbot HQ, who has only received a few new tracks.
	+ All Gag Shop tracks have been updated.
	+ Drowsy Dreamland and The Brrrgh have received new interior themes.
	+ The Tell-Tale Carp has received a custom interior theme.
	+ The main menu theme has been changed.
	+ Not all of these tracks are present in the QA.
* Music.json now supports new functionality for specific miniboss themes inside of each facility type.
	+ For example, the Mint Supervisor inside of a Coin Mint and inside of a Bullion Mint can have two different themes set via Music.json keys.

ToonTasks

* Many visual aspects of ToonTask posters have gotten an overhaul!
	+ Tasks are now color-coded based on what type of task they are.
		- For example, Mainline Tasks will have a different colored Task poster to indicate what type of task they are to the player.
	+ The Task rewards magnifying glass has gotten a toony facelift, offering a more stylistic hover menu with some cute little icons to boot.
* Many new types of Task objectives have been implemented, including:
	+ General Cog Boss objectives
		- Stun
		- Deal damage
	+ Specific Cog Boss objectives
		- V.P.
			* Throw pies
	+ C.F.O.
		- Deal damage with goons
		- Deal damage with safes
		- Deal damage with unstunned goons
	+ C.L.O.
		- Destroy normal and executive lawyers, either with a cannon or with Sound Gags
		- Collect sound evidence with a cannon
	+ C.E.O.
		- Hit the boss with Golf balls
		- Feed normal and executive diners
	+ Cog Objectives
		- Defeat Managers
			* This includes tasks for defeating Managers by Cog Department and defeating Managers with a level minimum.

Daily Tasks

* The Daily Task system has gotten a significant upgrade!
* You can now hold up to three Daily Tasks, one per day.
* Completion of a Daily Task will now reward a significant amount of Gumballs, as opposed to a random booster.
	+ Short boosters will be obtainable in the future through the Gumball Machine for a similar price.
* The streak system has been removed.
	+ All unique items that could be earned through weekly streak completion will be obtainable through the Gumball Machine.
* In addition, you can now hold up to two Daily Task Rerolls!
	+ Spending a Daily Task Reroll will allow you to reroll any Daily Task into any other.
	+ One Daily Task Reroll is given to you every day.
* The Daily Task system now uses the new task system introduced in v1.2.8.
	+ This means that you will now be seeing new types of Daily Tasks being given out!
* The Daily Task page has been redone to accommodate all of these changes.

Tweaks

* By popular demand, various chairs throughout the entirety of Toontown can now be sat on!
	+ In addition, there is a dedicated interact key for chairs.
* Some battle camera shots have been swapped with dramatic intervals.
* The play-by-play text during battles now has a pop-in and fade-out animation.
* Gag barrels now play Gag sounds on collision.
* Toon Tips now use the scavenge system.
* The Options page has received a few tweaks.
	+ The Privacy section of the Options page has been renamed to Social, and the options have been rearranged as such.
	+ Added a new "Enable Shaders" toggle.
	+ The arrow buttons in the Options Page now move by page, rather than by row.
	+ Added a new option to reduce GUI movement.
	+ Certain options are now saved on the Toon, rather than being saved on the local computer (such as accepting friend requests).
* Implemented a new on-screen GUI positional manager to reduce overlap in all of the new GUI elements.
* Adjusted fog in all areas of the game.
* Changed the order of C&Ds and Pink Slips in the inventory.
* Added roll-over hover information for different attacks in battle.
* Updated the appearance of the instance sigils, such as the ones used in the Ye Olde Toontowne Dungeon.
* Updated many general UI assets around Toontown.

Bugfixes

* Fixed an issue that could cause Toons to fall into the void on Twilight Terrace.
* Fixed a minor memory leak related to the Wardrobe.
* Too many more to count!

**Known Issues** We are listing out known issues with this version of the game to make sure that our QA Testers know of certain issues that we plan to look into.

* Club Announcements no longer exist and should be removed from the Social Panel.
* Certain Club Boosters shouldn't be day gated.
* Joining and leaving Groups needs to have a strong ratelimit applied.
* Sometimes, the prestige stars for Gag hovers will stick around when they shouldn't.
* Logging out and swapping Toons will cause your club/group status to persist.
* The post-battle Reward Panel greatly struggles with the existence of Daily Tasks.
* Minibosses give double rewards, for some reason.
* Boss Cog dialogue is broken.
* Sometimes, the info text on various Task Posters can be misplaced.
* Unites seem to sometimes put the user on permanent cooldown.
* You can force your Club Nametag to appear while in a Cog Disguise.
* You can donate 0 Jellybeans to a Club.
* The promotion/demotion Club Logs look really great right now.
* Fog is present in the C.E.O. battle.
* There's some strange visual effect issues regarding Drenched.
* Bro Vinci's eyes.
* Client-sided Sticker usage needs to be ratelimited.
* Club Shouts don't work at the moment.
* The "Go to Group" functionality for Boss and Facility Groups does not work at the moment.
* Chat should be disabled in the Alerts/NPC categories.
* Speedchat isn't the most usable in the expanded Chatbox view.
* ToonTask dialogue looks very bad in the NPC tab.
* Club Name Rewrites do not work.
* Taking a screenshot will crash you.
* Toon occlusion turns lots of other Toons invisible.
* Text emoticons, such as :), do not work.
* Other minor polish and useful planned QoL features are missing.