Chamber

* Artwork
* Theme text
* VP Portrait
* Email ID

## Additional Pages

• Chamber/Quotes
 **Lore Wiki Article**

— Official description

**Chamber** is an Agent in *VALORANT* and the fourth Sentinel to be released.

* Biography
* Timeline of events

The Frenchman Vincent Fabron lives his life in search of one necessary goal, willing to sacrifice anything that gets in his way of achieving it. He has spent much of his time involved with combat and weapons, having worked for the French military before becoming a PMC marksman and then a weapons designer for Kingdom Defense. His employment at Kingdom was only a stepping stone for him though, as by this point he was already set on his path in pursuit of his sacred truth.

One such event that exemplified Fabron's will to continue with his goals no matter the cost surrounds his actions at the Everett-Linde Research Facility in Santa Fe County, New Mexico, where he traveled to around 9 AFL and began communicating with employees there. Fabron soon found himself barred from entering facility grounds shortly after attempting to access their systems but eventually returned to reinstate his security clearance and obtain schematics. However, he was soon forced to make a decision that required him to destroy the facility's Large Radian Collider. Having already made contact with his Omega counterpart, together they fired on the LRC on the day the lab's people were celebrating its supposed success. The resulting explosion killed many of its employees and the facility was reduced to a husk.

Not long after the events of Everett-Linde, Fabron encountered senior VALORANT Protocol agents Brimstone and Viper, where together they were put in an unpleasant situation. After promoting himself as someone who could help VALORANT out with their Omega Project, the Protocol's leadership gave Fabron a position as their eighteenth agent. Becoming "Chamber", he immediately proved himself to be a necessary asset to the VP's goals, providing blueprints necessary to properly construct an Alpha-Omega teleporter, as well as helping with its power issues by recommending a prospective agent with radiant abilities that could help.

Even with his new partnership with the VALORANT Protocol though, Chamber's necessary goal still remains to be achieved. With some of his fellow agents (including some of Earth's most skilled investigators and devoted defenders) already having their suspicions about his motives, Chamber has to tread more carefully than ever before if he is to reach his final objective - and be prepared for judgement when the truth of his character is revealed as a result.

#### VINCENT FABRON: Early Life

* Fabron has links to Saint-Étienne and an organization called Culverin.
* Fabron works for the French military as a PMC marksman.
* Fabron works for Kingdom Defense as a weapons designer.
* Fabron is involved with activities surrounding a teleporter left in the Caribbean on a derelict container ship.
* Fabron makes contact with his Omega counterpart, also making a deal with him.

#### Infiltrating Everett-Linde

* ~T-319: Fabron encounters Oran McEneff at the lab, giving him a business card.
* T-298: Fabron attempts to access systems at the facility.
	+ He is barred from facility grounds shortly afterwards.
* T-183: Fabron is involved in the disappearance of the facility's chief engineer, Thomas Poe.
* T-106: Fabron reinstates security clearance for himself at the facility.
	+ He goes on to obtain schematics from the facility.
* T-1: Fabron is seen entering a restricted area.
* T-0: Fabron destroys the facility's Large Radian Collider along with his Omega counterpart, killing all its on-site personnel.

#### Post-Everett-Linde

* Fabron encounters Brimstone and Viper.
	+ Fabron meets the two agents under unpleasant circumstances, but afterwards is able to promote himself as someone who could help them with their Omega Project.
	+ Despite some reluctance from the senior VALORANT agents, they accept Fabron's help.

#### The Omega Project

* Chamber provides VALORANT with blueprints for the Alpha-Omega teleporters from Everett-Linde.
* Chamber gives a background check on Tala Nicole Dimaapi Valdez to Brimstone.
	+ Valdez was a prospect for VALORANT due to having radiant abilities that could help with the Omega Project.
	+ Chamber mentions he cannot not reach out to Valdez for recruitment himself due to having a past misunderstanding with her, and requests that Brimstone contact her instead.
* Chamber inquires with Brimstone about removing limiters from Neon's surge protector in order for her to produce enough power to activate the teleporter.

#### The Blackmailer

* Chamber is assigned as a member of the Istanbul strike team.
	+ Chamber's role was to provide fire support from a vantage position, helping to protect the rest of the team when they come under attack.

#### Continuing the Omega Project

* Chamber updates Brimstone on progress with reverse engineering a spike, saying they are close to a prototype. He also notes that he had attempted to apologize to Neon as he had been wrong about needing to remove the voltage caps from her surge protector, but he was being ignored by her.

#### Journey into the City of Flowers

* Chamber updates Brimstone on the Protocol's newly-launched mission to travel to the Omega Nexus.

#### Project Landfall

* Chamber helps Deadlock with the creation of a custom-made Phantom for her.

### Personality

— Chamber (Match Start)

With a blend of suave nonchalance, professional poise, and smug comedy, Chamber is fully confident with the skill he provides and the value that he offers. He sets high standards for himself and his team, reminding everyone that if they were to secure victories, they might as well go all-out and be the best in what they do.

He has shown friendliness with many of the agents in the Protocol, but he is very much aware that he holds many secrets which are better kept hidden.

### Appearance

Chamber sports a combover hairstyle and wears a pair of glasses with a thick, rectangular frame. He is seen wearing a blue suit vest over a white long-sleeved shirt, along with a geometrical colorful midnight tie. The said vest has three rifle bullets in place of where the buttons are located. Covering his hands are a pair of brown gloves with white straps that exposes his ring and pinkie fingers. He sports a custom watch with gold straps on his left arm, and he wears a cedar pair of pants held by a belt with white straps and a buckle which sports a unique golden outline. He wears a golden chain clipped across his tie as a strap as well.

On the left side of his face are several gold nanotech "tattoos", resembling traces found on a printed circuited board. These tattoos also appear on his arms and cover more of his body below his neck. It is these tattoos that form his Tour De Force; when Chamber wants to equip the rifle, the tattoos leave his body to construct it.

Notably, Chamber's entire suit (without his tie) turns into a gold color whenever he is within proximity of a Rendezvous anchor although it is unknown if this is purely a gameplay mechanic given that this is not the case depicted in his agent reveal trailer.

## Abilities

### Basic

C – Trademark

EQUIP a trap that scans for enemies. FIRE to place it on the ground. When a visible enemy comes in range, the trap counts down and then destabilizes the terrain around them, creating a lingering field that Slows players caught inside of it. The trap can be picked up to be REDEPLOYED.

**Uses:** 1
**Cost:** 200
**Windup:**  2 s
**Cooldown:**  30 s (Recalled)
**Health:**  20 HP
**Debuff:**  4 s 50% Slow

Q – Headhunter

ACTIVATE to equip a heavy pistol. ALT FIRE with the pistol equipped to aim down sights.

**Ammo:**  8 bullets max.
**Cost:** 150 per bullet
**Damage:**  159 Head, 55 Body, 46 Legs

### Signature

E – Rendezvous

EQUIP a teleport anchor. FIRE to place it on the ground. While on the ground and in range of the anchor, REACTIVATE to quickly teleport to the anchor. The anchor can be picked up to be REDEPLOYED.

**Uses:** 1
**Cost:**Free
**Duration:**  1.3 s
**Cooldown:**  30 s (Used/Recalled)
**Health:**  50 HP

### Ultimate

X – Tour De Force

ACTIVATE to summon a powerful, custom sniper rifle that will kill an enemy with any direct hit to the upper body. ALT FIRE to aim down sights. Killing an enemy creates a lingering field that Slows players caught inside of it.

**Ult Points:**♦♦♦♦♦♦♦♦ 8
**Ammo:**  5
**Windup:**  2.3 s
**Damage:**  255 Head, 150 Body, 127 Legs
**Debuff:**  4 s 50% Slow

## Agent Cosmetics

The following are cosmetics related to Chamber from Agent Gear and from other sources (e.g. Battle Pass).

### Gear

*More information: Gear*

Chapter 1

Chapter 2

### Other cosmetics

Sprays

Weapon Skins

## Update History

**v8.01**
* Tour De Force
	+ Fixed bullet tracers when penetrating through corners.

**v7.02**

* Rendezvous
	+ Fixed Rendezvous not having the correct visuals at his departing location.

**v7.0**

* Rendezvous
	+ Teleport will now be properly interrupted when suppressed mid-animation

**v6.11**

* Rendezvous
	+ Reduced weapon equip time after post-teleport lockout 0.7s >>> 0s
* Trademark
	+ Disable range increased 4000 >>> 5000
	+ Trap arm speed reduced 4s >>> 2s
* Tour De Force
	+ Firing rate adjusted from 0.75/0.6 (Primary/Scoped) >>> 0.7

**v6.07**

* Trademark
	+ Yellow indicator removed

**Undocumented**

* Headhunter
	+ ADS Zoom reduced x1.75 >>> x1.5

**v5.12**

* Trademark and  Tour De Force slow duration decreased 6s >>> 4s
* Trademark
	+ Now has proximity radius restriction of 40m
	+ Initial Arm Time increased 2s >>> 4s
	+ Can now be recalled mid-round
		- 30s cooldown on recall
		- Recall animation takes 0.75 seconds
		- Does not require line of sight
		- Destruction remains permanent
	+ Health increased 1 HP >>> 20 HP
	+ Now immune to all allied damage
* Headhunter
	+ Spread increased after 2nd bullet when spamming
		- Standing maximum spread increases as a result from 2.75° >>> 3°
	+ Primary fire first shot spread increased 0.2° >>> 0.25°
		- **This is an undocumented change**
		- 1st shot spread while crouched increased 0.15° >>> 0.19°
* Rendezvous
	+ Chamber now places a single anchor that can be teleported to while inside its range
		- Radius increased 7.5m >>> 13m
	+ Removed teleport activation restriction while on different verticality
	+ Chamber no longer incurs an additional cooldown when recalling his Anchor after teleporting
	+ Now immune to all allied damage
	+ Maximum recall distance removed
		- **This is an undocumented change**
	+ Increased weapon equip time after teleporting 0.4s >>> 0.7s
		- *Headhunter unaffected*
	+ Destroying the anchor now disables it for the remainder of the round, instead of being placed on a cooldown
	+ Health decreased 80 HP >>> 50 HP
	+ Fixed a bug where enemy knives would not damage the anchor
* Tour De Force
	+ Fire rate decreased 1.2 >>> 0.75/0.6 (Primary/Scoped)

**v5.10**

* Fixed a bug where Chamber would fail to equip a gun at the start of a new round

**v5.03**

* Trademark
	+ Slow Duration decreased 9.5 >>> 6s
* Headhunter
	+ Bullet Cost increased 100 >>> 150
* Rendezvous
	+ Base Cooldown increased 20s >>> 30s
	+ Recall Cooldown increased 20s >>> 30s
	+ Anchor radius decreased 10.5m >>> 7.5m
	+ Cooldown set to 45s whenever an anchor is destroyed
* Tour De Force
	+ Ultimate Points Required increased 7 >>> 8
	+ Slow Duration decreased 9.5 >>> 6s
	+ Leg shot multiplier reduced 1.0 >>> 0.85

**v5.0**

* Tour De Force
	+ Fixed a bug where the scope visual effect would sometimes disappear

**v4.11**

* Rendezvous
	+ Fixed a bug where Chamber's model would still teleport if killed mid-teleport
	+ Fixed a bug where the anchor range indicators would not disappear when far enough away to be off of the minimap

**v4.10**

* Voice lines relating to  Trademark and  Rendezvous will now be heard globally by allies

**v4.09**

* Trademark
	+ Cost increased 150>>>200
	+ Charges reduced 2>>>1
	+ Audio range increase

**v4.07**

* Headhunter and  Tour De Force can now be input-queued to equip after the current action

**v4.04**

* Trademark
	+ Improved the system used to place Trademark at targeted ground locations
* Rendezvous
	+ Improved the system used to place Rendezvous at targeted ground locations
	+ Fixed a bug where Rendezvous would sometimes fail when cast immediately after firing the last bullet of  Headhunter

**v4.03**

* Fixed a bug where  Headhunter and  Tour De Force could float away

**v3.12 Spike Rush only**

* Headhunter
	+ Charges reduced 8>>>4

**v3.10**

 Added

## Trivia

* Chamber is the one who introduced Neon, VALORANT's 19th recruit, to Brimstone.
	+ *"Monsieur Brimstone, as promised I have found your next recruit. You are off the hook, as they say. Forgive me for doing your job!"*

### Relations

* Chamber is one of the few VALORANT agents known to have met and conversed with his Omega counterpart. The two currently have a deal with each other, as seen with them working together in Chamber's reveal trailer and an in-game voiceline when Chamber kills his mirror.
	+ *"Oh our deal? It's over. Sorry for the late notice."*
	+ Despite this deal, the Chambers do not appear to completely trust each other. Omega Chamber has been seen to briefly take aim at his double, and the two seem to know that there is little trust between them.
		- *"You knew not to trust me."*
* Chamber was recruited into the VALORANT Protocol by Brimstone and Viper, as seen in *L'Accord*. The encounter was not a smooth one, with Brimstone being imprisoned and had to be released by Chamber with the help of his Omega counterpart.
* Chamber has a past misunderstanding with Neon, which prevented him from meeting her directly in order to recruit her into the organization.

### Development

* Chamber's reveal trailer, *L'Accord*, is a metaphor for the major themes in Chamber's story rather than an accurate depiction of canon events.
	+ Inspiration for the trailer was taken from opening credits sequences of iconic TV series and films.

## Gallery

Concept artTour De Force conceptsHeadhunter conceptsWATCH // Year One anthem teaser: Chamber's first teased appearanceWATCH // Year One anthem teaserWATCH // Year One anthem teaserWATCH // Year One anthem teaserWATCH // Year One anthem teaser: Chamber's codename revealed on his gunTeaser image called "Magnifique"Night Market teaserChamber revealChamber Background
## References

1. ↑ 1.0 1.1 VALORANT Protocol#The Blackmailer's agent dossiers
2. ↑ 2.0 2.1 2.2 3.10 Cypher email
3. ↑ Joint Venture Card
4. ↑ Chamber Last Kill Enemy Chamber quote
5. ↑ 3.07 Oran McEneff email
6. ↑ 3.07 Fracture Security Screen
7. ↑ Fracture Vincent Fabron Security announcement
8. ↑ The disappearance of Thomas Poe
9. ↑ 3.09 Fracture Security Screen
10. ↑ Fabron's cryptic note
11. ↑ 3.10 Fracture Security Screen
12. ↑ Fracture Trailer
13. ↑ Fade quote about the deaths at Fracture
14. ↑ L'Accord: Chamber Trailer
15. ↑ 3.12 Chamber voicemail
16. ↑ 4.03 Chamber voicemail
17. ↑ Istanbul Strike Team
18. ↑ 4.10 Chamber Email
19. ↑ 5.10 Chamber Email
20. ↑ Sunset reveal trailer teasers
21. ↑ Lore Discord AMA: Chamber's tattoos
22. ↑ Chamber's nanotech tattoos
23. ↑ 23.0 23.1 Chamber voicemail to Brimstone - Regarding VP-19
24. ↑ Lore Discord AMA: Canonicity of L'Accord
25. ↑ Chamber Background Artwork