Interactive and destructible objects

## Object Activation

The game world contains many objects, such as doors, chests, data terminals and other elements that you can interact with. These *objects will be highlighted* when you move the mouse cursor over them. Simply **Left-click** on such objects to activate them.

Some objects may require you to keep the **F key** pressed for a short time to fully activate them. You will see a *progress bar* appear above the object if this is the case. Wait for the bar to disappear before releasing the button.

### Teleport Beacons

The interactable teleport beacons are objects that will move the character to distant parts of the map. They are often found at the end of maps with multiple "arms" branching from a central point, and will move the player back to toward the center. They can be distinguished from the trap versions that bring in enemies based on their blue glow.

However, some teleport beacons may instead transport the character to otherwise inaccessible secret areas, usually populated with at least one Elite enemy guarding a chest. These can occur in all areas except for the completely open planetary maps that have no place for hidden areas.

This area will not appear on any the map, though, once visited, the area's teleport beacon icon will be visible, along with any Loot Chests found within, but the actual corridors/rooms will never appear. An example can be seen below, with the starting teleport beacon on-map in the lower center, and it's paired beacon on the top left, outside the mission area.

### Shrines

The Emperor protects, and one way he does is through his shrines. When interacted with, once and only for a short time, the player will be blessed with a bonus ranging from enhanced damage to improved move speed.

## Destructible Objects

Much of the environment in Inquisitor – Martyr is destructible. Some terrain elements are not just visual props, but they also bring a tactical layer to the game. Stray shots will automatically hit and damage objects, but you can also target them directly by pressing Shift while using a weapon skill. If something is destructible, the element will display a health bar as it sustains damage, similarly to the enemies, but marked with a blue color.

Different weapons will do different amounts of damage to the environment. In general, heavy weapons and explosives are better at destroying environment than pistols or rifles, although certain energy weapons like plasma guns are surprisingly good as well. Skills that have the Breacher trait will do enhanced damage, and those with the Demolisher trait will do even more. Alternatively, a few powerful weapons may simply pass through the environment, fully damaging anything behind it.

Environment destruction can have several important uses. The first is that some types of enemies will take cover, firing from safety until the object is destroyed or circumvented. The second is that many tall objects will disintegrate into falling debris, damaging anything beneath the falling rubble. Lastly, many objects have a chance to drop Caligari Credits or even items when destroyed.

## Exploding Objects

Certain environmental objects – like red and blue glass containers - blow up when damaged. This can be used as an effective tactic to deal with large enemy groups, if they can be lured near to the explosives. It can also result in the player's death, so caution is warranted.