Theosia

Orindothians

Krey'Tunyans

Talichorans

Theosia is a nation that spans across a vast piece of land and has a complex and turbulent history. Originally ruled by a human king, the nation was founded on the principles of racism, with the king and his children perpetuating this hateful ideology towards all other races and species.

However, after 85 years of oppressive rule, a war broke out 30 years ago. Three groups came together to lead this attack against the Bastard King, the son of the original settler king. These groups would later become known as the Kingdoms.

The first to emerge was Krey'Tun, led by Lord Unclaw. Lord Unclaw was oppressive in his approach to governance, seeking to maintain the status quo and uphold values of work and obedience. He was brutal, careful and meticulous and only wanted the best for his kingdom, thinking his rule was to be one of tough love.

Orindoth was the Second Kingdom to emerge from the ashes of the war, with Queen Adira Daevion'lyr at the helm. Compared to Krey'Tun, Orindoth sought to create a more inclusive society, where all races and species could live in harmony. Her reign was marked by a period of growth and prosperity, as the Kingdom's economy flourished, and its people thrived. However, despite their ideological differences, the two Kingdoms maintained a reluctantly peaceful relationship, and trade flourished between them.

The final Kingdom to emerge from the war was Talichor, led by Lady Regent Faelyn Ashcroft. Lady Faelyn was a skilled diplomat and politician, and under her leadership, Talichor became a hub for commerce and trade. Despite its lack of military power, Talichor maintained its position as a major player in the region, thanks to Lady Faelyn's shrewd negotiation skills.

Today, Theosia remains divided into these three Kingdoms, each with its own unique culture and identity. While there are still occasional tensions between them, the Kingdoms have largely put the past behind them, and are working towards a brighter future for all of their citizens.

## The First King

The first king of Theosia was a human ruler who came to power when the land was still mostly uninhabited. He founded the kingdom and ruled over it with an iron fist for many years. Unfortunately, his reign was marked by extreme racism and speciesism, which he imposed on all non-human groups in the land.

Under his rule, many different races and species were pushed to the brink of extinction. The king saw anyone who was not human as inferior and believed that they had no place in his kingdom. This led to a policy of persecution and discrimination against non-human groups, who were often subject to violence and forced to live in separate, isolated communities.

The king's regime was marked by a lack of tolerance and a complete disregard for the basic human rights of non-human groups. He saw himself as the supreme ruler of the land and believed that his word was law. This resulted in a society that was deeply divided and rife with tension and conflict.

Many people tried to resist the king's oppressive rule, but few were successful. The king's army was well-equipped and well-trained, and those who opposed him were quickly defeated. The only option for those who wished to survive was to flee the kingdom and seek refuge elsewhere.

In the end, the legacy of the first king was one of destruction and despair. He left behind a society that was deeply scarred by his racism and speciesism, and many different groups in the land were left struggling to rebuild and recover from the damage that he had inflicted upon them. It was only after his death that people realised something needed to change.

## The Second King

The second king of Theosia, known as the Bastard King, was a cruel and oppressive ruler who followed in his father's footsteps. He took power despite calls for democracy and elected leaders, and he was notorious for his racism and speciesism. Under his rule, the non-human populations of Theosia were subjected to even greater persecution and violence.

The Bastard King was also known for his love of warfare, and he often led his armies into battle against those who opposed him. One of his most significant challenges came when the leaders of the new Kingdoms, once leaders of factions that had risen against the Bastard King, challenged his rule. The Bastard King met them in battle, determined to crush their rebellion and maintain his hold on the kingdom.

However, the Bastard King was ultimately killed in battle, bringing an end to his oppressive regime. His death was celebrated by many who had suffered under his rule, and it marked the beginning of a new era in Theosia's history.

Despite his ignoble legacy, the Bastard King had a lasting impact on the kingdom. His rule left deep scars on the society, and it would take many years for Theosia to fully recover from the damage that he had inflicted upon it. Nevertheless, his death marked a turning point in the kingdom's history, and it set the stage for a new era of peace and prosperity.

## Timeline

Year 0: The First King, a human ruler, takes control of Theosia and begins a reign marked by racism and discrimination against non-human groups.

Year 10: The First King pushes many different groups to the brink of extinction through his policies and actions.

Year 30: Madam Paine's Circus is established in Theosia, offering a rare escape from the oppression of the ruling regime for those who can afford to attend.

Year 50: Calls for democracy and elected figures in Theosia are ignored, and the First King continues to rule with an iron fist.

Year 70: The Second King, known as the Bastard King, takes control of Theosia despite calls for a more democratic system. He continues the oppressive policies of his father and engages in conflicts with those who oppose him.

Year 80: The Allied War Begins

Year 85: The Allied War Ends

Year 87: The faction that would become Krey'Tun is founded by Lord Unclaw, who seeks to expand his power and territory through conquest and violence.

Year 90: The faction that would become Orindoth is founded by Queen Adira Daevion'lyr, who begins to establish a following among non-human groups in Theosia.

Year 97: The two factions begin to engage in a series of conflicts as each seeks to establish dominance over the others.

Year 103: The faction that would become Talichor is founded by Lady Regent Faelyn Ashcroft, who strives to create a society that is just and equitable for all.

Year 105: Queen Adira of Orindoth forms an alliance with Lady Regent Faelyn of Talichor, as they both share a desire for a more just and equitable society.

Year 108: Lord Unclaw of Krey'Tun reluctantly forms an alliance with other factions in Theosia, seeking to expand his territory and cement his power.

Year 112: A major battle takes place between the forces of Orindoth and Krey'Tun. Although Orindoth is victorious, the conflict leaves both sides weakened and vulnerable.

Year 114: The three factions finally come to a truce, agreeing to establish three independent kingdoms in Theosia. Orindoth is led by Queen Adira, Krey'Tun is led by Lord Unclaw, and Talichor is led by Lady Regent Faelyn.