Babel Mythic Content

# Common Terminology

Allowed Content: options that may be selected by anyone.

Restricted Content: options that must be applied for in order to use. This includes all third party content and all optional rules (first party or otherwise) not banned or listed as allowed.

Forbidden Content: options that are off-limits; they may be applied for but access to them is extremely unlikely.

Playtest Content: options that may be selected by anyone, but are subject to change at any time during the playtest period. Playtest content may or may not be removed or integrated based on its trial run.

# Mythic Content

#### Uncategorized

* Paizo's Mythic rules are in use as well as Mythic Spheres content (Including mythic traditions). Note that this refers only to the mythic options for spheres itself. The other mythic content that can be found on the wiki is Restricted.
* We use all of the Mythic Feats on this page, including the 3pp ones.
	+ If you have not gained mythic by level 5, you automatically ascend to Mythic tier 1.
* When becoming Mythic, you will have to post an application (if applicable) for your tradition on the #mythic-apps channel. **Mythic Traditions are required for you to have access to Mythic.**
	+ To clarify, If you choose to use mythic, you must have a mythic tradition, this is mandatory. That being said, if you do not wish to do anything with your mythic tradition, you may just have only one drawback, no qualities or boons.
* Characters either acquire mythic trials by being rewarded them through sessions or automatically as they level up.
	+ Characters who reach level 5, automatically ascend.
	+ Characters who reach level 10 without having gained any trials, automatically gain a trial.
* Characters who start at a level higher than 5th, start with a mythic tier equal to **1/3rd** of their level, rounded down. For example a character made at level 10 starts with mythic tier 3.
* You gain a mythic feat at **every tier** instead of every **other** tier.
* Mythic Drawbacks/Flaws cannot be countered or negated in any way unless the drawback itself includes a means to. Although mythic characters can benefit from powers and abilities that may make the consequences less severe. Ex; *You cannot benefit from immunity to rage via mind affecting immunity if your flaw causes you to enter a rage like state, but you could use the raging spell metamagic to allow you to cast spells whilst under it.*
* Characters may have two mythic qualities instead of one with their mythic tradition, however When All Seems Lost, Combat Instincts, and Flowing Power count as two mythic qualities.
* The '**Expertise**' mythic boon cannot be taken more than once.
* We use the Mythic Solutions Perfectly Hidden Characters Alternate Rule 2 (altering the Undetectable Legendary Item Ability) found here.
* Effects that temporarily grant mythic (such as the Ascension spell) allow one to use mythic powers without an app, but without the benefits of a mythic tradition.
* Familiar Cohorts and Animal Companion cohorts that acquire mythic power through Mythic Leadership may take mythic traditions. However, doing so requires a separate app on our #mythic-apps channel.
* Path of War Mythic Maneuvers are Forbidden.

#### Mythic Class Abilities

* Spheres Mythic Class Features/Abilities are Allowed, with the exception of Mythic Improved Evasion and Mythic Stalwart, which remain Restricted.
* Path of War Mythic Class Features are Restricted.

#### Feats

* Mythic Power Attack **no longer** benefits from the following text: '**In addition, the bonus damage from this feat is doubled on a critical hit, before it’s multiplied by the weapon’s critical multiplier'**.
* We use the Mythic Solutions Too Few Mythic Feat Slots Alternate Rule 1 found here.
	+ Instead of gaining one Mythic Feat at every odd tier, you now gain one at every tier.
* The Extra Path Ability feat may be taken a number of times equal to half your mythic tier (minimum 1). Each time you do, you gain another path ability.
* Path of War Mythic feats are Forbidden.

#### Legendary Items

* Legendary Items upgraded to minor or major artifacts lacking destruction criteria (which must be applied for on the #3pp-and-custom-apps channel) can be sundered and broken as normal magic items.
* All Legendary Items that meet the prerequisite gain the Eternal Bond item quality for free.
* Resonant Regalia, the legendary item ability, is Allowed as long as your Resonant Power is one of the base legendary item abilities.
* The Bound Veil legendary item ability is Allowed.
* The Empower Veil legendary item ability is Allowed.

#### Paths

* Manufactory from Path of the Genius is Forbidden. The path itself remains Restricted.

#### Path-Related

* Mythic path abilities with the [Location] tag are presently Restricted, since the locations are in Golarion. You will also need a session request.
* Path of the Master (Path of War Mythic Path) is Restricted.
	+ Mythic Discipline Masteries (Universal Path of War Path Abilities) are Restricted.

#### Spells

* Augmented Mythic Time Stop may not be used for downtime related benefits.

## New Mythic Options

**Pact Bound (Ex)**

You gain a single pact known as pact magic (this pact must be within one step of your alignment and you must be able to complete at least two totems associated with the pact). Your Binder level is equal to your hit die and your binder stat (for abilities that key off of your charisma) is equal to your highest mental stat. You must still enact the ritual to bind them, but the binding lasts until you bind a new pact. At tier 10, you gain the Capstone Empowerment of your pact as well. Any ability used from the pact counts as a spell-like ability.

Binding this pact is no easy feat. You must bind a number of mythic power points equal to one-third of your maximum power (Rounded up) to sate your pact source. These mythic power points can never be restored until the pact is either broken or released. For all purposes count these mythic points as expended.

In order to free yourself (and your mythic) from binding, you may forsake your pact as a full-round action, breaking it and making Pact bound (Ex) unavailable to you for one in character year. However, you may peaceably let your pact go by spending five days of downtime to sate your pact master. This is considered retraining, however, you do not gain a new pact. In order to gain a new pact, you must research a new pact with a week of research and complete a new ritual.

You gain the Major, Minor and Vestigial boon (if you choose), as well as manifest any of the signs and influences as appropriate as if under a good pact.

You may not bind a pact with a higher level than your mythic tier, and at each tier, you may change your pact known with a week of research.

**Special:** Characters who take the Anti-Hero option may take a pact without sacrificing mythic power.