recursal/Fanatic-Fandom huggingface dataset:
Hefnahammar

(>inb4 O Rombo)

Fundado por Viking, Hefnahammar (significando literalmente Martelo Vingador, em homenagem ao Deus anão da Criação e da forja Tol'Vir) é hoje um ~~lugar cagado~~ assentamento, onde ~~uma porrada de judeus~~ recursos estão sendo produzidos para futura expansão.

### Construções

* Cafofo do Viking
* ~~Auschwitz~~ Gerador de judeus
* Fazenda dos judeus (comporta judeus farmer para aquisição de memeraldas)
* ~~Casa de refugiados e exilados~~ Embaixada da República Democrática dos Anões
* AkBAR - Boteco muçulmano

### Construções planejadas

* Exp farm (cave spider) - Não confirmada
* Exp farm/mob grinder (geração natural)
* Farm de ferro
* Farm de slime
* Templo de Natibus (comportará judeus cleric, librarian e brewing stands)
* Templo de Tol'Vir (comportará ferreiros e sala de enchant ligada à exp farm)
* Torre da guarda

## Relações externas

Hefnahammar atualmente tenta hoje estabelecer relações de comércio com as demais vilas. Recentemente recusou a oferta de ~~um bando de baderneiros e pederastas~~ Império Konradiano para guerrear contra a República Democrática dos Anões, e tentou reunir seus líderes para a realização de ~~surubas~~ acordos ou de duelos para resolver o assunto sem que houvessem grandes ~~tempestades de bosta no fio~~ destruições.

"Mesmo as maiores vilas ainda estão em desenvolvimento. Um conflito como este gastaria muitos recursos e seria um retrocesso para um mercado já precário e instável, o que não é do interesse de Hefnahammar, uma vez que precisamos comprar recursos que ainda não produzimos, bem como escoar o excedente de nossa produção."

*- Viking*
Mar de Sideshow Bob

**Mar de Sideshow Bob** (em inglês: *Sideshow Bob's Ocean* / em árabe:

سيديشو بوب المحيط - *Sayadishu Bwb Al-Muhit*) é o nome do oceano central do overworld. Seu nome se dá pela aparência muito semelhante ao personagem do anime estadunidense Os Simpsons.

O mar de Sideshow Bob banha as principais vilas mais ativas e abandonadas do servidor, assim como o próprio Spawn, tendo também uma grande quantidade de ilhas virgens dos mais diversos tamanhos e dos mais cobiçados recursos naturais disponíveis.

Possui as rotas mais significativas na questão financeira em relação aos recursos transportados diariamente, uma porcentagem próxima dos 72%

    de todo o PIB do servidor.

O mar foi completamente revelado ao mapa online graças ao navegador, aviador, explorador, minerador, construtor, administrador, agricultor, mercador, bem-feitor e profeta GranTurismo em Abril de 2017.

**Vilas Mais Ativas:** Federação dos Anões - Vila Pitanga - Durrbai - Nova São Konrado
Península Margarida - Califado de Satania

**Vilas Abandonadas:** Hefnahammar - Rio de Jaciclista

**Locais Importantes**

Spawn - Centro do Nether - Terras Singelas - Floresta Parda - **Mar de Sideshow Bob** - Parque Nacional da Acacia - Rio Kek

**Construções e Outros**

Pepe 7777 - CMDS - Viadutos de Leite - Igreja de São João das Coxinhas - Ruínas do deserto - Super MerKado

**Acontecimentos**
A grande extinção - O especialista - Guerra do Baú - Crise da Areia

**Organizações e Facções**
República Democrática dos Anões - Império Konradiano - OCU - Organização das Comunidades Unidas - Pardo Inc

**O Panteão**
Natibus Usque Aquam - São Pasquale - Tol'Vir

**Mecânicas de jogo**

Sono -

**Atalhos e Outras Páginas**

Tutorial de criação de páginas
Plugins - Suti
Adult Swim Wiki

## Artículo Destacado

**HBO Max** es un servicio de video bajo demanda de internet estadounidense propiedad de WarnerMedia Entertainment, una división de WarnerMedia, una filial de AT&T. Leer más.

## Noticias

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**Rick and Morty’s Justin Roiland: JoBlo Scandals - JoBlo - - 2024/01/29 15:58**

Rick and Morty’s Justin Roiland: JoBlo Scandals  JoBlo...

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Justicia Joven • Magi • Sailor Moon • Underworld • Winx Club • D.Gray-man • Los Minions • Evangelion • Cine Marvel • South Park • The Witcher • Type-Moon • Frozen • The Vamps • Jitsu wa Watashi wa • El tiempo entre costuras • Resacón / ¿Qué pasó ayer? • House • Spider-Man • Owari no Seraph • Depredador

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 **Shows Modernos** | Ben 10 •
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 **Adquisiciones** | Duelo Xiaolin •
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Cardiac arrest

**Cardiac Arrest** is a gameplay mechanic introduced in SWAT: Elite Force, and it affects the Taser Stun Gun and Cobra Stun Gun specifically. When a target who is in poor health or under the influence of drugs becomes tased, there is a chance that they may become incapacitated or killed. This mimics real life to some extent, where high profile instances of tasers being used have resulted in death.

## Description

Each suspect or civilian Archetype has a field titled *TaserDeathChance* that signifies the chance that that archetype will be damaged by the Taser Stun Gun or Cobra Stun Gun once it spawns. This means that whether or not the suspect or civilian in question will be injuried by the taser *is determined at the start of a mission*.

When one of these characters is hit by the stun guns and procs the cardiac arrest event, the stun gun will inflict 30 damage per taser probe attached, which can immediately incapacitate or kill the character regardless of the character's prior conditions. The circumstances surrounding how a cardiac arrest is triggered against a suspect is also restricted by the Rules of Lethal Engagement.

Given that the taser damage is inflict per probe attached, the Cobra Stun Gun's double firing mode makes it *much* more likely that a target will die from cardiac arrest.

## Examples

The following is a list of archetypes that are subject to cardiac arrest, and their odds of spawning as a cardiac arrest variant. There are some more suspects and civilians which may be subject to cardiac arrest that aren't listed here.
The Counter-Hippie-Counter-Culture

Beards have been considered fashionable on and off throughout history. A fair number of our beloved prophets were adorned with marvelous beards. The Old Testament contains restrictions against trimming beards (such as in Leviticus ), and let's face it, Samson received his strength from his hair. Nobody would have batted an eye at a long-haired bearded fellow for the first hundred years or so of the church, although by the early Twentieth Century facial hair was waning in popularity, and eventually a bearded man would've had to have been born in Victorian times for his facial hair to be considered acceptable. But George Albert Smith had a nice goatee before he passed away in 1951 during the height of our most recent clean-shaven era, so even then facial hair didn't impact one's worthiness.

But everything changed when the fire nation attacked hippies hit the scene in the 1960s. It was then that the church decided that having a beard was a sin. Well not exactly, but evidence suggests some people were denied temple recommends for having facial hair, so close enough.

Not only did beards become unacceptable within the church, but so did long hair on men; the Church was unhealthily obsessed about it in the 1970s. Just type in "long hair" in the search bar on lds.org to see what we mean. Some of the policies and opinions implemented and stated during this period were astonishing (you may need to dig around to find them, because they aren't always easily accessible. But the Church magazines during that time are a great place to start).

Beards are still considered "unfashionable" and looked down upon in high-class conservative society (hence the fact that pogonophobia is still prevalent in the Church, especially at CES schools and for temple workers and missionaries). This may be changing, though, since facial/long hair is no longer associated with rebellion—among the younger age groups, that is. In all honesty, unless beards become associated with neo-Nazis or other deplorable groups, they probably *will* become acceptable in the Church in the future—that is, after everybody who had been alive during the 1960s is either dead or vastly outnumbered by the younger generations.
Deacon Collar

**Deacon Collar** (a.k.a Deaconitis) is when the back of one's shirt collar does not completely cover the tie; in severe cases the collar is upturned. It is a common sight among young men ages 12-14, although the phenomenon has been observed among all age groups. Many boys around this age are learning to tie their ties for the first time, rather than wearing clip-on/zip-up ties or having their fathers help them, so it is understandable that mistakes can be made. A variation of Deacon Collar can be found on among those wearing suit coats in which the suit's back collar is upturned.
4Kills

4Kills = jia = seltz = Suti.

**Vilas Mais Ativas:** Federação dos Anões - Vila Pitanga - Durrbai - Nova São Konrado
Península Margarida - Califado de Satania

**Vilas Abandonadas:** Hefnahammar - Rio de Jaciclista

**Locais Importantes**

Spawn - Centro do Nether - Terras Singelas - Floresta Parda - Mar de Sideshow Bob - Parque Nacional da Acacia - Rio Kek

**Construções e Outros**

Pepe 7777 - CMDS - Viadutos de Leite - Igreja de São João das Coxinhas - Ruínas do deserto - Super MerKado

**Acontecimentos**
A grande extinção - O especialista - Guerra do Baú - Crise da Areia

**Organizações e Facções**
República Democrática dos Anões - Império Konradiano - OCU - Organização das Comunidades Unidas - Pardo Inc

**O Panteão**
Natibus Usque Aquam - São Pasquale - Tol'Vir

**Mecânicas de jogo**

Sono -

**Atalhos e Outras Páginas**

Tutorial de criação de páginas
Plugins - Suti
Rickety

Rickety is a troublesome ballast truck that is used on the Little Western.

## Bio

When Oliver was pushed into a turntable well by the Troublesome Trucks, Rickety and the other Troublesome Trucks teased him upon his return from the works. They all stopped their teasing towards Oliver when he pulled S.C. Ruffey, their leader, apart.

According to the Railway Series volume, Oliver the Western Engine, ballast trucks were considered to be the worst of all for a long time. This was until Donald and Douglas managed to transform goods traffic on both the Main Line and the Little Western.

## Persona

Rickety is a troublesome truck on Sodor who likes to give the engines a hard time, he is particularly troublesome and often makes mischief for the engines.

## Trivia

* Rickety was named by Learning Curve for merchandising purposes.
* Rickety Fred Pelhay appears in Thomas and Twilight Sparkle's Adventure Series as S.C. Ruffey's henchtruck along with Fred Pelhay to help him with his plans of revenge against Oliver and Toad and cause trouble for the other engines and ponies.
Theodore Sturgeon

**Theodore Sturgeon** is the professor of Biochemistry at the Mount Threshold University. He was voiced by Scott Bullock.

## Appearance

Theodore Sturgeon makes an appearance in the Mt. Threshold Research Center mission in SWAT 4. He is an average build Caucasian man in his sixties. He has grey hair and brown eyes and has beard. He wears a green t-shirt, dark blue trousers and brown shoes. He also has a wristwatch on his arm.

## Location

Theodore Sturgeon is usually found either in the animal research lab on the first floor or in the computer analysis lab on the second floor.

## Trivia

* Dr. Sturgeon's last name was originally meant to be "Sterling" or "Stylins" per the comments in the game code. If the player turns on the subtitles in the game, Dr. Theodore Sturgeon will still be referred to as "Theodore Stylins" for his dialogues.
Meta:Standards

1. Cynicism, sarcasm, and deadpan humor are encouraged.
2. Avoid using first-person pronouns whenever it is reasonable to do so. You can use second and third-person pronouns all you want.
3. Informal language is awesome as it leads to far more entertaining articles. This is not Wikipedia or the White Handbook
4. No in-depth references to temple ordinances or endowment movies. You should know better. While it might be okay to mention the actors and other minor details (for instance, "Satan was the only good actor in the 90s film" or "Bro Satan is my favorite"), tread carefully.
5. When adding something to a list, pretend it was always there. Do not draw attention to the fact that an item was missing. Because once you say "I can't believe nobody has added this yet" someone just mentioned it (you) and it no longer makes sense.
6. Avoid referring to specific individuals by name. We want this to be timeless and not only apply to whatever year it happens to be.
	* Exceptions: It is fine to refer to prominent General Authorities (e.g. Bruce R. McConkie, Boyd K. Packer, current and former prophets, etc...), well-known members (e.g. Mitt Romney, Porter Rockwell), and perhaps non-member celebrities (maybe Ronald Reagan?).
	* As a general rule of thumb ask yourself, "Will this person and his/her habits be widely known in the church in 20 years from now?"

7. Likewise, don't refer to fads or specific phrases or incidents from one General Conference that will be forgotten in the near future. For instance, nobody in twenty years will remember the whole "ponderize" thing.
Us Versus Them

In progress. Come back later.

The Church endured much persecution during its early years, and in many respects it still does today. This resulted/results a culture of mild paranoia toward outsiders—an idea that if somebody is not with us, they're against us. Such mindsets are manifest in a multitude of ways, including in hymns, pageants, talks, conversations, and actions.
P226

The **P226** is a semi-automatic pistol only available in SWAT: Elite Force. It has an attached flashlight and uses 9x19mm rounds. It has medium stopping power, amplified by the FMJ rounds.

## In-Game Description

*The SIG Sauer P226 is the high capacity version of the P220, using double stacked, 20-round magazines instead of the latter's single stacked magazines. Chambered in 9x19mm, the P226 is widely used in police departments throughout the United States and Canada.*

## Performance

This weapon is a pretty effective one, though it suffers from the lack of stopping power. It still is more powerful than the Browning Hi-Power though. The pistol proves to be quite effective against unarmoured targets, but rather useless to heavily armoured ones. Still though, it is a viable option.

## Trivia

* The P226 pistol was first created for the SAS mod before SWAT: Elite Force obtained the permission to incorporate it as part of its release.

 Marksman Rifles
Peter Priesthood

*Whatever side of the tracks he's currently on is the right side. Even if he crosses the tracks he'll still be on the right side.*

He is the pinnacle of what a priesthood holder should strive to be: a Bishop twice, an Elders' Quorum President thrice, a Young Men's President once, and he aspires to be a Stake President and beyond.

It is imperative that he avoid any appearance of evil. He shaves twice a day to ensure that the evil known as facial hair does not make an appearance. The only bearded men allowed in his house are pictures of Jesus, and maybe some of His apostles and a few modern prophets (used sparingly). He protects his from family seeing evil, too: he refuses to let his sons to go to swimming pools or outside on summer days due to concerns of "pornography."

The family is of utmost importance to him. Five weeks after returning home from a thrice-extended mission (they wouldn't let him extend further), he married his wife Molly in the Salt Lake temple; exactly nine months later their first child was born. He met her his first Sunday in the singles ward—the week after his homecoming talk. They would have been engaged on Monday, but he wouldn't buy a ring on the Sabbath. He is the master of the swear jar in the house—including for guests and whoever was foolish enough to watch *The Simpsons* on television. All of his sons fourteen and older have their Eagles (and are working toward palms if they don't already have them), and his daughters are not allowed to talk to boys until they're twelve.

He is admittedly a bit overweight—while he would love to exercise as encouraged by the Word of Wisdom, he is just too busy with his job, callings (real and imaged), and his oversized family. You see, the pinnacle of righteous priesthood holders shouldn't have time for their own interests or health.

His commitment to the commandments is unwavering. He continues to follow many of the mission rules, even though he's been home for twenty years. His long-standing record of 100% home teaching (including tacking down people on vacation), always on the first day of the month, nearly gave him an article in the *Ensign.* Speaking of the *Ensign*, the only publications allowed in his house are ones officially published by the Church.
Simon Gowan

**Simon Gowan** is a mobster and a regular at the Northside Vending and Amusements. He is a dangerous felon that has been convicted of assault with a deadly weapon and robbery. He was voiced by Ron Yuan.

## Appearance

Simon Gowan makes an appearance in the Northside Vending and Amusements mission in SWAT 4. He is a well build Caucasian man in his late twenties. He has light brown hair and blue eyes and has moustache. He wears an indigo suit consisting of white shirt, indigo jacket, indigo trousers, red tie and brown shoes.

## Location

Simon Gowan can usually be found either in the casino area where the bar is located or in the area with cubicles and TVs.
Jeremy Walsh

Detective **Jeremy Walsh** is an undercover police officer working in the Mafia and is a reliable source of information about mob operations. He disappeared while attempting to infiltrate the mob casino at Northside Vending and Amusements, prompting a SWAT rescue operation.

In the mission, Detective Walsh will always get involved in a gun fight with the mobsters at a neighboring laundromat and became incapacitated once the SWAT reaches him.

## Appearance

Jeremy Walsh makes an appearance in the Northside Vending and Amusements mission in SWAT 4. He is a well build Caucasian man in his early thirties. He has dark brown hair and brown eyes. He wears an indigo suit consisting of white shirt, indigo jacket, indigo trousers and brown shoes. Because he was shot in the laundromat his face and suit will be covered in blood.

## Location

Jeremy Walsh can always be found in the laundromat area, either in the small toilet or in the main laundromat area.
Browning Hi-Power

The **Browning Hi-Power** is a pistol which makes an appearance in SWAT: Elite Force. It makes use of 9x19mm bullets, similar to the Glock 17.

## In Game-Description

*The Browning Hi-Power is one of the most widely used pistols in history, having seen service in World War II, the Korean War, and more than a dozen other conflicts. The Browning Hi-Power started design by John Browning in 1914, but didn't see production until 1935, when it was finished by FN Herstal. The name alludes to its impressive 13-round magazine, which at the time, was double the standard pistol magazine-size. This variant in particular is chambered in 9x19mm Parabellum.*

## Performance

This weapon does not see much use generally, because, even if possessing the incredible size magazine, the bullets have little stopping power, countered a little by the ability to choose FMJ bullets. Even with those equipped, the stopping power against armored subjects is very little, possibly requiring more magazines at long range. In CQB, it does not prove to be as viable as other weapons, such as the Colt M1911. Ultimately, however, it is up to the player to decide.

## Trivia

* The Browning Hi-Power pistol was first created for the SAS mod before SWAT: Elite Force obtained the permission to incorporate it as part of its release.

 Marksman Rifles
Desert Eagle

The **Desert Eagle** is a high caliber pistol that was first introduced in the SWAT 4: The Stetchkov Syndicate as the **Mark 19 .50 Semiautomatic Pistol**. It can fire an impressive .50 Action Express bullet in either JHP or FMJ and it is often donned by suspects.

In the SWAT 4: The Stetchkov Syndicate, it is unlocked on the final mission, Stetchkov Warehouse. In Barricaded Suspects with Team Weapons turned on, this weapon is only available to the Suspects team.

## In-Game Description

*This semiautomatic pistol holds eight .50 Action Express rounds, providing the greatest stopping power of any handgun outside a revolver. Favoured by criminals for its considerable intimidation potential, it is often eschewed as a practical combat weapon due to its low ammunition capacity and excessive weight.*

## Performance

While often considered to be superior to the Colt Python in every way as a high-powered pistol, there are considerable differences. For starters, the incredible weight of the weapon makes it impractical to carry more than one or two magazines. It is also inaccurate, especially when firing successive rounds. Like the Colt Python it is also not equipped with a tactical flashlight.

In the real world, no SWAT team would ever likely carry a Desert Eagle.

## Bugs

The first person model of this weapon has many visual issues. Initially, the weapon will be equipped with the slide cocked backwards; after reloading it once, the slide will be cocked in the correct position. It does not have firing animations and the slide does not function correctly. The muzzle flash and shell casings appear from the tip of the player's index finger.

 Marksman Rifles
Javier Arias

**Javier Arias** is a notorious local drug dealer on Gower Street. Arias also has a lengthy rap sheet including assault, burglary, firearm and drug offences. It's believed he's had the monopoly on dealing in the area for some time, and so far no one has challenged his position as top dog. He was voiced by Cheming Martinez - Carroll.

## Appearance

Javier Arias makes an appearance in the FunTime Amusements mission in SWAT 4: The Stetchkov Syndicate. He is a well build Hispanic man in his early thirties. He has brown hair and brown eyes and has moustache. He wears a brown buttoned shirt, brown trousers and gray shoes. He also has tattoos on his arms.

## Location

Javier Arias can always be found on the second floor of the arcade, either in the gaming room or in the pool/billiards room.
Breaching Shotgun

The **breaching shotgun** is a piece of equipment that can breach doors by shoot out the locks using a shortened shotgun.

## In-Game Description

*The breaching shotgun is a specially modified, pump action shotgun designed to breach locked doors.  The weapon fires frangible breaching ammo that is designed to quickly break into very small pieces upon impact.  This behavior reduces penetration and increases damage upon impact with hard surfaces.  These factors make it ideal for breaking locks on doors without penetrating the door and harming someone on the other side.  The toothed extender on barrel allows officers to jam the weapon into the door and ensures the correct distance from the lock for the breaching ammo to be most effective.  Its compact design permits officers to carry the weapon on their back, allowing it to be carried in addition to the primary weapon.*

## Usage

Taking the breaching shotgun will automatically exclude C2 Explosives in the same equipment load out, and each member of the SWAT team can only take 1 shotgun with 5 shells per mission.

When compared with C2, the breaching shotgun can instantly open a door with one shotgun blast, but it cannot stun or injure people on the other side. This feature makes it useful for speed and non-lethal runs, but it is unsuitable for situations where barricaded suspects are camping near the door with guns drawn and ready to fire. In an emergency, the breaching shotgun can also be used as a weapon at melee range (82 in game units, equivalent to 1.64 meters or 5.33 feet).

In the event where an unlocked door has been encountered, the AI officers can only be ordered to deploy the breaching shotgun, and they can not be ordered to use breaching shotgun as part of move and clear command.

## Changes in Elite Force

In SWAT: Elite Force, all shotguns are now capable of shooting out the locks and the breaching shotgun has been removed as the result. The closest equivalent to the breaching shotgun is now taken by the Remington M870 Breaching Shotgun in the weapons tab, which has guaranteed chance to open doors with one shotgun blast.

AI SWAT officers can now be ordered to use any shotguns to breach doors as part of move and clear command against unlocked doors.

 Protection
Gas Mask

**Gas Mask** (**Respirator**) is a head gear introduced in SWAT 4.

## In-Game Description

*The gas mask provides the wearer with immunity to CS gas, and greatly reduces the duration of the effect of pepper spray.  Unfortunately it causes restricted vision and offers no ballistic protection.*

## Usage

In single player, the gas mask is only available to suspects due to players and AI SWAT officers are immune to CS Gas by default. When it is worn by suspects, it will grant them immunity to CS Gas, Pepper-ball Gun and Pepper Spray.

In multiplayer modes, the gas mask will provide immunity to CS Gas while reduce the effects of Pepper-ball Gun by 80% and the effects of Pepper Spray by 75%, at the expense of bullet and flashbang protections offered by the helmet. The player's peripheral vision is also restricted when wearing the gas mask.

## Changes in Elite Force

In SWAT: Elite Force, the gas mask is now renamed as the **Respirator** while the peripheral vision restriction is removed.

Given that CS Gas, Pepper-ball Gun and Pepper Spray now affects players and AI SWAT officers in single player mode, the gas mask is now available for selection in single player. The gas mask will also grant players and AI SWAT officers total immunities to CS Gas and Pepper Spray while reduce the effects of Pepper-ball Gun by 80%.

 Protection
Heidi Rosenstein

**Heidi Rosenstein** is the day shift clerk at Qwik Fuel Convenience Store, on duty from 6:00 am to 2:00 pm. She is believed to be trapped in the store after Alice Jenkins’ raid. She was voiced by Kari Walgren.

## Appearance

Heidi Rosenstein makes an appearance in the Qwik Fuel Convenience Store mission in SWAT 4. She is a slim Caucasian woman in her thirties. She has short brown hair and brown eyes and wears glasses. She wears a white shirt, denim vest, denim trousers and white shoes.

## Location

Heidi Rosenstein is usually located in the backyard area of the gas station, either hiding inside a container or the men's restroom. She can also be found in the main shopping area or in the security office.
Oscar Bogard

**Oscard Bogard** is the owner of the FunTime Amusements arcade and he lives on the floor above. He made the 911 emergency call after a gang war happened in his arcade and it's believed he's still trapped inside with the suspects. He was voiced by Sean Donnellan.

## Appearance

Oscar Bogard makes an appearance in the FunTime Amusements mission in SWAT 4: The Stetchkov Syndicate. He is an obese Caucasian man in his fifties. He is bald and has brown eyes and has short beard and wears glasses. He wears a blue t-shirt, beige trousers and white shoes.

## Location

Oscard Bogard is usually found on the ground floor of the arcade, either in his bedroom, in the ticket office or in the gaming room with blue and red lights.
Radio

A radio

The radio is an interactive object in SWAT 4. It plays a variety of music.

## Don't Tell Your Momma

This song was written and performed by the band "Anarchy Club", who was going by the name "New Bile" at the time.

## Everything Short of Nothing

This song was written and performed by Dearest Pinky.

## Yeah

This song was written and performed by The Model Sons.
Glock 17

The **Glock 17** is a pistol that was first introduced in SWAT 4 as the **9mm Handgun**. It has low recoil and medium stopping power.

## In-Game Description

*This Austrian designed handgun is largely made of high tech polymer plastics.  This construction results in a weapon that is incredibly easy to handle and manipulate.  While less powerful than the Colt 1911, it boasts a 17 round magazine.  Its ease of use, accuracy, and ''safe action'' trigger has made it a popular choice for law enforcement agencies.*

## Performance

This weapon is a compromise between the P226 and the M1911. It has a magazine that is almost as capable as the P226's, and a stopping power more or less similar to the M1911's, but still reduced due to the different type of ammunition. It's a solid performer, capable of taking on almost every kind of situation, be it small shootouts or large-scale confrontation, although it may suffer in the latter due to the reduced stopping power.

 Marksman Rifles
Body Armor

**Body Armor**, as opposed to head gear, protects the torso region.

There are three types of body armor in SWAT 4:

* Light Armor
* Heavy Armor
* No Armor (added in The Stetchkov Syndicate)

In SWAT4 and TSS, body armor can only be chosen in multiplayer game modes. In SWAT: Elite Force, they can be chosen in single player as well.

 Protection
AKM Assault Rifle

The **AKM Assault Rifle** is an assault rifle capable of firing 7.62x39mm ammunition in either fully automatic or single-shot firing modes. It was first introduced in SWAT 4 under the name "**AK-47**". It is not equipped with a tactical flashlight. Due to the raw power of the 7.62 round, it is a particular favorite in Barricaded Suspects or VIP Escort modes.

## In-Game Description

*The AK-47 was developed in the Soviet Union in 1947 and became standard issue in the Soviet army in 1951.  It has remained in service in many third world armies as well as terrorist organizations around the world due to its dependability and the ease at which it can be maintained.  It has a slower rate of fire and lower muzzle velocity than the Colt M4A1, but uses a higher caliber bullet which makes it comparable to its American counterpart at short ranges.  Since the weapon is not normally used by SWAT it is not equipped with a tactical flashlight.*

 Marksman Rifles
Andrew Taronne

**Andrew Taronne** is the leader of the cult Children of Taronne. He was voiced by Fred Tatasciore.

## Background

Andrew Taronne is a charismatic leader of the cult Children of Taronne, whose members view his as a combination all-knowing guru and prophet. Constant brainwashing has caused his believers to follow his crackpot notions, and anything the cultists were doing was most likely ordered by him.

Recently, the cult started to stockpile a massive amount of explosives, which prompted the police to serve a warrant to question Taronne on his cult's intentions. However, given Taronne never leaves his residence and his cult is heavily armed on the belief of strong self defense, SWAT is needed to break the impasse and bring him in for questioning.

## Appearance

Andrew Taronne makes an appearance in the Children of Taronne Tenement mission in SWAT 4. He is a well build Caucasian man in his fifties. His photo shows he had black hair but now he has greying hair and brown eyes and has beard and wears thick glasses. He wears a white shirt, black trousers and black shoes. He also has tattoo on his right arm.

## Location

Andrew Taronne is most commonly found in the basement of the tenement with several other cultists. He can also be found either in the chapel or in the office space on the second floor.

## Trivia

* Based on his dialogue, it appears the children's deaths in the Children of Taronne Tenement mission were specifically ordered by him in anticipation of the SWAT raid.
Lawrence Fairfax

**Lawrence Fairfax** was employed as a temporary carpenter at the City College construction site, and is currently the number one suspect in a string of grisly homicides. He appears to be a social recluse and living with his mother, Gladys Fairfax. He was voiced by Adam Arian.

## Appearance

Lawrence Fairfax makes an appearance in the Fairfax Residence mission in SWAT 4. He is an obese Caucasian man in his late twenties. He is bald and has brown eyes. He wears a grey t-shirt, dark beige trousers and white shoes. He also has a wristwatch on his arm.

## Location

Lawrence Fairfax can be found in the basement level of the house, most commonly in his room, the workshop or the prisoner's chamber. He can also occasionally wander from the basement to the ground level.
Colt Accurized Rifle

The **Colt Accurized Rifle**  (**CR6720**) is a marksman rifle that was first introduced in SWAT 4: The Stetchkov Syndicate. It is unlocked on Fresnal St. Station in that version, or Red Library Offices in SWAT: Elite Force. This weapon is fairly unique for a number of reasons - it is silenced (only the Suppressed Uzi and the Suppressed MP5A4 SMG have this quality in TSS), it is the only SWAT/non-suspect weapon to not have a tactical flashlight, it is locked to FMJ ammo, and it features a unique scope which is visible when pressing the Zoom key (default: Z).

## In-Game Description

*The Colt Accurized Rifle occupies the mid ground between an assault rifle and a dedicated sniper rifle. The CAR combines accurate fire at range with the large ammo capacity required for urban field use, plus mounting points for a variety of scopes. Firing a 5.56mm round from a 20 round magazine, the CAR is only capable of firing in semiautomatic mode. Its length can make it a difficult weapon to wield in close quarters.*

## Tactical Analysis

Upon first glance, the Colt Accurized Rifle fills a unique niche: a sniper system that can be used indoors, and not limited to sniper teams.

However, the CAR has a number of issues which make its use limited:

* It suffers from poor accuracy when on the move.
* It cannot use JHP ammunition.
* In SWAT: Elite Force, its incredible Weight and Bulk make it unwieldy in close quarters.

For this reason, it does not see use often. However, its scope may be helpful in maps with wide open spaces such as the aforementioned Fresnal St. Station and Red Library Offices, as well as Stetchkov Warehouse and possibly The Wolcott Projects.

## Trivia

The Colt Accurized Rifle's GUI image is referred to internally as an accurized AR-15. However, the real weapon is a **Suppressed Accurized CR6720**. This discrepancy has been corrected in SWAT: Elite Force.

 Marksman Rifles
Spawn

**Vilas Mais Ativas:** Federação dos Anões - Vila Pitanga - Durrbai - Nova São Konrado
Península Margarida - Califado de Satania

**Vilas Abandonadas:** Hefnahammar - Rio de Jaciclista

**Locais Importantes**

**Spawn** - Centro do Nether - Terras Singelas - Floresta Parda - Mar de Sideshow Bob - Parque Nacional da Acacia - Rio Kek

**Construções e Outros**

Pepe 7777 - CMDS - Viadutos de Leite - Igreja de São João das Coxinhas - Ruínas do deserto - Super MerKado

**Acontecimentos**
A grande extinção - O especialista - Guerra do Baú - Crise da Areia

**Organizações e Facções**
República Democrática dos Anões - Império Konradiano - OCU - Organização das Comunidades Unidas - Pardo Inc

**O Panteão**
Natibus Usque Aquam - São Pasquale - Tol'Vir

**Mecânicas de jogo**

Sono -

**Atalhos e Outras Páginas**

Tutorial de criação de páginas
Plugins - Suti
Suppressed SG552 Commando

The **Suppressed SG 552 Commando** is an assault rifle featured in SWAT: Elite Force. It shoots .223 bullets, making it similar to the M4A1 Carbine. There is also an unsuppressed variant. It is equipped with a tactical flashlight.

## In-Game Description

*The SIG SG 552 Commando is the smaller, carbine version of the SG 550. Because of its small size, and light weight, it is a very useful weapon for SWAT teams around the globe. This variant is chambered in 5.56x45mm NATO, and features a suppressor for when stealth is paramount.*

## Performance

This weapon immediately draws comparison to the M4A1 Carbine, but with some differences. For instance, the magazines contain 10 less bullets, making it necessary to carry more magazines. The stopping power is more or less the same due to the weapon using the same types of bullets. It has a slower rate of fire than the M4A1, so the operator does not burn through rounds too quickly due to the smaller magazine. This weapon is useful in CQB, but is also capable of neutralizing enemies from afar, given the stability of the player. The MP5A4 SMG still outclasses this weapon, but it is up to the player to decide. Still, it is safe to say that the weapon is a compromise between the M4A1 and the MP5A4.

## Trivia

* The Suppressed SG 552 Commando assault rifle was first created for the SAS mod before SWAT: Elite Force obtained the permission to incorporate it as part of its release.

 Marksman Rifles
C2 Explosives

The **C2 Explosives** is a piece of equipment that can breach doors by attaching explosives to the locks.

## In-Game Description

*The C2 breaching charge is a powerful and devastating method of breaching a door.  The compact and specially designed charge destroys the locking mechanism of the door and forcefully opens the door at the same time.  The noise and shock of the detonation causes people on the opposite side of the door to react in a similar manner to a flashbang detonation, which can provide a tactical advantage for using it instead of the breaching shotgun.  The C2 breaching charge is an explosive and can injure or kill anyone unlucky enough to be directly behind the door.*

## Usage

Taking the C2 Explosives will automatically exclude the Breaching Shotgun in the same equipment load out, and each member of the SWAT team can only take three C2s per mission.

When compared with the breaching shotgun, the C2s will take several seconds to deploy, but it can stun people within a cone of 100 degrees and 600 units (12 meters/39 feet) radius for 5 seconds while subtracts the target morale value by 0.45. This feature can be life saving in situations where barricaded suspects are camping directly besides the door with guns drawn and ready to fire.

However, if a suspect or a civilian is standing directly in front of the door, i.e. within a cone of 85 degrees and 128 units (2.56 meters/8.32 feet) radius, then the explosion from C2 will deal 100 damage - meaning instant incapacitation, resulting in a lower mission score. Neutralizing suspects by C2 is also governed by the Rules of Lethal Engagement.

In the event where an unlocked door has been encountered, the AI officers can only be ordered to deploy C2, and they can not be ordered use C2 as part of move and clear command.

## Changes in Elite Force

In SWAT: Elite Force, the breaching tab of the equipment menu has been removed and the C2 explosive is moved to the tactical tab. To compensate for the tab removal, the tactical tab has now been increased from 5 to 6 slots. Each member of the SWAT team can also take more than three C2 Explosives per mission. The area of effect of C2 explosions has also been increased, with the stun distance increased to 1000 units (20 meters/65 feet) while the incapacitation distance has been increased to 250 units (5 meters/27 feet). As a trade off the stun morale subtraction value has been lowered to 0.3.

Given the function of breaching shotgun has been taken over by regular shotguns, it is now possible to take C2 Explosives together with breaching shotguns in a single loadout. Also AI SWAT officers can now be ordered to use C2 as part of move and clear command against unlocked doors. Finally the C2 is also designated as a direct counter against alarm traps introduced in Elite Force.

 Protection
Cobra Stun Gun

The **Cobra Stun Gun** (**X2 Series Stun Gun**) is a non-lethal stun weapon first introduced in SWAT 4: The Stetchkov Syndicate.

## In-Game Description

*The Cobra is a dual-purpose less-lethal weapon. It fires small electrodes into the target and then sends a powerful electric charge down thin wires still connected to the hand unit. The electrical discharge causes involuntary contraction of the target's muscle tissue, regardless of an individual's pain tolerance or mental focus.  The effect is painful and demoralizing to even the most aggressive suspects. It has a longer range than its Taser forebearer, and can fire darts in groups of four or two separate groups of two. It can also be used in touch-stun mode as a melee weapon. An onboard computer records information on shock intensity and duration, among other factors.*

## General Usage

Like its counter part, the Taser Stun Gun, the Cobra stun gun can shoot electrodes to stun a target and force compliance immediately due to its massive morale subtraction value of 0.9, regardless of the levels of protection. It is also not equipped with a tactical flashlight. Unlike the Taser, however, its magazine can contain two shots instead of one shot. The magazine is also reloaded one shot at a time like a shotgun.

Even when this weapon has run out of cartridges, it can still be used to stun targets by using the Melee Attack. Make sure the player is equip with it first before start punching people.

## Changes in Elite Force

In SWAT: Elite Force, the Cobra Stun Gun has been renamed to **X2 Series Stun Gun** and is available as a primary weapon. Also the stun gun has been turned into a *less*-lethal weapon via the cardiac arrest game mechanic.

 Marksman Rifles
Todor Stetchkov

**Todor Stetchkov** is the younger of two brothers who run the Stetchkov clan. Todor has been in charge since his older brother disappeared following an assassination attempt. Todor is reportedly a strong, powerful man with a short temper, fiercely protective of his brother and the family. He was voiced by Adam Gregor.

## Appearance

Todor Stetchkov makes an appearance in the Stetchkov Warehouse mission in SWAT 4: The Stetchkov Syndicate. He is a well build Caucasian man in his late forties. He is bald and has brown eyes. He wears a dark brown jacket, black trousers and black shoes.

## Location

Todor Stetchkov can always be found in the garage/workshop area of the warehouse.
Colt M1911

The **Colt M1911** is a pistol first introduced in SWAT 4. It's a versatile weapon, with its pros and cons. It's equipped with a Tactical Flashlight.

## In-Game Description

*The Colt M1911 Handgun has been a mainstay in law enforcement for decades. This .45 caliber weapon packs a powerful punch and is the most common backup weapon for SWAT officers. This semi-automatic weapon has an 8 round magazine and can fire both full metal jacket and jacketed hollow point ammunition.*

## Performance

This weapon is one of the greatest weapons to the team's avail, due to the .45 ACP's stopping power and the overall versatility. While it packs quite a punch (amplified by the FMJ rounds), it lacks bullets (only 8 per magazine), and has a slow RoF. Some players may prefer the Glock 17 over this weapon because of the increased magazine size, but with reduced stopping power, but this weapon remains a solid choice.

 Marksman Rifles
Hadeon Koshka

**Hadeon Koshka** is a Ukrainian citizen. He is suspected of being the key member of a group of black market profiteers, selling old Soviet Union arms to American gangs. He was voiced by Nick Guest.

## Appearance

Hadeon Koshka makes an appearance in The Wolcott Projects mission in SWAT 4. He is a well build Caucasian man in his forties. His picture depicts him with a moustache but he doesn't have one. He has brown hair and blue eyes. He wears a blue tracksuit consisting of white shirt, blue jacket and blue sweatpants and white shoes.

## Location

Hadeon Koshka can usually be found anywhere in the building but most commonly he can be found in the room with the shooting gallery, next to the door leading to basement from outside or in the second floor apartment where homeless people live.

## Trivia

* "Koshka" can be translated as "cat" in Russian.
SG552 Commando

The **SG 552 Commando** is an assault rifle featured in SWAT: Elite Force. It shoots .223 bullets, making it similar to the M4A1 Carbine. There is also a suppressed variant. It is equipped with a tactical flashlight.

## In-Game Description

*The SIG SG 552 Commando is the smaller, carbine version of the SG 550. Because of its small size, and light weight, it is a very useful weapon for SWAT teams around the globe. This variant is chambered in 5.56x45mm NATO.*

## Performance

This weapon immediately draws comparison to the M4A1 Carbine, but with some differences. For instance, the magazines contain 10 less bullets, making it necessary to carry more of them. The stopping power is more or less the same due to the same caliber bullets. It has a slower rate of fire in comparison to the M4A1, so that the operator does not burn through rounds as quickly due to the smaller magazine size. This weapon is useful in CQB, but is also capable of neutralizing enemies from afar. It is safe to say that the weapon is a compromise between the M4A1's stopping power and precision and the MP5A4's mobility.

## Trivia

* The SG 552 Commando assault rifle was first created for the SAS mod before SWAT: Elite Force obtained the permission to incorporate it as part of its release.

 Marksman Rifles
Remington M870 Breaching

The **Remington M870 Breaching** is the breaching variant of the Remington M870 and it was introduced in SWAT: Elite Force. It is used primarily for breaching doors but can also be used as a standard weapon.

## In-Game Description

*The Remington Model 870 is a reliable and compact pump-action shotgun capable of dispatching even the toughest of criminals. It sees a variety of use among patrol and SWAT units, but is also used for sport shooting and hunting. This weapon can be modified with special breaching ammunition for quick room entries, or beanbags for a less-lethal approach.*

*This particular variant is equipped with a special breaching nozzle, which ensures that every shot will consistently breach a door.*

## Performance

This weapon is used mainly for breaching doors and making quick entries, and seldom used for injuring a suspect, due to the fact that the cartridge is used for breaching and not penetrating. Still, in cases of emergency, the player can shoot suspects and kill them.

 Marksman Rifles

 Protection