recursal/Fanatic-Fandom huggingface dataset:
ElectroFork Magnetic Staff Tool

*“Neat trident you got there, Matako, but I thought you were Bonded to the Horrorwoods, not the Darkwaters, like Hotaru!”*

*“It’s not a trident, Minako, it’s a PITCHFORK. A MAGNETIC pitchfork. I’m a stablehand in a warmount breeding yard. I fork scrap metal down the gullets of cyberanimals, and clean up the metal shavings, lubricant oozings, and coolant spills they leave behind. Sometimes the critters get pushy or bitey and I have to pop them on the nose with this thing. It’s not exactly glamorous work.”*

## ElectroFork Magnetic Staff Tool

 Weight
 MDC of Weapon
 Range
 Range2
 Damage
 Damage2
 Rate of Fire
 Payload
 Original Tribe

aka ‘Mag-zinnor’

An attempt by the Tinkers at creating an electromagnetic melee weapon, the electrofork proved a disappointment in combat, but it has caught on as a tool among Shemarrian laborers.

The electrofork is a pitchfork-like device, a staff-tool ending in several electromagnetic tines. Controls in the staff can be manipulated to produce an attractant magnetic field around the tines, useful for picking up and holding ferric materials, such as scrap metal. The same field can be reversed to repel metal objects, though not very far. Though the latter mode proved to be ineffectual as a ranged weapon, it has proven more effective in melee combat in deflecting and parrying ferric metal weapons such as swords and rifles. The repulsion effect has also proven useful in rebuffing the more aggressive Warmounts and Feral cyberanimals when they’re feeling ornery (equivalent to bopping them on the nose with a cattle prod).

The Electrofork can thus be found throughout the Shemarrian Nation in the hands of laborers, warmount wranglers and stablehands, drone herdsmen, and the N’Re’Mar.

The Electrofork is also TW-compatible; 5 PPE/10 ISP will power the device for 30 minutes, a Call Lightning spell can power the device for 12 hours.

### Magnetic Field

Rated for 800 lbs pull capacity (though the user still has to be strong enough to lift that much weight at the end of a staff).

### Bonuses

+1 to parry metal weapons

+1 to disarm opponents using metal weapons (can knock a rifle, for example, out of the hands of an opponent)

Cost: 3,000 credits but rarely available.

### Options

Tazer Mode

The electrofork can be used to deliver a tazer-like charge. Inflicts an electrical shock that does 1d6 SDC/HP per jolt. However, this is STUN damage and not tissue-damage. Save at 16 or better or be -6 to strike, parry, dodge, and roll, HALF speed and APMs, for 1d4+1 melee rounds, +1d4 if the ‘snake was able to bite soft tissues (like the neck, lips, back of the knee or inside of the elbow. Being shocked five or more times, or with less than HALF hit points remaining, and failing a roll of 15 or better means falling unconscious for 2d4 melee rounds, and suffering stun penalties for a minute (4 melees) afterwards. The standard battery integrated into the electrofork holds enough charge for 100 such jolts. Effectively limitless if held by an induction-linked android or cyborg.
Desokos

The Desokos system is a Blood Rider Enclave world that was once under the control of the Splugorth with an ex-penal colony on the world of Deon.

 Orbits
D-1: Asteroid
D-2: Terrestrial world
D-3: Terrestrial world
D-4: Gas giant
D-5: Deon
D-6: Gas giant
 Asteroids
Splugorth Minions
 Government
 Affiliation
Forrmer Splugarth

## Description

A fairly unimportant system within the Blood Rider controlled systems. A few planets, gas giants and an asteroid populate this blue dwarf system. The main point of interest is Desokos 5, Deon, which once held a penal colony run by the Splugorth and was later liberated by the Blood Rider tribe.

## History

An ex-Splugorth system that had a small mining and penal colony on the fifth planet, Deon, which was later liberated and claimed by the Blood Rider tribe.

###

## System Details

Number of Stars: 1

Types of Stars: Blue Dwarf

Number of Planets: 7;

### Asteroid (D-1)

Largely believed to be a chunk of D-2 blown off during a previous low pass to Desokos, it now races in a lower orbit ahead of its ‘parent’.

### Terrestrial (D-2)

A large(twice the size of Earth) ball of sun-blasted rock, with an atmosphere choked by volcanic eruptions and irradiated surface material evaporating off the surface. D-2 is wracked by violent earthquakes every fifteen years when it makes a lower-orbit pass around Desokos, the activity violent enough to send geysers of rock and atmosphere spraying out into space. What few astronomical studies of the Desokos system that have been made give D-2 only another 1,000-2,500 years of existance before it breaks up completely and forms an asteroid belt or is drawn into the star.

### Terrestrial (D-3)

Another large, nameless ball of rock with a surface temperature hot enough to melt steel.

### Gas Giant (D-4)

A ‘hot gas’ planet close enough to the primry that the solar wind is blowing a ‘tail’ of gases off its upper atmosphere.

### Terrestrial (D-5)

Deon, location of the Delian Consortium Deon MaxLoc Penal Colony.

### Gas Giant (D-6)

A cold gas gaint with four moons of note. D-6 was home to an automated communications relay and refueling station used by the Delian Consortium to restock prison transports servicing Deon. The station was destroyed when the Splugorth moved in. The refueling station has been rebuilt on another moon by the Shemarrians, who have hidden a cruiser squadron on the moons to intercept any Splugorth raiders coming insystem.

### Gas Giant (D-7)

A cold gas giant with six moons of note. In one of the recent clashes between the Shemarrians and the Splugorth, the Blood Riders ambushed a Kittani scout force near D-7, and eliminated a listening post. The moon system has since been seeded with mines to prevent further attempts to use D-7 as an assembly point.
Plasma Axe

## EShe-BrPMW-01 Plasma Axe-

This is simply a Shemarrian copy of the Kittani
Double-Bladed Plasma Axe, with some stylistic differences.

 Type
 Range
 Range2
 Damage
 Damage2
 Damage3
 Rate of Fire
 Payload
 Original Tribe
 Special Note

### Special Notes

The plasma axe has a 6 shot capacitor and recharges at a rate of 5 minutes of active power in 10 minutes (takes 2 hours to fully recharge), or 1 plasma blast every 20 minutes, in the hands of other classes.
Trollheim

*<<“Lissen up here, little bruddas, dis be da Big Bhudda Booper, bringin’ the smack-down to da nasty-nasty worm-minnies who be givin’ the Booper’s littel brudas the hard time! So if any wormies be listenin’ on the open wavies, say hello and bye-bye to the BIG BHUDDA BOOPER’S OPEN IRON SLAPDOWN PALM OF PEACE!!!!”>>*

*-Overheard radio transmission during a battle between ‘Talos Legionnaires’ and Splugorth Slavers on the Jersey shore, at the same time a Titan Heavy Combat Robot entered the fray with a missile barrage.*

## “Trollheim” Shemar Ghost Rider Oreseme

‘Trollheim’ are the Ghost Riders’ next step up from the Talos Legionnaires; full-sized heavy combat robots modified with robotic AIs. The most commonly modified types are Northern Gun and Titan Robotics (take THAT, Dark One!), though a few older imported Triax types have also been known to be modified into Trollheims (in fact, the first Trollheim was a converted X-500 Forager Battlebot).

Trollheims are, because they no longer require crews, modified with extra internal reinforcement (increase main body MDC by 25%) and typically a concealed weapons system or two (especially concealed grenade or missile launchers). Titan Works models get the concealed ARCHIE-3 surveillance gear ripped out, cutting any milintel links out. Trollheims often retain their ‘working colors’, rather than Ghost Rider livery, though the Tribe has been known to dummy up the insignia of defunct or non-existent mercenary groups, the better to conceal the Trollheims’ current and true affiliation.

Because of problems of rarity of giant robots, concealment of their presence and movement, and the logistics of keeping them repaired and resupplied, Trollheims are understandably rare in the Shemarrian Nation, much more so than the Talos Legionnaires, and it’s unlikely that there are more than a hundred Trollheims in existence. However, they DO exist, and are deployed as scouts, area patrollers, and as part of infiltration units penetrating regions such as the New West or overseas, where the EShemar do not want to advertise their presence (yet). The majority of converted Trollheims, however, are believed to be kept in reserve for emergencies such as an invasion of Shemarrian Nation territory by an outside aggressor such as the Splugorth, in which case the Trollheim will be unleashed as support troops to help defend the SN.

As with the Talos Legionnaires, the majority of them exist in service to the Ghost Riders, while those found with other Tribes are typically ‘Awakened’ with Ecotroz essence-fragments. Trollheim tend to have as personalities as eccentric as those of their smaller Talos Legionnaires cousins, leading to some very ODD battlefield chatter when they take the field.

Programming:

Same as for the Talos Legionnaires, with appropriate restrictions due to the larger size of the ‘bots.
Blood Fire Ammunition

## Blood Fire Rounds

Special Shemarrian Rail Gun rounds incorporating a capsule of hyper-napalm in them. They also act as tracers, making sustained fire more accurate (but also making it easier to backtrack the source of the fire).

### Damage

+1d6 MD to initial strike, plus does an additional 1d4 MD for 1d4 melee rounds. Immersion in water does NOT put the fire out, plus there’s an 80% chance of setting combustibles on fire.
Wheel Kits

“Getcha motor running, head out on the highwaaayyyyy....”

## Clan Motron Wheel Kits

Before Clan Motron acquired the ability to produce its own unique Warmounts, they devised a quick conversion scheme to fit wheels to their existing Montrex, Monst-Crane, and Monstropede Warmounts. This adaptation fitted the legs with power take-offs and extra shock absorption, then mounted tires (typically taken from a variety of Northern Gun and Black Market vehicles) on the modified legs. With a little practice, the Warmounts could be trained/programmed to lift their feet clear of the ground and rest their weight on the powered wheels, which would allow them to zip along on flat, firm, surfaces. Because of different leg lengths, and the relative vulnerability (they tend to be shot off first) and fragility of the tires, compared to the legs they’re mounted on, the tire hubs are designed to be able to accept a variety of tire types, depending on what the EShemar can acquire/scavenge (often from battlefield salvage).

This modification allowed early Clan Motron members a first taste of hard pavement road-warrioring, until they could acquire a more thoroughly automobile-themed Warmount. The leg-and-wheel combination would become a signature Clan Motron design feature carried over into their new-generation Warmounts, such as the Edselator.

Clan Motron wheel kits have come back into production with an unexpected expansion of the Motrons’ number and their tribal ‘franchise’ as the tribe’s ability to produce its unique Warmounts has been outstripped by the demand to outfit all their new recruits. This has allowed Clan Motron to quickly get ‘roadable’ rides under new members, using ‘traditional’ Warmount types acquired from other Tribes with spare production capability.

Some riders using this modification have further customized their Warmounts, adding flame-belching extended exhaust pipes, flamboyant paint jobs, and bulging engine mounts and air intakes, but these are nonfunctional and purely cosmetic alterations and do not justify certifying the Warmount as a new type.

## Statistics

### Speed

Wheels adds 1d4x10 MPH to a Warmount’s Running speed statistic, but only on firm, paved, road surfaces or baked hard dry lake beds.
Plasma Whip

## EShe-BrPMW-03 Plasma Whip

Based on the Kittani Plasma Net, this is a single
long strand of armored conduit chain. It can be used to slash at a target, or
can be used to entangle a limb and inflict serious burns(and possibly amputate a limb).

 Type
 Range
 Damage
 Damage2
 Damage3
 Rate of Fire
 Payload
 Original Tribe
 Special Note

### Special Notes

60 minutes per e-clip. Recharges at a rate of 5 minutes of active power in 10 minutes (takes 2 hours to fully recharge).
Makatos

### Description

The Makatos is a large tunnel predator native to Deon. It resembles an overgrown bull terrier in shape; four -legged, with a large blunt head that ends in a four-part massive betoothed jaw. It travels the tunnels of Deon in packs, hunting down and devouring other animals. Of late, it has learned to hunt the newcomers; escaped prisoners and fugitive Minions alike. The name ‘Makatos’ comes from the native tongue of one of the few survivors of an attack by these predators; ‘makatos’ meaning ‘quiet death’.

The Makatos has one notable vulnerability; its sensitive hearing makes certain sonic frequencies, especially one emitted by many types of vibroblade, extremely painful to the creature. The creatures will try to avoid coming within 60 ft of an active vibroblade; they will lose coordination and thrash in great distress if forced within that radius. This was discovered to the glee of the Blood Rider Berserkers who have discovered that their vibroblades have just the RIGHT frequency.

### Stats

 Length
 Weight
 ME
 MA
 PS
 PP
 PE
 PB
 SPD
 PPE
 Horror Factor

Makatos' hare minor MDC creatures with supernatural strength and endurance. Able to run up to 50 mph for extended periods before tiring makes these creatures a great hazard in the tunnels.

### Natural Abilities

Makatos have a number of natural abilities that make them excellent hunters.

#### Excellent Hearing

Makatos have excellent hearing, allowing them to detect prey at great distances. +1 Perception, +2 initiative, +1 parry/dodge

#### Prowl

Makatos are fairly stealthy creatures. Prowl 61%.

#### Stink Gland

If badly frightened or outmatched, the Makatos will attempt to retreat, emitting a foul odour as it does so. Creatures within 30 feet of the Makatos must make a save vs poison 13 or are nauseated, suffering -2 to attacks rolls, -10% to all skills, losing 1 attack and initiative.

#### Natural Sense of Direction

The Makatos has an incredible ability to know the direction it is faction, knowing true north on Deon. 98%

### Vulnerabilities

Makatos are apparently vulnerable tot he sonic frequencies of most vibroblades. While within 60 feet of an active vibroblade, the wielder is considered to have a Horror Factor of 14 to the Makatos. Blood Rider vibroblades are a frequency that Makatos' are even more sensitive to. Wielders of Blood Rider vibro weapons are considered to have a Horror Factor of 16 to Makatos.

### Combat

Makatos have several natural weapons they use for hunting, including claws and a powerful bite.

4 attacks per melee

 Claw

### Other Information

#### Hunting Orientation

Makatos form packs of 3d6 members. Makatos will take on creatures larger then themselves while in packs.

#### Food Type

Makakos eat the flesh and marrow from bones of most lifeforms they encounter and can kill.
Fire Smasher

Weight
 MDC of Weapon
 Range
 Range2
 Damage
 Damage2
 Damage3
 Rate of Fire
 Payload
 Original Tribe

A weapon developed by the Blood Rider, but is also favoured by the Skullcrusher tribe. The fire smasher is a large mace like weapon, with a thick, 4 foot long body above the two foot shaft with an array of flanges around it for smashing armour. From between the flanges, the fire smasher can emit plasma flames, enhancing the damage. From the top of the weapon, a short ranged, but powerful plasma cannon, giving it a reach outside of melee. The fire smasher is well liked for it's capability of delivering crippling blows, shattering mega damage bones and armour with ease.

### Payload

The Fire smasher has 25 blasts per e-clip. One charge provides enough power to energize the fire smasher with plasma fire for one melee round. In the hands of a Shemarrian, the fire smasher can draw power through their hands, recharging the weapon and providing near unlimited payload. The fire smasher can also accept a Shemmarian standard e-clip for NeShemar use.

### Special Bonuses

A Shemarrian using the weapon can link with it to gain a +2 to strike with the plasma cannon. Use W.P. Blunt for mace component.

### Variants

The Fire Smasher also comes in giant size for use by larger Shemarrian elites. The larger sizes increases the weight and damage of the fire smasher and range of the plasma blasts.
Plasma Sword

## EShe-BrPMW-02 Plasma Sword

 Type
 Range
 Range2
 Damage
 Damage2
 Damage3
 Rate of Fire
 Payload
 Original Tribe
 Special Note

Based on the Kittani Plasma Sword, with a few improvements, including an induction recharge system that allows the weapon to slowly recharge when carried by a cyborg or gynoid.

### Special Notes

60 minutes of energized use per e-clip.

Each plasma blast takes 10 minutes off the charge. Recharges at a rate of 5 minutes of active power in 10 minutes (takes 2 hours to fully recharge), or 1 plasma blast every 20 minutes.
Wolgrachi

"There's nothing of interest here.. catalog it and let's get out of here."

Captain of Golgan survey ship.

## Phai-07K-42r35684q Wolgrachi

 Orbits
 Space Stations
 Asteroids
 Nebula
 Government
 Affiliation
Silvermoon

A red dwarf desert system known to the rest of the Three Galaxies only by a call-code in Golgan star registries (Phai-07K-42r35684q Wolgrachi if one must be specific). The system was first scouted by the Golgans several centuries ago, but the desolate coldness of the system, its distance from any nearby habitable systems, and its closeness to the navigational hazard of the Briar Nebula discouraged follow-up study and exploitation in favor of better prospects. The system was stumbled across some centuries later by nomadic Shemar scouts looking for good resource worlds that were unlikely to be visited by anybody else.

The sensor-shrouding effects of the Briar Nebula does make communications in and out of the system difficult, which the Shemarrians have to work around with sensor and communication relay stations and satellites.

Wolgrachi is mostly settled by the Darkwaters who claim Tresada, seed the asteroid belt with 'feral' warmounts, and have extensive shipbuilding, repairing and salvage facilities. The Silvermoons claim Ananis, mostly as a mining planet.

## System Details

Number of Stars: One

Types of Stars: Red Dwarf

Number of Planets: 6

(Outward from the star)

Terrestrial (W-1)

Ananis, this Earth-sized rocky and cold world is being developed and mined by the Silvermoon Tribe, with a resident population of 15 million.

Terrestrial (W-2)

Cortoris. A rockball shrouded in frozen ices and as yet undeveloped.

Terrestrial (W-3)

Tresada. Main ‘capital’ of the system, run by the DarkWater Tribe.

Asteroid (W-4)

Galadau. The largest asteroid in a system rich in debris, the protoplanet Galadai is home to an asteroid mining base that services the many smaller operations being conducted throughout the belts.

It is rumored that as part of the system security, the Shemar have been mass-producing deep-space Warmounts that have been Awakened with the Ecotroz awareness, and setting the surplus ‘mounts loose to roam the asteroid belts. Though unable to reproduce on their own, the roboids are free to graze the asteroids and run free among them until recalled/rounded up by the Shemar. In the process, however, the “feral” Warmounts will attack anything in the asteroid fields that doesn’t identify itself as Shemar.

Terrestrial (W-5)

Dagoes. Another rockball shrouded in frozen ices and as yet undeveloped.

Gas Giant (W-6)

Mauras. A Uranus-sized small gas giant. Too small to really sweep the system of stellar debris, lending to the large asteroid belts. Mauras is occasionally mined for its gases by the Shemar.
LPP85 Laser Pulse Rifle

## EShe-LPP85 Laser Pulse Rifle

The LPP85 came about soon after ARCHIE-3 began committing his regular robot minions to the war against his renegade Shemarrian creations. EShemar forces facing A-63 All-Purpose Heavy Robots armed with ARCH-22 Pulse Rifles soon discovered that the Dark One’s drones had weapons that had better damage and greater efficiency than their own LPP80 laser rifles. Although the standard Shemarrian weapon of choice was the superior (in both range and damage) 4000-6000 series rail guns, the thought of the Dark One having a superior weapon of ANY category grated something fierce on the EShemar psyche. As soon as they were able to acquire the means, the rebel EShemar reverse-engineered the ARCH-22 to produce the LPP85 .

### Description

The LLP85 is simply the ARCH-22 remodelled to better suit the Shemarrian aesthetic, adding a sighting package and bayonet socket. The weapons have also been modified to use standard e-clips, rather than the canister-like Arch-3030, or can be power-linked to the EShemars’ powerplants (androids’ or warmounts’). The new LLP85 quickly began to replace the older LPP80, starting with the Male scouts and Female rangers who most often used laser sniper rifles, though the LPP80 continues to be produced and used by many smaller tribal groups.

## Stats

 Type
 Weight
 MDC of Weapon
 Range
 Damage
 Damage2
 Damage3
 Rate of Fire
 Payload
 Original Tribe
 Special Note2

### Special Features

#### Vibro-Bayonet Socket

A vibro-bayonet can be mounted under the muzzle.
EShe-HLW04Dw

The HLW04 started as a copy of the Kittani Spider Gun, but the Darkwaters saw fit to modify it to taste, using different technologies. First, they eliminated the separate lower-powered laser and inside used a variable-mode, variable-frequency main laser barrel to combine the functions of both the light and heavy barrels. The Darkwater Tinkers then used some of the savings in weight to add a superior beam focusing system and smart-sight. Finally, the three-shot smoke grenade launcher was replaced with a six-shot Naruni-style micro-missile launcher. The HLW04 retains the spider-legs and automated robotic AI of the original design and thus can be set as a watchdog, rearguard, or hull defender.

## Stats

 Type
 Weight
 Range
 Damage
 Damage2
 Rate of Fire
 Payload
 Original Tribe

The HLW04Dw has the same stats as the Kittani spider gun except with the following changes.

### Laser

 Range2
 Damage
 Damage2
 Rate of Fire
 Payload

The primary weapon of the HLW04Dw is variable frequency laser.

The laser recharges in 30 minutes from the powerplant installed in the HLW04Dw

### Micro-Missiles

 Damage
 Rate of Fire
 Payload

Replacing the smoke grenades are 6 micro-missiles.

Damage varies by missile type loaded

* Standard Micro-missiles 6d6

MD to a 5 ft blast radius

* Fragmentation 2d6 MDC out to a 18 ft blast radius
* Incendiary 2d4 MD to 5 ft blast radius, does an additional 1d4 burn damage for 2d4 melees

(Micromissiles)
Single shot or rapid-fire burst of 2-3

### Special Features

Laser +3 to strike

Smart micro-missiles get a +4 to strike.

## Variant

### EShe-HLW04DwC

The HLW04DwC is a modification of the HLW04, only with a small contra-gravity generator replacing the spider-legs. The weapon can now float/fly alongside its operator, being fired remotely, or respond as a separate flying gun platform. Up to six HLW04DwCs can be remotely operated/attached to a warrior in combat, often assuming positions at the cardinal points when in zero gee.

Weight: 100 lbs

Speed: 80 MPH in atmosphere, maximum altitude of 100 ft., 300 MPH in space.
LPP800

## Eshe-LPP800 Laser Pulse Rifle

 Type
 Weight
 MDC of Weapon
 Range
 Damage
 Damage2
 Rate of Fire
 Payload
 Original Tribe
 Special Note
 Special Note2

This is simply a refined and improved version of the heritage-era She-LPP80 Laser Pulse Rifle, with better range, damage, and efficiency. This weapon is commonly issued to Silvermoon NeShemar ‘militias’ and affiliated forces. CAN be fitted with a vibro-bayonet.
Gold

## Headline text

**Gold** is the sophomore album of the Canadian singer, songwriter, "Christian Simpson". It released on February 1, 2015. It will consist of 16 songs. His first single Gold released on February 6, 2015.

## Normal edition

### Track List

1. Gold (Song)
2. Canadian Bosses (feat. George Delanivias)
3. Around
4. Take Me For A Ride
5. Keep Dancing
6. Baby You
7. Idols
8. Dreaming
9. World
10. Present For My Love
11. Rainbow
12. Party All Night
13. Bang Boom Bam!
14. Warrior
15. Summer Night (feat. Floyd Martinez)
16. Because Of Us

### Trivia

Since July 2017 this album has been certified 8x platinum
Timothy Peppermint

**Timothy "Tim" Peppermint**is a frequent critic of British Fish Productions. Due to much of his

   critisim containing homophobic slurs and being quite repititive, Travis Pineapple has made him the subject of many of his songs.

## Mentioned In

### 2014

* 5. "Tim Is Not Here Today" (main focus)

### 2015

* 8. "Talk Russian To Me" (main focus)
* 13. "Subscribe" (brief mention)
* 15. "Hey Cock Cousin" (brief mention)
* 16. "Ben Benny Benny Boy" (brief mention)
* 22. "Russian Salami" (main focus; impression)
* 23. "David's Special Sauce" (brief impression)
* 24. "Irene Liek Wat" (brief mention)
* 25. "McCoy My Boy" (brief mention)
* 28. "Spooky Russian" (main focus)
* 32. "What The Hell Happened To Tim's Channel?" (main focus)

### 2016

* 33. "We Don't Need Your Kind Here" (main focus; impression)
* 34. "A Russian Summer" (main focus; impression)
* 35. "Feel The Bern" (brief impression)

### 2017

* 36. "Delete The Songs" (main focus; impression)
* 38. "Swaggot" (main focus; impression)

### 2018

* 39. "Kill The Faggot" (main focus; impression)
* 42. "Barbie Girl" (main focus; impression)
* 46. "Electric Experience" (main focus; impression)
* 49. "No Homo" (main focus; impression)
* 53. "Line Up, Faggots!" (main focus; impression)
* 57. "Tim Blocked Me On Instagram" (main focus; impresion)
* 59. "I Am Not Gay" (main focus; impression)
* 60. "Sonic Underground" (brief impression)
* 65. "Baby, It's Cold Outside" (main focus; impression)

### 2019

* 68. "Let Me Set The Record Straight" (main focus; impression)
* 69. "Friday" (brief impression)

## Trivia

* He is the person mentioned most in British Fish Productions' songs, having been mentioned eighteen times.
* Since "We Don't Need Your Kind Here", all songs involving Tim have included an impression of him.
Talk Russian To Me

Sung By

**Talk Russian To Me**is the eighth song produced by British Fish Productions.

## Lyrics

*Talk*

*Talk Russian To Me*

*Talk*

*Talk Russian To Me*

*Oh, yeah baby*

*Talk*

*Talk Russian To Me*

*Talk*

*Talk Russian To Me*

*Talk Russian To Me, Baby!*

*Meinkuph!*

*Russians are Russian!*

*You heard me!*

*Talk Russian To Me, Baby!*

*Talk Russian To Me, Baby!*

*Talk Russian To Me*

*Cuss*

*Cuss At Me In Russian*

*Cuss*

*Cuss At Me In Russian*

*I'll think you'll flirting~*

*So, yeah!*

*Just*

*Just*

***TALK RUSSIAN TO ME!!!***

## Trivia

* This is the first song of 2015.
* This song is dedicated to Tim.
PhazeoSpores

A form of toxic spores found on the planet Deon.

## Description

These are the toxic spores of a native Deonese fungus. If inhaled, they cause a painful condition similar to encephalitis, attacking the brain and nervous tissues. Though relatively easy to survive, the side effects can be long term, including relapses of short term memory loss and permanent amnesia. It is believed that it is mass-phazeospore poisonings that have led to the formation of many of the ‘feral’ gangs of escaped prisoners eking out a tribal existence in the tunnel system.

### Effects

Save versus non-lethal poison or suffer high fever, vomiting, temporary blindness, and dementia. 60% chance of suffering short-term memory loss covering a period of 1d6 hours around the time of infection. 20% chance of suffering full-blown amnesia (lose 1d6 skills and -15% to remaining skills).

### Duration

Initial onset effects last 2d8 hours. At the end of that period the victim recovers, but may suffer short term memory loss (60% chance) or long term memory loss (20%). Roll again once every week for 1d4 months against periodic relapses and loss of 1d4 hours of short term memory, especially when under stress.

Subsequent exposure to phazeospores have NO effect aside from coughing and wheezing.
Plasma Blade

## EShe-BrPMW-05 Plasma Blade

 Type
 Range
 Damage
 Damage2
 Rate of Fire
 Payload
 Original Tribe
 Special Note
 Special Note2

This is the PMW-04’s bigger cousin, a large

cleaver-like sword that does much more damage/removes much more material faster. It has unlimited payload by drawing power via conduction in the hands of a Shemarrian.

### Special Notes

A successful medical skill roll is needed to accomplish cauterization with this device.

The plasma blade can act as a plasma torch with a range of 5 inches.
Plasma Hunter-Killer Torpedo Launcher

*"Look.. a shooting star! Good omen for our raid!"*

*Last words of a Splugorth raiding party on seeing a PHKT being launched from orbit.*

## Description

 Type
 MDC of Weapon
 Range
 Damage
 Rate of Fire
 Payload
 Original Tribe

This weapon, first seen on the Hitode, appears to be either an earlier version of the Plasma Torpedo Launcher, or a later version of the same weapon. Rather than launch a bolt of pure plasma, the weapon launches an actual material projectile; a missile-borne electromagnetic generator that wraps a shell of weapon-temperature plasma around itself. The generator/sustainer missile has its own onboard sensors calibrated to see through its plasma shell, allowing it to home in targets independent of its firing vessel, and at far greater range than direct fire weaponry. Though this weapon is dependent on a supply of specialized munitions (rather than the infinite capacity of the regular PTL), and the plasma-shrouded projectiles show up on energy sensors more readily than standard ‘cold’ missiles, the PHKTL has superior range, speed, and accuracy. The plasma shell also gives the PHKTL superior penetration capabilities against point defense systems.

These weapons are generally only found on Blood Rider ships.
Element of Water

The Element of Water is one of the five known elements.

>>here

#### Harden

While firering frost jet the wizard becomes coated in a layer of armor-enhancing ultra-ice.

>>damage table

#### Cold aura

While casting frost jet, your wizard is surrounded by an aura of cold that slows nearby enemies.

### Welding

Like all other elements, Frost Jet can be welded with any other Primary Spell. See the main article on welding for more information.
Photonic Grenade

*“Creatures of Darkness, feel the cleansing caress of the Light!”*

 Weight
 MDC of Weapon
 Range
 Range2
 Damage
 Damage2
 Rate of Fire
 Original Tribe
 Special Note
 Special Note2
 Special Note3
 Special Note4

This is a Silvermoon copy of the Wilks ‘Beehive’ Laser Grenade, only improved for greater damage, and modified to include the blinding effect of the ‘Blinder’ Grenade. The grenade can also be set for one of two modes; in the first it can be recovered after combat and recharged for reuse, while in the second mode, it can be supercharged to do more damage, but also destroys itself in the process. It can also be fitted into a crescent-shaped winglet airfoil for greater throwing range. Originally exclusive to the Silvermoons, the ordnance has begun appearing with other Tribes as well.

### Overload

When set to overload increase damage by 50% if the weapon is set to self-destruct (rather than left intact for recovery and re-use).

### Area Damage

Since the Photonoic Grenade unleases its lasers over a large area, it affects larger sized targets far greater than normal. Giant-sized targets take 6d6 MD, and car-sized targets
take 2d4x10 MD. When set to overload, increase damage by 50%, so base damage is 6d6 MD, giants take 9d6 MD, and car-sized targets or bigger take 3d6x10 MD.

### Airfoil

The photonic grenade can be fitted with an airfoil, increasing range by 50%.

### Blinding Flash

In a 40 ft radius, the Photonic Grenade generates blinding effects similar to the Wilks Blinding Grenade (see Rifts Game Master Guide, pg. 177).

### Payload

Single shot; the weapon can be recovered and recharged for re-use if a ‘reuse’ mode is set before throwing. Setting to overload destroys the weapon.
Third Eye

The 3rd Eye implant that is the distinguishing physical characteristic of Wayfinders has evolved to be more than simply an extra optic; the SSN Wayfinders have refined it until it has the properties of the ARS-500 Arcane Scanner.

## Stats

### Sense Ley Lines

Can sense ley lines 3 miles away, rifts at 6 miles.

### Sense Supernatural

Can sense supernatural creatures 450 feet away.

### See Aura

Gains the ability See Aura. 100 ft area, lasting 1 melee, 6 P.P.E. See page 199 of Rifts Ultimate Edition.

### Eyes of Thoth

Gains the Eyes of Thoth ability. Self, 10 min per level of experience, 8 P.P.E. See page 208 of Rifts Ultimate Edition.

### Sense/See Dimensional Anomaly

Gains the ability to sense or see dimensional anomalies.
Deonese Acid-Slug

A large slug creature native to the planet Deon.

## Description

These giant whale-like omnivores slowly undulate through the darkness, consuming living matter in the tunnels, or chewing new tunnels through the bedrock, following veins of Deonsite. The tunnels they chew through the rock are often used by other animals to move between caverns. The Slugs themselves are idiot monsters who run entirely on simple instinct, and show no stalking or hunting abilities, eating whatever they run into in the underground.

The real threat that Acid Slugs present is to the unwary who may accidentally blunder into the path of these behemoths. Fortunately they are relatively slow-moving and not very bright , and their presence in an existing tunnel can be easily detected by the acrid odor of their acidic secretions.

## Stats

 Length
 Weight
 ME
 MA
 PS
 PP
 PE
 PB
 SPD
 Horror Factor
 Special Ability 2

Acid slugs are large and simple, with extraordinary strength and supernatural endurance.

## Natural Abilities

The acid slugs have a few natural abilities as mega-damage creatures, most notably their acidic drool and ichor.

### Acidic Spit

The Acid Slug drools and exudes an acidic ichor that helps it bore through rock. It can spit up to 50 ft, doing 3d6 MD, plus 1d6 MD for 1d4 melees, but even brushing up against the Slug does 1d6 MD, plus 1d4 MD for 1d4 melees. The Slug itself is protected by a thick, slippery layer of mucus that it exudes around itself.

### Thick Hide

Acid Slugs take HALF damage from physical attacks like punches, kicks, and concussive blows (including crushing and squeezing from cave-ins).

### Combat

Acid slugs are simple minded and have very little combat tactics: bite or spit acid until its dead, then eat it.

3 attacks per melee

 Body Trample/Crush
 Acid Drool
 Acid Spit

## Other Information

### Hunting Orientation

Acid slugs are solitary creatures except during mating season.

### Food Type

Omnivores, gobbling up whatever they come across in their travels.
Vehicle

Sometimes the Shemarrians need ways of getting around, or moving materials that warmounts can't handle. Although rare, there exists a number of vehicles that they Shemarrians use, especially during the Civil War where they were cut off from ARCHIE 3 supply caches and had to make due with what they can get a hold of.

## Darkwaters

### EShe-SSN-001 Glashtin

A stealth hunter-killer submarine, modeled after prehistoric bone armoured fish.

### Es-SSN-03 Humboldt

A medium attack sub that is modeled after cuttlefish.

## Hawkmoon

### Thorondor Transport

Heavy assault transport originally based on DHT.
Heavy Assault Armour mk2

## Skullcrusher Heavy Assault mk2

 Crew
 Environmental
 Original Tribe
 Speed Running

A heavier and even more cumbersome suit, based on HI-B3 Heavy Infantry Borg Armor, with similar penalties(-20% to speed, -2 to strike, dodge, and parry, no prowl ability, and -25% to physical skills), offering a wooping 450 MDC of protection is also available.

Mobility and agility are of little consequence in the boarding actions for which this armor is typically donned. Suited up in these heavy armor carapaces, Skullcrusher warriors have been known to walk right up through blistering enemy fire to engage them directly in hand to hand combat.

### Stats

#### Bulky

Wearers suffer -20% to speed, -2 to strike, dodge, and parry, no prowl ability, and -25% to physical skills.

### Add-Ons

Besides the heavy armor, these suits feature enlarged forearms with heavy vibrobuzzsaws , or plasma cutters. The back and shoulders also mount a pair of folding missile launchers that can hold ten mini-missiles each (20 total for both shoulders) or 2 short range missiles each (4 total for both launchers). They can be fitted with zero-gravity maneuvering packs boots usually fitted with magnetic soles for walking around on hulls of ships or when boarding ships with no gravity.

#### Vibrobuzzsaws

 Range
 Damage
 Damage2
 Rate of Fire
 Payload
 Original Tribe

Heavy vibrobuzzsaws attached to the arm for heavy melee damage. Can be coated in silver for fighting creatures vulnerable to that material.

#### Plasma Cutters

 Range
 Range2
 Damage
 Damage2
 Rate of Fire
 Payload
 Original Tribe

A plasma blaster that can also form a small blade for melee use mounted on the arm.
Tim Is Not Here Today

Sung By

**Tim Is Not Here Today**is the fifth song produced by British Fish Productions.

## Lyrics

*Oh, oh, oh*

*It must be the best day of life*

*And there's no doubt about it*

*Tim Is Not Here Today*

*That makes life so great*

*That's right*

*Thats right*

*Tim Is Not Here Today*

*Oh, oh, oh*

*The world is so wonderful*

*When you realize*

*That Tim Is Not Here Today*

*Tim Is Not Here Today*

*That crazy idiot Tim*

*He's not here today!*

*Oh, oh, oh*

*Tim Is Not Here Today!*

*Mhm, mhm, mhm*

*Life is so wonderful*

*When you realize*

*That Tim, Tim, Tim!*

*Is Not Here Today*

*Oh, yeah baby!*

*Woohoo!*

*No Tim!*
Paul Renaud

**Paul Renaud** is Travis' former Video Productions teacher.

## Mentioned In

### 2018

* 44. "Renaud Mix" (main focus; impression)
* 46. "Electric Experience" (brief impression)
* 52. "You Sound Like A Cartoon!" (main focus; impression)
* 63. "We're Gonna Shoot An Illegal Porno" (main focus; impression)
* 64. "Camdyn 💖" (brief impression)
The Dark Black

Sung By

**The Dark Black** is the ninth song produced by British Fish Productions.

## Lyrics

**Travis:** *You better watch out*

*He's coming for you...*

**Travis (as Random Guy):** *Who's coming for me?*

***Travis:** The Dark Black!*

**Travis (as Random Guy):** *The Dark Black?*

**Travis:** *The Dark Black!*

*He's really, really short...*

*And he's dark*

*And black*

*Yeah...*

*Yeah...*

*He goes around hunting those who dare defy him!*

*So...*

*You better watch out!*

*Or*

*The Dark Black will getcha*

*The Dark Black will getcha...*

*He's not just black*

*He's the Dark Black!*

## Trivia

* The Batman Theme plays in the background of this song.
	+ This marks the first song to have instruments in it.
		- This is also the first song to have Travis impersonating someone.
Plasma Knife

## EShe-BrPMW-04 Plasma Knife

 Type
 Range
 Damage
 Damage2
 Rate of Fire
 Payload
 Original Tribe
 Special Note
 Special Note2

This is a combination vibro-blade and plasma torch device used by Blood Rider combat ‘medics’ to cut away damaged material, necrotized flesh, and literally burn out infections, cauterizing wounds.

### Special Note

A successful medical skill roll is needed to accomplish cauterization with this device.

Can be used as a small plasma torch with a range of 1 inch.
Subscribe

Sung By

**Subscribe**is the thirteenth song produced by British Fish Productions.

## Lyrics

*Subscribe to my channel*

*Subscribe to my channel!*

*It's way better than Tim's*

*And it's also better than Vincente's*

*Subscribe to my channel*

*Subscribe to my channel!*

*Subscribe*

*Subscribe*

*Subscribe to my channel*

*Subscribe to my channel*

*Subscribe*

*Subscribe*

*Suscribe!!!*

## Trivia

* This serves as the channel trailer for British Fish Productions.
Kíll The Fãggõt

Sung By

**Kill The Faggot** is the thirty-ninth song produced by British Fish Productions.

## Trivia

* The video was taken down by YouTube on June 4, 2018 for violating their harassment and bullying policy.
	+ Travis appealed the decision on June 7, 2018, giving the following as his reasoning: "My video does not harass or bully anyone. It does not promote or encourage homophobia, but rather mocks it. The picture the gun is being pointed at is a picture of myself. I can't bully myself!"
	+ This appeal was rejected by YouTube.
	+ The song was re-uploaded on September 8, 2018 under the alternative title "Kíll The Fãggõt", designed to bypass YouTube's algorithim. However, this attempt failed and it was taken down by YouTube less than two hours later.
	+ This marks the third BFP song to be taken down by YouTube for violating their Community Guidelines ("Ben Benny Benny Boy", "Ivan, Stay Away From Me!").
British Fish Productions Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Javier Free Day

Sung By

**Javier Free Day**is the tenth song produced by British Fish Productions.

## Lyrics

*Dun dun dun*

*Oh, it's a wonderful day!*

*An absolutely wonderful day*

*Cuz it's a Javier Free Day*

*A Javier Free Day*

*That's right, baby!*

*It's a Javier Free Day!*

*A Javier Free Day!*

*Oh, it's a Javier Free Day!*

*I've never seen such a perfect day*

*Cuz it's a Javier Free Day*

*Cuz it's a Javier Free Day*

*Cuz it's a Javy, Javy, Javy, Javier Free Day*

*Cuz it's a Javier Free Day*

*Cuz it's a Javier Free Day*

*Cuz it's Javy, Javy, Javy Javier Free Day*

*Oh, hubaba...I'm bored.*

## Trivia

* Travis used to sing this song during art class in seventh grade.
Irene's New Hair

Sung By

**Irene's New Hair**is the is the twelfth song produced by British Fish Productions.

## Lyrics

*Oh, yeah baby!*

*Irene's New Hair!*

*Irene's New Hair!*

*Oh, God no yeah!*

*I said Irene!*

*Irene's New Hair!*

*Oh, baby!!!*

*Irene's New Hair!*

*Irene's New Hair!*

*WHOO!*

## Trivia

* This is the second song to include musical instruments ("Great To Sing").
* This is also the second song to be about Irene ("Fresh Irene Smell").
Asian Zebra

Sung By

**Asian Zebra**is the fourth song produced by British Fish Productions.

## Lyrics

*I'm walking down the street*

*I look to the left*

*Or was it the right?*

*And what do I see?*

*What do I see?*

*Some crazy messed up horse*

*It's eyes were all weird*

*And it had black stripes*

*Oh my gosh!*

*It must be Asian Zebra!*

*That's right, folks!*

*You heard it here!*

*I saw an Asian Zebra*

*Walking down the street*

*What did I see?*

*An Asian Zebra!*

*That's right!*

*An Asian Zebra!*

*Uh-huh!*

*There ain't no doubt about it!*

*When I was walking down the street*

*I saw*

*An Asian Zebra!*
November 2015 Takedown Incident

The **November 2015 Takedown Incident**was an incident in which the British Fish Productions YouTube channel was hacked by Ivan and had all its' videos removed. After convincing Ivan to log out of the channel, Travis managed to reupload all of the company's songs (including the reported "Ben Benny Benny Boy" and "Ivan, Stay Away From Me!").

== This Guy is a Stalker ==

A video explaining the incident in detail is set to come out in March 2020.
Hey Cock Cousin

Sung By

**Hey Cock Cousin**is the fifteenth song produced by British Fish Productions.

## Lyrics

*Yo, yo, yo*

*Your lipstick stains on the front lobe of my underwear*

*I knew I wouldn't forget cha so I went and let ya blow my dick*

*Your sweet cervix, the smell of you in every single wet dream I dream*

*I knew when we fucked, you're the one I had decided who's one of my kids*

*Hey Cock Cousin, I missed ya, missed ya*

*At the strip club, porno studio, dark alley*

*How fast you run ain't fair you know!*

*I don't want to miss a single sex move...tonight*

*I'm so obsessed, my dick is bound to beat right out my extremely tight pants*

*I believe in you, like a virgin you're Tim, but soon you won't be anymore~*

*Hey Cock Cousin, just take off your clothes already*

*Hey Cock Cousin, I'm running out of things to say*

*So yeah*

*Just fuck me already.*

And turn off those damn bells!

## Trivia

* This is the first song produced by British Fish Productions to contain sexual content.
Fresh Irene Smell

Sung By

**Fresh Irene Smell**is the sixth song produced by British Fish Productions.

## Lyrics

*Mhm, mhm*

*Do ya smell that?*

*That's the Fresh Irene Smell*

*You heard it right!*

*Fresh Irene Smell!*

*She smells so heavenly*

*Like a stack of hay*

*It'll make you nay*

*Just like an Asian Zebra*

*She wears the same clothes everyday*

*But she smells so nice*

*It's the Fresh Irene Smell*

*Fresh Irene Smell*

*Oh, yeah baby!*

*Fresh Irene Smell!*
Ben Benny Benny Boy

Sung By

**Ben Benny Benny Boy**is the sixteenth song produced by British Fish Productions.

## Lyrics

**Travis:***Oh, Ben Benny Benny Boy*

*Ben Benny Benny Boy*

*He's my sweet little baby*

*That I'm currently dating*

*He loves me so*

*He loves me so*

*He likes to sniff Tim's toe*

*He really knows how to shove it in there*

*He really knows how to shove it in there*

*Cuz he's my sweet Ben Benny Benny Boy*

*My sweet Ben Benny Benny Boy*

*Yeah, man*

*My sweet Ben Benny Benny Boy*

*Ben Benny Benny Boy*

*My sweet Ben Benny Benny Boy*

*Oh there he is!*

*Hey! Hey!*

*Ben Benny Benny Boy!*

**Travis (as Ben Benny Benny Boy):***Rah! Stay away from me!*

**Travis:***No! Here I come!*

*\*slurping noises are heard\**
Where'd My Pills Go?

Sung By

**Where'd My Pills Go?**is the fourteenth song produced by British Fish Productions.

## Lyrics

**Travis:** *Oh, oh, oh*

*Where*

*Where'd My Pills Go?*

*Where*

*Where'd My Pills Go?*

*I really need them*

*I'm going crazy*

*Oh, what ever am I supposed to do without my pills?*

*Without my pills?*

*Where could they have gone?*

*That's it!*

*I know!*

*I know what happened to my pills!*

*That damn british fish must've stolen them!*

*I'll get him!*

*I'll get him gooooooood!*

\*door is broke down\*

*Hey, british fish!*

*Where*

*Where'd My Pills Go?*

*I say where*

*Where'd My Pills Go?*

**Travis (as British Fish):** *Oh, I don't know where your pills went, Mr. Great Singer!*

**Travis:***That's what you say!*

*Aha, here they are!*

*In your fish tea tank!*

*Looks like I'm having fish with my pills tonight*

*Fish*

*Fish*

*Fish with my pills tonight!*

## Trivia

* This is the first song produced by British Fish Productions to include cussing in it.
Kill Of Your Sister

Sung By

**Kill Of Your Sister**is the second song produced by British Fish Productions.

## Lyrics

*This song is dedicated to my dear friend, Junier.*

*Oh!*

*How did the kill of your sister go?*

*How did the kill of your sister go?*

*Da Da Da Da Da Da Da*

*How did the kill of your sister go?*

*How did the kill of your sister go?*

*Da Da Da Da Da Da Da*

*How did the kill of your sister go?*

*WHOO!*

*Pretty good, huh?*

## Trivia

* Travis used to sing this song to Eriberto in seventh grade.
Heavy Assault Armour

## Skullcrusher Heavy Assault Armor

 Crew
 Environmental
 Original Tribe
 Speed Running

This is essentially the equivalent of MI-B2 Medium Infantry Borg Armor sized and styled for Shemarrian frames. The armor is heavy and bulky, but works well with the combat style of the Skullcrushers.

### Add-Ons

The armour can support light cyborg weapons, typically melee blades or light energy weapons. The back can be fitted with light zero-g maneuvering systems and boots usually fitted with magnetic soles for walking around on hulls of ships or when boarding ships with no gravity.