Paladins Version 2.11.3416.8

## See also

← 2.7  •  **2.8**  •  3.1 →

All Patch Notes

# Champion #43: Raum - Rage of the Abyss

## Lore

All tremble at the mere mention of his name. He is wrath. He is fury. He is Raum, Rage of the Abyss. Consumed by burning conflict, tempered in the Abyss, his purpose is clear — annihilation. He has fought and triumphed over every entity in those war-scarred plains, shattering every soul that stands against his might. Few remain who are still worthy of his attention, and their conflicts grow stale. Now, he finds himself summoned to the Realm, a fertile ground teeming with new victims whose souls are too well-connected to their bodies.

## Overview

* Role – Front Line
* Health – 4500

## Abilities

###  Weapon [LMB] - Hellfire Gatling

A Gatling gun from the depths of the Abyss that fragments its targets’ souls every 6 times an enemy is hit with its bullets, dealing 45 damage every 0.05s when fully spun up.
###  Secondary Fire [RMB] - Ignition

Ignite your Gatling gun to fully spin it up and consume no ammo for 3s.
###  Ability 1 [Q] - Soul Harvest

Harvest your enemies’ shattered souls, drawing loose souls in and gaining 1500 soul armor on activation, as well as an additional 200 soul armor for each soul collected.
###  Ability 2 [F] - Juggernaut

Wind up and take off charging, dealing 700 damage and knocking up players hit.
###  Ultimate [E] - Cataclysm

Stomp the ground and send forth a shockwave that deals 999 damage and stuns enemies for 1.2s.
## Talents

###  [Default] Enforcer

Reduce your damage taken by 75% while using Juggernaut
###  [Level 2] Earthsplitter

Increase your Ultimate charge rate by 60%
###  [Level 8] Subservience

Heal allies within 40 units of you for 100 for each Soul Fragment you collect
## Cards

* Weapon/Armor
	+ Desperation
		- Gain a {250|250}-Health Shield for 3s after dropping to or below 30% Health.
	+ Infernal Reload
		- Increase your Reload Speed by {7|7}%.
	+ War-Torn Plains
		- Reduce the time it takes to spin up your Hellfire Gatling by {4|4}%.
	+ Sinister Allies
		- Increase your maximum Health by {150|150}.

* Soul Harvest
	+ Harbinger
		- Reduce the Cooldown of Juggernaut by {1|1}s after activating Soul Harvest.
	+ Shattered Essence
		- Each Soul Fragment gathered Heals you for {20|20}.
	+ Triumphant Ascension
		- Heal for {100|100} after activating Soul Harvest.
	+ Void Lord
		- Reduce your damage taken by {5|5}% for 3s after activating Soul Harvest.

* Ignition
	+ Abhorrent Vista
		- Reduce the Cooldown of Ignition by {0.6|0.6}s.
	+ Abyssal Connections
		- Gain a {100|100}-Health Shield for 3s after activating Ignition.
	+ Hellish Lodestones
		- Reduce your damage taken by {scale=5|5}% for 3s after activating Ignition.
	+ Tormented Fissure
		- Generate {25|25} Ammo after activating Ignition.

* Juggernaut
	+ Apocalypse
		- Heal for {150|150} for each champion hit by Juggernaut.
	+ Declaration of War
		- Increase the potency of Juggernaut’s Knockup by {7|7}%.
	+ Fanning the Flames
		- Gain a {150|150}-Health Shield for 3s after activating Juggernaut.
	+ Subjugation
		- Increase the distance traveled by Juggernaut by {8|8}%.

## Skins

Subjugator Raum

* Unlocked with 200 Crystals, or 60,000 Gold

Abyssal Lord Raum

* Unlocked through Season Pass 2019

Golden Raum

* Unlocked by reaching Mastery Level 50 as Raum

# Wild West Battle Pass

Saddle Up, Champions! We’re launching the new Wild West Battle Pass.

Pirate's Treasure Battle Pass will become un-purchasable with the release of Patch 8 – The Damned Frontier. The Wild West Battle Pass will be available for purchase with the release of The Damned Frontier, and is scheduled to end in January.

Receive instant rewards for purchasing, and unlock over 100 more goodies just by playing and leveling up your Battle Pass. All players start earning Wild West Battle Pass experience as soon as The Damned Frontier is released, leveling up from 1 to 50. Battle Pass purchasers unlock premium rewards every level, along with the free track rewards, and gain exclusive access to Battle Pass Plus!

The Wild West Battle Pass costs 600 Crystals, and rewards you just for playing. You can unlock up to 150 Crystals through the Battle Pass, reducing the cost to 450 Crystals. Level up with newly-reworked challenges, and unlock up to 8 Epic Champion skins!

Dive in to this awesome Battle Pass with the Battle Passport, a quick purchase that not only unlocks the new Battle Pass itself but the next 30 Battle Pass Levels so you can start playing with the new content right away!

The Battle Passport costs 1500 Crystals, saving you over 1000 Crystals!

## Battle Pass Content

### Instant Unlocks

* Hustler Strix
* Rough and Tumble Animated Loading Frame
* Bandit’s Fury Animated Avatar
* 50% Experience and Gold Boost

# User Interface Updates

## General

* Updated the Champions page
	+ Now has filter by role option
* Reduced UI overlay for the In-game skill menu
* Notification center has been moved from a sub-navigation option to an icon next to players’ friend lists.

## Store

* Completely overhauled the Store Page UI to have a better flow for players. Players will still purchase skins from the Champions page.
* Non-Champion specific player accessories (Avatars, Title, Sprays, etc.) are now the default page on player profile.

# General

## Quality of Life Improvements

* Players can now access their Options and Settings from match lobby.
* Keyboard and Mouse uses can now double click to purchase in-game store items.
* Players can now shoot, emote, and spray during the initial Team Deathmatch wait time.
* Terminus’ Ultimate now has a UI indicator for the explosion Radius.

## Description updates 2.0

* We have updated and genericized all card descriptions.
* Added Damage & Healing numbers back to short descriptions
* Updated a large number of lore blurbs for clarity and structure in preparation for future expansion of lore

# Customizations

Golden Strix

* Unlocked by reaching Mastery Level 50 as Strix

Golden Lex

* Unlocked by reaching Mastery Level 50 as Lex

# Chests

## Kawaii Collection Chest

*Available November 13th*

Price

* 300 Crystals

Contents

* Skins
	+ Day Walker (Vivian)
	+ Carnival (Ying)
	+ Street Style (Skye)
	+ Demonette (Maeve)
	+ Merrymaker (Evie)
	+ Aurora (Furia)
	+ Goddess (Lian)
	+ Jade Priestess (Seris)

## Cute n’ Cuddly Chest

*Available December 4th*

Price

* 400 Crystals

Contents

* Skins
	+ Cottontail (Seris)
	+ Plushy (Makoa)
	+ Cuddly (Moji)
	+ Sugar Plum (Willo)
	+ Merrymaker (Dredge)
	+ Remix Pepper (Pip)

# Ranked Split 6

Split 6 Rewards

* Play 5 Games
	+ Gold Chest
* Play 25 Games
	+ Limited Avatar: Resolute

## Ranked Map Rotation

Each split, maps will either be in the active or reserved map pool. Reserved maps will not appear while playing ranked during that split. Each new split will see some maps rotated between the active and reserved pools. For Split 6, Frog Isle will be rotating into the active map pool, and Shattered Desert will be rotating out.

Active Maps

* Bazaar
* Ascension Peak
* Warder’s Gate
* Jaguar Falls
* Fish Market
* Brightmarsh
* Serpent Beach
* Splitstone Quarry
* Frog Isle (Change)

Reserved Maps

* Ice Mines
* Timber Mill
* Frozen Guard
* Shattered Desert (Change)

# Balance

## Androxus

* Abilities
	+ **Nether Step**
		- This ability has been adjusted to allow input-queuing, allowing better chaining of dashes without delay.
* Talents
	+ Cursed Revolver
		- Decreased weapon falloff at range

## Atlas

* Abilities
	+ **Second Chance**
		- Now classified as a movement ability and is stopped by Cripples
* Cards
	+ Beyond the Veil
		- Reduced Movement Speed increase {10|10}% ➞ {7|7}%
		- Reduced duration 5s ➞ 3s

## Cassie

* Abilities
	+ **Scout**
		- Removed Crowd Control Immunity

## Lian

* Abilities
	+ **Enlightenment**
		- No longer grants damage Immunity
		- Now reduces damage taken by 50%

## Dredge

* Abilities
	+ **Kraken**
		- Increased Ultimate damage 1400 ➞ 2500

## Willo

* **Wand of Overgrowth**
	+ Reverted damage falloff decrease from Patch 6
* Abilities
	+ **Flutter**
		- Reduced Flutter range 24 units ➞ 20 units

# Bug Fixes

## Champions

* Cassie
	+ Fixed an issue where Night Bane Cassie had a red spot on her cape. (We needed extra-strong detergent to get that out.)
* Dredge
	+ Fixed an issue where Golden Dredge displayed the incorrect 1P textures.
* Furia
	+ Fixed a false-fire issue where Kindle Soul’s animation would play, but the healing effect would not be triggered.
* Grover
	+ Fixed an issue where Grover’s Pick Up card did not function.
* Imani
	+ Fixed an issue where firing fully-charged Pyre Balls in quick succession while using Mana Rift sometimes used the left-offset animation instead of always using the right-offset animation.
* Inara
	+ Fixed an issue where Inara’s Sunstone skin had untextured hair.
* Io
	+ Fixed an issue where Moonlight would sometimes not target a teammate when Io’s cursor passed over them.
	+ Fixed an issue with Io bot where it would not summon Luna or heal for a significant length of time without stopping with Moonlight.
	+ Fixed an issue where Luna could get stuck inside the Payload.
* Koga
	+ Fixed an issue where Koga’s Skewer ability would sometimes not fire properly at low energy levels (especially when using the Dragon Fangs talent).
	+ Fixed an issue where Koga’s abilities could sometimes consume energy but not activate properly on higher ping values (especially Shadow Step).
* Maeve
	+ Fixed an issue where Nine Lives could rarely not activate properly if used immediately following Pounce.
* Sha Lin
	+ Fixed an issue where Players could sometimes not hear Sha Lin’s withdraw audio cue.
* Skye
	+ Fixed an issue where Street Style Skye’s “Return to Base” voice line played random voice lines from her Voice Pack instead of the intended voice line.

## General

* Fixed an issue where the text on the Mastery Rewards button in the Champions tab was not centered properly.
* Fixed an issue where the “Joining Match” UI in the top left corner did not display as you were loading into the match.
* Fixed various localization issues in Japanese and Spanish, as well as some pieces of text that had localization issues in all languages.
* Fixed an issue where Champion models would not reload properly on the Battle Pass screen when tabbing to the Challenges tab and tabbing back to the Home tab.
* Fixed an issue where the EULA would slightly overlap with the Paladins logo on consoles.
* Fixed an issue with some direct purchase skins not having the proper purchasing flow in the Champions menu.
* Fixed an issue where the text describing the PS+ discount for Battle Pass levels overlaps with the scroll bar on the Battle Pass Level Purchase window.
* Fixed an issue where Champion names would still display twice on some Champion skins in the Loading Screen.
* Fixed an issue where the Battle Pass icon was sometimes off center on the Battle Pass Level Up screen.
* Fixed an issue with the Remix skins and Redux Strix where they would stop playing their skin-specific music after a round ended, when they dismounted from a Speeder mount, or after they became Polymorphed.
* Fixed an issue where skins that were both in chests and were directly purchasable did not show their Direct Purchase price properly.
* Fixed an issue where Battle Pass skins were not displayed as the leftmost item on the Battle Pass Level Up screen.
* Fixed issues where Players could use the Emote Wheel to continuously charge or fire Weapon Shots without holding down their Primary Fire button.
* Fixed some audio issues on the Dragon Arena Team Deathmatch map where Audio could sometimes cut out for brief periods of time, especially on console.
* Fixed an issue where the Point Location UI indicator was offset from the Capture Point or Payload Cart in ultrawide resolutions.
* Fixed an issue where Spectator would incorrectly display “Blue Team” as having captured the objective if Blue Team triggered Overtime but Red Team actually captured the objective.
* Fixed an issue where Battle Pass music would stop playing in favor of the Main Menu music if the Options menu was opened while viewing the Battle Pass or Battle Pass Challenges.

Source