recursal/Fanatic-Fandom huggingface dataset:
Stove

Economy Update

Due to the recent 0.20 Economy Update this page's prices are inaccurate
WP1 - Wanted Page Prio HighThis is a highly sought after page created by User:MarquisBS that needs a contributor.

We need a more detailed page on (1) How to Use the Stove (DONE) (2) Prices and (3) Time to cook. (SOMEWHAT DONE)

### Availability

Fort Aestrin, Gold Rock City, Dragon Cliffs

*"At 8 every night and morn the men gather for the cook has made us stew and biscuits on the stove." - William Greene, First Mate, The Dart*

## Stove

Stoves can be bought at Gold Rock City, Dragon Cliffs and Fort Aestrin. Stoves allow the players to cook fish and meat using firewood. Cooking raw meat gives it a higher nutritional value.

## How it works

To use a stove, buy a stove for your boat. Then, take firewood and place it inside the stove. Place the desired food onto the grill and wait for the food to cook (cooking process reference image).

You will need to remove the food from the stove before it overcooks and burns. Placing more than one firewood into the oven will cook food faster. All stoves burn wood at the same rate, but the different stoves have different weights, and they can cook different amounts of food at the same time. **To see stove efficiency test results go** here.

The heaviest stove is the one bought in Gold Rock City, Al'Ankh. It can cook four fish at a time. The second heaviest stove can be bought at Fort Aestrin. It can cook three fish at once. The least heavy stove can be bought in Dragon Cliffs, Emerald Archipelago, and it can also cook three fish at a time.

Once the fire burns out, the cooking process is finished. Help expand this page by participating in the event here.
Tobacco

*"Every Night I lean against the mast and smoke some of my finest imported green tobacco" - Johnathan Walls, Addicted Fisherman*

**Tobacco** is a **substance** smoked out of a pipe to provide **an effect** on the user (depending on variation).

**Tobacco** comes in 4 variations

 Brown
 Green
 White

note all tobacco crates look the same

1. ↑ see also Alcohol
Fort Aestrin

Fort Aestrin as seen from northeastern coast.

*"A large island with a city surrounding the mountain Fort Aestrin would be my favorite place to be if it wasn't for how overpriced I consider their art" - Godwin Mannering, 5th Anthology of Aestrin*

## **Overview**

Fort Aestrin is a large island and the capital city of Aestrin. The city sits on the northern side of the main island, extending high up into rocky cliffs.

### **Geography**

Two large rocky islands make up Fort Aestrin. The larger, easterly of the two is home to Fort Aestrin city, the capital of the archipelago. A smaller island sits to its west and is home to a large fortress. The fortress is connected to the main island by a massive bridge -- visible from a great distance -- but is otherwise inaccessible. The north and south side of the islands are connected via a small navigable channel that runs under the bridge.

### **Harbor**

The harbor district sits along a lengthy promenade which also serves as a dock for ships. A trading post and market square lie at the eastern end of the promenade. Local vendors sell the usual supplies and tools, as well as a few curious pieces of furniture manufactured in the region. A stone path behind the market leads up the cliffs to another district of the city. An art dealer can be found at the far western end of the promenade.

### **Trade goods**

The following bulk goods are for sale in Fort Aestrin:

* Grain
* Cheese
* Wine
* Rum
* Sunspot fish
* North fish
* Pork
* Sausages

### **Cliffs**

The city extends high up into the cliffs above the sea, but this district is currently closed off to travellers. The entrance can be found at the end of a stone path that starts at the harbor market. Two soldiers dressed in plate armor stand guard at a large gate that leads into this mysterious area of Fort Aestrin.
Alcohol

WIP - Work in ProgressThis page is actively undergoing a major edit.
 If you have any screenshots of alcohol please add them to this page, To help avoid edit conflicts, please contact the editor User:Jay028 working on this page before making other edits.

### Availability

many ports

*"Where has all the rum gone." - Some Pirate*

## Uses

Alcoholic beverages are sold in ports across the ocean. It comes in different varieties. Drinking alcohol makes the player tired. If the player consumes large quantities of alcohol, their vision will become blurry, and their eyes will become more sensitive to light.

Alcohol can be found as cargo in trading missions, bought in bottles, or bought in bulk for player consumption and trade.

See Cargo.

## Beers

 Honey Beer

1. ↑ see also Tobacco
Sunspire

Sunspire (left), as viewed while approaching from Fort Aestrin to the west. Note Mount Malefic (right) in the distance.

Location of the Sunspire harbor (red x), and the port town of Sunspire (red highlighted zone).

### Inhabitants

Villagers

*"I have a spyglass but I still can't see that far I wish someone would make a Level 3 spyglass" - Jacob Davis, Uninformed sailor*

## **Overview**

Sunspire is a small port settlement to the southeast of Fort Aestrin. It consists of a large deepwater dock, with the majority of the settlement's buildings nearby up a hill. Its namesake, the "Sunspire", is a large rock structure that towers over the settlement.

Sunspire is also home to an exclusive item, about which more information can be found here.

### **Geography**

Sunspire consists of two islands, of which only one (the southeast island) is inhabited. The smaller, northwest island is a large yellow rock. The larger, southeast island is home to the port town, as well as the large spire of rock from which the town is named. Due to its high elevation, the island itself is visible from most of the Aestrin region.

From a distance, it often merges with Fort Aestrin on the horizon.

## **Points of Interest**

### **Harbor**

Sunspire's harbor sits on the south side of the southeast island. It has a large concrete dock and a relatively deep harbor, making the harbor easily accessible from either the west, south, or east sides of the island. The Sailwind office is located about 30 feet to the north of the center of the dock.

### **Trade Goods**

The following bulk goods are for sale in Sunspire:

* Cheese
* Lamb
* Beer
* Wine
* Water

### **Spyglass Craftsman**

In the northwest corner of Sunspire resides a master spyglass craftsman. Despite only having 2 eyes, he has many spyglasses for sale, mainly the level 1 and level 2 spyglasses that you can find elsewhere in-game.

The following spyglasses are sold by the merchant, along with their description and prices. Note that these are base prices before your Aestrin reputation level's retail discount is taken into account:

*Spyglasses for Sale*
 2 | Smaller gold version | 1267 Crowns
Furniture List

**This page uses up to date pricing as of 0.20 update**

Furniture can be bought in the markets of Gold Rock City, Dragon Cliff, and Fort Aestrin it can be placed on ships to serve various purposes such as holding items or cargo or providing decoration.

**Note:** this page does not include the stove for stove info see here
Kakam

Emerald's starting boat, the Kakam, docked at Crab Beach with its sails unfurled.

### Size

Small ship

"The Kakam, a small but graceful junk ship from Emerald, silently weaves through the waters, a testament to the rich maritime traditions of the region." - Maritime Enthusiast

The Kakam is a smaller ship, primarily designed for local travel between islands, and the ship gained automatically by choosing the medium difficulty start in the Emerald Archipelago. When starting in this boat, it comes with a box of 12 cooked salmon, a barrel of water and the usual table, map, lantern, compass and starter scroll. It is fairly fast for both upwind and downwind sailing.

Due to the deep gunwhales, the Kakam feels relatively enclosed, and encourages cargo to be stacked high; the Kakam has been known to carry upwards of 1000 pounds, but this should only be attempted by experienced sailors in favourable weather and calm seas. A more reasonable limit in the storms of the Emerald Archipelago is 500-700 pounds. Be mindful of placing cargo on the port (left) side of the ship aft of the wheel, as this hampers the ability to reach the rear sail sheet and halyard in an emergency.

Location: Emerald Archipelago, Crab Beach

Price: 44 Gold
Economy Mechanics

WP1 - Wanted Page Prio HighThis is a highly sought after page created by User:Jay028 that needs a contributor.

Economy has changed a lot with the latest Update 0.20. Describe the new mechanics and how they interact.
## 0.20 Economy Update

For Patch notes see here

The 0.20 Economy update added 3 new currencies to the game, along with the ability to convert those currencies into the universal currency of gold. 0.20 also added a supply and demand system for cargo and the ability to buy custom amounts of cargo.

## Currencies

   To convert from one currency to another, go to the nearest regional capital, and click on the chest located in the port trade office.

###### Conversion formulas

x
∗
# c
G
o
l
d

{\displaystyle x \* c = Gold}

G
o
l
d

/

# c
x

{\displaystyle Gold/c = x}

x = Regional currency

c = Estimated conversion rate

Example 1: 100 Aestrin Crowns into Gold -> 100 x 0.0112 = 1.12 Gold

Example 2: 100 Gold into Aestrin Crowns -> 100/0.0112 = 8928.57 Aestrin Crowns

Conversion Rates (Rough Estimates)
 Al'Ankh Lions
 Emerald Dragons
 Aestrin crowns
Albacore Town

**Approach**
Laying a full-day's sail to the southeast of Gold Rock City, the low profile of this island makes it easier to spot against the sky at deck level. However, this also means it can blend into the waves from the crow's-nest vantage, making it harder to spot.

**Overview**
 **Geography**

**Trade goods**
There is a provisioner supplying crates of Sunspot fish, and Tuna, conveniently nearby the Sailwind office, while a fish vendor farther down the main road has individual fish for sale, including the island's namesake Albacore, Tuna, and Templefish.
Fishing Rod

*"I cast my rod in silence, waiting for the days catch." - Henry Channel, Al'Ankh Fisherman*

### How do I use the fishing rod?

In order to catch fish, you will need a fishing rod and a hook attached to it's line. If a hook is not visible at the end of the line, you can buy some and attach one onto the rod. To attach a hook to a **fishing rod**:

* Place the **fishing rod** on the ground
* Buy a box of fishing hooks and right click the box to take a hook out
* Left-click the fishing rod with the hook equipped in your hand

To fish, equip the **fishing rod**:

* Right-click and hold to draw back; release to cast
* After some time passes (can be a minute or two). The rod will bend down to indicate a fish has taken the bait
* Reel the fish in slowly using the scroll-wheel. If you reel the fish in too fast, the rod will vibrate and the hook might separate from the line
* When the fishing line has been fully retracted, you will be prompted to collect the fish using the secondary action key (right click or R). This will drop the fish on the ground or onto a stove, rather than pick it up directly.
* There is a random chance the fishing hook will be consumed and need to be replaced with a new one
Compass

A compass will give you your heading. Use it to point to your destination.

Drop it next to your Steering Wheel to aid you while sailing. Dropping it on the floor, small table or chair works just as well.

If you don't have a lantern to read it at night, or are worried about losing it over the side of your ship, you can also put it in your inventory by pressing Tab to open your inventory and clicking an empty slot. Whenever you open your inventory while the compass is in there, it will spin to show the direction you are facing, as if you are holding it.
Editor Quick Start Guide

## Contribute

Thank you for considering getting involved with maintaining this wiki!

1. All you need is a fandom account: https://auth.fandom.com/register?flow=743ce7ca-7104-44ca-a51f-abbfb29e2ea5
2. Once logged in you can edit almost any page by pressing the EDIT button in the top right.
3. If you are not comfortable with layout and formatting feel free to ask the Admins for help.

## Things to Note

### Add WIP Tags

When you create and or significantly rework a page you should always add a WIP tag at the beginning of the page.

This will automatically place that page in the Pages Under Construction Category. The additional values `placedby` and `comment` are optional but can be helpful to convey intention and ownership. WIP Pages can be easily marked with the template below.

```
{{WIP
}}

```

### Link to other Pages

You should always link to other resources either if the topic is related or you refer to specific content like Navigation.

### Mark major Edits as finished

Once you feel confident in your edit you should mark it ready for review.
 You can do so by replacing the WIP template with the RoR template.
This will automatically place that page in the Ready for Review Category. The additional values `placedby` and `comment` are optional but can be helpful to convey intention and ownership. Pages can be easily marked with the template below.

```
{{RoR
}}

```

## Need More Tips?

* Need ideas and or guidance on where to start editing? See Wiki Roadmap.
* For tips and tricks when editing refer to Wiki Editing Help.
Frequently Asked Questions

### What's up with the food crates?

Hover over the crate to see how many consumables it currently contains. Right-click to withdraw an item. Food items that would normally require cooking, like fish and meat, are pre-cooked.

### Where to sell items?

All vendors that sell stuff to you will also buy your stuff. Just walk up to them with your item in hand.

### What do you do with empty crates or barrels or lamps?

All containers that are not assigned to a mission can be sold back to vendors. With lamps, you get most of your money back,

### How to dock in a harbor?

Sail close to the pier you want to dock at, furling (folding up) most of your sails as you get closer to reduce speed. Grab one of the mooring lines (beige circles) hanging inside the deck rail (ship's side wall). Jump over to the pier and connect the mooring line to one of the cleats (attachment points) right next to the water to securely connect your boat to the pier. The mooring line will pull your ship closer if needed.

Right now there is no collision damage, so you can just ram the pier. Though for a graceful proper docking maneuver, turn into the wind as you get close to the pier (plan your approach beforehand) and let the wind against you slow you to a halt. It takes some practice to get the speed and timing right.

### How to sail against the wind direction?

Sailing ships cannot sail directly against the wind. You'll need to tack, sailing at an angle to one side, then the other, in a zigzag motion.

### What to do if the sails are flapping?

Haul the sails closer (pull the directional ropes) so they can properly catch the wind. Once hauling gets slower as the line gets tension, you'll know that the sails are catching wind again.

If they are already hauled in very close but still flapping, you're in the irons (sailing against the wind). If you're moving forwards, quickly turn the steering wheel leewards (away from the wind) so the sails can catch wind again. If not, the wind will slowly push your ship backwards. Turn the steering wheel windward, so that the backwards movement will turn the ship leewards. Once the sails catch wind again (noticeable by a leeward list (tilting), quickly turn the steering wheel back to amidships (centerline).

### Why is the wind always against me?

When the ship is moving, its movement through the air creates wind that is directly against you. Together with the actual wind, they form 'apparent wind', the wind that you experience and use in the ship. If actual wind is weak, even slow movement can make apparent wind turn quite a bit.

If you are sailing around in Aestrin, the winds are rather unpredictable there. They do not actively try to turn against you, but since tacking is a good bit slower than sailing downwind, it does feel like the wind is against you most of the time.

### Why is my newly acquired chip log (speedometer) not working?

When the chip log is first purchased, the game must be closed and booted up again to work. To use it, right click to throw the dart shape and it will trail in the water behind your boat, giving you a reading.
Hook

Hooks for sale

*"and then the old man put the lantern on a hook above us and said:'John you don't have to hold that thing we have hooks'." - John Peters, Sailor First Class, 5th Explorer Fleet*

## Uses----

Hooks are Furniture items used to hang items such as lanterns from the roofs or walls of a ship. Hooks can be placed anywhere on a ship (excluding the floor) once placed the player can then hang a lantern or windchime on them.

## How to Use----

Simply hold the hook in your hand and put the green outline in the desired spot and right-click to place.

1. ↑ Should we consider them furniture or items
Pipe

Pipe after being lit

*"My pipe is my most prized possession I got it on my travels to Emerald, I'm too old to have any hope of going back there so I must take care of it." - David White, Former Historian*

Pipes are used to smoke Tobacco in game to receive the desired effect of the given variation of tobacco, Pipes are sold in regional variations similar to those of the mug and lantern. After being lit a pipe will emit a smoke particle which will follow the wind direction.

Locations of pipe sellers & Tobacco variant
 DC | Brown

For Tobacco variations and effects see
Sailwind Wiki

0.22 Coming Soon

New shipyard & islands

Welcome to the wiki of the early access sailing simulator, Sailwind. The game currently includes realistic sailing and navigation, and a dynamic trading economy.

We're a collaborative fan community that the players themselves can build and expand. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

### Special Thanks

Awesome people who contribute to this wiki -> Contributors

Checkout or Wiki Editor Help Page for more advanced topics -> Wiki Editing Help

Want to work on the hottest most needed topics? Have a look at the wiki roadmap! -> Wiki Roadmap

Here are some tricks that you can use in game which may help you create wiki content -> Editor In Game Tricks

### Roadmaps

The game has a rough roadmap and so does the wiki: Check them out!

## Links

**Developer: Raw Lion Workshop**

Sailwind on Steam

Buy and play the game!

Official Website

Check out the official promotional material
Discord

Join the Discord for News, Announcements and Support
Reddit

Share your experiences!
Trade winds

Thanks to zkxs from our discord we can share some information about trade winds

### The trade winds affect the wind as follows

> The wind direction changes randomly periodically, and if you're inside a given trade wind area the wind's direction is also adjusted towards the trade wind's direction with a 25% weighting. The result of this is that while there will be some jitter, on average the winds will follow the relevant trade wind.
>
>

Regarding the edges of the map

> The trade winds continue off the edges of the map forever. This means if you needed to go super far east off the edge of the map for *some reason*, you can just extrapolate the areas in my image out.
>
>

### The actual trade wind regions

#### North trade wind

> North of 33° latitude. Blows from 243.4° (WSW)
>
>

#### West trade wind

> West of -2° longitude. Blows from 225° (SW)
>
>

#### South trade wind

> South of 32° latitude. Blows from 63.4° (ENE)
>
>

##### Note

> If regions overlap, the priority is North > West > South
>
>

Note the dead zone east of -2° and between 32° and 33° latitude. There the wind's direction is random. Trade winds affect island clusters as well as the open ocean.

It is better on average to stay above 33° for a Journey from Gold Rock City to the Emerald Region - thanks Odoty
Sage Hills

**Overview**
Sage Hills is a medium-sized settlement at the southern edge of the Emerald Archipelago, about a days' voyage from Dragon Cliffs.

**Geography**
**Village**
**Plantations**

### **Items**

The following items can be found for purchase around Sage Hills:

* **Food/Drink**
	+ Beer (Barrel)
	+ Bun
	+ Crab Cake
	+ Rice Beer (Bottle)
	+ Sunspot Fish
	+ Tea (Crate)
	+ Water (Barrel)
* **Utility**
	+ Broom
	+ Firewood
	+ Fishing Hook
	+ Lantern Hook
	+ Lantern (Emerald - Yellow)
* **Misc.**
	+ Wind Chimes
Fishing Hooks

Not to be confused with Hook

WP3 - Wanted Page Prio LowThis is a requested page by User:Jay028 that needs creating. This page has a low prioriy: If you haven't already then check out higher priority pages first Category:Wanted Pages Prio High.WIP - Work in ProgressThis page is actively undergoing a major edit.
 To help avoid edit conflicts, please contact the editor User:Jay028 working on this page before making other edits.

## Fishing Hooks

### Availability

Capital Ports

Fishing Hooks are needed to use the fishing rod, which has a chance to break the hook upon use. Fishing hooks can be bought at any port a rod can be bought usually being all capital ports and some other small ports, they are sold by the crate or by individual hooks.
Crab Beach

**Overview**
Crab Beach is a small settlement located in the center of the Emerald Archipelago and about a day's sail to the north-northeast of Dragon Cliffs. Besides offering a few merchants in its small fishing village, its namesake, Crab Beach, is a pristine 5-mile long beach on the northeastern shore of the island.

**Geography**
Crab Beach is a long, narrow island, boasting a diverse geographical profile. The western side of the island consists of towering cliffs, which is the only significant navigational landmark across the entire island. The settlement of Crab Beach itself lies nestled within the cliffs on the western side of the island. The majority of the island's inhabitants reside on the western side of the island, while the beach on the eastern side of the island is sparesly populated.

**Settlement**

**Harbor**
Vessels attempting to dock at Crab Beach will need to approach from the north side of the island. The settlement and dock lie on the western side of the island, highlighted in red in the accompanying map.

**Trade Goods**
While Crab Beach is a small settlement, they do possess a limited number of bulk items for trade:
* Tuna
* Salmon

**Sailwind Contracts**
A small Sailwind office offers contracts to both Dragon Cliffs, as well as the other surrounding islands in the Emerald Archipelago.
Sun Compass

Al'Ankh Sun Compass

The Sun Compass is a navigation tool to determine your current latitude using the Sun. It is easiest to read when facing South, and can be read any time the tip of the shadow is on the surface.

When the tip of the shadow crosses the midle vertical line, that is "local Noon", and the 2 other vertical lines are local 11am and 1pm.

It also functions like the regular Compass, spinning so each letter faces the correct direction.

## Interesting facts:

* The Sun Compass combines the functionality of a compass and a navigational tool known as Backstaff, that uses the same principle to find Latitude.
* The Sun Compass in conjunction with a Chronometer can be used to determine Longitude.
Happy Bay

Happy Bay

Happy Bay Trade Office and Vendors

Currency
Emerald Dragons

Trading Area
Aestrin

**Overview**

Happy Bay is a formation of two islands and small fishing village located roughly halfway between the Emerald Archipelago and Aestrin. Due to its strategic location, it is a common resting and restocking point for oceanic vessels traveling between between these two regions. This positioning also gives it a unique economic situation; the local currency is Emerald Dragons, but the island is under the Aestrin reputation and trading area.

**Geography**
Two tall rocky islands make up Happy Bay which protect the village and docked vessels from the surrounding oceanic waters. The north island is inhabited and home to both the dock and village, while the south island is uninhabited. While the exteriors of the islands are largely steep and rocky, they are home to sandy beaches on the inside of the islands lining the bay.

**Harbor**
The harbor of Happy Bay sits in the narrow navigable channel between the north and south islands. Ships entering Happy Bay can safely enter from both the northeast and west channel, with the east channel being slightly deeper and wider than the west. There are a number of shallow points in the west channel around Happy Bay's north beach, annotated in **red** in the accompanying docking diagram and marked by wooden stakes in the channel. The water between the stakes and the beach is too shallow for vessels to pass through and may result in your vessel accidentally running aground. There is another narrow channel between the southern islands, which should be deep enough for most ships but requires more careful positioning.
 **Commercial Activities**
**Trade Goods**
 The following bulk goods are for sale\* in Happy Bay:
* Wine
* Rum
* Water
* Seafood\*\*

(\* Note that these are available for purchase using Emerald Dragons)

**Resupplying in Happy Bay**
Given Happy Bay's use as an oceanic restocking point for vessels, there are a number of vendors offering useful non-bulk supplies as one continues their voyage. The items offered\* by Happy Bay vendors are below:
* Bread
* Cheese
* Fresh fish (uncooked)
* Pork (uncooked) and sausages

 These items are NOT offered by Happy Bay merchants, and sailors should ensure they bring enough to last them for the entirety of their voyage from Aestrin to the Emerald Archipelago (or vice versa):
* Fishing supplies (rods, hooks)
* Firewood
* Lanterns
 **Sailwind Contracts**
The Happy Bay trade office offers numerous contracts to both Fort Aestrin, the capital of Aestrin, as well as Dragon Cliffs, the capital of the Emerald Archipelago. Additionally, a number of contracts are also offered to both region's smaller islands. The reward for completing these missions is paid out in the currency of the receiving island, as with any global mission.
Missions delivered to Happy Bay will reward you in Aestrin Crowns.
Navigation Terminology

### Latitude

The angular distance from the equator, measured northward or southward, along a meridian from 0° at the equator to 90° at the poles, expressed in Degrees, Minutes and Seconds. Latitude in Sailwinds is relevant between 30° and 41°.

### Longitude

A geographic coordinate that specifies the east–west position of a point on the planet's surface, expressed in Degrees, Minutes and Seconds. Longitude is a more difficult value to determine than latitude, in game and historically, requiring the precise measurement of the local solar "noon" compared to a baseline. It is simplified to a -5 to +5 on the Sailwinds map.
Windchimes

Economy Update

Due to the recent 0.20 Economy Update this page's prices are inaccurate

wooden wind chimes

*"For months at sea I traveled, with no land in sight, there was only one thing on my mind Windchimes, a word I had heard only once whispered in the markets of GRC but I knew I could find them." - Archibald Whitney, Explorer*

### Uses----

Windchimes are decorative items considered quite rare since they are found only in Emerald, they produce a sound and can be hung on hooks. there are 2 variations silver and wooden windchimes.
Broom

this page's prices have been updated to reflect the 0.20 economy update

Brooms for sale on Siren Song.

*"And then, he said to me: 'Sailor, it's time for you to sweep the poop deck.' 'Don't you mean **swab** the poop deck?' I asked. The captain just laughed, handed me a broom, and sent me on my way." - John Peters, Sailor First Class, 5th Explorer Fleet*

### Tool Usage

Over time, a ships hull and deck will become dirty. Dirt can be removed from the decks by using a broom.

### Gallery

Brooms for sale on Siren Song.Broom for sale on Neverdin.Brooms for sale on Crab Beach.The Dhow shown covered in dirt.The Dhow shown after cleaning with a broom.A false quote made by Raw Lion.Check
### Known Issues

The broom may randomly disappear when holding it and pressing ESC. The invisible broom will still function, but the player cannot see what they are sweeping.

The head of the broom might change in size.
Mob Network

## First video

[[File:The Flash Past and Future Haunts You Trailer|thumb|225px]]

**Mob Network** is a Youtube maintained by Alex Brow and releases fan fiction stories, fan made edits, and rarely gameplay videos.

In early 2019, the channel released its first video of gameplay of Monster Legends. Following this a second Monster Legends gameplay video was released. Though the channel classes its actual first video as *The Flash: Past and Future Haunts You Fan Trailer* which gained over 50 views and was released on September 29, 2019. From there on, a second fan trailer *The Flash: Friends Promo*, which was released the following day on September 30.

By 2020, Mob Network planned to release trailers every week or two to not be over worked.

## The Galaxy Era

Mob Network announced on August 5, 2023 that

## Fan edits

### Overview

Mob Network follows a simple format in releasing fan edits, which is: Monthly releases allowing for proper time for editing and making new content and allow good enough time for

### The Flash

#### *The Flash: Past and Future Haunts You*

*Main article: The Flash: Past and Future Haunts You (Mob Network)*
***The Flash: Past and Future Haunts You*** began being made in early September 2019 at the same time as *The Flash: Friends Promo*. On September 15, the video was half complete and released on September 29, 2019.

#### *The Flash: Friends Promo*

*Main article: The Flash: Friends Promo (Mob Network)*
***The Flash: Friends Promo*** began being made in early September 2019 at the same time as *The Flash: Past and Future Haunts You*. On September 16, the video was half complete and released on September 30, 2019.

## Gameplay

Mob Network has announced multiple times that gameplay videos are set to come in the future but have only ever released just under ten gameplay videos.
Ship Terminology

There are 6 available ships in Sailwind, the 3 smaller starter boats suitable for intra-archipelago travel, and the 3 larger versions, suitable for cross-ocean travel.

#### Anchor

A heavy object attached to a rope or chain and used to moor a vessel to the sea bottom.

#### Bowsprit

A spar extending out of the bow of the ship, used to attach Staysails and Spritsails.

#### Mooring

Mooring refers to lassoing, tethering, tying, or otherwise securing your boat to a fixed object

#### Port

The lefthand side of the boat or ship, if you're facing towards the front or bow.

#### Rudder

A rudder is a hinged fin or blade mounted on the back of the boat or ship that turns side to side, controlled by a tiller or a wheel. It's what's used to turn a ship.

#### Sail

A piece of material, usually fabric, extended on a mast to catch the wind and propel a boat or ship.

#### Starboard

The righthand side of the boat or ship, if you're facing towards the front or bow.

#### Stern

The back of a boat or ship. Sometimes also called aft.

#### Windlass

A mechanical winding device that allows you to tighten and loosen lines. Sometimes also called winch.

#### Sheet

A line attached to the lower corner of the sail, used to rotate the yard around the mast.

Square Sails
Characterized by their square shape.
**Pros**
* Good downwind(with the wind) performance, due to large surface area.

**Cons**

Lateen Sails
Triangle shaped sails that are good for upwind sailing.
**Pros**
* Amazing upwind performance because of their ability to sail into the wind at steep angles.

**Cons**

Junk Sails
Wing-like sails that are great all-around performers.
**Pros**
* Jack of all trades.

**Cons**

Gaff Sails
**Pros**
* More sail area than lateen sails

**Cons**

Staysails
Sails mounted on the stay, which is a rope extending from the mast to the bowsprit. Generally are an additional sail to the base configuration of a ship.
**Pros**
* Additional sail area to increase overall speed.

**Cons**
* Harder to judge when it is on-angle. Can cause wind steering if not balanced and is not as usefull if having tailwind.
Sanctuary

**Overview**

**Geography**
Sanctuary is a small island with a tall geographical profile. The western side of the island consists of a massive rock archway towering over the shoals below, while the remaining parts of the island consist of large rocky cliffs. The only relatively flat part of the island, to the east, is home to the settlement itself. Notably, Sanctuary is also the eastern-most island currently in the world.

**Settlement**
The settlement of Sanctuary is centered around a large temple structure, with its true religious affiliation (or purpose) currently unknown. Besides the temple, there are only four other buildings, one of which being the small Sailwind office by the dock.

**Harbor**
The Sanctuary dock lies on the north side of the island. Immediately up the dock one will find the Sailwind office, with the rest of the settlement a quick walk further up the bank.

**Trade Goods**

**Sailwind Contracts**
A small Sailwind office offers oceanic contracts to Happy Bay, as well as contracts to the nearby capital of Dragon Cliffs. Regional contracts are also available to the other surrounding islands in the Emerald Archipelago.
Economy

WIP - Work in ProgressThis page is actively undergoing a major edit.
 To help avoid edit conflicts, please contact the editor User:Jay028 working on this page before making other edits.
For Information related the the 0.20 Economy update see here

### Trading basics

On most islands you'll find market stalls and a building for trade goods and missions. These stalls have NPC vendors during daytime hours and they sell retail items and goods, and the mission and trade building is open at all hours. Based on your reputation in the Archipelago you're in, you can get a discounts on goods bought. Once you buy goods, you can sell them at different Islands at different prices. The value of goods can fluctuate on a per day basis, and the fluctuation will be one of 3 prices at random. The so called 'demand' of any port switches at midnight.

### Reputation

Reputation is important in improving profits. You can increase your reputation by completing missions. In the log this is indicated under the 'Reputation' tab. Depending on your reputation, you can get a discount of 4%, 8%, 12%, 16% or 20% on goods.

### Trade Routes

Below are maps that indicate popular routes between islands.

 Seafood
 Tea
 Water

 Rum
 Dates
 Tuna
 Water
 Goats Cheese
Ultimate Cookbook / Fish Edition

Community Events

Partake in Community Events on Discord!

## *Hear ye! Hear ye!*

His ***Lordship Adalfieri Da Aestrin*** announces the mournful passing of his personal kitchen chef ***Yor Don Whamsey***!

He died of his wounds after he went hunting for a fresh killer whale to prepare for his Lordship. It all happened so fast... they had almost captured the whale when it suddenly pulled itself loose. Of course ***Whamsey*** could not allow this so he tried to mangle the killer whale with his bare hands!

As heroic his deeds to serve the perfect dinner so terrible it was to watch - Oh how the tide has turned!

We didn't just loose a legendary cook! We also lost the knowledge on how to prepare all his dishes. ***Whamsey*** always had his secret sauces.

Now his Lordship turns to his folk to help make the ultimate cookbook so no dinner goes unsavoury.

## *The noble request go as follows*

Report for each stove (whichever you own) exactly how much wood (pieces) and how long (minutes:seconds) it takes any fish to be "just right" (good) and when the fish starts to become "unswallowable" (bad). Make sure to name the fish and what kind of stove you used.

The different ovens can be found here. Name them by origin Aestrin / Al'Ankh / Emerald.

The rarer a fish the better. But of course also the common fish are being served regularly.

## *Rules*

* Use the format "oven name ; fish name ; good/bad ; minutes:seconds ; wood pieces" for your submissions!

Example (these values are bogus): "Aestrin;Trout;bad;26:05;3"

* Do not spam duplicate of your own submissions
* Put all your findings in the channel #events-submissions
* It's irrelevant on what branch you are (release / beta)

## *Reward*

Will there be a reward?
There will not be a reward for this event.

## *What will this information be used for?*

We will be using this information on the wiki for the keyword 'stove' to help new players figure out how to cook fish.
Witena

Witena
**Witena** is a star that is part of the constellation "Witena's Bow".
 Use in Navigation
***While this star can be used for navigation it is not recommended to do so. Your values will vary a lot and should only be used as a last resort. This star is kept because it is now part of the community world lore.***
If the player has a chronometer or a chronocompass and quadrant available, Witena can be used in navigation for determining longitude on the Ocean Map
At midnight, using the quadrant, measure the angle of Witena and convert the reading using the chart below.
Easter Eggs

There are a few secrets for you to find in the game. Be aware this is spoiler territory. On this page we will only hint at locations vaguely but you will have to search for it yourself. If you want to go directly to the spoilers go to the link at the bottom of the page.

### Spoilers Ahead!

Do not follow this link if you do not want to be spoilered.

Secret Spoilers

Trade Winds and Routes
Oasis

## **Overview**

A large, low-lying island, known for its grain exports, being the only significant agricultural area near Al'Ankh. The Oasis lighthouse stands on a (much) smaller island off the south-east coast.

### **Geography**

Oasis consists of two islands, with the larger, inhabited island to the west. The settlement of Oasis is located on the eastern side of the main island, centered around the eponymous oasis, with the western half of the island covered by grain fields.
Both islands are flat without any geographic features. A recently constructed light house on the eastern island serves as the primary distinguishing landmark for the area.

### **Navigation**

Oasis is situated in the Al'Ankh region, but is located 160nm north of Gold Rock City, beyond the bounds of the Al'Ankh map itself. With favourable winds, it is a full day's sailing from Gold Rock City, but this can extend to two or three days.

Due to its low-lying geography, Oasis is notoriously difficult for first-time navigators to find. Sailing north from Al'Ankh the best landmark is Gold Rock City, which remains visible to the south almost until Oasis is reached. Tactics for reaching Al'Ankh include sailing due north from the northwestern tip of Gold Rock City, or sailing to Al'Ankh Academy and then bearing NNE.

The recent construction of a lighthouse on the eastern island makes the island easier to find at night than during the day. The lighthouse's bright red flame offers a clear bearing indicator before the island itself can be seen.

### **Trade goods**

Oasis has a good selection of trade merchants selling food items, most notably grain. There is also a selection of sailing equipment available, including fishing hooks and lanterns (among other things).
Junk

Emerald's large ship, the Junk, docked at Dragon Cliffs with its sails unfurled.

### Availability

Dragon Cliffs

"Sailing on a Junk is like grasping a piece of heaven on Earth, as you ventured into uncharted waters, carrying the legacy of a thousand journeys on the winds and tides." - Maritime Enthusiast

The Junk is a larger version of the Kakam, with a higher top speed and much more cargo space.

### Features

#### Cargo Capabilities

It features three special cargo compartments with grated access hatches. The small forward cargo compartment can fit one medium and two smalls or up to four small crates while the two large holds can fit two mediums and up to three smalls or 12 small crates.

#### Sails & Setup

By default, all of the winches for sail sheets (ropes to pull the sails in and out) and halyards (ropes to pull the sails up and down) are within the wheelhouse, with the exception of the halyard of the front sail that is on the mast at the front of the boat. This makes the Junk comfortable to sail even in bad weather.

Following the release of 0.21, it can be modified at any Shipyard.

Location: Emerald Archipelago, Dragon Cliffs

Price: 88 Gold
Call of Duty

***Call of Duty*** is a first-person shooter video game franchise published by Activision. Starting in 2003, it first focused on games set in World War II. Over time, the series has seen games set in the midst of the Cold War, futuristic worlds, and outer space. The games were first developed by Infinity Ward, then also by Treyarch and Sledgehammer Games.
Minecraft

***Minecraft*** is a 2019 Australian epic Animation film produced and written by Alex Brow. It's set in the Blockverse and connects with the Alexverse.

It was confirmed that this film would introduce multiple new styles.

## Plot

During 1960, in a cave, built for prisoners, used as a witches testing ground, potions are created, a huge glass orb, a Steve "figure" walks towards the cube, and in the reflection is the view of Herobrine, a beast of a villain who is planning to take over Steve.

Steve smashes the cube thinking it will get rid of the corruption, but instead it just unleashes Herobrine into the Overworld.
Season 1 (Super Legends)

**Season 1** of Super Legends began on October 8, 2023 and finished on January 18, 2024. This is the shortest season of the game, confirmed by SOI Studios. The studio said that there would be a two day offline period between Season 1 and 2. This would not happen on any other season.

## Features

Season 1 of Super Legends introduces many new mechanics including the all new Legend, a new type of power, and the abilities. Season One has many events, in-game events, updates and more.

### Gameplay

* Nickto Operator - He adds more ways to play in movement and speed.
* New weapon in the Core Shooter, deals great damage from close-up and moderate from a range. Very light weight, meaning sprinting is faster with this weapon.

## Lore

With having just lost Wraith, the team of heroes meet back together after learning of the bad news. Makoa Gibraltar, the leader of the crew, also known as **Gibraltar**, suggests they take the fight to the enemy. But bad luck hits them with the fact they aren't able to even locate anything. Meanwhile, Tae returns to his base which reveals a wall with a heap of photos on it, all photos of people he's targetting: He tears up Wraith. He turns around and walks away.

Meanwhile, Dark Paradise continues to increase in size, and the Breaking Point continues to become more wild with what's happening to it.
Spyglass

All three spyglasses available for purchase within Sailwind, arranged in order (with the level one spyglass on the right, and the level three spyglass on the far-left).

## Price

### Availability

Gold Rock City
Dragon Cliffs
Fort Aestrin

## Overview

Like its real-world counterpart, a spyglass will let you see landmarks, islands, and various points of interest both further away and in greater detail. Its most common use for sailors is to spot distant landmasses on the horizon.

## Usage

You can **right-click** to toggle between viewing down the spyglass and viewing as you normally would. Once you are holding a spyglass up to your eyes, you can use the **mouse scroll wheel** to increase or decrease the zoom level. Higher level spyglasses offer significant zoom increases over lower quality models.

## Acquiring the Spyglass

All capital cities (Fort Aestrin, Dragon Cliffs, and Gold Rock City) will offer both the level one and level two spyglasses for purchase. They are typically sold at vendors offering other navigational equipment to ocean-going sailors.

## Prices and Specifications

The three spyglasses offer vastly different levels of zoom, and thus vastly different prices. Prices range from moderate all the way to costing nearly as much as the Brig for the level three variant.

Spyglass Prices and Specifications
 1 | Small wooden body, lined with metal | 1.75x | 266
 2 | Medium wooden body, lined with gold | 2.33x | 554
 3 | Large wooden body, lined with gold | 5.25x | N/A

*Credit to @Stallion on Discord for calculating the zoom levels*
Jumpasport

**Jumpasport** is a company that gives people the chance to enjoy Trampolines and was openned in 2022 with the goal of creating a fun, safe, and enjoyable experience. This company is like Flip-Out, Bounce Inc, or Latitude. However, there is something called Levels in this company which is to prevent injury and issues. There are five big areas, level 1-5, and only people with a account and a proper test can access various levels.

There are multiple coaches who get paid on sight, and will help leveling up. The system follows same rules as gymnastics, but isn't going to level 10, since it wouldn't be possible. This company is also a very good way to learn a few skills, liking bending the knees on landing, and doing a fronttuck (Frontflip)

## Creation

The creation of *Jumpasport* is still pretty much unknown, but we do know the rules for the sport has changed so much throughout the years, in how to create a routine, what skillset is allowed and not allowed.

## Skills - Levels

There are five levels in the sport, and each level is specificly designed for
Mount Malefic

The settlement at Mount Malefic

*"I climbed it one time you know, th' volcano, I climbed it" - William Bjorn, Famous climber of Mount Malefic*

## **Overview**

Mount Malefic is a settlement and massive island in southeast Aestrin. Its settlement is located on the northwestern shore, providing good view towards the other Aestrin's islands.

### **Geography**

Mount Malefic island is formed by a massive dormant volcano and a patch of plain shores around it. Combined with the fertile volcanic soil, the island shores are perfect for farming and plant cultivation.

### **Trade Goods**

The following items can be found for purchase around Mount Malefic:

* Sausage
* Cheese
* Pork
* Honey Beer
* Bun
* Bread
* Grain (Crate)
* Honey Beer (Barrel)
* Cheese (Crate)
* Sausages (Crate)
* Water (Barrel)

### **Settlement**

The settlement of Mount Malefic is built on the surroundings of its volcano. The local dock and merchant guild outpost are located at the northwestern shore. The settlers' village consists of a small group of houses, a local market and a few farmhouses with vast farming fields. Wheat is the main product cultivated at Mount Malefic.
Draft: The Flash (season 9)

The nineth season of the American television series *The Flash*, which is based on the DC Comics character Barry Allen / Flash, is set to preimere in early-2023.The season follows Barry dealing with the aftermath of removing Thawne from the timeline. It is set in the Arrowverse, sharing continuity with the other television series of the universe. The season is produced by Berlanti Productions, Warner Bros. Television, and DC Entertainment, with Eric Wallace serving as showrunner.

The season was ordered on March 22, 2022. Production is set to begin in September 2022. Grant Gustin stars as Barry, with principal cast members Candice Patton, Danielle Panabaker, Danielle Nicolet. This is the first season to feature Jesse as a recurring member.

## Cast and characters

### Main

* Grant Gustin as Barry Allen/The Flash
* Candice Patton as Iris West-Allen
* Danielle Panabaker as Dr. Caitlin Snow
* Danielle Nicolet as Defense Attorney Cecile Horton
* Brandon McKnight as Chester P. Runk

## Production

In April 2020, series star Grant Gustin said there had been discussions about renewing the series through a ninth season, but those were stalled due to the COVID-19 pandemic. In January 2022, when the eighth season was in its midseason hiatus, Gustin signed a 1 year deal for 15 episodes for a ninth season with a raise with him being paid $200,000 an episode for his salary. On March 22, 2022, The CW renewed the series for a ninth season.

## Release

The season is expected to air in early 2023.