Bosses

Bosses and Raid Bosses are prey of exceptional power. They are designed to test a player's ability to hunt, use abilities appropriately, have strong enough equipment and stay alive.

Bosses spawn randomly in the wild on main maps.

Raid bosses have almost guaranteed spawns within isolated maps. Raid bosses also will be accompanied by Guardians that will spawn as others are killed. This is designed to make Raids harder and encourage multiple members to complete.

Bosses of all kinds can drop some very rare and very powerful gear, including artefacts, that is exclusive to Boss Drops, but they can also drop common loot so killing a boss doesn't guarantee a valuable reward.

All bosses have a chance to drop a mini version of themselves called Boss Pets.

Bosses only drop 1 item and will only give Abilities to 1 player at a time. The player is random.

It is recommended that if you fight bosses with others you "Roll" to decide who wins the dropped item. You can choose to do this before the fight or after. To do so, type in the chat "/roll 1 100" and it will roll 1 100 sided dice. Whoever rolls higher, wins.

You can change the roll to any number you want.

It is recommended you only hunt bosses with players you trust if you don't want to risk the item being stolen from under you.

## Bosses

Regular bosses spawn in the wild. Some have a low chance of spawning, others are almost guaranteed spawns. Sometimes more then one of them can spawn at a time.

Bosses generally have massive amounts of health and the more difficult a map they're located, the harder they hit. On top of this, all bosses are capable of self-healing.

Bosses can be soloed if you're quick with Heals and have strong armour and weapons and pet, particularly if it can heal you.

## Raid Bosses

Raid Bosses are restricted to spawning in an isolated map such as a cave. The map acts as an arena for them and their Guardians, and restricts players from running away too much.

Raid Bosses are designed to be significantly more difficult to regular Bosses with the assistance of Guardians.

It is highly encouraged to Party up with others to take on Raid Bosses to have any chance to defeat them.

Due to the nature of spawning, be quick about killing and retrieving the Raid Boss's drops as it will respawn fairly quickly- and their Guardians will continue to respawn endlessly.

Most lore related bosses are Raid Bosses.

## Guardians (Bosses)

Guardians (not to be confused with *Guardian* (Admin)) are hostile prey located within the Raid Boss's map. While the Raid Boss is not hostile, Guardians are *always* hostile. This means they can and will charge a player and gang up to kill them swiftly.

Guardians do a fraction of the damage Raid Bosses do, and are more equivalent to the mid level enemies from the map the cave is located in, so while they are significantly weaker, 20 of them will kill a player very quickly if they're ignored.

Guardians will continue to respawn throughout the map even if the Raid Boss isn't alive, so clear them out as soon as they spawn or they will swamp you.

## Boss Pets

Bosses can not be tamed using the Taming method, so some bosses drop mini versions of themselves that can be used to obtain a pet version of the boss. The drop is not a guaranteed drop and may require hunting several bosses to get one to drop.

A Boss Pet item will be marked with "Boss Pet" in it's name, and as it is an item it is tradeable until activated.

To activate the Boss Pet item, equip the item and log out. When you log in again it will replace any existing pet you had with the Boss Pet. Once activated, the prey becomes untradeable.

Boss Pets health and damage is significantly nerfed compared to it's wild counterpart, but will still be among the highest stats of a tameable prey.