1.6.3.6

**Thorium Mod 1.6.3.1** to **Thorium Mod 1.6.3.6** served to fix some issues and inconsistencies not found in 1.6.3.0 as well as add any remaining donator items requested before Journey’s End.

## Additions

* Added Shadow set, Aquatic Depths Crate

* Added Geomancer's Brush, Moonlight, Brinefang, Call of Cthulhu, Dark Gate, Valhalla's Descent, Aromatic Biscuit, Tortle Scute, Abyssal Whistle, Spectral Fang, Hoke set, Protogen set, Stealth set, Cephalopod set, Smooth Wood

## Changes

* Removed "Molten Banner" and replaced it with Promethean Staff.
* Changed Magma Seer's Mask set bonus to the old "Molten Banner" held effect and made its old set bonus a new sentry in the form of the Promethean Staff.
* Changed Mage Hand to cost mana while being used.
* Updated "Not So Itsy Bitsy" contract to make the objective even more clear.

## Balance

* Buffed Mortar Staff damage from 48 to 54.
* Buffed Strongest Link damage from 28 to 34, knockback from 6 to 8, hitbox size, and it now applies Gouge on hit for 1 second.
* Buffed Weed Eater firing speed from once every 0.33/sec to once every 0.5/sec.
* Buffed Boulder Probe Staff damage from 20 to 22, mana cost from 20 to 15, duration from 30 seconds to 2 minutes, and firing speed from 1/sec to 1.25/sec.
* Nerfed Snow Ball max life from 100 / **200** to 40 / **80**.
* Nerfed Astro armor set bonus activation chance from 33% to 20%, but increased its damage from 15 to 18.
* Nerfed Creeping Vine Staff hit Timer from 1/20 ticks to 1/25 ticks.
* Nerfed Honey Recorder damage from 24 to 18, and use time from 8 to 10.
* Nerfed Cadaver's Cornet use time from 28 to 32 and inspiration replenishment from 5 to 4.
* Nerfed Yuma's Pendant maximum minion amount from 2 to 1 and minion damage from 15% to 10%.
* Nerfed Plasma Generator projectile block recharge timer from 5 seconds to 10 seconds and 2× recharge speed life requirement from 50% to 25%.

## Fixes

* Fixed Summoner bug that would cause some issues with cross-mod compatibility.
* Fixed Bubble Magnet not generating in water chests on world gen.
* Fixed Meteor Head Staff, Viscount's Cane, Valkyrie Blade & Butterfly Staff minion ai to be immensely more consistent as well as helpful/protective of the user.
* Fixed Geomancer's Brush sell price.
* Fixed Taboo Wand ‘Dark Riser’ and ‘Dark Risen’ minions impeding each other’s damage to enemies.
* Fixed Taboo Wand ‘Dark Riser’ and ‘Dark Risen’ minions getting stuck on doorways.
* Fixed Bard weapon charging not consuming Inspiration like it should.
* Fixed Antlion Staff sentry disappearing when targeting an enemy.
* Fixed Mage Hand not being able to pick up town NPCs.
* Fixed Smiting Hammer not displaying its 'holy charges' gauge.
* Fixed Bleeding Heart Staff dealing half the damage per shot it should do.
* Fixed Antlion Staff having finicky enemy targeting.
* Fixed Ancient Obsidian set pieces counting for Granite armor set effect.
* Fixed Terra Scythe enemy targeting being finicky at times.
* Fixed Cure and Liberation not curing debuffs in some situations.
* Fixed Life Disperser not actually shooting anything.
* Fixed Enchanted Pickaxe generating dust weirdly in multiplayer sometimes.
* Fixed Phylactery of a Thousand Souls not disappearing after defeating the Lich.
* Fixed Escape Rockets not being consumed on use.
* Fixed Illusionist Decoys not despawning when they should.
* Fixed Summoner Banners costing no mana in some cases.
* Fixed Musician's Handbook not having a name in the vanity slot or a tooltip in some cases.
* Fixed Falconeer's Cane and Sacrificial Dagger counting as sentries when they shouldn't.
* Fixed Illusionist being absent within the 'Boss Checklist' list.
* Fixed Molten Mortar attack animation.
* Fixed Volt Module not counting as a "Martian Weapon" for the Conduit armor.
* Fixed The Massacre being usable while below 2 life.
* Fixed Empowerment - Flat Damage allowing you to deal damage even with Musician's Handbook equipped.
* Fixed Stellar Rod picking up items when it shouldn't.
* Fixed Void Lance dealing 25% less damage than it should.
* Fixed Mage Hand being able to grab certain enemies it shouldn't.
* Fixed Hover Boots and Air Walkers freezing the game in certain situations.
* Fixed Smooth Wood not looking as it was intended.
* Fixed Dark Gate teleport timer not interacting with Additional Healing as well as a bug that sometimes breaks the portals' teleport positions.
* Fixed Ornate Chest lacking a trapped version.
* Fixed some typos, selling prices, and tooltips.
* Fixed world variables not updating in multiplayer after boss kills in some situations.