recursal/Fanatic-Fandom huggingface dataset:
Player

Player is a playable character in Kaapelipeli: The Cable Game. Player's primary object is to get to the transformer in one piece and collect marking sticks and points along the way while avoiding angry landowners and obstacles.

The original player character is the Project Engineer who is used by default. Player character can be changed at Start menu by clicking the project engineer and browsing through playable beings. More characters and character skins can be unlocked by playing the main game or *finding* them while playing a particular game-mode. A few may be deeply hidden as secrets!

 Saunameister
 Dr. Nau
30 Years of Planning

30 Years of Planning is a pseudonym to new Ancient Greek -levels in Kaapelipeli: The Cable Game.

Levels are currently under development and are planned to get a trailer later this year 2020.

**UPDATE**: due to developer's social conscience, this addition will be in the next big update the game gets. After the hiatus that is.

Levels are heavily inspired by Assassins Creed: Odyssey, which can be seen in enemies outlook and the theme itself. Although the original Cable Game-spirit is still dominantly presented.

In these levels player gets cosmetic changes and new equipment to use: e.g. Nearly Impervious Shield which can be used to block bullets and enemies & an Acrossbow which replaces normal "shooting"-methods, while as bullet boosts look like Arrow quivers.

Around five Ancient Greek levels will be created, including a boss-level.
Summary

Kaapelipeli: The Cable Game is a true one-of-the-kind shooter-action-casual-rpg-adventure-survival -game. (Game concept is based on real life! (Remotely!))

Players job is to guide a lonely project engineer to the transformer while avoiding angry landowners and endangered animals. Player can shoot contracts against stubborn landowners and use drills to destroy rocks and other obstacles. It is encouraged to place marking sticks and pick up boosts along the way to get points and to increase players stats. Later player will also dig through the marked route!

With Kaapelipeli: The Cable Game, you can experience over 35 levels with different terrains and inhabitants and meet beautiful yet dangerous flora & fauna. You may explore offices, towns, rural areas, forests, arctic-areas and perhaps make some friends along the way =)

First seed of Kaapelipeli was sown in autumn 2017 when the idea of world's only game about power cables was brought to coffee table. It all started as a joke but suddenly Gamesalad was discovered and not long after that the first angry landowners were prowling free. Originally it was supposed to be a 1-hit ko game with very few levels and even simpler gameplay.

The game continued to develop during the next two years. Usually because some real-life experiences affected games main idea and inspiration to “code” more grew.
After some time (and some inside jokes about the game) many rpg-elements were added: Coffee mugs became health and player gained ability to shoot contracts. Soon rpg-items emerged so that by collecting these items player could upgrade his stats and make game a little bit easier. Not much after that the point system was added as well to enhance games contestability.

In the year 2019, after a lot of testing and more added content, Kaapelipeli was released to Google Play as a first beta version. This beta version was shelved after a while though.
During Summer of 2019 The Official Demo Version was released in Google Play and Gamesalad Arcade.

In November 2019, Instagram-account was established to spread the news and updates more easily.
☀ https://www.instagram.com/kaapelipeli\_thecablegame/

Year 2020 began with a new game-mode: Digging. At the same time, Demo received "some" tweaks and a Google Leaderboard was added with some achievements as well.

Trailer was launched on March 2020.

After much struggles, a working desktop demo version was released during spring 2020! Which can be downloaded for windows, linux and mac @ itch.io.

Future schemes in 2020 include making a kickass release to Steam.

In May/June 2020 Steam page was established.

Cable Game launched on Steam on July 10th!

Game received numerous content updates through the rest of year 2020 e.g. different game modes and multiplayer.

Development was on a hiatus early 2021.

Late 2021, game development activated again and Version 1.60 was released.

December 2021 an announcement was made: Kaapelipeli The Cable Game would turn into a free game early 2022.

Follow the development story here:

https://kaapelipeli.fandom.com/wiki/User\_blog:Iletzy/Future\_updates\_and\_tweaks\_February\_2020
Characters

This is and index Wiki page for various characters and npcs in Kaapelipeli: The Cable Game.

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## Player

Player is the only character that can be controlled in Kaapelipeli - The Cable Game. He/She may have different skins and outfits but the main player is always the Project Engineer by heart.

Note: all characters have advances and/or weaknesses. Check those here.

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## Player 2

Player 2 serves as a helping hand to the main player. Check Multiplayer guide here.

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## Enemies

   Enemies are hostile beings in Kaapelipeli - The Cable Game. They will cause all kinds of trouble and be a constant nuisance to the player. Enemies have various attack patterns and some endure bullets better than others. It is possible to avoid most of them though.

Boss-enemies have increased endurance and attack abilities that put player to a serious test of skill and speed.

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## Friendlies

    Friendlies are friendly creatures and npcs that don't dont wish player any harm. Some Friendlies even give boosts when encountered and aid player in various ways. The most notorious Friendlie is Vanha-Jermu who donates drills.

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## Critters

    Critters are cute small animals that inhabit levels. So far there has been sighs of bunnies, penguins, crabs, squirrels and toucans. Most of these can be caught and used as a Follower!
Level select menu

Level select menu is the place for choosing your next project in Kaapelipeli: The Cable Game.

While playing the main game, player may use the laptop in the Office to access current level roster.

If accessed from the main menu, player can select one of the *unlocked* areas to swiftly start playing selected level. Locked areas and special game modes can be unlocked by playing the main game.

Level select menu also features Boss-mode and Speed-mode -buttons and some secrets as well!

   Trivia:

¤ Properly working level select screen was very difficult to make! it has many much more code.
Letter

Letter is a point rewarding object in Kaapelipeli: The Cable Game.

Letters are spawn when player successfully hits an angry landowner with a contract. A normal letter gives player two points while special letters may give temporary boosts. Some Flying squirrels reward letters too, if you can hit them that is.
Farm-Ville

Farm-Villes guard their crops with dedication and aggressively attack the player if provoked.

They are semi-rare enemies and can be found in Farm-levels, where they tend the crops peacefully. They award normal letters if shot.

Farm-Villes wear typical landowner clothes and a sharp pitchfork.

   Trivia:

¤ Farmers still hate if someone messes around with their fields.

¤ Yes, they still use pitchforks in The World of Kaapelipeli :D not all can afford tractors
Pauper

Pauper is an enemy character inspired by Finland's population structure. Paupers represent all the poor and problematic individuals, who society has neglected.

Paupers attack with their Pauper canes and are surprisingly fast while doing so. However when two Paupers meet, they must fight to the death of one or the other (or both!).

Trivia:

¤ It's a funny English word, pauper. Pauper.
Unlocking

Player unlocks more levels and secrets as s/he progresses the main game.

Levels are unlocked when player advances to next *area* e.g. beats Forest-levels and moves to Lava-fields, thus unlocking Lava-fields for future plays.

Characters, Followers and other playing-modes are unlocked after finding them or by playing to certain point, same principle is used to unlock more areas in Town.
Vanha-Jermu

Vanha-Jermu or Old-Timer is a Senior Engineer in Kaapelipeli: The Cable Game. He is considered a Friendly being and can't therefore be harmed.

He provides player with more drills if encountered while exploring the levels. Instead of proper communication, he often makes quips at player.

   Trivia:

¤ Vanha-Jermu means a know-it-all senior engineer that knows how to get things done the easy way.

¤ He wears old-fashioned work wear and helmet

¤ Vanha-Jermu has a skeletal appearance in Graveyard-levels and a scorching cosmetic in Lava-fields.
Pause-window

Pause-window is a quick get-away from the main game in Kaapelipeli: The Cable Game and it can be accessed by **pressing X** **in the corner.** In PC-version Esc or P -keys work as well.

While getting a *breather,* player may check his stats and game info from the screen. Or watch the bunny hop around. Go figure.
Flying squirrels

Flying squirrels are agile little enemies in Kaapelipeli: The Cable Game that live in various levels and annoy player with their presence and endangerenism. In addition to normal ones, they come in species such as **lava flying squirrel** and **ghost flying squirrel.** Some have even seen individuals that were exposed to Electromagnetic Radiation, causing their size to increase from little to GIGANTIC with terrible FANGS. Needless to say, these are the Bosses of flying squirrel -communities.

Shooting a flying squirrel with a contract usually awards player with a letter so if you can see them, shoot them!

Fire-landowner meeting with a lava flying squirrel.Ghost flying squirrel gliding away from player.Mug shot of a flying squirrel.Trivia:

¤ Flying squirrel was one the inaugural enemies in Kaapelipeli, along with original angry landowner.

¤ In Finland flying squirrels are endangered species, therefore proper permits and applications are required if one plans to dig or fell trees in flying squirrel -territory.
Tractors

Tractors are four or more wheeled agricultural machines that help to cultivate land and harvest crops. Except that in Kaapelipeli: The Cable Game they are hostile beings which will gladly hit and injure the player.

Tractors are a common sight in Farm-levels where they roam in the fields or cross ELY-roads sluggishly.

They can be broken down with drills but are immune to contracts. Wrecking a Tractor doesn't award any points.

   Trivia:

¤ Tractor is modeled from good old red Valtra.

¤ Colliding with a Tractor completely wrecks it, leaving just a tired tire bounce around.

¤ Tip: Tractors can destroy rocks for you.
Influences

Kaapelipeli: The Cable Game has many hidden references and Easter eggs to discover. This is because game developer has distributed much of his favorite gaming experiences accumulated in 20 years of gaming to this game and to it's characters. Most of the things and basic gameplay is still based on true life though!

Straight to the point: Kaapelipeli is more or less influenced by following games ->

Binding of Isaac -games

Breath of Fire -series

Epic Battle Fantasies

Final Fantasy -series

Lisa-games

Undertale 0-<

Assassins Creed Origins / Odyssey
Cableton brothers

Cableton brothers are a shady duo that works in Cabletons.

Player may meet one of the brothers advertising in Town's streets and chat with him. Later, this very same brother joins the other brother behind the counter. Does this have a deeper meaning or is it just a consequence?

Anyways, they arrogantly sell only helmets for now. And swindle unaware people.

In 2-P-mode it is possible to play as one of the brothers.

   Trivia:

¤ Yes, Fred and George, how original!
Beerman

Beerman is a sidekick & player character in Kaapelipeli: The Cable Game.

He is a tumbling middle-aged man who enjoys his best life by drinking cheap beer and watching other do work.

Beerman can be found near Kaffilas or Kaffi-kiosks and must be unlocked before he can be "played". While accompanying you, he mumbles some Finnish sentences and leaves empty beer cans behind.

As a player character, Beerman has some advances and disadvances. But he's fun to play nevertheless.

Trivia:

¤ Based on a real person who lives somewhere in the Southwest Finland. All he did was complain and drink beer while we planners did our job -.-
Landowner enginier

Landowner enginier (sic) is a wannabe engineer that has a farming background. He quit his rural-life to pursuit his dreams as a project engineer. Because of this, his engineering abilities and stats are rather poor for now. To compensate this, he copes better with other landowners and starts with more coffee than others.
Achievements

Achievements are *minor goals* in Kaapelipeli - The Cable Game that can be achieved with hard work or hard luck.

Achievements can target player's point amount, completed levels, winning bosses or something totally different.

Currently there are **16** achievements to hunt and *Tips* to achieve them can be found in the Achievement-screen.

Future release will have Google Achievements as well.
Soundtrack

Kaapelipeli: The Cable Game launched its official Soundtrack 3/17/2020 on Ei Kait Siinä Studios' Official YouTube-channel. After this some other songs were added to the game but they aren't featured on the Official Soundtrack yet.

Listen it heeeeeereeeeee.

   Trivia:

¤ Best Game Soundtrack is definitely LISA OST: Buy it here.
Puimuri: The Harvester

Puimuri or The Harvester is an unique invulnerability-item in Kaapelipeli: The Cable Game. When picked up, player transforms into a red combine harvester that is effective both in agriculture and travelling through levels of Kaapelipeli.

It is certainly a rare boost to find and almost always guarantees player lots of points and an easy way to complete a level.

Harvester-status is removed after completing the current level.
Rocks

Rocks are a constant nuisance in Kaapelipeli: The Cable Game. They populate almost every level and are the most common obstacle. Ordinary rocks come in various sizes but they share the same qualities.

Because rocks completely block the way, Player is advised to destroy them with drills or just avoid them in general to advance.

In digging-mode, it is impossible to destroy rocks (for now atleast) so be sure which rocks are in the way before you start digging!

   Trivia:

¤ Rocks were the FIRST obstacle in original Kaapelipeli

¤ Before drill-update it was impossible to destroy rocks
Zombies

Every game nowadays has Zombies so why not Kaapelipeli: The Cable Game?

Zombies inhabit the Graveyard-levels  with other undead enemies in late part of the game and are exclusive to those areas only. They respawn from graves and can be destroyed with all kinds of bullets. Shooting a Zombie with a drill causes a cartoonish mess.

Unlike normal landowners, zombies don't award letters or any other bonuses.
Compass

NOTE: Compass is an obsolete object in current Steam-version! It can only be found from older versions/demos and mobile version.

Compass is the *touchscreen-pad* for moving in Kaapelipeli: The Cable Game. It is located in the left side of the screen and is impossible to miss. Compass is disabled in neutral *levels,* where moving is set to normal touchscreen.

Compass' cosmetic appearance can be changed when player find other Compasses in secret places, and equips them in Options-menu.
Snowy-terrains

Snowy-terrains are the latest addition to Kaapelipeli's level roster.

Though mainly composed of snow, snow and more snow, these levels have lots of obstacles and electric grid components.

Likewise snow attracts many warmly dressed landowners to sled and build Snowmen. Some are also in constant state of snow war.

Later, player may find some festive spirit and presents while trudging forward!
Mad Lumberjack

Mad Lumberjack in Beta Version.

Mad Lumberjack is another boss to encounter In Kaapelipeli: The Cable Game.

He is a beardy being with red cap and red flannel shirt, which has no upper buttons. Due to this, his chest hair is always showing.

His facial features (not including the beard) are somewhat rugged with huge eyebrows and missing teeth.

Mad Lumberjack's combat abilities are narrowed to throwing axes, which are much larger than normal axes. They also have different stylish coloring which signals that they are well kept and more prestigious (and sharp). Because he has stablished a good foot hold, he doesn't move while being attacked.

Trivia:

¤ He's just a big mean boss of all the lumberjacks.

¤ Here's some Finnish comedy about a Finnish lumberjack in America:

☀https://www.youtube.com/watch?v=g3ODmMjWV48
Points

Points are the main score attribute in Kaapelipeli: The Cable Game which encourage player to play with care and dignity, as best scores are saved to player's Scoreboard.

Player can acquire Points from marking sticks, letters, enemies and after crossing the finish line before reaching the transformer.

Player will lose points if he gets hit by a hostile enemy or dangerous projectile. Destroying certain obstacles etc. trees ad mailboxes, is bad for your score too.

In Digging-mode most of the Points are doubled, both positives and negatives!

Player will lose a massive amount of points if he "*dies*" after coffee amount reaches to **zero**.

Getting a certain amount of points rewards player with neat achievements.

   Trivia:

¤ Original point system was meant to revolve around money (because everything does). Player had a fixed $um at the beginning and hitting trees etc. lowered that amount. The goal was to complete level with as much money as possible.

¤ Point system is not based on any mathematics formula.
Intro

Intro or Intro-movie is the opening act in Kaapelipeli: The Cable Game, which presents a short audio-visual scene with a rural landscape and a sorrowful kid.

Scene quickly captures the whole idea of Kaapelipeli: Eliminate all overhead power lines and replace them with underground cables to make landscape as beautiful as it once was!
Beach-levels

Beach-levels are somewhat relaxing regions after experiencing the dreadful Lava-fields in Kaapelipeli: The Cable Game. In glowing terms, one might say that should these ´vacation´-conditions prevail, Cable Game would be quite relaxing game after all.

However the developer doesn't put up with that sort of nonsense and therefore these areas are inhabited by many obscene beach bombers, though most of them just want to relax and spend their precious vacation in peace, hoping that no hard-working player will ever find them here! This is why some of the enemies are considered neutral or friendly until their personal space is infiltrated, causing them to get angered!
Enemies

Enemies are hostile beings in Kaapelipeli: The Cable Game.

Enemies inhabit nearly every level and are a crucial part of cable planning experience. Angry landowners are the most common enemy type and other enemies include e.g. lumberjacks, tractors, flying squirrels, ghosts and spiders and much more! Besides some of them are rare individuals with special skills or act as Bosses.

In later levels player encounters more and more supernatural enemies which defy logical sense.
Kaffila

Kaffila or Cafe, is the best place to chill in Kaapelipeli: The Cable Game.

In Kaffila, player may play slots, turn on the radio and naturally drink coffee free of charge!

Kaffila can be found in certain levels and in Town's main street. It is hard to miss.

Trivia:

¤ The coffee maker in the background is somewhat based on Moccamaster, a very popular coffee machine in Finland.

¤ Radio can be used to change game's background music.
Forest

Forest, inhabited by erratic animals, sharps axes and burly lumberjacks is one of the levels in Kaapelipeli: The Cable Game. Forest is reached after beating Farm-levels.

Forest-levels are very diverse and difficulty setting may hurt players score in more than one way. Forest has at least one **Boss****-level** and introduces a unique *Escape*-level.
Backbags

Backbags are helpful accessories in Kaapelipeli. They are boosts that increase the maximum amount of Contracts and Drills carried. Because different characters start with different stats, it is advised to collect them to improve players' weaknesses.

Backbags can be found almost everywhere, but some are hidden better than others...

   Trivia:

¤ Backbags are really useful for carrying things!
Followers

Followers are little creatures that follow Player around when exploring the World of Kaapelipeli: The Cable Game. Followers must be *Caught* before Player can choose which one accompanies him. After catching one, follower can be selected from the Start menu.

All Follower's have a 'unique' skill which may help to player with either stats-changes or bonuses.

Followers are disabled while in Digging-mode because they are scared of big machines :o

Can you catch them all?

   Trivia:

¤ Followers aren't Pokemon and can't really battle for you!
Granaries and Silos

Granaries and Silos update and (same named levels) was published in 2021 with 5 new areas and a Boss. It introduced a "Harvest Season" with relevant rural structures and objects such as different crops, constructions and Ponthikka (moonshine).

Levels themselves were quite large, possibly larger than any other levels at that time which meant that they had more enemies (old and new) and room to explore.

As player progresses through these levels, he may experience an ominous change in landscape which culminates when The Boss is encountered.
Giant Flying Squirrel

Giant Flying Squirrel seeking its next meal.

Giant Flying Squirrel is a terrorizing Boss-type enemy in Kaapelipeli: The Cable Game.

 Unlike other bosses, Giants come in pacts and can spawn more flying squirrels without warning.

Hitting them with Contracts causes their ego to drop in alignment with physical size. After it's reduced enough, they will vanish and cause no further harm.

Trivia:

¤ Graphic model might be the scariest one in the game. It may affect game's age rating.
Coffee

Coffee is the liquid of life. At least in Kaapelipeli - The Cable Game , where it represents your **health.**.

Player can get Coffee from friendly landowners or from various Kaffila's around The World.

When under Under-the-Rainbow -status, player receives random coffee boosts in the current level.

In addition to health, Grandma receives speed boosts from coffee!

   Trivia:

¤ Project engineers are notoriously fueled by coffee so it's important to keep coffee levels in check.
Festival

Festival-level is a TBA level in Kaapelipeli: The Cable Game.

Like the name implies, it is all about music, festivities, people, stages, bouncers and having fun!

Festival will open later this year when there's finally a reason to celebrate.

Trivia:

¤ Festival-level was formed because Covid-19 ruined all summer 2020 music festivals.

¤ This was 150th article!
Oily Guy

Oily Guy is a working class hero character in Kaapelipeli: The Cable Game who attacks using wrenches and scrap-boxes.

Like some other playable characters, he must be unlocked before he is usable. How this is done however, is a secret.

Oily Guy lives in the Town and is often seen tinkering with a mysterious crate. During course of the game, player may discover what the crate contains.
Friendly landowners

Friendly landowners are npcs or so called Friendlies in Kaapelipeli: The Cable Game.

A friendly landowner doesn't react to bullets, but will give some servings to player if bumbed into. E.g. coffee.

Friendly landowners can be found in almost every level and boss-level, though they may have different appearances depending on the terrain.

Note! When player is covered in Flies he is ignored by Friendlies!

Trivia:

¤ Friendly landowners are a welcoming sight in almost every situation.

¤ Common servings include different bread-based sweet and buns. But never croissants... Never croissants...
Denied Contract

Denied Contract is a boost item that gives permanent bonus to bullets' size in Kaapelipeli: The Cable Game.

It is a semi-common item that can be found in almost every level. Getting multiple Denied Contracts in one run increases the effectiveness of bullets considerably.

Trivia:

¤ Denied contract may signal that current contract wasn't good enough. Therefore it increases next one's size i.e effectiveness to make better results next time.
Steam release

First actual step towards Steam release was taken during April 2020, when Ei Kait Siinä Studios successfully tested SteamWork & and managed to achieve a working Demo version!

In June 2020, Kaapelipeli's store page and game's current version passed Steam's evaluation!

**On July 10th, Full version was finally released!**

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Boss-mode

Boss-mode is a brutal but effective way to experience Kaapelipeli: The Cable Game in all it's glory. When player wants to play in Boss-mode, it can be accessed from Level select menu.

Boss-mode, like it's name indicates, is all about beating game's boss levels in a row, without pauses

**But that isn't the only challenge.**

To make this challenge worthwhile, **Respawning is** **disabled and levels are harder than in the main game.**

Completing Boss-mode, thus defeating all major threats to the World, player is awarded *a shiny new achievement*.
Lifetime-stats

Lifetime-stats is a record book which tells the accumulation of different things done and collected in Kaapelipeli: The Cable Game.

For now, following acts are recorded:

* Times played
* Coffees Drunk
* Croissants Munched
* Drills Shot
* Flies Repelled
* Landowners Bumbed
* Letters Received
* Levels Traveled
* Punks Detached
* Sticks Placed
* Undeads Banished
* Waterposts Exploded
* Windmills Detached
* Composts turned
Critters

Critters are cute small animals that inhabit Kaapelipeli: The Cable Games levels.

In Follower-update, it became possible to capture certain critters and use them as "pets".

So far there has been sighs of bunnies, penguins, crabs, squirrels and toucans. Most of the critters are harmless and fill the game with cuteness, but some may block your bullets.

Because critters spawn at random, they may disturb player's vision and route planning.

Sharp eyed landowners claim that they have seen the cutest hedgehogs too!
Demo Version

Official Demo/Free version of Kaapelipeli: The Cable Game is here:

> https://play.google.com/store/apps/details?id=com.kaapelipelidemo.game
>
>

> http://arcade.gamesalad.com/games/153170
>
>

Experience a sneak peek of the Full version with:

* Over 5 Demo-tailored levels
* Most of Full version items and game mechanics
* Top 5 high score -list
* Lifetime statistics
* One Boss-level
* **+ Never seen before Bonus level**
* Exclusive photos of the main game

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Digging

Digging or *Digging mode* is an exclusive 2020 feature in Kaapelipeli: The Cable Game that brings more depth and additional elements to the game. It is a whole new experience compared to normal playing because player loses points more easily and must follow specific routes to get points in turn. If player has Workers, bonus points are rewarded.

So far, digging equipment is restricted to a single Excavator but this will get new content in the future.

While moving with Excavator (or akin heavy vehicle) picking up boosts is disabled. Therefore it's encouraged to grab them while in Planning-mode.

Note: Some levels i.e Boss Fights and Escape-areas are undiggable and finish as soon as player reaches the goal = There's no Digging.
One Night At Crossover Heck 2 (legacy)

## Description

One Night At Crossover Heck 2 is a FNAF 2 fan game created by grbr2006. It is the second game to be released and the third part chronologically.

You can download it here .

## Characters

### Alive

Ink Bendy

Spooky

Tattletail

Cuphead

Monika

Baldi

Freddy Fazbear

Sans

### Dead

It's A Bully

Playtime

The Principal of the Thing

Arts and Crafters

1st Prize

Gotta Sweep

## Trivia

* Unlike FNAF 2, this is a sequel to the first game.
Bosses

**Bosses** are tough survival or fighting levels in Kaapelipeli: The Cable Game.

Boss-levels usually occur after a certain area is completed i.e. every 5 levels or so.

When player is in a boss level it can resemble a classic battle including boss' health bar and posing the player as an underdog. In turn some boss levels are *fight & flee*, where the main goal is to survive and reach the end of the level in one piece.

Tip: If a Boss is meant to be *defeated* in order to continue, there are *respawnable* Contracts somewhere in the level (usually near the boss).

```
**SPOILERS BELOW !**

```

Kaapelipeli's World has some fearsome Bosses which **Guard** their respected areas:

¤ Esko protects Farm-levels

¤ Giant Flying Squirrels inhabit Wild-life sanctuaries.

¤ Mad Lumberjack chops all who oppose him in Forest.

¤ Lava-fields smolder multiple Bosses and mini-bosses.

¤ Beach welcomes all who want to play beach volley with \_\_\_\_.

¤ Graveyard's holy grounds are controlled by \_\_\_\_\_\_\_\_\_.

¤ Snowy-terrains have their chilly yet jolly mysterious leader \_\_\_\_\_\_\_.

¤ Greek levels are controlled by \_\_\_\_\_\_ dark magic.
Slots

Slots is a ***one armed bandit*** machine in Kaapelipeli: The Cable Game.

It can be found in the corner of Kaffila and costs zero dimes to play. **Therefore it's not gambling.**

Winning at slots is not impossible so patient players may get rewarded, maybe.

Trivia:

¤ Slots-machine's reward bin is actually it's mouth!

¤ Slot-machines are very, very common in stations, coffee places, stores etc. in Finland.
Privacy Policy

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https://answers.chartboost.com/hc/en-us/articles/200780269-Privacy-Policy

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​**Gamesalad:**

​All Ei kait siinä studios’ games are made using GameSalad (GameSalad, Inc). GameSalad`s privacy policy is available at https://www.gamesalad.com/privacy and

https://help.gamesalad.com/knowledge-base/what-android-permissions-do-gamesalad-apps-require-to-run/

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Monika

***This is Monika from ONACH, If you want info on Monika from her source material, see her page on the Doki Doki Literature Club! wiki***

## Monika

* Current
* ONACH 1 (old)
* ONACH 2 (old)

## Physical description

### Species

Artificial Intelligence (ONACH 1)Virus (ONACH 2)

## Behavior

### *One Night At Crossover Heck 1*

If Monika is finished hacking into your computer, click on the cancel button. If you fail to do so, she will disable your cameras for the remainder of the night, making the night significantly harder.

### *One Night At Crossover Heck 1 (old)*

If Monika's entire body is out of the portal, click on her.

### *One Night At Crossover Heck 2*

If Monika starts glitching, click on her.

## Trivia

* Her current design is based off the rare ghost menu easter egg from her source game.
Cosmetics

Cosmetics are items in Kaapelipeli: The Cable Game that alter the appearance of player and bullets.

Though these *skins* may make objects appear more lethal or ridiculous, they all have same abilities. In fact, only players skin has some influence on stats, but for example, players size stays always the same.
Graveyard

Graveyard is one of the last **(and scariest)** levels in Kaapelipeli: The Cable Game.

Player is *allowed* to enter the Graveyard after beating the Beach-levels. Or perhaps player escapes there to avoid intense heat and sand in his work boots. Anyways Graveyard is not the best place to escape to.

Graveyard is swarmed with ghosts, zombies, spiders and other horrors.

Because of the scary atmosphere, player's Speed is reduced while violating Graveyards peace!
Projectiles

Projectiles are dangerous and life-dangering bullets in Kaapelipeli: The Cable Game that are thrown by enemies or spawned by current environment.

They will hurt both the player and the current Digging-vehicle. Harvester on the other hand, is immune to projectiles.

In Kaapelipeli, axes, lavarocks, vehicle crashes, flying skulls and snowballs are considered projectiles.
Obstacles

In Kaapelipeli: The Cable Game, obstacles include all various objects that may block your characters movement. Avoidable obstacles can be trees, rocks, snow formations, rivers, lava-rivers, coffee kiosks, igloos, graves, more trees, wildlife fences, crops, hot air balloons etc. etc.

Some obstacles can be destroyed with different methods e.g. snow piles can be shoveled away while as rocks can be drilled to small pieces.
The Undead

The Undead, like the name says, are unliving creatures in Kaapelipeli: The Cable Game.

They mostly haunt the Graveyard-levels but some have wondered to another levels as well!

Undead population consist mainly of deceased Angry landowners' ghosts, who still roam in the world of the living.

Higher in undead hierarchy are Mummies and zombies which are far more dangerous than plain ghosts.

Haunted electrical boxes are in the grey area... they are probably possessed by something, but we don't want to know what.

Trivia:

¤ Every proper rpg-like game must have some form of undead beings in it.

¤ Where's the priest?!
Player 2

Player 2 in a nutshell:

* 2-P mode can be activated from the Options
* Player 2 has his own health and he can be moved with keyboards arrow-keys.
* This player however, can't shoot very often nor pick up most items. He can be used as a helper to remove trees without penalties and to place sticks though!
* Player 2 can shoot with ”0”-button but only once every X seconds
* If he ”dies”, he'll respawn at the start of every level for free.
* He has an immunity against most of the angry landowners but in turn he's very vulnerable to flying sharp objects and tractors!
* Who ordered pizza? Only Player 2 may pick it up & it increases both bullets and points!
* P2 can't place sticks while in digging mode
Shield of Positivity

Shield of Positivity is a positive boost in Kaapelipeli: The Cable Game. It is fairly rare item and can be found in certain locations only. Shield protects the Player from hostile projectiles and its durability is reduced after each successful block.

Like other temporary boosts, damaged or undamaged shield goes away after a while.

Trivia:

¤ Shields in-game symbol is a letter with a gold coin, hidden meaning could be e.g. Getting paid for your work fills you with positivism that shields you from harm.
Drill

Drill is an effective, rock-shattering bullet in Kaapelipeli - The Cable Game. It's known aliases are *Diamond Drill* and *Timanttipora* (in Finnish).

Shooting drills is a destructive way to play because drills can be used to destroy rocks and other obstacles. However, their limited quantity encourages player to use them sparingly. Backbags can increase player's carrying capacity.

Player can get more drills from Boosts, Senior Engineer Vanha-Jermu or by buying some in The Town.

Because Kaapelipeli is not a violence game, drills cannot be used against most of the enemies. (You can blast through zombies though!)
Excavator

Excavator is a controllable tool which is used in Digging mode.

So far, digging equipment is restricted to a one model only, but game will get new content in the future.

Trivia:

¤ Excavators are widely used to dig/cover underground cable routes, one could say it would be impossible without these mighty machines!
Crabs

Crabs are common beach-level enemies and critters in Kaapelipeli: The Cable Game.

What makes them special is the fact that they can be either neutral or hostile against the player. Hostile crab is usually larger and has a *Angry-sign hovering above its dome.* These crabs move erratically and harm player on contact, much like flying squirrels do.

They are vulnerable to contracts, therefore a well aimed bullet destroys a crab completely, leaving only surimi behind.

   Trivia:

¤ Crabs aren't really a problem in Finland's beaches, but they could be!

¤ Mr. Crab from Sponge Bob is one of the best characters ever.
Ghosts

Ghosts are incorporeal enemies in Kaapelipeli: The Cable Game. Their grimy habitat is located in Graveyard-levels, where they tirelessly haunt and feel constant cold desperation towards all living beings.

Angry ghost landowners differ only little from their living counterpart (they both move slowly and are easy to hit), but instead of yelling NOTTA they continuously try to scare player with **BOO!** -chants.

Another ghost species; flying ghost squirrel turns invulnerable while gliding, therefore shooting contracts against them is considerably difficult. Sometimes its easier to just avoid them if you have any margin to do so!
Sauna

Sauna (/ˈsaʊnə/); is a traditional Finnish escape-the-real-world-simulator, where one can relax and forget all current problems, or find solutions to these problems!

In Kaapelipeli: The Cable Game, Sauna serves the same purpose. Player may also throw "Lisää Löylyä" i.e. more water to the heaters and make water vapor appear.
Marking stick

Marking sticks are point rewarding items in Kaapelipeli: The Cable Game. Every level has somewhat 10 - 25 sticks that can be collected though some may be in hazardous places!

After player collides with transparent stick's outlines, a real stick is placed to that spot, awarding points.

These placed sticks play a HUGE role in Digging-mode, where player "must" follow the stick-marked route to get even more Points.

Player is encouraged to place sticks because they award achievements too.

"*In the End it doesn't even matter"* if player collects sticks or not, but this may change to a punishable act in the Full Version!

Trivia:

¤ In real life, marking sticks are used to mark the correct digging route to transformer or other socket.

¤ These Marking sticks are made from wood and top is painted red to enhance it's visibility.
The Introduction

## The Cable Game

### A one-of-the-kind shooter-action-casual-rpg-adventure-survival -game.

   Your job is to guide a lonely project engineer to the transformer while avoiding angry landowners, various obstacles and endangered animals. You can shoot land use -Contracts against enemies and crush rocks with Drills. Remember to place marking sticks and pick up boosts along the way to get points and to increase your stats.

After you have reached the Transformer, it's time to **DIG**. While in digging-mode, player loses points more easily and must follow specific routes (the one with most marking sticks) to get more points in turn.

While playing Kaapelipeli: The Cable Game, you can experience over 35 levels with different terrains and inhabitants and meet beautiful yet dangerous flora & fauna. You may explore offices, towns, rural areas, forests, arctic-areas, bonus levels and perhaps make some friends along the way =)

Take a quick look at the gameplay videos here:

You can also read the official summary here: Summary

> A true hybrid of a game. Simple and unique gameplay with a twist.
>
>

> This game is both fun and educative (Learn finnish, the 6th most difficult language in the world) and be challenged with various Boss levels!
>
>

```
Kaapelipeli - The Cable Game was made with Love, Coffee and Gamesalad 1.25.

```
One Night at Crossover Heck Wiki

**Welcome to the official One Night at Crossover Heck Wiki.**
one night at crossover heck was a FNAF fangame created by *grbr2006*.
originally made in 2019 as a joke, but slowly grew to have a story that has yet to be told.

currently, the games have been cancelled due to a lack of interest, but the story will told in a different way.

this wiki is extremely outdated. it will all be updated soon.
Trash bins

Trash bins are stationary obstacles  in Kaapelipeli: The Cable Game.
They can be found in random places, but mostly near polluted areas and levels.  Smelly trash bins usually indicate that something in that area is polluting the environment. They may also attract flies .

Trivia:

¤ Trash bins are modeled after popular Finnish trash cans: Sulos.
Inspired-levels

Inspired-levels are what some might call Easter Egg levels in Kaapelipeli: The Cable Game which drew inspiration from different game franchises or current real life events.

E.g. hidden Egypt themed level was created to match Assassins Creed: Origins atmosphere.

TBA Festival-level will pay respects to festival free Summer of 2020.

Likewise a secret Garbage -level was built to take a stand against pollution and junk piles.

While the gameplay itself stays the same in these levels, player may discover nifty adjustments and aptly themed graphics and enemies to make levels even more unique.
Maribel

**Maribel** is Dex and Ansel's aunt.

## History

When Dex was young, she and Maribel were close. When she was an adult and she came back from Afghanistan to find that her parents had left and put Ansel in a home, she went to see Maribel first, but couldn't find her either. She assumed Maribel had fled with them, but years later she got a letter from Maribel checking in on her and Ansel. She ignored it for the next five years, but when a case took her to Los Angeles, Grey convinced her to go visit her aunt while she was in town. Dex went to Maribel's house, but quickly figured out that she'd developed dementia and thought Dex was her mother. Dex stayed to sit with her for a while.

## Relationships

### Familial

She was close with Dex when she was a child. She's Dex's mother's older sister. When Dex's parents left and put Ansel in a home, Maribel said she knew Dex would be upset.

## Notes and Trivia

* She lives at 743 Bonham Los Angeles, California 91342.
Four

***This is Four from ONACH. If you want information on Four from BFB, see their page on the BFB Wiki.***

## Description/Appearance

Four is a blue number 4 that has wires coming out of their rips. They are the main antagonist of ONACH 4: Tetraphobia.

## Behavior

### *ONACH 4: Tetraphobia*

They will appear on the bed behind you, You have to shine your flashlight at them before they jumpscare you.

## Trivia

* They're a robot alien.
* They're friends with X, which is why they're not hostile towards them.
Michelle Amberson

## Michelle

Michelle Amberson is the main protagonist of One Night At Crossover Heck. She is the player character in most of the ONACH games except ONACH 4: Tetraphobia and One Night At Crossover Heck 7.

## Behavior

### *ONACH 4:* *Tetraphobia*

She doesn't appear in this game and is only briefly mentioned. Instead, you play as her younger brother, Lucas.

## Trivia

* Michelle is 15 at the start of the timeline. She changes throughout the games as they span through different years.
* Michelle is a pro skateboarder. The reason why she doesn't use a skateboard to escape Crossover Heck is because she didn't bring one.
* Michelle is bisexual and was in a relationship with her now deceased boyfriend, Evan.
Setaminattik

Setaminattik is a cameo of SFM animator Kittanimates and only appears in the older version of ONACH 4.

## Description/Appearance

She is a black and white cat with dark eyes. In her scrapped updated appearance, she also wears a red jacket, blue jeans and a puzzle-piece necklace.

## Behavior

### *One Night At Crossover Heck 3 (old)*

On a rare instance, they will be summoned by Spooky and will jumpscare the player after glitching out the game.

### *ONACH 4: Tetraphobia (old)*

She begins appearing on 4AM. When she appears, click on her.

## Trivia

* This character is a corrupt version of Kittanimates, An SFM animator and one of grbr2006's inspirations.
* She is scrapped and will be replaced by another BFDI character, since her inclusion in the original ONACH 4 didn't make sense.
Sayori

***This is Sayori from ONACH, If you want info on Sayori from her source material, see her page on the Doki Doki Literature Club wiki***

## Description/Appearance

Sayori is a character from Doki Doki Literature Club.

## Behavior

### *One Night At Crossover Heck 2 (old)*

She appears for only a split second in the office and isn't hostile towards the player.

## Trivia

* Originally, she died before the events of ONACH 1. This has since been retconned and she is instead alive with the other Literature Club members.
Child Jermu

Child Jermu is a playable juvenile character that must be unlocked by finding him in the Magical Forest.

Child Jermu is kid version of Project Engineer and reflects his boyhood years. As we can witness from the intro, he grow up in rural regions where nature was untamed and electricity was not a commodity. After electric poles and lines appeared, his childhood turned bitter.

Later, as we know, same child would continue to educate himself and get employed to energy-sector. His lifetime goal is to eliminate all overhead power lines and replace them with underground cables.
Playtime

***This is Playtime from ONACH. If you wanna see her information from her source material, see her page on the Baldi wiki***

## Physical description

### Eye color

???

Playtime is a character from Baldi's Basics Classic and Baldi's Basics Plus. She appears as a hallucination in *One Night At Crossover Heck 2*.

## Personality

### *One Night At Crossover Heck 2*

She appears for only a split second in the office and isn't hostile towards the player.

## Trivia

* "Rachel" is her real name***.***
	+ The idea of her real name being "Rachel" came from Baldi's Unreal Basics.
X

***This is X from ONACH. If you want information on X from BFB, see their page on the BFDI Wiki.***

X

## Description/Appearance

X is a yellow letter x with a blindfold over their eyes that has the number 7 on it.

## Behavior

### *ONACH 4: Tetraphobia*

They will appear beside the closet. When Four is near, they will begin shaking, warning you that Four is nearby. They are not hostile towards you.

They are not present in Phase 2.

## Trivia

* They're friends with Four, which is why they know when Four is nearby and why Four is not hostile towards them.
* It is unknown why ink is coming out of their eyes and wounds, but it could be assumed that they got cursed by Bendy.
* Their blindfold has the *number 7* on it. Which is a reference to their value in X Finds Out His Value.
Pepso

Pepso is a fictional energy drink in Kaapelipeli - The Cable Game.

Drinking Pepso gives player small speed boosts in moving and shooting, which can be followed by looking at player's stats.

If player consumes a certain amount of Pepsos, it may reward player with an achievement!

In Speed-mode, Pepso amount is significantly increased to enhance speedy gameplay.

Trivia:

¤ Back in the old days (before coffee-addiction) developer used to drink lots of pepsi and coca-cola!

¤ One shouldn't drink too energy drinks!

¤ One is allowed to consume energy drinks on field days.
Worker

Worker or Workers are handymen that player may recruit in Kaapelipeli: The Cable Game.

With Workers' help, player may get more points while digging and collecting marking sticks, therefore it's encouraged to find many as soon as possible. Workers aren't always easy to find though!

Trivia:

¤ When digging routes for underground cables, excavator operator usually has 1 or 2 assistants; so called Shovel guys to help him out.

¤ Shovel guy still needs a proper induction to work conditions and possible other education in order to work safely!