Fae

This group was created by Elves after they made first contact with Humanity. The group consist of both the elf-like aliens who originally created the power armors, and the humans who have chosen to follow them.

The Fae may be few in number, but their advanced knowledge and technolgy makes them a valuable ally, and a major enemy.

## History

On the same day the suits arrived on Earth, a massive object also fell into the ocean off the coast of Brazil.

Astronomers had observed the suit pods streaming from this object, and after reporting their discoveries to the U.N, an international fleet was sent to investigate. What they found was greater than anything they could have ever imagined. They found an alien space craft.

Initially, the investigators believed the ship's crew to have killed on impact, and the vessel itself disabled. This belief was proven incorrect though, for almost immediately after the fleet arrived, the alien ship became active, and the Elves made first contact with Humanity. During first contact, the Elves explained to Humanity everything that had happened to cause “Suit Fall”. (See “Symbiotes” & “Progenitor nanites”)

Shortly after first contact, the Elves discovered that numerous Humans had been altered by the Progenitor nanites. The Elves realized how important these new altered Humans were, and decided to invite them to their ship so that they could study them, and help them adjust to their new lives.

The Elves and the neo-Elves (Humans turned Elf) are now collectively know as the Fae. Together they have created the temporary fortress city, Ft. Mythic, within and around the underwater ruins of the Elven ship “Gilded Matriarch”.

## Goals of the Fae

**Restore the peace on Earth:** The Fae have decided to remain on Earth for the remainder of the “Suit Fall” crisis, since they were responsible for the event in the first place. The Fae's objectives for restoring peace are.

1. Destroy the Symbiotes present on Earth.
2. Ensure the survival of the planets major governments.
3. Reacquire suits from all dangerous parties on Earth.
4. See that humanity is responsible enough to use any technology they reverse engineer from the Fae

**Locate and rescue all captured Fae:**Despite the peaceful first contact, and the open sharing of information, some of Earth governments still refuse to accept the Fae as friendly, and have begun abducting neo-Elves for experimentation. The Fae also made numerous enemies when they decided to assist the U.N, and these enemies have made kidnapping one of their prime methods of undermining the Fae.

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**Return to the Elven Home world:**One Earth has been returned to a peaceful state, and all the Fae have been rescued, the Elves plan on returning to their home world, and continuing their campaign against the Symbiotes. All neo-Elves have been invited to join them in this journey, and there is no consequence for refusal.

## The Symbiotes

The Symbiotes are the parasitic alien race that forced the elves to crash land on earth. More information about them can be found here.

## The Progenitor nanites

The Elves invented the Progenitor nanites to cure and prevent Symbiote infections, they were initially

intended to be used in conjuncture with the armors to create an autonomous medical treatment and rescue system for Symbiote infected worlds.

The nanites work by re-coding an individuals cells and DNA to convert them back to their original Elven makeup. This process has somehow been successful with Humans, causing anyone affected by the progenitor nanites to be completely converted into an Elf.

The nanites are unable to be transferred from person to person, (I.E, having someone drink a neo-Elf's blood won't turn them into a neo-Elf.), However, it is speculated that inter-species breeding between Elves and Humans is possible, given the genetic similarities.

## Technology & Resources

Despite representing only a small fraction of their civilization, the Elves technology is hundreds of years more advanced than Humanity's, and the few scientists they have among them have proven to be smarter than all of Earth greatest minds. Aside from their observed technological capabilities, the Fae also have access to resources that survived the crash of their ship. These resources include:

**1. Shuttle craft:**The Fae are in possession of 23 VTOL shuttles (Formally 24 but one was stolen during the initial meeting between the Elves and the neo-Elves). These shuttles are lightly armed and armored, (Their essentially flying APC's), are capable of transporting personnel or vehicles, and can travel at speeds exceeding Mach 1.

**2. Personal weaponry:**Plasma rifles and pistols used by the Fae when they are unable to use a suit of power armor.

**3. Super Massive Shield's:**The Fae use a single massive shield to protect ft. Mythic and the “Gilded Matriarch”. The Fae have said that this shield is able to resist nuclear weapons, but this statement has so far not been tested.

**4. Advanced medical equipment:**Misc. equipment used by the Fae to treat injuries and infections. Primarily nanite based.

**5. Nuclear fusion:**The Fae are in possession of a functional nuclear fusion reactor. The reactor is located within the ruins of the “Gilded Matriarch” and powers ft. Mythic and the Super massive shield protecting it.

**6. Material synthesizers:**These objects are able to create any organic or in-organic object they have the instructions for. They provide the Fae with their food and were also used to recreate the parts necessary to repair the “Gilded Matriarch” and build Ft. Mythic.

**7. Spare Suits:** Not every suit was lost to the Elves during “Suit Fall”, the Fae are still in possession of about 10% of the original armors. The Fae use these suits as both unmanned drones, and backups for their pilots in case a suit is damaged beyond repair.

## Elven Biology

The Elves and neo-Elves both appear to exactly match typical fantasy elves in terms of physical appearance

(Pointed ears, lithe frames, etc.). The Elves have also revealed that they age about 3x slower than Humans, and that their lifespans typically last from 200 to 300 years.

Mentally the Elves seem no different from humans, neo-Elves have been confirmed to retain their original personality, (albeit with a slight increase to intelligence.), and communication between Humans and Elves has been surprisingly easy and peaceful.

Also, as noted above, it is strongly believed that breeding between Elves and Humans would yield viable offspring, but it is unknown weather this offspring would be Human, Elven, or Hybrid.

## Social Order

The Fae are governed by an oligarchical council made up of the original crew of the “Gilded Matriarch”, and smartest of the neo-Elves. The council itself is made up of members who each control a division of Elven society, and is ruled equally between these members. The social divisions are as follows:

**Civilians:**The civilian division is made up entirely of neo-Elves. Being a civilian is usually temporary, as most neo-Elves in this division undergo instruction to join a new one. However, instruction is entirely optional, and a neo-Elf can choose to stay a civilian and help the Fae in Ft. Mythic.

**Engineers:** The Fae in charge of repairing and maintaining their factions technology. Engineers also assist security personnel during missions.

**Medics:**The Fae in charge of all medical matters and resources. Medics also assist security personnel during missions.

**Scientists:** The Fae in charge of researching Earth, the Symbiotes, Humanity, and archiving all knowledge learned by the Fae while on Earth. The scientists are made up of individuals from every intellectual field, both Human and Elven. Scientists also assist security personnel during missions.

**Security Agents:** Personnel in charge of defending ft. Mythic & members of the Fae. Security Agents are also used to rescue captured Fae, acquire valuable resources, hunt down dangerous criminals, and maintain peace between the Fae and other groups.

## Faction relations

* **Neutral**

1. The Safety Net
2. Abyss
3. Brinkers
4. Volitant Hospitium

* **Allies**

1. The U.N
2. TMS
3. The Crusaders

* **Enemies**

1. Outer Haven
2. The Vox Populi
3. The Symbiotes
4. Empyrean Knights
5. Desperado Enforcement
6. The Hunters
7. Elforce Alpha (Note: **Priority Criminals. Extremely dangerous**. **Report any sightings to security command immediately!**)
8. The Pack
9. Suit Cults