recursal/Fanatic-Fandom huggingface dataset:
Shrek from the swamps

**Shrek from the swamps** is Shrek hailing from his own series. This version of him however is a meme version of the titular character being poorly drawn. He is a meme god ~~(for some reason)~~. He is hiding behind the scenes in Shrek. He is always doing something bad to children. He wants to scare everyone. He was brought to the world by someone trying to draw Shrek in MS Paint in Russia. During the war on Ukraine he spares Russian soldiers to take the victims down. He is enemies with Shrakt - another version of him (he also pretends to be him in order to fool his foes outside Russia). He, unlike the original speaks Russian instead of English. He even made his own mafia called *Shrek's Mafia.* He was originally named *Shreek* but was changed to *Shrek* because Russians said the name they misspelled was confused with *Greek* (he's still called *Shreek* for some reason).
Соединённые Штаты Америки

**Соединённые Штаты Америки** (англ. United States of America), также известные как **США**, **Соединённые Штаты, Америка** или просто **Штаты** - федеративное государство, расположенное в Северной Америке. Включает в себя 50 штатов. Столицей является Вашингтон.

## Жители

* Список жителей Соединённых Штатов Америки

## См. также

* Появления Соединённых Штатов Америки
* Упоминания Соединённых Штатов Америки
* Изображения Соединённых Штатов Америки
Комиксы Dazzler Вики

**На данный момент создано 18 статей по Вселенной Dazzler, и вы можете помочь улучшить их!**

Вики всегда рада новым редакторам. Заметили ошибку или опечатку? Хотите что-то дополнить или уточнить? **Правьте смело**! Возникли вопросы? Задайте их в обсуждениях или спросите у активных участников.

Также вы можете посетить Вики Сообщества и задать любой вопрос на центральном форуме.
Удачного редактирования!

Навигация

Внимание, спойлеры!
Вики предназначена для сбора и публикации максимально полной информации, так что некоторые статьи могут содержать спойлерную информацию, которая способна разрушить задуманную авторами интригу и испортить удовольствие от прочтения!
Caithelyn Arretrea

This profile is still a WIP, and is missing a lot of detailed context.

Please keep this in mind when reading.

## Character Info

### Affiliation(s)

-Stormwind
-The Alliance

### Relatives

-Darion Arretrea (Father)
-Leila Hammond (Mother)
-Ashlyne Hammond (Aunt)
-Unnamed Grandparents

## History

Caithelyn was born 23 years after the opening of the Dark Portal.

## Other

### Gallery

AI generated portrait (MidJourney)(10.1)In-Game Look (10.1)In-Game Look (10.2)
### Related Pages

* Darion Arretrea
* Ashlyne Hammond
Алексей Крылов (Земля-220)

## Алая Звезда

**Алексей Крылов**, более известный как **Алая Звезда**, был одним из советских суперсолдат, участвовавших в программе по обеспечению национальной безопасности. Являлся одним из самых знаменитых героев своего поколения и состоял в Стражах Свободы.

## См. также

* Появления Алексея Крылова (Земля-220)
* Упоминания Алексея Крылова (Земля-220)
* Изображения Алексея Крылова (Земля-220)
Атлантический Океан

**Атлантический Океан** — второй по величине и глубине океан Земли после Тихого океана, расположенный между Гренландией и Исландией на севере, Европой и Африкой на востоке, Северной и Южной Америкой на западе и Антарктидой на юге.

## См. также

* Появления Атлантического Океана
* Упоминания Атлантического Океана
* Изображения Атлантического Океана
Phasmophobia Wiki

Bem-vindo a
Phasmopedia
A wiki não-oficial de Phasmophobia

Phasmophobia é um jogo feito pela Kinetic Games e lançado em 18 de Setembro de 2020 em Acesso Antecipado na Steam. O jogo é um terror psicológico cooperativo online para 4 jogadores, onde você e os membros de sua equipe de investigadores paranormais entrarão em locais assombrados repletos de atividades paranormais e reunirão o máximo de evidências de atividade paranormal que puderem . Você usará seus Equipamentos de caça fantasma para procurar e registrar evidências de qualquer fantasma que esteja assombrando o local para vender para uma equipe de remoção de fantasmas.

Por favor, leia as Guias Gerais de Comunidade, e os Termos de Uso do Fandom antes de editar em nossos artigos.

 Essa wiki possui **9** Artigos •
**202** Edições •
**22** Arquivos
Tanshuo Shatterpaw

This profile is still a WIP, and is missing a lot of detailed context.

Please keep this in mind when reading.

## Character Info

### Relatives

-Unnamed Wife
-Yao-mou (Son)
-Zhi-an (Daughter-in-Law)
-Jhi-an (Granddaughter)
-Tanguo (Grandson)
-Ya-shu (Granddaughter)

## **Other**

### Related Pages

* Yao-mou Shatterpaw
* Zhi-an Shatterpaw
* Jhi-an Shatterpaw
* Tanguo Shatterpaw
* Ya-shu Shatterpaw
Дмитрий Жизневский (Земля-220)

## Дима Жизневский

**Дмитрий Сергеевич Жизневский**, или просто **Дима** - студент, в подростковом возрасте нашедший блокнот, способный воздействовать на окружающую его реальность в зависимости от желания владельца.

## См. также

* Появления Дмитрия Жизневского (Земля-220)
* Упоминания Дмитрия Жизневского (Земля-220)
* Изображения Дмитрия Жизневского (Земля-220)
Вильгельм Киерос (Земля-220)

## Барракуда

**Вильгельм Киерос**, более известный как **Барракуда**, является генетически-улучшенным человеком, обладающим физиологией, сходной с атлантской. Состоял в Стражах Свободы.

## Биография

### Происхождение

Вильгельм родился в 1917 году в Германии, в семье плотника из Греции. Его мать умерла при его рождении, а отец вечно работал, чтобы обеспечить себя и сына в трудной сложившейся в стране обстановке. Из-за этого Вильгельм рос совершенно предоставленным себе и учащимся на своих же ошибках. В подростковом возрасте он устроился работать продавцом в лавке и начал копить деньги, чтобы реализовать себя в жизни. Заметив, что его отец постепенно спивается, он старался зарабатывать еще больше, но в какой то момент понял, что ему не выбиться из круга бедности, просто потому что верха и более обеспеченные люди не позволят этому случиться. Примерно в это же время, его отец умер от некроза печени, вызванным злоупотреблением алкоголя, и Вильгельму остались домик с мастерской. Выживая, он кое-как сколотил себе умеренное состояние, а к 1934 году вступил в ряды армии. Новое немецкое управление заметило потенциал бойца и по указу самого Генриха Гиммлера, Вильгельм был отобран в проект "Übermensch", где по доброй воле прошел множество испытаний тела, считая что это закалит его дух и сделает кем то большим чем человек. Люди из проекта удачно вывели регенерацию его тела на новый уровень и начали тестировать новые наработки, в том числе по созданному ими проекту "Sub-Marino", частью которой было генетическое вмешательство в организм Киероса мутагенов, выведенных из трупов атлантов, останки которых хранились в засекреченных лабораториях Рейха. В какой-то момент, Гиммлер решил свернуть проект, решив что создание сверхлюдей может быть серьезной угрозой для верхов Германии, в случае того, что подопытные взбунтуются. Против воли, Вильгельма помещают в криокамеру, как и большинство участников проекта "Übermensch".

### Становление Барракудой

В 1947 году, на территории Восточной Германии, советские войска находят часть остатков проекта, в том числе и замороженного Вильгельма. По приказу Сталина уничтожаются все незаконченные наработки Рейха, чтобы они не смогли достаться США или другим капиталистическим державам, но Киероса и еще одного метачеловека решают оставить целыми, а их замороженные тела поместить в хранилище "Стальные Ворота" в Чехословакии. В 1953 году, после смерти Сталина, повстанцы совершают налет на хранилище и по воле случая освобождают Киероса, который расправляется с ними и скрывается в неизвестном направлении.

## См. также

* Появления Вильгельма Киероса (Земля-220)
* Упоминания Вильгельма Киероса (Земля-220)
* Изображения Вильгельма Киероса (Земля-220)
EMF Reader

Predefinição:Evidence Infobox**EMF Level 5** (or EMF 5) is a piece of evidence used to determine the type of ghost haunting the location.

## Mechanics

Veja também: EMF
When a ghost with EMF Level 5 as one of its evidences interacts with the environment, the EMF reading will have a 25% chance to be an EMF 5 emission instead of EMF 2 or EMF 3.

## Tips

EMF level 5 can be obtained from the site activity monitor by observing an activity increase or decrease of 4 or 5 levels. As the site activity monitor is an approximate representation of the total EMF currently present in the map, seeing multiple straight-line jumps of 4 and 5 levels is a likely indication of EMF 5, especially if no players are currently inside the investigation area.

Note that some occurences may also show up as jumps of 4 or 5 levels; avoid erroneously taking these to represent EMF 5:

* A ghost event
* The Poltergeist's multi-throw ability
* Using the Voodoo Doll or Tarot Cards, resulting in two interactions occurring within the same second
* A hunt ending, causing a jump from level 10 to level 5/6

Either way, using an EMF reader is a more reliable way of verifying EMF 5 as a piece of evidence. An increase or decrease of 3 levels may also represent EMF level 5, but should not be used as an indicator for EMF 5, as this jump is more likely to represent an EMF 3 interaction.

## See also

* Objectives

Predefinição:Evidence nav
Contrato

Arquivo:Map selection board 0.8.0.5.jpg   Arquivo:Game summary statistics 0.8.jpg  Um **contrato**, também conhecido como um **trabalho** ou **investigação**, forma o componente principal do jogo. O jogador que criou o lobby terá a opção de selecionar um contrato dentre todos os mapas disponíveis e escolher uma dificuldade, desde que sejam do nível adequado para tê-los desbloqueado.

Uma vez que um contrato é selecionado, cada jogador pode se preparar, permitindo que o anfitrião do lobby comece a investigação.

Uma vez que o contrato é concluído e o caminhão é fechado, o jogador será automaticamente retornado ao lobby. As recompensas ganhas pelo contrato serão listadas, seguidas por qualquer evolução de nível e as estatísticas do contrato.

Uma vez que o jogador sai do contrato sem completá-lo, eles serão retornados para o lobby principal sem ganhar quaisquer recompensas.
Земля-220

## Вселенная Dazzler

**Земля-220** (англ. *Earth-220*), также известная как **Вселенная Dazzler** (англ. *Dazzler Universe*) и **Основная вселенная Dazzler** (англ. *Prime Dazzler Universe*) — основная вселенная мультивселенной, в которой происходят события большинства комиксов издательства Dazzler Comics. Впервые была представлена в комиксе Премьера Dazzler #1.

## История

### Предыстория

Жизнь на этой Земле начала развиваться сотни миллионов лет назад. Из-за резких различий между эволюциями в реальном мире и на Земле-220, неясно, когда именно вымерли динозавры и когда впервые эволюционировали люди.

Более 8 000 лет назад, Атлантида являлась одной из самых развитых цивилизаций на Древней Земле, но из-за катаклизмов, вызванных по неизвестной причине, она затонула, погубив основную часть её жителей. Это положило начало новой расе разумных амфибий, впоследствии заселивших затонувшие земли.

## См. также

* Категория:Персонажи Земли-220
* Категория:Места Земли-220
* Категория:Организации Земли-220
* Категория:Предметы Земли-220
Иосиф Сталин (Земля-220)

## Иосиф Сталин

**Иосиф Виссарионович Джугашвили**, более известный под фамилией **Сталин**, российский и советский политический деятель, являвшийся генеральным секретарём ЦК КПСС в период с 1922-го по 1953 год.

## См. также

* Появления Иосифа Сталина (Земля-220)
* Упоминания Иосифа Сталина (Земля-220)
* Изображения Иосифа Сталина (Земля-220)
Yrona Eled'teron

This profile is still a WIP, and is missing a lot of detailed context.

Please keep this in mind when reading.

## Character Info

### Affiliation(s)

-Silvermoon
-Blood Knights

### Relatives

-Dortharion Eled'teron (Father)
-Farathin Eled'teron (Brother)
-Erthion Eled'teron (Grandfather)
-Rotharion Eled'teron (Uncle)
-Sol'arian Eled'teron (Cousin)
-Sol'arian Eled'teron (Great-Grandfather)
-Etoni Eled'teron (Great-Grandmother)

## **Other**

### Related Pages

* Farathin Eled'teron
* Sol'arian Eled'teron
The Electrical and Mapped Object Show Wiki

**Welcome to the The Electrical and Mapped Object Show Wiki!**
The Electrical (and Mapped) Object Show is an Filipino Animation Created by TackyYT

We're a collaborative community website about The Electrical and Mapped Object Show that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Objectives

Players are assigned (optional) **objectives** for each contract. Each contract has 4 main objectives, of which the main objective is to discover the ghost type, and the other 3 are randomly chosen each contract. Some objectives cannot be completed with only starter items.

Objectives are displayed on the objective board and in the journal. The objectives provided are entirely optional, even ignored altogether (forfeiting experience and cash rewards from them), and can be done in any order.

## Rewards

Completing objectives provides a payout at the end of the contract:

 Medium map
 Large map
 Other objectives (per objective basis)

The rewards are multiplied by the difficulty multiplier.

## Removed objectives

* Taking a photo of Dirty Water: removed due to the very low probability of this specific event to happen during a game.
* Getting a temperature below 10°C: removed due to the changes made to the temperature mechanic.
* Detect Ghost footsteps with a parabolic mic during a hunt: this objective was limited to some beta test versions.
* Get a Ghost to walk through Salt: this was removed due to changes made to the Wraith.

## History

 ~0.27
 0.8.0 | Removed *Get a Ghost to walk through Salt*.
Karra Oakhammer

This profile is still a WIP, and is missing a lot of detailed context.

Please keep this in mind when reading.

## Character Info

### Affiliation(s)

-Orgrimmar
-The Ironhide Warband
-The Horde
-Blackrock Clan

### Relatives

-Unnamed Parents
-Rogarth Bloodforge (Adoptive Father)

## History

Karra'gal was born 9 years after the opening of the Dark Portal.

## Other

### Related Pages

* Rogarth Bloodforge
* Gorra'thar Ironhide
The Electrical and Mapped Object Show

**The Electrical** (and **Mapped**) **Object show** is a filipino animated object show series created by TackyYT. This series is animated with Microsoft PowerPoint 365.

## The Electrical and Mapped Object Show (TEAMOS)

### Episodes

* TEOS: 1
* TMOS Season 2a: N/A
* TMOS Season 2b: N/A

### Genre

* Animations
* Comedy

### Written by

* TackyYT (S2E7+)
* Yoyleberry6019 (S1E1-S2E6)

### Based on

* Paper Puppets Take 2 (PPT2)
* Battle for Dream Island
2-Armeen-Gefecht

Das **2-Armeen-Gefecht** ist ein Spielmodus in *Warlander*. Spieler werden in zwei Teams aufgeteilt, das blaue und das rote Team. Jedes Team besteht aus 5 Trupps bestehend aus 4 Spielern. Das ergibt 20 Spieler pro Team. Jedes Team wird von einem Kommandanten angeführt.

Eine Armee muss die eigene Burg gegen Gegner verteidigen und gleichzeitig die gegnerische Burg angreifen, um das dortige Herz zu zerstören.

Karten:

* Dämmerungsbrücke
* Ritualschlucht
Training

Das **Training** ist ein Spielmodus in *Warlander*. Hier können Charaktere, Klassen, Decks und Fähigkeiten ausprobiert werden. Die Trainingskarte besteht aus Folgendem:

* Ein Turm, um Eroberungen zu üben
* Gegner, um Angriffe, Blocks und Konter zu üben
* Verbündete, um Wiederbelebungen zu üben
* Verbündete, um das Heilen zu üben
* Belagerungswaffen, um deren Bau und Einsatz zu üben
* Ballisten
* Kanonen
* Ölfässer
* Katapulte
* Schießplatz und Kampfarena
Эанна

затомис Вавилоно-Ассиро-Ханаанской, или Шумеро-Вавилонской метакультуры.

> **Э а н н а** — затомис древней Вавилоно-ассиро-ханаанской метакультуры, возникшей, по-видимому, в четвёртом тысячелетии до Р.Х. Семиступенчатые храмы-обсерватории, сделавшиеся вершинами и средоточиями великих городов Двуречья, повторяли в Энрофе, как отражения, грандиозный небесный город, сооружаемый синклитом этого затомиса.
> Даниил Андреев. Роза Мира
>
>

Название его восходит к названию священной площади города Урук. Священная площадь называлась Э-Анна. На шумерском языке это обозначало святое место. Место было посвящено богу Неба Анну и богине Инане, известной в Вавилоне как Иштар.

Позже прообразом небесной страны стал и аналогичный священный комплекс в Вавилоне:

> Зиккурат в городе Эрехе (Уруке) был, по воззрениям сумеро-аккадийцев, подобием горы богов, Эанны Небесной, а позднее аналогичный смысл усматривался вавилонянами в главном культовом сооружении их великого города – в семиступенчатом храме Эсагиле.
> (Роза Мира, гл. 2.3.6)
>
>

Семь ступеней знаменитой Вавилонской башни (Этеменанки) справедливо рассматривать как семь миров, или точнее слоев, связанных с этой метакультурой.
Затомисы

Затомисы - небесные страны, или города, имеющиеся у каждой большой цивилизации (метакультуры) нашего мира.

Так например, существует затомис Индиийской метакультуры и мусульманской, Египетской и Японской.

> Вершины метакультур, называемые затомисами, до некоторой степени совпадают с географическими контурами соответствующих культурных зон Энрофа. Пространство всех затомисов четырёхмерно, но каждый из них отличается свойственным только ему числом временных координат.
> Даниил Андреев. Роза мира.
>
>

Высшее человечество — синклиты метакультур — наша надежда, наша радость, опора и упование.

Согласно Даниилу Андрееву, имеется всего 33 затомиса, 19 основных и 14 затомисов метакультур, которые недовершили свое становление в Энрофе.

#### Список затомисов

1. Маиф (Атлантида)
2. Линат (Гондвана)
3. Ниалу (Древний Египет)
4. Эанна (Шумер, Вавилон и Ассирия).
5. Мэру (Индийский, древней и современной Индии)
6. Шан-Ти (Китайский)
7. Зерван (ДревнеИранский)
8. Олимп (Античный, Греко-Римский)
9. Нихорд (Еврейский)
10. Рай (Византийский)
11. Эдем (Романо-Католический) . В наши дни связан с романскими народами Южной Европы и Латинской Америки.
12. Монсальват (Северо-Западный). Связан с германскими народами Европы, Северной Америкой, Австралией.
13. Джаннэт (затомис Ислама).
14. Жюнфлейя (затомис Эфиопской метакультуры)
15. Сукхавати (западный рай Амитабхи) - затомис буддизма махаяны.
16. Айренг-Далянг - затомис Индо-малайской метакультуры - преимущественно буддизм тхеравады.
17. Негрский затомис.
18. Небесная Россия.
19. Аримойя - формирующаяся метакультура всего человечества.

#### Описание затомисов из "Розы мира"

Панорама этих слоёв очень отдалённо напоминает нашу природу. Пожалуй, из элементов земного ландшафта ближе всего к ландшафту затомисов — небо с облаками.

Океанам нашим и морям соответствуют зоны как бы светлых паров, легко проницаемых и сияющих: это — души морских стихиалей; рекам Энрофа соответствуют их души, образования невыразимой красоты, на которую даже намекнуть нельзя словами «сияющие туманы».

Растительность мало походит на нашу: это — души стихиалей, о которых речь впереди. Пока достаточно, мне думается, сказать, что в затомисах находятся души некоторых стихиалей в промежутках между инкарнациями.

Смена суток в этих слоях протекает совершенно так же, как у нас, будучи обусловлена тем же самым вращением планеты вокруг оси. Погода меняется в пределах приятного и прекрасного.

Ландшафты затомисов осложняются неким эквивалентом городов, очень мало, впрочем, походящих на наши, тем более, что жилищ, в строгом смысле этого слова, там нет. Назначение сооружений — совершенно особое; это преимущественно места общения братьев синклита с другими мирами и с духами других иерархий. Здания, где протекает их общение в его высших формах с монадами стихиалей, называются шериталами. И всё же в архитектуре затомисов угадываются стили, знакомые нам, но как бы возведённые на несравненно более высокие ступени.
URU

## URU ORE

Uru ore can be found between Y:1 - Y:10 that spawn on average in groups of three once per chunk and can be mined with a diamond pickaxe or higher to collect one Raw Uru this is affected by fortune and can drop up to 4 Raw Uru .

Uru ore can also be found in the collectors crates rarely scattered throughout a desert.

## RAW URU

Raw Uru can be obtained by mining Uru ore and can be combined in a shapeless recipe with four Raw Uru, two Gold Ingots and 2 Netherite Ingots to obtain a Uru Ingot.

## URU INGOT

Uru Ingot can be obtained by crafting in a shapeless recipe four Raw Uru and 4 Gold Ingots together.

## URU STAR

Uru Stars can be obtained by crafting a lava bucket with 4 Uru Ingots surrounding it.
INFINITY GAUNTLET

The infinity gauntlet can be obtained through crafting with 1 Uru Ingot and one Uru Star.

The infinity gauntlet can also be obtained through finding a fake infinity gauntlet in odin's vault structure and smithing it with a uru star.

## HOW TO SLOT / UNSLOT INFINITY STONES

To slot infinity stones you need to have the Infinity gauntlet in the off-hand and the infinity stone in the main-hand then crouch and right click this will then slot the infinity stone, the infinity stones need to be slotted in a certain order - power / space / reality / soul / time / mind - to unslot infinity stones have the infinity gauntlet with the infinity stone/s in it in the off-hand and look down, crouch and right click the infinity stone will then drop, if you have a broken variant of a infinity gauntlet you will not be able to slot / unslot any stones.

## HOW TO SWAP ABILITY / INFINITY STONE / USE ABILITY

To swap infinity stone you will first need a infinity stone slotted into the infinity gauntlet once you have you can press the default key [M2]. To swap infinity stone ability press the default key [UP] this will swap through all abilities for the selected stone. To use a ability press the default key [Y].
NANO GAUNTLET

The nano gauntlet can be obtained through crafting with 2 iron ingots, 1 red dye, 1 redstone block, 1 netherite ingot, 1 iron block and 1 gold ingot.

## HOW TO SLOT / UNSLOT INFINITY STONES

To slot infinity stones you need to have the nano gauntlet in the off-hand and the infinity stone in the main-hand then crouch and right click this will then slot the infinity stone, the infinity stones need to be slotted in a certain order - power / space / reality / soul / time / mind - to unslot infinity stones have the nano gauntlet with the infinity stone/s in it in the off-hand and look down, crouch and right click the infinity stone will then drop, if you have a broken variant of a nano gauntlet you will not be able to slot / unslot any stones.

## HOW TO SWAP ABILITY / INFINITY STONE / USE ABILITY

To swap infinity stone you will first need a infinity stone slotted into the nano gauntlet once you have you can press the default key [M2]. To swap infinity stone ability press the default key [UP] this will swap through all abilities for the selected stone. To use a ability press the default key [Y].
Equipamentos

**Equipamentos** em *Phasmophobia* são usados para determinar o tipo de Fantasma que assombra o local, ou para concluir objetivos do jogo. Os jogadores podem comprar equipamentos usando o dinheiro que recebem ao completar com sucesso Investigações.

## Mecânicas

Equipamentos podem ser comprados e vendidos na Loja de equipamentos dentro do lobby.

Quando um jogador morre, ele perde todo o equipamento que ele adicionou para a missão com excessão do equipamento inicial que o jogo sempre disponibiliza. O jogador que ficar vivo não precisa recolher seu equipamento no mapa antes de ir embora e concluir o contrato, os itens são recolhidos automaticamente. Itens que tem uso limitados, por exemplo, incenso e pílulas de sanidade não precisam ser recompradas se o jogador que adicionou esses itens permanecer vivo.

Há um "limite" de equipamentos que podem ser comprados que é 1000 por cada item. Observe que os jogadores ainda podem comprar mais de 1000 de cada item, porém se o jogador morrer o número de itens do inventário que excederem o valor determinado (1000) é resetado e o jogador perde os itens excedentes e o investimento.

Fantasmas perturbam os equipamentos eletrônicos próximos sempre que são visíveis, como durante uma caçada ou quando se manifestam (ou seja, ficam visíveis enquanto não estão caçando). Segurar equipamentos eletrônicos ativos durante uma caça atrairá os fantasmas próximos.

Existem quatro tipo de equipamentos:

* Equipamento Inicial
* Equipamento Opcional
* Equipamento do Caminhão
* Equipamento de Campo

## Equipamento Inicial

O Equipamento Inicial está disponível desde o começo e o jogo sempre irá lhe prover um deles no começo de um contrato, contudo você pode comprar para levar mais unidades deles.

## Equipamento Opcional

Esse equipamento deve ser comprado na loja de equipamentos do jogo e não será fornecido por padrão. O equipamento adquirido será perdido se o jogador morrer durante uma investigação.

## Equipamento do Caminhão

Os equipamentos localizados no caminhão são estacionários.

 Monitor de Sons | Se conecta a Sensores de Som colocados no local. Se o som for detectado, ele será exibido no monitor.

## Itens Amaldiçoados/Equipamentos Bônus

Existem alguns itens encontrados exclusivamente em campo que podem fornecer uma recompensa de foto e não podem ser comprados diretamente.

 Boneco Voodoo | Usado para forçar o fantasma a realizar uma Interação ou Caçada.

## Equipamentos Removidos

Sensor de Luz Infravermelha
O Sensor de Luz Infravermelha detectava movimento tanto dos fantasmas quanto dos jogadores e iluminaria a área com uma luz brilhante, semelhante ao atual Sensor de Movimento. No entanto, ele não forneceria feedback para a van, nem contaria no objetivo "Detecte o Fantasma com um Sensor de Movimento". Este item foi removido na versão 0.3.0.

## Trivia

* Para trazer o máximo de equipamentos possíveis em um contrato é necessário gastar $2,515.
* Para comprar um de cada equipamento, os jogadores precisam gastar $875.
* O Sensor de Movimento é o equipamento mais caro do jogo custando cada um $100. Enquanto o isqueiro é o mais barato custando $10.0.
Gefechtsvisier

Das **Gefechtsvisier** ist ein Rüstungsteil des Kriegers in *Warlander*. Es ist in allen vier Seltenheitsstufen verfügbar.

## Vorteile

### Gewöhnlich

Die gewöhnliche Variante des Gefechtsvisiers erlaubt einen der nachfolgenden Vorteile:

### Selten

Die seltene Version des Gefechtsvisiers erlaubt einen der folgenden Vorteile zusätzlich zu dem der gewöhnlichen Variante:

### Prestige

Zusätzlich zu den Vorteilen der gewöhnlichen und seltenen Variante ermöglicht die Prestige-Version des Gefechtsvisiers einen weiteren der folgenden Vorteile:

### Mythisch

Die mythische Version des Gefechtsvisiers ermöglicht einen vierten Vorteil, zusätzlich zu den vorherigen:

 Flagbearer's Speed
 Vengeant Blade
 Vengeant Speed
Team Ordinary

Team Ordinary is an evil team created by user u/zapp909

Team Ordinary is a group of extremists who commit terrorist actions in order to prove that normal type Pokémon are the greatest type. Their actions include bombings, shootings, and heists. For example, they hold an annual orphanage bombing to decrease the amount of children who could possibly take down their organization. They run their base from a large bunker underneath a bakery called “Craig’s Bakery” in an unspecified region.

They are a Separate Universe scenario. In this universe the only other existing evil organizations are the canon ones from the games, which have all been taken down by the main characters of the games without the use of legendary Pokémon. Meaning that they are the largest threat in their universe.

### Named Characters

Named Characters who are a part of this organization include:

Craig, K, C, M, H, J, Z
EvilTeamsPokemon Wiki

**Welcome to the EvilTeamsPokemon Wiki!**
A place for all info about the subreddit r/evilteamsPokemon which is a place for people to create and roleplay as their own Pokémon evil teams. (Note: we do not own Pokémon, Game Freak and The Pokémon Company do. I’m not sure if I can get sued over a wiki but just in case.)

We are a collection of Evil Teams from across the multiverse. Here we can compile all information about our teams and about the lore of the subreddit itself. Just remember, don’t godmod, don’t be an asshole, and have fun.

## Important articles

Banned usersList of Teams

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Орлионтана

Стихиали гор, духи природы, невообразимой красоты и величия, живущие в горах.

>    Орлионтана, созерцаемая духовным зрением, — это горные вершины в духовной славе. Вершины же, доступные нашим физическим очам, — не более как плоды могучего, миллионы лет охватывающего творческого бытия этих существ — стихиалей Орлионтаны. Когда человеческая душа, несущая внутри себя последствия долгого пребывания в состоянии безверия, уединяется в Олирне среди её полупрозрачных гор, именно прозрение в слой Орлионтаны способствует устранению последних следов слепой замкнутости и косности в душевном существе и приобщает человеческую душу пониманию многослойности и духовного величия Вселенной. (Д.Л. Андреев)
>
>

В мифологии и религиях разных народов часто встречается отношение к горам как к священному месту, обиталищу богов. Подобную роль играли Олимп в Греции, Кайлас в Тибете, легендарная гора Мэру в Индии.

Некоторые горы стали символами стран, которые находятся рядом с ними, так Арарат стал символом Армении и присутствует на гербе этого государства. Два треугольника в форме флага Непала связаны с северной и южной вершинами горы Эверест.
Kleriker

Der **Kleriker** ist eine spielbare Klasse in *Warlander*. Kleriker sind brauchbare Nahkämpfer, unterstützen als Supportklasse aber hauptsächlich andere Spieler mit Magie in Form von Buffs und Heilung.

Hauptwaffe des Klerikers sind Hammer und Schild. Allerdings verfügt die Klasse, wie auch der Krieger, über eine Armbrust für den Fernkampf.

Mit speziellen Zaubern können Kleriker z. B. Wälle errichten, Gefallene wiederbeleben oder Verbündete teleportieren.
Nasze Gryzonie Wiki

**Witamy na Nasze Gryzonie Wiki!**

```
Witamy na wiki!

```

Witaj na wiki, na której możesz dzielić się przeżyciami Twojego gryzonia oraz samą jego osobowością. Serdecznie zapraszamy do edytowania! Zanim jednak rozpoczniesz przygodę z tą społecznością, zapoznaj się z regulaminem oraz wzorem na artykuł.

```
Administracja

```

**Biurokrata:**

Liliowa Bryza

**Administratorzy:**

Bramblee Paw

```
Wyróżniony artykuł

```

Jako że ta Wiki dopiero pączkuje, nie organizujemy akcji z wyróżnieniem artykułu. Może, jeśli aktywność wzrośnie, w przyszłości ta opcja się pojawi.

*Potrzebujesz pomocy z rozwojem społeczności?*

* Zasady tej wiki
* Podstawy
* Jak edytować?
* Zarządzaj swoją nową społecznością
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* Wszystkie strony pomocy

Możesz stać się również częścią większej rodziny społeczności Fandomu. Odwiedź Centrum Społeczności!
COSMI ROD

The cosmi rod can be obtained through crafting by first crafting netherite sticks with 2 netherite scrap to obtain 4 netherite sticks.

You can then craft the cosmi rod with 2 netherite sticks, 2 iron blocks and 1 uru star.

## HOW TO SLOT / UNSLOT INFINITY STONES

To slot infinity stones you need to have the cosmi rod in the main-hand and the infinity stone in the off-hand then crouch and right click this will then slot the infinity stone, to unslot infinity stones have the cosmi rod with the infinity stone in it in the main-hand and look down, crouch and right click the infinity stone will then drop,

## HOW TO SWAP ABILITY / INFINITY STONE / USE ABILITY

To swap infinity stone you will first need a infinity stone slotted into the cosmi rod once you have you can press the default key [M2]. To swap infinity stone ability press the default key [UP] this will swap through all abilities for the selected stone. To use a ability press the default key [Y].
Team Animus

Team Animus is an evil team created by u/NaraLion8

CCAP

Team Conquer

The Warpers

### Goals

The goal of Team Animus is to be able to control the minds, thoughts, feelings and emotions of all people and Pokèmon by employing the help of Pokèmon.

### Pokèmon Used

Team Animus members use Psychic, Ghost and Dark type Pokemon as well as any Pokèmon that has the ability to influence the psyche.

Notable Pokèmon used by Animus include Darkrai and Cresselia. Other Pokèmon such as the Lake Guardians, Beheeyem, Musharna and Gardevoir that help achieve the team's goals can be and are also used.

### Location

Team Animus is based out of Sinnoh but also has major bases in Alola and Hisui in the past.

### Notable Members

Leader: Nara

Grand Admin: Red X

Admins: Dark, ABS
Sardus

Sardus is the largest city in the area of the Sinking Sea, and the capital of the Archonite Empire.

### Description

The City is comprised of two different segments, The upper and lower city.

The lower city contains a sprawl of newer buildings in which most of the residential and lower class structures exist. This portion of the city is built onto the dried seabed beneath the cliffs of the upper city.

The upper city is still primarily built of the original structures of the city, and contains many inhabited ruins and pieces of archaic technology. The center of the upper city is where the Archons palace lies, The upper city is also where the majority of the royal houses live and do business.

### History

Legends suggest that Sardus was founded by the first Archon, Soze, In the ruins of the old capital of the Ibuntu empire. During the time of the Ibuntu, The seas had not yet receded, and the cliffs of the upper city sat against the crashing waves of the ocean.

### Government

Within Sardus lies a strictly hierarchical structure in which the archon dictates to the houses, and the houses dictate to the masses. The main royal houses are comprised of an elvish Seniority, In which the oldest living member of a house is given control until their passing

The main four Royal houses are as follows

House Maradah - This house is the center of the famed order of Curators, those who search for ancient truths and artifacts from around the Sinking Sea

House Pahlavi - This house is the center of legality and commerce within Sardus, they possess a chokehold on all legal documentation and centralized banking in the city.

House Soroush - This house is focused on the creation of artisans, both of the physical and mental capacity. Their most infamous members approach the physical body of patients as playthings and experiments to satiate their knowledge.

House Ardeshir - This house is focused on the study of the arcane, as well as the cultivation of the Aethosphere. Their members often serve as the highest ranks of the Academy of Soze.
Noctua and Diurnus

**Noctua and Diurnus**

Noctua and Dirnus are the Twin Godheads of Memory, Dream, Consciousness, and subconsciousness. Ambition and Peace. They act as counterbalances and between them they aim to contain the sum of humanoid thought and experience across the entirety of the world. Disciples of Noctua and Dirnus are people who strive to achieve balance and inner peace within themselves and their surroundings. Noctua and Dirnus have a keen interest in conscious life in all its myriad forms, they also manifest much more strongly than most godheads, having exact features and personhood.
Hegemon

**Hegemon**

Hegemon is a warlike and domineering god, focusing on violence, hierarchy, domination over others. Violence is not performed for its own sake, but to show others their place. He does this in a variety of ways. Hegemon typically exists more as an emotion, the thrill of battle, the pride in subjugation. He can on occasion manifest himself into a single entity, but this is done only in moments of extreme rage, typically when one of his followers deviates from his laid path.

**Known Avatars of Hegemon**

Kurgan (He/Him)-

Kurgan was the avatar of destruction and domination. He manifested himself as a warlike conqueror, a king of kings. He was famous for uniting the tribes of the Steppe near Xiaochi into a great warband. A man to salt the earth and burn the fields.
InGreneral Wiki

**Welcome to the InGreneral Wiki!**
It's a community alright

We're a collaborative community website about InGreneral that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Tethys

Tethys is the godhead of weather, Water, and the elements. He is a very detached godhead, one that focuses on keeping the natural systems of the world in order, regardless of mortal interference. As such, he has his hands full. He often inspires druids, sometimes to violent ends, to protect what little nature remains in this dying world.
List of Teams

## List of Teams

-Team Ordinary

-Team Shadow

-Team Bio

-Team Sky

-Team Infinity

-Team Titans

-Team Thunder

-Team Gyro

-Team Clockwork

-Team Genesis

-Team Noble

-Team Scatter

-Team Shadow Rocket

-Team Virus

-Team Doomsday

-Team Peace

-Team Medieval

-Team Bang

-Team Fortress

-Team Tungsten

-Nobles of Aurun

-Leaf Empire

-Team Animus

-Team Drago
Infinity Gauntlet Core Wiki

**Welcome to the Infinity Gauntlet Core Wiki!**

## MAIN PAGES

URUURU ARMOURURU SWORDINFINITY GAUNTLETCOSMI RODNANO GAUNTLETINFINITY STONESABILITIES

Infinity Gauntlet Core is a Minecraft mod for forge 1.16.5 that is based on the marvel cinematic universes infinity gauntlet and more, the aim of Infinity Gauntlet Core is to replicate an accurate and fun experience for the player with a community discord hosted here.
Neuhert

Neuhert is the primary city of the dwarven clans, having been inhabited in recent times by a great migration from the north

### Description

Neuhart is an extremely old city, rivaling the inner portions of Sardus itself. It was originally built inside a great mountain whose name has been lost to time. The two segments of the city are comprised of a smaller level near the surface, and a gargantuan ruined cavern underneath. Currently, only the upper portions of the city are inhabited, with the lower being flooded with a corruption black liquid.

### History

Neuherts original history is not known, but dwarves of a religious bent claim that it is their races ancient homeland, and that they were destined to return to it to escape the great frost. Until recently, all dwarven clans resided in the north, beyond the shrinking sea. With the seas continued evaporation, weather in the north became unfeasible for long-term habitation, and the clans were forced to flee south, regardless of their religious inclination.

### Religion

Traditional Dwarven religion focuses on a mixture of ancestor worship, and a holy material known as True Ice. True Ice is a naturally forming material found in the north that is believed to contain the souls of passed ancestors. As such, True Ice statues and icons of worship are extremely common amongst Dwarven Pagans.

With the beginning of the Great Frost, however, many dwarves lost their ancestral homes, and with it, connection to their relatives and ancestors. These dwarves have for the most part turned towards The Shining Path and the general Pantheon as a new source of hope.

### Government

With the migration underway, the previously warring clans were forced to come together to form a central government to ensure the continued existence of their people.

This governing body, known in their tongue as the Landstig. Was created to attempt to represent the interest of all clans that participated in the great migration. In order to ensure Unity, the clans elected their first High-King, Barthormar Icebeard, from a minor, neutral clan.

The Major clans are as follows.

House Whitbach, Lead by Jorvin. A clan of Landed aristocrats and bankers, this clan has a mixture of religious

House Murwitz, lead by Wilrach

House Hartsbar, lead by Yohild

House Gekogan, lead by Haldor

House Stramnekh, Led by Randel.
Team Peace

Team Peace is an evil team created by u/FazbearKing87 on 31st Dec 2021. Team Peace's goal is to prevent Pokémon abuse by rescuing mistreated Pokémon. However, behind closed doors and unknown to the lower ranked members, their leader's methods are more unsavoury.

## Leader

### Charles

Charles is the leader of Team Peace. He's a mostly calm person, although that might be due to his addiction to drinking his home-made perfume. His left arm and leg have been replaced with nanobots, which he has also used to create a pair of Ambipom tails attached to his back. These are able to shapeshift into different objects such as claws, tablets, tazers and perfume sprays, and the tails are able to morph into a jetpack to enable flight.
Maegus

Maegus is the godhead of Magic and Energy. His realm of expertise covers all manner of magical abilities, as well as fundamental energies of reality. As such, he is closely represented by things such as fire, and the sun. His worshippers often make it a point of traveling far to obtain the most useful and rare spells possible
Gnosi

Gnosi is the godhead of knowledge and the occult. They are utterly focused on the collection of all things and facts, regardless of use or practicality. Gnosi finds mortals to be ephemeral and too transient for their interest. Followers of Gnosi often manifest this attitude of apathy towards mortal life and suffering. Instead, they follow Gnosi in obsessively collecting knowledge
Godhead

### **Godheads**

Godheads represent fundamental aspects of reality given form. Most (but not all) godheads are incorporeal and merely exist as a dispersed consciousness amongst their relative space of expertise. They do not typically “Speak” and they almost certainly do not have any physical body or personalities. They can at times manifest into specific entities in moments of great emotion but the majority of their wishes and actions are carried out through avatars.

##### **Avatars**

Avatars represent specific aspects of the godheads given form. These are individuals that may or may not be aware of their divinity or true origin. Their goal and formation is not to consciously act out the wishes of the godhead, but simply to subconsciously act out on the fundamental aspects that they embody. Avatars are long lived and immensely powerful, thought not created equal. Depending on their function and godhead, some may be near immortal, and some may be as short lived as a mortal. All of them obsessively pursue their embodiment with fervor without realizing the bizarre nature of their actions or reality.
Muse

Muse is the Godhead of the Arts, Freedom, and Anarchy. She is one of the most chaotic godheads in respect to having stated goals or objectives, and generally is more involved in the actions of individual mortals as compared to other Godheads.

**Known Avatars of Muse**

Coda (they/them)-

Coda is the avatar of the Arts, a global patron of the artist and those who seek to perfect their crafts. Coda often takes the form of a young human or elf of indeterminate Sex. Their apperence can often shift from time to time, absorbing traits found in humans that Coda finds attractive or objectively beautiful.
Thuzana

Thuzana is a Religious figure and the commonly accepted founder of the Shining Path Religious movement,

### Description

Thuzana is a Human of the Senussi people of the west, Originally a preacher of Lyssa, She claimed to have been shown a revelation and began preaching a Unification based theology, which she claimed to have been the original pantheon before the corruption of the Archons. Thuzana promotes a strongly anti-archonic philosophy, and has made many declarations that the unification of the pantheon is necessary to destroy the Archonites and restore the godhood to its true form.

### Theology

Whilst originally a preacher of Lyssa, Thuzanas religious belief is that the pantheon are actually aspects of a singular being that serve different functions. Through this declaration, Thuzana promotes "unification" by restoring Lyssa to a position of prominence in religious affairs. Thuzana has also stated that she believes the archon has historically been the one responsible for the degradation of lyssa into her current state.
IndoRaptor vs Wiki

**Welcome to the IndoRaptor vs Wiki!**
IndoRaptor vs

We're a collaborative community website about IndoRaptor vs that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Fab Alphabet Lore Wiki

**Welcome to the Fab Alphabet Lore Wiki!**
Welcome to My Version

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## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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Tapferkeitspunkte

**Tapferkeitspunkte** werden in *Warlander* je nach Handlungen der Spieler verliehen. Man erhält sie, wenn man Feinde tötet, Verbündete heilt, Belagerungswaffen baut und mehr. Je mehr Tapferkeitspunkte ein Spieler hat, desto höher ist dessen Tapferkeitsstufe. Eine hohe Stufe erlaubt es ihm, Charaktere mit einem höheren Titelrang aufzustellen. Tapferkeitspunkte beeinflussen außerdem ERF und Rangpunkte für den Saisonpass.