Commander Perks

Commander abilities are additions to your commanders that either gives additional damage or defenses, and are sometimes based off by chance percentage.

## All Commander Abilities (Alphabetical)

### **Air Force Ability**

The Air Force Ability is taught in the Royal Military Academy by General Dowding. The Air Force Ability provides **Air Raids and Missiles Strikes** launched by your Commander to gain an additional 6 - 30 damage.

### **Artillery Ability**

The Artillery Ability is taught in the Frunze Military Academy by Marshal Konev. The Artillery Ability gives **Artillery units** commanded by your Commander an additional 6 - 30 damage.

### **Infantry Ability**

The Infantry Ability is taught in the International Military Academy by L. General Mannerheim. The Infantry Ability gives **Infantry units** commanded by your Commander an additional 6 - 30 damage.

### **Marching Ability**

The Marching Ability is taught in the West Point Military Academy by General MacArthur. The Marching Ability gives units commanded by your Commander additional movement speed.

### **Navy Ability**

The Navy Ability is taught in the  Military Academy by Fleet Admiral Nagano. The Navy Ability gives **Naval units** commanded by your Commander an additional 6 - 30 damage.

### **Panzer Ability**

The Panzer Ability is taught in the Berlin Military Academy by Field Marshal Manstein. The Panzer Ability gives **Armored units** commanded by your Commander an additional 6 - 30 damage.

## All Commander Perks (Alphabetical)

**Ace Commander**

Ace Commander is an ability taught in the Saint-Cyr Military Academy by French Custom Commander. It boosts damage by 10-40 when attacking, as well as +1 movement speed.

### **Ace Forces**

Ace Forces is an ability taught in the Frunze Military Academy by Field Marshal Zhukov. The ability gives your troops more experience which ranks up your troops faster.

### **Anti-Armor**

Anti armor is an ability taught in the Royal Military Academy by L. General Alexander. It gives you additional damage against **Armoured units**.

### **Artillery Barrage**

Artillery Barrage is an ability taught in the Frunze Military Academy by L. Colonel Govorov. It provides additional damage when an **Artillery unit's** health falls below 50%.

### **Artillery Leader**

Artillery Leader is an ability taught in the Turin Military Academy by M. General Badoglio. Artillery Leader gives **Artillery units** a 4-16% chance to deal maximum damage.

### **Bayonet Charge**

Bayonet Charge is an ability taught in the Japanese Military Academy by L. Colonel Kuribayashi. It provides additional damage when an **Infantry unit's** health falls below 50%.

### **Blitzkrieg**

Blitzkrieg is an ability taught in the Berlin Military Academy by Colonel Guderian. Blitzkrieg gives **Armoured units** a 6%-24% chance that an enemy will not retaliate.

### **Camouflage**

Camouflage an ability taught in the West Point Military Academy by Fleet Admiral Nimitz. Camouflage reduces the damage dealt by **Artillery and Air Raids**.

### **Defense Tactic**

Defense tactic is an ability taught in the Turin Military Academy by General Graziani. Defense Tactic gives you a 10% chance to reduce the damage of the enemy attack by 20%-80%.

### **Desert Fighting**

Desert Fighting is an ability taught in the Berlin Military Academy by L. General Rommel. It provides you extra damage when fighting in the **desert** .

### **Economics Expert**

Economics Expert is an ability taught in the International Military Academy by M. General Franco. It increases the Gold output of a City by up to 20%.

### **Early Warning**

Early Warning is an ability taught in the Royal Military Academy by Horton. It increases DMG evaded from enemy units while commanding naval units by up to 25%.

### **Explosives**

Explosives is an ability taught in the West Point Military Academy by L. General Bradley. Explosives gives you additional damage when attacking **Cities or Forts**.

### **Fleet Leader**

Fleet Leader is an ability taught in the Japanese Military Academy by Marshal Admiral Yamamoto. Fleet Leader gives **Naval units** a 4-16% chance to deal maximum damage.

### **Fortification**

Fortification is an ability taught in the Saint-Cyr Military Academy by Colonel Gamelin. It repairs the occupied city by 4-16 HP per round.

### **Guerrilla**

Guerrilla is an ability taught in the China Military Academy by M. General Peng.D.H. It provides extra damage when commanding **Infantry units**.

### **Industrial Expert**

Industrial Expert is an ability taught in the Saint-Cyr Military Academy by L. General de Gaulle. It increases the Steel output of a City up to 20%.

### **Infantry Leader**

Infantry Leader is an ability taught in the Japanese Military Academy by L. General Yamashita. Infantry Leader gives **Infantry units** a 4-16% chance to deal maximum damage.

### **Inspiring**

Inspiring is an ability taught in American Military Academy by Eichelberger. It grants a 20% chance to boost morale after attacking, which in turn increases attack by +4-16.

### **Jungle Fighting**

Jungle Fighting is an ability taught in the China Military Academy by L. Colonel Sun.L.R. It provides you extra damage when fighting in the **forest**.

### **Mountain Fighting**

Mountain Fighting is an ability taught in the Berlin Military Academy by M. General Kesselring. It provides you extra damage when fighting in the **mountains**.

### **Oil Expert**

Oil Expert is an ability taught in the International Military Academy by Lieutenant Muhammad. It increases the Oil output of an Oil Well/Rig by up to 20%.

### **Organisation**

Organisation is an ability taught in the Frunze Military Academy by Major Tolbukhin. it grants the ability to heal up to 50 Hp per turn if the health of your infantry unit is below 50%.

### **Panzer Leader**

Panzer Leader is an ability taught in the West Point Military Academy by L. General Patton. Panzer Leader gives **Armoured units** a 4-16% chance to deal maximum damage.

### **Plain Fighting**

Plain Fighting is an ability taught in the American Military Academy by Captain Crerar. It provides you extra damage when fighting in the **plains**.

### **Raider**

Raider is an ability taught in the Royal Military Academy by Sergeant Wingate. Raider gives **Infantry units** a 6%-24% chance that an enemy will not retaliate.

### **Rumor**

Rumor is an ability that can be given to a commander by combining at least a level 3 Infantry Medal, and a level 3 Strike Medal.

### **Sailor**

Sailor is an ability taught in the West Point Military Academy by Field Marshal Eisenhower. It provides you extra damage when **Land units** fight in the **water**.

### **Shelter Expert**

Shelter Expert is an ability taught in the China Military Academy by L. General Lin.B. It reduces the damage dealt by **Missiles and Air Raids.**

### **Street Fighting**

Street Fighting is an ability taught in the China Military Academy by General Li. Z.R. It provides you additional damage when fighting in a **City**.

### **Supply**

Supply is an ability taught in the Royal Military Academy by Field Marshal Montgomery. It restores your HP every round by 2-8 depending on the level.

### **Tide of Iron**

Tide of Iron is an ability taught in the Frunze Military Academy by L. Colonel Vatutin. It provides additional damage when an **Armoured unit** falls under 50% HP.

### **Wolfpack**

Wolfpack is an ability taught in the Berlin Military Academy by L. General Dönitz. It increases the damage of **Naval units** by 4-16.

## Unobtainable Perks (Alphabetical)

### **Ace Armor**

Ace Armor is an ability used by IAP general Michael Wittmann and time-limited shop general Katukov, with the latter also appears in Challenge Conquests (1943 - SE of Saratov, 1950 - outside Moscow), it grants the ability to heal up to 32 Hp per turn (theoretically, based on the effect of lvl 2 and 3) if the health of the commanded armor unit is below 50%.

### Ace Pilot

Ace Pilot is an ability used by IAP general Hartmann who also appears in Challenge Conquest 1943 (Riga) as an AI-spawn general, the ability at lvl 4 causes Air Raids and Missile strikes to have 100% chance bypassing all forms of Anti-Air weaponry.

### Ace Sniper

Ace Sniper is an ability used by IAP general Vasily who also appears in Challenge Conquests (1939 - Stalingrad, 1943 onward - Moscow) and Operation (Blitzkrieg - Greece) as an AI-spawn general, the ability at lvl 4 grants +1 range to commanding infantry as well as +60 damage if the infantry is not moved in the turn.

### Ace Submarine

Ace Submarine is an ability used by IAP general Kretschmer, the ability at lvl 4 allows attacks to be unopposed and grants 100% chance to attack again after destroying an enemy unit.

### Air Force Commander

Air Force Commander is an ability used by IAP Spaatz and and time-limited shop general Bittrich, with the former also appears in Challenge Conquests (1943 - Los Angeles) and Operation (Blitzkrieg - Washington), the ability at lvl 4 gives up to 25% discount on Air Raids.

### Breakout

Breakout is an ability used by IAP general Michael Wittmann who also appears in Challenge Conquest 1943 (outside Leningrad), the ability at lvl 3 grants immunity to morale reduction and stacks of +7 damage bonus based on the number of adjacent enemy units.