NPCs

*This page is about Non-Playable Characters. For Main Character, see Main Character.*

**Non-Playable Characters** or **NPCs** are all characters in the game other than the player. They are categorized into townspeople, newcomers and villagers. Every NPC has a specific "personality" type that affects their interactions with the player.

## Categories

### Townspeople

Townspeople are NPCs bound to an existing village or town who the player can interact with but cannot recruit. These NPCs can be divided into 3 classes:

* Vendors: NPCs that the player can buy items from and sell items to. They have at least 1000 coins to spend on whatever you sell to them each season.
* Adults: Other NPCs that do not buy or sell anything, but can be talked to in order to gain diplomacy skill.
* Children: NPCs with limited interactions for the player.

At the start of each season, random Townspeople can give quests to the player. These side quests need to be finished within the season.

### Newcomers

*Main article: Newcomers*
Newcomers are NPCs that the player can recruit to live in their settlement, provided it has not reached its population limit. They can be found sitting around the central campfires of villages and towns. At the start of every season, newcomers that the player has not interacted with will be replaced by new ones, while those that the player has talked to (but not yet recruited) will remain.

Female Newcomers and Villagers are the only NPCs the player can marry.

### Villagers (also known as Workers)

*Main article: Workers*
Villagers are NPCs that the player has recruited to live in their settlement (and include the player's wife). They gain a unique parameter called "mood" which represents their satisfaction with the settlement and ranges from -100% to +100%. A variety of factors affect villagers' moods, such as food supply, housing and employment. When a villager's mood reaches -100%, they will leave the settlement. Mood is displayed when speaking to the villager and can also be accessed within the Management tab.

At the start of each season, random Villagers can give quests to the player. If started, these side quests need to be finished within the season.

### Unique NPCs

* Castellan: The NPC that the player pay taxes to. At the start of the game, Uniegost is the Castellan.
* Wife: A female NPC that the player has married.
* Heir: The player and their wife's first-born child.
* Herald: An NPC that delivers the king's Challenges to the player. The Herald will only appear in Gostovia, Hornica or Jezerica. Though if the player has built a Tavern in their own village, Herald will sometimes also visit there.

## Types

Every NPC has a specific "personality" type – either Snob, Free Spirit, Romantic or Busy Bee. Personality affects their interactions with the player, specifically how the NPC reacts and how affection score is altered based on the player's dialogue choices *(see Flirting effects for more details)*.

## Affection

*Main article: Affection*
Affection is a parameter that represents an NPC's romantic or platonic interests in the player. It is unique to female newcomer/villager NPCs that the player has flirted with, as well as to the player's wife and heir. An female NPC's affection rating towards the player determines the chances that she will agree to marry them, meanwhile the wife's affection rating determines her affection towards the player when they are married. If she is neglected for too long, her affection rating starts to decrease and she will eventually leave. For the heir the affection rating is purely platonic and it doesn't decrease.