Baron of Hell

His title is his birthright.

The Baron makes his comeback in Complex Doom as the first tier of the highborne. Being a highborne of Hell simply means that you're genetically born strong, tough, tenacious and cunning enough to be able to both take the power and hold on to that power, in the more organized, but still brutally violent, parts of Hell society.

Technically speaking; Barons' are but a rare genetic mutation of the same species as the common and plentifull HellKnights. The mutation causes improved capacity all around; but particularly their resillence to trauma is notably far beyond normal.

This guy seems to behave just like his vanilla counterpart, that is, until he grows impatient and starts laying it thick on you with combos of powerful missile attacks.

## Behavior

The Baron of Hell behaves completely like the vanilla Baron of Hell would. He slowly strolls towards the player in what can only be described as a mostly beeline pattern. He only stops to throw his arsenal your way.

## Attacks

### Melee

The muscles are'nt just for show. The Baron of Hell packs one of the most powerful melee attacks in the game, able to gib a player at low health. This attack is otherwise of the basic kind.

**Strong GreenGlob One-Two Combo**

The Baron of Hell pauses and throws two Strong GreenGlobs' in quick succesion, one after the other. There's a 34% chance that the Baron will immediately follow this up with a GreenComet.

**Multishot**

The Baron pauses and throws 5 GreenGlobs all at once; the four additional globs spreading an even 6 and 12 degrees to either side of the central glob thrown at target. This attack covers a lot of area, and can more often than not one-shot a healthy player and many demons at close range. There's a 34% chance that the Baron will immediately follow this up with a GreenComet or a Strong GreenGlob One-Two combo. He may use this as a stand alone attack at 50% chance.

### GreenComet

The Baron launches a large, fiery comet of green plasma at the player. It moves fast and does a serious amount of direct damage - being able to kill a healthy player in one hit. Getting hit by this packs quite a punch; recoiling the player. The comet also does splash damage in a radius of 102mu (mapunits), giving it a sizeable AoE effect. All species of Knights and Barons are immune to this attack. He may use this as a stand alone attack, at 25% chance; or as a finisher in a combo.

## Strategy

By themselves, in large open areas; a single Baron of Hell is just an average threat. His low speed and his lack of homing style attacks, make him somewhat easy to get around and get rid of in due time. Usually not a high priority target, unless found in confined areas where they can block off the player. The Baron is more than just a statistically tougher HellKnight though; as he does sport stronger ranged attacks.

While slow and not super responsive, these demons are very strong and very tough. Barons are normally found alone; as part of an ambush, or in a pack of 2-4, in by far most WADs'. They are usually always put in places where their slow speed does'nt hinder them much, making them a threat that needs to be paid attention to. In particular; a Barons' multishot spread is quite the dangerous room sweeper, and with some bad timing, can be almost impossible to dodge.