recursal/Fanatic-Fandom huggingface dataset:
Light Ronin

Rank: Natural Five Star

Type: Attack

## Skills

Skill 1: Blade of Sorrow: Attacks the enemy two times, each attack reduces the enemy's attack bar by 15%.

Skill 2: Ronin Instinct: Increases your Attack Power for 2 turns and then attacks the target enemy. 30% of the damage dealt will be recovered as HP. (Reusable in 4 turns).

Skill 3: Kindred Focus (Passive): You will have a 30% chance of parrying the enemy attack. When successful, will negate all damage from the attack and counter-attack, ignoring the enemy's defence. [Automatic Effect].
Dark Leprechaun

Rank: Natural Five Star

## Skills

Skill 1: Pot O'Gold: Attacks the enemy three times with a shimmer of coins. Each attack has a 20% chance of removing a beneficial effect.

Skill 2: Luck Of The Irish: Rolls a magical dice, if you roll between a 3-6 you will restore the HP of all allies by 50% and remove a harmful effect. If you roll between 1-3 you will restore the HP of all allies by 25%. (Reusable in 5 turns).

Skill 3: Fools Gold: Attacks all enemies, installing a bomb effect, two sets of continuous damage and an attack power reduction for 2 turns. When a bomb detonates, your HP will be restored by 25% and the enemy's attack bar will be reduced by 50%. (Reusable in 7 turns).
Unleashed Lushen

Unleashed Lushen can be created from the crafting table by fusing certain materials with a six starred, awakened Wind Joker.

## Benefits

* Lushen's Third Skill: Amputation Magic will now also have a chance of removing benefical effects per hit. (With a 25% chance with each attack).
* Damage of skills will be increased by 5%.
* Changes Lushen's appearances and grants him the "Unleashed" Aura.

## How to Obtain

To unleash Lushen's full potential. The players must infuse 750 of each rift beast fragment and 100 transmogrification stones. Unleash effect cannot be reversed.

* 750 Condensed Magic Crystal
* 750 Flaming Fire Crystal
* 750 Frozen Water Crystal
* 750 Whirling Wind Crystal
* 200 Pure Magic Crystal
* 100 Transmogrification Stones
* 500,000 Mana Stones

The unit can be unleashed using the Crafting Table's Unleash Section.

Natural Five Stars require more/different materials.

## Review - RTA/Arena

WIth Lushen's new found ability, he is able to strip beneficial effects off of his opponents, making him a viable counter to Chloe's, Woosa's, Panda Warriors, Megan and even Rakan and Bernard.

If you succeed in removing the benefical effects in the first hit from Lushen, then you could even take out a whole team with just the third skill if they are under shield effects.
Dark Einherjar (Vigrior)

Rank: Natural Five Star

Leader Skill: Increases the Attack Power of all monsters in Raid Battles by 44%.

## Skills

Skill 1: Hunter Gatherer: Attacks the enemy four times, stealing one beneficial per attack with a 15% chance.

Skill 2: Valhalla: Sacrifices 20% of your Max HP, increasing your Attack Power and Attack Speed for 2 turns and launches a strong attack on the target enemy. (Reusable in 5 turns).

Skill 3: Army of One (Passive): All critical hits deal 30% extra damage and reduces all incoming damage by 20% (this does not stack with other similar abilities). Upon defeating an enemy, you will recover 25% of your HP. [Automatic Effect].
Dark Nemean Lion

Rank: Natural Four Star

Type: TBA

Leader Skill: Increases the Critical Rate of allies by 19%.

## Skills

Skill 1: Mythological Strike: Attacks the enemy target three times to decrease their defense for 2 turns. Damage increases according to the number of harmful effects on the enemy.

Skill 2: Rapid Savagery: Launches a relentless strike on the target enemy, ravaging them vulnerable by branding them and decreasing their attack for 2 turns. (Reusable in 4 turns).

Skill 3: Dark Jungle (Passive): Has a 30% chance of striking consecutively with each skill. Furthermore, you are immune to immobilizing effects. [Automatic Effect].
Light Ferryman (Obol)

Rank: Natural Five Star

Type: HP

Stats: TBA

## Skills

Skill 1: Maiden Voyage: Attacks the enemy, increasing the attack bar of the ally with the lowest by 10%.

Skill 2: Righteous Judgement: Inflicts 30% of your Max HP to severely damage the target enemy. Damage dealt will break through invincibility effects. (Reusable in 3 turns).

Skill 3: Martyr (Passive): Damage dealt to other units will be dealt to you instead. Furthermore, damage taken will be reduced by 15%. [Automatic Effect].

## Review

Obol is a personal favourite unit! she will absorb all the damage dealt to ally units, making AOE skills ineffective. Furthermore, Obol can damage through invincibility effects and strikes very hard.
Dark Scarecrow

Rank: Natural Five Star

## Abilities

Skill 1: Crow Strike: Attacks the enemy three times with an array of crows, dealing damage proportionate to your attack speed.

Skill 2: Fast Crops: Recovers the HP of all allies by 25% and removes all harmful effects and recovers the attack bar of allies with removed harmful effects by 20% per effect. (Reusable in 5 turns).

Skill 3: Fear of the Field (Passive): Upon acting, you will have a 20% chance of stunning each enemy. Upon stunning an enemy, the skill cooltime of all allies will be reduced by 1. [Automatic Effect].
Wind Astronomer (Aurora)

Rank: Natural Five Star

Type: Defense

Stats: TBA

## Skills

Skill 1: Study of Stars: Attacks the enemy with powerful stars, with each star having a 35% chance of granting the enemy with a random harmful effect for 2 turns.

Skill 2: Outer-worldly Push: Strikes the target enemy once, dealing damage that will ignore the enemy's defense and reset their attack bar to 0. Damage dealt is proportionate to your Defense. (Reusable in 4 turns).

Skill 3: Gravity Storm: Reduces the attack speed of all enemies for 2 turns and inflicts a branding effect on them. Afterwards, you will strike all enemies, dealing damage proportionate to your Defense. (Reusable in 6 turns).
Water Roc

Rank: Natural Five Star

## Abilities

Skill 1: Scrape: Scratches the enemy with claws, weakening their attack power for 2 turns.

Skill 2: Crushing Leap: Attacks the enemy from afar with extreme force, dealing damage which ignores the enemy's defense. (Reusable in 5 turns).

Skill 3: Bird of Prey: Attacks all enemies and deals damage proportionate to the number of harmful effects on the enemies. You will deal an additional 25% damage per harmful effect. (Reusable in 7 turns).
Dark Time Warper

Rank: Natural Five Star

Type: Attack

## Abilities

Skill 1: Time Warp: Attacks the enemy, dealing damage proportionate to your attack power and current HP. If you defeat an enemy, your HP will be recovered by 25%.

Skill 2: Watch This Space: Inflicts a random skill 3 (excludes passives) from a natural five star of the same attribute onto all enemies. (Reusable in 5 turns).

Skill 3: Flash (Passive): When an ally deals damage, your attack bar will be increased by 15%. When an ally suffers a fatal blow, you will intervene, negate the damage and counter-attack. This will only activate once. (Reusable in 9 turns). [Automatic Effect].
Dark Saiyan (Vegeta)

GRADE ★★★★★

TYPE Attack

GET FROM - Light and Darkness Scroll, Monster Wish.

## Skills

Leader Skill (Awakened): Increases Defense of all allies by 33%

Combat Master: Attacks 4 times, decreasing the attack bar of the target by 25% each time with a 50% chance. Also breaks the opponents defense for 2 turns.

* Lv.2 Damage +5%
* Lv.3 Harmful Effect Rate +10%
* Lv.4 Damage +10%
* Lv.5 Damage +10%
* Lv.6 Harmful Effect Rate +15%

Super Saiyan: Increases your attack power, critical rate, attack speed and grants invincibility for 2 turns. [Reusable in 5 turns].

* Lv.1 Cooldown -1

Prince of Pride: Will deal a devastating attack to all enemy creatures, stunning them with a 50% chance. Will deal double damage if this skill is used in Super Saiyan state. [Reusable in 4 turns].

* Lv.2 Damage +5%
* Lv.3 Harmful Effect Rate +10%
* Lv.4 Damage +10%
* Lv.5 Damage +10%
* Lv.6 Harmful Effect Rate +15%
Fire Soccer Player

Rank: Natural Five Star

Leader Skill: Increases the Accuracy of allies in Guild Wars by 44%.

## Abilities

Skill 1: Footwork: Attacks the enemy target and reduces their attack speed for 2 turns with a 50% chance.

Skill 2: Hat-trick: Attacks all enemies three times, with each attack have a 25% chance of removing a beneficial effect and blocking beneficial effects for 2 turns. (Reusable in 5 turns).

Skill 3: Striking Finish: Attacks the target enemy with a striking shot that will instantly kill the enemy if they are below 75% of their MAX HP. This attack will deal 200% damage if the enemy is above 75% MAX HP, instead. (Reusable in 6 turns).
Water Archmage

Rank: Natural Five Star

Type: Attack

Stats: TBA

Leader Skill: Increases the Accuracy of all allies by 41%.

## Skills Edit

Skill 1: Barrage of Water: Attacks the target three times, washing away their beneficial effects with a 35% chance with each hit.

Skill 2: Water Cooling: Removes all continuous damage effects on the enemy and converts them to massive damage. This attack will deal more damage according to the number of continuous damage effects on the enemy. (Reusable in 5 turns).

Skill 3: Hydration (Passive): Cleanses the harmful effects off the ally with the most harmful effects and recovers their HP by 15% every time you act.
Light Keeper

Rank: Natural Five Star

Type: Attack

## Abilities

Skill 1: Magic Tundra: Strikes the target three times with magical essence. If you have an attribute advantage, the damage dealt will be increased by an additional 150%.

Skill 2: Protect and Conquer: Attacks the enemy and removes all beneficial effects with a 75% chance. If successful, you will gain another turn and cast soul protection on the ally with the lowest HP for 2 turns. (Reusable in 5 turns).

Skill 3: Explosion of Madness: Unleashes all of your kept energy from thousands of years of guarding dimensions against all creatures on the battlefield. This attack will deal 300% more damage if you have an attribute advantage over the enemy. Per enemy defeated, you will revive an ally with 30% of their MAX HP recovered. (Reusable in 15 turns).
Dark Lycan (Olivion)

Rank: Natural Five Star

Type: Attack

Stats: TBA

Leader Skill: Increases Resistance in Guild Battles by 55%.

## Skills

Skill 1: Howling Scratch: Attacks the enemy three times, breaking their defense with a 50% chance with each hit.

Skill 2: Full Moon: Increases the attack bar of all allies by 25%. In addition, you will deal more damage as your HP decreases. This lasts until this skill is reusable. [Reusable in 5 turns].

Skill 3: Bloody Oblivion: Attacks all enemies, destroying their MAX HP by 30%, at the cost of 30% of your own HP, and places them into an oblivion state for 2 turns. Whilst in oblivion state, affected creatures cannot use their passive abilities. [Reusable in 7 turns].

## Acclaim

Olivion is the ultimate nuker. His third skill allows a permanent heal block as it destroys 30% of all enemy's maximum health, aswell as placing all passive monsters into an oblivion state. In addition, the health decrease of your own unit works to it's advantage with [Full Moon] active.

With the second skill active, [Howling Scratch] becomes a very powerful nuking skill. When devilmon'd, Howling Scratch will have a 75% chance of decreasing their defense with each hit. Along with an attack boost and critical rate boost, Howling Scratch whilst will deal incredible damage with low HP. (19,000+19,000+19,000) - Example: 6\*, Evolved, Max Level, Below 15% HP, Attack Buff.
Mortal Kombat (SW) Crossover Event

For a limited period of time, players can summon Mortal Kombat characters of natural four and five star status.

* Scorpion (Natural Five Star)
* Sub Zero (Natural Five Star)
* Shao Khan (Natural Five Star)
* Liu Kang (Natural Four Star)
* Kitana (Natural Four Star)

## Fire Scorpion

Type: Attack

Abilities:

* Skill 1: Grapple: Attacks the target enemy and steals all beneficial effects with a 50% chance. The damage will increase according to the number of beneficial effects stolen.
* Skill 2: Spear Combo: Increases your attack power for 2 turns and strikes the target enemy three times, breaking their defense with a 50% chance for each hit. (Reusable in 5 turns).
* Skill 3: Toasty (Passive): Damage dealt on wind creatures is increased by 25% and you will inflict continuous damage which lasts for 2 turns with every attack. When you defeat an enemy creature, you will inflict an additional one continuous damage on all enemies for 3 turns. [Automatic Effect].

## Light Scorpion

Type: HP

Abilities:

* Grapple: Attacks the target enemy and steals all beneficial effects with a 50% chance. The damage will increase according to the number of beneficial effects stolen.
* Spear Combo: Increases your attack power for 2 turns and strikes the target enemy three times, breaking their defense with a 50% chance for each hit. (Reusable in 5 turns).
* Phantom Resurrection: On the moment of death, you will take 50% of their MAX HP. If they die, you will be resurrected with 30% of your MAX HP and a full attack bar. [Automatic Effect] - Cooltime (Reusable in 12 turns).

## Water Sub Zero

Type: Defense

Abilities:

* Ice Ball: Attacks the target enemy, freezing them for 1 turn with a 75% chance. Damage dealt is proportionate to your defense.
* Icicle Strike: Attacks all enemies with icicles, having a 25% chance of ignoring the enemy's defense and stunning them for 1 turn. Damage dealt is proportionate to your defense. (Reusable in 5 turns).
* Pollaxe Siege: Attacks all enemies two times with an ice pollaxe, dealing damage proportionate to your defense and ignores all damage reducing effects. (Reusable in 6 turns).

## Wind Shao Khan

Type: Attack

Abilities:

* Hammer Bash: Attacks the target enemy, dealing damage proportionate to the number of harmful effects currently on them.
* Khan's Taunt: Provokes all enemies with a 75% chance and will counter-attack when this skill is on cooldown. (Reusable in 4 turns).
* Khan's Triumph: Attacks the target enemy several times and reduces their attack bar by 20% with each attack. If the attack bar is reduced to 0, you will inflict an additional attack dealing 100% increased damage. (Reusable in 7 turns).

## Dark Kitana

Type: Support

Abilities:

* Fan Slash: Strikes all enemies with a fan decreasing the enemy's attack power for 2 turns with a 35% chance.
* Seductive Charm: Attacks all enemies and puts them to sleep for 1 turn. If you successfully put them to sleep, your attack bar will be increased by 25%. (Reusable in 5 turns).
* Royal Blessing: Grants immunity and increases the defense of all allies for 3 turns. (Reusable in 6 turns).
Dark Royal Knight

Rank: Natural Four Star

Obtained: Scroll of Light and Darkness, Monster Wish, HOH (Future?)

Type: Attack

Leader Skill: Increases the Critical Rate of ally monsters by 19%

## Skills

Skill 1: Royal Strike: Attacks the enemy and recovers the damage dealt as HP.

Skill 2: Accursed Knight: Sacrifice 25% of your HP to attack all enemies 3 times, leaving a branding effect that lasts for 2 turns with a 75% chance. [Reusable in 4 turns].

Skill 3: Dark Sword: Target an enemy to receive 4 random harmful effects and 2 continuous damage lasting for 3 turns. In addition, increases the attack gauge of all allies by 30%. [Reusable in 5 turns].
Light Cleric (Prias)

Light Cleric (Prias) is a five star monster obtained at a very rare rate from a Light and Darkness Scroll, All-Attribute Legendary Scroll and Monster Wish. It is considered to be one of the best units in Summoners War.

## Skills

Leader Skill: Increases the HP of all allies by 33%.

Skill 1: High Faith: Attacks the enemy removing a beneficial effect with a 50% chance whilst increasing the attack bar of all allies by 10%.

Skill 2: Judgement Of The Nine: Removes two harmful effects off all allies and restores their HP by 30%. If you remove all harmful effects or if the allies had no harmful effects, your attack bar will increase by 20% per ally (Reusable in 5 turns).

Skill 3: Divine Protection (Passive): If any ally is dealt with a fatal blow, you will have a 25% chance of preventing this and remove all harmful effects on the ally. [Automatic Effect]
Dark Thunder God (Raiden)

Rank: Natural Five Star

Leader Skill: Increases the Resistance of all allies in Raid Battles by 60%.

## Abilities

Skill 1: Ethereal Strike: Attacks the target enemy, dealing damage that ignores the enemy's defence if they haven't got any harmful effects. Damage dealt is proportionate to your attack speed.

Skill 2: Static Trap: Inflicts damage on all enemy creatures and stuns them for 1 turn with a 75% chance and inflicts continuous damage for 3 turns proportionate to the number of beneficial effects on them. (Reusable in 5 turns).

Skill 3: Lightning Dash: Absorbs the attack bar of all allies and deals extreme damage proportionate to the attack bar taken and your attack speed on the target enemy. If you defeat the enemy, you will increase the attack bar of all allies by 50%. (Reusable in 7 turns).
No Way Home Collaboration (Spider-Man)

For a short period of time only, summoners will have a chance of recruiting Peter Parker (Spiderman) in Summoners War through a variety of different events and scrolls.

* Fire Peter Parker (Spiderman) - Natural Four Star
* Water Peter Parker (Spiderman) - Natural Four Star
* Wind Peter Parker (Spiderman) - Natural Five Star
* Light Peter Parker (Spiderman) - Natural Four Star
* Dark Peter Parker (Spiderman) - Natural Five Star

## Dark Peter Parker (Spiderman)

Rank: Natural Five Star

Type: Attack

Abilities

Skill 1: Web Shooter: Attacks the target enemy three times with web shooters, decreasing their attack speed for 2 turns with a 75% chance and their attack bar by 15% with a 35% chance.

Skill 2: Web Slinger: Attacks all enemies twice with super fast speed, with the damage dealt being proportionate to your Attack Speed. If you defeat an enemy, the attack bar of all allies will increase by 20%. (Reusable in 5 turns).

Skill 3: Spidey Sense (Passive): When attacked, you will have a 40% chance of completely avoiding the enemy's attack. Upon successfully avoiding, you will instantly gain another turn. [Automatic Effect].
Brownie Magician Buff

Buff applies to:

* Fire Brownie Magician
* Wind Brownie Magician
* Light Brownie Magician
* Dark Brownie Magician

## Fire Brownie Magician (Draco)

Whistle (Post-Buff): Blows a whistle to recover 30% attack bar of all allies and gives immunity effect for 2 turns. In addition, all allies will recover 20% HP.

## Wind Brownie Magician (Aquila)

Unexpected Exposure: Attacks all enemies and breaks their defense for 1 turn, whilst removing all beneficial effects from them.

## Dark Brownie Magician (Korona)

Leader Skill (Post-Buff): Increases the Attack Speed of ally monsters by 19%.
Dark Demon-King

Rank: Natural Five Star

Stats: TBA

Leader Skill: TBA

Type: TBA

## Skills

Skill 1: Underworld: Attacks the enemy multiple times, removing beneficial effects and stunning them for 1 turn with a 15% chance with each hit. Damage dealt is proportionate to your Attack Speed. [Attacks 3-4 times].

Skill 2: Night Raid: Puts all enemies into an unwakable nightmare. Whilst asleep, enemies will have all passive skills negated. Lasts for 2 turns. (Reusable in 5 turns).

Skill 3: Dream Snatcher (Passive): Inflicts random harmful effects when attacking its target which lasts for 2 turns. Furthermore, every time you inflict an inability effect, you will destroy their maximum HP by 10%. [Automatic Effect].

## PVP

The Dark Demon-King is very versatile for Player Vs. Player game modes. As his damage is proportionate to speed and a very impressive speed base stat, it will be perfect to build a the Dark Demon-King on swift set, making him incredible fast in arena. Players can use him to put all enemies to sleep for 2 turns and then chip away at the chosen enemy, aswell as destroying all the enemies HP by 10% for each turn asleep or stunned. In addition, you will also inflict 2 random harmful effects (which can also inflict stunning, freezing or sleep).

Rating: 9.5/10 - Very good monster to own! However, immunity and cleanse will destroy his skill-set.

## PVE

DDK is amazingly good for PVE, as the stages before the boss can be put to sleep, aswell as dossed with harmful effects and chipped away with the destroy ability. Futhermore, during the boss stage, DDK can remove beneficial effects and inflict continuous damage and other helpful abilities.

Rating 9/10 - Sleep is stale on the bosses/multiple hits on the GB10 isn't practical...However, it's valued in NB10.
Fire Death Knight (Buff)

Rank: Natural Four Star

Type: HP

## Modifications

Deadly Wave: Inflicts damage proportionate to your HP to all enemies and weakens their attack power and breaks their defense for 2 turns with a 75% chance with each target. (Reusable in 3 turns).

Extortion: Steals all enemies HP that's equivalent to 25% of your MAX HP and destroys their HP by the damage dealt. (Reusable in 5 turns).
Elite Vampires (Fire, Water, Wind)

Elder Vampires are obtained from pro-awakening your already awakened vampire. This requires Elite and High Essences.

## Elder Fire Vampire (Elder Verdehile)

Verdehile

Level 35 (Awakened)
HP: 7260
ATK: 597
DEF: 371
SPD: 99

Becomes:

Elder Verdehile

Level 35 (Awakened)
HP: 8320
ATK: 612
DEF: 391
SPD: 102

Skills also get boosted

Skill 1: Elder Vampire Bat: Attacks 3 times with a vampire bat and recovers HP by 30% of the inflicted damage.

* Lv.2 Damage +5%
* Lv.3 Damage +5%
* Lv.4 Damage +5%
* Lv.5 Damage +15%

Skill 2: Noble Agreement: Strikes a strong blow with a surprise attack. The chances of attacking with a Critical Hit is increased by 30%.

* Lv.2 Damage +5%
* Lv.3 Damage +10%
* Lv.4 Damage +10%
* Lv.5 Cooldown Turn -1

Skill 3: Elder Boiling Blood (Passive): Your Critical Hits increase the Attack Bars of all allies by 25%. (Automatic Effect)

Requires:

* 5 Fire Elite Essence
* 50 Fire High Essence
* 50 Magic High Essence

Elite Essence: Can be obtained from the Glory Shop for 400 Medals.

More Vampires TBA
Light Overking (Oleo)

Rank: Natural Five Star

Obtained: Scroll of Light and Darkness, Monster Wish, Eclipses Scroll

Leader Skill: Increases the HP of allies by 33%

Type: Attack

## Skills

Skill 1: Shining Sword: Attacks all enemies twice, removing 1 beneficial effect with a 75% chance for each hit. In addition, you have a 15% chance of gaining another turn.

Skill 2: Intervention: Attacks the enemy 5 times, inflicting 2 continuous damage, defense break, glancing hit and attack power decrease with a 75% chance for each. [Reusable in 5 turns].

Skill 3: Returning Shower (Passive): Returns from death with a huge attack and critical rate boost, and 50% HP. In addition, your attack bar will be set to max. [Reusable in 10 turns].
Fire Pegasus (Urina)

Rank: Natural Four Star

Type: Support

Stats: TBA

Leader Skill: None

## Skills

Skill 1: Magical Flight: Attacks the enemy, removing all beneficial effects.

Skill 2: Wonder: Increases the HP of all allies by 25% and grants them immunity and an attack speed increase for 1 turn. [Reusable in 4 turns].

Skill 3: Mythical Blessing (Passive): All beneficial effects placed upon your allies will last for 1 turn extra. [Automatic Effect].
Light Ifrit (Upgrade)

Rank: Natural Five Star

Obtained: Crafting -

5.000 - All Three Elemental Fragments

x100 Ifrit Pieces

Upon summoning, you will be questioned if you'd prefer the Attack Form Light Ifrit or Defensive Form Light Ifrit. These can be changed for 750 Crystals.

## Attack Light Ifrit (Maa)

Rank: Natural Five Star

Type: Attack

Stats: TBA

Leader Skill: Increases the Attack Power of allies by 33%.

## Skills

Skill 1: Light Blast: Fires two light bolts at the enemy creature, weakening their defense for 2 turns with a 35% chance for each hit. Damage dealt is proportionate to your attack speed.

Skill 2: Maa's Assault: Increases your attack power and critical rate for 2 turns. In addition, you will automatically attack all enemies. (Reusable in 5 turns).

Skill 3: Sun Fused (Passive): Blazes all enemies, inflicting an eternal continuous damage which will last until you are defeated. [Automatic Effect].

Skill 4: Rarity (Additional Passive - Unlocked with Light Ifrit Upgrade - Update and Craft): Light and Darkness Monsters will be awakened whilst Maa is in play, meaning their skills will be buffed temporarily by 10%. (Includes support moves e.g. Attack Bar Increase from Frigate (50% -> 60% increase), Heals increased, attack moves will have their damage increased). Rarity will be reduced to 5% within World Arena.

## Defensive Light Ifrit (Var)

Skill 1: Light Reclaim: Fires two light bolts at the enemy creature, removing a beneficial effect per hit with a 50% chance with each hit. Damage dealt is proportionate to your attack speed.

Skill 2: Var's Distribute: Grants allies a shield which absorbs damage for 2 turns. This shield will be proportionate to your current defense at the time of the cast. (Reusable in 5 turns). - NOTE: Very strong shield when used with a defensive buff + high defense from runing.

Skill 3: Defensive Opportunity (Passive): If the enemy creature uses a defensive skill, it will automatically be stripped, and they will gain a continuous damage in it's place for 2 turns. Furthermore, damage dealt by allies whilst in a shield effect will be increased. [Automatic Effect]. - Includes Immunity (Will Runes excluded).

Skill 4: Rarity (Additional Passive - Unlocked with Light Ifrit Upgrade - Update and Craft): Light and Darkness Monsters will be awakened whilst Maa is in play, meaning their skills will be buffed temporarily by 10%. (Includes support moves e.g. Attack Bar Increase from Frigate (50% -> 60% increase), Heals increased, attack moves will have their damage increased). Rarity will be reduced to 5% within World Arena.
Water Epikion Priest (2A)

Rank: Natural Three Star

Obtained: Epikion Priest 2A Awakening Dungeon

## Abilities

Skill 1: Absorb Mana: Attacks the enemy and recovers the HP by 50% of the damage dealt. This attack will deal more damage according to your MAX HP.

Skill 2: Mana Madness: Recovers the HP of all allies by 15% and you will have a 25% chance of activating this skill consecutively. (Reusable in 5 turns).

Skill 3: Enhanced Mana Shield (Passive): Acquires a shield that equals to 30% of your MAX HP for 2 turns when you're attacked with a critical hit and removes one harmful effect. [Automatic Effect]
Water Wraith Phantom

Rank: Natural Five Star

Stats: TBA

Type: Attack

Leader Skill: Increases the Attack Power of allies in Raids and Rifts by 44%.

## Skills

Skill 1: Flowing Wave: Attacks the enemy once, breaking their defense for 2 turns and recovering your own HP by 10%.

Skill 2: Dimensional Pull: Grabs the forces of another dimension to strike the enemy three times with it's power. This attack sacrifices 25% of your MAX HP. (Reusable in 4 turns).

Skill 3: Be Like Water (Passive): Avoids the enemy attempt of an attack with a 25% chance. In addition, when you successfully avoid an attack, your attack power will permanently increase by 30%. This accumulates up to 10 times. [Automatic Effect].

## Review

Strong Leader Skill and a strong attacking unit. However, second skill relies on your HP and you will die if your HP is below 25%. However, you have a chance of dodging enemy attacks with a 25% chance, making this unit viable for Guild War and Arena Defenses.

Second skill is really hard hitting, however it sacrifices HP.

Passive has a low avoid multiplier but can increase your attack hugely if successful!

Rating: 7.5/10

Has very high potential if well runed and luck if pulled off!
Light Pegasus

Rank: Natural Four Star (Elite)

Type: HP

Stats: TBA

Leader Skill: None

## Skills

Skill 1: Magical Flight: Attacks the enemy, removing all beneficial effects.

Skill 2: Formidable: Grants invincibility for 1 turn and provokes the enemy. In addition, you will counter-attack when the provoked enemy attacks, dealing damage proportionate to your MAX HP. [Reusable in 4 turns].

Skill 3: Holy Force (Passive): Recovers the HP of all allies by 5% each turn. In addition, you will have a 20% chance each turn of cleansing all harmful effects off all allies. (Automatic Effect).
Dark Forest Spirit (Willow)

Rank: Natural Three Star

Obtained: Scroll of Light and Darkness, Monster Wish

## Skills

Skill 1: Roots: Attacks the enemy with strong roots, glancing the enemy for two turns.

Skill 2: Thorn Throw: Attacks all enemies 2 times with thorns, with each attack having a 25% chance of stunning the enemy for 1 turn. [Reusable in 4 turns].

Skill 3: Spirit of the Shadow Forest: Choose a target ally to recover 100% of their HP and remove all harmful effects, but it will draw your HP down to 1. However, you will be immune to death for 1 turn. [Reusable in 6 turns].

Rating: 8.5/10

Second and Third skill is very good when paired with the correct units and rune sets.
Dark Cyborg

Rank: Natural Five Star

Type: Attack

## Abilities

Skill 1: Duel Rockets: Attacks enemies two times randomly, dealing explosive damage. The damage will be 50% less than a bomb effect.

Skill 2: Mechanical Force: Attacks all enemies with a crushing blow, reducing their attack bar by 30% and inflicts stun with a 75% chance. (Reusable in 5 turns).

Skill 3: Time to Die: Attacks enemies five times randomly, dealing explosive damage. The damage will be 50% less than a bomb effect and you will instantly detonate all continuous damage effects. (Reusable in 8 turns).

Skill 4: Metal Shell (Passive): You will reduce all damage dealt on yourself by 20%. However, if you are defense broken, you will be dealt with an additional 20% increased damage from enemies. [Automatic Effect].
Light Samurai King (Daimyo)

GRADE ★★★★★

TYPE - Attack

GET FROM Light and Darkness Scroll, Monster Wish

AWAKENED BONUS STATS

Greatly increases base stats.

Increases Critical Rate by 25%

Level 40 (Awakened) HP: 11820 ATK: 801 DEF: 670 SPD: 98

## Skills

Leader Skill: Increases the Critical Damage of Allies by 33%

Eastern Slash: Attacks the enemy, breaking the enemy's defense and leaving a branding effect which lasts for 2 turns.

* Lv.2 Damage +5%
* Lv.3 Damage +10%
* Lv.4 Damage +10%

Prepare for War: Increases the Critical Rate and Critical Damage of yourself and your allies for 3 turns. [Reusable in 6 turns].

* Lv.2 Cooltime -1
* Lv.3 Cooltime -1
* Lv.4 Cooltime -1

Call of the Dragons: Calls upon the power of all three basic attribute dragons (Zaiross, Verad and Jamire) to inflict mass amount of damage which puts the enemy's skills on cool-down, reset's their attack bar to 0 and all allied skills become instantly reusable. [Reusable in 8 turns].

* Lv.2 Damage +15%
* Lv.3 Cooltime -1
* Lv.3 Cooltime -1
Dark Cheetah

Rank: Natural Four Star

Type: Attack

## Abilities

Skill 1: Pounce: Attacks the target enemy and reduces their attack speed for 2 turns with a 75% chance.

Skill 2: Flash Strike: Attacks the enemy two times, with each attack breaking the enemy's defense for 2 turns with a 50% chance. If your Attack Speed is higher than the enemy's, you will stun them for 1 turn. (Reusable in 6 turns).

Skill 3: Flash Predator (Passive): Your damage will be increased by 200% if your Attack Speed is higher than the enemy's Attack Speed.
Light Vampire Lord (Orlock)

Rank: Natural Five Star

Type: Attack

Obtained: Craft Building

## Abilities

Skill 1: **Vampire Bat:** Attacks 2 times with a vampire bat and recovers HP by 30% of the inflicted damage.

Skill 2: **Awakening Flock:** Attacks all enemies with a fluffy of vampire bats and recovers 50% of the damage dealt as HP. If your HP is fully recovered, you will gain an additional turn. (Reusable in 5 turns).

Skill 3: **Dead By Daylight**: Inflicts a vampire curse on the target enemy creature. The curse will consume 50% of their current HP within 2 turns and can't be removed. (Reusable in 7 turns).

* Lv.1 Cooltime Turn -1
* Lv.2 Cooltime Turn -1
* Lv.3 Harmful Effect Damage +10%

## Craft Building

Required materials to summon the Light Vampire Lord:

* x4999 light essence
* x1 Verdehile (Five Star Max Level)
* x1 Liesel (Five Star Max Level)
* x1 Argen (Five Star Max Level)
* x100 Legendary Scroll Pieces
Time Travelers

Rank: Natural Five Star

Obtained: Mystical Scroll, Legendary Scroll, Crystal Summon, Summoning Stones, Monster Wish, Elemental Scrolls.

Light and Darkness Scroll, Monster Wish.

**Skill 1: Replication: Attacks all enemies using the target enemy's first skill.**

## Fire Time Traveler

Skill 2: Traveler's Ability: Recovers your HP by 25% and decreases the cool-time of all allies' skills by 2. [Reusable in 5 turns].

Skill 3: Time Skip (Passive): Offsets the incoming damage dealt to you by 35% and you have a 30% chance of counter-attacking.

## Water Time Traveler

Skill 2: Time Control: Goes back in time to revive all dead allies but grants them only 1HP. In addition, you will instantly gain another turn. [Reusable in 6 turns].

Skill 3: Fatal Heal: Heals the HP of all allies by 75% at the cost of 99% of your own HP. [Reusable in 7 turns].

## Wind Time Traveler

Skill 2: Time Storm: Attacks all enemies with a storm created by time, this attack increases the cool-down of enemy creatures with a 50% chance. [Reusable in 4 turns].

Skill 3: Dimensional Speed: Increases the attack bar of all allies by 100%. In addition, you will deal travelling damage to all enemies. [Reusable in 7 turns].

## Light Time Traveler

Skill 2: Traveler's Ability: Recovers your HP by 25% and decreases the cool-time of all allies' skills by 2. [Reusable in 5 turns].

Skill 3: Ray of Space: Attacks all enemies with a huge space storm. This attack has a 100% chance of stunning all enemies and leaving 3 continuous damage that lasts for 3 turns. [Reusable in 6 turns].

## Dark Time Traveler

Skill 2: Hex Travelling: Decreases the HP of an enemy monster by 20% and sets their attack bar to 0. [Reusable in 3 turns].

Skill 3: Prepare Thyself: Attacks all enemies twice, placing the oblivion state effect on them for 3 turns and decreasing their attack speed for 3 turns. [Reusable in 5 turns].
Recovery Runes

Recovery Runes (4 set) automatically recover the user's health every turn. Recovery sets are immune to unrecoverable and oblivion state.

Obtained: Necropolis

1 4-set = 15% HP recovery each turn.

Place this on a Chow and it will receive a 30% HP recover each turn which is ideal for Arena Defense/Dungeons and Raids. These runes are also ideal for units that lose HP upon using a skill, such as the Wind Archangel's revive.
Light Watcher

Rank: Natural Four Star

Obtained: Scroll of Light and Darkness

Leader Skill: Increases the Attack Speed of all allies by 19%.

## Abilities

Skill 1: Insightful Eye: Increases the Attack Bar of the ally with the lowest gauge by 15% and reduces the enemy with the highest gauge by 5%. This skill deals no damage.

Skill 2: Watcher's Bind: Strikes the target enemy four times with a mystic force, inflicting continuous damage for 2 turns with a 50% chance each. The damage will increase according to the number of continuous damage on the enemy. (Reusable in 5 turns).

Skill 3: Wisdom Warrior: The target ally will gain the ability: Wisdom Warrior - Will be granted with invincibility and all critical damage will be doubled for 1 turn. (Reusable in 8 turns).
LIght Extraterrestrial

Rank: Natural Five Star

Leader Skill: Increases the Attack Speed of allies by 24%.

## Abilities

Skill 1: Space Rays: Attacks the target enemy three times, decreasing their attack bar by 10% with a 60% chance and inflicts a continous damage for 1 turn per hit with a 35% chance.

Skill 2: Outer Space: Removes all harmful effects on all allies and increases their attack bar by 15% and their attack speed for 2 turns. (Reusable in 5 turns).

Skill 3: Solar Scythe: Attacks all enemies, blazing them with energy from the sun, stunning them for 1 turn and inflicts a branding effect for 2 turns with a 75% chance. (Reusable in 6 turns).
Light Mercenary

Rank: Natural Four Star

Type: Support

## Skills

Skill 1: Fast Assault: Attacks the enemy five times, with each attacking having a 15% chance of inflicting continuous damage.

Skill 2: Swift Raid: Increases your attack speed for 2 turns and attacks the enemy, stealing up to two beneficial effects. The damage is proportionate to your Attack Speed and the number of beneficial effects stolen. (Reusable in 5 turns).

Skill 3: Skillful Plunder: Removes all beneficial effects on the target enemy with a 75% chance (100% fully levelled) and stuns the enemy for 1 turn if beneficial effects are successfully removed. After this, you will have a 50% chance of activating this skill consecutively on another random enemy with beneficial effects. (Reusable in 6 turns).
Dark Empress (Vaine)

Dark Empress Vaine is a new-game changing support unit.

Rank: Natural Five Star.

Obtained: Scroll of Light and Darkness, Ultimate Exchange.

Stats: TBA

Type: Support

Leader Skill: Increases the Defense of ally monsters by 33%

## Skills

Skill 1: Royal Wander: Attacks all enemies, removing one beneficial effect and inflicting one continuous damage which lasts for 2 turns with a 50% chance.

Skill 2: Changing Moods: Switches the HP of the target enemy and the ally with the lowest HP. In addition, you receive a defense buff lasting for 3 turns. [Reusable in 5 turns].

Skill 3: Empress of the Void (Passive): Enemy beneficial effects have a 25% chance of failing when being casted. In addition, the accuracy of all allies will increase by 50%. Furthermore, you have a 15% chance of gaining an extra turn on acting. [Automatic Effect].

## Ultimate Exchange

Every month, a random natural five star unit and a natural four star unit will appear in the ultimate exchange.

Normal Attribute exchange requires 2 Natural Five Stars to trade.

Light and Darkness Attribute exchange requires 4 Natural Five Stars to trade.
Rare Magic Shop

The Rare Magic Shop is a secret magic shop which occurs randomly when the magic shop refreshes. The rare magic shop can contain powerful monsters, scrolls and runes!

* Natural Four and Five Star Monsters can be purchased! But they are very rare!
* Six Star Legend Runes
* Light and Darkness Scroll
* Legendary Scroll
* Transcendence Scroll (Extremely Rare)
* Attribute Scrolls

## Cost of Items

* Natural Four Star - 225 Crystals.
* Natural Five Star - 2,499 Crystals.
* Six Star Legend Rune - 400,000-800,000 Mana Stones
* Light and Darkness Scroll - 1,200,000 Mana Stones
* Legendary Scroll - 600 Crystals
* Transcendence Scroll - 2,000 Crystals
* Attribute Scrolls - 325,000 Mana Stones

The chances of a Rare Magic Shop occuring is 1/1380 chance. When it does occur, all 12 magic shop slots will be open and 6/12 will be rare items.

Chance of Transcendence Scroll: 1/20

Chance of Natural Four Star: Always

Chance of Natural Five Star: 1/8

Chance of Light and Darkness Scroll: 1/2

Chance of Legendary Scroll: 1/3

Chance of Attribute Scrolls: Always

Chance of Six Star Legend Rune: Always
Dark Gargoyle (Elados)

A powerful and useful unit. Voted one of the best light and dark monsters in the game.

GRADE ★★★★

TYPE Support

GET FROM - Light and Darkness Scroll, Monster Wish.

## Skills

Leader Skill: Increases all allies speed by 19% (Awakened)

Stone Scratch: Attacks the enemy with razor-sharp claws and decreases their Defense for 2 turns with a 50% chance and also decreases the target's attack bar by 25%.

* Lv.2 Damage +5%
* Lv.3 Harmful Effect Rate +10%
* Lv.4 Damage +10%
* Lv.5 Damage +10%
* Lv.6 Harmful Effect Rate +15%

Rocky Restoration: Recovers 75% of it's health and raises it's defense for 2 turns, but in return. This unit cannot act for 2 turns. [Reusable in 5 turns].

* Lv.1 Cooldown -1

Demonic Stare (Passive): Upon acting, this creature will decrease the attack gauge of all enemy units by 20%.

Rune Recommendations:

Violent/Energy - SPD/HP/HP

Violent/Focus - SPD/HP/HP

- High Speed + Extra Turns can make this monster lethal.

- Very renown for it's work in TOA normal and hard.

- Rocky Restoration is not advised unless in a dire situation.
Fire Archdemon (Mammon)

Obtained: Crafting Building

Rank: Natural Six Star

Type: Attack

Please Note: Archdemons are forbidden from entering arena and the world arena due to the Summoners code.

## How To Obtain

Crafting Building (Level 50) - After summoning both Homunculus, a magical force will open within the crafting building. You may fuse together your archangels and demons with the power of ancient crystals and coins to resurface the most powerful archdemons that ever thrived.

* Fire Archangel (Velajuel) - Awakened (Level 40)
* Fire Demon (Bael) - Awakened (Level 40)
* Ancient Crystal - x500
* Ancient Coin - x500
* Mana Stones - x2,500,000

## Abilities

Skill 1: Heaven & Hell: Attacks the target enemy, inflicting unrecoverable for 2 turns with a 75% chance and recovers the HP of all allies by 10%. The damage dealt it proportionate to your Attack Power.

Skill 2: Wings of Darkness: Increases the attack bar of all allies by 25% and reduces the attack bar of all enemies by 25%. If you succeed in reducing the enemy's attack bar, they will be granted with a continuous damage effect for 2 turns. (Reusable in 5 turns).

Skill 3: Continuous Hellfire (Passive): Upon acting, all enemies will receive one set of continuous damage that will last for 2 turns. [Automatic Effect].

Skill 4: Velajuel's Soul (Passive): Upon acting, all allies will receive immunity for 1 turn. [Automatic Effect].
Water Lycan (Vanhel)

Rank: Natural Five Star

Stats: TBA

Obtained: TBA

Leader Skill: TBA

## Skills

Skill 1: Ravish: Attacks the enemy, breaking their defense for 1 turn. This attack's damage is proportionate to your attack speed.

Skill 2: Sharp Wings: Goes into a defensive state for 2 turns. Whilst in this state, all damage dealt to you will be reduced by 20% and you will counter-attack. [Reusable in 5 turns].

Skill 3: Thousand Fangs: Attacks all enemies four times with powerful razor-sharp fangs. This attack ignores the enemy's defense completely. [Reusable in 6 turns].
Dark Medieval Knight (Gawain)

Rank: Natural Four Star

Type: Defense

Awakening Bonus: Increases Critical Rate by 25% and greatly boosts base stats

Obtained: Light and Darkness Scroll, Eclipses Scroll, Monster Wish

## Skills

Leader Skill: Increases Attack Speed of allies by 19%

Skill 1: Old Stone: Attacks the enemy, breaking their defense and weakening their attack power for 2 turns.

Skill 2: Battle Preparation: Increases the Critical Rate and Critical Damage of all allies for 1 turn. [Reusable in 4 turns].

Skill 3: Dark Knight: Mercilessly attacks the enemy, leaving the plague ability: Causes the inflicted target to die upon finishing their turn. Takes 25% of the bosses HP. [Reusable in 7 turns].

## Rating

Very Good Monster

- Very Useful for Arena - Guardian Ranked

- Second Skill is considered the best monster buffer

- First Skill generally useful

- Third Skill is considered one of the best if there is no debuffer.
Water Goblin Shaman

Rank: Natural Four Star

Type: Attack

Stats: TBA

## Skills

Skill 1: Shaman's Potion: Attacks the enemy, removing a beneficial effect and inflicting glancing for 2 turns.

Skill 2: Bound Orbs: Attacks the enemy four times with powerful magical orbs. This attack will inflict continuous damage for 1 turn with a 75% chance with each hit. This attack will deal even more damage if you're under immunity. [Reusable in 5 turns].

Skill 3: Negate Damage (Passive): Upon reaching 30% HP or below, you will instantly gain an invincibility shield which will last for 1 turn and immunity that will last for 2 turns. (Reusable in 7 turns) [Automatic Effect]
Light Time Monk

Rank: Natural Four Star

Stats: TBA

Obtained: Scroll of Light and Darkness, Monster Wish, Eclipse Scroll

Leader Skill: None

## Skills

Skill 1: Time Control: Attacks the enemy heavily using the power of time. This skill reduces the cool-time of one random skill on cool-down by 1.

Skill 2: Speed of Light: Increases the attack speed of all allies for 2 turns and increases the chosen ally's attack bar by 50% [Reusable in 5 turns].

Skill 3: Time Consumption: Increases the HP of the target ally to 200% of it's MAX HP (lasting for 5 turns). [Reusable in 12 turns].

## Time Consumption

Increases the HP of an ally monster to 200%

E.G.

Ritesh = 40,000 Max HP (Runed) -> 80,000 Max HP (Runed)
Wind Cyclops (Helpas)

Rank: Natural Five Star

Type: Defence

Leader Skill: Increases the Attack Power of allies in Dungeons by 44%.

## Abilities

Skill 1: Horned Club: Strikes the target enemy two times to break their defence for 2 turns with a 75% chance. The damage increases in proportion to your defence.

Skill 2: Colossal Might: Increases your defence and critical rate for 2 turns and you will gain an additional turn. (Reusable in 5 turns).

Skill 3: God of War (Passive): Every turn, you will gain +15% additional critical damage (accumulates to a maximum of 60% extra critical damage). You will have a 30% chance of counter-attacking when attacked. [Automatic Effect].

Pros: Very strong damage dealer and bruiser. Recommended for Giants B12. Extremely powerful in Guild War and Arena. High base attack.

Cons: Low attack speed. Weak against fire units and oblivion state. Not recommended for Dragons Keep or rift raids (unless very high resistance).
Light Wraith Phantom

Rank: Natural Five Star

Stats: TBA

Type: Support

Leader Skill: Increases the Resistance of allies in Raids and Rifts by 66%.

## Skills

Skill 1: Heavenly Wave: Attacks the three times, reducing their attack power for 2 turns and branding them for 1 turn.

Skill 2: Purity Chime: Removes the harmful effects off the target ally and recovers their HP by 30%. Furthermore, you will also recover the HP of all other allies by 20%. (Reusable in 4 turns).

Skill 3: Flurry of Wisps: Strikes the enemy target 10 times with small wisps. Each wisp has a 20% chance of inflicting a random harmful effect, recovering the HP of your allies by 10% or even resurrecting an ally creature. (Reusable in 6 turns).

## Review

* The Necropolis God! Wisps can heal your team by 100% if you're incredibly lucky, revive your full team or even inflict endless harmful effects! In addition, the 10 turn strike can also end up killing the enemy.
* First skill branding effect which is very useful in dungeons and raids.
* Violent/Focus - Recommended Rune Set - SPD/HP/ACC.
Dark Ferryman (Charon)

Rank: Natural Four Star

Type: Support

Stats: TBA

## Skills

Skill 1: Maiden Voyage: Attacks the enemy, increasing the attack bar of the ally with the lowest by 10%.

Skill 2: Flip of a Coin: Flips a coin. If the head symbol appears, all allies will be healed by 25% of their max HP, if the tails symbol appears, inflicts 2 continuous damage to all enemies which will last for 2 turns. (Reusable in 5 turns).

Skill 3: Underworld Token (Passive): Resurrects an ally upon their death, granting them 1% of their HP and a 50% attack gauge increase, (this passive does not go on cooldown). [Automatic Effect].

## Rating

* The best reviver in the game. Ally monsters cannot die if Charon is active. Charon can also heal and inflict numerous continuous damage to enemy creatures, making him one of the best natural four stars in the game (based on RNG).
* A very strong Charon can allow teams to survive Lushen comps easily.
Fire Hoplite (Hades)

Rank: Natural Five Star

Type: HP

## Abilities

Skill 1: Spear Thrust - Strikes the target enemy with a spear thrust, breaking their defence and inflicting a glancing effect for 2 turns. Damage dealt is proportionate to your defence.

Skill 2: Chaotic Fire - Attacks four enemy creatures randomly and inflicts two sets of continous damage for 2 turns. (Reusable in 5 turns).

Skill 3: Charon (Passive): When an enemy creature is killed, a random ally will be resurrected and restores to 50% life.