Diplomacy

In *CivCraft* **diplomacy' *is key to the survival and success of towns and nations. Your city must be prepared to deal with barbarians, allies and enemies alike and by utilizing* CivCraft** s diplomacy you'll be able to enforce contracts agreed to by players. Diplomacy in CivCraft works through requests and declarations. Requests must be agreed to by all parties, while declarations only require one party to initiate. **Diplomacy commands cannot be used during War.**

## Diplomatic Relation Types

Each Civilization has a relationship with every other civilization in the game. By default, this relationship is neutral. Using diplomacy you can set your relationship to other civilizations using either the "/civ dip declare" or "/civ dip request" commands.

 Ally | Doesn't get shown on Scout Tower. Allows you to respond to a war declaration against an ally up until 24 hours before war time.

## Using Diplomacy

### Listing Current Relationships

To list the current relationships your Civilization has, use the "/civ dip show" command. Any relationships not shown on the list means you have a neutral relationship with that civ. To show the diplomatic relations of another civilization use "/civ dip show [civ]".
To see all of the diplomatic relations in the server at once, use "/civ dip global"

### Declaring Hostile/War

Declaring any of these relationships does not require approval from the target civilization and is enacted immediately. Use the following command to declare:
"/civ dip declare [civ] [hostile|war]"

You can't declare war anymore 72h before Wartime.

### Requesting Neutral/Peace/Ally

These relationships require a response from the target civilization, use the following command to request:
"/civ dip request [civ] [neutral|peace|ally]"

### Responding to a Request

If you're a leader or an adviser and you are online when the request is made, you will see a message notifying you of your options. Use the "/civ dip respond [yes|no]" command to respond to the message with "yes" or "no". Only one message may be pending at a time. Additionally the message will time out after 30 seconds which defaults to a "no" response.

## Liberating Towns and Civilizations

The following command will liberate either a single town, or an entire civilization if the town specified is the former civilization's capital. This command will not work on a non-capital town if the parent civilization is currently conquered.

```
 /civ dip liberate <town>

```

## See also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a Civilization
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade
	+ Trade Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* **Diplomacy**
* Governments
* Policies
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Camp
* Capitol
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Granary
* Global Market
* Grocery
* Hospital
* Intelligence Agency
* Library
* Lighthouse
* Monument
* Museum
* Public School
* Research Lab
* Road
* Shipyard
* Stable
* Stadium
* Store
* University
* Cottage
* Farm
* Mine
* Pasture
* Quarry
* Temple
* Trommel
* Windmill

* Colosseum
* Council Of Eight
* Globe Theatre
* Grandship Ingermanland
* Mother Tree
* Notre Dame
* Taj Mahal
* The Colossus
* The Great Library
* The Great Lighthouse
* The Great Pyramid
* The Hanging Gardens

* Settler
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands

ru:Дипломатия