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Achievements

This article contains the **Steam Achievements** for:

* The first part of the *The Banner Saga* (single player game)
* *The Banner Saga: Factions* (online PvP game)

*Factions* is available only on Steam but, for the *Saga*, there are also DRM-free versions (e.g. from GoG.com). Obviously, there are no achievements there.

## The Banner Saga achievements

These achievements can be broken down into the following three categories:

* Slay an enemy unit with a character belonging to each of the 18 playable class.
* Visit each of the nine Godstone with your caravan.
* Accomplish 12 challenging feats, e.g. beat the game without losing a battle.

On the list that follows below, click on the name of the achievement for more details on how to earn it.

* Raidmaster
* Backbiter
* Bowmaster
* Eagle Eye
* Grudgewielder
* Hunter
* Mender
* Provoker
* Shieldmaster
* Siege Archer
* Skystriker
* Spearmaster
* Strongarm
* Thrasher
* Warden
* Warhawk
* Warleader
* Warmaster
* Beat the Odds
* Challenge
* Diplomat
* Forced March
* Hard Difficulty
* High Spirits
* Innocent
* Master Tactician
* Normal Difficulty
* Quartermaster
* Treasure Hunter
* Warmonger
* Godstone Bjorulf
* Godstone Denglr
* Godstone Dundr
* Godstone Hadrborg
* Godstone Hridvaldyr
* Godstone Ingrid
* Godstone Marek
* Godstone Radormyr
* Godstone Stravhs

## The Banner Saga: Factions achievements

These achievements can be broken down into the following categories:

* Fight a number of battles
* Emerge victorious in a number of battles
* Kill a number of enemy units using a particular unit
* Keep an unbroken winning-streak in Ranked and Tournament matches
* Achieve a given Elo rating

Each completed achievement grants you 5 Renown at the end of the battle where it is accomplished and can be given only once.

* First Battle
* Patrol
* Hunting Party
* Aggressor
* Battleworn
* Wartorn
* Campaign
* Siege
* Onslaught
* Röð Thrall
* Röð Drengr
* Röð Fri-hal
* Röð Húskarl
* Röð Heiðþeg
* Röð Þingalið
* Röð Þegn
* Röð Hersir
* Röð Sturaesman
* Röð Jarl
* Röð Master
* Röð World Master
* Röð Grandmaster
* Unbroken Streak
* Continuous Victory
* Unstoppable Conquest
* Raven's Triumph
* Unrelenting Supremacy
* Dangerous Foe
* Baleful Combatant
* Lethal Attacker
* Relentless Assailant
* Exterminator
* Viking
* First Win
* Victor
* Unbent
* Stand in the Gap
* Man the Walls
* Holding Down the Fort
* Massacre
* War Party
* Tactician

### Repeatable Factions achievements

These *special* achievements can be granted multiple times, effectively earning you more Renown

* Renown Boost
* Friend Match
Bear

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

Bear might refer to

* Warbear or Spinegrinder, which are battle units,
* Warbear, the Steam Achievement earned using Spinegrinder.
Elite Guard

**Elite Guards** are King Meinolf's personal bodyguards, encountered in the second part of *The Banner Saga*. Just as their name implies, Elite Guard are highly trained melee fighters and their mission is to protect the King and defeat his enemies.

 Attack
 Passive

## Passive Ability: Elite Guard

The Elite Guards are sworn to defend the King and defeat his enemies:

* Any Strength damage targeted to the King is Absorbed (similarly to Thick Hide or Shield Mastery) by all his still living Elite Guards, and split between their Armor and Strength stats (similarly to Maul damage).
* Whenever the King is harmed, Elite Guards immediately retaliate by attacking the offending unit if it is within their melee attack range.
* Each Elite Guard replenishes +2 Armor to the King, when adjacent to him, apart from any Shield Wall bonus.

## Passive Ability: Shield Wall

Elite Guard have the same Passive as the Raider class: By standing next to an ally, he creates a Shield Wall, raising the armor of both himself and his ally by 1. This bonus remains until he is no longer adjacent to the ally.

## Active Ability: Stone Wall

Elite Guard have the same Active as Raidmasters of **Rank 1** (only): The Raidmaster braces for impact with his heavy shield, resisting 3 damage from each strike for the next Round. Each hit the Raidmaster takes to either Strength or Armor is reduced, preventing him from taking permanent damage to either.

The Raidmaster can use Stone Wall to rush into a group of enemies and gain a forward advantage, or step in the way of a powerful enemy to block his movement.

## Strategies

* Fighting **against** the King: Elite Guards always fall before their King. If you first destroy the King's Armor and then deal massive damage to him (e.g. with Puncture or Artery Strike), the Elite Guards will drop like flies, wherever they are on the board.
* Fighting **with** the King: Elite Guards should be Stonewalled in tiles adjacent to enemies, blocking their way and assuring a hit when King's Will ability is used.
Farthingjörd

## Description

An elaborate belt first discovered around the waist of a varl who had somehow frozen himself deep within a glacier.

## Stats

* Rank: 4
* Price: free
* Effects: +3 Armor Break

## How to get it

Inspect the godstone of Hadrborg and Krumr will give it to you, just before reaching Einartoft in Chapter 4.

## Trivia

According to Krumr, this item belonged to Iver in the past.
Fiska Bay

The ocean currents that sweep southward past Arberrang pull fish into Fiska Bay on a regular basis, making it an extraordinarily valuable resource for fishing communities that have sprung up on every side of the bay. Though there are often rivalries between the towns, so far the fish population has held out.
Gormr Statue

The slightest glimpse of this ruined dragon statue keeps most at bay.

## Stats

* Rank: 6
* Price: -
* Effects: Knockback on Strength damage of 3, +2 Willpower Per Kill, +1 Strength

## How to get it

* In Chapter 8, a Varl notices a single Dredge in the shore, trying to catch a squirrel. If you track the Dredge as it flees, you will find this item in a clearing.
* In Chapter 11, before leaving Bindal, you will receive this item if you choose to enter the Great Hall through the front door, rescue the detained Ravens and see everybody safe into the mines.
Crooks Hollow

Anyone who believes this series of waterways to be named after a fabled band of mercenaries - those who managed to live comfortably near the Swartbog, regularly pillaging Boersgard before escaping back into the muck - has never tried to navigate the crooked, meandering rivers that make navigation nearly impossible.
Bastion

**Bastion** is a playable Dredge Stoneguard introduced in The Banner Saga 3 as a quiet behemoth who understands some vital aspect of the struggles of Humans and Varl against a world in distress.

## Background

A towering colossus of black stone who looks like most of the other dredge you've seen, but this one seems to recognize the sacrifices that were made which allow it to survive now within Arberrang. He chooses to fight for his protectors.

#### Active Ability: Kindle

The character slams the ground, sending all around him back and damaging their armor severely,
dealing full break damage on hit and 1 more for each tile targets are pushed.
**Rank 1**: Knocks back 3 tiles
**Rank 2**: Knocks back 4 tiles
**Rank 3**: Knocks back 5 tiles
As with most dredge abilities, this damages indiscriminately and must be used with care.
Since friendly Stoneguards' Kindle abilities deal full break, equipping break items can make this ability devestating.

#### Active Ability: Drumfire

The character sends a shockwave through the earth, damaging the armor of non-dredge caught
in its path and churning up molten ash that burns any unlucky enough to step out on it.
**Rank 1**: -1 ARM from spray, -1 STR per tile
**Rank 2**: -2 ARM from spray, -1 STR per tile
**Rank 3**: -3 ARM from spray, -1 STR per tile
This ability must be used carefully, as dredge, including warped, have their armor healed by the effect.

### Passive Ability: Splinter

The character's armor cracks when he takes 3 or more ARM damage, sending
out shards that chain damage to other adjacent dredge for 1 ARM damage.
## Caravan Presence

Bastion joins the party in Arberrang after it "breaks" in The Banner Saga 3 if the dredge baby was allowed into the caravan in the first game and Oddleif joined the leader of the caravan outside the walls, unless Alette or Rook carried the baby alone.

If the protagonist brings the baby outside Arberrang without Oddleif, Bastion will come to their defense when they are attacked.

Bastion, staying true to his name, cannot die from story events.

## Trivia

* This character's combat sprites are identical to Dredge Stoneguard Colossus, with differently colored paint.
* Bastion was one of [four heroes] introduced as a Kickstarter reward tier. All but Kivi are available to everyone.
Broddi

**Broddi** is the owner of *Broddi's Mead Hall*, the most famous mead hall of Karlshus.

## Background

Broddi was born into a family of Karlshus. During his childhood, his town was raided by a gang of bandits. He and his family were however rescued from by a band of varl warriors, including Olaf, who drove the attackers away. He grew up to own a major mead house in the town, which was simply called *Broddi's Mead Hall*, and became the father of a daughter.

Since the mead produced in Karlshus wasn't anything remarkable, Broddi struck a deal with a criminal gang from Strand named the "Mársmidr", who smuggled in mead of a finer quality from cities like Arberrang, and sold it to him at a modest prize. This helped him in attracting people traveling on the trade routes to his establishment. His mead hall was serviced by a man named Geir, and it allowed people to barter in exchange for money or being serviced.

## Recent events

After the Mársmidr raided into the heart of the varl territory and stole one half of their valued relic called the "Gift of Hadrborg" from Olaf, it caused the varl to follow the trail of the thief to Halsar, where he found the latter to have been slain. He followed the murderer's trail to Karlshus and came to Broddi's establishment with the boy Stefnir to spend the night there, about two months before the Third Great War. Since he was short on money, he decided to barter Stefnir's wolf pelt.

While bartering, Olaf showed a shattered wooden piece of the Mársmidr's shield to Broddi and asked whom it belonged to. Broddi was however hesitant to answer and told him that that they were his business partners, supplying mead to him at fair price, which attracted people to the town. He however relented once Olaf stated he had figured out that they were smuggling the mead through Strand, and warned he would have to go back to Grofheim to recruit other varls to find the raiders if he failed to do so on his own, and they would be more prone to violence.

Olaf went back to Stefnir, but another varl named Ulfvalgr soon started a bar brawl by hitting one pf the customers, while pretending to attack Olaf in order to throw off the Mársmidr men pursuing him. Ypon arriving there, Ulfvalgr's pursuers found that the he was gone and they forced Broddi to tell them about his interactions with Olaf by threatening him and his daughter, since both the varls had disappeared simultaneously. After finding out, they burnt the mead hall down.
Archer

The **Archer** is the ranged starting unit. She can be recruited from the Mead House. Since she is a starting unit, her stats are already at their max when she is recruited.

## Passive Ability: Puncture

By standing still, the Archer is able to line up a shot that takes advantage of an enemies missing armor, doing bonus damage.

For every 2 points of armor her target has lost, the Archer gains 1 additional strength to her attack, as long as she didn't move beforehand. This makes her especially deadly near the end of a fight, or against tough opponents who have lost a lot of armor.

Example: An Archer at 7 Strength firing against a 8 Armor Provoker should do 1 Strength damage, with a 90% chance. But, if that Provoker started the match with an Armor of 14, and the Archer is carefully taking her shot (without moving), her effective Strength for this attack will get a +3 boost [=(14-8)/2]. In this example, the Strength damage dealt to the Provoker is 2, with a 100% chance. Now, if the Archer was at 2 Strength, then the +3 Strength bonus from Puncture would just increase the hit-chance from 40% to 70% (to deal 1 Strength damage).

## Promotions

After achieving 5 total kills, the Archer is eligible for promotion to one of the following classes:
Jeweled Petal Ring

Someone else's perfectly formed memory presents itself to anyone who places these jeweled petals on their finger.

## Stats

* Rank: 12
* Price: -
* Effects: +3 Willpower; +1 Willpower Per Turn; +2 Willpower Talent Ranks; +1 Break
* Passive:
	+ Puncture: +1 Damage to Strength attack, for every 2 points of armor target has lost.

## How to get it

* Awarded for finishing the second wave of Battle 12 (No Rest For The Wicked) in Chapter 19.
Coin Bracelet

By all accounts, jewelry this old should have turned to dust by now, but this one was made and worn by special hands.

## Stats

* Rank: 13
* Price: -
* Effects: +30% chance to Divert Armor attacks; +4 Break; -2 Move
* Passive:
	+ Return the Favor: When hit by an adjacent enemy, counter-attack for 1 Armor Damage.

## How to get it

* In Chapter 19, do not slay Castaway at first, but then kill her when offered an item.
Gimfell Peak

Though the Sky Irons continue further north, Gimfell Peak is generally recognized as the northernmost point of the Wyrmscale Mountains, and certainly the tallest. Young varl, in the times when some varl were still young, would choose to prove their worth by climbing to the summit, many never returning.
Bygglaerer

This article is a stub. You can help by expanding it!
*This article is a stub. You can help Banner Saga Wiki by expanding it.*

**Bygglaerer** – Bygglaerer, known as Bygglaerer the Builder is the god who was responsible for laying the cavernous foundations of the world and raising it's mountains. Due to this skill he was ever regarded by the other gods with a kind of wary respect, as one who knows how to put things together would also know how to take them apart.

His godstone is found on the northern side of the Godsreach Hills. It is a cairn made up primarily of stacked rocks assembled without mortar or daub, a monument to his own skill.
Brattabreck Peaks

When the first varl warriors trudged north to discover new lands, the Brattabreck Peaks were thought to be the edge of the world. Their summits often disappear into the clouds and, unlike other mountain ranges, a pass through was never found. That is until the varl king Einar had the Burra Pass built, a bridge that takes three days to cross.
Castaway

**Castaway** is a dredge hurler found alone among aggressive humans at the godstone Denglr in The Banner Saga 3.

Perhaps it was divine luck that Iver and crew found the dredge and freed her from the misery of rejection with Alfrun's translations.

## Background

A dredge female found reluctantly stuck within the darkness at the godstone Denglr, capable of exploding thrown rocks. The speechless stonehurler was attacked by human survivors there until Iver and the Ravens came along. Separated from her own kind, she seems rather pragmatic about the whole situation.

#### Active Ability: Shatterstone

The character throws an unstable shatterstone onto the field.
Although not as powerful as a stable shatterstone, it explodes immediately, damaging surrounding tiles.
**Rank 1**: -1 ARM, -1 STR
**Rank 2**: -2 ARM, -2 STR
**Rank 3**: -3 ARM, -3 STR
Because the shatterstone will hurt anyone around it, choosing where it lands is critical.

#### Active Ability: Sunstrike

The character strikes her target solidly in the head, leaving the target
dazed and unable to exert himself for anything more than basic actions.
**Rank 1**: STR damage
**Rank 2**: STR damage +1
**Rank 3**: STR damage +2
Sunstrike is useful for locking down enemies with
particularly dangerous abilities, among other things.

### Passive Ability: Back Off

When hit, the character retreats to a new position
in hopes of finding a better vantage point.
The exact position is not controlled.
## Effects from Story Progression

In The Banner Saga 3, there's an event in which Castaway can get an additional ability. This ability is called **[SPOILER]**  Barbed Stone.

It can also tell the Ravens to eat mushroom-like plants they find in the underworld in Chapter 21, enabling them to travel faster.

## Possible Death or Departure

The Castaway does not appear in Iver's party if you lose the battle against Bolverk in Chapter 21, presumably killed alongside the Ravens.

## Trivia

* When Castaway first meets Iver, she recognizes him as the one who killed Raze, calling him "Destroyer".
* Barbed Stones can be cast infinite times, the only instance of a summoning ability where this is allowed for friendly units.
Petrus

**Petrus**, King Meinolf's right-hand man determined to keep him safe from all harm, enters the fray in *The Banner Saga 3*. He and King Meinolf despise Rugga.

## Background

A serious man, Petrus is the captain of King Meinolf's city guard, a new way of doing things, but crucial for a city that has sprawled into a bigger urban landscape than has ever been seen before. Petrus rose quickly to his rank, thanks to his methodical personality and his dedication to keeping the King safe. He knows the inner workings of Arberrang better than nearly anyone else alive.

## Abilities

#### Active Ability: Reinforcements

Petrus calls upon one of his loyal men-at-arms to come to the defense of the party.
**Rank 1**: Summon a warrior to target location within 2 tiles of Petrus.
***Summoned stats: 12 ARM, 12 STR, 10 WIL, 2 EXE, 2 BRK, Ability:  Stone Wall***

As a summoning ability, Reinforcements has no upper ranks and can only be used once per battle.
When the warrior enters the battlefield, he goes next in your turn order as if Forge Ahead had been used.
Timing is key to success.

#### Active Ability: Run Through

The character selects a target and through multiple tiles to reach them, causing 2 armor Break damage to each character he runs through.
He then stops behind his target and stabs them for normal strength damage.
**Rank 1**: Run through 2 tiles
**Rank 2**: Run through 3 tiles
**Rank 3**: Run through 4 tiles
This allows the character to move through both friend and foe, giving him the highest mobility of anyone on the board.
He is most useful when hunting down ranged or weakened enemies hiding in the back rows.

#### Active Ability: Bloody Flail

The character strikes multiple times, randomly hitting his opponent for 1 strength or 1 armor damage.
On the last hit, Bloody Flail does damage equal to 1 plus 1 for each ally standing adjacent to him. This last hit will randomly damage strength or armor.
**Rank 1**: 4 strikes total
**Rank 2**: 5 strikes total
**Rank 3**: 6 strikes total
Bloody flail does direct damage, making it useful even when the character is near death.
For this reason it also does a great job of taking out wounded enemies who still have a lot of armor by bypassing it completely.

### Passive Ability: Shield Wall

By standing next to an ally, the character creates a Shield Wall, raising the armor of both himself and his ally by 1. This bonus remains until the raider is no longer adjacent to the ally.
When multiple raiders stand next to each other this effect is magnified as they each grand each other their own bonus.
Four raiders standing in a square formation will give each an additional 4 armor.
Summoning Petrus's Reinforcements adjacent to himself can prevent a killstrike by granting him (and the summoned raider) 2 armor.
## Trivia

* Petrus is the only Raider to have three active abilities
* While most Raiders have 4 movement, Petrus has only 3. This may be in part why he's denoted as Guard Captain instead of Raider in-game
Chieftain

Chieftain is the title often given to the leader of a clan, village, or even a town. Based on the example of Skogr, the role seems to be held for "life" (that is, for the entirety of one's adulthood until death or a willing abdication to a successor).

Most often, the title (and its privileges) are passed through specific familial lines from father to son (as implied in the description for the Jarl's Seal).
Brackish Sea

The **Brackish Sea** is a location in *The Banner Saga*.

## About

Not much is said about the Brackish Sea, except for occasionally "At least it's not the Brackish Sea" or "As long as we don't end up in the Brackish Sea." By no means the most treacherous waters, they are widely held as the least pleasant; thick as sludge and equally fragrant.
Dredge Grunt

Acting as shock troops, Grunts rumble into battle and drive back their enemies. Grunts are the most common and all-around Dredge units. They bear small clubs/hammers, no shield, they have a melee attack-range and are quite mobile. The stone armor of a Grunt is among the most volatile, and when struck tends to shatter and damage other nearby Grunts. Their stats are not very high, but when encountered in large numbers they can easily overwhelm you unless promptly neutralized. However, Grunts have no active ability, something that greatly limits their threat-level in combination with their negative passive, Splinter (see below).

They come in three ranks: regular, Vicious and Enraged. The higher ranks distinguished by different colors are encountered later in the game or in the Hard difficulty setting. The Scourge's Tremble ability always summons a Grunt regular .

## Passive Ability: Splinter

When a Dredge with the Splinter passive receives an Armor-break attack equal to or larger than 3, then all adjacent Dredge (of whichever class) suffer 1 Armor damage. This Armor damage is transferred in a domino-like effect along a 'chain' of adjacent Dredge.
Dredge Barb Hurler

Attack
 Passive

## General

**Hurlers** are ranged-attack units of the Dredge army and are encountered in the second part of *The Banner Saga*. They are a variant of the Slingers class, but come with an improved passive ability.

## Passive Ability: Distraught

When attacked, the Hurler moves three tile away from the attacker, similarly to Slingers' Back Off. Additionally, all Hurler base-class units that are within 5 tiles from the attacker, retaliate immediately, doing 1 Strength or 1 Armor damage.

## Active Ability: Barb Stones

The **Barb Hurler** throws black eggs in two unoccupied tiles, within a 2-5 tile range. If the eggs are not destroyed, they hatch one Skulker each, at the start of Barb Hurler's next turn. The eggs have Strength equal to that of the Skulker's and zero Armor.

**Note:** Barb Stones can be used to 'farm' Renown. Let the Barb Hurler throw eggs and kill the hatched Skulkers for two extra points of Renown.
Irynx

**Irynx** godstone lies on the road connecting Ormsdalr and Bindal. The Ravens caravan visits it during the events of the second part of *The Banner Saga*, Chapter 9.

## Description

Irynx was a god known as The Winter Bird. Stories tell of Irynx hunting Radormyr through the summer skies and creating blizzards while flapping its wings in the winter. The Ravens' skald, Sparr, tells a story taking place at the location forty years prior to the events of the game. The Ravens had been ambushed, which fueled a rampage in Bolverk. In his fit of rage, he swung a tree into the godstone of Irynx, breaking its wing off. Bolverk doesn't seem to be very proud of this incident.

## Item

Pipe Plant can be found if Bolverk chooses to inspect the damage he once caused to the godstone.

## Trivia

* This was one of the four godstones (Aselei, **Irynx**, Baldringr, Bygglaerer) whose designs were based on a community contest.
* There is a random event in Chapter 13 that sheds some more light into the strange relation of Bolverk with this godstone.
Nordspit Mountains

A far throw from the other great mountain ranges sprawling across the middle of the continent, the Nordspit Mountains are jokingly referred to as a product of the god Bjorulf, who had created it when he spat upon the earth as an afterthought. The range creates the ideal weather conditions for a forest to spring up, protecting it from freezing winds that sweep down from the Vetur Sea.
Nordskalr

A river running through the ice-covered grounds of Valkajokull which somehow manages to flow year-round, despite the freezing temperatures. Many who know something about the northlands predict it will eventually break off, possibly pulling apart the Hammer and Anvil and reshaping the area near Dundr's Beard.
Screenshots

This article contains screenshots captured from the game. Feel free to upload your screenshots and caption them! The snapshots are organized in the following categories:

* Battle
* Caravan travel (close- or world-view)
* Cinematics and cut-scene stills
* Dialogue and pop-up events
* Other

## Battle Scenes

* Seven grunts aligned for a nice Splinter-chain; go Iver!

## Caravan & World

* Rook and Alette running to Skogr; black birds in the sky...

## Dialogue and Pop-up Events

* Alette wants to fight Dredge... Should Rook let her? (Poor Egil)
Grofheim

*The last home of the varl, and seat of their power, founded by Arnfinnr, the second varl king. Though the varl have moved around a lot, most consider Grofheim their capital. The deeds of varl are honored here, and all warriors of worth are buried at the foot of the Two Spears, where they are said to become part of the Varlsmarch itself.*

The city of Grofheim is the varl capital, and the largest varl-inhabited city on the continent. It is the home of varl King Jorundr, and his kendr, Vognir.

## The Banner Saga

Grofheim is the initial destination of Hakon's caravan during the events of The Banner Saga. Initially the destination of a diplomatic envoy involving Vognir and Prince Ludin, Hakon continues the journey after Vognir's death to warn the king of the dredge's return.

At the end of Chapter 3, Hakon's caravan discovers that Grofheim has been completely destroyed at the hands of the dredge forces, led by the Sundr. They make their way to the fortress of Einartoft, where Jorundr and the surviving varl from Grofheim have retreated to make their final stand against the dredge.

## Quotes

*"Dread grips me as we approach Grofheim. None of us expected to see a city unscathed. But what we find steals the very breath from my lungs."* — Ubin, *The Banner Saga*, Part One, Chapter 3.
Ravenhead

**Ravenhead** is a location in *The Banner Saga*.

## About

It wasn't until after the area had been surveyed that anyone recognized the land as a raven's head, though with this realization it instantly became an ominous piece of land that none would set foot upon, the association between ravens and death still strong long after it had been proven otherwise.
Ringmother

This ring is said to have eight children, each set with a different stone.

## Stats

* Rank: 14
* Price: -
* Effects: +3 ALL Talent Ranks; +2 Drawing Aggro; -1 Move; +20% chance to Divert Armor attacks; +20% to Dodge Strength attacks; +3 Strength Damage; +1 Resist Strength damage

## How to get it

* Search the area for valuables when you encounter the dead dredge in Chapter 21.
Fingernail Weald

At the base of the Godsreach Hills, a small copse of trees grows not entirely unlike the nail to the mountains' finger. Once the favored hunting ground of kings and woodsmen, it was quickly overhunted and now sits relatively empty of life along one of the most traveled intersections of the continent.
Last Grove

The **Last Grove** is a location in *The Banner Saga*.

## About

Rather literally, this marked the final woods that mankind would discover as they settled across the fertile middle crescent of the land, and would become an important resource in the founding of many large cities along the west coast, greatly diminishing the scope of a forest that was once nearly twice as large.
Jokullhallr

A flat stone humming with power and etched with an interesting diagram.

## Stats

* Rank: 6
* Price: -
* Effects: +2 All Talent Ranks

## How to get it

Can only be obtained by Alette: In Ormsdalr, at the end of Chapter 8, enter the Ruins and call out to the survivors. A little girl will trust Alette (but not Rook) and lead out some other survivors carrying supplies, and fetch the artifact for you.
Salvo Proxy

*This {{#arraymap:page|,|x|x}} is a stub. You can help FireFall Wiki by expanding it.*
This article has been a stub since 01 Jan 1970.
*This article was last updated during patch*
v0.5.1524*. The current patch is* v1.6.1946*.*

Launches a rocket that explodes into homing missiles, which then track towards where the Engineer is aiming.

## Variations

* Accord Module: basic stock design
* Astrek Module: increased jump strength
* Omnidyne Module: faster recharge
* Kisuton Module: *no info*
Rumfjord

**Rumfjord** became a common phrase amongst varl, due to the astonishing amount of drink consumed as building materials were brought from Fastisetr to Skrymirstead, which would eventually become abandoned anyway. "Going down [to] Rumfjord" is still used even now to denote a futile endeavor that is best done while thoroughly drunk.
Lauga

This article is a stub. You can help by expanding it!
*This article is a stub. You can help Banner Saga Wiki by expanding it.*

**Lauga** – Lauga is the god of beauty and night whose godstone is found along the road to Arberrang in the province of Rundwall. While it is not directly stated, it is also heavily implied that she is a goddess of love as well, Aleo even describing her as "the god of beauty and of...well, of things that happen in the night." This is further supported by Rook's comments when he states, "I see why Arberrang has grown so quickly over the years."

It is said that "a truth spoken in front of Lauga's stone is supposed to ripple through the night, either strengthening a lover's resolve or carrying away undesired affection."
Raidmaster

The **Raidmaster** is a promotion of the Raider. Like the Raider, his passive is Shield Wall.

## Active Ability: Stone Wall

The Raidmaster braces for impact with his heavy shield, resisting damage from each strike for the next turn. Each hit the Raidmaster takes to either strength or armor is reduced, preventing him from taking permanent damage to either.

The Raidmaster can use Stone Wall to rush into a group of enemies and gain a forward advantage, or step in the way of a powerful enemy to block his movement.

**Rank 1:** resists 3 damage per hit

**Rank 2:** resists 5 damage per hit

**Rank 3:** resists 7 damage per hit
Innocent achievement

## Description

Alette doesn't want to harm humans or varl...don't make her.

## How to get it

Attacking a varl or a human, either for Strength or Armor Break, will forfeit this achievement. Do not use Alette in fights against humans or varl, training does not stop achievement. Nevertheless, you can safely use her against Dredge. Finally, you must **not** recruit Onef at the start of Chapter 4.
Etingbekkr

Old fables say this small wooded village formed when one of the kings of men sat on a log here after a long day of hunting in the Old Wood. The king demanded a feast in the open woods that night, so eager was he to partake of his hunting prizes. The festivities were so grand that the next morning they decided to stay and build a town on the very spot. True or not, the name stands.
Hadd

**Hadd** is a non-player character appearing briefly in the first part of *The Banner Saga*. He is a merchant making his living in the marketplace of Strand.

## Recent Events

Rumors say Hadd used to be a member of the Skalfings, an uneasy clan at odds with the Governor of Strand. After the Skalfing Chieftain's plans to overthrow the Governor are thwarted, Eirik, steward of the Governor, questions him about the possible whereabouts of any Skalfings remaining in the city.
Green Eykr

A figurine representing the horse of a fabled archer from Rike.

## Stats

* Rank: 7
* Price: 14 Renown
* Effects: +2 Ranged Distance; +2 Break Talent Ranks

## How to get it

* While in Bindal, during the first part of the Chapter 11, choose to go to The Great Hall. If Mogun or Ekkil is in your party, you will get a conversation option which provides you the Green Eykr.
* May randomly spawn at a Market.
Pipe Plant

You can't help but feel calmed by the sprouting life in the bowl of this broken pipe.

## Stats

* Rank: 6
* Price: -
* Effects: +3 Willpower On Rest; +1 Armor On Rest; +1 Willpower

## How to get it

In Chapter 9, you will encounter the Irynx godstone midway between Ormsdalr and Bindal; inspect it or the damage you once caused to get the item.
Nikels

**Nikels** is a Hero character, appearing in *The Banner Saga 2*.

## Background

Energetic and dedicated, Nikels is a naturally gifted Mender willing to help any way he can. Under the tutelage of Valka Zefr, Nikels is learning more about the world on their travels than he ever did in the Tower of Manaharr.

## Active Ability: Mend

* Nikels starts with Mend at Rank 2, as his starting Hero Rank is 3.

Menders are able to quickly *Mend* on the field of battle, restoring the Armor of any ally anywhere on the battlefield. The amount of Armor restored is half of the Mender's current Willpower (WP) rounded down.

**Rank 1:** Armor restored is (WP+0)/2, rounded down.

**Rank 2:** Armor restored is (WP+1)/2, rounded down.

**Rank 3:** Armor restored is (WP+2)/2, rounded down.

## Joining the Party

Nikels always joins the Ravens caravan in Chapter 11.

## Possible Deaths or Departures

Nikels sacrifices himself (at Zefr's 'request') in the Bindal mines so that the Ravens can escape Eyeless, during Chapter 11. However, that is not the last we see of him (spoiler)...

## Playstyle

* Nikels can be considered as the basic Mender class unit of the game. He is far weaker than Zefr or Eyvind, has only one active ability (Mend), no passive and cannot be promoted beyond Hero Rank 5 in order to earn a second active.
* Calculating restored Armor when casting Mend may be difficult, partly because the ability description in the Heroes tent is vague. The following table shows the Armor restored for all ranks of the ability, given the mender's Willpower when Mend is cast. It is advisable to draw any unneeded Willpower from the Horn, before casting Mend.

## Trivia

* Nikels holds Bolverk in great admiration and fancies joining the Ravens.
Mire Fallows

While naming much of the Swartbog would be an exercise in futility, the Mire Fallows earned its page in the history books when an entire human army, hiding from horseborn during the first great war, became stuck in bog not unlike quicksand, sending several hundred proud warriors to a watery grave. A common topic of conversation for treasure seekers claiming that their weapons and armor would sell for a fortune, so far there have been no known takers.
Poet

**Poet** is a promoted class stemming from the Skald base-class, introduced in the second part of *The Banner Saga*.

* The active ability of Poet is called **Tale Worth Telling**.
* One playable hero belongs to this promoted class: Aleo.
* The other Skald-class unit of the game, Sparr, gains the Tale Worth Telling ability when promoted to Rank 6.
* Units of this class have **not** (yet) been introduced in Factions.

## Active Ability: Tale Worth Telling

The Poet exults his target to feats of strength and heroism. His words buff an ally for 1 round, adding 1 Strength damage for every 2 Strength the enemy is above the target ally (rounded down). The boasts have no effect if the buffed ally attacks an enemy of equal or lower strength, so picking the right target is important.

**Rank 1:** Buff an ally within 2 tiles

**Rank 2:** Buff an ally within 4 tiles

**Rank 3:** Buff an ally within 6 tiles

Tale Worth Telling also adds a 'never-miss' (100% to-hit chance) buff to the Skald's ally, for his next attack.

Example: If the buffed ally is at 2STR and attacks a 15STR/9ARM enemy, the damage done will be 7 with 100% chance, instead of 1 with 30%, plus any Willpower added. In this example, the +6 bonus is calculated as [(15-2)/2]↓.

## Playstyle

* Tale Worth Telling is best used on an ally that has been maimed. When it causes Critical hits (e.g. with Artery Strike Talent) boosted by high Willpower, it can do huge amounts damage; for instance, in the previous example, adding +3WIL to the attack causes 10 damage, or 20, if the hit is Critical!
Ruin

Attack
 Passive

## Background

Ruin is one of the Sundr, the champions and overall generals of the Dredge. Like the other Sundrs, she posseses special abilities and can heal herself using a magical protective barrier. She carries an anchor-like sling which she can use to knock down enemy fortifications. Ruin is also the sister of Raze, a Sundr killed by Iver during the Second Great War.

## Recent Events

As the Dredge start attacking Arberrang, Sundr leads the charge and attempts to knock down its protective walls. During the fight with the Hero of Skogr and her allies, Ubin returns along with the Horseborn to assist in the fight.

## Stats and Abilities

Ruin is the strongest unit in *The Banner Saga 3*, with only Bolverk passing her in amount of damage dealt. She has 48 hit points (25 armor and 23 strength). Her starting health will depend on whether you chose to hit her with flaming barrels in Chapter 18.

### Untouchable

All enemies adjacent to Ruin will be automatically knocked back.

### Irresistible Force

Ruin throws a gravity stone that forcibly pulls all units towards it and explodes after 1 turn.

### Untouchable

Ruin uses a magical barrier to heal her hit points. During this state she is invulnerable and the barrier must be destroyed for her to be hurt.
Manaharr

The home of the menders, Manaharr was built near Arberrang at great expense in exchange for the menders' support at the capital and other diplomatic duties. Manaharr itself, connected to the mainland by an unexpectedly stable rope bridge, houses apprentices in training, the mender council and a vast library of writings and unusual items the menders have collected over time.
Old Ford

*Along with Fieldgate, the Old Ford is one of the early constructions of man that remains from days when Arberrang was a modest series of farm houses. Also much like Fieldgate, it sees far more traffic than its aging construction can handle, though it will most likely remain this way until it crumbles under its own weight.*
The Old Ford is a location that appears in The Banner Saga 2.

## The Banner Saga 2

In The Banner Saga 2, Bolverk and the other Ravens are forced to make a stand at the Old Ford, against the approaching dredge fleeing the Darkness. Warriors stationed at the bridge were tasked with keeping it from being overrun by dredge, keeping it open for clans retreating to Arberrang.

The player has the option to either build fortifications and set up archers on the bridge, or to train volunteers. Should the player choose the former, the next battle will have fortifications and two archer units; should they choose the latter, one hundred clansmen will be trained into fighters.

After preparing defenses, a battle against the dredge will begin. The reanimated corpse of Nikels appears, revealing that Eyeless has joined the other dredge warriors; to win, the warriors must down her, and either leave her be or slay her.

## Quotes

*"Gods. Of all places to make a final stand, I bring us to the Old Ford; a human bridge that should have crumbled a hundred years ago."* -Bolverk, The Banner Saga 2
Tech Hunter

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Stonewall Job Board

## Description

A member of Shanty Town's treasure hunting guild could use your help with acquiring some tech salvage for the benefit of the town. The land is growing ever more dangerous, and your armor and weapons make for the ultimate treasure hunter.

## Objectives

* Find Salvage
	+ Activate 3 Targets
	+ Eliminate 5 Hostiles
* Find Salvage
	+ Activate 4 Targets
	+ Eliminate 5 Hostiles
* Find SIN Imprint
	+ Eliminate 33 Hostiles
* Return to the Treasure Hunter

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* Crystite
Human

The Humans are normal characters. Unlike Varl or most Dredge units they're smaller and take POLLA up a 1-tile grid.

## Lore

The primary occupants of the lands to the south, humans are varied in manner and skill.

Their smaller settlements are frequently run by chieftains, while larger ones are held by governors. The leader of each settlement also is the one to hold a banner, a woven history of the town and its people.

In battle, humans field units with a wide variety of functions: Raiders, Archers, Landsmen, Lancers, Skalds and Menders.

During the events of *The Banner Saga*, the human clans are loosely governed by King Meinolf, whose heir is Prince Ludin.
Rake's Crossing

At Hjardarhagi, the locals had become so embroiled in their feud with the traders of Halsar that their chieftain, Rake, spent a personal fortune to construct a bridge over the wide river that would allow them easier access take their goods to Boersgard just so they wouldn't have to pass through Halsar.
Miniature Carving

The sight of this miniature, detailed carving – the likeness of a once-great thane – can raise the spirits of an entire warband.

## Stats

* Rank: 10
* Price: 20 Renown
* Effects: +2 Move; +2 Resist Strength damage; +3 Break

## How to get it

* This item was given free as a reward to those who supported the Kickstarter campaign of *The Banner Saga: Warbands* miniature tabletop game.
* May randomly spawn at a Market.
Dredge Heroes

1. REDIRECT In The Banner Saga 3, several dredge, typically enemies throughout the Saga, can become playable heroes.

These icons will take you to their respective pages.

### Kivi

For Kickstarter backers, a fourth dredge hero was added and unlocked in the third game as a companion to Alfrun. It's unknown whether he can be modded in.
Keep Your Wits

This article is a stub. You can help by expanding it!
*This article is a stub. You can help Banner Saga Wiki by expanding it.*
## Description

 Bolverk always acts as the Ravens expect.

## How to get it

You have to participate in all possible fights. Also, probably, you have to not allow to open the box at the beginning (and challenge Mogun) and try leave city when you open the box with Bellower.
Hafr

**Hafr** was an apprentice mender who was killed shortly before the Third Great War.

## Biography

Hafr was born into a family of farmers a few years before the Third Great War. He possessed magical abilities from a young age, which was noted by others. When the menders came to offer him the chance of becoming a mender himself, his father told him to choose between his family and a life of farming or them. Hafr chose the latter and went with the menders, eventually becoming an apprentice at their guild. He was often employed to run errands for the senior menders and found life there boring.

Hafr's guild eventually decided to toughen him up and had him kidnapped by the varl Bersi, while giving the boy false orders to run another errand for them. The varl claimed that he and his partner were trying to rob him, but decided to ransom him back to his guild after finding nothing on him and realizing that he was a mender. The boy was deprived of water and food, before being stabbed in the thigh on the third day and told to mend his wound.

After failing to heal himself, Hafr decided to escape and loosened the ropes tying him to a tree with his mending skills. He was eventually found by Bersi, who to his shock let him escape instead of capturing him again. The boy tried to go back to the city where he had originally departed from, but died on the way due to the blood loss.

## Trivia

* Hafr is the protagonist of the short story *What is Told*, written by Alex Thomas and meant as an introduction to gamers about the lore of *The Banner Saga*.
Shielded

*This {{#arraymap:page|,|x|x}} is a stub. You can help FireFall Wiki by expanding it.*
This article has been a stub since 01 Jan 1970.
**Shielded** is a status effect that places a damage absorbing shield on a player or NPC. All damage taken while shielded is instead taken out of the shield's health. After a duration or when the shield's health becomes depleted, the shielded effect is lost.

## Sources of Effect

* Bulwark
* Personal Shield
* Turret Mode
Lunadim Wood

The **Lunadim Wood** is a location in *The Banner Saga*.

## About

An unassuming patch of woods surrounded by other similar forests. However, this particular copse tends to be avoided due to what could be called an unnaturally dark heart. Hunters and woodsmen who journey through the wood often come out swearing they saw nothing but night within the trees.
Ravens

The **Ravens** are an infamous mercenary group led by Bolverk *Bloodaxe*, a Varl Berserker. The Ravens become a playable caravan in the second part of *The Banner Saga*, during Chapters 9, 11 and 13.

## Information

Traveling under a distinctive black banner, the Ravens are merciless and often cruel, considering their oath the one unbreakable rule. The company has a reputation for complete reliability, and is willing to do anything necessary to fulfill their contracts. The ranks of the the company are often filled with wanted criminals and ruthless cutthroats, and their leader, Bolverk, is a deadly berserker for whom violence is second nature. The iconoclastic leader commands unshakeable respect from his troops.

Bolverk's second in command is a shieldmaiden known as Folka, a powerful warrior whose clear thinking and tactical prowess functions as a crucial counterpoint to Bolverk's rage-driven battle style. Folka is the only human to ever stand up to Bolverk, and the only human to ever earn his respect and trust.

For the Ravens, singing and chanting is seen as a purely martial art. Unlike most of the other characters in the saga, who break into song at each godstone, and during camp, the Ravens only sing when they engage in battle. This practice is often related to the resident skald of the group, Sparr.

## Recent Events

During the events of *The Banner Saga*, the Ravens are first encountered in Boersgard by Rook, where the Governor (Rugga) has hired them to defend the city, keep the order in its streets and more practically to protect the unpopular governor from the wrath of his people!

As the situation in the city became more dire, with the Dredge siege tightening, the Ravens were responsible for dismantling structures around the docks and hastily constructing makeshift boats to flee the city. The citizens realized they were being left behind, and rioted. Bolverk showed the cool willingness of a hired mercenary to put down the insurrection with easy violence.

After the fall of Bellower and the lifting of the siege, the Ravens' contract with Rugga comes at an end, so they depart together with the Skogr caravan on longboats heading west towards Arberrang. Upon reaching the ruin of Ormsdalr, the Ravens split from the Skogr caravan as Bolverk accepts a new contract from Juno: They must carry a mysterious huge crate through the mountain pass of Bindal and cast it into the depths of the Blue River...

## Members

Notable members of the Ravens include:

* Bolverk - A Varl Berserker, leader of the band.
* Folka - A Shieldmaiden, vice-captain to Bolverk.
* Sparr - A Skald, the oldest member of the mercenary group.
* Sigbjorn - A Varl Warrior with a taste for mead.

After the split at Ormsdalr, several Heroes will leave the Skogr caravan for the Ravens:

* Krumr
* Bersi
* Ekkill
* Mogun

Heroes that join the Ravens along the way:

* Oli (Chapter 9)
* Bak (Chapter 9, optional)
* Gudmundr (Chapter 11, optional)
* Zefr (Chapter 11)
* Nikels (Chapter 11)
* Dytch (Chapter 11)
* Fasolt (Chapter 13)

## Trivia

Information about the Ravens was presented in Update #2 of *The Banner Saga 3* Kickstarter campaign, "Who Are The Ravens?"