recursal/Fanatic-Fandom huggingface dataset:
Bracchus

I am Bracchus, god of Freedom and Revelry.

Two Satyrs by Peter Paul Rubens

## History & Relationships

{{{History & Relationships}}}

{{{Dogma}}}

### Cleric Training

The training for clerics of Bracchus tends to be on the more informal side. While training does take place, the emphasis is placed on freedom and revelry, so the path to being a cleric of Bracchus is often left to the potential cleric to walk.

### Temples

The temples of Bracchus tend to be more transient in nature as the worshipers of Bracchus will not give up their freedom to roam in such a way. When temples are set up, they are loud affairs where feasting and drinking commonly take place.

### Rites

The rites of Bracchus are the embodiment of revelry. From cliff diving and skinny dipping, to drunken celebration in brothels. It is all sacred to Bracchus.
Reacaibean Cave

## Geography

Deep underground, attached to Eshre in the Rhask Desert.

## Politics

A controversial topic in Eshre because of the potential for growth onto the city's very limited borders, but also the danger of exploration, natural gas, cave ins, and possible need for drilling. The Tengu have been using the large naturally formed cave they build Eshre in since it was founded, but they have never once expanded because of their fear of damaging the earth which they are so connected to. Population has been rising, and politicians are pushing for expansion to the Reacaibean Cave for not only more room, but to finally have room for a spiritual center like they once had in their old cities, but citizens are dragging their feet.
Ruins of Sqrikicai

## Geography

On the northern coast of Brythenia, in the Rhask Desert, near the  Yrsadi Sea.

## History

Used to be a flourishing community of Tengu, until Xeseor, the dragon nursery was discovered to the east, across the bay. Once the young dragons knew of Sqrikicai, the Tengu slowly got picked off year after year until they were forced to abandon what was left of their city.
Evelyn Iris

The various entities known as some variation of Evelyn Iris or Pandora are listed below.

## Pandora

**Early Life**

She was friends with Zoya. Then she read a book and was not friends with Zoya.

**Career**

Was a professor. Now rides on some magic ship or something I dunno.

**Notes**

The Keepers?

## Alternates

Captain, Airth-1001
Evelyn Iris

Evelyn Iris-1001

General Info

Alias
Eve

Gender
Female

Species
Sylph

Status
Unknown

Alignment
??

Social Information

Occupation
Captain of the Starship
 Cor Pandora Australis
Cor Pandora Australis is a Starsoul from Airth-XXXX.

**Career**
**Notes**
Cor Pandora Australis

General Info

Alias
Austra

Gender
Female

Species
Starsoul

Status
Existing

Alignment
TN

Social Information

Spouse
Rhonan and Esmeralda (deceased)

Relatives
Ophelia

Occupation
Astronomer
 Dora
She's Undead and Unhappy about it
Dora

General Info

Alias
Pandora

Gender
Female

Species
Harionago (Previously Elf)

Status
Undead

Alignment
NE

Social Information

Spouse
Liam Flynn (Cleric)

Occupation
Staring at a wall
Telagos

I am Telagos, god of Weather and Travel. Telagos looks like he's made of ice that's been shattered and put back together again. He is not one to remain in one place for long at all. As the weather changes, so does he.

## Telagos

### Tier

Intermediate Deity

Image from cobaltplasma.

### Portfolio

Storms, thunder, weather, travel, rain, wind

### Worshipers

Druids, rangers, sailors, travelers, fishermen

## History & Relationships

### History

Mortals have long worshipped the rain, lightning, and storms. And through their prayers and devotions, Telagos came into being. Even nomads traveling through the deserts worshipped him for safe passage through the sandstorms.

One day, while walking through the world, Telagos came upon a group of youths playing a curious game. As he watched, they would take up flattened sticks and throw them has hard as they could. At first, Telagos thought they were just trying to see who could throw the farthest. A typical game among the young. However, as he observed he noticed that the sticks would occasionally turn slightly. The youths would shout with excitement and huddle around the stick. After a time, they would separate and try again, altering the sticks each time. It seemed to Telagos, that they were trying to get the stick to return to them. A fascinating idea! Day after day, the youths would work on their sticks, and Telagos watched. The young mortals could never quite get it right though, and one day Telagos could not contain his curiosity any longer. After the youths left for the evening, he approached the work area. With nary a thought, he changed the stick to suit his needs and hefted it. With a great flick of his wrist, he sent the item spinning across the landscape, and with peel of thunder and a crash of lightning it spun around and slapped soundly back into his hand. And Telagos smiled. When morning came, the youths returned to their worksite to find one of their projects missing but two smaller ones had taken its place. Telagos strolled across his domain, boomerang in hand, ready to fly as the first of its kind.

### Relationships

Telagos is married to Tepthys, and they have a daughter named Iona. The family unit engages in sexual activities with Alluria. Telagos avoids and has active disdain for Hannedine, this disdain is matched in his good friend Korthos.
Selvenos

I am Selvenos, god of Nature and Fire.

Image by Pete Mohrbacher

## History & Relationships

### History

Selvenos sprung into being with nature, and has been around ever since. He is Aonn's greatest friend, and perhaps lover. And with Aonn, he created Bardanther. While most think Aonn doesn't interact with mortals or gods, Selvenos is secretly in touch with him.

### Relationships

Selvenos enjoy's Alluria's company, as well as Aonn's. He is the father/creator of Bardanther.
Age of Legends

The **Age of Legends** is the third longest of the Seven Ages of Airth. It ranges from the Rise of the Brythenian Empire to the Binding of Yith Shaggoth.

#### **Sentient Species:**

By the end of the Age of Legends all sentient races have been created.

#### **Technology:**

The technological pinnacle of the Age of Legends is around Earth's early medieval period (around 400-800 A.D.).

#### **Major Events:**

The Ascension of many of Airth's deities, the First War of the Shadow, the Rise and Fall of the Brythenian Empire

## Era Effects

Early Age of Legends- Everyone is Gestalt

Late Age of Legends- Whatever gave people their Gestalt abilities has faded.
Prifau Peninsula

Land of the Ubasti, their villages and towns, including Zeafos.

## Geography

Forming the Southwestern tip of Brythenia, the peninsula juts out from South of the mountains of the Jorru Mountain Range.

## Climate

Humid sub-tropical climate with warm to hot, dry summers and mild, moderately wet winters.

## Politics

Once a much further reaching country, the Ubasti were slowly forced back into these lands before the Brythennian Empire relented. They now keep mostly to themselves, though many have the catlike curiosity to roam and explore.
Nisor Mountain Range

The Nisor Mountain range sits West of the Ciarae Volcano.

## Geography

### North

The colder portion of the Nisor range is defined as any in the area just West and North of the volcano. It nears the ocean at the Northern edge of the continent, and a river starts in the tall peaks, flowing to the ocean in the East. Snowmelt in the summer also feeds a small lake to the West.

### South

A more temperate portion of the range, this is any portion South of the Volcano. It was once a lively area, but was blasted into a barren landscape in the eruption of Ciarae.

## History

### South

Once belonged to dwarves, now Giant territory.
Jerugo

## Geography

Next to the Jorru Mountain Range, in the Rhask Desert.

## Politics

Jerugo is a religious city-state run by the church of Bardanther, though this sect has become corrupt.  Jerugo is very much crusades style zealots.

No pope. Still zealots.

## History

Rhask Desert used to have a Temple of Bardanther that worshipers would go on a pilgrimage to, until the flame of guidance was stolen and it fell into disrepair.
K'saret

K'saret is a city in the Western area of the continent. It is immensely prosperous as the meat capital of the known world, an innovator in alchemy, as well as being known for producing high-quality building materials and armor. In short, it is a metropolis where one can find anything they seek... Just don't drink the water.

## Common Knowledge

Pollution fills the nearby lands, making them almost as corrupt as K'saret's nobility, staining everything a reddish-brown, the rivers included. The city has recently begun using alchemy to enhace its militia, making the other cities nearby a bit uncomfortable. Also, a strange plague has fallen upon the lower class of the city. Lastly, mysterious earthquakes have begun to shake the area.

## Symbols

K'saret's architecture- especially that of government-run facilities- frequently incorporates curved columns, similar to the artistic spires built on either side of the governor's castle. These sybolize the city's origins.

## History

Main Article: The Fall of the Demon Sarat

## Products

### Meat

K'saret is known as the meat cpitol of the world, processing a large amount of it. The Butcher's Guild is highly prosperous, and most any cut of meat can be found here. Some products, such as Richard Johnson's Massive Meat Sausage cannot be found anywhere else in the world.

### Alchemical Reagents and Formulae

Dulkinex, a material that goes up the residents butts and makes their poop white. Dulkinex has been banned in Ksaret because many believe its a sin to alter their bodies in such a way. This has not stopped a dedicated few from producing the material illegally.

### Smithed Goods

Some of the world's finest blacksmiths reside in K'saret, producing arms and armor of the highest quality. A locally-invented material known as blood-tempered steel (named for the red alchemical substance the hot metal is cooled with) is produced here and shipped all over the continent. The material is always forged with the utmost care, being produced with pride.

#### Blood-Tempered Steel

Items made of this material are always masterwork quality (thereby increasing the item's price). Blood-tempered steel is considered Evil for the purposes of overcoming damage reduction, but is not magical and has no evil aura. Besides the cost of making an item masterwork, Blood-Tempered Steel adds 200 gp to the base price.

### Building Materials

Alchemists of K'saret have developed a synthetic material known as False Ivory, which is stronger than wood but about as easy to work with. While the method of production is kept a trade-secret, the material is used in much of the architecture of the city, and it is occasionally shipped to other cities for sale or by special order.
Sargona

I am Sargona, goddess of Darkness and Cold.

## History & Relationships

### History

Sargona exists in the space between the stars as darkness and cold, and does not have a humanoid form. Sargona is the embodiment of the mortal fear of the dark, the void, and aversion to the cold. The heavens are ruled by the laws of nature, and so she is also lawful. Darkness can only exist in the shadows cast by light, the void between the stars, just like cold can only be known because of heat and the loss of it. She created the drow, but they left her to worship the chaotic nature of the demons.

Sargona had her clerics on the material plane convincing commoners that when it didn’t matter how good or how bad a life they lead, they would end up somewhere Dark and Cold. All who fell prey to this belief ended up being judged by LeMaire as going to Sargona’s afterlife. This was a manipulation of LeMaire’s judgement system, as it had nothing to do with how they lived their life. This scheme continued on for quite some time before LeMaire finally found the truth. She went to Sargona and told her that she could not do this, these souls are not yours. And Sargona, being a weaker goddess was forced to back down with the finally words that LeMaire could not rejudge the souls. LeMaire told Sargona that they were never truly hers. And, thus, they took those many souls and formed the goddess Cerrwyn with them. Sargona was forbidden from ever pulling such a scheme again.

### Relationships

Sargona hates Bardanther as he represents everything she opposes, light and warmth. However, light cannot be known without darkness, just as warmth cannot be appreciated without the harsh bite of the cold.
Pacatian

An nearly entirely halfling city, nearby places and things have halfling names, implying halflings have been living here for quite a long time.

## Geography

North of Brythenia mainland on Lebuin Island, next to Wanderfoot Grove.

## Climate

Windy, harsh winters and mild summers. The occasional storm from the Arctic Ocean. Long winters and snow is not uncommon for a large portion of the year.

## Politics

Young dragons from Xeseor occasionally fly over and attempt to cause trouble.
Gestalt Amulets

## Abilities

Once a week, when both amulets are worn and activated, the wearers become one and the same for 10 minutes. This manifests in the following ways:

* The two have the same physical and mental ability scores, temporarily changing skill bonuses, BAB, initiative score, and HP, to whichever is the higher of the two beings.
* The beings get double actions on their turn, but both beings must agree on the course to take.
* All class abilities, feats, traits, extra limbs, and size differences are taken into account. In the case of teammwork feats, the combined being can count themselves as a teammate with the feat for the purposes of activating it. If both beings have the same number of limbs, the result is the same. If either has more limbs than the other, the resulting being gains that number of extra limbs. Creatures take the most favorable size of the two. If a Small and a Large being combine, they may form a Medium creature if they so desire.

All of these effects end after 10 minutes- suddenly the two beings must choose two squares to occupy instead of one.

#### Known Combinations

* Froyo (Friday and Zoya) An extremely stealthy fighter who hits foes with incredible force in their weakest spots.
* Zieym (Liam and Zoya) A bold and attractive person with conflicting personality traits. Has not seen combat.
* Jaeza (Jae and Zoya) A winged warrior with a penchant for dramatic entrances. Doles out her own brand of justice.

## History

### Origin

The item was pulled by Zoya out of a mysterious box given to her, Solvi, and Jon by Alluria in a dream. Though the box was not real,they later found it within a cavern in the Southern Nisor Mountain Range, which she then reached into and once again pulled the amulet(s) out of.
LeMaire

I am LeMaire, goddess of Death and Judgement.

Art by Guangjian Huang

## History & Relationships

### History

LeMaire came to Airth from another pantheon in another multiverse. It seems like she arrived with the sole duty to oversee death. Which is a job she does so well that she is left alone, even though many see her as an outsider. LeMaire oversees the Psychopomps, which bring her souls to be sent to an afterlife. She judges where they have lived by their own belief and have earned the afterlife they desire (with or in service to their deity) or the afterlife they fear (punishment by those they hate).

### Relationships

LeMaire tends to keep to herself and not become involved in the politics of the gods.
Paolo di Canio

## Senior career\*

1985-1990: Lazio (54 apps, 4 goals)1990-1993: Juventus (78 apps, 6 goals)

1993-1994: Napoli (26 apps, 5 goals)

1994-1996: A.C. Milan (37 apps, 6 goals)

1996-1997: Celtic (26 apps, 12 goals)

1997-1999: Sheffield Wednesday (41 apps, 15 goals)

1999-2003: West Ham United (118 apps, 48 goals)

2003-2004: Charlton Athletic (31 apps, 4 goals)

2004-2006: Lazio (50 apps, 11 goals)

2006-2008: Cisco Roma (46 apps, 14 goals)

## Teams managed

2011-2013: Swindon Town2013: Sunderland

2017-present: Middlesbrough

**Paolo Di Canio** (sometimes stylised as **Paolo di Canio**) (born 9 July 1968) is an Italian football manager who currently manages Premier League team Middlesbrough and is also a former professional footballer. During his playing career he made over 500 league appearances and scored over one hundred goals appearing primarily as a deep-lying forward but could also play as an attacking midfielder, or as a winger. A talented yet controversial player, Di Canio was known for his creativity, technical ability, and dribbling skills, as well as his temperamental character, tenacity and aggression on the pitch.

Di Canio began his career in the Italian Serie A, playing for Lazio, Juventus, Napoli and A.C. Milan, before a brief spell with the Scottish club Celtic. He subsequently spent seven years in the English Premier League with Sheffield Wednesday, West Ham United and Charlton Athletic. He returned to Italy in 2004, playing for Lazio and Cisco Roma before retiring in 2008. He played for the Italian under-21s, making 9 appearances and scoring 2 goals, and was notably a member of the squad that finished in third place at the 1990 UEFA European Under-21 Championship under manager Cesare Maldini, but was never capped for the senior team.

Among the individual awards he received as a player, Di Canio was named SPFA Players' Player of the Year in 1997 and West Ham's player of the season in 2000. However, his career was at times characterised by controversy: he received an eleven-match ban in 1998 for pushing a referee and attracted negative publicity over his self allegiance to fascism.

In 2011, Di Canio entered football management in England with Swindon Town, guiding them in his first full season as manager to promotion to League One. He was appointed as the Sunderland manager at the end of March 2013. His controversial appointment lasted 13 games until he was sacked on 22 September after Sunderland had won only three games under his managership. After three years out of management, Middlesbrough chairman Steve Gibson approached di Canio with "a project," combining the tactical nous of the veteran assistant manager Steve Agnew, and the passionate style and abrasiveness of di Canio, to attempt to secure survival in the Premier League and in a bid to make Middlesbrough a "full-time Premier League club." Di Canio reportedly accepted a two-year deal with an option of an extra two years on February 3rd 2017, confirming his return to management.
Symbol spells

The "Symbol Of" spells have been keyed to take the sape of either a Greater or Intermediate deity in this campaign setting. The Spells (Such as *Symbol of Death)* are listed below with the associated deity in parentheses. Note that Symbol of Questing is a spell designed specifically for our campaign setting.

* Death (LeMaire)
* Fear (Arziel)
* Healing (Bardanther)
* Insanity (Yith Shaggoth)
* Laughter (Rhaelon)
* Mirroring (Selvenos)
* Pain (Sargona)
* Persuasion (Felsus)
* Questing (Elenya)
* Revelation (Torrhen)
* Scrying (Osheth)
* Sealing (Aonn)
* Sleep (Alluria)
* Slowing (Telagos)
* Strife (Malasar)
* Striking (Tyrian)
* Stunning (Tepthys)
* Vulnerability (Korthos)
* Weakness (Morothane)
Elenya

I am Elenya, goddess of Family and Fate. Primary goddess of the Ubasti, the catfolk.

## History & Relationships

One facet of Elenya is known as Bastise, the goddess of the catfolk. Elenya created the demigod Zareh with a mortal and keeps a close eye on the catfolk, Friday.

Elenya regularly engages in sexual activites with Alluria, even though they have a rivalry over Elenya’s possession of the Friendship domain. Alluria is commonly seen as the sole purveyor of positive mortal emotions, but would never steal the domain from Elenya as that would be evil.
Aonn

**Aonn** (pr*. ey*-on) is an Airth deity responsible for the creation of Airth as well as the advancement and preservation of the magical arts.

## Aonn

### Symbol

Six-Pointed Star with the north and south points slightly elongated

### Portfolio

Creation, magic, wizards, good, order, knowledge

## History & Relationships

### History

Aonn created the world, and was active in it until the imprisonment of Yith Shoggoth

### Relationships

Husband of Arziel, with whom he fathered Tyrian and Torrhen. Aonn is intimate with Selvenos, with whom he created Bardanther.

## Dogma

Aonn, the Lightcaster, the most high. Thought of as the most powerful and best of the deities by those who follow righteous paths, but with sadness for he never responds to prayers. Still, people practice magic, creation, learning, and more in his name. It is important to worshipers that everyone remember that even though he's not actively making his presence felt, he still is the creator and god most high of Airth.

### Quests

One might strive to create a new spell, build a shrine, or seek to bring light to the lives of others. More complex quests would be to fight back against evil, such as Yith cults, or demon worshipers.

### Prayers

Prayers are offered to Aonn with the caveat of knowing that if he does act, it will be undetectable. Good and Neutral wizards send him their thanks for breakthroughs in magic.

A simple prayer/swear might be "I paid him Aonnic attention." A more devout one might be "Aonn, may my life in your service help to rid the evil from this world."

### Cleric Training

The clerics of Aonn pride themselves on their knowledge and understanding of all laws. Those that govern people and those that govern magic. They spend much of their time in contemplation on how laws influence the lives of people and how magic works within its constraints.

### Temples

The temples of Aonn are grand affairs. They stand tall over the surrounding buildings and landscape. The entrances are columned with a long pathway flanked with mosaics depicting the history of Aonn and the world. The temples generally host magical workshops where wizards from all around can gather and research and craft new spells and magic.

The temples tend to be made of white marble and decorated with gold. These colors are used to depict the good and lawfulness of Aonn and the purity of his creations.

### Rites

The rites and rituals of Aonn very on the caster and the intent. The common folk tend to invoke only the simplest of rites, those involving prayers and payment.

For Judges and court officials, rites can become more intricate. Many judges will cast minor to intermediate rites that ask for them to keep a clear, unbiased mind while preceding over the court. Or to ask Aonn for guidance during trials so that they may make the best decision in the eyes of the law.

Wizards and those who study magic will invoke rites to expand their mind and magic to reach deeper understanding. The rites that affect the mind are more dangerous and only the most determined or foolish attempt these major rites.
Dream Demon Bill

This strange, four-armed fiend appears to be constructed completely out of golden stone in the shape of a triangle, glowing with a hellish red. One eye stares through you with mischief. It wears a thin top hat, but somehow it radiates destruction and drains you of hope, making your surroundings seem evil and monochrome.

"Dreamon" Bill is a multidimensional being from the depths of Hell, bent on causing chaos and destruction wherever it happens to be.

## Abilities

Any within close proximity feel their hope drain away, leaving them lost and frightened.

It is able to breathe a cloud of acidic, disease-ridden smoke, can see through illusions, and is resistant to electrical ,acidic, cold, fire, and poison, as well as damage not caused by adamantine weapons, weapons comprised of silver, or enchanted by goodly beings. Even if its stone-like exterior is pierced, its blood will spew forth, coating all nearby in its exceptionally slick vital fluid. The wounds will immediately begin to close up, unless they were caused by good or silver weapons.

Its mind cannot be read, it can see invisible creatures, and heavenly creatures cannot approach it.

While all of this makes it incredibly dangerous in combat, Bill prefers to subdue his foes without a fight, by making demonic deals which end up benefiting it more than those it bargains with, if it benefits them at all. Most of all, however, it prefers to attack the minds of those that are sleeping, devouring their dreams until they fall into a permanent coma, or enslaving them to its will.

## Connections

It seems to have some intrinsic connection to John. It may also have influenced Liam's early life.

As both John and Liam are members of the crew of the Spellglider, it is of no surprise that they have interacted with and defeated it on two separate occasions- both in mindscapes. The group's success has made them a target of Bill's ire, and unless it is defeated in the flesh, they may never be rid of it.

## Equipment

Bill appears to have been launched to multidimensional status upon acquiring a portion of the Book of the Damned, specifically that detailing demons themselves. Using this has put it on the level of a demon lord, a title it most certainly holds over others tauntingly.
Animal Chronicles

The original Animal Chronicles logo

**Animal Chronicles** was a series written by Aquabreeze2967 and follows the adventures of a young wolf named Russ and his Clan as they struggle to survive. The first book was started on January 24th, 2017, and was never completed, due to the series being cancelled. Originally, it had 6 books planned.

## Books

#### Russ's Path

Russ has a perfect life in the Wolf Pack. He has lots of friends and wants to be the best hunter and fighter in the pack! But one day, his life is turned upside down when his mother is exiled for committing a mysterious crime. And when his father is killed by a cruel fox, Russ had no choice but to find her.

However, Russ's life is once again shattered when his mother is captured by foxes and Russ gets adopted by a family of leopards. How can he find his mother? And what does the fox want? Join Russ on a thrilling adventure as he struggles to find his place in the world and discovers that species doesn't matter when it comes to love.

### Prequel Trilogy

This series focuses on the pasts of various characters.

### Russ & Spot's Adventures

This series is about Russ's life with the leopards.

## Characters

### Main Characters

Russ

Spot

Iceclaw

Slash

Fuzzy

Mist

Fenris

### Supporting Characters

Silver

Lily

Fang

Moonrise

Bella

Fenris

Rock

Sand

Sunny

### Antagonists

Cluny

The Fox Tribe

Foxy

Shadow

Kronos

Goldly

Shadow

Akira

## Trivia

* The title of the series used to be Raiders of the Lost Kazoo.
* Then it was changed to As White as Snow.
* There used to be a character called Fluffy in the series; he was eventually scrapped.
* There used to be a character called Jaya in the series; she was eventually scrapped.
* Iceclaw, Slash, Lily, Fang, Moonrise, Sunshine, and Thunder were all created by ArtemisNight back in 2014-2015.
Arziel

**Arziel** (pr*. are-zee-el*) is an Airth deity responsible for the enslavement of all mortals.

## Arziel

### Symbol

A brier branch, twisted into a crown of thorns

Image by Sandra Duchiewicz

### Portfolio

Captivity, Enslavement, Pain, Rulership, Slavery, Tyranny

### Worshipers

Slavers, Nobility, Royalty, Thralls, Slaves, Some Pirates, Devils

## History & Relationships

Arziel was created by Aonn, and they became lovers. Together they had two children, Tyrian and Torrhen. All was well until Aonn was creating sentient races. Arziel believed their purpose was to serve the gods and be slaves. However, Aonn would not allow this to pass, as he believed the mortal races should have free will. This lead to conflict, but Aonn would not back down and the mortals had their free will. Arziel is a jealous lover still, and there is conflict when, and if, Aonn interacts with anything or anyone else.

Arziel is on good terms with Suldra, even though she is a lesser deity. Bracchus hates her, but as he is a lesser deity, she rarely acknowledges him.

## Dogma

The worshipers of Arziel embrace the lawfully dictated relationship between slave and master and the worshipers can be found on both sides.

### Quests

Minor quests can include working to legalize slavery across Airth or reading the history of slavery. Major quests can be seeking to enslave other beings to be enslaved oneself.

Other quests include seeking legal power over a populace, such as through royalty or elected positions.

### Prayers

Slaves will pray to Azriel to earn their freedom, slavers will pray for more or better slaves.

### Cleric Training

The clerical training includes the study of slavery and the laws that govern it. The clerics of Azriel are well-versed in the proper ways to bind people to them, legally and otherwise.

### Temples

The temples of Azriel are similar in architectural style as Aonn's however the decorations and color scheme differ dramatically. For those unfamiliar with the ways of Azriel, the temple can seem to have a weight about it, as if one's free will was at risk. The darker atmosphere is accented by paintings depicting the proper ways to discipline slaves and the enslavement of the races of Airth.

### Rites

The binding of a new slave to master is a sacred ritual in the worship of Azriel. It represents a binding contract between the individuals and does not need to be willing on the slave's side.
Morothane

**Morothane** *(pr. more-oh-thayn),* god of Undead and Magic.

## History & Relationships

### History

Morothane was originally a lesser deity of Forbidden Knowledge, however he discovered the forbidden method of stealing domains, and "borrowed" Magic from Aonn. This allowed him to rise to intermediate. With Forbidden Knowledge and Magic, he figured out how to make undead from living creatures (note that undead outsiders already existed). He then transformed Vampires (once beautiful, bloodsucking Fae who worshipped Alluria) into undead, stealing away some of her power and causing her to forget it happened. She became intermediate, he became greater. He stopped paying attention to Forbidden Knowledge as much. Recently, Alluria, for unrelated reasons, convinced Osheth to secretly steal Forbidden Knowledge from him, while Alluria distracted him with the ridiculous request that he make a vampire have an artistic hobby (which was a little too close to home for his liking, so he agreed to make her drop the subject). He still hasn't noticed Forbidden Knowledge is missing.

## Heralds & Allies

Liam-1199, who is gathering alternate Liams under Morothane's guidance to increase the power of both.
Lucky

### Other relatives

Fuzzy (uncle), Goldly (uncle), Bella (aunt), Mist and Rock (grandparents), Sand and Sunny (grandparents)

### Clan

Russ's Clan

**Lucky** is a gray wolf and the daughter of Russ and Spot. She debuted in the book Lucky's Destiny and is the main character of the sequel series. She is also a supporting character in following books.
Korthos

I am Korthos (pr*. core-thows*), god of Strength and Adventure.

## History & Relationships

### History

Korthos’ existence began in response to the mortals lust for adventure and need for strength. As such, he represents all strength, not just that of the physical. Korthos also maintains a connection to story magic, as Deneva also does.
Korthos appeared to a group of adventurers when they were exploring a ruined town. He chose this time because they were completing stories and going on grand adventures, and he wanted to see the stories that were happening on the S.S. Spellglider. He temporarily negated Zoya’s insanity and challenged her to an arm wrestle. Korthos had one story he sought to know about, and that was the ending of Thelvennius’ story, in return he would owe the heroes a favor. Additionally, if they completed the story of the ruined town, he would owe them one more favor. Friday agreed and asked if their bad luck could also be removed, a stipulation to which Korthos agreed.

### Relationships

Korthos maintains friendly relations with Alluria, Telagos, Tyrian, and Rhaelon. He dislikes the demigod Hannedine due to her similarity to him in domains. Korthos hates Vorbus and Osheth. He would be friends with Deneva, however they are usually too busy to cultivate relations. Korthos also likes Suldra as he sees pain as a way for mortals to become stronger.

## Heralds & Allies

Zoya-2016 is Korthos' Herald, having earned his respect. Korthos appeared to his future Herald Zoya when they were exploring a ruined town. Zoya, knowing her sanity was only temporary, said “I don’t want to be like this anymore, help me.” And so started down the path of recovery with the help of Korthos and Dree, a path that would impress Korthos enough to name her Herald.
Organizations

Redirect to:

* Category:Organizations
This page contains a list of the various organizations and societies found around Airth. Some are secret, some are not.

Need to make a template. Possible sections:

Background / History / Dogma / Notable Activities (if known) / Notable Members (if known)

The Blackguard Tarot

The Keepers

Monks of the Black Asp
Legion Edgemont-Torviirm'tor

Hope (twin sister)

Legion is the eldest child of Dree and Adam. He grew up in a demiplane with his fraternal twin sister Hope, his animal companion Pounce, and their parents, until they were attacked and driven out by a succubus.

## Early Life

Legion is the eldest born twin child of Dree and Adam. He was born on a Druid-created demiplane, where he and his sister Hope spent the better part of 20 years growing and learning from their parents.

Legion had always showed an interest in the Druidic arts of his father, and father and son could often be found deep in the woods speaking and learning. So it was really no surprise to anyone when Legion began presenting powers that were immediately recognized by Adam as stemming from the Druidic arts.

And so, one day his father presented him with a very young tiger cub that he had quickly named Vaakko. Not that the name stuck in the least. Hope quickly had the cub answering instead to Pounce, and so, Pounce he became. Legion didn't mind; after all, he adored his younger sister.

And so, 20 years passed peacefully. Until the day they didn't.

## Pounce

Pounce is an albino variant tiger, possessing no black stripes. He's calm and very well trained by Legion, though he only takes orders from those Legion has trained him to.

Pounce is quite laid back, and unsuprisingly, quite taken with Hope due to her early 'manipulations' when he was young.

He will always fiercely defend both Hope and Legion until slain. He's cautious around people he hasn't been trained to serve, and is quite often found sleeping in the sun when he can get a chance to do so.
Undying Lands of Menauros

## Traits

* Normal gravity
* Normal time
* Infinite size
* Divinely morphic
* No elemental traits
* Mildly negative-dominant
* Strongly evil-aligned
* Entrapping (only to souls)
* Limited magic. Spells with the good descriptor, magical healing, and luck spells do not function on Menauros
* Enhanced magic. Spells with the evil descriptor, inflict spells, and necromancy spells are extended and maximized.
Age of Light

The **Age of Light** is the longest of the Seventh Ages of Airth. It details the creation of the world, the creation of the planes, the creation of the "Elder Races" and the rise of civilization.

#### **Sentient Races**

Dragons, Drow, Dwarves, Elves, Giants, Goblins, Humans and Orcs

#### **Technology**

Technology in the Age of Light ranges from Earth's Stone Age to its Bronze Age (From the dawn of time to around the earth equivalent of 3000-600 B.C.).

#### **Major Events**

Creation of species, rise of the Drow, migration of the Elves, rise of humanity
Rhask Labyrinthine Library

## Geography

Located somewhere in the Rhask Desert, the exact location is unknown.

## Climate

Outside of the Library it is arid and hot, but the actual Library lies underground, so whatever climate there exists may be slight breezes caused by traps, or humidity caused by stale air and mold.

## Politics

Officially lost to the Ages, although Thym Caelora have sent out unsuccessful scouting parties and paid mercenaries to find it's location. Mystical creatures like Dragons, Phoenixes, and Aboleths have also been searching for the entrance for centuries.

## History

Created by Havarius Rhask 5183 BC in the Age of Legends.
Pleach

## Description

Type: Humanoid (Half undead, Pleach)

* Darkvision 60 ft
* +2 vs disease and mind-affecting effects
* Negative energy affinity
* No penalty from energy drain, after 24 hours all negative levels are removed. Can still die from Negative Levels exceeding their HD
* Pleach breathe, eat, and sleep

Size: Medium (base speed 20 ft)

Ability Scores: +2 WIS, -2 STR +2 DEX, -4 CHA

Resurrection Subjection: A raise dead spell cast on a Pleach can destroy it (Will negates). Using the spell in this way does not require a material component.

Plagueborn: Pleach gain a +2 racial bonus on saving throws against disease, ingested poisons, and becoming nauseated or sickened. This ability stacks with the bonus the Pleach gets for being half-undead.

Carrion Sense: Pleach have a natural ability to sniff out carrion. This functions like the scent ability, but only for corpses and badly wounded creatures (creatures with 25% or fewer hit points).

Fast Healing: Pleach regain 1 hit point each round. Except for where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Fast healing continues to function (even at negative hit points) until the Pleach dies, at which point the effects of fast healing immediately ends.

Lively Undeath: Pleach can use Bear’s Endurance as an at-will spell-like ability. The caster level is equal to the Pleach’s character level.

Fell Magic: Pleach gain +1 to the DC of any saving throws against necromancy spells that they cast. Pleach with a Wisdom score of 11 or higher also gain the following spell-like abilities: 1/day—bleed, chill touch, detect poison, touch of fatigue. The caster level for these effects is equal to the Pleach’s character level. The DC for these spell-like abilities is equal to 10 + the spell's level + the Pleach’s Wisdom modifier.

Alternate Racial Traits:

Faster Healing: Some Pleach have increased health regeneration. They regain 2 hit points each round. This trait modifies Fast Healing and replaces Fell Magic and Lively Undeath.

Grave Spurn: Some Pleach are particularly tough. They gain a +4 bonus on Fortitude saves against disease and poison, including magical diseases. This ability stacks with the bonus the Pleach gets for being half-undead. This trait replaces Plagueborn and Resurrection Subjection.

Leathery Hide: Some Pleach scavenge in very harsh conditions, their leathery hide grants them a +1 natural armor bonus to their Armor Class. This trait replaces Fell Magic and Resurrection Subjection.

Scrounger: Some Pleach gain a +2 racial bonus on Appraise and Perception checks to find hidden objects (including traps and secret doors), determine whether food is spoiled, or identify a potion by taste. This trait replaces Carrion Sense and Resurrection Subjection.
Yith Shaggoth

I am Yith Shaggoth, god of Chaos and Insanity.

## History & Relationships

### History

Yith Shaggoth wants to and one day will devour the world. It is Its purpose, but It wants to do it sooner than it's supposed to. Up through the Age of Legends It was free, but actively trying to destroy the world. So heroes and gods banded together to imprison It. This war, also known as the First War of the Shadow, drained a lot of magic from the world.

Despite being imprisoned, in the Age of Sorrows It managed to select and empower a Herald, Yith Vorgas, who started the second War of the Shadow. Once Yith Vorgas was defeated, Yith Shaggoth was fully locked away until the Age of Shadows comes around. It created Malasar.

### Relationships

Yith Shaggoth has no relations with anyone. Only those who serve and those in the way.
Hell

**This article is a disambiguation page for Hell**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

Hell in the Airth campaign setting is a generic term for the afterlife of evil beings (or beings which, sinned enough to be sent to an unpleasant afterlife despite being non-evil). Beliefs vary, as do deities. As such, there are three official hellish planes (though there are many of similar aspects).

* The Infernal Kingdoms of Thanatar, Lawful Evil hell, cold and dark. The equivalent to Pathfinder's Hell.
* The Undying Lands of Menauros, Neutral Evil hell, twilit and unmerciful. The equivalent to Pathfinder's Abaddon.
* The Infinite Depths of Keth, Chaotic Evil hell, bright and flame-filled. The equivalent to Pathfinder's Abyss.
Tyrian

I am Tyrian (pr*.*teer-EE-un), god of Chivalry and War.

☀Chivalry and War. NG, very inspirational. Another popular god. YOu can really see the influence of both his parents on him, same with Torrhen. In any case, hates evil. Believes in honor and all that. Looking at the old wiki, I think some of that Judge stuff is probably supposed to be TOrrhens, but whatever. Torrhen always kind of bored me, but Tyrian was interesting for a while. Now he feels stale to me. Again, I think you can have fun with him

## Tyrian

### Titles

Holy Justifier, Great Judge, The Noble Knight

### Symbol

Shield with a flame-wreathed sword pointing upwards lying upon it

Image by Pete Mohrbacher

### Worshipers

Fighters, monks, paladins, judges, the nobility

## Clergy & Temples

Temples to Tyrian are often majestic churches with stained glass windows. Inside are pews before a dais, upon which sits a prayer alter. All churches of Tyrian are easily converted to courtrooms when a religious (or other) trial is called for.

Specific Temples
Airth-8642

There is a Church of Tyrian in the town of Season's Hills, which was founded by William Torran and Rasto Purre.
William had a Temple built to house some of his powers in a cave far west of the city, which he modeled as another church to Tyrian. William's Ascension Trial was held here.
The city of Jerugo had a church dedicated to Tyrian. Its head priest was Heliomance. The temple was burned down by Scar as he escaped being pressed into the church's service.

## Heralds & Allies

The paladin William Torran is one of Tyrian's heralds on Airth-8642, as well as being the Avatar of Heaven.
Bardanther

I am Bardanther, god of Sunlight and Renewal.

Image by Pete Mohrbacher

## History & Relationships

Bardanther is the son of Selvenos and Aonn, although few if any know of his connection to Aonn. Bardanther despises undead, and thus has a terrible relationship with Morothane. Phoenixes worship Bardanther, along with many mortals.

## Dogma

Those who worship Bardanther, worship the sun and the renewal and healing it can bring. It is to Bardanther the common folk pray when the end of winter comes. They pray for the days to lengthen once again and that the gentle warmth of sunlight can warm the ground.

### Quests

The simplest of prayers on can perform in Bardanther's name is to bask in the sunlight while meditating on Bardanther. Gazing into a lit flame or fire to prayer for Bardanther's guidance is also a common way to worship. For a larger quest, one can pilgrimage to Bardanther's temple in Jurugo.

### Prayers

"By the fire," is a common swear heard among the followers of Bardanther.

### Cleric Training

The clerics of Bardanther have a 'trial by fire' approach to their training. This is often quite literal.

### Temples

Temples are often very large with open floor plans. Pillars and things of flame form the central motif in the temple.
Purgatory

**This article is a disambiguation page for Purgatory**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

Purgatory, in the Airth Campaign Setting, is a generic term for the afterlife of ethically neutral beings (or beings which, sinned enough to be sent to an ambiguous afterlife despite being non-neutral). Beliefs vary, as do deities. As such, there are three official purgatory planes (though there are many of similar aspects).

* The Ever-Changing Bedlam of Xzorithas, Chaotic Neutral purgatory. This is the coutnerpart of Pathfinder's Limbo.
* *hold on a second, we're missing a Lawful Neutral plane somehow. This is embarrassing. Please make one.*
* *wait, are we missing an official True Neutral/purgatory plane too? The shame! Oh gods, the shame!*
Age of Myths

The **Age of Myth** is the second longest of the Seven Ages of Airth. It lasts from the rise of humanity to the creation of the Brythenian Empire. It details the struggles of great heroes fighting great evils, some diplomatic problems, etc.

#### **Sentient Races**

Gnomes, Halflings, and Lizardfolk arrive during this Age. As do many others.

#### **Technology**

The pinnacle of technology during the Age of Myth is the equivalent of Earth's Iron Age (i.e. up to about 0 A.D.).

#### **Major Events**

Foundation of the Brythenian Empire, the Creation of Gnomes, Halflings, and Lizardfolk, the soon-to-be famous exploits of many of Airth's deities.
Grom

I am Grom, god of Vigilance and Loyalty.

## History & Relationships

Grom is the son of Torrhen and a mortal woman. In the past he has been intimate with Alluria, however that ended when she refused to be monogamous with him. While he is not hostile towards her, there is a bitterness present and she avoids prolonged contact with him.

## Dogma

Honor before all else. Loyalty to those who deserve it. For those we honor, we will fight to the death for. Our honor is our shield and our loyalty our sword.

### Quests

Seeking to bring honor and valor to one's family, church, or town is the greatest goal one can dedicate one's life to. No matter how large or small the task is, so long as it is completed with all the loyalty and honor a person can muster, it is enough in the eye's of Grom.

### Prayers

People pray to Grom for strength against adversity and for the loyalty of their friends and family.

### Cleric Training

The clerics of Grom train long and hard to defend their honor and the honor of those they choose to protect. There is time set aside for training and the philosophy of loyalty and defense.

### Temples

The temples of Grom are very practical in nature and often serve as the offices of local authorities.
Tepthys

I am Tepthys, goddess of Seas and Earthquakes.

Image by Sandra Duchiewicz

## History & Relationships

### History

Sometimes, under the right circumstances, a thought or a passing moment can take on meaning and life much greater than its own. As Aonn directed a young Airth in creating itself, he directed the earth and the sea into being. However, it didn’t stop there, the turmoil of the earth and seas danced and boiled and became more. And it came to pass that Tephys was born into the world.

### Relationships

 Tephys married Telagos and they have a daughter, Iona.
Osheth

I am Osheth, god of Greed and Secrets.

## History & Relationships

### History

Recently, Osheth made a secret alliance with Alluria. She agreed to distract Morothane long enough for Osheth to sneak in and steal the forbidden knowledge domain from him.

### Relationships

Osheth has a relationship with Alluria, however he wants her all to himself but that is something she will never agree to. That won't stop him from trying to get his way though.