Saitama Daily

Saitama Daily is not one of the four main game-modes, those being Fight Arena, Stages, House of Evolution and Guild Adventures. Saitama Daily is a virtual, single player board-game which has Saitama as its main character.

## Basic Mechanics

When first entering this mode, the player (playing as a Saitama model) starts at the main House square. From there, the user can tap one of the three dices at the bottom of the screen: The Psyche Dice and Reverse Dice to the left and the regular Dice in the right corner, although the player will likely only have the regular dice by the time they first enter. There is a total of five different square types, of which the board consists of:

* Disaster squares (bright pink with a white monster symbol)
	+ Upon landing on this square, an animated image will be shown of Saitama standing to the left and a random monster standing to the right of an option box, with the monster saying a line related to it's character. This box will only contain one option, which is "Justice Enforcement". Once this is selected, a brief cut-scene will be shown as Saitama runs up to an in-game model of the monster and punches it (similar to the Free Saitama Support cut-scene during encounters). Then, it will be shown an image of Saitama saying "Finished in one punch again. It's boring as hell.", the option box closing, and the player being rewarded with 1 shard of the selected monster.

* Hero squares (bright yellow with a white hero symbol)
	+ Upon landing on this square, an animated image will be shown of Saitama standing to the left and a random hero standing to the right of an option box, with the hero saying a line related to it's character. This box will only contain one option, which is "Hey, how you do?", as Saitama greets his fellow hero. Once the option is selected, the game will announce you are on good terms with the hero, the option box will be closed and the player will be rewarded with 1 shard of the selected hero.
* Cash squares (green circles with a dark-green dollar symbol and a light green 500 underneath)
	+ Upon landing on this square, the player will be rewarded with 500 Cash, the game's main currency.
* Gratification squares (plain white squares with a red heart symbol)
	+ Upon landing on this square, the player will be rewarded with 20 Gratification, an currency unique to Saitama Daily, which is used at the Vendor Machine to buy Saitama Support.
* Question squares (bright green square with white question mark)
	+ Upon landing on this square, an option box will open, containing a random question and four possible answers (e.g Which hero didn't appear during the Vaccine man accident?). If answered correctly, the game will say "correct answer" and reward the player with 10 diamonds, which is the game's premium currency.

## Types of Dice

By tapping it, you consume one unit of the selected dice, and roll it.

* The number you get on the regular dice, will be the amount of squares you walk forward.
* The number you get on the Reverse Dice will instead be the number of squares you walk backward.
* The Psyche dice, rather than roll a random number, will display all six possibilities and allow the player to select the amount of squares they want to advance from 1 to 6.

## Special Places

These special squares allow to player to land on them if they have enough squares left on a roll. If a roll has enough squares to skip the special place, the player will be allowed to choose whether they will stop at the special place or walk their roll fully. Signaled by blue squares with white house symbols, there are a total of eight special places in the board:

* Saitama's apartment
	+ The main square, where the player begins. Is the only special place where the square is plain white and the house drawing is black instead. Despite starting here, this square is only triggered after leaving and reentering it at least once. When crossing it, the player will automatically stop at the square and trigger it, regardless of how many squares there were left to walk in a roll. Then, a cut-scene will play of day turning to night and back to day, followed by an option box appearing and saying: "Hmm, what should I do today?" and the only option available will be "I could use some fun". Then, one of two random cut-scenes will be player, either of Saitama turning on his TV, or reading some manga. Then, based on which of the two it was, a random line will be played and the player will be rewarded with 60-80 Gratification. This square must be crossed in order to go between the two sections of the board.
* Vendor Machine
	+ When accessing the Vendor Machine, the player is allowed to spend the Gratification they acquired up to that point. The player can buy Saitama One Punch (which will instantly win one normal battle in an encounter) at the cost of 30 Gratification, ten Saitama One Punches, costing 300 Gratification, or one Saitama Consecutive Normal Punches (which will instantly win one Epic or Boss battle in an encounter).
* Association
	+ The hero association main building. If landing on this square, then a random disaster square will be powered up, rewarding 3 shards instead of the usual 1.
* Dojo
	+ Silverfang's Dojo. By landing on it, the player will be rewarded with a Psyche Dice.
* House of Evolution Ruins
	+ By landing on this square, the player will receive one Reverse Dice.
* Hot Springs Inn
	+ Landing on this special place will empower one random hero square, making it reward the player with 3 Hero shards instead of the usual 1.
* Udon Shop
	+ Landing on the Udon shop will open an option for the player to spend some Cash to regain a small amount of Stamina.
* Mall
	+ When entering the mall, the player receives three special discounts on three random items, regardless of whether these items usually cost Cash or Diamonds. Items that usually would require other forms of currency (e.g the Ability Activation Capsule, that would usually cost Stage Tokens) will be given a price in either Cash or Diamonds.