Revolutions

## Overview

The Revolution is a feature avaliable for Europeans, added in the "The Warchiefs" expansion" and then further tweaked in *Wars of Liberty*.

When a revolution is activated, all of the player's settlers are transformed into Revolutionary Militias, settlers can no longer be trained, and resources can no longer be acquired even from resource production buildings like Factories and Banks. Making them a risky but powerful way to quickly end the game with overwhelming military force.

## General Units

* Revolutionary Militia: All-around Heavy Infantry that excels versus Cavalry.
* Maxim Gun: Automatic fire weapon. Strong against infantry.
* Ironclad: A more versatile version of the Monitor.
* Revolutionary Army: Battalion of units that changes depending on the revolutionary nation chosen.

## Notes

* Prior to patch 1.0.15e the USSR revolution is not available as an option to revolt by default once Industrial Age is reached (they are now available by default). It requires the player to fulfill a series of requirements in order to unlock it during a match. There used to be a total of three series; completing any of those would unlock the revolution. At the current version of Wars of Liberty, only one has been proved to be working, which has the following procedure:
	+ Theory of Evolution must be researched at the temple after the player picks Laicism.
	+ Agents must be researched at the Safehouse.
	+ The Russian Royal Decree must be sent from the Home City, and Westernization and Petrine Reforms must be researched after that.
	+ The player must send Sevastopol from the Home City.
	+ The player must send Economic Theory from the Home City.
	+ Both Factories have to be sent, built and standing.
	+ Five Blockhouses must be built and standing.
	+ Twenty-four Settlers have to be alive.

All of those requirements make the soviet revolution the riskiest and least effective revolution in-game.

## Changelog

1.0.14c:

* Fixed a bug that caused the Finnish revolt not to upgrade Cossacks.
* Revolting now enables Maxim Guns to be trained at the Saloon.
* Revolutionary army card now correctly shows it ships 2 Hong Yi Paos instead of 1.
* 3 Maxim guns card now correctly shows it ships 3 units in the icon.
* Sawmills no longer generate resources after revolting.
* Riksbank and La Redoute Casino cards no longer work after revolting.
* The revolutionary Meharistes now arrive fully upgraded.
* Fixed a bug which prevented the ironclad from using the long range bombardment.

1.0.13:

* Marines now get a 0.20 Ranged armor.
* Marines no longer get bonuses on their piercing armor ranged attack.
* Mounted Rifleman’s Rate of Fire down to 3.0, from 4.5.

1.0.14, 1.0.14a, 1.0.14b:

* 2 Maxim guns card now sends 3 Maxim guns.
* Revolting as Algerians now upgrades Janissaries instead of Humbaracis for Ottomans.
* Revolting as Algerians now upgrades Cranequiniers instead of Hoop Throwers for the Maltese.
* Revolting as the Dervish State now brings you 15 Mehariste instead of 11 Dragoons.
* Revolting as the Dervish State now upgrades Grenadiers instead of Line Infantry for the Russians.
* Provincia Oriental (Uruguay) has been removed as a revolutionary option for the Portuguese and the Italians.
* The Portuguese can now revolt as Java.
* Revolting as Java upgrades the Cassadores for the Portuguese.
* The Italians can now revolt as the Dervish State.
* Revolting as the Dervish State upgrades the Alpini for the Italians.
* The British can no longer revolt as the Dervish State.
* The British can now revolt as the Republic of China (Taiwan).
* Revolting as the Republic of China upgrades the Redcoats for the British.
* Revolting as the Republic of China now upgrades Ultramarinos instead of Cassadores for the Portuguese.
* Revolting as Finnish now upgrades Hussars instead of Adelsryttare for Swedes.
* Revolting as Garibaldi now upgrades Grenzers instead of Pandurs for the Habsburgs.
* Revolting as the Javanese now upgrades the Bicycle Infantry instead of Mortars for Belgians.
* Revolting as the Norwegians now upgrades the Line Infantry instead of Frigates for Danes.
* Revolting as the Philippines now brings you 3 Ironclads instead of 4.
* Revolting as the Philippines now upgrades Demi-Lancers instead of Dragoons for the Spanish.
* Revolting as the Republic of the Rif now brings you 13 Spahis (mercenary Cassadores Montados) instead of 17 Skirmishers.
* Revolting as Republic of the Rif now upgrades Regulars instead of Batidors for the Spanish.