Factions/Strategies

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This page will detail useful money / terraforming strategies for each faction (Each faction’s strategies will be written by a main of that faction)

## Daughters of Gaia

For Gaians, their goal is to achieve paradise habitability (keep the planet's stats to within ±5% of the ideal levels). The faction also starts with 15% less habitations and a frustrating 30% increase to construction time.

### Finance

While using the spaceport, it can also help with (or not) terraforming. The Gaians doesn't reduce revenue like the UNSA and FFI do.

### Terraforming

After the world is habitable for humans, it does not mean that the task is complete. You must keep the summary stats within ±5% of the ideal level. If the icon of the stat turns green, it means that the stat is at the paradise level. Having a Sky Farm constructed does not let the system ignore water and biomass paradise requirements.

### Events

The most notable event with this faction is Culling the Herd, which offers a culture point or a technology that is not yet available. This can be extremely helpful if the spaceport, coral reef or hab dome is offered. If other, especially tier 1, technology is offered, it is better to simply take the culture point.

## Sons of Hephaestus

Hephaestians’ goals is different from others. They need to keep the planet stats within ±5% of the original level; otherwise, victory could not be achieved. Initially, Hephaestian's culture increases habitations by 30% and reduces construction time by 15%. Because of the the "terraforming" requirements, winning as this faction can be boring — waiting for enough random events to occur just to get the required culture points for victory.

### Finance

If the planet has natural satellites, you can spam spaceport on the satellites to increase income.

And if there are no satellites, then watch out for spaceports or by-products of other facilities.

### Terraforming(?)

Why is the question mark behind terraforming? Because their goal is to leave it as it is and live in harmony with alien landscapes; if you're using a spaceport to increase credits income, be sure to build pressure-reducing facilities immediately (though others do too). Some planets are fragile, Europa for example. (1 Pa of pressure with purely oxygen)

### Events

Take culture points whenever possible, it is harder for Hephaestians to get culture points compared to other factions.

## United Nations Space Administration

UNSA's victory goals are independence and 500 million population; therefore, habitability is like a bounded priority. It's practically impossible to reach population goal with human-inhabitable planet, as it require at least 3,334 Lvl.V Hab Dome, not to mention water increase effect of 66,680 cm/min. To achieve this with just large numbers of habitation buildings is a tedious and tiring effort.

### Finance

UNSA's culture cause 40.5% less revenue from facilities, so you have to pay more attention to income. Because of this, Coral Reefs will in fact **lose money** from level IV onwards due to maintenance costs surpassing income. Best to rely on culture revenue as they aren’t affected by culture settings.

### Terraforming

If playing on normal difficulty with biomass ecosystem, building the Sky Farm can be helpful due to the large population required for a UNSA victory.

### Events

When facing the Government Shutdown event, it is better not to use culture points just to avoid losing some money. (If you don't mind "cheating", you can use the close/ignore event trick by pressing the back button on mobile or ESC on PC.)

## Horizon Corporation

The goal for the Horizon Corporation is simple: gain credits. Since this faction has a money-based win condition, terraforming is not neccesary. However, it is nonetheless helpful to make the planet habitable to gain culture points via large population numbers. Accumulate 1 billion space credits to achieve victory.

### Finance

If you don’t care about spamming spaceports and care about terraforming, make sure to have 1 biofixture lab for every 4 spaceports. (In biosphere ecosystem, 1 transit network is required to counteract oxygen flux from a biofixture lab.)

### Terraforming

This is not necessary at all. It is free to do anything on your own liking.

### Events

Horizon has 2 extra events that greatly increase income to make it even easier to achieve the 1 billion goal.

## Far-Future Institute

The FFI is similar to Horizon in that it is not necessary to terraform and achieve habitability to achieve victory. Like with Horizon, it is nonetheless helpful to make the planet habitable to gain culture points via large population numbers. Research all technologies to achieve victory.

### Finance

While FFI only has 70% facility revenue initially, it is not a debilitating shortcoming as it does not affect culture revenue.

### Terraforming

As with Horizon, it not necessary to terraform your planet as the FFI. However, when it comes to planets with extreme environments (lava planets or high atmospheric pressure), they have an advantage of rapid and efficient terraforming (Their culture settings focus on time reduction).

### Events

It is worthwhile to stay in the game to get free technology or an extra lab for 24 hours.