recursal/Fanatic-Fandom huggingface dataset:
Biomes

## Formation of Habitats and Biomes

A **Habitat** is formed in the Mapmaker with the use of ‘Habitat Flairs’ found on the ‘Habitats’ layer. To make a **Habitat**, a mapmaker will first highlight an area he/she wants with a rectangle, and then tick on the checkboxes that contains the habitat flairs (you can choose more than one). There are six habitat flairs in total: Cold, Warm, Shallow, Deep, Fresh, Salt; which are further divided into three classes: Temperature Flairs (Cold, Warm), Pressure Flairs (Shallow, Deep) and Salinity Flairs (Fresh, Salt). A biome is a **Habitat** that have the habitat flairs set by the mapmaker groups.

## List of Biomes

Below shows the list of biomes in most maps, along with their respective habitat flairs and some brief information (Note, individual pages for all biomes and habitat flairs should be added, they must contain the animals that can live in them).

## Biome Afflictions

Each Animal has its own suitable habitat to live in, which can be a few out of the following: Cold, Warm, Shallow, Deep, Fresh, Salt, Reef. For a Habitat to be suitable for an animal to live in, at least one flair out of each habitat flair class has to be the Animal’s suitable habitats. If not, the animal’s status bar (either Temperature, Pressure or Salinity, Oxygen doesn’t count here since it’s not affected by biomes but by Water and Air) will slowly deplete and the animal will eventually take damage and die. The status bar deplete is determined by the habitat class that didn’t achieve the requirements (i.e. A swamp animal’s Salinity Bar will deplete if it enters a biome without the flair ‘Fresh’). The 'Reef' Suitable Habitat is the only one that doesn't effect an Animal's status bars; instead, Animals with this flair has immunity against Slowing Corals.

## Gallery

Materials Needed:
1. An animal with a draining Salinity Bar
2. An animal with a draining Temperature Bar
3. An animal with a draining Pressure Bar
4. An animal died of Pressure
5. An animal died of Salinity
6. An animal died of Temperature
7. Reef animal (Clownfish or Lionfish) passing through a Slowing Coral
Open Ocean

* Open ocean are inside the deeep.io biomes. it is a Flairs Used is a warm, Salt and Shallow.

Animals that can live here the:
Clownfish,
Worm,
Crab,
King Crab,
Lamprey,
Flying Fish,
Jellyfish,
Horseshoe Crab,
Squid,
Hermit Crab,
Seagull,
Parrotfish,
Bobbit Worm,
Ray,
Pufferfish,
Pelican,
Sarcastic Fringehead,
Snake,
Frogfish,
Octopus,
Mahi-Mahi,
Sea Lion,
Leopard Seal,
Barracuda,
Hammerhead Shark,
Lionfish,
Wobbegong Shark,
Sea Turtle,
Dolphin,
Mantis Shrimp,
Shark,
Bull Shark,
Thresher Shark,
Coconut Crab,
Stonefish,
Moray Eel,
Atlantic Torpedo,
Tiger Shark,
Basking Shark,
Whale skark,
Bald Eagle,
Leatherback Turtle,
Napoleon Wrasse,
Sunfish,
Manta Ray,
Goblin Shark,
Cachalot,
Marlin,
Orca，
Lion's Mane Jellyfish(NPC),
Sardine(NPC),
Remora(NPC).

* there are hideouts that can appear here the：

* there are props that can appear here the：

* there are foods that can appear here the：

* If only adapted to cold animals enter, it will lose temperature.
* If only adapted to shallow animals enter, it will lose salinity.
* If only adapted to deep animals enter, it will lose pressure.
Chamber of War/de

Beschreibung | "Ernennt Generäle, schaltet die Ballista, Kasernen und Gräben frei."

Nach dem Bau der Waffenkammer können Generäle (derzeit noch Helden) ernannt, Kasernen, Ballisten und Gräben gebaut werden.
Eine Waffenkammer kann drei Generäle für jeweils 100 Gold ernennen. Es ist nicht möglich, mehrere Waffenkammern zu bauen.

Wenn Sie die Waffenkammer bauen, wird das Aussehen des Bergfrieds aufgewertet - er wird höher und prächtiger. Die Änderung ist allerdings rein kosmetisch.

### Entwicklung

* Ein Problem gelöst, wodurch mehr als drei Generäle erstellt werden konnten, wenn man die Waffenkammer zerstört und erneut baut.

Beta Version 3 - 16.06.2017

* Waffenkammer ernennt Generäle
Hammerhead Shark

Credits

The **Hammerhead Shark** (originally called and also known as **Tshark** in the in-game files) is a tier 9 animal. It is based on its real life counterpart, the Smooth Hammerhead, *Sphyrna zygaena.*

## Mechanics

* Barracudas evolve into hammerhead sharks.
	+ 42,000 XP is required for a barracuda to evolve into a hammerhead shark.
* Hammerhead sharks evolve into sharks, thresher sharks, and bull sharks (player-determined).
	+ 48,000 XP is required for a hammerhead shark to evolve into any of those animals.
* Hammerhead sharks drop meat upon death.
* As a hammerhead shark, friendly fire is turned off for other hammerhead sharks: meaning you cannot damage them nor be damaged by them.

## Abilities

### Passive Abilities

* Is not slowed down by coral fans or table corals.
* Can hide in the circle window shipwreck as a high tier.

## Suitable Biomes

* The suitable biome for the hammerhead shark is the ocean.
	+ If a hammerhead enters the ocean surface, it will lose oxygen.
	+ If a hammerhead enters the arctic, it will lose temperature.
	+ If a hammerhead enters the arctic surface, it will lose oxygen and temperature.
	+ If a hammerhead enters the deeeep, it will lose pressure.
	+ If a hammerhead enters the swamp, it will lose salinity.
	+ If a hammerhead enters the swamp surface, it will lose oxygen and it will not regenerate salinity.

## Diet

This is a complete list of food that hammerhead sharks can eat.

## Hiding Places

This is a complete list of terrain that hammerhead sharks can hide in.

## History

This section highlights all the changes made to the hammerhead in documented updates so far. A full changelog can be found here.
Giant Salamander

Credits

The **Giant Salamander** is a tier 9 animal

## Buffs

* You gain **+95% more damage** while holding still ***(damage 195%).***
* You can be invisible ***(90%)***.

## Mechanics

* Snapping turtles evolve into giant salamanders.

* 42,000 XP is required for a snapping turtle to evolve into a giant salamander.

* Giant salamanders evolve into alligator snapping turtles, giant softshell turtles and anacondas (player-determined).
	+ 48,000 XP is required for a giant salamander to evolve into any of those animals.
* Giant salamanders drop meat upon death.
* As a giant salamander, friendly fire is turned off for other giant salamanders: meaning you cannot damage them nor be damaged by them.

## Abilities

### Passive Abilities

You return to normal once you make contact with an animal.

## Suitable Biomes

* The suitable biome for the giant salamander is the swamp.
	+ If a giant salamander enters the ocean, it will lose salinity.
	+ If a giant salamander enters the ocean surface, it will not regenerate salinity.
	+ If a giant salamander enters the arctic, it will lose salinity.
	+ If a giant salamander enters the arctic surface, it will not regenerate salinity.
	+ If a giant salamander enters the deeeep, it will salinity.

## Diet

This is a complete list of food that giant salamanders can eat.

## Hiding Places

This is a complete list of terrain that giant salamanders can hide in.
Alligator Snapping Turtle

The **Alligator snapping turtle** is a tier 10 animal. It is based on its real life counterpart, *Macrochelys temminckii*.

## Mechanics

* Giant salamander evolves into alligator snapping turtle
	+ 48,000 required for a Giant salamander to evolve into an alligator snapping turtle.

* Alligator snapping turtles do not evolve into any other animals, as they are one of the latest (tier 10) animals.
* Alligator snapping turtles drop meat upon death.
* As an alligator snapping turtle, friendly fire is turned off for all tier 1 animals: meaning you cannot damage them nor be damaged by them.

## Abilities

### Passive Abilities

* You slowly sink to the seabed.

**You can disguise as a silhouette (meat) if you are facing the ground**

### Active Abilities

"Bleed+stun" ability is activated by charging and releasing the boost. Ability throws the turtle forwards and causeing bleeding and short-term stun for animal which turtle hits.

## Suitable Biomes

* The suitable biome for the alligator snapping turtle is the Swamp and deep swamp.
	+ If an alligator snapping turtle enters the arctic, it will lose oxygen and salinity.
	+ If an alligator snapping turtle enters the arctic surface, it will lose temperature and not regenerate salinity.
	+ If an alligator snapping turtle enters the deeeep, it will lose oxygen and salinity.
	+ If an alligator snapping turtle enters the swamp, it will lose oxygen; however, it can swim and its oxygen time is long enough for this to not matter.

## Hiding Places

Hiding Places are props that allow animals to hide. Each animal has different hiding places that are suitable for them. At most cases, the bigger the animal, the fewer the Hiding Places they can interact with. Below are the Hiding Places that can be used for the **Alligator Snapping Turtle**.

## Skins

Skins are cosmetics used to change an animal's looks, or sometimes, an animal’s biome or size statistics slightly. The table below shows the list of approved skins that can be used for the **Alligator Snapping Turtle**.

### Realistic Skins

Realistic skins can be used at every time of the year. They are mostly based on real-life species or adjectives such as 'Battle-Scarred' or 'Dark'.
Deeeep.io Desktop Client

The **Deeeep.io Desktop Client**, abbreviated as DDC, is a fan-made client for Deeeep.io, created by avid coder SirReadsALot. It contains a handful of features designed to enhance user experience, and reception has generally been positive, with known names in the community using it.

## Current/Planned Features

### Current features

* An asset swapper. While using it can be meticulous at times, it does remove the need to buy skins via the shop.
* Rich Presence with Discord
* Built-in extension store
* Integration of docassets and an in-game evotree

### Planned Features

* Newer asset-swapper (in which, you can swap multiple assets at once and it's more easier to use)
* An adblocker. Serves the purpose its name suggests; to block ads.
* Modified censorship to better prevent obscenities from being thrown around
* Plugins that can be downloaded from SRAL's plugin repository on github (does not exist, yet)
* Integration of Deeeep.io BGM

## External links

* Download the client (currently version 1.6.2)
* Download pre-releases
* Official Discord server

## See also

* Deeeep.io extensions, browser-based extensions to Deeeep.io
* DocAssets, fan-made asset pack for Deeeep.io
Beaver

Credits

The **Beaver** is a tier 7 animal.

## Mechanics

* Rays, pelicans and bobbit worms can evolve into beavers
	+ 30,000 XP is required for any of those animals to evolve into a beaver.
* Beavers evolve into sea turtles,octopuses, sea lions, mahi mahis, mantis shrimp, snapping turtles, and dragonfish(player-determined).
	+ 36,000 XP is required for a beaver to evolve into any of those animals.
* Beavers drop meat upon death.
* As a beaver, friendly fire is turned off for other beavers: meaning you cannot damage them nor be damaged by them.

## Abilities

### Passive Abilities

* Beavers can hide in beaver dams by staying still.
* You can walk on land

## Suitable Biomes

* The suitable biomes for the beaver are the swamp and the swamp surface.
	+ If a beaver enters the ocean, it will lose oxygen and salinity
	+ If a beaver enters the arctic, it will lose oxygen and temperature.
	+ If a beaver enters the arctic surface, it will lose temperature.
	+ If a beaver enters the deeeep, it will lose oxygen and pressure.
	+ If a beaver enters the swamp, it will lose oxygen; however it can swim and its oxygen time is long enough for this to not matter.

## Diet

This is a complete list of food that beavers can eat.

## Hiding Places

This is a complete list of terrain that beavers can hide in.

## History

This section highlights all the changes made to the beaver in documented updates so far. A full changelog can be found here.

 Febuary 16th, 2020
Snow and Below

The Snow and Below update is in beta mode, you can play it by going to here.

* Vampire Squid
* Cookiecutter Shark
* Parrotfish
* Sarcastic Fringehead
* Beluga Whale
* Wolf Eel
* Giant Siphonophore [AI]
* Giant Pacific Octopus
* Bowhead Whale
* Megamouth Shark
* Japanese Spider Crab
* Coelacanth
* Halibut
* Beaked Whale

### Miscellanous features

* Pets were confirmed to be one of the many additions via a Reddit post by Fedeio on 8/11/2021.
* Emotes were also confirmed by Fedeio via Reddit 2 days later on the 13th.
Sleeper Shark

The **Sleeper Shark** is a tier 10 animal. It is based on its real-life counterpart, the Pacific Sleeper Shark, *Somniosus pacificus*.

## Mechanics

* Frilled Sharks can evolve into Sleeper Sharks.
	+ 48,000 XP is required for frilled sharks to evolve into sleeper sharks.
* Sleeper sharks do not evolve into any other animals, as they are a tier 10 animal.
* Sleeper sharks drop meat upon death.
* As a sleeper shark, friendly fire is off for all tier 1 animals, meaning you can't damage them nor be damaged by them.

## Abilities

### Active Abilities

You are ungrabbable during the boost (except by an anaconda), but have limited turn speed.
While holding an animal, shake to throw and stun them.
Deal bonus damage (+25% at max speed) to ungrabbable targets.

## Suitable Biomes

* The suitable biomes for the sleeper shark is the deeeep and the arctic.
	+ If a sleeper shark enters the ocean, it will lose temperature.
	+ If a sleeper shark enters the ocean surface, it will lose temperature.
	+ If a sleeper shark enters the swamp, it will lose temperature and salinity.
	+ If a sleeper shark enters the swamp surface, it will lose temperature and it will not regenerate salinity.
	+ If a sleeper shark enters the swamp deeeep, it will lose salinity.

## Diet

This is a complete list of food that sleeper sharks can eat.

## Hiding Places

Hiding Places are props that allow animals to hide. Each animal has different hiding places that are suitable for them. At most cases, the bigger the animal, the fewer the Hiding Places they can interact with. Below are the Hiding Places that can be used for the **Sleeper Shark**.

## Skins

Skins are cosmetics used to change an animal's looks, or sometimes, an animal’s biome or size statistics slightly. The table below shows the list of approved skins that can be used for the **Tiger Shark**.

### Realistic Skins

Realistic skins can be used at every time of the year. They are mostly based on real-life species or adjectives such as 'Battle-Scarred' or 'Dark'.

### Seasonal Skins

Seasonal skins can only be used in certain seasons, such as Christmas, Lunar New Year etc. They will disappear from the Store once the Season is over, but will be back next year, and remain in the player's inventory if they bought them.
Sarcastic Fringehead

Credits

The **Sarcastic Fringehead** is a tier 6 animal. It is based on its real life counterpart, Neoclinus blanchardi.

## Mechanics

* Tier 5 animals evolve into sarcastic fringeheads.
	+ 24,000 XP is required for a Tier 5 animal to evolve into a sarcastic fringehead.
* Sarcastic Fringeheads can evolve into a Tier 7 animal.
	+ 30,000 XP is required for a Sarcastic Fringehead to evolve into a Tier 7 animal.
* Sarcastic Fringeheads drop meat upon death.
* As a sarcastic fringehead, friendly fire is turned off for other sarcastic fringeheads, meaning you cannot damage then nor be damaged by them.

## Suitable Biomes

* The suitable biome for the sarcastic fringehead is the ocean.
	+ If a sarcastic fringehead enters the ocean surface, it will lose oxygen.
	+ If a sarcastic fringehead enters the arctic, it will lose temperature.
	+ If a sarcastic fringehead enters the arctic surface, it will lose oxygen and temperature.
	+ If a sarcastic fringehead enters the deeeep, it will lose pressure.
	+ If a sarcastic fringehead enters the swamp, it will lose salinity.
	+ If a sarcastic fringehead enters the swamp surface, it will lose oxygen, and it will not regenerate salinity.

## Skins

Currently, there are no skins for the Sarcastic Fringehead.
Anglerfish

Credits

The **Anglerfish** is a tier 7 animal.

## Mechanics

* Any tier 6 evolve into anglerfish (player-determined).
	+ 30,000 XP is required for a seagull to evolve into a ray.
* Anglerfish evolve into any tier 8 animal (player-determined).
	+ 36,000 XP is required for an anglerfish to evolve into any of those animals.
* Anglerfish drop meat upon death.
* As an anglerfish, friendly fire is turned off for other anglerfish: meaning you cannot damage them nor be damaged by them.

## Abilites

### Passive Abilites

* Standing still causes you to go invisible and causes food to spawn at the end of your esca.
	+ If an animal eats the food on the end of your esca, your damage gets boosted by 2 times (thereby 200) until you hit an animal.
	+ The food that spawns on the end of your esca is determined by the last food you ate. For example, if you eat volcanic algae and then went invisible, volcanic algae would appear at the end of your esca.

## Suitable Biomes

* The suitable biome for the anglerfish is the deeeep.
	+ If an anglerfish enters the ocean, it will lose pressure.
	+ If an anglerfish enters the ocean surface, it will lose oxygen and pressure.
	+ If an anglerfish enters the arctic, it will lose temperature and pressure.
	+ If an anglerfish enters the arctic surface, it will lose oxygen, temperature, and pressure.
	+ If an anglerfish enters the swamp, it will lose pressure and salinity.
	+ If an anglerfish enters the swamp surface, it will lose oxygen, pressure, and it will not regenerate salinity.

## Diet

This is a complete list of food that anglerfish can eat.

## Hiding Places

This is a complete list of terrain that anglerfish can hide in.

## History

This section highlights all the changes made to the anglerfish in documented updates so far. A full changelog can be found here.

 February 14th, 2017 | Anglerfish now spawns the last food it ate!
 February 28th, 2017 | Anglerfish deals x2 hit to whoever eats its food.
Anglerfish now has two boosts.
 March 14th, 2017 | Fixed permanently invisible anglerfish bug.
King Crab

Credits

The **King Crab** is a tier 2 animal.

## Mechanics

* Blobfish and icefish evolve into king crabs.
	+ 100 XP is required for a blobfish or icefish to evolve into a king crab.
* King Crabs evolve into jellyfish, flying fish, giant isopods, and frogs.
	+ 20XP is required for a king crab to evolve into a jellyfish, flying fish, giant isopods or frogs.
* King Crabs drop 1 piece of meat upon death.
* As a king crab, friendly fire is turned off for other king crabs, oarfish, and whales: meaning you cannot damage them nor be damaged by them.

## Abilities

### Passive Abilities

* All animals take damage when they attack you.
* You can walk on islands, glaciers, and beaver dams.

### Active Abilities

* Clicking while walking causes you to jump.

## Suitable Biomes

* The suitable biome for the king crab is the deeeep and the arctic(though the game shows that King Crabs cannot leave the arctic zone, it is a display glitch)
	+ If a king crab enters the ocean, it will lose temperature.
	+ If a king crab enters the ocean surface, it will lose temperature.
	+ If a king crab enters the swamp, it will lose temperature and salinity.
	+ If a king crab enters the swamp surface, it will lose temperature and it will not regenerate salinity.
	+ If a king crab enters the swamp deeeep, it will lose salinity.

## Diet

This is a complete list of food that king crabs can eat.

## Hiding Places

This is a complete list of terrain that king crabs can hide in.

## History

This section highlights all the changes made to the king crab in documented updates so far. A full changelog can be found here.
Deeeep.io extensions

While no *official* browser extensions have been made for Deeeep.io, there have been a few instances of user-made extensions designed to add extra touches to game to satisfy user experiences. This article lists some of the most notable instances.

## Active

For extensions that currently have active development going, or are/were finished.

### DocAssets

DocAssets is a free texture pack extension designed to add a smoother touch to Deeeep.io. It was created by pristeened artist Doctorpus, and the steps to download it can be found on the article listed. Many players use DocAssets thanks to its simple texturing and neat art style.

## Inactive

For extensions that may be finished, however have endured a lack of development or updates. Thus, they do not work when used.

### Deeeep.io BGM

Created by SilvertheSnakebird (now known as "the letter b"), this relic of an extension is unfortunately lost. As it states, it allows users to insert audio files into the extension, and it would play said music wherever said audio file was listed.

The extension is currently being revived to be implemented into the Deeeep.io Desktop Client.

## See also

* Deeeep.io Desktop Client, unofficial client made by SirReadsALot for computer users
* DocAssets, fan-made asset pack for Deeeep.io

## Notes

1. ↑ Not every *single* extension that exists will be mentioned. There may be others, but this article just lists the most notable ones.
Hermit Crab

The hermit crab is a tier 4 animal. It is based on its real life counterpart, the Halloween Hermit Crab, *Ciliopagurus strigatus.* It is designed by u/ManManBoii.

## Mechanics

* All tier 3 animals evolve into hermit crab.
	+ Because of this, the hermit crab also evolves into every tier 5 animal.
* Hermit crabs drop meat upon death.
* As you are a hermit crab You cannot be harmed by Coconut Crabs.

## Abilities

### Passive Abilities

* You can walk on terrain and islands at 10% faster speed.
* You can wear shells.
	+ This, consequentially causes your speed to fall to 50% and you start to sink.
		- This does not apply when you are walking on terrain.
* You can climb all types of trees except for the Broken Tree, however you cannot hide in trees.
* Is not slowed down by coral fans or table corals.

### Active Abilities

* Boosting normally causes you to dash forward and deal 25% more damage to animals you hit.
* Charge boosting does nothing *unless* you are at a shell. There are 3 different types of shells, they are:
	+ Low Armor: Gives you 50% armor. Low Armor shells can be found in Brown, Pink, and Beige colors.
	+ Medium Armor: Gives you 60% armor. Medium Armor shells are found in Red Blue, and Purple colors.
	+ High Armor: Gives you 70% armor. High Armor shells are found in Yellow, Blue-ish Gray, and White colors.
* Charge boosting with a shell on you while walking causes you to be invincible.
	+ You can hide in the shell for as long as it has health. Health is taken from the shell when it is attacked or when the hermit is dealt damage from biome afflictions (The shell will take the damage instead).
* Charge boosting with a shell on you while swimming causes you to drop the shell.

Type 1 = Low Armor, type 2 = Medium Armor, and type 3 = High Armor.

## Suitable Biomes

* The **hermit crab**'s suitable biomes are the Ocean and the Deeeep.
	+ If a hermit crab attempts to enter the ocean surface, it will lose oxygen. Thankfully its oxygen lasts long enough so this doesn't matter.
	+ If a hermit crab attempts to enter the arctic, it will lose temperature.
		- If a hermit crab attempts to enter the arctic surface, it will lose oxygen and temperature.
	+ If a hermit crab attempts to enter the swamp, it will lose salinity.
		- If a hermit crab attempts to enter the swamp surface, it will lose oxygen and salinity.

## Hiding Places

This is a complete list of terrain that hermit crabs can hide in.

## Trivia

* The hermit crab is the only animal that can interact with shells, as all other animals can only eat shells.
Baby penguin

Credits

Baby penguins were a NPC that lived in the arctic. Where did this fine gentleman go? Bring him back, devs.

## Mechanics

* There are no animals that evolve into this NPC or from it, as they are NPC animals.
* Baby penguins don't drop any meat, but instead give 300 XP upon being eaten.
* Baby penguins cannot damage anything.

## Behavior

If the baby penguin senses any danger it hides in the igloos.

They gather to a player if that player happens to be an adult penguin.

It is possible to use penguins to farm XP, which is called Penguin Farming. Sometimes penguins are stuck in ice caps and non-penguin players can use the slash attack to gain XP continuously.

## Abilities

### Passive Abilitys

* Baby penguins can hide in igloos.

* Can walk on land

## Suitable Biomes

* The suitable biome for baby penguins is the arctic.
	+ If a baby penguin enters the ocean, it will lose temperature.
	+ If a baby penguin enters the ocean surface, it will lose oxygen and temperature.
	+ If a baby penguin enters the arctic surface, it will lose oxygen.
	+ If a baby penguin enters the deeeep, it will lose temperature and pressure.
	+ If a baby penguin enters the swamp, it will lose temperature and salinity.
	+ If a baby penguin enters the swamp surface, it will lose oxygen, temperature, and it will not regenerate salinity.

## History

This section highlights all the changes made to the baby penguin AI in documented updates so far. A full changelog can be found here.

There aren't any.

## Trivia

* If you eat a baby penguin as an octopus, you will disguise as a baby penguin - this is the closest you can get to being able to play as a baby penguin.
Ray

*Not to be confused with the other rays.*

The **Ray** is a tier 6 animal.

## Mechanics

* Seagulls, bats, ducks, seals, and barreleyes evolve into rays.
	+ 24,000 XP is required for any of those animals to evolve into a ray.
* Rays evolve into beavers, anglerfish, gulper eel, penguins, frogfish, sea otters or snakes (player-determined).
	+ 30,000 XP is required for a ray to evolve into any of those animals.
* Rays drop meat upon death.
* As a ray, friendly fire is turned off for other rays and whales: meaning you cannot damage them nor be damaged by them.

## Abilities

### Passive Abilities

* Is not slowed down by coral fans or table corals.
* Staying still while pressing your face against the ground, an island, or a glacier causes you to hide.
	+ Unlike the squid, if you are damaged within 3 seconds of doing this, you can still hide.

## Suitable Biomes

* The ray can live in every biome aside from the sea surface. As such, it doesn't suffer from biome afflictions aside from oxygen;
	+ If a ray enters the ocean surface, it will lose oxygen.
	+ If a ray enters the arctic surface, it will lose oxygen.
	+ If a ray enters the swamp surface, it will lose oxygen.

## Diet

This is a complete list of food that rays can eat.

## Hiding Places

This is a complete list of terrain that rays can hide in.

## History

This section highlights all the changes made to the ray in documented updates so far. A full changelog can be found here.

 February 14th, 2017 | Jellyfish, ray and squid can now live in the deeeep.
Królowa

Reason: "*1. This is the English version of the wiki, not the Polish version. 2. this offers no useful information, even in Polish as it is the user just singing, 3. The song is inappropriate and contains curse words*"

**This page is a candidate for deletion.**
Reason: "*1. This is the English version of the wiki, not the Polish version. 2. this offers no useful information, even in Polish as it is the user just singing, 3. The song is inappropriate and contains curse words*"

moje warunki są takie na tym serwerze mają być polacy napisze wam piosenkę będę śpiewać będzie beka a jak dostane 3 razy nie to was rozpierdole jak mi któryś mi podpadnie to skończy w rzece tyle że na dnie i weżcie to sobie do serca bo jestem mordercaaaaaaaaaaaaaaaa przypominam że to tylko była śmieszna piosenka
Team Free For All (TFFA)

Team Free For All (TFFA) is one of the many gamemodes of Deeeep.io.

In the new update, a new map was released, inspired by the creations of u/FlllllSH:

## Goal(s)

TFFA's main goal is to ascend an in-game leaderboard. To do this you must eat food, evolve, and gain XP. The leaderboard is based on who has the most XP, so killing people is a good way to ascend.

## Rule(s)

There really aren't any rules in TFFA. Teaming is approved and recommended in this gamemode (Go to FFA if you don't like this). The game has a built in team system just for this (access by pressing T). This means you may be up against big teams of players, but often people aren't as hungry as FFA.

## Other Information

### Tips

* It is recommended that your team uses animals that will work well when used together. For example, don't have a polar bear, eagle, and Colossal squid on the same team.
* It is recommended to plan out what each member on your team will become.
* Protect your lower-tiered members so they can level up faster.
* The right side of the swamp often has few people in it, while the left side of the swamp, and other biomes often are filled with players. If you want to play it safe it's recommended to stay in the right half of swamp, while if you want kills it is recommended to leave this biome.
* Keep your team together, if your team is separated it is far easier for an enemy to kill individual teammates.
* It can be very beneficial to try and befriend random players who appear good at the game. Even if they're not in your team, an ally can be very useful and may get you out of a sticky situation.
* It is often pointless to chase a single person around the map as it is very easy to escape players in this game. At some point, give up.
* Let lower tiered members eat if you kill someone. This helps them level-up.
* If you see a large team coming towards you, its a good idea to run away.

### Good Animals

There are no "best" animals in TFFA. Being a tier 10 is obviously a good idea, but whatever animal suites your taste. Any animal can shine!

### Map

https://mapmaker.deeeep.io/map/greepe\_ffa\_v1

A beautiful map full of life!
Walrus

Credits

The **Walrus** is a tier 10 animal.

## Mechanics

* Leopard seals evolve into Walrus
	+ 48,000 XP is required for a leopard seal to evolve into a walrus
* Walruses do not evolve into any other animals, as they are one of the tier 10 animals
* Walruses drop meat upon death
* As a walrus, friendly fire is turned off for all tier 1 animals: meaning you cannot damage them nor be damaged by them

## Abilities

### Active Abilities

You take no recoil while boosting.
You block snowballs while boosting.
You're ungrabbable while boosting

* Boosting into a glacier or an iceberg will let you dig into it.

## Suitable Biomes

* The suitable biomes for the walrus are the arctic and the arctic surface.
	+ If a walrus enters the ocean, it will lose oxygen and temperature.
	+ If a walrus enters the ocean surface, it will lose temperature.
	+ If a walrus enters the arctic, it will lose oxygen; however it can swim and its oxygen time is long enough for this to not matter.
	+ If a walrus enters the deeeep, it will lose oxygen, temperature, and pressure.
	+ If a walrus enters the swamp, it will lose oxygen, temperature, and salinity.
	+ If a walrus enters the swamp surface, it will lose temperature and it will not regenerate salinity.

## Diet

This is a complete list of food that walruses can eat.

## Hiding Places

Walruses cannot hide anywhere as they are a tier 10 animal.

## History

This section highlights all the changes made to the walrus in documented updates so far. A full changelog can be found here.
Duck

Credits

The **Duck** is a tier 5 animal.

## Mechanics

* tier 4s evolve into ducks.
	+ 18,000 XP is required for a any of those animals to evolve into a duck.
* Ducks evolve into tier 6.
	+ 24,000 XP is required for a duck to evolve into a tier 6
* Ducks drop meat upon death.
* As a Duck, friendly fire is turned off for other Ducks.

### Passive Abilities

* You can fly as long as you are in the ocean, arctic surfaces and swamp surfaces.
* You can walk on islands, glaciers

### Active Abilites

* Clicking while walking causes you to jump.

### Negative Abilites

* You are slower when moving downward while underwater.

## Suitable Biomes

* The suitable biomes for the duck are the ocean surface and the swamp surface.
	+ If a duck enters the ocean, it will lose oxygen.
	+ If a duck enters the arctic, it will lose oxygen.
	+ If a duck enters the deeeep, it will lose oxygen and pressure.
	+ If a duck enters the swamp, it will lose oxygen.

## Diet

This is a complete list of food that ducks can eat.

## Hiding Places

This is a complete list of terrain that ducks can hide in.
Tips and tricks for pd

Reason: "*all information is subject to opinion, and much of it is incorrect. Name should be "Tips and Tricks for Pearl Defense" instead of its current name. Grammar, page organization, and word usage is poor.*"

**This page is a candidate for deletion.**
Reason: "*all information is subject to opinion, and much of it is incorrect. Name should be "Tips and Tricks for Pearl Defense" instead of its current name. Grammar, page organization, and word usage is poor.*"

There has bean a recent change! All information about PD is here!
Barracuda

The **Barracuda** is a tier 8 animal. It is based on its real life counterpart, the Great Barracuda, *Sphyraena barracuda.*

## Mechanics

* Tier 7 animals evolve into barracudas.
	+ 36,000 XP is required for a tier 7 animal to evolve into a barracuda.
* Barracuda can evolve into wobbegong sharks, lionfish or hammerhead sharks.
	+ 42,000 XP is required for a barracuda to evolve into any of those animals.
* Barracudas drop meat upon death.
* As a barracuda, friendly fire is turned off for other barracudas: meaning you cannot damage them nor be damaged by them.

## Abilities

### Passive Abilities

* Is not slowed by coral fans or table corals.

### Active Abilities

You have poor turning while charging at the target.
The impact does 180 damage and grabs the animal.
You deal +25% damage to animals tier 7 or higher while charging.

## Suitable Biomes

* The suitable biome for the barracuda is the ocean.
	+ If a barracuda enters the ocean surface, it will lose oxygen.
	+ If a barracuda enters the arctic, it will lose temperature.
	+ If a barracuda enters the arctic surface, it will lose oxygen and temperature.
	+ If a barracuda enters the deeeep, it will lose pressure.
	+ If a barracuda enters the swamp, it will lose salinity.
	+ If a barracuda enters the swamp surface, it will lose oxygen and not regenerate salinity.

## Diet

This is a complete list of food that barracudas can eat.

## Hiding Places

This is a complete list of terrain that barracudas can hide in.
Leatherback Turtle

The **Leatherback Turtle** is a tier 10 animal.

 Credits

## Mechanics

* Sea turtles evolve into leatherback turtles.
* 48,000 XP is required for a sea turtle to evolve into a leatherback turtle.
* Leatherback turtles do not evolve into any other animals, as they are one of the latest animals.
* Leatherback turtles drop meat upon death.
* As a leatherback turtle, friendly fire is turned off for all tier 1 animals: meaning you cannot damage them nor be damaged by them.

## Abilities

### Passive Abilities

* You're immune to poison.
* You move in short bursts, and if you hit an animal during a burst, you deal boost damage.
* Being hit on the head bypasses your armor

### Active Abilities

All recoil is dealt to the shield instead of you.
 Grab Break |  | 0.75 seconds
This doesn't work with coiling and latching animals and consumes a boost bar.

## Suitable Biomes

* The suitable biome for the leatherback turtle is the ocean and the ocean surface.
	+ If a leatherback turtle enters the ocean, it will lose oxygen; however it can swim and its oxygen time is long enough for this to not matter.
	+ If a leatherback turtle enters the arctic, it will lose oxygen and temperature.
	+ If a leatherback turtle enters the arctic surface, it will lose temperature.
	+ If a leatherback turtle enters the deeeep, it will lose oxygen and pressure.
	+ If a leatherback turtle enters the swamp, it will lose oxygen and salinity.
	+ If a leatherback turtle enters the swamp surface, it will not regenerate salinity.

## Diet

This is a complete list of food that leatherback turtles can eat.

### Hiding Places

Leatherback turtles cannot hide anywhere as they are a tier 10 animal.

## Tips and Tricks

* Leatherbacks are great at countering whales, as they rely on their tanky-ness, you'll easily take down any cachalot
* Leatherbacks also can fight against some deep animals, like the Giant Squid
* You survive in the deep, but always watch your oxygen meter!!
Mantis Shrimp

The **Mantis Shrimp** is a tier 9 animal. It is based on its real life counterpart, the Peacock Mantis Shrimp, *Odontodactylus scyllarus*, known for having the fastest punch of any animal.

## Buffs

* **Immune** to ***ocean corals***.
* You can **stun animals** by **charging full boost** for **1 second**.

## Mechanics

* Octopus evolve into mantis shrimp (player-determined).
	+ 42,000 XP is required for an octopus to evolve into a mantis shrimp.
* Mantis shrimps evolve into Coconut Crabs and Japanese Spider Crabs(in open beta).
	+ 48,000 XP is required for a mantis shrimp to evolve into a Coconut Crab or a Japanese Spider Crab.
* Mantis shrimp drop meat upon death.
* As a mantis shrimp, friendly fire is turned off for other mantis shrimp: meaning you cannot damage them nor be damaged by them.

## Abilities

### Passive Abilities

Is not slowed down by coral fans or table corals.

## Suitable Biomes

* The suitable biome for the mantis shrimp is the ocean.
	+ If a mantis shrimp enters the ocean surface, it will lose oxygen
	+ If a mantis shrimp enters the arctic, it will lose temperature.
	+ If a mantis shrimp enters the arctic surface, it will lose oxygen and temperature.
	+ If a mantis shrimp enters the deeeep, it will lose pressure.
	+ If a mantis shrimp enters the swamp, it will lose salinity.
	+ If a mantis shrimp enters the swamp surface, it will not regenerate salinity and lose oxygen.

## Diet

This is a complete list of food that Mantis Shrimps can eat.

## Hiding Places

This is a complete list of terrain that Mantis Shrimps can hide in.

## History

The Mantis Shimp was designed by Mattimex.

This section highlights all the changes made to the mantis shrimp in documented updates so far. A full changelog can be found here.

 May 14th, 2017 | Mantis Shrimp armor now protects its head too, and its health has been increased.
Crab

The **Crab** is a tier 2 animal. It is based on its real life counterpart, the Red Rock Crab, *Cancer productus.*

## Mechanics

* Clownfish evolve into crabs.
	+ 4,000 XP is required for a fish to evolve into a crab.
* Crabs evolve into jellyfish, horseshoe crabs, olms, flying fish, and frogs.
	+ 7,000 XP is required for a crab to evolve into one of the mentioned animals.
* Crabs drop 1 piece of meat upon death.
* As a crab, friendly fire is turned off for other crabs, oarfish, whales, coconut crabs, and Japanese spider crabs: meaning you cannot damage them nor be damaged by them.

## Abilities

### Passive Abilities

* You can walk on islands, glaciers, and beaver dams.
* You slowly sink to the sea bed, and you can walk on it.
* You are immune to coral reefs.

## Suitable Biomes

* The suitable biomes for the crab are the ocean and the ocean surface.
	+ If a crab enters the arctic, it will lose temperature.
	+ If a crab enters the arctic surface, it will lose temperature.
	+ If a crab enters the deeeep, it will lose pressure.
	+ If a crab enters the swamp, it will lose salinity.
	+ If a crab enters the swamp surface, it will not regenerate salinity.

## Diet

This is a complete list of food that crabs can eat.

## Hiding Places

This is a complete list of terrain that crabs can hide in.

## Strategies

-Due to it walking on land, it's a lot worse at combat due to it having to rely on a finicky slash attack, unless you are swimming which you're slow at.

## Skins

Skins are cosmetics used to change an animal's looks, or sometimes, an animal’s biome or size statistics slightly. The table below shows the list of approved skins that can be used for the Crab.

### Non-seasonal Skins

Non-seasonal skins can be used in every time of the year. They are mostly based on real-life species, or adjectives such as 'Battle-Scarred' or 'Dark'.

### Seasonal Skins

Seasonal skins can only be used in certain seasons, such as Christmas, Lunar New Year etc. They will disappear from the Store once the Season is over, but will be back next year, and remain in the player's inventory if they bought them.

### Unrealistic Skins

Unrealistic skins are skins only usable on custom servers that allow using them. They are mostly spaced themed, or in some cases absurd in terms of the stat changes they provide.

## History

This section highlights all the changes made to the crab in documented updates so far. A full changelog can be found here.

 May 16th, 2017 | Pearl Defense: Lamprey can now attach to animals from starting from crab.
Hermit crab shell

Hermit crab shell is an object that spawn on coral reef, ocean near the terrain. It can spawn in secret caves sometimes too.

There are 9 types of shells with different shapes and colors.

## Practise using

Tier 1-5 animals only swim through it, but tier 6 and higher can gnaw shells to gain score and regain boosts.

Hermit crab (tier 4) can interact with shells and move them around. Different shells give 50%, 60% or 70% protection.

## Glitches and bugs with hermit crab shells

If you (hermit crab) jump in air from water with the shell and recharge boost many times, you will **climb into air** without oxygen losing. This no longer works though.

If hermit crab is hiding in a shell and manta ray swam nearby, camera will switch on the manta, but shell will stay on old place and manta's aura will not fill with hermit crab. After some time, camera will switch on the shell again, bit you cannot charge boost, and protection bonus will appear and disappear very fast. Usually, this bug disappears after 30-40 seconds.

## Shell rarity and protection

The different shells that you may find have different protection stats, the lowest protection stat you can find on a shell is 50% protection and the highest is 70%, the rarity of the shell also scales with the protection stat with 50% protection being the most common and the 70% protection being the rarest.
Chapel

The **Chapel** is an Advanced Town building in *Kingdoms and Castles.*

 Happiness | +6  Happiness
(6 Tiles)
+6  Happiness
(Master Workers)

## Description

### "Residents enjoy the nearby Church."

The Chapel is a smaller version of the Church, allowing for a more early-game alternative to the peasants wanting a church or library. It is unlocked after the Treasure Room or Large Treasure Room is built.

The cost is 50  Stone 30  Wood and 10  Gold.

It has the same effect as a Church (6 happiness), however the range 6 rather than 10. Even while being the smaller variant of a church, it still prevents the peasants from getting unhappy for not having a church/churches getting too crowded. It is safe to say that if your aim is not to boost your peasant's home happiness, and instead
Quarry

The **Quarry** is a type of Industry building in *Kingdoms and Castles*.

A maximum of two Quarries can be built next to each  Stone Deposit.

* Master workers give a 20% boost in production to 24  Stone per year.
* Tools give a production boost of 100%.

A Quarry with access to Tools, but no Master workers, produces 40  Stone per year.

A Quarry with Master workers and access to Tools produces the maximum of 50  Stone per year.

A Quarry can store up to 45  Stone and will stop working if the Quarry storage is full and there is no other ways to store stone.

Gives a -5 Happiness debuff when too close to homes (in a radius of 2 tiles) .

**Cons**

Houses Built Within a 2 Square Radius will Receive a -5 Happiness De-buff due to the loud noises produced by the Quarry.

### History

Quarries originally only had a base output of 16  Stone and didn't have Master workers.

* Iron deposits and quarries are limited to 2 per deposit
Больше рыб

Как вы думаете насчет идеи больше рыб.

можно ли было добавить 11 шкалу эволюции

Добавить что-то более устрашающее ну таких как мозазавры ,плезиозавры, и т.д. древних существ в одиннадцатую шкалу .

И чтобы эта одиннадцатая шкала существ была очень разнообразна.

Тогда в игру придут много новых игроков .

Было бы очень здорово играть за них ,

Но также чтобы перейти на одиннадцатую шкалу надо было бы убить десятерых игроков.

И расширить все (биомы)на немного.
Deeeep

*This article is a stub. You can help feed this article by expanding it.*

Deeeep.io's deeeep biome, with high pressure, and home to many animals such as the Giant Isopod‚ Giant Squid‚ Colossal Squid, Gulper Eel and more.

This biome makes up the bottom half of the map. When in this area, most animals will take pressure damage and will be partially blind (similar to the effect of going through ink created by an octopus boosting).
Reef update

## What is the reef update?

The **reef update** is the third update in deeeep.io's history, and it comes packed with new animals, sub biomes, skins, and more!!

### New animals

Tier 2

* Climbing Cavefish

Tier 3

* Horseshoe Crab

Tier 6

* Archerfish
* Lobster

Tier 7

* Sea otter
* Frogfish

Tier 8

* Barracuda

Tier 9

* Wobbegong Shark

Tier 10

* Basking Shark
* Thresher Shark
* Coconut Crab
* Colossal Squid
* Atlantic Torpedo
* Moray Eel
* Leatherback Turtle

## Sub Biomes

* Kelp forest

This is a combination of the arctic and the ocean, kelp, sea sponges and anemones spawn randomly here.

* Reef

This is basically the ocean, but with a different type of terrain and more swallow, coral fans, table corals, anemones and sea sponges spawn randomly here.
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Snake

the Devil of the sea

 Credits

The ****Snake**** is a tier 7 animal.

## Mechanics

* Rays, pelicans, Pufferfish, Lobster, Goliath bullfrog, Archerfish, Bobbit Worm, and piranhas evolve into snakes (player-determined).
	+ 30,000 XP is required for any of those animals to evolve into a snake.
* Snakes evolve into sea turtles, penguins, and octopuses (player-determined).
	+ 36,000 XP is required for a snake to evolve into any of those animals.

1. Snakes drop meat upon death.

* As a snake, friendly fire is turned off for other snakes: meaning you cannot damage them nor be damaged by them.

## Abilities

*This section may contain missing or partially inaccurate information as the Deeeep.io Wiki researches this animal.*

### Passive Abilities

* You can climb trees.
* You can hide in treetops.
* You will poison anyone when you hit them.
* While attaching an animal under the sea you lose oxygen extremely fast.

### Active Abilities

* You can attach to most animals.
	+ While attached you poison the animal your attached too.a

## Suitable Biomes

* The suitable biome for the snake is the sea surface.
	+ If a snake enters the ocean, it will lose oxygen and salinity.
	+ If a snake enters the arctic, it will lose oxygen, and salinity.
	+ If a snake enters the deeeep, it will lose oxygen, pressure, and salinity.
	+ If a snake enters the swamp, it will lose oxygen and will regenerate salinity.

## Diet

This is a complete list of food that snakes can eat.

## Hiding Places

This is a complete list of terrain that snakes can hide in.