Bugs

Looking to see if a bug has already been reported or reporting a new one? This is the place to be. Please note as much detail as possible when reporting a bug.

**Recently Fixed - Older Deleted**

* Fixed 4/6/22 - Bee skeps should be fixed, hireling behavior greatly improved, introduced pantry and kitchen where hirelings will go for food,

### **Emergency Bugs**

(Disconnect loops, death loops, player's stuck and unable to do anything, etc...)

**Current Bugs**

(Definitely a bug, not a feature that you don't like.) - Listed by priority

* 8/30/22 - Blood loss and bleeding seems unbalanced. With no way to stop bleeding, even small hits will drop people to less than half of their health. Can we get this scaled back a bit? Yarrow-salve will be great for stopping big wounds, but getting out of combat and being able to apply pressure to a wound should stop it before we're half dead.
* 8/15/22 - Sinew seems to have been removed as something you can get from animals, but there are still several craftings that depend upon sinew. Arrows, and other things like that.
* 8/24/22 - Arwen's retainer, a sturdy, flaxon-bearded man, won't leave Sana's cottage and he won't die either.
* 8/18/22 - When using bows and arrows, the arrow animation ONLY shows on a successful hit. If we miss, there is no animation.
* 8/2/22 - Bee skeps only have the option to View or to Hitch. We are currently unable to open them to get out honey or beeswax. \*\*Update 8/12/22 - Bee skeps are now empty of bees. Looks like we're waiting until next season, but have no beeswax for salves. Could we get beeswax and honey sold at the merchant for a season?
* 8/23/22 - Guards inside of towers are no longer going to the top floor to keep an eye on the land. They stay on the bottom floor.
* 8/9/22 - When we disarm an opponent in battle (by breaking their arm with a large maul for instance), we are unable to pick up the ogre's (or whomever's) weapon as it does not belong to us.
* 8/18/22 - Salves do not appear to work properly. The Use option on the jar doesn't work. When you view the Contents of the jar with a salve, it does allow you to Use the salve directly and apply to a wound. But using the salve caused major bug with Sana.
* 8/1/22 - Forest kiln's appear to be bugged - Sana has created 2 forest kiln's, both with 2 wagon loads of scraps and both have created a mountain of charcoal. Consequently, the mountain of charcoal can be picked up and held in one hand. \*\*Update:8/10/22 - Upon combining the two mountains of charcoal, they added together to create 50 darts of charcoal.\*\*
* 8/26/22 - The merchant has stopped giving the amount of credit you currently have to both Daryoon and Sana. He just says he'll keep track of it but won't tell us how much credit we've already stored up.
* 8/29/22 - Thick sticks are unable to be tossed into a firepit without spending work to turn them into kindling.
* 8/9/22 - When retainers are panning, they seem to be bringing back water in their pans which dumps on the ground and stays there. Can't do anything with it, but several of Sana's panners are developing good-sized, unusable puddles of water.
* 8/10/22 - When attempting to add crystals to a carved-staff w/ prong mount, it keeps telling me that it has already had gems added. However, the gems are still on the table and there are no gems showing on the staff.
* 8/11/22 - Many guards do not remember what has been scouted and seem to forget quickly if things are safe or an enemy is there.
* Stairs within towers are degrading at different rates. However, the same staircase from the very top of the stairs is at full.
* When doors are removed, when dropping them on the floor they still provide an opening to get out of the building instead of just lying there. They lie correctly outside, but not inside buildings. However, it does only allow one way access and you cannot come back the way you go out.
* When items made from fabric are sold to the merchant, the cost is not calculating correctly. Not sure if it is including the cost of the dye.
* 8/12/22 - When leading a donkey dragging a body, if retainers are in the party it shows that they are dragging the body as well.
* 8/15/22 - Ogre captains have longbows and short arrows in their long quivers. So they aren't able to shoot them. Absolutely lowest priority possible...
* 8/18/22 - When clicking on a square with people fighting, it does not properly show what is going on in that square. It glitches and only shows one or two people along with the actions they are doing.

**Tweaks and Requests**

* 8/23/22 - Could goblin, gnoll, and rat'kin hunters be toned down a bit? They are very accurate and lethal with their arrows. Without a way to stop bleeding it's very difficult to survive an encounter with more than one.
* 8/15/22 - Could we have the option to create bandages from scrap cloth to help stop bleeding?
* 8/18/22 - Would it be possible to use /label or /carve to describe carved items?
* (Thrull: Ok.) More missile weapon info on ammo head types such as penetration, wound size, etc.
* Would it be possible to get a notification when people log ON for our side? It may give us more a chance to see when new people jump on. May not work long term, but for the short term it would be great.
* Have higher priority messages display on both Local and Chat - thirst/hunger for instance. (Color coding would be amazing here. ~Sana)
* With the /time functionality, would it be possible to have planned times for raids from mobs? Have the trolls, wargs, and war hounds come out on full moons, perhaps? On a similar note, is there any chance of having the sounding horns and war drums begin working in the near future?
* Cooking times for meat much like the Firing times for clay items.
* Would it make more sense to have left click 'look' and right click 'move' - since you left click everywhere else to 'View'
* For a lord ability, would it be possible to locate items? Missing donkeys, tools, etc... Give the lord of the land the ability to locate missing or stolen items within our realm within 50 rods of our location or something? Or be able to divine their direction? Help us settle disputes and help out the rest of the realm. If someone abuses or doesn't do it well, people could vote in someone else to have that ability. Thoughts? (May also help take some of the questions off of Thrull when people lose items.)
* Knowing approximately how much favor we have with the fae could be beneficial? Let us know when we may need to make offerings again and such.
* When viewing an enemy crossroad, it will only show us a pop-up saying it is a ratkin freeman encampment. Is it possible to be able to view this as a normal square? Allow us to see how many enemies are there and also tell if they are getting ready to fire arrows or sling stones at us?
* Totally for roleplaying purposes, could we change the Destroy wording on disposing of bodies? I try to bury the dead around crossroads and after battles and something other than, "You dig a hole and toss them in" would be really cool. "You dig a hole and ceremoniously lower the body into the ground." Granted, probably wouldn't want that while disposing of rabbit skeletons or granite axe heads though.