Guerrilla Warfare guide

*Thanks to everyone who added something to this page!*

The **Guerilla Warfare** ribbon is one of the hardest classic mode ribbons to earn. So far, only a few have gotten this hazardous award. These experts have gathered their collective knowledge here.

## Earning The Ribbon

GW Ribbon Rules: You must reach wave 100 with no Vehicles and no defensive constructions (this includes the shell scrape). however, **Mines, TNT and barbed wire are allowed.**

Tested Barbed Wires, never used any defensive structures, only airstrikes with infantry. never unlocked it. Think Barbed wires is not safe to use, since i place 30 of them

### A Meta?

This insanely hard to get ribbon is part RNG and part master level fieldcraft. For the moment, the only consistent commonality is **very short-range LOS hugging** to neutralize vehicles:

* 1 successful attempt used a map generated trench on the field,
* 1 used a hedgerow with an open field, and
* 1 stayed close behind a hedgerow.

### More Intel

* Since even Camnets aren't allowed, you are restricted to 6 men.
* Though there is little in common between the completed runs, Gunners and AT Soldiers are common choices.
* ALL have maximized weapons and given out Rifle Grenades or Frags to soldiers.
* Ranger training is also highly common.
* Medics are rare; *29th Let's Go!* is generally preferred to maximize combat effectiveness
* The Sniper/Commando Shotgun variant was discovered and brought to prominence due to the focus on small high quality soldiers. Effectiveness may be reduced, as this was brought to attention and *addressed* in some manner.

## Kipcorn's section

All of my soldiers got Rifle Grenades and Frags.

* 2 have T20s,
* 2 have M2A1 Carbines,
* 1 has a Vickers and
* 1 has a Garand.

## Conflict (E)'s Section:

Conflict (E) — 06/19/2022
I managed to complete it by using

* 3 Commandos with M3s,
* 1 Gunner with a M1919,
* 1 Medic with a Shotgun, and
* 1 Sniper with a Scoped Garand.

Every time I could spare some TP I would equip them with knives and brass knuckles.

I placed them close behind a hedgerow and the sniper further behind to draw some fire and spot flamethrowers. It's was also important to save some TPs (at least 3) for thought situations so could use the 29th Spirit on wounded soldiers or replace casualties.

## Wander's section:

I completed my first run with 4x Mortar soldiers and 1x Scout with a T20. All soldiers had Rifle Grenades and Ranger training.

I set up with a long field between me and a hedgerow with an Engineer inside the hedgerow to counter vehicles, and occasionally Flame-on to deal with blitz and human waves.

(sept 3, 22) 2nd run was a profile game 1 on the Brest city Special challenge map. 4 normal riflemen, an officer and a medic playing LOS games and peekaboo with german emplacements (the ending of it is here: [1] )

Subsequent Game 1 runs have used 4 starting riflemen, a mortarman for vision and a gunner with an M2A1, all with RT and frags. and a couple RGs

Close protection games have been Officer, Medic, Gunner, Mortarman, AT/AT or a second gunner all with Ranger training and frags. Most with Carbines

## slippery Simon's section

— 09/06/2023 9:35 PM
Used a spawned trench with:

* two riflemen, signaler, gunner, medic, and officer.
* All units were less than 50 cbt but everybody was decent. Two M1 carbines, two M1 garands, 1 m1a1 and a vickers.

Everybody got rifle grenades except for the gunner.