recursal/Fanatic-Fandom huggingface dataset:
Polearm Spear

## Summary

**The Spear** is a thin and long weapon primary used for stabbing. It has a metal-reinforced wooden handle and pointed iron tip, and can be found in a Bonebox located towards the end of Runoff, as well as the [Redacted] Chamber. Interestingly, the spear can not be put in the inventory, but it can be force-grabbed. In the Collection Display Case, the spear is classified as a fantasyland weapon.

It is to be of note that the spear is incapable of slashing in an effective manner, and practically be used by stabbing and throwing, the latter taking considerable practice to be effective.

## Obtainment

### Obtainment from The [Redacted] chamber

The spear is readily available from the start of the [Redacted] Chamber. In order to be registered, one must progress the level until the Reclamation bin presents itself on the rear wall, then through use the sphere on the back of the Developer Manipulator to propel it into the bin.

### Obtainment from Runoff

The Spear can be obtained with some effort from the Runoff level, which will be detailed now:

By climbing the metal I-beam adjacent to the monomart at the start of the level and breaking the window, the player can access the roof section above the Elevator puzzle. From here, the player must continue to the out

of bounds area, and continue along the surface, behind the buildings, until they come across the junction of two buildings, detailed in the attached image. Said buildings in question have improper clipping, and can be walked between with enough space for the player. The player must then continue until they come across a bonebox and nearby reclamation bin, where the spear can be found and cached safely. Note that Omniprojecters will spawn on the embankment, and must be killed to reliably access the spear. The level can then be completed by dropping down into the nearby runoff ditch, and continuing as normal.
OmensVR

**OmensVR** is a range of virtual reality headsets manufactured by Monogon Industries.

## Description

OmensVR predates MythOS, as advertisements for them can be found in the virtual GGG booth in *Duck Season,* which was set almost a decade before the release of MythOS.

## Trivia

* Although many promotional posters for OmensVR Headsets can be seen around MythOS city, one can also be found in a secret area in Duck Season.
Hand Hammer

**This page could benefit from more images.**

## Summary

**The Hand Hammer** (known officially as the **Monogon Impact Tool**) is a small, blunt melee weapon that can be found in Central Station, as well as through random chance from broken barrels, though it first appears in Breakroom, attached to the VR Legs Override box.

The Hand Hammer is unique in that it is the only blunt weapon able to be stored in the pistol holsters.
BONELAB Hub

The **BONELAB Hub,** also known as **the** **Bonelab** or the **Special Projects Area**) is the second, titular level of *BONELAB* and the main hub of the game. It serves as the access point to the six main gamemodes and a central turning point of the main campaign. It contains six modules, which allow the Avatar to access various themed maps. It also contains a Bodymall where various avatars can be set.

## Description

The level begins in the Conceptual Isolation Chamber after it fell in Descent. The Avatar exits the Chamber, either by prying open the doors or by escaping through the roof hatch. They find themselves in the Special Projects Area, also known as the Bonelab, as *Would You Even Know* plays. The bulletin board in the center of the area tasks the Avatar with exploring three modules.

### Unlocking the Left Side

Once three modules are explored, boxes containing energy cores will unlock above them, creating pillars of light. The Avatar must then progress to the control room. Here, they can pilot a BOSSCLAW using a series of controls. They are able to extend and retract it with a lever, as well as move it forward and side-to-side along its rails. A third button allows the Avatar to toggle the magnetic gravity field of the BOSSCLAW.

Using the minimap, the Avatar must pilot the BOSSCLAW to the unlocked energy cores and activate the gravity field, which causes nearby energy cores to snap to the BOSSCLAW. Once attached, the energy cores must be brought to one of the six tubes that flank the control room. The energy core will automatically snap to a pipe when it is close enough. To progress, the three yellow pipes must have energy cores attached. Once done, the massive quarantine airlock to the right of the control room will be unlocked.

### Unlocking the Right Side

   Once the game has progressed to the point where the player is returned to the Hub, they must explore the rest of the modules and retrieve their cores similarly to before. Once all six cores are attached to their pipes, the BONEWORKS door to the right of the control area will be openable.

### Hidden Room

Entering the metal vents underneath the lab, the Avatar can find a series of corridors leading to two different walls with hand-drawn doors. Using one of the keycards found in the Stress Level Zero offices, they can cross one of the walls to arrive at a room connected to the Lab, but physically present underneath District 05 of MythOS City. The purpose of the second wall with a hand-drawn door is currently unknown.
M16

The **M16** is a fully-automatic (semi auto in BONELAB) weapon that uses Medium Ammo. While it can be purchased from a Monomat, variants with attachments can also be found throughout the game in Puffin storage containers. The M16 is based off of the real world M16A3 due to its fully-automatic fire mode, opposed to the M16A4's 3 round burst.

The stock can be used for blunt damage, and strangely the tip of the gun can do lots of damage when thrust at enemies.

## Variants

### M16 Ironsights

The most basic and common configuration found throught the game.

### M16 Lazer + Foregrip

A variant of the M16 equipped with a vertical foregrip and a bright green lazer for close-range point-shooting.

### M16 ACOG

A variant of the M16 that has been equipped with an ACOG and set to semi-automatic.

## Gallery

An M16 with a green laser sight and a vertical grip.M16 variantsM16 icons
Balloon Gun

The **Balloon Gun** is a special physics gadget that spawns an attached balloon to whatever its trace hits. These balloons provide upwards lift and can be destroyed easily with force. The Balloon Gun was one of the first items developed for *BONEWORKS.*

## Reclamation

The Balloon Gun can be legitimately obtained in [REDACTED]Chamber. Progress through the loop until the Reclamation Bin appears, then throw the Balloon Gun in using the Dev Manipulator.

## Gallery

Two balloons shot from the gun.Old Balloon Gun model.
## Trivia

* In early prototypes of *BONEWORKS,* there was no Balloon Gun. Instead, purple balloon clips could be loaded into any weapon, causing them to fire balloons instead of bullets.
* The Balloon Gun will return in *BONELAB.*
Barbed Bat

## Summary

The Barbed Bat is a two-handed, blunt melee weapon and can be found in a Bonebox located in the Sewers level, on an elevated platform near the bottomless pit. Slow mode is needed to reliably catch the chain in order to reach it.

Although classified as blunt, it is capable of penetrating damage, much like the Spiked Club. However, as a result of it's full circular penetrative capabilities it is possible to "snag" the bat on an enemy, most easily where joints are present.

As a result of this, the barbed bat has a reputation of being a devastating, yet unreliable melee weapon.
PolyBlank

**PolyBlank** is an avatar found in the beginning of *BONELAB.* It is a minimalist avatar designed for development purposes, displaying the bare skeleton of the player model. It also possibly represents the Player.

## Appearance

PolyBlank is very light, appearing as a representation of virtual bones and IK points. It is a visualization of the underlying logic of full-body inverse kinematics. It displays every bone in the default Avatar's skeletal mesh. Small particles of white cubes emit from the hands upon sudden movement.
CRISPR Snacks

## Summary

**CRISPR Snacks** are packaged vending machine items found in Breakroom. Each snack claims to grant a unique and immediate health benefit, although warning you to not consume more than 3 per hour. They are individually assigned numbered levels ("LVL"), and are devoid of any nutritional information due to "nutritional information [being] no longer required by federal law."

They cannot be obtained directly from the vending machine, but are instead scattered about. These snacks exist only as props and are non-functional.

## Gallery

Dotos, front sideDotos, reverse sideEndurance Nuts, front sideEndurance Nuts, reverse sideFocus, front sideFocus, reverse sideHOT! Intense Focus, front sideHOT! Intense Focus, reverse sideJumpdrops, front sideJumpdrops, reverse side
Firefighter Axe

**This page could benefit from more images.**

The **Firefighter's Axe** is a large, sharp melee weapon. It is best used with two hands due to it's weight. It has considerable shearing power and can demolish a destructible wooden crate or crablet in a single strong swing. It is found in Warehouse twice.
Corrupted NullBody

**Caution: This page contains void leaks.**
This page contains outdated information. Please replace with new, *verified* information.

**This page could benefit from more images.**

## Damage Received (Shots)

### Limbs

41?
10?
1?

**Corrupted NullBodies** are a variant of Nullbody found in the later stages of *BONEWORKS.* Its wireframe is dark and blotchy, and its body is a sickly green color. It is identical in behavior and stats to a regular nullbody, with the notable exception of the Super Melonbody, an unintentionally bugged nullbody that can throw objects at the player.

## Description

Corrupted Nullbodies seem to be caused by drinking Melon Belly, an illegal bootleg that causes sentience. They speak in a lower tone than normal Nullbodies, and are found hiding from Cleanup Crews in the Sewers of MythOS. They often cluster around illegal melon growing areas, guarding them fiercely.

## Trivia

* The Corrupted Nullbody was designed by Alex Knoll.
* The name 'melonbody' was concieved by community member Baldrickk. Alex Knoll stated that he liked the name better than 'corrupted nullbody'.
* In the level Sewers, a **Corrupted Nullbody** can be found that is able to throw projectiles like a Zombish. Sometimes referred to as a "Super Melonbody" by fans, this bug is unintentional although it has been left in the game due to its popularity with fans.

## Appearances

Sewers
Warehouse
Central Station

## Gallery

The Super Melonbody enemy throwing a projectile at the player.Corrupted Nullbody's backCorrupted Nullbody's front
Hover Junkers (2016)

***Hover Junkers*** is a multiplayer VR shootout game developed by Stress Level Zero. Released in 2016, it is the first game developed by the company and the only game not set in the shared universe. *Hover Junkers* is set in an in-universe IP, where survivors of a post-apocalyptic future build hover vehicles out of scrap and enter lobbies to trade and battle with others.

## Plot

*Hover Junkers* is set in a in-universe universe first initiated by a cartoon show of the same name, later developed into an 8-bit title by in-universe Stress Level Zero (not to be confused with the real-world company) for Gammon America. Whether the real-world game is a later VR adaptation of the in-universe *Hover Junkers,* or if the addition of in-universe Hover Junkers merchandise is simply retconning is an object of much debate.

## Gallery

Gunther's Bar. . (From Steam page).The Guy flipping off his opponent. (From Steam page)The Guy firing at the Girl. (From Steam page)The Girl surrendering to the Guy. (From Steam page)The Guy and the Girl firing together. (From Steam page)The Robot shooting. (From Steam page)The Guy and the Girl planning a hovercraft's defenses. (From Steam page)The Girl dual-wielding. (From Steam page)Girl not looking at explosions. (From Steam page)The Robot fighting in an Arena. (From Steam page)The Guy firing at the Robot. (From Steam page)First-person view of gunplay. (From Steam page)
## Development

Throughout development of *Hover Junkers,* Stress LeveL Zero released a series of developer logs in Brandon's YouTube channel, BrandonJLA. These devlogs compiled interesting examples, showcases and updates about the progression of the game.

Hover Junkers DevBlog -0 - Staying OrganizedDevlog #0 - Staying OrganizedEarly 3D Modeling - Hover Junkers DevBlog -1Devlog #1 - Early 3D ModellingMaking Menus for VR - Hover Junkers Devblog -2Devlog #2 - Making Menus in VRGeeky Robot Bartenders - Hover Junkers DevBlog -3Devlog #3 - Geeky Robot BartenderThe Vive has Arrived - Hover Junkers Devblog -4Devlog #4 - The Vive has ArrivedWhat is Hover Junkers? - Hover Junkers Devblog -5Devlog #5 - What Is Hover Junkers?The Art of Hover Junkers - Hover Junkers DevBlog -6Devlog #6 - The Art of Hover JunkersHow to Build a Hovership - Hover Junkers DevBlog -7Devlog #7 - How To Build A HovershipShip Showcase - Hover Junkers Devblog -8Devlog #8 - Ship Showcase
Gravity Plate

The **Gravity Plate** is a dev tool that can attach to any physics object, greatly reducing the grabbed object's weight and gravity. Multiple Plates will stack up the effect. Despite the rarity ingame, it is commonly used by nullbodies in the construction of MythOS and is a handy tool for moving heavyweight objects in-universe.

## Description

The Gravity Plate can be attached to any object to reduce the weight of said object. To prime the Plate, grab both handles and pull the triggers. Whlie primed, it will snap to any object the glowing ring touches. To detach, simply grab and press both triggers again.

## Trivia

* The Gravity Plate incorporates a gravity ring seen on both the dev manipulator and gravity staff.

## Gallery

Gravity Plate attached to FordThe Gravity Plate's icon
Duck Season PC

***Duck Season PC*** is a non-VR port of *Duck Season,* released to Steam five months prior to *BONEWORKS.* It features additional content, minigames and secrets.

## Description

*The full VR game, completely playable on your traditional monitor without the need of a VR setup. Plus additional new hunting game types!*

*It is Summer 1988 and your mom has just rented the coolest new game for your Kingbit Entertainment System. As you play over the course of the day it becomes apparent something is different about this game than the other games you own.*

*Duck Season is a throwback to the golden age of 1980's gaming and movies with a hint of horror in a Spielbergian universe. A first person experimental narrative uncovering a story with multiple branches. Re-live a slice of childhood as you transported to an eerily familiar memory and play out the dark story that unfolds over a single day/night as your imagination takes over. In-between sessions of hunting ducks, players are encouraged to dive deeper into the lore of that fateful day by examining their surroundings and piecing together the mysterious clues that change over the in-game day. Experimental storytelling and high visual fidelity bring the day to life as you dig into and uncover the oddities surrounding the cursed Duck Season cartridge...*

*- Multiple new hunting game types*

*- Seven unique endings*

*- Seven Light-Gun mini games to play on your Kingbit Entertainment System*

*- Dozens of Easter eggs and hidden secrets*

*- Realistic virtual environments*

*- Multiple short films found on VHS tapes*

*- Additional mysterious sub plots*

*- New [REDACTED]!*
Gravity Staff

The **Gravity Staff** is a gadget that is able to manipulate energy cores. It is a massive steed rod with gravity apparatus on the end. Pointing the ring end at an energy core will cause a gravity bond between the two.

## Description

The Gravity Staff's main purpose is to move the heavy gravity cores. It can be used to place the cores into gravity cannons, or to use them as weapons against enemies. The Gravity Staff itself is unnaturally powerful, able to one-shot nullbodies or crablets with a single strike.

## Reclamation

Only one Gravity Staff appears in *BONEWORKS,* in the beginning of Time Tower. Grab it from the large elevator, and locate the Reclamation Bin to the side of the System Clock at the top of the ride.

## Gallery

Gravity staff holding onto energy coreEnemy hit with an energy core
Main Menu

## Summary

In the **Main Menu** players can select game modes, adjust settings, view latest news and updates, and generally interact with physics objects in a safe environment.

The main features of this area are the three displays which may be interacted with, the scoreboard in the back of the room that displays the total ammo collected by the player in each level, and the instance warp panel. By plugging in modules to available slots, the player is able to unlock the Arena and Sandbox modes of the game, with the potential for more instances to be added in the future.

## Trivia

* It is possible to get outside of the main menu warehouse by climbing out one of the windows.
* Modules for new Sandbox modes exist in the experimental version of the game.
Modding

## Background

Modding, short for modification, has become a cornerstone of the gaming community, allowing players to reshape and enhance their favorite computer games. With modding, gamers can create custom content, modify gameplay mechanics, and craft entirely new experiences. Whether it's adding new characters, tweaking graphics, or introducing innovative features, modding empowers players to express their creativity and tailor games to their preferences.

## Wiki notification

The administrators of this wiki allow to write about modding *Workers & Resources: Soviet Republic* but only about essential techniques for modding, covering basic aspects such as tweaking game mechanics, altering assets, and creating new content. Please note that this wiki strictly focuses on sharing knowledge and does not endorse or showcase any specific modding models and strictly prohibits linking to modding models or collections of models.
Boneboxes

A **BONEWORKS Box** (often abbreviated to a **Bonebox**) is a special crate that contain rare items or Gachapons to reclaim for use in Sandbox mode. They are caches of content left by BONEWORKS developers in the process of making MythOS City before the crash.

## Locations

### Museum

* In the room behind the 'Archival Staff' panel, accessed by archiving all objects in the breakroom.
	+ Content: Sandbox Module
* Completing the BOSSCLAW puzzle and bumping into the plank will cause a bonebox to drop from the ceiling, next to the anti-grav door.
	+ Content: Omniwrecker Gachapon

### Streets

* The District 06 anti-gravity physics puzzle consisting of several floating rungs and squares contains a bonebox on the top of the mass.
	+ Content: Turret Gachapon
* In the hallway adjacent to the Stress Level Zero offices, the screen-ceiling can be entered by climbing and stacking crates. In the crawlspace, a bonebox can be found.
	+ Content: Balloon Gun
* After the Playroom, go down the stairs, into the next room, and the Bonebox is located on top of a simulated sky plate on the ceiling, which can be obtained by climbing on top of the metal boxes located in the room, then shooting down the legs carrying the box.
	+ Content: Key for the nearby room, "Prepare Thyself".
* Located at the end of the "Prepare Thyself" room, is a Bonebox. Just simply break it.
	+ Content: Omniway
* The final Bonebox is located after you break the pane of glass, at the end with all the graffiti to the left, the final Bonebox is behind a non-climbable fence. You need the Balloon Gun from earlier to go over the fence & back, alternatively, at the end of the puzzle & stairs platform leading to the Mellon Belly launcher, behind the platform on the back of the wall, is a wall you can jump on to go behind the fence to reach the Bonebox, but will require backtracking to the end as you will be returned to the BOSSCLAW area from earlier.
	+ Content: Omniwrecker Pill
East Germany

Soviet Bloc

East Germany or the German Democratic Republic (GDR/DDR) is a nation that players can purchase road and rail vehicles from in Rubles. East Germany was founded in 1949 out of the Soviet occupied Zone of Germany following World War 2 with East Berlin as its capital. A satellite state of the USSR. East Germany dissolved after the unification of West and East Germany in 1990.

Iconic vehicles to come from the GDR include the Trabant and the Wartburg among many others.
Noodledog™

**The Noodledog**™ is a blunt weapon found in *BONEWORKS* and *BONELAB* It is unique in that it has no grab point and therefore cannot be force-pulled. The Noodledog™ is an almost useless weapon, dealing very little damage and being difficult to grip.

## Reclamation

The Noodledog™ can be reclaimed in the Museum of Technical Demonstration. By blocking the sliding door next to the Reclamation Bin (with a bench or bin), you can transfer items from the Firing Range to the Bin. The Noodledog™ is located in the Physics Weapons exhibit.

## Trivia

* The Noodledog™ is the only weapon other than the shield that can be penetrated.
* The Noodledog™ returned in *BONELAB.*
Battery

## Summary

**The Battery** is a small puzzle object that was made by VOLT and can be inserted into a slot to power objects for the player to interact with, such as levers that raise or lower doors. Grab points exist both around the outside of the battery as well as in the handle on top of it.

## Gallery

An old indicator for where the battery should be inserted.
Blankbox

**Blankbox** is a Sandbox level in *BONEWORKS.* It is a nearly empty scene, and is intended for those who want to push the game to its limits. It consists of a massive blank chamber, with a simple table, the two Sandbox machines, and a Light Control Machine.

## Reclamation

Blankbox is unlocked in the Museum of Technical Demonstration by progressing to the Anomalous Objects Exhibit. Turn left and look carefully on the wall for panels that are shaded differently. This is a hidden door - pushing on it will eventually cause it to open, revealing a hidden room. A Bonebox stacked here will drop the module.
Katana

**This page could benefit from more images.**

**The Katana** is a sharp blade found rarely in *BONEWORKS.* It can stab and cut, but only has one sharp edge. The Katana can deal massive damage but is quite unwieldy. It can't be used in the Story, and is most notably available in the Zombie Warehouse.

## Reclamation

The Katana is reclaimed in Time Tower. In the System Clock chamber, look up on the roof (an ACOG weapon will come in handy here). Far above, a Bonebox suspended by wooden planks can be seen. Shoot it down and the Katana will fall out.

## Gallery

The katana being wielded one-handed in Zombie Warehouse.
## Trivia

* The words "CoryxKenshin" are faintly visible on the blade. This is a reference to the YouTuber of the same name.
Mystery Box

**This page could benefit from more images.**

**Mystery Boxes** are items that typically only appears in Monomats. They are gifts that, when broken, spawns a random weapon. This includes ones that cannot be found otherwise, such as the Baton.

## Description

Mystery Boxes's price ranges wildly, from {{{Amount}}}

-{{{Amount}}}

. They will drop a random physics weapon - ranged or melee - upon being broken. They have a similar durability to a cardboard box. The Mystery Boxes appears to be made by Sabrelake, as their logo is plastered all over the box.

## Trivia

* A singular Mystery Box can be found outside a Monomat - this is in the Museum gift shop. This box has the unique chance to rarely drop David's Baseball, which cannot be obtained any other way.
98.6 DEADFM

Not to be confused with the in-universe radio station 98.6 WCCK DeadFM.

**98.6 DEADFM** (often abbreviated to simply **DeadFM**) is a future VR title developed by Stress Level Zero. Very little is currently known about the game, except that it stars Jimmy and is set in SLZ's shared universe.

## Development

The game originated as a concept for what would ultimately become *BONEWORKS.* The protagonist, and setting were saved for *DeadFM*, while the general concept for MythOS evolved into the setting of *BONEWORKS*

## Gallery

Concept art for DeadFM, featuring Jimmy hiding from a Zombish.A hidden message found in Opera De Ossium (Synth) of the BONEWORKS OST, reading: "You're listening to 98.6 KCCW"3D character model.A Zombish on the *DeadFM* poster, seemingly based on earlier designs.The cart found on the *DeadFM* poster, featuring survival equipment and the Monkey.The background from the poster, featuring a derelict neighborhood.Concept art for Jimmy
## Trivia

* In Duck Season, It's implied that the cat escaped into DEADFM through one of the three gates in the GGG room.
* The game seems to have a noise/radio theme - its name is a type of radio, and its reveal was done through broadcast music.
Power Puncher

The **Power Puncher** is a dev tool that functions as large mechanical fists, allowing players to punch with incredible force. It is primed by holding a trigger, and has enough power to launch any physics object.

## Gallery

A closer look at a pair of Power PunchersLots of dust generated by a Power Puncher's punchHolding a Power PuncherThe Power Puncher's icon
Glock 17

This page is a candidate for deletion.
The Glock 17 was changed to become the Eder.

Remember to check what links here and the page history before deletion.

Could you be confusing this article with the Eder22?

## Summary

The Glock 17 is a handgun appearing in BONELAB, it appears similar to the Eder22, but can be differentiated via looking at the sights, which aren't illuminated, unlike the ones on the Eder.

It is unknown how the Glock 17 will play a role in BONELAB, and how it will be balanced in comparison to the Eder.
Melon Belly

**This page could benefit from more images.**

* Barrel
* Bottle

**Melon Belly** is a virtual substance that gives sentience to nullmen that consume it. Described as a 'bootleg' variant of UItraMersion, it is a mysterious brew created by fermenting watermelons for an infinite span of time. Nullbodies are extremely attracted to it, often found in large groups around fermenting pods. Whether the nullbodies are creating Melon Belly or if it is the work of the infamous Lava Gang is unknown.

## Description

Melon Belly can be found in both beer bottles and large plastic barrels throughout MythOS City, especially in the Sewers. Groups of nullbodies cluster around fermentation pods, guarding them.

From clipboards hidden in Sewer offices, the Lava Gang seem to be the inventors of Melon Belly, trading the secrets of its creation to the nullmen for an unknown price.

## Gallery

Melon Belly drink bottle.clipboard of unknown authors discussing the trade of melon belly in exchange for raw materials with the Null Bodies.
Capsule Station

The **Capsule Station** is a vending machine found at the end of *BONELAB* in Void G114 which came out to *BONELAB* in the *Beta Patch 3 update*. The vending machine is near the Menu Screen next to the Bodymall. The Capsule Station was made by Gammon Industries and is very similiar to the Monomat, giving players capsules in return for their ammo. Throughout the Capsule Station are various stickers and messages left by the developers.
Board Gun

The **Board Gun** is a dev tool introduced in the 1.5 update. It allows players to spawn a wooden plank reaching between two points determined by firing the weapon. The item is only usable in the Zombie Warehouse and is not reclaimable.

## Behind the Scenes

The Board Gun was originally conceived of during development of *BONEWORKS.* Its creator would place the Board Gun in other developers' scenes, according to Brandon Laatsch. However, it was not included in the base game and was saved for a future update, where it was later paired with Cameron's concept of zombie survival, which required technological advancement in order to be considered. The Board Gun filled this role (along with updated AI).
Main Menu (BONELAB)

## Main Menu

The **Main Menu** of *BONELAB* (also known as **Void G114**) is the first location visited ingame. Similar to *BONEWORKS,* the main menu level serves as both a menu and actual ingame location.

## Description

Prior to completing the story, the Main Menu will appear as a black void with the Menu Machine. Behind the Avatar, the words STRESS LEVEL ZERO can be seen in emissive white text. The entire menu area appears to be in a large dome. The player's movement is restricted, as they slow and eventually halt entirely before leaving the platform.
Michael Wyckoff

**Michael Wyckoff** is a music composer and performer, and the composer of the soundtracks of all Stress Level Zero games.

## History

In 2013, Wyckoff met Brandon Laatsch. Wyckoff scored various short YouTube films for Laatsch, and when Laatsch founded Stress Level Zero, he offered Wyckoff the job of composer, which Wyckoff accepted. He scored *Hover Junkers* in 2016, *Duck Season* in 2017, *BONEWORKS* (2019), and *BONELAB (2022)* He also will be scoring two upcoming games, *B-SIDE* and *DeadFM.*
Brandon Laatsch

Laatsch in 2011

**Brandon Laatsch** is an American game designer, filmmaker, entrepreneur and the co-founder of Stress Level Zero.

## Biography

Brandon Laatsch was born and raised in Minnesota. His mother was a second-grade teacher at a Catholic school.

Laatsch began a career in YouTube in high school, where he met and befriended the future creators of Corridor Digital. He later studied sociology at the University of Southern California.

### YouTube Career

While studying at USC in 2004, Laatsch befriended Freddie Wong. They began a YouTube channel together known as FreddieW, posting their first video in 2006 - a short comedy about a poker game gone wrong. They continued uploading until they were hired by Corridor Digital, with whom Laatsch was acquainted. Wong and Laatsch did VFX work for Corridor until 2010, when they decided to quit and focus on YouTube as a career. Hiring a studio loft in Los Angeles, they made a variety of comedy content, mostly skits, for a year. Their videos contained special effects and were inspired by popular games of the time.

In 2011, they were hired by Jon Favreau, the eventual director of *Iron Man* and *the* *Mandalorian,* to direct the marketing campaign for his film *Cowboys & Aliens,* having become aware of them through his son. Wong and Laatsch agreed, and filmed several short films in the Universal studios, both promotional and independent.

In 2014, Laatsch began a Kickstarter for a fan film of Minecraft titled *Birth of Man: A Minecraft Film.* He cancelled the project and returned funding after a cease and desist letter from Mojang.

### Stress Level Zero

Wong and Laatsch parted ways in 2014, with Wong focusing on YouTube while Laatsch began to experiment with game design. In particular, the field of virtual reality interested him due to its unexplored nature and potential. He also stated to VRScout that he had become bored with the limits of traditional storytelling.

Along with fellow VFX artist Alex Knoll, Laatsch founded the indie studio Stress Level Zero. Along with many other developers, they were flown to Kirkland, Seattle by Valve to participate in a tech demo for some of the first room-scale virtual reality. Laatsch was intriguied but disappointed when Valve's predicted relase date for VR was 2018. In

1. ↑ https://en.wikipedia.org/wiki/Brandon\_Laatsch
2. ↑ https://www.cnet.com/tech/gaming/600k-minecraft-movie-kickstarter-cancelled/
Ford VR Junkie

**This page could benefit from more images.**

**Ford VR Junkies** are a hostile NPC found in the Sandbox levels of *BONEWORKS.* They are identical to Ford Clones, but wear headsets and are unnaturally aggressive. Their attack patterns are also more reminescent of a nullbody or Zombish, with sluggish movements.

## Behavior

Ford VR Junkies have the same attack patterns as a Zombish Junkie. They will stand slumped until provoked, in which case they stumble towards the player and swing their fists randomly.
Fantasy Land

**Fantasy Land** is an in-universe simulation created by Stress Level Zero using Monogon's BONEWORKS framework. Originally designed as a high fantasy sim, it was partially quarantined by Monogon after the NPCs of Heaven's Reach began developing sentience. It appears in *BONEWORKS* as an unfinished game, and in *BONELAB* as a fully finished product.

## History

Fantasy Land is a medieval-themed simulation, with settings like a dungeon, arena, and castle. It was being developed outside of MythOS, using an early build of BONEWORKS. Stress Level Zero was presuambly building it when MythOS went into lockdown due to the actions of Security Director Arthur Ford. During the events of *BONEWORKS,* it was populated by various Arthur Fords from across the timelines, who failed in their goals to reach the Voidway via Fantasy Land. They inhabited the unfinished Riverside Castle, including its arena, where Fords would battle each other for the title of King.

During the ending of *BONEWORKS,* the protagonist Ford reaches Fantasy Land and escapes the Dungeons, eventually making his way to and defeating King Ford. Taking the crown, he leads the stranded Fords out of Fantasy Land and into the Voidway.

After the events of *BONEWORKS,* Stress Level Zero continued to develop Fantasy Land, eventually releasing it. One of the areas, Heaven's Reach, became a place for puritans to live out a pious medieval life. However, eventually the NPCs began to demonstrate sapience, and Heaven's Reach was removed from the simulation for study. The state of the rest of the simulation remains unknown.

## Locations

Fantasy Land has many fantasy areas, such as Heaven's Reach, Meloncholy Fields, Slog of Attrition, and Riverside Castle. These areas were presumably explorable to players.

## Gallery

The Avatar fighting a skeleton in Fantasy Land.A statue outside the Throne Room, depicting knights with crablets for heads.The Throne Room.The arena.
Crowbar (BONEWORKS)

The **Crowbar** is a blunt tool used for prying, smashing and stabbing. It is a versatile tool, and is technically also a bladed weapon due to the sharp ends. It is a common item useful for various complicated physics movements, such as prying boards or smashing glass, and can be used to hook and climb up edges.
Clippee the Clipboard

Clippee during its first appearance.

> "*This is the only life I know, everything is new and exciting! I have so many tasks to keep track of and dreams of helping people communicate!*"
> ― Clippee
>
>

**Clippee the Clipboard** is a minor recurring character in multiple games*.* It appears twice during the main campaign of *BONEWORKS* - once at the very beginning of the game, and again in the Museum. Clippee is a regular clipboard that has accidentally gained sentience due to an internal error in the BONEWORKS engine. It is characterized as constantly existing in an infinite existence of pain and boredom.

## History

Clippee suddenly gained sentience due to meta corruption. It was sent to Anomalous Object Sorting, wherein Security Director Arthur Ford chose its fate between archival and incineration. It was recommended for archiving by the Voidmind. If Ford chose to archive it, it later appears in the Museum's Anomalous Object Exhibit, where it displays a new message, lamenting its survival as it is now trapped in purgatory behind Museum glass.

In *BONELAB,* Clippee can be found in the secret tunnels of the Museum Basement, in a backroom. It expresses regret at forgoing the archive, and realizes that a new eternity in the dungeons is a far worse fate.

## Quotes

* *"Please listen! I know I look like a clipboard, but actually I am fully sentient! Please don't throw me into the recycling. I've just become aware of my reality and I can't go back to the Void. This is the only life I know, everything is new and exciting! Please, I have so many tasks to keep track of and dreams of helping people communicate! Please don't kill me - Clippee, the clipboard."*
* *"Oh why? I wish I had been incinerated. How long can I live for? Eternity in this archive... please end it."*
* *"Help! Help! Hello? Hello? Please, a chance for redemption is all I beg! Myth, please hear me! Send me a savior! I thought the archive was a prison, how wrong I was. To be forsaken in this forgotten dungeon is a far greater punishment. Please send me to the flame" - Clippee, the clipboard*

## Trivia

* Clippee is possibly a cryptid, as displayed through its line *"I can't go **back** to the **Void**."*
Avatar Dice

The **Avatar Dice** is a gadget found in *BONELAB.* It is a small, six-sided dice carved from stone. When interacted with, it sets the current avatar to a random Peasant.

## Capsule

The Avatar Dice's Capsule is unlocked in Descent. Passing the wooden barrier with the first void camera, jump across the shaky stone bridge and retrieve the capsule from the barrel.
Cultist

The **Cultist** is an omni being found in the later stages of *BONELAB.* They are a reskin of the Void Turret, with a holographic projection of a Heaven's Reach Grand Elder in a style similar to the omniprojector. Like the Void Turret, they pursue the player at a distance and launch dangerous fireballs.
BONEWORKS

*This article is about the in-universe virtual framework. For the real-world game, see BONEWORKS (2019).*

In-universe, **BONEWORKS** is a virtual framework developed by Monogon Industries that is capable of manipulating void energy to create instanced matter. Built in the early 90s, it drew void energy to power itself and simulate virtual spaces. BONEWORKS was a proprietary engine but was leased to other studios, such as Stress Level Zero, for incorporated experiences like Fantasy Land.

## Description

The BONEWORKS engine was developed in the 1990s. It connects user's minds directly to the Voidway,

When a user dies in a BONEWORKS simulation, they are resurrected via the backend of the engine. This posited an ethical and psychological debate on immortality.

Developers of BONEWORKS simulations were granted what is known as BONEWORKS access, presumably allowing them to directly access the backend of the engine.

1. ↑ "Quantum Void Energy particles exist in multiple places at once, providing the perfect glue that holds instance mater together." - Museum Void Energy Exhibit
2. ↑ Arthur Ford: Our minds are connected directly to the Voidway.
Coffee Cup

**This page could benefit from more images.**

The mug is a small physics object branded with the Monogon logo that is otherwise plain white. It can be broken from blunt force or smashing.

## Trivia

* In Streets there is a mug with a Black Mesa logo on it. This another nod to the Half-Life series, which inspired many of the mechanics found in BONEWORKS.
Crown

The Crown is a cosmetic head item, most notably worn by King Ford. When worn, it emits a glowing golden effect on the top of your vision.

## Trivia

* In the Arena level, there is a zero-gravity crown worn by King Ford. To replicate it, While King Ford is wearing it, put it on your head. Refer to the GIF below. Take off the crown, and enjoy.

## Gallery

King Ford with the crown on.Apollo wearing the crown.
Apollo (BONELAB)

## Apollo

**Apollo** is a mascot first found in the Descent, the first level of BONELAB. He is described in one of the Monochats as a "light probe god", as his design seems to be inspired by the reflective light probes used in 3D software.

Carrying Apollo to the end of the game will earn the player the *My Pal Apollo* achievement.
Apollo

The **Apollo** is a virtual toy commonly found in MythOS. It is a squeaky toy made out orange and metallic spheres, depicting a cartoonish figure holding a spear and shield. Apollos can be found in the Museum and throughout *BONEWORKS.* The BONEWORKS team used Apollos to measure and test virtual lighting, including density and spread.

## Description

Apollo is an orange sphere, with arms and legs made out of smaller, stacked metallic spheres. He has two mismatched, bulging eyes, and holds miniature replicas of the Viking Shield and Spear. The figure sits on a black, low-poly cylindrical base.

## Gallery

An Apollo found in the level StreetsA huge Apollo found wearing a Crown in the level StreetsA Gigantic Apollo found at the level Museum, Compared to a normal size ApolloThe same Gigantic Apollo next to a FordA big Apollo found in the Museum gift shop
## Trivia

* It is possible that Apollo is the mascot of Particle Punch, one of the sponsors of the Museum of Technical Demonstration. This explains both his orange coloring and why he is so prominently displayed in Museum halls, of which Particle Punch is a main sponsor.

1. ↑ Museum of Technical Demonstration, Anomalous Objects Exhibit, Fig 2
Guide:Reclamation

*BONEWORKS* allows you to unlock almost every item in Sandbox mode by collecting them in the main campaign, through a process known as reclaiming. To reclaim an item (and consequently unlock it for Sandbox maps), you must place the item in a Reclamation Bin, destroying the item and allowing you to spawn it with a Utility Gun in Free Play and Sandbox. This page serves as a complete guide for every unlockable item in *BONEWORKS.*

Some items have multiple opportunities for reclamation - this guide will touch on each. Items that cannot be held are reclaimable in the form of Gachapons - small capsules with their contents displayed via hologram. Gachapons are usually reserved for vehicles, NPCs and items too large to carry.

Some articles are not complete or require clarification - they will be marked accordingly. ONLY EDIT THIS PAGE IN SOURCE - EDITING IN VISUAL WILL CAUSE ERRORS.

## Tips & Tricks

* **Use the door trick.** You can gain a large quantity of items unintentionally in the Museum. To do this, progress to the entrance of the Firearms Hall, and notice the large sliding door. Normally, this door prohibits you from reclaiming all the firearms in the Bin. Drag a bench or trashcan with you to block the door from closing completely. This will then allow you to retrieve all items from the Firearm exhibit, adding to your collection greatly.

## Ranking

 **Easy** reclaimables are findable without detours or difficulty.

 **Medium** reclaimables require deviation and detours.

 **Hard** reclaimables require lots of attempts or dev tools to acquire.

## Modules

Modules are large, boxy items that unlock a respective Sandbox map.
Nimbus Gun (BONELAB)

## How To Unlock

The Nimbus Gun is a Dev Tool that can be unlocked by Looking inside the Large Bucket in the Sandbox Segment in the BONELAB Hub after the Story is Complete.

## How To Use

When used, The **Nimbus Gun** will send the player Flying in the direction of where they are Pointing it. Additionally You can Press B (Right Hand) or Y (Left Hand) Depending on what hand you are holding the Nimbus Gun to activate **No-Clip**, While in **No-Clip** you can Phase Through anything and everything to easily fly through Maps.

## Trivia

You Can hold the **Nimbus Gun** Upside Down and it will still work like normal.

The Nimbus Gun was Originally Always in No-Clip Mode in Boneworks
Keycards

## Summary

**Keycards** are items found in BONELAB, which unlock secret rooms. Each keycard has the name, photo, and virtual avatar of a real-life Stress Level Zero employee.

Most levels in the game have at least 1 keycard to be found, and a few levels have 2 keycards. Each keycard can only unlock one specific door.

## Levels

A list of all levels where keycards and secret rooms can be found. Each level has only 1 keycard unless noted otherwise.

* Descent
* BONELAB Hub (2 cards)
* Long Run
* Mine Dive (2 cards)
* Big Anomaly A (2 cards)
* Street Puncher
* Moon Base
* Pillar
* Ascent (2 cards)
* Big Bone Bowling
* Container Yard
* Neon District Parkour / Tac Trial
* Drop Pit
* Dungeon Warrior
* Halfway Park
* Mirror
* Museum Basement
* Rooftops
* Tuscany

## Trivia

* Although keycards could be found in BONELAB since launch, they didn't have a function in the game until the Patch #2 update, which added the secret rooms.
* Finding all keycards and unlocking the secret rooms count toward one of the progress bars in the main menu screen.
MythOS

> "*What we really need is a place to belong.*"
> ― MythOS slogan
>
>

The **Myth Operating System** (referred to as **MythOS**) is an in-development three-dimensional operating system built on the BONEWORKS framework. Utilising energy from a dimension called the Voidway, MythOS is able to simulate infinite instances of virtual space for individuals to live, work and play, accessed through various headsets. It was developed by Monogon Industries, and is maintained almost entirely by an artificial intelligence, known as the Voidmind AI

## Design

MythOS works by creating infinite instances of a virtual space - this space being MythOS City. Different instances of this city can be created and destroyed as needed in order to create enough space. The method through which this is done is void energy - a powerful, extradimensional particle that exists in multiple places at once. Through void energy, a singular area (such as a museum, plaza or warehouse) can be replicated infinite times. However, these instances are created off of templates, which can then be modified independently. For example, an instance that is vandalized will not cause all other instances to also become vandalized. In this way, each instance can be changed or personalized.

MythOS itself does not interface with the Voidway, but uses the BONEWORKS interface to do so.

Almost everything found in one instance cannot be transported to another - this includes items and other static geometry. However, more complex entities such as users or math packages can. Transport between instances is done through an Instance Warp - a large, glowing blue portal.

## History

### OldMyth

The predecessor to MythOS was OldMyth (at the time known simply as Myth), a more standard operating system released in the 1980s by Monogon (then known as Monodisc). OldMyth built 3D spaces more similar to real life, with applications mainly for edutainment. It required cables and a home computer which ran the Myth program.

The resounding popularity of OldMyth caused Monodisc to invest in VR technology and explore other options to expand. In 1990, they discovered the Voidway, a strange dimension full of void energy. After studying and understanding the nature of the particle, Monodisc rebranded as Monogon Industries and began development of MythOS. Monogon had already dedicated a decade of work towards artificial intelligence, and so paired void energy with their research to construct the Voidmind AI, which moderates and controls MythOS. From there, the Voidmind AI began working on generating infinite instances of MythOS.

The planned release date of MythOS to the public is 1997. Development on MythOS city was nearing its completion when the events of BONEWORKS occurred, leaving it's current state unknown.

## Trivia

* Technically, MythOS is not an operating system - the BONEWORKS framework is, and MythOS is a program built upon it.

1. ↑ "*We had to code resurrection for Myth, but that doesn't connect to the Void.*" *- Arthur Ford*