recursal/Fanatic-Fandom huggingface dataset:
Cidarn map

The purple lines are the former borders of Holy Cidarn, The Eminent Concord and Pillos Cairn.

1. Galing, the calm of the storm that is the rest of Cidarn.
2. Sakudski, the tradepost with Baltharn.
3. Fort Hidzed, a dwarven stronghold.
4. Earenkez darahar, a dragonborn ziggurat.
5. Paveldima, the port city.
6. Pillos pot, the world's largest volcano.
7. Blogiausia, the damned village of lycanthropes exiled by choice.
8. Iškrovimas, the central resupply city on the main national road.
9. Kalinsyn
10. Na tisų, the capital.
11. Cindžano namdi
12. The floating islands, settlements built upon rocks in the sky.
13. Volynsky
14. Ostaudai, built around the Heavenly pillar.
15. Okarthel Ternesji, a dragonborn ziggurat.
16. Upe samai
17. The owlbear court, an uninhabited area with several monsters, including owlbears.
18. Lizardblood valley, the passage to The Notharian Empire.
19. Goblin spread, a hobgoblin controlled area.
Giant Lashza

Lashza was a orc shaman of the elf eaters, a subtribe of the Broodsinger tribe. She had blood from stone giants flowing in her veins, powering her sorcerous magic. Her face was hidden to make certain that she spoke for the orc way and not from the position of a person. When the Elf eaters were traveling, the tribe was ambushed by the Tower of 8 and an alliance of dwarves and men. She was killed while attempting to avenge the death of her chieftain Nargulg the unholy.
Sigber Forrester

Sigber Forrester is a altherian human who is a member of the Dawnwardens of Wee Jas. Heis currently living in Sunspear, Duméri where hewas doing research into the lack of ambient necromancy in the nation along with the rest of the organization. Sigber acts as a bodyguard to the group, being less active as a direct researcher. He was a orphan who grew up in the orphanage started by Lily Forrester.

During the Arcane revolution, healong with the rest of the DoWJ was approached by the Tower of 8 who sought their help in gathering evidence for their planned trial to make arcane magic legal in the nation. While the DoWJ was vary at first, they agreed to make an exchange of services. Liberty sought him out outside of arcane matters as he was working as a smith as a cover for his arcane activities and she wanted to learn from him. He gave her a copy of *Farlonè’s instructions to avocational crafting.*
Penance

Penance is a Dumérian tiefling. As many tieflings, she had a difficult childhood. She often heard jeers about her infernal heritage and how she should be ashamed of what she was. In the end, it became such a difficult thing to bear that she instead decided to adopt it to become stronger. She took the name Penance to reflect this and sought to help Duméri in the best possible way she could, whatever way that would end up being. When she found out that her blood also granted her sorcerous powers, Penance knew that it would be the key. So she first sought to control these powers with help from the Dawnwardens of Wee Jas, and would later join the Tower of 8 to make her way of helping the nation legal.

### Agent stats

**information**
**pursuers**
**gold**
**resources**
 2
Clan Grayfist

Grayfist is a dwarven clan. It consists primarily of Hill dwarves. Its members is made of individuals who breaks the mold in many fields, finding ways to express their indivduality while following dwarven traditional ways. This has led to speculation of them having gnomish blood in their veins.

They have a strong presence in Duméri central gathering point for dwarves, Fort Irkatz.
Magical rite

Magical rites is a mean to perform magical rituals. Unlike the more commonly taught kind of magic, rites are highly flexible in what they can accomplish but require more resources. These resources can vary from costly minerals, magical materials, performing in specific location or at a specific time.

Rites are not used by adventurers, as they require a different set of training to be used.

Vincent used magical rites to properly attach and wield the hand and eye of Vecna.

## Ingredient examples

Souls of specific creatures such as humans or dragons. Essence of fey. Large ammounts of gold. Body parts of magical creatures, such as an eye from a basilisk or the tongue of a angel. Tears of joy. A life willingly given.
Pillos Cairn

Pillos Cairn was a nation. It was combined with Holy Cidarn and The Eminent Concord to form Cidarn.

It was a nation who built impressive and sturdy castle. Their most prominent cities was built by the mountains. They were on friendly terms with Dwarves, but maintained hostilities with Elves.

The people were brutal and prone to in-fighting. By some nations standards they were little more than barbarians who bullied dwarves into building strongholds for them.

They are cultural siblings with Baltharn, but taking great pride in their differences.
Silvered brotherhood

The silvered brotherhood is a mercenary company active in Cidarn.

## Organization

They originate from acting as bodyguards to trading companies in The Eminent Concord, who later would form alliances with other mercenaries to ensure payment and reputation. Over time, they've lost their original function and respect within the nation. Now they have become a aggresive mercenary company who demands fierce loyalty from their members and speak loudly of their glorious past. Some members are little more than thugs who seeks reasons to do battle.

They are active opponents to anyone who would call themselves an adventurer, as the Silvered brotherhood considers them bad for business.

They are fiercly proud of their reputation and members are expected to be remebered and noticed by the people. For this reason, they dress gaudily and favors impressivly huge two-handed weapons. They also don't tolerate being mocked for either their appearence or bravery, and members are expected to aid in responding to slights. This has led to some of the larger streetbrawls in the land being caused by misplaced words to Silvered brothood members which escalated.

Their equipment varies wildly between members. Common elements are two-handed weapons, a riding horse and light to medium armor.

While they have no formal positions in their troops, it is common to bring at least one magic-user for every tenth man. Impressive troops may have a beast tamer who directs a captured monstrosity.

## Story

During the Demon war Success hired them to hunt down and capture the Destined youths. A small group fought the youths in Sakudski.
Stout Halfling

As a stout halfling, you’re hardier than average and have some resistance to poison. Some say that stouts have dwarven blood. Though their curiosity drives them to travel and seek new places and experiences, stout halflings possess a strong sense of house and home, often spending above their means to enhance the comforts of home life.

They form small villages upon hilly areas, where they try to stay out of the business of the nations they inhabit.
Lizardblood valley

The Lizardblood valley is an area between the mountains which seperates Cidarn from The Notharian Empire. It is throughly guarded by Karnaxios Road Rangers who has several traps to prevent any notharians from passing through. It is frequented by merchants exporting wares.

It is named for the large ammount of Lizardfolk which previously held the area, before they were rooted out by the empire.
Clan Gloddar

Gloddar is a dwarven clan. Its members primarily consists of Mountain dwarves. They have the best diplomats amongst all dwarven clans. Compared to clan Irkatz, their goal is not control or business but rather making new connections for the sake of other clans to use. Many members specialize in understanding specific races and then acting as an ambassador.

They have a strong presence in Duméri central gathering point for dwarves, Fort Irkatz. Notable people of clan Gloddar from Fort Irkatz include Ermagrott of clan Gloddar and Modeb of clan Gloddar.
Scorpion wars

The Scorpion wars was a series of large conflicts which arose when the only known civilization of Tlincalli invaded Duméri.
They came from the Underdark through the crevices at Tiamat's fall. Unknown to the world at the time, they were fleeing from mind flayers who were seeking to take control of the tlincalli people.

During the wars, several cities of Duméri were largely destroyed.

Duméri won the wars and drove the survivors back to the underdark. The tlincalli would suffer the fate they were trying to escape from the mind flayers. The ruined buildings of Duméri would be rebuilt thanks to the efforts of the building company Guild of Moradin. This rebuilding became the begining of a new golden age for Duméri when everything built was made with utmost care, making the nation known for its beutiful cities.
Moonblade

The Moonblade is a legendary elven artifact. It is a sentient shortsword which can only be wielded by those that serve elven ideals. It is a +3 weapon with several powerful abilities, including vorpal.

It was found by the Tower of 8 in a tomb devoted to primordials. It was piercing Borem's heart, and since it was the only thing that could prevent the clay heart from spraying an endless stream of boiling mud the group decided to leave it in.
Lutecia

Lutecia is the capital of Duméri. It has 3 walls as its main defense, 2 of which seperates different areas of the city. Lutecia is built on the slope of a mountain ridge, and its different distracts are on varying heights. The first layer consists of markets, shops and living areas for peasants and common people. The middle layer acts as a living area for merchants and a reception area for travellers. And the top layer has several buildings for Duméri's nobility, including castle Inottsal.

The great cathedral Trés Saint goes right through the inner walls to bring the people of the city together when it is time for mass. It has several stairs and a raised altar with magic enhancements to make the priests of Pelor which preach there heard and understood.

During the Arcane revolution, the Tower of 8 passed through several times to gather information and resources. The first time they visisted, their visit was almost finished when dwarven surface troops from Fort Irkatz arrived, who sought to arrest the revolutionists for graverobbing.

At the end of the Arcane revolution, Lutecia was sieged by both the Broodsinger tribe and Obarion the immolator forces, both led there as part of Antface's schemes. Antface himself flew into the city in hopes of destroying the Anti-Arcane Authority. The siege however was unsuccesful due to the efforts of the Tower of 8, who warned Captain Permon Dalléi and he in turn warned the city guard. All of them manage to fight of the forces, with the only major destruction being more than half of the AAA's headquarters.

Pups managed a guiding service from here, while his brother had a kennel where he trained dogs for hunting.

One of its notable resturants is deMaloy.
Steelconqueror's hammer

The legendary hammer of Urgord Steelconqueror. It was found by the Tower of 8 when they explored Steelconqueror's tomb. They found a warning to not open the sarcophagus, which Morelét and Kyle ignored. In it, they found the hammer. This would lead Steelconqueror to lose the weapon that he was using in the afterlife defending Moradin against the forces of pestilence.

When this happened, the clerics of Fort Irkatz recieved visions of what had happened and send forces to find the hammer. Surface captain Ibol of clan Irkatz led a troop which found the hammer and the group who had it as they were leaving Lutecia. The Tower of 8 were taken to the dwarven fort, where they were accused of grave robbing. They were found innocent, but gave the hammer to the fort willingly who promised to return it to the tomb.

### Effects

(Attunement)

When you hit with an Attack using this magic hammer, the target takes an extra 1d6 cold damage. In addition, while you hold the hammer, you have Resistance to fire damage.

In freezing tempratures, the hammer's head sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.
Lylou deRenard

When the main family of the Folgráh bloodline was wiped out, the remainders were to be hunted aswell. Her father, Rutger Folgráh took his family into hiding to prevent this. Many years later, Lylou would learn of her true heritage and resent the law that brought her family down. She now desires to reform the nation.

As a part of this she joined the revolutionary organization Tower of 8, unkowingly working together with her relative Lucien.

### Agent stats

**information**
**pursuers**
**gold**
**resources**
 3
Sho

Help, previously known as Sho, is a dumérian kobold. It is a self-professed hero who aided the Tower of 8 during the Arcane revolution.

## Character

Help is energetic, gleefull and empathic. It wants to be a great hero who helps those in need, and is working hard to fulfill that ideal. As a kobold, it has experienced much harshness from the world as many won't put any trust in any of its species. Its endless perseverence has gotten it through such situations though, and by aiding the Tower of 8 has truly proven itself to be a hero.

## Background

Sho was previously part of a kobold tribe which served a blue dragon. While it never felt like it belonged with the other kobolds, its feelings didn't come into action until it met Alivar the Free. Alivar had been trapped by the tribe, but Sho was curious and got to know the halfling adventurer who taught Sho about being an adventurer and heroic ideals. Together they left, but Sho set out on its own to become a real hero.

## History

Help was sleeping in a barrel in Sunspear, when suddenly the wagon the barrel was on left the city in haste. The wagon belonged to the Tower of 8 who were fleeing Captain Permon Dalléi and the Anti-Arcane Authority who were searching the city. When Sho was found and it learned of the group, it decided that it would help them archieve their goal as they were fighting for the downtrodden.

During their adventurers, Sho helped to defeat the green dragon Utharox in Greed valley. While there, the group freed several people who had been turned to stone, including Osbazokt. The group wouldn't learn Osbazokt's true nature until they rested in Tiamat's fall where it tried to confront Lia Teasen'Neldeth and accidentally caused a psychic kerfuffle. While in Osbazokt's, Lia's and Rose's minds Sho learned of Osbazokt's true heritage and his self-loathing for how it looks. Instead of fighting the manifestation, Sho comforted it and convinced it to find peace with itself. When the ordeal was over, Osbazokt attempted to flee down the cracks of Timat's fall into the underdark to return to his people. Sho followed him and asked to follow along. Quickly returning to the group, Sho took farewell.

While travelling with Osbazokt, Sho managed to convince the mindflayer to try to define himself apart from his people. When the two of them learned when the Siege of Lutecia would take place, they travelled there to aid the Tower of 8 in the battle. As the organization's leaders had to be taken prisoners after the battle, Sho couldn't return to them yet and instead made certain they were safe from afar. When the trial for determining arcane legality broke down, Sho jumped through one of the stained glass windows of Trés Saint to protect its friends. After the battle was one, it finally got a chance to reunite with them and introduced himself by its new name, Help.

## Items

During its travels, it recieved a Extending mace from Renegade.
Staff of natural transportation

The Staff of natural transportation is a magical item made by Agriette Plainsmaster. It required the password Thunderbark. This item could absorb willingly given spellslots and store them. The staff could then use these to open a portal through a tree which lead to any other tree which the staff had touched before.

It was given to the Tower of 8 during the Arcane revolution, though during the strenous situation it was given in they failed to recieve the password. It was letter sent to Sedilia by Agriette through flashpaper. It was very activly used by the group to travel all over Duméri, held and charged by Kyle. It only recieved less use after Lia Teasen'Neldeth learned to use the spell Teleport.
Darkwood Goblin

Dankwood goblins are much like any other run-of-the-mill goblin but they are much more gentle and artistic than the savage and uncouth goblins of the world. They are inquisitive and have a magical bond with the small forest creatures with which they are often friends. They are fast and nimble and love to explore. Because of this they make great adventurers and guides.
Oikand

Oikand is a Dumérian pig-farming village. It lies south of Tiamat's fall and east from Greed valley. When the nearby dragon in the valley gave birth to twins, their appetite became a problem for the village and they spread the word asking for help. The Tower of 8 answered the call and arrived to help on their way to Tiamat's fall. When the group returned, they brought proof of the dragons's death and there was much rejoicing. Dunham, a young farmer even attempted to join the group after this.

The group promised to return to the village, but they went back to the valley first to free the people who had been turned to stone and collected by the dragon. Before they could return Captain Permon Dalléi and Kristina Steiner arrived to the villiage, asking about the activities of the Tower of 8. They quickly found out that they had been there but none in the villiage were willing to tell any details. Dalléi had the entire village arrested, but Dunham escaped to warn the revolutionary group.
Jaquette Inottsal

Jaquette Inottsal is a dumérian princess.

She is an active diplomat who works for species relations. During one expidition for relations between dumérian elves and dwarves, her entourage was attacked by orcs and she was captured. This tribe would later travel by Greed valley, where the orcs were wiped out by the dragon Utharox who kept the princess as part of his hoard by turning her to stone.

There she would remain for over 300 years, before Utharox was slain by Tower of 8 who then turned everyone back from stone. Jaquette was informed of what had happened since she was turned to stone. While some members of the revolutionary organization discussed if they would use her lineage to threaten the current pope-king position. But they instead decided to let her make that decision herself, and let Danoved Luranthar and Hugo deClemence take care of her.

She would not take part in To8's plans before they had succeeded.
Notharn

Northarn is the capital of The Notharian Empire. It is a city built upon a charged crystals, which floats 200 feet above the ground. It contains several districts, some of which are built upon smaller crystals which are chained to the main one. A staircase of chains and sandstone connects it to the ground, alongside a winch system for heavier transport. At the end of the staircase and at the winch is the reception village Ymm.
Rushil

A proud and stern academic who was working on re-discovering tattoo magic before a blue dragon turned him to stone. When he woke up, 1,500 years had passed and he awoke in a nation which didn't even exist in his time.

As it turned out, he had been traded between dragons and had ended up with Utharox. When the Tower of 8 slayed the dragon, they started to turn everyone who had been turned to stone back to normal. Rushil was the one who had been stone for the longest, and needed quite some time to gather himself. When he had, he first offered a reward to the group for saving him; ancient tattoo magic to be inscribed on those that wanted it. In addition, he decided to travel with the group to help find out of the new world he now lived in.

As the Tower of 8 was being properly organized, he was one of the first people who immediatly joined the leadership. He would become the highest authority, alongside Tomlan deTomlan, of the organization while the founders were out travelling.

When the leadership would discuss future action, he would be a voice of pragmatism who argued that it would be impossible to please everyone and that punishments were a neccesary part of structure.

After the organization had succeeded with their goal, he decided to travel and find his home. He brought along several apprentices and others who wanted to see more of the world.

### Agent stats

**information**
**pursuers**
**gold**
**resources**
 1
Summer court butler

The summer court butler was a fey creature. It was responsible for taking the young villager Moona to the feywild where she would be married to one of the princes there. When he reached the portal to the Feywild, he was intercepted by the destined youths who questioned his actions. While explained why he was doing this, he was unable to find a way to appease them so they attacked him. He used animate objects to steal their weapons and attacked them with them. But it was not enough, and he tried to flee through the portal. Vincenzo and Waldemar followed, and dragged him back to the Material plane where he was killed by Vincenzo's blade.
Remy deFabian

Remy deFabian is a dumérian mercenary. Years before the arcane revolution, he did mercenary jobs alongside his good friend Renegade. After a love triangle between him, her and Simonne, Remy abandonded Renegade.

The closest he ever got to meeting her again was joining the organization she would start later, the Tower of 8, as a source of income.

### Agent stats

**information**
**pursuers**
**gold**
**resources**
 2
Moradin

Moradin, The Creator is a lawful good god of creation. His domain is knowledge, advocating that the righteous can protect themselves by the ability to create. He is primarily worshipped by dwarves.

The Guild of Moradin was named in his honour, although its religious origins has since been lost.

Moradin worshippers
Luca Memoria

Luca Memoria is a balth goliath. He has deep connections to his giant ancestry, making him constantly hear voices of the long-gone giants. This takes on physical appearences too since his eyes change color to reflect what giant type is most affecting his mind at the moment.

A few years ago, he was completely lost to the giant's voices. He went on a rampage in Windshear and had to be stopped by his brother Armani Memoria. Armani then took his brother to be chained up in a small farm, where he planned to live a quiet life until they both died.

Armani was visited by Waldemar and the Destined youths as Waldemar had heard of Luca's rampage. Armani was hestitant at first, but told the young goliath of their condition. He showed how Luca had to be contained by chains forged on the plane of Fire. Scared by the experience, Waldemar would now seek a way to stay in control so that the same fate would not fall upon him.
Sphere of Annihilation

A Sphere of Annihilation is a magical item. It appears is a simple black sphere. Whatever it touches, it disintegrates. Powerful mages can move it through arcane chanting, but it is made considerably easier with the aid of a Talisman of Annihilation.

During the Arcane revolution, Antface obtained one alongside a Talisman of Annihilation which he gave to a subordinate. They were used to create the tunnel which the Brood singer tribe used to reach Lutecia, aswell as in the actual battle. It would after the battle be confiscated by the Anti-Arcane Authority.
Master Clément Laz'iker

Owner of Guild of Moradin

The current leader of the Guild of Moradin. Leading the biggest building company in Duméri is no small feat. Clément knows this all too well, because he can't handle it at all. He's been accused of being the one that will bring the illustrious company to its death since he took over after his father's death.
Rigel Lavicard

Rigel Lavicard is the son of Elise Lavicard. He is an active member in Duméri's military.

During the arcane revolution, the Tower of 8 explored a mimic tower. During the ensuing battle against the building, the tower drew the attention of the nearby army encampent where Rigel was. He led a large troop to attack the tower, and took the To8 in to explain what had happened afterwards to his mother.
Human

Humans possess exceptional drive and a great capacity to endure and expand, and as such are currently the dominant race in the world. Their empires and nations are vast, sprawling things, and the citizens of these societies carve names for themselves with the strength of their sword arms and the power of their spells. Humanity is best characterized by its tumultuousness and diversity, and human cultures run the gamut from savage but honorable tribes to decadent, devil-worshiping noble families in the most cosmopolitan cities. Human curiosity and ambition often triumph over their predilection for a sedentary lifestyle, and many leave their homes to explore the innumerable forgotten corners of the world or lead mighty armies to conquer their neighbors, simply because they can.

## Physical Description

The physical characteristics of humans are as varied as the world’s climates. From the dark-skinned tribesmen of the southern continents to the pale and barbaric raiders of the northern lands, humans possess a wide variety of skin colors, body types, and facial features. Generally speaking, humans’ skin color assumes a darker hue the closer to the equator they live.

## Adventurers

Ambition alone drives countless humans, and for many, adventuring serves as a means to an end, whether it be wealth, acclaim, social status, or arcane knowledge. A few pursue adventuring careers simply for the thrill of danger. Humans hail from myriad regions and backgrounds, and as such can fill any role within an adventuring party.

## Names

Unlike other races, who generally cleave to specific traditions and shared histories, humanity’s diversity has resulted in a near-infinite set of names. The humans of a northern barbarian tribe have much different names than those hailing from a subtropical nation of sailors and tradesmen. Throughout most of the world humans speak Common, yet their names are as varied as their beliefs and appearances.

## Half species

Humans have the unique property to create split offsprings with almost any being. This matter has been the source of a lot of debates and research, but while that has been going on the humans have given more proof of this than the world knows what to do with. These beings are commonly referred to half races, a term which has varying cultural implications. Some of them are so wide-spread that they have started their own communities and have great cultural history.

## Notable humans

Lily Forrester was an altherian adventurer, who during her adventures became a founding member of the Dawnwardens.

Alfrey Mandrake was a altherian cleric adventurer, who travelled with the future founders of the Dawnwardens.

The Roach was a member of the Ghostslayer Dawnwardens who travelled to the new continent. He is a founding member of The white lillies.

Morelét was a dumérian wizard who fought for arcane rights in the nation. He is a founding member of the organization Tower of 8.

Kyle is a dumérian cleric who fought for arcane rights in the nation. He is a founding member of the organization Tower of 8.

Leliana, a balth bard adventurer is one of the Destined youths.
Narel

## History

In both Narel and other nations, the tale of Narel is known as The Thief who Stole a Nation.

Narel was once part of Dorthu Eratha. The Kenku people commonly sold their services as spies and thieves. Amongst these infiltrators was Barks Twice, who was hired to find and steal valuable technology from Veshi. After having infiltrated the nation and studying potential targets for a year, she found one of them dead. Narel Nackel had been on the cusp of presenting his developed soul technology when a rival had poisoned him. Barks and her flock would not only be able to steal the documents but all prototypes that had been created aswell. When they had exfiltrated Veshi, they decided to instead band more flocks together and use their new source of power to create their own nation and home.

To prevent reprisal from Veshi, Barks intimidated the nations leadership by once again infiltrating the nation and leaving messages in various personal spaces, including a dagger on president's chair and a unused incendiary bomb in the forthcoming department.

In time the nation was built upon the strength of controlled golems for everything from security to agriculture.

## Culture

### Food

Common forms of food preservation are salt curing, fruit preserves, juice preservation and dried cereals.

## People

The people value wit as a means of victory.

## Relations

Narel rely on intimidation and force to continue its existence. Dorthu Eratha wants its lands back and Veshi want to punish them for stealing their technology. To continue its existence Narel must constantly project its two greatest threats: The soul golems, and the rumored greatest infiltrator in history Gold Apotheosis. While it is uncertain whether Gold Apotheosis is still able to accomplish such feats since his body transformation, the uncertainty prevents any side from making a move due to fear of retaliation.
Modeb of clan Gloddar

One of Fort Irkatz surface forces. He maintains and drives the warmachines they employ. And enjoys it too much.

When the Tower of 8 were being transported to Fort Irkatz to stand trial, he inisisted on orchestrating a scenario where he got to show of the warmachine before the prisoners. He was quickly reprimanded by Surface captain Ibol of clan Irkatz.
Soul

A soul is the essence of a being.

## Humanoids

Humanoid beings have individual souls. These are created in an unknown way, and are bonded with beings. When the humanoid dies, the soul goes to the outer plane most befitting of the humanoids actions in life. Depending on the individual plane, the soul may be transformed for other purposes or returned to a different being on the material plane in a process called reincarnation.

## Dragons

Dragons have less malleable souls than humanoid, but instead have the ability to create copies of itself when it gives birth to others of its kin.

## Giants

Giants lack the capacity to transfer their souls to a new vessel, when they die their soul linger in the material plane and plauge the living giants with visions and words of their ancestors will.

## Nature of souls

The mind and brain communicates between the soul and body. The body is imutable and steady. The soul is fluid, shifting to reflect the beings percieved self-image. Many lack the astral knowledge to the body beyond the vessel that it is, and thus their souls belive that the body’s appearence is what it should be. Souls can be contained outside of beings through magical means.

## Energy

A soul can be converted for magical power through various means, many considered unethical by most cultures.

Fiends have mastered several ways of using souls. Devils make bargains to humanoids in order to buy their souls, which are then used as currency and fuel in the nine hells.
Orsain Brassbeard

Orsain Brassbeard is a dwarven city guard. He was born in the altherian city Rathalas and has lived there ever since. He knew Jacks Despson from the tiefling's time studying law in the city. Brassbeard is a passionate, but bumbling guard officer.

When the city's leadership became quistionable, he partook in a secret revolution to revoke it. When the Dawnwardens arrived in the city, he helped them find out what was happening in the city and introduced them to the revolution.
Scrapjack

Scrapjack was a member of Red Witharz tribe. While he was young, Scrapjack was captured by the tribe and taken as a slave. Years of orc life eroded his mind and he became a willing, but not respected fighter amongst the tribe.

During a raid the orcs caught a group of travelling dwarves. This lead to them being attacked by Tower of 8 who sought to free the prisoners. Scrapjack was killed in the battle.
Surface captain Ibol of clan Irkatz

Surface captain Ibol of Clan Irkatz is a dwarven soldier of Fort Irkatz. As part of the surface troops, his role is to enforce dwarven jurisdiction when needed outside of the fort. Despite these duties, he is very unfamiliar with other cultures than dwarven and carries a notebook with brief explanations of other species cultural quirks.

During the Arcane revolution, he was sent as to capture the Morelét and Kyle to make them stand trial for graverobbing Urgord Steelconqueror's tomb. Amongst his forces were a Herolzega, manned by Modeb of clan Gloddar.
Ogretainted

Ogretainted are a breed of goliath who had ancestral relations with ogres. They almost never find a way to integrate into society, leading many to join bands of ogres or other monsters. While the ogretainted can’t compete with them physically, they lack their kins lazy attitude and can make more complex plans for domination and terror.
Howell deSamuel

One of the few people who has tried for many years to make arcane magic legal in Duméri. He was once a passionate revolutionary due to his branding at a young age, but has now seen too many failures to dare hope again. That changed when Tomlan approached him and told of the many things the new revolution had accomplished. Feeling ashamed, he decided to take up the fight once more. Certainly for the last time, success or failure.
Master Tonz Laz'iker

The dumérian former leader of the Guild of Moradin. He led the company through difficult times gallantly, known for his insistence on detailed work and thorough inspections. While this was a success for the company, many workers began showing resistance to his leadership at the end of his career. These troubles were left to his son to handle as he passed way peacefully in his home.
Rao

Rao, the Mediator is a lawful good god of peace and reason. His domain is knowledge, advocating that strife comes from lack of serenity when applying reason.

His followers are called raoans. Cults dedicated to Rao strive for a calm mind to make them more able to understand the world. To outsiders, this seems like a emotionless group who are inflexible in their thinking due to their tendency to argue for their position.

Raoans
Siddran

Siddran was an elven champion who had mastered the original elven martial style of the eldritch knight. Late in his life, he took on interest in the halfling tribe Skyshakers and offered to train them in exchange for living amongst them. One of his students was Zallathon.

He was killed alongside the Skyshaker tribe when Allbinder attacked, leaving Zallathon as the only survivor.
Perholdt

Perholdt is a city in southern Duméri. It is a harbour town, and has been since it was built. While its people prosper, the foundation for the city is poor and several building has partly sunk down into the ocean. This has led to a canal system active throughout the city. It is an important trading hub, and a haven for smugglers due to the considerable lesser security compared to the northern harbours.

This city became the begining of the Arcane revolution, as Captain Permon Dalléi sent messages to gather arcane supporters in an inn. The city was locked down for a day while the Anti-Arcane Authority searched for the Tower of 8, who managed to slip through and escape.

It has the inn Sleepless salmon.
Madir Metscu

Madir Metscu is a cidarni human adventurer. He is one of the traveling companions who is taking Nyx Shepard to Lahal.

## Character

Madir is a family man who is seeking fortune to help his wife and child. Despite this, he is unable to turn down people in need. Especially if the remind him of his family. He has a hard time opening up to people, seeking refuge in hiding his face when unexpected social situations turn up. While he seeks to protect those he cares about, his methods can come across as obsessive or intrusive.
Helmet of endless water

The helmet of endless water is a magical item. It grants the wearer a +1 bonus to AC. It can be activated with 3 different codewords, which causes varying strength of water streams to erupt from the wearer's mouth.

It was forged by Urgord Steelconqueror, and left in his tomb. It was claimed by the Tower of 8, and used by Kyle.
Serelis

Serelis is an angel of Pelor. She is currently infiltrating the Court of Graz'zt, disguising herself as a fallen angel by disguising herself with demonic body and skin-parts. As part of her infiltration, she has opened portals from the material plane to the Abyss in an attempt to summon demons to Baltharn.

When the Destined youths fought against Vorg'aut the lady of blight, she arrived and destroyed the demon. Rinya approached her, desperate to know what the *Death of fate meant.* Serelis told her that she would have to find her own meaning, but quietly gave a blessing to both Rinya and Leliana before departing with the demon commander's remains.
Salmon river

Salmon river is a balth village. It is located to the nation's North-East, close to a forest and with a mountain to the north.

Its inhabitants include Aberto the village speaker, Uthal the innkeeper, Ugo the blacksmith and Silvio the orchards keeper.

The day before the village winter solstice festival, it was attacked by a monster. While the adventurers Shata and Casia was able to fight it off, it would mark the day when a quartet of young villagers would have to leave their home. These villagers were Lucas Shepard, Waldemar, Leliana and Vincenzo.
Monk

Monk is a class which characters in Reth'car can become. Monks are experts in unarmed combat, with a wide array of specific styles which will dominate their destiny. They are the only class which uses ki as part of their abilities.

The current monk techniques originate from The Notharian Empire, an ancient form of combat which was more widely used thousands of years ago.

## Subclasses

Way of Mercy

Way of the Astral Self

Way of the Drunken Master

Way of the Four Elements

Way of the Kensai

Way of the Long Death

Way of the Open Hand

Way of Shadow

Way of the Sun Soul

## Notable clerics

Hadannis, a hali wood elf Way of the five forms monk who explored the new world as part of The white lillies.

Lucas Shepard, a balth half-elf monk who is one of the Destined youths during the Demon war.
Mansion Gréyule

Mansion Gréyule is a dumérian mansion owned by Count Marc Gréyule.

During the Arcane revolution, the Tower of 8 was invited by the count there who had found them while hunting for foxes with his friends, the Candymen club. During the evening and night, the gathered nobility played a game between themselves where they tried to figure out what the mysterious group they had found in the forest was up to. While they guessed wrong in the end, Lia Teasen'Neldeth played along well enough to convince them that they had figured out the truth. When the group left the next morning, they got a ride by Count Leon Navellé.
Ring of unrealized relaxation

The ring of unrealized relaxation is a magical item. It is a steel and gold ring which can be used as an arcane focus. While attuned to it, a spellcaster could regain a spellslot by taking exhaustion. The exhaustion varied depending on the spellslot level regained.

It was found by the Tower of 8 during the Arcane revolution.
Skyshakers

The Skyshakers was a tribe of ghostwise halfling who lived in Altheria. They were willing to take up arms to defend themselves rather than hiding. This gave them a bad reputation amongst other altherian halflings who considered them savage. Their champions learned elven martial arts from Siddran, who lived amongst them due to his curiosity of their lifestyle. Zallathon also belonged to the tribe.

It was wiped out by Allbinder in his mad quest to perserve nature, leaving Zallathon as its only survivor.
Orc

Orcs are aggressive, callous, and domineering. Bullies by nature, they respect strength and power as the highest virtues. On an almost instinctive level, orcs believe they are entitled to anything they want unless someone stronger can stop them from seizing it. They rarely exert themselves off the battlefield except when forced to do so; this attitude stems not just from laziness but also from an ingrained belief that work should trickle down through the pecking order until it falls upon the shoulders of the weak. They take slaves from other races, orc men brutalize orc women, and both abuse children and elders, on the grounds that anyone too feeble to fight back deserves little more than a life of suffering. Surrounded at all times by bitter enemies, orcs cultivate an attitude of indifference to pain, vicious tempers, and a fierce willingness to commit unspeakable acts of vengeance against anyone who dares to defy them.

### Physical Description

Powerfully built, orcs typically stand just a few inches taller than most humans but have much greater muscle mass, their broad shoulders and thick, brawny hips often giving them a slightly lurching gait. They typically have dull green skin, coarse dark hair, beady red eyes, and protruding, tusklike teeth. Orcs consider scars a mark of distinction and frequently use them as a form of body art.

### Adventurers

Orcs usually leave their tribes only after losing out in a power struggle. Facing humiliation, slavery, or even death at the hands of their own kind, they opt instead to live and work with members of other races. Orcs who fail to rein in their tempers and the instinctive drive to dominate rarely last long once they strike out on their own. Though orcs who do manage to get by in other societies often enjoy the luxuries and comforts these societies can deliver, they still tend to dream of returning home, seizing power, and taking revenge.

### Orcs in various nations

The orcs of Duméri act in various tribes, though the largest by far is the Broodsinger tribe. It is so large that it has several sister tribes which meet when called upon, for either warfare or to pay due to their chieftain.

The orcs of Baltharn have groups called fists.
Rock Gnome

Rock gnomes have natural inventiveness and hardiness beyond that of other gnomes. Their fey nature has seemingly lessned from generations on the material plane, and instead their curiosness has developed a culture of learning and building.

The largest gathering of rock gnomes, and gnomes overall, is the mountainous nation Veshi. Veshi a bastion of engineering in Reth'car and boasts the largest gathering of combat golems.

It's a furious debates amongst historians whether the common number system was developed by dwarves or rock gnomes. Math is very important amongst rock gnomes and the constantly try to apply mathematics to phenomenon both natural and magical. Some have developed a system for divining the future which uses numbers calculated from dates, percentages in history and ambient values in nature.
Sorcerer king Garoth Ursuul

Sorcerer king Garoth Ursuul is the leader of Vasheedas. He is part of the lineage of the sorcerer kings, who claimed Vasheedas from the god kings. His current goal is give the material plane to the demon lord Graz'zt. To accomplish this, he is the second-in-command of the Court of Graz'zt.

## History

When a group infiltrated his palace in Azzagrat, he briefly faced Nissus when Tûgrakk pushed her from a balcony. In a last act of defiance and hope she drew her blade against the Sorcerer king but she was killed in an instant. The remaining members of the group were defeated by the Marilith summoned by Tûgrakk.

He would later take his place in the Court of Graz'zt as its members reported their progress.
Malheur de orques

Malheur de orques is a magical weapon. The spear is made for fighting against orcs. It does extra damage and has a chance to make the target fall prone if it is an orc. In addition, the spear could be heard singing in pleasure when orcs recieved damage from it.

It was made by Urgord Steelconqueror and left in his tomb, where it was found by the Tower of 8. It was wielded by Kyle.
Kyle

Father Kyle is a dumérian adventurer who fought in the arcane revolution. He is a founding members of Tower of 8 and its leading authority on divine magic.

Kyle was a priest of Pelor who's acitivities to aid those affected by the ban against arcane magic led him to recieve a letter asking him to join the revolution.

During his adventures, Kyle's faith in Pelor wained and to commit himself to the arcane revolution he instead started to worship Boccob.

### Items

During his adventures, Kyle found and used a Bronze Griffon, a Necklace of prayer beads, the Duck amulet, a Shield of elemental adaption +1 and a Plate armor of poison resistance +1.
Pantheri

The pantheri are a race of people from the the new continent. They are large, panther-like humanoids. When they asked for help from The white lillies to dispose of their corrupt leader, Zallathon went much further and instead defeated the leader in battle, with the unwitting help of Bernard, and took over leadship of the enormous tribe. This was the begining of the kingdom of Lunaria.
Swashbuckler

The swashbuckler is a subclass of rogue which characters in Reth'car can become.

Pirates trained as swashbucklers can be found in Yuan and Dorthu Eratha. Some Dumérian fencing duelists train with these techniques.

## Notable swashbucklers

Lucien, a reborn who fought alongside the Tower of 8 during the arcane revolution. He would later deepen his connection to his undead side and become a Phantom.
Rurrik of clan Gloddar

One of the many foremen in the Guild of Moradin. He considers his main duty to keep the peace in large projects, even if that means hiding information from his workers. Most of his pay goes to his family back in Fort Irkatz.

While working at Tiamat's fall, the Tower of 8 came there to investigate the site. Since Renegade was an old friend of his he helped them by showing them around and explaining how things worked at the worksite. This would only last one day however, since the very next day the odd happenings led the Tower of 8 to be investigated by Guy Gréyule and his troops. They found incriminating goods left by Morelét and arrested everyone amongst the Tower of 8 and their associated, which now included Rurrik. He felt betrayed by Renegade for trusting her and her friends. When the revolutionaries escaped, he declined to run away with them.

After investigating Rurrik's relationship with the Towre of 8, he was eventually let free. But this event had led to him losing the respect of the workers he needed to organize, and he was fired. Now feeling betrayed by everyone, he was lost for a short while before being approached by a recruiter from the Tower of 8. While he was at first angry, he realized that this was an oppertunity for them to repay him. He joined up as an agent and plans to make it a great organization so that Renegade(Now Liberty)'s debt would be settled.

### Agent stats

**information**
**pursuers**
**gold**
**resources**
 1
Plane cracker

The plane cracker is a weapon built in Duméri with the help of divine instructions given from the Right hand of Pelor. It is a huge tower, which contains focusing mirrors which clerics can direct. This, correctly applied, will open a small crack in the material plane and release the full force of the fiercest area in one of the elemental planes. This can release massive floods, engulfing fireballs, or any other possible elemental attack.

It was built in Tiamat's fall where it had visibility towards both Tir Bor La and the canyons in the ground where it was built, to be used against mindflayers. The Guild of Moradin built it during bad circumstances due to the lack of leadership.
Philden ride

Philden ride is a small village in Baltharn. It lies near the capital Panderom.

During the demon war, the village inkeeper's daughter Moona was kidnapped by the the Summer court butler who defeated all the villagers who tried to protect her by turning their weapons against them. The next day, the village was visisted by the destined youths as they passed through. When they learned of the kidnapping, Waldemar quickly declared that she would be saved. The same evening she was returned alongside the body of the butler.