General Tips (Guide)

There are general tips that can make life easier in the City of the Damned.

The game has advancements that have very little to do with the warband type and play-style. These advancements give perks that make the game easier. This adds a rogue-like element where starting a fresh warband (having enough gold to recruit at least 4 warriors) is way easier with a level 10 warband on a top vetran rank account. Concentrating on progression in all areas opens the game to an easier version.

## Advancing the Veteran Ranks

These advancements are permanent for every warband and there are many easy tasks to watch out for to increase your veteran rank as quick as possible. Veteran points can be spent on Negotiator to prolong the only "game over" condition of Mordheim (missing shipments). Other veteran points (as well as veteran rank perks) ease gold as a resource, generally making the game easier. In particular, veteran rank 5 allows you to start a new warband at rank 5 and gives an extra location on the map which makes picking scenarios much easier.

It is possible to get to Veteran Rank 1 (without playing) by making new warbands and using the money to complete Veteran Tasks for Recruitment and equipping warriors for Gear Quality 1 - Normal. If any Hired Swords (DLC) are owned, recruiting one is sufficient enough to get to Veteran Rank 1, otherwise new warbands can buy the contents of the Shop until the first Buyer task is completed.

Even if you cant keep a warband around long, you can make a new warband and complete the first shipment with it (repeatedly) to power through some of the Delivery Task. This will also get you into some of the Kills Task and some Victories Task.

Before deleting any warband, buy all the equipment you can afford from the shop and re-sell it all back, skipping days to replenish the shop if needed until your Buyer and Seller Tasks are complete.

Keep an eye out on better gear enough to equip a warrior and pass the gear around for the Gear Quality Tasks.

Other tasks come from just playing the game but the Wyrdstones Tasks goes in conjunction with the easiest scenario to complete (Wyrdstone Rush). If you only pick Wyrdstone Rush scenarios and pick up the odd loot point the Wyrdstones and Treasure Tasks get a jump and shipments are easier to fill.

## Advancing the Warband

You can advance the Warband rank and gold by only allowing the Leader (possibly an impressive as well) to level up. Only recruit henchmen and fire them after they reach Level 2, rehiring level 0 henchmen and continuing the warband level up.

Having just a leader and 5 low henchmen means that you have expendable runners (15gc) to get Wyrdstone and plenty of easy targets for the leader to rout the enemy. This also goes in conjunction with Wyrdstone Rush scenarios.

A level 10 warband will have everything unlocked and will be much easier to start a warband with. Any level warband is better than a zero, if it has enough gold to start a warband with.

## Advancing Reputation

Dump all Wyrdstone into the primary faction until its at least rank 3 (2 extra days to fullfill wyrdstone requests) only using secondary factions for extra money when needed. Extra days from Veteran ranks and faction reputation will allow wyrdstone to be shipped to higher paying factions bringing more gold and gifts to your warband.

## Avoiding Injuries

Picking Scenarios with the possibility of completing the secondary objective (+3 XP to everyone in the warband) takes less battles, risking less to your warriors. A warband with simple defense and movement skills (meditation, knowledge: Mordheim, exhaustion, web of steel, sidestep, resilient, etc.) should be able to power through Wyrdstone rush scenarios repeatedly. Of course, you want to avoid brutal or deadly if your having a hard time (avoiding both warbands scattered is paramount unless your going first). Skipping days and sending scouts to get a good scenario is better than entering a bad scenario and, if you have some veteran points to spend on Negotiator and Explorer, much cheaper than recovering from injuries.

## Healing

The only Warband that cannot recruit a healer is Mercenaries. Buy the Poison Wind Globadier if your going to play Destruction warbands. Recruit healers and go for healing spells as soon as possible and lower Wrath chance when possible. Preventing warriors from going out of action by risking (mostly minor) wrath is acceptable. You can heal less per turn over a longer period to lower the risk further. Poison Wind Globadiers can usually target heal or at least only heal one opponent. Well worth the investment.