recursal/Fanatic-Fandom huggingface dataset:
Airship Platform Ornaments

Airship Platform Ornaments are a set of 8 ornaments, available in  Empire of the Skies DLC. Just like other ornaments they generate attractiveness. They are available in Old World, Cape Trelawney and New World regions, unlocked after reaching 600  Obreros.

## Screenshots

Airship Platform Cafè - Old WorldAirship Platform Cafè - New WorldCafè Tables - Old WorldCafè Tables - New WorldAirship Platform Clock - Old WorldAirship Platform Clock - New WorldFlagpole - Old World variant 1Flagpole - Old World variant 2Flagpole - Old World variant 3Flagpole - Old World variant 4Flagpole - New World variant 1Flagpole - New World variant 2Flagpole - New World variant 3Flagpole - New World variant 4Seating Area - Old WorldSeating Area - New WorldCovered Seats - Old WorldCovered Seats - New WorldAirport Sign - Old WorldAirport Sign - New WorldAirship Platform Arch - Old World variant 1Airship Platform Arch - Old World variant 2Airship Platform Arch - New World variant 1Airship Platform Arch - New World variant 2
Aluminium Profiles

**Aluminium Profiles** is a Construction Material, available in  Empire of the Skies DLC or  New World Rising DLC. By default, it can be produced only in the New World.

## Usage

### Construction Material

 **Aluminium Profiles** is a Construction Material, used to construct rigid airships and several buildings. In New World Rising DLC it is also used like an intermediate product in a few production chains.

### Expeditions

Aluminium Profiles can be used during expeditions, they grant 17 bonus points to crafting skill and 5 bonus morale per 50 tons.

### Trade

Aluminium Profiles can be passively sold for 440 or purchased for 1100 per ton. They can be actively bought from Isabel Sarmento for 1100 coins. No neutral trader buys Aluminium Profiles for a special price.

## Production

Aluminium Profiles are produced in an  Aluminium Smelter from  Bauxite and  Coal. All basic production chains for Aluminium Profiles are shown below:

### Aluminium Profiles

**Aluminium Profiles**

 -5320 -265 -360 -105

 24900 99 27

* Aluminium Smelter
**9** @ 100%
for **6** /min

	+ Bauxite Mine
	**1** @ 100%
	+ Charcoal Kiln (New World)
	**3** @ 100%

### Sewing Machines (New World)

**Sewing Machines**
*New World*

 -13670 -560 -720 -600 -210

 123300 258 144

* Sewing Machine Factory (New World)
**6** @ 100%
for **12** /min

	+ Lumberjack's Hut (New World)
	**3** @ 100%
	+ Aluminium Smelter
	**18** @ 100%

		- Bauxite Mine
		**2** @ 100%
		- Charcoal Kiln (New World)
		**6** @ 100%

**Supplies:**

• 420  Artisans Residences (up to 12600  Artisans)

• **or** 210  Engineers Residences (up to 8400  Engineers)

• **or** 480  Obreros Residences (up to 9600  Obreros)

• **or** 480  Artistas Residences (up to 19200  Artistas)

### Fans

**Fans**

 -38450 -150 -1760 -5520 -900 -390

 1824420 1293 1350 192 138 138

* Fan Factory
**6** @ 200%
for **12** /min

	+ Motor Assembly Plant
	**6** @ 200%

		- Cable Factory
		**12** @ 100%

			* Copper Mine
			**6** @ 100%
			* Caoutchouc Plantation
			**12** @ 100%
		- Chemical Plant: Celluloid
		**6** @ 100%

			* Cotton Plantation
			**12** @ 100%
			* Orchard: Camphor Wax
			**6** @ 100%
			* Chemical Plant: Ethanol
			**6** @ 100%

				+ Lumberjack's Hut (New World)
				**3** @ 100%
				+ Corn Farm
				**12** @ 100%
		- Furnace (New World)
		**6** @ 100%

			* Iron Mine (New World)
			**3** @ 100%
			* Charcoal Kiln (New World)
			**6** @ 100%
	+ Aluminium Smelter
	**18** @ 100%

		- Bauxite Mine
		**2** @ 100%
		- Charcoal Kiln (New World)
		**6** @ 100%

**Supplies:**

• 3846.15  Artistas Residences (up to 153846  Artistas)
Chassis

**Chassis** are a Intermediate Good. By default, they can be produced only in the Old World.

## Usage

### Intermediate Good

 **Chassis** are an Intermediate good, and are used for the production of other goods. See the Production section for more information.

### Trade

Chassis can be passively sold for 1622 or purchased for 4056 per ton. They can be actively bought from Old Nate for 4056 coins. No neutral trader buys Chassis for a special price.

## Production

Chassis are produced in a  Coachmakers from  Wood and  Caoutchouc.
All regular production chains involving Chassis are listed below.

### Steam Carriages

**Steam Carriages**

 -23410 -5 -500 -2950 -40 -100

 995500 280 470 360 320 320

* Cab Assembly Line
**2** @ 200%
for **4** /min

	+ Motor Assembly Line
	**3** @ 200%

		- Furnace
		**2** @ 100%

			* Iron Mine
			**1** @ 100%
			* Coal Mine★
			**1** @ 100%
		- Brass Smeltery
		**4** @ 100%

			* Copper Mine
			**2** @ 100%
			* Zinc Mine
			**2** @ 100%
	+ Coachmakers
	**8** @ 100%

		- Lumberjack's Hut
		**1** @ 100%
		- Caoutchouc Plantation
		**4** @ 100%

★ The  Coal Mine may be replaced with two  Charcoal Kilns

for   +10 +30 -10 -400 -4 +5

**Supplies:**

  • 600 Investor Residences (up to 30000  Investors)

## Alternatives

Chassis can be also used in the following production chains when particular items are equipped in a  Trade Union.

### Steam Carriages (Susannah the Steam Engineer)

**Steam Carriages**
*Susannah the Steam Engineer*

 -18660 -5 -50 -2800 -40 -20

 829600 148 305 240 220 220

* Cab Assembly Line
**2** @ 200%
for **4** /min
and **1** /min

	+ Filament Factory
	**4** @ 100%

		- Coal Mine★
		**1** @ 100%
	+ Coachmakers
	**8** @ 100%

		- Lumberjack's Hut
		**1** @ 100%
		- Caoutchouc Plantation
		**4** @ 100%

★ The  Coal Mine may be replaced with two  Charcoal Kilns

for   +10 +30 -10 -400 -4 +5

 **Steam Carriages supply:**

  • 600 Investor Residences (up to 30000  Investors)

 **Light Bulbs supply:**

  • 80 Engineer Residences (up to 3200  Engineers)

  • **or** 40 Investor Residences (up to 2000  Investors)

## Items

The following items may mention Chassis, or share a name with an item that does.
Clipper

The **Clipper** is a fast, four-masted trade ship with an increased cargo hold.

## Strategy

Clipper ships are the kings of trade. Even once steam ships begin to appear, clippers remain much more economical to run, and if the wind is right, no other surface vessel is faster. These ships are the tool of choice for a trade route from the New World to the Old, or vice versa--with a four-slot cargo hold and less slowdown from a full load, they can keep your cities fed with little trouble.
Compared to a Schooner, a clipper has enough health to survive harassment and the speed to escape any foe it might run into--but not for long. Gunboats are especially dangerous for clippers, since they can fire without turning and can keep up just long enough to deal enough damage to slow them down. Clippers are also good choices for early Expeditions due to their large holds, but their lack of other inherent statistics leave them behind fairly quickly.

Do note that Pirate ships have increased speed over their standard counterparts--a Pirate Gunboat or Pirate Frigate can keep pace with a Clipper with no problem, so ensure that they are kept well away from your shipping lanes by whatever means!

## Trivia

The clipper ship evolved out of the schooner, and dominated global trade from its appearance in the mid-1800s until the Suez Canal opened in 1869. Three-masted, square-rigged, long, and narrow, the clipper ship was a thoroughbred built for speed--even the name comes from a term for going fast.

Clipper ships were not actually bulk transports, which was the job of a different type of ship called a windjammer. As their speed suggests, clippers specialized in hauling small amounts of cargo which needed to move fast--most famously tea. They were short-lived ships due to their hard working lives; few had long careers, and even fewer survive today. [1]

## Patch History

Game Update 5 (September 10, 2019):

* Purchase price increased from 8.5k to 15k
* Selling proceeds lowered from 8.5k to 7.5k
Chewing Gum

**Chewing Gum** is a consumer good, available in  The High Life. It is consumed as a basic need of  Engineers and  Investors living in skyscrapers. By default, it can be produced only in the New World.

## Usage

### Basic need

 **Chewing Gum** fulfills a basic need of  Engineers who live in skyscrapers of level 2 or higher, and  Investors who live in skyscrapers of level 2 or higher.

  Investors | 0.0000916667

### Trade

Chewing Gum can be passively sold for 700 or purchased for 1750 per ton. No neutral trader buys or sells Chewing Gum for a special price.

## Production

Chewing Gum is produced in a  Chemical Plant: Chewing Gum from  Caoutchouc,  Sugar and  Cinnamon. The basic production chain is shown below:

**Chewing Gum**

 -915 -65 -175 -10

 71550 68 55

* Chemical Plant: Chewing Gum
**1** @ 100%
for **2** /min

	+ Caoutchouc Plantation
	**2** @ 100%
	+ Sugar Refinery
	**1** @ 100%

		- Sugar Cane Plantation
		**1** @ 100%
	+ Orchard: Cinnamon
	**1** @ 100%
Arctic Gas Mine

* The Arctic

**Arctic Gas Mine** is a Production Building which produces  Arctic Gas from Gas Pump modules placed on gas deposits within the mine's radius. It requires  The Passage DLC and can be built only in The Arctic, it requires  Heating. Arctic Gas can be used to power a  Gas-Fired Power Plant to provide electricity to buildings.

*For more information about electricity, how to generate it and provide it to buildings, see: Electricity.*

## Productivity

With one gas pump it takes 4 minutes and 30 seconds (270 seconds) to produce 1 ton of arctic gas so the production rate is 0.22 tons of arctic gas per minute per pump. Productivity can be changed by using items.

## Gas Pump

Gas Pump is a resource extraction module for arctic gas mines, which enables the production of arctic gas. Each gas pump increases the base productivity of the mine it belongs to by +100%, without affecting the maintenance cost or workforce requirement of the mine. Gas pump has to be built on top of gas deposits located within the radius of the mine, the pump's size is 3x3 since this is the size of the deposits. It does not need any road connection and cannot be affected by city incidents.

**Construction costs**

* 4000  • 6  • 8

## Production Chains

All production chains involving the Arctic Gas Mine are listed below.

### Tourist Season DLC

#### Food & Drink Venues

Arctic Gas Mines are involved in the following Food & Drink Venues recipes:

**Age of Exploration**
*The Iron Tower Recipe*

Affects All Old World Residences except Scholar Residences:
• Max Residents: +10%
• Bonus Residents +1: Residences gain bonus residents from:
 •  •  •  •  •  •  •  •
• Consumption reduction:  -15% •  -15% •  -15%

 -2820 -80 -500 -200 250

 44100 96 50

* The Iron Tower: Age of Exploration
**1** @ 100%

	+ Gas Mine
	**1** @ 450%
	+ Potato Farm
	**1** @ 50%
	+ Red Pepper Farm
	**2** @ 100%
	+ Cattle Farm (Old World)
	**2** @ 100%

### The High Life DLC

#### Shopping Arcades

Arctic Gas Mines are involved in the following Shopping Arcades patents:

**Refrigerators**
*Department Store Patent*

Affects All Old World Residences except Scholar Residences:
• Happiness: +4
• Income: +22%
• Consumption reduction: -20% •  -10%

 -7000 -300 -960 -40 -1250 -10

 244400 496 500 409 320 140

* Department Store: Refrigerators
**4** @ 200%

	+ Furnace
	**2** @ 100%

		- Iron Mine
		**1** @ 100%
		- Coal Mine
		**1** @ 100%
	+ Caoutchouc Plantation
	**4** @ 100%
	+ Gas Mine
	**5** @ 360%

## Items

Some items when equipped in arctic lodges can have an impact on arctic gas mines.
Alonso Graves

### Biography

Alonso Graves is a man disturbed. A former soldier of the Empire, war transformed his soul forever. The disdain and misanthropy within him can only momentarily be silenced by the blood of his former masters. Believing himself now to be a god, he is intent on "freeing" all he can from the shackles of human existence.

**Alonso Graves** is one of the three expanding, AI controlled characters of "Expert" difficuly, alongside Admiral Vicente Silva and Lady Margaret Hunt.

## Background

Easily one of the weirder and more comical rivals in Anno 1800, Alonso leads an organization that's more akin to an eccentric Death Cult than a venturing capitalist company.

His quests involve delivering the still-beating hearts of his enemies to the lucky lady he's trying to woo, or grinding glass into his men's goulash to improve their diet. Apparently you also wouldn't want to see him make use of a pineapple or an Eider duck feather. The sheer conviction with which he indulges in his weird behavior, also leaves little doubt as to how seriously he takes his delusions.

Alonso enjoys chaos - including war and city incidents - and seems to be expecting the coming of its god. When your relationship with him decreases he comments you're just another boring mortal. Succeed in flattering him and he'll associate you with his inscrutable omens and sees in you a fellow immortal or even his savior.

His Spanish accent and his biographical references to an Empire, mark him as hailing from La Corona - the same as his fellow countryman, Vicente Silva.

## Strategy

Alonso appears the weakest of the three hardest A.I. players, being slow to develop. The danger posed by Alonso lies instead, in his unpredictability. Even with good military strength and relationships, Alonso is prone to declare war when the fancy strikes him, just for kicks. At that point you're stuck with perhaps the most stubbornly bloodthirsty opponent in the game, blindly and unpredictably attacking your trade routes and ports regardless of the situation or the costs.

## Diplomacy

Apart from the varying results from "Flattering", "Insulting" and "Offering Gifts" depending on their likeliness, the relationship with Alonso can be affected with the following:
Admiral Vicente Silva

### Biography

Admiral Vicente Silva is an experienced, calculating and humorless conqueror. His noble upbringing, and education at the finest military academies has primed him for a life in power. A staunch traditionalist, his conviction is that the crumbling empire in La Corona - in whose service he profits - will prevail against a world in rebellion.

**Admiral Vicente Silva** is one of the three expanding, AI controlled characters of "Expert" difficulty, alongside Alonso Graves and Lady Margaret Hunt.

## Background

Vicente is Admiral and the main representative to the La Corona Empire.

Where the player and the campaign's protagonist serve an unnamed kingdom led by The Queen, the empire of La Corona is implied to be a separate, rival nation which is ruled over by an Emperor.

While Vicente himself is La Corona's more capable servants, the empire itself seems to be in dire straits, much to Vicente's continual exasperation. Many of his quests deal with mutinies, lost battle and finding enough valuable metals to stamp medals.

La Corona seems heavily based on the equally crumbling Spanish Empire of the real world's 1800's. Jean La Fortune is made happy by declaring war on Vicente, and comments that his people have suffered under the Empire. The rebellion that Isabel Sarmento and your Obrero workforce mention, is likely one against that same empire of La Corona.

Vicente himself approves of harsh working hours for your people and likes the use of propaganda, so there's little wonder as to why the New World would be rebelling against La Corona, or Vicente's iron-handed approach to colonial rule.

## Strategy

Despite not building or expanding his company as quickly as Margaret Hunt, Vicente grows in strength steadily and competently during the course of a game. Though he's a conqueror at heart and will turn into a substantial military threat, Vicente is far more reliable than either the dangerously unpredictable Alonso Graves or the treacherous Margaret Hunt. Vicente is likely to respect your reputation with him and as long as it is good, he'll keep the peace between you and find someone else to pick a fight with. He also approves of you going to war against worthy opponents.

Having your own military presence will of course help dissuade him from declaring war, doubly so since he respects strength in others.

## Diplomacy

Apart from the varying results from "Flattering", "Insulting" and "Offering Gifts" depending on their likeliness, the relationship with the Admiral can be affected with the following:

*¹measured by military force*
Bear Hunting Cabin

* The Arctic

**Bear Hunting Cabin** is a Production Building which produces  Bear Fur from undeveloped tiles within a small radius of influence around it. The building requires these tiles to be wooded, but the Bear Hunting Cabin will plant its own trees if there are not enough trees. It can be built only in The Arctic, it requires bear fertility, and  Heating.

When bear hunting cabins are placed in a lush forest they can start operating immediately. Otherwise trees have to be planted first, which can take from 15 seconds up to 5 minutes based on how many trees are in the influence radius. The exact waiting time is shown when placing the building, after that time the cabin will begin to produce bear fur while planting new trees at the same time - thus never running out of trees (if no new buildings or roads are built in the influence radius). The initial planting phase can also be sped up by using appropriate tree painter before placing the bear hunting cabin.

## Productivity

It takes 90 seconds to produce 1 ton of bear fur so the production rate is 0.67 tons of bear fur per minute. Productivity can be changed by using items.

Bear hunting cabins do not need their whole influence radius to be free of other buildings and roads, only 318 tiles (out of ? in the whole radius) have to be free to achieve 100% productivity. If less number of tiles is free, the productivity drops according to the amount of occupied space.

## Production Chains

All regular production chains involving the Bear Hunting Cabin are listed below.

### Parkas

**Parkas**

 -1370 -140 -240

 12200 50 12

* Parka Factory
**3** @ 100%
for **2** /min

	+ **Bear Hunting Cabin**
	**3** @ 100%
	+ Seal Hunting Docks
	**1** @ 100%

**Supplies:**

• 83,3  Technicians Residences (up to 1666  Technicians)

### The High Life DLC

#### Shopping Arcades

Bear Hunting Cabins are also involved in the following Shopping Arcades patents:

**Four-Poster Beds**
*Furniture Store Patent*

Affects All Old World Residences except Scholar Residences:
• Happiness: +2
• Income: +21%
• Consumption reduction: -20% •  -5%

 -2800 -70 -960 -520

 134700 370 500 240 320 140

* Furniture Store: Four-Poster Beds
**4** @ 200%

	+ **Bear Hunting Cabin**
	**6** @ 100%
	+ Goose Farm
	**8** @ 100%
	+ Orchard: Cherry Wood
	**2** @ 100%

## Items

Some items when equipped in arctic lodges can have an impact on bear hunting cabins.
Cognac

**Cognac** is a Consumer Good available in  The High Life. It is consumed as a basic need of  Investors living in skyscrapers. By default, it can be produced only in the Old World.

## Usage

### Basic need

 **Cognac** fulfills a basic need of  Investors who live in skyscrapers of level 3 or higher.

### Trade

Cognac can be passively sold for 600 or purchased for 1500 per ton. No neutral trader buys or sells Cognac for a special price.

## Production

Cognac is produced in an  Artisan's Workshop: Cognac from  Grapes,  Cherry Wood and  Sugar. The basic production chain is shown below:

**Cognac**

 -2065 -75 -1300 -10 -50

 103550 122 90 60 50 20

* Artisan's Workshop: Cognac
**2** @ 100%
for **2** /min

	+ Vineyard
	**4** @ 100%
	+ Orchard: Cherry Wood
	**1** @ 100%
	+ Sugar Refinery
	**1** @ 100%

		- Sugar Cane Plantation
		**1** @ 100%
Cherry Wood

**Cherry Wood** is an Agricultural Product. By default, it can be produced only in the Old World.

## Usage

### Agricultural Product

 **Cherry Wood** is an Agricultural Product, and is used for the production of other goods.

### Expeditions

Cherry Wood can be used during expeditions, it grants 10 bonus points to Crafting Skill per 50 tons.

### Trade

Cherry Wood can be passively sold for 20 or purchased for 50per ton. No neutral trader buys or sells Cherry Wood for a special price.

### Cognac

**Cognac**

 -2065 -75 -1300 -10 -50

 103550 122 90 60 50 20

* Artisan's Workshop: Cognac
**2** @ 100%
for **2** /min

	+ Vineyard
	**4** @ 100%
	+ Orchard: Cherry Wood
	**1** @ 100%
	+ Sugar Refinery
	**1** @ 100%

		- Sugar Cane Plantation
		**1** @ 100%

### Billiard Tables

**Billiard Tables**

 -5960 -70 -2600 -195 -500 -40

 420300 334 384 120 100 40

* Artisan's Workshop: Billiard Tables
**4** @ 100%
for **4** /min

	+ Orchard: Cherry Wood
	**2** @ 100%
	+ Felt Producer
	**2** @ 100%

		- Alpaca Farm
		**2** @ 100%
	+ Chemical Plant: Celluloid
	**2** @ 100%

		- Cotton Plantation
		**4** @ 100%
		- Orchard: Camphor Wax
		**2** @ 100%
		- Chemical Plant: Ethanol
		**2** @ 100%

			* Lumberjack's Hut
			**1** @ 100%
			* Corn Farm
			**4** @ 100%

### Violins

**Violins**

 -6450 -140 -350 -2600 -200 -45 -250 -50

 396700 280 360 152 130 70

* Artisan's Workshop: Violins
**4** @ 100%
for **4** /min

	+ Furnace
	**2** @ 100%

		- Iron Mine
		**1** @ 100%
		- Coal Mine
		**1** @ 100%
	+ Orchard: Cherry Wood
	**2** @ 100%
	+ Chemical Plant: Lacquer
	**2** @ 100%

		- Sand Mine
		**2** @ 100%
		- Orchard: Resin
		**2** @ 100%
		- Chemical Plant: Ethanol
		**2** @ 100%

			* Lumberjack's Hut
			**1** @ 100%
			* Corn Farm
			**4** @ 100%

### Shopping Arcades

Cherry Wood is also used at Shopping Arcades in the following patents:

**Vanity Screens**
*Furniture Store Patent*

Affects All Old World Residences except Scholar Residences:
• Happiness: +5
• Income: +15%
• Consumption reduction: -20% •  -25%

 -5390 -140 -50 -960 -200 -105 -250 -40

 377300 420 660 272 350 170

* Furniture Store: Vanity Screens
**4** @ 200%

	+ Cotton Mill
	**2** @ 100%

		- Cotton Plantation
		**4** @ 100%
	+ Orchard: Cherry Wood
	**2** @ 100%
	+ Chemical Plant: Lacquer
	**2** @ 100%

		- Sand Mine
		**2** @ 100%
		- Orchard: Resin
		**2** @ 100%
		- Chemical Plant: Ethanol
		**2** @ 100%

			* Lumberjack's Hut
			**1** @ 100%
			* Corn Farm
			**4** @ 100%

**Four-Poster Beds**
*Furniture Store Patent*

Affects All Old World Residences except Scholar Residences:
• Happiness: +2
• Income: +21%
• Consumption reduction: -20% •  -5%

 -2800 -70 -960 -520

 134700 370 500 240 320 140

* Furniture Store: Four-Poster Beds
**4** @ 200%

	+ Bear Hunting Cabin
	**6** @ 100%
	+ Goose Farm
	**8** @ 100%
	+ Orchard: Cherry Wood
	**2** @ 100%
Alpaca Wool

**Alpaca Wool** is an Animal Product. By default, it can be produced only in the New World.

## Usage

### Animal Product

 **Alpaca Wool** is an Animal product, and is used for the production of other goods.See the Production Chains section for more information.

### Expeditions

Alpaca Wool can be used during expeditions, it grants 10 bonus points to Crafting skill and 20 bonus morale per 50 tons.

### Trade

Alpaca Wool can be passively sold for 2 or purchased for 6 per ton. No neutral trader buys or sells Alpaca Wool for a special price..

## Production

Alpaca Wool is produced in a  Alpaca Farm. All regular production chains involving the Alpaca Wool are listed below.

### Ponchos

**Ponchos**

 -20 -40

 1060 12

* Poncho Darner
**1** @ 100%
for **2** /min

	+ Alpaca Farm
	**1** @ 100%

**Supplies:**

• 80  Jornaleros Residences (up to 800  Jornaleros)

• **or** 40  Obreros Residences (up to 800  Obreros)

### Bowler hats

**Bowler Hats**

 -85 -50 -20

 15000 30 4

* Bomb­ín Weaver
**1** @ 100%
for **2** /min

	+ Cotton Mill
	**1** @ 100%

		- Cotton Plantation
		**2** @ 100%
	+ Felt Producer
	**1** @ 100%

		- Alpaca Farm
		**1** @ 100%

**Supplies:**

• 75  Obreros Residences (up to 1500  Obreros)

• **or** 41,7  Scholars Residences (up to 5000  Scholars)

### The High Life

#### Billiard Tables

**Billiard Tables**

 -5960 -70 -2600 -195 -500 -40

 420300 334 384 120 100 40

* Artisan's Workshop: Billiard Tables
**4** @ 100%
for **4** /min

	+ Orchard: Cherry Wood
	**2** @ 100%
	+ Felt Producer
	**2** @ 100%

		- Alpaca Farm
		**2** @ 100%
	+ Chemical Plant: Celluloid
	**2** @ 100%

		- Cotton Plantation
		**4** @ 100%
		- Orchard: Camphor Wax
		**2** @ 100%
		- Chemical Plant: Ethanol
		**2** @ 100%

			* Lumberjack's Hut
			**1** @ 100%
			* Corn Farm
			**4** @ 100%

#### Toys

**Toys**

 -9510 -70 -50 -2600 -200 -240 -750 -80

 672400 438 524 152 130 70

* Artisan's Workshop: Toys
**4** @ 100%
for **4** /min

	+ Felt Producer
	**2** @ 100%

		- Alpaca Farm
		**2** @ 100%
	+ Chemical Plant: Celluloid
	**2** @ 100%

		- Cotton Plantation
		**4** @ 100%
		- Orchard: Camphor Wax
		**2** @ 100%
		- Chemical Plant: Ethanol
		**2** @ 100%

			* Lumberjack's Hut
			**1** @ 100%
			* Corn Farm
			**4** @ 100%
	+ Chemical Plant: Lacquer
	**2** @ 100%

		- Sand Mine
		**2** @ 100%
		- Orchard: Resin
		**2** @ 100%
		- Chemical Plant: Ethanol
		**2** @ 100%

			* Lumberjack's Hut
			**1** @ 100%
			* Corn Farm
			**4** @ 100%

## Alternatives

Alpaca Wool can be also used in the following production chains when particular items are equipped in a  Trade Union.

### Bowler Hats (Milliner)

**Bowler Hats**
*Milliner*

 -75 -60

 12500 27 2

* Bomb­ín Weaver
**1** @ 100%
for **2** /min

	+ Cotton Mill
	**1** @ 100%

		- Cotton Plantation
		**2** @ 100%
	+ Alpaca Farm
	**1** @ 100%

**Supplies:**

• 75  Obreros Residences (up to 1500  Obreros)

• **or** 41,7  Scholars Residences (up to 5000  Scholars)

## Items

The following items may mention Alpaca Wool, or share a name with an item that does.
Beach Ornaments

Beach Ornaments are a set of 8 ornaments, available in New World Rising DLC. Just like other ornaments they generate attractiveness. They are available in Old World, Cape Trelawney and New World regions after reaching 1800  Artistas. They have to be placed within several tiles from the tile neighbouring the coastline (up to around 20 tiles away from the coastline).

Additionally, in the New World the beach ornaments increase the street range of the  Beach. The exact placement of the ornaments is irrelevant, all beach ornaments placed anywhere on the island increase the range of all the beaches on the island.

## Screenshots

Sand - variant 1Sand - variant 2Sand - variant 3Sand - variant 4Sand - variant 5Sand - variant 6Sand - variant 7Sand - variant 8Parasol PicnicPrivate Parasol - variant 1Private Parasol - variant 2Private Parasol - variant 3Resort SunloungersChanging Stall - variant 1Changing Stall - variant 2BoathouseIce Cream ParlourLifeguard Tower
Artur Gasparov

### Biography

Artur Gasparov is a self-proclaimed visionary, francophile, and pursuer of architectural perfection. Breaking from the mirror only to schmooze with the most important critics, Gasparov has little patience for others, or indeed, any empathy at all. As he himself has said, "Every great city is ruined by its people."

**Artur Gasparov** is an architect descended from a noble bloodline. He worked hard for his influence and prestige within the empire, but is held back by a certain perfectionism and is criticized as being neurotic.

He is one of the expanding, AI controlled characters on "Advanced" difficulty, alongside Dr. Hugo Mercier, George Smith, Beryl O'Mara and Carl Leonard von Malching.

## Personality and Tactics

Artur Gasparov's great vision is of a utopian metropolis.
He has great support from the empire, with many praising him as the greatest visionary of modern times.

## Diplomacy

Apart from the varying results from "Flattering", "Insulting" and "Offering Gifts" depending on their likeliness, the relationship with Artur can be affected with the following:

## Reference

Artur was voted in from 6 concepts for NPCs which were showcased on Anno union.

* https://www.anno-union.com/en/vote-your-favorite-npc/

* https://www.anno-union.com/en/union-update-our-union-vote-has-a-winner/
Docklands Ornaments

Docklands Ornaments are a set of 25 ornaments, available in Docklands DLC, which can be put in a harbour area of an island. Just like other ornaments they generate attractiveness. They are available in Old World, Cape Trelawney and New World regions, unlocked after reaching 250  Artisans and 300  Obreros, respectively.

## Screenshots

Crimson LighthousePale LighthouseHarbour CraneIndustrial CraneWarehouseDocked FreighterMoored FreighterLoaded Barge - variant 1Loaded Barge - variant 2Loaded Barge - variant 3Bridge (Open)Bridge (Closed)Drydocked SkiffsShelved RowboatsResting RowboatsFish TrapsCanvased CratesCrates o' GoodsMaterial StacksPile of BarrelsBarrelsBarrels o' GoodsCopper-Roofed KioskSeaside BenchesBleak LampPotted Beech - variant 1Potted Beech - variant 2Potted Beech - variant 3Sylvan Bench - variant 1Sylvan Bench - variant 2Sylvan Bench - variant 3
Anno 1800 Needs Calculators Overview

A quick overview over the need calculators floating around on the web. See also Needs.

Calculators under each section support the content up to that season. Those that support the most game content are listed first.

## Season 1

Properties of Calculators
Materials
* t/min
* Existing Buildings (optional)
* t/min
* Workforce
* Banned goods
* Extra goods
* Workforce modifiers

#### Legend

* Extract Statistics: Download and run AnnoCalculatorServer → open the statistics menu in Anno → the calculator automatically updates population, boosts, and existing buildings when the statistics menu is open
* Boosts: Productivity of factories can be modified (e.g. to reflect working conditions, items, ...).
* Construction Materials: Production chains for construction materials included.
* DLC: Effects from the specified DLCs can be incorporated.
* Multi islands: Create individual islands with separate production chains and population.
* Export: Save and switch between multiple savegames.
* Pop.: Population, i.e. enter number of inhabitants.
* Chains: Display number of chains and (optionally) number of buildings within each chain.
* Buildings: Display total number of buildings per factory.
* t/min: Display production in tons per minute.
* Workforce: Display required workforce of each tier.
* Replace Inputs: Apply items that change the input of a factory (e.g grain instead of flour).
* Consumption Reduction: Consider effects that reduce the consumption (e.g. newspaper, zoo sets, ...).
* Locked Needs: Set the consumption of some good to zero or apply items that have the same effect.
* Extra goods: Apply items that generate goods other than the normal factory output.
* Select Producer: In case several factories produce the same good, select which one should be used for calculation.
Atole

**Atole** is a consumer good available in  Seeds of Change. It is consumed by  Obreros who live in  Hacienda Obrera Quarters. By default, it can be produced only in the New World.

## Usage

### Basic need

 **Atole** fulfills a basic need of  Obreros who live in  Hacienda Obrera Quarters.

### Expeditions

Atole can be used during expeditions, it grants 10 bonus points to diplomacy skill per 50 tons.

### Trade

Atole can be passively sold for ? coins or purchased for ? coins per ton. No neutral trader buys or sells atole for a special price.

## Production

Atole is produced in  Hacienda Atole Maker from  Sugar Cane and  Corn. The basic production chain for atole is shown below:

**Atole**

 -170 -90

 16000 30

* Hacienda Atole Maker
**2** @ 100%
for **2** /min

	+ Hacienda Corn Farm
	**2** @ 100%
	+ Hacienda Sugar Cane Farm
	**1** @ 100%

**Supplies:**

• 17.5 Hacienda Obrera Quarters (up to 700  Obreros)
Cocoa

**Cocoa** is a Plant Product. By default, it can be produced only in the New World.

## Usage

### Plant Product

 **Cocoa** is a Plant product, and is used for the production of other goods.See the Production Chains section for more information.

### Expeditions

Cocoa can be used during expeditions, it grants 10 bonus points to Medicine skill and 20 bonus morale per 50 tons.

### Trade

Cocoa can be passively sold for 4 or purchased for 10 per ton. It can be actively bought from Isabel Sarmento for 10 coins. No neutral trader sells Cocoa for a special price..

## Production

Cocoa is produced in a  Cocoa Plantation. All regular production chains involving Cocoa are listed below.

### Chocolate

**Chocolate**

 -75 -30 -150

 47240 30

* Chocolate Factory
**1** @ 100%
for **2** /min

	+ Sugar Refinery
	**1** @ 100%

		- Sugar Cane Plantation
		**1** @ 100%
	+ Cocoa Plantation
	**2** @ 100%

**Supplies:**

• 37,5  Investors Residences (up to 1875  Investors)

### Tourist Season DLC

#### Food & Drink Venues

Cocoa is also used at Food & Drink Venues in the following recipes:

**Eclair**
*Café Recipe*

Affects All Old World Residences except Scholar Residences:
Happiness: +1
Consumption reduction: -30% •  -15% •  -10%

 -1180 -50 -40 -200 -240

 7640 134 75

* Café: Eclair
**2** @ 100%

	+ Flour Mill
	**1** @ 100%

		- Grain Farm
		**2** @ 100%
	+ Sugar Refinery
	**1** @ 100%

		- Sugar Cane Plantation
		**1** @ 100%
	+ Chocolate Factory
	**1** @ 100%

		- Sugar Refinery
		**1** @ 100%

			* Sugar Cane Plantation
			**1** @ 100%
		- Cocoa Plantation
		**2** @ 100%

## Alternatives

Cocoa can be also used in the following production chains when particular items are equipped in a  Trade Union.

### Chocolate (Quality Chocolatier)

**Chocolate**
*Quality Chocolatier*

 -100 -40 -100

 67400 28

* Chocolate Factory
**1** @ 100%
for **2** /min
and **0,67** /min

	+ Coffee Plantation
	**2** @ 100%
	+ Cocoa Plantation
	**2** @ 100%

 **Chocolate supplies:**

  • 37,5 Investor Residences (up to 1875  Investors)

 **Coffee supplies:**

  • 56,7 Obrero Residences (up to 1133  Obreros)

  • **or** 14,17 Engineer Residences (up to 566  Engineers)

  • **or** 7,08 Investor Residences (up to 354  Investors)

  • **or** 27,77 Technician Residences (up to 555  Technicians)

### Fried Plantains (Master Confectioner)

**Fried Plantains**
*Master Confectioner*

 -30 -55

 23240 20

* Fried Plantain Kitchen
**1** @ 100%
for **2** /min
and **0.67** /min

	+ Plantain Plantation
	**1** @ 100%
	+ Cocoa Plantation
	**2** @ 100%

 **Fried Plantains supply:**

  • 70 Jornalero Residences (up to 700  Jornaleros)

  • **or** 35 Obrero Residences (up to 700  Obreros)

 **Chocolate supplies:**

  • 12,5 Investor Residences (up to 625 Investors)

## Items

The following items may mention Cocoa, or share a name with an item that does.
Battle of Trelawney

Rewards for Scepter Arc
Scepter of Capon (Museum, No Set)
Admiral Nadasky's Sabre (Museum, Battle of Trelawney)
Nadasky's Medal (Museum, Battle of Trelawney)
Hogarth the Harbourmaster, Veteran of Trelawney (Harbourmaster's Office)

Rewards for Capital Arc
Fernando de Faro, Coffee-Lover and All-Round Cad
Susannah Brightwoman, A Glimmer In The Darkness

Capital of Queendom
Sail to HMS Lap of Victory and receive the gift
Build a Small Trading Post
A Fresh Start
Reach city status: Village (100 Farmers)
God's Mandate
Build a Church
Shopping Centre
Build 2 Depot (Harbor)
Build a Harbourmaster's Office
Build a Pier
Capital City
Reach city status: Capital (500 Engineers)
Capital of Culture
Build a Zoo
Build a Compound
Equip any Animal
City of Lights
Produce 50 Lightbulbs
The Mother of All Cities
Reach city status: Metropolis (1750 Investors)
The Great Exhibition
Build the World's Fair
Sail to Extravaganza Steamer and receive the gift

Rag and Bone Man
Sail to Old Nate's Lighthouse
Immersion Test
Deliver to Old Nate's Lighthouse: $14000
Dive at the specified location
Lead into Gold
Deliver to Old Nate's Lighthouse: 5t Scrap
X Marks the Spot
Deliver to Old Nate's Lighthouse: $21000
The Big Blue
Dive at: Old Nate's co-ordinates
The Journal
Attract Art Restorers (500 Artisans)
Deliver to Art Restorers Nadasky's Journal (Unreadable)
Binding Document
Provide the resident with
1t Sewing Machines
4t Flour
Retracing History
Build a University
Sail to the Art Restorers and collect your reward
The Eve of War
Read Nadasky's Journal (Incomplete)
Find the locations mentioned in Nadasky's Journal
The Guard Dogs
The Smugglers' Cove
The Watchtower\*
The Battle of Trelawney
Deliver to Art Restorers Rod of the Scepter of Capon
Read Nadasky's Journal (Near Complete)
Sail to Old Nate's Lighthouse
Jumble Tech
Deliver to Old Nate's Lighthouse
5t Steel
5t Quartz Sand
The Sound of the Sea
Reach the diving spot using the echo-locator
Nadasky's Legacy
Read Nadasky's Journal
Forgotten Heroes
Follow Nadasky's hints to find Wreckage of HMS Ajax
The Santissima Vitoria
Use Richardson's Log to find Santissima Vitoria
Belly of the Whale
Dive at the specified location
Best of Three
Sail to the Grande do Imperio
The Scepter of Capon
Deliver to Art Restorers
Rod of the Scepter of Capon
Pommel of the Scepter of Capon
Eagle of the Scepter of Capon
Provide the resident with
4t Gold
2t Pearls
Quest: Mermaids Purses (from Nate) should proc for this
Sail to Art Restorers
The Capons Roost
Build a Museum (and a plot)
Equip the Scepter of Capon
Tribute to a Legend
Sail to HMS Lap of Victory to receive Admiral Nadasky's military regalia
A Promise Kept
Approach the ship to begin the escort
Fiesta Pack DLC

**Fiesta Pack** is the eleventh Anno 1800 cosmetic DLC, it was released on May 23, 2023. It adds 20 new ornaments and 4 new skins for public buildings (2 for the Marketplace and 2 for the Chapel).

## Official description

*Celebrate the cultural boom of the New World and beautify your residents’ neighborhoods with a combination of over 20 new ornaments and skin variations!*

### New Content

* New model variation for the Chapel
* New model variation for the Market Place
* Public Bench (three variants)
* Organ Cactus
* Rosy Pincushion
* Fence Post Cactus
* Traditional Path
* Traditional Terracotta
* Fountain of Inspiration
* Sunwell
* Jacaranda Tree (three variants)
* Palm Tree (three variants)
* Summer Pavilion
* Mate Stall
* Tropical Fruit Stall
* Market Cart
* Fried Corn Cart
* Mesoan Memorial
* Bright Banners
* Exotic Flower Bed
* Traditional Wall
* Brick Arch
Bowler Hats

**Bowler Hats** are a Consumer Good consumed by four different population tiers: As a basic need of  Obreros and  Artistas; as a luxury need of  Scholars; and as a lifestyle need of  Tourists. By default, they can be produced only in the New World.

## Usage

### Basic need

 **Bowler Hats** fulfill a basic need of  Obreros and  Artistas.

  Hacienda Obrera Quarters | 0.000888888
  Artistas | 0.000444444
  Hacienda Artista Quarters | 0.000999999

### Luxury need

 **Bowler Hats** fulfill a luxury need of  Scholars.

### Lifestyle need

 **Bowler Hats** fulfill a lifestyle need of  Tourists.

### Expeditions

Bowler hats can taken on board of the ship for expeditions but it has no particular use and grants no bonus points to any skill.

### Trade

Bowler hats can be passively sold for 22 coins or purchased for 56 coins per ton. Neutral traders or pirates offer no special deals involving bowler hats.

## Regular Production

Bowler hats are produced in  Bombín Weaver from  Cotton Fabric and  Felt. The basic production chain for Bowler Hats is shown below:

### Bowler Hats

**Bowler Hats**

 -85 -50 -20

 15000 30 4

* Bomb­ín Weaver
**1** @ 100%
for **2** /min

	+ Cotton Mill
	**1** @ 100%

		- Cotton Plantation
		**2** @ 100%
	+ Felt Producer
	**1** @ 100%

		- Alpaca Farm
		**1** @ 100%

**Supplies:**

• 75  Obreros Residences (up to 1500  Obreros)

• **or** 41,7  Scholars Residences (up to 5000  Scholars)

## Production with Items

When particular items are equipped in a  Trade Union, Bowler Hats are involved in specific modified production chains, or can be obtained as an extra good alongside the production of other goods.

### Using Alpaca Wool instead of Felt

**Bowler Hats**
*Milliner*

 -75 -60

 12500 27 2

* Bomb­ín Weaver
**1** @ 100%
for **2** /min

	+ Cotton Mill
	**1** @ 100%

		- Cotton Plantation
		**2** @ 100%
	+ Alpaca Farm
	**1** @ 100%

**Supplies:**

• 75  Obreros Residences (up to 1500  Obreros)

• **or** 41,7  Scholars Residences (up to 5000  Scholars)

## Town Hall items

There are no Town Hall items which involve bowler hats in any way.
Felt

**Felt** is an Intermediate Good. It is also consumed as a lifestyle need of  Jornaleros. By default, it can be produced only in the New World.

## Usage

### Intermediate Good

 **Felt** is an Intermediate good, and is used for the production of other goods. See the Production section for more information.

### Lifestyle need

 **Felt** fulfills a lifestyle need of  Jornaleros.

  Hacienda Jornalero Quarters | 0.00075

### Trade

Felt can be passively sold for 4 or purchased for 10 per ton. No neutral trader buys or sells Felt for a special price..

## Production

Felt is produced in a  Felt Producer from  Alpaca Wool. Felt is involved in the following production chains:

### Bowler Hats

**Bowler Hats**

 -85 -50 -20

 15000 30 4

* Bomb­ín Weaver
**1** @ 100%
for **2** /min

	+ Cotton Mill
	**1** @ 100%

		- Cotton Plantation
		**2** @ 100%
	+ Felt Producer
	**1** @ 100%

		- Alpaca Farm
		**1** @ 100%

**Supplies:**

• 75  Obreros Residences (up to 1500  Obreros)

• **or** 41,7  Scholars Residences (up to 5000  Scholars)

### The High Life DLC

#### Billiard Tables

**Billiard Tables**

 -5960 -70 -2600 -195 -500 -40

 420300 334 384 120 100 40

* Artisan's Workshop: Billiard Tables
**4** @ 100%
for **4** /min

	+ Orchard: Cherry Wood
	**2** @ 100%
	+ Felt Producer
	**2** @ 100%

		- Alpaca Farm
		**2** @ 100%
	+ Chemical Plant: Celluloid
	**2** @ 100%

		- Cotton Plantation
		**4** @ 100%
		- Orchard: Camphor Wax
		**2** @ 100%
		- Chemical Plant: Ethanol
		**2** @ 100%

			* Lumberjack's Hut
			**1** @ 100%
			* Corn Farm
			**4** @ 100%

#### Toys

**Toys**

 -9510 -70 -50 -2600 -200 -240 -750 -80

 672400 438 524 152 130 70

* Artisan's Workshop: Toys
**4** @ 100%
for **4** /min

	+ Felt Producer
	**2** @ 100%

		- Alpaca Farm
		**2** @ 100%
	+ Chemical Plant: Celluloid
	**2** @ 100%

		- Cotton Plantation
		**4** @ 100%
		- Orchard: Camphor Wax
		**2** @ 100%
		- Chemical Plant: Ethanol
		**2** @ 100%

			* Lumberjack's Hut
			**1** @ 100%
			* Corn Farm
			**4** @ 100%
	+ Chemical Plant: Lacquer
	**2** @ 100%

		- Sand Mine
		**2** @ 100%
		- Orchard: Resin
		**2** @ 100%
		- Chemical Plant: Ethanol
		**2** @ 100%

			* Lumberjack's Hut
			**1** @ 100%
			* Corn Farm
			**4** @ 100%

## Items

The following items may mention Felt, or share a name with an item that does.
Dtundtuncan - Pegasus

**Dtundtuncan** and **Pegasus** are cargo airships, available in  Empire of the Skies DLC (Pegasus also requires  The Passage DLC), and can be built in  The Old World (and  Cape Trelawney) or  The New World in the  Rigid Airship Hangar.

## Helium vs Arctic Gas

Dtundtuncan is constructed using  Helium and has appropriate Helium Gas Cells modifier, while Pegasus variant which uses  Arctic Gas receives appropriate Arctic Gas Chambers modifier.

**Helium Gas Cells**

* Hitpoints +100

**Arctic Gas Chambers**

* Movement Speed: +30%
* Damage from Ships: +20%
* Damage from Cannons: +20%
* Maintenance Cost: -35%
* Cargo Slowdown: +15%
Fiesta Ornaments

Fiesta Ornaments are a set of 20 ornaments, available in Fiesta Pack DLC. Just like other ornaments they generate attractiveness. They are available in Old World, Cape Trelawney and New World regions right from the beginning.

## Screenshots

Public Bench - Variation 1Public Bench - Variation 2Public Bench - Variation 3Organ CactusRosy PincushionFence Post CactusTraditional Path - Variation 1Traditional Path - Variation 2Traditional Path - Variation 3Traditional Terracotta - Variation 1Traditional Terracotta - Variation 2Traditional Terracotta - Variation 3Fountain of InspirationSunwellJacaranda Tree - Variation 1Jacaranda Tree - Variation 2Jacaranda Tree - Variation 3Palm Tree - Variation 1Palm Tree - Variation 2Palm Tree - Variation 3Summer PavilionMate StallTropical Fruit StallMarket CartFried Corn CartMesoan MemorialBright Banners - Variation 1Bright Banners - Variation 2Bright Banners - Variation 3Bright Banners - Variation 4Bright Banners - Variation 5Exotic Flowerbed - Variation 1Exotic Flowerbed - Variation 2Exotic Flowerbed - Variation 3Exotic Flowerbed - Variation 4Exotic Flowerbed - Variation 5Exotic Flowerbed - Variation 6Exotic Flowerbed - Variation 7Traditional Wall - Variation 1Traditional Wall - Variation 2Traditional Wall - Variation 3Traditional Wall - Variation 4Traditional Wall - Variation 5Traditional Wall - Variation 6Brick Arch
Cement

**Cement** is a raw material. By default, it can be produced only in the Old World.

## Usage

### Raw Material

 **Cement** is used as a raw material in production of  Reinforced Concrete.

### Construction

Cement is used for the construction of the  World's Fair,  The Iron Tower, the  Research Institute and the  Airship Hangar.

### Expeditions

Cement can be used during expeditions, it grants 20 bonus points to crafting skill and 20 bonus morale per 50 tons.

### Trade

Cement can be passively sold for 100 or purchased for 250 per ton. It can be actively bought from Eli Bleakworth for 250 coins. No neutral trader buys cement for a special price.

## Production

Cement is produced in a  Limestone Quarry. All regular production chains involving Cement are listed below.

### Reinforced Concrete

**Reinforced Concrete**

 -2400 -350 -300 -10

 74400 112 170 120 120

* Concrete Factory
**4** @ 100%
for **4** /min

	+ Furnace
	**2** @ 100%

		- Iron Mine
		**1** @ 100%
		- Coal Mine★
		**1** @ 100%
	+ Limestone Quarry
	**2** @ 100%

★ The  Coal Mine may be replaced with two  Charcoal Kilns

for   +10 +30 -10 -400 -4 +5
Explorer Shelter

* The Arctic

*Your residents live here. Residents provide income and workforce.*

**Explorer Shelter** is the first type of Residence available in The Arctic, which requires  The Passage DLC. As long as it is connected to the  Trading Post it can provide housing for the  Explorers. Fulfilling needs of residences can increase the explorer population and their workforce, heat, and income they generate. After fulfilling all basic needs, an explorer shelter can be upgraded into  Technician Shelter for the cost of 4 tons of  Timber.

## Needs

*For more information, see: Needs*

The consumption, supply and income values correspond to a residence with maximum capacity of 10 residents (disregarding residents from lifestyle needs).

## Items

Some items when equipped in arctic lodges can have an impact on explorer shelters.
Bente Jorgensen

### Biography

Bente is the young heir to the Jorgensen Trust, a philanthropic venture of her late father's. She is an alarmingly friendly individual, caring for all around her. An intrepid traveller, she believes the world exists for all to delight in and explore! Naturally, she is friends with almost everyone...

The young **Bente Jorgensen** is the latest in a long and storied family, and has recently inherited control of the wealthy Jorgensen Trust from her father. Bente is a chipper, eager young woman who has a fascination with the natural world and an almost preternatural talent for making friends. It's difficult to be unhappy when Bente Jorgensen is around; for her, every day is an adventure and she's all too eager to take everyone she meets along for the ride.

Bente is one of the three expanding, AI controlled characters on "Normal" difficulty, alongside Princess Qing and Willie Wibblesock.

## Personality and Tactics

Bente Jorgensen is the game's easiest "opponent", and unless the player goes out of their way to make an enemy of her she will quickly be seeking to ally with them. She dislikes fighting, and will never build a strong military; however, if given room to grow she will produce a strong economy and happily throw money at her friends. If allied to a player, she will ask their permission before looking for new islands to expand to, as well.

Bente's few dislikes include pollution and propaganda; making your islands too dirty or lying too egregiously will upset her. She likes trade, happy populations, and expeditions--apart from pure money, gifts from Bente tend to be animals for your zoo.

When defeated, she offers highly sociopathic traits, claiming she should have been for one time egoistical enough to cut the player's throat.

## Diplomacy

Apart from the varying results from "Flattering", "Insulting" and "Offering Gifts" depending on their likeliness, the relationship with Bente can be affected with the following:

## Trivia

Bente Jorgensen is the latest in the Anno tradition of having the easiest AI opponent be a member of the Jorgensen family. Her past relatives include the bard Leif (Anno 1404) and the easygoing Hendrik (Anno 1701), and her descendants include the environmentalist Tilda (Anno 2070) and the trader Ville (Anno 2205).