Calendars And Time

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(THIS PAGE IS CURRENTLY IN PROGRESS. DATES MAY BE INACCURATE, UNDER CONSTANT REVISION)

This page is an attempt at information relating to the flow of the concept of time within the game world. The information held here is both overtly metagame and completely within character depending on the context of character and the location within the game world.

To anyone reading this wiki that is not my players; these are all separate Campaigns and Editions of Dungeons and Dragons and other Franchises conglomerated into a singular metaverse planescape, adapted and homebrewed or left alone as I saw fit and necessary to tell a story. Credit to all wiki's and sources that I mercilessly adapt from.

### In-Character:

#### 24-Hour Cycle:

Rare would be the character that doesn't understand Yesterday, Today, and Tomorrow. In locations where the cosmos does not generate an obvious day or night cycle it is common for a character to refer to times as Peak or Antipeak relative to the activity levels of people around them. This does not necessarily correlate traditional day and night but simply activity level.

#### Weeks, Months, and Years:

Weekdays and an understanding of dates are only useful for those whom have a cosmos to timeline or some other form of static timekeeping.

### Out-of-Character:

Play sessions can fluctuate from 6 Second Turn Initiative order intervals during intense moments (Such as combat) with Short Rests and Long Rests as 1 hour and 8 hours respectively. During extensive travel or down-time moments the Short Rests and Long rests become altered to facilitate resource management over time.

#### Travel Times:

A party may travel as a group at the speed of its slowest Member.

25ft / 6 Seconds equates to 15,000ft in an hour. A mile is 5280ft and as such a party will travel roughly 2.8 Miles in an Hour. For the purposes of ease of math for calculating distances this is rounded down to 2.5 MPH, the reduction of .3 Per Hour is for your characters doing mild traveling actions such as staying aware of their surroundings or stopping for various biological reasons lesser then a "Short Rest"

30ft / 6 seconds equates to 18,000ft in an hour. This party travels at 3 MPH. .4 miles rounded down for aforementioned reasons.

20ft / 6 seconds equates to 12,000ft in an hour. This party travels at 2 MPH. .2 miles rounded down for aforementioned reasons.

On longer travel a party can opt to move **up to** double or half it's travel speeds at 5ft per turn increments. Going Slower enables traveling stealthy and increases in strength of scouting checks related to Wisdom. Going faster negatively impacts your ability to travel stealthy or percieve your surroundings.

-15 ft / 6 seconds party movement - [Wisdom] Checks +5, [Stealth] and [Deception] Checks +5

-10 ft / 6 seconds party movement - [Wisdom] Checks +5, [Stealth] Check +5

-5 ft / 6 seconds party movement - [Stealth] Possible

0 = Normal

+5 ft / 6 Seconds party movement - [Wisdom] Checks -5. Nature checks Disabled.

+10 ft / 6 seconds party movement - [Wisdom] Checks -5 AND Disadvantaged.

+15 ft / 6 seconds party movement - [Wisdom] and other travel checks Disabled.

+20 ft / 6 seconds party movement - Previous + 1 level of Exhaustion.

+25 ft / 6 seconds party movement - Previous + 2 levels of Exhaustion.

+30 ft / 6 seconds party movement - Previous + 3 levels of Exhaustion.

### Historical Timelines:

These are event timelines and descriptions of calendars recorded by various Historians over the years as best they can.

#### Toril:

The planet of Toril widely uses the calendar of Dale Reckoning, abbreviated to DR. This event was the raising of the first Standing Stone between the Elves of Cormanthyr and the Humans of Dale in the Year of Sunrise, 1 DR. This Calendar was formed on the continent of Faerun and popularized and expanded globally by trade nations.

Before Dale Reckoning the common reference of years was the Netherese Year Calendar, abbreviated to NY. 1 NY is approximately -3859 DR and celebrates the rise of the Netherese Nation under the guidance of the Archmage Nether. In the year -339 DR or 3520 NY, the Archmage Krasus caused the event known as the Fall of Netheril.

One of the great floating cities of Netheril crashed into a mountainside of Faerun during the fall and broke through into the Underdark caverns below. From the wreckage of this ancient magic metropolis the Dwarves carved their crowning achievement, the megacity of Brazenthrone. What was once a small clan of Hill Dwarves became the most mighty Dwarf empire of Faerun over the course of roughly 500 years, from -200 DR to 300 DR. The construction of this megacity involved the enslavement of many races of the Underdark that the Dwarves controlled with a xenophobic superiority. Over the next thousand years the Dwarves and their subordinate races lived in a relatively stable society creating technomagical marvels that served to continuously expand the might of the Dwarves. It wasn't until one of these creations rebelled, the Warforged, that eventually Brazenthrone was abandoned. Between genocide and abandonment, Brazenthrone now sits as a ghost town. The next great empire was that of Gandajar, expanding exponentially with the abandonment of Brazenthrone in 1400 DR. Gandajar prospered up until the Mindflayer Invasion of 1985 DR.

#### Oerth:

##### The Time of Elves:

The planet of Oerth has been riddled with strife over its history destroying much of the records of the otherwise long lived races. The most accurate surviving records sit with the Cult of Knowledge in Kyunin as of the year 585 CY. With years referred to as the Common Years, or CY for short; most known history begins with the 4 Elven Cities of the Seasonal Courts related to the Feywild in the rough approximate year of -2000 CY. These cities were The City of Summer Stars, The City of Autumn Leaves, The City of Winter Snow and the City of Spring Waters. Before this time creation myths of the Elves and Orcs claim that respective demi-gods of their races battled across the continent of Oerik and where their blood fell nations of races rose. By -2000 CY these cities are already prosperous and populous places. Over the next millennia a human population rose on the eastern continent of Flan. These humans were known as the Flan, a barbaric race dominated by an Oligarchy of Necromancers.

##### The War of the Dead:

In the approximate years of -1000 CY to -500 CY a mad Flaness Necromancer waged war with the Elven Empires. Drowning the city of Spring Waters beneath the waves of the ocean and disintegrating The City of Summer Stars into a twisted desert. Orcs settled near the desert and called it Dursh u Burz Nen, which translates into common as The Night Below. Before the Necromancer could turn his rage on the remaining Cities of Winter Snow and Autumn Leaves, they disappeared entirely from Oerth.

##### The Human Element:

The remaining elves fought a war of attrition against the horde of Undead for hundreds of years until the Necromancer's own general, The First Vampire Kas, betrayed him with a sword of his own creation. In the power void, two main groups of humans took control. The two groups of Humans were known by the remnants of the Elvish, Orcish and Dwarvish civilizations as the Seulians and the Bakluvians. Both cultures considered themselves the true descendants of ancient Flaness humans. The Seulians ruled over the enslaved Bakluvians with a rebel army of Bakluvians fighting continuously agains the Seulians from between -484 CY and -470 CY. The two human cultures eventually caused mutual destruction upon one another. If records by academics in the northern human state of Barovia are to be believed; the Empire of Seul's Archmage's cooperatively wrote the equation for a tenth level spell later named Invoked Devestation which erased most of Bakluvia from the continent of Oerik. As a last ditch effort the priests and clerics of Bakluvia gathered at the holy site of Tovag Bargu and called down an event later named as the Rain of Colorless Fire over the Empire of Seul.

##### Modern Times:

From the ashes of the great empires rose the Great City of Greyhawk around -300 CY far to the east. Greyhawk sat on the edge of the continent Oerik and the continent of Flan. The desert capitol of Larunda arose around 100 CY in the center of Oerik. Kyunin and the Monasteries of Knowledge in the Southwest of Oerik came back into contact over the desert known as The Landsea (The Common name for the Orcish Night Below) when Noble Houses of Larunda established air shipping lines with magically powered Airships in 300 CY. Far south past Kyunin and the Tempest Ocean is the Dwarven capitol of Sanctuary which only small amounts of information is known by scholars, which is only a small amount more then the continent of Flan which is constantly enshrouded in a dense fog.

#### Athas:

In the Calendar of Kings, years are counted off using a pair of concurrently running cycles; one of eleven parts, the other of seven. The eleven-part, or endlean cycle, is counted and spoken first, in the order presented below. The seven-part, or seofean cycle, is counted and spoken second. The endlean cycle is complete when Athas’ two moons, Ral and Guthay, meet in the heavens – a major eclipse that occurs once every 11 years. The seofean cycle is more abstract, meeting when agitation in the cosmos leads to fury.

Every 77 years the cycle repeats itself, ending with a year of Guthay’s Agitation and starting again with a new year of Ral’s Fury. Each 77-year cycle is called a King’s Age; there have been 189 complete King’s Ages since Tyr adopted this calendar (more than 14,500 years) as presented in the Roll of Years.

So, the first year of each King’s Age is a year of Ral’s Fury. The next year is a year of Friend’s Contemplation, followed by a year of Desert’s Vengeance, etc. The 76th year of each king’s age is a year of Enemy’s Reverence, followed by the 77th year, a year of Guthay’s Agitation.

##### The Blue Age

The Edenic Blue Age when Athas was once covered with a vast body of life-giving water under a blue sun. Halflings ruled Athas during this time, building a powerful civilization. They were nature-masters and life-shapers, able to produce anything they needed by manipulating the principles of nature itself. The age came to an end by accident. The halflings of the great city of Tyr’agi tried to increase the sea's fecundity in order to produce more creatures and plants. The experiment failed, however, instead choking the sea with a toxic brown tide that spread across the waters, killing everything it touched.

##### The Green Age

General historians claim that the Green Age began approximately 14,000 years before the setting's starting period. Desperate to save themselves and Athas from the brown tide, the halflings built the Pristine Tower, a powerful talisman that could harness the energies of the sun. The light of the Pristine Tower burned away the brown tide but also changed the planet. The sun changed from blue to yellow. The endless sea receded, revealing a verdant world of plant life. The halflings' civilization came to an end and most of them withdrew from the world and spiraled into savagery. The last of the nature-masters transformed themselves into new races, becoming humans, demihumans, and other humanoids that repopulated the world and built new civilizations. The former halfling center of Tyr’agi was renamed Tyr and the other great cities of the Tyr region, such as Ebe, Bodach and Giustenal, were built during this period. Due to mutations caused by the power of the Pristine Tower, the new people of Athas discovered they were gifted with a myriad of psionic powers. Soon a high standard of living was achieved for those dwelling in the cities supported by wonders created with psionics.

##### The Time of Magic

Among the new races were a rare and powerful race known as the pyreens. One of their number, Rajaat, would bring about sweeping changes to Athas. Rajaat discovered magic eight thousand years before the current age. Seeking more power he took possession of the Pristine Tower. Here he mastered this new force and developed two distinct ways; one that preserved nature, known as preserving, and one that exploited it, known as defiling. He taught preserving magic to the public but secretly selected fifteen human students with a potential for both psionics and magic for a darker purpose. Using the power of the Pristine Tower to harness the energy of the yellow sun, he transformed these fifteen into his Champions. Besides their native psionic powers and defiling magic, they were imbued with immortality and the ability to draw magical energy from living creatures through the use of obsidian orbs. The process of creating the Champions turned the sun from yellow to red.

##### The Cleansing Wars

Rajaat's ultimate desire was to exterminate all races except the halflings and return Athas to the splendor of the Blue Age. About 3,500 years before the current age, Rajaat assigned each of his Champions a race to exterminate and the ensuing years of struggle were known as the Cleansing Wars. The unbridled use of defiling magic unleashed by Rajaat and his Champions during the wars desolated the land, turning much of it into a savage, desert wasteland under a burning crimson sun. The non-existence of many of the typical D&D races, such as trolls and goblins, is due to these wars.

##### The Age of the Sorcerer-Kings

The struggles would have continued to completion had the Champions not discovered that Rajaat's true plans did not include their survival. Approximately 2,000 years before the current age the Champions, led by Borys of Ebe, rebelled against their creator and used one of Rajaat's talismans, the Dark Lens, to imprison him in a shadow realm known as the Black. With Rajaat imprisoned, the former Champions renamed themselves Sorcerer-Kings and despotically divided up the surviving city-states among themselves. His escape would spell doom for all of them, so the former Champions selected Borys as Rajaat's warden. As warden, Borys would need to be transformed into a true dragon, a creature nearly unheard of in the setting, in order to be able to cast the spells required to maintain Rajaat's prison. The ritual that transformed Borys into a dragon caused him to go mad and embark on a century-long defiling rampage. The defiling during the Cleansing War had been substantial, but Borys's rampage was the tipping point that turned Athas into a hellish desert.

### Sigil:

Sigil is one of those locations that does not regularly track a calendar instead tracking things over time based upon a mysterious object owned by the Lady of Pain. It takes powerful necromantic arts to keep a timepiece that measures alongside the Lady of Pain's. These items are illegal due to there necromantic creation, in addition the Lady of Pain finds it distasteful that anyone would measure time the same way she does.

Still, the people use Yesterday, Today, and Tomorrow relatively easily to do what needs to be done. Tracking time simply with Peak and Antipeak. For longer time periods they may refer to the length of a Factols reign. Such as the current 5th Year of Bria Tomay (Most people don't gauge based on the leadership of the Free League, that is simply one of the Factols players have met. The most common reference of time is by the leaders of the Fraternity of Order, currently run by Factol Hashkar). Generally these years align with a general understanding of Toril's Dale Reckoning calender year for an unknown reason and as such historians attempting a record of events in Sigil will often refer to DR.

#### **Ancient History**

* ~Hashkar -4000 ~ -2205 DR
	+ The second fiendish Age of Exploration, including the first discovery of Sigil.
	+ The only near-successful attempt at displacing the Lady of Pain from her rule of Sigil is made by a mortal mage; though this attempt ultimately failed, the Lady herself was missing from the city for weeks after the conflict, assumedly recovering from the strain. The mage that attempted this coup was imprisoned in the depths of Pandemonium for his efforts.
* ~Hashkar -3900 ~ -2105 DR
	+ The Lady of Pain begins Mazing people, rather than trapping their essences in black soul crystals in the lowest layer of Pandemonium.
* Hashkar -3876 ~ -2081 DR  - The first Modron March.
* Hashkar -3873 ~ -2078 DR - The god Aoskar is slain by the Lady of Pain and his high temple is destroyed, after the defection of a dabus to his priesthood. Four portals in Sigil vanish in the aftermath of this incident.
* Hashkar -3873 ~ -2078 DR - The four portals that vanished following the death of Aoskar reappear for a period of two months before vanishing once more. The dwarf Fargullen steps through one in the Lower Ward, but does not return before the portals vanish once more.
* Hashkar -3778 ~ 2073 DR - The four missing portals reappear once more for another two months; their regular pattern gains them the nickname blinks. Fargullen reemerges through the Lower Ward portal, now known as the Second Door, speaking dire prophecies of a future age regarding Aoskar, the Lady, and the fate of Sigil, before being flayed by the Lady herself.
* Hashkar -3584 ~ -1879 DR - The blinks reappear for two months.
* Hashkar -3384 ~ -1679 DR - The blinks reappear for two months. The mercurial brothers Lathuraz and Zarulaz emerge through the Fourth Door, the only recorded time any has used that portal in either direction since the death of Aoskar. Lathuraz proceeds to rampage through the planes for the next 500 years, dominating those he referred to as "lesser beings" across the entire multiverse, taking Sigil as his base of operations. Zarulaz attempts to stop Lathuraz's actions, but Lathuraz evades him over the course of the next centuries. Zarulaz begins gathering allies and objects that could help stop or banish Lathuraz.
* Hashkar -2985 - The blinks reappear for two months. Zarulaz is disabled and thrown through the Second Door by Lathuraz, but his allies manage to imprison Lathuraz beyond the Third Door.
* ~Hashkar -1975 - Malcanthet, a survivor of the War of Ripe Flesh, takes the title of Queen of the Succubi, after having worked since the end of the War against the only figures that could contend for the title, the other three survivors: Shami-Amourae, Xinivrae, and Lynkhab.
* Hashkar -1132 - The Occluded Empire of Vecna runs across a wide swath of the Prime realm of Oerth. At some time during this period, Vecna pens the Codex of the Infinite Planes
* Hashkar -1023 - Skall founds the Dustmen.
* ~Hashkar -975 - 12 factols appeal to the Lady of Pain at the current location of the Twelve Factols inn about halting the slow Sigilian take-over of the Expansionist faction. In response, the Lady mazes their factol, Vartus Timlin, and bars the Expansionists from the city. This faction dissolves soon after.
* ~Hashkar -975 - The Bleak Cabal is founded.
* Hashkar -885 - The blinks reappear for two months. The portal chronicler Triand studies the four portals, attempting to discover their keys; though he's able to determine the key to the Third, the others elude him.
* Hashkar -856 - The Fraternity of Order is founded.
* Hashkar -853 - The Fraternity of Order begins the Lexicon of the Abyss, after their discovery of the once-lost keep of Cabiri the Watching Master on Pazunia and its many connections to deeper layers of the Abyss.
* ~Hashkar -775 - The Planewalker's Guild is founded in Sigil, taking advantage of its position as a hub of multiversal travel.
	+ The Athar are formed from the meeting of Dunn and Ciro at the site of the Shattered Temple relatively soon after the death of Aoskar.
	+ The faction known today as the Believers of the Source is founded.
	+ The Sign of One is founded.
	+ The Transcendent Order is founded.
* Hashkar -654 - The Tzunk College of Academic Arts is founded by the Oerthian Tzunk in Sigil.
* Hashkar -629 - Following Tzunk's death in the City of Brass, his university falls into arrears and is repossessed by the Fated, becoming their new headquarters, the Hall of Records.
* Hashkar -575 - The Society of Sensation is first formed, as a loose organization at this time rather than a faction.
* Hashkar -573 - The Society of Sensation purchases and clears a large lot in the Clerk's Ward to begin work on what will become the Civic Festhall, drawing from all the planes and a thousand Prime worlds to choose the most aesthetically perfect materials for its construction.
* ~Hashkar -570 - The earliest known reference to what may be the modern day Revolutionary League.
	+ The slow rise of law in Sigil is counterbalanced once more; this time by a new flow of visitors, travelers, and tourists into Sigil, encouraged to no small degree by the Sensates and their regular performances and shows at the still-being-constructed Civic Festhall. With the sudden influx of beings from across the multiverse, they bring with them a number of various philosophies of existence, life, and the like, philosophies that oft conflicted with both one another and those held by the city's small group of existing factions. This quickly leads to the now-infamous 10 year Public Debates, where the growing numbers of factions confronted one another in the arena of the Hall of Speakers in manners both pleasant and not.
* ~Hashkar -520 - The growing interest in and influence of the factions embroils the entire city of Sigil, outsiders and natives alike; chaos reigns on the streets as the occasionally heated debates turn violent increasingly often, even within the Lady's Ward. Though factions had existed in Sigil for centuries before this, this is most commonly considered the beginning of the "kriegstanz".
* Hashkar -503 - "Great Upheaval:" Sigil's over four dozen factions are restricted by order of the Lady of Pain to 15.
	+ The loose organization of the Sinkers evolves into the Doomguard.
	+ The Mercykillers are formed from the merger of the Sons of Mercy and the Sodkillers.
	+ The Society of Sensation coalesces into a true faction.
	+ The Athar temporarily depart the city of Sigil for a complex at the foot of the Spire.
	+ The shakeup caused by the Upheaval inflates the membership of the Indeps to almost one million.
* Hashkar -477 - Construction finally completes on the Civic Festhall.
* ~Hashkar -470 - A plague strikes the Indeps, reducing its membership from its tremendous heights down to a mere 20,000. The plague then vanishes, leading some to develop theories of a conspiracy against the Free League.
	+ The Fraternity of Order cedes the duty of law enforcement in Sigil to the Doomguard and Mercykillers, deciding to instead handle judicial matters only.
* ~Hashkar -418 ~ 1377 DR - A massive portal the size of a tenement opens from a Blood War battlefield to the HiveWard in Sigil, bringing with it massive numbers of baatezu and tanar'ri in the midst of fighting. The portal remains only for a few days before receding, the two forces departing with it for the most part, but the damage caused by the spill-over remains to this day in the form of the Slags, as well as the tanar'ri creation known as the Kadyx.
* ~Hashkar -415 ~ 1380 DR - Shekelor makes his ultimately-failed attempt at dethroning the Lady of Pain from Sigil, using the aid of the mage that tried such eons hence. He vanishes mysteriously after his attempt.
* ~Hashkar -410 ~ 1385 DR - Shekelor reappears in the midst of the City Courts of Sigil, and spontaneously combusts immediately thereafter.
* ~Hashkar -400 ~ 1395 DR - Due to increasing numbers of fair-weather namers amongst the factions, they agree to enforce a strict requirement amongst their ranks of single-faction membership only, with members of one faction not allowed membership in any other Sigilian faction, guild, or sect. Due to the by-now tremendous influence of the factions in Sigil, this has the side effect of depressing the memberships of many of Sigil's guilds to the point of near-nonexistence.
* ~Hashkar -395 - The Planewalker's Guild departs Sigil as a consequence of its dwindling membership and influence thanks to competition from the factions, hoping that by no longer being a Sigilian guild, it can recover from its current nadir. Selling off its holdings and collections, the Guild becomes an itinerant organization, keeping no halls and few safe houses.
* Hashkar -385 - The blinks reappear for two months.
* ~Hashkar -370 - The Bleak Cabal take over the Bedlam Blight asylum, renaming it the Gatehouse.
* Hashkar -360 - The Harmonium are founded on the prime world of Ortho.
* ~Hashkar -330 - Ravel Puzzlewell challenges the Lady in Sigil and threatens to open the Cage to the planes, and is banished to a Maze as a result.
* Hashkar -275 - The first recorded appearance of the Demiplane of Dread, as it takes Strahd von Zarovich into its mists.
* ~Hashkar -260 - The Harmonium take over Ortho and begin to solidify control under a one-world government.
* Hashkar -174 - A Harmonium army nearly a million strong marches on the Caverns of the Skull Goddess in what is known on Ortho as the War of Iron, as the organization's first actions on the planes. It fails utterly, wiped out but for a single survivor who manages to escape to Sigil; the organization's first discovery of that city.
* Hashkar -168 - The Revolutionary League murders the factol of the Mercykillers, spawning a war that eventually embroils a full dozen factions, and resulting in the dissolution of the Incanterium, the Zactar, and the Ochlocrats. The Harmonium, having been waiting for such an opportunity, move into Sigil, quickly filling one of these new-found gaps to become one of the city's 15 factions. The Athar take this chance to return as well, once more taking possession of the Shattered Temple from the vagrants and barmies that had been calling kip there.
* Hashkar -168 - The Harmonium attempt to take over the task of city guard for the city from the Doomguard. War breaks out between the two factions; the Doomguard invade and take the Armory, and the Harmonium begin a siege that continues for months.
* Hashkar -167 - Enraged by the philosophy of the Athar, a factor of the Harmonium redirects patrols to assault the Shattered Temple. The factor is mazed, but the faction still institutes discrete guerrilla strikes against the faction for some time.
* Hashkar -166 - The Hall of Speakers finally acts to stop the continued warfare of the Harmonium against both the Doomguard and the Athar, threatening to revoke the faction status of both the Harmonium and the Doomguard. The Doomguard are forced to sign a blood pact swearing to never again instigate war in Sigil. The Harmonium are given the duty of city guard, with the Doomguard taking the new duty of creating and distributing weapons for the factions. The Harmonium proceeds to move its fight against the Athar to the arena of political debate, bringing the Mercykillers and the Fated on their side against the Athar.
* ~Hashkar -20 ~ 1775 DR - The first reference to the Xaositects under their current name, though references to near-identical factions under other names (including the above-mentioned Ochlocrats) can be found dating back centuries.
	+ "Days of Xaos:" The Sensates throw a massive party for the newly-formed Xaositects, as a show of welcome to the city. With over a thousand Xaositects in one place, and with the encouragement of a few Anarchists, perhaps the biggest riot in the history of the planes hits Sigil. The riot quickly swells over the next day as the Doomguard, the Bleak Cabal, and a number of Indeps join in, despite all attempts of the Harmonium, the Mercykillers, the Guvners, and even the Ciphers to quell it. Oddly enough, no intervention by the Lady of Pain was recorded, likely thanks to the lack of any leaders to Maze and little impetuous to slaughter them all. The riot continues for the course of a week before finally petering out; by the end of the riot, the City Court had burned for hours before being quenched, the Hall of Records had nearly collapsed, a fire had swept through the Hive Ward, and thousands are recorded as having died.

#### **Hashkar's Reign**

* Hashkar 1 ~ 1795 DR- Hashkar becomes factol of the Fraternity of Order, replacing Factol Lariset the Inescapable following her mysterious disappearance.
* Hashkar 24 - A few Xaositects manage to assassinate the factol of the Harmonium by hitting him in the head with an hourglass.
* ~Hashkar 25 - The Planewalker's Guild makes a settlement on the Infinite Staircase and takes it as a new base of operations, though it still keeps many of the trappings of the nomadic existence it's held the last few centuries.
* Hashkar 27 - The Modron March returns to Mechanus.
* Hashkar 70 - Duke Rowan Darkwood is born in the kingdom of Furyondy on Oerth.
* Hashkar 76 - The Revolutionary League places a covert operative, Omar, in the ranks of the Harmonium.
* Hashkar 77 - Omar reaches the eventual level of Factol, discovered and arrested only when he attempted to order the dissolution of the faction. Within a matter of weeks, he is executed.
* Hashkar 88 - Eladi is elected factol of the Sensates.
* Hashkar 91 - Justicar Votohm is chosen as factol of the Mercykillers.
* Hashkar 93 - Pentar is born in the gate-town of aoXs.
* Hashkar 94 - Erin Darkflame Montgomery is born in the village of Grim's Head in Tir na Og.
* Hashkar 104 - Montgomery becomes a novitiate to Diancecht.
* Hashkar 105 - Factol Votohm dies under mysterious circumstances; the minor cult known as the Eschaton attribute this to the event they call the "First Eschaton". Justicar Mallin is chosen to replace him.
* ~Hashkar 106 - Sarin arrives in Sigil from Ortho.
* ~Hashkar 107 - A group of Xaositects hit a number of manor courtyards in the Lady's Ward; some are left as ragged ground, others as beautiful rock gardens.
	+ The Xaositects paint the Armory pink.
* Hashkar 107 - Tallam, Doomlord of Ash, is elected Factol of the Doomguard.
* Hashkar 108 - Captain Za'rafas, the prized strategist of a powerful Abyssal Lord, hires Toddy to strike against Mason, a wanderer with the ability to possibly stop his planned Blood War raid against a number of villages in Tir na Og thought to be sending resources to the Baatezu. Toddy refuses the assignment on the advice of Darius the Veyl of Welbey, and Mason leads a contingent of the Outlands villagers, including then-Priestess Erin Montgomery, against the raiders. The strike was much less vicious than it could have been, but a number of hamlets were destroyed, including Welbey, and though Diancecht's teachings demand healing both friend and foe, Montgomery had no spells left upon reaching the raiders. Blaming Montgomery for his death, Za'rafas's patron sends a number of assassins after her over the coming years.
* Hashkar 109 - Alisohn Nilesia is born in the Prison.
* A series of Clueless murders hit the Hive Ward, as a result of a few Xaositects upset at their stupidity.
* Hashkar 151 - The Sleeping Sisters, a chain of mountains in Ossa, erupt for the first time in centuries; 36 die as a result. The resulting carnage is Pentar's first inspiration towards entropy.
* Hashkar 155 - Montgomery finally leaves Grim's Head after an especially vicious attack, hoping to spare the village from the continuous tanar'ri strikes.
* Hashkar 163 - A collection of adventurers on Oerth, including Rowan Darkwood, stop a scheme of Lolth that would have conquered a portion of the lands above the surface via a number of giant tribes.
* Hashkar 165 - Darkwood is taken into Baator in exchange for his childrens' protection.
* Hashkar 166 - The Xaositects arrange an alliance with every single faction simultaneously; the alliance lasts about a half hour before the factions discover what happened.
* Hashkar 175 - Montgomery frees Cuatha Da'nanin from the Pax Imperica and flees to Sigil.
* Hashkar 176 - Montgomery and Da'nanin join the Sensates.
	+ Nilesia tries to join the Mercykillers at age 8, but is refused by Factol Mallin.
* Hashkar 178 - Sougad Lawshredder, a serial killer focused on the slaughter of members of factions of law, holds the Clerks and Lady's Wards in a grip of fear for a full week, taking one victim each day in horribly-vicious ways before finally being captured by the Godsmen and held within Harbinger House.
* Hashkar 179 - Nilesia is finally allowed to join the Mercykillers.
* Hashkar 181 - The tanar'ri, working alongside the Doomguard, work to create the first Ships of Chaos.
* Hashkar 181 - Montgomery is elected factol after the death of Factol Eladi.
* Hashkar 182 - Pentar, Doomlord of Dust, is elected factol of the Doomguard after Factol Tallam dies in a slave riot of his own causing.
* Hashkar 184 - Darkwood is released from Baator.

#### **Modern Times**

* Hashkar 185 - Nemausus slides from Arcadia to Mechanus.
	+ Capricious - The Smoking Hammer Inn is destroyed in an explosion caused by one Marius Darktale.
* Hashkar 186 - Darkwood arrives in Sigil. He quickly maneuvers to replace Emma Oakwright as factol of the Fated.
	+ Factol Mallin dies. The young Justicar Nilesia is chosen as his replacement.
	+ Savorus - Baatezu "Final Solution"
	+ Catechism - The Carnival comes to Sigil!
	+ Decadre - The Shaper returns to Sigil
* Hashkar 187 - The modrons begin their march unexpectedly early, flowing out of Automata and starting their procession around the Great Ring; The Factol's Manifesto is published in Sigil, assembled by an unknown editor.
	+ Accordat - the planar merchant Abilar Seethe arrives in Sigil, immediately causing an uproar when a rogue Harmonium member, Rafael Degare, first attempts to frame her for numerous crimes, then goes on a murdering spree which culminated in the eventual destruction of an Obyrith in the Lady's Ward by adventurers.
	+ Tithing - "The Bloodpeace"
	+ The Pivot - The Sensate Murders
	+ Capricious - The Tharzidun cultists of Undersigil declare war on the Syndicate
	+ Capricious 21 - A group of Xaositects paint a mural on the side of the Great Gymnasium; many consider it one of the most beautiful pieces of art on the planes.
* Haskar 189 - The Hive is struck by a plague
* Hashkar 190 - The Far Realms Invasion - 1985 DR
	+ Nihilum - Hall of Speakers debate
	+ Leagueheim - Civic unrest