Storm (Archetype)

Storm is the overarching archetype behind every Turbo Ad Nauseam deck. The vast majority of Storm decks in the format are Black decks that abuse Ad Nauseam and Peer Into the Abyss as sources of immense card advantage in exchange for the pilot's life total. However, more traditional, non-linear Storm decks do exist in the format, and this section seeks to highlight those decks and their unique strategies.

For Ad Nauseam decks, check out this page: Ad Nauseam

For the most part, a Storm deck is made up of four types of cards to support their storm plan:

* Mana engines to give the pilot more fuel to cast more spells
* Card Advantage engines to give the pilot more spells to cast
* Fuel, the cards that trigger the mana and card advantage engines
* Payoffs, the cards that the storm deck is digging for, usually a combo

With the usual suites of interaction and mana ramp to protect and get the mana to achieve said engines. Most storm decks seek to have their storm turn as fast as possible, but some incorporate a backup grind plan facilitated by their commanders or other cards.

Storm commanders in cEDH are almost always engines, payoffs, or some combination of the two. They can enable combos, start Storm turns, or provide extra gas to the storm player in the form of mana or cards.

## Storm Decks

### Mono-Color

Teshar, Ancestor's Apostle: Krark-Clan Ironworks based that uses its commander to assemble recursion loops using artifacts.

Jace, Vryn's Prodigy: A storm-control hybrid deck centered around High Tide as an enabler to make tons of mana.

K'rrik, Son of Yawgmoth: A mono-black list that uses its commander to cheat mana costs using the pilot's life as a resource.

Rionya, Fire Dancer: A creature-based deck that assembles infinite combats with several one-card combos and a midrange pivot.

Birgi, God of Storytelling: Commander-centric turbo that plays tons of spells that are essentially free with its commander.

Selvala, Heart of the Wilds: A mono-green Storm deck that uses its commander with massive, cheap creatures to storm off.

Marwyn, the Nurturer: Elfball that uses Marwyn as a one-card combo with Umbal Mantle to generate infinite mana.

### Two Color

Selvala, Explorer Returned: A "twiddle-storm" deck that has an almost untouchable win condition with its commander and Umbral Mantle.

Krark the Thumbless + Sakashima of a Thousand Faces: Assembles its commanders to accrue enormous value off of casting the same spells over and over. Also pivots well into a control deck, especially with free spells like Fierce Guardianship.

Jhoira, Weatherlight Captain: Izzet Artifacts that uses its commander as a draw engine to churn through its deck and assemble a Sensei's Top or Underworld Breach win.

Mizzix of the Izmagnus: Izzet deck that uses its commander as a massive cost reducer to go down storm lines that result in infinite casts and damage.

Kodama of the East Tree + Sakashima of a Thousand Faces: A "trigger-storm" deck that abuses all manner of cards that generate infinite value when set up with two Kodamas.

Anje Falkenrath: A commander-centric Rakdos deck similar to Jhoira that churns through its deck with its commander looking for Worldgorger Dragon wins. Also takes up a midrange role very well due to its density of removal spells on madness cards.

Pir, Imaginative Rascal + Toothy, Imaginary Friend: Commander-centric deck focused on blinking Toothy to draw tons of cards.

### Three-Color

Krark the Thumbless + Thrasios, Triton Hero: Temur list that uses Krark to turn creature tutors like like Eldritch Evolution, Neoform, and Chord of Calling into one-card wincons.

Dargo, the Shipwrecker + Thrasios, Triton Hero: Dargo for Neoform or Eldritch Evolution shenanigans, plus a robust Temur Storm core with plenty of grind game because of Thrasios.

Narset, Enlightened Master: Uses its commander's wildly powerful text to cheat costs on extra turn and combat spells, digging to draw its deck with Enter the Infinite. Pivots into control when the pod needs it or if its primary game plan is shut down.

Vadrok, Apex of Thunder: A graveyard-based Storm deck that uses its commander in conjunction with High Tide and other rituals to assemble a Dockside-based win.

Kykar, Wind's Fury: An Underworld Breach-centric deck that assembles combos with Sensei's Divining Top to make infinite spirits through its commander and kill the table.

### 4+ Color

Yidris, Maelstrom Wielder: A manual storm deck that uses its commander as a cracked engine to double up on every spell it casts.