recursal/Fanatic-Fandom huggingface dataset:
Dryads

Dryads are another wonder of Alemdas. No one is quite sure of where they came from, and most don't even believe they exist, given their small numbers. They are said to be closely connected to the earth, causing some to speculate they were originally created by the creator god himself, Haddall. Though there has been no records confirming this.

## Overview

Dryads appear as beautiful women to mortals, with features delicately cafted out of what appears to be wood. In place of hair, leaves and foliage grow from their scalp, changing colors with the season. During the warm months of spring and summer, their hair is a lush green. Turning a deep shades of red and orange in autumn, and eventually a sickly brown in winter.

These creatures prefer to live on their own, far far away from most civilizations. They find peace in the deepest parts of nature, dar from those who seek to cut down and damage their tress. Dryads tend to be more accepting of who who live their lives with the same amount of respect towards nature as they, themselves, hold. For the most part, they are known to be relatively peaceful and benign creatures. Though, they are quick to ward off any intruders lurking on their lands. Only those who have actively sought out to destry a Dryads forest have ever really seen the wrath they can hold.

Dryads are said to be magically bound to a single tree, serving as their life force and home. They have been known to fight to the death over their connected tree, as if it were destroyed, the Dryad would soon die after. That being said, a Dryad can't stray too far from their bonded tree before suffering the same fate.

## Mythology

No one really knows who the original creature of the Dryads were, most assuming they are a creation of Haddal, as he had the closest connection to the earth.

Most Dryads are known to be the sole protector of the forest they have choosen to call home, going to great lengths to keep others from harming their lands. Many believe that this is some sort of punishment towards those who think they can take all they want from the earth without giving any in return. Similar to that of the behaviors of the Kelpies; though Dryads aren't as quick to pick fights with anyone they see.
Marta Kamen

**Marta Kamen** is a geologist and exobiologist in the  Daedalus. She is portrayed by Anamaria Marinca.

In February 2013 she was an eyewitness of the Chelyabinsk meteor . this event let her decide to write her doctoral thesis about live on Mars-meteors.

## References

1. ↑ Game profil
2. ↑ Alle Infos zur Crew in welt.de
MMC Expedition Spacecraft

The **MMC Expedition Spacecraft** is a spacecraft built by Mars Mission Corp.

They are similar to Starship in appearance and use - they are also reusable. They have eight main engines for launch, landing and orbital maneuvers. They have several decks and can hold at least six people, though presumably more.

## Images

DaedalusEnginsSolar Array Deployment SystemFlight deckMid deckCorridor

## References

1. ↑ Inside Nat Geo’s Incredible Documentary Mission to Mars
Novo Mundo

A television episodeTemplate:SHORTDESC:A television episode

## Storyline

In 2033, the first human mission to Mars enters the planet's atmosphere, but the  Daedalus crew faces a life-threatening emergency when the ship's landing system goes offline. The crew's commander risks his life to fix the problem as Mission Control monitors back on Earth. Interwoven within the drama, in current day, SpaceX is attempting to land the world's first reusable rocket to pioneer the critical technology that will help humans reach Mars.
Workshop

**Workshops** are surface habitation modules used by the IMSF on mars. Each module had four legs - these were either for landing or for movement over ground (or both). They have two sections, plus an airlock: the larger main chamber and the smaller laboratory, separated by a wall with thick windows. Each module is made to accommodate two people for eight hours a day, but they can support four people continuously for several weeks if needed. At the end opposite of the laboratory is a large flatbed for cargo such as rovers and CO2 collectors. The ceilings are partially inflatable, with many inflatable cells held on a grid.
Saint

Saint is the title given to former archbishops. After years of serving the gods, they have earned themselves a place among the nobility. While they no longer hold any real standing among the courts once they have retired, they are still treated as very important figures. Thus earning themselves a place among the lavish of nobles.

There are no living saints at the moment, as most have long since passed.

## Holidays Honoring the Saints

* **Saint Mathilde Day | "The Festival of Hope" | August 20th**
	+ Saint Mathilde's day of celebration is the most lavish of them all. She is praised for her dedication to the gods, even during a time plagued with war. Her faith never wavered, and for that she is considered the holiest of all. During this time, the monastery comes alive, filled with music and the idle chatter of both commoners and nobles alike. A hymn is held in honor of her, calling out to the Saint, wherever she may rest.
* **Saint Karael Day | "The Festival of Lovers" | February 14th.**
	+ A day filled with love and adoration for one another. Saint Karael's love was said to be like none other. Every year, on the Saint's birthday, her life is celebrated by loving one another. It's a holiday with deep roots, with everyone in Adrastea celebrating it differently. In the current years, many celebrate with homemade treats and gifts for one another. Spreading love just as she had.
* **Saint Onelle Day | "The Festival of Magic" | October 30th.**
	+ It's a celebration filled with magic. Having been a skilled wizard herself, ??? is honored by just that. One can find wizards and witches alike, parading through the streets, putting on their best "magic tricks" for all that walk past. Children tend to favor this holiday the most, many choosing to wait for hours out in the streets for the chance to see some spectacular magic.
* **Saint Axis Day | "The Festival of Spirits | October 31st.**
	+ Saint Axis cared deeply for those who had came beforehand. All her life she, dedicated herself towards making sure those who had long since passed where honored and remembered. Thus, after her passing, the Festival of Spirits was born. It's a day honoring those who have passed. Graves who have long since been abandoned find care and love on this day. There is not a resting soul out there that is not cherished on this day.
Mars Mission Corporation

The **Mars Mission Corporation** or **Mars Mission Corp** (**MMC**) builds and manages the technological hardware for the Mars program.

## About

A consortium of aerospace corporations formed in 2022 and headquartered in London, Mars Mission Corporation builds and manages the technological hardware for the Mars program. CEO Ed Grann is an engineer and a true believer. The investors in MMC are from all corners of the globe, including substantial support from the International Mars Science Foundation and its member nations. For Grann, the launch of the Daedalus represents the culmination of over 30 years of work, and is a crucial step in creating a self-sustaining colony. MMC will be responsible for future transportation needs to Mars for institutions, corporations and national space agencies, along with the eventual settlers from Earth. MMC is a subsidiary of Orbital Solutions, a leading satellite-launching organization, and also collaborates closely with the IMSF Board.

## References

1. ↑ "The International Mars Science Foundation and Mars Mission Corporation Proudly Announce Successful Launch of First Human Mission to Mars". *businesswire*. London: Berkshire Hathaway Company. 9 May 2016. Archived from the original on 2 December 2020. Retrieved 2 December 2020.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
Red Water

Red Water is nothing more than a ghost town.

It has long since been abandoned by the living, though it remains populated by its deceased. Legend says that the goddess Koulla submerged the entire town in the dead of night, with no real regard for the citizens she buried beneath the waves. It still remains partially submerged to this day.

## Overview

In its glory days, Red Water had once been a bustling port. It had been a haven for travelers hailing from overseas, thus making it quite an energetic little town. It had once been filled to the brim with all sorts of people, each hailing from a different part of the world, a different walk of life. The constant traveling made it so the town was quite profitable at the end of the day. Perhaps it could have grown into something more, but Red Water's existence had been cut short.

You would never know the town had once been such a bustling little area. The air around it holds this quiet, eerie sense to it, as if it has been frozen in time. Which, if it weren't for the way the buildings have begun to rot and cave in on themselves, it would be easy to believe that all its citizens just up and left in the dead of night. Though, if one was to root through all the rubble and sludge, you would see that Red Water's citizens never left.

Red Water's entire population rests beneath the rubble, nothing but shells of their former selfs. Their remains never got the burial they deserved.

Legend goes that Koulla, for one reason or another, decided to take out the village with one fatal blow. It happened in the dead of night, the neighboring waves that once brought profit with them crashing over the entire time, submerging it all. It didn't matter how old or young they were; men, women and children all met their end that night. There's not telling how long its citizens struggled to stay alive, or if they even got the chance to know their fate before their deaths. Many like to think they all passed in their sleep, that none of them knew it was coming.

To this day, no one knows why Koulla did what she did, but with her history of setting her sights on Soleil over and over again, it was no surprise that she had done such a thing. Luckily, no other towns have met a fate as horrible as drowning.
Wolf Dragoons PMC Wiki

**Welcome to the Blackout Strategic Unit Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

*Need help building out this community?*

* Getting Started
* How to Contribute
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* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
IMSF

1 European Union and 11 other states
* File:Flag of Europe.svg European Union
* United States
* India
* Russia
* Japan
* File:Flag of the People's Republic of China.svg China
* Brazil
* United Arab Emirates
* File:Flag of Israel.svg Israel
* South Korea
* Australia
* South Africa

The **International Mars Science Foundation** (**IMSF**) is a coalition of nations to carry out a mission to Mars.

## Nations

USA, India, Russia, Japan, China, EU, Brazil, UAE, Israel, S Korea, Australia, S Africa.
Ed Grann

**Ed Grann** is the founder of the IMSF IMSF and CEO of Mars Mission Corporation. He studied at MIT MIT.

## References

1. ↑ Twitter @MarsIMSF (*Meet Ed Grann, CEO of Mars Mission Corp. He's one of the founders of the IMSF.*)
2. ↑ Twitter @MarsIMSF (*#Mars Mission Commander Ben Sawyer & IMSF cofounder Ed Grann both studied at MIT.* )
Bianca

**Bianca** ist eine der Hauptcharaktere der Serie Little Princess School. Im portugisischen Original wird sie von Cláudia Victória gesprochen.

## Persöhnlichkeit

Bianca ist eine naive Prinzessin die das Böse in den Menschen und Tieren nie sieht. Sie ist sehr tierlieb und findet sie alle niedlich, egal wie schrecklich sie aussehen.  Desweiteren ist sie sehr langsam und versteht daher einige Dinge nicht.

## Erscheinungsbild

Bianca hat weiße Haut und schwarze Haare. Auf ihrem Kopf trägt sie eine rote Schleife. Sie trägt immer ein Kleid mit grünen Oberteil und gelben Unterteil. Desweiteren hat sie noch braune Augen.

## Fähigkeiten

Bianca kann mit allen Tieren und wesen sprechen. Dies ist in vielen Situationen hilfreich und von großer Bedeutung gewesen. Dank dieser Gabe hat sie sich mit praktisch allen Tieren im Königreich befreundet.

## Trivia

* Sie ist die erste der Prinzessinnen deren Kräfte gezeigt werden.
* Die Tatsache das Madame Drástica sie nicht mag, soll hervorheben Bianca auf Schneewittchen und Drástica auf der Bösen Königin basieren.
Little Princess School (Serie)

**Little Princess School** (por: **Escola de Princesinhas**) ist eine brasilianische Animationsserie. Zwischen 2007 und 2009 wurde die ersten drei Staffeln auf DVD veröffendlicht, bevor der brasilianische TV-Sender TV Rá-Tim-Bum die Serie erstmals im Fernsehn ausstrahlte.

## Handlung

Die Serie handelt um die fünf Prinzesininnen Bianca, Cindy, Hime, Iriá und Zade. Sie gehen alle auf die Little Princess School wo sie lernen schön zu sein.

## Cast

### Hauptdarsteller

* Elisa Vilon als Cindy
* Cláudia Victória als Bianca
* Thainá Almeida als Zade
* Luciana Minei als Hime
* Lene Bastos als Iriá/Madame Drástica

## Staffeln

* Staffel 1
* Staffel 2
* Staffel 3
* Staffel 4
* Staffel 5
Raethis Des Toridae

**Reathis Des Toridae** is a member of the prestigious Des Toridae family and the antagonist of Arc 2 where he challenges Vector and the Azure Stars for their castle and home.

## Appearance

**Reathis** is described as looking around the same age as Vector and Finrod, with black hair and black eyes.

## Plot

### Arc 2

**Raethis** is encountered at the end of Chapter 1 where he declares he has come to reclaim the castle which is rightfully his.
Divinity

A **Divinity** a spanyol Mediaset España Comunicación női orientált televíziós csatornája. 2011. április 1.-én kezdte meg a működését a csatorna.

Eredetileg 2010.-ben *LaNueve* néven indított volna csatornát a spanyol Mediaset, de helyette ezt a csatornát indították el, amely végül azóta is a női nézőközönséget próbálja elérni a műsoraival.

**Nemzeti TV Csatornák:**
Character Creation

## General Creation

* As a general rule, characters can not be based off characters found in the medic. (i.e. Loki, Joker, Wolverine, whoever you can think of in the media.)
* Starting out, you get two character slots! You will join with one out of the two, after that you may either use your second slot right away or hold onto it. **After all, you must unlock all new characters buy purchasing items through the Market Square.**
* **Your character must be apart of the three main Kingdoms**; Adrastea, Ardeur, or Soleil. While rouges and travelers are allowed, they still have one main Kingdom they call home! To chose one that best fits, please familiarize yourself with all of them!
* Your character can fall under any job type or occupation that makes sense within the current time period. Under each Class you can find examples of different types of jobs they can take up. If you have a question about a specific one, feel free to ask an Admin!
* The only restriction we have is creating Noble Rank characters from the get go! **They require an item purchase from the shop;** just to keep that rank from getting too out of control. Besides this is the medieval times, not everyone can be Nobility!

## Art Application

* Characters must be human/mostly human!
* With that being said, the playable races within Alemdas are: **Humans. Elves. Orcs. Dwarves.** As well as some sub-classes. (Please make sure to read more about these races! Each one is viewed differently within Alemdas!)
* With that being said, get creative with your design! Just make sure it makes sense with the current time period.
* If your art is done by someone else, please make sure to credit them in the description! We won't to give credit where it is do.

## Text Application

* The history and personality sections of your character's bio must have 250 words a piece.
* There's no set maximum for words on your histories, but if it's "incredibly long", please add a TLDR section or a small summary of it!
* With that being said, don't feel as if you have to skip over all the juicy details of their history! We want to know everything! We only ask that if there is anything that could trigger someone, please put a trigger warning in the description.
* We also ask that your character has a balanced set of both good and bad traits. No one likes a character that's perfect. But a character that *thinks* they're perfect is another story! We want to see both the good and bad sides to them.
* Fill free to link your character's information in a Google Doc if you would like! Please just make sure you have a working link hooked up to it!
Wrath

Wrath is the mysterious antagonist of **Burning Embers**. She is the cause of many of the ills that plague the world. Her Demonic Generals led the armies of Dagunland in the Great Wars. Even with their defeat the humans were unable to siege her fortress. Once again her demonic generals are on the move and strive to topple the balance of the world. Despite all the damage she has caused, none of the wars were true victories for her, but pyrrhic victories for her enemies. However, her fortress remains invincible, and she is considered alive. Only a few people have seen her, and give demonic descriptions, but most who have did not live to tell the tale. Her underlings do speak of her often, and even now claim to act on her command.

## Appearance

Her appearance is only vaguely given in Arc 7, since she is turned away for the entirety of the scene. It is however mentioned that she has flaming red hair, a very rare colour, Elen mentioning how she had never seen this colour on any other elf, thereby indirectly revealing that Wrath too is a dark elf.

## Personality

Most of her personality is a complete mystery, but she is described in many words by her subordinates. and among those, she is mostly described as both fierce and charismatic, able to even bring the monsters under her sway and impress them with her ferocity. Her followers are exceptionally loyal to her, rarely questioning her orders, though she is shown not to mind her orders being questioned as long as a rationale is provided. Elen mentions that she expects all her Generals to practice rationality over sentimentality in their decision making, which shows that she is a very rational and calculating person. Above all, she clearly believes that whatever she is doing is for the good of Feldranix, and no price is too heavy to pay for ultimate and lasting peace.

## Generals

Wrath's Demonic Generals are her armed arms of wars, directing her armies in battle and carrying out her will, currently four of her generals have been revealed:

* Clement
* Elen
* Elevos
* Alseiv
Kingdoms of Alemdas Wiki

**Welcome to the Kingdoms of Alemdas Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Cindy

**Cindy** ist eine der Hauptcharaktere von Little Princess School. Im portugisischen Original wird sie von Elisa Vilon gesprochen.

## Erscheinung

Cindy ist ein kaukasisches Mädchen, das Aschenputtel sehr ähnlich sieht. Sie hat blonde Haare und blaue Augen. Sie trägt ein blaues Stirnband, hellblaue Ohrringe und ein blaues Kleid.
Little Princess School Wiki

## Willkommen im Wiki

Willkommen im Wiki. Wir sind eine Community-Webseite über das Thema *Little Princess School Wiki* das jeder, auch du, bearbeiten kann. Klicke auf den „NEUE SEITE HINZUFÜGEN“-Knopf, den du auf jeder Seite oben rechts finden kannst, und leg los!

## Beschreibe dein Thema hier

Das ist ein Beispieltext, den du mit der Beschreibung deines Themas ersetzen kannst. Dieser Text soll Lesern erklären, worum sich dein Thema dreht (zum Beispiel über das Videospiel, die TV-Serie, ...)

## Vorgestellt

Füge hier Inhalte ein, die du gerne vorstellen möchtest! Entweder ein Video, ein Bild oder einen vorgestellten Artikel.
How to Join

## Joining

**For when you first join!**

* Wait for the group to open!
* Please read through the rules first and foremost.
* Once you've done that, read through the Kingdoms you can align yourself with. (Adrastea, Ardeur and Soleil.)
* Pick whichever one you think you can best create a character for, and head over to Character Creation.
* Follow the Character Creation guidelines.
* Place them on the template that matches the Kingdom of your choice.
* Make a Google Doc/Journal/Sta.sh/whatever you want in order to keep track of your money earned by your characters!
* Once that's done, click on the "Join Group" button, and link us your reference as well as your tracker!
* After that, please patiently wait for the admins to look over it! We'll get back to you as soon as we can.

## Submitting a New Character

**For whenever you are ready to submit your next character!**

* Purchase a new character slot.
* Follow the same basic steps as above. Pick your Kingdom, read up on it, etc.
* You may either keep track of what money the new character earns on your new tracker or make another. Whatever works best for you!
* Submit to the correct folder.
* After that, please wait for an admin to look over it. We'll get back to you as soon as possible.
Sidney César

**Sidney César** ist ein Synchronsprecher. In Little Princess School spricht er die Rolle des Dango.

## Filmografie

* 2007-2013: Little Princess School
* 2007: The Little Cars 2 - Abenteuer in Raceopolis
* 2007: Gladiformers - Transforming Gladiators
* 2007: Os Carrinhos 3: Velozes e Curiosos
* 2008: Robozinhos
* 2009: Monstros e Monstrinhos
* 2009: Voando Em Busca de Aventuras!
* 2009: Cinderella
* 2011: Alice in Wonderland
* 2013: Beleza S/A
Warden

The bulk of the Empire's militant force.

Their main jobs consist of protecting the Empire and its people, as well as maintaining a certain amount of law and order among the masses.

## Overview

As the main militant force, wardens are expected to work to the best of their abilities.

A warden is expected to do all that they can in order to keep the peace in the Empire. Despite being a rank consists of soldiers and warriors, many wardens prefer to have a more peaceful approach when it comes to defusing situations. Seeing as the Empire is located within such a harsh environment, with little resources to spare at times, it is best to keep everyone at peace among one another.

But that isn't to say that they don't know how to fight

Wardens are trained to be able to handle the harsher environment of the desert. They are expected to be able to hold their own while having little to no cover. Stealth and camouflage are things that are highly coveted in their ranks. Many wardens wear shades of tan, gold and browns among their uniforms, as it helps them to blend in with their surroundings.

Unlike their neighboring kingdoms, wardens are trained in a lie and wait type of attack. With no cover in sight, it would make them an easy target. Training is heavily focused on being able to blend it with one's surrounding. In the legends of war, there are tales of wardens lying still for hours on end, baking away in the sun. To give up one's cover would be detrimental to the cause.
Blessings and Curses

The gods have never really been the type to not have a hand in the day to day lives of mortals. They are quite fond of them, in some regards, after all.

There are times where the gods decide to have more of a hand in it than they should, which results in a wide variety of blessings and curses. They come in all different shapes and forms, some minor and some extravagant. To receive a blessing, or even a curse, is said to be something that rarely happens. Mortals believe that to receive anything of the sort is something to be marveled at.

## Blessings

Here you can find a list of all the blessings bestowed by the gods.

It is important to note, what might be considered a curse by mortal standards, is often considered a blessing in the eyes of the gods. Anything that aids or serves mortals in a way they could not have previously done is a blessing. How the world views it could be the complete opposite of how the gods intended it to be.

### Koulla Blessings

* **Aimee's Beast Form** | Truly the only example of a blessing given by the goddess. While the rest of the world might not view it as such, Koulla believes she has done what was needed in order to keep this mortal safe and sound. Her body has been mutated in some way, turning her from her normal human standard into that of what other's might call a monster. To Koulla, she saw it as protection. No one could harm this mortal ever again.

### Koesis Blessings

* **Miyuki and Reiko's Twin Flames |** They were made for one another. Simple as that. They have known each other for lifetimes upon lifetimes. With each death, their souls are cradled together, their bond never breaking. Koesis, having a fondness for the pair, is always sure their souls find one another in the next life- never to be apart.

## Curses

### Koesis Curses

* **Layaali's Immortality |** A blessing by most mortal stands, but to Koesis it is nothing short of a curse. A burden to bare for the rest of eternity. She has and will continue to see many loved ones fall over and over again. The pain never gets easier.
Queen

The Queen of the Holy Kingdom of Adrastea is the rightful leader over the kingdom. The queen is responsible for all decisions made and any laws put into place. Though, unlike the Ardeurian Empire, the succession of queen doesn't follow a certain lineage.

## Overview

Much like their desert neighbors, the Queen of the Holy Kingdom holds the final say. It is she that makes all the decisions, especially when it concerns the Kingdom as whole.

## Queens throughout History

**Miyuki Ito - Year ??? to Present.** Current queen.

**Amina Lmrabet - Year 75 to year 90.**

**Marlien van Schelven - Year 65 to Year 75.** The second wife to the son of Ingrid Fane, she faired a lot better than the woman before her. Marlien had been a rather unremarkable woman, not doing much for the Kingdom as a whole. Many believed that the King at the time was forcing her to act and do as he wanted. That she had no real say in anything as far as the government was concerned.

**Eline van Laere - Year 61 to Year 65.** Wedded to the son of Ingrid, Eline came from a prominent noble family within the Kingdom. Her family had been known for their inventions and their 'outlandish' thoughts. Nowadays Eline is often described as being ahead of her time. She ruled for only four years, dying under strange circumstances. Many speculated that the love between her and her husband had been a forced one. That there was actually no love to be found. To say many suspected that her husband murdered her would be an understatement.

**Ingrid Fane - Year 31 to Year 61.** The longest ruling queen, Ingrid did right by her mother. She avenged her in every sense of the word, and kept up with the religious beliefs set before her. With the money given forth by the Alliance, she used it to set up the Kingdom for success. It went towards repairing the Kingdom as a whole. The economy was said to flourish under her reign. A golden age for the Kingdom.

**Constance Fane - Year 24 to 31.** A devout woman, she lived and breathed the existence of the gods. She was said to fear them greatly, only ever wanting to do right by them. Thus setting up the highly coveted position of Archbishop. It was her that declared the war between the Holy Kingdom and the Alliance a holy one. That it was a war to serve the gods. She unfortunately met an early death. No one is quite sure what fate she met, but many of citizens of the Kingdom used it as an excuse to go to war with the Alliance.
Альбина

## Чья она жена и невестка?

* Альбина является женой Пети и невесткой Влада.

## История знакомства

* Петя жарил шашлык на пляже вместе с Владом. Альбина искала мужа. Альбина утопала в море и Петя её спас. Потом Альбина пришла к Пете. Максим сказал через 3 года пожениться. Они решили пожениться сразу в Доме Мод. Потом они продолжали жениться в доме Пети. Максим пришёл и начал их шипперить и даже сменил своё имя на Василий и сбросился с окна.
Ambassador

Ambassadors are hand picked by the queen, herself, as representatives to the neighboring factions. They have the best interest of the kingdom in heart. There are four Ambassadors in total; two sent to the Alliance, while the other two go to the Empire.

## Overview

Ambassadors are the official representatives of the Holy Kingdom, hand picked by the queen to act in her place. They are required to integrate with their chosen kingdom, and get close to the leader. They are not spies, as they hold no militant background for the most part, nor as they trained in the art of stealth and disguise. But they are expected to keep a close eye on the inter workings of the other nations, as well as noting any changes back to the royal family.

More often than not, an ambassador will spend months away from home, and maybe even years at a time. In their absence they are expected to communicate back with the royal family to the best of their abilities. Communication is a key part of this job, and if they fail to do so, it could resort with them being stripped of the title.

Ambassadors are expected to be quick thinking and light on their feet. They are required to be able to work well under stressful situations while acting with a clear head. As they are a representative of both the royal family and the Holy Kingdom, they are require to act with their best interests at heart. When they can not get a direct response from the queen, they are allowed to make their own decisions; including international matters such as war and treaties. **Though it's highly encouraged to wait for the queen's say before declaring war.**

## Becoming an Ambassador

Adrastea values those who can handle themselves, especially when so far away from home.

Age isn't something that sways their view on who can and can't be an Ambassador, though those who have lived a longer life are more likely to receive the rank. The queen, herself, normally selects who will be the next ambassador, picking them from the higher ranking noble houses. After all, it is expected of a noble to be calm and collected, as well as being well-mannered. Trust is a big factor when choosing an Ambassador. If a noble house has a history of being untrustworthy and a little shady, the queen will ignore the house all together. Even if they have made improvements over the years.

New ambassadors will receive some training before being sent to their post. Depending on where they go, they may receive different training compared to others. But once at their post, there is no one to help them. They are expected to be able to handle things to the best of their abilities.

* **Requirements**
	+ Must be from a noble house; lesser or greater.
	+ A legal adult.
	+ No major criminal history.
	+ No treasonous acts against the queen.
	+ Literate.
Templar Commander

The commander of the templars, they are responsible for keeping their order in check, as well as selecting the new up and coming recruits.

Templar commanders work closely with the queen, as well archbishop, while some are even trusted to guard and protect her on a day to day basis. They are expected to do as the queen commands as well as acting out any and all laws she puts into place.

## Overview

Templar commanders have exhibited the best qualities in a templar. They answer directly to the queen, as well as the archbishop. They are expected to uphold the law and order of Adrastea, as well as being a religious beacon.

They, more often than not, are hand-picked by the queen. They are templars who have done exceptional work throughout the years. Exceptional work often gets them noticed first by the archbishop, who then passes on a good recommendation up to the queen. Loyalty to the crown and her people are extremely important if one aspires to become a templar commander.

Once picked by the queen, they answer directly to her commands. If they can not get to her, they are permitted to act as the archbishop commands. And if no one is there, they are allowed to act as they see fit. Though, that doesn't mean there's not any consequences for acts deemed unholy and unjust. Those who betray the trust of the queen, might find themselves stripped of their rank and demoted all the way back down to knight. In more dire situations, some might be denied the right to even return to the work of a knight, forced back into the civilian life style.

Duties of a templar commander consist of: maintain the order and training of their troops, maintaining order throughout the kingdom as a whole, taking disciplinary action where needed, as well as making sure the templars beneath them are physically and mentally capable for whatever comes their way. Given the fact the templar commanders are the best of the best, the templars beneath him are eager to learn all that they can.

#### NPC Templar Commanders:

* Caeda Sylra | A man of elven blood, Caeda has been hand-picked as a child, snatched up from his clan. He is the epitome of what it means to be a templar; devout to his gods, to his queen, and to his archbishop. Some might call him strict and demanding, as he expects the very best out of everyone that works beneath him. Tasked with the job of protecting the archbishop.

#### PC Templar Commanders:

* Name
* Name
Dwarves

Dwarves, for the most part, are said to be a rather rough and tumble type of group. They are much like the Earth they work from, hard to mold into something new and even harder to sway from traditions. The majority of Dwarves can be traced back to miners, metal works, and warriors; though nowadays, some of them have broken off into different lines of work. To simply put it, what Dwarves lack in their stature they make up for it in their strength and tenacity.

## Appearance Notes

Here are some basic identifying traits most Dwarves have!

* The majority of all Dwarves stand under five feet tall. That is the max they grow to.
* All in all Dwarves are pretty similiar to humans, just a smaller more compact body.
* They tend to be quiet sturdy and stocky; easily weighing as much as a human two feet taller than them.
* The skin tones of most fommonly found among dwarves resemble that of the Earth. i.e: ranging from light browns to deep tans. But there is still a wide variety of shades!
* As a note, male Dwarves highly value their beards! They are groomed and tended to carefully.

## Culture Notes

Dwarves are a very enduring race of people. They can easily weather through years upon years within any kind of emotional ware and tear. They are a type of people who stand fast by tradition, not wanting to shake it up any. They certainly don't sway from it very often. Their main goals in life seem to be that of mkaing sure the next generation is well taken care of, as well as making sure those traditions remain enforced.

An individual dwarf is said to be overly determined and incredibly loyal, quite true to whatever they say they will do, but in the same breath others might call this stubbornness. Much like Elves, they have a strong sense of justice, and are slow to forget any type of wrong doing done upon them. The wrong done to one dwarf doesn't stay just within that one, it spreads to the rest of their clan. So, more often than not, what starts as one dwarf's problem eventually turns into their whole clan's problem. A petty feud among one dwarf might turn into a family feud among two clans.

They tend to only like dealing with their own people; though there are a few trustworthy outsiders that are able to deal with them as if they are apart of the clan themselves. That being said, you can find Dwarves out and about among the cities and their outskirts, but that doesn't quite mean they enjoy it. They would much rather return to the safety of their own home as soon as possible than continue to deal with the outside world.

There are a handful of those who don't necessarily stick to those traditions though. Those handfuls of Dwarves are quite alright with interacting with the other races, and do often find that doing so make their businesses and adventures flourish. The newer generation of Dwarves often put heads with the other ones; espeically when it comes to moving forwards and interaction with others outside of their own. IT's quite the slow battle among them, even more so when the older generations have lived for centuries; opinions are much harder to sway that way.
Narhava Forest

A large, dense forest located within the very center of the Holy Kingdom. It's a piece of land that most people wouldn't even dare to dwell too far into.

The outskirts of the forest are more populated than that of the inner parts, as the farther you go in, the more dangerous it becomes. Even living so close to the edge can be somewhat of a risky move, posing a threat to some. Gyrphons, Dryads, and the occasional Northern Dragon have been known to lurk within the denser areas of forest.

## Overview

Narhava Forest certainly isn't for the faint of heart.

To live here, it takes a certain amount of willpower and strength, as the native wildlife can be incredibly territorial over their land, going to extreme lengths to protect it. That being said, if one can manage to figure out how to somewhat coexist with the forest's creatures, they will find that it has much to offer them.

The outskirts are said to be the "safest" areas of the forest, as the farther you go in, the more densely populated it is with wildlife, even those of the mythical variety. Even then, the small towns that do litter the outlying parts aren't overflowing with citizens. Their populations do tend to be a bit lower than normal when compared to other cities and towns. Most simply don't take themselves to be crazy enough to deal with its dangers. But those who do find themselves up to the challenge are said to be a different breed. A hardy and strong population, willing to go through whatever it takes in order to make a comfortable living.

Narhava Forest does offer a wide varity of prey for the Kingdom's hunters. Those who can handle the occasional stalking, and the sounds of trees falling in the distance, will find that quite the bountiful hunt can be done within these tall, dense trees. Most of Narhava's natives do tend to be of the hunter and gather variety. After all, Narhava is one of the main players when it comes to gathering meat as well as producing hide and fur for the cooler seasons- which does tend to be all year round.

## Religion

Like the rest of the Holy Kingdom the residents of Narhava are just as dvout and pious as the rest. Though, if you were to go around and ask for the preferred god, Loeyar's name would turn up the most.

After all, the majority of the towns littering the outskirts are hunter and gatherer based, as that tends to be the best way to collect the supplies and nutrients they need. The god of luck is prayed to for just that. When you look at the heart of things, luck is absolutely needed when it comes to securing a successful hunt.Praises are often sung out in his name both before and after the hunt. Before in order to request all the luck they could ever need with tracking and bagging their game. After to thank him for being on their side, for rewarding them with something so important.
Orcs

Orcs make up the third largest race that populates Alemdas; though they are hard to come by.

They are said all be trace back to ---, a harsh and unforgiving land, where frankly onlt the strongest will survive. Alemdas is quite a walk in the park for them. Orcs are said to be a hardy, resilient type of people; most of them being warriors by nature. They tend to stick to themselves within strongholds and communities made up of just Orcs.

## Appearance Notes

Here are some basic identifying traits that most Orcs carry!

* They tend to have a greyish hue to their skin; varying in all sorts of shades from pale grey to near black.
* Low foreheads are a common trait among Orcs, often looking as if they are always frowning. Though some are more prominent than others.
* All Orcs have boar-like tusks that jut out from their bottom teeth. They all appear in different sizes.
* Orcs tend to be quite muscular and sturdy looking.
* Pointed ears are a common trait, similar to that of an Elf.

## Culture

Orcs are mainly a war-like type of people. Coming from a land that is quite hard to survive in, it is quite beneficial for them to all learn basic fighting skills and how to defend themselves. That being said, most non-Orcs think of them to be mindless, savage beasts that know nothing more than how to stab something with a sword. That they often act before thinking. (Which is good to some extent! You can always count on an Orc to get results.) This is generally just a stereotype most others shove all Orcs into. That's not saying that there are who don't act like this, but it certainly doesn't cover all of them.

They are a strong family type of people. Which is odd to some, considering how much of "brutes" everyone else takes them form. The family units of Orcs are quite large and often have many, many different generations living within one stronghold or community. At times, you can find multiple different generations from various different family trees within the same stronghold; this is mainly for the fact they feel most at peace, and most secure, with the people of their own race. After all, it's a lot easier to be understood that way.

"Traditional" Orc culture is that of war. They are a race built for it, and the oldest members of the race often enjoy it. When there is no war to partake in, they are often preparing for it. The younger generations of Orcs, while they still prepare for it, want to be known as something more than just warriors. Orcs born native to Alemdas do their best to appears as more than just warriors; wanting to be able to fit into the day to day society without thinking about how to break someone's neck. With that being said, there is quite the split among those who value tradition and those who wish to change it
Unicorns

A creation bestowed onto the world by Reis, Unicorns are equines with a horn spiraling out from the center of their forehead. They are said to be mysterious creatures as there are far and few in between that have ever come in contact with them.

## Overview

Their coats are a stark white shade, a pure type of coloring that's hard to miss, though they blend in quite well with snow. They could be easily mistaken for an albino horse if it weren't for a few distinguishable traits; the most notable being that of an ivory horn growing from the center of their forehead, cloven hooves and a lion like tail. While all Unicorns are females, they all sport a breaded chin.

Unicorns, for the most part, dwell deep within forests and other hidden away troves of land, making it difficult to ever come across one. They seem rather uninterested in the vast majority of other creatures, preferring to keep themselves in the company of fairies, sprites and dyrads. They often come across as completely fearful of mortals, keeping their distance from larger cities and towns.

They are said to be these completely pure creatures, unbothered by the evil that plagues the world. Areas that are "protected" by these creatures often have glyphs and other things craved into the barks of trees by the tips of their horns. These areas often feel more at peace than the world around it. Areas like these are often reported to have a rejuvenating air about them, almost as if it helps cleanse the spirit of all its woos.

## Mythology

These creatures are a creation of the goddess Reis. Overall, they are said to be a good omen, that to see one in the flesh is a sign that good things are soon to come. And that Reis will soon be close behind them, to answer any prayers sent her way.

There's only one stipulation about these creatures. Women tend to be the only ones who will ever witness them in the flesh.

Unicorns, more specifically, are sent to women who are in some type of need. Being the champion of women, Reis does her best to make sure that she is actively felt among them, so it should be said she doesn't want mortals to feel as if she is not there. After all, she is the most presently active of them all. So, she tends to send this ethereal creatures in her stead when she can not make it herself.

But even then, it is almost unheard of to have one get any closer than in one's general line of sight. There have only been a few cases of one ever getting within touching distance of a mortal; the most prominent being that of the current queen of Adrastea, having been blessed by one's presence in her own time of need. For the most part, they are in fact relatively skittish, preferring to keep their distance between themselves and humans. Similar to that of the White Stags, there's no telling who might harm them if they were to get too close, so perhaps it's for the best they keep a good bit of space between themselves and others.