Lost in Translation

**"Lost in Translation"** – alternately known as **"The Boinkening"** – is the second episode of *From Barovia With Love*, airing on August 16th, 2022.

The session was DMed by TanisJr93 and hosted on his channel on Twitch.

## Summary

*...continued from session one*
Shayne recovers the skeleton of the nursemaid from the trunk in the storage room and joins the party in their descent to the basement, where they hear chanting but cannot discern the words. They quickly discover the crypts of the Durst family; Shayne places the remains of the nursemaid in an unmarked crypt next to the empty crypt of Walter Durst, while Ira and Draven lay the remains of the children in their respective crypts. The party feels a weight lift from their spirits, and continue into a nearby dining hall strewn with humanoid bones.

Their passage provokes a grick huddled in an adjacent larder, and the creature lashes out at Lilly before Vive pulls her free; the party fights off the monstrosity, then proceeds through a nearby hallway where they are confronted by four Ghouls that were once members of the Durst's cult. The group battles their way through the undead creatures with minimal difficulty, and make their way into a large room with half-a-dozen skeletons shackled to the wall; they also discover a large shrine including a statue of a tall man holding a dusty glass orb beside a wolf, and Ira promptly shatters the orb with her trident.

The room is immediately plunged into a darkness that not even Shayne can see through with his Devil's Sight, and they hear a male voice that says: "Well, then. This is interesting. Another group so soon. How unexpected, yet not...unwelcome. Five? No. Very interesting indeed. Do try and survive this place, for I am now...curious." The darkness then lifts, and Shayne sees a sight he's never seen before: the normally-stoic Avi is shaking with fear and crying, and when he checks on her, she tells him, "Don't die down here," to which Shayne responds: "I wouldn't dare. I can't imagine a world without me."

Shayne memorizes the features of the statue before the party moves on through a doorway into another smaller dining room, and Shayne promptly shoots a crossbow bolt into the table and both chairs. When they don't react, Vive retrieves the bolts and returns them to Shayne and the party continues into an adjacent bedroom where the find an open footlocker containing a black cloak, a chain shirt, a mess kit, a bullseye lantern, a set of thieves' tools, a coffer containing four potions of healing, and a wizard's spellbook with a yellow leather cover.

Immediately after emptying the footlocker, a pair of Ghasts burst out of the walls; the group fends them off from the neighboring dining room until Lilly transforms into the Starry Form of the Archer and strikes the creatures with a devastating arrow of radiant damage. Winded and wounded, the party recuperates briefly in the smaller dining room before continuing in pursuit of the chanting voices, which have grown louder; the group exits the dining room and realizes that they've doubled back around to the hallway in which they fought the Ghouls, then descends a set of stairs into a lower sub-basement.

The group emerges into a large reliquary lined with alcoves containing thirteen gruesome artefacts, and can now clearly hear the voices chanting: "He is the Ancient. He is the Land." Draven and Shayne investigate a ramp that leads downward to a rusty portcullis through which they can see a partly flooded chamber with an alter standing on a platform that rises from the water at the center of the room; Avi, Vive, Lilly, and Ira investigate a hallway leading to a hallway of prison cells where Lilly discovers a skeleton wearing a gold ring before finding a hidden doorway in one wall through which she can hear Shayne.

Lilly pushes through the door and enters the chamber with Avi, Ira, and Vive, who spot Draven and Shayne behind the portcullis. A moment later, the chanting stops and thirteen figures appear on the walkway around the perimeter of the chamber, and as Lilly reaches a wooden wheel to attempt to raise the portcullis, the figures begin a new chant: "One must die."

*continued in session three...*