Blood Fist Templars

Blood Fist Templars armorial with Chapter iconography.

Battle-Brother of 3rd Company, 4th Battleline Squad.

"*A single decisive charge on every engagement is the best way to honour the Imperium while being able to build up our chapter*"
—Chapter Master, Adalric von Andlau
The Blood Fist Templars is a Loyalist Space Marine Chapter formed during the Ultima Founding to address the Tyranid threat. They are formed by ancient Black Templars that were unpleased with the functioning of their chapter structure, seeing it inadequate to serve loyally the Emperor. But the Primaris Marines that are created to serve under this new chapter's banner are born from the lineage of Rogal Dorn, and are therefor officially regarded as Imperial Fists successors. This young chapter had a rough debut with many loses but has mastered the art of mobile warfare with their tanks and the exclusive use of Impulsors as troop transport. Also their two special operations companies have proven handy in many situations that seemed desperate even for the armoured forces. They are bound to traditions and honour their ancestors as a son would honour a wise father but they are fierce with the enemy, ruthless with their homeworld people and harsh to themselves.

## Notable Campaigns

* **Greenskin eradication (999.M41 - 001.M42)** – The very first campaign of the young chapter has been to release some pressure on Armageddon. The orks had been repulsed after the battle of Helsreach and the Blood Fist Templars, newly formed and fresh, exploited this retreat to pursue and destroy the remaining forces. They achieved great success and decimated the enemy ranks, not enough to put an end to the war, there are still many ork warbands active on the planet but the chapter had proven worthy and will be soon sent on a campaign on a whole new level. This first campaign has been assigned to the Blood Fist Templars by its own Chapter Master for two reasons. The first one is to avenge the Black Templars fallen to the orks during the war. And the second one is to prove that, even with a reduced force, this new chapter will be a fierce opponent for any enemy of the Imperium of Man and that they will unleash a tremendous fire upon anyone that stands against the God-Emperor once they are at full strength.

* **Xenocide of the Xarashy system (002.M42 - ongoing)** – The Xarashy system is a planetary system in the segmentum obscurus that is composed by twelve planets and many more moons and asteroids. Almost every stellar body in this system is more or less infested by tyranids and genestealer cults from the Empusa Tenebris splinter fleet. At the break of 002.M42, the Blood Fist Templars launched a massive campaign to free every world that is still under imperial control and to annihilate every single tyranid in the system. To cover more field, each company has been tasked with clearing a different stellar body. At first, this strategy has proven effective, particularly against small genestealer forces. But the 4th company has stumbled upon a force that was way stronger that what predicted by a planetary scan on the moon of Troth. The whole company has been slaughtered in the blue moon massacre event. This campaign is still going on and does not seem to be ended soon as for every planet or moon purified, there is another one that is infested again. To end this campaign, the Blood Fist Templars have to limit their casualties to become stronger or to find the source of the propagation of the splinter fleet Empusa Tenebris. Until then, one should be assured that they will fight everyday for the glory of the Imperium.

## Chapter Homeworld

*(Civilised World with mountains, cities, countrysides and wastelands, named Teutera and Desert Forge World moon Teutera Luna)*
**(TO BE ADDED)**

### Fortress-Monastery

*(Kaiserdom is a fortress in the heart of the mountains)*
**(TO BE ADDED)**

## Chapter Organisation

Being a *Codex Astartes* compliant chapter, the Blood Fist Templars aim to maintain an organisation of ten companies of ten squads of ten marines or twenty squads of five marines. Due to their Black Templars' origins and because of their combat doctrine, there are some minor adaptations.

### Officer Ranks

The officer hierarchy stands as follows :

* **Chapter Master** – He is the highest ranking marine in the chapter and is responsible for every decision made. Compared to other chapter founding, Adalric, the first and current Chapter Master, was not a captain in his previous chapter but he was an Emperor's Champion. Although he was no captain, the future Chapter Masters would be chosen between the company captains regarding their tactical, strategic and combat skills. The Blood Fist Templars Chapter Master always wields a black sword. The Chapter Master is also the regent of Andlau, the capital of Teutera, and therefore changes his surname to *"von Andlau"* when becoming head of the chapter.

* **Captain** – He is the commander of one of the ten Companies and responsible for one aspect of the chapter's life, according to his title. A captain gains his title and the corresponding duty according to the company number he commands. Upon a captain's death, it is the company lieutenant who takes command by being promoted to captain. All captains have a unique equipment set according to the company they belong. There are currently only six captains and new ones will be chosen by the Chapter Master from lieutenants, whose captain recommended him, once there are enough space marines trained to form a new company. Captains also reign upon a major city on the homeworld of the chapter. When receiving the command of a city, a captain changes his surname to *"von"* and the city name.

* **Lieutenant** – He is the second in command of a company and, although there are usually two per company in other chapters, the **Blood Fist Templars** only field one for the moment due to lack of marines. When necessary (i.e. due to death or promotion) a new lieutenant is chosen regarding seniority upon all the sergeants in the company.

### Specialist Ranks

#### Apothecarion

* **Master of the Apothecarion** – He is the most ancient and experienced Apothecary in the chapter. He supervises the training of new apothecaries, is responsible for the gene-seed of the chapter and conducts research on new species like Tyranids. He has also the responsibility over a major city on Teutera and therefore changed his name when he became Master of the Apothecarion. The city he is responsible for is Baumburg and so he will be named *von Baumburg*.

* **Apothecary** – He received medical training and is assigned to companies when needed to heal wounded space marines and collect the gene-seed of fallen ones. He is also responsible for training Helix Adepts that are going to join an infiltrator squad.

* **Helix Adept** – He is a vanguard space marine that operates in an infiltrator squad and who received medical training. He will be promoted to apothecary and join the Apothecarion once his, and his substitute's, formations are completed.

#### Armorium

* **Master of the Forge** – He is the most ancient and experienced Techmarine in the chapter. He is responsible for the maintenance of the whole Armorium, for the affectation of Techmarines to the different departments and for the communication with the Adeptus Mechanicus cult of the Teutera Luna moon to ask for new vehicles or spare parts. Being a Master, the Master of the Forge has the title of *Knight* and reigns over a city on the Chapter's homeworld Teutera. This city is Staffenhausen and, like other regents, the new surname of the Master becomes *von Staffenhausen* when taking office.

* **Techmarines** – They are the backbone of the Armorium. They were formed on Mars like other Techmarines but upon returning, they form the tank crew of the chapter and transmit the knowledge necessary to do minor field repairs. They are also responsible for the maintenance, the reparation and the manning of the vehicles of the Armorium. Those are to precious and complicated to be used by marines, even with training. They also repair the tanks of the battleline companies when they are too damaged to be repaired by their crew.

#### Chaplaincy

* **Master of Sanctity** – He is the spiritual head of the whole chapter and the master of the Chaplaincy. He is the one who chooses a new Reclusiarch among the most senior Chaplains and he oversees the Chapter's sacred ceremonies conducted by the Reclusiarch. He is a member of the nobility of Teutera and thus a regent of a city. The city accorded to the Master of Sanctity is Kirchshaven and therefore the name of the Master is changed for *von Kirchshaven*.

* **Reclusiarch** – He is one of the most senior Chaplains. He is responsible for the Reclusiam and performs the cult ceremonies and the rituals of the chapter in the presence of all battle-brethren. It is also he who chooses which relic goes to which Space Marine after discussion with the *Master of Relics*, the Captain of the 9th Company.

* **Chaplain** – Chaplains are pious warmongers who preach their litanies on the battlefield to encourage their brethren. They are valorous warriors and have a particularly strong adoration for the **"God-Emperor"**. They result in the training of the Judiciars but, on very rare occasions, may directly be picked up by the Reclusiarch from Space Marine who proved worthy during a heroic action.

* **Judiciar** – The most fierce and zealous combatants of the chapter may get noticed by the members of the Chaplaincy and offered to join this sacred order. If they accept, which is almost always the case because of the great honour it represents, they receive an Executioner Relic Blade and a Tempormortis time-slowing device. The blade is given to decapitate enemy champions while the arcane is given to slow time around the Judiciar and his foe while he slays him. This will cause a moral boost on other friendly troops while sapping the morale of the enemy. The Judiciar is also sworn to silence and will prove his value by actions. He will talk again as a Chaplain or will never ever talk again.

#### Librarium

The Blood Fist Templars inherited an aversion for the psykers from their cultural baggage as ancient Black Templars. Therefore, any aspirant who shows psychical aptitudes is immediately rejected and eliminated. No librarium was created and the secrets of the chapter are kept by all the officers of the chapter. No relic or artefact comes from xeno technology.

### Specialist Units & Formations

* **Tank Platoon** – A Tank Platoon is a formation of several armoured vehicles that are permanently attached to one of the four first companies. Compared to other chapters, the Blood Fist Templars use armour extensively and have regular tank troupes in the battle companies and none in reserve that are distributed upon need.

* **Flame Company** – Due to their task of hunting down splinter fleets and their lack of men, the chapter converted the 9th company into a specialized company. The Flame Company is composed of infernus squads and some aggressors with flamestorm gauntlets. When not incinerating evil creatures, they fulfil their role as members of a reserve company and join other companies to add fire support.

* **Airborne Company** – The 8th company has been converted to a fully autonomous specialized company. It is a vanguard company composed of reiver squads and incursor squads used to disrupt enemy command posts. This will amplify the choc and awe effect of the mechanised attack of the battle companies and prevent any coherent counter-offensive. The reivers are dropped from thunderhawks at high altitudes and use grav-chutes to land directly on an enemy command post. Whereas the incursors are deployed with drop pods behind the command post to prevent any escape and make a diversion for the reiver's assault.

* **Honour Guard** – The Honour Guard is composed of a few Bladeguard veterans that serve as personal guards to the chapter master.

### Line Ranks

* **Sergeant** – He is the one who commands a squad of marines regardless of the number or the type of squad. There is always one per squad and, except for the 10th company, is chosen between the brethren of the squad when a new sergeant is needed. He has the same gear as the rest of the squad but is differentiated by his helmet and shoulder pad.

* **Veteran** – A veteran marine is a Space Marine that has seen decades or even centuries of combat had has now the honour to join the prestigious 1st company. They always fight with their company alone and therefore there is no command issue with other companies. In their company, they have the same structure as in the others with a sergeant who commands a squad of veterans brethren.

* **Ancient** – He is the most ancient marine in a company regarding the years of service. He has no command over the other Space Marines unless all officers are dead. He has the honour the carry the banner of the company in the heart of the battle and during ceremonies. Although he has no command over his comrades, he is regarded with great respect and his advice is often followed, even by officers in case they are younger.

* **Battle Brother** – The standard all-purpose marine. He commands only the Neophyte and the servants of the chapter.

* **Vanguard Marine** – The vanguard marines are specialized Space Marines. They have the same hierarchy as standard marines so their command structures are equivalent and a vanguard marine has no command over a regular marine and vice-versa.

* **Neophyte** – The bottom of the ladder in the chapter's hierarchy. He is not even a battle brother yet and has no say on what he does. He obeys and if he survives, he may become a true Space Marine. Period.

### Titles

* **Master of the Keep** – Title given to the captain of the 1st Company. The Master of the Keep is regarded as the second in command in the chapter and is responsible for managing the fortress-monastery.

* **Master of the Armour** – Title given to the captain of the 2nd Company. Since the tanks and armoured vehicles of the Blood Fist Templars are operated by space marines, the Master of the Armour is responsible for maintaining, cleaning and replacing the ground combat vehicles of all battle companies.

* **Master of the Arsenal** – Title given to the captain of the 3rd Company. The Master of the Arsenal is responsible for managing the armament and the ammunition of the chapter.

* **Lord Executioner** – Title given to the captain of the 4th Company. The Lord Executioner is a brutal and ferocious warrior who is responsible for maintaining order in the ranks. Since there is no 4th captain now, this role is behoved by the Chapter Master.

* **Master of the Marches** – Title given to the captain of the 5th Company. The Master of the Marches is responsible for overseeing the deployment of the chapter forces. Since there is no 5th captain now, this role is shared between the Chapter Master and the 1st captain.

* **Master of the Rites** – Title given to the captain of the 6th Company. The Master of the Rites is responsible for managing the rites and the rituals of the chapter. Since there is no 6th captain now, this role is behoved by the Master of Sanctity.

* **Chief Victualler** – Title given to the captain of the 7th Company. The Chief Victualler is responsible for managing the non-armament provisions of the chapter. This includes serfs and servitors and requires logistical skills. Since there is no 7th captain now, this role is behoved by the Master of the Apothecarion.

* **Master of the Fleet** – Title given to the captain of the 8th Company. The Master of the Fleet is responsible for overseeing the chapter's fleet. This title is normally given to the captain of the 4th company but since the Blood Fist Templars' 8th company is airborne, it is its captain that oversees the fleet.

* **Master of Relics** – Title given to the captain of the 9th Company. The Master of Relics is responsible for managing and guarding the chapter's technological masterpieces and relics. He has the say on when those weapons are brought to the battlefield and who is allowed to carry a relic. Naturally, this captain and his lieutenant are always seen on the battlefield with a relic shield.

* **Master of Reconnaissance** – Title given to the captain of the 10th Company. The Master of Reconnaissance is responsible for managing the vanguard forces of the chapter (excluding the vanguard airborne squads from the 8th company). He is responsible for gathering and transmitting the information on enemy outposts.

* **Knight** – This is an honorific title given to the most courageous and skilful marines, regardless of their rank or position. This title adds no responsibility nor any command power. It is deserved upon merit but due to the conditions to become captain, generally, all of them have this title.

### Order of Battle

#### Headquarters

**Adalric von Andlau**,
Chapter Master
Black Templars' attaché
Honour Guard & Chapter Ancient
* 4 Apothecaries
* 12 Techmarines
* 8 Stormhawks
* 8 Stormtalons
* 6 Whirlwinds
* 5 Vindicators
* Servitors
* 1 Battle Barge
* 4 Strike Cruisers
* 12 Gladius Frigates
* 2 Hunter Destroyers
* 40 Thunderhawks
* 10 Drop Pods
* Reclusiarch
* 10 Chaplains
* 3 Judiciars

#### Company Descriptions

* The **1st Company**, known as the *Terrors of the Tyranids*. Over the years, the 1st has specialized in exterminating the Tyranid threat. Because of the great danger that represents the claws, the talons, the scythes, etc. of the Tyranids, the 1st Company traded the chapter's iconic mobility for extra armour and firepower. Therefore, they use only terminator squads, except one. The fast and mobile floating tanks have also been replaced with more heavily armoured land raiders. And even though they are not at full strength, they already eradicated a decent number of Tyranid detachments with minimal casualties.

* The **2nd Company**, known as the *Emperor's Tanks*. The 2nd is the key figure of the chapter. They are Blood Fist Templars from the core. Those are almost exclusively primaris marines that were recruited and trained in this chapter. They have mastered the hammer and anvil technique with mortal precision and speed. Lacking some tanks, they learned to adapt and are more often used in siege-breaking combats.

* The **3rd Company**, known as the *Survivors of Armageddon*. This company was the first built upon the chapter creation and is composed by all Black Templars that wanted to join this new chapter. They had to learn all the new combat doctrines and had to train their special tank units. Their beginnings were complicated. They suffered many losses and endured many defeats before coming back stronger as part of the proud 3rd Blood Fist Templars Company.

* The **4th Company**, known as the *Relentless*. The 4th was made up at the same time as the 2nd and aimed to be a more siege-focused company. They studied how to employ their overwhelming armoured power in siege tactics. But during their test run during what is now known as the Blue Moon Massacre their planning came to be unsuccessful and almost the entire company was decimated. What remains of the 4th is now dispatched in the 2nd and the 3rd.

* The **5th Company**, known as the *Ruthless*. This company has never been created yet because of a lack of marines. The 5th was supposed to be a more siege oriented company like the 4th but, because of the failure of the latter on their first and sole mission, they will be formed as and armoured strike force like all the other battleline companies.

* The **6th Company**, known as the *Loyal Knights*. The 6th is the first out of two reserve companies and is composed by tactical marines that completed their training. For now, this company as no warriors to offer because the battle companies have to be filled first. Once done, the 6th will join them in battle wherever additional tactical squads are needed.

* The **7th Company**, known as the *Faithfull Devouts*. The 7th is the second reserve company and is composed by intercessors that completed their training. Like their sister company, they are currently not formed but will soon join combat with the same purpose as the 6th.

* The **8th Company**, known as the *Airborne Angels*. This is a special operations company that has specialized in airborne assaults. **(TO BE ADDED)**

* The **9th Company**, known as the *Blazing Dragons*. **(TO BE ADDED)**

* The **10th Company**, known as the *Silent Death*. **(TO BE ADDED)**

### Recruitment and training

#### Recruitment

The recruitment of new marines is done on the homeworld when the fleet is returning home and on the various planets that are visited on the chapter's journey. Upon arrival home or on a world with no conflict needing the involvement of space marines, the Blood Fist Templars launch a worldwide recruiting campaign. On the homeworld, all the noble families, with an ancient military tradition, send all their sons aged between ten and thirteen as volunteers. This produces an almost constant, viable and competent marine base. But this does not furnish a pool big enough to replenish the empty companies. On other planets, this campaign attracts even more volunteers but from less valuable backgrounds. Some particularly ferocious individuals are also convinced to join or even kidnapped and forced to undergo the tests. All volunteers undergo a series of physical and mental tests to prove their value and their ability to survive the transformation.

To test the volunteers, they are separated in groups of ten and dropped with the bare minimum on a death world. They have to survive a whole year alone and with minimal casualties. **(TO BE ADDED)**

Those who are chosen become aspirants and once the first organs are implanted, they become neophytes and join the 10th Company.

#### Training

* **First phase : Basic training and implants** – Over the first years, the neophyte receives the implants still missing to become a battle brother and undergoes training in close combat, shooting, survival, field communication and has to attend to rituals and learn the history and culture of the chapter. When his training is considered sufficient, he serves as a scout under a confirmed sergeant to gain field experience. When all his implants are placed he becomes a battle brother and is transferred accordingly to his aptitudes. If, for any reason, at least one implant can not be placed, the neophyte continues his service in the chapter as a servant.

* **Second phase : Specialized training** – Still in the 10th Company, the newly formed brother is placed in a squad according to his skills. Those who excelled in marksmanship are sent to an eliminator squad and those with the best close combat scores are sent to an infiltrator squad. Those squad members receive specialized training in their respective fields and intensive vanguard tactics training. Further indoctrination is still part of the formation. The infiltrators with medical predispositions receive a medical formation and become helix adepts in their squad if there is a vacant place or a helix adept who almost finished his formation. The newly formed battle brethren with particularly high scores in every domain are sent directly to a battle company as an impulsor crew member. There he learns to drive, to use the vehicle's armament and onboard computers and to conduct minor field reparations and maintenance. Finally, those with mechanical skills are sent to the Armorium and become Techmarine apprentices.

* **Third phase : Joining a specialized company** – In this third phase, the battle-brother has to choose his way. He can either join the 9th Company as an Infernus Marine where he will learn the handling of heavy weapons and tactics of the battleline companies. The most robust marines will then join an Aggressor squad. The other choice of a battle brother is to join the renown 8th Company, a fully vanguard company. He will either join the Reivers or the Incursors depending on if he was a Infiltrator or an Eliminator respectively. In both cases, he will learn to master the vanguard techniques and become stealth personified. Reivers will also learn to use the grav-chute to drop from thunderhawks at high altitude and Incursors will learn to use the Occulus Bolt Carbines and the Divinator-class auspexes to shoot through smoke and covers upon landing with Drop Pods. The marines in the 8th Company will serve in this company until their death. This choice is a renouncement of the fame to join the 1st Company but the Airborne Company has its own fame.

* **Fourth phase : Joining a battle company** – For those who wished to be part of a battleline company and therefore joined the 9th Company, they will either learn the handling of heavy weapons and join a Devastator squad or an Eradicator squad if they where Aggressors. Or they will train their close combat and marksmanship skills and finally join the 6th Company as Tactical marines reserve or the 7th Company as Intercessor marines reserve. There they will continue training and eventually participate in battles where reserves are needed. Finally, they will join a battleline company when places are available. It is at this stage that their formation is considered finished and they can now be challenged by aspirants in a duel for the entrance test.

## Chapter Gene-seed

Being a successor to the mighty Imperial Fists, the Blood Fist Templars are in the lineage of its primarch Rogal Dorn. Like their parent chapter, they also have a very stable Gene-seed and suffer almost no alteration or chaos contamination. They inherited the Imperial Fists lack of Betcher's Gland that allows to produce corrosive acid, and the Sus-an Membrane That allows to enter a life-sustaining state of deep hibernation. Due to heavy production to satisfy the high demand for new recruits, the Gene-seed has been a bit deteriorated further and now the newly produced marines also lost their Omophagea, the organ that allows the Astartes to gain part of an individual person's or creature's memory by eating its flesh.

### Primarch's Curse : Mechanical Carapace

The Blood Fist Templars chose to focus on mobility, fast attacks and aggressive assaults. In thus they chose to oppose their ancestor's defensive tradition and specialty in siege warfare and over time it created genetic curse named mechanical carapace. Training hard to master the armoured assault tactics with the Imperial Fists' Gene-seed derivative comes with a price, price payed by some after hours of combat. The fighting in a tank is harsh in the heat of the battle and they are on the very first line of battle. They take the heaviest causalities and the brother in the vehicle sees the brutality of the fight from very close, behind the thick armour of their vehicles, which leads to the trigger of the first of the three phases of the mechanical carapace curse. The curse has never been seen on an infantry marine.

* **Stage 1** – **Fast Race** – After many assaults on the first line, seeing tanks after tanks being destroyed and asking himself when will be his turn, a space marine affected to an armoured vehicle, as a crew member or as a passenger, will start to automatically feel the thrill of the drive unto the enemy line. For this purpose, one will either insist on embarking in a frontline vehicle or will speed-up when advancing. This phenomenon has been studied and, after months of research, it has been admitted that this behaviour was uncontrolled. The marine in this state is still very willing and capable of fighting but this behaviour exposes the tank and the formation and is thus dangerous.
* **Stage 2** – **Cherishing the Engine** – The state of the infected brethren may never pass to the second stage and will serve as usual. But for yet unknown reasons, the infected space marine may also, without warning, move on the stage 2. At this point, the Battle-Brother will start to spend most of his free time polishing and maintaining his tank. This will go to the point where he will skip the minor rituals and rather practice self punishment only to spend time in the arsenal. In this stage, he will even consider the Techmarines with disregard thinking he has better knowledge of the vehicle he loves.
* **Stage 3** – **Bound to the Machine** – The third phase of the curse will see a Battle-Brother refusing to leave his vehicle under any circumstances even off duty. He will be totally obsessed with his tank and will even mutilate himself to connect his body to the machine like a dreadnought would be. Fortunately, the curse is rare in the chapter, probably due to the purity of the gene-seed, but because of the curse, the tank formations include some tanks that are driven, commanded or fired by Astartes bound to the vehicle and command it with neural interface.

## Deathwatch Service

Like countless other chapters, the Blood Fist Templars are fervent supporters of the Deathwatch and are willing to send brothers to serve in those prestigious ranks. The Chapter Master Adalric von Andlau took the oath the send warriors to the kill teams directly after becoming Chapter Master. But because of the youth of the chapter and the inexperience against a particular xenos race, no battle brother was sent to serve in the Deathwatch at this date. One can hope that soon some will be sent from the 1st Company to a Tyranid specialized kill team and some from the 3rd Company to an Ork specialized team.

## Chapter Combat Doctrines

All types of companies have their own purpose and thus their own combat doctrines. All those doctrines are conducted mostly under major air control thanks to the anti-aircraft guns, the interceptors and the close air support.

### Defensive Doctrine

#### Entrenching and fortifying

The Blood Fist Templars are an offensive specialized strike force and therefor they only developed one defensive doctrine. It is very efficient though. It is also quite simple, all infantry digs rows of trenches to exploit in depth defences. If armoured vehicles are present in the company, they are put in holes to cover their tracks and sandbags are placed to cover the front and the flanks of the vehicles, leaving just the weapons visible. While the entrenched units fight back the incoming enemies, the most mobile units (i.e. tanks and vanguard squads) outrun the enemy to engage in a pincer movement.

## Notable Space Marines

* **Adalric von Andlau** – **(TO BE ADDED)**

* **Eldred von Bihrmhalten** – The captain of the first company has become famous for his courage since the creation of the chapter. Originally a sergeant of a tactical squad in the 3rd, he was always on the front leading his men to victory with skill and respect. Once the chapter had enough veterans to form a 1st company, he was a natural choice for Adalric to be promoted to captain, even though he was never lieutenant. So he became the youngest captain of the whole chapter but no one was opposed to his nomination because all saw his potential.
Being very humble and a great tactician, he wanted a lieutenant capable of the same logical reasoning as him and that was not afraid of telling him that he was wrong. Such a lieutenant was hard to find and Eldred stayed for years alone in command of the 1st company. But one day, while patrolling in a Tyranid sector, his ship received a distress call from an infested planet. The call came from a Reiver sergeant from the 8th company that lost all his squad and survived alone against dozen of foes. Eldred immediately put on his terminator armour and launched a teleport homer near the location of the sergeant before teleporting into battle with a terminator squad to secure the zone for the landing of a thunderhawk. They fought all together and repelled wave after wave the tyranids that arrived from everywhere. Eventually the thunderhawk arrived and extracted the fighting force. seeing the courage and the survival skills of the sergeant, Eldred decided to appoint him lieutenant of the 1st company. Since then, they both join the combat on the frontline alongside their men with the same courage and determination.

* **Maynard von Closterhausen** – **(TO BE ADDED)**

* **Mildred von Wallendorf** – He was the captain of the 4th company **(TO BE ADDED)**

* **Alexis Halten** – Former sergeant of a Reiver squad in the 8th company. Actual Lieutenant of the 1st **(TO BE ADDED)**

## Chapter Fleet

### Battle Barge

* **Adalric's Pride** – The Adalric's Pride is the flagship of the chapter and is under direct command of Osmund von Himmeldorn. It is the launching base for the air assaults of the 8th company and the quarters of the 8th and 10th companies and for the headquarter staff. **(TO BE ADDED)**

### Strike Cruisers

* **Pursuer** (Pursuer-class) – Deployment ship and quarters of the 1st company. It is somewhat autonomous from the rest of the fleet due to the elite characteristic of its company. The pursuer-class cruiser has less armour than their counterparts and only a few bombardment canons. It has also some thunderhawks and many teleporters. This is because the terminators of the 1st company enjoy fighting so much that they want to be deployed on every intervention. The design of the ship also allows greater speed to catch up with enemy vessels before engaging boarding actions.

* **Ironside** (Ironside-class) – Deployment ship and quarters of the 2nd company. **(TO BE ADDED)**

* **Armageddon** (Ironside-class) – Deployment ship and quarters of the 3rd company. It is the sister ship of the Sword and two more are under construction for the 4th and 5th companies. They will supposedly be named Hammer and Spear. **(TO BE ADDED)**

* **Dragon** (modified Ironside-class) – Deployment ship and quarters of the 9th company. **(TO BE ADDED)**

### Gladuis-class Frigates

* **Adalric's Wrath** – Escort for the Adalric's Pride. **(TO BE ADDED)**

* **Adalric's Envy** – Escort for the Adalric's Pride. **(TO BE ADDED)**

* **Adalric's Gluttony** – Escort for the Adalric's Pride. **(TO BE ADDED)**

* **Adalric's Greed** – Escort for the Adalric's Pride. **(TO BE ADDED)**

* **(TO BE NAMED)** – Escort for the Pursuer. **(TO BE ADDED)**

* **(TO BE NAMED)** – Escort for the Pursuer. **(TO BE ADDED)**

* **(TO BE NAMED)** – Escort for the Ironside. **(TO BE ADDED)**

* **(TO BE NAMED)** – Escort for the Ironside. **(TO BE ADDED)**

* **(TO BE NAMED)** – Escort for the Armageddon. **(TO BE ADDED)**

* **(TO BE NAMED)** – Escort for the Armageddon. **(TO BE ADDED)**

* **(TO BE NAMED)** – Escort for the Dragon. **(TO BE ADDED)**

* **(TO BE NAMED)** – Escort for the Dragon. **(TO BE ADDED)**

### Hunter-class Destroyers

* H-1 – Escort for the Adalric's Pride. **(TO BE ADDED)**

* H-2 – Escort for the Adalric's Pride. **(TO BE ADDED)**

### Transports

* 40 Thunderhawks – Used by all companies as planetary deployment ships but also has high altitude drop ships from which the 8th Company's Reivers jump into the battlefield.

* 10 Drop Pods – Used exclusively by the 8th Company's Incursors to land brutally near the enemy lines. The Blood Fist Templars Drop Pods are a bit different from other Drop Pods. Since they are only used by Incursors, the defensive armament has been replaced by smoke grenade launchers to make a smoke screen covering the marines disembarkation while they begin shooting through the smoke thanks to their Occulus Bolt Carbines and the Divinator-class auspexes.

## Chapter Relics

Every major officer of the chapter brings a relic in combat. Those are the only ones that are known to others. The rest of the relics are secretly guarded in the reclusiam and only known to the Chapter Master, the Reclusiarch, the Master of Sanctity and the Master of Relics. The ones seen on a battlefield are :

* **Dust of Terra** – It is a small container fill with actual dust from Holy Terra that Adalric carries on constantly. He received this container during a pilgrimage on Terra just after becoming Chapter Master. It was gifted to him by an Imperial Fist chaplain to remind him to stand strong against any opposition.

* **(TO BE NAMED)** – **(TO BE ADDED)**

* **(TO BE NAMED)** – **(TO BE ADDED)**

* **Angel of Faith** – It is a small statue that Kerhy attaches to his armour belt. It has the shape of a praying angel. It is made of Kerhy's left radius that he removed when he became Master of Sanctity and sculpted in an act of faith. His radius has been replaced with a prothesis.

* master-crafted power sword – **(TO BE ADDED)**

* master-crafted heavy bolt rifle – **(TO BE ADDED)**

* 3rd captain relic – **(TO BE ADDED)**

* 8th captain relic – **(TO BE ADDED)**

* relic shield – **(TO BE ADDED)**

* 10th captain relic – **(TO BE ADDED)**

## Chapter Appearance

It is in some points of the chapter's appearance that minor digressions from the *Codex* are made.

### Chapter Armour Colours

The chapter uses a combination of three colours picked at the chapter creation to represent the culture and beliefs of the chapter.

* **Black** – Black is a Black Templar's legacy.

* **White** – White is a symbol of purity. Not their Gene-Seed purity or any resistance to the chaos forces. What is meant by purity is the new beginning in, what is seen as a purer form, with the adherence to the Codex Astartes as a Chapter coming from a non-codex background. Approximately half of the armour is white.

* **Red** – The right arm is the major or the sole red part of a Blood Fist Templars' armour. All Space Marines from this chapter use swords in their right hand. While most are ambidextrous while handling firearms or other weapons, a brother is trained and forced to use only his right hand to handle a sword. Painting the arm red represents the blood of the foes that have been spread on this arm while being slayed by the sword. It is a sign to the enemy of the blood thirst and the swordsmanship skills of all battle-brothers in the chapter.

### Chapter Helmet Colours

The helmet is used, as in other chapters, to identify the rank of a battle-brother. However, the white helmet is not a veterancy display but the standard battle-brother helmet colour. Veterans will have no distinctions on their helmets to differentiate them from regulars. Their veterancy will be shown by the shoulder pad.

A sergeant will add two black strips on his helmet and a lieutenant will fill the gap between those strips with red paint. He also trades his white face mask for a black one. The captain wears an all-black helmet with a cross pattée on the forehead.

Finally, due to their special status, the tank crews of the chapter have a special helmet. A bright red helmet with a white face mask. The red helmet shows technological knowledge like techmarines while the white mask remembers that the brother still belongs to the regular forces of the chapter. They also have different lenses that are more able to adapt to brightness changes and are more suited to the switch between the outdoor and the interior of the tank.

### Chapter Shoulder Pads

Wanting to be a *Codex*-Compliant chapter, the Blood Fist Templars use the standard battle role identification icons on their should pads. This means an upward arrow for the Battleline Squads, A cross formed by four arrows for the Close Support Squads, an inverted 'V' for the Fire Support Squads and a cross pattée for the Veteran Squads. They paint the icons white on a black background with white pad borders. However, there are two differences with other compliant chapters.

The first one is that veterans invert their right should pad colours to display a black cross pattée on a white background. They do so for two main reasons. They believe that only the Crux Terminatus should be white to add more prestige to it and make it more valuable to be gifted the right to wear it. The second reason is to clearly make a distinction from the white cross displayed in the chapter's iconography, though it is not the same type of cross.

The second difference is made to differentiate officers from non-officers. The helmets may not be visible enough in battle or even not worn at all. Therefore the Blood Fist Templars chose to paint bright red the borders of the right shoulder pads of their officers. This includes sergeants, lieutenants and captains. The specialists have such unique armours that it is not necessary to modify their shoulder pads. The same goes for the Chapter Master who wears a relic armour.

### Chapter Knee Pads

Colours of each Company of the chapter
 a

Since the shoulder pad border is used to highlight officers, and because the Codex Astartes allows chapters to display the company colours on other parts than the shoulder pad's border, the Blood Fist Templars decided to mark the left knee pad with the Marine's company icon. Each Company is associated with a specific colour according to the *Codex*.

Each Company has its own icon to further differentiate one from another. The various Company icons are shown in the *Order of Battle table* under the Companies' header.

### Chapter Badge

The chapter badge has the same colours as the chapter armour and represents the respect of the ancients that is strong in the Blood Fist Templars' chapter beliefs. The badge shows, on a black background, a white cross pattée with a red raised fist in the middle. The white cross is a tribute to their progenitor chapter, the Black Templars, and a symbol of their Templar status. The red fist has the same meaning as their right armour arm and is a tribute to their Imperial Fists lineage.

## Quotes

### By the Blood Fist Templars

"*We are not cruel regents, we just have high standards and no room for failure.*"
—Chapter Master Adalric von Andlau
"*This one is almost as hideous as you, brother.*"
—Captain Eldred von Bihrmhalten to Kerhy von Kirchshaven about a Carnifex
"*For all our fallen brethren! For all the citizen of the Holy Imperium of Man! For Humanity! Ô almighty Lord of the Golden Throne, strengthen our fists, sharpen our blades and guide our bullets to the enemy! Ave Imperator!*"
—Kerhy von Kirchshaven's Litany for the dead
"*When the ashes fall, the legends rise*"
—Battle cry of the 1st company
### About the Blood Fist Templars

"*They storm those poor greenskins like they don't oppose any resistance.*"
—Death Korps of Krieg 143rd Siege Regiment guardsman about a tank charge on Ork positions

[Source]

 White Scars Successors
 Space Wolves Successors
 Imperial Fists Successors
 Blood Angels Successors
 Iron Hands Successors
 Ultramarines Successors
 Salamanders Successors
 Raven Guard Successors
 Unknown Lineage

[Source]