Mootations

Mootations are summoned with Essence, a type of energy collected from defeated enemies. At the start of each run, you begin with the amount of Essence equal to the average of all the costs of your currently selected Troops. Mootations along with enemies have several different stats: Cost, Cooldown. Health, Defense, Damage Type, Damage, Speed, Abilities, Immunities, and Possible Traits.

Most Mootations have 3 forms, and a Golden Variant of each. The first form is the basic form, the second is unlocked at Level 10, the third is unlocked at Level 20, and all forms turn golden at Level 30. You can swap between a Mootation's unlocked forms to change its look to a previous stage, or swap it from its Golden variant to it's Normal variant in the Mootation Dex.

### **Classes**

Each mutation has its own classifications to make them easier to defer from each other. Each troop has its own Range classification along with its own Main Role classification. A unit can only have 1 Range classification, but any number of Main Roles as long as said Main Role fits.

**Main Roles**

* **Nuker** - Nukers have extremely high damage and tend to have low attack speeds. They often have damage boosting Traits.
* **Rusher** - Rushers are incredibly fast units that tend to have a shorter than average cooldown and melee attacks. They tend to have high attack speeds.
* **Tanker** - Tankers have high health and defense and tend to have either the Tough or Unmovable trait.
* **Sniper** - Snipers are units that have ranged attacks made to deal with backline enemies. Their AI usually has them move away from enemies and attack from a distance, but there are a couple of exceptions. They often have Piercing or AoE attacks.
* **Crowd Controller** - Crowd Controllers pride themselves in their ability to cause large amounts of AoE damage or with inflicting Debuffs.
* **Bomber** - Bombers excel in demolition. They often use AoE effects and tend to have the Aftermath trait. They usually deal increased damage to armored enemies.
* **Sentry** - Sentries are high damage units with a long range and fast firing speeds. They can't move while firing, and some like the Guardian mutation even follow the Barn around instead of pursuing enemies.
* **Spawner** - Spawners are a bit more complex than other troops. creating small minions that attack enemies along with a normal attack. Spawners have their own troop capacity.
* **Fodder** - Fodder are essentially useless troops that don't become useful until leveled up. They're first form usually takes the appearance of an egg.

**Range Classifications**

* Melee - Attacks by touching the enemy.
* Close - Has a very short range, but not close enough to be classified as a Melee.
* Midrange - Covers a medium sized area of the map.
* Long - Covers a large area of the map.
* Very Long - Can hit any enemy on the map.

### **Stat Classifications**

##### Cooldown

* Very Fast (0.1 - 0.5 Sec)
* Fast (0.6 - 1.4 Sec)
* Average (1.5 - 1.9 Sec)
* Slow (1.9 - 3 Sec)
* Very Slow (3.8 - 4.5 Sec)
* Sluggish (4.6 - 6.5 Sec)
* Incredibly Slow (7 - 10 Sec)

**Health Points (HP)**

* Fragile (0 - 30 HP)
* Average (40 - 100 HP)
* Solid (110 - 200 HP)
* Tough (210 - 350 HP)
* Protected (450 - 850 HP)
* Dense (1000 - 1500 HP)
* Hardened (1510 - 2500 HP)
* Machined (2510 - 4500 HP)
* Undying (4510 - 7500 HP)
* Unkillable (7510 - 10,000 HP)
* Immortal (10,000 HP <)

**Speed (SPD)**

* Burdened (0 - 7 SPD)
* Heavy (8 - 12 SPD)
* Average. (13 - 22 SPD)
* Fast (23 - 35 SPD)
* Very Fast (40 - 65 SPD)
* Incredibly Fast (66 - 85 SPD)
* Flighty (86 - 100 SPD)

**Rarities**

* Common (Grey)
* Rare (Black)
* Super Rare (White)
* Ultimate (Black and White)

## **Sets**

Mootations also belong to a certain Set. Sets are really just a way to group units belonging to the same event or units that appear to have similar features or usage. A Mootation can have one of 4 rarities, Common, Rare, Super Rare, or Ultimate. Commons have a 50% chance to be collected, Rare's have a 30% chance, Rares have a 15% chance, and Ultimate's have a 5% chance. Ultimate's can also be opened more frequently during certain events.

While Basics are the first Mootations you unlock, most other Mootations can only be collected from treasure chests.

* Basic
* Amalgamate
* Ancient
* Angelic
* Demonic
* Elemental
* Glitched
* Hybrid
* Magical
* Military
* Modern
* Mythical
* Oceanic
* Phantom
* Plant
* Tribal
* Undead