Monster Spawn Mechanics

Most areas have one or more type of monster that will spawn in that specific location. There are a basically three different ways a monster can spawn:

* Regular spawning
* Action-triggered spawning
* Skill-triggered spawning

When a spawn happen based on a specific location, the server will pick the type to spawn from a list from that specific area. The result might be *None* in which case no monster is spawned. Some areas like South Plains have 0% chance of getting a *None*-result and will always trigger a spawn monster.

There are three values that are important for spawning mechanics and they are shown here for the different areas:

 Desecrated Tomb | 180 | 120 | 1

## Regular spawning

Regular spawning happen in all areas that has a monster spawn chance defined.

Regular spawning will happen if **Max Timer** number of seconds since the last spawn happened and if the number of monsters are less then **MaxSpawn**, or the number of players + 1, whichever is lower, for that area. This means that if there are no mobs or players in the area you just entered, there is a high chance a player was here and cleared them shortly before.

There is also the effect of *delayed spawning* that you notice when entering an area with **MaxSpawn** higher than 1. Very often you will see a new spawn happen very quickly after that. The reason for this is that the previously spawned monster in the area were spawned more than **Max Timer** seconds before, and that means the next spawn can happen as soon as the monster-counter goes below **MaxSpawn** or the number of players + 1, whichever is lower. In this case the player count pushes up the max number of monsters to 2, making room for a second monster.
You see the same effect in Rime Halls, but here it does not happen shortly after entering, but after killing the first monster. Since **MaxSpawn** is 2 here, that prevents more than 1 monsters from regular spawning, but as soon as the first one is killed, another one can spawn since the first one probably spawned more than **Max Timer** seconds ago.

This means you should prepare before entering a hard area, because you might have to fight two or three consecutive monsters before you can breath out and settle into the regular spawning schedule.

## Action-triggered spawning

Actions that might trigger spawning are:

* Checks of certain objects or certain Quest events
* Look actions
* Area changes

### Look Spawning

When a player looks in a area, that will cause spawning to happen if **Min Timer** seconds have passed since the last spawn and the number of monsters in the area is less than the number of Players. There is no limit on the number of monsters here so if there are 20 players in the area, 20 spawns will happen.

### Area changes

When a player enters an area, **and** the current amount of enemies are zero, a spawn will happen if **Min Timer** seconds have passed since the last spawn. This is triggered by the area change, no matter if you Go To, Flee or Teleport there.

## Skill triggered spawning

Some skills will spawn monsters, like Summon or Raise Dead. These have special rules so check the specific skill for what they will spawn and how.