Sentry Beam

### Description:

"Tracks its target before firing a laser beam that bounces off surfaces. Triggers until destroyed"

## Stats

### Placement:

Surfaces

The Sentry Beam tracks the player before firing a laser towards them that bounces of off surfaces up to 3 times. The trap is able to cause friendly fire and can even destroy itself. When tracking the player its beam is shown as a yellow line allowing the player to preview where its attack will land. Whilst the beam is yellow the trap will continue to track the player sluggishly. The beam will soon start flashing orange after 4 seconds of tracking the player. Whilst the beam is orange the trap will no longer track the player. Shortly after, the beam will then turn red and can kill the player and cause friendly fire.

#### **Burst Beam:**

* "Increases the tracking rate and rate of fire but decreases the attack duration"
* Unlock Cost:  650 Cells,  250 Synthite
* Build Cost: **??** Capacity

#### **Overamplify:**

* "The beam deflects of surfaces 2 additional times."
* The traps laser can bounce of of an additional 2 surfaces (making a total of 5).
* Unlock Cost:  700 Cells,  275 Synthite
* Build Cost: **??** Capacity

#### **Pinball:**

* "Widens the angle that the beam deflects of surfaces, leading to chaotic ricocheting."
* The lasers of the beam reflect of surfaces by an obtuse angle. This makes the lasers stay closer to walls in tight spaces.
* Unlock Cost:  600 Cells,  225 Synthite
* Build Cost: **??** Capacity

#### **Target Lock:**

* "Increases the trap's tracking speed to reduce the chance of a target escaping."
* The trap's ability to lock onto the player is severely heightened. This does not affect the beam when it is orange.
* Unlock Cost:  650 Cells,  250 Synthite
* Build Cost: **??** Capacity

#### Second Wave:

* "Hides the trap until GenMat is stolen from the extractor."
* The trap cannot be seen, destroyed and can't attack until the GenMat is taken.
* After the GenMat is stolen, traps with this mod glow light green and are inactive for 3 seconds
* Unlock Cost:  400 Cells,  175 Synthite
* Build Cost: **5** Capacity

## Codex

The Sentry Beam uses motion tracking to lock onto a target and emit a narrow beam of super-heated amplified light. The trap's quick acquisition, precision tracking, speed of light delivery, and low energy cost per kill make it an excellent choice for engaging fast-moving targets. If the beam misses its mark, it will ricochet multiple times, providing more opportunity for a kill before diffusing into harmless energy.

The trap was developed by a rogue Sanctuary in New England. Based on examination of the facility after its abandonment, the Sentry beam was effectively used to contain large amounts of captive clones who were subjected to horrifying exxperiments. Data suggests that no more than one captive escaped the Sanctuary under the Sentry Beam's watchful eye.

## Trivia

* This is the only trap in the game with a cone shaped detection range.
* The Sentry Beam was added to the game in the "Sector 1: Dreadgeshore" update on June 27th
* The Sentry Beam was first discovered in the "Meet Your Maker | Tips & Tricks Trailer" on Youtube posted by "Meet Your Maker Game" channel. It can be seen from 01m39s - 02m54s.
* Nautilus is likely the "one captive" alluded to in the Sentry Beam's Codex entry that escaped the rogue Dreadshore Sanctuary in New England.