Tree

## MMO

A **tree** may provide logs and renewable resources such as bark, branches, sprouts, apples, nuts and silkworm cocoons. Logs can be cut into building logs, boards and billets.

**Trees** can be inspected by right-clicking on it and choosing `Inspect` to reveal the quality of the **tree**, and the amount and type of resources that can be harvested from it. The quality of the resource will be the same as the quality of the tree, but is limited by its associated skill. Trees of different growth stages and qualities have own models.

Gathering is used to collect bark, branches, apples, nuts and silkworm cocoons. Apples, nuts and silkworm cocoons can only be gathered during their gathering days. The quality of the gathered materials is limited by your effective Gathering skill, higher skill also lets you gather more apples, nuts or silkworm cocoons per action.

Forestry is used to collect sprouts during their seeding days. The quality of the spout is limited by your effective forestry skill, though luck has a chance of giving you a higher quality sprout.

You can chop down a tree with a Primitive axe or Hatchet or Believer's Hatchet into a softwood, hardwood, whitewood or amberwood log. Chopping down a tree uses the Forestry skill but does not limit the quality of the resulting log which is always the same quality as the tree regardless of skill. A higher skill speeds up the actions and lowers the needed amount of repetitions.

To plant a sprout you need Forestry, forest soil, a shovel and the correct seeding day. The quality of the planted tree is limited to your effective Forestry skill level or the quality of the used sprout, whatever is lower.

### Tree types

The amount of resources a **tree** contains, depends on the quality, the growth state and the type of the tree. "Minor" trees don't contain anything. "Medium" trees contain approximately half the resources of the fully grown "mature" trees. Trees will grow over time. Logs from higher quality trees will provide more billets, boards and building logs than lower quality trees (`Inspect` a log to check the amount of wood).

The following table shows the amount of bark, branches and sprouts one can get from a "mature", fully grown tree while a medium tree will have approximately half these amounts.

The log column in the table shows the expected amount of wood in a log one will harvest from that type and quality of a mature tree (half for medium trees and no logs from minor trees). Cutting up a log into lumber uses up some of the wood of a log, with building logs using 100, boards 20 and billets 10.

*Example: A mature quality 66 Oak tree produces a 1200 log which can be cut into 12 building logs, 60 boards or 120 billets or some combination of these while a medium quality 66 Oak tree produces a 600 log which can be cut into 6 building logs, 30 boards or 60 billets or some combination of these.*

### Growth

Each tree type has its own season when it can be planted. You can check the seeding seasons in the calendar with K by default.
Once planted, each young tree has a chance of about 30% to die during the very first growth tick and will die when it reaches its maximum age. There will be no stump left if the tree dies.
Trees only grow during dedicated day types. These weathers are taken into account:

* Cloudy
* Shower
* Snowy

There is a difference between wild-grow and players’ planted trees. The ones you cultivated are grown faster, so you’ll be able to gather resource quicker. However, cultivated one also has a higher chance to die at the first growing state, than a wild one.

### Tips

* The trees which yield the largest amounts of wood are Oaks for hardwood and Pine for softwood.
* Pine trees and Maple trees can only be planted in their respective regions.
* Harvest sprouts and replant trees you chop down. Massive building projects can quickly deforest an area, resulting in problems for future construction and crafting.
* Remember that Medium trees only give **half** the amount of wood as Mature trees of the same quality range. Be patient!
* Use **Inspect** on a log to see the amount of wood left. This is especially useful if you only cut some wood out of a log and save the rest for later cutting.
	+ Having a log with a high amount of wood, you might find it faster to just pick up the log and carry it to where you need the lumber rather than cutting it up where you cut down the tree making multiple trips to move the cut lumber. For a log with a low amount of wood it might be faster to just cut it up where it fell and stow it in a horse cart or trader cart nearby, or simply carry the cut lumber especially if you have a horse to ride.
* The tree logs can be loaded onto a horse cart and will take up 2 of the available 12 slots in the cart, regardless of the type of log or the amount of wood. This is in addition to the horse cart's normal inventory, so you could fill the cart with cut building logs, boards, and/or billets, and still load 6 uncut logs in the cart.
* If you collect some of the forest soil with terraforming you can place some of it somewhere else and then plant a sprout there. This way you can create your own grove of trees wherever you like. Plant a stand of pines and oaks for lumber, or some apple trees for food, or mulberry trees for silk. Or just plant a few trees to landscape your village!
	+ When dropping forest soil on to any other ground type, for the purposes of creating a new tree planting location, you only need to drop half the normal amount of dirt to make the tile viable (15 stone instead of the normal 30 that will drop by default)
* High quality trees appear larger, healthier, and lusher with more foliage.
* If you find a very high quality tree, do not cut it down right away! Instead, use it as a renewable source of high quality Sprouts.
* You can use Branches to construct Wattle fences at the base of high quality trees, making them easier to find later.

## Your Own

A **tree** may provide logs and renewable resources such as bark, branches, sprouts, apples, nuts and silkworm cocoons. Logs can be cut into building logs, boards, and billets.

**Trees** can be inspected by right-clicking on it and choosing **Inspect** to reveal the quality of the **tree**, and the amount and type of resources that can be harvested from it. The quality of the resource will be the same as the quality of the tree, but is limited by its associated skill. Artisan is used to collect bark, Nature's Lore is used to collect branches, and Forestry is used to collect sprouts. These do not require any tool. The quality of the spout is limited by your **Forestry** skill, though luck has a chance of giving you a higher quality sprout. Farming is used to gather up to 5 - 25 silkworm cocoons from Mulberry trees. Nature's Lore is used to gather up to 15 apples from Apple trees.

You can chop down a tree if equipped with Primitive axe or Hatchet into a softwood or a hardwood log. Chopping down a tree uses the Artisan skill but does not limit the quality of the resulting log which is always the same quality as the tree regardless of skill.

To plant a sprout you need Forestry on level 30 or higher for softwood trees, 60 or higher for small hardwood trees and 90 or higher for large hardwood trees.

* Note: The quality of a planted tree is limited to your current **Forestry** skill level. Example: Planting a 100 quality Oak Tree Sprout with a Forestry skill of 90, will result in a 90 quality Oak Tree.

The amount of resources a **tree** contains depends on the quality, the growth state and the type of the tree. "Minor" trees (saplings, formerly called "ill") don't contain anything. "Medium" trees (formerly called "normal") contain approximately half the resources of the fully grown "Mature" trees (formerly called "great" or "major"). Trees will grow over time. Logs from higher quality trees will provide more billets/boards/building logs than lower quality trees (inspect a log to check the amount of wood). Sawing out a billet will decrease the amount of wood 10, a board by 20, and a building log by 100. Logs gained from the lowest quality trees (< 33) will usually give only 0-1 building logs and should be used for boards or billets. The quality of a Tree can be visually identified by the amount of leaves it has. The more leaves shown on the branches, the higher quality the tree typically is. Higher quality and mature trees also tend to have thicker, straighter trunks as well.

### Tree types

The amount of resources a **tree** contains, depends on the quality, the growth state and the type of the tree. "Minor" trees don't contain anything. "Medium" trees contain approximately half the resources of the fully grown "mature" trees. Trees will grow over time. Logs from higher quality trees will provide more billets, boards and building logs than lower quality trees (`Inspect` a log to check the amount of wood).

The following table shows the amount of bark, branches and sprouts one can get from a "mature", fully grown tree while a medium tree will have approximately half these amounts.

The log column in the table shows the expected amount of wood in a log one will harvest from that type and quality of a mature tree (half for medium trees and no logs from minor trees). Cutting up a log into lumber uses up some of the wood of a log, with building logs using 100, boards 20 and billets 10.

*Example: A mature quality 66 Oak tree produces a 1200 log which can be cut into 12 building logs, 60 boards or 120 billets or some combination of these while a medium quality 66 Oak tree produces a 600 log which can be cut into 6 building logs, 30 boards or 60 billets or some combination of these.*

### Growth

See: https://lifeisfeudal.zendesk.com/hc/en-us/articles/213838325-Forest-mechanics

### Tips

* The trees which yield the largest amount of wood are pine for softwood or oak for hardwood.
* Pine trees and Maple trees can only be planted in their respective regions.
* Harvest sprouts and replant trees you chop down. Massive building projects can quickly deforest an area, resulting in problems for future construction and crafting.
* Remember that mature trees give twice the wood as medium (trees will mature over time).
* Use **Inspect** to determine the exact quality of a tree.
* Use **Inspect** on a log to see the amount of wood left. This is especially useful if you only cut some wood out of a log and save the rest for later cutting.
	+ With a log with high amount of wood you might find it faster to just pick up the log and carry it to where you need the lumber rather than cutting it up where you cut down the tree making multiple trips to move the cut lumber. For a low amount log it might be faster to cut it up there and just carry the cut lumber especially if you have a horse to ride.
* The tree logs can be loaded onto a horse cart and will take up 2 of the available 12 slots in the cart, regardless of the type of log or the amount of wood. This is in addition to the horse cart's normal inventory, so you could fill the cart with cut building logs, boards, and/or billets, and still load 6 uncut logs in the cart.
* REPLANT! When you find those high quality trees you should definitely consider collecting the sprouts and replanting the trees, even cutting down the poorer trees to make room to plant the better ones. You may also want to plant some close to where you are building.
* If you collect some of the forest soil with terraforming you can place some of it somewhere else and then plant a sprout there. This way you can create your own grove of trees wherever you like. Plant a stand of pines and oaks for lumber, or some apple trees for food, or mulberry trees for silk. Or just plant a few trees to landscape your village!
* Search trees with a high quality for better quality result. High quality trees appear larger and healthier with more foliage.
* If you find a very high quality tree, do not cut it down! Instead, use it as a renewable source of high quality Sprouts.
* You can use Branches to construct Wattle fences at the base of high quality trees, making them easier to find later.