Harper Holiday

Harper Holiday is a former resident of Prefeton and a former student at the high school there. He has manifested a number of supernatural abilities, one of which is the manipulation of water. Though timid and socially inept, he is easy to get on with and very kind.

## Biography

Harper arrived on Prefer Isle at age 11. Before that, he lived in New York with his parents. Unfortunately, Harper's parents passed away in a large highway accident on the way back from Philadelphia.

Following the pile-up, Harper had only vague memories. He was transferred into the care of his grandparents, who at first couldn't bear to tell him of his parents' deaths. For a few months he believed they were alright. When the news was finally broken to him, Harper was devastated.

He began slipping into a downward spiral from there, though fortunately his grandparents managed to take notice and prevent him from going any further. Harper's grandmother even sought out some of the youths she knew to guide Harper along with his recovery. Thanks to their efforts, Harper's emotional state improved greatly. He strived hard to make more friends, involve himself with others, and take risks. And though he failed often, he didn't feel as downtrodden as before and grew more resilient each time. At some point he developed an interest in conservation and joined various groups that protected Prefer Isle's endemic wildlife and environment. He also discovered that he was bi-sexual, with a distinct preference for other males and came out to his grandparents with good results (though they had *some* reservations about the fact).

Currently, other than school, Harper busies himself with conservation work, personal study on Prefer Isle's ecosystem, photography, and on weekends, helping his grandparents with fishing and selling to various buyers in town. When he's feeling down, he heads to his somewhat secret spot on the coast: An old, overturned boat that is surprisingly quiet on the inside, and teeming with life.

Following the events in "Prefeton" however, Harper is no longer sure if any of his experiences up until then were real.

## Personality

More often than not, quiet and without expression. Is not very well-versed when it comes to interacting with others. Has a low self-esteem and is pretty sensitive. Harper is very altruistic and polite, which are qualities he is very proud of. When it comes to friends, he can be very selective, but won't single someone out or push them away if he can't get along with them. Overall friendly and accommodating. Listens pretty well, not too much of a talker.

## Appearance

Cute, friendly-looking guy with wavy blonde hair. He believes himself to be of average height, though he's exactly 5' and is slim in build, though a little toned thanks to the activities he partakes in. His wardrobe consists mostly of light clothing in neutral colours.

## Abilities

At 14, Harper began to develop supernatural abilities revolving around increasing strength and endurance and manipulating water. His ability to control his hydrokinetic power came very slowly, and at first seemed feeble. Since the events in Prefeton however, he seems to have experienced a growth spurt of sorts.

### Phase 1

* **Son of the Seas (Lv. 1)** - Harper's physical endurance and durability experience a slight increase. He can now remain underwater for up to 30 minutes, swim much faster, and he develops sonar and electroreception which allows him to vaguely detect living things within a range of 5 meters around himself.

### Phase 2

* **Son of the Seas (Lv. 2)** - Harper's physical endurance and durability further increase. He suffers much less physical fatigue, can hold his breath for up to three hours long, and can safely swim slightly past 50 meters underwater. His sonar & electroreception are now more refined, allowing him to more accurately detect life within a range of 10 meters around himself.

* **Hydromancy (Lv. 1)** - Harper becomes able to manipulate water to a minimal degree. At this stage, only small quantities of water can be affected at once, and limited to being clumsily repelled, attracted, or accumulated into various forms. Using this ability requires much energy and focus, usually resulting in Harper becoming exhausted and disoriented afterwards.

### Phase 3

* **Son of the Seas (Lv. 3)** - Harper's physical endurance and durability increase exponentially. He can remain underwater for as long as he pleases, can dive to nearly any depth, and is more resistant to physical trauma. His sonar and electroreceptive abilities now allow him to accurately detect living creatures within a range of 50 meters around himself.

* **Hydromancy (Lv. 3)** - Harper is now able to sense and weaponise water within 250 metres of himself. He can only affect up to 80 gallons of water at any time. General water manipulation (Attraction, accumulation, etc.). He can also manipulate water vapors and extract water from other liquids. He can launch either small conical projectiles (piercing), slightly larger tear drop-shaped ones (concussive), a high pressure blast, or an outward surge of water originating from himself. He can turn himself into water, and can move around rapidly in that form.

## Skills

If we're talking school stuff, Harper's decent at anything that doesn't involve maths. Outside of that, he's good at swimming, fishing, taking photos, making sandcastles, and identifying certain animals that are found on the island.

## Weaknesses

Socialising has always been quite difficult for him. He's not very assertive and tends to sit on the sidelines, often failing at getting involved in major activities. He's very bad at maths, keeping track of time, and being consistent.