Lecarro

## Status

### Class

Feral World (Formerly) / Civilized World (Currently) / Mining World (Formerly) / Imperial Legion Homeworld (Currently)

### Affiliation

Imperium Dominus / Dawnguard Paladins Legion

## Location

### System

The Lecarros System

**Lecarro** is the scarred and once impoverished Imperial Feral World and former Mining World on which the Luminarch Llucerian Morningstar was born and raised upon the inculcation of his embryonic form into the womb of Cassandra Boudreaux after being stolen and transported through the Void from the Emperor of Mankind's gene-laboratory deep beneath the Kilaminjanto (Kilamanjaro) Mountains on Terra.

It was also later the Legion Homeworld of the Firstborn Sons of The Morning Imperial Legion, and later capital world of the Lecarrite Dominus Sector. In ancient days Lecarro had once been classified as a Mining World, then would be classified as Feral during the Long Dark, and by the time of the Great Crusade it was brought to bear by Llucerian and classified as a Civilized World.

## Overview

The planet, akin in size to Terra, boasts a comparable atmosphere, ecology, and ecosystem, thanks to meticulous terraforming efforts carried out by ancient World Engines during the fabled Golden Age of Technology.

### Known Spire Cities

The Spire Centers of Lecarro are notable for being near autonomous cities located in tight clusters that dot throughout the planet. Overrun by corporations, corruption, organized crime and gang violence.

#### Cluhron Spire Cluster Primus

The largest and center most Spire of Lecarro. Home to untold Millions, Cluhron Spire was once the Headquarters of the

#### Boreal-Eas Huimond Lesser Spire

Lesser Spire city situated to the Northern East of Cluhron. Home City of Llucerian Morningstar.

#### Austral-Wes Citron Lesser Spire

Lesser Spire city situated to the Southern West of Cluhron.

#### Meridian Costead Lesser Spire

Lesser Spire city situated to the South of Cluhron.

## History

### Birthplace of the Dawn Lord

Lecarro, situated along the southern fringes of the Proxima Solar, and in orbit of a G-type main-sequence star. The world is a relic of ancient human expansion—a Spire World that once served as a Mining World during the formative years of the Golden Age of Technology, spanning from the 19th Millennia to the late 63rd. Lecarro's existence owes itself to the colossal efforts of the early human World Engines, machinery responsible for sculpting planets in the name of solar conquest. Over the millennia, they meticulously transformed the world, molding it's atmosphere, ecology, and ecosystem into something similar to Terra, closely becoming a mirror of Old Earth, thanks to relentless terraforming endeavors.

Throughout its storied history, Lecarro evolved into a prominent human hub. Nestled on the Proxima Solar's southern periphery, it served as a crucial crossroads for the intricate web of Void-Routes connecting the Proxima Solar sectors to those of Meridialus. Lecarro had been a beacon of human civilization for untold ages, preceding even the advent of Void-Drives in the early stages of the Golden Age of Technology. Throughout its tenure as a Civil-World, it thrived as a bustling center of trade and commerce, evident in the ancient remnants of satellites and ancient dead vessels that encircle its orbit.

However, like countless other planets scattered across the Milky Way, Lecarro faced the relentless turmoil of the Dark Ages—the tumultuous era of the Black-Crash Conflicts, which marked the sudden and stark decline of the Golden Age. A time that spanned nearly 20 millennia, it would merely be the first weathering of the hardships of the 25 Millennia long era of the Long Dark, enduring the challenges and uncertainties of a changing cosmos. The Black Crash Conflicts, a tumultuous period that spanned from the 50th to the 70th Millennia, plunged all of humanity into chaos. And at its core was the Rift Network, also known as the Net or simply the Rift—a colossal and ancient archeotech telecommunications system dating back to an era before the Golden Age. Tragically, this once-mighty network fell into the clutches of the Intrusive Malicious Programs (IMPs) that corrupted its very systems.

During these dark times, due to its position within the Proxima Solar, Lecarro would bear much of the brunt of the IMP onslaught. The world's defenses turned against its human inhabitants as a brutal war unfolded between humanity and the malevolent Programs. By the time Lecarro emerged from the harrowing crucible of the Black-Crash Conflicts, the dawn of the Long Dark, a period stretching into the opening Millennia, had already cast its shadow, marking a new and uncertain chapter in the world's history.

Myth speak of their being 7 Continents that dotted the world, but terrible Black Blooded Djabla who fought against the Human Armies of the Sun would rip the southern continent of Iokitas from the womb of Lecarro, transforming the landmass into the Iokitas Black Star. And with the planet's very flesh and molten core exposed, bleeding into the void of space as billions died, the Black Blooded ones would shatter the displaced land in an attempt to win the world by obliterating all life upon it. Yet the beasts would be stopped as the Lord of Light tore through the armies of black blood with his Golden eyed Zanje at his Back, he would pierce into the skies of Lecarro as he brought death to the armies of steel and malice even as the world hemorrhaged below. In the resulting conflict in the orbit of Lecarro, it is said the Warriors of Light sacrificed themselves in a bid to slay the Beasts of Nightmare. And with their deaths they shattered the Iokitas Black Star and carved it into the Lecarro Rings. Though, whether this is mere conjecture or Myth is unknown.

But what ever is known, these aged scars, remnants of a long-forgotten war, have bore silent witness to the world's enduring resilience. As Geologisticares have determined, the southern expanse *has* experienced *some* kind of upheaval. And the minerals of the Lecarro ring and the Southern sea beds are incredibly similar. But the regions that would have surrounding the searing, red-hot wound seem to have been long covered by the Sea of the Iokitas Expanse. And much of the sea-beds of the southern pole havbe been carved into glassy expanses of Black Obsidian or at least something with a close resemblance to the material.

However the truth, the survivors of the conflict couldn't care less, as amidst the world's northern landscapes, far removed from the devastating effects of the southern conflict, resilient human cities have endured the near mass extinction event of their world. These cities have stood as bastions of civilization, proudly towering as spiraling mega-cities enclosed within massive protective walls. As the outer wildlands stretch almost endlessly. Yet, whatever respite from turmoil that could be clawed away from the jaws of fate would be short-lived, for the millennia-long age of the Long Night gave way to a new, even darker era of despair as three factions emerged from the ruins.

The first of these, Blackwatch, had once lurked in the shadows, concealed in the tail end of the Black-Crash Conflicts as their world burned around them. But now, would resurface into the Era of the Long Dark and rose like a sinister phoenix from the ashes and with an iron grip clenching ever tighter around the throats of a population confined within the cages of their Spire-Clusters. And as abominable forces held sway over the hearts and minds of the people, their twisted programming turned once-free citizens into mindless automatons within their territories. As the orphaned children of martyred men and women were recruited from the streets, forced to fight and die for Blackwatch's twisted vision of order and control. Blackwatch, once a clandestine force, had metamorphosed into a regressive and oppressive power. Tyranny and corruption plaguing its dominions, infecting every aspect of life. Its realm confined within the already tumultuous spires of the central and densely populated Cluhron Spire Cluster Primus, situated at the heart of the continent of Aipirun.

Amidst this dark landscape, the Highborn have endured, their dynasties stretching across the ages and persisting into the modern era. Yet, many of these noble families, once bearers of distinction and prestige, have grown complacent, reveling in the security provided by Blackwatch and their private armies. And over time, their opulence has given way to decadence, and they have become consumed by their own excesses. And with their survival hinging upon the suffering of the lower spires, they have engaged in many long millennia of incessant bickering and squabbles over petty lands and tithes, heedless of the plight of those they rule. The domains fully under the control of at least one noble family include the Western Huimond Lesser Spire Cluster in the Eastern desert territories of Aipirun, as well as the micro territories of the Jaidica Spires. These regions bear witness to the unchecked power and influence of the Highborn, even as the world around them descends further into darkness.

The youngest and most dynamic faction to emerge in recent history are the Gang-Clans, coming into being during the 86th millennia as a reaction to the long standing descension of the world, a mere two millennia before the modern day. These Clans rose in response to the oppressive rule of Blackwatch and the devastating conflicts orchestrated by the Highborn. Their emergence sparked a surge in their numbers, and with it, a million wars erupted across their domains. In a short span, the Gang-Clans swiftly captured the Eastern Citron Lesser Spire Cluster and the Southern Costead Lesser Spire Cluster, expanding their influence. However, the leadership of these Clans was soon subjected to retributive attacks from both the Highborn and Blackwatch. As a consequence, the Clans, torn by internal strife and civil wars, saw their territories splinter under the weight of their own ambitions. Their protection now rests solely on the monumental challenge they present to other factions who might seek to conquer them.

In the wake of the years of the Long Dark, numerous minor factions have emerged, each with their own unique purpose and dedication. Among them are the Alcmenitte Guilds, a collective of machine cults wholly devoted to the perpetual operation and maintenance of the Grav-Fields and Arc-Engines that power the towering Spire-Cities. These cults, bound by their reverence for these crucial technologies, ensure the continuity of these marvels that sustain civilization. Another faction that has risen in this era is the Cult of Growth. Their sole mission revolving around the meticulous upkeep of the T-G6 Fertilizer Plants, which play an integral role in supporting agricultural endeavors within the Grav-Fields and the sprawling, country-sized Agri-Sects. This group of dedicated individuals takes on the vital responsibility of maintaining the intricate balance of resources required for the nourishment and growth of their society. Both of which being pardoned by all factions by simple fact of sheer necessity to the continued strength of a force.

Yet amidst the grandeur of the spire cities, a grim underbelly persisted. Slave camps marred the underspires, their shadows stretching across the orbit of Lecarro, particularly in the bleak expanse of the Cralai Labor belt within the continent of Cralai and the Iablor Slave Empire of Southern Struhune. In these unforgiving environments, the unfortunate inhabitants toiled ceaselessly, subjected to brutal conditions, their labor rewarded with little more than meager scraps. And for many, forced cybernization became an inescapable fate, as Blackwatch ruthlessly sought to mold its soldiers into living weapons of war. While institutionalized civil wars both of the Gand-Clans and the Highborn had raged within the Spires of Lecarro, once magnificent metropolises now laying in ruins and ashes. With the population existing in perpetual fear, every aspect of their either lives meticulously monitored and controlled by Blackwatch's vast network of spies and informants or cut short by the Blade or Gun of wondering Ganger Warbands or gang-pressed into Slavery under the Highborn. Yet, in the darkest of times, there remained a glimmer of hope. Some individuals dared to resist, refusing to bow down to the oppressive rule of their lives.

In the shroud of secrecy, they bided their time, meticulously plotting and planning for the day when they could rise up and cast off the chains of their oppressors. Looking unto the Sun and the Cultural Memory of the Armies of the Sun, and in their unwavering resolve they promised a new era for their descendants, one filled with the hope of liberation and freedom for all.

Until the day the Dawn finally rose.

### Law of the Blade

Faced with the growing threat of complete and total economic and societal collapse, the people of Lecarro had either left if they possessed wealth enough to return to Terra or had sunk ever deeper into a terrible poverty defined by both its savagery and a desperate struggle for survival. Fierce, lawless gangs would grow to inhabit the depths of Lecarro's Spire Cities, as they warred with the professional armies employed by the Regimes implemented by the spire cities. Enjoying the freedoms of death and blood endowed to them within the underground tunnels and away from the rigors of Lecarrian citizenship.

There was no law but the blade for these Gangs, no desire save that to survive. Some gangs were territorial, their leaders possessing all the pretensions of barbarian kings. With armies of men and women bonded to their service, they would seize access to tunnels as they battled regime military, only to demand tribute from other lesser factions and create enclaves in the lightless heart of abandoned tunnel networks. To these gangs and armies blood and power was a crop to be harvested by violence and violence alone, and the dead meat enough to live on.

Holding no territory and living from plunder, these factions raided, murdered and burned. Where they did not need food, ammunition or supplies they would raid simply to enhance the fear they spread, or winnow out the weak and the undeserving from their own ranks.

While these reaving factions left blood and ruin at their passing, others moved like specters on the edge of sight, killing silently and for ends that few could understand.

Between these gangs and professional armies a fluid web of respect, tribute and rivalry existed. Factions would form, evolve and dissolve in a few solar months. Of those that endured longer, only one thing was certain: their time too would pass.

And so it was for the long years of the Long Dark: the strong killed the weak at the behest of unseen hands, only to be killed themselves as others rose up again and again and again, and somehow this murderous strain of Lecarrian humanity not only survived, but thrived by the iron enforced murder and prospered by blood crazed plunder, and so Lecarro endured for long millennia.

### A Human Harvest

By the time the Great Crusade began in *ca* M90.793, Lecarro's mines were long spent, but it had a resource that the new Imperium needed more than metals and jewels: hardened fighters and born survivors in their millions; a lean and hungry race of killers with no illusions about the horrors of the universe.

Lecarro, relatively close to Terra in the void, and with whom some minor intermittent contact had been maintained even through the Long Dark, had its murderous and strife-torn population marked by one of the first expeditionary fleets to leave the Sol System.

To fuel the growth of the early Imperial Marine Legions, the Imperium took full advantage of the bounty that Lecarro provided. At the time of the Legion Foundings, Lecarro helped provide the necessary flesh for the gene-wrights of Luna to fuel the growth of the *Legiones Angelus*.

One report talks of so-called Imperial "recruitment squads" harvesting tens of thousands of Lecarrian gangers and shipping them away, chained together in the holds of prison-shuttles, to the gene-laboratories of Luna.

The majority were impressed troopers for the crusade's Imperial Army regiments, but the finest specimens were taken for induction into the Ist Legion, later named the Sons of The Morning Paladins after their first campaign beyond Terra in M90.803. On Luna these chosen scions of Lecarro were transformed and reborn as the transhuman Angelus of the I Legion.

It was more common for the first Imperial Marine aspirants to be volunteers from Terra, and later, after the rediscovery of the Luminarchs, from Feral or Feudal Worlds. However, after the usual hypno-psychological indoctrination process, the Sons of The Morning Paladins created from the men of Lecarro emerged as excellent - and ferociously powerful - Imperial Marines.

Within the Imperial Army, the Lecarrians developed a very similar reputation which led to the formation of several elite Solar Auxilia cohorts, collectively known as "Lecarrian Fang-hunters."

### The Emperor Arrives

Information about the early days of Llucerian himself is even harder to uncover in Imperial records. It is known that he is the first of the Luminarchs to be recovered by the Emperor, having been cast much closer to Terra than the others, and was found at a much younger age(by Luminarchal standards). As a result, Llucerian was for many years the Emperor's only son, and there was a great affinity between them.

The Emperor spent much time with His protege, teaching and encouraging him to reach his full potential and a love sprang up between them that the Emperor believed nothing could ever break. Llucerian was soon placed in command of the I Legion that had been created from his DNA and in many cases from his own fellow Lecarrians, who had already earned the moniker of the Sons of The Morning Paladins during the First Pacification of Luna in M90.803 -- 100,000 Imperial Marines who were the true sons of Llucerian and would later bear that name as a Legion.

With these warriors to lead, Llucerian accompanied the Emperor for the first fourteen standard years of the Great Crusade upon his rediscovery, and together they forged the initial expansion of the young Stellar Imperium.