World Building

This is a list of miscellaneous facts about the world that we are given.

For other topics, see:

* Characters
* Cultivation
* Rifts
* Skills
* Items
* Great Powers
* History

## Planets

A planet's tier is the tier of the highest rift that will form stably on the planet. A planet can have a rift as low as five tiers below that level. It is possible to force rifts to stay lower or higher artificially. They may also be lower if they're new and still growing to the appropriate tier.

In general, a planet's resources are such that it's rare for the general population to achieve the tier below the planet's tier. i.e. Planet Lily is a tier 4 planet and it's rare to see a tier 3.

There is a five mile essence conversion between the land and water, which cities and playpens use to settle without danger. Away from the coast, cultivators need to surround cities with runic formations to keep rifts from forming. This is mana intensive.

All developed planets have their rotation slowed or sped up to have 24 hour days.

Materials on higher tiered planets seem realer and are hard to be used by lower tiered people as they're heavier. Lower tiered materials need to be imported to be used by all.

Great Powers explains the factions that hold power in this realm.

After tier 35, a cultivator's strength starts to destabilize worlds. At tier 36 is it not difficult to rip a hole in reality on a tier 5 world.

## Ascending

There exists higher realms above the current universe. In order to go there, you must ascend.

Higher realms have an essence density so high that lower tiered cultivators would instantly die. It is recommended to wait until tier 50 to ascend, though some "crazy" people do so at tier 45. Higher realms have rifts from Tier 1 to Tier 100.

The act of ascending weakens the laws of reality, which is beneficial for those in the vicinity when you do it. It makes it easier for others to create concepts, intents, and aspects. It tiers up the planet you ascend on without risk of rift breaks. It increases the power of the talents of children awakened a day or two after the ascent. The Ascending effect lasts for around 30 hours, unawakened must be awakened at that time in order to get that effect.

Ascending also breaks up an ascender's body into shards of reality, which also help people as though they went to the ascent. The shards of reality amount to around half the mass of the ascender. It is illegal to fight over shards of reality.

It is an unwritten rule that you give at least 3 months notice about your ascending, if you do so, your will will be tax free. You cannot take any items with you, so you generally will your worldly possession to someone.

Tier 50 powers must be controlled by your aspect, or you will ascent immediately.

## Money

Higher tiers use mana stones as currency. Lower tiered people use 'credits'. A tier 1 mana stone contains 10 mana. A mage can convert mana stones to personal mana, but there is a 40% loss and they would need specialized equipment.

10k mana is the equivalent of 50 tier 5 mana stones. Tier 7 mana stones have a capacity of 400 mana. Tier 8 stones have a capacity of 500 mana. Still one Tier 8 mana stone is worth 50 Tier 7 mana stones.

## Beasts

Beast grow in intelligence until they have human like intelligence at tier 10. Non-human monsters can take human form from tier 15 to 45. the higher their bloodline, the higher they have to get to become humanoid. All rift born beasts gain the ability at Tier 15. Beasts go from sentience to sapience at Tier 5. Their minds grow from tiers 5 to 10, and their bodies feel more wrong from tiers 11 to 14.

Beasts have standard racial talents until tier 25.

Rift beast eggs can stay eggs indefinitely without issue. They only hatch once bonded. Once a bonded beast becomes humanoid, the monster kingdom takes them for a minimum of 10 years, or 10% of how long it took them to get to tier 15. This is to prevent them from being taken advantage of by bonds that want to groom them or raise them as sex slaves. You can leave after 5 years with a psych evaluation, but it's best to stay the full 10 to get the rewards. Only 30% of bonds become romantic, the rest are siblings or friends.

First generation beast children with a pure bloodline have the ability to make a beast form at tier 15. Two evolved companions can have a child in their natural beast forms, but the child would be born in beast form with human like intelligence and would need to tier up to gain their form. Having children in beast form has the following perks: liter births are possible and there is improved fertility. Children born in beast form are rumored to have stronger talents. Because they are born with human intelligence their talents are unique but usually related to the racial talent.

Beasts have an instinctive language shared between them. First generation children can understand it as well.

## Talents

Tier 1 talent is unique, Tier 3 talent is growth, Tier 25 talent is power, Tier 50 talent is sovereign

Detrimental ranked talents are not common, but all talents where a user cannot do something are ranked detrimental, even if their other effects make up for it.

## References

1. ↑ Chapter 10
2. ↑ Chapter 1
3. ↑ 3.0 3.1 Chapter 4
4. ↑ Chapter 11
5. ↑ Chapter 13
6. ↑ Chapter 46
7. ↑ Chapter 68
8. ↑ 8.0 8.1 8.2 Chapter 30
9. ↑ Chapter 15
10. ↑ Chapter 44
11. ↑ 11.0 11.1 Chapter 40
12. ↑ Chapter 41
13. ↑ Chapter 5
14. ↑ Chapter 82
15. ↑ 15.0 15.1 Chapter 76
16. ↑ 16.0 16.1 Chapter 8
17. ↑ 17.0 17.1 17.2 17.3 Chapter 23
18. ↑ Chapter 42
19. ↑ Chapter 77
20. ↑ Chapter 20
21. ↑ Chapter 79
22. ↑ Chapter 9
23. ↑ Chapter 18