Map Categorisation Project

Template:Concepts

The **Map Categorisation Project** is an ongoing wiki project to provide a full categorisation of the playable maps within Bonk.io. Currently, the project is working to improve sub-definitions for the map type sections as well as beginning research into map chains.

## Map Types

Within Bonk.io, for the millions of maps out there, there is a massive variety of them. Below are the major determined types within Bonk.io along with a simple definition for each of them. For more information about a certain map type, see their respective articles.

### Gameplay Types

 File:Gameplaymaptypes.PNG  The following are the major types of gameplay within Bonk.io. Of these, there are two primary types of gameplay in which other maps stem off or derive from. Note that these two types have minor overlap in some places.

* PvP - Maps with direct player-to-player combat.

* Race/Parkour - Maps in which players use solely movement to go through obstacles for an advantage.

Following this, there are two building blocks of the primary gameplay types.

* Mechanism - Maps that employ shapes physically interacting with each other to create new gameplay.

* Art - Maps in which attention is put towards the visual and artistic aspects of it.

Then, there are Weapon Maps, which are a major type of map that is derived from traditional PvP Maps while still being part of the greater PvP type. In these maps, players instead use shapes to fight directly against one another. Lastly, there are Troll Maps, which encompass all types of maps by having gameplay that is intended to deceive players.

### Gameplay Subtypes

From these map types, come subtypes for them. The purpose of this is to measure how much of a certain type of map is in a map. Currently, this measurement is rough 3-point system for each map type, with "1" being including minor aspects of it to "3" where the map's premise is regarding it.

*In the future, this will likely be modified to include a more precise approach to this metric.*

### Gameplay Categorisation Key

The following terms are used for the categorising system.

*Subtypes* = "#" | In addition to = "+" | Terms are listed in alphabetical order

#### Note:

The label that a map has is **not** an indicator of the quality of a certain map. Instead, it is a rough estimate of where the efforts by the map maker were allocated while creating the map and/or its in-game functionality. If a map has a high rating in a certain type, most other types are likely lower or ignored altogether.

***Art Maps***

**A1 -**         Basic Backdrop / Repeated Pattern

**A2 -**         An Environment Created Through Abstraction or Basic Layering

**A3 -**         An Environment Created Through Complex Arrangement

Stardux.PNGStardux by Querp is an example of a map with A1 classification. Its gameplay classification is A1+M2+P3.Desertboxes.PNGDesert Boxes by Time G is an example of a map with A2 classification. Its gameplay classification is A2+P3+W1.Artmaptutorialfinal.PNGPinnacle by monkey butler is an example of a map with A3 classification. Its gameplay classification is A3+P1.***Mechanism Maps***

*M0 (Doesn't need gameplay labeling) -* Any map having a joint or a simple machine such an inclined plane or lever.

**M1 -**  A group of 3+ interacting shapes with at least one moving part that produces a predictable outcome.

**M2 -** Meets the requirements of M1 though the mechanism is the clear centrepiece for the map's premise.

XByDarknessKnight.PNGX by Darkness Knight is a map with M1 classification. Its gameplay classification is M1+P3+W1.Pacthis.pngPacthis by Querp is an example of a map with M2 Classification. Its gameplay classification is A3+M2+P3+R1.***PvP Maps***

**P1 -**         Unvaried Arena (no functional variety in shape settings; eg: bounciness)

**P2 -**         Varied Arena (functional variety in shape settings)

**P3 -**         Changing Arena (moving shapes, making the gameplay dynamic, adding more gameplay complexity)

Nightsdreammap.pngNight's Dreams by ShikiSoul is a map with P1 classification. Its gameplay classification is A2+P1.IMG 20180206 164040 774.JPGSimplex by MuadDib is a map with P2 classification. Its gameplay classification is P2.Curseofbonk.pngCurse of Bonk by przemek1ni is a map with P3 classification. Its gameplay classification is P3+W1.***Race/Parkour Maps***

**R1 -**         Basic/Repetitive Motion

**R2 -**         Broken Motion Requiring Basic Practice

**R3 -**         Broken Motion Requiring Acquired Techniques

PuncherHammer-Go Down Now.PNGGo Down Now by PuncherHammer is a map with R1 classification. Its gameplay classification is P3+R1.Parkourtest1map.PNGparkourtest1 by M4K XoboLath is a map with R2 classification. Its gameplay classification is R2.Parkourspiral.pngParkour Sprial by kklkkj is a map with R3 classification. Its gameplay classification is M1+R3.***Troll Maps**\**

**T1 -**         Minor Unexpected Element is Present

**T2 -**         Significant Unexpected Element is Present

**T3 -**        Map’s Main Premise is to Deceive Players

Bullettrain.pngBullet Train by TamHill is a map with T1 classification. Its gameplay classification is A3+P2+T1.Foreverbypuro001.PNGForever by Puro\_001 is a map with T2 classification. Its gameplay classification is A2+P3+T2.Trollmapexample1.PNGTroll Parkour by TiM MELL0 is a map with T3 classification. Its gameplay classification is A1+R2+T3.***Weapon Maps***

**W1\* -**   Basic Player Influenced Platform

**W2 -**  Moveable Player Device (Can be Attached)

Official - Overhead.pngOverhead by Official is a map with W1 classification. Its gameplay classification is P3+W1.Maze.pngMaze (flying map) by sailfintang with W2 classification. Its gameplay classification is A1+R2+W3.\*Troll Maps section only includes maps functional in gameplay since this article is only considering playable maps.

\*\*Also excluded gamemode qualities for being considered for W1, as that would make the label near-universal.

### Originality Types

 File:Originalitymaptypes.PNG  On top of gameplay, the differing methods used for the map's creation are also important. From this, there are three basic types for maps in terms of originality.

* Original Work - Map is not based on any other work in a significant way.

* Remix - Map is derived significantly from another work but builds onto it.

* Copy - Map is plagiarised from another player.

For more specific categorization, there's also multiple subtypes for each of these, creating a 9-point scale measuring how plagiarised a certain map is on Bonk.io.

### 9-Point Originality Scale

***Copy Map\****

**1 -** Any Map Directly Inside of a Major Bonk.io Copy Trend

**2 -** Direct Copy of a Single Map

**3 -** Remix of a Single Map with Only Visuals Changed

***Remix Map***

**4 -** Remix of Any Another Map/Trend With Primary Gameplay Component Slightly Altered

**5 -** Remix of Any Another Map/Trend With Primary Gameplay Component Meaningfully Changed

**6 -** Fully Transferred Gameplay/Visuals From an Outside Source\*\*

***Original Map***

**7 -** Original Map That is Inspired by another Map/Trend, Incorporating Minor Elements of It

**8 -** Inspired by an Outside Source\*\*, Incorporating Some Elements of It

**9 -** Fully One's Own Work **OR** Inspired by an Outside Source\*\*, Incorporating Minor Elements of It

### Gallery

Copymapchart.PNGRemixmapschart.PNGOriginalmapschart.PNG***Uncertain*/Disputed** = U

\*A copy map is determined if it is from a copy trend or is a single copy by when the copied map was published.

\*\*Outside source reusing (other video games & artworks) is considered as less severe copying than map reusing. This is given the unique medium that Bonk.io editor is, gameplay and visuals will have to be adapted considerably to be functional. With incorporated symbolism, such as the London Eye, pyramids, or a national flag, they do not change a map's originality score as they are common global knowledge that is either in the public domain or is under fair use.

### Full Originality Ranking Key

*Basic Type:*  Copy = Co | Remix = Re | Original = Og

*9-Point Scale Value:* #

Add Hyphen Between Basic Type and 9-Point Scale Value | Surround Ranking With Parenthesis | If Any Part Is Uncertain/Disputed, Make It “(U)”

#### Examples

Deathvalley.pngThis is an image of "Death Valley" by TheAngryBull. It has an originality classification of (Re-6) due to it being based on the video game Stickman Fight.Ganggrounds.pngThis is an image of "Gang Grounds" by billioninjoe. It has an originality classification of (Og-9) due to being a fully original work.Bullettrain.pngThis is an image of "Bullet Train" by TamHill. It has an originality classification of (Re-6) due it being based on a stock image illustration. Prior to this, its categorisation was (U) due to it being uncertain when the stock illustration was first published.
### Map Type Applications

The primary purpose of these two separate categorisations of Bonk.io maps is to provide a short way of fully describing a certain map's qualities through a standardised method. On the Bonk.io Wiki, they will be employed in the future to be visible within the infoboxes of all map pages.

### Map Chains

Likewise to map types, map chains offer a clearer view into the categorisation of maps within Bonk.io. They are the series of maps and trends within Bonk.io and how they evolve over time.

These can be from anywhere as simplistic as of how the Hotel and Slingshot copy trends overlapped to create Hotel Slingshot maps or as complex as the full history and evolution of Mechanism Maps. Essentially, they are a timeline about a certain group of maps in Bonk.io.

#### Map Chain Applications

 File:Teamsporthistory.PNG  At this time, information about map chains remains limited due to the large amount of history needed to research and create them. With more recent maps, they are easier to gain information on, allowing for more detailed chains. In the future, these will be available on some map articles, providing history and insight into the map's backstory and contribution.

### Map Trends

Map Trends are forms of related maps, generally through the means of copying. On one hand, they provide a problem within the game itself with it often making it difficult for players to create successful original works, even though this problem has been partially resolved with the Picks List. On the other, they allow for innovation and creativity to be pinpointed and documented more easily.

Many map trends within Bonk.io have been researched within Bonk.io and are present on map articles or unique dedicated pages. For a list of the major map trends, refer to the Copy maps article.

### Individual Maps

Individual Maps are the backbone of what makes the map categorisation possible. To learn more about the influential and famous maps within Bonk.io, see the maps category.