Morova's Chambers

- destroy/ sedate the Slime creature in the altar room (Slime creature was killed)

- seal the doors to the complex

- call out or send back all roaming lesser undead

- control the wall of force spells that kept the heart room sealed.

### Altar room:

This room can be used to substitute the components of a spell by up to 500 gold by instead using the fresh blood of an ensouled humanoid. The blood must have been procured in the last 24 hours.

### Morova's rooms:

* **An ornate coffin** covered in gems and gold: worth 1800 gold

#### **Fae-crafted chainmail:**

(Medium Armor)

You gain a +1 bonus to AC while you wear this armor. You are considered proficient with this armor even if you lack proficiency with medium armor.

Base AC: 13+ up to 2 from Dex

#### **Chain of the weakest link:**

(Attunement) Your lowest ability score is considered a 15 for as long as you are attuned to this item. it is still considered your lower ability score but it cannot be reduced by magical means as long as you are attuned to this item. If you were to remove this item whilst under effect that would reduce that ability score, they still apply after the fact.

#### **Palebane Blade:**

(Attunement) you gain a +1 to all attack and damage rolls when using this weapon. When you hit a spectral creature with this weapon, double the resulting weapon damage. Creatures hit by this weapon cannot become incorporeal for the next round.

#### **Steel-mind mix (6 doses):**

As an action you may ignite this herbal mixture, consuming the resulting smoke gives you advantage on all concentration checks to maintain a spell for the next hour. Repeated usage improves the resulting effects depending on the individual. Might lead to a mild dependency.

#### **Potion of cursed slumber:**

A creature that consumes this potion is unable to benefit from a long rest for the next 7 days. (reduced to 6)

#### **Spellbooks and focuses:**

For each slain wizard gain a spellbook with up to level 3 spells and a focus worth 10 gold.

#### **2 Ancient disguise kits:**

A collector might want these but they can still be used as disguise kits

#### **Other books:**

1. Green Rythm (travel diaries)
2. Fear thy neighbor (horror story)
3. Exploration of planes beyond (V3) (research team's diaries)
4. Hecrelun's technique (Guide to creating a mummy)

### From the final confrontation against Vrisko and Karrix.

#### Heraldry of Khelt:

Only attunable by a subject of Khelt.

All necromancy spells cast (up to level 3) are instead cast at 1 level higher. You may cast Charm Monster on target undead creature once per long rest without expending a spell slot. The spell succeeds instantly if the target's CR is at least half your level, rounded down.

#### Regal robes:

Self repairing clothes, can be further enchanted

#### Bloodthirsty Dirk:

When you land an attack on an ensouled creature with this weapon, gain a "sated" stack. Increase the weapon damage of this weapon by 1d4 for each ongoing "sated" stacks. If an attack made with this weapon deals >20 damage, you may choose to consume all "sated" stacks to regain Hp equal to half the damage dealt +1d4 per stack consumed.

All "sated" stacks are lost if you do not attack an ensouled target with this weapon for one minute.