The Romans

As our heroes battle **the Romans**, your village will come up against 3 types of Roman soldiers: patrols, camps, and legions.

## Patrols

Patrols are single soldiers by themselves. They range in strength from 15 to 35. Once defeated, these guys do come back after some time. Patrols are most often found blocking boar tracks, fishing holes, and a large portion of the trees, stones, and straw fields. Occasionally while chopping *trees*, patrols will *ambush* you and block the surrounding area. You must defeat this patrol like any other to regain access to that area they are blocking.

If a legion (see below) isn't defeated in time, this will cause all patrols to respawn. Even if you have just defeated them moments before, they will come back immediately.

In the chance of a patrol respawning as you are about to kill a boar or have already cued multiple chops on a resource node, the patrol will block your way.

## Camps

Camps are the tented areas blocking the southern farm, quarry, lumberhut, bridge, ore vein, druid circle, and pier. In Egypt, camps block the pier, the riverbank, and the oasis. Their strengths vary depending on what area they are blocking and how many linked patrols are still standing. Mouse over the camp to see what patrols are linked to the camp (they will become outlined in red) and take out a few patrols first if the camp is too strong for you.

Once defeated, each camp has a sign post with a timer showing how long until the camp returns. You can either construct a temporary outpost or a permanent outpost to prevent the camp from coming back or leave it and fight the camp again once it returns.

## Legions

Legions are found by clicking the friendsmap button on the bottom right near the market button rather than actually in your village. Legions are the strongest of the soldiers and their strength and health vary depending on the strength and Resistance Level of the player whom the legion is attacking as well as how fast the legion was called to their village. Legions usually require multiple attacks over time.

These soldiers are called by Caesar to attack over time. Even inactive players will get legions as it is based on *time* (70 hours +/- 4 hours so anywhere between 66–74 hours), not just activity. The spawn time of a legion is further shortened by 3 minutes for every strength point used to fight any patrols, camps, and legions. A player that is attacking many soldiers in a short amount of time will call a legion faster than a player that is not attacking anything though.

The bar at the top of your screen showing a miniature village and Caesar's portrait will let you know how soon to expect a legion to start attacking your village. The soldier moves across the bar, turning it from green to red. There is no time indicator here, only the moving soldier. Once the soldier's shield looks to be touching the walls of the village (and the bar is pretty much ALL red), you can be assured that your next 1 or 2 attacks will call the legion. When the legion is finally called, the soldier should return to the end of the bar beside Caesar's portrait and the bar will turn completely green again. Sometimes, even after you get the popup letting you know a legion is attacking, the soldier will stay in place and the bar will stay red until you attack something again. Then it will reset.

On the friendsmap, the legion will have a timer the shows how much time is left before it attacks the village. This ranges from 24–72 hours. If it is successfully defeated in time, everyone that participated in the defeat should get an extra reward (see below). If a legion is not successfully defeated before the timer runs out, the player's village will go back to 0 Resistance Level and all patrols will respawn (but not the camps). Patrols in Egypt are unaffected by a legion successfully attacking your village in Gaul.

The strength and health of a legion is based on how fast the legion was called by the player's activity and by the player's RL. So a strong player that regularly has 136 strength and has a RL of 5 will have a higher chance for much stronger and healthier legions than a player that regularly has 75 strength with an RL of 1.

## Rewards

Fighting the Romans has a lot of rewards. If you are in a guild, you will earn guild XP. You get regular XP, RP, and some amount of sesterce. All three types have a chance of dropping iron scraps, potions, and random resources. They can drop wine or cervisia barrels (mostly legions but sometimes the other soldiers as well). When a legion is completely defeated in time, all the players that attacked it will get a bonus reward with more XP, sesterce, guild XP, RP, and food. Sometimes, the bonus reward also includes barrels, random resources, and potions. Very rarely, Roman soldiers will also drop Roman Helmets.

If you are offline or have your mail open when a legion is completely defeated, the final reward mail will go to your mailbox instead of a popup like the picture on the right.

The legion defeat messages will auto-delete from your mailbox in 30 days like most other mails. However, legion defeat mails are limited to 100 in total in your mailbox at one time. If you have 100 of those mails and get your 101st mail, your 1st mail will be deleted and any attached rewards lost. ***Don't lose your rewards this way.***