Patch 1.7.x

Hey everyone!

As promised, there's a new release making its way to you today. It will probably take a few days until it is available to everyone once the update has made its way through store review.

It's a big one, but let's get into it, shall we?

**Pets**

* This update is bringing the pets feature to everyone.
* You can now get common and rare eggs and pet feed from small boxes. Big boxes have a chance to drop epic eggs.
* Pets that have already been dropped either stayed at their current rarity or have been upgraded.
* The chicken has somehow forgotten how to collect tips, though... but what do you expect from chickens?
* There are also a few new pets around - even some with a new ability.
* We'll be bringing more variety in one of the coming updates.

**Pet Merging**

* Pets can now be merged to increase their rarity.
* Combine your pet of choice with any 2 other pets of the same rarity and upgrade to the next tier.
* Merging pets combines the XP of all the pets you put in.

**Equipment Salvaging**

* Salvaging works in the same way: the loss of XP from consuming upgraded items is now gone.

**Second Tool Slot**

* Players in cities 60 or above can now equip a second tool. Might as well use both hands, right?

**Event Difficulties**

* If you've completed an event with a gold medal before, you will be able to play on higher difficulty. You can now play on Normal, Hard, Extreme, and Impossible difficulties once you've mastered the previous one. The harder the challenge, the more rewards the event will give you.
* Leaderboard divisions are also divided into these difficulties

**Rebalancing of Profit from Item Upgrades**

* Given that we have introduced pets, a second tool slot, event difficulties, and merging without XP loss, we needed to do some rebalancing around the game and event difficulties.
* What are the changes though?
	+ Items do now have level ranges from 1 to 50
	+ The maximum profit gained by upgrading items was too much to balance against - so we lowered it considerably.
	+ We've lowered the difficulty increase when progressing through the main game to partially compensate for this.
	+ We know this alone won't be enough to bring players up to parity: you probably don't have an ultimate pet and a second ultimate tool ready to go. So, when you update, the items you currently have, which have been upgraded to at least level 2, will also quadruple in level (capped at level 50), to help existing players out.
	+ We also have a roadmap for the next patches that will also bring more profit multipliers into the game.
* Even so - let us know where you are in the game and how it feels now! We've (play-)tested a lot of different combinations at different points in the game. Given the huge power spikes upgrading gave beforehand it was super hard to find a good medium here. But that's exactly why we are addressing this now.

**Bug Fixes**

* Leaving the game running for a longer time could stop ads from working
* Some localization and typos were fixed
* Problems with merged restaurants should now be even less frequent

I hope y'all will enjoy this update. We're in love with our new pet friends and it's been a real joy to see all of the reactions from everyone here to that feature!

Have a great weekend, and thanks for playing!

1. ↑ Patch 1.7.x. Reddit. May 19, 2023.