Fame Farming Guide

For information on how Fame works, see Fame.
For information on Ranks and Rarity, see Rank.

6☆ing your players is not meant to be fast. It's a marathon, not a sprint. Casual gameplay will generally yield 2 6☆ players per month, depending on initial rarity.
**For most players, it is recommended to focus on Drill Farming and/or Events, rather than Fame Farming.**
For min-maxers, see Rumi Farm.

## Rumi Farm

Each Rumi outfit drop from Division 10 Minor League grants +10 Fame to her, or if she's already 6☆, a free Legend+ (+10 Fame) useable on anyone. The drop rate is [Rare] for Manual, and [S. Rare] for Auto, but at 5 AP, it's the most cost efficient way of farming Fame. For the Fame farm to be effective, you should be doing Manual. Manual drop rate is separate from Auto (meaning you can get both Manual and Auto drops from doing Manual), and estimated to be 2 to 10 times higher.

However, this farm is only optimally effective if you plan to use Rumi. If you don't plan to use Rumi, you still have to invest the amount of Fame needed to get her to 6☆. At a 3☆ initial rarity, that is as much as 400 Fame, or 40 Rumi drops. Nevertheless, Rumi is a strong FW with many free Outfits and a Vivid Board, making her a good player regardless of waifu.

+The most efficient farmable method of producing Fame Items, when Rumi is 6☆.
+Decent amount of Gold (high when level 12 Office) and Team Trust as a side bonus.
+Farming outfits produces lots of Skills for the Skill Mixer.
=Rumi is a generally likeable, solid and popular player.
-Manager will have to invest in Rumi, and make that Fame investment back before they see a profit.
-RNG based drops. Some days you may get 10 Rumi, some days you'll get 0.
-Tedious. Akin to endless 4-6 on Girl's Frontline, or watching paint dry.

Other players that drop in Story League may be farmed to less of an effect than Rumi, but if you like them...

## Event Drops

Drops from League Event can also be farmed. League Event Division 1 drop table generally includes a 3☆ Outfit (+10 Fame) for a different player every event. Spam matches in Division 1 to collect drops, Point Rewards, and Ranking Rewards!

+Managers who rank T25 in League events usually end up with a 5☆ to 6☆ player. T100 usually end up with a 4☆ to 5☆ player.
+If you already have the Event player at 6☆, all outfit drops convert to Fame Items.
+You're likely to be doing League Events anyways for the time-limited rewards.
=It's possible to predict but not control which player will have an outfit drop.
-Only 3☆ players will ever be on the drop table.
-This isn't helpful if you don't intend to use the player.

If you are lucky enough to have your favorite players drop in story, it is also possible but not advised to farm Fame there with one exception: if you like Aizaki Rumi, see Rumi Farm.

## Gifting Fame

Gifting Fame Items is the most common way to increase Rank. Most of your Rank upgrades will come from this. However, Fame Items are best gathered through casual gameplay. Completing Challenges, and scoring T100 in League Events will make up the bulk of a Manager's Fame Item income. Monthly source of Fame income can be seen below.

\*1 Fame every 8 days = .125 Fame/day

TL;DR You get a lot of Fame from casual gameplay! Don't focus so much on farming Fame.

## Tips and Tricks: Maximizing Fame

* ~~In League Event, if you obtain a Event player's Venus Uniform from Point Rewards, wait until Outfit Ranking Rewards are distributed. This will automatically upgrade your player's Rank.~~
	+ As of Yosakoi Madness, this is no longer necessary as Events only distribute Outfits now.
* Obtaining higher rarity Outfits from Events and Scout will give your player a headstart in Rank.