Environmental Suits

* *Protection:* +2 Physical; +1 Energy (Head: +1 Physical)
* *Penalty:* -1D *Dexterity*
* Provides a full, sealed environment, protecting from radiation, environmental contaminants and extreme temperatures from -60C to 150C. Recycled air supply lasts 6 hours and backpack batteries last 10 hours (4 hours under extreme temperatures). Helmet is equipped with spotlight.

* **Source:** Goroth, Slave of the Empire (pg. 84-86)

### All-Temperature Cloak

* **Type:** Typical weather cloak
* **Model:** All temperature cloak
* **Cost:** 100cr
* **Availability:** 1
* **Game Notes:** Provides a +2 bonus to *stamina* checks to resist severe weather
* **Source:** d20 Core Rulebook (pg. 140)

### Body Glove

* **Type:** Luxury temperature controlled suit
* **Model:** Kamperdine Clothing Specialists CSC-5000
* **Cost:** 700cr
* **Availability:** 3
* **Game Notes:** Upper torso to foot coverage. Normal wear adds +1 to any subsequent *survival* or *stamina* rolls in harsh environmental conditions
* **Source:** Galladinium’s Fantastic Technology (pg. 42)

### Light Scout Armor

* **Type:** Lightweight armor suit
* **Model:** Voyage Enterprises Scout Armor
* **Cost:** 700cr
* **Availability:** 2
* **Game Notes:**

* *Protection:* +1 Physical; +1 Energy
* +1D to *sneak* in natural terrain.
* Integrated equipment harness and helmet with breath mask (6-hour filter) and macro binocular visor

* **Source:** Rules of Engagement - The Rebel SpecForce Handbook (pg. 33-34)

### Lightweight Armor

* **Type:** Exploration armor
* **Model:** Lightweight armor
* **Availability:** 2
* **Game Notes:**

* *Protection:* +1 Physical; +1 Energy
* Helmet contains a breath mask with extended filter (lasts up to 6 hours) and macrobinoculars fitted into the visor; utility belt with several pouches, usually worn with an integrated version of the Multipack
* Camouflage adds +1D to *sneak* while in natural terrain

* **Source:** Galaxy Guide 8: Scouts (pg. 45)

### Morseerian Environmental Suit

* **Type:** Methane survival suit
* **Model:** Morseerian Environmental Suit
* **Cost:** 1,500cr
* **Availability:** 3
* **Game Notes:** In addition to creating an artificial atmosphere capable of sustaining its wearer indefinitely, the suit and mask protect the wearer against harmful gases. It continues to function even when punctured by weapons and blaster fire.
* **Source:** Ultimate Alien Anthology (pg. 100)

### Polarizing Field Insulator Suit

* **Type:** Insulator suit
* **Model:** VargeCorp Polarizing Field Insulator Suit
* **Cost:** 3,000cr
* **Availability:** 2
* **Game Notes:**

* *Protection:* +1 Physical; +1 Energy
* *Penalty:* -2D *Dexterity*
* When the polarizing field is turned on it generates a 4-meter diameter insulation field that has 8D resistance against electricity/ion energy. A generator can operate for 30 minutes on a standard power pack.

* **Source:** Arms and Equipment Guide (pg. 43)

### Scout Armor

* **Type:** Typical scout armor
* **Availability:** 3
* **Game Notes:**

* *Protection:* +2 Physical; +2 Energy
* Breather and heater units make it usable in areas with little or no atmosphere, but not the vacuum of space.

* **Source:** Galaxy Guide 8: Scouts (pg. 45)

### SeaScape Diving Suit

* **Type:** Heavy diving suit
* **Model:** SeaScape Aquasuit (Hardshell Model)
* **Cost:** 400cr
* **Availability:** 1 in coastal areas, 2 elsewhere
* **Game Notes:**

* *Protection:* +2 Physical; +2 Energy
* *Penalty:* -1D *Dexterity* on land
* The flippers and on-board propulsion unit add +2D to the user’s swimming skill and allow an underwater Move rate of 12. Air tanks contain enough air for six hours of continuous use, and ribbing plates allow dives to 200 meters. There is a comlink in the helmet with a range of 2km

* **Source:** Gundark’s Fantastic Technology (pg. 60)

### Skakoan Pressure Suit

* **Type:** Environment suit
* **Model:** Skakoan Pressure Suit
* **Cost:** 1,000cr (light), 4,500cr (medium), 11,000cr (heavy)
* **Availability:** 4 (available only on Skako or through the Techno Union)
* **Game Notes:**

* The Skakoan designed three different types of pressure suits to protect them from the adverse effects of atmospheres other than the one found on their homeworld:

* *Light Pressure Suit:* +1D Physical; +1 Energy
* *Medium Pressure Suit:* +1D+2 Physical; +1D Energy, -1 *Dexterity*
* *Heavy Pressure Suit:* +2D+1 Physical; +1D+1 Energy, -1D *Dexterity*

* All Skakoan pressure suits incorporate a vocalizer that distorts the wearer’s speech patterns, making it difficult to tell one suited Skakoan from another. If an attack deals a Wounded result on a suit’s wearer, there’s a 50% change that the suit will rupture, exposing its wearer to hostile atmospheric conditions. Although not designed for it, the pressure suit can protect a non-Skakoan from the harmful effects of Skako’s dense, oxygen-poor atmosphere

* **Source:** Ultimate Alien Anthology (pg. 143)

### Shipsuit

* **Type:** General purpose shipsuit
* **Model:** Ayelic/Krongbing Textiles Shipsuit
* **Cost:** 200cr
* **Availability:** 1
* **Game Notes:** Multi-pocketed coverall, fireproof, and electrically nonconductive
* **Source:** Gundark’s Fantastic Technology (pg. 76), Pirates & Privateers (pg. 47)

### Thinsuit

* **Type:** Insulation armor
* **Model:** Karflo Corporation Thinsuit
* **Cost:** 900cr
* **Availability:** 2
* **Game Notes:**

* *Protection:* +1 Physical
* Provides up to 18 hours of limited protection against chemical exposure in most known atmosphere types and temperature extremes from -30 to 100 degrees. Breath mask with extended filter (last up to 6 hours), storage room for up to 5 more filters. Can be worn in space, providing heat and protection for nearly one hour, however it does not contain air supply.

* **Source:** Galaxy Guide 8: Scouts (pg. 45), Rules of Engagement - The Rebel SpecForce Handbook (pg. 33), Arms and Equipment Guide (pg. 42)

### Versatex Survival Suit

* **Type:** Personal survival suit
* **Model:** Vector Systems, Inc. Versatex Survival Suit
* **Cost:** 900cr, 150cr (armor plates), 5cr (replacement dye concentrate capsules - 5 colors available)
* **Availability:** 2
* **Game Notes:**

* Suit is waterproof and tear and pressure resistant. Micro-capillaried fabric’s insulation fluids protect the wearer from temperature extremes from as low as -30C to as high as 100C.
* Suit’s microcapillaries have a limited camouflage system. By exposing the belt color sensor to the environment’s predominant color, custom tinted dyes will be injected into the micro-capillaries, altering the suit’s color, granting a +1D bonus to *sneak* and *hide*
* *Protection:* +1D Physical; +2 Energy if optional strap-on armor used

* **Source:** Galladinium’s Fantastic Technology (pg. 57)