MotorStorm: Return to the Wild/Challenges

There are a set of multiple challenges in *MotorStorm: Return to the Wild* that are required to be completed to obtain 100% completion in the game. Each DLC besides the *Gearheads Reunited* pack feature their own set of challenges that also are required to unlock DLC trophies, which however aren't required to unlock the platinum trophy.

## Pandrosia Challenges

Each of the challenges can be replayed indefinitely, and also must be replayed in every class that is available to be used in the events in order to complete them.

* **Chopper Chase**: Sixteen 'Stormers will frantically chase after one of the Festival's helicopters across varying terrains. Whoever that catches up to it first is the winner. The game mode is limited to the original seven classes and the Monster Trucks. Yes, the helicopter is an actual opponent in the race.
* **Rally GT:** Approximately twenty 'Stormers will use either GT3s or RGTs in a 25 stage race that goes throughout the country side, through the boondocks and ends in the hills.
* **Drag Racing**: A quarter of a mile a minute, the Tuner Car driving 'Stormers can finally duke it out with the Muscle Car driving 'Stormers. It takes lightning fast reflexes to get the launch and the shifting right, as well as rightly timing the boost. In this game mode, boost actually acts more like nitrous instead, as the boost gives one massive burst. Various other classes are available as well, but not limited to the SuperMinis, Wagoneers, Muscle Trucks, Supercars, Super Coupes, Thunder Saloons and Lowriders.
* **Hillclimb**: Thirty two 'Stormers take their turn going up the various twisty back roads in The Hills zone in order to get the fastest time. The event is limited to most of the asphalt based classes, despite the entire race is split up in divisions between the classes to generally balance the race.
* **Drift**: Another class rivalry based game mode, between muscle cars and tuner cars. The goal is to rack up the most points on a highly technical course while keeping the vehicle's speed up. The classes that are available are the Muscle Cars, Tuner Cars, Lowriders, Super Coupes, and Thunder Saloons.
* **Pro Drift:** An even where the player uses the CurveSlayers, RoadSlayers,, RGTs, Street Tuners and Libtards
* **IceX**: On various ice racing circuits seen in the Himmelsraubers zone, the Ice Racers duke it out on extremely technical tracks during frigid conditions. Patience is the key in this event, for there are not many overtaking opportunities.
* **StreetX**: In this event, the player is restricted to using SuperMinis on a grueling track with many turns and barely any straights, similar to StreetX from *Need For Speed: Underground 2*.
* **Time Attack**: A total of 25 vehicles are separated into divisions for a series of races along short and gruelingly technical tracks laid out with cones on a small military airfield. Hitting a cone adds a time penalty.
* **MotorStorm**: Making an epic comeback is the *MotorStorm* race, where the player is free to choose whatever vehicle class they please out of the original seven vehicle classes, and the Monster Trucks.
* **All You Can Race**: A essentially MotorStorm race with all off road classes allowed, even the joke vehicles.
* **Mud Bogging**: The player is given a choice through Bikes, ATVs, Buggies, Racing Trucks and Mud Pluggers on an extremely technical track heavily peppered with obstacles during rainy weather and of course, the track is full of mud and sand, similar to *The Tenderizer* from the original *MotorStorm*.
* **TarmacStorm**: An asphalt version of a MotorStorm race, where the player is free to choose any vehicle out of the asphalt-based classes, on a track that is a little less grueling than a MotorStorm track, but is still quite brutal, as it takes place during a torrential downpour.
* **IceStorm**: All of the vehicle classes that appeared in *MotorStorm: Arctic Edge*, and the Ice Racers race on a highly dangerous track in the Himmelsraubers zone during a blizzard.
* **Rally**: An event dedicated to the Rally Cars. It's quite simple, which is to race on a technical narrow dirt road, trying to make the fastest time. Boost is not allowed in this race, as the player has to rely on their sheer skill with rally cars.
* **Endurance**: The race car based classes race on a grueling professional racing circuit for eighty laps, boost is not allowed in the race, as the player's sheer skill will be required, and the classes that are used are seperated in different divisions. Classes that are allowed to be used are the GT3s, GT1s and the Prototypes
* **Track Day**: The car-based RoadSlayers duke it out with the Track Toys, Libtards, and Hypercars at the race track zone.
* **Race Day**: A total of two cars from each race car based class race in a forty five lap race around the Le Circuit De Moteur Pandrosia.
* **Touring -** The Trophy Tourers race on the race track for a total of forty real life minutes. The Mirage 702 is a notable contender, despite being a RoadSlayer.
* **24 Hours of Pandrosia**: A total of sixty cars from the race car-based classes race for a total of 24 real life hours, and the event can have its progress saved, so there's no need to start over again from Day 1.
* **MotoX**: An event dedicated to the bikes, which is essentially just like every Professional motocross race, with mixed surfaces and technical sections and of course, big jumps. Boost and offensive maneuvers are not allowed to be used in this event, having the player needing to use every ounce of skill they have. Lastly, the event takes place on a track similar to Riptide from *MotorStorm: Pacific Rift*. The mechanics of riding the bikes is also quite different from riding the bikes in the normal game mode, in the sense that the bikes cannot bunnyhop, and the player has to pull back on the thumb stick before going off the jump to make a clean landing.
* **SuperX**: An event dedicated to ATVs, similar to MotoX.
* **RallyX**: An event for the Rally Crossers to race in. At some point, all drivers must take a joker lap, or risk being disqualified. This is yet another event where boost is not allowed, having to rely on the player's skill.
* **StockStorm**: In this event, the Patriot Renegade is the only vehicle that can be selected, and takes place on a track similar to Diamondback Speedway from the original *MotorStorm*.
* **Formula MotorStorm**: In this event, the player is restricted to driving the Wasabi Lightning, on Le Circuit Moteur De Pandrosia. Boost cannot be used in this event, as slipstreaming once again takes its place.
* **MotoStorm GP**: In this event, the player is restricted to using Superbikes, just like Formula MotorStorm. Offensive maneuvers and boost are not allowed to be used in this event.
* **LandRush**: In this event, multiple different off road classes race on a wide, but technical track full of jumps, water splashes and various other types of obstacles seen on a SCORE Trophy Truck circuit. The classes that are allowed are the Racing Trucks, Super Buggies, Mud Pluggers, Buggies and the Land Skimmers
* **Trail Blazing**: Multiple different off road classes will attempt to climb a steep hill in order to get the fastest time. Getting bogged down, or even wrecking will automatically disqualify the player from the event. Mud Tillers, Rock Crawlers, Mud Pluggers, Super Buggies, Bikes, ATVs, and Monster Trucks will be used for the event.
* **Cross Country**: All of the off-road vehicle classes join together to race across Pandrosia in a gruesome race, with paths for every vehicle.
* **Trail Trial**: A race that is restricted to the Dakar T4-based Big Rigs taking place on a rocky course with heavy mud, heavy gravel, sand, and boulders in an attempt to get the fastest time. It must be repeated with every Dakar-type Big Rig available in order to complete the challenge.
* **Touge**: Tuner Cars, Wagoneers, Supercars, Super Coupes, and Thunder Saloons race down a narrow and technical mountain pass, whoever finishes in both rounds with the most points wins the event.
* **Gymkhana:** A sort of event where the drivers try to express themselves by performing various driving stunts are done on a wide course, where each driver attempts to score the most points. Colliding with obstacles deducts points. Street Tuners and CurveSlayers are used in this event.
* **Demolition Derby:** All of the bruiser classes excluding the Super Tourers will attempt to wreck one another in the parking lot of the race track zone. Vehicle damage is actually present in this game mode. The player is required to do this challenge in every vehicle class to complete the challenge.
* **Magunamuban:** The player is issued an Advantage Magunamuban, which is a drift modified Magnum panel van, where the player tries to score more points in drifting than the Street Tuners, Libtards and CurveSlayers. The van performs vastly different than in either free-roam or in the drift challenge.

## Fendrana Challenges

* **All Loaded Up****:** Eight Crosser trucks are loaded up with logs and are required to race around the full circuit of The Bog. The physics are also different in the sense that the trucks are much more prone to tipping over, and tipping over will result in the player being disqualified from the event. It is also noted that the trucks also have a more realistic transmission, in the sense that there is an automatic transmission, low gears, a high gear and a reverse gear, with different levels of torque. The terrain also deforms much quicker than in a normal race, and the player can only lock the trucks' differential when in low gear.
* **Tractor Pulls:** The Boggers, Crossers, Scouters, Big Rigs, Monster Trucks, and Diesel Rods will attempt to pull a loaded sled across a mud pit in an attempt to make the furthest distance. Whoever pulls the sled the furthest will win the event. In this event, the terrain deforms much quicker than in any other race, due to the tractors weight, and the transmission mechanic seen in All Loaded Up appears in this challenge as well.
* **Rallye Fendrana:**
* **Get to the Tower:**
* **Brutalizer:** Twelve boggers are lined up in a mud pit, and will participate in a free-for-all demolition derby. The last tractor that hasn't been totaled will win.

## North American Dream Pack Challenges

* **LandRush****:** All of the vanilla classes featured in the vanilla landrush and the Muscle Runners race on various tracks setup at the locations throughout the tour.

## Gearheads Reunited Challenges

* **Tenrai Kaiju Official Record:** The player is required to drive a Tenrai Kaiju around Nurburgring Nordschleife, the player must either beat the Tenrai Kaiju's record of 0:07:29.03, or achieve the exact same time. The car also handles differently.