Tactics

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## FFA

As every player is alone, teamwork is not required. Hence, tactics and strategy are greatly dependent on the class chosen.

**Scrambler**: (Weapon: **Dozen Gauge**)

* When playing as **Scrambler**, make sure to isolate your enemies and try to create 1 on 1 situations. Try to push your enemies towards a wall or corner so you can close the distance.
* The accuracy of the **Dozen Gauge** is the least affected by movement. Therefore, you should actively push towards your enemies while dodging bullets via jumping and strafing
* You have 2 shots to finish off an enemy. Although the **Dozen Gauge** can be a one-hit kill from close range, the reload time is very long in a tense situation. Take your time to position yourself while jumping and strafing and make your shots count.

**Free Ranger**: (Weapon: **CSG-1**)

* When playing as **Free Ranger**, try to fire on players who are too far for them to hit you or players who are too occupied with fighting others to fight you.
* After recent changes, the **CSG-1** has a high ammo capacity and large magazine. Therefore, rapidly clicking/spamming at a medium distance is a viable option.

**Crackshot**: (Weapon: **M2DZ**)

* The strategy for **Crackshot** is similar to that of the **Free Ranger**. Try to fire at players who are far away, standing still, or stuck in a tight corridor. Avoid close-quarters combat as much as possible, although this may be impossible to do. A blind spot behind your position can result in a **Soldier**, **Scrambler**, or **Whipper** getting the jump on you, and a skilled **Eggsploder** can often force you to leave your post and resort to close-range fighting.
* If you end up getting into close-quarters combat, your strategy changes quite drastically. Your primary goal should be to survive and escape to favorable ground, such as a narrow hallway. Your secondary weapon will be useful in these situations due to its fast fire rate, but don't attempt to kill nearby enemies with it unless you are certain their health is low enough for you to take them down.
* Risky strategies may be beneficial in close-quarters combat. While the **Cluck 9mm** is a reliable secondary, often times the **M2DZ** itself can serve as a high-risk, high-reward weapon for self-defense. Sometimes jumping into the enemy while reloading can be enough to confuse them, allowing you to setup a second shot.
* Collect bombs and ammo often. Running out of ammo is a primary concern for the **Crackshot**, as the player is inclined to lessen their own mobility. Bombs are especially valuable for the **Crackshot**, who can often use them to force opponents into the unfavorable ground for them. In close-quarters combat, throwing a bomb at your feet can give you enough time to put space between you and your opponent, allowing you to setup a shot.
* Always go for a one-shot kill. Unlike the **Free Ranger**, which can fire multiple shots without reloading, the **Crackshot** can only load a single bullet. Aim at weakened players and take easy shots.
* An important asset for a skilled **Crackshot** player is the ability to predict jumps. Erratic jumping is one of the most common ways a **Soldier**, **Scrambler**, or **Whipper** will try to close the gap between you and them. With enough focus and a quick reaction speed, the **Crackshot** can fire at where the enemy player will land after their jump. This not only opens up a wide range of new potential targets for the **Crackshot**, but it also helps improve the player's survivability.
* Your best targets as a **Crackshot** are **Free Rangers** and other **Crackshots**, mainly because of how often they stand still. This also makes them one of your biggest threats — a well-positioned **Crackshot** will be able to see a **Soldier**, **Scrambler**, or **Whipper** approaching them and can deal with the threat in time, but that same **Crackshot** will expose themselves to other long-range classes when looking for targets. Check often for these classes.
* Because the **RPEGG** is a fairly new weapon, **Crackshot** players will have mixed results when fighting **Eggsploders**. Less skilled **Eggsploders** will often stand around for long periods of time, making them easy targets for you. But a skilled **Eggsploder** can often do serious damage to your post. While surrounding walls are important to shield you from the fire of **Free Rangers** and other **Crackshots**, an **Eggsploder** can turn this shelter against you, utilizing their rocket's splash damage to deal large amounts of damage to you. If you aren't confident that you can kill the nimble **Eggsploder**, your best strategies are to throw a bomb and run away or engage in close-quarters combat.

## Teams

* In **Teams mode**, most players do not use tactics. Any gun could be the optimal gun depending on the stage and situation (Player amount + skill). Some players go in groups with mixed success, as these can be easily defeated with an **RPEGG**.
* Always divide into small groups, with at least a Scout (armed with the Free Ranger), a Heavy Sniper (armed with the Crackbolt), an Intimidator (with the Whipper (NOT GOING TO LIE, A SKILLED WHIPPER IS DEADLY, I GOT A 10 KILL STREAK WITH IT), and finally an anti-sniper (armed with the RPEGG).

## Capture the Spatula

* In Capture the Spatula, ALWAYS give long-range protection for the person on your team with the Spatula, as they will be heavily targeted. Always have a bodyguard near the team-mate with the Spatula so when the person with the Spatula dies, at least the Spatula can be secured for some time, meaning the bodyguard can "deliver" the Spatula to another team-mate before getting killed.
* In Capture the Spatula, the best weapons are the RPEGG and the Crackbolt as the Crackbolt can take out someone with the Spatula in 1 hit, so they cannot take shelter, but then the RPEGG should be wielded by the bodyguard mentioned earlier to take out the Sniper.