recursal/Fanatic-Fandom huggingface dataset:
Firefall

**Firefall (Flame Arts)** is a move that is learned by Oboromaru at Level 4 and O-Robo at Level 3.

## Description

Wield shinobi fire arts to bathe surrounding enemies in flame.

## Animation

The user rains down fire waves in a medium sized area.

## In Battle

It is a low damage medium range technique. Its damage is based on Oboromaru's IQ Stat. The move works like Fireflies' Wake, albeit without the flame tiles for a bit more damage. The move has some use throughout both The Infiltrator and the Final Chapter, being a great move early on to do damage to multiple enemies.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Fire
2

### Charge Time

12
1
0

## Stat Dependance

### Resisted by target's

50% of IQ Stat
IQ Stat

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O

### Dis. Arm

O
O

### Neck

O
Elephant Bull

**Elephas Naumanni** are an enemy from the Contact scenario. They are bluish male elephantidae based on the Palaeoloxodon Naumanni.

* Combat Stats
* Information

## Stats

### Power

10
400
60

### IQ

48
80
1

## Techniques

### Technique 2

Thrunk Whip
Crush Underfoot

### Technique 4

Reckless Strike
Sand Spray

## Drops

### Drop 3

Giant Meaty Bone
Tough Hide
Beast Fang

## Other Values

### Movement Rate

3x3
8

### Back LVL

- 4
- 2

## Immune to

### Neck

O

* Affinities
* Detrimental Statuses

## Detrimental Status Affinities

### Fire

Fascination
Fear

### Earth

LVL + 1
LVL + 2

### Demonic

Fascination
LVL + 2

## See Also

* Elephas Naumanni (Female)
* Mammoth
* Mammoth (Female)
* King Mammoth
* Grangras
Enma Clan

The **Enma Clan** are a group from The Infiltrator chapter.

## Background

### Before The Infiltrator

The Clan's master had sent Hayate in order to rescue Sakamoto Ryoma from Ode Castle as all the other shinobi that he had sent failed the mission. However, Hayate still failed to accomplish the task as it was too difficult for him. Rescuing the prisoner and defeating Ode Iou and his followers is an important task for the clan, as it will ensure a bright future for Japan.

### During The Infiltrator

They send Oboromaru to finish the mission instead as Hayate says Oboromaru has a lot of potential. If Oboromaru choses to abandon his mission, they begin to hunt him down by sending Enma Trackers and eventually Hayate to kill him.

## Members

* Oboromaru
* Hayate
* Enma Tracker
* Enma Clan Master
Chipmunk's Delight

(シマリス脚, Shimarisu Ashi?, lit. Chpmunk Legs) aka. Squirrel Kick

Blunt Tech/vs rods, req Speed

**Chipmunk's Delight**  is a move that is pre-learned by the Earthen Heart Shifu and learned by the three disciples Lei Kugo, Hong Hakka and Yun Jou.

## Description

Close the gap against a distant enemy and dazzle them with a somersault kick to the jaw before retreating.

## In Battle

It is a low damage medium range technique. It is one of the few ranged attacks the Shifu and his disciples have access to during The Successor.

* Combat Stats
* Information

## Technique Stats

### Level

Attack / Reaction
Blunt
2

### Charge Time

12
1
0

## Stat Dependance

### Resisted by target's

100% of SPD Stat
VIT Stat

## Detrimental Status Data

### Detrimental Status Time

4

### Resistance depends on

SPD
IQ

## Creates field of

* Elemental Affinities
* Counter

## Causes/Heals status

### Dis. Arm

O

## Unusable if

### Sleep

O
O

### Dis. Arm

O

### Neck

O

## Counterattacks against

### Grappling

O
Entomophobia

**Entomophobia** is an enemy from The Lord of Dark chapter. It's a humanoid creature with insect wings and antenna meant to represent the fear of insects that appears in The Archon's Roost.

* Combat Stats
* Information

## Stats

### Power

13
80
28

### IQ

100
28
48

## Techniques

### Technique 2

Poison Scales
Poison Scales

### Technique 4

Poison Scales
Poison Scales

## Drops

### Drop 3

Naorigusa
Alice Biscuit
Unicorn Horn

## Other Values

### Movement Rate

2x2
13

### Back LVL

- 2
- 8

## Immune to

### Neck

O
O

* Affinities
* Detrimental Statuses

## Detrimental Status Affinities

### Grappling

LVL - 2

### Fire

LVL - 2
LVL - 4

### Earth

LVL - 2
LVL + 2

### Demonic

LVL + 2

## Etymology

The word Entomophobia comes from the Greek words that mean “insect” (entomos) and “fear” (phobia). Entomophobia is the fear of insects.

## Possible Encounters

* **Entomophobia** (x3)
* Draconophobia (x1) & **Entomophobia** (x1)
* Liquid Straw (x2), Dragnon (x2) & **Entomophobia** (x1)
* **Entomophobia** (x1)
Dimensional Genzaemon

## Dimensional Genzaemon

### Race

Superhuman

**Dimensional Genzaemon** is an enemy from the Final Chapter scenario.

* Combat Stats
* Information

## Stats

### Power

20
208
80

### IQ

84
28
108

## Techniques

### Technique 2

Iron-Cleaving Blade
Dimensional Rift

### Technique 4

Road to Ruin
Secret Sword! Onigashima Slash!

## Drops

### Drop 3

Tequila
Genji Tabi
Genji Armor

## Other Values

### Movement Rate

1x2
13

### Back LVL

- 2
- 4

## Field Tile Absorbs

### Electric

O
O
O
O

## Immune to

### Paralyze

O

### Neck

* Affinities
* Detrimental Statuses

## See also

* Ronin
* Hannya-Maru
* Kyoshiro
* Majin Ryunosuke
Feel the Heat

“I've got you now...
”

—Akira casting Feel the Heat

(フレームイメージ, Furēmuimēji?, lit. Flame Image)

**Flame Image** is a move that is learned by Akira Tadokoro at Level 9.

## Description

Channel anger into pillars of flame to make enemies pay.

## Animation

Akira channels for a while and then releases four blue images of himself that spin to his sides. The images then transform into a ring of blue fire.

## In Battle

It is a medium damage short range technique. Its damage is based on Akira's Special Attack Stat. It is useful to take strong enemies at close quarters.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Fire
1

### Charge Time

68
1
0

## Stat Dependance

### Resisted by target's

50% of IQ Stat
IQ Stat

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O

### Dis. Arm

O
Bang Bash

(ボコボコ, Bokoboko?, lit. Bash Bash)

**Bang Bash** is a move in that is pre-learned by Pogo.

## Animation

Pogo uses his bone club and swings it to attack an enemy.

## In Battle

It is a low damage short range technique. Its damage is based on Pogo's Physical Attack. It is the most reliable damage move for short ranges that Pogo can get in early levels along with Pow Kick until Fly Huge Boom is acquired.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Blunt
0

### Charge Time

12
1
0

## Stat Dependance

### Resisted by target's

25% of Physical Attack
Physical Defense

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O

### Dis. Arm

O
O
Bold Cut

Cut One Way (カットワンウェイ, Katto Wan Wei?)

Sword Tech/Basic Tech

**Bold Cut** is a move that is pre-learned by Oersted and Hasshe.

## Description

Slash at an enemy without fear or hesitation.

## Animation

The user slashes horizontally with his sword to attack the target.

## In Battle

It is a short-range low damage technique. It is Oersted's and Hasshe's basic attack. It is recommended to use V Shine instead of this move.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Sharp
0

### Charge Time

32
1
0

## Stat Dependance

### Resisted by target's

0% of SPD Stat
SPD Stat

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O

### Dis. Arm

O

## Gallery

The technique's rangeThe technique's area of effectHasshe using the move
Aloha Slap

(アロハリテ, Aroha Rite?)

Wind Tech/Storm of jabs

**Aloha Slap**, referred to **Alola Clap** in the fan translation, is a move that is learned by Masaru Takahara at Level 11 from Jackie Iaukea.

## Description

Slap an enemy with the force of hurricane and send them flying.

## Animation

Masaru quickly moves his arms and creates tornadoes in a small area.

## In Battle

It is a low damage, short range technique. Its utility relies on its bigger area of effect and its ability to push back the target.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Wind
4

### Charge Time

24
N° of targets
0

## Stat Dependance

### Resisted by target's

0% of SPD Stat
VIT Stat

## Target Position Changes

### Turn 180°

O

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O

### Dis. Arm

O
O
Crusader Thug

**Crusader Thug** is an enemy from The Outsider chapter. They are members of the Crusaders and usually control robots to fight for them.

* Combat Stats
* Information

## Stats

### Power

5
10
8

### IQ

8
8
4

## Techniques

### Technique 2

Kick (Enemy)
Bite

### Technique 4

Knife Magic
Matango

## Drops

### Drop 3

Matango Light
Napalm Bomb

## Other Values

### Movement Rate

1x2
0

### Back LVL

- 8
- 12

## Immune to

### Neck

* Affinities
* Detrimental Statuses

## Detrimental Status Affinities

### Demonic

LVL - 4

## Possible Encounters

* **Crusader Thug** (x3) & Crusader Road Captain (x1)
* Crusader Thug (x1) & M-1 RC Car (x3)
* Crusader Thug (x1) & M-1 Lariat Unit (x2)
* Crusader Thug (x1), M-1 Lariat Unit (x3), M-2 Lariat Unit (x3) & M-3 Lariat Unit (x2)
* Crusader Thug (x1), M-1 Lariat Unit (x1) & M-2 RC Car (x3)
* Crusader Thug (x1), M-2 RC Car (x8)
* Crusader Thug (x1)

## See also

* Crusader Enforcer
* Crusader Road Captain
Behind You/1994

(スリートイメージ, Surītoimēji?, lit. Sleet Image)

**Sleet Image** is a move that is pre-learned by Akira Tadokoro.

## Animation

Akira channels for a while and releases four gray images of himself that rotate around him. The images then transform into sleet cutters and spread out.

## In Battle

Sleet Image is one of Akira's five starting techniques, the others being Low Kick, Elbow, Mother Image and Self Heal. It is a low damage long range technique that uses Akira's IQ Stat. It does more damage than Mother Image.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Mind
1

### Charge Time

16
1
32

## Stat Dependance

### Resisted by target's

25% of IQ Stat
IQ Stat

## Target Position Changes

### Turn 180°

O

## Detrimental Status Data

### Detrimental Status Time

Vigilant

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O

### Dis. Arm

O
Feast for the Sacrifice

"**Feast for the Sacrifice**", also known as "**Sacrificial Feast**", is a music track from the Prehistory chapter, The First. It plays during scenes with the Kuu Tribe, as they prepare the sacrifice to Odo.

"Sacrificial Feast" SFC Ver.

Sacrificial song to O-D-O*Trouble with the audio sample?*

"Feast for the Sacrifice" Remake Ver.

Sacrificial song to Odo*Trouble with the audio sample?*
Clash in China

"**Clash in China**", also known as "**War in China**", is the battle theme of the Imperial China chapter, The Successor.

"War in China" SFC Ver.

Battle Theme for Inheritance*Trouble with the audio sample?*

"Clash in China" Remake Ver.

Battle Theme for The Successor*Trouble with the audio sample?*

## Trivia

* In the remake, the song's melody is played on an erhu, a traditional Chinese instrument.
Data Recovery/1994

(ハイスピードオペ, Haisupīdoope?, lit. High Speed Operation) aka. High Speed Op

**High Speed Op** is a move that is pre-learned by Cube.

## Animation

Cube activates it's repair unit and casts healing energy lights in a small area around itself.

## In Battle

It is one if not the best healing technique in the game, as it can heal a moderate amount of health to multiple party members at the same time. It also works as a counter, it can be really useful if Cube gets hit and it activates near other party members.

* Combat Stats
* Information

## Technique Stats

### Level

Heal
Wind
0

### Charge Time

24
N° of targets
0

## Stat Dependance

### Resisted by target's

100% of SPD Stat
VIT Stat

## Detrimental Status Data

### Resistance depends on

SPD Stat
VIT Stat

## Creates field of

* Elemental Affinities
* Counter

## Causes/Heals status

### Sleep

Cure

### Dis. Arm

Cure
Cure

### Neck

Cure

## Unusable if

### Sleep

O
O

### Dis. Arm

O
O

## Counterattacks against

### Thrusting

O
O
O

### Grappling

O
O
O

### Fire

O
Bang Slap

(ンガ, Nga?, lit. Ngah!)

**Bang Slap** is a move that is pre-learned by Gori.

## In Battle

It is a medium damage short range technique. Its damage is based on Gori's Physical Attack. It is one of Gori's basic techniques along with Scare Face.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Martial
0

### Charge Time

20
4
0

## Stat Dependance

### Resisted by target's

25% of Physical Attack
Physical Defense

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O

### Dis. Arm

O
O
Bison Cow

(原始バイソン♀, Genshi Baison ♀?, lit. Primeval Bison ♀)

Primeval Bison (Female)

* Front
* Back

**Bison Cow** is an enemy from the The First chapter. It's a female bison with brown fur.

* Combat Stats
* Information

## Stats

### Physical Attack

5
128
?

### Special Defense

?
?
?

### Accuracy

?
?
?

## Techniques

### Technique 2

Gore
Goring Rush

### Technique 4

Ground Pound
Ground Pound

## Drops

### Drop 3

Haunch of Meat
Pelt
Pelt

## Other Values

### Movement Frequency

2x2
0

### Back LVL

- 6
- 4

## Immune to

### Snare

Yes

* Affinities
* Detrimental Status

## Weaknesses/Resistances

### Thrusting

Resists
Weak

### Void

Resists
Weak

## Detrimental Status Affinities

### Water

Terror

### Void

Charm
Stun

## Possible Encounters

* Primeval Bison (x1) & Primeval Bison (Female) (x2)
* Primeval Bison (Female) (x1) & Moa (Female) (x2)
Celestial Palm

Passing Strike (通打, Tsūda?)

Hand Tech/Halve target's stats

**Celestial Palm**, referred to its transliteral name **Tsuda** in the fan translation, is a move that is learned by Masaru Takahara at Level 14 or from Moribe Seishi.

## Description

Strike an enemy's pressure points and weaken them in all respects.

## In Battle

It is a medium damage low range technique. Its damage is based on Masaru's Power Stat. It is one of Masaru's strongest techniques since it can lower the target´s stats while dealing a decent amount of damage.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Hand
3

### Charge Time

8
1
0

## Stat Dependance

### Resisted by target's

100% of POW Stat
VIT Stat

## Can change Target stats by

### SPD

-100%
-100%
-100%

### IQ

-100%
-100%

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O

### Dis. Arm

O
O
Acrophobia

**Acrophobia** is an enemy from The Lord of Dark chapter. It's a humanoid creature with green wings and a snake-like body meant to represent the fear of heights that appears in The Archon's Roost.

* Combat Stats
* Information

## Stats

### Power

17
400
28

### IQ

180
60
88

## Techniques

### Technique 2

Boomerang
Acrobat

## Other Values

### Movement Rate

2x2
0

### Back LVL

- 2
- 4

## Immune to

### Neck

* Affinities
* Detrimental Statuses

## Detrimental Status Affinities

### Fire

LVL - 4

## Etymology

The word Acrophobia comes from the Greek words that mean “peak, summit” (akron) and “fear” (phobia). Acrophobia is the fear of heights.

## Possible Encounters

* **Acrophobia** (x4) & Acrophobia Container (x1)
Beguiling Kiss

Mind Ninpou/Absorb life energy

**Beguiling Kiss** is a move that is learned by O-Robo at Level 14.

## Description

O-Robo dashes to the target and kisses them to absorb its life energy.

## In Battle

It is a low damage short range technique. The move is not that strong, but its ability to reduce the target´s Power and Vitality Stats can be helpful.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Mind
3

### Charge Time

60
1
0

## Stat Dependance

### Resisted by target's

0% of POW Stat
IQ Stat

## Can change Target stats by

### SPD

-25%

### IQ

-25%

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O

### Dis. Arm

O
Crusader Road Captain

**Crusader Road Captain** is an enemy from The Outsider chapter. As his name implies, is the captain of the Crusaders and rides a motorcycle into battle.

* Combat Stats
* Information

## Stats

### Power

7
160
40

### IQ

40
28
16

## Techniques

### Technique 2

Stun Gun
Jet Knuckle

### Technique 4

Might Kick
Body Bash

## Drops

### Drop 3

Napalm Bomb
Napalm Bomb
Napalm Bomb

## Other Values

### Movement Rate

2x3
0

### Back LVL

- 6
- 10

## Immune to

### Neck

* Affinities
* Detrimental Statuses

## Detrimental Status Affinities

### Grappling

LVL - 2

## Possible Encounters

* Crusader Thug (x3) & **Crusader Road Captain** (x1)
* **Crusader Road Captain** (x1), M-2 Kyokushin Unit (x1), M-1 Hebel Slab (x7) & M-2 RC Car (x4)
* **Crusader Road Captain** (x1), M-2 Kyokushin Unit (x2), M-1 Komatsu Bulldozer (x1) & M-3 Lariant Unit (x2)

## See also

* Crusader Thug
* Crusader Enforcer
Feel the Heat/1994

(フレームイメージ, Furēmuimēji?, lit. Flame Image)

**Flame Image** is a move that is learned by Akira Tadokoro at Level 9.

## Animation

Akira channels for a while and then releases four blue images of himself that spin to his sides. The images then transform into blue fire pillars.

## In Battle

It is a high damage short range technique. It's damage is based on Akira's IQ Stat. It is useful to take strong enemies at close quarters.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Fire
1

### Charge Time

68
1
32

## Stat Dependance

### Resisted by target's

50% of IQ Stat
IQ Stat

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O

### Dis. Arm

O
Eyes of Odio

**Odio Eye** is an enemy and boss from the Final Chapter scenario. It is part of the Odio final boss fight.

* Combat Stats
* Information

## Stats

### Power

20
800
24

### IQ

160
80
124

## Techniques

### Technique 2

Life Eraser
Beguiling Eyes

### Technique 4

High-Speed Gel Bullet
Ragin Spin Blade

## Other Values

### Movement Rate

2x2
0

### Back LVL

- 2
- 2

## Immune to

### Paralyze

O
O

### Neck

O

* Affinities
* Detrimental Statuses

## Detrimental Status Affinities

### Grappling

LVL - 4

### Fire

LVL - 2

### Earth

LVL + 1

## Possible Encounters

* Odio Eye (x2), Odio Mole (x1) & Odio Mouth (x1)
Earthen Heart Kung Fu

**The Earthen Heart Kung Fu Dojo** is a group from The Successor chapter.

## Background

### Before Inheritance

It is only known that the The Earthen Heart Shifu is the only remaining practitioner of the Earthen Heart Kung Fu. After seeing that he is getting too old to practice the arts, he starts looking for disciples to inherit his technique.

### During Inheritance

He finds three disciples, all of them have different skills and stats, these are Lei Kugo, Hong Hakka and Yun Jou. Lei has the highest Speed of all three and has balanced stats overall, Hong has the highest HP, Power and Vitality, but has low stats in the other areas and Yun has the highest IQ but low stats overall. The shifu then decides to train them in different fields. The only disciple that will survive and inherit the Earthen Heart technique is the one that receives the most training sessions. It should be noted that Yun learns the most attacks from all the pupils, followed by Lei and then Hong. Yun's techniques focus on IQ, Lei's techniques are focused on Speed and Hong's are focused on Power.

## Members

* The Earthen Heart Shifu
* Lei Kugo
* Yun Jou
* Hong Hakka
Characters

## Prehistory: The First

### Main/Playable Characters

* Pogo
* Gori
* Beru
* Zaki

### Supporting

* Kuu Tribe
* The Elder
* Kuu Elder

### Bosses

* Zaki
* Odo
* Mammoth King

## Imperial China: The Successor

### Main/Playable Characters

* Earthen Heart Shifu
* Yun Jou
* Lei Kugo
* Hong Hakka

### Supporting

* Yun's Grandmother
* Hoi Restauranteur

### Bosses

* Indomitable Fist Kung Fu
* Ou Di Wan Lee

## The Wild West: The Wanderer

### Main/Playable Characters

* Sundown
* Mad Dog

### Supporting

* Annie
* Billy
* Sheriff
* Barkeep

### Bosses

* O. Dio
* Crazy Bunch

## Twilight of Edo Japan: The Infiltrator

### Main/Playable Characters

* Oboromaru
* The Prisoner (Sakamoto Ryoma)
* Mimic Mammet

### Supporting

* Hayate
* Enma Ninja Clan

### Bosses

* Amakusa Shiro
* Puppetmaster Gennai
* Miyamoto Musashi
* Yodogimi
* Lord Iwama
* Majin Ryunosuke
* Ode Iou
* Gamahebi

## Present Day: The Strongest

### Bosses

* Namkiat
* The Great Aja
* Tula Han
* Seishi Moribe
* Max Morgan
* Jackie Iaukea
* Odie O'Bright

## The Near Future: The Outsider

### Main/Playable Characters

* Akira Tadokoro
* Lawless
* Taroimo

### Supporting

* Kaori Tadokoro
* Taeko
* Kazu
* Yuki
* Akki
* Watanabe
* Orphanage Matron
* Doc Tobei
* Reiko
* Yoshikazu
* Conspirators
	+ Doctor Livingstill
	+ General Yamazaki
	+ Priest Unryu

### Bosses

* LH Combat Unit W1
* Vengeful Dragon
* Odeo

## The Distant Future: The Mechanical Heart

### Main/Playable Characters

* Cube
* Captain Square

### Supporting

* Yoshiyuki Kato
* Rachel Klein
* Huey Trumbull
* Kirk Wells
* Corporal Darthe
* Hor Bishop
* The Behemoth

## The Middle Ages: The Lord of Dark

### Main/Playable Characters

* Oersted
* Streibough
* Uranus
* Hasshe

### Supporting

* Alethea
* King of Lucrece
* Minister
* Lucretian Smallfolk
* Fugalia Village Family

### Bosses

* The Lord of Dark
* Streibough

## Final Chapter: The Dominion of Hate

### Main/Playable Characters

* Pogo
* Earthen Heart Master (Yun Jou, Lei Kugo or Hong Hakka)
* Oboromaru
* Sundown
* Masaru Takahara
* Akira Tadokoro
* Cube

### Supporting

* Minister
* King of Lucrece
* Fugalia Village Kid
* Streibough
* Uranus
* Hasshe
* Alethea

### Bosses

* Euraokos
* The Bountiful Heart
* Lucretius
* Apophisphio
* Jaggedy Jack
* Death Prophet
* Headhunter
* Odio
* Sin of Odio

### Playable in Oersted's Final

* Oersted
* MUR-TH-UR Matrix (OD-10)
* Ou Di Wan Lee
* Gamahebi (Ode Iou)
* Odo
* Odie O'Bright
* O. Dio
* Odeo
Armageddon

**Armageddon** is Odio's final technique. It is only used during the Final Chapter as a means to eradicate existence through time.

## Usage

Purity of Odio unleashes this ultimate attack if he manages to defeat the entire party that engages in battle with him. In the remake, this also applies to the Eyes, Maw, & Brow of Odio and Sin of Odio. If you choose to play as Oersted in the Final Chapter, the "Flee" command is replaced with "Armageddon" if your character's health is reduced to critical levels. Using this attack causes the "Armageddon" ending.

Regardless of how the attack is triggered, it causes Odio, and every incarnation of him in every time period, to unleash a massive explosion, completely ending existence at any and all possible points in time, thus destroying all that was, is and ever will be. The screen then fades to black and proceeds with the credits. During this ending, the song Armageddon plays.

Fans translation of the SNES game have this ending close with simple narration stating that everything "was blown away." The remake instead has a quote from Odio, once Armageddon has run its course: "Let all Creation yield to my command: Let blinding white subsume and cleanse the slate."

## Ending

```

```

## References

1. ↑ [1]
2. ↑ [2]
3. ↑ [3]
Dragonsoul

(ドラゴンソウル, Doragon Souru?)

Mind Tech/Roast enemies at range

**Dragonsoul**, known in fan translation as **Dragon Sword**, is a move that is learned by Oersted at Level 9 and is pre-learned by Hasshe.

## Animation

Oersted channels and then slashes downwards, sending a dragon made of flames to attack the target.

## In Battle

It is a high damage medium range technique. Its damage is based on Oersted's IQ Stat. It is one of Oersted and Hash´s strongest techniques, but weaker than Archon's Mark.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Mind
8

### Charge Time

88
1
32

## Stat Dependance

### Resisted by target's

50% of IQ Stat
VIT Stat

## Detrimental Status Data

### Detrimental Status Time

LVL + 1

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O
O

### Dis. Arm

O
O

## Gallery

The technique's rangeThe technique's area of effectHasshe using the move
## Sound

"Dragon Sword SFX"

The sound effect for Dragon Sword*Trouble with the audio sample?*
Bighorn Bull

(ブロントテリウム, Burontoteriumu?, lit. Brontotherium)

Brontotherium

* Front
* Back

**Bighorn Bull** is an enemy from the The First scenario. It is a blueish gray male rhinoceros-like mammal based on the Megacerops.

* Combat Stats
* Information

## Stats

### Physical Attack

11
284
?

### Special Defense

?
?
?

### Accuracy

?
?
?

## Techniques

### Technique 2

Goring Rush
Headbutt

### Technique 4

Ground Pound
Dust Bath

## Drops

### Drop 3

Dried Skins
Beast Horn
Hard Rock

## Other Values

### Movement Frequency

2x2
0

### Back LVL

-4
-2

## Immune to

### Snare

Yes

* Affinities
* Detrimental Status

## Weaknesses/Resistances

### Thrusting

Weak

### Grappling

Resists

### Water

Weak

### Void

Weak
Resists

## Detrimental Status Affinities

### Water

Terror

### Void

Charm

## Possible Encounters

* Sabertooth Tiger (x3), **Bighorn Bull** (x1) & Bighorn Cow (x1)
* **Bighorn Bull** (x1) & Bighorn Cow (x3)
* **Bighorn Bull** (x1) & Bighorn Cow (x1)
Diving DDO/1994

## Acro DDO

(アクロＤＤＯ, Akuro ＤＤＯ?, lit. Acro DDO)

Acro DDO

### Users

Odie Oldbright

**Acro DDO** is a move that is used by Odie O'Bright.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Firearm
0

### Charge Time

200
1
0

## Stat Dependance

### Resisted by target's

25% of SPD Stat
VIT Stat

## Detrimental Status Data

### Detrimental Status Time

1

### Resistance depends on

Speed
Vitality

## Creates field of

* Elemental Affinities
* Counter

## Causes/Heals status

### Dis. Arm

O

## Unusable if

### Sleep

O
O

### Dis. Arm

O
O

### Neck

O
O

## Trivia

* This attack is named after the DDT wrestling move, mainly the Diving DDT.
* DDO stands for Dangerous Driver Oldbright".
Cold Day in Hell/1994

(フリーズイメージ, Furīzuimēji?, lit. Freeze Image)

**Freeze Image** is a move that is learned by Akira Tadokoro at Level 11.

## Animation

Akira channels for a while and then releases four white images of himself that spin to his front and back. The images then transform into ice spikes.

## In Battle

It is a high damage long range technique. It's damage is based on Akira's IQ Stat. It is useful to slow down and stop targets at long range.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Water
1

### Charge Time

32
1
32

## Stat Dependance

### Resisted by target's

50% of IQ Stat
IQ Stat

## Detrimental Status Data

### Detrimental Status Time

2

### Resistance depends on

IQ Stat
IQ Stat

## Can change Target stats by

### SPD

-25%

## Creates field of

* Elemental Affinities
* Counter

## Causes/Heals status

### Dis. Arm

O

## Unusable if

### Sleep

O
O

### Dis. Arm

O
Bison Bull

(原始バイソン, Genshi Baison?, lit. Primeval Bison)

Primeval Bison

* Front
* Back

**Bison Bull** is an enemy from the The First chapter. It's a male bison with blue fur.

* Combat Stats
* Information

## Stats

### Physical Attack

6
144
?

### Special Defense

?
?
?

### Accuracy

?
?
?

## Techniques

### Technique 2

Gore
Goring Rush

### Technique 4

Ground Pound
Ground Pound

## Drops

### Drop 3

Haunch of Meat
Beast Horn
Beast Horn

## Other Values

### Movement Frequency

2x2
0

### Back LVL

-6
-4

## Immune to

### Snare

Yes

* Affinities
* Detrimental Status

## Weaknesses/Resistances

### Thrusting

Resists
Weak

### Void

Weak
Resists

## Detrimental Status Affinities

### Water

Terror

### Void

Charm
Stun

## Possible Encounters

* **Bison Bull** (x1) & Bison Cow (x2)
* **Bison Bull** (x1)
Benny's Misfortunes

Benny's Misfortunes is the 40th episode of the third season of The Jungle Bunch to the Rescue

## Characters

### Characters

* Maurice
* Junior
* Gilbert
* Miguel
* Batricia
* Al
* Bob
* Benny
* Benny's Mom
* Benny's Siblings
* Captain Cahouette(Fantasy)
* Great Furax(Fantasy)
* Melina(Fantasy)
* Vladimir(Fantasy)
* Dhoom(Fantasy)
* Brosoli(Fantasy)
* GuruGuru(Fantasy)
* Vladimir(Fantasy)
* Totor(Fantasy)
* Patator(Fantasy)

### Species

* Penguins
* Tigers
* Goldfishes
* Tarsiers
* Gorillas
* Bats
* Frogs
* Toads
* Flies
* Vultures (Fantasy)
* Beavers
* Hamsters (Fantasy)
* Jerboas (Fantasy)
* Otters (Fantasy)
* Parrots (Fantasy)
* Mandrills
* Crocodiles (Fantasy)
* Possums (Fantasy)
* Tortoise Alligators (Fantasy)
* Marmosets (Fantasy)
* Storks (Fantasy)
* Snakes (Fantasy)
* Hyenas (Fantasy)
* Elephants (Fantasy)
* Piranhas (Fantasy)
Diagonal Cut

**Diagonal Cut (Diagonal Slash)** is an enemy technique that is used by certain enemies with swords.

## Description

The user attack the target with three blue diagonal slashes.

## In Battle

It is a medium damage short range technique.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Slashing
0

### Charge Time

24
4
0

## Stat Dependance

### Resisted by target's

0% of POW Stat
VIT Stat

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

Yes
Yes

### Dis. Arm

Yes
Yes
Akira Tadokoro/Gameplay

## Strategy

Akira begins The Outsider with a notable lack of good abilities. By the time he reaches Level 13, however, he will have acquired a formidable repertoire. Many of Akira's abilities are wide-range AOE attacks of varying affinities. Quite a few have the potential to inflict multiple debuffs on enemies. As one of the few characters able to learn a healing move (Healing Touch), Akira can also act as a healer, though not to the same extent as Cube. While Akira falls behind some of the more powerful party members in terms of one-on-one damage dealing, his far reach makes him the most suited for tackling large groups of enemies. His main downside is that most of his techniques come with charge times, which may leave him a sitting duck during most of his fights.

Stats-wise, Akira again starts out quite weak due to his meagre defenses and low physical strength. While his average defense growths allow him to overcome his frailty, his physical strength growth is appallingly low. His speed growth likewise comes up short, leaving his charge times on the longer side. His special attack growth, however, is among the highest of any character. Conjoined with his wide-range techniques, Akira can acquire the potential to wipe out entire enemy encounters in a single turn with the right equipment.

On the field, Akira has the unique power to read the minds of people he comes across. Just by pushing a button, the player may hear the secrets one would never speak aloud, and learn surprising truths that may offer valuable insights. This capability is required to progress the story of The Outsider.

One last quirk of Akira's is the possession of his own unique battle command: Teleport. Taking the place of Flee, Teleport functions almost identically, allowing Akira and his allies to escape battles by psychic relocation. Lacking control of this ability, however, using this command sometimes leads to Akira teleporting directly to unexpected or interesting locales.

## Abilities

\*In the 2022 remake
\*\*In the 1994 Super Famicom original

## Base Stats

* **HP:** 112 (12-24 per level)
* **Physical Attack:** 21 (0-1 per level)
* **Physical Defense:** 14 (2-4 per level)
* **Special Attack:** 32 (4-7 per level)
* **Special Defense:** 28 (3-4 per level)
* **Speed:** 20 (1-2 per level)
* **Accuracy:** 14 (1 per level)
* **Evasion:** 14 (1 per level)
* **Damage Resistances:** Spirit
* **Status Immunities:** None
* **HP:** 80 (10-29 per level)
* **Power:** 21 (0-1 per level)
* **Speed:**  14 (1-2 per level)
* **Vitality:** 20 (2-4 per level)
* **IQ:**  30 (4-5 per level)
* **Evade Ups:** Mind
* **Immunities:** None
Captain Square (Minigame)

**Captain Square** is a mini game in The Mechanical Heart chapter. The player is first introduced to this game when visiting the Recreation Room of the Cogito Ergo Sum. The game can be accessed from an arcade cabinet and it's a great opportunity for those who play this chapter first to understand the the way the battle system works.

## Gameplay

Take flight and save the universe with Captain Square! The Universe's greatest hero is on his way to stop evil throughout the galaxy in the name of justice!

Like with every other battle, you fight on a grid-like formation. You do not level up in the game. Instead, you advance to the next stage. There are nine stages in total, each one representing one of the nine planets of the solar system (as of 1994). If you get knocked down, you get a game over. It can be rather easy to lose your first time playing, so be careful. You won't get a game over, Kirk will simply laugh at you, and then give you a tip on how to win.

If you get the Memory Card from Kirk's room, you will retain your progress if you get a game over and resume from the last stage you've played.

At one point near the end of the chapter, you'll be unable to play the minigame as after Darthe tells you to go look for something to access OD-10 with, examining the arcade machine will give him an idea and patch OD-10 into it, overwriting the game.

## Strategies

Instead, there's a trick to take them out with little trouble. Watch the range of their attacks, you'll notice there's one blind spot in which they cannot target you. Since the Gemparapets don't move, they won't be able to hurt you.
After you win, sit back and view the credits!

## Trivia

* If you lose at this game and Kirk is present, he will berate you. If you win, he will express amusement.
* If you don't format Kirk's memory card for this game, you will always end up on Pluto's stage.
* The Captain Square Logo resembles the Gradius logo, only the wings are upside down.
* The sound at the credits when Captain Square teleports away is the sound effect that the Epoch makes from Chrono Trigger.
* In the remake, the in-game notes mention that the game was first released on September 2nd, 1994, which is also the release date for the original Live A Live. However, the credits still reads "Presented by Arumat Soft 2099".
* The music remains unremastered in the remake.
* Arumat Soft, the in-game devs of Captain Square, is an anagram of Yumi Tamura's surname.
Bang Slap/1994

(ンガ, Nga?, lit. Ngah!)

**Ngah!** is a move that is pre-learned by Gori.

## In Battle

It is a medium damage short range technique. It's damage is based on Gori's Power Stat. It is one of Gori's base techniques along with Ee!.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Hand
0

### Charge Time

20
4
0

## Stat Dependance

### Resisted by target's

25% of POW Stat
VIT Stat

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O

### Dis. Arm

O
O
Bloodlust

Mind Ninpou/Absorb target´s life

**Bloodlust (Shura's Yin)** is a move that is learned by Oboromaru at Level 11 and O-Robo at Level 5.

## Description

Drain the vitality of an enemy and claim it for your own with a forbidden art.

## Animation

Oboromaru drains the lifeforce of a nearby enemy to heal himself.

## In Battle

It is a medium damage medium range technique. Its damage is based on Oboromaru's IQ Stat. It is useful in long battles to increase Oboromaru's stats and heal him a bit.

* Combat Stats
* Information

## Technique Stats

### Level

Steal Attack
Spirit
4

### Charge Time

20
N° of targets
0

## Stat Dependance

### Resisted by target's

25% of IQ Stat
VIT Stat

## Detrimental Status Data

### Detrimental Status Time

Normal

## Can change Target stats by

### SPD

-25%

### IQ

-25%

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O

### Dis. Arm

O
Captain Square

(キャプテンＳ, Kyaputen Esu?, lit. Captain S) aka. Captain Square

Original

**Captain Square** is a playable character from the Distant Future chapter, The Mechanical Heart. He is the hero of the video game Captain Square, where he travels across the solar system and fights all sorts of alien creatures.

## Profile

### Appearance

Captain Square appears to be some sort of interstellar hero. He wears an orange jump suit with a star on the back and a metallic chest piece. He wears a flowing blue scarf around his neck with a green visor. He has blonde hair

## History

Captain Square is the main character of his eponymous video game, Captain Square, which Cube has the chance to play. In the game, the player controls Captain Square as he travels across all eight planets of the solar system (and Pluto), fighting all manner of alien creatures along the way. Upon beating the game's final stage, Captain Square removes his visor and grins at the player as the credits roll, before flying off into the cosmos.

Later, when the Captain Square arcade cabinet is used by Cube as an access point to interface with OD-10, the game is corrupted and the Captain is replaced with Cube.

## Gameplay

### Strategy

Captain Square is only playable during the Captain Square minigame. He has a varied arsenal of abilities that each can use to great advantage during the nine stages of the game. However, Captain Square is still quite vulnerable to the powerful enemies he will face, so strategy is needed in order to beat every stage.

Captain Square cannot level up or increase his stats in any way. However, information about his stat growth rates is still present in the game's data.

### Base Stats

* **HP:** 240 (+4-7 per level)
* **Physical Attack:** 37 {+2 per level)
* **Physical Defense:** 50 (+3 per level)
* **Special Attack:** 15 (+2 per level)
* **Special Defense:** 15 (+2 per level)
* **Speed**: 32 (+2 per level)
* **Accuracy:** 18 (+1 per level)
* **Evasion:** 18 (+1 per level)
* **Status Immunities:** ?
* **Damage Resistances:** ?
* **HP:** 240 (+4-7 per level)
* **Power:** 37 (+2 per level)
* **Speed:** 32 (+2 per level)
* **Vitality:** 32 (+2 per level)
* **IQ:** 15 (+2 per level)
* **Immunities:** None
* **Evades:** Sharp, Ranged and Mind

## Trivia

* He shares the same HP stat as Cube.
* He is named after the company who made Live A Live, Squaresoft.
* His design is based off of Captain Commando, the protagonist of the 1991 Capcom videogame Captain Commando.
Bounce Punch

Projectiles/Punch distant enemy

**Bounce Punch** is a move that is learned by Taro and Cube if they equip the "Bounce Gun" accesory.

## Animation

Taro extends its bowling ball arm forward to punch the enemy.

## In Battle

It is a low damage medium range move. Its damage is based on the Speed Stat. It is a direct upgrade from Taroimo PUNCH.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Hand
15

### Charge Time

32
1
16

## Stat Dependance

### Resisted by target's

25% of SPD Stat
VIT Stat

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O

### Dis. Arm

O
Cube/Gameplay

## Strategy

Due to the lack of traditional combat within The Mechanical Heart, Cube has no access to experience or equipment, and cannot increase his stats in any way. Despite this, he is still very capable in battle, and can quickly and easily dispatch OD-10 in his first battle with his particularly strong Spool Up and Maser Cannon techniques.

During the final chapter, Cube is able to take part in regular encounters. As an inorganic being, Cube cannot gain experience from fights, and thus is incapable of leveling up. Though his stats cannot increase naturally, Cube can also now be outfitted with found equipment, allowing him to still grow stronger.

Cube can automatically learn new abilities by equipping the Robot Weapons from the Near Future chapter, The Outsider, in his Accessories slots. These weapons may be found dropped from enemies, looted from treasure chests, or even brought over by Akira from his time period. Additionally, Cube can directly increase his HP, Agility, and Evasion by consuming Robotic Enhancements, also dropped from enemies.

Cube has significantly high defensive stats, and in the remake is naturally immune to numerous status ailments. This makes him seemingly the most resilient party member in terms of base statistics. While his attacks are powerful, his most powerful options, including his Robot Weapons, carry a large charge time. Cube's greatest potential in battle is as a healer; his Data Recovery heals all allies directly around him, and can also activate as a counter. Without Cube, the party will have to rely on items for large-scale healing.

Cube does have some notable drawbacks such as his low physical attack, something not particularly remediable, and the lowest speed in the game. Despite this, his healing prowess makes Cube an invaluable party member for the final chapter.

## Base Stats

* **HP:** 240 (+10 per Robotic Enhancement)
* **Physical Attack:** 26
* **Physical Defense:** 96
* **Special Attack:** 99
* **Special Defense:** 99
* **Speed:** 18
* **Accuracy:** 22 (+1 per Robotic Enhancement)
* **Evasion:** 22 (+1 per Robotic Enhancement)
* **Status Immunities:** Petrification, Intoxication, Paralysis, Poison, Restraint
* **Damage Resistances:** Spirit
* **HP:** 240 (+10 per Power Parts)
* **Power:** 26
* **Speed:** 18
* **Vitality:** 96
* **IQ:** 99
* **Immunities:** Stoned, Drunk, Numb,Poison, Disabled Hand, Disabled Foot
* **Evade Ups:** Sharp, Firearm, Mind
Bison Cow/1994

(原始バイソン♀, Genshi Baison ♀?, lit. Primeval Bison ♀)

Primeval Bison (Female)

**Primeval Bison (Female)** is an enemy from the The First chapter. It's a female bison with brown fur.

* Combat Stats
* Information

## Stats

### Power

5
128
43

### IQ

66
36
3

## Techniques

### Technique 2

Horn
Horn Charge

### Technique 4

Kick the Ground
Kick the Ground

## Drops

### Drop 3

Meaty Bone
Hide
Hide

## Other Values

### Movement Rate

2x2
0

### Back LVL

- 6
- 4

## Immune to

### Neck

Yes

* Affinities
* Detrimental Statuses

## Detrimental Status Affinities

### Fire

Tech Limit 1
Terror

### Demonic

LVL + 2
Charm

## Possible Encounters

* Primeval Bison (x1) & **Primeval Bison (Female)** (x2)
* **Primeval Bison (Female)** (x1) & Moa (Female) (x2)
Dragnon

**Dragnon** is an enemy from the King of Demons scenario. It is a humanoid dragon creature that is first seen attacking Oersted in order to distract him so that the Demon Lord could kidnap Princess Alicia.

* Combat Stats
* Information

## Stats

### Power

2
96
16

### IQ

12
4
2

## Techniques

### Technique 2

Rend
Poisonous fluid

### Technique 4

Divebomb
Poisonous fluid

## Drops

### Drop 3

Marvella Sword

## Other Values

### Movement Rate

2x2
0

### Back LVL

- 2
- 4

## Field Tile Absorbs

### Electric

O

## Immune to

### Paralyze

O
O
O
O

### Neck

O

* Affinities
* Detrimental Statuses

## Detrimental Status Affinities

### Fire

LVL + 1

### Earth

LVL - 4

## Possible Encounters

* Hot Beetle (x1), Lesser Dragon (x1) & **Dragnon** (x1)
* Liquid Straw (x2), **Dragnon** (x2) & Entomophobia (x1)
* **Dragnon** (x1)
Firewhirl

(ファイア, Faia?, lit. Fire)

**Firewhirl** is an enemy from The Mechanical Heart chapter. It appears only in the Captain Square arcade machine during the Earth stage.

* Combat Stats
* Information

## Stats

### Power

9
8
255

### IQ

255
255
255

## Techniques

### Technique 2

Petriflare
Petriflare

### Technique 4

Petriflare
Petriflare

## Drops

### Drop 3

Kintoto Cannon

## Other Values

### Movement Rate

1x1
0

### Back LVL

- 4
- 4

## Field Tile Absorbs

### Electric

O
O

## Immune to

### Paralyze

O

### Neck

* Affinities
* Detrimental Statuses

## Increased resistance against

### Thrusting

O
O
O

### Grappling

O
O
O

### Fire

O
O
O

### Earth

O
O
O

### Demonic

O
O
O
Claustrophobia

**Claustrophobia** is an enemy from The Lord of Dark chapter. It's a humanoid creature with stone arms and feet meant to represent the fear of confined spaces that appears in The Archon's Roost.

* Combat Stats
* Information

## Stats

### Power

18
336
40

### IQ

48
130
36

## Techniques

### Technique 2

Throw Down
Earthquake

### Technique 4

Gyro Breath
Cement Attack

## Drops

### Drop 3

Rock Fist
Rock Fist
Rock Fist

## Other Values

### Movement Rate

2x3
4

### Back LVL

- 1
- 8

## Field Tile Absorbs

### Electric

O
O

## Immune to

### Paralyze

O

### Neck

* Affinities
* Detrimental Statuses

## Detrimental Status Affinities

### Grappling

LVL - 4

### Fire

LVL + 1
LVL + 1
LVL + 1

### Earth

LVL + 1
LVL + 1
LVL + 2

### Demonic

LVL - 4

## Etymology

The word Claustrophobia comes from the Greek words that mean “barrier” (claustrum) and “fear” (phobia). Claustrophobia is the fear of enclosed and confined spaces.
Burn Spark

(キコキコ, Kiko Kiko?)

Flame Tech/Yeeh,Yeeh, Boh!

**Burn Spark**, referred to as **RubSticks** is a move that is learned by Pogo at Level 8.

## Animation

Pogo charges for a while and then starts a fire, creating a fire pillar to burn the enemy and leaves a tile of fire alight.

## In Battle

It is a high damage short range technique. Its damage is based on Pogo's Speed Stat. It is the only technique that Pogo has that can create fire tiles.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Fire
4

### Charge Time

48
3
48

## Stat Dependance

### Resisted by target's

25% of SPD Stat
IQ Stat

## Detrimental Status Data

### Detrimental Status Time

LVL - 2

## Creates field of

Fire

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O

### Dis. Arm

O
O
Fists of Rage/1994

(怒りの鉢拳, Ikari No Hachi Ken?, lit. Angry Fist) aka. Pissed Fist

**Pissed Fist** is a pre-learned move used by Matsu.

## Animation

Matsu attacks the target with a flurry of punches.

## In-battle

It's a technique with medium damage, based on Matsu's Power stat, and short range. One of Matsu's strongest moves, having a bigger range and damage compared to his other moves.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Hand
0

### Charge Time

28
4
0

## Stat Dependance

### Resisted by target's

50% of POW Stat
VIT Stat

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O

### Dis. Arm

O
O
Babylon Stomp/1994

## Babylon Kick

(バベルノンキック, Baberunon Kikku?, lit. Babylon Kick)

Babylon Kick

### Learned at

Pre-learned by the Steel Titan

**Babylon Kick** is a move that is pre-learned by the Steel Titan.

## Description

Ancient Godlike kick.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Agile
8

### Charge Time

100
3
0

## Stat Dependance

### Resisted by target's

100% of VIT Stat
Vitality Stat

### Ignores defense

No
No

## Can change Target stats by

### IQ

25% of -1

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

Unusable
Unusable

### Dis. Arm

Unusable

### Neck

Unusable
Behind You

“Bet you scare easy...
”

—Akira casting Behind You

(スリートイメージ, Surītoimēji?, lit. Sleet Image)

**Behind You** is a move that is learned by Akira Tadokoro at Level 5.

## Description

Freak out enemies so they turn around to look for other threats.

## Animation

Akira channels for a while and releases four gray images of himself that rotate around him. The images then transform into sleet cutters and spread out.

## In Battle

It is a low damage long range technique. Its damage is based on Akira's Special Attack. It does more damage than Mother's Shame.

* Combat Stats
* Information

## Technique Stats

### Level

Attack
Spirit
1

### Charge Time

16
1
32

## Stat Dependance

### Resisted by target's

25% of Special Attack
Special Defense

## Target Position Changes

### Turn 180°

O

## Detrimental Status Data

### Detrimental Status Time

Vigilant

## Creates field of

* Elemental Affinities
* Counter

## Unusable if

### Sleep

O
O

### Dis. Arm

O
Kaedran Ronos

Sirdo Kaedran Ronos was a major Merat figure in the Final War, but began as Sirdo of Aldebrado Skand within the Bakhramat of Kahnlï in Greto. Within their skand were the qubiats of Larand and Trentïz. Their seat of government was the city of Draelor.

They were born during Temperance, 17th of Rainthrall, Year of the Scorpion, 35th Era, Inspired Epoch, Second Age under the Sign of the Knife. In addition they were known to be a powerful potentiate telepath.

It is also speculated that they were, assuming the Bhashar still existed at that time, a Mastermind or perhaps even the Grandmaster.