Community Expansion

This is a collection of work from the Solasta modding community. It includes feats, subclasses, items, crafting recipes, gameplay options, UI improvements, and more. The general philosophy is everything is optional to enable, so you can install the mod and then enable the pieces you want. There are some minor bug fixes that are enabled by default.

ATTENTION: This mod is a collection of previously released mods in addition to some new components. If any of the mods this is replacing is still installed, you will have errors on startup. It is highly suggested to delete all mods from GAME\_FOLDER\Mods and add the ones you need. No previous mod from the list at the end of this document should be installed unless the author specifically says it is supported. ChrisJohnDigital, ImpPhil and Zappastuff put many hours consolidating all previous work to offer the best we created over the last year in a simple set of basic mods:

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> * Solasta Mod API - Provides the basis for all other mods to work
> * **Solasta Community Expansion** - About 40 mods from the community were consolidated here. 40 Feats, 6 Subclasses, Bug Fixes, etc.
> * Solasta Dungeon Maker PRO (Multiplayer) - Offers multiplayer with up to 4 users, additional design options for Dungeon Creators, Lua Scripting, etc.
> * Solasta Unfinished Business [Multiclass] version 1.2.9.4 or higher - Brings SRD official multiclassing rules into Solasta
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## Character Options

* Set level cap to 20
* Allow respecing characters
* Remove darkvision
* Alternate Human [+1 feat / +2 attribute choices / +1 skill]
* Flexible races [Assign ability score points instead of the racial defaults (example: High Elf has 3 points to assign instead of +2 Dex/+1 Int)]
* Flexible backgrounds [Select skill and tool proficiencies from backgrounds]
* Receive both ASI and Feat every 4 levels
* Epic [17,15,13,12,10,8] array
* Feats available at level 1

## Feats

The Community Expansion includes a huge list of additional feats, and most previously released feat mods have been rolled up into a single, organized mod.

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>    Full Feats List: More than doubles available feats
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> * **Apothecary (Intelligence):** +1 Intelligence, Proficiency or Expertise with Herbalism Kit and Arcana
> * **Apothecary (Wisdom):** +1 Wisdom, Proficiency or Expertise with Herbalism Kit and Medicine
> * **Chef (Constitution):** You gain +1 to Constitution. Spend 1 hour to cook a meal to heal yourself and your companions 1d8. Once a day you may spend an hour to cook treats that provide temporary HP when eaten.
> * **Chef (Wisdom):** You gain +1 to Wisdom. Spend 1 hour to cook a meal to heal yourself and your companions. Once a day you may spend an hour to cook treats that provide temporary HP when eaten.
> * **Fey Teleportation (Charisma):** Increase Charisma attribute by 1. Gain the ability to Misty Step once per short rest and learn the spell. Gain proficiency in Tirmarian.
> * **Fey Teleportation (Intelligence):** Increase Intelligence attribute by 1. Gain the ability to Misty Step once per short rest and learn the spell. Gain proficiency in Tirmarian.
> * **Fey Teleportation (Wisdom):** Increase Wisdom attribute by 1. Gain the ability to Misty Step once per short rest and learn the spell. Gain proficiency in Tirmarian.
> * **Fighting Style: Archery:** You gain a +2 bonus to attack rolls with ranged weapons.
> * **Fighting Style: Defense:** While you are wearing armor you gain a +1 bonus to AC.
> * **Fighting Style: Dueling:** When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
> * **Fighting Style: Great Weapon:** When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die. You must use the new roll, even if it is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
> * **Fighting Style: Protection:** When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
> * **Fighting Style: Two Weapon:** When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
> * **Fletcher:** +1 Dexterity, Proficiency or Expertise with Smith's Tools, Proficiency with bows and crossbows
> * **Healer:** You gain proficiency or expertise in Medicine checks. You gain the ability to revive a creature that died within the last 12 seconds once per long rest. You can use an action to restore 1d6 + 4 + character level hit points a number of times per short rest equal to your Wisdom modifier.
> * **Heavy Defense Mastery:** Resistance to Bludgeoning, Slashing, and Piercing damage.
> * **Inspiring Leader:** Spend 10 minutes to inspire up to 6 friendly creatures (which can include yourself) within 30 feet of you. Each creature gains temporary hit points equal to your level + your Charisma modifier. Useable once per short rest.
> * **Light Armor:** Gain proficiency with Light Armor and +1 Dexterity
> * **Manacalon Crafter:** +1 Intelligence, Proficiency or Expertise with Manacalon Rosary and Arcana. Requires the ability to cast spells
> * **Medium Armor:** Gain proficiency with Medium Armor and Shields and +1 Dexterity
> * **Medium Armor:** Gain proficiency with Medium Armor and Shields and +1 Strength
> * **Pickpocket:** You gain proficiency with Sleight Of Hand, or expertise if already proficient. You also have advantage on Sleight of Hand Dexterity checks.
> * **Power attack:** You learned to trade accuracy to lander deadlier/harder blows. You can choose to take a -3 penalty to your to hit in order to do more damage (+3 damage for one handed weapons, +6 damage for two handed weapons). Lasts for the whole turn once activated. Works with melee and ranged weapons.
> * **Reckless Fury:** You gain the ability to enter a rage for one minute once per day (note no armor restriciton), and you can attack recklessly gaining advantage on your melee attacks while giving advantage to your attackers until your next turn.
> * **Savage Attacker:** Reroll damage dice when they roll a 1.
> * **Scribe:** +1 Intelligence, Proficiency or Expertise with Scroll Kit and Arcana, Requires the ability to cast spells
> * **Shadow Touched (Charisma):** Increase Charisma attribute by 1. Gain the ability to cast Invisibility, Inflict Wounds, and False Life once per long rest and learn the spells.
> * **Shadow Touched (Intelligence):** Increase Intelligence attribute by 1. Gain the ability to cast Invisibility, Inflict Wounds, and False Life once per long rest and learn the spells.
> * **Shadow Touched (Wisdom):** Increase Wisdom attribute by 1. Gain the ability to cast Invisibility, Inflict Wounds, and False Life once per long rest and learn the spells.
> * **Telekinetic (Charisma):** Increase Charisma attribute by 1. Gain a bonus action ability to shove or pull creatures.
> * **Telekinetic (Intelligence):** Increase Intelligence attribute by 1. Gain a bonus action ability to shove or pull creatures.
> * **Telekinetic (Wisdom):** Increase Wisdom attribute by 1. Gain a bonus action ability to shove or pull creatures.
> * **Tough:** Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.
> * **Toxicologist (Intelligence):** +1 Intelligence, Proficiency or Expertise with Poisoner's Kit and Nature
> * **Toxicologist (Wisdom):** +1 Wisdom, Proficiency or Expertise with Poisoner's Kit and Medicine
> * **War Caster:** You gain advantage on checks to maintain concentration. You gain the ability to perform the somatic component of spells even with full hands. You gain +2 on spell attack rolls.
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## Subclasses

* Arcane Fighter: Channel your magic into weapon attacks.
* Con Artist: Con Artists are rogues that specialize in deception and tricking others. They use magic to aid their natural manipulative abilities.
* Life Transmuter: Masters of manipulating both matter and life energy.
* Master Manipulator: Master Manipulators excel at controlling the battlefield and preventing their enemies from being able to attack them.
* Spell Master: Spell masters immerse themselves in magic and try to learn every spell they can get their hands on. They are unmatched in their spell knowledge.
* Spell Shield: Spell Shields are fighters that specialize in defense and protection. They use magic to aid their natural abilities.

## Gameplay Options

* Use official advantage/disadvantage rules
* Blinded condition doesn't allow attack of opportunity
* Add pickpocketable loot
* Disable auto-equip
* No experience required for level up
* Scale merchant prices correctly/exactly
* Remove identification requirement from items
* Remove attunement requirement from items

## Crafting

The Community Expansion includes a massive list of improved and new options. Many new items are available to support different builds that are not available in the base game.

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>     Craftable Items: More than 100 new recipes and crafting options
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> * **Primed Items:** Primed Breastplate, Primed Chain Mail, Primed Chain Shirt, Primed Half Plate, Primed Leather Armor, Primed Plate, Primed Scale Mail, Primed Battleaxe, Primed Dagger, Primed Greataxe, Primed Greatsword, Primed Longbow, Primed Mace, Primed Morningstar, Primed Rapier, Primed Scimitar, Primed Shortbow, Primed Shortsword, Primed Longsword
> * **Enchanting Ingredients:** Mithral Stone, Crystal of Winter, Blood Ruby, Soul Gem, Slavestone, Cloud Diamond, Stardust, Doom Gem, Shard of Fire, Shard of Ice, Life Stone, Diamond of Elai, Primordial Lava Stones, Blood of Solasta, Medusa Coral, Purple Amber, Heartstone, Spider Queen Venom
> * **Relic Forgeries:** Tirmarian Holy Symbol, Depleted Rune, Imperial Gate Plaque, Aksha's Journal, Ancient Manifest, Tirmarian Master Smith's Memoirs, Tirmarian Inquisitor's Journal, Poem, The Elven Wars, Silent Whisper Parchment
> * **Light Crossbow:** Light Crossbow of Accuracy, Light Crossbow of Sharpshooting, Lightbringer Light Crossbow, Light Stormcrossbow, Medusa Light Crossbow
> * **Heavy Crossbow:** Heavy Crossbow of Accuracy, Heavy Crossbow of Sharpshooting, Lightbringer Heavy Crossbow, Heavy Stormcrossbow, Medusa Heavy Crossbow
> * **Handaxe:** Handaxe of Acuteness, Handaxe of Sharpness, Souldrinker Handaxe, Frostburn Handaxe
> * **Javelin:** Javelin of Acuteness, Javelin of Sharpness, Souldrinker Javelin, Frostburn Javelin
> * **Dart:** Dart of Acuteness, Dart of Sharpness, Souldrinker Dart, Frostburn Dart
> * **Club:** Club of Acuteness, Bearclaw Club, Club of Power, Lightbringer Club, Punisher Club
> * **Maul:** Maul of Acuteness, Bearclaw Maul, Maul of Power, Lightbringer Maul, Punisher Maul
> * **Warhammer:** Warhammer of Acuteness, Bearclaw Warhammer, Warhammer of Power, Lightbringer Warhammer, Punisher Warhammer
> * **Quarterstaff:** Quarterstaff of Acuteness, Stormblade Quarterstaff, Frostburn Quarterstaff, Lightbringer Quarterstaff, Dragonblade Quarterstaff, Warden Quarterstaff, Whiteburn Quarterstaff, Souldrinker Quarterstaff
> * **Spear:** Black Viper Spear, Doom Tipped Spear, Spear of Acuteness, Whiteburn Spear, Equipment/&Enchanted\_Spear\_Lightbringer\_Title, Spear of Sharpness
> * **Scimitar:** Stormblade Scimitar, Frostburn Scimitar, Lightbringer Scimitar, Dragonblade Scimitar, Warden Scimitar, Whiteburn Scimitar, Souldrinker Scimitar
> * **Shield [Wooden]:** Wooden Shield of Sturdiness, Wooden Shield of Robustness, Wooden Shield of Survival, Wooden Shield of Flame Dancing, Wooden Shield of Frost Walking, Wooden Shield of Deflection
> * **Shield:** Wooden Shield of Sturdiness, Wooden Shield of Robustness, Wooden Shield of Survival, Wooden Shield of Flame Dancing, Wooden Shield of Frost Walking, Wooden Shield of Deflection
> * **Hide Armor:** Hide Armor of Sturdiness, Hide Armor of Robustness, Hide Armor of Survival, Hide Armor of Flame Dancing, Hide Armor of Frost Walking, Hide Armor of Deflection
> * **Studded Leather:** Studded Leather of Sturdiness, Studded Leather of Robustness, Studded Leather of Survival, Studded Leather of Flame Dancing, Studded Leather of Frost Walking, Studded Leather of Deflection
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## UI Improvements and Bug Fixes

* Allow extra keyboard characters in names
* Monsters's health in steps of 25/50/75/100%
* Invert ALT behavior on tooltips
* Pause the UI when victorious in battle
* Additional lore friendly names
* Speed up battles
* Multi line spell casting selection
* Multi line power activation selection
* Keep spell UI open when switching weapons

## Credits

* Chris John Digital: Solasta Community Expansion
* Zappastuff: mod UI work, integration, community organization, level 20, respec
* ImpPhil: monster's health, pause UI, stocks prices, no attunement
* DubhHerder: crafty feats migration
* View619: darkvision, superior dark vision
* SilverGriffon: pickpocket, lore friendly names, crafty feats
* Boofat: alwaysAlt
* Myztikrice: faster time scale
* AceHigh: power attack, reckless fury, no identification
* Narria: ModKit creator, developer

## How to Report Bugs

Before reporting bugs please check that all old mod versions have been deleted. See below for a full list of deprecated mods. If you still encounter a problem, please follow the process below to help the modders find the problem.

1. The versions of Solasta, the Solasta Mod API, and this module.
2. A list of other mods you have installed.
3. A short description of the bug
4. A step-by-step procedure to reproduce it
5. The save, character and log files

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>     DEPRECATED MODS LIST
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> * Alternate Human
> * AlwaysAlt - Auto expand tooltips
> * Armor Feats
> * ASI and Feat
> * Caster Feats -Telekinetic - Fey Teleportation - Shadow Touched
> * Character Export [to-be imported by @impPhil]
> * Crafty Feats
> * Custom Merchants
> * Darkvision
> * Data Viewer
> * Druid Class by DubhHerder
> * Dungeon Maker Merchants
> * Enchanting Crafting Ingredients
> * Enhanced Vision
> * Faster Time Scale
> * Feats - Savage Attacker - Tough - War Caster
> * Fighter Spell Shield
> * Fighting Style Feats
> * Flexible Ancestries
> * Flexible Backgrounds
> * Healing Feats -Inspiring Leader - Chef - Healer
> * Hot Seat Multiplayer Dungeon Master Mode
> * Identify all items
> * Level 1 Feat All Races
> * Level 20
> * Magic Crossbows
> * More Magic Items
> * Multiclass
> * No Level Constraint
> * Primed Recipes
> * Respec
> * Rogue Con Artist
> * Save by Location [to-be imported by @impPhil]
> * Skip Tutorials
> * Solastanomicon
> * Telema Campaign
> * Tinkerer Subclass - Scout Sentinel [to-be imported by @dubhHerder]
> * Two Feats - Power Attack and Reckless Fury
> * UI Updates
> * Unofficial Hotfixes
> * Wizard Arcane Fighter
> * Wizard Life Transmuter
> * Wizard Master Manipulator
> * Wizard Spell Master
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