Stats

This page lists the game's stats, which can be affected by upgrades.

## How stat modifiers work

The effect of stat modifiers (from upgrades, runes, etc.) is calculated as follows:

```
baseValue * (1 + sum of positive multipliers) * product of (1 - negative multipliers) + flat bonus
```

For example, if your weapon damage starts at 10, then you get a +15% and +40% bonus and a -20% and -30% malus, and a flat +2 bonus the end result is `10 * (1 + 15% + 40%) * (1 - 20%) * (1 - 30%) + 2 = 10.68`.

Since negative multipliers are applied separately and multiplied instead of added together, they have a stronger effect than positive ones. For example, in the example above, the positive multipliers add up to +55% while the negatives are only -50% but the end result without the flat +2 bonus is still almost -15%.

## List of Stats

### Ammo

Ammo is the number of projectiles you can shoot before reloading.

Upgrading **Max Ammo** increases the size of your weapon's clip. Especially useful for weapons with long reload times, such as Dual SMGs.

### Burn

Deals damage every second, for 3 seconds.

### Bounce

Makes your projectiles bounce of enemies. Bounced projectiles deal full damage, so it potentially offers a huge increase in damage.

### Bullet Damage

Increases the damage of your weapon's projectiles.

### Bullet Size

Increases the size of your weapon's projectiles. For  Grenade Launcher, this increases the AoE.

### Bullet Speed

Increases both the speed of your bullet projectiles, and also their range, since bullets that move faster can travel further.

### Character Size

Increases your size and hitbox. Only the  Giant and the  Titan upgrades affects this, both increasing Character Size by 50%.

### Curse

Status effect. Enemies inflicted with Curse after 2 seconds will take damage equal to your Bullet Damage.

### Dodge

Increases your chance to avoid losing HP upon getting hit. Capped at 70%.

### Fire Rate

Decreases your weapon's cooldown, which increases its rate of fire.

### Freeze

Frozen enemies are held in place for 3 seconds. Bosses are only frozen for 0.3 seconds.

Frozen enemies can't move or attack, but still deal contact damage.

Like Burn, Freeze can be stacked. With a high fire rate and proc chance, it's possible to freeze-lock bosses into place.

### HP

The number of hits you can take before dying. Can be increased in-game by collecting pickups form the Healing rune, or regenerating health from Regeneration or Soothing Warmth upgrades, or the Growth runes. Capped at 20

### Move Speed

Increases your movement speed, both while shooting (walk speed) and without.

### Pickup Range

Increases the range in which you can pick up XP orbs.

### Piercing

Makes projectiles pass through enemies, dealing full damage to every enemy they hit.

For  Grenade Launcher, pierced projectiles only deal half the weapon's current damage.

### Projectiles

Increases the number of projectiles your weapon fires in a single shot. Influenced by Spread.

### Reload Rate

Decreases the time it takes to reload your weapon. Almost always good.

### Spread

Increases the gap between your projectiles, spreading them further apart.

Can be beneficial or a hindrance, depending on your weapon and projectiles count.

### Summon Attack Speed

Decreases the cooldown between summon attacks, which raises their rate of fire.

Also increases the fire rate of  Batgun.

### Summon Damage

Increases damage from summons.

Also increases the damage of  Batgun, and the bonus damage from  Magic Lens.

### Walk Speed

Increases your movement speed while shooting. Indirectly increased by upgrading Move Speed, or directly increased with Run and Gun.

### XP

XP (short for experience) is collected to level up. XP gain can be increased with the Growth rune (+4% per rank) and from Shana's Quick Learner upgrade (+40% XP).

Some upgrades trigger effects when you collect XP orbs: Recharge has a chance to refill ammo and Excitement briefly increases your Fire Rate.