Daevic Retold

The daevic is a fearsome akashic warrior granted powers by a symbiotic bond with an outside known as a daeva, a being of pure emotion and passion given substance and purpose by the thoughts, actions, and feelings of mortal beings.

Each daeva is attuned to a different emotion or passion, and this aspect granted each daevic their own unique passion that fuels their akasha and grants them powers.

A daevic bond is permanent, fusing the souls and minds of both mortal and daeva into a single being that grants the daevic incredible powers, drastically augmenting their influence and might. The first daevic were powerful warlords capable of standing toe to toe with the monsters that ruled the ancient world, loved and feared as tyrants and kings; today’s daevics gravitate towards similar roles, seeking outlets for the boundless passions which drive them.

**Retold Class:** This class is a retelling of the daevic class. A character cannot have levels in both this class and daevic. A character with this class counts as a daevic for all purposes, but some archetypes, feats, and other rules may not work with the retold version of this class. Such rules that haven’t had a [retold] version printed should be reviewed before being used.

**Role:** Daevics are martial veilweavers that utilize their veils to excel in combat, though the exact nature of their role within combat is influenced by their bonded daeva’s passion. Due to their bond, they also gain an expanded pool of skills to draw from as they utilize the teachings and skills of their bonded daeva.

**Alignment:** Daevics can be of any alignment, though their alignment choice is usually influenced by the type of daeva that binds itself to them.

**Starting Age:** Self-Taught

**Starting Wealth:** 5d6 × 10 gp (average 170 gp.) In addition, each character begins play with an outfit worth 10 gp or less.

**Hit Die:** d10

**Class Skills:** The daevic's class skills are: Bluff (Cha), Climb (Str), Craft (Int), Intimidate (Cha), Knowledge (History) (Int), Knowledge (Local) (Int), Knowledge (Planes) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Sense Motive (Wis), Swim (Str), and Use Magic Device (Cha).

**Skill Ranks Per Level**: 4 + Int modifier.

### **Class Features**

All of the following are class features of the daevic.

### **Weapon and Armor Proficiency**

Daevics are proficient with all simple and martial weapons and are proficient with light, medium, and heavy armor and shields (except tower shields).

### **Veilweaving (Su)**

A daevic learns to shape the magical power known as akasha into powerful veils, which are drawn from the daevic veil list. They know and can shape any veil from this list. The daevic uses their Charisma as their veilweaving modifier, and has a veilweaving level equal to their class level. The saving throw DCs of the daevic’s veils are equal to 10 + the essence invested in the veil + the daevic’s veilweaving modifier.

At 2nd level, the daevic gains the ability to shape a limited number of veils each day. They can shape 1 veil at 2nd level, and gain the ability to shape 1 additional veil each day at 6th, 12th, and 18th level.

### **Essence Pool**

At 1st level, the daevic gains access to a pool of essence which can be invested into their veils and other essence receptacles to increase their power. The daevic gains 1 point of essence at each class level except 4, 8, 12, 16, and 20.

### **Bloodweaving**

At 1st level, the daevic gains access to an esoteric veil slot: the Blood slot.

### **Passion**

When the bond between a mortal and daeva is first established, the mortal becomes a slave to a particular motivation, but is also rewarded for their dedication to this ideal. This ideal influences the daevic’s personality and also what veils they shape each day.

At 1st level, the daevic chooses a single passion. This passion grants them a number of skills as class skills, and a number of unique abilities. Unless otherwise specified, the unique abilities granted by their passion are considered supernatural effects.

Their passion also grants them a list of veils, known as their passion veils. The daevic can shape these veils using their normal veil slots as if they were veils on their veil list, and they also gain access to a number of special veil slots known as passion slots.

The daevic gains 1 passion slot at 1st level, and an additional passion slot at 4th level, 10th level, and 16th level. These slots are treated similarly to normal veil slots, however the daevic may only shape passion veils in their passion slots, and cannot directly invest essence into veils shaped in their passion slots.

The daevic can invest their passion with essence, treating all of their shaped passion veils as if they were invested with the amount of essence invested in their passion. The daevic treats their passion as if it were a normal essence receptacle for all purposes, such as the Enhanced Capacity feat. If one of the daevic’s veils shaped in a passion slot would benefit from an effect that directly increases its effective invested essence, such as an akashic catalyst, that benefit applies to only the affected veils and not all of the daevic’s passion veils.

At 6th level, the daevic’s passion expands, causing them to gain an affinity to a finer aspect of their chosen passion and granting them new abilities.

(A full description of the different retold passions can be found here)

### **Bound Daeva (Ex)**

The daevic’s bond with their patron deava is one of mutual symbiosis, the daeva merging with the daevics essence to empower them and grant them their knowledge so that the daeva has a constant source of the emotions or passions that give them life. This daeva has an intelligence and personality of its own, and shares all of the daevic’s senses. The daevic and their bound daeva can also communicate telepathically with each other at all times. Whenever the daevic is asleep, their bound daeva is unconscious. The daeva has no ability to perform actions on its own, and it cannot be targetted or affected by abilities. If the daevic dies, the bound daeva is slain as well. If the daevic is returned to life, their bound daeva is returned to life as well, maintaining their bond. The risk of tying their immortal soul to mortal flesh is great, but their bond helps mitigate these factors by slowing the rate the daevic ages. For every level in this class, the daevic’s maximum age increases by 10 years, as does the age required for them to reach old and venerable age. For example, if a human with a maximum age of 84 years forms a bond with a daeva and becomes a 1st level daevic, their maximum age increases to 94 years, and they would reach old age at 63 years old (rather than 53), and venerable age at 80 years old (rather than 70). If the daevic reaches old or venerable age before binding a daeva, they maintain the bonuses and penalties for those age categories.

At 11th level the daevic ceases to age entirely and gains the akashic subtype; they have no maximum age, never reach old or venerable age, and are immune to magical aging. They are immune to magical sleep, and no longer need to sleep. They must still rest at least 8 hours each day to avoid fatigue and to shape their veils each day, but do not need to sleep during this time.

The daevic and the daeva working together grants the daevic the benefits of the Alertness feat. Additionally, the daeva shares their skills with the daevic they have bonded themselves to: the daevic chooses two skills granted by their passion and gains a +2 bonus to each chosen skill, and treats this ability as the Skill Focus feat having selected each of those skills for the purposes of feat prerequisites. If the daevic has 10 or more ranks in the chosen skill, this bonus increases to +4 for that skill. The daevic cannot select Perception or Sense Motive as one of these two skills, even if they have those skills as a passion skill. These bonuses granted by this ability represent the daevic and daeva working in collaboration, the bound daeva never makes its own skill checks.

### **Chakra Binds**

At 2nd level, and every two levels thereafter, the daevic gains the ability to bind veils directly to their chakra, unlocking potent abilities. They gain the ability to bind to slots in the following order: Hands, Feet, Head, Wrists, Shoulders, Headband, Belt, Neck, Chest, Body.

### **Improved Essence Capacity**

As the daevic grows in power, so too does their ability to enhance the powers granted to them by their bound daeva using their essence. At 3rd level, 9th level, and 15th level, the maximum essence capacity of the daevic’s veils and essence receptacles increases by +1.

### **Resist Influence (Ex)**

At 5th level, the symbiotic bond between the daevic and their bond daeva has progressed to such an extent that the daeva can protect them from outside influences against the daevic’s mind or perceptions. The daevic gains a +1 bonus to saving throws against mind-affecting effects, compulsions, charms, and fear effects and gains +1 bonus on Sense Motive checks. These bonuses increase by an additional +1 at 8th level, and every 3 levels thereafter.

### **Expanded Passions**

At 7th level, the depth and scope of the powers granted by the daevic’s passion expands. The daevic chooses one veil from the daevic veil list that isn’t already one of their passion veils. That veil is treated as a passion veil, allowing it to be shaped using their passion slots.

At 13th level, and again at 19th level, the daevic chooses an additional veil using this ability.

### **Blood Binding**

At 9th level the daevic gains the ability to bind veils shaped to the Blood slot.

### **Bound Mind (Ex)**

At 11th level, the bound between the daevic and their bound daeva’s minds grows even more powerful, allowing the daeva to attempt to end conditions affecting the daevic’s mind. If the daevic would be affected by an effect that they gain a saving throw bonus against from their resist influence ability and they fail their saving throw, they can attempt that saving throw again 1 round later at the same DC. They only gain one extra chance to succeed on a saving throw against any individual effect using ability.

### **Apotheosis (Ex)**

At 20th level, the separation between the daevic and their bound daeva ceases to exist altogether and they become one being infused with the primal force that has driven them thus far. Their type changes to outsider with the native subtype and they no longer need to eat, drink or breathe to survive. They also gain darkvision 60 feet (or an increase to their existing Darkvision by 60 feet).

The daevic’s body becomes utterly infused with akasha energy, granting them a number of benefits:

They no longer need to rest to reshape veils, instead being able to reshape their veils after meditating for one hour.

The daevic’s veils become a part of their body: they cannot be sundered or dispelled, and the effects of their veils ignore antimagic fields and similar effects.

Whenever the daevic would be slain or destroyed, they do not die and instead become a formless spirit incapable of interacting with the world. In this state they cannot interact with any creatures or objects or be interacted with (even through the use of their veils or other abilities), and cannot be seen except through true seeing. While in this state the daevic can communicate telepathically with willing creatures within 30 feet of them with whom they share a language. The daevic cannot pass through physical obstacles or creatures while in this state, and they maintain their normal modes of movement. The daevic can use their veils while in this state, but the effects of their veils can only affect them and they cannot use their veils to heal themselves.

For every hour they spend in this formless state, they recover 1 point of ability damage and a number of HP equal to their level. For every week they spend in this state, they recover 1 point of ability drain and recover from 1 permanent negative level.

If any of this healing would restore the daevic to a state at which they could survive, they return to their normal form. If the daevic was killed by a death effect, or any other effect that instantly destroys them or their body without dealing hit point damage, the daevic instead returns to life at 1 HP after 1 week in their formless state.

## **Favored Class Bonuses**

* **All Races:** +1/4 point of essence.
* **All Races:** +1/6 of an akashic or combat feat.
* **All Races:** Gain +1/2 bonus to one of your passion’s skills.
* **All Races:** Add +1/4 to the bonus granted by your resist influence feature.
* **All Races:** Add +1/4 to your effective veilweaving level when determining the hardness and the damage your passions veils need to take to be sundered.
* **All Races:** Gain +1/8 of an additional veil to select with your expanded passions feature.
* **Avead:** The avead’s passion is treated as if it were invested with 1/10 additional points of essence. This essence does not count against the maximum essence that can be invested in their passion, and can bypass their essence capacity.
* **Blinkling:** Increase the essence capacity of your Passion by +1/6.
* **Dreige:** Increase your natural armor by +1/6.
* **Dwarf:** Increase the bonuses granted by your stability racial trait by +1/4.
* **Elf:** Increase the bonuses granted by your elven immunities racial trait by +1/4.
* **Entoli:** (Dominion Passion only)Add a +1/3 bonus the save granted by clarity’s call.
* **Ethumion:** Gain 1/5 of a point of essence.
* **Gamla:** Gain +1/5 point of essence.
* **Gnome:** Add +1/4 to damage rolls with natural attacks.
* **Half-bugbear:** Add a +1/2 bonus to all Intimidate checks.
* **Half-gnoll:** Add +1/4 to damage rolls with natural weapons.
* **Half-sahuagin:** Add +1/4 daily uses to your racial blood in the water ability.
* **Halfling:** Increase the DC to Intimidate you by +1.
* **Human:** Gain +1/5 point of essence.
* **Orc:** Increase the total of number of negative hit points you can reach before dying by 2.
* **Ornibus:** Add +1/5 to all bleed damage the ornibus deals.
* **Sobek:** Treat one of your Passion veils as being invested with +1/5 additional essence.
* **Sunlight El'in:** Gain +1/3 point of essence that can only be invested in your passion.
* **Suqur:** Gain +1/5 point of essence.

## **Archetypes**

Aeshmic Retold (Spheres)

Sijic Retold (Spheres)

WIP