Weapons Research Mastery

Effects

Weapons Research Mastery in short is a mastery that increases overall damage. This is a must have for those who are looking for high DPS builds, and those who want a better boost to their lacking early game damage.

When picking up this mastery, you will commit to it and the minerals noted in the cost will be deducted in increments from your current standings when available. Along the way, messages will tell you every 5% of progress that is done. These messages are player-sided and not shown to the team. Once complete, the entire team will be notified that you've completed the research.

# "Source Code"

Anvil

        <EffectArray Reference="Effect,AnvilTankDamage,Amount" Value="2.5"/>

        <EffectArray Reference="Weapon,Anvil,Range" Value="0.1"/>

        <EffectArray Operation="Subtract" Reference="Weapon,Anvil,Period" Value="0.008000"/>

        <EffectArray Reference="Weapon,AnvilSieged,Range" Value="0.15"/>

        <EffectArray Operation="Subtract" Reference="Weapon,AnvilSieged,Period" Value="0.008000"/>

        <EffectArray Reference="Effect,AnvilSiegedDamage,Amount" Value="4"/>

        <EffectArray Reference="Effect,MjlnirDamage1,Amount" Value="3"/>

        <EffectArray Reference="Weapon,Anvil,MinScanRange" Value="0.1"/>

        <EffectArray Reference="Weapon,AnvilSieged,MinScanRange" Value="0.15"/>

        <MaxLevel value="10"/>

Acquila

        <EffectArray Reference="Weapon,AquilaPurifierGlaive,Range" Value="0.18"/>

        <EffectArray Operation="Subtract" Reference="Weapon,AquilaPurifierGlaive,Period" Value="0.020000"/>

        <EffectArray Reference="Effect,AquilaDamage,Amount" Value="2"/>

        <EffectArray Reference="Effect,BladeWhirlwindDamage,Amount" Value="1"/>

        <EffectArray Reference="Weapon,AquilaPurifierGlaive,MinScanRange" Value="0.18"/>

        <MaxLevel value="10"/>

Fury

        <EffectArray Reference="Effect,TwinGatlingsDamage,Amount" Value="5"/>

        <EffectArray Reference="Weapon,TwinGatlings,Range" Value="0.05"/>

        <EffectArray Reference="Effect,BFGDamage,Amount" Value="1.5"/>

        <EffectArray Reference="Weapon,TwinGatlings,MinScanRange" Value="0.05"/>

        <MaxLevel value="10"/>

Messiah

        <EffectArray Reference="Effect,MessiahAttackDamage,Amount" Value="3"/>

        <EffectArray Operation="Subtract" Reference="Weapon,MessiahWeapon,Period" Value="0.010000"/>

        <EffectArray Operation="Subtract" Reference="Weapon,RallyTemplarWeapon,Period" Value="0.020000"/>

        <MaxLevel value="10"/>

Nova

        <EffectArray Reference="Weapon,Nova,Range" Value="0.1"/>

        <EffectArray Reference="Effect,NovaCritDamage,Amount" Value="4"/>

        <EffectArray Reference="Effect,NovaSnipe,Amount" Value="10"/>

        <EffectArray Reference="Effect,CombatDroneDamage,Amount" Value="1.1"/>

        <EffectArray Reference="Unit,Nova,EnergyMax" Value="5"/>

        <EffectArray Reference="Weapon,Nova,MinScanRange" Value="0.1"/>

        <MaxLevel value="10"/>

Predator

        <EffectArray Reference="Effect,TitaniumClaws,Amount" Value="4"/>

        <EffectArray Reference="Effect,Corona,Amount" Value="11"/>

        <EffectArray Reference="Effect,RetributionFieldDamage2,Amount" Value="2"/>

        <MaxLevel value="10"/>

Pyro

        <EffectArray Reference="Effect,EternalFlamesDamageDirect,Amount" Value="2"/>

        <EffectArray Operation="Subtract" Reference="Weapon,EternalFlamesWeapon,Period" Value="0.008000"/>

        <EffectArray Reference="Effect,FirestarterDamage,Amount" Value="2"/>

        <MaxLevel value="10"/>

Swann

        <EffectArray Reference="Effect,HellfireTurretMissile,Amount" Value="2"/>

        <EffectArray Reference="Effect,GatlingTurretDamage,Amount" Value="1"/>

        <EffectArray Reference="Effect,DutchConcussiveGrenadeDamage,Amount" Value="4"/>

        <EffectArray Reference="Weapon,HellfireMissiles,Range" Value="0.2"/>

        <MaxLevel value="10"/>

Tassadar

        <EffectArray Reference="Effect,PrismaticBeamMUx1,Amount" Value="4"/>

        <EffectArray Reference="Weapon,PrismaticBeam,Range" Value="0.1"/>

        <EffectArray Reference="Effect,PrismaticBeamMUx2,Amount" Value="5"/>

        <EffectArray Reference="Effect,PrismaticBeamMUx3,Amount" Value="7"/>

        <EffectArray Reference="Weapon,MothershipCoreWeapon,Range" Value="0.55"/>

        <EffectArray Reference="Effect,MothershipCoreWeaponDamage,Amount" Value="1"/>

        <EffectArray Reference="Weapon,PrismaticBeam,MinScanRange" Value="0.1"/>

        <MaxLevel value="10"/>

Tychus

        <EffectArray Reference="Effect,TychusCommandoAttackDamage,Amount" Value="1.3"/>

        <EffectArray Reference="Weapon,TychusCommandoChaingun,Range" Value="0.05"/>

        <EffectArray Operation="Subtract" Reference="Weapon,TychusCommandoChaingun,Period" Value="0.005000"/>

        <EffectArray Reference="Effect,BonesTossGrenadeDamage,Amount" Value="3"/>

        <EffectArray Reference="Weapon,TychusCommandoChaingun,MinScanRange" Value="0.05"/>

        <MaxLevel value="10"/>