recursal/Fanatic-Fandom huggingface dataset:
Earth Alliance SA-23E Aurora Starfury Class Heavy Fighter

**Name**: Aurora
**Craft**: Earth Alliance SA-23E Aurora Starfury
**Type**: Heavy Fighter
**Scale**: starfighter
**Length**: 9.92 meters
**Skill**: starfighter pilot
**Crew**: 1
**Crew Skill**: Communications: 5D; Sensors: 5D; Starfighter Piloting: 5D; Starship Gunnery: 3D+1
**Cargo Capacity**: 60 kg
**Consumables**: 6 days
**Maneuverability**: 4D+2
**Space**: 6
**Hull**: 4D
**Sensors**

* Passive: 16 / 0D+1
* Scan: 32 / 1D
* Search: 48 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **2 Uni-Pulse Cannons** (firelinked)

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-2/5/10
Damage: 5D
* **4 Ultra-Light Pulse Cannons** (firelinked in sets of 2)

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D
Space Range: 1/2/4
Damage: 4D
* **Missile Rack**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-7/17/34
Ammo: 8
Damage: 5D
* **Grapple**

Fire Arc: forward/down/aft
Crew:1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Range: 5 meters
Strength: 3D
**Miscellaneous**:

* Artificial Gravity: No
* Average Crew Experience Level: EarthForce Line
* Stealth: 11 (Base Difficulty to Detect Ship)
* Fusion Engines
* Afterburners
* Pivotal Thrusters

**Description**: Regarded as the first and best line of defense for many Earth Alliance installations and outposts, the Starfury has undergone many revisions, retrofits and upgrades throughout its service history. It remains a front line non-atmospheric fighter capable of obtaining and retaining space-superiority. Its X-foil design, which mounts the pilot in an upright position to reduce the effects of high-gravity maneuvers, allows for superb agility in space combat. The Starfury is sometimes incapable of more specialized missions as it cannot enter a planetary atmosphere due to its thruster arrangement and lack of re-entry shielding. However, with its main armament comprised of a paired set of uni-pulse cannons linked to a central firing computer, it is a craft capable of successfully battling almost any alien fighter known as of the 23rd Century.

There have been several adjusted versions of the Starfury, finding specialized ways to make use of the attractive and satisfying hull for more uses. Uses like the long-ranged Badger combat fighter that combines the common Starfury and its Thunderbolt near cousin, or the non-combatant construction model that uses the fighter’s superior maneuverability and attached grapples to hold and maneuver space-borne objects that would otherwise take several maintenance hands to move. There have been many others attempted, but these are the most successful.

**Source**:

* The Babylon 5 Project: SA-23E Mitchell-Hyundyne Starfury
* Babylon 5: Ships of the Galaxy (pages 27-28)
* thedemonapostle
Hound Archon

**Hound Archon**
**Dice**: 15D
**Dexterity**: 2D / 4D
**Knowledge**: 2D+1 / 4D+1
**Mechanical**: 2D / 4D
**Perception**: 2D+2 / 4D+2
**Strength**: 3D / 5D
**Technical**: 2D+1 / 4D+1

**Move**: 13 / 16
**Size**: 1.6 - 2.2 m
**Weight**: 45 - 140 kg

**Special Abilities**:

* Bite: STR+2D
* Punch: STR+1D
* Physical Resistance: STR+3D
* Energy Resistance STR+2D
* Electrical Resistance STR+4D
* Toxin Resistance STR+2D
* Force Resistance +4D
* Low Light Vision
* Thermographic Vision
* Languages +4D
* Able to Track by Scent

**Description**: Hound archons appeared as powerfully built humanoids with canine heads, with broad shoulders and massive, powerful fists. Hound archons had similarly strong legs—a silent warning to foes that a hound archon was also swift on its feet, and if they fled, they would not get far.

**Source**:

* D&D Monster Manual 3.5 (pages 16-17)
* thedemonapostle
Jincilla ML05 "Veldor" Medium Fighter

**Name**: Veldor
**Craft**: Jincilla ML05 Veldor Medium Fighter
**Type**: Medium Fighter
**Scale**: starfighter
**Length**: 18 meters (estimated)
**Skill**: starfighter pilot
**Crew**: 1
**Cargo Capacity**: none
**Consumables**: 14 days
**Jump Drive**: x100
**Nav Computer**: yes
**Maneuverability**: 3D
**Space**: 7
**Atmosphere**: 350; 1,000 km/h
**Hull**: 2D+1
**Shields**: 2D
**Sensors**

* Passive: 20 / 0D+1
* Scan: 40 / 1D
* Search: 60 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **4 Stream Lasers Mk. II** (firelinked)

Fire Arc: Forward
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 3D+2
Space Range: 1/3/5
Atmosphere Range: 10-100/300/500m
Damage: 5D+1
* **4 Light Ordnance Hardpoints**

Fire Arc: Forward
Crew: 1
Skill: starship gunnery
* **Snipe Missile**

Scale: capital
Fire Control: 2D
Space Range: 1-2/5/10
Atmosphere Range: 10-200/500/1,000m
Ammo: 1
Damage: 9D
* **Brute Mk II Missile**

Scale: capital
Fire Control: 2D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Ammo: 1
Damage: 16D
* **Python Missile**

Scale: capital
Fire Control: 2D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Ammo: 1
Damage: 20D
* **Banshee Missile**

Scale: starfighter
Fire Control: 2D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Ammo: 1
Damage: None; Reduces Shields to Zero.
* **Hi-Explosive MineTube**

Fire Arc: Aft
Crew: 1
Scale: capital
Skill: starship gunnery
Fire Control: 2D
Range: N/A
Ammo: 10
Damage: 18D
* **Electronic Counter Measure Module**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Effects: Enemy Sensors and Fire Control -1 pip
* **Countermeasure Pod Dispenser**

Fire Arc: aft
Crew: 1
Scale: starfighter
Skill: sensors
Fire Control: 2D
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Ammo: 10
Effects: Enemy Sensors & Fire Control -1 pip
**Gear**:

* Ejection Seat: This accessory allows the vehicle's crew and passengers to safely disembark while it is still in mid-flight. It can be used as the vehicle is being destroyed.

**Description**: The Veldor is the standard medium fighter of the Jincilla pirate clan. They are deployed on specific missions and on an extensive series of anti-shipping patrols. The Veldor-class has what is easily the most unusual layout for a pirate ship, enhancing the already strange Heron design. The Veldor is not related to the military carrier of the same name.

**Source**:

* Wing Commander Encyclopedia: Veldor Medium Fighter ML05
* The Wing Commander Role Playing Game (page 323)
* thedemonapostle
Farscape: Sheyang

**Name**: Sheyang
**Dice**: 12D
**Dexterity**: 1D / 4D
**Knowledge**: 1D / 2D+2
**Mechanical**: 1D / 3D+1
**Perception**: 1D / 3D+1
**Strength**: 1D+1 / 5D
**Technical**: 1D / 3D+1

**Move**: 6 / 8
**Size**: 1.8 - 2.6 m

**Special Abilities**:

* Dark Vision: Sheyangs can see in total darkness but suffer from color-blindness, seeing only in shades of gray.
* Because of their unique physiology, Sheyangs can expel flaming gas when given time to prepare. After 5 minutes of preparation, a Sheyang can expel a gout of flame up to once per round for a number of rounds equal to their current number of force points. Once that time is up, the Sheyang must spend another five minutes preparing, regardless of whether they expelled fire during that time or not. The flames may be used as a hurled weapon, targeting an enemy or object up to 10 meters away. Damage for the attack is 7D. When used against an inanimate object, the flames can reach 1,500 degree Kelvin (approximately 1,200 degrees Celsius). If the Sheyang is wounded while preparing or expelling flame, they must make a Difficult Stamina check. If the check fails, the Sheyang takes an amount of damage equal to 9D as an internal explosion racks their body.
* Sheyangs gain +1D to all Stamina rolls

**Description**: Sheyangs are heavyset reptilians, usually weighing between 80 and 150 kilograms. This gives them a rather ungainly appearance, amplified by their stout limbs and waddle-like walk. Their skin has a thick, amphibious quality and is usually a shade of green or brown, which darkens with age. Sheyangs have no body hair. Their large mouths are full of sharp teeth, giving them a predatory, shark-like appearance. Adults vary between 1.8 and 2.6 meters tall and continue to grow throughout their life span.

**Source**:

* Farscape Wiki: Sheyang
* Farscape Role Playing Game Sourcebook (pages 157-158)
* thedemonapostle
Farscape: Nebari Transport Shuttle

**Name**: Transport
**Craft**: Nebari Transport Shuttle
**Type**: Transport / Shuttle
**Scale**: Starfighter
**Length**: 20 x 8 x 8 meters
**Skill**: Space Transports
**Crew**: 5; Skeleton: 1/+10
**Passengers**: 30
**Cargo Capacity**: 8 tons
**Consumables**: 6 months
**Cost**: 900,000
**Hyperdrive**: x12
**Nav Computer**: yes
**Maneuverability**: 1D+1
**Space**: 4
**Atmosphere**: 280; 800 km/h
**Hull**: 5D
**Sensors**

* Passive: 40 / 1D
* Scan: 80 / 2D
* Search: 120 / 3D
* Focus: 4 / 4D

**Weapons**

* **3 Medium Pulse Cannons** (firelinked)

Fire Arc: forward
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/8/16
Atmosphere Range: 10-300/800/1,600m
Damage: 12D+1
**Description**: Nebari Transport Ship

**Source**:

* Farscape Wiki: Nebari ship
* Farscape Role Playing Game Sourcebook (page 266)
* thedemonapostle
Earth Alliance Sagittarius Class Cruiser

**Name**: Sagittarius
**Craft**: Earth Alliance Sagittarius Cruiser
**Type**: cruiser
**Scale**: capital
**Length**: 562.35 meters
**Skill**: capital ship pilot
**Crew**: 79; Skeleton: 9/+10
**Crew Skill**: Astrogation: 5D; Capital Ship Gunnery: 3D+1; Capital Ship Piloting: 5D; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+1
**Passengers**: 1,000
**Cargo Capacity**: 2,000 metric tons
**Consumables**: 10 months
**Maneuverability**: 1D+2
**Space**: 5
**Hull**: 4D+2
**Sensors**

* Passive: 12 / 0D+1
* Scan: 24 / 0D+2
* Search: 36 / 1D
* Focus: 1 / 1D+1

**Weapons**

* **12 Standard Missile Systems**

Fire Arc: 6 forward, 2 port, 2 starboard, 2 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D+2
Space Range: 1-7/17/33
Damage: 5D
* **Particle Beam**

Fire Arc: turret
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D+2
Space Range: 1-2/4/8
Damage: 3D
* **4 Mark I Interceptors**

Fire Arc: 1 forward, 1 port, 1 starboard, 1 aft
Crew: 1
Scale: capital
Skill: ship gunnery
Fire Control: 1D+2
Space Range: 1-2/4/8
Damage:
* Offensive: 0D+2
* Intercept: 2D

**Miscellaneous**:

* Artificial Gravity: No
* Crew: 79

* Officers: 3
* Pilots: 8
* Sensor Operators: 8
* Crewmen: 60

* Average Crew Experience Level: EarthForce Line
* Stealth: 5 (Base Difficulty to Detect Ship)
* Fusion Engine

**Ship Complement**:

* Light Shuttle: 2

**Description**: The Sagittarius hull was a specialized design unveiled to the fleet at the dawn of the 23rd Century. The aim of the ship was to operate as a test firing platform for newly developing missile technology. As experimentation with the idea progressed, larger and more stable hulls were produced, eventually mounting no less than eight missile racks on a lengthy cruiser hull. Needing room for ammunition stores and multiple points of fire to make up for the time-consuming process of reloading and re-aligning proper lines of fire made the vessel grow to almost twice what they originally had planned for.

After what were considered several failures, Earth Force began to take interest in the hull as a potential warship design with the first actual Sagittarius in 2225. The ship was not particularly popular, primarily because of its lack of flexibility and utter dedication to missile bombardment. Because of its specialized role, the Sagittarius was totally unsuitable for use in anything outside a fleet environment, so few other missions could be undertaken with them. Worse still, the Sagittarius had little in the way of on-board defenses, lacking even a jump drive to make its escape should things go badly. Most were decommissioned, only to be hastily recalled – and summarily destroyed – during the Earth-Minbari War. Few survived, and those that did are now part of other missile testing projects throughout Earth Alliance space.

**Source**:

* Babylon 5: Ships of the Galaxy (pages 21-22)
* thedemonapostle
Farscape: Equipment: Armor: Hide Armor

**Name**: Hide Armor
**Model**: Primitive Hide Armor
**Type**: Personal Armor
**Scale**: Character
**Weight**: 10 kg
**Cost**: 150
**Coverage**: Chest and Back only

**Game Notes**:

* **Physical Protection**: STR+1D
* **Energy Protection**: STR+0D+1
* **Dexterity and Related Skills Penalties**: none

**Description**: While most civilized species no longer use hide armor, Vorcarians and other primitive species still wear it.

**Source**:

* Farscape Role Playing Game Sourcebook (page 219)
* thedemonapostle
Farscape: Characters: Non-Player Characters: Assassin

**Type**: Assassin

**Dexterity**: 3D

* Blaster: 4D+2
* Brawling Parry: 3D+1
* Dodge: 4D+1
* Grenade: 3D+1
* Melee Combat: 4D+1
* Melee Parry: 3D+1

**Knowledge**: 1D+1

* Streetwise: 2D

**Mechanical**: 2D+1

* Starship Gunnery: 2D+2

**Perception**: 1D+2

* Hide: 2D+1
* Search: 2D
* Sneak: 3D+2

**Strength**: 2D+1

* Climging / Jumping: 3D
* Stamina: 3D

**Technical**: 1D+2

* Demolitions: 2D+1
* Security: 3D+1

**Move**: 10
**Force Sensitive**: no
**Force Points**: 1
**Dark Side Points**: 0
**Character Points**: 5

**Equipment**: Pulse Blaster Pistol, Pulse Blaster Rifle, Knife, other weapons as appropriate, thermal imager

**Source**:

* Farscape RPG Sourcebook (page 307)
* thedemonapostle
Firearms Ammunition by Caliber

File:Ammo.jpg

**Firearms Ammunition Damage**

The following is a selection of popular firearm calibers.

Pistol Caliber Damages

Rifle Caliber Damages

Shotgun Caliber Damages

Cannon Caliber Damages

**Custom Firearm Ranges**

If a Custom made rifle fires a pistol round, increase that round's base range by 50%.

If a Custom made pistol fires a rifle round, decrease that round's base range by 75%.
Farscape: Grenades and Explosives

**Description**:

* **Frag Grenades**: These grenades explode when set off, sending shrapnel flying throughout the blast radius.
* **Stun Grenades**: These grenades send off powerful energy designed to knock living organisms unconscious.
* **Shatter Grenades**: These horrific weapons are designed to disrupt the bonds between calcium and any other substance it is chemically bonded to. The end result can turn bones into powder. Delvians and the like are immune to shatter grenades.
* **AP Mines**: These mines are designed as anti-personnel weapons.
* **HE Mines**: These mines are designed to penetrate heavy armor or punch a hole in a structure.

**Source**

* Farscape Role Playing Game Sourcebook (pages 215-216)
* thedemonapostle
Farscape: Sebacean

**Name**: Sebacean
**Dice**: 12D
**Dexterity**: 1D / 4D+2
**Knowledge**: 1D / 4D+2
**Mechanical**: 1D / 4D+2
**Perception**: 1D / 4D+2
**Strength**: 1D / 4D+2
**Technical**: 1D / 4D+2

**Move**: 10 / 12
**Size**: 1.5 - 2.0 m

**Special Abilities**:

* When subjected to temperatures above 35 degrees Celsius, a "pure" Sebacean suffers 1 point of stun damage per turn. This stun damage does not heal until the temperature drops to 30 degrees Celsius or below. Once the stun damage has rendered the Sebacean character unconscious, they take 3 real damage per turn until they die or the temperature drops to 30 degrees Celsius or below. Sebacean offshoots do not suffer this penalty.

**Description**: Sebaceans are a bipedal species that largely resemble humans to the untrained eye. John Crichton (the only Human thus far who has made it into the Uncharted Territories as far as it is known) is often mistaken for a Sebacean.

Indeed, there are very few differences. One appears to be eyesight, which is seemingly an improvement on human eyesight. However, one detracting factor is that Sebaceans seem to have an intense intolerance for heat. When exposed to extreme heat, the Sebacean falls into a state commonly known as heat delirium. Left untreated, a comatose state called the Living Death sets in, reducing the Sebacean to a catatonic-like state. Once this Living Death takes over, Sebaceans will kill their own out of mercy.

The Sebacean spoken language, when heard by someone not injected with translator microbes, resembles the human language English spoken backwards.

**Source**:

* Farscape Wiki: Sebacean
* Farscape Role Playing Game Sourcebook (pages 156-157)
* thedemonapostle
Earth Alliance Omega Class Destroyer

The Omega heavy destroyer became the premier warship of EarthForce after the lessons learned during the Earth-Minbari War. The conflict that nearly annihilated humanity as a whole brought home the need for an advanced warship capable of standing against what the varied galactic races could throw against the Earth Alliance, and while the Omega is by no means yet the equal of the Minbari Sharlin, it remains one of the most capable vessels in space today.

The Omega was designed along very similar lines as the well respected Nova, but with higher technology in mind rather than sheer firepower. A much larger ship than the Hyperion, the Omega uses a heavier weapons load and a rotating command section that generates artificial gravity for the crewed areas of the vessel. Though still cramped on board, it has a sizable bridge and crews much prefer to serve on this class than a Hyperion, as its artificial gravity makes long-ranged missions far more tolerable. Squadrons of Omegas will often form impenetrable battle lines that can mass incredible firepower, though in smaller conflicts, these ships are perfectly capable of operating as mobile command centers.

It was this usefulness and versatility that earned the Omega a number of revisions and new technologies. While many were minor and swallowed by the overall abundance of the standard variety, there have been a few that stand out as spectacular. Arming an Omega with powerful pulse cannon instead of the sustained lasers can create a very satisfying field of fire to give the ship’s numerous fighters a chance to advance on the enemy. Using the Omega’s artificial gravity and spacious bridge, entire fleet command assets can be supplanted on the vessels, making them truly mobile command leaders that entire campaigns could be organized from.

The most infamous and secret Omega project, the Omega-X project of President Clark’s reign, was the combining of deadly Shadow technology and the powerful Omega hull – the combination of which was nearly too much for a great portion of the Whitestar fleet in 2261, a battle that almost killed Commander Susan Ivanova.

Omega Heavy Destroyer

Omega Command Destroyer

Omega Pulse Cruiser Destroyer

Omega-X ‘Shadow Omega’ Advanced Destroyer

**Source**:

The Babylon 5 Project: Omega class destroyer

The Babylon 5 Project: Advanced Omega class destroyer

Babylon 5: Ships of the Galaxy (pages 16-19)

thedemonapostle
Halo Covenant Pistols

## **Type-25**

The Type-25 Directed Energy Pistol, also known as the Plasma Pistol, is a Covenant infantry firearm commonly wielded by the smaller Covenant member species, such as the Unggoy, Kig-Yar, and the Yanme'e.

**Game Notes**:

* This weapon may fire an Overcharged Blast:

* Requires 1 full round to charge
* Consumes 5 ammo
* Attack +1D
* Damage 5D
* Requires 1 full round to cool down after being fired.

## **Type-54**

The Type-54D Directed Energy Pistol, abbreviated T-54D DEP, and more commonly known as the Plasma Pistol, is a Covenant Remnant firearm.

**Game Notes**:

* This weapon may fire an Overcharged Blast:

* Requires 1 full round to charge
* Consumes 5 ammo
* Attack +1D
* Damage 5D
* Requires 1 full round to cool down after being fired.

## **Type-52**

The Type-52 Pistol, more commonly known as the Mauler, is a Jiralhanae sidearm used by the Infantry and Security forces of the Covenant Loyalists during the Human-Covenant war. It functions as a handheld shotgun.

**Game Notes**:

* Bladed Melee Attack: Damage: STR+1D

## **Needle Pistol**

The Needle Pistol is relatively small, allowing a Sangheili to operate it one-handed. Like its larger cousin, the pistol's projectiles are capable of producing a super-combine explosion if enough of them impact in unshielded organic matter. The needles are individually more powerful than those fired by the Needler, though this is somewhat offset by being limited to a semiautomatic fire mode. It has been seen to strip a Shipmaster's shields in a few shots, and it is possible that its needles can cause a super-combine in six shots when embedded in non-organic armor.

**Game Notes**:

* Super Combine: Each Crystalline Shard will detonate 1 full round after it hits the target. This causes +2 damage per Crystalline Shard that successfully hit the target, to a maximum of +2D+2 for a total of 5D+2 damage. Any shards in the target at the time of detonation are destroyed but cause no additional damage.

## **Source**

* Halo Wiki: Type-25 Directed Energy Pistol
* Halo Wiki: Type-54 Directed Energy Pistol
* Halo Wiki: Type-52 Pistol
* Halo Wiki: Needle Pistol
* thedemonapostle
Federation Type 18 Shuttlepod

**Name**: Type 18
**Craft**: United Federation of Planets Type 18 Shuttlepod
**Type**: shuttle
**Scale**: starfighter
**Length**: 4.5 x 3.1 x 1.8 meters
**Ship Mass**: 2.28 metric tons
**Starship Size**: 2
**Skill**: space transports
**Autopilot**: 1D+2
**Crew**: 2; Skeleton: 1/+5
**Passengers**: 4
**Cargo Capacity**: none
**Consumables**: 1 week
**Warp Drive**: none
**Nav Computer**: yes
**Maneuverability**: 2D
**Space**: 5
**Atmosphere**: 295; 850 km/h
**Hull**: 2D+1
**Shields**: 1D
**Sensors**

* Passive: 30 / 0D+1
* Scan: 80 / 0D+2
* Search: 120 / 1D+1
* Focus: 5 / 1D+2

**Weapons**

* **2 Class Alpha Tractor Beams**

Fire Arc: 1 forward, 1 aft
Location: 1 forward, 1 aft
Crew: 1
Scale: Starfighter
Skill: starship gunnery
Fire Control: 0D
Space Range: 1-3/5/10
Atmosphere Range: 2-6/10/20 km
Rate of fire: 1
Strength: 3D
**Transporters**

* Personnel: 1

* Range: 30,000 km
* Capacity: 2 persons

**Description**: The Type-18 shuttlepod is an small, short range auxiliary craft designed to carry two passengers for short distance missions, generally ship to ship or ship to surface

**Source**:

* Memory Alpha: Type 18 shuttlepod
* Memory Beta: Type-18 shuttlepod
* Ship Recognition Manual vol 1 (Spacedock) (pages 148-150)
* thedemonapostle
Interstellar Alliance WSG White Star Gunship

**Name**: White Star
**Craft**: Interstellar Alliance WSG White Star Gunship
**Type**: Gunship
**Scale**: capital
**Length**: 713.4 meters
**Skill**: capital ship pilot
**Crew**: 66; Skeleton: 7/+10
**Crew Skill**: Astrogation: 5D; Capital Ship Gunnery: 3D+2; Capital Ship Piloting: 5D; Communications: 5D; Sensors: 5D
**Passengers**: 650
**Cargo Capacity**: 1,300 metric tons
**Consumables**: 8 weeks
**Hyperdrive**: x8
**Nav Computer**: yes
**Maneuverability**: 2D+2
**Space**: 12
**Atmosphere**: 450; 1,300 km/h
**Hull**: 5D+2
**Sensors**

* Passive: 40 / 1D+1
* Scan: 80 / 2D+1
* Search: 120 / 3D+2
* Focus: 4 / 5D

**Weapons**

* **5 Neutron Laser Cannons**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 4D+1
Space Range: 1-15/35/75
Atmosphere Range: 2-30/70/150 km
Damage: 10D
* **8 Molecular Pulsars**

Fire Arc: 4 forward, 1 port, 1 starboard, 2 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 4D
Space Range: 1-3/8/15
Atmosphere Range: 2-6/16/30km
Damage: 5D+2
* **6 Fusion Cannons**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1
Space Range: 1-3/8/15
Atmosphere Range: 2-6/16/30km
Damage: 4D
* **2 Energy Mine Launchers**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 4D
Space Range: 1-3/8/15
Atmosphere Range: 2-6/16/30km
Damage: 5D+2
* **6 Tractor Beams**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1
Space Range: 1/2/3
Atmosphere Range: 1-2/4/6km
Damage: 5D+2
**Miscellaneous**:

* Artificial Gravity: Yes
* Crew: 66

* Officers: 4
* Pilots: 8
* Sensor Operators: 6
* Crewmen: 48

* Average Crew Experience Level: Anla’shok Line
* Stealth: 14 (Base Difficulty to Detect Ship)
* Atmospheric Capable
* Bio-Adaptive Shielding
* Hybrid Engine (Gravitic/Biological)
* Jump Point Generator
* MedLab
* Minbari Flight Computer
* Self-Repairing

**Ship Complement**:

* Flyer Class Combat Fighter: 2
* Nial Class Heavy Fighter: 12

**Source**:

* The Babylon 5 Project: White Star class
* Babylon 5: Ships of the Galaxy (pages 78-80)
* thedemonapostle
Kilrathi Empire "Goran" Heavy Fighter/Bomber

**Name**: Goran
**Craft**: Empire of Kilrah Goran Heavy Fighter
**Type**: Heavy Fighter
**Scale**: starfighter
**Length**: 42 meters
**Skill**: starfighter pilot
**Crew**: 2; skeleton: 1/+5
**Cargo Capacity**: 3.1 metric tons
**Consumables**: 7 days
**Jump Drive**: x1
**Nav Computer**: yes
**Maneuverability**: 2D+1
**Space**: 7
**Atmosphere**: 350; 1,000 km/h
**Hull**: 7D
**Shields**: 10D+2
**Sensors**

* Passive: 20 / 0D+1
* Scan: 40 / 1D
* Search: 60 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **2 Rapid Fire Laser Cannons**  (firelinked)

Fire Arc: forward
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 4D+2
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Damage: 2D
* **2 Flux Cannons**  (firelinked)

Fire Arc: forward
Crew: 1
Scale: Starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-3/8/15
Atmosphere Range: 10-300/800/1,500m
Damage: 2D
* **2 Electron Guns**  (firelinked)

Fire Arc: forward
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Damage: 3D+1
* **Standard Friend-or-Foe (IFF) Missiles**

Fire Arc: forward
Crew: 1
Scale: Walker
Skill: starship gunnery
Fire Control: 3D+2
Space Range: 1-8/20/40
Atmosphere Range: 10-800/2,000/4,000m
Ammo: 2
Damage: 3D+1
* **Standard Dumb Fire (DF) Missile Tube**

Fire Arc: forward
Crew: 1
Scale: Starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-2/5/10
Atmosphere Range: 10-200/500/1,000m
Ammo: 8
Damage: 3D
* **Standard Image Recognition (IR) Missile Tube**

Fire Arc: forward
Crew: 1
Scale: Starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-8/20/40
Atmosphere Range: 10-800/2,000/4,000m
Ammo: 8
Damage: 2D+1
* **Mk IV Torpedo**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Ammo: 2
Damage: 8D
* **Electronic Counter Measure Module**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Effects: Enemy Sensors & Fire Control -1 pip
* **Countermeasure Pod Dispenser**

Fire Arc: aft
Crew: 1
Scale: starfighter
Skill: sensors
Fire Control: 2D
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Ammo: 2
Effects: Enemy Sensors & Fire Control -1 pip
**Description**: The Goran is a Kilrathi fighter-bomber introduced at the end of the Terran-Kilrathi War. The design saw its first combat in early 2669 when the KIS Shiraak lured the TCS Lexington to the Evian System, where the Empire was testing the first production Goran fighters. At the time the design was the heaviest Kilrathi fighter ever produced. This record was quickly superceded by the Sorthak.

**Source**:

* Wing Commander Encyclopedia: Goran
* The Wing Commander Role Playing Game (page 292)
* thedemonapostle
Kilrathi Empire "Jrathek" Space Superiority Fighter

**Name**: Jrathek
**Craft**: Kilrathi Empire Jrathek Superiority Fighter
**Type**: Medium Fighter
**Scale**: starfighter
**Length**: 20 meters
**Skill**: starfighter pilot
**Crew**: 1
**Cargo Capacity**: 800 kg
**Consumables**: 7 days
**Jump Drive**: x1
**Nav Computer**: yes
**Maneuverability**: 2D+2
**Space**: 11
**Atmosphere**: 435; 1,250 km/h
**Hull**: 3D+1
**Shields**: 5D+1
**Sensors**

* Passive: 20 / 0D+1
* Scan: 40 / 1D
* Search: 60 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **2 Flux Cannons**  (firelinked)

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 4D+2
Space Range: 1-3/8/15
Atmosphere Range: 10-300/800/1,500m
Damage: 2D
* **2 Rapid Fire Photon Guns**  (firelinked)

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D+1
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Damage: 3D
* **4 Light Ordnance Hardpoints**

Fire Arc: forward
Crew: 1
Skill: starship gunnery
* **Standard Friend-or-Foe (IFF) Missile**

Scale: Walker
Fire Control: 4D
Space Range: 1-8/20/40
Atmosphere Range: 10-800/2,000/4,000m
Ammo: 2
Damage: 3D+1
* **Standard Image Recognition (IR) Missile**

Scale: Starfighter
Fire Control: 3D
Space Range: 1-8/20/40
Atmosphere Range: 10-800/2,000/4,000m
Ammo: 2
Damage: 2D+1
* **Electronic Counter Measure Module**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Effects: Enemy Sensors & Fire Control -1 pip
* **Countermeasure Pod Dispenser**

Fire Arc: aft
Crew: 1
Scale: starfighter
Skill: sensors
Fire Control: 2D
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Ammo: 1
Effects: Enemy Sensors & Fire Control -1 pip
**Description**: Development of the Jrathek was discovered in the late 2660s when Kilrathi scientist Hajjnah defected carrying plans. As a result, the Jrathek prototype was simulated in the Terran Confederation Space Naval Academy's Cyberschool's holographic simulator before it saw active service. Jrathek were serving with front line units by early 2669, where they were commonly used for reconnaissance missions. A Jrathek off the KIS Shiraak first located the TCS Lexington's vapor trails. The fighter briefly held a speed record as the fastest Kilrathi fighter.

**Source**

* Wing Commander Encyclopedia: Jrathek
* Wing Commander Information Center: Jrathek Medium Fighter
* The Wing Commander Role Playing Game (page 291)
* thedemonapostle
Farscape: Delvian Arc

**Name**: Arc
**Craft**: Delvian Arc
**Type**: Science Vessel
**Scale**: Capital
**Length**: 800 x 75 x 70 meters
**Skill**: Capital Ship Pilot
**Crew**: 60; Skeleton: 12/+10
**Passengers**: 1,000
**Cargo Capacity**: 2,000 tons
**Consumables**: 16 months
**Cost**: 6,000,000
**Hyperdrive**: x12
**Nav Computer**: yes
**Maneuverability**: 2D+1
**Space**: 4
**Atmosphere**: 280; 800 km/h
**Hull**: 2D+2
**Sensors**

* Passive: 27 / 0D+2
* Scan: 53 / 1D+1
* Search: 80 / 2D
* Focus: 3 / 2D+2

**Weapons**

* **2 Medium Pulse Cannons**

Fire Arc: forward
Crew: 1
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-6/16/32
Atmosphere Range: 2-12/32/64km
Damage: 5D+1
**Description**: Delvian Arcs are large science vessels, often filled with numerous forms of plant and animal life. Most of the outer hull in transparent, allowing the residents to look out into space and the planets below from artificial environments within the Arc. Arc have minimal armament, more to dissuade attackers than anything else. They are primarily utilized as science vessels.

**Source**:

* Farscape Role Playing Sourcebook (pages 269-270)
* thedemonapostle
Farscape: Zenetan Frigate

**Name**: Frigate
**Craft**: Zenetan Frigate
**Type**: Frigate
**Scale**: Capital
**Length**: 200 x 30 meters
**Skill**: Capital Ship Pilot
**Crew**: 60; Skeleton: 12/+10
**Passengers**: 200
**Cargo Capacity**: 10 tons
**Consumables**: 12 months
**Cost**: 4,000,000
**Hyperdrive**: x8
**Nav Computer**: yes
**Maneuverability**: 0D+2
**Space**: 6
**Atmosphere**: 330; 950 km/h
**Hull**: 3D+1
**Sensors**

* Passive: 43 / 1D
* Scan: 87 / 2D
* Search: 130 / 3D+1
* Focus: 4 / 4D+1

**Weapons**

* **12 Medium Pulse Cannons**

Fire Arc: 2 forward, 2 aft, 4 starboard, 4 port
Crew: 1
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 3D+1
Space Range: 1-6/16/32
Atmosphere Range: 2-12/32/64km
Damage: 5D+1
**Notes**: The Zenetan Frigate is designed for ramming and suffers only 75% the normal damage associated with ramming another ship.

**Description**: Zenetan frigates can be found throughout the Uncharted Territories. The pirates also sell some of their vessels to other parties, so these ships can be found under the command of dozens of species.

**Source**:

* Farscape Role Playing Sourcebook (page 269)
* thedemonapostle
Earth Alliance SA-23F Muskrat Starfury Class Heavy Fighter

**Name**: Muskrat
**Craft**: Earth Alliance SA-23F Muskrat Heavy Starfury
**Type**: Heavy Fighter
**Scale**: starfighter
**Length**: 9.92 meters
**Skill**: starfighter pilot
**Crew**: 1; Gunners: 1
**Crew Skill**: Communications: 5D; Sensors: 5D; Starfighter Piloting: 5D; Starship Gunnery: 3D+1
**Cargo Capacity**: 60 kg
**Consumables**: 6 days
**Maneuverability**: 4D+2
**Space**: 6
**Hull**: 4D
**Sensors**

* Passive: 16 / 0D+1
* Scan: 32 / 1D
* Search: 48 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **2 Light Pulse Cannons** (firelinked)

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D
Space Range: 1/3/6
Damage: 5D+2
* **4 Uni-Pulse Cannons** (firelinked in sets of 2)

Fire Arc: 1 forward, 1 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-2/5/10
Damage: 5D
* **2 Twin Linked Ultra-Light Pulse Cannons**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D
Space Range: 1/2/4
Damage: 4D
* **Missile Rack**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-7/17/34
Ammo: 6
Damage: 5D
**Miscellaneous**:

* Artificial Gravity: No
* Average Crew Experience Level: EarthForce Line
* Stealth: 11 (Base Difficulty to Detect Ship)
* Fusion Engines
* Afterburners
* Pivotal Thrusters

**Description**: The "Heavy Starfury" was a rare heavy fighter variant used by Earthforce in 2258.

In terms of design, the Heavy Starfury is visibly very similar to the far more common SA-23E Mitchell-Hyundyne Starfury. The Heavy Starfury is distinguished by a heavy twin barrelled pulse cannon and a second, aft facing cockpit with a corresponding pair of rear pulse cannons.

One such fighter was held aboard the EAS Hyperion and was used to shuttle Captain Ellis Pierce over to Babylon 5. Shortly afterwards, it participated in the battle to defend Babylon 5 from a group of outcasts belonging to Varn's race, who were attempting to lay claim to the Great Machine of Epsilon III.

**Source**:

* The Babylon 5 Project: Heavy Starfury
* thedemonapostle
Gorgon-class heavy destroyer

**Name**: Gorgon-class heavy destroyer
**Craft**: UNSC Gorgon-class heavy destroyer
**Type**: Heavy Destroyer
**Scale**: capital
**Length**: 485 meters
**Skill**: capital ship pilot
**Crew**: 500; skeleton: 125/+10
**Passengers**: 30
**Cargo Capacity**: 9,700 metric tons
**Consumables**: 2 years
**Slip Space Drive**: x6,160
**Nav Computer**: yes
**Maneuverability**: 2D+1
**Space**: 6
**Atmosphere**: 330; 950kmh
**Hull**: 5D+2
**Sensors**

* Passive: 30 / 0D+2
* Scan: 60 / 1D+1
* Search: 90 / 2D+1
* Focus: 3 / 3D

**Weapons**

* **2 Heavy MACs**

Fire Arc: forward
Crew: 2
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D
Space Range: 2-15/38/75
Atmosphere Range: 4-30/76/150km
Damage: 10D+1
* **26 Archer Missile Pods**

Fire Arc: 14 forward, 6 port, 6 starboard
Crew: 2
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-12/30/60
Atmosphere Range: 2-24/60/120km
Ammo: 30 per pod
Damage: 4D+2
* **Helix Point Defense System**

Fire Arc: turrets: 2 forward, 2 port, 2 starboard, 2 rear
Crew: 0; Automated
Scale: starfighter
Skill: Automated: Starship Gunnery: 4D
Fire Control: 1D
Space Range: 1-3/8/15
Atmosphere Range: 1-300/800/1,500m
Damage: 2D+2
* **Shiva-class Nuclear Missile Launcher**

Fire Arc: forward
Crew: 2
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-12/30/60
Atmosphere Range: 2-24/60/120km
Ammo: 3
Damage: 9D
**Description**: The Gorgon-class heavy destroyer was a starship used by the UNSC.

The first Heavy Destroyer introduced into UNSC service, the Gorgon-class, would also be the first to include a Magnetic Accelerator Cannon, a weapon that would later become standard armament. By comparison, later ships would be much better armed, but at the time the MAC was still a new piece of technology. The first ship of the class was commanded by Preston J. Cole, and used to engage the Bellicose.

**Source**:

* Halo Wiki: Gorgon-class heavy destroyer
* thedemonapostle
Farscape: Characters: Key Characters: John Crichton

File:Farscape John Crichton.jpg
**Name**: John Crichton
**Type**: Scientist / Warrior
**Species**: Human (Sebacean Offshoot)
**Height**: 1.85 m
**Age:** 33
**Gender**: Male

**Dexterity**: 2D+2

* Archaic Guns: 5D+1
* Blaster: 6D
* Brawling Parry: 4D+2
* Dodge: 5D+1
* Firearms: 5D+1
* Grenades: 5D+1
* Melee Combat: 5D+1
* Melee Parry: 4D+2
* Missile Weapons: 4D+2
* Thrown Weapons: 4D+2
* Vehicle Blasters: 4D+2

**Knowledge**: 2D+2

* Intimidation: 3D+2
* Scholar: Aeronautics: 4D+2
* Scholar: Astronomy: 4D+2
* Scholar: Dimensional Applications: 4D
* Scholar: Engineering: 4D
* Scholar: Energy Theory: 4D
* Scholar: Gravitational Forces: 4D
* Scholar: Mathematics: 4D+2
* Scholar: Physical Sciences: 5D+1
* Scholar: Space/Time Theory: 4D
* Scholar: Wormhole Theory: 4D
* Streetwise: 4D
* Survival: 3D+2
* Willpower: 6D

**Mechanical**: 2D+2

* Archaic Starship Pilot: 4D
* Capital Ship Gunnery: 4D+2
* Capital Ship Pilot: 4D
* Capital Ship Shields: 4D
* Communications: 4D+1
* Ground Vehicle Operation: 4D
* Powersuit Operation: 3D+1
* Repulsorlift Operation: 4D
* Sensors: 4D+1
* Space Transports: 4D
* Starship Gunnery: 4D+2
* Starfighter Pilot: 4D
* Starship Shields: 4D

**Perception**: 3D

* Con: 4D+1
* Hide: 4D+1
* Persuasion: 3D+1

**Strength**: 2D+1

* Acrobatics: 2D+2
* Brawling: 4D+2
* Stamina: 4D
* Swimming: 4D

**Technical**: 3D

* Computer Programming / Repair: 4D+2
* Demolitions: 3D+2
* Droid Programming: 4D+2
* First Aid: 3D+2
* Security: 4D+1

**Move**: 10
**Force Sensitive**: No
**Force Points**: 2
**Dark Side Points**: 0
**Character Points**: 25

**Equipment**: Pulse Blaster Pistol, Farscape 1, Commlink

**Notes**: These stats reflect his abilities at the end of season two.

**Description**: John Crichton was an astronaut and theoretical scientist in his 30s around the time he was shot through a wormhole. He was setting out on the space shuttle to test a theory with his childhood friend, DK, while his proud father (Jack Crichton), who was also an astronaut in his younger days, watched. However, due to a scientific phenomenon he had not anticipated, the experiment resulted in Crichton traveling through a wormhole to a distant part of the galaxy, and he eventually found himself on the run aboard Moya with a collection of aliens who eventually become his allies and friends.

**Source**:

* Farscape Wiki: John Crichton
* Farscape Role Playing Game Sourcebook (page 311)
* thedemonapostle
AvP: Ceremonial Armor

**Name**: Ceremonial Armor
**Model**: Yautja Ceremonial Armor
**Type**: Personal Armor
**Game Effect**:

* Physical Protection: +2D+2
* Energy Protection: +1D+1
* Dexterity Penalty: -1D+1

**Description**: Worn only by Ancients, this armor is a sign of the highest rank. It is made of interlocking ceramic plates that are resistant to Alien blood. It bestows an additional energy resistance of +5D vs. acid damage.

**Source**:

* Predator: Cazador de Trofoes (page 13)
* thedemonapostle
Halo Mgalekgolo Hunter Armor

**Name**: Hunter Armor
**Model**: Mgalekgolo Hunter Armor
**Type**: Military unit Armor
**Scale**: character
**Coverage**: front and sides, partial rear
**Game Notes**:

* **Physical Protection**: STR+4D
* **Energy Protection**: STR+3D
* **Dexterity and related skills Penalty**: -1D
* **Heads-Up Display**: Ranged Weapon Skills +1D; Search +1D
* **Communications System**: 1,600 km range

**Description**: The armor is designed for Mgalekgolo Hunters. It is derived from the hull plating from Covenant capital ships.

**Source**:

* Halo Wiki: Mgalekgolo
* thedemonapostle
Farscape: Characters: Non-Player Characters: Spy

**Name**: Spy

**Dexterity**: 2D+2

* Blaster: 4D
* Dodge: 5D
* Grenade: 3D+1
* Melee Combat: 4D
* Melee Parry: 3D+1

**Knowledge**: 2D+2

* Intimidation: 3D
* Scholar: Current Events: 3D+1
* Willpower: 4D+1

**Mechanical**: 2D+2

* Capital Ship Gunnery: 3D+1
* Starship Gunnery: 3D+1

**Perception**: 2D+2

* Con: 3D+2
* Forgery: 4D
* Hide: 4D
* Investigation: 4D
* Search: 4D
* Sneak: 4D

**Strength**: 1D+2

* Climbing/Jumping: 2D+2
* Swimming: 2D+1

**Technical**: 2D+2

* Security: 4D+1

**Move**: 10
**Force Sensitive**: no
**Force Points**: 1
**Dark Side Points**: 0
**Character Points**: 12

**Equipment**: Scanner, Night Vision Goggles, Falsified ID, Palm Blaster Pistol.

**Source**:

* Farscape RPG Sourcebook (page 311)
* thedemonapostle
Farscape: Talyn

**Name**: Talyn
**Craft**: Hybrid Leviathan / Peacekeeper Gunship
**Type**: Gunship
**Scale**: Capital
**Length**: 150 x 50 x 20 meters
**Skill**: Capital Ship Pilot
**Crew**: 1
**Passengers**: 75
**Cargo Capacity**: 50 tons
**Consumables**: 24 months
**Hyperdrive**: x4
**Nav Computer**: yes
**Maneuverability**: 0D+2
**Space**: 8
**Atmosphere**: 365; 1,050 km/h
**Hull**: 5D+1
**Sensors**

* Passive: 60 / 1D+1
* Scan: 120 / 3D
* Search: 180 / 4D+1
* Focus: 6 / 6D

**Weapons**

* **Pulse Cannon**

Fire Arc: turret (top)
Crew: 3
Scale: Capital
Skill: Capital Ship gunnery
Fire Control: 4D+1
Space Range: 1-10/24/48
Atmosphere Range: 2-20/48/96km
Damage: 8D+1
* **Torpedo Tube**

Fire Arc: forward
Crew: 2
Scale: Capital
Skill: Capital Ship gunnery
Fire Control: 4D+1
Space Range: 1-6/16/32
Atmosphere Range: 2-12/32/64km
Damage: 5D+1
* **2 Small Pulse Cannons**

Fire Arc: top
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 4D+1
Space Range: 1-2/4/8
Atmosphere Range: 10-200/400/800m
Damage: 5D+1
**Notes**:

* Talyn is still growing, and his stats may change drastically as he matures. These stats reflect his abilities at the end of season two.

**Description**: The Leviathan Moya was subjected to a hybridization experiment by the Peacekeepers while in captivity. A synthetic stimulant/conceptive was placed in her by a Peacekeeper Leviathan expert called Tam Velorek, the leader of the experiment. It was accidentally released by Ka D'Argo six months after Moya's escape from Peacekeeper captivity, leading to the conception of a fetus. Roughly a cycle later, Moya gave birth to a baby Leviathan. Because of the baby's weaponry, he became stuck during the birthing and had to let off a low yield shot to get free.

In his infancy, the baby had a few disagreements with his mother and refused to talk to her. Moya felt that a Peacekeeper should talk to him and asked Aeryn Sun to assist. Aeryn boarded the infant Leviathan and succeeded in convincing him to listen to his mother. To show her gratitude, Moya asked Officer Sun to name her offspring, and Aeryn later named it after her own father, Talyn.

However, the result of the Peacekeeper experiment was obvious: Talyn was far from a normal Leviathan. The conceptive had been contaminated with the DNA that produced weapons, and Talyn was born with integral weaponry, the most notable of which is his main gun, the sonic ascendancy cannon. These weapons caused difficulty at his birthing from Moya but also proved to be the solution when he used a low level blast to blow out two tiers of Moya otherwise leaving her unharmed.

At times, Talyn could be emotionally unstable, even going so far as to deliberately attack Moya. He also panicked easily. It is unclear whether this resulted from his violent childhood, or from errors in his genome.

**Source**:

* Farscape Wiki: Talyn
* Farscape Role Playing Game Sourcebook (page 265)
* thedemonapostle
Farscape: Hynerian Battlearc

**Name**: Battlearc
**Craft**: Hynerian Battlearc
**Type**: Warship
**Scale**: Capital
**Length**: 600 x 500 x 500 meters
**Skill**: Capital Ship Pilot
**Crew**: 1,000; Skeleton: 200/+10
**Passengers**: 200
**Cargo Capacity**: 100 tons
**Consumables**: 26 months
**Cost**: 9,500,000
**Hyperdrive**: x10
**Nav Computer**: yes
**Maneuverability**: 2D+1
**Space**: 5
**Atmosphere**: 295; 850 km/h
**Hull**: 5D+1
**Sensors**

* Passive: 53 / 1D+1
* Scan: 107 / 2D+2
* Search: 160 / 4D
* Focus: 5 / 5D+1

**Weapons**

* **2 Large Pulse Cannons**

Fire Arc: 1 top, 1 bottom
Crew: 3
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-10/24/48
Atmosphere Range: 2-20/48/96km
Damage: 8D+1
* **6 Medium Pulse Cannons**

Fire Arc: 1 forward, 1 aft, 1 port, 1 starboard, 1 top, 1 bottom
Crew: 1
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-6/16/32
Atmosphere Range: 2-12/32/64km
Damage: 5D+1
* **20 Small Pulse Cannons**

Fire Arc: 5 forward, 5 aft. 3 port, 3 starboard, 2 top, 2 bottom
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 4D
Space Range: 1-2/4/8
Atmosphere Range: 10-200/400/800m
Damage: 5D+1
**Description**: While Hynerians are not known for their armada, they do possess a powerful fleet that is more than capable of defending their territory. Their best known ship is the Hynerian Battlearc, a mid-sized warship bristling with weaponry. The Battlearcs are well-suited for repulsing attacks, though the Hynerians also utilize them for blockades, where they are equally effective.

**Source**:

* Farscape Role Playing Sourcebook (page 267)
* thedemonapostle
Kig-Yar Combat Harness

**Name**: Kig-Yar Combat Harness
**Model**: Kig-Yar Combat Harness
**Type**: Military Unit Armor
**Scale**: character
**Coverage**: Torso and Legs
**Game Notes**:

* **Physical Protection**: STR+1D+1
* **Energy Protection**: STR+0D+1
* **Dexterity and related skills Penalty**: -1 pip

**Description**: The Kig-Yar combat harness is a type of body armor employed by the Covenant and its remnants. Specifically designed for Kig-Yar, this type of armor was issued to individuals of the species who were in combat positions.

While many different variations exist, including ones designed for the T'vaoan subspecies, the majority of Kig-Yar combat harnesses simply give the user rudimentary protection during combat, and do not feature auxiliary features like energy shields, although some (such as the T'vaoan Murmillo combat harness) feature built-in point defense gauntlets. Additionally, some feature compatibility with Armor Abilities such as Holograms.

**Source**:

* Halo Wiki: Kig-Yar Combat Harness
* thedemonapostle
AvP: Medium Hunter Armor

**Name**: Medium Hunter Armor
**Model**: Yautja Medium Hunter Armor
**Type**: Personal Armor
**Game Effect**:

* Physical Protection: +2D
* Energy Protection: +1D
* Dexterity Penalty: -1D

**Description**: This armor consists includes forearm bracers, lower leg bracers, shoulder plates, belt, armored briefs with groin-cup, belt, sandals, integral heater, chest and back plates (light grade), the knees are better protected, and quadricep (thigh) plates.

**Source**:

* Predator: Cazador de Trofoes (page 14)
* thedemonapostle