新闻/6 月 7 日游戏更新

# 模拟火车世界3：6 月 7 日游戏更新

我们在这次的更新中带来了许多关于米德兰主线、西莱茵河铁路、不莱梅-奥尔登堡铁路、峰林铁路，以及给怀特岛、西康沃尔本地、阿罗萨线、中瑞城市快铁、施佩萨尔特主干线和 1938 型列车的一些附加功能！

## 主要更新

Full host of improvements, including an environment and scenery sweep, adjusting clipping objects and collisions, new timetabled freight services (listed below) and a range of various gameplay fixes.

### 米德兰主线

* Added 89 HST services, particularly between Derby <-> Leicester
* Added 20 Ivanhoe services between Leicester <-> Nottingham, including 3 freight services
* Added ROG service from Derby -> Leicester dragging the Blue Class 375.
* Re-enabled ROG and Class 375 Blue service
* Re-enabled Toton HL -> Leicester Aggregate freight service
* Updated Class 66 railtour to use SEH Class 66 instead of RHTT
* Overhauled area around Derby station, including adding a Derby Arena football stadium, 3 new buildings on the platforms, barriers and changed bridge supports.

### 西莱茵河铁路

* BR 103 window wipers will now behave correctly
* Vehicles will now correctly stop at level crossings.
* Added OHLE in the ‘Cold Steel’ BR 110 scenario
* Improved visuals for trees across all seasons to prevent them appearing grey and popping into colour on approach.

## 完整列表

### 核心

* [XSS] Removed large black objects appearing in the sky – Aliens don’t invade TSW until 2177
* [X1X/XSS/XSX] Xbox memory improvements (Saving ~112MB)

### 米德兰主线

#### 时刻表

* Added 89 HST services, particularly between Derby <-> Leicester
* Added 20 Ivanhoe services between Leicester <-> Nottingham, including 3 freight services
* Added ROG service from Derby -> Leicester dragging the Blue Class 387.
* Re-enabled ROG and Class 375 Blue service
* Re-enabled Toton HL-> Leicester Aggregate freight service
* Updated Class 66 railtour to use SEH Class 66 instead of RHTT

#### 玩法

* Removed short 90mph section when leaving Nottingham station
* Fixed a crash starting the ‘Set Pieces’ scenario.
* Fixed missing ‘set junction’ objectives on the ‘Set Pieces’ scenario.
* Fixed custom liveries spawning in HST and 158 formations on introductions and tutorials.

#### 德比站

* Added Derby Arena football stadium
* Added 3 new buildings on the platforms and updated many others.
* The model for Derby Roundhouse has been replaced with new models and textures.
* Added Barriers at Derby station
* Changed bridge supports
* Updated Derby side building with doors, windows and arches, and weathering effects.
* Station building should no longer be floating
* Added more car variation in car parks around Derby
* Lamps no longer clip into the wall around Derby station
* Renamed text above lounge on platform 7 to read “EMT Lounge”
* Removed floating benches
* Adjusted lighting around the station
* Fixed light leaking in through the underpass roof from the platform above
* Fixed rain passing through the canopies.
* Fixed holes in the scenery at Derby station - Talk about mind the gap!

#### 东米德兰公园站

* NPCs will now spawn at East Midlands Parkway
* Shelters will no longer change size when moving away.
* Added missing track point blades coming out of the tunnel before East Midlands Parkway
* Updated with signage and display boards to the platforms to better match references, and added weathering on platforms.
* Player should now be able to climb onto platforms at East Midlands Parkway and Leicester Station.
* Removed snow build-up appearing on platform 1
* Fixed posters clipping into fences

#### 诺丁汉站

* Snow will no longer build up underneath Nottingham Bridge
* Fixed floating assets around platforms near Barrow Under Soar and Nottingham.
* Fixed issues with passengers getting stuck or floating at Nottingham station
* Fixed Nottingham station platform number signage with correct numbers

#### 其他

* Added AWS magnet on the line from Derby -> Spondon
* Added a new bridge around Leicester
* Achieving a gold medal on ‘5D90 Derby Etches Park’ will now correctly display on the menu
* Redesigned Sawley level crossing to be more natural, added angled crossing plate
* Adjusted platform height at Syston station
* Rain/snow should no longer clip ends of Redhill tunnel
* Adjusted platform at Barrow Upon Soar so it no longer clips with the 158
* Updated scenery around Loughborough station based on community feedback.
* Adjusted platform gauging at Leicester so that platforms better match the curvature of the track
* Fitted incandescent bulbs to signal just north of Leicester station
* Moved Lamp post at Spondon so a car stop could be attached to it
* Activated AWS ramp for signal just north of Beeston station.
* Passengers will no longer get stuck in the ground before boarding a train at Loughborough
* Created an extra car stop at Loughborough so longer trains can fit more coaches on the platform and allow passengers to board.
* Signal LR501 should no longer display double greens on a clear aspect, and appropriate numbers of yellows on caution aspects.
* Fixed trees appearing too close to the track
* Fixed a gap in Leicester footbridge.
* Fixed Beeston station stair textures
* Fixed conflicting speed limit information around curve at Long Eaton and before East Midlands Parkway from Nottingham
* Fixed hedge materials displaying incorrectly
* Fixed various collision errors and clipping across all stations and along the route.
* Fixed various camera clipping issues – players can no longer fly through iconic buildings.
* Fixed flowerpots attachment to fences at Long Eaton station
* Fixed text at the end of ‘The Night Train’ scenario from disappearing quickly
* Fixed various spelling errors

#### Class 158

* Passengers no longer stand in the vestibules and block the player
* Added two help tips that show the player how to open doors using shortcuts.
* Added a set to set the Reverser to “Off” in the tutorial.
* Added animations and a toggle to Clipboard light switch.
* Added DSD pedal animation and sounds
* Door panel buttons should function as expected.
* Window wipers now properly clear rain/snow.
* Changed wiper mode speeds for different slow and fast settings.
* Raised driver view point by 5cm
* Allowed gangway door to be opened from opposite cab of two coupled units.
* Cab Dial needles can now be seen at night with cab lights off
* Taillights are now correctly red.
* Train should work as expected when taking over from the AI after being previously coupled
* Adjusted platform height at Syston station
* Adjusted Vigilance penalty and pedal emergency timers to align with real-life setups.
* Changed Traction Isolation and Vigilance Isolation to be toggleable, and made it so that the glass bar is removed when you toggle them
* Changed orange swooping line on the exterior of the 158 shall now end with a sharp point, based on community feedback and reference images.
* Ensured climb up options for all doors
* Ensured that all guard panel buttons are clickable, and that buzzer has audio.
* Ensured Starting engine with "Aux lights" extinguished will not trip Alternator Excitation
* Ensured “local control” only shuts off the local engine and the engine can be restarted by pressing Engine Start
* Implemented Fault Lamp Test - When the fault lamp test button is pressed the Engine Stop and both Transmission Fault lights are illuminated.
* In both 52 and 57 variants, the key will now correctly disappear once players have stopped interacting with the key VHID in the guard panel.
* Cab gauges will now be visible if instrument lights are inactive or when in direct sunlight.
* Brake demand light will now flash when brake demand is triggered and the TPWS/AWS reset button has not been pressed.
* Prevented players form being able to click the front coupler in external views.
* Disabled Sander and Uncouple button lights from illuminating
* Removed ability to interact with the second man’s seat window through the front cab door
* Removed “ripple” visual effect on front window texture
* Reduced amount of sliding and slipping in conditions with bad adhesion
* Fixed areas where the model and textures were low resolutions
* Fixed texture seam alongside the side of the reverser handle
* Fixed Class 158 Head/Tail light mimic panel to display marker lights as intended
* Fixed AI trains so they can couple without issue
* Fixed issues with lighting in the passenger compartments
* Fixed an issue causing to guard panel local door to not work as expected in the Open position
* Fixed lighting on the rear of the train at the start is showing red and white (service 5C20)
* Fixed issue preventing sanding to never be applied on rear coach
* Fixed Blue Door light to stay illuminated until all doors in the consist are closed and interlocked
* Fixed coupler button logic (to establish jumper cable connection the "Couple" button has to be pressed with reverser in Neutral)
* Various fixes to audio
* Various changes to emergency brake physics and logic
* Various physics improvements

#### Class 43 HST

* You can now sit in passenger seats once again
* Passengers will correctly board and disembark, and will not go through staff/guard doors.
* HST cars should be in the correct order
* Removed blocked windows of Mk3 TGS Coach and added interior model for rear side guards area.
* [PS4/XB1] Fixed text appearing blurry and illegible on decals
* Fixed issues with shadows casting behind decals on Mk3 coaches
* Fixed an issue preventing players to interact with the gangway doors
* Fixed an issue where the TPWS trips with penalty brake on entry to Nottingham (approach C-Line below 48 mph, the TPWS should not trip)
* Fixed DRA and AWS isolate switches being reversed in operation
* Fixed ‘Not Quite Awake’ scenario to now start with the HST's reverser facing "Forward"
* Fixed issue where doors appeared open after closing them from a distance
* Fixed gangway doors to correctly display “Open/Closed”

#### 西莱茵河铁路

Note: physics improvements to the BR 103 will come at a later date.

#### 玩法

* Chapter 8: Alternating Current will now have a BR 110 loco at one end (Service RE3444)
* Fixed multiple red signals outside of Koblenz station that were preventing progress in services and Journey mode.
* Fixed Signal sequencing at Mainz station
* BR 103 window wipers will now behave correctly
* Vehicles will now correctly stop at level crossings.
* SIFA on BR110 is now audible on outside camera
* Headlights on n-Wagens will now correctly illuminate surroundings.
* Improvements to DB Shimmns-u 708 and DB Tadgs 959 physics and brakes, ensuring trains are capable of departing and can stop within a reasonable distance.

#### 线路风景

* Added OHLE in the ‘Cold Steel’ BR 110 scenario
* Improved visuals for trees across all seasons to prevent them appearing grey and popping into colour on approach.
* Improved snow-build up appearing across the landscape and not over roads.
* Fixed position of platform end signal box at Koblenz station.
* Fixed missing collision to various fences across the route
* Fixed area where grass texture cut through a main road.
* Fixed signs clipping in station at Boppard Bad Salzig
* [PS5] Fixed an issue that caused many areas of the environment to have a chequered texture.

#### 用户界面和主菜单

* Added missing full stop to the “St. Goar” station name
* Fixed blank options from appearing in Scenario Planner
* Fixes to subtitled text in the 'Bnrdzf 463 n-Wagen Introduction' Training Module.
* Fixed incorrectly localised PIS on the side of IC coaches.

### 不莱梅-奥尔登堡铁路

#### 玩法

* Improvements to Brake Pipe physics on the Tadgs 959, Habbiins and Laaers
* Fixed ‘Load passengers’ objective to be completable in the BR110 Introduction
* Fixes to the BR 103 Introduction when operating the door via D-pad or Analog Focus
* Added missing speed reduction on approach to Bremen Neustadt
* Vorsignals will behave correctly on Sh1 and Hp2

#### 用户界面和主菜单

* Voiceover and Subtitles will now correctly match in the BR 110 Training Module for French and German languages.
* Fixed subtitle error in BR 463 Tutorial
* Mastery Tile will correctly show as available once the player has earned it.

#### BR 110

* Improvements to the BR 110 passenger doors functionality.
* Fixed BR110 SIFA audio not being played outside when activated from the menu
* Window wipers will work as expected
* Corrected intensity of headlights for the BR110 and n-Wagens

#### BR Press 155

* Adjusted Tap Changer notch up/down time according to real-world data
* Tuned brakeforce, pressure and general brake physics to be more prototypical

#### BR 463

* Improvements to the interior model in the cab.

### 峰林铁路

#### LMS 4F

* Turned down the volume of the safety valve to match 8F and Jubilee

### 怀特岛

#### Class 483

* Added emergency brake that can be toggled with backspace ‘ - ‘
* Animated guard panel buttons and increased button size to make them easier to click
* Speedometer should correctly match the speed shown on the HUD.
* Train will correctly load passengers after saving and reloading from the menu
* Fixed HUD display swapping Brake Cylinder and Main Res
* Headlights should function correctly on AI services
* Driver seat is folded down by default when starting a service.
* Reduced hitbox of gangway door to prevent it getting in the way.
* Added collisions to passenger seats to prevent walking through them.
* You can no longer flip up the driver’s seat while sat in it.
* Sliding shoes will now properly contact the third rail.
* Removed guard panel cameras.
* Adjusted internal weather sounds.
* Reduced volume of door warning audio.
* Implemented guard buzzer audio.
* Improved footstep audio
* Fixed entrance and exit animations when climbing aboard.
* Fixed animations for the guard's door open and close buttons.

### 西康沃尔本地

* Removed chance for player to escape the world at St Austell Station (no fourth-wall breaking here!)
* Updated footstep audio at St Erth station
* Updated draw distance for tunnel and crossing at Truro station – passengers should also no longer clip onto the road as much

#### Class 150

* Adjusted fuel position on Class 150
* Added wheel sparking effect, plus water and snow kick-up effects
* Increased revs when starting train in Notch 3, dropping down when torque converter is filled – this is mainly an audio improvement

#### Class 37/5

* Class 37/5 headlights will now correctly illuminate surroundings.

### 施佩萨尔特主干线

#### BR 204

* Fixed ‘Release Brake’ objective in training module, allowing it to be completed.
* Added Walkie-talkie model to front of cab which is used to contact signaller.
* Added fuel caps and refueling setup.
* Increased strength of headlights, and also warmed the colour slightly.
* Manual wipers will now correctly clear rain & snow on windows.
* Removed duplicated BR 204 in the service listing.
* Two 204s now couple closer together.
* Throttle power notches 4,5 and 6 will now do something (notches 1,2 and 3 power reduced)
* Fixed Full-service brake to correctly display.
* Fixed HUD brake% to match the output shown on the level.
* PZB should now appear on the HUD as well as the dashboard lights.
* Changed SIFA warning from bleep to “Sifa, Sifa” audio.
* Adjustments to cab audio, including PZB beeper volume.
* Reduced sensitivity of reverser control.
* Various adjustments to brake physics.
* Added Rail Driver support.

#### GE 4/4

* Updated running audio, flange audio, and whistle audio – also, whistle/horn volume will now correctly decrease as the camera moves away
* Improved wiper audio panning, and fixed external audio for wipers
* Fixed snow effect artefacts on the front window
* Fixed clock in cab 2 to no longer be blank
* Improvement to headlights
* Improved animation of Master Key turning
* Added wheel sparking effects, and water and snow kick-up

### 1938 型地铁列车

* Improved running audio when coasting
* Tweaked audio for battery, running, and traction motor
* Headlights should now always turn on
* AI drivers should now be sat in their seats (time to rest those sore feet!)
* AI trains should now have passenger lights on, with lighting adjusted in AI trains
* Passengers should now correctly sit down, without piling on top of each other
* Fixed animations for guard panel buttons, with a second button added to open doors
* Guard buzzer functionality added
* Increase of cab light brightness and headlight brightness
* Added wheel spark effects
* Improved handbrake animation
* Doors can no longer be opened whilst the train is in motion
* Wiper buttons should now be operational with the gamepad
* Driving across gaps in third rail should no longer result in you losing power