FC Content Drop 03/08/2020

Hello there FC Commanders!

Todays news should catch you all up about what is going on with the latest development of Frontier Chronicles.
So lets begin!

## **Developer Q&A #1.**

Before the wiki was even created, there was an open Q&A for the devs prior to the 2nd Q&A which was recently released. Here are the questions in which where submitted for Q&A #1.

**Tokishima** and **ImperatorSpookyosa** asked: *Will there be units that are purchased using a special currency that is paid by cash or earned in another way like Battle Nations?*

> Yes, it is planned. Most likely, premium units can either be bought or won by participating in various events.
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**Garry T Halliwell** asked: *Do you plan to introduce houses, shops and decor including roads and such?*

> This is also planned, but it is not yet clear how it will look. I don’t want to copy the mechanics from BN. by the fact that now is 2020 and just changing our time for gold does not look very fun. If you have interesting ideas on how we can realize the farm, I will listen with pleasure.
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**Garry T Halliwell** asked: *Will there be respawning bosses that reward you with special troops?*

> It will definitely be!
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**Garry T Halliwell** asked: *Will we be able to heal units during battle with the use of nanonuts?*

> No, this is not planned. But we plan to add units that can heal in battle.
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**Garry T Halliwell** asked: *Will our outpost be expandable by unlocking more area of land like that of the size of Battle Nations outpost?*

> Technically, we have already implemented this, but have not yet added it to the build. This is not yet necessary.
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**Garry T Halliwell** asked: *Can you discuss the various effects of troops and enemies we see, like stun and such?*

> Sure! I would love to discuss. As well as the set of effects that will be available in the game.
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**Sahil** asked: *What is the hardest part of the project?*

> Balance and Story. We have already begun to do this three times. Now we are starting in a new circle :)
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**TRS04\*** asked: *What languages will be supported?*

> At the start, English and Russian. But we have already implemented a translation system. Therefore, to transfer to any other will not be a problem.
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\*Hey, thats me!

**TRS04** asked: *Will there be multiplayer? If so, how will users interact?*

> While we are planning something similar as it was in RoT. You can go to another player’s base and attack it, if you win, steal his resources.
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**TRS04** asked: *What inspired you to make the game?*

> Of course, the closure of BN, and the tiredness of creating web sites, I wanted to try something new for myself.
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**Gam3rALO** asked: *How much focus will the game put on needing premium units that cost real life money?*

> We have a very small team, so this does not require a lot of money. We plan that any units can be obtained without investing money at all.
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**SkullGamer** asked: *Are there any open spots on the Dev Team, and what do you need the most help with?*

> We will be grateful for any help, especially in balance. We are an independent development team, so we do not have a limit on the number of people in the team, but we are limited by the money that we can spend on this project.
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A **multitude of people** asked: *In general, how’s the game progressing, and what’s your current timeframe?*

> We plan to go to early access after we make normal accounts, a store and the ability to rob other players' bases. Well, there will be confidence in the story. I think it will take another month or two.
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And now without further adue, the most recent dev Q&A!

## **Developer Q&A #2.**

Some of you submitted your questions to the developers to inquire about the state and development of the game. Please note that the translations may not be 100% accurate, keep in mind that the developers are probably not fluent in English. Lets see the questions!

**Kga** asked: *Will the Microtransaction be a big part of the game like BN back in the day? If no can u tell us how will it be implemented?*

> Now it is planned as speeding up time and buying optional units and buildings ... Unfortunately, we cannot completely abandon them because we have an F2P\* game. But they are definitely not planned as an important part of the game.
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\*F2P meaning free to play

**James** asked: *What will the Enemy Boss be called and what are the names of the lieutenants?*

> The main enemy of the player is the General Horn. The rest are still in development ...
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**eRektSinep** and **Hawkpk47** and **Jack Urrutia** and **ForcedOpinions** asked: *Battle nations had air and naval units so are there plans to add those types of units in the future?*

> Everything is possible...
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**Nikki** asked: *Do you enjoy working on Frontier Chronicles?*

> Sure ! But the further the more mixed feelings start to appear =)
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**Nanonut** asked: *Will the outpost be expandable as in BN?*

> We haven't decided on this yet
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**Nanonut** asked: *Will houses and shops be in the game? If so, will they be in the initial launch?*

> We are still looking for a suitable mechanic for this.
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**Hawkpk47** asked: *Are there going to be community events like Boss Strikes in Battle Nations?*

> Yes, there will be something similar.\*
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\*see content drop #1 - "Guild Wars"

**Ket5ukei** asked: *How similar is the game to battle nations?*

> Everyone decides for himself how much the games are similar. Our goal is not to make a very similar game.
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**Hawkpk47** asked: *How many resources will be stolen in PVP, and will there be a mechanism to protect them? Too much is very dispiriting, it felt like every time I logged into Boom Beach I had lost a third of my resources*

> It's a question of balance ... we're still looking for the ideal. Therefore, it is difficult to answer this question precisely.
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**☾S̵a̴b̵o̴t̵a̶g̷e̷☽#7866** asked: *Will testers be able to test hq #7? If so will there be a date for that?*

> We are currently working on HQ 1-6. Level 7 will most likely be post-release.
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**Joseph** asked: *Why did you start developing this game?*

> For several reasons.... tired of previous projects ... and the closure of BN
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**Piggy Go Oink / Piggyman** asked: *Will updates be consistent and small or inconsistent but game-changing?*

> Only time will tell ... but the development and expansion of the game is our main priority.
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**Nanonut** asked: *Will the world map be improved? It seems unfinished or thrown together.*

> Definitely! The concept is currently in use.
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**Droftus** asked: *Will there be a clan/guild feature that allows players to cooperate for rewards, similarly to Battle Nations?*

> Yes, there will be something similar.
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**Mar** asked: *What kind of Troop progression system will be used? Or at all?*

> We have implemented a simple improvement system .. without the need to gain experience.
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**IGAMER2** asked: *For how long the game has been on development?*

> If I am not mistaken, since September 2016 ..
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**Swag#1236** asked: *Will there be events for individuals or guilds to partake in, if so, what types and how often?*

> We are currently working on Clan Activities. There are 2 activities planned - Clan Wars and Operations. Clan wars will be active all the time, operations once a month.
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**IGAMER2** asked: *How many buildings you have planned to make?*

> As much as necessary ... We have no limits.
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**IGAMER2** asked: *Do you have encontered any copyright problems?*

> Yes, we were at the start. All is well now.
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**IGAMER2** asked: *Is the game going to be freemium? Like pay to win*

> We are free2play, but hopefully not pay2win
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**Fascist Crab** asked: *What’s giving you the most trouble right now? How do you plan to get around it?*

> Now we are working on Clans. So all the problems are with them now ...
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**JohntheG** asked: *Is there another game you are basing the development other than Battle nations?*

> Partly inspired by the Darkest Dungeon and Boom Beach, and many others that surround us ...
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**Iritomi** asked: *hello it would be to know if he will have fight between players and friend like an arena?*

> Maybe. but this is only relevant with a larger number of players.
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**Iritomi** asked: *hello i have another question is what the games will be in multiplayer?*

> Clan activities and so on ... but everything is in asynchronous mode
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**Mask** asked: *Whats the greaest challenge your facing to complete the project? As in what is the most difficult, rather then tedious.*

> Lack of knowledge ... This is our first project and we have to learn a lot from our mistakes and redo it several times. It is also very painful to read my early predictions
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**DarthKeaton** asked: *How often do you plan on adding more beta testers?*

> Adding testers related to new builds ... Now it is delayed. I think we can add new ones without waiting for its release.
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**LemonsClemons** asked: *Will there be indoor battles that prohibit the use of vehicles/aircraft?*

> We are thinking about it ... So that players on tanks do not ride in rat dungeons
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**LemonsClemons** asked: *How many currencies will there be in-game? (for example BN had had the building resources, but also had cogs, gold bars, teeth, etc.)*

> We now have 6 resources. That's enough for now.
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**Medspace** asked: *Will the game be getting constant updates or events once released?*

> Of course!
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**Dylan** asked: *Okay so we know that this game is inspired from Battle Nations, but what are you going to do that is different and unique to the new game? Basically what is going to make this game unique and fresh?*

> We have implemented several mechanics that change the gameplay ... such as cover, and the increased size of tanks ... Also, the "farm" will be significantly different, but we have not yet decided on this part.
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**Dylan** asked: *Will we ever get to see any of the story before the game is released? I’m sure people would love to help and maybe make suggestions on what direction the game should go in.*

> There is a discussion of the story on the server right now. And anyone can take part in this ...\*
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\*If you would like to take part in story development, join our discord and send us a message!

**Mandalay\*** asked: *When release?*

> =)
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\*Mandalay is one of the main developers of the game and is the developer in which gives feedback on the discord.

Thanks for submitting your questions!

## **New Beta Testers!**

Congrats to

Clarkie, Philipp Lazer, RedCuriosity, TotemoRingo, The Phantom, Droftus, teptep, RAO Cleric, llllllllllllllllllllllll, JohntheG, ProCallat, oOSambreOo, cc101893, Medspace and Snipy!

Welcome to the Beta tester Team!

If you would also like to become a beta tester, you should join our official discord to be tuned in to when more applications open and for more frequent announcements.

## **Other News.**

The Frontier Chronicles Discord just hit 1000 members, although this is not major news it is still good to note. Keep on joining!

There is an expected build update for the beta testers to be released soon although it seems that only CJ and SG know whats going on about this....

That does it for your Timely Frontiers Chronicles Content Drop.

Until next time, stay epic and stay safe!

-TRS