Bloodline/zh

**血脉**是吸血鬼之殇：起源的技能树系统。

在使用血脉点时要明智地做出选择。您为吸血鬼赋予的属性可以使您在战斗中发挥至关重要的作用。

愤怒线增加了您选择武器伤害，主攻，暴击和反击的能力。

活力线使您的吸血鬼的整体健康状况和注意力更加集中，建立，并使精力恢复更快。

欺骗线使您的吸血鬼从战斗中受益更多，并获得更多的经验值和金币。它还允许您加强吸血鬼的躲闪能力和盾牌格挡能力。

传奇线是包含25个技能的新技能树，添加了1.6.182游戏更新。它们在60级之后可用，升级后每个级别都会提供一个传奇血统点（在100级时总计40点）。传说中的血脉点也可以在地下城获得。

血脉树的价值无限大，请明智地使用它们。
可以在游戏中切换血统属性，但这样做会花费您一定的游戏货币。有关重置技能的更多信息。

四种不同的类别：

## **愤怒**

* **Hard hitter**(0/3):
	+ +1 Max dmg with weapons
* **Precise hitter**(0/20): +0.3 % Chance for critical hit
* **Hard precise hitter**(0/30): +2% Critical hit dmg
* **Stunning strike**(0/10): +1% Chance for critical hits to stun target (if your weapon has a stun chance)
* **Piercing expert**(0/30): +3% Dmg with piercing weapons
* **Blunt expert**(0/30): +3% Dmg with blunt weapons
* **Slash expert**(0/30): +3% Dmg with slash weapons
* **Harder hitter**0/10): +1 Max dmg with weapons
* **Berserker**(0/20): +5% Dmg when HP is under 25%

* **Posion Expert**(0/15): +8% Poison damage per tick

* **Posion Mastery**(0/20): +2% Crit chance per poison tick

* **Bleed Expert**(0/15): +6% Bleed dump damage

* **Bleed Mastery**(0/20): +2% Crit chance for bleed dump

## **活力**

* **Lesser health**(0/3): +2 Max HP
* **Minor health**(0/25): +3 Max HP
* **Major health**(0/25): +5 Max HP
* **Greater health**(0/30): +0.5 Max HP for each player level
* **Refreshing combo**(0/15): +1.5 Focus regenerated on Combo turn15
* **Healthy combo**(0/20): +1 HP regeneration on Combo turn
* **An extra combo**(0/10): +5% Chance to add one normal attack at the end of Combo turn
* **Vampiric touch**(0/10): +2% Dmg dealt with weapons added as health (max 5% of MAX HP per turn)
* **Improved focus**(0/25): +3 Max focus
* **Improved focus regen**(0/20): +0.8 Focus regen per turn
* **Focused mind**(0/20): +5 Starting focus

* **Arcane Armor**(0/10): +2% armor

* **Arcane Damage**(0/20): +6% damage with conjure and bat swarm

* **Arcane Mastery**(0/20): +3% Critical chance with conjure and bat swarm

## **欺骗**

* Dodge(0/3): +1% Chance to dodge enemy attacks
* **Refreshing dodge**(0/20): +2 Focus when successfully dodging an attack
* **Greater dodge**(0/30): +0.5 Chance to dodge enemy attacks
* **Dodging death**(0/10): +5% Chance to keep 1 HP when an enemy does a killing blow
* **Shield mastery**(0/15): +1% Chance to block with shield
* **Ranged defender**(0/20): +1.5% Chance to block ranged attacks with shield
* **Opportunist**(0/20): +1% Chance to counter-attack a blocked melee attack. (Can`t be dodged or blocked)
* **Gold fever**(0/10): +3% more gold from enemies
* **Experience fever**(0/10): +5% more XP from enemies
* **Backpacker**(0/1): +1 extra slot for potions in inventory
* **Strong back**(0/15): +2 Max equip load
* **Extra pocket**(0/1): +1 extra slot for crafting potions

## **传奇**

* **Vampiric Bats**(0/10): Bat Swarm heals for 3% of damage

* **Arcane Explosion**(0/5): Conjure deals an additional 10% damage, over three turns

* **Arcane Triggers**(0/6): Melee attacks have a 2% chance to trigger Conjure

* **Arcane Spellsword**(0/6): Melee attacks do 4% more damage when enemy is afflicted with Bat Swarm

* **Arcane Cleanse**(0/1): Fortify removes one turn from random debuff

* **Hungry**(0/8): Bite heals for an extra 5%

* **Mastermind**(0/6): Focus regeneration increased by 5% for three turns when depleting Focus bar

* **Reanimate**(0/5): Thrown weapons have a 15% chance of returning after combo turn

* **Extractor**(0/10): If an enemy is killed with a thrown weapon, increase xp reward 15%

* **Disrupt**(0/1): Petrify removes one turn from random buff on enemy

* **Tank**(0/10): 3% more HP, 5% more HP with shield equipped

* **Pragmatic**(0/1): When a shield is equipped dual strike hits twice with primary weapon. Costs 2 less focus

* **Havel**(0/10): Increased weight gives incresed stun chance. Maximum 1%

* **Prepared**(0/5): Fortify increases melee block chance by 1%

* **Sabotage**(0/5): Fracture reduces the damage of the enemy by 4%

* **Evasive**(0/5): When dual wielding, 8% chance to dodge ranged attacks

* **Strong Dual**(0/5): When dual wielding, Dual strike deals 5% more damage

* **Swift**(0/10): When dual wielding, +1% chance to dodge

* **Dualist**(0/5): When dual wielding, +2% extra critical chance

* **Stab Stab**(0/5): Backstab guarantees two hits, +1,5% chance of triggering another hit

* **Sinergy**(0/10): Posion and bleed do 7% extra damage when both are applied

* **Razor Sharp**(0/5): Sharpen increases weapon damage by an additional 2%

* **Hemorrhage**(0/1): Bleed now causes damage every time the opponent takes an action. The more bleed the more damage

* **Infected**(0/6): Posioned enemies heal for 10% less than normal

* **Two Cuts**(0/8): When dual wielding, Dual strike applies bleed & posion 9% faster