Once More Into The Breach

**Once more into the Breach**, formerly known as *Nevernamed's Items*, is a Gungeon mod. It is a collection of many, many, many different items and guns, lots of Synergies, a new gamemode and character, and a small handful of quality-of-life tweaks to breathe new life into your Enter the Gungeon runs.

## Characters

The Shade

The Shade is a custom playable character you can install and use alongside the main mod. You can use the main mod without the Shade, but you cannot use the Shade without the main mod.

Features

The shade starts with a relatively normal starting gun, an active item that allows him to stealth, and only one hit left in him. The Shade cannot gain health, and will always be one hit from death!

To compensate for this extremely tricky downside, the Shade comes with a host of different positives as well:

* Extreme piercing bullets.
* 5% slower enemy bullets.
* 30% discount in shops.
* An extra blank every floor.
* 4 Coolness.
* A bonus active item slot.
* +10% Damage.
* +2% permanent damage upgrade and 15 casings when picking up armour.
* aaaaaaaand 'Special Flight'.

### Special Flight

The Shade is unable to fall into pits, and is immune to Fire, Poison, and Electricity.

However, because I didn't use proper flight code, so that the amazing TankTheta would have more freedom to animate the character, the Shade is NOT immune to damage from floor traps like spikes, or flame traps. The Shade will also gain the ability to fall in the following rooms:

* Oubliette grate room.
* Entrance elevator rooms.
* The Sell Creep's grate in the Hollow.
* Agunim's rooftop in the R&G Dept (only once Agunim is killed).
* The Jungle Tree Entrance Room (with ExpandTheGungeon)
* and the room that contains the Rat Trapdoor on the Mines, whichever room that is.
* To signify that the Shade is able to fall, he will gain a glowing bluish outline. This is so that the player can know exactly whether or not they need to be scared of Pits, and as an added bonus it also automatically detects the Rat Trapdoor Room for them.

## Other features

Secret Floor Mastery Rewards - Special items made specifically to be rewards for beating secret floor bosses no hit. Currently only for Oubliette and Abbey.

All-Jammed Mode - A new mode where every single enemy in the game is Jammed by default. Enabled by either talking to the new 'Jammomaster' NPC in the breach, or typing 'nn togglealljammed' into the console.

This mode doesn't actually give you any curse, however, so you can still pick up cursed items.

Advanced Dragun Rewards - Beating him now gives you two unlocked Synergy Chests and a locked Black Chest to actually encourage fighting such a nasty boss.

## Credits

* Nevernamed - Most of the coding work, most of the sprites, basically 99% of everything. Help me.

* KyleTheScientist, Retrash, Apache Thunder, Neighborino, Cel/UnstableStrafe, Not a Bot, SpecialAPI, and Spcreat - Coding assistance, advice, helping me learn, and basically just saving my ass whenever I didn't know how to do something.

* TankTheta - All of the wonderful animation and spritework for the Shade Character. Can't thank him enough.

* TheTurtleMelon, Lerm, Stingy03, and Meridias - Various item ideas, effects, and concepts. Credited more specifically in the main doc next to their items.