recursal/Fanatic-Fandom huggingface dataset:
A Sudden Disquiet

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 296952

**A Sudden Disquiet** is a Sunless Skies Random Event.

## Story description

*As you attend to your paperwork, you feel the insistent crawl of watchful eyes on the back of your neck.*

*No one is behind you. It would be impossible, ridiculous, to even entertain the notion that someone is behind you.*

## Trigger conditions

 Nightmares ≥ 1

 Suffering from Nightmares ≤ 0,

 Airs of Terror ≥ 35 ≤ 67,

 Date ≥  Visitation,

Location: The High Wilderness

Area: The Sky

Frequency: Always (100%)

## Interactions

By turning your head, you'd be acknowledging that it's possible that someone's behind you. Which it isn't. So you won't. |  | **A difficult evening**
You hunch over your desk, working furiously in an attempt to overcome lingering unease. It doesn't work. By the end of the night your papers are in ink-splotched disarray, and you have a thumping headache.
Come morning, you discover that you'd jotted the wrong numbers in the wrong columns, and accidentally signed off on the jettisoning of some supplies. It's too late to undo the damage, unfortunately, but you make a mental note to avoid working under such stress.+ Visitation =  Date+2
+ Airs of Terror = (1 to 100)
+ You Are Being Watched = 2
+ -1 x Supplies
Who is spying on you while you work? |  | **Nothing**
As it turns out, there is no one there. Just an empty room, and a window offering a view onto the star-sprinkled void.
Is someone clinging to the hull outside, peeking through the window? Surely not. Yet when you return to your paperwork, you once again feel watched.+ Visitation =  Date+2
+ Airs of Terror = (1 to 100)
+ You Are Being Watched = 2
It can't hurt. | When you close the blinds, you feel a momentary relief. It doesn't last. The sense of scrutiny returns, crushing and inescapable, until you drop your pen and reach for the whiskey.+ +5 x Terror
Something's watching, still. Perhaps you should just try to ignore it, though it itches like a rash. | By the end of the night your papers are in ink-splotched disarray, and you have a thumping headache.
 **Stare out of the window**
Is someone out there? | The stars gleam back smugly, providing no answers.
Shuddering, you return to your desk. By the end of the night your papers are in disarray, and you have a headache.

Come morning, you discover you accidentally signed off on the jettisoning of supplies. It's too late to undo the damage, but you make a mental note to avoid working under such stress.+ -1 x Supplies
A Narrow Escape

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 312572

**A Narrow Escape** is a Sunless Skies Random Event.

## Story description

*During your recent altercation, a round of enemy fire bored clean through the bridge. No one was killed, but your crew are shaken.*

*Their minds wander. Their hands tremble. They question orders. Something must be done.*

## Trigger conditions

 Critical Damage ≥ 1

 Crew ≥ 1

In Combat ≤ 0,

Location: The High Wilderness

Area: The Sky

Frequency: Critical Damage (100%)
A Tour of Brabazon Workworld

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 **Data ID** | 281876

**A Tour of Brabazon Workworld** is a Sunless Skies Story Event.

## Story description

*"Time as Measured by a Carriage Clock(Tour)"*

## Trigger conditions

 On World ≥ 1

 Time as Measured by a Carriage Clock ≥ 1

Area: Limbo

Frequency: Always (100%)

## Links

### Links In

 Preparations for the Workworld,  The Backstreets of Brabazon Workworld

### Links Out

 The Bit Between,  A Quiet Request,  The Backstreets of Brabazon Workworld

Template:Navbox story events
A Christmas Card for a Welsh Speaker

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

**A Christmas Card for a Welsh Speaker** is considered a Hidden Quality Eleutheria: Pan - Winter's Reside in Sunless Skies.

## Hidden description

*"You were given this by the Revolutionaries at Corncrake House."*

## Obtaining

Hidden Qualities are used to track various things and are invisble to the player.

## Quality status

**A Christmas Card for a Welsh Speaker** has different statuses according to your actions, defined by the comment in front of the quality.

### Journal description

* **[**1**]** You have been asked to deliver a Christmas Card to Polmear and Plenty's, in the Reach

### Interaction description

These desciptions appear specifically when the value changes.

* **[**0**]** You delivered the Christmas Card, as requested by the Revolutionaries.
* **[**1**]** You have been asked to deliver a Christmas Card to Polmear and Plenty's, in the Reach.

## Interactions

### Interactions in Brief

Click *Expand* on the right for more.

 The Inconceivable Circus! | 'Deliver a Christmas card'

### Interactions in Detail

Click *Expand* on the right for more.

+ A Christmas Card for a Welsh Speaker ≥ 1
+ -1 x Delivering a Christmas Card
+ Card Timer =  Date+7
 Season's Greetings | Accept
+ Delivering a Christmas Card = 3 [You have been asked to deliver Christmas Cards: to Polmear and Plenty's and to London]
+ A Christmas Card for a Welsh Speaker = 1 [You have been asked to deliver a Christmas Card to Polmear and Plenty's, in the Reach]
+ A Christmas Card for an Old Woman = 1 [You have been asked to deliver a Christmas Card to London, in Albion]

**Triggers event:**  A Solitary Cobbled Street

Template:Navbox Hidden
Adrift On A Sunless Sea

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 286105

**Adrift On A Sunless Sea** is a Sunless Skies Story Event.

## Story description

*Freezing water. Thrashing legs. Absolute darkness except the dim glimmers of false-stars above. The zee stretching out forever under a stalactite sky, dark and deep and unforgiving.*

## Trigger conditions

Location: The House of Rods and Chains

Area: Limbo

Frequency: Always (100%)

## Interactions

But which way is London? The Avid Horizon? Port Carnelian? | + Adrift on a Sunless Sea ≤ 2 [Drowning]
The zee is wide and deep and lonely. | **Shout for help**
There is no point... but... | Your voice is hollow, swallowed up by the cavernous Neath.+ +1 x Adrift on a Sunless Sea
 **Give up**
 **Exhausted!**
The zee embraces you... | + Adrift on a Sunless Sea = 3 [Drowning]
Water covers your eyes. It fills your lungs. The currents of the zee tug gently at first and then more forcefully. The pain of drowning gives way to a softer agony of unconsciousness. In the darkness—
In the darkness, an eye! It opens and the world is upside down. You fall to the floor of Mr Barleycorn's study, coughing up water. The gauze-wrapped figure barely looks up from a spindly instrument that resembles a driftwood harp. "Do be careful what you touch," it advises, plucking at an oily string.+ Adrift on a Sunless Sea = 0 [Drowning]
+ Been Adrift on a Sunless Sea = 1

## Links

### Links Out

 Mr Barleycorn's Belfry

Template:Navbox story events
A Spider-Council in the Reach

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

**A Spider-Council in the Reach** is considered a Journal Quality Ambition: the Truth in Sunless Skies.

## Objective description

*"You are establishing a web of spider-councils across the heavens."*

## Quality status

**A Spider-Council in the Reach** has different statuses according to your actions, defined by the comment in front of the quality.

### Journal description

* **[**1**]** Establish a spider-council at Port Prosper or Lustrum, in the Reach
* **[**10**]** [COMPLETE]You founded a spider-council at Port Prosper
* **[**20**]** [COMPLETE]You founded a spider-council at Lustrum

### Interaction description

These desciptions appear specifically when the value changes.

* **[**1**]** Establish a spider-council in the Reach.
* **[**10**]** You established a spider-council in the Reach.

## Interactions

### Interactions in Detail

Click *Expand* on the right for more.

+ +1 x Savage Secret
+ -15 x Fortunes: Stovepipes
+ +7 x Date
 Explore Lustrum | Ambition: Establish a spider-colony here
+ +7 x Date
+ +3 x Tale of Terror
+ -15 x Fortunes: Tacketies
 A Web of Intrigue | Propose an alliance
+ Ambition: the Truth = 115 [Establish spider-councils in the Reach, Albion, and Eleutheria]
+ A Spider-Council in the Reach = 1 [Establish a spider-council at Port Prosper or Lustrum, in the Reach]
+ A Spider-Council in Albion = 1 [Establish a spider-council at Perdurance or Brabazon, in Albion]
+ A Spider-Council in Eleutheria = 1 [Establish a spider-council at the Empyrean or Langley Hall, in Eleutheria]
+ +2500 x Experience
 A Tangled Web | Proceed with the next part of the plan
+ A Spider-Council in Albion = 0
+ A Spider-Council in Eleutheria = 0
+ A Spider-Council in the Reach = 0
+ +2500 x Experience

### Triggered Events

Click *Expand* on the right for more.

+ A Spider-Council in Eleutheria ≥ 10
+ **A Spider-Council in the Reach** ≥ 10
+ Ambition: the Truth = 115 [Establish spider-councils in the Reach, Albion, and Eleutheria]

Template:Navbox Journal
A Lament For The Hull

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 307022

**A Lament For The Hull** is a Sunless Skies Story Event.

## Story description

*Your engine's hull is much degraded. The Poetic Forged Companion writes a sombre sonnet about the dreadful situation. Though beautiful, the verse causes you great anguish.*

## Trigger conditions

 Poetic Forged Companion ≥ 1

The Forged Companion's First Action ≥ 1

 Hull ≤  MaxHull/5,

Area: The Sky

Frequency: Forged Companion (100%)

## Interactions

You must think of something else. | + Vision of the Heavens ≥ 1
It is easy, if you concentrate, to fill your mind with the memory of that transcendent moment. Tears spring to your eyes, but they are of joy, not of mourning.
After hours of blissful reverie, you are vaguely aware that something was concerning you. It cannot have been that important.+ -1 x Vision of the Heavens
+ -1 x Terror
What else is there to do? |  | **Delirium**
Alone in your cabin, it is impossible to distract yourself from the tortured creaking of your locomotive. Are you only noticing those sounds now, or were they brought on by the recent damage? The Poetic Forged Companion's words echo in your mind, and the horror of your situation overwhelms you.
Days later, you regain consciousness. Without your supervision, the locomotive has drifted aimlessly through the Wilderness, leaking fuel.+ -2 x Fuel
+ -2 x Your Patience
+ +2 x Date
+ +1 x Terror
A Half-Glass Passenger

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 285675

**A Half-Glass Passenger** is a Sunless Skies Story Event.

## Story description

*Since he boarded your train, the Empty's silence has started to get on your crew's nerves. What kind of man doesn't even sit to play a round of cards when asked? Isn't he bored? All he wants to do is stare out of the windows! Worse, he still hasn't told you where he wants to go. The crew are starting to worry he's a permanent addition.*

## Trigger conditions

 Freeing the Half-Glass ≥ 2 ≤ 2,

 The Half-Glass Empty ≥ 1

 Date ≥  Prisoner Passenger Timer,

Visitor: Albion ≥ 10 ≤ 10,

In Combat ≤ 0,

Frequency: Always (100%)

## Links

### Links Out

 The Empty's confession

Template:Navbox story events
A Nightmare: Sorting Memories

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 297038

**A Nightmare: Sorting Memories** is a Sunless Skies Random Event.

## Story description

*You know a lot of stories. More of them are your own than you'd like to admit. What have you done? More to the point, what haven't you?*

## Trigger conditions

Location: The High Wilderness

Area: Limbo

Frequency: Always (100%)

## Interactions

Sometimes you were the brave captain. Sometimes you were the enemy. | + Sky-Story ≥ 5
Images drift in and out again. When were you in that town, the one with the fungal walls? And is it from the same story that involved the Bishop? Or the story about the frog-creature? That one, you were sure, was an exaggeration, a legend, but then why do you associate it so strongly with the smell of sizzling butter?
The reverie dissolves, some unknown number of minutes later. There is work to do.+ Airs of Terror = (1 to 100)
+ -5 x Sky-Story
This is worse. |  | **Not your own decision**
(Do we ask too much?)
(Or could we ask more?)
(What is it like to be small, weak, limited, to have a gas-flame of a Soul?)
(Find out. Tell us.)
You were not born in a human body, and you will not die in one. But the experiment wouldn't have been valid if you'd remembered that.

(Now forget again, for a little while longer.)+ Airs of Terror = (1 to 100)
+ +5 x Terror

Template:Navbox random events
A Question of Age

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

**A Question of Age** is considered a WARNINGWARNING in Sunless Skies.

## Circumstance description

*"The Wizened Mayor has intimated the colonists of Hybras are enjoying a second youth; their first having been stolen."*

## Quality status

**A Question of Age** has different statuses according to your actions, defined by the comment in front of the quality.

### Journal description

* **[**1**]** The colonists are enjoying a second youth on Hybras

### Interaction description

These desciptions appear specifically when the value changes.

* **[**1**]** The colonists are enjoying a second youth on Hybras.

## Interactions

### Interactions in Brief

Click *Expand* on the right for more.

 Hybras | 'Make a delicate inquiry to the Wizened Mayor'

### Interactions in Detail

Click *Expand* on the right for more.

+ Insula de Brasil ≥ 1

Template:Navbox WARNING
A Bump in the Night

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 272718

**A Bump in the Night** is a Sunless Skies Random Event.

## Story description

*Midnight (London time). You are alone on the bridge. While consulting your chart, a loud thump makes you look up.*

*A frozen corpse is pressed against your forward windows, trapped there by your speed. The winds must have plucked it from some lost wreck and carried it into your path. The corpse's glare is insistent. Its moustache is bristled with frost.*

## Trigger conditions

 Nightmares ≥ 1

 Suffering from Nightmares ≤ 0,

 Airs of Terror ≤ 34,

 Date ≥  Visitation,

Location: The High Wilderness

Area: The Sky

Frequency: Always (100%)

## Interactions

Murgatroyd's Thermal Sky-suits were invented for exactly such occasions. | + Crew ≥ 1
+ Fortune challenge (**50%** to win)
+ Airs of Terror = (1 to 100)
+ You Are Not Alone = 2 [You are not alone.]
+ -1 x Crew
He is successful in prying it free, although it slides from his grip and spins into the fog. It leaves behind a few patches of skin, frozen to the glass.+ Visitation =  Date+2
+ Airs of Terror = (1 to 100)
 **Try to shake the corpse off**
By employing a series of drastic manoeuvres. | + Iron challenge (**42** for 100%)
 Your vessel lurches one way, then the other. A burst of acceleration. A dramatic brake. Something in the belly of the engine makes a metallic shriek of protest. Hopefully it wasn't anything too important. The corpse is gone, though, flung into the endless mists.+ Visitation =  Date+2
+ Airs of Terror = (1 to 100)
+ You Are Not Alone = 2 [You are not alone.]
+ Airs of Terror = (1 to 100)
+ You Are Not Alone = 2 [You are not alone.]
Altani-Class Outrider

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

**Altani-Class Outrider** is a Locomotive available in Sunless Skies.

## Description

*An electric wonder, the Altani is a far-ranging, versatile explorer. It is the pride of the Empyrean, and they guard its production zealously.*

## Module slots

 Auxiliary
 Plating
 Scout
 Large Armament
 Small Armament

## Etymology

Altani is the name of a Mongol heroine. Having saved Genghis Khan's youngest son Tolui from a treacherous Tatar, the Khan recognized her bravery in saving his son and adopted her as his daughter, eventually ensuring her equal marriage to his adopted brother Borokhul (who had also saved one of Genghis Khan's sons).
A Dance with the Presumptuous Heiress

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 281851

**A Dance with the Presumptuous Heiress** is a Sunless Skies Story Event.

## Story description

*The Presumptuous Heiress is everything you expected in a dance partner: demanding, joyful, and a touch too exuberant for propriety. Her attention is only partially on you, and only very peripherally on the steps of the dance: instead, she waves at friends across the ballroom and whispers snatches of conversation as they pass close by. Between mincing steps interspersed with quick turns in double time, you manage to ask your questions.*

## Trigger conditions

Area: Limbo

Frequency: Always (100%)

## Interactions

Tell her about her mother's commission. | + The Counsellor's Daughter = 13 [Approach the Heiress in the evening to plan her escape]
For all her frivolity, the Presumptuous Heiress can summon a thunderous frown when the moment demands it. "Leave without my poor, luckless sister? I've never heard such base cowardice!" She continues for some time, casting imprecations on her mother, her plan and your own involvement. "...the idea is lackwitted in the extreme, even for mama. I would rather rot here." She plucks a crudité from a passing silver platter and looks for a servant to refill her champagne.
As expected: a complication. The Macabre Counsellor told you she has an agent in position at Perdurance to assist you. You'd better find them and seek advice. + The Counsellor's Daughter = 15 [The Heiress won't leave without her sister. Find the Counsellor's agent at Perdurance and seek advice]
The Heiress might be willing to persuade the Luckless Sister to leave with you, if she believes her sister is in danger. | + A Separation of Sisters = 20 [Make one sister convince the other to leave]
+ The Forewoman's Secret ≥ 10 [You have discovered the Forewoman's secret.]
You tell her about the Forewoman's condition, downplaying her reluctance to colonise the Luckless Sister and exaggerating her fungal features. You hint darkly as to her motives, her almost mesmeric effect, the fungus' hunger for ripe new flesh. The Presumptuous Heiress is not gullible, but she is protective. Her eyes grow wider and her expression more concerned with every word.
In the end she thanks you heartily, and agrees that the only safe course of action is to smuggle the Luckless Sister out in her place. You tell her to bring her sister to the Clairvoyant Doctress, when next you return.+ A Separation of Sisters = 50 [The Luckless Sister is willing to leave with you. But first, speak to the Forewoman below stairs to ensure her discretion]
+ The Forewoman's Secret = 20 [You have discovered the Forewoman's secret.]

## Links

### Links Out

 The Half-Light Masque: Evening

Template:Navbox story events
A Sickly, Writhing Light

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 315816

**A Sickly, Writhing Light** is a Sunless Skies Story Event.

## Story description

*There is the gland that the Chiropterous Hoarder sought: pustulant, tumorous with parasites both disc-shaped and filament-thin, blue-gold where the light oils along its membrane.*

*"Here! Here it is," cries the Chiropterous Hoarder, rapturous.*

## Trigger conditions

 Learning about the Chiropterous Hoarder ≥ 80 ≤ 80,

Location: The House of Rods and Chains

Area: Limbo

Frequency: Always (100%)

## Interactions

The Chiropterous Hoarder will tell you what you need to do. |  | **An unpleasant task**
The Chiropterous Hoarder flings itself at the gland, screeching at the parasites with such volume that some tumble from the organ, concussed by the assault. As you watch, it tears at the infestation and then at the gland itself, gouging through tissue matter until at last a black fluid leaks.
"Kill the parasites, and gather them too. Those glandular secretions were mine. How dare they drink it? Take them and drain them too," it barks excitedly. "I have to prepare. You finish. I am going."
The Chiropterous Hoarder absconds with a palmful of pulped meat, leaving you and the crew to harvest what remains.
*Game note: Talk to the Hoarder back aboard your locomotive.*

+ Learning about the Chiropterous Hoarder = 90 [The Chiropterous Hoarder has hurried back to your engine with the gland it extracted]

## Links

### Links Out

 The Throat of Lamentation

Template:Navbox story events
A Bag of Faces

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

**A Bag of Faces** is considered a WARNINGWARNING in Sunless Skies.

## description

*"A heavy satchel filled with hundreds of porcelain masks. Handle with delicacy - each is unique."*

## Quality status

**A Bag of Faces** has different statuses according to your actions, defined by the comment in front of the quality.

### Interaction description

These desciptions appear specifically when the value changes.

* **[**1**]** You have been given a bag of faces. It clinks.

### Decreased Interaction description

These desciptions appear specifically when the value decreases.

* **[**0**]** You have delivered the bag of faces.

## Interactions

### Interactions in Brief

Click *Expand* on the right for more.

 The Endless Furrows | 'Make your way to the Hall of Stoics'
 Deeper into the Catafalque | 'Offer your services to the Gangling Sequestrator'

### Interactions in Detail

Click *Expand* on the right for more.

+ Blue Kingdom Status = 3 [Yoked]
 Deeper into the Catafalque | Offer your services to the Gangling Sequestrator
+ A Bag of Faces ≤ 0
+ Date

Template:Navbox WARNING
A Peaceful Protest

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

**A Peaceful Protest** is considered a Hidden Quality Albion: The Floating Parliament in Sunless Skies.

## Hidden description

*"You have protested at the Floating Parliament"*

## Obtaining

Hidden Qualities are used to track various things and are invisble to the player.

## Interactions

### Interactions in Detail

Click *Expand* on the right for more.

Template:Navbox Hidden
A Breach in the Hull

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 304342

**A Breach in the Hull** is a Sunless Skies Random Event.

## Story description

*Recent damage to your engine has left an alarming hole in its plating. Struggling as you are with a skeleton crew, you are short of skilled engineers to fix it.*

## Trigger conditions

 Crew ≥ 1 ≤  Minimum Safe Manning Number/2,

 Hull ≤  MaxHull\*0.75,

In Combat ≤ 0,

Location: The High Wilderness

Area: The Sky

Frequency: Low Crew (100%)

## Interactions

Scavenge your supplies for enough materials to fashion a temporary repair. It won't offer any protection, but it'll see you back to port.  | + 2 x Supplies
It's little more than treated tarpaulin stretched over a frame and carefully pinned across the breach. It is proof against draughts, but not bullets or claws. But at least no one will fall out through it.+ -2 x Supplies
You need more than a patch; you need to make repairs. You select some assistants, don your sky-suit and climb out to inspect the damage.
*Game note: The more damaged your hull is, the harder this will be.*

Advanced alteration value probably needs examination.
 **Thwarted**
You have barely started on the repairs when a howling wind rises, harrying your engine and threatening to fling you into the sky. You have no choice but to make your slow way back across the hull to the exterior hatch.
The wind screams at you, numbing your fingers, shoving you like a bully. Once you're inside, you turn back to assist your companions. Have they made it?+ -(1 to 2)  x Crew
For hours you cling to the hull and make slow, incremental repairs. You work in shifts, allowing each of you a turn to go inside and recover from the cold.
Unfortunately, an assistant was too diligent. Served by Shades(Breach2) You send them to rest in their quarters, but they are unlikely to return to work.+ MaxHull/6 x Hull
 **Leave it**
Untended, your hull will deteriorate further and the draughts will not improve morale. But you can risk neither crew nor supplies just now. |  | **Left to fester**
It seems each day you pass it, the breach has widened. Served by Shades(Breach1)+ -((1 to 10) +(1 to 10) ) x Hull
+ +2 x Terror
A Voice for the Forge

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 307032

**A Voice for the Forge** is a Sunless Skies Story Event.

## Story description

*"The body on the slab is identical to the Clay Conductor, except in three details. Firstly, it is made of copper. ("For its resonance," the White Minister tells you). Secondly, it looks less abraded than the Clay Conductor, with long copper eyelashes and smooth, metal skin. Thirdly, it is smiling. Learning about the Clay Conductor(Forge)"*

## Trigger conditions

 Learning about the Clay Conductor ≥ 85

Location: The Forge of Souls

Area: Limbo

Frequency: Always (100%)

## Links

### Links Out

 The Forge of Souls

Template:Navbox story events
A Boil of Cantankeri

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 312014

**A Boil of Cantankeri** is a Sunless Skies Random Event.

## Story description

*Groaning cantankeri pour from the fissures of the rock. Stunted, half-blinded and irritable from their long sleep, they thrash across the surface, crushing graves and battering the rusting equipment to fragments.*

## Trigger conditions

Location: The High Wilderness

Area: Limbo

Frequency: Always (100%)

## Interactions

Stand firm. | + Iron challenge (**75** for 100%)
You give them hell.The air sizzles with the stink of burning cantankeri flesh, and you slip in the pools of churned up mud and cantankeri effluvia.
Eventually, the last of the cantankeri slips back into the earth.The cheers are few; there will be more bodies for the graveyard.+ -3 x Crew
You make your stand amidst the wreckage. Beside you, your hardiest crew, following their captain into a squalling, writhing hell.
 **Flee!**
Retreat at all speed. | + Hearts challenge (**58** for 100%)
You lead the charge back to your engine. Your crew hurry forwards, spurred by the encroaching wall of livid cantankeri at their backs.
One crew member falls behind. A sudden crunch. They are crushed beneath a rolling mountain of squalling cantankeri. Fewer leave the rock than landed.+ -2 x Crew
+ +10 x Terror
The departure is speedy. Your best shots provide covering fire as you hurry your crew back to the engine and away from this forsaken rock. The last few seconds are dicey, but your crew make it back in one piece.
Your engine departs with all haste, leaving the fossil to the cantankeri. In time, they will return to their slumber and their stony, angry dreams.+ +5 x Terror
A Paeon for Persephone

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**A Paeon for Persephone** is considered a Journal Quality Eleutheria: Caduceus in Sunless Skies.

## Quest description

*"The Ebullient Decadent's masterwork: 10,000 lines of rhyming verse on the Thorn-Maiden and her rites under the black sun."*

## Quality status

**A Paeon for Persephone** has different statuses according to your actions, defined by the comment in front of the quality.

### Journal description

* **[**1**]** The Ebullient Decadent wants you to take his poem to Storridges in London
* **[**5**]** Storridges was not amused by the poem
* **[**15**]** Storridges agreed to publish the poem! Return to the Ebullient Decadent on Caduceus to deliver the good news!
* **[**50**]** The Ebullient Decadent failed to get published, and has moved onto another muse
* **[**100**]** The Ebullient Decadent was published, but disappeared from Caduceus

### Interaction description

These desciptions appear specifically when the value changes.

* **[**1**]** The Ebullient Decadent wants you to take his poem to Storridges in London.
* **[**5**]** Storridges was not amused by the poem.
* **[**10**]** Storridges was not amused by the poem.
* **[**15**]** Storridges agreed to publish the poem! Return to the Ebullient Decadent on Caduceus to deliver the good news!
* **[**20**]** Storridges agreed to publish the poem! Return to the Ebullient Decadent on Caduceus to deliver the good news!
* **[**50**]** The Ebullient Decadent failed to get published, and has moved onto another muse.
* **[**100**]** The Ebullient Decadent was published, but disappeared from Caduceus.

## Interactions

### Interactions in Detail

Click *Expand* on the right for more.

+ A Paeon for Persephone = 1 [The Ebullient Decadent wants you to take his poem to Storridges in London]

 Entirely rewrite the Decadent's Work – and give that to the Publisher instead
+ Hearts (42 for 100%)
+ A Paeon for Persephone = 1 [The Ebullient Decadent wants you to take his poem to Storridges in London]

Success: + A Paeon for Persephone = 20 [Storridges agreed to publish the poem! Return to the Ebullient Decadent on Caduceus to deliver the good news!]
 The Place of the Rose | Talk to the Ebullient Decadent
+ Cold ≤ 0
+ Lightless ≤ 0
+ A Paeon for Persephone ≤ 0
+ Rite of Prorrhesis ≥ 1
 Return to the Ebullient Decadent
+ +1500 x Sovereign
 Return to the Ebullient Decadent
+ +1000 x Sovereign
+ +250 x Experience

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Runaway Gargoyle

**Runaway Gargoyle** is a **TOYS of the DEAD** **fighter** in **Fight League**.

## Summary

**Runaway Gargoyle** is a fighter that works best with the many **TOYS of the DEAD** fighters who hurt your own leader. His skill allows you to share any damage you receive during your turn with the opponent, which enables powerful combos with fighters such as **Ring-o-taur** or **Putrid Aromata**. Another great use for this fighter is against **GGG** decks using **poison** to deal damage, as that damage is being shared as well.

*This article is a stub. You can help Fight League Wiki by expanding it.*
Albion Marauder

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

*[P]irates, outlaws and murderers, who adorn their scrappy locomotives with fearsome heraldry. Some are lone thieves; others are part of extensive criminal clans.*

## Description

**Albion Marauders** are aggressive enemy ships found in Albion. They behave much like their Reach counterparts, attacking anyone on sight with their single cannon. However, their cannons fire 3 round bursts with 3 damage each instead, and they possess better durability (100 Hull compared to the Reach Marauder's 70). Destroying the Marauder gives you 229 Experience.

## An Albion Marauder, Mangled

 **Data ID** | 300320

*The Marauders are those who defy – or have been excluded from – Albion's authority. Leaderless raiders, homeless exiles, pirates, dissidents, and criminals.*

**Interactions**

## References

1. ↑ http://www.failbettergames.com/wp-content/uploads/2018/09/Skyfarer\_SkyStories\_Supplement.pdf
A Short Respite

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 310129

**A Short Respite** is a Sunless Skies Story Event.

## Story description

*"The Friend(ID2) is sitting up in the bed, now, demolishing a bowl of soup. "*

## Trigger conditions

Area: Limbo

Frequency: Always (100%)

## Interactions

What did she hope to achieve? | + ReunionCounter ≤ 1
"A few more months, maybe. The Fire had already found me, more than once. The last time I barely escaped. I hoped the stars would find it harder to see, out in the wastes. That it would be harder for the Fire to find me; perhaps even that it might be afraid."
She looks into your eyes. "I was wrong. There is no escape."

You'll see about that.+ +1 x Sky-Story
+ +1 x ReunionCounter
Forget suns and their strife; hunting-fires and the Courtesy. Talk instead of better days. | + ReunionCounter ≤ 1
For a time, you try to forget. You talk about old escapades and friends, bicker companionably about unsettled arguments, tease each other with familiar precision.
It is good, for a while. But soon her eyes settle on her gloves, and she remembers the Fire that Follows and the hopelessness of her position. + -10 x Terror
+ +1 x ReunionCounter
Not even the seasoned captains know everything that the two of you have learned. You can speak of this with no one else. | + ReunionCounter ≤ 1
For a while, you talk about the war of the stars, and the terms of the Courtesy that conceals it. Soon, though, she asks to stop. The more you discuss it, the more you think about it, the easier it will be for the Fire to find you.
"When I began learning these secrets, I knew you'd want to know too. Even when I learned of the Fire, I assumed we'd be able to beat it – like we beat everything else." She frowns. "I'm sorry."+ +1 x Vision of the Heavens
+ +1 x ReunionCounter
You knew it was only a matter of time. You have made preparations. | + ReunionCounter ≥ 2
You knew the Fire would come, but not that it would come so soon or so stealthily.
It inhabited the hearths of four houses around your location. Then put forth embers and fingers of flame. It crept down into their cellars and then through them, to adjacent cellars, building in size and intensity. Then it rose.

## Links

### Links Out

 The Fire has Followed

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Amber Alchemy

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

**Amber Alchemy** is considered a Hidden Quality Eleutheria: House of Rods and Chains in Sunless Skies.

## Hidden description

*"The Rubbery Men work on perfecting nature."*

## Obtaining

Hidden Qualities are used to track various things and are invisble to the player.

## Quality status

**Amber Alchemy** has different statuses according to your actions, defined by the comment in front of the quality.

### Interaction description

These desciptions appear specifically when the value changes.

* **[**1**]** You have entered the House of Rods and Chains.

## Interactions

### Interactions in Detail

Click *Expand* on the right for more.

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A Nightmare: Hunger by Night

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 296473

**A Nightmare: Hunger by Night** is a Sunless Skies Random Event.

## Story description

*You are ravenous. But the food on your ship is not right. It is food for monkeys. Bats might be content with it. You are used to a different sort of meal, more luminous and harmonious.*

## Trigger conditions

Location: The High Wilderness

Area: Limbo

Frequency: Always (100%)

## Interactions

There must be a meal for you somewhere in these stores. |  | **The supply boxes chime**
Morning finds you in the hold. You've eaten some packing materials, and defiled the actual food. Your stomach is distended. You have forgotten most of last night.+ Airs of Terror = (1 to 100)
+ -1 x Supplies
This crew member won't remember afterward. You need not even bite the body.
*Game note: Reduce your Terror by 50, but increase your Nightmares.*

+ Nightmares ≤ 3 [Horrifying]
The corpse is in the hallway in the morning. There are no wounds and no signs of illness on the deceased. His face bears an expression of... would you call that beatific recognition? What could have happened to the poor man? + Airs of Terror = (1 to 100)
+ -1 x Crew
+ +1 x Another One, Lost
+ -50 x Terror
+ +1 x Nightmares
+ Visitation =  Date+2
+ +1 x Unaccountably Peckish
Has it been exposed to starlight? Does the meat remember? | + 1 x Caged Catch
There is a satisfaction that you feel somewhere in the penultimate molars and the base of the skull when you eat a meal like this. It is a matter of texture and rhythm and complexity.
Your stomach continues to appreciate its intricate resistance, its barbed, bony, unwilling flesh, as you doze off.+ -1 x Caged Catch
+ Airs of Terror = (1 to 100)

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A Bite to Eat

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

**A Bite to Eat** is considered a Timer in Sunless Skies.

## Quality status

**A Bite to Eat** has different statuses according to your actions, defined by the comment in front of the quality.

### Interaction description

These desciptions appear specifically when the value changes.

* **[**1**]** You have earned a brief reprieve from starvation.

## Interactions

### Triggered Events

Click *Expand* on the right for more.

Template:Navbox Timer
'Cantankerous' Boring-Rig

**'Cantankerous' Boring-Rig** is a module for your Locomotive.

## Description

*Named after the bloody-minded Cantankeri that infest the skies, this bulky, brute-force mining rig is capable of rendering practically anything down into smaller, more easily-stored, parts. Especially if you don't need to put it back together again.*

## Obtaining

**'Cantankerous' Boring-Rig** can be obtained by exchanging 18  Experimental Modifications at the Royal Society.
Airs of Officers

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

**Airs of Officers** is considered a Hidden Quality Officers in Sunless Skies.

## Obtaining

Hidden Qualities are used to track various things and are invisble to the player.

## Interactions

### Interactions in Brief

Click *Expand* on the right for more.

 UNSEEN: Airs of Officers | 'undefined'

### Interactions in Detail

Click *Expand* on the right for more.

+ The Rat Brigade ≤ 0
+ Ratty Reunion ≤ 0
+ Ratty Revengers ≤ 0
+ Airs of Officers ≥ 26 ≤ 50
+ The Rat Brigade = 1 [You've recruited the Rat Brigade.]
 UNSEEN: Airs of Officers | undefined
+ Officers Timer =  Date+15

### Triggered Events

Click *Expand* on the right for more.

Template:Navbox Hidden
A Certain Date

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 306813

**A Certain Date** is a Sunless Skies Random Event.

## Story description

*There is a tentative knock at your cabin door. Opening it, you find one of your more gregarious junior signallers.*

*"I've been going through the crew records," she tells you. "I found something interesting. It's the anniversary of the Conductor's stepping from the stone."*

*The crew want to mark the occasion with a little shindig. Is she suppressing a grin?*

## Trigger conditions

 Learning about the Clay Conductor ≥ 35 ≤ 35,

 Date ≥  A Birthday Party,

 Supplies ≥ 1

In Combat ≤ 0,

Location: The High Wilderness

Area: The Sky

Frequency: Always (100%)

## Interactions

The Clay Conductor will hate it, but it would be good for him, and his relationship with the crew. You will be on hand to supervise. |  | **A celebration**
The signaller's face falls. "You'll attend? I wasn't expect— I mean, I'll get started right away."
Together, you prepare the galley for a celebration. You convince your cook to fetch the better brandy and to make something a little special. When the hour arrives, you lure the Clay Conductor in.
To everyone's surprise, he stays. He makes painful small talk with your stokers and drinks far too much of the punch. Your crew regard him like a talking bear, but everyone is polite.

While your crew are engaged in a game of poker that will definitely require disciplinary action later, the Conductor tracks you down. He babbles earnestly about Achlys, in Eleutheria, and the Clay Men who work for the Murgatroyd Company. He would very much like to visit.+ Learning about the Clay Conductor = 40 [The Clay Conductor wishes to visit Murgatroyd's Taste of Albion at the Court of Tea and Spice in Achlys]
+ The Conductor's Birthday = 1
+ -1 x Supplies
+ -15 x Terror
He'll hate it. Really hate it. |  | **A birthday unmarked**
The signaller frowns. "You're right. Can't see him sitting there with a party hat on." She shakes her head. "Just a silly thought."
The day passes unremarked. The Clay Conductor carries on with his duties with about as much enthusiasm as you've ever seen from him.

The next evening, he appears in your cabin. He wants to talk about tea; specifically Murgatroyd's 'Taste of Albion'. On Achlys. In Eleutheria. There are, apparently, Clay Men there.+ Learning about the Clay Conductor = 40 [The Clay Conductor wishes to visit Murgatroyd's Taste of Albion at the Court of Tea and Spice in Achlys]
A fracturing

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 286845

**A fracturing** is a Sunless Skies Story Event.

## Story description

*"Stop!" rasps the Empty, his hand in ribbons as he attempts to piece himself back together. "This was a mistake!"*

## Trigger conditions

Area: Limbo

Frequency: Always (100%)

## Interactions

Part surgery, part repair, part jigsaw puzzle. | + Hearts challenge (**132** for 100%)
It's too late. Cracks shiver through the Empty's broken body, and all he can do is clutch at what remains of himself with bleeding fingers, sobbing.+ The Empty Has Been Shattered = 1

You work through the night, sewing and joining and applying glue. The Empty drifts in and out of consciousness, a man spread across your floor in shreds and shards.
Finally, you are finished. In his delicacy, he was once grotesquely magnificent. Now he is merely grotesque, a hodgepodge of a man, stitched flesh and glued glass. But he's alive.

He begs to be taken to Carillon. The devils can take care of him – ease his agony, perhaps even rinse the Sun from his soul.+ Freeing the Half-Glass = 4 [Deliver the Half-Glass Empty to Carillon]
 **Finish the job**
The singing crack of a hammerblow, again and again and again. |  | + The Empty Has Been Shattered = 1

## Links

### Links Out

 A shattering

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A kindly request

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 284390

**A kindly request** is a Sunless Skies Story Event.

## Story description

*Another crate is dropped at the Sequencer's feet by his shuffling orderlies. "Here we have a collection of antique, but very much functional, pistols," he says brightly. "I was thinking we could send them to the London Refuge for the Lamentably Parentless. I'm sure the little mites will enjoy the thrill of the hunt!"*

## Trigger conditions

 The Sequencer's Charity ≥ 2 ≤ 2,

Area: Limbo

Frequency: Always (100%)

## Links

### Links Out

 Azimuth

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A Tangled Web

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 309723

**A Tangled Web** is a Sunless Skies Story Event.

## Story description

*You have established spider-councils in the Reach, Eleutheria and Albion. In time, they will multiply and grow, and found further spider-councils in other ports. They will be the spider-senate's eyes, and the instruments of its will. At the heart of each council is a sorrow-spider imbued with a precise set of instructions from the senate. They have much to do.*

## Trigger conditions

 A Spider-Council in Albion ≥ 10

 A Spider-Council in Eleutheria ≥ 10

 A Spider-Council in the Reach ≥ 10

 Ambition: the Truth ≥ 115 ≤ 115,

Area: The Sky

Frequency: Always (100%)

## Interactions

This is only the beginning. Your scheme will be centuries in the hatching, although your own role is most vital in these early stages. |  | **Proceeding apace**
In addition to their duties as your eyes and agents, the spider-councils have begun work concocting a remarkable venom. Each council will contribute one element to the compound. It will be a generational work of noxious alchemy; a symphony of poisons.
But for now, you must make for the Blue Kingdom, and the Toll Tower at Low Barnet, to make deals with devils.

Because every trap requires bait.+ Ambition: the Truth = 120 [Travel to Sky Barnet and deal with devils to advance the next stage of your plan]
+ A Spider-Council in Albion = 0
+ A Spider-Council in Eleutheria = 0
+ A Spider-Council in the Reach = 0
+ +2500 x Experience
A Medical Emergency

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 271063

**A Medical Emergency** is a random Event which can occur while travelling the High Wilderness.

## Trigger conditions

 A Complication on the Way ≥ 4 ≤ 4,

 Settler ≥ 1

 Date ≥  Full Steam Ahead!,

 Recent Events: A Settler Settled ≤ 0,

Lock for Reach Settler Must Events ≤ 0,

In Combat ≤ 0,

Location: The High Wilderness

Frequency: Always (100%)

## Interactions

The settler is deposited in his cabin, under careful quarantine. Soap and warm water is applied liberally to the floors.+ Lock for Reach Settler Must Events = 1
+ +10 x A Complication on the Way
+ The Settler Died = 1 [Return the settler to Port Prosper]
The settler's exceedingly singular misfortune may yet prove a great boon to the fledgling science of interstellar pathology. |  | You ignore the looks your crew give you as you order the corpse taken to the cold storage. Those with hardy stomachs can assist with a thorough examination later. For now, the mop and broom.+ +100 x A Complication on the Way
+ +200 x Delivering a Settler
+ Full Steam Ahead! = 0
+ -1 x Settler
+ +1 x Condemned Experiment
+ +1 x Recent Events: A Settler Settled
+ Lock for Reach Settler Must Events = 1
+ +75 x Experience
His fate was unsettling and decidedly untidy. |  | Everyone bears expression of the utmost solemnity as you bear the body towards – and swiftly through – the main hatch. A stoker whistles a few tuneless bars of 'Jerusalem' through his teeth. There are sighs of relief once the hatch is closed.+ +100 x A Complication on the Way
+ +200 x Delivering a Settler
+ Full Steam Ahead! = 0
+ -1 x Settler
+ +1 x Recent Events: A Settler Settled
+ Lock for Reach Settler Must Events = 1
+ -10 x Terror
+ +75 x Experience
A Formless Thing

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 288060

**A Formless Thing** is a Sunless Skies Story Event.

## Story description

*"Varying Chaplain Description(chaplain\_description\_follow) You pass a squalling thing clinging to the wall. It lacks structure or substance, except its stark eyes. "What was my name?" it mewls."*

## Trigger conditions

 Completed Tours of Piranesi ≥ 1

Location: Piranesi

Area: Limbo

Frequency: Always (100%)

## Interactions

It stretches a vague, pleading limb in your direction. |  | **A Formless Thing**
Perhaps your words will soothe. | + Sky-Story ≥ 1
The formless thing listens, silent and rapt. Is it your imagination, or has its shapeless paw separated into a five-fingered hand?
At the conclusion, it bursts into tears and begs for another. But your Chaplain already grows impatient, and tugs you away. It shouts after you, its voice stronger and clearer.+ -1 x Sky-Story
+ -2 x Terror

The first step to a new identity. | + The Second Rule of Piranesi ≤ 0
The Formless Thing detaches from the wall and clutches at your knees, sobbing in gratitude. "You sacrificed your freedom for me— I am not worthy—"
A sudden weight at your wrist. A lamp, shackled to your arm. Piranesi begins to expand around you, staircases lengthening, walls retreating.
Varying Chaplain Description(chaplain\_description\_incarcerated)

You've broken the Second Rule of Piranesi: Don't give names to the nameless. You search for the Chaplain, but they've slipped away. You're alone, and imprisoned, and must change before you can hope to reach the exit.+ The Second Rule of Piranesi = 1 [You have learned the Second Rule of Piranesi.]
+ +1 x Incarcerated!

It looks beyond help. |  | **A Formless Thing**
The thing's whimpers become a long, reedy screech. It's soon out of earshot.+ Cold = 1 [The devils of Carillon claim to be experts in the assessment and improvement of the soul. They would describe yours as still, pale and chilly to the palate..]

## Links

### Links In

 The Statuaries,  The Warrens,  The Flooded Cellars,  A Crumbling Arch,  Beams and Empty Bird-cages

### Links Out

 The Chaplains,  Incarceration

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A Remaking by Lamplight

*This article is a stub. You can help Sunless Skies Wiki by expanding it.*

 **Data ID** | 288233

**A Remaking by Lamplight** is a Sunless Skies Story Event.

## Story description

*"Piranesi Prisoner Description(prisoner\_description)"*

## Trigger conditions

Location: Piranesi

Area: Limbo

Frequency: Always (100%)

## Links

### Links Out

 A Change By Proxy,  The Flooded Cellars,  The Chaplains

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