Farming

Farming is a mechanic in HEAT that is used to grow crops. These crops can be used for nourishment, hydration, crafting, and profit. Anyone, not just the player who planted the seeds, can harvest crops, so ensure they are adequately protected.

## How to Farm

### Basics

In order to start farming, you need a tool that can till the land, seeds, and a method of watering the tilled soil. Right click with a hoe and the character will perform an animation that will till the ground. The type of hoe used will allow more tiles of land to be tilled at once; cycle through these settings by scrolling with the middle-mouse wheel. Not all types of hoes allow you to plant multiple tiles at once (see "Tools" section below).

Once the ground is tilled, seed can be sown (planted). Right click with the seed of choice selected in your hotbar to plant the seed. Again, you can scroll with the middle-mouse wheel to select how many tiles you will plant at once.

Finally, the planted seed needs to be watered. Any time it rains, the tilled land will automatically be watered. To water the tilled land manually, use a watering can with fresh water in it. Like with previous steps, right-click with a watering can selected in your hotbar to start watering the tilled land. If the type of watering can enables you to do so, scroll with the middle-mouse wheel to change how many tiles of land you water at once.

In all cases where you can select multiple tiles to interact with while farming, each resource will be used at a ratio of 1:1 on the tiles. For example, if you right click once to water with only 1x1 tile selected, you will use one unit of water. If you right click once to water with 3x2 tiles selected, you will use 6 unit water instead of one, even if you right-clicked once.

After the crop is fully matured, it can be harvested. For most crops, they can be efficiently harvested with holding the interact button while hovering over it (default "E"). Using a scythe will not properly harvest crops, and is not recommended unless harvesting grain or non-crop harvestables, like grass or hay that naturally spawns in the game world.

### Tools

These are the tools used in farming, broken down into their tiers.

#### Stone

 Stone Scythe
 Clay Watering Jug

#### Copper

 Copper Watering Can
 Copper Sprinkler

#### Iron

 Iron Scythe
 Iron Watering Can
 Iron Sprinkler

#### Steel

 Steel Scythe
 Steel Watering Can
 Steel Sprinkler

### Soil Improvements

Soil improvements are used to do just that, improve the soil after it is tilled or planted. The quality of the soil improvement will determine how many times the land can be replanted and harvested before the soil improvement needs to be replaced. Soil-improvements do not stack, as far as testing has shown.

#### Soil-Soak

Soil-soak is used to increase the duration in-which watered crops stay hydrated.

#### Fertilizer

Fertilizer is used to improve the average quality of the crops that are effected by it. A higher quality crop, like "superior" or "legendary", for example, will yield a higher quality crafted item that uses it or will yield a higher sale price when selling it.

#### Growmentum

Growmentum is used to increase the rate at which crops will grow.

### Protection

The only true protection for a farm is achieved by building ramparts. Ramparts will hide your crops and create a cost for anyone with dynamite that wishes to see what is behind those walls. It is possible to protect farms with just gunslingers, but truly determined individuals will still be able to raid your fields no matter how well you have the gunslingers setup.

### Harvesting

(How to harvest and types of crops, including non-sowable crops like hay)

Almost all crops can be harvested using "E" to pick. Hold down "E" and run and will will harvest quite fast. The exception to this is, grain. Grain should be harvested with a scythe. You will get more yield and not have to replant as often.

## Seeds and Crops

### Perennials

*Table of crops that will continually produce resources, when mature, without needing to resown.*

### Single Sow

*Table of crops that are completely harvested when mature to obtain the resource and must be resown.*

### Cash-Crops

*This is an opinion-piece from a player:*

The two top cash crops are Tobacco and Cotton. I recommend growing just tobacco in a large field of 1k seeds minimum going up to 10k seeds for a LARGE farm. I think for moderate needs a 3k seed farm ideal. A 1k tile farm can be planted in 8 min and harvested in a bout the same. If you plant tobacco each 1k seed harvest should net you about $40k. Not bad for 16 min work + selling time. Planting tobacco in the summer seasons and cotton in the off seasons will bring you the most cash. Remember that when harvesting you should watch the counter of your harvest in the bottom right. IF that stops moving then your inventory is full and what you're picking will just go to waste. For picking tobacco with an empty inventory this figure tops out at around 10k or 1000 seeds.