Tails

> *This article is about Tails' appearance in Super Smash Bros. For Nintendo Switch. For other uses, see Miles "Tails" Prower.*
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## Voice Actor

### Japanese

Ryo Hirohashi

**Tails** (テイルス, *Teirusu*?) is a newcomer in Super Smash Bros. For Nintendo Switch, in fact, he was one of the first 4 newcomers to be announced for the game, along side Inkling, Alphonse, and Zero. He is voiced by Colleen O' Shaughnessey in the English version, and Ryo Hirohashi in the Japanese.

Not much tournament play has been done, therefore Tails doesn't currently have a tournament summary. More info will be stated later

## Attributes

Tails is a character that breaks the mold from his series partners. Tails has the 3rd fastest running speed out of the rest of the Sonic characters, being beaten by Sonic and Shadow. He is also mobile in the air, being able to fast fall quickly, has great air speeds, and combined with his multiple jumps, he is able to quickly close space, or get away, quicker than any other character. Tails' main gameplay is bait and chase, being able to bait your opponents closer to deal more damage and KO them. Many of his attacks also have great range, and excellent KO poteitnal.

However, Tails suffers from poor reach in the majority of his attacks. His projectile is slow, easy to avoid and leaves him vulnerable for a few seconds making it unreliable. Due to having few KO moves; Tails needs to keep them fresh or risk not being able to KO his opponent. He also does not have any reliable set ups that will lead into his KO moves, thus requiring him to get a hard read to net a KO or he will have to over rely on his down air.

Tails has below average weight, which allows him to be KO'ed horizontally early. This further detrimental with Tails having above average accelerated falling speed which makes him good to combo.

His grab & throw game is rather poor when compared to other characters, possessing the 14th longest grab range in the current version. His up throw is his only throw that he can gain any follow up from, though it is mainly used off stage to net KOs. Back and forward throw are very weak, not allowing any follow up options and only purpose seems to be to start an edge guard. Down throw might be his worse throw due to it not giving any follow ups or being able to start an edge guard.

Tails is similar to Melee's Fox, in that he has a high learning curve. He needs good reflexes, good strategy and knowledge of how he works in order to play him to his full potential.

## Moveset

### Air Attacks

 Forward Air
 Back Air
 Up Air
 Down Air

### Other Attacks

 100% Ledge Attack
 Floor Attack

### On-Screen Appearance

Flies onto the stage on his Tornado, and jumps out.

### Taunts

Side - Tails performs a thumbs up while looking at the screen.

Up - Tails looks at the screen while jumping and pumping his fist in the air.

Down - Tails grabs a wrench and poses in a similar pose to his Sonic Boom offical art.

### Idle Poses

* Tails yawns.
* Rubs his tail, and grooms it.

## Victory

### Theme

An updated remix of the "Act Clear!" theme that started in Sonic 3

### Poses

* Tails lands after flying, and backflips, looking at the screen with his hands on his hips.
* Tails poses with his hand up in the air, similar to his victory animation in Sonic 3 and Knuckles. He shouts, "Yeah! I got it!"
* Tails flips onto the stage while in his Tails Cyclone, jumping up and down repeaditly, based off of a similar animation in Sonic Adventure 2, while saying, "That was incredible!"

## Trophies

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