Alice Hawke

"Everyone has a story they tell themselves to justify bad decisions... and it never matters. In the end, you are always alone with your actions"

## Biographical Information

### Age

24 (as of Dragon Age II, act 1 - Dragon 9:31)
26 (as of Dragon Age II, act 2 - Dragon 9:33)

28 (as of Dragon age II, act 3 - Dragon 9:37)

31 (as of Dragon Age Inquisition - Dragon 9:40)

35 (as of Transpasser - Dragon 9:44)

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Alice Hawke was born in 9:07 Dragon in Ferelden and is the first child of Malcolm and Leandra Hawke. She is also known as the Champion of Kirkwall and one of the major names of the mage rebellion that preceded the Chantry explosion in Kirkwall. Currently, Alice has appeared last on the borders of Ferelden and Tevinter, together with Anders.

## Overview

### **Physical Appearance**

Alice is around 5'3" tall and weighs around 125 pounds. Although she is not muscular, she is lean and athletic after the years of training with her father. Leandra used to said that she took a lot after Malcolm. She has blonde hair, green eyes, and freckles on her face just like him.

### **Personality**

Alice is romantic and idealistic. Because she was taught since a young age to not stand out and keep to herself—to not get in trouble with the chantry and its templars—she is mostly cautious of people and a bit shy. The rural life, in addition to heavy training and hiding herself, made it so Alice never had many friends or lovers, so she can be awkward when dealing with people (that might confuse what she is saying as boasting or even flirting). But she tends to warm up to people once she trusts them, sp she treasures her friends and family a lot.

Alice chooses diplomacy to try to fix situations, but she can lose patience really fast and jump to the "hit it until it is fixed" action. She tends to try to fix things alone, sometimes being too impulsive.

She never thought of her magic as a curse and accepted it as a part of herself, like breathing. She is really curious about magic and loves learning about it. She doesn't approve of bloof magic and doesn't want anything to do with it.

### **Talents and Skills**

Trained since a young age by her father, Alice is a powerful and skilled mage, but she can also handle herself with her other weapons, mostly her dagger and using her staff as a blunt weapon (BONK!). Malcolm wanted her to be resourceful, even training her survival skills.

Because of what happened to her as a child, she cannot use healing magic, so her combat startegy is dealing high damage with primal magic (fire and ice) and using defensive magic, like wards. She is also a proficient alchemist, though her potions can taste weird.

Outside of her magical abilities, Alice is a really good cook, especially when it comes to baking. Leandra taught her a lot of housewife skills so she could help around the house and, eventually, take care of her siblings.

She ends up learning force magic spells with the fugitive mages of Kirkwall.

* **Strong points:** Magical aptitude, alchemy, using melee resources (daggers, staff as blunt weapon), athletic and stealth.
* **Weak points:** Idealistic, tends to romanticize things, naive, wants to be of help all the time, self-centered, spoiled, impacient, tends to face things by herself and take the responsability for everything.

## Biography

### **History**

Alice was born in 9:07 Dragon, on the 24th day of Umbrallis, in Ferelden, some months after Malcolm and Leandra fled from Kirkwall. Leandra used to tell her that Malcolm knew that Alice was a magician at first sight. He chose her name based on a children's book that he read in the Circle about a little mage girl who goes to the fade and finds all sorts of weird things and trouble. Alice's magic manifested when she was 8, and she ended up freezing all the water sources around the house. Since then, Malcolm has trained her to master (and hide) her abilities. Although he still spoiled her a lot.

In 9:16 of the Dragon, when Alice was 10, she had her first encounter with a Templar. Something that marked her forever. Alice, who never had many friends, befriended a girl in the village. One day the girl hurt her leg, and Alice healed her. The girl promised to keep the secret, but in their next encounter, she brought her cousin, who was a Templar. Alice tried to run away, but the Templar got her, beat her up and dragged her to a shack in the woods. He only didn't kill her because Malcolm and Carver, who were only 6 at the time, found them before that could happen. Malcolm killed the man and used his blood to cure Alice. That entire encounter had effects on her, Malcolm, and Carver.

Alice was plagued by nightmares and lost her ability to use healing magic. She and Carver got more distant. Malcolm's health deteriorated, making him get sick more often.

After that, Malcolm started training Alice even harder. He also got more strict about the children going out and meeting people, which Leandra disapproved of and would be the cause of their fights. During her training, Malcolm taught Alice to live by essential rules, which she took to heart and noted in her first grimoire, that she maintains even in present time.

Around 9:19, Bethany manifested her magic and the family had to move, setting down close to Lothering. At that time, Malcolm got Cookie, a brown and white Mabari puppy, that was named after Malcolm's favorite baked good. He got the dog from Ash Warriors he made business on his travels. The Ash Warriors also taught Malcolm how to use kaddis to hide magic - mostly confusing Templar's abilities to detect magic for a while. Not a perfect fix, but it worked well enough, although the ingredients were expensive.

When Alice was 16, she took a job as an apprentice baker in Lothering. Since a young age, Leandra taught her, and she wanted to somehow help the family. Malcolm was against it at first, but was convinced by Leandra. To not raise suspicion, she would use the kaddis on her body, which would confuse the Templar's abilities to sense magic.

When Malcolm died, in Dragon 9:27, Alice got the responsibility to take care of the family and train Bethany. Her sister didn't like being a mage and wanted to be normal, which would be the cause of some tension between them. Even so, they loved each other and would come to an understanding. Carver, on the other hand, got more closed off with time and ended up leaving to serve in the army.

In 9:30 Dragon, Carver returned from the fight in Ostagar, claiming that they needed to flee from the darkspawn horde, and Alice didn't think twice. They got what they could and fled from Lothering.

### **In-game**

On their way to the next city, they found Aveline and her husband, a templar named Wesley. Alice and he didn't see eye to eye at first but had to agree to disagree if they wanted to survive. Eventually, the group was surrounded by darkspawn and attacked by the worst of all: an ogre. Bethany tried to protect Leandra and ended up dying. Alice and Carver managed to kill it, but as they were almost overwhelmed by the other creatures, a dragon arrived, killing them all. The dragon then turned into a woman, Flemeth.

The only place they could go was Kirkwall. Flemeth told them she could help them get to the closest port, but Alice would have to take a talisman to Sundermount, which she agreed to. But before leaving, they had to deal with Wesley, who had been tainted by the fight. After debating possible outcomes, **Alice let Aveline kill him**.

Kirkwall was exactly what Alice thought it would be: cramped with people and, worst of all, Templars. The guards let them in on the word that they had family there. The Hawke family and Aveline waited three days for Uncle Gamlem to appear. When he finally arrived, he was not what they thought, especially Leandra. To get into the city, the Hawke siblings and Aveline would have to work to pay off the debt. After some discussion, they agreed on working for **Athenril and her smugglers**.

#### **Act 1**

Alice and Carver end up making contacts and friends with some shady individuals while working for the smugglers. They worked with the group for around a year and got enough money to pay off the debt, while Aveline got a position on the city guard. The Hawke family was still scraping by, living in Lowtown.

Eventually, the Hawke siblings hear about an expedition to the deep roads to gather treasure. So, they agree to take their chances with that, much to their mother's dismay. While trying to find out more information about the expedition, they meet Verric Tethras. He told them that to participate in the expedition and get more profit from it, they should invest coins and get maps from a Grey Warden who was hiding in Darktown. Feeling a strong connection to the dwarf, Alice convinced Carver to accept the (stupid, as Carver put it) terms.

To gather coin, they started getting odd jobs around the town together with Varric, who had his own shady contacts.

#### Quests

**The Way It Should Be:** Alice, Carver and Varric helped Aveline investigating the caravan raids. After Captain Javen is arrested, Aveline is nominated Captain of the Guard.

**Fools Rush In:** Carver, Alice, Aveline and Varric help Isabela with Hayder and she joins the team. *[modded]*

**Tranquility:** Alice, Carver, Varric and Isabela go to Lirene's shop to find more information about the Grey Warden. There, they discover his name is Anders and he is a healer in Darktown. Alice decides to help the refugees with some money she had. Carver was able to talk to the Fereldan refuges protecting Anders. They find Anders in his clinic and make a deal with him. They help Anders, but it is too late and Karl was made tranquil. Alice thinks the best thing to do is following Karl's wishes and Anders kills him. After that, they get the maps and Anders starts hanging out with them.

**Long Way Home:** Alice, Aveline, Carver and Anders go deliver the amulet in Sundermount. There they meet a group of dalish elves who let them pass if they help them with Merrill, a member of the clan. Merrill go with the group and help them with blood magic. After that, Merrill moves to the alienage in Kirkwall. Although Alice doesn't approve of blood magic, she doesn't see any reason to be mean to Merrill and she starts hanging out with them as well.

**Bait and Switch:** Carver, Merill and Varic follow up into a lead about a lyrium cargo that was stolen. Alice did not really wanted to have anything to do with smuggling lyrium for templars, but needing the money, she agreed on it. The group went to investigate and find out that it was a set up done by a escaped slave named Fenris. Wanting to help him, she agrees to go to his old master's mansion. After they help Fenris, he is willing to help if they want it, what Alice acepts.

Finders Keepers: Alice and Carver go after the will of their grandfather and bring it up to their mother. Leandra starts petitioning for it.

Birthright:

#### **Transpasser**

CHoices and stuff

sssss

## **Relationships**

#### Family

Malcolm Hawke

Leandra Hawke

##### Carver Hawke

Alice finds Tobrius on the Gallows, that tells her about Carver's namesake. She then tells him.

## **Miscellaneous**

Alice's first love was a Dalish elf boy from a clan that lived close to her home when she was 15 years old. He moved somewhere with his clan one year after they've met and she never heard of him again.

Alice didn't like going to the gallows and would avoid it. But, if it was needed, she woould always bring along Varric or Aveline.

## **Gallery**

* Sample Photo
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