recursal/Fanatic-Fandom huggingface dataset:
Helregnin

***Helregnin*** *("Dark Blooded")* is the elvish title granted to the "**Dark Lord**" that will battle the Hero of Mortals during the events of Ragh nar Roog, thus deciding the fate of the entire world.

Several entities throughout history have been granted the title, always during periods where Tedd Dereth, the End of All, appears nigh. During the Years of Light & Dark, the most infamous was Dagoth aen Tedd Dereth, an elven warlord and practisioner of "abyssal magic". In the time of humans, just two figures have earned the name: Morgott, a powerful mage, creator of the orcs and attempted conqueror of Pydwell; and Gekydo, the demonic Dead King and ruler of the nightmarish anathema. Morgott was defeated during the Battle of Hastor, while Gekydo, once the noble knight Sivard, claimed Morgott's forbidden rune and was banished to the Beach, where he plots to return to the mortal world.

Morgott, the first to be given the title of *Helregnin*, reigned over the Blackened Lands during the Age of Madness, was responsible for creating the orcs, and sought to create a second Rune of DarknessGekydo, the second to be given the title of *Helregnin*, was once a noble knight who claimed the Rune of Darkness, and returned to live in death upon the destruction of his soul, after which he was banished to the Beach
Faint Whispers

The **Faint Whispers**, also called the **Wild Whispers** and the **Lords of Wind**, are primordial spirits inhabiting the wilds and swamps of Pydwell, where they reach out to magic-sensitive women and transform them into stringmaidens. Some believe the Whispers to be physical manifestations of the eastward wind, and they are considered one of the Wild Lords.
Primordials

The **Primoridals** were a mysterious race that inhabited Pydwell in the centuries following the conjunction, guiding the survivors of the catacylsm along their evolution into the humans, elves, dwarves, giants and other humanoids. The Primordials went extinct centuries before the first age, leaving behind the monoliths.
Human

* Bodachs
* Serers
* Wildlings

**Humans**, also known as **Men** and collectively referred to as **mankind** or **humanity**, are the dominant race on the planet Draconis, present on all of the Known Lands with significant populations on Drekosgard and Pydwell; on the latter, they form the majority of inhabitants in the Northern Kingdoms, the Black Empire and the Archipelago. Elves, dwarves, gnomes, halflings and others are now generally referred to as nonhumans.

There are three human races in the Pydwellian landmass: the native nordlings and gammera and the immigrant amatera; the latter are native to Drekosgard, where they are split into a number of realms, holdings and city-states.

## Characteristics

Humans are not terribly dissimilar from alder elves in appearance and generally the same height. However, humans do not have pointed ears, delicate features and their teeth are slightly bigger. While elves tend to live far longer than humans, humans reproduce at a faster rate. Like dwarves, humans can grow extensive facial hair, although it tends to be finer.
Revachol's Prophecy

**Revachol's Prophecy** is a text detailing predictions made by the Gesserit druid Revachol about the ultimate fate of the world.

"*Verily I say unto you, the era of the sword and axe is nigh, the era of the dead undying. The Time of the Betrayal has passed, the Time of Madness and the Time of Contempt are nigh. Helregnin waketh from its slumber to seek the forbidden place of power, upon its name is Dauðstaður, the Land Beyond Time, where the Dragon King rests and the dead undying wait, buried behind the seal unbroken until the blood of Ælenishaff maketh its spoken spill. For when the Dragon of the Wind awakens, and the eastward wind turns west, frenzy will be unleashed, bringing doom upon all the world,*"
—The translated prophecy[src]
Last Alliance

The **Last Alliance** is the modern name for the **North Pydwell Defensive Alliance Against Elven Aggression**, a military alliance between the realms of Bohaem, Sinder and the Drakengard Empire that formed in the year 7:38 (680) of the Age of Madness to form a united front against the elven kingdom of Avarlell, whose alder inhabitants were blamed for starting the madness plague. After the successful Collapse of Avarlell, the Last Alliance remained united as they faced the growing threat of the Harbinger and his legions of orcs, a war they only won thanks to the aid of the giants of Hog, the dwarves of Mharvahnam, and the Free City of Wesaxe. The Last Alliance was disbanded in 8:0 (692), quickly followed by the dissolution of Drakengard itself into the Kingdom of Medina, and was the last organized alliance between the Northern kingdoms in history.
House of Ice

The **House of Ice**, whose members carried the name **Aulfhedinn** *("Wolf Friend")*, was the noble House of the fiefdom of Chel within the Drakengard Empire. Named for their mastery of ice magic, they fell out of favour with House Felldragon in the early years of the Age of Madness, and their fiefdom was granted to a collection of rival Houses. The House's last survivng heir, Sivard Aulfhedinn, restored their sovereignty over Chel after his service in the Last Alliance, and later declared it to be a sovereign kingdom with him as king. The House of Ice finally became extinct when Sivard fell during the Second War of Succession and he rose from the dead as the dark lord Gekydo.
Race

**Race** typically pertains to civilized, humanoid beings, like humans, elves, dwarves, ogroids and halflings. However, this is a rather narrow scope as other intelligent beings exist that may or may not be humanoid, like dryads, unicorns, higher vampires, merpeople, dragons, and trolls. However, because many of these are either considered less intelligent or not human enough to humans, many classify them as beasts or monsters. This classification also pertains to witchers who many perceive as a separate "race" due to their mutations, even though they come from humanoid backgrounds, like human or elf.

## Known Races

* Dwarf
* Elf
	+ Alder *(extinct)*
	+ Avari *(extinct)*
	+ Nandor
* Giant
	+ Hogian
	+ Nomada
* Goblin
* Halfling
* Higher vampire
* Human
	+ Engles
	+ Fents
* Merpeople
* Orc
* Succubus
Sarre

**Sarre** is a small autonomous duchy under the banner of the Black Empire, famous for its wines, enabled by the region's volcanic soil and ideal combination of sunny and rainy days. Sarre does not maintain a large standing army of its own, instead relying on a few regiments of knights-errant, watching the borders and roads in conjunction with Ducal Guard.

Despite being a vassal state of the Empire, Sarre maintains high level of autonomy and the Empire does not tend to impose imperial authority on its internal affair or violate its borders for the most part.
Norgard

Flag of Norgard

Norgard in Pydwell

**Norgard** *("North Land")*, officially the **Kingdom of Norgard**, is one of the two constituent kingdoms of the United Kingdom, alongside Medina. It borders Medina and Kovric and Caellon to the south, Bohaem and Vladland to the west, Sinder to the upper west and Araad to the far northwest; the free city of Harz lies on an island off its eastern coast, and it shares a border with the Thalmonian Empire on the island of An Harg. The Saargal Islands of the Archipelago lie to the east of Norgard across the Norgard Channel, as does Norgard's territory on the island of An Harg.

Once a tiny realm of sailors with strong trade alliances with the clans of the Archipelago, Norgard eventually expanded south to form the short-lived Norgardian Empire, which collapsed in a series of wars with the Drakengard Empire. Norgard remained as the Empire's small northern neighbour for centuries until it reclaimed its former southern territory, as well as a portion of An Harg, following the dissolution of Drakengard at the end of the Age of Madness. Since then, Norgard has transformed into a significant naval power whose three different environments - a tropical southern region, an arid central region and a frozen northern region - have granted it immense resources and thus a diverse economy second only to Medina. The kingdom's culture has been heavily influenced by its naval history, and it continues to hold close ties with the Archipelago. Norgard is a founding member of the Northern Alliance, and merged with Medina to form the United Kingdom in the 11th century.
Dragonbarrow

**Dragonbarrow** is the capital, and largest, city of the Three Kingdoms. Located on the western coast of Drekosgard in the kingdom of Felldragon, overlooking Aegon's Gulf, Dragonbarrow is the site of the Dragonjaw Throne, the seat of the King of the Three, and the seat of House Felldragon.

The city was founded by King Aegon I Felldragon, first king of the Kingdom of Felldragon, upon the skeletons of everlasting dragons that became its foundations. From Dragonbarrow the neighbouring realms of Elland and Saxum were conquered and brought under the rule of House Felldragon, quickly establishing the most powerful realm on the continent.
Lŷr

The flag of House Keys

The geographical position of Lŷr on the Lŷrian Peninsula and Lŷr Islands

**Lŷr**, officially the **Free and Hanseatic City of Lŷr**, is a city-state located on the western coast of Pydwell, bordering Bohaem to the east and the Ghost Sea to the west. It is one of the five city-states of Pydwell, and one of the two within the borders of Bohaem. The city is located on the Lŷrian Peninsula and on the Lŷr Islands, beside the mouth of the Red River, granting it significant naval power. In terms of total land area it is the largest city in Pydwell, although the city proper itself is only the third largest after Thalo and Wesaxe.

Once a major city of Bohaem and seat of the noble House Keys, the city was granted to Saint Cyrus for his charitable efforts following the Second Northern War. Under House Keys' autocratic rule, Lŷr has expanded across the islands to become the largest unwalled city of Pydwell and a significant power in the north. It is the home of the Lŷrian Flame, one of the largest religions in Pydwell, and thus the home of the White Orchid; this makes the city perhaps the most intolerant place in Pydwell for mages and nonhumans. The Inquisition, an officially independent witch hunting group that worships the Flame, is also headquartered in the city.
Mournfall

**Mournfall**, officially the **Imperial Duchy of Mournfall**, is a northern oblast of Tarv Province, one of the four provinces of the Thalmonian Empire. Situated in a deep valley, separated from Bohaem by the Hertch Peaks and surrounded by vast hills, Mournfall is a vast and dry land granted autonomy by the Empire simply because of its defensiveness and isolation. The area was famously ruled by Gregor the Grafted from his seat at Fort Mourn until a rebellion ousted him, allegedly with the help of the Black Blade.
Avarlell

Flag of the Kingdom of Avarlell

Avarlell (turquoise) before the Collapse of Avarlell compared to its greatest extent (dark blue)

## People

### Main Ethnicities

Alder
Avari

### Languages

Elvish

**Avarlell**, officially the **Kingdom of Avarlell**, was the kingdom of the elves that existed until the year 7:42, when it collapsed at the hands of the Last Alliance. At its greatest extent, it spanned the north and central regions of Pydwell; by the time it finally collapsed, it ruled over a small portion on the continent's northwestern coast, and bordered the Drakengard Empire to the north and east and Bohaem to the south. At its greatest extent it covered most of north-central Pydwell, stretching from the west to the east coast.

Long before the arrival of the amatera, the elves of Pydwell had united and split apart for centuries. A century before the Reclamation, the alders and the avari settled the kingdom of Avarlell, while the nandor remained in the wilderness. Together, the two elven races discovered the One Rune, a powerful conduit of magical knowledge; the elves' power over magic allowed them to dominate the continent while humans warred with one another. Tensions between the alders and avari led to the expulsion of the avari from Avarlell during the Age of War, which also resulted in the shattering of the One Rune into the Great Runes. As the human Drakengard Empire expanded over the centuries, it slowly eroded Avarlell's territory; the once peaceful relations between elves and humans quickly shattered as the human nations of Drakengard, Bohaem and Sinder united to destroy Avarlell, blaming its inhabitants for the deadly madness plague. With the sacking of the capital Galadhon and the death of king Galad Hadra, the kingdom of Avarlell finally came to an end; the alders became extinct not long after. The modern country of Bwemer covers much of the former territory of Avarlell shortly before its demise, while the rest is split between Medina, Norgard and the Unclaimed Lands.
Power

**Power**, also known as the **aether** or **quintessence**, is the magical background force present across Draconis that is harnessed by mages as the source of their magical power, known as **mana**. Its origins lie in the Void, realm of the dead, from which it crosses into the mortal realm via the Beach, the buffer between the living and the dead realms.

Some mortals are born with innate affinity for Power, allowing them to harness it as mana and wield magic; such people are able to perceive the Beach and become mages. All elves are born with this ability, to varying degrees, while humans only learned it after the Shattering; since then, more and more humans have been born with innate Power, likely due to the weakening of the Veil from various wars. Dwarves are naturally immune to Power.
Elżbieta of Lŷr

**Elżbieta of Lŷr** was the mistress of sorceries at Caer Blygoch for much of the sixth, seventh and eighth ages. The last mistress of sorceries for the manticore discipline of the Old Order, Elżbieta was known as the advisor to several Bohaemian kings before joining the Old Order, where she taught magic and language to the young wardens of Caer Blygoch.
Monoliths

**Monoliths** are ancient standing structures scattered across Pydwell that serve as gateways to pocket dimensions containing architecture and technology of the Old Kingdom, although only those with "divine blood" can access them. Monoliths also act as conduits of Power, the latent magical background force that permeates all living things, and thus can serve as pools of magical energy for mages and wardens.
The Blade and The Pygmy

***The Blade and The Pygmy*** is a fantasy story and a prequel to *Draconis*. Set in the eighth age, many years before the beginning of *Draconis*, *The Blade and The Pygmy* follows the early adventures of Hermoor MacDuff, the Black Blade, and Zolton Brievor, the Pygmy Giant, including how they came to form the Black Blade Company.

## Premise

*In the tumultuous eighth age of Pydwell, two aimless wanderers - and unlikely friends - find themselves locked in a series of adventures, earning them fame throughout the continent as the infamous "Blade and the Pygmy" and later as the Black Blade Company.*

## Characters

### Main

* Hermoor MacDuff: a wandering warden known as "The Black Blade" who reluctantly joins Zolton on a series of adventures
* Zolton Brievor: a Hogian giant born with dwarfism, giving him the epithet "The Pygmy Giant", who seeks adventure and accompanies MacDuff

### Part I: The Crown of Antlers

* Johann von Zach: an envoy of the Duchy of Vladland
* Sofia von Lindenau: the fair duchess of Vladland
The Nithing

**"The Nithing"** is the upcoming second episode of *Part I: The World Beyond*, the first instalment of *Draconis*.

## Plot

*Hermoor investigates a malicious curse with a dark secret. In the hamlet of Francisburg, village freak Adam is offered a new destiny.*

## Trivia

* First appearance of Halina Julianus
* First appearance of Marzyciel
Lysernia

**Lysernia**, also called the **Vastlands**, is a vast continent located far to the east across the Raag Ocean from Pydwell. It will serve as the setting of *Vastlands*.

Stradling both the northern and southern hemispheres of Draconis, Lysernia is the second-largest of the Known Lands. A chain of vast islands connected by sparse land bridges and rough seas, Lysernia is home to several races that it shares with Pydwell, including humans, elves, ogroids and dwarves.
Misbegotten

The **Misbegotten**, also called the **Wretched** or the **Ghouls of the Glow**, are an order of malformed druids that dwell in the ruins of Castle Mourn, better known as the Glow. They were once an order of renegade mages that subjected donated children and newborns to magical experiments, beginning the transformation of these youths into wardens. As the Order that they served ceased to exist, the Misbegotten slowly lost their minds as their bodies became deformed by the very magics that they had mastered. In the modern day they continue to dwell at Castle Mourn, slowly wasting away as they search for purpose.
Giant

**Giant** is a hypernym used to refer to a number of ogroids that tower above other humanoids and dwell in the wilds of Pydwell. Infamous for their colossal height and immense strength, giants share little civil interaction with humans or any other humanoids. Nonetheless, some giants choose to integrate with other races, usually serving as guards or workers in settlements that tolerate their presence.

## Overview

### Anatomy

Giants stand between 11 and 12 feet (3.4m and 3.7m) tall and are mostly humanoid in appearance, with thick skin, long, powerful limbs, large hands and feet, and thick greyish-brown hair decorated with braids and beads. Most giants have decorative scars carved into their chests, possibly serving as tribal or religious symbols.

Like humans, elves and other humanoids, giants can be afflicted with dwarfism, causing those afflicted to stand anywhere between 7 and 8 feet tall; while short for a giant, dwarf giants still stand far taller than the average human.

## Subtypes

### Ancient

The **ancient giants** were the oldest race of giants, appearing in Pydwell shortly after the conjunction. They were stone-skinned, faceless creatures with a talent for archery and smithing. Once widespread, their numbers dwindled after the rise of the elves before they were hunted to extinction by the Order of Wardens; the last survivor, the Red Bowman, resided at the warden stronghold Caer Blygoch, having grown to respect the wardens for their feat in defeating its people.

### Cyclopes

Cyclopes are a rare type of wild giant known for both their towering height and their single central eye. They can be found roaming the countryside of both mainland Pydwell and the various surrounding islands, including the Archipelago, and tend to reside in caves.

### Hogians

The **giants of Hog**, the last giant city, are the tallest subtype of giant, towering at anywhere between 11 and 12 feet. Their past companionhood with the elves has left them with elven features, including pronounced cheekbones, pointed ears and fair hair. Known for their blacksmithing ability and their architecture, the Hogians have a varied history of peace and conflict with both humans and elves.

### Shepherds

Also called wanderers, **shepherd giants** wander the wilds of Pydwell, shepherding their herds of mammoths and sheep. Shepherds typically have softer, more human-like faces and heavy beards.

## Notable Giants

* Red Bowman - guardian of Caer Blygoch and last of the ancient giants
* Zolton Brievor - blacksmith and adventurer notably afflicted with dwarfism, causing him to stand at just over 7 feet in height
Mage

A **mage**, also sometimes called a **wizard**, **sorcerer**, or **sorceress**, is a person born with innate Power and thus able to learn and wield magic. They can extract magical energy from the four elements, from blood or from the Void itself, transport themselves long distances, and heal, as well as kill, in the blink of an eye, among other abilities. They have extensive scientific and political knowledge; in the latter respect, many mages are the equals of rulers. Because of their powers, mages age more slowly than ordinary people, but are all doomed to succumb to hallowing.

The word "mage" is used mostly to refer to people trained in magical academies and is rarely used to refer to magic-wielding druids or priests. The dangers that magic poses is why schools of sorcery were created, where talented children study for many years, acquiring knowledge and mastering magical skills.

## Notable Mages

* Adam of Francisburg
* Francesca Laux-Laurie
* Hanna Midden
* Isolde "Yen" de LeSarre
* Kiera Fenn
* Logan Mac Terraes
Great Sun Crusades

The **Great Sun Crusades** were a series of religious wars waged by Thalmonia in the late seventh age and early eighth age that concluded with Thalmonia conquering the neighbouring realms of Tarv, Niildard and Kiin, alongside the southern provinces of Bohaem, to form the Thalmonian Empire. Waged in the name of Thalmonia's state religion, the Church of the Great Sun, the crusades were instigated while the northern kingdoms were recovering from the Collapse of Avarlell.
Lost Woodsman

**Girvald Waldecker** was a woodsman of the Duchy of Vladland who disappeared in the Forest of Thorns in the early eighth age and whose restless spirit, the **Lost Woodsman**, was said to haunt the forest and the fields around it, luring lost travellers and woodsmen to their deaths. In truth, Waldecker had been driven to madness by the King in Antlers, and as a result feasted on anyone with the bad fortune to cross his path. Cursed by his mortal sin against his fellow man, he was transformed into a wendigo. The spirits of those he had slain, bound to his curse, rose from the grave as lesser wendigos before invading the countryside, dragging villagers to their demise to create further wendigos.

The Lost Woodsman was finally slain in 8:472 by Hermoor MacDuff and Zolton Brievor, two adventurers hired to banish the beast, who went on to cleanse the forest by banishing the King in Antlers, the ultimate source of the wendigo plague.

## Biography

### Background

Girvald Waldecker was a kindhearted and noble inhabitant of the Forest of Thorns in the Grand Duchy of Vladland who made his living chopping trees for both local peasants and the duke's court. His family was happy and vibrant, leaving him with nothing to want.

That all changed when he began suffering debilitating nightmares that made him bad tempered, violent and paranoid; he avoided sleep to avoid the nightmares, but this only accelerated his psychological degeneration. His condition ultimately drove him mad, causing him to butcher his entire family with his trusty axe. In his grief, the once-noble woodsman ate the flesh of his family, cursing him to madness forever and turning him into a wendigo.

From his lair deep in the forest, the wendigo would periodically stalk the countryside in search of suitable prey: wayward children, unassuming travellers and the elderly. Those he did not kill were brought back to his home, where he would force them to eat the flesh of his victims and curse them to share his fate. Stories of his rampage would soon transform into the legend of the "Lost Woodsman", a tortured ghost seeking to replace the family that he had slaughtered.

In truth, the woodsman's actions and transformation were the fault of a rogue nightmare known as the King in Antlers that had invaded his mind and filled it with violent visions in order to prey on his crumbling psyche. The collective suffering, sorrow and sin that the woodsman committed while under the King's torment would weaken the barrier between the mortal world and the Beach, allowing the nightmare to break free and feast on the waking souls of mortals.
Araad

Flag of Araad

Araad in Pydwell

**Araad**, officially the **Republic of Araad** and formerly known as the **Sinderan Province of Araad** or **Upper Sinder**, is the youngest and poorest of the Northern realms, having declared independence from Sinder in 8:488. Beginning in 8:490, a pro-Empire insurgency called the Imperial Front began a bloody civil war with the Araadian government, ultimately succeeding and proclaiming the **Imperial Province of Araad**, although it is yet to be recognised as such by the Empire itself.
Stringmaidens

**Stringmaidens** are witches that worship the Faint Whispers and practice their teachings, specifically curses and dark magic such as necromancy. Individual stringmaidens typically live in marshes and swamps, worshipped by superstitious folk and feeding off their tribute. Stringmaidens are relentlessly hunted by the White Orchid, who consider them blasphemous.
Unclaimed Lands

The **Unclaimed Lands** are a region in northern Pydwel named for the fact that they are not claimed by any of the realms that border them: Bohaem, Sinder, Norgard and Bwemer. They encompass the Serric Desert, parts of the Quen Mountains and the western shore of Lake Miraak. As a result, the Unclaimed Lands are a lawless frontier populated by rare and exotic creatures, tribes and warring bandits.
Felldragon

The **Kingdom of Felldragon** is one of the constituents of the Three Kingdoms, lying to the west of Drekosgard between Elland and Saxum to the north and south respectively. It borders Koviss to the east-northeast, the Mourne kingdom of Caelica to the east-southeast and the Sea of Arthusis directly to the east. Unlike Elland and Saxum, which are ruled by Paramount Lords, Felldragon is ruled directly by the monarch of House Felldragon from the capital Dragonbarrow.
An Harg

**An Harg** is the largest of the many islands dotted around Pydwell, with only the island of Far Seen close to its size. The island has been dominated by a number of nations throughout history, most notably the Drakengard Empire, and as of the Age of Contempt it is split between three nations: Norgard, Kovric and Caellon and the Thalmonian Empire. The island's flat outskirts, mountainous centre, and proximity to mainland Pydwell make it an incredibly important strategic outpost, often to the chagrin of the island's native inhabitants. An Harg is the domain of the Gesserit, the order of druids that determines the beginnings and endings of Ages through old magic. The island is also known for the fabled Treasure of Errindor, which has been sought for thousands of years.
Demon

**Demons** are malicious spirits that feed on the darker parts of the mortal psyche like rage, fear, hunger, and desire. They are born from ghosts that have gone mad from wandering the Beach and subsequently grown powerful enough to project their metaphysical forms into the mortal world, enabling them to target both sleeping and waking people. Most demons choose to possess animals and people, thus creating abominations, while a rare few congregate at sites of concentrated suffering, sin or ill will to create spectres.
Shattering

The **Shattering** was a devastating war - one of many during the Age of War - that occurred in the kingdom of Avarlell between the upper-class alders and the lower-class avari, the latter of which sought to destroy the former's claim over the One Rune. The Shattering led to the destruction of the One Rune itself, creating the four Great Runes, and the expulsion of the avari from Avarlell. The aftermath of the Shattering stretched all the way into the Age of Madness, with the avari eventually evolving into the orcs and humanity learning the secrets of the Great Runes, ultimately resulting in the Collapse of Avarlell.
Circle of Magi

The **Circle of Magi** is the dominant organization for the training of mages within the nations of Pydwell. Headquartered within the tower of Tír Miraak, located in Fyke Lake, it is the foremost magical authority on the continent. Throughout most of the north, it is constantly monitored by the Inquisition, an independent knightly order, while in Bohaem the Circle is monitored by the White Orchid. The Circle once existed in the southern realms, only to be driven to extinction by the Great Sun of the Thalmonian Empire.
Marzyciel

**Marzyciel** *(Tarvish for "Dreamer")*, born **Fjölnir Brove**, is a skald from the Archipelago that leads the Larks, a band of travelling performers. The Larks' travels brought them to Aalesun, a large town in northern Norgard, in 8:492 and they subsequently crossed paths with the Black Blade Company. When most of his troop fell victim to the nithing afflicting the town, Marzyciel and his deputy, Hilda, aided the company in slaying the creature responsible, a strzyga. Shortly afterwards, the skald decided to join the company on their journey across Pydwell, intending to pen a ballad depicting their escapades. He subsequently swore a vow of duty to the young Minerva after discovering her status as the last of Clan an Kett.
Conjunctionverse

The ***Conjunctionverse*** is a fictional shared fantasy universe that takes place in the Known Lands of the planet Draconis, a world birthed by a cataclysm called the Conjunction. The universe has been in development since 2017 and currently consists of two installments: *Draconis* and its prequel *Mortal: The Marks of Power*. Two more prequels are in development: *The Blade and The Pygmy*, which tells the origin of the Black Blade Company, and *Century*, set in the Ashlands during the thousand year-long ashfall of the Sixth Age.
Collapse of Avarlell

### Result:

Last Alliance victory* Fall of the city of Galadhon and death of King Galad Hadra
* Eventual extinction of the alders
* Avarlell is seized by Drakengard and given to Chel
* Beginning of Morgott's westward advance and the Great War

## Casualties

The **Collapse of Avarlell**, also called the **Death of Avarlell**, was the gradual and violent siege of Avarlell, kingdom of the alder elves, at the hands of the Last Alliance, a military alliance composed of the Drakengard Empire, Bohaem and Sinder, that occurred during the Age of Madness. The final phase of the centuries-long human-alder conflict, the Collapse of Avarlell ultimately resulted in the extinction of the alders after most of their warriors died defending the capital, Galadhon. Following the war, Avarlell's remaining territory was seized by the Last Alliance, who gifted it to the Empire's fiefdom Chel.
Chel

**Chel**, officially the **Fiefdom of Chel**, was a fiefdom of the Drakengard Empire in what is now northern Bwemer. The westernmost fiefdom of the Empire, it bordered the province of Norograd to the east, Sinder to the north and the Ghost Ocean to the west. The kingdom of Avarlell was located at its southern border until the fiefdom was granted the former elven lands following the Collapse of Avarlell.

Ruled by the House of Ice from its founding until they fell out of favour with House Felldragon in the seventh age, Chel was once a territory of Avarlell until the area was claimed by humans. As a result, the fiefdom was known for its elven architecture and collection of magical knowledge, especially surrounding ice magic. Chel famously acted as the staging point for the final phase of the Last Alliance's attack on Avarlell and the subsequent sacking of Galadhon, after which Chel expanded southwards. In the years after the war, the fiefdom was retaken by a surviving member of the House of Ice, Sivard Aulfhedinn, who declared it the **Kingdom of Chel** and aimed to conquer the entire Empire. When the Drakengard Empire dissolved, Chel was granted to the newly-formed realm of Bwemer.
Marika, Born of Frost

**Marika Felldragon, Born of Frost** was the second daughter of Raiden Felldragon and the leader of the Empire's army during the Reclamation and the Age of Wisdom. Like her father and siblings, she inherited a prolonged lifespan from her father's bond with the World Serpent. Like her sisters, Marika was born cursed; in her case, she carried the frostblood. Following her father's death, Marika waged war with her sisters and relatives for control over the Empire and its territories, eventually emerging victorious as **Empress Marika, Warden of the Lakes**. She fell in the Battle of Mistwood against her nephew, Lanius, during the Plateau Wars, passing the throne of Drakengard to her favoured nephew Godefroy. The House of Ice claims descendence from Marika, despite her not having any known children.
The Arbiter

**Arbiters** are those chosen by the Lady of the Lake to wield Himinsverd, the Fallen Blade, and thus are tasked with judging fateful events in Pydwell's history. Considered some of the most powerful warriors in history, those who bear the title of Arbiter are rare. They also bear another title: **Destined Death**, blessed with the godlike power to destroy both body and soul.

## Arbiters

* Lanius the Lion
* Godwyn the Undying
* Dragonlord Thanel
* Fourth Arbiter
* Fifth Arbiter
Thalmonian Civil War

The **Thalmonian Civil War** was a devastating conflict within Pydwell's southernmost country, Thalmonia, between the Cult of the Great Sun, a militaristic cult that worshipped Raan, and the Thalmonian government. One of the many Great Pydwellian Wars that defined the fourth age, the civil war concluded with a victory for the Cult of the Great Sun, who overthrew the government and and installed their high priest, Randolph Tullius, as the first Emperor of Thalmonia, after which the Great Sun became Thalmonia's state religion. The aftermath of the civil war is still felt in the modern era as it is often considered the beginning of the Thalmonian Empire.
Kiera Fenn

**Kiera Fenn**, born **Kyyara**, is a former teacher at the school of Tir Miraak, where she taught several notably powerful mages in the 11th Century, including many who would go on to form the Knot. When the Circle of Magi came under the leadership of Stenathor, Kiera defected to the Lodge and fought on the side of Kovric and Caellon during the Battle of Fork River.
Omens

**Omen** is a hypernym referring to any human born "cursed". Such curses can be a physical - as in the case of the malformed, withered and the mangled- or of the soul, such as the hollowborn and darkborn. The elven equivalent is known as **Fyrirboði**. Their births are often considered ill omens, hence their name, and they have been hunted by omenslayers for centuries.

Whether an omen's congenital condition is actually the result of a curse is the subject of intense debate; many folk believe omens to be born of cursed or wretched families, while others espouse the scientific explanation that they are natural disorders exacerbated by the presence of magic.

## Notable Omen

* Adam Stoneheart
* Faye of Trier
* Olga Farrowborne
The Knot

The **Knot** is a secret society of mage supremacists founded by former students of Tír Miraak in opposition to the restrictions on magic use imposed upon them by the Circle of Magi. Later, the Knot became one of the many opposing factions vying to control the fate of Pydwell, united in their search for *Ælenishaff* and, through the power of their blood, the lost magic of the realm of Dauðstaður, which they believe can help prevent, or at least delay, Ragh nar Roog.

Sworn enemies of the Black Blade Company for many years, the Knot were forced to join forces with the company after the Battle of Hog, for they were now united by one cause: the preparation of Minerva an Kett to face the Dead King come Ragh nar Roog, an event now inevitable.

## Overview

Half militant group with a noble cause (and questionable methods), half mage supremacist cult, the Knot has a complex agenda and a simple goal: the prevention - or delay - of Ragh nar Roog and the end of the subjugation of mages, whether by kings, knights or the Circle itself. Founded out of rebellion to the Circle's laws, the Knot has evolved into a formidable force with numbers few but power immeasurable. They have no qualms with conversing with demons or Wild Lords to increase their magical knowledge, and will use any means available to complete their goals, including if it means innocents are caught in the crossfire.

The Knot believes that mages possess god-given gifts and thus deserve to practice their talents without regulation or subjugation; their most extreme members advocate for magical rule over all non-mages. At the same time, they wish to save the world from the destruction that will follow Ragh nar Roog and seek out methods to prevent or delay the final great battle between good and evil. In pursuit of this goal, the Knot has sought access to the city of Dauðstaður and thus a way to physically enter the Beach; according to Adam's vision, the city contains the lost temporal magics of the Old Kingdom, which could be used to meddle with time and space and thus erase Ragh nar Roog from existence.

## Members

* Adam Stoneheart
* Olga Farrowborne
* Hanna Midden
* Kiera Fenn
* Logan Mac Terraes
Soulring

**Soulrings** are enchanted rings that trap the souls of those slain by their wearers, granting the wearer enhanced physical and magical power. One of the most powerful and dangerous magical items ever invented, soulrings are notorious for their addictive properties, driving those of lesser will mad.
Hogian

The **Hogians** are one of the four branches of the giant race and the sole remaining with a significant population. They hail from the hidden city of Hog and are the tallest remaining giants.

Like all modern giants, the hogians are descended from the primoridal ancient giants; their ancestral scion decided to serve the elves during the Years of Light & Dark, resulting in the hogians possessing elf-like features including sharp ears and fine faces. During the Age of Ash and continuing into the Age of Madness, the hogians separated themselves from Avarlell and built their own city, Hog, deep in the Gnawed Mountains; no giant would ever leave the hidden city until Zolton Brievor departed in the late eighth age. The hogians are renowned blacksmiths, architects and scholars.
Arn Druwso

**Arn Druwso, the Iron King** is the patriarch of Clan Druwso and the current king of the Archipelago after he usurped the throne from his distant cousin, Bower an Kett, in the bloody Coup of Iron in 8:492. He is an ally of the Thalmonian Empire, thus breaking the long line of alliance between the Archipelago and the North, and later revealed to be a member of the Crimson Rite, thus shedding blood to purposefully facilitate the arrival of the Dead King.
Frozen Throne

The **Frozen Throne** is the throne upon which the High King of the Archipelago sits, currently located in the Great Hall of Caer an Kett on the island of Ard Shen. The Frozen Throne is also a metonym, along with "the crown," referring to the monarchy that rules the Archipelago and the authority of the monarchy. According to tradition, the throne is moved to whichever keep the elected king calls home.

Following the Coup of Iron in 8:492, King Brynjar an Kett was deposed and his clan slain by Arn Druwso, who subsequently seized the Frozen Throne. His reign is challenged by Clan Harrow and Clan Brove, as well as by Minerva an Kett, last survivor of Clan an Kett.
Nonhuman

**Nonhuman**, or the neutral yet polysemantic **humanoid**, are terms referring to cultured races similar to humans in outward appearance. Although the nonhumans had conflicts with one another, they mostly found their place on the elf-dominated continent until being pushed into ravines, high mountains, and primeval forests by burgeoning mankind. Some had almost gone extinct as a result, such as the alders. In the years before the Age of Contempt, xenophobia towards nonhumans stood behind many wars, pogroms, and general tension.

## Nonhuman races

* Dryad
* Dwarf
* Elf
* Gnome
* Half-elf
* Halfling
* Quarter-elf
* Werebbubb
Niildard

**Niildard**, officially the **Imperial Province of Niildard**, is one of the four provinces of the Thalmonian Empire, bordering Medina and Kovric and Caellon to the north. The eastern portion of the Gnawed Mountains makes up its northern border.

Formerly the **Kingdom of Niildard**, one of the Southern Realms of Pydwell, Niildard was conquered by Thalmonia in the 9th century during the second of the Great Sun Crusades, and has since become the Empire's smallest province. Considered the Empire's gateway into the north, Niildard was the staging point of the Empire's successful victory in the Battle of Fork River, a bloody battle that triggered the start of the Age of Contempt.
Mount Volos

**Mount Volos**, also called the **Peak of Fire** and the **Lantern of Pydwell**, is a volcano in the region of Dol Elga, several miles north of the easternmost reach of the Gnawed Mountains. It is the tallest mountain in Pydwell, as well as the highest peak in the Known Lands.

The volcano is known for its extremely long eruptions, which can last upward of a thousand years. During these eruptions, the region of Dol Elga to the north of the volcano is covered in a blanket of ash, earning the region an alternative name: the Ashlands. The most recent of these prolonged eruptions lasted for a millennia and gave its name to the sixth age, the Age of Ash. As of the year 9:0, the volcano is dormant but likely to erupt in the near future.
Atreus Greywater

**Atreus Greywater**, also called **Atreus the Great** and the **Warden Consort**, was a warden of the manticore discipline and the most recent Lord Commander of the Wardens who also served as the last king-consort of Niildard before its conquest by the Empire. One of the most famous wardens in recent memory, he ascended from a common mercenary to the role of bodyguard and later husband to Queen Constance IV. He was elected unopposed to claim the Nightblade and become Lord Commander, although by that time the role was largely obsolete due to the collapse of the Order. During Thalmonia's conquest of Niildard, Atreus rallied the few wardens that would answer his call and fought bravely at the Battle of Stolanis, only to perish alongside his queen; Niildard was assimilated into the Empire shortly after.
Aarzal

**Aarzal** was the youngest and last of the everlasting dragons that ruled the Blackreach during the Age of Ancients and the Dragon Age. Centuries after fleeing the Blackreach during Raiden Felldragon's rebellion, Aarzal, now fully grown, commanded his draconic legions, the Fallen Stars, in an attack on the Archipelago, ultimately with the goal of subjugating all life in a war that became the Starscourge. Slain by his own drakes under the command of Dragonlord Thanel, Aarzal's corpse remains mounted in the city of Reklavík.

## Overview

### Physical Appearance

As an everlasting dragon, Aarzal dwarfed all lesser draconids, including those that made up his Fallen Star legion. However, he was easily the smallest of his kind, many of whom had lived for millenia to grow to such gigantic sizes. Aazal was able to wipe out entire islands by himself, and his wingspan reached at least 125 metres.
Jon Duff

**Jon Duff**, also known as the **Woodsman**, is a Bannerless warrior from the Untamed North.

## Biography

### Early Life & Background

#### Childhood & Origins

Little is yet known of Jon Duff's origins. He was born in a remote village in the Untamed North some time in the fourth era, several thousand years after the War of Fire. As a northerner, he had an innate resistance to the harsh cold of the North and developed a great pride for his homeland.

In his teens or early adulthood, Jon would succumb to the lust for adventure many adolescents share and travelled throughout the North before crossing into the southlands, the regions that lay beyond the Throat. He may have even travelled as far south as the Oasis of Serrica, where he learned the language of its inhabitants, before returning to his village, where he married a local woman and sired a daughter. Putting his adventures behind him, Jon became a local labourer, delivering packages, providing security and chopping firewood.

#### Tragedy

As Jon's beard began to grey, a malevolent force arrived in his village; without warning they attacked, slaughtering many and enslaving the few that survived their onslaught. His wife was slain by the raiders and his daughter was taken, all while Jon was trapped beneath the burning wreckage of their home, unable to save his family. When he finally emerged from the rubble he buried his wife with a heartfelt promise to rescue their daughter. He took up his axe and journeyed into the wilderness to claim revenge, following any lead with a merciless brutality. He heard tale of similar attacks beyond the Throat and even returned to the Oasis of Serrica for guidance; the druids could not help him, but enchanted his axe with the strength of storms. Jon subsequently wandered the continent, inadvertently becoming one of the "Bannerless", warriors that fought with no creed.

## Powers, Equipment & Abilities

### Powers

* **Wordwielding:** Jon is a skilled and powerful wordwielder that has honed his talent over decades, to the point that he does not even have the speak the Words to give them meaning and thus influence his surroundings. Using wordwielding, Jon can summon his axe to his hand at great speed; take strength from storm winds; and weaken the minds of his opponents, among other things.

### Equipment

#### Armour & Apparel

* **Coat:** Jon's fur coat keeps him shielded from the harsh winters of the North.

#### Weapons

* **Woodsman's Axe:** Jon Duff wields an enchanted axe blessed by the druids of the Oasis of Serrica. A powerful and deadly weapon, it holds the strength of storms within its blade, and it can be summoned to his hand at will using wordwielding.

### Abilities

* **Survivalist:** *To be added...*
* **Master combatant:** *To be added...*
Potions

**Potions** are magical liquids and decoctions brewed from herbs and alchemical materials that are drank or applied to enhance or weaken those who ingest them. Potions are often made and used by mages and mercenaries; ordinary individuals not treated with magic are unable to drink magical potions, and many are toxic even to those able to use them.

## Known Potions

 Rend | Vorvolaka brain, wendigo blood, kúka | Rend is able to accelerate cellular energy output and muscle stimulation, quicken reactions, dampen pain and heighten aggression. Rend has agonizing side effects, including temporarily weakened muscles, nausea and senses.
Darkborn

**Darkborn** are those born in Pydwell under the light of a total eclipse, which, for reasons unknown to science or sorcery, makes them immune to all forms of magic; thus, their minds cannot be weakened by coercive spells and their skin cannot be marked by magical fire, among other abilities.

Darkborn are rare due to the rarity of total eclipses and are often sought out by anti-magic militias, such as the Inquisition, as they are near-perfect for confronting rogue mages. All darkborn carry a unique birthmark known as the "darksign"; while it takes different forms between individuals, it is believed to be the source of their immunity to magic.
Sissibus

**Sissibus** was a particularly large and aggressive deathworm that prowled the Serric Desert in the 11th Century, sometimes devouring entire towns during the long and harsh winters. It was notably killed by the mercenary Hermoor McDulff, who, unable to pierce the creature's dense hide, allowed himself to be swallowed by the beast so as to kill it from the inside. After he slew the beast, Hermoor fashioned a shield from its hide.