recursal/Fanatic-Fandom huggingface dataset:
Volcano Lotus

A Volcano Lotus is a plant that shoots out fireballs in Super Mario World and Super Princess Peach. They appear in many levels, spewing small fireballs into the air at a diagonal angle, which proceed to slowly rain down on the surrounding area after reaching their highest point. To defeat them, they must be hit by whirling Mario's cape next to them or eaten by a Yoshi. Spin jumping on them or stepping on them while riding a Yoshi will not harm them, but will make the player bounce off without taking damage. The Volcano Lotus might be related to a similar enemy found in Super Mario Bros. 3, the Lava Lotus, although the latter is only found underwater.
Luigi (Super Mario Bros./Super Mario Bros.: The Lost Levels)

Luigi appears in Super Mario Bros., where he has the same jumping powers, same traction, and the same running speed as Mario. He is only playable in 2-player mode. Luigi also appears in the Japan-only sequel of Super Mario Bros., Super Mario Bros.: The Lost Levels. For the first time, Luigi could now jump higher and further than Mario, but he has less traction. He was no longer the second player, but a different playable character.
Turtle Shell

In Super Mario Bros. 2, they are the only type of shells and are found in grass rather than on Koopa Troopas. The player can throw it at enemies just like the vegetables in the game. It will continue sliding until it hits a wall, then it will disintegrate rather than bounce back. It is possible, with some difficulty, to actually ride the shells by getting on top of it. They replaced the Big Face from Yume Kōjō: Doki Doki Panic.
Star World

The Star World is an extra-dimensional area in Super Mario World that can be reached by one of the five Star Roads.

The levels have different colored Yoshis in them, and there is a Yoshi in the beginning of a few of the levels so the player can exit the stage with a new ride. From the Star World, one can also get to the Special Zone.

To beat the Star World, the player needs to find the secret exit first, and then the normal exit. Through finding Star Roads and clearing stages in the Star World, the player can take shortcuts in completing the game.

The Star Roads link to Donut Plains, the Vanilla Dome, the Twin Bridges, the Forest of Illusion, and the Valley of Bowser.
Ninji

Ninjis also appear in Super Mario World, using their previous 8-bit sprites. In this game, they serve Bowser during his rule of Dinosaur Land. They only appear in the Front Door and Back Door courses, where they blend in the darkness and are difficult to see unless the searchlight is activated. The 1991 Mario Mania Nintendo Player's Guide describes Ninjis as Mini-Ninjas, stating that they have been driven mad by their isolation in Bowser's Castle. They jump in place and can be defeated with stomps, fireballs, or a cape attack. They are one of the few enemies not seen in the credits.
Islandia

Islandia es el personaje N°75 del juego. Se agrego en la versión 6.2 de Head Soccer.

## Apariencia

Islandia tiene una apariencia bastante sencilla. Se puede destacar que luce un cabello largo color castaño oscuro, una barba corta ojos grandes y nariz poco pronunciada; su mirada es despreocupada y enseña los dientes como si estuviera enojado.
Blargg

Blarggs first appear in Super Mario World as fairly rare enemies, encountered primarily in the Vanilla Dome. When Mario or Luigi approach a Blargg on a Skull Raft, the eyes of the Blargg will be visible before they dip back into the lava, moments before lunging. Blarggs cannot be defeated by any conventional means for the most part and can only be avoided. Yoshi, however, is capable of jumping on them and, with some difficulty, eating them. The player can also opt to Spin Jump if lacking a Yoshi, although this method only prevents one from taking damage if landing on a Blargg or its eyes. They are mainly seen in Vanilla Dome 3, also making brief appearances in Vanilla Dome 1 and Chocolate Secret.
Egg

Eggs make their first appearance in the American release of Super Mario Bros. 2 (and in the Japanese-only game, Yume Kōjō: Doki Doki Panic that it is based on). Here, Eggs are plain white and are spat by Birdo at her adversaries, Mario, Luigi, Princess Toadstool and Toad. In some levels, the only way to damage Birdo is to pick up her eggs and throw them back at her.

In the remake, Super Mario Advance, in addition to a reappearance of normal Eggs, a giant variety shot by Robirdo is introduced. Apart from their size, they behave as normal Eggs: they can cause damage to the protagonists, or be carried and thrown back to do damage.
Silver Coin

In Super Mario World, pressing a Silver P-Switch turns all enemies into Silver Coins for a limited time. However, Silver Coins work differently from standard coins in this game; if enough are collected, they create extra lives, similar to jumping on numerous enemies in succession. In certain levels, a trick involving hordes of enemies and a Silver P-Switch can be executed to earn dozens of extra lives. This goes in order with collecting Silver coins:

400 - 1 Silver Coin

800 - 2 Silver Coins

1000 - 3 Silver Coins

2000 - 4 Silver Coins

4000 - 5 Silver Coins

8000 - 6 Silver Coins

1UP - 7 Silver Coins

2UP - 8 Silver Coins

3UP - 9 Silver Coins or more
Giant Ninji

The Giant Ninji is a gigantic version of a Ninji in Super Mario Advance, which they appear in as somewhat rare enemies. Giant Ninjis use the same attack pattern as their smaller counterparts, jumping in place. Like most enemies in Super Mario Advance, Giant Ninjis can be picked up and thrown at other enemies to defeat them. If they are thrown, a Heart appears.
Grand Goomba

Grand Goombas make their first appearance in Super Mario Bros. 3, where they are only encountered in Giant Land, with Big Koopa Troopas and Big Piranha Plants. Despite their massive size, they do not pose much of a threat. Jumping on them once or swinging Mario's tail with a raccoon tail or Tanooki Suit defeats them like regular Goombas. They are again seen in the remake of the game in Super Mario All-Stars with their role unchanged.
Mr. Peabody

Cheryl Peabody (Adopted Niece)

Skip Peabody (Brother)

Deceased Mother

Hector James Peabody II Also Known As Mr Peabody Or Simply Peabody Is A Minor Character On The SMW Series.

## Personality

Mr Peabody Is A Strict And Often Serious Beagle, He Is Well Raised And Knows His History All To Well, "Setting Up Campaigns To Story Historical Inaccuracies". He Is Also An A Class Inventor. He Is Also A Well Meaning Father And Role Model To His Adopted Son Sherman.
Roy Koopa

In Super Mario World, Roy takes over the Forest of Illusion as Bowser invades Dinosaur Land. Here, his plans are thwarted by Mario yet again.

In this battle, Roy uses Morton's attack pattern: climbing up the walls of his room and dropping down from the ceiling in an attempt to crush Mario. Unlike the last battle, the walls of the arena steadily close in, giving Mario less of an easy time to avoid the attacks. Mario manages to defeat Roy by jumping on his head three times or hitting him with twelve fireballs.
World 5 (SMB2)

World 5 is the fifth world in Super Mario Bros. 2, and all subsequent remakes, most notably Super Mario Advance. Like World 1 and World 3, it has a traditional grass-type theme, although some of World 5 takes place at night. This world introduces Birdo's green form, the hardest form of Birdo in the game because she fires only fireballs and must be defeated using other projectiles. In the original Yume Kōjō: Doki Doki Panic, the boss was a repeat of Mouser, but for the SMB2 version, he was replaced with a new boss, Clawgrip the crab.
Winged Goomba

Winged Goombas, also known as Flying Goombas, are Galoombas with wings. They first appear in Super Mario World and its remakes, Super Mario World: Super Mario Advance 2 and Super Mario All-Stars + Super Mario World. They act much like Paragoombas do, jumping around using their wings. Once stomped on, they change back into normal Galoombas, and their wings disappear, again like how Paragoombas turn into regular Goombas when stomped.
Ostro

Ostros made their debut in Super Mario Bros. 2, where they were ridden by red Shy Guys that try to steer them towards the player. If their rider was dislodged the Ostro will travel in a straight line. Players can jump on top of an Ostro and ride it across obstacles regardless of whether or not it already has a Shy Guy rider. Ostros can be picked up with very little effort, but they don't bounce when thrown.

While Ostros are black in the NES version of the game, subsequent remakes have depicted them as being pink.
Bonus Game

The Bonus Game is a special minigame in Super Mario World. It can only be entered by collecting 100 Goal Stars at the Giant Gates. When this is done, the Bonus Game automatically starts just after the "iris in" effect at the end of the level.

The Bonus Game takes place in a Switch Palace-styled room that Mario or Luigi enters via Pipe. There are nine Item Box-like blocks, eight of which are circling around the ninth. The ninth block is the only one which has a stable item in it (Super Mushroom, Fire Flower or Star); the others are constantly changing their items. The player's task is to hit the circling blocks from below to stop their reels on a matching item. The actual game works just like tic-tac-toe: three of the same item in a row (vertically, horizontally or diagonally), no matter which item it is, earns the player a 1-Up Mushroom. The player can win up to eight extra lives.

The easiest method to gain as many lives as possible is to hit the eight blocks consecutively and immediately.
Chargin' Chuck

Chargin' Chucks first appeared in Super Mario World as common enemies, who are quite durable against damage. Chargin' Chucks can attack in a variety of ways, including throwing baseballs, kicking footballs and flinging rocks with a shovel. They can also break through Rotating Blocks and Grab Blocks. Chargin' Chucks also act more aggressive when Mario is with Yoshi. Other types have more bizarre attack patterns, such as splitting into three and charging forward and summoning or alerting other nearby enemies, such as Super Koopas and Rip Van Fish, using a whistle; one type of Chargin' Chuck also has the habit of jumping in place and clapping. Aside from the whistling Chargin' Chucks, all Chargin' Chucks, once jumped on, revert to simply trying to tackle the player. They are often found at the end of a level defending the Giant Gate. It takes three jumps on a Chargin' Chuck's head to defeat it for 800 points. Fire Mario can defeat a Chargin' Chuck with five fireballs for 1000 points. Cape Mario can defeat them with one swing for 100 points.

In the Mario Mania Player's Guide, the different types of Chargin' Chucks (except the whistling Chargin' Chucks) are each given individual names:

Clappin' Chucks: By jumping and clapping over their heads, these tacklers attempt to take down heroes on the high road.

Splittin' Chucks: As if one football freak isn't enough, these creatures split into triplets and charge when you draw near.

Passin' Chucks: By tossing out a barrage of killer footballs, these kooky quarterbacks have no need for a defensive line.

Lookout Chucks: Keeping an eye open for Dinosaur Land trespassers, the Lookout Chucks will charge as soon as they see you.

Confused Chucks: While they continue to wear football gear, these wacky characters have switched sports and toss baseballs.

Diggin' Chucks: Some Chargin' Chucks in the Dinosaur Land underground dig up rocks and toss them at passing plumbers.
Dino-Torch

Dino-Torches, sometimes called Mini-Rhinos, are green, large-eyed dinosaurs encountered in Super Mario World, mostly living on Chocolate Island. Dino-Torches attack by either charging at Mario and Luigi or attempting to roast him with their fire breathing, which can be sprayed upward or forward. A Dino-Torch can be defeated with a stomp or star, but care must be taken that Mario or Luigi does not jump into its flames.

When a Dino Rhino is jumped on, it will transform into a Dino-Torch; this is odd, as Dino Rhinos display no fire breathing abilities in their regular form. While Dino Rhinos are immune to fire; their smaller counterparts are not. The Dino-Torches are also more agile and mobile; they can jump higher and move faster.
Big Boo

The Big Boos (or The Big "Boo") first appear in Super Mario World. In the game, Big Boos inhabit the various Ghost Houses located around Dinosaur Land. They are over three times bigger than a normal Boo, but still have the same mannerisms of their smaller counterparts, meaning that when looked at, they will fade and hide behind its arms, occasionally peeking to see if they are still being looked at. However, if Mario or Luigi's back is turned, a Big Boo will attack them from behind.

In the game, Big Boos are much more difficult to pass than their smaller brethren. As such, Mario or Luigi usually have to use a trampoline to jump over these massive ghosts. However, if Mario or Luigi can get a running start, they can usually Spin Jump over a Big Boo. Additionally, if there is room, the brothers can use a cape to fly over a Big Boo or perform a sliding Cape Attack during descent to actually destroy the Big Boo. Additionally, a translucent white one also called "The Big Boo" is a hidden boss of the Secret Donut Plains Ghost House. He can be defeated by throwing Grab Blocks at his face. He has two normal Boos accompany him in battle.
Para-Goomba

Para-Goombas are Galoombas with parachutes that only appear in Super Mario World. They descend slowly from the sky on parachutes, and once they land, they act like normal Galoombas. A kind of Bob-omb known as Para-bombs also appear, which also use parachutes. They are not to be confused with the winged Goombas known as Paragoombas that appear in numerous other games, nor with the two types of winged Galoombas that appear in Mario Clash and Super Mario World, which are also known as Para-Goombas in the former, but known as Winged Goombas in the latter.
Circling Boo Buddies

Circling Boo Buddies (also known as Boo Circles) are a circular formation of Boos with different facial expressions found in Super Mario World. They appear in small rooms in Ghost Houses and other haunted areas, including swamps and shipwrecks. Touching any one of the buddies can damage the Mario Bros. Unlike regular Boos, they do not become shy when looked at, suggesting Boos have more confidence in groups.
Grinder

Grinders are found in some Fortresses and Castles in Super Mario World. In this game, there are two types of Grinders: line-guided and non-line-guided. The line-guided variety travels along a dotted line while non-line-guided Grinders travel across the floor. The blades are rather large and cannot be jumped on, although they can be defeated by a Slope Slide (which displays a glitchy sprite). Mario or Luigi can also Spin Jump onto a Grinder, which lets them bounce off it without taking any damage.
Grab Block

Grab Blocks are dark blue Blocks appearing in Super Mario World. As its name implies, the main feature of a Grab Block is that it can be picked up and carried around by the player, essentially the same way as with Super Mario Bros. 3 's Ice Blocks. Once grabbed, it can be kicked away, to defeat enemies or to reach distant ? Blocks. When Mario or Luigi holds a Grab Block, it will start to flash different colours, disappearing after a few seconds. However, if the player takes a Grab Block through a pipe, then it lasts indefinitely; this is most likely a glitch. Yoshi can eat Grab Blocks when they aren't moving.
Donut Plains

Donut Plains is the second world of Dinosaur Land in the game Super Mario World. It has a plains theme. The first Ghost House of the game, as well as the first course with multiple exits, is located in this world, and the Cape Feather is also introduced. The Top Secret area located here can be visited multiple times for various powerups, including Yoshis. The name of this world hints at the strange shape of the island (which looks indeed like a doughnut, when seen from above), although the overall theme of Dinosaur Land areas is being named after foods. The Donut Plains is ruled by Morton Koopa Jr. in the second castle, and is reached only after defeating Iggy Koopa in the first castle in the previous world, Yoshi's Island. In the text that follows the cutscene pertaining to Iggy's defeat, Donut Plains is erroneously called "Donut Land".
Mega Man X

MXB9 Also Known As Mega Man X Is The Protagonist Of The Mega Man X Animated Series. He Is A 13 Year Old Robot Living In New New York City With His Roommate Carl Choksonboltz And Lab Experiment Slime Wad.

## Mega Man X

### Date Of Bith

July 1st 2983 (Human) June 4th 2997 (Robot)

## Appearance

Originally X Wore A Light Blue Skin Tight Body Suit Complete With Blue Armor Plates And Matching Helmet With A Gem. X 2.0 Wears Dark Blue Spandex With Yellow Shoulder Pads And A Blue Backpack, Blue Gloves And Boots And A Blue And Cyan Helmet. He Brown Hair And Green Eyes.

## History

X Was Born On July 1st 2983 In The New New York City Wellness Center. X Was Born To A Family Of Scientists And Was First Child Before Her Sister Was Born When X Was 10 Years Old. X's Grandfather Had An Untimely Death Due To Complications With A Project Of A Gigantic Gelatin. At The Age Of 13, X Died In A Car Accident, A Month Before His 14th Birthday, After The Incident, X's Father (Dr Xander) Decided To Make A Robot Replica Of His Own Son To Not Bear The Thought Of His Son's Death. The Robot Was Thought To Be The Real Deal, X Was Believed To Be In A Coma, And Must Let The World Think He Was In A Coma, Until He Can Find A Way To Tell The Tragic Truth Of His Life.

## Personality

X Is Portrayed As Naive, Shy, Strict, Nerdy, Clumsy And A Bit Of A Know It All

## Death

X's Death Is Made To Be The Result Of A Car Going Out Of Control. After Having Lunch At A Diner With His Friends, X Decides To Use A Shortcut, But After Making The Decision X Was Hit By An Out Of Control Car And Died As A Result. As Of 3018 X Bears The Memory Of His Death
Floating Mine

Floating Mines are objects that first appeared in Super Mario World as spiked balls that drift in the water in various levels. They follow the current continuously and pulsate with spikes. Yoshi can step on their spikes harmlessly and a Super Star can defeat them. In the Sunken Ghost Ship, many are in freefall, making it difficult for Mario or Luigi to move around. They can also be eaten by Yoshi.
Key (SMB2)

Super Mario Bros. 2 is the first Mario game to feature Keys and locked Doors. All keys in this game are guarded by Phantos, one of which will chase the player until the key is dropped or used to unlock a door. Unlike many other items in the game, Keys are always visible without having to be rooted up like a Vegetable.

Most keys are out in the open, but at least one was guarded by a Birdo in World 7-2.
Porcupo

In their first appearance in Super Mario Bros. 2, they pace back and forth and are usually in groups of two or more. They can't be jumped on or picked up, so players must throw other enemies or objects at Porcupos to defeat them.

Porcupos reappear in the Super Mario Bros. 2 port included in Super Mario All-Stars. They behave exactly the same as in the original, but are purple in colour.
Fishin' Lakitu

Fishin' Lakitu are a variant of Lakitu that Mario (or Baby Mario) encounters in Super Mario World, Super Mario World 2: Yoshi's Island, Yoshi's Island: Super Mario Advance 3, and Yoshi's New Island. In the former, instead of raining Spinies down upon Mario, the enemy hovers above its target, dangling a 1-Up Mushroom at the end of a fishing pole. Should Mario grab this bait, the Fishin' Lakitu speeds up and throws Spiny Eggs. If the player defeats a Fishin' Lakitu, then it will throw Spinies when it reappears.
Fire Flower (SMB/SMBTLL)

In Super Mario Bros., if Mario collects a Fire Flower, he will get the ability to shoot fireballs by pressing B Button. The fireballs may be a strong and handy projectile to use because it defeats most enemies and even Bowser from a range. Only two fireballs may be thrown at once. If Mario gets hit while he is in this form, he will revert back to Small Mario. If Small Mario gets a Fire Flower, he will only transform into Super Mario.

Fire Flowers return in Super Mario Bros.: The Lost Levels, granting Mario the same ability and retaining the same appearance as Super Mario Bros.
Fall

Fall is a special event present in Super Mario World and its remake Super Mario World: Super Mario Advance 2. This event changes the appearance of certain enemies, and alters the color palette of the overworld map of Dinosaur Island to reflect the season of fall. Fall is triggered by completing Funky in the Special World in Super Mario World, and completing all 96 exits in the remake. Once these prerequisites are reached, a short cutscene is shown, at which point Fall is unlocked. Once activated, these changes cannot be reversed.
Dudley Do Right

Mithilda Kingsleigh (Niece)

Alice Kingsleigh (Niece)

Nell Fenwick (Cross-Eyed Bitch)

Johnathan Robert "Dudley" Do Right Also Known As Dudley Do Right Or Simply Dudley Is A Minor Character In The SMW Series. He Is A Royal Canadian Mountie And Works For The International North American Police Department

## Appearance

Dudley Has A Hooked Nose, A Cleft Chin, Extraordinarily Wide Hips And Blonde Hair. Dudley Wears A Mountie Uniform Consisting Of A Campaign Hat, A Red Jacket With Yellow Shoulder Pads, Belt And Sash, Blue Pants, White Gloves And Black Boots.

## Personality

Dudley Is Seen As Slow, Clueless. Dimwitted, Clumsy, Accident Prone And Can't Take Any Hints, But He He Does Have Some Amount Of Intelligence, He Has Gained Experience From Working At Some Childhood Jobs Including A Chef. He Is Kind Hearted In That He Doesn't Believe In Killing. He Doesn't Want To Harm Anybody Regardless Of How Evil A Person Really Is.

## History

Dudley Was Born To King Johnathan Do Right Of The Iron Udders Of Cows In Toronto Canada. Dudley Lived With The King Until His 3rd Birthday Due To His Stupidity, Although His Parents Didn't Want Him To Go, They Had To Follow The Kingly Rules. They Also Told Him That He Will Be Lonely For The Rest Of His Life And Nobody Will Like Him. At The Age Of 4 Dudley Was Raised By A Tribe Of Moose. At The Same Time, Dudley Had To Take A Part Time Job As A House Keeper At A Local Hotel, Throw His Own Surprise Party At Chuck E Cheese's And Even Tried To Make Friends. Dudley Was Able To Hold Some Jobs During This Period Of Homelessness, But No Longer Than A Week At Each Time. At 4 And A Half, He Began His New Life In The Royal Canadian Mounted Police Camp's Child Care Hotel. At The Age Of 5, Dudley Was Volunteered To Be A Mountie In Training, He Meets And Develops A Romantic Relation With Inspector Nathaniel Fenwick's Daughter "Nell Fenwick. At The Age Of 25, Dudley Completed His 20 Year Training And Became An Official Royal Canadian Mounted Police Or Mountie.
Fire Bar

Fire Bars make their debut in Super Mario Bros. Although they are not a living enemy, they are more as an obstacle as they rotate around a block in a clockwise or counter-clockwise direction. They often appear on the ceiling and floors of castles. If Mario or Luigi makes contact with one he will take damage from the fire. In later games, they are replaced with similar-acting obstacles such as Roto-Discs and Ball 'n' Chains.

Fire Bars also appear in Super Mario Bros.: The Lost Levels. As in Super Mario Bros., they spin around in a similar fashion. In some castles, there are huge Fire Bars with at least 14 Fireballs, unlike the normal Fire Bars, which usually have 6 fireballs.
Fish Bone

Fish Bones (or "Fishbone" in the in-game English version cast roll) are found in the submerged Vanilla Fortress and the underwater room of Bowser's Castle. They are the only strictly aquatic dungeon enemies in the game, though terrestrial enemies are also found underwater in these levels. Their behavior is simple, traveling in straight lines across the screen in a jerky, darting motion, usually in small groups. Fish Bones can be defeated by Cape Mario or Cape Luigi's spin attack, but only in Super Mario Advance 2, and are otherwise invincible.
Wiggler

Wigglers make their first appearance in the Forest of Illusion of Super Mario World. When jumped on, Wigglers turn red as they get angry and start moving faster, aggressively chasing Mario or Luigi. Wigglers cannot be defeated with standard Jumps. They are also immune to the cape spin from Cape Mario (with the Cape Feather). However, they can be beaten using a Super Star or a thrown object (such as a Shell, a Galoomba or a Grab Block); they can also be eaten by Yoshis.

Wigglers are also used in a glitch that allows the player to obtain 9,999,990 points very quickly.
Fryguy

During the events of Super Mario Bros. 2, Fryguy is stationed in a tall fortress at the end of World 4, since their conquest is almost complete. Despite Fryguy's being a living flame, World 4 is a land of snow, ice, and arctic oceans of Subcon. When confronted by Mario and his friends, Fryguy becomes enraged and spits fireballs to attack the heroes. Since Fryguy is made of fire, the heroes take damage if they happen to touch the living embodiment of flame. To defeat Fryguy, Mushroom Blocks must be thrown at the fire monster. After three hits, Fryguy splits into four Small Fry Guys, which must also be extinguished.
Vase

In Super Mario Bros. 2, they are the main modes of transportation of Subcon, similar to that of Warp Pipes from Mushroom World and the Real World; if a character goes down a vase, they will appear in a small room sometimes containing a key being protected by a Phanto. In some levels throwing a Potion on to a vase will allow the player to warp through the Worlds, acting as the Warp Zones of Super Mario Bros. 2. Potions won't work inside vases though. Cobrats sometimes lurk in the opening of some vases. Certain vases generate endless streams of enemies like Bob-ombs or red Shy Guys unless their entrances are blocked. Vases made a small appearance in the Super Smash Bros. Melee course Mushroom Kingdom II, which also took place in Subcon. In Super Mario Advance, some Vases also contain Sparks and Spark Chasers.
Birdo

The first appearance of Birdo is in Super Mario Bros. 2, where she appears as a boss character in many levels, serving the evil villain Wart as he enslaves all of the creatures of Subcon. In her standard pink form, Birdo spits eggs; in her red form, she also spits fireballs, and in her grey form (green in the remakes), she only shoots fireballs. The standard pink version appears as an enemy in World 4-3, the green one serves as the boss in World 6-1 and 6-2, the red type appears before boss battles, one in World 5-3 before Clawgrip's fight, another in World 6-3 before Tryclyde's fight, and two in Wart's castle, one of which spits out the key once it is defeated.

The credits of Super Mario Bros. 2 mistakenly label Birdo as Ostro, and vice versa, a different enemy that has nothing to do with Birdo. However, this is fixed in Super Mario Advance. To defeat Birdo in Super Mario Bros. 2, the player has to jump on her eggs and throw them back at her. However, if Birdo is green, the player is required to throw Mushroom Blocks instead. Most Birdos hold Crystal Balls, but one Birdo in World 7-2 holds a key, which is needed to get to the Mask Gate leading to Wart.
Román Pedraza

Nombres
 Apellidos
 Fecha de Nacimiento
 Origen
 Género
 Instrumentos
 Artistas Relacionados

Román *Chato* Pedraza es el vocalista del reconocido grupo Los Federales , grupó que formó junto a su hermano Enrique Pedraza (Bajo) y Kevin Onetto (Guitarra), a los que se les unió Wálter Saucedo en batería, papel en el que Román se desempeñaba en el grupo previo a la entrada de Saucedo.

Es conocido por su baja estatura y delgada figura, además de su cabea rasurada. De niño sufrió muchas enfermedades como una Meningitis que casi acaba con su vida y una Bronconeumonía. Desde niño tuvo un carácter hiperactivo y creativo, aprendiendo a tocar batería a los 11 años, y sorprendiendo a sus profesores de música, ya que lo podía hacer al mismo tiempo que cantaba, sin ningún tipo de problemas.

Con su hermano fundaron el grupo Los Federales cuando el todavía no cumplía la mayoría de edad, tocando la batería y cantando, forjando una reputación gigantesca como vocalista desde ese momento, reputación que le valió aparecer en el número 22 del ranking *Las voces de América: 2025-2050*, realizado por Rolling Stone Latinoamérica.

Además de Los Federales, participó en el grupo Los Sin Ley , en su reunión, reemplazando al baterista Emilio Díaz , a pedido del vocalista del grupo, *Terry* Segovia . En este grupo editó un EP y cumplió las funciones de baterista y segunda voz. Esta reunión solo duro un año y medio, tiempo en el que a la vez trabajó en estudio con Los Federales, antes de sacar *Al carajo todo*, de hecho, el lanzamiento se retrasó un par de semanas porque Román estaba dando los últimos conciertos con Los Sin Ley.
Spiny (SMB/SMBTLL)

In Super Mario Bros., Spinies make their first true appearance; They are always thrown by the Lakitus. These Spinies are only able to be beaten by a Fire Flower or a Starman. If they are hit from below, they will be bumped to the side like a Mushroom, instead of being flipped over, like a Koopa. Most levels that have a Lakitu-and-Spiny combination have many long staightaways with very few places to hide. These levels also usually have one or more very high blocks to jump on the Lakitu, thus stopping the Spinies for a time; though eventually, a new Lakitu will appear. Spinies can also fill some platforms forcing the player to wait for them to move to progress.

Spinies reappear in the Japanese version of Super Mario Bros. 2, playing the same role as in Super Mario Bros.. For some reason, killing Bowser at the end of World D-4 at the end of the original version of the game will cause him to turn into a Spiny as if he were a False Bowser, but this was corrected in the SNES remake.
Rex

Rexes are rare enemies in Super Mario World who, just as Goombas, put no effort into attacking Mario other than walking into his direction. In order to defeat a Rex, Mario would need to jump on it twice. After being jumped on once, a Rex will simply become flattened and move slightly quicker. A Spin Jump would destroy them with one hit. A Rex could also be defeated by shooting a fireball, hitting it with a cape or running into it while using a Starman. Rexes can also be eaten by Yoshi. Rexes can be found in Yoshi's Island 1, Chocolate Island 2 and Awesome.
Shy Guy

Shy Guys make their first Mario game appearance in Super Mario Bros. 2, although the Shy Guys' real first appearance is in Yume Kōjō: Doki Doki Panic. In this game, Shy Guys, along with the other 8 bits, help Wart conquer Subcon. Shy Guys are the most common enemies that the four heroes meet. They attack Mario, Luigi, Toad, and Princess Toadstool by walking in their general direction. They can be easily disposed by being picked up and thrown against another enemy or into a nearby abyss. They can also be defeated by having an object thrown at them.

Red Shy Guys walk off ledges while pink ones don't, striking a resemblance to Green and Red Koopa Troopas respectively, although the primary difference is that Red Shy Guys are known to turn in the direction of the player after landing. Red ones are also known to ride Autobombs and Ostros and often appear out of Vases. Pink ones became blue in the remakes of Super Mario Bros. 2. The Super Mario Advance remake introduces Mega Guys. It takes time to pick them up because of their size. If the player picks up a Mega Guy and throws it, hitting the ground or hitting another enemy with it, it will drop a heart.
Koopa Troopa

Super Mario World marks many changes to Koopa Troopas. It marks the first time Koopas are seen walking on two legs in-game, and wearing shoes (which later became the standard look for them). In this game, when a Koopa is jumped on, it is actually knocked out of its shell, becoming a Beach Koopa. Shortly after getting knocked out, it will become stunned and vulnerable for a short period of time. To reclaim its shell, a Koopa has to walk back to it before Mario grabs it. In this game, Koopa Troopas traveled with Bowser to Dinosaur Land in an attempt to take it over, though this plan is thwarted by the Mario brothers.

This is the first game to introduce Koopas wearing Yellow Shells and Blue Shells. Also, if Yoshi eats certain color shells, then he will gain abilites. Green shells do nothing, red shells allow Yoshi to spit fire, yellow shells allow Yoshi to make dust clouds, and blue shells allow Yoshi to fly for a short period of time.

The different color shells also point to the behavior of the Koopas. Blue-shelled Koopas act like red-shelled Koopas, but move faster. Additionally, when a blue-shelled Koopa loses its shell, instead of jumping into a new one, it'll kick any shell in its path. It also doesn't get stunned when it loses its shell, as it slides out on its feet as opposed to its belly like other Koopas. Yellow-shelled Koopas are unique and tend to chase after Mario, but act like faster green-shelled Koopas in movement. When yellow-shelled Koopas lose their shell, a coin pops out. Also, when a shell-less yellow-shelled Koopa finds a new shell, it will turn into a Kamikaze Koopa and chase Mario. It will be invincible to most of Mario's moves, however, Yoshi can eat this shell and gain all three shell abilities for a limited time, and a spin jump will also destroy this shell. Magikoopas can create yellow-shelled Koopas out of Rotating Blocks.

After the player completes the Special World, or find all exits in Super Mario World: Super Mario Advance 2, all Koopa Troopas (except climbers) become Mask Koopas, with their respective shells becoming round masks that vaguely resemble Mario.
Control Coin

Control Coins (also called Coin Snakes or Directional Coins) are types of moving Coins in Super Mario World and Super Mario World: Super Mario Advance 2. They are usually released from certain ? Blocks, and they move in the direction the player presses on the D-Pad (directional buttons) on the controller or Game Boy Advance. They are found in stages such as Donut Ghost House, Donut Secret 2, Valley Ghost House and Star World 5.
Bowser (SMB/SMBTLL)

Release-wise, Bowser first appears in Super Mario Bros.. Bowser and his army invade and conquer the Mushroom Kingdom, using a spell to transform the citizens into inanimate objects as well as kidnapping the only one capable of undoing the curse, Princess Toadstool.

In the eighth castle, Bowser's attack pattern is similar to that of his impostors. He sits on the bridge spitting fireballs and tossing hammers, as well as leaping into the air. Grabbing the axe on the other side of the bridge causes him to fall into the lava, defeating him and saving Princess Toadstool.

In addition to the original game, Bowser appears in all the game's variations, including Super Mario Bros. Special, All Night Nippon Super Mario Bros., VS. Super Mario Bros., Super Mario All-Stars, and Super Mario Bros. Deluxe.

Bowser repeats his plan in Super Mario Bros.: The Lost Levels, using black magic to transform the kingdom's inhabitants and kidnapping Princess Toadstool, holding her in his own castle while the mushroom retainers are held by impostors in the other castles.

Bowser again resides in the eighth castle, with attacks the same as the original: throwing hammers and breathing fireballs at Mario and Luigi; the arena, however, is aesthetically different, in that there are two pillars of blocks on the ceiling, the second having a Fire Bar on the end. Grabbing the ax at the end of the bridge once again causes Bowser to fall into the pit of lava. Bowser is later found in the castle located in World D, using the same attacks against Mario, and the ax is present.
Snifit

In Super Mario Bros. 2, Snifits (shown here to be affiliated with the 8 bits) are less common than their Shy Guy relatives, and come in four colors: red, gray, green, and pink. Only in World 2 and World 6 were Snifits gray and green. There was only one red Snifit in the entire game (found in World 3-3). This trait was later changed, as most Snifits now are red.

There were only a few changes between the different colors. Green and gray Snifits stood in place, jumping and firing, pink Snifits acted like pink Shy Guys (turning around on edges), and the red Snifit moved about like red Shy Guys (falling down ledges). In the Super Mario All-Stars version of Super Mario Bros. 2, the pink Snifits are blue and green and gray ones are now both gray.

It is mentioned in the Super Mario Bros. 2 manual that the projectiles Snifits fire are made from a form of nightmare and are actually produced from the Snifit itself.
Mega Mole

In Super Mario World, Mega Moles are exclusively found underground, debuting in Chocolate Island 4. They are invulnerable to Mario and Luigi's stomping or spin-jumping moves as well as Fire Mario or Luigi's fireballs, but can be defeated by using the Cape's spinning attack, a Star, a Grab Block, or a Shell. Like other enemies, they are also immune to hazards such as Munchers and spikes. By standing on a Mega Mole's head, Mario or Luigi can get a free ride. Unlike regular Monty Moles, their bigger cousins do not pop out of holes in the ground. Despite their size, they can be eaten and swallowed by Yoshi.
Bob-omb (SMB2)

Bob-ombs first appeared in the Mario series in the game Super Mario Bros. 2, where they are a semi-common enemy that worked for Wart. They are often dropped from the sky by Albatosses. After landing, they walk for a while before exploding, dealing damage to anyone nearby. However, Mario, Luigi, Toad and Princess Peach are also able to pick up, carry and throw the Bob-ombs (however the Bob-omb will explode after a short time of being held). Some Bob-ombs can be found (instead of Vegetables or Coins) when a red tuft of grass is pulled up. If this happens, the player must throw the Bob-omb away before it explodes. Unlike in future games, Bob-ombs in Super Mario Bros. 2 have arms.

In the Japanese version, Yume Kōjō: Doki Doki Panic, these Bob-ombs are known as "Bobs," meaning they are slightly different from the Bomhei (Bob-ombs) of later games.
Bullwinkle Moose

Bullwinkle Jay Moose Also Known As Bullwinkle Moose Or Simply Bullwinkle Is A Canadian Brian Dead Moose In The Super Mario World Channel.

Bullwinkle Made His Debut In The SMW Short: The Princess Years Along With Brittany, Jeanette, Elanor And Even His Pal "Rocky The Flying Squirrel.

## Personality

Bullwinkle Has Got To Be The Dumbest Moose In Whole Entire World. He Is A Gullible, Unintelligent Canadian Moose Whose Stupidity Can Cause Mayhem And Destruction To Everywhere Around Him. Despite His Stupidity, Bullwinkle Has More Brains In His Fingers Instead Of His Brain "Which His Head Is Empty".
1-Up Mushroom (SMB/SMBTLL)

The 1-Up Mushrooms first appear in Super Mario Bros.. They are usually found in hidden blocks or in risky places where Mario must risk his life to acquire one. They are rather uncommon in this game; most of them can only be earned by grabbing all the coins of the previous world's third course. In World 1 of Super Mario Bros., however, there are two hidden 1-Up Mushrooms, most likely more than Mario can find than any other world in the game.

The 1-Up Mushroom, along with the Super Mushroom, reappears in Super Mario Bros.: The Lost Levels. Due to this game being a direct sequel with very few graphic changes, nothing changed over the behavior of the 1-Up Mushroom, though like the Super Mushroom and the newly introduced Poison Mushroom, these mushrooms now have eyes, which continue to be present in almost every installment afterwards.
Luigi (SMB3)

In Super Mario Bros. 3, Luigi is once again a pallet swap of Mario; none of the original skills he had in the versions of Super Mario Bros. 2 were carried over. Luigi has all of Mario's additional abilities, which includes carrying objects and the several power-up transformations, but his high jumps and low traction were removed. The only discernible difference is his green overalls and hat. Also, like in Super Mario Bros., Luigi can only be controlled by the second player in a 2-player game.
Gray Bowser Statue

The Gray Bowser Statue also appeared in Super Mario World. These were hunched over compared to the standing ones in the previous game. These statues shoot fireballs in a straight line in lieu of the laser beams. This game's Gray Bowser Statues were also indestructible. Moving, golden variants called Gold Bowser Statues also appear, which hurt Mario when touched.
Key

In Super Mario World, Keys and Keyholes can be found in various levels. Bringing a Key to a Keyhole activates the respective level's secret exit. Like other items in the game, Keys can be carried around and dropped or kicked upwards, but they will have no effect on a Keyhole unless held by the player. Yoshi can carry a key in his mouth, but will swallow it if it remains in his mouth for too long. The location of a Key does not reset when it is scrolled off the screen.
Super Mario World Season 2

## Season 2

Season 2 Is The 2nd Season Of The Super Mario World Channel

## Characters (**Bold For New Ones**)

Mario- 2nd Time

Sonic The Hedgehog- 2nd Time

Woody- 2nd Time

Gumball- 2nd Time

Arnold- 2nd Time

Mickey Mouse (To Celebrate Mickey's 90th Anniversary)- 2nd Time

Donald Duck- 2nd Time

Goofy- 2nd Time

Homer Simpson- 2nd Time

Bart Simpson (Proper Debut Due To Cameo Last Season)- 2nd Time

Arthur- 2nd Time

Thing 1 And Thing 2- 2nd Time

SpongeBob Squarepants- 2nd Time

Brooklyn T Guy- 2nd Time

Black Yoshi- 2nd And Last Time (Retired)

Shrek- 2nd Time (Original Version) (Retired) -**1st Time (Resigned Version)**

Luigi (To Celebrate Luigi's 35th Anniversary)-2nd Time

**Koopa**- **1st Time**

**Rosalina** **(Retired) 1st And Only Time**

**Lisa Simpson**- **1st Time**

**Marge Simpson**- **1st Time**

**Maggie Simpson**- **1st Time**

**Alvin And The Chipmunks** **(To Celebrate The Chipmunks' 60th Anniversary)- 1st Time**

**Mega Man** **(To Promote Mega Man 11)- 1st Time**

**Snoopy**- **1st Time**

**Woody Woodpecker**- **1st Time**

**Zero**- **1st Time**

**The Grinch (To Promote The 2018 Grinch Movie And The New York City Musical)- 1st Time**

**Garfield (To Celebrate Garfield's 40th Anniversary)- 1st Time**

**Felix The Cat**- **1st Time**

**Underdog**- **1st Time**

**Chuckie Finster** **(To Promote The Rugrats Reboot And Live Action Movie)- First Time**

**Chip N Dale** **(To Celebrate Chip N Dale's 75th Anniversary)- 1st Time**

**The Chipettes (To Celebrate The Chipettes' 35th Anniversary)- 1st Time**

**Rocky And Bullwinkle (To Prepare For Rocky And Bullwinkle's 60th Anniversary In 2019)- 1st Time**
Magic Potion

In Super Mario Bros. 2, when picked up and thrown to the ground, a Magic Potion allows Mario and friends to enter Subspace, where they can find Gold Coins and Mushrooms. In certain areas throwing one on to a Vase will create a door that will act as a Warp Zone and allow Mario to warp to a different World. In Super Mario Advance, after finishing the game, one can find Yoshi Eggs.
Fishin' Boo

Fishin' Boos are the spirits of Fishin' Lakitu found in Super Mario World and Super Princess Peach. They carry a fishing rod and ride a Lakitu's Cloud, much like the living variety. However, instead of a 1-Up Mushroom, Fishin' Boos carry a blue flame and follow Mario or Luigi in a way that makes it hard for them to Jump. Their clouds also do not have faces. A Fishin' Boo has the same immunities as a normal Boo and therefore cannot be jumped on.
Giant Gate

Giant Gates (also referred to as Goal Gates, Goalposts, or Exit Gates) appear at the end of each level in Super Mario World, excluding Castles, Fortresses, and the Sunken Ghost Ship. They replaced the Flagpoles and roulette goals from the Super Mario Bros. series and look similar to the smaller Midway Gates, however the bar between the two blue-white-striped posts moves up and down. When Mario or Luigi hit the bar, they not only finish the level but also get Goal Stars. The higher the bar is when hit, the more Goal Stars they get (ranged from 1-30, then 40, and then 50 (1-up in Super Mario Maker)) per gate. 100 of them will give the player access to a Bonus Game.

All enemies and items on the screen will turn into coins when Mario touches the gate. If Mario manages to collect all 50 of a single gate's Goal Stars, he will be additionally rewarded with three 1-Ups. If he carries an item (such as a Key or Jumping Board) through the gates, he will receive a power-up based on his current status and his Reserve Item. If the last two digits of the timer are a multiple of eleven, and the same as the tens digit of the number of Goal Stars Mario receives, he'll be given a 1-Up. If all these conditions are met, and Mario completes the Bonus Game perfectly, it is possible to receive a total of 13 1-Ups at the end of the level.

If Mario fails to hit the bar, it turns into a coin, and no Goal Stars are rewarded.

Giant Gates are often protected by enemies, especially Chargin' Chucks. Though this may hinder the player from finishing the level, it also gives them the chance to get a high amount of Goal Stars by jumping on the enemy. This allows them to do a very high jump and thus to reach the bar when it's at the top of the gate.
Thwimp

Thwimps appear in both the SNES and the Game Boy Advance versions of Super Mario World where they are enemies and hop back and forth in large arcs trying to land on, and kill, Mario or Luigi. They first appear in Morton's Castle. Not unlike their larger cousins, Thwimps can kill the player with just a touch so the player has to avoid them. They usually appear in groups of two and cause obstacles in small hallways. In #3 Lemmy's Castle, the Thwimps created by Magikoopas can be destroyed by shells. However, the Thwimps are only vulnerable for a few seconds, after which the shell will have no effect.
Mushroom Retainer

In the original story of Super Mario Bros., the Mushroom Retainers are shown as a race of mushroom people who live rather peacefully in the Mushroom Kingdom until Bowser and his minions, the Koopa Troop appear to take over the kingdom. The related species, the Goombas who had once lived in peace with the Mushroom Retainers soon betray them as well, causing more danger for the Mushroom Retainers. The Mushroom Retainers attempt to stop them but fail and many of them are turned to various items such as bricks and pipes via King Bowser using his magic. With Princess Toadstool being the only person who can reverse the effects of Bowser' magic over the Mushroom Retainers, Bowser soon kidnaps her thus starting the story of the game when the two heroes Mario and Luigi arrive to stop the Koopas.

Within the actual game Super Mario Bros. the only mushroom people left in their original forms are featured as Princess Toadstool's Mushroom advisers, the Mushroom Retainers. They appear in the first seven of the game's eight castles. After Mario destroys the Bowser Impostor at the end of a fortress, he frees the imprisoned Mushroom Retainer, who always informs him that the Princess is in another castle. One source claims that the seven retainers are a single individual named "Retainer", who is the female maid of Toadstool and is continuously kidnapped after being rescued. The Mushroom Retainers reappear in Super Mario Bros.: The Lost Levels with the same role and message. In Super Mario All-Stars, there are as many Mushroom Retainers in the castle as the castle's world number (one Toad in World 1-4, two in World 2-4, etc.). In the All-Stars version of The Lost Levels, Worlds A, B and C have five, six and seven Mushroom Retainers respectively. In the ending cutsene of the original version of Super Mario Bros: The Lost Levels (and to a much lesser extent, Vs. Super Mario Bros. and All Night Nippon Super Mario Bros.), all seven of the Mushroom Retainers Mario/Luigi rescued throughout the game can be seen circling Mario/Luigi and Peach and saying "Thank you, Mario/Luigi!"
Stop Watch

If Mario or his friends first pulls up four large vegetables in Super Mario Bros. 2, pulling up what would normally result in a plant will instead reveal a Stop Watch (also known as Time Stop). It will appear for a second and then freeze everything in the level for a few seconds. This gives a window of opportunity for Mario and his friends to defeat enemies and collect small hearts. However, touching the frozen enemies still hurts the player, but they will stay in one position and not move at all.