Patrin

Series Dungeons Dragon

Age 18 years old

Birthday August 8th

Sex Male

Race Dragonborn

Class sorcerer

Clan Kimbatuul

Height 5 foot (152cm)

Weight 110Lb (50kg)

Alignment Neutral Evil

Stereotype Placid

“I want to taste the medicine my brother tasted from humans, so I can give the same medicine to humans”

The quote by Patrin (main character)

Content

Backstory

Stereotype

Power/ability

Spell/attack

Proficiencies/Equipment

Strength/weaknesses

Backstory

Patrin shares a strong attachment with his older brother Kriv. They lived in a human village and had a wonderful childhood. Patrin wanted to become an amazing sorcerer just like his brother and carry on his legacy.

Kriv has taught detailed information about the ability and power of a sorcerer, Kriv trained Patrin on a sorcerer’s basic attacks and spells. Lastly, he talked about the mindset that Patirn should have to become a sorcerer. Kriv has firmly stated that no matter what you must never have an evil mindset and always highlighted that revenge doesn’t have any value but creates another revenge. The villagers were warm to Patrin and took care of him often. With the continued consideration of the residents, Patrin gradually began to give his trust to the villagers. But as time passes Patrin has released that villagers don’t give Kriv much attention, but he didn’t mind it since it doesn’t affect their lives. Unfortunately, an event happens That Patrin refused for the rest of his life. A Munder case happened in the village, even though his older brother wasn’t the real murderer the villagers assumed Kriv to be a murderer only because of his outer appearance. Kriv was a character that contains most of the stereotypes of a sorcerer and Dragonborn placed deep in the human brain. Kriv and Patrinweres are the only Dragonborn living in the village which means that they don’t have enough power to persuade hundreds of human villagers. Patron was still a young Dragonborn who doesn’t have enough force to fight against hundreds of human villagers, the only thing he could do was watch his brother’s neck sliced in half.

After Kriv’s death Patrin’s psychological impact is too severe for Patrian, Patron was tangled up in dozens of emotions, the ones who he trusted the most betrayed him, and the ones he loved the most left him, He didn’t know he can really trust. This event has completely changed Patrin into a whole new person. Patrin starts to abhor and enmity humans, he was so disappointed in himself that how powerless he was. He couldn’t do anything while his brother was right in front of him and received extreme pain from the humans. He has broken the promise with Kriv and decided to become the most powerful creature in the world and let humans taste the same medicine they had done to his older brother.

Stereotype: Placid

I placed my character Patrin in a stereotypical level of Placid. My character breaks most of the stereotypes about evil that are placed deeply in the human brain. I have made a sub-character Called “Kriv”(Patrin’s older brother) that shares a strong relationship with Patrin and embodies most of the stereotypes about evils. The outer and inner appearances of both characters are totally different. While his older brother Kriv presents an offensive outer appearance with skin colors of black, gray, and dark purple and has a bright, wise inner appearance. Patrin presents an adorable outer appearance with a color combination of white, light blue, and gold and has a dark and cruel personality.

The human brain automatically simplifies and separates things into various groups only by the similarities of their outer appearance. People's stereotype of evil and goods generally depends on the color, this stereotype has been locked into the human brain naturally over time. The stereotype that black represents evil and white represents good, this stereotype did not only affected the US but also brought a significant impact on the global, one of the main sources of this stereotype is present in video games, from scientific research, it is actually proven that a lot of the users playing video games doesn't prefer storylines so the creators don't explain the character one by one instead they explain the role of the characters by presenting a stereotype of an outer appearance, for example, an evil character is normally presented using a dark color theme and on the other hand, a good character is generally presented and shown as a bright color. This gives the brain the thinking that white represents goods and Black represents evil. Due to this the new generation accept this information of stereotypes as a fact. The global is presenting the stereotype to the youngers, especially with games. From the stereotype some people are receiving extreme pain, some people lost the ones they trust, and some people have lost the ones they love. A single stereotype could create thousands of pain.

At the start of the story, the readers will assume the personality of Patrin and Kriv based on their outer appearance, Most people will assume Patrin as the role of good and Kriv as the role of evil. My purpose of making the inner and the outer appearance of Patrin and Kriv totally opposite is to give a plot twist to exaggerate the effect it gives to the reader so they will be more convinced and accept that they naturally have a stereotype about evil and goods, I have presented both characters in the same environmental condition and a situation for the reader to clearly see how Patrin and Kriv are treated/respected differently only because of their outer appearance. In the latter part of the back story, there is a scene where Patrin poured out a lot of emotions, feeling of anger, sadness, and frustration at the fact that his beloved big brother died just because of people's stereotypes. I want to tell the reader how painful would Kriv be if the person around him is already suffering this much. It was clearly shown that minor stereotypes that people have can have a huge impact on the person concerned. I have created the characters Patrin and Kriv to show the impact of stereotypes and the way to define evil.

Power/ability

The primary/Key ability of a sorcerer is Charisma.

Charisma measures a character's abilities to interact with others such as personality, persuasion, personal magnetism, and physical attractiveness. This ability represents the real strengths of a character's personality, not simply how others perceive your character in the character's social environment. Every living creature in dungeons and dragon have a charisma score

Charisma is extremely important for a sorcerer since a sorcerer needs to use charisma in order to spell-casting in dungeons and dragons. (The minimum score of charisma for the sorcerer to cast a spell is 10+

Spells/attack

Spellcasting level - cantrip (Beginning of the adventure)

Fire bolt

Throws motes of fire at creatures or objects in an area. Inflicts a ranged spell attack on the target. On a hit, the target takes 1d10 fire damage. Combustible objects hit by this spell will ignite unless worn or carried. One of the most common spell Patrin use for a long-range attack during combat.

Poison spray

It reaches out towards any creature it can see within range and exhales noxious fumes from its palms. The creature must succeed on a health-saving throw or suffer 1d12 poison damage. Patrin normally cast this spell in short-range combat and also sued the poison spray on his karambit to compensate patron’s weakness in close-range combat. The enemy could not easily attack Patrin because of the poison and it also increases the power of the karambat.

Frostbite

Causes paralyzing frost to form on one creature that can be seen in the character's view. The target must make a Health saving throw. If the save fails, the target takes 1d6 cold damage and penalizes the next weapon attack roll made before the end of the next turn.

Minor illusion

The character could create a sound or an image of an object within range that lasts for a duration of 1 minute.

The character could control the volume of the sound, it could be a whisper to a scream. The character could decide any kind of voice, it could be the voice of the character, a drum beat, or a roar of a lion. The sound may last unabated throughout its duration of 1 minute, or it may emit individual sounds at different times before the end of the spell.

Characters can create images of objects such as chairs, mud footprints, or small boxes, and must be no taller than a 5-foot cube. Images cannot produce a sound, light, smell, or other sensory effects. Physical interaction with the image reveals that the image is an illusion, as objects can pass through it.

Thunderclap

Creates a thunderous, explosion sound that can be heard up to 100 feet away and a huge lightning bolt will strike the selected target. Each creature in range other than you must succeed on a health-saving throw or suffer 1d6 thunder damage.

Proficiencies/Equipment

Weapon

Karambit

Sorcerer generally attacks the enemy in a long-range with various spells this represents that their weaknesses will appear in short-range combat. Patron develops his weaknesses by embodying a melee weapon of a karambit with him. He could cast a spell around the karambit to open new styles of combos.

Strength/weaknesses

Strength

Patrin's special ability gave him a huge advantage over other sorcerer and the use of melee weapons Karambit have improved Patrin’s weaknesses in short-range combat. This means he is an all-rounded sorcerer and could be effective against situations and other classes in Dungeons & Dragons.

Weaknesses

Patrin has lost his temper whenever the opponents talk about his older brother Kriv. Patron starts to overuse his charisma ineffectively and charge at enemies without thinking. During this period Patrin is uncontrollable words but needs to physically restrain him.