recursal/Fanatic-Fandom huggingface dataset:
Coffee Beans

Template:Stub

Template:Infobox/Item

**Coffee Beans** (not to be confused with cocoa beans) are a product of Template:IC2s agriculture system. They are the only source of coffee powder, which is necessary to the creation of Coffee. Drinking coffee gives the user speed and haste buffs, which are stackable per coffee.

## Obtaining

Coffee beans are dropped by IndustrialCraft2's coffee crop. The coffee crop is only obtainable through "mutation", meaning any 2 crops must be crossbred in hopes of producing a mutated breed against random odds.

Though random, chances are better when crossbreeding certain crops. Your choices are numerous, but the least difficult way to breed coffee is through crossbreeding:

1. Sugar cane & sugar cane (otherwise known as "reeds" by IndustrialCraft) to produce stickreeds.

1. Stickreed & stickreed to produce ferru. Ferru requires iron beneath its dirt block to fully mature. Add iron at this point.

1. Ferru & ferru. Coffee is likely at this point, but you may also produce aurelia (ferru's gold counterpart). Ferru, coffee, and aurelia are all identical until their last growth stage, so you must have 2 layers of ore (1 layer of iron ore and 1 layer of gold ore) beneath your crops to determine your mutant.

Otherwise, aurelia & aurelia may also be crossbred to produce coffee.

## Usage

Once coffee beans are obtained, you may grow coffee normally. Harvesting the crop at full maturity will drop coffee beans, which are macerated into coffee powder, the main ingredient to Coffee.

## Types

(will be added to as found)

So far all beans have been found in chests littered within the underground ruins of the The Roguelike Dungeons. The Roguelike Dungeons can be found by finding a lone tower in the overworld.

Template:Navbox/IndustrialCraft 2
Advanced PCB (Steve's Carts)

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The **Advanced PCB** is a component used to craft many items in Steve's Carts.

## Recipe

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Shaped Crafting

<translate>

## See also

* Simple PCB

</translate>

Template:Navbox Steve's Carts

<languages />
Hazmat Suit Leggings

Template:Infobox/Item

The **Hazmat Suit Leggings** are pair of leggings that provide protection from environmental dangers such as Lava, fire and Nuclear Reactors. When worn along with the Scuba Helmet, Hazmat Suit, and Rubber Boots, these leggings will provide protection from such hazards.

Note: Despite its name, it does not protect from Poison or Hunger effects, such as those induced by the Sludge Boiler.

## Recipe

Template:Grid/Crafting Table

Template:Navbox/IndustrialCraft 2
Energy Cell

**Energy Cells** are blocks from Thermal Expansion used to store energy. In Thermal Expansion 3, there are five tiers for storing Redstone Flux:

* Leadstone Energy Cell Leadstone Energy Cell: Stores 400,000 RF, transfers up to 80 RF/t

* Hardened Energy Cell Hardened Energy Cell: Stores 2,000,000 RF, transfers up to 400 RF/t

* Redstone Energy Cell (Thermal Expansion 3) Redstone Energy Cell (Thermal Expansion 3): Stores 10,000,000 RF, transfers up to 2,000 RF/t

* Resonant Energy Cell Resonant Energy Cell: Stores 50,000,000 RF, transfers up to 10,000 RF/t

* Creative Energy Cell Creative Energy Cell: Requires Creative mode, NEI, or cheats. Generates infinite free energy, outputs up to 10,000 RF/t

In Thermal Expansion 2, there is only one Energy Cell for storing Minecraft Joules:

* Redstone Energy Cell (Thermal Expansion 2) Redstone Energy Cell (Thermal Expansion 2): Stores 600,000 MJ, transfers up to 100 MJ/t

You may also be looking for:

* Energy Cell (Applied Energistics 2) Energy Cell (Applied Energistics 2)

Template:Navbox/Thermal Expansion
Dry Plain Sponge

Template:Infobox/Block

The **Dry Plain Sponge** is a block added by the Thermal Expansion 4 mod. It can absorb up to 3,000 mB of fluid from nearby sources in a 2 m radius. The name will change from Dry to Soaked when liquids are retained. The fluid can be extracted using a Fluid Transposer.

## Usage

Template:Usage

Template:Navbox/Thermal Expansion 4
Nether Ores

Template:Infobox/Mod

**Nether Ores** is a mod that adds various world generating ores to the Nether only. A Nether ore typically yield double that of its respective Overworld counterpart. Mining these ores has a good chance of angering nearby Zombie Pigman. The mod's ore only spawn if a mod that uses it is installed. It is recommended to consult NEI recipes and usage to determine the best method of processing for a given Ore.

## Note

Template:Reflist

Template:Navbox/Nether Ores

1. ↑ With Another One Bites the Dust installed.
Manipulation de l'Eau

## **Description**

La manipulation de l'eau est une capacité psychique fictionnelle consistant à manipuler, contrôler ou créer de l'eau.

## **Utilisations possibles**

* Créer, modifier, absorber et contrôler l'eau.
* Faire des attaques basées sur l'eau et pouvoir possiblement en annuler.
* Pouvoir communiquer avec diverses créatures aquatiques.
* Solidifier l'eau, pour la transformer en arme ou objet..

## **Aussi appellé :**

* **Aquakinésie**
* **Hémokinésie**

L'hémokinésie concerne la manipulation du sang, mais est classée dans la même catégorie que l'aquakinésie.

L'aquakinésie et l'hémokinésie sont tous deux classées dans la parapsychologie.

## **Limites**

* L'utilisateur peut éventuellement être obligé d'avoir une source d'eau pour utiliser cette dernière.

## **Utilisateurs**

* Arceus et presque tous les Pokémon de type Eau (**Pokémon**)
* Général Liver (**Akame ga Kill**)
* Percy Jackson (**Percy Jackson**)

* Hydro-man (**Marvel**)

* Aquaman et Aqualad (**DC Comics**)
* Benjamin (**Twilight**)
* Jubia Lokser (**Fairy Tail**)
* Cixi (**Lanfeust de Troy**)

* Nya (**Ninjago**)

* Shimy (**Les Légendaires**)

* Rain (**Mortal Kombat**)

* Katara et tous les Maîtres de l'Eau (**Avatar, le Dernier Maître de l'Air**)

* Jinbe, Hody et certains Hommes-poissons (**One Piece**)

* Tous les personnages de type Eau (**Seiranukana**)

* Thumpback et presque tous les Skylanders de l'éléments Eau (**Skylanders**)

* Cleanhead, Léviarphan et d'autres créatures (**Fakemon Lave&Métal**) (***FAN***)

* Le dieu olympien océanique, Poséidon
CF Backpack

Template:Infobox/Item

The **CF Backpack** is an armor item added by the IndustrialCraft2 mod.

A chest armor piece that can store CF Pellets for use with a CF Sprayer. Each pellet stored within the backpack provides two sprays. It is refilled at a Canning Machine and relies on CF Sprayers to extract its foam. While equipped and containing pellets, any CF Sprayer the player uses – including empty ones – will draw from the backpack's supply. Unlike a BatPack with an electric tool, the CF Backpack will not recharge its CF Sprayer.

The full capacity of the CF Backpack is 129 CF Pellets, providing 258 sprays of Construction Foam when filled. In contrast, the CF Sprayer can only store 16 CF Pellets and provides a maximum of 16 sprays.

## Refilling

One drawback the backpack suffers is that it can only be refilled at a Canning Machine. To refill the CF Backpack, the player must place it in the lower slot of the Canning Machine's GUI and place the refill CF Pellets in the upper slot.

As of 1.6 a new industrialcraft canning machine has been added. It requires a water input on the left side of the machine, and the backpack is instead placed in the top right with fluid enrich mode selected on the bottom of the machines' GUI.

Template:Grid/Canning Machine

## Note

Template:Reflist

Template:Navbox/IndustrialCraft 2

1. ↑ Template:Substitute
MFFS Calclavia

Template:Infobox/Mod

Modular Force Field System is a Minecraft mod that brings in modular force fields into Minecraft. Ever tired of nuclear explosions blowing up your house or want to prevent people from entering your secret bases? MFFS is the mod for you!

Compatible with Universal Electricity, BuildCraft 3 and Template:IC2
Acacia Bark (Quark)

The **Acacia Bark** is a decorational block added by Quark.

## Recipe

File:GUI Shaped Crafting Alternate.png
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Shaped Crafting

Template:Navbox Quark

<languages />
Fertility

**Fertility** is a trait of Bees that describes how many drones a Queen will produce at the end of her lifecycle.  Fertility does not affect the number of Princesses, which will always be one unless the Queen is afflicted with the  [ - ] tag.

Normal bees have a Fertility value ranging from x1 to x4, meaning anywhere from one to four drones will be produced along with the single princess. x1 and x2 are dominant genes, x3 and x4 are recessive.  Like most traits, Fertility can be extracted into Serums with an Isolator.

### [ - ] Bees

These Princesses will die out after a few generations at most and pass the [ - ] trait onto any offspring, thus are only useful for temporary gains.  The [ - ] tag is the result of Princesses created through use of a Swarmer or less commonly, inferior Serums used to inoculate a bee.  This trait cannot be bred out.

## Bee Species by Fertility

Any species not listed below can be assumed to have the normal x2 Fertility trait.
Area

File:DefaultBeeArea.png  **Area** is a trait found on Bees when analyzed with the Beealyzer.  It describes a region in X, Y and Z coordinates (most commonly "9 x 6 x 9"), with the hive located at the center.  Within this region:

* at least one Flower of the type favorable to the Queen must be present, or the hive will not operate

* the influence of the Queen's active Effect is felt, if applicable

## Pollination Area

The pollination area is a second region, with sidelengths exactly three times larger than the Area trait (e.g. the most common Area trait, 9 x 6 x 9, has a pollination area measuring 27 x 18 x 27, with the hive at the center).  Within the pollination area:

* bees will cross-pollinate the leaves of trees, for Arboriculture

* bees will spawn the growth of their favorable flower

## Bee Species with Non-Standard Area Traits

This list contains Bee Species with an Area trait that differs from the standard 9x6x9.  These are the default traits for purebred bees. Cross-bred bees may have different traits inherited from the parental generation. Area can be modified through selective breeding.
IndustrialCraft 2

Template:Infobox/Mod

**IndustrialCraft2**, often stylized as **IC2**, is a mod for Minecraft based around industrial processes and is one of the most venerable mods still in use in Feed The Beast today.

IC2 introduces numerous features across a variety of areas in Minecraft, including resource processing, mining, agriculture and the player's armory itself. It accomplishes this through the use of a proprietary energy system of Energy Units, or EU, and includes an array of generators and blocks to provide and store this energy and a much larger stable of machinery and tools to use this energy in their own ways. Its prevalence is such that it can be seen in almost every Feed The Beast modpack since it was launched, with only select modpacks based around a specific theme omitting it.

Recently, the IC2 Dev team have decided to overhaul the mod to bring it up to the standards set with newer mods released today. Feed the Beast modpacks prior to those running on Minecraft version 1.6 include the original IndustrialCraft2 mod. 1.6.4 modpacks onwards use the newer beta versions (dubbed IC2 Experimental or IC2x) which is in a heavy development phase and subject to potential change on a daily basis to anything from simple UU-matter numbers tunings to large rewrites of nuclear reactor cooling formulae. As such, information about IC2x is to be treated as tentative at all times and may be rendered out of date at any moment.

## Compatibility Notes

Due to the mod's great age and popularity, numerous other mods have included some form of integration with IC2 mechanics from simply allowing their ores to be processed in Macerators to being able to use IC2 items as crafting ingredients. In particular, many mods today still allow IC2 EU to be used as an alternative source of power for their own machines or include their own ways of producing this energy.

Of these mods that integrate with IC2 in some way, a sizable portion of these are **add-ons** for the mod which *require* IC2 to be installed to function. These add-ons can add any amount of functionality, ranging from only one or two blocks to being almost as large as IC2 itself in terms of content.

* Advanced Machines

* Advanced Power Management

* Advanced Solar Panels

* CompactSolars

* Compact Windmills

* Gravitation Suite

* GregTech

* MFFS

* MFFS Calclavia

* Nuclear Control

## Useful Links

* IndustrialCraft2 Reactor Planner (Updated for Minecraft versions 1.7.10 and upwards)

* IndustrialCraft2 Reactor Planner (For Minecraft versions prior to 1.7.10)

* IndustrialCraft Reactor Planner for Older IndustrialCraft

Template:Navbox/IndustrialCraft 2
Satchel

Template:Infobox/Item

The **Satchel** is an item added by the Thermal Expansion mod. The lowest tier portable storage that expands the inventory by 9 slots. It can be upgraded to 3 tiers: [[Hardened Satchel|Template:Fontcolor]], [[Reinforced Satchel|Template:Fontcolor]] and [[Resonant Satchel|Template:Fontcolor]], each tier adding capacity. Simply *Right-click* to use.

## Usage

Template:Usage

Template:Navbox/Thermal Expansion 4
Aurelia (IndustrialCraft 2)

Template:Stub

**Aurelia** is a crossbred plant added by Template:IC2. It has 4 growth stages, the first three being identical to the same stage of Ferru or coffee. To achieve the 4th and final growth stage the plant must have a block of gold ore directly below the soil it is on. Left clicking at the highest growth stage will destroy the plant and yield seed bags as well as harvest gold nuggets. Right clicking at highest stage may harvest gold nuggets

Template:Navbox/IndustrialCraft 2
Advanced Circuit (IndustrialCraft 2)

The **Advanced Circuit** is a component added by IndustrialCraft 2. It is used in a variety of high tier crafting recipies such a the MFSU and QuantumSuit.

## Recipe

File:GUI Shaped Crafting Alternate.png
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Shaped Crafting

### FTB Infinity Evolved

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Shaped Crafting

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Tinkers' Mechworks

Template:Stub

Template:Infobox/Mod

**Tinker's Mechworks** is an addon to Template:TiC which adds drawbridges, igniters, filters, and more.

Previously, many of the additions came from Template:TiC, and were removed because they were not in-theme with the Smeltry. It is most notable for both its Drawbridges, and its wireless redstone via Signal Buses.
Stickreed

Template:Stub

 File:StickreedManualFarm.png

Stickreed is a crop added by Template:IC2. It can only be obtained through crossbreeding other crops. It produces Sticky Resin.

Basic Stickreed can be harvested about every 5 minutes. This can be enhanced by breeding Stickreed with better stats, upto where it matures in mere seconds.

The most successful crossbreeding combinations to get Stickreed seem to be:

* Sugarcane x Sugarcane

* Blackthorn x Blackthorn

When Gregtech is installed Stickreed farms can be automated with Crop Harvestors.

Template:Navbox/IndustrialCraft 2
Shore Buffer

The **Shore Buffer** is a block featured in Archimedes' Ships. When placed on a ship, it allows that ship to dock and appear to be connect with other world blocks, but in actual fact, it won't. If a ship is parked connect to a world without Shore Buffers, then that ship poses the danger of connecting to world blocks.

## Recipe

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Shaped Crafting

<languages />
Electric Jetpack

Template:Infobox/Item

The **Electric Jetpack** is a simpler, more easily recharged, and otherwise mostly superior version of the conventional Jetpack. Flying is performed by holding down the jump key.

The Electric Jetpack is limited to a maximum flying height of ~185 blocks (~96 in The Nether) above the bedrock layer. For comparison, the normal Jetpack is limited to ~245 meters above bedrock.

It also has a Hover Mode, which can be turned on and off by pressing the Mode Switch Key (default is usually 'M', but this may conflict with Rei's Minimap menu and can be configured in Options) while pressing the jump key (hold one and press the other - it is advised to hold 'm' and press space unless you want to change modes mid-flight). In Hover Mode, holding the jump key will make the player ascend more slowly (roughly equivalent to ascending a ladder), and the jetpack will automatically slow the player's fall to a similar speed, preventing fall damage while equipped and charged.

## Usage

Template:Grid/Crafting Table

Template:Grid/Crafting Table

## Recharging

A fully charged Electric Jetpack has enough power to fly for about 215 seconds (3 minutes and 35 seconds) in normal mode, and about 375 seconds (6 minutes and 15 seconds) in hover mode. This is drastically longer than the regular Jetpack's flight time of ~60 seconds.

Unlike the normal Jetpack, the Electric one remains powerful right until it drains the charge completely.

The Electric Jetpack can be recharged in any EU storage block or generator, and requires 30,000 EU to fully charge. It can also be charged with the Solar Helmet. When using the solar helmet, you can continuously fly even if the jetpack has fully discharged, even at night (as long as it isn't raining); however, you can take fall damage even in Hover Mode if the jetpack lands while out of charge, making this hazardous without Long Fall Boots, NanoSuit Boots, or Quantum Boots.
Crop Harvester

Template:Stub

Template:Infobox/Block

The **Crop Harvester** is a machine in Template:IC2x used to harvest crops automatically. It requires power in order to function. The harvested crops are placed in the internal buffer slots and can be piped out or ejected automatically with an Ejector Upgrade. If the internal buffer is full harvested crops will pop out into the world.

Optionally a Cropnalyzer can be added to the left-most slot in order to harvest crops at the right times. For instance potatoes if grown too much will turn into poisonous potatoes. Provided a Cropnalyzer the Crop Harvester will ensure the potatoes being harvested in time.

## Recipe

Template:Grid/Crafting Table

Template:Navbox/IndustrialCraft 2
Flower (Forestry)

**Flowers** is a trait inherited by Bees that determines what type of block they require nearby in order for a hive to be productive.  "Flower" is a bit of a misnomer, as some Bee Species need inanimate objects or plants without a flowering body.  The speed at which a hive spreads or speeds the growth of its flower is determined by the Pollination trait.  Certain types of multi-block "flower" will exceed their normal growth limits, such as Cacti or Sugar Cane, when a hive with the matching Flower trait is present and active.   The flower trait can be altered through Bee Breeding or use of an appropriate Serum in an Inoculator. The rate at which the bee speeds the growth/spreads the "flower" that it acts upon can be affected by the Flowering trait.

\* Redstone Torches seem to be the only acceptable item for this type of flower requirement. Neither Redstone Ore, Redstone Dust (powered or unpowered), RedPower components nor Red Alloy Wire will work.
Gendustry

Template:Stub

Template:Infobox/Mod

**Gendustry** is a mod that expands upon Forestry's bee breeding. It provides the Industrial Apiary which is an upgradable Apiary. It also allows for the manipulation of the genetics of bees, trees, and butterflies with the Genetic Sampler and Genetic Imprinter. The Mutatron can force the mutation of bees and trees by utilizing Mutagen.

Template:Navbox/Gendustry
Not Enough Resources

Template:Infobox/Mod

This type of Mod goes towards the items selection menu in you inventory. When this mod is installed it will give you a whole range of in - game items that are used to craft your materials. e.g.  (Machines, Weapons etc.) if you wanted to search up say Diamonds, just click on your search engine under your hot bar while in your inventory  and on the right hand side, it will show what you can make out of the specific resources you want to make.
Common Bee

The **Common Bee** is a type of Bee added by Forestry.

## Requirements

Pure Common Bees require a Normal Climate and Normal Humidity to start working, and at least one Flower - a Yellow Flower, Rose, Buttercup, Cala Lily, Hydrangea or Purple Flower.

## Production

Common Bees produce Honey Combs every 2.2 minutes. Note that production times are an approximation based on the bee's base production speed and the product's rarity. They do not reflect actual production time.

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***Note**: Hover the mouse over an item to show its chance.*

## Genetics

The traits below are correct for pure-bred Common Bees:

 **Effect** | None

## Breeding

x
Template:BeesTemplate:BeesTemplate:BeesTemplate:BeesTemplate:BeesTemplate:BeesTemplate:BeesTemplate:BeesTemplate:BeesTemplate:Bees
Hive Bee (Forest, Meadows, Modest, Wintry, Tropical, Marshy, Water, Rocky, Marbled, or Embittered) + **Different** Hive Bee
Bronze Helmet

Template:Infobox/Item

The **Bronze Helmet** is a piece of Armor introduced by IndustrialCraft2. It is crafted using Bronze.

The Bronze Helmet provides 3 points of protection, the same as a Diamond Helmet while providing the same durability and enchantibility of an Iron Helmet.

## Bronze Armor Set

* Bronze Helmet

* Bronze Chestplate

* Bronze Leggings

* Bronze Boots

## Recipe

Template:Grid/Crafting Table

Template:Navbox/IndustrialCraft 2
Pam's HarvestCraft

Template:Infobox/Mod

**Pam's HarvestCraft** is a mod by MatrexsVigil that was originally included by JadedCat in Magic Farm Modpack. The mod adds different seeds, plants and new food items that can be found in the world, eaten by players and crafted using specific recipes. It also changes the farming functionality of many of the vanilla crops, changing both farming mechanics and global game goals.

A full list of food items that can be consumed by the player from the mod is available on the wiki on the Food (Pam's HarvestCraft) page.

Template:Navbox/Pam's HarvestCraft
Signalum Security Lock

Template:Infobox/Item

The **Signalum Security Lock** is a crafting component added by Thermal Expansion 4. It is used for adding access control to Thermal Expansion 4 machines and containers, such as Satchels and Dynamos. This allows for extra security in modded servers, preventing other players from stealing inventory or resources such as stored energy.

## Security

 File:TE4 Security Tab.png
When a compatible block or item is crafted with a Signalum Security Lock and three Signalum Nuggets, it will gain a new "Owner" field and a new tab in its GUI. The player who places the block or opens the item will become its owner. This allows them to change the access level of the item. There are three access levels:

* **Public Access:** Selected by default, this allows any player to access and modify the block or item, including its contents.

* **Restricted:** Access to and modification of the block or item are restricted to "friends" of the owner. The friends list is accessible with the `/cofh friend (add|remove|gui)` commands.

* **Owner Only:** Only the owner of the block or item may access or modify its contents.

When the respective configuration option for CoFH Core is enabled, ops on multiplayer servers are able to access blocks and items that would normally be inaccessible to them. A second option is available to notify players of ops accessing their items without permission.

## Usage

Template:Grid/Crafting Table

*The recipe above is shown as an example. The following blocks and items can be used in place of the Steam Dynamo to add security to them:*

* Plain, Hardened, Reinforced, Resonant and Creative Satchels

* Plain, Hardened, Reinforced, Resonant and Creative Strongboxes

* Leadstone, Hardened, Redstone, Resonant and Creative Energy Cells

* Steam, Magmatic, Compression, Enervation and Reactant Dynamos

* Tesseracts

## Notes

* The ownership mechanism and access control GUI was originally only used in Strongboxes in Thermal Expansion 3. Strongboxes no longer have this functionality by default.

* Restricted and Owner Only access levels prevent any kind of interaction with neighboring blocks, such as Hoppers and Itemducts, which would otherwise be usable to bypass the security mechanism.

* There is no way to give up or transfer ownership of a locked item in-game.

Template:Navbox/Thermal Expansion
Lumium Lamp

Template:Infobox/Block

**Lumium Lamps** and **Radiant Lumium Lamps** are blocks used for controllable lighting. They are powered with Redstone and can be colored with dyes. Lumium Lamps are plain shaded blocks, whereas Radiant Lumium Lamps have an extra thick glow when turned on.

## Modes

Lamps can be configured by right-clicking them with a Thermal Expansion-compatible wrench. There are six modes:

* **Switched; Default Off:** Selected by default, any redstone signal will turn on the lamp.

* **Switched; Default On:** Any redstone signal will turn off the lamp.

* **Scaled (Proportional):** The lamp will emit the amount of light proportional to the strength of the redstone signal received. For example, a signal of 10 will make the lamp emit a light level of 10.

* **Scaled (Inverse):** The lamp will emit the opposite amount of light of the strength of the redstone signal received, out of the maximum 15. For example, a signal of 10 will make the lamp give off a light level of 5.

* **Always Off:** The lamp will never emit light, regardless of redstone signal.

* **Always On:** The lamp will always emit light, regardless of redstone signal.

## Colors

 File:TE4 Illumination Spectrum.png
Lumium Lamps can be dyed from the default white by right-clicking the blocks while holding a dye. Doing so will consume the dye and play a note. Dyes have no effect on the level or color of light being emitted.

## Recipe

Template:Grid/Crafting Table

Template:Grid/Crafting Table

Template:Navbox/Thermal Expansion 4
Booze Barrel

Template:Infobox/Block

 File:Barrel.png

The **Booze Barrel** is an item added by Template:IC2 for use in fermenting alcohol; a potion-like drink with varying effects depending on the brew.

The barrel must be right-clicked onto Scaffolding before ingredients can be added to it. The main component used for brewing beer is Hops which are acquired through Crop crossbreeding. Other ingredients include Water Cells, Wheat, and Sugar Cane (although Sugar Cane is used for brewing Rum and can only be fermented by itself). When right-clicked with an ingredient, the whole stack of items is added to the barrel (up to 32 items for each ingredient). The ratio of these ingredients and the time spent fermenting determines the effects and potency of the booze. The barrel can ferment for 2 to 12 hours or more.

The longer a brew ferments, the more potent its effects will be when consumed. Known effects include: Strength, Resistance, Fire Resistance, Blindness, Instant Damage, Instant Death, Mining Fatigue, Nausea, Poison, and Slowness.

When the player is ready to collect the batch, they must right-click the barrel with a Treetap which will pause the fermenting process and allow liquor to be collected. A tapped Booze Barrel can be right-clicked with a Stone Mug to collect and drink the contents. Any tool can be used to recollect a Booze Barrel and its contents will remain intact. The Scaffold the barrel was placed on and its Treetap (if available) will be dropped when the barrel is broken. The fermenting process will continue in a non-empty barrel after it is placed back on Scaffolding.

## Brewing

Ingredients are added to the brew by right-clicking with them on a Booze Barrel. A maximum of 32 items of each ingredient may be added to a single barrel. Sugar Cane is an exception which can only be placed in an empty Booze Barrel. Upon right-clicking, the whole stack of ingredients will be added up to the barrel's limit. The number of Water Cells placed in a barrel is equivalent to the number of servings the batch will provide.

There is no way to identify the ingredients inside a barrel or its fermentation progress without breaking the barrel and reading its item name. Each brew has a unique name made up of three words which depend on the ingredients and ferment time:

 Lite
 (blank)
 Strong
 Thick
 Stodge

 Alcfree
 White
 (blank)
 Dark
 Full
 Black

 Youngster
 Beer
 Ale
 DragonBlood

## Usage

Empties the contents of the Booze Barrel.

Template:Grid/Crafting Table

## References

IndustrialCraft 2 forum post: Information about booze -- input wanted!

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TtCore

Template:Infobox/Mod

**ttCore** is a library used by a few mods. It also adds some helpful features for the player.

* Config to remove void fog

* Recipe to craft 2 slabs into a full block

* Boats stack to 16

* Ability to harvest crops by right-clicking on them

* Fireworks launch around the player when an achievement is earned

* Config to change the max level on Anvil repairing

* Enchantments XP Boost and Auto Smelt

XP Boost can be applied to weapons and increases the amount of XP gained from killing mobs.

Auto Smelt can be applied to tools and smelts mined blocks automatically.

WAILA Plugins, Fluxed-Crystals, KitchenCraft, and Super Massive Tech require ttCore.
Aether (Mod)

Template loop detected: Template:Infobox mod

The **Aether** is a mod by a team of Kingbdogz, Kodaichi, Shockah, Flan, 303 and later Saspiron, to add a new dimension called the Aether, designed to be the opposite of The Nether. The Aether is made of floating islands, similar to The End, but with more life and color. The Aether contains various new mobs and dungeons with powerful loot. Although no longer developed, it has been updated in the form of Aether II.

## Entering the Aether

The Aether can be entered by created a structure similar to the Nether Portal, but out of Glowstone instead of Obsidian. The portal should also be "lit" with a Water Bucket instead of a Flint and Steel.

## External links

* Aether 1.0-1.02 on the Minecraft Forums

* Aether 1.03-1.04 on the Minecraft Forums

* Official Aether wiki

Template:Navbox Aether

<languages/>
Passenger Seat

The **Passenger Seat** is a block featured in Archimedes' Ships. It allows any players besides the driver to ride along in a ship.

Despite the name, the Passenger Seat is beneficial towards the driver and passengers, it allows both to sit while using a ship. The driver does not actually require a Passenger Seat, although any additional players wanting to ride along shall require one.

To use, the player must simply right-click and they shall be instantly placed into the seat locked in position. To exit the Passenger Seat, the player must simply press 'Shift'.

## Recipe

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Shaped Crafting

can I download the passenger seat? It's really cool to sit in it because I never sit in a chair, though.

<languages />
Pollination

**Pollination** is a trait inherited by Bees which determines how fast their "flower" grows or spreads, if applicable.  It also affects the rate at which mutated sapling leaf blocks will appear for Tree Breeding.

## Pollination Rates

The list below shows the default Pollination traits for bee species.   These are the default traits for purebred bees. Cross-bred bees may have different traits inherited from the parental generation. Pollination can be modified through selective breeding. Any species not listed here has the Slowest Pollination trait.
Dark Coffee

Template:Infobox/Item

**Dark Coffee** is a consumable item from Template:IC2. It grants limited potion effects of Speed, Haste and Nausea. Multiple consecutively drunk mugs of Dark Coffee will increase the duration and power of the effects. Confirmed reports state that it is possible to achieve effects up to level X.

## Recipe

Template:Grid/Furnace

Template:Navbox/IndustrialCraft 2
Machine Frame (Basic)

Template:Youmay

Template:Infobox/Block

The **Machine Frame (Basic)** is a block added by the Thermal Expansion mod.

The lowest tier component used to craft processing machines. It can be upgraded to 3 tiers: [[Machine Frame (Hardened)|Template:Fontcolor]], [[Machine Frame (Reinforced)|Template:Fontcolor]] and [[Machine Frame (Resonant)|Template:Fontcolor]], each adding features and functionality to the machine crafted using it.

## Usage

Template:Usage

Template:Navbox/Thermal Expansion 4
Natura

Template:Infobox/ModTemplate:FM

**Natura** is a world generation mod for Overworld and the Nether and it is compatible with both ExtrabiomesXL and Biomes O' Plenty. It adds new plants (trees, berries, food) and some new blocks. The trees stand out from vanilla trees with their own colored versions of wood and planks and their products (doors, slabs, fences, crafting benches, equipment). Natura also adds clouds that spawn in the sky of all three vanilla dimensions. It also makes the Nether a bit more dangerous with its own twist to enemy mobs. A player can use the added protection gear from the mod to counteract the danger.

## Known Bugs

* 1.5.2 - IC2's electric mining tools cannot be used on Tainted Soil in the nether or on Template:TiC Gravel Ore in the Overworld.

* 1.5.2 - BuildCraft 3's Quarry has problem mining in the Nether, due to Tainted Soil being incompatible.

*Solution would be placing down Ice blocks, created from UU-Matter or placing snowballs in a Compressor and flooding the top layer of the quarry' hole.*

* 2.1.14- When using a MFR Harvester to shear eucalyptus leaves it gives a use-less leaf block called name.Nleaves.

Template:Navbox/Natura
Advanced Computer

Template:Infobox/Block

The **Advanced Computer** is the evolution of the normal Computer. They're pretty similar, but the advanced computer has more functions. The advanced computer has a color display, mouse support; clicking in the code to move the cursor, and additional APIs.

The block looks similar to the Computer, but is golden colored to match its recipe. It is also more expensive to craft, and cannot be used to craft the Turtle.

## Recipe

{{Grid/Crafting Table

  |A1=Gold Ingot|B1=Gold Ingot|C1=Gold Ingot

Template:Navbox/ComputerCraft
Steve's Factory Manager

Template:Stub

Template:Infobox/Mod

**Steve's Factory Manager** is a mod that allows players to set up systems to manage and move items between inventories and machines. The manager in this mod is unique because it has commands set up as a graphical flow chart removing the need for programming knowledge. Items move instantaneously throughout the network (up to 999 items in one command) and can be processed on a timer (between 1-999s), redstone signal, or block update.

## Added Features

### Blocks

* Machine Inventory Manager: Main machine, required in any setup. Manages all blocks along the network.

* Inventory Cable: Used for to connect blocks to the network.

* Redstone Emitter: Can add/subtract/change redstone signal on any side of the block.

* Redstone Receiver: Reads redstone signal on any side of the block.

* Inventory Relay: Interacts with inventories of adjacent entities (such as a moving minecart chest), but not players.

* Advanced Inventory Relay: As the Inventory Relay, except that it can interact with players. Players are required to register their own names on the machine to reduce the chance of griefing.

* Item Valve: Picks up item entities from the world. Items falling in pickup range obey the standard delay that a player has when dropping items. Can pickup from a 7x7x7 area in front or a 3 block radius around it.

* Rapid Item Valve: As the Item Valve, but does not have the standard delay on picking up items.

* Block Detector: Detects when block updates occur (such as blocks being placed or crop growing to the next state).

* Block Gate: Can break and pickup blocks (input mode). Or can place blocks in the world or drop items on the ground (output mode). In output mode items are always placed 2 blocks away if possible, then 1 block away if possible, then dropped on the ground. Can use an item if it has a use action (like a hoe), but it will also drop the item after use. Items can be pumped into the item and they will be immediately placed.

* Sign Updater: Can update vanilla signs.

* Cable Camouflage: Can alter any block face to mimic another block.

* Double-Sided Cable Camouflage: As the Cable Camouflage except that you also have access to the inside faces of the block (only seen when using transparent faces, like glass). These can also be conditionally set based on viewing side of the block (a real life example would be a one-way mirror).

* Transforming Cable Camouflage: As the Double-Sided Cable Camouflage, except that you can also alter the block's 3D dimension in the world (similar to a ForgeMultipart block), and it's collision detection.

* Cable Cluster: Condenses other Steve's Factory Manager blocks into a single block (except for the Machine Inventory Manager and Inventory Cable), and is capable of performing any of the tasks those containing blocks can do.

* Advanced Cable Cluster: As the Cable Cluster except that it also acts as an Inventory Cable.

* Creative Supplier: CREATIVE ONLY. Allows an infinite output of any item in the game.
Mystcraft

Template:Infobox/Mod

**Mystcraft** is a mod inspired by the *Myst* game series. It allows Players to create and travel to dimensions called Ages, as well as the vanilla dimensions included in the game. Players do this by creating Linking Books. In the Mystcraft versions 0.10 and newer, the way of creating Ages has been greatly modified and improved . Mystcraft adds a liquid, Ink which is crafted in Ink Vials, and many other items and symbols. The Getting Started tutorial should help a Player on the creation of Mystcraft Ages.

 File:MystCraftExtraBiomesXL Sunset.png

## Known Bugs

* Rei's Minimap waypoints in Mystcraft dimensions can sometimes be lost when logging out and back into Minecraft

* Linking Book (rare): sometimes the whole inventory is deleted when changing dimensions.

* The inventory can sometimes be deleted time after time when entering a dimension for the first time.

* Some versions of Mystcraft will leak RAM memory and can have block-update lag. Although, this is sometimes fixed and may happen randomly instead of happening every time the game is started. Newer versions of Mystcraft (1.6.4, 1.7.10) are prone to these symptoms. Also, older Ages that have been used for a while are more likely to start leaking RAM.

* The game may occasionally crash when making an Age and not be able start up the world again without resetting the Player's position in the world. This bug also happens on servers and will crash the server.

## Video

Template:Navbox/Mystcraft

1. ↑ Mystcraft version 0.10.x and newer, will make most of the old Mystcraft Ages unstable to at least have a bad effect. So be warned. The Player can use the /myst-agebook [dimID] command to give a new copy of the old Age book. It seems the reason for unstable old Ages might just be that the biome controller comes before the biome list.
Scuba Helmet

Template:Infobox/Item

The **Scuba Helmet** is an environmental armor that improves the ability of the player to explore underwater. It refills the oxygen bar of the player when it gets to four bubbles and consumes a Compressed Air Cell as it does so.

When the Scuba Helmet is worn in conjunction with the Rubber Boots, Hazmat Suit Leggings and the Hazmat Suit it provides protection from environmental dangers e.g. fire, Lava and Nuclear Reactor.

The Scuba Helmet also provides half an armour point when it is worn. Although please note, the Scuba Helmet is not durable.

Note: Despite its name, it does not protect from Poison or Hunger effects, such as those induced by the Sludge Boiler.

## Usage

Template:Grid/Crafting Table

Template:Navbox/IndustrialCraft 2
BiblioWoods Biomes O' Plenty

Template:Infobox/Mod

**BiblioWoods Biomes O' Plenty** adds the option to create BiblioCraft blocks/items out of the woods added by the Biomes O' Plenty mod.

The woods available as of the 1.6.4 based version are:

**Acacia, Cherry, Dark Wood, Fir, HellBark, Loftwood, Jacaranda, Magic, Mangrove, Palm, Pine, Redwood** and **Willow.**

The items you can create from these are:

Bookcase, Display Case, Desk, Potion Shelf, Shelf, Wooden Table, Tool Rack, Wood Label, Seat, Map Frame and Seat Backs.

Template:Clr
Thaumcraft NEI Plugin

Template:Infobox/Mod

**Thaumcraft NEI Plugin** is an addon mod for both Thaumcraft and Not Enough Items. Its purpose is to integrate Thaumcraft recipes into the NEI menu so that the player does not have to open their Thaumonomicon to find the recipe. It also shows aspects in the NEI menu which will show what aspects they are composed of and what aspects they are a component of. It will also show what items contain the aspect in question, provided the player has scanned them first.

Recipes are only viewable in the NEI menu if it has been unlocked or discovered in the Thaumonomicon.
Extractor (IndustrialCraft 2)

Template:Infobox/Block

The **Extractor** is used to extract Rubber from Resin, as well as Coalfuel Cells from H. Coal Cells, Biofuel Cells from Bio Cells, and Hydration Cells from Water Cells.

As with other Template:IC2 machines, there are two ways to provide the Extractor with EU: either a direct Cable connection/contact with a generator or energy storage items will suffice. To remove the Extractor, right-click with a bronze Wrench. Note that there is a 20% chance of destroying the machine when removing it with this method; if destroyed, it will drop a Machine Block instead of itself. With a pickaxe or any other tool, it will have a 100% chance of dropping only a Machine Block. For a 100% chance of *successfully* retrieving the Extractor, use an Electric Wrench set to Lossless Mode (hold down "M" and right-click with the Electric Wrench in hand).

## Function

The Extractor is able to take 1 sticky resin and produce 3 rubber from it, providing the machine is currently being powered (see **Energy** below). The Extractor can also extract one rubber from either Rubber Wood or a Rubber Tree Sapling. It extracts two rubber from a Slimeball.

The extractor can convert some cells to fuel cells of the same sort, such as the Bio Cell to the Biofuel Cell and the H. Coal Cell to a Coalfuel Cell. It also converts Water Cells to Hydration Cells.

It is also the most efficient way to extract certain dyes, such as Dandelion Yellow.

An Extractor can also be used to empty certain Cells such as the Hydrogen Cell, Deuterium Cell and much more usefully the Compressed Air Cell discarding it's contents and returning an empty cell for reuse. It does much the same for (Filled) Tin Cans and can remove dyes from Wool.

## Energy

The Extractor can receive up to 32 EU/t and package, unless it is upgraded with a Transformer Upgrade. **If you supply it with any more energy than low voltage (32 EU/p), the Extractor will explode!** The extractor consumes 313 EU per operation and requires a minimum of 2 EU/t to operate continuously.

## Recipe

Template:Grid/Crafting Table

Note: Damaged treetaps do NOT work in this recipe!

## Automation

Top face: Input slot

Bottom face: Battery slot

Front face: Output slot

Back face: Output slot

Left face: Output slot

Right face: Output slot
ForgeMultipart

Template:Infobox/Mod**ForgeMultipart** is a mod which adds Microblocks similar to those from Template:RP2, and allows for placing smaller blocks (e. g. Torches or Buttons) in the same block space as Microblocks or other smaller blocks. It also adds an API for mod developers to make blocks compatible with the Microblock system, and a config option to manually add Microblock materials.
Compact Windmills

Template:Infobox/Mod

**Compact Windmills** is an add-on mod to Template:IC2 which adds upgrades of the Wind Mill, similar to how the CompactSolars mod adds upgrades for the Solar Panel. The purpose of the mod is to combine multiple Wind Mill blocks into a single block which produced the energy of the combined blocks. This allows players to save space, which is normally used to build windmill farms, as well as reduce the lagging of the game as less blocks have to be processed.

Like the normal Wind Mills, the efficiency of the blocks increase as more open space is available around them. The devices to require Rotors to operate, but this requirement can be disabled in the mod's configuration file.

Template:Navbox/Compact Windmills