Mega Man X

* X-Era
* Elf Wars

### Goals

Protect Earth, humans and reploids from Mavericks and create everlasting peace between the two factions

## Matchups

### Draws

*None at present.*

* 1
* 2
* 3

## Summary

**Mega Man X**, or **X** for short, is the main protagonist of the *Mega Man X* continuation series to the Classic *Mega Man* games, taking place 100 years after the events that involved Rock and his adventures.

X was supposed to be Dr. Light's magnum opus to suprass every single one of his other creations. However, due to his age and the potential of X becoming dangerous, Light had no other choice other than seal X for over a century. Some day in 21XX, Paleontologist Dr. Cain was searching around looking for fossils, that was the moment when he accidentaly discovered Light's old laboratory, discovering X's capsule within there, opening it and revealing X the century of 21XX. After some research on X, Cain started making a new line of robots which would change the future, these robots were called Reploids, who now had their own choices in comparasion to the Classical Era Robots. However one day, peace would be disturbed as new rogue reploids started to show up, they received the nicknames of "Mavericks" and they were either by choice or were infected by the Maverick Virus, which made Reploids turn violent. This was disturbed even further when Sigma, one of the Maverick Hunters leaders, was infected by the virus after a match with a newly found reploid named Zero. After Zero joined the Maverick Hunters and became friends with X, they together would be fighting for years against the legion of Sigma and his countless minions attempt of world conquest.

## Mentality

**Personality**: True to his destiny, X is a hot-blooded, committed, and strong-willed robot who has little tolerance for injustice. Despite his gentle demeanor, he is no doormat, and will always stand up for what he believes is right. Though X fights with all his might against Sigma and his Mavericks, he is a pacifist at heart, echoing the wishes of the original Mega Man and Dr. Light. X would like nothing more than for the fighting to be over, and for humans and Reploids to coexist peacefully next to each other, like his creator had always wished. He cares deeply for the victims of war and for his friends who've fought so long with him, especially Zero, whom he regards as his best friend. He even cares for the Mavericks he fights and often tries to reason with them before it comes to violence. However, X is easily frustrated when things go awry, and rarely seems to understand the extreme motives of Sigma and other Mavericks.
Although constantly conflicted with the battles he must fight, X always come to terms with the reality of the situation and understands that he must indeed fight in order for the peace he desires to become a reality. Sometimes he requires the influence of friends such as Zero or Axl to keep his motivation going; he temporarily retired after the Nightmare Incident, but returned to the battlefield after watching his allies' efforts. This is flipped during the Zero series, wherein the relationship between X and Zero is reversed as it is X the one who actually supports Zero and encourages him to fight when he is confused or doubtful in his actions. This could be due to the fact of Zero's hibernation amnesia, where X realizes Zero lost most of his full personality from being shut down for over a century. He even returned the Beam Saber to Zero at the start of Mega Man Zero to help save Ciel.

**Intelligence:** **Genius** (Has centuries of combat experience thanks to his job as a Maverick Hunter, being capable of defeating the likes of Sigma over and over again. Easily mastered the Hadouken without any trouble, which is an attack that only a very small number of people were able to learn it. He's also stated to be the Number 1 by Sigma, in reference to his experience and power)

## Power and Stats

**Powers and Abilities:**

* X-Era
* With the Mother Elf's power
Superhuman Physical Characteristics, Skilled Hand-to-Hand combat, Rage Power (Has been shown in the *Day of Sigma* OVA that rage makes X extremely more powerful than normally, which while contains some differences to the Original X Era, it's confirmed to be canon by the Maverick Field Guide), Magnetism Manipulation (Silk Shot allows X to attract metal into himself and then use it as attacks), Natural Weaponry and Body Control (Naturally has the X-Buster, and can replace with his arm any time), Energy Manipulation and Energy Projection (Can use basic energy attacks), Explosion Manipulation (Can use both bombs and missiles), Genius Intelligence, Darkness Manipulation (With Fully Charged Squeeze Bomb), Weapon Mastery (Is pretty good with his weapons, and can easily use Zero's Z-Saber), Shockwave Creation and Vibration Manipulation (Can create shockwaves when using the fully charged Triad Thunder), Vehicular Mastery (Can pilot battle mechs and the Mobile Attack cycle with no trouble), Summoning (Yammar Option summons out three mechaniloid dragonflies to assist X in battle. Is capable of summoning Zero and Axl to assist him), Crystal Manipulation (Can use and create crystals as attacks), Healing (With Sub-Tanks and other upgrades, and can also heal himself without any of them), Inorganic Physiology (Type 2), Accelerated Development (Firstly shown as weaker to the likes of Vile, while later he was capable of defeating him on his own), Danmaku (Has several weapons which allow X to create several projectiles at his target), Acid Manipulation (Can create attacks out of acid with Acid Burst), Creation (Shown multiple times to be capable of creating projectiles that appear out of nowhere), Dimensional Storage (Can collect up to 4 Sub-Tanks and contain them), Air Manipulation (Can use multiple air based weapons), Homing Attack (With Homing Torpedo. With Lock-On X is able to home in his attacks at his targets), Electricity Manipulation (Can use various types of thunder based weapons), Sealing and Transmutation (Can crystalize and trap opponnets in a crystal with Crystal Hunter), Thread Manipulation (Can create lighting webs which can trap opponnents in), Light Manipulation (Can create lasers and light based projectiles), Water Manipulation (Can create bubbles which can be used as attacks), Time Manipulation (Fully Charged Crystal Hunter can slow down time), Regeneration Negation (Low-Godly: By collecting the soul of a Nightmare Virus, X is capable of permanently stop it from regenerating, even after it's whole body is destroyed), Invulnerability (Can become momentaly invulnerable with the fully charged Chameleon Sting), Time Stop (Can stop the flow of time with Dark Hold, which is also far superior to any classic era robot time stop), Surface Scaling (Can climb up walls), Forcefield Creation and Attack Reflection (Can create a forceshield with Guard Shot which will deflect any projectiles and can also damage the enemy. Fully Charged Rolling Shield will protect X from enemy fire and so will a fully charged Bubble Splash), Power Mimicry, Absorption and Weapon Creation (Can copy and absorb the abilities of those he defeats, and can recreate their weapons at will), Metal Manipulation (With Metal Anchor), Earth Manipulation (Can use Earth-Based Attacks), Possession (Reploid souls are capable of returing back to their bodies, but only if they are not destroyed), Forcefield Negation (Can negate the forcefields of his targets with fully charged attacks), Black Hole Creation (Can easily make attacks which are black holes which will suck anything they touch), Durability Negation, BFR (Gravity Wells when used will send their enemy into a alternative universe), Enhanced Senses (Can still detect Sting Chameleon even while he is invinsible and can travel through dark areas), Immersion (Can enter and leave the Mother Computer in Mega Man Xtreme), Teleportation (Can transform himself into a beam of light and then teleport), Transformation, Paralysis Inducement (Parasitic Bomb allows X to stun nearby enemies), Afterimage Creation and Soul Manipulation (Can show off his soul energy and then used it as attacks with Soul Body. Is capable of collecting the souls of those he defeats. Is capable of damaging and destroy the Sigma Virus, who exists as Sigma's essence and soul), Intangibility (Boomerang Cutter can pass through walls), Stealth Mastery (Could easily infiltrate into Dark Mantis's area without being noticed), Non-Physical Interaction (Can interact with and damage the Sigma Virus), Dimensional Travel (Could go into Cyberspace to fight Cyber Peacock and then return to the Real World. He could also teleport out of the dimension that Sigma created in X7), Space-Time Manipulation, Regeneration (Mid: Far superior to the Robot Masters, who can regenerate from being crushed), Gravity Manipulation, Extrasensory Perception (Can see the Mother Elf, which can only be seen by some robots. Can sense and see the Sigma Virus which cannot be seen or anaylzed by normal data), Statistics Amplification (Can increase his strength and health with Heart Parts. Armor Parts can increase his strength as well), Damage Reduction (The Body Upgrade reduces enemy damage by 50%), Self-Sustenance (Types 1, 2 and 3: Can breath in both space and in underwater and also doesn't need any food or oxygen), Supernatural Willpower (Shown here), Absorption (Can absorb energy to become far stronger. Squeeze Bomb is also capable of absorbing enemy attacks and neutralize them), Damage Transferal (With some Armor Upgrades, X is capable of turning enemy attacks into powerful energy for him as shown here), Plasma Manipulation (Can create Plasma Attacks with Plasma Shot), Telekinesis (With Flash Laser), Fire Manipulation (Has countless weapons that allows him to do this), Acrobatics (Shown to be very acrobatic), Absolute Zero Ice (Has tons of ice manipulation weapons which can also be used to freeze enemies, with these weapons are far superior to any Classic Era Robot, some of which could easily freeze things at Absolute Zero. Capable of creating snow shields with fully charged Drift Diamond which will freeze any enemy in contact with it), Damage Boost (Fully Charged Attacks and specially upgraded ones deal way more damage than average attacks), Information Analysis (Head Upgrade in X2 allows X to analyze the area and seeing secret objects and locations and can also do the same thing in X3), Flight (Some upgrades allow X to fly in the middle of the air and the Falcon Armor gives X full control of the ability to fly), Can create intangible dopplegangers, Elemental Manipulation, Invisibility, Resistance to Extreme Heat (Can survive being in a volcano), Fire Manipulation (Capable of surviving multiple fire attacks) BFR (Unnafected by the Gravity Wells), Mind, Soul and Biological Manipulation (Is completely unnafected by areas infected by the effects of the Nightmare Virus, which is capable of rewriting Reploid DNA, essentially their souls as well and then erase their thoughts. X is also stated to have DNA strong enough to resist it. He's also capable of easily surviving the effects of the Sigma Virus), Black Holes (Shown multiple times to be unnafected by black holes), Cosmic Radiations (Unnafected by space), Transmutation, Petrification and Sealing (Far superior to the Original Mega Man who can break out of being turned into concrete, and is also unnafected by Crystal Snail's ability), Hacking (Far superior to the Original Mega Man who could resist both the Evil Energy and also the Roboenza), Corruption (Type 2: Unnafected by Sigma's corruption), Absolute Zero (Unnafected by many ice weapons from Mavericks), Space-Time Manipulation (Unnafected by Zero's use of the Dark Hold. Far superior to the Original Mega Man who could still fight under the effects of the Time Slow), Acid Manipulation and Corrosion Inducement (Unnafected by Acidic Rains), Paralysis Inducement (Easily broke out of Vile's paralysis. Is capable of breaking out from Web Spider's Lighting Webs), Magnetism Manipulation (Far superior to Rock, who is unnafected by Magnet Man's power, which is powerful enough to scrap iron), Possession and Madness Manipulation (Type 2) (Completely unnafected by the effects of the Sigma Virus and even when infected X only takes minor damage from it)

 All previous abilities plus the abilities of the Mother Elf which includes: Existence Erasure (Completely erased the Sigma Virus), Soul Manipulation, Statistics Amplification (Cyber Elves such as Winkie allows it's users to increase their vitality, others such as Croire can even quadruple it. Cyber-Elves such as Turbo as the name implies, massively enhanches the speed of it's user. Croire can also increase the durability of others), Healing (Morick is capable of fully healing it's users), Damage Transferal (Motolar is capable of transfering enemy damage and turning it to health energy to heal it's users), Time Manipulation (Clocka is capable of slowing down time), Paralysis Inducement (Stiker can be used to stun enemies), Homing Attack (Can create an attack which will follow their target), Duplication (Cyber-Elves such as Byse is capable of duplicating items that the Player gets), Energy Manipulation and Projection (Capable of launching energy attacks), Information Manipulation and Reality Warping (If a Cyber-Elf's power is used in Cyberspace, their power will also affect the real world counterpart, making them able to operate all of the real world's phenomena while there), Forcefield Creation and Explosion Manipulation (Cyber Elves such as Bomga can explode on enemies and then turn it into a damage shield. Totten is capable of creating forcefields over spikes), Fire Manipulation, Absolute Zero Ice and Electricity Manipulation (Croire possesses all of these abilities), Status Effect Inducement, Invulnerability (Cyber-Elves such as Jackson can also make their user invulnerable), Creation (Cyber-Elves such as Hapitan can turn themselves into and create Sub-Tanks for their users), Sleep Manipulation (Scaling to Cyber Elf X who was able to incapacitate everyone on the resistance with a single flash), Probability Manipulation (Cyber-Elves such as Itecle maes the chance of an enemy dropping an item 100%), Biological Manipulation, Transmutation, Matter Manipulation and Data Manipulation (The Mother Elf is capable of turning others into Cyber-Elves, beings of pure energy. Can rewrite Reploid DNA), Flight (Cyber-Elves such as Birsky can save others from falling down), Darkness Manipulation, Life Manipulation and Power Nullification (Cyber-Elves such as Halfmargo is capable of dropping the enemy's health bar by half of it's original amount), Time Stop (Cyber-Elves such as Stochu is capable of freezing all enemies in the area), Transmutation (Cyber-Elves such as M-orell is capable of turning all enemies into pathetically weak Mets), Purification (Can purify others from the effects of the Sigma Virus), Minor Gravity Manipulation (Cyber-Elves such as Ribbit can make your sliding speed slower), Regeneration Negation and Immortality Negation (Rank A and Types 3 and 8: Completely erased the Sigma Virus from existence, despite the fact that he has already been erased before and still came back), Resistance to Paralysis Inducement, Absolute Zero, Cosmic Radiations, Poison Manipulation, Space-Time Manipulation, Extreme Temperatures, BFR, Transmutation, Mind Manipulation, Soul Manipulation, Biological Manipulation, Existence Erasure, Reality Warping, Corruption (Type 2), Madness Manipulation (Type 2), Regeneration Negation (Mid-Godly) Immortality Negation (Types 1, 3 and 6), Black Holes, and Corrosion Inducement (The Mother Elf directly made from Zero's DNA so it should resist these by default. Unnafected by other Cyber-Elves abilities)

**Dimensionality:** **3-D**

**Existential Status: Concrete**

**Attack Potency: Low Multiverse level** (Defeated Lumine, who is able to create and obliterate entire stars. Killed off Cyber Peacock who was likely going to destroy the entire Cyberspace which contains several galaxies and stars in it's entirety. Consistenly fights and defeats Sigma. Has infinite potential and gets stronger. Stated by Zero to be mightier than Copy X, a statement likely in reference to X as a whole, after he defeated him. Superior to anything from the Classic Era, with nothing from there being able to stop him) | **Low Multiverse level** (Should be stronger than before. Alongside Zero, they both were able to equally fight against Omega, with both of them finally defeating him with a Final Strike attack. Omega's sheer existence was able to create a parallel dimension called Cyberspace, and later he created several rifts across the universe to enter it. Cyberspace is the world where everything which exists also exists in Cyberspace, which everything is referred to as Substance World which is confirmed by the fact that all Cyberspace stages are totally identical to the other world counterpart, incluiding moons and several stars, this would also include the X4 Cyberspace which contains several galaxies and stars in it's entirety and the Nightmare Dimension which contains stars and galaxies)

**Durability:** **Low Multiverse level** (Consistenly takes attacks from Lumine, Sigma, Vile and Zero) | **Low Multiverse level** (Took attacks from Omega's first form)

**Speed:** **Massively FTL+** (Can keep up with Zero, who is capable of dodging Optic Sunflower's satelitte beams at these speeds. Immensly superior to Duo who is able to travel between different galaxies and very likely also across the universe as part of his job as a police officer. Should be comparable to his later self) | **Massively FTL+** (Kept up with Omega with the power of the Dark Elf, the latter which was able to casually destroy the Sigma Virus at these speeds)

**Lifting Strength:** **Class Z** (Far superior to Rock, who alongside Proto was able to hold up Wily's fortress. Superior to Copy X, who in turn is comparable albeit weaker to Z-Era Zero) | **Class Z** (Stronger than before. Should be comparable to the Mother Elf, who created and moved a small black hole)

**Stamina:** **Limitless** (Is a robot)

**Range:** **Standard Melee Range** to **Hundreds of meters** depending on the weapon, **Universal+** with Dark Hold, **Low Multiversal** with Gravity Well (Gravity Well sends it's enemies into an alternative dimension called Subspace) | Same as before, **Galactic** with the Mother Elf (She was able to obliterate the Sigma Virus in it's entirety, which quickly spread across the whole Earth and Moon and was threathning the whole galaxy as well)

**Weaknesses:** X is a pacifist who hates fighting, and believes that fighting resolves nothing. His special weapons can have limited ammunition but that can easily be solved by unlimited ammo and upgrades.

**Key:** **X-Era** | **Elf Wars/Post X-Era**

## Arsenal

**Standard Equipment:**

* Weapons
* Ride Chaser
* Ride Armors
* Armors

* X Buster
* X with the Z Saber
1/2
* **X-Buster:** X's most well known and used method of slaying upon his enemies. Similar to the original Mega Man, he can fire multiple energy blasts which are jokingly referred to as "Lemons", but it's not just that as he can also charge up these atttacks without or with armor upgrades, on the later, it makes them even more powerful when charged, allowing X to finish off his targets with more ease.
* **Z-Saber:** After Zero's demise in *Mega Man X5*, X took the main weapon of his best friend to honor him. While he doesn't use it as much as the X-Buster, it's still a formidable weapon he can use to slice through his enemies into pieces.

* A Ride Chaser in *Mega Man X2*
1/1
A **Ride Chaser** is a type of advanced cycle recognizable for the lack of wheels, relying instead on hovering technology. Ride Chasers serve the purpose of allowing the player to traverse a stage quickly. In *Mega Man X2*, Ride Chasers could be boarded and abandoned in the same way as Ride Armors, but from *Mega Man X4* onwards, those are exclusive to "on rails" stages, where the focus is usually to avoid obstacles on the way to the boss. Ride Chasers cannot stop or be dismounted in these stages, and crashing means instant death. The character will automatically leap off the vehicle upon reaching the end of the Ride Chaser section. In *Mega Man X7* and *Mega Man X8*, the Ride Chaser stages follow a vertical flow, making use of the 3D perspective. Unlike Ride Armors, the pilot will take damage when hit while using a Ride Chaser.

* X riding on two types of Ride Armors
* Type Rabbit
* Type Chimera
* Type Kangaroo
* Type Hawk
* Type Frog
* Type Raiden
* Type Eagle
* Type Raiden II
* Type Gouden
* Ride Armor in *X8*
1/11
**Ride Armor** (ライドアーマー) is the name for a giant mechanical armor that Reploids such as X, Zero, Vile, and Axl can ride. Originally intended for civil engineering and transportation, it was used for combat due to its strong endurance and power. As the series went on, combat Ride Armors were created, each with different strengths and uses.

Among the series, the following types have been introduced:

* **Ride Armor type EG-2 custom "Rabbit":** also known as **Mobile Attack Armor**, a modified mining Ride Armor model that was used for rock drilling. Due to its higher destructive power and short-range flight, it was deployed for combat by Sigma's Mavericks, being used by the Rideroid G enemies. Rabbit can be found in Crystal Snail's stage, Wheel Gator's stage, and the third X-Hunter Stage. Armed with spiked fists, it can destroy certain blocks that X cannot. By holding the fire button, the Ride Armor Rabbit can spin up its spikes and charge up a powerful attack. The spikes spin for as long as the fire button is held and will deal continuous damage to enemies that come in contact with them. Further, the Ride Armor is capable of dashing and changing direction while "charging". When the fire button is released, the armor dashes forward with a spinning spike punch attack. It can also hover for a short period of time if the jump button is held while in the air. Because of this, its dashing jump is able to clear extremely long distances.
* **Chimera:** he normal type, which is the template for the other three types; it must be unlocked first to be able to use the others. Similar to the Ride Armors from the previous two games. It can walk, jump, dash, and punch.
* **Kangaroo:** A Ride Armor designed for combat. It has powerful spikes on its fists, similar to the Ride Armor Rabbit in *Mega Man X2*, causing more damage than the Chimera's punches. Its charged attack differs, however: the Kangaroo Ride Armor's fist, a spinning claw, will lash forward on a chain, causing massive damage to all enemies in its range. To make the fist spin, simply hold the shoot button. While it spins, it is possible to dash forward, but impossible to walk or jump.
* **Hawk:** Designed for flight, equipped with a vernier jet in the back and missile launchers in the arms. If the jump button is held while jumping, the armor will hover, gaining altitude slowly. The hover boost only lasts for a few seconds. The armor can fire missiles in groups of two, which fly forward at a fast rate.
* **Frog:** An amphibious Ride Armor that won't break underwater. As it is focused on aquatic performance, it may be confusing and awkward to try and move it on dry ground, making short hops instead of walking, while dashing will result in a long jump. Both functions work well underwater, with the armor jumping high distances. Instead of arms, it has screw propellers and homing torpedo launchers, but the homing function does not work well on land: the torpedoes will just go straight for approx. half the width of the screen, then fall down in a sharp curve. By tapping the dash button repeatedly (when starting, the feet have to be on the ground, and the left or right directional buttons must not be held) it can perform a "sextuple jump" while in water, with the help of the propellers; once they have stopped, it will fall down and will not ascend before reaching the ground.
* **Raiden:** A melee combat Ride Armor found in Magma Dragoon's stage and Slash Beast's stage. Repliforce soldiers also appear with this Ride Armor in those stages as enemies. The Raiden has a built-in electromagnetic blade in the arms, being able to perform a combo of two slashes if the fire button is pressed twice: a drilling stab and an overhead energy slash. It can perform a charged attack, which produces a lance of energy that is thrust forward. It can also withstand lava, and can destroy certain rocked walls and train cars. Plus, for the first time in the series, the player can take the Ride Armor into a boss battle (in this case, against Magma Dragoon).
* **Eagle:** A flight type Ride Armor that has higher stability in the air than the Ride Armor Hawk. It is available in Storm Owl's stage, and the first Final Weapon stage. Iris takes on a form similar to this Ride Armor when she used her brother's control chip to battle Zero. By jumping in the air, the Ride Armor can hover for an infinite amount of time, and will only descend if the jump button is pressed, or if it is struck by an enemy attack. The Eagle exhibits enhanced offensive capabilities as well: uncharged shots are large masses of energy and charged shots split into three rays that home in on enemies. This is one of the few Ride Armors in the series that can also perform an air dash.
* **Raiden II:** An improvement of the Raiden from *Mega Man X4*-*X6*. It has four legs and a drill arm, increasing its power.
* **Gouden:** A long range combat Ride Armor equipped with a cannon in the left arm and missile launchers in the back.
* **Cyclops:** A blue Ride Armor located in Bamboo Pandamonium's stage. It is a Ride Armor used to control electronic disasters in large facilities, being equipped with an "electromagnetic napalm gun" (電磁ナパーム砲) on the shoulder that can disable the EMC of electronic devices. In combat it can be used to temporarily paralyze enemies. It can also hover for a short time, use powerful piston punches, and destroy enemies with its weight by stomping on them.
* **Golem:** A green Ride Armor used by enemy Guardroids in Bamboo Pandamonium's stage. It is similar to the Cyclops, but lacks the electromagnetic napalm gun on the shoulder. It is instead equipped with a drill as its right hand and a claw on the left hand. There is a small chance of only the pilot being destroyed, allowing the player to use the Ride Armor.

* First Armor
* Second Armor
* Third Armor
* Hyper Chip Third Armor
* Fourth Armor
* Ultimate Armor
* Falcon Armor
* Gaea Armor
* Blade Armor
* Shadow Armor
* Glide Armor
* Neutral Armor
* Icarus Armor
* Hermes Armor
1/14
When Dr. Light created X, he predicted that the world could need a new champion in the future and designed armor upgrades to assist his creation, storing each part in a capsule containing a holographic representation of himself. As if to test X, the capsules are often found very well hidden throughout the landscapes of the different areas X visits. These are the following:

* **First Armor:** The First Armor obtained by X in the *Mega Man X* series. It made its debut appearance in the first *Mega Man X* game and reappeared in the remake *Mega Man Maverick Hunter X*, in *Mega Man Xtreme*, and in *Mega Man X DiVE*.
	+ **Foot Parts:** Allows X to dash at high speeds. The dash ability was retained through the rest of the series, regardless of X's armor collection in those games. This enhancement also allows X to destroy certain blocks by wall kicking off of them. In the SNES version of *Mega Man X* and in *Mega Man Xtreme*, it is the only Armor Part that is mandatory, as it is in the way in Chill Penguin's stage and can't be avoided. This was remedied in the PSP remake, *Mega Man Maverick Hunter X* . In fact, all of the capsules were re-arranged, the Foot Parts appearing in Flame Mammoth's stage. As the dash is available from the beginning in *Mega Man Xtreme*, it improves X's wall kick instead, alongside the ability to crush certain blocks.
	+ **Body Parts:** X receives only 50% of the damage normally taken. In the original version it appears in Sting Chameleon's stage, while in the remake it appears in Storm Eagle's stage. In *Mega Man Xtreme* it appears in Flame Stag's stage.
	+ **Arm Parts:** X can charge up to a third charge level to use the Spiral Crush Buster, and charge Special Weapons as well. Like the Foot Parts in the original version, the Arm Parts can't be avoided due to X obtaining it from Zero if he didn't get it from a capsule. The capsule appears in Flame Mammoth's stage in the original version and in Sting Chameleon's stage in the remake. In *Mega Man Xtreme* it appears in Spark Mandrill's stage. Damage for Vile in the introduction stage for fully-charged X-Buster shots that has those Arm Parts equipped will be automatically doubled in the PSP remake.
	+ **Light Capsule:** This version is gotten from one of Dr. Light's capsules. When X charges up to his highest level and releases, a long string of small, pink shots is fired, hitting multiple times. The PSP remake of this charge shot will fire three pink shots that can hit an enemy up to three times (taking 1 bar of life off bosses for every pink shot that hits the enemy boss, except for Sigma's final form).
		- **Zero Buster:** This version is obtainable from Zero if X hadn't obtained the capsule version by the time he defeats Vile. In the original version, the Zero Buster is the same as the Light Capsule version. In the PSP remake, this version is vastly different, firing a single large red shot that can deal four times the damage of the Light Capsule version (dealing 4 bars of life for every shot that hits the enemy boss, regardless of the enemy boss X faces in any battle).
	+ **Head Parts:** X can destroy certain blocks by hitting them with his head. It is obtained in Storm Eagle's stage in the original version and in *Mega Man Xtreme*. In the PSP remake it appears in Chill Penguin's stage.
* **Second Armor:** The Second Armor that Mega Man X obtains in the series, first appearing in *Mega Man X2*.
	+ **Head Parts:** The Item Tracer is made available. X sends out a cursor, which zooms into concealed passages and items. It can be found in Crystal Snail's stage. In *Mega Man Xtreme 2*, the Head Parts is located in Neon Tiger's stage and grants X the ability of breaking certain blocks with his head in the same way as the First Armor.
	+ **Body Parts:** Enables the "Giga Crush" attack; as X takes damage, the Giga Crush's gauge fills. When this gauge is completely full, X can use the aforementioned attack, which damages all enemies on screen. All the energy is used after the attack, and unlike X's special weapons, it doesn't refill after completing a stage. Additionally, X receives only 50% of the damage normally taken. In *Mega Man X2* it is located in Morph Moth's stage, while in *Mega Man Xtreme 2* it is located in Launch Octopus' stage.
	+ **Arm Parts:** X is able to use a Double Charge Shot, and can attain three charge levels. When the third is reached, X fires out super shots from each arm cannon, though the shots cannot be crossed as they do later in *Mega Man X3*. It also allows him to charge special weapons. It is located in Wheel Gator's stage in *Mega Man X2*, and in Flame Mammoth's stage in *Mega Man Xtreme 2*.
	+ **Foot Parts:** X can perform an air dash technique. However, he cannot utilize both an air dash and a dash jump in the same jump. It appears in Overdrive Ostrich's stage. In *Mega Man Xtreme 2*, it is in Volt Catfish's stage and also allows X to dash upwards like the Third Armor's Foot Parts.
* **Third Armor:** *Mega Man X3* has the Third Armor obtained by X. In addition to the Armor Parts, X can also obtain chips that improve the abilities of the armor. However, X's system can handle only 1 of the 4 enhancement chips, being unable to equip the other chips once he installed one of them. The capsules containing the four chips can only be reached with the use of Ride Armors.
	+ **Foot Parts:** X can use the Variable Air Dash, which allows him to air dash straight forward or straight upward. It is located in Blizzard Buffalo's stage.
		- **Foot Chip:** Allows X to use the Variable Air Dash twice, or dash jump and air dash in the same jump. It is located in Toxic Seahorse's stage.
	+ **Body Parts:** Damage is reduced by half. When X is struck by an enemy's attack, a blue Defense Shield is generated and additional damage is reduced. The amount of damage reduced with the blue force field active is 25% (approx. 62.5% total damage reduction). The force field vanishes as soon as X takes another hit, or after 5 seconds. It is located in Volt Catfish's stage.
		- **Body Chip:** In addition to a 50% reduction in damage, an orange Defense Shield is projected rather than a blue one. Additional damage is reduced even further. The amount of damage reduced with the force field active is 50% (approx. 75% total damage reduction). This force field remains active for the full 5 seconds, no matter how many times X is hit during its protection. It is located in Crush Crawfish's stage.
	+ **Arm Parts:** X can charge up to four charge levels, being able to use the Cross Charge Shot. At the fourth, X can fire out a crossover shot by shooting both arm cannons in rapid succession. When the Max Armor is fully assembled, X uses half the weapon energy for his Special Weapons, including the Hyper Charge if he has it. Located in Neon Tiger's stage.
	+ **Arm Chip:** Gives X access to the Hyper Charge, which enables unlimited charge attacks as long as it has weapon energy. Located in Gravity Beetle's stage.
	+ **Head Parts:** X gains a ground-penetrating Item Radar that upgrades his head sensor. When X enters a stage, a map of the stage will appear and highlight the location of Life Ups, Sub Tanks, Ride Armors, and Armor Parts based on satellite readings. These items are also indicated on the stage select screen, color-coded to show which ones have not been found yet. Located in Tunnel Rhino's stage.
		- **Head Chip:** X can stand still and regenerate energy at a slow rate. This can also be used to fill Sub Tanks. Energy recovers at a rate of 1 bar after the first 5 seconds of standing still, then 1 bar every 3 seconds onward. Located in Blast Hornet's stage.
	+ **Hyper Chip:** A chip hidden in Doppler Stage A that only appears if X didn't get any of the four enhancement chips. With this, the armor gains a golden color and all the abilities of the four chips.
* **Fourth Armor:** The Fourth Armor is the fourth X collects in the series, making it's debut in *Mega Man X4* and also appears as playable from the start in *Mega Man X5*, albeit it will be lost if the player starts as Zero.
	+ **Foot Parts:** X can perform an air dash, and hover for a limited time by pressing the jump button while in the air. X can move while hovering, but the amount of time he will stay airborne is reduced. Located in Web Spider's stage.
	+ **Arm Parts:** There are two Arm Parts located side by side in Storm Owl's stage, each of them changing X's standard charge shot. Both of them allows X to charge special weapons.
	+ **Stock Charge Shot:** X can charge up and store up to four charged shots. These shots aren't like X's original, being smaller and blue.
		- **Plasma Charge Shot:** X can charge up to fire a massive shot. When this shot strikes an enemy, an orb of plasma is generated and causes continuous damage.
	+ **Body Parts:** Allows X to use the Nova Strike, a rushing, invincible, damage-inducing attack, with limited energy that is restored over time. Also, the damage X receives is halved, and taken damage is absorbed to replenish the Nova Strike's energy. Located in Magma Dragoon's stage.
		- **Head Parts:** Increases X's special weapons capacity, allowing him to fire endless uncharged special weapons and use less energy when firing charged weapons. Located in Cyber Peacock's stage.
* **Falcon Armor:** X's new brand Armor introduced in *X5*, it's a powerful armor with wings on it's back which in turn allows X to fly in the air for a short period of time, which during this period makes X invulnerable to enemy attacks. It's also focused mainly on mobility, agility and speed as well
* **Gaea Armor:** The Gaea Armor is a heavy armor that sacrifices maneuverability and special weapons in exchange for both greater offensive and defensive strength for the purpose of careful and steady exploration in hidden and dangerous areas. The armor grants X complete immunity to spikes at all times, as well as mitigating the damage he receives. Additionally, X can use the Gaea Shot, a powerful Buster variant carrying Shot Eraser properties, and a close ranged but powerful Giga Attack. It is surrounded by a green field which pushes back blocks with a tell-tale "V" on them when he dashes, and his grabbing strength is increased, allowing him to hang onto walls without sliding indefinitely. Dr. Light gives the Head Program in Dark Necrobat's stage, the Arm Program in Burn Dinorex's stage, the Body Program in Spiral Pegasus' stage, and the Foot Program in Spike Rosered's stage.
* **Blade Armor:** The main new armor introduced in *X6*, It's an armor focused on mobility and using the Z-Saber (which is physically adapted into X's buster, rather than a separate entity). The most significant feature is an upgraded air-dash. If the jump or dash buttons are pressed while X is airborne, X will freeze mid-air until the button is released. After this, he will perform a quick air dash that covers a lot of distance. X can air-dash vertically or horizontally like the Third Armor, and he can also air-dash down.
* **Shadow Armor:** The Shadow Armor is similar to the Gaea Armor from *Mega Man X5*. It keeps many of the main features of the Gaea Armor, including invulnerability to instant-kill spikes, being able to hold on to walls without sliding down them, and the lack of an air dash. The Shadow Armor sacrifices the Gaea Armor's ability to push V-Blocks while dashing for a ninja-like maneuver. The X-Buster has been heavily modified for the Shadow Armor. X's normal shot fires shurikens, and behaves similar to the C-Shot from *Mega Man X5*.
* **Glide Armor:** The New Armor introduced in *Mega Man X7*. Like the first four games from the series, the Glide Armor can be collected one piece at a time, slowly getting stronger with every part, in contrast to *Mega Man X5* and *X6* in which all parts of the armors must be collected to be functional. Also, X can remove the armor and go to missions without it once it has been fully assembled. It is a fairly all-around armor, as it is the only armor in the game.
	+ **Foot Parts:** Allows X to use the Glide Dash. Activated by jumping in the air, X will glide while losing altitude slowly. The Foot Parts are located in Soldier Stonekong's stage.
	+ **Buster Parts:** Add three homing shots after X fires his regular Charge Shot that deals bonus damage. He can also charge his special weapons. Located in Flame Hyenard's stage.
	+ **Body Parts:** The damage X takes are halved and supplies him with the full-screen Giga Crash attack. Located in Wind Crowrang's stage.
	+ **Head Parts:** X is able to absorb Life and Weapon Energy items from a farther distance. Located in Snipe Anteator's stage.
* **Neutral Armor:** The Neutral Armor gives X no enhancements on its own. However, it has the ability to mix and match parts of the other two armors to give a customized group of abilities. Having a complete suit will unlock the Giga ability of that armor. It will, upon completing a set, glow more brightly, compared to a dull glow as an incomplete armor. Standard Neutral Armor parts are gray in color and is bestowed to X upon entering the first Armor Capsule he finds in the game together with the Armor Part that comes with it, subsequent parts he obtains will be automatically added into the Armor itself and will replace the previous part that he already has (for example, if X has the Buster Parts I when he enters the Armor Capsule that has the Buster Parts H, the Buster Parts H will replace the current part that he has, in which he can enter other stages with 2 Buster Parts to choose from after he has completed the stage).
* **Icarus Armor:** The Icarus Armor is an armor system that focuses on attack power and aerial advantage capabilities. When the armor set is complete, X can use the Giga Crash that is similar to the Second Armor in *Mega Man X2* and the Glide Armor in *Mega Man X7*. Once the Giga Crash is performed, his weapon gauge will automatically refill itself over time unlike in previous games where X has to obtain energy capsules or take damage to fill up the gauge used for this attack. The Parts are colored red.
* **Hermes Armor:** The Hermes Armor is an Armor system that focuses on movement speed and mobility. When the armor set is complete, X can use the X-Drive which further enhances X's movement speed and mobility. X will have blue energy flowing throughout his body while this ability is in effect. The weapon energy will drain itself while the X-Drive is in effect until the energy runs out or if he switches with his reserve Hunter, in which the energy will recharge itself over time. The Parts are colored blue.
* **Ulitmate Armor:** X's secret armor first appearing in *Mega Man X4* and also one of his most powerful. In *Mega Man X4*, *X5*, and *X6*, the Ultimate Armor appears as a modified design of the Fourth Armor, and grants all of the abilities of that same armor, including Air Dash, Hovering, charge Special Weapons, and reduction of damage taken. It has the Plasma Charge Shot of the Fourth Armor (Stock Charge Shot is not available), and its powerful Nova Strike can be performed an unlimited number of times.

* **Optional Equipment:** \***Sub-Tanks:** The Equivalent of the E-Tanks of the Classic Era in the X Era, they appear in every *Mega Man X* game and they can sustained into 4 of them (That was until *Mega Man X4* where the fourth was replaced with a weapon recharger). They are used by every playabale character and are used to fill their health bars specially in battle against bosses.
* **Heart Tanks:** In contrast to the Classic Era, X's healthbar starts as rather small, that is until the player collect all hidden heart tanks which are through the stage. they are heart shaped metallic bars which when used will increase the character's health bar, giving them more health
* **Weapon Sub-Tank:** A special kind of Sub Tank (not to be confused with the Weapon Tank from the original series) introduced in *Mega Man X4*. They act very much the same as normal Sub Tanks, except they fill and restore weapon energy instead of life energy.
* **EX Item:** An item introduced in *Mega Man X4* that is usually placed in the same category as Sub Tanks, though it is actually quite different from the others. Picking up the EX Item allows the player to start a stage with 4 extra lives instead of the usual 2.

**Feats:** Respect Thread

**Notable Attacks/Techniques:**

* X1
* X2
* X3
* X4
* X5
* X6
* X7
* X8

* **Shotgun Ice:** Fires a shard of ice that can freeze and/or damage a target. Upon collision, smaller shards will be fanned out in the opposite direction. When charged, it creates an ice sled shaped like Chill Penguin. X can stand upon this sled and ride it for a short period of time. In Maverick Hunter X, the sled produced is just a flat piece of ice with a sharp point in front, but it works just like the original version.
* **Storm Tornado:** Fires a horizontal cyclone of air which can strike enemies multiple times. In MHX, the length of the cyclone that can attack enemies is halved, allowing for more attempts at a specific time frame. When charged, it creates a massive vertical tornado that more or less annihilates everything in its path. In the original game, the tornado is generated exactly at the point where X stands, while in MHX, it is released a short distance forward.
* **Electric Spark:** Fires electrically-charged spheres that dissipate upon contact with enemies; if a sphere hits a wall, it splits in two, and the two charges then run along the wall. When charged, it releases two walls of energy are released behind and in front of X.
* **Rolling Shield:** A spherical ball of energy the size of X is fired. This shot will roll along the ground until it hits an enemy and dissipates, or bounces off of a wall and dissipates on collision with a second. When charged, a shield will surround X, until it is destroyed by heavy contact.
* **Homing Torpedo:** Fires small rockets that home in on enemies, detonating on contact. When charged, releases six larger fish-shaped missiles in a fanned-out manner. Missiles gain better attributes, including increased speed, fluidity, tracking, and attack power.
* **Boomerang Cutter:** Fires a blade resembling Boomerang Kuwanger's horns. It can cut objects like Launch Octopus's tentacles and Flame Mammoth's trunk, as well as retrieve items that would otherwise be out of reach. If a cutter returns unscathed, the energy used to create it will be returned. When charged, eight larger cutters will surround X in a pattern before dissipating.
* **Chameleon Sting:** Fires a bolt of energy forwards that splits into three bolts just after being fired; these smaller bolts travel up-forwards, forwards, and down-forwards respectively. When charged, X flashes in various colors of the rainbow and is temporarily able to walk through enemies and many other hazards without taking damage.
* **Fire Wave:** Releases a constant stream of flames that continues as long as the attack button is held down. Doesn't work underwater. When charged, shoots out a fireball that creates a wave of flames when it hits solid ground and travels a short distance until it reaches a wall or the end of the solid ground.

- **Strike Chain:** Quickly releases a chain with a hook on its end. The hook can grasp to walls to pull X towards said wall, or grasp and bring back items. When charged, a longer chain is released. Enemies destroyed by this chain will result in energy pickups.

- **Spin Wheel:** Fires a buzzsaw blade which crawls along surfaces. Can destroy some terrain and specific blocks. When charged, a large Spin Wheel is released and it immediately turns into eight energy bolts which fire in all directions.

- **Bubble Splash:** Releases a stream of bubbles which float upward and pop if they make contact with anything. Up to seven bubbles can be onscreen at a time, and the bubbles float upward much more quickly when X is underwater. When charged, a ring of bubbles surrounds X. Although enemies will be damaged on contact, weapon energy is constantly consumed by the shield. When used underwater, jumping height is further increased.

- **Speed Burner:** A pair of fireballs are shot. Traces of damaging flames will appear if this weapon is fired on the ground. When used underwater, only two non-flaming drones are shot; they do little damage. When charged, it quickly makes a giant flame that surronds X, with it X can air dash, slightly longer than Second Armor's air dash. Can be used after the latter (or vice-versa) for further reach.

- **Silk Shot:** Launches hunks of garbage. This weapon's behavior and power vary from stage to stage, but the most common form is a chunk of scrap metal that arcs downward and explodes into diagonal shrapnel. When charged, X's buster attracts a huge mass of junk, creating a large block that shields him slightly. Releasing the button fires the mass of junk as a makeshift projectile. When charged up in certain unmarked rooms, it will instead pull a bunch of energy or weapon capsules out of the walls for X to collect.

- **Magnet Mine:** Releases a mine that travels horizontally at a constant rate, and can be controlled vertically. It will detonate immediately on contact with an enemy, or after a short time upon contact with a wall. When charged, a miniature black hole is unleashed; it is controlled in the same fashion as the uncharged version, with the exception of being able to go through walls/obstacles. It can increase in size if it absorbs enough of a certain range of objects.

- **Crystal Hunter:** Fires a glob of liquid which crystallizes enemies on contact. The encased enemy can be destroyed by jumping on it, similar to performing a wall kick, or by dashing through it. It can also be used as a platform to access other areas. A weapon capsule will be obtained from destroying the crystallized enemy. When charged, it creates a distortion which slows down time to X's advantage.

- **Sonic Slicer:** Fires two blades of energy which reflect off of walls, ceilings, and obstacles. These blades can ricochet a great number of times before disappearing, but the angle of reflection increases on every hit, and it's different for each of them. Once the blades reach the sky or an enemy, they disappear. When charged, five energy blades are fired into the air, then fall back down.

- **Frost Shield:** Ice darts are fired, and upon contact, turn into three-pointed shards that attach to the floor. The darts are bigger when fired underwater.

- **Acid Burst:** Fires a glob of acid that splashes on contact.

- **Tornado Fang:** Up to three drills can be fired in a column formation, to cause damage to up to three different enemies at the same time.

- **Triad Thunder:** Three dynamos will appear around X, passing thunder around in a triangle pattern, and then firing off in three directions. Continuously pressing the weapon fire button will invert the dynamos, prolonging the effect to three more times before the thunder will leave.

- **Spinning Blade:** Fires two saw-like blades in front of X that curve back in an arc.

- **Ray Splasher:** Scatters small bolts of energy in a spread-out manner.

- **Gravity Well:** Releases a ball that creates a high-gravity zone. Surrounding enemies are crushed by junk attracted to the ball.

- **Parasitic Bomb:** Fires an explosive charge that can attach itself to an enemy, stunning it. Large enemies are only stunned, whereas small enemies are stunned and then flown to the nearest enemy to achieve double damage.

- **Lighting Web:** Fires an electrically-charged spider net that damages enemies, but not after it unfolds. Can be wall-jumped off of after unfolding.

- **Soul Body:** Creates a ghost-like silhouette of X in front of him that copies all his movements and damages enemies on contact. Disappears after a short period of time, or after taking enough damage.

- **Aiming Laser:** A vertical semicircle appears with a crosshair that can travel along it when controlled by the up and down buttons. Pressing fire results in a laser rapidly firing at enemies. Up to three enemies can be targeted by the crosshair.

- **Double Cyclone:** Releases two balls of wind which curve upward.

- **Rising Fire:** X shoots an upwards fireball.

- **Frost Tower:** Creates a giant block of ice around X that protects him from enemies.

- **Ground Hunter:** Fires a small drone that travels on the ground. If in midair, pressing down will make the drone go down to the ground instantly.

- **Twin Slasher:** Two energy blades are fired diagonally up and down, slowly increasing size.

- **Crescent Shot:** Fires crescent-shaped plasma shots in random directions.

- **Goo Shaver:** Fires a blob of liquid nitrogen that crawls along the ground.

- **Tri-Thunder:** Fires three lightning bolts (upwards, forwards and downwards) that transform into spheres that roll along surfaces. Is similar to Elec Man's Thunder Beam.

- **Flash Laser:** Fires a firefly-shaped projectile that can be remote controlled. X is immobile while the firefly is onscreen.

- **Dark Hold:** Freezes time, halting all enemy movement in the area.

- **Wing Spiral:** X performs an uppercut whiich releases a tornado rising upwards. If X is moving when he uses Wing Spiral, the tornado will go straight for a second before going upward.

- **Ground Fire:** Shoots a fireball on the ground that will shoot out three smaller embers in random directions.

- **Spike Ball:** Fires a green spike ball a short distance forward before returning to X.

- **Yammar Option:** Summons three orbiting dragonflies which fire forwards every time the special weapon button is pressed. They damage enemies on contact but will be destroyed if they take too much damage. If less than three dragonflies are present when the button is pressed the missing ones will regenerate.

- **Ground Dash:** A boulder forms and is thrown slowly at a short distance in a downward arc. Can destroy or move Nightmare Cubes.

- **Magma Blade:** X swings a fiery Z-Saber and a fireball shoots out from it.

- **Ice Burst:** Fires an ice block and three smaller ice shards. If the ice block hits the ground, it solidifies and X can use it as a stepping stone.

- **Meteor Rain:** A water ball appears that goes straight up. If it hits a ceiling, it bounces back down in which it will disappear. Up to two shots can be onscreen at one time

- **Metal Anchor:** X throws an anchor that bounces around, exploding if it hits something or after enough time passes. A maximum of two anchors can be fired at once.

- **Guard Shell:** A small energy shield appears, blocking certain energy shots. Can be deployed in front of, above, or below X. Only uses weapon energy when an enemy shot hits the shield.

- **Ray Arrow:** A beam is shot straight forward. If it hits an object, it turns 90 degrees and goes up. If down button is pressed, the ray goes downward instead.

- **Gaea Shield:** Generates a stone shield that blocks shots and attacks in front of X.

- **Volt Tornado:** Creates a vortex of electricity around X, which moves forward after a few seconds

- **Splash Laser:** Sprays a water laser-beam at enemies.

- **Circle Blaze:** Sends a fireball that causes an explosion upon impact.

- **Moving Wheel:** Fires a single wheel that moves along the ground. It can also move up walls.

- **Sniper Missile:** Launches a homing missile that can pierce through enemies and only explodes when it hits an obstacle.

- **Wind Cutter:** Shoots an air-element boomerang that comes back if it doesn't hit anything.

- **Explosion:** Sends a slow but powerful energy blast forward.

- **Green Spinner:** Shoots a single green rocket straight forward that explodes upon contact with any obstacle. Can be used to break enemy barriers.

- **Shining Ray:** Shoots a burst of light upward that spreads into eight directions of light rays, causing a wide range of attack. X has to be on solid ground to use this attack.

- **Shadow Runner:** Shoots out a black boomerang that can home in on targets to attack them. If there are no targets to home in, the boomerang will return to X and the energy used for that attack is restored.

- **Squeeze Bomb:** Shoots out a purple orb that can attack enemies as well as absorb any solid projectile shots.

- **Crystal Wall:** Creates a large crystal barrier that allows X to defend himself from projectile attacks by deflecting them with the barrier. Can be used to break certain enemies' defenses. X has to be on solid ground to use this attack.

- **Drift Diamond:** Shoots two snowflake shots that go diagonally forward similar to Mega Man X4's Twin Slasher that can freeze enemies upon contact.

- **Melt Creeper:** Shoots out a line of flames that go forward on the ground. If it hits a wall, it will stop there. But if it hits a downward step, it will continue the path downwards until it dissipates after travelling a short distance. X has to be on solid ground to use this attack.

## Notes

* Credits to the Mega Man Knowledge Base for some of the descriptions.