Castles

Castles in Seven Kingdoms: An Age of Petty Kings are overhauled and have lots of buildings.

## Castle Base

The Castle base building is an all-around upgrade and is required for upgrading other buildings.

## Administrative Court

The Administrative court has slight bonuses on its own but it's required to upgrade most buildings.

## City

Castle cities increase a castle's tax income.

## Curtain Walls

Curtain Walls increase the castle's fort level.

## Patrols

Patrols increase a castle's defence in a variety of ways.

## Watch Tower

Watch towers increase a castle's garrison size.

## Roads

Roads increase movements speed in the county and add a small income.

## Recruitment Posts

Recruitment posts increase the number of light troops.

## Barracks

Barracks increase the number of professional infantry.

## Stables

Stables increase the number of light cavalry.

## Blacksmith

Blacksmiths increase the combat effectiveness of your troops.

## Knight's Quarters

Knight's Quarters increase the number of Heavy Cavalry. Westerosi Pagans(except The Vulture) or Drowned God believers can't build this.

-25 Light Cavalry
-10 Light Infantry
 Subpar Knight's Quarters II
-25 Light Cavalry
-10 Light Infantry
 Reasonable Knight's Quarters
-25 Light Cavalry
-10 Light Infantry
 Large Knight's Quarters
-25 Light Cavalry
-10 Light Infantry
Prestigious Castle Blacksmithy VII

## Lesser Noble Quarters

Lesser Noble Quarters provide Professional Infantry and Light Cavalry. Only Westerosi Pagans(except The Vulture) and Drowned God believers can build this.

+25 Professional Infantry
+15 Light Cavalry
-55 Levy Infantry
 Subpar Lesser Noble Quarters
+25 Professional Infantry
+15 Light Cavalry
-55 Levy Infantry
 Reasonable Lesser Noble Quarters
+25 Professional Infantry
+15 Light Cavalry
-55 Levy Infantry
 Large Lesser Noble Quarters
+25 Professional Infantry
+15 Light Cavalry
-55 Levy Infantry
Prestigious Castle Blacksmithy VII

## Port

Ports increase tax income and provide ships.

## Vineyards

Vineyards increase tax income.They can only be built on Plains or Farmlands terrain. They can only be built by:

* Dornish
* Salt Dornish
* Sand Dornish
* Scorched Dornish
* Orphans of the Greenblood
* North Marcher
* Reachman
* Manderish
* Wynelander
* Evenstart

rulers.

## Orchards

Orchards increase tax income. They can only be built on Plains, Farmlands or Hills terrain. They can only be built by:

* Blackwaterman
* Stormlander
* Marcher
* Waterman
* Wrathman
* Rainlander

rulers.

## Cattle Pastures

Cattle Pastures increase tax income. They can only be built on Plains, Farmlands or Hills terrain. They can only be built by:

* North Marcher
* Crownlander
* Riverlander
* Muddish
* Crackclawmen
* Dusklander
* Sisterman

rulers.

## Sheep Pastures

Sheep Pastures increase tax income. They can only be built on Plains, Farmlands or Hills terrain. They can only be built by:

* Flint Clansmen
* Northmen
* Barrowmen
* Clansmen
* Crabmen
* Craggon
* Bronzeman
* Lowlan Valeman
* Andal

rulers.

## Goat Pastures

Goat Pastures increase tax income. They can only be built on Plains, Farmlands, Hills or Mountains terrain. They can only be built by:

* Hill Clansmen
* Valeman
* Mountain Clansmen
* Thenn
* Nightrunners
* Frozen Shore
* Ice Rivermen
* Hornfoots
* Cavemen
* Gildlic
* Dumhic
* Hartenn
* Saliosi
* Harishic
* Skagosi
* Wildling

rulers.