Oni

Template:Infobox Class2

> So you wanna be a Boss-Raid Oni?
>
>

## Description

Oni is the chaotic fist ultra class, deriving from the Akuma super class. It specializes in overwhelming opponents through high-damage combos and making use of superarmor to run its opponents down, but it's low health pool makes it just as easy to decimate.

## How to Obtain

(Ashura Senkū)'

* Max out the Akuma super class.
* Get 30 grips in total (Tested)
* Defeat the Lava Snake at the Temple of Fire. You may use any source of damage to kill it, but **you must deal 100% of the serpent's health for it to count**. *If it sustains damage from anyone or anything else, then it will not count.* Recommended that you buy a tome and use viribus to kill the lava snake. Should get fallion.
* Find Big Hoss in the tundra. He can be found near Tundra 3, doing pull-ups on the side of a high cliff.
* If you've talked to him before and lack any of the requirements for Oni, Big Hoss will perform his signature "Big Toss", wherein he throws you off the cliff and right into the howler spawn. With this in mind, it's highly recommended to drink a featherfeet potion and climb from the wall by the Sealed Church immediately should this occur.
* If you've fulfilled all of his requirements, then you can pay 350 silver per skill, or 1400 silver in total (plus 100 silver for the armor, which can be found in the fireplace nearby).
* Talk to Big Hoss once more after obtaining your skills to receive your Oni beads. If you only talk to him enough to get all your skills you will not receive the Oni beads. (Tested)

## Abilities

### **Active**

* **Demon Flip (Hyakkishu)** -  **Flip forward and attack the opponent. There are two versions:**

* Demon Flip (M1)- has i-frames for the duration, hits once, and can be blocked. Deals about 10 damage.
* Demon Flip (M2) - does not have i-frames, hits multiple times, and breaks block. Deals about 35 damage, assuming you land all the hits.
	+ Demon Flip (M1) is safer since you cannot be attacked while using it, at the cost of being weaker. Monkey Flip (M2) is better used to start high damage combos due to its higher hit count, and is also able to be used to start a combo on players who are blocking. However, starting a combo with Monkey Flip (M2) has a higher risk since it can be cancelled and counterattacked.
	+ If you in particular enjoy bursting through spells without the use of mana shield then a Demon Flip (M1) combo starter would be the perfect move (you can also substitute this with Rising Dragon), then you can just extend into whatever you want such as a rising dragon after the Demon Flip (M1) hit proc'd. Demon Flip (M1) Is also a pretty good combo escape move considering you get I-frames for roughly 1 and a half second's, being able to, for example, but not limited to: Avoid Thunder Charged Blow, Fire Charge Blow, Ice Charge Blow, Owl Slash, Ignis, Gelidus, Tenebris (not sure about the snap), Abyss Sword M1-M2 and many more.>
* **Axe Kick (Ryusokyaku)** ***-** Perform a spinning axe kick which ragdolls those who are hit. This move has hyperarmor for its duration, meaning you can take damage without being disturbed (with the exclusion of a few attacks). It has the unique property of being able to break block without being able to be perfect blocked. Deals about 25 damage.*
* Any damage dealt to you while using Axe Kick is significantly reduced (if you're wearing the Oni armor), including fall damage. While it's not recommended, it's entirely possible to survive long falls by axe kicking just before you hit the ground.
* Axe kicking a player who is at low enough health or knocked will instantly kill them.
* Axe kicking a player while they are blocking will break their block and leave them stunned. This is effective on an opponent who is predicting Spin Kick/ Leg Breaker outside of your combos.
	+ Axe Kick is the only physical attack capable of executing knocked players.

* **Demon Step(Ashura Senkū)** - **Glide forwards and gain i-frames for its duration. Using this move without mana will add a punch to it. You can spam Demon Step by charging mana and using it at the same time.**
	+ Pressing S while using it will allow you to dash backwards instead.

### **Passive**

* **Misogi** **-** Upon landing the final hit of Rising Dragon, you can re-equip it and press M2. This secondary attack teleports you above the airborne enemy and slams them back down into the ground with a knifehand strike. Deals about 40 damage.

## Strength

* **Master of Combos:** Oni has some of the best damage output in Gaia. They are easily able to knock or kill their enemy with a single combo.
* **Tank Destroyer:** Classes with slower attack speeds are extraordinarily easy to fight, as your moveset allows you to easily escape their advancements.
* **Swift Execution:** When downing a player, all you need to do to finish them is axe kick them.
* **Untouchable:** The on-demand invincibility frames and superarmor allows you to emerge from battles more-or-less unscathed, given that you make use of it well.
* **Pressure:** Unsuspecting enemies may find it difficult to keep up with your approach. (unless you play passive, lol. bonus stat points as it confuses them way more)
* **Combat Mobility:** Demon step provides a very good tool to glide around the battlefield with I-frames, excellent approach move. Also a decent chunk of this classes moves have some kind of way of propelling you forward, such as Demon Flip M1 and Demon Flip M2.
* **Not Today**: Highly likely to win against an exploiter if you're a competent Oni. Oni is one of the most deadliest close range classes and since exploiters have to actually be close up to do something, your most likely able to lead into a free Rising Dragon and Misogi.
* **Chad** - "omg, is that an oni. what a chad!"

## Weakness

* **Conspicuous:** While not inherently loud, Demon Step can be heard across a large portion of the map. This can alert other players of your presence and give enemies an idea as to where you are.
* **Short Range:** Oni lacks class-inherent ranged attacks. You may also find it difficult to cover long distances quickly without Snap Gelidus.
* **Glass:** Oni armor gives very little health in comparison to most other ultras. (While squishy this can be somewhat false by your super armor moves and demon step)
* **Skill Floor:** Despite what memes may tell you, Oni is actually a bit harder to use than other ultra classes. Short range and low health can take a while to get used to. (Though this is not the class weakness is more to the player issues)
* **Predictable:** Oni is notorious for its versatile moveset. Enemies will often attempt to bait out your attacks and make evasive maneuvers in order to heavily punish you.
* **High Speed:** Extremely fast enemies such as Faceless Ones and Whisperers may prove to be very strong adversaries, especially if they know how to approach you. Their high speed often allows them to slip just out-of-reach of your attacks by walking backwards or dashing. Shinobi maybe prove to be difficult to be fight as they can keep a good amount of range in fights. Though all these classes can be nearly 1 combo'd, they have much more mobility then you.

## Notes

* You need Caestus to be able to use Oni moves. Again i looked into it.
* Its important to note that Dinakeri is the worst race to go on oni as runes do not buff oni's move damage. (Tested and confirmed)

* Be sure to abuse your i-frames. If you see someone coming at you with an ignis or gelidus, you can demon flip or rising dragon straight through it.
* To get an idea of how much damage an Oni is capable of, a skilled Oni can obliterate and even one-combo a faceless or shinobi (have fun using res after axe kick).
* You can use Demon Step without mana, but it will not be spammable.
* Sigil Helmet is higly recommended for Oni to increase your low health pool.
* Both trainers break the 4th wall, example includes Ethan claiming that you "can't press F", or Big Hoss telling you that he will go to McDonald's with the silver you pay him to teach you. (This should not be too surprising as it is confirmed that Big Hoss and Ethan are the same person after a time skip)
* You have to do 100% of the damage to the Lava Snake. If someone just drops you a Serpent Fang, it won't work and Big Hoss will throw you.
* **You do not have to keep the serpent fang on you whilst getting the skills. If you die or lose it, you do not need to kill the serpent again.**
* If you talk to Big Hoss after learning all your skills you gain a necklace of wooden beads to maximize your drip.
* Heavily recommended you practice a multitude of combos with this class in private servers before going onto actual PvP.
* A Haseldan Oni can 100-0 any class in Gaia with Bloodline or Last Stand.
* Oni translates to "Ogre" and Akuma to "Devil" in Japanese.
* Big Hoss will say "*That's all I've got for you, take these beads to remember your training."* This will give a bead necklace, which is a reference to Akuma from street fighter, which is what Akuma and Oni are based off of.
* The Oni armor is Akuma's Gi in Street Fighter
* Ethan and Big Hoss are the same person. There's supposed to be a timeskip in between super and ultra. Ethan is just young hoss. ~~This makes Oni the only class to have the same trainer from super to uber.~~ Church Knight also has the same trainer from super to uber.
* You can lessen the amount of damage you take if you are wearing Oni armor, and you axe kick a little bit before you hit the ground, rising dragon a little bit before you hit the ground, or demon flip.
* When you use Demon Step, your eyes temporarily flash red.

## Good Races for Oni

* Dzin/Fischeran - Dzin and Fischeran's dodges alongside Oni's i-frames ensure that there's no way that anything can hit you. Also literally all of your combos are impossible to be interrupted (as dzin) because of the no-stun that Awaknening grants.(dzin is way better however as your monkey flip can't be stopped and you basically just get to go fucking crazy for a bit and you can almost always get one kill per awakening if you are good.)

* Navaran **-** Copying Lighting Elbow from Dsage as Navaran could extend some combos as Oni which makes you a bit more powerful.

* Morvid - Same as Dzin. You get an on-demand Lannis + i-frames, meaning that you'll barely be able to be hit. You can also use Spin Kick while in flock, which may or may not be a bug.
* Haseldan - If it wasn't obvious enough, it can combo ANY ULTRA CLASS IN THE GAME (or at least get them to under 20%) with one beserk combo, one of the best races for oni for this reason. Just make sure to be a vampire unless you want to be low health with your hard to hit combos. (just going to add that if you get under 20% as an already low hp class you are probably in mid combo, meaning you will probably die without being able to land a hit, even if you got beserk from the bloodline you aren't too fast of a class so the opponent can just stay away from you till ur knocked, again not being able to land any hits, still a decent race doe)
* Gaian - Negates the low health pool of Oni and comes with all sorts of other great passives. Overheat and Repair are also incredibly useful, allowing you to win virtually any desert battles so long as you are fairly consistent with your usage of M1s.
* Construct - Construct goes well with almost every class, and Oni is no exception. Lordsbane is extremely helpful and a mountain of healing potions can ward off the low health dilemma. A free resurrection is very good on any class.
* Ashiin - While Ashiin can make progression a little bit more daunting due to spawning with Advanced Combat, Shoulder Throw is an amazing move for beginning and extending combos; it is generally very versatile. Try shoulderthrow>rising dragon, all four of the rising dragon hits land, you can misogi afterward, the shoulderthrow adds on damage, and you can do it off of a ragdoll.
* Azael - Getting free gate almost nullifies Oni's mobility problems, being able to travel through the map very fast, also makes killing the lava snake easier because of the fire immunity.
* Metascroom - Idk why this isn’t here already you take very little damage when doing rising dragon and axe kick. Repair and decompose both nullify the low health by being able to demon step away then repair also that 25% damage reduction from weapons makes you tankier and you don't need to get metal arm.
* Madrasian - Using Shift on a freshie will not only conceal yourself from other ultras, but also pretty much guarantee you get the sneak attack on your adversary. Trinket Shift will also help you hide both your body and your predictable moves. However, do not talk to Big hoss to get the beads because Shift does not get rid of the beads. Making the enemy aware that you are a oni.
* Cameo - *So you want to become a bossraid oni?* Tanky as hell with the life passive, although you lack mobility, just choose your fighting area. Cameo oni becomes one of the best races for the class if you border walk groups of people with demon stepping since it can be used to hang onto walls, you can easily hit people off with your high knockback passive and lordsbane/kingbane makes you a menace if you need to drink them in pinches when you're about to lose a life. ~~Could have great 1v1 potential if as long as you **choose the fighting area**~~ Bruh why would you 1v1 people as a cameo oni you're literally never dying lol

## Combos

* (Basic ez Oni combo) M1 -> Monkey Flip -> M1 -> Rising Dragon + Misogi -> Then continue the combo with Axe Kick / Leg Breaker / Spin Kick / / snap Snarv in the floor. This combo will one shot any class that doesn't have high HP.
* (Ashiin Oni combo) Demon Flip -> M1 -> Leg Breaker -> Movestack -> Shoulder Throw Movestack-> Rising Dragon -> Misogi -> Axe Kick
* Demon Flip -> M1 movestack Leg Breaker -> M1 movestack Rising Dragon -> Misogi -> Demon step -> Axe Kick
* (Morvid Oni combo) Flock out of combo -> Spin Kick towards end of Flock -> Demon flip -> M1 movestack Legbreaker -> rising dragon -> Misogi -> finsiher. (Axe, Snap Snarv, Lighting Elbow etc.)
* M1 -> Spin Kick -> M1 -> Leg Breaker -> Demon Flip -> Axe Kick in the direction they dash
* (If you have Demon flip on cooldown) Demon Step -> Rising Dragon -> Misogi -> Demon Flip -> M1 movestack Leg Breaker -> If Leg Breaks then Axe Kick/ if not then M1 Spin kick
* (if Rising Dragon on cooldown) Demon Step -> Demon Flip -> M1 movestack Leg Breaker, same ending and combo above.

NOTE: Caestus and oni armor only affect fist m1's, not all of your moves. each combo does around 150-200 damage if executed correctly

NOTE 2: Correctly landing rising dragon is 60% of your damage output, the four hits do near 75 damage and the misogi is a huge chunk of damage, near 50 or more.

NOTE 3: I updated and removed lots of combos as some of them were stupid freshie combos like: m1x3 -> Leg breaker -> Spin kick.

Note that obivously up there isn't a whole lot as oni can be played many different ways but I'm happy to see nobody will think you should be M1ing multiple times on oni. (M1x3->...)

Quotes:

* "Why can't I hit him?"
* ”So You want to learn the ways of an Oni? Heres Your first combo... DEMON STEP.”
* "So you want to become a Boss Raid Oni?