Shani

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**Shani** is a Champion in *Steel Circus*. Impressing both in smarts and speed, Shani darts across the battlefield outrunning, jumping and outsmarting the competition in the process. She sports one of the lowest HP pools in the game but compensates by having a higher than average base-movement speed and flexible ability tool-set.

## Bio

Shani is a swift acrobatic athlete who relies on lightning-fast movement rather than mass and size.  She is used to designing her own gear and tinkering with advancements in the latest technology. Her Ph.D. in electrical engineering helps her inventive spirit.

## Abilities

### Electrobatics

**Description:** (needs replacement with official description) Shani jumps to a target location.

**Cooldown:** 50

**Notes:**

* Electrobatics allows Shani to escape Ellikas Incarcerate jumping over the barrier.
* The ability does not stun, merely shoves opponents out of the way.
* The ability can be used to jump over the bumpers in the arena allowing for a shortcut.
* Electrobatics, as with most abilities, cannot be cast while holding the ball.
* Opponents are pushed away from the center of impact, clearing the landing AOE.

### Lightning Strike

**Description:** (needs replacement with official description) Shani launches her lightning spear, landing after reaching max distance, colliding with terrain or an enemy. Upon reactivation (3s window) she teleports to where the spear is at that moment.

**Cooldown:** 72

**Notes:**

* Lightning Strike cannot be cast while holding the ball, however, after firing the Spear the ball may be picked up to be teleported with Shani upon reactivationThe spear can stick to the ground, walls or even enemies. Tagging an enemy as they hold the ball will not trigger a stun, only upon teleportation they will recieve damage and be forced to drop it.
* Lightning Strike can be shot directly into the goal to score instantly (if you manage to pick up the ball in time).

## Strategy/Tips

***Playing against Shani:***

* *Focus Fire!* If you have a ability which can damage enemy champions, consider using it on Shani as she has a very low HP pool making her a easy target regarding hitpoints. Keep in mind she is extremely fast so strike hard and precise if you want to knock her out.
* *Keep an eye on her!* Shani loves to flank. Keep an eye on her and keep track of her cooldowns if you can. If she is ready to cast Lightning strike she may move towards her own goal only to turn around and Lightning Strike back to yours!
* *Lightning Rods!* Shani is a critical target to stun/tackle once she casts Lightning Strike. Consider teaming up on her so she cannot recast it in time or is forced to do so without the ball.
* *Think with Angles!* Shani has one of the most flexible move-set when it comes to moving around the arena. Do not think she is not coming for you when you see her move to the side.
* *The best kind of defense is... defense!* Shani preys on teams without a strong defender. Consider letting one of your teammates play more to the back to ensure quick response times to her juking your team.

**General:**

* Shani sports impressive movement speed paired with high stamina reserves. Abuse this by repositioning constantly to keep the enemy on their feet.
* You have an extremely small HP pool, play accordingly. Be aware of the Cooldowns of enemy abilities such as a Ellikas "Throw Shield" or Lochlans "Smash"to avoid being K.O.ed out of the blue.
* Offense is your best defense! Shani shines on the fronline due to her diverse movement options. She can be played in every role however.
* Think creativevly. Sometimes flanking your opponent is a smarter move than following them straight on.

**Abilities:**

* *Electroacrobatics:*
	+ An excellent reposition tool. Use this to close gaps or dodge abilities.
	+ Electroacrobatics can be used to clear areas in front of goals allowing for easier scoring. Consider saving it to break through a "tackle-fest" at the goal.
	+ You can use this ability to escape Ellikas "Incarcerate" ability
	+ Electroacrobatics allows you to traverse Cap-x02s Barrier, circumventing its use to protect goals to a certain extent.
	+ Sometimes using this ability defensively is a wise choice, especially if it means not loosing 1/3 of your HP in exchange.
* *Lightning Strike:*
	+ Lightning Strike has two parts: 1. Throwing the Spear 2. Teleporting to the Location
	+ You cannot cast Lightning Strike as you hold a ball, however, before casting it a second time to reactivate it for teleportation, you may pick up the ball to take it with you.
	+ Lightning Strike deals AOE Damage and Stuns once Shani arrives at the target location.
	+ The Spear sticks to enemies and moves with them, perfect to catch up to a target.
	+ The window of reactivation is very brief in the midst of a skirmish, try getting used to the timing to maximize your chances.
	+ The Spears reactivation Damage/Effect is considerd "Hard CC" meaning it causes the enemy to loose possesion of the ball.