MAGIC AND WEAPONS - Black Magic

This section covers everything you need to know about the practice of black magic in the Haven universe. If you have questions or suggestions, talk to an admin! We are always adding to the list, and are open to suggestions for more!

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**Names:** Black magic is also known as Death Magic, Blood Magic, and Cursed Magic.

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Black magic is the practice of magic which uses blood and sacrifice in order to perform powerful spells and make powerful potions which defy the laws of nature. Black magic is strictly prohibited globally, and especially in Haven. Unfortunately, the Order of Ashes has a hard time tracking down blood magic dealers because it is easy to pass around under the radar by using glamours and spells. The Order has teams dispatched in the black market to find and bring down the dealers and the users, so beware when writing about black magic.

Black magic dealers are most often Fae who have been exiled, though there are some who are still aligned with their Court, and just sneak around under the radar. These Fae will often only be involved in serious black magic rituals. For all the minor things, including the passing around of street drugs, Fae will often use their own slaves or blood bond connections with humans to deal the magic - that way the Order of Ashes cannot link the drugs and illegal magic back to the Fae.

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**Iron**

Also known as: Scarlet, Yellow Eye, Frenzy, Fury, Nether

Iron is a street drug created from the blood of Fae that has been around for ages, but only recently spiked in popularity on the streets of Haven. This type of drug comes in a liquid potion format, in a range of colors, and contains enough magic from the blood of a Fae to allow the user the ability to use one Fae ability for a very temporary span of time. The ability depends on the potion and the Fae which it was extracted from, so the user does not just get to make up their own power when they drink this potion. Iron is extremely expensive and very rare, as Fae blood is hard to get and is usually used in more complicated spells - not wasted on drugs. If someone should happen to get a hold of Iron, the potion works quickly (within minutes), but does not last longer than ten minutes. Actual times vary based on the person using it, but *no one* can keep the power for longer than ten minutes at a time. The use of Iron also rewires the user's brain to *want* it. So the more the user drinks Iron, the more their addiction for it will grow. It is a highly addictive drug, and often, even if people use it once, they are hooked. Iron is also a corruption of good magic and therefore is extremely damaging to the user's body and brain. Just like regular drugs, Iron can cause serious side effects, the worst one is called "The Rot" - it literally rots the user from the inside out. With extended use, organs can and will begin to fail, causing death.

A cheaper, although just as deadly, version of Iron is available more readily on the black market to those who cannot afford the pure stuff. This drug, which goes by the name of "Nether", is made from the blood of gifted humans and has largely the same effects as Iron. The only difference being that the ability gained from the potion is not as potent or strong as the ones gained from Iron, and do not last nearly as long (the longest it will last is five minutes). Nether still has all the negative side effects of Iron, and The Rot actually takes place faster as this blood magic is not as pure.

Side effects of Iron and Nether use include, but are not limited to: headaches, withdrawal, spikes in emotional state, bouts of unexplained anger and pure rage, inability to use cognitive functions while high, muscle spasms, hair, nail, and teeth loss, reduced memory and learning ability, jaundice in the skin and eyes, necrosis of the flesh, muscle, blood, bone, and organs, and finally organ failure and death.

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**M-Preg and Pregnancy for Non-Fertile Species**

This is talked about in detail in the Pregnancy and Birth section of the wiki. Black magic can be used in order to help males and non-fertile species become pregnant. This ritual is much more intense than creating street drugs, and requires a large amount of Fae blood as well as the correct ritual and incantations in order to work. Only a Fae can administer this kind of ritual, and it comes with severe consequences. Read more about that in the Pregnancy and Birth section of the wiki.

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**Blood Bonding and Slavery**

Blood magic can be used to form a bond between two people that puts one person under the direct control and command of another. This is the way that slavery has become such a huge problem in Haven, because the magic that causes the blood bond cannot be undone easily. When a blood bond is desired, a master of a slave must come to the Fae that will perform the blood bond with their slave in tow. The Fae will draw blood from both the master and the slave, and mixing it together with the blood sacrifice of a Fae, as well as using dark incantations, that Fae will then place a spell on the slave so that the slave physically belongs to the master. This will cause the slave to constantly feel the need to be in the midst of their master, and if they are away from them for too long, they will get sick. The slave will also be unable to fight against the orders of their master most of the time (though, those with strong wills or clever minds may be able to resist some commands or find work-arounds for commands). The slave is also entirely unable to tell anyone that they are a slave. The words will never leave their lips, thus making it impossible for them to run to law enforcement and ask for a rescue.

Blood bonding also causes the master physical side effects as well, including feeling the need to have their slave near them, and an intense desire to protect their slave from outside forces (if a master decides to be violent toward their slave, that is one thing, but the master will likely not allow anyone else to be violent toward their slave). Blood bonding is a risky ritual, as it ties two people together in more ways than just physical, giving them a sort of connection that other people don't have (the severity of this connection can be decided upon by the players). It is also very hard to remove a blood bond, and requires another serious ritual to undo it, which can be life-threatening to both parties if the stress of the ritual is too much.

Instead of removing blood bonds, most masters *change* their blood bond if they are going to sever the connection between themselves and their slaves. This means that, if a master is going to sell a slave to another person, the new master will undergo the same blood bonding ritual, and the old master will give up control verbally to the new person - thus transferring the bond and freeing the old master.

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**Curses**

The last most-common use for black magic is to develop curses, which a user can place upon another being. Curses are sold for high prices on the black market, and there are a lot of fake curses sold for much cheaper - so buyer beware. Real curses are often sold in the form of small scrolls of paper that radiates death magic, and when the words on the scroll are spoken, the magic is then activated and the curse befalls the target. Cursed scrolls are one-time use only and require Fae sacrifices, therefore they are extremely rare and extraordinarily expensive. Curses can range from temporary side effects to permanent disabilities, including blindness, deafness, taking away someone's voice, sickness, paralysis, spontaneous bleeding, organ failure and internal bleeding, and extreme bad luck.

Curses can only be used on characters whose writers have agreed to the use of the curse. Currently, curses are not permitted to be used on NPC's just for the sake of helping keep Haven's plot intact.