DN1: Jumpscares and Hallucinations

This game is literally full of scary effects. Most of these give the player the impression that they are real threats, however, they are not. In this page all scare effects are categorized and explained. Different scary effects occur in different conditions. They can be split into two major categories: Jumpscares and Hallucinations.

Click on the pictures below to view them in a larger scale.

## **ORIGINAL**

### **That pipe…**

While walking in a hallway (not a chamber), if you look up you will occasionally see pipes. Sometimes, steam comes out of the pipe and makes a sudden noise, scaring mostly the newer players to the game.

### **The Ghost Girl**

These are the most frequent scare effects in the game. They are optical illusions, featuring a little girl (the Ghost Girl) doing various things. She might be just standing and looking at the player, running towards the player and screaming, or even hitting the player and leaving a temporary mark of her face on the screen. She does not deal damage during any of these jumpscares. For more about her, visit the page dedicated to the Ghost Girl.

### **Black Screen hallucinations**

These are hallucinations irrelevant to the Ghost Girl and they are not suppressed by lit candles. What they have in common is that they all begin with the screen suddenly blackening completely. None of these occur while running from Mary. There are 4 basic and 2 special ones:

- Black screen, then nothing: In Night 1, of the entire category, this one is the most likely to occur. It’s self-explanatory. The screen goes black and after a few seconds, everything is back to normal, without anything in particular happening upon returning to normal.

- Black screen, then Mary: After the screen goes black, you open your eyes only to find Mary right in front of your face, holding you, until she disappears after some miliseconds!

- A monster is coming…: The screen blackens and while it’s black, a door opening can be heard, then footsteps of something monstrous approaching the player. After that, it screams very loudly and everything goes back to normal immediately.

- “I’ll always be with you…. AAAALWAAAAAYYYYS!” : The screen goes black and while it’s black, hear a voice saying this exact message will be heard.

### **Special hallucinations**

These hallucinations do belong in the “Candle Blowout” category, but in the original game, they can only be experienced them in specific nights.

#### **Endless Hallway**

This is exclusive to Night 3. The screen blackens, a scary sound effect plays and after that, everything is back to normal… or so it seems. But it is not! They player will be teleported inside an endless hallway, with animated textures on the blood-covered walls, floor and ceiling, resembling the look of the walls in the final dungeons (Hell Dungeons). Ahead of the player is darkness. Right behind the player is a giant painting of Mary, with her eyes open… As beautiful and disturbing as she can get! Start going forward. The painting moves with the player when they are not looking, but does not get too close. The first time the player looks behind, a sound will play, so the game makes sure the player notices! After walking some distance, at some point, a floating anthropomorphic ghost will be visible in the distance, waiting. It wears a white dress covered in blood. Getting too close to it will end the hallucination and the player will immediately return to the dungeon, in the exact same spot they were when the hallucination started. Judging from the appearance of that ghost, it seems to be a prototype model of what would eventually become the Tortured Soul, an enemy who appears several times in the second game.

During this hallucination:

• Your map is unavailable

• You cannot light any candles

• Don’t press Esc! This will trigger then "No map - No candles - No Mary" glitch! If you want to restart the game, first get out of that hallucination and then quit.

#### Burning Alive

This is exclusive to Night 4. The screen blackens and after that, fires appear everywhere, but mostly around the player! At the same time, people screaming are heard. This is actually a hint about the backstory. After a few seconds, everything goes back to normal. During this hallucination and in the end, the skeletons in your room may have moved. The black screen seems to trigger them. The above applies to this hallucination as well, which means that pressing Esc during this will trigger the "No Candles - No Map - No Mary" glitch.

### **Door jumpscares**

Sometimes, while opening a door, a door-related scare will be triggered. There are 2 of these in total:

- The screaming door: While holding the left click, the door suddenly opens all the way and screams, then closes again. If it gets you and stop holding the left click, you can try opening the door again. Next time, it will open without giving you the scare. If something dangerous is behind the door, it’s purely a coincidence.

- The monster of the other side: While holding the left click, the door starts wiggling a little and a monster roaring from the other side can be heard. There’s nothing at the other side making the sound and it is totally safe to proceed. If something dangerous is behind the door, it’s purely a coincidence.

Note: Doors never open by themselves. If a door is seen opening on its own in the distance, this can only mean that Mary is there, opening it from the other side! If a door opening can be heard in the distance, but not seen, the same applies. In the first game, there are no sound effects of doors moving, occuring randomly.

### **Sound effects**

Occasionally, some disturbing, or even sudden sound effects will play in the background, while playing the game. They are not parts of the standard BGM and they are unrelated to real threats. They can get the player scared easily until when still not used to them. Don’t confuse them with the sounds playing after picking up notes, or the BGM. Here are some standard sounds players should pay attention to:

**- BGM**: This is always playing in a loop, under normal circumstances. It consists several ambient sounds, mostly wind. Other sound effects might play and be loud enough to cover this. **Its absence means that Mary is close**.

**- Heartbea**t: This is heard always. It is unrelated to the BGM. Sometimes, BGM gets loud enough to cover the sound of the heartbeat. When Mary is nearby, the heartbeat is the only sound audible.

**- Fly**: A fly flying sound can be heard mostly when the player is very close to a corpse. It is independent of the BGM, or the heartbeat.

The rest of the sound effects you may hear are too many to mention, but in general, they can be categorized as environmental sounds, voices speaking, a random girl scream, random sudden sounds etc…

Some of these sounds play at a very low volume, so, they are inaudibl;e without headphines. This is why the game highly recommends the use of headphones. They will help the player immerse into the game and experience it to the fullest.

## **REMASTERED**

Most jumpscares and hallucinations in this version are actually identical to the ones in Dungeon Nightmares II: The Memory.

### **That pipe… 2.0**

While walking in a hallway or a chamber, if you look up or at the sides, you will occasionally see pipes. Sometimes, steam comes out of the pipe and makes a sudden noise, scaring mostly the newer players to the game. It happens in the same way as in Dungeon Nightmares II: The Memory.

### **The Ghost Girl**

She occasionally appears, jumpscaring the player. These jumpscares are suppressed by candles. For more information, visit the page dedicated to the Ghost Girl, as her jumpscares in the remastered version are identical to Dungeon Nightmares II: The Memory.

### **Special Hallucinations**

The two special hallucinations from the original game return, completely remade.

#### **Endless Hallway R**

    A completely new and unique take on the original Endless Hallway hallucination, featuring the remade painting of Mary (second picture) and many more. During Night 3, you might randomly and without warning find yourself in this hallway, facing Mary's Painting behind bars, as seen in the second picture. Turn around and follow the way. If you turn back after only a few meters, you will see that the painting is following you. At some point, you will reach some bars, as seen in the third picture. Turn back again and go away from the bars, the painting is no longer behind you, it has disappeared. Keep going and you will eventually find an "end" in this hallway (fourth picture). If you fall down, you will lose the game and you will start Night 3 again (no permadeath), so, the correct thing to do is to turn back again and keep going the other way, towards where the bars were before. There won't be any bars this time. Going on, an ambient noise can be heard louder and louder as you proceed, sounding similar to the sounds in the original "Endless Hallway" hallucination. Then, a voice murmuring can be heard and in the distance, the Tortured Soul will be visible (fifth picture). She is a floating, vibrating woman with her face covered by her blond hair and she is covered in blood. Getting too close to her will end the hallucination, and you will return to the exact same location you were in the dungeon, right when the hallucination began.

#### **Burning Alive 2.0**

This no longer starts as a Black Screen hallucination, as it did in the original first game. While playing, suddenly fire appears around the player, with people screaming being heard on the background. This seems to occur on Night 4 onward. This hallucination is identical to the one experienced in Dungeon Nightmares II: The Memory and it seems to hint Mary's death.

## **Spark-related Jumpscares**

These jumpscares are related to sparking a light. The didn't exist in the original first game, as sparking wasn't possible. They don't happen very often, but the player has to think twice before sparking.

**Dark Spark**: When sparking, instead of light, darkness comes out of the lighter, darkening the place instead of illuminating it momentarily. This is more like a sabotage and not a true jumpscare, but it can confuse the player. It is not related to any real threats.

**Ambush by Mary**: If the player sparks, Mary will appear either far away, or right in front of the player, attacking them. This is only a jumpscare and the player is not harmed at all.

**Automatic 3 sparks**: It happens quite rarely, but it is ***by far the most dangerous and worst jumpscare in the game***. The lighter sparks **on its own** three times in a row, without the player pressing C and **without any warning**. If Skeletons happen to be around, this jumpscare proves to be a **bad luck-dependent instant killer**.

## **Door and Chest Scares**

Doors and chests can occasionally jumpscare the player. These jumpscares are identical to the ones occuring in Dungeon Nightmares II: The Memory

### **Door Scares**

**Screaming Door**: When the player clicks on the door to open it for the first time, the door suddenly opens all the way and screams for less than a second, jumpscaring the player. After that, the player can retry opening the door and it won't happen again.

**Knocking Door**: When the player tries to open a door for the first time, something knocks the door from the other side, shaking the earth simultaneously. The player can open the door and it won't happen again. If something is indeed behind the door, it's purely coincidental.

**Door Spikes**: Spikes come out of the door. Sometimes they disappear right after the jumpscare finishes and sometimes they remain on the door permanently. If the player happens to be too close to the door, the spikes will deal damage to the player.

### **Chest Scares**

**Ghost Girl on the chest**: The Ghost Girl appears sitting on the chest, laughing. She disappears in under a second. She hurts the player during that jumpscare, so, don't open any chests before recovering from a previous hit, as getting this jumpscare while not yet in full health can be deadly.

**Phantom Chest**: When the player clicks on the chest to open it, it disappears and turns into dust, tricking the player. The Ghost Girl can be heard laughing when this happens.

**Knocking Chest**: When near it, a knocking sound can be heard. When the player tries to open it, an anticipation sound will start playing, the earth will start shaking and it will take significantly longer than normal to open the chest. This happens randomly and it is completely **unrelated** to the contents of the chest.

**Chest Spikes**: This works in the exact same way as with the spikes coming out of doors. It can harm the player if they are too close to the chest.

## Sound Effects and Environmental Scares

There are too many sound effects to scare the player to list them. They play randomly when in-game. To experience them fully and properly, it is advised to use headphones, as most of these will be missed when not using headphones. Most of these are identical to their versions in Dungeon Nightmares II: The Memory. They can be categorized as:

**Whispering**: Sometimes, what the voice says is a reference to some notes from the previous game, like "DIE", "You were not supposed to be here", "You now belong to us" etc...

**Alarm sounds:** The game checks the real clock of your device. When the time is 00:00, 01:00, 02:00, .... 22:00, 23:00, a scary sound effect happens and the time appears on-screen.

**Stones/bricks falling from the ceiling:** This can happen randomly and it is not a warning sign. If an actual threat appears after this scare, it is only a coincidence.

**Earthquake**: It works mostly like the sound effects (it occurs randomly with no consequences) and it is very common in the later Nights. Like the previous scare, it is completely unrelated to actual threats incoming.

**A Monster is Running Upstairs**: Something is running in the floor above and shaking the ceiling. This is not related to actuual threats either.