recursal/Fanatic-Fandom huggingface dataset:
Yuan-ti broodguard

A **yuan-ti broodguard** is a humanoid that has been transformed by yuan-ti into a simple-minded slave.

## **Appearance**

A broodguard is hairless and skinny, with scaly skin. They have beady eyes and forked tongues.

## **Abilities**

**Senses:** Darkvision
**Traits:**

* **Mental Resistance:** Not easily charmed, and cannot be paralyzed by magic.
* **Reckless:** Can go into a frenzy, making its attacks more accurate, but likewise making it a more susceptible target.

**Attacks:**

* **Multiattack:** Can attack more than once each turn.
* **Bite:** A bite attack that deals piercing damage.
* **Claw:** A claw attack that deals slashing damage.

## **Known Yuan-ti Broodguards**

Plan B fought a yuan-ti broodguard in the abandoned quarry near Old Owl Well in "Righteous Indignation" (1x11).
Vampire spawn

**Vampire spawn** are undead created by vampires.

## **Appearance**

Vampire spawn appear as they did in life, though their features are hardened and predatory. They live their lives in darkness, believing they are better than other living or undead creatures. Even though they do not possess all of the standard vampire powers, they still have the affections of all their traditional weaknesses and vulnerabilities.

## **Abilities**

**Senses:** Darkvision
**Traits:**

* **Regeneration:** Unless it is in sunlight or running water, or has been recently damaged with radiant damage or holy water, regenerates health quickly.
* **Spider Climb:** Can climb difficult surfaces with ease.
* **Vampire Weaknesses:**
	+ *Harmed by Running Water.* Being in running water deals acid damage to a vampire.

**Attacks:**

* **Multiattack:** Can attack more than once each turn.
* **Bite:** A bite attack that deals piercing damage as well as necrotic damage, reducing the victim's overall vitality and instantly healing the vampire. Can only be performed on either a willing victim, or one that is grappled, incapacitated, or otherwise restrained.
* **Claws:** A claw attack that deals slashing damage, or grapples the victim.

## **Known Vampire Spawn**

Plan B fought the vampire spawn of the moon elf vampire Sandesyl Morgia while on board Skyreach Castle in "Friends and Foes, New and Old" (2x17) and "For Soulaxe" (2x18).
Giant centipede

**Giant centipedes** are venomous, subterranean arthropods of giant size.

## **Appearance**

Giant centipedes are roughly the size of a halfling.

## **Abilities**

**Movement:** Climbing
**Senses:** Blindsight
**Attacks:**

* **Bite:** A bite attack that deals piercing damage, additional poison damage, and a possibility of poisoning its victim.

## **Known Giant Centipedes**

Plan B encountered a swarm of giant centipedes inside Castle Naerytar in "Hail Tiamat!" (2x09).
Green dragon

**Green dragons** are master manipulators who revel in corrupting lesser creatures and hoarding them like possessions.

## **Appearance**

Green dragons are most notable for the large, waving crest or fin that starts at the dragon's nose and runs the entire length of its body. They also have exceptionally long, slender forked tongues.

## **Abilities**

**Movement:** Flight, Swimming
**Senses:** Blindsight, Darkvision
**Traits:**

* **Amphibious:** Can breathe air and water.

**Attacks:**

* **Multiattack:** Can attack more than once each turn.
* **Bite:** A bite attack that deals piercing damage and additional poison damage.
* **Claw:** A claw attack that deals slashing damage.
* **Poison Breath:** A breath attack that deals poison damage.

## **Known Green Dragons**

Plan B fought a young green dragon named Venomfang in its lair at the ruins of Thundertree in "Mad Reidoth Beyond Thundertree - Part 1" (1x13).
Narth

## Campaigns

**Narth** is a male human farmer from Phandalin. As an NPC, he is played by Ben P.

## **Description**

### **Appearance**

Narth is an old man. His head is balding, and he's missing several teeth.

### **Personality**

Narth chuckles frequently, even when alone.

## **Episode Appearances**

### **"Redbrand Roughhousing" (1x02)**

Plan B visits Stonehill Inn for the first time. Narth is one of the patrons they meet, and he tells them that Sister Garaele recently left town for several days, but when she returned she was injured and fatigued.
Cultist leader

**Cultist leaders** are individuals who lead cult fanatics and cultists. They can be of any race, most often humanoid.

## **Appearance**

Cultist leaders most commonly dress in colors and garb symbolic to their cult's teachings. They may adorn themselves with additional garb or jewelry to set themselves apart from their subordinates.

## **Known Cult Fanatics**

Plan B defeated a leader of the Cult of the Dragon, elf cultist leader Dralmorrer Borngray, at Castle Naerytar in "Reptilian Rebellion - Part 2" (2x13).

Plan B parleyed with another leader of the Cult of the Dragon, half-elf cultist leader Talis the White, at her lodge in "Jailbreak" (2x15).
Stirge

A **stirge** is a tiny, magical beast that feeds on the blood of other creatures.

## **Appearance**

A stirge resembles a monstrous cross between a large hummingbird and a mosquito.

## **Abilities**

**Movement:** Flight
**Senses:** Darkvision
**Attacks:**

* **Blood Drain:** A melee attack that deals piercing damage, attaching the stirge to the victim. While attached, the stirge drains the victim's blood.

## **Known Stirges**

Plan B fought a group of stirges while exploring Wave Echo Cave in "Into Wave Echo Cave" (1x17).

A group of stirges attacked the caravan from Waterdeep to Carnath Roadhouse in "Hitching a Ride" (2x04).
Intellect devourer

**Intellect devourers** are servants of the mind flayers that take over their victims' minds on behalf of their masters.

## **Appearance**

Intellect devourers resemble walking brains on a set of bestial legs. They are small creatures, not much larger than the size of a human brain.

## **Abilities**

**Senses:** Blindsight
**Traits:**

* **Detect Sentience:** Can sense presence and location of creatures within a moderate distance.

**Attacks:**

* **Multiattack:** Can attack more than once each turn.
* **Claws:** A claw attack that deals slashing damage.
* **Devour Intellect:** An attack that deals psychic damage, with the possibility of reducing the victim's intellect to nothing, thereby stunning it.
* **Body Thief:** Consumes the victim's brain and teleports itself into the victim's skull, taking control of its body.

## **Known Intellect Devourers**

Plan B fought several intellect devourers while trying to free the elder brain in "Trial of Tentacles" (1x12).
Mintarn

**Mintarn** is an island in the Sea of Swords, approximately 400 miles southwest of Waterdeep in the region of northwest Faerûn.

Residents of the island are known as Tarnians.

Mintarn is best known to Plan B as the homeland of victims killed by the revenant Abel, the Finger Flayer. It is believed the mercenaries who originally killed Abel, as well as Krisella's parents, were Tarnian.
Skeleton

**Skeletons** are undead animated corpses similar to zombies, but completely devoid of flesh and they do not feed on the living. They can be created from virtually any solid creature, and as such their size and power varies widely. In addition to the basic humanoid skeleton, there are also skeletons created from creatures such as wolves, trolls, ettins and even giants.

## **Appearance**

The undead form of skeletons is held together with necromantic energy, keeping otherwise loose bones and joints together. This confers on the undead corpse a glimmer of vitality and rudimentary intellectual capabilities.

Although skeletons are most typically created from humanoid remains, many other varieties existed.

## **Abilities**

**Senses:** Darkvision
**Attacks:**

* **Shortsword:** A melee attack that deals piercing damage.
* **Shortbow:** A ranged attack that deals piercing damage.

## **Known Skeletons**

Plan B encountered skeletons in the crypts of Tresendar Manor in Phandalin in "The Dark Underbelly" (1x04).

Skeletons were also found entombed within Wave Echo Cave in "Into Wave Echo Cave" (1x17).
Japanese Capsule Toy of a Statue Jones

**Japanese Capsule Toy of a Statue Jones** is a statue with a missing arm.

## Personal Life

He doesn't use the bathroom. He walks into the bathroom and pretends he's using it, so people don't think he's weird. He's evolved past the point of needing to go to the bathroom, because he's a statue and doesn't have a bladder. He can't eat either. Thinking about all of this gives him an existential crisis.
Ambush drake

**Ambush drakes** are draconic creatures. They are smaller and not as powerful as dragons, but are much easier to train and therefore commonly used as mounts. They are also often used as guards by dragons, or are given to dragons' humanoid servants.

## **Appearance**

Drakes come in a variety of colors and sizes, although all are roughly the size of a large dog or a small horse. Ambush drakes in particular are slimmer and have streamlined bodies, optimized to enhance both speed and stealth.

## **Abilities**

**Senses:** Darkvision
**Traits:**

* **Pack Tactics:** Fights more fiercely when allies are nearby.
* **Surprise Attack:** Can cause extra damage when an enemy is surprised.

**Attacks:**

* **Bite:** A bite attack that deals piercing damage.

## **Known Ambush Drakes**

Plan B fought ambush drakes outside of Talis the White's lodge in "Through the Portal" (2x14) and "Jailbreak" (2x15).
Mind flayer

**Mind flayers**, also known as illithids, are evil and sadistic aberrations, feared by sentient creatures on many worlds across the multiverse due to their powerful innate psionic abilities. Dwellers of deep Underdark areas, these alien humanoid-looking beings seek to expand their dominion over all other creatures, controlling their minds to use them as hopeless slaves and devouring their brains for sustenance.

## **Appearance**

Mind flayers are humanoid in appearance but with an octopus-like, ridged head with four tentacles surrounding a lamprey-like mouth. Their hands have long, reddish fingers which lack an index finger, and their feet are two-toed and webbed. Mind flayer eyes are extremely sensitive to bright light and they consider it painful.

## **Known Mind Flayers**

Plan B aided a desperate mind flayer named Cerali whose colony below the Sword Mountains near Phandalin had been compromised by Gavmogon in "Trial of Tentacles" (1x12).
Gremlin

Art by Apofiss

## Stats

###

"Road House" (2x05)
"Behind Closed Doors" (2x06)
"Into the Mere" (2x07)
"Unexpected Alliances" (2x08)
"Hail Tiamat!" (2x09)
"Danger from Above and Below" (2x10)
"Fanning the Flames" (2x11)

## Campaigns

**Gremlin** is a male cat pet of Krisella. As an NPC, he is played by Ben P.

## **Description**

### **Appearance**

Gremlin is small and scruffy. He has black fur with dark gray, almost unidentifiable stripes.

He has a scratch over his left eye, which has caused it to change color.

### **Personality**

Gremlin is timid, but has warmed up to Krisella quite quickly. He does not really associate with the other members of Plan B.

## **Background**

While in Waterdeep, Krisella saw a location on the city map that piqued her interest: Manycats Alley. She visited the small side street and found the small kitten Gremlin curled up inside the mouth of a decorative carved bust. She coaxed it out of the bust using food and patience.

On their journeys together, Krisella has started to teach Gremlin some tricks.

## **Episode Appearances**

### **"Hitching a Ride" (2x04)**

Krisella finds Gremlin as a stray kitten in Manycats Alley in Waterdeep and adopts him as her own.

### **"Road House" (2x05)**

While traveling with the Cult of the Dragon convoy towards Carnath Roadhouse, Krisella improves her rapport with Gremlin. She starts teaching him how to fetch.
Allosaurus

An **allosaurus** is a large, carnivorous dinosaur.

## **Appearance**

Allosaurs are large, fast and powerful hunters possessing sharp claws.

## **Abilities**

**Traits:**

* **Pounce:** With a head start, can knock an enemy prone and bite them.

**Attacks:**

* **Bite:** A bite attack that deals piercing damage.
* **Claw:** An claw attack that deals slashing damage.

## **Known Allosaurs**

Plan B fought an allosaurus outside Phandalin as part of the Craven's Crated Creatures event at the Greengrass Festival in "Greengrass; or New Beginnings" (1x20).
Nicholast Zherma

###

"Danger from Above and Below" (2x10)
"Fanning the Flames" (2x11)

## Campaigns

**Nicholast Zherma** is a male human member of the Cult of the Dragon. As an NPC, he is played by Ben P.

## **Description**

### **Appearance**

Nicholast is of average height. His overall appearance is generally obscured by the dragonclaw mask he wears.

Like other dragonclaws, Nicholast dons a long, black cloak with draconic emblems and stitching.

### **Personality**

Nicholast seems to have a dry personality. His conversations are short and to the point.

## **Background**

Nothing is known about Nicholast's background.

He is only known to Plan B as a dragonclaw official at Castle Naerytar, as well as a mark Mekssa was recently hired to kill.

## **Episode Appearances**

### **"Behind Closed Doors" (2x06)**

Upon meeting Mekssa for the first time, the rogue explains to the heroes that she was hired to find a cultist by the name of Nicholast Zherma. She has been tracking for a few weeks, and his trail led her to Carnath Roadhouse.

### **"Hail Tiamat!" (2x09)**

Inside Castle Naerytar, Nicholast takes the party to their assigned living quarters. He also supervises them and other cultists while they sort and inspect the treasure gained in their recent raids.
Air elemental

**Air elementals** are beings made up of wind and living air.

## **Appearance**

Air elementals appear as a shapeless cloud that moves rapidly in any direction, even against the wind.

## **Abilities**

**Movement:** Flight
**Senses:** Darkvision
**Traits:**

* **Air Form:** Can move through creatures and small spaces with ease.

**Attacks:**

* **Multiattack:** Can attack more than once each turn.
* **Slam:** A melee attack that deals bludgeoning damage.
* **Whirlwind:** An air attack that deals bludgeoning damage and flings an enemy in a random direction, knocking them prone.

## **Known Air Elementals**

Mekssa fought an air elemental inside White Plume Mountain in "White Plume Mountain - Part 1" (2x22).
Quaggoth

A **quaggoth** is a bear-like humanoid inhabitant of the Underdark.

## **Appearance**

Quaggoths are humanoids with long, shaggy, white hair covering their entire bodies. They wear no clothing, with the leaders of packs being the exception.

## **Abilities**

**Movement:** Climbing
**Senses:** Darkvision
**Traits:**

* **Wounded Fury:** Enhanced combat prowess and damage when wounded.

**Attacks:**

* **Multiattack:** Can attack more than once each turn.
* **Claws:** A claw attack that deals slashing damage.

## **Known Quaggoths**

Plan B encountered quaggoth slaves inside the stranded mind flayer nautiloid in the Sword Mountains near Phandalin in "Trial of Tentacles" (1x12).
Ghost of King Tut

**The Ghost of King Tut** is a specter who likes to kill Bayek of Siwa in one single hit, making Nick really mad. He's not really a king, he's a pharoah, and doesn't know why people call him ‘king.’

## Dietary Habits

Being immortal, he will forever enjoy his favorite meal: a TV dinner with a steak, potato and lobster. It costs $70 per meal.
Cultist

**Cultists** are individuals who are members of a specific cult. They can be of any race, most often humanoid.

## **Appearance**

Cultists most commonly dress in colors and garb symbolic to their cult's teachings.

## **Abilities**

**Traits:**

* **Dark Devotion:** Not easily charmed or frightened.

**Attacks:**

* **Scimitar:** A melee attack that deals slashing damage.

## **Known Cult Fanatics**

Plan B encountered a group of cultists of the Cult of the Dragon led by a human named Favric in the ruins of Thundertree in "Mad Reidoth Beyond Thundertree - Part 2" (1x14).
Bullywug

**Bullywugs** are frog-like, amphibious humanoid creatures that can be found among the swamps and marshes of Toril.

## **Appearance**

Bullywugs are amphibian humanoids about the size of humans with the head of frogs; leathery, green or gray-mottled skin; and webbed digits. Their tongues are so large that they almost prevent them from being capable of speaking Common.

## **Abilities**

**Movement:** Swimming
**Traits:**

* **Amphibious:** Can breathe air and water.
* **Speak with Frogs and Toads:** Can communicate with frogs and toads.
* **Standing leap:** Improved jumping.
* **Swamp camouflage:** Improved hiding in swampy terrain.

**Attacks:**

* **Bite:** A bite attack that deals bludgeoning damage.
* **Spear:** A melee or ranged attack that deals piercing damage.

## **Known Bullywugs**

Plan B encountered many bullywugs across the Mere of Dead Men and Castle Naerytar in "Into the Mere" (2x07) through "Reptilian Rebellion - Part 2" (2x13).
Yuan-ti pureblood

**Yuan-ti purebloods** are the most human-seeming of all yuan-ti.

Mekssa, one of the members of Plan B, is a yuan-ti pureblood.

## **Appearance**

Yuan-ti purebloods are described as human-like but with minor reptilian features, such as snake-like eyes, a forked tongue, and patches of scales on their skin. They have weights and heights in the same range as humans.

## **Abilities**

**Senses:** Darkvision
**Traits:**

* **Innate Spellcasting:**
	+ Animal friendship (snakes only)
	+ Poison spray
	+ Suggestion

**Attacks:**

* **Multiattack:** Can attack more than once each turn.
* **Scimitar:** A melee attack that deals slashing damage.
* **Shortbow:** A ranged attack that deals piercing damage plus poison damage.

## **Known Yuan-ti Purebloods**

Plan B fought several yuan-ti purebloods in the abandoned quarry near Old Owl Well in "Righteous Indignation" (1x11).
Redbrand ruffian

The **Redbrands** were a group of bandits and brigands that, by 1488 DR, had taken control of Phandalin.

## **Appearance**

The Redbrands mostly consisted of humans, male and female, although a handful of halflings were also in the bandit group. Each Redbrand wore a simple, dirty scarlet cloak.

## **Abilities**

**Attacks:**

* **Multiattack:** Can attack more than once each turn.
* **Shortsword:** A melee attack that deals piercing damage.

## **Known Redbrand Ruffians**

Plan B first crossed paths with the Redbrands in Phandalin in "Redbrand Roughhousing" (1x02).

After the defeat of their leader Iarno "Glasstaff" Albrek, the remaining Redbrands inside Tresendar Manor surrendered to Plan B in "Liberation of Phandalin" (1x05).
Giant crab

A **giant crab** is a large and more powerful version of a crab.

## **Appearance**

Giant crabs completely match normal crabs, except in size.

## **Abilities**

**Movement:** Swimming
**Traits:**

* **Amphibious:** Can breathe air and water.

**Attacks:**

* **Claw:** A claw attack that deals bludgeoning damage and grapples the victim.

## **Known Giant Crabs**

Plan B encountered an abnormally huge giant crab inside White Plume Mountain in "White Plume Mountain - Part 3" (2x24).
Tymora

Symbol of Tymora

###

"Into the Neverwinter Wood - Part 1" (1x06)

## Campaigns

**Tymora** (pronounced: /taɪˈmɔːrɑː/ *ty-MOR-ah*) is the chaotic good goddess of good fortune.

She is best known to Plan B as the deity followed by Sister Garaele, who watches over the Shrine of Luck, Phandalin's only temple.

## **Episode Appearances**

### **"The Dark Underbelly" (1x04)**

Plan B meets Sister Garaele for the first time at the Shrine of Luck.

### **"Into the Neverwinter Wood - Part 1" (1x06)**

Inside Cragmaw Castle, the heroes find an old chapel with sculptures of several gods near the ceiling, one of which is Tymora.

### **"Greengrass; or New Beginnings" (1x20)**

During Phandalin's Greengrass Festival, Sister Garaele encourages attendees to leave offerings at the Shrine of Luck. She says:

> "*Remember: a copper to the Lady returns tenfold in gold!*"
>
>
>

Cansteline presents an offering of 50 gold pieces, and is blessed with great luck throughout the remainder of the festival.
The Hollow of Dominion - Part 2

"**The Hollow of Dominion - Part 2**" (1x16) is the sixteenth episode of the first campaign of *Plan B*.

## **Synopsis**

### **Episode Recap**

The party continues its descent deeper into Gavmogon's presumed lair. They encounter an elf named Faltrand, who is working for Varunto, a rival beholder. He found Aladair in the temple, knocked her unconscious, and posed as her until the heroes arrived. After uncovering his true identity, an apparition of Varunto appears and tries to strike a deal with the heroes, but is unsuccessful. He warns retribution and disappears, teleporting Faltrand with him.

Once the party is able to heal Aladair, she offers to assist them in defeating Gavmogon and destroying his *hollow of dominion*. The hollow turns out to be a magical rod, and the heroes are able to both defeat the beholder and destroy the rod, which causes his chamber to collapse. They exit the temple and return to Phandalin, where Aladair and the town council express their gratitude.

Gundren notifies the heroes that he has finally been able to rework his directions to Wave Echo Cave, which is to the east of Phandalin, near Gavmogon's lair. The heroes head to the designated place and enter the old mine. Just inside the entrance, they find the dead corpse of Tharden Rockseeker, Gundren's brother, who appears to have been killed at least a week ago. He had remained camped at the entrance while he awaited Gundren's return with the supplies.

### **Notes**

* As reward for saving her and defeating Gavmogon, Aladair gifts the party a *ring of mind shielding*. Skaus voices interest in claiming it, but the rest of the party is wary, reminding him of the deceit he has employed in the past and how they are concerned he will simply use the ring as a tool to deceive them again. He is able to assuage their worries, and ends up with the ring after all.
* Upon returning from Gavmogon's lair, Sildar pulls Krisella aside and asks if she knows anything about the recent killings in Neverwinter. He informs her that the killer has begun leaving the words "FOR SOULAXE" at the murder scenes, written in blood.
* Halia finds out the heroes are preparing to head to Wave Echo Cave, and cashes in on her first owed favor. She instructs the party that she would like them to ensure that the Black Spider is brought back to Phandalin alive. The party agrees.

## **Featured Characters**

### **Plan B**

* Cansteline
* Krisella
* Mehgrin
* Patrick
* Skaus
* Wilnan

### **New**

* Aladair
* Faltrand
* Gavmogon
* Tharden Rockseeker
* Varunto

### **Returning**

* Sildar Hallwinter
* Gundren Rockseeker
* Trilena Stonehill
* Harbin Wester
* Ilsa Wisemantle

### **Mentioned**

* The Black Spider
* The Finger Flayer

## **Loot**

### **Phandalin**

Aladair's reward for rescuing her and defeating Gavmogon

* 100 gold pieces
* ring of mind shielding [x1] (taken by Skaus)

Town council's reward for defeating Gavmogon

* 300 gold pieces

### **Wave Echo Cave**

Assayers' Office

* iron strongbox:
	+ 600 copper pieces
	+ 180 silver pieces
	+ 90 electrum pieces
	+ 60 gold pieces

Cave Entrance

* boots of striding and springing [x1] (taken by Krisella)
Otyugh

**Otyughs** are strange aberrations that dwell underground and delight in the eating of filth and offal.

## **Appearance**

Otyughs are strange-looking creatures, with bloated, oval-shaped bodies around eight feet wide that stand on three shuffling elephantine legs. They have a disgusting, rock-like hide, with a pair of long tentacles bedecked in rough thorny growths and ending in leaf-shaped pads bearing rows of more sharp spikes. A third tentacle sprouts from the top of the otyugh's body, forming a vine-like stalk standing some two feet high, ending in a pair of eyes and an olfactory organ. The body of the creature contains a massive, fang-filled mouth, shaped like a crude gash through its center. A typical otyugh weighs around 500 pounds.

## **Abilities**

**Senses:** Darkvision
**Traits:**

* **Limited Telepathy:** Can magically transmit messages and images to the mind of a creature within a moderate distance.

**Attacks:**

* **Multiattack:** Can attack more than once each turn.
* **Bite:** A bite attack that deals piercing damage, with a possibility of diseasing its victim and reducing its overall health.
* **Tentacle:** A tentacle attack that deals bludgeoning damage and grapples smaller creatures.
* **Tentacle Slam:** When grappling, slams the creature into a solid surface, dealing bludgeoning damage and stunning them.

## **Known Otyughs**

Plan B encountered an otyugh inside Castle Naerytar in "Danger from Above and Below" (2x10).
Dretch

**Dretches** are the least powerful of demonkind. They are petty, ugly demons that are sacrificed normally by higher-ranking demonic entities.

## **Appearance**

Dretches stand four feet tall and weigh 60 pounds. Their squat, rounded bodies heavily contrast their gaunt, emaciated limbs. Their skin is pale and rubbery, ranging in color from white, beige and blue, and sparsely covered by bristly hairs as well as pulsing, varicose veins. The eyes of a dretch are slanted downward, their noses seem squashed, and their exposed ears are pointed and lopped. Many small fangs can be found inside their slobbery, slack mouths and a pair of claws hang off their hands.

## **Abilities**

**Senses:** Darkvision
**Attacks:**

* **Multiattack:** Can attack more than once each turn.
* **Bite:** A bite attack that deals piercing damage.
* **Claws:** A claw attack that deals slashing damage.
* **Fetid Cloud:** Disgusting green gas that poisons enemies, limiting their actions.

## **Known Dretches**

Skaus summoned a group of dretches while pursuing the unicorn Ehlonna-Vassorum outside of Talis' Lodge in "Jailbreak" (2x15).
Into the Neverwinter Wood - Part 1

"**Into the Neverwinter Wood - Part 1**" (1x06) is the sixth episode of the first campaign of *Plan B*.

## **Synopsis**

### **Episode Recap**

With Phandalin safe from the tyranny of the Redbrands and "Glasstaff" behind bars, the heroes shift their focus back to rescuing Gundren. They follow the directions given to them by Klarg and head deep into the Neverwinter Wood to find Cragmaw Castle.

Investigating the exterior reveals a side door, through which the party stealthily enters the structure. They begin to explore the west portion of the castle, and soon are interrupted by a tiefling named Skaus and a lizardfolk named Kruzikreth. After a brief moment of heightened emotions, the two newcomers explain that they have been hired to kill the castle's head chef, a goblin named Yegg. The groups find commonality in their causes and proceed to clear the west portion of the castle together, eliminating the goblin and hobgoblin threats they encounter along the way. Yegg is found in the castle's banquet hall, and is quickly killed by the heroes.

## **Featured Characters**

### **Plan B**

* Cansteline
* Krisella
* Mehgrin
* Wilnan

### **New**

* Kruzikreth
* Skaus
* Yegg

### **Returning**

* Elmar Barthen
* Linene Graywind
* Sildar Hallwinter
* Harbin Wester

### **Mentioned**

* King Grol
* Gundren Rockseeker

## **Loot**

### **Cragmaw Castle**

Dark Hall

* gold statuette of a sun elf wrapped in crimson cloth, imbued with an *augury* enchantment [x1] (taken by Mehgrin)

Goblin Shrine

* golden chalice [x1]
* golden knife [x1]
* golden censer [x1]

Hobgoblin Barracks

* greatswords [x2]
* longswords [x4]
* morningstars [x3]
* quarterstaff, surprisingly light and engraved with stylized feathers [x1] (taken by Cansteline)
* spears [x5]

Storeroom

* small cask of exceptional dwarven brandy [x1]
* Sildar's gear (taken by Kruzikreth)
	+ longsword with the emblem of Neverwinter worked into its hilt [x1]
	+ suit of chain mail [x1]

### **Phandalin**

Linene's reward for reporting the location of her stolen goods

* 50 gold pieces
Dralmorrer Borngray

## Campaigns

**Dralmorrer Borngray** is a male high elf member of the Cult of the Dragon. As an NPC, he is played by Ben P.

## **Description**

### **Appearance**

Dralmorrer is slender with long, blond hair. He wears an eye patch over his right eye.

## **Background**

Nothing is known about Dralmorrer's background.

He is only known to Plan B as the caretaker of Castle Naerytar.

## **Episode Appearances**

### **"Unexpected Alliances" (2x08)**

Plan B interrogates a group of lizardfolk and learns that they work for a group of "dragon kneelers" at a castle deep inside the Mere of Dead Men. The leader of the dragon kneelers is an elf called "Borngray".

### **"Hail Tiamat!" (2x09)**

Inside Castle Naerytar, while the heroes watch Rezmir consult with Azbara Jos and Hegron Grisk, Dralmorrer enters the great hall from a side door and ushers the three out of the room.
Kilia Steelfist

###

"Danger from Above and Below" (2x10)
"Fanning the Flames" (2x11)

## Campaigns

**Kilia Steelfist** is a female dwarf member of the Cult of the Dragon. As an NPC, she is played by Ben P.

## **Description**

### **Appearance**

Kilia is slender, especially for a dwarf. She is quite attractive, with wild red hair and fierce blue eyes. She wears a long sleeveless coat of deep yellow leather.

### **Personality**

Kilia is confident, almost to the point of being prideful. She takes great satisfaction in her personal accomplishments.

## **Background**

Not much is known about Kilia's background.

She is mostly known to Plan B as a cultist initiate at Castle Naerytar. She mentions to Mekssa and Benson that she has been at the castle for approximately three months. It appears that, while she is still an initiate, she is quite popular among the cultists and holds some influence over the other initiates.

## **Episode Appearances**

### **"Hail Tiamat!" (2x09)**

Inside Castle Naerytar, Mekssa sparks a friendship with Kilia and tags along with her to visit the lizardfolk in the evening hours. While Mekssa's flirting seems to be solely to gain Kilia's trust and thereby extract information, Kilia suggests she would be interested in pursuing something more.
Hobgoblin

**Hobgoblins** are a larger, stronger, smarter, and more menacing form of goblinoids than goblins, but not as powerful as bugbears.

## **Appearance**

Hobgoblins have dark orange or red-orange skin, and hair colored red-brown to dark gray. They have yellow or brown eyes. Some have a large blue or red nose, a symbol of their virility and power.

## **Abilities**

**Senses:** Darkvision
**Traits:**

* **Martial Advantage:** Can deal extra damage when allies are close by.

**Attacks:**

* **Longsword:** A melee attack that deals slashing damage.
* **Longbow:** A ranged attack that deals piercing damage.

## **Known Hobgoblins**

Plan B several hobgoblins while infiltrating Cragmaw Castle in "Into the Neverwinter Wood - Part 1" (1x06) and "Into the Neverwinter Wood - Part 2" (1x07).
Veteran

**Veterans** are professional fighters that work for pay or for duty. They can be any race, although they are often humanoid. They include retired soldiers and mercenaries, along with others.

## **Appearance**

Veterans' appearance varies widely based on race and locale. Some still sport the insignia of the military installation or mercenary company they worked for.

## **Abilities**

**Attacks:**

* **Multiattack:** Can attack more than once each turn.
* **Longsword:** A melee attack that deals slashing damage.
* **Shortsword:** A melee attack that deals piercing damage.
* **Heavy Crossbow:** A ranged attack that deals piercing damage.

## **Known Veterans**

Plan B fought three veterans who served as Talis the White's bodyguards in "Jailbreak" (2x15).

One of the cultists working with Captain Othelstan in Parnast was a veteran in "Friends and Foes, New and Old" (2x17).

Plan B fought a veteran named Burket inside White Plume Mountain in "White Plume Mountain - Part 3" (2x24).
Liberation of Phandalin

"**Liberation of Phandalin**" (1x05) is the fifth episode of the first campaign of *Plan B*.

## **Synopsis**

### **Episode Recap**

Below Tresendar Manor, the heroes continue to search for "Glasstaff", the leader of the Redbrands. They decide to take the Mirna Dendrar and her children back to Phandalin immediately, encountering a nothic on the way out. On the way back from Phandalin, Mehgrin meets an elven sorcerer named Silver who claims to have sensed a disturbance in the Weave after the nothic's death. Mehgrin invites her to search the manor with them.

The heroes find a secret door leading into "Glasstaff's" chambers, and are convince him to surrender without conflict. He admits that he is in fact Iarno Albrek, Sildar's colleague from the Lords' Alliance. A search of his chambers reveals a letter signed by the Black Spider discussing an assignment to watch for any newcomers to Phandalin, capturing or killing them if they interfere with his plans.

Glasstaff is coerced to lead the heroes through the rest of the complex, ordering every Redbrand along the way to surrender. The group is then corralled back to the surface and placed in the custody of Sildar. The sorcerer Silver heads back into the woods and disappears.

### **Notes**

* Cansteline recalls that nothics are the deformed and deranged forms of individuals who were once wizards, and spends time to converse with the creature. Still, his curiosity gets the better of him, and he opens the nothic's treasure hoard after explicitly being warned by the creature to not touch it. In retribution for the gnome's disobedience, the nothic attacks and the heroes are forced to kill it.

## **Featured Characters**

### **Plan B**

* Cansteline
* Krisella (controlled by Sam S.)
* Mehgrin
* Wilnan

### **New**

* Iarno Albrek / Glasstaff
* Silver
* Unnamed nothic

### **Returning**

* Mirna Dendrar
* Nars Dendrar
* Nilsa Dendrar
* Sildar Hallwinter
* Halia Thornton
* Harbin Wester

## **Loot**

### **Phandalin**

Sildar's reward for apprehending Iarno

* 200 gold pieces

Halia's reward for bringing her the letter from the Black Spider

* 100 gold pieces

### **Tresendar Manor**

Glasstaff's Quarters

* staff of defense [x1] (taken by Cansteline)
* letter from the Black Spider [x1]
* wooden chest:
	+ 180 silver pieces
	+ 130 gold pieces
	+ silk pouch with carnelians [x5], peridots [x2], and a pearl [x1]
	+ scroll of *charm person* [x1]
	+ scroll of *fireball* [x1]
Brownie

A **brownie** is sometimes said to be a distant relative of the halfling (perhaps half-halfling, half-pixie), but are smaller and far less common.

## **Appearance**

Brownies appear as small elves roughly one-and-a-half feet tall. They favor brightly colored garments.

## **Known Brownies**

Plan B met a family of brownies in the fields between Phandalin and Helm's Hold in "Mad Reidoth Beyond Thundertree - Part 1" (1x13).
Doppelganger

**Doppelgangers** are monstrous humanoids, infamous for their shapeshifting abilities that allow them to mimic almost any humanoid creature.

## **Appearance**

In their true form, doppelgangers appear as tall, elven, gray-skinned humanoids, whose thin bodies make them appear, to human eyes, sexless. Even this form is deceptive, suggesting they are physically weak, when in fact they are quite strong and agile.

## **Abilities**

**Senses:** Darkvision
**Traits:**

* **Ambusher:** Can attack more effectively when its foe is surprised.
* **Shapechanger:** Can polymorph into any Small or Medium humanoid it has seen.
* **Suprise Attack:** Can cause extra damage when an enemy is surprised.

**Attacks:**

* **Multiattack:** Can attack more than once each turn.
* **Slam:** A melee attack that deals bludgeoning damage.
* **Read Thoughts:** Can read the thoughts of a creature, and more easily influence it while doing so.

## **Known Doppelgangers**

The Black Spider employed two doppelgangers, named Vyerith and Vhalak, which Plan B encountered in "Into the Neverwinter Wood - Part 2" (1x07) and "The Black Spider" (1x18).
Bargaining with Banshees

"**Bargaining with Banshees**" (1x09) is the ninth episode of the first campaign of *Plan B*.

## **Synopsis**

### **Episode Recap**

While Gundren continues to recover and examine the map to Wave Echo Cave, the heroes head to the environs around the east portion of the Triboar Trail. The first stop is Conyberry, where they entreat with Agatha the banshee and obtain some information for the Harpers.

They then travel south to Old Owl Well, meeting the necromancer Hamun Kost, a Red Wizard of Thay, and his legion of zombies. The interaction with Hamun ends peaceably, and they continue towards Wyvern Tor.

Encountering the orc raiders asleep, the heroes deftly infiltrate their cave camp and defeat them quickly. Having completed all three tasks, the party returns to Phandalin.

### **Notes**

* Skaus casts *find familiar* for the first time and summons Patrick in the form of a quasit.
* Cansteline appeals to Hamun "as one wizard to another", and convinces the wizard to let him copy a *scroll of darkness* into his spellbook.
* Sister Garaele offers membership in the Harpers to both Cansteline and Wilnan, but they refuse.

## **Featured Characters**

### **Plan B**

* Cansteline
* Krisella
* Kruzikreth
* ~~Mehgrin~~ (absent, mentioned)
* Patrick
* Skaus
* Wilnan

### **Returning**

* Daran Edermath
* Sister Garaele
* Sildar Hallwinter
* Trilena Stonehill
* Harbin Wester

### **Mentioned**

* Bowgentle
* Volothamp Geddarm
* Gundren Rockseeker
* Tsernoth

## **Loot**

### **Old Owl Well**

Hamun Kost's Tent

* scroll of *darkness* [x1] (copied by Cansteline into his spellbook)

### **Phandalin**

Sister Garaele's reward for speaking with Agatha

* potion of healing [x3]

Harbin Wester's reward for defeating the orcs at Wyvern Tor

* 100 gold pieces

### **Wyvern Tor**

Orc Camp

* treasure chest:
	+ 750 copper pieces
	+ 180 silver pieces
	+ 62 electrum pieces
	+ 30 gold pieces
	+ vial of perfume [x3]
Evil mage

An **evil mage** is a creature, usually humanoid, with proficiency in magic that uses it for nefarious purposes.

## **Appearance**

Evil mages can vary based on their race, the type of magic they study, and where they are located.

## **Abilities**

**Traits:**

* **Spellcasting:**
	+ Charm person
	+ Hold person
	+ Light
	+ Mage hand
	+ Magic missile
	+ Misty step
	+ Shocking grasp

**Attacks:**

* **Quarterstaff:** A melee attack that deals bludgeoning damage.

## **Known Evil Mages**

Iarno "Glasstaff" Albrek, leader of the Redbrands in Phandalin who Plan B deposed in "Liberation of Phandalin" (1x05), was an evil mage.

Plan B met another evil mage, a Red Wizard of Thay named Hamun Kost, at Old Owl Well in "Bargaining with Banshees" (1x09) and "Righteous Indignation" (1x11).
Kuo-toa

**Kuo-toa**, also known as gogglers and men-fish, are a debased, fish-like race of warm-blooded and amphibious monstrous humanoids that dwell in the Underdark.

## **Appearance**

Kuo-toa are normally five feet tall and weigh approximately 160 pounds. Contrasting with their paunchy shape are their arms and legs, slender and lithe despite their relative shortness. At the end of each limb are broad, distended, and partially webbed hands and feet. Each extremity has three main digits and one opposing digit at its end. Topping their bodies are bullet-shaped, piscine heads hosting a mouthful of sharp teeth and a pair of bulging silver-black eyes capable of independently swiveling to observe a situation. Their bodies are covered in gray scales with yellowish undertones in males, which vary in pigmentation based on their emotional state, such as a dark red when angered and a ghostly white when terrified. Coating their rubbery skin and scales is a layer of slippery slime that gives their bodies a glimmering sheen. Normally, the only clothing they wear are leather straps to hold their gear since their slime makes conventional armor and leather highly uncomfortable. A light stench of rotten fish constantly exudes from their bodies.

## **Abilities**

**Movement:** Swimming
**Senses:** Darkvision
**Traits:**

* **Amphibious:** Can breathe air and water.
* **Otherworldly Perception:** Can sense any nearby creature, even if it's invisible or on the Ethereal Plane.
* **Slippery:** Hard to grapple.
* **Sunlight Sensitivity:** Less capable in combat and weakened perception while in sunlight.

**Attacks:**

* **Bite:** A bite attack that deals piercing damage.
* **Spear:** A melee attack that deals piercing damage.
* **Net:** A ranged attack that restrains the target.

## **Known Kuo-toa**

Plan B encountered a captive kuo-toa while investigating the stranded mind flayer nautiloid in "Trial of Tentacles" (1x12).
Dhunnus Dugollath

###

"Two Down, Four to Go" (2x19)
"The Cloudchaser" (2x20)
"To Mirabar" (2x21)
"White Plume Mountain - Part 1" (2x22)
"White Plume Mountain - Part 2" (2x23)
"White Plume Mountain - Part 3" (2x24)
"Council of Waterdeep" (2x25)
"Needle in a Haystack" (2x26)

## Campaigns

**Dhunnus Dugollath** is a male triton sorcerer and ally of Plan B. He is played by Ben S.

## **Description**

### **Appearance**

Dhunnus is relatively short, standing at 5 feet and weighing in around 115 pounds. He has deep blue skin, with various fins and other fish-like appendages of pinkish and yellowish hues extending from his body.

### **Personality**

Dhunnus is comfortable with manipulating his skills in magic to his will.  Growing up in a high-powered house, Dhunnus learned fighting skills at a young age and achieving this talent at such a young age he has not developed much humility in his life. Dhunnus wants to match his father’s rank eventually and hopefully inherit his seat in the House of Nobles.

Dhunnus wears his attitude on his sleeve and is not able to hide emotions (being the main reason for his terrible poker face). His days stationed with his platoon has taught him loyalty above all else and if anyone wants to menace in his or his friends business he is quick to make rash decisions, only making his addiction to drink and women worse.

Dhunnus now seeks an A-Team of fighters to help him in his quest of eliminating his ultimate foe: the Kraken. And there is no better way to recruit than to immerse himself in those that need his assistance in their own quests first.

A slight twang can be heard in his accent.

## **Background**

Not much is known about Dhunnus's background yet. He hails from a settlement deep beneath the surface of the Sea of Fallen Stars.

## **Character Information**

### **Quests**

Dhunnus has mentioned that he is recruiting adventurers to join his crew and defeat a kraken terrorizing the Sea of Fallen Stars.

### **Notable Items**

#### **Current Items**

* decanter of endless water
* trident of warning

### **Abilities**

#### **Triton Traits**

* Amphibious
* Control Air and Water
* Emissary of the Sea
* Guardian of the Depths

#### **Sorcerer Abilities**

##### **Class Features**

* Font of Magic
* Metamagic
	+ Quickened Spell
	+ Empowered Spell
* Sorcerous Origin: Draconic Bloodline
	+ Draconic Resilience
	+ Dragon Ancestor (Blue Dragon)
	+ Elemental Affinity
* Spellcasting

#### **Sorcerer Spells**

As a 7th-level sorcerer, Dhunnus knows 5 cantrips and 8 spells at a time, and he can replace one spell each time he gains a level. He also knows a number of spells automatically because of his *Control Air and Water* racial trait and *Spell Sniper* feat.

##### **Cantrips**

* Booming Blade
* Chill Touch
* Green-Flame Blade
* Lightning Lure
* Shocking Grasp

##### **1st-level**

* Absorb Elements
* Chaos Bolt
* Chromatic Orb
* Fog Cloud

##### **2nd-level**

* Gust of Wind
* Mirror Image
* Suggestion

##### **3rd-level**

* Counterspell
* Lightning Bolt
* Sickening Radiance
* Wall of Water
Vampire

**Vampires** are a type of undead that feed on blood. They are one of the most feared and powerful undead creatures.

## **Appearance**

A vampire looks very much like it did when alive, but with paler skin, hardened and feral features giving them a predatory aspect, and red eyes that are hard to forget. Their hands are clawed.

They do not cast shadows and have no reflections in mirrors.

## **Abilities**

**Senses:** Darkvision
**Traits:**

* **Shapechanger:** As long as it is not in sunlight or running water, can polymorph into a beast form resembling a bat, or into a mist form.
* **Legendary Resistance:** Can choose to be resistant to certain attacks.
* **Misty Escape:** When health is reduced, can assume a mist form and regenerate, as long as it can return to its resting place within a defined period of time.
* **Regeneration:** Unless it is in sunlight or running water, or has been recently damaged with radiant damage or holy water, regenerates health quickly.
* **Spider Climb:** Can climb difficult surfaces with ease.
* **Vampire Weaknesses:**
	+ *Harmed by Running Water.* Being in running water deals acid damage to a vampire.

**Attacks:**

* **Multiattack:** Can attack more than once each turn.
* **Bite:** A bite attack that deals piercing damage as well as necrotic damage, reducing the victim's overall vitality and instantly healing the vampire. Can only be performed on either a willing victim, or one that is grappled, incapacitated, or otherwise restrained.
* **Charm:** Can charm a victim, forcing it to treat the vampire as a trusted friend and making it a willing victim for its bite.
* **Healing Touch:** Can heal any creature it touches with its horn, as well as removing disease and neutralizing poison.
* **Unarmed Strike:** A melee attack that deals bludgeoning damage, or grapples the victim.
* **Move:** Can move effortlessly, without provoking retaliatory attacks.

## **Known Vampires**

Plan B fought the moon elf vampire Sandesyl Morgia while on board Skyreach Castle in "Friends and Foes, New and Old" (2x17) and "For Soulaxe" (2x18).

Plan B encountered the dwarf vampire Ctenmiir inside White Plume Mountain in "White Plume Mountain - Part 2" (2x23).
Spectator

A **spectator** is an extraplanar form of beholderkin with four eyestalks.

## **Appearance**

Spectators have spherical bodies measuring between three and four feet wide, weighing 250 pounds. They have four eyestalks, as opposed to the typical ten of normal beholders, with two located on either side of the upper half of the body. A spectator's skin is thick, lumpy, and rubbery, with numerous blood vessels visible on the surface. Like regular beholders, they have a single main eye in the middle of their bodies.

## **Known Spectators**

Plan B found a spectator guarding the *forge of spells* inside Wave Echo Cave in "Into Wave Echo Cave" (1x17).
Torm

Symbol of Torm

###

"Righteous Indignation" (1x11)
"Trial of Tentacles" (1x12)

## Campaigns

**Torm** (pronounced: /ˈtɔːrm/ *TORM*) is the lawful good god of duty and righteousness. He is a member of the Triad along with Tyr and Ilmater, and previously Bahamut.

He is best known to Plan B as the deity that Mehgrin follows. Mehgrin frequently invokes Torm's name when casting spells or smiting enemies.

## **Episode Appearances**

### **"The Dark Underbelly" (1x04)**

Mehgrin Mehregan, a cleric of Torm, joins Plan B.

### **"Righteous Indignation" (1x11)**

In an act of righteous fury, Mehgrin smites Hamun Kost to death, calling out Torm's name as he does so.

### **"Trial of Tentacles" (1x12)**

The heroes meet the Triadic Knight Malsaadi Kimbatuul, who travels with nine clerics and paladins, three each devoted to Tyr, Torm, and Ilmater.

While counseling with Mehgrin about what would have been the best manner to deal with Hamun Kost, Malsaadi says:

> "*While I have no doubt that you improved the world by dispatching of an evil necromancer, do not forget that even though Torm delivers the justice of Tyr, it is Tyr himself who defines that justice. As always, Ilmater leans on Tyr’s arm, the constant reminder of mercy and compassion.*"
>
>
>

### **"Greengrass; or New Beginnings" (1x20)**

Mehgrin leaves Plan B and departs for Neverwinter. He closes his farewell note with the following line:

> "*May Torm, Ilmater, and Lathander watch over you and keep you safe.*"
>
>
>