recursal/Fanatic-Fandom huggingface dataset:
Tongues

**Tongues** (3rd, div.)

Casting Time: *1 action*        Range/Area: *Touch*

Duration: *1 hour*            Attack/Save: *None*

Components: *V* Effect: *Communication*

This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.
The Steelbriar Brotherhood

**The Steelbriar Brotherhood** or simply **The Briars** are a wide-spread powerful criminal faction that deals in thievery, espionage, black market mercantilism, assassinations, election fraud, scams, kidnappings and occultism.

The Steelbriar Brotherhood is one of the most prolific factions on Moro, with the factions influence reaching almost every corner of Moro and even beyond.

## The Six Briar Princes

Six leaders maintian dominion over their own closely guarded territories operating in the shadowy Steelbriar Empire that unknowingly sprawls beneath Moro. The Six Briar Princes as they are called are the aliases given to these powerful Oligrachs who suceeded the vast network passed down from the Briar King himself. These Briar Princes operate in total secret, with only the most seasoned criminals knowing of their existence let alone their identity. Only the Briar princes themselves know the identities of the other princes.

The Briar Princes, due to their immense wealth, power and assets command nearlys as much power as Kings, Queens or Grand Dukes. They have a force as strong as many king's armies except their armies work in the shadows and wage their wars under moonlight and silence rather than a banner and bugle.

## The Briar King

### Aliases

* Count Alessandro de Briar
* Count Marco de Briar
* Count Lucianno de Briar
* Count Amadeo de Briar
* Arbiter Valarion Briar
* Arbiter Maximillian Briar
* Arbiter Tullum Briar
* Duke Gerholt Von Briar
* Duke Albrecht Von Briar
* Thegn Bronwen Briar
* Thegn Owain Briar
	+ ... many more

### Affiliation

* The Steelbriar Brotherhood
* Redweni Nobility
* Morwan Nobility
* Vurbranntian Nobility
* Amyrian Court of the Arbiters
* Church of Thros

### Occupation

Thief, con man, fraudster, noble, scholar

## Ranks

* Foundling
* Soldier
* Briar Brother
* Briar Lord
* Briar Baron
* Briar Count
* Briar Duke
Doom War

The **Doom War** is a major event in the *Super Legends* lore regarding the final big battle in Orb 450. This event is to end Chapter 1 of *Super Legends*.

## Characters in this event

*All characters listed in this event are NOT final, characters may be added or removed based off current events in the Lore.*

### Characters from Orb-450

* John Jones
* Wong
* Raven
* Steven Strange / Doctor Strange
* Tony Stark / Iron Man
Queen Ennelayn of Edelstatt

## Aeon Queen

Queen Ennelayn of Edelstatt, sometimes referred to as **The Gryphon Queen** is the ruler of the kingdom of Vurbrannt and High-Wizard of the Carcainian League. She has ruled the kingdom since she was found at the age 8 with an extreme potency for magic. Queen Ennelayn is the youngest Aeon in history, having mastered all eight schools of magic by age 16. A feat usually only mastered after 50+ years of dedication in the Church of Ouros.

## Early Life

Ennelayn Kraus was born into a peasant family in the hamlet of Edelstatt. She began her life working the land as was expected of those growing up in the farming settlement. A Vurbrannt tax collector was travelling through the tiny hamlet of Edelstatt when he saw the little Ennelayn amusing herself with complex illusions and conjured fey creatures instead of harvesting the potato crops. The tax collector was a once an aspiring priest of The Church of Ouros and told Ennelayn's mother of her prestigious magical capabilities. Her mother was unsure whether to believe the man but after a letter from the capital inviting the young Ennelayn to the High-Artificer's palace she had no doubts.

Following her meeting with the High-Artificer she was awarded a scholarship to go to Zaubern to study under First Elder Vorunn Zaub. Her time spent at the Capital was well spent and she began undertaking expert level classes before she reached the age of 13. She ascended to the rank of Timekeeper within 4 years of her stay, a feat which has never been matched. Regular students could be expected to complete the ascension to Timekeeper after 8 years of study, with exceptional students managing 6 years. Ennelayn mastered the studies of conjuration as she was recomended by her tutor the High-Artificer and even began to branch out into other fields such as transmutation, chronomancy and even graviturgy before the age of 16.

The age in which Ennelayn acquired keys denoting her mastery in magic compared to the typical age in which is usually required to acquire the same amount.
 14
 15
 16

Queen Ennelayn holds the following keys denoting her rank in the Church of Ouros as an Aeon

* **wood** - signifying the priests beginning
* **iron** - signifying the study of evocation
* **brass** - signifying the study of history
* **bronze**- signifying the study of politics
* **copper**- signifying the study of transmutation
* **electrum**- signifying the study of abjuration
* **gold** - signifying the study of divination
* **lead**- signifying the study of alchemy
* **pewter**- signifying the study of illusion
* **platinum**- signifying the study of enchantment
* **silver** - signifying the study of conjuration
* **steel** - signifying the study of astronomy
Iktesh III

**Sharmat Iktesh III, Burning Serpent** was an ancient Haziri ruler who reigned from 507-512. He is the son of the infamous Sharmat Akshaar IV. During a failed excavation of his tomb complex in the year 1438 Iktesh was reanimated by a corrupt archaeologist which resulted in widespread death as the undead sharmat killed a total of 10 people including 5 archaeologists and 5 adventurers. Following the great sandstorms of the 14th Aatanen 1438 the exact location of his tomb was lost to scholars as the sands buried his tomb once again beneath the expansive Haziri desert burying all 10 intruders and Iktesh himself.

Sharmat Iktesh III wields an indestructable Aatanite axe named ***'Maqqtal'*** Dune Infernal for 'Slaughterer'.

#### Notable Victims

* Karlesh Bone Mountain
* Garl the Prophet
* Hakim Al Aleaqrab
* Phantina Gold-Dust & Mimi
* Herian Zarqesh Crying Sands
* Vanort, Ghost of Hazyr
Riash

Riash is a Kingdom mainly inhabited by satyrs in the Elemental Sea. Riash is ruled by King Zephyr, a famous bard and adventurer who was crowned the Fifth King of Riash on the 6th of Erokan 1430 5th Epoch

Riash is a temperate environment renowned for its beautiful nature and relaxed atmosphere. Drinking, songs and unrestrained debauchery is rampant in Riash and you are never far from a party. Riash creates some of the worlds best wine, second only to the Redweni culture of master vintners.

## The Fifth Games of Pan

On the 5th of Erokan 1430 5th Epoch, the legendary Pan's flute was sounded commanding all Satyrs on Moro to return to Riash to select its next king. All the Kings who underwent Pan's quest for the prior year returned and made ready to test themselves before Pan. The games included a test of wisdom, a test of dexterity and a test of strength.

The contestants for King, has to attempt to solve a riddle to test their wisdom to rule. They then had to overcome a jumping obstacle course after they had consumed some strong alcohol. And finally, they fought the legendary amethyst dragon Typhôn, the Tester of Kings. King Zephyr and his company, beat all the tasks lay before them, solving the puzzle, proving his dexterity and ultimately slaying the Dragon.

## List of Kings of Riash

1. Pan the First King
2. Lamis The Great
3. Thasus the Mighty
4. Orestus the Cunning
5. Zephyr
List of Amyrian Emperors

## Aurelion Dynasty 296 - 490 5E

He was born to an Odemii mother and a Akatti father making him an unusual form of half Akatti and Odemii. His father was an Odemii of Calabor whilst his mother was a Akatii of Yrrn. Amyr and Valzas, his brother, are the only two such creatures on Trea.
Was slaughtered by Yrrn herself when he founded the Empire and erected a temple to her and Calabor in honour of his heritage, which enraged the Goddess of Battles so much she descended from her plane, The Endless Lands of Battle, and severed him in three parts. She attached his corpse to her chariot and charged through the cosmos spreading his limbs on different celestial bodies. Amyr's head was cast down to Hadaar, his arms down to Oroka and his legs landed upon Shalash. Finally she cast his organs onto the dark planet of Hysk

## Dikorion Dynasty 611-879 5E

During his reign, the Arbiter and future Emperor Zyrus, began a rebellion that would eventually overthrow the Dikorion dynasty. Thyphorus' fate is unknown, some believe he escaped, others believe he was captured by Zyrus and executed.

## Myzion Dynasty 879-1134 5E

Glopyzar's food was so frequently poisoned by oppertunistic assassins that he grew incredibly resilent and nearly immune to pmost of the world's poisons. He died after choking on a chicken bone at the age of 59.
The Many Faced Masters

> *“I swear that cat is following me…” “That crow is definitely staring at me…” “I have a feeling I’ve seen him before…”*
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The Many Faced Masters is a mysterious organization operating in seemingly every region in Moro. Very little is known of the organization, the members, the leaders and its overall motivations. One thing is well documented and that is their insatiable lust for knowledge and information. The identities of the agents are completly unknown, as is their abililties of illusion and espionage.

Experts of espionage and deceit the Many Faced Masters stalk their prey for every ounce of information they can possibly obtain. The true purpose of the Masters are unknown but what is known is that they will stop at nothing to uncover everyone’s deepest darkest secrets. The agents of the Masters are almost impossible to track down as they oftentimes take the form of a sly black cat or a vigilant crow. Working from the shadows the Masters are invisible but sometimes they step out into the light to hide in plain sight. Capable of mirroring anyone’s appearance exactly, no door remains locked for long against the Masters and no secret remains hidden. King nor beggar alike is not safe from the scrupulous eyes of the Masters. In the rare occurrence one of the lesser agents of the Masters are discovered and their allegiances are investigated it has always comes up blank, showing that the whoever is pulling the strings higher up is clearly well versed in covering their tracks elaborately.

Behind closed doors and never to be made public, many insecure rulers of Moro harbour deep fears for the potential which the Many Faced Masters hold. With the information to spark wars, overthrow governments and unveil the truth about anything or anyone, the Many Faced Masters, should they ever act upon their information, could be the most powerful organization known to Moro.
King Saulf

## King

King Saulf Oldford more commonly known as **King Saulf the Stormscarred** is the king of Morwyr and High-Admiral in the Carcainian League. King Saulf wields an aatanite sword Stormscourge

## Appearance

King Saulf is a tall man with rough features. His eyes, turned purple by his starblade makes his gaze hard to meet. Saulf still has many scars from his service in the navy and as a result his physique is more that of a veteran sailor than of a king. King Saulf chooses to wear well maintained plate armor in the blue and purple colors of the Kingdom of Morwyr. He also wears the crown of pearls, an immensely decorated crown of Morwyr which holds countless valuable pearls and gem.
The Kingdom of Carcainia

The Kingdom of Carcainia sometimes referred to as The Confederation was a large kingdom which encompassed much of the Carcainian Mountain range. Before its dissolution the Kingdom of Carcainia contained the modern states of, The Princedom of Redwain, Kingdom of Morwyr, Kingdom of Vurbrannt and Warrendeep.

The Kingdom of Carcainia was last ruled by King Reinhardt II of Zaubern before his assassination by The Horned Viper.
Ysgydwr

Ysgydwr is a minor deity who is said to have power over the Sea of Ancients and the Sea of Elements. Ysgydwr is attributed to earthquakes, tsunamis, floods, and shipwrecks. Ysgydwr is a wrathful deity who is quick to anger and thus his worship stems from a place of fear rather than a place of faith.

Ysgydwr is also known as, ***The Swallower of Ships, The Great Deep One, The Shaker of Seas, The Great Bane Below*** etc.

Ysgydwr is most commonly worshipped in the Kingdom of Morwyr. Outside Morwyr most worshipers can be found on the many islands in the Sea of Elements but also within other island and coastal regions all throughout Moro. Many practices observed in Morwyr are not seen in other cult centers around the world. For example, the small islands of Trasai and Kesh in the Sea of Elements do not hold ink as being particularly sacred and instead see the blue blood harvested from certain crustaceans as being sent from Ysgydwr, and have thus incorporated it into the rituals.

## Appearance

Due to the nature of Ysgydwr's wrathful anger he is believed to only been seen during moments of carnage. It is thought that during disasters at sea those may have seen the elusive god before their demise and they are the only ones who know his appearance, if he even has one. Because of the actions of the god many have speculated that Ysgydwr is not even a deity and instead is a massive sea creature who causes tsunamis, shipwrecks and earthquakes simply because of its immense size. These beliefs are mostly held by stern followers of The Twelve who dismiss the powers of Ysgydwr as a minor deity.

## Worship

The Sailor's Prayer is a common ritual that retells a warning to sailors to watch for the signs of Ysgydwr's wrath, such as diseased fish, undead sailors and choppy seas. The prayer invokes the true name of Ysgydwr to attempt to garner his attention and quell his wrath. Only a priest of Ship Swallower may speak the true name of the Ysgydwr.

> **"When ancient seas are churning, sailor take warning!**
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> **When reel rancid fish pustules adorning, sailor take warning!**
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> **When sunless skies greet the morning, sailor take warning!**
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> **When the drowned dead wake with eyes burning, sailor take warning!**
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>  **In fear our tongues washed black with the ink**
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> **soulbound bodies never sink,**
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> **And in fear our eyes washed blind with the brine**
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> **Our forgotten souls shant be lost on the ancient shoreline**
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> **We pray to thee the swallower of ships, the devourer of sailors, the great deep one, the shaker of ancient seas, your true name has been spoken amongst these halls hearken now Ysgydwr for we ask for your mercy so our fish be healthy and our ships untouched and our seas calm. Sailor take warning for Ysgdwyr's cruel eye now watches this house!"**
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Séamus the Slayer

Séamus Mór Ua Chuilleanáin, better known as **Séamus an Morfóir** (Séamus the Slayer) was a heroic fighter who defeated the last dragon in Dír Dahnum and drove out the drow invaders. He founded Clann An Drua and established himself as a High-King of Dír Dahnum following his victory. He is known for his truly reckless attitude, mastery over beasts and his lack of intelligence.

Séamus is also known for his athletic feats of strength. He is the only mortal to lift 9 out of the 10 Boulders of Bran.
Carcainian League

The Carcainian League is a militiary and economic alliance between the nations of the Carcainian Valley; including the Princedom of Redwain, Kingdom of Vurbrannt and the Kingdom of Morwyr. The Carcainian League was founded after the disasterous River Wars which greatly weakened the nations of the Carcainian Valley and made them vulnerable for attack. The League secures the safety of the member states and allows them to grow without fear of catastrophic war.

Each of the member states are responsible for different aspects of the Leagues defense

* Morwyr due to its rich maritime history and fearomse navy is commander of the Carcainian Fleet
* Redwain has long produced some of Moro's most heroic knights and as a result is responsible for the Carcainian Land Army
* Vurbrannt and its profilic instituions of magical learning and society of magic users has secured the Queen control over all magical concerns of the Leagues defense.

## Goals

The main objective of the Carcainian League is the ensure the security of the north from war. The main enemies of the League are the Goliaths of Hadak Ura, the power hungry Amyrian oligarchs and the seafaring Hjaldar raiders. The three kingdoms have surrended some automony for the greater found power in unison. The League attempts to dissuade any form of politcal conflict to escalate to war no matter the cost. But should war be unavoidable, they will come to eachothers aid.
The Dragon of Domdranus

Quann Laeron Domdranus also known as **The Dragon of Domdranus** was the founder of House Domdranus and famed conquerer of the Dynasty of Dera. Laeron is considered one of Thel'Darions greatest warriors and generals. Laeron was never defeated in battle and was a prolific duelist.

## Appearance

Laeron Domdranus was a tall and well built high elf with rough features. He was far from the most beautiful of the high elves and had the face of a warrior. His recklessness and lust for conflict began at an early age. As a result he wore many scars across his face from a young age. By the time Laeron founded House Domdranus after the collapse of the Deran Dynasty, he was missing an eye and two fingers.
Atrophia

Atrophia, **The Sisters of the Alder** were a deity worshipped on Trea. Atrophia, or The Sisters are they are more commonly known was the Goddess of 'The Old Magic'. Typically associated with witches and alchemy, The Sisters were worshipped before magic was widespread and fully understood. She gave mortals their first glimspe into the powers of the gods, teaching them magic and alchemy. Atrophia was the older sister Tanat and Thros before her death.

Atrophia or the Sisters was made up of various body parts of women seen strewn about a dying Alder tree. The main visage was Atrophia herself, while the body parts were the still-born carcasses of Tanat and Thros. During the 3rd Eruption of Trea, Aatanan blasted the lands with the strike of his anvil. During the desolation, Thros' corpse came to life in the boughs of the tree. Thros reformed herself driven by hatred for her sister Atrophia. Atrophia would be the first victim of the Goddess of Lies and Hatred as Thros ripped herself from the bark. Tanat's corpse, touched by the magic of the Infused ash was also given life, but instead of being driven by hatred for her cruel sister, she was driven by the enduring peace of nature. Thros' spared Tanat because of their shared torment spent trapped in the rotting alder tree.

## Worship

Atrophia is still worshipped today throughout Trea despite her death. These followers typically reconstruct the Rotting Alder with the body parts of sacrificed victims. Those who worship Atrophia have a vehement hatred for Thros and will do anything in their power to overthrow her worshippers and even the goddess herself.

Most witches and hags in Trea worship the Sister of the Alder, sacrificing little girls on their Alder Trees in an attempt to bring Atrophia back to power.
Karrigan Crowley

**Karrigan Crowley** is a notorious criminal originally from Blackbog known for his vengeful acts against devils, tieflings and warlocks. He is also known for his possession of a dagger made from aatanite which he named Baatezubane after he stole it from a powerful Vizier in Hazyr.

## Escape from Hell

After escaping hell Karrigan was so disgusted by his new diabolical form that he eventually sawed off his infernal horns and amputated his fiendish tail to appear more like his old self. His skin, pock-marked and scarred from his time in the Nine Hells was so unnatural to him that he took to tatooing his body to obscure the malformations. Covering his skin now are the names of every devil, tiefling, warlock, sorcerer and witch that he has personally cleansed.
Master Re'Lor Ryldarius Vaeldorne, master of Necromancy

## Master Re'Lor

Ryldarius Vaeldorne is an undead Thel'Vrak Master Re'lor of Necromancy in the Moren Tir University. He is a member of the drow House Vaeldorne. He is known as one of Trea's most knowledgeable and powerful necromancers. Ryldarius has created many spells including: Ryldarius' Rotting Hand, Ryldarius' Ebon Wreath, Requiem of Ryldarius and Vaeldorne's Veil of Shadows.

## Studies

Ryldarius is notorious for his collection of dangerous and rare occult objects including, The Book of Vile Darkness, a necromantic alter made entirely from the bones of previous Emperor's of Amyria, a vial of blood from the dead god Atrophia. And most infamously, a page from Anatal's Fifty-Five Blasphemies, an artifact that led to the death of Ouros and the creation of Velern. According to Ryldarius noone other than Anatal has read it, including himself. Ryldarius has been visited many times by The Twelve in an attempt to understand the contents of the Blasphemies.

## Disappearance

Mysteriously, in 1436 5E some of Ryldarius' skeletal remains were found to be missing from its resting place in the Moren Tir University prompting and investigation and rampant speculation. No evidence was found and it appeared that Ryldarius' undead spirit simply disappeared alongisde his skull, hands and several ribs which may have been stolen for their innate power.
Reverend Mother of War

**The Reverend Mother of War** is the head of the church of Yrrn and the matriarchal leader of Vernus. Her identity is a closely guarded secret amongst the church of Yrrn. It is paramount to their activities that the Reverend Mother of War must always remain anonymous. The Reverend Mother is one of the most feared warriors in all of Trea, possessing unnatural physical strength for something of her size. She rarely stoops to direct combat, preferring to utilize the 'Masked Mothers of Yrrn' to do her bidding, however, whenever the mother engages in combat she leaves no survivors.

Famously, during the Battle of the Great Gate during the Atenic War the Reverend Mother left her defended position on the walls of the Great Gate of Vernus and engaged the Haziri forces alone. Armed with only a simple mace the enraged Reverend Mother overran an entire battalion of 2000 Haziri men. Ruthlessly, the Reverend Mother only killed every second man, and spared the others, maiming them. After the Reverend Mother was finished with the Haziri battalion she returned to the men she maimed and enslaved all 1000 to be her concubines. She later took the severely injured leader of the battalion, Hekhsar-Anesh (Nomen: Ivory-Hearts) and added him to the army of slaves. This collection of enslaved concubines hence became known as the '**1001 Sons of War'**. The Sharmat immediately withdrew his troops and never attacked the Great Gates again.

## Speculative Identity

Many scholars and conspiracy theorists have attempted to uncover the Identity of the Reverend Mother of War.

Some theories include;

### **Lady Millicent the Red**

A famed warrior who fought for the Red-Knights and was once the Hand of Calabor

### **Caenn Aurelia Tamira**

Former Leader of House Tamira, was assassinated by House Vaeldorne. Known to be a legendary archer.

### **Lady Adalinda of Ravenroost**

Former Heir to the Kingdom of Carcainia before its collapse and eventual descent into the River Wars. She lacked physical strength but was a master sorceress.

All of these theories revolve around deceased legendary female warriors who died under suspicious circumstances. Some speculate that after their supposed death, 'the Masked Mothers' or even Yrrn herself helped revivify them and subsequently have them installed as the Reverend Mother.
Ragnis

Captain Ragnis Thunderclap was a member of The Maloneys and the Men of Móraig. Ragnis died during the heist of the Hemmet & Penrose auction house where he was consumed by Dargroth.

## Past Adventures

Ragnis' wonderous adventures have drawn the attention of many people throughout Moro. Ragnis, famously, had "taken part" in the Massacre of Ambria on the 4th of Zath 1430 5E. However, his involvement and what "taken part" precisely refers to is unknown. This claim is further perplexing when considering Ragnis was known to be in Blackbog during the time the event occured more than 3000 kilometres away.
Elven Titulary

Amongst elven society on Moro pre-nominal titles are frequently used to show respect and authority.

## List of Titles

### **Caenn**

Caenn meaning figurehead is used for female elves of high status within the great houses. This title is usually reserved for the prime matriarch and a select few powerful members within the family.

#### Notable people with the title of Caenn

* Caenn Rhaena Vaeldorne
* Caenn Viviatra Tamira
* Caenn Estella Domdranus

### **Quann**

Quann meaning protector is used for male elves of high status within the great houses. This title is used when there are no surviving females to lead the house.

#### Notable people with the title of Quann

* Quann Aeron Lyranai
* Quann Tyral Mirasfir
* Quann Laeron Domdranus
Flame

Flame is a male contestant in **Some Joke Show**. There a jock, they like to make jokes, and likes doing pranks with Milk Bag.

## Flame

* SJS 1
* SJS 2

## Appearance

Flame is purple. He has a lighter pinkish purple color in the center of him.

## Personality

In SJS 1, he seemed like what he did in the start was a joke, gets pretty scared of Tack, after the corner. And gets mad at Meteor for making him cold.

## Coverage

### Some Joke Show

#### Episode 1

In episode 1, Flame uses a fan to blow Bush away. Tack gets mad at him, and he gets put in a corner. Later in the episode, Flame wonders how Wait, No! passed them in a fast way, Flame goes to the back of the sled as Meteor says, and slips. Which makes his team's sled faster. He gets cold as soon as he touches the ice. He slides down to his team saying that Wait, No! is coming. He tells his team to keep hitting the wall. Then, his team loses.
Warrendeep Trading Corporation

Warrendeep is the home of the Gnomes, Kenku, Kobolds and every kind of lust for gold imaginable. In the lowlands of Dir Dahnum money talks and it is the Warrendeep Trading

## Warrendeep Trading Corporation

### Inhabitants

Gnomes, Kobolds, Dwarves, Halflings, Humans, Elves

### Patron God(s)

Estara, Thros

Corporation that does most of the talking. Comradery is a commodity and anything you can think of is bought and sold here, but you must keep in mind that your luck runs when your gold does. The cities of Warrendeep are technological wonders, massive engineering works clutter the city and there is a swindler on every corner peddling his new contraption. Warrendeep is a unique place in the fact that Kenku and Kobolds are not shunned but instead accepted. The Kenku’s capacity for relaying corporate message word-for-word was instrumental in the humble early years of the corporation and has since found themselves a place they can now call home. And the Kobold’s eye for all things shiny have wormed themselves all the way to the top where their greed is put to good use.

The Warrendeep Trading Corporation controls the surrounding the lands of the Everlake and is currently under the control of Fexi Goldentooth the current head of the corporation.
Carcainian Crownsguard

**The Carcainian Crownsguard** or simply **The Crownsguard** are the premiere law enforcement organization operating in Morwyr, Redwain and Vurbrannt. The Carcainian Crownsguard is administered by the Carcainian League. The Crownsguard oversees local law enforcement and aids in cases where more mannpower is required. The Crownsguard operate primarily in locations in which the Carcainian League wish to exert more control, most notably the capitals of the member states of the League.

To identify the guards a feather is worn on the left side of the helmet denoting the person's heritage. A green feather is worn by guards originating from Vurbrannt, red for Redwain and purple for Morwyr. A further orange feather is sometimes used for foreign members of the crownsguard such as those from Warrendeep, Dír Dahnum, Amyria etc...

## Organization

The ranks of a Crownsguard are as follows.

* **Buckler:** Lowest rank held by new recruits and countryside patrols
* **Shield:** Average rank held by the city guard
* **Bulwark:** High rank for those who guard officials and other important figures throughout the Kingdoms.
* **Aegis:** Title held by the leader who has a seat in the Carcainian League and advises rulers on matters pertaining to law enforcement and governance.
History of Trea

## 1st Epoch - The Age of Flames

**500,000 Years Before Present**

The first epoch is the earliest known period in the history of Trea. The Age of Flames is the first period in which the planetary origins are known, anything preceding the Age of Flames is a mystery, and some believe, impossible to know.

The Epoch gets its name for the primordial state of the planet when the continents were volcanic landscapes devoid of life, merged together. Although the landscape was too hot for normal life to survive, the oceans harboured the first spark of biogenesis. Beneath the waves the first man was born from the remnants of the previous epochs. After the desolation of Trea which turned its land into a volcanic inferno, somehow, beneath the waves a few humans survived.

## 2nd Epoch - The Age of Beasts

**200,000 Years Before Present**

After the first epoch Trea was once again sundered. Through falling temperatures and billowing tsunamis Trea was terraformed from a volcanic tundra into a planetary ice-age over the course of hundreds of years.

During this time, the supercontinent's mountainous peaks experienced a massive drop in temperature causing alpine glacial expansion. The polar ice sheets and the apline glaciers transformed trea into a permanent winter. Around this time, born from the ash of Tre'Ataat, massive beasts were born that could withstand the winter. During this time, these beasts which are even bigger than their modern counterparts, such as gigantic Direwolves, Polar Bears and Arctic Griffons enjoyed an uncontested hegemony on Trea until the Age of Dragons. Men during these periods once again faced near extinction as they struggled to survive against the monsterous beasts.

Men at this period in history were mostly hunter-gatherers who subsided by foraging the landscape and hunting the massive beasts that prowled the lands. Magic at this point in Trea was in its infancy, and instead of the highly structured knowledge of magic which humanity would achieve in the 4th and 5th epoch, magic in the 2nd epoch was unknown and primal. Atrophia, was the first god who introduced magic to humans. Atrophia's ways required great sacrifice to allow them to survive the Ever-Winter. The harsh conditions humans faced required them to do anything to survive, this included massive blood-letting rituals and shamanistic offerings to the Sisters of the Alder. Without Atrophia's protection humanity would never have survived.
Lady Milicent

Lady Milicent Sarteux commonly known as **Milicent the Red** or **The Lioness** was a heroic Red-Knight who previously served as the Hand of Calabor. Lady Milicent was a general and the only woman to command during the River Wars. She died defending the bridge at Sorunois, a vital strategic bottle-neck. Her last stand against the hordes of goliaths and orcs of Hadak Ura has been cemented into legend, causing Milicent to ascend to a legendary heroic figure. She was granted the honourary title of "Red" to her name, making her officially known as Lady Milicent Sarteux the Red after her sacrifice.

Lady Milicent was first woman to join the Red-Knights when it was forbidden for women to join. After her death the male requirement was removed allowing all women to join the Red-Knights.
Aatanite

Aatanite is a type of metal from the supervolcano Tre'Ataat used to make weapons and various other items of unparalleled quality. Magic and spells play a role in the long process of forging, which imbues it with magical characteristics making it unbreakable. Aatanite is such a rare and hard to work material that the process of forging is never the same and as a result each object made from Aatanite is wholly unique.

## Forging

Aatanite is a material only naturally found deep withing the heart of Tre'ataat a place so fiery and hellish that even creatures of the lower planes or those from the elemental plane of fire cannot enter without risking fiery agony or death. During the chaos of an eruption of Tre'ataat the contents of the supervolcano explode outwards blanketing the world in its fire. During the eruption, the force of the explosion is so great that solid matter inside the volcano is shot out of the mouth of the Volcano with such force that it escapes the gravitational pull of Trea and screams into low, high or even geosynchronous orbit, which, it is believed how the Moons of Trea came to be. With the majority of metallic debris entering low orbit, the hot metal rapidly cools down as it orbits and begins to accumulate in space. While is space the Aatanite naturally alloys with nearby material that was ejected from Tre'Ataat before the metal fully cools. This is what gives the metal is unique characteristics that make every forged object appear slightly different. For example if the Aatanite is ejected alongside large amounts of bismuth it may naturally alloy with it giving the Aatanite a pinkish-purple colour. The strongest natural Aatanite alloy is Aatanite and gold known as Calabite, named after Calabor the sun. Aatanite is too tough and hard to melt that alloying it on Trea manually is near impossible.

After the Aatanite is shot out from Tre'Ataat and alloys in low orbit. And after sufficient mass is gained from the natural alloying process in space, the Aatanite will experience larger drag and its orbit will weaken. After the orbit is no longer stable the Aatanite will crash down to Trea just like a meteorite. After crashing into Trea the metal is harvested and sent to specialized craftsmen in Dír Droicht, the Starsmiths where they use their own Aatanite tools to shape the metal into whatever object they see fit.

From eruption, orbit and return to Trea several hundred, or sometimes even thousands of years have passed. The arrival of such an Aatanite meteorite is such a rare and celebrated event that many see such an event as a good omen for the year, rumoured to represent the dormancy of Tre'Ataat.

## Known Aatanite objects

### List of Aatanite Armor and Apparel

 Crown of the Amyr
 Bo'Akai
 Steelbreaker

### List of Aatanite Objects

 The Watchers Keys
 Forgemaster's Hammer
 The Mistress' Mirror
Maraf

### Anthem

Maraf is a kingdom in the south of Moro, between Hazyr and Amyria. Maraf is a vehemently anti-magic society whereby magic and mages are despised, hunted and enslaved. Maraf borders The Dreadlands with The Bulwark being found in the north of the Kingdom guarding against the darkness. The patron god of Maraf is Nimtar the child of health, with Nimtar's seraph Mithra, the seraph of Purity being the most worshipped god in the kingdom, reflecting the nation's intolerance of corruption and impurity. The people of Maraf believe magic is seen as an affront to humanity, believing, delving into secrets not fit for mortals can and does lead to catastrophic consequences, with The Dreadlands being the most pertinent example of such consequences.

## Society

Maraf, being nestled between the two incredibly rich and powerful nations of Hazyr to the west and Amyria to the east, enjoys the economic benefits of being positioned on one of the world's most prosperous trade routes. This has allowed the people of Maraf to enjoy a dominant mercantile economy brokering between Hazyr and Amyria. Because of this position, Maraf is sometimes called the Bridge of Moro due to its important trade routes that bridge the north and the south of Moro.

**Bharkeed** (Meaning unpure one) is an insulting pejorative term used by the people of Maraf to refer to magic wielders. Every year on the 26th of Nimtar the people of Maraf hold a huge festival known as the Day of Screams where all captured Bharkeeds are rounded up and placed inside a gigantic wicker statue of Ouros, which over the course of the festival will be set alight several times to eventually burn all the captured Bharkeeds in a revelrous tradition as their screams pour out of the colossal inferno

## Marafi Mage Hunters

A Marafi Mage Hunter

The Marafi Mage Hunters are a faction based in the city of Sunrest in Maraf dedicated to hunting down and exterminating all mages and sorcerers who enter the Marafi lands. The Mage Hunters are ruthless and are true zealots to their cause. They are numerous, unrelenting and tenacious, controlling the cities of Maraf with a domineering presence. Wherever a mage may hide, the hunters will find them. Whether its an underground healers hut tending to the wounded in secrecy with the magic of restorative magic or the lair of a cruel necromancer desecrating the hallowed dead; any and all Bharkeeds, however big or small, will be found and put to the sword.

A Mage Hunter's primary concern is to protect Maraf at all costs from the dangers of magic, but if they suspect a Bharkeed threatens the general safety of humanity by their use of magic, they will seek them down. Once a Mage Hunter gets a Bharkeed in their sites there is almost no escaping their wrath. A Mage Hunter carries with them at all times, powerful anti-magic manacles, restricting the use of somatic components of spells and the infamous Mask of the Bharkeed, a shameful mask that covers the mage's face entirely paralysing their mouth making it impossible to utilize verbal components of spells essentially nullifying their magical abilities.
101st Dragon Cavalry Legion

***LEGION 101 Drakos Kataphraktos*** known colloquially as the **Dragon Cavalry Legion** or the **Dragon Riders Legion** is the newest Legion in the Imperial Legionus of Amyria. It has been formed to combat the rampant dragon-pirate attacks in the Southern Dragon Sea. The Legion has a complement of 8 fully grown dragons that have been dominated and swayed to the Amyrian cause.

## Dragon Riders

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Mavros the Black

## Emperor

**Emperor Mavros II of House Erimos** better known as **Mavros the Black** was an emperor of Amyria. Mavros is the father of the bastard half-elf Darilmar Erimos. Mavros once wieled the

starblade, Telos, now wielded by his son. Mavros is remembered as being one of Moro's greatest warriors.

Mavros The Black died during the Atenic War after his duel with Sharmat Asharan.

## Appearance

Mavros was a tall man even amongst the Amyrians, an ethnic group of humans known for their height. He had sleek black hair and blocky dark features. Mavros almost always chose to wear his armor even during feasts and social events, choosing very rarely to wear his imperial attire. Mavros as reported by his close advisors seemingly did not tolerate humor and was said to be an agelast since early age. Despite this, while in the imitate company of his first and only wife Melissara of Limnos he was said to have cracked jokes and even become quite jovial.

Soft spoken and stoic in the war cabinet Mavros often chose to not draw attention to himself rather letting his generals and advisors do most of the talking while he patiently pondered. This is contrasted by the the reports of Mavros on the battlefield who was loud spoken, commanding and reckless. An excerpt from the first battle of Chatra by the leonin historian Gethethis Longwatcher follows:

> *"It was then, through the mass of the routed Amyrian phalanx, a beacon of inspiration rode through their ranks. It was the massive Mavros, black armor slick with Haziri blood, who burst past the scattered Amyrians to stand at their vanguard. He stood there unmoving, gazing at the advancing Haziri forces, and at that moment, the retreating Amyrians saw their Emperor making a stand. They chose to reform their ranks shield by shield, spear by spear, until thousands of spear points surrounded the Black Emperor like the barbs of a porcupine. With the force of a thousand spears at his back, the Emperor raised his gauntleted hand to the sky and held aloft his crimson longsword, 'Castigation'! Its ruby-red aatanite steel beamed like the ruby moonlight of Hadaar. Rising above the black ranks of the fleeing Amyrian Legion, all turned in that moment to see their emperor's weapon held aloft like a beam of bloody light, beckoning them to battle. In that moment, every Amyrian man's heart was filled with unconquerable courage. The Haziris thundered towards Mavros, with his sword still held aloft and his men at the ready. Then, while raising a battle cry that could stir the dead, Mavros and the legions of Amyrians made their charge against the Haziri forces. Unable to stand against the Amyrian's frenzy, the Haziris all fell, man by man, until no Haziri stood living that day who faced Mavros the Black in battle."*
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> *—* The Battle of Chatra, 28th of Yrrn 1355 5th Epoch
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Asharan

**Sharmat Asharan the Radiant Soul** is the current Sharmat of Hazyr. He rules from atop the Sun-Bleached Ziggurat over the vast desert landscape of the Haziri desert. Asharan is one of the the most influential people on Moro. His people look upon him with great reverence as he has led the people of Hazyr through a resurgence in international power and respect after inheriting the kingdom from his controversial predecessor, Sharmat Aten'Nareq. Asharan is the first human Sharmat of Hazyr in 319 years with the last being the Medunaten. Asharan wields the weapons Shamash and Sharur, an impressive set of khopeshes forged from aatanite.

Asharan's offical title is; **Sharmat Asharan Shar Kibraat Erbetti Ar Dannu Wasu'Ateni,** Meaning **King Asharan, Lord of the Four Corners of the World, The Radiant Soul of the Aten**

## Appearance and Personality

Asharan is an imposing man, standing 6 and a half feet tall. The Sharmat is oftentimes soft-spoken and quick witted. Many of those who are close to the Sharmat note that he speaks poetically and 'like a priest'. Asharan's eyes, which are Purple and Green gives him the nomen of Jade Abyss.
River Wars

The River Wars were a collection of conflicts fought mainly between the nations of the Carcainian Valley after the collapse of the Kingdom of Carcainia. The first and main conflict began on the 2nd of Erokan 1388 5 Ep. The conflict ultimately resulted in the founding of the the states of Morwyr, Redwain, Vurbrant and Warrendeep and the subsequent esstablishment Carcarcainian League. The result of the River War also lead to a weakening of the Empire of Amyria leading to tensions between the ruling aristocratic land holders and the senate of the Amyrian council who sought expansion.

## Collapse of the Kingdom of Carcaina

Following the assassination of King Reinhardt II of Zaubern in 1388 his realm descended into chaos. His kingdom which lacked a clear heir and was treacherously balanced on the oligarchs whose ambition and rivalry knew no end caused the carcainian valley to fracture into opposing factions.

Many in Vurbrannt saw the Kingdom of Carcainia as rightfully theirs, as the King traditional held his seat in the capital of Zaubern. As a result, the Vurbranntian war effort mainly saught to reestablish the Carcaianian monarchy. The foremost candiate was Adalinda of Ravenroost, the late kings niece.

The people of Morwyr, who had experienced massive religious discrimination because of their worship of Ysgydwr, saw the fracture as a route of escape from their oppression and took up arms in solidarity. Lord Caerwyn of Blackbog was a zealot of Ysgydwr and a stoic warrior who took his stand with his people to liberate themselves from the Vurbranntian monarchists to the south.

The largest historical region of the Caircainian Kingdom was traditionally the Redweni foothills. Following the collapse the majority ethnic Redweni believed that their expansive region should be the seat of the restored dysnasty as their lands covered the majority of the old kingdoms realm. Grand-Prince Josse the Red defended this claim by rallying the famous Red Knights under the new banner of the independent Redwain.
Typhôn

**Typhôn, the Tester of Kings** is an Ancient Amethyst dragon bound to service to Pan. He was most recently slew by King Zephyr and his allies.

## Ancient Battles

The God Pan was the first to defeat Typhôn which led to him becoming the first King of Riash and enslaving the dragon into his service. Pan knew he couldn't remain King forever and chose to keep Typhôn as a test to future Kings to ensure no false rulers may arise.

Although Typhôn has been felled many times, by all five kings of Riash, his form is immortal. Typhôn's existence is trapped in another far dimension safeguarded by Pan's powers. Every time he is defeated a version of himself in a different plane is shattered. Broken corpses of Typhôn have been found by mages and seers who have peered into alternate dimensions. They all see the same image, an image of *"A massive spread of crystal shards floating in deep space, like the remnants of a broken world. Surrounded by dead, purple crystallized figures, frozen in agony."*