Seligard

The flag of Seligard. The cross stands for devotion, the crown for nobility, the lion for honor, the dragon for strength, and the hand for justice.

### Culture

A mix of British Imperial and Old German/Norse

### Racial Groups

Human dominated, but other races are welcome.

### Religious Status

Order of the Lightsworn and Order of the Infinites dominate the religions of Seligard.

## History

### The Beginning:

Before the arrival of the refugees from the destroyed world known as Cinderguard, there existed two nations, one called Valgard and the other called Selidor. These two nations lived nearby each other, and though initially skeptical, they quickly grew to realize they had much in common, and a great friendship began to develop between the royal families of Selidor and Valgard, the Yamanos and the Albrechts, respectively. The two nations began trade, exchanging culture, goods, ideas, and much more as their relationship strengthened. One day, when King Geno of Selidor and Lord Hauser of Valgard met as friends in the Long Anchor Inn at the center of Eingard, King Geno informed his friend of an alliance between other like-minded nations. Hauser, recognizing Valgard was small and without allies, gladly accepted King Geno’s invitation, officially declaring them allies.

### Wrath of the Black Drake:

A short time passed, and the two nations experienced peace and prosperity, but in a land where magic, and most importantly, dragons exist, no peace lasts forever. Rumors of a fire drake with scales as black as obsidian and thick as a hundred year old oak began to spread across the world. It was said that he had slumbered beneath the mountains in the North, and was awoken by dwarves who dug too deep into the ground. From his cavernous home, he emerged, seeking to bring chaos and destruction to the people of [New World Name]. You see, dragons value gold and power above all else, and it is for this reason that the dragon, known by historians as Azerkaban the Black, tore across the world, wreaking havoc in search of the ancient Lightsworn artifact: the legendary warhammer known as Justicar. His ire eventually came to the home of Selidor and Valgard, and his dragonfire reached every city and town of the land, from Trelindor in the west to Eingard in the east. In ages past, dragons were common and dragonsteel was made from their blood, allowing ancient civilizations to adequately defend against dragon attacks. As the great dragons of old began to go dormant or die out, many of the smiths who knew how to forge dragonsteel weapons died with them. Thankfully, some of these smiths passed their knowledge on to the generations that followed, and though neither Valgard or Selidor possessed smiths with the knowledge to craft dragonsteel weapons, Hauser of Valgard had met a traveling merchant who visited him on the day of his coronation. The merchant brought with him four dragonsteel spears, two of fire dragonsteel and two of ice dragonsteel. With the dragonsteel spears prepared, Valgard sent word to Selidor, and the best fighters of the two nations banded together to form the Dragonslayer Order. For weeks, they tracked the dragon, and when the time was right, they found him, and baited Azerkaban deep into a cavern where the Dragonslayer Order placed the artifact Azerkaban was seeking, the holy warhammer Justicar. When Azerkaban arrived, he saw only Hauser standing at the back of the cavern, adorned in his holy armor, with the irradiant Justicar in his hands. Azerkaban barreled through the cavern, shattering huge stalactites as he tramped across the cold stone. When he got close enough, Hauser raised Justicar to the air, and a blinding light erupted from the hammer’s face. Azerkaban roared with anguish, and Hauser had bought Geno and the other fighters enough time to spring their ambush. Four ballistae had been brought into the cavern and drawn extra taut for maximum force of impact. Onto these four ballistae the men loaded the dragonsteel spears, and shot them into the soft underbelly of Azerkaban. The great drake reared and lashed its sharp claws out, raking Hauser across the helmet, shattering it and giving him the large, claw-mark scar that he is now so recognizable by. In one final effort to destroy his enemies, Azerkaban whipped his tail around, destroying three of the ballistae and sending Geno and five of the other fighters into the cavern wall, breaking a few bones but not killing them. Though the ballistae were destroyed, it was too late. The damage was already done; the effects of the dragonsteel took hold, and the great Azerkaban the Black collapsed to the cavern floor. With the dragon killed, the leaders of Selidor and Valgard had much rebuilding to do, and decided to do it under the same banner. After a few weeks of diplomatic negotiations and reworking a few things in their governmental systems, Hauser and Geno formed the diarchy of Seligard, where they now rule alongside each other.

### Cinderguard’s Destruction:

One day, though it seemed like a standard, unordinary day, life on [New World Name] would change forever. A great rift would tear across the skies, darkening the lands and throwing humans and animals alike into a panic. Many expected a terrible beast to descend from the opening to begin wreaking havoc on the surrounding land, but what actually happened was people of all different races began falling to the ground. Magi from the various civilizations broke their descent with levitation magic, and when the extraterrestrial people awoke from their comas, the story they had to give was something truly remarkable. It was said that they came from a world known as Cinderguard, and it was a world similar to ours: brimming with magic, unique creatures, and ancient civilizations. When asked about the 'Great Rift,' as the natives named it, the people of Cinderguard said that they were set upon by a most evil creature by the name of Famine, who had an insatiable appetite for magic. A great battle had ensued before the rift formed, and they fought this creature for hours, suffering severe casualties. Eventually, they killed the beast, only to watch in horror as the sheer amount of magic that this creature consumed collapsed upon itself, creating a massive rift where the beasts corpse once lay. The inhabitants of Cinderguard said that the rift came for all of them, ripping through entire cities and bringing down old wonders of the world. In truth, they were just as shocked as we were when we found them, as they believed that they would have surely met their end in the Great Rift, but they did not. Many of the civilizations opened their doors to the foreigners, giving them food, shelter, and land to live on, while some of the former Cinderguard inhabitants went their own ways to form their own civilizations.