Eldritch Theurge

<color=Gold>**Eldritch Theurge**</color>

<color=Red>(PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.)</color>

Most of those who find themselves blessed (or cursed) with magic burning in their fiendish blood become warlocks, but a rare few study formal magic to better understand and control their powers. The result is the eldritch theurge, a master of both spells and invocations, a mage with the terrifying combination of potent spells and a reserve of abilities he can't possibly exhaust.

<color=yellow>Note: It is impossible for dual spellcasting classes to choose spells known for both classes. The engine is limited and only looks for the first class if it needs new spells. This means that a Eldritch Theurge will not get to pick new spells on ET levels, because the engine only looks to the warlock to see if new spells are needed and skips the sorcerer.

So choose levels in Eldritch Theurge and then levels in the other classes.</color>

<color=Gold>Requirements:</color>

**Feats:** Practiced Spellcaster (Bard), Practiced Spellcaster (Sorcerer), or Practiced Spellcaster (Wizard).

**Skills:** Lore 8

**Spellcasting:** Ability to cast 2rd-level arcane spells and 2nd-level Warlock Invocations.

<color=Gold>Class Features:</color>

- **Hit Die:** d6.

- **Base Attack Bonus:** Low.

- **High Saves:** Will.

- **Weapon Proficiencies:** None.

- **Armor Proficiencies:** None.

- **Skill Points:** 2 + Int Modifier.

- **Skills:** Bluff, Concentration, Craft Alchemy, Craft Armor, Craft Weapon, Heal, Intimidate, Lore, Spellcraft, Taunt, and Use Magic Device.

- **Spellcasting:** At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in an arcane spellcasting class (but not an invocation-using class) to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane spellcasting class before becoming an eldritch theurge, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

- **Invocations:** At each level, you gain new invocations known and an increase in caster level as if you had also gained a level in an invocation-using class to which you belonged before adding the prestige class level. (This includes eldritch blast.) You do not, however, gain any other benefit a character of that class would have gained. If you had more than one invocation-using class before becoming an eldritch theurge, you must decide to which class to add each level for the purpose of determining caster level and invocations known.

- **Damage Reduction:** Fortified by the supernatural power flowing through your body, you become resistant to physical attacks. You gain damage reduction 1/cold iron at 1st level; this stacks with Damage Reduction from your Warlock class. Your damage reduction improves to 2/cold iron at 4th level, to 3/cold iron at 7th level, and to 4/cold iron at 10th level.

- **Spellblast:** At 10th level a Eldritch Theurge gains a new blast that allows you to place a destructive arcane spell once every 45 seconds against their target and those around them.