Corin Cadence

> "Infinite social skills! That's me."
> Corin Cadence, sarcastically.
>
>

**Corin Cadence** is an Enchanter attuned and the younger son of Magnus Cadence and Laura Lyran.

Corin's home is located in Hathridge, a city south of Beaufort. Corin studies at Lorian Heights Academy located at Beaufort in Eastern Valia.

For a more detailed wiki page on Corin try the Wydd's Wiki page: https://wydds.wiki/info/Corin\_Cadence

## Physical Description

Corin has wavy black hair and gray eyes like his sister Sera. He notes that both he and Sera are "Not as skinny as Marissa but in a good shape."

## Personality

Corin is very introverted and socially inept. He shows aversion to touch, which is implied to be due to his father's strict upbringing/abuse. He is very loyal and goes to great lengths to help his friends even thoughtlessly. He prefers the analytical approach to problems over violence, which can be seen in his preference of puzzle rooms over monster rooms inside the Serpent Spire. He also frequently states his absolute dislike of colored tile puzzles, which is a hidden reference to the author, who is color-blind. He seems to be asexual, but biromantic.

## History

### Early Life

Corin was born to Magnus Cadence and Laura Lyran and is the second son of the house of Cadence. He was very close with his brother and attended school with many of his friends like Sera and Patrick. This changed after Tristan's disappearance as his mother took Sera's family when she left and Corin's father started homeschooling him to prepare him for his Judgement. Magnus would hit Corin to the point of scarring in private. He and Corin are shown to have quite a poor relationship and many of Corin's emotional problems seem to be due to this.

### Sufficiently Advanced Magic

In Sufficiently Advanced Magic Corin takes his Judgement. In the Judgement, he gains the Book Trials of Judgement which is what allowed him to communicate with The Voice of the Tower that is later revealed to be his brother Tristan Cadence. Corin also gains Enchanter attunement and frees Echion, Vera Corrington, and Keras Selyrian from prison cells within the Serpent Spire. Katashi attacks the group after the prison break clashing with Keras Selyrian while Vera and Corin escape with Echion. The Voice of the Tower asks Corin to tell Professor Orden what happened. Soon after, Corin is reacquainted with Sera Cadence, who Corin's father, Magnus, has just legitimized. While at school, Corin is reacquainted with Patrick Wayland and Roland Royce. At school he enchants various things for Jin Dalen (One of his romantic interests), befriends Marissa Callahan, and forms a apprentice-mentor relationship with Professor Orden and Professor Vellum. Additionally, he makes Patrick his retainer in order for Patrick to be able to ask Sera to the ball. Katashi later recognizes Corin during his attack on Beaufort. He tasks Corin with bringing Vera to the Serpent Spire to judge her for the kidnapping of his brother, Visage Tenjin. Corin heads to the tower with Jin Dalen, Sera Cadence, Professor Orden, Derek Hartigan, and Vera Corrington. Professor Orden betrays the group and it is revealed that Professor Orden and Tristan were involved with the kidnapping of Tenjin. Vera and Professor Orden are detained by Katashi for judgment. Jin escapes from the tower after Corin stops him from attacking Vera while aiming to save East Edria from a possible war that Vera's research on artificial attunements made possible. As thanks for successfully completing the mission of bringing Vera to the Spire, Katashi gives Corin an Arbiter attunement on his right hand.

## Skills and Abilities

### Attunements/Pacts

* Enchanter
* Arbiter
* Transcendence Crystal Bond (providing transcendence mana)
* Spirit Bond to Selys-Lyann (providing spirit mana)

**Attunements / Crystal Marks / Spirit Bonds**
 Enchanter
 Transcendence Mark
 Selys-Lyann bond

### Enchanter Attunement

Corin is able to create permanent magic items through his Enchanter attunement. He is best known for making items that give him an advantage in combat against others, even to the point of "cheating". Enchanting works through embedding runes onto materials to create effects. Corin's Enchanter attunement is on his head which means he can cast spells with just mental concentration as long as the spells only effect himself. Corin has a shroud, a magical aura that slows down or stops attacks, from his attunement. Corin's Enchanter attunement is Carnelian level. Unlike other Enchanters, Corin can modify attunements because of his Arbiter attunement. The Enchanter attunement gives Corin transference and mental mana.

#### Enchanter Function

The main function for the Enchanter attunement is the ability to perform enchanting. Applying magical effects to items. Corin does this through carving Kaldwyn runes into items. Each component of the enchantment is in an individual rune: activation, capacity, recharge, function etc. Each rune uses up some of the item's enchantment capacity so some materials are better for enchanting than others.

**Sub-Glyphs**

Corin can also use subglyphs to enchant items or modify attunements. This style involves creating a container rune which is filled with a set amount of essence. Once filled a mental mana spell like 'Analyze Attunement Composition' or 'Apply Sub-Glyphs' is cast that allows the enchanter to program the container rune with sub-glyph sequences which determine how the essence will be shaped by the enchantment. A knowledge of the sub-glyph language is needed for this type of enchanting.

**Mana Crystal Creation**

Creating mana crystals is not a function of the Enchanter attunement but can be performed with any mana types. However, making these crystals is important for Corin because they are needed for enchanting. Corin can create the crystal and then fill them with whatever mana he wants (that he access to).

#### Transference Mana

Transference mana helps build up Corin's speed passively, making him naturally faster.

**Transference Burst**

Corin can convert the grey mana in his hand to transference mana. He then holds this for several seconds before releasing it creating a shockwave. He can also charge transference mana in his forehead to cause devastating headbutts. Sometimes nicknamed the Explodey Fist technique. Corin can charge this for about five seconds before he starts to cause him pain.

**Haste**

Corin has demonstrated the ability to use transference mana to cast a Haste spell to increase his speed. He has trouble controlling his movements due to his lack of perception mana. Haste spells add extra force to every action but do not compensate for the extra speed resulting in long acclimation periods needed every time a higher level spell is used.

**Mana Threads**

Corin can create threads of mana that he can use to connect to items. Corin can sense and manipulate auras from items the threads connect to. Corin can recharge items through mana threads. Mana threads can serve as conduits for Corin's magic.

**Shroud Manipulation**

Corin can reshape his shrouds to his needs. He has demonstrated the ability to create daggers and swords from his shrouds. The shroud blades are a mix of grey and transference mana that cause anything that contacts the blade to be cut or deflected.

**Transference Blasts**

Corin can launch blasts of transference mana. Transference mana can be used to push things around. He can also release waves of transference mana. Corin can use these bursts to move himself by blasting himself in the direction he needs.

**Blade Encircling**

Corin can create a thin layer of transference mana that flows from his hand and encircles a sword he holds.

**Aura Manipulation**

Corin has the ability to link to an enchanted item's aura and manipulate it in various ways. He has used it to project the aura as a ranged attack.

**Mass Haste**

Corin casts the 'Mass Haste' spell verbally, releasing transference mana into the air as he casts it. This is a haste spell that effects him and his allies.

**Mana Transfer**

Corin can easily move mana from items to other items. He can also very quickly transfer mana from himself into an item because both of his attunements give him transference mana.

**Light Wave Fist**

'Light Wave Fist' generates light, transference and transcendence mana around Corin's hand. When he punches the air, a fist sized burst of light shoots out. This attack moves the fastest out of any Corin has ever used.

#### Mental Mana

Mental mana helps increase Corin's mental processing and his memory. The increasing amount of mental mana means Corin rarely misses when he uses ranged weapons or throws swords because his subconscious mental calculations are improving.

**Compulsion Resistance**

Corin can resist magical compulsions by converting his grey mana to mental and cycling through his mind.

**Lesser Identify**

'Lesser Identify' is a spell that creates auras around magical items. The auras can only be seen by Corin and they glow the colour that matches the mana type with the highest concentration.

**Identify**

'Identify' is an upgrade on the 'Lesser Identify' spell. This spell provides details about functions of items Corin uses the spell on.

**Analyze Attunement Composition**

'Analyze Attunement Composition' is spell that allows Corin to view and edit sub-glyphs. To Corin the sub-glyphs appear on paper sorted by what they do. For example the sub-glyphs relating to transference mana are sorted together. Corin is able to, briefly, enhance the level of an attunement by overwriting the safety functions.

**Accelerated Computation**

'Accelerated Computation' massively increases Corin's processing abilities. He uses this spell to calculate where to move in advance when he uses his Haste spell. He also uses it in combat to work out how long until he manages to strike or is struck. He also uses it to sort sub-glyphs faster when using 'Analyze Attunement Composition'.

**Apply Sub-Glyphs**

'Apply Sub-Glyphs' is effectively an extension of Analyze Attunement Composition. Apply Sub-Glyphs allows Corin to “write” sub-glyphs.

**Detect Aura**

'Detect Aura' allows Corin to view the shroud of a person or the mana of items in his view. As his attunement level has increased, his ability to discern specifics with this spell has as well.

**Analytical Arrow of Direction**

'Analytical Arrow of Direction' shows the distance from a target Corin seeks.

**Spirit Tracking Analytical Arrow**

'Spirit Tracking Analytical Arrow' is a spirit based version of 'Analytical Arrow of Direction'. It creates a gleaming arrow in Corin's vision. This spell traces the spirit signature of whatever Corin uses as a focus.

#### Spessartine

Spessartine is an artificial attunement level created by Constantine. It is an intervening level between Sunstone and Citrine. Corin built this level into his Enchanter attunement. Corin can activate this level at will with the mentally activated command "Activate Spessartine". This grants Corin access to light mana. The Spessartine level lasts for 5 minutes after activation.

#### Light Mana

Corin can only access light mana when he activates Spessartine.

**Lesser Light**

Corin can cast the 'Lesser Light' spell which forms a sphere of light over his hand.

**Light Wave Fist**

'Light Wave Fist' generates light, transference and transcendence mana around Corin's hand. When he punches the air, a fist sized burst of light shoots out. This attack moves the fastest out of any Corin has ever used.

#### Radiance Mana

Tavare tries to teach Corin to form radiance mana. Radiance mana is a combination of light and transference and a subessence of constellations mana.

**Corkscrew Blast**

Corin failed to produce the same type of radiance mana that Tavare uses but instead formed a twisting corkscrew burst of light and transference. This corkscrew mana moves very quickly.

**Shivering Shroud**

'Shivering Shroud' is a defensive technique formed from the ice of Selys-Lyann and his twisting light, transference combination. It creates a brilliant frost in Corin's aura that can reflect attacks.

#### Peridot

A second artificial level made by Constantine. It is an interval level between Citrine and Emerald. Corin built this level into his Enchanter attunement but it currently has no functionality.

### Arbiter Attunement

The Arbiter attunement focuses on giving purified mana into others to increase, or replenish, their mana. The attunement purifies all of Corin's mana. This attunement gives him a second shroud. Corin's Arbiter attunement is Carnelian level. The Arbiter attunement has the ability to allow access to the hidden sections of attunements and Corin modified his Arbiter attunement to give him this function immediately rather than at Citrine level. The Arbiter attunement gives Corin transference and life mana.

#### Arbiter Functions

**Mana Purification**

The Arbiter attunement purifies Corin's mana automatically to prevent him giving mana poisoning to others when he transfers them mana.

**Mana Transfer**

Corin can transfer mana to another for two possible reasons: restoring a currently depleted mana pool or overflowing a mana pool to make the attunement permanently increase a little.

**Attunement Movement**

Arbiters can move attunements from one location on an attuned's body to another location, such as moving an attunement from an arm to a leg. It is also possible to move an attunement from one attuned to another, although there are significant risks to that. When moving an attunement from one person to another, the person must be acclimated to mana in their bodies. An quartz-level attunement could safely be moved to an unattuned, but a citrine attunement could only be moved to another citrine level attuned. If this requirement is not met, the person who is being granted the attunement generally explodes. This process cannot be performed without the direct consent of the attuned due to safeguards built into attunements.

**Attunement Decryption**

Some attunement functions' subglyphs are encrypted, and impossible to read or change. At Citrine level, the arbiter attunement grants the ability to read and modify these restricted functions. Normally Corin would not be able to use this function as it is meant to be unlocked at Citrine level but Corin modified his Arbiter attunement to access this function early.

**Attunement Modification**

Because Corin has mental mana from his Enchanter attunement, he can modify attunements. Corin can modify the sub-glyphs to add new functions or adjust his attunement level instantly. However, changing his attunement level is dangerous and setting it too high without having it develop naturally would likely kill him.

#### Transference Mana

Transference mana helps Corin build up speed.

**Transference Burst**

Corin can convert the grey mana in his hand to transference mana. He then holds this for several seconds before releasing it creating a shockwave. He can also charge transference mana in his forehead to cause devastating headbutts.

**Haste**

Corin has demonstrated the ability to use transference mana to cast a Haste spell to increase his speed. He has trouble controlling his movements due to his lack of perception mana. Haste spells add extra force to every action but do not compensate for the extra speed resulting in long acclimation periods needed every time a higher level spell is used.

**Mana Threads**

Corin can create threads of mana that he can use to connect to items. Corin can sense and manipulate auras from items the threads connect to. Corin can recharge items through mana threads. Mana threads can serve as conduits for Corin's magic.

**Shroud Manipulation**

Corin can reshape his shrouds to his needs. He has demonstrated the ability to create daggers and swords from his shrouds. The shroud blades are a mix of grey and transference mana that cause anything that contacts the blade to be cut or deflected.

**Transference Blasts**

Corin can launch blasts of transference mana. Transference mana can be used to push things around. He can also release waves of transference mana. Corin can use these bursts to move himself by blasting himself in the direction he needs.

**Blade Encircling**

Corin can create a thin layer of transference mana that flows from his hand and encircles a sword he holds.

**Aura Manipulation**

Corin has the ability to link to an enchanted item's aura and manipulate it in various ways. He has used it to project the aura as a ranged attack.

**Mass Haste**

Corin casts the 'Mass Haste' spell verbally, releasing transference mana into the air as he casts it. This is a haste spell that effects him and his allies.

**Mana Transfer**

Corin can easily move mana from items to other items. He can also very quickly transfer mana from himself into an item because both of his attunements give him transference mana.

**Light Wave Fist**

'Light Wave Fist' generates light, transference and transcendence mana around Corin's hand. When he punches the air, a fist sized burst of light shoots out. This attack moves the fastest out of any Corin has ever used.

#### Life Mana

Corin is not a trained healer but he can use regeneration spells.

**Lesser Regeneration**

'Lesser Regeneration' is a basic spell that helps heal a bit faster.

**Regeneration**

Corin can cast a Sunstone level 'Regeneration' spell but it requires mana from both of his mana pools.

### Transcendence Crystal Mark

Corin has a crystal mark from the Transcendence Gateway Crystal. A crystal mark is in between Dominion Sorcery and Attunements. This mark gives him access to transcendence mana. It started with a small pool of 10 mana and has an efficiency ratio of 3 to 1. Corin can mentally activate the transcendence spells he knows. This mark is on his left hand.

#### Transcendence Mana

Transcendence mana is made from mental mana and life mana meaning it will help boost Corin's mental abilities. Corin learned some transcendent spells from books from Constantine and some from Lute although they require more transcendence mana than Corin has.

**Transcendent Detect Aura**

'Transcendent Detect Aura' is an improved 'Detect Aura' spell. This spell allows Corin to see what mana types a person has access to. This spell works by bypassing the body's natural defenses to view the mana types.

**Transcendent Regeneration**

'Transcendent Regeneration' is a 'Regeneration' spell improved with transcendence mana.

**Transcendent Haste**

'Transcendent Haste' increases his speed like a 'Haste' spell and it is further increasing his speed while offsetting the "clumsiness" it causes. This adjusts the speed boost while he's using it to make it less likely to cause him to fall over or run straight into a wall.

**Light Wave Fist**

'Light Wave Fist' generates light, transference and transcendence mana around Corin's hand. When he punches the air, a fist sized burst of light shoots out. This attack moves the fastest out of any Corin has ever used.

### Selys-Lyann Bond

Corin made a spirit bond with Therin Thorn, the spirit that resides within Selys-Lyann. Therin Thorn is an amalgamation of spirit fragments from past wielders of the blade with a fraction of Vae’lien (The Tyrant in Gold) being the dominant personality. Thorn can talk to Corin mentally when Thorn is in the sword. The mental communication from Thorn is written out with outwards facing curly brackets at the beginning and end, like this: }You were a fool to overextend yourself like that. Casting a spell like that over and over, far beyond the point when...{

#### Spirit Mana

Therin Thorn has given Corin access to spirit mana.

#### Body Lending

Corin can lend his body to Therin Thorn. Thorn usually stays within a spiritual space within the sword which they designed, however, Corin can switch places so Thorn gets his body and Corin stays in spiritual space. Thorn can then utilise his spirit arts and use Corin's magic.

##### Spirit Arts

Therin Thorn can utilise spirit arts when in control of Corin's body.

**Spirit Art: Rapid Recovery**

'Spirit Art: Rapid Recovery' flows spirit essence through the body repairing star veins and Dianis Points rapidly.

**Spirit Art: Body of the Transient Immortal**

'Spirit Art: Body of the Transient Immortal' was described as giving Thorn "new strength and speed" through his limbs.

**Spirit Art: Dance of the Wicked Vine**

'Spirit Art: Dance of the Wicked Vine' causes glowing white vines to burst from the floor which the Vae'kes Saffron had to dodge.

## Possessions

Selys-Lyann
The greatest, and most dangerous, of Corin's magical items, Selys Lyan is a sabre of unknown origin that has the ability to project ice in various ways, given to him by the Voice of the Tower. There is supposedly a curse on the sword that dooms the wielder to be betrayed by the one closest to them. The sword appears to be semi-sentient and responds to Corin's mental commands and desires. Corin later learns that a piece of the broken Sacred Sword Flowbreaker is contained within. Corin later makes a contract with the spirit residing within Selys-Lyann: Therin Thorn. This contract gives Corin access to spirit mana. Selys-Lyann has a number of abilities.

**Living Frost**

The ice created by Selys-Lyann grows indefinitely until melted by powerful flames or willed to cease.

**Ice Wave**

Corin is able to launch a wave of ice when he slashed the Selys-Lyann. Through practice, Corin is able to interface with the sword using his mana-threads to redirect the ice wave mid-flight.

**Ice Armour**

Selys-Lyann can form a suit of armour around Corin made from its ice.

**Passive Cold Resistance**

Corin is gaining a cold resistance from Selys-Lyann.

Shield Sigil.
The basic issued shield sigil is silver pin from Lorian Heights Academy. It is about the size of a coin and when it detects an incoming attack it produces a barrier of grey mana.

Phoenix Sigil.
The phoenix sigils are enchanted items made by Corin. A sigil in the shape of a phoenix about the same size of the shield sigils. The phoenix sigil is self-recharging and has a greater capacity than the regular shield sigil. It produces a barrier of grey mana much like the shield sigil. The phoenix sigil has functions for healing injuries and helping to recover mana. The phoenix sigils have teleportation functions which connect to a specific 'anchor'. This sigil has more than 4 times the capacity of the school issued sigils.

Demi Gauntlet
The demi gauntlet is a small gauntlet that Corin enchants to act similarly to a dueling cane, but in addition to the normal gray mana, it can fire transference mana, granting it some more versatility in its use.

Ring of Regeneration
A magic ring that rapidly heals injuries.

Ring of Derek Controlling
Another magic ring. This one places a compulsion on whoever wears it to obey whatever Corin says.

Ring of Jumping
A ring found in the Jaden Box. With the mental command *jump* it increases a jump by a great degree and Corin uses it to help with his mobility.

Set of Mana Batteries
Corin has a large number of mana batteries which he uses for recharging items or making enchanted items. He has batteries for the following mana types: air, earth, fire, water, shadow, light, life, death, mental, perception, transference, enhancement, spirit and grey.

Scald
An enchanted sword with a basic flame enchantment. Corin can manipulate the flames with his transference mana. There are also runes for sharpness, resilience, balance and anti-tampering. There are also spirit runes that enable the sword to hit incorporeal enemies.

Shroudstealer
Another enchanted sword Corin made. When the sword comes into contact with mana of a compatible type, the spell is pulled into the blade and charges it. This works on shrouds and shield sigils. Corin can then use the stolen mana to power his enchanted items.

Null-Contract Gauntlet
The Null-Contract Gauntlet is an item designed and created by Corin. It acts like a summoner contract sending mana and exchanges it for spirit mana and this increases the rate of growth for an attunement. The demi-gauntlet gives Corin access to spirit mana.

Teleportation Circlet
A plain metal circlet with the functions to teleport to the linked anchor Corin made. The range is about half a mile. This activates with the word "return."

Messaging Necklace
The communication necklace is an item created by Corin. It has a low Citrine level of air mana which allows Corin to send and receive messages from any of the other messaging necklaces he has made.

Defective Automatic Mana Crystal Generator
Corin has designed a device to create mana crystals by itself. However, the device does not work properly and creates an unstable crystal that vanishes after a few minutes.

Void Emitters
Corin has made a number a void emitters which create an area of void. This will strip away weaker magical effects. Corin made 6 Sunstone level void emitters.

Void Shaping Sigil
Corin built himself a void shaping sigil to help mitigate the effects of the void emitters on him when he is wearing it.

Belt of Swords
The Belt of Swords is gift from Keras. A belt with mini symbols of swords on it. Each sword symbol can hold a sword. There are six sword symbols remaining on the belt - one for each of the Six Sacred Swords. Corin can store one sword in each of the sword symbols. This is because each symbol has an extra-dimensional space for a sword.

Training Box
Corin has a box full of memory crystals from Keras with each memory showing fights against powerful people.

Dimensional Bag
Patrick gave Corin his dimensional storage bag which is a bag with an expanded space when opened.

## Relationships

Corin has a pseudo-relationship with Jin Dalen during Sufficiently Advanced Magic and On the Shoulders of Titans.

Magnus Cadence would introduce Corin and Tristan to other noble families with the hope of securing the Cadence name through profitable marriages. Magnus introduced them to the Lambert house with Cecily and Yunika. With Cecily being about Corin's age and Yunika being about Tristan's age. In On the Shoulders of Titans Corin reunites with Cecily with hints of old feelings resurfacing.

Corin met Sheridan Theas in AA2 to get their help in healing Sera's mana scarring. Sheridan and Corin then got closer over the course of the following books. In AA4, Corin and Sheridan had a flirting session before Corin started his Attunement Alteration, that culminated in Corin voluntarily touching Sheridan to fix their hair without considering it. Sheridan is aware of Corin's background and upbringing, as they were the Adjudicator for Corin's duel with his father, Magnus Cadence.

## Appearances

* AA1: Sufficiently Advanced Magic
* AA2: On the Shoulders of Titans
* AA3: The Torch that Ignites the Stars
* AA4: The Silence of Unworthy Gods

## Trivia

Both Sera's and Corin's characters are based off a TTRPG Rowe played with Jess Richards called Cobalt Nightmares.

### Safe Mana Readings

#### Sufficiently Advanced Magic

* Chapter: VIII – Training Courses
	+ Source: Diviner
		- Mind (Enchanter): 18 mana (Quartz Rank D)
		- Right Hand: 24 mana (Quartz Rank C)
		- Left Hand: 16 mana (Quartz Rank D)
		- Right Leg: 10 mana (Quartz Rank E)
		- Left Leg: 10 mana (Quartz Rank E)
		- Heart: 8 mana (Quartz Rank E)
		- Lungs: 6 mana (Quartz Rank E)
* Chapter: XIII - Liminal Phase
	+ Source: Diviner
		- Mind (Enchanter): 22 mana (Quartz Rank C)
		- Right Hand: 40 mana (Quartz Rank A)
* Chapter: XV - Recovery
	+ Source: Mana Watch
		- Mind (Enchanter): 31 mana (Quartz Rank A)
	+ Source: Diviner
		- Mind (Enchanter): 32 mana (Quartz Rank A)
* Chapter: XVI - Testing Phase Two
	+ Source: Mana Watch
		- Mind (Enchanter): 46 mana (Quartz Rank A)
		- Right Hand: 58 mana (Quartz Rank A)
* Chapter: XIX - Borrowed Memories
	+ Source: Mana Watch
		- Mind (Enchanter): 48 (Quartz Rank A)
* Chapter: XX - Serpents
	+ Source: Mana Watch
		- Mind (Enchanter): 48 (Quartz Rank A)

#### On the Shoulders of Titans

* Chapter: IV - Restricted Attunements
	+ Source: Mana Watch
		- Mind (Enchanter): 50 mana (Quartz Rank A)
		- Right Hand (Arbiter): 82 mana (Carnelian Rank E)
* Chapter: V - Options
	+ Source: Mana Watch
		- Mind (Enchanter): 53 mana (Quartz Rank A)
		- Right Hand (Arbiter): 84 mana (Carnelian Rank E)
* Chapter: VIII - Sorcery Scars
	+ Source: Mana Watch
		- Right Hand (Arbiter): 85 mana (Carnelian Rank E)
* Chapter: X - Difficult Questions
	+ Source: Mana Watch
		- Mind (Enchanter): 60 mana (Carnelian Rank E)
* Chapter: XII - Lessons Learned
	+ Source: Mana Watch
		- Mind (Enchanter): 78 mana (Carnelian Rank E)
		- Right Hand (Arbiter): 106 mana (Carnelian Rank D)
* Chapter: XIV - These Tests Are Not Fair
	+ Source: Mana Watch
		- Mind (Enchanter): 90 mana (Carnelian Rank D)
		- Right Hand (Arbiter): 121 mana (Carnelian Rank C)
* Chapter: XV - Replacements
	+ Source: Mana Watch
		- Mind (Enchanter): 105 mana (Carnelian Rank D)
		- Right Hand (Arbiter): 138 mana (Carnelian Rank C)

#### The Torch that Ignites the Stars

* Chapter: III - Splitting The Party
	+ Source: Mana Watch
		- Mind (Enchanter): 128 mana (Carnelian Rank C)
		- Right Hand (Arbiter): 160 mana (Carnelian Rank B)
* Chapter: Epilogue - Home Sweet Home
	+ Source: Mana Watch
		- Mind (Enchanter): 137 mana (Carnelian Rank C)
		- Right Hand (Arbiter): 182 mana (Carnelian Rank A)

#### The Silence of Unworthy Gods

* Chapter: X - Measuring Progress
	+ Source: Researcher
		- Left Hand (Transcendence Crystal Mark - Transcendence): 10 (Efficiency Ratio about 3 to 1 about equivalent 30 mana in an attunement)
* Chapter: XVII - Sons of Valia
	+ Source: Mana Watch
		- Mind (Enchanter): 173 mana (Carnelian Rank B)
		- Right Hand (Arbiter): 226 mana (Carnelian Rank A)
* Chapter: XXX - Old and New
	+ Source: Mana Watch
		- Mind (Enchanter): 235 mana (Carnelian Rank A)
		- Right Hand (Arbiter): 305 mana (Carnelian Rank A)