Creature Realization

**Creature Realization** is a mutated transformation quirk originated from two parental quirks, it allows the user to mutate into creatures and monsters he is capable of imagining.

## Description

**Creature Realization** parental quirks are an unnamed emitter quirk which allowed the user to project images from the users imagination, and a transformation quirk which allowed the user to completely transform into animals the user saw for a limited time, mental and physical traits and everything. **Creature Realization** mutated both quirks into allowing the user to transform into creatures and monsters from his imagination.

## Usage

The quirks method of transformation revolves around unique complexes involved in each and every single cell of the users body as well as a unique hormone which is produced by the brain which embeds the users imagination and thoughts to transfer them into the unique complexes. However, it is interesting how these hormones only react to the thoughts that lie within the quirks jurisdiction. Hence he would be capable of turning into a microwave or other anything unrelated to the vague yet strict ruling of the quirk. The hormones are transported to the cells via nervous signals and directly to the blood as well. Once received by the complexes they begin to multiply and modify the users DNA all throughout the body to create and assimilate the traits of the creature he is manifesting. But once the transformation is over, they reset the DNA back to its original state through the use of cell apoptosis and reabsorption of leftovers. Currently, it is unknown where the body contains the energy and biomass needed to produce these results.

As a side-effect of these complexes. The use has much more powerful regenerative prowess and a stronger immune system than the average human. It seems the cell complexes naturally release and produce antitoxins, antigens and many more to defend against anything that may alter the body and weaken its transformation process rather than doing so to remain healthy. The healing factor on the other hand can heal fractures and large lacerations in the matter of a few weeks, though scars may remain depending on the gravity of the wound. If they would be struck by a fatal wound then the healing factor enters an "overclocking" mode until the user reaches a stable state. However, this "overclocking" massively reduces the potency and strength of the quirk for a proportional time equal to the intensity of the overclock, with a minimum of 4 hours. But, through the help of other healing quirks the "overclocking" and weakening can be reduced and the wounds will heal faster as a result. Such an example would be Recovery Girls healing quirk. Do note however, these benefits only aid in dealing with wounds and illnesses and cannot help with the like of allergies, hypothermia, overheating or any other outside factors.

## Current Transformations (WIP)

* Amphibious
* Draconic
* Mammalian
* Reptilian
* Insectoid

* The Mossbearer

- Valstrax

- Xeno'jiiva

- Tartaroge

- Terigas

- Kadachi

- Burning Wisp

## Limitations

This quirk is completely limited by the users imagination and knowledge. For being able to turn into any creature requires the user to create and understand the ecology, physiology, personality, powers and abilities of any creature to begin assimilating their traits.

Additional limitations are the users physical body and resistances. For example, if he were to assimilate parts of a fire breathing monster then he is limited by how much heat his body can withstand. The same goes for cold based creatures, where he may enter hypothermia. Additionally, he cannot regenerate damage he received before a transformation. Thus, any damage obtained before a transformation returns when it wears off, as well as, any injuries sustained during transformation is retained when it ends.

The most crucial and dangerous limitation to this quirk, is the users mental strength. To fight back the monsters persona. Indeed, the more traits he assimilates from a creature, the stronger their persona becomes. Once he becomes completely taken over by the creatures persona he enters a full transformation, completely turning into the beast until his quirk tires out and shuts down on its own. But, to counteract this, he developed a strategy to neutralize the effect by fusing or assimilated two different monster traits with conflicting personas. Hence, they fight each other instead of the user. Although, this does result in potential lost of consciousness and headaches that aggravate as the battle between personas increases in intensity.

## Trivia

* Giving the creatures childlike, edgy or fun names aids the user in remembering them and using them later down the line.
* "the user" and other things will be changed for an actual name when i actually make a character for it