Math Level/Items

This is a list of inventory items introduced in the Math Level of *Advanced Education with Viktor Strobovski*.

This list is only for items that spawn naturally in the Math Level. Items that are obtained from vending machines, bags, presents, the Store, or are brought over from another level via the artifact belt are not included. This list also includes items obtained from crafting, but only if all the items used in the crafting process are also naturally spawning in this level.

**All items with****yellow text** **,** **red text**  **or** **black text**  **can be placed in the artifact belt.**

## Garbage items

These items are abundant, and are usually left over from other items. Most have no use, however some do.

## Edible items

Angell can eat these items to regain stamina. They are sorted in order from least effective to most effective.

### Rotten items

These items can be eaten, but when they are eaten they will give the protagonist a strong nausea effect.

### Miscellaneous edibles

These items are edible, but they have additional effects on the protagonist when eaten.

## Defensive items

These items can be used to distract, injure or otherwise ward off certain characters.

## Coins

These items can be inserted into vending machines to exchange them for other items.

## Lockpicks

These can be used on lockers, and have a chance of opening them.

## Crafting items

These items can only be used for crafting.

 File:Item ducttape4.png | **4x duct tape piece** | Four duct tape pieces attached together. Three of these can be combined with a moist chocolate muffin to make a duct tape ball.

### Gem shards

The shards of the gems mentioned below. Four of the same color can be combined to make a complete gem. (Note that one of each gem shard must be used; using two identical shards will not work.)

## Decorative items

These items don't do anything and exist only for decorative purposes.

## Monitor items

These items only have a use either when they are in the protagonist's hand, or when they are otherwise in the inventory. They inform the protagonist of certain things about the environment, such as the time or the locations of entities nearby.

## Medical items

These items can be found inside medkits, and can be used for various medical purposes.

### Needles

These can be injected into Angell's body, and upon being injected they have varying effects.

## Drawing items

These items can be used to draw on various surfaces.

## Sharp items

These items can be combined with certain other items in order to cut them, which yields varying effects depending on the item.

## Artifacts

These items can be stored in the artifact belt, and are necessary to access some of the school's major secret areas.

## Item producers

These are items that have no use apart from producing other items.

## Miscellaneous items

### Albert's pieces

These items can be placed on the operating table to complete Albert.

 File:Item albertarm2.png | **Second arm** | Albert's other arm. It's found in the red room among many bones and other body parts.

### Living creatures

These creatures are living entities that can be picked up.

## Joke items

These items are merely jokes, and are not intended to be in the final game.

## Experimental items

These items were never intended to have a use, and were only added to the game for experimental purposes.

## Removed/depurposed items

These items have either been removed from the game, or have had their functions completely removed.