Predator

* HD: 1d10
* Bonus Skill Points: None
* Spellcasting: Moderate

Choose one creature type between, animal, beast, celestial, construct, dragon, elemental, fey, fiend, giant, human, humanoid, monstrosity, ooze, plant, or undead. Against the creature type of choice you receive a number of benefits:

* When you do a weapon attack against your creature type you receive a +2 bonus to both attack rolls and damage rolls.
* Advantage to any Survival checks you perform to track the creature type of your choice.
* Advantage to any Intelligence checks to recall information about the creature type of choice.

##### **Secondary Selection**

Natural Explorer [***Predator***]

Your soul vibrates at the same frequency as the natural world. When you take this ability you gain advantage on attack rolls against creatures who have not yet acted on your first turn in combat. You gain advantage to initiative rolls and you ignore difficult terrain. When you travel for an hour or more you and your group receive the following benefits:

* Difficult Terrain doesn't slow your group's travel.
* Your group can't become lost except by magical means.
* Even when you are engaged in another activity while traveling, you remain alert to danger.
* If you are traveling alone, you can move stealthily at a normal pace.
* When you forage, you find twice as much food as you normally would.
* While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.

##### **Primary Selection**

Fighting style [***Predator***]

* ***Archery***: +2 attack rolls made with ranged weapons.
* ***Defense***: While you’re wearing armor, you gain a +1 bonus to AC.
* ***Dueling***: When you’re wielding a melee weapon in one hand and no other weapon, you gain a +2 bonus to damage rolls with that weapon.
* ***Great Weapon Fighting***: When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you’re wielding with two hands, you can reroll the dice and must use the new results.
* ***Protection***: When a creature you can see attacks a target other than you that is within 1 m of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
* ***Two-Weapon Fighting***: When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

##### **Secondary Selection**

General Upgrade [***Predator***]

Gain one of your choices:

* One point to use in the Accomplishment section or to store for later purchase in the same section

* 10 Potential

##### **Primary Selection**

Conclave [***Predator***]

* ***Butcher of Behemoths - Butcher’s Intuition***: Choose one creature that you can see within 12 m of you and spend an action. As long as the creature is not protected from Divination magic you learn the creature’s vulnerabilities, resistances, and immunities. If it is protected, you sense the creature has no vulnerabilities, resistances, and immunities. You may perform this ability a number of times equal to your Cunning modifier (minimum of 1) before you complete a long rest.
* ***Exterminator of Woe - Ghastly Executioner***: On your first turn each combat you gain a number of benefits.
	+ As part of your attack action that turns you can make an additional attack.
	+ You can dash as a bonus action.
* ***Hunter - Hunter’s Prey***: you gain one of the following benefits of your choice.
	+ ***Colossus Slayer***: When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it's below its hit point maximum. You can deal this extra damage only once per turn.
	+ ***Giant Killer***: When a Large or larger creature within 1 m of you hits or misses you with an attack, you can use your reaction to attack that creature immediately after its attack, provided that you can see the creature.
	+ ***Horde Breaker***: Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 1 m of the original target and within range of your weapon.
	+ **Ranger - Partner of the Wild**: You gain a bonus to your initiative equal to your Cunning modifier. In addition, you learn how to bond an animal’s or beast’s Soul to yours, and through your bond strengthen their Soul. To bond with the partner you must perform an 8-hour Soul Consumption ritual with at least one Soul potency. This ritual is Soul Mastery but Soul potency must still be consumed. If you do not have a Soul Mark, the Soul can be consumed from a Soul Gem or directly from a recently dead corpse within 6 m of you during the full length of the ritual. At the end of the ritual, the partner you chose appears and befriends you. You can bond with any animal or beast that possesses a CR rating of ½ or below and is native to the area that you perform the ritual in.

When a Partner of the Wild is bound to your Soul it obeys certain rules:

* Your partner obeys your commands to the best of its ability and shares your goals.
* You determine your partner’s actions, personality, and behavior.
* If you would be incapacitated or away from your partner, it acts on its own per the personality and behavior you gave it.
* You roll initiative separately for your animal partner.
* The benefits you receive from your Natural Explorer ability also applies to your partner.

When you have bonded with a partner, its character sheet changes:

* If your animal partner possesses multiattack actions, it loses it.
* It uses your proficiency bonus rather than its own.
* It adds your proficiency bonus to its AV, to its attack rolls, and the damage it deals from natural weapon attacks.
* It gains two skill points in two skills of your choice.
* It gains proficiency with all saving throws.
* You calculate your partner’s new HP by rolling health dice equal to your total level. The size of its health dice is equal to the health dice size it already possesses. Whilst rolling for the new HP as you pick this ability up or for a level up, you abide by the same rules as when you roll your health dice.
* Whenever you pick an “Ability Score Improvement or Feat” ability, your partner may increase one of its ability scores with +2, or two ability scores can receive +1. Your partner cannot increase an ability score above 20 unless its description allows it to do so. In addition, it gains one skill point in a skill of your choice.

Due to the nature of your bound Souls, your partner cannot die as long as you are alive. As long as you are not incapacitated you can call back your partner’s Soul from their Enneade, even if you possess no parts of their body. Through redoing the ritual and consuming a Soul of at least 1 Soul potency, your partner’s Soul gains a body and revives. This way, you can also change which animal or beast body your partner inhabits by abiding by the character sheet rules above.

* ***Realm Marshal - Champion of the Realm***: Choose a creature within your weapon’s range or reach and spend a bonus action. The next time you successfully hit that creature with a weapon attack action on this turn, you deal more damage. The damage you make with your weapon attack becomes force damage and you deal an extra 1d8 force damage. When you have picked 11 levels of [Predator] the extra damage increases to 2d8 force damage.

##### **Secondary Selection**

Primeval Awareness [***Predator***]

You gain the ability to sense your Favored Enemy through Soul Mastery. If you spend an uninterrupted minute as if you were concentrating on a spell, you can sense your Favored Enemy within a 10 km radius. You sense how many of your Favored Enemy is within the range, their general direction as well as distance (in km) from you. If you have several Favored Enemies your senses can differentiate between them and you learn about them separately with one use of Primeval Awareness.

In addition, you gain a form of primitive communication with animals and beasts. As an action, you may understand, or you may convey to an animal or beast:

* A simple request.
* Emotional state.
* Current intent.
* Desires (such as shelter, safety, or food).
* Physical state (such as being hurt, or affected by magic).

Conversing with an animal or beast you attacked recently may not be receptive to you.

#### **Level 4**

Ability Score Improvement or Feat [***Predator***]

You can increase one ability score of your choice by 2, or two by one. Or gain a feat of your choice, you must meet the prerequisites of it.

#### **Level 5**

Extra Attack [***Predator***]

You can take an attack action an extra time during your turn. You must possess at least 1 level of [*Predator*] to be eligible for this ability (excluding this level).

Conclave [***Predator***]

* ***Ranger - Synchronized Strike***: As long as your partner can see you, it can use its reaction to make a natural weapon attack against any creature within its range when you use an attack action on your turn. If you decide to spend your partner’s reaction this way, they receive a bonus to hit equal to your Cunning modifier.

#### **Level 6**

Greater Favored Enemy [***Predator***]

Choose another creature type for a second Favored Enemy. If you have two Favored Enemy creature types, damage you deal with your Favored Enemies increases to +4 and you gain advantage on all saving throws you make against abilities, traits, and spells your Favored Enemy uses.

#### **Level 7**

Conclave [***Predator***]

* ***Butcher of Behemoths - Marked Foe***: Mark one creature within 12 m that you can see and spend a bonus action. Once on each of your turns, the first successful weapon attack you make against your marked creature gains more damage. The damage increases with a 1d8 and after eleven level picks of [Predator] it increases to 2d8. This bonus lasts until you are incapacitated or your marked creature is. You can also dismiss this effect with a bonus action. You can mark one creature with this ability once per long rest.
* ***Exterminator of Woe - Steel Will***: You gain proficiency in a mental or social saving throw of your choice.
* ***Hunter - Elusive Stalker***: You gain one of the following abilities of your choice:
	+ ***Escape the Horde***: Opportunity attacks against you are made with disadvantage.
	+ ***Multi-attack Defense***: When a creature hits you with an attack, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn.
	+ ***Steel Will***: You gain proficiency in a mental or social saving throw of your choice.
* ***Ranger - Feral Fury***: As long as your partner can see you it gains another attack action and receives advantage to all saving throws.
* ***Realm Marshal - Extra-Planar Glide***: As a bonus action, you can cast Etherealness as Soul Mastery but with a duration of one minute. You regain the ability to cast Etherealness when you complete a long rest.

#### **Level 8**

Ability Score Improvement or Feat [***Predator***]

You can increase one ability score of your choice by 2, or two by one. Or gain a feat of your choice, you must meet the prerequisites of it.

#### **Level 9**

Excellent Footwork [***Predator***]

As a bonus action on your turn, you can take the dash action.

#### **Level 10**

Natural Stealth [***Predator***]

As a bonus action, you may cast Invisibility as Soul Mastery once per short or long rest.

Camouflage [***Predator***]

Whenever you make a Stealth (Cun) check you do so with advantage. In addition, if you haven’t moved this turn and take the hide action, creatures attempting to spot you do so with disadvantage. You lose this effect as soon as you take another action or you move.

#### **Level 11**

Conclave [***Predator***]

* ***Butcher of Behemoths - Sorcerer’s Bane***: When a creature teleports or casts a spell within 12 m of you, you can spend your reaction and try to counter it. The creature must roll a Resolve saving throw against your spell save DC. If the creature fails, their teleportation attempt or their spell fails. You can perform this ability again after you complete a short or a long rest.
* ***Exterminator of Woe - Exterminator’s Promise***: Once per turn you may reroll a missed weapon attack as part of the same attack action. You may perform this ability a number of times per long rest equal to your proficiency modifier.
* ***Hunter - Relentless Chaser***: You gain one of the following abilities of your choice.
	+ ***Volley***: You can use your action to make a ranged attack against any number of creatures within 2 m of a point you can see within your weapon's range. You must have ammunition for each target, as normal, and you make a separate attack roll for each target.
	+ ***Whirlwind Strike***: You can use your action to make melee attacks against any number of creatures within 1 m of you, with a separate attack roll for each target.
* ***Ranger - Whirlwind Strike***: As one natural weapon attack action, your partner may make an attack roll against all enemies within its range and deal damage as normal to all creatures that were hit successfully.
* ***Realm Marshal - Flicker Attack***: Once per turn you may teleport 3 m to an unoccupied space you can see by temporarily displacing yourself in the Ethereal Plane. This movement does provoke an attack of opportunity if you teleport out of threat range.

#### **Level 12**

Ability Score Improvement or Feat [***Predator***]

You can increase one ability score of your choice by 2, or two by one. Or gain a feat of your choice, you must meet the prerequisites of it.

#### **Level 13**

General Upgrade [***Predator***]

Gain one of your choices:

* Two points to use in the Accomplishment section or to store for later purchase in the same section

* 20 Potential

#### **Level 14**

Vanish [***Predator***]

You can use the hide action as a bonus action on your turn. Also, you can't be tracked by nonmagical means, unless you choose to leave a trail.

#### **Level 15**

Conclave [***Predator***]

* ***Butcher of Behemoths - Butcher’s Riposte***: If a marked creature by your Marked Foe ability forces you to roll a saving throw you may immediately make an attack roll against the marked creature if the creature is within your range or reach. If your attack successfully hits the marked creature, you deal damage as normal and you automatically succeed the saving throw.
* ***Exterminator of Woe - Eluding Shade***: If you spend a reaction you may impose disadvantage on an attack roll targeting you as long as the attack wasn’t made with advantage. You may perform this ability a number of times per long rest equal to your proficiency modifier.
* ***Hunter -  Superior Elusive Stalker***: You gain one of the following Abilities of your choice.
	+ ***Evasion***: When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
	+ ***Stand Against the Tide***: When a hostile creature misses you with a melee attack, you can use your reaction to force that creature to repeat the same attack against another creature (other than itself) of your choice.
	+ ***Uncanny Dodge***: When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.
* ***Ranger - Superior Feral Fury***: Your partner may spend a reaction to halve the damage from an attack it can see. In addition, all-natural weapon attacks your partner makes receives a bonus to hit equal to your Cunning modifier.
* ***Realm Marshal - Ethereal Armor***: If you spend a reaction you may gain resistance against the damage type of an attack targeting you. You may perform this ability a number of times per long rest equal to your proficiency modifier.

#### **Level 16**

Ability Score Improvement or Feat [**Predator**]

You can increase one ability score of your choice by 2, or two by one. Or gain a feat of your choice, you must meet the prerequisites of it.

#### **Level 17**

General Upgrade [***Predator***]

Gain one of your choices:

* Two points to use in the Accomplishment section or to store for later purchase in the same section

* 20 Potential

#### **Level 18**

Feral Senses [***Predator***]

When you attack a creature you can't see, your inability to see it doesn't impose disadvantage on your attack rolls against it. You are also aware of the location of any invisible creature within 6 m of you, provided that the creature isn't hidden from you and you aren't blinded or deafened. In addition, your Primeval Awareness’ range increases to 20 km.

#### **Level 19**

Ability Score Improvement or Feat [***Predator***]

You can increase one ability score of your choice by 2, or two by one. Or gain a feat of your choice, you must meet the prerequisites of it.

#### **Level 20**

Foe Slayer [***Predator***]

Each of your weapon and spell attacks receives a bonus to hit and damage equal to Cunning modifier.