Fossil Zone

The **Fossil Zone** is a northeastern outer zone of Patchlantis. It has the most habitat-unique monsters of any zone in Patchlantis. Fossil Zone has three sub-zones.

Tartle, Shelleton, Fosstrich, Bronsai, Saberfloof, Antillery, Gelatops, Gelasaur, Gelatoise, Gelostrich, Magellion, Tyregg, Tyrage, and Malloon are native to the Fossil Zone. All of them are unique to the Fossil Zone except Tartle, Bronsai, and Antillery. There are nineteen Fossil Zone patch pins.

The Fossil Zone is connected to the Hills Zone, Desert Zone, Volcanic Zone, and Tectonic Ruins.

## Overview

The Fossil Zone is themed after a sparse ancient forest, filled with flora and fauna long thought extinct.

### Base zone

The ground of the zone is often sloped, or covered in itchy nettles or pools of afflicting tar. Itchy ants may skitter across corridors.

### Extinction Valley

The Extinction Valley (marked with a pink outline on the map) is found in the east of the Fossil Zone. Themed after a site of an asteroid impact, it is almost entirely covered in pink, bouncy, jelly from outer space. It has the most monsters unique to it of any sub-zone, as Gelasaur, Gelatoise, and Gelostrich that cannot be found anywhere else in Patchlantis. On occasion, drifting, concealing smoke or tumbling rocks may cross corridors.

The Sweeteor miniboss is found in this sub-zone.

### Tar Pits

The Tar Pits (marked with a purple outline on the map) are found in the southeast of the Fossil Zone. The sub-zone is flooded with afflicting tar and filled with fossils. The Fossil Mine is located in the Tar Pits, and is the only place where Shelleton can be found.

### Hunting Grounds

The Hunting Grounds (marked with a green outline on the map) are an open plain in the east of the Fossil Zone, which separate it from the Tectonic Ruins and must be passed though to reach the Tar Pits. It is where the pursuer Tyrage can be found and fought in the Tyrant's Lair.

Some battles in this sub-zone consist of stampedes, where many monsters run through a battle room before the beginning of the battle and do not have to be defeated.

### Notable locations

* The Sweeteor is the miniboss of the Extinction Valley. It attacks with tumbling meteorites and Dizzying projectiles. The Sweeteor drops the Space Rock trinket when defeated.
* Tyrage is an enormous tyrannosaur that pursues the player though the Hunting Grounds. It may be captured by reaching the Tyrant's Lair in the heart of the Hunting Grounds and defeating it in a boss battle. Defeating Tyrage also drops the Fang Necklace.
* The Fossil Mine in Tar Pits contains unique Shelleton monsters, a Jumbo Bronsai, and the Lizard Idol.
	+ Clearing the dungeon opens up the Jurassic Speedway shortcut in the Hills Zone.
* The cavern in the southwestern corner of the zone leads to the Hills Zone too.
* The cavern in the Tar Pits unlocks a shortcut to the Desert Zone

### Critters

* Termites are found in the base zone and most sub-zones.
* Mozzies are also common, either spawned naturally in the corridors or by interacting with some patch pins.
* Alien critters are unique to the Extinction Valley sub-zone. They spawn naturally and also appear after the player destroys Macarite present in the area.
* Marching  Beetles are found in the Hunting Grounds.

### Ambient hazards

* Steep slopes in the base zone.
* Patches of Itchy nettles in the base zone.
* Pools of afflicting tar in the base zone and the Tar Pits.
	+ The Tar Pits are mostly flooded with Tar.
* Bouncy pink jelly in Extinction Valley.
* Pools of Sticky mud in the Hunting Grounds.
* Itchy skittering ants are found in the corridors of the base zone and the Hunting Grounds.
* Drifting concealing smoke and  tumbling rocks appear in the corridors of Extinction Valley.
* Jets of tar in the Tar Pits.
* Monster pressure plates summon a small monster when stepped on. They are found in the base zone.
* Thunder pressure plates summon bolts of shocking sparks from the sky that burst out after hitting the ground. They are found in the base zone and Extinction Valley.
* Bouncy pressure plates bounce the player around. They are found in the Tar Pits.
* Arrow pressure plates summon a formation of downwards-flying arrows when stepped on. They are found in the Hunting Grounds.
* Wall pressure plates summon temporary walls when stepped on. They are also found in the Hunting Grounds.

## Monsters

### Base zone

Bronsai (common)Fosstrich (common)Gelatops (common)Malloon (common)Saberfloof (common)Antillery (rare)Majeleon (rare)Snodo (rare)Snooth (rare)
### Extinction Valley

Gelasaur (common)Gelatoise (common)Gelatops (common)Gelostrich (common)Magellion (common)Coppra (rare)Triantula (rare)
### Tar Pits

Antillery (common)Magellion (common)Malloon (common)Ramber (common)Tartle (common)Buzzerker (rare)Combusdile (rare)Fosstrich (rare)Saberfloof (rare)
### Hunting Grounds

Bronsai (common)Fosstrich (common)Malloon (common)Saberfloof (common)Tyregg (common)Gelatops (rare)Snodo (rare)Triantula (rare)
## Patch Pins

### Base zone

Bow TotemBrontowillowDandle WickDustelionFiddle FurlFlycatcherHookfernOvolithPorcupalmShrinkstoolSpout TotemSpurdockSteam GeyserStumpalmSun TotemTar GeyserTermoundWater Geyser
### Extinction Valley

Candy CornFiddle FurlMacariteShrinkstoolSuckamore
### Tar Pits

AmberiteDizzaleaFemuriteFlycatcherMineshiftOvolithSnapdashTarballTar Geyser
### Hunting Grounds

BrontowillowDandle WickDustelionFiddle FurlFlycatcherOvolithPorcupalmShrinkstoolSpurdockStumpalmTermound
## Lore

* The Fossil Zone lorestone details its origin:

>
> *Once feared, the wisdom of extinct kingdoms is now rightfully sought. From their bones and stones we learn countless new insights.*
>
>
>
>

This indicates that the ancient civilization studied the Fossil Zone for research.