Quantroids

## Overview:

Quantroids are a unique species of energetic humanoid-squid-like creatures that have two distinct forms - one on land and one underwater. These creatures are native to The Abyss and The Deluge, where they have evolved to adapt to their dense and challenging environment.  Quantroids originated in the denser waters of the Abyss but gradually moved into the Deluge over time as they ventured deeper into the Material Plane.

## Physical Description:

#### Underwater Form:

Quantroids' underwater form has a streamlined, aquatic-shaped body that enables them to swim with ease through the thick waters of The Abyss and The Deluge. Their limbs are elongated and tentacle-like, which they can retract and cover in suction cups to consume, project, and manipulate energy. These suction cups also help them regulate pressure within their bodies, which is essential to survive in the depths of the ocean. Their translucent skin provides them with a natural camouflage that allows them to blend seamlessly into their surroundings, making them nearly invisible to predators and prey.

Quantroids possess a unique and complex energy system that allows them to consume and manipulate energy in various ways. This energy system enables them to generate electrical discharges that they can use to stun or incapacitate potential predators or prey. They also have gill-like features located on the sides of their bodies that enable them to extract oxygen from any atmosphere, allowing them to breathe underwater or virtually anywhere. Additionally, they have a specific organ that helps them regulate pressure, which they can redirect through the suction cups or other places.

The specific organ that Quantroids possess to regulate pressure is called the "hydrostatum". This organ is a complex system of muscles and fluids that allows Quantroids to adjust their internal pressure and maintain buoyancy, regardless of their depth in the water.

#### Hydrostatum:

The hydrostatum works by using a specialized fluid that can be moved throughout the body of the Quantroid. This fluid is comprised of a mixture of water and a dense gel-like substance that is stored in a specialized bladder-like structure. The Quantroid can adjust the amount of fluid in the bladder to change its overall buoyancy, which allows it to move up and down in the water column with ease.

The hydrostatum is also capable of redirecting pressure throughout the body of the Quantroid, which allows it to utilize its suction cups and other energy-manipulating features. When the Quantroid needs to anchor itself in place or manipulate energy, it can redirect pressure through specific parts of its body to increase the suction and hold on to objects more effectively.

The hydrostatum is a vital part of the Quantroid's biology, allowing it to survive and thrive in the extreme depths of The Abyss and The Deluge. Its intricate design and precise control allow the Quantroid to maneuver with remarkable agility and precision, making it a formidable predator and master of its underwater environment.

### Land Form

In their land form, Quantroids have a distinctive  appearance. Their body takes on an energetic humanoid-squid shape, with a relatively tall and lean build. Their muscular frame is covered in highly advanced armor that provides them with exceptional protection, giving them an imposing presence. The armor is made up of a lightweight, durable material that is highly resistant to physical damage, and it glimmers with a metallic sheen under the light.

Their limbs are elongated and end in fingers and toes with opposable thumbs, giving them a highly dexterous and flexible range of motion. Their skin is a translucent and glows in whatever color their aether takes, it shimmer and pulses with energy. Their eyes are large and almond-shaped, providing them with a wide field of view, while their small ears, located on the sides of their head, give them excellent hearing.

Quantroids have a long, prehensile-like tentacle on their lower back that is incredibly flexible and highly specialized. It can bend and twist in any direction, allowing them to balance and move quickly on land, and is also highly sensitive to touch, providing them with an additional sense to perceive their environment. They can use this tentacle to grasp objects, providing them with a high degree of dexterity and maneuverability on land.

They also have two retractable tentacles on their head, which they use to sense their environment and communicate with other Quantroids. These tentacles are highly flexible and can extend to several feet in length, and they seem to pulse with vibrant energy.

Quantroids had the ability to switch forms at will, having different abilities in both forms.

## Language & Communication:

The Quantroids had a highly intricate and sophisticated language and communication system. They utilized a combination of various methods, including vocalizations, body language, and bioluminescence, to communicate with each other effectively. Their vocalizations could range from low-pitched hums to high-pitched chirps, and they would modulate the frequency and intensity of their sounds to convey different meanings.

In addition to vocalizations, Quantroids also had an advanced form of telepathy, which allowed them to communicate over long distances and even through solid objects. They could use this ability to communicate silently and discreetly, especially when they needed to remain undetected.

Quantroids also had a written language, which was based on a combination of symbols, shapes, and colors. These symbols represented different concepts and ideas and were arranged in a specific order to create meaning. This written language was typically used for more formal or permanent communication, such as recording important events or ideas.

Overall, the Quantroids' language and communication system was highly evolved and allowed them to share complex ideas and information effectively, both verbally and non-verbally.

## Habits/Mannerisms:

Fondness for Exploration: As a species that has thrived in a wide range of environments, Quantroids have a natural curiosity and fondness for exploration. They’re adventurous and daring, always seeking out new places to explore and discover. They are methodical in their approach to unfamiliar environments.

Respect for Elders: Quantroids have a strong cultural tradition of respecting their elders. They place a high value on the wisdom and experience that comes with age, and seek out the advice and guidance of older members of their community. They show respect for elders, by bowing or using honorifics when addressing them.

## Background Info:

Quantroids were a formidable species, although they were typically peaceful and strived to coexist with other intelligent species. Aside from their two physical forms, Quantroids also had an adept Astral form. They were known for their ability to access and navigate different dimensions and realms with ease. They possess a unique ability known as “casting” that allows them to send their consciousness across space and time through astral projection.

## Casting

This is a skill that allows one to cast their consciousness into the Astral Plane, allowing their spirit to explore other worlds. Any Creature can access the Astral Plane, but Quantroids can actually manifest into these other worlds. They inherently have access to dark matter, which their spirit uses to solidify, taking on any physical form within the quantroid’s morphogenetic field. When a Quantroid manifest, their body physically remains in the Abyss, while their consciousness travels to the other world through the Astral Plane. Once there, the Quantroid can remain in astral form or use dark matter to tether themselves to that atmosphere, forming a vessel over their spirit to inhabit that world in the physical.

## Tethering

When a Quantroid tethered itself to a world, they were able to manifest a physical form of that realm. The form they took was based on the frequency of their soul and their intention, Quantroids could manifest as any of the species within their morphogenetic field but they had to be of resonance and they had to set their intention before manifesting. A Quantroid could do this an infinite number of times, allowing them to refine their consciousness and move on to higher planes of existence. Although it was a tricky skill to use, Quantroids could shift their frequency to match any existing vibrational pattern within their range. But the slightest variation and they could manifest as something else altogether; vibrational patterns were in constant flux as the energy moved between realms. Each specie vibrated at a unique rate based on its point of origin in the light matrix and as this vibrational pattern changed, so did the creature. The older the species, the stronger the vibration.

Once manifested, the quantroid was tethered to that physical realm. Bound by its laws and principles until they resonated higher than the realm itself, this is what made manifesting so tricky. A quantroid could easily become entrapped in a world’s torus field, being forced to reincarnate until he or she could escape. All the realms worked a little differently, so you never really knew what to expect. In some realms, you would lose all of your memories after manifesting, while in others, you lost access to some of your abilities.

## Projections

Although these manifestations were physical, they were still only part of the Quantroid’s Astral Form. These manifestations were known as projections, Quantroids had several astral manifestation they could use. Projections were the most commonly used, if a Quantroid is killed as a projection, they would just wake up in their Quantroid body. Unless their frequency is lower than the realm they were tethered to, at death, then the Quantroid would be forced into a reincarnation cycle to raise their frequency. Quantroids can only be truly destroyed by taking damage to their original Quantroid body, unless they bound themselves to a physical world that vessel is just a Projection and still part of their Astral form.

### Manifestations

Quantroids had a number of Astral Manifestations that they could use to explore worlds in the physical.

#### Projections:

are physical vessels formed from spirit and dark matter, they are used as vehicles for consciousness. Projections can take the form of any being within the quantroids morphogenetic field but it had to be chosen before sending their spirit into a realm.

#### Echos:

reflection of the soul, that has no connection to the original soul. They manifest with no memories or past knowledge of self. Echos develops their own consciousness, abilities, and mana through experience. They possess a unique ability to merge with other entities, allowing them to share knowledge and abilities.

#### Sleepwalkers:

Quantroids could cast their consciousness into the dreams of other beings, Quantroids can explore their subconscious mind and influence their thoughts and emotions. This allows them to communicate with other beings on a deeper level and even affect their behavior in the waking world.

#### Shells:

are physical bodies created from matter and mana that Quantroids use to hide their true identity or blend into their environment. Shells can be created to resemble any being in the physical realm but are just a costume of sorts.  The shell is controlled by the Quantroid's consciousness, but its abilities are limited by the physical body's capabilities. An adept Quantroid can shift between its real form and shell form with ease. They possess a unique ability to merge the vessels, allowing them to share knowledge and abilities.

#### Constructs:

are powerful physical beings created from the matter in the environment and the sorce. These are humanoid weapons, made from elements or other natural matter.  Constructs can be controlled by the Quantroid's consciousness and used to weaponize the environment in a more direct way. Constructs are limited by the capabilities of the matter that they are made of.

#### Avatars:

Physical bodies that no longer are connected to the Abyss, avatars are forced into reincarnation and subject to various restrictions including not being able to return to their Quantroid body. Avatars can be designed to fit into any environment and can evolve over time. They are the Quantroid. Their consciousness and soul is now permanently tethered and bound to that world. A lot of Quantroids did this to escape the Dimensional, It started an event known as The Great Departure, Where millions of Quantroids fled the Abyss into the Material Plane.

## Bonds

A quantroid’s soul originates in the Abyss and is bound to that plane of existence, this means that no matter where they are in their astral form, their energy will be pulled from the plane they originated in. Quantroids also have the option of severing their bond to the Abyss and fully taking on the life of whatever projection they embodied, but with no connection to the Abyss, they would be forced to reincarnate forever.

## Manifesting

When a Quantroid manifest into a world, their actual body remains in the Abyss in a meditative non-physical state. This protects them from being attacked while projecting their consciousness, they stay in this state until their consciousness returns.  Manifesting into the Material Plane from the Abyss is an ability that allows Quantroids to generate a unique vessel for each dimension they enter. Quantroids were created by a powerful being known as the Dimensional, as a way to exist within any of the physical worlds. The Dimensional can manipulate dark matter and any soul that wields it, causing most Quantroids to be overtaken by the energy, reducing them to puppets for the Dimensional to use.

## Chaos Energy

A Quantroid that manages to resist the urge of the Dimensional is able to convert dark matter into Chaos Energy. The polarizing forces of Dark Matter and Aether creates Chaos energy, a energy capable of defying all the rules and principles of the Material Plane. Chaos Energy terraformed anything it came in contact with, even other types of energy. Chaos Energy had all the combined attributes of both Aether and Dark Matter, it could be used to create or destroy depending on the user. Chaos Energy feed on all the chaos that exists in the universe, it feeds on the chaos inside of user as well, until it corrupts their soul and the energy converts to dark matter. Only souls of a certain resonance can use Chaos Energy with little to no damage.

## Absolute Potential

Quantroids start off fairly weak, but they are gifted with absolute potential, allowing them to learn anything and embody endless manifestations. They are able to beam knowledge between vessels and certain abilities. Quantroids can shift their awareness between already existing manifestations of themselves. The key to this is to focus on the energy signature of the vessel they wish to possess, and their consciousness will travel there. An adept Quantroid can weld multiple vessels simultaneously from the Abyss. This requires mastery over their astral form, a deep understanding of the sorce and the Astral Plane and a large amount of dark matter. The polarizing forces of Dark Matter and Aether fuels a quantroid's potential, and with enough energy and training, Their Astral form can become pretty powerful. Despite their peaceful nature, quantroids possess formidable defensive and offensive capabilities depending on which Plane they are tethered to, the form their spirit takes, and their resonance.

## Abilities:

In their physical form, Quantroids possess formidable defensive and offensive capabilities depending on their experience and resonance. Quantroids can mimic any vibrational pattern within their morphogenetic field, allowing them to tap into a wide range of abilities and forms. They were composed of crystallized energy particles that they could alter at will, like enlarging a hand or changing their arm into a sword. The longer a quantroid lived, the stronger they became. A Quantroid also retains access to most of their astral abilities even when in their physical form; this includes abilities like Telepathy, Clairvoyance, Precognition, Psychokinesis, Astral projection, Remote viewing, Energy healing, Mediumship, Telekinesis, and Hyper Intuition. Not all Quantroids can do these things, it is based on their experience in the Astral Plane. With Chaos Energy, Quantroids are capable of creating and manipulating powerful energy fields that allow them to neutralize/absorb most aetheric attacks. These energy fields also terraform Elemental Energy, changing its shape or form altogether.

### Chaos Energy in Physical Form

With enough Chaos Energy, a Quantroid fully unlocks their morphogenetic field. Terra-forming their vessel into energetic quantum particles that are trapped within the Quantroid’s morphogenetic field, allowing them to shape the particles changing their form at will. There were many different types of shapeshifters in the Omniverse, but Quantroids were the only ones who could do it on a quantum level. When Quantroids shapeshifted, the particles that made up their vessel weren’t just changing their appearance or merely shifting into another shape. Quantroids became their own versions of the beings they collected in their morphogenetic field, changing on a cellular level.

### Enhanced Vision

Quantroids have an enhanced visual system that allows them to see with incredible clarity and precision. Their large, complex eyes are capable of functioning in low-light conditions, allowing them to see in dark environments where other creatures would struggle. The unique ability of Quantroids is that they can use their chaos energy to see the full spectrum of light, including the hidden fields that overlap the Material world.

Their eyes are capable of rotating independently, giving them a panoramic view of their surroundings. This feature also allows them to focus on multiple objects simultaneously, which can be advantageous in combat situations. The Quantroids' vision is so precise that they can see even the smallest details from a great distance, making them exceptional hunters and trackers.

In addition to their physical eyes, Quantroids also have a form of sensory perception that allows them to "see" energy fields and other invisible phenomena. This enhanced perception is an innate ability that is a result of their energy manipulation and control.

Overall, the Quantroids' enhanced visual system is a key component of their biology, enabling them to perceive the world in ways that few other beings can.

### Bioluminescence

Bioluminescence is a key aspect of the Quantroids' physiology, allowing them to emit light from their skin in a controlled manner. Their photophores are specialized cells that contain light-emitting chemicals, which the Quantroids can activate or deactivate at will. These photophores are distributed throughout the Quantroids' body, giving them the ability to create complex patterns and signals that can be used for communication and navigation in the dark, murky waters.

However, the use of photophores goes beyond mere communication and navigation. The Quantroids can release the photophores in a number of ways to achieve different effects. For example, by releasing a large amount of photophores at once, the Quantroids can create a bright flash of light that can temporarily blind or disorient their opponents, giving them an advantage in battle.

Additionally, the photophores can be used to collect light, acting as remote eyes that send back information about the light they capture. This allows the Quantroids to create a 3D layout of the surrounding environment in their minds, giving them a unique perspective that they can use to navigate and explore.

Furthermore, the Quantroids can also lock onto specific photophores to create a live feed or a controlled 3D-person view. This feature is particularly useful in situations where the Quantroids need to navigate or explore a dangerous or unknown area, as it allows them to gather information without putting themselves at risk.

Overall, the Quantroids' bioluminescence is a versatile and powerful tool that they can use for communication, navigation, and exploration. It also serves as a defensive and offensive mechanism that can be used to gain an advantage in combat.

### Regenerative Ability

Quantroids' ability to heal from injuries is a crucial aspect of their physiology. Being made of energy, they have the ability to quickly regenerate damaged cells and tissues. However, certain materials or energies can disrupt this ability, slowing down or even stopping their healing process altogether.

If a Quantroid does take damage, they can quickly heal themselves by consuming energy. The amount of energy required for the healing process depends on the severity of the injury sustained. For minor injuries, a small amount of energy would be enough to regenerate the damaged cells and tissues. However, for more severe injuries, a larger amount of energy would be required.

It's important to note that the energy consumed for healing doesn't necessarily have to come from an external source. Quantroids can also draw energy from their surroundings, such as the ambient energy in the environment or the energy stored in other living organisms. This ability to absorb energy from their surroundings not only enables them to heal themselves but also to sustain their energy levels for prolonged periods.

In certain situations, the healing process can be accelerated by combining the energy from multiple sources. For example, if several Quantroids were to come together and pool their energies, they could create a more potent energy source that would help to heal injuries more quickly.

It's worth noting that some injuries may be too severe for even a group of Quantroids to heal on their own. In such cases, external intervention or specialized energy sources may be required to facilitate the healing process.

### Intelligence

Quantroids were not only physically advanced but also highly intelligent and had developed a complex culture and society in the Abyss. Their deep understanding of their environment and their ability to harness energy and technology to thrive in it made them a force to be reckoned with.

## External Conflicts:

The Dimensional feared the power that the Quantroids could potentially possess if they were allowed to ascend into the higher planes. The Dimensional had only created them for his own use and never intended for them to become so powerful.

To prevent the Quantroids from ascending to the higher planes, The Dimensional put a plan in motion to ensure that they would never reach their full potential. He used his powerful astral abilities to spy on the material world and manipulate those who resonated with him. The Dimensional would trick the Quantroids into using the dark matter, knowing that this energy was too pure and corrupted most souls. As the Quantroids gave into the dark matter, they lost access to aether and became slaves to The Dimensional. Each soul added to his hive mind made him that much stronger. His attacks became more direct, hunting the Quantroids down all through the Abyss.

## Internal Conflicts:

This caused an event known as the Great Departure, a period of time where just about every quantroid left the abyss, splitting the race into three major groups. The Quantroids who were more adept with their astral form severed their bonds with the Abyss to ensure that The Dimensional could never reach them. They created avatars and took on new lives, living among other races in the material plane.

Then there were the Quantroids, who were more adept in their physical form. They moved deeper into the Deluge, living in the deepest parts of the seas and oceans of the Material world. Finally, there were the Quantroids who wanted to protect their home in the Abyss. They stayed and fought to a bitter end, but most of them were wiped out or scattered during all the fighting.

Many Quantroids turned to dark matter to aid in the fight and ended up becoming puppets in The Dimensional's hive mind. Those who didn’t rose to new levels of power, These were the first of the Quantroids to weld Chaos Energy. Although it wasn’t enough to stop the Dimensional, it created an even stronger generation of Quantroids. The kids of the Quantroids who had Chaos Energy resonated higher than any Quantroid before. But the fighting had left many of these Quantroid children without parents or families, they spent most of their lives in isolation, with no real connection to anything but self. This enhanced their astral abilities and gave them access to higher levels of the Abyss. Knowing nothing but their own desires made them ascend at an elevated rate. With no guidance, all they knew was what they could figure out. The Abyss was endless, These Quantroids had no idea about the other two groups of existing quantroids in the material world. They raised themselves, exploring the depths of the Abyss. Despite their challenges, these surviving Quantroids continue to thrive and grow in power with in the Abyss.

## The Deluge

The Deluge is a watery realm where the seas are deep and and full of life. The creatures that live here are as varied and mysterious as the depths of the ocean. The Deluge is a place of constant change, where the waters are always in motion and the currents are always shifting. The inhabitants of this realm are adapted to life underwater, with webbed hands and feet, gills, and other specialized features. They live in underwater cities, built from coral and other natural materials, and their society is built around the worship of the sea and its many mysteries.

The Deluge, started off as super dense water that created the Abyss but as they expanded they thinned separating from the denser waters.

These waters surrounded all the atmospheres connecting the Deluge to them all. It was accessible through any of the physical worlds. All the seas and oceans ran into the Deluge, which held back the waters from the Abyss.

It was home to a plethora of creatures being divided into seven major kingdoms but the Deluge was more like a galaxy, The whole thing existed as a world of its own. Being divided only by the different densities of the waters. The seven kingdoms made up all the water in the Material Plane, extending out into the Abyss.

The Quantroids who escaped into the Deluge, had come to rule large parts of the ocean, claiming three of the Seven seas for themselves. They had become a large part in keeping peace between worlds. Despite their peaceful nature, Quantroids were also known for their powerful defensive capabilities. They had developed advanced underwater weapons and defense systems, which they used to protect their cities and people from any underwater threats. They also possessed a powerful underwater army, consisting of highly trained soldiers and powerful aquatic creatures that they had tamed and trained for battle.

These Quantroids had strong cultural traditions, with a rich history and a deep connection to the abyss. They believed that the abyss was a sacred place and that it was their duty to protect and preserve it. They had a complex system of beliefs and rituals, which revolved around the worship of the abyss and the spirits that dwelled within it. They also placed a strong emphasis on education and knowledge, with a well-developed system of schools and academies.

## The Material Plane

The Quantroids who escaped into the Material Plane became known as High Frequency Beings. As they manifested into these worlds they took the form of many different creatures between all the different worlds.

They could manifest as any form that resonated with their soul, There were some Quantroids whose souls resonated beyond anything that already existed in the physical, when these types of souls manifested they created a new class of species.

These creatures were known as the High Frequency Beings, they covered a wide range of beings that existed beyond the original template of existence.

They manifested uniquely to the realm they were incarnated into, the high frequency beings had a range of never before seen powers and forms

They're very presence inside the Material Plane terraformed the plane. They continued manifesting into the physical worlds, growing in power and influence.

During this cycle there were thousands of realms that existed in the physical but only seven of these realms were alive and conscious.

These atmospheres were Primateria the living galaxy, composed of an unknown number of realms and metaverses, all merged together as one. It's a sentient creature that moves through different dimensions, constantly evolving in form and consuming neighboring worlds in the process.

Primateria resides in the Abyss, an endless sea of super-dense water that holds all the Material worlds. The Abyss has nine levels, from 1D to 9D, with each level having its own reality and worlds. Primateria moves back and forth between the 5th and 9th dimensions based on the collective consciousness of all the worlds that exist inside it. All the Material worlds inside Primateria constantly shift through realities based on their frequency.

Primateria's evolution in form causes natural disasters across the galaxy. It started off as a normal realm, but because of the Dimensional, it was terraformed and brought to life using anti-aether. This caused the realm to expand rapidly, consuming the neighboring worlds, eventually becoming a galaxy. Powered by the anti-aether, Primateria took on more of a beast-like nature, devouring any world in its path.

Primateria is not the only sentient creature in the Abyss. The Abyss is full of energetic beings, galaxies, and life forms that exist outside the awareness of the Material plane. Most of the species in the Abyss know about the merges, but few know what actually causes them or that Primateria is alive.

If one were inside Primateria and could fly high enough, after leaving the atmosphere, they would fly directly into the waters above, entering the Abyss. This suggests that Primateria is an integral part of the universe, and everything is interconnected.

Primateria's mind is a vast, interconnected network, with every creature and object in its body contributing to its frequency. It encompasses all the life and energy of the universe, and its body is a supercluster of consciousness. Its shell is marked with patterns and designs that seem to shift and change with every passing moment, composed of stars, black holes, and even entire galaxies. From a distance, it appears like a great cosmic tortoise slowly drifting through the Abyss.

Inside of Primateria is a lush and vibrant world, filled with an abundance of life and energy. It is a vast and has a  intricate system of galactic barriers that divide the universe into distinct zones, each with its unique consciousness and vibrational frequency. The system is composed of thousands of crystalline canopies that form around certain parts of the galaxy at the end of a merge. Each zone in Primateria exists in its own quantum field, causing time to be perceived differently in each of them. The vibrational frequency of each zone is different, with lower numbers corresponding to higher vibrational frequencies. These barriers serve to separate different creations that are too far apart in consciousness, thereby preserving the harmony of the cosmos.

Then there was Midheaven, a mystical paradise that is home to a vast array of magical creatures, castles, waterfalls, and mountains. The realm has evolved over time, beginning as a system of roots and growing into a diverse and complex world. Midheaven can be broken down into six major regions: The Forest, The Jungle, Mountainside, The Valley, The Beaches, and The Waters.

The Forest is a lush and expansive region that is home to many magical creatures, including the Fae. The Fae are winged humanoid beings that possess great power, and they have taken a liking to the forest due to its large energy signature. Fae are descendants of Quantroids. The forest is filled with ancient trees, sparkling streams, and hidden groves, and it is also home to a variety of rare and exotic flowers.

The Jungle is a dense and tropical region that is located to the east of Midheaven. It is home to many different species of plants and animals, including shapeshifters who can transform into beasts or take on the form of another. The Jungle is also home to many different tribes of men who possess the ability to wield the weather and other elements of nature.

Mountainside is located at the center of Midheaven and extends out into the Valley. It is a rugged and majestic region that is home to many different species of creatures, including Ogres and Trolls. The Mountainside is also home to many different castles and fortresses, which have been built into the rocky terrain.

The Valley is located at the center of Midheaven and is surrounded by the Mountainside. It is a vast and open region that is home to many different species of creatures, including Centaurs and Gnomes. The Valley is also home to many different settlements and towns, which have been built by the Nomads.

The Beaches are located around the entire perimeter of Midheaven. They are a picturesque and tranquil region that is home to many different species of creatures, including imps. The Beaches are also home to many different ports and harbors, which have been built by the Nomads.

The Waters are located beyond the Beaches and are a part of the Deluge. They are full of creatures from the abyss and are only accessible to certain creatures. The Waters are also home to many different islands, but they aren't technically a part of Midheaven. The volcano known as Mount Krakatoa is also located beyond the waters, and it serves as a wormhole into Draconta.

The Fae are an integral part of Midheaven, and they are led by a council of elders who are the oldest and wisest of the Quantroids that had manifested into the plane earlier. While other creatures manifested into the realm, the Fae were unlike any other creature in existence. They were incarnated from high frequency souls, which gave them access to frequencies that the Nomads couldn't perceive.

Midheaven was initially turned into a war zone as the Nomads were hostile to all the new creatures that manifested into the realm. The realm was full of spirits feeding off their negativity, which grew stronger as they possessed other creatures. This made Midheaven the perfect place for the Dimensional to build its hive mind, and any faction that fought back was corrupted just like the Nomads.