recursal/Fanatic-Fandom huggingface dataset:
Subject 02 Foxy: Recreated

Subject 2 Foxy: Recreated's Body View

### Affiliation

Subject 1 Freddy: RecreatedSubject 3 Chica: Recreated Subject 4 Bonnie: Recreated Subject 5

## Mechanics

**Night 5:** He begins in stage 2 behind his curtain. When the intercom is saying that Foxy becomes active, go to the stage, open the tablet, then the small tablet, and check the camera. If you see that Foxy has a missing eye, report it. If there's an eye, simply leave. If the intercom gives you a number, go to Foxy's stage and select the correct hertz frequency in the Sinewave section.

**Night 6:** He will appear from time to time in Vent View. If the intercom tells you that he's in Vent View, run to Vent View and load a voice using the tablet. If you're quick enough, Foxy will leave. If not, you will be killed.
Animal Jam Myth: The Lost Jammer

Hello, fellow myth readers! today, i'm going to be researching about.. the one and only.. Lost Jammer! Aka, Decompose1. ( but that's not a valid username! ) Time To Do Some Research! After Researching, I Found Out Some Jammers Have Tried To Summon Lost Jammer, And He's A ''Hacker.'' But This Hasn't Been Proved. Time For Me To Try And ''Summon Him! Well, I Tried It. 10 Minutes Later, Nothing Happened. I Guess This Myth Has Been... **DISPROVED!**
Minater Baby

Minater Baby Full Body View

# Overview

Minater Baby is an antagonist in Post Shift 2. She is one of the minaters that appear alongside Minater Freddy, Minater Foxy, Minater Ballora, Minater BB, Minater Puppet, and Minatereenas.

# Mechanics

Night 2-3

* Spawn Location: Souvenirs Area
* Sound Queue: Thumpy Running, Quick Laughter
* What to do: When she is in the Souvenirs Area, go into the area with her and pull up the E.M.M and go to Emotion State. Click the 'Run Memories' button and the square with the question mark will slideshow through a bunch of images, wait until a "good memory" appears and press the 'Lock Memory' button
* Additional information: you don't need to entirely rely on sound queues for her, just check the Emotional State Panel and run over to the Souvenirs Area when her diagram becomes red, most "good memories" are very brightly colored

Night 4

* Spawn Location: Minater Baby Simulation
* What to do: every so often the kid in the sim will ask a question and you will have to fulfill the request, if discontent rises too high you will die

Night 6 (Phase 2: 2am-4am)

* Spawn Location: Cam 2 - Stage 1 Junction
* What to do: When she appears, go into your Cams and select the 'View Memories' button at the top of the screen, select "good memory" and she will go away
* Additional information: if she is left unchecked she will hack your computer causing it to turn red and say it is infected by a virus, wait for the bar to fill and the computer will be usable again

# Appearance

Minater Baby is a human-like animatronic that resembles a girl with a pink shirt & sleeves, short blonde hair, a bow on the head, a blue dress, and brown plastic shoes. She is slightly broken with her right upper arm in the front and her left hand missing. With all these parts missing, parts of her endoskeleton are revealed.

# Additional Info

 Before 1.0.2 Minater Baby would appear in Night 3 as well. Baby was removed from that night presumably because it made the night too difficult
Remnant Foxy

Remnant Foxy Full View

## Description

Remnant Foxy is one of the active antagonists in Post-Shift 2. He is the fourth animatronic of the Revenants and Remnants. (End Of sequence 4A)

## Mechanics

Sound Cue: Distorted Laugh.

Night 3: Remnant Foxy will randomly throughout the night crawl up to the construction area and limp towards the Temporary Aisle, appearing right in front of you, you will need to access the Light Module and press the buttons in a certain order to send Remnant Foxy away.

Remnant Foxy can also appear in the hole in the Construction Area. If you see him there, you will have to go to Temporary Aisle and use the E.M.M. to launch a drone.

Night 5 (4.AM to 6.AM): Remnant Foxy will sneak under the table, you will need to view Remnant Foxy by clicking the button at "Prototypes Table" view, once he is in view, Remnant Foxy's memories can be viewed in the camera monitor. You must select a negative memory to stop him from attacking you. Generally, the bad memories contain researchers or contain no bright colors.

## Appearance

Remnant Foxy is a severally destroyed version of foxy. The only suit parts remaining of him are his torso and his head, with his head missing his face, revealing an endoskeleton. the Rest His parts are strictly endoskeleton, with several metal hooks attached to his right foot and blood splattered around his suit parts. He also has a lot of hooks for his left foot.

## Trivia

* Remnant Foxy is the most damaged out of all the animatronics.
* His foot having a lot of hooks is a reference to Nightmare Classic Foxy's hook having a lot more as well.

# Gallery

Remnant Foxy's Night 6 Jumpscare.Remnant Foxy's Second Jumpscare.
Nightmare Classic Bonnie

Nightmare Classic Bonnie is an antagonist in FNaF Post-Shift.

## Description

Nightmare Classic Bonnie most closely resembles Nightmare Bonnie from FNaF 4. Although he does have quite a bit of differences like his eye color and the fact that he isn’t as bluish. His suit is distressed and ripped, and he has a large jaw with several rows of teeth. His guitar is completely intact as well.

## Behavior

### Nights 1-4

Nightmare Classic Bonnie is active from Night 1, and will trigger the tanoy system to alert the player to movement on Stage 4 when he becomes active. Bonnie will play his guitar from either the left or the right side of his stage, however cannot been seen by the player. The player must deduce which side Bonnie is playing his guitar from, and use the control panel to play an audio cue from the opposite side to distract Bonnie. If the player neglects to do this, or if the audio cue is played from the wrong side, this will result in a jumpscare. He also will jumpscare the player if they take too long while at his stage.

### Night 5

When on Night 5, Bonnie acts differently to the other nights. Instead of playing his guitar, he will approach silently from the left hallway, making no noise, but can be seen on the camera. If you decide to neglect to check for him, and don't close the door in time, Bonnie will jumpscare you, a game over following shortly after.

**Post Shift Custom Night**

In a game made by Rjac25 called, "Post Shift Custom Night," Nightmare Classic Bonnie is an antagonist you can select to go up against. If you do go up against him, he will go through the right vent in front of you (at the top of your screen). Though, you can't see him in the right vent from looking at it in the office. You can go your camera monitor by pressing, "S," go to (click on) any camera on your camera panel and click the button labeled, "Vent Cameras." This is where you will see the vents' cameras, and if Nightmare Classic Bonnie is in the camera of the right vent (Camera 15 which is the vent camera closest to the button labeled, "Vent Cameras,") press, "E," on your keyboard to close the right vent. This will cause him to go away, but not closing that right vent will result in Nightmare Classic Bonnie attacking, or jumpscaring, you.

## Tips & Tricks

### Nights 1-4

* N.C Bonnie can be easily dealt with if you are good at quickly noticing which side he is on, then using the opposite audio to stop him
* While his music doesn't stop after this, it is safe to leave until you are warned of movement on the stage again
* Staying too long will result in a jumpscare

### Night 5

* He only will approach from the left, and only ever can attack when at the nearest camera to your office, so keep checking there to make sure you'll know when to shut the door, as you won't hear any indication of him getting closer

## Trivia

* N.C Bonnie is one of the few Animatronics who play an instrument, the other being Freddy playing his piano

## Gallery

N.C Bonnie's Stage.N.C Bonnie's First Jumpscare.N.C Bonnie's Second Jumpscare.Jumpscare (CN)
Post-Shift 2: The Ultimate Nightmare

The information on this page regards canceled or unused content.

Thumbnail.

## Overview

**Post-Shift 2: The Ultimate Night**, also known as **Post-Shift 2: 2018** or simply **Post-Shift 2: Ultimate Nightmare**, was a canceled sequel to Post-Shift and Post-Shift 1.5 created by Rjac25.

## Development

Post-Shift 2: The Ultimate Nightmare was announced on July 5th, 2018. A custom night was planned for the game, which on July 21st would be turned into a seperate game; Post-Shift Custom Night. This would cause Rjac25 to delay the game so he could focus on Post-Shift: Custom Night. On August 3rd, he cancelled the custom night and began working on Post-Shift 2. Until on September 4th, he cancelled Post-Shift 2: The Ultimate Nightmare and began to work on Freddy's Nightmare World. He would then re-announce the game 4 days later, where the idea of this game would be turned into the Post-Shift 2 we all know.
WLPX-TV

**WLPX-TV**, virtual channel 29 (UHF digital channel 39), is an Ion Television owned-and-operated television station licensed to Charleston, West Virginia, United States and also serving Huntington. The station is owned by the Ion Media subsidiary of the Cincinnati-based E. W. Scripps Company, and is a part of a duopoly in the market (Scripps also owns and operates ABC-affiliate WKNA). The station maintains studios on Prestige Park Drive in Hurricane, and its transmitter is located near Poca, West Virginia.
Unused Content (Post-Shift 2)

The information on this page regards canceled or unused content.

# **Warning!**

This is a raw page. The page mistakes will be fixed as soon as possible!. If you have information about more unused content. Edit this page!. This is just a blank

# *Unused Content.*

### Unused mechanics

Fazmask Integrity

   Looks like there was a enemy. That could be weak only for the fazmask. However. This Mechanic was scrapped

-Movement Fatique

Not sure. This indicator has Two expected functions. The first is our Movement on Aisle 1. Like More Movement we done. Then Animatronics become more aggresive. Or This was indicator for Enemy Activity. However we ll never know about it. Because Indicator was deleted.

-Items to check

For the Theory. To complete the night you should find or check items manualy. But now this Functional belongs to Halfless Repair systems.

-Old Game over Screen

Sad that this Game over Screen was changed.

### Unused Enemies in Aisle 1

Fredmare in Souveniers Area

Maybe Fredmare could appear in Aisle 1 as an Fully Enemy. Or just as Easter Egg.

Venta Puppet in Souveniers Area

Just like Fredmare. Venta Puppet could appear as Enemy in Aisle 1 or Easter Egg

### Unused Locations

- Contaiment Office

It looks like this was the first location we came in Part B.

-Elevator to the labs

For the Theory it was a cutscene to the night. Or even minigame.

- Staff room

Still Unknown why player came here.
Subject 05 Golden Freddy: Recreated

As Golden Freddy appears in the extras menu.

## "Mechanics"

**If the intercom tells you that there's a volume error:** Run towards Golden Freddy's stage and then get closer to the speaker. Then, click on the "decrease volumes" option.

**If the speakers break:** Open the maintenance panel and select "Repair Speakers"

**If Minater Puppet attacks you:** Look at Golden Freddy's stage and stare at him until Minater Puppet fades out.
Remnant BB

Remnant Balloon Boy is a character who appears in Post shift 2.

## Mechanics

Night 4: He will start behind you on his corner, watch over him as often as you can. You will know that he moved if your surrounding activity went from 10% to 15% (if Minater Puppet isn't active).

Night 6 (2.AM to 4.AM): He appears in the Communication Post, he will block the way to the front computer during his activity. Sometimes, his chest hatch might open up a bit. Close it off as soon as possible...

## Gallery

Both of Remant BB's Jumpscares (Night 4)Remnant BB's Night 6 Jumpscare
Compage Toys Co. (Post-Shift 2)

Compage Toys Co. Is a Toys company in the Post shift 2

# History

"Compage Toys Co." was founded in the early 2000s by a group of former disbanded employees who had previously worked for an Afton Robotics Company.

industry bracket. Many people have speculated that the company before them was involved in multiple incidents and controversies, hence why they never disclosed the company's name. Some believe the name of that company to be \*Unknown\* (Aftons Robotics)

# Compage Toys Co. Employees safety

Compage Toys Co. Doesn't care about their empoyees; Poor safety levels and dangerous jobs caused many accidents. Compage Toys Co. Regrets Unauthorized Robotic Activities on their warehouse - of which was found in Early winter 2017. (Minaters were found in 2017 too.)

(UNKNOWN)

# 2017-2019

During this year Compage Toys Company found and owned warehouse that belonged to Afton Robotics

\*We, here at Compage Toys Co., are excited to be officially opening this warehouse in the coming year. Along with our nearby Compage Toy Store. We've got a lot of work to do yet, and repairs need to be made.
We ask that all employees be mindful of any areas in disrepair, we are slowly but surely retrofitting the place! Try to not to fall!\*
During Early winter 2017 Crew Members Form (Group of Employees) Discovered Minaters. Revenants and Remnants and Subjects 1-5 (Hard to say) Compage Toys Co. Started investigate them. Also They take enterview with Revenant bonnie. But he got escape while spike in the power.

Our character here to investigate what happened here.

# 2019 Compage Toys Co. Exposion

1. After Complete third challenge. You got secret ending with newspaper that Contains
2. Compage Toys Co., a toy company set for a grand opening in 2019, has been exposed. It has been unearthed that many employees working with the company have been severely injured, estimates suggesting around 25-45% of all employees working within the company have suffered injuries, some of whom have died during their shifts. The company however, still denies these allegations despite the recent findings by police & independent investigators. The most infamous case pertains to an employee named Sarah Wilkinson, it is believed by both police & independent investigators that poor working conditions within the company, caused Sarah to believe that sentient animatronic characters were being stored within underground sectors of the company's warehouse. Police have completely ruled out the possibility for such a thing, with the Chief Officer of New Lannington police stating that "The technology for such things to exist is crazy at best,". Forensics teams that were sent to analyse the building, discovered Sarah's DNA on one of the endoskeletons located within one of the lower levels of the building.
3. ???
Post-Shift Wiki

"After the traumatizing shifts at Freddy Fazbear's Pizza, the events that occurred during those shifts are now stuck in your mind. The original Freddy, Bonnie, Chica and Foxy return once more, but something is very off about them.
Will you survive five nights at Freddy's once again?"

**Overview:**
A man named Thomas, a former employee of Afton's Robotics and Freddy Fazbear's Pizza, was sent to investigate
Afton's research facility; the facility he used to work at.

**Information about the game:**
Inspired by the first and fourth games of the Scott Cawthon FNaF series as well as Mixlas's "Baby's Nightmare Circus", **Post-Shift** is set in an alternate universe where W. Afton's creations went above and beyond the original W. Afton's.
Despite Post-Shift appearing on the exterior to be a typical nightmare, the story is actually more in-depth than what it may seem...
Nightmare Ballora

Nightmare Ballora is an antagonist in Post-Shift.

## Appearance

Nightmare Ballora resembles Ballora from sister location only torn up in various areas and has sharp teeth and claws.

## Behavior

Nightmare Ballora acts similar to normal Ballora from Sister Location Custom Night and UCN. If the player hears her music at the left or right door.

Trivia

* This is a different Nightmare Ballora, not the one from BNC (Baby's Nightmare Circus)

* Instead of the regular Post-Shift Jumpscares, Nightmare Funtime Freddy and *Nightmare Ballora*

* She never opens her eyes.
Minater Ballora

Minater Ballora Full Body View

# OverView

Minater Ballora is an Antagonist in Post-Shift 2. She is one of the Minaters that appears alongside Minater Freddy, Minater Foxy, Minater Baby, Minater BB, Minater Puppet, and the Minatereenas.

# Mechanics

Night 4

* Spawn Location: Minater Ballora Simulation
* What to do: every so often the kid in the sim will ask a question and you will have to fulfill the request, if discontent rises too high you will die
* The Requests:
	+ "A mini puppet would be great, something to cheer me up" (give minireena toy)
	+ "A stage would be great for my performances" (give stage)
	+ "I need some lighting equipment, can you provide it?" (give lights)
	+ "The floor mat in this room is rugged and torn, I would like a new one" (give rug)
	+ "A music box would help cheer me up" (give music box)

Night 6 (Phase 2: 2am - 4am)

* Spawn Location: Vent View
* Sound Queue: Overhead announcement, distant music
* What to do: run over to Vent View and open the Control Panel, open the smaller side panel and press the 'Switch Track' button.
* Additional information: sometimes doing this will cause an error to appear on screen just press Tab and it will go away

# Appearance

Minater Ballora is one of the characters in Post Shift 2 (Only) That in one moment Loses hostility to the Player. However This Friendship Is Not for so long.
Twisted Springtrap

**Twisted Springtrap** is an antagonist in Post-Shift Custom Night.

## Behavior

Twisted Springtrap will appear on CAM 3, 4, and 8 at the same time and you have to find the real one by checking their eye colours (The real one's is green). And also if the temperature is above 70° Fahrenheit then Twisted Springtrap will spawn more frequently.
Post-Shift Custom Night

The Game's Icon.

# Overview

### Description:

Is this a dream, or, is this a nightmare? Or somewhere inbetween the two? Who knows!

Make it personal! Face up to 30 different characters in the 'comfort' of a closed-in office space. Seek various power-ups and coins to help aid you during your challenges, and most importantly, to beat the creatures! Will you make it and find the conclusion?

#### General Description:

This isn't a full direct remaster or reimagining of Post-Shift CN, but a release of the pre-existing version from the past with some new changes made to the game.

Much remains the same in certain regards. Characters that weren't finished in the past have now been added into the game, along with some new features that didn't exist in the original and postponed version.

This is a definitive version of the CN.

`This game has a planned released for May 2021.`
EmalgaBot

Emalgabot Full View

# OverView

Emalgabot is One of The Bosses in Post Shift 2. Emalgabot appears to be a metal figure (Possibly an Endo?). He can copy the attacks of others Animatronics.

# Mechanics

Night 6 (Phase 4: Survive)

* Locations: Prototypes Table, Prototypes Table (Under), Communication Post
* What to do if at Prototype Table: open the camera and flick through them until you see a 'Stop' button at the bottem of the screen, keep pressing it until the button dissappears, if the button turns red and says "error" that is ok just keep pressing it
* What to do if at Prototype Table (Under): go under the table with him and open cams, flick through Cams 1, 2 and 4 until you see a button called 'Audio Protocal', spam click it until it goes away to lure him to that room
* What to do if at Communication Post: put on Bonnie mask

# Trivia

* Emalgabot Appears Like Minater Endo-1 That can Manipulate And Control Himself Material.
* He can take Animatronics Mechanics (Probably).
* Reason That Minaters not merged in Emalgabot is Poster With him In Sanitary Area in Part A.
* EmalgaBot Has Many Visors And Monitors on him.
* He Appears in Night 6 With Revenant's End.
* After the Good Ending, Revenant's End Dies. The Emalgabot was possibly freed.
Minaters (Post-Shift 2)

The Minaters are successors of the Self-Replicating animatronics (also known as nightmare Classics), built to be able to manipulate matter and shapeshift. The name "Minater" is actually an abbreviation of M.I.N.A.T.E.R- Micro-Implemented-neural-Activated-Transferrable-Energy-Rotors. They were discovered by Compage Toys Co. during the early winter of 2017.

The Minaters can transform their form into other animatronics like Minater Freddy. He can change form into Revenant Bonnie.

All known Minaters in Post-Shift 2

Minater Freddy

Minater Foxy

Minater Puppet

Minater Baby

Minater BB

Minater Ballora

   Minatereenas

Emalgabot (Probably)

# History

After Afton had created Subjects 1 through 5, he began delving into more advanced endeavours. The Minaters were supposed to be more easily controlled, they were typically held in stasis whilst Afton's researchers gathered information on them. A virtual environment was created for each one of the Minaters, so they would be mentally stable and not try to break out from their stasis pods. But it didn't take long until an employee fell victim to an accident or two.

# Anatomy

Minaters looks less withered and damaged. They have organs (Strange heart) like other types of animatronics (Revenants and Remnants) (Subjects 1-5 ???) That keeps them alive without maintance for so many years. Hard to say can they repair themselves as revenants and remnants but one of proof is minater baby that have manually repaired body. They also can talk (Revenants and Remnants - Only revenant bonnie can talk ).

\*UNKNOWN\*

# Containment

In the Compage Toys Co (Afton Robotics) Warehouse there are underground facilities. One of them is Minater containment Area. Each Minater is contained in special cryo pods in observation desks during night 4 underground sector. Minaters' minds are connected to virtual system so they are no aggressive and don't try breach the chamber. But here is one problem. Employees should detect and fix virtual discontent. They should give to minaters in virtual reality all what they want. If the virtual discontent reaches 100%. Minaters will breach their containment chambers and escape. If that happens you (DELETED),
Jumpscares

**Jumpscares** are important mechanics in all of the Post Shift games that show that the player is attacked by an animatronic, or is killed by other means.

## Post Shift 2:

Part A: (Nights 1-3)

* Not sending a drone to lure the Revenants/Remnants Away
* Not Finding Revenant Bonnie in time
* Not Recreating the sentence in time to get rid of Minater Foxy
* Not Making it to the Promotional Area when Minater Freddy appears in the construction area.
* Selecting a Bad memory when viewing Minater Baby's Memories
* Failing to revert Minater Freddy's form back to normal in Cleaning/Sanitary area
* Failing to make Remnant Foxy go away using the lights
* Not checking any of the animatronics
Remnant Chica

Remnant Chica full view

Remnant Chica is one of the active antagonists in Post-Shift 2. She is the third animatronic of the Revenants and Remnants.

## Appearance

Remnant Chica is missing the lower part of her suit (The legs and some of her arms and hands). Her bib is covered in blood, and she is wearing a gas mask.

## Mechanics

Nights 2-3: By the time Remnant Chica spawns, the Voice Intercom will take note of her appearance. Make your way to the Construction Area and look down at the hole until a yellow light flickers, start travelling to the Temporary Aisle and send an Animatronic Mobile Decoy drone targeted at her to lure her away.

Night 6: Just like Subject 3 Chica: Recreated, the Revenant & Remnant animatronics will appear on 4AM, with Remnant Chica attacking you from the Communications Post. Use the Chica Plushie to scare her away.

Note: When Remnant Chica is in the Chambers, you can touch a button called AUDIO PROTOCOL, if you touch it Remnant Chica will pause for 10 Seconds

## Trivia

* Remnant Chica appears highly damaged with several parts removed or missing.
* She has a hazard suit that is also heavily damaged.
* The Cupcake is now wearing a gas mask.
* Her Jumpscare is a more distorted version of the sound that's near the end of Remnant BB's Jumpscare sound.
* If you turn around after seeing the hole in the Construction Area, Remnant Chica will be behind you at the end of the Temporaly Aisle.
* She has red and blue eyes like Nightmare Chica,

# Gallery

Remnant Chica's Jumpscare In Part A.Remnant Chica's Jumpscare In Night 6, Part B.
Revenant's End

RevenantsEnd Full body view

## Description

The Revenant's End is the final boss in Stage 05 in Post Shift 2 Part B. He is Fusion (Merge) Of all Revenant, Remnant, and the Minater Animatronics in one.

## **Stage 05 Mechanics**

* Revenant's End can remain within the elevator if it so chooses to, in this scenario, you will need to leave Stage 05 and head to "Elevator 1A", you can exit Stage 05 via a button prompt at Prototypes Table View. Once you reach the elevator, you must open the doors and check for Revenant's End, if he's there, hold the doors shut for around 3 seconds. Then open them again. You need to ensure he's standing upright, then, once he is; leave the elevator by pressing "S".

**Note: Revenant's End may directly head to either Stage 05 or Vent View after being at the elevator.**

* If Revenant's End appears on the stage with Golden Freddy, you will need to move to Vent View and load a voice to lure him to Vent View. Once he is there, you will be able to equip mask parts to scare him away.

* If Revenant's End is at Vent View, click on each individual button, from left to right, then bottom left to bottom right. By assembling the mask, you will scare Revenant's End away.

## Trivia

* Revenant's End is a merge of all Animatronics.
* That merged in one to defeat you. You will fight against EmalgaBot and *Revenant's End* at post-6 AM with a survival time of about 3 minutes. Revenant's End has Revenant Freddy's Face.
* Rabbit ears (Revenant Bonnie).
* His hands have parts of Minater Ballora and Revenant Freddy. Revenant's End has a gas mask on their neck, which belongs to Remnant Chica.
* On the Torso there is Parts Of Minater Baby, Remnant Balloon Boy, and some other animatronics
Nightmare Scrap Baby

**Nightmare Scrap Baby** is an antagonist deleted in Post-Shift 2: TCN. She returns in the Post-Shift Ultimate Custom Night.

## Description

Nightmare Scrap Baby resembles to Scrap Baby from Freddy Fazbear's Pizzeria Simulator (FNAF 6). Her suit is damaged, her eyes are green while one of the eyes are turned off. Her jaw sports very deep cleft chin and multiple rows of sharp teeth curving down.

## Behavior

Nightmare Scrap Baby's music box will appear in your office from the start of the night. You can press "W" to wind it and prevent her from entering your office.

However, you must only do this once eight eyes appear in the doorways of your office. Four eyes will appear on the left, and four on the right, they must also be open. You will need to wind the music box 4 times once the eyes in the doorways are open and visible.
Aisle 1

# The Aisle1

Aisle 1 is the one of locations of Post-Shift 2.It s the one of the highest levels of Compage Toys Co. Warehouse.

Aisle1 Contains Different Areas. Areas in Aisle1

* Souvenirs Area

* Contsruction Areas

* Temporary Aisle

* Promotional Area

* Sanitary Area

# Souvenirs Area

This is the place where you apear in nights 1-3. Minater Baby Appears here. You should check this place in night 2 and 3 for her. Also Revenant Bonnie can Appear here during One Eye Seek Event. In Souvenirs Area there is chance to spawn an item. Items in the game 6.

THE ITEMS

Radio

USB (Can be used...)

CraftedBon

87Map

FredbearPlush (Can be used to open something in home..)

SpringBonniePlush

# Construction Areas

This is the place where Minater Freddy. Remnant chica and Remnant Foxy appears. You can go threw the hole and look in too see the Remnant chica lights in. There also can spawns Revenant bonnie during One-Eye Seek This is priority place where you should seek for him

(UNDER CONSTRUCTION)

# Temporary Aisle

## TemporaryAisle

### Location

Aisle1

End of the aisle. There Can Appear Remnant Foxy, Remnant Chica, And Revenant Bonnie. There also a hidden spot you should look for minater foxy and Revenant Bonnie. From Temporary Aisle you can go To Sanitary Area. Construction Area. Souvenirs Area And Promotional Area.

# Sanitary Area

### Location

Aisle1

There is Sanitary Area Where Minater Freddy and Revenant Bonnie Can Appear. There also have Poster With Emalgabot On left side. That s the only thing The Sanitary Areas Contains. (Maybe)

# Promotional Area

## Promotional Area

### Location

Aisle1

Welcome To The Promotional Area Employee! Here is Revenant Freddy. Revenant Bonnie. And Minater Foxy Appears! Also there is a left side with Internal Personal Only! So please! Dont go threw this door. We hope You understand.
Night 1

Night 1 is, as the name suggests, the first night of Post-Shift, and of course the easiest. It is also one of the only nights in the demo. Animatronics will not appear often and will take quite a while to attack. Also, Nightmare Foxy and Nightmare Freddy will not be active whatsoever, making this night much more simplified.

The only real threats are Nightmare Bonnie and Nightmare Chica. However, since they are so easy, the player will not have a problem if they attack. It is recommended to still keep the attention below 20 as it can cause the animatronics to appear more often, wasting the player's time. The attention goes up when the task monitor is up. Reaching 6am does not end the night, instead the player needs to complete all tasks to complete the night.

## Strategies

* The player should not go to Stage 1 (Freddy) or 2 (Foxy) as there is no reason, and it will only waste time.
* The player should instantly go to a character when they activate, as if the animatronic is left for too long, the other could activate, and there may not always be enough time to get to both.
* The player should always try to keep Attention below 20, or the animatronics will be more active.
* Bonnie's guitar makes a very noticeable sound, and the player must play audio opposite to where he is heard, but only once.
	+ While he does continue playing after moving, this is not a problem, and the player should leave, as staying after this for too long will result in a jumpscare.
* When the oxygen starts to deplete, the player should instantly go to reboot it.

## Trivia

* It is possible that N.C Bonnie will not become active at all this night, which is how YouTuber Dawko beat the night.
Revenant Freddy

Revenant Freddy's Extras Image

# Overview

Revenant Freddy is one of the antagonists of Post-Shift 2.

# Mechanics

**Night 1-3:**

* Spawn Location: Promotional Area
* Sound Cue: glitched\_laugh\_1.mp3, glitched\_laugh\_2.mp3
* What to do: When he is sitting in the promo area, don't worry. Just check if he is still there every so often. Once he leaves, quickly go to the Temporary Aisle, use the E.M.M, and send off a drone to lure him away. If you don't, he will attack.

**Night 6 (Phase 3: 4am - 6am)**

* Spawn Location: Prototype Table
* What to do: When he appears, open the tablet, press the code 4, 3, 2, and 1, and let the code fail. Then open the camera, click the button "restart song," and input the code 4, 3, 2, 1 again. Unless a future patch fixes this: you *must* input the code and let it fail first. Pressing 'restart song' first will not work.
* Extra: This mechanic is a variant of Subject 1 Freddy: Recreated's mechanic but with additional steps as mentioned above.

# Anatomy

Many things about Revenants and Remnants are unknown. Revenants are less damaged than the Remnants. Their minds are most likely not fractured. Afton gave the Animatronics a special algorithm to give them the ability to repair themselves without using engineers. Also, Revenant Freddy has organs, one of them being a strange heart and others being strange and nondescript. Revenant Freddy can also talk like Revenant Bonnie (One-Eye).

# Gallery

Revenant Freddy's 1st Jumpscare.Revenant Freddy's 2nd Jumpscare.Revenant Freddy's Stage 05 / Night 6 Jumpscare.

???
Nightmare Classic Golden Freddy

Nightmare Classic Golden Freddy is an antagonist in Post-Shift.

His full body view.

5. He is also known as "Subject 05."

## Appearance

Nightmare Classic Golden Freddy looks very similar to Nightmare Freddy from FNAF 4 and Freddy Fazbear from FNAF 1. He is a yellow animatronic bear with many rips and tears. He has very sharp and curved teeth and has no eyes.

## Behavior

Nightmare Classic Golden Freddy acts like Yenndo from Sister Location.

He will occasionally appear right in front of the player when you put your monitor down. He will drain the oxygen meter extremely quick and the player must quickly put up the monitor or Nightmare Classic Golden Freddy will kill the player.

## Trivia

* He is a reskin of Nightmare Classic Freddy Fazbear with the exception of his eyes, which are missing.

* He is also known as "Subject 05"
Crankior Freddy

## Appearance

Crankior Freddy is a large bear being almost circular in shape with his primary colour being a Golden-Yellow while his secondary colour being a light brownish colour, he has sharp teeth on his face and belly, he is obviously based off of Nightmare Fredbear from FNaF 4, he has no plushsuit over his feet leaving the endoskeleton exposed, he has a large brown patch around his eye and some weird device on his hand, he also has a large gaping hole on his belly

## Behavior

Crankior Freddy will appear as an advert on your screen make your way to the "Skip Ad" button quickly before he ends your run with a jumpscare.
Thomas.W

Warning! This page contains Spoilers! Read with Caution!

*Thomas. W is one of in Post Shift Series. We play as Thomas in Post Shift and PS-CN.*

## Physical description

### First Appears

Post Shift

Known Things about Thomas.

* Thomas Age is 22

* Occupation - Afton Research.

* Status - Dead. (Now Rev. Bonnie)

# **Post Shift 1**

Our main character former employee of Afton's Robotics and Freddy Fazbear's Pizza, was sent to investigate

Afton's research facility. We was need to work 5 Nights. However after Night 5 Thomas Died From Revenant Bonnie

# **Post Shift CN**

Still unknown who is the main Protagonist In Post Shift CN. But Here is a Theory that this place is a Thomas s Purgatory. After 100% Completion. Thomas Probably Escapes The Purgatory, Or dies Again By Tedbear.. (Not sure)

# **Post Shift 2**

Now, In 2017, Thomas is missing. Our new Protagonist acquired a job in compage toys co. That owned an Afton Robotics Warehouse. We have a Point. Find the Truth of Thomas Disappearance. And Reveal The horrors that have been haunting this Underground Facilities for years. In the good Ending. After killing Revenant's End we saw that our Protagonist is an endo. They are both falling on the ground. Nightmare Bon Enters The Stage 05 and Saw 2 Dead Bodies and an Inactive Subject 05. But Sarah. W Survived. Her DNA was found By the New Lannington Police on Stage 05. Are all souls at peace now?.

# **Gallery**

Thomas Secret In Post Shift CN. Teaser For Post Shift 2
Post-Shift

Thumbnail

## Description

***Post-Shift*** is a ***FNAF*** fan game made by Rjac25, set in an alternate universe somewhat differing from the original story-line created by Scott Cawthon (in certain aspects).

The animatronics are based/inspired off of the nightmare animatronics from FNAF 4; also somewhat resembling characteristics from the original crew (specifically from Five Nights at Freddy's 1). Each character appears to be damaged respectively, attaining sharp teeth, withering; claws and wide eyes.

Unlike FNAF 4, this isn't a nightmare; everything happening at Afton's Research Labs takes place in the game's world (rather than a dream/hallucination type plane). The characters are mainly dubbed as Nightmares throughout the game's premise and extras; however they are said to be called Subjects when referred to in certain parts of the game story/lore.

Post-Shift 1's current status remains as cancelled, although the full-game is still able to be downloaded on its GameJolt page.

The game's sequel was released on October 31st, 2022.

## Characters

* Nightmare Classic Freddy
* Nightmare Classic Bonnie
* Nightmare Classic Chica
* Nightmare Classic Foxy
* Nightmare Golden Freddy (Subject 5)
* Nightmare Funtime Freddy
* Nightmare Ballora
* Nightmare Larry (at Aggressive mode's & Oxygen mode's endings)
* Nightmare Shadow Freddy (?)
Toy Bonnie

Toy Bonnie as shown on the Prototypes Tables.

# Overview

Toy Bonnie is a character that appears only on Night 6, Stage 05, on the prototypes tables.

# Appearance

Unlike his original counterpart, Toy Bonnie was going to be different, he was going to have faded blue eye mascaras, different cheeks, different body proportion, buttons, and differently designed teeth and a new endoskeleton.

# Behavior

Toy Bonnie doesn't actually move at all, he's just a prop.

# Trivia

Toy Bonnie is completely different as shown.

As seen in the prop, the face would've come off like Withered Bonnie's face.
Minater Puppet

Minater Puppet Full Body View

## Mechanics

**Night 4:** Minater Puppet will appear at the hallway platform above the observation deck. You will know when Minater Puppet arrived when the Surrounding Activity is at 15%. Once you know that Minater Puppet arrived, climb the ladder and stare at her until a shadow version of Puppet named Venta Puppet spawns. Look towards the left to get rid of Venta Puppet.

**Night 6:** Minater Puppet will appear on the cameras, find her quickly to get rid of her. However, if you're too slow, Minater Puppet will fade in and drain your health. To stay alive, run to Golden Freddy's stage and stare at Golden Freddy to get rid of Minater Puppet.
Runners Roan

**Runners Roan** (ランアーズ • ロアン) is the sharpshooter of the Turncoat Pirates, as well as one of Shigel's best friends and a former member of the Donquixote Pirates, defecting after becoming increasingly fond of Dasai and Cinth.

## Profile

### Background

Roan was born in Zou but raised in Dressrosa with his adoptive mother, finding a place in Corrida Colosseum after she fell sick and was left in the care of a local doctor who would later become his stepfather. Doflamingo had already taken over the country by then and the Warlord recognized the boy's potential as a warrior, offering him a place in his pirate crew.

In order to stop him from worrying about his family, Doflamingo had Sugar turn Roan's family into toys, leaving the couple in a dungeon where Roan would never find them. However, despite being a part of the Donquixote Pirates, Roan wasn't on particularly great terms with other residents of the castle because they knew of his status as a mink-and-giant hybrid.

This built up a certain insecurity within Roan, resulting in him always hiding his face, tail and fur.

He wasn't an executive and was known as someone with relatively large amounts of influence, but he was poor and continued to fight in the Colosseum to win prizes as it was the only thing he knew how to do.

Once Joon-K, Salar, Cinth and Dasai arrived, the latter two being placed in the same block as Roan, he found himself being spoken to by the two humans. Unaccustomed to this behavior, he attempted to close off but became shy, following them around like a lost puppy. Eventually they came to trust each other and Roan revealed himself as a half-mink and was shocked by their uncaring and passive response, having a complete disregard for his race and still treating him the same, but being more mindful of how they spoke.

Touched, when they revealed they were here waiting for their captain (as pirates), Roan insisted he help them escape.

### Appearance

Roan is a very tall teenage cheetah mink with curly dirty blond hair and amber eyes. Because of his inhuman appearance, Roan usually wears a brown hoodie with a wide black arrow up the front, several gun rounds attached to the inside with a pair of handguns in holsters on his either hip.
Night 2

Night 2 is the 2nd night in Post-Shift 2. It is nearly the exact same as Night 1, but this time N.C Foxy is active. Bonnie and Chica will also be slightly more active, but still manageable if handled correctly. Nothing else changes in this night, no other mechanics are added, simply the same night, but harder and with Foxy.

The player should do the same thing as the last night, but be slightly more quick to react. Foxy's presence in this night can be troublesome for those who cannot hear well, but his laugh will indicate he is about to attack, and the player will be told which audio to play, from 1 to 4. If played correctly, an alarm is heard, and Foxy closes the curtains. If the player fails to play the correct alarm, or neglects this task entirely, Foxy will jumpscare the player.

## Strategies

* This night is still easy.
* If the player hears Foxy's laugh and another character at the same/similar times, the player should quickly get Foxy, as he is the quickest to deal with, while Chica takes a long time, and Bonnie takes the longest amount of time to deal with.
* Try to keep the attention down below 20, which is when the voice says "Too much noise".
* Don't go to Freddy's Stage, as it is a waste of time

## Trivia

* Foxy becoming active on this night is very similar to how he behaves in the original *FNaF* games.
Fredmare

Fredmare is an Antagonist in Post Shift 2. He appears in Stage 05, only when the power runs out. He also appears in the Bad And Secret Endings. (In Secret Ending, behind Nightmare Cadet in 100% Competiton.)

# **STAGE 05 Mechanics**

Fredmare can kill the player in all hours. Like Freddy in FNAF 1, he will appear when you run out of power. The screen will slowly brighten to show Fredmare’s head staring at the player. Mysterious noises and laughing (presumably from Fredmare himself) will also play. After around 40 seconds, he will finally jumpscare the player.

# **Trivia**

* Fredmare. Like Crafted Bon And Nightmare Cadet. Appears as Nightmare Animatronic. With Bunch Of Teeth. Is it a dream? OR A NIGHTMARE?

* Fredmare Has No Mechanics. But Has a jumscare On Night 6.

* Fredmare Could appear in Part A in Souvenier Area but this feature was never appear in final version of Post Shift 2 .

* Fredmare Appears in Bad Ending with Crafted bon. And in Secret Ending with Nightmare Cadet.
Nightmare Classic Foxy The Pirate

Nightmare Classic Foxy is an antagonist from FNaF Post Shift.

## Appearance

Nightmare Classic Foxy most closely resembles Nightmare Foxy from FNaF 4. His suit is heavily damaged and faded, he wears an eye patch on his right eye and he has two rows of sharp teeth. He has many hooks sprouting out instead of one. As seen in his jumpscare, he does have an eye under his eye patch, and his eye colour is yellow.

## Behavior

**Nights 1 - 4**

Nightmare Classic Foxy is active from Night 2 onwards. He will become active sporadically which is signaled with a sound cue of him laughing loudly. The tanoy system will then say a number from one to four. The player will have to run to Foxy's stage and use the Mobile Control Panel to play the alarm corresponding to the number said by the tanoy. Playing the correct alarm will repel Foxy, however playing the incorrect alarm or playing no alarm at all will cause Foxy to jumpscare the player, resulting in a game over.

**Night 5**

On Night 5, Nightmare Classic Foxy will laugh and then run down the right hallway. When you hear the 2 sounds, you need to shut the right door. Otherwise, Nightmare Classic Foxy will jumpscare you, resulting in a game over.

**Post Shift Custom Night**

In, "Post Shift Custom Night," Nightmare Classic Foxy is an antagonist you can select to go up against. His, "Pirate's Cove," is in Camera 12. When you hear him laugh, go to Camera 12 by pressing, "S," and clicking on Camera 12. You will see him as he hangs his head upside-down. On Camera 12, press the button labeled, "Sinewave Frequency." Pressing this button produces a noise that causes him to go back into, "Pirate's Cove," which also causes the curtains of, "Pirate's Cove" to close. If that button is not pressed, you will hear him running up to your office and he will attack you. By the way, closing the doors in your office doesn't stop him from coming into your office.

### Tips & Tricks

* N.C Foxy is possibly the 2nd easiest, just above N.C Chica, having a very noticeable and loud laugh cue
* When you hear his laugh, you should be sure to be silent, and listen closely, as it can be easy to miss the number if you make noise or don't listen
* If his laugh is heard while you go to another character, don't be scared or worried, as he will take a fair amount of time, and if multiple become active, Foxy is one of the fastest to fend off, just needing a single button and taking a second to let you leave
* If you didn't hear his number, and guess wrong, he won't attack instantly, so you can decide to wait for a bit before going to Foxy, to extend the time before he could possibly jumpscare you, that is if you are close enough to finishing the night and doing all tasks

## Trivia

* Nightmare Classic Foxy is one of only two animatronics to have a voice in the game, a trait shared with Nightmare Classic Freddy
* He becomes active on Night 2, similar to the original FNAF Games

## Gallery

Nightmare Classic Foxy on his stageNightmare Classic Foxy's jumpscareJumpscare (CN)
Mini Chica

Mini Chica's UCN Picture In-Game

# Overview

Mini Chica is a customary antagonist that appears in Post-Shift: Custom Night. She is one of the 30 characters you can select to crank up to 0 - 20. Mini Chica shares the same variety with the other mini animatronics: Mini Freddy, Mini Bonnie, and Mini Foxy.

# Appearance

Mini Chica basically resembles Withered Chica but smaller. Her jaw is open and her eyes are sunken but, the pupils are bigger.

# Behavior

Mini Chica only is active once she's on a number greater than zero.

* Mini Chica will appear in front of you, in the office, she will rapidly switch between different angles and you will need to click on her until she leaves.

# Trivia

* Mini Chica is HEAVILY based off of Withered Chica from FNAF 2.
* Like the other mini animatronics, her jumpscare is the high pitched FNAF 2 jumpscare sound.
* Like the other mini animatronics, they all base off their jumpscare from FNAF 2 or UCN. (excluding Mini Freddy and Mini Foxy for UCN)
Subject 1 Freddy: Recreated

Subject 1 Freddy Body View

## Mechanics

**Night 5:** He will announce that he's present when you hear his laugh. Once you hear the laugh, run to his stage and listen to the music he's playing. If he plays the Toreador March, select Toreador. If he plays the circus music from Five nights at Freddy's 1, select Circus. If he plays a sad like music, select Forbidden Nocturne. If he plays something reassembling a music box, select Music Box 2. His mechanic is similar to the mechanic used by Nightmare Classic Freddy.

**Night 6:** He will appear at the Prototypes Table where he will be in a ghosting phase. Once you see him, open your tablet and play the notes from 4 to 1 (4,3,2,1), and he'll leave. His mechanic is later on copied by Revenant Freddy, but with some twists.