recursal/Fanatic-Fandom huggingface dataset:
Kuznetsov

## Skills

Rumour (Lvl 1)

Fleet Leader (Lvl 3)

Sailor (Lvl 1)

**Kuznetsov** is a Soviet General that can be bought for 1125 Medals.

## History

**Nikolay Gerasimovich Kuznetsov** (Russian: Никола́й Гера́симович Кузнецо́в; 24 July 1904 – 6 December 1974) was a Soviet naval officer who achieved the rank of Admiral of the Fleet of the Soviet Union and served as People's Commissar of the Navy during the Second World War. The N. G. Kuznetsov Naval Academy and the Russian aircraft carrier *Admiral Kuznetsov* are named in his honor.

Kuznetsov played a crucial role during the first hours of the war – at this pivotal moment, his resolve and blatant disregard for orders averted the destruction of the Soviet Navy. By June 21, 1941, Kuznetzov was convinced of the inevitability of war with Nazi Germany. On the same day Semyon Timoshenko and Georgy Zhukov issued a directive prohibiting Soviet commanders from responding to "German provocations". The Navy, however, constituted a distinct ministry (narkomat), and thus Kuznetsov held a position which was technically outside the direct chain of command. He utilized this fact in a very bold move.

Shortly after midnight on the morning of June 22, Kuznetsov ordered all Soviet fleets to battle readiness. At 3:15 am that same morning, the Wehrmacht began Operation Barbarossa.[7] The Soviet Navy was the only branch of the military in the highest state of combat readiness at the start of the initial German push.

In the following two years, Kuznetsov's primary concern was the protection of the Caucasus from a German invasion. Throughout the war, the Black Sea remained the primary theater of operations for the Soviet Navy. During the war years Kuznetsov honed Soviet methods of amphibious assault. A notable subordinate in the Black Sea and in command of the Azov Flotilla was S.G. Gorshkov who would later succeed him as Commander-in-Chief of the Navy. In May 1944 he was given the rank of Admiral of the Fleet – a newly created position initially equated to that of a four-star general. In the same year, Kuznetsov was given the title of Hero of the Soviet Union. On May 31, 1945, his rank was equated to the rank of Marshal of the Soviet Union with a similar insignia.
Achievements

In **Achievements** the player can get medals and general medals used to enhance the generals' skill when the player completes the achievements. It is recommended to check the progress of achievements more often. If you complete an achievement, reach a score rank S in 1950 conquest in example, but you don't complete the previous achievement, reach a score rank S in 1943 conquest, you progression will be save so when you will have complete the first achievement, the second will also be complete.
Conquer Europe

Hard mode only

* United Kingdom

**Conquer Europe** is the eleventh and final mission on the Axis Powers side of the European Theatre in World Conqueror 4. It is preceded by Battle of Stalingrad.

## Overview

### Briefing

"The partial failure of the Barbarossa plan comes from the fact that we underestimated the enemy. The Supreme Command believes it has no effect on the empire's conquest of the entire Europe. Now there is only one step away from conquering Europe! Take Moscow and fulfill the remaining part of the Barbarossa plan." - Manstein

### Objective

Normal Mode: Capture Smolensk, Moscow, and an unnamed Soviet city in the north + defeat Zhukov in 36 rounds.

Hard Mode: Capture Smolensk, Moscow, and an unnamed British city in the north in 36 rounds.

### Generals:

#### Normal mode:

Player Generals:

* Up to 3 Generals

Axis Powers Generals:

* Antonescu
* Guderian
* Kesselring
* Leeb
* Manstein
* Yamashita

Allied Powers Generals:

* Bagramyan
* Chuikov
* Govorov
* Konev
* Rokossovsky
* Timoshenko
* Vasilevsky
* Vatutin
* Zhukov

#### Hard mode:

Player Generals:

* Up to 6 Generals

Axis Powers Generals:

* Guderian
* Kesselring
* Leeb
* Manstein

Allied Powers Generals:

* Bagramyan
* Chuikov
* Dowding
* Govorov
* Konev
* Montgomery
* Rokossovsky
* Timoshenko
* Vasilevsky
* Vatutin

### Dialogue:

Start of Mission

* Manstein: There's only one last step away from conquering Europe. Moscow is at sight. Soldiers, come with me and win glory.
* Vatutin: The enemy attempt to attack Moscow in several directions. But before that, they need to be reminded that this land belongs to the Soviet Union!
* Guderian: Commander, watch out for the Soviet attack. Working with your allies will speed up the rate of advancing.
Accuracy

**Accuracy** is a skill that gives Artillery units an 6-30% (9-48% with the Sun Medal) increase in the damage value. This skill is unlocked in the Hard mode of the Siege of Leningrad scenario.

## Description

Deal +x% damage to the enemy when commanding artillery units.

## Stats

 2
 3
 4
 5

## Information

* Wearing the **Sun Medal** will give an additional 60% damage to the Accuracy skill.
* It has an Infantry counterpart called Raider and an Armoured counterpart called; Armoured Assault.

Template:Skills
Eisenhower

## Skills

Fleet Leader (Lvl 2)

Shelter (Lvl 1) (free slot), recommend Rumour

Depot Ship (Lvl 1)

Sailor (Lvl 2) (free slot)

Carpet Bombing (Lvl 1)

## **History**

**Dwight David** "**Ike**" **Eisenhower**was an American Army general and statesman who served as the 34th President of the United States. During World War II, he was a five-star general in the United States Army and served as Supreme Commander of the Allied Expeditionary Forces in Europe. He was responsible for planning and supervising the invasion of North Africa in Operation Torch in 1942–43 and the successful invasion of France and Germany in 1944–45 from the Western Front. He was also the first American President to be bound by the 22nd Amendment, which limits the number of times one can be elected to the office of President of the United States.

Born in Denison, Texas, he was raised in Kansas in a large family of mostly Pennsylvania Dutch ancestry. He cited constant re\_\_cpLocation during his military career as one reason. He graduated from West Point in 1915 and later married Mamie Doud, with whom he had two sons. During World War I, he was denied a request to serve in Europe and instead commanded a unit that trained tank crews. Following the war, he served under various generals and was promoted to the rank of brigadier general in 1941. After the U.S. entered World War II, Eisenhower oversaw the successful invasions of North Africa and Sicily before supervising the invasions of France and Germany. After the war, Eisenhower served as Army Chief of Staff and then took on the uncomfortable role as president of Columbia University. In 1951–52, he served as the first Supreme Commander of NATO.

## In-Game

Eisenhower is one of the best Navy generals as he is also incredibly effective on Carriers with his 6-star Airforce Ability. He is particularly useful in most WWII Pacific Missions such as, "Attack on Pearl Harbour" and "Tora Tora Tora!", “Battle of Midway”, “Guadalcanal campaign” and etc.

After the big update of September 2023

His skills shelter and sailor are changeable. To make him super great aircraft carrier general just add air ribbons and skill airforce leader, replacing shelter because it’s the most useless skill he has.
Battle of Dunkirk

**Battle of Dunkirk** is the first mission on the Allied Powers side of the European Theatre in World Conqueror 4. It is followed by Battle of Britain.

## Overview

### The Battle of Dunkirk

"Our allies' defense line is on the edge of collapsing under German army's fast attack. Now that the coalition forces are besieged in Dunkirk, the English channel behind is the only way out. The headquarters has given the order that we must resist the German army at all costs and buy more time for the main force." - Bernard Montgomery

### Objective:

Normal Mode: Hold at least one of the following for 12 rounds: Bruxelles, 1 British city and 1 French city.

Hard Mode: Hold one city and capture three German cities in 22 rounds.

In reality, Its very easy to win 3 stars in Normal and Hard mode.

### Generals:

#### Normal mode:

Player Generals:

* Up to 3 Generals

Allied Powers Generals:

* Dowding
* Gamelin
* Montgomery

Axis Powers Generals:

* Kesselring
* Rundstedt

#### Hard mode:

Player Generals:

* Up to 6 Generals

Allied Powers Generals:

* Dowding
* Montgomery

Axis Powers Generals:

* Kesselring
* Kluge
* Rundstedt

### Dialogue:

Start of Mission (Normal mode)

* Montgomery: We must resist the German attack until the troops are safely evacuated.
* Kesselring: Attack! Seize all the ports quickly and stop the enemy!

Round 3 Player Phase (Normal mode)

* de Gaulle: We have got the aid of our allies, and that's good news.

Southwestern French City Captured (Normal mode)

* Rundstedt: The enemy's first line of defense has been breached. All out attack and leave nothing breathing!
* Montgomery: Fall back to the port and stand firm. The troops will soon be able to leave.

### Events:

Rundstedt Defeated (Hard mode)

* The morale of all German units decreases by one point.

## Walkthrough:

The starting positions are shown on the right in the picture.

###  Normal mode:

Use only your original units and don't spawn any units until the original units are all dead. A tip for hold the ground missions is to not attack unless the enemy will not attack back. When all your original units are dead, build 1 assault infantry every turn on your bottom city and that should get you to the end of the mission. Remember to send 1 or 2 units to the French city.

### Hardmode:

(assume they have beaten the Europe theatre and are fully upgraded for either 1943 or 39 depending on which is the minimum for a 3 star).

## Trivia

* This level is based on the Battle of Dunkirk.
King

## Skills

Fleet Leader (Lvl 3)

Depot Ship (Lvl 1)

**Ernest Joseph King** was a Fleet Admiral and the Commander in Chief of the United States Fleet and Chief of Naval Operations during World War II. As COMINCH-CNO, he directed the United States Navy's operations, planning, and administration and was a member of the Joint Chiefs of Staff. During World War II, he was the U.S. Navy's second most senior officer after Fleet Admiral William D. Leahy, who served as Chief of Staff to the Commander in Chief.

Born in Lorain, Ohio, King served in the Spanish–American War while still attending the United States Naval Academy. He received his first command in 1914, leading the destroyer USS *Terry* in the occupation of Veracruz. During World War I, he served on the staff of Vice Admiral Henry T. Mayo, the commander of the U.S. Atlantic Fleet. After the war, King served as head of the Naval Postgraduate School, commanded a submarine squadron, and served as Chief of the Bureau of Aeronautics. After a period on the Navy's General Board, King became commander of the Atlantic Fleet in February 1941.

Shortly after the Japanese Attack on Pearl Harbor brought the United States into World War II, King was appointed as Commander in Chief of the United States Fleet. In March 1942, King succeeded Harold Stark as Chief of Naval Operations. In December 1944, King became the second admiral to be promoted to fleet admiral. King left active duty in December 1945 and died in 1956.
Ribbon

Ribbon are items that can be given to Generals for extra attack, defense, HP regeneration or mobility. By default, each general can be given two ribbons. Promoting a general to "purple name" with 500 medals opens the third ribbon slot.

## Farm location

Honor Ribbon (Red Ribbon)
 Artillery Honor Ribbon
 Infantry Honor Ribbon
 Navy Honor Ribbon
 Airforce Honor Ribbon

Defense Ribbon (Blue Ribbon)
 Infantry Defense Ribbon
 Navy Defense Ribbon

Logistics Ribbon (Green Ribbon)
 Artillery Logistics Ribbon
 Infantry Logistics Ribbon
 Navy Logistics Ribbon

Swift Ribbon (Brown Ribbon)
 Artillery Swift Ribbon
 Infantry Swift Ribbon
 Navy Swift Ribbon

## Effects

Numbers separated by slash represent the buff respectively at level 1, 2, 3, 4 and 5 of the ribbon.

Ribbon effects
 Honor Ribbon
 Defense Ribbon
 Logistic Ribbon
 Swift Ribbon
Alexander

## Skills

Raider (Lvl 1)

Artillery Barrage (Lvl 1)

Crossfire (Lvl 1)

Free Slot

## **History**

Field Marshal **Harold Rupert Leofric George Alexander, 1st Earl Alexander of Tunis**, KG, GCB, OM, GCMG, CSI, DSO, MC, CD, PC was a senior British Army officer who served with distinction in both World Wars and, afterwards, as Governor General of Canada, the 17th since Canadian Confederation.
Isakov

## Skills

Sailor (Lvl 2)

**Isakov** is an unrecruitable Soviet General.

## History

**Ivan Stepanovich Isakov** was a Soviet Armenian military commander, Chief of Staff of the Soviet Navy, Deputy USSR Navy Minister, and held the rank of Admiral of the Fleet of the Soviet Union. He played a crucial role in shaping the Soviet Navy, particularly the Baltic and Black Sea flotillas during the Second World War. Aside from his military career, Isakov became a member and writer of the oceanographic committee of the Soviet Union Academy of Sciences in 1958 and in 1967, became an honorary member of the Armenian Soviet Socialist Republic's Academy of Sciences.

## Information

* Isakov's given stats are from the 1939 Conquest; they may be different in his other appearances.
Smolensk

**Smolensk** is the third stage of the Barbarossa event. This stage is preceded by Karelia and is followed by Kiev.

## Overview:

### Briefing:

The might of the Blitzkrieg was reaffirmed in the victory in Minsk which caught the Soviets off guard. We can't afford to stop our tanks! Once Smolensk is conquered, we'll be able to control this transportation center and military stronghold. This can provide better supply and logistical support for subsequent offensives.

### Objective:

Normal mode: Capture Smolensk and 4 unnamed cities in 20 rounds.

### Generals:

#### Normal Mode:

Player Generals:

* Weichs
* Up to 10 other Generals

Axis Powers Generals:

* Heinz Guderian

Allied Powers Generals:

* Kuznetsov
* Timoshenko
* Zhukov

### Dialogue:

Start of Mission:

* Guderian: The victory in Minsk proves the success of the Blitzkrieg once again. The enemy cannot stop the offense of our armored groups.
* Mannerheim: The Germans will cooperate with our operations together in the south.

Timoshenko Defeated

* Zhukov: The enemy must not be allowed to take another step forward. Smolensk must be held!

### Events:

Timoshenko Defeated

* The Morale of all northern Soviet units increases by 1 point.

Central City Captured:

* The player obtains 500 Gold.
Arnold

## Skills

Airforce Leader (Lvl 1)

Rumor (Lvl 4)

Carpet Bombing (Lvl 1)

Empty Slot, recommend Economic Expert

## **History**

**Henry Harley** "**Hap**" **Arnold**was an American general officer holding the grades of General of the Army and General of the Air Force. Arnold was an aviation pioneer, Chief of the Air Corps, Commanding General of the U.S. Army Air Forces, the only U.S. Air Force general to hold five-star rank, and the only officer to hold a five-star rank in two different U.S. military services. Arnold was also the founder of Project RAND, which evolved into one of the world's largest non-profit global policy think tanks, the RAND Corporation, and one of the founders of Pan American World Airways.

Instructed in flying by the Wright Brothers, Arnold was one of the first military pilots worldwide, and one of the first three rated pilots in the history of the United States Air Force. He overcame a fear of flying that resulted from his experiences with the early flight, supervised the expansion of the Air Service during World War I, and became a protégé of Gen. Billy Mitchell.

Arnold rose to command the Army Air Forces immediately prior to American entry into World War II and directed its hundred-fold expansion from an organization of little more than 20,000 men and 800 first-line combat aircraft into the largest and most powerful air force in the world. An advocate of technological research and development, his tenure saw the development of the intercontinental bomber, the jet fighter, the extensive use of radar, global airlift and atomic warfare as mainstays of modern air power.

Arnold was known to his West Point classmates as "Pewt" or "Benny". By his immediate subordinates and headquarters staff he was referred to as "The Chief."
Regional Powers

**Regional Powers** (★★) are countries that, on some point or another, show significant power and influence in a particular region. Regional Powers often have good starting technology, multiple note-worthy industries, and acceptable Generals. The most frequent and notable examples are: **Australia** and **Spain**. Other Regional Powers are:

* Canada
* China (ROC) ('39-'43)
* India
* Iran
* Poland
* Romania ('39)
* and Turkey.

Great Powers reduced to Regional Powers are:

* France ('43 and '80)
* Germany ('80)
* Italy ('80)
* Japan ('50-'80)
* and the United Kingdom ('80).
United States Conquest Tutorial

When you play as a three-star country, don't think you're just going to win. Let me show you.

### Step 1: Donitz

When you start the game in 1939, you will see four German submarines not far from the French coast and south of Great Britain. If you want, expand your ships towards the Germans, or stay at the coast. Each has its pros and cons. Expanding: Pros: You will be able to fight them away from the coast, which makes more time for Donitz and his submarines to reach the port at New York and start attacking. Cons: You will experience higher damage for when you face them. As it will be a 5 v 4, that's close enough. Remember that General Donitz is one of the strongest and best members of the Gold Academy. He is the most powerful non-purchaseable General in the Gold Academy and the fourth best in Germany (Behind Rundstedt, Guderian and Manstein). You can easily outnumber him, but that will reduce your land carriers' and Destroyer's health for when you encounter the other three submarines.
Terrain

**TERRAIN**

Each hexagon has a set terrain. This terrain can hinder movement and decrease the combat ability of armor and artillery. Light Infantry, Assault Infantry, and Motorized Infantry can reduce the consumption of mobility in certain terrains.

**Plains**: Plains are located throughout all parts of the world. Look like flat ground with no picture showing terrain percentage in top left corner. (armor and artillery can not go through mountains or forest as fast picture)

**Mountains**: Mountains are located throughout all parts of the world, but are rarer in central Africa. Has a mountain with snow on it in the picture in the upper left corner of the screen, looks like mountains on the map. Slows down everything, especially tanks and artillery but less infantry.

**Woods**: Looks like small clump of trees, does not slow down infantry a lot but does artillery and tanks a little.

**Forest**: Forest is located throughout all parts of the world, looks like big clump of trees based on surrounding terrain changes on map and in top left corner of screen picture, looks like palm trees on most beaches/shores but is actually jungle, cactus in hot areas like Middle East Africa Mexico South America, regular woodland trees in most of the world, especially Europe and the Americas.

**Desert**: Desert is located primarily in Africa and the Middle East. However, there are coastal locations in South America that contain desert, as well as the southwestern part of the United States. Slows infantry down a bit, but more so tanks and artillery.

**Water:** Water is all the seas, bays, lakes, and oceans, but not canals and rivers. Land units can only traverse by transport carriers, that are vulnerable to attack by ship units and can be obliterated, and barely do damage to actual ships. Ships have extra attack bonus against them, but less if they attack something on land. Best to have an escort, and make sure when your blockading water routes, make it a lot , because things can get through easily.
Landmark

**Landmarks**, are bonuses that can be placed on Cities to gain additional effects. They are unlocked Through beating Invasion missions and by beating the domination exercises and the bonus missions. The Landmarks can be split into three categories:

1. **Economical** - Landmarks that provide economical bonuses for the City it is placed on.
2. **Military** - Landmarks that provide bonuses for any *Units* situated or trained in the City.
3. **Others** - Landmarks that don't fit in any category.

## ***Economical Landmarks:***

### **Trading Market:**

Increases the economic output of the City by 25%.

### **Power Plant:**

Increases the industrial output of the City by 25%.

### **Technology Centre:**

Increases the technological output of the City by 100%.

### **Financial Centre:**

Increases the economic output of the City by 50%.

### **Industrial Centre:**

Increases the industrial output of the City by 50%.

## ***Military Landmarks:***

### **Broadcast Tower:**

*Units* inside the City won't suffer a decrease of morale.

### **Command Center:**

*Units* trained in the City gain one additional levels.

### **Field Hospital:**

*Units* in the City regenerate 20 health for each round they stay in the City.

### **Military Academy:**

*Units* trained in the City gain two additional levels.

### **Military Factory:**

The City gains a 15% discount when training *Units*.

## ***Other Landmarks:***

### **Fire Administration:**

The City will not catch fire or suffer from radiation.

### **Laser Radar:**

Increases the range of the City's *Air-Defense*.

### **Space Center**

The City gains a 20% discount when launching *Ballistic Missiles*.

### **Underground Fort:**

The City takes 45% less damage from *Nukes*. Quite good!
Model

## Brief History

During the early stages of the war **Field Marshal Otto Mortiz Walter Model** was a aggressive panzer commander, best known for being the practitioner of defensive warfare. Committing suicide on April 21, 1945 due to the defeat and encirclement of Army Group B.

## In-game

A unique tank general that is often skipped over for gold generals. He has good overall stats, but cannot get 6+ panzer attack. Instead he can get 5+ infantry attack which makes little sense if you wish to use him as a tank general. Furthermore his abilities are a mishmash of abilities that are not tank-exclusive, leading players to rather use a tank general with proper tank abilities such as armored assault or panzer leader. He is a confusing general and is very different for his overpowered German brethren. Alternatives to him are Bock, Rommel and Rokossovsky, as they have either a higher tank stats or abilities more suited to tank warfare. Model is definitely recommended for defensive warfare.
Moscow (Barbarossa)

**Moscow** is the tenth and final stage of the Barbarossa event. This stage is preceded by Stalingrad.

## Overview:

### Briefing:

The freezing winter in Moscow has had a severe effect on our transportation and logistical supplies. The enemy resistance has been far more fierce than it was at first. Nevertheless, this will not stop our advance. We will taste the victory champagne in the Kremlin.

### Objective:

Normal mode: Capture Kaluga, Moscow and 5 unnamed cities in 28 rounds.

### Generals:

#### Normal Mode:

Player Generals:

* Up to 10 Generals

Axis Powers Generals:

* Bock
* Heinz Guderian
* Kesselring

Allied Powers Generals:

* Chuikov
* Katukov
* Konev
* Rokossovsky
* Timoshenko
* Vasilevsky
* Yeryomenko
* Zhukov

### Dialogue:

Start of Mission:

* Bock: The enemy has gathered more than a million troops in Moscow. Such number of troops and the freezing winter pose a major threat to us.
* Guderian: Whether Operation Barbarossa will succeed or not depends on this battle!

End of Round 12 Player Phase:

* Zhukov: There's nothing left to lose. We can't afford to take a step back. This is a battle for the existence of the Soviet Union!

### Events:

Central City Captured:

* The Morale of all central and northern Soviet units falls by 1 point.

City South of Moscow Captured:

* The Morale of several northeastern Soviet units falls by 1 point.

Southwestern City Captured:

* The Morale of all northwestern and southwestern Soviet units falls by 1 point.

End of Round 12 Player Phase:

* The Morale of all northeastern Soviet units rises by 1 point.

Eastern City Captured:

* The player gains 350 Technology.

Northern City Captured:

* The player gains 2000 Gold.

Southeastern City Captured:

* The player gains 600 Industry.
* The Morale of all southeastern Soviet units falls by 1 point.
Nasser

## Skills

Raider (Lvl 2)

Desert Fighting (Lvl 3)

Plain Fighting (Lvl 2)

## **History**

**Gamal Abdel Nasser Hussein** (جمال عبد الناصر حسين‎) was the second President of Egypt. Nasser led the 1952 overthrow of the monarchy and introduced far-reaching land reforms the following year. Following a 1954 attempt on his life by a Muslim Brotherhood member, he cracked down on the organization, put President Muhammad Naguib under house arrest and assumed executive office, officially becoming president in June 1956.

^ Directly copied from Wikipedia.
Voroshilov

## Skills

Elastic Defence (Lvl 2)

**Voroshilov** is an unrecruitable Soviet General.

## History

**Kliment Yefremovich Voroshilov**, popularly known as **Klim Voroshilov** (Russian: Клим Вороши́лов, *Klim Vorošilov*) (4 February 1881[1] – 2 December 1969), was a prominent Soviet military officer and politician during the Stalin era. He was one of the original five Marshals of the Soviet Union, the highest military rank of the Soviet Union, and served as Chairman of the Presidium of the Supreme Soviet, the nominal Soviet head of state, from 1953 to 1960.

## Information

* Voroshilov's given stats are from the 1939 Conquest; they may be different in his other appearances.
Siege of Budapest

**Siege of Budapest** is the fifth and final stage in Guderian's Biography. It is preceded by Battle of Kursk.

## Overview

### Briefing

The battle took place in October 1944. Soviet forces besieged Budapest, capital of Hungary, in an endeavor to retake control of the country. How would the Germans break out under the suppression of intense Soviet artillery fire?

### Objective:

Primary Objective:

* Defend Budapest and 1 unnamed German city for 13 rounds.

Secondary Objective:

* Defeat Malinovsky, Pavlov, Tolbukhin, Vasily and a Heavy Tank in the northeast.
* Defend Guderian, Horthy and Schmidhuber.

### Generals:

#### Normal mode:

Player Generals:

* Guderian
* Up to 8 other Generals

Axis Powers Generals:

* Horthy
* Schmidhuber

Allied Powers Generals:

* Malinovsky
* Pavlov
* Tolbukhin
* Vasily

### Dialogue:

Start of Stage:

* Guderian: The Soviet Red Army has surrounded Budapest. Your Excellency, Commander, please lead your army to hold the city against the Soviet offensive.

Northwestern Hungarian Light Infantry Defeated:

* Guderian: Eliminate the Soviets flooding into the city at all costs. They will not let any German live to become a prisoner of war. It's either fight or death!

## Trivia

* This level is inspired by the Siege of Budapest.
El Alamein Campaign

**El Alamein Campaign** is the fourth stage in Rommel's Biography. It is preceded by Battle of Gazala and is followed by Tunisian Campaign.

## Overview

### Briefing

The Axis powers had been hoping to take control of the strategically resourceful Middle East by seizing Egypt and controlling the Suez Canal. The Battle of El Alamein was fought in October 1942. Could the Allies stop the Axis' ambitions with this battle?

### Objective:

Primary Objective:

* Capture Alexandria and 4 unnamed cities in 20 rounds.

Secondary Objectives:

* Eliminate 55 units.
* Complete the stage in 14 rounds.

### Generals:

Player Generals:

* Rommel
* Up to 8 other Generals

Axis Powers Generals:

* Arnim
* Graziani
* Kesselring
* Messe

Allied Powers Generals:

* Alexander
* Auchinleck
* Cunningham
* Montgomery
* Wavell

### Dialogue:

Start of Stage:

* Rommel: March on Cairo, Your Excellency, Commander, and assist us in seizing Egypt before the Allies do.

Northwestern Objective Captured:

* Kesselring: That's the enemy's reinforcement force! Commander, please lead us to break through the British encirclement.

Kesselring Defeated:

* Rommel: Enemy resistance is fierce. Soldiers, it's all or nothing. Have faith that we will overcome our opponents!

### Dialogue:

Kesselring Defeated:

* The morale of all allied German units rises by 1 point.

## Trivia

* This stage is inspired by the Second Battle of El Alamein.
Lee

## Skills

Shelter (Lv 1)

**Lee** is an unrecruitable American General.

## **History**

**Willis Augustus "Ching" Lee Jr.**was a Vice Admiral of the United States Navy during World War II. Lee commanded the American ships during the second night of the Naval Battle of Guadalcanal and turned back a Japanese invasion force headed for the island. The victory ended Japanese attempts to reinforce their troops on Guadalcanal, and thus marked a turning point in both the Guadalcanal Campaign and the Pacific War itself.

Lee was also a skilled sports shooter and won seven medals in the 1920 Olympics shooting events (including five gold medals), tied with teammate Lloyd Spooner for the most anyone had ever received in a single game. Their record stood for 60 years. He was the most successful athlete at the 1920 Olympics.

## Information

* Lee's given stats are from the 1939 Conquest; they may be different in any other appearances.
Battle of Leyte Gulf

**Battle of Leyte Gulf** is the sixth mission on the Allied Powers side of the Pacific Theatre in World Conqueror 4. It is preceded by Counterattack of BI and is followed by Battle of Iwo Jima.

## Overview

### Briefing

A comprehensive counterattack has begun. General MacArthur suggests that we capture Philippines, blocking the Japanese transport line and realizing his promise. The Command has taken his advice and orders you to cooperate with General MacArthur to ensure a successful operation." - Nimitz

### Objective:

Normal Mode: Capture Manila, three unnamed Japanese cities and three Japanese ports in 26 rounds.

Hard Mode: Capture Manila, three unnamed Japanese cities and three Japanese ports in 28 rounds.

### Generals:

#### Normal mode:

Player Generals:

* Up to 4 Generals

Allied Powers Generals:

* Halsey
* Kinkaid
* MacArthur
* McCain
* Mitscher

Axis Powers Generals:

* Kuribayashi
* Ozawa
* Terauchi
* Toyoda
* Yamamoto

#### Hard mode:

Player Generals:

* Up to 6 Generals

Allied Powers Generals:

* Halsey
* Kinkaid
* MacArthur
* McCain
* Mitscher

Axis Powers Generals:

* Itagaki
* Kuribayashi
* Okamura
* Ozawa
* Terauchi
* Toyoda
* Yamamoto

### Dialogue:

Start of Mission:

* MacArthur: The allied forces have invested a large number of navy to cover troops landing. We must take Philippines back.
* Terauchi: This place has been taken by the Empire. Send MacArthur back to the sea and keep him wandering in the Pacific ocean.

Start of Round 2:

* Halsey: My reconnaissance plane found the main Japanese carrier forces. It is time to destroy their carriers forever.

Ozawa Defeated:

* Yamamoto: Ozawa managed to hold the enemy's main carrier forces.

Yamamoto Defeated:

* Yamamoto: The fleet has failed again, and the navy of the Empire cease to exist.

### Events:

Manila Captured:

* The player obtains 300 Gold.

Central City Captured:

* The player obtains 300 Gold.

Southeastern City Captured:

* The player obtains 300 Gold.

Ozawa Defeated:

* The Morale of all central, northwestern and western enemy units rises by 1 point.

Yamamoto Defeated:

* The Morale of all central, northwestern and western enemy units falls by 1 point.

### Normal mode:

(main walkthrough for this level only should be assuming the player hasn't beaten the full game yet.)

### Hardmode:

(assume they have beaten the Europe theatre and are fully upgraded for either 1939 or 43 depending on which is the minimum for a 3 star).
Raeder

## Skills

Fleet Leader (Lv 3)

Depot Ship (Lv 3)

Early Warning (Lv 4)

Free Slot, recommend Rumour or Sailor

Free Slot, recommend Explosives or Inspiration

**Raeder** is a German General that can be bought for 2165 Medals.

## History

**Erich Johann Albert Raeder** was a German admiral who played a major role in the naval history of World War II. Raeder attained the highest possible naval rank, that of Grand Admiral, in 1939, becoming the first person to hold that rank since Henning von Holtzendorff. Raeder led the *Kriegsmarine* for the first half of the war; he resigned in January 1943 and was replaced by Karl Dönitz. At the Nuremberg Trials he was sentenced to life imprisonment but was released early owing to failing health.
Mountain Commando

**Mountain Commandos**are Unique units that deal a huge amount of damage when on mountains, and are useful for eliminating enemy armors.

## **History:**

The Greek Mountain Commandos are based on the *Evzone* Regiments, the *Evzones* are known for their fighting spirit and for acting as the shock troops and grenadiers for the army.

The Italian Mountain Commandos are based on the *Alpini* Brigades. The *Alpini* are the oldest active mountain infantry, and are renowned for their prowess with mountain warfare.

The Romanian Mountain Commandos are based on the *Vânători de Munte* Brigades*.* The *Vânători* was well known in the Eastern Front, where they took part in some of the harshest battles of the war.

## In Game

Use these commandos for attacking mountain tiles as they deal extra damage, and if you put it on a mountain tile and attack an armored unit you will inflict a massive amount of damage (127.5% additional damage). Use these wisely, just like you would with other Commandos. Generally, very useful and devastating unit, as mountains are nearly everywhere, while tanks being the main unit of the enemies. Just like other Commandos, not pretty cost-efficient.
Student

## Skills

Carpet Bombing (Lvl 2)

Mountain Fighting (Lvl 2)

**Student** is an unrecruitable German General.

## History

**Kurt Arthur Benno Student** (12 May 1890 – 1 July 1978) was a German general in the Luftwaffe during World War II. An early pioneer of airborne forces, Student was in overall command of developing a paratrooper force to be known as the *Fallschirmjäger*, and as the most senior member of the *Fallschirmjäger*, commanded it throughout the war. Student led the first major airborne attack in history, the Battle for The Hague, in May 1940. He also commanded the *Fallschirmjägers* in its last major airborne operation, the invasion of Crete in May 1941. The operation was a success despite German losses, and led the Allies to hasten the training and development of their own airborne units.

## Information

* Student's given stats are from the 1939 Conquest; they may be different in any other appearances.
Super Battleship

## Perks

### Perk 1

Naval Artillery - +60% damage against Stronghold Units and -50% damage against Army Units

### Perk 2

Air-Defence - takes reduced damage from Air Raids

**Super Battleships** are Unique units that pretty much serves as an upgraded, non-stackable Cruiser.

## **History**

UK uses the King George V Battleship as its super battleship model.

* The ***King George V*-class battleships** were the most modern British battleships in commission during World War II. Five ships of this class were built: HMS *King George V* (commissioned 1940), HMS *Prince of Wales* (1941), HMS *Duke of York* (1941), HMS *Anson* (1942) and HMS *Howe* (1942). The names honoured King George V, and his sons, Edward VIII, who had been Prince of Wales, and George VI who was Duke of York before ascending to the throne; the final two ships of the class were named for prominent 18th century admirals of the Royal Navy.

Japan uses the Yamato battleship as its super battleship model.

* The ***Yamato*-class battleships** (大和型戦艦, *Yamato-gata senkan*) were two battleships of the Imperial Japanese Navy (IJN), *Yamato* and *Musashi*, laid down leading up to World War II and completed as designed. A third hull laid down in 1940 was converted to an aircraft carrier, *Shinano*, during construction.

### Uses

The Super Battleship can only be constructed in 1950 and 1980, making them vulnerable to missile spamming. Use these battleships wisely, as they can be destroyed easily. Upgrading your AA tech makes them less vulnerable. It is only recommended to use these against Destroyers, as they are vulnerable to Submarines. You can also use them with some other ships to create a flotilla to hunt down lone enemy ships. Also, use them to bombard cities with no units on them, as they can one shot cities that are level 2/1. Fortifications, especially bunkers on a coastline, are heavily vulnerable to these behemoths. Avoid submarines, as they do extra damage to the battleship, however, they are the best ship in combat (excluding submarines). However, only 2 countries can produced these behemoths: Britain and Japan. Both of these nations, historically seafaring nations and both being in the top 3 navies in the world at some point, certainly deserve these as their prize.
Siege of Tobruk

**Siege of Tobruk** is the first stage in Rommel's Biography. It is followed by Operation Battleaxe.

## Overview

### Briefing

In April 1941, Rommel's forces besieged the Anglo-Australian coalition at Fort Tobruk, where they met fierce resistance. The British launched several unsuccessful offensives to free the trapped allies forces. Then war reached a deadlock.

### Objective:

Primary Objective:

* Capture Tobruk, 3 unnamed Australian cities, 2 unnamed British cities and 1 British port in 20 rounds.

Secondary Objectives:

* Defeat 55 units.
* Finish the stage in 15 rounds.

### Generals:

Player Generals:

* Up to 8 Generals

Axis Powers Generals:

* Graziani
* Messe
* Rommel

Allied Powers Generals:

* Alexander
* Auchinleck
* Montgomery

### Dialogue:

Start of Stage:

* Rommel: The enemy has no way to retreat. This will be their end.

Southeastern Objective Captured:

* Alexander: Soldiers, hold fast! Our reinforcements will certainly arrive.

Eastern Australian Objective Captured:

* Rommel: That's the British reinforcements! Concentrate your firepower on the attack. Don't give them an opportunity to take advantage!

### Events:

Auchinleck Defeated:

* The Morale of all northern and northwestern British units falls by 1 point.

Montgomery Defeated:

* The Morale of all northern and northwestern British units falls by 1 point.

## Trivia

* This stage is inspired by the Siege of Tobruk.
Super Rocket

## Perks

### Perk 1

Rocket Artillery - +60% chance to avoid retaliation and also deals damage to enemies behind the target.

**Super Rockets** are Unique units that pretty much serves as an upgraded, non-stackable Rocket Artillery.

## **History**

The British Super Rockets are based on the M270B1 MLRS. The M270B1 debuted during the Gulf War and was used by NATO during the Iraq War.

The Soviet Super Rockets are based on theki/BM-27\_Uragan BM-27 *Uragan*]. The *Uragan* saw limited usage during the Cold War, but is widely used in modern day conflicts, such as the Yemeni civil War.

## Uses

Super Rockets are useful in clearing out fortifications and cities, to allow them to be captured by your main infantry and armoured forces. They are also useful in destroying smaller tanks, such as Armored Cars and Light tanks. Remember the rule for all artillery: Don't put them on the frontlines. Keep them in the back, supporting your main forces in fighting the enemy.
Skill

**Skills** are General-specific abilities that grant a variety of bonuses, such as increasing their attack on a certain type of terrain or allowing them to regenerate HP.

The number of skills that a General has depends on their quality; bronze quality Generals have 3 skills, Silver quality Generals have 4 skills, and Gold quality Generals and IAP Generals have 5 skills. In addition, the fourth skill slot for silver Generals and the fourth and fifth skill slots for Generals can be filled with any skill at any time; however, none of the skills for IAP Generals with purple icons can be replaced.

Skills can be added or upgraded through the use of Medals. Some skills unlocked by default at the start, but most of the other skills require the capture of certain areas in Scenario mode to be unlocked. Some skills are exclusive to some Generals and can never be added to other Generals.

The effects of some skills can be boosted with the effects of certain Medals.

## Skills

### Page 1

 Artillery Barrage | Damage to the enemy +5-25 when the artillery units are more than half damaged.

### Page 2

 Elastic Defence | Fix nearby fortress units: each round HP +4-20.

### Page 3

 Ace Forces | Experience gained by the army in combat increases by +20%-100%

### Page 4

 Early Warning | 20-100% chance to evade 20% damage when commanding ship units.

### Page 5

 Inspiration | 30% chance to boost morale after attacking. Damage +3-15% when morale is high.
Mannerheim

## General

One of the best Infantry generals in the game, on par with Rundstedt. Sadly, Infantry generals are not necessary due to being completely outclassed by tank generals. A good buy, but not explicitly recommended.

## **Conquest and Scenario**

In 1939 Conquest Mannerheim is on a mechanised infantry in Helsinki. In 1943 he was on a commando in Finland. He appears in two scenarios, those being The Siege of Leningrad, and Operation Barbarossa.

## Skills

Raider (Lvl 3)

Elastic Defence (Lvl 1)

Jungle Fighting (Lvl 3)

1 Free Slot

Recommended: Replacement

Baron **Carl Gustaf Emil Mannerheim** was a Finnish military leader and statesman. Mannerheim served as the military leader of the Whites in the Finnish Civil War, Regent of Finland, commander-in-chief of Finland's defense forces during World War II, Marshal of Finland, and the sixth president of Finland.

Mannerheim made a career in the Imperial Russian Army, rising to the rank of lieutenant general. He also had a prominent place in the ceremonies for Tsar Nicholas II's coronation and later had several private meetings with the Tsar. After the Bolshevik revolution, Finland declared its independence but was soon embroiled in civil war between the pro-Bolshevik "Reds" and the "Whites", who were the troops of the Senate of Finland, supported by troops of the German Empire. Mannerheim was appointed the military chief of the Whites. Twenty years later, when Finland was twice at war with the Soviet Union from November 1939 until September 1944, Mannerheim successfully led the defense of Finland as commander-in-chief of the country's armed forces. In 1944, when the prospect of Germany's defeat in World War II became clear, Mannerheim was elected President of Finland and oversaw peace negotiations with the Allied Powers. He resigned the presidency in 1946 and died in 1951.

In a Finnish survey 53 years after his death, Mannerheim was voted the greatest Finn of all time. Given the broad recognition in Finland and elsewhere of his unparalleled role in establishing and later preserving Finland's independence from Russia, Mannerheim has been referred to as the father of modern Finland, and the Finnish capital Helsinki's Mannerheim Museum memorializing the leader's life and times has been called "the closest thing there is to a national shrine". In addition, he is the only Finn to have held the rank of Field Marshall, an honorary rank bestowed upon especially distinguished generals.
Minor Powers

**Minor Powers (**★) are countries who exhibit very little economic, military, or political strength. Minor Powers generally possess low-level starting technology, poor Generals, and normally only control anywhere from 1 to 4 cities (except for Egypt in 1943, who owns 6 cities). The most notable and consistent examples of Minor Powers are Bulgaria, Egypt, Hungary, Mongolia, and Thailand. Other Minor Powers include:
M26 Pershing

### Perk 4

Artillery Killer - Damage dealt to artillery units is increased by 25%, effective for 1 turn, 2 turns cooldown (Lv.5 only)

## Description

The M26 Pershing heavy tank was devised by the U.S. Army at the end of World War II to counter the German Tiger tank. It was equipped with a 90mm caliber tank gun with decent maneuverability. After the war, it was still used in some conflicts and military operations.
Light Infantry

## Uses

The weakest, but cheapest unit in the game. Can be made in any city. Attack with this unit is not effective. It’s main goal is to hold a city and act as a meat shield for more powerful units or act as a way to buy time. Commonly used if you are in a bad situation or if you run out of cash. However, its mobility should not be overlooked, as it can get across a continent and be used to weaken other troops before going down. You probably should not put generals on this unit due to its fragility and weakness. If a city is under threat in late game scenarios, just build 4 stack infantry, however they can still be killed.

## **Tips:**

With nearly 0 defence, this is the worst troop in the game. The only practical use is to defend a city or to make a human wall to repel coastal landings. They do not have 80 attack in 1 stack do not listen to the chart on that. Do NOT put generals on this thing, it would be a waste, put it on a commando or mechanized infantry unit instead.
Olav

**Olav V** (born **Prince Alexander of Denmark**; 2 July 1903 – 17 January 1991) was King of Norway from 1957 until his death.

Olav was the only child of King Haakon VII of Norway and Maud of Wales. He became heir apparent to the Norwegian throne when his father was elected King of Norway in 1905. He was the first heir to the Norwegian throne to be brought up in Norway since Olav IV in the fourteenth century, and his parents made sure he was given as Norwegian an upbringing as possible. In preparation for his future role, he attended both civilian and military schools. In 1929, he married his first cousin Princess Märtha of Sweden. During World War II his leadership was much appreciated and he was appointed Norwegian Chief of Defence in 1944. Olav became king following the death of his father in 1957.
Li.Z.R

## Skills

Raider (Lv 2)

Street Fighting (Lv 2)

Ace Forces (Lv 2)

**Li.Z.R** is an unrecruitable Chinese Nationalist General.

## **History**

**Li Zongren** (Chinese:白崇禧) was a prominent Guangxi warlord and Kuomintang (KMT) military commander during the Northern Expedition, Second Sino-Japanese War and Chinese Civil War. He served as vice-president and acting President of the Republic of China under the 1947 Constitution.

## Information

* Li.Z.R's given stats are from the 1939 Conquest; they may be different in any other appearances.
Netherlands

The Dutch Tricolor

The Netherlands is a ★ power and a member of the Allied Powers and NATO.

## **Game**

### **Scenario:**

The Netherlands is an A.I nation during the Cold War. The Netherlands is shown to be neutral during the NATO missions, *Red Shadow* and the *Line of Europe,* but in Hard mode the Netherlands and Belgium will help the Soviet Union. During the WTO mission however, the Netherlands was seen invading the Warsaw Pact, alongside Belgium, France, the United Kingdom and the United States.

### **Conquest:**

The Netherlands will be one of the Allies in 1939. Pros: You can help Belgium, Denmark, France, Norway and the United Kingdom against Germany. Your main priorities are to head towards Hamburg, then, along with Belgium and France head for Cologne. That will give you an edge in for when Poland gets defeated as you can finish off Berlin (if it has been damaged and there are no troops there). Then go for Munich.

Cons: Unlike Belgium, you have a port. This is good because if Amsterdam gets captured, you won't be defeated. However losing Amsterdam results in no more infrantry, tanks, artillery, or air forces. So you should try to defend Amsterdam from the incoming Germans. Also, you don't get the Dutch East Indies, which is in British control.

### **Territory:**

The Netherlands neither losses nor gain territory, however The Netherlands was occupied during the 1943 and 1980 conquests.