recursal/Fanatic-Fandom huggingface dataset:
Tips for Planning User Stories

# 1. User is #1 Priority

Since the user story involves a scenario of the application
in use based on the users’ perspective, it makes total sense to make sure that
they are the ones who will benefit.  You
should not write user stories if you do not have a good understanding on who will
use the application.  The relationship
between the user and the product is what makes up the user story.

# 2. Use Different Perspectives

A key to making sure that no user is left out is to make
stories based on different personas.
They are fictional characters based on the knowledge of the target
user.  Things to consider in creating
these personas is characteristics, behaviors, attitudes, and a goal.

These help in determining the right functionality of the
product.  They should make it easier to
meet the users’ goals.

(romanpichler.com)

# 3. Start with Epics

Using an epic, or big broad stories, helps in creating
smaller chunks of stories.  The epics can
be broken down into as many user stories that will help in determining the
functionality without worrying about the details.  “It is helpful for describing new products
and features. It allows you to capture the rough scope, and it buys you time to
learn more about how to best address the needs of the users.”
(Pichler, Roman).

This also helps with the time and effort allotted to the new
functionality.  Having a specific user
story in the backlog can cause some hiccups along the way wasting time and
resources as also risks adding inconsistencies.

# 4. Refine the Stories

By breaking down the epics, the stories that remain are
clear, feasible, and organized.  You can
put them onto paper and transfer all the user stories that are completed to the
backlog.  You can split the big, coarse
grained epics into small, specified user stories that becomes effective in
determining requirements.

(romanpichler.com)

# 5. Do Not Rely on User Stories

User experience relies on more than user stories.  It is not useful in determining the user
journeys and the visual design.  They
should be used to supplement any concerns with how the user interacts with the
product.  They are also not well suited
for technical requirements.  Determining
the technologies involved does not need to rely on user stories at all.

Writing stories may not be necessary for quick mockups or
prototypes as a proof of concept.  Rather
they are used for software that’s developed to likely be used again.  The main idea about user stories is that they
enable speedy mobility to develop the software quickly, and not to force any
costs.

1. ↑ http://www.romanpichler.com/blog/10-tips-writing-good-user-stories/
3 Tips for Building the Right Agile Team

By Moye Balogun

### **1.    Employ Emotionally Intelligent Team Members**

Contrary to what one might assume, studies show that when building an Agile team, having members that are more emotionally intelligent rather than solely highly knowledgeable results in the most success. This does not mean one should hire completely unqualified candidates, but that emotionally intelligent, skilled workers who may be less knowledgeable than simply very experienced workers, have been proven to be more beneficial for a team. Emotional intelligence becomes crucial in how well a team communicates and consequently, how well they solve problems. Those who are emotionally intelligent might not know all the answers, but will be more likely to feel comfortable helping their team members through potential issues.

### **2.    Strive for Self-Organization**

Unlike most of the early jobs in the 20th century, the members of an Agile team are made up of people with years of experience and expertise in their respective professions. Due to this, an Agile manager cannot be as knowledgeable as his/her team and much of the decision-making for the project will be done by the team itself, making the team self-organized. Though it may be difficult, it is important that project managers practice restraint and allow the team to function by themselves instead of directing them. Team members should be the ones planning and estimating their work and handling the tasks that would usually be given to a traditional team’s project manager.

### **3.    Work Closely with the Customer**

In Agile, the customer is an extremely important part of the project’s development and will work closely to create the product vision, make the acceptance criteria, write the user stories, maintain and refine the backlog, and a whole host of other tasks. This is quite different from traditional teams where the customer simply gives the team the requirements and leaves them to do all the work. The customer is considered a part of the team and is partially responsible for the project’s outcome, whether that is a success or a failure.

Sources

https://www.learningsolutionsmag.com/articles/2300/agile-teams-build-the-right-team-build-the-team-right

https://www.lynda.com/Business-Skills-tutorials/Defining-agile-team-roles/175073/379419-4.html

http://www.agilemodeling.com/essays/agileCriteria.htm

https://apiumhub.com/tech-blog-barcelona/building-agile-team/

https://suecoyne.com/leadership/5-key-points-to-successful-emotionally-intelligent-leadership/

http://corpusoptima.com/tag/self-organization/

https://www.linkedin.com/pulse/why-sales-marketing-customer-service-must-work-together-daniel-newman/
What are User Stories and Why They're Important

In an agile approach to software projects, user stories are
the way we understand requirements.  They
help shift the focus from writing about the requirements to talking about it.  Without user stories it is hard to determine
what functionality a user might need on a day to day basis.  They put your feet in the users’ shoes to
allow a window to how the project will be used.
This allows developers to understand how the software can better serve
the customers.

User stories are brief descriptions of a feature told from
the perspective of the user.  They follow
a format that is simply:

(designmodo.com)

For example, in making an application
for grading purposes, a user story might resemble something like: “As a
student, I want to submit my file and view what my grade is”.  You can also do this for the professor: “As a
professor I want to be able to create assignments for courses”. Also these
stories can be split into many more stories for specificity.

The product owner is responsible
to make sure a backlog of user stories exist. They are written towards the
beginning of a project but also throughout the entire cycle of the
project.  A user story is incomplete
until the team has discussed the story .
All of these stories will relate directly to the product, it is used as
a guide to determine what steps are needed for the real requirement.

1. ↑ https://www.mountaingoatsoftware.com/agile/user-stories
2. ↑ https://www.mountaingoatsoftware.com/agile/user-stories
Scrum Meetings

In Agile it is important that the various members of the
project team, and anyone who has a significant stake in the project, be constantly
up to date and aware of whatever issues may be involved with the project. For
this reason a daily Scrum meeting is extremely important to keep the project
moving smoothly.

                A scrum
meeting is a daily meeting that is held in the same place every day and will
always last 15 minutes. It is held first thing in the morning and can be used
to make sure everyone is on the same page for the upcoming days’ work. It is
also important to limit who is allowed to speak to certain people. “Scrum affords special
status to those who are committed, and many teams enforce a rule in which only
those who are committed are allowed to talk during the daily scrum meeting.”
(Cohn)

It is necessary that all members
of the team attend the meeting including the Scrum Master and the product
owner, to show they are both committed team members. This will show that they
are involved with the development of the project. Others who are not directly involved
in the development of the project can also attend, such as a salesperson, but
they are only allowed to listen.

During a Scrum Meeting it is important
for each person who is involved in the development of the project to ask and
answer these three questions.

What did you do yesterday?

What will you do today?

Are there any impediments in your way?

With these questions answered the team members will
have a good understanding of what has been done and what must still be done. “The
daily scrum meeting is not a status update meeting in which a boss is
collecting information about who is behind schedule. Rather, it is a meeting in
which team members make commitments to each other.” (Cohn)

If a programmer announces that he will deal with some
bugs in the system or work on the interface, the team will find out the next
day if he was successful or not. This causes the team to understand that the commitments
they make are to each other and not to some customer or salesman they have
never met.

At a scrum meeting it is the
Scrum Master Job to deal with any impediments that may have been brought up at
the Scrum Meeting.  These could range
from a developer not having the software they need, or a piece of hardware
breaking or a vendor not getting back to someone. In the event where a Scrum
Master cannot solve the problem themselves, then it is their responsibility to
find out who can and make sure they fix the issue as soon as possible.

There are several ways to run a
Scrum Meeting, such as having everyone go down the three questions in turn, or
if there product backlog, working through that first and then continuing on to
the next one. There is no one way to run a meeting. Feel free to experiment to
find which one suits your team best.

Sources:

Cohn, Mike. *Mountain Goat Software*,
www.mountaingoatsoftware.com/agile/scrum/meetings/daily-scrum
How to Avoid Common Pitfalls Made in Meetings

**By Moye Balogun**

(Image From:
http://www.fruitfulproperty.com/buy-to-let-investment.html)

key to staying on track during meetings is by maintaining the agenda (Rose). During
the daily stand-up meetings, protecting the agenda should be the main focus
(Rose). This is done by ensuring that everyone understands their roles, which
entails each member knowing when it’s their turn to “participate, speak up, or
just listen” (Rose). This is important because a key part of creating good
feedback loops is keeping the team listening and not interrupted by outside
interference (Rose). The product owner is the member that should be the one
mostly listening to “make sure the team is working on the highest value stories”
(Rose). The scrum master should be the one ensuring that the product owners do
not interfere with the team’s process (Rose). This is an important role because
managers who aren’t familiar with Agile will misinterpret the daily meetings
and assume the team’s role is to give a status update to the scrum master
(Rose).

### **Multitasking**

Multitasking
can be defined as completing numerous task simultaneously in hopes that they
can all be finished quicker (Rose). Though multitasking is usually encouraged,
with Agile it can come at a heavy price because people can’t efficiently work
on tasks evenly (Rose). People will often spend too much time just trying to
figure out what they’re doing (Rose). Furthermore, with so many opportunities
for distraction, multitasking is extremely inefficient (Rose). However, the
Agile framework reduces this inefficiency since the whole team is focused on
the fewest number of tasks (Rose). Also, since all the activities are
timeboxed, the team is forced to finish one task before they start another,
which minimizes the inefficient method of multitasking (Rose). Doing work this
way will make for a shorter meeting time, where a single item is completed,
rather than a long meeting where several tasks are left unfinished (Rose).

Works Cited

Rose, Doug. “Planning Your Sprints.” *Lynda.com - from LinkedIn*,
29 Sept. 2015, www.lynda.com/Business-Skills-tutorials/Planning-your-sprints/175075/438001
Release Planning

When developing a project for Agile as with most things, it
is important that you have a plan for the project as well as when you plan to
release it. This is extra important if your team is spread out geographically.
With proper planning and communication, your team can deal with several possible
problems such as: not wasting time looking for information, there are less
meetings, preferably no meetings beyond the daily scrum meeting, and your team
won’t forget any small details that might be easily missed.

                The first
step in planning out your project is to collect all the ideas, or the why of
the project. This is important as having all the ideas or fragmented plans for
the project all in one place, it is easier to determine what the problem is
that needs to be solved and how to solve it. The project manager should add
their own notes on the various ideas and pick which ones would fit with the
problem they are trying to solve.

                Once
all the different ideas and plans are all organized into one set plan the next
step is to determine what you will need to do to get the project or feature out
to the customer and when you plan to release it. (Wetenhall) At
this stage the deliverables that are most important are, who is going to design
or build it? What your goals are? How will you achieve those goals? Include all
this in the release planning page so that you and your team will always have a
constant reminder of what you plan to do. Below is an example page of what this
might look like.

                Once
the background, proposal, teams and their goals are set up, it is now time to
sketch out a roadmap for the project. This is useful in several ways such as: You get an instant sanity check. Visualizing
the streams of work in a proposed timeline will help you see whether
accomplishing your goals in that time frame is realistic. (Wetenhall) The
priorities of the team are clear and makes it easy to break down the larger
project into manageable pieces. And the communication is cleared up so stakeholders
know what is going on.

As soon as you have agreement in what
you plan to do, you can now put the plan into action. The first thing you will
want to do is to write out the requirements for you team to work with. This
will make it clear and easy to see what must be done and so it is easy to see
what details are important for the project. Feedback is very important at this stage
as will help bring up any issues such as clarification or possible improvements.
The requirements can be linked to the issues and can be quickly dealt with.

Sources:

Wetenhall,
John. “A product manager's guide to release planning.” *Atlassian Blog*, Atlassian, 6 July 2017,
www.atlassian.com/blog/agile/product-managers-guide-release-planning.
Boro

El **boro** es un elemento químico de la tabla periódica que tiene el símbolo **B**​ y número atómico **5**, su masa es de 10,811. Es un elemento metaloide, semiconductor, trivalente que existe abundantemente en el mineral bórax. Hay dos alótropos del boro; el boro amorfo es un polvo marrón, pero el boro metálico es negro. La forma metálica es dura (9,5 en la escala de Mohs) y es un mal conductor a temperatura ambiente. No se ha encontrado libre en la naturaleza.

Se usa para fabricar vidrios de borosilicato (p. ej. Pyrex) y esmaltes, principalmente de utensilios de cocina. También se usa para obtener aceros especiales, de gran resistencia al impacto, y otras aleaciones. Debido a su gran dureza se emplea, en forma de carburo, para fabricar abrasivos. El boro tiene varias aplicaciones importantes en el campo de la energía atómica. Se usa en instrumentos diseñados para detectar y contar las emisiones de neutrones. A causa de su gran capacidad de absorción de neutrones, es empleado como amortiguador de control en reactores nucleares y como un material constituyente de los escudos de neutrones. El ácido bórico diluido se utiliza como antiséptico para los ojos y la nariz. Antiguamente se empleaba el ácido bórico para conservar los alimentos, pero se ha prohibido este uso por sus efectos perjudiciales para la salud. El carburo de boro se usa como abrasivo y agente aleador.

En sus compuestos, el boro actúa como un no metal, pero difiere de ellos en que el boro puro es un conductor eléctrico, como los metales y como el grafito (carbono). Al rojo, se combina directamente con el nitrógeno para formar nitruro de boro (BN), y con el oxígeno para formar óxido de boro (B2O3). Con los metales forma boruros, como el boruro de magnesio (Mg3B2). Más extraordinaria es la anómala similitud de los hidruros de boro a los compuestos correspondientes de silicio y el carbono. Existen varios hidruros de boro conocidos con el nombre genérico de boranos, todos ellos tóxicos y de olor muy desagradable. En los ensayos a la llama produce una coloración verde característica.

El boro es un elemento con vacantes electrónicas en el orbital; por ello presenta una acusada apetencia de electrones, de modo que sus compuestos se comportan a menudo como ácidos de Lewis, reaccionando con rapidez con sustancias ricas en electrones.2​

Entre las características ópticas de este elemento, se incluye la transmisión de radiación infrarroja. A temperatura ambiente, su conductividad eléctrica es pequeña, pero es buen conductor de la electricidad si se encuentra a una temperatura alta.

Este metaloide tiene la más alta resistencia a la tracción entre los elementos químicos conocidos; el material fundido con arco tiene una resistencia mecánica entre 1.600 y 2.400 MPa.

El nitruro de boro, un aislante eléctrico que conduce el calor tan bien como los metales, se emplea en la obtención de materiales tan duros como el diamante. El boro tiene además cualidades lubricantes similares al grafito y comparte con el carbono la capacidad de formar redes moleculares mediante enlaces covalentes estables.
Guard me, Sherlock!

**Guard me, Sherlock!** es un juego de simulación de citas desarrollado y publicado por NTT Solmare. El juego fue lanzado en Apple y para dispositivos Android en todo el mundo el 5 de septiembre de 2016.

### Trama

Visitas la oficina del detective más conocido del mundo, Sherlock Holmes, deseando pedirle algo único. Allí te encuentras a unos hombres encantadores con personalidad muy colorida, con quienes te involucrarás en varios incidentes.

¿Quieres que Sherlock sea tu guardaespaldas y vivas junto con él y Watson en su oficina? ¿O quieres ir de viaje con el misterioso millonario profesor, Moriarty, y atrapar a un ladrón? ¿Puedes escapar del crimen "elemental"? Experimenta emoción tras emoción en un Londres moderno con personajes clásicos transformados en irresistibles chicos!

Los genios británicos finalmente se enamoran de ti y susurran palabras de amor, besándote.¡Escoge el camino que tu historia romántica con ellos tomará!

Resuelve el misterio del caso y ama a todos en una historia!

## Personajes

* Sherlock Holmes
* John H. Watson
* James Moriarty
* Mikah Hudson
* Mycroft Holmes
* Sebastian Moran
* George Lestrade
* Jack Stillman

## Curiosidades

* El nombre por defecto de la heroína es Jane Marple, que es el nombre de Miss Marple, creada por Agatha Christie.
	+ Al igual que Miss Marple, la heroína es inteligente y capaz de recordar ciertos comentarios que parecen casuales, pero más tarde resultan ser un factor clave para resolver un caso; sin embargo, el personaje original es retratada como una vieja solterona, mientras que la heroína es mucho más joven y perseguida por varios hombres.

* La heroína también se basa en Irene Adler ya que ella es una actriz. También interpretó a un personaje nombrado "Irene Adler" en una serie de suspenso.
James Moriarty

**Familia** | Madre(Nombre desconocido)
 lollololololololol

**James Moriarty** es el líder de una organización criminal conocida como 'M' y una potencial opción romántica en **Guard Me, Sherlock!**

Está basado en el profesor Moriarty de la serie de Arthur Conan Doyle.

## Biografía

James proviene de una familia distinguida, ya que su padre desciende de una línea de prestigiosos abogados y su madre de la nobleza. Sus padres estaban a menudo fuera de casa y eran muy estrictos con él, por lo que él consideraba que su niñera y mayordomo eran sus verdaderos padres, debido a que lo criaron como su propio hijo. Creció en una infancia idílica donde tenía todo lo que un niño podía desear, pero carecía de libertad.

Sin embargo, su niñera lo secuestró con el fin de extorsionar a su familia por dinero y allí fue la primera vez que presenció el "mal". Mientras fue secuestrado conoció a Sebastián Morán, un chico de la calle, quien lo ayudó a escapar. Más tarde, fue a las mejores escuelas de Inglaterra y se convertió en profesor de matemáticas. También creó la organización criminal llamada "M" y se transformó en el líder de esta. En dicha organización, él utiliza su inteligencia y riqueza para cometer numerosos crímenes. Estos le dieron el título de "El Napoleón del Crimen".

Dos años antes del prólogo, ya era un fan de Jane Marple cuando ella interpretó a Irene Adler en los asesinatos de Mid-Fall y había conocido a Sherlock y John mientras se estaba filmando un episodio de la serie.

## Características

James tiene el pelo color plateado y los ojos color ámbar. A menudo usa trajes caros con un alfiler azul con forma de una rosa. Su aspecto, carisma y riqueza atraen a muchas personas, lo que fácilmente le hace capaz de manipular los sentimientos de los demás para su propio beneficio.

Debido a que nació con inmensa riqueza, está dispuesto a gastar una cantidad significativa de dinero sin preocupación; para él, no hay tal cosa como "demasiado". A menudo utiliza el dinero para obtener lo que quiere, pero si no puede ser comprado, entonces utilizará cualquier medio criminal. Aunque no es un asesino, se revela que él organizó las muertes de ciertos miembros de su organización porque lo traicionaron o eran una amenaza para que la organización quedara expuesta, y casi mataron a Sherlock durante su batalla en el expreso de Reichenbach.

Está completamente enamorado de Jane y se siente atraído por su inteligencia, su encanto y su belleza. A menudo intenta conquistarla dándole regalos estrafalarios y pródigos, como un armario lleno de vestidos todos los días, que a menudo Jane se niega a aceptar; sin embargo, esto sólo lo atrae más a ella, por su modestia. A pesar de que Jane esté enamorada de otros en distintas rutas, él está decidido a ganar su corazón y cree que es el amor de su vida.

## Curiosidades

* La historia principal de James, "Robo en el expreso de Reichenbach" se basa ligeramente en el cuento de Sir Arthur Conan Doyle, "El problema final".
Lost Alice

**Lost Alice+** es un juego de simulación de citas desarrollado y publicado por NTT Solmare.

Este es el segundo juego con el universo "Alice in Wonderland", después de Guilty Alice. El juego fue lanzado en Apple y para dispositivos Android en todo el mundo el 4 de diciembre de 2016.

## Trama

Te despiertas en un mundo extraño y no puedes recordar tu pasado. Los habitantes de este mundo te llaman "Alice", pero sabes que ese no es tu verdadero nombre. Viajas a través del mágico mundo del País de las Maravillas para recuperar tus recuerdos perdidos, pero una fuerza invisible intenta detenerte.

Tener una fiesta elegante de té con el sombrerero. Tentaciones del gato Cheshire. Una tarde dorada con el Joker. Mientras que los días en el País de las Maravillas nunca dejan de entretenerte, encuentras tu verdadero amor.

¿La Alice" de quién serás?

## Curiosidades

* Este juego comparte el mismo universo que Guilty Alice.
Asistente de Otomai (Amakna)

**Asistente de Otomai (Amakna)** es un NPC.

## Hablar

Soy uno de los pocos hechiceros de Amakna. Le ayudo a crear hechizos para armas pero también pócimas. ¿En qué puedo ayudarte?

¿Me das un remedio para la mixomawosis?
Tráeme un par de alas de escarahoja de cada color y te proporcionaré el remedio que necesitas.

**Nueva misión:**

* Intrusión en el territorio wabbit

## Misiones

Asignaciones
* Intrusión en el territorio wabbit

Figura en
* Juégatela

## Notas

Previo a la versión 1.47.1 se requerían estos objetos para la creación del remedio:

* 1 x gelatina azulada(azul)
* 1 x gelatina de fresa(roja)
* 1 x gelatina de menta(verde)
Cursed Pumpkin

## Cursed Pumpkin

### Loot Source

Pumpkin

*"Pumpkin soup that is made of Necromancer's head. It's very delicious."*

## **Map Locations**

* Wasteland Colland
* Highland Sol
* Wasteland Ramot
* Soap Village
* Ruin Iwry Amou
* Demon Wrath: Kaos
* Kaos Path
* Borderland (post game)
* Endless Ambulatory (post game)
* Aisaleiya Square (post game)
* Eimao Stone Square (post game)
* Quarry Sok (post game)
* Curlor (post game)
Shall we Date? Wiki

¡Bienvenidos a **Shall we date?** wikia! Esta una enciclopedia no oficial dedicada a las novelas románticas interactivas desarrolladas y publicadas por NTT Solmare. En esta wiki todos tienen permitido editar y cualquier tipo de ayuda es bienvenida. Si tienes alguna duda, contáctanos y te ayudaremos como sea posible.
**"Shall we date?"** es una empresa establecida en agosto de 2012. Desde su establecimiento, han lanzado más de 30 títulos en japonés e inglés para su público femenino en más de 30 países.

Página oficial de Facebook
Sitio oficial en japonés

**The best otome games in 2024 - Pocket Tactics - - 2024/01/19 08:00**

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**全米No.1の恋愛ゲームブランド『Shall we date?』最新作『Shall we date?: Guard me, Sherlock!+』登場!! - PR TIMES - - 2023/09/05 07:00**

全米No.1の恋愛ゲームブランド『Shall we date?』最新作『Shall we date?: Guard me, Sherlock!+』登場!!  PR TIMES...

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Obey Me! Shall We Date? TSL Quiz Answers  Touch Tap Play...

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Obey Me! Shall We Date? TSL Quiz Answers  Twinfinite...
Task Boards

Task board

                When
developing in Agile it is important that all the various tasks are available
for anyone involved in the project to see their status, whether they are
completed, in progress, or finished, as well as to know what tasks must still
be done. The developers also need a way for them to select new tasks when they
complete one. For this a task board is very important.

                A tasks
board is, in its most basic form, a way for the developers to see what is done
and what must be done. A common way to do this is on a whiteboard or a section
of wall or even a window and divide it into three sections, “To Do”, “In Progress”
and “Done”. The tasks are then written on sticky notes or index cards, and
placed in whatever column represents their current status.

                The
above is simply the most basic characteristics that most all task boards share.
There are several variation that can be added depending on the project.  The number and headings of the column can
vary as well, such as ones that represent an activity such an “In Test”. (Agile
Alliance)

                One
important factor is that the board is updated frequently and regularly. A
common time to update the board is after every daily meeting once everyone has
stated what they have done and what they plan to do. At the beginning of each iteration
the board is usually reset so as to better reflect the current iteration plan.

                The task
board is designed to convey certain benefits the chief of which is to ensure
that information about the current state of the project is easily accessible to
all. It should also be the focal point of the daily meetings and allow the team
to represent any relevant information through simple physical objects such as
color, sticky notes or stick dots, and blocked text for important information.
(Agile Alliance)

                However
just as the task board comes with its benefits, it also has several pitfalls
that the users should keep in mind. One of them is that virtual task boards are
becoming more common as they can be easier to edit and available for potently
geographically separated teams. But it is important that the team get
experience with physical boards so they can understand the benefits. Even if a
team is geographically separated they should still have a physical board
available locally with information copied from the virtual board.

Source:

 “What is a Task Board?” Agile Alliance, 27
Oct. 2017,
www.agilealliance.org/glossary/taskboard/#q=~(filters~(postType~(~'page~'post~'aa\_book~'aa\_event\_session~'aa\_experience\_report~'aa\_glossary~'aa\_research\_paper~'aa\_video)~tags~(~'task\*20board))~searchTerm~'~sort~false~sortDirection~'asc~page~1).
Building an Agile Team

Being able to build an efficient team is the most important aspect
of agile development. An Agile project is unlikely to succeed if a team is not
willing to work together or if there is too much friction between the different
team members. The team had to have clear and defined roles but it is much more than
just finding anyone who would fit that role. It is also about finding the right
person who can fill that role as well as work together.

                Many
people, when starting a project and trying to find people for that team will
often ask what the technical and functional requirements of the project is as
well as who can you find to fill those requirements. However with Agile that
may not be enough. While answering those two questions will bring you some success,
you also need to consider the team collaboration that is essential for success in
agile development.

                The old
methods for finding building a good team is to put a high value on the skills necessary
for the task at hand. However this often ignores the just as important aspects
in personality. Often you should look for people that would be a good fit for
the members of the team working on the project as you should be looking for the
skills to work on the project.

                Having
a good balance of traits is also very important. Having a team that is a mix of
people who know are skilled in project as well as having people will good problem
solving as well as finding creative solutions to problems would help ensure success
on any project.

                And
finally when it comes to the company side of things, management should of
course reward individual achievement, however when working with Agile it is
also very important to reward the achievement of the entire group. This will
help encourage the different members of the group to think of the team and not
just about themselves and will help move the project forward and toward
completion.
NPC

Un **NPC** o **Non-Player Character** (también referido como **PNJ** por la traducción de **Personaje No Jugador**) es un personaje en el juego que no es un avatar para un ser humano, pero está codificado en el juego para una variedad de propósitos: iniciar o avanzar una búsqueda, comprar o vender artículos, ofreciendo un intercambio, o simplemente involucrando al jugador en un diálogo divertido o informativo.
Para obtener una lista de NPC, incluidas las listas por región, consulte: Categoría:NPC.
3

## Pregunta

la licencia de conducir motocicletas de mi hija vence en 4 años. En esta semana próxima deberá rendir para la licencia de autos. Es obligación renovar también el de motos?

## Respuesta

Liliana, ante todo le pedimos disculpas en la demora en la respuesta. Sí debe renovar todas las licencias que quedaran unificadas en una única credencial. Gracias!
248886

## Pregunta

Mi nombre es Alejandro Ramirez ,soy discapacitado y compre un auto marca renault 9 modelo 1996 ,lo compre con el 08 firmado ,quisiera saber donde pago patentes de dicho auto que estaba radicado en la provincia de santa fe y se debe patentes en dicho lugar ,vivo en buenos aires

## Respuesta

Debe efectuar la transferencia fuera de la Provincia, previo pago de la deuda que hubiere en esta Provincia. Favor de comunicarse con la Municipalidad de radicación de su auto.
Dofus Touch Wiki

* **Personajes**
	+ Clases
	+ Caracteristicas
	+ Alineamiento
	+ Profesiones
	+ Hechizos
	+ Clanes y Alianzas
* **Objetos**
	+ Sets
	+ Equipamiento
	+ Armas
	+ Dragopavos
	+ Mascotas
	+ Consumibles
	+ Recursos
	+ Objetos de Misión

* **Universo**
	+ Area
	+ Mazmorras
	+ Mounstros
	+ NPCs
	+ Misiones
	+ Emotes

* **Jugabilidad** »
	+ FAQ
	+ Comienzos

* **Links Importantes** »
	+ Web oficial de Dofus Touch
	+ Soporte Tecnico
	+ Wiki Dofus Touch en Ingles
Little Devil

*"Extremely curious, and are obsessed with toys."*

## **How To Obtain**

You can get this Monster as the story progresses.

## **Map Locations**

* Osiris Wasteland
* Wasteland Colland
* Wasteland Ramot
* Soap Village
* Ruin Irwy Amou
* Forbidden Area (post-game)
* Inventor's Hideout (post-game)
* Endless Ambulatory (post-game)
* Ratty Island Eiron (post-game)
* Bate Valley (post-game)

## **Trivia**

* Interestingly, despite this unit being two separated units, it's counted as one in the game.
Tics para la inclusión

## ***PROYECTO DEL MINISTERIO DE EDUCACIÓN DE PANAMÁ INCLUYE COMO COMPONENTE IMPORTANTE A LAS TIC***

La utilización de las Tecnologías de la Información y la Comunicación (TIC) en el sector educativo abarca una gran cantidad de opciones. Entre la más desarrollada en América Latina está la participación del Estado en iniciativas que proponen su adopción para la educación pública, generalmente asociadas a proveer dispositivos y acceso a cada uno de los establecimientos educativos.

Dentro de esos proyectos se enmarcan también diferentes iniciativas tendientes a potenciar el uso de las TIC en los ámbitos educativos. Ya sea por medio de la capacitación de cursos para docentes, como por su inclusión en proyectos que pertenecen a otras áreas educativas. Dentro de este último tipo de propuestas se encuentra el programa “Aprende al Máximo”, desplegado por el Ministerio de Educación de Panamá.

El plan tiene por objetivo mejorar el aprendizaje en áreas como lectura comprensiva, escritura, pensamiento científico y matemático. Para que deriven en competencias y actitudes que favorezcan el desempeño de los jóvenes y adultos en la vida cotidiana, dentro y fuera de la escuela. El proyecto se implementará en la Educación Inicial hasta la premedia. Además, una parte del programa está focalizada en los docentes, para que puedan mejorar sus prácticas educativas, mediante la implementación de metodologías activas e inclusivas.

“Aprende al Máximo”, se describen 5 importantes componentes que son: Razona, Descubre, Comprende, Convive y Conéctate,  los cuales se centran en desarrollar las habilidades necesarias para mejorar el desempeño de los estudiantes. Resalta que, a los cuatro pilares tradicionales que suelen destacarse en la educación, el Ministerio de Educación de Panamá incluye el concepto “Conéctate al Máximo”, cuyo objetivo es facilitar el acceso de la comunidad educativa a TIC. Tomándolas como una herramienta eficaz para la estimulación del proceso pedagógico. También se encarga de facilitar el acceso a energía eléctrica y conexión a internet de las escuelas de difícil acceso, como en las comarcas indígenas.

El avance más importante que presenta el proyecto es la inclusión de las TIC en la enseñanza desde una perspectiva que abarca a todos los conceptos básicos educativos. En otras palabras, la iniciativa parte de la base de las TIC como un pilar inicial de la educación, conformando así una declaración importante de cara al futuro.
Tics en los medios de comunicación

## Impacto de las TIC en los Medios de Comunicación

Las TIC (tecnologías de información y comunicación) son medios que nos aportan un flujo ininterrumpido de información, que es esencial para nuestro sistema político, para nuestras instituciones económicas, y en muchos casos para los estilos de vida cotidiana de cada uno de nosotros. El impacto de estos medios se ha potenciado gracias a la posibilidad de hacerlos llegar a distancia a través de:

* Microondas
* Satélites artificiales
* Fibra óptica

La evolución de la tecnología siempre ha significado un avance en los procesos de comunicación humana y la tecnología y la comunicación han soportado uno a uno los escalones de la evolución natural de nuestra especie. La búsqueda del ser humano por mejorar su forma de vida – proceso comunicativo incluido – es lo que ha empujado la emergencia constante de nuevas y mejores tecnologías. Así mismo, cada avance en el proceso comunicativo, acompañado de evolución tecnológica, permiten que existan hoy definiciones como las de Sociedad de la Información y Sociedad del Conocimiento, ambos referidos a una era mundial donde aparentemente las posibilidades de comunicación humana ya son ilimitadas, donde la transmisión y transferencia de información se desarrolla en cantidades infinitas, desde cualquier rincón del mundo y con una rapidez increíble en otros tiempos.

**El uso de las nuevas tecnologías de la información y la comunicación ha revolucionado los modos en que se relacionan cotidianamente las personas. En este informe de U-Diversidades, el uso lúdico que practican los adolescentes, las implicancias que conlleva el acceso desigual a ellas y su impacto en la inserción en el mercado laboral.**
Thomas de Aquiwedé-Brigância e Albuquerque-Maryen

### Títulos

Príncipe Soberano do Principado de MaryenDuque da Ilha do PríncipeOmubiito do Reino Unido de Brigância e AfrikandaArquiduque de AquiwedéConde de Sofala

### Naturalidade

Natal/RN

S**ua Alteza Soberana Thomas de Aquiwedé-Brigância e Albuquerque-Maryen,** nome dinástico de Thomas Albuquerque, é um micronacionalista lusófono, atual Príncipe Soberano do Principado de Maryen.

## História Micronacional

Thomas Albuquerque iniciou no micronacionalismo no ano de 2015, quando ingressou no Reino Unido de Pathros. Nesta nação ocupou os cargos de Procurador e Vice-Presidente do Parlamento pathrano. Foi no Reino Unido de Pathros que ele conheceu Emerson Aquivedes, fundador do Reino Unido de Brigância e Afrikanda. Após cerca de um mês no Reino Unido de Pathros, Thomas migrou para o Reino de Brigância a convite de Sua Majestade Real Emerson I. no Reino africano Thomas teve papel importante, atuando em diversas áreas do país. Em Brigância foi incluído na Família Real, sendo irmão do Rei e consequentemente Arquiduque em Brigância, ostentando o sobrenome Aquiwedé-Brigância. Após atuar cerca de um mês como Príncipe Regente do Reino Unido de Brigância e Afrikanda, Thomas migra para o Reino da Escorvânia com nome *Uriel Ibn Aquiwedé Al Hassan.*

No país árabe, ele atuou como Ministro da educação, sendo o criador do Programa de Formação Micronacional (PROFORM), voltado a publicar materiais que fortalecesse o conhecimento micronacional dos cidadãos escorvaneses. Atuou também como Prefeito da Cidade de Haifa, sendo o responsável pelo projeto que dividia a cidade em áreas econômicas e pelo projeto de incentivo fiscal para empresas que se fixassem na cidade. Paralelamente a sua atuação na área política, Thomas também foi o fundador da Loteria Al Hassan, vendida posteriormente ao Banco Nacional da Escorvânia. Fundou também a empresa de comunicações Al Hassan, situada na cidade de Haifa e que era responsável pelo Jornal *O Folhetim.*

Após passar cerca de dois meses no Reino da Escorvânia Thomas decide fundar seu próprio projeto micronacioal, criando assim o Principado de Maryen, onde é atualmente o Príncipe Soberano.

## Títulos micronacionais

* Príncipe Soberano do Principado de Maryen
* Duque da Ilha do Príncipe
* Omubiito do Reino Unido de Brigância e Afrikanda
* Arquiduque de Aquiwedé
* Conde de Sofala
Dream Essence

## Dream Essence

### Loot Source

Pumpkin, Succubus

*"The key to enter the dreams of humans. It's most effective at midnight."*

## **Map Locations**

* Wasteland Colland
* Highland Sol
* Illusion City Anat
* Wasteland Ramot
* Soap Village
* Ruin Iwry Amou
* Demon Wrath: Kaos
* Kaos Path
* Borderland (post game)
* Lost Village (post game)
* Endless Ambulatory (post game)
* Ratty Island Eiron (post game)
* Aisaleiya Square (post game)
* Eimao Stone Square (post game)
* Quarry Sok (post game)
* Curlor (post game)
Reino de Piratini

Brasão do Reino de Piratini

Bandeira do Reino de Piratini

Rei: D. Celso II de Piratini

O **Reino de Piratini** (*Nome oficial*: *Sacro Reino de Piratini)* é uma Micronação criada e baseada nos costumes e cultura Gaúcha, uma remontagem da história baseada na revolução farroupilha, Mas com o formato de uma Monarquia Constitucional Parlamentar. O atual Rei é Sua Majestade Real D. Celso II de Piratini.

## História

Foi no inicio de novembro de 2016 que Celso Oliveira, realizando uma pesquisa sobre formas de governo e monarquias, encontrou um site chamado Reino da Itália. Curioso, pois achou que aquele fosse algum site pró-monarquia da Itália, acabou aprofundando-se e descobriu o micronacionalismo. Logo pesquisou nas redes sociais e acabou descobrindo o micronacionalismo lusófono, empenhando-se em conhecer mais o hobbie para poder criar sua própria micronação. Convidou alguns amigos e acabou fundando o Sacro Reino de Piratini, no dia 17 de janeiro de 2017.

## Geografia

Piratini toma uma área de 282,062km² e com fuso horário de -3 horas em relação à hora mundial GMT. Todo o seu território encontra-se abaixo do Trópico de Capricórnio. Situado na América do Sul, o Reino de Piratini faz fronteira com o Estado de Santa Catarina e com dois países, Uruguai e Argentina. É banhado pelo Oceano Atlântico e possui duas das maiores lagoas do Brasil: A Lagoa Mirim e a Lagoa Mangueira, além de possuir uma das maiores lagunas do mundo: A lagoa dos Patos.

## Cultura

Pode-se analisar a cultura local como resultante de duas vertentes: A primeira vertente tem origem nas tradições indígenas dos povos que habitavam o Pampa, e a outra tem origem na colonização européia. A miscigenação entre os indígenas e os europeus deu origem ao que mais tarde seria caracterizado como Gaúcho. Após isso, o território de Piratini recebeu várias ondas de imigração de povos europeus que acabaram por influenciar os costumes locais. Entre as principais características da cultura de Piratini estão: A bombacha, o lenço, o chimarrão, o Poncho, o churrasco, as danças típicas e sua música característica.
AvancesTecnologicos17 Wiki

## Actividad reciente

Importancia de las Tics en la Educación para contribuir a una buena Comunicación y como de beneficioso es para la inclusión en la sociedad panameña.

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Siren

*This article is about the current Siren. For the position, see Silence House.*

**The Siren**, also known as **Ebet**, is the leader of a religious group based in La Vieille.

## Ebet (the Siren)

### Affiliations

Silence House (formerly)

Little is known of her past, though she likely came from poverty. Like others before her, she became the Siren at the age of 15; charismatic, daring and clever, she took to the position well. She became famous in La Vieille for a nighttime raid on a fleet of visiting Thalsoim ships; she distributed the stolen goods among the needy of the city, and later, led a resistance movement against the Thalsoim visitors. She was suspected of killing the first Thalsoim Envoy to La Vieille in the midst of this conflict.

Soon after this, she was confronted by Marisol and Dure. Exactly what happened is a mystery to all but those present at the time; what is known is that by the end of it, the Siren was lost in the Quiet World. Her sleeping body was kept by the Harmony at Silence House, where they awaited her return; for as long as she slept, she was unable to pass her title on to a successor, and her religion was left without leadership.

Two decades later, she was found in the Quiet World, somehow bound to a Simurgh, by Emeric, Junebug and Grimassi. The trio encouraged her to sever her connection with the Simurgh, and brought her back with them, thus waking her up. She subsequently disappeared from Silence House, and is currently staying with Emeric.

The Siren has long, unkempt, dark red hair; warm brown skin; and sharp grey eyes.
Allochroic Fruit Drop

*"Looks like Fruit Drops of the Pudding. It's made of Candy Slime's body fluid."*

## **Map Locations**

* Slime Queen City
* Illusion City Anat
* Demon Wrath: Kaos
* Chaos Gate
* Lost Forest (post game)
* Aisaleiya Square (post game)
* Eimao Stone Square (post game)
* Quarry Sok (post game)
* Pallas' Cave (post game)
* Curlor (post game)
Jungle Barbeque

## Jungle Barbeque

### Loot Source

Devil Pig, Archer, Cat Rouge

*"Fresh barbeque that is the favourite of all meat eaters in Demon World."*

## **Map Locations**

* Demon Forest: N
* Demon Forest: S
* Mushroom Forest
* Deadly Track
* Forest of Tarlach
* Demon Hot Spring
* Isis Forest
* Slime Queen City
* Death Crossroad
* Gate for Fools
* Machine Heaven
* Osiris Wasteland
* Wasteland Colland
* Highland Sol
* Illusion City Anat
* Wasteland Ramot
* Eidem Hill
* Burning Path
* Ruin Iwry Amou
* Kaos Path
* Chaos Gate
* Forbidden Area (post-game)
* Borderland (post-game)
* Inventor's Hideout (post-game)
* Ratty Island Eiron (post-game)
* Bate Valley (post-game)
* Aisaleiya Square (post-game)
* Eimao Stone Square (post-game)
* Quarry Sok (post-game)
Monsters

Monsters (also known as Demons, Demon Pets, or Military Units), are creatures you can collect while playing the game. Monsters come in seven categories: Devil, Nature, Slime, Freak, Machine, Giant, and Dragon. These categories are not similar to the types in Pokémon as the categories in DKB do not affect the gameplay whatsoever.

All monsters have the same basic information: their star rank/level (up to 6 stars), HP (health points), ATK, their size, DPS (damage per second), SPD, their cost, and their Spacialities (skills).

## **Devil Monsters**

* Claymore Armour
* Devil Book
* Devil Maid
* Devil Pig (aka Pudha Pigs)
* Frost Mage
* Kaos • Gut (hero)
* Little Devil
* Pernice (hero)
* Poohdar (aka Punee Dack) (hero)
* Pumpkin
* Succubus
* Tank
* Zealot Demon

## **Nature Monsters**

* Archers (aka Nightelf Rangers)
* Cat Rouge
* Milk Mum
* Sibyde • Cat (hero)

## **Slime Monsters**

* Candy Slime
* Myth Creature
* Slime
* Swet • Hani (hero)

## **Freak Monsters**

* Lakemeng (hero)
* Muscular Soldier
* Transparent Man

## **Machine Monsters**

* Robot A
* Robot B
* Robot Bomb
* RM (hero)

## **Giant Monsters**

* Giant Drill
* Masked Giant

## **Dragon Monsters**

* Dragon Whelp
* Pallas
Poohdark

*"It was originally a normal Devil Pig. But after having the Ravage Blade, it became the leader of Devil Pig Legion."*

## **Skills**

* **Pig Leader**
	+ Increases attack of your Devil Pigs by 3 points for 11 seconds.
* **Haphazard Command**
	+ Randomly adds 5 points of attack to either your team or the enemy's team.
* **Demon Lord's Blade**
	+ HP of your team and the enemy's team are halved.

## **Map Locations**

* Borderland (post game)
* Bate Valley (post game)
* Quarry Sok (post game)

## **Trivia**

* Poohdark's Skills are the only Skills to give a boost to enemy units.
* Poohdark has two names, being Poohdark and Punee Dack.
Pumpkin

*"The alchemist of Demon Lord City. He was exiled because of his prediction of Demon Lord's failure."*

## **How To Obtain**

You obtain this Monster as the story progresses.

## **Map Locatons**

* Wasteland Colland
* Highland Sol
* Wasteland Ramot
* Soap Village
* Ruin Irwy Amou
* Demon Wrath: Kaos
* Kaos Path
* Borderland (post-game)
* Endless Ambulatory (post-game)
* Aisaleiya Square (post-game)
* Eimao Stone Square (post-game)
* Quarry Sok (post-game)
* Curlor (post-game)