recursal/Fanatic-Fandom huggingface dataset:
Brokenbank (island)

## Brokenbank

Map of Brokenbank and nearby features in Explorer's Guide to Wildemount

**Brokenbank** is an island in the Swavain Islands off the Menagerie Coast of Wildemount. It is notable for its rainy and windy climate and northern beaches, on which the town of the same name, Brokenbank, is built.

For many of the established shipping lanes in the Lucidian Ocean along the Menagerie Coast, Brokenbank is the first port of entry to provide paperwork, show what cargo is being brought in, and be approved to enter.

Gerald Kingsman was a fisherman from Brokenbank who sold Sheila Bobsnopper the Wind Fan later sold to Caduceus Clay.

## **References**

1. ↑ 1.0 1.1 1.2 1.3 See *Explorer's Guide to Wildemount*, p. 60 (Chapter 3: *Wildemount Gazetteer*).
2. ↑ See *Explorer's Guide to Wildemount*, p. 43).
3. ↑ See "The Second Seal" (2x47) at 2:47:07.
4. ↑ See "Dark Waters" (2x98) at 1:12:25.
Bay of Gifts

Fan art of the Bay of Gifts at sunset, by Kent Davis.

**The Bay of Gifts**, sometimes called **Shammel Bay** or **Shammal Bay**, is a large bay on the northern coast of Marquet. The bustling seaport city of Shammel is located on it.

## **Description**

The Bay is in a tropical climate, and at Winter's Crest the sky was clear, the water was warm, and the sun shone throughout the day. The shore features both white sand beaches and pebble beaches. The waters hold coral reefs and the remains of a large number of wrecked ships due to the volume of ship traffic that passes through, and the bay supports a thriving ecosystem of scavengers, pearl-divers, and kelp-gatherers.

## **Notable locations**

* **Shammel:** The major seaport city of Marquet.
* **Dalen's Closet:** A resort located on the Bay just outside of Shammel.

## **References**

1. ↑ There are tropical trees at Dalen's Closet.  See "One Year Later..." (1x95) at 1:09:09.
2. ↑ Tropical fruits are found around Marquet's northern shores.  See "Dalen's Closet" (Sx47) at 45:28.
3. ↑ See "One Year Later..." (1x95) at 1:06:13.
4. ↑ See "One Year Later..." (1x95) at 1:16:29.
5. ↑ See *Tal'Dorei Campaign Setting*, p. 98.
6. ↑ See "One Year Later..." (1x95) from 1:17:19 through 1:17:59.

**Art:**

1. ↑ Fan art of the Bay of Gifts at sunset, by Kent Davis (source). Used with permission.
Bloated Cup

The **Bloated Cup** is a tavern in Darktow.

## **Description**

The Bloated Cup is one of two after-dark social gathering places in Darktow, and it is a fairly large two- or three-story tavern, very wide across its bottom. When the Mighty Nein visit, it is filled with music, laughter, and yelling. It has at least eight rooms for guests.

## **References**

1. ↑ See "A Hole In the Plan" (2x42) at 21:17.
2. ↑ See "A Hole In the Plan" (2x42) at 3:32:00.
3. ↑ See "A Hole In the Plan" (2x42) at 21:17.
4. ↑ See "A Hole In the Plan" (2x42) at 3:32:00.
5. ↑ See "A Hole In the Plan" (2x42) at 21:17.
6. ↑ See "A Hole In the Plan" (2x42) at 3:32:00.
Browntooth

Fan art of Browntooth, by Nicklas Andersson.

**Browntooth** is a goblin rogue from a special one-shot episode that used the *Pathfinder* system. Browntooth was played by Phil LaMarr.

## **Character Information**

### **Notable Items**

* Shortsword
* Cleaver

## **Appearances and mentions**

* Specials
	+ "To the Poop! Goblins: A *Critical Role* *Pathfinder* One-Shot" (Sx09) (first appearance)

## **Quotations**

* **Browntooth, after Grizznak eats all the grain:**  "I call you Grizznak the Glutenous!"
* ****Browntooth****: *(singing)* When Browntooth axe lifts up high, someone is about to die! Someone will bleed, lots will get bit, though I’d rather avoid direct conflict. I’m Browntooth the Rogue!

## **References**

1. ↑ **Browntooth**'s stat card was shown onscreen.  See "To the Poop! Goblins: A *Critical Role* *Pathfinder* One-Shot" (Sx09) at 1:14:00.
2. ↑ See "To the Poop! Goblins: A *Critical Role* *Pathfinder* One-Shot" (Sx09).
3. ↑ See "To the Poop! Goblins: A *Critical Role* *Pathfinder* One-Shot" (Sx09) at 50:58.
4. ↑ See "To the Poop! Goblins: A *Critical Role* *Pathfinder* One-Shot" (Sx09) at 59:19.
5. ↑ See "To the Poop! Goblins: A *Critical Role* *Pathfinder* One-Shot" (Sx09) from 1:23:44 through 1:24:21.
6. ↑ See "To the Poop! Goblins: A *Critical Role* *Pathfinder* One-Shot" (Sx09) at 2:28:55.

**Art:**

1. ↑ Fan art of Browntooth, by Nicklas Andersson (source). Used with permission.
Brandon Zimmerset

**Brandon Zimmerset** is the former margrave of Westruun, Tal'Dorei. He was appointed after the Chroma Crisis and held the position until 822 PD.

## **Description**

### **Personality**

After his appointment as margrave, Zimmerset planned to restore Westruun to his former glory and had worries he shared with his councilors about the level of organization of the Ravagers.

## **History**

Appointed after the Chroma Crisis, in the peace that followed, Zimmerset wanted to restore Westruun to its former glory, a plan resented by some rebellious Westruunian students and traders who believe Westruun was never "glorious" under the rule of a margrave. Zimmerset resides with his family in the Margrave's Keep in Westruun's Opal Ward.

At some point in 812 PD, in the *Tal'Dorei Campaign Setting* adventure hook *Counter-espoinage*, Zimmerset was nearing the end of a three-year investigation into the Clasp's headquarters in Westruun, with information on Spirelings Gholesh, Oalan, and Fetch. However, unbeknownst to the margrave, he has been given misinformation by secret Clasp plant Winston Destwiler and the Clasp leaders, aware of his investigation, had set into motion a plot to ambush and assassinate the margrave. Seemingly, as neither the Spirelings were caught nor was Zimmerset assassinated, neither of the plans were successful.

Durin his time as margrave, he also authorized hundreds of reconstruction bounties in order to rebuild the city's damages following the Chroma Conclave and Herd of Storms' destruction. These bounties were fulfilled by the League of Miracles in only a few years, leaving Zimmerset unable to pay the debt.

In 822 PD, Zimmerset, having come to be regarded as a tyrant, was overthrown by a group of idealists called the Retrievers, with the aid of adventurers and mercenaries. The Retrievers instated their leader, Lysandra Kallos, as the new head of Westruun, who abolished the postion of margrave in the city in favor a new democratically elected position, the Lord Mayor.

## **Appearances and mentions**

* *Critical Role: Tal'Dorei Campaign Setting*, mentioned only (first mentioned)
* *Tal'Dorei Campaign Setting Reborn*, mentioned only

## **References**

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 See *Tal'Dorei Campaign Setting Reborn*, p. 89.
2. ↑ 2.0 2.1 2.2 See *Tal'Dorei Campaign Setting*, p. 59.
3. ↑ See *Tal'Dorei Campaign Setting*, p. 137.
4. ↑ See *Tal'Dorei Campaign Setting*, p. 58.
5. ↑ See *Tal'Dorei Campaign Setting*, p. 61.
Brumeskipper

**Brumeskippers** are floating devices used for transportation between the different spires of the city of Jrusar in the Oderan Wilds.

## **Description**

Brumeskippers look like platforms just over 10 feet in size, with guardrails on the sides of just two and a half feet tall. The underside of brumeskippers glows a bluish hue, presumably coming from brumestone.

Although these devices have the ability to float on their own, they seem to need a spellcaster to direct them where they are going. They can hold about four passengers each.

## **History**

As of 843 PD brumeskippers were used as a means of private transportation in Jrusar similar to taxis, reserved for those who could afford their use.

However, when the magic of the apogee solstice that same year began to interfere with the operation of various enchantments and items of arcane nature, some gondolas that connected the city's spires stopped working. Faced with this situation, the Chandei Quorum made the brumeskippers available to all citizens, although this caused the Quorum mages in charge of handling them to have an overload of work. Chetney, Deanna, Fearne, FCG, FRIDA and Imogen used one of these platforms, although the journey was made somewhat uncomfortable by the wind and the feeling that the vehicle was leaning slightly.

## **Trivia**

* It is very possible that brumeskippers were invented in Marquet, since that's where the arcane technology involving brumestone (including the first skyships) was developed.

## **References**

1. ↑ See "Reunited" (3x64) at 1:25:26.
2. ↑ See "Reunited" (3x64) at 1:26:33.
3. ↑ See "Reunited" (3x64) at 1:21:23.
4. ↑ See "Reunited" (3x64) at 1:23:00.  There is a mage operating the device from one of the spires while it travels.
5. ↑ See "Reunited" (3x64) at 1:25:26.
6. ↑ See "Reunited" (3x64) at 1:22:58.
7. ↑ See "Reunited" (3x64) from 1:23:21 through 1:28:12.
8. ↑ See *Explorer's Guide to Wildemount*, p. 72.

**Art:**

1. ↑ Official art of a skyship flying over a village in Marquet, by Ameera (source). Used with permission.
Brenatto's Voltaic Bolt

Fan art of Veth casting Brenatto's Voltaic Bolt, by Austin Dawes.

***Brenatto's Voltaic Bolt*** is a spell created by Veth Brenatto. It is cast on a crossbow bolt as a bonus action prior to firing it, providing 3d6 additional lightning damage if the shot hits.

## **Appearances**

* *Critical Role* — Campaign 2: The Mighty Nein
	+ "Ghosts, Dinosaurs, and Stuff" (2x102) at 0:38:15 (first appearance)
	+ "The Ruined Sliver" (2x104) at 2:14:53 and 2:31:04
	+ "Rumble at Rumblecusp" (2x105) at 4:27:49
	+ "Devoutness and Dicks" (2x107) at 2:29:21
	+ "A Heart Grown Cold" (2x113) at 1:12:47
	+ "Under Timeless Ice" (2x116) at 0:15:50
	+ "Fair-weather Faith" (2x123) at 0:55:54
	+ "Where There Is a Will..." (2x138) at 0:22:38
	+ "Rebirth" (2x139) at 1:43:11 and 2:35:02
* Specials
	+ "The Mighty Nein Reunited Part 2" (Sx74) at 0:49:47, 3:13:51, 3:50:11, and 4:26:02
	+ "The Mighty Nein Reunion: Echoes of the Solstice" (Sx79) at 4:23:21

## **Trivia**

* Shortly before the first appearance of the spell, Sam was complaining that Liam only names spells after Caleb.
* This spell shares similarities with the 3rd level spell *Lightning Arrow*.

## **References**

1. ↑ The spell was created when Veth was a level 12 Arcane Trickster, and as such only had 1st and 2nd level spell slots.
2. ↑ See "A Heart Grown Cold" (2x113) at 1:12:47.  Veth uses Voltaic Bolt and Sam references using a 3rd level slot, but may have been upcasting.
3. ↑ See "Under Timeless Ice" (2x116) at 0:15:50.  Before encountering any foes, Veth was going to charge up a bolt. Matt asked Sam how long it lasts; if it's concentration. Sam says "you're totally right".
4. ↑ See "The Mighty Nein Reunited Part 2" (Sx74) at 1:27:57.  Veth's concentration on another spell is broken by casting *Voltaic Bolt*.
5. ↑ 5.0 5.1 See "The Ruined Sliver" (2x104) at 2:15:10.  Veth accidentally shoots herself with her own spell, dealing 4d6 damage, 1d6 of which was the crossbow bolt.
6. ↑ As an Arcane Trickster, Veth learns Wizard spells.
7. ↑ See *D&D: Player's Handbook*, 5th ed., p. 255.

**Art:**

1. ↑ Fan art of Veth casting *Brenatto's Voltaic Bolt*, by Austin Dawes (source). Used with permission.
2. ↑ Fan art of Widogast's Web of Fire and **Brenatto's Voltaic Bolt**, by ImaSpaceKat (source). Used with permission.
Avernus

**Avernus** is the first layer of the Nine Hells, and the arrival point for most visitors to the Hells.

## **Description**

Avernus is a desolate, rocky layer, full of empty battlefields and rivers of blood. It is cratered from the impact of occasional comets, and the air swarms with biting insects.

## **Denizens**

* **Zariel**: a fallen angel and the Archduchess who rules over Avernus.
* **Tiamat**: a prisoner on this layer.

The adventures of Arkhan the Cruel after the banishment of Vecna haven't been established as *Critical Role* canon, but according to Joe Manganiello, Arkhan has a keep on Avernus near his deity's prison. After the defeat of Vecna in Vasselheim, Arkhan took his newly-acquired Hand of Vecna and *Teleported* back to his keep in Avernus. As of Campaign 2, he was still trying to unlock the Hand's power in order to free the Scaled Tyrant and unleash the Dragon Queen upon the other planes of existence.

## **External Links**

* Avernus on the *Forgotten Realms* Wikia (*Forgotten Realms* lore is not canon to *Critical Role*)

## **References**

1. ↑ See *D&D: Dungeon Master's Guide*, 5th ed., p. 64.
2. ↑ See "Voice of the Tempest" (1x90) at 2:04:02.
3. ↑ See "Voice of the Tempest" (1x90) at 2:04:02.
4. ↑ See "Joe Manganiello and Chris Perkins talk Avernus and Arkhan" at 0:52.

**Art:**
Bloody Bridge

Fan art of the Mighty Nein and the Bloody Bridge, by Edgar Noriega.

**The Bloody Bridge** is the red beam of light created by Ludinus Da'leth upon his activation of the Malleus Key at the height of the Apogee Solstice of 843 PD. It allows travel between the red moon Ruidus and the Tishtan excavation site in the Hellcatch Valley of Marquet where one of its ends is located.

## **Description**

The beam is made of shining crimson light, but appears solid and stretches between Ruidus and Exandria, tethering the moon in place over that singular location in the Hellcatch Valley. In a dream, Imogen Temult saw it as the focus and singular nexus of all the leylines and magic of Exandria, a "strong column of red energy" that was able to pierce through the Divine Gate-like lattice surrounding Ruidus and create a red storm at its base on Exandria.

## **History**

Imogen Temult observed Reilora traveling between the two astral bodies through the beam, and felt strangely drawn toward it to join them.

When the party questioned Evontra'vir, the Great Tree of Atrophy, about what might happen to the gods if Predathos were to be released, they saw a vision of the Bloody Bridge widening, the shattering of the Divine Gate, and the deities fleeing pursued by a red shadow. The Bridge was also seen when the Tree showed them the path to defeating Ludinus Da'leth.

During the conference with Keyleth, Allura Vysoren, and others to plan the next steps in combating the threat to Exandria and the gods, Keyleth suggested Bells Hells "infiltrate the Malleus Key, cross the Bloody Bridge, learn whatever you can about the state of Ruidus and the Reiloran people, how advanced the Ruby Vanguard's plan is, return, we can all coordinate to advance on this Moon of Ill Omen, all who are willing to go, at least."

## **References**

1. ↑ See "The Apogee Solstice" (3x51) at 4:23:52.
2. ↑ See "Embattled in Bassuras" (3x70) at 4:30:07.
3. ↑ See "The Apogee Solstice" (3x51) at 4:28:38.
4. ↑ See "Far From The Others" (3x52) at 3:04:17.
5. ↑ See "Far From The Others" (3x52) at 3:05:41.
6. ↑ See "Far From The Others" (3x52) from 3:05:01 through 3:07:19.
7. ↑ See "Roots Between Worlds" (3x74) at 3:30:02.
8. ↑ See "Roots Between Worlds" (3x74) at 3:34:55.
9. ↑ See "A Gathering of Heroes" (3x76) at 2:17:32.

**Art:**

1. ↑ Fan art of the Mighty Nein and the Bloody Bridge, by Edgar Noriega (source). Used with permission.
2. ↑ Fan art of the Bloody Bridge's creation, by BlackSalander (source). Used with permission.
Arnicor

Official art of Arnicor, by Olivia Samson from *Vox Machina Origins*.

**Arnicor** is a human paladin[*presumed*] and a member of The Wing.

## **Description**

### **Appearance**

Arnicor is a male human with pale skin and dirty blonde, sleeked back hair. He wears metal armor with a dark red tunic and cape and wields a sword and shield.

### **Personality**

Arnicor is rather serious and doesn't smile much. He seemed hurt by the loss of Vash and didn't seem to like Scanlan's demeanor, but was determined to finish their mission. He is loyal to his church, and believed it would be likely to help Vex'ahlia save her brother.

## **Biography**

### **Vox Machina Origins Series I**

Arnicor and Thurista's church had tasked the Wing to recover an artifact from the ancient temple of a shark god. They fought of a horde of angry sahuagin and some giant frogs, then recovered precious gems from the eyes of a statue along with many other artifacts: a Wand of Lignum Viate, magical boots, an arcane necklace, and a mysterious potion. They headed to the nearby town of Stilben to ask an alchemist to identify the potion. However, his shop was filled with members of the Myriad, who demanded that they hand over the potion to them and attacked. The Wing managed to get rid of them, but Vash was killed in the fight.

Thurista and Arnicor believed they were a target of the Clasp and wanted to leave before another attack. Scanlan was opposed to the idea, wanting to stay in town to enjoy his newfound hero status. He and Thurista agreed to give him four hours to figure out what was going on. When Scanlan and Grog decided to go help Vex'ahlia, Thurista and Arnicor left and went back to their temple.

## **Relationships**

### **Thurista**

Arnicor and Thurista came from the same temple. They have a similar personality, and were always shown to have the exact same opinions.

## **Appearances and mentions**

* *Vox Machina Origins Series I*
	+ *Vox Machina Origins* #2, first appearance
	+ *Vox Machina Origins* #4

## **References**

1. ↑ Arnicor is a "holy individual", and he referred to himself as a knight.
2. ↑ Arnicor is a "holy individual", and he referred to himself as a knight.
3. ↑ 3.0 3.1 See *Vox Machina Origins Series I*, Issue #2.
4. ↑ See *Vox Machina Origins Series I*, Issue #4.

**Art:**

1. ↑ Official art of Arnicor, by Olivia Samson from *Vox Machina Origins*. Used with permission.
Beastfolk

“
**Caleb Widogast**: "Beastfolk, what do you mean?"
**Yasha Nydoorin**: "Meaning the others who wander the wastes. There are men who are like bull warriors as well, and bugbears, and other goblinoids. Some are wild and angry and hungry, and we had to protect or raid them first. Others, they work with the Kryn. That's farther north, but I've not been there."
”

–
Caleb Widogast asking Yasha Nydoorin about beastfolk.
[!h]

**"Beastfolk"** or **"beast folk"** is a term that referred to a variety of sentient races and cultures, primarily humanoids and monstrosities, that were created by the wild, chaotic magic released during the early Age of Arcanum and the Calamity.

## **History**

Yasha Nydoorin recalled that Ghor Dranas was located far north of where she had once lived, and she and her people avoided it because of all of the beastfolk in that direction. Caleb inquired about what she meant by "beastfolk" and Yasha explained that she was referring to the creatures that wandered the wastes of Xhorhas, using minotaurs and goblinoids as examples. She noted that some beastfolk behaved wildly and angrily, and she and her people usually had to protect or raid them first, but others worked with the Kryn Dynasty.

The city of Asarius in Xhorhas is known as "The City of Beasts". The Mighty Nein were conspicuous because only Nott could have been considered one of its more usual beastfolk residents. When the party later explored the Gallimaufry neighborhood of Rosohna, they noticed numerous beastfolk children running about.

## **Known creatures regarded as beastfolk**

* Centaur
* Drider
* Gnoll
* Goblinkin
	+ Bugbear
* Lizardfolk
* Minotaur
* Sahuagin

## **References**

1. ↑ See "A Game of Names" (2x49) at 2:30:12.
2. ↑ See *Tal'Dorei Campaign Setting*, p. 121.
3. ↑ See "A Game of Names" (2x49) at 2:30:12.
4. ↑ See *Tal'Dorei Campaign Setting*, pp. 121–122.
5. ↑ See "A Game of Names" (2x49) from 2:30:12 through 2:31:00.
6. ↑ See "Xhorhas" (2x51) at 3:23:19.
7. ↑ See "Feral Business" (2x52) at 1:04:10.
8. ↑ See "Agreements" (2x61) at 2:40:56.
9. ↑ 9.0 9.1 9.2 See *Tal'Dorei Campaign Setting*, p. 122.
10. ↑ See "A Game of Names" (2x49) from 2:30:12 through 2:31:00.
11. ↑ See "A Game of Names" (2x49) from 2:30:12 through 2:31:00.
12. ↑ 12.0 12.1 See *Tal'Dorei Campaign Setting*, p. 123.
13. ↑ See "A Game of Names" (2x49) from 2:30:12 through 2:31:00.

**Art:**

1. ↑ Official art of a centaur and a human, by John Anthony Di Giovanni from *Critical Role: Tal'Dorei Campaign Setting* pg. 120. This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
Briarwood letters

The **Briarwood letters** are a collection of letters written by Riskel Daxio in correspondence with Byron Anders, detailing the activities of the Briarwoods during their Occupation of Whitestone between 805 and 810 PD. Although only one was signed, they were all written in the same hand. During the Whitestone Rebellion, Vox Machina found the letters in Anders's desk inside his office in Whitestone Castle.

Descriptions of letters' contents

* The removal of magical defenses from political meetings in Emon.
* Construction methods using whitestone for repairs of the manse in the Ziggurat.
* Warnings to Anders of the arrival of Seeker Assum's spies in Whitestone.
* Plots to divert political attention away from Whitestone.
* The planting of information in Wildemount to lead investigators to believe that the Briarwoods are dead.
* Mentions that "the Undying King shall return. We are his blood".
* The construction of the bridge to between Tal'Dorei and Wildemount across the Shearing Channel, signed by Lord Riskel Daxio.

## **References**

1. ↑ See "Reunions" (1x33), part 2, from 0:29:11 through 0:31:54.
Ashley Middlebrook

Ashley Middlebrook, from her LinkedIn profile.

**Ashley Middlebrook** is a producer at Critical Role Productions LLC.

## **Critical Role Productions**

Ashley joined Critical Role in August 2021. She is a producer on Campaign Three: Bells Hells and in addition has produced multiple specials, including "The Mighty Nein Reunion: Echoes of the Solstice" (Sx79) and "Critical Role: Sick Day" (Sx82).

Ashley appeared in "A Test of Trust" (3x80) during Sam's ad read as Dr. Uta Middlebrecht, and in "Critical Role: Sick Day" (Sx82) as herself.

## **Background**

Ashley graduated from Gettysburg College in Pennsylvania. She has worked as a producer at Machinima and for Blizzard Entertainment in the Overwatch League.

Ashley is married to Mitch Leslie and has two sons.

## **External Links**

* Ashley Middlebrook on IMDb
* Ashley Middlebrook (ashleymiddlebrook) on Linkedin

## **References**

1. ↑ See Ashley's Twitter profile.
2. ↑ See Ashley's LinkedIn page.

**Art:**
Blast Scepter

The **Blast Scepter** is a magical rod owned by Yussa Errenis and loaned to the Mighty Nein to aid them in their fight against Lucien and the living city of Cognouza.

## **Description**

### **Appearance**

The Blast Specter owned by Yussa Errenis is a distinctive gold scepter. It spirals a little from its handle around a hollow center, ending in a talon or hook of opal.

### **Properties**

* The attuned wielder has resistance to fire and lightning damage.
* As an action, the wielder can cast *Thunderwave* at 4th-level (DC 16) without expending a spell slot.
* It can be used as an arcane focus.

## **History**

* **"The Neverending Day" (2x125):** The Mighty Nein requested aid from Yussa Errenis against Lucien and the living city of Cognouza. Though he declined to journey with them to Aeor, he gave them items he did not currently need to help them, including the Blast Scepter. He requested they return it once the threat had been eliminated. Veth Brenatto later attempted to de-attune from the Corecut Dagger to attune to the Blast Scepter. Her reluctance and inability to trade the dagger for the specter alerted the rest of the group that the dagger was cursed.
* **"Sarsaparilla, Licorice, and Red Hot" (2x127):** The Blast Scepter halved the lightning damage Veth took when she was hit by a rebounding *Lightning Bolt* cast by Caleb Widogast.
* **"Between a Ball and a Hot Place" (2x129):** While in the Elemental Plane of Fire, Veth instructed her husband Yeza to take a scepter, presumably the Blast Scepter, and attune to it as a precaution, stating that she did not currently need it.
* **"Fond Farewells" (2x141):** Veth returned the scepter to Yussa several days after the Nein returned from Eiselcross.
* **"The Mighty Nein Reunion: Echoes of the Solstice" (Sx79):** Prior to Bells Hells' confrontation with Trent Ikithon in 843 PD, Jester gave Fjord a blast scepter, although presumably not the same one that belonged to Yussa. It halved the damage Fjord took from a *Fireball* cast by Ikithon.

## **References**

1. ↑ See "The Mighty Nein Reunion: Echoes of the Solstice" (Sx79) at 3:12:50.
2. ↑ 2.0 2.1 2.2 2.3 See "The Neverending Day" (2x125) from 0:23:37 through 0:27:00.
3. ↑ 3.0 3.1 3.2  Blast Scepter on D&D Beyond
4. ↑ See "The Neverending Day" (2x125) at 3:12:39.
5. ↑ See "Sarsaparilla, Licorice, and Red Hot" (2x127) at 2:28:03.
6. ↑ See "Between a Ball and a Hot Place" (2x129) at 0:59:15.
7. ↑ See "Fond Farewells" (2x141) at 05:03:07.
8. ↑ See "The Mighty Nein Reunion: Echoes of the Solstice" (Sx79) at 3:12:50.
Atrix

## Margrave Atrix

Official art of Margrave Atrix, by Olivia Samson from *Vox Machina Origins III 3*.

## Appearances

### Other work

Pre-stream

**Margrave Atrix** took the position of margrave of the city of Westruun in around 800 PD and held it for over ten years, and he was fairly respected within the township. As an NPC, he was played by Matthew Mercer.

## **Biography**

### **Background**

While Atrix's political climb was a bit aggressive, he since grew to be a formidable leader. He has also been known to take personal delight in the occasional celebration, allowing himself to relax publicly. Friendly in demeanor, though strict in law, Margrave Atrix is not one to cross.

### **Destruction of Westruun**

When the Chroma Conclave attacked Westruun, followed immediately by the invasion of the Herd of Storms, Margrave Atrix lost control of his city. Kevdak took the Margrave's house as his own, and Atrix was killed and had his head impaled on a barricade as a warning symbol.

## **Appearances and mentions**

* Pre-stream
* Campaign One
	+ "The Family Business" (1x47), mentioned only (first mentioned)
	+ "Best Laid Plans..." (1x50), mentioned only
* *Vox Machina Origins Series III*
	+ Issue 3 (first appearance)
	+ Issue 4
	+ Issue 5

## **References**

1. ↑  Matthew Mercer (@matthewmercer) on Twitter: "It is indeed!" (2021-08-18) — in reply to @OccidentalAvian: "On the off-chance you see this, is this fellow from the new Vox Machina: Origins comic Margrave Atrix?"
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Some of the information on this page was imported from Matthew Mercer's *Vox Machina Wiki* article, "Margrave Atrix".
3. ↑ See "Best Laid Plans..." (1x50) at 2:49:12.
4. ↑ See "Best Laid Plans..." (1x50) at 2:49:12.

**Art:**

1. ↑ Official art of Margrave Atrix, by Olivia Samson from *Vox Machina Origins III 3*. Used with permission.
Brom Goldhand

Fan art of Brom Goldhand, by Cristina Anaya.

**Arbiter Brom Goldhand** is a human member of the Tal'Dorei Council, the former captain of the guard, the Master of Law, and the head of the Watchful Hall. As an NPC, Brom is played by Matthew Mercer.

## **Description**

### **Appearance**

In 810 PD, Brom is a built and armored man, the tallest of the Tal'Dorei Council. He has a thick square jaw that is unshaven with short black hair. He suffered extensive burn scars from the Chroma Conclave's attack on Emon.

By 836 PD, Brom's hair has turned gray and he maintains a stoic lack of expression.

## **Biography**

### **Background**

Brom Goldhand took up his position in the Tal'Dorei Council three months before he met Vox Machina. The position had previously been held by General Krieg.

### **"Shopping and Shipping" (1x14)**

Arbiter Brom Goldhand was present during the discussion of what to do with the Horn of Orcus Vox Machina brought from the Underdark. He wanted to have it studied at the Alabaster Lyceum, although wasn't against having it shipped to Vasselheim.

### **"Consequences and Cows" (1x26)**

The day after Vox Machina's first encounter with the Briarwoods, Brom Goldhand was present at their meeting with Sovereign Uriel. He took out a holy symbol of Ioun and cast *Zone of Truth* over the party to ensure that none of them would lie in their testimonies, however most of them were able to resist its effects.

### **"In Ruins" (1x41)**

Shaun Gilmore told Vox Machina that Brom Goldhand had been killed by the Chroma Conclave during their attack on Emon, having witnessed him being seemingly burnt to death by dragonfire.

### **"Clash at Daxio" (1x77)**

Several months later, Brom reappeared in Whitestone at a council meeting atop the Ziggurat. He seemed to be in fairly good health, although most of his body was covered in terrible burns.

### **836 PD**

Decades later, during the time period of Campaign Two, Brom was still on the Tal'Dorei Council as Master of Law.

## **Appearances and mentions**

* Campaign One
	+ "Shopping and Shipping" (1x14) (first appearance)
	+ "The Feast" (1x24)
	+ "Consequences and Cows" (1x26)
	+ "A Musician's Nostalgia" (1x37)
	+ "Omens" (1x39)
	+ "In Ruins" (1x41), mentioned only
	+ "Clash at Daxio" (1x77)
	+ "The Siege of Emon" (1x78)

## **References**

1. ↑ See "Consequences and Cows" (1x26) at 0:40:35.
2. ↑ See "Critical Role Campaign 2 Wrap Up" (Sx56) at 4:07:24.
3. ↑ See "Shopping and Shipping" (1x14) at 1:01:42.
4. ↑ See "Clash at Daxio" (1x77) at 3:49:09.
5. ↑ See *Tal'Dorei Campaign Setting Reborn*, p. 45.
6. ↑ See "Shopping and Shipping" (1x14) at 1:02:06.
7. ↑ See "Shopping and Shipping" (1x14) from 1:09:52 through 1:10:12.
8. ↑ See "Shopping and Shipping" (1x14) at 1:13:16.
9. ↑ See "Consequences and Cows" (1x26) from 0:44:15 through 0:45:36.
10. ↑ See "In Ruins" (1x41) at 2:33:00.
11. ↑ See "Clash at Daxio" (1x77) at 3:49:09.
12. ↑ See "Critical Role Campaign 2 Wrap Up" (Sx56) at 4:07:24.

**Art:**

1. ↑ Fan art of Brom Goldhand, by Cristina Anaya (source). Used with permission.
Brenatto's Better Self

**Brenatto's Better Self** is an apothecary shop in the southern sector of the Opal Archways district in Nicodranas, owned and operated by Yeza Brenatto.

## **History**

Brenatto's Better Self opened in Misuthar 837 PD, when Yeza opened the shop hoping to reinvent his previous alchemy business back in Felderwin. The store opened to a very slow start. To attract customers, Yeza kept the "Grand Opening" sign up for the better part of a month, having to re-nail it at least three times.

## **Wares**

* Holistic, non-medical treatments
* Grapefruit-based oils and scents

## **References**

1. ↑ See "The Mighty Nein Reunited Part 1" (Sx73) at 0:13:58.
2. ↑ See "The Mighty Nein Reunited Part 1" (Sx73) at 0:16:00.
3. ↑ See "The Mighty Nein Reunited Part 1" (Sx73) at 0:17:26.
4. ↑ See "The Mighty Nein Reunited Part 1" (Sx73) at 0:18:50.

**Art:**
Bwualli

Bwualli and nearby features. Darktow Isle is to the west and Rumblecusp is to the east, both slightly north of Bwualli.

## Location Information

### **Points of interest**

Itaa

**Bwualli** is the largest of the Swavain Islands, located in the Lucidian Ocean off the Menagerie Coast. It is bounded by the Southern Gate Reef to its southeast and the Deep Row Reef to its northwest.

It is home to Itaa, an active volcano said to have been one of many thrones of Kord during his time on Exandria before the Divergence. Itaa is monolithic, comprised of black rock, and erupts sporadically. A dense jungle also sprawls across the island, filled with aggressive wildlife and dangerous hazards.

Bwualli's reputation as a treacherous place has caused the Revelry to create lairs on the island to hide their stolen and smuggled goods. In recent times, rumors about a nameless horror on the island have surfaced, but it has only encouraged the Revelry, who believe that Clovis Concord officials are too afraid to investigate the story.

## **References**

1. ↑ See *Explorer's Guide to Wildemount*, p. 61. Map of the Menagerie Coast.
2. ↑ 2.0 2.1 See *Explorer's Guide to Wildemount*, p. 60. "Bwualli".

**Art:**

1. ↑  Explorer's Guide to Wildemount on D&D Beyond. This file is unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Bundle

Fan art of Bundle, by BlackSalander.

**Bundle** was a dwarven priest character of Taliesin Jaffe's for Critical Role One-Shot: Kobolds, Catacombs and Dragons (Oh My!).

## **Appearances and mentions**

* Specials
	+ "Critical Role One-Shot: Kobolds, Catacombs and Dragons (Oh My!)" (Sx29) (first appearance)

## **References**

**Art:**

1. ↑ Fan art of Bundle, by BlackSalander (source). Used with permission.
Brood Pit

## The Brood Pit

**The Brood Pit** is a seed-like object produced by the the All-Minds-Burn being.

## **Description**

The pit is a hard shelled object about the size of an orange.

## **History**

### **"Embattled in Bassuras" (3x70)**

The Brood Pit was created when Imogen Temult asked the All-Minds-Burn being if it wanted to see the moon. A portion of its central stalk split slightly to release the Pit, and Justi Pross urged them to take it with them, saying, "It wants to be seeded," and there were many who were part of it who could aid when needed as long as, if they reached the surface of Ruidus, they left it there. Although Imogen didn't want to touch the Pit, Ashton Greymoore picked it up, and they agreed.

## **References**

1. ↑ See "Embattled in Bassuras" (3x70) at 4:15:21.
2. ↑ See "Embattled in Bassuras" (3x70) from 4:15:15 through 4:17:33.

**Art:**
Brian (Club of Misfits)

*This page is about the character from a one-shot campaign. For the actor, see Brian W. Foster.*

## Brian

Official art of Brian, by Joana Carvalho.

## Appearances

### First seen

"Critical Role and the Club of Misfits" (Sx38)

### Stream

Specials (1 episode)

**Brian** is a human cleric and a student at the school of Schmogwarts. He was played by Brian W. Foster in "Critical Role and the Club of Misfits" (Sx38).

## **Character Information**

### **Abilities**

#### Cleric Spells

##### Cantrips

* *Light*
* *Sacred Flame*

##### 1st level

* *Command*
* *Cure Wounds*
* *Inflict Wounds*

## **Appearances and mentions**

* Specials
	+ "Critical Role and the Club of Misfits" (Sx38) (first appearance)

## **References**

1. ↑ See "Critical Role and the Club of Misfits" (Sx38) at 0:43:40.  Brian deals 2d8 radiant damage with Sacred Flame, meaning his level is between 5-8.
2. ↑ See "Critical Role and the Club of Misfits" (Sx38) at 0:43:00.
3. ↑ See "Critical Role and the Club of Misfits" (Sx38) at 0:43:40.
4. ↑ See "Critical Role and the Club of Misfits" (Sx38) from 1:31:42 through Brian states his dex modifier is +0..
5. ↑ See "Critical Role and the Club of Misfits" (Sx38) at 0:43:40.  Since Brian is between levels 5-8, his proficiency bonus is a +3, which means he would need a +5 Wisdom modifier to get a spell save DC of 16.
6. ↑ See "Critical Role and the Club of Misfits" (Sx38) at 1:26:19.
7. ↑ See "Critical Role and the Club of Misfits" (Sx38) at 34:53.
8. ↑ See "Critical Role and the Club of Misfits" (Sx38).[*citation needed*]
9. ↑ See "Critical Role and the Club of Misfits" (Sx38).[*citation needed*]
10. ↑ See "Critical Role and the Club of Misfits" (Sx38) at 51:02.
11. ↑ See "Critical Role and the Club of Misfits" (Sx38) at 1:30:17.
12. ↑ See "Critical Role and the Club of Misfits" (Sx38) at 1:30:05.

**Art:**

1. ↑ Official art of Brian, by Joana Carvalho (source). Used with permission.
Bunder

Official art of Bunder, by Joana Carvalho.

**John Bunder** is a student in Schmogwarts school played by Travis Willingham.

## **Appearances and mentions**

* Specials
	+ "Critical Role and the Club of Misfits" (Sx38) (first appearance)

## **References**

1. ↑ See "Critical Role and the Club of Misfits" (Sx38) at 2:14:06.  Bunder casts Fireball, and Travis notes that this is his "last 3rd-level spell." Bunder has cast two 3rd-level spells and has had no long rests, meaning he must be level 5.
2. ↑ See "Critical Role and the Club of Misfits" (Sx38) at 0:43:00.
3. ↑ See "Critical Role and the Club of Misfits" (Sx38) from 45:29 through Travis states that the DC is 14.
4. ↑ See "Critical Role and the Club of Misfits" (Sx38) from 1:39:33 through Travis states the DC of *Tidal Wave* is 15..
5. ↑ See "Critical Role and the Club of Misfits" (Sx38) at 1:55:48.  Bunder casts Aganazzar's Scorcher with a DC of 15. Bunder is a level 5 sorcerer, meaning his proficiency bonus is +3. To get a DC of 15, he must have a Charisma score of 18 or 19.
6. ↑ See "Critical Role and the Club of Misfits" (Sx38) at 1:34:40.
7. ↑ See "Critical Role and the Club of Misfits" (Sx38) at 37:10.
8. ↑ See "Critical Role and the Club of Misfits" (Sx38) at 45:18.
9. ↑ See "Critical Role and the Club of Misfits" (Sx38) at 1:55:48.
10. ↑ See "Critical Role and the Club of Misfits" (Sx38) at 2:14:06.
11. ↑ See "Critical Role and the Club of Misfits" (Sx38) at 1:39:11.

**Art:**

1. ↑ Official art of Bunder, by Joana Carvalho (source). Used with permission.
Broken Howl

**The *Broken Howl*** is a ship that Pike served on as deckhand for four months as it traveled the Ozmit Sea.

In the second campaign, The *Broken Howl* was tattooed on a dead sailor's back in the sewers of Zadash. Upon seeing this Yasha exclaims, "That one looks like a piece of shit ship!"

## **References**

1. ↑ Pike's time aboard the *Broken Howl* is first mentioned in her introduction.  See "The Throne Room" (1x07) at 0:03:14.
2. ↑ See "Waste and Webs" (2x10) from 3:00:51 through 3:02:36.
**Art:**
Butcher's Bib

Depiction of a Butcher's Bib, by Olga Drebas.

A **Butcher's Bib** is a magical apron that helps its wearer inflict more damage with their attacks.

## **Description**

### **Appearance**

A Butcher's Bib is a black leather apron that is always dripping with blood, which does not wash off.

### **Properties**

While attuned to the apron, once per turn the wearer can reroll the damage dice of an attack made with a weapon, using the new roll. Additionally, weapon attacks that deal slashing damage score a critical hit on a roll of 19 or 20.

## **History**

### **Campaign Three: Bells Hells**

Marwa Endalia came into possession of a butcher's bib from some adventurers, who pawned at the Trove of Marwa. Because it was eternally bloody, she suspected they may have murdered someone, and was eager to sell it or turn it over to the Wardens of Jrusar to get rid of it. Bells Hells purchased it. At the time of purchase, they were unsure if Chetney or Orym would benefit more, but Chetney subsequently took it and wore it on specific occasions.

## **References**

1. ↑ See "Promise and Potential" (3x22) at 3:29:56.
2. ↑ 2.0 2.1 See *Explorer's Guide to Wildemount*, p. 266.
3. ↑ See "Promise and Potential" (3x22) at 3:26:28.
4. ↑ See "The Deathwish Run" (3x28) at 0:45:34.  He also referred to using it at "The Aurora Grows" (3x49) at 3:40:13 and "Aid of the Tempest" (3x66) at 4:42:43.

**Art:**

1. ↑ Depiction of a Butcher's Bib, by Olga Drebas (source). Used with permission. This page contains unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Brokenbank pawn shop

This pawn shop was an establishment in Brokenbank that doubled as a general store. Items sold at this store were sold for 75 percent of their original value, rather than 50 percent available elsewhere in Brokenbank.

## **Behind the scenes**

This pawn shop first appeared in the adventure *Tide of Retribution*, in Chapter 5: *Adventures in Wildemount* in the sourcebook *Explorer's Guide to Wildemount*. So far, it has not appeared or been referenced onstream.

## **References**

1. ↑ 1.0 1.1 See *Explorer's Guide to Wildemount*, p. 213 (Chapter 5: *Adventures in Wildemount*).
Byron

**Byron** is a gnome druid and the self-appointed guardian of a young roc near Emon. As an NPC, he is played by Matthew Mercer.

## **Description**

### **Appearance**

Byron is a thin gnome, with tousled, greasy black hair that hangs past his shoulders, covering his bedraggled and bearded face. He wears hides, roughly crafted leathers, and furs.

## **Biography**

### **Background**

Byron came upon a young roc in the Cliffkeep Mountains, the last surviving member of its clutch, its mother having been killed by giants. He decided to care for the creature, relocating it and helping it find food.

### **"Consequences and Cows" (1x26)**

Vox Machina encountered Byron when they were chasing after the roc that had been stealing cattle from the farms north of Emon. The druid was immediately wary and distrustful, believing that they had come to slay his roc. Over the course of a very tense conversation, Vox Machina—mostly thanks to Keyleth and Scanlan—managed to convince Byron to take the roc to Vasselheim, where it could hunt freely in the Vesper Timberland and possibly live under the protection of the Slayer's Take.

When the morning came, Vox Machina left two cows on the outskirts of the farms as provisions for the roc. They saw the giant bird swoop down, pick them up, and fly off over the Ozmit Sea towards Othanzia.

### **"The Sunken Tomb" (1x44)**

While resting outside of the Marrowglade Loch, the members of Vox Machina spotted Byron's roc flying over the horizon before it disappeared from view.

## **Appearances and mentions**

* Campaign One
	+ "Consequences and Cows" (1x26) (first appearance)

## **References**

1. ↑ See "Consequences and Cows" (1x26) at 3:38:10.
2. ↑ Byron can cast 2nd-level spells, meaning he is at least a level 3 druid.
3. ↑ See "Consequences and Cows" (1x26) at 3:20:43.
4. ↑ See "Consequences and Cows" (1x26) at 3:30:09.
5. ↑ See "Consequences and Cows" (1x26) from 3:39:25 through 3:41:59.
6. ↑ See "Consequences and Cows" (1x26) at 3:46:30.

**Art:**
Burning Oak

**Burning Oak** is a male lizardfolk druid and, as of 812 PD, was the 500-year-old leader of the Scions of Flame, a tribe of black-scaled lizardfolk ruling the Ashen Gorge. His magic is responsible for keeping the other tribes of the gorge at bay, but it is known to them that the druid's frailty makes him vulnerable to attack.

So far, Burning Oak has not appeared or been mentioned onstream.

## **References**

1. ↑ 1.0 1.1 1.2 1.3 See *Tal'Dorei Campaign Setting*, p. 73.
2. ↑ See *Tal'Dorei Campaign Setting*, p. 72.
3. ↑ 3.0 3.1 3.2 See *Tal'Dorei Campaign Setting*, pp. 72–73.
Bruel Sunderchin

**Bruel Sunderchin** was a Dwarven male entrepreneur and founder of the Brawlers' League.

## **Description**

### **Personality**

As an entrepreneur, he was described as a "rough-and-tumble"; indeed, as he was one of multiple strong, charismatic "ruffians" who took advantage of the dire social status of the Kingdom of Drassig to gain social power for themselves.

## **Biography**

Bruel Sunderchin was a dwarven male from Kraghammer who was born in the era of the Kingdom of Drassig, during which many of the social elite in Emon would use their wealth to pay the lower class to fight to the death for their amusement. Sunderchin was one of many "ruffians" who used this to his advantage by reaching out to his network of criminals and becoming the ringleader of an annual gladiator tournament that catered to the wealthy elite of Exandria known as the Brawlers' League.

Sunderchin has at least one descendant, Oben Sunderchin, who was alive during the time of the Chroma Crisis.

## **References**

1. ↑ 1.0 1.1 1.2 1.3 1.4 See *Tal'Dorei Campaign Setting*, p. 31.
2. ↑ 2.0 2.1 2.2 See *Tal'Dorei Campaign Setting*, p. 32.
Bronbog

Bronbog's location in the Dreamseep Marshlands.

**Bronbog** is a small village in the Dreamseep Marshlands. A dilapidated and remote place, it is primarily known as a source of queenscap, which is used to make healing potions.

## **Description**

Most of its buildings are made of wood rescued from the many nearby bogs, and only a circle of stone pillars remains of a long-ago destroyed temple to Pelor. But for the queenscap, a fungus that enables the brewing of potions of superior healing, the town would be unknown to anyone outside of southeastern Tal'Dorei.

### **Points of interest**

The Queen's Knight tavern is the biggest building in Bronbog, which has about six beds in drafty rooms to accommodate the few visitors to the village.

## **Society**

The population of this small marsh town are devoted to Pelor. They are also a surprisingly optimistic people; a common saying in the town is, "If you don't feel the storm, you can't know there ain't sun."

### **Demographics**

In 812 PD, Bronbog had a population of 740. 64% were humans, 18% half-elves, 9% halflings, and 9% were other races. By 836 PD, the town's population fell to only 683. the majority remained human (53%), followed by half-elves (18%). Goblinkin then made up a significant portion of the population (11%), followed by halflings (9%) and others.

## **History**

During Vox Machina's six-month hiatus in 810 PD, Grog and Vex'ahlia were part of an adventuring party that lifted a curse from Bronbog by slaying a witch.

## **Trivia**

The demonym for the people of Bronbog is "Bronboggi".

## **References**

1. ↑ 1.0 1.1 1.2 See *Tal'Dorei Campaign Setting Reborn*, p. 110.
2. ↑ 2.0 2.1 2.2 2.3 2.4 See *Tal'Dorei Campaign Setting*, p. 73.
3. ↑ The events of "D&Diesel" were canon. See *Matt Mercer & Marisha Ray's first Periscope* at 48:57 through 49:52 (2015-11-04)

**Art:**

1. ↑ Cropped from Andy Law's official map of Tal'Dorei included with the *Critical Role: Tal'Dorei Campaign Setting*.
Bullywug

Depiction of a bullywug, by Conceptopolis from *D&D: Monster Manual*, 5th ed., p. 35.

## Biological Information

### **Abilities**

* Amphibious
* Speak with Frogs and Toads
* Swamp Camouflage
* Standing Leap

## Sociocultural Information

### **Planes**

* Material Plane (Exandria)
* Folding Halls of Halas

### **Locations**

* Brokenveil Marsh
* K'Tawl Swamp
* The Garden (in the Folding Halls)

### **Language**

Bullywug

**Bullywugs** are frog-like humanoids.

## **Appearance**

Bullywugs are bipedal, but they have have features reminiscent of frogs, including a frog-like head, legs suited for powerful leaping, and skin that must remain moist. Their skin is generally green, gray, or mottled yellow, but it shifts to various other gray, green, and brown shades to camouflage them in their native swamps. They tend to wear crude armor and wield simple weapons.

## **Abilities**

The following is taken from the *Monster Manual, 5th Edition*, page 35.

* **Skill proficiency**: Stealth
* **Amphibious**: Can breathe air and water
* **Speak with Frogs and Toads**: Can communicate simple concepts to frogs and toads when speaking in Bullywug
* **Swamp Camouflage**: Advantage on Stealth checks made to hide in swampy terrain
* **Standing Leap**: Long jump is 20 feet, high jump is 10 feet, with or without a running start
* **Actions**
	+ **Bite**: Bludgeoning damage
	+ **Spear**: Piercing damage
	+ **Multiattack**: One bite and one spear attack.

## **History**

    The Mighty Nein, while traversing The Garden in the Folding Halls of Halas, fought against a froghemoth and its bullywug followers.

In the adventure *Unwelcome Spirits*, groups of hostile bullywugs can be encountered in the Brokenveil Marsh, whether out in the open or in a murky cave where a clan of bullywugs and their giant toad steeds reside. The clan sends out hunting and raiding parties daily.

Bands of bullywugs with encampments deep in K'Tawl Swamp occasionally venture to the outskirts of Stilben, harassing the populace.

## **References**

1. ↑ See *D&D: Monster Manual*, 5th ed., p. 35.
2. ↑ See "The Folding Halls" (2x80) from 2:25:16 through 3:04:30.  The follower creatures are never explicitly identified as bullywugs, but their appearance, actions, and abilities are consistent with bullywugs'.
3. ↑ See *Explorer's Guide to Wildemount*, p. 253.
4. ↑ See *Explorer's Guide to Wildemount*, p. 255.
5. ↑ See *Tal'Dorei Campaign Setting*, p. 42. Here they are called "frog-men".
6. ↑ See *Tal'Dorei Campaign Setting Reborn*, p. 67. Here they are called "frog-headed humanoids".

**Art:**

1. ↑ Depiction of a bullywug, by Conceptopolis from *D&D: Monster Manual*, 5th ed., p. 35. This page contains unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
2. ↑ Fan art of Caleb killing bullywugs with his first use of Widogast's Web of Fire, by linzer\_art (source). Used with permission.