recursal/Fanatic-Fandom huggingface dataset:
Adventures in Dragon Land!

**Adventures in Dragon Land!** is a *Dragon Tales* DVD featuring 5 episodes from Season 1. It was released on August 1, 2000.

## Episodes

* To Kingdom Come
* Baby Troubles
* Bad Share Day
* Zak Takes a Dive
* The Forest of Darkness

## Dragon Tunes

* Clap
* Hello
* Round and Round

## Trailers

* The Adventures of Elmo in Grouchland
* The Nuttiest Nutcracker
* The Adventures of Milo and Otis
* Stuart Little

## Trivia

* This was the first DVD released.
* The episodes included are all 3 episodes from Let's All Share! and 1 each from You Can Do It! and Big Brave Adventures.

## Gallery

To Kingdom ComeDragon Tales - Zak Takes a Dive.webpZak Takes a DiveThe Forest of Darkness
Humans

### The most numerous race throughout the lands of Erathia, the most adaptative species you can find.

Humans are the most variated species in Erathia, from the dry lands of Imber up until the coldest areas of Meran humans have found a way to adapt and survive. They tend to form settlements and live in communities but some may stray away from this lifestyle living as bandits, beggars, outcasts or others.

## Informatiom

### Appearance:

Humans height and weigh vary a lot depending on the individual but they stay in the same range of 1.6-1.8m and 50-100kg. Humans have bare skin wich tone varies from an almost porcelain orange to a dark brown color depending on the individuals origins. They posses a low ammount of body hair and mostly have hair on the top of their heads and some other body parts, this hair color can range from a golden blonde tone to a dark brown town including some red-ish and black tones depending on the same factor. Their hair turns into a grey tone as they get older reflecting their old age and experiences.

### Stats:

 Nox
 Vita
 Physique
 Strenght
 Agility
 Intelligence
 Knowledge
 Charisma
A Rolie Polie Christmas

**A Rolie Polie Christmas** is a *Rolie Polie Olie* VHS tape featuring 3 episodes. It was released on Video on October 31, 2000 and would be re-released on October 30 or November 6, 2001.

## Contents

* 1 Episodes
* 2 2000 VHS Content
* 3 2001 VHS Content
* 4 Trivia

## Episodes

* Starry Starry Night
* Snowie
* Jingle Jangle Day's Eve

## 2000 VHS Content

1. Navy Blue Warning Screens
2. Walt Disney Home Video Logo
3. Now Available to Own on Video and DVD
4. Disney Video and DVD Preview (Toy Story 2, The Little Mermaid II: Return to the Sea, Buzz Lightyear of Star Command: The Adventure Begins, The Tigger Movie and Fantasia 2000)
5. The Tigger Movie Preview
6. Now Available to Own on Video
7. Spot Videos Promo
8. Winnie the Pooh: Seasons of Giving Preview
9. On the Disney Channel
10. Playhouse Disney Promo
11. Feature Program
12. Playhouse Disney Logo (Rolie Polie Olie Variant)
13. Playhouse Disney Logo (again)
14. Starry Starry Night
15. Snowie
16. Jingle Jangle Day's Eve
17. End Credits
18. Nelvana Logo
19. Disney Channel Logo

## 2001 VHS Content

1. Navy Blue Warning Screens
2. Walt Disney Home Video Logo
3. Coming Soon to Own on Video and DVD (Playhouse Disney Variant)
4. Peter Pan: Special Edition Preview
5. Rolie Polie Olie: The Great Defender of Fun Preview
6. The Many Adventures of Winnie the Pooh: 25th Silver Anniversary Edition Preview
7. Coming to Soon to Own on Video (Playhouse Disney Variant)
8. Rolie Polie Olie Videos Promo (Happy Hearts Day, Growing Upsie Daisy, An Easter Egg-Stravaganza and Tooth on the Loose)
9. There's More Holiday Fun and Excitement Coming Your Way on Disney DVD and Video
10. Mickey's Magical Christmas: Snowed In at the House of Mouse Preview
11. Rolie Polie Olie: A Jingle Jangle Holiday Preview
12. Now Available to Own on Video and DVD (Playhouse Disney Variant)
13. Dumbo: 60th Anniversary Edition Preview
14. On the Disney Channel
15. Playhouse Disney Promo
16. Feature Program (Christmas Variant)
17. Playhouse Disney Logo (Rolie Polie Olie Variant)
18. Playhouse Disney Logo (again)
19. Starry Starry Night
20. Snowie
21. Jingle Jangle Day's Eve
22. End Credits
23. Nelvana Logo
24. Disney Channel Logo

## Trivia

* This and Happy Hearts Day are the only Rolie Polie Olie tapes to have a promo for The Tigger Movie.
* Not counting the promotional tape, Meet Rolie Polie Olie, this would be the first video released.
* On November 4, 2003, this and A Jingle Jangle Holiday were put together on a DVD called Olie's Winter Wonderland.
White Cherry Tree

### Tooltip

This beautiful white tree is a traditional symbol of the joys of life. It is said that in spring a fairy maiden descends to awake the sleeping cherry trees with her breath.

## Technical

### Internal name

`WhiteCherryTree`

The **White Cherry Tree** is a decorative furniture item. This Tree can be obtained during the Cherry blossom seasonal event.
Spellcasting

Spells are certain ways in wich one can manifest the change in the balance of equilibrium. They are used to create, destroy, change or power objects and many other uses depending on the spell that you use.

There are many ways in wich you can cast a spell, these depend on what school of magic you practice:

### White Magic

This type of magic uses the caster's own energy to change the balance in the equilibrium by releasing Lumen to change the concentration of it in the ambient. This can be used to easily achieve a desired result as it is the easiest to control but it also has a great cost to cast as one needs a large ammount of Lumen to cast a spell.

White Magic is considered dangerous due to the fact that it can drain the users Lumen energy wich can cause the Nox to overpower the caster's Lumen in his body and end up corrupting it's mind and body. Many of the Nox Demons created are because of White Magic failing.

### Dark Magic

This type of magic uses the caster's own Nox to change the balance in the equilibrium by releasing small amounts of it to change the concentrarion of it in the ambient. This magic is the hardest to use as the ammounts of Nox energy must be precisely controlled to avoid corrupting the ambient, despite this the small ammount of energy used allows the caster to use numerous and more powerfull spells than what other's could use.

Dark Magic is considered a highly dangerous magic as due to it releasing Nox to the ambient it can easily cause corruption as it is really hard to control. Many Wicked Zones have been created in the past due to amateur Dark Magic users being unable to control their magic.

### Blood Magic

This magic is very different to the other two schools as it doesn't directly releases energy to achieve a result, but instead uses the caster's Vita as a tool to manipulate the surrounding equilibrium. When casting a spell a Blood Magic user utilizes a portion of it's Vita to create a link with the surrounding energy and change it to his accord, thus Blood Magic is also known as Link Magic. It is said to be safer to use than the other two schools but it is also very limited due to it using the caster's own Vita wich can't be changed throughout the caster's life nor stored in enchanted items, the caster can easily cast more than one spell at once but even one link requires a high level of concentration to control.

This magic's main drawback is that the caster must have a high level of concentration to use it, if the caster gets distracted or attacked while maintaining a spell the link can break causing great damage to the caster and thus affecting in imprevisible ways his own energy.

## Spells

aaa

* aaa
Creature:Cervodius

### Peaceful animals that graze on the moss of the trees in the coldest forests.

Cervodius are pack animals which are often found in the Frozen Forest, they tend to be peaceful and escape when they sense a threat but when cornered will defend themselves as any other animal.

They are mostly found near bodies of water or in areas with a high density of moss and other plants. They are hervibores.

## Information

### Appearance:

Cervodius are quadrupeds who have long and powerful legs wich makes them very agile, they are around 1.5m tall and 2.5m long weighting from 200 to 300 kilograms. They have a diminute tail and long ears, a long snout with teeth that match it's diet. Their bodies are covered in a very thick fur which is white colored to help them camouflage with their surroundings

### Locations:

These animals are often in groups found in the depths of the Frozen Forest.

### Base Stats:

 Nox
 Vita
 Physique
 Strenght
 Agility
 Intelligence
 Knowledge
 Charisma
Beastkins

### Humanoid creatures with beast-like creatures, outcasts from society.

Beastkins are a race of strong individuals who are often seggregated from the rest of society due to their wolf-like appearance.

Beastkins origins come form the Sedir island located in Falmer under another name now lost to the time, they lived in one large clan who coexisted in the coast of the island hunting and fishing for food. One day the island was discovered by outsiders and the Beastkins where treated as beasts and given their new name. Even after giving a large fight they ended up being subdued and treated as slaves, wich even after hundreds of years remains the same.

Beastkins no longer inhabit Sedir Island but instead now are spread around most of falmer and some other places as either slaves or labor.

## Informatiom

### Appearance:

Beastkins are medium sized creatures that reach heights of up to 2 meters and weight as much as 120kg. Their bodies are covered in fur wich is often grey, but sometimes black or brown colored beastkins can be found. They have legs akin to those of wolves and facial features those of a beast. they have paws instead of hand but surprisingly they can still use them almost as well as a human would. If their culture and appearance didn't make it clear already, their diet is purely carnivorous.

### Stats:

 Nox
 Vita
 Physique
 Strenght
 Agility
 Intelligence
 Knowledge
 Charisma
Ciara Janson

**Ciara Janson** is an English voice actress. She voiced Lucy the 7 Year Old Human Girl who speaks American with an American accent in the American English version by Lobster Films for The Character Development and The Sound Company Ltd. for the first and the second seasons in 1999 and 2000 of the American show 64 Zoo Lane.
Creature:Modigus

### Small insects that live in the forests of Meran

These insects live inside the bark of Frignum trees and feed on moss that grows on them like the Arbeni.

Modiguses are oftentimes collected by travelers and cooked as they are a good source of proteins for the harsh travels throughout the forest.

## Information

### Appearance:

Modigus are long larvae with a head, a torax with 6 small legs and an abdomen. They are white colored but their head has a darker tint to them.

### Locations:

Modigus can only be found inside the Frozen Forest.
Flora

The world of erathia is filled to the brim with life, one of this forms of life are the plants. All along the world there are numerous types of plants with a lot of different sizes, shapes and colors which makes them unique.

The following is a list with the most common and well known plants in each continent:

### Common

* Aderina Sideratus
* Aderina Verindea
* Colseria
* Common Tridia
* Gredina
* Vendiria
* Common Sinder
* Sinder Lacerata

### Falmer

* Coliata Freu

### Meran

* Arbeni
* Alfernia
* Dromniu
* Frignum
* Gelidera
* Gelidera Ardenia
* Raditus
* Sinder Gelida
* Tridia Gelida

### Ulchira'De

* Sedrian Daeria
* Tridia Vernata
Geran

### A small trading village set in the middle of the Death's Frozen Plains.

One of the few settlements in its continent this village was founded as a trading outpost between Aran and Alendar, due to the harshness of the route many caravans didn't make it through the long cold desert so the settlement was made as a refuge.

This village survives mostly out of Hunting and Fishing, with some trading.

## Information

### Government:

This village is under the jurisdiction of Alendar, a delegate from the town oversees the place.

### Religions:

Being a resting point for traders the village has a large diversity in it. There are numerous religions present from all over the land.

### Residents:

The residents consist mostly of trader's families and labor. There are mostly humans but some Beastkins and the ocasional Bastrel can be found too

### Points of interest:

* A
* B
* C
* D
* E
Ketrers

### Critters that lurk in the deeps of the desert, hive creatures from the underground.

Ketrers are insectoids that inhabit the deserts of Imber and the canyons of Ember. These critter-like creatures live inside underground structures that they build themselves wich they call "hives", and are also very territorial regarding them.

Ketrers from Imber tend to form hives in rocky areas of the desert, far deep into the Monter Dunes. Meanwhile the ones from Ember live in the lowest parts of the canyons inside hives made on the sides of the mountains.

Ketrers rarely wonder away from their hives, except for specific ocations. Those who do however are often discriminated upon by those from their own hive as they are no longer considered part of it.

These insectoids are very strong and durable but their connection with the equilibrium is very low.

Being originary from a hot climate they don't resist cold temperatures well

## Informatiom

### Appearance:

Ketrers can reach up to 1.5 meters in height and weight around 70 kilograms. Their body is mainly composed by their head, torax and abdomen wich are covered in an exoskeleton wich makes them very resistant. They have 4 insectoid legs and 2 insectoid arms wich end in a 4 fingered hand covered in the same chitin as the body. In their face, two anteannae come out of the forehead wich they can use to communicate with others from their hive, they also have 4 eyes and 2 insect mandibles wich unlike what one would think allows them to fluently talk.

While Ketrers who live in Imber have a yellow-ish color on their shells, the ones living in Ember have a slight orange tint.

### Stats:

 Nox
 Vita
 Physique
 Strenght
 Agility
 Intelligence
 Knowledge
 Charisma
Plant:Gelidera

### An uncommon plant that grows on the floor of one of the coldest forests

Geliures are a specially shaped plant which some small animals use as a refuge during Caelum in meran, throughout the cold season most of the specimens wither but the seeds that got dispersed during the warm season they come back again.

Also see: Gelidera Ardenia

## Information

### Description:

Gelideras are short plants wich usually don't grow past half a meter in height. They have multiple stems growing out to the sides and then upwards, with large round leaves (Which size is around 20cm of diameter) at the top making a kind of capsule shaped plant. They grow a single large flower inside them wich covers the floor inside it which has a strong sweet aroma to it, these plants are often used by small animals like Geliures as a refugee, wich makes them get the polen from the flower stuck in their fur and serves as the way these flowers polinate and reproduce.

### Uses:

* The insides of this plant are hollow wich can serve as an improvised den for small creatures and insects.
* The flower of this plant has a natural sweet aroma which makes it an excellent scenter for interiors.

### Locations:

Gelideras can only be found at the Frozen Forest
Frozen Forest

### The Frozen Forest, a harsh and extremely cold taiga located in the southern-most area and a great part of the west of Meran.

A frigid land most of the cycle with freezing themperatures and covered in snow, travelling through the Frozen Forest unprepared during winter can be a death sentence. During caelum the snow covered ground recedes and shows the muddy soil beneath it wich can be sometimes as equally hard to traverse through.

This frigid forest covers most of the surrounding area of Aran and a mayor part of the path from Geran to the already mentioned location, this makes it an specially difficult task to reach the gates of the city during caelum and an almost impossible one during the rest of the cycle.

## Information

### Flora:

Large and Thick Frignum trees cover the area, their leaves and branches cover up most of the sky above the land leaving only a small room for vegetation on the forest floor. The trees are covered in smaller mosses who coexist with the trees to absorb nutrients in order to survive, the most common one is a pitch white moss often confused with snow known as Arbeni.

On the forest floor very few vegetation grows due to the lack of light but there is a special kind of plant found scarcely around the forest known as Gelideras wich are specially hard to find in friegus. The rest of the forest is mostly covered in either muddy soil or snow depending on the time of the year.

### Fauna:

Animals are scarce in the area but more present than in the rest of Meran. You can find a lot of small insects called Modigus taking home in the insides of the Frignum trees, smaller animals like Geliures can be found who live in small dens made of friegus bark and branches. There is nonetheless a large predator in the area known as Albarstes who are the top of the food chain in the area, one must be extremely careful around them as they are aggresive and very territorial.

### Encounters:

Throughout their travels through the forests, players may find many wonders and dangers. During the warm season they can find Bandits, Travelers, Traders and Caravans on the road. But also wild animals like Geliures. During the cold season it turns more dangerous, players can experience natural events like snowstorms, cold snaps and heavy fog while also encountering wild Albarstres in the forests and aggresive or peaceful bastrels in the roads.
Creature:Parvilae

### A parasitic insect that lives in the undergrounds of the coldest forest.

Parvilae are small insects that live and feed on the roots of Frignum trees and other smaller plants like Radituses, these insects are often preyed upon by smaller animals as they are a high source of nutrients.

## Information

### Appearance:

Parvilaes are small insects that are only a few centimeters large, they have long antennae with a large mandibule which they use to devour roots. They posses a head, torax where they have 6 legs and an abdomen.

### Locations:

These insects are often found living in the roots of plants from the Frozen Forest
Erathia Wiki

**Welcome to the lands of Erathia!**
This wiki page is dedicated to the wordlbulding of the fantasy world "Erathia" and all the things related to it.

Here you will find all the information avaible about all the creatures, places, events and everything that happens and has happened all around this fantasy world.

## Main Categories:

### History:

All information related to the world history

* Timeline
* Mayor Events
* Time Measurement

### Theology:

All information related to the beliefs of the world

* Religions
* Legends
* Profecies

### Thaumaturgy:

All information related to the magic elements that power this world.

* Equilibrium
* Spellcasting
* Enchanting
* Classes

### Geography:

All information related to the world and it's structure

* WorldMap
* Settlements
* Climatology
* Natural Landmarks
* Currencies
* Valuable Resources

### Biology:

All information related to the sentient creatures that inhabit the world

* Races
* Flora
* Fauna

*Articles of interest:*

* a
* b
* c
* d
* e
* f
* g
Jumper

Jumper was a character from BORP. He's Alinel's brother. He is also the current leader of A.O.R.F. Jumper recalls his favorite memory to be : "I got to sack Justin Fields, even though we were fake playing football when I met him after a Bears game. Man he probably gets sacked so much on purpose." Jumper grew up in a universe called Crystaltine with Alinel, and his parents, in Chicago, Crystaltine. before being sent out of there, due to him making conspiracies at age 11, by the G.O.T.U. They then moved to Earth, which is the RunFans universe. At age 15, Jumper and Ali got abandoned accidentally, and have gone down different paths since t

## Abillities

Swordfighting, Snap Kick, Kick, Football Tackle, Dive, Punch
Fauna

The world of erathia is filled to the brim with life, one of this forms of life are the animals and living creatures. All along the world there are numerous types of animals that vary in size, shape and colour which can be found in different and unique places.

The following is a list with the most common and well known animals in each continent:

### Meran

* Albarstes
* Cervodius
* Geliures
* Modigus
* Parvilae
* Ursivum
Mushroom Kingdom

**The Mushroom Kingdom** is the main setting of the Mario Lore series. It is based on the kingdom of the same name from the Mario franchise.

The Mushroom Kingdom is a monarchy and it appears its main residents consist of Humans and Toads.

At the beginning of the series proper, it was ruled by King Eidolon and Queen Morel. When they passed, Boo became king. After Boo's death, his brother Bowser briefly became king, but was soon banished, leaving his wife at the time, Peach, as the kingdom's sole ruler.

There appear to be quite a few mercenaries that work within the kingdom, including Waluigi, Mario, and formerly, Mario's brother, Luigi.

The Toads within the kingdom appear to serve the royal family.

For unknown reasons that were likely worsened by King Boo's plans to overtake their land during his reign, the Mushroom Kingdom has a very tense and distrustful relationship with the Koopa territory. Many citizens of the kingdom, including notable characters such as Mario, seem to view Koopas as inherently evil. There was a treaty signed declaring the Koopa region as part of the Mushroom Kingdom, however, the Koopas do not regard this treaty as binding due to the fact that it was not signed by their leaders.

Similar to their dislike of Koopas, those in the Mushroom Kingdom are suspicious of those from the Celestial Kingdom, though they maintain a good relationship with them politically due to the valuable trade imports the Celestial Kingdom offers.

The kingdom is implied to rather wealthy and politically important, as Peach's parents place great importance on her taking the throne due to their own kingdom's financial hardships.
Races

There are many creatures in the world of erathia, but only a handful of them are smart enough to be considered an "official" race. Each race has a different aspect, culture, location and society but they all have in common being .

## Mayor Races

Amongst all the races in Erathia there are some that prevail in numbers and importance above the others. It will be more common seing them around the world and you will find most mayor cities controled by one of them. These races are playable anywhere the campaign takes place in.

* Humans
* Modires
* Ulchiras

## Minor Races

Not as numerous nor important as other races, but still present in the lands of Erathia. These races are either found in specific places or scattered around certain places of the world. These races can only be played in certain locations.

* Bastrels
* Beastkins
* Golems
* Ketrers
* Magnos
* Narides
* Sarids
Creature:Albarstes

### Large aggresive creatures that live in the deeps of the frozen forest

Albarstes are large creatures that inhabit the forests of Meran, they are often feared predators that have a well deserved title at the top of the food chain due to their incredible strenght and resistance.

Even if they seem large and heavy don't let this fool you as they are also extremely agile, they don't normally wander too far away from their territories unless there is a low ammount of food.

Due to their dangerousness, when an individual spots a specimen wandering off onto a path then they are recommended to immediatly flee the location and give a warning at the nearest settlement.

Despite their enormous size and aggresivenes they are omnivorous creatures that tend to eat plants, roots and insects as well as other small animals.

Alberstes will be less active during Friegus but will still be as deadly as always.

## Information

### Appearance:

The Albarstes are large quadruped creatures. They measure up to 2 meters tall and 3.5 meters long. They weight around 450 kilograms and have a very bulky body, they are covered in a thick white fur and have very wide extremities, with large paws at the end and sharp claws.

The Albarstes have small round ears and a prominent snout, with a concave dish-shaped face. The skin of these creatures is a dark navy blue wich is barely visible through the fur.

### Locations:

Albarstes can only be found in the deeps of the Frozen Forest, but some claim to have seen them wander into the Death's Frozen Plains when they are unable to find enough food.

### Base Stats:

 Nox
 Vita
 Physique
 Strenght
 Agility
 Intelligence
 Knowledge
 Charisma
Alendar

### The heart of the commerce in Meran, a port city located in the outskirts of the Death's Frozen Plains.

One of the few settlements of Meran, this town acts as the connection between the continent and the rest of the world. The town innermost areas are bustling with commerce and travelers but the outskirts are in notorious poverty.

The city's economy relies mostly on trading and fishing. It is also active mostly during Caleum but the income of traders and visitors reduces a lot during the cold times of the cycle.

## Information

### Government:

The town is ruled by a single person, respalded by a small council. This person is elected by the council every few cycles. Said council is conformed by a group of 5 individuals each having a high status in the town.

### Factions:

The town is currently divided in two factions. The first one is a conservative faction wich struggles against the mandates of the government and poverty, while the second one defends the government.

### Residents:

This town is mostly inhabited by humans, but there also exists minories of Beastkins and Golems used as labourers as well as some travellers from afar who come to trade like Ulchiras, Modires, and others.

### Points of interest:

* A
* B
* C
* D
* E
Plant:SinderGelida

### A variation of the Sinder Lacerata that grows in the coldest areas of meran

The Sinder gelida is a variation of the Sinder Lacerata, and contrary to it this fungi can resist extremely low temperatures.

## Information

### Description:

The Sinder Gelida shares most of it's attributes with it's common variant, except that it's color is a pale purple tone.

### Uses:

* Unlike the Sinder Lacerata, this fungus doesn't cause irritation but instead an extreme itches in any area that their spores reach.
* It can be cooked and consumed but it causes slight nausea, sometimes vomit and diharrea.

### Locations:

This fungus can be found in the deepest areas of the Frozen Forest, as well as growing under Alfernias in the Death's Frozen Plains
Golems

### Misterious creatures born from the equilibrium, with flesh of stone and heart of crystal.

Golems are humanoid creatures with unknown origins, all that is known is that they are originated from Askeladd and misteriously reach the shores of Falmer and Ledur'De.

These creatures are often spread throughout the lands and employed as high quality labor due to their ability to go without food or water. For the same reason they are also employed in armies and militias from cities or individuals.

Golems can live for many years and despite their stony origin they are as smart as any other race and have a strong connection with the equilibrium.

Once a golem reaches a certain age, the magic that fuels it's life starts to fade away and they eventually "turn off" and die.

## Informatiom

### Appearance:

A golem's actual body is located inside them, their core wich is made of an unknown material. A golem's core has an inmense ammount of energy accumulated wich fuels it's conscience and it has a purplish color to it. The core is very fragile and can be broken easily if reached, wich is a difficult task due to their body being made out of stone. A golem's body is made of stones refined and imbued with the golem's core energy, they are almost always arranged to make the golem take a humanoid change and once severed from the core they loose their porperties and turn into a grey dust.

A golem's "flesh" can be from either a white, grey or dark-ish color depending on no apparent reason.

### Stats:

 Nox
 Vita
 Physique
 Strenght
 Agility
 Intelligence
 Knowledge
 Charisma
Creature:Ursivum

### A medium sized creature that lurks in the forests of the coldest continent

Ursivums are quadrupeds that live in the deeps of the forests of Meran, they have a pretty aggresive and territorial conduit and have a purely carnivore diet.

These medium sized animals are strong and agile, but are only able to hunt smaller prey and will most of the times flee when they sense danger. This however doesn't mean they won't defend themselves if cornered.

These creatures are the most active during the night and tend to hunt and live alone.

## Information

### Appearance:

These creatures get as high as 80 centimeters tall and 1.6 meters long, they can weight up around 90 kilograms. They have a short but dense gray colored fur and strong extremities they use to fight. Their paws have sharp claws that can easily maul flesh.

They have little ears and a short muzzle, wich makes their face almost look like one of a dog.

### Base Stats:

 Nox
 Vita
 Physique
 Strenght
 Agility
 Intelligence
 Knowledge
 Charisma
Enchanting

One can change the flow of energy inside objects, changing their attributes and giving them special uses. This is called Enchanting.

Enchanting is a process in wich an individual will use it's own energy and imbue it into objects to achieve a desired result, this energy can be imbued in the same ways that spells can be casted (White Magic, Black Magic and Blood Magic).

When imbuing energy to an item the item's durability, weight, sharpness and even material can be modified based on how the energy is changed. These enchantments are called Physical Enchantments as they change the physical attributes of items and are mostly used in weapons, armor, tools or other types of equipment.

When imbuing energy to an item to give it the ability to be used either to help when casting spells or to cast spells itself it is called Magic Enchantments. These are often used in trinkets made from highly magic conductive materials like White Gold wich often have special crystals on them to help catalyze the energy. These can be used as catalyzers for spells, storage to save certains spells and use them later and they can even store energy so the user doesn't have to use it's own energy to cast spells. These are also more probable to fail when created than Physical Enchantments.
Settlements

When a group of individuals arrive to an unhabited place and form a community it's called a settlement. There are many types of settlements around Erathia, from small villages to large thriving cities.

## Settlements

### Cities

Cities are the largest settlements you can find, they generally have several hundreds of people living in them and have an organized government with a good militia to defend it. They tend to have an history dating from centuries ago and be in important locations either economically or culturally.

#### Falmer

* Maeler
* Novir

### Towns

Towns are settlements wich still have hundreds of people but not as large as a city, they generally are in points of interests like ports or where important resources are located wich caused their economy to be good enough to grow this big. They generally have an organised townguard.

#### Falmer

* Neir
* Koner
* Novir
* Nomer

#### Imber

* Zender
* Monter

#### Ulchira'De

* Rendia
* Leanir
* Merindia

### Villages

Villages are the smallest settlements you can find, they generally have from dozens to a few hundred commoners living in them, they are mostly located between trading routes or near places of interest. They don't tend to be well defended as they don't have dedicated guards of any kind and mostly villagers do the labor of defense.

#### Falmer

* Sinus'De
* Daren
* Leran
* Kolmir
* Aexon
* Ladrea

#### Ledur'De

* Nodur
* Ander
* Medur
Plant:Arbeni

### A simbiotic moss that grows on trees in the coldest regions of Meran

The Arbeni is a common moss that grows on the bark of Frignum trees, this moss doesn't serve much use to the common person.

## Information

### Description:

A pitch white moss, it is easy to confuse with snow and it's warm and fuzzy to the thouch.

### Uses:

* This moss is used by some Bastrels to insulate clothing due to it's fuzzy texture.

### Locations:

This moss is only found in the Frozen Forest
Currencies

A Settlement could never produce every single product it needs, and thus they decided to exchange the spares of what they produced with other settlements or in other words, trading. Trading just for other products was tricky as you couldn't really decide how much of something is worth how much of something else and so the necessity of an unified form of currency arised, and with that the "Dracos".

Dracos are square shaped plates with the image of a small dragon carved into them, around the size of an eye made from different materials depending on their values. The conversion rates is 1 to 10 for all of the variations and they are the following in descending order:

* Golden Dracos
* Silver Dracos
* Copper Dracos

The value of these coins is decided by copper dracos being worth the same as a ration of bread, althought nowadays the value seems to have become more arbitrary.
Plant:CommonTridia

### A common herb that can be found in many places

The common tridia, as it's name implies, is a very common type of grass that grows in almost any soil and supports a large range of temperatures. This plant is common to see in many continents and easily spreads while using many of the nutrients in the ground, which makes it detrimental for farming activities.

## Information

### Description:

The common tridia is commonly found in batches, it spreads easily and requires no special care. The tridia is a small graminoid herb wich doesn't grow past 10 centimeters.

### Locations:

This herb is commonly found throughout Falmer, Ledur'De and Ulchira'De. While also being present in a minor quantity at the Monter Oasis and along the river that goes through Ember.
Page 3

Scarcely had the staider citizens of the republic caught their breaths when the wildest of all generations, the generation which had been adolescent during the confusion of the War, brusquely shouldered my contemporaries out of the way and danced into the limelight. This was the generation whose girls dramatized themselves as flappers, the generation that corrupted its elders and eventually overreached itself less through lack of morals than through lack of taste. May one offer in exhibit the year 1922! That was the peak of the younger generation, for though the Jazz Age continued, it became less and less an affair of youth.

The sequel was like a children’s party taken over by the elders, leaving the children puzzled and rather neglected and rather taken aback. By 1923 their elders, tired of watching the carnival with illconcealed envy, had discovered that young liquor will take the place of young blood, and with a whoop the orgy began. The younger generation was starred no longer.

A whole race going hedonistic, deciding on pleasure. The precocious intimacies of the younger generation would have come about with or without prohibition–they were implicit in the attempt to adapt English customs to American conditions. (Our South, for example, is tropical and early maturing–it has never been part of the wisdom of France and Spain to let young girls go unchaperoned at sixteen and seventeen.) But the general decision to be amused that began with the cocktail parties of 1921 had more complicated origins.

**Index**
Page 9

It ended two years ago [1929], because the utter confidence which was its essential prop received an enormous jolt, and it didn’t take long for the flimsy structure to settle earthward. And after two years the Jazz Age seems as far away as the days before the War. It was bor- rowed time anyhow–the whole upper tenth of a nation living with the insouciance of grand dukes and the casualness of chorus girls. But moralizing is easy now and it was pleasant to be in one’s twenties in such a certain and unworried time. Even when you were broke you didn’t worry about money, because it was in such profusion around you. Towards the end one had a struggle to pay one’s share; it was almost a favor to accept hospitality that required any travelling. Charm, notoriety, mere good manners weighed more than money as a social asset. This was rather splendid, but things were getting thinner and thinner as the eternal necessary human values tried to spread over all that expansion. Writers were geniuses on the strength of one respectable book or play; just as during the War officers of four months’ experience commanded hundreds of men, so there were now many little fish lording it over great big bowls. In the theatrical world extravagant productions were carried by a few second-rate stars, and so on up the scale into politics, where it was difficult to interest good men in positions of the highest importance and responsibility, importance and responsibility far exceeding that of business executives but which paid only five or six thousand a year.

Now once more the belt is tight and we summon the proper expression of horror as we look back at our wasted youth. Sometimes, though, there is a ghostly rumble among the drums, an asthmatic whisper in the trombones that swings me back into the early twenties when we drank wood alcohol and every day in every way grew better and better, and there was a first abortive shortening of the skirts, and girls all looked alike in sweater dresses, and people you didn’t want to know said “Yes, we have no bananas,” and it seemed only a question of a few years before the older people would step aside and let the world be run by those who saw things as they were–and it all seems rosy and romantic to us who were young then, because we will never feel quite so intensely about our surroundings any more.

**Index**
Creature:Geliures

### A small animal that lives in the cold forests of Meran.

Geliures are small quadrupets who live in the forests and plains of Meran, they are mostly docile with other small animals and some races too but will definitely attack if they feel threatened.

These small creatures tend to make nests inside Gelideras and Frignum Trees where they will live and reproduce.

They mainly have an hervibore diet but they also eat some insects to survive.

## Information

### Appearance:

These small creatures are around 40 to 60 centimeters long and can weight up to 10 kilograms. They have small pointed ears and a long beak, they are covered in a dense white fur wich protects them from the cold.

Geliures have very sharp fangs that serve as a defense mechanism but they actually have an omnivore dentadure.

### Locations:

Geliures are mostly found inside the Frozen Forest, but some will also wonder to the outskirts of the Death's Frozen Plains.

### Base Stats:

 Nox
 Vita
 Physique
 Strenght
 Agility
 Intelligence
 Knowledge
 Charisma
Echoes of the Jazz Age Wiki

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Page 8

Nevertheless, Americans were wandering ever more widely– friends seemed eternally bound for Russia, Persia, Abyssinia, and Central Africa. And by 1928 Paris had grown suffocating. With each new shipment of Americans spewed up by the boom the quality fell off, until towards the end there was something sinister about the crazy boatloads. They were no longer the simple pa and ma and son and daughter, infinitely superior in their qualities of kindness and curiosity to the corresponding class in Europe, but fantastic neanderthals who believed something, something vague, that you remembered from a very cheap novel. I remember an Italian on a steamer who promenaded the deck in an American Reserve Officer’s uniform picking quarrels in broken English with Americans who criticized their own institutions in the bar. I remember a fat Jewess, inlaid with diamonds, who sat behind us at the Russian ballet and said as the curtain rose, “Thad’s luffly, dey ought to baint a bicture of it.” This was low comedy, but it was evident that money and power were falling into the hands of people in comparison with whom the leader of a village Soviet would be a gold-mine of judgment and culture. There were citizens travelling in luxury in 1928 and 1929, who, in the distortion of their new condi- tion, had the human value of Pekinese, bivalves, cretins, goats. I re- member the Judge from some New York district who had taken his daughter to see the Bayeux Tapestries and made a scene in the papers advocating their segregation because one scene was immoral. But in those days life was like the race in *Alice in Wonderland*, there was a prize for every one.

The Jazz Age had had a wild youth and a heady middle age. There was the phase of the necking parties, the Leopold-Loeb murder (I remember the time my wife was arrested on Queensborough Bridge on the suspicion of being the “Bob-haired Bandit”) and the John Held Clothes. In the second phase such phenomena as sex and murder be- came more mature, if much more conventional. Middle age must be served and pajamas came to the beach to save fat thighs and flabby calves from competition with the one-piece bathing-suit. Finally skirts came down and everything was concealed. Everybody was at scratch now. Let’s go–

But it was not to be. Somebody had blundered and the most expensive orgy in history was over.

**Index**
Plant:Dromniu

### A special fungus that grows in the darkest areas of Meran

The Dromnius are a special mushroom that grows in dark areas, they are often valued due to their spores but soemtimes due to the effects of eating them.

## Information

### Description:

The dromnius are a poofball fungi wich is filled with spores, when disturbed they rip apart spreading their spores wich camn be dangerous due to their somniferous effects on living creatures. They are round and dark colored, with a spiky texture to them.

### Uses:

* The spores of the Dromnius have a somniferous effect on living creatures, wich makes it a valuable resource
* The fungus can be cooked and eaten, but it causes slight hallucinations and anxiety on the individual.

### Locations:

These fungus are only found in dark areas inside the Frozen Forest and the Death's Frozen Plains
Page 1

It is too soon to write about the Jazz Age with perspective, and without being suspected of premature arteriosclerosis. Many people still succumb to violent retching when they happen upon any of its characteristic words – words which have since yielded in vividness to the coinages of the underworld. It is as dead as were the Yellow Nineties in 1902. Yet the present writer already looks back to it with nostalgia. It bore him up, flattered him and gave him more money than he had dreamed of, simply for telling people that he felt as they did, that something had to be done with all the nervous energy stored up and unexpended in the War.

The ten-year period that, as if reluctant to die outmoded in its bed, leaped to a spectacular death in October, 1929, began about the time of the May Day riots in 1919. When the police rode down the demobilized country boys gaping at the orators in Madison Square, it was the sort of measure bound to alienate the more intelligent young men from the prevailing order. We didn’t remember anything about the Bill of Rights until Mencken began plugging it, but we did know that such tyranny belonged in the jittery little countries of South Europe. If goose-livered business men had this effect on the government, then maybe we had gone to war for J. P. Morgan’s loans after all. But, because we were tired of Great Causes, there was no more than a short outbreak of moral indignation, typified by Dos Passos’ *Three Sodiers*. Presently we began to have slices of the national cake and our idealism only flared up when the newspapers made melodrama out of such stories as Harding and the Ohio Gang or Sacco and Vanzetti. The events of 1919 left us cynical rather than revolutionary, in spite of the fact that now we are all rummaging around in our trunks wondering where in hell we left the liberty cap–“I know I *had* it”–and the moujik blouse. It was characteristic of the Jazz Age that it had no interest in politics at all.

**Index**
Plant:GelideraArdenia

### An extremely uncommon variation from Gelideras

The Gelidera Ardenia is a variation from the normal gelidera, these are often valued highly due to some of their attributes. They share most characteristics with the normal variant but these can actually survive throughout the whole year.

## Information

### Description:

The Gelidera Ardenia is bigger than it's variant, reaching up to 1 or 1.5 meters in height. Their leaves can be as large as 40 centimeters of diameter and have multiple flowers covering the floor inside them. Their stems and leaves are resistant enough to protect them from the snow in the cold season and many animals use them as a refuge both during the cold and warm times.

### Uses:

* The insides of a Gelidera Ardenia can be used as a refuge by small and medium sized animals.
* The flowers of a Gelidera Ardenia just like it's normal variant secretes an extremely sweet aroma wich is an excellent scenter for interiors.
* The fibrous stems of a Gelidera Ardenia can be used to craft a very resistant makeshift rope.

### Locations:

The Gelidera Ardenia can only be found at the deepest areas of the Frozen Forest