Tutorial

2. You need magic to survive
3. Actions advance time through the seasons
4. Individual leaders carry out your decisions and give useful advice
5. Relations with neighboring clans are key
6. Prestige and prosperity let you seize opportunities

The *Six Ages* tutorial does not continue into a full game of *Ride Like the Wind*. Rather, it is a scaled-down introduction to "six unique aspects" of the game.

It starts with a truncated version of Clan Creation, including only two choices: your first god and your ancestral enemy. The latter is reduced to two options: the trolls and the forces of Water.

Sacred Time is skipped; instead, you are taken straight to the Magic Screen, with only the Gods section thrown. The tutorial walks the player through sacrificing to Pela and building a shrine to keep her Bless Barley active.

There are then two events. The first is Gorp Attack. The second is either Wounded Trolls or Weeders Vulnerable, depending on the ancestral enemy chosen. In both the later events, the player is prompted to solve the problem by attacking, and other options are grayed out: the object is to demonstrate that fighting your ancestral foes pleases the ancestors.

After this, the tutorial introduces the Relations Screen and walks the player through sending an emissary to the Copperhead (not one of the usual names) clan, which owes them a favor.

Next the tutorial moves through the Menu (introducing Concerns) and the Clan Screen, where the player selects one of the three starting Ventures.

Finally, the emissary arrives at the Copperhead clan village, and chooses a favor to ask.

## Silver Mare Circle

The tutorial clan name is set, and the clan circle is partially set: ages are random and skills vary within parameters (each noble has a best, second best, and worst skill, but exact values may vary). However, their names (which are not in the usual set), religions, and personalities are all constant. They also have assigned "types".

Chukarn, the clan chieftain, who worships Elmal. His type is type\_Noble. His best skill is Leadership followed by Lore, and his worst is Food. He has the Arbitrary and GoldenCity personality traits.Halavar, who worships Relandar. His type is type\_Lawspeaker. His best skill is Lore followed by Bargaining, and his worst is Combat. He has the Harsh and Patriarchal traits.Dorissa, who worships Ekarna. Her type is type\_Trader. Her best skill is Bargaining followed by Diplomacy, and her worst is Lore. She has the Inarticulate and GodSeeker traits.Joren, who worships Hyalor. His type is type\_Warrior. His best skill is Magic followed by Combat, and his worst is Bargaining. He has the Hindsight and Spendthrift traits.Aryu, who worships Erissa. Her type is type\_Healer. Her best skill is Leadership followed by Diplomacy, and her worst is Bargaining. She has the Waffler and Peaceful traits.Sariana, who worships Gamari. Her type is type\_Magician. Her best skill is Magic followed by Food, and her worst is Diplomacy. She has the Pious and Miser traits.Unadivus, who worships Dostal. His type is type\_Hunter. His best skill is Food followed by Leadership, and his worst is Diplomacy. He has the Xenophobe and Pessimist traits.