Patch 1.2.0

Greetings Chirpies!

We're one day from releasing After Dark and figured you all would be interested in what we've done. So with no further ado - patch notes!

There's no 100% definite time for when we release tomorrow. Our goal is roughly 15:00 CEST depending on Steam's availability.

## After Dark 1.2.0

### Paid content | After Dark Expansion

* Plenty of props and buildings added
* After dark menu music
* Loading image variation support
* New Loading screens
* District toolbar has been split to 3 tabs: Paint, Industrial specializations and Commercial specializations
* Economy panel shows specializations in the income and tooltips
* Economy panel shows taxi
* Unlocking panel shows new commercial specializations
* Crime info view has a jail availability, prisoners and capacity
* Prisoners added
* Commercial specializations added: Leisure and Tourism
* Leisure and Beach assets added
* Unlocking requirements for specializations and new buildings
* New policies added
* New Steam achievements added
* District panel now shows both industrial and commercial specialization
* Menu logo shows after dark for DLC owners
* Prisons added
* Police cars collect criminals
* Police vans transport criminals to prisons
* Taxis added to info view legend
* New strings added, for example bicycles now have a correct info panel
* International airport added
* Cargo hub added
* Taxi service added
* Bus terminal added
* Bicycles and bicycle paths working

### Free for all players

* Service buildings show notification when there is no road access
* Day/night option added
* Added icons to info panels of vehicles and citizens
* Building and attached prop window/illumination/light depends on if building is active / has electricity
* Night ambient sounds implemented
* New music implemented for the night
* Lights go off when a building is on fire
* Pink Unicorn billboard added!
* Budget window now has sliders for both day and night time
* Day/Night transport lines
* Shoreline now has land value and land value info view shows it even if it is not built yet
* Content manager: ability to create custom district styles (custom building collections) from downloaded assets to be used on districts
* District panel now has a drop down allowing to change its style set
* Added day time control slider in Map and Asset editor
* Added Day/Night indicator where the zoom/tiles mode button is
* Visual night and day cycle added
* Street lights
* New textures for lighting windows added to existing buildings
* Modding: Textfields support added to mod options
* Fixed: Left and right mouse button references in all languages
* Fixed: PDX Accounts creation lacks countries
* Fixed: Logged out of paradox account on every return to main menu
* Fixed: Markers are invisible to the players when placed on an asset in Asset Editor
* Fixed: Short description text goes out of bounds in Load Asset window if text is too long
* Fixed: Exploit: It is possible to keep the crime at 0% using only 2 Fire Stations and no Police Stations
* Fixed: Using Ctrl+backspace to erase your search word in the Content Manager does not bring back the whole list
* Fixed: Content Manager: Using Ctrl+v in the searchbox does not update the results.
* Fixed: High density commercial building H2 3x4 Shop04a has its store sign intersecting with the building model
* Fixed: The industrial H3 1x1 Facility05 building has a flickering metal cargo box.
* Fixed: Options: The X button applies the new settings on the New Screen Resolution prompt.
* Fixed: UI : Road upgrades: The road upgrade tooltip does not display long enough.
* Fixed: Citizens can often be seen going down the metro station's stair case through the handrail.
* Fixed: Clouds still move in the sky while the simulation is paused.
* Fixed: Low Health prompt triggered even if you have 0 citizens (only happened when using mods)
* Fixed: RUS/GER: In the Content Manager, the text of the "Publish" button is a little cut off
* Fixed: "Reset key mapping" does not follow the capitalization norm of the rest of the buttons
* Fixed: Advisor start text does not change language when changing language in-game
* Fixed: Visitors will not leave a building when it is turned off.
* Fixed: Medium roads can be upgraded to Highways with functional Service buildings connected to them. (Warning added to service buildings not connected to a road.)
* Fixed: European Theme: The Theatre and the Hypermarket European Unique Buildings are too hard to unlock.
* Fixed: Sliders in the Options Menu should have indications of their value.
* Fixed: Content Manager: The Categories title is misplaced.
* Fixed: Citizens vanish when entered in the Japanese Garden.
* Fixed: Clicking on the Auto-save option toggles the Auto-open Chirper messages option.
* Fixed: The Sea-and-Sky Scraper Unique Building has the already built icon displayed at all times.
* Fixed: Spelling mistake in the information box of the Fire Station building.
* Fixed: The tooltip for burned down buildings has a low resolution pie chart displaying 0 jobs
* Fixed: Bulldozing Medical Clinic with patients in it makes them either die or get instahealthy
* Fixed: Game Crashes on Exit
* Fixed: Buildings should now spawn with all or their color variations
* Fixed: Asset editor: Train templates are not working
* Fixed: Asset editor: Using infoshot and thumbshot tools affect sky rendering
* Fixed: Asset editor: Custom asset that are set not available in asset editor are available
* Fixed: Asset editor: Baked LOD textures sometimes don't show correctly for very simple and small assets
* Fixed: Credits won't start from the beginning when viewed more than once.
* Fixed: Game flickers when autosaving on all resolutions in Fullscreen, except on 1920x1080
* Fixed: Sometimes, at the very end of a loading tip, the text of the loading tip will appear corrupted for a split second.
* Fixed: When switching resolution and applying it from windowed to fullscreen, the aspect ratio is not properly set
* Fixed: Tiles that don't have buildings (fields, etc.) still have a building construction animation as they build up.
* Fixed: The "Recreational Use" policy is inconsistent with its description.
* Fixed: Using the Bulldozer shortkey while in free camera mode prevents the user to deactivate the bulldozer normally.
* Fixed: When enabling free camera, the camera button disappears but is still clickable
* Fixed: Asset Editor: All the European designated Wall Ads have incorrect icons.
* Fixed: Asset Editor: Incorrect icon for the Small Fountain is displayed.
* Fixed: Options: Keymapping : It is impossible to keymap the middle mouse button.
* Fixed: The "Average Zoned Buildings Level" text in a district's Info Panel is overlapping with the Level icon.
* Fixed: Paradox Account: The user is unable to log out of their Paradox account after creating or loading a game in the same game session.
* Fixed: Map Editor: Possible to use terrain brush through parts of the brush option window
* Fixed: Options: Clicking on the Auto-save option toggles the Auto-open Chirper messages option.
* Fixed: People working in a Service Vehicle change name every time they get out.
* Fixed: Content Manager: Disabling Maps, Savegames, or Assets does not prevent the user to access empty menus.
* Fixed: Starting a New Game while all Maps are disabled causes a corrupted game.
* Fixed: Map Editor: The user is able to set a brush strength with a value exceeding 1.
* Added error message: Saving a save file when the Local Disk is full causes multiple issues.

Regards,
The Cities Team
## References

1. ↑ "After Dark patch notes (1.2.0)". *Paradox Interactive*. 24 September 2015.

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