recursal/Fanatic-Fandom huggingface dataset:
Blood Moss

DLC Content*This article, **Blood Moss**, primarily features content only available in the Tides of the Foscari DLC, and thus may not be available in all copies of the game.*

## Blood Moss

* Blood Moss
* Big Blood Moss

## Enemy

### Found in

Abyss Foscari

>
>
> ”
> *Ceaselessly discharged from the bowels of Hell and coiled to strike. Don’t relax and pooh-pooh them as a passing threat or you’ll be caught short, for their motions lay waste without relief and force thousands to evacuate. Flushing them out is a big job that takes guts, and only the bravest have ever wrecked ‘em. (Note to self: void this log before dumping it on the publisher. It’s crap)*
> *— Ars Gouda, p. 146*
>

**Blood Moss** is an enemy that appears in Abyss Foscari.

## Variants

### Blood Moss

 Health

5

5

140

1 (3)

0

No

No

1

### Big Blood Moss

 Health

10

5

140

1 (3)

0

No

No

2

## Appearances

Show/Hide

Big Blood Moss
 Abyss Foscari | 6:30
 Abyss Foscari | 9:00
 Abyss Foscari | 10:00
Curse

**Curse** is one of the stats in *Vampire Survivors*. It buffs enemy speed, health, and spawn frequency and quantity.

The player has 100% base Curse before modifications. The Curse in the stat panel is given as the difference to the base Curse, meaning that Curse stat of +30% equals to 130% total Curse, for example. Curse modifications from character bonuses, PowerUps and items stack additively.

There is no upper limit to how much Curse the player may have.

## Effects

Curse increases the frequency and quantity of enemy waves, as well as increase their speed and health by the percentage of Curse. The multipliers to health, speed and enemy minimum stack multiplicatively with other effects of the same kind.

The new spawn interval with any amount of Curse can be calculated as follows:

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{\textstyle effectiveSpawnInterval = \frac{spawnInterval}{totalCurse}}

When Curse is gained during a run, the health multiplier effect is immediately applied to all newly spawned enemies. All other effects are applied at the start of the next minute.

## Curse

Increase enemy speed, health, quantity, and frequency by 10% per rank (max 50%).

## PowerUp

### Initial cost

 1,666

Curse PowerUp increases Curse by 10% per rank, with a maximum rank of 5. At rank 5, it provides +50% Curse. It initially costs  1,666.

 2
 3
 4
 5

## From Items

Curse's associated passive item is Skull O'Maniac, which provides +10% Curse per level, up to a maximum of +50% Curse at level 5. Gold Ring and Metaglio Right both provide +5% per level, up to +40% each at level 9. Torrona's Box also provides +100% at level 9.

Golden Egg permanently increases Curse by 1% for the character that collected it.

## From Characters

* Lama starts with +10% Curse and gains +5% Curse every 10 levels, up to +20% at level 40. In total, she can have +30% Curse.
* Concetta, Zi'Assunta, Marrabbio, and Sigma start with +10% Curse.
* Gyorunton gains +1% Curse every level, with no cap.

### Legacy of the Moonspell

* Menya gains +50% Curse when she is invincible.
* Syuuto and Megalo Syuuto starts with +50% Curse.

## From Arcana

Wicked Season (XIII) doubles Curse in certain 10 second intervals, and gives +0.5% Curse every level.

## Tips

* Upon completing a run of at least 20 minutes with at least 10% Curse active, it will unlock the character Lama Ladonna.
* Curse stat is additive. The highest possible damage bonus can be attained while playing as Gyorunton, with the rank 5 level Curse PowerUp (+50%), level 5 Skull O'Maniac (+50%), level 9 Gold Ring and Metaglio Right (+40% each), and level 9 Torrona's Box (+100%) for a total of +(player level + 280)% Curse.
Bracer

Increases projectiles speed by 10%.

**Bracer** is a passive item in *Vampire Survivors*. It is unlocked by getting King Bible to Level 4.

Bracer increases Projectile Speed by 10% per level.

Bracer is required for the evolution of Knife, Thousand Edge. It, alongside Clover, is also required for the evolution of Flash Arrow, Millionaire, in which both passives must also be fully leveled.

Bracer can be found as a stage item in Gallo Tower, Moongolow, Boss Rash, and Lake Foscari.

## Levels

Bracer has 5 levels. At max level, Bracer provides +50% Projectile Speed.

 Level 2
 Level 3
 Level 4
 Level 5

## Tips

* The Collection Page notes that speed is especially important for King Bible, Runetracer, and Bone. This is because the faster the projectiles move, the further they will be able to spin (King Bible) or travel (Runetracer and Bone).
* Speed increases the speed of the bombarding circle of Peachone, Ebony Wings, and Vandalier.
* Speed increases the speed of La Borra's pools, and the speed at which they grow.
* Speed increases the distance that Cross flies before moving in the opposite direction.
* Bracer may be detrimental to weapons that ignore duration and pierce infinitely, such as the Death Spiral or Hellfire. The slow speed of these weapons allow them to pass over more enemies before flying offscreen.
Containers

*This enemy does not have a bestiary entry. The name given to it by the wiki is based on its characteristics and may not be canonical.*

## Containers

* Var 1.1
* Var 1.2
* Var 2.1
* Var 2.2
* Var 3
* Var 4
* Var 5.1
* Var 5.2

## Enemy

### Found in

Il Molise, Moongolow

**Containers** is an enemy that appears in Il Molise, Moongolow, Lake Foscari , and Abyss Foscari . In Il Molise, it appears as a boss in most waves and later as a normal enemy. In Moongolow, it appears in an map event lasting throughout the stage, where a cluster of amphoras spawns every 10 seconds at the edges of the screen. In Lake Foscari and Abyss Foscari, they spawn at specific locations, while the pots can be spawn as a pressure plate event.

Containers cannot move and take no knockback. When killed, Anforas and crates drops a Gold Coin instead of experience and is automatically collected. In Moongoolow, if the player moves too far from the amphora, it will teleport back into the player's screen.

## Variants

### Molisano Anfora

 Health

60

1

0

0 (3)

0

No

No

 Notes:
* Cannot move.
* Drops a Gold Coin when killed.

### Moon Anfora

 Health

30

0

0

0 (0)

0

No

No

 Notes:
* Cannot move.
* Drops a Gold Coin when killed.

### Foscari Crate

10★ | Power

0

0

0 (0)

0

No

No

 Notes:
* Cannot move.
* Drops a Gold Coin when killed.

### Foscari Pot

 Health

20

0

0

0 (0)

0

No

No

 Notes:
* Cannot move.

### Abyss Anfora

 Health

20

0

0

0 (0)

0

No

No

 Notes:
* Cannot move.

## Appearances

Show/Hide

Moon Anfora

Foscari Crate

Foscari Pot
 Lake Foscari | -

Abyss Anfora

## Trivia

* "Anfora" is the Italian word for "amphora", a jar with narrow neck and two handles used in ancient times.
Disco of Gold (XV)

Picking up coin bags from the floor triggers Gold Fever. Obtaining gold restores as many HP.

## Arcana

### Unlocked by

Reaching minute 31 in the Inlaid Library.

### Notes

- Big Coin Bags from Treasure Chests and level ups are also affected.

> Picking up coin bags from the floor triggers Gold Fever. Obtaining gold restores as many HP.
>
>

**Disco of Gold (XV)** is one of the Arcanas in *Vampire Survivors*. It is unlocked by reaching minute 31 in the Inlaid Library.

While this Arcana is active, obtaining gold will heal by the same amount. Additionally, Coin Bag and Rich Coin Bag will trigger Gold Fever.

Affected gold sources include Vicious Hunger, Gold Coins, Coin Bags, Rich Coin Bags, Treasure Chests, and Big Coins Bags from Treasure Chests and level ups when all your Weapons and Passive items are maxed.

## Tips

* As Gold Fever will generate a lot of coins and healing by killing enemies, pairing up with Sarabande of Healing (VI) will double the healing and turn them into damaging pulses, fueling the killing spree even more.
* This Arcana synergizes well with Max Health to make use of the excess amount of healing it can generate. As one good Gold Fever can even heal level 100+ Toastie to full.
* With Greed, it further increases the effectiveness of the healing and benefits Gold Fever significantly. It also boost Big Coin Bags from leveling up enough to be a better source of healing than Floor Chicken while also giving you more gold.
* Starting a Gold Fever much easier greatly benefits Millionaire  as the generated coins can create a lot of ammo for the weapon.
* This Arcana is extremely useful in The Bone Zone as it provides a source of healing in a level where Floor Chicken does not spawn, but coin bags are plentiful due to light sources spawning nothing but gold.
* This Arcana is a must-have on Sammy and allows it to reach ridiculous levels.

## Trivia

* The name of this Arcana is a reference to the song "Dance of Gold", which is the background music for the Alchemy Laboratory in *Castlevania: Symphony of the Night*.
* The card for Disco of Gold was originally mislabeled as 'XIV' instead of 'IV'. This was corrected with the addition of Jail of Crystal (XIV).
Cappella Magna

Conceited were they that ruled from so high yet stooped so low. This nexus of debased purity is the perfect place to find a vampire. Probably.

## Modifiers

### Max Destructible

20

* Normal
* Hyper

### Enemy minimum

x1.25

**Cappella Magna** is the fifth stage in *Vampire Survivors*. This stage can be unlocked after reaching level 80 in Gallo Tower.

Alternatively, Cappella Magna can be unlocked in the Forbidden Scrolls of Morbane by casting the spell "everywhere".

## Description

*Conceited were they that ruled from so high yet stooped so low. This nexus of debased purity is the perfect place to find a vampire. Probably.*

## Effects

Destructible Stained Glass Windows, marked with a cross, spawn randomly at set locations on the stage. Destroying a window causes it to explode in a pillar of light, dealing damage to nearby enemies.

## Hyper mode

The hyper mode for this map can be unlocked by defeating the Trinacria (25:00) in normal mode.

Hyper mode in Cappella Magna has +90% Gold and +10% Luck bonuses.

## Items

The following items can be found in this stage:

### Pickups

Three Rosaries can be found south of the starting area, each one tileset farther from previous.

### Stage items

On this stage, 3 unique passive items are spawned at the start. Milky Way Map displays the locations of these items. One of each item is guaranteed to appear.

* Crown and Tiragisú: north of starting area.
* Duplicator: south of starting area.

The 4 hidden stage items are also present, if the player has obtained the Yellow Sign and killed The Ender.

* Metaglio Left and Metaglio Right: west of starting area.
* Silver Ring and Gold Ring: east of starting area.

### Relics

One relic is located in Cappella Magna.

* Great Gospel: Defeat Ender.

### Coffin

The coffin of Zi'Assunta Belpaese is located in Cappella Magna.

## Waves

Waves in Cappella Magna approach from all four sides of the player.

*NOTE: As official sources name only a few of the enemies, unit names are mostly made up based on their internal IDs with some added flavor and are subject to change.*

## Trivia

* Before version 1.0, the stage was unlocked by completing Holy Forbidden.
* Before version 1.0, the stage's description was as follows: "Have we gone too far? Could have just camped in the forest with all that chicken, but noooo, we had to go chase some random vampire instead."

* Normal
* Bonus
* Challenge
* DLC
* Other
Bone

Throws a bouncing projectile.

* Base
* Max

**Bone** is a weapon in *Vampire Survivors*. It is the starting weapon of Mortaccio. Other characters have a small chance to obtain it after Mortaccio is unlocked. It can also be obtained from Merchant in-game by spending  1,000.

Bone can be evolved into Anima of Mortaccio after collecting Chaos Malachite, play as Mortaccio, and reach level 80.

## Effects

Bone throws a spinning bone at a random direction. The bone travels in a straight line, bouncing off of enemies, walls and the edges of the screen until the end of its duration.

### Arcanas

Selecting Twilight Requiem (II) Arcana allows the bones to explode when they expire.

## Levels

Bone has 8 levels. At max level, Bone has +60 Base Damage, +40% Area, +100% Speed, +2 to Amount, and +0.6 seconds to Duration.

 Level 2
 Level 3
 Level 4
 Level 5
 Level 6
 Level 7
 Level 8

### Limit Break

With Limit Break, Bone can be further leveled up.

 Area +2.5%
 Speed +5%
 Duration +100ms
 Amount +1

1. ↑ Base Damage +0.5

## Combos

*See Combos for a list of all item interactions.*

### Arcanas

1. ↑ Affected by Area and Duration
2. ↑ Affected by Might, Area, Duration, and Speed
3. ↑ Indirectly affected by bonuses to Might, Area, Duration, and Speed
4. ↑ Indirectly affected by bonuses to Speed
5. ↑ Indirectly affected by bonuses to flat damage
6. ↑ Indirectly affected by bonuses to Amount
7. ↑ Indirectly affected by bonuses to Duration
8. ↑ Indirectly affected by bonuses to Area
9. ↑ Indirectly affected by bonuses to Might and Cooldown

## Tips

* Bone benefits from every passive item that can affect weapon stats. The collection tab says that it works best with Duration and Projectile Speed.
* Bone has similar behavior to the Runetracer, but lacks its piercing. This makes it especially effective when the player is surrounded by enemies. The bones will have more time to bounce around and deal damage before expiring.
* Bone starts off weak, but becomes exceptionally powerful after leveling and with bonuses from passive items. This makes it especially good as a supporting weapon, as it will scale with the player for the duration of the game.
* Bone's evolution does not need a passive to evolve, so you do not need to worry about taking a specific one with it.

* Normal
* Evolution
* Union
* Gift
* Counterpart
* Special
Ceffoose

DLC Content*This article, **Ceffoose**, primarily features content only available in the Tides of the Foscari DLC, and thus may not be available in all copies of the game.*

## Enemy

### Found in

Lake Foscari

>
>
> ”
> *It’s said these handsy mammals are among the most intelligent creatures in all the realms. One is skeptical of such a claim, however, as they seem to do nothing more clever than run mindlessly toward their enemies in droves. When has that ever worked?*
> *— Ars Gouda, p. 123*
>

**Ceffoose** is an enemy that appears in Lake Foscari.

## Variants

### Ceffoose

 Health

15

3

140

1 (3)

0

No

No

2

## Appearances

Show/Hide

Ceffoose
 Lake Foscari | 4:00
 Lake Foscari | 9:00
Flash Arrow

DLC Content*This article, **Flash Arrow**, primarily features content only available in the Tides of the Foscari DLC, and thus may not be available in all copies of the game.*

## Flash Arrow

Can deal critical damage. Amount affects damage instead.

## Stats

* Base
* Max

### Cooldown

2.0 seconds (-2)

**Flash Arrow** is a weapon from the Tides of the Foscari DLC of *Vampire Survivors*. It is the starting weapon of Keitha Muort.

Flash Arrow can be evolved into Millionaire with Bracer and Clover both at max level.

## Effects

Flash Arrow shoots an arrow in the direction the player is moving or last moved. It can pierce through many enemies.

Amount multiplies Its damage instead of providing more arrows.

By default, it is capable of dealing critical hits, which deal 2x damage and have 20% chance to occur. This chance is affected by Luck.

### Arcanas

Selecting Slash (XVI) Arcana doubles the damage of Flash Arrow's critical hits, causing them to deal 4x damage.

Iron Blue Will (VII) allows the arrows to bounce off of the edges of the screen three times. Upon bouncing, the arrow completely reverses its horizontal and vertical speed instead of just one of them according to the edge.

## Levels

Flash Arrows has 8 levels. At max level, Flash Arrows has +30 Base Damage, +40% Area, +50% Projectile Speed, +21 Pierce, -2 seconds of Cooldown.

 Level 2
 Level 3
 Level 4
 Level 5
 Level 6
 Level 7
 Level 8

### Limit Break

With Limit Break, Flash Arrow can be further leveled up.

 Area +2.5%
 Speed +5%
 Amount +1
 Crit Chance +2.5%

1. ↑ Base Damage +0.5

## Combos

*See Combos for a list of all item interactions.*

### Arcanas

1. ↑ Affected by Area
2. ↑ Affected by Might, Area, and Speed
3. ↑ Indirectly affected by bonuses to Might, Area, and Speed
4. ↑ Indirectly affected by bonuses to Speed
5. ↑ Indirectly affected by bonuses to flat damage
6. ↑ Indirectly affected by bonuses to Amount
7. ↑ Indirectly affected by bonuses to Luck
8. ↑ Indirectly affected by bonuses to Area
9. ↑ Indirectly affected by bonuses to Might and Cooldown

## Trivia

* This weapon is inspired by a player requesting a bowgun weapon and poncle honoring that request but giving it a twist so at worst characters are throwing the arrow. It was given the reason "not to over-incorporate and violating the narrative boundaries of the game."
* This weapon is quite similar to Knife.

## References

1. ↑ https://twitter.com/poncle\_soft/status/1635617717280468993 Luca's tweet

* Normal
* Evolution
* Union
* Gift
* Counterpart
* Special
Ghostly Apparition

DLC Content*This article, **Ghostly Apparition**, primarily features content only available in the Tides of the Foscari DLC, and thus may not be available in all copies of the game.*

## Ghostly Apparition

* Ghostly Apparition
* Ghostly Apparition 2

## Enemy

### Found in

Lake Foscari

>
>
> ”
> *A genuine, bonafide, honest-to-goodness ghost. Only kidding. Ghosts aren’t real, and never will be. I’d sooner call this thing a vampire than an actual ghost, and I haven’t seen one of those yet either.*
> *— Ars Gouda, p. 141*
>

**Ghostly Apparition** is an enemy that appears in Lake Foscari.

Ghostly Apparition takes reduced knockback, and is resistant to freeze and debuffs.

## Variants

### Ghostly Apparition

5★ | Power

5

160

0 (1)

2

No

Yes

1

### Ghostly Apparition 2

5★ | Power

5

200

0 (1)

2

No

Yes

1

## Appearances

Show/Hide

Ghostly Apparition
 Lake Foscari | -

Ghostly Apparition 2
 Lake Foscari | -
Fallen Throne

>
>
> ”
> *Angelic abominations whose beauty belies a malevolent intent. Soaked in vice, their every whim is a sick contradiction of the virtues they once extolled.*
> *— Ars Gouda, p. 88*
>

**Fallen Throne** is an enemy that appears in Cappella Magna. It only appears as a normal enemy.

Fallen Throne takes reduced knockback.

## Variants

### Fallen Throne

 Health

300

15

160

1 (2)

0

No

No

3

## Appearances

Show/Hide

Fallen Throne
 Cappella Magna | 25:00

## Trivia

* Fallen Throne has the same statline as Archon Lancia from Dairy Plant and Demon Beast from Cappella Magna.
Jael Peñaloza

**Jael Peñaloza** (também conhecida como **Jakei**) é a atual animadora da série Undertale Underverso, que usa personagens de seu próprio UA, XTALE. Ela também está trabalhando atualmente em seu próprio projeto original, Metadora. Enquanto não está trabalhando nisso, Jael faz outras animações e arte, postando regularmente speedarts do que ela desenhou.

Ela está atualmente em um relacionamento com NyxTheShield.

## Trabalhos notáveis

* Metadora
* Underverso
* XTale

## Links externos

* Twitter: https://twitter.com/jaelarteo
* Tumblr: https://jakei95.tumblr.com/ (também corre https://xtaleunderverse.tumblr.com/)
* YouTube: https://www.youtube.com/channel/UCm6xtTe5SrgjOy3VmRz4PCw
* DeviantArt: https://www.deviantart.com/jakeiartwork
* Patreon: https://www.patreon.com/jakeinimation
Boon Marrabbio (enemy)

*This article is about the enemy. For the playable character, see Boon Marrabbio.*

*This enemy does not have a bestiary entry. The name given to it by the wiki is based on its characteristics and may not be canonical.*

## Enemy

### Found in

Mad Forest

**Boon Marrabbio** is a special enemy that appears in Mad Forest. Defeating Boon Marrabbio for the first time unlocks him as a playable character.

Unlike most enemies, Boon Marrabbio does not spawn as a part a wave or map event, but spawns under certain conditions in Mad Forest after obtaining Yellow Sign.

Boon Marrabbio is resistant to knockback, instant kill effects, such as Pentagram and Rosary, and debuffs.

## Variants

 Health

88,880

30

140

0 (0)

2

Yes

Yes

50

## Appearances

Show/Hide

Boon Marrabbio
Chaos Altemanna

**Chaos Altemanna** is a relic located in Tiny Bridge. Once collected, it permanently allows O'Sole Meeo to morph into Profusione D'Amore upon reaching level 80.

## Obtaining

Chaos Altemanna is located to the west of the starting area in Tiny bridge. Its location is tracked by a green arrow on the player's screen. Once Chaos Altemanna has been collected, it will not appear again.

Alternatively, the Chaos Rosalia can be unlocked in the Forbidden Scrolls of Morbane by casting the Spell "TBA".

## Trivia

* Chaos Altemanna, Chaos Malachite, and Chaos Rosalia are likely references to the Chaos Emeralds from the *Sonic the Hedgehog* game series. They are gems that hold miraculous powers, one of the most well known being the ability to initiate super transformations.
Clover

Character gets 10% luckier.

**Clover** is a passive item in *Vampire Survivors*. It is unlocked by finding a Little Clover from a light source.

Clover increases Luck by 10% per level.

Clover is required for the evolution of Cross, Heaven Sword. It, alongside Bracer, is also required for the evolution of Flash Arrow, Millionaire, in which both passives must also be fully leveled.

Clover can be found as a stage item in Mad Forest, Moongolow, Boss Rash, and Lake Foscari.

## Levels

Clover has 5 levels. At max level, Clover provides +50% Luck.

 Level 2
 Level 3
 Level 4
 Level 5

## Tip

* Your exact Luck percent does not translate directly into the exact chance for anything luck-based to occur. More often than not it just acts as a multiplier. For example, even if you have 5 Levels of Clover (+50%), weapons that can deal critical hits will not deal them even close to 50% of the time.
* In terms of weapons, the Clover's benefits seem weak, but Luck has a large influence on many other game mechanics, such as the drop chances of items in light sources, the quality of Treasure Chests, and the chance of bad events happening (Swarm spawning). These effects can be extremely desirable and a large difference maker in a run.
Armor (stat)

**Armor** is one of the stats in *Vampire Survivors*. Each point of Armor the player has will reduce all incoming damage by 1 and increases the damage from retaliatory effects by 10%.

The player has 0 base Armor before modifications, such as the characters bonuses or PowerUps. Armor is additional and the retaliatory damage bonus stack additively with itself and multiplicatively with Might.

There is no upper limit to how much Armor the player can have, but the retaliatory bonus damage is capped at +500% (50 Armor). Also, regardless the amount of Armor the player has, the damage taken from an enemy will always be at least 1.

## PowerUp

### Initial cost

 600

Armor PowerUp increases Armor by 1 per rank, with a maximum rank of 3. At rank 3, it provides +3 Armor. It initially costs  600.

 2
 3

## From Items

Armor's associated passive item is Armor, which increases Armor by 1 per level, up to a maximum of +5 Armor at level 5.

Golden Egg permanently increases Armor by 0.1 for the character that collected it.

## From Characters

* Antonio starts with +1 Armor.
* Mortaccio gains +2 Armor when morphing into a Goshadokuro.
* Divano gains +1 Armor every 5 levels, up to +5 Armor at level 25.
* Toastie gains +65520 Armor upon reaching level 200.
* Leda starts with +5 Armor.
* Peppino starts with +2 Armor.
* Sigma starts with +3 Armor.

### Legacy of the Moonspell

* Syuuto starts with +2 Armor. He gains +2 Armor after he morphs when his starting weapon evolves.
* McCoy-Oni starts with +1 Armor.
* Megalo Syuuto starts with +2 Armor.

## From Arcana

Awake (IV) Arcana provides +1 **Armor** per Revival consumed.

## Tips

* Armor bonuses reduce how much damage enemies deal to you. Even if a single point sounds small, bonuses quickly add up as each point is more valuable than previous.
* On most characters the maximum armor attainable is 14 points, 5 from the passive item, 3 from the PowerUp and 6 from reviving with the Awake Arcana (3 revives are gained from the Arcana itself, 2 from Tiragisú and 1 from the PowerUp).
	+ Leda and Divano, with their passive bonuses granting up to +5 Armor, can have a maximum of 19 points of Armor.
	+ Toastie is capable of having the highest Armor in the game, gaining a massive +65520 Armor bonus upon reaching level 200.
Ashes of Muspell

Evolved Flames of Misspell. The more enemies are defeated, the stronger it grows.

## Weapon

### Blocked by walls

Yes

**Ashes of Muspell** is a weapon in *Vampire Survivors*. It is the evolution of Flames of Misspell, requiring Torrona's Box at max level.

## Effects

Ashes of Muspell spawns a burst of black flames in the direction and away the player is moving or last moved.

Ashes of Muspell's flame have a bigger Area, increased Duration, and lower Cooldown. More pools can be on screen at once with a high Pool Limit.

For every 5000 enemies killed, Ashes of Muspell's base damage is increased by 1, without cap.

## Levels

With Limit Break, Ashes of Muspell can be further leveled up.

 Area +2.5%
 Duration +100ms
 Amount +1

1. ↑ Base Damage +0.5

## Combos

*See Combos for a list of all item interactions.*

### Arcanas

1. ↑ Affected by Area and Duration
2. ↑ Affected by Might, Area, Duration, and Speed
3. ↑ Indirectly affected by bonuses to Might, Area, Duration, and Speed
4. ↑ Indirectly affected by bonuses to Speed
5. ↑ Indirectly affected by bonuses to flat damage
6. ↑ Indirectly affected by bonuses to Amount
7. ↑ Indirectly affected by bonuses to Duration
8. ↑ Indirectly affected by bonuses to Area
9. ↑ Indirectly affected by bonuses to Might and Cooldown

## Trivia

* This weapon acts very similar to Nduja Fritta Tanto with Gemini (I).
* As with the base weapon, this is a reference to Muspelheim, also known as Muspell, the realm of fire and home to the fire giants in Norse mythology.

* Normal
* Evolution
* Union
* Gift
* Counterpart
* Special
Bianca Ramba

**Bianca Ramba** is one of the playable characters in *Vampire Survivors*. Her starting weapon is Carréllo.

## Unlocking

The player can unlock this character by killing a total of 3,000 Milk Elementals then purchasing with  500, which scales with other characters purchased.

Alternatively, Ramba can be unlocked in the Forbidden Scrolls of Morbane by casting the Spell "carramba".

Ramba's Halloween skin is unlocked by entering the Spell "spoopyseason". (After getting to 30:00 in the round of the bone zone it sends you after inputting the spell, you do not get to choose the character it is locked into Bianca ramba, and locked into its 2nd costume)

## Passive bonuses

Ramba gains +1 Amount every 20 levels until level 60. The maximum Amount gained this way is +3.

The following table shows how much Amount she gains by level:

 20-39
 40-59
 60+

## Trivia

* Ramba, Mortaccio, Cavallo, and O'Sole all have identical passives and stats and only differ in starting weapons.
* Ramba, Mortaccio, Cavallo, O'Sole, and Ambrojoe are able to get the highest persistent Amount in the base game at level 60 with 2 levels of Duplicator and the Amount PowerUp, adding a total of +6 projectiles to all applicable weapons.
	+ Ambrojoe gains +10 Amount as a starting bonus, but quickly loses said Amount as he levels up.
	+ Gav'Et-Oni, a DLC character can get one more persistent Amount by reaching level 80.
* Prior to v1.3.0, Ramba's Halloween skin would be persistent after unlocking and revert once exiting the game.
Chompo

DLC Content*This article, **Chompo**, primarily features content only available in the Tides of the Foscari DLC, and thus may not be available in all copies of the game.*

## Chompo

* Chompo
* Red Chompo

## Enemy

### Found in

Lake Foscari

>
>
> ”
> *or little goblins who are tired of being misrepresented as sneaky backstabbing thieves. Be warned, for if you choose to slander them, they might just sneak up on you, stab you in the back, and swipe your purse.*
> *— Ars Gouda, p. 122*
>

**Chompo** is an enemy that appears in Lake Foscari.

## Variants

### Chompo

 Health

7.5

5

140

1 (3)

0

No

No

1

### Red Chompo

4★ | Power

3

200

1 (3)

0

No

No

2

## Appearances

Show/Hide

Chompo
 Lake Foscari | 1:00
 Lake Foscari | 2:00
 Lake Foscari | 4:00
 Lake Foscari | 24:00

Red Chompo
 Lake Foscari | 22:00
Genevieve Gruyère

DLC Content*This article, **Genevieve Gruyère**, primarily features content only available in the Tides of the Foscari DLC, and thus may not be available in all copies of the game.*

## Character

### Description

Triggers a Vacuum when levelling up. Once per life, triggers World Eater after receiving fatal damage.

### Unlocked by

With Eleanor, break the Seal of the Banished.

## Initial stats

### Reroll

+5

**Genevieve Gruyère** is one of the playable characters in *Vampire Survivors*. Her starting weapon is the Shadow Servant.

## Unlocking

Genevieve can be unlocked by breaking the Seal of the Banished with Eleanor in Abyss Foscari. She needs to be purchased for  5,000, which scales with other characters purchased.

Alternatively, Genevieve can be unlocked in the Forbidden Scrolls of Morbane by casting the Spell "basicwitch".

## Passive bonuses

Genevieve starts with +20% MoveSpeed, +50% Greed, +50% Magnet, and +5 Reroll.

Upon levelling up, Genevieve triggers a Vacuum. Once per life, she triggers World Eater after receiving fatal damage, becoming invincible for 3 seconds, then killing every enemy on screen like the Rosary, turning them into Little Hearts to heal her.

## Tips

* Having a built-in vacuum effect allows Genevieve to be more mobile around the map than most other characters.
* Genevieve has an effect that saves her from death once per life, but ironically does not get any built-in revives like Luminaire. Stacking Awake (IV) Arcana, Tiragisú, and powerup bonus can allow her to eat the world up to seven times this way, essentially giving her the equivalent of 14 lives.

## Trivia

* The spell "basicwitch" might be a reference to the euphemized version of the insult "basic bitch".
* Her name is most likely a reference to the french translation of the sentence "I don't live". This is also the case for Je-Ne-Viv.
* Gruyère is a type of Swiss cheese, which is usually presented with "holes" inside.
	+ Both parts of her name together seem to be a reference to how the character is "hollow" or "lifeless" as it can be seen later on as a part of Je-Ne-Viv's body.
Ghiavolo

* Var 1.1
* Var 1.2

>
>
> ”
> *Faustian and furious! Low ranking Devils march upon the enemies of Hell armed with infernal pitchforks and an encyclopedic knowledge of the harshest places to shove them.*
> *— Ars Gouda, p. 26*
>

**Ghiavolo** is an enemy that appears in Gallo Tower. It only appears as a normal enemy.

Ghiavolo takes reduced knockback.

## Variants

### Ghiavolo

 Health

70

8

100

0.3 (3)

0

No

No

2

## Appearances

Show/Hide

 Gallo Tower | 12:00
 Gallo Tower | 13:00

## Trivia

* Ghiavolo has the same statline as Testa di Mano 1, which appears in Inlaid Library.
Colossal Panther

**Colossal Panther** is an enemy that appears in Boss Rash. It only appears as a boss..

Colossal Panther's health is based on the player's level and it takes reduced knockback. It is also resistant to freeze, instant kill and debuffs.

## Variants

### Colossal Panther

50★ | Power

10

170

1 (1)

0

No

No

30

## Trivia

* Colossal Panther has the same statline as the boss variants of Harzia, Dragon Shrimp 1, Musc Musc, Dust Elemental and Lionhead.
Festive Winds

DLC Content*This article, **Festive Winds**, primarily features content only available in the Legacy of the Moonspell DLC, and thus may not be available in all copies of the game.*

## Festive Winds

Evolved Silver Wind. Weakens enemies defenses.

## Weapon

### Effects

- Has a chance to generate little hearts when killing enemies.
- Scales with all stat bonuses.

### Blocked by walls

No

**Festive Winds** is a weapon from the Legacy of the Moonspell DLC of *Vampire Survivors*. It is the evolution of Silver Wind, requiring Pummarola at max level.

## Effects

Festive Winds shoots energy orbs that hover around the character within an oval area, leaving a blue, green, or yellow trail and sparkles behind, the orbs becomes leaf-shaped. The orbs are positioned relative to the character, and follow the character's movement.

Festive Winds' Projectile Speed is increased but Duration is lowered.

Area affects how far away from the player they hover and increases the size of the orbs.

Festive Winds lowers the defenses of the enemies; as the underlying mechanic, it just applies a damage multiplier debuff to them. If the enemy's debuff resistance is less than 2, each hit increases damage taken by 2% additively, up to a maximum of 100x damage with 5,000 hits.

Festive Winds has a 0.5 second Hitbox Delay, limiting the number of hits per second that any single enemy can receive (to two). Note that, because all active delays are reset simultaneously as soon as any one elapses, some enemies may get hit more often.

Festive Winds has a 5% chance to generate little hearts that heal 1 point of health upon killing an enemy. This chance is affected by Luck.

### Arcanas

Selecting Sarabande of Healing (VI) Arcana allows Silver Wind's little hearts to heal 2 points of health and trigger a pulse dealing the same amount of damage.

Twilight Requiem (II) allows the orbs to explode when they expire.

## Levels

With Limit Break, Festive Winds can be further leveled up.

 Area +2.5%
 Speed +5%
 Duration +100ms
 Amount +1

1. ↑ Base Damage +0.5

## Combos

*See Combos for a list of all item interactions.*

### Arcanas

1. ↑ Affected by Area and Duration
2. ↑ Affected by Recovery
3. ↑ Affected by Might, Area, and Speed
4. ↑ Indirectly affected by bonuses to Might, Area, Duration, and Speed
5. ↑ Indirectly affected by bonuses to Speed
6. ↑ Indirectly affected by bonuses to flat damage
7. ↑ Indirectly affected by bonuses to Amount
8. ↑ Indirectly affected by bonuses to Luck
9. ↑ Indirectly affected by bonuses to Duration
10. ↑ Indirectly affected by bonuses to Area
11. ↑ Indirectly affected by bonuses to Might and Cooldown

* Normal
* Evolution
* Union
* Gift
* Counterpart
* Special
Boogaloo of Illusions (XVIII)

Overall Area continuously changes between -25% and +25% over 10 seconds. The character starts gaining +1% Area every level.

## Arcana

### Notes

- Stacks multiplicatively with other sources of Area.

> Overall Area continuously changes between -25% and +25% over 10 seconds. The character starts gaining +1% Area every level.
>
>

**Boogaloo of Illusions (XVIII)** is one of the Arcanas in *Vampire Survivors*. It is unlocked by reaching Level 50 with Concetta.

When this Arcana is active, overall Area continuously changes between -25% and +25% over 10 second intervals, as well as the character gaining +1% Area every level. The oscillation is done by applying a multiplier on top of everything else ranging from 0.75 to 1.25, which on average, will give an overall net neutral Area bonus.

## Tips

* The Arcana only starts giving stat boost when you select it and does not give extra stats retroactively. If the stats are desirable, select the Arcana early.

## Trivia

* The name of this Arcana is a reference to the song "Dance of Illusions", which is most commonly associated with Dracula battles. It was first played in the final battle against Dracula in *Castlevania: Rondo of Blood*.
Freeze

**Freeze** or **Time Freeze** is an effect that completely stops affected enemies. Frozen enemies turn blue and are unable to move and attack. However, the player can still deal damage to frozen enemies and push them around by walking at them. Some enemies are resistant to the freeze effect.

Following items can apply freeze:

* Clock Lancet and Infinite Corridor weapons freeze enemies upon hit.
* Orologion pickup freezes all enemies, including any new spawns, for 10 seconds when collected.
* The Arcana Jail of Crystal (XIV) grants the weapons Magic Wand, Holy Wand, Runetracer, NO FUTURE and Eight The Sparrow a 25% chance to freeze enemies upon hit. This chance is affected by Luck.

With the Arcana Out of Bounds (XII), inflicting freeze onto an enemy will also create an explosion dealing damage to them and other nearby enemies.

## Freeze resistance

Freeze resistance can prevent the enemy from being frozen, when they are hit by player's weapons. The global freeze from Orologion is unaffected by freeze resistance.

If the target enemy's freeze resistance is strictly higher than the freeze chance of the weapon (1 for Clock Lancet/Infinite Corridor, 0.25 for Jail of Crystal weapons), it will not be affected by the freeze effect. Luck does not increase freeze chance for this comparison.

Garlic and Soul Eater can lower enemies' resistance to freeze. If the enemy is not resistant to debuffs, their freeze resistance is reduced by 0.1 every time they are hit by these weapons until their freeze resistance reaches zero.
Gennaro Belpaese

**Gennaro Belpaese** is one of the playable characters in *Vampire Survivors*. His starting weapon is Knife.

## Unlocking

He is unlocked by default. He needs to be purchased for  500, which scales with other characters purchased.

## Passive bonuses

Gennaro starts with +20 Max Health and +1 Amount.

## Tips

* Gennaro's innate Amount bonus makes him probably the best character early in the game, as his power is essentially doubled right out of the gate, but in the mid and late game, this bonus becomes nearly useless.

## Trivia

* Gennaro's family name Belpaese is derived from the phrase Bel Paese, which is Italian for "beautiful country", and also refers to a semi-soft Italian cheese with the same name.
* Gennaro's name is the Italian version of Latin Januarius, referring to Janus, the two-faced god.
Brownie

DLC Content*This article, **Brownie**, primarily features content only available in the Tides of the Foscari DLC, and thus may not be available in all copies of the game.*

## Enemy

### Found in

Lake Foscari

>
>
> ”
> *Once friendly fae folk who lived harmoniously in human homes and merilly performed household chores asking only kindness in return. This peaceful coexistence continued until landlords started counting Brownies as additional occupants for rent calculation purposes, forcing poor villagers to turn them out in droves. Their brooms, once wielded in the name of domestic cleanliness, are now poised to draw blood… or at least cause moderate bruising.*
> *— Ars Gouda, p. 132*
>

**Brownie** is an enemy that appears in Lake Foscari.

## Variants

### Brownie

 Health

1

2

160

1 (3)

0

No

No

 Notes:
* Has maximum speed of 200.

## Unlisted variants

*These enemies are not listed under "Brownie" in bestiary, but can be considered its variants.*
### Scaling Brownie

1★ | Power

2

160

1 (3)

0

No

No

 Notes:
* Has maximum speed of 200.

## Appearances

Show/Hide

Brownie
 Lake Foscari | 5:00
 Lake Foscari | 18:00

Scaling Brownie
Bat Robbert

Beta Content*This article, **Bat Robbert**, features content only available in the game's beta version and may therefore contain spoilers.*

## Character

### Description

Recovers 30% Max Health and gains +16 Max Health (Max +400) when health reaches a critically low level.

## Initial stats

### MoveSpeed

+20%

**Bat Robbert** is one of the playable characters in *Vampire Survivors*. His starting weapon is Pako Battiliar.

## Unlocking

The player can unlock this character by evolving the Pako Battiliar, then purchasing him in the Character Selection menu

## Passive bonuses

Bat Robbert starts with 0.5 Recovery, +1 Armor and +20% MoveSpeed. He gains +16 Max Health every time his health becomes critically low, up to a maximum of +400.

## Trivia

* Bat Robbert's name and starting weapon may be a reference to the actor Robert Pattison who has played both Batman and a vampire.
* It's also a reference for Bat-Roberto, a parody of Batman created for the Italian children's show [1]Bim Bum Bam in the 90s.
Minnah Mannarah

**Minnah Mannarah** is one of the secret playable characters in *Vampire Survivors*. Her starting weapon is the Bloody Tear.

## Unlocking

 *"Deal with the consequence of stealing cheese from the Dairy Plant."*

How to unlock:

* Obtain Yellow Sign.
* Enter Dairy Plant and get the cheese, located west from Armor (item), visible on the map as a Floor Chicken icon, northwest from the starting area. It can also be attracted using Mad Groove (VIII).
* Once collected, 7 werewolves will spawn. Defeating all of them plays a jingle that signals you have unlocked the character.

After unlocking, Minnah can be bought for  666, which scales with other characters purchased.

Alternatively, Minnah can be unlocked in the Forbidden Scrolls of Morbane by casting the Spell "foldinthecheese".

## Passive bonuses

Minnah starts with 150 Max Health, 0.5 Recovery, and -70% Might. She gains +10% Might every three levels until 24. Her stats change every minute similar to some Arcanas. Might, Projectile Speed, Duration, Area, and Cooldown are on a cycle; when Duration, Area, and Cooldown are multiplied by 2, Might and Projectile Speed are divided by 2, and vice versa.

The following table shows how much Might she accumulates by level:

 6-8
 9-11
 12-14
 15-17
 18-20
 21+

## Tips

* The stat changes may seem complicated but it is not random. She stays at the maximum or minimum bonuses most of the time so Minnah has two modes:
	+ Big Area, long Duration and Cooldown, slow Projectile Speed, and weaker.
	+ Small Area, low Duration and Cooldown, fast Projectile Speed, and stronger.
* Minnah does not benefit from the stat oscillation from Chaos in the Dark Night (V), Lost & Found Painting (XVII) and Boogaloo of Illusions (XVIII), as they require the character to not have value in the sineStat attributes to set their own value while the changing stats already occupied them. It does not override them either; however, she can still benefit from the additional stats every level.
* If you unite the starting Bloody Tear with Vento Sacro into the Fuwalafuwaloo, as Whip is still in the pool of options for level ups, you will then be able to evolve it into another Bloody Tear. However, it must be united before Whip is maxed out.
Flower Wall (event)

*This article is about a map event that spawns flower-like enemies. For the enemy spawned by the event, see Flower Wall. For other uses, see Flower.*

## Enemy

### Notes

- Summons Flower Walls that encircle the player.

## Stats

### Debuff resistance

No

**Flower Wall** is a wave event that appears in Mad Forest.

Flower Wall event summons Flower Walls in an elliptic shape around the player that slowly creep toward it.

## Tips

* Flower Walls have high health but deal relatively low damage, so the best option may be just be to rush through them to avoid taking large damage from the other enemies in the wave.
Giant Enemy Crab

>
>
> ”
> *With a name like theirs, these colossal crustaceans were kind of railroaded into antagonism by a society that didn’t want to understand them. Would it surprise you to learn that Giant Enemy Crabs have an entire culture of their own? Schools of philosophy? Arts and education? Bigotry truly is a sad, sad thing.*
> *— Ars Gouda, p. 57*
>

**Giant Enemy Crab** is an enemy that appears in Gallo Tower and Boss Rash. It only appears as a boss and has a chance to drop a Treasure Chest. Defeating Giant Enemy Crab in Gallo Tower is the requirement for unlocking the stage's hyper mode.

## Behavior

Giant Enemy Crab's health is based on the player's level and it takes reduced knockback. It is also resistant to freeze, instant kill and debuffs. Giant Enemy Crab has 2 Pincers attached to it, which grow upon receiving damage and can regenerate a short while after being destroyed, up to 17 times.

In Gallo Tower, it can also summon a Drowner, if the player spends longer than 6 seconds below it, and the chest dropped by it can exceptionally evolve up to 5 weapons, provided that a higher tier chest with enough rewards was received.

In Boss Rash, Giant Enemy Crab has slightly lower health and speed.

## Variants

### Giant Enemy Crab

500★ | Power

30

200

0 (1)

1.1

Yes

Yes

 Notes:
* Has 2 Pincers, which grow upon receiving damage and regenerate after destroyed.
	+ Each pincer has 17 lives.
* Can summon a Drowner.

5★ | Power

12

0

0 (1)

0

No

Yes

10

## Unlisted variants

*These enemies are not listed under "Giant Enemy Crab" in bestiary, but can be considered its variants.*
### Giant Enemy Crab (rash)

400★ | Power

30

190

0 (1)

1.1

Yes

Yes

 Notes:
* Has 2 Pincers, which grow upon receiving damage and regenerate after destroyed.
	+ Each pincer has 17 lives.

5★ | Power

12

0

0 (1)

0

No

Yes

10

## Appearances

Show/Hide

Giant Enemy Crab

Giant Enemy Crab (rash)
Carréllo

This article is about the weapon used by Ramba. For minecarts in Dairy Plant, see Dairy Cart.

## Carréllo

Throws a bouncing projectile. Number of bounces affected by Amount.

## Stats

* Base
* Max

### Cooldown

6.4 seconds (+0.9)

**Carréllo** is a weapon in *Vampire Survivors*. It is the starting weapon of Ramba. Other characters have a small chance to obtain it after Ramba is unlocked. It can also be obtained from Merchant in-game by spending  1,000.

## Effects

Carréllo shoots a single cart that travels horizontally, with mechanical sparks emitting from the wheels, to the direction the player is facing. It bounces off of obstacles and the sides of the screen, running over any enemies along the way.

The amount of bounces before it shatters is determined by Amount, with its base Amount of 2 allowing it to bounce once. The explosion upon shattering also damages enemies.

### Arcanas

Selecting Waltz of Pearls (XI) and Iron Blue Will (VII) Arcanas allows the carts to bounce three more times.

Tragic Princess (III) reduces the Cooldown when the character is moving.

## Levels

Carréllo has 8 levels. At max level, Carréllo has +90 Base Damage, +40% Area, +100% Speed, and +0.9 seconds Cooldown.

 Level 2
 Level 3
 Level 4
 Level 5
 Level 6
 Level 7
 Level 8

### Limit Break

With Limit Break, Carréllo can be further leveled up.

 Area +2.5%
 Speed +5%
 Amount +1

1. ↑ Base Damage +0.5

## Combos

*See Combos for a list of all item interactions.*

### Arcanas

1. ↑ Increases bounces from the edges of the screen instead of firing additional projectiles
2. ↑ Makes the weapon fire more rapidly when moving from Tragic Princess (III)
3. ↑ Affected by Area
4. ↑ Affected by Might, Area, and Speed
5. ↑ Indirectly affected by bonuses to Might, Area and Speed
6. ↑ Indirectly affected by bonuses to Speed
7. ↑ Indirectly affected by bonuses to flat damage
8. ↑ Indirectly affected by bonuses to Amount
9. ↑ Indirectly affected by bonuses to Area
10. ↑ Indirectly affected by bonuses to Might and Cooldown

## Tips

* Since Carréllo does not have an evolution, you don't need to worry about taking a specific passive item with it.
* With appropriate amounts of Projectile Speed and MoveSpeed, the character can move at the same speed as the cart, preventing it from colliding with edges of the screen and reducing its bounces. This can be used to create a wall of up to 30 indefinitely lasting carts paving your way.

## Trivia

* Carréllo is the second weapon to have its Cooldown increased upon leveling up, the first being Song of Mana.
* Despite having a value in the chance attribute, the weapon does not utilize it.
* Carréllo's id is "CART2". "CART" is used for the Dairy Carts.
* Carréllo is one of the weapons that cannot be evolved along with La Robba, Greatest Jubilee, 108 Bocce , and Party Popper .

* Normal
* Evolution
* Union
* Gift
* Counterpart
* Special
Ars Gouda

**Ars Gouda** is a relic located in Dairy Plant. Once collected, it permanently unlocks the Bestiary in the main menu, in which the player can view statistics for each enemy they have killed on their save.

## Obtaining

Ars Gouda is located to the far south of the starting area in Dairy Plant. Its location is tracked by a green arrow on the player's screen. Once Ars Gouda has been collected, it will no longer appear on the map.

Alternatively, the Ars Gouda can be unlocked in the Forbidden Scrolls of Morbane by casting the Spell "thistooshouldhavebeenunlockedbydefault".

## Trivia

* The name is a pun on the Ars Goetia, from the *The Lesser Key of Solomon*, a 17th century book that contained a list of demons.
	+ Ars is a Latin word meaning art and is often used in ancient book titles (Ars Goetia = The Art of Witchcraft). Gouda is a type of cheese, as seen in its sprite having a cheese-like icon and being found in the Dairy Plant.