Duelist Subclass: Arcane Duelist

**(Return to Duelist)**

*(Return To Class List)*

*(Level 3)* **Spellcasting**

***Cantrips.***

* You learn two cantrips of your choice from the Sorcerer spell list. You learn an additional Sorcerer cantrip of your choice at 10th level.

***Spell Slots.***

* The Arcane Duelist's Spellcasting table shows how many spell slots you have to cast your Sorcerer spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

* For example, if you know the 1st-level spell Burning Hands and have a 1st-level and a 2nd-level spell slot available, you can cast Burning Hands using either slot.

***Spells Known of 1st-Level and Higher.***

* You know three 1st-level Sorcerer spells of your choice, two of which you must choose from the conjuration and evocation spells on the wizard spell list.

* The Spells Known column of the Arcane Duelist Spellcasting table shows when you learn more Sorcerer spells of 1st level or higher. Each of these spells must be an conjuration or evocation spell of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.

* The spells you learn at 8th, 14th, and 20th level can come from any school of magic.

* Whenever you gain a level in this class, you can replace one of the Sorcerer spells you know with another spell of your choice from the Sorcerer spell list. The new spell must be of a level for which you have spell slots, and it must be an conjuration or evocation spell, unless you're replacing the spell you gained at 3rd, 8th, 14th, or 20th level from any school of magic.

***Spellcasting Ability.***

* Charisma is your spellcasting ability for your Sorcerer spells, since you become natural talented with the arcane. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a Sorcerer spell you cast and when making an attack roll with one.

**Spell save DC** = 8 + your proficiency bonus + your Charisma modifier

**Spell attack modifier** = your proficiency bonus + your Charisma modifier

**-----------------------------------Spell Slots Per Level---**

*(Level 3)* **Arcane Dueling**

* You can use a strike on magic attacks, those magic attacks also now benefit from Advanced Technique damage.

* Once per turn you can cast low level magic when making an attack. When you make a attack you can expend a spell slot or strike to use a cantrip along side your attack.

*(Level 7)* **Arcane** **Deflection**

* Once per short rest you can Deflect any magic thrown at you. If the magic being casted at you has a level you can attempt to deflect it. If properly deflected it acts if you casted the spell just using the enemy's casting stats. To attempt to deflect a spell you roll a check, the DC equals 10+ the the spell's level. If you meet the DC the spell is deflected. Additionally if the spell attempted to be deflected is casted at a level that you have spell slots in, its automatically deflected.

(Level 13) **Arcane**

* If you are within 5ft of a target being effected by a saving throw that you casted they gain disadvantage on the save.