recursal/Fanatic-Fandom huggingface dataset:
City Template

### base value

purchase capacity to sell to PCs, for any single magic item. (Also not really relevant, but whatever.)

### purchase limit

purchase capacity of the city for PC items (if they were able to sell, not actually relevant)

## Politics

### government

The political system governing the location, e.g., City-State, Feudalism, Dictatorship, Theocracy, Mageocracy, Matriarchy, Monarchy, Tyranny, etc.

### ruler type

A title, like King, Queen, First Sorceress , Mayor, High Imperceptor of the Sacred Bovine, etc.

### leader

entity that actually runs the government, put their name/title here, otherwise leave it blank.

### executive

Yet another way to specify a person or persons in power, if there are separation of duties and responsibilities where this makes sense. Give title and name here.

### legislature

The governing body charged with making laws, if applicable.

### judiciary

The court system where points of law are adjudicated, if applicable.

### allegiances

List allies, trade pacts, or whatever fits

## History

### disestablished

When was the city destroyed/disbanded/etc.

### predecessor

What was this place called before it became this city?

### successor

What place is this place called now, after the city page stopped being current history?

## Description

Go into summarized detail of the overall city/town/whatever, to describe the place.

## Geography

A brief overview of the surrounding area of the city, to paint a picture of the local landscape.

## Government

Relevant information involving the governing body, their practices, any laws, and so forth.

## Trade

Description of what kind of trade is done, if any. Detail about import/export. Whatever else commerce related.

## Military

Go into detail, if any, on the defenses, militia, artifacts, or what have you, for protecting the citizenry.

## Rumors & Legends

Possible tidbits of lore that one could perhaps pursue with a GM at a later date, or could be past plot hook info that was related, but no longer is something one can follow up on.

## Notable Locations

Mention any nice places to go to within the city, if one were to visit. Could be tourist destinations, the 'best place to go to RP', where to go to get quest info, etc.

## Inhabitants

Information about those who live within the city, generally speaking.

### Notable NPCs

Go into further detail, and copy/paste as needed, to describe named NPCs of notable relation to the city.

### Holidays

here is where one would put holidays, if the place had any.

## History

Go into further detail on past lore of the place, major player interactions, etc. Feel free to make subheadings as needed.
Cerberus

Zaraga/Muerte Dorada/Florata

The Trio is an Anthropomorphic Cerberus: standing at a staggeringly high 8.5 feet tall broad shoulder, intimidating frame. Fur is a vibrant red, well above average arm to-torso ratio. Ending, with hands to match the odd proportions, with paw pads on each digit and a pad in the middle.  Each head is styled differently going left to right

Zaraga, hair grown long but cut short, left in an emover covering their eyes. Dorada, cut into a mohawk. Florata long hair, with frizzy endings, bouncy is the term people would use.

## History

Born Calistril 18th, year 33, It was the dead of winter. With the machine's whirring, numerous figures become defined, sterile white ceiling, white floor tiling mashed in with the grays machines. The figure adored in gray meshes made of soft reflective material, wearing tinted goggles. They begin to clap, things start to get blurry once more. This was the day Zaraga,Muerte Dorada, and Florata was born.

The trio grew up in a relatively quiet room roughly fifteen by fifteen room. Colorful blocks laid untouched by them, their vibrant fur in contrast to the tiled flooring. The endless monotony is being broken up by the similar men, conducting their “test”. These range from asking each head simple questions, “what color am I holding? How many fingers am I holding up” The three replied with muted tones. At this point, the three didn’t view each other as a separate entities. But after a time and when the men left for today. Dorada asked “You two hate these guys too?” Zaraga and Florata replied in kind “Yep.” They kept their bond secret from the now-named “idiots”.

Years went on, some weeks not nearly a peep out of the idiots' others, however… The trio was tasked with some call a “field test”?  The same idiot that first greeted them to the world. Now barking orders over and over again. “Here girl!” with a taunting whistle. Again and again, these demeaning commands till Dorada in an instant turned her head, and glared at the idiot, she could tell fear crawled behind those tinted goggles as she opened her jaw latched on his face, and crushed the front of his skull, spitting out the gore on the floor. The body slumping to the floor alarms were heard all over red light filled the room.

The other two are in shock, terror, and awe. In unison: “Um…. What now?” Muerte Dorada: “Don’t worry about it, I have a plan” She didn’t have a plan… The story goes the facility ended with an explosion and fire. Thus started their life journey.

## Personality

Zaraga: Unsociable, rude, uncharismatic

Muerte Dorada: Outgoing, rash, loud

Florata: Shy, gentle

## Goals

Kill god

Eat the soul of one of the saw leaders
Behemoth Gate

Once Behemoth was a city atop a mysterious massive beast's back. The beast would wander the Aethernar mountain range aimlessly. Atop its back was a ramshackle city of savage slavers and monstrous humanoids, a society of violence and brutality. So problematic was this city of raiders, that a Coalition was formed of goodly nations to suppress and de-fang the beastly city. So started the Behemoth War, a series of small skirmishes in the Aethernar Mountains.

A costly set of battles, made more worse by surprise mutations appearing in the Behemoth raiders, then by the surprise arrival of another large, powerful beast: the Skyterror. Which caused the Coalition to retreat. Forming a new plan, the Coalition sent a team to deal with the Skyterror, while also creating their own massive construct: The Hammer of Duty.
Haven of the Feuermin clan

## Character Information

Full Name: Haven of the Feuermin clan

Titles: N/A

Birthday: unknown

Alignment: Neutral Good

Class: Mageknight/Incanter

Affiliations: Setlaar (Medinat), Fort Ragathiel, Rashgul, Bloodzerkers, The Feuermin Clan, Starlight Feuermin

Occupation: Herald of Hope

## Physical Description

Race: Assimar (Emberkin)

Gender: Female

Age: 30

Height: 5'9" (1.75 m)

Hair Color: Bronze/Blonde

Eye Color: Green/Emerald

Notable features: She dawns the sigil of Ragathiel, her features seem angelic, her armor always seems to be clean and very comfortable

Haven Feuermin (Hā-ven Feuer-mīn) is a charismatic and friendly adventurer who loves meeting new people. They are also very proud and will not stand aside for anyone, especially should there be injustice or wrongs that need to be righted.

Coming from a small village outside of Babel, she survived a village fire that killed a large portion of her clan, and scarring her permanently from her cheek down to her stomach, though she never publicly removes her armor. She took this as a sign that god, who she later attributed to Ragathiel, saved her and baptized her of her sins. She has taken it upon herself to help others repent their sins and be cleansed.
Brande's travels in Kanaloa and Lalotai

## Rage of Kanaloa

Brande hears of the troubles with the Elementals as a knight he cannot abandon the plight of the people. He arrives after a few days of travel not having much in the way of transportation he decides to stock up on food and supplies and gets a wagon to travel in Kanaloa. Paying a visit to a warp expert he leaves for Kanaloa After arriving in Kanaloa he begins to set up defenses. He moves quickly rescuing villagers and putting fires out. His Powerful celestial fire form gives some relief from the fires and he moves swiftly instructing Obitus to help track down missing villagers. The days are wrought with struggles but Brande and Obitus make every effort to put a stop to it. Villagers in hiding provide them with food and water as well as establishing a base of operations. A place to tend the wounded and to seek refugee from the fires. As the days go on more and more villagers are brought here. Having no medical training Brande relies on the people to bolster each other. Amidst the initial panic of the attack the villagers fled far and wide it took some doing but Brande and Obitus tracked down and reunited a lot of families that had been separated. Children and Parents happily reunited make for good morale but for
every family brought together another is crushed not all were found safe and vigils for the dead appear lots of mourning of friends and family members no longer with us. There is daily need of upkeep on the defenses and Brande pulls
no punches when the lives of the innocent are in danger. Still it is a struggle too as the base of operation is expanding and with not much left in the way of supplies. Brande gathers a group of representatives from the people instructing
them to care for the wounded and tend to the defenses the trail of devastation is a long one and Brande will be moving to the next village to help there.

Traveling behind the destruction Brande spends time putting out the fires and keeping the routes accessible. Along the way he makes sure to keep his stomach filled. The elementals path of destruction is a long one and some days Brande hardly see is anyone just the death and ashes of what once was. Following the path Brande arrives at another hub where there are already people setting up fortifications. The devastation strewn about the city leaves so many people homeless and injured. Brande starts setting up fortification looking for others that are helping. The days are long which makes things a bit easier, but the nights are hot and filled with smokes. Spending his days creating water and cleaning up debris with as many people in the land he tries to keep as many
people alive. Using his flask of Dawn +1 he heals people and helps them to safety. With the elementals being taken care of by other adventures Brande helps in any way he can.
Aralia Yvenne

*Boom!* Doesn’t that sound just get you excited?! The thundering roar gives me life, the blooming conflagration brightens my day, and its sheer destruction makes me so proud of the astonishing power of my mind. I *love* making bombs!

But...everyone just likes to get in the way...The Academy *dared* to kick me out of the lab. They had the *gall* to evict me of my dorm. Their sheer *insolence* was palpable whenever I’d talk to them about my proposals for new inventions (especially my bombs). Those outside of the Academy were just as bad. The citizens had the *audacity* to insult me whenever I walked by (particularly my feet and tail, which I’m very sensitive about). Their sheer *avarice* kept them from helping me when I was in need. Some even had the *nerve* to try and mug me. Don’t even get me started on politics. This city...Myren...it should just...vanish.

So...I’ve decided to find the components necessary to construct my greatest invention yet! My Magnum Opus! The Judicator! I’ll allow you to come to your own conclusions as to what it does...

- Aralia Yvenne

## Appearance

You couldn't miss her. If the skin, hair, and horns didn't make her stand out enough, she liked to run around this city clad in red and always had *something* in her hand. Yes...T'was a new damned item each day, but always lethal. Usually it was some type of bomb, but sometimes she had an acid flask, alchemist's fire, really just about anything that's dangerous and related to the alchemy she researched at the Academy.

Oh yeah, about her outfits...yeah, big surprise, but they also weren't subtle. I don't want to say that she looked like she was a courtesan on the side (because she'd probably kill me), but it seems like she wanted *some* sort of attention. Admittedly, her body's curvy in the right places, yet slender. She also carries a friendly smile wherever she goes. Honestly, she probably would've gotten along with everyone if she wasn't so...crazy (and annoying). On her shoulder was a tattoo of the sun and beneath her eyes were these red marks. I believe I heard her say that she just liked having them there to look cool. Same goes for the bronze scrap metal between her horns. Oh yeah...she was also sensitive about her feet and her tail, if I recall...made it a point to keep them covered. I highly doubt that she looks any different now.

- Citizen of Myren

## Personality

While I agreed with the Board's decision...I can't help but feel as though we lost something truly precious. Don't get me wrong, I *strongly* agreed with kicking out someone who tripled our amount of spending, terrified the populace, and dropped our reputation with what was essentially a series of daily bombings on our campus. However...other than that, Aralia was a joy to have at the Academy. She was everything you wanted in a student: Hard-working, intelligent, creative, and most importantly...enthusiastic. I don't believe anyone loved studying the sciences nearly as much as her. Then again...nobody else was that ecstatic when talking about how their creations could level a city block either...

- Reginald Nerren, Professor of Alchemy at the Myren Academy of Arts & the Arcane
Killian

The sharp-eyed lookout of the Fox Council, Killian is skilled at evaluating and eliminating potential threats to the Council's operations long before they come within visual range of the other members.

## History

Born into the Conand Clan of the Sinnoach Isles, Killian's early life was spent learning how to wield weapons, how to target opponents vital points, and the skills needed for his eventual transition to the role of mercenary for hire at the age of 16. Killian's particular specialty was quickly discovered to be ranged weaponry, hitting targets from hundreds of paces away with a longbow even as a young teen.

When the Conand family began hiring out as mercenaries to the Verk Empire, Killian was one of several who were sent to the mainland to aid in the empire's conquering of the remaining pockets of resistance on the mainland. Killian mastered firearms just as well as the bows and crossbows he had trained with previously, and quickly saw the potential in such a potent weapon if it's range could be increased. The way the empire used magic to enhance their weaponry also caught his eye.

Unfortunately Killian's stint with the Empire was short-lived due to some brat from the Brus clan who convinced the Conands to sever ties, though he was not terribly disappointed when he had to leave. Even as he returned home though, he hadn't forgotten the techno-magical marvels that he had witnessed on the mainland.

His lust for the secret weaponry of the Verk Empire eventually lead him back to the main continent, where he fell into contact with Kai, who had already long since begun her spree of robberies across Etera. Kai offered Killian access to all the guns and weapons he could want, so long as he helped her steal them. Killian was all too happy to agree to this prospect for both the value of the rewards and because it gave him a new purpose to follow in the wake of his clan's relatively peaceful change of heart.

## Personality

Killian is calm, collected, and cool at all times. His sniper training has taught him that accuracy comes from control, and the first and most important thing to be in control of is one's emotions. Despite his selfish reasons for joining initially, the camaraderie of the Council has cracked his capable outer shell, leaving him somewhat exposed to actually caring for his fellow thieves. This however, only reinforces the fact that he doesn't take chances, and indeed has no compunctions about taking out a civilian before they can break the groups cover, despite the fact that this offends the more delicate sensibilities of certain other members of the group. He does what he has to in order to make sure that the Council survives it's heists unscathed.

## Abilities

Killian is a master sniper, a unique skillset that he further enhances through the usage of arcane magic stolen from the Verk Empire during the Council's many heists over the years. Between his magical enhancements and natural skill with ranged weaponry of almost any type, it is said that he can hit a man from a mile away.
Assisting the Rabbit

Ferrus Moltenblood's dt event wiki entry.

Albeit not very powerful an individual, nor fast, nor anything else that'd generally help for being distracting or speed retrieving, Ferrus would assist the distracters, by making use of his Collective and Marshal aura, to sustain the main distracting fellows.

To start off, he'd offer access of his psionic collective to those he is with, being Dawn StillShield in this case. He whistles an old dwarven tune, laced with his power, which boosts her fortitude, coats her blades in a sharper mental sheen, and inspires her with temporary insights into her skills, as he hangs back. As people get to where they look like they would be in danger from falling down, he would get in close, so that they do not fall unconcious when their health goes down, and on top of that, whispering to them into their mind, a promise to become Deathless.

With that whisper, they feel an invigoration throughout their form, as they understand innately, for this short period of time, Death has no sway on them. It cannot claim them. Their is only the will of The Council they need think of, and their task. To allow others to retrieve what is needed.

Between the marshalling aura, and the feeling of deathlessness, no matter how much damage, debilitations, etc. are inflicted upon his comrades, they will never falter. Any diseases or poisons that occur, he will take them directly out of his comrades, and heal them as best as his power can last. All the while, upon his wrists, is a Radiance of Perpetual Life. That alone, should be quite distracting, even if he does not use it.

Wave after wave, the undead come for them. Every passing minute, Ferrus hopes they can buy enough time for the Holy Handgrenade to be retrieved, or else facing knowing that all of their work will be for naught.

To keep his mind occupied, Ferrus thought back on the previous days, where he went shopping, of all things, for carrots to feed a sentient rabbit named Tim. He has unfortunately seen much worse, in the form of a bovine disease, but because of that, it was not a very disturbing experience. Hoping that feeding such a being is mostly the same as a regular person, just more carrot-based, he obviously got carrots, then he proceeded to think of all the various spices, tools, and preparation methods that people use for regular food, and then got some cookbooks. After that, he worked with various un-named individuals, to help them with their making of food. He'd provide spices, and stand, reading off instructions while they carried out what he told them, so as to lower the amount of time wasted, so that more work could be done.
Jack Urnov

## History

### Early Life

Not much is known about Jack Urnov before arriving in Setrent. To many in the city he is an upstanding citizen, having run multiple charities, soup kitchens, and being generous in his work as head librarian of the Lambert Library. Few know or remember he was a refugee from Port Doom, and certain rumors surround him for it.

### Current Happenings

Former librarian turned CEO, Jack has found much of his time worrying and doing paperwork. Time will tell if all goes according to plan, but for now he has quite the turmoil to go through to be somebody.

## Appearance

Ordinary in appearance, the only notable features Jack has is constant unkempt hair and a tired look in his eyes. It is evident in both his mannerisms and appearance that he is a workaholic, chronic worrier, and detached socially. He wears a finely made navy blue coat with worn elbows, marking that he spends much time huddled over a desk, writing papers and studying. Underneath the coat is an off-white office shirt and black pants as well as business shoes.

## Personality

A workaholic, detached socially, and often worrying to the point of obsessively meticulous, Jack is often aloof in his settings around others. He is not one to forget where he comes from, however, and seems to be in jollier moods when he's out performing tasks for the downtrodden and average people.

## Abilities

Jack Urnov has no innate ability. What he lacks in inherent qualities that allows others to perform incomprehensible feats, he makes up for in his resolve and conscientious planning.
Atal "The Shadow Preacher"

## ***The Shadow Preacher***

```
*"The darkness takes all eventually.*

```

```
*Those embrace it tend to be the most free."*

```

### History

The Fletchling was sent to the material plane by Zon-Kuthon to create a church in Babel to help draw in new followers. His charismatic nature and abilities Zon-Kuthon convinced him to make the journey and take on the challenge. He is however not granted any of his powers by Zon-Kuthon directly he is simply a powerful mage who has taken up his banner and decided to take the leap with only his personal powers.

## Personality

Calm and collected in most situations his presence is both forceful and calm at the same time. He is charming and easy to smile but also knows when it is time to be serious. He is inquisitive by nature and even though he has been sent by Zon-Kuthon he has not fully dedicated himself to preaching to the masses yet. He is instead taking time to get the lay of the land and learn about the locals since this is all a new experience and he doesn't want to be distracted from the preaching once he begins.

## Appearance

Tall and lean Atal is usually dressed in darker purples and offset by whites and greys. His attire is normally closer to what lower nobles might wear but he knows when it is time to go out and fight to change into more appropriate attire. He keeps his hair cut close on the sides while the top is neatly combed back. He constantly has small wisps of shadow floating up around him as if made of some sort of dark flame. They are faint and easy to miss but are easily.
Darius the Maker

Darius is a young dwarf raised by humans after being orphaned. Since his childhood, he's been drawn to creation, with a natural talent for working metal and stone. In a chance meeting, he encountered Havelock Gantress, who explained the tenets of the Master of Masters to him. Darius took to Irori's worship immediately, recognizing breaking down shoddy works and creating new masterpieces as his path to enlightenment, ad sought to follow his adventuring mentor. As a test, Havelock gave him a sum of gold and told him to return when he had forged armor worthy of a future master. Months later, his task complete, Darius rejoins his master in Babel, seeking enlightenment through the cycle of destruction and creation.

Relationships:

* Havelock Gantress- Darius' master and the one who introduced him to Irori
* The Seekers of Truth- Havelock's organization of scholars. Darius considers himself one.
Aurelius

"It was never about being a hero..."

*"It was never about being a hero, or doing what was necessary. It was about the pursuit of personal pleasures; I liked it. I enjoyed it. I had a taste of true power — freedom from all things binding...but before I knew it, I was corrupted by it. This will not last. The time to change...has come. The time to be better than ourselves — our sins, our regrets, our past! Tomorrow, there will be no more false promises, no more battles from within...no more War. You have my word.”*

— a letter to Loana and Jia.

## History

### **I was brought into this world...**

*"...as a miracle..."*

*"...to fight in an endless war...*"

*"...and die over and over again..."*

### **You see...**

*"...I was different from most soldiers..."*

*"...because I could not die..."*

*"...because I was expendable."*

### **They said I was fighting...**

*"...for my country..."*

*"...and for my honor."*

*"But I saw none of that in the battles I fought."*

### **I...**

*"...killed so many..."*

*"...enemies..."*

*"...innocents..."*

*"...each time telling myself that I was just following orders."*

### But one day...

*"...they went too far..."*

*"I had no sympathy for the enemies of my country, but..."*

*"...to make me kill my own brother..."*

***"...my only family!"***

*"Oh Nilo..."*

*"...I'm so sorry."*

## Relationships

**Cormick:** Brothers (Non Blood). Indeed, there was no one quite like Cormick who understood Aurelius. The two got along as Aurelius continuously dragged the man into wacky adventures and all sorts of trouble. But even during all the times of crisis and danger, Gael knew that he could relax and be himself around the only person in the world he called "brother".

**Creighton:** Close friend. "I miss the bastard. The times we all shared together back in Eatash Alram...I just hope he's doing well."

**Avalia:** Close Friend. Information Pending.

**Delvar:** Close Friend. Information Pending.

**Sera Sage:** Close Friend. Information Pending

**Loana Kis:** Wife. Having met as one of Sera Sage's close allies, the two got along as partners and trusted friends. However, as things took a turn for the worse with Aurelius' corruption, none other than Loana stood by him, as she watched him closely and made sure he maintained his sanity. Safe to say, Gael trusts her with his life.

**Jia Kis:** Daughter. Offspring of Aurelius and Loana Kis. To a man who came into this world with nothing to lose, there was no greater treasure than that of his legacy.

## Affiliations

*This list is **incomplete**. You can help by **expanding it.***

## Themes

Passive:

https://youtu.be/ui38waRcJ2U

Battle:

https://youtu.be/bBi4Vw7EfnE
Cooking of the Oozing Jello and the Post Parth

Ziz started off with going to the forest to gather the ingredients that he needs for crafting his glorious recipe. The Oozing Jello, a great recipe that he has made. He doesn't see why others wouldn't like it as well, so he works on making it for the competition. He starts by looking for some moss, sap, and not to mention some green slime to mix together as the base of the mixture.

He then uses alchemical tools to mix like he would a normal ooze. The difference here is he does not make it living, because that would just be inhumane. He then gets some brown sugar and makes a glaze of it to drizzle over the Oozing Jello. He then cuts into the middle and then gets some kiwi and puts slices in the middle, putting the cutout part back over kiwi slices. The non-living Oozing Jello then mends itself to become whole again.

He looks at his creation proud so far, but thinks that there is something missing in it. He thinks to himself 'Living Ooze parts? No, that wouldn't work. Maybe some lime juice? That could work. Also maybe some orange slices would work as well.' He then pours lime juice over it and the Oozing Jello absorbs the lime juice into it, infusing the flavor of the lime throughout.

The Oozing Jello grows in size with each addition, especially the liquid additions. He then repeats the cut to put some orange slices into it because by this time the natural acidity of the Oozing Jello broke the kiwi slices. The orange slices are slowly dissolved in front of his eyes and he is pleased with the results.

He tastes the Oozing Jello, finding it very good and good for it. He then shows it to the judges, after Gorgon Ramsey doesn't find it good and ridicules it because it still moves despite not being alive. This doesn't bother Ziz because he meant for it to move and then he enjoys it the way he does. After the judging he brings it to the masses having enough stored due to the slow growth that the Oozing Jello had.

The crowd is unsettled by his Jello at first but upon tasting it they were amazed by the wash of flavors that seemingly were infused in it. Each person was able to find an example of it that they enjoyed due to the myriad of flavors and such that they enjoyed especially since he made several samples with different combinations that they could enjoy. A majority of them are a mix of citrus fruits for the flavors. But almost all of them have fruit flavors infused in it. The different flavor mixes have different colors based on what was integrated into it.

He is entertained by the quick change in attitudes of the people eating his Jello. He is satisfied with the end result of people liking it, figuring out a recipe he could make for himself and his Ooze friends when he wants to￼
Lawyers of Sin

## Overview

Lawyers of Sin are contract lawyers that will come to your defense if you do **ANYTHING** that is unethical, but can be justified within the laws they are pleading in (They Read the Letter of the Law, not the Intent), Lawyers of Sin help even the most unethical creatures out of their legal problems so that they can damn the creature in the end. Every time they come to a Creature's Aid they learn 1/3 of the Creature's true name, spoken by the creature receiving the service so it is freely given. Upon the third use of their services they claim your soul upon death unless you can make a legal case (Must be RPed) against them to prove misconduct on the Lawyers of Sin's part. Alternatively if you can get a more powerful creature to damn their own soul in your place, you can go free then.

## Layout

There is the receptionist desk where they check in and get scheduled with one of the Lawyers of Sin, from there they get a consultation for a fee of 5k gp to tide the Lawyers of Sin over until you choose to hire them and give up a part of your name to them. There are many consultation rooms beyond the receptionist's desk where they direct you to go to when checked in. Even further back is where the partners in the Lawyers of Sin firm offices are. They have contracts stored here both mundane and infernal, the Infernal ones being hidden in certain arrangements of different objects in the room so that they can not be found unless the habits of the Devils that work for Lawyers of Sin have been analyzed or watched firsthand enough.

## Standard Practices

### Important Lawyers

* Baacer Reccab

He is the Lead of the Lawyers of Sin Firm. He specializes in keeping the other lawyers in check and encouraging them to do their work to the best of their ability.
Bos

## **Bos: Gentle Agrarians**

Rolling fields all across Chronus are home to a race of gentle bovine creatures known as Bos. Cousins of the Minotaur, they are generally smaller in stature and more calm in nature, resembling domesticated cattle. Their bullish roots, however, rise to the front when their loved ones or lands are threatened.

## **Racial Traits**

**Ability Scores:** +2 STR, +2 CON, +2 WIS, -2 DEX -> Bos are strong, stout, and contemplative, but slow to react and often clumsy. [4 RP]

**Type:** Monstrous Humanoid [3 RP]

**Size:** Bos are Medium creatures and have no bonuses or penalties due to their size. [0 RP]

**Slow and Steady:** Bos have a base land speed of 20 feet, but their speed is never modified by armor or encumbrance. [-1 RP]

**Low-Light Vision:** Bos can see twice as far as humans in conditions of dim light. [1 RP]

**Darkvision:** Bos can see in the dark up to 60 feet. [0 RP]

**Stout:** Bos gain Toughness as a bonus feat a first level. [2 RP]

**Ruminants:** Bos have an innate talent for identifying and using plants. They gain a +2 racial bonus on Profession (Herbalist) and a +2 racial bonus on Knowledge (Nature) checks. [4 RP]

**Stability:** Bos receive a +2 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground. [1 RP]

**Relentless:** Bos receive a +2 bonus on combat maneuver checks made to bull rush or overrun an opponent. This bonus only applies when both the Bos and her opponent are standing on the ground. [1 RP]

**Gore Attack:** Bos have a natural gore attack which deals 1d6 points of damage. This is a Primary natural attack that deals piercing damage. [1 RP]

**Hoof Attack:** Bos have a natural hoof attack which deals 1d4 points of damage. This is a Secondary natural attack that deals bludgeoning damage. [1 RP]

**War Stomp:** One per day, a Bos may make a ranged trip attempt against a target within 25 feet, plus 5 feet for every 2 hit dice she possesses. Use the Bos's hit dice as her BAB when making this attempt; all other modifiers to the attempt are considered as normal. [2 RP]

**Languages:** Bos begin play speaking Common and Sylvan. Bos with high Intelligence scores may choose any language they want (except secret languages, such as Druidic). [1 RP]
Alaine Pericol

## History

Alaine lived in a quiet port town that relied heavily on its fishing industry to stay afloat. Thus she spent her youth working with fishing crews, becoming extremely adept at handling a boat’s responsibilities. In a fit of drunken idiocy in a bar one night, she challenged a stranger to a duel outside. After sufficiently being beaten by the man, he introduced himself as Timora Pericol. With an open hand he invited her to join his crew, and they departed the following day.

Alaine actively strove to garner the approval of Timora, and worked harder than any other crew member on the ships. Eventually, she became his second in command, and they travelled for years accomplishing many feats. When Timora decided to step down as leader, he passed the responsibility to Alaine. She accepted the role, and for many years led the crew the same way Timora did.

After some time, Alaine also became disinterested with the position as leader. She decided to pass the title onto another crew member and headed out in search of Timora. She learned that he had settled down in a town called Meita, and arrived soon after leaving the crew. Once reunited, she decided to marry him. She became his assistant as well, helping manage the town’s affairs.

## Involvement in Meita’s Corruption

Similarly to Timora’s situation, Alaine has been trapped in the town since the black market groups have moved in. While she has suggested to Timora to handle the troublemakers themselves, he denies the idea out of concern for the remaining innocent townsfolk. Alaine acknowledges that the two of them would not be able to take on the enemies alone, but with help it might be possible.

With the black market groups being eradicated from Meita, Alaine and Timora have settled down and gone back to running the town as per usual.
Incandulth Peninsula - Autumn, The Storm Muse

*Oh fare ye well, ye traveler damned*

Steel clashed and soldiers screamed. The sky seemed to join in, wind howling as it rushed down from the sky just before the soldiers, forming an angry wall just before them. The wind and rain did not touch them, its wrath purely directed towards the undead they faced. Spells from battlemages hurled through the wall, along with siege weapons that would not be knocked astray by the storm. Bide. Bide your time. Save your strength. They followed orders, it wasn’t hard to convince them. The land before them was sheer hell, and the reason for it was apparent if they just looked up. The Storm Muse.

*Who travels yond veil to distant land*

She wasn’t well-known, bringing only a small battalion of her followers. But they had immediately made themselves useful and welcomed, and she had proved herself to be a singly devastating force. Anything she could hold back they didn’t have to risk their lives against.

*Your life but an echo of once before*

Finally the pressing horde was stronger than even wind and rain could hold back. The horde seemed poised to break through- And then the song filled their hearts and minds.Their blades glimmered…sparked….and then erupted with the fury of the heavens, thunder crackling along their blades. Sparks of lightning crashed into the undead and flashed among them, dropping scores and scores of the horde….and then the remainder of the horde broke. It fell upon them and their swords struck with fire from the sky.

*And now ye shall wander ne’ermore*

Once it started, it never stopped. Those zombies that were able to break through the wind, rain and lightning were strong, tough, and fast. Not terribly smart though. The soldiers used that to their advantage, making shield walls and using coordinated electrified spears to strike through the defenses. And through it all the song carried over the storm. Just as it seemed they may be overwhelmed, a dark cloud rose from the mist at the zombies’ feet. It rumbled with thunder and as it rolled across the battlefield, it left the soldiers unharmed, while leaving zombies nothing but a scorched husk.

Finally, they drove the zombies back, there would be more, but there was time to rest and recuperate. Their company swapped with another, and as they pulled away the wounded and dead to the medical lines, they heard Her singing still ringing though their ears

*Land of Wandering, meant for the living*

*Which dead shall walk ne’ermore*
An Unlikely Partner

## Notable Individuals/Organizations

* Hawk as Axel and Echo
* SlothyCeddy as Bibliolalia

## Summary

On the continent of Vrozai not long after the felling of the massive Kaiju, the shapeshifting engineer Axel and his mechanical sister Echo camping nearby the Explorer's camp. Happy to be back home, his conversation with Echo was interrupted by Bibliolalia floating by on her folding chair. This was no the first time they have seen one another however, with them being at odds on Bibliolalia's first big job on Etera.

Unlike last time, Bibliolalia had become far less human looking, with numerous demonic features having taken hold. Conversing for a bit with Bibliolalia becoming frustrated at the improper use of her name, they discussed various topics as Bibliolalia sketched Echo in various poses. Axel was also still intent on flirting with the self proclaimed demon lord, though his advances were rejected once more.

Eventually they get to talking about business, particularly that of the soul trade. With Bibliolalia interested in amassing them, she seeks to garner as many useful adventurers to help in her collecting of them. Despite his refusal to allow her the soul of a wolf, in exchange for her providing cheap crafting services he agreed to assist her in capturing the souls of Kaiju. With the deal among unlikely partners sealed the demoness and engineer parted ways.
Dwellers

Dwellers are a 'race' of nature spirits given form. They are naturally agile, wise and possessing forceful personalities but are not exceptionally intelligent. All Dwellers seem to be closer to fauna than flora in appearance having rather deer-like aspects. While no one knows how they come into being it is speculated that the resting places of individuals particularly attuned to the elemental forces can eventually spawn a Dweller.

the few reported sightings of the Dwellers seems to support this theory as each Dweller resembles the individual said to rest at each site, as well as exhibiting a tie to the element most prominent in the area.

**+2 Dexterity, +2 Wisdom, +2 Charisma –2 Intelligence:** Dwellers are nimble, possessing great wisdom and forceful personalities. They however lack the intellect of more civilized creatures.

**Fey:** Dwellers are fey.

**Medium:** Dwellers are Medium creatures and have no bonuses or penalties due to their size.

**Fast Speed:** Dwellers have a base speed of 40 feet.

**Low-Light Vision:** Dwellers can see twice as far as humans in conditions of dim light.

**Born to the Land:** Dwellers are naturally in tune with the land they were born to, gaining a +2 dodge bonus to AC when in a specific terrain type selected from the ranger’s list of favored terrains. This choice is made at character creation, and cannot be changed.

**Stability:** While standing on the ground Dwellers gain a +4 racial bonus to their CMD when resisting bull rush or trip attempts.

**Natural Magic:** Dwellers gain the Basic Magical Training Feat as a bonus Feat but must select the Nature Sphere.

**Dweller Aptitude:** Dwellers are naturally stealthy and observant. As such Dwellers always treat Perception, and Stealth as class skills.

**Claws:** Dwellers have thick sharp claws on each hand granting them two primary natural attacks dealing 1d4 damage.

**Languages:** Dwellers begin play speaking Common and Sylvan. Dwellers with high Intelligence scores can choose from any of the following languages: Elven, Treant, Grippli, Terran, Ignan, Aquan, and Auran.
Gilded Demesne of Abadar

Flag of Abadaria

### Religions

Abadar. Other lawful and neutral deities are welcomed, chaotic deities are tolerated, and worship of Lamashtu or Rovagug is forbidden.

### Oaths

None

The Gilded Demesne of Abadar, colloquially known as Abadaria, was founded with divine mandate by Marcus Faulkner and a number of great leaders of Chronus, and dedicated to spreading civilization and commerce across the lands while becoming a shining beacon of such itself and a model of the tenants of Abadar on the Material Plane.

## History

Beginning on whatever date this app is approved, with the much appreciated aid of the The Inevitability, the Gilded Demesne of Abadar was established on the continent of Siacros, beginning with the founding of the Grand Cathedral and Revenue Depeartment, heart of the fledgling city Vault-upon-Chronus.

## Geography

Depends on where Tharoc puts the Druids, since he was approved first.

## Cities

Vault-upon-Chronus, capital and first settlement.

## Places of Interest

All are welcome to visit the bank, tax center, and church in Vault-upon-Chronus.

## The Keys to Success - Ruling Council

His Holiness Marcus Faulkner, Pontif

Her Ladyship Ashley Naramore, Viscountess

Her Grace Claire Sanguinius, Duchess

His Holiness Franklin Yarborough, Archprelate

His Highborn Lordship Gibran Sayigh, Margrave

Lady Yukiko Nikaido, Landed Knight

His Illustriousness Jimmy Meatballs, Marquis

Honored Servant Ferrus Moltenblood, Quaestor

## Religion

The Gilded Demesne of Abadar is governed by the Church of Abadar, and that is the official state religion. Worship of any other deity is allowed, with the exceptions of Lamashtu and Rovagug, which is expressly forbidden.
Category:Kingdom
Category:Organizations
Eirwenaax, the Dragon of Frost

## Eirwenaax (Mythic Patron)

Eirwenaax - or, less formally, Eirwen - is a Mythic White Dragon who rules an expansive frozen territory as its ruler. Old and strong enough to have surpassed some of the feral traits that white dragons are normally known for, Eirwenaax now seeks to tempt powerful mortals to his side to counteract the growing threat of other figures that stalk the land.

## The Ruler Of The Frost

Eirwenaax isn't quite benign as a ruler of his frozen home, but he permits mortals to live under his protection as long as he receives sufficient tributes (including treasure and food). He often walks among them in the guise of a mortal man, enjoying such entertainments as people have brought without demanding awe and reverence every moment of the day. He did that in the past, but got rather bored of it. He is Chaotic Neutral, rather than Chaotic Evil as most of his kin are, largely due to being too disinterested in going out to hurt people.

## Getting Eirwenaax As A Mythic Patron

Eirwenaax offers mythic power to individuals willing to serve and protect him and his territory. While he does not demand they remain in his lands every moment, his powers as a patron allow him to summon them to fight intruders. Eirwenaax prefers true neutral, chaotic neutral, neutral evil, and chaotic evil subordinates, but may accept chaotic good individuals if they are sufficiently amusing. He also has a strong preference for those with draconic heritage, dragon-type powers, or a strong theme of ice magic. He detests fire magic and will refuse to be a patron for anyone who even knows how to deal fire damage with magic or their weapons (unless it is extraordinarily weak, such as a cantrip to light a campfire).

In addition to the usual demands of a patron, Eirwenaax forces the Price of Power drawback upon his mythic followers, but gives the Native-Born boon that allows them to survive and move in cold and frozen lands (i.e. his) like they'd been born in them.
Dawn StillShield

## Etymology

Titles - Godling Prince

   First Name - Dawn

Occupation -Military Academy Founder (Shining Sword)

Homeland - The Nebulous East

House - StillShield

## History

Born in a royal family Dawn was a beacon of joy as she shone from her first breath as she aged it was becoming apparent that she was destined for greatness. Her skin began to harden and fine scales coated most of her body.

## Appearance

Dawn is  Beautifully Proportioned with unearthly beauty her finely scaled skin radiates a soft glow her palms glow with a warm light her. A fierce warrior her glimmering silver hair is tied in a messy bun and she can usually be found in light outfits her voice echoes faintly. Her blood is silver with a warm glow and her weapons and implements are made of it.

## Personality

Dawn is a Loyal person spending their time praising Shizuru humble they hold themselves to a high standard.

Integrity and honor are some of Their key traits.

## Character Sheet

https://www.myth-weavers.com/sheet.html#id=2466853

#### Dawn's contribution to the cause

Dawns Dance in the Cavesystem

Dawn in the turkey uprising

Dawns march into the ghostland (Ghostlands saga)

Dawn the Hub at the edge of the ghostland (Ghostlands saga)

Dawns Part. Diversion for the Dread Killer Tim (Ghostlands saga)

Dawns The winding corridor and the calling card (Ghostlands saga)

Dawns leviathan fight
Best Noodles I've ever had

“A story?” Florata the soft-spoken head of the Cerberus questions. “Um.’ She ponders a moment, the other two not caring. “Oh, about a story about the best noodles we ever had?!” the other two sighed. “Well.” She goes on. “When we first were out on our own, we ended up in a rather….um..” “Shit, a shit situation is what you call it,” Zaraga interjected. “Yeah…. So we ended up in The Nebulous East, more importantly, Mosir, the Northern Island. Low on absolutely everything, we ended up being familiarized with a park bench in the wrong place in town…. We had to wrestle with the local homeless population for our spot. This went on for a bit longer than we would like to admit, winter was rolling in, we need a place to stay, and not many places are willing to hire a big three-headed dog. Well, except one place…”  Florata trying to remember. “Yeah, the last night we were homeless” both the other heads grunt and cringe. “There was this wonderful smell, pork, seaweed, greeted us” Florata daydreaming the event “Our legs moved on their own a man with dirty blonde hair and horns of a bull. He didn’t notice us… somehow, as we approached he greeted us with a warm smile, opening the door for us. His name was” Dorada interjected rudely. “His name is Rolxus Satō. A strange Tiefling man took us in. The noodles we were fed that day still never left our minds. But truthfully… It wasn’t the noodles I remembered the most, it was just the way he smiled, the way he treated us mostly, you felt it in his cooking, to this date no other noodles taste the same.” deflecting from his kindness “And the free room he gave us, free food basically, the guy was an odd fellow, he said he was in the long line of noodles makers, but something just felt off.” Florata trails off “The work we did wasn’t even really work more just lifting boxes, I hope he’s doing fine… We should go pay him a visit again after this.” They all agree.