recursal/Fanatic-Fandom huggingface dataset:
Archaic Tile Stream

The **Archaic Tile Stream** is a decorative block from Nowhere.

## Obtaining

### Breaking

Archaic Tile Streams can be mined with any pickaxe. If mined without a pickaxe, they will drop nothing.

## Natural generation

Archaic Tile Streams generate in Nowhere structures. As blocks cannot be broken in Nowhere, they are currently unobtainable in survival mode.

## Usage

Archaic Tile Streams can be placed sideways, like logs and pillars. They have no other uses besides decoration.
Battle Rage

**Battle Rage** is a resource that allows the player to critical hit.

## Overview

Battle Rage has a max cap of 200. Battle Rage's regeneration starts out slower than Energy but faster than Creation. As the player levels up in Butchery, the regeneration speed increases. The speed increase per level up:

 Levels 95-100 | 0.3 per tick

### Manual regeneration

Battle Rage can be manually increased by eating Fiery Chops or Hot Rods.

### Mob Draining

Snow Chargers will drain the player's Battle Rage upon attacking the player.

## Usage

### Critical Hits

Battle Rage allows the player to do critical hits with their melee attacks- on top of the critical hits the player can already do in vanilla Minecraft. Battle Rage will not have a chance to activate until the current value is at 51 or higher. Once Battle Rage reaches that threshold, attacking a mob with a melee attack has a **CurrentBattleRageNumber/200** chance for a critical hit to occur. E.G. the player has a 50% chance to deal a critical hit per attack when Battle Rage is at 100/200.
The amount of extra damage done depends on the player's current Butchery level:

 Levels 90+ | x1.6

Additionally, once Battle Rage reaches a value of 180 or higher, the next critical hit will deal 30% more damage- regardless of the player's current Butchery level. This additional boost is applied after the initial increase to damage from Battle Rage. Once a critical hit is performed, the bar resets to 0 and has a cooldown of 6 seconds before it starts regenerating again.

## Trivia

* Battle Rage serves as a partial replacement to Calefaction.
Baron Stone Bricks

**Baron Stone Bricks** are a brick block made of Baron Stone.

## Obtaining

Baron Stone Bricks can be mined with any tier of pickaxe. If mined with anything else, nothing will drop.

## Natural generation

Baron Bricks generates as a part of the following structures: Baron House.

In addition, the Barathos return portal frame is made of Baron Bricks.
Baronator

The **Baronator** is a Tier 1 gun obtained by infusing.

## Information

Each shot fired by Baronator has a 20% chance to additionally fire a Grenade with the bullet, without the need for Grenades in the user's inventory.

### Statistics

When used, Baronator can fire at a rate of 4 shots per second, giving it an effective minimum of 12 (×6) DPS.

Baronator's shots are not affected by gravity.
Advancements

*"Spooky Scary Skeletons" redirects here. For the vanilla Minecraft advancement with a similar name, see mcw:Spooky Scary Skeleton on the Minecraft Wiki.*

Advent of Ascension adds 281 **advancements** to *Minecraft*, covering all areas of the mod.

## Overview

*Advent of Ascension* adds an advancement tab for each dimension in the mod, each is unlocked by visiting that dimension for the first time. The mod also adds new advancements to the vanilla *Minecraft* "Minecraft" and "Nether" tabs, as well as a challenge advancement tab called "Completionist's Chronicles".

The list of Advancements below are split up based on their individual sections.

The **By the Books** advancement is unlocked from the start, however this advancement can be revoked if the player uses one of the mod's commands. When this happens, it can never be reobtained in survival mode.

## List of advancements

### Nether

These advancements are a part of the vanilla *Minecraft* Nether tab.

### Overworld

These advancements are a part of the vanilla *Minecraft* Minecraft tab.
Baobab Log

**Baobab Logs** are a log block that make up baobab trees.

They can be successfully harvested with any tool or by hand, but are broken most quickly with an axe.

## Obtaining

### Natural generation

Baobab logs generate as the trunk and limbs of baobab trees, including both the naturally generated trees and trees grown from a baobab sapling.

## Usage

Baobab logs are used similarly to logs in vanilla *Minecraft*.

### Fuel

Baobab logs can be used as a fuel for smelting. Baobab logs can smelt 1.5 items per log.

### Making stripped logs

Using an axe on a Baobab log will turn it into a stripped baobab log.

### Block tags

* minecraft:logs
* minecraft:mineable/axe
Archaic Tile Node

The **Archaic Tile Node** is a decorative block from Nowhere.

## Obtaining

### Breaking

Archaic Tile Nodes can be mined with any pickaxe. If mined without a pickaxe, they will drop nothing.

## Natural generation

Archaic Tile Nodes generate in Nowhere structures. As blocks cannot be broken in Nowhere, they are currently unobtainable in survival mode.

## Usage

Archaic Tile Nodes do not have a non-decorative use.
Assassin

**Version added** | 2.2.5

The **Assassin** is a Villager profession that mainly trades Thrown Weapons and ammunition.

## Spawning

An Assassin's job site block is a Frame Bench. Any unemployed Villagers that interact with a Frame Bench will become an Assassin.

## Behavior

Assassins behave in the same way vanilla *Minecraft* Villagers do. They will give Wheat Seeds to players with the Hero of the Village effect.

## Trades

Assassin uses trading mechanics similar to vanilla *Minecraft* trading.
Archaic Tile (Small)

The **Archaic Tile (Small)** is a decorative block from Nowhere.

## Obtaining

### Breaking

Archaic Tiles (Small) can be mined with any pickaxe. If mined without a pickaxe, they will drop nothing.

## Natural generation

Archaic Tiles (Small) generate in Nowhere structures. As blocks cannot be broken in Nowhere, they are currently unobtainable in survival mode.

## Usage

Archaic Tiles (Small) do not have a non-decorative use.
Attercopus

**Attercopus** are hostile spider-like melee mobs that spawn naturally in Precasia.

## Spawning

Attercopus spawn naturally in Precasia. They will only spawn in Precasian Caves, Precasian Desert, Precasian Forest, Precasian Jungle, Precasian Ocean, Precasian Plains, Precasian River, Precasian Savannah, Precasian Shore, and Precasian Tall Forest biomes at a Y level of 50 or lower.

They are additionally capable of spawning at the surface of a Precasian Desert biome at any Y level if the sky is darkened enough - I.E. if it is night.

Attercopus will also spawn from Cocoon blocks that naturally generate in Attercopus Nests. These Attercopus count as mobs spawned from a mob spawner.

Like most other mobs; their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 0.

## Behavior

Attercopus are aggressive, and will attack nearby players and player-owned mobs within 16 blocks of them without provocation. Once a Attercopus is aggroed to a target, or a player/mob aggroed them, they will continue attempting to attack until the target moves over 32 blocks away. They attack by attempting to sting with their stinger, dealing sting damage.

Attercopus will follow targets both on land and in water, and are capable of pathfinding around obstacles. They are capable of climbing walls and can walk through Cobweb without slowing down.

Attercopus will inflict Poison I on hit. The duration of the poison depends on the difficulty: 8 seconds on easy, 16 seconds on normal, and 24 seconds on hard.

Attercopus will take halved fall damage compared to other entities. They also have to fall down 10 or more blocks to start taking fall damage.

Attercopus is immune to the Poison effect.

## Drops

 The above pool is rolled 1 time

## Bestiary Entry

Their rather large stinger is its primary attack vector, acting somewhat like a scorpion in quickly dosing its target with a lingering poison.
They are normally found in small groups and packs, and can quickly overwhelm their victims.
Despite mainly being found underground, they have been found on the surface of the desert at night, presumably as they dig their way out looking for more to eat.

## Trivia

* Attercopus was an actual species of prehistoric arachnid.
Arcbeast

The **Arcbeast** is a hostile melee mob that appears in The Shyrelands.

## Spawning

Arcbeasts can spawn naturally below y = 35 in the Shyrelands.

They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.

## Behavior

Arcbeasts are melee mobs that will follow targets both on land and in water.
They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

## Drops

 The above pool is rolled 1 time

## Bestiary Entry

This quadrupedal bulky creature is very reminiscent of overworld cows. This makes sense, given that the citizens of the Shyrelands seem to consider Arcbeasts as such.

Like all other ocular Shyrelands creatures, its eyes have evolved to filter out the harsh light of the dimension, giving it a blue tint and reducing visible detail.

They are very timid, and likely to attack out of fear, charging their solid body into entities that frighten it.
Barathos

**Barathos** is a barren desert-wasteland dimension.

## Overview

Barathos is a tier 1 dimension, and is the first in a chain of two dimensions. From Barathos, the player is able to access Iromine.

### Accessing

The  Realmstone to Barathos is obtained by defeating a Husk while the player holds a Blank Realmstone.

### Properties

Barathos has a sun in its sky, but it does not move, instead staying stationary in one spot. Respawn anchors and beds both work in Barathos, the latter can be used despite the fact that it is always day in the dimension. Clocks do not spin wildly, but because the sun never moves they are not functionally useful. Maps function normally.

Darkness does not exist in Barathos; the inside of all caves and enclosed spaces is completely lit up 24/7 as if the player had Night Vision.

The player cannot place water with a bucket while in Barathos, similar to the Nether.

## Generation

The terrain of Barathos consists of rugged hills made of Baron Stone, with a layer of Baron Ground on the top. The only notable features that appear on the surface are structures and small rock formations; the surface otherwise is very barren. No trees or plants appear in Barathos.

While the surface is mostly empty, the underground is more busy. Caves, similar to Overworld caves, stretch from the surface down to the bottom of the world. Sometimes the caves poke up and are visible from the surface. The underground is divided into two layers:

* The first layer starts from the surface and continues down to y = 25. The underground here is made of Baron Stone. Varsium Ore and Baronyte Ore generate within this layer.
* The second layer starts at y = 24 and continues to the bottom of the world. The underground down here is made of Hellstone. Blazium Ore generates at this level.

Lava lakes can be found in some of the world's deepest parts, below y = 11. Dimensional Fabric generates along the bottom of the world, in place of bedrock.

All structures can be found on the surface.

### Blocks

 Generates in structures

## Mobs

Barathos has 11 normal mobs. The majority of these mobs are hostile, but 2 (Arkback and Emperor Beast) are neutral and will not attack unless provoked. Some mobs are limited to spawning at certain layers underground, while others can spawn anywhere in the dimension.

Barathos also has two NPCs and two bosses.

#### Hostile

*See individual mob pages for more information.*

#### NPCs

 **Undead Herald** | Spawns naturally.

*See individual NPC pages for more information.*

#### Bosses

 **Hive King** | Spawned by using a  Hive Egg on a  Hive Spawner.

*See individual boss pages for more information.*

## Resources

### Barathos Table

The Barathos Loot Table consists of the following items that can be dropped by all hostile mobs and bosses in the dimension (but not the NPCs):

## Directory

Chunk data for Barathos is saved in the *AoA\_Barathos* folder in the world's save folder in the player's *Minecraft* directory.
Arcworm

The **Arcworm** is a hostile melee mob from the Shyrelands.

## Spawning

Arcworms do not spawn naturally, and instead are spawned when an Arcflower is killed.

## Behavior

Arcworms are melee mobs that will follow targets both on land and in water.
They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Arcworms are first found digging around underground in the Shyrelands, with their Arcflower exposed to the surface. If the player destroys the flower, the Arcworm will dig up to the surface and attack.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

### Classification

Arcworms are classified as Arthropods, and as such the effects of Bane of Arthropods will apply to them.

## Drops

 The above pool is rolled 1 time

## Arc Flower

The **Arcflower** is a hostile mob appearing as a flower from the Shyrelands. It is appearingly the top half of an arcworm, which will burrow out of the ground to attack players that attacked it.

### Spawning

Arcflowers can spawn anywhere below y = 35 in the Shyrelands.

They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.

### Behavior

Arcflowers will pursue and attack players that come within 16 blocks of them. When the player kills an arcflower, the arcworm it was attached to will dig up out of the ground and attack.

Arcflowers are stuck to the ground, and cannot be made to fly or levitate.

### Drops

Arcflowers have no unique drops except vanilla experience.

## Bestiary entries

### Arcworm

When un-threatened, it buries itself underground just deep enough to have its body covered, remaining close enough to the surface to breathe as required. Because of this shallow depth, its head-appendage remains above the surface, appearing like a native flower.
Once spotted, it will pop to the surface and charge at the target and bite. Its soft body doesn't offer much offensive strength, but it makes up for that with its tenacity.

### Arcflower

When it senses it is being target, it immediately stops movement and waits until it feels it is safe to move again.
When not staying still, it will sneak up on prey and attempt to eat them feet-first. Unfortunately it doesn't seem capable of determining whether a target is small enough to actually be eaten before attempting to do so.
If hit in retaliation, the Arcworm will immediately come to the surface and begin attacking
Armor

**Armor** is a category of items that can be worn by players to protect them from damage. Armor consists of four pieces: Helmets, Chestplates, Leggings and Boots, which each have their own inventory slot to be equipped in next to the player's portrait. In Advent of Ascension, most Armor sets provide special bonuses if a piece is worn, and/or if all pieces of a set are worn at once. All Armor types added by the mod have varying degrees of durability and defense, with some being lower than Netherite Armor, and some being higher.

## Enchanting

Armor can be given the following enchantments:

* Aqua Affinity (Helmet only)
* Blast Protection
* Curse of Binding
* Curse of Vanishing
* Depth Strider (Boots only)
* Feather Falling (Boots only)
* Fire Protection
* Frost Walker (Boots only)
* **Intervention**
* Mending
* Projectile Protection
* Protection
* Respiration (Helmet only)
* Swift Sneak (Leggings only)
* Thorns
* Unbreaking

Bolded enchantments are ones added by Advent of Ascension. Any Armor piece added by the mod can be enchanted at an Enchantment Table, Anvil, or Infusion Table.

## Regular sets

Below is a list of all regular Armor sets in the mod. By default, they are listed in alphabetical order; the order can be changed by clicking the arrows at the top of the table.

### Currently unobtainable in survival

*See specific pages for individual armor information.*

## Single pieces

Below is a list of all special armor pieces in the mod.
By default, they are listed in alphabetical order; the order can be changed by clicking the arrows at the top of the table.
Archaic Aqueduct Arena

**Archaic Aqueduct Arena** is a boss arena in Nowhere.

## Generation

A single Archaic Aquaduct Arena generates in Nowhere at X = -4000, Y = 5, and Z = -1000. Thus there is only one Archaic Aqueduct Arena structure present in the entire game.

## Structure

Archaic Aqueduct Arena is a mostly flat, circular arena in a jungle-like area connected to an aquaduct. The edges of the arena, and the top of the trees are all surrounded by Barriers, making it impossible to fall into the Void.

## Spawn locations

Boss spawn locations
* X = -3975.5, Y = 17, Z = -976.5

Player spawn locations
Players that spawn into the arena will be randomly spawned in one of these spots. If multiple players are joining the fight at the same time, they may spawn at the same spot or at different spots.

* X = -3967.5, Y = 17, Z = -969.5
* X = -3973, Y = 17, Z = -967.5
* X = -3982, Y = 17, Z = -968.5
* X = -3987, Y = 17, Z = -974.5
* X = -3984, Y = 17, Z = -982.5
* X = -3977.5, Y = 17, Z = -987.5
* X = -3968.5, Y = 17, Z = -986.5
* X = -3964.5, Y = 17, Z = -978.5
* X = -3965.5, Y = 17, Z = -970.5
Apparition

**Apparitions** are hostile melee mobs that spawn in the Abyss.

## Spawning

Apparitions spawn naturally in the Abyss.

## Behavior

Apparitions are melee attackers. They can pathfind around obstacles, and will attempt to charge straight at the player.

### Unique Abilities

Apparitions inflict Wither I for 3 seconds upon contact with their target.

### Classification

Apparitions are classified as undead, meaning that the Smite enchantment will work on them.

## Drops

 The above pool is rolled 1 time

## Bestiary Entry

They glide silently with their weightless form, with no apparent motives.
They will attack travellers, withering them briefly on impact.
Beamer

The **Beamer** is a Tier 3 blaster obtained from Aquatic Castles.

## Information

When used, Beamer will fire 3 streams of particles that are aligned vertically.

### Statistics

When used, Beamer can fire at a rate of 20 shots per second, giving it an effective range of 20-60 (×10-30) DPS- depending on how many projectiles hit.

Beamer's shots are affected by gravity.

## Obtaining

### Structures

Beamer can be randomly found in the following loot chests:

* Aquatic Castle
Aquatic Castle

**Aquatic Castles** are massive castle structures in L'Borean.

## Generation

Aquatic Castles generate naturally anywhere on the surface of the ocean floor of L'Borean.

## Structure

Aquatic Castles are large structures mostly composed of Coral Bricks, with windows made of Aquatic Glass. The inside of the castle consists of three-four floors, which are not quite evenly lined up.

On the first floor, there is a stairway that leads up to the second floor, and behind the stairway, is a platform containing a Declogging Table. A chest appears on top of a lamp hiding under the staircase.

The second floor contains 2 spawners that spawn Mermages. There is a staircase up to the third floor opposite to the staircase coming up from the first floor. A large chest appears under the staircase going up.

The third floor contains 2 spawners that spawn Amphibiors. The stairway leading back down is in the center of the room. There are two chests in the room.

On all floors of the Aquatic Castles, Coral Cages with Aquatic Lamps on top will appear (the Aquatic Lamp will be in an off state).

## Loot

All chests in an Aquatic Castle can have the same loot:

## Gallery

* The first floor of the Aqautic Castle (image taken with Night Vision).
* The second floor of the Aqautic Castle (image taken with Night Vision).
* The third floor of the Aqautic Castle (image taken with Night Vision).
Archaic Extraction Station Arena

**Archaic Extraction Station Arena** is a boss arena in Nowhere.

## Generation

A single Archaic Extraction Station Arena generates in Nowhere at X = -3000, Y = 5, and Z = -1000. Thus there is only one Archaic Extraction Station Arena structure present in the entire game.

## Structure

Archaic Extraction Station Arena is a flat, circular arena within a crater that can be climbed out of into the void. The arena is made up of Basalt, Blackstone, Obsidian, and archaic blocks. Said archaic blocks make up small formations within the crater, along with a tower poking out of the crater.

## Spawn locations

Boss spawn locations
* X = -2976, Y = 8, Z = -975

Player spawn locations
Players that spawn into the arena will be randomly spawned in one of these spots. If multiple players are joining the fight at the same time, they may spawn at the same spot or at different spots.

* X = -2980, Y = 8, Z = -961
* X = -2972, Y = 8, Z = -963
* X = -2966, Y = 8, Z = -967
* X = -2970, Y = 8, Z = -987
* X = -2980, Y = 8, Z = -986
* X = -2986, Y = 8, Z = -982
Aqua Cannon

The **Aqua Cannon** is a cannon.

## Information

Whenever a mob is hit by Aqua Cannon's projectile, the player will be healed for 2 (×1) health.

### Statistics

When used, Aqua Cannon can fire at a rate of 0.57 shots per second, giving it an effective 7.98 (×3.99) DPS.

Aqua Cannon's shots are affected by gravity.

## Obtaining

Aqua Cannon is currently unobtainable in survival mode. It can still be spawned in via Creative mode, commands, or other third-party methods though.
Big Blast

The **Big Blast** is a Tier 2 cannon dropped by Shadowlord.

## Information

Shots fired by Big Blast explode upon damaging a mob.

### Statistics

When used, Big Blast can fire at a rate of 0.33 shots per second, giving it an effective minimum of 9.24 (×4.62) DPS.

Big Blast's shots are not affected by gravity.

## Obtaining

### Mob Drops

Big Blast can be obtained as a drop from the following mobs:

* Shadowlord

## Usage

### Divine Station

Big Blast can be upgraded into Blissful Blast with a Smiley Upgrade Kit at a Divine Station. Blissful Blast deals 5.5 (×2.75) more damage.
Banners

**Version added** | See individual banner.

**Banners** are a type of decorative block in the mod.

## Overview

Banners are a two-block tall block that for the most part are used solely for decoration, or for crafting other banners. There are four tiers of a specific banner: Normal, Gilded, Encrusted, and Bejeweled.

### Obtaining

Banners, with few exceptions, are obtained in one of two ways. Banners that are placed in the world can be mined up with a pickaxe, causing them to drop themselves.

#### Normal banner

The normal tier of banners is mostly obtained from the Undead Herald. The Undead Herald will sell a majority banners in the game. He will only sell certain banners in certain dimensions. The exception to this is the Immortal Banner, which is sold by the Token Collector instead.

In the list of banners below, the price of the normal banner is listed in the banner's section, as well as the dimension the Undead Herald must be found in to sell it (except for Immortal Banner).

Some normal banners are unobtainable in worlds that didn't already have them prior.

#### Gilded, Encrusted, and Bejewelled banners

The Gilded, Encrusted, and Bejewelled banners are obtained by crafting nine of a previous banner tier. 9 normal banners crafted together in a crafting table will get a Gilded banner, 9 Gilded banners crafted together in a crafting table will make an Encrusted banner, and 9 Encrusted banners crafted together in a crafting table will make a Bejewelled banner.

### Banner placement

Banners can either be placed on the ground or against a wall. Banners placed on the ground will have a stand to hold them up, while banners placed against the wall will not. Banners placed against the wall are fleshed with the wall they are placed against.

Banners will always place facing the player.

If the block a banner is placed against or on is broken, the banner drops as an item.

## List of banners

Below is a list of banners in the mod. The table tells the banner type, what mobs drop it, and what version it was added.
Artifact

The **Artifact** is a Tier 4 gun obtained by upgrading a Stormer.

## Information

Artifact's firing rate is different per shot, ranging from 1.18, 1.54, 2.22, or 4.

Artifact's unholster time will also vary, ranging from 1.53, 1.64, 1.9, or 3.27 seconds taken to unholster. Unlike the firing rate, only 1 of these values is chosen upon launching *Minecraft*, and will not change unless the player exits the game and launches it again.

### Statistics

When used, Artifact can fire at a rate of 1.18-4 shots per second, giving it an effective range of 11.8-40 (×5.9-20) DPS.

Artifact's shots are not affected by gravity.

## Usage

### Divine Station

Artifact can be upgraded into Skullifact with a Haunted Upgrade Kit at a Divine Station.

## Trivia

* On multiplayer servers, Artifact will only change its unholster time once the server is restarted.
Baron House

**ID** | BaronessHouse

The **Baron House** is a structure that generates in the Barathos dimension.

## Generation

Baron Houses have a 1 in 975 chance to generate per chunk by default. Only one baron house can generate in a chunk.

Baron Houses will only generate if the block they will generate on is the biome's top block (Baron Ground).

## Structure

Baron Houses are house-like structures made of baron bricks, baron glass, and baron cubes. An entrance can be found on the bottom of one side of the structure.

The inside of the structure consists of two floors. The floors of these floors are covered in baron carpet. The first floor is empty, with exception of the aforementioned carpet and two staircases leading up to the second floor. The second floor is similar to the first except two Baron Lottomen can be found in the room.
Attribute Modification

**Attribute Modification** is an ability associated with the Dexterity and Innervation skills.

## Overview

Attribute Modification is an ability that will increase an Attribute of the player. This can include scaling modifications that increase every level up, or modifications that only increase an attribute once. The attribute that is increased depends on what skill it is used for.

### Dexterity

4 instances of the Attribute Modification ability are unlocked at level 5, 40, 50, and 80 Dexterity.

The level 5 instance will increase the player's movement speed per level, with the amount of increased speed being `0.2% x Dexterity level`. This accumulates to a 20% increase to movement speed at level 100 Dexterity.

The level 40 and 80 instances will increase the player's movement speed by 5% each.

The level 50 instance will increase the player's swimming speed in liquids per level, with the amount of increased speed being `0.3% x Dexterity level`. This accumulates to a 30% increase to swimming speed at level 100 Dexterity.

### Innervation

4 instances of the Attribute Modification ability are unlocked at level 1, 25, 50, and 85 Innervation.

The level 1 instance will grant the player more max health per level, with the amount of increased health being `0.3 x Innervation level`. This accumulates to 30 (×15) extra health at level 100 Innervation.

The level 25, 50, and 85 instances will increase the player's max health by 10 (×5) each.

## Customization

Like all abilities, Attribute Modification's parameters can be modified via a datapack. The following table shows the values that can be changed for this ability. To see how these values should be inserted into the datapack, read the Skills/Datapack page.
Baroness Altar

The **Baroness Altar** is a boss spawning altar.

## Obtaining

A Baroness Altar can be mined with a pickaxe enchanted with Silk Touch. If mined without Silk Touch, or mined without a pickaxe, it will drop nothing.

## Natural generation

A Baroness Altar can be found in each Baroness Arena.

## Usage

### Boss Spawning

The player can use a Warlock Gem on the Baroness Altar to spawn the boss Baroness. Baroness will spawn directly above the altar, and the Warlock Gem will be consumed.

In order for Baroness to spawn, the Baroness Altar block must be placed in Barathos, and the difficulty must not be Peaceful. If either of these conditions are not met, then Baroness will not spawn. Being in creative mode will not override these condition requirements.

When Baroness is spawned, the player will be forcefully pushed away from the block.
Arkzyne Outpost

The **Arkzyne Outpost** is a dungeon found in Dustopia.

## Generation

The Arkzyne Outpost generates naturally on the surface of Dustopia. By default it has a 1 in 295 chance to generate per chunk.

Arkzyne outposts are locked to generating in the dimension, setting a superflat world to Dustopian Forest will not generate arkzyne outposts.

## Structure

Arkzyne Outposts are small arena structures held up by a pillar. The majority of the structure is made of Darkwash Bricks and Iron Bars. The arena is surrounded by a wall and contains a single Arkzyne Spawner in the center.

## Configuration

Arkzyne Outpost's generation rate can be changed in the mod's structure\_config.cfg file. The default value for Arkzyne Outpost's generation rate is 295.
Arkzyne

**Arkzynes** are hostile melee mobs that spawn in Arkzyne Outposts in Dustopia.

## Spawning

### Arkzyne Outposts

Arkzynes will spawn continuously from the Arkzyne Spawner generated within each Arkzyne Outpost.

Their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 7.

## Behavior

Arkzynes are melee mobs that will follow targets both on land and in water.
They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.
Ashfern

**Ashfern** is an item grown from crops primarily used for smelting.

## Obtaining

### Farming

Harvesting a fully grown Ashfern (block) will yield 1 to 3 Ashfern. The amount dropped can be increased with the Fortune enchantment.

## Usage

### Fuel

Ashfern can be used as a fuel for smelting, smelting 4 items per Ashfern.

### Crafting

If a food item is capable of being smelted, Ashfern can be used to replicate the smelting process by just crafting it with the food item.
Baumba

**Baumbas** are hostile ranged mobs that spawn in infested asteroid in Lunalus.

## Spawning

### Infested Asteroid

Baumbas will spawn continuously from the 2 spawners generated within each infested asteroid.

Their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 7.

## Behavior

Baumbas are ranged mobs that will follow targets both on land and in water. Like most ranged mobs, they will try quite hard to avoid getting into water, but will do so if necessary.
When attacking a target, they will either stand still or slowly follow at a distance while firing projectiles.

They are aggressive, and will attack nearby players within 24 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

Every 2.5 seconds, Baumbas will hop into the air. If they are chasing a target at the same time, they will launch towards the target while jumping.

### Unique Abilities

When a Baumba's projectile hits a block or entity, it creates a moderately-sized explosion, damaging nearby creatures.

## Drops

 The above pool is rolled 1 time

### Experience

Baumbas drop  20
 experience when killed.

## Trivia

* Baumbas were originally inspired by a creature called 'Bobba' in a DOS game called Keen 6

## References

1. ↑ https://discordapp.com/channels/434160774546456590/434160774546456594/596817968093200384
AoA Generic

**AoA Generic** is an option that the player can select for their world generator for the Buffet world type. It was added in 3.4.

## Information

The player can set their Buffet world to AoA Generic by clicking the "World generator" button enough times, until it mentions "AoA Generic".

Worlds generated with AoA Generic generate like the overworld. The underground is made of stone, with bedrock at the bottom. The world has a sun/moon/stars, as well as clouds, similar to the overworld. Large water lakes generate in the world. The rest of the world's appearance is dependent on the biome-selected. For example, a world with the biome from Creeponia will have caves, but a world with the biome from Haven will not.
Baroness Arena

**ID** | BaronessArena

The **Baroness Arena** is a structure that generates in Barathos.

## Generation

Baroness Arenas generate in Barathos.

The default generation rate for Baroness Arenas is 1 in 1400 chance per chunk. Only one Baroness Arena can generate per chunk.

## Structure

Baroness Arenas are walled-in square arenas held up by a single support.

At the top of the arena in the center there is a Baroness Altar.

## Configuration

The player is able to configure the generation rate of Baroness Arenas in the mod's config file. By default the gen rate is set to 1400.
Arocknid Cave

**ID** | ArockindCave

The **Arocknid Cave** is a structure that generates in the Deeplands.

## Generation

Arockind Caves generate in the Deeplands.

The default generation rate for Arocknid Caves is 1 in 700 chance per chunk. Only one Arocknid Cave can generate per chunk.

## Structure

Arocknid Caves are half-sphere structures made out of dense stone. In the center there is a spawner that spawns arocknids.

## Configuration

The player is able to configure the generation rate of Arocknid Caves in the mod's config file. By default the gen rate is set to 700.
Axiolight

The **Axiolight** is a hostile melee mob that appears in The Shyrelands.

## Spawning

Axiolights can spawn naturally below y = 35 in the Shyrelands.

They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.

## Behavior

Axiolights are melee mobs that will follow targets both on land and in water.
They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

### Unique Abilities

Axiolights are invisible whenever they are at least 12 blocks away from any players

## Drops

 The above pool is rolled 1 time
Attercopus Nest

**Attercopus Nest** is a structure found in Precasia.

## Generation

Attercopus Nests generate in Precasia. They will only generate in between y= -59 and y= 0 in a Precasian Caves biome.

## Structure

Attercopus Nests are mostly closed-off caverns filled with Cobwebs and Cocoons. Due to the Cocoon blocks spawning Attercopus, they can be found here at higher than usual quantities.

There are 3 variants of the nest that can generate.
Army Block

**Army Block** is a boss altar found in Skeletal Army Arenas within Precasia. It is used to spawn the Skeletal Army.

## Obtaining

The Army Block is unbreakable in survival mode, it cannot be obtained in the player's inventory.

## Natural generation

One Army Block spawns in each Skeletal Army Arena.

## Usage

### Spawning Skeletal Army

When interacted with, the Army Block will spawn the first wave of the Skeletal Army. This does not require any items.
Baobab Leaves

**Version added** | 1.20.1-3.6.29

**Baobab Leaves** are leaf blocks that grow on baobab trees in Precasia.

Their color varies depending on the foliage color value of the biome they are viewed in.

## Natural Generation

Baobab leaves generate as the standard foliage of baobab trees, including both the naturally generated trees and trees grown from a baobab sapling.

## Obtaining

Baobab Leaves can be harvested with shears like any other leaves.
Baron Castle

**ID** | aoa3:baron\_castle

The **Baron Castle** is a structure that generates in the Barathos dimension where the player can convert certain ingots into coins.

## Generation

Baron Castles have a 1 in 650 chance to generate per chunk by default. Only one Baron Castle can generate in a chunk.

Baron Castles will only generate if the block they will generate on is the biome's top block (Baron Ground).

## Structure

Baron Castles are tall towers made of baron castle walls, and lined with neon redstone. The entrance to the tower is at the bottom. Inside the tower are some staircases that lead up to several floors. Multiple spawnners that spawn Tharaflies exist in the tower. At the very top is a Mineralization Station.

## Configuration

The player is able to configure the generation rate of Baron Castles in the mod's config file. By default the gen rate is set to 650.

## References

1. ↑ https://discordapp.com/channels/434160774546456590/434160774546456594/546800619692752899
Arcbulb

**Arcbulb** is a plant that can be found in Shyrelands.

## Obtaining

Arcbulbs can be broken with anything. They drop themselves when broken.

## Natural generation

Arcbulbs generate on the surface of Shyrelands.

Arcbulbs generate as a part of the following structures: Divine Ritual Temple.

Arcbulbs generate as a part of the following features: Ruined House 1, Ruined Statue, and Temple of the Sun.

## Usage

Arcbulbs can be placed into a flower pot.

When the block an Arcbulb is on is broken, or a fluid flows over the Arcbulb, the Arcbulb will break, dropping itself.

### Composting

When used on a Composter, Arcbulbs has a 65% chance to add a section to the pile in the Composter.
Archaic Tile

The **Archaic Tile** is a decorative block from Nowhere.

## Obtaining

Archaic Tiles can be mined with any pickaxe. If mined without a pickaxe, they will drop nothing. As blocks cannot be broken in Nowhere, they are currently unobtainable in survival mode.

## Natural generation

Archaic Tiles generate as a part of the following structures:

* Nowhere Hub
ArcWizard

The **Arc Wizard** is a ranged mob from the Shyrelands.

## Spawning

Arc Wizards spawn from spawners found in ArcWizard Dungeons in the Shyrelands.

They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.

## Behavior

When alone, ArcWizards wander around aimlessly, walking at slow speeds. When they spot a player, they will begin to fire projectiles at any players within 8 blocks of them. ArcWizards will fire their projectiles at a speed of 1 projectile per second. If the player moves out of their fire range, ArcWizards will slowly walk towards the target player until back into range of fire. An ArcWizard's projectiles do 16.5 (×8.25) damage upon hitting the player, no matter what the difficulty is. ArcWizards cannot do melee damage.

ArcWizards have the ability to pathfind, and can navigate mazes in order to get to the player.

## Drops

 The above pool is rolled 1 time

## Bestiary Entry

Not much is known about them except that they all seem to come equipped with a shyre staff for casting spells.
Keep your distance, as it is not currently known how to communicate with them, and they will attack unknown intruders at a distance with harmful magic.
Archaic Hall Arena

**Archaic Hall Arena** is a boss arena in Nowhere.

## Generation

A single Archaic Hall Arena generates in Nowhere at X = -2500, Y = 5, and Z = -1000. Thus there is only one Archaic Hall Arena structure present in the entire game.

## Structure

 File:Archaic Hall Arena Interior.png
Archaic Hall Arena is a large, rectangular arena filled with large pillars that is surrounded by a wall. A part of the wall is seemingly in the process of being blasted away. The arena is mostly made up of Archaic blocks, though the 'entrance' to it is blocked off by Iron Bars. The player is capable of scaling and standing on top of the wall, along with falling out of the arena into the void.

## Spawn locations

Boss spawn locations
* X = -2476, Y = 8, Z = -963.5
* X = -2488, Y = 8, Z = -963.5
* X = -2461, Y = 8, Z = -963.5
* X = -2476, Y = 8, Z = -987
* X = -2488, Y = 8, Z = -987
* X = -2461, Y = 8, Z = -987

Player spawn locations
Players that spawn into the arena will be randomly spawned in one of these spots. If multiple players are joining the fight at the same time, they may spawn at the same spot or at different spots.

* X = -2491.5, Y = 8, Z = -936
* X = -2487.5, Y = 8, Z = -936
* X = -2481.5, Y = 8, Z = -936
* X = -2477.5, Y = 8, Z = -936
* X = -2472.5, Y = 8, Z = -936
* X = -2467.5, Y = 8, Z = -936
* X = -2460.5, Y = 8, Z = -936
* X = -2491.5, Y = 8, Z = -944
* X = -2487.5, Y = 8, Z = -944
* X = -2481.5, Y = 8, Z = -944
* X = -2477.5, Y = 8, Z = -944
* X = -2472.5, Y = 8, Z = -944
* X = -2467.5, Y = 8, Z = -944
* X = -2460.5, Y = 8, Z = -944
Baron Ground

**Baron Ground** is a block that makes up the surface of Barathos.

## Obtaining

Baron Ground can be mined up with any tool or the player's hands, dropping itself. It does not have a tool preference.

### Natural Generation

Baron Ground appears as the surface block in the Barathos dimension.

## Usage

Baron Ground serves solely as a building material and as a decorative block.
Apoco Upgrade Kit

The **Apoco Upgrade Kit** is an item used to upgrade weapons to Tier 4, obtained in Vox Ponds.

## Obtaining

### Mob Drops

Apoco Upgrade Kit is a part of the Vox Ponds loot table and is dropped by the following mobs:

* Alarmo
* Centinel
* Destructor
* Fischer
* Gadgetoid
* Nightwing
* Slimer
* Toxxulous
* Voxxulon

## Usage

The Apoco Upgrade Kit is used to upgrade weapons at a Divine Station. The weapon it is being combined with has to have full durability in order to be upgraded with the upgrade kit.
Baroness

The **Baroness** (also known as **the Archwitch**) is a boss in Barathos. She is spawned by using a Warlock Gem on a Baroness Altar

## Behavior

Upon spawning Baroness the player is pushed away from the altar.

Baroness continuously fires projectiles at the player. Upon a successful hit she gains a shield that makes her completely invulnerable to damage for a short period of time.

She will frequently leap in a certain direction towards firing range of the player and leave a "Baron Bomb" behind. 7.5 seconds later, this bomb will play a beeping sound right before it detonates. It can also be detonated early if the player stands too close to the bomb.
Baobab Sapling

**Boabab Sapling** is a sapling that can grow into a baobab tree, natively found in Precasia.

## Information

Like other saplings, Boabab Sapling can be planted on any dirt or grass block to be grown into a tree.

Baobab saplings must be planted in a 2x2 square in order to grow into a baobab tree, and will not grow when planted individually.

Boabab trees require at least 7 blocks of open air above them to grow, but cannot grow to maximum height unless at least 14 blocks of air are available.
Additionally, they require that the block above them has a light level of 9 or above in order to grow without bone meal.

If the block the Boabab Sapling is placed on is broken, the Boabab Sapling will drop as an item.

## Obtaining

Boabab Saplings can be broken with any tool. When broken, it drops itself.

### Loot

Boabab Saplings uncommonly drop from baobab leaves when broken or left to decay

### Composting

When used on a Composter, Boabab Sapling has a 30% chance to add a section to the pile in the Composter.
Biogenic Armor

**ID** | aoa3:biogenic\_helmetaoa3:biogenic\_chestplateaoa3:biogenic\_legsaoa3:biogenic\_boots

**Biogenic Armor** is a Tier 0 armor set dropped by Guardians and Elder Guardians.

## Information

When a piece of Biogenic armor is worn, getting hit by a damage type considered melee will inflict the attacker with Slowness I.

Wearing 2 or more pieces of Biogenic armor will increase the level of Slowness to Slowness II. The duration of the Slowness depends on the formula `3 * mob damage * amount of Biogenic armor pieces worn`, measured in ticks. E.G. getting hit by a mob that deals 10 (×5) damage, while wearing a full set of Biogenic armor will inflict Slowness II onto the mob for 120 ticks, which is 6 seconds.

The damage types affected by Biogenic armor's per piece effect include:

* Fire melee damage
* Mob melee attack damage
* Mob attack damage
* Mob attack no aggro damage
* Player attack damage
* Sting damage

*Click 'Expand' to see the list of affected damage types.*

Wearing a full set of Biogenic armor will prevent the player from losing breath underwater, along with gaining Night Vision if underwater.

## Obtaining

### Mob Drops

Biogenic Armor can be obtained as a drop from the following mobs:

* Elder Guardian
* Guardian
Aquatic Lamp

**Aquatic Lamp** is a lamp from L'Borean.

## Obtaining

Aquatic Lamps can be mined with anything, and will drop themselves regardless of the tool used. If a Aquatic Lamp is lit when mined, it will drop an unlit version.

## Natural generation

Aquatic Lamps generates as a part of the following structures: Aquatic Castle.

## Usage

If an Aquatic Lamp is powered with a redstone signal, then it will emit a light level of 14.

## Block states

 toggleable | truefalse | Determines whether the lamp block is able to be lit or turned off by block updates or redstone.
Bayonette Rifle

The **Bayonette Rifle** is a Tier 1 gun obtained by infusing.

## Information

Additionally, Bayonette Rifle can effectively be used as a melee weapon, with the same properties as a sword.

### Statistics

When used as a ranged weapon, Bayonette Rifle can fire at a rate of 4 shots per second, giving it an effective 13.76 (×6.88) DPS.

Bayonette Rifle's shots are not affected by gravity.

## Usage

### Divine Station

Bayonette Rifle can be upgraded into Nethenette Rifle with a Nether Upgrade Kit at a Divine Station. Nethenette Rifle deals 1.65 (×0.825) more ranged damage and 1 (×0.5) more melee damage.
Blue Gemtrap (item)

**Blue Gemtrap** is the item version of the Blue Gemtrap.

* Blue Gemtrap

### Smoking

Blue Gemtraps can be processed in a Smoker to produce 1 Cooked Fish and 3xp, taking 5 seconds.

### Campfire

Blue Gemtraps can be cooked on a Campfire to produce 1 Cooked Fish and 3xp, taking 30 seconds.

## Related Advancements

### Item tags

* aoa3:hauling\_fish
* forge:rawfish
* minecraft:fishes
Armour Plating

**Armour Plating** is a crafting ingredient used primarily for infusing armor.

## Obtaining

### Mob Drops

Armour Plating can be obtained as a drop from the following mobs:

* Ancient Golem
* Arkback
* Blue Guardian
* Centinel
* Chomper
* Corrupted Traveller
* Destructor
* Embrake
* Ender Dragon
* Enforcer
* Hive King
* King Bambambam
* Kror
* Mechamaton
* Okazor
* Paladin
* Pincher
* Rockbiter
* Spinoledon
* Tortione
* Turtle

### Structures

Armour Plating can be randomly found in the following loot chests:

* Zal Ship Storage

### Fishing Cage

Armour Plating can be caught by a Fishing Cage.