Campaign Plot Summary

This is the plot summary for the current Otherlands campaign

## Session 1: Knock Knock

Our heroes were recruited by the prestigious Professor Starling at Strix Academy to recover a special orb (separate from Gillian's orb) from Lord Brian, with the professor offering a great reward of universal travel through bubbles. Upon traveling to Hearthwood, the party joined the party at Lord Bryan III's manor. His daughter introduced the party to the "Window man", who attacked later that night. Our heroes defeated 2 window men, 1 snow monster, and rescued 3 children, one of whom nobody can understand. With a successful night of conquest behind them, our heroes regained their strength in the manor..

## Session 2: A Disturbing Discovery

Before they could return to the Strix Academy, Lord Bryan III had a small request for the party: orcs have been raiding the Southern border, and he couldn't spare any men during the harvest season! Before helping, our heroes road back to the Academy, where they discovered the Professor dead in his office! They investigated for a day, but could not find any leads. So the party ventured South, arriving at the castle that had fallen into orc hands. A long battle in the fields surrounding the castle left the castle in the hands of the party. Inside, they found a very surprised cook and a mysterious chest that requires 4 days to open...

## Session 3: Thwon's Quest

After a grueling mental session, our heroes figured out the riddle and unlocked the chest, granting them an upgrade of armor. After returning to Strix Academy, Lord Bryan III sent for them yet again. This time, his herbologist/over zealous gardener Thwon tasked the party with recovering plants found in a deep pit in the Otherlands. Our heroes, led by a guide, reached the fog and wandered around for what seemed like a week, meeting a talking stump, a horrible house, and undead old man, and other disturbing entities. Finally, they reached the pit, where they encountered 4 tentacle-vines. Nobody died in the fight and the tentacles were swiftly dispatched with. Our heroes recovered two blue mushrooms and gave one back to Thwon when they returned, somehow 10 minutes after they left...

## Session 4: Holdout

Our heroes, banished from Hearthwood by the vengeful Thwon, set off in search of new quests. They came upon a village enslaved by warlords. Upon freeing a man in stocks and capturing the warlords' leader, Rick, the monk Syko decides to join the group on their adventures. The miners Lug, Mug, and Ugg also join the party, claiming to know the location of shiny gems inside The Otherlands. With the party nearly doubled in size, we set out into the misty fog. Once the adventurers reached the correct location, the miners set about breaking the fragile earth while the rest of the party circled around them, defending from a multitude of attacks. Lug proved the star of the day, unearthing double the value in gems as the other two miners combined. While nobody was knocked unconscious, several party members came close to falling at the hands of undead knights. Together, the nearly 3000 gold worth of gems was split between the dwarves and party, and they set off to escape their wretched place and get rich.

## Session 5: Haggling, Hags, and Horrible Decisions

Upon coming to the riverbank, their ferryman had disappeared, only to be spotted about 20 feet downriver, unmoving. Our heroes discovered that they could leap much further than they thought and successfully crossed the Great Waterway to reach the boat. Brickhead got there first and took immense psychic damage from looking at a mask. The elderly monk traveling with the group told that the mask held immense power against orcs, but could be used to construct a godly chess set to duel the being of luck herself, Fortuna. With their ferryman buried and mask hidden, the party reached a large town and went into several shops to trade the gems + random gear in for money. They also made a simple pit fight turn into poison dagger vs magic, with some foul play involved. Syko the Monk and the 3 miners took their share of the money and returned to their respective villages, while the elderly monk, with nothing else to do, stuck with the party. Finally, the members agreed to hunt down a mystical witch, said to have possession of Feywild magic shard. Brickhead and Cade's unnamed character took heavy damage, but after several rounds, the witch was defeated.