Cyborg Factory

## Introduction

The **Cyborg Factory** is an infantry creation facility fielded by Algrin Ironhand, the Cybernetics General.

## Overview

The Cyborg Factory, although it is a variant of the classic American Barracks, behaves quite differently: instead of being an actual barracks where soldiers can rest when not in combat, it is in fact a factory where Ironhand's cyborgs are stored, assembled and made ready for war, like a War Factory would behave for vehicles. The structure itself is of rectangular shape and consists of a main gate, a pile of crates protected by sandbags, three buildings protected by a metallic fence and an assembly line. It lacks the dormitories and mess halls of a conventional barracks. The bottom right building (next to the main gate) houses a generator to power the second building, which is where cyborg parts are assembled. They are then sent to the third building via an assembly line (where you can see hooked cyborgs going from one building to another). The third building is some sort of "checkout" room where cyborgs are rendered operational. Cyborgs that present a malfunction in their systems are sent back to the assembly room via a second assembly line, where it can be fixed so that faulty cyborgs can work under optimal conditions.

There is a dark background behind this kind of structure due to General Ironhand's reputation: his cybernetic experiments upon human beings and animals such as dogs that were considered unethical, although the US Military finally supported his project out of desperation since the GLA's attacks against American soil in 2023. Despite the controversy around Cyborg Factories, they proved useful in battle: cybernetized humans and dogs are "built" in the most optimal conditions with top quality material, they are naturally resistant to biohazardous attacks, they can move faster than normal infantrymen (provided they are upgraded with Improved Hydraulics that can be purchased at the Strategy Center) and they are tougher, thus making Ironhand's army stand to its name of "Army of the Future". But the Cyborg Factory does not limit its production abilities to cyborgs alone: robots such as Medic Droids or Terminator are also part of the structure's production line.

Some reporters have tried to inquire the source of the numerous human subjects that are used to manufacture these augmented soldiers. However, General Ironhand and various other members of the US military refused to provide details, although some civil investigators have managed to notice that the homelessness problem in states such as California has gradually begun to decrease after the initiation of the Future Army Program.

Although the Cyborg Factory would require a lot power to produce cyborgs, it does not take base power as it is relying on its own generator. Besides, the building can be upgraded with Security Systems to fend off Saboteurs, infantrymen trying to capture it or a rogue Colonel Burton trying to plant explosives. It can also be upgraded with Advanced Data Transmission Codes to resist to ECM and EMP four times more, thus giving more time to allied units to come to its rescue without its production process interrupted. Finally, its build cost is rather affordable (800$) and it can repair itself should it take damage.

However it is important to still keep it under a good protection and to not expose it to danger needlessly. Also, do not forget that this building is required to create Terminator or to summon the Cybernetic Commando via a General's Power.

## Upgrades

* **Advanced Data Transmission Codes** - The Cyborg Factory will become 4 times more resistant to EMP and ECM. Can be purchased via the Strategy Center at Rank 3.
* **Security Systems** - Individual upgrade, installs a defensive turret. Effective against infantry and light vehicles.

## Assessment

Pros:

* Produces Cyber infantry.
* Affordable build cost ($800).
* Does not require power to work.
* Can be upgraded with Security Systems and Advanced Data Transmission Codes to increase its survivability and resistance to ECM and EMP.
* Can repair itself.
* Unlocks Cybernetic Commando GP.

Cons:

* Has little durability.
* Very vulnerable to ECM and EMP without Advanced Data Transmission Codes upgrade.
* Not very resistant to damage.

## Units Created

* **Cyborg** - Basic infantry.
* **Missile Cyborg** - Anti-armor infantry.
* **Cyber Dog** - Anti-infantry unit, one-hit-kills most infantries.
* **Medic Droid** - Heals friendly infantries, can switch between machine gun for offence and spray gun for decontamination.
* **Terminator** - Hero unit, has many abilities, stealthed when not attacking. Detects mines.