Dead Space Chapter Concept

Welcome to Dead by Daylight, Fan Concept #14. Deep within the reaches of space, Ancient beings created artifacts designed to create more of themselves. These artifacts are launched onto planets, slowly awakening. Once they are activated, hell will be unleashed and all living organisms will be made whole, as Convergence starts.

Chapter Concept: **Dead Space**

A planet cracker in her prime, The ***USG Ishimura*** was tasked to crack open the planet Aegis VII. When they cracked it open, a pandemic quickly spread out of hand. The bodies of the dead came back to pile up more bodies. Within the section of **Hydroponics**, most of the corruption of the Markers influence lies, infecting the very air. Most of the rooms containing the noxious gas have been sealed off, but some rooms are only connected to these very rooms and need to be traversed through in order to get to the other side.

After the discovery of the Marker, most of the crew went insane. But when the first person fell, A **Necromorph** was created. When the USM Valor crashed into the Ishimura, most of the crew were killed, allowing the Marker to mutate them into faster variations of a standard Necromorph. Necromorphs only have one drive, kill everything the breaths, and thus in the realm, it does that even if there is no Marker.

**Issac Clarke** is a professional in engineering. He was sent to repair the USG Ishimura, however ended up trying to survive a horrific nightmare as the crew turned into monsters that are hellbent on eviscerating Issac. After he escaped the Ishimura and ended a possible Convergence event, he escaped Aegis VII and tried to head back to earth. But he was attacked by a Marker made hallucination of his dead girlfriend, and when Issac woke up he was no longer in space, but near a campfire.

# New Killer: The Necromorph

## The Necromorph

### DLC

Dead Space

**The Necromorph** is an *Undead Killer*, as The Entity produces signals similar to that of the Marker allowing it to dash around quickly to catch and shred its prey, or to corner it into multiple other Necromorphs, all with different mutations.

Its personnel perks *Heavy Mutilation*, ***Hex**: Maddening Signals*, and ***Scourge Hook**: Quarantine Protocol* apply reduces survivors post hit movement speed, cause them to hear and see hallucinations of it, and trap survivors within a certain radius around hooks.

## Power: Convergence Event

*Necromorphs evolve overtime the longer the Marker has influence over them. Some can move so fast it looks like they are glitching out of reality, or some even mutate into more deadly variations, allowing them to leap, or tank more damage.*

By holding the *power button*, *The Entity* will begin to produce the Marker's signals and have the Necromorphs power gauge fill. It takes **1 second** to fully charge the power gauge. When the power gauge is filled, a ***Convergence Token*** is gained. For each ***Convergence Token*** held, it takes **1 second** longer to charge the power gauge, and at every **5 *Convergence Tokens*** held, The Necromorphs movement speed is reduced by **2%**.

The Necromorph can charge up to **45 *Convergence Tokens***.

While charging the power gauge, The aura of all *Necromorphs* in the trial are revealed to **The Necromorph**.

When releasing the *power button*, all ***Convergence Tokens*** held convert into *Stasis Tokens*. Upon gaining *Stasis Tokens*, **The Necromorph** begins to twitch uncontrollably that gets more intense with the amount of tokens held. Upon holding *Stasis Tokens*, **The Necromorph** can not charge up its power gauge until all of them are spent.

### Special Ability: Stasis Fritz

While in possession of *Stasis Tokens*, press the *power button* to quickly dash **6 meters** in any direction chosen. The Necromorph moves at **50 m/s** while preforming a *Stasis Dash*.

After preforming a *Stasis Dash*, there is a **2 second** window where **The Necromorph** is able to initiate another *Stasis Dash*, or can preform a *Stasis Fritz Attack* by pressing the *Attack Button* as normal.

After waiting out the duration, or Missing a *Stasis Fritz Attack*, **The Necromorph** has a **2.5 second** fatigue duration that increases by **0.5 seconds** for each token spent during a *Stasis Dash*.

After using all *Stasis Tokens*, **The Necromorph** is unable to charge anymore ***Convergence Tokens*** for **30 seconds**.

### Special Enemies: Slasher Necromorphs

In the Trial alongside **the** **Necromorph** are **3** *Slasher Necromorphs*. *Slasher Necromorphs* move around the map and chase survivors they see while moving at **4.0 m/s** and have a **16 meter** *growl radius*. *Slasher Necromorphs* will target Injured survivors over Healthy Survivors if they are close to each other. When a Slasher Necromorph is stunned by any means, they will collapse to the ground and will lose there ability to walk, and will crawl around the map at **3.9 m/s** and a **6 meter** *growl radius*.

When a *Slasher* or *Enhanced Slasher* puts a survivor into the dying state, there location is revealed by *Killer Instinct*.

### Special Ability: Evolve Slashers

While Charging ***Convergence Tokens***, **The Necromorph** can chose to highlight a single *Slasher* and spend all of its ***Convergence tokens*** to Mutate it into a ***Necromorph** **Variation***. Those Variations are as followed:

* Mutating a *Slasher* while holding more than **10 *Convergence Tokens*** will turn the *Slasher* into a *Leaper Necromorph* for **30 seconds**.
* Mutating a *Slasher* while holding more than **20 *Convergence Tokens*** will turn the *Slasher* into a *Enhanced Slasher* for **25 seconds**.
* Mutating a *Slasher* while holding more than **30 *Convergence Tokens*** will turn the *Slasher* into a *Twitcher Necromorph* for **20 seconds**.

It takes **8 seconds** for a *Slasher* to fully mutate, and when the duration ends it takes **12 seconds** for them to de-mutate.

### Necromorph Mutation: Leaper Necromorphs

*Leaper Necromorphs* hunker low to the ground and move at **4.2 m/s** and have a **24 meter** *growl radius*. When within **7 meters** of any survivor, it will try and leap onto them. *The* *Leaper* moves at **15 m/s** while leaping. If *the Leaper's* leap was to miss, it will be stunned for **2.5 seconds**. If *the Leaper's* leap was to connect, the survivor will be pinned and needs to succeed at **4 difficult skill checks**. If they hit **3 skill checks** in a row, they knock *the Leaper* off of them, stunning it for **4 seconds**. If they fail **1 skill check** and complete the others, *The Leaper* will only injure them or give them a *deep wound*. If they fail **2 skill checks**, *The Leaper* will deal a single Health state of damage to them.

If *The Leaper* was to get knocked off, or harm a survivor, **The Necromorph** see's the survivors location by *Killer Instinct* for **9 seconds**.

### Necromorph Mutation: Enhanced Slasher

*Enhanced Slasher's* act the same as regular *Slashers* with key differences. They move at **4.4 m/s** and have a **19 meter** *growl radius*, there crawling speed is increased to **4.2 m/s**, and it takes **3 stuns** to knock them down. *Enhanced Slasher's* prioritize Healthy Survivors over Injured survivors and there attacks inflict ***Mangled***.

Whenever an *Enhanced Slasher* injures a Healthy Survivor, there mutation duration is paused for **7 seconds**.

### Necromorph Mutation: Twitcher

*Twitcher Necromorphs* act as **the Necromorph** itself. They have **15** *Stasis Tokens* and when within **20 meters** of any survivor, it will *Stasis Dash* towards them **3 times** before hunting them normally. If it has not harmed the survivor within **10 seconds** normally, it will use its *Stasis Dash* to try and attack the survivor. When a survivor is harmed by a *Twitcher Necromorph*, **The Necromorph** gains the rest of the *Twitcher's Stasis Tokens*.

"Make us whole."

## Personnel Perks

### Heavy Mutilation

*In a wild frenzy, you manically swing at your prey. Either brutally dismembering them, or leave large gashes that debilitates them.*

Upon Injuring a survivor, the *post hit* *speed boost* they gain is **0.25/0.5/1%** shorter.

Any special attack will inflict ***Hemorrhage***, and any survivor suffering from ***Hemorrhage*** will bleed **50%** more frequently.

*"The door's unlocked, run! Run, Isaac! Get the hell out of there!" - Kendra Daniels*

### Hex: Maddening Signals

*The Marker produces hallucinatory effects for those nearby. It distorts nearby peoples perception of reality and allows you to sneak in and leave only a bloody mass left.*

When a survivor gets healed into the Healthy State, if there is not a totem associated with *Hex: Maddening Signals*, a dull totem becomes a Hex Totem.

Survivors who are cursed by *Hex: Maddening Signals* will hear an illusionary terror radius slowly approach as if you were approaching. When the Terror Radius hits **8 meters**, the cursed survivor screams and reveal their location to you for **4 seconds** and suffer from the Exposed Status effect for **20 seconds**. This effect happens every **30/23/16 seconds**. This effect does not trigger if that survivor was to be in a chase.

The effect persist until the related Hex Totem is destroyed.

*"We're whole again. We are whole." - "Nicole Brennan"*

### Scourge Hook: Quarantine Protocol

*The perfect time to strike is during a panic, especially if your prey is in a sealed off area.*

At the start of the Trial, **4** random Hooks are changed into **Scourge Hooks**:

* The Auras of **Scourge Hooks** are revealed to you in white.

Whenever a survivor was to be within **6 meters** of a Scourge Hook with a survivor hooked on it, they see your aura.

Whenever a survivor is unhooked from a **Scourge Hook**, the following effects happen:

* The rescued survivor becomes broken;
* The rescuer is trapped by the Entity within a **16 meter** radius around the hook;

The effects persist for **25/27/30 seconds** after the survivor was to be unhooked. The Effects instantly deactivate is a survivor was to be harmed by any means.

*"Automatic quarantine must have tripped when the filtration system restarted. Everybody relax..." - Zach Hammond*

## Mori

The survivor gets up and the Necromorph moves behind them. It then jabs its claw into their back, through their shoulder blade. The Necromorph then twitches in front of them and stabs the survivor with its claws twenty times in an instant before it stabs them through the head, and they drop dead.

# New Survivor: Issac Clarke

## Issac Clarke

### Chapter

Dead Space

**Issac Clarke** is a *Resourceful Engineer*, sent on a repair mission on the USG Ishimura. However he soon ended up having to hack and blast off the limbs of the crew, who were turned into vile monsters. After returning the Marker to Aegis VII, he found out his girlfriend ended up taking her whole life, and that the Marker had been manipulating him this whole time. But, the odds were shifted in his favor as he was able to get off of Aegis VII before its destruction. But when he was attacked by a Hallucination, he was taken by the Entity.

His personal perks *Resourceful*, *Heavy Maintenance*, and *Fractured* tap into Issacs's abilities and an Engineer and his mistrust with people due to some people not being truthful, so he knows how to be efficient when alone.

## Perks

### Resourceful

*As an Engineer, you can make the most of every tool at your disposal.*

You gain the ability to rummage through an opened chest and is guaranteed to gain an **Uncommon Toolbox** with **Uncommon** ***Add-ons***. Increases the efficiency of all **Toolboxes**' by **30/33/36%**.

When a **Toolbox** is depleted of all of its charges, it gets consumed by The Entity.

*"Ah, don’t worry. I can fix this. I’m heading outside to have a look." - Issac Clarke*

### Heavy Maintenance

*You can repair just about anything that is deemed, to broken.*

You see the aura of Regressing Generators in white when within **16 meters** of them.

Whenever you interact with a Regressing Generator, you gain a Token to a maximum of **8/9/10 Tokens**.

For each token, You're repairing speed is increased by **3%** for **20 seconds** after interacting with a Regressing Generator.

*"Hey, I work on ships, not—giant drills! Just—look for an override!" - Issac Clarke*

### Fractured

*The Marker has messed with you too many times, leaving your mental state cracked, and making you more aggressive towards your aggressors.*

For each generator completed, you gain a **Token**.

Whenever you stun the Killer, a token is consumed and they gain a **9% *Hindered* status effect** for **10/13/16 seconds**.

*"Fuck You! And Fuck you're Marker!" - Issac Clarke*

# Achievements

### Resurrected Massacre

*As the Necromorph, attack survivors with a Stasis Fritz Attack 15 times in public matches.*

### Convergence

*Apply the broken status effect to survivors a total of 26 times in public matches.*

### *Adept Necromorph*

*Achieve a Merciless Victory with The Necromorph using only its Unique Perks: Heavy Mutilation, Hex: Maddening Signals & Scourge Hook: Quarantine Protocol.*

### Engineers Code

*Escape a trial while at least interacting with 3 generators at least once 3 times in public matches.*

### Going Up?

*Repair the Generator near the Main Elevator Shaft within the USG Ishimura and live to tell the tale.*

### *Adept Issac*

*Escape with Issac Clarke using only his Unique Perks: Resourceful, Heavy Maintenance & Fractured.*