recursal/Fanatic-Fandom huggingface dataset:
Hex Hatfield

## Background

**Hex Hatfield** runs one of the largest crime rings in Cactus Canyon. He is always on the prowl for rare and valuable treasures. Hex is in command of a vast army of goons that the locals call Enemigos. Hex’s most valued treasure is the mysterious Coat of Arms, which allows him to simultaneously wield two sharp cutlasses and two deadly pistols.

## Codex Statistics

**Tier:** **9-B**

**Name:** Hex Hatfield

**Origin:** Cactus Mccoy

**Sex:** Male

**Age:** Unknown

**Classification:** Human, Crime Boss

**Status:** **Unknown** (Hex fell down a hole but his fate is unknown)

**Alignment:** **Neutral Evil** (Hex runs the largest crime rings in Cactus Canyon)

**Dimensionality:** **3-D**

**Attack Potency:** **Wall level** (Hex could fight on even ground with Cactus Mccoy who can destroy barrels which would require this kinda strength. Mccoy can also destroy a minecart and send people flying in the air)

**Durability:** **Wall level**

**Striking Strength:** **Wall Class**

**Lifting Strength:** **Unknown**

**Travel Speed:** **Superhuman** (Hex can keep up with Cactus Mccoy can keep up with Malana Mire who moves fast enough to create afterimages)

**Combat Speed:** **Superhuman**

**Reaction Speed:** **Superhuman**

**Stamina:** **High** (Hex can have prolonged fight with Cactus Mccoy)

**Range:** **Standard Melee**, **Extended Melee** with Swords, **Hundreds of Meters** with Pistols

**Intelligence:** **Above Average** (Hex runs the largest crime rings in Cactus Canyon), **Genius** in combat (Hex can keep up with Cactus Mccoy in combat)

## Powers and Abilities

**Superhuman Physical Characteristics**, **Human Achievements** (Hex runs the largest crime rings in Cactus Canyon), **Weapon Mastery** and **Penetration Damage** (Sword Usage and Marksmanship; Hex uses two swords and two pistols in combat), **Acrobatics** (Hex can perform large jumps)

## Other

**Standard Tactics:** Hex will use his pistols for range attacks and perform large jumps to get close to his opponent in order to fight using his swords

**Weaknesses:** Nothing Notable

## Battle Records

* Victories
* Losses
* Inconclusive
Fear Manipulation

## Background

**Fear Manipulation**, is the ability to manipulate the fear of a target.

## Capabilities

User can sense and manipulate the dread, fear, horror and terror, of themselves, people, animals and other creatures, whether by increasing, decreasing, causing or otherwise channeling fear, even manifesting the emotional energy to physical level. They can cause others to fear even the most harmless of things to the point of becoming catatonic. They can do this to a person to the point that they go insane, have hallucinations, are incapacitated, or death. They could alternatively remove the fear off one or give fear to one who naturally isn't afraid of people.

## Limitations

Depending on the user and medium, Fear Manipulation can occasionally be depicted as a power which can be overcome with bravery, willpower and courage. May not be able to manipulate one's fear, but only induce it.

## Users

* Ness (EarthBound)
* Saitama (One Punch Man
* Mitsuba Sousuke (Toilet-Bound Hanako Kun)
Invisibility

## Background

**Invisibility** is the ability to render oneself unseen to the naked eye. The user can move about an environment unseen by others and act without being observed. Some users can choose to let certain people see them, while staying invisible to others. They could alternatively make other objects and such invisible.

## Limitations

* May not be able to make clothes disappear.
* May not be able to revert back to a visible state.
* Some may have a time limit to remain invisible.
* Some may require concentration to remained invisible.

## Users

* Quetzalcoatl (Kobayashi-san Chi no Meidoragon)
* Wendigo (Mythology)
* Risotto Nero (JoJo's Bizarre Adventure)
Ice Manipulation

## Background

**Ice Manipulation** is the ability to manipulate ice, which is a combination of Cold Manipulation and Water Manipulation. Users can create, shape, move, control, interact and manipulate ice, water frozen into a solid state. Ice appears naturally in forms of snow, slush, hail, icicles, ice spikes and candles, glaciers, pack ice, frost, and polar ice caps, thus allowing users to gain control over multiped varied strcutures and environements. This might extend to manipulating the cold by reducing the kinetic energy of atoms using ice.

## Possible Applications

* **Cold Manipulation:** Lowering the temperature of something to form ice around it.

* **Ice Constructs:** Creating constructs out of ice.

* **Ice Attacks:** Using ice for attacks to damage a target, normally pertruding them out of the ground or creating them from the cold air.

* **Ice Aura:** Shrouding one in an ice aura, which may freeze anything that touches it.

## Users

* Lapis Lazuli (Steven Universe)
* Samus Aran (Metroid)
* Queen Vanessa (A Hat in Time)
Express Owls

## Background

**Express Owls** are a group of characters in *A Hat in Time* that ride The Owl Express and often help The Conductor with his movies.

## General Information

**Name:** Express Owl

**Origin:** A Hat in Time

**Sex:** Male

**Age:** Unknown

**Classification:** Enemies, NPC

**Species:** Owl

**Occupation:** None

**Status:** **Active**

**Alignment:** **Chaotic Neutral** (Express Owls that will attack Hat Kid with no real reason)

## Codex Statistics

**Tier:**  **9-B**

**Dimensionality:** **3-D**

**Attack Potency:** **Wall level** (Can harm Hat Kid)

**Durability:** **Wall Class**

**Striking Strength:** **Wall Class**

**Lifting Strength:** **Unknown**

**Travel Speed:** **Unknown**

**Combat Speed:** At least **Supersonic** (Can tag Hat Kid)

**Reaction Speed:** At least **Supersonic**

**Stamina:** **Unknown**

**Range:** **Standard Melee**, **Several Meters** with throwing

**Intelligence:** **Average**

## Powers and Abilities

**Superhuman Physical Characteristics**, likely **Flight** (As owls they should have this ability)

## Other

**Standard Tactics:** When engaged, Express Owls will rely on three revolving tactics:

* They will toss a clipboard towards the opponent when close enough to them, serving as a damaging projectile on direct contact. Coming into contact with the ground immediately removes it.
* Jumping away from the opponent as a way to keep their distance, implying a "flight" and signaled by an Eagle-like bird cry.
* Running frantically, often to close the distance and enable them to throw another clipboard and repeat the process.

**Weaknesses:** None notable

## Battle Records

* Victories
* Losses
* Inconclusive

None.

None.

None.
Fragrance Manipulation

## Background

**Fragrance Manipulation** is the ability to generate and manipulate the smell/fragrance in various ways, or use fragrance to cause hypnosis, to cause pain, love, insanity, etc. The user being able to change the aroma by increasing, decreasing, or temporarily removing the smell given off. This can be used as a defense mechanism to scare off or temporarily distract attackers, can heavily counter those who carry heighten senses, or bait those.

## Users

* The Great Mighty Poo (Conker's Bad Fur Day)
* Zim (Invader Zim)
* Xenagos (Magic: The Gathering)
Item Bestowal

## Background

**Item Bestowal** is the ability to give one an item without even needing to touch the person or be near them.

## Applications

* **Item Swapping:** User can swap items they have with another user, allowing them to transfer bad or cursed items they have onto another.

* **Item Teleportation:** The user can teleport the item or object anywhere on the user, which could allow them to negate durability.

* **Durability Negation:** The user can bestow an item onto one that deal damage to them, ignoring their durability.
Gaston (SNES)

## Background

**Gaston** is the final boss of the 1994 video game *Beauty and the Beast*, the stroy is similar to it's movie counterpart with the exception that the video game focuses purely on Beast.

## Codex Statistics

**Tier:** **9-B**

**Name:** Gaston

**Origin:** Beauty and the Beast (Snes)

**Sex:** Male

**Age:** Unknown

**Classification:** Human, Hunter

**Status:** **Dead** (Fell to his death)

**Alignment:** **Neutral Evil** (Should not be any diffrent from his canon self)

**Dimensionality:** **3-D**

**Attack Potency:** **Wall level** (Fought with Beast who can destroy a gargoyle and kill wolves in one claw swipe))

**Durability:** **Wall level**

**Striking Strength:** **Wall Class**

**Lifting Strength:** **Unknown**

**Travel Speed:** **Superhuman**

**Combat Speed:** **Superhuman** (Can keep up with Beast who can fight with wolves)

**Reaction Speed:** **Superhuman**

**Stamina:** **Unknown**

**Range:** **Standard Melee Range**, **Hundreds of Meters** with his bow

**Intelligence:** **Average**

## Powers and Abilities

**Superhuman Physical Characteristics**, **Weapon Usage** and **Penetration Damage** (Marksmanship; Gaston can use a bow)

## Other

**Standard Tactics:** Gaston uses his bow and arrows to shoot down his opponent

**Weaknesses:** Nothing Notable

## Battle Records

* Victories
* Losses
* Inconclusive

None.

None.

None.
Hashi

* Art
* Sprite

## Background

**Hashi** a member of the precursor race of wood men workers responsible for the shape of the Earth, most of which now reside in a secret magical forest hidden somewhere in south Argentina. Hashi was banished from the forest for his attitude toward humans, thinking that humans are a menace to the Earth and not the true inheritors of it, as his people believe. After the forest started turning red as a result of the heart of the other world's ruler being stolen, he was called back from his banishment by the leader of his race to travel to the chaos between worlds and end the menace, being the only member of his otherwise pacifistic race to have any combat skills he gathered through his banishment.

## Codex Statistics

**Tier:** **Low 8-C**

**Name:** Hashi

**Origin:** The Black Heart

**Sex:** Male

**Age:** Older than 20 years old (was banned from the forest 20 years ago)

**Classification:** wood men

**Status:** **Deceased** (Hashi fell to his death after betraying his clan)

**Alignment:** **Chaotic Neutral** (Hashi only cares about getting rid of humanity, seeing them as a plague to his people and nature, even agreeing to leave Final alone if he powered up one of his seed so that it would destroy humanity)

**Dimensionality:** **3-D**

**Attack Potency:** **Small Building level** (Could fight Final who's attacks can vaporize Humanoid beings which would make him this powerful)

**Durability:** **Small Building level**

**Striking Strength:** **Small Building Class**

**Lifting Strength:** At least **Class 5** (Comparable to Animus who can tear a person in two in which merely ripping an arm is around this level)

**Travel Speed:** **Unknown**

**Combat Speed:** **Peak Human** (Comparable to Peketo who decapitated an adult before he could react)

**Reaction Speed:** **Peak Human**

**Stamina:** **Unknown**

**Range:** **Standard melee range**, **Extended melee range** with range attacks

**Intelligence:** **Above Avergae** (his leader belived his warrior instincts could help them which it did as he was able to best Final in combat)

## Powers and Abilities

**Superhuman Physical Characteristics**, **Adept in H2H**, **Non-Physical Interaction** (Can fight Peketo and Noroko who are ghosts), **Plant Manipulation** and Limited **Shapeshifting** (Hashi can grow vines to attack his opponents and and even change entire body parts into diffrent plants), **Durability Negation** (Hashi can force a seed to his opponent), **Size Manipulation** (Can make himself grow larger), **Curtain Fire** (Via Super Seeding, which makes a seed grows into a large plant that explodes into a bunch of smaller projectiles), **Healing** (While in Killer mode, Hashi can summon fruits that heal him).

**Resistance** to **Soul Manipulation** (Can survive Noroko's Soul Punishment)

## Other

**Standard Tactics:** Hashi uses his unique physiology to physically attack his opponents.

**Weaknesses:** Hashi hates humans to the point he agreed to leave final alone if he powered up one of his seed to destroy humanity

## Battle Records

* Victories
* Losses
* Inconclusive
Information Manipulation

## Background

**Information Manipulation** is the power to control, manipulate, change and destroy the underlying information of reality.

The ability to manipulate Information comes in a variety of ways, each changing depending on the verse.

* **1** - **General:** Identical to Reality Warping, these Users can warp reality using the general information that is apart of reality.

* **2** - **Specific:** These Users are able to change the world around them as if it were nothing but computer code, to which they hold the Command Prompt, changing aspects of a person on the digital level.
* **3** - **Total:** These Users see the world around them as nothing more than Binary, 0s and 1s, to which they can turn off and on, changing all parts of the Reality they exist in, these users can remove things from existence, turn off and on concepts and change reality on a whim. These Users may be able to affect reality beyond just 0s and 1s, making them incredibly powerful.

## Limitations

It should be noted that Transdual beings are often totally unaffected by Information Manipulation, as they do not exist in the Binary of information or data, unless shown otherwise.

## Users

* The Triforce (The Legend of Zelda)
* The Annoying Dog (Undertale)
Emile (PSP)

## Background

**Emile** is a supporting and an escort character of Ratatouille on the PSP which take place after the events of the movie. Emile helps Remy find his stole recipes with the help of the colony, at point he gets lost in the sewers and remy must escort him back to the colony.

## Codex Statistics

**Tier:** **9-B**

**Name:** Emile

**Origin:** Ratatouille

**Sex:** Male

**Age:** Unknown

**Classification:** Rat

**Alignment:** **Chaotic Good** (Should not be any different than his canon counterpart)

**Dimensionality: 3-D**

**Attack Potency:** **Wall level** (Comparable to his durability)

**Durability:** **Wall level** (Emile can tank attacks from enemies that can damage Remy)

**Striking Strength:** **Average Human Class**

**Lifting Strength:** **Below Average** (Comparable to Remy who can carry a cooking book)

**Travel Speed:** **Below Average Human** (Rats can run up to 8 mph)

**Combat Speed:** **Superhuman**

**Reaction Speed:** **Superhuman** (Comparable to Remy who can battle dragonflies which can fly 35 mph)

**Stamina:** **Below Average** (Emile is an obese rat)

**Range:** **Below Standard Melee**

**Intelligence:** **Gifted** (Emile knows a lot about rat biology and even history)

## Powers and Abilities

* By Himself
* Optional Equipment

**Small Size** (Type 1; Emile is a rat), **Natural Weaponry** and **Penetration Damage** (With his teeth), **Enhanced Senses**, **Surface Scaling** (Emile can climb up a pipe),

**Resistance** to **Disease Manipulation** (Emile would be comparable to his real life counterpart, which can resist and carry diseases without difficulty), **Extreme Heats** (Emile should be comparable to the rest of his colony who could survive being in a dishwasher)
**Healing** (With Apples and Cupcakes)

#### Optional Equipment

**Apple:** When Emile eats them, he regains a small amount of health.

**Cupcakes:** When Emile eats them, he regains all his health.

## Other

**Standard Tactics:** Emile is never shown fighting, making him a wild card, however due to his lack of equipment he would likely physically attack his opponent

**Weaknesses:** Emile is an obese rat and seemingly cowardly as he refuses to fight back when he gets hit

## Battle Records

* Victories
* Losses
* Inconclusive
Free Will

## Introduction

**Free Will** is a state where one has the ability to make their own choices free of outside influences. The person does not follow a prophecy, their story isn't written, and they are free from all metaphysical shackles of fate, causality, etcetera. Users of this are resistant to Fate Manipulation, Plot Manipulation, Causality Manipulation, and in some cases Time Manipulation. As the user can choose for themselves what to do they also at times have resistance to Mind Manipulation or Metaphysics Manipulation. Along with having a resistance at times to Willpower Manipulation. A similar ability to free will is Freedom of Manifestation, though this mainly has to deal with breaking out of being under an outside influence rather then already having it.
Hank Knapp

## Background

**Hank Knapp** set a record for fastest scare during his rookie year at Fear co., which caught the eye of Monster inc, recruiters, who snapped him up two years later. He had then risen to the top of the Mi leaderboard just underneath Frank McCay

## Codex Statistics

**Tier:** **9-B**

**Name:** Hank Knapp

**Origin:** Monster Inc.

**Sex:** Male

**Age:** Unknown

**Classification:** Monster, Scarer

**Status:** **Unknown**

**Alignment:** **Unknown** (Nothing is known of Hank besides the info of his card)

**Dimensionality:** **3-D**

**Status:** **Unknown**

**Alignment:** **Unknown** (Nothing is known of Frank besides the info of his card)

**Attack Potency:** **Wall level** (Comparable to Mike who can harm those comparable to him, Mike tanked this door explosion completely unharmed, which should at the very least put it this high)

**Durability:** **Wall level**

**Striking Strength:** **Wall Class**

**Lifting Strength:** **Unknown**

**Travel Speed:** **Superhuman** (Comparable to Sulley who caught up to a bus)

**Combat Speed:** **Superhuman**

**Reaction Speed:** **Superhuman**

**Stamina:** **Above Average** (Scarer must be in good physical condition to better avoid the danger of their job)

**Range:** **Standard Melee**

**Intelligence:** **Genius** in Scaring (Hank was once the second top scarer of monster inc. which should make him comparable to Betty Stevenson)

## Powers and Abilities

**Superhuman Physical Characteristics**, **Scaring Knowledge** **Intimidation** and **Human Achievements** (Hank Knapp was once the second top scarer of Monster inc. and set the record of fastest scare in his rookie year at fear co.), **Stealth Mastery** (As a previous second top scarer, he should be superior in stealth to Scott Squibbles who hid in a room with 1 kid and 2 parents in the room for over half an hour), **Consumption** (Physical Consumption; Monsters can eat mold, rancid raw meat along with foods made with Sulfuric acid and depleted uranium)

Minor **Resistance** to **Fragrance Manipulation** (Monsters naturally odorize themselves with smells such as old dumpster and wet dog), **Resistance** to **Disease Manipulation**, **Poison Manipulation**, **Acid Manipulation** and **Radiation Manipulation** (Monsters can eat mold, rancid raw meat along with foods made with Sulfuric acid and depleted uranium)

## Other

**Standard Tactics:** Hank has never fought before making him a wild card, however due to lack of equipment he'd likely go for physical blows/Trying to scare his opponent

**Weaknesses:** Hank is scared of humans

**Note:** Here is Hank's scare card which hold his information

## Battle Records

* Victories
* Losses
* Inconclusive
Gas Manipulation

## Introduction

**Gas Manipulation** is the power to manipulate gaseous matter. The user can create, shape and manipulate anything that is gaseous, a phase of matter characterized by relatively low density, high fluidity/no definite shape, and lack of rigidity. Gas is very compressible but tends to expand indefinitely, and it fills any container. A small change in temperature or pressure produces a substantial change in its volume. As most gases are difficult to observe directly, they are described through the use of four physical properties or macroscopic characteristics: pressure, volume, number of particles (chemists group them by moles) and temperature.
Gravity Manipulation

## Background

**Gravity Manipulation** is the ability to manipulate gravity, one of the four fundamental forces that shape our universe. Through the manipulation of gravity, users can emulate telekinesis and theft, attract and repel objects, create local gravity fields to immobilize and even crush their enemies. Powerful users can potentially distort space and time and create black holes.

## Users

* Zora Salazar (Epithet Erased)
* Atlas (Portal)
* Sans (Undertale)
Freedom of Manifestation

## Background

**Freedom of Manifestation** is the ability to break free from being controlled by an overall source, examples of these include an avatar breaking free of being one, one not giving into the evil side of themself, etcetera. Other examples of these can include robots or AIs who are able to break free from their programming and become sentient beings with a soul or consciousness.

## Limitations

* The user may need to go through extreme trauma or pressure to reach this state.

## Users

* YHVH (Megami Tensei)
* Chara (Undertale)
* The Knight (Hollow Knight)
Eggsy (Mobile Games)

## Background

**Eggsy** is the main protagonist of *The Secret Service* mobile game. After the Kingsman Agency is attacked, most of the agents died, leaving Eggsy and Merlin to get revenge for them.

## Codex Statistics

**Tier:** **9-C**

**Name:** Eggsy

**Origin:** The Secret Service

**Sex:** Male

**Age:** Unknown

**Classification:** Human, Kingsman Agent

**Dimensionality:** **3-D**

**Attack Potency:** **Peak Human level** (Easily gores humans into pieces)

**Durability:** **Peak Human level**, **higher** with Bulletproof Vest

**Striking Strength:** **Peak Human Class**

**Lifting Strength:** **Unknown**

**Travel Speed:** **Athletic Human** (Is a physically fit human)

**Combat Speed:** **Supersonic**, **Supersonic** with guns

**Reaction Speed:** **Supersonic** (Can dodge bullets)

**Stamina:** **Above Average**

**Range:** **Standard Melee** physically, **Extended Melee** with a Knife and Shoe Knife, **Hundreds of Meters** with guns

**Intelligence:** **Above Average** (Has a form of agent and combat training)

## Powers and Abilities

Superhuman Physical Characteristics, Weapon Usage, Stealth Mastery (Can sneak around areas), Bulletproof (With a Bulletproof Vest), Hacking (Can hack into objects), Healing (With Med Kits)

## Standard Equipment

Knife, Shoe Knife, Kingsman Gun, and Bulletproof Vest

## Other

**Standard Tactics:** Stabbing you or shooting you.

**Weaknesses:** Normal Human Weaknesses

## Battle Records

* Victories
* Losses
* Inconclusive

None.

None.

None.
Frank McCay

## Background

**Frank McCay** exploded onto the scene with a record-breaking 6,132 scare total in his rookie year. Known for his agility and ability to disappear in a room, "Frightening" Frank McCay was once Monster inc. top Scarer

## Codex Statistics

**Tier:** **9-B**

**Name:** Frank McCay

**Origin:** Monster Inc.

**Sex:** Male

**Age:** Unknown

**Classification:** Monster, Scarer

**Status:** **Unknown**

**Alignment:** **Unknown** (Nothing is known of Frank besides the info of his card)

**Dimensionality:** **3-D**

**Attack Potency:** **Wall level** (Comparable to Mike who can harm those comparable to him, Mike tanked this door explosion completely unharmed, which should at the very least put it this high)

**Durability:** **Wall level**

**Striking Strength:** **Wall Class**

**Lifting Strength:** **Unknown**

**Travel Speed:** **Superhuman** (Comparable to Sulley who caught up to a bus)

**Combat Speed:** **Superhuman**

**Reaction Speed:** **Superhuman**

**Stamina:** **Above Average** (Scarer must be in good physical condition to better avoid the danger of their job)

**Range:** **Standard Melee**

**Intelligence:** **Genius** in Scaring (Franky was once the top scarer of monster inc. which should make him comparable to Betty Stevenson and he had a record breaking debuted in his rookie year)

## Powers and Abilities

**Superhuman Physical Characteristics**, **Acrobatics** (Frank was known for his agility), **Scaring Knowledge**, **Intimidation** and **Human Achievements** (Frank was once the top scarer of Monster inc.), **Stealth Mastery** (As a previous top scarer, he should be superior in stealth to Scott Squibbles who hid in a room with 1 kid and 2 parents in the room for over half an hour), **Consumption** (Physical Consumption; Monsters can eat mold, rancid raw meat along with foods made with Sulfuric acid and depleted uranium)

Minor **Resistance** to **Fragrance Manipulation** (Monsters naturally odorize themselves with smells such as old dumpster and wet dog), **Resistance** to **Disease Manipulation**, **Poison Manipulation**, **Acid Manipulation** and **Radiation Manipulation** (Monsters can eat mold, rancid raw meat along with foods made with Sulfuric acid and depleted uranium)

## Other

**Standard Tactics:** Frank has never fought before making him a wild card, however due to lack of equipment he'd likely go for physical blows/Trying to scare his opponent

**Weaknesses:** Frank is scared of humans

**Note:** Here is frank's scare card which hold his information

## Battle Records

* Victories
* Losses
* Inconclusive
Higher-Dimensional Existence

## Introduction

**Higher-Dimensional Existence** apply to characters who belong to dimensions greater than three-dimensional universes. In other words, they have bodies of at least four dimensions. The difference between these characters and those from ordinary space-time reality corresponds to the geometric difference between objects with different numbers of dimensions, such as a two-dimensional square and a three-dimensional cube. Characters of higher dimensions are often shown to have their existence encompass completely different laws of physics and logic, which are beyond the control of three-dimensional beings. It should be noted that having higher-dimensional power does not mean the character has a higher-dimensional existence, nor does higher-dimensional movement or **Extra-Temporal** speed, but some of these do mean that such characters can contend with these beings.

## Possible Uses

Acausality: Existence outside normal spacetime and thus not bound by traditional temporal-causality induced logic. However, this depends on the cosmology as usually the character is a higher dimensional being in a cosmology with a higher temporal dimension.

Cosmic Awareness: Just as we can observe the "internal" structure of two-dimensional objects, beings from higher dimensions can look at three-dimensional objects in a similar fashion.

Intangibility: Spatial. A higher dimensional being exists on a different axis and thus would be untouchable by lower dimensional beings as they are on an axis the lower dimensional being cannot access.
Heinrich Lunge (Monster)

## Background

**Inspector Heinrich Lunge** is an officer employed in the BKA, who obsessively believes that Dr. Kenzo Tenma is responsible for a series of murders and criminal events taking place in Germany, and doggedly pursues him to that end. He lives for his work, and pridefully states that no case he ever has taken on has ended without a resolution. He possesses extremely high analytical abilities, and has an excellent memory. However, he is ultimately forced to confront and contend with the "fairy-tale" reality that surrounds him when he comes to realize that Tenma is not in fact responsible, but no less than the mysterious **Johan Liebert**, the "monster" Tenma had referred to in his testimonies, is in fact the guilty party.

## Codex Statistics

**Tier:** **10-B**, **9-C** with Guns

**Name:** Heinrich Lunge

**Origin:** Monster

**Sex:** Male

**Age:** In his Thirties-Fourties

**Classification:** Human, Detective

**Dimensionality:** **3-D**

**Attack Potency:** **Human Level**, **Peak Human level** with Guns

**Durability:** **Human Level**

**Striking Strength:** **Human Class**

**Lifting Strength:** **Normal Human**

**Travel Speed:** **Normal Human**

**Combat Speed:** **Normal Human**, **Superhuman** to **Supersonic** with Guns

**Reaction Speed:** **Normal Human**

**Stamina:** **Average**

**Range:** **Standard Melee**, **Dozens of Meters** with Gun

**Intelligence:** **Genius** (None of the cases that Lunge has taken go unsolved. By repeating to himself "I am the Killer", he is able to assume the killer's psychological state and the actions that he took just by looking at the crime scene. Additionally, he has a photographic memory and can repeat specific lines and the context they were in decades after they were originally said. He was also able to crack the passcode to a prostitute's list of clients without anything to go by)

## Powers and Abilities

Genius Intelligence, Skilled Marksmen, has a photographic memory, can assume a killer's psychological state

## Other

**Weaknesses:** He is very egotistical, and hardly ever admits to himself that the original position he took on a case could ever be wrong.

## Battle Records

* Victories
* Losses
* Inconclusive

None.

None.

None.
Final Boss

## Background

**Final Boss** is a Normal-type monster in Vulpin Adventure. It is, true to its name, the final boss of the main story and appears at the end of Darklight Castle.

## Codex Statistics

**Tier:** At least **9-B**

**Name:** Final Boss

**Origin:** Vulpin Adventure

**Sex:** Unknown

**Age:** Unknown

**Classification:** Dragon, Normal-Type Monster

**Status:** **Alive**

**Alignment:** **Chaotic Evil** (Final Boss destroyed the Starstone)

**Dimensionality:** **3-D**

**Attack Potency:** At least **Wall level** (Final Boss is superior to all previous Bosses's Darklight Castle self)

**Durability:** At least **Wall level**

**Striking Strength:** At least **Wall Class**

**Lifting Strength:** **Unknown**

**Travel Speed:** **Superhuman** (Much superior to Hedgewolf who should be comparable to normal wolves who can run 25 to 35 miles per hour)

**Combat Speed:** **Superhuman**

**Reaction Speed:** **Superhuman**

**Stamina:** **Unknown**

**Range:** **Standard Melee**, **Extended Melee** with magic

**Intelligence:** **Above Average** fighting wise (Final Boss knows all possible special moves making them comparable to Vulpin)

## Powers and Abilities

**Superhuman Physical Characteristics**, **Breath Attack**, **Fire Manipulation** (With flame strike, Blaze and Fire Breath), **Ice Manipulation** (Via Frost strike), **Plant Manipulation** (via Leaf Strike), **Animal Manipulation** (Via Swarm), **Electricity Manipulation** and **Air Manipulation** (Via Vortex Strike, Bolt and Hurricane Breath), **Healing** (Via Heal), **Water Manipulation** (via Bubble Fountain and Aqua Breath), **Light Manipulation** (Via Sunburst which deals light damage), **Darkness Manipulation** (Via Lunar Rain which deals dark damage)

## Other

**Standard Tactics:** Final Boss spams magic especially the light and dark kind while also keeping itself healthy with heal

**Weaknesses:** Nothing Notable

## Battle Records

* Victories
* Losses
* Inconclusive

None.

None.

None.
Hot Head's Chamberstick

## Background

A candle burning with the flame of the Fire Spirit. The hottest of all flames, it engulfs its holder in ghostly fire, and protects them with a ring of wisps. If you've ever wanted to be as cool as the Fire Spirit, this is your chance!

## Codex Statistics

**Tier:** **Unknown**

**Name:** Hot Head's Chamberstick

**Origin:** Candies n' Curses

**Age:** Unknown

**Classification:** Chamberstick

**Wielders:** Molli Pop

**Dimensionality:** **3-D**

**Attack Potency:** **Unknown** (Hot Head's Chamberstick attacks using soul manipulation)

**Durability:** **Unknown**

**Travel Speed:** **Immobile**

**Combat Speed:** **Immobile**

**Range:** **Standard Melee**

## Powers and Abilities

**Non-Physical Interaction** and **Immortality Negation** (Type 7; Hot Head's Chamberstick can kill ghosts), **Metaphysics Manipulation** (Soul Manipulation; Hot Head's Chamberstick can harm the soul), **Fire Manipulation** (Hot Head's Chamberstick makes five fire wisps orbit around the user), **Statistics Amplification** (Hot Head's Chamberstick increases the fire resistance of the user
Electric Man

* Yellow
* Orange
* White
* Green
* Blue
* Turquoise

## Background

**Electric Man** is the main protagonist in *Electricman 2*. He is a stickman with an electric aura surrounding him, he is participating in the Tournament of Voltagen, where combat teams of varying numbers compete against each other to determine the most powerful being in the stick man universe

## Codex Statistics

**Tier:** At least **9-C** likely **Higher**

**Name:** Electric Man

**Origin:** Electricman 2

**Sex:** Male

**Age:** Unknown

**Classification:** Stickman, Champion of the Tournament of Voltagen

**Status:** **Alive**

**Alignment:** **Unknown** (Electric Man wishes to win the Tournament of Voltagen, it is however unknown why)

**Dimensionality:** **3-D**

**Attack Potency:** At least **Peak Human level** (Electric Man can throw stickmans high in the air and send them flying with kicks) likely **Higher** (Electric Man won the Tournament of Voltagen which determines the most powerful being in the stick man universe.)

**Durability:** At least **Peak Human level** likely **Higher**

**Striking Strength:** At least **Peak Human Class** likely **Higher**

**Lifting Strength:** **Athletic Human** (Electric Man can throw stickmans high in the air)

**Travel Speed:** **Peak Human**

**Combat Speed:** **Peak Human**

**Reaction Speed:** **Peak Human**

**Stamina:** **Very High** (Electric Man can battle agaisnt ten opponents at once without shows of being tired)

**Range:** **Standard Melee**

**Intelligence:** **Genius** in combat (Electric Man won the Tournament of Voltagen which determines the most powerful being in the stick man universe and can even battle agaisnt ten opponents at once

## Powers and Abilities

**Peak Human**, **Human Achievements** (Electric Man won the Tournament of Voltagen), **Acrobatics** (Eletric Man can perform flips), **H2H Combat**, **Aura** and **Electricity Manipulation** (Electric Man is surrounded by an electric aura), **Self-Perception Manipulation** (Electric Man can slow down their perception of time by performing slow-mo attacks), **Resistance** to **Cold Temperatures** (Electric Man can fight in an ice cave unbothered)

## Notable Techniques

**Slow Motion Attacks:** More powerful attacks that Electric Man can perform by using battery points. As the name imply, these attacks are performed in Slow Motion

## Other

**Standard Tactics:** Electric Man fights his opponent in hand to hand combat, using Slow Motion attacks when he believes it is best suited.

**Weaknesses:** Slow Motion attacks require battery points in order to be used.

## Battle Records

* Victories
* Losses
* Inconclusive
Flambeau (Candies n' Curses)

* Flambeau
* Flambé

## Background

**Flambeaus** are a common enemy within candies n' curses. They come in 2 different forms being Flambeau and Flambé

## Codex Statistics

**Tier:** **9-B**

**Name:** Flambeau, Flambé

**Origin:** Candies n' Curses

**Sex:** Unknown

**Age:** Unknown

**Classification:** Possessed Candle, Enemy

**Status:** **Deceased** (After the curse was broken, all enemies died)

**Alignment:** **Neutral Evil** (Flambeau are enemies of Molli Pop)

**Dimensionality:** **3-D**

**Attack Potency:** **Wall level** (Can harm Molli Pop who can tank the explosion of jack's bombs)

**Durability:** **Wall Class**

**Striking Strength:** **Wall Class**

**Lifting Strength:** **Unknown**

**Travel Speed:** **Unknown**

**Combat Speed:** **Relativistic** (Can keep up with Molli Pop)

**Reaction Speed:** **Relativistic**

**Stamina:** **Unknown**

**Range:** **Standard Melee** **Extended Melee** with Fire Manipulation

**Intelligence:** **Unknown**

## Powers and Abilities

* Flambeau
* Flambé

Superhuman Physical Characteristics, Metaphysics Manipulation (Soul Manipulation; Flambeaus can interact with and harm people's souls), Non-Physical Interaction, and Immortality Negation (Type 7, Flambeaus can kill ghosts), Flight (Are always seen floating) Inorganic Physiology (Type 1, Due to being candles), Fire Manipulation (Deal fire damage and can shoot embers) Resistance to Metaphysics Manipulation (Soul Manipulation; should be comparable to the bosses and tank hits to the soul, can live with no soul)

Same as before

## Other

**Standard Tactics:** Float around shooting embers

**Weakness:** Nothing Notable

## Battle Records

* Victories
* Losses
* Inconclusive

None.

None.

None.
Ib (Series)

## Background

**Ib** is a horror game made by kouri, released in February 2012. It starts off with a nine-year-old girl named Ib who had arrived at the Guertena Art Gallery with her parents for the very first time. When Ib's parents are busy at the reception, Ib was allowed to wander off on her own around the art gallery.

The story of Ib is about a young girl named Ib who had arrived at the Guertena Art Gallery with her parents. While her parents were at the reception desk, Ib asks to wander off on her own around the art gallery. When Ib observes a certain painting called Fabricated World (known initially as ??? World to Ib), the lights start to flicker.

Ib will soon find out that everyone had disappeared and that she is all alone.

According to the game's Japanese dialogue, the game takes place at some point after the year 6235.

## Power of the Verse

Ib is a relatively weak verse physically, characters at best reaching **Wall level**. Their speed is pretty high, being able to avoid characters that are **Massively Hypersonic** and some decent abilities such as Immortality, Subjective Reality, Reality Warping, etcetera.

## Explanations

* **Rose:** Roses are the health meters in the game Ib. The petals of the roses represent the character's remaining life meter. Petals can be lost by direct contact with an enemy, exposure to environmental hazards, or dialogue-triggered damage. If the rose of a currently controlled character loses all of its petals the character will die, resulting in a game over. The exception is Mary, as her rose is fake; therefore, it does not represent her health meter. Each controllable character has a unique rose. Ib's rose is red and has a total of five petals; when Ib first acquires it, only three petals will be attached. Garry's rose is blue and has ten petals, most likely due to the fact that he's an adult. Mary's rose is yellow, though, as it is fake, the number of petals is unknown. In order for a rose to be restored, it must be placed in one of the water-filled vases scattered around the cursed gallery. Most vases in the game can only be used once, with the exception of the blue Eternal Blessing vases and the vase in the gas room. The latter can be used repeatedly because water dripping from the ceiling refills it.

## Knowledgeable Members

* GiverOfThePeace
* Sixo Bullets
* SoViewtiful
* Udaikan
Innadreem

**Innadreem can be downloaded on gamejolt here!**

## Background

Innadreem is an rpgmaker game created by OmegaSteve! Raven awakens within Stardrop Cavern, greeted by one of the many moles that live there! Confused, she leaves to find a way home out of wherever she ended up! She greets and meets many strange characters along her way that join her party, assisting her on her lookout for home.

## Power of the Verse

Innadreem is a very weak verse as everything that happens within is inside Raven's dream. Many of the dreamed up Hax include statistics amplification, Status effect inducement, and various magical and elemental moves!
Hellfire Manipulation

## Background

**Hellfire Manipulation** is the power to control the unique and intensely powerful "flames" of hell, fires that are metaphorical in nature and meant to represent certain concepts or abilities. The flames are normally memories that torture sinners and can affect the soul, burning from one's guilt rather then actual heat. They can also have various other abilities such as using the flames of hell to travel to alternate dimensions, negate regeneration, they can bypass conventional durability, cause one to feel their sins and sorrows summon spirits, raise the dead, etcetera. Do note even though it's manipulation of "flames" it's far different from Fire Manipulation as hellfire are metaphorical flames that grant a great many different abilities beyond just manipulating heat. Though it is a sub-power of Hell Manipulation as it's the flames and energies of hell.

## Users

* Tom Lucitor (Star Vs. The Forces of Evil)
* Dracula (Castlevania)
* Akemi Nakajima (Digital Devil Story)
Extended Blade Range

## Background

The ability or effect of extending the range of a weapon or attack. Usually in most cases with melee weapons, the force of the weapon actually extends the range of it. Because it is invisible, it’s quite normal for opponents to be caught off guard by the attack.

However in lots of other cases, it’s an actual ability for the weapon to have an extra effect where the blade is extended by an invisible force.

Users may be cable of attacking a target from a distance without actually moving to that location. Often this can give off the impression that the user is really fast, when in reality they don’t actually move that quickly.

## Possible Applications

* Durability Bypassing/Negation: In some cases the user is attacking through space, which ignores conventional durability.
* Intangible Strike: The user can do attacks that go through physical objects.
* Invisible Strike: The user can do attacks that cannot be seen.
* Dimension Cut: The user can cut through dimensions, normally to be used for abilities such as Dimensional Travel.
* Telekinetic Force: The user can control objects they cut.
* Wind Manipulation: The user generates wind currents through their slashes.
* Distance Negation: The user can ignore distance to slash at a person, an example of this would be that they slash right in front of themselves and hit an opponent whose 4 kilometers away.

## Limitations

* The extended part might not be as powerful as the actual weapon with direct contact.

## Users

* Kris (Deltarune)
* The Empress (A Hat in Time)
* Haito Le Buffett (Petals of Reincarnation)
Goldfish

## Background

The **Goldfish** *(Carassius auratus)* is a domesticated version of carp, originally bred in China. It is one of the most commonly kept aquarium fish.

## Codex Statistics

**Tier:** **10-C**

**Name:** Goldfish, Carassius auratus

**Origin:** The Real World

**Sex:** Varies

**Age:** Varies (The oldest goldfish ever was 43 years old)

**Classification:** Fish, carp

**Status:** **Active**

**Alignment:** **Unaligned** (Animals have no real moral compass asides from very primitive ones, thus they fall under no true alignment as they're not inherently evil, good, or neutral)

**Dimensionality:** **3-D**

**Attack Potency:** **Below Average Human level** (Goldfish prey on worms and small crustaceans)

**Durability:** **Below Average Human level**

**Striking Strength:** **Below Average Human Class**

**Lifting Strength:** **Below Average Human**

**Travel Speed:** **Below Average Human** (Can be trained to swim at speeds of up to 1.37 km/h)

**Combat Speed:** **Below Average Human**

**Reaction Speed:** **Below Average Human**

**Stamina:** **Below Average**

**Range:** **Below Standard Melee**

**Intelligence:** **Animalistic**

## Powers and Abilities

**Small Size** (Type 1, The biggest gold fish ever was 18.7 inches big) **Aquatic Breathing**, **Enhanced Senses** (Goldfish can see ultra-violet and infra-red lights and they can feel pressure changes in the water), **Regeneration** (High-Low. Goldfish can regrow their tails, Not-Combat Applicable), **Observation** (Type 1; Any living being or object that is capable of making measurements using any of the five senses influence reality in subtle ways, a phenomenon known as the observer effect)

## Other

**Standard Tactics:** goldfish do goldfish things

**Weaknesses:** Cannot breathe outside of water.

## Battle Records

* Victories
* Losses
* Inconclusive

None.

None.

None.
Kineticlops

## Background

**Kineticlops** is a beast of pure energy, its origin remains a mystery. However, scientists theorize that the electricity somehow mixed with an organic life form to produce a strange fusion of organic and elemental mass. Strangely, the suspended eyeball in the center of its body appears to be immune to the surges of electricity that radiate from its body during its special attack. Eye witnesses claim that the effective range of these electrical bolts can span entire cities.

## Codex Statistics

**Tier:** **High 8-C**, likely **8-B**

**Name:** Kineticlops

**Origin:** War of the Monsters

**Sex:** Genderless

**Age:** Unknown

**Classification:** Being of pure energy

**Status:** **Alive** in its ending, **Deceased** otherwise (Killed by the monster chosen by the player)

**Alignment:** **Unknown**

**Dimensionality:** **3-D**

**Attack Potency:** **Large Building level** (Monsters can easily destroy large buildings along with destroying planes which would require this kind of strength), likely **City Block level** (Comparable to its durability)

**Durability:** **Large Building level**, likely **City Block level** (Can tank Robo-47's missiles which are stated to be able to level a city block)

**Striking Strength:** **Large Building Class**, likely **City Block Class**

**Lifting Strength:** **Class K** (Comparable to Togera who can casually lift a tank and monsters can easily send eachother flying)

**Travel Speed:** **Superhuman**

**Combat Speed:** **Superhuman**, possibly **Hypersonic** (Should be capable of dodging Robo-47's missiles)

**Reaction Speed:** **Superhuman**, possibly **Hypersonic**

**Stamina:** **Limitless** due its inorganic nature

**Range:** **Several Meters**, **Kilometers** with lighting

**Intelligence:** **Unknown**

## Powers and Abilities

**Superhuman Physical Characteristics**, **Large Size** (Type 0), **Surface Scaling** (Monsters can scale buildings), **Immortality** (Type 6; Monsters can survive getting stab in the chest), **Inorganic Physiology** (Type 1; Kineticlops' body is pure energy), **Weapon Usage** (Kineticlops can use improvised Weapons), **Regeneration Negation** (Mid; Monsters can kill Agamo who can regenerate its head), **Electricity Manipulation** (Kineticlops can attack with electricity), **Resistance** to **Radiation Manipulation** and **Plasma Manipulation** (Kineticlops can tank Togera's plasma-nuclear breath), **Extreme Heat** and **Fire Manipulation** (As they were both affected by the alien fuel, he should be comparable to Congar who was unharmed by catching on fire)

## Other

**Standard Tactics:** Kineticlops will physically attack its opponent and use it's electricity

**Weaknesses:** Nothing Notable

## Battle Records

* Victories
* Losses
* Inconclusive

None.

None.

None.
Ectoplasm Manipulation

## Background

The power to manipulate **Ectoplasm/Ghostly Energy**. Variation of Energy Manipulation.
User can create, shape, and manipulate an energy unique to spirits/ghosts. Typically this comes in the form of beams or balls of energy that the user can charge and fire at enemies, and ignores the intangibility that is normally associated with ghosts or spirits. Usually, however, these attacks cannot harm living beings. It can also sometimes be used to create constructs and weapons, as well as forcefields, depending on the user. At higher levels, this can be used to ignore the conventional durability of ghosts, or even act as a form of Soul Manipulation.

## Possible Uses

* Charging balls or beams of energy that can harm intangible spirits.
* Construct Creation, making weapons or shields for the user to utilize.
* Absorbing and releasing the energy of ghosts.

## Limitations

* Ectoplasmic attacks don't likely harm regular living beings.
* Some users have a very limited supply.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* In the case of a ghost using this ability, it may cause them to eat away at their own body.

## Users

* King Boo (Mario Bros)
* Pucca (Pucca)
* Jeff Andonuts (MOTHER 2)