Siegrid

**Siegrid**, or **Guardian Siegrid**, is the first boss the player encounters. She wears a nun's garb and wields a flail. Her Blighted wings distinguish her from her sister.

## Lore

Siegrid tasked herself with watching over Lily and presumably, the other youths in the church. Although she regretted being unable to serve the White Priestess as her guardian, she still resolved to help her in whatever way she could.

## Guardian Siegrid

### First Phase

* Leaps into the air while spinning her flail, before swinging it forwards right as she lands.
* Swings her flail in front of her.
* Spins her flail around her three times.

Siegrid transforms into her second form at ~10% HP, regaining all of HP.

### Second Phase

* Raises her hand before striking forwards. This may be followed up by a second slash.
* When Lily is standing behind Siegrid, clenches her fist and swings backwards.
* Digs her hands into the ground and dashes forwards, ending the dash with an upwards slash.
* Leaps into the air and slams down.

## Spoils

The player has access to Guardian Siegrid, an aquatic subskill.

The player gains the action, Guardian's Leap, a double jump.

## Spirit

Guardian Siegrid is a stationary spirit that when deployed attacks the area around her. She does considerable staggering damage.

She can also be used midair, where she is flung slightly up and forward from Lily. She attacks the area around her in a circle for a short amount of time. Damage and poise damage are reduced in comparison to ground attacks.

On levels one to two, while on the ground, three swings are made. Their damage scalings are 40%, 45%, 50%.

If used in water or air, five swings are made, but damage is decreased to 20%, 22%, 14%, 16%, 18%.

On levels three to fieve, one additonal swing is added for grounded variant. Scalings change to 30%, 35%, 40%, 45%.

Water and air variants deliver seven swings, for 20%, 21.5%, 13.5%, 15.5%, 17.5%, 16.5%, 15.5% damage.

On level six, ground attack consists of five swings for 25%, 30%, 35%, 35%, 35% damage.

In water and air nine swings are performed, for 20%, 22%, 14%, 16%, 18%, 14%, 17%, 17.5%, 15% damage.

## Dialogue

### Before Battle

UMBRAL KNIGHT: The air is thick with the rot of the Blight... Take heed.
SIEGRID: To protect her, I must...
SIEGRID: Destroy... DestrOY... DeStRoy... deSTroY... DE...strOY...

### After Defeat

SIEGRID: I was supposed... to protect you...

### Cutscene

"I adored the Priestess of the Fount. She was our only hope against the immortal Blighted. With unflinching resolve and a smile on her face, she epitomized radiant tenderness."

"My sister's letter informed me that the Priestess was in poor health. It seemed the burden of her purification rituals was taking its toll."

"I couldn't rejoice at the peace she brought at the cost of her own wellbeing. Moreover, I couldn't forgive myself for not being able to protect her as a Guardian. No, it was my own sister who was chosen for that role."

"In my darkest hour, I found solace in Lily, who was much like the Priestess herself. Even if I couldn't serve her as a Guardian, the least I could do was protect her..."

"But then the Rain began to fall. Cries of pain rang out in the distance. The Chief Guardian called it the "Rain of Death.""

"I gave Lily sanctuary and took my weapon in hand. The Rain never let up."

### After Cutscene

UMBRAL KNIGHT: This soul has been purified, no longer imprisoned by Blight.

UMBRAL KNIGHT: Within that memory just now, the woman called you "Lily."

UMBRAL KNIGHT: Surely, that is your name...

UMBRAL KNIGHT: If you retrace the memories of the Blighted in life...

UMBRAL KNIGHT: You may just remember something yourself.

UMBRAL KNIGHT: It may prove difficult, but can you carry on?