recursal/Fanatic-Fandom huggingface dataset:
Clan Mission

**Part 1**

* Get a Referral Link / 15k credits + 30 gems
* Join or create a Clan / 1 energy potion + 10 gems
* Earn 3 Stars in one day for Clan Activity / 1 day XP booster + 10 gems
* Deal 500,oo damage to the Demon Lord / 1 Energy potion + 10 gems

**Part 2**

* Deal 1,000,000 damage to the Demon Lord / 1 Day XP Booster
* Deal 1,500,000 damage to the Demon Lord / 1 Day XP Booster

**Part 3**

**Part 4**

**Part 5**

**Part 6**

**Part 7**
Crypt-King Graal

Last updated 27/10/2022 For other takes on Crypt-King Graal see
Ayumi's Crypt-King Graal (UH-LSM) B
and/or HellHades' Crypt-King Graal 4

## 6\* Ascended Stats

### ACC

10

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Damage +5%

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Buff/Debuff Chance +10%
Lvl. 5: Buff/Debuff Chance +15%
Lvl. 6: Cooldown -1

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Chonoru

Last updated 28/02/2023 For other takes on Chonoru see
Ayumi's Chonoru (SK-EAS) C
and/or HellHades' Chonoru 2.5

## Chonoru

### Obtained

 Ancient Shard
  Sacred Shard

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Buff/Debuff Chance +5%
Lvl. 5: Buff/Debuff Chance +5%

Lvl. 2: Damage +5%
Lvl. 3: Damage +10%
Lvl. 4: Buff/Debuff Chance +10%
Lvl. 5: Buff/Debuff Chance +15%
Lvl. 6: Cooldown -1

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +10%
Lvl. 5: Cooldown -1
Arcane Keep

Last updated 2022-11-27

## The Arcane Keep

* The Arcane Keep is ruled by Sir Gallaroth. While he and his two main minions have a void affinity, his other guards are drawn from all of the extant alignments.
* Sir Gallaroth has 3 skills
	+ Wind Slash deals extra damage to your champions if they do not have any buffs. Be sure to keep your team buffed at all times to avoid excessive damage.
	+ Last Stand applies  Increase DEF 60% and  Increase SPD 30% buff on Gallaroth and these buffs makes him receives less damage and takes his turns faster.
	+ Almighty Immunity is the standard boss passive skill which makes him immune to a host of debuffs and stops any HP swapping and cooldown increasing strategies.
* His minions also have abilities to consider:
	+ The Left Minion (From our POV) casts an AoE  Decrease ATK 50%
	+ The Right Minion (From our POV) casts a spell that strips all of your champion's (removable) buffs and should be your first Wave 3 target

### The SPoils of Victory (Loot)

* In addition to the experience winning these battles yield:
	+ Silver
	+ Greater Arcane Potions
	+ Superior Arcane Potions
Auras

* Certain champions imbue their group with added stats when leading a group.
* In some champions this ability is limited to certain battle venues.
* In others it is limited to only champions of a certain affinity.
* Some champions Leadership Auras are effective with NO special Ascendancy requirements.
* Others have to reach a certain ascendancy level to have them.
	+ Hellfang's  ATK Aura doesn't become available until the champion reaches an ascendancy level of three.
* Still others have no special leadership auras at all.
* The most fortunate are those that have global auras that can imbue their followers no matter what the venue and no matter what the affinity of those being led.
* These aura can be of the following types:
	+ SPD Auras speed up the accrual of initiative in the turn timer allowing themselves and their followers to try strike sooner and more frequently.
	+ ATK Auras increase the damage done when they or their followers strike.
	+ DEF Auras decrease the damage done when they or their followers are struck.
	+ ACC Auras increase the likelihood that attacks made themselves and their followers will connect sucessfully.
	+ C.Rate Aura C.Rate Auras increase
Analysis of a Potential Bout

## Analyzing a Potential Bout

* Check the Power rating differential but also...
* Before pulling the trigger on an arena bout there a few things one can do to better analyze the situation.

### Review the Team

* Check the affinities of your opponents
	+ a team of 4 Magic Affinity Champions is at a serious disadvantage to a team of 4 Force Affinity Champions
* Check the Aura of the Team Leader
	+ If their aura does NOT apply to the Arena, the team is already at a disadvantage
	+ If the aura DOES apply, remember that that benefit is awarded BEFORE any battle commences and will remain for the duration of the fight even if the leader falls early.
* If one clicks and holds on the portrait of a potential foe, one can examine the details for a foe of that type.
	+ This will NOT be the stats of the particular champion you're about to face
	+ You Can see what a level 60 version of that foe might be like
	+ You Can see the skills they bring to the table but NOT the level to which this particular champion has honed them

### Look for Arena Nemeses

* Some champions have skills that are so well attuned to the arena that they can stand alone against whole teams of less skilled opponents.
* These nemeses can be beaten - either by overwhelming power or by fielding teams particularly able to counter theses champions natural advantages. Plan accordingly.
Baroth the Bloodsoaked

Last updated 4/11/2022 For other takes on Baroth the Bloodsoaked see
Ayumi's Baroth the Bloodsoaked (BA-EHF) C
and/or HellHades' Baroth the Bloodsoaked 2.5

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Buff/Debuff Chance +5%
Lvl. 4: Damage +5%
Lvl. 5: Buff/Debuff Chance +5%

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Cooldown -1

  Decrease ATK

Lvl. 2: Damage +5%
Lvl. 3: Buff/Debuff Chance +10%
Lvl. 4: Damage +10%
Lvl. 5: Buff/Debuff Chance +15%
Artifact Sets

Artifacts in Raid: Shadow Legends have different set bonuses for equipping groups of them to champions. All artifacts range from 1 to 6 stars.

## Artifact Sets

Artifact sets come in six varieties of pieces:

1. Weapon - Weapons always have ATK as the primary stat with additional stats added as the artifact increases in rarity and level.
2. Helmet - Helmets always have HP as the primary stat with additional stats added as the artifact increases in rarity and level.
3. Shield - Shields always have DEF as the primary stat with additional stats added as the artifact increases in rarity and level.
4. Gauntlets
5. Chestplate
6. Boots

* Each stage in the Campaign battles may yield common & uncommon artifacts of the appropriate type.
* Stage 7 potentially yields artifacts of a higher quality of that same set type.

# Where to obtain the various sets

## More on Artifact Sets

Event Points per 10k Silver
 0-8
 0-12
 0-16

**Artifacts sell for:**

**Common - 100%**

**Uncommon - 125%**

**Rare - 150%**

**Epic - 200%**

**Legendery - 300%**
Avenger

Last updated 2/03/2023 For other takes on Avenger see
Ayumi's Avenger (HE-RAM) C
and/or HellHades' Avenger 1.0

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +10%
Lvl. 4 Damage +10%
Lvl. 5 Buff/Debuff Chance +10%
Lvl .6 Damage +10%

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +5%
Lvl. 6 Cooldown -1

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +5%
Ashwalker

Last updated 9/01/2023 For other takes on Ashwalker see
Ayumi's Ashwalker (KR-RAV) F
and/or HellHades' Ashwalker 2.0

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +10%
Lvl. 6 Damage +10%

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff chance +5%
Lvl. 4 Damage +5%
Lvl. 5 Buff/Debuff chance +5%
Lvl. 6 Damage +10%
Lvl. 7 Buff/Debuff chance +10%

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance + 5%
Lvl. 4 Damage +5%
Lvl. 5 Buff/Debuff Chance + 10%
Lvl. 6 Buff/Debuff Chance + 10%
Lvl. 7 Cooldown -1
Cillian the Lucky

Last updated 10/12/2022 For other takes on Cillian the Lucky see
Ayumi's Cillian the Lucky A
and/or HellHades' Cillian the Lucky 3.0

## Cillian the Lucky

### Obtained

 Ancient Shard -or-  Sacred Shard
 March 2020 Champion Fusion

## 6\* Ascended Stats

### ACC

10

Lvl. 2: Damage +10%
Lvl. 3: Damage +10%
Lvl. 4: Buff/Debuff Chance +5%
Lvl. 5: Buff/Debuff Chance +5%
Lvl. 6: Buff/Debuff Chance +5%

Lvl. 2: Damage +5%
Lvl. 3: Damage +10%
Lvl. 4: Buff/Debuff Chance +5%
Lvl. 5: Buff/Debuff Chance +10%
Lvl. 6: Cooldown -1

Lvl. 2: Buff/Debuff Chance +10%
Lvl. 3: Buff/Debuff Chance +15%
Lvl. 4: Damage +20%
Lvl. 5: Cooldown -1
Lvl. 6: Cooldown -1

  Increase ATK
 Increase C.DMG
 Increase C.RATE
 Strengthen
 Block Damage

 Faction Wars | ★★★★✰

 Arena Offense | ★★★★✰

 Spider’s Den | ★★★✰✰

 Void Keep | ★★★✰✰
Dilgol

Last updated 6/01/2023 For other takes on Dilgol see
Ayumi's Dilgol (DW-RAV) A
and/or HellHades' Dilgol 3.0

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +10%
Lvl. 5: Buff/Debuff Chance +5%
Lvl. 6: Buff/Debuff Chance +5%

Lvl. 2: Damage +10%
Lvl. 3: Buff/Debuff Chance +10%
Lvl. 4: Buff/Debuff Chance +10%
Lvl. 5: Buff/Debuff Chance +15%
Lvl. 6: Cooldown -1

Lvl. 2: Damage +5%
Lvl. 3: Damage +10%
Lvl. 4: Buff/Debuff Chance +10%
Lvl. 5: Buff/Debuff Chance +15%
Lvl. 6: Cooldown -1

##### Arena:

4/5 - Offense
3/5 - Defense

##### Grinding:

5/5 - Campaign
5/5 - Faction
2/5 - Clan Boss
4/5 - Minotaur

##### Dungeons:

5/5 - Spider
5/5 - Dragon
5/5 - Ice Golem
4/5 - Fire Knight
3/5 - Magic Keep
3/5 - Spirit Keep
5/5 - Force Keep
5/5 - Void Keep

#### Dilgol Warmaster or Giant Slayer?

Based on their active attack skills, Dilgol is expected to hit an average of 1.53 times. This factors in cooldowns.

Therefore, we recommend using **Warmaster** to maximize your damage output on Clan Boss.
Coffin Smasher

Last updated 31/12/2022 For other takes on Coffin Smasher see
Ayumi's Coffin Smasher (KR-RHM) B
and/or HellHades' Coffin Smasher 3.5

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Buff/Debuff Chance +5%
Lvl. 4: Damage +5%
Lvl. 5: Buff/Debuff Chance +5%
Lvl. 6: Damage +5%
Lvl. 7: Buff/Debuff Chance +5%

Lvl. 2: Damage +5%
Lvl. 3: Buff/Debuff Chance +5%
Lvl. 4: Damage +5%
Lvl. 5: Buff/Debuff Chance +5%
Lvl. 6: Damage +5%
Lvl. 7: Buff/Debuff Chance +5%
Lvl. 8: Damage +10%
Lvl. 9: Buff/Debuff Chance +10%
Alure

Last updated 8/12/2022 For other takes on Alure see
Ayumi's Alure (DS-EAM) A
and/or HellHades' Alure 4

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +5%

Each hit has a 30% chance of placing a 30% [Decrease DEF] debuff for 1 turn.
  Decrease DEF

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Damage +5%
Lvl. 5 Buff/Debuff Chance +5%
Lvl. 6 Cooldown -1
Lvl. 7 Buff/Debuff Chance +10%

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Cupidus

For other takes on Cupidus see
Ayumi's Cupidus (SO-LAS) A
and/or HellHades' Cupidus 5.0

* Not surprisingly, has a synergy with Venus

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Buff/Debuff Chance +5%
Lvl. 5 Buff/Debuff Chance +10%
Lvl. 6 Buff/Debuff Chance +10%

  Increase ATK+

Lvl. 2 Damage +10%
Lvl. 3 Cooldown -1

[Only available when **Venus** **is on the same team**]
Beat a Campaign Boss 3 Times

* In terms of gaining experience, Campaign Bosses are less energy efficient than the regular campaign stages
* They DO infrequently offer  Rare Artifacts rather than the standard  Common &  Uncommon Artifacts
* On CAN decide to try for the less frequent, higher quality artifacts in hopes of satisfying a frequent Clan Quest whilst satisfying this Daily Quest.
Archer

Last updated 6/01/2023 For other takes on Archer see
Ayumi's Archer (BL-UAM) A
and/or HellHades' Archer 1.5

## Archer

### Obtained

 Mystery Shard -or-  The Market 39,000 Silver

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +10%

Lvl. 2 Damage +5%
Lvl. 3 Cooldown -1
Lvl. 4 Buff/Debuff Chance +5%
Lvl. 5 Damage +10%
Lvl. 6 Buff/Debuff Chance +5%
Lvl. 7 Damage +15%
Lvl. 8 Buff/Debuff Chance +5%
Aothar

Last updated 3/12/2022 For other takes on Aothar see
Ayumi's Aothar (SO-EAF) B
or HellHades Aothar 3.0

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Lvl. 5 Buff/Debuff Chance +5%
Lvl. 6 Buff/Debuff Chance +5%

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Lvl. 5 Damage +10%
Lvl. 6 Cooldown -1

Lvl. 2 Damage +5%
Lvl. 3 Damage +10%
Lvl. 4 Damage +10%
Lvl. 5 Cooldown -1
Lvl. 6 Cooldown -1
Corpulent Cadaver

Last updated 9/01/2023 For other takes on Corpulent Cadaver see
Ayumi's Corpulent Cadaver (UH-RHS) C
and/or HellHades' Corpulent Cadaver 2.5

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Damage +10%

Lvl. 2: Shield +5%
Lvl. 3: Shield +5%
Lvl. 4: Shield +5%
Lvl. 5: Shield +5%

Lvl. 2: Damage +5%
Lvl. 3: Buff/Debuff Chance +5%
Lvl. 4: Damage +5%
Lvl. 5: Buff/Debuff Chance +5%
Lvl. 6: Damage +10%
Lvl. 7: Buff/Debuff Chance +10%
Lvl. 8: Cooldown -1
Cardiel

Last updated 19/01/2023 For other takes on Cardiel see
Ayumi's Cardiel (SO-LSV) S
and/or HellHades' Cardiel 4.5

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Heal +5%
Lvl. 4: Damage +5%
Lvl. 5: Heal +5%
Lvl. 6: Damage +10%
Lvl. 7: Heal +10%

  Block Debuffs

Lvl. 2: Cooldown -1

  Increase C.RATE

Lvl. 2: Cooldown -1
Lvl. 3: Cooldown -1

Lvl. 2: Buff/Debuff Chance 5%
Lvl. 3: Buff/Debuff Chance 5%
Lvl. 4: Buff/Debuff Chance 5%
Baron

Last updated 25/12/2022
For other takes on Baron see
 Ayumi's Baron (BL-LAV) A
and/or HellHades' Baron 4.5

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +5%

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Lvl. 5 Cooldown -1

Lvl. 2 Damage +10%
Lvl. 3 Damage +10%
Lvl. 4 Cooldown -1
Lvl. 5 Cooldown -1

 Faction Wars | ★★★★✰

 Arena Offense | ★★★★★

 Spider’s Den | ★★★★✰

 Void Keep | ★★★★✰
Avir the Alchemage

Last updated 25/12/2022 For other takes on Avir the Alchemage see
Ayumi's Avir the Alchemage (DW-RSM) C
and/or HellHades' Avir the Alchemage 3.0

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Buff/Debuff Chance +5%
Lvl. 5: Buff/Debuff Chance +10%

  Decrease ATK

Lvl. 2: Damage +5%
Lvl. 3: Damage +10%
Lvl. 4: Buff/Debuff Chance +5%
Lvl. 5: Buff/Debuff Chance +10%
Lvl. 6: Buff/Debuff Chance +15%
Lvl. 7: Buff/Debuff Chance +20%
Lvl. 8: Cooldown -1

Lvl. 2: Cooldown -1
Lvl. 3: Cooldown -1

##### Arena:

2/5 - Offense
2/5 - Defense

##### Grinding:

3/5 - Campaign
4/5 - Faction
3/5 - Clan Boss
4/5 - Minotaur

##### Dungeons:

3/5 - Spider
4/5 - Dragon
4/5 - Ice Golem
2/5 - Fire Knight
2/5 - Magic Keep
2/5 - Spirit Keep
3/5 - Force Keep
2/5 - Void Keep

#### Avir the Alchemage Warmaster or Giant Slayer?

Based on their active attack skills, Avir the Alchemage is expected to hit an average of 1 times. This factors in cooldowns.

Therefore, we recommend using **Warmaster** to maximize your damage output on Clan Boss.
ATK Glyph

## Level 1

* Using a level 1 Glyph costs 1500  Silver
* A Level 1 Attack Glyph increases an artifact's ATK substat by either +4 or +5
* An artifact that has already been enchanted to +4 stands a 50/50 chance of failing a second attempt

## Level 2

* Using a level 2 Glyph costs 4000  Silver
* A Level 2 Attack Glyph increases an artifact's ATK substat by anywhere from +4 to +10
* An artifact that has already been enchanted to +7 stands a 50/50 chance of failing a second attempt
Countess Lix

Last updated 3/12/2022 For other takes on Countess Lix see
Ayumi's Countess Lix (DS-LAM) A
and/or HellHades' Countess Lix 4.0

## 6\* Ascended Stats

### ACC

20

Lvl. 2: Damage +5%
Lvl. 3: Buff/Debuff Chance +10%
Lvl. 4: Damage +5%
Lvl. 5: Buff/Debuff Chance +10%

Lvl. 2: Damage +10%
Lvl. 3: Buff/Debuff Chance +10%
Lvl. 4: Buff/Debuff Chance +15%
Lvl. 5 Cooldown -1

Lvl. 2: Buff/Debuff chance +10%
Lvl. 3: Damage +10%
Lvl. 4: Buff/Debuff chance +15%
Lvl. 5: Cooldown -1
Lvl. 6: Cooldown -1
C.Rate

C.Rate - Some Attacks can be Critical.

* The frequency at which these Critical attacks occur is the C.Rate
* Some Skills impose additional debuffs when an attack is deemed Critical
* The amount of additional damage done by a Critical Hit depends on the C.Damage Stat.
* C.Rate is one of the stats assigned at creation of a champion.
* While no specific type of Artifact ALWAYS has C.Rate as a Primary Stat, C.Rate Can be Primary Stat on Gloves, Chestplates, and Boots and as a Secondary Stat on several of the others
Affinity Guide

Champions and enemies alike have affinity and each have its own strength and weakness versus the other affinity. The four affinity are as follows:

  Magic (Blue): Has an advantage over Spirit (Green), Is dis-advantaged against Force (Red);

 Spirit (Green): Has an advantage over Force (Red), Is dis-advantaged against Magic (Blue);

 Force (Red): Has an advantage over Magic (Blue), Is dis-advantaged against Spirit (Green);

bottomline Void (Purple): No inherent Advantages or Disadvantages

When attacking the same affinity type (magic vs magic) there are no buffs / debuffs unlike when attacking different affinity (magic vs spirit) which the magic gets an advantage over spirit.

## Advantages

+15% Critical rate

+30% Strong hit chance

+30% Damage when a strong hit occurs.

## Dis-Advantages

-20% Damage

+35% Weak hit chance

A chance of a Skill landing as a Critical Hit is reduced by 15%

When a weak hit occurs -30% Damage, debuffs cannot be applied
Bellower

For other takes on Bellower see
Ayumi's Bellower (OT-RSV) A
and/or HellHades' Bellower 3.5

* The ordinary ogre is not a very smart creature. In his natural state, an ogre is supremely incapable of learning magic or communing with spirits. However, once every few generations, the ogryn race is blessed with the birth of a horned shaman.
* Bellower may be one of the last of these living in Teleria, capable of drawing upon the power of natural spirits to give bestial strength and cunning in battles against the many enemies of his kind.
* Given this change-child nature he's one of the few Ogryn that can choose between two separate Destinies.
* Would you have him point toward Campaign and Clan Boss Battles, or would you have strive to be an Arena star? **Choose his masteries wisely.**
Champion Mastery Guide

There are a couple different ways of obtaining the needed:

1. You can save the Gems up from the Mine, Daily Advanced Quest rewards, and various other places or purchase the gems with real money from the Shop under the Bank tab. Then, you can use the gems to purchase the maximum Mastery Scrolls needed for a champion.

1. The other option is to go to the Minotaur's Labyrinth and get the Mastery scrolls as a reward for defeating the Minotaur.

The tactic that I use for getting the Mastery scrolls would be to get four strong champions and use gems on those champion's to unlock all of the Mastery scrolls. Once you have those four champion's you can have the fifth champion that you want Mastery scrolls for in the Minotaur Labyrinth lineup, and by doing so you will filter all of the rewards to that one champion. Freeing up your gems to be used in other places.
Champion Challenges

Please note that all of these challenges must be completed AFTER unlocking their tier. For example, even if you already have a Champion at level 40 when reaching that challenge, you must get another Champion to level 40 once the challenge becomes available.

## Tier 1 Champion Challenges

* Summon a Spirit Champion / 5k  Silver
* Summon a Magic Champion - Reward 5k  Silver
* Summon a Force Champion - Reward 5k  Silver
* Upgrade a Rare, Epic, or Legendary Champion's Skill - Reward 5k  Silver
* Win a Campaign Battle using 4 Champions of Level 20 or higher - Reward 3 Day  XP Booster
* Completed Tier Reward -  Rare Skill Tome

## Tier 2 Champion Challenges

* 2.1 Summon 6 Common Champions - Reward 5k  Silver
* 2.2 Upgrade 6 Common Champions to Level 10 - Reward 10k  Silver
* 2.3 Upgrade 6 Common Champions to Rank 2 - Reward 5k  Silver
* 2.4 Upgrade 3 Common Champions to Level 20 - Reward 20k  Silver
* 2.5 Upgrade 3 Common Champions to Rank 3 - Reward 10k  Silver
* 2.6 Upgrade a Rare Champion to Level 30 - Reward 20k  Silver
* 2.7 Upgrade a Rare Champion to Rank 4 - Reward 20k  Silver
* 2.8 Win a Campaign Battle using 4 Champions Level 30 or higher - Reward 50  Energy
* 2.9 Ascend a Rare, Epic, or Legendary Champion to Level 1 of Ascension - Reward 5k  Silver
* Completed Tier Reward -  Rare Skill Tome

## Tier 3 Champion Challenges

* 3.1 Summon a Rare Spirit Champion - Reward 20k  Silver
* 3.2 Summon a Rare Magic Champion - Reward 20k  Silver
* 3.3 Summon a Rare Force Champion - Reward 20k  Silver
* 3.4 Ascend a Champion to level 3 of Ascension - Reward 15k  Silver
* 3.5 Upgrade a Rare, Epic, or Legendary Champion's Skill - Reward 20k  Silver  ?
* 3.6 Upgrade a Champion to Level 40 - Reward 25k  Silver
* 3.7 Win a Campaign Battle using 4 Champions of Level 40 or Higher - Reward 75  energy
* Completed Tier Reward -  Epic Skill Tome

## Tier 4 Champion Challenges

* 4.1 Upgrade 4 Champions to Rank 4 - Reward 30k  Silver
* 4.2 Upgrade a Champion to Rank 5 - Reward 40k  Silver
* 4.3 Upgrade a Champion to Level 50 - Reward 50k  Silver
* 4.4 Ascend two Champions to Level 3 of Ascension - Reward 30k  Silver
* 4.5 Upgrade a Rare, Epic, or Legendary Champion's Skill - Reward 10k  Silver
* 4.6 Win a Campaign Battle using 4 Champions of Level 50 or higher - Reward 100  Energy
* Completed Tier Reward -  Epic Skill Tome

## Tier 5 Champion Challenges

* 5.1 Upgrade a Magic Champion to Rank 6 /
* 5.2 Upgrade a Spirit Champion to Rank 6 - Reward 50k  Silver
* 5.3 Upgrade a Force Champion to Rank 6 - Reward 50k  Silver
* 5.4 Fully ascend a Rank 6 Champion - Reward
* 5.5 Fully upgrade a Champion's Skills - Reward
* 5.6 Keep a Champion from each action in your collection - Reward
* 5.7 Win a Campaign Battle using 4 Champions of Level 60 - Reward 150  Energy
* Completed Tier Reward -  Legendary Skill Tome
Crimson Helm

Last updated 19/01/2023 For other takes on Crimson Helm see
Ayumi's Crimson Helm (DE-EDS) B
and/or HellHades' Crimson Helm 3.0

## 6\* Ascended Stats

### ACC

15

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Buff/Debuff Chance +10%
Lvl. 5 Buff/Debuff Chance +10%

Each hit has a 75% chance of placing a [Provoke] debuff for 1 turn.
  Provoke

Lvl. 2 Buff/Debuff Chance +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Buff/Debuff Chance +5%
Lvl. 5 Buff/Debuff Chance +5%
Lvl. 6 Cooldown -1

  Revive On Death

Lvl. 2 Cooldown -1
Lvl. 3 Cooldown -1
Delver

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Buff/Debuff Chance +5%
Lvl. 5 Buff/Debuff Chance +10%

Places a 25% [Weaken] debuff on the target for 3 turns if the target has a [Heal Reduction] debuff.

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Lvl. 5 Cooldown -1

Places a 50% [Increase ATK] buff on this Champion for 2 turns before attacking.
  Increase ATK+

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Cooldown -1
Dracomorph

Last updated 25/12/2022 For other takes on Dracomorph see
Ayumi's Dracomorph (LZ-LAM) S
and/or HellHades' Dracomorph 4.5

## 6\* Ascended Stats

### ACC

10

Will attack 1 random enemy with any surplus damage if the target is killed.

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +10%

Lvl. 2 Damage +10%
Lvl. 3 Buff/Debuff Chance +10%
Lvl. 4 Buff/Debuff Chance +15%
Lvl. 5 Cooldown -1

  Decrease DEF

Lvl. 2 Cooldown -1
Lvl. 3 Cooldown -1

 Faction Wars | ★★★★★✰✰✰✰✰

 Arena Offense | ★★★★★✰✰✰✰✰

 Spider’s Den | ★★★★★✰✰✰✰✰

 Void Keep | ★★★★★✰✰✰✰✰
Aina

Last updated 16/02/2023 For other takes on Aina see
Ayumi's Aina (BA-EAM) C
and/or HellHades' Aina 3.5

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Buff/Debuff Chance +5%

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +10%
Lvl. 4 Damage +10%
Lvl. 5 Buff/Debuff Chance +10%

Before attacking, has an 80% chance of placing a 60% [Decrease DEF] debuff for 2 turns.

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +10%
Lvl. 4 Damage +10%
Lvl. 5 Buff/Debuff Chance +10%
Altan

Last updated 4/01/2023 For other takes on Altan see
Ayumi's Altan (BA-LDM) A
and/or HellHades' Altan 3.5

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Buff/Debuff Chance +5%
Lvl. 5 Buff/Debuff Chance +10%
Lvl. 6 Damage +10%

Places a 60% [Increase DEF] buff on all allies for 2 turns.
  Increase DEF+

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Lvl. 5 Cooldown -1

Resets the cooldown on this Champion's Skills if this Champion kills an enemy and all allies are alive.
Chancellor Yasmin

Last updated 26/10/2022 For other takes on Chancellor Yasmin see
Ayumi's Chancellor Yasmin (BL-ESF) A
and/or HellHades' Chancellor Yasmin 2.5

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +10%
Lvl. 5: Damage +10%

Lvl. 2: Heal +5%
Lvl. 3: Heal +5%
Lvl. 4: Heal +10%
Lvl. 5: Cooldown -1

Lvl. 2: Buff/Debuff Chance +5%
Lvl. 3: Buff/Debuff Chance +10%
Lvl. 4: Buff/Debuff Chance +10%
Lvl. 5: Cooldown -1

 Faction Wars | ★★★★★

 Arena Offense | ★★★★✰

 Spider’s Den | ★★★✰✰

 Void Keep | ★★★★✰
Bloodgorged

Last updated 24/12/2022 For other takes on Bloodgorged see
Ayumi's Bloodgorged (UH-LAF) A
and/or HellHades' Bloodgorged 3.0

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +10%
Lvl. 3 Buff/Debuff Chance +10%
Lvl. 4 Buff/Debuff Chance +10%

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Lvl. 5 Cooldown -1

Will ignore DEF.

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Cooldown -1
Lvl. 5 Cooldown -1
Bloodbraid

Last updated 17/12/2022 For other takes on Bloodbraid see
Ayumi's Bloodbraid (BA-RHS) C
and/or HellHades' Bloodbraid 2.0

* **Bloodbraid** is a Fusable Champion required to fuse Lich who is, in turn, required to fuse Rhazin Scarhide

Lvl. 2 Damage +5%
Lvl. 3 Damage +10%
Lvl. 4 Buff/Debuff Chance +5%
Lvl. 5 Damage +15%
Lvl. 6 Buff/Debuff Chance +10%

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +15%
Lvl. 5 Buff/Debuff Chance +10%
Lvl. 6 Cooldown -1

Places a 100% [Heal Reduction] debuff for 2 turns.

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +15%
Lvl. 5 Cooldown -1
Almighty Immunity

* Many bosses in Telaria have **Almighty Immunity**. That makes them immune to

 Stun,
  Freeze,
  Sleep,
  Provoke,
 Block Active Skills Block Active Skills,
  Block Passive Skills,
  Fear,
  True Fear,
 Petrification Petrification,
 also Immune to HP Exchange Effects, HP Balancing Effects Cooldown Increasing Effects
Artifact Reworking

## Reworking Artifacts

* All Artifacts and Accessories can be Reworked.
* Reworking a piece of gear will randomly change all its stats – both Primary Stat and Substats
	+ This could potentially transform a poor Artifact into a great one or conversely change a great piece into trash
	+ Reworking sub-par gear may save you the time and energy required raiding for new gear. Or it may trurn one piece of flotsam into a different flavor of flotsam.
	+ To rework a piece of gear, you’ll need Chaos Ore.
	+ Currently there are 4 types of Chaos Ore:
		- 6\* Legendary Chaos Ore – Randomly changes the stats of Rank 6 Artifacts or Accessories of Legendary Rarity or lower.
		- 5\* Legendary Chaos Ore – Randomly changes the stats of Rank 5 Artifacts or Accessories of Legendary Rarity or lower.
		- 6\* Epic Chaos Ore – Randomly changes the stats of Rank 6 Artifacts or Accessories of Epic Rarity or lower.
		- 5\* Epic Chaos Ore – Randomly changes the stats of Rank 5 Artifacts or Accessories of Epic Rarity or lower.

* The Rarity, Level, and Rank of any piece of Gear will remain the same after being reworked, along with whichever Substats (first, second, third, or fourth-position Substats) have been upgraded along the way and the number of upgrades those Substats received.
* Note However: all Stats improved by Glyphs will be lost after the rework.
* You can get Chaos Ore from Tournaments and Events, as well as in Limited Special Offers.
* Each Artifact or Accessory can only be reworked once, so "May the odds always be in your favor"
* Better yet, choose wisely when selecting which piece of gear you want to rework.
Deathless

Decrease DEF+
 Decrease SPD+

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Buff/Debuff Chance +10%
Lvl. 5 Buff/Debuff Chance +10%
Lvl. 6 Buff/Debuff Chance +10%

  Reflect Damage+

Lvl. 2 Damage +10%
Lvl. 3 Damage +10%
Lvl. 4 Buff/Debuff Chance +10%
Lvl. 5 Buff/Debuff Chance +10%

Lvl. 2 Damage +5%
Lvl. 3 Damage +10%
Lvl. 4 Damage +10%
Lvl. 5 Cooldown -1
Lvl. 6 Cooldown -1
Clan Boss Chests

* Clan Boss Chests come as rewards for battling the Clan's Demon Lord.

### Chest payouts by level

* Each Demon Lord has a number of chests available and the Quality of the Chest one receives depends on how well the individual player does against that boss
	+ The levels are as follows
		- Novice
		- Adept
		- Warrior
		- Knight
		- Guardian
		- Master
		- Grandmaster
		- Ultimate
		- Mythical
		- Divine
		- Celestial
* If a given Demon Lord is defeated, all chest payouts are doubled for that day. (Two chest instead of one)
* Chest of a given type (e.g. Knight) provide no better "loot" when won from a more difficult lord than from the easier one.
Alaric the Hooded

Last updated 2/01/2023 For other takes on Alaric the Hooded see
Ayumi's Alaric the Hooded (BL-EAF) C
and/or HellHades' Alaric the Hooded 2.5

## Alaric the Hooded

### Obtained

 Ancient Shard
  Sacred Shard
Champion Fusion

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Buff/Debuff Chance +5%
Lvl. 5: Buff/Debuff Chance +5%
Lvl. 6: Buff/Debuff Chance +10%

Lvl 2: Damage +5%
Lvl 3: Damage +10%
Lvl 4: Buff/Debuff Chance +10%
Lvl 5: Buff/Debuff Chance +15%
Lvl 6: Cooldown -1

  Decrease ATK

Lvl. 2: Damage +15%
Lvl. 3: Buff/Debuff Chance +10%
Lvl. 4: Buff/Debuff Chance +15%
Lvl. 5: Cooldown -1

 Faction Wars | ★★★★✰

 Arena Offense | ★★★★✰

 Spider’s Den | ★★★★✰

 Void Keep | ★★★★✰
An Introduction

# Background

* The game's story takes place in the fictional realm of Teleria, which has been subjugated by the Dark Lord Siroth. Players take the role of an ancient Telerian warrior resurrected to defeat the Dark Lord and restore peace and harmony to the territory. Players must assemble an army for battles in settings such as castles, dungeons, deserts and temples defended by enemies and possible allies.
* Players may explore the Campaign, delve into the Dungeons, fight in the Arena, join a Clan, Battle the Clan's Demon Lord, Battle the fearsome Hydra and even ascend the floors of the Doom Tower in search of adventure, loot and renown.
* The main game consists primarily of story-driven single-player campaign with twelve levels, each level made up of seven stages with four levels of difficulty.
* In addition to the single-player campaign, is a multiplayer component, the Arena, to decide player rankings.
* Players can also join Clans, through which members fight a Demon Lord & a Hydra together, which brings advanced rewards.
* Players are guided in their efforts by a series of  Quests,  Missions, and  Challenges that provide individual and cumulative rewards
* The game also features near non-stop  Tournaments and  Events to keep things interesting.
* Throughout the game, players accumulate Shards, vessels containing the souls of past champions.
	+ The player must develop his champions guiding them as they gain levels through Experience, Promoting them, and gathering additional champions to their team.
	+ This is explained more completely in Champion Team Developent
* As to the mechanics involved:
	+ The game has two forms of currency:  Silver, which is relatively easy to come by, and  Gems, which are a lot more difficult to acquire.
	+ There is also a few other "scarce resources" associated with most activities that lead to progress.
	+ These can be accumulated over time or purchased at a cost by the impatient.
		- Energy is required for campaign and dungeon battles.
		- Classic Arena Tokens &  Tag Team Arena Tokens are required for various Arena battles
	+ Also a number of different keys are required for various venues that don't depend on energy or tokens.
		- Faction Wars Keys are required for faction wars battles
		- Clan Boss Keys are required for Clan Boss Battles
		- Hydra Keys Hydra Keys are required for Hydra Battles
		- **Doom Tower Keys** of two sorts are required for Doom Tower Battles.
			* Doom Tower Gold Key Doom Tower Gold Keys are needed to complete any of the standard Doom Tower floors for the first time
			* Doom Tower Silver Keys are needed to complete any of the Doom Tower secret rooms and to replay "Boss floors" for additional loot.
	+ Though these all accrue over time and the player receives gifts of them every day, they run out quickly. Very soon players will have to be very careful not to waste their limited resources.
Chainbreaker

* This is an Epic Blessing - Not Available to Rare Champions
* At the start of this champion's turn, this blessing has a chance of removing any Stun, Freeze, Sleep, Provoke, Fear, TrueFear, or Petrification debuffs on this champion. Only activates if the champion is under any of these debuffs (3 turn cooldown)
* High Awakening Bonus -if hit by an enemy whilst under any of the above, has a chance of partially filling this champion's turn-meter (occurs once per hit)

## Levels

* 1 - 5% of removing debuffs
* 2 - +300 DEF (+400 if Legendary)
* 3 - additional -5% of removing debuffs (total 10%)
* 4 - 1000 HP & +40 RES (+50 if Legendary)
* 5 - 10% chance of filling this player's turn meter by 10% when hit
* 6 - additional -5% of removing debuffs (total 15%)

and 15% chance of filling this player's turn meter by 10% when hit
and +7 SPD (+10 if Legendary)
Blind Seer

Last updated 11/11/2022 For other takes on Blind Seer see
Ayumi's Blind Seer (DE-LSV)
and/or HellHades' Blind Seer

Lvl. 2 Damage +5%
Lvl. 3 Damage +10%
Lvl. 4 Buff/Debuff Chance +5%
Lvl. 5 Buff/Debuff Chance +5%

  Shield

Lvl. 2 Shield +5%
Lvl. 3 Shield +5%
Lvl. 4 Shield +5%
Lvl. 5 Cooldown -1

Places a [Block Damage] buff on all allies except this Champion for 1 turn.

Lvl. 2 Heal +5%
Lvl. 3 Heal +5%
Lvl. 4 Heal +5%
Lvl. 5 Cooldown -1
Dark Kael

Last updated 25/12/2022 For other takes on Dark Kael see
Ayumi's Dark Kael (DE-EAM) A
and/or HellHades' Dark Kael 4.5

## 6\* Ascended Stats

### ACC

15

  Poison

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Buff/Debuff Chance +10%

Lvl. 2 Damage +10%
Lvl. 3 Damage +10%
Lvl. 4 Buff/Debuff Chance +10%
Lvl. 5 Buff/Debuff Chance +15%
Lvl. 6 Cooldown -1

  Poison

Lvl. 2 Buff/Debuff Chance +10%
Lvl. 3 Buff/Debuff Chance +15%
Dervish

Last updated 2/10/2022 For other takes on Dervish see
Ayumi's Dervish (BA-UAM) S-Tier
and/or HellHades' Dervish 1.0

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Buff/Debuff Chance +5%
Lvl. 5 Buff/Debuff Chance +5%

Lvl. 2 Buff/Debuff Chance +10%
Lvl. 3 Buff/Debuff Chance +10%
Lvl. 4 Buff/Debuff Chance +10%
Lvl. 5 Buff/Debuff Chance +20%
Lvl. 6 Cooldown -1
Arcanist

Last updated 24/12/2022 For other takes on Arcanist see
Ayumi's Arcanist (KR-RSF) C
and/or HellHades' Arcanist 2.0

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Buff/Debuff Chance +5%
Lvl. 3 Damage +5%
Lvl. 4 Buff/Debuff Chance +5%
Lvl. 5 Damage +10%
Lvl. 6 Buff/Debuff Chance +10%
Lvl. 7 Damage +10%

Lvl. 2 Cooldown -1

  Increase ATK

Lvl. 2 Cooldown -1
Dark Elves

## The Great Schism

* Millennia have passed since the great schism that tore the race of Elves in twain. For generation upon generation, charismatic leaders on both sides of the schism have twisted the tale of the sundering to suit their political needs.
* Some believe that amongst all the bickering, hyperbole and hate-mongering, the "real" truth has been lost forever. All that remains are the hatred and resentment the two fractured Elf realms harbor for one another. For many, this hatred is all there is.
* Some visionaries (including starter hero Kael) have undertaken expeditions to the ancient ruins of Durham Forest and beyond, where relics of the early Elven past still lay undisturbed.
* But as the forces of Siroth gather and hope wanes across Teleria, can the animosity created by the great Elven Schism be set aside?
Akoth the Seared

Last updated 8/12/2022 For other takes on Akoth the Seared see
Ayumi's Akoth the Seared (DS-EDM) B
and/or HellHades' Akoth the Seared 3.5

## 6\* Ascended Stats

### ACC

15

Lvl. 2: Damage +5%
Lvl. 3: Buff/Debuff Chance +5%
Lvl. 4: Damage +5%
Lvl. 5: Buff/Debuff Chance +5%
Lvl. 6: Buff/Debuff Chance +10%

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +10%
Lvl. 5: Damage +10%

Lvl. 2: Buff/Debuff Chance +5%
Lvl. 3: Shield +5%
Lvl. 4: Buff/Debuff Chance +5%
Lvl. 5: Shield +5%
Lvl. 6: Buff/Debuff Chance +10%
Lvl. 7: Cooldown -1

Lvl. 2: Buff/Debuff Chance +5%
Lvl. 3: Buff/Debuff Chance +5%
Lvl. 4: Buff/Debuff Chance +5%
Courtier

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +10%

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Buff/Debuff Chance +5%
Lvl. 5 Damage +10%
Lvl. 6 Cooldown -1

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Lvl. 5 Cooldown -1

 Faction Wars | ★★★★★

 Arena Offense | ★★★★✰

 Spider’s Den | ★★★★✰

 Void Keep | ★★★★✰
Athel

Last updated 4/01/2023 For other takes on Athel see
Ayumi's Athel (SO-RAM) S
and/or HellHades' Athel 3.0

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Damage +5%
Lvl. 5 Buff/Debuff Chance +10%
Lvl. 6 Damage +5%
Lvl. 7 Damage +5%
Lvl. 8 Buff/Debuff Chance +10%

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +10%

  Increase ATK

Lvl. 2 Cooldown -1
Astralon

Last updated 7/01/2023 For other takes on Astralon see
Ayumi's Astralon (SO-LAM) B
and/or HellHades' Astralon 3.5

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Buff/Debuff Chance +10%
Lvl. 4: Damage +5%
Lvl. 5: Buff/Debuff Chance +10%

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +10%
Lvl. 5: Cooldown -1

  Weaken

Lvl. 2: Damage +10%
Lvl. 3: Damage +10%
Lvl. 4: Buff/Debuff Chance +10%
Lvl. 5: Buff/Debuff Chance +15%
Lvl. 6: Cooldown -1
Drillmaster

*This article...Heck! Pretty much this entire website, is a stub. You can help Raid: Shadow Legends Wiki by expanding it.*

Last updated 16/12/2022 For other takes on Drillmaster
see Ayumi's Drillmaster (SO-UAM) C
and/or HellHades' Drillmaster 1.0

## Drillmaster

### Obtained

 Mystery Shard -or-  The Market 44,000 -or- Valdemar Strait
Drowned Bloatwraith

Last updated 11/01/2023 For other takes on Drowned Bloatwraith see
Ayumi's Drowned Bloatwraith (UH-RAV) B
and/or HellHades' Drowned Bloatwraith 2.5

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Damage +5%

  Decrease DEF

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Buff/Debuff Chance +5%
Lvl. 5: Buff/Debuff Chance +10%
Lvl. 5: Cooldown -1
Lvl. 6: Cooldown -1
Debuff Spread

Placeholder

[Debuff Spread Skill] spreads one or more debuff from one of the targeted enemy champions to all enemy champions in the team. This skill is excellent in weakening multiple enemy champions quickly when your team only has single-hitting debuff skill champion.

**DEBUFF SPREAD CHAMPIONS (9)**

**Legendary**

* Deliana
* Guurda Bogbrew
* Tuhanarak
* Vizier Ovelis
* Zavia

**Epic**

* Akemtum
* Haarken
* Magnarr
* Thylessia
Dragon's Lair

*This article...Heck! Pretty much this entire website, is a stub. You can help Raid: Shadow Legends Wiki by expanding it.*

Hellrazor is a particularly angry dragon. While most dragons prefer to collect a vast horde of gold & Jewels the presence of the Spider Queen known as Skavag has relegated Hellrazor to collecting oddments of armor and other artifacts that adventurers, intruders and the truly unfortunate have unwittingly brought him.

* You can’t slow the Dragon as he is immune to Decrease Turn Meter and Decrease Speed skills.
* Also, be aware that he places a Decrease ATK debuff on your champions, which may prevent your team from prevents your team from doing sufficient damage to stop him from using his secret attack ability, clear the purple bar. This gives him the opportunity to inflict a high amount of damage to your champions and stunning them in the process. He also inflicts Poison and Weaken debuff on your champions, making it difficult for them to survive in a lengthy battle unless you have a Support champion who can remove debuff or heal them in time. However, you can speed up your team to take more turns to recover quickly before the next Dragon attack.

## The Dragon's Skills

* Swipe (ATK) Attacks all enemies. Places a 50% [Decrease ATK] debuff for 2 turns.
* Wall of Fire (ATK) (Cooldown: 3 turns) Attacks all enemies. Places a two 5% [Poison] debuff for 3 turns. Places a 25% [Weaken] debuff for 2 turns.
* Inhale (Cooldown: 3 turns) Fully depletes the dragon’s Turn Meter. Unlocks a Secret Skill, Scorch. This is where the Dragon’s purple bar is activated. You need to clear the purple bar HP (Hit Points aka Health), otherwise he will activate Scortch in his next turn!

Scorch (ATK) Attacks all enemies. Places a [Stun] debuff for 1 turn. This Skill will be locked and hidden again if the Dragon takes enough damage while this Skill is unlocked. Almighty Immunity (Passive) Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Fear and True Fear debuffs. Also immune to HP exchange effects, HP balancing effets and cooldown increasing effects. In addition, the Dragon is not affected by Decrease Turn Meter effects.

* Alimighty Strength (Passive) Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss’ MAX HP when attacking the Boss. This skill is unlock at Dungeon Stage 21 onward
* Almighty Persistence (Passive) All Turn Meter reduction effects are decreased by 50% when used against the Boss. This skill is unlock on Dungeon Stage 21 onward

## Hellrazor the Dragon Stats

Stats of Hellrazor the Dragon based on dungeon stages.

## Dragon’s Lair Affinity by Stages

* Magic Stage 1/5/9/13/17/20/22
* Force Stage 2/6/10/14/18/21/25
* Spirit Stage 3/7/11/15/19/24
* Void Stage 4/8/12/16/23

## Farmable Artifacts Sets

* Life Set
* Accuracy Set
* Speed Set
* Lifesteal Set
* Destroy Set
* Toxic Set
* Frost Set
* Daze Set
* Avenging Set
* Stalwart Set Stalwart Set
Champion Mission

Return to Progress Mission

**Part 1**

* Use 4 XP Brews at the Tavern / 5 Mystery Shards + 20k credits
* Summon 5 Champions / 5k credits
* Upgrade a Rare ATK type Champion's Skill with a Skill Tome / 1 arena token bag 5k credits
* Unlock a Mastery for any Champion / 5k credits
* Upgrade a Rare ATK type Champion to Level 30 / 25k credits + 10 gems
* Upgrade a Champion to Rank 4 / 30k credits
* Upgrade a Champion to Level 40 / Rare Tome
* Ascend a Champion to Level 3 of Ascension / Arena Token bag + 25k credits
* Unlock another Champion Mastery / 10k credits
* Upgrade 2 Champions to Level 40 / 50k credits
* Equip 2 Champions with 6 Artifacts of Level 12 or higher / 50k credits
* Upgrade 4 Champions to Level 40 / 2 Rare Tome + 100k credits

**Part 2**

* Upgrade a Champion to Rank 5 / 10 XP Brews
* Upgrade a Champion to Level 50 / 50k credits
* Unlock three Tier 2 Masteries for 2 Champions / 100 energy
* Get 2 Rank 5 Champions / 10 XP Brews
* Upgrade 2 Champions to Level 50 / 50k credits
* Ascend a Champion to Level 5 of Ascension / 30k credits
* Unlock three Tier 2 Masteries for 4 Champions / 100 energy
* Clear Stage 7 of Tilshire on Hard 10 gems + 25k credits
* Get 3 Rank 5 Champions / 10 XP Brews
* Unlock a Tier 3 Mastery for a Champion / 100 energy
* Ascend a Champion to Level 5 of Ascension / 30k credits
* Get 4 Rank 5 Champions / 10 XP Brews
* Unlock a Tier 3 Mastery for 2 Champion / 100 energy
* Ascend a Champion to Level 5 of Ascension / 30k credits
* Upgrade 4 Champions to Level 50 / 50k credits
* Fuse Justicar / 75 gems + 100k credits

**Part 3**

**Part 4**

**Part 5**

**Part 6**

**Part 7**
Arbiter

Last updated 24/12/2022 For other takes on Arbiter see
Ayumi's Arbiter (HE-LSV) S
and/or HellHades' Arbiter 4.5

* Arbiter is Plarium's chosen champion to introduce us to the world of Telaria.
* She's also one of the most powerful champions in the game
* She's guaranteed to join your team once you've completed the last of the Tier 4 Missions

Lvl. 2 Damage +10%
Lvl. 3 Buff/Debuff Chance +10%
Lvl. 4 Buff/Debuff Chance +10%

Lvl. 2 Damage +10%
Lvl. 3 Buff/Debuff Chance +10%
Lvl. 4 Buff/Debuff Chance +15%

Lvl. 2 Cooldown -1

Lvl. 2 Cooldown -1
Lvl. 3 Cooldown -1
Catacombs of Narbuk

Chapter 3 - The Catacombs of Narbuk

At last, they arrived at Narbuk where the temple was now consecrated to The Cult of Siroth. Guided by their torches, they entered the catacombs where the wind howled with the anguished screams of the Restless Dead. As they sank deeper into the vaulted galleries, a voice on the Wind became ever more distinct, now echoing words of protest, now prayers to Lumaya, the Goddess of light.

The company crashed into a chamber to find a King Tayba strapped to a chair, his captors forcing a brew down his throat. They made short work of the aggressors then cut the king from his binds. "I have been Bewitched," he began in rasping breaths, "forced to declare war on Aravia..." Then, handing them his Royal Signet, he said: "Ask Queen Eva forgiveness for my forced betrayal... thank her for giving Refuge to my people... and request her help to find the cause of this... this shadow..."

* The third locale in the main campaign are the Catacombs of Narbuk
* The Catacombs are the traditional home of the Undead Hordes
* There are six stages before you reach Ma'Shalled, leader of the Undead Hordes and Boss of the Sewers
* Each stage consists of three waves with the last wave being the toughest.

## Artifact Drops

* Defence Set artifacts are the most common drops in the Catacombs
	+ Stages 1-6 will drop common and uncommon varieties
	+ Stage 7 may drop slightly higher quality.
	+ Normal Drops are in the 1-3 Star range
	+ Hard Drops are in the 2-4 Star range
	+ Brutal Drops are in the 3-5 Star range
	+ Nightmare Drops are in the 3-6 Star range

## Farmable Champions

* In addition to the possible rewards of Silver,and Mystery Shards, there's also the possibility of the following champions joining your team:
	+ Sorceress (Rare) - required for the fusion of Justiciar who in turn is required for the fusion of Relickeeper
	+ Skellag (Uncommon)
	+ Skullsquire (Uncommon)
	+ Dhampir (Uncommon)
Campaign Normal Fight

If you would like to see stats for rewards check the following charts:
**Campaign Normal Fight** \* Campaign Hard Fight \* Campaign Brutal Fight \* Campaign Nightmare Fight

**1. Kaerok Castle**
Normal difficulty.

**2. Sewers of Arnoc**
Normal difficulty.

**3. Catacombs of Narbuk**
Normal difficulty.

**4. Durham Forest**
Normal difficulty.

**5. Felwin's Gate**
Normal difficulty.

**6. Palace of Aravia**
Normal difficulty.

**7. Tilshire**
Normal difficulty.

**8. Valdemar Strait**
Normal difficulty.

**9. Deadlands**
Normal difficulty.

**10. Godfrey's Crossing**
Normal difficulty.

**11. Hallowed Halls**
Normal difficulty.

**12. Brimstone Path**
Normal difficulty.
Fight in Classic Arena 5 Times

* No matter whether you win or lose in the Classic Arena, each bout you attempt counts as 1 battle. This makes this quest impossible to fail at.
* Of course picking and choosing bouts that you CAN win will maximize your rewards for doing this Quest in other ways.
* But remember... completing this quest rewards an Energy Refill which will make it easier to proceed with others.
Defiled Sinner

Last updated 4/11/2022 For other takes on Defiled Sinner see
Ayumi's Defiled Sinner (UH-EAF) C
and/or HellHades' Defiled Sinner 2.0

  Decrease DEF

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Damage +5%

Lvl. 2: Damage +10%
Lvl. 3: Damage +10%
Lvl. 4: Damage +10%
Lvl. 5: Cooldown -1

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Cooldown -1
Abbess

Back to Champion Roster

Last updated 25/01/2023 For other takes on Abbess see
Ayumi's Abbess (SO-LAF) A
and/or HellHades' Abbess 4.0

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +10%

Lvl. 2 Buff/Debuff Chance +5%
Lvl. 3 Buff/Debuff Chance +10%
Lvl. 4 Buff/Debuff Chance +10%
Lvl. 5 Cooldown -1

Damage inflicted is proportional to either this Champion's ATK or the target's DEF or ATK stat, whichever is highest.

Deals an extra 30% C.DMG if the target's ATK is highest.

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Cooldown -1
Lvl. 5 Cooldown -1
Fodder

* Some champions have so little skill that they serve best as fodder in creating other, stronger champions.
* Other champions are so far outpaced by more brilliant alternative champions that they become more valuable sacrificing themselves to improve others than as a team member in their own right.
* Whilst others refer to them as "food" let's view them as fodder as in the historical sense of cannon fodder.
* For a more complete listing of these Ne'er do wells check the Fodder category list
* Before using any champion as fodder be sure that they're not a champion that you'll need for a fusion