recursal/Fanatic-Fandom huggingface dataset:
Research Writings

**Research Writings** is one of the mission items in *ELEX*. Reading it provides 20 .

The field of Elex research is incredibly complex. Even now we are only just beginning to understand the impact this substance has had on our world. Our native fauna has evolved rapidly and, whilst many creatures have become more aggressive, it appears they are also more open to suggestion and mind control. It is necessary to implant control devices, but that provides the opportunity to turn them into fighting machines..
These mutants have instincts for hunting, tracking, and combat, that would take decades of research to replicate with AI. They are also naturally adapted to locate Elex deposits.
Whilst mechs and drones have their place, there is no doubt that supplementing them with modified mutants will give our forces more flexibility, while relieving demand on our limited resources.

## Location

* Can be found inside Girdax's laboratory.
Poisonous Aura Spell

*This article is a stub. You can help ELEX Wiki by expanding it.*

 Berserker | 1

**Poisonous Aura Spell** is one of the Berserker Abilities in ELEX. Can be learned from Caldrim.

**Spell info:**

* 5 damage per second
* 15m radius
* 10s duration + Magic modifier
* 10s Cooldown
* 20 mana to cast

**Description:**

Causes poison damage to all nearby enemies.
Ragnar

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Ragnar** is a member of the Berserkers, one of several factions that populate Magalan. Also know as Ragnar the Fierce and Ragnar son of Bjar, he is the highest of the three Warlords of Goliet and leader of the Hooded Crows Clan. He is married to Rijka.

## Description

Ragnar is the Warlord of the Hooded Crows Clan, one of three such Warlords in Goliet each leading their own clans. As the highest Warlord of the three, he is in command of Goliet as long as Thorald the Pilgrim is in his retreat. If Jax wishes to join the Berserkers, he must speak to and gain the approval of Ragnar.

## Location

While he is usually situated in the Old World Hotel Ruins at the highest point in Goliet, he sometimes makes his way to the lower quarter as he likes to keep an eye on things, personally.

## Missions

* Departure to foreign lands - bring reports on two other Factions.
Salvage Work

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Salvage Work** is one of the tasks of the sub-mission "Origin - The Power of the Center" of the main mission "Zardom's Battle Plan" in *ELEX*.

## Sub-tasks

* Defective Motor (+400 )

*7300 series fighting colossi are equipped with a high capacity hydraulic conductor. The only way to get it is to defeat the fighting colossus first.
Harley says that he saw a Series 7300 in the souther mountains in Ingadon.*
Safe

*This article is a stub. You can help ELEX Wiki by expanding it.*

There are a number of **Safes** scattered about Magalan. Some are unlocked. Some are locked and can only be opened with a key. Others have electronic locks which require a combination which can either be found nearby, or hacked. They tend to resemble small metal boxes or lockers.

## Unlocked safes

These require no special skills, combinations or keys to open. They almost always contain only junk.

* One inside Lone Tucker's quarters behind the Old Liquor Factory

## Keyed safes

Keyed chests can only be opened with the correct key. They cannot be hacked or otherwise broken into.

## Electronic lock safes

Safes with this style of lock come in three levels:

* Level 1 – these have a relatively generous time limit and are easily hacked
* Level 2 – these have a shorter time limit and usually only contain junk items, though occasionally they have better contents
* Level 3 – these the strictest time limits and often (though not always!) contain valuable items

### Locations

* Ignadon: South/West - On the ground floor of building directly north of Crater Teleporter. - Code 1697.

1. See also

* Locked Safe
* Logan's Safe
* Rusted Safe
* Chest
Reaver Leader's Notes 1

**Reaver Leader's Notes 1** is one of the mission items in *ELEX*. Reading it provides 10 . (25  with Bookworm perk)

Making progress into the mine meant using explosives. After we blew a path through the blocked tunnel, we had to repair some of the support beams and secure the roof against further cokllapse.This progress wasn't without loss Bicks and Manny messed up when they were laying charges. I told the others to get the Berserkers to take the risks in future. We are going to make this work. BB.

## Location

* Sitting on a wooden box at the level 1 (below the elevator stop) of the Reaver-infested mine, west of the River Delta teleporter.

## See also

* Reaver Leader's Notes 2
* Reaver Leader's Notes 3
* Reaver Leader's Notes 4
* Reaver Leader's Notes 5
Ring of Poison Resistance

*This article is a stub. You can help ELEX Wiki by expanding it.*

  Resistance Poison | +10

The **Ring of Poison Resistance** is one of the Rings in *ELEX*.

## Location

* One can be found on a table in a small camp southeast of Shorty's position and southwest of the Hort teleporter in Ignadon, roughly equidistant to both. (The same location also has a Persuader I).
Ring of Hardiness

*This article is a stub. You can help ELEX Wiki by expanding it.*

  Maximum Stamina | +10

The **Ring of Hardiness** is one of the Rings in *ELEX*.

## Location

* One of these can be found in Radok's chest at his camp near the Domed City.
* Another one can be found on a table inside an old fueling station by the Dam teleporter.
Road Toll

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Road Toll** is the main Outlaws mission and necessary to complete in order to join that faction.

## Bugs

If you choose not to pay him, he will start a duel with you that immediately fails, without actually dueling. However, you can re-launch the game or come back to him later and duel with him as normal. If you just wanna get into The Fort, you could also bypass this quest entirely by jet-packing over the fence every time, or using either of the other entrances.
Rock

*This article is a stub. You can help ELEX Wiki by expanding it.*

 Location | Small Farm (initially)Later, either:
* the Fort
* World Heart location in west Abessa

**Rock** is one of the Characters in *ELEX*. He is a Berserker cultivator who is dissatisfied with his lot and wants to become an Outlaw. He wants 8x Water Bottles, 6x Dried Meat and a Refurbished Grenade Launcher.

* If you help him and later meet him at the Fort, he gives you 47 .
* If you do not help him and later meet him back at the World Heart in west Abessa, he is bitter and sullen.

## Missions

* Circumstantial Evidence - One of the suspects.
* The Missing Man
* The New Outlaw
Rotboar

*This article is a stub. You can help ELEX Wiki by expanding it.*

The **Rotboar** is one of the Creatures in *ELEX*.

## Description

The Rotboar does not have much in common with it's hornwolf ancestors anymore. Due to experiments with Elex, their skin becomes pale and unnatural. Many of these Alb test subjects have now been released back into nature and roam the areas of Magalan to satisfy their craving for Elex. Many rotboars were conditioned and drilled by Elex rationing. During the experiments, they commonly received different electronic implants to increase their senses and reaction times, thereby becoming pestilent horrors of high speed and unyielding hunger.

## Variations

* Clumsy Rotboar
* Roaming Rotboar
* Threatening Rotboar
* Weakened Rotboar

## Trivia

Original game files show this creature as a "Scrabbler"
Ray

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Ray** is one of the Characters and one of the potential Companions in ELEX.

He fights at long range with a Speargun and at short range with a sword. He has proven to be somewhat inaccurate at long range with his gun, missing smaller targets more than half the time.

One of the conversation options with him also unlocks the quest to get Origin

## Missions

* A Crafty Crook
	+ |→For a Handful of Shards
* Pact with the Devil
Rider

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Rider** is one of the Characters in *ELEX*. His camp is in the westernmost of the three domes located south of the Fort and west of the Southern Cliffs teleporter. There are jackals prowling the area.

## Initial inventory

* Beak (34)
* Bolt (15)
* Canned Food (6)
* Dried Meat (5)
* Gland (37)
* Magnesium Torch (10)
* Mandibles (12)
* Natural Elex (8)
* Pack of Cigarettes (12)
* Pelt (6)
* Raw Meat (4)
* Small Healing Potion (3)
* Stinger (38)

* Beak (34)
* Bolt (15)
* Canned Food (6)
* Dried Meat (5)
* Gland (37)
* Magnesium Torch (10)
* Mandibles (12)
* Natural Elex (8)
* Pack of Cigarettes (12)
* Pelt (6)
* Raw Meat (4)
* Small Healing Potion (3)
* Stinger (38)

## Missions

* Provisions Delivery
* Divine Mission
Ring of Strength

*This article is a stub. You can help ELEX Wiki by expanding it.*

  Strength | +5

The **Ring of Strength** is one of the Rings in *ELEX*. It is found on the console at the top of the communications tower south of the Converter in North Abessa teleporter.

## Location(s)

* One can be purchased from the Camp Master at the Fort.
Raider's Recording

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Raider's Recording** is one of the mission items in *ELEX*. Reading this provides 10 .

I thought Baxter was crazy when he said we could find Profit here. Whoever said Tavar was the ass end of the world has never set foot on this desolate shithole. But Baxter was right, as always.
...
We found an Old World building that had been revealed when the sands shifted. The merchant there actually thought we would pay for his stuff, idiot. We paid him all right. Hah, his face he bled out.
...
Even better, now we get to play merchant. All we have to do is wait here for his customers and his suppliers to turn up and we'll clean them out.
Rusted Safe

The **Rusted Safe** is a unique safe found on the upper floor of the southern large building at the Old Liquor Factory. It requires you to to have passed a level 4 Survival check when talking to Hank and choosing the Salvage option to recieve a Crumpled Note with the combination.

The safe contains:

* 5 bottles of Wine
* a Gold Nugget
* 200

## See also

* Safe
* Chest
Right to Stay

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Right to Stay** is one of the sub-missions in the Abessa mission "Government Affairs" in *ELEX*.

The Separatist Fenk claims that a Berserker is lying about the Separatists' intentions and is planning to frame them so that he can have all of the Separatists thrown out of the Domed City.
The Berserker Caleb suspects the Separatists of plotting something with the Albs in Xacor. He aims to persuade Alois to eject the Separatists from the Domed City.

## Tasks

* Expel the Separatists
* Same Rights for All!
* The Song Bird
Regent Sword I

*This article is a stub. You can help ELEX Wiki by expanding it.*

 Dexterity | 43

The **Regent Sword I** is one of the one-handed weapons available in *ELEX*.

## Location(s)

* One can be purchased from the Armor Master at the Hort.

## See Also

* Regent Sword
* Regent Sword II
* Regent Sword III

## Trivia

The icon for this sword is actually the same as for the Regent Sword, it should have a tiny plus sign on it, but it does not.
Rank

*This article is a stub. You can help ELEX Wiki by expanding it.*

As you progress through the game, you will most likely join one of the Factions. Once a member of a faction, you can then ascend through the **Ranks** by completely mission and gaining experience. With each rank comes the opportunity to obtain rank-specific armor.

## Berserker Ranks

* Cultivator
* Warrior – Level 15
* Paladin – Level 25

## Cleric Ranks

* Acolyte
* Legate – Level 15
* Regent – Level 25

## Outlaw Ranks

* Runner
* Enforcer – Level 15
* Captain – Level 25

Alb Ranks

* Scout
* Patroller
* Commander
Scrap Scavenger Pants

*This article is a stub. You can help ELEX Wiki by expanding it.*

  Armor | +4

**Scrap Scavenger Pants** are one of the types of Leg armor in *ELEX*.

## Location(s)

* One pair can be purchased from the Camp Master at the Fort.
* One pair can be found in a level 1 chest near the back gate to Lone Tucker's Reavers' hideout behind the Old Liquor Factory.
Recording SU014

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Recording SU014** is one of the audio logs in *ELEX*.

## Message

*Subject ES23: Let me go you bastards!*
*Alb Scientist: Restrain him. He can't be allowed to move while we connect the machine.*
*Subject ES23: Fuck you! Fuck you! Stop this!*
*Alb Scientist: That's it, activate the clamps. Very well, I shall initialise Stage 1. This will sting, but we'll soon see if this works. Long term survival in space, we can make it happen.*
*Subject ES23: No! No!*
Rehabilitation Order

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Rehabilitation Order** is one of the mission items in *ELEX*. Reading it provides 20 .

Only when the following points are completed to satisfaction will the exiles be granted early release.
&nbsps;&nbsps;1: Maintain the health of the World Heart. This requires:
Cleaning and scraping the sap grooves.
Washing any lesions with the Mana provided.
Drying and polishing the leaves.
2: Stabilize the World Heart. This requires:
The installation of support beams using timber from the forest.
Supporting the Heart.
Clearing the area around the central roots.
3: No criminal activity of any sort. The rules of Goliet apply here in the Valley:
Murder.
Theft.
Wasting supplies.
Consuming Mana.
Are all forbidden on pain of an extension of the exile, or death.
Exiles' progress will be reviewed every 6 months. A decision about early release will be made at this time.

## Location

* Building set into the cliff along the south coast of Edan, northwest of Berserker Island.
Rusty Axe

*This article is a stub. You can help ELEX Wiki by expanding it.*

 Constitution | 10

The **Rusty Axe** is one of the one-handed weapons in *ELEX*. This is one of the weapons which can be found quite early in the game, on the way to Goliet with Duras.

## Location

* One can be found laying on the bridge(crossing through the river) as soon as you exit from Old Observatory at the beginning of the game.
* One can be found on the remains of the collapsed bridge that connected Valley of the Damned and the Great Lift location.
Sandy Pines

*This article is a stub. You can help ELEX Wiki by expanding it.*

* Ray (initially)
* Mutants (2)
* Rotboar
* Rottmolch (2)

* Ray (initially)
* Mutants (2)
* Rotboar
* Rottmolch (2)

**Sandy Pines** is one of the Tavar Locations in *ELEX*.

## Description

Sandy Pines is an abandoned motel in western Tavar. It is here that Jax can find Ray, a potential companion.
Raw Meat

*This article is a stub. You can help ELEX Wiki by expanding it.*

 Regeneration Duration | 1s

**Raw Meat** is one of the food items in *ELEX*. It can be cooked at a campfire to make Fried Meat, or used in the following recipes:

* Bloody Burger Recipe
* High-performance Soup Recipe
* Steak Dish Recipe
* Warming Soup Recipe
Propaganda

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Propaganda** is one of the mission items in *ELEX*. Copies of this document can be found all around Magalan.

## Location

* One can be found in the Machine Shop ruins at the Small Camp.

* One can be found on a shelf inside one of the two buildings by the small dam southeast of Thorgal's World Heart in Central Abessa.

## Message

Left page:
CHOOSE YOUR SIDE
CONSUMING ELEX WILL KILL MORE THAN JUST YOUR SOUL
Right page:
YOUR PURITY IS CALAANS POWER

## Notes

* An example of the Magalan written language, it is very similar to English.
Ring of Ice Resistance

*This article is a stub. You can help ELEX Wiki by expanding it.*

  Resistance Frost | +10

The **Ring of Ice Resistance** is one of the Rings in *ELEX*.

## Location

* One can be found inside the locked safe, in the ruins of a signal tower installation on the border between Edan and Tavar, due south the Converter in Tavar.
Sixth Sense

*This article is a stub. You can help ELEX Wiki by expanding it.*

 Cunning | 60

**Sixth Sense** is one of the Survival Abilities in *ELEX*.

## Notes

* This is one of the most useful abilities, providing Jax with a forewarning for unwanted encounters. All aggressive monsters and NPCs are marked as red dots on a radar. There are no labels for them, though.
* High-tech Sunglasses also give this ability as long as Jax wears them.
Reaver Leader's Notes 4

**Reaver Leader's Notes 4** is one of the mission items in *ELEX*. Reading it provides 10 . (25  with Bookworm perk)

Instead of hunting animals I ordered Ash to steal from the exiles who have set up camp nearby. He has scouted their defenses and we're going to attack tonight. I hope the effort is worth it and that their storage rooms are full! BB.

## Location

* Laying on the rock debris at the level 5 (above the elevator stop) of the Reaver-infested mine, west of the River Delta teleporter.

## See also

* Reaver Leader's Notes 1
* Reaver Leader's Notes 2
* Reaver Leader's Notes 3
* Reaver Leader's Notes 5
Strange Meat

*This article is a stub. You can help ELEX Wiki by expanding it.*

 Regeneration Duration | 20s

**Strange Meat** is one of the food items in *ELEX*. It is given to Jax by Arx.

## Notes

Eating this hard-kicks Jax up one full Cold tier (for example, if on your Attribute screen you are shown as Neutral, eating it will instantly push you into Intuitive)
Small Green Gemstone

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Small Green Gemstone** is one of the Socket Items in *ELEX*. These cannot be crafted, only found in the environment. There are total of 16.

## Locations

* One can be found in the room of the Patron near to the Valley of the Damned Teleporter.
* One can be found on a table in the sleeping quarters of the Clerics stronghold inside the Domed City.
* One can be found inside a locked safe by the serial killer's skeleton with a Goodbye Letter in a house in Xacor.
* One can be found on a table inside the Reavers hideout by the Old Windfarm teleporter.
* One can be found on a table inside one of the shelters on Berserker Island.
* One can be found in a locker inside a small brick ruin northeast of the Lava Lake teleporter.
* One can be found in the heretic camp (if you joined the clerics) where there is also an energy shield in East Ignadon
* One can be found in Egil / Galar house in South Edan

## Videos

https://www.youtube.com/watch?v=lQOiYT\_JVvQ

#Thanks to Kuposaur
Socketed Ripblade III

*This article is a stub. You can help ELEX Wiki by expanding it.*

The **Socketed Ripblade III** is one of the two-handed weapons in *ELEX*.

Axe type. One of the most powerful weapons found in Edan - because comparing it to the unique axe "Kiss of Death": has +1 more damage, has more sockets and has fewer requirements (a lot less constitution needed to wield the Ripblade).

For PC GOG versions up until 2955, it seems it has only TWO sockets available.

The special attack is like the rest 2h axes: 360 swing.

## Location:

Located in west Edan, in a cave by the seashore (the entrance is guarded by a Night Shade). The cave can be found either by jetpack-gliding in a western direction, from the West Edan Company Premises (has teleporter) down on the seaside /OR/ from south Edan, you walk the coast line west and northwest (but on your way there is a chokepoint where you have to face a Moloch).
Teleporter

1024x1024px  •  1536x1536px  •  2048x2048px
See Full-sized version

The map of Magalan is divided into five main regions: Abessa, Edan, Ignadon, Tavar and Xacor. **Teleporters** are one of the faster ways to travel between Locations in *ELEX*.

## Description

There are many teleporters scattered throughout Magalan. Before they appear on the map, you must first discover them and activate them. To activate one, simply step on it. Once a teleporter becomes active, it can be accessed from anywhere, not just another teleporter. The only limitation is if Jax is under attack. If there are hostile creatures or NPCs around, teleporting will not be possible.

All inhabited areas have at least one teleporter. Smaller, built-up areas also often have a teleporter though it may take a bit of searching to locate.

## Locations

* Abandoned Cliffs
* Berserker Island
* Blacksmith
* Camp in the Center
* Castle Ruins of West Ignadon
* Cathedral
* Company premises: Central Abessa
* Company premises: North Abessa
* Company premises: Volcano
* Company premises: West Edan
* Converter in East Xacor
* Converter in Edan
* Converter in Ignadon
* Converter in North Abessa
* Converter in South Abessa
* Converter in Tavar
* Converter in West Xacor
* Crater
* Dam
* The Domed City (unlocks the Hort)
* Duke's Bunker
* The Fort
* Goliet
* Great Lift
* Hangar
* The Hort (unlocks the Domed City)
* Hotel Ruins of Goliet
* Ice Palace
* Lava Lake
* Mountain Lake
* Old Factory
* Old Windfarm
* River Delta
* Ruins of the Dome
* Sandy Pines
* Small Camp
* Small Farm
* Snow Pass
* Southern Cliffs
* Southern Pass
* Tavar Mountains
* Valley of the Damned

* Abandoned Cliffs
* Berserker Island
* Blacksmith
* Camp in the Center
* Castle Ruins of West Ignadon
* Cathedral
* Company premises: Central Abessa
* Company premises: North Abessa
* Company premises: Volcano
* Company premises: West Edan
* Converter in East Xacor
* Converter in Edan
* Converter in Ignadon
* Converter in North Abessa
* Converter in South Abessa
* Converter in Tavar
* Converter in West Xacor
* Crater
* Dam
* The Domed City (unlocks the Hort)
* Duke's Bunker
* The Fort
* Goliet
* Great Lift
* Hangar
* The Hort (unlocks the Domed City)
* Hotel Ruins of Goliet
* Ice Palace
* Lava Lake
* Mountain Lake
* Old Factory
* Old Windfarm
* River Delta
* Ruins of the Dome
* Sandy Pines
* Small Camp
* Small Farm
* Snow Pass
* Southern Cliffs
* Southern Pass
* Tavar Mountains
* Valley of the Damned

## Trivia

All of the teleporter locations can be revealed at once with the "Adventurer" Survival Ability. However you will still need to first visit and "unlock" them to be able to use them in the future, as they will start out inactive (like the white thumbnail image above).
Sulfur Nugget

**Sulfur Nuggets** can be found in abundance in volcanic areas throughout Ignadon, or mined from Sulfur Veins. They are used in the following recipes:

* Instructions to make Antitoxin
* Instructions to make Energy Reserve
* Instructions to make Fire Bug
* Instructions to make Leadbelly
* Instructions to make Long-lasting Energy Reserve
* Instructions to make Powerful Energy Reserve
* Instructions to make Small Energy Reserve
* Instructions to make Steel Skin
* Instructions to make Strong Energy Reserve
* Instructions to make Thick Blood
* Recipe Explosive Grenade
* Recipe Explosive Rocket
* Recipe Shotgun Shell
Stained List

**Stained List** is one of the documents found scattered throughout the world of Magalan. It is a Old World pre-Great Fall note of things that need to be done around the house written by the inhabitants, likely the Winstons family.

## Location

East of the Great Lift is a neighborhood of five houses divided by streams. There are two houses in the northeast and three to the southwest all close together, the document is on a table on the ground floor of the right-most of the northern two houses.

## Message

Change the light in the bathroom
Change the tires on the car
Remove the wading pool in the garden. I think that's all. Add anything I've missed, okay?

## Notes

* This list is found in the same house as an Invoice, Very Old Message, and Old Leaflet 3.
* The Invoice found in the same house indicates these are the chores of the Winstons family that PP wished to rob in the Old Short Letter found next-door.
System Test Report

*This article is a stub. You can help ELEX Wiki by expanding it.*

**System Test Report** is one of the mission items in *ELEX*.

Initiating a test run of the new security robots.
Deploying security prototypes.
Testing alarm situation.
Prototypes are reacting quickly and within parameters.
It appears the new hardware changes have delivered exactly what was promised.
Communication between units and central coordination worked perfectly.
Units found and eliminated a security breach in a third of the time needed by previous models.
Additional tests are already planned.
The final report will come after the endurance test.
Strong Elex Drink

Skill Points | +1

**Strong Elex Drink** is one of the potions in *ELEX*. It can be brewed using Instructions to make Strong Elex Potion.

## Locations

* One under the dome on the roof of the Converter in South Abessa.
* One under the dome on the roof of the Converter in East Xacor.
* One inside a house in an Alb outpost north of the Domed City teleporter.
* One on top of a rooftop, next to a chair, near Company premises: West Edan teleporter.
* One inside the Converter in Edan.
* One at the top of a watch tower directly south of the Old Windfarm teleporter. Right by the base of Leo The Brave.

## See also

* Small Elex Drink
* Elex Drink
Seedling

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Seedlings** are the mutated plants tended to by the Berserkers which grown into World Hearts and are capable of converting Elex into Mana, purifying the surrounding landscape and promoting the growth of nature in the process. During this stage of growth, the Seedlings are fed Mana by the Cultivators who tend them. Because Mana is made from Elex, desperate mutants can sense it and attack the Seedlings to devour what they believe to be Elex. Devouring Mana instead, it weakens them - at the cost of the Seedlings, something which is unacceptable to the Berserkers.
Survivor's Journal 2

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Survivor's Journal 2** is one of the mission items in *ELEX*. Reading it provides 20  and provides the combination to the nearby safe.

It must be two months since the Comet struck.
We've managed to find supplies amongst the ruins and build a shelter on one section of land that seems stable.
Luckily, it's hidden behind the roof of the house, hidden from view.
That makes us feel safe...feel safe.
Does that mean we are safe, or just crazy?
5820

## Location

* On the roof of the wrecked house, south-west of Geron's house, south-east of River Delta teleporter.
Start Protocol

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Start Protocol** is one of the mission items in *ELEX*.

Level 1:
Fusion core element injection - Check - P 0
POW inspection - Check - P 0
Booster - Check - P 0
Telemetry - Check - P 1
GNC - Unchecked - P 1
Capsule communicators - Unchecked - P 2
Flight stabilizers - Unchecked - P (-1)
Jane, the list still has errors. You have to take another look.
And tell the technicians they need to take care of the stabilizers once and for all. We will never be done on time at this rate.

## Location

* On one of the tables in the locked room in the research complex beneath the volcano by the Castle Ruins of West Ignadon
Survivor's Journal 3

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Survivor's Journal 3** is one of the mission items in *ELEX*. Reading it provides 20  and tells you the final part of the survivor's story.

We've seen fewer and fewer people and the area is now swarming with animals that I have never seen before. Perhaps it is time to go... We have heard that there is a new settlement to the north. People who are working together to survive.

It sounds almost like civilization. Especially compared to here.

I just quickly scribbled down the code to the safe in another diary. I will leave the past behind, but also a key to it. Just in case we come back. Just in case.

## Location

* Laying on trampled path, just a bit west of wrecked house, south-west of Geron's house, south-east of River Delta teleporter.
Tattered Journal

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Tattered Journal** is one of the mission items in *ELEX*. Reading it provides 20 .

He will come. He said he would come.I didn't understand everything he told me on the phone, just that I needed to wait here. That's all that is important.I heard a noise outside, but I didn't dare go to the window to look.I will pretend that I am not here until he comes. The door is locked. Nobody can get in here without saying the password. The whole world has flipped on its head. People have gone mad with fear. I've seen people change. Part of me hopes it's over soon, but I don't believe that it will be. He didn't say anything else, just that we're going to a safe place. A project...I tried to call him, but the line is dead. He will come soon. He will come soon. Then this nightmare will be over...
The Battle of Ignadon

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**The Battle of Ignadon** is one of the tasks of the sub-mission "Ulbricht's Big Offensive" of the main mission "Old Obligations" in *ELEX*.

## Preparation Notes

Before the battle starts, while you are talking to Ulbricht, you will have 3 choices as to how you want him to act, all of which have Far Reaching Consequences.

* *The risk of losing the highest Judicator is just too great. Stay here and fight with us*. Nasty does not like this choice and you will get an Affinity penalty with her, the quest With Combined Strength also toggles on. **CRITICAL NOTE**, this is the ONLY verified way to ensure that Ulbricht can survive the battle. NOTE, you also need a low enough Cold (i.e. more highly emotional) value to be allowed to choose this option, and you will get a Cold Decrease if you pick it. Ulbricht will follow you with a larger force of Combat Robots than the other two options. **ULBRICHT CAN STILL DIE IN COMBAT**, so make sure you protect him and/or sprint ahead of the main force and soften up the 3 pending enemy squadrons as much as possible to ensure that he doesn't die, if you want him to live.
* *Nasty and I will handle it on our own. Nobody will get by us to threaten the Hort.* Nasty really likes this choice, however Ulbricht has a very high (possibly guaranteed) chance of dying in the attack.
* *If Reinhold falls then so does the Hort and our plan, we should reinforce him. Keep them busy until we are there*. Nasty likes this option, but Ulbricht has a near guaranteed chance of dying. You need a high enough Cold value and you will get a Cold Increase if you choose this.

There are 3 main combat stages. If you had any Companions with you other than Nasty they will be swapped out for Nasty. You are also accompanied by 4 Clerics Combat Robots; these ones are considered full allies and you cannot cause friendly fire to them. HOWEVER, note that in the third main combat in the base with a number of other Clerics and Reinhold you CAN cause friendly fire to those units and they will most definitely attack you to kill you if you do so at any point during the battle, so stick to single-target weapons and pick your targets carefully as you fight in this third stage.

## Sub-tasks

* Ready for Battle

*The battle of Ignadon will begin on Nasty's signal. I should go to her.*
* Destroy the First Alb Position in Ignadon (+800 )

*Nasty is advancing forward. I should stick with her.*
* Alb Forward Position (+2000 )

*To open the way to Xacor, the Albs troops must be cleared from their forward position.*
* Advance to the Next Alb Position in Ignadon (+800 )

*Nasty is advancing forward. I should stick with her.*
* Alb Central Position (+2000 )

*The Alb troops must be cleared from their defensive positions in Ignadon.*
* Battle for the Converter in Ignadon (+800 )

*Nasty is advancing forward. I should stick with her.*
* The Alb Army in Ignadon (+2000 )

*The Alb army in Ingadon must be eliminated.*
* With Combined Strength (+800 )

*Judicator Ulbricht will attack the Alb positions together with me and Nasty.*
Short Status Report

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**Short Status Report** is one of the mission items in *ELEX*. Reading this provides 10 /

Antenna repairs to establish communication have failed.We have too few replacement parts to maintain our equipment.General communication is now impossible, with constant interruptions.Messenger sent to East Station.The situation is now completely quiet.The people here are weakened by fear.They hide inside fortified settlements awaiting their fate.We have begun an investigation into the weaknesses of the Domed City in Abessa.

## Location

* On a low wall by one of the energy forcefields at the radio tower in north Abessa
The Furnace

Dexterity | 55

The **Furnace** is one of the heavy weapons in *ELEX*.

## Location

* Hanging on a wall-mounted rack in the area above Godehard's work area at the Hort.

## Notes

A weapon of questionable usefulness. The Flamethrower Mark B can eventually surpass its damage output by a notable amount once upgraded to Flamethrower Mark B III
Sandy Guidebook 2

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**Sandy Guidebook 2** is one of the mission items in *ELEX*. Reading it provides 20 .

The desert looks dead, but there are plants and animals here that are more specialized for living here than you.No. 1:Six legs? Hard, sharp shell? Big claws?You've found a Ripper. That means one thing. Run. As fast as you can. Those beasts are rarely alone and really damn dangerous.No. 2:Be careful of the canyons and cliffs of Tavar's deserts. Many of them are shelter for black thorns. Sharp, painful, one wrong step can plunge you into their grasp!No. 3:Plants. You only have to know one thing about the plants in Tavar. They are not edible. There may be one or two shrubs that you can try it with, but the majority are poisonous and it's hard to tell them apart. So, keep your hands off them and stick to canned food. Safe is safe.

## See also

* Sandy Guidebook 1
* Sandy Guidebook 3
Stamina

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 Constitution | 60

**Stamina** is one of the Survival Abilities in *ELEX,* as well as a fundamental attribute. It costs stamina to attack with Melee weapons and to sprint.

## Notes

Jax's overall level of Stamina can be permanently increased by drinking an Elixir of Endurance. It can also be increased by wearing any of the following:

* Ring of Hardiness
* Ring of Power
* Ring of Stamina
* Ring of Toughness

As a general point of reference, it takes 20 stamina to swing a melee weapon once or be in a sprint for 2 seconds, which is the same as the permanent boost given by the Elixir.
Raudur

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**Raudur** is one of the Characters in *ELEX*. He asks for shards (250) to help get weapons for himself and his fellow vagabonds. If Jax has Charisma level 3 or higher, he can ask "You're hiding something. Tell me what it is."

## Missions

* A Light in the Darkness
* A Fair Trade
Shorty

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**Shorty** is one of the Characters in *ELEX*. During their conversation, Jax can threaten Shorty ("You want me to demand that you give me the supply?" Combat 3, for an extra 25 ).

## Initial inventory

* Antitoxin (3)
* Charmer (2)
* Creative Urge (2)
* Explosive Grenade (13)
* Firebug (2)
* Healing Potion (13)
* Leadbelly (5)
* Lifeblood (10)
* Lifeline (3)
* Natural Elex (28)
* Pack of Cigarettes (6)
* Raw Meat (17)
* Thick Blood (2)
* Upsurge (4)

* Antitoxin (3)
* Charmer (2)
* Creative Urge (2)
* Explosive Grenade (13)
* Firebug (2)
* Healing Potion (13)
* Leadbelly (5)
* Lifeblood (10)
* Lifeline (3)
* Natural Elex (28)
* Pack of Cigarettes (6)
* Raw Meat (17)
* Thick Blood (2)
* Upsurge (4)
Skex

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The **Skex** is one of the Creatures in *ELEX*.

## Description

According to legend, the Skex once had a bright coat and real wings. But nowadays the Skex is just known as an aggressive and haggard runner. If there is no way of escape, beware of it’s razor-sharp mandible. Despite his haggard appearance, the Skex is a very robust creature and has spread to many countries of Magalan. Especially when the Skex come across in small groups, you shouldn’t provoke them. As a voracious omnivore, the Skex leaves nothing left from his foes.
Taken Note

**Taken Note** is one of the documents found scattered throughout the world of Magalan. It is a Old World pre-Great Fall note from every-day life during that time.

## Location

On the second floor of a house, inside a poison cloud, located south-east of Great Lift teleporter.

Beware, as the house is guarded by a Mutant and a Rotboar.

## Message

Thanks for doing the laundry :)
Hopefully the washing machine will be repaired soon. Still, as long as that's all we have to worry about :) Love you.
Small Healing Herb

Regeneration Duration | 7s

**Small Healing Herb** is one of the plants which can be picked in *ELEX*. It is used in the following recipe:

* Instructions to make Small Healing Potion

## Trivia

* This simple-looking plant shows striking resemblance to one of the earliest land plants from the real world belonging to the genus *Rynia.*
Sten

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**Sten** is one of the Characters in *ELEX*. He is the guard outside the Exile's camp. When Jax arrives the first time at the elevator, the lift is broken and one can't use it, because a cog has come off. Jax now can offer his help and the conversation can change, depending on if Jax has already learned crafting. Sten is rather unwilling, but finally can be convinced to fix the lift, when Jax retrieves the cog for him.

## Trivia

* Several extra points of experience can be earned while conversing with Sten.
Sunglasses

**Sunglasses** are one of the types of Sunglasses in *ELEX*.

## Description

They highlight all types of "loose" items, mostly junk, materials, Elexit, Natural Elex, Mana, all types of potions, and documents. The highlight even goes through walls. They do not highlight most plants (except Cultivator's Loaf) nor do they highlight the bodies of vanquished enemies.

## Locations

* Atop a Windmill between Abessa's the Domed City and Radok.
* The coast south of the Fort at a large shack opposite the bay from the lighthouse.
* On the roof of a car on the bridge southeast of the Converter in Edan.

## See also

* Classic Sunglasses
* High-tech Sunglasses
* Modern Sunglasses
The Fort

*This article is a stub. You can help ELEX Wiki by expanding it.*

* Ace
* Big Jim
* Bullet
* Cindy
* Cutter
* Frank
* Gunn
* Ike
* Iron Madison
* Liam
* Logan
* Lucy
* Nasty
* Spade
* Spike
* Wyatt

* Ace
* Big Jim
* Bullet
* Cindy
* Cutter
* Frank
* Gunn
* Ike
* Iron Madison
* Liam
* Logan
* Lucy
* Nasty
* Spade
* Spike
* Wyatt

* Chloe
* Barkeeper
* Blake
* Camp Master
* Doc
* Hank
* Mad Bob
* Rat
* Ryan
* William
* Weapons Trader

* Chloe
* Barkeeper
* Blake
* Camp Master
* Doc
* Hank
* Mad Bob
* Rat
* Ryan
* William
* Weapons Trader

**The Fort** is the capital of Tavar and home to the Outlaws in *ELEX*.

## Description

The Fort was a secret armory base of the military from the old world.

### Teleporters

There are two teleporters located in or near the Fort.

* **The Fort**: Just outside the main gate.
* **Duke's Bunker**: In front of the flak tower.
Secrets of the Past

**Secrets of the Past** is one of the Clerics missions in the Ignadon region in *ELEX*

## Notes

* In order to get to the mission objective Jax needs to use an elevator located inside Castle Ruins of West Ignadon.
* Alternative way is to use an elevator located east of Ruins of the Dome teleporter.
* Riddle solution below.
* Once you have figured out the secret, you can speak about it to Eva, Ulbricht and Reinhold

**Spoiler warning:** *Significant plot details follow.*

* *The black house is on the far left.* ; first number of the code
* *The white house has been there only one summer.* ; one summer = number **1**
* *The green house is to the right of the white house.* ; number called "green house" will be after number 1
* *The blue house is 8 years old.* ; 8 years old = number **8**
* *The blue house is older than the green house.* ; "green house" number is smaller than 8
* *The age of the black house is the age of the blue house minus the white one.* ; "black house" = 8 (blue) - 1 (white) which gives **7**
* *The black and green houses are the same age.* ; "black house" number and "green house" number are equal, "black house" number is 7 so the "green house" one is **7** as well
* *The white house is not next to the black house.* ; number 1 will be 3rd (can't be last, because *"The green house is to the right of the white house"*)
* *The houses are below the Spitting Mountain.* ; location of a hidden vault - it's located under volcano

* The combination is : 7817

*End of spoiler text.*

## Sub-missions

* The False God
* The Road to Calaan - Clues and Indications

## See also

* Weathered Picture 01
* Weathered Picture 02
* Weathered Picture 03
* Weathered Picture 04
* Weathered Picture 05
* Weathered Picture 06
* Weathered Picture 07
* Weathered Picture 08
* Weathered Picture 09
* Four Houses Part 1
* Four Houses Part 2
* Four Houses Part 3
* Four Houses Part 4
* Four Houses Part 5
* Four Houses Part 6
* Four Houses Part 7
* Four Houses Part 8
* Four Houses Part 9

* Weathered Picture 01
* Weathered Picture 02
* Weathered Picture 03
* Weathered Picture 04
* Weathered Picture 05
* Weathered Picture 06
* Weathered Picture 07
* Weathered Picture 08
* Weathered Picture 09
* Four Houses Part 1
* Four Houses Part 2
* Four Houses Part 3
* Four Houses Part 4
* Four Houses Part 5
* Four Houses Part 6
* Four Houses Part 7
* Four Houses Part 8
* Four Houses Part 9
Surveillance Recording 4

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Surveillance Recording 4** is one of the audio logs in *ELEX*.

## Location

North of the Domed City on the northeastern bank of a triple river crossing there's a small building next to a wind turbine surrounded by a fence. The recording is found under the right hand of a skeleton inside the building.

## See also

* Surveillance Recording 1
* Surveillance Recording 2
* Surveillance Recording 3
Siegfried

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Siegfried** is one of the Characters in *ELEX*. He gives Jax a hammer when they first meet.

## Initial inventory

* Bread (18)
* Electronic Scrap (113)
* Energy Bar (15)
* Gold Nugget (2)
* Healing Potion (16)
* Instructions to make Amulet of Camouflage (1)
* Jackhammer (3)
* Magnesium Torch (10)
* Mechanic's Amulet (1)
* Old Coin (7)
* Pack of Cigarettes (13)
* Small Mental Energy Reserve (15)
* Soft Toilet Paper (1)
* Sulfur Nugget (1)
* Thief's Ring (1)

* Bread (18)
* Electronic Scrap (113)
* Energy Bar (15)
* Gold Nugget (2)
* Healing Potion (16)
* Instructions to make Amulet of Camouflage (1)
* Jackhammer (3)
* Magnesium Torch (10)
* Mechanic's Amulet (1)
* Old Coin (7)
* Pack of Cigarettes (13)
* Small Mental Energy Reserve (15)
* Soft Toilet Paper (1)
* Sulfur Nugget (1)
* Thief's Ring (1)
Survive

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**Survive** is essentially the tutorial mission in *ELEX*.

## Sub-missions

* Kill the Rat
* Finish the next Mass Rat
* Use the elevator!

and, optionally:

* Follow Duras East (200 )
* Follow Duras to the Ruins (200 )
* Follow Duras into the Ruins (200 )
* The Direct Path (200 )
* Follow Duras to the City of Goliet (200 )

## Trivia

First-time players are urged to complete all the sub-missions by following Duras, who will deal with foes on the journey, (optionally) clear out Jax's first base (Small Camp), and then leave him just outside Goliet, where there are quests suitable for a low-level PC, and Traders and Trainers. Experienced players may wish to do something different.
Short Message

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**Short Message** is one of the mission items in *ELEX*. Reading this provides 10 .

I just heard those creatures again.
I will go out and take care of those vermin myself. If you come back in the meantime and look for me, you will find me at the collapsed tunnel. I will lay the rest of our mines on the road there, that should take care of these beasts.
Be back soon.

## Location

* Inside the brick building on Bomby's farm
Storybook 1

*This article is a stub. You can help ELEX Wiki by expanding it.*

**Storybook 1** is one of the documents found scattered throughout the world of Magalan. It can be found in Goliet and chronicles the effect of the Great Fall and birth of the Berserkers. Reading it provides 20 .

## Location

It can be found inside Cormag's house in Goliet which is the upper-right of three houses in front of the Hotel Ruins on a table. Beware, taking it counts as stealing.

## Message

History is important, it tells us who we are. So, I am wrigint down this summary so our efforts and our ancestors aren't forgotten.I am writing this down so that people know how our world came to be what it is now.The Comet caused huge damage. It destroyed our cities, our economy, our states. Only a very small percentage of our population survived. Everything they knew was destroyed, their technology powerless. They had become dependent on their way of life, now they needed to learn a whole new set of skills to survive.They had to learn how to survive without any tools. So, came the first settlers who would become Berserkers. They avoided Elex, that corrupting substance that came with the Comet. To achieve this they set up a settlement called Goliet in Edan, an area where plants had survived, sheltered by the mountains from the worst of the Elex pollution. To protect themselves, they build fortifications and grew their population by offering shelter to any survivors.As their community grew, they discovered that living together would only work if they designed an ordered society.The founder of this law, was Amrek, the first Warlord of the Berserkers. His father had been a co-founder of the first settlement and he had grown up learning the Berserker way. It was Amrek who put the Berserkers onto the correct path, a path to make the land usable again, to make a world where we can all provide for ourselves. A world regrown from the ashes of the past.

## See also

* Storybook 2
* Storybook 3
Senior Physician's Report 1

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**Senior Physician's Report 1** is one of the mission items in *ELEX*. Reading it provides 20 .

Day 77 after the impact
The people affected by the contaminated water have begun to develop a range of conditions.
I await reports from the medical teams.
Day 78 after the impact
Mutations:
White skin
Emotionally cold
Pain in extremities
We have isolated all cases
And are monitoring their progress.
Day 79 after the impact
First fatality
Suicide
Have ordered round the clock observation on all other cases.
Day 80 after the impact
Different mental issues have now been observed in all subjects.
Most degenerate slowly
Only one subject remains clear thinking.
Day 81 after the impact
Aggression
Uncontrollable strength
Several personnel injured
Had to euthanize all but one of the contaminated patients
Only subject A-5 shows different development
Several theories why
But no definitive findings
Ordered autopsy of all the bodies.
Day 82 after the impact
Classified Elex as a highly poisonous substance
Subject A-5 agreed to continue testing
Rational thinking not affected.
Emotional centers of the brain completely changed.
Ordered the use of highest security level while handling Elex.
Autopsies have revealed extensive physical mutations in all affected residents.