Holy Novantir

**Holy Novantir** (Novantirna: **Saurana Novantîr**), also commonly known as **Novantir** (**Novantîr**), is the homeworld of the Gedravas and their Novantir descendants, and the homeworld of the Malendor Supercorporation.

## Terminology

Novantir's ancient names were **Sadřavan** (shining crown, 1-3rd GE), **Čarvasari** (sweep circle, 4-5 GE), **Rêsaivaras** (sunrise crown, 5-6 GE), **Alâban** (white flood, 7 GE), **Vraneras** (spiral domain, 7-8 GE), **Simarvi** (loop nexus, 8-9 GE), **Kozandai** (polar star, 10 GE), **Iravil** (spear tip, 10-11 GE), and **Taranari** (pinnacle dance, 11-12 GE).

Later names were **Iltoranda** ("city of gold", 16th Age) and **Narivala** (16th Age).

Of these names, Čarvasari was most commonly used, as its people left the most impact towards Galactic civilisation compared to other pre-Gedrava eras.

**Sadřavan** -- properly as **Holy Sadřavan** or **Saurana Sadřavan** -- is the name used for the founding civilisation of Novantir, the kingdom of Druvara and his successors. Anyone or anything from Sadřavan is known as Sadřavaes or Sadřavesar, while their race itself was known as Saivocharins or Saivocharies.

### List of historical names

* 1 GE - **Holy Sadřavan**
	+ **Saurana Sadřavan**
* 3 GE - **Super-Pure Sadřavan**
* 3 GE - **Black Sadřavan**, **Hidden Relic Sadřavan**
	+ **Omto Saunřowan**
* 4-5 GE - **Čarvasaries Empire**
* 6 GE - **Rêsaivaras**
* 7 GE - **Alâban** (west)
* 7 GE - **Vraneras** (east)
* 8 GE - **Vraneras**
* 8 GE - **Kingdom of Simarvi**
	+ **Ïrdžatora Simarweï**
* 10 GE - **Kingdom of Kozandai**
* 16 GE - **Kingdom of Iltoranda** (divided into sixteen realms)
* 18 GE - **Theocracy of Novantir**, **Holy Empire of Novantir**
	+ **Rontnodrand Novantîr**
* 18 GE onwards - **Novantir**, **Holy Novantir** (Malendor Supercorporation)

## Symbols

The flag of Sadřavan during the Third Galactic Empire was black, with a white Eye of Odin at the centre.

## Geography

Novantir is a lush, tropical planet divided between pristine rainforest; vast, hexagonal arcologies and megacities with legs; and age-old nexuses of magic. These arcologies walk all over the northern parts of the main continent, displacing the poorer inhabitants with constant gentrification and renovations; while the rich get stable lots that allow them to "ride" through the gentrifications that devoured the neighbourhoods of their poorer folk.

The southern hemisphere is mostly composed of oceans and archipelagoes around an icy continent at the south pole.

The six continents of the planet are Ôlundra (the main continent), Ôzeron (in the east), Laïkueron, Kollundra (in the east), Jaračeldra, and Ihlundra (the southern continent, known as the "Land of Dragons").

The capital city is Great Novantir, also known as Ôlnovantîr or Luičadrantar (City of the Great Wheel). Some of the poorer arcologies fortified themselves as the Standing Isles.

### Ôlundra

The arcologies (megacities) of Novantir's northern lands are known as Hexagons, or Telännares ("Panels").

* Great Novantir - the enormous metropolis that covers much of the northern part of the continent. Notorious for its arcologies that devoured the poorer neighbourhoods, forcing their miserable inhabitants to relocate to sprawling complexes where they were subjected to slave-like conditions.
* Standing Isles - the Hexagons of Aletria, Nañädre, and Glijändar are among their members. These became autonomous city-states within the planet-region. Their opposition against slavery was believed to incur the favour of the gods.
* Askalon - the strongest Hexagon outside Great Novantir. Ruled by the tyrannical, ambitious Autocrat Zalkandir.
* Avalin - the second-strongest Hexagon, but the most brutal city in the north; known as the Fortress of Iron. Ruled by the cruel, disgraced and disobedient general Trohilkar.
* Dranäčar - a Hexagon notorious for being Novantir's biggest slave market.
* Iltôlin - a seaport along the west of the continent, the City of the Moon. At the end of the cape is the Pinnacle of Vaisotre, goddess of the dusk and painting.
* Narikesu - a small village. Allied with the Standing Isles to the north.
* Nakovari - an ancient city at the misty southern highlands. It is the large hexagonal megacity to the south. Recently, it broke its neutrality to side with the Standing Isles, denouncing the warlords of the Walking Cities as traitors.
* Nahaltara Mountains - a southerly mountain range known for its highland jungles.

### Ihlundra

* Narsarand Edatil - a seaside temple to the gods Narsenre and Vaisotre, the gods of the dawn and dusk. Home to the priests Charpal and Cherna, and Jechmek the dragon.
* Narsalis - the seaport where Narsarand Edatil is located on.
* Mihalkir - capital of Ihlundra.
* Narivassalk - the south pole of Novantir, a spaceport with sixty thousand fountains.

### Ôzeron

A forested continent to the east of Olundra and western Ihlundra. The locals are related to the Novantirna ethnicity, but they are fervent devotees of Odin. They are also gifted with magic, and they are powerful spellcasters, but they just refuse to use their powers if they leave their homeland unless when necessary. Their main fear is that if they ever abuse magic, they might create a terrible storm or summon a demon.

* Orilti - capital of Ozeron. The Magical Academy had to be rebuilt there as the High Priest of Odin received omens that the sacred, ancient academy must not be rebuilt on Olundra as long as there were walking cities.

### Kollundra

A cool and misty continent at the eastern hemisphere of the planet. Home to the augro phoenixes, which became the national bird of the Supercorporation after one of its leaders was impressed by its beauty and in honour of his pet phoenix.

* Ïrmaja - capital city of Kollundra
* Iönandra - the City of the Sun. Home to a massive marketplace surrounding a splendid temple to Narsenre, the god of the dawn and architecture.

### Novantir Star System

Novantir is defended by twelve vertical space stations known as the Twelve Sisters. Each of them was originally constructed during the Unification of Novantir, both to protect the planet from invasion and as a memorial to the Malendor Creed.

The Star System of Novantir is known as the Inner Court. It consists of eighteen planets, nine of which were the original planets that existed by the time the ancient Druharzans were brought to Novantir. The outer nine planets were artificial spheres built in later eras, mostly from rocks left behind by destroyed planets and asteroids.

* 2: Holy Novantir - United Bastion
* 3: Svoräna - the Howling One
* 5: Ualatra - the Focused One - a boreal forest planet filled with libraries and gardens.
* 16: Iñarand - the Haunted Lord - a planet of black rock infested with feral spirits.
* 18: Valatra - the Blessed One - a barren planet with hexagonal bases.

The name of Novantir's yellow sun is Iö.

Novantir's moon is Bailoi, made of pale gray or white rock. It has many laboratories, resorts, hotels, gardens, libraries, workshops, temples, spaceports, and military bases.

## History

See also: Malendor timeline

The people of Novantirna consisted of two similar races: the indigenous Novantirs (or Druharzans), and the latter Gedrava exiles from Gausari. At the dawn of the universe, the ancient Novantirs were protected by a group of Celestials from the latter's Eimares kin, brought to the planet from their homeworld.

### Sadřavan

Those Celestials brought the Druharzans from Gausari as inhabitants of a personal paradise, protected from the predations of other Celestials: led by the wizard Thangadori (Čañatörjo) and the god-machine Lumbariz, they were known as Konondar, the Masters of Magic. For decades, these Celestials taught the Druharzans to become a civilisation, and some of them and their first king, Druvara, ascended during the Second Galactic Empire's age, leaving behind a strong domain that protected itself from attacks.

The ancient Druharzans were known as Saivocharins, the "uplifted ones". Their magic academy and their devotion attracted the attention of the gods, who were impressed by their successful civilisation, that they blessed it and protected it from the wars that raged across the Galaxy.

Encouraged by some explorers, several chiefs went south to create their own kingdoms. While the Druharzans remained faithful to Odin and the Eimarin pantheon, the southerners venerated the Father of the First Emperor, Makravalas. This particular god was amused by their devotion, that he created a golden creature to make them happy: the first true hirhueh, Makaravos the Younger, that was laughed into existence. Lumbariz, the ruling god during that time, permitted them to retain their autonomy due to their support and brotherhood with the Druharzans, and in return they submitted themselves to his rule.

Druvara was hatched during the latter days of the Konondar. He was a skilled mechanic who impressed his friends with his efficient machines, but as he was rejected from various jobs, he was chosen by the lord of the Konondar, Lumbariz, as his personal apprentice. Lumbariz wanted to prepare his subjects for the coming of the Anevondir, so he trained the then-timid Druvara as the first king of Novantir for a hundred years. At the same time, the Druharzans defended their new home from the Anevondir and the monsters that rampaged across the Galaxy, aided by their Celestial allies.

As the next leader of the Druharzans, Druvara defended his homeworld from the fleets of the Anevondir and the Thamunzar Celestials. He ruled for a thousand local years before he and his household ascended to Heaven. As gods, he and his five sons battled Anevondir fleets and demonic legions, saving their homeworld from a great cataclysm.

### War Against the Cannibals

The early Saivocharins also had a score to settle with various cannibals and monsters around their star system and their homeworld, over anger and disgust at their piles of skulls and bones. Many of those ancient tribes and hordes also feasted on millions of their ancestors, becoming the powerful, spacefaring kingdoms of Kutirva, Ngaitavran, and Adbovuri. Reckless emperors and kings sent fleets to kill the monsters and cannibals, slaughtering every perpetrator, warrior, and beast who was allegedly responsible for the bone piles, and enslaving every other survivor. The survivors became other Druharzans who colonised or rebuilt neighbouring star systems.

During the Second Age, several attempts to write the "s" rune multiple times at once accidentally summoned demons from Hell. The "demons" in Novantir legends looked like the Londurilli whom they also attacked, but they looked paler and wore grey robes. They were known as the Sôzarïl (after a word in their language, "shozauriel"), a warlike civilisation gifted with magical powers to wreak havoc on all civilisation and life. The Sôzarïl demons were defeated after a costly war that ruined Sadravan's western realms. For their aid in exorcising the Sôzarïl, a civilisation of Loki-worshippers in the western Galaxy became an ally of Novantir, in spite of the former's worship of the enemy of the Aesir.

### Later Sadravan to Charvasari

In the Third Age, Sadřavan's boys and girls looked up to the kataikloes, wizards and witches who stood on flying kites and fired beams from their sceptres. To these bright-eyed youngsters, those sorcerers were not simply cackling elders who brewed and cast curses, but their heroes who saved the day with their creative powers!

During the Third Galactic Empire, Sadřavan was under the rule of a cruel emperor, Irnanos. He and his party, the Gïlâleir, tried to erase all other peoples from the Galaxy, notable for using a twisted form of humour to convince many to serve him and his attempts to create a superhuman race. The northern parts of the Galaxy managed to slay him and his commanders in battle, but with the death of Irnanos, two more orders emerged, seeking to alter the Sadřavaes civilisation to their own making: the Kletulli sought to transform the Sadřavan civilisation into an industrialised hive mind dominated by censorship and regulations on every decision in life, while the Jampaltri wanted to turn Sadřavan into a hedonistic commune with themselves as its aristocracy.

Both of them were defeated by a fourth faction, the Army of the Sane, who created a fairer state that reduced poverty throughout the realm. Many kataikloes of various ages, from wise elders who organised strategies in war, to veterans of many crusades and demon hunts, and many youngsters who sought to stop the chaos, formed the Army of the Sane, and the thousands who were killed in battle were honoured in memorials all over the eastern Galaxy. Some of them were even worshipped as saints and einherjar, prayed before battles and purging demons and other enemies!

During the Great Sleep, the Sadravaes worlds were seized and placed into a black hole by a clique of party officials, who claimed that it was to protect them. For fifty years, they thrived in isolation while the Sadravaes built splendid floating cities of metal, but another party overthrew the clique and restored the worlds back to their original positions. They also drove out various invaders who attempted to enslave them.

The Brosaddar, a later human civilisation, appeared right at the tri-point between the Nabenans, the Londurilli, and Sadravan, and waged war on all three. They resembled the Aesir Star Gods, but they were more primitive and warlike, brutal but stupid. They were divided between two tyrannical kings.

At the twilight of the Fourth Age, Sadřavan was ruled by the theocratic Čarvasari. Its final dynasty before the Norse Invasions was the Ilvanil Dynasty, ruled by such wicked tyrants such as Borachil the Desecrator and Chirana the Cruel. The last ruler three years before the Freyrgardian raids was Achilkor, a reformist who became cruel out of hatred of the Norse humans. After that, he abdicated and gave the throne to his vizier Nelanda, who was an arch-director of a great scientific programme reated to the Celestial Gates.

The planet of Čarvasari was well-known for two deeds. During the Fifth Galactic Empire, it expanded and rebuilt the network of Celestial Gates scattered across thousands of planets, easing interstellar travel.

#### Coming of the Humans

On the Fifth Age, the borders of Čarvasari were raided by human tribes and their cloned warriors, seeking to plunder its wealth: this was known as the Norse Invasions, seen as a punishment from Odin for the emperors' desecration, corruption, and tyranny. Among the human troublemakers were pilgrims, who were surprised to find that the Čarvasaries also worshipped the same gods as they did, although with different rites. After three days of angry debates, the authorities of Čarvasari agreed to take in the human pilgrims, even though they belonged to the same peoples as the Freyrgardian raiders. They were kept in settlements on planets away from the people from fled from them, and they were forbidden from entering the refugees' planets and stations except under escort guards. When they wanted further training or to visit Čarvasari, they were only allowed to stay within certain stations and districts, as the other peoples of the capital planet looked down on them as unruly barbarians.

In spite of their uncomfortable treatment, the Norse human members of the Čarvasari civilisation were fervently loyal to their new rulers, seeking for a day when they would be treated as equals, rather than despised as "mobs". Out of pity, some star systems began to lift the restrictions on their Norse residents, giving them as much freedom as their neighbours enjoyed. These empathic districts attracted more Norse migrants, who wanted to live in more freedom.

Although they were allowed to live anywhere they wish within those planets, they chose empty areas to avoid offending the locals and starting possible riots. The same districts were glad to know that these humans also prayed to the same gods as they did, so they founded many universities and science facilities together: but when certain tribes tried to murder people as sacrifices to Odin, they were immediately prevented. The victims, who were saved from being sacrificed, were given a choice to become directors of the new facilities. One of these victims, Dranara, was a devotee of Odin and a dedicated scientist; he was chosen as the vizier and advisor of the Carvasari emperor.

### Later history

During the Sixth to Eighth Galactic Empires, the southern inhabitants of the planet developed their own culture around the sea and the hirhuehtre.

The Kingdom of Simarvi waged war against the cannibalistic Valgetans and their tyrannical Vigefionian creators. Their outrage at the massacres and hunts led to the war cry: "We do not come in peace - we come in wrath!". It was a twist on the Valgetan greeting used on unsuspecting planets, also used by various cannibalistic hunters and tyrants.

Its capital was the southerly planet of Mehlurañga, known for its marble cities, cobblestone streets, and its philosopher Ranatar.

During the bleak times of the Eleventh Galactic Empire, Čarvasari protected millions of people from the wars that raged across the stars.

During the Twelfth Galactic Empire, the Druharzans welcomed the Gedravas and were influenced by their culture and religion. In return for their technology and magical rites from the Gedravas, the Druharzans shared their art, language, and worship of the Celestials, resulting in a mixed culture. Lumbariz was almost eclipsed by the god Nomnolkron.

The Uehadiñ Expedition consisted of satellites launched in the Thirteenth Age, in search of other civilisations, after the Ueladiñ Recovery from the Twenty-Sixth Collapse.

During the Sixteenth Age, Novantir was the capital of the Kingdom of Iltoranda, which lost fifteen other realms in a civil war. It had diplomatic relations with the Denlotia. During the Reorganisation War on Jerde, Novantir was reunified as the Kingdom of Narivala, and it was at war with the Sixteenth Galactic Empire, its armies of American warbands, and the Celestials. Narivala's economic crash caused by a single human hacker led to a great war against the Kuelgon empire, and the Kuelgons' and Terrans' defeat.

The Seventeenth Galactic Empire was the time of the Ninth Celestial Empire, when the infernal fallen angels devoured many worlds, especially those with spellcasters. To avoid being overwhelmed by the Celestials, the Novantirnas offered their own innate magical abilities as their great offering to Odin, and then they fought the Celestials using their own technology. With the arrival of the Rukthaneh, the latter's magic of the Ninth Lore allowed the Novantirnas to utterly exterminate the Ninth Celestial Empire from the mortal plane. They, the Kuelgons, the Resparins, and the Terrans repopulated the emptied north.

500 years before the founding of Nandegakko, a man in a fancy mustache warned the President of Great Novantir to tear down his walking city and arrest the sycophrants around him, to prevent them from using their influence to corrupt the Novantir realm into a dystopia. He did not listen to the stranger, and so some of the officials worsened the Theocracy of Novantir into superstition.

As if it were in agreement to him, a volcano that erupted near the site of the old Magical Academy erupted, burning empty villages who were immediately evacuated from the smallest signs of an eruption. It and the earthquake that damaged the site were taken as warnings from the Gods, who warned the Novantirnas about infiltrators within their ranks.

### Unification

See also: Unification of Novantir

During the days of the Igarin Empire, Novantir was ruled by a priesthood of sorcerers. The priesthood was defeated when the then-nascent Malendor Supercorporation conquered the planet, as the Malendor warlord Rîgara considered the sorcerers to be poor rulers. He unified his alliance at Togara with Novantir, and used Novantir as his new capital.

The Malendor Supercorporation's capital is the gleaming metropolis of Great Novantir, on the northern hemisphere of the planet of the same name.

## Later and modern history

Long after the destruction of Great Novantir and its walking cities, Odin restored magic all over the whole planet, to reward the survivors for dismantling the walking cities.

In the present day, Novantir had just emerged from a great catastrophe. There are still Novantirnas who rejected the widespread cannibalism that ravaged the northern Galaxy, but their civilisation was ruined from defeating a fleet of cannibals.

Nonetheless, the survivors multiplied and rebuilt their magnificent cities, and constructed Celestial Gates to evacuate themselves. Instead, the portals attracted the Milavoi, who protected and provided much to help them quickly return to greatness.

Novantir was no longer the galactic power it was in ancient times, but it was reborn to continue its duty as a defender of civilisation. Of the worlds that answered its contacts: Nandaro, Kirsolan, Ruksar, Vovtarla, and Achorna answered and became allies of a mighty federation guided by the Milavon Celestials.

Novantir's modern name is Hadnara, meaning "the ashes". It is one of a handful of worlds where magic is still practiced - if not being used again in daily life after millennia of absence.

## Government

During the later Sarmelonid era, there are five autonomous regions on Novantir. The biggest of those regions is Ihlundra, the southern continent, home to tribes that worshipped Makravala as Sulgalrih and allies of the early Novantir civilisation. For much of the planet's history they enjoyed a high degree of autonomy, which influenced the autonomous rule of four other regions.

A sixth region was formed as a protest against neglect by the government of Novantir and attempts to enslave the impoverished inhabitants, which became the Standing Isles. The inhabitants of that region are known as Green Hexagonites, Nireläries, or Drandaries ("Standing Ones", "Sentinels"), after the former arcologies that became into static settlements, and later replanted with ancient forests. The inhabitants of the tyrannical Hexagons are simply known as Hexagonites, Hexarii, or Telärindes.

The Green Hexagonites and the Ihlundraes are close allies. The former supported the southerners to prevent them from becoming enslaved if they become poor. The latter supported these sentinels to stop the Hexagons' warlords from taking over the Supercorporation and turning it into a tyrannical empire once more.

## Factions

### Central Supercorporate Government

* A weakening, decaying, corrupt authority, led by Chief Executive Officer Antariksha.

### Hexagons, Telännares

The Hexagons were those mobile metropolises that plot treason and domination of the Supercorporation by taking over its capital.

#### Askalon Hexagon

* Ruled by Autokrat Zalkandir, this was the strongest rebel Hexagon that attempted to seize power.

#### Avalin Hexagon

* The Fortress of Iron, ruled by the brutal traitor Trohilkar, a former general turned autocrat and warlord.

#### Dranäčar Hexagon

* The planet's greatest slave market, they sought to reduce the Malendor civilisation into a slave empire.

### Ihlundraes

The culture that lives at the south of Novantir, driven by their zeal to the Father of Dragons to aid their allies in the north.

### Standing Isles

The rooted cities that formed lush, vast fortresses to resist the Hexagons' attempts to erase their homes, enslave their peoples, and dominate the capital.

## Rulers of ancient Novantir

### Sadravari

* Druvara
* Granärand - second son of Druvara.
* Kadlaros
* (many rulers later)
* Irnanos the Trickster - notorious for attempting to slaughter everyone else in the Galaxy to repopulate it with a race of superpeople, who he considered more worthy of life. Killed in battle against the Anevondir emperors.

### Carvasari

#### Ilvanil Dynasty

The Ilvanils, except for the last two rulers, were tyrants who abused their magical powers in their attempts to reach godhood. Their spells and rituals made the northern Galaxy more dangerous and unstable, as demons prowled across the stars and devoured unfortunate worlds and travellers.

* Borachil the Desecrator - notorious for tearing down holy sites and nexuses to steal their magical energy. Without the magic, Void rifts opened days later, and demons entered the universe seeking victims to devour.
* Chirana the Cruel - attempted to tame the demons as his war-beasts against the Vigefionians, killed by a triple-coalition of worshippers of three gods: Odin, Makravalas, and Lumbariz.
* Sovrando - a fanatic of Odin who led many hunts against the demons that his father had unknowingly brought to the northern Galaxy. His hatred of the demons and his obsession with killing them, and his absorption of their magic, drove him to insanity. When he went missing, his son was crowned as the next emperor.
	+ His father was Chirana, and his mother was Turudarjo. In her life, Turudarjo often wore armour as she rode together with her husband Chirana, and when his parents were cremated, all that remained of her was the suit of armour she wore during the Crusade against Borachil.
	+ One scribal error resulted in a rather amusing adventure, when a fleet of Terrans appeared seconds after the scribe miswrote "father" in the plural. Ultimately, it was due to a bored Terran pirate admiral searching for a universe to raid, and he was very happy at seeing someone write a list of emperors the plural form of "father".
	+ The Terran pirates attempted to storm into Turudarjo's tomb, seeking to plunder her remains and enthrone her as a king. To their disappointment, her armour was gone: nothing was left of her except two rolls of paper. Each roll of paper listed the exact genes Turudarjo had when she hatched from her egg, and from a few cells collected after her death, therefore confirming that Turudarjo was a woman. The Terrans returned to their ships empty-handed, but not before making a statue of her with the words, "My dreams will come true!"
	+ This became a humourous folk song.
* Achilkar - less fanatical and insane. He tried to rebuild the Carvasari civilisation from the ruin of his predecessors, sending willing crusaders who fought the demons and renuilt many sacred sites to stop the Chaos rifts from devouring the Galaxy.
	+ The ten thousand warriors who were slain in those forty-nine tragic crusader were raised as saints by the three gods, including Achilkar himself who was eaten by a mighty demon.
	+ His lieutenant, Karilkar, threw a grenade at the demon-beast, killing it and causing it to burst in a massive shockwave of magic. He dared stand in front of many of his troops to help them escape, absorbing the magic within himself, but damaging his mind and sanity in the process.
* Achilkor - very guilt-ridden, his guilt almost drove him to madness. His vizier Nelandar tried his best to keep the empire stable and prevent his madness and bizarre habits from tearing it apart or wasting too much resources, avoiding poverty.

#### House of Ïlkarna

* Nelanda Drehiost - Formerly the vizier, he became emperor after Achilkor gave him the throne and wandered off, seeking to atone for his ancestors' grave sins by wandering in the west. On the third year of his reign, the Norse humans raided his empire's borders, seeking to plunder its wealth.
	+ Through his tenure in the government, he was the arch-director of a great project where the Celestial Gate network was rebuilt.
	+ Although the raiders were defeated by the Carvasaries' superior firepower, various bands and tribes of pilgrims were detained and isolated. Noticing that the Norse pilgrims were here to see the temples to the Aesir and Vanir, some districts pardoned them and let them live as fellow-citizens.
	+ One former victim of a sacrificial ritual, Dranda, was saved. He became the director of a research centre during a dedication to Odin and Razanral, and his devotion to Odin drove him to study harder. He eventually became the royal advisor and vizier of Emperor Nelanda.
* Dranda Alurula - A former sacrificial victim turned director of a research centre, he was Nelanda's vizier. Sometimes considered as the second emperor, but in his time, he was only a steward. On the latter's thirtieth year, he appointed him as Novantir's thirteenth human emperor, and the first of Norse descent, for his compassion and intelligence.
	+ The earlier twelve human emperors were all of Londurilli descent.
	+ Like the Londurilli monarchs, he was only a "steward", reigning for just ten years before he must give up his throne to Nelanda's third son. Each of the twelve earlier human emperors continued their careers and hobbies after their abdication.
	+ After his abdication, Drandra continued to administer the research centre as a senior teacher.
* Inbari Drehiost - The third son of Nelanda, and one of Dranda's best students. The third emperor, but the second in official records during his time.
	+ When Dranda's term was about to expire, he conducted a coronation ceremony for Inbari, who was the only son among Dranda's four children who willingly took up the throne and crown.

## Economy

During Čarvasari times, the currency used was the *třelund* (pl. *třelundes*). It had no subdivisions, and a single třelund was worth 11 *naklutřes*.

In Sarmelonid times, Novantir uses the *nakluti* pl. *naklutřes*).

## Language

See also: Novantirna language, Novantirna glossary

In the Sadřavaes times, the language used was Sadřavaři. This language evolved into Čarvasaen during the Fifth Age, and then into Novantir in the Sarmelonid era thousands of years later.

### Sadřavaři (First Age)

* ahvanas - crown
* joñ - long (time), long-lived, 100 years, hundred, immortal, tormented (Third Age)
* lak > lañ - two
* tô - one
* tra - three

### Late Sadravari (Third Age)

* iččara - strong magic
* iččazil - magical peak; a strong nexus of magic; "spellspire".
* zil - spire, peak, top

### Čarvasaen (Fifth Age)

* tnô - one
	+ common: tne
	+ Simplified to tjô for non-Carvasaen speakers. To the human Norse or Freyrgardians, they pronounced it as cjô or ɕjo.
* varas - a crown, a helmet

### Twelfth Age

* nomnal - crown
* sodal, sotalk - sword, blade

### Old Novantirnâ

See also: Old Novantirna language

Old Novantirnâ was the language used by Rigara the Unifier. It is now one of several holy languages in the Novantirna religion, and the archaic language used for the national anthem of the Malendor Supercorporation.

ă dž š ś vh

* ano, auna - dawn
* mâča - parasol, shade, canopy
* mâčad - roof, cover
* mâčda - to cover
* mahallan - great reward
* mädan - light
* mädna - to shine
* mig - than
* -na - genitive (for numbers, places)
* novana - unity, oneness
* nov(o), nol - one
* -ril - -ness
* … rô, … rou - of
* -řo - more, -er (classical)
* -řoi, -řai - most, -est (classical)
* vhûn - storm, wind

### Ihlundraic

Ihlundraic (Ihlunæ) is the language of the southern Novantirs, who practice a different culture.

* au alai - greetings, peace to you
* dar - island
* hlâ, hlaa, krâ - dragon
* hlai - diamond
* hlara - white
* -ik - little (-ki after a vowel)
* ikla - dragon scale, nakluti (Malendor currency)
* il - holy, sacred
* ilka - treasure
* ilkaid - relic
* juk - fish
* jur - port
* kra - house, place of
* krâ - a dragon
* krâralki - "little dragon", darling (for a pet hirhueh)
* -lki - (affectionate)
* mækralka - hirhueh
* mias - black
* mur - sea
* nabas, nobas - barley
* (r)ih - god, king
* sâ - big
* sâilkra - "large-holy-house", temple
* sân - bigger
* sând - great
* sar, zar - spear
* skor - long island
* zækralda - arahirri, a large crocodile used as a royal steed

## Flora and fauna

Novantir's southern oceans are home to a horse-like reptile known as the hirhueh. These creatures are revered as sacred steeds in the southerners' culture, whereas northerners hunt them down to eat their hearts for good luck.

The northern highlands of Novantir are home to large, colourful birds known as augro, who are the official animal of the Malendor Supercorporation.

The näunoh is a small flying lizard that is like the birds that it coexisted with.

The lakaläk is a kind of tree in Novantir that grows fish-like fruit having meat. Its thin bones become seeds that will grow into more trees, meat, and wood.

## Religion

The Mâčala was the state church of Čarvasari. Its symbol was a dark blue double umbrella, with a gold tasselled rim and a golden handle.

Odin, Lumbariz, and Makravalas are worshipped in all of Novantir as a holy triumvirate, also known as the Three Kings. The planet is considered a holy realm consecrated to the three gods, who are believed to had brought civilisation, magic, and enlightenment to its inhabitants. Trios of banners bearing each of the gods' emblems are displayed on ceremonies and formal occasions.

The patron deities of the planet are Lumbariz and Rirana.

In older times, many Sadravaes worshipped the Celestial Blacksmith, a powerful god of machines.

## Trivia

* "Novantir" means "Bastion of Unity" (novan-tir, unity-bastion). The name "Novantir" was inspired by "novena" and "Minas Tirith".
	+ Borachil the Desecrator was named after Sikandar Butshikan, the sixth sultan of the Shah Miri dynasty of mediaeval Kashmir in northern India. He was notorious for massacres against local Hindus and destruction of many temples, mainly to impose orthodoxy and bind the Brahmin nobility under his authority.
	+ This was based on a trend on November 2021, when the author made up many terms in Novantirna after the names of tyrants and oppressors in Indian history, including Aurangzeb and leaders of the British East India Company. The Mughals' name became various words for "to give" and "to sabotage".
* Novantir has a day of forty hours, and a year of 446 local days.

## See also

* Novantirna glossary
* Novantirna mythology
* Novantirna calendar
* Kuelgon