Ballesta Nishanka Boltshark X-80

Tipo
 Usada por:
 Hitscan

Purchased for:  Plantilla:Price table

The **Ballesta Nishanka Boltshark X-80** is an unlockable secondary weapon for the Scout. It is a modernized compact crossbow with a lightweight framework and an adjustable stock. In the center, a single bolt is loaded and drawn by an orange bowstring, which requires a reload after every shot. With certain modifications and overclocks, the Boltshark is capable of firing a wide range of bolt variants that each possesses a unique effect.

The Boltshark features a secondary ammo pool consisting of specialized bolts which can be swapped to by pressing the Reload button ("R" by default). These bolts are obtained exclusively in the first tier of the weapon's modifications and does not affect the primary ammo pool. Using a resupply pod will replenish both ammo pools separately.

The Boltshark also features the ability to retrieve ammo in a similar fashion as the Driller's Impact Axes, where most bolt variants that do not strike enemies can be returned to its respective ammo pool by pressing the Use button ("E" by default). Retrievable bolts will produce a small amount of light in order for players to locate them more easily and will completely despawn after a certain amount of time.

## Stats Breakdown

The Boltshark deals *Piercing* rather than *Kinetic* damage, which Oppressors (50%) and Praetorians (30%) have some resistance to.

### Unique Modifications

Special Bolt: Pheromone Dart

 **Pheromone Bolts** cause enemies struck by the bolt to become affected by its own unique version of the Pheromones status effect.

Projectile:

* Damage: 15 Piercing
* Area Damage: 10 Piercing
* Retrievable: True

Pheromones:

* Maximum Aggroed Targets: 12
* Move Speed: 0.7x

#### Special Bolt: Chemical Explosion

**Chemical Explosion Bolts** cause a Poison DoT to affect any enemy they strike. Should the enemy die while affected by the Poison DoT it will have a unique death effect that causes an explosion that can damage nearby creatures.

Projectile:

* Direct Damage: 15 Piercing
* Area Damage: 12 Piercing
* Retrievable: True

Poison DoT:

* Damage: 2 Poison
* Tick Rate: 0.2s

Death Explosion:

* Damage: 140 Poison
* Damage Radius: 4m
* Max Damage Radius: 2.5m
* Minimum Damage: 30%
* Fear Factor: 100%
* Armor Break: 300%
* Stun Chance: 100%
* Stun Duration: 1s
* Friendly Fire Modifier: 25%

#### Special Bolt: Taser

**Taser Bolts** are able to create a beam of electricity when placed within a certain distance of one another. The electric beam will connect the Taser Bolts together, and if it passes through an enemy it will deal electricity damage over time for as long as the enemy is touching the beam. The Taser Bolts are also able to individually deal elecicity damage over time to enemies they are in close proximity with. The two DoT effects are separate from one another.

Projectile:

* Direct Damage: 15 Piercing
* Area Damage: 10 Piercing
* Retrievable: False

Proximity DoT:

* Damage: 2 Electric
* Tick Rate: 0.1-0.15s
* Move Speed: 0.5x
* Radius: 0.35m
* Stackable: True

Electric Beam:

* Damage: 6 Electric
* Tick Rate: 0.2s
* Move Speed: 0.2x
* Stackable: True
* Stack Limit: 2

Electric Beam vs Players:

* Damage: 1 Electric
* Move Speed: 1x

The Proximity DoT will stack with itself should two or more arrows be touching the same enemy. This will cause the damage to add together for every arrow affecting an enemy, and the move speed modifiers will multiply together for each arrow touching the enemy.

The Electric Beam is able to stack with exactly one additional copy of itself for a total of 12 damage every 0.2 seconds. It is also able to stack unconditionally with the similar effects caused by the Engineer's Turret Arc overclock and the Electric Crystals of the Crystal Caverns.

### Unique Overclocks

#### Criovirote

**Cryo Bolt** causes the normal bolts to apply Cold damage both to the struck target and within an area around the bolt itself in exchange for reducing the normal bolts' damage output. The Area Cold damage does not apply to a target that has been stuck directly with the Cryo Bolt unless there is another bolt stuck into another enemy or a surface that is nearby. Both the direct and area Cold damage is applied as a Damage over Time effect, and each of these DoTs will stack with both themselves and each other.

Direct Cold DoT:

* Damage: 2.25 Cold
* Tick Rate: 0.1-0.15s
* Duration: 6s
* Stackable: True

Area Cold DoT:

* Damage: 2 Cold
* Tick Rate: 0.1s
* Damage Radius: 2m
* Max Damage Radius: 2m
* Duration: 6s
* Stackable: True

#### Fire Bolt

**Fire Bolt** causes the normal bolts to apply Heat damage both to the struck target and within an area around the bolt itself in exchange for reducing the normal bolts' damage output. The Area Heat damage does not apply to a target that has been stuck directly with the Fire Bolt unless there is another bolt stuck into another enemy or a surface that is nearby. Both the direct and area Heat damage is applied as a Damage over Time effect, and each of these DoTs will stack with both themselves and each other.

Direct Heat DoT:

* Damage: 2 Heat
* Tick Rate: 0.1-0.15s
* Duration: 6s
* Stackable: True

Area Heat DoT:

* Damage: 2 Heat
* Tick Rate: 0.1s
* Damage Radius: 2m
* Max Damage Radius: 2m
* Duration: 5s
* Stackable: True

#### Mastery

Each modification that is purchased advances a mastery bar by one unit.

Mastery unlocks:

* Three modifications – **First Stripe** Weapon Paintjob
* Seven modifications – **Deepcore** Weapon Paintjob
* All (13) modifications – **The Company Special** Weapon Paintjob

## Skins

Full gallery of skins can be seen at Weapon Skins.

## Galería

* Nishanka Boltshark X-80 Animations.webm
* All of the Nishanka Boltshark X-80 Bolts. From left to right: criovirote, virote de fuego, por defecto, Bodkin Point, Pheromone Dart, Taser, Chemical Explosion, and Trifork Volley.

## Información adicional

* Este es el tráiler que reveló el arma en etapas previas a su lanzamiento: https://www.youtube.com/watch?v=r0HyCnOjUVs