recursal/Fanatic-Fandom huggingface dataset:
Ten Heavenly Seats

They are those who transcend the Unrestrained Realm and reached the Bright Realm (Or those who have transcended the Great Demon realm and entered the Demon Shedding Realm if Unjust) and receive awe beyond the limits of humans, literally referring to absolute masters in the sky. In the beginning, they showed tremendous force, but after the appearance of the balance breaker Dark Heaven Society Leader, which boasts absolute force, the ranking has been upended. After the deaths of several of the seats, the Ten Heavenly Seats are currently referred to as the Seven Heavenly Seats, as the Divine Phantom Ruler took the seat of the Sound God, and Joo Seo-Cheon took the seat of the Heavenly Demon (Despite the Divine Phantom Ruler being an alias for Joo Seo-Cheon within the Unorthodox Alliance).

#### Official Seats

* Wudang Sect Leader, 'Taiji Sword' Woon Gwang
* Orthodox wild expert (拳童帝 Fist Emperor?)
* Unorthodox Alliance Leader, Cheon-Ju
* Elder of Xia Wu Sect, Divine Phantom Ruler (Alias of Joo Seo-Cheon)
* North Sea Palace Master
* Mount Hua Sect Disciple, 'Sword God' Joo Seo-Cheon

#### Unofficial Seats

* 'Sword Demon' Wu Gok
* Dark Heaven Society Leader

#### Former Seats

* Mount Hua Sect Leader, 'Sword Immortal' Woo Il-Moon
* Shaolin Abbot, 'Divine Monk' Hye Man
* Noise School Leader, 'Sound God' So Ryu-Geum
* Blood Cult Leader, Blood Demon
* Demonic Cult Leader, Heavenly Demon
* Martial Alliance Leader and Namgoong Clan Patriarch, 'Pinnacle Sword' Namgoong Wi-Moo

1. ↑ https://namu.wiki/w/%ED%99%94%EC%82%B0%EC%A0%84%EC%83%9D/%EC%84%A4%EC%A0%95
Cannibal Tribe

The Cannibal Tribe was comprised of hundreds of tattooed cannibals who practice human sacrifice and witchcraft while wielding machete-like weapons called Jungle Blades and using Poison Darts for ranged combat. Their leader was the Shaman, who was able to use the tattoos on the bodies of the cannibals to strengthen them. When his champions were killed, the Shaman grew in size and power, gaining a beard of green flame. He was able to wield this flame in the form of fireballs, as well as breathe it like a dragon. This fire was so hot that Joo Seo-Cheon had to avoid it, even with his heat resistance. After the Shaman's death, the tattoos disappeared from the bodies of the cannibals. Later on, Seo-Cheon used the Shaman's staff to give Small Ghost tattoos that would enhance her power, as it had the drawback of illuminating your tattoos when your emotions were uplifted. Currently, the tribe has been dissolved.
Jegal Jung-Ho

## Introduction

Head Strategist for the Martial Alliance and grandfather of the Remarkable Jegal Generation. He works closely with his grandson Jegal Sang to construct strategies for the Martial Alliances.

## Appearance & Personality

Long white beard with a mustache.

Became more impatient after he got older. Doesn't like to admit it but deep down he cares for his grandchildren, especially Jegal Seung-Gae who is more timid than the rest.
Martial Arts Realm

## Description

Martial Arts are styles of combat practiced by Martial Artists. There are numerous schools and styles of martial oeekearts, each with a different approach and technique to combat.

## Qi Arts

One thing all styles of martial arts have in common is that they all use Qi (Energy). Qi is ever present in all living organisms, including plants and animals. Martial artists use various Qi Arts to absorb and assimilate Qi from their surroundings and turn it into Internal Energy. The faster and more stable a Qi Art is at absorbing Qi, the higher it is ranked.

## Martial Arts

Martial Arts are techniques that martial artists use in order to temper their body's and to fight against those that challenge them.

## Bone Metamorphoses

**Shed one’s Mortal Body and Exchange one’s Bones** (脱胎换骨) translated as bone metamorphoses in the manhwa, is something that a martial artist can do once they reach transcendent realm or higher, the process of bone metamorphoses is extremely painful and tiring, if the martial artist loses focus or loses consciousness then they will fail, which can result in Qi deviation or lead to death.

When a martial artist starts bone metamorphoses they can't do it quickly or rush it because that might ruin everything and they might suffer Qi deviation at the slightest mistake.

### First Stage:

Breaking every bone in the body. If the martial artist loses focus here, it really will be the end, the martial artist mm

will sag like a snail without a shell and die.

### Second Stage:

Linkage of Mind and Soul. During this Stage Impure grime will leave the body.

No Matter how earnestly you control your mind and heart, this world is no nirvana, so impurities will pile up.

The vitality of the thousand year old ginseng will cause the accumulated pollutants found in the linkage of mind and soul to vanish.

### Third Stage:

Complete Regeneration. The reforging of all the bones in the body and at the same time this will cure any illnesses and injuries.

## Ranking System

(Master Class)

## Notes

* The Master classification is something LeviatanScans decided to exclude from their translation, probably due to the level difficulty and confusion caused by earlier translation groups. Depending on the translation group, master/expert are interchangeable terms. Everyone above Peak Level is considered a Master/Expert.

* Based on throwaway comment from the current Master of Mount Hua Sect about his amazement at Joo Seo-Cheon achieving unrestrained realm using 14 steps from the complete 24 steps blossom sword (he didn't know that Seo-Cheon practice both the the violet mist and 24 step art at the time), it seems the art the user practice itself have significant effect on the realm progression of the user.
* https://imgur.com/42jB4mC
Nak So-Wol

* Current
* Child

## Introduction

Top genius of the 4th generation Mount Hua Sect. The granddaughter of the Iron Blooded Blossom Sword.

In the past timeline she was known as Plum Blossom Phoenix of the 5 Dragons and 3 Phoenixes. She was the first person to have 'Phoenix' attached to her title.

She has a crush on Joo Seo Cheon but hides it.

## Appearance

Nak So-Wol is a stunning beauty, so much so that it was once said that anyone who enters Mount Hua Sect will come out bewitched by her.

## Charisma

Many people and elders from Mount Hua sect are impressed by her talents.
Tarat

**Tarat** is a Ulan term referring to the primordial unity of Matter, Form and Substance that existed before the universe's creation. The usage of **Tarat**, as opposed to Chaos or other definitions, explicitly implies the stagnation of the world before - it's lack of change and eventuality, thus also of time. The word **tarat** is sometimes used colloquially to define a state of stasis and complete unity.
Shaolin Booster

## Description

A miracle drug that gives you 20 years worth of internal energy when ingested. However, the Shaolin will declare war on anyone else who dare take these boosters. Despite that, the Three Spiritual Mind took 10 of them and place it in his tomb. Joo Seo Cheon eventually takes them from the tomb and uses it on multiple occasions.
The Thousand Pound Sword

## Description

A martial arts which was in the possession of Grand Leader of Red Forest. It was an art that allows the user to increase the weight of their sword to many times the weight of the person itself, allowing the user to completely shatter weapons and human bodies like it wasn't there. It was an art that focused on brute-force. In the hands of someone who had attained unrestrained realm using sword and/or is capable of using aura/qi, the aura/qi can take the form of a large, broadsword-like sword. One of the techniques used is Sword Needle, where the sword is thrusted straight into the ground.
Bridge of Ten Thousand Arts

## Description

This art, found in the Three Spiritual Mind tomb, is used to allow the user to cultivate different martial arts of different natures without suffering from qi deviation. Regardless of the martial art, the user could unleash them using this as a bridge. In Joo Seo Cheon last life, this art was used by the Dark Heaven Sect Master to crush the Just and Unjust factions. In Joo Seo Cheon current life, he manages cultivate it and burns it preventing the Dark Heaven Sect Master from getting it. Unfortunately, it seems that the other arts he cultivates, using this art, will have a reduction in power by 50%. Joo Seo Cheon can make up the loss in power with internal energy. In addition, bridge of ten thousand art also increase the user's ability in qi regulation.

* Other name was the Intermediary Attacks.
Grand War

The **Grand War** was a major conflict that happened in the year 2310 1E and subsequently ushered in the Second Era. Known as the biggest and deadliest war in human history, the conflict's catalyst was the Masdad Empire's quest for the Encafal, a machine that was said to have been able to perform the Equation of Ataxia.
Tai-E

## Description

A legendary sword found in the Tomb of the Cursed Demon. It is the sword Joo Seo Cheon used to replace Yae-Han. It was one of the three swords Forged by the legendary master of sword-masking, Ou Yezi. Ou Yezi forged it for King Goujian of Yue. The sword is estimated to be over 2,500 years old much stronger than Yae-Han. Despite the passage of time, the Tai-E is seemingly unaffected, with not a single trace of rust upon its discovery.
Wonder Woman

## Diana

Diana, also known as Wonder Woman, is an Amazon/Olympian hybrid daughter of the Amazon Queen, Hippolyta and the Olympian King, Zeus. She is a member of the Justice League.

## Powers and Abilities

#### Powers

* Hybrid Physiology
	+ Superhuman Strength
		- Super Leaping
	+ Superhuman Speed
		- Superhuman Reflexes
	+ Superhuman Durability
		- Regenerative Healing Factor
		- Toxin Immunity
	+ Superhuman Stamina
	+ Superhuman Agility
	+ Superhuman Senses
		- Enhanced Vision
		- Superhuman Hearing
		- Superhuman Smell
	+ Divine Energy Generation
	+ Divine Electrokinesis
	+ Flight
	+ Immortality
	+ Empathy
		- Animal Empathy

#### Abilities

* Sword Mastery
* Lasso Mastery
* Expert Archer
* Master Hand-to-Hand Combatant
* Genius Level Intellect
	+ Master Tactician and Strategist
* Indomitable Will
* Omnilingualism
* Occultism

## Equipment

* Amazon Battle Armor
* Sword
* Shield
* Lasso of Hestia
* Bracelets of Submission

## Relationships

* Hippolyta - Mother
* Antiope - Aunt
* Olympians
	+ Zeus - Father
	+ Hestia - Aunt
	+ Demeter - Aunt
	+ Poseidon - Uncle
	+ Hades - Uncle
	+ Ares - Half Brother
	+ Athena - Half Sister
	+ Artemis - Half Sister

Allies
* Steve Trevor
* Justice League
	+ Superman
	+ Batman
	+ Green Lantern
	+ Flash
	+ Aquaman
* Nazi Germany
	+ Captain Nazi
	+ Adolf Hitler
	+ SS
	+ Wehrmacht
Dao

The **Dao** are Djinn whose material essence mixed with solid material - primarily rock and soil - when under the effects of the Dust Curse.

## Physiology

The Dao are the least homogenous djinn in terms of appearance because of the nature of their curse. Having mixed with various solid materials the Dao come in many shapes and sizes, although the largest subgroups are the Stone Dao and Green Dao.

## Culture

The shunning of the Dao because of their appearence has caused them to become relatively separated from other Djinn or Humans. The seclusion and life in enclosed communities shaped a very hermetic culture that has hardly changed over the centuries, especially when compared to any other culture. The Dao, though considered by many to be resilient and perservering, are traditionalists that keep to themselves, often straying into the extreme territory of xenophobia.

These Dao who live with other Djinn and/or Humans have taken to forging a unique Qumai culture that revolves around wearing special masks and garments that cover one's body and face. It originated as a way to combat their ugliness, but now many Dao follow the ways of Qumai simply for reasons of culture and continuing tradition.
Rijads

The **Rijads**, also known as the **People of the Dust** or **Cloud Folk**, are the most widespread subrace of the Djinn. When the Dust Curse was cast on the Tagani people, the rijads' ancestors were dissolved into dust and mixed with the air itself, forging a unique, innate connection with the element.

## Physiology

A blue-skinned Rijad with mist for legs is what comes to most peoples' mind when they think of a Djinni. It's also a fairly accurate description of a typical Rijad, though their skin colour can also be a pale grey or a human-like beige. Their eyes are usually steel grey, like two stormy clouds. Rijads are also the only Djinn to have mastered the art of turning into mists, the original effect of the Dust Curse, and are often seen hovering above ground instead of walking on their legs.

Rijads are remarkable for their dulled senses, especially those of touch, smell and taste. As such, many of them tend to seek out the strongest pleasures life has to offer; Rijads are known for eating extremely spicy food, drinking very strong beverages and partying as if there were no tomorrow.

## Culture

Seeing as Rijads are the largest group of Djinn in the world, it's hard to talk about any distinct Rijadi culture; their traditions and customs are defined by their nationality, not race. They are, however, known for having introduced a certain lifestyle to the societies they live in. Just like guzzles of wind can turn into the grandest of storms, Rijads are people of shifting character and a carefree outlook. Their dulled senses make them lead adventurous lives of extremes and warrant the production of reality-enhancing drugs and beverages, with the psychedelic Ihalan Sugar being the most popular of all.

Rijads are also known for their exquisite cuisine, full of spices and strong flavours that would overwhelm any normal human's or djinni's tastebuds. Rijadi alcohol is commonly regarded as the most potent liquors of all, with the Amadian Throatburner having claimed multiple lives.

## Notable Rijads

* Khayal of Ihala - a legendery Gannaid alchemist to whom the creation of the Ihalan Sugar is attributed.
Sahemulanism

**Sahemulanism** - a religious and philosophical movement that started in 8th century 3E, first proposed by a Khayadian thaumatologist and philosopher Farah Astarai in her book Treaty on Magic and Religion. The movement questions a fundamental motif in most world religions - that magic originates from the gods. Instead, sahemulanism acknowledges magic as the primary force of the universe, without it being dependent on other forces, like e.g. the divine forces. According to sahemulanist beliefs, gods are only constructs of human imagination, created to explain various phenomena that could actually be explained by magic.
Ihalan Sugar

The **Ihalan Sugar** is an extremely potent drug that induces hallucinations and psychedelia. Made from mixing grinded eshab grains and powdered nightshade, the drug is usually used in powder form and is thus snorted through the nose, more rarely swallowed. Ihalan Sugar is popular chiefly among Rijads, the Djinn who have created and mastered the drug in order to augment their dulled senses. As such, the drug is extremely strong to anyone who isn't a Rijad, with it's usage having resulted in many deaths, be it Human or Djinn.

## Production

Ihalan Sugar is a mixture of grinded eshab grains and powdered nightshade, oftentimes additionaly supplemented with cloudshrooms for enhanced effects.

## Effects

The Sugar is infamous for it's psychedelic and hallucinatory effects. Various Human accounts describe seeing things that could not logically exist and scenes that broke the rules of common sense and logic. Rijad users claim that the drug also enhances sensory experiences, sharpening sight, touch and hearing, but it's hard to verify these claims because of the drug-induced psychedelia that every user experiences, be it Rijad or otherwise.
Sofians

The **Sofians** (also known by the endonym **Yamaniyal**) were an ancient civilization that originated on the shores of Lake Tlath and spread to the west and south, settling most of West-Eastern Thir. Commonly and erronously reffered to as the "first East Thirian civilization", the Sofians thrived through most of the First Era, collapsing with the arrival of Atamid Djinn from the west. Their culture, however, managed to live on through the successor Djinn states that took on many aspects of various Sofian cultures; the Kingdom of Amaniye is thought to be the last remnant of the now practically extinct Sofian civilization, somehow having managed to survive the advent of the Djinn.

Over the course of history the Sofians became divided in terms of language and culture, separating into the Northern, Southern and Western Sofians. Each of these civilizations boasted a unique culture that was still similar in many ways to other Sofian cultures.
Reverse Flash

## Political Information

### Affiliation (s)

* Himself
* Task Force X

## Chronological Information

### Status

Alive

Eobard Thawne, aka Reverse Flash, is a Speedster and villain to Flash.

## Powers and Abilities

#### Powers

* Negative Speed Force connection
	+ Speed Force Aura
	+ Superhuman Speed
		- Superhuman Momentum
		- Superhuman Agility
		- Aerokinesis
		- Speed Mirage
		- Interdimensional Travel
		- Time Travel
			* Time Remnant Creation
			* Retrocognition
	+ Superhuman Reflexes
	+ Superhuman Durability
		- Regenerative Healing Factor
	+ Superhuman Strength
	+ Superhuman Stamina
	+ Electrokinesis
	+ Superhuman Mental Process
		- Superhuman Perception
	+ Phasing
		- Intangibility

#### Abilities

* Genius Level Intellect
	+ Master Scientist
	+ Master Manipulator/Deceiver
* Expert Hand-to-Hand Combatant
* Intimidation
Dan Li-Hwa

## Introduction

**Dan Li-Hwa** is a member of the famed Five Dragons and Three Phoenixes, known as the "Impact Sword Phoenix" or the "Strongest Phoenix" due to her cultivation as an Unrestrained Realm Expert achieved at the age of 29. She is a part of the Qingcheng Sect in west Sichuan province, as a direct disciple of the Qingcheng Sect Master. She practices the 72 Impact Sword Art, in accordance with her epithet Impact Sword Phoenix.

## Appearance & Personality

Dan Li-Hwa has short hair that barely reaches down to her shoulders, and like other members of the Three Phoenixes is also said to be quite beautiful among her generation. Loves to troll Tang Hye and Nak So Wol by making dirty comments about Joo Seo Cheon.
Hades

Hades is the first born son of Cronus and Rhea. He is the ruler of the Underworld and the watcher of the imprisoned Titans.

## Powers and Abilities

* Olympian Physiology
	+ Superhuman Strength
	+ Superhuman Durability
		- Invulnerability
		- Regenerative Healing Factor
	+ Superhuman Speed
		- Superhuman Reflexes
	+ Superhuman Agility
	+ Pyrokinesis
		- Fire Blast
		- Fire Breath
		- Fire Bomb Generation
		- Wave Motion Blast
		- Fire Vortex Creation
	+ Necromancy
		- Soul Manipulation
			* Soul Absorption
			* Soul Reading
		- Undead Manipulation
			* Undead Summoning
			* Reanimation
			* Death Inducement
	+ Immortality
Kamua II

**Kamua II** - Queen of the Kamuan Queendom and High Chieftess of Pulkuati, assumed power in 1215 1E after her father's death. Known as one of the Konaans' greatest military leaders, Kamua lived for war. She's also known for banning any type of incest in the country, a very controversial act at the time.

## Biography

### Early life

Born to King Nolsaa I and his sister-wife Capa in 1189 1E, Kamua was almost immediately sent to the court of High Chief Diaan III of Tueggu where she was to be educated. Diaan didn't spare time for literature or art, instead focusing on the future queen's military education. Kamua learned strategy, tactics, how to lead troops and how to fight with a variety of weapons. Known to be a better warrior than many men, Kamua entered adulthood as a formidable leader and even more formidable soldier.

In 1204 1E Kamua married her older brother, Nolsaa, with whom she had two children, Kapua and Camil.

### Reign (1215 -1226)

Kamua entered the throne immediately after her father's death on 18th September 1215 1E.
Boradism

**Boradism** - an ancient religion of the Zahrian people, focused around the premise that gods are playing a divine game, in which the board is the mortal world, the pawns are an allegory humans and the dice (dav. *borada*) is a symbol of fate. The religion became institutionalized shortly after the creation of the first Zahrian Empire.

The religion, while boasting a myriad of various gods and goddesses, focuses on the original 6 "players": Enay the Thinker, Esthaya the Entertainer, Yash the Architect, Maruna the Lawgiver, Bharu the Loremaster and Mali the Plotter. These creators of the holy game are one of the unifying aspects of the various Boradist cults and branches.

The Boradist religion spread with the conquests of Emperor Ishkandad V, eventually becoming the most dominant religion on the Eastern Thir subcontinent.

## Original Players

* Enay - known as the *Thinker* or *Game-Master*, Enay is a patroness of mothers, hearthfire and families. As the divine Lady Mother Enay gave birth to the other 5 deities.
* Esthaya - called the *Entertainer*, Esthaya is the goddess of love, sensuality and pleasure. Because of that, she is oftentimes presented as an opposite force to Yash, who is thought to value commitment to chores and duties, rather than pleasures. Known as a patroness of arts and culture, Esthaya proposed the very idea of playing a board game to Enay and other deities.
* Yash - this god is named the *Architect* as he designed the board itself, having planned out all the waters and lands of the world. A patron of workers and craftsmen, Yash is a symbol of hard and precise work.
* Maruna - as the *Lawgiver* Maruna laid out the rules of the game, setting in motion things such as laws of physics or general laws of nature.
* Bharu - the imaginative *Loremaster* created the pawns, together with their countless cultures and histories. A guardian of scholars and knowledge-seekers, Bharu is patron to all curious people.
* Mali - known as a mischevious plotter, Mali is despised by other gods and cherished by humanity as he was the one to partially free humans of the Borada's influence, managing to do so through trickery and deception.

## Core beliefs

### Borada

The term "*borada*" is used in the Boradist holy book, Madhurva, to describe the literal dice that the gods use when playing their game. Boradist scholars and theologists also seek deeper meaning in the word, however; the dice is an obvious analogy to fate and as such, the "*borada*" is also used to describe that very concept.

## Mythology

### Creation

Many versions of different myths have come up to explain how the world was created; the version officially sanctioned by the Boradist Church in the Madhurva states the following:

The world began with Enay, a single entity, a sentient Chaos, a conscious Nothing. Bored out of it's mind in a world consisting only of her, Enay began to imagine other entities living beside her. And so Esthaya, Yash, Maruna, Bharu and Mali were created as figments of Enay's mind.
Despite their mutual company, Enay and her Imaginations began to feel bored and, eventually, Esthaya proposed a Game.
Qumai

**Qumai** refers to all Djinni cultural traditions that concern the wearing of unique, customised masks during everyday life. These traditions originate from ancient Djinnis' way to combat their ideally symmetrical faces and the identity crisises that came with such perfect, but identical faces - wearing customised masks that would help in differentiating people from each other and stressing their individuality. Despite the fact that the modern Djinnis' mixing with native Thirians resulted in more unique faces (though still rather limited in terms of possible combinations), this simple solution would later go on to become part of countless Djinni cultures, with each having their own unique take on the mask system.

Elements of qumai have snuck their way into other Thirian cultures over the years, resulting in customs such as guards and soldiers wearing plain masks that hide their identity and usage of special coronation masks.

## Gannaid cultures

The first Gannaid Empires, especially the Masdad Empire, used the masks to differentiate between free people and slaves. The slave masks were plain, sometimes made in a crude and inelegant way, and used the Muhfaj alphabet to clearly spell out the words "slave" or "not free". Because Djinni personal identity is strongly based on qumai, many slave owners would use special methods to make sure the slaves couldn't take off their masks, like magical spells or natural glues. Some would go so far as to screw the masks to the slaves' faces, sentencing them to a lifetime of servitude. Such brutal ways would continue to get practiced until the fall of the Quadahad Empire in 1112 2E.

The Gannaids also introduced the use of special, completely plain masks for city guards and soldiers, a method that was meant so symbolise the facelessness of justice.
Estaia

**Estaia** is the Khayadian goddess of love, art and pleasure, also recognized as the patron of artists, entertainers and healers. Born out of the Boradist worship of the goddess Esthaya, the western Estaia bears many resemblances to her eastern counterpart.

## Teachings

Estaia teaches her worshippers to experience the world through two fundamental channels: Love and Pleasure. It is the combination of these two feelings that gives higher meaning to every part of one's life - infused with Love and Pleasure, craft becomes art, cooperation becomes friendship, minimisation of losses becomes healing, etc. Estaian worshippers strive to achieve Love and Pleasure in everything they do and as such they tend to often take up careers in art and entertainment.

## Aspects

Estaia is known to have three distinct aspects that represent various parts of her divine identity:

* **Alqasai** or **the Moon** represents Estaian Love in achieving which one also achieves the Divine.
* **Munai** or **the Water** symbolises Pleasure and Beauty in Estaia, the intrinsic harmony and unity of the world, its ebb and flow.
* **Sallarai** or **the Siren** represents Art, the realisation of Beauty and Love on earth. It also symbolises carnal pleasures, e.g. sex, drink and food.
Martial Arts

Plum Blossom Fist Art

Plum Blossom Five Steps

Plum Blossom Sword Art

Plum Blossom Fourteen Strokes Sword Art

Plum Blossom Twenty-Four Strokes Sword Art

Violet Dawn Divine Art

Bridge of Ten Thousand Arts

10,000 Green Eyed Poison Arts

Referenced Martial Arts

Swift Sword Techniques (ch. 26)

Intermediary Attacks (ch. 26)

Squall Walk (ch. 26)

Divine Sun & Moon Archery (ch. 26)

Phantom Martial Arts (ch. 29)

Prana Divine Arts (ch. 29)

Nine Wrath's martial Arts (ch. 55)

Blood Tendon Classic (ch. 58)

Fetus Poisoning (ch. 62)

Solemn blood Scripture (ch. 69)

Divine Art of Ghosts (ch. 88)

Art of Face Changing (ch. 97)

Demonic Art of the White Hand (ch. 106)

Great Art of Absoprtion (ch. 106)

Divine Fist of Hundred Steps (ch. 110)

Yang Clan Spear art (ch. 121)

The Thousand Pound Sword (ch. 123) (ch. 127)

The Iron Blanket (ch. 123) (ch. 142)

Bloody Eyed Bloodsucking Art (ch. 134)

Art of the Suppressive Tyrant (ch. 137) (ch. 138)

Sword Alchemy Art (ch. 138)

Beast Claw Art (ch. 138)

Twin Blade Art (ch. 138)

The Divine Fist of the Thunderbolt (ch. 156)

Bloody Air Demon Arts (ch. 172)
Taqmus

In Ulanism, a **taqmus** is a mortal avatar of the Absolute that is meant to claim leadership over humanity in it's quest to achieve Second Tarat. Usually thought to manifest in great political leaders, taqmuses are supposed to be numerous and accomplish predetermined goals in multiple future arrivals.
Spirit Water Fruit

### Effects

Provides a large amount of energy that someone could absorb. A stronger, older individual can utilize it better.

## Description

A medicinal herb that can turn the most normal peasant into a great martial artist with its medical powers. It can also repair one's Natural Life Force Ki as shown by Yu Jeong-Mok. It contains about half a year worth of inner ki/internal energy. It has a strong water ki so one must rest to re-balance the five elements.

* Found near Hwasan 20 years in a Water Cave from now but Joo Seo-Cheon obtained it early for his master.
* It was protected by a Mythical Serpent that was at least a century old.
* In Ch-6, MC stated that he gained 30 years of Inner Ki from it. MC might have hidden the truth from his teacher. Had MC had a more experienced and more aged body, MC could've gained more out of it. However, it was able let him focus on Ki and Blood Channels.
Nightmare Realms

The theory of the **Nightmare Realms** proposes that reality is not singular, but rather plural, with there being countless other realities, all striving towards Perfection, a state of reality in which everything is at it's peak potential and thus cannot be improved. The countless existential planes that are said to exist besides Perfection and Imye Thir are called the **Nightmare Realms**, called so because of their innate connection to human dreams and nightmares.

The theory, first proposed by Zapatushtra 'the Ingenious' and then expanded by his son, Zapatushtra the Younger, subsequently became a bone of contention in sahemic communities all over the world. Currently it is considered to have been mostly proven, with some details that are unaccepted by the sahemic community as a whole omitted from official doctrine.

## Known realms

The theory preaches that there is an infinite number of other worlds, all imperfect in some way. There are some existential planes that are known to us, described by the few people that claim to have visited the Nightmare Realms:

* Hallowed Heaths - described as a beautiful world full of unending moors and heaths with one of the visitors claiming it to be "a facilely charming world, yet eerie and unsettling in it's quietness". He also added that "something terrifying is romping through the heathers, deep inside".

* This Man - probably the most cryptic world, two adventurers claimed to be in a man that they then drew with terrifying accuracy. When asked if he was the inhabitant of the world or it's ruler, they simply answered that "he is the realm" and that "the entire world is the man, there is nothing else but the man".
Ohneki

The **Ohneki** were an ancient civilization that originated on the Desetian Archipelago and went on to dominate the coasts of the Inner Sea. Known as one of the first organised cultures in the world, the Ohneki have made a massive influence on other civilizations, even those that came after them.

Known for inventing the first known alphabet or laying the groundworks for sahemic sciences, the Ohneki still live on in the minds of contemporary humans as a model civilization, a forefather of all others.

## History

It is unclear whether the Ohneki were native inhabitants of Desetia or if they came from somewhere else. What is sure is that the culture originated on Mahuat, the southernmost island of the archipelago, sometime in the Mythical Era and then spread to other islands of Desetia.

### Ancient period (1st century 1E - 4th century 1E)

When the First Era began, the Ohneki were divided into a few smaller cultures spanning all of Mahuat and parts of Mahitse, the northern island. The early Ohneki were, in contrary to their later history, quite centralised as they had to protect themselves against barbarian tribes that lived up north, sharing Mahitse.

### Exploration period (4th century 1E - 8th century 1E)

With the northern tribes finally subjugated around the 4th century 1E, the Ohneki powers of Yakonka, Danonka and Ratonhuy began decentralizing, no longer needing to protect themselves against any threat - they had all of Desetia for themselves; city-states began popping up all around the archipelago, with the most prominent being Yakonka, Kanatase and Satsi.

The following 4 centuries were marked by booming trade and overpopulation problems that led to the Ohneki developing their navies and slowly leaving Desetia in search of new lands, resources and possibly glory. The following colonisation of the Inner Sea's coasts and shores established the Ohneki as the dominant power in the sea's basin, with them setting up cities and colonies all over Eastern and Western Thir.

### Classical period (8th century 1E - 12th century 1E)

The classical period is also known as the Ohnek Huapa, or *Ohneki Peace*, a time of Ohneki domination that was marked by scientific and cultural progress, but, quite paradoxically, also many rising tensions, both at home in Desetia and abroad.
Priya I

The **Mad Queen Priya**, numbered **Priya I**, was the Queen-Consort of Khayad from 435 3E to 458 3E and an on-and-off Queen-Regnal of Khayad from 458 3E to 460 3E. Renowned as a fearsome pirate and warrior before her and her husband's coronation as monarchs of Khayad, Priya slowly but surely lost her mind and let it be corrupted by power, going so far as to fight her own daughter for the throne.
Great Green

Disambiguation page for Great GreenThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
* Great Green (region) - a geographical and historical region that corresponds to the Ashtar Delta in Khayad;
* Great Green (duchy) - a duchy that is de jure part of the Kingdom of Khayad.
Ban Davalrata

**Ban Davalrata** - an ancient city built originally by the Pachi as "*Csula-laman*", Csuli 'the Bloody's capital. When the Zahrians conquered the territory in the 10th century 2E, they renamed it to Ban Davalrata and made it a capital of one of their kingdoms, Davalrata. The city would eventually go on to become the seat of government for the Zahrian Empire and the biggest settlement in Eastern Thir. As of 867 3E, Ban Davalrata serves as a crucial cultural, political and economic hub of the subcontinent and the world, making use of it's unique magical culture and various enhancements that come with it.

## Districts

The city is divided into eight districts that are separated by walls and thus function semi-independently of each other.
Gannaid Empire

The **Gannaid Empire** (gan. *Gannaide Uaham*) was a unified imperial state of the Gannaid djinns, known for it's involvement in the Great War and the subsequent conquest of all Western Thir in the 1st century 2E. Having finally fallen in 692 2E, the empire has left behind a strong and long-lasting legacy based on culture, religion, military traditions and scientific advancement. The empire also set a number of precedents for various states, both Djinn and human, to come after it.
Asinid Empire

The **Asinid Empire** describes the possessions of the Asinid monarchs of Khayad that were held by them in Khayad, Elarta, Alsadesh and Mahuat in the 5th and 6th centuries 3E. It's rulers were Yasmina I (ruled 460 3E-513 3E), Gathaspar III (r. 513 3E-552 3E) and Iusha I (r. 552 3E-567 3E); some historians like to also include Gathaspar II (r. 435 3E-458 3E) as the empire's leader, seeing as he laid the foundations for his daughter's later military and diplomatic achievements.

Created by Yasmina I when she tied the crowns of Elarta and Khayad through a personal union, the state would go on to dominate Eastern Thir and the Inner Sea in the late half of the 5th century 3E, eventually falling into decline in the 6th century.

## Overview

At it's peak, the Asinid Empire included all of Khayad, Elarta, Alsadesh, the island of Mahuat and some islands on the Ishean Archipelago. During the latter years of Yasmina I's reign, the empire controlled most of the trade in the region, having quite literally almost all of Thir in a clutch.

The Asinid Empire could also at one time boast about being one of the strongest militaries in the world, especially when it came to it's fleet. The Amber Fleet, created by Gathaspar II, was feared as the strongest naval force of the known world. Comprised of forceful heavy ships, numerous galleys and light ships able to store tons of cargo, the Amber Fleet owed its excellence to Gathaspar's naval history and
Himal

The **Himal** are savage, monster-like descendants of the djinn that couldn't cope with the aftermath of the Dust Curse and consequently lost their minds, succumbing to the elements that they were forced to mingle with. Over time the Himal started diverging more and more from their djinn brethren, losing the ability to speak and to convey their thoughts. Thus, despite having some semblence of social structure, they are regarded as uncivilized, dangerous monsters (which isn't far from truth) and are usually killed on sight.

## History

### Origins

When the Dust Curse was cast on the Tagani people, the whole of Western Thir embroiled in chaos. Initially almost all Djinn withered away, brought apart by the dust they were turned into. Only after mixing with various elements and thus gaining material form did they come back, rebuilding their society. Most managed to keep their sanity and adapted to their new lives, but some were too weak to combat the adversity. Many Djinn, especially Ifrits, simply could not be reintroduced to society as their minds had withered away alongside their bodies.

Separated from society because of their insanity and mental issues, the shunned and spurned Djinn formed a closer relationship with their respective elements, in turn giving up their humanity; the loss of sanity was followed by loss of coherent speech and then by loss of intelligence. Deformed both mentally and physically by their savage way of life, the outsiders became known as the "Himal" - barbarians.

### Present day

Lauded as warnings against losing control of oneself, the Himal are feral beasts common in the more remote areas of both Western and Eastern Thir. Despite their simple social structures and them being aggressive only when in perceived danger, the Himal are dangerous and have killed many people that have dared to venture into their territory.

Despite their beastiality and ferocity, the Himal are oftentimes kept as slaves by the people of Western and West-Eastern Thir. Their lack of humanity prevents any feeling of guilt from slave-masters who view them as nothing more than animals. Usually people choose to enslave the Dao Himal because of their endurance and strength. They are also the easiest to catch, as they aren't as destructive as Ifrit, Marid or Rijad Himal.
Three Augurs

The **Three Augurs** (known also as the **Mazdanam**) were semi-legendary Gannaid priests that laid the foundations of the Ulan faith that now dominates Western Thir. They are said to have lived during the 13th century in Cadmay, where they spread the word of their God, effectively unifying the local djinn in terms of faith. Ulan tradition ascribes to them the names of Mazbaqh, Daram Sil and Namaqh.
Blood Demon

## Description

The former leader of the Blood Cult, the Blood Demon was a martial artist who had reached the Profound Realm, giving him the status of one of the Ten Heavenly Seats prior to his death. During the Blood Cult's invasion, he possessed two significant items: the Yin Gathering Staff, and the Black Coffin. The Yin Gathering Staff allowed the Blood Demon to skip the lengthy process of making a Jiangshi, allowing the Blood Cult's forces to grow with every casualty the opposing force suffered.

The final standoff between the Martial Alliance and the Blood Demon took place in Lanzhou, where he killed the Sealing Dragon. While his body was destroyed, he was able to use the Bloody Air Demon Arts to kill the Sword Saint, before using the Black Coffin to take over his corpse.

Though Seo-Cheon manages to inflict a large wound in the shoulder of the Blood Demon, he fails to kill him, though out of respect towards Seo-Cheon's efforts, the Blood Demon gives him advice on what the Profound Realm means. This advice allows Seo-Cheon to reach the Profound Realm himself before the Blood Demon dies ironically at Seo-Cheon's hands.
Cronus

Cronus is the youngest Titan son of Gaea and Uranus. He is the cruel ruler of the Titans and the father of the original six Olympian Gods.

## History

#### Early Life

Cronus was the final child born to Gaea and Uranus. During his early teen years, Gaea grew sick of Uranus' abusive behaviour and manipulated his children into causing his death.

Cronus attacked his father when he was drunk, castrating him and then slitting his throat, killing him, Uranus' body was thrown into Tartarus. This left a window open for Cronus to take over. Gaea warned him that he, like his father, would be overthrown by one of his sons.

Cronus then married his sister, Rhea and began siring children, remembering the prophecy, Cronus became increasingly paranoid and he devoured each of his children after they were born. Rhea and Cronus sired a final child, Zeus, which Rhea hid with Gaea so he wouldn't be consumed by Cronus. 23 years after his birth, Zeus returned to his father as a servant boy and gave Cronus a substance that caused him to disgorge all his Olympian siblings, who had grown to adulthood inside Cronus.

#### Titanomachy

After freeing his siblings, Zeus and the Olympians declared war on Cronus and the Titans. Cronus, his siblings and their loyalist forces fought against Zeus, his siblings and their forces. The war lasted for 10 years, which resulted in Cronus and most of the Titans being imprisoned in Tartarus.

## Powers and Abilities

#### Powers

* Titan Physiology
	+ Superhuman Strength
	+ Superhuman Durability
		- Invulnerability
	+ Superhuman Speed
		- Superhuman Reflexes
	+ Superhuman Agility
	+ Immortality
	+ Elemental Manipulation
		- Electrokinesis
		- Hydrokinesis
		- Geokinesis
		- Aerokinesis
	+ Energy Manipulation
		- Energy Absorption
		- Energy Blast
	+ Telekinesis
	+ Size Alteration
	+ Cosmic Awareness

#### Abilities

* Genius-level Intellect
* Combat Mastery
* Scythe Mastery
* Sickle Mastery

## Equipment

* Sickle
* Scythe

## Relationships

* Gaea - Mother
* Uranus - Father and victim

Titans
* Rhea - SIster and Wife
* Tethys - Sister
* Oceanus - Brother
* Coeus - Brother
* Crius - Brother
* Hyperion - Brother
* Theia - Sister
* Iapetus - Brother
* Themis - Sister turned Enemy
* Mnemosyne - SIster
* Phoebe - SIster

Allies
* Atlas - Nephew and Strategist
	+ Hestia - Daughter and First Born Child
	+ Demeter - Daughter
	+ Hera - Daughter
	+ Hades - Son
	+ Poseidon - Son
	+ Zeus - Son
* Prometheus - Nephew turned Enemy
The Overgrowth

The Overgrowth was an event in which natural forces took back the Wilderness from any remnant of larger civilization. It came at the end of a long period in which humanoids were abandoning settlements there due to the danger of larger and larger creatures, particularly dragons, and increasing fey influence.
Feral Centaurs

Feral or "Eastern" Centaurs were a group of centaurs in the Wilderness. They split from the Noble Centaurs during The Overgrowth.

Feral centaurs eschewed what they saw as humanoid influence and culture in the Wilderness, including permanent structures, large gatherings, clothing, armor, most weapons, and organized magics.

They have continued to practice elements of astral divination, but violently avoid any connections between it and arcane or divine magics. Due to their extremely nomadic nature and lack of sophisticated networks for communication, feral centaurs tend to use the most innate kinds of invocations which require little research or memorization, such as Produce Flame or Shatter.
Pachi Civilization

The **Pachi Civilization** was one of, if not the oldest civilization in the world. Originating from the eastern coast of the Lake Pachi, the civilization grew to encompass most of nowadays Zahrian Lakes, occupying the whole coast of Lake Pachi, the southern coast of Lake Sadesh and the lands in-between. The civilization lasted for the whole First Era, slowly eradicated by the Zahrians in the beginning of the Second Era.

## Cities

Not many Pachi sites were discovered; most ended up razed by the Zahrians, with one turned into the Zahrian capital, Ban Davalrata. The two cities that have survived Zahrian domination are Baci Shah and Gtacin, most probably because of their location in the Zahrian rainforests, where not many could find them. That, however, means that they couldn't have been very important cities, built most probably as outposts, meant to guard the outskirts of the jungles against Pachi enemies. The small size of the cities and lack of infrastructure found in other cities from the First Era support the theory.

Thanks to surviving Pachi manuscripts and chronicles, translated by legendary Timeretian linguist Ratoni Khetowa, we do know much, however, about other Pachi settlements and, in particular, the civilizations capital - Pracin Shah.
Abantine Empire

**Abantia** was a massive empire that existed from 1567 2E to 343 3E. Based on it's vast territory and hunting culture, the Abantine Empire was an important player on the political stage of Thir at the end of the Second Era. After losing the Great Eastern War against the Zahrian Empire, Abantia's power declined, leading to it's fall in 343 3E.

## Overview

At it's height between 1650-1690 2E, Abantia was one of two dominant powers in Eastern Thir, rivaled only by the Zahrian Empire. Having had a strict warrior culture and a religion strongly based on ritualistic hunts, the Abantine army was thought to have been unstoppable; during the Azure Hunt of 1560-1567 2E, the Kanonhese warriors swept through the Olansan plains like wildfire. The army could boast about having won every single battle until the Great Eastern War.

The empire's weak side was it's economy. With it's geography dominated by savannas and sub-tropical plains, Abantia sustained itself by the tropical forests and jungles that were richer in resources and trade that was easy to conduct, thanks to the empire's massive coastline. When Abantia's main trading partner, the Desetian Archipelago's various realms, decided to join forces against it in the Great Eastern War, the empire was visibly weakened. In fact, many think that it's inability to sustain itself without trade was part of the reason why Abantia lost the war.

## History

The Kanonhese people are descendants of North Olansa's native population and the Ohneki settlers that created the colony of Kanonhuy on the Olansan coast in the First Era.
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