Cult of the Possessed

--See Also: Character Planner

Mordheim has become a lawless, blighted place, far from the authority of temples and noble lords. The malignant clutch of Chaos hangs heavy over the ruins, changing those too desperate or too stubborn to leave, drawing to it creatures already twisted by mutation and corruption. Groups of these degenerates and mutants gather together into the Cults of the Possessed, seeking to gain the favour of the Shadowlord by returning the wyrdstone to the Pit and slaughtering all those they find trespassing upon their master's domain - the City of the Damned. The inhuman, the subhuman and the nonhuman all gathered into the dark embraces of madness.

## ***Starting Choices***

### **Leader**

#### **Magister**

Magister Starting Skill (Passive)

*See also - Possessed Spells*
### **Heroes**

#### **Hired Swords (DLC)**

If the Poison Wind Globadier or the Doomweaver Hired Sword DLC was purchased, they are also available as a starting Hero. There will be selections of the Hired Swords that can be hired for free.

#### **Mutant**

Mutant Starting Skill (Passive)

*See also - Possessed Mutations*
### **Henchmen**

Three Henchmen slots are available at Warband Rank 0 (start), four henchmen slots become available at Warband Rank 1 and five henchman slots (max) become available at Warband Rank 4 or when, at Veteran Rank 5, starting a new warband at Warband Rank 5. A Henchman can fill a Hero slot if the Lad's Got Talent (Intelligence Passive) Skill is learned.

#### **Darksoul**

Darksoul Starting Skill (Passive)

#### **Brethren**

Brethren Starting Skill (Passive)

## ***Attainable Choices***

### **Heroes**

#### **Marauder**

The Marauder warrior type becomes available at Warband Rank 2 or when, at Veteran Rank 5, starting a new warband at Warband Rank 5.

Marauder Starting Skill (Passive)

*See also - Possessed Mutations*
#### **Possessed**

The Possessed warrior type becomes available at Warband Rank 4 or when, at Veteran Rank 5, starting a new warband at Warband Rank 5. The Possessed is the only other warrior type that can also fill the Leader slot, if the Born Leader (Leadership Passive) Skill is learned.

Possessed Starting Skill (Passive)

*See also - Possessed Mutations*
### **Impressive**

#### **Chaos Spawn**

The Chaos Spawn Impressive warrior becomes available at Warband Rank 5 or when, at Veteran Rank 5, starting a new warband at Warband Rank 5.

Chaos Spawn Starting Skill (Passive)

*See also - Possessed Mutations*
## **Faction Choices**

Recieving Reputation Bonuses from Factions will allow more choices of warriors than normally available to the warband.

### ***Cutthroat's Den***

#### **Night Runner**

At Reputation Rank 5 the Skaven Night Runner Hero warrior type becomes available.

#### **Necromancer**

At Reputation Rank 5 the Undead Necromancer Hero warrior type becomes available.

### ***Black Pit Settlement***

#### **Ghoul**

At Reputation Rank 4 the Undead Ghoul Henchman warrior type becomes available.

#### **Warpguard**

At Reputation Rank 4 the Skaven Warpguard Henchman warrior type becomes available.

## **Equipment Sell List**

The list of unusable equipment:

Great Flail, Bracers, Great Ulrican Axe, Sigmarite Warhammer, Sigmarite Great Hammer, Blunderbuss, Crossbow, Crossbow Pistols, Duelling Pistol, Handgun, Hunting Rifle, Pistol

Additional optional equipment (used by Hired Swords and Faction Choices):

Fighting Claws, Flail, Halberd, Weeping Blades, Long Bow, Shuriken, Warplock Pistols

## Possessed Special Skills, Spells and Mutations

* Active Skills
* Passive Skills
* Possessed Spells
* Mutations

Arm mutations prevent the use of two-handed or paired weapons but can are buffed by armband quality. Normal quality is listed as base while blue and purple quality is listed separately. Some mutations modify the Armbands Initiative Modifier.
Body mutations prevent the use of armor other than clothing.
Head mutations prevent the use of helmets.