Relationships

This page uses data from the Miitopia Param Info spreadsheet, compiled by PibPasquale, Kobazco, and UglyFrenchFry.

**Relationships** are a game mechanic in *Miitopia*. Party members can interact with each other, whether they are in battle or out of battle. Positive interactions result in the increase of the "friendship" meter, while negative interactions result in quarrels.

## Friendship

    In *Miitopia*, having friends is truly a blessing.

Relationship improves when two Mii characters rest in the same room at an inn or through random actions during a battle such as the use of the assist skill **"Concern"**,the Energetic quirk **"Cheer"** or healing a party member. The higher the friendship, the more assist skills are available. Assist skills activate randomly during combat and enable boosts for the attacking Mii, duo, trio or full team attacks, etc.

Reaching a new friendship level during battle will also fully heal both Mii characters' HP.

Although relationship is an advantage during battle, if two of the player's Mii characters fight or if a Mii gets jealous because his/her best friend is getting closer to another Mii, it will result in bickering and fights during battle.

The Relationship meter is symbolized by a pink heart.

In *Miitopia* for Nintendo Switch, the new horse ally can be bonded with a party member. Unlike between teammates, relationship level with the horse has higher boost per Inn stay. Refer to the Horse article for more details on its assist skills.

### Relationship experience points

As mentioned above, relationship is improved by filling up a meter. Unlike party member levels, relationship levels have a constant number of required experience points (**5**) to reach the next level. However, how much earned varies by source. Relationship levels never decrease. Instead, a separate "hate EXP" is used to determine how close a Mii is to quarreling with another. The following table lists how much relationship EXP is earned from a given situation, not counting Outings.

 Inn event
 Map event
 Jolly Jaunt Tickets

For more specific ways, the following is some of the sources of relationship EXP:

* Rooming two Mii characters together.
* A successful evasion following a Warning.
* A Mii showing Concern to an ally that suffered a hit.
* Using a Jolly Jaunt Ticket on two Mii characters in the same room.
* Having a Mii perform certain support/assist skills on an ally, like healing skills. Examples:
	+ Successful revivals from an ally, like:
		- Warrior's Super Snap Out of It.
		- Cleric's Resurrection/Giga Resurrection (guaranteed revival).
		- Pop Star's Angelic Voice.
		- Flower's Life Dew.
	+ A Mii being protected by a Warrior with Proud Protector.
	+ Cleric's healing skills.
	+ Thief's Huge Trap, when a monster attacks someone other than the Thief.
	+ Chef's Feast and Cooking-based skills.
	+ Cat’s Playful Antics.
	+ Scientist's Safety Mask, when used on a teammate.
	+ Princess's Escort, Blindfold (when used on a teammate), and High Tea skills.
	+ Flower’s Gentle Fragrance, Sweet Fragrance, Flower Bed, and Mega Flower Bed.
	+ Elf's Healing Melody, Forest Aegis, and Forest's Blessing.
	+ A Mii being protected by an Elf with the Counter Arrow skill.
	+ Applicable skills that target all party members only increase the relationship with one Mii.
* Playing out random events (inn/stage) involving two or more Mii characters that result in a positive outcome (shows increase of "friendship" meter). Examples:
	+ Having two Mii characters train together.
	+ Having a Mii help another Mii when they have tripped.
	+ Receiving a gift that makes a Mii at least *"somewhat happy."*
* When in battle, a Mii having the Anxious status ailment may interrupt an ally about to attack, which cancels out whatever action said ally is about to perform and raises relationship of both characters.
* Using an Outing Ticket on a pair of Mii characters (or a Mii and the horse for the Horse Outing tickets) roomed together. *(Nintendo Switch version only)*
* Having the horse use Cheek Rub or Neigh on a Mii (randomly triggered on low MP and certain status effects respectively), boosting relationship between the assisted Mii and the horse. *(Nintendo Switch version only)*

**Note:** The above methods are not applied on guest party members as said guests cannot form a relationship of any kind with the player's Mii characters.

## Quarrels

*Main article: Quarrel*

Quarrels can be triggered when Mii characters have negative interactions with each other. Hate that indicates a countdown towards quarrel is signified by a blue scribble (Nintendo 3DS version)/angry sign (Nintendo Switch version), and if this happens three times (once during the "quarrel" map event) between the same pair, the relationship breaks until the offended Mii forgives the offender.

## Role in *Miitopia: Casting Call*

Relationships and assist skills are prominently featured in *Miitopia: Casting Call*.

In the Chosen Ones trailer, the Cat is seen using Lend a Hand towards the Warrior, causing them to attack the Dark Lord at the same time. Afterwards, the Cat is shown giving Praise on the Warrior, with the latter being touched by it.

The Camaraderie trailer's main focus is relationships, specifically, the relationship between the Cleric and the Mage. Their relationship is shown to have begun when the Mage trips and the Cleric decides to help out, similar to the "Tripped" event in *Miitopia*. The two are then shown to have their relationship grow all the way to Level 15, and in an upcoming battle, the Cleric is seen using Lend a Hand to the Mage.

However, the Mage is then seen to grow resentment towards the Cleric, as he/she is seen receiving a present from the Warrior, which leads the Mage to get jealous. The Mage is then seen tripping over the Cleric on purpose, which leads the two to start a quarrel and activating Trouble.

While the Mage is seen about to be attacked by a Kind Golem, the Cleric is seen activating the Sacrifice assist skill, and is subsequently defeated. The Mage is then seen using Avenge after the Cleric is defeated.

The Venture Forth trailer doesn't feature relationships specifically, but it shows the Mage gaining resentment towards the Cat, due to the latter gaining the "evil" status effect from an Imp.

### Differences in the Camaraderie trailer

The way that relationships and quarrels are shown are slightly different in the Camaraderie trailer than they are in *Miitopia*. The following are the differences between the presented features in the trailer and actual gameplay.

* The Warrior and the Cat, who are unrelated to the Cleric and the Mage's relationship, would stalk the two's interactions with each other.
* The "Likes" relationship level has many differences to its in-game counterpart.
	+ The focus being quite closer to the center.
	+ The Mii characters being closer to each other compared to how it is in *Miitopia*.
	+ The Mii characters posing as if they had a Level 6-9 relationship, but with their eyes open.
* This also goes for the "Likes a lot" relationship level.
	+ The focus being much closer to the center, more so than it was in the "Likes" relationship level.
	+ It having the color of Level 30+ relationships instead of the Level 10-19 color (likely to differentiate from "Likes").
	+ The Mii characters being very close in distance.
	+ The poses that two Mii characters have being the same as if they obtain a new assist skill at levels 2-5.
* When the Mage is shown being jealous of the Warrior, who is seen giving a present to the Cleric, he/she gains resentment to the latter. In *Miitopia*, the Mage would gain resentment to the Cleric instead.
* The two Mii characters are shown having the Moody status effect during the *"That was the last straw!"* message while saying a certain phrase. However, they are not next to the Mii that they resent.
* Unlike in *Miitopia*, where Trouble activates during a battle, the Camaraderie trailer shows the Mage and the Cleric seemingly activating it during exploration
* Although the Cleric and Mage use the Sacrifice and Avenge Assists respectively, neither of them would be able to use assists towards each other until they forgave each other.
* The Mage uses Lightning to Avenge the Cleric when Miis only do normal attacks when avenging others.

## Trivia

* The relationship arrow's color changes depending on the relationship level (from yellow to pink), so do the hearts when an assist skill is used.
* When a Mii grows their relationship with another during an event but has resentment toward them, the Mii will act aloof and look away instead of dancing with the Mii.
* Leveling up a relationship during a battle or from a stage event will restore all HP, but not MP, for both Mii characters. This creates a situation only possible via the Warning assist in tandem with an enemy's wide-target attack (targets one Mii but can damage others adjacent to him/her) where a Mii using Warning is adjacent to the targeted Mii, and said targeted Mii dodges successfully while the Warning user takes enough splash damage to leave his/her HP at 0. In a battle, a successful Warning will have the dodging Mii express his/her gratitude followed by a relationship boost before the battle sequence resumes. In this scenario, if the relationship between these Mii characters levels up from this (thus the level-up fully restores HP for both), this will cancel out the "knocked out" condition for the would-be-defeated Mii.
* Sometimes, when a Mii with the angry condition uses a move that causes resentment, a quarrel can start between the two Mii characters without the transition effect happening. It will not register until the Mii uses the same move with the same target.
* If a Mii uses Cover, Sacrifice, or Proud Protector but ends up running out of HP, the relationship will not increase.
* When relationships increase between levels 2-9, the Mii characters will be happy, followed by their eyes turning to look at the Mii next to them; if this occurs during a battle, however, the Mii characters will keep their expressions depending on what status effect they have.
	+ When relationships increase between levels 5-9, they will look at each other if they level up through Inn events or through Jolly Jaunt Tickets. Otherwise, they will only smile when they level up.
* The Avenge assist will not activate if caused by attacks that cause friendly fires, such as the Pop Star's *Out of Tune* or *Way Out of Tune*.
* There is a subtle hint for when a Mii is about to be revived due to a relationship skill. Usually, when your last Mii dies, the battle music muffles and transitions into the losing theme. However, if your last Mii falls, but they or another Mii is about to be revived due to a relationship skill, the music will continue playing and the battle will continue.

## Gallery

### General

Official artwork of a Mage helping out a Warrior, showing their relationship. (3DS version)Teammates bonding at the Inn.Relationships of a team that set outResentment towards a teammate.A quarrel between two teammates.A party of Miis, all with max friendship status.Two Miis getting the assist skill Show Off II (Japanese version)Two Miis getting the assist skill Resurgence (Japanese version)A Mii apologizing (Japanese version)A successful attempt in apologizing to a Mii when placed in the same room.The working out event between two Miis which boosts their relationship meter.Two Miis with their backs turn at the Inn, apologizing event.Growing Friendship (animated)Doing an event that involves a possible friendship grow: A Mii with a onesided resentment against another, instead of dancing with them; they just look away. Resentment goes down a little.A Cleric bonding with the horse in the Switch version.The Resentment sign in the Switch version. Unlike the 3DS version, it uses the same one as the Japanese version.
### Relationship levels

#### Transitions

Transition for levels 2-4.Transition for levels 5-9.Transition for levels 10-19.Transition for levels 20-29.Transition for levels 30 and above.Transition for resentment.Transition for forgiveness (part 1).Transition for forgiveness (part 2).
#### Levels

Acquainted (levels 2-3)Maybe sort of likes (level 4-5)Sort of likes (levels 6-7)Probably likes (Levels 8-9)Likes (levels 10-11)Likes a bit (levels 12-13)Likes a lot (levels 14-15)Really likes (levels 16-17)Dearly likes (EU version, levels 16-17)Cares about (levels 18-19)Close (levels 20-21)Cozy (levels 22-23)Affectionate (levels 24-25)Attached (levels 26-27)Harmonious (levels 28-29)BFFs (levels 30-31)Loyal (levels 32-33)Devoted (levels 34-35)Confidants (levels 36-37)Like peas in a pod (levels 38-39)Thick as thieves (levels 40-41)Joined at the hip (levels 42-43)Kindered spirits (levels 44-45)Friendsplosion (levels 46-47)Together forever (levels 48-49)Soul mates (levels 50-99)A Mii gains resentment status from another.A Mii is forgiven.A double resentment's one sided forgiveness.
### Assist skills

#### 3DS

A Mii activating WarningA Mii activating ConcernA Kind Chef activating PraiseA Laid-back Thief activating PraiseA Stubborn Vampire activating PraiseAn Airheaded Princess activating PraiseA Cool Warrior activating PraiseAn Energetic Tank activating PraiseA Cautious Scientist activating PraiseA Mii being touched by her ally's praiseThree Miis activating Lend a HandA Mii activating Get Well SoonA Kind Chef activating CharityA Laid-back Thief activating CharityA Cool Warrior activating CharityAn Airheaded Princess activating CharityThree Miis activating Lend a Hand (animated)A Stubborn Vampire right before activating AvengeA Kind Chef activating AvengeA Stubborn Vampire, an Energetic Female Pop Star and a Laid-back Thief activating AvengeA Cool Warrior activating AvengeA Cautious Scientist activating AvengeAn Airheaded Princess activating AvengeA Mii activating SacrificeThree Miis activating PincerTwo Miis sharing an HP BananaA Mii activating Last WishA Mii activating ResurgenceA stubborn Vampire activates Resurgence.
#### Switch

Show Off's first-time activation.Warning's first-time activation. (Failing)Concern's first-time activation.Praise's first-time activation with a kind Mii.Lend a Hand's first-time activation.A triple Lend a Hand finishing off a boss.Three miis activating Lend a Hand during a Thief's sneak attack.Get Well Soon's first-time activation.Charity's first-time activation.Avenge's first-time activation.Sacrifice's first-time activation.Pincer's first-time activation.Lend a Hand II's first-time activation.Share's first-time activation.Avenge II's first-time activationResurgence's first-time activation.Pincer II's first-time activation.Warning II's first-time activation.Show Off II's first-time activation.Get Well Soon II's first-time activation.Pincer III's first-time activation.Sacrifice II's first-time activation.Show Off III's first-time activation.Sacrifice III's first-time activation.Get Well Soon III's first-time activation.Lend a Hand III's first-time activation.
### *Miitopia: Casting Call*

#### Camaraderie

The "Acquainted" relationship levelThe "Likes" relationship level,The "Likes a lot" relationship levelThe Cleric using Lend a HandThe Mage using Avenge after witnessing a Kind Golem defeating the ClericThe Cleric using Sacrifice after a sudden ambush from a Kind GolemThe Mage becoming jealous towards the WarriorThe Mage reaching full resentment towards the ClericAfter being purposely tripped over by the Mage, the Cleric reaches full resentment towards the formerThe Cleric and the Mage activating TroubleThe effects of Trouble
#### Other trailers

Lend a Hand, as portrayed by the Chosen Ones trailerPraise, as portrayed by the Chosen Ones trailerThe Mage gaining resentment towards the Cat, shown in the Venture Forth trailer