Heretic guide actual for v1.02

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* Heresy: From Soul Shards to VoidLight
This is outdated, check out Heresy: From Soul Shards to VoidLight

This guide was written in the realities of patch 1.02

## Introduction

The  is a beautiful hybrid of  and . It is important to understand that the  depends very much on attributes. His two main attributes are dominance and insight. In my opinion  is the most powerful class in the game. This is due to the fact that it, unlike other classes, uses 6 amplifying spells in the burst phase. If you have already played the  , then playing the heretic will not be difficult for you. If you haven't played either an  or a  yet, well, it's time to learn!

The game on heretic can be divided into 3 stages

## Chapter 1: beginning - e300

When you picked  in first time, you probably have very little of everything: items, dust, attributes. To confidently go further, you will have to sacrifice something. I recommend completely sacrificing the dominance. You ask me why dominance? It's simple, because in insight gear you will be able to burst at beginning, but in the dominance gear you will not be able to stack the void mana.

### Attributes

e300 (attributes cap 200) total 850:

1. insight 200
2. empathy 200
3. mastery 200
4. spellcraft 175
5. int 75 (lvl req -1)

Note that spellcraft does not enhance the heretic's burst phase in any way. It is only needed for the build up phase.

Obviously fill all gear stats first. Depending on what items you were able to craft at this point, you can change the attributes a little. Here is a list of items that can help you very much in the beginning:

1. *- gives you 40 points to insight*
2. - *Increases pet ability charging speed (help with Simulacrum and Void Terror)*
3. *- Increases pet ability charging speed (help with Simulacrum and Void Terror)*

In addition to unique items, there are 4 common ones that if you bring them to a legendary, will also help you with attributes:

1. *- increases you enchantment level from 1 up to 4*
2. *- gives you 75 points to empathy*
3. *- gives you 20 points to insight*
4. *- gives you 50 points to mastery*

In a burst phase you can use items to: character ability power, pet ability power, void profit, incantation, crit, clicks\autoclicks. And the difference between these stats will be insignificant, because at this stage of the game, your items are usually of green or blue quality. Combine things as much as you can, it's important to remember to check things for optimization to make the most of what you have.

**\*To burst effectively, you must first prepare well, this is the key to success!**

### Build up phase:

> Path one - Preparation:
>
>

For better growth of pet levels use this set:

1. Start by usingto maximize your sources. A*lso you can use  to increase the growth of crafting dust*
2. Switch to and cast  about 100-1000 times to improve your evocation power from spellcraft 200. (*BTW, you can also stack*  *here!).* The bonus 300-600% will be fair enough, this will depend on whether you have gear that reduce the duration of incantation spells: *,  ,  ,  .*
3. Switch to  and make burst phase few tims to optimize buildup phase. The task is to collect all available bonuses on *pet ability power and evocation bonuses.*
4. Level  with your pet leveling set, how high you go depends on how much exp upgrades and such you have. 125-130 is a good stopping point if it gets too slow. Change the belt and ring to *,* .
5. Change to Evocation gear and Buildup spells. You can stay in this phase for at least 6-8 hours. If you feel that it is not enough, then wait for 12 or more.

####  Evocation set

*At lower enchant levels  will be better*

U*se   instead of*  *to save resources, because they have the same efficiency, but   you can also use in next setup.*

> Spellset:
>
>

> Path two - void mana charge:
>
>

Switch to  and leave him to charge void mana for a few hours, 5-6 should be enough to improve your pet's ability power bonus by ~500% from empathy 200.

####  Voidmana set

U*se   instead of*  *to save resources, because they have the same efficiency, but   you can also use in previous setup.*

> Spellset:
>
>

***\*note: you will get  by completing achievement "Void Emperor" (total collect VE 1e8) and it's cost is 1e700 mana. So don't worry that you don't have it yet, you just "Not prepeared")))***

The  is needed in this spell set only when you reaches Paragon level 28. The bonus from the last node in the Insight based on how often Void Enteties spawn. Until you reach Paragon 28, you can take  and  instead. BTW you can turn  on carefull cast.

### Burst phase

From the moment you took a , do not change it, otherwise you will lose the bonus from empathy 200. It is also important to remember that you should always keep all 4 uncollected void enteties.

#### Step 1

To charge excess hollow clicks better to use the incantation gear set:

> Incantation set
>
>

*I strongly do not recommend using items, that change the duration of incantation spells in this set. It doesn't matter whether it increases or decreases the duration. Otherwise it may break your burst cycle. Here is a list of such items:*

*, , ,  , ,  ,*

> Spellset:
>
>

#### Step 2

After you have reached the maximum number of hollow clicks use  and then wait, until hollow clicks are filled up to the maximum again. Then switch to the burst gear and spellset.

> Burst set:
>
>

> Spellset:
>
>

#### Step 3

Restore hollow clicks with . It is better to replace  with , because it has the smallest cost. You can repeat step 2 and 3 until you run out of charges of  or\and . It is important to do this during the action of one .

if you still have a small level and you can't use , use .

I recommend the first one to bring up to legendary quality set on void Mana.

## Chapter 2: midgame - e450

As you move up, with increasing attributes, you will also increase their cap, up to 250. At this stage it is important to take the following nodes:

### Attributes

e450 (attributes cap 250) total 1100:

1. insight 250
2. empathy 200
3. mastery 200
4. spellcraft 200
5. intelligence 200
6. patience 50 (for falconer's set)

### Phases:

The mechanics of the phases do not depend on the stage of the game. Do as you have done up to this point:

1. buy all sources
2. stack
3. take  and wait ~12 hours
4. charge void mana with
5. burst

Nothing new.

However, without the legendary items, it will become more and more difficult for you to get the mysteries. Therefore, I recommend that when changing the realm at the beginning, spend all points to increase the growth of crafting dust.

## Chapter 3: late game - total legendary gear

### Attributes

e550 (attributes cap 250) total 1350: + many from items

1. insight 250
2. dominance 250
3. empathy 200
4. mastery 200
5. spellcraft 200
6. intelligence 200
7. patience 50 (for falconer's set)

Now that you have all the necessary items legendary quality sets, when changing the realm, you should spend all the points to increase the enchanting dust first.

### Phases:

Keep going as you do before with one the exception:

1. buy all sources
2. stack
3. take  and wait ~12 hours
4. charge void mana with

## Chapter 4: Afterword

As I said, the heretic is very much dependent on the attributes, and of course from gear. You may well expect to be able to reached 5-10 mysteries from one run.

Do not forget to complete the secret achievements:

1. "Embrace the void" - *Increases Void Mana per Entity by 1.00e3*
2. "One With Nothing" - *Increases Void Mana profit by 100%*
3. "Active Blasphemancy" - *Void Mana degeneration reduced by 25%*
4. and very important "Void emperor" (total collect VE 1e8) *- gives you spell*
5. also, when you will reached Heretic 200 lvl, you will able to heretic class achievement "Anathema" - *Increases Void Mana profit by 15%*

p.s. but it is better to perform all the secret achievements.

guide written by: nedoGAMER