Hybrids

### Distinction

A combination of two supernatural species, with the strengths of their parent species and very few of their weaknesses.

Hybrids are a cross between two supernatural species, inheriting the powers and abilities of their parent species, while only retaining some of the weaknesses. Hybrids can be either a crosses between a Werewolf and Vampire, Werewolf and Witch, or Vampire and Witch, or infected Ghoul variants of Witches, Werewolves, or Vampires.

## Creation

Unlike the other species, Hybrids weren't made directly from magic. Instead, they can be made through the "natural" processes of becoming their individuals parts, like how Ghoul bites turn people, Werewolf bites turn people, and Vampire blood turns people. However, since Hybrids become more of an abomination, they are harder to make.

### Bite

Should a Ghoul or Werewolf Hybrid occur, they will retain their respective bites, meaning they are still able to pass their individual genes onto others.

### Special Blood

Should a Vampire Hybrid occur, their blood will retain its healing properties. Their blood will still act the same as a normal Vampires would, with it healing all minor and most majors wounds, and being unable to cure diseases. It also still remains the cure to a Ghoul bite.

## Nature

A Hybrid's nature depends solely how the type of Hybrid they are. Any Werewolf based Hybrids will automatically get control of their transformation, and have an easier time controlling their Wolf form. However, any Vampire based Hybrids also inherit the ability to turn off their emotions, and the possibility of not caring or blood addiction still remains. A Ghoul based Hybrid will never become a natural "born" feral, but can still allow their inner beast to control them. Asides from that, Hybrids can still act like a human, able to blend in with people with ease.

## Attitude Towards Humans

Depending on the Hybrid, they can either view humans as people, or potential food sources. Hybrids who lack impulse control/blood addictions, or are very hungry, will attack humans regardless of any past friendships. Sometimes, Ghoul/Vampire based Hybrids will have to decide whether or not if it's worth it to feed on a human, since they do provide the most nutrients, but they could live with possible guilt should they accidentally kill them. Werewolf based Hybrids in their Wolf form always risk harming a human.

## Attitude Towards Supernaturals

Hybrids can tell the difference from humans and supernatural beings, (With the exception of Ghoul and other Vampire, who, due to being dead, have the same scent). Typically, Hybrids have a harder time adjusting to other supernaturals as, they themselves are two different species at the same time.

## Awareness of Hybrids

For a long time, it was thought mixing two species would result in death for the individual, until the mid Viking age (800 A.D-1,050 AD), when a Werewolf was turned into a Vampire, and was actually able to complete the transition. However, since then, Hybrids have been very scarce as they were typically more dangerous than their individual species, though some ancient bloodlines keep Hybrids around as either added protection or, the Hybrid in question was family.

## Powers and Abilities

### Werewolf-Vampire

Werewolf-vampire hybrids have the powers and abilities of both Werewolves and Vampires. These Hybrids will grow stronger with age due to their Vampirism and will also increase in strength when enraged, due to their Werewolf side.

#### (Werewolf turned into a Vampire)

Due to how Vampirism works, a Werewolf's true strength (Strength when transformed) is amplified when becoming a Hybrid, or in other wise, acts as a multiplier. This is why they are significantly stronger than Vampire-Dominant Hybrids.

* **Super Strength:** Hybrids typically possess far greater strength than their individuals species, being significantly stronger than Vampires within their age range and some Vampire much older than them. They are also much stronger than Werewolves, both in and out of their Wolf form. Hybrids are the only things, (Asides from First Gen Vampires), that can stand up to a young Ghoul, but even with the strength of two species at once, Ghouls still possess far greater strength. Hybrids who drink human blood will be stronger than those who don't, or drink animal blood. No matter how a Werewolf is turned, they will always possess at least the same strength as a 2,000 or older Vampire, but they still fall real short of First Gen Vampires.
* **Super Speed:** Hybrids possess the speed of both species, being able to move faster than Vampires within their age range, and transformed Werewolves. When move very short distances, Hybrids can appear in the blink of an eye, but when moving farther distances, they will appear as a blur.
* **Super Agility:** Hybrids have the combined agility of their parent species, being able to fluidly move, dodge, or vault over objects. They can also react much quicker than their parent species.
* **Super Senses:** Hybrids have the greatest sense of all other species, being able to easily smell and hear for miles. When they're in their Wolf form, everything is amplified, meaning it is near impossible to hide from a transformed Hybrid. They are even able to see excellently at night. They are also able to smell, (Mostly blood), small changes in either foods or drinks. Their enhanced vision also gives them 20/20.
* **Super Durability:** Hybrids are far more durable than their parent species, being able to shrug off much more trauma. They are also able to take wooden bullets and wooden stakes with greater ease than Vampires. In their Wolf form, they can take much more pain and shrug off even more.
* **Healing Factor:** Hybrids have a superior healing factor, healing much faster than both their parents species. They can heal from almost any wound near instantly (If they have a regular diet of blood).
* **Immortality:** Hybrids are immortal, and as such, don't age. They are immune to natural diseases, and can't die from natural causes. They also get stronger with age.
* **Blood:** Blood is the food source for Hybrids, giving them their strength and life. When a Hybrid drinks blood, all their abilities are heightened, and those who feed regularly on humans, or consume a lot of it, will be stronger than those who don't.
* **Fangs:** Hybrids, instead of the two large fangs replacing their upper canine Vampires get, they get a second set next to them, and two below them as well, due to their Werewolf heritage. These fangs allow them to tear into flesh much easier and drink blood with ease.
* **Bite:** Hybrids still possess their Werewolf bite, however, due to being a Vampire at the same time, they have access to their bite at all times. Although, they don't always have to turn people into Werewolves, and can choose whether or not to infect someone with Lycanthropy.
* **Heighten Emotions:** A Hybrid's emotions are heightened, meaning they feel emotion at a higher degree. People who were typically a mean, and aggressive person, will most likely become a ruthless Hybrid. They also feel things like rage or love much greater than anything else (In terms of species). They can learn how to manage these as they get older. Due to a Werewolves naturally higher degree in anger, Hybrids have that anger amplified as well.
* **Emotional Control:** Hybrids have control over their emotions in their younger stages, and should they get overwhelmed by their heightened emotions, they can turn them off. This is dangerous however since they lose all their emotions, even guilt. As a Hybrid gets older, they lose this ability. Hybrids are naturally able to control their emotions more, being less likely to turn them off.
* **Mesmerization:** Hybrids are able to mesmerize human's into doing whatever they desire, whether it's complete an action, or forget something. Hybrids typically use this to make someone forget they saw them or fed on them.
* **Telepathy:** Hybrids have a slight form of telepathy, being able to look into someone's mind and either view their memories, or share their own. However, a Hybrid has to have a stronger mind than the other to force their way into it, or the other person opens their mind to them. If someone is sleeping, Hybrids are able to look into their mind without issue.
	+ **Illusions:** Hybrids can create slight illusions, making people, Witches, Werewolves, and other Vampires see or feel things that aren't there. However, it is not as great as a true Immortal or Ghoul.

* **True Face:** A Hybrids true face is when their eyes turn dark golden, due to the combination a Vampire's dark red and Werewolf's bright yellow, and their fangs start to show. During this phase, a Hybrids's identity is completely exposed, and they are either ready to feed, or trying to intimidate someone.
* **Lycanthropy:** When a Hybrid is angry, they will be stronger in both human and Wolf form. They will also get a boast to their abilities in their human form if they are filled with enough rage, since the root of Lycanthropy was rage. They are also at their strongest on a full moon.
* **Wolf Form:** Unlike Werewolves, who are forced to turn every full moon for a year, Hybrids are able to control it from the start. During a full moon, they are also at their strongest. In their Wolf form, they get even stronger, but most don't do it as they still need to learn how to control themselves. In their Wolf form, their eye color changes to a dark golden, matching that of their True Face.
* **Daywalking:** Due to their Werewolf heritage, Hybrids do not burn at all in the sunlight.

#### (Vampire turned into a Werewolf)

While most Vampires die after being bitten by a Werewolf, should a Pure Blood Vampire be bit by a Werewolf, their body will be able to accept Lycanthropy, (Due to still being alive). When a Pure Blood Vampire is turned, their strength is largely dependent on how strong the Vampire was already, since Lycanthropy doesn't act the same as Vampirism, meaning this strength is only added, instead of amplified. (Meaning a new Pure Blood turned Hybrid is around the same strength as a 700 or more year old Vampire, but if a centuries old Pure Blood was turned, then they would be much stronger.)

* **No Bloodlust:** Pure Bloods do not need to drink blood to survive, and can eat whatever they want. Though, they will still get a boast should they drink blood.

### Werewolf-Witch

Werewolf-Witch hybrids have the powers and abilities of both Werewolves and Witches. However, these Hybrids won't be as strong as most Witches, but can overcome this by preforming alternate magic. They will get an increase in strength when enraged, due to their Werewolf side.

* **Super Strength:** Hybrids possess strength higher than that of a human, being able to lift 5tons in their human form, though with some effort. However, in their Wolf form, their strength is amplified to a much larger degree, being able to surpass young Vampires as well as some older ones. Despite this, their strength, while transformed and on a full moon is still not enough to compare with well over centuries old Vampire, Pure Bloods, or First Gen Vampires. Meaning that the oldest Vampire they can surpass is between 200-300 years old..
* **Super Speed:** Hybrids can move slightly faster than humans in their human forms, but can reach enough speed in their Wolf form to appear as a blur to most. They can catch up to a young Vampire in their Wolf form.
* **Super Agility:** Hybrids, when they are in their human form, are still very agile, being able to leap, vault, and climb with ease. In their Wolf form however, they can move fluidly and can react to things very fast.
* **Super Senses:** Hybrids, even outside their Wolf form, have the best senses of all other species (Excluding Werewolf-Vampire Hybrids), being able to smell and hear for miles, if they want that is. When they're in their Wolf form, everything is amplified, meaning it is near impossible to hide from a transformed Hybrid. They are even able to see excellently at night.
* **Super Durability:** Hybrid are more durable than humans even when in human form. They can shrug off minor injuries, but any major ones will really hurt them. In their Wolf form, they can take much more pain and shrug off even more.
* **Healing Factor:** Even in human form, Hybrids heal faster than humans, but they still heal slower than Ghouls and Vampires. When in their Wolf form, their healing is increased, being able to heal faster and from much more deadly injuries.
* **Lycanthropy:** When a Hybrid is angry, they will be stronger in both human and Wolf form. They will also get a boast to their Hybrid abilities in their human form if they are filled with enough rage, since the root of Lycanthropy was rage. They are also at their strongest on a full moon.
* **Wolf Form:** Unlike Werewolves, who are forced to turn every full moon for a year, Hybrids are able to control it from the start. During a full moon, they are also at their strongest. In their Wolf form, they get even stronger, but most don't do it as they still need to learn how to control themselves. In their Wolf form, their eye color changes to a bright yellow, matching that of a normal wolf.
* **Bite:** A Hybrid bite can turn anyone bitten into a Werewolf, though they only have access to this while in their Wolf form. And should they bite a non-Pure Blood Vampire, said Vampire will die as a result of Lycanthropy trying to take over their body.
* **Spell Casting:** Hybrids can cast a wide variety of spells, whether they are defensive or offensive. Though, unless they are using dark magic, their spells won't be as strong.
	+ **Defensive Magic:** Hybrids can use defensive magic such as boundary spells or protections spells, which, as their names state, create boundary or protects a Hybrid from harm
	+ **Offensive Magic:** Hybrids can use offensive magic such as telekinesis, the act of moving an object with their mind, or pyrokinesis , creating or manipulating fire.
* **Enchanting:** Hybrids can enchant any object with a spell of their choosing, giving that object magical properties ranging from heal properties all the way to objects that can temporally remove other supernaturals powers.
* **Linking:** Hybrids can link their magic to objects or link their lives to others. A Hybrid that is linked to other supernaturals will have a boost to their magic, but if they link themselves to an immortal, they themselves gain a slight immortality as well, being unkillable until the link is broken or the supernatural they're linked to is killed, to which they will die.
* **Remedy Creation:** Hybrids, with the right ingredients, can make remedies that will help with a lot of things, whether it's injuries or an enhancement to their magic.
* **Illusions:** Hybrids can use magic to make people see things that aren't truly there, but it is subpar to Immortals, Ghouls, and Vampires.

### Vampire-Witch

Vampire-Witch hybrids have the powers and abilities of both Vampires and Witches. However, these Hybrids won't be as strong as most Witches, but can overcome this by preforming alternate magic. Because of their Vampire side, the more blood they consume, the stronger their magic will be.

* **Super Strength:** Hybrids have strength unlike most things, being able to effortlessly lift heavy object and throw around full grown men. They are stronger than Werewolves, but are weaker than Ghouls, even the younger ones. Hybrids can exert a force of at least 10 tons, and possess enough strength to project themselves into the air using their legs, (Super Jump). Their strength allows them to easily rip their prey apart and hold their prey down. Hybrids who feed on human blood are stronger than those who feed on animal blood.
* **Super Speed:** Hybrids are faster than most other species, except for Werewolves. Hybrids move so fast, they can appear as a blur to most people, but if they were to move a very small distant, they move faster than a blink, seemingly teleporting across the room. They can easily dodge bullet, though they can still be surprised.
* **Super Agility:** Hybrids have higher agility than most, allowing them to react very quickly to something.
* **Super Senses:** Hybrids have their senses heightened, being able to hear, smell, and see very well. They are able to hear whispers from across the room, and they can control whether their hearing is enhanced or not. They can also smell very well, (Mostly blood), allowing them to detect small changes in either foods or drinks. Their enhanced vision also gives them 20/20 vision, and allows them to see much easier in the dark, though they can't see underwater and through dust/smoke like Ghouls.
* **Super Durability:** Hybrids, while not invulnerable, can still a lot of physical damage. They can shrug off bullets, (That aren't wooden), and stabs wounds (That isn't from wood). Due to their healing, they also heal very quickly from minor and major wounds, which helps them shrug off these injuries.
* **Healing Factor:** Hybrids can heal from almost any wound, but should a Hybrid solely feed on animal blood, they will heal significantly slower than those who feed on human blood, though still faster than humans. And the longer a Hybrid goes without feeding, the slower their healing also becomes. Consuming human blood can also speed up the healing process for Hybrids.
* **Immortality:** Hybrids are immortal, and as such, don't age. They are immune to natural diseases, and can't die from natural causes. They also get stronger with age.
* **Blood:** Blood is the food source for Hybrids, giving them their strength and life. When a Hybrid drinks blood, all their abilities are heightened, and those who feed regularly on humans, or consume a lot of it, will be stronger than those who don't. Their magic also gets a boast when they drink human blood.
* **Fangs:** Hybrids possess two sharp fangs that grow from the top of their mouth, replacing their usual canine teeth. Their fangs allow them to easily tear into flesh and drink the blood of someone or something.
* **Heightened Emotions:** A Hybrid's emotions are heightened, meaning they feel emotion at a higher degree. People who were typically a mean, and aggressive person, will most likely become a ruthless Hybrid. They also feel things like rage or love much greater than anything else (In terms of species). They can learn how to manage these as they get older.
* **Emotional Control:** Hybrids have control over their emotions in their younger stages, and should they get overwhelmed by their heightened emotions, they can turn them off. This is dangerous however since they lose all their emotions, even guilt. As a Hybrid gets older, they lose this ability. However, Hybrids feel less compelled to turn off their emotions.
* **Mesmerization:** Hybrids are able to mesmerize human's into doing whatever they desire, whether it's complete an action, or forget something. Hybrids typically use this to make someone forget they saw them or fed on them.
* **Telepathy:** Hybrids have a slight form of telepathy, being able to look into someone's mind and either view their memories, or share their own. However, a Hybrid has to have a stronger mind than the other to force their way into it, or the other person opens their mind to them. If someone is sleeping, Hybrids are able to look into their mind without Issue.
	+ **Illusions:** Hybrids can create slight illusions, making people, Witches, Werewolves, and other Vampires see or feel things that aren't there. However, it is not as great as a true Immortal or Ghoul. They can also do this using their magic.

* **True Face:** A Hybrids true face is when their eyes turn dark red, and their fangs start to show. During this phase, a Hybrid's identity is completely exposed, and they are either ready to feed, or trying to intimidate someone.
* **Daywalking:** Due to their Witch heritage, Hybrids do not burn at all in the sunlight.
* **Spell Casting:** Hybrids can cast a wide variety of spells, whether they are defensive or offensive. Though, unless they are using dark magic, their spells won't be as strong
	+ **Defensive Magic:** Hybrids can use defensive magic such as boundary spells or protections spells, which, as their names state, create boundary or protects a Hybrid from harm
	+ **Offensive Magic:** Hybrids can use offensive magic such as telekinesis, the act of moving an object with their mind, or pyrokinesis , creating or manipulating fire.
* **Enchanting:** Hybrids can enchant any object with a spell of their choosing, giving that object magical properties ranging from heal properties all the way to objects that can temporally remove other supernaturals powers.
* **Linking:** Hybrids can link their magic to objects or link their lives to others. A Witch that is linked to other supernaturals will have a boost to their magic, but if they link themselves to an immortal, they themselves gain a stronger form of immortality as well, being unkillable until the link is broken or the supernatural they're linked to is killed, to which they will die.
* **Remedy Creation:** Hybrids, with the right ingredients, can make remedies that will help with a lot of things, whether it's injuries or an enhancement to their magic.

### Ghoul Variants

Ghouls are (un)naturally immune to becoming any other form of creature, as a Werewolf bite doesn't affect them, and whether or not they have Vampire blood in their system when they die, they will stay dead (as the two ways of killing them involve destroying their body). However, a Ghoul bite is potent enough to infect all other species.

#### (Vampires turned into a Ghoul)

In the unique case of a Vampire being turned into a Ghoul, the Vampire would have to be bitten, then killed by others means, as the bite itself won't kill them. However, the Hybridization of a Ghoul and Vampire is typically impossible since Vampire blood is the cure to a Ghoul bite, and also harms a Ghoul, so technically, being both should be impossible.

A Ghoul-Vampire Hybrid has all the natural abilities of both a Vampire and Ghoul, just heightened to a greater level. They are stronger than the oldest Vampire, and a Werewolf-Vampire Hybrid. They retain their Ghoul based Telepathy and Illusions and a Vampires Mesmerization. However, their strength doesn't surpass the oldest Ghoul.

#### (Pure Blooded Vampire turned into a Ghoul)

Should a Pure Blooded Vampire get into a Ghoul, they will be stronger than a typical Ghoul variant Hybrid, but still not be able to surpass the oldest Ghoul.

* **No Bloodlust:** "Pure Bloods" Hybrids, (Though they aren't so pure anymore), do not need to drink blood to survive, but they still need to eat deceased flesh. Though, they will still get a boast should they drink blood.
* **Immunity to Sunlight:** Pure Bloods are born without a weakness to sunlight, and as such, grant a Ghoul variant Hybrid the ability to walk in the sunlight without burning and not be hindered at all.

#### (Werewolf turned into a Ghoul)

Should a Werewolf be bitten by a Ghoul, despite having a higher tolerance, they will still die and succumb to the bite. Upon becoming a Hybrid, they will retain the abilities of both species, being stronger than any Werewolf, Vampire, or Werewolf-Vampire Hybrid, but they are still below the oldest Ghoul. They are the second strongest Hybrid (Though it could be argued a Ghoul-Witch Hybrid is stronger due to their magic), but in terms of raw strength, they are the second strongest Hybrid.

#### (Witch turned into a Ghoul)

Should a Witch be bitten by a Ghoul, they will die and succumb to the bite. Upon becoming a Hybrid, they will retain the abilities of both species, but their magic will be tainted, and as such, they won't be as powerful as a normal Witch. However, they can get around this by using alternative magic. They gain the strength of a normal Ghoul, being stronger than any Werewolf or Vampire, but below the strength of a Werewolf-Vampire Hybrid, and the oldest Ghoul. They are the third strongest Hybrid (Though it could be argued they are the strongest due to their magic), but in terms of raw strength, they are identical to a normal Ghoul.

## Weaknesses

### Werewolf-Vampire

#### (Werewolf turned into a Vampire)

* **Wood:** While being shot or stabbed with wood won't kill them anymore, they will still be hurt more by it than normal weapons. Should they be stabbed with a wooden stake in the heart, they will be rendered unconscious for a while, or until it is pulled out, (Whichever occurs first).
* **Silver:** Because of their Werewolf side, they are still vulnerable to silver, but due to their Vampire blood, they heal faster than a Werewolf would when getting hurt by silver.
* **Fire:** If a Hybrid is set on fire, and remain on fire, they will be burned to a charred corpse, and die.
* **Decapitation:** Decapitating a Hybrid will result in it's death.
* **Heart Extraction:** Removing a Hybrid's heart will result in it's death.
* **Magic:** Like with all supernatural species, if enough magic is used on them, they can be killed.
* **Invitation:** A Hybrid cannot enter a living person's home without being invited in. Once a Hybrid is invited in, they can come and go unless ownership of the house is swapped, or the owner resends their invitation, but they have to be specific about it. Alternatively, a Hybrid can just mesmerize their way in or kill the owner.
* **Ghoul Bite:** (In theory, as it has never occurred) Should a Hybrid be bitten by a Ghoul, and subsequently killed, they will come back as a Tribrid, becoming even more powerful.
* **Animal Blood:** If a Hybrid decides to only feed on animals, they will be weaker than a Hybrid who feeds on human blood. Younger Hybrids or Vampires even become stronger than them.
* **Broken Neck:** If a Hybrid has their neck broken, they will be rendered unconscious for some time.

#### (Vampire turned into a Werewolf)

They possess the standard weaknesses, minus the animal blood.

* **Refusing to Feed:** While "Pure Bloods", (Technically no longer being pure), don't need blood to survive, they will suffer minor things from not feeding, like sudden headaches, and their senses would become uncontrollable for a short time, making everything loud. Though, because of their Werewolf side, they can go longer without feeling the effects.

### Werewolf-Witch

* **Mortality:** Hybrids are still mortal, and as such, can die of natural causes, and through serious injuries they can't heal from.
* **Silver:** Due to their Werewolf side, Hybrids can be hurt by silver, and should they get shot or stabbed with it non-lethally, they will heal at almost the same rate of a human.
* **Ghoul Bite:** (In theory, as it has never occurred) Should a Hybrid be bitten by a Ghoul, and succumb to the bite, they will come back as a Tribrid, becoming even more powerful.
* **Distractions:** If a Hybrid is distracted and can't focus, their magic might not work or back fire. Hybrids require focus, and only a few can act in the most dangerous of situations.
* **Herbs:** Some herbs have negative affects for Hybrids, like some can hurt them or weaken them.
* **Remedies:** Alternatively, if those herbs and mixed into a remedy, it can severely weaken a Hybrid or actually sever their link to magic, depending on the herb and potency.
* **Over Exertion:** If a Hybrid exerts too much magic, they will begin to get weak, and if they push too much, they can die.
* **Lesser Magic:** Whenever a Witch becomes a Hybrid, their usual magic becomes weaker. They can overcome this by using alternative magic.
* **Magic:** Like with all supernatural species, enough magic can kill them.

### Vampire-Witch

* **Wood:** While being shot or stabbed with wood won't kill them anymore, they will still be hurt more by it than normal weapons. Should they be stabbed with a wooden stake in the heart, they will be rendered unconscious for a while, or until it is pulled out, (Whichever occurs first).
* **Fire:** If a Hybrid is set on fire, and remain on fire, they will be burned to a charred corpse, and die.
* **Decapitation:** Decapitating a Hybrid will result in it's death.
* **Heart Extraction:** Removing a Hybrid's heart will result in it's death.
* **Magic:** Like with all supernatural species, if enough magic is used on them, they can be killed.
* **Invitation:** A Hybrid cannot enter a living person's home without being invited in. Once a Hybrid is invited in, they can come and go unless ownership of the house is swapped, or the owner resends their invitation, but they have to be specific about it. Alternatively, a Hybrid can just mesmerize their way in or kill the owner.
* **Werewolf Bite:** If a transformed Werewolf bites a Hybrid, Lycanthropy will try to take over the Hybrid's body, but their body won't accept it, and result in the Hybrid dying within either a few days, or until the next full moon, (which ever occurs first.)
* **Ghoul Bite:** (In theory, as it has never occurred) Should a Hybrid be bitten by a Ghoul, and subsequently killed, they will come back as a Tribrid, becoming even more powerful.
* **Animal Blood:** If a Hybrid decides to only feed on animals, they will be weaker than a Hybrid who feeds on human blood. Younger Hybrids or Vampires even become stronger than them.
* **Broken Neck:** If a Hybrid has their neck broken, they will be rendered unconscious for some time.
* **Distractions:** If a Hybrid is distracted and can't focus, their magic might not work or back fire. Hybrids require focus, and only a few can act in the most dangerous of situations.
* **Herbs:** Some herbs have negative affects for Hybrids, like some can hurt them or weaken them.
* **Remedies:** Alternatively, if those herbs and mixed into a remedy, it can severely weaken a Hybrid or actually sever their link to magic, depending on the herb and potency.
* **Over Exertion:** If a Hybrid exerts too much magic, they will begin to get weak, and if they push too much, they will be rendered unconscious for a while.
* **Lesser Magic:** Whenever a Witch becomes a Hybrid, their usual magic becomes weaker. They can overcome this by using alternative magic.

### Ghoul Variants.

#### (Vampire turned into a Ghoul)

* **Wood:** Due to their Vampire heritage, Hybrids can be hurt by wood, but can't be killed by them.
* **Silver:** Due to their Ghoul heritage, Hybrids can be hurt by silver, but can't be killed by them.
* **Sunlight:** Both their parent species are weak to sunlight, but their Ghoul heritage stops them from burning in the sun.
* **Fire:** If a Hybrid is set on fire, and remain on fire, they be rendered to a pile of ash, dead.
* **Decapitation:** Decapitating a Hybrid will kill them instantly, but also cause their body to decay really fast.
* **Magic:** Like with all supernatural species, if enough magic is used on them, they can be killed.
* **Invitation:** A Hybrid cannot enter a living person's home without being invited in. Once a Hybrid is invited in, they can come and go unless ownership of the house is swapped, or the owner resends their invitation, but they have to be specific about it. Alternatively, a Hybrid can just mesmerize their way in or kill the owner.
* **"Normal" Food:** If a Hybrid ingests cooked food, they will immediately vomit it up and their skin will turn pale. Continue consumption of cooked food will cause them to grow more hungry and more feral. Although, Hybrids can still eat processed food, such as chips or granola bars, and it will curb their hunger but won't actually make them feel satisfied, like alcohol with Vampires.
* **Broken Neck:** Breaking a Hybrid's neck will incapacitate it for a minute or two.

#### (Werewolf turned into a Ghoul)

* **Decapitation:** If a Hybrid is decapitated under any means, they will die instantly, with their body turning pale and start to rot quickly.
* **Broken Neck:** Breaking a Hybrid's neck will incapacitate it for a minute or two.
* **Fire:** A Hybrid is very vulnerable to fire, and it can kill them quickly since they are already dead. Fire will also completely destroy their body, leaving them as a pile of ash.
* **Sunlight:** While not directly harmed by sunlight, new Hybrids will be very annoyed by the sun and it will hinder their abilities. But as they age, and depending if they remain in the sun, they will either be more resistant or more vulnerable to the sun.
* **Silver:** Silver can help find a Hybrid as their skin will burn upon contact. While silver can't kill a Hybrid, it will hurt them and expose them as one. Due to their Werewolf heritage, it can affect their healing, but not by much
* **Magic:** Just like any other creature, Hybrids are quite vulnerable to Witch magic and enough of it can kill them.
* **"Normal" Food:** If a Hybrid ingest cooked food, they will immediately vomit it up and their skin will turn pale. Continue consumption of cooked food will cause them to grow more hungry and more feral. Although, Hybrids can still eat processed food, such as chips or granola bars, and it will curb their hunger but won't actually make them feel satisfied, like alcohol with Vampires.
* **Vampire Blood:** Due to the healing properties of Vampire blood, Hybrids will slightly harmed if Vampire blood enters their body, unless of course, the Vampire is already dead.

#### (Witch turned into a Ghoul)

* **Decapitation:** If a Hybrid is decapitated under any means, they will die instantly, with their body turning pale and start to rot quickly.
* **Broken Neck:** Breaking a Hybrid's neck will incapacitate it for a minute or two.
* **Fire:** A Hybrid is very vulnerable to fire, and it can kill them quickly since they are already dead. Fire will also completely destroy their body, leaving them as a pile of ash.
* **Sunlight:** While not directly harmed by sunlight, new Hybrids will be very annoyed by the sun and it will hinder their abilities. But as they age, and depending if they remain in the sun, they will either be more resistant or more vulnerable to the sun.
* **Silver:** Silver can help find a Hybrid as their skin will burn upon contact. While silver can't kill a Hybrid, it will hurt them and expose them as one. Due to their Werewolf heritage, it can affect their healing, but not by much
* **Magic:** Just like any other creature, Hybrids are quite vulnerable to Witch magic and enough of it can kill them.
* **"Normal" Food:** If a Hybrid ingest cooked food, they will immediately vomit it up and their skin will turn pale. Continue consumption of cooked food will cause them to grow more hungry and more feral. Although, Hybrids can still eat processed food, such as chips or granola bars, and it will curb their hunger but won't actually make them feel satisfied, like alcohol with Vampires.
* **Vampire Blood:** Due to the healing properties of Vampire blood, Hybrids will slightly harmed if Vampire blood enters their body, unless of course, the Vampire is already dead
* **Distractions:** If a Hybrid is distracted and can't focus, their magic might not work or back fire. Hybrids require focus, and only a few can act in the most dangerous of situations.
* **Herbs:** Some herbs have negative affects for Hybrids, like some can hurt them or weaken them.
* **Remedies:** Alternatively, if those herbs and mixed into a remedy, it can severely weaken a Hybrid or actually sever their link to magic, depending on the herb and potency.
* **Over Exertion:** If a Hybrid exerts too much magic, they will begin to get weak, and if they push too much, they will be rendered unconscious for a while.
* **Lesser Magic:** Whenever a Witch becomes a Hybrid, their usual magic becomes weaker. They can overcome this by using alternative magic.