recursal/Fanatic-Fandom huggingface dataset:
Cenotaph

The **Cenotaph** was an ancient Shaper relic hidden deep within the city of Freemark.

When the Dominion, led by Doctor Harken, attempted to seize control of it and, through it, the Anthem of Creation, their arrogance produced the Heart of Rage cataclysm that destroyed the city.

Most of Freemark's population was unaware of the Cenotaph's existence until it was too late. How the Dominion knew that it existed remains a mystery, but there is little doubt they arrived at Freemark specifically to activate the relic.

In 466 L.V., Freelancers entered the Heart of Rage to try to shut down the Cenotaph, but nearly all of them died in the failed attempt.

Two years later, the Monitor managed to reach the Cenotaph and transcended his human form to become one with the Anthem of Creation, reincarnating as a giant. After the Freelancer defeated him, with the aid of Faye Navine connecting to the Anthem, the Freelancer is able to reach the Cenotaph, finally taking silencing the relic and ending the Heart of Rage once and for all.

## References

1. ↑ *Anthem Demo*
2. ↑ *Anthem* - Return to the Heart of Rage
Big Arms

**Big Arms** is classified as an Arrival Animation. Animations are Cosmetic items that can be used to personalize javelins in the Forge. These items are used to animate the javelins at the start, during, or at the end of an expedition.

Animations obtained as rewards for completing Challenges can only be checked in the Forge after they are unlocked by completing the challenge.

## Additional Info

### Availability

Usually under rotation in Featured Store.

*Big Arms'* is classified as an Arrival Animation. Animations are Cosmetic items that can be used to personalize javelins in the Forge. These items are used to animate the javelins at the start, during, or at the end of an expedition.Animations obtained as rewards for completing Challenges can only be checked in the Forge after they are unlocked by completing the challenge.}}

## Application in the Forge

Arrival animations can be equipped in the Forge. Arrival Animations are the animations that javelins are automatically performed when they begin an expedition.

Arrival Animations are performed by any javelin even when joined in the middle of an Expedition. Arrival Animations can be canceled by pressing the key bound to the Support/Gear 3 when the animation begins.

To see how an Arrival Animation looks like, rotate the screen so that the javelin is facing you, at the start of an expedition. Or, See them in action inside the Forge by selecting the Animation slot in the Appearance Tab.

## Dates Available

***Note:** Since the Anthem's rework and further development was cancelled on its second anniversary, the dates will not be updated anymore since then.*

**Big Arms** has been available on the following days. It remained featured until the next Tuesday or Friday from these dates:

* April 05 2019
* June 14 2019
* March 03 2020
* June 02 2020
* September 01 2020
* December 01 2020
Beasts of the Field

File:Beasts of the Field - Banner.png

**Beasts of the Field** is a time-limited freeplay world event. It includes a challenge with the same name (listed under Combat).

It was scheduled to appear in March 2019 and was named "Beasts of the Field - Part 2" on the Anthem road map, without there being a known part 1.

Dates and Times this event took place:

* Mar. 12. 2019 (12:00 UTC) - Mar. 15 2019 (11:59)

## Objectives

* Predators are surging in Great Falls Canyon and the Valley of Tarsis. Defeat Predators.
	+ Predators Defeated x/100

## Additional Info & Notes

All killed Brutes and Ursix counted towards the challenge. A special world event called "Arcanist Korox Study" spawned with a very high chance during freeplay. It consisted out of a wave defense against many Brutes whilst standing in one of the green circles, followed by an Ursix.
Banshee Legs

**Banshee Legs** are Cosmetic items for the Storm Javelin. It is used to customize the Javelin's physical appearance and *does not affect* its Combat prowess and capabilities.

Armor Parts such as Banshee Legs are said to bring out the thunder when a lancer pilots their javelin during combat. Banshee Legs can be equipped in the forge before going out of the walls of Fort Tarsis.

## Additional Info

### Notes

Other Armor Parts in the series:
* Banshee Helmet
* Banshee Torso
* Banshee Arms
* **Banshee Legs**

**Banshee Legs** are Cosmetic items for the Storm Javelin. It is used to customize the Javelin's physical appearance and *does not affect* its Combat prowess and capabilities.

## Application in the Forge

To equip the Banshee Legs on the Storm, open the Forge. Then select the Storm Javelin. Next, select the **Appearance** tab on the top left.

Click on the Legs among the available cosmetics slots, then select the below icon:

* **Legs:**

***Note:**Because of a bug, the Appearance Tab of the Forge is available outside the walls, even though it is not supposed to be. However, it is grayed out. But, it can still be selected and cosmetic changes can be made to the javelin!*

## Dates Available

***Note:** Since Anthem's rework and further development was cancelled on its second anniversary, the dates since then have not be updated and will not be updated anymore.*

Always available in the forge since Anthem’s launch.
Celebrate

**Celebrate** is classified as a Victory Pose animation. Animations are Cosmetic items that can be used to personalize javelins in the Forge. These items are used to animate the javelins at the start, during, or at the end of an expedition.

Animations obtained as rewards for completing Challenges can only be checked in the Forge after they are unlocked by completing the challenge.

## ANIMATION Celebrate

### Javelins

* Ranger
* Colossus
* Storm
* Interceptor

### Unlock Method

Previously  Featured, currently available for purchase in the Forge.

## Additional Info

### Availability

Previously, this animation could only be purchased in the Featured Store for coin or shards. Currently, it is retired to the Forge and purchasable only with coin.

*Celebrate'* is classified as a Victory Pose animation. Animations are Cosmetic items that can be used to personalize javelins in the Forge. These items are used to animate the javelins at the start, during, or at the end of an expedition.Animations obtained as rewards for completing Challenges can only be checked in the Forge after they are unlocked by completing the challenge.}}

## Application in the Forge

Victory Poses can be equipped in the Forge. Victory Poses are the animations that javelins automatically perform when returning to Fort Tarsis after an Expedition has ended.

These are shown on the end of expedition screen along with the Experience Bonuses, Playstyle Medals, and Victory Poses performed by other javelins.

Victory Poses cannot be skipped at the end of an expedition. So, they will always be shown. Victory Poses can be seen in action inside the Forge by selecting the Animation slot in the Appearance Tab.

## Dates Available

***Note:** Since the Anthem's rework and further development was cancelled on its second anniversary, the dates will not be updated anymore since then.*

**Celebrate** Is currently found in the forge for coin. Previously, it remained featured until the next Tuesday or Friday from these dates:

* May 21 2019
* October 11 2019
* October 15 2019
Cariff

*"Let him stand guard upon the battlefield where once we fought side-by-side to end the urgoth threat forever. Without him, it would have been the tomb for all the Legion."*
– Liatrelle's text fragment**Cariff the Tactician** was a Legionnaire and member of the Legion of Dawn.

His tomb is located at the northern-most point of the Emerald Abyss. The inscription on his coffin reads: "We found him on the battlefield surrounded by rings of fallen urgoth, as ripples in a pond fall away from the stone that struck them..."
Uther

A former Arcane Duelist in service of the Archmage, Uther threw his allegiance behind the Blue and aided her in acquiring the Sea Sunder, in exchange for Arcane Power and a high position amongst the Blue Legion. He claims that he has done this for the good of the Empire which he supports by the claim of the Blue's Geas, which would prevent it from acting against the interests of the Emperor.

He serves alongside James.
Bulwark Point

**Bulwark Point** is a Combat Gear or commonly, **Gear**, classified under the Support Gear  category. From the gameplay standpoint, it is considered as Gear 3 or Support. Since Bulwark Point is used during combat, it is considered a Combat Equipment. It it is possible to use gears to damage and defeat enemies and break destructible objects.

***Note:** All numeric values (except the power level) mentioned are only applicable to the default state of the gear. It may be possible to increase or decrease the net values using inscriptions, but they will not be shown.*

## GEAR Bulwark Point

* Epic
* Rare
* Uncommon
* Common

**Epic
Support Gear**

## Stats

**Rare
Support Gear**

## Stats

**Uncommon
Support Gear**

## Stats

**Common
Support Gear**

## Stats

### Duration

1
59
20

## Javelins

* Ranger

**Bulwark Point** is a Combat Gear or commonly, **Gear**, classified under the Support Gear  category. From the gameplay standpoint, it is considered as Gear 3 or Support. Since Bulwark Point is used during combat, it is considered a Combat Equipment. Gears can only be used by specific javelins.

## Description and Alternative Items

*For the alternative item, see Vanguard's Rampart*

Bulwark Point Deploys a spherical shield that blocks projectiles over the Ranger's position.

## Obtaining Methods

Bulwark Point can be obtained in the following ways:

* Loot
* **Crafting**

## Cortex Entry

Cortex Entries are small pieces of lore attached with the particular gear found in Anthem and accessed through the Cortex. All gears have at least one entry associated with them. All Masterwork and Legendary gears' cortex entries directly add to the narrative of the world, but currently unattainable through any in-game means.

## Blueprint and Crafting

Bulwark Point is an item that can be crafted. It requires different amounts of resources depending upon its rarity. Complete the requirement in **Blueprint Acquisition** to unlock the **Blueprint**. Then craft the item in the Forge using the resources.

Unlocked blueprints can be found in the **Craft** tab located under the appropriate combat equipment slot (Gear/Gear/Component) of a javelin in the loadouts tab of the Forge.

The following table provides insights on blueprint and crafting requirements:

### Required Crafting Resources

* 30 Chimeric Compound
* 10 Chimeric Alloy
* 10 Ranger Parts
* 5 Uncommon Ember

**Rare**
* 30 Chimeric Compound
* 10 Chimeric Alloy
* 10 Ranger Parts
* 5 Rare Ember

**Epic**
* 30 Chimeric Compound
* 10 Chimeric Alloy
* 10 Ranger Parts
* 5 Epic Ember

## Trivia (May Contain Spoilers)

* Gears are the only combat items that share their base design with their upgraded design.
Bastion Regions (Challenges)

**Bastion Regions Challenges** are the challenges related to subregions of Northern Bastion region, completed by exploring the map during any expedition. The challenge incorrectly refers these subregions as regions.

## Collection Details

A total of **11** cortex entries make reference to the Subregions Exploration Challenges.

The below list shows the challenge names and rewards for completing them.

## Academy Ruins Exploration

*See Cortex Entry: Academy Ruins Exploration (Challenges) for More Details*

 Academy Ruins Exploration
*Discover all locations in the Academy Ruins region.*

REWARDS:
* 800 Coin

## East Gate Exploration

*See Cortex Entry: East Gate Exploration (Challenges) for More Details*

 East Gate Exploration
*Discover all locations in the East Gate region.*

REWARDS:
* 800 Coin

## Eastern Reach Exploration

*See Cortex Entry: Eastern Reach Exploration (Challenges) for More Details*

 Eastern Reach Exploration
*Discover all locations in the Eastern Reach region.*

REWARDS:
* 800 Coin

## Emerald Abyss Exploration

*See Cortex Entry: Emerald Abyss Exploration (Challenges) for More Details*

 Emerald Abyss Exploration
*Discover all locations in the Emerald Abyss region.*

REWARDS:
* 800 Coin

## Exploration Master

*See Cortex Entry: Exploration Master (Challenges) for More Details*

 Exploration Master
*Fully explore all the regions in Bastion.*

REWARDS:
* 2,000 Coin

## Fortress of Dawn Exploration

*See Cortex Entry: Fortress of Dawn Exploration (Challenges) for More Details*

 Fortress of Dawn Exploration
*Discover all locations in the Fortress of Dawn region.*

REWARDS:
* 800 Coin

## Great Falls Canyon Exploration

*See Cortex Entry: Great Falls Canyon Exploration (Challenges) for More Details*

 Great Falls Canyon Exploration
*Discover all locations in the Great Falls Canyon region.*

REWARDS:
* 800 Coin

## High Road Exploration

*See Cortex Entry: High Road Exploration (Challenges) for More Details*

 High Road Exploration
*Discover all locations in the High Road region.*

REWARDS:
* 800 Coin

## Monument Watch Exploration

*See Cortex Entry: Monument Watch Exploration (Challenges) for More Details*

 Monument Watch Exploration
*Discover all locations in the Academy Ruins region.*

REWARDS:
* 800 Coin

## Ruins of Shadowmark Exploration

*See Cortex Entry: Ruins of Shadowmark Exploration (Challenges) for More Details*

 Ruins of Shadowmark Exploration
*Discover all locations in the Ruins of Shadowmark region.*

REWARDS:
* 800 Coin

## Valley of Tarsis Exploration

*See Cortex Entry: Valley of Tarsis Exploration (Challenges) for More Details*

 Valley of Tarsis Exploration
*Discover all locations in the Valley of Tarsis region.*

REWARDS:
* 800 Coin
Battle Cry

**Battle Cry** is a Combat Gear or commonly, **Gear**, classified under the Heavy Support Gear category. From the gameplay standpoint, it is considered as Gear 3 or Support. Since Battle Cry is used during combat, it is considered a Combat Equipment. It it is possible to use gears to damage and defeat enemies and break destructible objects.

***Note:** All numeric values (except the power level) mentioned are only applicable to the default state of the gear. It may be possible to increase or decrease the net values using inscriptions, but they will not be shown.*

## GEAR Battle Cry

* Epic
* Rare
* Uncommon
* Common

**Epic
Heavy Support Gear**

## Stats

**Rare
Heavy Support Gear**

## Stats

**Uncommon
Heavy Support Gear**

## Stats

**Common
Heavy Support Gear**

## Stats

### Duration

1
29
10

## Javelins

* Colossus

**Battle Cry** is a Combat Gear or commonly, **Gear**, classified under the Heavy Support Gear category. From the gameplay standpoint, it is considered as Gear 3 or Support. Since Battle Cry is used during combat, it is considered a Combat Equipment. Gears can only be used by specific javelins.

## Description and Alternative Items

*For the alternative item, see Berserker's Cry*

Battle Cry Forces enemies to attack the Colossus and reduces enemy resistance to damage.

## Obtaining Methods

Battle Cry can be obtained in the following ways:

* Loot
* **Crafting**

## Cortex Entry

Cortex Entries are small pieces of lore attached with the particular gear found in Anthem and accessed through the Cortex. All gears have at least one entry associated with them. All Masterwork and Legendary gears' cortex entries directly add to the narrative of the world, but currently unattainable through any in-game means.

## Blueprint and Crafting

Battle Cry is an item that can be crafted. It requires different amounts of resources depending upon its rarity. Complete the requirement in **Blueprint Acquisition** to unlock the **Blueprint**. Then craft the item in the Forge using the resources.

Unlocked blueprints can be found in the **Craft** tab located under the appropriate combat equipment slot (Gear/Gear/Component) of a javelin in the loadouts tab of the Forge.

The following table provides insights on blueprint and crafting requirements:

### Required Crafting Resources

* 30 Chimeric Compound
* 10 Chimeric Alloy
* 10 Colossus Parts
* 5 Uncommon Ember

**Rare**
* 30 Chimeric Compound
* 10 Chimeric Alloy
* 10 Colossus Parts
* 5 Rare Ember

**Epic**
* 30 Chimeric Compound
* 10 Chimeric Alloy
* 10 Colossus Parts
* 5 Epic Ember

## Trivia (May Contain Spoilers)

* Enemies become 33% weaker.
* Gears are the only combat items that share their base design with their upgraded design.
Barrage Armor Pack

**Barrage Armor Pack** is a Cosmetic item for the Ranger Javelin. It is used to customize the Javelin's physical appearance and *does not affect* its Combat prowess and capabilities.

Armor Packs such as Barrage Armor Pack are said to bring out the thunder when a lancer pilots their javelin during combat. Barrage Armor Pack can be equipped in the forge before going out of the walls of Fort Tarsis.

## Armor Parts

* Helmet
* Torso
* Arms
* Legs

Image Credit: AnthemArchive

Image Credit: AnthemArchive

Image Credit: AnthemArchive

Image Credit: AnthemArchive

## Additional Info

### Notes

As of 1.7.0, this item is not in the featured store rotation and cannot be obtained

**Barrage Armor Pack** is a Cosmetic item for the Ranger Javelin. It is used to customize the Javelin's physical appearance and *does not affect* its Combat prowess and capabilities.

## Application in the Forge

To equip the individual Armor Parts of the Barrage Armor Pack on the Ranger, open the Forge. Then select the Ranger Javelin. Next, select the **Appearance** tab on the top left.

Individual Armor Parts must be equipped separately by clicking on their slots, then selecting one of the appropriate icons as shown below:

* **Helmet:**
* **Torso:**
* **Arms:**
* **Legs:**

***Note:**Because of a bug, the Appearance Tab of the Forge is available outside the walls, even though it is not supposed to be. However, it is grayed out. But, it can still be selected and cosmetic changes can be made to the javelin!*

## Dates Available

***Note:** Since Anthem's rework and further development was cancelled on its second anniversary, the dates since then have not be updated and will not be updated anymore.*

**Barrage Armor Pack** has been available on the following days. It remained featured until the next Tuesday or Friday from these dates:

* November 01 2019
* February 21 2020
Cataclysms (Journal)

**Cataclysms** lists all relevant cortex entries of **Cataclysms** sub section found in the Journal main section of the Cortex.

## Collection Details

A total of **2** cortex entries make reference to the Cataclysms.

The following Cortex Entries list the expedition summary from Cataclysms.

## Echoes of Reality (Cataclysm)

*See Cortex Entry: Echoes of Reality (Cataclysm) for More Details*

Vara Brom has started her Cataclysm. Silence it before it swallows reality.

## Echoes of Reality (Season of Skulls)

*See Cortex Entry: Echoes of Reality (Season of Skulls) for More Details*

Vara Brom has started her Cataclysm. Silence it before it swallows reality.
Books of Kurcer Attjax

**Books of Kurcer Attjax** shows excerpts from several works written by an Arcanist mentor called Kurcer Attjax.

## Collection Details

A total of **4** cortex entries make reference to the works of Kurcer Attjax.

 The Following excrepts are taken from the book.

## Fort Tarsis (6)

*See Cortex Entry: Fort Tarsis (6) for More Details*

"Everyone felt it, even people down in the marketplace. The ground shook like a mountain was sliding along rough rock. It was getting closer. The Fort's walls are solid and strong, but I had my doubts that day. They say the monster came from the darkest pits of the open sea, with a choking cloud of salty brine and decay preceding its first appearance. We readied ourselves as much as we could. The bones of Fort Tarsis would be tested today."

—From "Coiled Storm: Firsthand Accounts of the Hesperian Serpent" by Mentor Kurcer Attjax

## Skorpion (2)

*See Cortex Entry: Skorpion (2) for More Details*

"I refuse to believe those vile things were conceived and shaped here. My brain conjures images of some blasted nightmare where blackened plains are home to endless hordes. A chitinous sea spreads in a poisonous wave across a dead world. The sky is dark and cracks with endless lightning and rainless storms. They call this damned place home, and pity the lost traveler that stumbles upon it."

—From "I Beckoned the Stranger" by Mentor Kurcer Attjax

## Wyvern (2)

*See Cortex Entry: Wyvern (2) for More Details*

"It is not enough to watch the tall grass and dense vines for the flash of a predator's teeth—we too must gaze upward to search for silhouette of long wings and cruel talons."

—From "The Grindstone of Fate" by Mentor Kurcer Attjax

## Wolven (2)

*See Cortex Entry: Wolven (2) for More Details*

"The first time you hear the howl followed by the answering call of its pack is the last moment you wish to be alone in the dark. The tone is both mournful and menacing, with a slight vibration of the unnatural—effective at rendering prey frozen in terror. To that end, all mortal things in the open wilds are considered prey to these merciless hunters."

—From "The Unknown Blood" by Mentor Kurcer Attjax
Cataclysms

Cataclysms are constantly occurring in the world of Coda. Usually, freelancers put an end to them before they can go awry.

However, there are many times, they can grow stronger and difficult to contain. During these times, Freelancers take part in a special event to put an end to them. These are usually season-long events with new enemies to fight, mysteries to uncover, power to be gained, and rewards to be obtained.

## List of known Cataclysms

* The cataclysm which caused the city of Longfall to collapse to its ruins.
* The cataclysm which brought skorpions into the world while at the same time caused destruction to the ancient city of Anshar.
* The cataclysm which was accidentally caused by an Arcanist who messed with a relic in the Sanctuary of Dunar, which destroyed Dunar.
* The cataclysm which brought Scars into Coda.
* A cortex entry mentions about the cataclysm which brought lavender snow that unfortunately burned peoples' skins.
* Heart of Rage started by the Dominion which obliterated Freemark and caused the subsequent destruction of Shadowmark.
* Scelos starts a cataclysm, which the Freelancer contains at the end of Temple of Scar.
* While exploring the secrets of the Sunken Cell, the freelancer stops an imminent cataclysm.
* Echoes of Reality started by Vara Brom

## List of Expected Changes during Seasonal Cataclysms

* Hazardous environmental changes
* Unique Daily Challenges
* New weapons
* New javelin gears (melee, support, assualt)
* Seasonal store with cosmetics
* Inversions
* Cataclysm specific currency

## Trivia

* There was speculation that The Monument in Monument Watch had something to do with the Echoes of Reality, but it did not.
Casanova Spin

**Casanova Spin** is classified as an Emote animation. Animations are Cosmetic items that can be used to personalize javelins in the Forge. These items are used to animate the javelins at the start, during, or at the end of an expedition.

Animations obtained as rewards for completing Challenges can only be checked in the Forge after they are unlocked by completing the challenge.

## ANIMATION Casanova Spin

### Javelins

* Ranger
* Colossus
* Storm
* Interceptor

## Additional Info

### Availability

Usually under rotation in Featured Store.

*Casanova Spin'* is classified as an Emote animation. Animations are Cosmetic items that can be used to personalize javelins in the Forge. These items are used to animate the javelins at the start, during, or at the end of an expedition.Animations obtained as rewards for completing Challenges can only be checked in the Forge after they are unlocked by completing the challenge.}}

## Application in the Forge

Emotes are animation that can be performed while in an expedition. These animate the javelin in various ways.
Emotes can be performed by opening the Communications Wheel. There are 3 slots available for Emotes. They can be equipped in the Forge. They can also be seen in action over the Forge.

Emotes can be skipped by pressing any key while the javelin is being animated. This is because there is a good chance that the javelin is in the middle of combat or waiting inside a Cypher Projected circle while performing a task.

## Dates Available

***Note:** Since the Anthem's rework and further development was cancelled on its second anniversary, the dates will not be updated anymore since then.*

**Casanova Spin** has been available on the following days. It remained featured until the next Tuesday or Friday from these dates:

* April 23 2019
* August 06 2019
* March 10 2020
* June 09 2020
* September 08 2020
* December 08 2020
Bastion

**Bastion** is a nation located on the continent of Mirrus. It is located south of the Sundric Sea, a cold northern sea. It has several regions and cities surrounded by cold glaciers, verdant forests, tall mountains, and warm beaches, among multitudes of Shaper ruins and Shaper relics.

As beautiful as Bastion is, it remains within the world of Coda, and hence hosts a wide variety of dangerous Flora and Fauna.

## Regions

* Grey Steppes
* Mirelands
* Northern Bastion
* The Reaches
* The Great Expanse

## Current Cities and Towns

* Antium
* Allheim
* Bawlf
* Delian Gol
* Fortuo (Presumed Autonomous)
* Fort Tarsis
* Heliost
* Ibar
* Joffre (vanished out of existence)
* Pontiex
* Primoris
* Tofield
* Vadys

## Ruined Cities and Towns

* Anshar
* Dunar
* Freemark
* Longfall
* Shadowmark
* Skystone
* Velathra

## Other Locations

* Shadowgap Trench
* Indigo Veil
Banshee Helmet

**Banshee Helmet** is a Cosmetic item for the Storm Javelin. It is used to customize the Javelin's physical appearance and *does not affect* its Combat prowess and capabilities.

Armor Parts such as Banshee Helmet are said to bring out the thunder when a lancer pilots their javelin during combat. Banshee Helmet can be equipped in the forge before going out of the walls of Fort Tarsis.

## Additional Info

### Notes

Other Armor Parts in the series:
* **Banshee Helmet**
* Banshee Torso
* Banshee Arms
* Banshee Legs

**Banshee Helmet** is a Cosmetic item for the Storm Javelin. It is used to customize the Javelin's physical appearance and *does not affect* its Combat prowess and capabilities.

## Application in the Forge

To equip the Banshee Helmet on the Storm, open the Forge. Then select the Storm Javelin. Next, select the **Appearance** tab on the top left.

Click on the Helmet among the available cosmetics slots, then select the below icon:

* **Helmet:**

***Note:**Because of a bug, the Appearance Tab of the Forge is available outside the walls, even though it is not supposed to be. However, it is grayed out. But, it can still be selected and cosmetic changes can be made to the javelin!*

## Dates Available

***Note:** Since Anthem's rework and further development was cancelled on its second anniversary, the dates since then have not be updated and will not be updated anymore.*

Always available in the forge since Anthem's launch.
Berserker's Cry

**Berserker's Cry** is a Combat Gear or commonly, **Gear**, classified under the Heavy Support Gear category. From the gameplay standpoint, it is considered as Gear 3 or Support. Since Berserker's Cry is used during combat, it is considered a Combat Equipment. It it is possible to use gears to damage and defeat enemies and break destructible objects.

***Note:** All numeric values (except the power level) mentioned are only applicable to the default state of the gear. It may be possible to increase or decrease the net values using inscriptions, but they will not be shown.*

## GEAR Berserker's Cry

* Legendary
* Masterwork

**Legendary
Heavy Support Gear**

## Stats

Additionally increases melee damage by 200% and reduces melee cooldowns.

**Masterwork
Heavy Support Gear**

## Stats

Additionally increases melee damage by 200% and reduces melee cooldowns.

### Duration

1
29
10

## Javelins

* Colossus

**Berserker's Cry** is a Combat Gear or commonly, **Gear**, classified under the Heavy Support Gear category. From the gameplay standpoint, it is considered as Gear 3 or Support. Since Berserker's Cry is used during combat, it is considered a Combat Equipment. Gears can only be used by specific javelins.

## Description and Alternative Items

*For the alternative item, see Battle Cry*

Berserker’s Cry is an upgraded Battle Cry. It is a Heavy Support Gear that forces enemies to attack the colossus and reduces enemy resistance by 33%.

This item has a special ability, which is a procedural perk that can be activated by performing an action mentioned in its masterwork perk.

**Masterwork Perk**: Additionally increases melee damage by 200% and reduces melee cooldowns.

## Obtaining Methods

Berserker's Cry can be obtained in the following ways:

* Loot

* Guardians' Gifts (Tomb of Cariff)

* Regulator Store (When available)

## Trivia (May Contain Spoilers)

* The Masterwork Berserker's Cry obtained from loot drops will have a power level of 61, whereas the one obtained from Gear or Colossus Warchests will have a power level of 66.

* Each time Berserker’s Cry is used, the melee cooldown is reduced, making it quicker for the Colossus to use the melee weapon.
* Gears are the only combat items that share their base design with their upgraded design.
Cataclysm Event

**Cataclysm Events** are events that take place within a full Cataclysm type Game Mode. These events are repeatable. They are not all available at the same time, but are released one at a time depending on the full seasonal content.

## Echoes of Reality Cataclysm Events

Echoes of Reality Cataclysm Events were released during the full season run of the first cataclysm of . This cataclysm, called Echoes of Reality was released in August 2019. It had seven events and a Final Boss arena, bringing the total event count to eight. Since Update 1.7.0, a limited version of this game mode containing the default events was made available along with other Seasonal Expedition.

### Original Event List

The following are the available cataclysm events in this **Original Version** of Echoes of Reality Game Mode.

1. Vara Event (Default)
2. Ring of Magnus Event (Default)
3. Britaheim Event (Default)
4. Casja's Forge Event (Default)
5. Diana's Landing Event
6. Castle Kelrik Event
7. Crucible of Astrid Event
8. Sea of Takaro Event

## Skulls Version Echoes of Reality Cataclysm Events

A Season of Skulls Festival version of Echoes of Reality Game Mode was released in October 2019. This cataclysm was a full season version with seasonal changes made to it, such as seasonal decorations and enemies. While the event names and the way to complete each event remained the same, but the makeover had added several unique changes and secret boss summoning mechanisms. Since Update 1.7.0, a limited version of this game mode containing the default events was made available along with other Seasonal Expedition.

### Skulls Version Event List

The following are the available cataclysm events in this **Skulls Version** of Echoes of Reality Game Mode.

1. Vara Event (Default)

* Sea of Takaro Event (Skulls Version) (Default)
* Diana's Landing Event (Skulls Version) (Default)
* Casja's Forge Event (Skulls Version) (Default)
* Crucible of Astrid Event (Skulls Version)
* Castle Kelrik Event (Skulls Version)
* Britaheim Event (Skulls Version)
* Ring of Magnus Event (Skulls Version)
Cataclysm Critical (Journal)

**Cataclysm Critical** lists all relevant cortex entries of **Cataclysm Critical** sub section found in the Journal main section of the Cortex.

## Collection Details

A total of **8** cortex entries make reference to the Cataclysm critical.

The following Cortex Entries list the expedition summary from Cataclysm Critical Missions.

## Tip of the Spear (Mission)

*See Cortex Entry: Tip of the Spear (Mission) for More Details*

Grandmaster Adams believes the Dominion is behind the phenomenon in the sky above Bastion. He requires assistance to investigate a Dominion camp.

**Outcome:** In theMonitor's absence, a new general has arrived to take control of the Dominion forces—the Spear—and she's brought Doctor Harken, the Arcanist responsible for the Heart of Rage, with her. The Spear's forces managed to extract a device like the one used at the Cenotaph from the Monitor's loyalists, but their reason for doing so is not known.

## The Eyes Have It

*See Cortex Entry: The Eyes Have It for More Details*

Faye says there's an Augur in the market. Find him and see what he's selling.

## The Hunt

*See Cortex Entry: The Hunt for More Details*

The Arcanist responsible for the Heart of Rage, Doctor Harken, has been spotted nearby. Grandmaster Adams wants him found and brought in immediately.

**Outcome:** Doctor Harken was successfully captured and delivered to the Fort Tarsis prison.

## What Harken Wants

*See Cortex Entry: What Harken Wants for More Details*

Doctor Harken, now in custody in the Fort Tarsis prison, claims he can build a device that will allow entry into the impenetrable field of energy surrounding the Spear. First, he needs some materials.

**Outcome:** Everything Harken wanted, Harken got. It might just have been entertainment for him. At least the Egress was finished.

## Echoes of Reality (Mission)

*See Cortex Entry: Echoes of Reality (Mission) for More Details*

Vara was defeated, but the Cataclysm rages on. Speak to Harken, and find out why the storm wasn't silenced.

## The Eye of the Storm

*See Cortex Entry: The Eye of the Storm for More Details*

Harken claims to have had a breakthrough. Find out if that means Vara's Cataclysm can now be silenced.

## Breaking the Spear

*See Cortex Entry: Breaking the Spear for More Details*

Doctor Harken thinks he can build something that will weaken the crystal around Vara's spear. If it works, the Cataclysm can finally be silenced for good.

## A Lingering Echo

*See Cortex Entry: A Lingering Echo for More Details*

Vara was defeated and the Cataclysm finally silenced. Now it's time to deal with Doctor Harken.
Breakdance

**Breakdance** is classified as an Arrival Animation. Animations are Cosmetic items that can be used to personalize javelins in the Forge. These items are used to animate the javelins at the start, during, or at the end of an expedition.

Animations obtained as rewards for completing Challenges can only be checked in the Forge after they are unlocked by completing the challenge.

## ANIMATION Breakdance

### Unlock Method

 Obtained from Opening Elysian Caches (Inside  Strongholds)

## Additional Info

### Availability

Available only in Elysian Caches .

*Breakdance'* is classified as an Arrival Animation. Animations are Cosmetic items that can be used to personalize javelins in the Forge. These items are used to animate the javelins at the start, during, or at the end of an expedition.Animations obtained as rewards for completing Challenges can only be checked in the Forge after they are unlocked by completing the challenge.}}

## Application in the Forge

Arrival animations can be equipped in the Forge. Arrival Animations are the animations that javelins are automatically performed when they begin an expedition.

Arrival Animations are performed by any javelin even when joined in the middle of an Expedition. Arrival Animations can be canceled by pressing the key bound to the Support/Gear 3 when the animation begins.

To see how an Arrival Animation looks like, rotate the screen so that the javelin is facing you, at the start of an expedition. Or, See them in action inside the Forge by selecting the Animation slot in the Appearance Tab.

## Dates Available

***Note:** Since the Anthem's rework and further development was cancelled on its second anniversary, the dates will not be updated anymore since then.*

**Breakdance** was a time limited cosmetic available through Elysian Caches. It was obtainable only for a duration of 40 days between March 26th 2019 and May 5th 2019.

These Elysian items were unlocked by opening said Elysian Caches at the end of Strongholds, if a player wanted to.

One lancer opening the cache would reward all Freelancers in the team with a randomly selected reward, from within the cache's pool of 162 items—each of which could only be obtained once. This presented an opportunity to obtain Breakdance as well.
Cannonball

**Cannonball** is classified as an Arrival Animation. Animations are Cosmetic items that can be used to personalize javelins in the Forge. These items are used to animate the javelins at the start, during, or at the end of an expedition.

Animations obtained as rewards for completing Challenges can only be checked in the Forge after they are unlocked by completing the challenge.

## Additional Info

### Availability

Usually under rotation in Featured Store.

*Cannonball'* is classified as an Arrival Animation. Animations are Cosmetic items that can be used to personalize javelins in the Forge. These items are used to animate the javelins at the start, during, or at the end of an expedition.Animations obtained as rewards for completing Challenges can only be checked in the Forge after they are unlocked by completing the challenge.}}

## Application in the Forge

Arrival animations can be equipped in the Forge. Arrival Animations are the animations that javelins are automatically performed when they begin an expedition.

Arrival Animations are performed by any javelin even when joined in the middle of an Expedition. Arrival Animations can be canceled by pressing the key bound to the Support/Gear 3 when the animation begins.

To see how an Arrival Animation looks like, rotate the screen so that the javelin is facing you, at the start of an expedition. Or, See them in action inside the Forge by selecting the Animation slot in the Appearance Tab.

## Dates Available

***Note:** Since the Anthem's rework and further development was cancelled on its second anniversary, the dates will not be updated anymore since then.*

**Cannonball** has been available on the following days. It remained featured until the next Tuesday or Friday from these dates:

* April 09 2019
* August 23 2019
* April 21 2020
* July 21 2020
* October 20 2020
* January 19 2021
Cataclysm Critical Missions

**Cataclysm Critical Missions** are limited time story missions available only when a cataclysm occurs. These missions are required to unlock the cataclysm game mode.

These missions are usually spread out through the duration of the cataclysm.

## Echoes of Reality

* Tip of the Spear
* The Eyes Have It
* The Hunt
* What Harken Wants
* Echoes of Reality
* The Eye of the Storm
* Breaking the Spear
* A Lingering Echo
Boxer

**Boxer** is classified as an Arrival Animation. Animations are Cosmetic items that can be used to personalize javelins in the Forge. These items are used to animate the javelins at the start, during, or at the end of an expedition.

Animations obtained as rewards for completing Challenges can only be checked in the Forge after they are unlocked by completing the challenge.

## Additional Info

### Availability

This item isn't released in any way, but only exists in the datamined files. It **cannot** be obtained by players as of Update 1.7.0.

*Boxer'* is classified as an Arrival Animation. Animations are Cosmetic items that can be used to personalize javelins in the Forge. These items are used to animate the javelins at the start, during, or at the end of an expedition.Animations obtained as rewards for completing Challenges can only be checked in the Forge after they are unlocked by completing the challenge.}}

## Application in the Forge

Arrival animations can be equipped in the Forge. Arrival Animations are the animations that javelins are automatically performed when they begin an expedition.

Arrival Animations are performed by any javelin even when joined in the middle of an Expedition. Arrival Animations can be canceled by pressing the key bound to the Support/Gear 3 when the animation begins.

To see how an Arrival Animation looks like, rotate the screen so that the javelin is facing you, at the start of an expedition. Or, See them in action inside the Forge by selecting the Animation slot in the Appearance Tab.

## Dates Available

***Note:** Since the Anthem's rework and further development was cancelled on its second anniversary, the dates will not be updated anymore since then.*

This animation is not available for players.
Black Powder

**Black Powder** is a Combat Gear or commonly, **Gear**, classified under the Heavy Assault Launcher category. From the gameplay standpoint, it is considered as Gear 2. Since Black Powder is used during combat, it is considered a Combat Equipment. It it is possible to use gears to damage and defeat enemies and break destructible objects.

***Note:** All numeric values (except the power level) mentioned are only applicable to the default state of the gear. It may be possible to increase or decrease the net values using inscriptions, but they will not be shown.*

## GEAR Black Powder

* Legendary
* Masterwork

**Legendary
Heavy Assault Launcher**

## Stats

Regain a charge after defeating an enemy. Can occur once every 1 seconds.

### Damage

**Masterwork
Heavy Assault Launcher**

## Stats

Regain a charge after defeating an enemy. Can occur once every 1 seconds.

### Recharge

1 (20 Sub Charges)
4

## Javelins

* Colossus

**Black Powder** is a Combat Gear or commonly, **Gear**, classified under the Heavy Assault Launcher category. From the gameplay standpoint, it is considered as Gear 2. Since Black Powder is used during combat, it is considered a Combat Equipment. Gears can only be used by specific javelins.

## Description and Alternative Items

*For the alternative items, see Flak Cannon*

Black Powder is an upgraded Flak Cannon. It is a Heavy Assault Launcher that fires a Barrage of shells across a wide area.
Black Powder can target multiple enemies at the same time and hit their weak points. The shells fired move in a conical path in front of the colossus. Each of the 20 shells fired do the amount of damage mentioned.

This item has a special ability, which is a procedural perk that can be activated by performing an action mentioned in its masterwork perk.

**Masterwork Perk**: Regain a charge after defeating an enemy. Can occur once every 1 seconds.

## Obtaining Methods

Black Powder can be obtained in the following ways:

* Loot
* Guardians' Gifts (Tomb of Cariff)
* Regulator Store (When available)
* **Crafting** (Masterwork only)

## Blueprint and Crafting

Black Powder is an item that can be crafted. It requires different amounts of resources depending upon its rarity. Complete the requirement in **Blueprint Acquisition** to unlock the **Blueprint**. Then craft the item in the Forge using the resources.

Unlocked blueprints can be found in the **Craft** tab located under the appropriate combat equipment slot (Gear/Gear/Component) of a javelin in the loadouts tab of the Forge.

The following table provides insights on blueprint and crafting requirements:

### Required Crafting Resources

* 60 Chimeric Compound
* 30 Chimeric Alloy
* 30 Colossus Parts
* 15 Masterwork Ember

## Trivia (May Contain Spoilers)

* Black Powder and Flak Cannon are the only gears that can shoot 20 projectiles at once. This makes them essentially Shotguns that have a large magazine size.
* Gears are the only combat items that share their base design with their upgraded design.
Cataclysm Missions

**Cataclysm Missions** or Cataclysm Critical Missions or Cataclysm Story Missions are story missions related to cataclysms. These are available to anyone after completing the Critical Path mission Incursion. However, in terms of continuity, these happen after the main story of the Legend of the Heart of Rage ends.

Each cataclysm will contain new missions which are limited by time. Once the seasonal cataclysm ends, there will be no access to these missions.

These missions may return as Legendary Missions in the future. However, currently, they cannot be accessed in game.

## Echoes of Reality Missions

Echoes of Reality is a cataclysm that occurs after the Heart of Rage is silenced.

* Tip of the Spear
* The Eyes Have It
* The Hunt
* What Harken Wants
* Echoes of Reality
* The Eye of the Storm
* Breaking the Spear
* A Lingering Echo
Barrage

**Barrage** is a weapon classified under the Heavy Pistol  category. Since Barrage is used during combat, it is considered a Combat Equipment. These items are used to damage and defeat enemies or break destructible objects.

***Note:** All numeric values (except the power level) mentioned are only applicable to the default state of the weapon. It may be possible to increase or decrease the net values using inscriptions, but they will not be shown.*

## WEAPON Barrage

* Epic
* Rare
* Uncommon
* Common

**Epic
Heavy Pistol**

## Stats

### Damage

???

**Rare
Heavy Pistol**

## Stats

### Damage

???

**Uncommon
Heavy Pistol**

## Stats

### Damage

???

**Common
Heavy Pistol**

## Stats

### Range

500
25

### Magazine

320
20

## Javelins

* Ranger
* Colossus
* Storm
* Interceptor

**Barrage** is a weapon classified under the Heavy Pistol  category. Since Barrage is used during combat, it is considered a Combat Equipment. These items are used to damage and defeat enemies.

## Description and Alternative Items

*For the alternative item, see Close Encounter*

Barrage is the lower form of Close Encounter. It is a Heavy Pistol whose Crushing rate of fire allows for the most bullets in the least amount of time.

## Obtaining Methods

Barrage can be obtained in the following ways:

* Loot
* **Crafting**

## Cortex Entry

Cortex Entries are small pieces of lore attached with the particular weapon found in Anthem and accessed through the Cortex. All weapons have at least one entry associated with them. All Masterwork and Legendary weapons' cortex entries directly add to the narrative of the world.

## Blueprint and Crafting

Barrage is an item that can be crafted. It requires different amounts of resources depending upon its rarity. Complete the requirement in **Blueprint Acquisition** to unlock the **Blueprint**. Then craft the item in the Forge using the resources.

Unlocked blueprints can be found in the **Craft** tab located under the appropriate combat equipment slot (Weapon/Gear/Component) of a javelin in the loadouts tab of the Forge.

The following table provides insights on blueprint and crafting requirements:

### Required Crafting Resources

* 20 Chimeric Alloy
* 20 Chimeric Compound
* 10 Weapon Parts
* 5 Uncommon Ember

**Rare**
* 20 Chimeric Alloy
* 20 Chimeric Compound
* 10 Weapon Parts
* 5 Rare Ember

**Epic**
* 20 Chimeric Alloy
* 20 Chimeric Compound
* 20 Chimeric Alloy
* 10 Weapon Parts
* 5 Epic Ember

## Trivia (May Contain Spoilers)

* In the game the Magazine size (also known as the clip size) is incorrectly referred to as Ammo within the statistics of a weapon.