Content Update Season 4: Ep1

## Aden World has been renewed!

Patch released in Korea near September 2015.

## Additions/Changes to hunting grounds

* Wind Dragon Habitat
	+ Located near the Twilight Mountains as a high-level hunting ground
* Dragon Valley Dungeon
	+ Change to high level hunting ground

* Talking Island Dungeon
	+ Changed to be teleported to the entrance of the second floor of the speaking island when Baphomet appears

* Silver Knight Dungeon
	+ Renewed as a mainland dungeon-class hunting ground

* Elf Forest Dungeon
	+ Renewed as a hunting ground for elves

* Giran Prison
	+ Changed so that "Count Talos" will appear in Giran Prison as "Jailer Talos"
	+ Dungeon available for 3 hours per account per day
	+ Changed monster stats and experience
	+ Added "Sealed Tempest Axe" to "Faust" NPC drop item
	+ Added "Counter Barrier" to the NPC drop items of "Captain Talos"

* Dark Dragon Scar
	+ Large scars south of Giran from the battle between Halpas and Lindvior
	+ Rastabad Castle, Monsters of the Dark Elf Sanctuary will spawn

* Talking Island Dungeon
	+ Only characters below level 70 can gain experience points when killing monsters.

Difficulty/rewards for all dungeons/fields other than the above have been changed.

## Hunting Zones deleted

* Castle Dungeons deleted: Quest items acquired in the Contaminated Blessed Land, will be purchased by the elder "Noname".
	+ Diad Fortress, Lastabad, Ancient Giant's Tomb, Demon Temple, Ant's Nest, Kent Castle Dungeon, Orc Fortress Dungeon, Giran Castle Dungeon, Storm Training Area, Dragon's Lair: Bomos, Dragon's Lair: Phos, Forsaken Land of the Abandoned (Balrog/Yahi), Hidden Valley, Temple of Asmodians/Grave of Ancient Giants, Lastabad region

* Rastavado: Delete the region for new story development
* Assistant 'Iris' has moved to Gludin Village and some of the quests have been changed.
* Earring Crafter "Rumtis" NPC relocated to Silent Cave Village
* Ringsmith "Pellitar" NPC relocated to Silent Cave Village
* Maps and NPC locations of Giran Village and Kent Village have been changed.
* Overall monster abilities have been adjusted.

## Town Adjustments

When you talk to the teleporter NPC in each village, the map UI will be displayed and changed so that you can easily grasp the location of the village/hunting ground and move to it.

* Select the town/dungeon/field icon on the map UI to move to that area.
* Dungeons and fields are guided by checking the character level and color-coding the difficulty
	+ Red: difficult hunting
	+ Orange: suggested hunting
	+ White: easy hunting

## Quests

Crystal cave quest will be changed.

* Ivory Tower Village NPC Marvin's quest progress level change
	+ Existing: Level 52 or higher
	+ Changed: Level 70 and above

* Changed quest rewards for "Incomplete Magic Ball"
	+ Existing: 6% EXP, 1 Glowing Ice Cube
	+ Changed: 6% EXP, 15 Ice Cubes

* Changed so that "incomplete magic balls" cannot be stored in the character warehouse.

## Etc

* 'Doppelganger' will be changed to replicate the character's transformation, movement speed, and attack speed.

* Fear difficulty dragons will be changed to appear in Dragon Rare with a certain probability.

* Weldern Village NPC 'Ham' has been removed.

* A crafting list will be added to the Crafting Table Accessory (Jewelry) in Giran Village.

* NPCs that can craft Shining Body/Mind/Soul Belts will be changed
	+ Existing: Aden NPC "Lumiere"
	+ Changed: Giran NPC "Bamut"

* Items of the Apprentice will now have a change to evaporate on death.
* Talking Island NPC "Black Knight Sub Chief" will be removed.
	+ You will be able to craft "Kurtz Sword" at Giran NPC "Moriya".
	+ You will be able to craft the Devil King's weapon at the Balrog Audience NPC "Balrog's Alter Ego"

* Undead attack power of 'Silver/Mythril/Orichalcum' material will be changed.