Level 8

***Level 8 "Cave System"***

Difficulty Score: 5 / Unsafe - Unsecure - Entity Infestation

## Description

Level 8 seems to be an infinite cave system with caverns and dangers around every corner which can vary in size including huge caverns and small cave systems that twist and turn like normal underground systems. Level 8 is very damp, with Almond Water flowing from the walls and ceiling. Stalactites and stalagmites appear to be very common in Level 8. Sounds, much like in a real cave, echo throughout the Level, so it is relatively easy to listen for potential danger, or possibly even attract it if you're not careful. Level 8 is almost entirely devoid of natural light, however, soft bluish-white light sources from an unknown origin seem to shine onto walls, making the Level slightly glow in select areas.

Vegetation, albeit extremely rare, does exist on Level 8 in the form of dry vines, small shrubs, and small patches of dry grass. Large pools of Almond Water can be found around the level, although it is not safe to consume due to an access amount of minerals. Some pools that are found are made of a viscous tar-like substance as apposed to Almond Water, which seems to be the same tar-like substance found in Level 2 and Level 7. Entering the goop will result in groups of humanoid hands covered in tar to reach out and grab the Wanderer, dragging them into the pool. The tar also seems to take everything someone has on them as well, so even if you do survive it will leave you vulnerable to attacks. Another variant of the pools is one made from distilled water, and entering these pools will always lead to Level 7. Small veins of ore exist within Level 8. This Level includes many types of ore minerals such as iron, copper, gold, and more. The M.E.G. have created public travel routes in the safe area of Level 8 for safe travel for Wanderers.

## Entities

Many dangerous Entities reside in Level 8 including:

* Smilers
* Skin-Stealers
* Wretches
* Camo Crawlers
* Transporters
* Male and Female Deathmoths,
* Hostile Facelings
* Blossoming Eyes
* Hounds
* Death Rats
* Faultcrawlers
* Clumps
* Watchers
* Reviooks
* Wranglers
* Stalkers (rare)

Level 8 has their own special Entity known as The Arachnids of Level 8

## Colonies/Outposts

Starting or setting up a colony or outpost in Level 8 is not advised but that doesn't mean it's not possible

### The M.E.G. Outpost "Cave Raiders":

This is an Outpost set up by The M.E.G. during 2015 and finished by 2016. This Outpost is tasked with terminating hostile Entities and mapping out routes for public transportation and only has fifty-four members.

### The Town of Kavragost:

This now-defunct group was reportedly made up of an unknown species of vaguely humanoid Entities that have long since disappeared without a trace. This community was said to have seventy-eight members and had lived in a remote area of Level 8 which was not accessible to outsiders before its abandonment. The leader of this town was reportedly more welcoming to humans than the rest of the group. There is evidence to suggest that this group existed as a means of supplying other communities with unique minerals hidden deep within Level 8. These minerals appear to have also been used to create crude weapons, also, members of the group are said to have been adept hunters, often skirmishing with the more hostile Entities roaming near the town. It is unclear what became of these Entities or this town, but there have been no signs of life within its walls since it was discovered.

## Discovery:

Level 8 was discovered when The Explorers Group found its way to this Level in 2011. The Group had mentioned many encounters and discoveries until their disappearance in Level 9. Since this discovery, many Wanderers traversed the dangerous caverns of Level 8 until 2015, when The M.E.G. had set up an Outpost to ensure the safety of the Wanderers who decide to traverse the Level.

## Entrances and Exits

### Entrances

* Finding an underwater cave in Level 7 will take you here, this entrance is considered the main entrance to Level 8.
* Going down a dark hallway in Level 103 can lead one to Level 8.
* Going down a darker more cavern-like part of Level 2.1 can lead to Level 8.
* Jumping through the well in Level 135 can lead to Level 8.
* Small tunnels in Level -4.1 most often lead to Level 8.
* Crawling through The Tubes in Level 283 may lead to a point where the multi-colored playground tubes transition into Level 8's small jagged rocky caves.

### Exits

* You may find a rope leading up to a brighter cave tunnel, going up there you will see an exit to Level 9, going down the tunnel and through the exit will take you there.
* Rare tiny silvery passages of Level 8 lead to Level 75.
* Vents labeled "Maintenance Tunnels" will always lead to Level 2, but this is not advised.
* Entering the distilled water pools will take you to Level 7.
* Entering the tar pits in Level 8 will cause you to be dragged into Level 91 albeit your equipment, if you are lucky enough to survive. This is also not advised.
* No-Clipping through a corner of Level 8 or a rare chance through exiting Level 8 will bring you to Level 93.
* No-clip through the ceiling of Level 8 has a small chance to bring you to Level 205.
* Finding random sets of old televisions and No-Clipping through them will lead you to Level 104.
* Falling through the floor randomly can also rarely lead to Level 69.

## Footnotes

Original Page Creators: Reddit users u/Bart0nius and u/avolded, Rewritten by Stretchsterz.

Luray Cavern was posted by scott1346, and is licensed under CC BY 2.0.