Vee

## General Info

**Name**: Vee

**Alias:** The Witch

**Alignment:** Chaotically Neutral

**Age:** 12/13?

**Race:** Human

**Level:** 9 (47159/45000)

**Class:** Mystic 5/Warden of the Wilds 4

**Feats:** Versatile Spellcaster, Spellcasting Prodigy, Spell Focus (Conjuration), Graft Flesh, Ashbound Summoning, Augment Summoning

**Class features:** Unbound Power II, Beastmaster II (Wild Empathy), Of Rivers Trees and Stone II, Tender Care

HP: 73/73

AC: **10 + 2 (DEX) + 5 (Mtw Chainmail) +3 (Shield of Faith) = 20**
**Initiative:** +2 (DEX)

**Attack (with dagger):** +6 [1d3 -2]

**Spell Save:** 10 +4 (Wis) +1 (SP) + spell level

**Weapon proficiency:** Dagger, Sling

## Saves

 REFLEX | 2
 WILL | 8

## Skills

SIN - Synergy

ORTS - Of Rivers, Trees and Stone

## Spells Known

**Caster level: 8**

*Level 0 Spells:* Light, No light, Create Water, Purify Food and Drink, Cure Minor Wounds (7/day)

*Level 1 Spells:* Magic Fang*,* Shield of Faith, Command, Conviction, Longstrider, Summon Nature's Ally I, Resurgence, Lesser Vigor, Cure Light Wounds, Entangle, Summon Monster I (8/day)

*Level 2 Spells:* Animal Trance, Hold Person, Tyche's Touch, Locate Object, Summon Nature's Ally II, Lastai's Caress Cure Moderate Wounds, Barkskin Summon Monster II, Healing Lorecall (7/day)

*Level 3 Spells:* Greater Magic Fang, Remove Disease, Fly, Summon Nature's Ally III Alter Fortune, Cure Serious Wounds, Plant Growth, Summon Monster III, Dispel Magic (7/day)

*Level 4 Spells:* Poison, Cure Critical Wounds, Summon Nature's Ally IV, Death Ward, Summon Monster IV, Venom Bolt Pronouncement of Fate (5/day)

## Spell-like abilities

### Caster level: 6

Speak with Animals [snakes only] (at will);

**Venemous Stare (Sp):** As a standard action, you can activate a gaze attack with a 30-foot range This is an active gaze attack that can target a single creature within range. The target must make a Will save (DC 18). Those that fail take 1d6+3 points of nonlethal damage and are fascinated until the beginning of your next turn. (7/day)

## Animal Companion

**Slither**

Medium Animal

Hit Dice: **3d8+6 (19 hp)**
**Initiative**: +3

**Speed:** 20 ft. (4 squares), climb 20 ft., swim 20 ft.

**Armor Class:** 15 (+3 Dex, +2 natural), touch 13, flat-footed 12

**Base Attack/Grapple:** +2/+5

**Attack:** Bite +6 melee (1d3+5)

**Full Attack:** Bite +6 melee (1d3+5)

**Space/Reach:** 5 ft./5 ft.

**Special Attacks:** Constrict 1d3+4, improved grab

**Special Qualities:** Scent

**Saves:** Fort +4, Ref +6, Will +2

**Abilities**: Str 17, Dex 17, Con 13, Int 1, Wis 12, Cha 2

**Skills:** Balance +11, Climb +14, Hide +10, Listen +7, Spot +7, Swim +11

**Feats:** Alertness, Toughness

**Alignment:** Chaotically Neutral

**Constrict (Ex)**: On a successful grapple check, a constrictor snake deals 1d3+4 points of damage.

**Improved Grab (Ex):** To use this ability, a constrictor snake must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.

**Link (Ex):** A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.

**Share Spells (Ex):** At the druid’s option, she may have any spell (but not any spell-like ability) she casts upon herself also affect her animal companion. The animal companion must be within 5 feet of her at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the animal companion if the companion moves farther than 5 feet away and will not affect the animal again, even if it returns to the druid before the duration expires. Additionally, the druid may cast a spell with a target of “You” on her animal companion (as a touch range spell) instead of on herself. A druid and her animal companion can share spells even if the spells normally do not affect creatures of the companion’s type (animal).

## Items

Scrolls:

5x Bless

5x Resurgence

Equipped Magic items: **Belt of the Serpent God**, **Ring of protection from Good**