Bayourks

Hailing from the dank swamps of the Cayjon to the south of Upper ArcWorlde, Ourk clans can be often found roaming north into the Mildaark. Large, lumbering beings with greenish skins, a single Ourk has the strength of at least two men and uses it to great effect when in battle.

Led by the powerful and devious Dreameaters, who are said to be able to communicate with the spirits of their world, the Ourk Clans loot and pillage any settlements they come across on their travels throughout Upper ArcWorlde. Accompanied by the diminutive Boglins, as well as a whole host of creatures from the swamps of their homelands, they are a threat to all who find themselves on the fringes of Mildaark.

## Forces of the Ourks

### Ourk Chieftain

The largest and toughest Ourk in the clan is appointed the Chieftain, usually by themselves and after they’ve smacked about any opposition to their title. They sit at the head of the feast, gorging themselves on the proceeds of the clan’s ill-gotten gains.

The Dreameaters, the ones truly in charge, often find it beneficial to play along and allow Chieftains to believe they are in command of the clan. However, it is common for intense rivalries to form between the two, with all out conflict never too far away.

### Ourk Dreameater

Dreameaters are the de-facto leaders of the Ourk clans. Masters of devious magics passed down through the generations, their skills in trickery and illusion are second to none.

Dreameaters scour the lands for magical herbs, fungi and other powerful substances to assist them in their sorcery. They can tap into the dreams of others, warping their minds and feeding on their nightmares.

### Boglin

Boglins are small, cowardly creatures that live within Ourk society as servants, slaves or pets. Mischievous and cunning, they play many roles within the clan, and often accompany the Ourks on their raids.

Boglins relish the chance to play tricks on others, and love nothing more than to steal precious items from fallen foes. Many a Boglin has come to a violent end by playing a prank on the wrong Ourk on the wrong day!

### Ourk Brute

Strong, burly and often under the influence, Brutes are the large Ourks that make up the core of any raiding party. Ourks grow constantly throughout their lives, the oldest and meanest of them being many times larger than a human.

Brutes respect only strength and strong brew, and any leader found lacking in either will quickly find themselves challenged for control of the clan. The wily Dreameaters delight in their constant bickering and encourage these brawls for Cheiftainship so they may rule from the shadows in peace.

### Marsh Hydra

Marsh Hydras are dangerous serpentine beasts that lurk in the mangroves and waterways of the southern swamps of Upper ArcWorlde. Their size, speed and numerous fanged heads make them highly dangerous, especially as any removed head will quickly be replaced by two more.

Ourk clans often keep Hydras as pets; the fact that at least one of their many heads always keeps awake makes them perfect for protecting the camp.

### Brewzerker

Brewing intoxicants is what Ourks are most famous for. Their mastery of mixing herbs, fungi and other less savoury ingredients results in liquor with wildly different and magical effects.

Brewzerkers are Ourks who are particularly enthusiastic about their clan’s various brews. Loaded up with bottles and kegs, their wild and unpredictable presence on the battlefield is always welcomed by the thirsty Ourk warriors.

### Swamp Critter

The wide collection of creatures called ‘Swamp Critters’ are beasts native to the wetland habitats that many Ourk clans call home. Although they vary greatly in size and shape, they are kept as pets by the Ourks who take them on their hunts and raids. The best Swamp Critters are nippy, easily tameable, and oftentimes so smelly that any dangerous creatures stay well clear of them, much to the relief of the Ourks.

## Famous Ourks

### Maul Dixie

Maul Dixie, of the infamous Dixie clan of the Cayjon Swamplands, is one of the most infamous mercenaries to be spawned from that foetid land. He once lead an expedition to the North, lured by the promise of plunder and treasure.