Immortal Guns Wiki

**Welcome to the Immortal Guns Wiki!**
Immortal Guns is a new FPS game with a powerful level maker. The game offers multiple game modes, maps, weapons, and console quality graphics that are optimized for all mobile devices. The level maker is a powerful, easy-to-use tool with a terrain builder and object editor that lets you build and play your own levels. You can even share your custom levels with your friends.

Download the game on the play store: https://play.google.com/store/apps/details?id=com.MortarTribe.ImmortalGuns

Join our discord to keep up with the latest: https://discord.gg/m2UfUfJYYC

Twitter: https://twitter.com/immortalguns1

Immortal Guns is currently in early access. We are actively developing new maps, adding new weapons and game modes as we continue to grow. Our vision is to enable players to play and enjoy the levels they build with their friends online.

🗸 Online multiplayer with full offline capabilities

🗸 Console quality graphics and optimization for weaker devices

🗸 Completely free to play

🗸 Powerful level maker

# Immortal Guns

## Game Modes

> *Main article: Game Modes*
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Immortal Guns has three game modes:
* Team Deathmatch
* Free for All
* Zombie Mode

## Settings

> *Main article: Settings*
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Game settings can be tweaked to run on a powerful device or a low-end device and still play near console quality graphics. Basic settings like Resolution Scale and Overall Quality are quick ways to improve quality and optimize frame rate. More advanced settings like Anti-aliasing, Volumetric Lighting, Anisotropic Filtering, Shadows, etc. enable the player to meticulously tweak and optimize performance and quality. Look and Aim Sensitivity can be changed to slightly change the gameplay and create a unique experience.

# The Level Maker

> *Main article: Level Maker*
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The level maker is a powerful tool with a terrain builder and object editor that lets a player build their own levels. A level needs a terrain and certain objects like a spawn point to run. Levels can be customized by selecting a game mode, adding or removing bots, enabling or disabling auto-fire and changing player run speed.
## Terrain

> *Main article: Terrain*
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Terrain is the main canvas on which a level is built by adding objects, game logic and game settings to it. Creating a terrain is the first step to building a level. Terrain can be raised, smoothened and painted with custom textures to create a unique map.
## Objects

The Objects tab in the level editor contains all the objects, settings and logic needed to build a level.

### Edit Game Objects

> *Main article: Edit Game Objects*
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Objects can be moved, rotated, scaled and positioned relative to the global axis.
### Game Logic

> *Main article: Game Logic*
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Game logic contains spawn point objects that determine where and which type of enemies will spawn on a map.
### Game Settings

> *Main article: Game Settings*
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Game settings covers everything from selecting game modes to configuring the level for bots, run speed, etc.
### Control Game Objects

> *Main article: Control Game Objects*
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## Minimum Requirements to Run a Level

> *Main article: Minimum Requirements to Run a Level*
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Running a level has some minimum requirements like creating a terrain and adding at least one spawn point for the player to spawn in.

## Known Issues and Work-arounds

> *Main article: Known Issues and Work-arounds*
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Immortal Guns is still in early access and has some known issues that the developers are actively working to resolve. Meanwhile, there are workarounds to these known issues that can help players use the level maker optimally to build levels.

## Release Notes

### Latest Release v0.2.0

* Added new map TRAINING ZONE
* Various bug fixes