Enyo Dragon (Creature, dragon)

Enyo dragons are an oddity amongst dragonkind. Unlike their kin and cousins they stand upon two legs and wield human weapons. The smallest of true dragons, enyo dragons have no innate skill with sorcery and the magical arts. They strive to make up for this with their bravery and skill in battle with varying results. Enyo dragons are naturally adept at marshall skills, mastering its techniques with ease and almost instant knowledge, this does little to prevent other true dragons from looking down on these poor powerless creatures.

Enyo dragons do not dwell in ancient caves upon hordes of gold like other dragons do, but instead wander the world seeking battle. They love the thrill of combat, the feeling of victory and conquest, the exultation of an enemy crushed before them. Enyo dragons will go anywhere, and some say do anything, looking for a great battle in which they can revel in the carnage. This often leads to enyo dragons acting as elite champions of mercenary forces, or as hired muscle for powerful forces. Do to their battle seeking nature (and some would say flagrant stupidity) few enyo dragons live to old age. Those that do, though, are cunning master strategists who have managed to survive a life of constant battle and should thus be feared and treated with careful respect.

**Type**: Dragon (Force)

**Environment:** Any land or underground.

**Organization:** Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)

**Challenge Ratings:** Wyrmling 1; very young 2; young 4; juvenile 6; young adult 8; adult 10; mature adult 13; old 16; very old 18; ancient 20; wyrm 21; great wyrm 23

**Treasure:** Standard

**Alignment:** Always chaotic neutral or chaotic evil.

#### Special Abilities

**Face/Reach, Natural Weapons, and Breath Weapon range for diminutive dragons**: 1-ft/0-ft, bite: 1d3, claws 1d2; Line 15-ft, Cone 10-ft.

**Enyo Dragon Reach by Size**: Tiny: 0-ft; Small 5-ft; Medium 5-ft; Large 10-ft; Huge (15-ft).

**Weapon and Armor Proficiencies**: An enyo dragon is proficient in all simple and martial weapons, as well as 1 exotic weapon of choice per 4 age categories. They disdain armor and do not have any proficiency in it. In addition, they gain Martial Tradition, ignoring the usual level 1 requirement.

**Breath Weapon (Su)**: An enyo dragon has a single breath weapon, a cone of force dealing the listed damage (reflex save for half).

**Warrior’s Reflexes (Su)**: When unarmored and not wearing a shield an enyo dragon adds its Wisdom modifier as an insight bonus to Initiative checks and AC.

**Deflect Arrows (Ex)**: A very young or older enyo dragon may deflect arrows as the feat except it may deflect a number of arrows per round equal to ½ its Wisdom modifier (minimum 1/round), although it must make a Reflex save (DC = 10 + ½ attack roll + 5 per arrow after the 2nd deflected this turn) to deflect each arrow past the 1st in a single round.

**Champion of the Spheres**: An enyo dragon may combine spheres and talents to create magical effects. An enyo dragon is considered a Low-Caster. They use wisdom as their casting ability modifier.. (Note: all casters may select a casting tradition the first time they gain the casting class feature.)

**Champion Spell Pool**: An enyo dragon gains a small reservoir of energy they can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to their level + their casting ability modifier (minimum: 1). This pool replenishes once per day after roughly 8 hours of rest.

**Blended Training**: An enyo dragon gains combat or magic talents according to the above table, gaining their choice of combat or magic talents at each level they would gain a talent. Enyo dragons use their casting ability modifier as their practitioner modifier.

**Deflect Rays (Su)**: A juvenile or older enyo dragon may use its Deflect Arrows ability to deflect magical rays and ranged touch attacks as well as more mundane projectiles. This ability still does not function against giant’s boulders and siege weapons.

**Swift Breath**: An adult or older enyo dragon may use its breath weapon as a swift action without increasing the cooldown time on it. Additionally, once an enyo dragon gains a second iterative attack, it may use a half strength breath blast (half the normal damage dice) in place of their last attack in an iterative attack sequence.

**Double Stance (Ex)**: An old or older enyo dragon can fuse two of the styles he knows into a more perfect style. The enyo dragon can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but when the enyo dragon switches to another style feat, he can choose one style whose stance is already active to persist. He may only have two style feat stances active at a time.

**Battle Routine (Ex)**: An ancient or older enyo dragon may use a standard action attack in place of one attack in a full-attack action; this attack uses that attack’s attack bonus. This attack may not be used to cast spells or spell-like abilities.

**Unearthly Speed (Ex)**: A great wyrm enyo dragon gains an extra standard action per turn.

**Skills**: An enyo dragon treats the class skills for their chosen disciplines as class skills.