recursal/Fanatic-Fandom huggingface dataset:
Jenny Garand

**Jenny Garand** is a female soldier in the United States Army, and one of the main protagonists of Army Wars: Red Tide. She carries an M16 assault rifle, like James Parker and most other U.S. Army soldiers. She is the James' girlfriend, and adjutant. The squad she's in is under the command of James' father, Captain John Parker.

* **Appearance:** Separated camouflaged shirt and long camouflaged pants

* **Appears in:** Army Wars: Red Tide
* **Rank:** Sergeant
* **Affiliations:** Alpha Company , United States Army
* **Nationality:** American
* **Sex:** Female
* **Hair Color:** Brown
* **Eye Color:** Blue
* **Weapon:** M16 assault rifle, M1911 pistol, M9 pistol, any weapon at disposal
* **Equipment:** Frag grenades, Flashbangs, Smoke grenades, etc.
* **Voice Actress:** Unknown

## Pre-War Life

Jenny was born in a town in Wisconsin, and raised in a dairy farm in the countryside nearby. She had a really nice family during her life as a child, even her cows were family to her. During her teenage life, she began to think about joining the U.S. Army, not just to protect he
r country from the threat of Soviet invasion, but to meet someone she can help. She then joined the Army at age 18, and passed basic training almost well.

## Alpha Company

In 1987, when the Cold War was threatening to erupt into World War III, she was assigned to Alpha Company , in West Germany. There, she met Delta Company's newest sergeant, James Parker, and she fell in love with him very quick. With the Union of Soviet Socialist Republics preparing for war (but not planning to use its nuclear missiles and weapons), she, James, and Delta Company are getting ready to be on the defensive. Can they hold off the Red Army? Or will the Soviets succeed in pushing through into Western Europe?

## Trivia

* Jenny Garand resembles to Bridgette, the surfer girl and contestant from Total Drama, the Canadian-made, international-airing cartoon television series.
* Her favorite vehicle is the M60 Patton main battle tank. She knows the newer M1A1 Abrams has a gas-turbine engine, a more powerful main gun, and faster speed, but she knows that the M60 can go a little further in miles than the M1A1 Abrams, and in her opinion, it can still have a powerful main weapon.
* **Jenny being a little disappointed, or something (original concept)Jenny and James Parker, looking at each other lovingly (Original concept)Bridgette, from the Total Drama series, who Jenny resembles**
Troy Javelin

**Troy Javelin** is an anti-armor specialist in the United States Army, and one of the supporting protagonists of Army Wars: Red Tide, and some other titles in the Army Wars series. He is also Jenny and Beth Garand's cousin, who usually keeps an eye on them. He usually carries an M16 assault rifle for close-range combat against enemy infantry, but he carries an AT-4 anti-tank rocket launcher, or the M72 LAW rocket launcher, for his favorite kind of combat, destroying enemy tanks. He would even love it when he makes Soviet tanks, like the T-72, go "boom"! But, he knows and understands that he'll always need a small-arms weapon, like an assault rifle, to defend himself from infantry.

* **Appearance:** Tall, wears camouflaged shirt and pants, and has a helmet
* **Appears in:** Army Wars: Red Tide
* **Rank:** Corporal
* **Affiliation:** Alpha Company, United States Army
* **Nationality:** American
* **Sex:** Male
* **Hair Color:** Black
* **Eye Color:** Brown
* **Weapon:** M16 assault rifle, AT-4 or M72 LAW anti-tank rocket launcher, and any other weapon at his disposal
* **Equipment:** Frag grenades, Flashbangs, C4's, etc.
* **Voice Actor:** Unknown

## Pre-World War III Life

Not much of his early life is known at this time.

## Alpha Company

When the world is at the brink of war once again, Troy was called into Alpha Company, under the command of Captain John Parker. He will be one of those introducing himself to Sergeant James Parker, upon his arrival. If the Soviets do attempt to break through the Fulda Gap, will he be ready to bust their tanks and armored vehicles?

## Trivia

* He resembles to the Total Drama character, Geoff, who likes to party, skateboard, and he loves his girlfriend, Bridgette.
* He is named after the Javelin, a shoulder-mounted, anti-tank missile launcher, which was not in Cold War usage. The Javelin entered service with the U.S. in 1997.

## Gallery

**Geoff, from Total Drama, whom Troy shall resemble**
CJ Anderson

**CJ** (**Clayton James**) **Anderson** is a light machine gunner in the United States Army and one of the supporting protagonists of Army Wars: Red Tide, and other *Army Wars* titles. He is tall with a green headband that says "Eat Bullets!". He carries an M249 SAW light machine gun, and is not afraid to use it, but he's harmless around civilians and animals, and is always careful around them. His father died in the Vietnam War when he was a kid, so he decided to join the Army and follow his footsteps. He is a member of Alpha Company, under the command of Captain John Parker.

* **Appearance:** Tall, wears a headband with "Eat Bullets!" on it, camouflaged shirt and pants
* **Appears in:** Army Wars: Red Tide,
* **Born:** June 14th, 1964, Cincinnati, Ohio, United States of America
* **Rank:** Private First Class (PFC)
* **Affiliation:** Alpha Company, United States Army
* **Nationality:** American
* **Sex:** Male
* **Hair Color:** Brown
* **Eye Color:** Green
* **Weapon:** M249 SAW light machine gun, M1911 pistol, and any other weapon under his disposal
* **Equipment:** Frag grenades, Flashbangs, Smoke grenades, C4's, etc.
* **Voice Actor:** Unknown

## Pre-World War III Life

Clayton James Anderson was born in Cincinnati, Ohio, on June 14th, 1964. About a year later, his father enlisted for the U.S. Army in the Vietnam War. Before America's withdrawal from Vietnam in the early 1970's, his father was killed in action by North Vietnamese troops. But, before he died, he told a soldier, a friend of his from Ohio, to help look after his son. So, his friend did. Even though CJ was depressed of his father's death, he had good times with his friend. In 1983, he decided to join the Army, and before leaving, his mother told him to be careful and stay alive. CJ promised that he will, and he did good at those. He passed basic training, and was on his way to becoming a well-trained U.S. Army light machine gunner.

## Alpha Company

In 1987, he was enlisted to Delta Company, in West Germany, where World War III, the conflict that nobody on either side of the world wanted to come, was coming to a beginning. He was a new arrival for Alpha Company's light machine gunners. On April 23rd, the captain's son, Sgt. James Parker, arrived as a new sergeant. CJ was one of those delighted to meet him, and he was becoming fast friends with Sgt. Jenny Garand, who began to develop a crush on James. Will CJ prove himself as a well-trained light machine gunner? Will he survive World War III? Or will he suffer the same fate as his father?

## Trivia

* CJ is a resemblance of DJ, a gentle contestant from *Total Drama*, the Canadian-made worldwide cartoon T.V. series.
* It appears that he has a hatred for the Soviet Union, and its communist allies. Not just because some communists in Vietnam killed his father, but he hates the way communism treats people.
United States Army

The **United States Army** (also known as the **U.S. Army** for short) is the largest branch, and the backbone, of the United States Armed Forces. It has the best soldiers, vehicles, and weapons known to the United States of America, and perhaps the rest of the world. It performs land-based operations. The Army has several divisions and battalions, and reserves which are part of the United States National Guard. The Army fought in numberous U.S. conflicts, such as the American Revolution, the American Civil War, World War I, World War II, the Korean War, and the Vietnam War. Soon, it will have to face the Soviet Union's Red Army, since World War III is near.

## Equipment

As the land-based branch of the U.S. Armed Forces, the Army doesn't just have most of the finest hand-held weapons in the world, but it operates several vehicles, including Humvees, supply trucks, armored personal carriers, infantry fighting vehicles, light tanks, and main battle tanks. They also operate several different helicopters for transport and attacking the enemy.

### Small Arms

* M16 assault rifle
* M9 pistol
* M1911 pistol
* .44 Magnum pistol
* M249 SAW light machine gun
* M60 light machine gun
* M21 sniper rifle
* M203 grenade launcher

### Anti-Armor and Anti-Air Weapons

* AT-4 anti-tank rocket launcher
* M72 LAW anti-tank rocket launcher
* FIM-92 Stinger anti-air missile launcher

### Transport and Supply Trucks

* High Mobility Multipurpose Wheeled Vehicle (Humvee)
* M35 truck
* M939 truck
* Heavy Expanded Mobility Tactical Truck (HEMTT)

### Armored Transports (APC/IFV)

* M2 Bradley IFV
* M3 Bradley CFV
* M113 APC

### Tanks (Main Battle Tanks/Light Tanks)

* M1A1 Abrams MBT
* M60 Patton MBT
* M551 Sheridan light tank
* Stingray light tank
* M8 Buford light tank

### Self-propelled artillery (Howitzers/Missile Launchers)

* M109 self-propelled howitzer
* M270 MLRS (Multiple Launch Rocket System)
* M110 self-propelled howitzer
* M107 self-propelled howitzer

### Self-propelled anti-air guns/missile launchers

* M163 Vulcan SPAAG
* M48 Chaparral
* Avenger
* Patriot

### Helicopters

* AH-64A Apache attack helicopter
* UH-60 Blackhawk troop helicopter
* OH-58 Kiowa recon helicopter
* OH-6 Cayuse recon helicopter
* MH-6 Little Bird special operations helicopter
* UH-1 Iroquois 'Huey' troop helicopter
* CH-47 Chinook cargo helicopter
* CH-54 Tarhe 'Skycrane' cargo helicopter
M551 Sheridan

The **M551 Sheridan** is an American-built light tank designed as an Armored Reconnaissance/Airborne Assault Vehicle or AR/AAV, and to replace the aging, fuel-hungry M41 Walker Bulldog, which appeared in the early 1950's, but didn't see action until the Vietnam War, in the next decade.

* **Appears in:** Army Wars: Red Tide(?)
* **Used by:** United States Army, United States Marine Corps
* **Weapons:** 1 x 152mm M81 rifled gun/wire-guided missile launcher, 1 x M2 Browning .50 cal machine gun, 1 x M73/M219 .30 cal co-axial machine gun (later replaced by the M240)

## About

The Sheridan was designed in 1965, and entered service with the United States Armed Forces in 1967, making its debut in the Vietnam War. It was designed to be landed by parachute when dropped from a cargo plane, like the C-130 Hercules, and to swim across rivers. It has a powerful, but short-barreled and troublesome, 152mm M81 rifled gun, which can also launch MGM-51 Shillelagh wire-guided, anti-tank missiles. It, however, proved itself lightly armored and vulnerable to land mines, rocket launchers, and enemy main battle tanks, like the Soviet T-54/55. It still serves as a airborne recon tank for the U.S. Army's airborne divisions, such as the 82nd and 101st. It continues to serve the U.S. Army and Marines, but 2 of the American military's options as a replacement light tank are the Stingray and the M8 Buford.

## Trivia

* It is currently unknown if the M551 Sheridan will appear in Army Wars: Red Tide, but it will appear in the series.
T-72

The **T-72** is a Soviet main battle tank used by the Soviet Army, and it will be first featured in Army Wars: Red Tide. It is also used by most of the Soviet Union's allies in the Warsaw Pact, in Eastern Europe, including Poland. It's also the main battle tank being used by the Iraqi Army, especially its elite force, the Republican Guard. It was designed and constructed by the Soviets as a replacement for their T-54/55, T-62, and T-64 main battle tanks.

* **Appears in:** Army Wars: Red Tide
* **Used by:** Soviet Army, Iraqi Army, Polish Army, Czech Army, etc.
* **Weapons:** 1 x 125mm 2A46M smoothbore gun, 1 x 7.62 PKT machine gun, 1 x 12.7mm NSVT heavy machine gun

## About

The T-72 entered service with the Soviet Union in 1973, as a response to counter older American and NATO main battle tanks, such as the American M60 Patton, the British Chieftan FV4201, the French AMX-30, and the West German Leopard I. This new Soviet tank made itself a threat to U.S. and NATO forces, so they had to come up with their own new tanks, like the American M1 Abrams, the British Challenger 1, and the West German Leopard 2, as replacements to their older tanks. Although equipped with a 125mm 2A46M smoothbore gun, which can be lethal to pockets of infantry and lightly armored military vehicles about two miles away, its armor didn't give it enough protection from the firepower of the new American and NATO tanks, namely the M1 Abrams and the Challenger 1.

## Army Wars: Red Tide

In Army Wars: Red Tide, the T-72 will make its first appearance in the *Army Wars* series, spearheading the Soviet/Warsaw Pact advance into Western Europe, alongside the T-80 tank, when the Soviets get on the attack.
Soviet Union

The **Soviet Union** (full name **Union of Soviet Socialist Republics**) is one of the main factions of the *Army Wars* series, and it serves as the main antagonist nation of the series, starting with Army Wars: Red Tide. Founded on December 30th, 1922, it serves as a communist nation, and it was the United States' ally during World War II, against Nazi Germany. The main power in the Soviet Union is Russia, the largest country in the world, with the other members contributing to its power. It is composed of 15 republics, and utilize their resources to construct a large military force.
Original concept

The **original concept art** of characters, weapons, and vehicles were drawings of those who were actually going to look like before more decisions of the artwork were made. The characters, weapons, and vehicles of the *Army Wars* series were actually going to be based off Army Men toys, who fight in different colors, like Green and Tan. Then, new decisions were made; different hair and eye colors, real weapon colors, and the countries were now real-world nations, such as the 2 rivaled superpowers, the United States of America and the Soviet Union.

Characters:

* James Parker (Green)
* Jenny Garand (Green)
* Beth Garand (Green)

Vehicles:

* M1A1 Abrams
General Game Tips

## Game screen explained

**Right-click picture and display in a new tab to see the whole picture** (which is about 4x bigger)

## Tips for new joiners

UAR is hero based co-operative game that takes approximately 90 minutes to complete. If you have any questions, **do not hesitate to ask.** More experienced players are almost always willing to help.

There are 2 main goals of game:

* **Survive**. To do so, do not let undead get close to you. You can die quite quickly. Also use run command (z+t) and jumps (z+q) to speed your soldier. **If you die, medics can still ressurect you**, so do not leave the game
* **Do quests**. Their description is in top left corner and minimap often shows, where to go. Main quests are priority, Side quests can usually wait until main quests are done.
* **Defend city** (a.k.a. Thalim) with all civilians. They bring most experience in the game. See also Map to find out where Thalim and other important locations are.

Before we move on, there is quite a nice tutorial from simia

## How to run effectively

Press z+t and run until you are exhausted is not a good idea. Instead, try to keep your stamina bar high to be faster. Good strategy which is easy is run 4 seconds, jump, wait until your stamina is full and do it again: run 4 seconds, jump and wait until your stamina is full and do it again.

Best players with soldier skills level 3 (gives extra 0.1 movement speed) can outrun Cacumen (biggest boss) and even have time to shoot him. For the rest of us, outrunning him is cool enough:-)

Some Skill Identifiers can speed up your hero as well.

## How to get items for my hero

Items are in grey boxes (see Game screen explained) that are randomly dropped during the game (with few exceptions). When you hover over them, you can see some tips, including classes that can use it. If it doesn't have tips, it is for all classes (e.g. magazines and ammo cases).

There are 2 special items with dedicated slots: weapons and armors. Weapon can be only taken if it is for your class and you have free slot 5 in your inventory and armor can be taken only if your slot 6 in inventory is free.

For example M41 SAW can be taken only by Auto Rifleman, Cyborg or Prototype, if the hero has empty slot 5.

There are 5 secret places known as caches, which store bunch of items at one spot. They are hidden in stones with red X over them. If you see such a stone, get close to it and all items will appear. At the same time, location of the cache will be pinged on minimap and all players receive info that the cache was found.

**Share items** and do not keep items that your class cannot use or others can use it better (for example Aim Assist is better on Auto Rifleman than Medic). This game is co-operative. If others are strong, you have better chance to win!
Infested

## Mission Overview

Speak to the Mayor
Retrieve Experimental Motion Sensor
Bring the Experimental Motion Sensor to the Mayor
Destroy Infestators
Kill the Overmind

This Mode features a special new outbreak that involves a living organism called creep. Creep causes the Zombies in the AO to move faster when standing on it and also slows soldiers significantly. Creep tumors can be killed but not the IL is always above 40-50 leading to mutations appearing quite alot. Your goal is to kill the Overmind. During this mode Alligator LK19
and CFF are unavailable.

### Defend Thalim

* This mission remains active till the Kill Infestators mission appears
* Can be failed
* if Thalim is defended until the Overmind is slain a large sum of exp is received per civilian totaled

### Speak to the Mayor

* Head north from Thalim Plaza
* Walk up to the Mayor

### Retrieve the Experimental Motion Sensor

* Go to the Small Military base to the West of Thalim
* Has a time limit

### Bring the Experimental Motion Sensor to the Mayor

* Head back to thalim
* Walk up to the Mayor whom is at the East gate

### Kill Infestators (2)

* Kill the Infestator in Balaad
* Kill the Infestator in the Forest east of Airport
* Time limit 35 Minutes

### Kill the Overmind

* The Overmind is spawned in the Swamp to the East of the Mayor's Mansion
* Time limit 35 Minutes
Competitive

## Mission Overview

 Battle Royal

This mode works differently from the core game. In competitive you fight against other players doing special objectives that are random per game. Zombies do spawn and PMC (dependent on the mission that is set).

### Deathmatch

* No teams
* Kill as many of the enemies as possible to win
* Respawns allowed

### Team Deathmatch

* Teams are formed automatically
* Kill as many of the enemy team as possible to win
* Respawns allowed

### Silo Rush

* Teams are formed
* Hold silos to earn points to win
* Respawns allowed

### Boss Battle

* Teams are formed
* Kill tier 1s to get points
* Team with the most points wins
* Respawns allowed

### Invasion

* Teams are formed
* You can also kill the other team
* Survive as long as you can against the PMC invasion
* No Respawns

### Battle Royal

* No Teams
* Kill all other players to win
* No Respawns
Mary Wendle

**Character Information**

**Mary Wendle** is a supporting/minor character in *Clarence*. Mary is Clarence's mom; her rare combination of patience, stamina, humor and unconditional support makes her the perfect parent for Clarence.

## Biography

Mary is the daughter of Seymour and Dilliss Wendle. She is a single mother raising Clarence with the help of her live-in boyfriend, Chad. Clarence's father, Damian, is absent from the series, though the circumstances surrounding this have not explained. Mary speaks with a Jersey-ish inflection and is mostly a down-to-earth family member. Throughout Clarence's adventures, Mary keeps a cheerful, fun attitude all the while keeping him in check.

In Hairence, she works at Hip Clips.

## Personality

Mary is well-rounded portrayal of a lower-middle-class single mother. She's patient and loving to her high-energy son, Clarence, but also also crafty enough to get him to help with chores (by making it into a game). She likes to make (and eat) "Pizza Poppers". ("Pilot")

Mary is also sensitive to saving money and uses coupons when grocery shopping; she also buys healthy foods such as organic fruits and skim milk ("Lost in the Supermarket").

## Appearance

Mary is a curvy woman who usually wears a pale yellow t-shirt and tight pink pants with dark brown boots. Like Clarence, she has pink skin and blonde hair. Mary also wears red lipstick and has a tattoo ("Hurricane Dillis").

## Season 1

* "Fun Dungeon Face Off"

* "Pretty Great Day with a Girl"

* "Lost in the Supermarket"

* "Clarence's Millions"

* "Dinner Party"

* "Honk"

* "Dollar Hunt"

* "Man of the House"

* "Dream Boat" (Mentioned)

* "Neighborhood Grill"

* "Pilot Expansion"

* "Patients"

* "Nothing Ventured"

* "Bedside Manners"

* "Goldfish Follies"

* "Hurricane Dilliss"

* "Chimney"

* "Hairence"

* "Lil' Buddy"

* "Chalmers Santiago"

* "In Dreams"

## Season 2

* "Plane Excited"

* "Ren Faire"

* "Time Crimes"

* "Saturday School"

* "Ice Cream Hunt"

* "The Tails of Mardrynia"

* "Game Show"

* "Mystery Girl"

* "Dullance"

* "Jeff's Secret"

* "Space Race"

* "Plant Daddies"

## Comics

* Clarence - Issue 1

* Clarence - Issue 2

* Clarence - Issue 4

* Clarence - Rest Stops

## Shorts

* "Big Boy"

* "Beach Blast"

* "Belson Touch"

## Gallery

Dosya:Clarenceisnotstevenuniverse.png

The gallery for Mary can be found here.

## Trivia

* Mary has a tattoo, according to Hurricane Dilliss.

* Based on Chad's words from Hurricane Dilliss, Mary has been seeing a therapist for some time.

* Mary is a semi successful hair dresser, who owns her own salon call "Hip Clips". As see in the episode "Hairence".

Şablon:CharacterNav
Ghost

## Ghost Skills

Enables passive cloaking. Ghost enters cloaking mode after not shooting a set amount of time. Attacking cancels cloaking. Cloaking costs no energy for Ghost and has no time limit. Uncloaking can be prevented by disabling auto attack ; using skills or items does NOT uncloak (including reloading/unjamming).

The ghost Nightmare special SI (*BH* - *Guess who's behind you*) reduces cloak delay further and grants bonus damage and attack speed upon uncloaking.

Ghost does not have access to Soldier Skills like most MoS.

Binoculars reveals an area at range for Ghost only. Detects inviisble units.
 2
Field Camera is invisible and shows area around it to all players. Lasts 5 minutes, 3 minutes cooldown.
 3
Laser Designator reveals target unit to all players and reduces its armor by 5. Lasts 45 seconds, 45 seconds cooldown.
 4
 5

## **Marksmanship**

* Marksmanship grants a 12.5% chance to land a critical hit, increasing damage dealt and causing penetration splash damage on that attack.
* Each level increases the damage multiplier and also gives the following bonuses:
	+ Increases Dexterity by 4.
	+ Increases attack range by 1.

 2
 3
 4

## Plasma Grenade

Throws a grenade that deals immediate damage and burns the area for 8 seconds afterwards, slowing targets by 8%. Deals friendly damage and destroys equipment. Each level reduces cost and cooldown.

 2
 3
 4

## Combat Enhancements

Unlocks 3 types of special rounds, only one of which can be active at a time. Each attack costs some energy while a round is active.

For the best effect all 3 should be used regulary since its possible to stack all of the rounds effects on 1 target.

* Reduce target armor by 8, attack speed and damage by 35%
 2
 3
* Apply a burn to targets dealing 90 damage per second for 3 seconds (does not stack, small AoE)
 4
* +40 health, +0.2 health regen per second
* +0.1 move speed
M60 Patton

The **M60 Patton** is a main battle tank serving the United States Army and United States Marines Corps, along with foreign armies including the Israeli Defense Force. The M60 has a similar shape and design of the M48 Patton medium tank, which has been serving the Army and Marines since 1953. Both are still in frontline service with the American forces, but are being replaced by a new main battle tank, the M1 Abrams.

* **Appears in:** Army Wars: Red Tide,
* **Used by:** United States Army, United States Marine Corps, Israeli Defense Force, Saudi Arabian Army, etc.
* **Weapons:** 1 x 105mm M68 rifled gun, 1 x 12.7mm M85 Browning machine gun, 1 x 7.62mm M73 Browning machine gun

## About

The M60 was first introduced in December of 1960, then, it entered service with the U.S. military. The M60 had the same-shaped turret of the M48, then in 1963, it was upgraded to the M60A1, with a larger turret that stores its main gun's ammunition in the back of the turret. In 1973, the tank made a debut with Israel's forces in the Yom Kippur War. In the 1970's, another variant, the M60A2 'Starship' went into production and service. The M60A2 was to mount a 152mm gun/missile launcher, capable of firing MGM-51 Shillelagh wire-guided, anti-tank missiles. However, the 'Starship' was phased out in the '80's. In 1978, the newest and most successful variant, the M60A3, was introduced and entered U.S. service. It included numerous upgrades such as a laser rangefinder, a tank commander's thermal imaging night sight, and a ballistic computer. More than 15,000 M60 Patton's in all variants were produced from 1960 to 1987 (the year of Army Wars: Red Tide taking place), a total of 27 years. In the early 1980's, a new main battle tank was introduced and entered U.S. military service, the M1 Abrams. The Abrams, with a 1,500 horsepower gas-turbine engine, a more powerful 120mm main gun, and more advanced armor protection, was designed to replace the M60 Patton, but the older tank is still in frontline service as of 1987.

## Army Wars: Red Tide

The M60 tank will be ready alongside Delta Company to support American and NATO ground troops and lightly-armored vehicles whenever World War III starts.

## Trivia

* The aging M60 Patton tank has some advantages over its newer cousin, the M1 Abrams. The M60 has an escape hatch underneath the hull, while the M1 doesn't. And its (M60A3) thermal imaging system is quite better than that of the Abrams.
* It's the favorite tank of Sgt. Jenny Garand.
* In the real-world, the M60 tank fought in U.S. service for the last time in Operation Desert Storm in early-1991, with almost 200 of these tanks in the USMC fighting Iraqi forces in Kuwait. It retired in 1997, but then served as a training vehicle, until phased out in 2005.
* As of 2016 in the real-world, the U.S. military is working on an upgraded package for the M60A3, called the M60A3 SLEP (Service Life Extension Program).
Military Occupational Specialties

Military Occupational Specialties (MOS) are the different classes of heroic units that players can choose to play as at the start of each game.

Each heroic unit is capable of earning experience by killing ennemies, thereby unlocking its own unique abilities and fulfilling different roles over the course of the game.  By default, a player only has access to the Rifleman and the Combat Medic.  As a player's Rank progresses in each Rank Set, additional MOS will become available to that Set only (e.g. A player with a rank of Captain on the Commissioned Officer Rank Set but without a rank of Sergeant Major on the Enlisted Rank Set cannot choose Fire Support Specialist as an Enlisted.).

Visit the link for each MOS for an overview of the class as well as guides for performing the roles of that MOS.

Warant Officer = WO, Enlisted = EN, Commissioned Officer = CO
T-80

The **T-80** is a main battle tank serving the Soviet Army of the Soviet Union. The T-80 is the Soviet Union's primary battle tank in the *Army Wars* series, and also one of the most powerful tanks in the series. It'll make its first appearance in Army Wars: Red Tide, where it'll take part of the Soviet attack on Western Europe, alongside the T-72 and other Soviet tanks and armored vehicles. It rivals the American M1 Abrams, the British Challenger I, and the West German Leopard II.

* **Appears in:** Army Wars: Red Tide,
* **Used by:** Soviet Army
* **Weapons:** 1 x 125mm 2A46-2 smoothbore gun, 1 x 7.62mm PKT coaxial machine gun, 12.7mm NSVT or PKT anti-aircraft machine gun

## About

The T-80 entered Soviet Army service in 1976. It was the first tank in the world to have a gas-turbine engine. The T-80 was designed and built to counter American and NATO tanks. It has taken the T-72 main battle tank's place as the backbone of the Soviet Union's ground forces. It is equipped with a 125mm 2A46-2 smoothbore gun, that can kill lightly-armored targets up to 2 miles away. The Soviets are unsure that the tank can take on the new generation of U.S. and NATO main battle tanks. The T-80's variants, such as the T-80U, are upgraded with more armor for better protection.

## Army Wars: Red Tide

The T-80 will appear in Army Wars: Red Tide, ready to spearhead the Soviet invasion into West Germany, though not much is currently known.
Civilians

Civilians are the non-combatants and Police Officers of the AO.  They live in the area and should be relocated to Thalim and kept safe until they can be evacuated out of the area.  The Police Officers in the region are especially helpful and will help fend off the undead until they are evacuated along with the Civilians.

## Overview

The following is a detailed datasheet overview of the Civilian units in Undead Assault 3. Use the following [Expand] link at the right to view the Embedded Spreadsheet, or click the following link to access the External Spreadsheet.

## Non-Combatants

* Civilian
* Civilian (Abdul)
* Dr Jashan
* Farmer Akma
* Mayor

## Police Personnel

* Police Officer (Rifle)
* Police Officer (Shotgun)
İ lost my UAR experience.. while chaging my computer.. how can i get back.

Hi all.. thanks in advance. i lost my undead assault reborn enlisted etc experiences. and when i get inside my computer i can only find the campaign datas. Can someone help me how or where i could re have it.

-> Come on our discord, https://discord.gg/eHerHEu

This is just weird to create a page on the wiki for that issue you know.
Medals

Medals are unlocked by completing certain feats during the course of a game.  Certain Medals require a specific Mode and Modifier to be selected or require that the player be using a specific Military Occupational Specialty.  Earning a Medal will give a large one-time experience award in your current Rank Set.  Medals earned by each player are displayed by hovering over their name in the HUD, and a player can view their own Medals through the [me] button in the Functional Dialog.
Robot - Rjx-73

Each tree provide the following bonus:

Level 1: +2 armor, +25 health points

Level 2: +.25 energy regeneration /s

Level 3: +1 sight range

Level 4: +.5 energy regeneration /s

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7,5k damage.

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## Energy UI

The energy UI allows to regulate energy in the body of the Robot.

It provides powerful buffs, but if you run out of energy, you will only be able to move. Your weapons require energy to fire, even without any buff.

### Head

Sight +1 Range +1
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Sight +2 Range +2
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Sight +3 Range +3
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Sight +4 Range +4
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Sight +5 Range +5
Critical Strike 17% chance x7.5

It is added to the Railgun Critical Strike statistics. Only the minigun benefits of the Critical Strike.

### Body

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Health +2/s
Shield 2
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Health +4/s
Shield 4
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Health +8/s
Shield 8
 5
Health +16/s
Shield 16
Shield +1/s

### Arms

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Damage 205%

### Legs

The energy is spent only moving.

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Move speed +2
Weapon caches

There is a maximum of 5 weapon caches available in every game.

In survival, PMC, and 4 or less players games the caches can be found randomly throughout the map.
In regular games a cache spawns and is pinged on the mini map when some missions are successful.

There is a total of 7 missions in every game that can spawn a cache:

1. Mayor - KLE / Defense
2. Sentry
3. Sensors / Gourmands
4. Akma / TCPs
5. Balaad (have to save one at least)
6. Escort convoy (at least 3 cars must survive)
7. Search Graveyard / Medevac, Plague vectors or Thresher Maws

There are 5 caches, each with its own drops. only 1 of each cache can spawn in every game and the order is random.

1 Muscle Relaxant
1 MRL
1 M79 Flamethrwoer
0-1 ISS-7
0-1 US MCR
0-1 Magnetic Stab
0-1 Weight Reduction
1 Styner BR-2
1 MK44 Sentry Gun Packed
0-1 IDMR-2
0-2 M5MAR
1 40mm Grenade
0-1 Scope
1 MRL
0-1 AP Round
0-1 Scope
0-1 Mag Extender
1 Frag Grenade
1 Incendiary Grenade
0-1 Recoil Suppressor
0-1 Recoil Suppressor (vehicle)
50:50 chance for a M41 SAW or M241 MMG
0-1 Aim Assist (vehicle)
1-2 Mag Extender
 *These spawn in every cache:*
2-4 Mags
1-2 Ammo boxes
0-1 Quik Clot
0-2 Energy cells
0-1 Flare gun
0-1 First Aid Kit
0-1 Ground Flare
Sniper

## Sniper class description

### Overview

 Rank requirements
 Maximum per game
 Health
 Energy
 Armor
 Movement speed
 Weapon type
 Weapon damage
 Weapon range
 Weapon speed
 Rounds per magazine

### Tip\*

The higher u are , the faster you shoot with the sniper rifle.

## Primary abilities

### Soldier skills

* At lvl 2 unlocks camp ability, which doubles the crit chance while also restricts movement. When in camp stance, you attract less attention to undead targets.

### Ammunition

* The Sniper can use various kind of ammunition

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### Recon skills

* The sniper has some recon skills.

* 1st lvl:8 seconds, 8 radius
* 2nd lvl:10 seconds, 11 radius
* 3rd lvl:12 seconds, 14 radius
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* Recon drone: Create a recon drone, which reveals area , if stationary, in radius of ~20. Have Cooldown 190 seconds.Have durability of 180 points.Dont attract enemyes if stationary. Have vision of 2 if it moves.
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### Precision shot

* Fires a high velocity bullet in a vital part,dealing massive damage.
* Mechanical targets are immune.
* Range is ~40 on each lvl.
* Does not require bullets to use.

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## Builds

There are actually 3 builds for the sniper class, which depends on situation requirement.

1. The random insane damage build;
2. The all rounder build;
3. The recon assistance build.

### The random insane damage build

Based on mostly building up dexterity first, then soldier skill to lvl 2, that build shows (sometimes) a very good dps output from safe range. After that go for 2 lvls of ammunition to be more helpful against hordes and have generally good damage against single entities. Then all in Precision shot for even more burst potential to assist , and even kill the dangerous T1-T2 targets. Everything else, if you will have spare points, generally pick recon skills to less rely on flares, cameras and so on. Recommended SI : RF, DS

### The all rounder build

That build have good cap control and usually focus on killing every targets from beginning. Create that build from lvl 1 by choosing ammunition(our goal is explosive rounds). Then all in recon skills for assisting team with map control. After that move to full ammunition levels, to help secure kills on T1-T2 targets, and have strategy "hit and run" with shredding rounds and tranquillisers. Remain points spend on dexterity and soldier skills(until lvl 2). That build can do pretty much everything, and can carry team (if they not totally bags of walking meat).The precision shot wont be taken due always low energy status. Recommended SI: EN, VT

### The Recon assistance build

Self explanatory, that build focus on recon skills and roaming the map. First thing first, go for recon skills and precision shot, because that build usually taken when team have more than enough damage to end any T1 in matter of seconds, and you role is scouting and burst support. Then go for dexterity and ammunition if some points will remain. That's it, roam map and gather stuff, simple, yet need good kiting control. Recommend SI: TT and EN
Bank Restore Guide

## **How to make a backup of UAR bank**

In this tutorial you will learn a few ways to make a backup of your UAR bank so you do not loose your precious experience, medals and skill identifiers. Windows users only.

### Best way

First way is the most simple. You go to windows start => you type "UAR" in the search bar and the file UAR.SC2Bank should appear. The only thing you need to do now is to copy it and paste it somewhere safe. Do not drag the file out of the folder.

### Alternative way

In case the first method doesnt work, you will have more work to do. I would recommend to  play a game of uar so that the bank updates to todays date, this will come in handy in later steps.

1) First thing you want to do is to find the **starcraft 2** folder in your documents.

2) Then you want to go into the **Accounts** folder and click the folder inside it (each player has a diffrent set of numbers for that folder).

3) After that you want to go into the folder which starts with  2-S2-1- (numbers).

4) Now go into the "bank" folder.

5) When you get to this step the uar bank folder is hidden in one of the many number coded folders. You have find the folder with the Battlenet ID of Znimu : 2-S2-1-1288335. This folder contains every banks from the maps uploaded by Znimu. Only UAR exists though.

6) In this folder, you have to find the file UAR.SC2Bank. You can just copy past it here, so you have a copy later if needed.

C:\Users\(your windows account name)\Documents\StarCraft II\Accounts\119748898\2-S2-1-1821075\Banks is the directory you should follow to get to the uar bank. The numbers of the documents are different for every players.

### Restore a bank (new PC, formatted PC, ...)

If you save the UAR.SC2Bank file on an USB key, it allows you to put it back later if you format your PC or go on an other PC.

In this case, the easiest way is to play quickly an UAR game, save as soon as you can, leave. So a bank file is created in the right folder. Then you can follow the alternative way above to find the bank file, and replace it by the file you have saved in your USB key.
Assault Engineer

## Unlocks

1. Win Hard or Insane or Nightmare with Oubreak (OB) modifier - Floodlights

2. Win PMC - MK II chassis

3. Win Hard or Insane or Nightmare with 1 life modifier - Flare gun

4. Win Insane or Nightmare - MK III chassis

5. Win Nightmare - Shield regene

6. Win Insane or Nightmare with 1 life modifier - MK IV chassis
M1 Abrams

The **M1 Abrams** is the *main battle tank* of the United States Army and United States Marine Corps, serving as one of the most powerful tanks in the Army Wars series, starting with Army Wars: Red Tide. The tank was designed and built to replace the aging M60 Patton main battle tank, which was America's primary battle tank since 1961. Many tank commanders in the Cold War-era United States military experienced that transition.

* **Appears in:** Army Wars: Red Tide
* **Used by:** United States Army , United States Marine Corps
* **Weapons:** 1 x 120mm M256 smoothbore gun, 1 x M2 Browning machine gun, 2 x 7.62mm M240 machine guns

## About

The M1A1 variant of the Abrams series is an upgrade from the original **M1 Abrams** and M1IP variants. Both of these older variants are armed with a 105mm M68A1 rifled gun, the same sized main gun found on the Abrams' predecessor, the M60 Patton. The new M1A1, introduced in 1985, is upgraded with a more powerful 120mm M256 smoothbore gun, the same gun used on the West German Leopard II. It is designed to counter the new generation of Soviet main battle tanks, such as the T-72 and the T-80.

## Army Wars: Red Tide

Not much of the M1A1 Abrams' role in the story is known, but it will appear.

## Gallery

Sgt. James Parker on an M1A1 Abrams (Original concept)
Skill Identifiers

Skill Identifiers (SI) are unlockable bonuses that can be chosen at the start of every game.  They grant certain effects that allow players to further specialize their Military Occupational Specialties into specific roles.  A maximum of two SI can be chosen, and they cannot be changed over the course of that game.

Most SI can be unlocked by reaching a certain amount of experience under the three Rank Sets - Enlisted, Warrant Officer, or Commissioned Officer.  Some SI, however, can only be unlocked by completing the game in a certain way.  Unlocking an SI under one of the Rank Sets makes it available to the other two, however not all SI are available for all three (e.g. Power User can be used as a Warrant Officer, but not as an Enlisted.).
Alligator LK19

* LK-19 "Alligator" (product "800.dd", under the codification of NATO - Hokum B) - reconnaissance and strike helicopter of a new generation. The machine is able to hit armored and non-armored vehicles, live force and air targets on the battlefield. It represents the further development of the Ka-50 Black Shark model.

## Unlocks

1. Win Hard or Insane or Nightmare with Outbreak (OB) modifier - Enhanced Weaponry

2. Win Insane or Nightmare with Oubreak (OB) modifier - Auxilliary generator

3. Win Nightmare then PMC - Reconfigured Energy

4. Win 2x Hard then 2x Insane then Nightmare - Improved Rockets
City Guard

## **Why this page exists**

This page was designed to inform any players whom are interested in city guard and how it functions, on what features and items can be used to improve and upgrade this magnificent device. It was also designed to help the people who struggle to understand how it works and all information below is 100% accurate.

### Item

* Scrap-> Used to upgrade the city guard
* Computational AI Module-> gives 15 damage to drones and increases the max number of drones by 2

### Scrap Locations

* Balaad-> the ruined city to the southwest (from centre of map)
* RA Outpost-> a small outpost near the southeast (from centre of map)
* UT Forward Base-> a small forward base to the west (from centre of map)

### Abilities

* 1.Order Drones->allows the player to move the drones within Thalim to any location on the map for a limited time at the cost of 10 scrap
* 2.Order Civilians->allows the player to move the civilians to any location within Thalim

### Hidden Feature

The city guard currently only has 1 single feature. This feature involves repairing the city guard with reconstruction, which is only accessible by the engineer class. Once city guard is repaired the engineer can get 4 drones from the city guard which will follow the engineer indefinitely.
Invasion

## Mission Overview

 1-Denial
Retrieve and place 4 cameras
Reach Guslani
 2-Confrontation
Escort mayor to Thalim
Escort Guslani villagers
Search the Highlands
Retrieve and place sentries
 3-Acceptance
 Random missions and events
Rescue Abdul
Kill Aptiaries
Kill Darreus
Energize stuff

(This mission tends to show as an objective for a short time but the energizer is permanent)

### Retrieve and place 4 cameras

* Spawns by drop pods(is pinged in blue on the minimap)
* Shares the same placement areas as BMDs

### Reach Guslani

* Go to the small village near the airport

### Get field disruptor

* Field disruptor spawns via drop pods(shares spawn locations of sentries)
* Pick up the item and head back to Guslani
* Once the item is in your inventory and you are in Guslani click on it

## 2-Confrontation

### Escort mayor to Thalim

* Walk up to mayor to start the mission
* leave mayor's manor

### Escort Guslani villagers

* Head to the small village near airport
* Escort the people of the village to Thalim

### Search the Highlands

* Go close to the 8 houses(Marked with a green indicator on minimap)
* Escort them to Thalim

### Retrieve and place sentries

* Spawned via drop pods(same spawns as sentries)
* Place all the sentries in Thalim

### Destroy origin of electromagnetic field

* Find a randomly spawned Unknown Engine(has 3 spawn locations= one near Big RA laboratory; one near small RA laboratory; one near Ballad)

* Once found kill it
* Looks like Purifier core

(note during this mission u will suffer energy drain)

## 3-Acceptance

### Destroy Mothership

* Find the Mothership
* Once found kill it
Prototype

## Overview

 In-Game Description
Warrant Officer: 8,000 XP - Chief Warrant Officer 3 {CW3}
 Health
 Energy
 Armor
 Move Speed
 Weapon Type
 Weapon Range
 Weapon Speed
 Rounds per Magazine

(\*Affected by Rank.)

## Primary Abilities

### **Charged Shots**

* Following a training to tweak the Plasma Rifle effectivnes , this provides 2 modes for the Plasma Rifle

Penetrating Shots Mode damages in line behind target.

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### **Kinetic Wave**

**Releases a powerfull kinetic discharge, repulsing and damaging enemies around the prototype.**
Has additional effects depending on activated stance (Massive units are immune to push but get full dmg and half stun/snare)
* Cyb 6s snare
* OC 3s Stun
* TS double dmg

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### **Titanium Skeleton (TS)**

* Enables switching to Titanium Skeleton stance.
* You can either be TS, OC or Cyb at any given time.
* While TS is active, increases Fitness by 12, armor by 1 but decreases movement speed by 0.05 per level.

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Rifle Butt can target Armored enemies

### **Optimized Capacitor (OC)**

* Enables switching to Optimized Capacitor stance.
* You can be either TS, OC or Cyb at any given time.
* While OC is active increases, increases Mechanical by 3 and energy regen by 0.3/s per level.

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Smoke grenade launched from grenade launcher
Emergency Batteries (when energy is full will enable it and can be used to get 50 energy, will remain enabled when you switch to other stance)

### **Cybernetics (Cyb)**

* Enables switching to Cybernatics stance.
* You can be either TS, OC or Cyb at any given time.
* While Cyb is active, increases movement speed by 0.07 and energy regen by 0.2/s per level.

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Grants Charge ability that can only be invoked in Agile mode:* Move very quickly for 3 seconds
* Improved rifle butt interval

## Abilities that require multiple stance levels

### **T.R.O.L Protocol**

The prototype enters a hybernative '*state'*, improving his regeneration greatly.

* Can't do anything (except cancel) while active
* Has a 20% to remove an ailment each second
* 18 energy to activate

 TS 2 + OC 2
 TS 3 + OC 3

### **Magnetic Shield**

Creates a magnetic shield which redirects large portions of damage received by allies, on to the Prototype

* Shield will deactivate when Prototype health gets critical (you can't die directly from it)
* 18s cooldown
* 15s active

 Cyb 2 + OC 2
 Cyb 3 + OC 3

Magnetic Shield Absorber will add an aditional 20% dmg reduction (for a total of 60%) and becomes active when TS,OC and Cyb are all lvl 3.

## Guides

### **Recommended Items**

 Quik Clot
Medkit
(Medkit for when shield has depleted health)
SFAAT

## Overview

 Rank Requirements
Warrant Officer: 0 XP - Chief Warrant Officer 1 {CW1}
 Maximum Per Game
 Health
 Energy
 Armor
 Move Speed
 Weapon Type
 Weapon Damage
 Weapon Range
 Weapon Speed
 Rounds per Magazine

(\*Affected by Rank.)

## Primary Abilities

### **Training**

* After you (or your fellow SFAATs) create some Local National soldiers via Leadership, you can train some of them.
	+ You control trained Local National soldiers.
	+ Trained LNs can use items — including weapons and armor.
* No cooldown, but the number of controlled soldiers is limited by your rank.

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### **Leadership**

* summons Local National soldiers throughout the game. They appear at random locations on the map and will travel towards you.
	+ All LNs suffer stat penalties, somewhat mitigated by training.
* Each level improves the number, variety, cooldown and energy cost of the ability.

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## Guides

### **General**

SFAAT will be reworked soon. The untrained LNs may disappear beeing too powerfull.

### **Recommended Skill Identifiers**

 Instructor [IS] | Born to Lead [BL] | Those SIs boost your LNs efficiency, and every soldiers near the SFAAT. IS eases too the hit and run tactic with your 5-man little squad.

### **Recommended Items**

* SFAAT is allowed to use the following weapon: ISS-7. His trained LNs can weapons accordingly to their weapon type.
* With the LNs, the SFAAT is able to carry a lot of items. It becomes very usefull for some missions as the casualties or just before the third chapter to move the items stocked in Thalim for an example. But remember that any hero will be more efficient than a LN, so take weapons, Aim Assistant, AP/DU Rounds and other passive items only if every heros have already them. Don't keep active items (like flares, smokes, ...) stocked in your LNs if you don't plan to use them.

 ISS-7

### **Recommended Ability Build**

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on Rifleman
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