Warlock

*Nothing describes a Warlock better than it's never ending lust for power. Warlocks drain life force from their enemies and even themselves to fuel their Dark Rituals and summon diabolic creatues to serve them.*

The Warlock evolves from the Necromancer. He is one of the final classes.

## Skills

 Dark Ritual

Base Cast:  5s  90s

Each  hit of Dark Ritual summons an Infernal

Infernal deals  8.000% Base Damage every 3 seconds (+800%)

If you already have an active Infernal, instead gain a stack of Armageddon

Level 5: Dark Ritual gains  -3s Base Cast Time

Infernal gains  +15s Duration

Level 10: For each Armageddon active, Infernal gains  +100% Damage

For each  hit of Armageddon, every Infernal gains  +5s Duration

 Dark Ritual II

Each hit of Infernal has a  10% Chance to apply 2 stacks of Plague on your enemy (+10%)

Level 5: For each active Infernal, every second, you have a  20% Chance to trigger Immolate

Each  hit of Infernal triggers a single Arcane Missile

Level 10: Dark Ritual gains  +1 hit during its  Cast Time

 Way of the Warlock

When an enemy is defeated, you have a  10% Chance to gain 1 stack of Soul Shard (+10%)

Level 5: Gain 1 stack of Soul Shard for every  10% Health you lose

Level 10: When your enemy reaches 150 stacks of Plague, trigger Dark Ritual

For each stack of Plague, your target suffers additional  0,5% more Damage

 Arcane Missiles IV

Every  hit of Arcane Missiles has a  2,5% Chance to trigger Arcane Explosion dealing  3x Arcane Missiles Damage (+2,5%)

Level 5: For each  hit of Arcane Explosion, all Skeletons deal  +10% Damage for  10 seconds

Level 10: Each  hit of Arcane Explosion has a  25% Chance to trigger a single Arcane Missile

 Water Elemental IV

Water Elemental gains  +1s Duration (+1s)

Level 5: Whenever you gains a stack of Soul Shard, you have a  10% Chance to trigger Summon Water Elemental

Reduce the  Cast Time of Summon Water Elemental to  0s

Level 10: Reduce the time between each Water Strike by 1s

 Immolate IV

Each  hit of Burn has a  1,5% Chance to evolve Burn into Enflame (+1,5%)

Level 5: While Armageddon is active, each  hit of Burn gains  +10% Chance to evolve into Enflame

While Armageddon is active, Immolate and Burn deal  +1.200% Base Damage

Level 10: Burn  deals +300% Damage

Whenever you gains a stack of Soul Shard, trigger Immolate 3 times

 Raise Skeletons III

Each hit of Raise Skeletons has a  2% Chance to trigger Raise Skeletons (+2%)

Level 5: When a Skeleton Warrior expires, deal  5.000% Base Damage

When a Skeleton Warrior expires, you have a  15% Chance to gain 1 stack of Soul Shard

Level 10: Skeleton Warrior gains +3 maximum stacks

 Auto Hit III

When you apply a stack of Plague , you have a  4% Chance to trigger Basic Attack (+4%)

Level 5: For every stack of Burn or Enflame, Basic Attack gains  +15% Critical Hit Damage

Level 10: While Armageddon is active, Basic Attack gains  +100% Critical Hit Chance

Version: 0.11

## Tooltips

 Infernal (player buff)

Infernal deals  8.000% Base Damage every 3 seconds

Infernal lasts  45 seconds

 Armageddon (player buff)

Deal  30.000% Base Damage once

While Armageddon is active, reduce the time between  Damage effects of Infernal by 1,5s

 Soul Shard (player buff)

When you have 5 stacks of Soul Shard, remove all of them and trigger Dark Ritual

 Enflame (enemy debuff)

Enflame deals  3x Burn Damage every 2 seconds

Enflame is an evolution of Burn

## Runes

Every time you would apply a stack of Plague, Dark Ritual recovers  0,7s Base Cooldown (+0,1s)
Instead, each  hit of Dark Ritual summons an Infernal
Infernal deals  +4000% Base Damage every 3 seconds (+1000%)

For each stack of Plague, your target suffers  1% more Damage
Every time you gain a stack of Soul Shard, you also gain a stack of Soul Harvest lasting  10 seconds
For each Soul Harvest active, gain  +28% Speed (+4%)
Lose all stacks of Soul Shard at the start of an encounter
For every stack of Soul Shard you have gain  +10% Critical Hit Chance (+2,5%)
For every stack of Soul Shard you have gain  +20% Critical Hit Damage (+5%)
For every stack of Soul Shard you have gain  +10% Armor (+2,5%)
 +40% Critical Hit Damage
 +20% Armor

Version 0.11