Designer's Reflection

**Designer's Reflection** is a feature of styling battles in *Shining Nikki*. Each Reflection has a certain Style type that is their focus, though they will boost other Style types. When selected for a styling battle, the Reflection will increase Styling Power by a certain percentage, along with an additional bonus, which depends on the Reflection. Some will increase Modeling Skill Bonus and others will further increase Styling Power when used in a specified round.

Information about Reflections is accessed through the Index. Stylists can see details about skills, personal profile of the designer, and related set pieces based on how much the Reflection has been upgraded. The Designer's Reflection art and story may also be found in the Index.

Designer's Reflections can be gained through a variety of methods (events, crafting, Sea of Fantasy, etc.). The method for how to gain a specific Reflection can be found in the Index by selecting an unowned Reflection.

Each Reflection has its own designated rank, that being  **R**,  **SR**,  **SSR**, or  **UR** (ascending from lowest rank to highest). These ranks are unchangeable.

## Improving Reflections

The Ark offers various features that allow stylists to upgrade Reflections and add Concepts to further boost their skill and function in battle.

### Upgrade

Upgrading a Reflection's level will boost its Styling Power by raising all of the Reflection's attributes by a set amount. The attribute that the Reflection focuses on will receive the highest increase. Higher ranked Reflections (such as  **SSR** and  **UR**) will receive better stat boosts than lower ranked ones.

Upgrading will also increase the number of Concepts it can equip, and allow the player to acquire the corresponding rewards.

Upgrade materials can be obtained throughout the game, such as team battles in the Clock Workshop. Upgrade materials needed are  Poetry of Time,  Memory Track,  Time Travel, and  Gold. All of the materials except for  Gold will provide  EXP, which will add to the total amount of  EXP needed to level up the Reflection. When multiple materials are collected, the items that provide less  EXP will be consumed first.

Players may use the Quick Upgrade button to upgrade the Reflection to higher levels.

### Rank Up

Ranking up Reflections will increase a Reflection's Styling Power. Rank numbers ascend from x-0 to x-5, then reset back to y-0. For example, 1-0 would eventually ascend to 1-5, then reset back to 2-0.

Additionally, it can unlock new Passive Skills and new rewards on the Awakening interface, which includes re-colored clothes. However, the re-colored clothes can **only** be obtained if the player has already collected that original piece of the outfit.

Rank Up materials can be obtained throughout the game, such as the team battles in Neverfall Curtains. This includes  Memory Key: R and  Memory Key: SR. Rank Ups also require a payment of  Gold. The amount of materials needed depends upon different factors, including the Reflection's rank.

### Passive Effects

A Designer's Reflection may unlock up to three (3) passive effects through ranking up. Each passive effect can be upgraded at the cost of Outfit Crystals that suit its rarity (up to Lv. 5). Outfit Crystals can be obtained by decomposing clothing in the Dream Cube.

### Call of Reflection

Use the Memory Echoes of the corresponding Designer's Reflection to upgrade its Call of Reflection (up to Lv. 5) that can be cast in battles. Duplicate Designer's Reflections will be automatically converted into Memory Echoes.

### Equip Concepts

Concepts improve Pictured: Mercury·Street Tempest the Styling Power and Core Skill Effectiveness of a Designer's Reflection. Reflections may **only** equip Concepts that focus on the same attribute as the Reflection. For example, Loen: Gleaming Vines focuses on the Fresh attribute, and thus can only equip Concepts that also focus on the Fresh attribute.

Leveling up a Designer's Reflection will unlock extra Concept slots, allowing the Reflection to equip more Concepts than before.

* The third slot comes automatically unlocked, allowing Reflections at Lv. 1 to equip at least one Concept.
	+ The third slot is the only one that allows a Concept's Core Skill to be used. Place the Concept with the best Core Skill (that typically being the Concept that has been deepened the most times) here to receive Core Skill benefits. **No other slots will give Core Skill benefits**.
* Reaching Lv. 20 of a Reflection opens up the second slot.
* Reaching Lv. 30 of a Reflection opens up the fourth slot.
* Reaching Lv. 40 of a Reflection opens up the first slot.
* Reaching Lv. 50 of a Reflection opens up the fifth slot.

Concepts from the same Concept Set will trigger Resonance when equipped in the correct order.

## Into Memory

Leveling up the Reflection will award the player with different items, depending upon the Reflection's level. Rewards are given on levels that are a multiple of 10. Most Reflections give rewards up to level 30, while others give rewards for levels even higher.

Reflections also offer their own memories here, which can be viewed by the player. Most memories delve into the past life of the Designer, but some rarely offer dialogue options for the player and even Styling Battles.

## Profile

Each Reflection offers their own profile, detailing the owner's life at that point in time. More information about the owner can be unlocked upon leveling and ranking up their Reflection.

The age noted in the profile is **not** the owner's current age, but the age they were when they created that particular outfit.

## Reflections

*Notice: There may be more ways to obtain a Reflection that are not listed below. For example, the  **UR** Reflections Lilith: Voice of Desire and Loen: Glittering Date are also available in limited event and Gleam pavilions.*

## Connection to the User

Those that use Designer's Reflections may be able to sense memories and emotions from the Reflection's owner. The Reflection's owner may hold some power or control over the user and Designer's Reflections may cause the user to briefly lose consciousness every now and then, with no control over their actions or speech. Once they re-awaken, they may not recall the events that transpired.

Overusing these powers exacerbates the conditions and in a conversation between Nikki and the player, they theorize that it could lead to the total possession of the user.