recursal/Fanatic-Fandom huggingface dataset:
Super Corn

Object 10, commonly referred to as **Super Corn** is a god-like substance and the rarest item in The Voidclusters.

## Super Corn

The god-like corn. Image taken before sent to those who needed it.

## Description

Object 10 is a world-changing object, as it can cure stages 4-5 in The Sickness and The Mechanical Hatred, but the weird thing is that Super Corn is unable to cure Geometrical Poison emited from Geometric Worms. Super corn appears to be a red corn substance that improves sanity and hunger by 100%, also giving you enough energy to run for 3 days strait. The corn is grown on a black kernel, and comes from Black Weed, which is only found in Candyland. The object is immediately contaminated if The Candy Lord picks it up, making it safe to eat. It has been described to taste like licorice, fruity apple flavored licorice, tasting extremely sweet and good. It is currenlty being given out to those with The Sickness, etc. The rest of the Super Corn is being manufactured and observed in Candyland, and when ready, it is shipped to TVI. The manufacturing is very slow and can take up to months or weeks, or even years.
Stoppers

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Intelligence: High

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Strength: High

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Speed: High

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Behavior: Docile

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Creature 9, more commonly known as “Stoppers”, is a docile entity in The Voidclusters.

## Description

Creature 9 appears to be a stop sign with metal/iron legs. These creatures are usually found acting like casual stop signs until they see someone disobeying the towns rules in Level 70. They will usually say, “Halt.” or “Please stop.”, and will tell you why you broke the rules and that you should not do it again. If you make too many mistakes Stoppers will boot you to Level 5. If they are harmed, they will attack. They are also seen on Level 100, and play a big role when it comes to traffic jamming. Policemen on the level needed some way to prevent traffic jams and get to the place they need to be in an instant. They hired many Stoppers, to be more specific, 782,102,392,102,344,283,948,283 of them. They control the traffic but still have the same behaviours as they do in Level 70. Obey the law in Level 100, or you'll get sent to Level 81.

## Habitat

Level 70

Level 100
Level 79

Level 79 is the 80th level in The Voidclusters.

## Description

Level 79, also known as "Snow Days" is a large mountain covered in a thick blanket of snow. Level 79 has no life besides pine trees which are covered in snow as well. Level 79's snow doesn't melt or even change temperature and has proven to not be water but instead an unknown mineral and is not safe to consume. Exposure to Level 79's snow for a long period of time without specialized gear will lead to radiation poisoning and eventually death. Because of this, many who enter without knowing Level 79's effects will die. Many wooden sheds are present within Level 79, which contain many useful items (See "Objects" for more details). Sheds appear worn down and wet, any that don't have these traits are most likely an exit.

## Colonies and Outposts

Due to Level 79's nature, no Colonies nor Outpost have been attempted. The Voidcluster Colonists plan to colonize Level 79 in the future however.

## Creatures

Creatures that exist within Level 79 have a natural immunity to the snow. This includes:

Dog Walkers

Crawlers

Ambushers

Unnamed dangerous disease

## Objects

Bread

Juice

Lighters

Lockpicks

Wifi Routers

## Entrances

Fallling through snow in any level, like Level 88.

## Exits

Going through a shed in perfect condition will lead to a cold part in Level 22 or lead to Level 86.

Made by User:IAteYoutFish.
Lockpicks

Object 4, more commonly referred to as **Lockpicks** are uncommon tools in The Voidclusters.

## Description

The lockpicks don't have much of a use yet - at the time of writing. Though they could be used to enter a hotel room without a key, though this hasn't been tried and is most likely myth.

## Locations

Level 0

Level 1

Level 6

Level 21
Juice

Object 12, more commonly referred to as **Juice** is a object within the Voidclusters.

## Description

Object 12 is usually Fruit Punch bottles with many flavors and galore. These bottles are usually found on chilhood-like levels, but this does not occur in all occasions. The Fruit Punch has a rare flavor that has a 2.1% chance of spawning, called the “All Lime” flavored Fruit Punch.

## Locations

* Level 93
* Candyland
* Level 21
Level 69

## Description:

Level 69, also known as "UNFINISHED", is an apartment complex that spans on for miles. This level is extremely dark, making light sources a must when traversing thi- NO NO NO! That is not right. Let me try again.

## Description:

Level 69, also known as "UNFINISHED", is an abandoned construction sight, as the name suggests, unfinished. Because of this, the light is very quirky. Going on and off at random times. There are no natural lights here so bringing a flashlight is heavily advised. Wait, I am missing something.

## Description:

Level 69, also known as, why even bother. I'll never get this documented. All I know about this place is dark and that's it. Many other levels are like this, making this one not even special. I can come up with 5 billion documentations of this level and still say the same thing over and over again.

## The true description:

Level 69, also known as "Mentally Unstable", is a series of dark areas that simply can cause someone to go insane the moment they try to document the level. All attempts to document the level without saying that its dark have failed, causing people to gain severe depression and/or dementia. One could assume this level ties in to Level 35, and indeed it does. However, unlike Level 35, this one you can escape, but its unknown how because of the weird documentation problems this level provides.

## Entrances and exits:

### Entrances:

To enter, simply die in [DATA RECOVERING] to get here.

### Exits:

Nobody will ever know, EVER!

Author: Cyrix
Level 48

**Level 48** is the 49th level in The Voidclusters.

## Description

**Level 48**, also designated as "Battery Tunnel" is a series of infinite non-euclidean tunnels stretching infinitely long. While all the tunnels in **Level 48** are connected by a series of doors that can be found on the sides of the tunnels, despite the curvature of the tunneles, it has been found that none of them will intersect. Not all doors on the tunnels lead to another; some doors will lead into supply rooms. These supply rooms have been found to contain useful objects, however beware that sometimes the supply rooms may contain Bear-traps. The source of these traps is unknown, however it is believed that they naturally generate in the Level's geometry. The lightning fixtures of **Level 48** have been reported prone to fail often; because of this, bringing flashlights or other light sources is recommended in this level since Lurkers tend to hunt in the tunnels when the lights fail.

Under an intermediate period of 9-12 days, the level will suffer structural damage caused by earthquakes. These earthquakes are rated a 6.8-7.3 in a ritcher scale, and then to cause damages such as; lights falling, ceiling collapse, entire blackout or the fragmentation of the roads. Despite the frecuency of these earthquakes, the level seems to be in a near-perfect condition(aside from the lightning system). This is due to the level promptly reconstructing itself after the damages; a blackout will occur and just as the light go on again, the level is now back in a rebuilt-state.

While walking for a long time on **Level 48**, the ceiling will start dripping ominous black fluid. Please avoid touching the liquid since it has been reported to have been infected by the Forger Parasite. Sometimes when the ceiling collapses in the earthquakes, mass quantities of this liquid can flood the tunnels. Please run as fast as you can or try to find a high position, since direct contact with the black fluid will turn you into an Amalgamation.

While first entering the level in groups is possible, it has been noted that the non-euclidean structure of the level will change as to isolate people. As such trying to find another wanderer, forming an outpost, or trying to explore in groups has been proven impossible.

## Creatures

* Lurkers
* Amalgamations
* Loners

## Objects

Inside the supply rooms objects such as; Oat Milk, Pepsi-Ultra, Not-so Gourmet Lobster, Lockpicks, etc.

## Entrances

To enter the Level being launched into the portal on the clouds of Level 47 may lead you here. Feel at peace in Level 49 to wake up here. Going through a damaged door in Level 42 may lead you here.

## Exits

The only way to exit the level is passing out in an blackout and waking up in Level 50

Author info:
Page written by [[User:FrelipeCPA|Agent Borea].
"04. Battery Tunnel Empty" by MTAPhotos is licensed under CC BY 2.0. To view a copy of this license, visit https://creativecommons.org/licenses/by/2.0/?ref=openverse.
Cronox Co.

**Cronox Co.** is a company, industry, and colony within the Voidclusters.

## Description

#### Cronox’s First Gathering:

A group of scientists, researchers, doctors, and engineers were assigned to meet up with Dr. Bartholomew Quagmire, a professor. The notable group had an idea to create a machine— called the Endocrinum. Together, the group managed to create it, and formed a small cluster of levels with their machine. The group known they were on to something.

#### Cronox Skyrockets:

After hard work, people noticed the group’s courage and integrity, so people started offering to work at Cronox. Soon, Cronox become the first official company to ever exist in the Voidclusters. Cronox’s founder, Dr. Bartholomew Quagmire, was in excitement. Unfortunately, he was in for a treat. The two existing levels in relation— The Intertwining Maze, which used to be called The Intertwining Halls— changed for good reason— and The Intertwining Mall both crumbled, collapsing and exiting the sheets of The Voidclusters due to instability. Many had died from Incident 1-8. Soon after, the company was in shackles— but they managed to get through it. Cronox is still in proper function, but the malfunction had devastated many, and still leave some in tears to this day,

#### Summary:

Cronox is a developmental and innovational company used for creating clusters of small (for now) archived levels, researching, and other scientific and geological experiments, Cronox is overall a good company, functions properly— despite the incident, and cares for their customers, and colonists. Now, Cronox has no official amount of colonists, or industry workers, but a census suggests there are 260 inhabitants of Cronox— and there is no doubt that the industry is growing.

**Author Information >**

Page written by Abstrackted.
Hallway-AC

## Description

Hallway-AC is a sublevel of level 14.Hallway-AC appears to be a long,dark hallway.the level has low amounts of information,even though it’s very small.Paintings will sometimes line the halls of the level.There are lights in this level,but they are not functional.The hallway is about 16 Miles,making it the smallest currently discovered level in the Voidclusters.You will find that in this level,you are unable to think straight with sounds of light static .this effect stops when you exit the level though.you can rarely find doors (they are almost always locked) which are the exit to this level.

## Creatures

* Void Children
* Void Waitresses

## Colonies and outposts

no colonies or outposts have been formed yet

## Entrances and exits

to enter,go through a yellow door on the 229th floor of Level 14

to exit go through an unlocked door to a random level
Cameron White

Cameron White is a Ninja Fighters member he was trained by a sensei in order to fight evil he was given a morpher which he used it to help the Ninja Fighters defeat a Project Zorgo monster named Laser King and was officially a Ninja Fighter member However, The Project Zorgo Leader actively used a Samurai Candle (an resemblance to the one Rita used on Tommy to get her under her control) only this one leaves him weak that's when he sees an opportunity to use his new monster: The Black Night which Cameron helped the Ninja Fighters take him down But, the candle gets burned out causing him to transfer his power over to Chad he returns when the Project Zorgo Leader tricks them into given them their coins to free the adults But, there's one coin he didn't get: The Samurai Coin he returns and manages to get the coins back and made a Ninja Fighters member again.
An altered reality

**Known locations:**

The voidclusters

An altered reality is a different dimension where everything is glitched, it is impossible to exit the new dimension you find yourself in It might feel peaceful knowing nothing can hurt you, or maybe sad that you'll never see your family again. The only thing that works is music. And it's all lofi hip-hop.

Time in effect: Forever

cause of ocurrence: someone trying to go back to reality once they've entered the voidclusters.

Positive: A chance of inner peace.

Negative: A chance of complete insanity.
Level 126

Level 126 is the 127th level in The Voidclusters.

## Description

Level 126 aka as "Laundry Nightmare", is a level that consists of two parts. Oddly enough, this is the only level that contains entities with a difficulty of Class M.

### Part 1: "Under Construction"

The first part of this level (also the one you begin on) appears to be lots of wooden rooms without wallpaper or any furniture. These rooms are connected by being right next to each other or brief hallways. The many wooden tiles of this part of the level are connected by black circular pads that make them stick togethor.

This part of the level has a slightly higher amount of entities and sanity drain than the other part of this level. Interestingly, this part of the level has been decreasing in size and submitting more and more to the second part. Part 1 is around the perimeter of part 2 and was about 1000-4000 kilometers thick. Now it is 3800-950 kilometers thick. Nobody knows why it suddenly changes to the second part because it changes when nobody is around to see it happen.

Another thing, if you start hearing voices in this part of the level, you should run away as fast as you can because an undocumented entity/ hallucination will find and then kill you.

### Part 2: "Washing Machine Madness"

This part of the level consists of infinite marble tiled rooms with a blue glow, containing an absurd amount of washing machines inside each room. the constant pure blue and only pure blue will quickly cause sanity to drain very quickly. When you get a low enough sanity, the room will start closing in (this is not a hallucination) and will squish you to death.

In this part of the level, it is been reported that videos can't be taken but images can. This might be another way the level tries to make your sanity low.

Hallucinations are common here and can give you a heart attack if you are not careful. These hallucinations can range from family members to blood in the washing machines. Sometimes the washing machines can go out of place at random times, and the constant blue hue can turn to red, white, grey, or yellow at random.

## Colonies and Outposts

Due to the very low amounts of sanity in this level, no group has yet been organized well enough to be called a colony or outpost.

## Creatures

* Forgotten
* Roamers

* Legs

* Painting stalkers (In Out of the Painting form)

* Invasive Creature 2, Hounds (exclusive to part 1)

## Objects

No objects have been reported in this level yet except the washing machines found in part 2.

## Entrances

To enter, you may find a random door that leads to this level from Level 125. This entrance is hard to find as Level 125 changes its layout every hour.

## Exits

There is no specific way to exit, but most people exitied by exploring enough in the second part of this level that then takes them to Level 127.

**Author Information >**Made by welpmaker6000
Page written by [[User:[Insert User Here]|[Insert User Here]]].{{C[InsertNumber]Nav}}
Level 89

**Level 89** is the 90th level in The Voidclusters.

## Contents

* 1 Description
* 2 Colonies and Outposts
* 3 Creatures
* 4 Objects
* 5 Entrances
* 6 Exits

## Description

Level 89, also known as 'the lunar plane' is a plane with somehow no wings, many who have been in this level have described it as a 'sky train' it also has neon lights above the chairs which are laid in rows, 6 to be exact. Every 'carriage' has 24 chairs in each row, between every other 'carriage' is a room with an airport toilet and waiting area, which is strange as this is a plane, remember that.

The sky outside the plane is usually a cloudy sky, the weather can change, sometimes its rainy sometimes it's clear. Every time the sky changes there will be a surge of turbulence, this is extremely prevelant when the plane goes into space, this is how it got it's name.

All food on this level is layed out on a tray that travels through 'carriages' it stays for 5 minutes at each and moves on it's own.

## Colonies and Outposts

There are no colonies and outposts on this level

## Creatures

The only confirmed creatures on this level are Invasive Creature 4, Facelings and Reaper Nurses/Reaper Doctors.

## Objects

* Chikn sandwich
* pepsi ultra

## Entrances

* Jumping out of the car on Level 78 while it's moving

## Exits

there is no known way to exit level as no one wants to, this creates confusion on how this level was created. Many believe that the information was transfered from a computer on this level.
Dangerjerk/Voice/Henry/Trivia

NOTICE:This Is A GWiki Page

## Trivia

To change Henry's voice, Schwoz uses a small device that is held up against the throat. Later however, in *Stuck in Two Holes*, he uses a headband device to mimic Henry's voice, so it is possible that the device used in this episode was broken or improved upon between the two episodes.
Level 113

Level 113 is the 114th level in The Voidclusters.

## Description

Level 113 also known as "Shock Wave" is a large, possibly infinite, electrial station stuck at midnight. Many wires are exposed and could kill anyone if they touch them, so it is advised to be cautious of these. Level 113 can house electrical fences, buidings, and nuclear power plants in addition to the mass of electrical objects. Buildings have large amounts of exposed wire, but have useful objects and possibly exits. Buildings can sometimes have larger insides then what can be seen outside.

The furthur someone goes into Level 113 the more challenges face them, such as more electric fencing or more creatures. Level 113 has also before had periods of time in which the light will turn off. Level 113 can have many elecrical objects inside buildings such as Computers, Wifi Routers, Car parts, Tools, Tasers, Flashlights, Batteries, Light bulbs, and Cameras.

## Colonies

The Voidcluster Investigators: They have a base in one of the buildings of the level. Ths building is known to have little to no exposed wires, but they are extremely hostile to any wanderer if they don't show themselfs first, as the don't want to wake up the Geometric Worm in their vincinity. They are still looking for a cure for the poison the Geometric Worm causes.

The Voidcluster Colonists: They are located outside of one of the many nuclear power plants seen on the level. They are friendly and will happilly trade with you, as long as you have no Firearms with you. If they suspect something like a weapon of some sorts, they will attack.

Creature Cut-Out: They are seen doing the usual that every Creature Cut-Out outpost does today. Killing creatures. They are still stuck on how to deal with the Geometric Worm.

Them: I don't want to go into detail about these people. Something tells me they are dangourus.

## Creatures:

### Inside:

* Geometric Worms
* Spectres
* Roamers

### Outside:

* Legs
* Smilers

## Objects

### Outdoors

Juice

Exits

Hoax Milk

Bread

### Indoors

Oat Milk

Wifi Routers

Cell Keys

Candy

Bread

Water Buckets

Coffee

## Entrances:

Doors labeled "Level 44" in Level 107 or Level 3 will take you here. It is unknown why these "Level 44" labeled doors can't take you to Level 44.

Electricuting yourself in Level 58's "Forest of Shock" will take you here.

## Exits

Doors in buildings will have a slim chance to lead to Level 114 or Level 115. There has been another exit found in the outskirts of the level by finding a door. This door will take you to Level 113.1.

Made by IAteYourFish
Loners

*Creature Designation*: *A7*

*Confirmed habitats:Level 11.1,* Level 14*,* Level 23, Level 25, *and Level Lonely*

*Description:* A7 Also known as "Loners" are a species of creatures of the voidclusters, these have a humanoid like appearance, when directly looking at them an static like effect can be observed on it's body, they have no mouth or eyes, so it is believed that they use echolocation to find their prey, this is the main reason why being silent around them is recommended.

*Behavior:* Loners are known to prey on people with low mental sanity and people that feel lonely, it is recommended to avoid nostalgic or lonely spaces, since these are hunting zones for them, when attacked, Loners will produce high pitch sound that causes annoyance or deafness on humans. Taking them down on groups is easy since they are known to be single hunters, but meeting one alone is almost a dead sentence, they are really aggressive and try to distract wanderers as much as they can. If a Loner isn't hungry there's a high chance they'll try to take to you into Level Lonely.

*Recommended:*

* Try to avoid nostalgic and lonely spaces.
* If you hear high-pitch sounds on places like these, run as fast as you can from them.
* If you see a loner try to slowly and quietly back away from them
* *If you find yourself in Level Lonely it is better to die than join them.*

*Not Recommended:*

* Approaching a Loner.
* Following Bell-Like or high-pitch sounds on a non-safe level.
* Being loud near a Loner.
* *hearing their laments.*
* Following them into Level Lonely.

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Intelligence : Normal

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  Strength: Strong

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  Speed: Slow

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  Behaviour: Hostile

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***Why have you abandoned us? .***

Rewrite:FrelipeCPA AKA "Borea"

Image has been edited, original:https://www.reddit.com/r/LiminalSpace/comments/pjcrfw/more\_pics\_of\_the\_hyatt\_regency\_houston/.
Level 67

**Level 67** is the 68th level in The Voidclusters.

## Description

Level 67, also known as "Field of Bunkers" is a 3.23 mile long stretch of plains, filled with doomsday bunkers. Attempting to colonize this level is highly advised, as the bunkers provide outposts without requiring any work. Another pro to this idea is that the bunkers seem to lack creatures entirely, as all of the creatures in this level appear to be on the surface at all times, and have even been shown avoiding the bunkers at times. At the edge of the level, the entire ground seems to be cut in half, revealing a dark void below. This void is the only known exit to the level.

## Colonies and Outposts

**~Majority, not including exclusive colonies.**

## Creatures

Roamers

Sufferers

Crawlers

Impersonators

Crystalizers

## Objects

#### Corrosive Crystals

Found on the dead bodies killed by Crystalizers.

## Entrances

* Clipping in most levels can take you here.
* Long exposure to a dry environment can take you here.

## Exits

**The only known exit to this level is by falling into the void.**
Level 176

This page is a candidate for deletion.This page has been nominated for removal from the wiki.

**Reason:**  SPaG, concept

Remember to check what links here and the page history before deletion.

Level 176.

Level 176 is the 177th level of the voidclusters, and 77th in cluster two.

This level was discovered unknowingly when a wanderer passed out in another unknown level and woke up here, though he doesn't recall waking up here.

Description:

Level 176 has no name yet and it seems the cluster 2 levels names are all gone, so lets just call this level "Unnamed" for now. The level seems to consist of decorations seeming to be made by elementary school kids, the decorations themselves are completely random and have psychedelic colors but rarely can appear with much more muted colors. These decoration seem to deck the halls covering up 90% of walls and floors within this level, and some decorations serve as tripwires so it easy to injure yourself if you aren't looking where you're going. The floor seems to be made out of wood. and walls made out of plasterboard, making this level seem like a infinite house or apartment complex, more info supporting this was uncovered during the first exploration my the wanderer, as doors and stairs appear regularly, however, some stairs and doors lead to nowhere, and door can appear randomly on the ceilings which sometimes will contain creatures inside so it is advised not to open the doors. The level is always stuck at daytime and lighting and electricity seems to work like normal. This level is habitable, just make sure not to open the ceiling doors.

Creatures:

Creatures are uncommon in this level, with them being:

Void Children: They can be seen running around and are neutral, and they are the ones setting up the decorations which is why this level is cluttered.

Roamers: Appears when opening the doors on the ceiling of the level and they can rarely appear in the hallways.

Sufferers: Appears when opening the doors on the ceiling and rarely appearing in halls throughout this level.

Smilers: Can be found in closets in the level.

Void Adults: Seen walking down hallways normally, and can also be seen in other rooms just talking with one another.

Dog Walkers: Seen being chased by Void Children or just running around the house.

Decoration Destroyers (Exclusive to this level) : Can be found mostly in the hallways. They are the ones that can help wanderers escape this level.

Entrances and exits:

The way to enter is unknown, the first wanderer who came across the level said he slept in a bed in one of Level 123's sublevels and ended up on the floor in this level. The sublevel of Level 123 is currently undiscovered nor documented.

The way to exit is by finding an area with no decorations at all once you do all you have to do is clip through the ground. This will send the wanderer to Level 181

Another way to exit is by finding a random blue laser beam in a corner of the level, upon contact with it the wanderer will fall through the floor and into Level 182

Author: TheMechanholyCruise2000

Remodel by:
Level 49

**Level 49** is the 50th level in The Voidclusters.

## Contents

* 1 Description
* 2 Colonies and Outposts
* 3 Creatures
* 4 Objects
* 5 Entrances
* 6 Exits

## Description

Level 49, "**Welcome to the Underworld**", is a forever-burning forest. This level contains massive amounts of fire, as depicted in the picture(s). The "grass" here is ash-black, and it is speculated that the grass isn't even grass; it is ash. Multiple mini-volcanoes can be found scattered across this level, which spurt lava at amount 5,000C, and at around 150MPH, making it nearly impossible to react to it. This level apparently recycles the fire, as it is a dome which is powered by alien technology, which the energy goes back into the ground to be reused. The clouds rain fire sparks, which will melt anything it comes in contact with. The clouds are colored gray-orange, and along with the fire sparks it drops, the clouds can sometimes lower and consume whatever unfortunately falls into its path. The clouds are estimated to be a whopping 1,000 miles wide, and 1,500 miles in length. The only source of light here is the fire, or the "Sun". The Sun here is a circular being that roams around attacking anything it "sees", as it has no seen eyes. If the Sun is able to get to you, it will devour you ligament by ligament and flesh strip by flesh strip.

## Colonies and Outposts

Due to the nature of this level, colonies nor outposts can be established.

## Creatures

The creatures are listed above in the description.

## Entrances

Feel extreme anger in reality or The Voidclusters.

## Exits

Feel at peace in this level, and be sent back to reality (1/100) or any level in Cluster 1 (99/100).

Author: Rhalyx
Level 42

**Level 42** is the 43rd level in The Voidclusters.

## Description

Level 42, also known as "They Can See You" is an infinite maze of doors each leading to a different fate, some of these lead to levels so this is the only way to exit this level. The maze walls have cartoony eyes and faces, not much is known about this level currently, but it is recommended to leave it as soon as you can due to unknown effects on mental sanity.

## Colonies and Outposts

There are no known colonies and outposts due to the level's recent discovery.

## Creatures

There are no confirmed creatures in this level, though there are sightings of Invasive Creature 3, Televisions, but this is unconfirmed.

## Entrances

* Dying in a safe level by unnatural causes will bring you here.

* Entering a door with cartoony eyes on it in Level 34 will bring you here.

## Exits

* Go through a door and be brought to a random class 5 level

* Entering a door with a giant blue eye can lead to Level 40.

* Entering a door with a very rare gray eye will lead to Level 43

* Walking far can lead to Level 42.1

***Page created by Obamathe7th.***
Level 85

**Level 85** is the 86th level in The Voidclusters.

## Description

Level 85, also known as "**B A N N E D** Bedroom Layout" is It is a place full of bedrooms. Bedrooms that appear to belong to personal view are their old childhood bedrooms, and the bedrooms are normally favored by those aged 1 - 12 with the use of any software or hardware to capture their childhood rooms - additional information is available under this description.

Info 1 - Oddly, sometimes people can be seen floating by how to use the personally view effect meaning this has a physical impact

Information 2 - It looks like in this level, because of how it's built, it's not possible to build colonies or outposts.

Information 3 - Loners and Hounds are common in this level but I have no idea how they got there

## Colonies and Outposts

  The way this level is constructed, it cannot happen

## Creatures

Loners

Hounds

## Objects

We know you died in the backroom or in reality, but these objects are from your old childhood bedroom. Enjoy. What I and you got

## Entrances

  The only way to gain access to this level is to find a house in level 84 and enter it. Unfortunately, the color of the house blends in with the sand and sky, which makes this an almost unreliable route.

It seems like you can get here by finding your own room full of candy at level 81. This is rare to find, so look carefully.

## Exits

Getting to level 86 requires you to find a room that isn't your childhood room, or a room or hallway that looks distorted.

Getting to level 65 involves picking up an odd sign that reads "ILL GET YOU OUT OF HELL" if you're lucky to find the sign

**Author Information > Ninjahking**
Level 6

**Level 6** is the seventh level in The Voidclusters.

## Description

Level 6, also known as "Simulation" is a world containing nothing but endless green hill & mountains. The Windows XP taskbar will be at the bottom of your vision at all times. Looking at it for too long will open the CMDS. When the CMDS is open, you can create anything you want in the level, including, but not limited to creating new environment, creatures, behavior, recreations, and more. The weather cycle is broken, as the storms seems to change direction at random, and disappears at random. The day and night cycle does exist, but it only lasts 24 minutes instead of 24 hours. The world also has a weird effect where you respawn if you die, however, this only works on this level. Trying to open any program, or download ,will cause it to crash.

There is a reason why barely anyone stays here. The main reason why is that if you manage to crash/break the CMDS, it will take you to a random level, no matter if the level is dangerous or not, or in very rare cases, it can even permanently kill you. Only programming experts can safely stay here as they know how to avoid a crash. Another reason why they leave is because there iareno valuable resources here, as any items you create will disappear as soon you leave the level.

## Colonies and Outposts

Hackers

Programmers

## Creatures

Code

Anti-Virus

## Objects

### **ERROR**

A red statue with the word "Error" can rarely appear, if you touch this, your CMDS will instantly crash

### **Virtual Machine**

A wild laptop can rarely appear, if you click the power button, it will bring you to the virtual Level 6, where you can't crash the system, and it's only you. However, it is noted by programmers that you suddenly feel more tired. Many programmers believed it's because the Virtual Machine is using a little bit of your energy to power the simulation. However, this is still unconfirmed.

## Entrances

Clicking on the power button on a computer in Level 2 will bring you to Level 6.

Clicking on the power button on a computer in a house on Level 0 will bring you to Level 6.

In Level 12, kill 20 entities in the forest area. The forest will turn to grass, with a computer in the middle of the land. Run techland.exe to be sent here.

Running techland.exe on a computer in Level 15 will bring you here.

Jumping into a computer found on the streets in Level 100 will bring you here.

Using computers running "Lvl6.exe" in Level -4.1.

## Exits

If you type/think hard about "exit" in the CMDS, it will bring you to the level you came from.

If you manage to crash the CMDS, you will be teleported to a random level.
If trying to open Minecraft it used to send you to level 1000 after a disaster it's now sending you to level 13

**Author Information >**

Page written by Ethansean0607.
Corrosive Crystals

Object 23, also known as "Corrosive Crystals" is an object which consists of a magenta hued mineral with crystalline atomic makeup.

## Information:

Corrosive Crystals are a surprisingly virulent crystalline mineral with a magenta hue resmebling ameythyst or rose quartz. The mineral has strange propeties that have been studied by many for [REDACTED]. Conclusions about the object say it can maniuplate neural functions of any humanoid which makes physical contact. The crystal is usually non-luminant, however, while someone is making contact with it, it will produce a soft glow which will escalate until it bursts into a cloud of purple particulates. This will turn them into an enity called a "Crystalizers". A crystalline humanoid which is extemey hostile, however has been demonstrated to be easy to kill. Avoiding this creature is the best way of surviving encounters. Upon killing finishing a hunt, the Crystalizer will "impregate" the body, implanting crystal propagules into the corpse to restart the cycle. Because of the common amount of transformations, these crystals have spread far throughout the Void Clusters.

## Locations

* Level 12
* Level 23
* Level 37
* Level 45
* Level 52
* Level 67
* Level 70
* Level 80
* Level 98
* Level 100, the original native level of the Corrosive Crystal.

Author: Cyrix
Level 179

Level 179 is the 180th Level in the Voidclusters.

## Description

Level 179 also known as "GL▲SS" is a random cluster of rooms and hallways with random textures. All textures can vary, but the most common are ones that are checkered black and pink along with clear glass. Level 179 is quite small and is on the smallest levels in The Voidclusters. No objects in Level 179 have yet to be seen. If someone finds a cerain extended hallway, they will teleport to an extended version of Level 179.

## Entrances

Certain links in Level 6

Finding a trap door in Level 178

## Exits

Going through a door, this leads to Level 180
Oat Milk

Object 1, more commonly referred to as **Oat Milk** is an effective source of hydration in The Voidclusters.

## Description

Oat Milk is one of the most common and effective drinks to keep you hydrated in The Voidclusters, so it is extremely important to have it. It has also been proven to prevent insanity and heal wounds. How it gets into The Voidclusters is unknown.
Level 46

VIEW SOURCE

https://www.reddit.com/r/LiminalSpace/comments/qyfcfe/somewhere/

**Level 46** is the 47th level in The Voidclusters.

## Description

Level 46, also known as "Disappear" is an infinitely long path covered with snow and snow-covered metal benches that are covered with snow the light polls are olden-day styled and are not infinite they only appear and disappear to paths to paths around this level oak trees covered with snow can appear or disappear around the level same as evergreen trees in this level You can be warm at this level somehow even if the level is very cold about 20- celsius.

Incident 1-8 Shockwave was powerful at this level; some of the traits are shared with Level Lonely do to this Level 46 and Level Lonely have a deep connection now.

## Colonies and Outposts

Lot of people tried on this level but failed

## Creatures

Forget Beast

Loners

Snowple Gangers

## Event

The event can happen rarely in this level for more information check here -> Forgetting event

## Entrances

Sitting on a bench that is outplaced of any level and sitting on it sends you to level 46

## Exits

When the event happens sends you somewhere or not?.

Touching a wall that has stripes sends you to level 50.

Be alone deep inside sends you to level Lonely

**Author Information > Author is Ninjahking**
The Starting Line

**The Starting Line** is a location midway between death and The Voidclusters.

## Contents

* 1 Description
* 2 Colonies and Outposts
* 3 Creatures
* 4 Objects
* 5 Entrances
* 6 Exits

## Description

The Starting Line, which we shall refer to as "TSL" for goodness sake, is a hilly plane with grass all around it. This is the standard physical appearance of the "Level". If someone were to live on a goodness scale of 1-100 (1 being bad, and 100 being good), the photo shown would mean they are 50%, known as "Average Avenue". If someone were to live a kind-hearted, generous, and giving life, they would land in a spot 51-100%. The 51-100% has lush and life all around it, and the mood there is happy and lively. The is one house in the middle, about 5 miles in, and once you enter you can imagine whatever you want and it'll become true. The effect is stronger if you are a better person. Once you exit the house, you will be sent to Level 0. If someone scored 1-49%, they will be sent to a dark and gloomy dead place, with infertile grass and small sparks of flame surrounding it. The atmosphere has a somber mood, and there are creatures everywhere. (The lower %, the more creatures). There is a half-broken house in the middle of the plane, about 5 miles in. Upon entering, there will be a movie showing all the moments the person disliked and resented. After the movie, the wanderer will be chased out by the creatures and sent to Level 0. While there are many people at TSL, nobody can see each other, which is an effect of TSL's nature.

## Colonies and Outposts

Due to the nature of TSL, colonies nor outposts can be established.

## Creatures

(Only in 1-49%)

Sufferers

Lurkers

Roamers

The Majin

Loners

Impersonators (of hated ones)

## Objects

(Only in 51-100%)

Pepsi-Ultra

Oat Milk

Lockpicks

Wifi Routers

Not-so Gourmet Lobster

## Entrances

- Die in either real life, or The Backrooms

## Exits

- Exit the house or be chased out by the creatures there, and be sent to Level 0

Author: Rhalyx
Level 75

## Description

Level 75 also known as "ћΈḹҎ" is an infinite street with two brick walls on each end. Not much is known about Level 75 and was [LOST DATA] and only explored by me. I am currently stuck here.

## Entrances

God, I mean creatures, I have spotted none.

## Objects

Got it correct now, I've found some Juice.

## Entrances

I have no idea how I got here, please help.

### New File(s) Have Been Constructed:

> *God I found something...*
>
>

> *It seems to be watching me...*
>
>

> *...*
>
>

May delete later...

## Description:

Level 75 takes the appearance of what was mentioned earlier, a street that goes on for an infinite length, with two brick walls on each end. These brick walls have little to no collision, meaning this is the easiest level to noclip in. Unfortunately, nobody has exited with this method. Behind these walls are a purple void that isn't portrayed on the main street. This void, unlike Level 61, doesn't have any sanity inducing properties, and breaks the laws of physics in every possible way one could imagine it being. Only one entity lurks here. If you have been to Level 57, you will know what is.

The entity has been described by the unknown wanderer as half himself and half of someone he loved in reality. The entity has been given the name "Meinyou" from the physical appearance alone. It likes to stay in the outside boundaries of Level 75, and can even go further if it wanted too. Is has been theorized that there are colored voids then just the purple one, but it hasn't been confirmed as of now.

## Colonies and Outposts:

There are no colonies or outposts on this level. If there are they may likely gone further into the level then one could imagine.

## Objects:

There is only one object here, Juice found by the first wanderer that ever explored the level.

## Entrances and Exits:

### Entrances:

In Level 74, you can find a brick wall on occasion, either as a hallucination or as something physical. Nocliping through this wall will take you here.

### Exits:

There are only theorized exits out of the level, like going deeper into the void area of the level. People say that if you do this you will end up in Level 61 or Level 83.

Made by IAteYourFish

Added upon by Cyrix
Chickn Sandwich

Object 19, more commonly referred to as **Chickn Sandwhiches** is a source of food in The Voidclusters.

## Description

A source of protein, the Chikn Sandwich, is one of the tastiest things you'll find on The Voidclusters. This meal boosts your sanity and energy, and has been remade by TVI using Bread. though it doesn't quite match the taste due to bread not improving your sanity.

## Locations

* Level 22
* Level 25
* Level 21
* The Core
Artificial Earth

The Artificial Plains is the 3rd archive in The Voidclusters, classified as Class 2 due to an absence of entities.

## Description

The Artificial Plains is a maze like complex of pale walls with artificial plants. These are meant to make the wanderer feel like they're back on Earth. This level seems to change throughout to fit the users needs. If your needs are unfit for this level it will start to glitch out and you may end up in a terribl place which is currently undocumented. Some of this level is purely concrete and some is completely fake. The greenery on this level secretes a strange honey like substance, this can be eaten, but it's very flammable so be careful when in contact with it.

### The open plain:

The Open Plain is an empty pixelated field which goes on forever, though going too far will result in you losing all texture and no-clipping through the floor into the blue void. The middle of this level is cut, but the rest is unmanaged. Walking on the uncut part of this level constantly changes the code, so stay away from it. The temperature on this level can go from average to boiling, the specifics are not yet known.

### The Inclosed plain:

An entirely concrete room, covered in blue wallpaper resembling the sky. This leads to a maze, meant to look like a cave. This is done through dark lighting and stony wallpaper. Don't go through the window, even if it is tempting.

### The Homesick plain:

An empty room with a view of a temperate forest, there is nothing else here. Looking out the window for too long will make you go insane.

## Colonies and Outposts

Due to the glitching of this level, no long-term colonies can be formed.

## Entrances and Exits

### Entrances:

You can enter this level by surviving for 24 hours in the radioactive zone of The Riverside Village.

### Exits:

You can exit this level by climbing through the window of The inclosed plain, this will bring you to Artificial Hell.

**Author Information >**

Page written by Obamathe7th.
Level 42.1

**Level 42.1** is the 43.1st level in The Voidclusters.

## Description

Level 42.1 also known as "They Still Watch" is a collection of steel hallways and rooms. There are many holes in the walls with human eyes that seem to follow people around. No furniture nor objects have been found in Level 42.1. Like Level 42, the level hasn't been explored too much.

**Log A >**

See?

The Eyes.

They always appear.

Do you see them?

Does this change your mind?

## Exits

**YOUR HOME IS HERE...**

**Author Information >**

Page written by User:IAteYourFish.
The Elevator

## Description

**The Elevator** is a small room that can be found in Level 2. It consists of 2 elevators. Whenever someone uses it it will take them to whatever level they request. It can only go from Level 0 through Level 56. The Elevator can only be used if someone has a Cell Key on them, or The Elevator won't work.

## Entrances

The Elevator is found in a specific area of Level 2.

## Exits

Going in The Elevator.

Made By User:IAteYourFish
Level 45

**Level 45** is the 46th level in The Voidclusters.

## Description

Level 45, also known as "45" is *The gateway* composed of 41 km of 1950s-1940s subway corrridor of reddish and blue tones, there's a single corridor on the entire level and no other way of traveling the level has been confirmed. The level lacks any objects that naturally spawn, making survival harder, the level has a moderate Sufferer population and a low Loner number, when encountering creatures it is always recommended to run back from where you came.

## Creatures

* Moderate Sufferer population
* Low Loner population
* Extreme Crystalizers population

## Exits

Go through the entire corridor and Arrive there.

**Truth >**

**Level 45** is the 46st level in The Voidclusters.

## Description

Level 45, also known as "Lonerhub" is considered a loner infestation level, not only is it infestated with them, it is theorized that it's their origin point, to deceive wanderers from entering this level and dying, a fake level known as "Level Lonely" has been created on the database, entrances to level 45 have been changed in order to prevent entry into this level, we lost an entire investigator team on the corridor, **It is believed that single amalgamation was the cause of all of this** , since level 45's discovery, loner population has skyrocketed on cluster 1 and plans to evacuate level 14 had to be made, i just hope the task force takes care of that Thing.

(optional) \*enter level picture here\*

## Creatures

* (extinct) Sufferer population
* HighLoner population
* A single beast.

## Exits

Go through the entire corridor and Go to hell again.

**Autor info >**

Page written by Borea.
Level X

“A level made by Alex codex, please do not delete.”

# ***Description***

This level is a gallery of levels, with very sharp corners and edges. This level is filled with entities from different origins, with spider like monsters lurking in every ventilation system. Be careful in this level, he is lurking. **Hide.**

# ***Entities***

## ***Calcium reducer***

These entities are ghost like entities that melt your bones from the inside. They are invisible.

# ***Entrances and Exits***

The way you’ll enter is pretty easy, find a museum in any level. The way you can exit is also easy, go out the same door.
Black Manta (Clone)

Black Manta is a villain who worked with Ocean Master to take over Atlantis and defeat Aquaman he was created by Parallel Earth Josh along Doctor Polaris (Clone), Brain (Clone), Gentleman Ghost (Clone), Clock King (Clone), and Gorilla Grodd (Clone) to frame Josh for crimes he did not commit and the Ninja Fighters believed this and went after him where they were captured he was seen using lasers to defeat the Dark Lord and seen using it again to get Josh down he was seen when he was increasing power to Cameron's machine only for a member of the Ninja Fighters of the Multiverse to blind him and bring Cameron back to life and destroying the Clone.

## Trivia

* For some reason, the clone is based on his appearance in Justice League Unlimited.