Creating a player character

If you are playing the Legends of Arveir™ Tabletop Roleplaying Game, but you are not playing as the scrive, creating a character is the first step to starting your own adventure in the world of Arveir. To create yours, you should first ask yourself, which kind of adventurer do you want to play?. Remember that Arveir is a high-fantasy dungeon-punk world so, would you like to play as an ingenious gnome artificer? a glamorous elf bard? a resourceful human mage? a slick halfling scoundrel? or a valiant half-dragon warrior?. Your player character (PC) is a collection of game mechanics, narrative elements, and your creativity. Once you have a rough concept in your mind you can start taking features to build the character you want to play inside the game. Follow these steps and record all of your character's details and statistics in your character sheet.

### **Step 1 - Choose your character's ancestry and race**

Your ancestry defines your character at the most fundamental level. This decision not only determines the general appearance of your character but also, the natural talents you have gained thanks to your genetics and specific culture. Record the features given by your ancestry in your character sheet. These include.

* A boost to one of your attribute dice (Level 1 characters start with a d4 in all of their 6 core attributes).
* Your spoken languages (A level 1 character knows 2 ordinary languages of your choice; one of which can be your ancestry's native language).
* Your character's base speed and load (These can increase or decrease in later steps).
* Your ancestry perk (In the perks section of the character sheet).
* Your ancestry talent (In the talents section of the character sheet).

Each ancestry also has some racial options, such as surface or burrow human for humans or gray and green orc for orcs. Your character's specific race further contributes to enriching your character both narratively and mechanically. Record the features given by your race in your character sheet. These include.

* Your character's name, height, weight, and age (The table may offer some reference values for each, but you are free to choose arbitrarily).
* A boost to one of your attribute dice.
* Your character's size.
* Your racial perk (Choose only one from the A or B listed options).

### **Step 2 - Choose your character's background**

Your background attempts to explain or flesh out your character's upbringing in the world. It not only informs the scribe of important details about your character's personal story, but it also grants additional features to the ones your character already has. Record the features given by your background in your character sheet. These include.

* A boost to one of your attribute dice.
* Your background perk.
* Two skills in which you are trained (Mark the tr. +4 checkbox next to the corresponding skills in your character sheet).
* Any associated proficiencies (In the proficiencies section of the character sheet).
* Any starting equipment (In the inventory section of the character sheet).

### **Step 3 - Add detail to your character**

Of course, there are some features and/or perks that are unique to your character. These are aimed at allowing you to better express yourself via your character. Record these additional features in your character sheet. These include.

* Add three boosts to your attribute dice (You can choose to allot them all into a single attribute, put two into one attribute and a single boost into another, or evenly distribute them into three different attributes).
* Choose one common perk (From the list of common perks).
* Choose one drawback (From the list of drawbacks).
* Your BOD defense (The sum of your dexterity MDV + physique MDV divided by 2 rounding down + 10).
* Your MND defense (The sum of your intellect MDV + wisdom MDV divided by 2 rounding down + 10).
* Your SPT defense (The sum of your charisma MDV + will MDV divided by 2 rounding down + 10).
* Your initiative die (Your DEX die).
* Your maximum load (Base load + five times your physique MDV).

### **Step 4 - Choose your character class**

Your class grants most of the fantastic abilities your character as an adventurer has developed. Although not terribly uncommon, adventurers stand out from the common populace of Arveir and the lands beyond thanks to the feats of might and/or magic they're able to perform. Record the features given by your class in your character sheet. These include.

* Your class' core attribute (In the talents section of the character sheet).
* Your maximum health points (In the combat section of the character sheet, based off your base health at level 1).
* Your injured value (Your max. HP divided by 3 rounding down) and health recovery die (Your PHS die).
* Your maximum vigor points (In the talents section of the character sheet, based off your base vigor at level 1).
* Your vigor recovery die (Your WLL die).
* Your class save (In the talents section of the character sheet)
* Your class' focus (Mark the Mr. checkbox in the talents section of the character sheet if your class has a martial focus or the My. checkbox if it instead has a mystic focus) and your current talent slots (Based off your base slots at level 1).
* Choose an amount of class talents equal to your base slots from your class talents list
* Choose 3 skills in which you are trained from your class' skill list.
* Any associated proficiencies.
* Any starting equipment.

### **Step 5 - finishing up**

Buy the adventuring equipment for your character with the money you received from your starting equipment. Record the following features in your character sheet.

* Any associated armor and shield traits (In the combat section of the character sheet).
* Any associated weapon traits and info (In the weapons section of the character sheet).