List of Dynamic Encounters

## General

1. Chamber pot emptied near/on
2. Cats chasing each other dart past
3. “Please watch this cart for me, just for a minute.”
4. Birds of prey circling overhead
5. Urchin approaches for minor scam
6. Shadow passes across the ground
7. Smoke rises in distance (brush fire)
8. Feeling of deja vu
9. Insect swarm/nest on building
10. Howling/barking in the distance
11. Beggar asks for alms
12. Children pester party
13. Local teen wants to join party
14. Graffiti on building
15. Stumble onto amorous teens
16. Child looking for pet frog
17. Snake slithers away
18. Street vendor (food, drink, trinkets, etc.)
19. Rainbow in the distance
20. Group of bats rise in the distance
21. Drunken fist fight
22. Stumble on lover’s quarrel
23. Religious pilgrims with vow of silence are jeered at
24. “Recognized” by a drunk
25. Overturned vegetable cart
26. Criminal held in public stock
27. Sudden sun shower
28. Wind kicks up
29. Street performer(s)
30. Religious fanatic
31. A discarded, tattered cloak
32. A rusty old weapon found in gutter
33. Dark storm cloud approaches
34. Large beetle buzzes around head
35. Kids playing game (hide ‘n seek)
36. Criminal in custody is marched past
37. Mother looking for child
38. Sandstorm
39. Small dust whirlwind
40. A dead ox causes a gridlock
41. An overturned cart causes a gridlock
42. A few sun bleached papers blow by
43. Well-armed adventurers pass by
44. Roof tile falls, barely missing party
45. Approached by prostitute(s)
46. Smell of baking/cooking
47. Pimp (“you messin’ with my woman?”)
48. Wailing baby
49. One person chasing another
50. Stench of feces
51. Ray of light seems to surround one person
52. Unusually cool breeze
53. Rats are following you
54. You get a dull, throbbing headache
55. Injured bird lies helpless
56. Skunk smell
57. Eerily quiet
58. Customer angry with shopkeeper
59. Food fight occurring
60. Stung by a bee
61. Arid dust coats your mouth
62. Cop/guard walking a beat
63. Spoiled brat wants party item
64. Someone teleports away
65. Very friendly cat
66. Parent scolding child
67. Someone bumps pouch–nothing’s missing
68. Find a copper piece
69. Parade in honor of minor saint, hero, etc.
70. Foreigners arguing in their own language
71. Allergic reaction to exotic spice/pollen
72. Discount holy water salesman
73. Witness a minor crime
74. Something scurries away (chipmunk)
75. Street preacher accosts you
76. Witness a major crime
77. Two religious processions meet head-on
78. City watch follows you for 2d4 blocks
79. Find a silver piece
80. Dogs chasing each other run by
81. Very active beehive nearby
82. Howling gust of wind
83. Approaching lightning storm
84. Crow squawks repeatedly at approach
85. Rubbery mass stuck to your boot (gum)
86. Step in crap – dog, dire rat, etc.
87. Someone stomps in nearby puddle–splash!
88. Street cleaner sweeps by
89. Unconscious stranger on side of road
90. Pair of small birds harass you
91. Feral cat is trailing the party
92. A case of mistaken identity
93. Cloud shaped as holy symbol
94. Shopping list for potions is found
95. Old ring is sticking out of the dirt
96. One person has an intense itch
97. Hawk takes mole/mouse near party
98. Find a gold piece
99. Loose chickens peck at the street
100. Passing child drops pottery, cries
101. Raven lands in path, stares, leaves
102. Injured mounted scout charges through the street
103. Noble is carried past in a sedan chair
104. Two hooded people whisper on street
105. Young consumer is watched closely
106. Singing floats out of nearby building
107. Circus wagon trundles past, animal calls
108. Weapon sharpener approaches party
109. Large flock of birds flies acrobatics, then darts away
110. Private guards flank a door
111. Distracted senior totters straight for party
112. Weary knight is mobbed by adoring children
113. Partial eclipse of the sun
114. Emaciated children tug at party sleeves
115. People cheer for the party
116. A strong, young, healthy beggar asks for coin
117. A politician on a box of soap during a speech makes eye contact with a PC
118. A cat is stuck in a tree and mewls at the PCs
119. An escaped pet rodent rolling around the street in its ball bumps up against a PC’s leg
120. A religious leader and his incense burning retinue cuts across the PCs’ path
121. A diseased old man resting in a chair asks for help standing up
122. A paint can spills from above and splashes PCs
123. Political activists on parade beckon the PCs to join
124. A dangerous fish in a tank bumps loudly against the glass
125. A bee stings a nearby child who blindly runs to a PC for soothing
126. A small bird egg drops out of a nest from above and land intact nearby
127. An elf walks by with living snakes wrapped around his shoulders
128. A visitor stops to ask for directions to an interesting place
129. A fish vendor bends over to vomit and people point and laugh
130. A sheet of music blows into a PC’s face
131. A garbage bin rattles; inside is a tied sack of kittens
132. A depressed bard asks sing-song, rhetorical questions of the PCs
133. A dangerous-looking racoon has claimed an apple cart as his–merchant beseeches PCs
134. A known crime boss sits and reads while sweating shoe shine boy buffs and casts the PCs worried looks
135. A woman with too much fashion going on breaks her shoe and stumbles into a PC
136. A man gets down on one knee and proposes, drawing a crowd and knotting traffic
137. A beggar with his hand down a drain hole brings up a ring and immediately asks the PCs to buy it
138. Three performers in masks surround the PCs and do a ring dance around them
139. Clothing tossed out a window during a lovers’ spat lands on a PC
140. A woman drops a basket of fruit–can the PCs dodge before squashing some?
141. A crazy man points at PC’s equipment and lists its magical properties–and he’s right!
142. A little boy confronts the PCs and shoots them with an imaginary crossbow
143. PCs pass an alleyway blocked by a new spider web
144. A fishmonger dumps a cart of rotten fish for scavengers to clean up
145. A young noble passes trailed by a pickpocket
146. A messenger collides with the PCs and numerous papers start blowing around
147. A body of an evil wizard tied to a stake, body still smoking
148. A chatty bard walks alongside the party
149. A chess match
150. A person passed out from too much drink, looted, with writing on forehead

## Modern

* The birds sing their songs
* A man is yelling at his cellphone, pacing around in anger.
* A man is yelling at passerbys, trying to sell them something.
* A man walking his dog crosses your path
* A fire-truck on route to a fire
* A dog attached to a streetlight sits patiently for it
* Some teenagers are smoking cigarettes
* A reporter is taking pictures of a newly opened building
* A mime is preforming on the side-walk
* You get lost on the way to your destination
* A van is being towed
* Someone's car broke down in the middle of the street, people are honking
* A jogger passes you on your right
* Someone is replacing a window
* Skateboarders are doing tricks on private property
* A young woman is busking
* A man is furiously looking through papers trying to find something
* The weather changes
* Students are studying for a test, asking each-other questions
* A food eating contest is taking place nearby
* Pregnant woman is yelling at her sister
* Old woman is having trouble parking.
* A woman is whistling a tune you don't recognize
* An old man is checking his pocket watch
* A meter-maid is giving someone's car a ticket
* Someone in a metal t-shirt is handing out fliers
* A man with a black fedora, smoking a cigar tips his hat at you.
* Two cops are walking the beat
* A prostitute is propositioning people who walk by
* A garage sale is happening, a lot of the inventory has been sold.
* Students are walking down the street, books in hand
* A ill-looking man is selling drugs
* An ambulance with its sirens on drives by
* A psychic wants you to enter their shop
* An old woman is begging for change
* An Irish woman is beating the dust out of her runners above you
* A black cat, scurries, crossing your path
* A group of people wearing cowboy hats and plaid are being loud
* An Irish man trying to sell you an array of items on the street
* Teenagers are loitering around a statue
* A Chinese man is starring at a wall and talking to himself
* An Irish man is stumbling down the street drunk.
* Members of a Biker gang ride by
* A Chinese woman is yelling at her husband in her native language
* Children are playing hockey in the alleyway
* Construction has taken over the road, detour.
* A bunch of homeless people are huddling under the same overhang
* Poor looking children are walking down the streets with baseball bats and gloves
* People are trying to raise a piano to a higher floor
* A bird defecates while flying
* A rich Irish man steps out of his car and goes into a restaurant.
* Someone is sleeping in-front of a door that you need to get into.
* A rat scurries by your feet
* A group of people are training for a marathon
* A businesswoman's briefcase opens suddenly
* A skunk is standing in the distance

* Someone shouts and signals for a taxi
* A guy leans out of his car window and shouts obscenities at the car in front.

* A young couple with their jackets pulled over their heads run for cover from the rain.
* A gust of wind blows a newspaper page across the street.
* A baby can be heard crying from an apartment window nearby.
* A heavily built man with a short scraggly beard is singing along to the music he is listening to in his headphones.
* A car pulls out of a side street and narrowly misses a cyclist.
* A telephone engineer up a pole has a small coughing fit.
* Two dogs bark at each other from opposite sides of the street.
* A cat in a window watches you disinteretedly as you walk past.
* A jogger stops to re-tie their shoe.
* A commercial plane flies overhead with a distant roar of engines.
* A well known advert can be heard playing from a radio.
* You can hear the clink of cutlery from inside a restaurant.
* A guy unlocks his car the pauses as he realises he has left something indoors. He looks the car and goes back indoors.
* A kid drops something he was carrying and swears with a surprising choice of words.
* A group of girls are giggling at something on one of their phones.
* You can hear the sound of sawing wood from the other side of a fence.

* An impatient man slams a door, setting off a car alarm.
* Someone in dark clothes is spray painting a symbol on a car parked in an alley.
* A shopkeeper is putting a sign outaide his shop and jars his back.
* A woman busy talking on her phone takes a sip of coffee and burns her tongue.
* Two guys in suits are bragging to each other about what they did over the weekend.
* A man and woman are chatting while a baby in a stroller is getting worked up and about to start bawling.
* An old lady sitting on a bench is reading a crumpled letter with a tear in her eye.
* A couple of teenagers are changing the words to a popular song to make it sound rude.
* A guy cycling past spits his gum down a drain.
* A postman lifts out a bag of mail and sets it on the ground, turning back to his van for a second.
* A young boy walks towards you throwing a ball straight up high and catching it, not warching where he is going.
* A girl trips slightly as she steps out of a car.
* Two sweating men are carrying a sofa out of a house and into a nearby removal truck.
* An unseen person a shouting the word "beans" every few seconds.
* A guy and a girl are discussing the merits of a new game.
* A bald man is talking on his phone, ordering flowers for someone.
* A young man looks carefully at something in has bag then shoulders it and hurries away, glancing around frequently.
* You walk past a weather worn boot.
* You smell someone cooking food but can't decide what it might be.
* Your foot catches on an uneven bit of the ground.
* A man gets in a taxi and coins fall out of his trouser pocket and spill across the road.
* You hear someone shouting your middle name in the distance.
* A short woman is trying to walk 6 dogs at once but is barely managing to stay on her feet.
* A man in a brown suit runs after the bus he has just missed.
* Three men are stood in silence outside a train station smoking, watching people walk by.
* An old chinese man stands in the doorway to an equally old looking shop.
* Two brothers are arguing loudly about their grandfather.
* An angry man is shouting at a mailbox he walked into, blaming it for his pain and asking what it was doing.

## Modern (more exciting)

) Two shady men in suits follow the players. They are tax collectors, and due to an error, the players owe money. They can pay a lawyer $1,000 or pay the $980 in taxes. Their choice.

2) A white van rushes by on the street. A man with wild, bushy hair leans out of the passenger side window and shouts: “There’s a bomb in the library! They’re going to blow it up!” then speeds off into the distance. If players investigate, there is no bomb in the library. There is, however, one that goes off in the police station. If players reported the library, they will be under suspicion of the crime and will have to find the real culprits.

3) The players pass a man on the street. They recognize him as a local gang leader, but he isn’t wearing his colors. He’s dressed in a suit. He sees them, gives them a wink, and then walks into a local diner to sit down with a local News Anchor named Tom Flash.

4) A man with a gun dressed in all black holds up a gas station. The players are inside. He orders everyone on the floor. While the gun is on them, he takes all their money.

5) The sound of gunfire can be heard in the distance, and the players hear sirens. The expression on the face of a nearby stranger reveals that something terrible has occurred. The stranger is a well-known individual, and the players may wish to approach him and ask what’s going on. He is an eyewitness and can tell them about the happenings and the perpetrators. He is well-informed and knows a great deal about what occurred and can offer information relating to the event and to the known perpetrators.

6) The players come across a lone gunman. He will be fleeing the scene of a robbery. The players may want to approach him and ask what happened. He can reveal all he knows about the crime and its perpetrators.

7) A man pulls a gun on the players and demands their valuables.

8) The player’s vehicle has broken down and they need to get to the next town. They can try to hitch a ride, but likely will be ignored and run off the road. They can try to call a tow, but this will be more expensive than just taking the bus. A stranger may stop and offer to give them a lift, but if they aren’t able to offer him any valuables, the stranger will ignore the player’s pleas and drive them off the road.

9) A man in a black suit and sunglasses approaches the players and identifies himself as a government agent. They may ask whatever they wish about the investigation and the secret satellite in orbit, and he will be willing to answer. They may also request to speak to or observe them and he will allow them to do so. However, if the players ask about his personal life, he will reveal that he works for a secret government agency and will ONLY be willing to answer any questions the players may have about the agency and its agents.

10) A tall woman approaches the players and identifies herself as a congresswoman from a future time with a great deal of authority. If the players believe her and help her, they will learn that she is telling the truth. They can help her save the future. If they do, she will give them a hint about one future event for one person in the player party.

11) Three men in suits approach the players and identify themselves as businessmen with top-secret information about an enemy government. They’re afraid to give it to the government themselves and want the players to do so. In exchange, they can offer a deal on a new product or weapons, or a job.

12) A man in a suit approaches the characters at gunpoint. He reveals that he is a government agent on a top-secret mission. He will surrender his gun and allow the players to take him into custody, but he will wipe his memory with a new top=secret technology and will be unable to recall his real identity. If the players capture him, they will learn his name and be able to use him as a source of information – but they will have to investigate further to find out where he came from, and if they bring him to the police, the agents will demand his release.

13) A car approaches the players’ car and the driver motions for them to pull over. The driver is a local gangster and he orders them to give him all their valuables and they will not be harmed. If they refuse, one of the passengers will emerge with a gun and threaten them and the driver and passengers. The players may choose to fight and run away or comply and be robbed and threatened and this is a choice they will have to make.

14) Two men are walking. One of them is leading a pitbull on a leash. Their names are John and Pete. Their dog’s name is Paco. If players talk to the men, they’ll tell them all about the dog and mention that they’re on their way to the beach. They aren’t aware that the beach is now a battlefield and that a battle is about to start there.

15) Three men in suits approach the players. They identify themselves as government agents and reveal that they have a warrant for the players’ arrest. They have a choice – go with the agents peacefully, or run and be shot at.

16) Two hooligans accost the players and threaten to beat them up.

17) A master thief and his apprentice approach the players. The master thief’s name is Jim, and the apprentice’s name is Tom. They are looking to steal something of value for their next job. If players help them pick a target, the thieves promise to repay them after the heist. A week later, the players receive a box in the mail with $100,000.

18) Two elderly men walking down the street toward the players. One of them has a cane. The other is blind. They are arguing about which way to go, but both are clearly lost. They need directions to their destination.

19) A man in a suit on a motorcycle pulls up next to the players. He has on a helmet that completely conceals his face. He asks them for directions to a nearby strip club.

20) A beat-up sedan pulls up next to the players’ vehicle and two men jump out, waving guns and demanding money.

21) A woman in a wheelchair approaches the players. She is frustrated and needs help finding a certain building.

22) A man in a suit approaches the players and asks for directions to a nearby hotel.

23) Two men approach the players and demand their wallets and cell phones.

24) Two men approach the players and ask for directions to a nearby coffee shop.

25) Gunshots ring out a few blocks away, If players investigate, they will find no signs of anything.

26) Two members of the Eagles, a local gang, are arguing and one pulls a gun and shoots the other in the shoulder then runs away.

27) A group of 2d6 thugs appear out of an alleyway and accost the players. They will demand $100 or they will attack.

28) A car alarm goes off. A man comes out of a house, waving a pistol. Another man starts up the car and roars away. The man from the house is named Hank and will hire the players to find the car thief.

29) A man approaches the players and asks them to retrieve a package from the airport for him. He offers them $500. If they agree, he will tell them it is a duffel bag with a pair of rare d20s inside. The man is actually a con artist. He will try to borrow $100 then come back with the $500. He has pictures of two shiny dice.

30) Two wild dogs attack the party!

31) The sound of thunder booms in the distance.

32) Two ladies in a car ask the party for directions to a business.

33) A man wearing a suit and shades asks the party for directions to a business that doesn’t exist. If they make up a location, he will go away. If they don’t tell him anything, he will get out and try to fight the biggest player. His name is Tommy Knuckles.

34) On the sidewalk ahead, a man with a knife is threatening a middle-aged woman. He is demanding her purse. She is screaming for help and waving her purse around. A small child is behind her on the sidewalk, crying. If players help her, a rich man nearby will pay them $1,000 in cash for their good deed.

35) A car drifts to the curb and the driver, a young man with a baseball cap, jumps out. He’s carrying a heavy bag. He slams the door, then stumbles back just in time to avoid being hit by a speeding car. The car screeches away. The young man is angry. He yells at the players, asking what they are looking at. He stomps away, then suddenly turns and yells that he’s going to get his brother to get even.

36) A man in lab coat and glasses is looking through the trash. He is an escaped scientist who broke out of prison. He is searching for papers, materials, anything he can find. He is carrying a large bag. He will try to take any valuables (cash, jewelry, etc) or papers he finds. If attacked, he will throw his bag at the party and flee.

37) Two gang members are standing in the middle of the street, yelling at each other. They are arguing about money.

38) A street magician is doing tricks. He has a large crowd.

39) A group of young men are playing ball. They are playing football in the street.

40) A man is standing in the middle of the street, yelling at the top of his lungs. He is insane and will approach the players. If they interact with him in any way, he will tell them about the spaceship he saw last night. He will say the spaceship landed in the forest and that the aliens took his brother away. He will give them a description of his brother and say he needs help finding him. He will then ask the players to take him to the forest where the spaceship landed. The man is an escaped mental patient and he will try to touch the players. If they let him touch them, he will get a hold of them and try to get them to go to the forest with him. If they get rid of him, he will go to the forest himself and wait there.

41) A man is in a ditch along the side of the road. He’s in a bad way. He’s a drunk and he’s been mugged by a gang. He will tell the players that a gang of four beat him, took his wallet, then took his pants. He’s lying. He’s just drunk and wandered into the ditch.

42) A man in a top hat and tails is walking down the street. He is looking at the numbers on the doors of the buildings. He is a thief planning a heist. If he finds the building he needs, he will hire the party to help him.

43) A man dressed in black with a black bandana covering his face is walking along the sidewalk. He is looking for something. He will not talk to the players.

44) A woman bursts out of a local bread shop, screaming, “You dirty rat!” A man in the bakery is just walking out, carrying the last loaf of the day. The woman catches him by the collar. She starts hitting him with her purse. The man tries to fight back, but she cuts him across the face with her fingernails. The man falls back. He knocks over a display of cakes. Cakes fall to the floor. The man gets to his feet and tries to escape. The woman pursues, hitting him with her purse. She yells that she’s going to kill him. The players are later called as witnesses for a trial.

45) Five middle-school kids are playing football in the street. A car comes down the street and the kids scatter. The driver yells at the kids and threatens them with a big stick. The man is the Mayor. If players get video, they’ll be insta-famous online.

46) A man is standing in the middle of the street. He is dressed in a trenchcoat and is wearing sunglasses. He looks like a tourist. He pulls a candy bar from under his coat and starts to eat it. He will not talk to the players. He will not answer any questions. He will not move from the middle of the street. He will eat the candy bar.

47) A police car is parked on a side street. Two cops are sitting in the front seat. They are watching a man who is standing on the sidewalk. He is wearing a trenchcoat and is looking around nervously. The cops think he’s a drug dealer. After a little while, one of the cops gets out of the car. He goes up to the man and tells him to start walking. The man looks confused. He looks back at his car. The cop puts his hand on his gun. The man starts walking. He has a small bag of powder hidden under his coat. The man will run, if he thinks he’s going to get caught.

48) A local news anchor approaches the players and asks for help with this story. There’s an old man who’s been seen on the streets, asking for money. He’s not homeless. He’s just an old man, asking for money when people are in a hurry. He’s been seen in the area recently. The anchor wants the players to talk to the man and find out what’s going on. The players can go talk to the man. He is sitting on the curb, holding a cup in his hands. He is making change for people, when they give him money. He needs money to buy beer. The old man will not give the players any money. He says he’s only taking money from people who are in a hurry. The man refers to himself as Old Dirty Hank. He’s actually a bored millionaire.

49) A man is in the middle of the street. He shouts at the top of his lungs. He says the government is out to get him. He says the government is following him. He says the government is trying to kill him. He will attempt to preach to the players. If they talk to him, he will say he’s trying to make a stand against the government. He will say he’s trying to make the government notice him. He’ll ask the players to join him. He’ll say that if they join him, the government will notice them too. He will offer the players weapons. He’ll ask them to buy him a beer. He’ll tell them they’re the only people who will listen to him. He’ll tell them he’s happy to see them. He’ll say they understand. The players can give the man money or weapons. They can buy him a beer. He will give them a business card. It will say something like “Citizens Against the Government”. It will have a website. The site will be filled with government conspiracy theories. One theory will mention the players. It will mention them by name. It will say that the players are helping the man in his fight against the government. The players are being followed. They are now on a watchlist.

50) A man is in the middle of the street. He has a video camera and he is recording everything. He is recording everything on the street. He is recording the sky. He is recording the buildings. He is recording the player’s cell phones and laptops. He is recording everything and anything. He will ask the players to say something. He will ask them to say their names. He will say he wants to put them on YouTube. A local news station will report on the man, the next day. They will talk about how police believe he is a terrorist. They will say that he is a dangerous man who needs to be taken into custody.

51) Two birds land nearby and begin to fight. This is a metaphor for a political debate. The players will have no idea what’s going on.

52) A car drives by and the passengers yell something at the players. The car drives away. The players can’t understand what was said. They never will.

53) A drunk man with a bottle of alcohol stands on the sidewalk. He is shouting at the top of his lungs. He is standing in front of a bar.

54) A man is crossing the street. He is carrying a big cardboard box. It is filled with hot dogs. He is feeding the hot dogs to the pigeons. The pigeons are eating the hot dogs. The players can buy hot dogs from the man, but it’s not a smart idea.

55) A man shouts at the top of his lungs, as he walks up and down the street. He shouts about how he was defrauded by his insurance company. He shouts about how he is not getting the medical care that he is supposed to. He shouts about how he deserves better. He shouts about how he wants his life back.

56) Two men in suits are standing in the middle of the street. They are talking to each other. They are arguing about something. They are arguing about politics. They argue in front of the players. They argue in front of the players for a long time. They argue in different voices. One of the men is playing both sides of the argument.

57) A woman is hanging out the window of a second-story apartment. She is shouting at the top of her lungs. “I hate the world!” She then slams the window shut and disappears into the house.

58) A group of 1d6+3 thugs approach the players, demanding $500. They can be bartered down to $50 or there will be a fight.

59) A group of 2d4+2 wild dogs attack the party. They’re hungry and get +1 to their attacks.

60) Two women are singing about freedom, while walking down the street. They are singing loudly. They are singing on the sidewalk. They are singing about the beauty of freedom.

61) A car with tinted windows rushes past then slams on its brakes. A window rolls down and a passenger asks if anyone wants some pizza. A pizza box is sitting open on the passenger seat.

62) A surrealist painting has been set on a stool in a building lobby.

63) A man with a mohawk is attached to a cell phone. He is shouting at the top of his lungs. He is shouting about how he hates his boss. He hates his boss more than anything. He hates his boss more than his parents. He hates his boss more than anything. He hates his boss more than he hates himself. He hates his boss more than anyone. He hates his boss more.

64) A group of 2d6 gang members attack the party, mistaking them for a rival gang. If players can convince them they’re not in the gang, the fighting will stop. They fight to the death.

65) Three bald men pass the players, grumbling about the weather.

66) A master thief approaches the players with a proposition. He will offer them some information, but only if they can steal something valuable from him.

67) A group of 4d6 women are walking along the street. If the players approach, they will attack with their purses, then scream about their rights.

68) Two policemen stop the players and demand to know where they were two hours earlier. If players can’t come up with an alibi, they’ll be charged with theft of the Mayor’s Porsche. They will have to prove their innocence somehow.

69) Three different people wearing clown costumes are juggling on a traffic island. They are body builders and will attack if they are laughed at by the players .

70) A man wearing a raincoat is taking pictures of the city.

71) A woman is playing a violin on the sidewalk. She is playing an elaborate song.

72) Two con artists are selling watches. They will try to overcharge players.

73) A truck full of puppies is trying to cross the street, but the traffic light is red.

74) A newsstand is open. It is cluttered and hard to see what is for sale. There is a 1 in 6 chance that there is a live guinea pig for sale.

75) A group of people are drinking in a nearby alley. They will pick a fight with the players if they see them.

76) A delivery truck has a flat tire. The driver is changing it.

77) A nearby shop is giving away free samples of some sort of vegetable made out of meat.

78) There is a homeless man nearby. If the players give him money or food, he will ask for more.

79) A group of 4d6 people are protesting loudly about something. Players can get involved and/or listen.

80) The city has a curfew. Anyone out on the streets after dark will be arrested. If players ignore this, they will be arrested.

81) A street magician is doing tricks. He might try to pick a fight with the players.

82) A group of people are having a loud argument nearby.

83) A group of people are having a party nearby.

84) A lady is trying to sell a dog. She says it is a golden retriever, but it is actually a wolf.

85) A man is selling fruit from a truck. He has a bushel of apples.

86) Two police officers are arguing with each other over who’s turn it is to buy lunch. They will write tickets if players interject.

87) A street gang is around, looking tough. If players approach, they will attack.

88) Two similar red cars rush by. If players don’t get out of the way, they might get hit.

89) A group of people are waiting for a bus.

90) A group of people are handing out pamphlets for a business.

91) A group of people are giving away free samples of some sort of meat.

92) Two businessmen are talking loudly about their work.

93) A man is playing music on the street. He has a saxophone. His name is Bill.

94) An old man is sitting down, saying his evening prayers.

95) An old woman is sitting down, saying her evening prayers.

96) Two young office workers are eating their lunches.

97) Two young office workers are having a loud argument about donuts. If players laugh, they get a ticket.

98) A woman is selling flowers. She has a large bouquet of dead flowers.

99) Two thugs accost the players and demand to know where they were the previous night. If they can’t come up with an answer, they will be shot. Persuasion check needed.

100) A group of people is having a violent argument nearby.

1) A car passes, slows down, then honks its horn. The driver leans out the window and yells. “Go back to the sky, ya bird lovers!” He then peels off.

2) Alonzo, the local crime leader for the West Side, needs the players help with a little problem. He needs gardening advice, but he’s really secretive about it.

3) A woman named Maria stops the players and asks for directions. She is a bit confused. She says her real name is Samantha, but she is pretty sure she is Maria. She was a little stunned during a car accident, and she has a nasty cut on her forehead. She seems a bit confused, but not crazy.

4) A puppy wanders up and nuzzles the largest player.

5) Two cats walk by, ignoring the players completely.

6) A woman singing an old Irish song walks by.

7) A truck drives by with really loud music. There’s a sign for a construction company on the side. It has one of those How is My Driving phone numbers on it.

8) A man walks by wearing a shirt that says, “I’m a Mets fan. And I know something you don’t know.” He is crazy.

9) A bus drives by, splashing the players. The Mayor attacked street cleaners to the buses to double-duty for the citizens. They don’t work well. A group of alarmed citizens against robotic bus washers forms. The players are invited to a meeting in a local church basement.

10) An old man with a cane is walking down the street. He remembers everything that happened when he was a kid in this very same neighborhood. He’s a bit senile. The players can learn a lot about the area if they’re patient and kind.

11) An old lady in a bathrobe is walking down the street. She’s clearly been up all night. She says she was out too late celebrating her 80th birthday. If players help her home, her grandson, in his 40s, will pay the players twenty bucks – counterfeit money that he doesn’t know is counterfeit.

12) A policeman stops and congratulates the players on being model citizens. He asks for their names. Oh, wait, you’re the wrong people. Carry on.

13) A turtle has escaped from somewhere and is slowly moving away.

14) Two station wagons smash in the middle of the street. The drivers get out and argue about whose fault it is. Passersby give them a wide berth. Police arrive in a few minutes.

15) A cat is attacking a pigeon on a roof. The pigeon is in trouble. Passersby yell at the cat in a friendly tone, trying to distract the cat. There’s a good chance the cat will come down and attack the people instead of the pigeon. This cat does not mess around.

16) A guy on a unicycle rides by. He’s an ex-con. He talks to the players and asks if they want to get high. He offers them a joint of marijuana. It’s good stuff.

17) A very fat man sits on a bench and watches traffic go by. He has a pad of paper and sketch of a mid-sized city. He’s a master architect and has drawn the city, down to the last detail. He’s taken a break from his drawing to eat a big old sandwich. He tries to talk to the players.

18) A man wearing a suit is walking down the street. When he sees the players, he makes a beeline toward them. He has a small package, and he wants it delivered to a nearby address. He offers five dollars for their trouble. The players can ask to look in the package. It contains a piece of paper with a large “A” printed on it. It is a piece of stationery from a nearby hotel. Hotel stationery and a letter that says, “Dear Alex: I don’t think we should meet here, because I’m afraid we’ll be caught. This week at the Smiling Moose, you know. P.S. The picture arrived. Love always, Esme.”

19) A police car drives by. It stops as soon as it sees the players, and the policeman comes over. He’s looking for a couple of guys. He describes them. The players aren’t those guys. The policeman relaxes and goes back to the car. He drives away.

20) A man and a woman walk by and stop and stare at the players and then whisper to each other. The woman looks like a spy and the man like a secret agent. They’re obviously supposed to be investigating you.

21) A man and a woman talk loudly about the best way to remove graffiti from a building. They aren’t sure what to use. The best way is to wash it away with a power washer. But they don’t have a power washer. Should they use a pressure washer? Maybe they should use a steam cleaner? They talk about this for a long time.

22) A woman hands a man a $10 bill. She was to pay him $5, but she’s making it $10 because he’s so nice.

23) A man is walking down the street with an armload of boxes. He has no idea what’s in them. He thinks he can sell them to a used record store. He is wrong.

24) A family is walking down the street. The father is carrying the baby in a backpack. The mother is walking ahead of the father because she’s too short to walk next to him. The baby is crying, because he hates it in the backpack. The father hates the baby in the backpack because it’s too hard to see where he’s walking.

25) A woman on a cell phone says, “No, all they’re going to do is go look. They’re not going to do anything. No, that’s okay. I’ll call you when they get here.” She hangs up and motions to the players to follow her. She wants to lay a surprise on some guys who were going to pull a prank on her friends.

26) A man sits on a park bench and listens to a police scanner. He listens to a truck get a parking ticket and a coyote get trapped in a trash bin.

31) A cat is stuck in a tree. If the players rescue it, it will hiss then run away.

32) A flock of birds swoops down and hovers over a crowd of people. The birds circle above them, then fly off.

33) A lone pigeon flies by.

34) Three old men argue about who is going to use the one working payphone.

35) A woman is wearing a shirt that says, “Save the whales.”

36) A man wearing a gas mask and carrying a machine gun walks down the street. He’s an exterminator. He’s on his way to an appointment. He has the exterminator on his phone. The exterminator tells him to stop by on the way. He needs to borrow his machine gun.

37) A man and a woman argue. They used to be married. They don’t like each other very much. He’s on his way to work and she’s on her way to a dog show.

38) A man and a woman argue about the proper way to bring up children.

39) A woman wearing a cat costume hands out fliers. She’s trying to draw attention to her cat shelter.

40) A man walks by with a dog on a leash. The dog has one eye.

41) A man walks by with a large snake wrapped around his neck. It’s harmless. He’s a pet store owner. The snake is just trying to get attention.

42) A man walks by with a sign that says, “Will work for food.”

43) A man is walking down the street with a sawed-off shotgun. The police stop him. They threaten to take the gun away. He says, “Come and get it.”

44) A horse in a trailer pulls up. The horse is about to be sold to a slaughterhouse. The horse kicks the trailer.

45) A woman walks by with a large dog. The dog is wearing a tiny hat.

46) An ambulance drives by. It’s in a hurry.

47) Four men sit in a car and argue about the best way to wash a car. It’s a heated argument.

48) Four police cars surround the players. The cops think the players are members of a local gang in disguise. The players have to prove they’re not.

49) Several police cars surround the players. The cops think the players are members of a local gang. The cops have them surrounded. The players have to prove they’re not. The cops say, “Hands on your heads.”

50) A man walks out of a shop that sells alcohol. He’s drunk. He’s carrying a flower. He walks straight into a lamppost.

51) A man walks by with a large dog. It’s a mutt, but it’s friendly. The man will offer to sell it to the players for a can of Camera-Bell’s soup. He swears that brand existed at one time and he wants a can as proof. There is no such brand of soup.

52) The players notice a strange noise like a violin. It gets louder and louder. It gets completely out of control and stops.

53) A man walks by with a drawing of a donkey. He’s an artist and he’s looking for a sponsor. He swears this is a real donkey.

54) A man in a wheelchair walks past. He’s an artist and he’s looking for a sponsor. He swears this is a real wheelchair.

55) A fortune teller approaches the players and offers to read their fortune. It will portend death and destruction. Make the players feel cursed for a bit.

56) A pizza delivery guy arrives with 12 pepperoni and mushroom pizzas with extra cheese. The bill is $200 even without a tip. If players refuse to buy the pizzas, the delivery driver will get offended and punch a player in the face.

57) A man walks by with a cat. It’s a stray, but it won’t attack the players if they try to pet it.

58) A man walks by carrying a crow. He’s a taxidermist and he’s going to a convention.

59) Two women in clown suits stop the players and tell a joke. If players laugh, the women will become offended. If players do not laugh, they will reward them with a coupon for a free clown suit.

60) A man and a woman in business suits stop the players and tell a joke. If players laugh, the woman will kick one of the players in the shins. The man will ask for money no matter what happens. They’re both con artists looking for a new mark.

61) A man walks by with a large snake. It’s not poisonous, but it’s aggressive. The man is looking for a home for it.

62) A man walks by with a cat. He’s a pet store owner. He’s looking for a new home for the cat.

63) Two men are fighting over a parking space. They’re yelling at each other.

64) A woman walks by with a bird. She’s a pet store owner. She’s looking for a new home for the bird.

65) Two fighting dogs are leashed to a shopping cart. The owners are arguing about whose fault it is that the dogs are fighting.

66) Four construction workers are hauling a large television set. They are arguing about what to watch later that night.

67) A woman walks by with a ca following hert. It’s a stray, but it won’t attack the players if they try to pet it.

68) A man walks by with a box full of cockroaches. He wants to set them loose, but he doesn’t know where. He needs help from the players.

69) An old man takes a leak in an alley. He’s drunk. He misses the alley and pees all over the players.

70) A man walks by with a snake under his arm. He’s drunk. The snake is actually a python, but the man thinks it’s a worm. The man has decided to swallow the worm. It’s not a pretty sight.

71) The players notice that everyone they pass is looking at them. When the players turn to look, the people look away. It’s like they’re trying to give the players secret messages with their eyes. It’s at this point that it becomes apparent that everyone the players pass is wearing a yellow hat. This is indeed the case. It’s the secret symbol for the Yellow Hat Society, an underground yellow hat club.

72) Two men with dogs walk by. They’re arguing about the proper way to raise pets.

73) Players are startled by a large, friendly dog. It wasn’t supposed to be there. It must have wandered out of the nearby animal shelter.

74) A man walks past with a “free to good home” poster of a kitten.

75) A woman walks by with a cat. The cat is wearing a tiny hat.

76) An old woman walks by with a bird. She’s on her way out to get cat food for the bird. She will accuse the players of stalking her.

77) Two men arguing about foreign policy stop the players and ask for help. They want to know what the players think about the situation in Afghanistan.

78) A man walks by with a cardboard box. He’s got a parrot in there. He’s looking for a new owner.

79) Two homeless men ask the players for money for their drinking fund.

80) A homeless man walks by drinking a beer. He stops the players and offers them a drink. He’s drinking Old Milwaukee. It’s warm and flat and disgusting.

81) A man and a woman walk by. They’re arguing about which dog should win the next dog show.

82) A woman walks by with a dog dressed in a tiny tuxedo. She’s his handler. He’s on his way to a little dog show.

83) A man walks by with a bag full of rag dolls. He’s looking for buyers.

84) A police officer walks by with a duck on a leash. He’s looking for a new owner.

85) A group of men walk by dressed in tuxedos. Their coats are covered in feathers. They’re all smoking cigars. They’re on their way to a fancy party.

86) A group of men walk by dressed in tuxedos. They are carrying tiny dogs. They are on their way to a fancy party.

87) Three elderly men stop the players and ask for help with their gambling problem.

88) A group of elderly men stop the players and attempt to have a rap battle. They have a book full of rhymes.

89) A man walks by with a big, green parrot on his shoulder. He’s giving the parrot a bath.

90) Three men walk by with a large cage. They’re on their way to a cockfight.

91) Two women are singing as they pass. If players interrupt or say anything, the women will turn on them in a flash. They will curse them in a mix of Italian and Spanish.

92) Four men in trench coats are walking by. They seem to be going to a party or a funeral.

93) Two men argue about football. They’re wearing red and green bandanas, respectively.

94) A group of five businessmen argue over a map. One man wants to go north to get to a meeting. The others want to go south to get to a meeting. They consult the players for help.

95) A two women argue over a third woman. They both claim to be her sister.

96) An old man argues with a young man about a newspaper. The old man wants to read the funnies. The young man wants to read the political section. They’re on the same page.

97) A man walks by with a monkey on his back. He claims it’s his nephew then laughs and rushes off.

98) A man with his head down passes the players. He will brush up against one then apologize. He will do this to everyone.

99) A group of stone-faced men walk by. They are dressed in tuxedos. They all stare at the players. One of them has a bad limp.

100) A man walks by with a box full of squiggly bugs. He’s looking for someone to take them off his hands for ten bucks. They’re rare bugs that should NOT be in this country.

1) Players see a man in ripped jeans and a Metallica t-shirt that’s seen better days. He stops and stares at the sky, mumbling about the end of the world. He doesn’t react to players’ inquiries.

2) A group of students come around the corner, heading for the library. They’re wearing backpacks and talking about their online classes.

3) As players walk down an alley, they hear a scream. They round the corner to see two women beating up a man. He’s holding his face and crying.

4) Three teenagers are kneeling in front of a busted streetlight, setting up a camera tripod. They’re taking pictures of the broken light.

5) A man comes out of an apartment, yells at players for loitering, then goes back inside.

6) A man in an apartment window is yelling into his cell phone about his girlfriend. He’s swearing at the top of his lungs.

7) A car drives by, blaring music.

8) A man is lying down on the sidewalk, sleeping.

9) As players walk down the street, they hear a dog barking in an apartment building.

10) A woman is yelling at her child in an apartment.

11) Two men in suits see players and make a phone call. After a minute, they walk up to players and ask, “You guys seen any suspicious characters around here today?”

12) As players walk down an alley, they hear a scream. They round the corner to see a customer kicking a store clerk. The customer is Fat Fingers Hones, a local mobster that’s well known for his temper.

13) Paulie Nuts, a local gangster, bumps into the players and demands an apology. If they do not apologize quickly or sincerely enough, the entire Nuts family will be after the players until the elders think the debt is paid.

14) Two highly skilled bounty hunters have the players in their sights. They’re having a friendly competition to see who can take the players down first.

15) As the players walk down an alley, they hear muffled sobbing. They round the corner to see a woman and her child, huddled in a doorway. She thinks their apartment building is haunted and wants to move, but can’t find a new place to live. The party can fight the ghost, help her find a new place to live, or just walk away to the sounds of her sobs growing louder.

16) A SWAT team descends on the players, mistaking them for a crime organization. The team has the players at gunpoint, but are willing to listen to reason.

17) A car drives by, playing loud music. It stops nearby, the doors open, and four or five teens get out of the car. They’re hopped up on drugs and attack. Killing them will have negative consequences for the players.

18) A street performer is juggling fire. If players come closer to watch, 2d8 of his buddies will surround them and demand all valuables.

19) A drunken man stumbles into the players, asks for directions, then walks off in the wrong direction. He’s a hacker who just hooked into the characters’ cell phones.

20) Two hackers have the party in their sights. As a result, the players will find mysterious charges on their cell phone bill.

21) As players walk by, they hear a baby crying in an apartment.

22) A street performer is singing the national anthem.

23) An escaped pride of lions attacks!

24) A man with armor and a machine gun attacks. He’s suicidal and on some sort of drug. He’ll try to take as many people with him as possible.

25) A large group of protesters have gathered at a nearby square. A riot is happening. There’s a chance the players will be arrested, even if they’re not involved. They’re gonna need lawyers.

26) As the players walk past a store, a group of teens wander by and bump players. They demand an apology and start a fight if they don’t get one. If players fight back, the teens will record it on a cellphone and upload it immediately. The video will go viral and paints the players in a bad light.

27) Two men are on the roof of a building, looking for an antenna. They are mercenaries working for a rival organization. They are watching the players’ every move.

28) A group of teens are loitering in front of an apartment building.

29) A news crew is interviewing a witness of a recent crime. A drive-by happens during the interview. The witness is taken out.

30) A man on the street is complaining that his vehicle has been towed. He claims he just parked there to get a bite to eat. He’s lying. If players say anything, he will become irate.

31) Three elderly ladies are sitting at a bus stop. They’re swapping stories about their grandchildren.

32) The sound of sirens is nearby. The players can see red and blue lights. It’s a runaway ambulance.

33) A man is yelling at his phone. He’s been playing Pokemon Go, and he got “stuck” in a building. He’s mad, and a lot of people are watching.

34) A woman in a business suit bumps into a player, then apologizes.

35) Fourteen deranged monkeys escape from the zoo and attack the players at an inopportune time.

36) Up ahead, the players see two men in suits. One is blond, the other is bald. They are part of an international crime syndicate, and they are observing the players.

37) A man is standing on the corner blaring music from his phone. He’s actually a sniper spotter. If players aren’t careful, they’re gonna get shot.

38) The players overhear a conversation. Two men are talking about an illegal street race they’re planning to attend. If the players go, they’ll be asked to pay a fee. If they refuse, they’ll be attacked.

39) Four teenagers are goofing around, climbing on the statues in the city park.

40) A dog starts barking. It’s a trained attack dog, but it’s actually friendly unless the players say the word, “Dude.”

41) A man is trying to sell the players a new computer virus. He’s an undercover FBI agent.

42) The players come upon a homeless man. He is actually a retired illusionist working as a street magician. He waves at the players and points to a nearby building. An apartment window opens and a bouquet of flowers drops out. The illusionist’s wife is in the apartment.

43) The players walk past an apartment building. A woman opens the door and hands the players a cell phone. The screen is cracked, and the phone is ringing. It’s an anonymous tip. If the players answer, they hear a gun shot. The cope will come to talk to them about this incident and why they had the phone. If they got rid of the phone, it will be worse for them. They’re gonna need lawyers.

44) The players witness a mugging on the street. A group of teenagers surround an older woman on the street. They’re threatening her with knives.

45) A police officer walks up to the players and asks for their names. He says there’s been a report of “suspicious people” in the area, and he’s checking IDs. He’s lying.

46) A man in a suit is shouting at a cab driver. The man is clearly drunk and is holding a wine bottle. If players intervene, the man will thank them and offer them a free drink. He’s not a bad guy. He’s just had a bad day.

47) A street performer is juggling bowling pins and chainsaws. If players come closer, 1d6+4 of his buddies will surround them and demand all valuables.

48) A group of teens are loitering in front of an apartment building. They’re up to no good.

49) Gunshots ring out a block away. If players go to check it out, they will see a car on fire. The driver has been shot.

50) A man is handing out fliers on the street. He is actually spreading a disease.

51) Several old men are arguing about baseball and basketball and whether or not they can play in their old age. They’re drunk.

52) As players walk down the street, they notice a group of men from a rival organization. They are carrying weapons. It’s a setup.

53) Two men are fighting. One is a street performer. The other man is a rival street performer.

54) A man is asking strangers for a cigarette. He’s actually a vigilante, and his family has been killed by a drug cartel. He wants revenge. He thinks the players are involved.

55) Two people are handing out fliers. They are collecting signatures for a petition. They want to tear down City Hall and plant a public garden for marijuana.

56) Three Burmese refugees are asking people for food. They have been in the country for a month, and they have been starving.

57) A group of 2d8+4 military commandos attack the players when they least expect it. They are trying to bring down a rival organization.

58) A young couple is making out against a building. The players will attract attention if they go past them.

59) A woman is asking strangers for a cigarette. She is actually a medium. She is trying to contact the spirit of a girl who was killed by a drunk driver.

60) Three men are arguing about sports. One of them is a little too passionate in his argument. He’s a bit violent.

61) A group of 4d4 teenagers are loitering in front of a building. They are trying to incite a riot.

62) A man is offering to sell a pizza for a dollar. He is actually a con man. He has a deck of cards in his pocket, and he’s cheating people.

63) An old man is panhandling. He’s deaf. If players give him money, he will respond, “Thanks, man! I will buy a beer!” Then he won’t buy a beer. He doesn’t remember he just got money.

64) A woman is trying to sell flowers, but she’s having an identity crisis. She thinks she’s a tree.

65) Two actors are rehearsing a skit for a play. They are arguing over the dialogue.

66) A man is wearing an eye patch. He is pretty grumpy. If players make fun of his eye patch, he will attack.

67) The players see a man in a suit arguing with a cab driver. The man is trying to get a ride, but the driver doesn’t have any more room.

68) A group of 2d6+2 armed thugs attack the players and ask for their money. They are actually looking for a rival gang.

69) A woman is offering free hugs. She’s actually a mind-control agent. She wants to control the players’ minds.

70) A man is asking strangers for a nuclear launch code. He appears deranged, but he’s actually a scientist with a top secret project.

71) Two rival unions are fighting. The players can sympathize with one of them.

72) A group of 2d8 cops are searching for a lost child. He is a little boy, and he is hiding from them.

73) A woman is lying on the sidewalk. She is an actress, and she is rehearsing a skit for a play. If players disturb her, three bodyguards will attack.

74) A group of 2d8 businessmen are holding a secret meeting. If the players eavesdrop, the meeting will end immediately.

75) A man with a black eye is selling a second-hand car.

76) A group of 2d4 teenagers are holding a party. They have a keg of beer and a boom box. They will attack if players interfere.

77) A man is selling tickets to a concert. He is trying to pass them off as VIP tickets. They are regular tickets.

78) As players turn the corner, they see a group of 5d4 street musicians. They are playing old-time music. They are actually a group of stage magicians practicing for a show. If players stop to watch, pickpockets will attack.

79) A woman is trying to sell counterfeit DVDs. She will attack if she’s caught.

80) Two different street performers are arguing over who has the best act. If the players support one of them, he will attack the other one.

81) A group of 2d6+4 thugs are looking for a rival gang leader. They are carrying weapons.

82) A man is giving out free samples of soda. He is actually poisoning people.

83) Two people are arguing over a parking space. They are pretty angry. If players get in the middle of it, a fight will break out.

84) An escaped prisoner runs up to the players and demands a ride. He has a gun and wants to escape the city. He will attack if he is caught.

85) A group of 2d8 teenage boys are horsing around. They are doing stupid things, and they are bothering strangers.

86) A man is making balloon animals. He makes an elephant. If players try to buy it, he will say, “Sorry. I don’t sell to animals.”

87) A man is fighting with a pigeon. He wants to eat it for dinner.

88) As players pass the local library, they notice a group of people trying to break into the building. They are actually a group of 3d6 juvenile delinquents.

89) A woman is trying to sell magazine subscriptions. She is actually a shaman. She is trying to spread a curse.

90) When players get to their destination in the city, a man will rush up and tell them, “You can’t park here! The parking meter is broken.”

91) A man is selling joints. The joints will actually cause an allergic reaction.

92) A man is selling sandwiches for a dollar. They are actually horse meat. If players eat them, they will get sick for 2d12 hours.

93) Overhead, players see a runaway blimp. It looks like it’s going to crash.

94) Thirteen mobsters are taking a shortcut through a park. They attack players on sight.

95) As players walk down the street, they see a man in a police uniform. He’s actually a con man. If players approach him, he will claim to be a police officer and arrest players. He will try to collect a bribe.

96) A group of 2d4 businessmen are arguing. They are trying to hire a group of ninjas to kill a rival businessman. They offer to hire the players.

97) A man is arguing with a police officer. He thinks he can get out of a ticket. He can’t.

98) Players see a crowd of people standing around a man. He has lost his arm and he is bleeding. The players can help him.

99) A man is standing on a roof. He is trying to jump. If players try to talk him down, he will jump.

100) A woman in a red dress tells the players, “Cecil just asked me to marry him.” She’s lying. She’s a con artist.

## City (Medieval)

**1.** The town guard think the party’s mage is responsible for a magical duel fought atop the cathedral roof last night. Can the party find the real culprit before they are hunted down themselves? Do they dare, knowing that the criminal dispatched his last opponent with a frighteningly high level spell?

**2.** The party is taken aside to the guardhouse upon first entering the city. They are told the guard captain wants to speak with them. When the captain arrives, he attempts to shake down the party under pain of death.

**3.** A woman falls into the street from the second story window in front of the party and dies on impact. Soon after, a PC notices a hooded figure skillfully dropping, uninjured, from another second story window facing into the alley. The figure quickly disappears into a maze of side streets.

**4.** The party is invited to a manor by an important socialite for a potential job opportunity. When they arrive, they are told to wait in an empty room. Soon after entering the room, the party realizes they are locked in with a magical ward.

**5.** The party stops to witness a funeral procession for a crime lord. Soon after passing, the party hears an explosion and sees a gigantic smoking fireball rise into the sky a block away.

**6.** In need of food and shelter from the elements (or from enemies), the characters come to a ruined tower full of reveling adventurers. But the Rules of the House say no one may enter until they have entertained the rabble with a rousing tale.

**7.** As you step out of the tavern, a disheveled girl smashes into you. “Wilkenson’s dog is loose again!” she exclaims as she attempts to hide behind you. You turn back in the direction she came to see a metal construct resembling a dog charging toward you.

**8**. The PCs spot a pregnant woman walking through the bazaar. As she passes the baker’s stall she quickly grabs a loaf of bread and keeps walking, favoring one of the PCs with a wink as she goes. Is she a thief or the wife of the store owner?

**9.** The PCs are resting in their inn room when suddenly the door bursts open. A well-armed man with weapon drawn storms in and says, “Don’t move, I’ve…crap, wrong room.” The intruder then quickly exits.

**10.** The PCs find the item they have been seeking in the marketplace. As the purchase is completed and they are about to leave, a stranger rush up to the merchant shouting, “I know you have it Balthasar, and I want my <insert item here> back now!”

**11.** The inhabitants of a large building start a war against an identical neighboring building. At the beginning it’s because they are accused of stealing their water, but in fact they have held many petty grudges for years and this way they can vent them out violently. The party is hired by fearful authorities to stop the revolt that threatens to scale into a civil war, but one of the tenants in the rebel building is a PC’s distant relative. Does the party intervene impartially, risking a family feud or do they help the relative exact revenge against his neighbors?

**12.** The party is mistaken by a wealthy man as carriage caretakers in a shantytown neighborhood. He hands them money to protect his vehicle. The legitimate caretakers challenge the PCs and try to steal the wealthy wagon. Does the party protect the rich man’s vehicle or do they leave the locals to do as they please, risking later persecution by the noble client?

**13.** The PCs arrive at the inn and find a large group (at least three times their number) of mercenaries leaving for the jail where they plan to execute all the prisoners. The party is connected to one of the inmates (an old, recurrent, but not particularly hated enemy, maybe they put him behind bars in the first place) and wishes him to remain alive for some reason. Do they face the killers, race to save the prisoner first, warn the prisoners or set them all free?

**14.** The city has a zoo filled with wondrous and dangerous creatures brought from far places. Just recently, some of the creatures escaped and now there is a royal reward for recovering the rare animals unharmed. How can this be done?

**15.** A sector of the city lies under quarantine after an outbreak of a mysterious fever. The party is being kept inside, and one of its members is starting to show symptoms of the illness. Do they try to escape, risking further contagion, or do they try to find a cure from the inside?

**16.** The PCs are being chased by a criminal party through the streets of a city that celebrates its anniversary with improvised shows over plazas. They get caught in the middle of a show, in front of a demanding audience. The only way the mob will let them leave is by doing a successful artistic performance.

**17.** A gypsy intercepts the most charismatic member of the party and tells him of a vision she had. She predicts the party member will find a beautiful person in this city and it will be the love of his life. She provides no further details. Later on, a beautiful person flirts with the character.

**18.** One member of the party is seen carrying an exotic weapon and the authority of the local museum is told about it. This museum curator has been an adventurer and masters some kind of whip weapon. He prepares an ambush to steal the exotic weapon, yelling at the PCs on sight, “That belongs in a museum!”

**19.** The Tourist. The PCs have messed up (possibly been framed) in the eyes of the King and have been apprehended. The King will release the party, if they allow a wealthy, influential and obese merchant to come along on a dungeon delve, where there are sure to be many tight spaces.

**20.** Medieval Proliferation. Two blacksmiths are in competition to create better melee weapons for the King’s army and only one can win the contract. One of the blacksmiths approaches the PCs to try the weapons and plead their virtues to the King. He also claims his competitors are playing dirty.

**21.** Kindergarten Magic. Street urchins are rumored to have special powers. A representative of the Magicians Guild approaches your party to investigate. In reality, they are learning magic from an unknown source. The children have less inhibition and magical control, but have much more mana and capability of replenishing mana, making them dangerous magic users.

**22.** As the PCs turn a corner, a law enforcement officer slams into them at breakneck speed. As they help him up, they notice he is covered in blood with grievous wounds. As he dies in their arms, he begs them to find his wife and relay his sincerest love and apologies.

**23.** “Psst, do you want to buy a crystal ball that really works? It’s cheap!” says a shady character while sneaking up on the PCs from an alley. The price really is cheap, and you might even lead the PCs to believe the ball works when they try to use it for petty things, but it is unreliable, maybe even cursed. And the big problem is that one or more groups of NPCs badly want this crystal ball.

**24**. The PCs witness a break-in at a shop. If they intervene, then right at the end of the encounter the shop owner shows up and accuses the PCs of breaking in and causing damage in his shop. He immediately calls for the guard.

**25.** The party runs over or mortally injures a shepherd’s goat by accident. After apologizing, the shepherd starts demanding money equivalent to three or four times what the goat’s value is. Then, as things settle down, another shepherd comes up and displays another goat injured. City guards start to show an interest in the event as well….

**26.** A merchant discovers the PCs are buying something and comes to give them a more expensive offer for something of lesser quality. However, the merchant insists this is a good deal as his cousin works for the town hall and will cause great grief to the party if they refuse his offer.

**27.** Two speeding coaches collide, leaving a bloody scene and angry families. The road is blocked, and the guards seem disinterested in assisting with either clearing the road or arbitrating between the families.

**28.** Townspeople come up to the party and blame them for the local infestation of evil. If the PCs weren’t there, so the argument goes, the evil would go elsewhere. A crowd gathers in support of their fellow citizens.

**29.** There is but one accepted religion in town. What about the party cleric who serves what is here deemed a false god?

**30.** Young lovers have taken the PCs’ room as refuge to meet in. They are sought after by families that do not approve.

**31.** Injustice breaks out as revolution against a tyrant. The PCs are there to see the first flames, and may play a pivotal role in either supporting or crushing the uprising.

**32.** A fast ship in the bay is bombarding the helpless port with siege engines. It’s out of range for the locals to deal with, and possibly not alone.

**33.** The PCs hear shrieks from a dark alley where a young maiden just went. Under the full moon, she is painfully turning into a werewolf for the first time.

**34.** There have long been rumors of the cemetery being desecrated by someone stealing the corpses. One night the PCs chance upon the necromancer walking home with newly animated undead.

**35.** One or more PCs are short-changed by a merchant who considers himself untouchable. Whether he truly is….

**36.** An NPC seeks the protection of the PCs. To grant it makes her enemies the PCs’ enemies, and gives them the responsibility to protect a high-profile, fragile person who can’t or won’t leave town.

**37.** PCs are marked by a guild of thieves or assassins for a contest. Low-skill, would-be guild members keep targeting the party with attempts on their health or goods.

**38.** The spoiled child of a noble finds a PC has something he just \*has to have\*. The noble’s staff does what it can to acquire it, by nearly any means necessary.

**39.** The appearance of the PCs breaks the balance of a cold war between two rival mages. Each wishes their support to destroy the other, and fears that the other is successful in recruiting the PCs.

**40.** A string of building construction accidents has occurred lately throughout the city. Fortunately, no one’s been seriously hurt, but the accidents are increasing in size and damage. The local guild has put up flyers asking for help in solving their problem.

**41.** As the PCs walk across a bridge over the river that cuts through town, they notice a couple of young boys standing near the edge of the bridge. They each have a large rock in their hands, and are watching one of the approaching river boats with smiles on their faces. As the boat gets closer, one of the boys raises his rock as if he is going to drop it.

**42.** While travelling down by the docks, a ship captain waves the PCs over to talk. He’s in a bind, he explains, saying that some of his dock workers didn’t show up for work and he has a lot of cargo to load onto his ship so he can make the tide. The captain and crew look disreputable, and nervous, but he is willing to pay well for the work.

**43.** The PCs come upon a sobbing woman holding a teenage boy who looks to have been severely beaten. If the PCs ask the woman if they can help, she explains her youngest son was beaten up by a gang of toughs. Of more immediate danger though, is that her oldest son has gone off to exact revenge on them, and she’s afraid of what they will do to him.

**44.** Down the dimly lit alley, two guards can be seen beating a kneeling man. One rips a coin purse from the kneeling man’s belt and says, “Don’t be late next month, old man.”

**45.** Storm clouds hang heavy, and thick cold rain pounds down as it has for hours. Gutters gurgle, and the sewers moan as if carrying some great weight. From a drain, a swarm of thousands of black rats burst out and charge the PCs.

**46.** As the PCs are travelling from one district to another they are confronted by a traffic jam. A building has fallen in and the umber hulk responsible is hiding, waiting for a snack to move near it.

**47.** The PCs are hired as security for the auction of a mysterious artifact. While stopping repeated theft and auction-rigging attempts, they eventually learn of its evil nature and have to debate breaking their contract and destroying the thing while getting away with it.

**48.** Someone falls out the window of a high building. It wasn’t suicide as he had his hands and feet bound together and three large sacks of gold tied around his neck. What will be more important, the murder or the money?

**49.** A rich man walks through a bad part of town with obvious riches and money. If mugged, he gives it willingly. He has been doing this for the last three days.

**50.** A small animal brushes past the PCs as they walk along a dock. After it jumps into the water, a group of sailors rushes onto the dock, firing crossbows and flinging harpoons at the ripples the animal left in the water. While the sailors curse and fire the last few missiles they have, one of the PCs notices the animal left a muddy gem on the top of her shoe.

**51.** Access to the market area is blocked by a number of burly trade apprentices and a barricade of wagons. They advise PCs the area is off limits – they should move along. Sounds of combat and cheering can be faintly heard coming from behind the blockade.

**52.** A harried man approaches the PCs. He looks as if he hasn’t slept in days. He states he has been framed for his lover’s murder by her husband, and fears he will not get a fair trial as her husband is well connected in the community. He begs the characters for assistance. He can offer them nothing. Will they help him escape, or at least represent him before the city tribunal to ensure justice is done?

**53.** A character attempts to buy food from a vendor in the market, but the merchant gets angry and refuses because the character does not have any local currency, only foreign coins.

**54.** During a magical performance by a gnome mage something goes wrong. A simple trick summons a beast from another dimension and it attacks the audience and PCs. After a long battle the PCs must decide what to do with the gnome. Is he the one responsible for all that pain or is there more going on than meets the eye?

**55.** Reports come in about a ghost haunting a dark alley in a city, and anyone investigating the ghost ends up dead in that alley. Most people who live near the alley avoid it and stay in after dark when the ghost is said to come out. The PCs investigate, leading them to an elaborate operation in the sewers where crooks are attempting to break into a vault of a nearby building. They created the ghost story to keep people away. The crooks are behind the deaths of those who investigate the alley.

**56.** A young girl wants the party to find her doll. The girl is the daughter of a mage, and the doll is a miniature golem.

**57.** A small insect continuously buzzes the PCs’ ears. The insect, if listened to closely, can be heard giving warnings, secrets or other vital information to the PCs’ quest. The insect can be an NPC transformed or simply an intelligent being in disguise.

**58.** A landlord is convinced one of his tenants is actually a dragon disguised as a human. He wants the tenant out but is afraid to evict them himself. He asks the PCs to evict the tenant without causing damage to the building.

**59.** A half-orc sells kittens by the roadside. Do the PCs investigate?

**60.** One of the PCs is able to outperform a local performer. This shames the celebrity, who now hates the PC and tries to save their own reputation while bringing down the PC.

**61.** A famous adventurer was found dead outside the main gate and his body laid to rest in one of the temples. What’s he doing walking into the tavern? And why is he coming toward your table?

**62.** Goods are going missing from stores in broad daylight. Owners have gaps in their memories, and if pressed, can be made to vaguely remember a kindly soul offering to help hide their more valuable items from thieves.

**63.** The Scaly Schooner on the Fisherman’s Wharf explodes as the PCs pass by. Amongst the screams and fire, a badly burnt, wild-eyed man in scorched pirate’s garb stumbles over to the PCs and hands them an enormous red ruby. “It’s not the last one, but don’t seek the treasure!” he hisses at the PCs before collapsing at their feet.

**64.** A child is crying in a dark alley. If PCs decide to help the child, it attacks them, blood covering its face and black eyes. Will the PCs kill a young and innocent child?

**65.** A merchant is whipping a talking mule who is desperately trying to explain that the load the merchant wants it to carry is too heavy. The merchant is too furious with the mule to listen, and the mule is stubbornly refusing to obey, which only makes the merchant angrier. The load may or may not be too heavy, but the beating is severe and getting worse. The mule appeals to the gathered crowd, watching and mostly silent, for help.

**66.** A young man, who is obviously not an adventurer, claims he has a map showing the location of the cache of an adventuring group that went missing. He offers to sell the map to the PCs.

**67.** A chatty bard walks alongside the party repeating random bits of conversation.

**68.** The characters pass a storyteller who seems to be describing the party’s current adventure. The names have been changed, and the storyteller claims it is just a story, but is it? Does the story contain a clue that the party needs, but perhaps overlooked, or is the clue a red herring?

**69.** A rival’s henchman who was defeated by the PCs is now being made to fight every night in the pits as a punishment for failing his master. Do the characters rescue him from certain death, or enjoy a night at the games betting on how long he lasts?

**70.** The Overlord challenges everyone to recover decorative tiles that bear parts of a message. It concerns a future quest to a neighboring town’s temple. The party runs afoul of a competing party of searchers.

**71.** A group of young nobles are racing horses through the streets and nearly ride down the characters. The nobles are arrogant, rude and more than slightly drunk. How the party handles this situation will determine how well they are received by the various factions in that city.

**72.** A bride and groom ride down the street in a horse drawn carriage. The horses suddenly rear up and the cart threatens to topple. A terrified goblin tries to dodge flailing hooves. Do the PCs go to the cart, horses or goblin?

**73.** A drought wreaks havoc in town. The PCs are asked by a medicine man to help locate water using his tools. Once the water is found bad guys show up to break the water supply or steal the tools.

**74**. An apocalyptic street preacher has been predicting the weather and minor events with unerring accuracy. As the PCs pass by one day, they hear him predict an important person’s death.

**75.** A flock of chicken’s peck at the street. Upon investigation, it seems they are eating small gems.

**76.** A round-faced boy is looking for his pet frog, Trevor. The PCs hear a croaking noise coming from a building where several thugs lounge out front.

**77.** A plague of rats has befallen the best bakery in town. A fat and greedy wererat can’t resist nightly visits in rat form to gorge himself on the delicious treats. He has so far killed every cat and dog used to try and stop the monster rat.

**78.** A troupe of well-armed adventurers pass by chatting about returning to the secret location for the rest of the treasure tomorrow.

**79.** A guard officer has lost his badge of office and must find it before the end of his shift. One of the PCs spots an orphan beggar handing it discreetly to another beggar through a window of a nearby building.

**80.** A small child asks one of the party if that is a real [weapon/item] they have hidden on them.

**81**. A shady character approaches the party and offers a deal: he will trade news for news. If the party agrees, they will tell a piece of information for a piece of information in return. If the party tells the complete truth, the information they receive in return will be the complete truth, but if they lie, so does the info merchant. The more the party shares, the more they stand to gain.

**82.** A random party member is stung by a bee. They spot a strange man sitting on a step nearby, tracing the air with his finger, muttering to himself. Suddenly, he jabs a finger in the air, and then another PC gets stung.

**83.** A sewer worker is found after being lost for several days and claims he saw a lizard man leading a monster on a leash through the sewers. The monster touched his lantern and it crumbled to dust. The lizard man left him to find his way out of the sewers, blind.

**84.** Dogs chasing each other run by. One of them gets vicious and a wounded dog turns on the next weakest thing it spots, be it a PC, a homeless man, a wife bringing home baking, etc.

**85.** A dead author haunts a secondhand bookstore, vigorously defending the last remaining copy of his only published work – “Sentimental Songs for a Soporific Summer” from Vanity Press. The bookstore owner would like his store back. He’d also like to know how the book got into his store, as he doesn’t remember acquiring the infamously bad poetry book.

**86.** A disheveled beggar follows the PCs through the streets of the city. He hounds the PCs until he gets a coin or a boot to the backside. How the PCs react will affect a later mission, as the beggar is royalty in disguise.

**87.** A druid is speeding up the growth of several trees, seeking to use their roots to subtly destroy certain buildings. Unfortunately for him, the PCs notice what he’s doing, and he has no choice but to attempt to silence them.

**88.** A foreign diplomat has been kidnapped, polymorphed into a goblin, and dumped in a rough part of town, outside the inn where the PCs are staying.

**89.** A furious hill giant materializes in the town square. Can the heroes calm it or get it out of town with a minimum damage to life and property, or must they fight it? How did it get here in the first place?

**90.** The PCs are contracted by the neighborhood leader to get rid of a werewolf and her minions who are terrorizing the locals. During the battle, the werewolf makes the group an offer: the gift of lycanthropy and the knowledge to use it, as well as the spoils from the town if they will join her. Leave the decision for the group to make as individuals and a group, as some may join and some may not. Do the members who join kill those that don’t? Ah, the possibilities.

**91.** A group of town guards confronts the party demanding they present their belongings for search. The guards are responding to the claims of a poor peasant that the PCs have robbed him of his mother’s silver comb. In truth, the peasant is part of the thieves’ guild and is hoping when the guards search these traveler’s belongings he will spot riches for him and his friends to steal later that day.

**92.** A minstrel wanders, singing a ribald song about one of the PCs and the wife of the Sheriff. Innocent fun, or is someone trying to get the PC?

**93.** A jail breakout disrupts the PCs’ downtime in town. As the newly freed prisoners riot through the streets, the PCs come face to face with the villain they helped lock up some time ago. He’s got himself quite a following since being locked up.

**94.** A pretty herald tries to get the party to join them in an inn tonight. When the party arrives, the inn is packed with patrons that, in the end, don’t turn out to be patrons, but some shape-changing monsters preying on the party.

**95.** A well-behaved dog starts following the PCs around town. It can execute all sorts of complex tricks, and will follow the party even if they try to get it to leave (if only at a distance). Before long, the PCs are confronted by the dog’s owner and the town guard and accused of dog-napping.

**96.** A young girl struggles to carry two heavy buckets of water through the marketplace, despite being tormented by a pair of small monkeys who seem to be flinging pebbles at her. Off to the side, a pair of drunk gentlemen are placing wagers on whether or not she will drop the buckets before getting them back to her market stall.

**97.** A young noble asks the PCs to take him on adventures. Even if the PCs refuse, he will try and follow. He is incompetent and a danger to himself and others, but his family is powerful, so it might not be a bad idea to let him come along.

**98.** The group stumbles across a halfling running a 3 Card Gnoll game in front of a tavern. PCs notice he is cheating and has racked up quite a sum against unsuspecting town folk. They also notice another suspicious character eying the halfling’s ill-gotten gains.

**99.** The gambler PC hears of a racket with a race, where all the participants are being drugged slightly to give the edge to a low-placed racer. The bets are paid 1 to 20. It is, however, a false story spread by a bad bookmaker to cover bets against a star racer.

**100.** To become a full-fledged member of the thieves’ guild, a novice thief must steal something noteworthy from someone dangerous to earn the respect of the other members. What if she targets the PCs for this task, not out of greed but out of admiration for their skills?

Ok, I lied. Here are six more I wanna squeeze into my top 100 list:

**101.** In the midst of a city, trees and plants have begun to sprout spontaneously, taking over streets, plazas, and even whole buildings. A radical druid group is attempting to reclaim the urban environment for their nature religion.

**102.** The PCs hear about heroes well known and loved in the area. The next day, the heroes happen to show up. Young women go crazy, older ones ask the heroes to bless their babies, the sick and weak reach out to touch them for blessings. When people ask the heroes their most recent achievement, they pretend to be responsible for the latest heroic act the PCs did.

**103.** The adventurers are hired by a noble house to rid the Orc Quarter of a magical weapons smuggling ring. Another party has the same goal, but different masters: intelligent ghoul thieves who want a bigger piece of the action.

**104.** The characters recognize the mayor’s daughter climbing out of a disreputable two-story building.

**105**. A group of goblins, fresh from their foray from the sewers beneath an alchemist’s shop, climb out of the sewer grate and then begin throwing alchemist fire on many of the surrounding buildings and then commence breaking into store- fronts and stealing. Do the PCs fight the fires or stop the goblin looting problem?

**106.** A group of kids plays on a gallows. One has put a rope around his neck, pantomiming being strangled, and it looks like another is sneaking up to kick him into the hole.

1. A man is selling maps of the city.
2. A group of men are talking about a new play at the local theater. They don’t want to go because it’s too expensive. They are trying to decide how much they are willing to pay.
3. A group of men are talking about a new tavern in the city. They’re not fans.
4. A man is selling maps of the sewers beneath the city. He says they are accurate, but he has been drinking so it’s hard to tell.
5. A man is selling jewelry made out of silver and gold. He says it’s real silver and gold, but it’s probably not. He says he can get the players a good deal if they buy now.
6. A group of men are talking about the weather and how it’s getting colder every day.
7. A group of halfling women are talking about the weather and how it’s getting warmer every day.
8. A man is selling maps of the city’s catacombs, which supposedly lead to a cave filled with gold and jewels and even treasure from other dimensions. He says he has been there himself.
9. A man is selling maps of the sewers beneath the city. He says they are accurate, but he is drunk and cannot be trusted.
10. Two men are arguing over whether or not a third man is telling the truth. The third man says he has been to the cave full of gold, but the other two aren’t sure if he’s lying or not.
11. A man has set up a stand selling candles. They’re very cheap, but he says they’re made from a special recipe that will keep the candle from ever burning down, even if it’s left in a hallway.
12. A wizard named Dr. Robert has set up a small booth in an alley. He is selling small glass vials of an elixir he created to cure any disease. He says that one vial will cure any disease, even the worst of them.
13. A man is selling small charms he says will repel rats. They look like they’re made of copper and have a rat shape on them.
14. A woman has set up a stall to sell small statues of kittens. They’re very cute.
15. A man has set up a stall to sell books. The books are titled ‘Secrets of the Unknown: A Collection of Facts About Things Normal People Don’t Know About.’
16. A man is selling scrolls. He says they are copies of what he claims is an ancient text, but they seem to contain nothing but gibberish.
17. A woman is selling small bottles of a liquid that she says will increase a person’s strength if they drink it before performing any physical task.
18. A group of men are gathered around an old woman who is telling stories about local monsters that were fighting each other long before the city was built. She says that one day one of those monsters will return, and the others will return with it to fight again. People should be prepared for this day, she says, because the monsters are much darker and more powerful than the ones anyone has seen before. It’s a little hard to tell if she’s pulling people’s legs or not because her stories are so crazy, but there are other people listening to her stories as well and they don’t seem to be laughing.
19. A woman is selling books that she says contain information about people who have come back from the dead and then returned home. They seem to be about different people and different cities, written by different people at different times. They have different titles like ‘Stories of the Dead’ or ‘The Dead Are Alive’ or ‘Dead Again!’ or ‘Back from the Grave.’
20. A man is selling maps that show a way through the mountains to an oasis that no one has ever been able to find before, but he says if people follow his map perfectly then they’ll find the oasis with ease.
21. The party sees a man being beaten by a group of thugs. If they help him, the thugs will turn on them.
22. A man is standing on a street corner, shouting at passers-by. He is wearing a robe, but it is very dirty and ragged. If the players talk to him, he will ask for money. If they give it to him, he will smile, thank them, then run away laughing.
23. A man is standing on a street corner, shouting at passers-by. He is wearing a robe, but it is very clean. If the players talk to him, he will ask for food. If they give it to him, he will smile, thank them, then walk away.
24. A group of performers are performing a play about a group of adventurers who are going on a quest to find treasure. The actors look and dress like the party. The play is funny.
25. A group of street performers are performing a play about the local lord. They are making him look like a fool. They are about to get arrested when the party intervenes on their behalf. The play is funny.
26. A man is standing on a street corner, shouting at passers-by. He is wearing a robe, but it is very clean. If the players talk to him, he will ask for food. If they give it to him, he will smile, thank them, then walk away.
27. The party sees a group of people outside a house chanting, ‘Death to the tyrant!’ They are about to storm the house!
28. A group of children are playing ‘Bandits and Raiders’. They are pretending to be raiders who are trying to steal from the local lord’s treasury. The children are ready to do anything to get into the treasury.
29. A group of men are standing outside a house chanting, ‘Freedom!’ They are about to storm the house.
30. A group of men are standing in front of a house chanting, ‘Justice!’ They are about to storm the house. If the party intervenes, they will get in trouble with the local authorities. The party might go to jail themselves for disturbing the peace.
31. A thief is trying to sell some goods at a market, but they’re stolen. If players try to point this out, the thief will attack them.
32. A man is trying to sell a rare map. The map is of a dangerous area, but it’s worth it. If the players try to buy the map, a rival group of thieves attack them.
33. A group of men are standing outside a tavern, talking about an old legend. The legend is about a dragon that is sleeping underground in a nearby town.
34. A group of men are standing near a temple, talking about an old town legend. The legend is about a dragon that is sleeping just outside the town’s walls.
35. A group of men are standing next to a fountain, talking about an old, twisted legend. It is about a dragon that is sleeping in the middle of the town’s main plaza.
36. A group of men are standing in the street, talking about an old legend. The legend is about a dragon that has been seen flying over the town at night.
37. A group of men are standing in an alley, talking about an old legend. The legend is about a dragon that has been seen sleeping under a local tavern.
38. A man is trying to sell a rare potion. The potion is supposed to give the drinker magic abilities, but it actually just causes them to pass out for an hour, then they wake up with a hangover.
39. Two men are arguing about whether or not there’s a dragon living in a nearby cave system.
40. A group of men are arguing about whether or not there’s a dragon sleeping in the city’s main plaza.
41. A man and woman dressed in fine clothing approach the party, asking if they have seen their daughter. Their names are Appan and Ehelda, and their daughter’s name is Alyana. They will reward the party for returning her safely to them.
42. A group of 2d6 mercenaries are looking for work. They have been traveling for a long time, and they are looking for a place to stay for a while, until they find work again. They will work for the party for a while, as long as they are paid.
43. Two priests of a sect of wizards are fighting over the sect’s beliefs. One believes that magic should only be used for good, while the other believes that magic should only be used for evil.
44. A group of 2d6 soldiers are on their way to the castle. They are looking for work, and they will stay as long as they find it.
45. A group of 2d6 soldiers are on their way back from a battle. They were hired by some nobles to fight off some goblins or orcs or something like that. They will talk about their experience, but if pressed, they will admit that it was not as glorious as they first thought it would be.
46. A man named Marlon is trying to sell some old weapons and armor he has collected from abandoned castles and keeps and what not. He has quite a lot and is willing to sell it cheap.
47. A woman is selling shoes. She has some really nice shoes, but the party can tell that they are not very good quality. If the party asks, she will tell them that she is an elf and she is looking for her lost kin. She will tell them that she is willing to give them some good information if they buy a pair of shoes from her. She will tell them that the elves live in a place called the Black Forest. It’s not too far from here.
48. Two men are having a friendly game of dice. They will invite the players to join in with them and play a game or two.
49. A group of 2d6 merchants are selling their goods in the street. They have some good deals on some things, but the party can tell that they are cheap knockoffs of what they appear to be.
50. A man named Gerald is selling some maps he has drawn himself. He has drawn up some maps that show the locations of hidden treasure, dungeons and keeps, etc. He can’t draw very well, but he can sell them cheap if the party gets him some good wine or ale.

More Random City Encounters?

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1. A group of art merchants are setting up their displays. They’re talking about the money they hope to make from the players when they arrive.
2. An elderly man is offering to sell the players a map of the city. He wants 40 silver pieces for it. It is a map of a nearby tomb. The tomb is occupied by a ghoul.
3. A man is looking for a lost dog. He is offering a reward of 5 copper pieces to anyone who can find it. The dog is really a small mimic.
4. A man who was mugged is now convinced he was attacked by a vampire. He is looking for someone to destroy the vampire’s remains. The man’s name is Mr. Channing. The vampire’s remains are actually the remains of his dog.
5. A group of men are looking for a lost ring. They’re offering a reward of 10 gold pieces to anyone who can help them find it. The ring was stolen by an ape.
6. A group of men are looking for a lost cat. They’re offering a reward of 10 silver pieces to anyone who can help them find it. The cat was stolen by a monkey.
7. A group of children are looking for a lost dog. They’re offering a reward of 5 copper pieces to anyone who can find it. The dog is really a small dragon.
8. A group of men are looking for a lost child. They’re offering a reward of 10 gold pieces to anyone who can find her and lead her safely home again. The child’s name is Sally. The child is really a small demon pretending to be a young human girl.
9. A group of children are throwing rocks at a statue of a cat. The children are being watched and harassed by a group of adults. The adults want to punish the children and are willing to fight to do so.
10. A drunk man is stumbling down the street and singing about a treasure he’s looking for.
11. A priest of Olidammara approaches the party, to invite them to a party at the local thieves’ guild. There will be music, dancing, food and drink. The party can expect to meet a number of famous rogues and outlaws there.
12. A man is selling boxes of candied fruit, which look suspiciously like rat skulls.
13. A large group of children are throwing rocks at a statue. They will run away if they are approached.
14. A local merchant is trying to sell a suit of +1 plate armor. It is actually made of paper, but it looks convincing if the buyer isn’t paying attention.
15. A local merchant has a wagon full of barrels. He is trying to sell them as fast as he can before they start leaking and ruining his stock.
16. A local merchant has a wagon full of fake 1 gp coins. He is hoping to sell them as fast as he can before people realize they aren’t real.
17. A local merchant has a wagon full of bags of beans. When people try to steal them, he shouts ‘Thieves!’ and points at them. His plan is to sell them as fast as he can before someone realizes they aren’t real.
18. A group of children are playing a game where they tie a string around their fingers and try to lure each other into traps. If players get involved in the game, they learn that the children are playing a game called ‘Tie a string around your fingers and see how long you can go without getting caught in a trap.’
19. A group of children are playing a game where they throw rocks at each other’s heads. If players try to stop them, they will yell ‘It’s just a game! Quit ruining our fun!’
20. A group of children are singing a song about a local thieves’ guild that is not meant to be a flattering portrayal of the guild’s leaders.
21. A man is standing on a corner, yelling at passersby to beware of the goblins and monsters in the city’s sewers. He will warn them one last time before attacking. He is actually the first stage of a multi-stage quest.
22. A group of people are arguing on the street. They are all merchants, trying to get people to buy their goods from them by price-fixing.
23. A group of men and women are holding up a large mirror, trying to catch a glimpse of their own reflections. If players approach, they will say that they are trying to get a good look at their reflection. If the players look in the mirror, they will see the reflection of a monster in the mirror.
24. A group of people are holding up a mirror in order to catch a glimpse of a reflection of a beautiful woman.
25. A group of people are holding up an old mirror in order to catch a glimpse of the past.
26. A woman is standing on a corner, yelling at passersby to beware of the vampires in the city’s sewers. She will warn them one last time before attacking. She is actually the first stage of a multi-stage quest.
27. A man is standing on a corner, yelling at passersby to beware of the ogres in the city’s sewers. He will warn them one last time before attacking. He is actually the first stage of a multi-stage quest.
28. A group of people are arguing about the location of a treasure in a nearby dungeon.
29. A group of people are arguing about the location of a treasure in a nearby dungeon. They are actually talking about a different dungeon that has nothing to do with this one.
30. A group of people are holding up a mirror, trying to catch a glimpse of something behind them
31. A man offers to sell you a very rare and expensive sword. The sword is cursed and will cause 1d4+1d4+1 points of damage to the wielder each day, unless the wielder makes a Will save each day when they wake up. The seller will not tell the buyer about the curse until after they have bought the sword. The seller is an elderly halfling who has no idea what he’s selling.
32. A group of halflings are running through the street, pursued by a group of orcs. The halflings are laughing and having fun, while the orcs are yelling angrily and waving their swords.
33. A human wearing a dark cloak stands on a street corner, glaring at passersby with a look of hatred on his face.
34. You see a group of men standing around a large cage, which contains a pair of large, angry wolves. The men are telling people not to touch the cage, or the wolves will eat them. The men are actually slave traders, who are selling the wolves as dinner to rich people in the city.
35. You see a group of armed men standing around a large cage, which contains a pair of angry lions. The men are telling people not to touch the cage, or the lions will eat them. The men are actually slave traders, who are selling the lions as bodyguards to rich people in the city.
36. A group of men are standing on a street corner, yelling at passersby that they are in danger and should follow them to safety. The men are actually con artists, who are trying to trick people into giving them money for their cause.
37. A group of men are standing on a street corner, yelling at passersby that they are in danger and should follow them to safety. The men are actually con artists, who are trying to trick people into giving them money for their cause. They are dressed as priests and actually have some holy powers to protect them from physical harm.
38. A group of men and women are standing around a large cage, which contains a large ape. The ape is naked, appears to be mad, and is picking up the men and women and throwing them at each other like they are toys.
39. A man wearing a dark cloak stands on a street corner, glaring at passersby with a look of hatred on his face. He is actually a high-level thief who hates thieves and is hoping someone attacks him so he can kill them in self-defense and then frame them for his murder.
40. A man offers to sell you a very rare and expensive sword. The sword is cursed, but the curse can be removed for 500 gp by a priest of the same religion as the original owner.