Projectiles

**Projectiles** are objects in *A Plague Tale: Innocence* that Amicia de Rune (and some companions) can throw or fire from her sling to allow her to eliminate enemies, avoid rats, or otherwise progress through the story.

Throwing by hand is stealthier as, without advanced upgrades, Amicia's sling makes noise and takes a while to spin up, but her sling allows for much longer range and the ability to take out hostiles.

## Rock

A simple but solid rock. Rocks, alongside pots, can be used as early as the first chapter of the game. They cannot, however, be used to kill enemies until the later stages of "The Strangers", in which Amicia repairs and upgrades her sling in Clervie's workshop.

* Pros:
	+ Only directly lethal option available.
	+ Common.
	+ Does not need to be crafted/combined.
	+ Can be used to make noise if thrown against metal.
	+ Can knock out light sources to open up enemies to rat attacks.
	+ Can break objects such as locks or chains to open up routes and remove obstacles.
* Cons
	+ Cannot be used against helmeted enemies. (Until upgrade is unlocked)

## Pot

A simple clay jar that can be thrown to make noise. Unlocked in "The de Rune Legacy".

* Pros
	+ Does not need to be crafted/combined.
	+ Makes a loud noise no matter what you throw it against.
* Cons
	+ Less common than stones.
	+ Can only carry one at a time.
	+ Cannot be fired from a sling.

## Ignifer

A flammable mixture that, when thrown against dying embers on a brazier, torch, or smoldering haybale, ignites the coals into a roaring, bright flame. Can also disband a rat twister. Recipe given by Lucas during "The Apprentice".

### Ingredients

* 1 Rock
* 1 Sulphur
* 1 Alcohol

### Pros/Cons

* Pros
	+ Low material cost.
	+ Creates light sources to scare away rats.
* Cons
	+ Requires a dying light source, cannot create fire just anywhere.

## Somnum

Silently eliminates an enemy. A powder that can put an enemy into a deep sleep when crushed against their face. Recipe given by Lucas during "The Ravens' Spoils".

Ingredients

* 3 Sulphur
* 4 Salpeter
* 4 Alcohol
* 1 Fabric

### Pros/Cons

* Pros
	+ Quickest way to dispatch most enemies.
	+ Can be used on an enemy when they get too close.
* Cons
	+ Cannot be thrown.
	+ Cannot be fired from a sling.
	+ Must be used up close to enemies
	+ High material costs.

## Devorantis

A corrosive mixture that, when thrown against metal, will melt it with searing heat, forcing enemies to remove their helmets. Recipe given by Mélie during "Retribution".

### Ingredients

* 1 Rock
* 2 Salpeter
* 1 Alcohol

### Pros/Cons

* Pros
	+ Forces enemies to remove their helmets if they have any, leaving them vulnerable to stones.
* Cons
	+ Moderately high material cost.

## Luminosa

A byproduct of Ignifer, this flammable mixture, when thrown against the ground, ignites into a powerful but temporary light. Recipe given by Lucas during "The Path Before Us".

### Ingredients

* 3 Sulphur
* 4 Salpeter
* 4 Alcohol
* 1 Leather

### Pros/Cons

* Pros
	+ Creates light sources to scare off rats.
	+ Eliminates rats closest to the blast, scares away the rest.
	+ Can be used without a heat source.
* Cons
	+ High material cost.
	+ The flame burns out after a short time.

## Odoris

Developed by the Inquisition, this mixture, when thrown against a surface or person, irresistibly draws rats to its location, ravenously eating anything they find there. Recipe unlocked during "In the Shadow of Ramparts".

### Ingredients

* 1 Rock
* 1 Sulphur
* 1 Episanguis

### Pros/Cons

* Pros
	+ Distracts rats within a good-sized area.
	+ Can be used to kill enemies by luring rats directly to them.
* Cons
	+ Requires uncommon Episanguis crystals.
	+ Effect is brief.

## Exstinguis

A mixture that, when thrown on fire, smothers it instantly. Recipe given by Rodric in "The Way of Roses", then remembered when Lucas suggested the use of Saltpeter in "A Burden of Blood".

### Ingredients

* 1 Saltpeter
* 1 Sulphur

### Pros/Cons

* Pros
	+ Can knock out light sources to open up enemies to rat attacks.

* Cons
	+ Potentially opens Amicia up to rat attacks if their distraction is not taken advantage of.