recursal/Fanatic-Fandom huggingface dataset:
Fox Sports

**Fox sports** is a division of *Fox broadcasting Company* that airs approximately half of the Sprint Cup Series season for broadcast during the season. Since 2001 they have been annoying fans with obnoxious broadcasters, terrible commercial breaks that include side-by-side coverage seemingly only under caution flags and over-the-top computer graphics that annoy fans more than they entertain.

## NASCAR on Fox

NASCAR on Fox is usually the coverage of Sprint cup races but some time expended he races the majority of the time the broadcasters include Darrell Waltrip ,Larry McReynolds and Mike Joy. These are nationally televised races which includes the Daytona 500 and whatever else they cannot broadcast on Fox Sports 1 due to soccer coverage that nobody cares about.

## NASCAR on Fox Sports 1

NASCAR on Fox sports one consist of random selected races that don't air on Fox due to reruns of old shows and movies that nobody seemed to care about on Sunday afternoons. Also on Fox sports one is Practice coverage and qualifying coverage with awful tape delays and Darrell Waltrip finding a way to annoy you and run your Fridays. The majority of Xfinity Series races air on Fox sports one along with the majority of the Camping World Truck Series races.

## Fox Sports 2

Fox sports 2 is a mythical channel that supposedly exists on select cable packages but nobody seems to have and last they have satellite. Coverage includes camping world truck series qualifying and select practice sessions. But these are just rumors due to the fact that nobody even knows a Fox sports 2 actually exists.
Sprint Cup Series

Most Recent Champion
Dale Earnhardt ,
Richard Petty
 Most Wins

**The NASCAR Sprint cup series** or the "*cup series*" as it is known by people who don’t feel they have a need to advertise while talking

about a series. Is the top tier of the national Association of stock-car auto racing or NASCAR The only requirements to enter the Sprint cup series is to have an enormous amount of money have a famous name on and a company willing to
plaster your face all over their logos.

# History

The Series was founded in 1948 when the organization was founded and has been the top series in the sports ever since.

# Entry Requirements

## Talent

Talent isn’t required as most people can tell based on the fact that Danica Patrick the Dillon brothers and Timmy Hill all tend to get rides in the series.

## Money

Enormous sums of money is required to have a competitive ride in the sports. For this reason they have allowed companies to plaster the cars into some of the ugliest creations on the planet

## Famous Names

While is isn't a requirement to have a ride in the cup series it helps greatly especially if you lack the talent to finish well. Some of these names include Earnhardt, Elliott or Petty

# Resources

## See Also

* List of Current Sprint Cup Series Drivers
* List of Former Cup Series Drivers
List of Current Cup Series Drivers

### List of Current Sprint cup Series Drivers by number

1. Jamie Mcmurray
2. Brad Keselowski
3. Austin Dillon
4. Kevin Harvick
5. Kasey Kahne
6. Trevor Bayne
7. Alex Bowman
8. Dale Jr's old number
9. Sam Hornish Jr
10. Danica Patrick
11. Denny Hamlin
13. Casey Mears
14. Tony Stewart
15. Clint Bowyer
16. Greg Biffle
17. Ricky Stenhouse Jr
18. Kyle Busch
19. Carl Edwards
20. Matt Kenseth
21. Ryan Blaney (Part-Time)
22. Joey Logono
23. JJ Yeley
24. Jeff Gordon
25. Chase Elliott
26. Jeb Burton (Part-Time)
27. Paul Menard
29. Reed Sorenson
30. Jeff Green
31. Ryan Newman
32. Boris Said (Many More)
33. Ty Dillon
34. Joe Nemecheck
35. Cole Whitt
38. David Gilliland
39. Travis Kvapil
40. Landon Cassill
41. Kurt Busch
42. Kyle Larson
43. Aric Almirola
44. (Number has been Stolen)
46. Michael Annett
47. AJ Allmendinger
48. Jimmie Johnson
51. Justin Allgaier
55. Brian Vickers David Ragan (Replacement for Injured Vickers)
62. Brian Scott
66. Tanner Berryhill
78. Martin Truex Jr
83. Matt DiBenedetto
88. Dale Earnhardt Jr
95. Michael McDowell

## Part Time Drivers

* Timmy Hill
* Bobby Labonte
* Regan Smith (Designated Relief Driver)
* Johnny Sauter
* Jeb Burton
* Ron Hornaday Jr
Timmy Hill Out

**Timmy Hill Out** is an American race car driver in the NASCAR Sprint Cup Series and Xfinity Series he is best known for absolutely nothing and usually finishes last in the race. He is known by some degree on the Internet by making some of the worst commercial endorsements ever seen and is personally responsible for bankrupting more than one company with his awful advertising.
Paul Menard

Sprint Cup Series Wins
 Xfinity Series Wins

**Paul "Money Bags" Menard** is an American race car drive and Billionaire and is a prime example of nepotism and money at work. He is the heir to the Menard fortune. Paul spends the time he is not in his mansion swimming in a pool full of the finest wines driving in the NASCAR Sprint Cup Series. He has one Brickyard 400 win to his name.
Yara34

**Yara34**, Es un Guapisimo y famosisimo modelo de caras, y nuevo paciente del Dok en la nueva temporada de Amputation jirous.

## Datos

Edad: Tu Gfa

Ocupación: Modelo de Caras

año de nacimiento: io ke ze no zoy 100tifiko

## Pawers shidos

* Sensualidad: Puede seducir a medio mundo con su cara
* Atracción: Puede enamorar al sexo contrario, pero es tan paweroso que afecta a cualquier Sexo
* Yaratazo: es su technic definitive, da un golpazo con su cara que genera una explosión de Yaras, pero pierde su sensualidad.

## Curiosidades

* Sabias que no se de donde salio?
* Que es pura cara y nada de cuerpo?
* se dice que es gei?
* odia a los cirujanos de cara?
Jeff Gordon

**Jeff Gordon** also known as the "*antiDale"* is an American race car driver who races in the NASCAR Sprint Cup Series. He is a multiple time champion has greater career statistics than the holy father Dale Sr. He is also a flamboyant homosexual (to any Dale Earnhardt fan from the 1990s)

## Early Life

Jeff was born in Indiana or California or wherever but he’s pretty much considered a Yankee by Southern redneck standards since he isn't Dale Earnhardt and he was young when he started winning races. Jeff began racing at an early age. With no Criminal Record
Pájaro de la calle

'*Pío, pío-pío pío. Pío pío-píoso. Píaco-Pío.'*

Clásico pájaro hablando.

El pájaro de la calle es un pájararo que aparece en todas las consultas del Dok. ¿Cuál es su razón de existir? Nadie lo sabe, solo le gusta hablar y ya está.

## Descripción

El pájaro habla en muchos idiomas, por ejemplo:

Pío-Pío-Pío. (Castellano)

Cuack.  (Azerbayán)

司爱司爱司. (Chino simplificado)

Hola, parguela  . (Idioma pájaro)

كَيفَ تَقولُ ذَلِكَ بِالعَربيّة (Árabe)

## Curiosidades ¿Sabías que..

* ..el pájaro aparece mientras no miras a la ventana?
* ..cuando el pájaro te mira fijamente, significa que vas a ser amputado por Dok?
* ..pío-pío?????
* ..al pájaro le gusta Dok en secreto?
Gonsalo

Gonsalo es el tipo mas raro del planeta y todo el universo, se cree guerrero del espacio y siempre se enferma de diarrea por comer mushas hambugesas.

## Datos personales

* Edad: 22

* Cumpleaños: cuando nacio Goku (miradafija)
* Especie: desconocida (se cree que es un saiyajin mutado en humano)

## Habilidades

### Rayo de energia

lanza un rayo de energia qeu hace cosquillas

### Diarrea

solo hace mucha caca... no sirve para nada

### DiarreicoMan

al absorver los poderes de Diarreicomonster puede lanzar caca Arcoiris

### Camejameja

su ataque final, pero no daña ni a Spark de papel
Pre-Faerunian Pantheons

==== The
 faerunian pantheon was made of five or more pantheons that merged,
including the Netherese pantheon, Talfiric pantheon, Jhaamdathan pantheon, Coram\*\*\*\*e pantheon, as well as others like the Untheric pantheon. What other pantheons merged into the faerunian one, and are there some detailed lists of the deities of each? ====

We don't have a fully comprehensive list, or even decent lists, of the fragmentary pantheons of Faerun. I would expect that in addition to those listed, the unidentified others referred to are meant to indicate the interloper deities who have become key elements of the Faerunian pantheon. Fans at Candlekeep have been working on sorting these out, of course, and some fairly good ideas on the matter can be fou

#### So there are various implied connections between D&D settings and Earth. Is it implied that various Pantheons with real-world analogues (Finnish/Egyptian/Greek/etc.) got their start on Earth, or did they likely have their own worlds on the prime distinct from our own?

We know that the Pharaonic pantheon were worshiped on Earth at some point, but given their nature and power and the nature and lack of power of the world of Earth, it's likely that each of the major pantheons had their own home sphere and world. I've done some tentative sketch-ups of those worlds, but not much.
Spark de papel

**Spark de papel,** El mejor amigo del Dok, y el único serio del grupo, es el que trae los pacientes al hospital ya que maneja ambulancias y todo tipo de vehículos xd (También es recepcionista).

## Info

**Edad**: la de un arbolito navideño (guau)

**Cumpleaños**: ni idea, el 7 de XX del Año 20XX (años megamanos pls)

**alineacion**: Malvadamente Bueno?

**Residencia**: un cuarderno xddd

## Apariencia

Es un Erizo hecho de papel, a veces esta garabateado.

## Personalidad

Es el unico tipo serio, pero también jode bastanteh

### **Shurinken**

se vuelve un shurinken gigante y corta todo

### **Espada**

se vuelve una espada que lo corta todo tambien

#### Ezpada Poderoza

es la evolucion de la espada, puede usar cualquier elemento de artes marciales de amputacion

### **Lluvia de Kunais**

Es su ataque mas poderoso, lanza una enorme cantidad de kunais de papel, tiene una version mas poderosa llamada Papel Explosivo giratorio.

### **Modo Sabio**

Spark de papel puede acceder a una transformacion llamada Modo Sabio de papel, que aumenta el poder de todas sus habilidades

### Shoryuamputiunken Delta

Su Teknika pawar mas poweroso de todos sus pawers, carga su puño con pintura de chain y lo combina con arte de amputación y lanza un poderoso puñetazo que amputa todo, y este multiplica su poder la ser usado junto al Dok (necesita estar en modo Sabio).

## Amijos

* Dok: su mejor amigo y colega
* Dinoh: lo cuida de vez en cuando
* Nigga: usan sus poderes a veces en conjunto
* Nyan: le gusta volar en el

## Enemijos

* La Muerte: Lo odia
* DiarreicoMonster: se limpio con el (look)
* Nigga Blanco: enemigo de todos
* Gonsalo: le cae mal
* Policia Reggeatonero: Le Da Cancer
* Cancer: no es obvio?
Policía Reggaetonero

El **policía reggaetonero** es un enemigo del Dok, el cuál, tiene una poderosa habilida' de pegarse como animale' y darte reggaetón si lo necesitas. Le gusta perrear y que se la pare el taxi xdDdDdD. También le gusta la cumbia y es amante de Antonio Ríos.

## Datos personales

**Edad:** Amo su inocencia! (17 años) ¡Amo sus errores! (17 años)

**Cumpleaños:** El día de la invención del reggaeton.

**Sexo:** Masculino debido a que siempre está presumiendo el tamaño de su salshisha.

## Pahwas

### **Pegarse como subnormale'**

Se pegah en sus enemigos como subnorma' y ya.

### **Cáncer Overdrive**

Le da cáncer a cualquierah que logre escuchar su reggaetón. Es imposible de esquivar debido a que la pone a tempranas horas de la mañana.

### **Stando/ Star Reggaetonum**

Su stando (Representación del alma en los llollos) "Star Reggaetonum" es capáz de producir cáncer y cantar reggaetón. Es mucho más potente que el Cáncer Overdrive, ya que el mismo lo canta y no lo pone en su grabadora de cholos, y eso no es lo único, como Star Reggaetonum siempre está a las espaldas del poli, a veces perrean juntos.

## Curiosidades

* Su verdadero nombre es Pendejotaro Cojo
* Se ha enfrentado al stando de Antonio Ríos, "El marcianito"
Wikia The dok

**Sean bienvenidos a the dok wiki, la wiki que contiene todo sobre nuestro doktor favorito, puedes acudir aqui si te sientes enfermo, el dok te atenderá en los comentarios de su página**

## Novedades

* Deltarockbloody12, crea la wiki y se hace burócrata :v
* Se crea el artículo del dok ggg
* Carnalizer1122 se hace admin xddd

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

<createbox>
width=24
break=no
buttonlabel=Crear un nuevo artículo
</createbox>

**¿No estás seguro por dónde comenzar?**

* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
* Si eres un novato respecto a los wikis, revisa **Ayuda:Empezando**
* Revisa el **Portal de la comunidad** para ver en qué está trabajando la comunidad

## Artículo destacado

   **El dok**es un doktor califikaoh, el mejor del mundo para ser precisos, es el ser más poderoso en el hospital, tu casa, mi casa, la tierra, en mobius y el universo (maz los uniberzos paralelos)... Leer más >>>
The Ordial Plane

The Ordial Plane is a mysterious place. The Rule of Three and the Unity of Rings both seem to confirm its existence as the Plane of Proof - that which links matter and belief, supplying form to the Outer Planes - yet it has never been conclusively confirmed by planar explorers.

Some believe it may be that outer realm in which Vestiges are trapped, though this is unlikely. Many have conjectured that it might be
inhabited by those creatures which call both the Ethereal and the Astral home - completing the trine, if you will. Those creatures certainly aren't telling.

The Ordial Plane, if it does exist, would likely mirror characteristics of the Ethereal and Astral Planes; no layers, just an infinite expanse, and with borders to the Inner and Outer Planes. As the conventional plane (in the sense of being a part of this multiverse) furthest from the Material Plane, it is inherently difficult for Primes to conceive of. This may be why planar travelers have never found it - stumbling across a gate to the Ordial, they may not have been able to recognize the portal for what it was, or even the realm beyond for a different place.
Cáncer

El **Cáncer** es un tumor con cara, era la parte cáncerigena de un reggaetonero hasta que lo amputaron y le hicieron un favor al mundo.

## Info kk

Edad: La misma que Chabelo.

Alineación: Malo, porque causa cáncer al que lo vea.

## Pahwas chachipistashis

* Darle cáncer audiovisual a quien lo mire sin usar los lentes anti-cáncer.

## ¿Sabías qué...

* El Dok lo amputó?
* Dicen por ahí que se lo amputaron al policía reggaetonero?
* Lo anterior dicho es falso porque el pendejo sigue siendo igual de cancerígeno?
* Esta sección de curiosidades dice pura pendejada?
* Le dio cáncer a Spidey?
Nigga

El nigga es uno de los mejores amigos de dok en todo mobius el planeta tierra y el unirverso completo gggg

## Datos personales

Edad: kaka

Cumpleaños: El dia donde vas caminando por la calle solo

## Tecnicas

Silver nigga:es cuando se reune con todas las nigga esmeralds

Niggaso:es una de las tecinicas mas poderosas del nigga gggg

   Nigga nuclear:es una tecina que hace que todos las personas se vuelvan niggas
General Structure of the Demiplanes

#### What does the edge of a demiplane/non-infinite plane look like?

From the outside, a demiplane has no "edge" - it's a bubble of some sort, usually spherical, floating in the Deep Ethereal.

From within, the specific nature of the demiplane determines that. It may be that the "edge" is a shoreline, or an infinite wall. It could be above the clouds in the skies surrounding a planetoid. It could be a door at the base of a stairwell, or checkerboard tiles breaking apart and spiraling slowly into a starry endless void. What the space "beyond" a demiplane looks like is as much a quality inherent to that demiplane as anything else.
Stygia

#### *Are* there any sources which have (at least somewhat) detailed information about general locations in Stygia other than Ankhwugat or Sheyruushk? I found something called the Black Kingdom on the internets on which I can't find any info.

I assume you mean other than the diabolical holdings, since those are obvious. I don't find any reference to a "black kingdom" that pertains to Stygia the D&D planar layer. Some infernal locations can
 be found in FCII. The only divine realm other than those you know is The Steadfast Chill, realm of the Cerilian goddess Kreisha.

#### And if there are no significant sources, do you have any suggestions on what canonical information not to run afoul of while creating new territories?

Levistus is in charge, Geryon used to be... not sure what you could really get off center here, as long as you remember it's by and large a friddly cold place.
Domains

==== I understand the infinite nature of the planes makes the 'how are there infinite Gods' not that big of a problem but...
Gehenna has infinite space but limited land to put stuff. Assuming the Gods are at least somewhat distributed in their Outer Planes habitation,
 how is Gehenna not wall-to-wall Divine Realms of petty Gods from
backwater Primes trying to make a home there? Are some Gods (an
infinite number I suppose) forced to make their lairs in the void
between earthburgs? Or does Gehenna uniquely have a limited number of Gods living on it? ====

Some few gods do in fact live on private little islands in the void, but the vast majority reside on one of the mounts. While the land
has an "edge," it is still a component of an infinite plane; Khalas, Chamada, Mungoth and Krangath are all circumferentially infinite, so it's not really all that crowded. How does that even work? Outer Planes.

I should mention, most gods who inhabit Gehenna maintain their realms on the first two furnaces. Mungoth and Krangath, as with many other "deep" layers, have far fewer permanent residents.

#### Isn't there a set distance between the Spire and the edge of the Hinterlands? How can infinite divine realms be fit into that area? Or do some deities in the Outlands make their realms in the Hinterlands?

As noted above, it's a property of the Outer Planes that gross distances don't really matter. Let's assume for the sake of argument that the distance between the Spire and the Hinterlands is 5 miles in every direction. Mathematically speaking, we should expect the habitable area of the Outlands to be, at maximum, 78.54 square miles. But on the
books we have... what's this? 150 square miles of documented locations! And what's that place on the horizon that doesn't look like anything on record...?

The Outer Planes are realms of belief; they don't conform to any need for fixed areas to exist. While certain spatial relationships are more
stable than others, it's far more likely that on the Outer Planes the distance between Strangeland and Otherplace is **literally** "two days' travel" than that it is any fixed distance in miles or kilometres or linear tessipates or foot-cubits. While there is a fixed distance between the gate-towns and the Spire or the gate-towns and the Hinterlands, all that area in between is whatever it needs to be for whoever is traveling.
Kiputytto

**Q1:What**
 can you tell me about the FR deity Kiputytto, who was apparently
usurped by Talona? What domains does Kiputytto have, or where might I go
 for more information?

Kiputytto was a demipower, one of the interloper Finnish deities
who established themselves in Faerun (others include Loviatar and
Mielikki). Known as the Mother of the Plague, she made her realm, *Feculence*,
 on Cathrys, second layer of Carceri. Her holy symbol was a battered
metal bowl over a flame, and her alignment was chaotic evil. In a time
long ago, Kiputytto waged war with Talona over the portfolio of disease.
 Each sent plague and disaster into the city of Asram, one of the
surviving enclaves of Netheril. Kiputytto's plague was by far the more
successful, but its wake of death resulted in fewer voices able to pray
to her for mercy, and she lost the battle. Kiputytto appeared as a
black-skinned and heavily-scarred crone; her worshipers frequently bore
heavy scarring as well. Her domains are unknown, as is her favored
weapon.
Shade

An artists illustration of a shade

The typical Type One ghost and probably the most common type of Visitor. Shades' apparitions may appear solid, similar to Spectres, or be insubstantial and wispy, like Phantasms, but almost exclusively appear in a human form. Shades seem unaware of the presence of the living, and are usually bound to a fixed pattern of behavior. They usually project feelings of grief and sadness, causing light malaise, but rarely anger or strong emotion, never leading to ghost-lock. They lack even the basic intelligence of other type ones, making them mostly harmless. Still, their apparition has the ability to inflict ghost-touch, and underestimating them can be a dangerous mistake. Even though they lacked basic intelligence, some very talented sensitives, like Lucy Carlyle, were able to pick up intentions from them, allowing them to read their past through heard or felt echoes.

## Subtypes

### Bone Man

*Main article: Bone Man*
The Bone Man is likely a sub-type of the Shade. They are hairless, emaciated forms, with skin clinging to their skulls and rib-cages. Their other-light is exceptionally bright. Though they display optical similarities with a Wraith, they are always passive and generally somewhat dismissal, making a connection very unlikely.

## Trivia

* In London Slang, Shades, along with Lurkers, are known as Tom O'Shadows.

## References

1. ↑ *The Screaming Staircase*, Glossary
2. ↑ 2.0 2.1 *The Screaming Staircase*, **III: The Necklace**, Ch. 14
3. ↑ *The Creeping Shadow*, Glossary
4. ↑ *[citation needed]*
Baatezu

==== I've always heard it said that there are infinite demons, but that devils reproduce through soul-larvae. If there are *infinite*demons, why haven't they won the blood war? Even if a vanishingly tiny percentage of demonkind cares enough to participate at any given time,
that's still a literally infinite army. Tactics only makes up for so
much. ====

 Demons are infinite. Devils are transfinite. Much of the rabble of
demonkind forced to serve in the War is weak, useless and/or
treacherous. This isn't a case of there being infinite balors versus
countable pit fiends - there are EXCEEDINGLY few balors involved in the
Blood War at any time, those mariliths involved are almost all wasting
their time, and the nalfeshnees and glabrezu have other preoccupations
that largely keep them removed from the war. In short, there's only a
very small amount of contribution by true tanar'ri to the Blood War, and
 much of that involves the coercion of the molydei. None of the major
Demon Princes care about the Blood War.

On the devil side, there's much more organization and force
commitment. Bel is mandated by the Lord Below to prosecute the War on
the side of Law, and has the Dark Eight working to ensure the supremacy
of Baator in the conflict. Every rank from lemures up through to pit
fiends can be
engaged in the War. It's not only a matter of tactics (mariliths are
excellent tacticians, and when a molydeus can be bothered to directly
captain a war effort, there will be many dead baatezu indeed), it's a
matter of sheer commitment and power level. Demons win on numbers, but
devils win on force.

Don't discount the role the yugoloths play in keeping the
balance, either. The Blood War won't end until someone very high-up
wants it to.

(Demons also reproduce through larvae - larvae are the key to the
 whole of the War, used to create helpers such as imps and quasits or
melted into lemures and dretches to fuel the raw numbers on each side.

The
 key difference is that manes can form from the Abyss as raw petitioner
souls, whereas the baatezu are not natives of their plane and must hunt
down nupperibos to render into lemures.)

==== Conversely, if there are a finite number of devils, but each layer
of Baator is supposed to be infinitely large, what happens to all the empty space? ====
Devils are transfinite - their numbers, while not infinite, are
certainly uncountable. There's not a tremendous amount of empty real
estate as a result. Devils, unlike demons, also care about the empty
space more. You're more likely to find an empty cavern in the Abyss than
 in Hell.
Lurker

Anthony Lockwood and Lucy Carlyle while being approached by five Shades and three Lurkers

## Hunting

### Behaviour

Passive, extremely rarely approaches the living

### Dangers

Little, except for facilitating the ghost-lock of another ghost or accidental ghost-touch.

### Notable Abilities

Spreads strong feelings of anxiety

A variety of Type One ghost. They prefer to remain in the shadows, rarely moving. They extremely rarely approach the living but cause feelings of intense anxiety and creeping fear. Their apparition is likely similar to that of the Shade, although exact details are not known.

## Trivia

* In London Slang, Lurkers, along with Shades, are known as Tom O'Shadows

## References

1. ↑ *The Screaming Staircase*, Glossary
2. ↑ *Let Go Of Me*, *"Because I can see five shades and three lurkers closing in on us"*: 39:12
3. ↑ *[citation needed]*
The Boundless

#### Name and describe the most interesting demiplane you know of

The Boundless has an eerie and mysterious quality which I rather like,
though I haven't yet found a use for it. Draedenden has a fundamental
appeal to me. Dungeonland is of course hilarious and fun. I also like
the Demiplane of Time.

Let's go with The Boundless. This is a small demiplane, featuring
crystalline isles on a large ocean. Devoid of life, all that's really
here is the shore and the way you came. Drinking of the waters of The
Boundless heals one on their first visit, which can last any amount of
time and yet take no time outside. On the second visit, the waters
rejuvenate, restoring some youth, though the realm now feels darker and
more ominous. After the second visit, the demiplane seems to "hunt" past
 tourists in some fashion, with its color pools opening very close to
you in your travels through the Ethereal as though to draw you in, and
the plane itself seeming to crop up near your location when it would be
difficult to avoid it. Nobody who has entered The Boundless a third time
 has ever emerged. The plane has a strange warden, an immortal woman who
 gives a few words regarding the plane and offers nothing more.
The Blood War

#### I've always heard it said that there are infinite demons, but that devils reproduce through soul-larvae. If there are *infinite* demons, why haven't they won the blood war? Even if a vanishingly tiny percentage of demonkind cares enough to participate at any given time, that's still a literally infinite army. Tactics only makes up for so much.

Demons are infinite. Devils are transfinite. Much of the rabble of demonkind forced to serve in the War is weak, useless and/or treacherous. This isn't a case of there being infinite balors versus countable pit fiends - there are EXCEEDINGLY few balors involved in the Blood War at any time, those mariliths involved are almost all wasting their time, and the nalfeshnees and glabrezu have other preoccupations that largely keep them removed from the war. In short, there's only a very small amount of contribution by true tanar'ri to the Blood War, and much of that involves the coercion of the molydei. None of the major Demon Princes care about the Blood War.

On the devil side, there's much more organization and force commitment. Bel is mandated by the Lord Below to prosecute the War on the side of Law, and has the Dark Eight working to ensure the supremacy of Baator in the conflict. Every rank from lemures up through to pit fiends can be
engaged in the War. It's not only a matter of tactics (mariliths are
excellent tacticians, and when a molydeus can be bothered to directly captain a war effort, there will be many dead baatezu indeed), it's a matter of sheer commitment and power level. Demons win on numbers, but devils win on force.

Don't discount the role the yugoloths play in keeping the balance, either. The Blood War won't end until someone very high-up wants it to.

(Demons also reproduce through larvae - larvae are the key to the whole of the War, used to create helpers such as imps and quasits or melted
into lemures and dretches to fuel the raw numbers on each side.

The key difference is that manes can form from the Abyss as raw petitioner souls, whereas the baatezu are not natives of their plane and
 must hunt down nupperibos to render into lemures.)
Hinterlands

Isn't there a set distance between the Spire and the edge of the Hinterlands? How can infinite divine realms be fit into that area? Or do some deities in the Outlands make their realms in the Hinterlands?

As noted above, it's a property of the Outer Planes that gross distances don't really matter. Let's assume for the sake of argument that the distance between the Spire and the Hinterlands is 5 miles in every direction. Mathematically speaking, we should expect the habitable area of the Outlands to be, at maximum, 78.54 square miles. But on the books we have... what's this? 150 square miles of documented locations! And what's that place on the horizon that doesn't look like anything on record...?

The Outer Planes are realms of belief; they don't conform to any need for fixed areas to exist. While certain spatial relationships are more
stable than others, it's far more likely that on the Outer Planes the distance between Strangeland and Otherplace is **literally** "two days' travel" than that it is any fixed distance in miles or kilometres or linear tessipates or foot-cubits. While there is a fixed distance
between the gate-towns and the Spire or the gate-towns and the Hinterlands, all that area in between is whatever it needs to be for
whoever is traveling.
Nyan Cat

**Nyan Cat** además de ser el video mas sensuáh de todo el internéh, es el amigo experto del Dok en diarrea arcoíris, ya que este la padece cada medio segundo de su vida. "Es duro tener este padecimiento, pero gracias a mi conocimiento a la diarrea arcoíris conocí al Dok ;) " \_\_NyanCat

## Datos personales

**Edad** : Todo lo que lleva recorriendo el espacio

**Cumpleaños** : 2 de abril de 2011 ;)

**Sexo** : Confuso, ya que es bisexual.

## Pahwas

### **Nyar**

Es su pahwa de cantar "Nyanyanyanyanyanyanya!" e irritar a su oponente, es su ataque único y característico

### **Diarrea arcoíris**

Está habilidad la comparte con el Diarreicomonster, es la habilidad de cagar arcoíris larguísimos como la verga del pelón de Brazzers.
Positive Energy

#### Which (if any) playable races exists natively on the positive plane other than Lumi?

Glimmerskins are *technically* playable, though with an ECL that high you wouldn't want to. You're asking an awful lot to even hope for "native to an energy plane," let alone a **playable** one. Vivacious creatures would also qualify and are an easier route, although that LA is ugly.

#### Undead and constructs are immune to Fortitude save-effects unless they work on objects too. A strongly positive-dominant plane offers a Fort save to avoid exploding, but specifies creatures. Can these two creature types get infinite HP on the Positive Energy Plane?

Positive energy on the Positive Energy Plane **should** affect objects as well, with the same dramatic results (glowing and exploding). This appears to be a rules oversight, and an unfortunate one. Positive energy should affect undead in the same way that negative energy affects the living, but of course, these books were written from the perspective of having a standard adventuring party, and don't do well at addressing issues of monstrous entities brought there. This is why, for example, ravids have no immunity to their home plane's effects and deal damage with their positive energy lash. I would recommend that DMs treat the Positive Energy Plane as hazardous to both undead and
constructs, and not at all hazardous to ravids.
Carla

**Carla** is an Exceed, the daughter of Queen Shagotte, and a close companion to Wendy Marvell. She and Wendy belonged to Cait Shelter before joining Fairy Tail.

## Physical Appearance

Carla is a small, white Exceed with pink ears and brown eyes, which are smaller than Happy's eyes. She also has two whiskers on each side of her face. Carla wears a pink bow near the end of her tail. Carla's usual top consists of a mustard yellow and pink top with a pink bow tie. She wears a pink skirt with this top. Carla, like other characters, seems to switch outfits on a regular basis. When Carla uses Magic, she sprouts two angel-like wings to fly. Her pink Guild Mark is located on her back.

## Personality

Unlike the carefree and eccentric Happy, Carla is very strict and serious most of the time, rarely showing emotions. She cares about Wendy like a mother. She was at first very aloof, turning her nose up at seemingly everyone save for Wendy. She also tries to get Wendy to shy away from her timid personality, scolding her often for it (which is ironic considering she's not very sociable herself).

As she learns about her mission as an Exceed, she is shocked and sad. She displayed a troubled look when she thought about her mission, later revealed to be a prophecy involving Extalia's demise due to her ability to see the future which she inherited from her mother.

Happy instantly took a liking to her from the moment they met, but she at first despises him. Later, when they learn the "truth" of the mission he defends her by saying they are Mages of Fairy Tail, not puppets and she starts accepting him after seeing his determination to save their friends as well as from seeing him showing a more serious and brave side, having earlier referred to him as male cat and ignored his gifts in form of fish. Happy saved Carla when they escaped and she almost fell out of a wagon and she in turn saved him from the Edolas Royal Army soldiers by taking a direct blast aimed for him. She also has no doubts and extreme confidence when Happy flies off on his own. When Lily was mentioned as being the strongest out of their group, she put up a smirk and tempted Happy into having a match against him. Recently, she has been shown to smile more, usually with Happy near by, danced with him when he asked, and even laughed when Happy pointed out Lily's cute side.

Her Guild Card also explains that she likes Darjeeling Tea and doesn't like tomcats.

## Abilities

**Aera**: Much like Happy, Carla can also use Aera, allowing her to sprout wings on her back and fly. She is strong enough to carry one person while in flight.

* **Max Speed**: Just like her fellow Exceed, Happy, Carla can utilize considerable amounts of Magic Power in order for her to fly as fast as she can. Because of this, however, Carla experiences rapid loss of Magic Power, in relation how long the user uses this technique.

**Precognition**: Carla has the same ability to predict what and when something will happen as her mother, Shagotte. She is the only other Exceed to have this ability.
Sigil

Each portal needs a key, but it could be physical objects, a thought held in the traveler's mind, anything...
**Once activated by the correct key, how long does the portal remain open?**

Depends upon the portal, but almost always long enough for a traveler to pass through. In many cases of a keyed portal, the portal will only be open for those bearing the key. Remember, a portal is not necessarily like a door - it can be effectively a "state" that authorizes certain entrants to pass on to other destinations. You and I might be tied together and leaping into the same portal sideways and it will only admit you because you bear the key.

**So, if the key is a cold iron dagger, does the portal remain open only for the holder of said dagger as he passes through (which would mean each PC needs his own cold iron dagger)? Or would one cold iron dagger open the portal for a short time, allowing a party to pass through with only one physical key?**

Depends upon the portal. If unspecified, you may rule as you choose. (But see the previous answer about passage being based upon a "state.")

**In the case of a physical object serving as the key, does the object pass through the portal unharmed? Or is it consumed in passing through the portal?**

Depends upon the portal. I'd adjudicate based on the thematics of the portal - are you planting a seed that blooms into a doorway? Consumed. Tracing a line with a silver dagger? Probably not, but who knows? Maybe the dagger melts and becomes the boundary of the portal.
Portals

#### Once activated by the correct key, how long does the portal remain open?

Depends upon the portal, but almost always long enough for a traveler to pass through. In many cases of a keyed portal, the portal will only be open for those bearing the key. Remember, a portal is not necessarily like a door - it can be effectively a "state" that authorizes certain entrants to pass on to other destinations. You and I might be tied together and leaping into the same portal sideways and it will only admit you because you bear the key.

#### For example, if the key is a cold iron dagger, does the portal remain open only for the holder of said dagger as he passes through (which would mean each PC needs his own cold iron dagger)? Or would one cold iron dagger open the portal for a short time, allowing a party to pass through with only one physical key?

Depends upon the portal. If unspecified, you may rule as you choose.

#### In the case of a physical object serving as the key, does the object pass through the portal unharmed? Or is it consumed in passing through the portal?

Dependsupon the portal. I'd adjudicate based on the thematics of the portal - are you planting a seed that blooms into a doorway? Consumed. Tracing a line with a silver dagger? Probably not, but who knows? Maybe the dagger melts and becomes the boundary of the portal.
Guardinals

#### In thread number 5 you said that guardinals promote over time. In the thread "Do Celestials get promoted" you said they (and curiously also eladrin) don't get promoted. Now which is true?

No book makes any statement on the matter except the exceedingly terrible Warriors of Heaven. The answer from Glyphstone's thread was from that and from the lack of any other answer available in a book to note things one way or another. Neither eladrins nor guardinals get much fleshing out anywhere, sadly.

Within the context of this thread, Warriors of Heaven is specifically
not an acceptable source and its information is not applicable. That's my final word on the subject.
John Fairfax

**John William Fairfax** was the owner of Fairfax Iron before being Ghost-Touched by the ghost of his former lover, Annabel Ward, whom he had murdered out of rage.

On the *Lockwood & Co.* TV series, John Fairfax is portrayed by Nigel Planer.

## History

Many years ago, before the apex of the Problem, John Fairfax was a wild boy. His father wanted him to go straight into the family business, the Fairfax Iron Company, but Fairfax instead years living it up in London, drinking, gambling and trying to be an actor. During this time, he met Annabel Ward and became romantically entangled with her. The two ended up in a violent confrontation and he choked her to death, hiding her body at 62 Sheen Road. Following this, Fairfax eschewed romance for the remainder of his life, never marrying and having no children. He assumed his father's position and took over day-to-day affairs at Fairfax Iron.

Many years later, the body and ghost of Annabel Ward were discovered at 62 Sheen Road, along with the locket commissioned by Fairfax that was the ghost's Source. Learning of Lockwood & Co.'s activities, Fairfax hired the company for a job at one of his properties, Combe Carey Hall, hoping that the combined hauntings of the Red Room and Screaming Staircase would finish them off. Anthony Lockwood, however, pieced together Fairfax's intentions and the group succeeded in banishing the Hall's hauntings and escaping from the premises, only to be met by the waiting Fairfax. He then attempted to personally kill them all. However, Lucy Carlyle, who had retained Ward's necklace, used it to release Annabel Ward's spirit, which then killed Fairfax via Ghost-Touch. Having served its purpose, the ghost then disappeared from the world. As Lucy released Ward from the ring, Fairfax donned a pair of goggles which seemed to do nothing. These were taken from the scene by George Cubbins, the only piece of evidence not claimed by DEPRAC, and were later revealed to have the ability to allow even those who did not possess Talent to see ghosts.

## Behind the scenes

On the Netflix television series, much of the backstory of John Fairfax's father is instead transferred to himself. He is said to have been very connected in Soho before having built Fairfax Iron up from nothing and also having been into gambling and casinos.

## References

1. ↑ *The Screaming Staircase*, **V: And After**, Ch. 25 - "Fairfax himself had no direct heirs. It turned out he had never married and had no children of his own. So perhaps Annabel Ward *had* been the love of his life, after all."
Tanar'ri

#### I've always heard it said that there are infinite demons, but that devils reproduce through soul-larvae. If there are *infinite* demons, why haven't they won the blood war? Even if a vanishingly tiny percentage of demonkind cares enough to participate at any given time, that's still a literally infinite army. Tactics only makes up for so much.

Demons are infinite. Devils are transfinite. Much of the rabble of demonkind forced to serve in the War is weak, useless and/or treacherous. This isn't a case of there being infinite balors versus countable pit fiends - there are EXCEEDINGLY few balors involved in the Blood War at any time, those mariliths involved are almost all wasting their time, and the nalfeshnees and glabrezu have other preoccupations that largely keep them removed from the war. In short, there's only a very small amount of contribution by true tanar'ri to the Blood War, and
 much of that involves the coercion of the molydei. None of the major Demon Princes care about the Blood War.

On the devil side, there's much more organization and force commitment. Bel is mandated by the Lord Below to prosecute the War on the side of Law, and has the Dark Eight working to ensure the supremacy of Baator in the conflict. Every rank from lemures up through to pit fiends can be
engaged in the War. It's not only a matter of tactics (mariliths are
excellent tacticians, and when a molydeus can be bothered to directly captain a war effort, there will be many dead baatezu indeed), it's a matter of sheer commitment and power level. Demons win on numbers, but devils win on force.

Don't discount the role the yugoloths play in keeping the balance, either. The Blood War won't end until someone very high-up wants it to.

(Demons also reproduce through larvae - larvae are the key to the whole of the War, used to create helpers such as imps and quasits or melted into lemures and dretches to fuel the raw numbers on each side.

The
 key difference is that manes can form from the Abyss as raw petitioner souls, whereas the baatezu are not natives of their plane and must hunt down nupperibos to render into lemures.)
MotorsportsParody Wikia

## Welcome to the Motorsports Parody Wikia

The Not actual go to guide for the world of motorsports. A place where you can poke fun at motorsports topics without having pages deleted and linked to the term Redneck. You are welcome to edit whatever you like make fun just don't be too mean, crude or racist if you want this site to live on. Also Vandalism will not be tolerated other than that have at it... Don't hesitate to add series, drivers or whatever you like have fun and be funny. Don't worry about typos or formatting either I'll clean up the pages if they look sloppy

## Series

Stock Car Racing

* Sprint Cup Series
* Xfinity Series
* Camping World Truck Series
* ARCA Racing Series

### Open Wheel Racing

* Formula One
* European Formula Three
* IndyCar Series
* Formula E
* Indy Lights

### Dirt Track Racing

* USAC
* World of Outlaws

### Drag Racing

* NHRA
* IHRA

Motorcycle Racing

* MotoGP

## Drivers

* List of Current Cup Series Drivers
* List of Current Formula One Drivers
* List of Current IndyCar Series Drivers
* List of Current Xfinity Series Drivers
Buschi Gopherus

***Buschi Gopherus*** or as it is commonly known **Kyle Busch** is a species of gopher native to the Las Vegas area of Nevada in the United States they are most commonly found in the lower Series of NASCAR where they dominate and annoy race fans they are also known for not being able to win anything significant in the Sprint Cup Series

## Racing Career

Kyle rode his way into NASCAR on his brother Kurts name.

## Personal Life

Busch is married to the queen of fame hags Samantha Busch with whom he has one child.
Source

"I'll tell you about it another time"

This article is scheduled for a Rework.

The **Source** was defined as an object or place through which a ghost entered the world. The Source could be just about any object and therefore wasn't always easy to find. It sometimes held a special significance to the individual who had become a ghost in life, or it could be an object connected to the violence or trauma through which the individual had died. The Source could even be a part of their own body if they had died a particularly violent death. Such sources emitted a psychic charge which could be detected by those with Talent, or by a Type Three ghost.*[citation needed]*

## History

Following the emergence of the Problem, anything that was considered to even have the possibility of being psychically charged as a "Source" was treated with fear and disdain, resulting in a rush to burn various old furniture and a multitude of antiques. Over time, however, a black market in such objects known as "relics" sprung up.

## Treatment

The prime duty of any agent when out on a case was to locate the Source and neutralize it. If done correctly, eliminating the Source would eliminate the ghost's ties to the Earth as well. A seal of silver or iron was often used on the Source to prevent the ghost's escape and the sealed object was typically later taken to the furnaces of the Fittes Agency to be burned. Lucy Carlyle, however, discovered that sometimes by discovering the reason for the ghost's continued existence, it was sometimes possible to eliminate their presence without neutralizing the Source.

Such methods were generally considered to be the only way to prevent the ghost from re-appearing. Other methods, such as the use of salt-bombs or rapier attacks could either drive the ghost back or cause it to temporarily disappear. The ghost, however, would always eventually rematerialize, short of either containing the Source or resolving the reason for the ghost's continued presence.

## References

1. ↑ *The Whispering Skull*, chapter needed specified
2. ↑ *The Hollow Boy*, chapter needed specified
Ancient Ruins

*"Ancient Ruins and adventurers seem to go hand in hand. Although the hand holding might not be very friendly. You should definitely explore them as the loot is pretty good. Just make sure your equipment doesn't become someone else's loot."*

### **Phase I**

Exploration

Boss Battle
 Recommended Power
 3,450  | 50m  | 5,350 Xp

### **Phase II**

Exploration

Boss Battle
 Recommended Power

### **Phase III**

Exploration

Boss Battle
 Recommended Power
 4,850  | 50m  | 7,500 Xp

### **Phase IV**

Exploration

Boss Battle
 Recommended Power

### **Phase V**

Exploration

Boss Battle
 Recommended Power
 8,350  | 50m  | 13,000 Xp

## **Loot**

Occasionally your heroes will bring back items from quests, including:

## **Trophy**

After you clear Phase V of the Ancient Ruins quest, you get a unique piece of furniture as a trophy. The Ancient Ruins Trophy is an exterior piece which looks like this: