Mythical Weapons

MAJOR Spoilers!*This article has MAJOR spoilers. Read further if you want to know what happens in the story.*

Mythical weapons are the highest tier of weapon in Drehmal. They are the hardest to obtain, either through extended clues and puzzles or at the end of harder dungeons and bosses. Because of this, they are typically the strongest, unbreakable, and each comes with a unique special ability.

### **Calamity**

**Stats** - Calamity deals 8 base damage, has 2.4 attack speed, gives the player 0.075 movement speed, takes 4 max hp (2 hearts), and is unbreakable.

**Ability** - **True Catastrophe**: Hold crouch and then jump to channel the power of the Skullbeasts (switching weapons at any point during the charge will cancel the ability), releasing untold ruin upon foes. The player will slowly rise in the air before slamming down, bringing a flash of lightning with them. **Cooldown**: 60s

### **Frenzy**

**Stats** - Frenzy deals 11 base damage, has 2 attack speed, gives the player 0.04 movement speed, and takes 8 max hp (4 hearts)

**Ability** - **Fatal Rampage**: Killing an enemy grants you a damage buff (3 damage per kill), stacking up to three times and lasting for ten seconds. **Cooldown**: 60s after the Rampage ends

 **Obtain** - Find the 5 missing Fragments of the weapon scattered across the island of Sahd and drop them in the Forge near the volcano on the island.

 Bell Shrine - Signs reading, "If a fragment or one's hope is lost, toss a Nether Star beneath a bell to receive the missing fragment." This is only suggested if you discord or otherwise lose a fragment.

### **Oblivion**

**Stats** - Oblivion deals 13 base damage, has 1.2 attack speed, gives the player 0.03 movement speed, and is obtained with Sweeping Edge IX

**Ability** - **Force of Nothing**: Press your drop item key to pick up enemies (move them with your cursor) and drain their life force. Press shift to launch held foes. **Cooldown**: 35s

 Enter the Palace Staff Quarters in the Tidal Palace in Firteid, and continue until the sign that says *DANGER! Malfunctioning elevator and chasm.* Break through and drop down the chasm, ladders and/or water bucket suggested. At the bottom is a nearly pitch black tunnel filled with monsters, fight through and follow it to the end - a room with a chest. Inside this chest will be the Compass of Nihility, which points north from this spot.
If you have the tower, teleport to The Frozen Bite, if not, follow the compass from whichever tower you have that is most north east on your map. The compass leads to an abandoned house with a few mobs and spawners. Search the house thoroughly for lore books, other unique items, and specifically a chest with Nihilist's Notes. Make sure to take a copy, and head to Mt. Yavhlix as mentioned in the notes.
If you've been to the doors before, the location the notes refers to is slightly south west of the doors, and marked with a stone pillar with a *sea lantern* on top. Throw a copy of the Nihilist's Notes onto the black concrete which opens a hole. Jump down and you will be met with a dark labyrinth. You *can* mine through some walls, but the labyrinth is solvable and leads to a chest with Oblivion.

### **Ascendance**

**Stats** - Ascendance deals 16 base damage, has 1 attack speed, takes 0.02 movement speed, grants 50% knockback resistance, and gives 6 max hp (3 hearts)

**Ability** - **Holy Moonlight**: Press your drop item key to fire an armor-piercing wave of weakening moonlight. **Cooldown**: 20s

 Once you enter the Sanctum you will be inflicted with mining fatigue. Find a tower with a door and button, enter, and kill the Undead Theocracy Archers. Once the room is clear, look below at the floor and shoot through the holes to kill the Elder Guardian. Repeat for the remaining 2 towers, 3 in total. Once the Elder Guardians are dead, head to the bridge and press the button:
[Ascendant Voice] Elders slain. Magic ward lifted.
Before you head down the bridge, there is a trapped chest in the center of the cave. You can now break through and retrieve the paper named *Ancient Theocracy Rites*.
Continue down the bridge and break the glass to continue into the next room. You will be met with a sign that says THE FIRST OF EACH RITE IS THE WAY TO THE LIGHT. Refer to the *Ancient Theocracy Rites* and the first letter of each line. Line up the arrows to match and the puzzle is solved.

### **Malevolentia**

**Stats** - Malevolentia deals 17 base damage, has 0.8 attack speed, takes 0.04 movement speed, grants 100% knockback resistance, gives 14 max hp (7 hearts), and is obtained with Fire Aspect IV

**Ability** - **Burnt Aegis**: Hold down crouch to deploy a projectile deflecting flame shield. **Cooldown**: 25s after the ability ends

 **Obtain** - Underneath the Burnt Palace, in the Hellcrags. Guarded by the Burnt General.

### **Mythbreaker**

**Stats** - Mythbreaker deals 30 base damage, has 0.7 attack speed, takes 4 max hp (2 hearts), and is obtained with Sharpness X

**Ability** - **Timebreak**: Hold down crouch to defy time, greatly slowing all enemies within range. **Cooldown**: 45s after the ability ends

 **Obtain** - Complete the postgame quest.