Mission Ranking System

The **Mission Ranking System** is a mechanic in the Dinopedia: The Game which grades the players performance in battle based on score they obtained during the encounter. Additionally it affects the rewards given to the player upon completing each battle or level.

## Ranks

From worst to best, these are the grades the player can receive.

* **F** - Given to the player when they die in battle, regardless of how much points they managed to build up. The player will be forced to replay the battle either from the beginning of the mission or the last save point depending on difficulty.
* **D** - The rank the player will usually end up with if they don't do anything to help build up score. It will result in a disappointed reaction from the player character.
* **C** - The average rank, that most players will usually end up with. Will result with a slightly positive reaction from the player character, but prompting to retry.
* **B** - This is the first good rank. The player character will be slightly excited to receive this rank. Getting a lot of those will may result in better rewards at the end of the level.
* **A** - You really have to start trying to get this rank. The player character will be happy to receive it. Getting a bunch of those will result in better rewards at the end of the level.
* **S** - The really good one. The player character will be pumped about getting this rank. This will double the amount of golden almonds received during the battle and getting a bunch of those will result in better rewards.
* **SS** - The bonus rank, for those who have mastered the game, will also be rewarded for bonus objectives such as completing optional sneak sections etc. The player character will loose their minds over this one (may or may not be influenced by substances).

### Level ranking

At the end of the level, an arithmetic average from all of the ranks obtained in the level will be used to grade the player's performance in the level as a whole. The level rankings will use the same formula as the regular battle ranks, starting from D and going all the way up to SS.

## Character Reactions

As mentioned above. each character has a set of reactions for receiving each rank.

### Kelbeam

* **F** - "FUCK" \*dies\*
* **D** - "Can we try this one again?"
* **C** - "Eh, okay I guess."
* **B** - "Neat!"
* **A** - "Oh yeah, this is what we're talking about!"
* **S** - "A small step for the Kelbeam, but a massive leap for Kelbeam-kind!"
* **SS** - "I FEEL SO SIGMA RN!"

### Mimikyutube

* **F** - "GOD DAMN IT" \*dies\*
* **D** - "Erm, me personally, I think we can do better."
* **C** - "Could be better, but could be worse."
* **B** - "Not bad at all!"
* **A** - "Based and Mimikpilled."
* **S** - "NOW we're cockin'!"
* **SS** - "Everything was perfect, down to the last minute detail."

### Bajadasaurus234

* **F** - "OH FOR F-" \*dies\*
* **D** - "D for disappointing? Cause that's what this is."
* **C** - "I can live with this, probably..."
* **B** - "Eyyy, that's pretty good!"
* **A** - "Hooray for me!"
* **S** - "LOOK MA, I'M GOOD AT THIS GAME!"
* **SS** - " I have become Death, Destroyer of Worlds"

### Cooner

* **F** - ''How the fuck did i do so badly?'' \*dies\*
* **D** - ''Uhh i don't know how to feel''
* **C** - ''It's... Better''
* **B** - ''Good... Just got to do better''
* **A** - ''Genuinely a W''
* **S** - ''Fuck yeah!''
* **SS** - ''I'm stronger, I'm smarter, I'm better, I AM BETTER ''

## Actions that reward points

Playing through the game normally may give points, but if the player wants a great score, they will have to perform extra tasks for "style points" (trademark pending). Defeating enemies fast or uniquely, or properly utilizing combat mechanics, or simply completing the mission quickly can all reward the player with extra points to add up to a better score.

* Actively switching between different gear. After a while of using a weapon consecutively will become "stale" and kills with that weapon will reward less points after a certain time limit of keeping the same weapon in battle. Only swapping the gear will refresh the timer and therefore refresh the points one can earn.
* Headshots or an equivalent critical weak point with ranged weapons.
* Completing combos.
* Using special abilities.
* Using the correct status effect to counter an enemy's power.
* Well timed dodges (must trigger the slo-mo state).
* Completing the battle without taking damage. (Adds a lot of points)
* Killing multiple enemies at once or in rapid succession.
* Using objects from the environment to your advantage (i.e. throwable items laying around, using water to spread electric attacks, etc).