recursal/Fanatic-Fandom huggingface dataset:
MX vs. ATV Legends

***MX vs. ATV Legends*** is the seventh installment of the *MX vs. ATV* series.

## Overview

*MX vs. ATV Legends* allows players to race on motocross bikes, ATVs and UTVs, like its predecessor, *MX vs. ATV All Out*. *Legends* promises to push the racing realism to the limit with more advanced air and ground physics, allowing for more fluid rider mid-air reflexes and tricks, as well as race-altering terrain. A new, deep career mode is also included, in which player decisions will affect which events and sponsorship opportunities they will come across.

## Development and release

*MX vs. ATV Legends* was first announced in September of 2021 in THQ Nordic's 10th anniversary showcase. It was the first game in the series to be available natively on the PlayStation 5 and Xbox Series X/S, consoles that recently launched the November prior, and targeted a release date of May 24, 2022. About a month before that date, however, Rainbow Studios announced that the game needed a one-month delay for quality assurance and bug fixes and the game was thus released on June 28th instead.

## References

1. https://www.thqnordic.com/article/how-legends-are-made-new-mx-vs-atv-game-announced
Nintendo Switch

The **Nintendo Switch** is Nintendo's seventh home console, designed for the eighth generation of video games as a replacement for its earlier, failed eighth generation representative, the Wii U. One *MX vs. ATV* game is playable on this platform.

## Overview

With the Wii U becoming a commercial failure several years after its launch, with unit sales being worse than that of the GameCube, Nintendo went back to the drawing board and secretly began work on a better representative console for the eighth generation that could challenge the dominance of the more powerful PlayStation 4 and Xbox One consoles that outclassed the Wii U with respect to performance. This console became known as the Nintendo Switch, boasting that it is the first ultimate hybrid video game console to function as a home console and a portable console via a docking interface, with compact, versatile and detachable controllers called Joy-Cons that can either function separately as wand-based motion controllers or miniature gamepads by themselves, or the individual halves of a standard game pad. While it still could not be as powerful as the PS4 and Xbox One, the Nintendo Switch's unique gimmicks, as well as its improved online connectivity features and some highly praised titles tailored for it, was enough to not only overcome the Wii U's failures, but also make Nintendo a serious force to be reckoned with in the console wars once again.

## Playable Franchise Games

### The *MX vs. ATV* series

* *MX vs. ATV All Out*
MX vs. ATV Untamed

### Platform

Nintendo DS, PlayStation 2, PlayStation 3, PlayStation Portable, Xbox 360, Wii, mobile phone

### Release date

NA: December 17, 2007
EU: March 7, 2008
AU: March 13, 2008
KO: March 20, 2008 (PS3, Xbox 360 and PSP only)
**Wii**:
NA: February 18, 2008
EU: March 7, 2008
AU: March 27, 2008
**Mobile**:
2008

### Rating

**ESRB**: Everyone
**PEGI**: 3+
**ACB**: PG

***MX vs. ATV Untamed*** is the second installment of the *MX vs. ATV* series.

## Overview

There are several different competition modes to play and multiple vehicle classes to choose from. Some racing modes take place over two motos (plus an optional practice session that precedes them), where finishing at a better position in would give the player more gate choices for the next moto or the actual race. Players can also freely roam racing environments and perform tricks. Unlockable vehicles, parts and customization options are purchased with in-game currency accrued through tricks.

The Wii version of the game takes advantage of the motion controls and versatility of the Wii Remote to offer three different control schemes: one where the Wii Remote is turned sideways as a steering wheel, another that uses the Wii Remote and Nunchuk to perform gesture tricks and a third one that supports the Classic Controller. The PlayStation 3 version also supports motion control by allowing players to use SIXAXIS tilting to steer. All versions support multiplayer, with console versions limiting split-screen multiplayer to 2 players, while prescribing a higher player limit for online contests. The handheld and mobile versions support ad hoc wireless multiplayer, permitting up to four players for at least the former. Due to technical limitations, the mobile version is a side-scrolling racer that focuses only on MX and ATV vehicles.

## Development and release

*MX vs. ATV Untamed* was first announced by THQ in E3 2007. For this next installment, THQ intended to target more platforms to demonstrate how the *MX vs. ATV* series could play to the strengths of different gaming platforms. The work of bringing the game to multiple platforms was split among multiple developers, with Rainbow Studios handling development of the PS3 and Xbox 360 version, Incinerator Studios producing the Wii and PS2 versions, Tantalus Media taking care of the handheld versions and Finnish mobile company Universomo working on a mobile version.

*Untamed* was planned for a 2008 release, but almost every version was completed in time for a 2007 holiday release in North America. Incinerator Studios decided to delay the Wii version by a few months to make sure that the motion controls were well implemented. After that version was released in North America the following February, all versions of the game were released in PAL territories the following month. This game would be the first *MX vs. ATV* game to be released on a Nintendo platform and the last to be available on the PlayStation 2. However, no further installments would be available on a Nintendo console until the 2020 Nintendo Switch port of *MX vs. ATV All Out*.
MX vs. ATV Supercross

***MX vs. ATV Supercross*** is the fifth installment of the *MX vs. ATV* series.

## Overview

True to its title, *Supercross* has a larger emphasis on supercross racing contests taking place in stadiums than in prior installments. There are 17 tracks to play on, with many MX and ATV vehicles to choose from. The career mode comprises of multiple racing series of increasing difficulty, with the final one being a mixed vehicle clash between MX and ATV vehicles. The physics and pre-load system from prior games have been reworked and efforts have been made to ensure that this game consistently maintains the same core features from prior installments after Rainbow Studios was rescued from bankruptcy. Multiplayer is limited to 2 players offline and 12 players online, as usual. The *Encore* ports include additional downloadable content that can be purchased, such as new licensed, authentic supercross racecourses.

## Development and release

In the early 2010s, THQ, owner of the *MX vs. ATV* franchise, declared bankruptcy and its original incarnation was dissolved, bringing the future of the franchise into question. During this time, Nordic Games won an auction for THQ's assets. In late 2013, it announced that having purchased the rights to *MX vs. ATV*, it has plans to continue the series with yet another installment, targeting the last-generation PS3 and Xbox 360 shortly after the launch of their successors, the PS4 and Xbox One.

The original series creator Rainbow Studios, which would have went out of business had Nordic Games decided not to revive it, would have the honors of producing it. Nordic Games asked Rainbow Studios to do its best in maintaining the core features of prior *MX vs. ATV* installments, as well as offer new features along the way. After the game was delayed once, *Supercross* was released in the fall of 2014. Work then began on porting *Supercross* to the PC, as well as PS4 and Xbox One to bring *MX vs. ATV* to the next generation, and those versions would be released over the next many months that followed, with none of the three versions being released simultaneously.
Xbox

The **Xbox** is Microsoft Game Studios' first home console, designed for the sixth generation of video games. The entire *MX* trilogy and the first *MX vs. ATV* game is playable on this system.

## Overview

Named after Microsoft's standard computer game API, DirectX, the Xbox would be the first American video game console since the Atari Jaguar in 1993. The Xbox boasted graphical prowess, an internal hard drive and an online network service called Xbox Live that could not only play fun multiplayer games, but also distribute certain games digitally. Its initial controller design was notorious for having a bulky design. In spite of its inability to attract gamers outside of North America or compete with the superior PlayStation 2, the Xbox proved to be a profitable venture for Microsoft, which then produced multiple sequential successors to the system, starting with the Xbox 360 in 2005, and became a competent contender in the console wars today.

## Playable Franchise Games

### The *MX* trilogy

* *MX 2002 featuring Ricky Carmichael*
* *MX Superfly featuring Ricky Carmichael*
* *MX Unleashed*

### The *MX vs. ATV* series

* *MX vs. ATV Unleashed*
The MX series

The ***MX*** **series** is one of the two predecessor video game series to the *MX vs. ATV* crossover series, with the other one being Sony's *ATV Offroad Fury*. It is currently a trilogy of video games about motocross racing published by THQ.

## History

The *MX* series is a spiritual follow-up to THQ's own *Championship Motocross featuring Ricky Carmichael* duology, which was available on Sony's first PlayStation console. Efforts to produce a third *Championship Motocross* game eventually evolved into a different game that would kick off a new trilogy of motocross racing games, while retaining Ricky Carmichael's endorsement. This new game would be titled *MX 2002 featuring Ricky Carmichael*. It would be developed by Locomotive Games and released on the PlayStation 2 and Xbox in 2001. Tiertex Studios, which developed a Game Boy Color version of the *Championship Motocross* sequel, was invited to produce a Game Boy Advance version of *MX 2002* that similarly featured 3-D graphics.

A year later, Locomotive Games developed a sequel to *2002*, titled *MX Superfly featuring Ricky Carmichael*. This game would also be endorsed by Ricky Carmichael, and like the previous game, it would be available on PlayStation 2 and Xbox, with a GameCube version also being available. The Xbox version also features exclusive downloadable content via its Xbox Live service.

The *MX* trilogy comes to a close in 2004 with a change of developers: Rainbow Studios, eager to make yet another successful motocross game after developing the *Motocross Madness* duology and the first two *ATV Offroad Fury* games, replaced Locomotive Studios to develop *MX Unleashed*, while passing on development of further *ATV* sequels to Climax Studios. With *Unleashed* focusing on pitting motocross racers not only against each other, but other vehicles, this game would be a direct precursor to Rainbow Studios' more ambitious project: the *MX vs. ATV* crossover series.

## Games

The three games in the *MX* trilogy are:

* *MX 2002 featuring Ricky Carmichael*
* *MX Superfly featuring Ricky Carmichael*
* *MX Unleashed*
MX Superfly featuring Ricky Carmichael

***MX Superfly featuring Ricky Carmichael*** is the second game in THQ's *MX* trilogy, developed by Locomotive Games and published by THQ. Like the first game, it was endorsed by pro MX racer Ricky Carmichael.

## Overview

As with *2002*, players can choose to either compete in motocross races, or test their tricking skills in freestyle mode. They can also customize their riders, with the ability to choose their gender as well. Challenges to complete in the freestyle mode also return in this sequel. There are places where players can pull off massive air for a wide opportunity to perform many tricks. Head-to-head multiplayer against a friend is also available.

The Xbox version, which was released months after the PlayStation 2 and GameCube versions launched, would take advantage of its Xbox Live service to offer downloadable soundtracks, riders and bikes that can be purchased at an additional cost.

## Release

*Superfly* was first released in 2002, targeting all three sixth-generation consoles, but none of the three platforms would release on the same day, with the Xbox version being released later behind the other two versions and not being available in Europe until 2003. The game was also released in Australia, but only on GameCube.
Xbox 360

### Game media formats

standard DVD disc (also legacy backwards compatibility with Xbox), digital download

### Controller input

* Xbox 360 Controller
* Kinect Sensor (motion controller)

### Number of franchise games available on this platform

4 (four *MX vs. ATV* games)

The **Xbox 360** is Microsoft's second home console, designed for the seventh generation of video games. Several *MX vs. ATV* games are playable on this platform.

## Overview

As the successor to the original Xbox, the Xbox 360 would be known for not only having more processing power than its successor, but also a more evolved iteration of its Xbox Live gaming service, including the increased use of digital distribution, faster and more reliable online multiplayer networks as well as support for an "achievement" system that would keep track of particular feats accomplished in games. The Xbox 360 was also given a camera-based motion sensor called the Kinect, similar to the PlayStation 2's EyeToy controller, to compete with the Wii's innovative motion controls, garnering critical and commercial success to some degree. In an effort to gain an edge in the console wars, Microsoft stopped at nothing to make the Xbox 360 the first of the three seventh-generation consoles to be launched, one year ahead of the Wii and PlayStation 3. This move came with issues, as there were early reports of malfunctioning consoles. In spite of this setback, the Xbox 360 became a worthy follow-up to the original Xbox and a successful console that would not be easily trounced by what contemporary console Sony was offering, unlike the prior generation.

## Playable Franchise Games

### The *MX vs. ATV* series

* *MX vs. ATV Untamed*
* *MX vs. ATV Reflex*
* *MX vs. ATV Alive*
* *MX vs. ATV Supercross*
Mario (SuperMarioPower)

*This is about SuperMarioPower Mario, for SuperSonicPower Mario, click here.*

## About

Mario Mario is the hero of the Mushroom Kingdom, and the main protagonist of SuperMarioPower.

## Mario in SuperMarioBros 363

Mario was VERY lazy in SuperMarioBros 363, there was once a video of Mario being sick, and telling Luigi to do everything while he was sick. Mario also tried to be a chef, but an alive Orange Ball stopped him from doing so.

### Stuff Mario has done in SuperMarioBros 363

* Forcing people to not see the Sonic movie.
* Try to commit murder to an alive orange ball
* Forcing Luigi to do things for him

## Appearances

* Mario Loves Shrimp Soup
* Bananas
* Mario's Haunted & Spooky Night
* Bowser Jr's Big Mistake
* Bowser Jr's Bad Christmas
* Metal Mario
MX vs. ATV Alive

***MX vs. ATV Alive*** is the fourth installment of the *MX vs. ATV* series.

## Overview

*MX vs. ATV Alive* has several racing modes to play, including offline split-screen multiplayer between 2 players and online multiplayer with up to 12 players. It also brings over the Reflex control scheme from its eponymous predecessor. Racing contests are full-contact and players gain experience for every race they finish to level up and unlock upgrades, tracks and more powerful vehicles.

*Alive* is one of the first games to be released under THQ's new hybrid pricing approach, where games with limited content on disc and substantial downloadable add-ons available for purchase online are sold at a lower price, with the cost of DLC content offsetting the reduction in price. In the case of *Alive*, there are more tracks, vehicles and customization options available to buy online as downloadable content.

## Release

*MX vs. ATV Alive* was released in the spring of 2011 across the Western world.
Nintendo DS

### Game media formats

Nintendo DS Game Card, Game Boy Advance Game Pak (legacy backwards compatibility with the Game Boy Advance), digital download

### Memory storage

Internal flash memory and Game Card memory

### Controller input

Built-in pad and button controls, touch screen

### Number of franchise games available on this platform

2 (two *MX vs. ATV* games)

The **Nintendo DS** is Nintendo's fourth handheld, designed for the seventh generation of video games. Two *MX vs. ATV* games are playable on this platform.

## Overview

Originally designed as a companion to the Game Boy Advance and the GameCube, the Nintendo DS would ultimately serve as the successor of Nintendo's Game Boy product line, with backwards compatibility for the former and new features that have not been available on its prior three handhelds. Not only does the DS have more processing power than the Game Boy Advance, it would also feature innovative dual-screen gameplay, with one of the screens functioning as a touch screen. The DS also boasted online connectivity and utilized twice the number of face buttons the Game Boy handhelds had, making its standard pad control layout similar to that a Super Nintendo Entertainment System controller, with the pad and face buttons flanking the bottom touch screen. The Nintendo DS can also wirelessly link with its console counterpart, the Wii. With many games taking advantage of the system's dual-screen capabilities and/or its bottom touch screen control, the Nintendo DS achieved profound success as a handheld system and has become the best selling one in the world.

## Playable Franchise Games

### The *MX vs. ATV* series

* *MX vs. ATV Untamed*
* *MX vs. ATV Reflex*
Xbox One

The **Xbox One** is Microsoft's third home console, designed for the eighth generation of video games. Two *MX vs. ATV* games are playable on this platform.

## Overview

For its next console and successor to the Xbox 360, Microsoft sought to design a more powerful console that would also be capable of playing other kinds of entertainment media, a marketing strategy earlier employed by Sony's consoles. Hence, the new console would come to be known as the Xbox One, whose games would be developed on Blu-Ray discs to also allow it to play Blu-Ray films, like the PlayStation 3. While the layout of its new Xbox Wireless Controller would not be any different than the Xbox 360 Controller, its form factor was slightly redesigned to become more comfortable and accessible, departing from its predecessor's stylish, curvy look. The Xbox One's Xbox Live capabilities were also advanced as well, allowing for live streaming of gameplay. When it released alongside its contemporary rival, the PlayStation 4, in late 2013, the Xbox One became a successful follow-up to the Xbox 360, moving dozens of millions of units, but would once again prove to be no match for Sony's contemporary console offering.

## Playable Franchise Games

### The *MX vs. ATV* series

* *MX vs. ATV Supercross*
* *MX vs. ATV All Out*
PlayStation 3

### Game media formats

Blu-Ray disc, standard DVD disc (legacy backwards compatibility with PlayStation and PlayStation 2), digital download

### Controller input

* DUALSHOCK 3 Controller
* PlayStation Move controllers (motion controllers)
* PlayStation Portable
* PlayStation Vita

### Number of franchise games available on this platform

4 (four *MX vs. ATV* games)

The **PlayStation 3** is Sony's third home console, designed for the seventh generation of video games. Several *MX vs. ATV* games are playable on this platform.

## Overview

Taking the concept of making its home consoles double as videodisc players a step further, Sony intended that the PlayStation 2's successor should not only be more powerful enough to play higher quality games, but also support playback of Blu-Ray films. Its controller would also be an evolution of the PS2's DUALSHOCK 2 by adding one new feature: motion control. In addition to these features, the PlayStation 3 would also fully incorporate online connectivity, a first for Sony's consoles. Sony later incorporated wand-based motion controllers of its own, more advanced than that of the Wii, in 2010, dubbed the PlayStation Move. In spite of its close contemporary rival, the Xbox 360, getting a one year head start, as well as early reliability issues and unfavorable pricing, the PlayStation 3 was successful enough to take on Microsoft's new console head-to-head, with many developers confidently able to make games that would target both platforms typically without any significant differences in quality or content. However, it appears that the PlayStation 3 may not be as successful as Sony's other home consoles, which have all moved 100 million units, a feat that has yet to be accomplished for the PS3.

## Playable Franchise Games

### The *MX vs. ATV* series

* *MX vs. ATV Untamed*
* *MX vs. ATV Reflex*
* *MX vs. ATV Alive*
* *MX vs. ATV Supercross*
PlayStation 4

The **PlayStation 4** is Sony's fourth home console, designed for the eighth generation of video games. Two *MX vs. ATV* games are playable on this platform.

## Overview

The PlayStation 4 would be an improvement over its predecessor, the PlayStation 3, with regards to processing power, online functionality and controller features. Its DUALSHOCK 4 controller uniquely included a light bar that could change colors as a feedback method, plus a touchpad that can also be pressed down as a button. The PlayStation 4 would also have its own virtual reality system, dubbed the PlayStation VR, granting players a more immersive view of the game environments they play in. Games that make use of VR can also take advantage of the PlayStation Move motion controllers, once used in the PS3, for a more vicarious experience. Launching alongside its contemporary rival, the Xbox One, in late 2013, the PlayStation 4 eventually outdid Microsoft once again and became a very successful console, becoming Sony's second best-selling console, short of the PlayStation 2.

## Playable Franchise Games

### The *MX vs. ATV* series

* *MX vs. ATV Supercross*
* *MX vs. ATV All Out*
MX Unleashed

***MX Superfly featuring Ricky Carmichael*** is the final installment in THQ Nordic's *MX* trilogy, developed by Rainbow Studios and published by THQ Nordic.

## Overview

With a change of developers, *Unleashed* departs from the gameplay of prior *MX* installments. In the career mode, the player must make a podium finish (i.e. finish in the top 3) to unlock the next race. The freestyle mode introduces a new challenge unlock system in which some challenges must be done before others, unlocking more freestyle venues along the way. There are also increased variety in the challenges, which include landing on targets after jumps or racing against larger vehicles. Split-screen multiplayer between two players is available.

## Development

Eager to make more successful motocross racing games like the PC-exclusive *Motocross Madness* duology, Rainbow Studios took control of the *MX* trilogy from Locomotive Games for its final installment, after making the first two games of the *ATV Offroad Fury* series. Leaving further development of the *Fury* series to Climax Studios, creator of Acclaim Entertainment's *ATV Quad Power Racing* duology, Rainbow Studios took a bold approach to making this third game, marrying its seasoned experience of designing high-quality graphics, physics and control for offroad racing games with the cool idea of pitting motocrosses against other vehicles, which would herald its plan to make a racing series crossover between *MX* and *ATV Offroad Fury* called *MX vs. ATV*.

## Release

Unlike the prior two installments, *Unleashed* would not be endorsed by Ricky Carmichael and had both console versions release on the same day in 2004, which varied across regions. The game is PS2-exclusive in Australia and endorsed by fellow Australian MX racer Chad Reed. A mobile phone version was released later that year.
Wii

### Game media formats

Wii Game Disc, GameCube Game Disc (legacy backwards compatibility with GameCube), digital download

### Memory storage

Internal flash memory and removable SD card

### Controller input

* Wii Remote
* Nunchuk
* Classic Controller
* GameCube Controller (legacy backwards compatibility with GameCube)
* Nintendo DS

### Number of franchise games available on this platform

1 (one *MX vs. ATV* game)

The **Wii** is Nintendo's fifth home console, designed for the seventh generation of video games. One *MX vs. ATV* game is playable on this platform.

## Overview

While Sony and Microsoft determined that the successors to their PlayStation 2 and Xbox should be known for their increased processing power and graphical quality, Nintendo chose a different approach when contemplating a successor for the GameCube, namely that it should entertain a wide audience in some novel way. This would lead to the idea of designing a video game system with motion controls that are easy to pick up and play for almost anyone, adding a more vicarious, hands-on dimension to action-based gameplay. Originally codenamed "Revolution" due to its novel concept of a high reliance on motion controls and the resultant unconventional appearance of its controller, this new console would go on to be known plainly as the Wii. It features backwards compatibility with the GameCube, versatile controller setups made possible due to the design of its TV remote-shaped motion controller, an internal flash memory with SD card transfers, online connectivity and connectivity with its handheld counterpart, the Nintendo DS. While the Wii lacked technical competence against the contemporary PlayStation 3 and Xbox 360, its innovative motion controls, which allow actions to be mapped to accelerometer-tracked gestures from either arm or movement of a pointing device or gyroscope, sparked a number of acclaimed and best-selling titles for the system that helped it outsell (and eventually outlast) those two HD consoles.

## Playable Franchise Games

### The *MX vs. ATV* series

* *MX vs. ATV Untamed*
Gear

Click here for a list view of gear.

***1st Edition Items***

We are going to be introducing collectable **First Edition Weapons & Accessories**! These collectibles will **ONLY** appear when new Weapons or Accessories are released! There will **NOT** be first edition armor sets!

***How Does It Work?***

The system is not yet finished but basically, when a new item is released in-game, the first 1-3 (still being decided) of that item obtained will have a gold glow to them and have a **"1st Edition"** stamp next to the item name. These items can be obtained P2P or F2P - the 1st Edition Stamp is completely predicated on the amount of that item in-game so far, not by how it is obtained. To not discourage people from obtaining the item itself, this benefit will be purely cosmetic and a collectable. We do not want to offer any bonuses to the item itself to not take away from the item release. (people only attempting to obtain the 1st edition item)

* Starter Gear
* Melee Gear
* Range Gear
* Mage Gear
* Founder Set
* Wings
* Other

requirement = 100 cyrisus
requirement = 100 cyrisus
other = T3 Melee Gear

requirement = 100 Abbadons
requirement = 100 Abbadons
other = T3 Magic Gear

requirement = 100 Dark Warriors
requirement = 100 Dark Warriors
other = T3 Range Gear
PlayStation Portable

### Number of franchise games available on this platform

5 (the last two *ATV Offroad Fury* games and the first three *MX vs. ATV* games)

The **PlayStation Portable** is Sony's first handheld, designed for the seventh generation of video games. The second half of the *ATV Offroad Fury* series and the first three *MX vs. ATV* games are playable on this platform.

## Overview

Seeking to challenge Nintendo's dominance of the handheld gaming market, Sony conceived a new handheld gaming platform that not only promised to provide console-quality graphics, but could also serve as a multi-purpose entertainment device that could play more than just games, a similar approach that was taken for the PlayStation 2. Like the Game Boy Advance, the PlayStation Portable's control layout would have a directional pad and face buttons flanking the main game screen, plus two shoulder buttons. However, the PSP took portable control to the next level with the inclusion of an albeit small, but comfortable analog stick, which would be pivotal to precise control of movement in the console-quality games that the system was designed for. Physical game software would be manufactured into a proprietary disk format that would also be utilized for film videos, and similar to the Xbox, games can also be downloaded to the handheld. Despite garnering praise for its technical strengths and achieving modest success, the PlayStation Portable proved to be no match for the Nintendo DS, the best-selling handheld system in the world, thanks to its innovative touchscreen control gimmick.

## Playable Franchise Games

### The *ATV Offroad Fury* series

* *ATV Offroad Fury 3* (as *ATV Offroad Fury Blazin' Trails*)
* *ATV Offroad Fury 4* (as *ATV Offroad Fury Pro*)

### The *MX vs. ATV* series

* *MX vs. ATV Unleashed* (as *MX vs. ATV On the Edge*)
* *MX vs. ATV Untamed*
* *MX vs. ATV Reflex*
Smudge

**Smudge** is a plump black-and-white tom with amber eyes.

**Smudge** is a kittypet that resided in the Twolegplace near the old forest and the former neighbor of Firestar when he lived as a kittypet named Rusty. The two were close friends as kittens, and though Rusty's departure to join ThunderClan left Smudge saddened, he ultimately accepted his friend's decision. Despite their different paths, Smudge and Firestar remained on friendly terms whenever crossing paths. He also was friendly with a BloodClan queen, Gremlin, and would let her meet Graystripe in his garden from time to time. Moons later, Smudge told stories of the Clans to kittypets that inspired them to imitate some of the Clan ways, calling themselves WarriorClan.

How did Jake die warrior cats?:

However, inside the publisher's head, they are "Good Friends". On her Facebook page, Vicky stated that **Jake** was killed when he was struck by a meteorite while sitting on a fence.
Donkey Kong

## About

Donkey Kong is a secondary character in SuperMarioPower, he loves Bananas, but he hates it when somebody tries to take them.

### Trivia

* Scott accidentally once called Donkey Kong "Donkey Dong".

## Appearances

* Bananas: Mario buys bananas, but Donkey Kong wants them, so they fight. Donkey Kong wins, and a stunt double Mario with a black eye is seen.
GameCube

### Game media formats

GameCube Game Disc, Game Boy Advance Game Pak (via Game Boy Player adaptor and disc)

### Controller input

* GameCube controller
* Game Boy Advance
* GameCube Dance Pad
* Donkey Kong Bongos

### Number of franchise games available on this platform

1 (the second *MX* game)

The **GameCube** is Nintendo's fourth home console, designed for the sixth generation of video games. The second game in the *MX* trilogy is playable on this platform.

## Overview

The GameCube is Nintendo's first optical disc-based home console, whose software is played in proprietary small optical discs in an effort to hinder piracy, as well as contribute to its compact form factor. Its signature controller is known to adopt some characteristics unconventional of modern game controllers, such as staggered positions of analog sticks, pressure-sensitive shoulder buttons and a strange 4 face button layout that emphasizes one button over all the others. The GameCube can also connect with its handheld counterpart, the Game Boy Advance, via a special link cable, and also has an adaptor that can allow it to play GBA games on the big screen. While the GameCube's technical incompetence led major developers to skip the platform in favor of the more powerful PlayStation 2 and Xbox, Nintendo and some other developers made efforts to design games that played to the GameCube's strengths, with a number of first-party games becoming cult classics. Ultimately, the GameCube was not a very successful console and was soon discontinued not long after its successor, the Wii, achieved unprecedented revolutionary success with its motion controllers, although the GameCube controller continued to enjoy legacy support on future Nintendo consoles.

## Playable Franchise Games

### The *MX* trilogy

* *MX Superfly featuring Ricky Carmichael*
MX vs. ATV Unleashed

### Platform

PlayStation 2, Xbox, Microsoft Windows, mobile phone, PlayStation Portable (as *MX vs. ATV: On the Edge)*

### Release date

**Consoles**:
NA: March 16, 2005 (PS2)
NA: March 24, 2005 (Xbox)
EU: June 24, 2005
AU: March 13, 2008 (PS2 only)
**Microsoft Windows**:
NA: January 16, 2006
EU: March 17, 2006
AU: October 4, 2007
**Mobile**:
NA: March 2005
***On the Edge***:
NA: February 27, 2006
EU: March 17, 2006
AU: 2006
KO: May 25, 2006

### Rating

**ESRB**: Everyone
**PEGI**: 12+
**ACB**: G, PG (PC and PSP)

***MX vs. ATV Unleashed*** is the first installment of the *MX vs. ATV* series, a crossover between the *MX* series and the *ATV Offroad Fury* series. About a year after its initial release on consoles, *Unleashed* was ported to the PlayStation Portable as ***MX vs. ATV: On the Edge***.

## Overview

As the first installment of the *MX vs. ATV* series, this game allows players to take control of a large variety of off-road racing games, large and small, or even aircraft. There are many modes to play in addition to racing events, such as hill climbs, gap jumps and freestyle mode. Preloading and rhythm racing are key to building up speed and pulling off large jumps with ample opportunities for tricks. There is a career mode and many challenges to tackle with the different vehicles. As with all other games in the series, this game relies on online multiplayer for larger player pools, restricting offline split-screen multiplayer to head-to-head 2-player contests.

The PC version of the game allows players to create and modify their own race tracks. The mobile phone version plays as a simpler side-scrolling racer due to technical limitations. The PlayStation Portable port, *On the Edge*, features new tracks, while removing the ability to fly aircraft.

## Release

In North America and Europe, *MX vs. ATV Unleashed* was first released on consoles in 2005, with the PC port being released a year later. The mobile version released exclusively in the United States around the same time as the game's console release there. In Australia, the PC version was released first in 2007, with a PS2 version being released the following year, around the same time the game's sequel, *MX vs. ATV Untamed*, was being released in the region. The PSP port *On the Edge* was released in 2006.
Alice Angel

## About

Alice Angel is Bendy's Girlfriend in SuperSonicPower.

## Alice in SuperSonicDeluxe

Alice was still Bendy's girlfriend in SuperSonicDeluxe, but she didn't really treat him well. She was always on her phone, looking at make-up tutorials, and TikTok.

### Things Alice has done in SSD

* Throw Bendy away from the vacation house.
* let Bendy Jr kill Bendy.
* Threaten Bendy to stop playing Gacha

## Trivia

* Alice is voiced by Veronica, but there was a time Scott wanted Kait to voice her.
* Just like the Bendy Cartoons, Alice is fine with Bendy being an idiot or asking her to do something stupid.
* Scott once tried to get the original version of Alice that was in a 3 pack with Bendy & Boris, but he got Bendy & Boris separately.
* Alice likes to try to be Blaze's Bestie, even though Blaze doesn't really have that kind of personality.
Microsoft Windows

**Microsoft Windows** is a personal computer operating system designed by Microsoft. Several *MX vs. ATV* games are playable on this platform.

## Overview

Throughout its many iterations, the Microsoft Windows operating system was designed to be capable of running entertaining software games of various kinds. As this operating system evolved to run on more powerful hardware over the years, it became possible for developers to design more advanced computer games on CD-ROM discs that would take up the entire monitor screen and utilize the mouse and keyboard for interactive input. Special graphics cards, hardware upgrades and USB gamepads were also created that could be purchased to allow Windows computers to be more suitable for gaming, and as the years passed, PC games would evolve to becoming distributed on the more technically competent DVD medium, as well as online, fully-digital downloads. Windows PC games would also leverage the system's use of Internet connectivity for online features and multiplayer. As Microsoft began its venture into video game consoles with the Xbox and its successors, it issued PC drivers that would enable Windows computers to accept controllers from such consoles as valid gaming input controllers. There are many successful PC games on the market today.

## Playable Franchise Games

### The *MX vs. ATV* series

* *MX vs. ATV Unleashed*
* *MX vs. ATV Reflex*
* *MX vs. ATV Supercross*
* *MX vs. ATV All Out*
SuperSonicPower & SuperMarioPower Wiki

**Welcome to the SuperSonicPower & SuperMarioPower Wiki!**

## Channels

### SuperSonicPower

SuperSonicPower is a plush channel about Sonic The Hedgehog, Bendy & The Ink Machine, and Minecraft, Created by Scott. This plush channel is actually an ongoing series focusing in Sonic The Hedgehog and other characters defeating new villains after Eggman had retired, and getting into random situations. The rating for SuperSonicPower is 13 years and up, because this series includes a lot of violence.

### SuperMarioPower

SuperMarioPower is a plush channel about Super Mario Bros, Created by SMP. This plush channel focuses on Mario & his friends doing a lot of random stuff around the Mushroom Kingdom. The rating for SuperMarioPower is 13 years and up, because this series includes cursing & violence.

## Background

Scott & SMP met each other during middle school, both of them loved Video Games. Scott liked Sonic The Hedgehog, while SMP liked Super Mario Bros. Soon, Scott showed SMP some of his Sonic The Hedgehog plushes, SMP told Scott that he owns Mario plushes.

Join the official SuperSonicPower & SuperMarioPower Discord Server! https://discord.gg/9kRrPGCXS6

Follow SuperSonicPower on Twitter!
Bendy

## About

Bendy is a main character in SuperSonicPower, he had been in all of old channels Scott had created, he is one of Sonic's best friends, and a YouTuber. Nobody knows how he got to Sonic's world in the first place, Scott once stated that there was gonna be an introduction episode about Bendy going into Mobius before Among Us, the episode was called "Project Ink" but the idea was scrapped for an unknown reason. Bendy's personality is somebody who is full of mischief, but usually clumsy.

## Bendy in SuperSonicDeluxe

Bendy was originally gonna be somebody who was always stupid, he does everything terrible, he is only good at Gacha. He used to have his bowtie fully stitched, but somehow during 2020, it was broken. Bendy was technically killed off in SuperSonicDeluxe in The Virus after refusing to wear a mask and dying shortly after, but The Virus was actually the last video Scott created in SuperSonicDeluxe.

### Stuff Bendy has done.

* Taking a car off a cliff
* Turning giant because of candy (Yeah, that actually happened)
* Stealing Sonic's dog for Sonic not liking Gacha
* Saying he is 5 when it was his birthday
* Fighting Ink Bendy over a backpack
* Throwing Knuckles outside

## Trivia

* SSP Bendy is basically a smarter version of SSD Bendy, but he is still kind of dumb.
* Bendy is portrayed by Veronica in both SSD & SSP, but at some point Scott was gonna voice Bendy.
* Bendy has 2 nicknames in SSP. Cream calls him Doo Doo head because she is 6, while Jr. Bendy calls him Gacha Man
Rouge The Bat

## About

Rouge is Knuckles' rival, and a thief in SuperSonicPower. Rouge had many attempts to get the Master Emerald, and the Chaos Emeralds, but all of them failed. Now with The Ink Resistance trying to get the Chaos Emeralds to give The Ink Machine more power, Rouge would have to find a way to get inside Sonic's house.
Cream The Rabbit

## About

Cream is a cheerful little kid in SuperSonicPower, she loves to play games with her friends. Before appearing into SSP, her mother, Vanilla, had gone missing. Weeks later, Blaze had decided to adopt Cream. Cream also has a little chao friend named Cheese.

### Trivia

* Cream is Bendy's rival, they always hated each other ever since Cream called him "Mr. Doo Doo head".
* Cream is voiced by Veronica
* Chesse wasn't really planned to be in SSP, but it was for the best.
* Scott didn't really had any plans for Cream to be in SSP, but when she got back in stock, he decided to add her in the last minute

## Appearances

### Season 1

One day, Cream & Blaze arrive at Sonic's house, when Sonic showed up, he looked terrified, like he experienced something. Sonic tries to brush it off, and lets Cream & Blaze come in.
Minecraft: Plush Edition

## About

Minecraft: Plush Edition is a Spin-off Series based on the video game Minecraft and it's spin-off Minecraft Dungeons, the Spin-off's mode is Hardcore instead of Survival. This Spin-off Series is technically canon to SuperSonicPower, but it takes place in a different universe.

### Trivia

* There is a chance that any player is a Mini-Crafter plush (Such as Steve), it also explains why Alex isn't in the Spin-off.
* Characters who can speak were going to have a Swedish accent, since Minecraft itself was made in Sweden.
* If Plush Edition ended, then the main Minecraft characters would enter the actual SSP universe, where Sonic & Bendy live.

## Plot

A player named Steve spawns in a strange dimension called the Overworld. Steve has a big journey ahead of him, he makes friends during the day and enemies during the night. However, a certain character wants to kill Steve so he wouldn't have any trouble from taking over the Overworld.
Steve

## About

Steve is the main protagonist in the SuperSonicPower Spin-off series, Minecraft: Plush Edition. Steve represents somebody experiencing the video game Minecraft in Hardcore Mode. Steve does not interact with any of the other SSP characters unless something is making him talk to them (Such as Among Us). The only SSP characters he interacts with all the time are in his own world. Steve has a serious personality, but he does have a soft spot from time to time.

### Trivia

* Steve was originally gonna have a Swedish accent, since Minecraft was created in Sweden.
* Steve was originally going to be voiced by SMP, but Scott decided to be Steve instead.

## Steve in SuperSonicDeluxe

Before the concept of making a plush version of Minecraft, Steve was originally a police officer, and a news reporter, for some reason..
Boris The Wolf

## About

Boris is a secondary character SuperSonicPower, and Bendy's best friend. Boris usually likes to sleep and eat food all day.

## Boris in SuperSonicDeluxe

Boris was pretty strange in SuperSonicDeluxe, he always hated Bendy for being dumb. Boris once tried to mind control Bendy to stop being dumb, but Bendy ran away.

## Trivia

* Mike voiced Boris in SSD, but Scott wants to voice Boris in SSP.
* Boris was gonna be silent at one point.
Fire Flower

## About

The Fire Flower is one of the many power-ups in the Mario franchise, it can give Mario the ability to shoot fire balls at enemies. Mario is able to throw fire balls underwater as well, even though that would be impossible in the read world. Other characters like Toad, Luigi, Peach, and Rosalina could use the Fire Flower as well.

## The Fire Flower in SuperMarioPower

The Fire Flower had it's first appearance in SuperMarioPower in Mario loves Shrimp Soup, even though it was not seen on screen, the sound effect played and Mario turned into Fire Mario. Mario could use it again in Metal Mario, but we do not know yet.

## Trivia

* If Sonic used the Fire Flower, he would become "Burning Sonic" without using the Sol Emeralds.
* Scott hasn't decided if the Mario characters would have their power-ups in SuperSonicPower.
Knuckles The Echidna

## About

Knuckles is a planned secondary character in SuperSonicPower, the reason for this is because he protects the Master Emerald from Rouge. Knuckles would sometimes show up into Sonic's house once in a while, but then he leaves to go back to Angel Island.

## Knuckles In SuperSonicDeluxe

Knuckles used to be somebody who was pretty stupid, not really that surprising because Scott used a bootleg Knuckles, and the boom Knuckles. The Bootleg was only there because Scott didn't own a Knuckles plush until he received Boom Knuckles.

## Trivia

* Scott was originally gonna buy Sanei Knuckles instead of Toy Factory Knuckles, but it's all he could get.
* Knuckles' voice actor has not yet been decided to be either Scott or SMP.
* Scott was so close to get the 12" Knuckles, but it would be very big.

## Appearances

Knuckles has not appeared in SSP yet because Scott hasn't bought him yet.
Sonic The Hedgehog (SuperSonicPower)

*This article is about the Sonic from SuperSonicPower, click here to find SuperMarioPower Sonic*

## About

Sonic "'Maurice" Hedgehog, (or Sonic The Hedgehog) is the main protagonist of the SuperSonicPower channel & series, and the hero of planet Mobius. Sonic protected planet Mobius from the evil Dr. Eggman, who was trying to turn Mobius into a Robotic planet. After their last battle with Infinite, Eggman had retired, but he isn't the only villain in Mobius. Sonic usually stays in his house from now on, unless something new appears.

## Sonic in SuperSonicDeluxe

Sonic was usually somebody who was lazy and gets bored all the time in SuperSonicDeluxe, he had nothing to do because Eggman battles were very short and only happen every few months.

### Stuff Sonic has done

* Beat up Bendy for being stupid
* Sent Bendy & his friends to a different world, but they came back sometime after.
* Fight Mario over turkey.
* Forced Tails & Knuckles to turn to their Boom designs

## New Plush

The Mini-Sonic plush will no longer be used soon, as Great Eastern Entertainment is making a new Modern Sonic, and Modern Tails plushes, they are expected to be released in 2021. It reminds people of the Sonic X Plush. It's about 10" tall, way smaller then the huge 14" Version. But don't worry, the Mini-Sonic would always be in the collection.

## Trivia

* Scott was originally gonna get the Sanei 2012 Sonic, but it was obviously expensive.
* Sonic is voiced by Scott in both SuperMarioPower, and SuperMarioPower.

## Appearances

### 2021

* Among Us
Game Boy Advance

### Game media formats

Game Boy Advance Game Pak, Game Boy Game Pak (legacy backwards compatibility with Game Boy), Game Boy Color Game Pak (legacy backwards compatibility with Game Boy Color)

### Number of franchise games available on this platform

1 (the first *MX* game)

The **Game Boy Advance** is Nintendo's third handheld, designed for the sixth generation of video games. The first game in the *MX* trilogy is playable on this platform.

## Overview

The Game Boy Advance is Nintendo's third handheld and the last to bear the Game Boy name, being backwards compatible with the prior two Game Boy incarnations. Unlike such predecessors, the Game Boy Advance's LCD screen is positioned in between its button layout, with the +Control Pad to its left and its twin face buttons on the right, and there are also two shoulder buttons, allowing for more advanced control. The Game Boy Advance also has more processing power, which some developers have capitalized in order to design games with 3-D graphics, which Nintendo itself did not anticipate in designing the system. Plus, the Game Boy Advance is also capable of connecting with its console counterpart, the GameCube, via a special link cable. Without any significant contemporary rivals, the Game Boy Advance continued to be a successful handheld system for Nintendo.

## Playable Franchise Games

### The *MX* trilogy

* *MX 2002 featuring Ricky Carmichael*