Crystals

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## Crystal Shards

* Recipe ingredient for crafting common runes.
* Obtained by breaking **crystals**.

* Crystals can be found in chests, monsters or crystals vein.
* After unlocking certain nodes in the survival tree, they can also be farmed.
* Magic Find will increase your odds of higher quality crystals when farming them.
* Crystals can be inserted into armor. Depending on the iLvl of the armor, it has a different socket shape.
* There is currently no way to change the shape of sockets or crystals.
* Unique crystals are limited to one across all four armor slots. For example it is not possible to stack four Rainbow Rock crystals in armor sockets.

 **Bar Crystal** - Found in the Muddy Layer

 **Triangle Crystal** - Found in the Ice Layer

 **Square Crystal** - Found in the Slimy Layer

 **Diamond Crystal** - Found in the Bloody Layer

 **Octagon Crystal** - Found in the Fleshsore Layer

## Rarities

 Common - Gives one bonus

 Uncommon - Gives two bonuses

 Rare - Gives three to four bonuses

 Exceptional - Gives three to four bonuses and an exclusive Buff of various types

 Unique - Gives special bonuses

## Unique Crystals

* IMPORTANT NOTE - The 'always' freeze/burn/poison/charge affixes do NOT work on bosses.

###  The Fire Stone

* Fire Damage: ～25%
* Weapon minimum damage increased by: ～50
* Weapon maximum damage increased by: ～50
* Always set your target on fire, unless immune

###  Pestilence

* Resistance Poison: ～25%
* Poison Damage: ～25%
* Always poison your target, unless immune
* Release a poison bolt every time you get hit

###  The Ruby Core

* Critical Hit Rating: ～20%
* Critical Damage: ～25%
* Heal by ～10% of critical damage done
* Gain ～10 hitpoints per second

###  Divine Shine

* Armor: ～50
* Percent Armor added to Damage: ～10% (Physical Damage)
* Don't take damage from falling
* Provides a small light radius around you

###  Rainbow Rock

* Resistance Fire: ～25%
* Resistance Cold: ～25%
* Resistance Lightning: ～25%
* Resistance Poison: ～25%
* Fire Damage: ～25%
* Cold Damage: ～25%
* Lightning Damage: ～25%
* Poison Damage: ～25%

###  Pure Magic

* Magic Damage:  ~45%
* Minimum damage increased by: ～114
* Maximum damage increased by: ～133
* Percentage of your Dexterity/Intelligence added to your Weapon damage: ～52%

###  Lightning Rock

* Lightning Damage: ～26%
* Minimum damage increased by: ~51
* Maximum damage increased by: ~52
* Always electric charge your target, unless immune

###  Finding Stone

* Minimum damage increased by: ~36
* Maximum damage increased by: ~30
* Magic Find Rating: ~60
* Increase gold found by: ~58%

###  Icicle

* Cold Damage: ～45%
* Minimum damage increased by: ~80
* Maximum damage increased by: ~80
* Always freeze your target, unless immune.

###  Wisdom Jewel

* Your Experience Percent applies to Survival Experience as well.
* Experience Percent: ~75%

## Crystal Affixes

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* Affixes are the magical properties that can appear on items of a Common (Green) quality or higher.
* The number off affixes an item receives will depend on the quality of the item, along with random chance.
* Once the game has determined the quality of an item, it then determines the number of affixes to give;
	+ Non-Magical (White) - None
	+ Common (Green) : 1 Prefix
	+ Uncommon (Blue) : 1 Prefix and 1 Suffix
	+ Rare (Purple)  : 3 - 4 Prefixes or Suffixes (any combination)
	+ Exceptional (Orange)  : 3 - 4 Prefixes or Suffixes (any combination) + Exceptional Buff

* After the number of affixes has been assigned, the game then chooses affixes randomly from the following list:
	+ Attack Power
	+ Vitality
	+ Intelligence / Grit
	+ Vigor
	+ Speed
	+ Armor
	+ Hit points
	+ Fire Resistance Rating
	+ Cold Resistance Rating
	+ Lightning Resistance Rating
	+ Poison Resistance Rating
	+ Magic Damage %
	+ Fire Damage %
	+ Cold Damage %
	+ Lightning Damage %
	+ Poison Damage %
	+ Critical Hit %
	+ Armor (scaled on character level)
	+ Total Armor increased by %
	+ Armor Penetration %
	+ Hit points (scaled on character level)
	+ Heal by % of critical damage done
	+ Gain Hit Points per second
	+ Attack speed increased by %
	+ Weapon minimum damage increased by
	+ Weapon maximum damage increased by
	+ Increase damage to undead by %
	+ Increase damage to demons by %
	+ Magic Find Rating
	+ Gold Find %
	+ Experience Percent %
	+ Percentage of your Vitality added to your Weapon damage
	+ Percentage of your Dexterity added to your Weapon damage
	+ Percentage of your Intelligence added to your Weapon damage
	+ Percentage of your Vigor added to your Weapon damage

* Once the Affixes have been chosen, the game assigns a value to that affix, based on a range that is determined by the ilvl of the item. For example, an ilvl 100 item may roll 35 - 42 Vitality, while an ilvl 4 item may roll as low as 1.
* Some affixes are exclusive to either Prefixes or Suffixes, which means some Common items cannot have specific affixes and certain affix multirolls are much rarer than others.

\*Note that it is possible to roll the same affix multiple times on a single item. There is no limit to how many times a single affix may be chosen.

**Exceptional Crystal Affixes\***

* Every time you suffer damage, gain a stacking elemental buff (5% per stack (10 stacks: 50%))
* Every time you suffer damage, gain a stacking armor buff
* Every time you do damage, gain a stacking gold and magic find buff
* Every time you do damage, gain a stacking chance of executing your target
* Every time you kill, you have a 5% chance of healing 10% of your max health

\*These effects do not stack

*See Also: Stats*