Xeque

### **Description of Region:**

Xeque is a dense jungle with sections separated by a network of rivers that run through the length of the country, with giant overflowing vegetation that makes all of the flora and fauna becomes dangerous. They also have cave systems, underwater rivers, swamps, and dryer sections next to a volcano, as well as many more mysterious things within the depths of the jungle. Most notable is a giant lake in the middle of the country that connects most of the rivers and leads to access to the rest the country.

The flora is varied depending on the humidity of the section, but it consists of a lot of big trees, carnivorous plants, dense and tall grass, and large bushes, among other things. Even though there is a lot of vegetation, not all soil is good for farming due to the other plant species being extremely aggressive. However if one can manage a section that is suitable for farming, they can produce almost anything due to the amount of nutrients that the soil produces.

The fauna is made up mostly of monstrosities and insects, due to the difficulty for more tame animals to survive. These beasts include monstrous versions of creatures like jaguars, panthers, hummingbirds, tigers, rhinos, hippopotamus, mosquitos, wasps, and serpents, among others. However, the main threats in the wild are the giant monstrosities in the depths of the jungle.

The economy in Xeque flows mostly through the trade of goods, most specifically all of the roots and vegetables that the people of Xeque manage to make with their farming techniques using artificial islands on all of the lakes. These include but are not limited to corn, wheat, avocado, tomato, cacao, among others. Apart from the crops, Xeque also trades materials obtained from hunting all of the large monstrosities that are roaming Xeque, as they are great materials for crafting, armor, weapons, potions among other things. These materials are often very expensive because of the difficulty of obtaining them. Due to the amount of products that are generated, these make things like transportation services extremely valued. Even though the main industry of each city can vary, they all have trading as a big part of the economy.

Most people in Xeque worship one of the following gods:

Imesh

Helegion

Soma and Bran

Cemānāhuac

The Meticulous

Quiahuit

These gods are worshiped differently in each city due to the different needs of each city. However, there is a general freedom of worship in Xeque, as most will not judge who a person worships.

### Basic Demographics

The country of Xeque is a very diverse country, ranging from Humans to Kobolds, some of the most common races in Xeque are:

* Humans
* Quetzalcoatl
* Dragonborn
* Lizardfolk
* Kobolds
* Genasis
* Spiritfolk
* Tabaxi
* Carcharians
* Yuan-ti

However it’s not uncommon to find people from other countries due to the amount of trading that Xeque does.

#### The Unknowns of Nature:

Most, if not everyone, in Xeque knows how treacherous the country can be, with the overgrowth of all vegetation and how monstrous the fauna is in the country, there is a sense of worry of what might come out of the depths of the jungle. However, worry isn't the only feeling the people have towards nature- the people of Xeque also have quite a bit of respect towards nature itself. While some might be afraid of nature in Xeque, most people are optimistic, because with enough progress one day they might be able to explore the depths of the jungle, and remove that sense of anxiety that plagues them.

#### Knowledge and Progress:

The hunger of exploration and knowledge- everyone in Xeque knows that's what brought them to the point where they are at in the present day. They’ve accomplished many things, however they’re aware that there is always a risk on the pursuit of knowledge, and to not ignore the mistakes of the past.

Some of the local customs in Xeque include:

* Don’t go off road, ever, without the express permission of a trailblazer, as it’s too treacherous in depths of Xeque if someone isn’t prepared to go in, and there are giant monsters lurking.
* Don’t enter the ruins in Citlali without express permission from a speaker, as they are a place of learning and knowledge that needs to be preserved.

#### The Council of Xeque:

The political structure in Xeque is a meritocracy at all levels. To make sure the most capable people were in positions, the council of speakers was created so that it would be possible for all of speakers to decide the future of the country.

The country of Xeque has main speaker for all of the people of Xeque known as a Tlatoani. This position is picked by a council of the current tequihuaj (or speakers) of each of the cities after the potential speaker completes a set of trials to demonstrate that they’re worthy enough to be one of the speakers of the people. To qualify to be one of the tequihuaj, one must make advances or take action to help the people of Xeque. This can be something like being a warrior that slays a giant beasts that threatened the people of Xeque, or by making advancements like creating manmade islands on a lake as a water source for crops. To be considered to become a Tequihuaj, the people of the cities must bring this to the current Tequihuaj alongside a list of the accomplishments of the person that is being recommended.

### Important Locales:

- Atezcatl

- Brimshore

- Citlali

- Cuauhtla tlapali

- Ocnepa

- Pixan

- The Darkmire

### Important Individuals:

- Bracka

- Ixcitoca

- Nieb la

- Serria

- Tibur

- Shuhkou

- Bhotrak

- Rhaxaz

- Grazk

### Player Factions Located in this Region:

- Teca Trailblazers

- Kuani Hunters

### History of the Region:

350 - An advanced civilization known by different names currently (astrologers or star gazers),  which created a few cities.

500 - An old powerful entity floods the country and wipes out most of the old civilization.

502 - Lake Huecatlan gets created

502 - The darkmire gets created

600 - Vegetation starts to overgrow rapidly

1000 - Monsters start to pop up out of the woodwork

5000 - Giant sloth covers Cuauhtla tlapali and causes an earthquake

5000 - Small groups of people start to pop out and manage to survive in Xeque

6000 - Small groups of people start to settle near Lake Huecatlan

7000 -  Artificial islands get invented and people start making them to live on Lake Huecatlan

7100 -  A framing method using the artificial islands and the lake gets created

7500 - Atezcatl is founded.

7700 - Speakers and the council gets created to lead the Xequians.

7750 - Mad wizard comes into Xeque to try and take control of the volcano.

7800 - Ocelot protectors.

7900 - Teca Trailblazers get created

9000 - Monsters Rumble

9100 - Kuani Hunters get created

10000 - Citlali is founded

10500 - Trading routes get established by the Teca Trailblazers

11000 - Pixan is founded

11500 - Arena in Pixan gets created and the annual competitions begins

11900 - Ocnepa is founded