Knight's Guild

Knight's Guild banner

## Summary

*The Knight’s Guild is for those adventurers, fighters, or the disenfranchised who wish to be part of something bigger than themselves. Join us in fighting the enemies of The Realm and gain some glory while you’re at it!*

### Guild Ranks

1. Recruit
2. Swordsman
3. Trooper
4. Commander
5. Champion
6. Knight Errant
7. Knight Bachelor
8. Knight Protector
9. Knight of the Realm
10. Knight of Paryllyx

## Background

### Knightly Virtues

**Friendship** is the mutual trust that a knight has with his fellow knights. A knight relies on friendship to support their allies in combat, and treat them with the respect and care that they deserve. This is what separates a knight from the scum and villainy who seek only self-service.

**Generosity** demonstrates a knight's kindness towards others and willingness to give to those who are less fortunate than them. This does not mean food, gold, or other worldly items - but rather your attention, time, and sword arm if need be.

**Chasity** is a knights solemn vow not to take on a wife or engage in sexual intercourse while they are serving the kingdom. A knight must remain pure of heart and body in order to endure the trials that await them.

**Courtesy** is the kindness that a knight demonstrates to others through their words and behavior. A courteous knight ensures that their actions reflect those of their kingdom and fellow knights so that they may be the shining example of the virtuous warrior.

**Piety** is a knight's unwavering and unquestioning dedication to the Ancestors and the peace that they find within. A pious knight is an instrument of the gods, and serves them while also serving their kingdom to ensure that they are a protector of both.

## Notable Characters

* Sir Grym
* Sir Kara
* Sir Bradley
* Sir Young
* Xander Smith

## Objectives

1. Speak with Sir Grym in the training yard to attend your accolade.
2. Report to Sir Grym for your first assignment.
3. Kill 10 rat nests in the Charselor sewers.
4. Report back to Sir Grym.
5. Report to Sir Grym for your next assignment.
6. Speak with your guildmates at the Castle Falk ruins.
7. Find the source of the noise.

## Journal

1. I have spoken with Sir Grym, leader of the **Knight's Guild** in Charselor, and have learned about requirements of becoming a knight and must now think on the cows I must take to become a full knight of the guild. I should think about this carefully, and then find Sir Grym in the training yard when I am ready to accept and attend my accolade.
2. I’ve joined the **Knight's Guild** and am now part of a group of warriors tasked with the defense of The Realm! Once I’m ready, I should report to Sir Grym for my first assignment.
3. Sir Grym has tasked me with killing 10 rats in the sewers of Charselor. This doesn’t seem like the glorified work I was expecting. Once I’m done with that, I should return the rats to him. Alternatively, I can also reflect on my vows for a full day and return to him once I have done that. It's up to me to decide how I want to start my journey as a knight; do the task, or prepare my spirit.
4. I’ve destroyed the rat nests as requested. They smelled horrible... what the hell was in those sewers? On second thought, I don’t want to know. I just need to return to Sir Grym with the news and hope for better next assignment.
5. Sir Grym told me that my first assignment was a test designed to show me that not everything in a knight's life is glorious and to use the virtues I have vowed to uphold to get through the menial tasks that a knight must sometimes withstand. Now that my first assignment has been completed I should report back to Sir Grym for the next one.
6. For my next assignment, Sir Grym wants me to travel to the Castle Falk ruins outside of Charselor and meet up with some fellow guildmates. All I know is that I am to assist them and, once I arrive, they'll have more instructions for me.