Nisha

## Skills

Showdown - Action Skill. Press [LB/L1/F] to activate Showdown, causing you to Automatically Aim at enemies and gain increased Gun Damage, Fire Rate, Reload Speed, Accuracy, and
Bullet Speed with all gun types. Holding [LT/L2/Mouse-2] and flicking (RS/R3/Mouse) in a direction allows you to quickly cycle to another target. Snipers Rifles and Rocket Launchers do not receive the damage bonus.

* Next Level:
	+ Duration: 6 seconds
	+ Cooldown: 16 seconds
	+ Gun Damage: +42%
	+ Fire Rate: +25%
	+ Reload Speed: +125%
	+ Accuracy: +15%
	+ Bullet Speed: +50%

### Riflewoman

Snap Shot - When firing from the hip, you gain dramatically increased Accuracy and Recoil Reduction.

* Next Level:
	+ Accuracy: +7%
	+ Recoil Reduction +5%

Bona Fide Grit - Kill Skill. Killing an enemy grants you bonus Critical Hit Damage and Health Regeneration for a short duration.

* Next Level:
	+ Regenerates: +0.4% of your Max Health / sec.
	+ Critical Hit Damage +7%

Quick Shot - After Reloading, for a short duration, you gain increased Gun Damage and Fire Rate when shooting from the hip.

* Next Level:
	+ Gun Damage: +6%
	+ Fire Rate +7%

Unchained - Shooting an enemy grants you increased Fire Rate with all gun types. A stack of Unchained can only be gained once per second. All stacks are lost if you don't shoot any enemies for 10 seconds.

* Next Level:
	+ Fire Rate: +1% per stack
	+ Max Stacks: 21

Fistful of Bullets - Increases your Magazine Size with all gun types by 3.

* Next Level:
	+ "You can never have too much of a good thing..."

Crack Shot - The first shot fired from a fully loaded magazine causes Bonus Damage. If you kill an enemy with this shot they explode, dealing damage to all nearby enemies.

* Next Level:
	+ Gun Damage: +10%

Impatience - Killing an enemy grants you a stack of Impatience, increasing your Reload Speed by 20% for each stack. All stacks are lost after reloading. Stacks up to 21 times.

* Next Level:
	+ "Ain’t nobody got time for that!"

Hot Lead - Your Critical Hits with non-elemental guns deal additional incendiary damage with a high chance of igniting enemies. The damage of the incendiary and ignite damage is based on your gun's damage.

* Next Level:
	+ Adds 5% of Gun Damage as Incendiary Damage
	+ Ignite Damage Level 1

Trick Shot - Your bullets that hit walls or other objects have a chance to ricochet off toward a nearby enemy.

* Next Level:
	+ Bullet Ricochet Chance: +8%
	+ Ricocheted Bullet Damage: -20%

Tombstone - Kill Skill. After killing an enemy, all hits have a chance to count as Critical Hits for a short time.

* Next Level:
	+ Critical Hit Chance: +6%

The Unforgiven - During Showdown all shots that hit enemies ricochet towards other nearby enemies, dealing 10% weapon damage per hit. Also, Showdown ending triggers an Explosion on all enemies who have been shot by you.

* Next Level:
	+ "I put a bomb inside every bad guy…"

### Fan the Hammer

Saddle Up - Kill Skill. Killing an enemy grants you increased Movement Speed and Gun Damage for a short time.

* Next Level:
	+ Movement Speed: +4%
	+ Gun Damage: +5%

Ruthless - Kills made during Showdown extend its duration.

* Next Level:
	+ Showdown Duration: +0.1 second per kill

Magnificent Six - The last 6 bullets in Non-Elemental Weapon clips deal extra Damage.

* Next Level:
	+ Gun Damage: +6%

Bottled Courage - When Showdown begins, a portion of your Shield is instantly restored. Also, while Showdown is Cooling Down, you gain improved Shield Recharge Rate and Shield Recharge Delay.

* Next Level:
	+ Showdown restores: 10% of shields
	+ Shield Recharge Rate: +7%
	+ Shield Recharge Delay: -7%

Short Fused - Kill Skill. After killing an enemy, all your shots deal bonus Explosive Damage for a short time. The closer the enemy is to you, the higher the damage.

* Next Level:
	+ Up to +35% Weapon Damage as Explosive Damage

Faster 'n You - Kill Skill. Killing an enemy greatly improves your Reload Speed, Weapon Swap speed, and Fire Rate for a short duration.

* Next Level:
	+ Reload Speed: +7%
	+ Weapon Swap Speed: +7%
	+ Fire Rate: +7%

Pickpocket - Your Melee Attack steals up to 6 bullets from your enemy and instantly loads them into your current gun's magazine. There is a cooldown for this skill. Does not work with Rocket Launcher ammo.

* Next Level:
	+ "You won’t be needing this…"

Gunslinger - When Showdown begins and ends, a portion of your gun is instantly reloaded.

* Next Level:
	+ Up to 1 ammo added

Hell's Comin' With Me! - After reloading or reaching your maximum clip via Pickpocket, for a short duration your gun has a chance to fire twice.

* Next Level:
	+ Extra Shot Chance: 9%

High Noon - You gain a bonus to Gun Damage the longer you are in Showdown.

* Next Level:
	+ Gun Damage: +3% / sec

One for Each of Ya - When using a Pistol, you get an exact copy of that gun in your offhand. While using Ironsights, you shoot with your main hand only.

* Next Level:
	+ "Fill yer hands, you son of a female skag!"

### Law & Order

Law - Increases your Shield Capacity and Melee Damage.

* Next Level:
	+ Shield Capacity: +5%
	+ Melee Damage 5%

Order - Every time you take 15% of your maximum health in damage you gain a stack of Order. Based on your number of Order stacks, you have a chance to instantly heal double the damage taken. Order stacks are quickly lost when outside combat.

* Next Level:
	+ Heal Chance: +1.2% per Order stack
	+ Max Stacks: 10

The Third Degree - When Showdown ends or upon killing an enemy, you gain increased Damage with your next Melee Attack. This effect can stack up to 5 times.

* Next Level:
	+ Melee Damage: +20% per stack

Rough Rider - Slam Augment. Your Slam attack's damage is increased by 25%. Dealing damage with Slam grants you 5 Order stacks per enemy damaged. This skill also raises your Order Stack Cap by 5.

* Next Level:
	+ "Yeeeeeeeee-haw!"

Wanted - When an enemy would cause you to gain an Order stack, he gains a Wanted stack. Damaging that target consumes all Wanted stacks and deals Bonus Damage based on the number of stacks consumed and your level. The maximum number of Wanted stacks is 5, and enemies still gain Wanted stacks even if you are at your maximum Order stacks.

* Next Level:
	+ Damage Level: 1

Discipline - Upon reaching 10 Order stacks, your Shields are restored to full. Also, while at 10 or more Order stacks you gain improved Melee Damage, Gun Damage, and Shield Recharge Delay
for each Order stack. This skill also raises your Order Stack Cap by 5.

* Next Level:
	+ Melee Damage: +1.5% per Order stack
	+ Gun Damage: +1.0% per Order stack
	+ Shield Recharge Delay: -1.5% per Order stack

Due Process - After hitting an enemy with a Melee Attack, you deal increased Gun Damage with all gun types for a few seconds.

* Next Level:
	+ Gun Damage: +5%

Blood of the Guilty - When you or an ally kills an enemy, you gain a stack of Order and have 5% of your health restored. This skill also raises your Order Stack Cap by 5.

* Next Level:
	+ "I am the judge, jury, and executioner."

Jurisdiction - During Showdown you Regenerate Health and gain bonus Movement Speed.

* + Movement Speed +0%
* Next Level:
	+ Regenerates +0.8% of your Max Health / sec.
	+ Movement Speed +4%

No Pain, No Gain - Gain increased Gun Damage with all gun types based on how low your Health currently is. The lower your Health the greater the Gun Damage.

* Next Level:
	+ Gun Damage: Up to 10%

Rarin' To Go - Kill Skill. Killing an enemy grants you bonus Reload Speed and Gun Damage based on the number of Order stacks you currently have.

* Next Level:
	+ Reload Speed: +0.4% per Order stack
	+ Gun Damage: +0.4% per Order stack

Thunder Crackdown - Melee Override. Your Melee Attack causes a large cone-shaped Shock burst, dealing increased damage for each Order stack. This skill also raises your Order Stack Cap by 5.

* Next Level:
	+ Cooldown: 15 seconds
	+ Melee Damage: +25% per Order stack as Shock Damage