recursal/Fanatic-Fandom huggingface dataset:
Fey Floss

Fey floss is a crop grown within the Feywild

## Description

Fey floss is a wheat like crop that is grown primaily within the Fields of Euphoria. They are similar to wheat in structure with fine silky strands flowing from the grains, making large groupings of it look like a wave of floss. The crop itself is light pink in color and when moved my creatures or wind shimmer a bright pink. The floss produces a thin pink and purple miasma that excites creatures within it to a state of Euphoria or even Mania. The crops usually grow to a height of 3 feet.

## Uses

Fey floss can be made into a variety of foods similar to wheat. Diets that consist of fey floss items can keep the user looking young and have them be mentally happy, although prolonged usage of this can risk transforming them into a monster of the feywilds. Fey-kin such as faries, pixies, and elves (as long as they are within the Feywilds) are immune to the maddening transformation effects.

Due to its properties when moved, it can also serve as a useful asset to farmers wanting to establish a border that is easily monitored.
Holdfast Greaves

Holdfast Greaves are a magic item that is used for its defensible properties

## Description

Holdfast greaves are heavy weighted greaves made from stone and wood. These greaves were given to the surviving soldiers of The Battle of Fort Guiterre. The walls of the fort themselves were formed into a greave like shape, fastened with materials making them easier to wear, and enchanted. Each pair of greaves is marked with the battalion number of the soldier it was intended for, and 142 notches. These notches are representative of the casualties endured for the wall to still stand. In total, there were 54 pairs of the greaves produced.

## Abilities

The greaves assure that the wearer shall stand no matter the force that comes their way. While wearing the greaves and being on the ground, the user cannot be forcefully moved by any means as long as they are still conscious and unwilling to move. The force of a mighty wave could not move them if they so wished. If they are acted upon to be forcefully moved, they may make a retaliation against the aggressor.
Aether Eye

Aether Eye is a alchemical item that assists in finding innate magical energy.

## Description

Ather Eye is a thin watery salve. It is multicolored and shimmers ever so slightly. The temperature, taste, smell, and even sound of the liquid can change frequently, making it rather hard to nail down to an exact definition. However, quantities of Aether Eye are usually sold in small doses, as over exposure can lead to blindness. Aether Eye is a mix of various crystals, powders, and arcane liquids that only expert spellcasters can manage to craft.

## Uses

Aether Eye is primarily used for detecting innate magical fields. When applied to the eyes, it grants a temporary special vision deemed "Aether SIght", this allows users to see magical fields around them, and even what types of energy it is forming into. This effect can seem similar to spells like Detect Magic, however, seeing the magic itself rather than indicating it is just nearby can assure saftey in dangerous scenarios, and allow research to be conducted on the creation of such fields. These effects usually only last for a minute or two, and caution must be exercised, as individuals exposed to these effects for too long can develop permanant afflictions such as blindness, madness, poor health, and more.
Shedden

Shedden is an alchemical item that enhances the natural protection of the skin.

## Description

Shedden is a grey thick fluid. It typically is kept within ornate clay pots with a limited number of uses. It smells of venom and morning dew. While it is digestible, it doesn't taste like much, and provides no nutritional value. The serum itself is made from the ground exoskeletons and silk from large spider species.

## Uses

Shedden uses the hard exoskeletons and spider silk to bind a protective layer to a user's skin. When these effects are active, it increases their natural armor. While it is a novelty item for most adventurers as they wear armors whether magical or mundane, but the effect proves to be useful for most monks, barbarians, and nobles who need extra protection.
Ajira

Template:Vegetation
An **Ajira** was a type of cacti found in the Dhrakarian Borderlands in most commonly in it's central regions. It grows within the sands of the desert and is a common use for summer seasons in the Borderlands

Ajira Sun Salve could be made from the harvested sap of the plant. This sap was obtained from scraping small openings on the side of unbloomed bulbs, which would produce a milky white sap. Mixed with water and applied to the skin, this allowed creatures to more easily tolerate the sun of the Borderlands for an extended period of time.

## Appendix

### Background

The process of gathering Ajira sap, is similar to the process of gathering opium.
Glass of Plentiful Stars

The glass of plentiful stars is a useful magic item for navigators and astrologists

## Description

This spyglass has a dark charred wooden exterior with rings of cast iron holding it to form three separate sections. The size of this spyglass is rather large compared to pocket sized versions. It is around 4 feet in length when fully extended. While it can be collapsed to around a foot in size, most users keep them stationary with a prop to hold them up and in place. The first viewing lens that is placed to the eye is normal in shape and hue and is just normal forged glass. However, the end of the glass is made with a specially cut thin piece of black onyx. It emanates a dark haze around it almost like a mini smoke cloud.

## Abilities

Regardless of the time of day, a user looking through the viewing lens of this glass will be able to observe the stars with striking clarity as if it were a clear night sky. It additionally magnifies the viewing perception to be able to observe closer details such as the landmasses on Lumis. Viewing through the opposite of the lens is ill advised and is said to invoke fear and sickness in even the most sane of individuals. The well respected Astrologist Hektae did just this and within seconds fell to his knees with a sudden sickness to his stomach. He describes is as being hurled infinitely across a very vast and empty place all confined within a single instance.
Divinity's Tempo

Divinity's Tempo are bows dedicated to the gods, designed to seek out targets that oppose them.

## Description

Divinity's Tempo are bows made of stark white wood. They bear intricate details that at a glance to untrained eyes, would make the bow seem more of a mantlepiece than an actual weapon. It has engravings emblazoned upon the sides depicting murals of the avatars of gods and their deeds in mortal form. The string of the bow is silver in color, and hums with a divine energy. These bows are carried by divinely chosen paladins and clerics.

## Abilities

Divinity's Tempo are able to accumulate divine energy when slaying creatures who violate the principles of their god. When enough energy is manifested, it can conjure an orb of light that can be fired from the bow as if it was an arrow. This orb can harm an enemy by overwhelming them with radiant energy, or if striking a companion, can mend their wounds.
Rainbow Lenses

Rainbow lenses are magical pairs of glasses with light changing properties

## Description

These lenses are made from a special type of sand that makes it a noticeable multicolored hue of red through purple. Typically they are given in frames of copper or other metals to support their generally greater mass. Although the lenses are normal to see out of, they have an odd shape that has been raised to a cone like point in the middle.

## Abilities

These glasses can use light in the environment itself to send out a multicolored beam similar to the spell color spray while it's user is in the light. The point of origin being the glasses themselves. A person wearing these glasses also has an enhanced resistance to spells of the same nature and can filter out the light to see what is behind things such as prismatic walls.
Death Shroud

Death Shroud is a highly prized item used throughout all of Ucril.

## Description

Death Shroud is a grey flaky powder, it comes contained in decorated urns specifically denoting it as death shroud. An unusual property of death shroud is it's seeming resistance to gravity. It floats within it's container in the same space, if one were to move the container, the shroud would be pressed against the walls of the container and then begin to move with it. While death shroud smells like ashes due to it's creation process, it doesn't have a definable taste. When presented onto a dead creature, the ashes will float of their own ambition to a pattern that represents said creature.

## Uses

Death Shroud is used to preserve the remains of creatures perfectly for near indefinite periods of time. When presented over a creature, the dust will form a barrier like structure over it in a representative pattern symbolizing that creature, such as a famous knight's crest, or a rune for a dwarf. These marks usually have symbolism to the creature it is spread over. When the shroud is active, it prevents the processes of a corpse, allowing them to be buried with clothing without fluid loss or bloating.

Death Shroud does not prevent being raised as an undead or being revived.

It is expensive to be preserved with death shroud compared to traditional embalming or burial techniques. It is usually an option for wealthy nobles or adventurers. Occasionally rulers will bestow the honor of enacting the shroud unto a creature, even coving the cost if their deeds were great enough. This is more common in Dwarvish societies.
Cloud Powder

Cloud Powder is an alchemical item commonly used to enhance stealth or avoid sheer drops

## Description

Cloud Powder is an alchemical item primarily derived from the pollen of Cloudsbluff flower. Cloud powder is a fine flour like substance, and is light gray in color. Cloud powder has a rather earthy smell and taste. While cloud powder is highly prized, one will find it hard to obtain by legal means especially in lands outside the Torveil Highlands, where the main ingredient is harvested most commonly. Cloud powder is most commonly kept within slip pouches to allow on the fly access. The main indicator of cloud powder is it's properties when it is either dropped or thrown onto the ground.

## Uses

When a portion of the powder is thrown, it will stop shortly above the ground and create a violent upward gust temporarily. When used in larger quantities of roughly half a pound, it can create enough force to cushion the fall of a creature. While it's not a miracle worker, it is significant enough to allow creatures to not lose any speed or limbs leaping from distances of 60 feet or greater. When lightly dropped, the powder will coat the ground provided it isn't wet, and silence footsteps.

After using cloud powder, a residue can be detected through use of spells such as See Invisibility or with abilities such as Truesight.
Rage Root

Rage Root are a root that is consumed for it's intoxicating effects.

## Description

Rage Root is a gnarly and knotty root that grows from the Arruk plant. A rage root is the large central root that is surrounded by significantly smaller roots. This main root is the source of the effects that it is commonly used for. Rage root has a hard brown exterior akin to the roots of an oak tree, however, the inside is a softer core that would normally be expected. This core has a reddish hue similar to that of a beet, and smells like refined alcohols. While the taste is more of a diluted version of the smell, consumers looking to enjoy its effects will have to endure it. While it can be liquidized and preserved, it usually doesn't keep long without magical prolongment.

## Uses

Rage root is used primarily as a drug, as it makes users feel a fuzzy lightheadedness after a short period of time. This is typically done by chewing on the exposed core of the root, boiling it down for a long period with preserving agents can make a liquid version of it's effects. When intoxicated with rage root, people seem to grow slightly more irritable, and possess more strength than usual due to putting aside muscular strain for a while. This doesn't last too long however, as their vision will slightly dim and decrease in focus, leaving them less perceptive for periods up to 4 hours.
Pilthrip Truffle

Pilthrip Truffle, more commonly known as Pilthrip is a type of truffle that produced various effects on people who ingested it.

## Description

Philthrip is a brown knotty truffle found beneath the root systems of some trees. When cut open, Philthrip is known for it's exuberant violet color that contrasts it's harsh exterior. Philthrip has a particularly pungent smell to boar, which has lead Philthrip hunters to selectively breed boar in hopes of finding more of the fungi. The smell of Philthrip is not usually known to humanoids until they split it open, which has a burning alcohol smell to it. Phipthrip are often found growing only in small clusters of 2-4 useable truffles.

## Uses

While the use of Philthrip seems obvious as a dye, which it is commonly used as in areas where it is abundant, the most used aspect of Philthrip is it's intoxicating effects on those who ingest it. Philthrip can be dehydrated over the course of a few days in optimal weather and ground into a fine powder which is imbued into a drink known as Philtra. When this beverage is ingested, it dulls the mind to pain for a short time while also easing muscles, however, it can effect other processes of the mind as well, leading to an extreme tunnel vision like effect. Soldiers who are part of families of Philthrip hunters and wealthier people often will bring a vial of Philtra as a performance enhancement or a pain reliver.
Seirina Shallows

The Seirina Shallows is a lagoon within the Thera Backlands.

## Description

The Seirina Shallows were a location of Mythical Renown in the Backlands. They were said to only appear to folk so distraught with life that they had nowhere else to turn to. It was filled with flowers of splendor for those who looked upon the world bleakly, waters so clear and blue it untangled the mind, and the things that lived in the water, they fed off those thoughts. Spectacles of dancing lights often lured these people into its depths to be devoured by the monsters that lived within. Most say the lagoon is located on the border of the Arthinean Sea, others say it is deep within the hills and valleys of the Backlands. The exact location of the lagoon is unknown, or maybe it moves around by magical means to those it can feed from.

## Flora

A variety of mystical plants inhabited the lagoon, even plants that weren't native to the Backlands. These plants were all known to produce intoxicating effects upon the visitors, making them easier to feed upon. Although many of the flora remains undocumented, several notable species have been found. Some of the flora found within are:

* Yigroot Trees
* Beckle Pod
* Creepvine
* Snap Pad
* Shimmeroot
* Bubble Moss

## Inhabitants

The natural inhabitants of the lagoon other than insects and small critters that tend to the flora, are highly intelligent. They are capable of many languages and sing in beautiful hymns to lure wary souls to the shoreline. Those who wander too close have not come back to tell the true forms of what hides beneath the shimmering surface.

## History

The lagoon has racked up quite a mythological status within the community of the Backlands. It was often told as a cautionary tale to children to enjoy the life they were given to the fullest, lest they be swallowed by remorse and the lagoon. This is especially prevalent in the cultures of halflings, actively treating the lagoon as one of the worst ways of dying.

Although there have been many disappearances blamed on the lagoon, most of them aren't even remotely provable.
The Desert of Shards

The sharp, jagged terrain of the Desert of Shards

The **Desert of Shards** also known as **The Glass Desert**, or **The Melted Lands** was a unique region in the Southwestern Borderlands.

## Description

The Desert of Shards is a patch of desert that has been melted into glass tempered by magical fire. The region is contained within a small basin like area within the dunes. Venturing to the Desert during the day was dangerous, as the reflections from the glass could easily blind most creatures even with protective equipment, and permanently blind races who were sensitive to sunlight. The terrain is made from glass that juts from the ground, making walking here equivalent to walking on knives according to people who have explored near it. Large glass spines become larger the closer you get to the center of the Desert. The temperature rises as well, indicating the larger spines are sill melting new sand onto it over time. A few ravines are located around the desert, which leak natural gasses that erupt into columns of flame from the immense daytime heat and reflections from the surface.

## Flora

No natural flora is able to survive within , or even near the desert, even the desert tempered Ajira plant is unable to grow within a half mile of the desert.

## Inhabitants

Few inhabitants roam near the desert, but all are fearsome in nature and extremely hostile due to lack of resources. Salamanders, Fire Elementals, and Magma Mephits were said to lurk around its edges. Special variants of Bulettes and Xorns have been reported using the glass of the desert as a food source itself, but these rumors have been unconfirmed. The one resident that lives within the desert itself is trapped beneath the seemingly endless amount of glass. Unknown by anyone other than the most ancient of Dragons of the Borderlands, they call the creature within the heart the "Last Flame of the Dune."

## History

The desert used to be a den for a Blue Dragon known as Scylli'anthe. Decades after she had finished her burrow, during the Flight of Terror, Red dragon kin of the Highlands and Thicket would come to the desert in hopes of making the land their own. A red dragon who's name has since been lost to his kin, was tricked by Scylli'anthe into entering the burrow. When she put the great beast to sleep, it awoke in a prison formed from the heat of itself. No matter how much it tried, escaping the dune which in was imprisoned in was futile.

Colonies near the desert have considered using it as a resource to increase trade of glass, and to incorporate it into the architecture of their homes to improve standard of living within their settlements.
Coin Sprout

Coin sprout is a plant variety that grows within Ucril

## Description

Coin sprout is a 3 leaved fern like plant which leaves are a variety of metallic colors. When placed near metals, it will adopt the color of said metal. The plant smells like copper after it has been held in the hand for too long and is edible but has a unpleasant metallic taste. The rootsystem of the plant usually like to grow into mineral rich areas, indicating potential value for means of production. The plant itself usually grows to only be 4 inches in height.

## Uses

Coin sprout is used as an idicator of mineral rich areas near the surface. Quarries are usually founded upon small gatherings of the plant. Some merchants also like to use coin sprout as an anti-counterfeit measure, as the ability to take on the sheen of the metal allows the easy inspection of coins that could be altered with illusion. This can be costly however, as the plant requires strict maitenence and can be costly.
Boiler Flower

Boiler Flowers are an extremist aquatic plant within Ucril

## Description

Boiler flowers are a special flower that grows exclusively in hot springs waters. It has an extremely long stem that extends to the surface of the waters in which it resides. At the top of the stem but before the bulb, sits a wide internal pocket of air to keep the bulb buoyant. The bulb itself only blooms for a few seconds after the accumulated temperature nescesitates the release of internal pressure. The petals are thick and heat resistant to wilting, they take on a yellow appearance as well. When the plant blooms, it swells slightly before "popping" open and releasing a small gout of steam. Some creatures that enjoy being within hotsprings such as pixies, like to be propelled by the gout as a form of play. The flower will remain open until it has released enough heat. The smell of the flower has also been described as being rather plesant as it mixes with the vapors of the springs it inhabits.

## Uses

Boiler Flowers have long been used as an indicator of whether or not a hot spring is safe to be in. While springs that have occasional flower blooms are okay, seeing patches of perpetually opened flowers can indicate a dangerous spring, even to the point of being able to boil off human flesh with enough contact. Some people near opened patches of flowers have called them "Scald Death Blossoms".
Creepvine

Creepvine are a naturally occurring plant within Ucril.

## Description

Creepvine are thicker than average vines that hang from tree limbs. They are identified by the end of their vine which is a bi-segmented bulb that looks like a rounded beak of sorts. Creepvine have special sensors and secretions that reach this segment akin to a Flytrap. They actively seek vibrations and veer towards the area in hopes of finding a meal that will be encased in it's mouth. To travelers not akin to creepvine, it is known to cause paranoia as it will silently move towards them and occasionally touch them. Creepvine usually grow in "Clusters" where insects that they feed on congregate. The creepvine is most commonly found within southern regions of Ucril.

## Uses

While creepvine have no alchemical or thaumaturgic use, they are a great form of pest control for botanists or commoners willing to grow them. It isn't all too uncommon to see creepvine arbors leading to patches of delicate crops as to maintain pests.

Outside of practical uses, creepvine are also a common joke of the southern lands of Ucril. Often times, travellers will find themselves tricked into being frightened by creepvines as a sort of "Right of Community".
Blackwater

Blackwater is a substance found within Ucril's oceans in abyssal regions.

## Description

Blackwater is a type of liquid found within abyssal sea regions. It is denser than normal salt water, as it contains a higher concentration of salt. It is a black in color. Although the water found within brine pools is similar in nature, the reason for Blackwater's odd properties is unknown. Most creatures cannot live in brine pools due to toxic shock, and this is similar with blackwater, however, ecosystems tend to form inside of large Blackwater regions rather than around them like brines.

The best methods of researching Blackwater have been through communication with Abyssal Tritoniods however, they view the water as a sort of "Bad Juju" and prefer not to research for them. Although there have been reports of creatures able to pass between layers of normal water and Blackwater and vice versa, these creatures are rare.

A special species of whale, deemed the Arhainian Whale, were communicated to through use of Speak with Animals. They were able to speak of sensing large creatures via sound, but their range of doing so was severely limited. Due to the light conditions, they are unable to see.

Members of the church of Akamos believe that Blackwater is a part of the ocean which has been wept into by his brother Akenos

## Uses

Blackwater is a choking agent for water breathing creatures not accustomed to the Blackwater. Creatures unable to breath Blackwater immediately begin to suffocate if applied to their breathing components, even in small doses. This discovery has lead a very few settlements of Abyssal Tritonoids to entrust shamans with weaponizing the Blackwater for warfare purposes.

The discovery of this property was first thought to only affect beings under the effects of Water Breathing spells or similar effects. However, the Blackwater seems to be potent to any creature that breathes water, whether under non-biological influences or otherwise.
Helm of the Unfallen

The helm of the Unfallen is a helmet that invigorates the user to keep fighting

## Description

This helmet takes the form as an inspired mix of two helms, the form of traditional dwarven war helms and the decoration of Dhrakarian headgear. It covers the entire head and has two large plates that extend downward to cover the cheeks and sides of the face while the middle has been split to accommodate breathing and leads up into a hawk eye styled sight. The headdress is that of an Orle, which drapes down the sides near the cheek plates. This orle is covered in embroidered depictions of great heroes and incredible plights.

## Abilities

When the user of this helm is brought to the brink of death, while they have allies near them, they can recover from seemingly fatal wounds. This helm even allows them to come back with a semblance of vitality as well. Heroes of many ages such as Yagrim Stoneshield have been noted to wear these helms at one point or another, inspiring tales of great bravery and endurance in the face of overwhelming adversity
Warlute

Warlutes are an attempt at combining conventional weaponry with instruments for bards to use upon the battlefield

## Description

Warlutes have the shape and design of a 6 stringed lute, albeit a little thinner. The normal rounded back has been thinned to be more triangular with a grip to be able to hold onto. The section that connects the bridge to the main body has been reinforced with metal to avoid breaking it with thrust attacks. Inside the end of the bridge is a mechanism that holds a deployable blade. And the end near the larger side of the instrument has folding levers to act as crossbow arms. The weapon was first used by humans during the 1100's PA. Although it's use never caught on, they are still made by select craftsman.

## Abilities

The warlute functions as an instrument capable of producing sound and channeling the magic of expression that bards have accustomed to. On the back of the bridge, two sliding switches can be pushed to deploy either of the weapons that the warlute is capable of replicating. When the first switch is slid upwards, the lute will extend a small blade akin to a dagger out of the end of the bridge. This allows it to be used like a knife with more than normal range. The second switch when slid down, deploys two arms that spread a thin 7th string underneath the other strings. A thin crossbow bolt can be placed between the six normal strings and can be fired with the depression of a lever on the main body's grip. The power of this is similar to that of a hand crossbow, but requires two hands.
Sash of Arming

The Sash of Arming is a magical item that allows the wielder to bear a large number of weapons with ease

## Description

The sash of arming is a silk cloth sash intended to be worn around the waist. It has many folds along the exterior and is decorated small, round, metal tassels that hang from the bottom of it like a row of dangling coins. The sash itself is navy blue in color. Despite being rather small looking in appearance and being made primarily from silk, the sash weighs 10 pounds. These sashes are most commonly worn by prominent militia figures and Rathi of the Dhrakari Borderlands.

## Abilities

The sash allows the user to store close quarters weaponry, similar to how Quivers of Plenty would could store arrows, javelins, bolts, and stones. The sash's folds opened up to an extradimesional space, allowing a whole stash of weapons to be stored there. This effect would only work with items intended to be weapons such as short swords, spears, and daggers, and would not work with random objects. The sash would allow the user to draw these weapons unusually quickly, even fast enough to warrant switching weapons mid-combat. The sash could hold up to 50 pounds worth of weaponry before it would no longer be able to store more. It remained at it's 10 pound weight regardless of how much it contained.
Gouter Pod

Gouter pods are a species of plant within Ucril

## Description

Gouter pods are small finger sized pods that grow in lines along the stem of the Gouter plant. The plant itself is capable of growing on any surface, as it will dig its roots into other plants and live of them in a parasitic nature. The pods contain a singular seed wrapped in an adhesive substance. The pods themselves are ready to burst and will disperse a barrage of seeds when matured. These seeds will stick to any surface they land on and will begin to grow. Due to this, untamed plots of gouter plants can spread quickly and suffocate foliage in lands by depriving them of sunlight within a few years time.

## Uses

Luckily, gouter pods are quite useful, and that helps keep their populations low. crushing the pods and removing the shell and inner seed produce a quite large sum of adhesive that can be used to fashion spears or connect object. Further refinement of this substance can yield smaller quantities of stronger adhesives.
Temporal Amplifier

The Temporal Amplifier allows for greater communication via telepathy

## Description

Temporal Amplifiers are a headpiece that rests on the ears, wraps around the back of the head, and had circular points that rest above the temple. These circular points have Moonstone gems situated in them that glow when telepathic speech is being performed. The headpiece is made from metal, specifically the alloy known as Psionic Steel.

## Abilities

Temporal Amplifiers themselves grant the ability to telepathically communicate out to ranges of 60 feet. However, if the user has telepathic abilities before they don this item, their natural ability gets enhanced drastically. Most users of the Amplifiers report they are able to communicate out to a range of 300 feet, and up to 1000 feet to creatures who also use an amplifier.
Whisper Petal

Whisper Petal are a flower that grows within Ucril

## Description

Whisper Petal is a daisy like flower which grows to contain information. It has a green stem, and translucent pale purple petals. The inner disc is at first a color akin to the petals but turns a vibrant yellow as it matures. It is said to have a minty smell but displeasing taste. The asthetics of the flowers are not as desireable compared to other choices of decor, however their special properties have lead them to be used for special purposes especially for memory capture and espionage. When the flower is ready to mature, it's petals will cover the inner disc until a loud enough noise is said for it to hear. It will then capture a short snippet of this sound which can be replayed by agitating the flower.

## Uses

Some people enjoy using the flower for capturing important memories or bits of information. Due to the average person's access to magic, these are usually as short term reminders due to the flower's lifespan. However, organizations dedicated to espionage have been able to replicate the flower with extended lifespans without potting and with maturity activation as with a keyphrase. This has allowed spies to discretely collect information snippets, however the practice has become noticed by higher officials in areas which the plant can grow. The phrase "Stomp on the flower." is a common thieves cant saying, meaning to execute the worm or spy.
Lens of Spectrum

Lens of spectrum are glass lenses used to view a more diverse spectrum of colors

## Description

Lens of spectrum are a specialized type of glass that have been enchanted and focused into viewing lenses. These lenses are forged using the power of the four planes. sand from the plane of earth, is then melted into glass in the plane of fire. The glass must be cooled within the winds of the plane of air, and then polished in the elemental plane of water. This process itself can usually only be achieved by beings native to those planes or others that are capable of dimension hopping. The glass shows a tint of every color known to man, and when light passes through it, no matter the color, it will always appear white on the other side.

## Abilities

The lens are capable of letting one see more colors than would be possible for their species. These glasses are rather infamous among painters and other visual artists for their legendary status of being able to see their art in more true forms. These glasses are also known to be a curse as well, as there have been documented cases as with the painter Igrid Revalich becoming maddened after wearing the glasses for too long and accidentally breaking them, leaving him unable to view the world in the "less perfect" state it once was.
Footman Elixir

Footman's Elixir is a potion that increases one's natural endurance, allowing them to travel long distances without exhausting

## Description

Footman's Elixir is a potion that sees frequent use among travelers and soldiers alike. Most variations of this potion come in a dull silver color and is slightly bubbly. It is thick like honey, and usually taste like a tea of sorts. Usually the bitter smell of the elixir can also give it away. The elixir is usually kept within glass vials secured in wool or cloth to portion out dosages. Often, the elixir will go unnoticed due to most people's preference to combine it with hot drinks. The elixir is specially crafted this way to allow it's effects to not be destroyed when combined with non-magical drinks.

## Uses

Footman Elixir's main usage is the avoidance of exhaustion from long travel. While under the effects of the elixir, users feel a numbing sensation in their lower body, particularly around their calves and soles. This effect fades after the first few minutes, but gets rid of any aches or strain gained from travel. Users will be unable to feel any effects of strain or exhaustion until it's effects are over. Depending on the potency of the dose, these effects may last anywhere from two hours to three days.
Saint's Vessel

Saint's Vessel is an extremely rare and potent flower that grows within Ucril

## Description

Saint's Vessel is a milk white flower. The stems of the flower mimic the pristine white that the petals have. It faintly glows a silver aura when in darkness or even magical darkness. The flower can survive even when cut from it's growing place, and can prodce morning dew even in areas of dry air. The flower smells of lavender and sweet wine. Despite the flower's toughness, the petals feel extremely delicate and almost silk like and the stem has a soft translucent fuzz on it. the center of the flower is a silver-blue color and is the source of light emination. Creatures that are touched by saint's vessels feel calm and almost whole as a person.

It is considered a holy flower for it's properties and beliefs about their form. Saint's vessel cannot be grown naturally, so a common belief is that the soul of a saint who wished to stay upon the world and help those around them were encapsulated within this flower. For that reason, they earned their name. Some societies even call it Forethought, or Selfless Bloom.

## Uses

The dew of a saint's vessel congregates on each of the 3 petals of the flower into 3 distinct droplets. When a creature is touched by this droplet, it immediately heals, as the effect is similar to Cure Wounds. When a droplet touches anything but the flower or a creature, it instantaneously evaporates so storage of the cure is considered impossible. When in the presence of a recently deceased creature, the flower will begin to glow brighter and wilt as it approaches them. When touched to the creature, it begins to produce dew uncontrolably, before wilting and disolving into mist. The deceased creature will be returned to life as if under the effects of Revivify.
Skyfeather

Skyfeather is a flower that commonly grows throughout the Bracheright Expanse

## Description

Skyfeather is a small flower that grows within plains regions. The flower is remarked for it's beauty in later stages of growth. The bud of a young skyfeather is rather slim, and makes it appear as a dandelion without it's white tufts. During the spring seasons however, the sky feather grows an abundance of silken hair like petals that are a vibrant hue of pink. During windy seasons, the flowers detach themselves and are able to be carried by the wind for an extentsive time.

## Culture

While there are no real practical uses for the flower, it has become a symbol of sorts within areas harboring them. Commonly, Skyfeathers are associated with free will and independence for their graceful dance through the air. During windy seasons, festivals will often be hosted by communities near large patches of the flowers to watch them streak across the sky. The flowers are the favored flower of Euphira, the Bringer of Joy.
Seafarer Serum

Seafarer Serum is a common concoction used for long sea journeys.

## Description

This liquid is extremely fluid, being at the same viscosity as water. It is emerald green in color with many earth like elements in its' container such as leaves, twigs, mushrooms, and other nature on land. The serum is kept in small bottles meant to only distribute single drops. This is meant to be a super potent brew as to make it last on longer voyages. One container of the liquid will last roughly 3 months. The liquid was said to taste rather salty when taken raw.

## Uses

A single drop of this liquid can cure sea sickness for 1 day. This can be either taken raw or mixed with a drink of sorts. This has a reduced chance of working if used in alcohol, but it still can prove effective. Sailors and military vessels alike are known to carry a crate of these for when their crew or passengers are feeling ill to avoid the spread of disease.
Dread Blossom

Dread Blossom are a flower found throughout Ucril used to indicate signs of danger.

## Description

Dread blossom are a part of the rose family. They look similar to red roses with their defining features being a black stem and an abnormal amount of bright red thorns. They smell of rotted meat. Normally, dread blossoms are in a wilted form, where the bright red petals are colored a dark purple-grey. However, when within the presence of undead, the flower will bloom into a bright crimson. When directly touching an undead, it will actively sink its roots into the undead and use it as a host to spread it's seeds.

## Uses

The most common use of dread blossom is to find the presence of undead. Clever highway travelers will often carry a potted dread blossom with them incase they come across an accident that isn't quite yet dead along the road.

They are also used to great effect by clerics to discern dead from undead in order to revive or smite respectively.
Speaker's Gloves

Gloves of speaking are a common magic item used to communicate

## Description

These gloves are a thin leather glove with thin glowing strands that trace up the middle of each finger, with a dot to mark joints as well as a full circle around the wrist. These gloves feel natural to the wearer almost as if it was a second skin and are form fit to anyone who wears them. Pairs of these gloves are typically made for humanoid hands possessing 5 fingers on each, there are documented cases of use for more odd physiology, although these are all most likely made specially for them.

## Abilities

These gloves trace the positions of the fingers and translate dialect into another dialect through the use of illusion magic. When a creature wearing these gloves uses hand language of any type, they can communicate it audibly. This extends even further, allowing them to translate their natural hand language to another spoken language they know. Speaking in Common hand sign for instance could be translated to spoken Draconic. This effect can only be used for up to an hour per day.
Lockbuster

Lockbusters are an alchemical item used to blow open locks

## Description

Lockbusters are thin paper tubes with a fuse sticking out from the bottom. These tubes are thin enough to fit into most locking mechanisms. The paper itself is thin and white, while the fuse is a green color. The inside of the tube is rolled with a slight amount of drakepowder. This makes the device glow slightly when moved around.

## Uses

This device is placed into a locking mechanism that is proportionate to it's size with the fuse hanging out. The user will then light the fuse and after about 6 seconds, the device will produce a blast directed at the inside locking pins and the lock itself. This will usually bust open most locks, and render them useless afterwards. If the lock does not blow open at first, it will become near impossible to pick, but can still be busted open with other forces. This does produce a small noise and a bit of smoke though.
Conform Paint

Conform paint is a writing material used for creating hidden messages

## Description

Conform paint is a thin water based paint used for writing. The primary ingredient of the paint's color are the pigments collected from the Chromata plant. The paint itself has a very smooth feel underneath the brush, and creates a slightly earthy smell when freshly applied. Conform paint has no definate color, and changes when applied to various surfaces. The paint will blend to the material it is written upon, even matching the shading or light as well. This happens over the course of a few seconds when the object it rests upon shifts it's hue.

## Uses

Conform paint's unique ability to match the color and shade of it's inscribed upon surface allows it to become invisible for creatures relying on the gray toned sense of darkvision. Seeing it in light allows you to distinguish is, especially since the introduction of light makes the paint shift it's color, making it noticeable.
Dead Man's Compass

Dead man's compass are a useful tool for sea travel

## Description

Dead man's compass' are magically attuned compasses. These compasses come in a variety of shapes, such as squares, octagons, circles, and others. Each compass will additionally possess a sliding switch that can be toggled to activate it's magical properties. The compasses are usually made primarily from metals like silver and gold.

## Abilities

Dead man's compass' function as a regular compass allowing one to track the direction of their voyage with ease. This compass holds a secondary property when it's slide switch is engaged. The needle of the compass will begin to glow with a red light and point toward a seemingly off direction. The compass is pointing to the most recent wreck, alerting of possible oncoming danger. This light increases in intensity the more the wreck was battered before capsizing and with proximity to it. This allows captains to keep a constant swivel for dangers in their course such as Dragon Turtles.
Laurel of Champions

Laurels of Champions are magic items that enhance the natural martial skill of weapon users

## Description

Laurels of Champions lake to form of a laurel wreath with bright green leaves. These leaves do not deteriorate or break down as normal leaves do. Each laurel is made to befit the intended user with a number of pearls along the vines. These pearls are signifier's of one's quest to unlock it's power. As laurels lay dormant unless a user adorning one completes all the trials. These deeds will be recited to the user within their own mind and they will be able to recall it without fault. Completing these tasks enhances the power of the laurel and progressively unlock more abilities. Laurels are gifted to champions of nobility and great heroes by patron deities.

## Uses

Upon completing a task the corresponding bead will glow and turn the section of laurel leaves golden. This will strengthen the user to use a more wide variety of martial combat skills. These are tuned to the intended user and can consist of flourishes with dual blades to crushing blows with heavy weapons. When the laurel is completed, it will glow a soft golden light, providing they user with a light source to see from.
Ironbread

Ironbread, also known as Dwarvish Battle Bread, or Irontack is a delicacy in Dwarf cultures.

## Description

Ironbread is traditionally formed as a bread with black crust and an ash white interior. It is unknown by many how the bread achieves such a hardness, but is similar in hardness to ice. It smells of yeast and iron when freshly cooked. Ironbread is abnormally heavy for its size as well, averaging 2 pounds. The bread is usually hacked open rather than cut because of these properties. Although hard to swallow, most dwarves enjoy the practicality of the bread as it keeps a long life, it is also said to be quite similar to spice cakes in taste.

Ironbread is formed only in forges of the greatest dwarven smiths. The dough is poured into a mold and then blasted by the full heat of the forge. This would render any normal bread ruined charcoal, but the bread being even remotely edible has lead many dwarves to agree that it is formed by order of one of their gods.

## Uses

Ironbread is traditionally consumed during religious celebrations and festivals. Due to it's long preservation, it is not all too uncommon to keep reserves for holidays. During the Festival of Erandir, Ironbread is baked fresh during the festivities, and kept for next year's celebrations. It can be kept typically up to a year and a half before it stales and molds over. This helps many dwarvish adventurers as well, being a supremely preservable ration.

Due to its hardness, it can be used as an impromptu weapon akin to a crude club or cestus, however this can damage the bread irreversibly over time.

Ironbread can also be used to show the potential of smiths, as only supreme smiths are capable of producing the bread correctly. It has reinforced the belief that smithing legends are indeed given to dwarves by the gods and their blessings.
Bloodrock

Bloodrock is a magical type of stone found within Panopsis

## Description

Bloodrock is a dark red stone with a rough exterior. This stone can be cut into smooth slabs akin to marble and it's cross sections are a moving miasma of red hues despite being solid and having no physical movement by sense of touch. The stone smells of sulfur, blood, and iron and gets more pungent to more surface area is exposed. Bloodrock is incredibly rare, only being found within deposits deep into the layers of Panopsis.

## Uses

Bloodrock can be used as a stand-in for diamonds in resurrection or regenerative magic at a conversion rate of 100 gold of diamond = 5lbs of bloodrock. Bloodrock is highly reactive with blood as well, being able to meld into other's blood seamlessly. This allows it to not only be used as a medicinal item able to restore the blood of another, but it also can be made into weaponry that leaves no trace of a weapon once it hits blood. This does have it's downsides however, as coming into contact with bloodrock can risk birthing a tiefling from that bloodline.
Blade of Diminution

Blades of Diminution are blades designed to be hidden and concealed using magic

## Description

Blades of diminution can be a wide variety of long bladed weapons from daggers, lonswords, greatswords, khopesh, or any other weapon consisting primarily of a blade. This makes blades of diminution hard to truly pin down to core aspects, however there are some that can point it out. The magical blades will all usually be made from softer metals, and never materials such as adamantine. Each weapon also possesses a button or switch that activates the effect. This may be hidden as in cases of a Katana's activation button being the mekugi within the handle.

## Abilities

These special blades all have the ability to shrink to incredibly small sizes. Shorter blades such as daggers can become as small as half a finger's length, while longswords and similar length weaponry can be the size of the palm. This allows for much easier hiding of weaponry making the transport of these weapons illegally rather common. These effects are all activated upon pressing the button or switch hidden on the weapon. This process can produce an audible noise however, so using this nearby possible threats could prove dangerous.