Prismia (Memory Pool Guardian)

**This page is about the memory pool guardian. For the continent of the same name, see Prismia (Continent)**

*"I've been waiting for someone to come and inform me that the world was safe again. News doesn't spread as easily as it used to. Welcome, Etheridge Collective."*

## Biographical Information

### Relatives

* The Disquieted One (ancestor/mother)
* The Ancients (aunts)
* Graelenn (Older sister)
* Futen/Esthera (Older sister)
* Two unnamed older sisters

## Status

### Affiliation

* Prismia Dynasty
* The Etheridge Collective

### Occupation

* Benevolent Queen of Prismia
* Historian

**Prismia** is the youngest of five total Memory Pool Guardians, and had been tasked by her ancestor to oversee and protect the smallest continent in Synaptum.

## Biography

Prismia was born after the death of her ancestor, *The Disquieted One,* and emerged from the memory pool that was created from her ancestor's body fusing with the land. Armed with not only pieces of her predecessor to use to weave new life, her own memory pool became connected to a magical, neural network that could pull traits passed down from all the world's five Ancients.

Following the fall of Graelenncia and the supposed death of Graelenn, Prismia hid her side of the world away by wiping collective memory of the continent, as well as wiping out the continent's citizens' memory of the outside world.

## Personality

*"I was only doing what I thought was right to protect everyone from Her. I didn't think it'd be this bad. I'm so sorry."*

Just like her ancestor, Prismia is an anxious soul who was prone to fits of panic when she was younger, but thanks to the help of her sisters, learned to gradually get a hold of her anxiety before her mind ran wild. This was until the fall of Graelenncia and Graelenn's supposed death where she wiped global collective memory of Prismia, which in turn wiped her subjects' memory of the outside world. Following the memory loss, the previous ruler fell ill due to a disease that's known as the Mysterious Longing, a variant of homesickness and nostalgia that can turn lethal if not treated. Overcome by a sense of guilt, Prismia assumed the title of ruler after she was assigned the position by its old king. It should be noted that he had no family to pass on his title to.

Prismia does what she believes is best to protect herself and those she cares about, and while she may get defensive over her decisions, she's far from a malicious tyrant even if her rule is as authoritative as an overprotective parent's. Otherwise, she's a wise-woman and a historian, keeping records of Prismia since the memory wipe so that she too didn't forget elements of the outside world. This has led to pieces of old folklore passed down by other Ancients to be found in the royal library. Like many others, she treasures history and knowledge. Prismia once mentioned that if she wasn't busy being in charge of a kingdom, she'd spend her time in her memory pool reading all the books she could ever want about Synaptum's history and the alternate world's history.

Prismia is a valued ally of the Etheridge Collective and has been working closely with them to slowly restore the global collective memory, since she cannot undo it all magically all at once like she could when she first casted her magic.

## Abilities and Combat

* **Existent Information Manipulation -** Prismia, through unknown means, has the ability to wipe global collective memory of her continent, so that all parties forget about each other. While she could cast the spell once, she can no longer repeat it going forward, given how the spell amplified her existing powers using forbidden magic that should have only been used by *The Disquieted One.*

* **Memory Walking -** While every sentient person in Synaptum has this capability, Prismia has the distinct ability to induce this in others, leading to confusion and bewilderment, especially if said memories didn't belong to them in the first place. Prismia is able to point out every small detail aside from the key details of a memory, while her subjects and allies can only seem to focus on one key detail at a time.
	+ **Memory Reliving**
* **Possession -** When not speaking of the Conduit used to interact with the alternate world, Prismia is able to possess, or puppet her enemies to an extent in order to gain an upper hand in battle. While she has the ability to puppet her friends and subjects to an extent, she remains careful not to.

## Trivia

* Prismia's memory pool used to be located in the Mt. Sorbetta Highlands, but new information has come out that it's actually hidden underneath the castle Prismia resides.

## Folklore

*There were once five beings who founded the world of Synaptum, when the Conduit was still very small and new.*

*Of all of them, there was the Disquieted One. Her heart was full of worry, and her cautious mannerisms were seen as a hinderance to her older sisters' more explorative worldview. The Disquieted One's role became clear after some time, a role that was treasured by her sisters. She was in charge of keeping them safe from real and perceived dangers, and since the Conduit was so small, she couldn't be blamed by her sisters even as it grew.*

*They loved each other dearly, and wanted nothing more than to unite as one to rule over the world in which they created. One day, one of the older sisters dissented against uniting. The dissent led to chaos, and chaos led to hindering their union efforts ever further. One day, The Ancients grew weary.*

*Again and again, The Ancients attempted to become one, but alas, had missed their opportunity long ago. Weary, nearing their end, each Ancient called a continent home and passed away. Their bodies, ever full of power, became ponds that took on various shapes, sizes, and abilities called Memory Pools. From those Memory Pools rose their Descendants.*

*As the Disquieted One took her final, shaky breath, a first, shaky breath arose anew from the pool. Her name was Prismia.*