recursal/Fanatic-Fandom huggingface dataset:
Corea

**Bonos**

Embajada religiosa. Los coreanos tienen un edificio que combina la Embajada y el Templo. Trabajan con fe en lugar de exportar, y se alían con las órdenes religiosas.

Flota Banner. Entrenan barcos en bloques, ahorrando tanto en costes como en tiempos de formación.

Muy religioso. Siempre que entrena a un aldeano, también obtiene algo de fe.

Debilidades

Bueno solo en Range. Los coreanos se han especializado en pelear desde el alcance, sufrirán mucho si intentan pelear a corta distancia.

**Unidades y edificios únicos**

Las unidades coreanas están hechas para luchar desde el alcance, aunque no son particularmente de largo alcance, sino que tienen más variedad al elegir este camino.

Victory Gunner: unidad de cañón de mano coreano. Infantería a distancia, buena contra caballería.

Myong Goong: arquero coreano con excelente alcance, pero pobre combate mano, bueno contra infantería

Dangpa Spearman: lancero coreano. Bueno contra Caballería y Edificios.

Fire Lancer: Lanzador de cohetes de infantería pesada coreano. Bueno contra infantería y edificios a distancia. Tiene ataque de área.

Caballería de Choson: Arquero a caballo coreano. Bueno contra la caballería pesada.

Vagón de batalla: Caballería de gran alcance. Muy fuerte en puntos de vida.

Chongtong: cañón coreano, bueno contra artillería y edificios.

Hwacha: unidad de artillería coreana. Bueno contra la infantería, tiene un alcance considerable.

Fire Cattle: unidad suicida coreana. Bueno contra edificios, pero se destruye tras su ataque.

Hyeopson: acorazado ligero coreano

Panokseon: Acorazado pesado coreano. Puede entrenar unidades.

Jeobju: monje donghak montado en Corea. Puede aumentar su ataque a través de la habilidad de 7 lanzas santas. Puede aturdir a los guardianes del tesoro y recolectar tesoros. Si es derribado, puede ser revivido por una unidad cercana. Se puede entrenar a un nuevo Jeobju en el centro urbano por 300 de oro.
Ike Parker

* Human
* Wolf

Ike Parker is one of the main characters, an officer of a digital media, the boyfriend of Eleanor Penelope, oldest son of Nathan and Madison, one of Zenith's younger brothers and older brother to Harpy and Pierre.

## Profile

### Personality

Ike is rational, gentle and has a really high patience. He is also incredibly smart and knows how to design with materials like metals. He is a genuinely caring person, but sometimes goes over that aspect and makes some situations unnecessary. He doesn't really gets bothered from work, as he has good scheduling skills. He only turns into a wolf whenever he sleeps in a carefree manner.

He and Eleanor are sometimes separated due to work, but he prevents that to get to him. He is the one of few people that understands her although she doesn't speak much.

### Appearance

Ike has blonde-ish brown hair, a fully grown beard, green eyes and peach skin. Like his family, he wears a silver amulet. He is the tallest among his family currently, but is shorter than his brother in law.

In his wolf form, Ike has blonde coat, with dark socks on his feet, dark highlights on his frontal neck, elbows, ankles and his ears; whilst light highlights on the tip of his tail, mouth and his chest. He also has the biggest wolf size in comparison with his siblings, but not as tall as his father.

## Trivia

* Ike used to be referenced by Lucas Baker from Resident Evil 7.
* Ike resembles the most like one of his parents among his siblings; specifically his father.
Murdoch

Murdoch is a standard 9F

* NWR Red
* NWR Platoon

### Bio

Swindon Works built Murdoch in 1954 for British Railways. He was allocated to the Scottish region and where he remained for his short BR career. In 1956, he was purchased by NWR for heavy freight services on the mainline and was also trialed for the feasibility of purchasing more 9f's. Murdoch performed splendidly and left a big impression on the railway board, who were able to get a couple more 9f's for the line. Murdoch continues to perform to his best today, pulling long, heavy freight trains through the peaceful countryside.

### Personality

Murdoch is a mighty, powerful engine with ten drive wheels. He is one of the largest engines working on Sodor and was brought to the Island to help with the heavy workload and pull heavy goods trains across the main line. Murdoch is as shy as he is strong, as he is actually a gentle giant. He can often be found seeking peace and quiet, away from the bustle of the yards and the Docks. He enjoys long hauls through the countryside and although he can get short of patience and a little annoyed if he does not get some alone time, he can be quite a reserved engine. Although he can be an independent worker, Murdoch is often content to join in, help and offer advice where he deems it worthy, but, despite being hard to miss due to his defining strength and size, he will not jump to put himself at the center of attention.
Africanos

Las facciones africanas están conformadas por Egipto, Etiopía,Zulúes

De norte a sur en el continente africano, cada civilización presenta una jugabilidad muy distinta, a pesar de que son parte de la misma cultura.

Exploran el mapa con el líder de su propia civilización, cuyas habilidades varían según la civilización. Su recolector es el aldeano africano, que no tiene atributos especiales. Sus edificios de recursos del juego tardío son Lot (Food), Quarry (Coin) y Bazaar (Export).

En lugar de tener edificios en sus ciudades de origen, tienen embajadores europeos con tarjetas que representan sus intereses. De esta manera, cada nación africana tiene acceso a mercenarios de cuatro naciones extranjeras.

La forma africana de envejecer
La singularidad más llamativa de los africanos es la forma en que envejecen. Requieren un edificio especial llamado Biblioteca que contiene tres tipos de tecnología: militar, económica y cívica. Estas tecnologías permiten edificios, unidades y otras tecnologías de manera similar a Rise of Nations o Age of Empires II. Envejecer es simplemente un elemento estético para ellos, porque alcanzar la Edad Colonial no significa necesariamente que tendrán unidades militares. Destruir la Biblioteca Africana dificultará severamente su avance. Debido a este sistema, los africanos pueden tener unidades similares a la Era Industrial muy temprano a costa de una economía similar a la Era del Descubrimiento, o viceversa.

Varias combinaciones tecnológicas pueden resultar en una edad avanzada. Por ejemplo, hay cuatro formas de alcanzar la era colonial:

Investigando Militar 1, Economía 1 y Civil 1

Investigando a los militares 1 y 2

Investigando la economía 1 y 2

Investigando Civil 1 y 2
Billy

Billy is a silly engine

### Bio

Boyne Engine Works built Billy and Charlie in 1891 as a commission for a quarry in Ashford. The brothers worked at the quarry for many years, shunting trucks full of limestone for projects all over the country. Charlie didn't like the quarry, a lot of the quarry workers were vulgar and rude, there was nothing to see but rock, and there was nothing fun to do. His driver realized this and tried to cheer him up by telling him jokes. He liked jokes very much, so much so that he came up with ones of his own and often told them to the other engines, with mixed responses. Billy liked the quarry, he had and he was able to be mostly independent. In 1925, the brothers were bought by SCR for shunting duties, however, they were bought at different times. Billy was purchased in March, while Charlie was purchased in August. When Billy was bought, Charlie wasn't told exactly where Billy would be going and he assumed he was purchased by the Southern like a few of his other siblings. Billy was allocated to Tidmouth Central Yard, while Charlie was allocated to Upper Knapford Yard. The two hardly ever left their yards and for many years never knew that the other worked on Sodor. That was, until 1939, WWII had started and Sodor was once again relied upon to supply Britain with various resources for protection. Billy and Charlie were temporarily reallocated to Lower Vicarstown to help with a huge increase in traffic. Once both had reached the yard, the two engines recognized each other and decided to catch up. They worked well together during the war, excluding one incident, and were sad to say goodbye once they had to go back to their old jobs. Now, they visit each other whenever they can and have an even stronger relationship.

### Personality

Billy can be impetuous, impatient, and impulsive. Although he is bubbling with enthusiasm and keen to get stuck in, he tends to act before he thinks things through, and can even end up keen to start one job before properly finishing another. He can be inattentive, does not always like being told what to do, and may try to work independently when, perhaps, he best not. He is often boisterous and tends to be overconfident in his abilities, thinking he need not listen to advice from more experienced engines. Nevertheless, his enthusiasm is well-meaning and, when he keeps calm, thinks things through, pays attention and follows instructions carefully, Billy can properly harness his energy and focus on what he is doing so that he can be a Really Useful Engine. If he ever gets snappy, his infectious get-up-and-go and burning desire to be useful will shine through and make it hard for any engine to really stay upset with him for very long.
Polinesios

Las facciones polinesias están compuestas por los Maoris .

La navegación es un tema importante para las civilizaciones polinesias. Avanzan de edad enviando su unidad de tipo explorador en un viaje. Cuanto más lejos sea el viaje, mejor será el botín que traerá tu explorador.

Las civilizaciones polinesias tampoco requieren muelles convencionales: sus aldeanos pueden entrenar barcos en cualquier costa. En el juego posterior, pueden construir un puerto libre, donde se pueden contratar buques de guerra extranjeros y mercenarios. Además, las civilizaciones polinesias tienen tarjetas especiales de ciudad de origen que envían unidades o recursos adicionales para dos envíos.

Unidades en evolución
Los polinesios tienen listas de unidades pequeñas pero muy flexibles, que se actualizan a través de un "árbol de decisiones". Comparten tres unidades básicas de infantería (¡no hay caballería! \*) En la Edad II. En la Edad III, para cada una de estas unidades, los jugadores deben elegir entre una de las dos posibles unidades únicas para actualizarlas. En las próximas dos edades, los jugadores deben elegir una de las dos posibles actualizaciones para cada una de estas unidades. La misma unidad compartida podría evolucionar a una unidad anti-caballería con altos puntos de vida en un juego y un asaltante de rápido movimiento con un alto ataque en el siguiente.

Los caballos y los largos viajes por mar no se mezclan.
Sin centros urbanos, sin granjas, sin problemas

Cada civilización polinesia tiene un edificio (o edificios) único que reemplaza al centro urbano convencional. Estos pueden realizar o no las funciones de un TC normal, además de proporcionar habilidades únicas. Para los maoríes, estos son los Pā. Para las otras civilizaciones.

Cada civilización también tiene una forma única de recolectar alimentos al final del juego. Si bien todos comparten el mismo edificio de monedas, Sandalwood Grove, cada uno tiene un edificio diferente y / o un método adicional para asegurar un suministro de alimentos al final del juego.
Inca

**Bonos**

Mita. La característica más llamativa de los incas es su oro, y la facilidad con que lo obtienen, en el juego, sin importar lo que estén haciendo tus aldeanos, gotearán una pequeña cantidad de moneda, que se llenará rápidamente para darte cantidades impresionantes de eso. Ciudad de oro.

Sus edificios cuestan monedas en lugar de madera.

Debilidades

Costos de monedas. Sin embargo, todo este oro tiene un costo, ya que verá que todavía lo va a necesitar con frecuencia, avanzar de edad cuesta más monedas que alimentos, por ejemplo. Ejército anticuado. Si bien es fuerte, el ejército Inca sigue siendo superado y desactualizado, y pueden encontrar que algunas de sus unidades pueden disparar demasiado lento o que no tienen un contador apropiado para cierto tipo de unidades.

**Unidades y edificios únicos**

Los incas comienzan con unidades del ejército de los antiguos incas, aunque mientras mejoran pueden llegar hasta la tecnología de la era II de Tupac Amaru.

Chasqui: Siguen al Sapa Inca. Son buenos contra los tesoros.

Sapa Inca: Unidad exploradora. No puede atacar, pero tiene acceso a habilidades únicas.

Huaminca: Unidad de infantería pesada. Bueno contra caballería y edificios

Guerrero Bolas: Unidad de infantería ligera. Bueno contra infantería pesada a distancia.

Pishtaco: Unidad de infantería ligera de alcance con bonificación contra Caballería.

Auca Runa: Rápido guerrero acorazado. Bueno contra escaramuzadores y artillería.

Manco Horseman: unidad de caballería resistente. Puede enviarse desde la metrópolis o mediante una tecnología de botón grande.

Inca Mortar: una unidad de artillería que es buena en números. Bueno contra Edificios.

Tambo: Un edificio defensivo. Contiene actualizaciones para infantería.

Ushnu: Reemplaza los Barracones.

Poderes monumentales de la naturaleza

1. Tambores de batalla. Disponible en la edad del descubrimiento , entrena a una cierta cantidad de guerreros en cualquier parte del mapa.
2. Sequía. Disponible en la edad colonial, reduce las tasas de recolección de todos los recursos en esa área.
3. Cautiverio. Disponible en la edad de la fortaleza , encarcela instantáneamente a algunas unidades enemigas.
4. Tormenta. Disponible en la edad industrial, golpea de 6 a 8 unidades al azar y luego desaparece.
5. Fuego fatuo. Disponible en la edad Imperial , inicia un incendio en cualquier parte del mapa.
Stanley (NWR)

Stanley is a silver tank engine

### Bio

Ancebury Locomotive Works built Stanley in 1932 for SCR. He worked in the eastern region, at the yards near Loft Vale. He worked int eh yards for many years and became the yards best shunter. The Fat Controller was pleased with Stanley, so pleased that in 1944, he gave him the honor of being transferred to the western region to help restore the Great Waterton branch line. Stanley was very helpful and worked well with the other engines. When the branch line was finished in 1945 it was revealed that Stanley would help run it, much to his delight. He still works there today, bringing goods to the towns along the line.

### Personality

Stanley is a calm, cool and charming engine. He's very charismatic and is able to get along with anybody. He's usually calm and isn't one to get too excited. He's very kind and is willing to help anyone in need. He's very empathic and is very forgiving. Some engines like to take advantage of this, however, and make up fake apologies in order to gain his trust. He isn't used to making mistakes and can be very hard on himself when he does so. He isn't in a funk for long though and usually pulls himself back together.
Laggan

Laggan is a highland engine

### Bio

Laggan started life without a name, built at Brighton Works and starting life on a small branch line on its the passenger services. After years of hard work he went for repairs at Brighton Works, but three months later news came his line had been closed. The repairs were halted, and he was left in the nearby sidings. Some years later, after seemingly being forgotten, he was visited by Mr Laird, a wealthy man looking to purchase a locomotive in the inception of his new railway. He took to the little engine and chose to buy him.

After proving a good steamer, Mr Laird chose to name his acquisition in a way to win over the reluctant locals, and chose the name of the railway and one of its local towns: Laggan. In starting work Laggan proved ideal for the restrictions of the line, as well as cementing his reputation in managing to get his passengers home on a special train despite bad weather washing out a weak bridge from under him! From then on the railway grew from the days of isolation into preservation, the family growing with Laggan leading the charge to help and keep the line operational.

After many adventures a book was written by an author of some of the Laggan Railways’ stories, and to mark its launch Laggan himself was offered to visit Sodor to raise awareness for it and his railway. Despite feeling depressed by only being given promotional duties he quickly made an impact when called in to help on proper work around the NWR, proving a reliable runner and a good friend. The book launch was a success, and Laggan returned home with his friends – he’s not a face as well remembered as other visitors to Sodor, and those who got to know him think that’s a dear shame…

### Personality

Laggan is a little tank engine who works on his namesake railway in the Scottish Highlands. He is a friendly and hard-working engine, being with his home railway since before it opened, and became as essential as any engine is to any railway. He seldom complains about the job he is given to do, and is always on hand to help his friends and be brave when necessary.

Laggan’s involvement in the ERS was done as a crossover with ‘The Laggan Railway Series’, an independent series of stories written by Ryan and Christopher on SiF. You can read more about him and his friends on the ‘SiF Independent Works’ Board.
Purple Haze

Purple Haze in-game

**Purple Haze** (aka Jumanji Virus) is the stand of Pannacotta Fugo, featured in Part 5 of JoJo's Bizarre Adventure.

## Moveset

**LMB** - Punch: A punch that does 6.3 per hit, doing a total of 25.5. (7.8/39 in rage)

**RMB** - Heavy Punch: A more fierce punch that does 8.3. (10.3 in rage)

**E** - Barrage: Purple Haze throws out a flurry of punches, doing 1 per hit. (1.3 in rage)

**R** - Finisher: Purple Haze throws out a heavy punch that does 12.5. (15.6 in rage)

**T** - Bulb Breaker Punch: Purple Haze releases one of its bulbs, which then releases a huge cloud of its virus. The initial hit does 6.3.

**Y** - Bulb Breaker Ground Punch: Purple Haze releases five of its bulbs, which release the virus on impact. The bulbs do 6.3.

**H** - Rage Mode: Purple Haze and its user burst into a fit of rage, increasing both attack and defense, and making the user immune to Purple Haze's virus. Due to all of the rage upgrades in its tree, rage builds up quickly and lasts forever.

**Z** - Bulb Throw: Purple Haze throws out 3 of its bulbs, which break and release the virus. The bulbs do 6.3.

## Skill Tree

* Passive
* Active
* Skills

Constant Rage: Makes Rage Mode last 10 seconds longer for each upgrade

* Constant Rage I: 1 point
* Constant Rage II: 1 point
* Constant Rage III: 2 points
* Constant Rage IV: 2 points
* Constant Rage V: 2 points
* Constant Rage VI: 2 points

Virus: Increases the damage of Purple Haze's virus

* Virus I: 1 point
* Virus II: 2 points
* Virus III: 2 points
* Virus IV: 3 points
* Virus V: 3 points

Bulb Breaker Ground Punch Upgrade: More bulbs come out

* Bulb Breaker Ground Punch II: 1 point
* Bulb Breaker Ground Punch III: 2 points

Anger Issues: Rage Mode charges faster

* Anger Issues I: 1 point
* Anger Issues II: 1 point
* Anger Issues III: 2 points
* Anger Issues IV: 2 points
* Anger Issues V: 2 points
* Anger Issues VI: 2 points

Bulb Throw Upgrade: More bulbs are thrown

* Bulb Throw II: 1 point
* Bulb Throw II: 2 points

**Bulb Breaker Ground Punch:** 2 points, Purple Haze punches the ground, releasing three bulbs. Its virus comes out of each.

**Bulb Throw:** 2 points, Purple Haze throws a bulb out, which releases its poisonous virus.

**Rage Mode:** 1 point, adds a Rage meter to the player's User Interface that fills up every time PH punches an NPC or another player, and if the user is hit themselves. When filled up PH can active Rage Mode which will allow the user to gain a damage boost, and be immune to their virus.

**Bulb Breaker Punch:** 2 points, Purple Haze throws out a punch which breaks a bulb if it hits anything.
Sharpe

Sharpe is a misbehaving engine

### Bio

Sharpe was built as one of eight Class A5’s in 1863. While young and capable, they weren’t strong enough to manage the Furness’ gradually heavier trains. In a slightly vague and confusing procedure, it’s believed Sharp Stewart took six of the eight back, including Sharpe, and converted them into saddle tanks. They were then sold and renumbered by a steelworks in 1870, and put to work.

The now-tank engines worked well around the Steelworks, but none were especially impressed with their new line of work. Sharpe soon received a reprieve when he was requested to join the Sodor & Mainland Railway towards the end of its operational life, in a plan to continue services on the lien with Furness and Midland Railway input. Sharpe agreed, and was put to work on the line.

Sharpe loved the branch line, but while he was bought on permanent loan after the S&M’s closure and a decade in storage, he was eventually withdrawn in the 1930’s, in his age and poor state. He was left in storage at Kirk Ronan, until news came that the resident plinth engine, later to be found as the S&M box tank Neil, had been stolen! So, to keep the townsfolk satisfied, Sharpe volunteered to be tarred, cosmetically altered, and become the new plinth engine.

The years passed, and Sharpe surprisingly didn’t mind being a black bust of another engine! In 2009, however, he was found out by Parker, attending a railway celebration of the Sodor & Mainland. Unable to defend himself, his true identity was revealed, and he was donated to the Vicarstown Railway Museum for restoration to his original shape as a static exhibit.

After a time as a static exhibit, it was decided Sharpe would be restored for work on the demonstration line. He returned from a year in the workshops, his return celebrated with a special run down the Norramby branch, which he suggested to Mr Leigh. It didn’t go well however, when his ego got him stalled on the hill. Since then he’s simmered down, working on the demonstration route and carrying the visitors around the museum.

### Personality

If any engine were to simply be summed up as a grouchy old man, it would be Sharpe. Living up to his name in his blunt attitude and the oldest working engine on Sodor, as well as one of the oldest working in Britain, Sharpe will always find something to complain about – the other exhibits at Vicarstown, the visitors, or the state of the world in general! He does have a good side, though he so rarely has a chance to show it in his quiet preserved life.

### Trivia

* Sharpe uses a combination of Arthur and Murdoch's faces for his own faces.
Sioux

**Bonos**

Nómadas. Los sioux, como pueblo seminómada, no necesitan casas, lo que alivia enormemente sus necesidades de madera.

Maestros del asedio. Los sioux saben cómo mantener su independencia. Las unidades Sioux son naturalmente buenas contra Edificios, lo que significa que puedes ejercer mucha presión sobre tu enemigo.

Debilidades

Economía débil. Los sioux comienzan el juego con una economía algo más débil y, en general, sigue siendo más débil que la de la mayoría de las civilizaciones.

**Unidades y edificios únicos**

Como todos los nativos, tienen muchas unidades únicas.

Arco cetano: Unidad de infantería ligera. Bueno contra infantería pesada.

War Club: Unidad de infantería pesada cuerpo a cuerpo. Bueno contra la caballería.

Rifle Wakina: Infantería ligera armada con un rifle. Muy bueno contra infantería pesada.

Ax Rider: Unidad de caballería pesada excepcional. Armado con un hacha.

Bow Rider: Unidad de caballería ligera temprana. Tiene buena velocidad.

Rifle Rider: Caballería ligera armada con un rifle. Bueno contra Caballería y Asedio.

Merodeador de Tashunke: Unidad de caballería que puede ir en sigilo.

Dog Soldier: una unidad de caballería pesada muy poderosa. Solo se puede enviar desde metropolis o tecnologías de botones grandes.

Tipi: edificio débil que aumenta el HP de tus unidades
Edward

Edward is a old engine

### Bio

Edward and his sibling were built by Crovan's Gate in 1890 for heavy express and local trains on the Wellsworth & Suddery Railway. They did so until 1914 when Sodor Central Railways was formed. When the railway was officially opened in 1915, he was sent to Vicarstown to pull local trains. However, as the bigger engines came Edward was demoted to utility engine and often was found shunting trucks and pulling goods trains. Most of the drivers of Vicarstown thought Edward was too weak so he didn't go out often. In 1923, he spent a whole month in the shed. He thought he would never be used again until two nice gentlemen came up to him one day. They felt sorry for him and asked if he wanted to come out and do some work. He was delighted and soon was hard at work taking passenger trains and shunting around the yard. Edward was happy but was worried that he would soon be sitting in the sheds again. He didn't have t worry about that anymore when he got back to Vicarstown yards The Fat Controller said he was sorry that Edward was left like that and as a gift gave sent him to work on the Wellsworth branch line. He's had many more adventures since, which have made a household name all over the world.

### Personality

Edward is very kind-hearted, mature, wise and keen to help a friend in need. The small engines trust him to lend a listening ear and sympathetic advice. He is a hard worker too and always does his best to finish a job. Unfortunately, the big engines, especially Gordon, often see Edward as old-fashioned and slow. This doesn't deter Edward and shows time and time again that he's capable of working as hard as any engine. He and BoCo were the only engines who looked after Bill and Ben and knew how to put them in their place should they misbehave. He stands for no-nonsense, especially from the big engines and often puts them in there place. However, Edward can be a little insecure about his age and often avoids speaking about it. He can also be a bit soft at times, especially with Bill and Ben. You might not believe this but Edward can also be a little too prideful. He doesn't like to go to other engines with his problems and concerns because he thinks everyone will think less of him. He's the one who's supposed to help engine and give them advice, not the other way around. This can often lead to Edward getting himself into trouble. He has realized this and tries to confide in others.

### Trivia

* Edward siderods are silver instead a red.
Tara

Tara is a blue engine

### Bio

Tara was built in 1915 by Crovan's Gate for goods traffic on the main lines and branch lines of NWR. Tara was allocated to Tidmouth and often pulled heavy goods trains from there Vicarstown. However, as time went on trains got heavier and Tara was removed from heavy goods in favor of larger, more stronger engines. The Fat Controller offered her a job working as a branch line engine, but Tara declined and asked to be a mainline utility engine instead. Tara likes being a utility engine and is happy to still be working on the mainline

### Personality

Tara is seen as a solemn and tenacious engine. She's very serious when it comes to her work and takes pride in it. She doesn't like playing or goofing around while on duty, as she finds it childish and unprofessional. She is friendly but at times can be seen as a little dismissive, especially when she's working. She doesn't have a prejudice against engines of any traction, however, she can be very be put off by lazy or weak-willed engines. She never asks for help, not in fear but because she's so confident in her capabilities that she thinks she doesn't need it. This means that she's very stubborn and a little hard to deal with. She's a good engine though, and the others admire her stellar work ethic.
Hank

Hank is a american engine

### Bio

Thomas and Percy first met Hank at Brendam Docks when he arrived. Thomas was impressed by his size, until Hank told him he was "one of the finest little engines he'd ever seen." Thomas misinterpreted the comment as mockery of his size, and became determined to pull all of Hank's loads himself. While Thomas tired himself out pulling the heavy loads, Hank insisted that he should help Thomas with the train. Under the strain of his load, Thomas eventually cracked a cylinder and finally decided to accept Hank's offer for help. Hank pushed Thomas to Knapford Station, where the other engines greeted Hank enthusiastically.

### Personality

Hank is large, and bold. While he may come across as brash in his cheery confidence and enthusiasm, Hank is used to being easily seen or heard. In his jolliness, he may seem a little goofy and kooky, especially with so many bells and whistles and a cowcatcher, but Hank has a big heart and is more than happy to lend a helping hand. Using his might, strength, and power to assist others is something that only comes all too naturally to him and he takes it in his stride, without second thought. Hank can become concerned about his friends though, as he gladly keeps an eye out for the other little engines. The only trouble with being Hank is that virtually every engine smaller than him.
Spencer

Spencer is a silver engine

### Bio

During his first visit to Sodor, Spencer took the Duke and Duchess of Boxford on a trip around Sodor. He ignored Gordon's warnings about taking on water and thus ran out on his hill; however, he blamed the incident on a leaky tank and had to rely on Gordon to take him to Maron.

Upon his next visit, Spencer challenged Edward to a race and maintained a lead for the majority of it. However, he vainly fell asleep while the Duke and Duchess stopped to take photos and lost to Edward who got onto the summer house branch line first.

Spencer has since developed a rivalry with Thomas, with the latter often trying to outshine Spencer - largely without success.

### Personality

Spencer is very arrogant, snobby, egotistical, bossy and pompous and considers himself to be above doing menial duties such as shunting. He is very proud of his speed. None of the engines particularly like him, especially Thomas and Gordon. When he came to build the summer house, Spencer proved himself to be very nosy, sneaky, disobedient and rather neglectful. Gordon and Spencer do not get on very well with each other. This is mainly because of Spencer's pompous behaviour, which exceeds even that of Gordon's. His arrogance has also shown that he is not willing to take advice from other engines, which only results in him needing help from those he shrugs off. Despite this, he has shown a kind side when he realised his mistakes, especially when reprimanded by the Duke and Duchess or the Fat Controller for causing trouble. This side once came through when he helped Percy find his way home to Tidmouth Sheds. Despite his pompousness, he also wants to be really useful just like all the other locomotives.

### Trivia

* In VRS Spencer recycles Gordon's Chassis.
BoCo

BoCo is a diseasel

### Bio

Bill and Ben were once called to the yard to help shunt trains for BoCo. The two began fighting after an incident with the turntable and soon began to give each other the silent treatment. Edward thought this attitude was counterproductive, so BoCo came up with a plan: convincing the Fat Controller to let him take a special, BoCo's own heavy goods train was left behind, with only Bill and Ben to pull - neither would be strong enough to pull the train alone, so the two had to compromise and work together to finish the job.

When the first eight engines went to the Mainland, BoCo was part of a group of engines designated to take over the major jobs of the railway.

Eventually, BoCo lost his buffer in keeping the twins in line and the Fat Controller decided to bring in a new diesel, Derek. Derek, however, had major "teething" troubles and was prone to overheating. BoCo had to bring workmen to help Derek when he first broke down.

### Personality

BoCo is a tame diesel engine, who is sensible, kind, and has a decent sense of humour. He is also very disciplined, as seen as he stops Bill and Ben from their pranks. Upon his arrival, he was unfortunate enough to be set upon by the mischievous Bill and Ben, when, thinking he had intentionally stolen their trucks, they pretended to be one engine and nearly made his eyes pop out. BoCo is now wise to the tank engine twins' pranks though he still somewhat humours them to a point. He is also good friends with Bill, Ben, Edward, and Duck. He is a true friend and is often willing to stick up for the underdog. BoCo is firm, but fair and friendly in his nature, not being afraid to speak his mind. Even Gordon soon thought of him in high regard when he "saved" him from Bill and Ben's antics. BoCo upholds a more praiseworthy and respectable, likeable image for diesel engines everywhere, being happy to show the more pompous steam engines that diesels have their uses. BoCo helps bring good order across Edward's Branch Line, even occasionally pulling Main Line trains, as the Fat Controller recognises how versatile he is.
James

James is a vain engine

* Old
* Young Adult
* Child

### Bio

was built by Lodston Works in 1912 for mixed-traffic service on the Lodston & Tidmouth Railway. He worked there until 1914, when SCR was formed. He stayed around the Loston area until 1923, when he was transferred to the Tidmouth-Aberdeen mainline for mixed-traffic services. He did this for many years until the 1960s, bigger, stronger engines were being built, and he was soon regulated to ligther services. He doesn't let this bother him though, and still travels up and down the line with the same swagger he's always had.

### Personality

James is very proud of his splendid red paintwork. He dislikes pulling trucks and believes that he should only pull coaches. He thinks himself superior to the others and can be shallow, boastful, overconfident, naughty and vain, particularly to those who appear old-fashioned, weak, slow or dirty. He doesn't like being neglected and feels that he's overshadowed by the bigger engines. Despite all of that, James has shown a caring side to him. He has a heart of gold and is normally a hard-worker.

### Trivia

* His color "Red" is added to his tops instead of the original Color Brass.
Reginald

Reginald is a big city engine

### Bio

The Big City Engine once stayed the night at Tidmouth with Gordon and Duck. The three engines were involved in an argument about the confusion between the mainline stations in London. Gordon remembered a trip to King's Cross (LNER) in his youth, and believed that London was restricted to Kings Cross. The Big City Engine thought that London was Euston (LMS). Duck thought that London was Paddington (GWR), as he had once worked there.

Unbeknownst to them, they were all correct, as there were a number of stations in London for different railway companies. Even so, Gordon and Duck still continued the argument when the Big City Engine went back home. Because of this, Gordon was eager to find out, but he was most disappointed to discover that when he travelled to London the station he arrived at was St. Pancras.

### Personality

The Big City Engine was rather pompous, conceited, and single minded, as well as argumentative.

According to his Wooden Railway description, he is a quarrelsome engine from London, he travels from time to time for an overnight stay at the Big Station.

According to his Take-n-Play description, the Big City Engine is a pompous character that thinks London trains are the best. During his visits to Sodor, the other engines always get upset with him.

### Trivia

* Reginald basis some resemblance to Henry.
Gordon

Gordon is a big blue engine

### Bio

Gordon and his siblings were built by Crovan's Gate in 1922 for top-link express trains on the Tidmouth-Barrow mainline. When Gordon was trialed on the mainline he reached a record-breaking speed of 105 mph. This feat made Gordon a very famous engine, some would say the most famous engine on Sodor. The praise and attention made Gordon very pompous and proud, the once young and eager engine was turned stuck-up and self-important. Gordon would pull heavy expresses from Vicarstown to Tidmouth for a year before being transferred to Tidmouth and then pulled trains from there to Aberdeen. Gordon has had many adventures following his move to Tidmouth and the already famous engine became world-famous. He was on top of the world, that was until 1997. He had to keep up with Network Rail's timetable for the exchange at Barrow. Gordon tried his best but just couldn't do it. So, The Fat Controller purchased Pip & Emma for the Wildnor'wester and Gordon was demoted to secondary express services. Gordon was a little sad at first but soon began to like the change of pace. In 2011, after Wilbert Awdry's centenary, he was given the honor of pulling a new train named "The Reverend W. Awdry" after the man itself. Gordon pulls the train from Tidmouth to Vicarstown with a special stop at Wellsworth. The train is very popular and can oftentimes be quite heavy, but Gordon doesn't mind, he's happy to help the legacy of Wilbert Awdry live on for years to come.

### Personality

Gordon is described as a pompous, arrogant, and self-important engine. When Gordon was young he was the fastest engine on Sodor. This made him a very boastful and puffed up engine. He thought no engine was important as he was. He always wanted to pull the most important trains and sulked if another engine were to pull one. He refused to pull goods trains or shunt his trains and looked down on other engines who did. He especially liked to tease and belittle Edward because he was old and he saw him as unreliable. However, as the years went on Gordon matured and got rid of some of his rude tendencies. He doesn't belittle Edward anymore and now sees him as a really useful engine. He still dislikes goods trains and shunting but isn't childish or whiny when he is assigned to do so. He doesn't look down on the little tank engines anymore and realizes they are an essential part of railway operation. He is still boastful and arrogant but he has shown that even the most stubborn of engines can change for the better
Flora

Flora is a steam tram engine

### Bio

Flora was built by Crovan's Gate in 1900 for the Great Waterton & Vicarstown Tramway. She'd often work in the city of Great Waterton taking passengers to their different destinations in the town. She loved her line and the engines on it. Her line somehow avoided Nationalization in 1914 and continued to work as its own company. However, in 1939, the Tramway was low on money and had to close down, with it being swiftly sold to NWR. She was initially allocated to Vicarstown and worked in the city until 1945 when the tramway at Great Waterton was reopened. She continues to work there to this day.

### Personality

Flora is a docile little steam tram working on the Island of Sodor. She mainly works the Great Waterton Tramway with her tram car, which is her pride and joy, that she uses to perform passenger duties. Although she is, at times, quiet or even timid, she often greets other engines with a sunny smile. She is always cheerful to work, but she can be concerned about speaking up right away if there is a problem. This happens when she keeps on agreeing with everything anyone says, which can lead to her true feelings to be concealed. This allows others to take advantage of and look down on her. This can make her sad and worthless, which is why her friends always try to hel her and make sure she isn't messed with.

### Trivia

* His color green added to his body instead of the yellow.
Neville

Neville is an atypically square-shaped black tender engine

### Bio

Upon Neville's arrival to Sodor, Thomas saw him with 'Arry and Bert, who were actually teasing him, which caused a rumour regarding him being friends with the diesels and being horrid to steam engines to spread. Percy and Emily thought that he was planning to bump the steam engines, despite his jolly greetings to the engines. Luckily, the rumour was rectified and Thomas befriended Neville after rescuing him from a broken bridge.

Despite his gentleness, Neville has acted a bit cheeky, having once laughed at Emily and paid her back for working with Whiff along with Molly and Murdoch.

Sometime later while working at the Sodor Slate Quarry, Neville told Thomas and Percy about the job of collecting the Sodor Brass Band.

### Personality

Neville is gentlemanly, highly enthusiastic and kind, if a little naïve. Neville never holds a grudge, but can be easily hurt by unkind comments or not being accepted by others who judge him only by his appearance. Otherwise, he is bubbly, ready to pull together, and happy to make new friends. He has also been shown to be slightly cheeky in the episode Emily's Rubbish.

In Behind the Scenes with Pierce Brosnan, voice director Jamie Thomason describes Neville as being similar to Thomas, in terms of being around "the same age, helpful, keen, eager and cheerful" and he also describes Neville as being more inexperienced due to being new to Sodor.
Valley Railway Series Wiki

**Welcome to the Valley Railway Series Wiki!**
The Valley Railway Series is a IOSF on TV Children series Thomas the Tank Engine and Friends. A very first origin was called The Extended Railway by 01Salty, and assisted by Train4755 and Caueroberto. It was successful Site.

## Meet the Steam Team

ThomasEdwardHenryGordonJamesPercyTobyDuckDonaldDouglasOliverEmily
Eagle

Eagle is a ivatt engine

### Bio

Bought from the Midland region in the mid-1950’s from suburban services, Eagle proved awkward early on. While versatile on both passenger and freight workings, but his isolated attitude was seen better kept on the quiet Norramby branch line, where he worked alongside fellow-LMS engines until the joint service was handed to a BR DMU. He did run trains to Tidmouth and elsewhere on occasion, but these were infrequent turns at best, givne his improtance to the branch.

Eagle was glad to see this end some years later, and less glad to see their position taken by newcomer Hunter, to share the branch line with him permanently. He started a quarrel between the two, but after a landslip and seeing Hunter as a worthy partner, he begrudgingly got on with his work, seeing the tank engine’s friendly side and slowly warm up to him.

Eagle seen more action than usual in the past two decades. He was part of a big effort to complete the Ulfstead extension on the Ffarquhar branch line, alongside other trains, despite his discomfort in unfamiliar environments. His last outing was a job swap with James during a motive power situation, seeing new faces and proving to many engines that he’s a useful if temperamental colleague to the other engines. For some years Eagle was most unsettled by many comings and goings on the branch as the Fat Controller trialled various candidates for a '3rd engine' diagram on the line, only really being fully settled by Jinty's arrival at the end of 2017.

### Personality

Eagle stands out from the crowd for being a reclusive, grump engine who’s reluctant to change and difficult to work with. He prefers to keep to himself and get on with his work alone, hence his annoyance when he was given a workmate in the form of Hunter the Prairie tank. Though versatile, he’s very hostile to strangers, hence the disagreement between the two and Eagle admitting defeat and learning to get along with Hunter.

The tank engine’s a rare exception, and though Eagle has never admitted it, he does see him as a close and strong friend. Even in recent years Eagle’s versatility has led him away from the secluded home of the Norramby branch line, but when the engine learn to put up with his silent nature and occasional irritations, he’s a strong and valued engine on the fleet.

### Trivia

* Eagle uses a combination of Henry and Duck's faces for his own faces.
Arthur

* NWR Red
* NWR Blue

Arthur is a mainland tank engine

### Bio

Crewe works built Arthur in 1946 for the LMS. A year after he left the workshop, he was sent to Sodor to work on NWR. Arthur was purchased for the heavy traffic on the Norramby branch line but was trialed on the mainline to test the feasibility for more of his class coming to help with mainline work. Arthur performed beautifully and The Fat Controller purchased more of his class for work all around the railway. After his trials, he was sent to the Norramby line and has worked there ever since.

### Personality

Arthur is a big tank engine who has never been naughty in his life. He was highly esteemed for his "spotless record" before he arrived on Sodor, never having made a mess or a fuss and never having caused an accident. His main duties were to take passengers and haul goods trains. Arthur can be a bit naive however and after a jealous Hayden tricked Arthur into setting his standards too high with the trucks, his record did not stay as spotless as he had hoped. Arthur is very obedient, cautious, and well-behaved. He aims to please in his work and do everything as best he can. He now mainly runs the Fishing Route by the coastal village, a duty that Hayden was only all too grateful to be relieved from. Here, Arthur enjoys the sea air and the smell of the fish.

### Trivia

* He is the same class as Fleur.
* Has wheel are 2-6-4T instead a 2-6-2T.
Percy

Percy is a small tank engine

### Bio

Percy was built by Crovan's Gate in 1924 for shunting on the NWR Network. After his tests were complete he was immediately sent to Tidmouth, where he was given orders to work Thomas' branch line while he covered for the big engines. When the conflict was resolved he was put to work shunting at Tidmouth station yard. He did this until 1955 when The Fat controller purchased a bigger tank engine named Duck and sent him to help build the harbor on Thomas' branch line. He worked so well that The Fat Controller permanently assigned him to the line. You'll often see him there, pulling trucks or shunting around the harbor.

### Personality

Percy is a funny and kind engine. He normally behaves well, yet he also gets himself in trouble by jumping into situations without adequately thinking them through first. He loves teasing other engines, especially bigger ones such as Gordon and James, but is always brought down to earth in due course by anyone who gives him the moral to learn, especially the Fat Controller. Percy is incredibly accident-prone and has many accidents, sometimes due to his silliness or his tricks backfiring. Despite this, he always tries to do his best, learn from his mistakes and get his jobs done. Although their friendship has been turbulent at times, Thomas is Percy's best friend. He is also good friends with Toby and the three engines work happily together on their branch line.
Wilbert

Wilbert is a austerity tank engine

### Bio

In 1993, Donald and Douglas were both becoming overworked, so in order to ease their workload, the Fat Controller arranged for Wilbert to come to his railway to help them on the Little Western until he could afford another engine like him. However, after Percy had an accident with some porridge, Wilbert was relocated to the Ffarquhar Branch Line to do his work.

Wilbert's first job was to work at the lead mines. While he was in the sheds, he told Thomas and Toby about Sixteen, a troublesome engine who wanted to pass a danger sign. Thomas also told Wilbert about many of the jobs that he had to carry out on the branch line.

One day, after spending too much time chatting to James at Knapford, Wilbert had neglected to take on more water. He stopped at the dairy to refill on water, but accidentally stopped at the wrong hosepipe; instead of taking on water, his tanks were filled with milk. Thomas joked about this when he brought Wilbert back to Ffarquhar.

After Percy returned from Crovan's Gate Works, the Fat Controller sent Wilbert to the Little Western to help the engines there. When he was about to take a ballast train, the coupling plate on the front ballast truck fell off. After spotting a coil of wire, Wilbert decided to use it to couple up to the damaged truck and managed to get his train to Tidmouth safely. Afterwards, Wilbert left Sodor and returned to the Dean Forest Railway.

### Personality

Wilbert is sensible and polite and does his best to work well. He is also clever and inventive, as seen when he suggested that signal-wire might be used to act as a coupling for a truck.

In the magazines, Wilbert is depicted as a very hard worker and a nature lover. When he wants a rest, he goes deep into the forest.

### Trivia

* He is the same class as Sonny.
* Wilbert, along Hannah, Roderick and Albert are the odd characters introduced in the Awdry era to not have a Elderly.