Platformer8

### Explanation

Platformer8 is a platforming game in the style of 8-bit. Work your way through over 750 levels, 50 worlds, and many bosses in hope to find the lost diamond mine.

### Basics

You complete levels throughout worlds, with 15 levels in each world. Try not to die!

### How to play

Controls:

Right/Left Arrow Keys: Move

Space bar: Jump

Shift (hold) Flutter (fall slower) **You cannot flutter if the no-flutter symbol is shown in the top-left corner.**

Shift + Space (hold) Mega-Jump

Enter (while in cannon): Shoot out of cannon

Enter (while over gem): Collect gem

X: Lower volume

Down (Hold) + Space: Down-Hop (a very small jump)

### Mechanics

#### Bonus Token

Just a neat little secret. There's one in every level, and collecting them all unlocks the bonus world. Looks like a blue + symbol.

#### Red Pillars

If you run into these, you will die. A main Mechanic in the levels.

#### Red Rocks

Same as red pillars, but way smaller. Shows up in 3-9, and mostly spins like a fly.

#### Elevator

Shows up first in 1-6 and looks like a blue platform. Acts like ground, but moves up and down, and very rarely left/right.

#### Shrink Potion

...shrinks you to 1/4 of your regular size.

#### No-flutter stamp

One of many stamps. In the levels where this stamp is shown, fluttering will not make you fall slower, but will result in a "bzz-bzz" sound.

#### Keyset

##### Key

When obtained, the key follows you around and disappears when the corresponding door is hit.

##### Key door

Obtain a key (above) and then hit this door to unlock it.

##### Notes

You can only use Blue keys to unlock blue doors, yellow keys to unlock yellow doors, etc

There is also a colourblind feature where the letters show up instead of colours, or both. Letters and colours are shown by default.

#### Cannon

Press enter to fire out of a cannon. Adjustable canons appear in world 4, where you can choose the angle they shoot at. This is very vital.

#### Red Rusher

Moves up and down, but other than that, it acts like red pillars.

#### Garden Slime

Makes you super slow, and you can only jump one block high.

#### Swinging Axe

Swings round and round, leaving a big blue circle in its path to remind you where it will hit.

#### Saw Rail

They will kill you when ran into, and will also leave a red trail to identify the rail.

#### Generator

Generates deadly purple waves, and is hard to get over. The generator part looks like red rock.

#### Saw Sticks

Acts like saws, but are in groups of 5-11. Rotate.

#### Player Light

In world 3, the player emits a glow, making the objects more visible.

#### Springs

Commonly called mini-tramps or springheads.

##### Spring

The player bounces higher on the spring, and if there is a roof above, the player will stick to it, and then stop. Will break after one use.

##### Broken Spring

A version of the spring, but does not bounce the player.

#### Rotating Randy

A ground platform that rotates, and when the player comes in contact, this platform will stop spinning. Abit glitchy.

(More is TBD (to be done).)

### Editor

The editor is a feature introduced in version 1.2.0. It's a very basic level editor, which allows you to play any level of your choice that you made. This works a bit like mario maker does.

#### Editor Unlocks

In day 1, you will have the original theme unlocked, and the world 1 style. This includes:

- Ground
- Elevators
- Keys
- Key doors
 Day 2

### Levels

Okay, I'll go over 1-1 to 1-15. Coming soon!

### Bosses

#### 3-15 (3-Boss)

Here, you fight Canneteer (pronounced can, net, tear), where he tries to shoot spikes at you. There are some platforms you may jump on, and a cannon on the very left platform. Most platforms except for the one with the cannon are Rotating Randys (see chapter 4.18). The name Canneteer was inspired by the word Cannon.

Shooting out of the cannon will result in a hit on the boss, blasting through all the spikes. Hit Canneteer 3 times to defeat him.

##### Phase 1

Mostly rotating randy platforms. The boss shoots regular, small spikes.

##### Phase 2

Still rotating randy platforms, but the boss is now moving a bit and is shooting bigger spikes.

##### Phase 3

Still the rotating randys, but some have additional spikes and the boss is moving even more, making it possible to miss in the cannon, and the boss also shoots red, heat-seeking spikes which destroy themselves when hitting randys, or self-destruct after 5.5 seconds. The boss turns a bi-

```
OI! D0N'T CAll ME "THE B055", CAll ME "CANNEtEEr"!!!

```

Um, sorry, "Canneteer". As I was saying, ~~the boss~~ Canneteer turns a bit red, indicating a sense of anger. This indicates that there is also only one more hit on ~~the bo~~... **Canneteer.**

***Other chapters to be done:***

Worlds

FAQ

Story

Versions

Trivia

References