recursal/Fanatic-Fandom huggingface dataset:
181.0

**Fecha de lanzamiento:** 30 de junio de 2015

**Cambios y correcciones:**

* Clamped how much harvesting damage you can do to a resource to the remaining health of the resource (so that, for example, chomping a tiny dilo with little resource remaining in it with a massive T-Rex bit wouldn't give you way more meat than it could reasonably have had). This may have the effect of reducing harvesting amounts in some cases, but is a necessary fix to what was essentially an overflow bug. Will consider re-scaling harvesting amounts accordingly as we proceed. (sorry we forgot this note -- a lot of code gets written every day :)
* Re-enabled Official ARK Server item uploads to Steam Inventory: had disabled it due to a dupe bug which is now fixed ;)
* Official Servers are now upgraded to the equivalent of "2.0" difficulty, rather than 1.0
* Se han añadido dos niveles más al nivel máximo tanto de jugadores como de dinosaurios, para poder conseguir más engramas y nuevos objetos
* Shader Model 4 (DX9, DX10) mode now looks a TON better, with proper light intensities, shadows and night lighting and dynamic lighting
* Se ha añadido un nuevo dinosaurio: el Plesiosaurio (¡con una montura personalizada!)
* Se ha añadido un nuevo dinosaurio: el Ictiosaurio (¡con una montura personalizada!)
* Players are no longer allowed to carry more than 20% over their maximum Inventory Weight, as this was otherwise exploitable when standing on Dinos.
* AFK kick Timer at spawn/respawn screen: server configurable, default 40 minutes
* Structure Paint effect looks much better and fully covers the surfaces
* Preparation for tomorrow's Mac & Linux game releases :)
* Removed Weight limits on Smithy, Fabricator, and any other Structures which accidentally still had them
* configurable server auto save interval
* pipes/cables are no longer considered "enemy" foundations that prevent building nearby
* Obelisk terminals no longer get an auto-demolish timer
* Sabertooth level-up damage scaling ramp reduced by 50%
* In online PvP, use of sleeping bags now triggers cooldown to all your sleeping bags nearby.
* Taming with Higher Taming Affinity now increases base level of dino up to 50% if 100% effectiveness, improving its base statistics (previously wasn't doing much, was only generally increasing their damage)
* Se ha añadido el dosier del Mamut
* Using spyglass now shows Floating HUD of Dinos, Players, or Structures that you are \_directly pointing at\_, for long range reconnaissance
* C4 can now be placed & detonated underwater
* Buff timers no longer 'appear' to reset when you relogin
* Dragging a body no longer removes your FPV hands (bug required players to manually switch to weapon and then back to hands to restore their hands :-P )
* Se han corregido varios errores menores
* Nonviolent Taming method for Ichthyosaurus (will follow-up with implementation for all Herbivores soon)
309.4

**Fecha de lanzamiento:** 26 de marzo de 2020

**Cambios y correcciones:**

* Se ha corregido un error con las colisiones de ciertos modelos.
* Se han corregido varios errores con agujeros en los modelos de algunos biomas.
* Se ha mejorado el movimiento del Esquife Tek y su operatividad en terrenos rocosos.
* Se ha corregido un error de daño explotable con el Ferox.
* Ahora, el Ferox conservará la Impronta al transformarse.
* Se ha reducido el coste de clonación de la Tortuga o Megachelón
* Se ha mejorado el rendimiento de HLNA al craftear grandes cantidades de objetos.
* Ahora, al teletransportarte al este del bioma del Pantano, no aparecerás en el sureste.
* Ahora, los enjambres de insectos soltarán quitina en lugar de pelaje.
* Se ha modificado la zona de no-construcción en la cueva del Volcán.
* Se ha ajustado la trayectoria de los cometas lunares para evitar que dañen a los jugadores y a los dinosaurios.
* Se ha arreglado un error raro por el que podías hacer daño al Sensor Tek con una Perforadora Tek.
* Ahora podrás guardar los ajustes de la Alarma Tek.
* Ahora podrás guardar los ajustes de la Placa de Presión Tek.
* Ahora la lava del volcán de La Isla y de Scorched no le harán daño al Magmasaurio.
* Se ha mejorado la localización y las animaciones en la pelea contra Rockwell.
* Ahora podrás volver a acceder a las Criocámaras desde la tienda del HLNA.
* Se han realizado algunos ajustes al Astrocetus para mejorar su rendimiento y apariencia.
* Se ha mejorado la precisión del menú radial del HLNA al teletransportarse.
* Ahora la lógica del teletransporte del HLNA evitará torretas, jugadores no aliados y dinosaurios hostiles.
* Se ha corregido un error explotable con el Misil de Crucero Tek que permitía ignorar a las torretas.
* Se han mejorado algunos componentes visuales del menú de misiones (dificultad, tablas de puntuaciones, listas de objetos y notificaciones de misiones).
* Se han realizado algunos ajustes en varias áreas del Volcán, permitiendo solventar algunos problemas que hacían que una erupción matara a jugadores y criaturas.
* Se ha reducido la frecuencia de las lluvias y se ha aumentado su duración en el bioma del Pantano en “Genesis”.
* Se ha reducido la frecuencia de aparición de insectos en el bioma del Pantano en un 25 %.
* Se ha añadido un tiempo de enfriamiento entre lluvias y apariciones de insectos.
* Se ha arreglado un error raro por el que el jinete moría al montar un Equus y equipar su montura.
* Se ha aumentado el área de verificación antes de poner una Plataforma Oceánica, con lo que se evita poder colocarla cerca de cimientos enemigos.
* Se ha eliminado la posibilidad de soltar Meks durante las misiones de RV.
* Se ha corregido un problema por el cual los jugadores recibían una mejora de misión en algunos biomas (Pantano/Océano/Ártico).
* Se ha corregido un error con el multiplicador de daño en varios biomas.
* Se ha reducido la frecuencia de aparición de los Murciélagos dentro del volcán en el bioma del Volcán.
243.91

**Liberado** el 29 de Junio de 2016

Requiere Actualización del Servidor:

* Solucionados varios errores con los Pteros, Quetz y las Sillas, que permitían atravesar estructuras.
* Solucionado un error en el que las Alianzas entre Tribus no se cargaban en el inicio, causando el caos entre los Dinos y las Torretas de bases aliadas.
245.989

**Liberado** el 21 de Agosto de 2016

* Los marcos para puertas ya no se consideran cimientos por lo que no bloquean la aparición de recursos (y no se pueden construir en un rango desde los cimientos de los enemigos).
* Se puede ejecutar un servidor con la opción autodestroy activada, con el parámetro "?OnlyAutoDestroyCoreStructures=true", para prevenir que se autodestruyan estructuras que no sean principales (que no sean cimientos). Sin embargo, se autodestruirán si el suelo sobre el que están construidas se autodestruye. Los servidores oficiales PvE ahora utilizan esta opción.
* Solucionado un error que permitía atravesar paredes.
* Solucionado un error que permitía evitar torretas.
* Las siguientes estructuras ya no se pueden construir en un rango cercano a los cimientos de los enemigos:
	+ Armario
	+ Caja de Almacenaje
	+ Librería
	+ Tambores de Guerra
	+ Celda de Madera
	+ Banco de Madera
	+ Silla de Madera
	+ Estructuras para Cocinar
	+ Aire Acondicionado
	+ Lámpara
	+ Lámpara Omnidireccional
	+ Comedero
	+ Cajón de Conservas
	+ Todas las Banderas
	+ Cajón de Abono
304.21

**Released** - December 18th, 2019

**Server Version** - 304.22

* Fixed a collision issue with Velonasaurs
* Fixed a network desync related to Velonasaurs
* Fixed a client crash related to Velonasaurs
* Fixed a client FPS bug related to Velonasaurs
* Fixed a bug which allowed MEKs to be invulnerable to various types of damage
* Fixed a bug which allowed Managarmrs to use their ice breath underwater/whilst swimming
* Fixed a bug which allowed Velonasaurs to shoot endlessly in turret mode without draining stam
* Fixed two damage miscalculation bugs with the Managarmr pounce and Velonasaur AOE Needle Spin
* Fixed an exploit related to turret damage
* Velonasaurs will now consume stamina whilst in AI-turret mode
* Managarmr limited to 3 jumps, 5 strafes, and 1 dash before it has to land
* Reduced Managarmr ice-breath exponential damage scaling by approximately 20%
* Reduced Velonasaur recovery time (how much time is required to pass before the Velonsaur starts regenerating stamina) from 4 seconds to 1 second
191.0

**Fecha de lanzamiento:** 30 de julio de 2015
**Cambios y correcciones:**

* New Creature:   Trilobite, your new favorite renewable source of   Chitin and   Silica
* New   Scythe weapon for harvesting   Fiber from seed-plants
* New Modern   Polymer   Canteen Item stores up to 300   water and uses 100 per sip. (and is lighter than   jars)
* Max Number of Tamed Dinos on the ARK is now server-customizable value, and bumped up the default by 1000
* Improved loading speed, RAM usage, and streaming performance
* Redone painting UI to allow switching colors and re-dying brushes from directly within the painting UI
* Admin Spectator camera & spectator-controls UI
* Water Jars can now be used twice, with 100   water restored per sip.
* Fixed exploit that could push characters through walls in edge case
* PvE can no longer add or demolish transponders on non-ally Tamed Dinos or Players.
* Lots more Admin UI functionality
* Smoother multiplayer character interpolation, jitters eliminated
* Mac Gamepad input fixes. You can get a "driver" for Xbox 360 gamepad on Mac OS here: https://github.com/d235j/360Controller/releases/tag/v0.14-unofficial
* Compound Bow has 5x more effective durability, less camera shake when pulled
* Admin Spectator camera (and an extra password you can use for anyone to access spectator mode) + spectator-controls UI

To use the admin spectator, any admin can just use:

```
cheat enablespectator
stopspectating will always take you out of spectator.

```

Note that being a Spectator destroys your own player character, you will respawn when leaving spectator mode.

To use non-admin spectator, the server must specify a spectator password like so in the GameUserSettings.ini:

```
[ServerSettings]
SpectatorPassword=mypassword

```

```
or via commandline
?SpectatorPassword=mypassword

```

Then any client can use this console command:

```
requestspectator mypassword
and
stopspectating

```

Note that the game will remember your spectating state even after you restore save data and/or reconnect, so that you can permanently stay in spectator mode on a server if you wish.

Some spectator controls:

```
Ctrl-N to display a list of players to jump to
Left click to attach to the player in front of you
Left Click and Right Click to cycle attached player
Spacebar to detach
Shift to Fly Fast
Ctrl to Fly Slow
Mousewheel to adjust fly speed
Shift + f1-f10 to save camera positions, and f1-f10 to teleport to them

```
Dragon's Domain

"*Fill your Toy Box with these surfaces and objects inspired by the Disney Dragon.*"

**Dragon's Domain** is a Texture first available in Disney Infinity 1.0. It allows the player to change the styles of customizable items in the Toy Box to a dragon realm theme.

Additionally:

* It is unlocked in Disney Infinity 1.0 by placing a MagicBand on the Disney Infinity Base, and in later editions via the Toy Store.
* It can be paired with the "Dragon's Flight Sky" Skydome.
* The corresponding Texture for Race Track Pieces is called "Dragon's Domain".
* Available Textures for Basic Blocks include: "Castle Brick" and "Dungeon".

## Gallery

* "Dragon's Domain" applied to terrain and customizable objects
274.0

**Fecha de lanzamiento:** 30 de noviembre de 2017

**Cambios y correcciones:**

* Added "Heavy Turret", which packs approximately 4 times the power of a regular Turret and has faster tracking, but uses 4 Ammo per shot.

On Official Servers, in preparation for ultimately limiting all Turrets to 100 within a 10,000 unit range, only 100 Heavy Turrets can be placed in a 10000 unit range, including ALL Auto Turrets & Plant Turrets within that range. If you wish to enable this Heavy Turret limit on your own unofficial Server, you can use these values in the ShooterGameMode section of your Game.ini:

```
bLimitTurretsInRange=true
LimitTurretsRange=10000
LimitTurretsNum=100

```

(Later on, those values will also hard-limit regular Auto Turrets and Plant Turrets)

* Doubled Tek Turret Damage
231.1

**Fecha de lanzamiento:** 6 de junio de 2016

**Cambios y correcciones:**

* Se han corregido varios errores fatales potenciales al cargar un servidor
* Wild Giganotosaurus now has 50% less HP and 20% less damage (should not affect Tamed Giganotosaurus)
* 50% less explosive damage to dinos, 20% less player melee damage
* Dinos harvest at 3x their previous damage-rate (i.e. similar to pre-tamed-dino-rebalance). This can be customized on your server with:

```
WindowsServer\Game.ini (or LinuxServer)
[/script/shootergame.shootergamemode]
DinoHarvestingDamageMultiplier=3.0
PlayerHarvestingDamageMultiplier=1.0

```
Jasmine's Palace View

"*Place your Toy Box in the center of Agrabah with this sky from Aladdin.*"

**Jasmine's Palace View** is a Hexagonal Power Disc which, when placed on the Disney Infinity Base, changes the Skydome of the Toy Box to the theme pictured on the disc  - a view of the palace in Agrabah, as seen in the movie "Aladdin".
244.4

**Fecha de lanzamiento:** 7 de julio de 2016

**Cambios y correcciones:**

* Se ha solucionado un error relacionado con los misiles. Para aplicar la solución también se requiere borrar todos los Misiles RPG una vez. ¡Lo sentimos, pero era necesario. ¡Agradecemos al Superviviente "Rocketreporter" por su extremadamente útil informe sobre el error! *Requiere Actualización del Servidor, recomendamos actualizar tan pronto como sea posible!*
Tracks

At any given time there are 6 unique tracks in Dirtbags MotorClub that can be accessed from the Hubworld. These tracks may change and be replaced each time a new tournament starts.

Tracks in Dirtbags MotorClub are comprised of a set of modular track pieces. As a player win's races on a given track, the race tier will increase. Higher race tiers will generally have different track pieces, adding ramps, traps, shortcuts, etc. to the track's layout.
Chat

## Chat Sistema

Este não é um canal de chat normal. Em vez disso, contém todas as informações de um usuário sobre habilidades no jogo ou eventos de combate.

## Chat Local

* **`/whisper (texto)`** ou **`/# (texto)`** para enviar uma mensagem de curto alcance que será "ouvida" apenas por jogadores próximos dentro de 5 metros (2.5 tiles).
* **`/say (texto)`** ou apenas digite a mensagem na janela. Essa mensagem será "ouvida" por jogadores dentro de 10 metros (5 tiles).
* **`/shout (texto)`** ou **`/! (texto)`** e uma mensagem para ser "ouvida" dentro de 20 metros (10 tiles).

## Global Chats

* Unidade (Grupo) chat - para conversar com todos os membros da Unidade. Disponível uma vez que faça parte de uma Unidade.
* País (Guilda) chat - para conversar com os membros da sua guilda. Disponível quando uma Ordem for estabelecida.
* Reino chat - para conversar entre todas Países de um Reino (aliança). Disponível assim que o Reino for estabelecido.
* **`/msg (nome) (texto)`** or **`/tell (nome) (texto)`** para iniciar uma conversa privada com outro jogador.
* Salas de Chats Livres. Digite **`/join (nome do canal)`** para criar ou entrar em um canal livre já existente.
* Chat Político - para conversar com outro líderes de Países. Disponível para todos os líderes de Ordens, Países e Reinos.

### Other Commands

* Se você está preso em terreno ou objetos, você pode usar o comando **`/stuck`** para se libertar. Você pode ter que usá-lo várias vezes, pois é aleatório.

## 3rd Party IRC

Outra característica do *Life is Feudal* é que todos os bate-papos globais podem ser acessados fora do jogo a partir de qualquer dispositivo móvel que possa executar um cliente de IRC. Para se conectar a todos os bate-papos, você deve:

1. Instalar qualquer cliente de IRC adequado no seu computador ou dispositivo móvel
2. Visite a página da sua conta em https://lifeisfeudal.com/ e copiar as credenciais de acesso de um determinado personagem.
3. Preencha IP do servidor, o nome do seu personagem e senha em seu cliente IRC e você pode participar!
4. Depois de entrar em um servidor, você precisa executar o seguinte comando para finalizar sua autenticação: **`/msg NickServ identify (senha)`**
244.5

**Fecha de lanzamiento:** 10 de julio de 2016

**Cambios y correcciones:**

Este es un patch solo de servidor. El cliente permanecerá en la versión 244.4. [1]

* Implementado un código experimental en los servidores para realizar cargas y guardados rápidos. Aproximadamente 4 veces más rápido y un 75% mas pequeño. Recomendamos hacer una copia de respaldo de las partidas guardadas si vas a utilizar esta funcionalidad, ya que aún estamos probándola. Para usarlo, lanza el juego con el parámetro de línea de comandos "-newsaveformat"
* Solucionado un error en el que podía eludirse las armaduras utilizando armas de fuego. *Requiere Actualización del Servidor.*
Parts

Parts in Dirtbags MotorClub are attached to the players car, augmenting the car's stats, giving access to new power-ups and abilities, and changing its appearance. Parts are most commonly found by opening boxes in the garage.

**Parts can modify:**

* The Speed, Acceleration, Handling, Boost Charge, and Durability stats of a vehicle
* The number of boosts a vehicle can stock
* The Power-Ups acquired from boxes durning a race
* The power, range, and duration of specific Power-ups
* The speed and homing of specific projectile weapons
* The number of uses per Power-up, for multi shot weapons
* The size of a weapon's explosion
* The elemental effects of a specific Power-up

**Additionally Parts can:**

* Trigger damage, burning, freezing, or shock in an area when certain conditions are met
* Enhance the vehicles Boost Attack with damage or elemental effect

## Part Types

Parts are separated into 6 different types. Vehicles have different numbers of slots, and different slot type configurations. Any part can be equipped to any car as long as it has a slot of the same type.

* Back - Parts that attach to the back of your vehicle, such as spoilers or flags
* Bumper - Parts that attach to the front of your vehicle such as bumpers or spikes
* Engine - Parts that attach to the top of you vehicle, such as engines
* Battery - Internal parts that effect the vehicle’s boost
* Wheels - Parts that change the vehicles wheels
* Auxiliary - Internal Parts that primarily determine the weapons the vehicle can use
244.0

**Liberado** el 03 de Julio de 2016

* Objetos del Evento de Vacaciones: Skins personalizadas para los colores de fuegos (que se pueden aplicar en Antorchas, Antorchas de Pared y antorchas de Pie para infinitas luces de colores) -- Puedes obtener las skins de Sanguijuelas enfermas -- & Las skins para los lanzadores de fuegos artificiales las puedes obtener de Alpha Mosasaurs.
* Solucionado un error relacionado con recursos perdidos en áreas de nieve de La Isla (después de la actualización del Bioma)
* Solucionado un error de incremento de memoria cuando se abria el inventario repetidamente
* Mejora aproximada de un 10-15% en la velocidad de carga, y conexión mas rápida a los servidores
* Montones de funcionalidades en el kit de desarrollo
* Montones de Alpha Mosasaurus en honor a la Semana del Tiburón 2016—Caza y matalos para obtener objetos especiales de edición limitada ;)
247.9

**Fecha de lanzamiento:** 30 de septiembre de 2016

**Cambios y correcciones:**

* Se han solucionado varios problemas de rendimientos críticos con las tuberías y cables eléctricos (requiere actualización del servidor).
* Soalucionado un error en el que los pozos de agua no daban agua a los grifos conectados (requiere actualización del servidor).
* Solucionado un error en el que al añadir contenedores de agua al inventario de grifos conectados a pozos, las tuberías cambiaban de llenas a vacías (requiere actualización del servidor).
* El misil autoguiado ahora tiene un rango máximo de objetivo de 6800 unidades, y se puede esquivar con bengalas cercanas (requiere actualización del servidor).
* La Planta de especie tipo Y ahora tiene un radio de activación un 300 % mayor, mata a sus víctimas mas rápido, dura mas, degrada y agujerea las armaduras mas, y solo puede ser dañada con llamas o explosivos (requiere actualización del servidor).
* El látigo ahora tiene un 40 % mas de posibilidades de desarmar, en lugar del 25 % (requiere actualización del servidor).
* Se ha corregido un error con la barra de acceso rápido al transferir personajes entre clústers de ARK (requiere actualización del servidor).
Dirtbags MotorClub Wiki/Section 3

Videos

*See more videos*

Twitter
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310.11

**Fecha de lanzamiento:** 7 de abril de 2020

**Cambios y correcciones:**

* Se ha añadido el contenido del evento Eggcellent Adventure
* Se ha corregido un error que causaba que la pistola MEK pudiera dañar a jugadores montados en un dinosaurio
* Se ha reducido un 85 % el daño a jugadores de la pistola Mek
* Se ha reducido un 25 % el alcance de la pistola Mek
* Se ha aumentado la cantidad de materiales recolectados por la perforadora Tek
* TEK Shield now has a limited number of crafts (like other TEK blueprints)
* Se han introducido múltiples mejoras a la IU de intercambio de hexágonos
* Fixed a bug where releasing from a cryopod using `EnableCryopodNerf` would cause them to take 10x damage for the time set.
* Introduced an increase incoming damage multiplier from the cryopod-release debuff
	+ Puedes ajustarlo con el comando line/GameUserSettings.ini parameter `CryopodNerfIncomingDamageMultPercent` where 0.25 = 25%
	+ This is enabled on our Official PvP servers and is set to 25% by default
* Loot crates will now automatically open when purchased if you are flying or swimming
* Se ha añadido una corrección para evitar que los MEKS se puedan apilar unos sobre otros
* Se ha corregido un error con la durabilidad de objetos Tek, impidiendo llegar al máximo de estadísticas
* Argents can no longer pick up smaller wild aggressive creatures in PvE
Life is Feudal Wiki

Bem vindos a Wiki oficial Portuguesa de Life is feudal.
A vida abrangente de Life is Feudal é criada e mantido por nós, jogadores
Estamos constantemente a manter a Wiki atualizada230 pages (10 articles)!

Podes ajudar adicionando article stubs ou criando novos.

Confere os tutoriais oficiais aqui : http://lifeisfeudal.com/billing/tutorials.php

Interação
Interface • Formas de interagir • Chat •  Equipamento e Inventario
Combate
Corpo a corpo • Ataque a distancia • Cerco
Atributos
Estatísticas • Capacidade de Estatísticas
Habilidades • capacidade de Habilidades
Habilidades de Craffting • Habilidades de Combate • Habilidades Menores
Sobrevivência
Fome • Energia • Saúde
Morte
Efeitos • Feridas, Sangramentos e Fraturas

Equipamento
Armas • Escudos • Armaduras • Roupas • Ferramentas • Jóias • Munições
Interior e exterior
Recipientes • Móveis • Dispositivos • Decorações • Monumentos • Treino • Transporte
Construções
Casas • cercas • Fortificações • Oficinas • Construções de Agricultura • Armazéns
Recursos
Madeira • Metal • terra • Pedra • Partes de Animais • Ingredientes de Alquimia
Comidas
 Jogador vs. Jogador

Organizações de Jogadores (Guilds)
Reivindicações de terras • Monumentos • Heráldica
Alinhamento
Posições
Sistema de Unidade (Grupo) e Formações
Batalhas
Cerco
Comércio

Animais
Animais selvagens • Animais de agricultura
Nativos

Alterações para a página principal podem ser propostashere.
How to play guide for Dirtbags MotorClub

## Basic gameplay

The core gameplay of Dirtbags MotorClub is focused on racing against AI drivers on increasingly challenging race tracks, using weapons and other power-ups that the player picks up during the race to get ahead.

Once unlocked there are 6 different race "zones" the player can race. each zone has a unique track that changes, becoming more challenging, with better racers and harder obstacles as the player wins races on it, climbing race tiers.

After a race the player's stats are posted to a leaderboard where they compete with other players, earning rewards for their performance over time. With a final large reward at the end of each tournament. At which point the leaderboards are cleared, tracks may be replaced by new ones, and a new tournament starts.

Using the rewards from winning races, climbing to more difficult tiers of tracks, and placing well on the leaderboard, the player can acquire and equip their car with parts that enhance and augment its abilities, give it new weapons, and change its appearance.

## Controls

Accelerate - Touch steering wheel control.

Steering - Slide finger along steering wheel control.

Boost - Swipe screen with second hand while driving.

Use Weapon/Power-up - Tap screen with second hand.

## See also

* Release date
* System requirements
304.1

**Fecha de lanzamiento:** 17 de diciembre de 2019

* Can be manually activated with: -ActiveEvent=WinterWonderland launch parameter
* Increased rates to 2X Breeding (mating interval, egg hatch speed, and maturation)
* Increased rates to 2X Player XP
* Increased rates to 2X Harvesting
* Increased rated to 2X Taming
* Added Event-themed wild dino spawns
* The Island has been given a makeover with a winter landscape and foliage.
* Coal and Mistletoe can be obtained from Raptor Claus gift drops

- Raptor Claus:

* Will spawn at midnight and drop gifts across the island.
* Gifts some special items like holiday structures, some skins, color candies, and chibis.

- Gacha Claus:

* Aparecerá en todos los mapas
* Placing coal/mistletoe in the inventory of a wild Gacha Claus will cause it to grow crystals.
* The crystals have higher quality loot and a chance for chibis

- Nuevos objetos añadidos:

* Suéter horrible de Brontosaurio
* Suéter horrible de Carnotauro
* Suéter horrible de Chibi
* Red-Ball winter hat
* Gray-ball Winter Hat
* Purple Ball Winter Hat
* Reindeer Antlers Hat
* Nutcracker Slingshot
* Christmas Bola Skin
* 2 sets of Event-themed underwear (tops and bottoms)
* Mascotas Chibi

Se han añadido nuevos gestos:
* Happy Clap Emote
* Caroling Emote
* Nutcracker Dance Emote

- Added prior event skins:

* Reindeer costume for Megaloceros
* Dino Party Hat
* Party Hat
* Top Hat
* Dino Santa Hat
* Santa Hat
* Bastón de caramelo

- Added prior event creatures:

* Gacha Claus

Added prior event items:
* Carbón
* Muérdago
* Árbol de Navidad
* Muñeco de nieve
* Calcetín
* Regalo
* Guirnalda
* Luces navideñas

- Chibis:

* Over 50 chibi pets from various DLC - including Genesis
* Randomized coloring
* Can be 'leveled' to increase character player level

- Wild Event Colors:

* Rojo
* Verde
* Gris claro
* Rojo claro
* Verde oscuro
* Rojo oscuro
* Dino Light Red
* Dino Light Green
* Dino Medium Green
* Dino Albino
* NearWhite
Imperial Space Station

"*Customize your Toy Box with a Death Star theme.*"

**Imperial Space Station** is a Texture only available in Disney Infinity 3.0. It allows the player to change the styles of customizable items in the Toy Box to a Death Star themeas seen in the "Rise Against the Empire" Play Set Game.

Additionally:

* It is unlocked via the Toy Store.
* It can be paired with the "The Empire's Weapon" Skydome.
* The corresponding Texture for Race Track Pieces is called "Imperial Battlestation Tracks".
* Rails styles include: "Death Star Rails".
* Available Textures for Basic Blocks include: "Death Star Conduits", "Death Star Floor Grate", "Death Star Surface", "Death Star Tile", "Destroyed Metal Tile", and "Dianoga Texture".

## Gallery

* "Imperial Space Station" applied to terrain and customizable objects
Dirtbags MotorClub Wiki/editcopy/Section 1

Welcome to the Official Dirtbags MotorClub WikiWelcome to the Official Dirtbags MotorClub Wiki
The Official Dirtbags MotorClub reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 632 pages (32 articles).

Dirtbags MotorClub
**Dirtbags MotorClub** is a game created and developed by EppyGames.

Crash head first into a world of lovable bags-of-dirt fiercely competing in a dangerous motorsport. Created by BoxCorp Industries as racers for their ever expanding sports-media empire, the lowly Dirtbags struggle to survive and win in this brutal pastime.

Assume the role of a newly minted Dirtbag racer boosting to MotorClub glory. While blasting through single player campaigns, tournament leader boards, and multiplayer races, gather equippable parts that alter your vehicles and introduce new and unusual power-ups.[Read more...]
Guia de Como Jogar para Life is Feudal: MMO

*Este artigo é um esboço. Você pode ajudar Life is Feudal Wiki por espadir isso.*

Esta página servirá como um básico **Guia de Como Jogar *Life is Feudal MMO***. Embora haja pouca informação disponível no momento, pedimos que você volte sempre, pois novas informações estão sendo adicionadas o tempo todo! Sinta-se à vontade para editar este guia com dicas, truques e sugestões.

*Life is Feudal: MMO* mostra a vida medieval em grande escala, permitindo que você e milhares de outros jogadores mergulhem em um mundo vivo e em constante evolução.

Começando com um começo humilde, esculpindo uma área de terra para uma casa modesta, e preparando-se para grandes negociações reino-a-reino e economia, enormes batalhas de cerco contra inimigos e cidades florescendo em toda a terra.

## Veja Também

* Data de lançamento
* Requerimentos do Sistema
Tournament

Tournaments in Dirtbags MotorClub are the primary way players compete with each other. A tournament defines the race tracks that are in rotation, and leaderboard rankings are exclusive to a single tournament. Regularly during the tournament, rewards are given to players based on their ranking on the leaderboard, with a final larger reward at the end of the tournament. When the tournament ends a new tournament will begin, the leaderboard will be cleared, the players competing with each other will be shuffled.
Dirtbags MotorClub Wiki/editcopy/Section 4

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Box

Boxes in Dirtbags MotorClub are acquired throughout play, and can be broken open using various breaker tools in the garage. Boxes, when broken, give car parts and character items, that can be equipped to the player's Vehicle and Dirtbag respectively.

There are 5 levels of box, the higher the level the more difficult to open, and the better the parts inside.

The following is a list of Box TypesDirtbags MotorClub.
215.0

**Released** - *24 September, 2015*

* Carryable and Hawk-Style Throwable Dimorphodon (attacks whomever you throw it at ;)
* Paraceratherium & accompanying Platform Saddle
* Wall-mounted paintable canvas
* Structure Auto-Decay Enabled on Official PvP servers
* (Non-Platform-Mounted) Ballistas can no longer be placed near enemy foundations, and their damage has been reduced by 50% relative to structures, range reduced by 20%. They also no longer damage Plant Species X.
* Fixed incorrect Female pose when mounted on Ballista Turret
* Dev Kit: Mod authors can now custom-script their own new "Use Menu" options, with networking and saving of values, as well as override/remove any existing "Use Menu" options as they see fit. This will let them make much more powerful in-world items and character interactions :)
* Saddled Dinos can now accept SCUBA gear, equipments etc into their Inventories
* Fixed extra conflicting Input binding for flyers
* Fixed Shoulder-Mounted Dimos and almost certainly Monkeys disappearing randomish
* Players can no longer get stuck in an inputless state if reconnecting when mounted on a dino
* Fixed a bug with losing collision if you were knocked unconscious while being carried by a flyer
* Reduced Crop Plot Fertilizer consumption rate by another 50%
* Fixed a crash related to new Dev Kit features (ModifyStatusComponent, etc)
Invisibility Device

"*Disappear from your enemies sight like Violet with this Invisibility Device.*"

**Invisibility Device** is a Tool introduced in Disney Infinity 1.0.

It is not available in later editions of Disney Infinity. It is similar to Violet's skill, and takes the place of any other hand-held gadget (including weapons).

To use it, tap the right trigger; the character will become invisible. They can become visible again by doing any of the following:

* tapping the right trigger a second time
* entering combat (either attacking or being attacked/hit)
* receiving damage (whether from combat or not).

## References

1. ↑ Perhaps because, as Syndrome stated in "The Incredibles" movie, "when everyone is super, no one will be." This leaves Violet and Randy as the only characters that can become invisible without using the Invisinator.
Dirtbags MotorClub Wiki/Section 4

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209.4

**Fecha de lanzamiento:** 14 de septiembre de 2015

**Cambios y correcciones:**

* Dinos & Players can no longer get pushed/dragge through structures / fall-through when on moving platforms (Rafts/Bronto Saddles etc)
* Player Data and Tribe Data are automatically backed-up and restored to avoid potential for corruption.
* You can no longer upload and download Dragons via the Obelisk ;)
* Raft collision improved (easier to climb up on), and jump rafts fixed
* Slightly Floating characters on Rafts fixed
* Admin "GiveColors #" command (w/o the "cheat" prefix), where # is quantity, to give yourself all color dyes, useful for testing the awesome new painting conversion tools ( http://www.ark-survival.net/en/image-to-board-sign-pnt-converter/)
Dirtbags MotorClub Wiki/editcopy/Section 3

Videos

*See more videos*

Twitter
Tweets by @eppygameswindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Rival

Rivals in Dirtbags MotorClub are special named AI racers that appear in certain races. They are recognizable from their name tags in race, and their unique vehicles. Rivals are generally more challenging, and often winning races against them yields special rewards. Rivals generally have a specific track that they will appear on, however in higher tiers a track may be an All-Star Race, where the player races against multiple rivals.
Dirtbags MotorClub Wiki/editcopy

Welcome to the Official Dirtbags MotorClub WikiWelcome to the Official Dirtbags MotorClub Wiki
The Official Dirtbags MotorClub reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 632 pages (32 articles).

Dirtbags MotorClub
**Dirtbags MotorClub** is a game created and developed by EppyGames.

Crash head first into a world of lovable bags-of-dirt fiercely competing in a dangerous motorsport. Created by BoxCorp Industries as racers for their ever expanding sports-media empire, the lowly Dirtbags struggle to survive and win in this brutal pastime.

Assume the role of a newly minted Dirtbag racer boosting to MotorClub glory. While blasting through single player campaigns, tournament leader boards, and multiplayer races, gather equippable parts that alter your vehicles and introduce new and unusual power-ups.[Read more...]

Gameplay

* Abilities
* Developers
* Guides
* How to play guide
* Parts
* Publishers

* Release date
* System requirements
* Tracks
* Vehicles
* Weapons

Featured images
mw.loader.load('ext.slideboxlightshow');

Videos

*See more videos*

Twitter
Tweets by @eppygameswindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed **here**.
304.42

**Fecha de lanzamiento:** 7 de enero de 2020

**Cambios y correcciones:**

* Applied a one time disabling of replication (invisible) on all sleeping (logged off) players on all Official PvE servers. After logging back onto servers, the players will again replicate (visible) and will continue to remain so for subsequent sleeps. Following this update, if players have been offline for a continuous 2 week time period, their sleeping bodies will no longer replicate. This change will improve both client and server performance by reducing the amount of sleeping bodies that will need to be replicated.
System requirements

*This article is a stub. You can help Dirtbags MotorClub Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Dirtbags MotorClub*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment. System requirements are currently unknown.

## See also

* How to play guide for Dirtbags MotorClub
* Release date
Pink Toy Story Horse

"*Ride like the wind aboard this Bullseye look-alike.*"

**Pink Toy Story Horse** is a Mount introduced in Disney Infinity 1.0. It can be unlocked in the Disney Infinity 1.0 Toy Story In Space Play Set Game, and in any later Edition by purchasing it in the Toy Store or placing the Game Piece on the Disney Infinity Base.
Safety Dome

**Safety Dome**
is a
Creativi-Toy
introduced in Disney Infinity 1.0.

Character Figure can "break this dome to retrieve whatever or whoever is inside". This can be useful for a "Defend" genre game.

## Logic Connections

### Actions

**Started** (1.0)

to activate another toy when the Safety Dome is Started.
**Destroyed** (1.0)

to activate another toy when the Safety Dome is Destroyed.
### Triggers

**Start** (1.0)

to have another toy Start the Safety Dome and place the protected item inside.
**End** (1.0)

to have another toy End the Safety Dome and remove the protected object.
## Properties

The Properties are used to determine what is being protected by the Safety Dome.

* **Scrooge McDuck Costume** (1.0)
* **Cinderella Costume** (1.0)
* **Nanny Costume** (1.0)
* **Winnie the Pooh Costume** (1.0)
* **Princess Jasmine Costume** (1.0)
* **Ariel Costume** (1.0)
* **Kermit the Frog Costume** (1.0)
* **Jiminy Cricket Costume** (1.0)
* **Sorcerer's Apprentice Mickey Costume** (1.0)
* **Grumpy Costume** (1.0)
* **Pixar Ball** (1.0)
* **Star Command Blaster** (1.0)
Vehicles

A Vehicle body is the base on which you build your racer. Players start with the Clunker, and can purchase new bodies in the garage. Certain bodies may require the player to find blueprints before being available for purchase. Each body comes with a base durability, speed, acceleration, handling, and boost charge stat, as well as a set number of part slots that you can use to augment the vehicle.

Part slots come in 6 types:

* Back - Parts that attach to the back of your vehicle, such as spoilers or flags
* Bumper - Parts that attach to the front of your vehicle such as bumpers or spikes
* Engine - Parts that attach to the top of you vehicle, such as engines
* Battery - Internal parts that effect the vehicle’s boost
* Wheels - Parts that change the vehicles wheels
* Auxiliary - Internal Parts that primarily determine the weapons the vehicle can use
Dirtbags MotorClub Wiki

Welcome to the Official Dirtbags MotorClub WikiWelcome to the Official Dirtbags MotorClub Wiki
The Official Dirtbags MotorClub reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 632 pages (32 articles).

Dirtbags MotorClub
**Dirtbags MotorClub** is a game created and developed by EppyGames.

Crash head first into a world of lovable bags-of-dirt fiercely competing in a dangerous motorsport. Created by BoxCorp Industries as racers for their ever expanding sports-media empire, the lowly Dirtbags struggle to survive and win in this brutal pastime.

Assume the role of a newly minted Dirtbag racer boosting to MotorClub glory. While blasting through single player campaigns, tournament leader boards, and multiplayer races, gather equippable parts that alter your vehicles and introduce new and unusual power-ups.[Read more...]

Gameplay

* Abilities
* Developers
* Guides
* How to play guide
* Parts
* Publishers

* Release date
* System requirements
* Tracks
* Vehicles
* Weapons

Featured images
mw.loader.load('ext.slideboxlightshow');

Videos

*See more videos*

Twitter
Tweets by @eppygameswindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

Wiki Community
We are currently maintaining 632 pages (32 articles)!

Recent changes | New pages | Missing pages

How to help
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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Levels/Tips

Tips for leveling Character Figures:

## Check-in Everything First

For Disney Infinity 2.0 and 3.0, in order to take advantage of the Experience Bonus, ensure that ALL owned toys are checked-in to the game first. The easiest way to do so is to create an Empty Toy Box, and then just start swapping Character Figures and Power Discs on/off the Disney Infinity Base. When this is complete, go back to the Main Menu and check the "Disney Infinity Collection" to view the total available Experience Bonus. This represents how much ***additional*** experience a Character Figure will earn, compared to a single new Character Figure at Level 0 for a new owner playing the game for the first time.

Note: When checking in Character Figures, Circular Power Discs, and Hexagonal Power Discs (specifically Textures) at the same time, make sure the Character Figure is already on the Disney Infinity Base and "in-game" before placing the Texture disc on the base. Otherwise, when the game asks "Would you like to switch your entire world to this new theme?", placing the Character Figure at that time may disrupt the dialog box, and the disc may need to be removed and replaced after the Character Figure has spawned.

## Use the Latest Edition

If both Disney Infinity 2.0 and 3.0 are owned, and ***any*** 3.0 Character Figures are also owned, level the Character Figure under 3.0 first, and then transfer its progress back to 2.0. This is because in 3.0, a ***+5%*** bonus is gained per 3.0 Character Figure owned - which is, of course, neither applicable nor available under 2.0.

## Build a Spark Generator

Create a new Empty Toy Box and place a number of Toys that will continually generate Sparks (relatively) quickly. For an example, see Spark Generator 211.

## Use Power Discs

Some Ability Discs such as Mickey's Sorcerer Hat and User Control provide a chance for additional experience Sparks. Two can be combined to further reduce the amount of effort needed to level a Character Figure.
Star Command Shield

"*Stay protected longer with the Star Command Shield from Toy Story.*"

**Star Command Shield** is an Ability Disc which, when placed under a Character Figure on the Disney Infinity Base, provides a chance to receive less damage.
While Buzz Lightyear is pictured on the disc, it is usable by any Character Figure.

 In some combinations with a second Ability Disc, a third Ability may be provided.
Interface

*Life is Feudal* Apresenta uma interface altamente personalizável que deve ser adequada para cada tipo de jogador.

Pressionando  *'ESC'*  abre a página de menu com configurações de vídeo, áudio e onde os jogadores podem controlar as ligações de teclas para as ações do jogo.

Pressionando  *'TAB'*  (padrão), o jogador pode alternar entre 2 modos de interface principais:

* '*Modo de visualização livre*  '. Os movimentos do rato controlam a rotação e a direção para onde se dirige o personagem. Útil enquanto estiver viajando pelo mundo e lutando.
* **Modo cursor**. O ponteiro do rato aparece e pode ser controlado por movimentos do rato. Útil para a gestão de inventário, no menu principal e durante alguns craftings e gestão Habilidades.

Pressione  *'F10'*  (padrão) para entrar no modo de personalização da UI. Você pode reorganizar e adicionar novas habilidades no hotbar de um livro de habilidade no modo de personalização da interface do jogador. Além disso, todas as janelas podem ser arrastadas em torno da tela e a maioria delas podem ser re-dimensionadas. As janelas de chat e hotbar também podem ser arrastadas para fora das suas janelas, o que resultará na criação de novas janelas de chat.

Exemplo de interface no modo de personalização de UI com janelas de interface principal numeradas:

Quase todas as janelas de interface têm 3 botões de sistema que aparecem no canto superior direito:\* Opções de janela . Pressione-o para alterar a opacidade dessa janela de interface ou ajustar algumas opções específicas da janela.

* Janela Bloqueada . As janelas desbloqueadas são visíveis somente no  *'Modo de Cursor'*  e não são visíveis no  *'Modo de Pesquisa Livre'* . As janelas bloqueadas são visíveis nos dois modos de interface. Este recurso é útil para jogadores que querem que sua interface seja mínima ao correr pelo mundo ou lutando.
* Fechar. Fechar a janela atual. As janelas fechadas podem ser recriadas pressionando a tecla de atalho correspondente ou através do Menu Principal.

## Descrição dos elementos da interface na captura de ecrã:

1. Pontaria.
2. Alvo Info. Área que contém o nome/descrição do jogador ou objeto atualmente segmentado. Essa é a única maneira de ver o nome de outros personagens,guild nomes e títulos.
3. Feridas e Fraturas Visão Geral.
4. Saúde Barra dupla. AmbosHP Duro and HP Ligeiro São exibidos na barra dupla.
5. Energia Barra dupla. Both Energia Dura and Energia Leve São exibidos na barra dupla.
6. Fome barra.
7. Hotbar. Os ícones de habilidade do Livro de Habilidades podem ser arrastados no Hotbar e usados posteriormente por acordo com o atalho.
8. Chat Janela.
9. Alinhamento Pontos.
10. Janela Eventos. Todos os eventos imersivos com efeitos positivos e negativos aparecerão aqui, assim como os neutros que não fazem nada.
11. Efeitos janela. Todos os efeitos nocivos e positivos serão exibidos nessa janela com ícones correspondentes.
12. Janela de mensagem. Todos os ganhos e perdas de habilidade/estatística, bem como os danos causados e recebidos serão adicionalmente exibidos aqui.
13. Janela de grupo. Os membros do seu grupo serão colocados aqui.

pt:Interface