Germans

## Music theme

> "*Free Settlers with every Mietkaserne and free Landwehren with every Barracks or Stable built. Landwehren can be levied at Redoubts. Krupp Factories generate artillery units for free. National Guards: Maykafer Line Infantry, Totenkopf Hussar and Garde du Corps Cuirassier.*"
> ― In-game description
>
>

## Overview

The **Germans** are a European civilization, one of the original playable civilizations from *Age of Empires III*. In *Wars of Liberty*, the Germans have been reworked and modernized significantly, keeping some features from the original game and gaining new and powerful bonuses. Their main bonus is now based on the famous efficiency of the Prussian militarism where the state favors a strong military that is ready to be drawn from the populace at all times
Their military roster features many unique units and is based on the army of the Kingdom of Prussia, from the late 19th Century, the time of the Austro-Prussian War (1866), Franco-Prussian War (1870-1871), and to the Unification of Germany under the Chancellor, Otto von Bismarck.
## Features

* Mietskaserne spawns Settler when built.
* Able to levy Landwehrinfantrie and Landwehrkavalerie from the Redoubt and shipments.
* Barracks and Stables will spawn Landwehrinfanterie and Landwehrkavalerie respectively when built.
* Can train artillery for free through their unique building, the Krupp Factory.
* National Guard units: Line Infantry (Maykafer), Hussar (Totenkopf), and Cuirassier (Garde du Corps\*).

### Unique Units

* Freischärler: Irregular melee heavy infantry armed with a swift Scythe. Attacks faster than generic hand infantry. Good against Shock units.
* Landwehrinfanterie: Ranged militia unit that can be levied from Redoubts. Loses hitpoints over time
* Landwehrkavallerie: Shock militia unit armed with a lance that can be levied from Redoubts. Good against Skirmish units in melee. Loses hitpointes over time.
* Telegrafentruppe: German ultimate unit that can receive shipment directly on the field. Regenerates when standing idle.

### Unique Buildings

* Mietskaserne: German unique house, which is more expensive than standard houses, but spawns a free Settler when built and is able to receive shipments.
* Krupp Factory: Unique Artillery Foundry that automatically generates artillery units. Costs 5 population each with a maximum build limit of 4.

## Gallery

The German Home City, BerlinGerman roster showcaseGerman Landwehrinfantrie showcase
## Changelog

* Lithuanian dragoons' carabiniers are now properly called Lithuanian Dragoon in-game.
* Frankfurt Trade Fair now Works as intended.
* German Grenadiers have been replaced with volunteers. Adapted combat cards.
* Reduced the amount of XP given by Nuremberg-Fürth Line from 15% to 10%.
* Landwehrinfanterie stats now match those of Minutemen.

Patch 1.0.15e
* New units: Landwehr Cavalry, Telegrafentruppen and Freischärler.
* Totenkopf Hussars have been substituted with Telegrafentruppen.
* Substituted Jaeger for Skirmishers.
* German houses (Mietskasernen) now spawn 1 settler each upon construction.
* German barracks now spawn 1 landwehr each after being built.
* German stables now spawn 1 landwehr cavalry each after being built.
* The Germans now start with settlers instead of settler wagons.
* Settler wagon related cards have been substituted with settler and house related cards.
* Removed the extra Uhlans received through cards as well as the increased shipment cost bonus.
* German artillery no longer has 25% more hitpoints.
* Uhlans have been substituted with Hussars.
* Artillery is no longer trained slower at foundries.
* Start adapted to the new bonuses.
* The Levy function has been substituted with Landwehr levies at Redoubts.
* Krupp Fabriken:
	+ Now have a build limit of 2, +1 per age starting in the Industrial Age.
	+ Now take up to 5 population slots.
	+ Cost reduced to 500 Wood. Bounties adjusted accordingly.
* German settler train limit reduced to 79.
* Many new cards were added.
* New Royal Decree effects. Now called Berlin Conference.
* National Guards are now Totenkopf Hussars, Maykafer Line Infantry and Garde du Corps Cuirassiers.

Patch 1.0.14c
* The Krupp factory has received the following changes:
	+ Hitpoints increased to 4.500, up from 3.500.
	+ Cost increased to 600 Wood and 300 Coin, up from 500 Wood.

Patch 1.0.14
* The following politicians have been changed:
	+ The Viceroy, IV, now sends 4 Settler Wagons instead of 3 Villagers and 4 Uhlans.
	+ The Kaiser, V, now sends 7 Totenkopf Hussars instead of 4 Totenkopfs and 1 Heavy Cannon.
* The following cards have been changed:
	+ 4 Landsknecht is now 5 Landsknechts and its cost has been increased to 500 Coin from 400 Coin.
	+ 5 Dragoons +3 Uhlans has been added.
	+ 8 Dragoons +4 Uhlans has been added.
	+ 7 Landwhers is now 6 Landwhers.
	+ 7 Jaegers is now 6 Jaegers.
	+ 8 Jaegers is now 7 Jaegers.
	+ 9 Jaegers is now 10 Jaegers.
	+ 12 Jaegers is now 11 Jaegers.
	+ 4 Totenkopfs is now 5 Totenkopfs.
	+ 5 Totenkopfs is now 6 Totenkopfs.
	+ Advanced Artillery now works correctly, upgrading Falconets and Mortars to Guard, granting them +10% HP and damage along with delivering 4 Uhlans.
	+ Medicine now works as intended, granting the -20% train time reduction to villagers and delivering 2 Uhlans.
* The Totenkopf Hussar has received the following changes:
	+ Cost reduced to 160 Food and 120 Coin from 200 Food and 150 Coin.
	+ Speed corrected to 6.75 from 6.5.
* Landwher’s melee damage increased to 10 from 9.
* Jaeger’s multiplier versus Heavy Cavalry and Light Infantry changed to x0.75 from x0.8.
* Uhlan’s movement speed was corrected to 6.75 from 6.5.

Patch 1.0.13c
* Germans get access, again, to the Artillery Foundry.
* The Krupp Factory Hit points are going down to 3500, from 5000.
* The Krupp Factory can now only auto train artillery at half speed.
* Landwehrs get a melee armor of 0.20, up from 0.10.
* Totenkopf Hussar’s now have a Train Limit of 15.

Patch 1.0.13
* Germans produce all artillery 25% slower.
* Uhlans no longer get a x0.75 malus against villagers.
* Settler wagons now pray at double speed (1/s)

Patch 1.0.12
* The Germans now use a new flag.
* Grenadiers can no longer be auto trained in the Krupp Factory.
* Jaegers now have a malus against Heavy Cavalry.
* The Royal Decree technology that used to ship Doppelsoldners will now ship Landsknechts.

Patch 1.0.9
* The Germans can now train the Landwehr (Age II heavy ranged infantry) and the Jaeger (Age III skirmisher) and can now build the Krupp Factory (Age II Artillery Depot-like building that can train and generate artillery units).

Patch 1.0.6
* Germans can no longer train War Wagons (cards that sent the unit were also replaced);
* German military units regenerate hitpoints when idle (0.25 HP/s, same rate as Explorer; Totenkopf Hussars healing rate is of 0.75 HP/s)

Patch 1.0.2
* Germans can now train Dragoons instead of War Wagons and also Grenadiers.
* Added the Dopplesoldners back until both the Landwehr and the Jaeger are properly balanced.

=Patch 1.0.0
* Civilization added.

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