recursal/Fanatic-Fandom huggingface dataset:
Coronation

* Crown

**Coronation** is a quest in *Pathfinder: Kingmaker*.

## Journal

* If your Envoy was Lander Lebeda you were supposed to receive a letter about him and 5000 if you demanded a ransom. (doesn't happen though)
* You will be visited by your allies you have chosen during Hour of Rage (unless you have chosen independence), you will get several projects.
	1. If you declared independence:
		+ Border Guards
		+ Independence
	2. If you allied with Jamandi Aldori:
		+ Strengthen your alliance: Lighter Border Control
		+ Alliance is just a formality: Border Guards
		+ Aldori Fighting School
		+ Trading with Restov
		+ If Kassil Aldori was your Envoy you get him back.
	3. If you allied with Natala Surtova:
		+ Strengthen your alliance: Lighter Customs Control
		+ Alliance is just a formality: Border Guards
		+ Strategic Partnership with Brevoy
		+ Enhanced Trade with New Stetven
		+ If Shandra Mervey was your Envoy you get her back.
	4. If you stayed neutral:
		+ Work as a mediator: Enhanced Border Control
		+ Alliance is just a formality: Border Guards
		+ Aldori Fighting School
		+ Trading with Restov
		+ Strategic Partnership with Brevoy
		+ Enhanced Trade with New Stetven
		+ If Kassil Aldori was your Envoy you get him back (if he is alive).
		+ If Shandra Mervey was your Envoy you get her back.
* If you have been visited by your ally you will also get to make an alignment choice: (Lawful Good), (Lawful Evil), (Neutral), (Chaotic Neutral)
* After that exit the Throne Room and meet your subjects.
* You get to make an array of alignment choices:
	1. (Lawful Good), (Neutral Good), (Lawful Neutral), (Chaotic Neutral), (Neutral Evil)
	2. (Lawful Good), (Chaotic Good), (Neutral), (Lawful Evil), (Chaotic Evil)
	3. All 9 choices, you get to pick your kingdom's motto.
* After that Linzi tells you to make a speech.
	1. You can refuse with (Neutral) option.
	2. Or agree and get to pick:
		1. (Neutral Good) then (Lawful Good), (Chaotic Good) or (Neutral)
		2. (Lawful Neutral) then (Lawful Good), (Lawful Evil) or (Neutral)
		3. (Chaotic Neutral) then (Chaotic Good), (Chaotic Evil) or (Neutral)
		4. (Neutral Evil) then (Lawful Evil), (Chaotic Evil) or (Neutral)
Corrosive Flaming Club +2

## Corrosive Flaming Club +2Club

### Damage

1d6 Bludgeoning
 +2 enhancement
+1d6 Acid
+1d6 Fire

### Qualities

Enhancement +2
Corrosive
Flaming

## [Show Blueprints]

ClubCorrosiveFlamingPlus2 (6ab9456281700ff49a88cca04e469fc4)

* Enhancement2 (eb2faccc4c9487d43b3575d7e77ff3f5)
* Corrosive (633b38ff1d11de64a91d490c683ab1c8)
* Flaming (30f90becaaac51f41bf56641966c4121)

**Corrosive Flaming Club +2** is a magic Club in *Pathfinder: Kingmaker*.
City of Hollow Eyes

*The Dunsward region is known for its ancient ruins. Thousands of years ago, these lands were ruled by mighty overlords who left numerous mementos behind. One such memento is the City of Hollow Eyes, a huge burial complex serving as a resting place for heroes long gone. The colossal building sits amid the expansive plains of Dunsward. Unfortunately, time has not been kind to this amazing structure — while the main entrance is yet intact, several parts of the building have caved in.*

## [Show Blueprints]

Location\_DunswardOutdoor (3d95b3152736b2f439d113257ae792c2)

## City of Hollow Eyes

### Quests

Along the Cold Trail
The Lost Relic
Saving Grace

## Camping

### Ambush groups

Bandit
Bulette
ZombieCyclop
Manticore
Worg
Smilodon

## [Show Blueprints]

DunswardOutdoor (63f0934aa847a88408da0b04d933669d)

### Designer

Alexey Silaev

**City of Hollow Eyes** is a location in *Pathfinder: Kingmaker*.

## Notes

* This location is available only after starting Along the Cold Trail.
	+ If you skipped starting that quest you will be unable to do Saving Grace later, as the location won't appear.
* There is a second version of this location only accessible when playing the Varnhold's Lot DLC.
* It is possible not to fight the 2 Greater Cyclops if you pass the correct skill checks.

## NPCs

* Amalia (quest-triggered)
* Defaced Sister (City of Hollow Eyes)
* Hilla
* Ruthgert, the First Faithful (quest-triggered)
* Alick, Edgar and Calvert - At the eastern corner of the map, if you sent them to a random direction to seek for treasure when meeting them at the Ruined Watchtower. They'll share an Ancient Cyclops Coin with you.

## Forsaken Mound

### Quests

Along the Cold Trail
The Lost Relic

## [Show Blueprints]

DunswardOutdoorTomb (7aa49505621355448931f8e69b74d1a9)

## Encounters during Saving Grace

* The groups of enemies depends on your actions during Kingdom of the Cleansed.
Caustic Eruption

**Caustic Eruption** is a spell in *Pathfinder: Kingmaker*.

## Effect

Acid erupts from your space in all directions, causing 1d6 points of damage per caster level (maximum 20d6) to creatures and unattended objects in the area. Each of the next 2 rounds, creatures and objects that failed their saves against the initial burst take an additional 1d6 points of acid damage per 2 caster levels (maximum 10d6) unless the acid is dispelled.
Corrosive Light Mace +2

## Corrosive Light Mace +2Light Mace

### Damage

1d6 Bludgeoning
 +2 enhancement
+1d6 Acid

### Qualities

Enhancement +2
Corrosive
Finesse Wielding

## [Show Blueprints]

LightMaceCorrosivePlus2 (fc4302f1bd1578c42b24d0b4c1f7f644)

* Enhancement2 (eb2faccc4c9487d43b3575d7e77ff3f5)
* Corrosive (633b38ff1d11de64a91d490c683ab1c8)

**Corrosive Light Mace +2** is a magic Light Mace in *Pathfinder: Kingmaker*.
Conthyr's Wisdom (Headband)

### Effects

This headband grants its wearer +6 enhancement bonuses to Charisma and Intelligence ability scores. In addition, all party members of the wearer gain a +3 insight bonus on saving throws against confusion, insanity and domination spells.

## [Show Blueprints]

ZeorisDaggerHeadband\_BetrayalItem (23c2b6daf43d40afbd3ed2f25509a36d)

**Conthyr's Wisdom (Headband)** is a relic Helmet in *Pathfinder: Wrath of the Righteous*.

## Source

Received from Enchanting Zaoris's Pin event.
Corpse Piler

## Effects

This +5 living bane bastard sword has its base damage increased to 1d20 instead of 1d10.

## [Show Blueprints]

CorpsePilerItem (48f4401cdf2c457eb8bc0e9479ed0628)

* Enhancement5 (bdba267e951851449af552aa9f9e3992)
* BaneLiving (e1d6f5e3cd3855b43a0cb42f6c747e1c)
* CorpsePilerWeaponType (d6c044d2328b4740b7cf0b2b3f96a161)

**Corpse Piler** is a magic Bastard Sword in *Pathfinder: Wrath of the Righteous*.
Cloak of the Ancient Herald

## Cloak of the Ancient HeraldCloak

### Flavor text

*This cloak once belonged to a shabti known as Clement, a devotee of the old gods of Osirion. Despite opposition from both Keleshite leadership and traditional members of the old faith, Clement built a modest following preaching his version of the faith; one that had been updated for modern times. This cloak bears the iconography of the movement: a solar eclipse. As the eclipse reveals the sun's corona, a hidden truth that is always present though often obscured, the movement aimed to reveal the unseen aspects of their gods. While wearing this cloak the priest was known for his terrible presence; he could overwhelm onlookers with a glance or inspire others to fearful action. Eventually Clement became convinced that he had a greater destiny and left his movement, disappearing from Golarion. This cloak was thought lost with him. How it came to be in the Worldwound is unknown.*

### Effects

Whenever the wearer of this cloak channels energy to heal, the wearer gains a +2 bonus to Persuasion skill checks, and the save DC of spells with compulsion descriptor they cast is increased by 2. This effect lasts the number of rounds equal to the character's level.
Whenever the wearer of this cloak channels energy to harm, the affected creatures have to pass a Will saving throw or be dazed for one round. Save DC = 10 + half character level + Charisma modifier.

## [Show Blueprints]

CloakOfTheAncientHeraldItem (ffcad7e6a9d02474ea93b698eec94d1d)

**Cloak of the Ancient Herald** is a magic Cloak in *Pathfinder: Wrath of the Righteous*.
Condition

In *Pathfinder: Kingmaker* numerous conditions exist that can be inflicted on creatures and characters and affect them by changing, for example, Attributes, Armor Class (AC) or their speed. If one of your characters is affected by one or several conditions those are shown as little symbols on the right side of the character's portrait. Conditions are also shown in the lower right corner of the character screen. Often the condition itself is not shown, but the spell or ability that is affecting the character. Hover over the symbol and read the tooltip to find out what condition the spell is inflicting on the character.

Until all conditions are added to this Wiki you can find a list of all Pathfinder conditions as defined by the PnP rules here. Most of the descriptions should be accurate.

## List of Conditions

*This article is a incomplete article. You can help Pathfinder: Kingmaker Wiki by expanding it.*
Chaos Domain

**Chaos Domain** is one of the divine domains in *Pathfinder: Kingmaker*.

## Overview

Your touch infuses life and weapons with chaos, and you revel in all things anarchic.

Touch of Chaos: You can imbue a target with chaos as a melee touch attack. For the next round, anytime the target rolls a d20, he must roll twice and take the less favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Chaos Blade: At 8th level, you can give a weapon touched the anarchic special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.

**Domain Spells**

## Related Deities

* Calistria
* Cayden Cailean
* Desna
* Gorum
* Groetus
* Gyronna
* Rovagug
Claws of a Sacred Beast

## Claws of a Sacred BeastGloves

### Effects

These gloves have claws that deal 1d8 slashing damage on an unarmed attack. If the enemy is of evil alignment, they deal 2d6 damage instead. In addition, these claws give the wearer a +1 enhancement bonus on attack and damage rolls.

## [Show Blueprints]

ClawsOfAMonsterItem (8316d6f5f87022c49afb36644d7566af)

**Claws of a Sacred Beast** is a magic gloves in *Pathfinder: Wrath of the Righteous*.

## Source

Crusade Encounter south from Lands of Yath Watch outpost.
Child of the Manticore

*This article is a incomplete article. You can help Pathfinder: Kingmaker Wiki by expanding it.*

**Child of the Manticore** is an Archetype of the Shifter class in *Pathfinder: Wrath of the Righteous*.

## Description

Manticores are known to breed with many lion-like creatures, and shifters in lion forms are no exception. Perhaps you are the result of someone's vile experiment, or some other circumstances have dictated that your shifting abilities have become twisted by manticore blood.

Differences from Shifter class:

## Gameplay

* **Alignment**: Any
* **Race**: Any
* **Hit Die**: d10
* **Skill Ranks per Level**: 3 + 1/2 Intelligence modifier
* **Class Skills**:
* **Proficiencies**:

## Base Features

A Child of the Manticore is a Ranged version of a Shifter class. They replace Claws with Spikes used as a thrown weapon.

At will, a child of the manticore in her natural form can gain two spike attacks as a swift action to use as a weapon. The spikes can be used as a primary natural attack, dealing 1d4 points of piercing damage (1d3 if she is Small). As the child of the manticore gains levels, the power of her spikes increases.
* At 3rd level, her spikes bypass DR N/cold iron, N/magic, and N/silver.
* At 7th level, her spike damage increases to 1d6 (1d4 if Small).
* At 11th level, her spike damage increases to 1d8 (1d6 if Small).
* At 13th level, her spike damage increases to 1d10 (1d8 if Small).
* At 17th level, the damage die does not increase, but the critical multiplier becomes ×3.
* Finally, at 19th level, the spikes bypass DR N/adamantine and N/-.
* At 5th level, when making her first attack in each round, the child of the manticore throws two spikes instead of one (roll the weapon damage dice for the spike attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision-based damage, and other damage bonuses).
* At 10th level, the inherent bonus to Strength and Dexterity increases to +4.
* At 15th level, the inherent bonus to Strength and Dexterity increases to +6.
* At 20th level, when making her first attack in each round, the child of the manticore throws four spikes instead of one (roll the weapon damage dice for the spike attack four times and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision-based damage, and other damage bonuses). Her inherent bonus to Strength and Dexterity also increases to +8. Additionally, she now can use her manticore aspect and manticore shape at will.

*This alters and replaces all improvements to shifter aspect.*
* At 9th level, the child of the manticore gains immunity to ground-based effects and a +4 bonus on damage rolls with natural attacks.
* At 14th level, the child of the manticore gains the improved natural attack ability with her spike attack.

'Primary natural attacks': spike
*This alters wild shape and replaces chimeric aspect and greater chimeric aspect.*
Cold Iron Rapier +3

## [Show Blueprints]

ColdIronRapierPlus3 (925d399524ae74748ac78b49f48785c0)

* Enhancement3 (80bb8a737579e35498177e1e3c75899b)
* ColdIronWeaponEnchantment (e5990dc76d2a613409916071c898eee8)

**Cold Iron Rapier +1** is a magic Rapier in *Pathfinder: Kingmaker*.

 Has wrong name displayed of +1 weapon. This is leftover issue from Kingmaker. (Last Version:2.1.1i) (Wrath of the Righteous)
## Source

Drops from Red Mask in Bad Luck tavern of Lower City, she can be interacted with only during Mercy (Quest).
Combat Mobility

Effect(s) | You can easily move through a dangerous melee.
Benefit: You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
Dodge bonuses stack with each other, unlike most types of bonuses.

**Combat Mobility** is a feat in *Pathfinder: Kingmaker*.

## Effects

You can easily move through a dangerous melee.

Benefit: You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

Dodge bonuses stack with each other, unlike most types of bonuses.
Concealment

When a creature has Concealment, its exact location is obscured (usually by illusion magics or similar effects) but not physically blocked. A Concealed creature gains a defensive bonus, in the form of a chance for all attacks to miss them. This miss chance comes in two amounts, representing how concealed the creature is - 20% (Blur) and 50% (Displacement, Invisibility). To calculate whether an attack misses or not due to concealment, an Attack Roll is made as normal, and if that attack hits, a d100 is rolled. If the roll on the d100 Concealment check is lower than the creature’s concealment, the attack misses.
Confirmation of Innocence

**Confirmation of Innocence** is a quest in *Pathfinder: Kingmaker*.

## Walkthrough

* Talk to Sharel in Tatzlford.
* Go to Tuskdale and talk to Hassuf to get Confirmation of Sharel's Innocence.
* Return to Sharel and free him with (Lawful Good) or (Chaotic Good) alignment choice.

BUG: There is a bug where the quest will not continue when going through Hassuf's dialogue for the Confirmation of Sharel's Innocence. Save before completing his dialogue to avoid this.
Conjurer's Rage

## Effects

Whenever the wielder of this +4 quarterstaff casts any summon monster spell, all summoned creatures gain a +6 competence bonus to Strength, Dexterity, and Constitution ability scores.

## [Show Blueprints]

DLC3\_StaffOfTheMightySummonsWeaponItem (080ac41b9b664ea9b2a88694500a3415)

* Enhancement5 (bdba267e951851449af552aa9f9e3992)
* DLC3\_StaffOfTheMightySummonsBuff (f1d0395658cf44d5b24b8a99f65f3438)
* DLC3\_StaffOfTheMightySummonsEnchantment (3bba9f4c1d3d427eb026cb6e794d58e7)
* DLC3\_StaffOfTheMightySummonsHiddenBuff (ee5b20dcfb394433baa70d17f1b34900)

**Conjurer's Rage** is a magic Quarterstaff in *Pathfinder: Wrath of the Righteous*.
Corax

**Corax** is an enemy in *Pathfinder: Kingmaker*.

## Biography

The leader of a team of lumberjacks at the Overgrown Pool. After cutting down one of the trees, Melianse charmed two of Corax's men and is holding them hostage when the player shows up.

## Notes

Corax has been assigned Greater Weapon Focus without first having Weapon Focus, and without having any levels in Fighter. This was probably an oversight during development.

## Interactions

Corax and Melianse are on the verge of coming to blows when the player arrives. The player may intervene in a number of ways, attempting to defuse the situation, taking one side, or killing both parties. Attempting to reach a diplomatic conclusion will start the errand quest Feather Tokens; with a Diplomacy DC 25 check the player can convince Corax to purchase the tokens instead.

## Loot

* Greataxe +1
* Chainmail
* Cheese
* Eggs
Contagion: Mindfire

* Please see the Discussion page for reasoning.

It has been ***suggested*** that this article or section be **merged with Contagion.**

* Please see the Discussion page for reasoning.

**Contagion: Mindfire** is a spell in *Pathfinder: Kingmaker*.

## Effects

The subject contracts the following disease: Mindfire. The disease is contracted immediately (the onset period does not apply).

Frequency: 1/day

Effect: 1d4 Intelligence damage

Cure: 2 consecutive saves

## Notes

* For Sorcerer and Wizard it's a 4-th level spell.

## See Also

* Contagion
* Remove Disease
Combat Healer

Use Time | swift action

**Combat Healer** is a Revelation for the Oracle class in *Pathfinder: Wrath of the Righteous*.

## Effect

Whenever you cast a cure spell (a spell with 'cure' in its name), you can cast it as a swift action, as if using the Quicken Spell feat, by expending two spell slots. This does not increase the level of the spell. You can use this ability once per day at 7th level and one additional time per day for every four levels beyond 7th. You must be at least 7th level to select this revelation (as the battle mystery revelation).

## Ability Progression

 15
 19 | 5 use per day
Cloak of Arcane Reserves

## Cloak of Arcane ReservesCloak

### Effects

Whenever the wearer of this cloak suffers ability damage, next time they cast a spell, its caster level and the difficulty of saving throws against it are increased by 2.

## [Show Blueprints]

CloakOfArcaneReservesItem (2d38bb0ae9d48904ab2bebf5dac57a36)

* CloakOfArcaneReservesBuff (0b48b749e2d56ff449bc5d1660c0ebb8)
* CloakOfArcaneReservesEnchantment (79ab6916d9732a049973d6ebf4ac0c18)
* CloakOfArcaneReservesFeature (306a257cceaa5a14982861a3891763fb)

**Cloak of Arcane Reserves** is a magic Cloak in *Pathfinder: Wrath of the Righteous*.
Cloak of the Lion (Spell)

**Cloak of the Lion** is an ability granted by item in *Pathfinder: Kingmaker*.

## Effect

This cloak gives its wearer a +3 resistance bonus on all saving throws. If the wearer is Lawful Good, this bonus is increased to +5. If the wearer is a paladin, they gain an ability to spend one use of their Smite Evil ability to grant all allies in the range of 20 feet immunity to fear effects for the number of rounds equal to the wearer's paladin level.
Cold Iron Corrosive Orc Double Axe +2

## [Show Blueprints]

StandardDoubleAxeColdIronCorrosivePlus2 (223e310610cf01840959efaa0b263b4c)
StandardDoubleAxeColdIronCorrosiveSecondPlus5 (a7389771ecac3384991c12cb994739b5)

* Enhancement2 (eb2faccc4c9487d43b3575d7e77ff3f5)
* ColdIronWeaponEnchantment (e5990dc76d2a613409916071c898eee8)
* Corrosive (633b38ff1d11de64a91d490c683ab1c8)

**Cold Iron Corrosive Orc Double Axe +2** is a magic Orc Double Axe in *Pathfinder: Kingmaker*.
Cloak of Illusory Invisibility

## [Show Blueprints]

CloakOfEfficientInvisibilityItem (3dbd64fdfe9f43d2b49ff5110821a213)

* CloakOfEfficientInvisibilityBuff (c4329c4bc7794e7694ff7c7b098cdf50)
* CloakOfEfficientInvisibilityEnchnatment (5361764e77f641039f9c39afa438b061)

**Cloak of Illusory Invisibility** is a fake magic Cloak in *Pathfinder: Wrath of the Righteous*.

## Source

*This article is a incomplete article. You can help Pathfinder: Kingmaker Wiki by expanding it.*

Mythic Azata
Corrosive Gnome Hooked Hammer +2

## [Show Blueprints]

StandardGnomeHookedHammerCorrosivePlus2 (07050f33175031a499a47a537e1053f5)
StandardGnomehookedHammerSecondCorrosivePlus2 (d93547169fbfa7442b9e872a334e0bf2)

* Enhancement2 (eb2faccc4c9487d43b3575d7e77ff3f5)
* Corrosive (633b38ff1d11de64a91d490c683ab1c8)

**Corrosive Gnome Hooked Hammer +2** is a magic Gnome Hooked Hammer in *Pathfinder: Kingmaker*.
Belt of Stoneskin

## Belt of StoneskinBelt

### Flavor text

*A leather belt adorned with seemingly worthless pebbles, faceted and polished like gemstones.*

### Effects

This belt grants its wearer the ability to cast stoneskin spell as a 7th level Wizard once per day.

## [Show Blueprints]

BeltOfStoneskinItem (9162128e476bdd6428c2c273ea83d447)

**Belt of Stoneskin** is a magic Belt in *Pathfinder: Kingmaker*.

## Source

Sold by Merchant (Brineheart) in Brineheart.
Constricting Coils

**Constricting Coils** is a spell in *Pathfinder: Kingmaker*.

## Effects

This spell functions like hold monster, except that the target is constricted as if by the coils of a large snake, taking 1d6+6 points of bludgeoning damage each round that it fails its save. A successful save ends both the paralyzing and constriction effects.
Cloak of Darkest Rites

## Cloak of Darkest RitesCloak

### Effects

This cloak of resistance +5 also enhances lich's Dark Rites ability, granting additional +2 bonus to DC and a +2 profane bonus to AC to lich and his companions while the ability is active.

## [Show Blueprints]

CloakOfDarkestRitesItem (ed3e8b648fce4b33b809606cd1c4b933)

* CloakOfDarkestRitesBuff (7532613c0b6540fc8cffe715ef29f854)
* CloakOfDarkestRitesEnchantment (22a1fe3336a04072a8412751ac60d43c)
* CloakOfDarkestRitesFeature (f2de2a7d6f6040e28739c69588957621)

**Cloak of Darkest Rites** is a magic Cloak in *Pathfinder: Wrath of the Righteous*.

## Source

*This article is a incomplete article. You can help Pathfinder: Kingmaker Wiki by expanding it.*

Mythic Lich, act 5
Cheatsheet Gloves

## Cheatsheet GlovesGloves

### Flavor text

*This is the gift of Tirval, the loyal defender of Varnhold and the court master that knows no equal in leatherworking.*

### Effects

These gloves grant their wearer a +5 luck bonus to Lore (Nature), Lore (Religion), Knowledge (World) and Knowledge (Arcana) skill checks.

## [Show Blueprints]

CheatSheetGlovesItem (593e8705f91e20a4ea62e0a068cb0ad4)

**Cheatsheet Gloves** is a set of magic gloves in *Pathfinder: Kingmaker*.
Chase the Wind

* Reason: quest was likely renamed in game
* Please discuss this on the Discussion page.

It has been ***suggested*** that this article or section be **merged with Three Wishes.**

* Reason: quest was likely renamed in game
* Please discuss this on the Discussion page.

 Reward | ?

**Chase the Wind** is a quest in *Pathfinder: Kingmaker*.

## Walkthrough

### Find Mim

* *She was seen with a backpack, heading to the Tors of Levenies.*

### Help Mim Reach the Top

* *Mim wants to ascend Talon Peak, whatever it takes. We must support her!*

### Bring Mim elven absinth or berry wine from Kyonin

* *Mim delivered an extraordinary piece of rhetoric, which explained, in effect, that she couldn't come up with anything unless she got drunk. What an artist! But a mug of beer won't do. Only something exotic can quench her thirst for creation. Right. I should make the same demands of my own customers.*
Cloak of Resistance +3

## Cloak of Resistance +3Cloak

### Effects

This cloak grants its wearer a +3 resistance bonus on all saving throws. Bonuses of the same type usually don't stack.

## [Show Blueprints]

CloakOfResistance3 (9f3c56d5247154e47b5ca9500f4d86ce)

Resistance3 (9d6f77c05099caf4eab25228632fdf64)

**Cloak of Resistance +3** is a magic Cloak in *Pathfinder: Kingmaker*.

## Source

* Drops from Linxia in Brineheart
* Drops from Taneka in Gates to the Valley of the Dead during Chase My Shadow
* Drops from Tsanna
* Drops from Zorek in Armag's Tomb
* Found in Vordakai's Tomb
* Given as a possible reward from Goods from the Black Market
* Starting Equipment of Crimson Fury
 Varnhold's Lot
 Wrath of the Righteous
* Drops from Areshkagal Cultist Cleric
* Drops from Areshkagal Cultist Evoker (Midnight Isles)
* Drops from Areshkagal Cultist Reaver (Midnight Isles)
* Drops from Areshkagal Cultist Rogue (Midnight Isles)
* Drops from Areshkagal Cultist Guard
* Drops from Coloxus Dominator in Threshold
* Drops from Queen Galfrey
* Sold by Arcane Weaver
* Sold by Rekshenzi the incubus in Wintersun if you kept Jerribeth's illusion going.
* Sold by Skeletal Salesman (Act 3, Magicional mysterical spellthingies)
* Sold by Vissaliy Rathimus, Kyado and Arsinoe starting with Act 2
 Inevitable Excess
Cloak of the Chosen

## Cloak of the ChosenCloak

### Flavor text

*Court artisan Sharel crafted this amazing artifact. He spared no expense for the embroidery and decorations.*

### Effects

This cloak grants its wearer immunity to blindness and dazzle, a +3 resistance bonus on Will saving throws, and the ability to cast prayer spell at will as a 9th level cleric.

## [Show Blueprints]

CloakOfTheChosenItem (e8596ae383f840c4899f6b1228c731e0)

* Will3 (8e19a6dde2e4bd94eba2bb2fc6cb1cf5)
* BlindnessImmunity (dc6927b978fd07a4dae6bc1bce93d8ef)
* BlindnessImmunity (12b100acb883a5a478560054ceae7f3b)

**Cloak of the Chosen** is a magic Cloak in *Pathfinder: Kingmaker*.
Coordinated Defense

Effect(s) | Whenever you are adjacent to an ally who also has this feat, you receive a +2 competence bonus to your Combat Maneuver Defense. This bonus increases to +4 if the creature attempting the maneuver is larger than both you and your ally.

**Coordinated Defense** is a feat in *Pathfinder: Kingmaker*.

## Effects

Whenever you are adjacent to an ally who also has this feat, you receive a +2 competence bonus to your Combat Maneuver Defense. This bonus increases to +4 if the creature attempting the maneuver is larger than both you and your ally.
Coldbite (Shortspear)

## Effects

This +2 shortspear absorbs water from the target on each hit. On every fifth hit it automatically casts the cold ice strike spell in the direction of the enemy as a 12th level wizard.

## [Show Blueprints]

GowrowAquaticShortspearItem (e5b2c8653720368479f026b002158e17)

* Enhancement2 (eb2faccc4c9487d43b3575d7e77ff3f5)
* GowrowAquaticShortspearBuff (9c68a34a5dcef394bacda0127dea2e79)
* GowrowAquaticShortspearColdIceStrike (01cf0929a4db497f93611ccd0b70a724)
* GowrowAquaticShortspearEnchantment (c845e1109500f9a4aaabf7a494c4068d)

**Coldbite** is a relic Shortspear in *Pathfinder: Wrath of the Righteous*.

## Source

Received from Enchanting Chillroar's Hide and Tusks event.
Combat Reflexes

Effect(s) | You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.
A character without this feat can make only one attack of opportunity per round and can't make attacks of opportunity while flat-footed.

**Combat Reflexes** is a feat in *Pathfinder: Kingmaker*.

## Effects

You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.

A character without this feat can make only one attack of opportunity per round and can't make attacks of opportunity while flat-footed.
Cloak of Cinders

## Cloak of CindersCloak

### Effects

This cloak of resistance +5 also grants its wearer a fiery aura which deals every enemy in a 10-foot range 2d8 fire damage every turn.

## [Show Blueprints]

DLC3\_CloakOfRadianceItem (a9e22202c101432fa5dc28f3a4769e4f)

* DLC3\_CloakOfRadianceAreaEffect (155b708637784888a42f666829965190)
* DLC3\_CloakOfRadianceBuff (5b3046f747a3432ea3681493f879de5a)
* DLC3\_CloakOfRadianceEnchantment (06cec593bd28452a9a3a710bfb46abb3)
* DLC3\_CloakOfRadianceFeature (624ddddcf048486981064b42ccf5eae7)

**Cloak of Cinders** is a magic Cloak in *Pathfinder: Wrath of the Righteous*.

## Source

Drops from Burnt Root Warden boss in Treasure Island (Blackwater 2 Main).
Conditioning trait

**Conditioning trait** is an armor trait in *Pathfinder: Kingmaker*.

## Effect

This armor is cursed to steer the wearer towards evil, choking the life out of them every time they or one of their associates does a good action, reducing their Constitution by 2 each time, to a minimum of 1. Only commiting an evil act can provide relief, removing the constitution penalty and giving 10 temporary hit points instead. Unequipping this armor is only possible after casting remove curse on the wearer and passing a DC 33 caster level check.
Composite Longbow

## [Show Blueprints]

StandardCompositeLongbow (d23f6f5d3cbf715488b1f73e130dca99)
CompositeLongbow (7998cd1409fe1194583b64180df4f216)
WildHuntLongbow (fa3f73e69f4849842b8109ce72394aac)

StrengthComposite (c3209eb058d471548928a200d70765e0)

**Composite Longbow** is a weapon group in *Pathfinder: Kingmaker*.

The Composite trait allows this weapon to add positive Strength modifier to it's damage. For regular version see Longbow.

## Variants

* Kingmaker
* Wrath of the Righteous
* Varnhold's Lot DLC

* Drops from Mercenary (Fighter 9) (R) (Gnome)
* Drops from Mercenary (Fighter 9) (R) (Human)
* Drops from Unlucky Ranger Zombie
* Sold by Trader (Blacksmith - Pitax)
* Sold by Trader (Blacksmith - Rushlight)
* Starting equipment of Ellert
* Project Extraordinary Goods from the Black Market
* Project Trade with the Outer Planes

## Special Versions

* Drops from Sarkorian Ranger
* Drops from Sarkorian Ranger Outcast
* Sold by Wilcer Garms
* Sold by Wilcer Garms
* Starting Equipment of Arueshalae

## Special Versions

* On Crit: apply Paralyzed for 1 round on failed Fortitude DC 18 check
	+ Successful save applies Staggered for 1 round instead.
	+ Does not work against targets immune to cold (see item page for more info)

## Alternative images

 Wrath of the Righterous
 Additional info
Cold Iron Handaxe +1

## Cold Iron Handaxe +1Handaxe

### Damage

1d6 Slashing
 +1 enhancement

### Qualities

Enhancement +1
Cold Iron
Finesse Wielding

## [Show Blueprints]

ColdIronHandaxePlus1 (76b3cfacefc66234ebe3f14669e9d208)

* Enhancement1 (d42fc23b92c640846ac137dc26e000d4)
* ColdIronWeaponEnchantment (e5990dc76d2a613409916071c898eee8)

**Cold Iron Handaxe +1** is a magic Handaxe in *Pathfinder: Kingmaker*.
Companions (WotR)

*This is for the companions from* Pathfinder: Wrath of the Righteous*. For the companions from the original game, see Companions.*
There are 12 standard companions for the player to pick up with additional/replacement companions depending on the mythic path chosen. At any time you can have six characters in your active party, including the protagonist. Companions have their own personalities and attitudes, as well as unique character development paths. However, you can customize them in-depth - but this doesn't extend to their personality. If they don't like you, they can and will hit the road.

## Mercenaries

Mercenaries are custom recruitable companions purchased from Hilor or Venture-Captain Gristoff.

## Companions from the Main Campaign

### Lich companions in the Main Campaign

These companions can only be recruited on the Lich mythic path.

## Through the Ashes DLC Companions

1 - These 3 joins you if you let Captain Venrad choose the companion for you (First option in the conversation). Second option lets you build 3 companions from scratch.
Cloudkill

**Cloudkill** is a spell in *Pathfinder: Kingmaker*.

## Effect

This spell generates a bank of fog, its vapors yellowish green and poisonous. These vapors automatically kill any living creature with 3 or fewer HD (no save). A living Creature with 4 to 6 HD is slain unless it succeeds at a Fortitude save (in which case it takes 1d4 points of Constitution damage each round while in the cloud).

A living Creature with more than 6 HD takes 1d4 points of Constitution damage each round while in the cloud (a successful Fortitude save halves this damage). Holding one's breath doesn't help, but creatures immune to poison are unaffected by the spell.

The Cloudkill moves away from you at 10 feet per round, rolling along the surface of the ground.

## Notes

The Cloudkill moves at the beginning of the caster's turn and the Constitution damage is calculated at the beginning of the target's turn.
Cloak of Resistance +1

## Cloak of Resistance +1Cloak

### Effects

This cloak grants its wearer a +1 resistance bonus on all saving throws. Bonuses of the same type usually don't stack.

## [Show Blueprints]

CloakOfResistance1 (4aea6773c1da01c42bd382c1b7c384bc)

Resistance1 (5d72c31d28d049a48800d8b9b47cf690)

**Cloak of Resistance +1** is a magic Cloak in *Pathfinder: Kingmaker*.

## Source

* Drops from Barbarian (Druid 10)
* Drops from Bodyguard (Fighter 8) in Travelers' Camp
* Drops from Boggard Prophet
* Drops from Brevoy Soldier (Fighter 8) in Flintrock Grassland
* Drops from Dread Zombie Cyclops Priest
* Drops from Druid (Druids' Refuge) in Druids' Refuge
* Drops from Druid (Nature's Wrath) in Druids' Refuge
* Drops from Dugath in Kellid Barbarian Camp
* Drops from Edna Aldori in Hunting Grounds
* Drops from Elf (Wizard 7) (Transmutation) in Elven Camp
* Drops from Guard (Fighter 14) (Longsword) in Pitax (City)
* Drops from Hamadryad (Unicorn Hunt) in Special Encounter (Unicorn) during A Simple Favor
* Drops from Happs Bydon in Oleg's Trading Post
* Drops from Hellknight of the Rack (Fighter 10) (M) in Secluded Lodge and Brineheart
* Drops from Hellknight of the Rack (Wizard 5) (M) in Secluded Lodge and Brineheart
* Drops from Hellknight of the Rack (Wizard 5) (Elf) in Secluded Lodge and Brineheart
* Drops from Julia Aldori in Hunting Grounds
* Drops from Kayse Berro
* Drops from Lander Lebeda in Flintrock Grassland (Merged World)
* Drops from Mercenary (Fighter 9) (R) (Gnome) in Brineheart
* Drops from Mercenary (Fighter 9) (R) (Human) in Brineheart
* Drops from Rismel in Candlemere Tower
* Drops from Tevi in Southern Barrens
* Drops from Wererat Leader in Wererat Lair
* Found in Boggard Hunting Grounds
* Found in Empty Skull Rock
* Found in Wizard's Laboratory
* Found in Old Sycamore Depths
* Found in Ruined Watchtower
* Found in Stag Lord's Fort
* Given as a possible reward from Pitax Envoy Waits in the Castle
* Given as a possible reward from Pitaxian Envoy Awaits Inside the Castle
* Sold by Brevis in Lake Silverstep Village
 Varnhold's Lot
* Found in Lostlarn Keep - Upper Reaches
* Sold by Ignash in Varnhold
* Sold by Kjerdi in Varnhold
 Wrath of the Righteous
* Drops from Sarkorian Ranger Outcast
* Drops from Zacharius
* Drops in Citadel Drezen from Staunton Vhane
* Drops in Lost Chapel from Half-Fiend Gargoyle Chieftain
* Drops in Nightingale Grove from Marauder Alchemist
* Drops in Wintersun from Sarkorian Druid Outcast
* Found in Underground Caves of Kenabres
* Sold by Arcane Weaver in Drezen
* Sold by Woljif starting with Act 2
* Starting Equipment of Ulbrig
Cordelon

## Description

Cordelon is a small, independent country on the Sellen River in the southern River Kingdoms. Long ago, Cordelon was a staging area for the return of the elves of Kyonin from their self-imposed exile in Sovyrian. Some of them stayed behind and eventually began intermarrying with the local human population. Although the large majority of the people living in Cordelon now can be considered human, strong elven traits and features can be seen in most of them. The locals distrust outsiders, but welcome elves.
Cheese

**Cheese** is a Cooking Ingredient in *Pathfinder: Kingmaker*.

 In Pathfinder: Wrath of the Righteous the old ID is not used in cooking.
## Used in recipes

* Monster Casserole
 Wrath of the Righteous
* Creme Soup With a Snout
* Godspeed Salad
* Lucky Hand Sandwich

## Source

*This article is a incomplete article. You can help Pathfinder: Kingmaker Wiki by expanding it.*
Clemency of Shadows (Sai)

## Effects

Each time this +4 keen sai lands a sneak attack against a new living enemy, that enemy is infested with tiny spiders. These spiders eat through the flesh, dealing 1d6 damage per two wielder's levels. The enemy also suffers -2 penalty to all saving throws until the end of the combat. The effects of multiple applications of this ability do not stack.

## [Show Blueprints]

PortalStoneSpiderSaiItem (829aba5a56615aa4ab12a7528833f8d0)

* Enhancement4 (783d7d496da6ac44f9511011fc5f1979)
* Keen (102a9c8c9b7a75e4fb5844e79deaf4c0)
* PortalStoneSpiderSaiBuff (386a5cc4e3babe84dba6bbd61a9e5d66)
* PortalStoneSpiderSaiEnchantment (4f15588f1f00ad84894c74c3723ccdf7)

**Clemency of Shadows** is a relic Sai in *Pathfinder: Wrath of the Righteous*.

## Source

Received from Enchanting the Stone of Ghostly Pathways event.
Clock of Axis, Valmallos's Instructions

**Clock of Axis, Valmallos's Instructions** is a Text item in *Pathfinder: Wrath of the Righteous*.

## Source

Found in Valmallos's Threshold, west part of Upper Reaches.

## Text

 *If the need arises to restart the Axis objects, the alarm on the Clock of Axis should be set to the starting position — the beginning of the day. The ringing of the Clock will awaken the remaining mechanisms.*

 *Warning: a restart must never be performed in a time of crisis. All anomalies must be eradicated before doing so.*

 *Warning: setting the Clock of Axis in the opposite starting position may provoke a critical failure in the Clock's operation and trigger secondary mechanisms in that sector of Axis. This function may be used only with my personal approval.*

 *Valmallos"*
Club of Hunger

## Club of HungerClub

### Damage

1d6 Bludgeoning
 +3 enhancement

## Effects

This is an intermediate step of relic creation.

## [Show Blueprints]

ChimeraClub\_IntermediateItem (929a1caf4bae19a44b43e75979250e3f)

Enhancement3 (80bb8a737579e35498177e1e3c75899b)

**Club of Hunger** is a relic Club in *Pathfinder: Wrath of the Righteous*.

## Source

Received from The Fate of the Voracious Jumble event.
Combat Maneuvers

**Combat Maneuvers** are abilities that can be used in fights to weaken or move enemies and they also may allow for Attacks of Opportunity.

Combat Maneuvers are obtained by choosing them as Feats. All Combat Maneuver Feats require either the Power Attack Feat and a minimum Strength of 13 or the Combat Expertise Feat and a minimum Intelligence of 13.

## Use

A combat maneuver is successful when a d20 plus the attacker's Combat Maneuver Bonus meets or exceeds the targets Combat Maneuver Defense.

## Combat Maneuver Bonus

The chance of a successful Combat Maneuver is based on the attacker's Combat Maneuver Bonus or CMB.

`CMB = Base Attack Bonus + Strength Modifier + special size modifier + other modifiers`

The Feat Agile Maneuvers allows use of the Dexterity Modifier instead of Strength, though creatures that are size Tiny or smaller do not need the feat.

## Combat Maneuver Defense

Defense against Combat Maneuvers, or CMD, depends mainly on Strength and Dexterity.

`CMD = 10 + Base Attack Bonus + Strength Modifier + Dexterity Modifier + special size modifier + other modifiers`

## Size Modifier

The special size modifier for both defense and attack are as follows:

* Colossal +8
* Gargantuan +4
* Huge +2
* Large +1
* **Medium** +0
* Small -1
* Tiny -2
* Diminutive -4
* Fine -8

## Feats That Influence Combat Maneuvers

Defensive Feats:

* Coordinated Defense
* Defensive Combat Training

Offensive Feats:

* Coordinated Maneuvers
* Tandem Trip (only Trip)
* Fury's Fall (only Trip)
* Agile Maneuvers (if your Dexterity Modifier is higher than your Strength Modifier)
* Pummeling Bully (only Trip and only obtainable by Monks)
* Power Attack
* Great Cleave
* Cleaving Finish

## List of Combat Maneuvers

 Dirty Trick | Combat Expertise, INT 13
 Disarm | Combat Expertise, INT 13
 Sunder Armor | Power Attack, Str 13
 Trip | Combat Expertise, INT 13

* BAB
Clawfall

## Effects

This +5 undead bane earth breaker has x4 critical multiplier instead of x3. Its wielder can cast the horrid wilting spell 3 times per day as a 15 level wizard.

## [Show Blueprints]

SarkorianWeddingEarthBreakerItem (4608c32647364ec3b9fe8d3150b9248c)

* Enhancement5 (bdba267e951851449af552aa9f9e3992)
* BaneUndead (eebb4d3f20b8caa43af1fed8f2773328)
* CriticalMultiplierIncrease (5b1550c536bd09740bf43a6ddd1ad919)
* ~~SarkorianWeddingEarthBreakerEnchantment (82ff09a4ed964f33ac20c3a6f189edb3)~~

**Clawfall** is a magic Earth Breaker in *Pathfinder: Wrath of the Righteous*.

## Source

Drops from Dead Warrior Maiden in Bear's Maw Shrine.
Cold Waters

**Cold Waters** is a backer's quest in *Pathfinder: Wrath of the Righteous*.

## Journal

* *Wait for the liberation of Kenabres*
Add\_1-1\_WaitChapter2 (f1e8f2db708072042bf3d7243bb7f9e4)

## Walkthrough

* The quest begins by talking to Jernaugh in Defender's Heart or Crusader's Camp.
* Go to Chilly Creek. At the entrance you will meet Jernaugh.
* Further ahead you will meet the villages fighting a hydra. Quest completes at this point.
* At any moment you can kill the villagers with (Evil) choice, but that will prevent you from getting any further events and Act 5 quest from them.
	+ Killing Jernaugh with (Evil) choice will get you debuffed with Erastil's Curse for 1 hour if you have Erastil as your deity.

## Aftermath

* Killing all elks in Chilly Creek will cause new enemies (bandits) to spawn in Act 3.
* 35 days after starting Act 3 you will be visited by Markyll who will give you +820 Finances and +136 Materials. Witnessing this event is mandatory to get Dark Waves quest follow-up in Act 5.
	+ After this event if you talk to Markyll in the village you can ask for more aid to get +210 Finances and +339 Materials.
Corrosive Dwarven Urgrosh +2

## [Show Blueprints]

StandardDwarvenUrgroshCorrosivePlus2 (808b61c6c0a0f3c4fb04d0121020e846)
StandardDwarvenUrgroshSecondCorrosivePlus2 (0960ac181148625459e690a8bf7f931f)

* Enhancement2 (eb2faccc4c9487d43b3575d7e77ff3f5)
* Corrosive (633b38ff1d11de64a91d490c683ab1c8)

**Corrosive Dwarven Urgrosh +2** is a magic Dwarven Urgrosh in *Pathfinder: Kingmaker*.
Cold Diplomacy

**Cold Diplomacy** is a Neutral Evil faction quest in *Pathfinder: Kingmaker*.

## Journal

* *The search for the rebel from Irrisen has begun!*
Addendum\_0002 (fa5e0df5aa279d541a79a179e933363b)

## Walkthrough

### Find Kaleena

* After Renown Across Golarion event if you meet recruitments to activate Neutral Evil faction quest you get Cold Diplomacy problem and this quest as soon as you enter Throne Room.
* Complete Cold Diplomacy event with anything, but Disaster to progress the quest. It reveals Travelers' Camp.

### Find Kaleena in her camp

* Go to Travelers' Camp,
* Talk with Kaleena.
	+ You can pass Intimidate DC 23 check +1440xp, but it seems to do nothing.
	+ (Neutral Good) response fails the objective "Find Kaleena in her camp" but not the quest. Consequences are unknown.
	+ Pick a side:
		1. (Chaotic Evil) and (Lawful Neutral) to kill her and you get "Wait for news from Areena Korvosh" objective.
		2. (Neutral Evil) side with Kaleena and you get "Wait for news from Kaleena Korvosh" objective.

### Wait for news from {Areena Korvosh/Kaleena Korvosh}

* If you sided with Kaleena or killed her, wait at least 18 days for an objective to be completed and Korvosh Messenger will visit your Throne Room, giving you the great honor of being able to sign the trade contract with the noble Jadwiga.
	+ If you refuse the deal quest fails.
	+ If you killed Kaleena and ordered the messenger to be arrested quest does not finish, but does not fail either. Consequences are unknown.
	+ If you sign the deal:
		1. If you killed Kaleena, you get Trade Agreement with Irrisen (Areena)
		2. If you supported Kaleena, you get Trade Agreement with Irrisen (Kaleena)
Cloak of Carnage

## Cloak of CarnageCloak

### Effects

This cloak grants the wearer a +5 competence bonus on Knowledge (arcana) skill checks and adds +2 to the DC for all saving throws against spells from the Evocation school the wielder casts.

## [Show Blueprints]

CloakOfCarnageItem (638283d23c388174e9e27c7d02d543a2)

* CloakOfCaranageEnchantment (3641d35ec8817c24692995ec98a30402)
* CloakOfCaranageFeature (153fe103b10d70846a9fe54c8688e09d)

**Cloak of Carnage** is a magic Cloak in *Pathfinder: Wrath of the Righteous*.

## Source

* Drops from Eye Collector in Treasure Island (Gray Garrison 1 Main).
* Found in puzzle chest in the Main Hall of Ivory Sanctum.
Contagion: Shakes

* Please see the Discussion page for reasoning.

It has been ***suggested*** that this article or section be **merged with Contagion.**

* Please see the Discussion page for reasoning.

**Contagion: Shakes** is a spell in *Pathfinder: Kingmaker*.

## Effects

The subject contracts the following disease: Shakes. The disease is contracted immediately (the onset period does not apply).

Frequency: 1/day

Effect: 1d8 Dexterity damage

Cure: 2 consecutive saves

## Notes

* For Sorcerer and Wizard it's a 4-th level spell.

## See Also

* Contagion
* Remove Disease
Corrosive Javelin +1

## Corrosive Javelin +1Javelin

### Damage

1d6 Piercing
 +1 enhancement
+1d6 Acid

### Qualities

Strength
Enhancement +1
Corrosive

## [Show Blueprints]

JavelinCorrosivePlus1 (e24f753bbbbefb84cb94223df00d837a)

* Enhancement1 (d42fc23b92c640846ac137dc26e000d4)
* Corrosive (633b38ff1d11de64a91d490c683ab1c8)
* StrengthThrown (c4d213911e9616949937e1520c80aaf3)

**Corrosive Javelin +1** is a magic Javelin in *Pathfinder: Kingmaker*.
City Hall

Community +1Loyalty +1Relations +1Divine +1Culture +1

 A place where the mayor and the townsfolk's representatives debate how best to govern the settlement.Inherits affected buildings from: Longhouse, Town Hall.Affects: Bank, Inn, Palace.

**City Hall** is a building in *Pathfinder: Kingmaker*.

## Description

A place where the mayor and the townsfolk's representatives debate how best to govern the settlement.
Inherits affected buildings from: Longhouse, Town Hall.
Affects: Bank, Inn, Palace.
Cloak of Blood Scent

## Cloak of Blood ScentCloak

### Effects

Whenever the wearer of this cloak of resistance +2 is under a Rage effect, they gain a +2 attack bonus on attack rolls against wounded enemies.

## [Show Blueprints]

CloakOfBloodScentItem (876255a39ab11734a8c12cfb451a146e)

* Resistance2 (59a36d69ac57b674bb38f77335228e55)
* CloakOfBloodScentBuff (4e850d3b0c68a6045abd10e386d07af5)
* CloakOfBloodScentEnchantment (0436324f1191ec64687efcfc0b790aee)
* CloakOfBloodScentFeature (9db109eee03524f4aa89881c4539a14d)

**Cloak of Blood Scent** is a magic Cloak in *Pathfinder: Wrath of the Righteous*.

 Affected Rage effects: Rage (Ability), Demonic Rage, Rage (Spell), Bloodrage, Inspired Rage.
Clear Purpose

## Clear PurposeBracers

### Effects

These bracers allow their wearer to cast healing spells without provoking attacks of opportunity. They also grant a +2 bonus on Concentration checks.

## [Show Blueprints]

ClearPurposeItem (8b6f51c26b16baa48aeb22c9f145f57f)

* ClearPurposeEnchantment (e10df546d20f0b54493ba31de6feb093)
* ClearPurposeFeature (2fee198fe87807d49950dd1ef73cb026)

**Clear Purpose** is a magic Bracers in *Pathfinder: Wrath of the Righteous*.

## Source

 The Treasure of the Midnight Isles
Cloak of Unbending Will

## [Show Blueprints]

CloakOfStrongWilledItem (f0623bbb6fedd54489e7ebbfe2dc4b48)

CloakOfStrongWilledEnchantment (402649cec0238d441ac6d08c3d44412d)

**Cloak of Unbending Will** is a magic Cloak in *Pathfinder: Wrath of the Righteous*.

## Source

Given by Staunton Vhane in Defender's Heart if you beat him up with a Demon mythic choice in Gray Garrison.
Corrosive Light Pick +2

## Corrosive Light Pick +2Light Pick

### Damage

1d4 Piercing
 +2 enhancement
+1d6 Acid

### Qualities

Enhancement +2
Corrosive
Finesse Wielding

## [Show Blueprints]

LightPickCorrosivePlus2 (095aa839f25558a49b301b79f8f0425a)

* Enhancement2 (eb2faccc4c9487d43b3575d7e77ff3f5)
* Corrosive (633b38ff1d11de64a91d490c683ab1c8)

**Corrosive Light Pick +2** is a magic Light Pick in *Pathfinder: Kingmaker*.