Spirit

Spirit system is a new feature added to the mod in v.1.2.0, which adds a whole new way to get skills and strengthen your existing ones.

## Obtaining

### Be chosen on Death

The Player will have different chances to be chosen by a spirit depending on how they died in the previous life.

* **Burnt:** You will have 20% to get Fire Manipulation, otherwise you'll get another 20% to be chosen by a Greater Fire Spirit.
* **Suffocated:** You will have 20% to get Earth Manipulation, otherwise you'll get another 20% to be chosen by a Greater Earth Spirit.
* **Drowned:** You will have 20% to get Water Manipulation, otherwise you'll get another 20% to be chosen by a Greater Water Spirit.
* **Fell into the Void:** You will have 20% to get Spatial Travel, otherwise you'll get another 20% to be chosen by a Greater Sky Spirit.
* **Died from falling (10 blocks or above):** You will have 20% to get Wind Manipulation, otherwise you'll get another 20% to be chosen by a Greater Wind Spirit.
* **Died before having killed a single mob:** You will have 30% to get chosen by a Greater Light Spirit.
* **Bonus:** If you get killed by an Evoker (Fang) or a Witch, you will have 20% to get Magic Sense.

***After all of this, when you reincarnate, you will get another 3% of being chosen by a random Spirit.***

\*A player can be chosen by multiple Elemental Spirits if the conditions above are met.

### Fusing with Ifrit

If The Player has Degenerate or Manufacturer and uses the fusing ability of their respective skills on Ifrit when he's below 50% HP; they will fuse with Ifrit and have a **Greater Fire Spirit** by their side.

### Spirit Fusing

**Spirit Fusing** is an ability (a Skill mode) of Gluttony, only obtainable if the player has Gluttony and is chosen by any Greater Spirit. [Pressing V <Default> to change skill mode]

* Other than Gluttony, this ability also requires Degenerate or Manufacturer along with Entity Analyst II or above.

When **Spirit Fusing** is activated, the player will consume every **Lesser Spirit** in 15-block radius, when the amount of **Lesser Spirits** consumed reaches 100, **if the player's main hand is empty**, the player will get a random-element [except **Light**] Greater Spirit Item in their main hand. After this, the player can choose to get that spirit or give it to another player.

* To see how many Lesser Spirit The Player has consumed: /spirit lesser
* Cheat command to set the amount of Lesser Spirit consumed: /spirit lesser set [player name] [number]

### Cheat Command

/spirit choose [player name] [fire/water/earth/wind/sky/light] [true/false]

* After this, the player still needs to go to the Labyrinth and summon the spirits.

### ***NOTE***

* Only the Human race can be chosen by a **Greater Light Spirit**.
* Choosing to be Human will give the player another 30% chance to get chosen by **Light**, otherwise 20% chance to get ***each*** **Element**.
* Demon and Vampire races can't be chosen by any Greater Spirit with the normal '**Chosen on D****eath'** method.

## Usage

### Skills

* Fire Spirit: Fire Manipulation
* Water Spirit: Water Manipulation
* Wind Spirit: Wind Manipulation
* Earth Spirit: Earth Manipulation
* Sky Spirit: Spatial Travel
* Light Spirit: Allow Human players to gain a True Hero egg

### Element Skills Boost

* Summoning any Greater Spirit will give 5 boost points of that Element to the players.
* 5 Boost points will add 5 Damage (2.5❤️ Damage) to the skill of that element skills.
	+ Ex: 5 Fire Boost will add 5 damage to the Fire Manipulation's damage.
* To change the amount of damage your boost do: /spirit boost [element] [number]
	+ Ex: Set fire boost to 2 will only add 2 damage to Fire Manipulation's damage.

***\*Note:***

* Sky Boost will add damage to Lightning Skills.
* There is no Light Boost.
* **Ifrit** will boost by 10 Fire instead of 5.