Eris

* Main
* Skills
* Talents
* Skins
* Update History

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“

*Two things about Eris: she's good with a knife and loves a bit of drama*

When most people are bored they browse their phone, clean the oven, go for a walk or, erm… hunt zebra? We dunno, it’s been a while since we’ve been back to Earth. When Eris got bored – which is something that happens a lot because omg everyone is so dull jeez – she cyborgised herself completely on a whim while stranded on a planet infected by a robot-eating nanobot plague. As you do. Eris is a self-proclaimed cyborg hacker who keeps herself to herself and likes to act before she thinks. She might hate people, but she likes to keep a close eye on them.

## A few more words

A hacker who decided to go half-cyborg on a whim. Her agility and ability to control the nanobots in her body make her a hard weirdo to beat. Known for streaming across the battlefield in a streak of black bot goo, Eris can make almost anything out of them: flesh-eating blobs, nano blades, even impaling spikes. As an infiltrator, she's careful about the fights she takes on. Though her high speed and health make her hardy enough to take a hit, her low shield makes it crucial that she gets in and out of combat quickly. Her blade-and-bot combo takes some skill to wield. Eris is a stealthy fun addition to any band of outlaws.

## Teammates

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## Synergy

When you activate a specific skill and one of misfits is nearby, your skill gains additional properties depending on the character with which the synergy occurs.

## Skills

Your nanobots are hungry. Send them to feed on your enemies
Nobody

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* Soldier's Path
* Survivor's Path
* Scavenger's Path

###### Basic

Increases Melee and Ranged Damage by 5%
 Passive Talent

Increases Melee and Ranged Critical Chance by 5%
 Passive Talent

Increases Melee and Ranged Critical Chance by 5%
 Passive Talent

###### Basic ⇨ Ranged Subtree

Increases your Ranged Damage by 10%
 Passive Talent

After killing an enemy using a Ranged Weapon you gain a stacking buff, increasing your Ranged Damage by 2% per stack up to 10 stacks. Time Active 5 seconds
 Triggered Talent

Increases your Ranged Critical Chance by 10%
 Passive Talent

Increases your Ranged Fire Rate by 10%
 Passive Talent

###### Basic ⇨ Melee Subtree

Increases your Melee Damage by 10%
 Passive Talent

After you Dash, your Melee Damage is increased by 20%
 Triggered Talent

Increases your Melee Critical Chance by 10%
 Passive Talent

Increases your Heavy Damage by 10%
 Passive Talent

###### Basic

Increases maximum Health by 5 points
 Passive Talent

Increases maximum Shield Capacity by 5 points
 Passive Talent

Increases Recharge Rate by 10%
 Passive Talent

###### Basic ⇨ Shields Subtree

Increases maximum Shield Capacity by 10 points
 Passive Talent

When your Health drops below 35% the emergency system will restore 50% of your maximum Shield Capacity. Cooldown 120 seconds
 Triggered Talent

Decreases Recharge Delay by 15%
 Passive Talent

Increases Recharge Rate by 15%
 Passive Talent

###### Basic ⇨ Shields Subtree ⇨ ??? Subtree

Using Ranged Attacks increases your Health Threshold by 2.5%
 Triggered Talent

###### Basic ⇨ Health Subtree

Increases maximum Health by 15 points
 Passive Talent

Whenever you take damage, the healing received is increased by 2.5% up to 10 times. Time Active 5 seconds
 TriggeredTalent

Increases healing received by 10%
 Passive Talent

Decreases All Damage Taken by 2%
 Passive Talent

###### Basic

Increases Movement Speed by 3%
 Passive Talent

Increases Dash regen. speed by 5%
 Passive Talent

Increases your Clip Size by 3%
 Passive Talent

###### Basic ⇨ Utility #1 Subtree

Increases Ranged Weapon maximum Range by 5%
 Passive Talent

Reloading increases your damage by 10% for 2 seconds
 Triggered Talent

Increases your Clip Size by 5%
 Passive Talent

Increases your Sprint Speed by 20%
 Passive Talent

###### Basic ⇨ Utility #2 Subtree

Increases Dash regen. speed by 5%
 Passive Talent

After your Shield is depleted the Dash regen. speed is increased by 20% for 2 seconds
 Triggered Talent

Increases Movement Speed by 3%
 Passive Talent

Increases Primary Skill Cooldown Reduction by 5%
 Passive Talent

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## Update History

Update 0

* Introduced