recursal/Fanatic-Fandom huggingface dataset:
Arya Emelianenko

## Biographical Information

### Relatives

Unknown if anystill live, previous she had relatives on GATs, Imperial Prime & Hong Lu

## Stats

### Foci

Specialist [Pilot]
Unique Gift [Cygnus Gene Modded]
Gunslinger
Diplomat

### Skills

Lead 1
Pilot 2
Shoot 2
Talk 2
Stab 0
Exert 0
Punch 0
Survive 0
Know 0
Telekinetic 1

## Attributes

### Cha

18

Arya Emelianenko**, Newly promoted Vice President for Diversity and Inclusion for Deathless Conflict Solutions**. She has only recently been promoted to this role after manipulating her former boss to resign in disgrace before helping her off this mortal coil. Previous to moving to the business side of the Deathless she served as a Lieutenant in one of their Special Forces units as a Mech specialist. Having an open mind to all types of people is important to the DCS as a soldier is a soldier from a recruitment viewpoint and also as the
premier mercenary unit in the sector, the deathless can accept jobs from a great variety of factions.

## Traits and Appearance

### Physical

* 5'3"

* Slender frame, fit.

* Pale Japanese

* Mainly Japanese traits

* Violet eyes

* Blue Teal hair, usually in a short twin tails

* No cybernetics

* Clothing style is varied depending on the need when in the field she wears a deathless uniform, when at parties etc will wear fashionable dresses.

### Personality

* Friendly but does not talk about herself.

* When she laughs she will hide her mouth with her hand.

* Deep drive to prove she is worthy of the sacrifices her parent made for her.

* From her time working close protection she naturally stands to the back until she is needed.

## Biography

New to her role as VP for Diversity & Inclusion, Arya is keen to prove her superiors trust in her.

## Early Life

Born on Imperial Prime, Arya's early childhood was idyllic, even though her house was at war with the rebel house Crux she lived in a bubble of high society and youth and so was spared much stress and horrors of that time. She excelled & had the best tutors and her favorite hobby was piloting Mechs. Her parents indulged her martial bent but tried to lean her towards leading rather
than combat. All of this came crashing down with the murder of the emperor, Arya and her parents fled from Prime with their most loyal retinue.

## Education

Arya was schooled by private tutors on Imperial Prime where she was found to have MES. With the resources, her parents had she continued her education onboard their cruiser event as they fled from system to system.

She joined the Deathless, took her new name and completed her education through their military academy on Koschei.

(Character is Statted as a Level 6 Warrior/Psychic)

**Psychic** Abilities

**Telekinesis**:

* Telekinetic Manipulation
* Telekinetic Armoury
* Kinetic Transversal
* Pressure Field
(63) Moreux

(63) Moreux is one of two asteroid belts in the Alvero system, bisecting the space between Tiber and Aomori. The belt contains mostly mining stations run by House Reticulum and House Eridanus, though a few ACRE operations exist as well. (63) Moreux is often forgotten by its planetary overlords, leading to budding anti-noble sentiment among the mines and habitats of the belt.

## Habitats

Most of the population of (63) Moreux live in habitats, which either orbit a larger asteroid or are carved into the rock itself. The habitats are generally separate from the mining operations, though in the best there have been stories of a habitat mining its rock into vacuum.

* Odaiba: The largest habitat by population. Nominally ruled over by House Reticulum.
* Talcott: The belt's primary shipyard, operated by a former ACRE subsidiary. Home to the Alliance of Shipyard and Drydock Workers (ASDW).
* Dacia: The current trading hub of the Asteroid belt. House Eridanus has its main offices in the belt here. Also home to the United Democratic Habitats (UDH).
* Valera: The belt's largest mining operation, overseen by House Eridanus. Contains many of the former inhabitants of Carthage.
* Nine Yards: The smallest habitat by population. Home to a House Reticulum ammunition manufactory.
* Carthage (destroyed): The former trading hub of the asteroid belt. Destroyed in 3185 by a combined Crux-Eridanus force, prompting the creation of the Council for Non-Planetary Representation (CN-PR).

## The Movement for a Democratic Void

(63) Moreux is the birthplace of the Movement for a Democratic Void (MDV), an alliance of several democratic groups on habitats and unions of shipyard workers throughout Alvero. The Movement's constituent organizations are peaceful, known for their community outreach and generosity. A few reprisals from the ruling authorities have been made against these groups, but they are few and far between.

## *The Trishula*

A Cyanocitta type Velite operated by House Reticulum, *The Trishula* was stationed in the Moreux belt to monitor for potential incursions into the system by "House" Vagrant or attacks on the Moreux belt by pirates from the nearby Udzha belt. Captained by Rakshasa 蛇首 Amara, a young noblewoman from Aomori, the ship has sat idle at the edge of the belt for almost a year.

## Description

**Occupation:** Survivors of a destroyed asteroid base

**Situation:** Foreign spy ships hide there
DeMand Favors

## Democratic Mandate overview

The Democratic Mandate is a newly influential social movement that is based on Ias. The Democratic Mandate consists of many affiliate members who work together to spread the word of democracy and the educational influence of the Democratic Mandate.

## DeMand Favors

The Democratic Mandate focuses on political change and reform through the education of the local populace and the spread of democratic ideals and ideas. As a political entity that has members from all major factions the Democratic Mandate is well versed in the organization of controlled chaos.

## Earning Favors

Favors can be granted by individual affiliate groups by doing them favors or through deeds they see as worthy of the Democratic Mandate’s favor.

Such deeds might include:

Helping the Democratic Mandate been seen as more legitimate on the local, planet, or sector level.

Helping expand the influence of the Democratic Mandate by spreading the word of democracy or helping to suppress rebellion in the name of the Democratic Mandate.

Helping to educate and inform those born to a lower station will also be looked upon favorably by members of the Democratic Mandate.

Bringing the Democratic Mandate particularly valuable educational or informational technologies.

Presenting the Democratic Mandate with cultural and historical artifacts.
7th Motorized Scout Company "Thunder Katz"

*“If you go fast enough they won't see you!” - Colonel Braskisa Usberon, CO*

The scout company is made up of specially trained jet bike enthusiasts who believe speed is the key to not being spotted letting their on-board cameras take the recon pictures. When asked to enter combat the 7th are trained in hit and run tactics and lighting strike hits using a collection of spear, Glaives and the jet bikes themselves. A few of the 7th designated “Thunder Katz” have even found a way to mount Panzerkatzen and use their slender and stealthy nature to blend into their surroundings.

## Named Members

CO: Colonel Brakisa “White Flash” Usberon

2IC: Lieutenant Evgeni “Smeer” Balivay

## Jet bike squad structure

6 deathless per squad

The six trooper squads are made up of one squad commander, four troopers and one radio operator, They are fast moving reconnaissance, surveillance, and target acquisition (RSTA) units.

## Panzerkatze Pack structure

4 deathless per squad

The four trooper squads are made up of one pack leaders, two troopers and a radio operator, These specialized troopers are used for dealing with hazardous terrain, mountain area and stealth recon.
AnneMunition

Picture from twitter profile

Anne Munition is a full time twitch streamer and has been on multiple previous Rollplay shows: The West Marches (Weeks 20, 23-24), Balance of Power Light Side, Blades, Masks One Shot and Court of Swords (Weeks 38-47) ... "needs filling out"

## Links

Website

Twitter

Twitch Stream

Youtube

Instagram

Bandcamp
Anastol Tacita Vektalus

## Infobox to use

### Aliases

Primus Legate Princeps Dux Aqila Vektalus Tacita Anastol of the second legion@Alice Socks

## Physical description

### Hair style

self explanatory

*[short summary]*

## Traits and Appearance

*[summary] Anastol,*

*[detailed description]*

## Biography

*[summary]*

*[detailed description]*

## Early Life

*[summary]*

*[detailed description]*

## Stats

### Cha

Leads her way through adorably bad taste

*[summary]*

*[detailed description]*

*[include psychic powers here - short summary!]*
Ex-Miscellanea

The Ex-Miscellanea are factions that are not easily classified as any of the other categories (noble houses, corporations, or spiritualists). Currently there have been six factions in the Acheron Rho Sector classified as Ex-Miscellanea, three of which are now Historical Factions.

14 Red Dogs TriadConfederation of the Upright VagrantUnified People's CollectiveThe Velan AscendancySERAPHThe Democratic MandateThe Guild
Cluny 2

Orbiting the moon of Phio in the Alvero system, Cluny II is a venerable way station for pilgrims traveling to Andophael. Built by House Reticulum in 3026 and given to the High Church as a show of faith, the station houses facilities for tending to and refueling ships on pilgrimages throughout Acheron Rho, as well as lodgings and accommodations for weary travelers. The station also contains a large and frequently used chapel.

In recent years the station has begun to fall into a state of disrepair, and church officials have noticed a decline in travelers passing through the station. While the exact cause of these negative changes is unclear, popular opinion blames current station overseer Lector Leonardo Adebisi for the station’s decline. Lector Adebisi and a number of station officials have been accused of price gouging and other unfair practices aimed at pilgrims passing through the station.

## Description

**Occupation:** Religious missionaries to travelers

**Situation:** Has corrupt customs agents
Alpha Armis Guns

**Alpha Armis Guns** is a group of gun dealers in sector 8 (Dāokǒu) of Hong Lu City. This is the PC's group for a Blades in the Dark game run on Hong Lu. This game is run by Space Master Shǔyì Lǎoshǔ.

## Background and members

Alpha Armis Guns was created from the "Jīngrén"(Amazing) Ramen Shop. They are known to be Ambitious, Savvy and Professional. They have been making alot of noise as of late, and this has attracted alot of attention from rival gangs. At the current state of things, they have gone to war with the "Crocodiles" and subsumed them into their group. And recently they have all but destroyed the Wicked Grasp. Things have been going well, but some of the members have found out what happens if they become too ambitious. Ruling factions take no shit from little upstarts, and they made it perfectly clear not to be fucked with.

Current members of Alpha Armis:

* Zoya Solovej - aka Aura
* Wojtek Volinskaya
* Trevor Kanari - aka Trash
* Noboo Peredro - aka Nope
* Dao Stryer - aka Church
* Malik Saeed - aka Marbles
* Nina Hagakure - aka Empress

Members that are retired or deceased.

* Alexey Jiang - aka Kong (Retired)
* Perseus (Retired)

### Stats:

* Reputation: Ambitious, Savvy, Professional
* Tier 1 (Strong)
* The Crocodiles (Gang of thugs)
* Cyan Banshee (Expert, Assassin)
* Contacts: Niece Lao, Florine Perrault, Tasha Shelby, Inna Taras
Bastos Law Offices

One of, if not the most, renowned and influential law firms within House Crux . Their primary headquarters are situated on Hiera, with smaller offices across the core worlds, the second largest being on Imperial Prime

## Leadership

The Bastos Law Offices (BLO) was founded by Thiago Bastos, who is the current CEO of the firm. He does not let this position hold him back from stepping into the fray as an Anwalt, however.

## History

The history of the BLO is brief, at least from an outside perspective. While the BLO itself has only been around since near the beginning of Thiago’s career, it has over those years absorbed several other powerful law firms and as a result has become an entity with unanticipated strength.

Currently the BLO is an important figurehead in the Crux judiciary. The exemplary record of its employees (many of whom apprentice themselves to Thiago) has given the BLO high standing and substantial influence within House Crux.
Bergunn

The Bergunn System is located in Hex #0911in the Acheron Rho sector.

## Bergunn (System)

Neighbours SQA 067-98 (0910)

**Situation:** Ruptured rock released a peril

**Situation:** Vault for dangerous pretech

Agents of T.I.A.M.A.T have been spotted trying to crack the vault to get their hands on the pretech within it..

### Oyama

**Occupation:** Secretive military observers

**Situation:** Foreign sabotage attempt
Bistan Tidhkari

In a secluded section of Habitat One’s biodome stand the trees of the Bistan Tidhkari. Planted as one of the first installations early in the Empire's Golden Age some of the trees in this grove have almost seen the passing of a millennium.

Every tree in the Bistan Tidhkari represents a Noble Family of House Triangulum. They stand as a marvel of artistry and genetic engineering, demonstrating an elegance and skill that has been lost since the Scream. Each tree is unique, created to appeal to the interests of its Family. Walking through the forest the displayed diversity is breathtaking, and serves as a representation of the wide-ranging ambitions of House Triangulum Nobles.

The final stage in a traditional Triangulum funeral is for the deceased’s ashes to be buried at the foot of their Family's tree. When a Family dies out, customized nanites are introduced to their tree. These tiny machines add a silver metallic compound to the tree's bark. While this process slows down the trees growth, it does no overall harm. The silver trees serve as a silent reminder of the contributions these Families made to House Triangulum. Even if a Family's name has been lost to history their tree will stand as a testament to their existence.

The addition of new Families to House Triangulum is exceedingly rare. The splintering of a Family is frowned upon and generally considered déclassé. When a Family is added to the House a tree is created for them. However, because the original techniques of genetic engineering have been lost these newer samples do not share the panache of their predecessors. Instead they display a minimalistic understated elegance.

The Bistan Tidhkari is a quiet place for meditation and reflection. Entrance is restricted to the Triangulum Nobility and the Neshmet of House Lyra. Nobles of other Houses can enter the grove if they receive an invitation.
(304) Udzha

(304) Udzha is one of two asteroid belts in the Alvero system, bordering the edge of the system. A common stop for smugglers traveling in and out of the system, this treacherous and unpredictable belt has been inhabited by bands of pirates for nearly a century. Much of the profit for the inhabitants of this belt comes either raiding habitats in the neighboring (63) Moreux belt or from black market transactions. Buyers and sellers from across the sector come to the Udzha belt to buy and sell stolen or illegal goods, or simply to avoid Eridanus taxes. For years these bands followed a loose confederacy, but recent pressure from "House" Vagrant to join the Vagrant fleet has given rise to a division in the confederacy, resulting in two factions battling for control of the belt:

* **"House" Vagrant**, whose first representatives begin showing up in the belt in the last decade. Judging the Udzha belt to be an important tactical position, members of the Vagrant fleet have been slowly absorbing various pirate bands and bringing the asteroid stations of the belt under their control.
* **The Scramblers**, a group of pirates resistant to the encroachment of the Vagrant fleet. Undisciplined and disorganized, these pirates fight a losing battle against the Vagrants for control of the Udzha belt.

Although this war has taken a toll on both sides, the inhabitants of the belt attempted to keep a low profile to avoid the notice of the empire, until the incorporation of the Upright Vagrant into the empire.

Following the elimination of many remaining Scrambler leaders, and the subsuming of nearly all others, the Upright Vagrant claimed victory in (304) Udzha, and are now operating in the open.

## Description

**Occupation:** Pirates hiding out among the rocks

**Situation:** War between rival rocks
Blood Eagle (Drink)

### Effects

Feelings of being all powerful, your problems fading away. Very strong hangover the following few days but for many, the feeling is worth it.

*This page is for the drink. For the Aquilan Empress, see "The Blood Eagle"*

**Blood Eagle** is a very strong drink. Sometimes illegal, its consumers being hunted by angry Aquilans. Sometimes a regular at illicit Noble and Corporate Parties.

It is as red as blood and is incredibly fizzy.
CarboRum

A Fluidignis Ventagold 25 CarboRum bottle

**CarboRum** is one of Maja's specialties and widely known through the sector as a refreshing liqueur. It's a distilled alcoholic drink made from industrial honey byproducts and spices by a process of fermentation and distillation. The distillate is brown to black in color, House Fornax usually ages them in Cellulose nanofibrils barrels, nanoscopic threads weaved together through macro-engineering that the engineers on Maja and Aeternus' Chain often also use for interior design such as door frames, since the materials are defect-free on their molecular structures.

CarboRum's most significant characteristic is not only the taste or smell but also the natural carbonization that occurs inside the CNF barrels. However why and how that carbonization comes to exist is part of a well-hidden secret, as is the exact ingredient list.

Most commonly found throughout the sector are the *Ventagold* series, the 5-year variant is said to be available at every establishment that serves alcohol.

The pricier 12 and 17-year sorts are even on Maja usually only used for special occasions and festivities.
At enormous prices comes a 25-year bottle of *Ventagold* CarboRum, in its standard edition a jet-black liquid in a dark brown bottle with the golden cog of its manufacturer on the label.

On many outer-rim planets these are faked in large numbers and sold to unsuspecting customers. The manufacturer *Fluidignis* warns any potential buyer to check the bottom of each bottle. It has time and place of the production stamped in a code, with that the company is always willing to check with customers if *Ventagold* bottles really come from Maja.

 Affiliations
* QUESA
* HADES
 Imperial Responsibilities
 Government Institutions
 Culture
* Funerals
* Cuisine
 Products
* Fornicators
* Icarus
 Miscellaneous
* Destiny Fiasco
 Faction Turn
Bunker 2

The formal capital of Koschei, Bunker 2 is a sprawling underground complex centered around a chain of ancient Imperial bunkers. Its construction has been traced back to the War for Human Prosperity. Its population sits at about 50 million inhabitants.

## Locations of Interest

### Koscheian Council House

The gathering place for Bunker-States representatives, where concerns are brought to public review. It is located close to Deathless HQ, in the upper levels of Bunker 2.

### Imperial Consulate for Koschei

The Official governing body of Koschei, it is located in Bunker 2 near the House and Deathless HQ

### DVodka Stadium

The main sports and events venue in Koschei, it contains several Psiball arenas and a large, open space reserved for Deathless Intra-Mural Mech Fighting. DVodkaTM Stadium is the official home of the Koschei Scorpions, Koschei's interstellar psi-ball team, and frequently hosts local matches for the national leagues. The capacity across all arenas approaches a million people and is regularly filled during one of the Tournaments.

### L'École de Guerre

Koschei's most prestigious school, *L'École de Guerre* is a Deathless SponsoredTM establishment. Attending students are taught a wide variety of subjects with a focus on combat, tactics, and business. Most teachers are retired Deathless employees with a few from other areas of expertise. The head Mistress Désirée Sokolov is rumored to have been in charge of the school for as long as The Deathless have been around.

### DValhalla

A sprawling entertainment complex that includes, but is not limited to, many bars, restaurants, nightclubs and even the original DVodkaTM distillery, now known as Hvergelmir.

### Angelina Voronina Spaceport

Named after a former planetary governor, the Angelina Voronina spaceport oversees most interstellar travel to and from Koschei.

### Kerdava Park

An enclave of nature in the complex of Bunker 2, most of Kerdava Park has been extracted from Thorg and replanted here. Some domesticated Thorgian fauna is known to roam there.
Aomori Terraforming Engines

## The Engines

Aomori is the way it is today because of two things- House Reticulum and the Terraforming Engines. The exact origin of these titanic pretech engines has been lost to time, but most historians credit them to House Triangulum. In the ancient days of Aomori’s colonization, these twenty terraforming engines transformed the planet into a paradise suitable for human life, even aiding the Cygnus biologists in creating the planet’s original biosphere. They provided oxygen, stabilized the planet’s unstable tectonic plates, and had countless other benevolent effects.

Following The Scream, however, these engines began to malfunction or cease working altogether. Many of them began to emit strange and bizarre effects, including abnormal shifts in the local weather patterns or the behavior of local fauna.

## Unpredictable Cycles

These various ongoing effects attributed to the terraforming engines occur during unpredictable, seemingly random cycles. When these cycles enter an active phase, inexplicable effects begin occurring in a radius of several miles around the engines. These active cycles can last for varying amounts of time, with the shortest recorded active cycle taking two hours and the longest cycle taking eleven months. During inactive cycles, these effects fade and the area around the engines return to their normal state.

## Inadvisable Tampering

In the centuries following The Scream, House Reticulum has made numerous attempts to fix or salvage various malfunctioning terraforming engines. Though well intended, none of these attempts have ended well. Salvage teams quickly learned that the engines had been built with internal defenses. After dozens of disastrous forays into the engines, the leadership of Reticulum convened and made an agreement- the engines would be left as they were. Despite their odd new behavior, the engines still provided beneficial effects for the planet, and attempting to fix them was more costly than simply leaving them be. Despite the house’s ill-fated attempts at tampering, a few engines were affected by their endeavors. These engines have settled into a permanent active cycle, providing a constant effect on the area around them.

* The engine of Terrata Prime, which causes marine animals to beach themselves in a radius around the engine.
* The engine at Bonthi Khao Hai, which causes a near continuous storm and constant rainfall in the area around the engine.
* The engine of Gaia Delta, which causes the growth of MES active plants in the area around the engine.

* Kahaka
* Terrata Prime
* Bonthi Khao Hai
 In The Alvero System | * Phio
* (304) Udzha
* (63) Moreux
* Platte Station
* Cluny 2
 Related Organizations
* DARE
* Kaze Korporation
 Imperial Responsibilities
 Government
* The Asura
* The Astradhari
* Order of the Blue Forest
* Special Topics Committee
 Culture
* Education
* Spirituality
* Bouts
* Military
* Synthetic Support
 Products
 Alliances
* Crimson Accords
* The League
 Faction Turn
Amore Vivero

## Biographical information

### Relatives

Felipe Vivero, Letizia Felipe Vivero, Lao Vivero, Georgio Vivero, Celeste Vivero, Luci Vivero

## Physical description

### Gender

Neutral

**Amore Vivero** aka **"The Guardian"** is the last child of Felipe Vivero. They own alongside Luci Vivero the fashion business **Vivero Arimida.** They are a well reputed warrior of the Wànnéng Wǔjutsu Dojo, stronger than Georgio Vivero, but don't really like guns. Their swordsmanship is deadly, and it is known to most people who dealt with the Viveros.

They and their sibling are mostly known as **"The Vivero Siblings"** in the Hong Luan fashion industry. In the underworld the two twins are known as the **"Knights of Swords"** (Jiàn de qíshì 劍的騎士) for their recklessness. Because they might seem like ordinary fashion business women and models, but in fact they are the deadliest members of the family.

Amore is however the most cautious of the two. They hate their family but love their sister. And usually they just defend Luci from the trouble she causes.

## Biography

Amore was kidnapped when they were 6 at the start of the Revolution by Cygnus, so they could have leverage over the familly. It is mostly what compelled the family to invest in the war. They hunted down the Cygnus agents, but lost trace of Amore.

Amore reappeared 10 years later with one of the founder of the soon to be Wànnéng Wǔjutsu Dojo. They were raised within a martial art school, taught to kill, and fought Cygnus as a child soldier. They somehow survived the war, whereas it is clear they were used as cannon fodder.

Coming back in the family, they immediatly got close to their sister. They developped some sort of animosity towards their father and other brothers and sisters. The rich lifestyle of the family alieniate her.

Nowadays they protect their sister, and turns out to have a knack for fashion. Posing as a model with her sister. They also are around to negociate on the behalf of their sister when her relationships with the Hong Luans are "tense".
Callixtus Pius

*[short summary]*

## Traits and Appearance

*[summary]*

*[detailed description]*

## Biography

*Parents:*

**Tribune Aquila Callixtus Litore Auctoria**

Honoured Matriarch, has seen much combat and is a stout embodiment of honour and loyalty. Stoic.

**Aedile Aquila Callixtus Litore Curant**

Slimy Politician. Conned his way into the family with financial manipulation and bribery. Uses the family to further himself, has the family in a grip they cannot escape. Pius hates his father.

**Decanus Primus Aquila Callixtus Litore Amandi**

A Kind and Loving Mother. Full of Empathy and the true love of Auctoria.

*[detailed description]*

## Early Life

*Born with the name Aquila Callixtus Litore Parvus, he took on the name Pius after being transferred into the care of The High Church of Messiah-as-Emperox.*

Portrait for Ascension to High PriestPortrait for Ascension to Exarch
Abimelech Wray

Abimelech Wray is a beloved member of the philanthropic community, and a public figure oft-mocked as a 'televangelist' in other circles. He travels from population center to population center, walking the streets, speaking to any who will listen, and giving readily and freely. He is a public figure of relatively well-known reputation, often figure-heading public outreach programs, including a regular teleview program on a Prism Network by the title; "Altogether, Now!" He is the owner of the Profligate Entertainment Liner, which he takes from system to system, providing a premium music venue and bar at modest rates, under the slogan; *"Premium spirits and entertainment at markdown prices, because everyone deserves the very best."*. He is also the founder of OutCider spirits, which makes premium brandy, cider, and other spirits under the same principles. There is no record of Wray's birth or employment outside of his own ventures, the earliest recorded instance of him is the purchase and subsequent full payments of the bulk freighter he owns, the commissioned installation of a full-scale super-sanctuary, the purchase of an A.C.R.E.-Brand Self-Sustaining Onboard Orchard, and broad renovations to his vessel at a later date.

For a brief period of time, Wray had taken a leadership position on the planet of #0601 Pylopid in the Xandare System, making contact with the local alien population in collaboration with a CHR-affiliated legal team. Unfortunately, he fell ill due to atmospheric exposure soon after arriving on the planet, and had to have his left lung replaced with a prosthetic. After his recovery, he disappeared from the public eye until after the dissolution of the CHR. He subsequently sought a copyright for GodWray, under the banner of which he placed his former broadcasts of Altogether Now, and his new OutCider enterprise.

## Appearance

Presbyter Abimelech Wray is a tall, skinny individual with shoulder-length locks of blonde, wavy hair. He bears extremely well-maintained facial hair, and wears intentionally antiquated clothing, for the most part. Most often seen wearing long-sleeve collared shirts with the sleeves rolled up halfway with a tie and vest. There is a long tattoo of a pair of intertwined strands, one of barbwire and the other of a thorn vine, that runs up the length of the back of his left arm. For all purposes, he looks like a religious magician, someone who could pull a pamphlet from anywhere and start talking to you about philosophy.

## Early Life

Unit 813 was intended as a research subject in a long-term behavioral study concerning the behavior of synths in isolated environments. Specifically, he was the subject of a study where he was placed in a simulated temperate forest, living in a small log cabin, with implanted memories of having lived there since childhood. This project was, of course, heavily classified, and many of the records were destroyed in the Crux raid and subsequent destruction of the facility. It is assumed that any units present in the facility were destroyed, as well as many Crux soldiers that unfortunately died in the collapse.
Fier Mining Company

**Employees:**356

**Net Worth:**Unknown

**Industry:** OrbitalMining

The Fier Mining company is the primary business of the Eichiro family. Founded by Dux Eichiro Mihara Surano in 3024. Starting as a small asteroid mining operation in the outer belt, it quickly grew due to the Eichiro family's focus on maximising operational efficiency throughout the company, while not allowing any compromises on safety. Within a few decades the company had grown into one of the largest orbital mining groups in the system.

For most of this period the Fier company focused on domestic markets, exporting most of the materials out of the Aliya system. It was not until 3068 when, at the behest of the Emperox, the Convocation called for an expansion and modernization of the Aquilan Legions. To do this, the Convocation realized that the current supply and logistical chains needed to expand, and seeing the opportunity of this, Eichiro Mihara reached out to those few connections he had and secured one of the supply contracts to the Aquilan Legions. This saw a period of rapid growth and expansion, with the Eichiro family acquiring a number of new mining rights, and moving into mineral refinement and smelting.

Now the Fier company, and by extension the Eichiro family, are among the most prominent mining and mineral processing industries within the Aliya system and are a part of the prestigious Diomikato Ore and Mineral Holdings Organization (DOMO).
Free Commerce Initiative (FCI)

Flag of the Initiative

The Free Commerce Initiative is a loose confederation of groups seeking the enfranchisement of low-born entrepreneurs and merchants. Their primary goal is break the monopoly that Vela holds on navigation, by that way allowing the commoner to once again travel and do business on their own fair wage to bring prosperity to the sector.

## Organization

Most members are lowborn yet well off administrators, teamsters and managers, the middle classes chafing under the arrogance of the bluebloods and the paranoia of the church. Nothing would please them more than the destruction of the god-given order, allowing the individual to shape the future through the sweat of their brow and the force of their virtue!

Once we level the playing field, everyone will be able to prove their worth in society and trickle down prosperity to even the lowest of the low. Free humanity from both the chains of hierarchy and collectivism, do not shackle them to bureaucracy and regulation!
Eros Flynn

Eros is the current Fleet Admiral of the Blackguard

## Traits and Appearance

Eros, like all Lyran born of his breeding group, is far to attractive to be natural. Sporting a dark coat (in truth a set of vestimentum armor), with sabre on hip, Eros is always one to be prepared.

## Biography

After years of ridicule for his radical and aggressive views Eros, a former Lyran diplomat, was ready to leave Orpheus behind and move on.

After a freak accident during a synth raid ended the life of his wife and child, Eros turned his back on both Lyra and the empire. In the following years, Eros traveled from sector to sector collecting expensive bounties and encountering important friends. During this span of his life, Eros was introduced to the UPC through a friend, and here Eros saw a great opportunity.

Immediately proving himself, Eros rose up the ranks within the UPC. Eros himself was responsible for ending the terror of Pax, and as well was quintessential in the retirement of the synth, Eren.

Using the connections he made, Eros acquired even greater riches and in turn was able to form his own organization. One where Eros would be able to achieve all his most important goals.

## Education and Stats

In his youth, Eros was trained in Swordsmanship and diplomacy  by the academies on Imperial Prime. After graduation, Eros took upon the title "Horuset" and become a diplomat. In this point of his life, Eros befriended many important nobles, some of which he still relies upon today.

## The BlackGuard

In secret, behind many false stories and rumors resides the BlackGuard. Led by Eros and his personal Ebon Council, the Blackguard organization perform tasks deemed to be the most lucrative and in turn most beneficial for the organization's agenda. These tasks mostly consist of the kidnapping and return of important nobles and executives that have attempted to escape justice by fleeing to the outskirts of known sector space. Each bounty returned brings Eros one step closer to his revenge.

## Agenda

As a former noble, Eros understands exactly how broken the current system is and in turn, wishes to see it fall and burn. To him, corrupt nobles and executives have created a system where only they can benefit and control. Due to this fact, Eros has attempted to use extralegal measures to remove the stagnated nobility and their cronies, trying to bring a new order to the sector. One where the right people can control.
Deathless Gardening Department

The Deathless Gardening Department has both Business and Operation responsibilities. However, it has no platoons or teams themselves within the department, instead they act as individual assets that divisions can call on for specific missions. These assets (commonly called  gardeners) are experts on dangerous fauna and flora on different planets, and how they can help or hinder Deathless operations during wildlife missions.

All assets in the Gardening Department, both recruits and veterans, have day-to-day gardening and janitorial duties on Koschei. Gardeners are periodically sent off-world for training on their respective planet and biome of expertise. The rotation between off-world training and home duties means that the Gardening department always have assets with up to date knowledge and experience at hand. Basic Gardener training is done all over Thorg, The Deathless’ private training ground.

### Branches

The Gardening Department is split into three branches; Preservation, Navigation, and Extermination:

* Preservation branch, lead by Florian "Daisy" Jardinier, is responsible for supplying Koschei bunkers with flora and fauna for agricultural and aesthetical purposes.
* Navigation branch, lead by Rodrigue "Rose" Egorov, train expert navigators and guides.
* Extermination branch, lead by Yuliya "Mallow" Marsh, are essentially monster hunters. They are called upon when a local wildlife pose an immense risk to the success of a mission.
Chet Harlo

**Chet Harlo** is an accounts representative and engagements manager for The Deathless mercenary corporation.

## Traits and Appearance

*[summary]*

*[detailed description]*

## Biography

*[summary]*

*[detailed description]*

## Early Life

*[summary]*

*[detailed description]*

## Stats

### Foci

Specialist (Talk), Diplomat, Close Combatant

### Cha

14

*[summary]*

*[detailed description]*

*[include psychic powers here - short summary!]*
F.O.O.D.

F.O.O.D. is a line of emergency rations produced by the A.C.R.E. Corporation. It is designed to be nutritionally complete and to last forever.

F.O.O.D. ration containers are rated to survive exposure to toxic or corrosive compounds, aggressive biological agents, pressures between 0 and 500 atmospheres, and temperatures from 0 to 3000 Kelvin (at which point the container may spontaneously sublimate). It is not uncommon for fringe elements such as pirates or smugglers to find a decades-old wrecked ACRE Hulk Freighter, containers exposed to the vacuum of space and interstellar radiation, with the F.O.O.D Packages just as edible and fresh as the day they were made. As it is extremely cheap to manufacture, F.O.O.D. is also a staple of the most destitute.

F.O.O.D. rations are available in three sizes: Standard, Family, and Community. Standard size rations are packaged in a can with a pull top, Family size rations in a larger box of about a forearm's width, and Community size rations in a vat made to couple to the back of a truck or van. F.O.O.D. containers of all sizes are trapezoidal and metallic. When unsealed, they automatically heat their contents and display a holo-advertisement.

To bring the cost to consumers to the lowest possible level, F.O.O.D. is made from undyed, unscented, unflavored mycoprotein. As a result, most F.O.O.D. products have a brown mottled color, a musty scent, and a faint taste which is somewhere between cream and turkey. Occasionally, reject batches of flavoring from other products will be added to F.O.O.D. as a form of waste disposal, producing so-called "Director's Delight" which may be more or less valuable than the normal product, but which is impossible to identify without tasting. A.C.R.E. officially denies the existence of Director's Delight and does not label F.O.O.D. to which castoff flavoring has been added.

Although F.O.O.D. is typically unflavored, it is distributed in several "flavor" options:

 Flaky
 Moist
 Dry
 Saline

* The Ziggurat
* The Foundation
* Syeh
 Related Groups
* R.A.K.E.
* Demnoph Central Intelligence
* Devotees of the Good Work
* The Sky is a Lie
 Culture & Organization
* Corp Cant
* Corporate Titles
* Employee Generator
 Products | * Fizzy Cheese
* **F.O.O.D.**
* Virtue Water
* Timmy, the Cornboy
* Clothing
 Diplomacy
 Faction Turn
* Faction Turn Fluff
Deadly Sins

The delivery device for Deadly Sins is a small cylinder roughly the size and shape of a cigarette. The pen can be styled however the user wishes, but often has led's on it which indicate what vapor it is set to release.

* Red "Rose" - Lust - This vapor is sweet and has a floral aftertaste. While under it's effects the users sense of touch will become more sensitive in addition to making them become more easily attracted to other people. Users often describe a gentle buzz to the air while under the effects of this drug.
* Yellow "Buzzkill" - Sloth - This vapor is almost flavorless possessing muted earthy tones. While under the effects of this color, the user's sense of anxiety is dampened. This results in alterations to the way the user perceives time, as well as a general laziness from the individual.
* Copper "Avarice" - Greed - This vapor tastes slightly metallic. The active ingredient in avarice increases the amount of dopamine the user receives from acquiring and doing things for themselves but almost completely negates any dopamine produced from acts of kindness. This results in the user becoming rather self centered and is often the color of choice for people who need to do something unpleasant to another person.
* Purple "Royal" - Pride - This vapor tastes more smokey than the others. Royal gives the user a since of self assuredness and deserving. While under the effects users are known to be more cocky and to act more dominant around others. In some situations however it stimulates anger in the user causing them to exhibit passive aggressive behaviors.
* Blue "Hunter" - Gluttony - This vapor's active ingredient makes it taste eerily similar to the thing the user wants the most at the moment. While under the effects of hunter the user will gain far more pleasure from indulging in vices. Some, however, have described a low-grade fear of not having enough of the thing they are seeking.
* Green "Snake-eye" - Envy - This vapor has no initial taste but leaves the user's tongue feeling salty. The people under the effects of this color have an easier time seeing the best in others often comparing themselves to them and becoming competitive. Many use this color as a means to increase their productivity.
* Black "Venom" - Wrath - This vapor has a certain energizing quality to it. While under the effects of this drug the user's self preservation instinct is suppressed. It allows the user to become 'catharticly angry' and often causes them to deal with their issues more directly than normal.
Faction Symbolism

Below are a collection of tables listing faction symbols and motifs along common categories, such as colors or salient symbols. *This article is an early work in progress, so contributions and improvements are welcome and encouraged, particularly where factions can fill in blanks about their individual themes.*
Deathless Base Security "Veliona"

This unit is responsible for security at the Deathless Heaquarters on Koschei

## Named Members

Major Elizabeth Hilda Grey: Head of Security

## Unit Description

Named after the Goddess of Death and Warden of the souls of the ancestors, from Slavic mythology. The men and women of this division guard the home of the Deathless with the same fervor that Veliona does protecting the souls of warriors past. Those in “Veliona” specialize in CQC and small arms in terms of combat. All in “Veliona” must be vigilant and analyze all that enter Deathless HQ.
Faction Page Checklist

The Faction page is an important first look into what your Faction is about, then sending people where they could get more detailed information on the sub pages.

Remember your Faction might list these points in another order of importance and that is fine, just look over the points listed and see if there is something you are missing that would like to write out and share about your Faction.

### These are some points we would love if your Faction had info on.

* **[Faction]**
	+ **General Philosophy**
	+ **Place within The Empire**
	+ **Main Faction Interests** Are you the inventors, the thinkers, the makers, the breakers, the fakers, the singers, the law.
	+ **Faction** **Goal,** what do you wish to accomplish
* **[Faction Organization]**
	+ **Factions Organization** (Jobs, Government and political)
	+ **Naming & Titles**
	+ **Practices & Rituals** How do people gain importance within the organization.
	+ **How decisions are made**
* **[Culture]** What would these points look like in your culture?
	+ **General Philosophy**
	+ **The Family Structure**
	+ **Upbringing**
	+ **Rites of passage**
	+ **Marriage**, **Old age and Death**
	+ **Religious Practices**
	+ **Language,** Does your Faction have a local Language or do you only speak the Imperial tongue
	+ **Proverbs, Sayings & Greetings**
	+ **Cuisine**
	+ **Fashion**
	+ **Music**
	+ **Art**
	+ **Entertainment**

* **[Places of Influence]** Where do your Faction live and how do you secure that place.
	+ **Homeworld** How would life be on your planet, what does your settlements look like? Have you fleshed out the Tags on the planet?
	+ **Home System**
* **[History]** What was your Faction doing during the different historical Ages. Did they start before The Scream or after?
* **[FAQ]** Lists the questions and answers most likely to come up about your faction with answers and links to more info if needed.
	+ **[Creating a Character in your Faction]** Link to a page showing how to build a character in your Faction
* **[Further Resources]**Do you have content that lives else where on the internet. Link it here so others can find it!

### Tips

If your paragraphs is so long that it disrupts the "flow" of the page, **think about creating a subpage** and link it. Like this "*For main article, see **[Article Page]**"*
Daam

No better photograph on file

Father Hierodoctor Daam is a semi-retired PC character of a Church of Humanity, Repentant and SERAPH Patreon Far Verona Discord player.

## Character Biography

### Before 3200 (Backstory)

Born to House Lyra, to a family that was part of an unnamed secret splinter group, Daam lost his family and left his noble house and name behind soon after the outbreak of the War Against the Artificials. Bereft of everything he'd had before, he choose to dedicate his life to the Church of Humanity Repentant. At the time he was in his early twenties, and taking up the name ‘Daam’ he started preaching his doctrine of the Soul Indivisible. In spite, or perhaps because of, the civil war raging across the sector he soon amassed a sizable following of both nobles and commoners, as well as his own TV show on the PRISM network.

Then, suddenly, with no more explanation than “do not look for me”, he disappeared. Throughout the final decade of the conflict, the assassination of the Cygnus emperor, and the completion of the Crux victory, Daam's whereabouts were unknown.

Only after all was said and done, half-way through 3199, did he return, claiming to have recovered the ancient religious artifact, once thought lost forever, known as the Mandala of the Soul. Claiming to have reached even deeper revelations, he preaches that now more than ever all sentient beings must come to understand the Infinite Chant of the Soul Indivisible, so that from understanding can be born repentance.

### During 3200

During the tumultuous times of 3200, Daam quickly rose through the ranks of the Church of Humanity, Repentant, becoming a key figure in the Church's accesion to the STO and a signator of the Treaty of Cabina.

### Epilogue (3201 and beyond)

After the STO's, and thus the CHR's, loss of the conflict of 3200, the Repentant Church was dissolved. Daam was eventually tried during the Cabina Inquiries, and found unaccountable for his actions due to a well argued insanity defense.

Though he managed to escape being shipped to Gleipnir, after being declared insane in a most public manner, coupled with self-doubt and guilt over his hand in pushing the CHR to its eventual doom and his indirect complicity in all the horrors of the STO war, Daam ceased to be the energetic and charismatic mystic he once was.

A broken man, he wanders the streets of Lux Gravare and Mugenjishi in his robes, still joining Infinite Chant meditations but no longer preaching, only listening. To those passing him by, he seems like no more than another tired, old, clergyman. Only when listening to people talk about souls does he regain that twinkle in his eyes, the barest hint that he still sees some light no one else does in the cold and cruel cosmos of Acheron Rho.

### Sects or religious orders:

* The Infinite Chant of the Soul Indivisible