Call of Duty: Modern Warfare 2 Remastered

***Call of Duty: Modern Warfare 2 Remastered*** is a first-person shooter video game developed by Infinity Ward and published by Activision for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S and Microsoft Windows. It is a direct remaster to *Call of Duty: Modern Warfare 2*. *Modern Warfare 2 Remastered* is the nineteenth game in the *Call of Duty* franchise. Announced on May 22, 2022 and released on November 11th, 2022. It is the final game in the franchise. It serves as the final Activision Call of Duty game, before it was picked up by Monsteristic.

## Development

In 2020 and 2021, it was rumored that the game was meant to be Modern Warfare II, but really it's a real remaster and continuation to the original Modern Warfare 2. It was rumored to run on the Modern Warfare 2019 engine but Infinity Ward decided to develop the game completely on the Unreal Engine for maximum efficency when playing the game.

The game would not feature a new Campaign, instead would redo the same one with better graphics. This was a decision to save time to focus on Multiplayer and Special Ops.

Following the huge success of Call of Duty: Modern Warfare. Infinity Ward took the time to rebuild the classic game that is *Modern Warfare 2*. They took this chance to not only return to the classic roots but fix something they should've done many years ago.

## Campaign

*Call of Duty: Modern Warfare 2 Remastered* continues five years after the events of *Call of Duty 4: Modern Warfare*.

### Plot overview

The year is 2016, and despite the efforts of the United States Marine Corps and the Special Air Service, the Ultranationalists seize control of Russia and declare Imran Zakhaev a hero and martyr, erecting a statue of him in the heart of the Red Square. Meanwhile, Vladimir Makarov, one of Zakhaev's former lieutenants, begins a campaign against Europe by committing brutal acts of terrorism over the course of five years. In Afghanistan, U.S. Army Ranger PFC Joseph Allen assists his commanding officer Sgt. Foley in training the local soldiers until he is called to run a training course overseen by Lieutenant General Shepherd, who is recruiting one of the Rangers for a special operation. After completing the course, Allen and the rest of the 75th Ranger Regiment assists in the taking of a city from local OpFor soldiers. Impressed by Allen's abilities, General Shepherd recruits him into "Task Force 141", an elite, multi-national counter-terrorist unit under Shepherd's command. Meanwhile, two other members of 141, Cpt. 'Soap' MacTavish and Sgt. Gary 'Roach' Sanderson infiltrate a Russian airbase in the Tian Shan mountains to retrieve an ACS (Attack Characterization System) module from a downed satellite. During their infiltration, Soap orders Roach to plant explosives to cover their escape, but is compromised while retrieving the ACS. While they are pursued by enemy forces, both men manage to escape with the module.

Allen is later sent on an undercover mission in Russia for the CIA, joining Makarov disguised as terrorist Alexi Borodin in a massacre of civilians at the Zakhaev International Airport in Moscow. While they manage to evade capture by Russian forces, Makarov, aware of Allen's identity, kills him during extraction, leaving his body to spark a war between Russia and the United States of America. Outraged by what was believed to be an American-supported terrorist attack, Russia retaliates with a massive surprise invasion on the United States after bypassing its early warning system, revealing that the ACS module MacTavish and Sanderson recovered had already been compromised before its retrieval.

75th Ranger Regiment Sergeant Foley leads his squad, including Cpl. Dunn and Allen's replacement Pvt. James Ramirez, in defense of a suburb in north-eastern Virginia against the enemy Russian paratroopers. During their assault in a Russian occupied suburban neighborhood, Shepherd contacts Foley and orders his squad to extract an HVI, claiming that he has intel vital to the war effort. Upon arriving at the HVI's safe house, Sgt. Foley and his squad discover the safe house breached and HVI murdered along with several deceased soldiers bearing odd tattoos. Foley takes notice that the safe room was not forcefully breached as Dunn checks bodies for intel. They later proceed towards a war-torn Washington, D.C., where U.S. forces are fighting the Russians for control of the capital city. Sgt. Foley and his squad proceed to the Russian occupied Department of Commerce to clear a 'Crows Nest' being used to pin down the evac site at the Washington Monument. They later provide air support for U.S. forces onboard a helicopter but are soon shot out of the sky. The squad, running low on ammunition, make a last stand against the Russian Army before a sudden flash halts their attack.

Meanwhile, Task Force 141 searches for evidence that implicates Makarov as the mastermind behind the airport massacre, as all proof of Makarov's involvement died with Allen. Intelligence leads them to a Favela in Rio de Janeiro, where the team investigates leads on Makarov's contact, weapons dealer Alejandro Rojas. They find out from Rojas that Makarov's worst enemy, known as Prisoner #627, is locked up in a Russian gulag in Petropavlosk. On the orders of Shepherd, the Task Force are sent to infiltrate an oil platform off the coast of Russia in order to rescue several hostages before assaulting the gulag. The Task Force assaults the prison and manages to free 627, who is revealed to be Captain John Price, who was previously captured during Operation Kingfish. Price agrees to aid Soap and Shepherd in tracking down Makarov, with Soap handing the command of the Unit over to Price. While Shepherd believes that they must continue their hunt for Makarov, Price decides that ending the war in America is their first priority. To end it, he temporarily goes rogue, and leads the 141 on a raid of a Russian port, where they gain control of a nuclear submarine. Price uses the submarine to launch a ballistic missile towards Washington D.C. He sets the warhead to detonate in the upper atmosphere, unintentionally destroying the International Space Station and creating an electromagnetic pulse, crippling vehicles and electronic equipment on both sides and giving the Americans a slight advantage.

Back in the United States, Ramirez and his fellow squad mates seek shelter from the disabled aircraft that are now literally falling from the sky, and proceed to the White House after running into Pvt. Vaughn, a runner who tells the squad that Colonel Marshall is assembling whatever forces he can to retake the White House, which is now a stronghold for the Russian Army. After finally meeting Col. Marshall, he orders the squad that taking the White House is their top priority, but they later receive a transmission informing them that the Air Force is preparing to carpet bomb the entire city to deny the Russians a strong foothold. Foley's squad fight their way to the White House and set off flares in the nick of time, aborting the air strike. Flares are lit on the rooftops of other landmarks, signifying that the city is still in American hands. Angered over destruction of the Capital, Foley, Dunn and the rest of the Rangers vow vengeance against the Russians, claiming they will burn Moscow to the ground as they did with D.C.

Narrowing down Makarov's hiding place to two separate locations, Task Force 141 decides to split up. Price and Soap travel to an aircraft bone-yard in Afghanistan, while Roach and Ghost raid Makarov's safe house on the Georgian-Russian border. At the safe house, Roach and his team obtain vital intelligence from Makarov's computer and escape with Makarov's men in pursuit. However, when they reach the extraction point, Shepherd betrays them, retrieving the intelligence and taking it with him, murdering Roach and Ghost and burning their bodies in the process. Price and MacTavish quickly learn of Shepherd's betrayal, though Price states that he wasn't betrayed since he never trusted Shepherd. The duo then manage to escape an already ongoing battle between Shepherd and Makarov's men with Nikolai's help. After contacting Makarov and offering to kill Shepherd for him, Makarov grudgingly reveals Shepherd's location at a mountain base in Afghanistan, codenamed Site Hotel Bravo. Price and MacTavish raid the base in an attempt to take revenge on Shepherd in a suicide mission. During the infiltration, Shepherd tries to escape on a Zodiac motorboat, and a long boat pursuit ensues.

At the climax of the pursuit, Shepherd boards a Pave Low, only for Price to disable it by shooting the helicopter's rotor, causing a crash landing. Price and Soap tumble over a waterfall in the process. After recovering from the fall, a dazed Soap gets up and approaches the crashed Pave Low with only his knife. He sees Shepherd and moves in for the kill. Shepherd counters by slamming Soap onto a destroyed car and stabs him in the chest, causing him to temporarily blackout. Shepherd then explains his motivations as to why he betrayed Task Force 141, stating that he "lost 30,000 men in the blink of an eye", and as Soap wakes up again, Shepherd proceeds to empty his .44 Magnum, loading two bullets in it - supposedly one for Soap and the other for Price. However, just before Shepherd shoots Soap, Price tackles Shepherd and the two engage each other in a brutal fist fight. While Price manages to hold his own, Shepherd ultimately gets the upper hand, but the heavily wounded Soap is able to pull the knife from his chest and throw it into Shepherd's left eye, killing him.

Price regains consciousness and inspects Soap's wounds as Nikolai arrives in a helicopter to extract them. Nikolai warns them that they will be pursued, but Price insists that Soap receives medical attention. Nikolai mentions that he knows a safe place to go to ("Da, I know a place"), and Soap and Price, now globally wanted criminals, go into hiding.

### Campaign missions

#### Act I

* **S.S.D.D.** — Help train the ANA soldiers.
* **Team Player** — Assault an Afghan town after the bridge is destroyed by OpFor soldiers.
* **Cliffhanger** — Infiltrate a Russian mountain base with Capt. MacTavish and recover a downed ACS module.
* **No Russian** — Assault a Russian airport with Vladimir Makarov while undercover. (This level can be skipped if the player is offended by its content).
* **Takedown** — Engage in a running firefight throughout Rio de Janeiro's Favela to capture an arms dealer named Alejandro Rojas.

#### Act II

* **Wolverines!** — Locate and protect codename Raptor during the beginning of the Russian invasion of America.
* **The Hornet's Nest** — Fight through the Brazilian Militia defenses and escape the favela.
* **Exodus** — Crush Russian forces in the suburbs and retrieve the HVI from the panic room.
* **The Only Easy Day... Was Yesterday** — Infiltrate an oil-rig, rescue hostages, and clear the way to the Gulag.
* **The Gulag** — Assault a Russian Gulag and rescue Prisoner #6-2-7.
* **Of Their Own Accord** — Assault Russian positions at the Department of Commerce, and protect the evacuation site at the Washington Monument.

#### Act III

* **Contingency** — Evade enemy patrols, crush Russian defenses at the sub base, and help Cpt. Price secure a nuclear submarine.
* **Second Sun** — Dodge falling debris, and push through remaining Russian forces to Whiskey Hotel.
* **Whiskey Hotel** — Assault the White House, clear out Russian forces, and get to the roof to wave off friendly fighter bombers.
* **Loose Ends** — Search for Makarov at his safehouse on the Georgian/Russian border, and capture Makarov's Operations Playbook.
* **The Enemy of My Enemy** — Make your way through the bone-yard as General Shepherd's men and Makarov's men fight each other and get to the extraction point.
* **Just Like Old Times** — Search the Afghan cave network for Shepherd.
* **Endgame** — Chase Shepherd, using a boat, make your way down rivers and through caves with Price to kill Shepherd.

#### Bonus

* **Museum** — See dioramas of most levels, locations, and events in the storyline in a museum. Every weapon featured in game is also found here, and the player is able to pick up any of them. An Ammo Box Package is available in the two rooms the weapons are found in. A red bell is found in the two rooms featuring characters. The bell reads "Do Not Press", and if the player disobeys, all the characters featured in the dioramas in the individual rooms come to action, and they all try to kill the player. A third room features vehicles used, but are not animated like the characters in the other two rooms. There also are several exclusive weapons, the M1911, and W1200, all of which are usable and exclusive to the level. Unlocked after the completion of the campaign.

#### Canceled Levels

* **International Space Station** - Found in the game's code.
* **Roadkill** - Found in the Hardened/Prestige Edition art-book.

### Characters

#### Task Force 141

* **Sergeant Gary "Roach" Sanderson** is a playable character and member of Task Force 141.
* **Captain John "Soap" MacTavish** (The main playable character from *Call of Duty 4: Modern Warfare*) is the Commanding officer of Task Force 141 and another playable character.
* **Captain John Price** (Soap's commanding officer from *Call of Duty 4: Modern Warfare*) returns to fight alongside Soap.
* **Lieutenant Simon "Ghost" Riley** is a member of Task Force 141 and Soap's right-hand man.

#### U.S. Army Rangers

* **Lt. General Shepherd** is the commander of the U.S. forces, Task Force 141 and Shadow Company.
* **Private James Ramirez** is a U.S. Army Ranger, and a playable character.
* **Sergeant Foley** is the leader of Ramirez's squad in the U.S. Army Rangers.
* **Private First Class Joseph Allen** is in Foley's squad of the U.S. Army Rangers, and later a member of the C.I.A and is the first playable character.
* **Corporal Dunn** is the second in command in Foley's squad in the U.S. Army Rangers.
* **Overlord** is the communicator between the U.S. Army Rangers throughout the game.
* **Colonel Marshall** is the *de-facto* commander of the US forces during the later stages of the Battle of Washington D.C., who organized a siege on the White House with whatever men he could find.

### Other Characters

* **Nikolai** (a Loyalist that was rescued by Captain Price and his squad in *Call of Duty 4: Modern Warfare*) returns in the missions "The Hornet's Nest", "The Enemy of My Enemy", "Just Like Old Times", and "Endgame".
* **Raptor** is a High-Value Individual rescued in "Wolverines!". He carries valuable information in a briefcase.
* **William Cullen** is the Secretary of Defense heard in "Second Sun" and mentioned in "Loose Ends".
* **Sat1** is the callsign for an unnamed astronaut who is only playable at the beginning of "Second Sun".
* The **HVI** is an unidentified person of importance who is killed during the events of "Exodus".

### Russian Ultranationalist Union (Vorshevsky's Faction)

* **Major Petrov** is the airfield commander in the level "Cliffhanger".
* **Boris Vorshevsky** is the president of Russia and becomes leader of the Ultranationalists.
* Viktor a Russian soldier was revealed to have infiltrated The Ultranationist Army in "Exodus"

#### Russian Ultranationalists Union (Inner Circle/Makarov's Faction)

* **Vladimir Makarov** is the new leader of the Ultranationalists.
* **Viktor** is one of the terrorists in "No Russian".
* **Anatoly** is one of the terrorists in "No Russian".
* **Lev** is one of the terrorists in "No Russian".
* **Kiril** is one of the terrorists in "No Russian".
* **Alexei Borodin** (aka Joseph Allen) is undercover as one of the terrorists in "No Russian".

#### Brazilian Militia

* **Alejandro Rojas** is an arms dealer based in Rio de Janeiro.
* **Rojas's assistant** is Rojas' right hand man.

### Locations

* Rio de Janeiro, Brazil
* Washington, D.C., USA
* Afghanistan
* Virginia, USA
* Siberia
* Zakhaev International Airport
* International Space Station
* Tian Shan Range, Kazakhstan
* Georgia-Russia border
* Fire Base Phoenix, Afghanistan
* Vikhorevka 36 Oil Platform
* Petropavlovsk Gulag, Russia
* Airplane bone yard somewhere in Afghanistan
* Shadow Company cave networks, Afghanistan
* Modern Warfare 2 Exhibit, Encino, California

## Multiplayer

*Call of Duty: Modern Warfare 2* *Remastered* multiplayer mode features classic gunplay that was in Call of Duty: Modern Warfare 2.

### Gameplay

#### Maps

*Call of Duty: Modern Warfare 2* *Remastered* features 12 maps on launch, 10 of them returning from *Call of Duty: Modern Warfare 2*. Template:MW2r Maps

#### Gunplay

Gunplay remains the same in *Call of Duty: Modern Warfare 2* *Remastered*.

#### Customization

In *Modern Warfare 2 Remastered*, customization is something more than simple. It's more than what you think. The game features more customization than any Call of Duty title before.

## pecial Ops

Special Ops returns from the third Modern Warfare installment in a new and unique way.