Arras:Bosses

Template:Cleanup

This article is about Template:2 Bosses. For the Diep.io equivalent, see [[:Bosses]].
 File:Elite crashers.png  The Template:PA (aka **Visitors**) are AI-controlled large entities in Template:2, that spawn randomly upon certain conditions. There are currently twenty one types of Bosses, five of them being the Template:2s, the second “group” (aka Strange Bosses) being the Template:2, Template:2, the Template:2 and the Template:2, five of them being the Template:2s, three Rogue Celestials, one Eternal (Kronos), Template:2, and the last one being the Template:2. They are far stronger than regular tanks and award tens of thousands of XP, sometimes even hundreds of thousands, to the player(s) who deals the final blow upon defeat. Bosses can gain XP like other tanks and polygons, which allows the XP reward to grow much higher than their spawn score.

## Technical

### Stats

The Bosses usually have buffed stats, but some of them are nerfed. These are the Bosses’ stats compared with the Template:2:

* FoV: ×1.3 (Template:2 ~ Template:2)
* Speed: ×0.1 ~ 0.15
* Health: ×1.5 ~ 2
* Shield: ×1.25 ~ 2
* Body Damage: ×2.5 ~ 3

Also, all of the bosses have a build of 7/5/8/8/2/3/10/7/7/0.

In Template:2, some Bosses have slightly stronger stats.

### Behavior

The Bosses spawn at least 10 minutes after the previous Boss is defeated or the server starts; the spawning chance increases as time passes. If multiple spawn, they will always be different types/variants of bosses (there can’t be multiple of the same kind).

## Normal Bosses

### Elite Crashers

Main article: Arras:Elite Crasher
The most common type. They have pink triangular bodies, have four different types and they look like big Template:2 or Template:2. They often spawn in Template:2 outside of Template:2.

### Rogue Palisade

 File:RoguePalisade.png  Main article: Arras:Rogue Palisade
The Rogue Palisade has 6 Template:2 Launchers and 6 Template:2 Spawners and has a Hexagon body. While the Spawners spawn 12 minions, the spawn rate is sluggish therefore it usually doesn’t get the chance to spawn a lot of drones.

Beware when battling it as even though the drones don’t deal tons of damage, the amount of them and their health prevent you from directly attacking the Rogue Palisade. If you don’t pay attention to these drones, you will be dead in no time.

### Elite Skimmer

 File:Elite-Skimmer.png  Main article: Arras:Elite Skimmer
The Elite Skimmer has a triangular body with color of the Template:2, and has a Template:2 Turret on each side that shoots Template:2. These Hyper Missiles have four cannons arranged similarly to the Template:2 but without the front cannon, and travel fairly fast while resisting high damage.

This Boss can easily catch tanks that aren’t careful with their movement, but is weak against larger groups of tanks, especially with more balanced stats or those of glass cannons that can steer clear of its Missiles and their bullets.

### Summoner

Here is a clear picture of summonerMain article: Arras:Summoner
The Summoner features the Template:2-like body, and has a Template:2 Spawner on each side, making it look like the Template:2.

The drones deal minimal damage, but their large amount can quickly kill tanks, particularly if they cannot easily escape away from it. Some of the crowd-control tanks like Template:2 or Template:2 are effectively at minimalizing its threat, and may even quickly defeat it.

### Nest Keeper

 File:NestKeeper.png  Main article: Arras:Nest Keeper
The Nest Keeper features five Twin Auto Turrets, one Template:2 Auto Turret, and five Drone Spawners. It is the only boss to feature a Pentagon shape, as well as the only tank in the game to feature a Boomer Auto Turret.

Teamwork is almost always needed to kill the tank. The drones which it spawns are very slow, but deal massive amounts of damage, so they must be kept an eye on to them. The Boomer Auto Turret however deals tons of damage and is much faster, as well as the boomerang projectiles being quite resistant on damage as well, making it difficult to damage the Nest Keeper if the turret is focused against the player.

## Celestial

Main article: Arras:Celestial
The Celestial is a Boss known for being much stronger than most other Bosses. Majority of them spawns mainly as being part of Template:2, but also has an extremely rare chance to spawn on other game modes. Most of them consist of three layers (with the notable exception being Ragnarok), with the bottommost nonagon-shaped layer always consisting of Template:2 auto turrets.

## Final Bosses

These Bosses spawn exclusively in Template:2 as the final Boss of the game. There are randomly chose between Ragnarok, Koronos, and Legendary Crasher. Realistically, these bosses requiring at least 10 tanks to defeat, and any less will result in certain game loss.

### Ragnarok

File:Ragnarok-removebg-preview.pngTemplate:2 is notable for its extremely large size, as well as its body consisting of four layers instead of the usual three of the Celestials. Its topmost pentagon layer consist of five Gunner Cruiser turrets, which have two cannons and two Cruiser spawners, while the second topmost heptagon layer has seven unique cannons that fire Template:2-shaped projectiles. Its second bottommost nonagon layer has nine Template:2-shaped drone spawners, and the bottommost hendecagon layer has eleven Template:2 auto turrets. It has extremely high health and resistance to damage.

### Kronos

 File:Kronos-removebg-preview.png  Kronos is notable for its extremely large size, as well as its body consisting of four layers instead of the usual three of the Celestials. Its topmost pentagon layer consist of five Triplet Style turrets, which have three cannons but with their middle cannons replaced with that of Machine Gun, while the second topmost heptagon layer has seven seven Carrier auto turrets that behave like the players. Its second bottommost nonagon layer has nine Skimmer-like auto turrets, with the shorter, overlapping cannon having wider opening often known as ‘Alpha Skimmer Missiles’, and the bottommost hendecagon layer has eleven Template:2 auto turrets. It has extremely high health and resistance to damage.

### Legionary Crasher

 File:LegionaryCrasherRender.webp  The Legionary Crasher has 2 layers. The bottom layer has 3 sprayer turrets on the sides and 3 pillbox launchers. On the top layer, there are 3 Elite Gunner turrets on the corners and 6 spawners on the sides which do nothing. There are also spawners underneath the Sprayer turrets which spawn Elite Crashers. The Elite Crashers it spawns are larger than the usual elite crashers. The minions are referred to as Elite Legions in their kill notification (the only such notification that comes from a drone). Elite Legions are largely based on Elite Crashers. Other than by size, the Elite Legions also have some differences from regular Elite Crashers. The Machine legion is the counterpart to the old Elite Sprayer, with 3 machine (instead of sprayer) turrets. The Battleship variant has 2 turrets instead of 3, and the Gunner variant auto-spins like the older Elite Gunner.

## Removed Bosses

Rogue Celestials are generally weaker and smaller than regular Celestials they are the rarest bosses to spawn, given that it is the only bosses to spawn only outside siege. They cannot spawn in Siege, FFA, Maze, or Sandbox. They are colored the same as Rouge Palisades as well. They eventually got removed on January 29, 2022.

## History

October 1, 2021:

* Legionary Crasher added as a final boss.

September 2, 2021:

* Nyx, the pink Celestial, was added, first appearing in Wave 16.

August 27, 2021: Added spawn animation to final bosses.

* They initially spawn small, and grow in size for 3 seconds (during which they're invulnerable).

July 15, 2021

* Gave final bosses 3-second invulnerability upon spawning.

July 13, 2021

* Kronos added as a final boss.
* Waves with a single boss now spawn in the middle of the map in Siege.

Update - June 5, 2021

* Added Theia: A yellow celestial.
* Added Ragnarok: A final boss in Siege.

June 4, 2021: Elite Sprayer reworked.

* Added two smaller auto-Sprayer turrets on each side of its body, and two Machine Gun auto turrets at center.

May 23, 2020: Permanently re-added Boss Event as 'Siege' due to staggering popularity.

May 17, 2020: Boss event ends.

May 9, 2020: 'Boss Event' starts.

* Original map had a randomly generated ring of maze walls with red bases at the cardinal directions, with a center spawn base.
* The game mode originally had 27 Waves.

## Trivia

* The Template:2 is the only boss with a direct counterpart in Diep.io and Woomy Arras.io.
* Before any of the non-Elite Crasher bosses spawn, a special notification will be sent.
	+ When the strange bosses spawn, a notification “A strange trembling...” is shown .
	+ The Celestials also have their own unique notification: “The world tremors as the celestials are reborn anew!”
	+ The Rogue Celestials also have their own unique notification: “The darkness arrives and the realms are ripped apart!”
		- Each of the Final bosses in Siege are also shown to have their very own unique spawn messages as well.
		- Ragnarok’s spawn message: “Do you believe in Ragnarok?”.
		- Kronos’s spawn message: “The sky darkens as the ground slowly begins to crumble... The end is near.”.
		- The Legionary Crasher’s spawn message: "The Elite Crasher’s were all but disciples for what you have awoken... What have you done?"
* The only Bosses to not use any types of Template:2 as of yet are the Elite Gunner, Elite Sprayer, and Elite Skimmer.
* Bosses can earn XP when they kill tanks. This is easily noticeable in Template:2, particularly with stronger Bosses like Ragnarok.
* Bosses are on the same team with Template:2, and such, cannot be hurt by them, and vice versa.
	+ Template:2 and Template:2s also cannot kill them, due to also being part of that team.
	+ Because Polygons can reside in a player team’s Template:2 unharmed (unless a Base Protector is present), bosses can attack players inside a base. Most cases happen in Template:2, due to the lack of Base Protectors for the blue team, as well as Bosses mostly spawning fairly close to them.
		- Bosses, however, will not target players in bases, only their ammunition and turrets will.
* Out of all the bosses in arras.io, the Template:2 is the only boss that doesn’t auto-spin as of an update.
	+ Out of all the bosses in arras.io currently, the Legionary Crasher is shown to use lesser bosses (Elite Crashers) as minions.
		- The Elite Spawner Legion actually spawns very large Sentries.
			* Due to this, the Legionary Crasher is the only boss in Arras.io to have minions that spawn more minions.
* The Elite Sprayer is the only boss to be fully reworked.
* If you kill an unnamed boss (most notably in Template:2), the message will say “You killed a visiting *[type of boss]*.”
* Ragnarok is formerly considered a Template:2 variant, before becoming its own Boss type.
* Kronos was previously known as Eternal, back when it was not officially added as a final Boss for Siege.
* Alviss, Tyr, and Fiolnir, all called Rogue Celestials, are the rarest Bosses to spawn outside of Siege.
* If an Elite Gunner spawns without a target, it will face right. This could apply for all bosses, however all other bosses have auto-spin enabled so it’s hard to tell.
* There was once a bug that made every boss’s Auto Turrets grey, even if the base was colored. This was especially apparent with Celestials, however other bosses were effected as well.
* Until a recent unmentioned update, the kill notification for the Celestials was "You killed a visting <celestial name>". Now, it’s "You killed <celestial name> the Celestial".

Template:ArrasBossNav