recursal/Fanatic-Fandom huggingface dataset:
Локации

Список карт в игре World of Tanks Blitz

* Альпенштадт
* Балтийский щит
* Виноградники
* Восточная гавань
* Горящие пески
* Древние пирамиды
* Жемчный город
* ￼Затерянный Храм (на реконструкции)
* Зимняя Малиновка
* Золотая долина
* Канал
* Каньон
* Карьеры
* Кастилья
* Лагуна
* Миддлбург
* ￼Мираж (Выведен на неопределённый срок)
* Море Спокойствия
* Морской рубеж
* Нормандия
* Нью-Бэй
* Порт
* Промзона
* Протока
* Пустошь
* Рудники
* Фауст
* Форт
* Химмельсдорф
* Эверфрост
* Эллада
* Эль-Аламейн
* Эшелон
* Юкон
Matilda

## История

Танк Великобритании 4 уровня, созданный в 1937 году, 2987 танков. Много моделей этого танка было на вооружении СССР и Австралии.

## Описание

На Матильде хорошая лобовая броня. Это значит что вы можете ехать в толпу врагов. Но не стоит показывать корму. Ведь корма это самое слабое место у Матильды. У матильды отличный разброс и не плохое время сведения, а значит вы можете перестреливаться на большом расстоянии, а броня поможет защитится от попыток уничтожить снайпера или от случайных попаданий.

## Тактика

Отлично подходит для боя 1 на 1, достаточно хороший танк для снайперской стрельбы, особенно на карте карьеры спрятавшись в кустах вы стреляете по острову.
D2

D2
--

* Сток
* Топ

**D2** — французский тяжёлый танк III уровня в *World of Tanks Blitz*.

Башня
 Стоимость исследования
 Изменение массы
 Изменение прочности
 Основное бронирование
 Скорость поворота башни
 Радиус обзора
 Угол вертикальной наводки

Двигатель
 Стоимость исследования
 Изменение массы
 Мощность двигателя
 Вероятность возгорания
 Максимальная скорость
 Средняя скорость
 Тяговооружённость
 Изменение скорости поворота корпуса

Ходовая
 Стоимость исследования
 Изменение массы
 Изменение скорости поворота корпуса
 Изменение времени сведения
 Проходимость

## Боекомплект

SA35 mle. 1938 (III уровень)
 Урон в минуту
 Бронепробиваемость
 Урон
 Скорость
 Рикошетит

SA37 (III уровень)
 Урон в минуту
 Бронепробиваемость
 Урон
 Скорость
 Рикошетит

## Историческая справка

Дальнейшее развитие танка D1. Разработан в 1934 году компанией Renault. С 1936 по 1940 год двумя сериями было выпущено 100 машин. Танки второй серии иногда назывались D2bis.

## Ссылки

* D2 *// wotblitz.com*
* D2 *// Википедия*
AMX ELC bis

* Сток
* Топ

**AMX ELC bis** — французский лёгкий танк V уровня в *World of Tanks Blitz*.

## Игра на танке

### Огневая мощь

Слабый ДПМ и средняя альфа, а значит, в прямое пвп лесть не стоит. УВНы и УГНы радовать не могут, из за маленьких УГН танк похож на ПТ, из-за чего игра на нём намного труднее. Одно из худших пробитий на уровне, часто придётся использовать голдовые снаряды.

### Манёвренность

Лучшая (На равне с Леопардом) скорость среди танков 5 уровня. 47км/ч, вы будете гонять по карте, как гоночный автомобиль. Башня поворачивается только на 90° в каждую сторону, а значит, вы сможете крутить лишь некоторых ПТ и ТТ.

### Защищённость

Брони нет. Некоторые танки не смогут пробивать фугасом в лоб, но борт и корма картонная, фугасом будут пробивать даже 4 уровни. Танковать ёлка не умеет, изредка будет ловить случайные рикошеты, но такая "броня" от выстрела не спасёт. Очень маленький размер, вас будет не видно из-за камня. Ёлка меньше по размеру многих танков 2 уровня.

### Обзор и маскировка

Обзор как и полагается любой ЛТшке хороший. Светить вы будете врагов на максимальном расстоянии - 240м. Маскировка также одна из лучших на уровне, засветить вас будет трудно.
Lupus

**Lupus** — тяжёлый танк Сборной нации VII уровня.

## Внутри-игровое описание

Тяжелый танк, который очень подходит для обеспечения огневой мощи и использования башенной защиты в первой линии, задняя башня также делает его пригодным для боя на первой линии. Но это также один из немногих танков, угол наклона которого больше угла возвышения, что делает ему очень болезненным бой на неровной местности.

Однако его броневая защита очень странная. "Ступенчатая" передняя броня придает ему странную защитную способность, но боковая и задняя броня очень слабы.

## Историческая справка

Волчанка впервые появилась в качестве танка-босса в "Хрониках Валькирии". Им командовал генерал Ягер из имперской армии против 7-го отряда "Эдельвейс". Мощное основное орудие и тяжелая броня этой машины делают ее серьезным соперником.

## Факты

* Lupus по-латыни означает "волк". Этот термин чаще всего используется для описания подвидов рода Canis, к которым относятся динго, большинство волков и домашняя собака.
	+ Это также потенциально смертельное аутоиммунное заболевание.
* Каким-то образом верхнему пулемету, который должен был использоваться в качестве украшения, был придан физический объект. Это означает, что у Lupus такая слабая турель толщиной 129,6 мм (эквивалентное значение составляет около 135 мм), что ее можно пробить.
* В "Валькирии" он использовал 122-мм пушку, но здесь он использовал 120-мм пушку. (Но название то же самое)
* Этот танк является частью кроссовера между WOTB и Valkyrie.
Франкенштанк

**Франкенштанк** — тяжёлый немецкий танк VII уровня, созданная к празднику Хеллоуин-2015.

## Историческая справка

По секретным данным, он создавался при участии тайного общества немецких учёных.

## Стратегия

### В роли Франкештанка

Франкештанк обладает традиционными атрибутами тяжелого танка: прочной лобовой броней, мощной пушкой и низкой скоростью разгона. Благодаря тому, что танк имеет угол наклона орудия 6° или 8° (для 130-мм и 105-мм орудий соответственно), вы можете использовать несколько выступов для укрытия. Следите за тем, чтобы не сидеть на месте слишком долго, потому что большинство танков могут пробить люк вашей башни, если они прицелятся.

### Против Франкештанка

Одной из лучших стратегий для победы над Франкештанком, когда вы используете легкий или средний танк, является Круг смерти; быстрые тяжеловесы также могут эффективно использовать эту стратегию. Если вы стоите лицом к лицу с Франкештанка, вы можете прицелиться в его днище или люк башни.

## Плюсы

* Потрясающая лобовая броня
* Отличное ружье

## Минусы

* Низкая максимальная скорость
* Скорость перемещения башни и корпуса ниже средней, что делает ее уязвимой для атаки легких танков с флангов.

## Факты

* Вдохновленный монстром Франкенштейна, Франкештанк собран из частей различных танков: башня КВ-4 установлена на корпусе Tiger (P) и имеет варианты 105-мм пушки T5A1 от T29 или 130-мм пушки B-13-S2 от СУ-100Y.
* Франкештанк был перенесен из родительской игры WoTB World of Tanks. Это была награда за выполнение миссии на мероприятии WoT Halloween 2015. Как таковой, это один из немногих вымышленных танков, которые существуют как в WoT, так и в WoTB.
Thorborimm

"From the heart of the mountain was hewn the Royal City, the Jewel of the North, where since time immemorial the Sons of Thrume have held the Red Steel Crown." -*Saint Elias, Chronicler of the King*

## History

The true origins of Thorborimm have long been lost to history, as the city was ancient in the days of Arthur. It traces its mythological founding to a dwarven hero named Thrume who slew a Star Dragon, capturing its immortal light in a diamond he used to explore the heart of the Stonefather Mountains. Thrune explored far and wide, accomplishing many great deeds and heroic feats, and with each tale brought greater riches and glory to the growing city of Thorborimm. In his final adventure, he overthrew the Iron Demon King that dwelt deep below the mountain, forging its fire into the Red Steel Crown, the ancestral heirloom of the Kings of Thorborimm.

Thorborimm took no direct part in Arthur's conquest of Avalon. When Prydain was officially organized as a Dukedom by King Galahad, Thorborimm was recognized as a principality within the Dukedom.

## Council of Lords

Thorborimm is ruled over by a council of 21 lords representing the most powerful interests in the city. In principal, they may also elect a King by a unanimous vote, though the fractious nature of dwarven politics have kept that title vacant for generations.

* currently vacant, Champion of Thrume
* Lord Throngir, Warmaster of Thorborimm
* Lord Helga, General of the Surface
* Lord Hestric, General of the Deep
* Forgelord Barin, Master of the Temple of Vashaul
* Forgelord Bracic, Master of Runes
* Forgelord Vardel, Master of Oaths
* Stonelord Bendan, Master of the Stonemage College
* Firelord Zoraster, Master of the Firemage College
* Lord Delvi, Guildmaster of the Gemcrafters Guild
* Lord Corrin, Guildmaster of the Armourers Guild
* Lord Geldon, Guildmaster of the Butchers Guild
* Lord Volstaf, Guildmaster of the Brewers Guild
* Lord Urkeg, Guildmaster of the Iron Guard
* Lord Snorri, Guildmaster of the Adventurers Guild
* Lord Braggi, Battleborn merchant house
* Lord Hungi, Deepshaft merchant house
* Lord Theldan, Toerncrest merchant house
* Lord Zahn, Abaahal merchant house
* currently vacant, Gravelheart merchant house
* currently vacant, Stonebear merchant house
Снайперская стрельба

В основном по этой тактике играют ПТ-САУ

Снайперская Стрельба это соответственно стрельба на больших расстояниях, а для этого вам надо:

1. Разброс. Если у вашей техники плохой разброс, то снаряд часто просто не будет попадать а противника.
2. Время сведения. Чем меньше у вас время сведения - тем меньше вам надо будет времени, что бы прицелиться.
3. Потеря пробития на расстоянии. Чем больше ваш снаряд будет терять пробития на расстоянии, тем больше шансов, что вы не пробъёте врага, особенно, если это фугас.
4. Скорость снаряда. Это надо против движущейся техники, ведь пока ваш снаряд будет лететь - враг может попросто уехать (В основном, если это ЛТ)
6. Пробитие. Тоже важный параметр. Ведь если у вас и так мало пробития, а оно ещё и из за расстояния уменьшилось, то увеличиваются шансы на не пробитие.

Конечно, ещё надо иметь скрытность, камуфляж, радиус обзора, но это уже не так важно.

Эти пять параметров влияют на результат выстрела на большом расстоянии, не имея их - результат может быть отрицательный.
Somua SAu 40

## Somua SAu 40*SAu 40*

### Стоимость ремонта

?

* Сток
* Топ

## Характеристики

### Вращение

42,56 °/с

**Somua SAu 40** — французская ПТ-САУ IV уровня в *World of Tanks Blitz*.

## Характеристики

### Общие

 Базовая масса
 Экипаж
 Размеры
 Основное бронирование
 Базовая скорость поворота

### Модули

Орудие
 Стоимость исследования
 Калибр
 Боекомплект
 Изменение массы
 Время сведения
 Разброс на 100 м
 Время перезарядки
 Угол вертикальной наводки
 Маскировка

Двигатель
 Стоимость исследования
 Мощность двигателя
 Вероятность возгорания
 Максимальная скорость
 Средняя скорость
 Тяговооружённость
 Изменение скорости поворота корпуса

Ходовая
 Стоимость исследования
 Изменение скорости поворота корпуса
 Изменение времени сведения
 Проходимость

## Боекомплект

APX 1897 (III уровень)
 Урон в минуту
 Бронепробиваемость
 Урон
 Скорость
 Рикошетит

AC SA44 (V уровень)
 Урон в минуту
 Бронепробиваемость
 Урон
 Скорость
 Рикошетит

## Историческая справка

Проект ПТ-САУ на базе танка Somua S35. Существовал только в эскизах.

## Ссылки

* Somua SAu 40 *// wotblitz.com*
* Somua SAu 40 *// Википедия*
Свободный опыт

Свободный опыт одна из валют WOT Blitz`а.

В простонародии "Свободка". Одна единица свободного опыта по цене как один боевой опыт, а 25 свободного опыта как 1 золото. За свободный опыт можно прокачивать модули и любые танки.

Отличии от боевого опыта в том, что боевой опыт можно потратить только на модули технику, на которой боевой опыт был заработан или же на исследование следующего танка, а у каждого танка своё кол-во боевого опыта.

Свободный опыт же можно тратить на любой танк и модуль.

За бой фармится в среднем 20-50 опыта, или же 5% от боевого.

В игре есть бустеры свободного опыта (Обычные(+150% к 5% = 7.5%), редкие(350% к 5% = 17.5%) и эпические(500% к 5% = 25%), каждый увеличивает фарм свободки за бой.

Баланс свободного опыта один на аккаунт.

Так же в игре есть единственный премиум танк у которого коэффициент фарма свободки выше - "Т26Е3 Eagle 7" 10% от боевого (и те же вычисления с бустерами как и с обычным коэффициентом: обычный - 150% к 10% = 15%; редкий - 350% к 10% = 35%; эпический - 500% к 10% = 50%)
Dalia Stonebear

Dalia Stonebear is a female dwarf stonemage and one of Sir Bryce Greenwood's Young Stormhawks. The daughter of a once-powerful caravan dynasty, she studied dwarven mysticism and magic in Thorborimm before returning to Pinefarrow. She is currently the castellan of Greenwood Tower.

## Early Life

The Stonebear trading caravan was once highly respected across Prydain, with strong ties in Thorborimm and Carwyn. Dalia's father, Branson Stonebear, was a master caravaneer, and Dalia was a dutiful and attentive student. Though young, she learned quickly, and even as a child was considered to be the future of the family business. Dalia had little interest in trading, however. She was drawn to the mysterious, the arcane and the otherworldly. As they traveled, she sought out ruins and ancient places, and spent her free time listening to wise women and hedge magicians. Though there were no other children her age and little time to play, she had a happy childhood.

All that came to an end when her father's caravan was destroyed. It was only by chance that Dalia had stayed in Thorborimm when word arrived of the attack. She never spoke to you of what happened when the news arrived, yet you learned from others in town that a few short days later she arrived at the tower with a hooded dwarf and was welcomed in. The hooded figure was not seen again, yet from then on Dalia lived with Sir Bryce.

## Pinefarrow

Dalia grew up in Greenwood Tower alongside the other waifs and strays of Pinefarrow. She thrived in these years, her lonely childhood replaced with an active and chaotic adolescence. She never completely gave up her inquisitive nature, finding private moments to study in Sir Bryce's library or converse with travelling mages, yet in the company of the other young folk her adventurous side blossomed. She searched out ruins and hidden places for you all to explore, and while she was never the leader of your group she steered your adventures more often than not.

When the decision was made for you all to go your separate ways, she knew that she needed to return to Thorborimm. Growing up in Pinefarrow had been a welcome taste of adventure, yet she knew she needed to honour the responsibilities she had left behind. Following what she felt was her calling, she began her training as a Stonemage, one of the rare and highly respected dwarven magical traditions kept in Thorborimm. She trained there for several years, rapidly advancing in skill and knowledge. Yet you know she left before her time there was complete, traveling for some time before meeting you all once again in Pinefarrow.
Y5 ELC bis

**Y5 ELC bis** - это средний танк Сборной нации VII уровня. Является улучшенной версия танка AMX ELC bis, использовавшийся для празднования 5-летия World of Tanks Blitz.

## Внутри-игровое описание

### Плюсы

* В отличие от AMX ELC bis, вы можете поворачивать башню на все 360 градусов;
* Вы быстро переходите к среднему танку на своем уровне.

### Минусы

* Для среднего танка вы двигаетесь быстро, поэтому будьте осторожны при принятии решений о том, куда двигаться;
* Как и у AMX ELC bis, у вас тонкая броня;
* Вы являетесь увеличенной версией AMX ELC bis, поэтому ваша башня больше.

## Стратегия

### Как Y5 ELC bis

Вы способны вести разведку и обнаруживать врагов, так что технически можете выполнять роль легкого танка. У вас довольно короткое время перезагрузки для вашего уровня, поэтому вы должны наилучшим образом использовать свой DPM. Остерегайтесь вражеских сокрушителей, так как у вас плохая броня.

### Против Y5 ELC bis

Имейте в виду, что Y5 ELC bis имеет тонкую броню, поэтому вы можете использовать против него снаряды HE. Отслеживание Y5 ELC bis, чтобы сделать его легкой мишенью, также является хорошей идеей, поскольку Y5 ELC bis быстр для среднего танка своего уровня.

## Факты

* Все танки Y5 имеют корпус "Cromwell";
* У Y5 T-34 самая медленная перезарядка из танков Y5, в то время как у Y5 ELC bis самое быстрое время перезарядки из Y5 танков;
* Все танки Y5 оснащены электрическим двигателем и креплением для ядерного реактора (Y5 T-34: синий, Y5 Firefly: фиолетовый, Y5 ELC bis: желтый);
* Тот же инженер, который работал над T28 Defender, помог передать информацию Сборной нации для разработки серии танков Y5.
Т-70/57

## Орудие

На танке установлено 57-мм орудие ЗиС-8Т, которое обладает неплохим разовым уроном в 90 и довольно типичным для уровня бронепробитием в 68 миллиметров базовым снарядом, что омрачается перезарядкой в 8 секунд и достаточно низким, как результат, ДПМом в 675 единиц. Разброс равен 0.45 на 100 метров при полном сведении, которое занимает у этого танка 3.4 с.

## Мобильность

Танк имеет максимальную скорость 40 км/ч и удельную мощность 12.8 л.с./тонну, что позволяет эти 40 км/ч набирать. Башня поворачивается 40 град/с, корпус - 45.89.
Journal 2

Ugh... well we ventured off to old Pinefarrow to help out a blacksmith in acquiring a forge. Once we got there we started off trying to find the blacksmith's lad. We found tracks that led to a well and could only determine that he fell in. Vall swore he saw eyes in there. I had to rip him back from falling in himself. We started for the Blacksmith and what a mighty storm that swept in! We had to make camp for a few hours. Meanwhile a bunch of these insectoid looking creatures attacked us. We fought them off until we took shelter in a cellar below the building. Now inside here we found a secret cave that lead to a beautiful creature we had to slay. I was able to take away from it a bow, but she was quite a challenge. It seems to be a medusa-serpent like creature.

Regardless, we were able to get the forge back to town...the blacksmith's lad however didn't make it. We rested in Greenwood tower for the night. Tomorrow it another day.

-Bear
Raugavirr's Deathmask

*The Lokhari Wyrmpriests venerate the ancient Great Wyrms as ancestral deities, and are able to harness a portion of their undying power. This mask represents Raugavirr the Wise, and was worn by the Wyrmpriest of Toskolavirr Temple. It bears a shard of his power, and grants the wearer a glimmer of the Great Wyrm's wisdom.*

If the wearer is attuned to the item, they treat their Wisdom score as 18 or their own, whichever is higher, and they become immune to Charm and Dominate effects. They gain advantage on Wisdom saving throws. In addition, if the wearer has a breath weapon, its damage increases by 1d6, and ignores energy resistance and immunity.

The attune with the item, the wearer must form a pact with the vestige of the Great Wyrm. This is a warlock class option.

This item also cursed. Anyone that touches the mask who is not attuned to it gains a curse of doom. Whenever they are hit by an attack, that attack deals an additional die of damage. Performing a rite of veneration to Raugavirr can lift the curse, and make the individual immune to it for 24 hours.

Return to Greenwood Tower Vault
Session 33 - The Grand Melee

Torvald and Aiden learn that Lord Hestic has sponsored the Champion of the Thorborimm arena. In an attempt to challenge the champion, they enter the Grand Melee, which Torvald wins. Meanwhile, Rudy goes to meet with Lord Volstaff about sponsoring Torvald for a championship fight.

After meeting with the other fighters, Torvald convinces Kjartan of Clan Rost to join his band at Toskolavirr, and hires the Goliath mercenary Brick to assist them in their adventures in Thorborimm.
Aiden Nise

He wears a faded yellow tunic, midnight linen pants, and a large dwarven steel gauntlet stained a golden color. Around his neck is a chain necklace holding a pale yellow crystal that never leaves his person.
In the field he always carries a veritable armory of steel weaponry.
*Clamber, with a heart of steel*
*Cold is the ocean's spray*
Vision 1

Cade awoke to a blindingly white light surrounding a feminine form. Lowering his eyes he found that he was held aloft in golden clouds that relaxed his entire body. A soft voice rang out and caressed his soul:

> *Do not chastise and shepherd your brother, he suffers in his own trials. Follow and support him on his own path... There is an old tomb unearthed in a nearby field, be brave and cautious.*
>
>

Suddenly he fell through the clouds into the darkest night. Directly below him New Pinefarrow gently glowing a soft white light in the night. Seconds before hitting the ground he awoke in his bed covered in sweat. Quickly getting out of bed to kneel he whispered.

"In your name"
Кредиты

10000000000

Кредиты - одни из валют WOT Blitz`а.

На кредиты можно покупать исследованные танкиx, малые сундуки в магазине и т.д.

Кредиты фармится в боях, ивентах, сундуках, клановых наградах, но основной фарм - бои.

Каждая техника имеет свой коэффициент фарма кредитов, например arl44 один из самых прикольных исследуемых танков.

Самый большой фарм кредитов - у премиум танков, а именно у Коннора Гневного, британского ПТ 5 лвла.

Кредиты можно купить за золото в магазине, курсом 1 золото к 400 кредитам.

Кредиты имеют бустеры кредитов (Обычные, редкие и эпические) каждый увеличивает фарм кредитов за бой.
Wyrmpriest Robes

*Robes crafted by the Wyrm Priest of Toskolavirr Temple, these elaborate garments are deep red and purple and feature Lokhari designs embroidered in gold.*

Grants +2 to all saves. Once per day, the wearer may reroll a roll of a natural '1' on any d20 roll.

This item requires attunement. The bearer can attune by spending a short or longer rest concentrating on the item.

Return to Greenwood Tower Vault
Valroux Family Sword

*The Valroux family have served as knights of Lyonesse since the days of the kings, until the death of Tristain Valroux, the last of that line. He received the sword from his father shortly before they were both killed at the Battle of Hess. The sword then passed to the mercenary Bear, who brought it back to Tristain's childhood home in Pinefarrow.*

 Longsword, +1d6 damage to orcs.

This item requires attunement. It can be attuned by spending a short or long rest practicing and meditating with the weapon.

Return to Greenwood Tower Vault
Icewyrm Plate

*Hunting an Icewyrm, one of the colossal sea serpents of Lok Skjallig, is an ancient rite of passage for a Lokhari warrior seeking to become jarl. For those that succeed, a suit of armour is made from the scales of the beast, marking their status and power.*

Full plate, cold resistance, gain 10 temporary hit points after using your breath weapon.

This item requires attunement. To attune, the bearer must spend a short or longer rest in icy water meditating.

Return to Greenwood Tower Vault
Jobin's Forge Hammer

*Jobin was given this hammer when he attained the rank of Forgefather. It is a powerful tool enhancing his natural ability to discern the history and aura of magical items.*

Once per day, the bearer of this item may use the spell Identify without the material components.

This item requires attunement. To attune to their item, the bearer must spend a short or long rest using the item to forge an item worth at least 500gp.

Return to Greenwood Tower Vault
Character Creation

Character creation will use the following rules

1. 5e Player's Handbook only
2. No optional character rules will be used (feats, multi-classing, etc)
3. Starting at 1st level
4. Stats will be determined in one of two ways, chosen by the player
	* A standard array (15, 14, 13, 12, 10, 8) distributed by the player
	* 4d6, dropping the lowest, rolled in order by the player during the character creation session
5. Dragonborn, Half-orc and Tiefling are not available
6. After 1st level, hit points can be rolled or taken at average
7. Ammunition, carrying capacity and spellbooks will all be tracked
8. The automatic language spoken by all is Avalorn. Other languages that can be chosen are
	* Druidic, the old tongue of Prydain
	* Skjor, language of the Dragonborn raiders
	* Lycanium, language of magical academia
	* Sylvain, language of the faerie folk
	* Beast-talk, language of gnolls and other beastly creatures
	* Orcish, language of orcs, goblins and other greenskins
9. Backgrounds can be modified during character creation
10. All races lose any innate darkvision or low-light vision
Winterwolf Drinking Horn

*This heavy drinking horn, rimmed in rough gold, was used by Clan Winterwolf raiding parties before they would launch a large attack.*

This item has 3 charges. A charge can be spent to cast Heroes' Feast. Spent charges can be restored by sacrificing a permanent magical item.

Return to Greenwood Tower Vault
Warding Bracers

These bracers are constructed of darkened steel with silver inlays depicting a winged wolf. They bear a magical charge that can defend the wearer from harm, though there is only enough magic remaining in them for a single use.

As a reaction, the wearer of these bracers can gain a +10 bonus to AC against a single attack. The wearer may use this ability after the attack has been rolled.

This ability may be used once, after which the bracers are no longer magical.

Return to Greenwood Tower Vault
Felmar's Walking Stick

*Felmar was a renowned poet and storyteller, walking the roads of Avalon in the days after the kingdom's collapse. Famed for both his wit and his narcissistic self-confidence, he disappeared after making a drunken bet that he could "bring the greatest orc chieftans of the wastes to tears with just one song".*

+1 Quarterstaff, deals 1d12 additional damage to constructs and corporeal undead. When used two-handed, grants a +1 shield bonus to AC.

Requires attunement. The wielder must meditate with a rock from a mountain, a leaf from a forest, and a shell from the sea that they have personally gathered for a short or longer rest to attune.

Return to Greenwood Tower Vault
War Wizard's Scepter

In the days of the kings, the most magically gifted students from Raknoth, College of the Guilded Magi, were granted the title of War Wizard and sent to serve a knightly order. These scepters were made both to mark the authority of the War Wizard, and as a potent tool against magical threats to the kingdom.

+1 Mace, acts as a magical focus.

Requires attunement. Can be attuned by completing a ritual over a long rest. As part of the ritual, you must cast Counterspell from memory and succeed on the ability check as though targeting a 10th level spell. If the check is failed, it cannot be attempted again for 24 hours.

The scepter has 6 charges. Each dawn, it recovers 1d6 spent charges.

1 charge - When you cast Counterspell against a 1st level spell, spend 1 charge instead of expending a spell slot.

2 charges - As above, against 2nd level spells.

3 charges - As above, against 3rd level spells.

Return to Greenwood Tower Vault
Welcome!

Welcome to Ultimate Animal Jam Wiki! We put tons of info about the deep and unexplored mysteries of AJ! I also do a bit of politics and opinions on certain things :P    Thank you, and *Feel free to Contribute!* ♥But don't mess around on this wiki, and only add pages with my permission♥

User is Pomkin5210 :)
Session 3 - The Lost and the Damned

## *Last time, in Prydain...*

Trapped in Bleakheather Bog and surrounded by the dead, our heroes retreated to the island vault for cover. There, they discovered the island's silver and bone wind chimes could ward against the dead, and with that knowledge advanced to the edge of the swamp. Once there, their way was blocked by the elven shade that had warned them against entering the forest. When Rudalphus attempted to shake hands with the shade, she pulled him into the wraith world. Possessing the body of a skeleton warrior, the shade attacked the others. While they were able to defeat the possessed skeleton, it was not without a heavy cost, as Gromheim was slain.

With a heavy heart, our heroes returned to Greenwood Tower. They could not mourn their comrade for long, however, as several woodman had gone missing. Heading out into the forest once more, they found an orc camp, where Rosemund Redvine and several others were held hostage.

Would our heroes manage to save Rosemund and the others? Find out next time...

## Player Notes

(Fill in anything you want recorded here. Questions will also be answered here if you want anything clarified.)
The Stormhawk's Legacy Campaign

## The Dukedom of Prydain Campaign Setting

Located on the northern border of what was once the noble Kingdom of Avalon, Prydain is a rugged land of windswept hills and wooded valleys. Broken towers dot the landscape, remnants of a long history of conflict, of the rise and fall of heroes and rulers, and of invaders and resistances come and gone. Its people, like the land itself, are rugged yet proud, carving their place against the ever-encroaching wilderness. It is, above all, a land in need of heroes, brave champions of will and might to bring light to the darkness and glory to the land.

The Dukedom of Prydain will be the primary location for this campaign. It is a classical high fantasy setting and will use the D&D 5e system.

NPCs - Locations - Pantheon - Greenwood Tower Vault - Rules Changes and Errata

## Sessions

Introduction

Session 0 - Character Creation
Ring of the Ram

Requires Attunement, which can be completed as part of a short or long rest.

This ring has 3 Charges, and it regains 1d3 expended Charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its Charges to Attack one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its Attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you.

Alternatively, you can expend 1 to 3 of the ring's Charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.

Return to Greenwood Tower Vault
Renault R35

* Сток
* Топ

**Renault R35** — французский средний танк I уровня в *World of Tanks Blitz*.

Башня
 Стоимость исследования
 Изменение массы
 Изменение прочности
 Скорость поворота башни
 Радиус обзора
 Угол вертикальной наводки

Двигатель
 Стоимость исследования
 Изменение массы
 Мощность двигателя
 Вероятность возгорания
 Максимальная скорость
 Средняя скорость
 Тяговооружённость
 Изменение скорости поворота корпуса

Ходовая
 Стоимость исследования
 Изменение массы
 Изменение скорости поворота корпуса
 Изменение времени сведения
 Проходимость

## Боекомплект

APX SA18 (I уровень)
 Урон в минуту
 Бронепробиваемость
 Урон
 Скорость
 Рикошетит

SA38 (II уровень)
 Урон в минуту
 Бронепробиваемость
 Урон
 Скорость
 Рикошетит

## Историческая справка

Самый массовый лёгкий французский танк Второй мировой войны. Разработан по заказу армии для сопровождения пехоты в 1934 году. С 1936 по 1940 год было выпущено 1630 танков.

## Ссылки

* Renault R35 *// wotblitz.com*
* Renault R35 *// Википедия*
Crown of Dominion

*This heavy metal war helm is decorated with large crests and horns, styled to look like an ancient dragon. In the center of the helm, set like a jewel, is the fossilized eye of the ancient dragon Varranscathe who possessed great powers of prophesy. This helm was worn by the Cindring Fireyes, high king and warlord of the Lokhari that invaded Avalon in the centuries before the kingdom's fall, and was seen as a symbol of his rule. After his death, it passed between lesser warlords, until it was carried to the north of Prydain and hidden in Toskolavir Temple.*

Wearing this helm increases your Armour Class by 1, and grants advantage on Charisma skill checks against Dragonborn.

If the wearer is attuned to the helm, they can harness the precognitive powers of Varranscathe. When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you. However, looking into the immediate future is disorienting, and all attacks and checks you make the following turn are at disadvantage.

Attuning to this item requires at least three dragonborn from separate clans recognizing your right to the title of High King and swearing fealty to you.

Return to Greenwood Tower Vault
Introduction

The small town of Pinefarrow sits on the northern edge of Prydain, one of the last settled areas before the trackless expanse of the Wyvern Wastes. Few live there by choice. Remote, and isolated from the centers of power in the dukedom in more ways than one, border towns like this are populated by those who circumstance, poverty or ill fortune drove from everywhere else. In these northern highlands, land is poor but plentiful, and most residents lead humble but not impoverished lives farming or raising goats and cattle. The threat of wyverns and other marauding monsters from the north is always present, keeping the villagers alert and cautious.

You all grew up together in Pinefarrow. Some may have been born here, or found their way here as young children, but wherever your origin you spent the formative years of your childhood in this border town. Growing up, you were largely left to your own devices. Youthful antics might have turned towards delinquency, had it not been for Sir Bryce Greenwood. The retired knight took you all under his wing, teaching you survival skills, woodcraft, history and literacy. As you grew, he also began telling you the stories of his own adventuring career, the great battles he had been a part of and the marvels he had seen. Though you did not realize it then, he was training you all to become adventurers.

Your years with Sir Bryce were happy, yet as you approached adulthood you all began to feel pulled in different directions. Some felt compelled to seek answers, to their past or to some personal question, while others felt drawn to find greater training and hone their skills. You agreed to all go your separate ways, to find what you each sought, and to return to Pinefarrow after 5 years to reunite. Sir Bryce, proud but sad, sent you all off with the promise that your return would mark the beginning of a grand adventure.

We will begin our story 5 years to the day since you all left, on the road to Pinefarrow...
Journal 1

I have taken it upon myself to start record the events of my days in order to keep my mind straight. I have finally made my way to Tristain's companions. On the way to Pinefarrow I was captured by some orcs at a logging company who was planning a rebuild outside Greenwood Tower. I learned that Pinefarrow was burned to the ground and I thought that my quest might have burned away there. To my luck, the people that came to rescue us happened to be Tristain's family. I was able to start to redeem myself pledging my loyalty to Redualfus and Co. We ventured to exterminate the remainder of the orcs and we succeeded. Once we returned back to Greenwood Tower I attended a funeral and said goodbye to a Gronheim Fireforge.

I made it Tristain...

-Bear
Session 33.5 - Seeking the Black Lapis

Back in Pinefarrow, Fel'malore receives a letter from the capital with a lead on the third piece of the Black Lapis. Returning to Old Pinefarrow, they restore an enchanted door that leads them to the extradimensional home of the wizard Alistar Alban, former adventuring companion of Sir Bryce Greenwood, and find a book with a potential lead.

## Letter

For the attention of Fel'Malore, Wizard of the Black Lapis

My Esteemed Colleague,

Per your request at our last meeting, I have kept an eye in my research for any reference to the Shards of the Black Lapis. In the journal of Idris Hellborne, Warlock of the Crimson House of Decadence and Archmage of the Royal Court in the days of King Landuin of the Galahain line, I discovered a reference which might bear your attentions. Though written in the Turathi language, and a peculiar dialect at that, I have attempted a translation of the following;

"Teeth of Cinnibar's Crown (believed to be the shards of the Black Lapis, based on earlier research) dispersed in the Tempest's Wrath (the war between the Wind Dukes and the Sultan of Brass that I believe brought the Black Lapis to Avalon) shall lie hidden until the return of the Master. In thy tomb Yrenngell the Manifestor awaits." (???)

I have had my apprentices search our libraries for Yrenngell, and only found one obscure reference - a record of a manuscript titled "Yrenngell the Lost", which had been sold to a private collector named Alistar Alban.

Though it is but a scrap, perhaps this shall aid you in your search. Good luck, my old student.

Rastovan O'Rhee

Archmage

Magister to the Duke of Prydain
Regalia of Avalon

The Regalia of Avalon were five holy relics that were traditionally held by the Kings of Avalon. While they are by legend associated with Arthur, it was in Galahad's time that they were officially recognized as the articles of the kingship.

Several pieces of the regalia were known to have been lost during the height of Avalon, while others have disappeared from the histories without note. Legend says that anyone who can bring together the regalia once more can lay claim to the throne of the kingdom.

## The Regalia of the Kings of Avalon

### Excalibur

The legendary sword of Arthur that was said to have blazed with the light of Pellenor. Lost during the Balian dynasty when King Aethylwulf was slain by the orc warlord Gorgrym the Vile.

### Merlyn's Scabbard

Gifted to Arthur by the druid Merlyn, this scabbard was said to have been able to contain the light of Excalibur and render the bearer immune to all mortal weapons. There are no known records of the fate of the Scabbard.

### Chalice of the Kings

This golden chalice was said to have been given to Arthur by the daughters of Pellenor. In the hands of the faithful, it was said to be able to heal all wounds and sickness. It was last known to have been held by Owyn Redspear, the last King of Prydain, whose followers carried him to some deep and distant wood to hide the Chalice until worthy bearers could claim it.

### Crown of Gilead

Forged from the melted relics of the tribes Arthur defeated to unite Gilead, the Crown was said to have granted the wearer knowledge and foresight. The last known bearer was King Landuin, as the Balian kings forged their own crown.

### Bands of Lugh

A pair of silver arm bands legends say were forged by Lugh Longstrider, father of the peoples of Avalon. Stolen during the Great Invasion of the Dragonborn.

Return to Greenwood Tower Vault
Session 37 - Anxious Returns

Our "heroes" race back to Thorborimm to protect Dalia and Forgelord Barin, but are detained at the city gates by guards. Using murder, they escape into the city!

Torvald and Aiden run to the arena, where Torvald kills the Doombull and becomes Champion.

Ohri rushes to the Grand Temple, but having never met the Forgelord or Hammerbearer, or remembering their names, he is left sitting on the steps. When cries of alarm break out inside, he rushes into the temple and finds the Forgelord dead. Following a secret passageway, he rushes ahead of his paladin escorts and confronts who he believes to be the murderers, but when skeletons are summoned from the church's crypts, he is surrounded and killed.

Rudy hurries to Dalia and Alrik Helmcleaver, hoping to prevent another assassination.
Dawn Marshal's Plate

*In the days before Arthur, the Radiant Templars provided justice and law from their mountain stronghold, keeping the dark creatures at bay. The Dawn Marshals were an order of templars dedicated to a mastery of battle tactics and strategy, directing their more pious brothers on the battlefield. These suits of armour were forged for the order by the dwarves in respect and repayment for some great service performed by the order, and serve as a beacon for the Dawn Marshal on the field and a potent source of protection.*

This item requires attunement. To attune with the armour, the bearer must first anoint it in blessed oil, and then perform an 8-hour vigil in silent prayer.

One attuned, the armour functions as half-plate that once per day can grant the wearer resistance to fire as a reaction. In addition, if the bearer is a Fighter with the Second Wind class feature, then in addition to its normal effects the Second Wind grants all allies within 30ft who can see and hear the bearer 1d6 temporary hit points. This increases to 2d6 temporary hit points at 10th level.

Return to Greenwood Tower Vault
Quicksliver

*This otherworldly silver blade curves in graceful yet slightly unsettling lines. Made by the fae smith Llywyuccah from metals found only in the Otherworld, it reflects the light in strange and unexpected ways, shimmering darkly when still and seeming to roil with internal light when undead are near.* Quicksliver *was created as a gift for Loghain Fairhair, a mighty elflord from the days of the Kingslayer War long before the rise of Avalon. With it, he battled the Death Knight Alderac and his army of the dead. When Loghain fell in battle many years later, the blade* Quicksliver *was lost, passing into the hands of uncounted monstrous bearer. It was discovered once more when General Hadrian defeated the Demon-gnoll of Reshh and claimed its horde as his own.*

*Quicksliver* requires attunement. To attune with the sword, the bearer must complete a five hour ritual, sharpening the blade with bones from an undead creature.

When attuned, *Quicksliver* deals 1d6 additional damage against undead. The bonus damage increases to 2d6 at 10th level. In addition, it bypasses all undead damage resistances (undead creatures with damage resistance from others means, such as spells or magic items, would not be bypassed). Finally, it glows softly when undead are within 30ft. However, the attuned creature also suffers disadvantage to all saving throw rolls against fae creatures.

Return to Greenwood Tower Vault
Pinefarrow

The small town of Pinefarrow sits on the northern edge of Prydain, one of the last settled areas before the trackless expanse of the Wyvern Wastes. Few live there by choice. Remote, and isolated from the centers of power in the dukedom in more ways than one, border towns like this are populated by those who circumstance, poverty or ill fortune drove from everywhere else. In these northern highlands, land is poor but plentiful, and most residents lead humble but not impoverished lives farming or raising goats and cattle. The threat of wyverns and other marauding monsters from the north is always present, keeping the villagers alert and cautious.
Session 8 - Home Sweet Home

With their tails firmly between their legs our heroes returned home after retreating from the bandit fortress. Eager to redeem them selves they set to the task of locating the weapon to destroy the rising threat of the Witch King. With only the knowledge that the power they sought was located in a tower called Hadrian's tower, our heroes embarked on the most perilous adventures of the lives, a trip to Monty's parents, to locate this mysterious tower.

Located deep with in the home of the esteemed Boffins lurked a trap our heroes didn't anticipate. Eagerly waiting the return of the youngest Boffiens,Montey, was his fiancee and betrayer Rishi Meadowlark. She had tracked Monty back to Pinefarrow and beg the heroes to stop a plot to rule the kingdom by the insidious cult of Radament and maybe repair what little relationship that was left between herself and Monty. Agreeing to help her they party set of to a long abandoned church of Pellenor to claim a mysterious object before the cult could seize it for their own ends. Once our heroes arrived they found cult already inside the church, combat ensued and our heroes narrowly defeated a deadly berserk of Radament. With the spoils of their adventure firmly in hand the group returned to New Pinefarrow to celebrate at the newly opened Rusty Bucket inn and Tavern.

With the night of revelry over it was found that Rishi, who's efforts to mend her relations with Monty were firmly rejected and scorned, had fled into the early morning with the helm the her and our heroes and snatched from under the nose of the cult. With no other choice Monty bravely made his way back into the jaws of his parents home to try once again to gather the needed information on Hadrian's tower. After an afternoon fishing with his father and quiet breakfast with both his parents, Monty returned to the New Pinefarrow tower successful in his quest for information.
Earthshaker

*This weapon was made by the dwarves for Sir Kay, Arthur's bodyguard and champion, during their campaign against the Storm Giant kings. Crafted of adamantine, the black metal head is chased in gold detailing, while the haft is wrapped in wyvern hide.*

This item requires attunement, which can be completed over a short or long rest.

This maul deals 1d6 additional damage against Large or larger foes. This becomes 2d6 against Giants.

Return to Greenwood Tower Vault
Jaro

An old Satyr with worn dark grey skin, dull grey hair, a full beard, and sunken dark blue eyes.

He typically wears a patchwork but sturdy studded leather cloak, thick studded leather gloves stained by heavy use, and what was once a fine loincloth torn over the years.

He carries daggers and a crossbow but typically fights with an arcane rod wielding fire and force to harm his enemies or calling on natural healing to aid his allies.

## Magical Research

Rudy's Half Plate armor, 8 hours of research.
Conflagration

*This blade was constructed nearly a century ago in Lok Skjallig for a clan hero to wield in the ongoing battle against the ice demons. It was found in Prydain among the ruins of a dragonship run ashore, with no sign of its previous owner.*

On a hit, the target must make a DC 12 Dexterity save or catch on fire. Creatures on fire take 1d10 damage at the start of its turn, and can extinguish itself as an action. You have advantage on attack rolls against creatures on fire.

This weapon requires attunement. To attune to the weapon, the wielder must let it sit in fire for 10 minutes, and then pick it up with their bare hands without dropping it.

Return to Greenwood Tower Vault
Session 4 - First Blood of the Horde

## *Last Time, in Prydain...*

From the cover of the forest shadows, our heroes watched the orc chief threaten the captured foresters before leading his band off in the darkness. Making quick work of the remaining guards, they freed the prisoners and met the bounty hunter Bear. Their attempts to set an ambush for the returning orcs backfired, however, when their loud argument brought back their foes quicker than expected. A brawl ensued, and with the help of their new acquaintance defeated their larger, more numerous foes.

Our heroes tracked the orc chief back to a cave hidden deep in the forest. Surrounded by warding glyphs and totems, the cave held a large idol to a strange orc god. The chief proved a potent magical foe, yet he was at last overcome once the heroes managed to co-ordinate their efforts, setting aside their trepidation and attacking as one. Exploring the cave further, they found a trove of food and weapons, a staging point for a large force. Salvaging what they could for the village, they collapsed the cavern and turned for home.

An unexpected surprise awaited our heroes on their voyage, when they encountered the unicorn Moonbeam in a secluded, twilight glade. Moonbeam healed their wounds, and gave them their first solid lead into the dagger possessing Vall. Promising to see them again, he galloped off into the night.
Locations

The many places you have visited or heard about.

## Prydain

* Bleakheather Woods
* Carwyn - capital of Prydain
* Firedwellow Keep - the Witch King Balor's stronghold
* Mannanan's Port - the largest port city in Prydain
	+ Golden Thrush Bard's College
	+ Twin Barrel Breweries
* Pinefarrow - the small border town where you all grew up
* New Pinefarrow - The small town around Greenwood Tower
* Roknorth - High College of Wizardry Guildhall
* Stranglevine Forest
* Thorborimm - dwarven city

## Wyvern Wastes

* Shadowvale Woods
	+ Tor Mythal - Satyr Kingdom
	+ The Heart Tree

* Hadrian's Tower

## Outside Prydain

* Lok Skjallig - homeland of the dragonborn
* Vantyrel - wild port city