Omorashi System

The **Omorashi System** is a set of gameplay mechanics in NoMaKo, consisting of two parts: The **Hydration** meter and the **Bladder** meter. This system *cannot* be disabled. As the player explores the game world, Noelle, Maple, and Kora will become less hydrated and their bladders will fill.

## Hydration

**Hydration** is a measure of how much liquid the girls have imbibed and is replenished by drinking potions or beverages. The maximum capacity for Hydration is 100%, and a higher Hydration percentage increases the rate at which the character's Bladder fills. If the Hydration meter drops to 0%, the character will become dehydrated and begin losing MP at a rapid pace.

The amount of Hydration replenished by items varies, with potions usually restoring less Hydration than beverages.

Companions can be given water via the "Companion" option in the menu, though this does not use up any water in the player's inventory.

## Diuretics

**Diuretic** is an effect caused by some items that acts as a multiplier to effects that fill the bladder. The amount of diuretic a character has is displayed as blue droplets next to their Bladder meter on the menu, with more diuretic displaying as more droplets, having more than five units of diuretic is displayed as five droplets and a plus. Diuretics quickly wear off over time.

Certain status effects (States) will also increase the rate at which a party member's bladder fills, which stack with each other as well as normal diuretics.

Companions cannot be given the effects of diuretics.

## Bladder

**Bladder** is a measure of how full a party member's bladder is, displayed as both a value in milliliters (mL) and a percentage. A party member's Bladder has two values:

* **Bladder**: Represents how full the party member's bladder currently is. A meter displaying current Bladder fullness is visible on the menu, below the characters' MP meter.
	+ **Base Holding Limit**: A rough estimate of how many milliliters of liquid the party member's bladder can naturally hold without "training". The Base Holding Limit is different for each character, and represents 100% on their Bladder meters:
		- **Noelle**: 680mL
		- **Maple**: 625mL
		- **Kora**: 900mL
		- **Edel**: 640mL
		- **Lucky**: 625mL
		- **Karla**: 3000mL
		- **Seren**: 1500mL
		- **Melanie**: 700mL
		- **Kiyoko**: 700mL
		- **Chrona**: 650mL
	+ **Bonus Holding Limit**: A character's Bonus Holding Limit is added to her Base Holding Limit, increasing the amount their Bladder can hold before they begin to risk having an accident. Kora joins the party with a 300mL bonus, making her starting limit 133%. This value increases every time a character relieves herself when her Bladder fullness exceeds her Reliable Holding Limit, regardless of whether she did so voluntarily or not. Companions are unable to gain a bonus holding limit.
* **Reliable Holding Limit**: The sum of the character's Base and Bonus Holding Limits. This is the only "Holding Limit" value visible to the player (though the others can be calculated using the information given). This value represents how full a girl's bladder can be before she risks having an accident. When a party member's current Bladder value is greater than her Reliable Holding Limit, there is a chance each time her bladder fills further that she may lose control and wet herself.

The consumable item Capacity+ increases the user's Bonus Holding Limit by a flat 100 mL per use.

## Desperation

Party members will begin to react to their bathroom situation when their Bladder percentage reaches certain thresholds of their Reliable Holding Limit. A character's performance in battle is not affected by how full her bladder is, though certain abilities take Bladder percentage into account.

* At **50%**, the character will merely comment on her need, and her stance in battle will change slightly.
* At **75%**, the character will complain about her need to go, begin holding herself in the overworld and in battle.
* At **90%**, the character will complain about her need again, begin blushing in the overworld, will play desperate animations if left idle and she will uncontrollably fidget in battle. Additionally, certain scenes will have additional dialogue if one or more characters are at 90% or more when they are entered.
* At **110%**, the character will not complain about her need, but in battle she will appear to be almost paralyzed by her need. Other than that the character acts as though her bladder is at 90%.

Desperation event percentages are based on the sum of the character's Base Holding Limit and Bonus Holding Limit, and not the percentage displayed on the Bladder meter. As such, a high Bonus Holding Limit changes the threshold for these reactions. For example, a character whose Reliable Holding Limit is 120% will have her reactions at 60%, 90%, and 108% instead, while a character whose Reliable Holding Limit is 150% will have her reactions at 75%, 112%, and 135%.

## Peeing

When you gotta go, you gotta go. There are three ways for the girls to relieve their bladders, each with pros and cons.

* **Toilets** are the obvious choice, and can be found in nearly every building in the world, though this does not mean that every toilet is *usable*. Toilets can be used indefinitely, but when a girl enters to use one, the others will be forced to wait outside the bathroom. If any of the girls' bladders are above their Reliable Holding Limit, there is a chance they may have an accident while waiting. Bathrooms may have lines of NPCs, which the party must wait in if they wish to relieve themselves. While in line, the party's bladders continue filling and the player is given the option to leave every time the line moves up.

* **Privacy Spots** are areas outside of towns that are hidden from view, allowing the girls to relieve themselves in secret. However, the girls will only resort to using a private spot if their bladder is over 85% full, and once a girl has used it, it cannot be used by anyone else until the party has rested at an inn.
Privacy Spots are marked like this:

* **Wetting** is the most efficient method of relieving one's bladder, if extremely embarrassing. When a girl's bladder Fullness is above their Reliable Holding Limit, there is a chance that she will wet herself every time her Fullness increases. The greater the difference between Fullness and Limit, the more likely she is to have an accident both in the overworld and in battle.

## Wetting

When the girls simply can't hold on any longer, they will have an embarrassing accident and **Wet** themselves, which is shown via an animation (either with their overworld sprites or in-battle sprites. The player can choose which animations to use via the Settings in the menu), as well as a puddle appearing beneath them if it occurred in the overworld. Their overworld and battle sprites will change to show a wet spot on their clothing and they will gain the Wet state, represented by an icon of their underwear with a yellow droplet on the status screen.

If a companion has an accident, their associated skill will cost twice as much energy as normal.

## Bedwetting

Bedwetting is an optional system that can be enabled or disabled via the Settings menu.

While resting at an inn and the character's bladder is at about 60% of her reliable limit, there is a chance a bedwetting event will occur. There is a very narrow window of opportunity for this to happen, as if the party member goes to bed with her bladder not full enough, she won't wet the bed. However, going to bed with too full a bladder will cause the party member to use the bathroom before she falls asleep. The chance of bedwetting is also greatly increased by the tipsy state.

When a bedwetting event occurs, the player is given the option to view the party member's dream that leads to her wetting the bed, which is followed by the party member waking up and reacting to her accident. After this, the party member will automatically clean herself up, this does not count towards the wetting counter.

Each girl has a dream unique to her that only plays during a bedwetting.

* **Noelle** has a dream about her time as a student at Pineburg's school. Feeling her urgent need, she asks her teacher if she can use the bathroom, but is denied and forced to come to the front of the room to present a project she hasn't worked on. Unable to hold on any longer, she wets herself in front of her classmates, who mock her as she begins to wake up.
* **Maple** has a dream in which she is a cloud floating above a couple having a picnic. The couple begins to look at clouds in the sky and mention that Maple looks like a dog. Offended by this, and compelled by her need, she rains on the picnic and then wakes up.
* **Kora** wakes up in a mysterious room, confused why she is alone. She opens a door that leads to nothing and quickly realizes that she is dreaming. Also realizing that she has control of the dream, she turns her dream into a Kora dating sim. She starts by dressing up as a typical school girl, and then summons a generic male character that she dubs "Protagonist-san"; the player is given control of this character. There are a few options on how to proceed, most of them involve making Kora's need worse. Eventually, the dream ends with Kora wetting herself at the protagonist's apartment.
* **Nailah** has a dream about her time on the streets of Pawston as a child, with litter boxes she refuses to use showing up in place of bathrooms, and shades of people popping up to call her "stray cat". Unable to hold it any longer, she finds yet another litter box in a secluded hall and relieves herself into it as her dream ends.

Companions cannot wet the bed, but they will get up to use the bathroom if their bladder gets too full.

## NPC Reactions

Nearby NPCs will automatically comment on the girls' desperation if they are within view when a girl reaches 90% fullness or wets herself and will also have additional dialogue if the player interacts with them when at least one of the girls is either at 90% fullness or is wet. While most NPCs have generic universal reactions based on their "personality", certain major NPCs have unique reactions.

### NPCs with unique dialogue

* Kora (prior to joining the party)
* Noelle's Mother and Father
* Princess Jade
* Kiyoko
* Marina

## Gallery

Noelle 75%Noelle 90%Maple 75%Maple 90%Kora 75%Kora 90%Noelle's wet statusMaple's wet statusKora's wet status