Skills

**Skills** are special professions that players can learn that are used for various reasons, such as increasing armor, health, gold, resources or more.

Skills are not bound, and a player can level any skill that they want to. Leveling a skill is typically done by gathering (like mining ores to increase Mining skill) or by crafting (like crafting Leather armor with Fletching). Other ways of increasing skill levels is by completing quests related to the skill or by purchasing Skill Contracts that increase passive skill leveling.

The items that are created through **crafting skills** are typically armor, weapons or other useful items that have some sort of on-use effect. Items that are obtained through **gathering skills** are the raw materials that can be used with crafting skills to create the items. This feeds a large economy, with the raw materials often being sold on the Civil Market and then purchased by those with high crafting skill levels.

## Benefits and bonuses

### Classes

Some classes have bonuses to certain skills, increasing either their skill-leveling speed or their maximum level.

* **Destroyers** have a bonus +5 skill level to Mining and Steelcrafting.
* **Crusaders** have no bonus.
* **Wizards** have a bonus 30% leveling speed to Monk and Librarian.
* **Archers** have a bonus +5 skill level to Fletching.
* **Binders** have a bonus +5 skill to Craftsman and 30% leveling speed to Botany.
* **Survivalists** have a bonus of +5 to Cooking and Fishing.
* **Engineers** have no bonus.
* **Elementalists** have a bonus 30% leveling speed to Craftsman.

Additionally, Survivalists can complete the class quest Mastering your Skills to gain +5 levels to every skill. (Fishing and Cooking are not increased by +5.)

### Skill Contracts

Skill Contracts are items that can be purchased from Faction quartermasters, typically for 1,000 - 2,000 gold. When used, the skill contract will add a buff that lasts 3 days, increasing ones skill leveling speed by 30%. They are available for all professions except the two class-specific skills: Binding and Engineering.

### Skill quests

In the game, there are often areas with quests that can be completed to obtain skill experience. For example, someone in the Miner's Guild will often have quests that give Mining experience despite the quest not having anything to do with Mining. These are available in most areas, but with the release of Scer, areas dedicated to Skill quests will be added both on Scer and on Celestiar.

Since Version 5.5, skill quests have been made into daily quests. The experience earned typically ranges from 300-350 (levels 1 -80), 350 - 450 (levels 80-150), 450 - 530 (levels 150 - 200) or 530 - 670 (levels 200 - 300).

## Skill Master-Tools

Skill Master-Tools are a range of tools added in Version 3.5 that are obtained through a skill-specific questline that are used as more powerful versions of regular tools.

> *"Forged by the ancient Piglins many millenia ago, these artifacts were eventually lost when Skythen's armies pillaged and destroyed many of the old cities that the piglins inhabited. The Piglins, in an attempt to save these weapons that they saw as nothing more than ordinary tools, scattered them across the chasms of the Nether. Now, the time has come to find these tools and use them to master your skills." —* DefileCraft official website.
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Since their introduction, they have remained relevant through the Enhancement quests that have tradionally happened every in every .5 update. For example, 4,5 and 5.5 have had Enhancement quests for these weapons.