Enemies in Daymare: 1994 Sandcastle

List of enemies appearing in *Daymare: 1994 Sandcastle*.

## Decoys

    Reanimated corpses charged with electric light. They are incredibly fast, aggressive, and are capable of teleporting. Killed decoys can pass their electric charge that will reanimate a nearby corpse or power-up another decoy. The charge, that takes a shape of a blue or red lighting ball, can be destroyed with a Frost Bullet or Frost Shield.

*Strategy:*

* Decoys that emit blue ligtht can be killed by regular means, such as decapitated with a shotgun, which is a recommended stategy as decapitated decoys cannot be revived. Shooting their legs might slow them down by making them fall on the ground.
* To check if a decoy is dead for good, make sure their eyes are not glowing.
* Decoys powered-up with red or double red-and-blue charge are resilient to ammo and have to be *completely* frozen, then shot with firearms or shattered with the Frost Grip.
* *Make sure the decoys' eyes are not glowing with red when you freeze them, otherwise they will recover.*

## Mutated decoys

    A mutated decoy form with a large mouth and exposed chest cavity. They can shoot balls of electricity from their stomachs. Similar to the regular decoys, they can absorb the red electric charge making them invulnerable to firearms.

*Strategy:*

* They're similar to the regular decoys, except they teleport much faster making it almost impossible to hit them in motion. Shoot them when they stop to charge their attack.
* Blue decoys can be dealt with by shooting their stomachs, their weak spot.
* Red charged decoys has to be completely frozen, just like the regular decoys. *Make sure their eyes are not glowing with red when you freeze them.*

## Sparkers

Spider-like humanoid creatures that can float using the electromagnetic field. They are the former human test subjects of T-3 experiments whose bodies were twisted during teleportation. They emit electric charges that can power-up or revive the nearby decoys. The toughest enemies in the game that kill instantly if they grab the player. Their weak spot is their hearts that are invulnerable to bullets, unless the rib cage is open. They can briefly teleport and reappear next to the player.

*Strategy:*

Their arrivial is warned by the sound of a beating heart.

Using the Frost Grip will slow the sparker down, leaving its heart briefly exposed.

On Hardcore difficulty, they die from three direct shotgun blasts into their heart, or about three MPG clips.

A heart that was wounded will emit a yellow substance, causing the sparker to scream in pain.

### Pale sparker

A sparker that is noticeably paler looking than the regular sparkers, who have reddish tint. He has the ability to revive the normal sparkers dormant inside the cocoons of electromagnetic energy.

*Strategy:*

* He acts as the boss of Medical Area and requires 3x times as much ammo to kill as the normal sparkers.
* He will not attack the player until he charges all the four eggs in the area (on *Hardcore* difficulty. He will hatch only 1 or 2 eggs on lower difficulties).
* If he is hurt while he is charging the egg, he will summon two decoys
* If he is baited successfully before he starts charging the egg, it is possible to kill him, thus preventing the other sparkers from being revived.

## OGRE Helen

Helen Reyes revived by Ogre's energy.

*Strategy:*

* She cannot be killed and has to be slowed down using the freeze beam from upgraded Frost Grip before she briefly teleports away. Before she re-appears (usually right behind Reyes), she will whisper her name*.*
* If she catches Reyes into her arms, she will kill her. If Reyes escapes Helen's grasp, she will be teleported to one of the gates in the area
* Similarly to the sparkers, she can summon the decoys and power them up with the red charges
* Helen has to be avoided until the player reaches Radek

## Other

### Ogre

Creature resposible for the electromagnetic anomaly that revives the corpses in the facility. People exposed to Daymare Toxin are able to hear the pulsing sound that is implied to be the creature's voice. It can be briefly observed in the CASTLE area but it doesn't attack the player.

## Gallery

* Decoy concept art
* Mutated Decoy concept art
* Sparker concept art
* Ogre Helen concept art
* Ogre concept art
* Decoy Gora (unused)
* Purple mutated decoy in the demo
* Sparker kills Reyes
* Dead sparker with an "egg"
* Decoy zombies (frozen)
* Decoy zombies (powered-up)
* Dead sparker in Aptom's lair

## Trivia

* Sparkers appear to have been inspired by the movie *The Fly* and necromorphs from *Dead Space*.

## See also

* Enemies in *Daymare: 1998*
* Zombies