Magic Affinities

While Arcane is useful in and of itself, there are several different forms of Arcane that it can take. "Frequencies" that correspond to specific types of use. Individuals capable of wielding arcane tend to take to a specific type of frequency naturally, and thus these frequencies their "affinity". All other disciplines of Arcane come stem first from utilizing a base affinity.

## Sagehood

As one studies their specific affinity, naturally there will occur the rare practitioner who's dedication has them selected by a relevant guardian of their chosen domain. They undergo special contractual training to reach the ultimate level of their affinity and become a Sage. A sage is unparalleled in their contracted field by definition.

Sagehood does not stop at the list of affinities. There are other types of sages in other fields such as casting specialties or animal contracts. But they tend to be extremely powerful regardless.

## Basic Affinities

[Insert list of Affinities and their respective sages here]

Please note that all magics are effected by the user's intent, focus and mindset, some are more visibly effected than others. Also note that any magic can be used offensively, defensively, for support or otherwise, however at times based on the nature of the magic itself, some may be more difficult than others.

### Pyro (Pyromancy)

The general affinity of fire generation and control. Considered the "easiest" of magic. It's main component for power is **rage or anger**, or the assimilation of the body reactions/thought processes associated to it. As of current, the sage for this magic is unlisted. This is usually used as an offensive magic.

Sage: ???

### Aqua (Aquamancy)

The general affinity of water creation and control. Generally has a base in an **adaptable** mindset. Being able to "go with the flow" if you will, or the assimilation of the body reactions/thought processes associated to it. As of current, the sage for this magic is unlisted. Has Sub categories tied to it such as Ice. The use of this magic is typically adaptable, but its usually defensive.

Sage: ???

### Geo

The general affinity of sand, dirt, and stone. Generally responds best to a steadfast, **determined** mindset, or the assimilation of the body reactions/thought processes associated to it. Has sub affinities such as metal or mineral manipulation that are more difficult to learn. This is usually a defensive magic.

Sage: Viola Dia Giordano

### Aero

The general affinity of wind. Similar to Aquamancy, an adaptable mindset works here, however it best responds to **motivation,** or the assimilation of the body reactions/thought processes associated to it. (No this is not a Vergil joke.) As of yet, the Sage for Aero isn't listed. The use of this magic is adaptable, but it's usually an offensive magic.

Sage: ???

### Naturo

The general affinity of nature. Growing and manipulating plant life. As it's name suggests, it's main driving mindset is being in tune with life or nature. This generally comes out as being Lively. However, it is hard to control, being one of the more difficult of the basic schools. Generally used for Support, but this is an adaptable magic.

Sage: Ethy

### Lux

The general affinity of light. Affected by emotion, usually of the positive spectrum. Confidence, commitment, joy are general staples, or the assimilation of the body reactions/thought processes associated to it. However, due to this, it cannot tell if what it's tapping into is malicious or not, as long as the user feels **righteous** of it, or **being in the right**. Has Holy as a sub-affinity. As of current, the sage for this magic is unlisted. Usually used for support.

Sage: ???

### Umbra

The general affinity of shadow. Greatly affected by the emotional state of the user. It taps within the deepest, most buried emotions of the user, deepest traumas, etc. One of the most dangerous basic affinities due to this, as the shadows can and will strike back at the user. Usually used Offensively.

Sage: Mirai Kuriyama

## Rare and Forbidden Affinities

These Affinities are difficult to find currently in Nature/Highly forbidden for various reasons. While people can still get them and use them, they do not appear often at all and claiming mastery or finding training for them is exceedingly difficult. For those that are forbidden, they may appear more often, but the user is putting themselves under some risk exposing their use.

### Sound

Rare affinity involving sound-based magic. Focuses on the production of vibrations, the sound that is made form them and the manipulation of these forces to produce effects. As of current the sage for this magic is unlisted.

Sage: ???

### Mind

Affinity based on mind-affecting magic. Generally forbidden in most schools of thought. This magic typically is invasive and deals with reading, copying, relaying or effecting thoughts or thought processes or oneself or others. As of current the sage for this magic is unlisted.

Sage: ???

### Blood

Blood based magic. Dangerous and illegal in many schools of thought. Relates to using ones blood as a way to boost oneself or infuse it with different traits. As this directly effects one's own blood, the cost of controlling it poorly is high.

Sage: ???

### Sunshine

Rare specialty arcane involving the sun originated from the Lion Sin of Pride *Escanor*. Sunshine users draw from sunlight and are at their most powerful during noon, potentially obtaining a state known as "The One" at this time period. "The One" form varies in each user. It's mainly linked with **Pride** which manifests differently in each user.

Sage: This affinity cannot have a Sage.

### Necromancy

Arcane connected to the world of the dead. Soul corrupting without the natural affinity for it. Use usually involve souls in some way or another. Dangerous and illegal in many schools of thought.

Sage: Remus Blight

### Fel

The arcane of demons. Extremely soul corrupting to even be in contact with. Highly Powerful. Usually comes with a signature green fire. Extremely easy to use and addictive.

Sage: Ainz Ooal Gown

## Extinct Affinities

Unless extreme circumstances or extenuating circumstances are in effect, these types of magic are extinct and there exist little to no proper teachers for it/ways to pass it on. Most arcane sensitive individuals will actively be unable to even sense this magic is in use or it's particle flow unless they share the ability to use it.

### Gravity

Exactly what it suggests. Manipulation of gravity. Forces exerted by this affinity can be extremely powerful.

Sage: Sapphire Giordano

### Space

The direct manipulation of the mana in the area around the user. Can be used to directly effect the area or the magic itself. Has many strange and unusual applications that can be difficult to understand or predict. May be heavily effected by desires. Has a sub category of Dimensional magic.

Sage: Ayame (Sub sage [Dimensions]: Dr. Stephen Strange)

### Storm

The Culmination of Water, Aero and Lightningmancy into a separate force of Weather Control. Extremely difficult to use and requires a very specific and calm mindset. May lash back on the user if they are not in good control of themselves in dangerous ways.

Sage: Rachel Alucard