recursal/Fanatic-Fandom huggingface dataset:
Il Ballo Della Vita Tour

The **Il Ballo Della Vita Tour** began in November 2018 and ended in April, 2019. It was the promotional tour for the Il ballo della vita album.

## Tour Dates

* 2018-11-10 Senigallia Concert
* 2018-11-14 Florence Concert
* 2018-11-15 Padua Concert
* 2018-11-17 Bologna Concert
* 2018-11-18 Bologna Concert
* 2018-11-23 Milan Concert
* 2018-11-24 Milan Concert
* 2018-11-30 Modugno Concert
* 2018-12-01 Naples Concert
* 2018-12-06 Brescia Concert
* 2018-12-09 Venaria Reale Concert
* 2018-12-12 Florence Concert
* 2018-12-14 Rome Concert
* 2018-12-15 Rome Concert
* 2018-12-20 Milan Concert
* 2019-02-06 Barcelona Concert
* 2019-02-07 Madrid Concert
* 2019-02-09 Paris Concert
* 2019-02-12 Zurich Concert
* 2019-02-13 Bern Concert
* 2019-02-15 Hamburg Concert
* 2019-02-17 Stuttgart Concert
* 2019-02-19 Brussels Concert
* 2019-02-22 London Concert
* 2019-02-24 London Concert
* 2019-02-27 Munich Concert
* 2019-02-28 Lugano Concert
* 2019-03-01 Lugano Concert
* 2019-03-07 Bologna Concert
* 2019-03-08 Bologna Concert
* 2019-03-12 Florence Concert
* 2019-03-13 Florence Concert
* 2019-03-15 Fontaneto d'Agogna Concert
* 2019-03-16 Venaria Reale Concert
* 2019-03-18 Venaria Reale Concert
* 2019-03-24 Milan Concert
* 2019-03-27 Bologna Concert
* 2019-03-28 Bologna Concert
* 2019-03-30 Rome Concert
* 2019-03-31 Rome Concert
* 2019-04-02 Rome Concert
* 2019-04-06 Rome Concert
* 2019-04-07 Milan Concert
* 2019-04-09 Milan Concert
* 2019-04-10 Milan Concert
* 2019-04-12 Padua Concert
* 2019-06-07 Treviso Concert
* 2019-06-23 Rome Concert
* 2019-06-24 Rome Concert
* 2019-07-06 Barolo Concert
* 2019-07-14 Barcellona Concert
* 2019-07-19 Lucca Concert
* 2019-07-27 Bellinzona Concert
* 2019-08-25 Macerata Concert
* 2019-09-11 Paris Concert
* 2019-09-14 Milan Concert

## External links

* Set lists
* Facebook tour page
Chosen

Disambiguation page for ChosenThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Chosen** may refer to:

* Chosen (album)
* Chosen (song)
Take Me Out

**Take Me Out** is a song by Franz Ferdinand. Måneskin have covered the song.

## Performances

* 2017-11-23 X Factor Italia Appearance
* 2017-12-14 X Factor Italia Appearance

## Official videos

* I Måneskin infiammano il Forum di Assago con il loro medley alla Finale di X Factor Italia by X Factor Italia (2017-12-14): Beggin' / Take Me Out / Somebody Told Me medley
Level 15

*Level 15* is the 16th level of Enter The Backrooms, where it is futuristic.

## Description:

   **Level 15** is a series of futuristic hallways with a dark grey concrete floor and light grey concrete walls. Specific paths are closed off while others lead to side hall areas or white rooms with numbers. Boxes are scarce throughout the level. The ambiance of level 15 consists of an engine sound being heard from a far distance and an eerie, echoing ambient.

See Level 15 SUB LEVELS for information about this level’s sub-levels.

### Entities:

* Dullers
* Clumps
* Smilers
* Elevators
* Partygoers (only from boxes)
* Death-moths
* Insanities
* Sentient Rifts

#### Events:

**Level 15 only has three events currently,** which can occur at random. The 1st of the three events involves the level turning red for a short period while spawning many clumps around the player until the event end.

The 2nd event of the three events begins with the level turning blue for a short period, where the player's sanity drains very fast.

The 3rd event of the three events involves the level turning green for a short period, where the player movement gets increased until the event end.

## Entrances:

* Using a door in a bunker in Level 14 will bring you here.
* Using a Rift in Level 16 will bring you here.
* Using an inner door in Level 11 will have a 25% chance to bring you here.

## Exits:

* Using an elevator in the white room will have a 90% chance to take you to Level 16, and a 10% chance to take you to Level 3.

* Using a Rift will take you back to Level 14 (*paradise*).

## Tips:

* Be aware of the three events that this level holds to make you struggle.

 *- Level 14, Level 15, Level 16 -*
Beggin'

**Beggin'** is a song on the album Chosen (EP). It is a cover of a song by The Four Seasons.

## Performances

* 2017-11-02 X Factor Italia Appearance
* 2017-12-14 X Factor Italia Appearance
* 2021-12-09 X Factor Italia Appearance
* 2021-12-31 - New Year's Rockin' Eve
* 2022-01-22 - Saturday Night Live

## Official videos

* I Måneskin cantano "Beggin" ai Live di X Factor Italia on YouTube (2017-11-02)
* I Måneskin infiammano il Forum di Assago con il loro medley alla Finale di X Factor Italia on YouTube: Beggin' / Take Me Out / Somebody Told Me medley (2017-12-14)
* I MÅNESKIN all'OPENING della FINALE con Beggin’ on YouTube (2021-12-09)
Level 9

***Level 9*** is the 10th level of **Enter The Backrooms** where all you see are houses.

## Description:

**Level 9** appears as a suburb with many different varieties of houses with a dark cloud hanging throughout the level. Boxes only uncommonly spawn within the levels households. The ambiance from **Level 9** consists of buzzing sounds from the lamp posts and an eerie, echoing ambient.

See Level 9 SUB LEVELS for information about this level’s sub-levels.

### Entities:

* Dullers
* Clumps
* Smilers
* Partygoers (only from boxes)
* Sentinel Rifts
* Insanities
* Boiled

#### Events:

**Level 9 only has one event currently,** which can occur at random. This event involves strong wind that will pull you in the direction the wind is going and will not let you move the opposite direction.

## Entrances:

* Walk 100K units in Level 8 will bring you here.
* Using a Rift in Level 10 will bring you here.
* Using a door in Level 11 will bring you here.
* There is a 33/66/100% Chance of Entering Level 9 through doors in Level 21 with the number "9" which will bring you here.

## Exits:

* Using a big wooden electrical pole will take you to Level 10.

* Using a Rift will take you back to Level 8.

## Tips:

* Increase your render distance to make finding an exit easier.
* Exits start to appear at ~100k units from spawn.

 *- Level 8, Level 9, Level 10 -*
2022 Sanremo Music Festival

The Sanremo Music Festival 2022 (Italian: 72º Festival della Canzone Italiana di Sanremo 2022) was the 72nd edition of the annual Sanremo Music Festival, a television song contest held in the Teatro Ariston of Sanremo, Italy, organised and broadcast by RAI. The show was held between 1 and 5 February 2022.

Måneskin performed as guest artists on 1 February.

## Set List

* Zitti e buoni
* Coraline
Hounds

Upcoming contentThis page documents upcoming content.If the item documented in this page is released in a beta, remove this notice and update this page accordingly.
**Hounds** are likely hostile entities that would have been added in R-V Beta IV. Not much is known about what they will look like, but their addition was confirmed through the Steam Changelog for Release V, Beta III:

"[...] The next Beta will include Level 33, which will be a very detailed level, and the last main level in Enter The Backrooms. It will also include a highly-requested entity: Hounds. [...]"

Some information from the Backrooms Wiki and Wikidot may or may not be valid. If Hounds will completely abide to the Wikidot canon, Hounds will resemble humanoids that walk on all fours.

As of the release of R-V Beta IV, Hounds have not been added - instead, they were replaced with Snairs. This, coupled with the long time between the release of Betas III and IV, may indicate that Hounds were scrapped mid-development due to the developer being unable to get them to work and replaced with another eternal noclipping entity. However, since the enemy spawn rate displayed in-game is a byproduct of an enemy spawn rate variable only found in the code, and said variable is an integer, there may have been some time spent rewriting the enemy spawn rate code as well - as of before R-V Beta IV, an in-code ESR of 2 meant 10% would be visible in the GUI, and an in-code ESR of 1 meant that 33% would be visible in the GUI.
What is the difference between a hypernova and supernova

For a **supernova**, the explosion is spread **in** all directions and so the mater and radiation spread out **in** all directions. For a **hypernova**, which happens when even more massive stars explode. when the explosion is very high, aftermath the explosion, the gamma rays are emitted **in** two tightly focused jets aimed at opposite to each other.
Rul'Gam, Forfeited Magus

Art by Dire

**Rul'Gam, Forfeited Magus** was one of the two subordinates of The Warden, a powerful Devil from the Shadow Veil. He followed his master out of the Shadow's Gate to the ruin of an old prison, where they subjugated the refugees camping outside. A competent mage of Shadow magics, Rul'Gam took a particular interest in experimenting on the Restless, where he would attempt to modify and improve them to serve in the Warden's growing army.
RUSH!

RUSH! is Måneskin's third studio album. It was released on January 20th, 2023 with MAMMAMIA as its lead single being released on October 8th, 2021. It was preceeded by Teatro D'Ira Vol. 1. It is their album with the most tracks (17), followed by Il Ballo Della Vita which has 12.

## **Background**

The band announced the lead single (MAMMAMIA) on September 20th, 2021 via Instagram and released the song 9 days later. The music video was released on October 19th of the same year. During April 2022, Måneskin leaked a snippet of a song called GASOLINE in order to spread awareness about the Russo-Ukrainian war. It was unknown whether the song would be fully released. Still, the song not only was it performed live afterwards but it also made the tracklist. SUPERMODEL was announced on May 4th, 2022 as the second of the album and was released on Friday 13th, 2022. It was performed at the Eurovision Song Contest 2022 in Turin along with If I Can Dream. They dropped the music video on May 31st. After touring throughout the summer, on September 21st, THE LONELIEST was announced as the third single to be released on October 7th. It was different from their previous two releases, being a rock ballad with sad lyrics, instead of a glam rock party song. Its music video was released 5 days later. Måneskin revealed the cover of the album on October 31st, 2022 and the tracklist on December 15th while announcing the release of LA FINE the next day. LA FINE was the first "single" (If not promotional single) in Italian after Eurovision 2021 winning song, ZITTI E BUONI. The album cover had a girl jumping over the four members with them laying on the ground and staring at her. GOSSIP featuring american guitarist Tom Morello was announced as the fourth single of RUSH! on December 14th, 2022 but it was released on January 13th, 2023 making it their first release of that year.

## Tracklist

### **Singles**

1. MAMMAMIA (8/10/2021)
2. SUPERMODEL (13/5/2022)
3. THE LONELIEST (7/10/2022)
4. LA FINE\* (16/12/2022)
5. GOSSIP Feat. Tom Morello (13/1/2023)

\*LA FINE could be a promotional single since it doesn't have a music video

## Trivia

* It consists of 14 English songs and 3 Italian songs (Mark Chapman, La Fine and Il Dono Della Vita)
* The band members all confirmed their favorite tracks on an interview. Damiano's favorites are Timezone and If Not For You. Victoria's are Kool Kids and Bla Bla Bla. Ethan said Bla Bla Bla as one of his favorites too along with Il Dono Della Vita and Thomas said Mark Chapman and Don't Wanna Sleep as his favorite tracks.
* The longest track on the album is The Loneliest and the shortest one is Supermodel.
* Kool Kids and Gasoline were performed live before the album's release.
* Damiano "dies" in the Mammamia and The Loneliest music videos which were coincidently both released on the first Friday of October.
* Supermodel and Gossip were both released on a Friday the 13th.
Windows

## Description:

**Windows** are **entities** that make the form of any non-anomalous window. They were once exclusive to **Level 4**, but now you can find them in **Level 23** and **The Whiteout**.

## Behaviors:

**Windows** use their appearance to trick wanderers as they wouldn't suspect a **window** of being an entity. They cannot cause damage or be affected by any item, but instead will drain your sanity. Upon getting close to the **window**, nothing will happen, but when staring directly at the light of the **window,** it will slowly cause you to go insane. Also, the closer you're to them, the faster you lose sanity.

## How to Counteract a Window:

There are no methods to counteract a **window**, but you can avoid them. Always keep a fair distance and never look directly at them to avoid losing any sanity.

## Where do Windows Spawn?

Currently, **Windows** appear on three levels:

* **Level 4**
* **Level 23**
* **The Whiteout**

<- Insanities <- **Windows**-> Facelings ->
Somebody Told Me

**Somebody Told Me** is a song on the album Chosen (EP). It is a cover of a song by The Killers.

## Performances

* 2017-11-09 X Factor Italia Appearance
* 2017-12-14 X Factor Italia Appearance

## Official videos

* I Måneskin si esibiscono con "Somebody Told Me" ai Live di X Factor Italia by X Factor Italia (2017-11-09)
* I Måneskin infiammano il Forum di Assago con il loro medley alla Finale di X Factor Italia by X Factor Italia (2017-12-14): Beggin' / Take Me Out / Somebody Told Me medley
Level 13

> *“Welcome to ghetto Hotel California”*
>
>

*Level 13* is the 14th level of the backrooms, where you can freely go to someone else's apartment.

## Description

   **Level 13** is a never-ending apartment building with connected hotel rooms. The hallways stretch out for a long time allowing you to go in one direction. Boxes are uncommon throughout the level. The ambiance of level 13 consists of the buzzing sounds from the ceiling lights, and an eerie, echoing ambient.

See Level 13 SUB LEVELS for information about this level’s sub-levels.

### Entities:

* Dullers
* Clumps
* Smilers
* Elevators
* Partygoers (only from boxes)
* Insanities
* Sentient Rifts
* Death-moths
* Boiled

#### Events:

**Level 13 only has one event currently,** which can occur at random. This event involves light flickering while draining your sanity until the event end.

## Entrances:

* If you wait 8 to 12 minutes on Level 12 will have a 75% chance of bringing you here.
* Using an external door in Level 11 will have a 40% chance of bringing you here.
* Using a Rift in Level 14 will bring you here.

## Exits:

* Using an Elevator will take you to Level 14 or Level 16

* Using a Rift will take you back to Level 12.

## Tips:

* This floor has high Death-moths spawn rates, so make sure to limit flashlight use.
* Try not to spend too long in a room to prevent getting swarmed by Dullers.
* Learn the difference between real and fake Elevators to avoid heavy damage.

 *- Level 12, Level 13, Level 14 -*
2017-12-14 X Factor Italia Appearance

Måneskin competed on the 2017-12-14 episode of X Factor Italia. This was the finale of the show.

## Songs Performed

* Prisoner (cover), performed with original artist James Arthur
* Beggin' / Take Me Out / Somebody Told Me (cover)
* Chosen

## Official videos

* I Måneskin infiammano il Forum di Assago con il loro medley alla Finale di X Factor Italia by X Factor Italia (Beggin' / Take Me Out / Somebody Told Me)
* I Måneskin cantano "Chosen" sul palco della Finale di X Factor Italia by X Factor Italia
BLA BLA BLA

BLA BLA BLA is the 4th track on RUSH! It was released on January 20th, along with the rest of the album. In an interview, Victoria and Ethan claimed it as one of their favorite tracks of RUSH! BLA BLA BLA was first performed at Måneskin's Wedding to RUSH!, prepared by Spotify to celebrate the release of the album.

## Themes

The song is about a boyfriend and the toxic relationship with this partner. Yet it ridicules him as to make him look almost inoffensive. The tone in which the song is interpreted gives that sense of defiance. He's ironic but almost annoying and provocative. It's like a style exercise, playing with fictional character by telling strange facts and living the life of others. The music follows the lyrics' climax pressing on. It goes alone with the construction of an obsessive and compulsive attitude always the same but with increasing intensity. "*In this song, as we did in other occasions we talk about pretty serious issues, but in a nonsensical way, with the intention of downplaying them," -* Måneskin on Spotify.

## Lyrics

Ah-ah-ah-ah-ah-ah-ah

You broke my heart so I crashed your car

You say you’re sorry, well I bet you are

Ah-ah-ah-ah-ah-ah-ah

And bla-bla-bla-bla-bla-bla-bla

I hate your face but I like your mums

You play it smart but you look so dumb

Dumb dumb dumb dumb dumb dumb dumb

And ah-ah-ah-ah-ah-ah-ah

I wanna fuck, let’s go to my spot

But I’m too drunk and I can’t get hard

Ha-hard ha-ha-ha-ha-hard

And bla-bla-bla-bla-bla-bla-bla

You said you love me but it’s just for fun

Give me a chance and I’ll make you a lady

Gaga-gaga-gaga-ga

And ah-ah-ah-ah-ah-ah-ah

You like cocaine but you don’t like pot

You say I’m a loser cuz I want a puff

Puf puf puf puf puf puf puf

And bla-bla-bla-bla-bla-bla-bla

You said goodbye so guess what I’ve done

I called your best friend and I said wassup

Let’s f\*ck f\*ck f\*ck f\*ck f\*ck

So ah-ah-ah-ah-ah-ah-ah

And then we went to your favorite club

She drank too much and she said you are

A twat twat twat twat twat twat

Ah-ah-ah-ah-ah-ah-ah

Then I drove into a parking lot

She smiled and told

Ah-ah-ah-ah-ah-ah-ah

I don’t get how I felt in love

I guess I liked playing with your dog

It made me feel like we had a son

But fu-fu-fu-fu-fu-f\*ck you

My mama told me that she never liked you

My life sucks and the blame is on you

So fu-fu-fu-fu-fu-f\*ck you again

No no nono no no no

You got me angry and now I love punk

I listen to The Smiths crying alone

So please please let me get what I want

So fu-fu-fu-fu-fu-fuck you

All my friends they were right about you

You are so basic and you’ve got stupid tattoos

So fu-fu-fu-fu-fu-f\*ck you again

And do no no no no no no

You said I’m ugly and my band sucks

But I just got a billion streaming song

So kiss my bu-bu-bu-bu-bu-bu-butt

Ah-ah-ah-ah-ah-ah-ah

Ah-ah-ah-ah-ah-ah-ah

Ah-ah-ah-ah-ah-ah-ah
OWN MY MIND

OWN MY MIND is the first track on Måneskin's third studio album RUSH! It was released along with the album on January 20th, 2023.

## OWN MY MIND

### Official audio

https://youtu.be/LRApJG5WdIg

Well, I don’t know your secrets, I’m no visionary

Yeah, I don’t know your story but I like what I see

So, tell me what you’ve been missing

I’ll do anything to get you ticking

And you might be the answer to the sinner in me, oh

It’s automatic

You know I just gotta have it

I’ll make your body a habit

You know there’s some kind of magic, uh-huh

Do you wanna, do you wanna

Own my mind, own my mind?

Do you wanna, do you wanna

All the time, all the time?

Do you wanna know what the good good bad things all feel like?

Yeah, do you wanna, do you wanna

Own my mind, own my mind?

Own my mind, own my mind?

Own my mind, own my mind?

Do you wanna know what the good good bad things all feel like?

Do you wanna, do you wanna

Own my mind, own my mind?

In my civilization, you’re the king and the queen

I’m praying at your altar if you know what I mean

Yeah, everything I’ve been missing

You’ve been serving up in your kitchen

No, I’m not even supеrstitious

But I’m feeling you’re something vicious, yeah

It’s automatic

You know I just gotta havе it

I’ll make your body a habit

You know there’s some kind of magic, uh-huh

Do you wanna, do you wanna

Own my mind, own my mind?

Do you wanna, do you wanna

All the time, all the time?

Do you wanna know what the good good bad things all feel like?

Yeah, do you wanna, do you wanna

Own my mind, own my mind?

Own my mind, own my mind?

Own my mind, own my mind?

Do you wanna know what the good good bad things all feel like?

Do you wanna, do you wanna

Own my mind, own my mind?

Do you want a long night?

Do you wanna be mine?

Do you wanna go once, go twice?

Uh-huh

Long night?

Do you wanna be mine?

Do you wanna go once, go twice?

Uh-huh

Do you wanna, do you wanna

Own my mind, own my mind?

Do you wanna, do you wanna

Own my mind, own my mind?

Do you wanna know what the good good bad things all feel like?

Do you wanna, do you wanna

Own my mind, own my mind?
2021 Sanremo Music Festival

The Sanremo Music Festival 2021 (Italian: 71º Festival della Canzone Italiana di Sanremo 2021) was the 71st edition of the annual Sanremo Music Festival, a television song contest held in the Teatro Ariston of Sanremo, Italy, organised and broadcast by RAI. The show was held between 2 and 6 March 2021.

Måneskin won the competition, and became Italy's entry to the 2021 Eurovision Song Contest

## Performances

* 2 March 2021: Zitti e buoni
* 4 March 2021: Amandoti (with Manuel Agnelli)
* 5 March 2021: Zitti e buoni
* 6 March 2021: Zitti e buoni
Level 25

***Level 25*** is the 26th level of **Enter The Backrooms**.

## Description:

**Level 25** is an infinite video game arcade. **Level 25** is almost safe, as you can thoroughly explore the level without anything chasing you. But, in some unfortunate, rare cases, you might encounter a Duller or more likely a Clump. **Level 25** always has walls lined with retro arcade machines and at times, can get claustrophobic. Due to how safe **Level 25** is, **Level 25** is generally a place to relax, gather resources, and enjoy the game as you can’t expect other levels to be the same. Meanwhile, **Level 25** is empty as any other level, but you can rarely find notes on the floor. Also, Boxes seem to be uncommon on the level and always be on the table. **Level 25** is a video game arcade, so expect to listen to an upbeat soundtrack throughout the level.

### Entities:

* Dullers (rare)

* Clumps (rare)

* Deathmoths (rare)

* Sentient Rifts (rare)

* Partygoers (from boxes)

#### Events:

**Level 25 only has one event currently,** which can occur at random. This event involves your screen getting pixelated for 10 seconds.

## Entrances:

* Using a Elevator in Level 24 will bring you here

* Using a Rift in Level 26 will bring you here

## Exits:

* Using a yellow arcade machine, and reached a rank F and failing a score of 5000 points will take you to level 0.
* Using a yellow arcade machine, and reached a rank D and failing a score of 5000 points will take you to level 11.
* Using a yellow arcade machine, and reached a rank C and failing a score of 5000 points will take you to level 20.
* Using a yellow arcade machine, and reached a rank B and failing a score of 5000 points will take you to level 24.
* Using a yellow arcade machine, and reached a rank A and getting a score of 5000 points will take you to Level 26.
* Using a yellow arcade machine, and reached a rank S and getting a score of 15000 points will take you to Level 27.
* Using a yellow arcade machine, and reached a rank X and getting a score of 30000 points will take you to Level 31

* Using a Rift will take you to Level 24

## Tips:

* If a Wisp flies over a machine and disappears that means its the exit, exits wont be marked on the withering map so you need to pay attention

*- Level 24, Level 25, Level 26 -*
Level 6

***Level 6*** is the 7th level of Enter The Backrooms and where many people have gotten lost.

## Description:

**Level 6** appears as randomly segmented rooms with concrete floors and dark wooden walls. The level itself is devoid of any light sources. Large and small pipes are attached to the ceiling, with the pipe's colors ranging from grey, dark grey, and red. Boxes are very scarce at this level. The ambiance of level 6 consists of an eerie, echoing ambiance.

See Level 6 SUB LEVELS for information about this level’s sub-levels.

#### Events:

**Level 6 only has one event currently,** which can occur at random. This event involves the player's sanity draining over time until it is over.

## Entrances:

* Using a door in Level 5 will bring you here
* Using a door in Level 4 will bring you here
* Using a door in The Electroscape will bring you here
* Using a Rift in Level 7 will bring you here
* 20% Chance for the doors in Level 16 to bring you here
* There is a 33/66/100% Chance of Entering Level 6 through doors in Level 21 with the number "6" which will bring you here

## Exits:

* Finding a Trapdoor leads to Level Fun =)

* Walking 60,000 units leads to Level 7.
* Using a Rift will take you back to Level 5

## Tips:

* Level 6 has increased the rate of Insanities, so be wary.
	+ Good use of Books and Sugar will help you avoid being hurt by an Insanity, books for avoiding meditating infront of them and sugar for running away.

```
[(Log): To pass level 6 without flashlights you have to rely on the coordinates (you can see them by pressing g in the game). First, you have to position yourself in the direction that will only increase the first coordinate is positive and always go through that, the level is structured in such a way that you have many walls that block the explorer and we can divide them into two types: the common walls and the middle walls. Common walls are 90-degree inverted L-shaped walls and will always block the player at coordinates that will end up with 90. Middle walls are 90 degrees inverted c-shaped and will appear with less frequency but will always end with a 95 or always with a 5 at the end. The technique is simple, once we find the right direction we will continue to travel taking care not to move the mouse, then, every time we get stuck at a coordinate with a 90 at the end we will know that it will be a common wall and that therefore always holding down w we will move to the right or left until the coordinate restarts, sign that we have passed the wall. for the middle walls, we will have to do the same thing, the only thing that will change is that often middle walls are tighter and faster to overtake. Thanks to this technique it will also be easy to avoid the trapdoors for the level fun =) as they are always placed in the center of the floor and never close to the walls where we will pass. (End Of Log)]

```

 *- Level 5, Level 6, Level 7 -*
Level 27

**Level 27** is the 28th Level of the backrooms. It is also known as "The Woodrooms".

## Description:

**Level 27** is an indoor level similar to the layout of Level 0. The floors are made of concrete and the walls have been identified as oak wood. Getting more into the layout, it appears to be a tighter more chaotic version of Level 0. Despite its maze-like nature, dead ends do not appear often yet can still cause frustration. Boxes do not appear anywhere in the level besides dens and storage areas, however there are lots of boxes in these areas. the ambience of **Level 27** is a strange echoing ambient and florescent buzzing from the ceiling lamps despite them being "Boob lights".

### Entities:

- Dullers

- Facelings (only in dens)

- Sentient Rifts

- Clumps

#### Events:

- **Level 27** has been observed to only have 1 event that is completely harmless to the player, where the main area and all the sublevels change the type of wood the wall is (this change appears to be permanent until the event happens again).

## Entrances:

- entering the brown door in Level 26 will bring you here

- entering a rift in level 28 will bring you here

## Exits:

- going up a **Black Ladder** will take you to Level 28, it also has a small chance of going to level 19.

- entering a rift will send you back to Level 26

- falling into a trap door will lead to Level Fun =)

## Tips:

- don't get distracted, always be aware of your feet while running around so you don't fall into a trap door

- exits may not appear until **40k** out
Deathmoths

## Description:

**Deathmoths** are giant moths known for their obnoxious screeching. **Deathmoths** appear on every indoor level and are the only flying (not counting floating entities like Insanities) entities in **Enter The Backrooms**.

## Behaviors:

**Deathmoths** are entities that only focus primarily on your flashlight. Like a moth, they act like one. Being attracted toward your source of light from your **flashlight** is the only way for them to come out. This behavior isn't a nuisance, but being chased by other **entities** can cause you to ignore the Deathmoths and take damage. **Deathmoths** aren't natural spawning **entities** meaning they don't spawn naturally in level, but they do have a chance to appear when you've your **flashlight** on. When they do show up, first, they produce a wing-flapping noise. Then, they will aim for the player's face or screen while screeching. After being attacked, you will lose a tiny amount of health but lose plenty of your sanity, which can kill you if not noticed.

## How to Counteract a Deathmoth:

**Deathmoths** are dodge able as you can dodge them by crouching (ctrl) but know that this is the only way to counteract them. Also, meditating does not count as crouching. **Deathmoths** can also attack in a group, which isn't ideal. If you failed to dodge the attack, be mindful of your **sanity** and **meditate** if needed.

## Where do Deathmoths spawn?

**Deathmoths** only spawn at indoor levels and will never appear outdoor. However, they can only spawn in these levels:

* Level 1-8
* Level 13
* Level 15-24
* Level 28
* The End
* The Electroscape
* Level Fun =)

## Achievements:

Dodging a **deathmoth** will earn you the "Look Out Below" achievement.

 **Look Out Below** - Dodge a Deathmoth

<- Partygoers <- **Deathmoths** -> Sentient Rifts ->
Level 9007199256740992

**Level 9007199256740992** is one of the few enigmatic levels in **Enter The Backrooms.**

## Description:

**Level 9007199256740992** is an infinite barren unknown place with the ground made out of dry forest ground while the ceiling is clear as white. **Level 9007199256740992** is an unsafe, dangerous level having nothing worth, with the only exception of obtaining two achievements and meeting an entity that lived here. In **Level 9007199256740992**, you will meet an **entity** similar to Dullers, “**Sauce Kid**,” which is an **entity** that takes the form of a spherical texture of the developer “CosmicCrowMC” as a kid with spaghetti sauce all over his mouth. Also, when you’re here, you will hear the complete silence slowly turn into loud wind whooshing created by **Dullers**.

### Entities:

(**Level 9007199256740992** has an **entity** spawn rate of 0.009%, while **Sauce Kids** deal default damage to the player.)

* Sauce Kids

#### Events:

```
There are no events on this level.

```

## Entrances & Exits

### Entrances:

* To enter, No-Clipper will become a necessary **item** to clip through the walls of The Hub, which, after that, is where you need to keep exploring in a straight line to find and use a Rift to get brought here.

* Another way to enter is by using Cursed Dice in **The Hub**, which has a chance to reload the level, causing you to get brought here.

### Exits:

* To exit, finding and using a Rift will take you back to Level 0.

## Tips:

* Exiting the game and going back to the menu will take you back to The Hub.

 *- The Hub, Level 9007199256740992, Level List -*
Halloween Ends

**Halloween Ends** will be the sequel of Halloween Kills. It will be released in 2022. Not much is know about it as it very early in production. It also unknow if the fillming has already started or not.

As his name suggest it will be the last Halloween movie in the 2018 timeline. but it unknow if it will also be the last Halloween of the franchise.
Level -2

**Level -2** is the **3rd** negative level of **Enter The Backrooms**.

## Description:

**Level -2** is an infinite beige sandstone sewer with tunnels leading to narrow or wide spaces while the water stays at foot level. **Level -2** is unsafe, mainly having entities being more common than the past two negative levels. Moreover, Level 7 is similar to **Level -2** as they are both sewer themes and dangerous. Running through the water consumes noticeably more **stamina**, unlike previous levels. Upon entering **Level -2**, you will again hear the loud buzzing from the fluorescent light fading in/out.

### Entities:

* Dullers

* Clumps

* Insanities

* Corruptors

* Menders

#### Events:

**Level -2 only has one event**, which can occur randomly. This event will immediately transport the player into the **Hall of Dull Flames**, an infinite blue hallway with only silence and your footstep to be heard. After being sent there, you can stay still or advance through this hall. Likewise, moving through this hall also affects your location when the event is over (Lasts for 30 seconds). Moving will send you to a different place and staying still will result in no change of location.

## Entrances & Exits

### Entrances:

* The only entrance is using a Rift on Level -1.

### Exits:

* Using a Rift will bring you down to Level -3.

* Opening a gray door will bring you to Level 14.

 *- Level -3, Level -2, Level -1 -*
Kibar

Art by Dire

**Kibar** is the current mayor of Skraptown, a ramshackle settlement in the Veshar Region of Qethos. Kibar is a staunch believer in community and ensures everybody in Skraptown looks out for one another. He was contacted by Heiro Flovovinnent to help himself and his friends take refuge in Skraptown after escaping Klaybury.
Level 19

***Level 19*** is the 20th level of **Enter The Backrooms**.

## Description:

**Level 19** is an infinite attic made entirely of wood. **Level 19** is also **infamously** known as one of the **most dangerous** and **extreme entity-infested** levels, while also for its layout in **Enter The Backrooms**. The level is devoid of any light sources, making the whole level very dark to even see, so using a flashlight is mandatory. Strictly, **Level 19** is so **dangerous** that you always need to be on the run, and traversing the level isn’t an easy feat. The level is extremely entity infested with Dullers and Clumps but you can also uncommonly find other entities such as Sentient Rifts, Insanities, and Smilers. Also, you can find other comrades such as Facelings but they usually stayed in dens which are rare to come by. As the level is indoor, expect deathmoths to be creeping around. **Level 19** is found to be very empty, hardly having any **notes** or **furniture**, but you can find **boxes** uncommonly scattered throughout the level. Occasionally, you can also hear a very eerie, thumping ambiance throughout the level.

See Level 19 SUB LEVELS for information about this level’s sub-levels.

### Entities:

* Dullers
* Clumps
* Smilers
* Partygoers (only from boxes)
* Insanities
* Deathmoths
* Sentient Rifts
* Facelings (only in dens)

#### Events:

   **Level 19 only has one event currently**, which can occur at random. This event involves your screen stretching out for ten seconds which can result in confusing the player's sense of direction.

## Entrances:

* Walking 50K - 70,720 units in Level 18 will bring you here.
* Using a Rift in Level 20 will bring you here.

## Exits:

* Falling in the pits will lead to Level 11

* Using a Rift will take you back to Level 18

* Using a wooden door will take you to Level 20

## Tips:

* Dullers are frequent at this level, and most structures will make you have to crawl most of the way, so make sure you stock up on Almond Water before entering.
* Doors can only be found in Walkable Areas around 25K+ units out.
* Do not go in the crawl areas, avoid them at all costs even if it takes backtracking for thousands of units. You will very rarely survive a crawl area without the use of Special Items.
	+ Deathmoth Pheromones are very helpful if you must crawl through a crawl area, since it gets rid of dullers for enough time to crawl to the other side of the area, if timed properly. Fire-salt Bombs are also good for this use.
* A Broken Pocket Watch is very helpful for avoiding falling into a pit by accident, especially in Release V5 where you can have multiple Special Items in a single inventory.
* Even though you should not go through crawlspaces, if you find a crawlspace corner, it would be wise to look under it to see if it is a walkable area and you can continue in the direction you were moving.

 *- Level 18, Level 19, Level 20 -*
Artifacts

Artifacts are small bonuses in Stats found in Crates scattered across The Backrooms. Only Levels 0-8 have Artifacts, obtained in their respective Level. Yellow Crates, though, will give you a random Artifact, independent of which Level you're currently in.

By getting 50 Artifacts, you'll get the *Backrooms Archeologist* achievement.

**Effects**
 Level 8 | -5% Enemy Speed

## Notes

1. ↑ In the Brazilian Portuguese translation for the game, Level 3 incorrectly states "+20% Maximum Sanity" instead of "+20% Maximum Health", which might confuse players using said translation
Outposts

## Description

Outpost are a randomly spawning structure that consists of various Facelings and various random furniture depending on the level, there will also be Facelings walking around that can’t be traded with. outposts are way more common on safer levels such as Level 4, despite this outpost are not any safer than the level there in so make sure to stay on guard for any entities spawns.

Here is an outpost found on level 4.

### Tips

- Majority of the trades use books, so make sure to bring a lot of them

- Try not to stay for to long to prevent you from getting swarmed by entities.
Level 24

***Level 24*** is the 25th level of **Enter The Backrooms**.

## Description:

**Level 24** takes place on the moon but specifically on a moon base. **Level 24** seems to be **hardly safe**, as entities are **relatively common**. The level starts off being dark, but you can still see, but the use of a flashlight will help in the long run. However, using a flashlight may not be a good idea, because Death moths can spawn here. Furthermore, **Level 24** periodically has hallways that lead to many different rooms but also often lead to dead ends. Moreover, Dullers, Clumps, and Insanities are more commonly in the level, but you can also often find Smilers, Elevators, and Sentient Rifts. Also, **Level 24** is indoor, so beware of Deathmoths. Weirdly, the level is quite **empty**, even though outposts are **commonplace**. Also, **notes** and **boxes** are **rare** throughout the level, but you can commonly find boxes in **outposts**. Occasionally, you can hear a very eerie, thumping ambiance throughout the level.

See Level 24 Sublevels for information about this level’s sub-levels.

### Entities:

* Dullers
* Insanities
* Sentient Rifts
* Deathmoths
* Elevators
* Partygoers (from boxes)
* Smilers

#### Events:

   **Level 24 only has one event currently,** which can occur at random. This event involves the level of light to start pulsing red while also increasing the spawn rate of Insanities.

## Entrances:

* Using a grey door in Level 23 will bring you here

* Using a Rift in Level 25 will bring you here

## Exits:

* Using an elevator can take you to Level 25 and a chance to lead to Level 26 instead. It can also send you back to level 22.

* Using a Rift will take you back to Level 23

## Tips:

* I am unsure of this but i didn't find an exit until 30k units out they may only appear out that far

* If you're being chased by Insanities try not to go down any narrow confusing hallways to avoid getting hit

*- Level 23, Level 24, Level 25 -*
Level 20

**Level 20** is the 21st level of Enter The Backrooms.

## Description:

**Level 20** is an infinite warehouse having crates, shelves, and products. The level is **relatively safe** but advised to keep moving as this level isn’t **completely safe** either. Exploring the level often has many of its hallways blocked with a pile of unopenable big boxes, which can often lead you to a dead end. Sentient Rifts and Facelings are more commonly at this level, but you can often see other entities such as Dullers, Insanities, Smilers, Clumps, and Elevators. **Level 20** is indoor, so expect deathmoths to be around. The level is quite empty at times but is always messing, as you can often find **notes** on the floor. **Boxes** are scarce throughout the level but are more common in places such as outposts. Furthermore, you will always hear a brassy, piercing, and screeching fluorescent light that fades in/out.

See Level 20 SUB LEVELS for information about this level’s sub-levels.

### Entities:

* Dullers
* Clumps
* Smilers
* Elevators
* Partygoers (only from boxes)
* Insanities
* Sentient Rifts
* Deathmoths
* Facelings (in outposts)

#### Events:

**Level 20 only has one event currently**, which can occur at random. This event involves a bell ringtone, and you will receive one of every item.

## Entrances:

* Using a wooden door in Level 19 will bring you here

* Using a Rift in Level 21 will bring you here

## Exits:

* Using a Rift will take back to Level 19.
* Using an aluminum door with a green sign label "**exit**" will take you to Level 21 or Level 22.

## Tips:

* When exploring the level, you might find a very open room with many pillars, and this room is the only place where you can find the door.
* If you find the pillar room, search it thoroughly, as there is likely a door there.

 *- Level 19, Level 20, Level 21 -*
Menders

**Menders** only spawn in negative levels and are the opposite of Corruptors. When a **Mender** is touched, they add 10% to your total stability which can be helpful if your stability is already low. When a **Mender** is near, it will make an angelic humming noise. A **Mender** is more rare than a Corrupter, rarely spawning on most negative levels.

## Trivia

* **Menders** do not appear in Level -10, and trying to spawn one using the *Mender Spawner* item (in sandbox, because your items dissapear entirely upon entering Level -10) in this level will spawn a Corruptor instead, so refrain from doing this.
Level 21

**Level 21** is the 22nd level of **Enter The Backrooms**.

## Description:

**Level 21** is an infinite set of intertwining halls lined with doors. The level is **partially safe** but, at times, **dangerous** due to the limited space you’ve when traveling the hallways, and can also lead to dead-ends. When exploring the hallways, occasionally, you might come across large open rooms with small tables placed randomly, often having **boxes** or not. Dullers have been seen more **commonly** in the level, but you can often see other entities such as Clumps, Smilers, Insanities, Sentient Rifts, and Elevators. Even though **Level 21** is indoor, deathmoths wouldn’t be a problem as you don’t need to use your flashlight. The level is clean, but you can rarely find **notes** on the floor. **Boxes** are uncommon at this level and usually appear in the middle of the hallways, intertwined with each other, or at the top of tables. Furthermore, you can always hear a calm, relaxing elevator soundtrack looping in the background.

See Level 21 SUB LEVELS for information about this level’s sub-levels.

### Exit Doors Mechanic:

   When traveling the hallways of **Level 21**, you often find doors with **3-digit numbers**. Those digits do have a meaning as each digit corresponds to a **1/3** chance (~**33**%) of going to said digit's corresponding level. If there is no digit, the door will be **unopened** or **locked**.

#### Entities:

* Dullers
* Clumps
* Smilers
* Elevators
* Partygoers (only from boxes)
* Insanities
* Sentient Rifts
* Death-moths

##### Events:

**Level 21 only has one event currently,** which can occur randomly. This event involves the doors beginning to flicker in and out of existence, revealing more walls behind them, while others will completely disappear and will appear.

## Entrances

* Using an aluminum door with a green sign label "**exit**" in Level 20 will bring you here
* Using a Rift in Level 22 will bring you here.

## Exits

* Using any black wooden doors in the hallways will take you to Levels 0-9, with a random chance depending on the number on the door. (Go back to Exit Doors Mechanic).
* Using an elevator will take you to Level 22.

* Using a Rift will take you back to Level 20.
* Finding a Trapdoor leads to Level Fun =).

## Tips:

* Use random doors in **Level 21** as a way to go down very fast if you want to go to the Negative levels.
* Doors with numbers will always lead to the same level, even if you restart the save.
* The elevator comes across only in large halls. You can easily find it by the blue particles.

## Trivia:

* When using a Withered Map, every door would have a red “X”, meaning every door in **Level 21** is an exit.

 *- Level 20, Level 21, Level 22 -*
Level -7

**Level -7** is the **8th** negative level of **Enter The Backrooms**.

## Description:

**Level -7** is an infinite, forsaken city-like utopia with extremely hollow, poorly textured buildings and organized gigantic wooden walls enclosing parts of the city. Also, you will come across wooden walls with openings that lead to other parts of the city. **Level -7** is safe, mainly for entities being much rarer. Upon entering, you will hear an eatery's (restaurant) somber song emphasizing the absence of life within the level.

### Entities:

* Insanities

* Corruptors

* Menders

### Event:

**Level -7 only has one event**, which occurs randomly. This event will immediately launch the player between 1,000 - 5,000 units into the air, which can result in your death.

## Entrances and Exits

### Entrances:

* Using a Rift on Level -6 will bring you down here.

* Going below **5000**  units (y) in Level -6 will bring you down here.

### Exits:

* Using a Rift will bring you down to Level -8.

* Dying to fall damage will take you back to Level 0.

## Tips:

* Be prepared with at least a few leftovers of Almond Water to prevent your demise from the event.
* The distribution of Rifts, like the layout of the level itself, is very spread out, so taking sugar is also advised.

 *- Level -8, Level -7, Level -6 -*
Level 10

Level 10 is the 11th level of Enter The Backrooms, where all you see is a field.

## Description:

   **Level 10** is an open, barren field decorated with many haybales, places with wheat, streets, and fences. Boxes are scarce as they only spawn in structure in level 10. The ambiance of level 10 consists of an eerie, echoing ambiance.

   See Level 10 SUB LEVELS for information about this level’s sub-levels.

### Entities:

* Partygoers (only from boxes)

* Dullers

#### Events:

**Level 10 only has one event currently,** which can occur at random. This event involves the sky becoming red and causing the screen to shake. The event will spawn many Dullers around the player until the event end. This usually happens 4 times in a row.

## Entrances:

* Interacting with a telephone pole in Level 9 will bring you here

* Using a rift in Level 11 will bring you here

## Exits:

* Finding a door attached to a shed will lead to Level 11

* Using a rift will lead to Level 9

## Tips:

* Level 10 is considered safe most of the time except for the event.