recursal/Fanatic-Fandom huggingface dataset:
Gorro Beta

El **Gorro Beta** es un objeto de cabeza exclusivo de Super Club Penguin. Se conseguía gratis en el Centro durante la Fiesta Beta. Es un objeto muy importante, siendo obtenido por un número limitado de usuarios.

Es similar a los gorros de aniversario de Club Penguin y Super Club Penguin, y este varía de colores rojo a rojo oscuro. Tiene una animación de serpentinas cayendo de la cima del gorro.

## Pingüinos portadores

Los pingüinos que tienen este objeto (por lo tanto, son beta) son:

* Alvinexto
* Cris833
* Leandro
* Samu
* Rugroso
* Santya
* fede06
* *<En construcción>*

***PD: Si conoces uno, ¡ponlo aquí! (antes, para pruebas, pon una captura en los comentarios).***

## Curiosidades

* Es un objeto exclusivo, ya imposible de conseguir. Algunos usuarios tienen este objeto, y los que lo poseen son considerados "beta" en el juego.
* Es el primer objeto exclusivo de Super Club Penguin.
	+ A raíz de esto también es el primer objeto animado exclusivo de Super Club Penguin.
* A diferencia de otros objetos exclusivos, este NUNCA volverá a estar disponible.
Beam Saw

* In-Game Database Tags: Action, Offensive, Beam
* How to Unlock: Randomly unlocks upon destroying Linked Beam Frigates
* Replaces: None
* Replaced By: Evasive Beam Saw
* Combines Into: Evasive Beam Saw
* Combination Of: None

## Notes

* Pressing Action 1 with this attachment equipped fires 3 equally-spaced beams from the ship which rotate counter-clockwise for 2.5 seconds, dealing continuous damage at a fixed rate of ~96.7 DPS (per beam) on contact.
	+ Beams from this attachment cannot deal critical strikes and do not pierce enemies, but they do have a high stun factor which stops most Automatons in their tracks.
	+ Beam damage is buffed by damage auras at doubled effectiveness (e.g. a 15% damage aura boosts beam damage by 30%), but cannot be modified otherwise.
* Activating Beam Saw puts Action 1 on cooldown for 10 seconds by default.
Damage Enhancer

* In-Game Database Tags: Offensive
* How to Unlock: Drops from Bulwark
* Replaces: None
* Replaced By: Damage Enhancer Adj
* Combines Into: None
* Combination Of: None

## Notes

* Critical damage from this attachment (and its upgrades) is applied multiplicatively, not additively, to the default 150% bonus damage on critical strikes.
* This attachment formerly granted +5% damage without any bonus to critical damage.
Maglubiyet

## Overview

Maglubiyet, known as The Mighty One or The High Chieftain was the chief deity of Goblins, Hobgoblins and Bugbears as well as an exarch of Bane. He was a god of war and leadership who ruled over the goblin pantheon with an iron fist. As a god of war and a great general he was also known as The Battle Lord.

## Physical Description

Maglubiyet appeared as a 11 feet (3.4m) tall, black-skinned goblin with
flaming eyes, powerfully-muscled arms and sharp talons. He wielded a
mighty coal-black battleaxe that constantly dripped blood.

## Worshipers

The priests and shamans of Maglubiyet were his mouthpieces on the Material Plane.
 They fulfilled his demands for blood sacrifices by dispatching victims with an axe. They believed that these sacrifices strengthened
Maglubiyet. His clergy was almost always drawn from the goblin and
hobgoblin races.

Maglubiyet communed with his priests through omens. Blood flowing from the edge of an axe, abnormal behavior in worgs and wolves, and speaking directly through shamans in a trance were all ways he makes his will known.
Maglubiyet's holy day was the new moon and his holy weapon was the battleaxe. His goblin worshipers were sometimes referred to as the "sons of Maglubiyet."

### Orders

Due to the Goblinoids penchant for chaos, incivility, and infighting, as well as their tendency to organize into clans or tribes anyway, no orders sprang up to Maglubiyet.
Sasa Visgard

## Overview

Sasa Visgard is a Human Acolyte in the service of Sune. She is a trainee priestess at the Allfaiths Shrine in Red Larch and agreed to aid the party as part of her training when they set out to investigate Lance Rock. She was killed there along with her new compatriots by the undead there.

## Physical Description

Sasa is a young woman nor older than 20 years old. As a priestess rather than a fully fledged adventurer, she is unscathed from the usual scars and warwounds. She has short golden blonde hair and no matter what anybody says, she is not black.

## Involvement

### The Princes of the Apocalypse (Campaign)

Sasa joined with the party to provide healing services as a part of her training to be a Sune priestess when they investigated the lair at Lance Rock. She fought along side the heroes valiantly and faithfully until the end, when they were all over run by the undead there. She was killed by a well placed arrow from a skeleton guard.
Many-Arrows

## Overview

The Kingdom of Many-Arrows is an orc kingdom founded by Obould Many-Arrows and is recognized as a sovereign realm by several of the Silver Marches signatories. The kingdom has prospered under the Obould dynasty and has attempted to forge peaceful relations with its neighboring states but groups within the tribe nation have indeed caused many clashes and incursions into the surrounding lands, in particular with the tribes of barbarians who roam the lands near its boarders and with the Dwarfs whose land they settled.

## Description

The lands that the Many-Arrows kingdom sits on is mostly mountain ridges around the Spine of the World mountain range and into the flat icy lands of the Icewind Dales. Within the borders are also forest areas and even some small sections of marsh were the country edges on the Evermoors.

## Common Knowledge

Most people can be expected to know the following on this topic:

* Though relations remain frosty and fighting has broken out from time to time, the nations surrounding the Many-Arrows kingdom are officially peaceful.
* The Obould family have ruled for the entirety of the nations history and are well known for being more intelligent and diplomatic than traditional orcs, even if their people are not.
* The kingdom is entire made up of Orcs and Half-Orcs. Other races are not allowed in the xenophobic culture, unless they are being kept as slaves or work animals.

## Involvement

### The Lost Mine of Phandelver (Campaign)

The party encountered a group of Orcs while trekking through Neverwinter Wood to find Cragmaw Castle. After slaying the group of six, emblems of the Many-Arrows tribe we found on the corpse. The party do not know why Orcs of the kingdom where to be found around Neverwinter but never the less they were.

## Notable People and Places

### People

* Brughor Axe-Biter, A leader of a scouting party around Neverwinter Wood whose extra actives in attacking caravans lead to a bounty on his head. (Dead)

### Places

* Wyvern Tor, a hilly area in the foot of the Sword Mountains where Brughor Axe-Biter's group operated from.

.
Acertijo fiestero (estampilla)

## Acertijo fiestero

***Acertijo fiestero*** es una estampilla de la categoría fiesta, y de nivel medio, ya que solo se puede resolver durante fiestas en que haya una acertijo complejo.

## Disponibilidad

La estampilla de Acertijo fiestero es de nivel medio, pues no es sencillo conseguirla sin una fiesta o evento, pues en estas suelen ocurrir acertijos o misiones.

## Trivia

* Es una estampilla de carácter medio, de la sección de Fiesta; ya perteneciente a Club Penguin, por lo que muchos usuarios ya tenían idea de como conseguirla.
Player Characters (Master)

The following is a list of Player Characters created for play during Cross Goers D&D sessions. As PCs are rare and this list will not be a long one for many sessions, no sub-lists will be needed at this time.

Also note, Player Character pages are tag as PCs and with their creators name so as to be able to be found easier without this list.

Living and Active Characters:

* Griffon Lamora, Lv1 Warlock of the Great Old Ones, Human, created by Downey
* Lilith Nyx, Lv1 Cleric of Eir, Gnome, created by Biddy
* Faindir, Lv1 Fighter Half-Elf created by Ciaran
* Bob Shadowskull, Lv1 Wizard Half-Elf created by Jaime

DMPCs who are Active in Background Stories

* Cassum Gard, Lv1 Ranger created by Jango
* Neesa Lanstrider, Lv5 Human Open Fist Monk created by Jango
* Christoph Narle, Lv5 Half-Orc Oath-bound Paladin created by Jango

Inactive but Alive Characters:

* Wobbly Killa, Lv4 Half-Orc Assassin Rogue created by Emmet, the sole survivor of the Phandelver Mine exploratory party.
* Ramzey Gauntletsmasher, Lv2 Fighter Dwarf created by Emmet (character revised due to restarting the campaign).
* Corwyn Solarius, Lv2 Paladin of Tempus, Human, created by Cirian (character revised due to restarting the campaign).
* Namia of the Ashes, Lv2 Monk Tiefling created by Biddy (character revised due to restarting the campaign).
* Arwen Basket, Lv2 Cleric of Lethander, Elf, created by Rebecca (character revised due to restarting the campaign)

Dead Characters:

* Ellaria Nightwood, Lv4 Human Wild Magic Sorcerer created by Bid, Killed along with her party while exploring the lost mine of Phandelver
* Yamcha, Lv4 Dragonborn Berzerking Barbarian created by Downey, Killed along with her party while exploring the lost mine of Phandelver
* Gwendoline Wood, Lv3 Half-Elf Thief Rogue created by Rebecca, Killed along with her party while exploring the lost mine of Phandelver

* Stump, Lv1 Half-Orc Rogue created by Emmet, Killed in a Goblin Ambush along the Triboar Trail
* Ravaaga Laughshield, Lv2 Half-Elf Rogue created by Rebecca, Killed by Red Brand thugs during an assault on their hideout
* Dicklack Retardo, Lv2 Tiefling Fighter created by Shane
Azathoth

## Overview

Azathoth was believed to be one of the Great Old Ones, the "Gods" from a time before the world came to be as it is now, before it was shaped in the vision of the current Gods. Some still speak of the Great Old Ones, but they are rarely sane. Only obscure cults still worship at the feet of these Gods, including Azathoth.

## Physical Description

Usually depicted as a spacial anomaly, a giant floating, quivering ball of eyes, stalks and tendrils who's true form exists in a realm unlike our own and beyond our compression.

## Worshipers

Worship is rare among the people of Faerun, so much so that much of the body of rituals has been lost. A few shrines still dot the landscape, though most are unknown to be so, some still maintain them in secret. Some cults worship the Old Gods in general or single ones among them, but all do so in secret for fear of persecution or worse, death.

### Notable Worshipers

* Griffon "Griff" Lamora is an open follower of Azathoth, speaking of him openly as if a mad man.
Carp Alderleaf

## Overview

Carp Alderleaf is a young Halfling living in the small town of Phandalin along with his mother Qelline Alderleaf. He is a mischievous and nosy little boy but is not a troublemaker. He and his family are well liked in town, especially as they run the main farmstead in the area. He is known to follow people around town and ask them pointed questions due to his curiosity.

## Physical Description

As a young Halfling he is only a few feet tall and doesn't weigh very much. He has short chestnut brown hair, wearing overalls and is barefoot due to his family's farming activities. He has a cheeky grin forever plastered on his face.

## Involvement

### The Lost Mine of Phandelver (Campaign)

Carp played little involvement in the campaign beyond a comedic encounter with Gwendoline Wood, who he had seen standing around town often. He asked her questions such as "why she wears only a sack and armor?", "why does she stand around town? Is she waiting on somebody?" and "Why doesn't she look human but also not look like an elf either?". She was clearly annoyed but the boy thought he had made a new friend.
Corvus Solarius

## Overview

Corvus Solarius is a Stingblade in the Lords' Alliance, and father of the adventurer Corwyn Solarius. He operates out of the city of Neverwinter and is well respected by the locals.

//The Rest is TBD - Ciaran

## Involvement

### Princes of the Apocalypse (Campaign)

Corvus was incidentally involved in the campaign. After the induction of his son to the ranks of the Lords' Alliance, he took action to make sure his first assignment would be a safe one and that he could get some adventuring experience under his belt before he dealt with affairs closer to home. He sent him to investigate claims of unnaturally foul weather in the Dessarin Valley, when contacts in Red Larch made formal requests for help.

Corvus remained in contact with his son, acting as his boss' boss and overseeing his troops, by sending Corwyn a letter within days of his arrival for an initial status report.
Gods, Religions and Cults

## Overview

The Forgotten Realms and the continent of Faerun enjoy a wide variety of worship and religion, both organized and informal. This page lists may of the groups involved.

## Gods of the Realm

The people of the Forgotten Realms worship a multitude of Gods at once, though many people follow one or a few gods more so than others in their daily lives. Nobody can deny that the Gods influence the world though their blessings are reserved for the most devout of their following. The Gods, both the good and the evil (also the neutral) have struggled against each other many times throughout history and are known to make the living playthings in their cosmic games. At times the Gods have even walked among the people when times called for it.

While the main continents and races worship different gods and by different names, all recognize the major and minor deities of the realm

### Major / Human Pantheon Deities

* Kelemvor, God of Death
* Lathander, God of Dawn, Youth, Birth and Renewal
* Mystra, Goddess of Magic
* Oghma, God of Knowledge
* Silvanus, God of Nature and the Wild
* Sune, Godess of Love and Beauty
* Tempus, God of War
* Tymora, Goddess of Luck and Good Fortune
* Tyr, God of Justice

### Non-Human Pantheon

* Bahamut, God of Good Dragons and Justice
* Dumathoin, God of Mining and the Dead (Dwarves)
* Maglubiyet, God of Goblinoids

## Cults

Among the Orders and Groups devoted to the major Gods, many people devote themselves to other causes or persons and disagree with the traditions of worship. Most cults remain secretive for fear of reprimand but not all choose to do so. Most have a goal or a common motive shared by members that they are truly devoted to and seek to make come to pass while some are harmless gatherings of people who believe things outside the norm of society. The following are some of the known cults of the world:

* Cult of the Dragon, a secretive semi-religious cult that worship Dragons and are thought to engage in activities that would bring about a Dragon controlled world. Many have only heard rumors of its activities as members remain hidden for fear of religious persecution.
* Lanstriderism, also referred to as the Cult of Lanstrider by its opponents, is a religious order founded by Christoph Narle. This cult is founded on the belief that Neesa Lanstrider is the true Goddess of Justice, no longer Tyr, as the rest of the world believes.
Derrota a Scorn (estampilla)

## Derrota a Scorn

***Derrota a Scorn*** es una estampilla de la categoría fiesta, y de nivel experto, que puedes conseguir solo en fiestas medievales.

## Disponibilidad

Esta estampilla es muy complicada. Para conseguirla tienes que vencer a Scorn en una batalla en la que si pierdes perderás. Es la oportunidad de salvar a la Isla, y como recompensa un bello premio para tu álbum.

## Trivia

* Es una estampilla de carácter experto, de la sección de Fiesta.
* Esta estampilla solo algunos pinguinos la tienen. Siéntete orgulloso si la pudiste conseguir. Es una recompensa a salvar la isla.
Lord Darkdew

## Overview

Lord Darkdew (no first name known) is the ruling lord of the small town of which Gwendoline Wood originally hails. He was also the father of Agron Darkdew before his murder. Lord Darkdew, a long with the village elders, forced Gwen to kill her lover Agron as punishment for their liaisons.

## Physical Description

There is no known physical description at this time.

## Involvement

Lord Darkdew has had no involvement in any campaign to date. He played a key role in the backstory of Gwendoline Wood, who forced Gwen to kill his son as punishment for their romantic liaisons. He also forced her out the town with a bounty on her head, causing Gwen to seek vengeance against him.
Tymora

## Overview

Tymora, or more commonly Lady Luck, is the goddess of good fortune. She shines upon those who take risks and blesses those who deal harshly with the followers of Beshaba. Should someone flee from her sisters' mischievous followers or defile the dead, their fate would be decided with a roll of Tymora's dice

## Physical Description

Tymora is often depicted a a young woman, usually smiling, with long red hair to below the shoulders which she wears in braids. She always dons a cloak of shamrock green She is considered to be beautiful and gives off an aura of radiant kindness which every movement she makes

## Worshipers

Commonly consisting of adventurers and others who relied on a mixture of luck and skill to achieve their goals, the Tymoran clergy encourage folk to pursue their dreams. They are also duty-bound to aid the daring by providing healing and even some minor magic items.

Shrines and temples of Tymora are widespread as the needs of adventurers to be healed made the temples wealthy. These places of worship often differ significantly from each other in powers, manners and titles though, with little overall authority or hierarchy. The temples provided potions, scrolls, or other little things like glowstones, often as rewards to those who served Tymora and her tenets well.

### Orders

#### Fellows of Free Fate

This was a special fellowship of clergy within the church of Tymora who dedicated themselves to countering the efforts of Beshaba, and especially of the Black Fingers, her assassins. Any clergy member who showed experience, dedication to the cause, and was vouched for by a senior Fellow could join.
#### Testers

The Testers were fanatical followers of Tymora who took extreme risks in order to further the worship of the goddess.
#### Fatemakers

A heretical band of Tymorans who believed that all luck was the same and that mortals could influence luck.
### Notable Worshipers

* Sister Garaele, a young Elf acolyte who was a follower of Lady Luck. She aided the party greatly and offered guidance during the Lost Mine of Phandelver campaign, and like many Tymora worshipers was also a Harper
Gundren Rockseeker

## Overview

Gundren Rockseeker was a Dwarf and the middle brother of the Rockseeker trio. Miners by trade, he and his brothers were digging in the areas around the frontier town of Phandalin in search of a profitable stake. In need of supplies he hired four adventures in the town of Neverwinter to provide protection and escort services for his supply wagon as they transport it to Phandalin. Gundren set out ahead of them along with his bodyguard Sildar Hallwinter but was captured by the Gragmaw Goblins. He was killed by Yamcha, on of his beneficiaries, when the Dragonborn accidentally hit him with his glaive during a frenzied rage (he was killed instantly). It is rumored that Gundren was involved in a "Big Deal" before his death.

He died on 25th of Hammer, 0 GC.

## Physical Description

A short and burly Dwarf with a chest length red beard and mustache with two pleats. He wears common clothing and mining boots and gloves.

## Involvement

### The Lost Mine of Phandelver (Campaign)

Gundren is the patron of four adventurers whom he met while obtaining provisions in Neverwinter. He hired the four (Ellaria Nightwood, Ravaaga Laughshield, Yamcha and Stump) to provide protection for his equipment as the transport it to Phandalin where the Rockseekers have been establishing trade and frequenting while searching for a profitable claim to mine. Gundren set out from Neverwinter a day prior to his wagon along with Sildar Hallwinter in order to "take care of business". While traveling with the wagon, the adventurers came across the slain horses owned by Gundren and Sildar which had been looted, before they were ambushed by Goblins.

According to the townsfolk of Phandalin, neither Gundren nor his brothers have been seen in the town as of late and are expected to show up "any day now". He has mysteriously disappeared which has lead the party he hired to instigate his business dealings and his vanishing.

Nearly a tensday after beginning their investigation into his disappearance, the party discovered Sildar Hallwinter had been captured by the Cragmaw Goblins while trying to protect Gundren. He told the party that Klarg, the leader of the group of Goblins that attacked them had specific instructions to capture Gundren and send him to the leader of the Cragmaws, along with any maps he had in his possession. These orders came from a "Black Spider" but other than that Sildar knew nothing. Sildar was later killed in battle with Klarg and his pet wolf Ripper before he could impart any more info about Gundren to the heroes.

The party did indeed find Gundren in Cragmaw Castle, having been beaten and interrogated by King Grol and the Black Spider's agent and Drow Vyerith. The party showed little regard for his safety and Vyerith assumed they were after his map to the Wave Echo Cave instead of him. In the fighting that broke out immediately after, Gundren was killed by a rogue swipe of Yamcha's glaive as he struck out at Vyerith in his frenzied *Rage.*
Beliard

## Overview

The town of Beliard is a simple small village found on the crossroads East of the Stone Bridge of Dessarin Valley. Beyond this, it is an insignificant place as of now. It is mainly a farming and ranching town, built up around the market place there.

## Description

Beliard is a simple town built up around the Y-shaped crossroads, with the Eastern most path leading directly to the Stone Bridge. The largest building is a 16 room Inn known as the Watchful Knight, which stands off the main open square. The square itself doubles as the town's marketplace every Tensday.

## Common Knowledge

### Local Knowledge

Local people, living around the area of Beliard can be expected to know the following information about the area:

* Beliard is the closet town and safest stopping point for travelers, East of the Stone Bridge.

### Regional Knowledge

Beyond the Local Level, Beliard is too small to be know the world over.

## Involvement

### The Princes of the Apocalypse (Campaign)

Beliard is mentioned during the early campaign as a point of interest for investigating the missing Mirabar delegation. It was confirmed by multiple sources that the delegation passed though the town on schedule, but never made it to Red Larch.

## Notable People and Places

### Places

* The Watchful Knight, a larger sized Inn known for the suit of armor displayed in the main hall.
Ogre

## Overview

Ogres were a race of Giant-kin who were very distantly related to Giants. Over time they lost many of their similarities, particularly their intelligence and size, but the still remain much larger and more intimidating than normal humanoids.

## Physical Description

Ogres appeared as giant humanoids with very muscular bodies and large heads. They stood between 9 and 10 feet tall and could weigh 600 to 650 lbs.

## Psychology

They tended to be lazy and brutish, preferring to rely on ambush and overwhelming numbers in battle. Ogres often worked as mercenaries, hoping for easy plunder. They are unintelligent and tend to bully those around them to compensate for their lack of leadership. Some ogres enjoyed the taste of raw dwarf flesh.

## Culture

Ogres have no culture of their own but tend to absorb the cultures of those species they live among. The most common of these is Orc cultures who Ogres tend to do well with due to their overlapping interests in might and physical power. Ogres who live among Orcs are known to acquired their hatred for Dwarfs.

Ogres are often used in the front lines of the armies of the cultures they live within. They make great fodder and strong heavy infantrymen and due to their lacking intellect they tend to follow any orders given without resistance. They rarely make it passed the lowest ranks as they are best suited as grunts and cannot lead.

## Notable Ogres

### Notable Ogre Individuals

There are no notable Ogre Individuals at this time.

### Notable Ogre Tribes

* Many-Arrows Orc kingdom tribes have been know to include Ogres and even Half-Ogre mixes from breading with Ogres.
Tymoran Coin

## Overview

*Tymoran Coins* are magically blessed coins bearing the image of the Goddes of Luck Tymora on their face. They are said to bring luck to those who bear them in their time of need. They are created by members of the church of Tymora and distributed at their whims.

## Description

*Tymoran Coins* resemble normal gold coins but have the image of Tymora engraved on their face. Beyond that they are indistinguishable from regular money except of a faint magical aura that can be felt by some when they hold it int the palm of their hand.

## Powers and Effects

The full powers and / or effects of *Tymoran Coins*, if there are any, are unknown at this time. It is thought that they can produce any number off effects and their power comes from the direct intervention by the Goddess Tymora herself.

One effect that is know to by producible by the coin's magic is the ability to spare a dying body from bleeding to death, as happened to Ellaria Nightwood during her party's exploration of the Wave Echo Cave. After the effects of the coin were made tangible, the coin disappeared mysteriously.

**Requirements**: Also unknown.

## History

*Tymoran Coins* have long since been a part of the churches history, so much so that the original creation is no longer known by most people. The process of creating them is also a closely guarded secret within the church but it is likely the coins are blessed by the magic of the Goddess herself or contain some way in which she can influence the world with her magic through the coin at a time of her choosing.

### Ownership Line

There are too many coins in existence to trace ownership lineages.
Namia of the Ashes

## Overview

Namia of the Ashes is a Lv1 Tiefling Monk. There is more to tell of her, still TBD - Bid

She is currently traveling with with her new party in the Dessarin Valley.

## Stats

**HP:** ??? / ??? (Cur/Max), **AC:** ???, **Proficiency Bonus:** +2, **Inspiration:** 1.

**Strength:** ??? (+???) (No Bonus)

**Dexterity:** ??? (+???) (No Bonus)

**Constitution:** ??? (+???) (No Bonus)

**Intelligence:** ??? (+???) (No Bonus)

**Wisdom:** ??? (+???) (No Bonus)

**Charisma:** ??? (+???) (No Bonus)

## Proficiency

**Armor:** None

**Weapon:** All Simple Weapons, Short swords

**Tools:** Cartography tools

**Skills:** Acrobatics, Stealth and Performance

**Saving Throws:** Strength, Dexterity

**Languages:** Common, Dwarven, ???

## Abilities and Feats

### Racial Abilities / Feats

**Hellish Resistance:** As a blood relative, even distantly, to a creature of the Infernal Plane, Namia is resistant to Fire damage.

### Monk Abilities / Feats

**Martial Arts:** Practiced in Martial Arts and mastery of various
 combat styles that use unarmed strikes and monk weapons (short swords
and single handed, non heavy simple weapons). While unarmed or wielding
only monk weapons (no armor and no shield either), Namia gains the
following benefits: 1) Dexterity can be used instead of Strength for
attack and damage rolls. 2) Damage dice for unarmed attacks / weapons
are at minimum a d6 (at Lv.5). 3) An extra unarmed strike can be made
per Attack action as a bonus action.

**Ki:** Monk training has allowed Namia to harness the age old
 energy of Ki (5 points at Lv.5). DC for all Ki checks are = 8 +
Proficiency + Wis Mod (DC ???). Ki can be used to do any of the
following: 1) After taking an attack action, Namia can unleash a *Flurry of Blows* (1 Ki point) to perform two extra unarmed strikes as a bonus action. 2) *Patient Defense* (1 Ki point), Namia can take the Dodge action as a bonus action on her turn. 3) *Step of the Wind* (1 Ki point), Namia can use Disengage or Dash as a bonus action on her turn. On this turn jumping distance is double as well.

**Unarmored Defense:** As long as she is unhindered by armor or a
shield, Namia can use her awareness of her surroundings and natural
agility to avoid enemy attacks. Her AC in the state is = 10 + Dex Mod +
Wis Mod (???)

**Unarmored Movement:** Namia can move with extra speed, thus increasing her movement speed to 40ft.

### Monastic Tradition Abilities / Feats (Subclass)

Namia has yet to choose a tradition to follow in her life's pursuit.

## History

### The Princes of the Apocalypse (Campaign)

Namia is one of the main party members of the campaign. To learn more of her involvement, see the campaign's page.
Red Larch

The town of Red Larch

## Overview

The town of Red Larch is a waystop on the Long Road seven days north of Waterdeep, and is located at the intersection of three trails. One trail leds to the Bargewright Inn, another to Kheldell,
 and the third runs into the hills towards Beliard.
The town was named for a stand of red larch trees that were chopped down
 about the time of the town's founding.

Red Larch acts as one of the main base of operations for the party during the The Princes of the Apocalypse campaign and much of the happenings occur here.

## Description

Red Larch is an old town that has grown up in the shadow of Waterdeep, along the main road, called the Long Road, used from there to the other cities of the North. It sprung up as a resting stop and a great place to find wagonwork services. Most of the
buildings are single story dwellings and they are dispersed either side of the cross roads intersection at the centre of the town. There are a number of smaller industries in the town, including multiple quarries, multiple poultry houses and a marketplace that runs every tensday.
The surrounding areas include farmlands, fields used to graze animals and hills to the Northeast.

## Common Knowledge

### Local Knowledge

Local people, living around the area of Red Larch can be expected to know the following information about the area:

* Aside from the fact that it a popular rest stop and wagon works area for routine travelers, Red Larch is little known and falls into the shadow of the larger Towns and Cities of the Dessarin Valley.

### Regional Knowledge

* Red Larch is known for its nourishing, though otherwise un-noteworthy food, called crumblecake. Crumblecakes are made into moist loaves from nuts, chickpea mash,

chopped roots and greens, turkey and wildfowl scraps, all baked
together.

* Red Larch provides much stone for buildings in the local area and as far south as Waterdeep.

### Global Knowledge

Beyond the Regional Level, Red Larch is too small to be know the world over.

## Involvement

### The Princes of the Apocalypse (Campaign)

Much of the happenings of the campaign happens in or around the town of Red Larch. The town serves as a central
 location and base of operations for the adventurer's during this
campaign.

## Notable People and Places

### People

* Kaylessa Irkell, kindly owner and operator of the Swinging Sword Inn.

### Places

* Allfaiths Shine, a chapel used by many faiths in turns, often in pairs. Deities worshiped include Tempus, Sune, Selune and Lathander among others.
* Swinging Sword Inn, a simple yet homely Inn used by travelers to stay and locals as a meeting place.
* Helm at High Sun, a dingy but serviceable tavern and the locals regular taproom.
Half-Ogre

## Overview

Half-ogres were the offspring of a human and an ogre

## Physical Description

Half-ogres had a height somewhere between that of a human and an ogre and taller than a half-orc, often between seven and eight feet (210 and 240 centimeters). They usually weighed between 315 and 425 pounds (143 and 193 kilograms). A half-ogre's skin tone ranged from pale yellow to dull brown or even gray or black. Their thick skin was often covered in warts, and they had dark hair.

## Psychology

Half-ogres are not very intelligent, and they typically are greatly
 lacking in self-control. They tended to enjoy the simple pleasures of
life - eating, drinking, and partying. Many half-ogres worship Vaprak, the god of ogres.
It should be noted that their chaotic alignment is not
compulsory for all. It is know that in rare cases Half-Ogres lean towards their human side and live a live similar to a Half-Orc, knowing right from wrong and possibly trying to do good.

## Culture

Half-ogres are generally thought of as large, strong, and stupid among
human civilizations, but considered exactly the opposite way by ogre
tribes. They are especially not trusted by dwarves or gnomes, because of their ancestry.

## Notable Half-Ogres

### Notable Half-Ogre Individuals

There are no notable Half-Ogre Individuals at this time.

### Notable Half-Ogre Tribes

* Many-Arrows Orc kingdom tribes have been know to include Ogres and even Half-Ogre mixes from breading with Ogres.
Celebración: "Un año desde la invasión"

La Celebración: **"Un año desde la invasión"** fue un minievento de Super Club Penguin en donde se festejo el 1er año de la invasión de los aliens a la isla.

## Historia

Ya ha pasado un año desde que los alienigenas invadieron la isla y los derrotamos, así que conmemoremos aquel suceso con una pequeña fiesta.

## Trivia

* Esta fiesta no fue avisada en el blog de novedades de Super Club Penguin y fue inesperada.
* Esta fiesta conmemora todo lo ocurrido en la Operación Invasióndel 2017.
Owlbear

## Overview

An owlbear is a large magical beast that looks like a cross between an owl and a bear. The combine the ferocious strength of a bear with the awareness and intelligence of an owl. Nobody knows exactly where they came from but it is well known they are originally a creation of magic experimentation and not a natural race.

## Physical Description

Owlbears are monstrous beasts with the bodies of bears covered in thick fur and feathers. Their heads are like those of owls. They stand tall on their hind legs but do so rarely as they have no need to strike fear into an opponent, preferring to simple strike hard instead.

## Psychology

These creatures are incredibly aggressive, going so far as to slay any
living creature they see. This territorial attitude causes many folks
who live with nature to purposefully hunt owlbears before they have a chance to destroy the local wildlife.

## Culture

Owlbears have no culture of their own but they have developed several hunting and rudimentary farming practices. Once a group came across a supply of harvester termites and found that they were edible. They quickly found that they could maintain their own
termite colonies by managing their wood supplies, and therefore
effectively grow their own food.
As a side effect of this practice, horses are drawn to the scent
of the termite shells mixed with owlbear saliva, and the owlbears have
taken to hiding and waiting for horses to arrive, before pushing them
into a termite pit and then devouring them. Pyrolisks are also drawn to the scent, but owlbears will abandon a pit if a pyrolisk turns up, rather than risk being incinerated.

## Notable Owlbears

### Notable Owlbear Individuals

There are no notable Owlbear individuals at this time
Old Owl Well

## Overview

Old Owl Well is a ruin left over from an ancient civilization called Netheril, which has long since fallen. It is suspected that there is long dormant magic held at this location.

## Description

The ruins at Old Owl Well amounts to not much more than a crumbling courtyard with a tower to the west. As of late there is a fowl smell of rotting flesh coming from the area.

## Involvement

### The Lost Mine of Phandelver (Campaign)

Daran Edermath, a retired adventurer living in Phandalin, asked the adventuring party of Ellaria Nightwood, Ravaaga Laughshield, Yamcha and Wobbly Killa to investigate the area and find the source of many a prospector's fear. Reports of undead in the area has been causing a panic and the party investigates. Having visited the area, the group found a man camped out at the site. Ellaria recognized the man as being a necromancer from Thay based on his clothes and tattoos. While he did not reveal his reasons for being there, he did ask the party to find out the name of the wizard who built the tower at Old Owl Well and then demanded to be left to his research.

To this date, the name of the tower builder is unknown.
Arwen Basket

## Overview

Arwen Basket is a Lv1 Elf Cleric of Lathander. There is more to tell of her, still TBD - Rebecca

She is currently traveling with with her new party in the Dessarin Valley.

## Stats

**HP:** ??? / ??? (Cur/Max), **AC:** ???, **Proficiency Bonus:** +2, **Inspiration:** 1.

**Strength:** ??? (+???) (No Bonus)

**Dexterity:** ??? (+???) (No Bonus)

**Constitution:** ??? (+???) (No Bonus)

**Intelligence:** ??? (+???) (No Bonus)

**Wisdom:** ??? (+???) (No Bonus)

**Charisma:** ??? (+???) (No Bonus)

## Proficiency

**Armor:** Light, Medium and Heavy, Shields

**Weapon:** ???, ???

**Tools:** ???

**Skills:** ???

**Saving Throws:** ???, ???

**Languages:** Common, Elvish, Dwarven, ???

## Spells

As a Cleric, the powers of her God can be called upon when needed. Also and an Elf, she has the ability to call upon a single spell of the ??? Class.

As these spells powers are derived from Arwen's ability to interpret the will of her God and guide it into the world, Wisdom is her spellcasting ability.
The DC for any spell requiring it is equal to 8 + proficiency + Wiseom
 mod (8 + 2 + 2 = 12) and her spell mod is equal to proficiency + Wisdom mod (+4).

The following are spells Arwen is capable of casting.

### Cleric Spells

#### Cantrips

**Spare the Dying:** Desc

**Guidance:** Desc

**Sacred Flame:** Desc

#### Level 1 Spells

**Inflict Wounds:** Desc

**Cure Wounds:** Desc

**Bless:** Desc

**Healing Words:** Desc

## Abilities and Feats

### Domain Abilities / Feats (Subclass)

Arwin is a cleric devoted to the worship of Lathander. Her training in the priesthood have brought about a person relationship with her God. She gains the following benefits from the magic of Lathader:

**???:** Desc

## History

### The Princes of the Apocalypse (Campaign)

Arwen is one of the main party members of the campaign. To learn more of her involvement, see the campaign's page.
Fondo de Celebridades PBA

El **Fondo de Celebridades PBA** es un fondo que puedes conseguir encontrando a Samu o a Lucas en la Isla de Super Club Penguin.

## Trivia

* En el fondo se encuentra Samu sosteniendo una estatuilla de platino, junto a Lucas
* El fondo aun lo puedes conseguir, si te encuentras con **Samu** o **Lucas** en la isla
* Posee un signo SP antiguo, lo que significa, que este objeto es muy raro, a pesar de que lleva menos de cuatro años al aire, y aún esta disponible.

## Galería

Como se ve en la carta de jugadorComo se ve en la interfaz
Oghma

## Overview

Oghma (pronounced *OGG-mah*), also known as The Lord of Knowledge, was the neutral greater power of bards, inspiration, invention, and knowledge in Faerûn. Oghma was the leader of the Deities of Knowledge and Invention. His symbol was a blank scroll.

## Physical Description

Despite being the chief deity in charge of knowledge, there is no known physical description of the man. All the is known for sure is he was once a human male. Many bards who are drawn to worship him depict him in their own vision of his image.

## Worshipers

Those who worshiped Oghma included artists, bards, cartographers, inventors, loremasters, sages, scholars, scribes and wizards—archivists, a generalist cleric
 prestige class, might pray to him as well. They could be of any
alignment, unlike most neutral gods. They often wore Oghma's symbol, a
silver scroll on a chain, as a necklace

Worshipers usually believe in the gathering and archiving of information. They are normally opposed to those who would steal or destroy sources of knowledge, whether for spite, strategy, or simple kleptomania. Any attempts to remove or destroy information is considered a great crime in the eyes of the followers of Oghma, second only to murder. They also believed that one should charge nothing for teaching and that spreading knowledge is the greatest thing that can be achieved in life.

### Orders

#### Companions of the Silver String

The Companions of the Silver String were heroic bards who acted valiantly at risk of their own lives in the service of the church of Oghma. They collected rare and hard to find knowledge in lost or remote regions so they can be turned over to the church for distribution.
Bonete del 1° Aniversario de SuperCPPS

El ***Bonete de 1**° **Aniversario de SuperCPPS***es un objeto que todos los usuarios pudieron obtener en la Fiesta del 1er Aniversario en Brownie's . Este fue un regalo de el juego al usuario por el cumplimiento de doce meses del juego en linea, que ha conseguido gran popularidad.

## Trivia

* Este articulo es muy raro de obtener, ya que solo estuvo en el Primer Aniversario y nunca más lo podrás obtener, si es que ya no lo conseguiste.
* Este es el 3er bonete disponible en el juego, luego del primero que fue como regalo por la Fiesta Beta, y el segundo por la celebración de la Fiesta Beta de Inglés.
* Este objeto fue conseguido por muy pocos usuarios.
* Primer sombrero beta disponible en Brownie's, ya que los otros dos estuvieron disponibles en el Centro y en el Paseo Marítimo.

## Galería

Item únicoComo se ve en la carta de jugador
## Véase también

* Objetos
* Objetos de cabeza
Comandos

Los **comandos** son funcionalidades exclusivas de un servidor privado de un juego como Super Club Penguin, en el que todos pueden usarlos; pero que solo administradores del original (Club Penguin) pueden utilizar. Algunos fueron removidos a mediados de 2017 para dar paso al "Super Catálogo" de la Tienda de Regalos. Los que siguen disponibles se mencionan acá abajo.

## ¿Como se usan?

Un comando se utilizaba con un signo de cierre de exclamación "!", y junto a este, el comando.

## Lista de comandos

**Advertencia**: Actualizado hasta el 5 de febrero de 2018.

### Comandos actuales

* !bff (Añade un mejor amigo para siempre a tu carta de jugador)
* !marry (Añade a tu pareja a tu carta de jugador)

### Lugares de la Isla

* !users (Cuantos usuarios hay en el servidor)
* !jr (Teletransportarse) (Solo funciona con el 666)

### Tu Player Card

* !beak \*codigo\* (Cambia el pico de tu pinguino en tu Player Card)
* !MC 0x\*codigo de color\* (Cambia la letra del Estado de tu Player Card)
* !MG 0x\*codigo de color\* (Cambia la letra del Estado de tu Player Card)

### Otros

* !id (Aparece tu numero de identificación)
* !ping (Si te aparece un mensaje tienes buena conexión)
* !pay Le da monedas a otro pingüino
Faro (Club Puffle)

El **Faro** es una de las tres salas de Club Puffle accesibles en el Viaje en Islas Infinitas. Es la sala favorita de varios puffles amarillos, con varias fotos de ellos en marcos en la pared y objetos por todo el lugar. Hay un escenario dónde actúa un puffle amarillo junto con un pingüino naranja, entreteniendo al público de puffles amarillos. Entre la escenografía del escenario, se encuentran dos arbustos y una torre, y abajo del escenario hay un piano. También hay una estación debajo de las escaleras hacia el Mirador (bloqueadas mientras uno va de visita) donde un puffle amarillo cuida a un pingüinl azul, al cuál se le puede alimentar según su anuncio arriba de él.

## Curiosidades

* El diseño de esta sala es muy similar al del Faro del Club Penguin original mientras se celebraba una fiesta de puffles (2009-2013).
	+ Si se piensa bien, tiene sentido, ya que Club Puffle sería cómo una "Fiesta de Puffles eterna".

## Galería

La salaEn el Paseo MarítimoComo se vería en el mapaDiálogo 1 en la salaDiálogo 2 en la sala
Griffon Lamora

## Overview

Griffon "Griff" Lamora is a Lv1 Human Warlock. He arrives to Red Larch on a wagon seeking vengeance and to write wrongs in his past life.

 He is currently traveling with with his new party in the Dessarin Valley.

## Physical Description

Approx 6ft tall, young and pale looking face with hair colour to match the fires of hell itself. All black leather armour with a faded red scarf to hid his face when needed. Sporting a very visable scar along the left side of his face.

## Stats

**HP:** ??? / ??? (Cur/Max), **AC:** ???, **Proficiency Bonus:** +2, **Inspiration:** 1.

**Strength:** 12 (+1) (No Bonus)

**Dexterity:** 10 (+0) (No Bonus)

**Constitution:** 14 (+2) (No Bonus)

**Intelligence:** 14(+2) (No Bonus)

**Wisdom:** 8 (-1) (No Bonus)

**Charisma:** 15 (+2) (No Bonus)

## Proficiency

**Armor:** Light

**Weapon:** Greatclub, Handaxe, Throwing knives

**Tools:** ???

**Skills:** Arcana, Intimadation and Performance

**Saving Throws:** Charisma, Wisdom

**Languages:** Common, Dwarven, ???

## Spells

As a Warlock, Griff can call forth the power of his patron when in need.

As these spells powers are derived from Griff's Patron's ability to
project its will onto the world through him, and so Charisma is his spellcasting ability.
The DC for any spell requiring it is equal to 8 + proficiency + Charisma
 mod (8 + 2 + 2 = 12) and his spell mod is equal to proficiency + Charisma mod (+4).

The following are spells Griffon is capable of casting.

### Warlock Spells

#### Cantrips

**Mage Hand:** Desc

**Eldritch Blast:** Desc

## Abilities and Feats

### Racial Abilities / Feats

**Human Ambition:** Griff has gained a +1 to all Stat Scores.

### Pack Boon Abilities / Feats (Subclass)

Griff's has entered into a pact with one of the Great Old Ones, a creature he believes to be Azathoth. This connection grants him the following boons.

**???:** Desc

## History

### The Princes of the Apocalypse (Campaign)

Griffon is one of the main party members of the campaign. To learn more of his involvement, see the campaign's page.
DJ Maxx/Galería

En esta página puedes ver una galería con un total de 12 fotografías de DJ Maxx, un fantasma vengativo y antagónico de la Isla de Super Club Penguin.

## Sprites en el juego

Estos son los sprites del juego de Dj Maxx en la Isla de Super Club Penguin.

Sprite de DJ Maxx (Octubre 2016 - Actualidad)
## Cartas de juego de DJ Maxx

Estas son las cartas de jugador que usa DJ Maxx en la Isla de Super Club Penguin.

Carta de juego de DJ Maxx (Octubre 2017 - Actualidad)
## Regalos Gratuitos de DJ Maxx

Estos son los regalos gratuitos que Cosima otorga en la Isla de Super Club Penguin.

Fondo de DJ MaxxEstampilla de DJ Maxx
## Diseños

Estos son algunos de los diseños de DJ Maxx en la Isla de Super Club Penguin.

Pose principal
## Visitas en la Isla

Estas son las visitas que ha realizado DJ Maxx en la Isla de Super Club Penguin.

Halloween 2016Halloween 2016Halloween 2016Halloween 2016Halloween 2016Halloween 2016Halloween 2016
Evento Monedas x2

El **Evento Monedas x2** fue un mini-evento en donde te duplicaban las monedas x2 en todos los mini-juegos (por ejemplo, si en un día normal ganas 100 monedas, en el evento tendrás el doble es decir 200) El evento fue del 28 de Septiembre al 30 de Septiembre

## Historia

Despúes de que acabará la Kermés 2018, la mayoría de los pingüinos quedaron en bancarrota debido a La Garra y nuestro querido Samu decidió hacer un mini-evento con el propósito de recuperar el dinero perdido

## Trivia

* Es la primera vez que hacen algo por el estilo
* El evento duró todo un fin de semana
* Todos los juegos fueron afectados