Enemies

* + Enemy types
		- Runners
			* standard enemies or runners are turned citizens or turned friendlies who spawn at the start of the game tend to run at troops.
				+ TIPS: Attacking in swarms the Zombies can seem quite the force to be reconned with but utilizing CERC Engineer's TOW missle launcher, CERC Assault's 40mm grenade launcher, or the CERC Cerberus's 105mm Cannon are the easiest and fastest way to clear out hoards.
			* Turned allies
				+ If an allied teammate gets too close to a infection tower for a period of time it will turn in to a standard zombie.
					- TIPS: same as Runners
			* Bomber
				+ Officially dubbed "blow up guy" (previously known as bomber) by Dark on the offical discord.
				+ A decently weak foe that runs at Units before detonating.
					- TIPS: taking them out at a distance can mean the diffrence between life and death so make sure your units are stocked.
			* Ravens
				+ Ravens spawn in swarms and will plant mini-nests in trees making them unable to be removed by landscaping mode. These mini nests must be taken out at a Medium-extreme range. Ravens will also attack engineers' structures
		- Special
			* Jugernaut
				+ A very strong and tall foe who tends to protect Patient-0. This enemy appears on day 2 on unedited gamemodes. This enemy tends to throw rocks from out of the floor at Buildings, , and CERC Ground Vehicles
				+ WARNING: Rocks will be thrown at airborne controlled vehicles. Can wipe squad easily with melee if it gets too close.
			* Spitter
				+ A spitter is a ranged, faster version of runners that tend to attack at a distance making them hard to hit. These can typically hit airborne.
				+ WARNING: These can attack some airborne vehicles.
			* Leviathan
				+ A worm like creature which can spawn enemy scarabs. It can be devistating if it gets close to a base so it's important to use Restrictors.
					- TIPS: Although strong towards ground it is weak to CERC airborne vehicles such as the sparrow. If you have none to spare it is reccomended to target it with TOWs from a long range while leaving shorter ranges to fend off the scarabs
				+ SCARABS
					- Scarabs are spawned in mass once a Leviathan spots a CERC building or unit
						* TIPS: Attacking in swarms the Scarabs can seem impossible to defeat but utilizing CERC Engineer's TOW missle launcher, CERC Assault's 40mm grenade launcher, or the CERC Cerberus's 105mm Cannon or fast firing buildings can take them out quickly.
				+ Liutenant
					- A rare sight that happens when a civilian with a M16 spawns
					- TIPS: these enemies have longer range then most troops so utilize high-extreme range or structures to survive

* + Structures
		- Shooters
			* After a while a nest and infection towers will set this down. these target vehicles then units and can deal overwhelming damage
			* TIPS: high damage Units or high mobility such as
		- nests
			* These structures have no offense but tend to spawn massive ammounts of runners when attacked
			* TIPS: Use CERC Ground Vehicles or CERC Infantry in mass amounts since they heal themselves
		- Infection towers
			* similar to nests these spawn runners but these can also spawn Juggernauts and send off a gas that can infect non-vehicle troops.
			* TIPS: Utilize vehicles when attempting to clear and if someone gets infected by gas get them to a medical centre when possible as they are the only thing able to counteract it.
		- Barriers
			* after a while a nest and infection towers will set this down overtime to block
			* TIPS: since these spawn overtime