Swordsmarch

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*“Nothing was ever certain within the town guard of Seminthal, popularly known as the city of pigs. Virdil the town guard knew this very well, one day threats always come be it goblins,trolls,bandits,vampires or spiteful ghosts and banshees. One day he would have to face these frights, and that day just so turned out to be today. Virdil was only a man, a human that knew not of magic or supernatural power, all that he would have to face the evil before him was the cold and steady steel of his blade… yet despite all of this, Virdil charged headlong into the enemy, for he possessed something no monster or foul ghoul or demon could defeat. Virdil had a dream. And he was going to fight for it no matter the threat. This ambition, this stubborn challenge to the vile and corrupt, this was the power of a mortal man. And although Virdil died that day, he died chasing his dream no matter the cost. May he rest in peace knowing it was fulfilled, for his heroic display would never be forgotten by the mortal world and those faithful to this same ideal.”*

*-The records of valor, page 12*

Starting equipment: Vagabonds Shortsword, A shield, Heavy or medium armor, a whetstone, 2 boxes of rations (D quality), a Journal

Starting health: +8

Starting stat bonuses: +2 constitution, -1 Agility

Skilled at using: Shortswords, Longswords, Axes

**Swordsmarch skills**

**LVL1**

**SLAMSLASH**

*(Complex)*

*(1 action)*

A mighty swing that inspires fear upon all enemies of Altex, Upon a successful weapon attack the enemy takes 5 damage and is stunned for 1 turn. This ability scales, dealing 7 damage at lvl6, 10 damage at lvl14, and 15 damage at lvl 30.

**LVL2**

**DREAMERS CODE**

At lvl2 you set your horizons upon a certain set of values you wish to embody as a Swordsmarch, inspired by heroes of legend, the dreamers codes seek to embody what each of those heroes stood for during the age of legends and beyond.

**Code of Fenris**

A legendary and fiery warrior and fervent worshipper of the sun god, Fenris embodied decisive action as she fought off several nightling and demon invasions into the ancient kingdom of Caralis. Her followers calling themselves the suns of Fenris, are just as hot headed as her, favoring that the best defense is a quick and forceful offense.

LVL2: Momentum of combat

*(Passive)*

Your ruthless assaults into the enemy make each swing greater than the last. Every time you successfully hit an enemy with a melee attack, you gain a d4 hit dice that you may exchange to increase the damage of your next attack, failing to hit an enemy deletes all your current hit dice, the hit dice cap is 4.

**Code of Garmal**

A dawn knight of legend, Garmal rose up in fame during the late age of legends for his unflinching fighting style. Standing high and proud as pillars of justice and sanctity, the shields of Garmal embody this quality to a tee, seeking to be immovable and to defend the weak bodied and feeble.

LVL2: Parryblock

*(Complex)*

*(Reaction)*

You gain a great proficiency with your shield, giving you the ability to parry incoming attacks that exceed your HB, Roll a D15 constitution and on a successful result roll a d4, the rolled value is temporarily added to your HB.

**Code of Armondel**

Armondel, this very name has through the ages managed to stir emotions within the hearts of Altex’s faithful without fail. A true hero, a man that some would say was a product of the time that would never be replicated, a man that some would claim was no less then the son of Altex himself, and a man who’s tragic death is still remembered as a valiant sacrifice. Twas Armondel that fought off the great demon hordes and brought upon the age of legend, twas Armondel that fearlessly struck a great blow to the dark prince of the crimson court, cutting off his horn, and twas Armondel that protected the humble Rosepriestess to his last dying breath under his shield. Those who wish to embody Armondel are people of ambition, ones that wish to lead by example and inspire the hearts of others as Amondel once did.

LVL2: Heroic shout

*(Daily)*

*(1 action)*

Raising your voice you offer a set of inspiring words to a single party member within 30 spaces of you. The affected player gains a d6 that they may add to a single one of their rolls for 5 in-game minutes. This ability recharges up to 2 times a day if the chosen party member has accomplished a task using the d6.

**LVL3**

*Code of Fenris*

LVL3:Dual-wielding

*(Passive)*

If a weapon you are skilled at using is in your off-hand, you may use it as you would a weapon in your main hand, using 1 action you may also do a single weapon attack with both weapons, dealing the combined damage of both weapons.

*Code of Garmal*

LVL3:Cover move

*(Complex)*

*(reaction)*

If a friendly creature within 5 spaces of you is ever attacked by a spell, ability or weapon attack, you may roll a DC 14 Agility roll to try and jump in the way of the attack, Upon success the attack is redirected onto you.

*Code of Armondel*

LVL3: Unshakable resolve

*(Passive)*

No matter how tough the fight or struggle, your spirit is something not so easily broken. You gain advantage on all Constitution and Moxie DC’s and may lower the DC by 2 twice per day.

**LVL4**

*Code of Fenris*

LVL4: Fires of war

You have chosen to dabble into the field of Ignomancy, choose between learning Combustion spear or Ignis Votelare, you additionally also gain the spell Ignite. You may cast these spells twice each every day.

*Code of Garmal*

LVL4: Heart of Iron

*(Passive)*

Through your training you’ve learned to bottle the majority of your less useful emotions, you gain an advantage on charisma DC’s from enemies with a Charisma below 15 directed towards you. You also gain a +1 on resisting the effects of Terrifying creatures.

*Code of Armondel*

LVL4: Heroic shout upgrade

The heroic shout ability may recharge up to 3 times a day now under the same conditions, additionally heroic shout can now give its effects to 2 players within range per use.

**LVL5**

**FAITHFUL STRIKES**

*(Passive)*

Your weapon attacks take on an almost supernatural property, the damage of your weapon attacks is increased by +1. whenever you use a weapon attack you also deal bonus damage equal to the current corruption of the target creature and cause burning to any creatures with a corruption of -6 or below.