recursal/Fanatic-Fandom huggingface dataset:
Hraagrak Firecook

> "*You'd better apologize to all these hard working soldiers who you've caused trouble for!*"
> ― Hraagrak
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**Hraagrak Firecook** is the no-nonsense hard-as-nails mother of Question Mark (or Stephen as she calls him) who also operates a soup kitchen in Fallcrest. Having dealt with the murderous half-insane berserker Question Mark for much of her life Hraagrak has grown adept at disciplining and corralling troublesome individuals (something that has come in use for certain member of The Party). She also serves as a surrogate mother figure for the orphans and homeless of Fallcrest, many of which rely on her food kitchen for meals. Hraagrak is notably opposed to the usage of The Devil's Lettuce.

## Appearances

### First Meeting

When The Party first arrived in the City of Fallcrest they encountered Hraagrak at the Orcborn District where she was putting up missing posters for Question Mark with a reward. Having previously encountered Question Mark, The Party told Hraagrak they would be on the lookout for him.

### Reunion With Stephen

Once The Party located Question Mark in the Crest Ruins they brought him home to Hraagrak who appreciatively dolled out the reward money. A short time later when Psych Diety accidentally started an incident by shooting a White Shield, Aisu Kurimu went to Hraagrak for help. After reprimanding both the guards and The Party, she resolved the situation under the condition that The Party would be under her personal supervision. When the time came to march on Saruum Khel, Question Mark was one of the individuals picked out by The Party to accompany them. Hraagrak had surprisingly little qualm with letting her son go off to war, indicated he needed the exercise.

### Later Incidents

Hraagrak continued trying to keep The Party out of trouble. Although displeased with some of their Weed usage, she provided her home for people to rest and recover. Hraagrak also has fed The Party on a number of occasions, free of charge. When Blarg and Enel got high in the Underbelly, Hraagrak was sent out to reprimand them and keep them out of prison. From then on the two have tried to avoid Hraagrak and keep their weed usage a secret.

## Abilities

Hraagrak is no warrior but nonetheless possessed incredible strength. She is fearsome with a ladle, which she uses to doll out punishment, to the point where even Blarg Deaff and Raz Rakoten Mauz are intimidated by it. On occasion she has also used one Party member to beat another Party member. While strict, Hraagrak is also kindly and compassionate and most of Fallcrest seems to look up to her.
Bob Ross

> "*Hello friends, and welcome to the joy of painting. Today we'll be using some Aisu Blue, Blarg Green, Psych Red, Raz Orange, Luna Pink, and Enel Black. Feel free to follow along.*"
> ― Bob Ross
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**Bob Ross**, sometimes known as **The Brilliant Lord** or **The Painter Lord**, is a demigod formerly aligned with the Seldarine. Origonally a mortal human, Bob Ross was so renowned for his painting skills that he was elevated to a demigod by Corellon to be the Deity of Painting arts. In the mid 1300s AON Bob Ross disappeared from the Feywild, secretly returning to Tasyurai and creating an evil persona known as **Rob Boss**. Using this guise, Bob Ross attempted to conquer the Nentir Vale and awaken The Colossus as to "paint" the mortal world into a more perfect form. As a result, Bob Ross acted as primary antagonist of A Heart of Sorrowful Power. He was slain by The Party using Deicide during the Battle of Dunmer-Lake, thus ending the plot at large. A small shard of Rob Boss' persona survived within the Heart of Dolon, but Bob Ross himself is now deceased.
Hotches Strings

The Worst

> *"Siiiiiir if you'd be so kind to get out of my faaaaaace that'd be most apreciateeeeed. I don't wish to smell your flawed mug any furtheeeerrrrrrr. Nyeeeeh..."*
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**Hotches Strings** is the worst. A subordinate of Maximillion Lazuli, he is used by Lazuli to promote and spread negative stigmas about his rivals and potential threats by using Hotches' defining trait, being he is memorably unlikable. His voice, appearance, attitude, mannerisms, and personality all reek of unpleasantness, much to the disdain and disgust of both characters and players alike. His only appearances thus far have been in the forms of cognitions in the Dreamscape during the Interparty's travels. While at first it may have seemed that he was a potential clue linking people together, it became immediately clear to those who have encountered him before that this man is so unfathomably terrible, that it has been burned into most people's memories. Even Guston Knocksworth, someone who had thought they were a completely different person at the time and suppressed their own memories, or Quinceal Yaldabaoth, someone who was straight up murdered and revived with their mind plagued with trauma, still couldn't rid the memory of Hotches from their minds. He's that awful.

## A Heart of Sorrowful Power

Hotches' real world fate is revealed in A Heart of Sorrowful Power, when he attempts to put a wheel clamp on the D-List Cart for The Party's failure to pay toll fees. This revealed his official occupation as a toll collector for the King's Road Company. Blarg Deaff, so affronted by Hotches' entire being, viciously murdered the man in a back alley upon their first encounter.
Grashmog

**Grashmog** is the mighty personal fortress of Maglubiyet in Clangor. It is the largest castle within a city of castles and serves as the administrative capital of the city. Towering above the skyline, Grashmog is so large that is has multiple self-contained fortresses within itself, each with specific purpose. Its eastern wing is a massive colosseum for the city's most high level pit fighting. The southern wing contains the great throne hall and mustering ground for Clangor's army. The western wing is the vast workshop and armory now run by Telsa. The center of the fortress is comprised of huge towers which contain barracks, administrative chambers, and what little leisure rooms exist in Chernoggar. Below the fortress is vast network of dungeons which leads into the fortified treasure vault and a prison for gods.
Bloodreaver War

**The Bloodreaver War**, sometimes called **The War for Dolon's Heart** by those more knowledgeable of its true cause, was a major conflict which consumed the Nentir Vale in 1432 AON. It poses as the primary backdrop for the campaign A Heart of Sorrowful Power. The war was first instigated by the Bloodreavers, from which it derives its name. However the conflict soon spiraled out to continue and incorporate further warring factions even after the Bloodreavers' defeat. It ended with the Battle of The Colossus, by far the most famous and widely known event of the war.

## History

The Bloodreaver War is often split into four distinct parts: The Bloodreaver Invasions, The War for Fallcrest, The Pyrostar War, and The Heart War.
Lake Nen

**Lake Nen** is a large lake located in the northeast of the Nentir Vale, bordering Winterbole to the north. It is the largest lake in Nerath and the source of the Nentir River, making it vital for fresh water and trade across the continent. The lake is fed by ice melt from the frozen north which drains down through The Frostmarsh.

Lake Nen is surrounded by the provinces of East Winterbole, Fallcrest, and Nen (which derives its name from the lake). The capital of Nen, Nenlast, is a port city located on the banks of the lake.
Fractal

* Lethargic Form
* Hyper Form

> "*And what will you do when they impose their will onto you?*"
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> "*Then I will run.*"
> ― Fractal to Nill
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**Fractal** is a wandering tabaxi monk hailing from Kelarnil and a member of the Duoparties opposing Nill. Fractal contains an overflowing reservoir of ki energy within themselves, which becomes exponentially dangerous as it is unleashed. Fractal tempers this ki with a progressive series of cloth wrappings and by maintaining a lethargic meditative state most of the time. However they can expel a controlled amount of ki to improve their physique, most specifically in the form of kinetic energy that augments their reactions and speed to incredible degrees. Yet Fractal must be exceedingly careful when utilizing this power, for it threatens to overwhelm them if they lose control, posing a danger to themselves and those around them.

## History

The tabaxi now known as Fractal once lived in the spanning jungles of Kelarnil. Born under a strange omen, she proved to have an exceptional aptitude for ki. Fractal loved to race through the jungle, moving freely and without trouble. But as her power grew, the ki became more and more unstable. Eventually the kinetic energy that flowed through Fractal as she moved began to rampage out of her control.

Fractal sought out the Lustrum Order, reclusive MLG monks who lived far in the mountains. The Lustrum Order taught Fractal how to control her ki, their illustrious Speedrunners coaching her abilities. Her mentor was a prolific Speedrunner named Eddy Wally West. Over time Fractal learned to temper her power to an extent, keeping it bottled up and unleashing it in incredible bouts of speed only when necessary.

## Trivia

* Fractal is sometimes described as an unholy cross between Garfield the cat and Sonic the Hedgehog.
* Fractal's name is a reference to her theme song, which is by *Fractal Dreamers*. It also references the infinite recursion of some fractals, paralleling with the infinite cycle of energy contained by looking deeper within Fractal.
* Fractal's original name is unknown.
Rod of Amoth

**The Rod of Amoth** is an incredibly powerful artifact created and utilized by the Primordial Amoth. It was a conduit for their power, capable of channeling between the psionic and corporeal realms. In this capacity the Rod is capable of allowing the user to mentally tap into reality itself, observing it in totality and bending it with thought. The Rod of Amoth was believed lost to time during the fall of Kalanduran, but it was later uncovered in the Underdark. The alhoon Him utilized the Rod of Amoth and The Encephalithid's hive mind to bring the thought of Amoth back into reality and revive the primordial.
Araumycos

## King Araumycos

> "*A great terror brews in the shadows...a million cries echo from the future...I hear them. You will play a role...your fate is spun like a web into the annals of time.*"
> ― Araumycos
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**Araumycos**, sometimes titled **King Araumycos**, and also known as **The Great Dreaming Fungus**, is an ancient giant god-like mushroom with an intrinsic connection to The Dream. Although closely intertwined with the society of Myconids, who consider Araumycos their ruler, it is not actually a myconid but instead some much older and greater creature. In fact the gods themselves seem unsure of Araumycos' origin and it supposedly predates all records. Through most of its existence, Araumycos has been 'dreaming', only able to directly influence whose who meld with it. This nonetheless does not understate its power, as within The Dream Araumycos could apparently see all that was and will be. Since the start of The Psion's Night, Araumycos has 'awoken' and is now active. While the fungus' mysterious goals are known only to the endless depths of The Dream, Araumycos has emerged as a forefront opponent to Amoth and shepherd of the Araumynauts, intent on stopping the End Times.

## Connection with The Dream

Araumycos is strongly associated with The Dream, the shared mental space of all the 'dreaming' plant and fungal life. Time and space as are not bounded in the dream, everything existing in one eternal shared continuum. In spite of this, Araumycos is somehow the 'eldest' being in The Dream, a testament to its inexplicably ancient nature. Araumycos, while lauded by those who seek the meld, does not have any control over the dream, nor seem to want it. In fact Araumycos often speaks as if it merely acts in accordance with The Dream. Nonetheless, after untold centuries dreaming, Araumycos has melded deeper and more thoroughly than any other living thing, so much in fact that Araumycos is capable of peering through the depths to see future and past events. However the specifics of these often seem murky and unclear to others.

Notably Araumycos was capable of 'dreaming' the events of The Psion's Night prior to their occurrence and recognized the role The Underparty would play in starting it. While Araumycos is now considered 'awake', freely acting in the waking world, its connection with The Dream is no weaker.

Strangely, Araumycos seems to give mixed signals in terms of the relationship between The Dream and fate. It has clearly stated that occurrences gleamed from The Dream are in accordance with the will of fate, but also claims that to enter The Dream is to unbind oneself from fate.
Lae

> "*We are the masters of dancing and merriment, We are the children of sunshine and rain, We are the watchers of all those who wander, The glades and the plains of our sacred domain*"
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**Lae** is the First Dominion in the Astral Sea. It is the **Dominion of Nature**, known for for its beautiful and extreme physical environments and the powerful control the local population, the Fae, have over those environments. Lae has been divided since its original Primordial Ruler Samuet was lost, with Corellon ruling most of the domain as the realm of the Feywild while Sehanine ruled a smaller section called the Moongrove.
Great Wyrm

**Great Wyrms**, also known as **Dragon Ascendants**, are the most powerful and ancient forms that dragons can achieve, possible only for those who have lived exorbitantly long and acquired and impressive hoard epitomizing some draconic aspect. They are the Lesser Divinities of Draekon, but unlike other lesser divinities Great Wyrms are not tied to their dominion of origin and exist throughout the universe. This is because every dragon contains within themselves a divine spark of Io, the One Dragon. This spark grows over time, strengthening both from age and accumulation of status. For most dragons this spark will eventually fade in the twilight of their life, but Great Wyrms are those whose overwhelming power causes the spark to grow ever stronger until they epitomize one of Io's many aspects. At this point they transform into a Great Wyrm, an immortal divine being whose domain is the aspect they represent. Fueled by this internal divinity, it allows the Great Wyrm to carve out a domain wherever they like, even far away from Draekon, for they carry the dominion's essence with them.
Bibblesip Horror-Mouse

> "*Damn that Sibblenips!*"
> ― Raz
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**Bibblesip Horror-Mouse** was the master experimenter of Ghimmer Peak and agent of The Mount King. During the Twelfth Rodent War he was tasked with using the corruptive paint of Rob Boss to create mutant mouse monsters. The ultimate goal of the project was to create an army of these monsters that could overpower the rival factions seeking to take control of the Heart of Dolon.

Although he created many smaller mutated mice with varying levels of viability, Bibblesip eventually completed his experiments with the great Abomousnation. Yet on the eve of perfecting the formula Ghimmer Peak came under attack from the forces of House Pyrostar, House Arcticstar, the Hammerguard, and Painted Beauties. Amidst the chaos The Party infiltrated the Mouse Hold and entered Bibblesip's lab, killing the Abomousnation in the process. Bibblesip, driven mad by continuous exposure to Rob Boss's paint, feigned surrender with promises of sharing his knowledge with Raz Rakoten Mauz. But when Raz picked the mouse onto his back, the insane creature broke open a paint capsule in his mouth and bit deep into Raz's neck. Although Raz quickly crushed the laughing mouse to death, the corruptive paint had already entered his bloodstream and began to dissolve his organs. Raz was cured of the corruption by Kieth Hamarhaast but the damage dealt to him greatly shortened his natural lifespan. The long-term ramifications of Bibblesip's attack forced Raz to seek ways to prolong his life and shed his mortal form, eventually becoming the Iron Hound.

The Mouse King was in possession of the single vial of purified Abomousenation Serum created by Bibblesip before his death. The King used the serum to transform into an abomousnation when confronted by The Party. He was, however, ultimately slain by Zander and Zipper.

## Trivia

* There is a running gag that none of the players nor their characters in-universe can remember Bibblesip's proper name. Most notably Raz, whose life was drastically altered by Bibblesip, uses a different name for the mouse every time he retells the story.
Chernoggan Iron

**Chernoggan Iron** is a rare metal found exclusively in Chernoggar. It is roughly equivalent to regular iron, but folded under the intense pressure of the war dominion to become an incredibly hardy material, more similar to steel. In addition to its strength and toughness, chernoggan iron is notable for it's incredibly high heat resistance, remaining cool even within flowing magma. The combination of these factors make chernoggan iron immensely difficult to forge, with only specially trained smiths capable of making effective use of it. However, weapons and armor made of chernoggan iron are consequentially of very high quality, often comparable to adamantine or mithril, as they do not warp under even the strongest of blows.

Even in Chernoggar itself, chernoggan iron is relatively rare, with the largest deposits being found on Reaver's Haven. The strategic potential of possessing these mines has led Reaver's Haven to be a center of perpetual conflict for control of the ore.

Chernoggan iron was an integral part of the Black-Chosen's equipment, which was composed of a special alloy made of the iron and Black Obsidian, to which the Back-Chosen exclusively guarded the recipe.
Gregory Tuu

> "*This seems like a real dab moment*"
> ― Gregory Tuu
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**Gregory Tuu**, not be be confused with Gregory Durmell, was a Pyrostar Blackbow conscripted by The Party to act as their guide through Fastormel and now acts as their chauffeur following his excommunication from House Pyrostar. Gregory is known for his love of dabbing, particularly in "epic" moments. He plays Fortnite.
Bargrivyek, The Peacekeeper

## Bargrivyek

> "*Your fae machinations hold no sway here, sivithir; your beguiling words shall be ignored.*"
> ― Bargrivyek
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**Bargrivyek**, known as **The Peacekeeper**, is the Hobgoblin God of cooperation, teamwork, and territory. However, Bargrivyek specifically embodied these aspects in relation to Goblinoids and not other creatures. He was in actuality one of the most xenophobic of the Goblin Gods, seeking to keep the goblinoids united specifically to secure *their* territory against the other races. In this capacity he served as an emissary between the scattered and often conflicting goblinoids to keep them organized. He notably is the only hobgoblin permitted to speak to Hruugek, The Hunter, and likely was spared the purge of the Goblin Gods by Bane for this express purpose.

## The Psion's Night

Kinsley Faelynn and Aisu Kurimu both independently encounter Bargrivyek during The Afterparty's stay in Grashmog. He is present at Kinsley's dinner with Khurgorbaeyag and Prince Charmin. Aisu later encounters him at a meeting of the goblinoid representatives while searching for Prince Charmin. Bargrivyek notably reacts hostilely towards Aisu's presence, although permits him because of Khurgorbaeyag's assurances to Aisu.
Everwind Tribe

> "*My mistress laid a trap for them, sending her servant Durmista the Everwind to Tasyurai with the elves. There she fostered a new tribe open to all elves, knowing that diversity would be the only environment to produce a group of heroes like yourselves who could stop the Moirai when they reemerged.*"
> ― Cinnamon
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The **Everwind Tribe** is an elven tribe based in Merindaelion whose chief is one of the realm's seven Forest Lords. Uniquely, the Everwind Tribe allows any type of elf to join the tribe should they excel in a particular skill. This also extends to the children of tribe members and all born into the tribe, regardless of race, are supported by the community per official policy. The Emeraldparty is entirely made up of members of the tribe and their primary motivation in Queen of the Forest is saving the tribe. The current chief of the tribe is Auglathia Durmista.
Mathakehra’Adon

A **Mathakehra’Adon** is a suit of scale armor specially forged by Vandria Gilmadrith and given to servants of Corellon who are faced with imminent peril. Vandria meticulously interlays each metal leaf-scale herself to ensure the armor is unfailing to shield its wearer from harm. In addition a powerful enchantment is placed on the armor known as the Glimmer of Vandria, which warns the wearer of imminent dangers and can ward them from powerful blows. Aisu Kurimu was bestowed his own Mathakehra’Adon by Vandria after the onset of The Psion's Night, as she foresaw the difficulties he might encounter far from the Corellon's protection.

## Appearence

Each mathakehra’adon is crafted to the specifications of its intended recipient, and so their overall size and shape can vary dramatically. Nonetheless, the core components of the armor are uniform. It is comprised of many silver and gold metal leaves, beautifully designed as to replicate in metal the craft of nature. These are expertly interlayed and woven together to create a flexible mesh that leaves no openings or weaknesses. As a result the armor is incredibly lightweight despite the protection provided.

## Abilities

While the craftsmanship of the mathakehra’adon is impressive in its own right, being both impenetrable but also light and mobile, the true worth of the armor is its innate enchantment called the Glimmer of Vandria. The Glimmer causes the leaves which compose the mathakehra’adon to shine with light in times of danger. When in locations suffused with darkness and evil the armor naturally responds by creating a faint glow of light. But more importantly when a creature within 10 feet of the wearer intends them immediate harm the armor will flash brightly to warn of the impending attack.

The wards woven into the armor can be activated to greater effect when necessary. When the wearer is struck by an attack the leaves can unleash a sudden burst of magical radiance that absorbs some of the damage. The area of this effect can be channeled to instead protect adjacent allies, while the vengeful light sears nearby enemies.
Nill

The Devoided One

### Abilities

Alters the space around him to be greatly under his control, creating endless copies of himself, nullifying abilities, and even altering the laws of physics and magic.

## Appearences

### Appears In

Stardust Hourglass
Abysmal Lost Paradox

### Referenced In

Queen of the Forest

> *"Someone gets their head stomped into the dirt, and they get the luxury of seeing what this world truly is. Stomp on it hard enough, and they get to see what their existence ultimately is! NOTHING."*
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**Nill** is a member of The Sands of Time, and major antagonist of Stardust Hourglass, as well as a main antagonist of the upcoming campaign Abysmal Lost Paradox. What was once the physical body of the man who'd become Eschaton in magical spell affecting his causality, what should've been an empty shell seemed to have gained some sentience. Being bestowed the name Nill, he was convinced to assist in Eschaton's plot to disconnect the world from fate, though his motivations became less loyal as the campaign continued. His appearance is that of a humanoid filled with the essence of deep void. He seems to have a major detachment from most of the world, seemingly dismissive or disgusted by most he encounters. His speech often consists of vicious threats and sadistic insults, taking clear satisfaction in the immense pain of others. When pushed to extremes however, he seems to exhibit great amounts of apathy instead. Nill last appeared in an encounter with The Hourparty in the Maelstrom of Time. Greatly damaged by a Stardust concoction, he threw himself into the expansive space beyond time, drifting endlessly until something would allow his return.
Dragonslayers

An organization formed by the victims of Blarg's attack who are out for revenge against the dragonborn. They are known for using weapons forged specifically to do maximum damage to dragonborns.

## Appearences

### Background

Not much is known about the organization itself, only that it is formed of individuals who's families have been killed in Blarg's rampages.

### Harkenwold

On the way north from Harken to Raven's Roost, The Party encountered the Dragonslayers for the first time, when a lynch mob lead by Orell Ostrak confronted them. Members of the mob was either killed by the party or headed Aisu's warnings and fled, although Orell pledged that stronger warriors would confront them in the future before being killed.

### Gray Downs

After leaving the Sword Borrow, the party decided to rest before returning to the ship, although Psych couldn't sleep on account of his meeting with Lianmar the Lich. During the night, Aisu noticed something and woke up Zander to investigate further, but just as Zander woke up and Psych noticed Aisu's activity, a group of Dragonslayer Ninja attacked, getting the jump on both Blarg and Enel who were still asleep. Despite this, the party managed to hold off the ninja, with Psych killing a couple of their members and forcing the remaining ninja to flee.
Princess Maria-Anunciata of Liechtenstein

Princess Maria-Anunciata Astrid Josephine Veronica of Liechtenstein, Countess of Rietberg; was born on 12 May 1985, the second of Princess Margaretha & Prince Nikolaus of Liechtenstein’s children. Her only elder sibling, Prince Leopold, had died shortly after birth.

She has the following other siblings: HSH Princess Marie-Astrid Nora Margarita Veronica of Liechtenstein (1987), HSH Prince Josef-Emanuel Leopold Marie of Liechtenstein (1989).

She and her younger siblings did not grow up in Liechtenstein, but in Belgium, where their father was the Liechtenstein ambassador to Belgium until 2010.

This worked out well for his mother’s sake-her uncle is the present King of Belgium. Therefore, it’s almost safe to say that the princess and her siblings grew up around the children of his mother’s cousin Princess Astrid: Prince Amedeo, Princess Maria Laura, Prince Joachim & Princess Maria Luisa.

She and her siblings often accompany their parents to official events in Liechtenstein, such as National Day.

She attended a university in London.

It is likely that she speaks multiple languages, including German (official language of Liechtenstein), Dutch (official language of Belgium), English (official language of England, where she attended University), and maybe some French (official language of Belgium).

She is the first cousin to members of the Liechtenstein, Austria, Belgium, and Luxembourg royal houses.

Title

12 May 1985 Her Serene Highness Princess Maria-Anunciata Astrid Josephine Veronica of Liechtenstein, Countess of Rietberg

(https://royalfanzine.blogspot.com)

Marriage

Married to Carlo Emanuele Musini (b. 1979, Camden, London, UK) in a civil ceremony on June 26 2021 in Gubbio, Italy. The religious ceremony took place on 4 September 2021 at the Scots Basilica in Vienna, Austria.

(https://en.wikipedia.org)
Lucia Gladestalker

The Vampiric Huntress

> *"Hunting monsters is no small task. Every moment is a decision, every decision a matter of becoming the predator or the prey. Knowing their weakness, striking without mercy, and ensuring they will not return, whether you burn them to ashes, or spill every last drop of blood... Sorry, I got distracted there."*
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**Lucia Gladestalker**, commonly titled **Huntress Lucia**, is a member of The Emeraldparty and a top of the class monster hunter. Her skills when it comes to tracking, trapping, and combatting beasts and ghouls of many sorts has earned her both great renown as well as a shaky reputation for her rather eccentric interests in it. While undoubtedly skilled at what she does, her career nearly came to an end after encountering a vampire much stronger than she had anticipated. Barely escaping them with her life, she'd still found herself bit and beginning to feel the effects of vampirism overtake her. Not wishing to lose her humanity, she'd managed to stall her transformation, though is currently unable to reverse it. Now in part one of the monsters she's sworn to hunt, she continues to hunt using her new abilities in her favor, though building much greater distrust in the communities around her.
Lavender Ki Ahi

**Lavender Ki Ahi** was the Lavender of the Prime Timeline. She was the scion of the Ki Ahi Family, a bloodline of tieflings descended from the time of Bael Turath and keepers of ancient lore in the manner of time manipulation magic. Lavender and Psych Diety were a seasoned pair of adventurers in their time, before the rise of the Dark Lord Rob Boss. Unable to defeat Rob Boss, Lavender mastered her family's forbidden magic to open a time portal to the past, with her and Psych using it to slay the Dark Lord before he rose to power. Unfortunately, upon their return to the present she found it desolate and destroyed, laid waste by what appeared to be a group of monstrously powerful beings. In truth these were The Party, and these events had been manipulated by The Deity of Time, true architect of the new apocalypse. The Party, who had been battling the Deity for the fate of the world, mistook Psych and Lavender to be Alter-Dietys and attacked them. Lavender was able to open another time portal, but was killed by Blarg Deaff in the process, resulting in it being flawed as Psych hurtled through.

When Psych entered the flawed time portal a ripple effect was sent through the timeline, eventually resulting in the creation of the Deity of Time and infinite other timelines all with their own Psych and version of these events. Consequentially each timeline also had its own version of Lavender Ki Ahi. Similar to the Alter-Dietys, each Lavender is a slight variation who follows the same path: in her case being necessary to create the time portal that sends the Alter-Dietys to the past, while also dying before being able to follow herself. She thus was an integral part of The Deity's timeloop, both in creating the portals that cause it's creation and providing the motivation for each Diety's path to join it. The original Lavender, Lavender Ki Ahi, was erased from existence with the Prime Timeline when Psych defied The Deity, broke the timeloop, and shifted the course of time into a different future, replacing Lavender Ki Ahi with a new Lavender: Vivian Estrella.

## Trivia

* Despite her overall importance, Lavender never appears in A Heart of Sorrowful Power, only being referenced by Psych Diety, The Lost Diety, and The Deity of Time, as she dies before the campaign starts.
MLG

**MLG**, short for **Major League Gamerism**, is a mystic and ancient martial art wielded by Major League Gamers. It usually takes the form of extreme archery, although other disciplines of MLG are known to exist. The combat art has existed for over 10,000 years and is inextricably linked with the worldwide Major League Games. Battles between wielders of MLG are commentated by The Announcer as a result.

## History

### Rumatharan MLG

The origins of MLG have been traced to first appear in the Rumatharan Kingdoms around -10,500 AON, where the arts of extreme bowmanship were likely taught by the Elves of Vail. The Rumatharan were renowned for their expert archers, the Great Rangers. According to legend, the wizard now known only as The Announcer proposed that Great Rangers should battle each other in a yearly set of games as a test of skill. These became known as the Major League Games. Over time the Great Rangers who participated were known as Major League Gamers and they expanded upon the techniques provided by the elves, developing a new combat art. This was named after the games themselves and become Major League Gamerism, or MLG for short.

As The Announcer aged he began incorporating spells into the Major League Games into increase their draw and spectacle. This included spells that caused flashy explosions and air horns, which are now closely associated with MLG. The Announcer's most powerful spell conjured an immortal arcane entity which would oversee the games after he died, it also took the name The Announcer.

### Collapse of MLG and Dark Ages

During the Dawn War, most of the Rumatharan Kingdoms were wiped out, and with them were the Major League Games. The Announcer's spells, however, survived. In fact they seemed to expand to incorporate the entirety of Tasyurai. Those Major League Gamers who escaped the ruin of Rumathar continued to spread the art of MLG to their decedents. Although most of the ancient arts were lost and practitioners were few and scattered, MLG survived. One particular Major League Gamer, Lustrum the Triple, codified and preserved MLG techniques for future generations.

### MLG Renaissance

Thousands of years would pass before the texts of Lustrum were discovered. When they were finally uncovered, interest in the long forgotten art spiked. Curious pupils sought out the scattered remaining MLG masters, most living as hermits in remote locations across Tasyurai. These pupils would then spread what they learned to others, and gradually pockets of Major League Gamers began to grow throughout the world. As MLG became more popular the spells of The Announcer began to reawaken. Duels between Gamers would come to be filled with the glorious sounds of air horns and official scorekeeping by The Announcer itself.

## Notable Wielders

*See Major League Gamers*

* Zayne of the 420
* Lustrum the Triple
* Zander Taxe
* CS:GO Lotto Archers
* MLG Blackbow
Grand Telliza

**Grand Telliza** is the High Priest to Juanth’hlar and leader of the kobold clan which dwells in Kharavas. Devoutly religious to the God in the Mountain to the point of near zealousness, Telliza has led the kobolds to be increasingly territorial and incited attacks all who intrude of the sacred lands of Mount Korinda. Telliza is notably stalwart for a kobold, emboldened by his faith to never surrender an inch of his god's land. Conversely he is reliable and (somewhat) trustworthy as a result, willing to work with others if it is in accordance to the will of Juanth’hlar.
Reginald Torsson

> "*For Archibald!!!*"
> ― Reginald avenging his brother
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**Reginald** is the twin brother of Archibald and a member of the Tor Clan. He is notably a nephew of Bran Torsson, though Reginald's parents are unknown. Reginald has accompanied Bran through nearly all of his appearances in A Heart of Sorrowful Power but generally keeps to himself. He is known to have a good singing voice and enjoy drinking ale with his uncle.

## Appearances

### Battle of Albridge

Reginald, along with Archibald and Bran, were among the defenders of Albridge from the attacking Bloodreavers. During the ensuing battle, Archibald was slain by a Bloodreaver Soldier. Reginald, crying out in vengeance, charged up and slew the soldier with a single great swing of his axe. He would go on to help The Party emerge victorious in the battle.

### Siege of Tor's Hold

Likewise to Albridge, Reginald aided the battle at Tor's Hold with the rest of the Tor Clan. He surmounted the south battlements alongside Bran and helped in the fight with Chief Larkk. Afterwards he is found drinking to the victory with Bran.

### Thunderspire Campaign

Reginald, Bran, and Bellouk Krand are met by The Party while traveling to Fallcrest to aid the upcoming campaign against the Bloodreavers. He is again seen in Fallcrest drinking with Bran and others at the Weary Sword Inn.

As the expedition begins, Reginald stays back with Bran to help Gillbob the Tinkerer with a project. This is later revealed to be the repairing of the Bloodreavers' crashed Airship and sailing it into battle against them. During the Battle of Saruum Khel the airship helped save The Party and transport them up the mountainside. Reginald and Bran then disembarked to help The Party with their final push towards the summit. The two, aided by Captain Falchion, held off New Empire reinforcements while The Party fought with Emperor Krand.

### Attack on The Raven Roost

With a number of the Tor Clan members helping the Fallcrest Army, Reginald was sent to clear out the Bloodreaver Remnants in The Raven Roost. Despite multiple attacks led by Bran, they were unable to find success. Reginald was also nearly killed by Gordeon the Snake in one engagement. Once The Party arrived he goes to help in the ambush prepared against the Bloodreavers, who were to be goaded out of their stronghold. It was also revealed that Reginald has a great singing voice and wrote the song 'Bring Me To Life', citing the death of his brother as chief inspiration. Psych Diety notes that Zander Taxe sung a very similar song at an earlier point, casting doubt on to Reginald's creation of it.

## Trivia

* Reginald, like Archibald, is functionally a normal Tor Clansman with slightly buffed stats.
* Reginald natural crit on his attack to avenge his brother, in addition to an ethereal buff to his attack roll buffing his stats. This is sometimes credited to Reginald not needing any outside aid for his goal of vengeance.
* Reginald and Zander both sing 'Bring Me To Life' in separate instances. It is currently unclear which one actually wrote the song.
Lord Clodese

**Lord Clodese** is the current Lord-Steward of Fallcrest. He typically spends his time within Keep Clodese and is rarely seen by the public. Those who do known the Lord consider him completely incompetent and understand that the real political power in Fallcrest resides with his wife: Lady Clodese. Due to her husband's passiveness, Lady Clodese has been able to usurp much of the lordly duties supposedly invested in him. However it was Lord Clodese's lack of resolve that hampered the Fallcrest Army's ability to mobilize against the New Nerathian Empire during the Bloodreaver War. Only when Lady Clodese exploited superstation surrounding the legendary Sword of Leavisus was she able to rouse her obese husband to go to war.

Lord Clodese's only close advisor is the equally cowardly Sir Gregory Rammelm. Most other major players in the region know the lord does little without Lady Clodese's impetus.
Kemryn the Lancer

**Kemryn** *the Lancer* is one of the Knights of the White Horn. Although one of the younger members, he is renowned for his jousting ability and being an ardent warrior of light. He self professes to struggle with pride most among the vices such knights must contend with, poignantly obvious by his extravagant unicorn-themed armor.
Heart-Kart

**The Heart-Kart** is a cart used by The Party for transportation. It is was given to them by Lady Clodese for use in their pursuit of Rob Boss and the Heart of Dolon, as the Emomobile and Booze Cart were still in the north. The Heart-Kart was swift and pulled by the fastest labor horses Clodese could provide. Unlike the Emomobile, the Heart-Kart has not been officially christened and the name remains informal.
Baron Randall Huntly

**Baron Randall Huntly** is a baron of Fallcrest who served as the Barracks Commander for the Fallcrest Army during the Bloodreaver War. In season one of AHOSP, Huntly handed down the sentencing of Doran Millicent and later was tasked with capturing Piketown while the main army assaulted Saruum Khel. In season two Huntly was given command over the army's cavalry contingent and thus overseeing Big Doggo. He led the attack on Ferrelroost to liberate it from House Pyrostar and subsequently the naval arm of the Battle of Fastormel, both in conjunction with The Party.
Hammerfast (City)

## Geographical Information

### Biomes

City
Hill
Mountain

### Child Locations

Governor's Palace
Temple of Moradin
Hearthglow Theater
Splitten Stone Forge
Sabrak-Agland Inn
The Iron Lattice
Hammer Monestary
Imperial Academy of Hammerfast
Passerby's

## Political Information

### Minor Factions

Hammerguard
Cult of Mechanus
Imperial Academy of Hammerfast
Throne's Foot Theater Company
Banch Grund

### Important People

Vincens Elprath
Joseph Runebrok
Harrison Fjord
Gorin Bulmtrak
Merrek Thumthein
Keith Hamarhaast
Relnathoin Vergontrix
Dothol Mineaxe
Mathhew March

### Inhabitants

Dwarves (70%)
Humans (20%)
Mul (4%)
Halflings (3%)
Elves (1%)
Half-elves (1%)
Gnomes (1%)
Feywild

> "*"In summer we revel in warmth and in play, In autumn we gather to hide in our den, In winter we struggle on to the next day, In spring we’re renewed to do it all again."*"
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**Feywild** is a large region of Lae taking up most of the dominion. It is the realm of Corellon from the island of Arvandor but is more locally ruled by the archfey of the Summer Court. The Feywild is divided into various regions and numerous fey demesnes, each presided over by a different archfey, although a couple notable locations have no current ruler.
Bloodreaver Archers

**Bloodreaver Archers** were the primary ranged units of the Bloodreaver Army prior to the formation of the empire. Following the establishment of the Neo-Nerathian Empire, most Bloodreaver Archers were fazed out in favor of New Empire Sagittariuses, their superior counterpart.

# Locations

Bloodreaver Archers were found at:

* Albridge
* Marldowne Caves
* Tor's Hold
* The Raven Roost
* Fallcrest

# Tactics

Bloodreaver Archers primarily keep their distance and fire opon enemies from a safe distance with their longbow. When an enemy reaches melee range, archers will use their Nimble Reaction ability (grants +2 AC against opportunity attacks) to escape, or use their dagger kill the attacker. Some Bloodreaver Archers run a CS:GO Lottery website and attempted to 1v1 Zander Taxe to prove they were MLG, to their folly.

Bloodreaver Archers are fanatical in their devotion to Rob Boss and are rear impossible to reason with, though they are still quite dim-witted.
Lianmar's Cabal

## Lianmar's Forces

An undead group lead by Lianmar the Lich, the group primarily serves to carry out and help with his experiments. They reside in the Sword Barrow where they carry out the dark experiments on any unfortunate soul who wanders into their lair.

## History

While the origins of the group are unknown, at some point in the distant past, Lianmar became a lich and used his power to create undead minions to help with his experiments. Some time later, Proditor Magum left the College of Fallcrest and sought out Lianmar to learn of his magical power. However, he betrayed Lianmar by stealing his necrotic artifact, the Elitin Vargium, and gave it as an offering to Rob Boss to gain his favor.

## Appearances

When Lady Clodese tasked The Party with finding the Sword of Leavisus, The Party made their way to the Sword Borrow and subsequently encountered the Lianmar's Forces. Going through the borrow, they attacked Lianmar's forces as a result of Blarg's eagerness for combat, Melora's commands to Zander and Aisu, and the group's general assumption that the undead forces were hostile. The group eventually reached Lianmar's lair, where the sword of Leavisus was held, where he offered to give them the sword and in exchange for the return of the Elitin Vargium. When Aisu inquired about Sporticus, an adventurer from Fallcrest whom Lady Clodese had sent and was now Lianmar's prisoner, he said he would free him in exchange for his old protege, Proditor Magum. He also offered Psych a position as his student if these tasks were completed. With the group completing their business, they left the Borrow and prepared to fulfill the Lich's requests.
Mary Malatek

> "*All th' easier ta keep an eye on em...*"
> ― Mary Malatek
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**Mary Malatek** is one of the Guildmasters of the Rogues Guild of Cobble Down alongside Selmy Cobar. Unlike Selmy, Mary is more willing to seek outside help and enlists The Party to track down the Hunter of Alleys. She notably has scars on the left side of her body.
Mount Korinda

**Mount Korinda** is a dormant volcano and the largest of the Seven-Jewel Mountains. It is located closest to the Desert of Desolation, where its southern side transforms into a mesa. The dragonborn of Arkhosia built the fortress-city Kharavas on the northern face of Mount Korinda. The city was buried in ash and abandoned when Mount Korinda erupted around 5000 BA. In the aftermath of the first Kobold Invasion of Nerath, a notable clan of kobolds was forced to flee south from Nera by the armies of the Nerathian Empire. They would eventually carve out a new home in the ruins of Kharavas.

According to the Kobolds of Kharavas, Mount Korinda (or at least the cause of its volcanic activity) is supposedly a living entity called Juanth’hlar.
Deadeye Duncan

**Duncan Riley**, better known as **Deadeye Duncan** is a former bounty hunter who serves as a bounty poster and master of the Black Lodge in Sercar. He is a friendly fellow with many years of experience, having rare proficiency with firearms, though it has waned with his ailing vision. He built a repertoire with bounty hunter G.B. Gracious as he travelled through the area shortly before the start of A Thousand for One Night. Duncan is encountered again by Gracious when The Trio returns to Sercar, and he aids them in selecting Agos and Sauroter for their journey to Iban.
Brewn

The Bartender

> *"Have a seat. I'll fix something up for you"*
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**Brewn** is a major NPC featured in the campaign Abysmal Lost Paradox and Roses Over Saccharine Eyes. He is the enigmatic owner of the elusive Bar with Many Names, serving as its bartender. He is a goliath whose body has the appearance and durability of brass, giving him an imposing stature, furthered by his eyes always being concealed behind a pair of rose tinted glasses. Despite this, Brewn is a hospitable and courteous man, happily welcoming most into his bar and rarely ever expressing anger. He is quite secretive of his own past however, and will often dodge questions avoided at him, greatly preferring to listen to the tales of those who frequent his bar. He has a long, rather complicated history with Elsa Thora, and has hired Myst as the bar's only known part time worker.

## Trivia

* Brewn killed Sans Undertale. The murderer.
Sybil Quas’sal

**Sybil Quas'sal** is the innkeeper of Demper's Home, the inn and primary landmark of Demper's Ferry. She is a native to the Iron Circle and a compitent chef in their local cuisine, which she serves to patrons of the inn. Due to the importance of the inn to the town, serving as a rest-stop from many traveling merchants which act as its lifeblood, Sybil holds a position of great influence and respect within Demper's Ferry.
Oorad Beaulon

> "*Can I interest you in a loan?*"
> ― Oorad Beaulon
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**Oorad Beaulon** is a head banker at Banch Grund who spearheaded the *Dragonborn Loan Special* which gave Blarg Deaff a small loan of 100,000 gold. He may be behind a money laundering/scam scheme involving that same special deal. Oorad was tenacious in his attempt to entice Blarg to that loan, including extensive advertisements and even buying him rounds or hard dwarven ale.
Silva of the Serpents Below

> "*I would have had little to do but mop up your remains when your war was over and deliver the surface to my Sisters. But you just had to ruin my planssss! So I’ll do it the hard way! Leave this mountain, these valleys, this canyon. Go back into the sandy wastes, or the golden savannas, I care not! This is your last warning, any who remain will become food for my pets!*"
> ― Silva before the Battle of a Hundred Worms
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**Silva** *of the Serpents Below* was a yuan-ti who dwelled deep under Mount Korinda and conspired to destroy both the Goblins of Murgmar and the Kobolds of Kharavas, thus allowing the surface to be "reclaimed" by her kin. To accomplish this task she assumed the form of Walter Bouf'fe (a merchant who she murdered) and began to conspire to spark a war between the kobolds and goblins. Silva also amassed an army of Purple Worms led by a huge Broodmother that Silva had somehow managed to tame. Unfortunately her plot was uncovered by The Wanderparty before it could come to fruition. Thus foiled, Silva unleashed her army of purple worms, but was ultimately still slain in the ensuing Battle of a Hundred Worms.