recursal/Fanatic-Fandom huggingface dataset:
Elvira

## Elvira information on theAlpha Legends Wiki

Elvira is a Light Support monster with Evasion skills, PER, and ally support.

**Role: Support**

## Overview

Warmaster Elvira was known for her ally Evasion Status Caster and that with Elvira returns in this Angel Mythic Remaster. She has amazing ally support and also having great damaging skills, while she has Strength which is pretty low in the Angel Era now, Elvira still holds up and does the greatest things!

**Pros:**

* Amazing Trait
* Amazing Relics
* Fastest Angel Mythic Ever!
* Great Relics

**Cons:**

## Moveset

* **Aura of Forgiveness** - Applies a 50% Damage Protection to one ally.
* **Protecting Light** - Applies Photophobic Shield to one ally. Requires cooldown.
* **Aura of Wrath** - Removes all negative status effects from all allies. Applies Damage Boost to all allies. Requires cooldown.
* **Repent, Sinner** - Deals massive Light damage to one enemy. Applies Sunburn to one enemy. Requires cooldown.
* **Words Won't Save You** - Deals very heavy Light damage to one enemy. Applies a 50% Damage Protection to all allies. Requires cooldown.
* **Aura of Trust** - Removes all negative status effects from all allies. Applies Precision to all allies. Requires cooldown.
* **Rebuke the Sinner** - Deals heavy Light damage to all enemies. Applies Sunburn to all enemies. Requires cooldown.
* **Mythic Aura** - Removes all negative status effects, heals all allies by 35%, and applies Precision and Damage Boost to all allies. Requires cooldown.
* **Mythic Forgiveness (Special)** - Deals insane Light damage to all enemies. Removes positive status effects from all enemies. Applies MegaStun to all enemies.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Demon Era Season 2

Season 2 of the Demon Era is coming December 10, and is coming out fast!

You may expect new monsters, meta creating ones that is, while they keep the same balance as they will be on the same level (basically) as Season One Demon Mythics. So don't expect Anticipation, Dodge Area, or anything on that power range coming anytime soon, we are doing many seasons!

#### Introducing Ultra Relics

Season 2 also marks the season where I will introduce the Ultra Relics, there will be two in Season 2!

#### Talents Return

Extreme Talents will return in their new form of Demon Tier. With that said, you may expect me to introduce over 6 Entry-Level talents (all in the Demon Tier) to the meta.
Mark-er

## Mark-er information on theAlpha Legends Wiki

Dark-er was a old fellow Corrupted when the Aether Portal went wide open upon the islands of Monster Legends, and when the source of Essence spread around it changed Dark-er into Mark-er, a new type of monster, he is now a Aether Mythic.

**Role: Curser**

## Overview

Mark-er is a good Curser with access to Trait Disable, and many things that seem to work fine in a meta. To start things off: His trait is fantastic, one of the best we've seen, his stats are average in Power and Speed. However, he has a low Life. He is one hella powerful Aether monster as he can apply Stamina Protection, and his the first one to do so. He is also the first ever monster to have it in the FanVerse. Mark-er has great relics allowing him to drain all stamina while he applies many tortures. Mark-er is one powerful monster.

**Pros:**

* Access to Stamina Protection
* Amazing Trait
* Great Relics
* Access to Trait Disable
* Taunt Hater is good setup for an Attacker ally such as Panzer

**Cons:**

* Very average stats

## Moveset

* **Trait Poisoning** (30 Light Dmg + Trait Disable + Poison - 25s, 2 CD)
* **Blinding Lights** (AoE Blind + Daze - 17s, 1 CD)
* **Taunt Traitor** (Allies Taunt Hater + Precision - 40s, 2 CD)
* **Stamina Is The World** (Allies Stamina Regeneration + Stamina Protection + AoE Random Torture - 36s, 3 CD)
* **Burning Ball** (AoE 30 Light Dmg + Burn - 35s, 1 CD)
* **Looming Threat** (AoE Trait Disable + 45 Light Dmg + Poison + Random Torture - 40s, 3 CD)
* **Ignorance (Special)** (AoE Remove 100% Stamina + 70 Light Dmg + Poison + Trait Disable + Random Torture)

## Recommended Moveset

* **Stamina Is The World** (Allies Stamina Regeneration + Stamina Protection + AoE Random Torture - 36s, 3 CD)
* **Burning Ball** (AoE 30 Light Dmg + Burn - 35s, 1 CD)
* **Looming Threat** (AoE Trait Disable + 45 Light Dmg + Poison + Random Torture - 40s, 3 CD)
* **Blinding Lights** (AoE Blind + Daze - 17s, 1 CD) / **Taunt Traitor** (Allies Taunt Hater + Precision - 40s, 2 CD)
Faljuz

## Faljuz information on theAlpha Legends Wiki

Faljuz is a Nature Attacker with high damage output and Torture Immunity as a trait.

**Role: Unknown**

## Overview

Faljuz is a powerful Nature Attacker who loves Poison, Stun, and Bleed. The main thing about Faljuz is his trait, relics, and stats, combined with a powerful skillset that is all designed to deal the most damage to the enemies all at once. Faljuz's access to a single PER can run a bit useful at times, but not a really good monster. So Faljuz is more of a Objective Tower monster with decent damage output.

**Pros:**

* Great power stat
* Decent trait

**Cons:**

* Horrible life and speed

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Crownd

## Crownd information on theAlpha Legends Wiki

Crownd was Crowned the Leader of the Dark Side of Ultra Clan. He hated evil but now he is evil things have changed.

**Role: Support**

## Overview

Crownd is a good Water Supportive monster who supports allies mainly. He also can remove positive effects from a single enemy. He is great at applying Shields, Immunities and heal allies by 35%. His trait is horrible, but when ranked up, is at-least decent. He can remove all negative effects from allies, apply Control Immunity to a single ally gaining an instant extra turn. Overall, Crownd is a decent Support monster which may not be used in the Ultra Meta.

**Pros:**

* Nice support in NER and Healings
* Access to PER
* Ability to apply Control Immunity to a single ally and gain an extra turn
* Good relics

**Cons:**

* Bad trait

## Moveset

* **Supportive Take:** Removes all negative status effects from one ally. Applies Precision to one ally.
* **The Last Pass:** Applies True Vision to one ally. Heals one ally by 35%. Requires cooldown.
* **Moderate Burnt:** Applies Torture Immunity to all allies. Applies Damage Boost to all allies. Requires cooldown.
* **Creation of Things:** Applies a 50% Life Shield to all allies. Heals all allies by 35%. Requires cooldown.
* **Do The Right Thing:** Deals moderate Water damage to one enemy. Removes positive status effects from one enemy. Requires cooldown.
* **Control Freak:** Applies Immunity to Control to one ally. Gives 1 extra turn to itself. Requires cooldown.
* **Take the Lord (Special):** Removes all negative status effects and heals all allies by 50%. Applies Evasion to all allies.
Yalandao

## Yalandao information on theAlpha Legends Wiki

Yalandao is a Metal Denier with Stamina Draining skills.

**Role: Denier**

## Overview

Here is the next meta.... nah, Yalandao is not! He has a good speed, nice relics and more. He has a bad trait though.

**Pros:**

* Good life and speed
* Insane amounts of Negative Effects
* Access to PER as a Denier

**Cons:**

* Terrible Trait
* Stamina Drain is easily countered

## Moveset

* Deals low Metal damage to one enemy.
* Deals moderate Metal damage to one enemy. Removes 50% of Stamina from one enemy.
* Deals low Metal damage to all enemies. Applies Stamina Leak to all enemies.
* Applies Stamina Leak to all enemies. Applies Drowned to all enemies. Requires cooldown.
* Deals low Metal damage to all enemies. Applies Burn to all enemies. Requires cooldown.
* Removes 100% of Stamina from one enemy. Applies Stamina Leak to all enemies. Requires cooldown.
* Deals heavy Metal damage to one enemy. Removes positive status effects from one enemy. Requires cooldown.
* Removes 100% of Stamina from all enemies. Requires cooldown.
* **Special:** Removes positive status effects from all enemies. Applies Stun to all enemies. Removes all negative status effects from all allies.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Master Rex

## Master Rex information on theAlpha Legends Wiki

Master Rex was a master for history and his knowledge he gave to younger monsters. But ever since he was turned into a Demon when the portal opened, he lost all that knowledge and became angrier than he'd ever thought. Now he is back to take his rightful place as Knowledge master... but will he?

**Role: Tank**

## Overview

Master Rex is a horrible tank in general and should never be used for multiple reasons, but the main one is he has no meta gimmick that helps him work in the current meta. He has mediocre average stats, horrible trait, bland and bad skills in general.

**Pros:**

* First monster to have Triple Life
* Good Relics

**Cons:**

* Horrible Trait
* Bland Moveset
* Pathetic special move

## Moveset

* Deals low Earth damage to one enemy.
* Applies a random positive status effect to one ally.
* Restores 50% of Stamina to itself. Applies Taunt to itself. Requires cooldown.
* Deals moderate Earth damage to one enemy. Applies Quicksands to one enemy. Requires cooldown.
* Removes 50% of Stamina from all eneimes. Applies Stun to itself. Requires cooldown.
* Deals low Earth damage to one enemy. Applies Curse to one enemy. Applies Bane to itself. Requires cooldown.
* Applies Taunt to itself. Applies True Vision to itself. Requires cooldown.
* Triples its own life compacity. Requires cooldown.
* **Special:** Removes positive status effects from one enemy. Applies Stun to one enemy. Kills one enemy and itself.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Metalkill

## Metalkill information on theAlpha Legends Wiki

Metalkill, chosen for hundreds of missions and tasks to end the evil of the cities of ML, but as time went on he got rusty and a bit old. So he got the power of the Aether, so who's next, boss?

**Role: Attacker**

## Overview

Metalkill, a good attacker but when you get him to Rank 3, his really insane! He can easily takeout a MegaTaunt user, or an entire enemy team, but his traits are below average. His speed is great but his life is tied with the most monsters being average. He has bad Relics, except for Mask, which can be used to increase damage output, again! His skills include tortures and multiple Shield Removals.

**Pros:**

* Insane Status Caster
* Great Power and Speed

**Cons:**

* Bad Trait (not SC)
* Average Life

## Moveset

* **Stolen Machine:** Removes Shields from one enemy. Deals moderate Metal damage to one enemy. Applies Poison to one enemy. (30s, 0 CD)
* **No Mans Land:** Deals heavy Metal damage to one enemy. Applies Double Damage to itself. (35s, 0 CD)
* **Aether Opening:** Deals low Metal damage to one enemy. Gives 1 extra turn to itself. Requires cooldown. (22s, 1 CD)
* **Dazing Portals:** Deals moderate Special damage to all enemies. Applies Daze to all enemies. Requires cooldown. (35s, 2 CD)
* **Shield breaking Stun:** Removes Shields from one enemy. Deals very heavy Metal damage to one enemy. Applies Stun to one enemy. Requires cooldown. (36s, 3 CD)
* **Face In the Dirt:** Removes positive status effects from one enemy. Deals massive Metal damage to one enemy. Applies Nanovirus to all enemies. Requires cooldown. (66s, 2 CD)
* **A Bit of Poison Won't Hurt:** Removes positive status effects from all enemies. Deals insane Special damage to all enemies. Applies MegaStun, Poison, and Nanovirus to all enemies. (Special)
Climok

## Climok information on theAlpha Legends Wiki

Climok is a Dark Attacker with Anticipation as a trait, PER, and Damage-by-Percentage skills.

**Role: Attacker**

## Overview

Climok is a very unique monster overall, being an Attacker he has access to Positive Effect Removal, which is very important, and he also has a meta trait in Anticipation. Climok is also very strong, having the second highest power stat in the Era as of right now, he also has a great speed stat, but sadly a very low Life. Climok has very good relics for his role, Sword allowing him to dish out another load of damage with a power boost, and Essence, which can help regain stamina, revive him, or remove stamina from the enemies. Overall, Climok is a very unique monster that may be powerful in the Guardian Era.

**Pros:**

* Anticipation in Trait
* Great Relics
* Great Power and Speed
* Access to Stamina Protection in movepool

**Cons:**

* Horrible Trait (besides Anticipation)
* Horrible Life
* Dealers has a insane cooldown and stamina cost

## Recommended Moveset

### Anticipate The Enemy (Attacker)

* Half Your Compacity (50% Life Removal - 52s, 3 CD)
* Bigfoot (65 Dark Dmg - 20s, 2 CD)
* Dealers (AoE 25% Life Removal + Single Enemy 25% Life Removal - **70s**, **4** **CD**)
* Heavy Slam (50 Dark Dmg + PER + Dark Weakness - 36s, 2 CD)

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Alpha Legends Wiki

Welcome to the Alpha Legends Wiki. All the content below all belong to the Legacy variation of the game. This wiki documents all content regarding the current app. Starting with the Titan Era and all the features following it.

## Important Links

* Unified Eras Viability Ranking
* Mobverse Story
* The Space Saga
* Era Sagas

## About Us

There are over 200 monsters on this Fandom wiki, and all of them are split into different Era's, they are also ranked in their own Viability ranking article. There is also a timetable based on when I release new monsters. I am always updating templates, adding new things, or making things better/easier to use/read. You are required to have a account to create articles. If you would like to see the entire full skillsheet for all my future monsters? Visit and like the Google Site.
Cyberonic Talent Ranking

This is the Cyberonic Talents Viability Ranking, where Cyberonic Talents are ranked, from OP tier to F tier. OP tier obviously meaning the best and F tier meaning the worst. Keep in mind that if a talent is ranked low here, it doesn't mean they are useless and worse than other relics, as they are separate from relics.
Marligaught

## Marligaught information on theAlpha Legends Wiki

Marligaught is a Metal Attacker with high damaging skills and tortures.

**Role: Attacker**

## Overview

Marligaught is a very good Attacker who is very bland at first, but can really deal great amounts of damage thanks to him having the highest Power stats in the Era. Marligaught also has a really good trait, featuring Control Immunity and many more unique good attributes to his power. Just to be claer, everything about Marligaught is generally good. The only tiny two downsides is the relics are only Swords, meaning stamina regeneration is difficult, and the skills are pretty bland compared to other monsters. Overall, Marligaught is a great monster for your team.

**Pros:**

* Highest Power stat in the Technology Era
* Amazing Trait
* Nice damage output

**Cons:**

* Bad relics (doesn't enable stamina regeneration)
* Bland movepool
* High cooldowns and stamina costs on most skills
* All damaging skills are Metal making him weak against his own element

## Recommended Moveset

### Attack the Enemy!

* The One (AoE 40 Metal Dmg + Nanovirus - 63s, 3 CD)
* The Task Force (70 Metal Dmg - 45s, 1 CD)
* Fear the Task (30 Metal Dmg + Daze + Stun - 30s, 2 CD)
* Anticipate the Enemy Plan (Self NER + Damage Boost + Anticipation - 30s, 3 CD)

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?

## Counters

* ?

  Dielab  |  Ranabar ?

  Technol Sans ?
Angelic Era

## Mob App

The **Angelic Era** is a Era Saga series that consists of eight Era Saga chapters. It is the second installment to the Space Saga and second installment overall in the Mob App. It began on August 19, 2022.

## Overview

The Angelic Era wasn't just the chance to improve the experience of the Mobverse, it was a chance to make things a heap simpler while keeping a load of the classic events and modes. We've kept the Multiplayer, Legends Pass, and remade the Void Run into the the Era Cave, a remake that is more developed and offers a new monster alongside with it.

The biggest thing of this era is the refined amount of events, reducing a big number to 5 events. This change will be essential in the future success to the Mobverse, because Mob has announced that he doesn't want to overload his seasons with heaps of content, and wants to slowly grow the game with smaller seasons, and by doing this, makes all Eras feel smaller, while lasting longer.

Mob also explained how this is a style he wanted to keep in order to make sure Relics and Talents are treated fairly and are released, because in the past relics haven't been released and Talents are just rushed in some areas, like the Tech Talents.

## Modes

### Era Cave

#### Season One

Season One of the Angelic Era for the Era Cave

### Multiplayer

#### Season One

Season One of the Angelic Era for the Multiplayer mode, and had Angelic Mob as the main monster to obtain, the Battle Pass also allows players to get him to Rank 3.

## Items

### Titanium Relics (Introduced this Era)

* Auraona's Mask
* Ignis's Staff
* Mob's Trap
* Hayman's Essence

## Sagas

* Season One First Half: Angelic Era Chapter One
* Season One Second Half: Angelic Era Chapter Two
* Season Two First Half: Angelic Era Chapter Three
Mob App 2.0

The **Mob App 2.0** is app developed by Mob and published by Mob. It is scheduled to be released in December 2022 and will have many improved features and content updates over the first edition of the Mob App.

## Features

### Eras

*Main article: Era*
A **Era** is 4 months of a release of one single type of monster.

### Era Saga

*Main article: Era Saga*
**Era Saga** are special kinds of dungeons that allow players to fight battles and watch cutscenes to follow along the story of the Technology Era. The monster that is featured in the saga must be owned before a player can enter the saga, with the other two team slots requiring monster for a book related to that monster. Unlike standard dungeons, sagas do not require stamina.
Aliendare

## Aliendare information on theAlpha Legends Wiki

Aliendare is a Light Denier with CDA skills.

**Role: Denier**

## Overview

Aliendare is a Light Denier, who uses CDA to stop enemies. While being a meta gimmick from Demon Mythics, Aliendare doesn't use the gimmick in the way that makes him meta. Sadly, he has a horrible trait, being immune to the basic denials, still being hit with CDA, Corrupted, Time Stop, Baby Reversion, etc is still extremely possible with the poor trait. Aliendare's speed however is good. Life is horrible.

**Pros:**

* Access to two forms of denial in Stun and CDA

**Cons:**

* No PER or TD in moveset
* Bad trait
* *Spammer* costs a insane 82s price and has a 4 CD too

## Recommended Moveset

### Denial On Three..wait, no!

* Spammer (CDA + Self Extra Turn - **82s, 4 CD**)
* Cooldown Enlightment (AoE 20 Light Dmg + CDA - 30s, 3 CD)
* Dynamite Stun (40 Magic Dmg + Stun x2 - 35s, 3 CD)
* Let The Light In (50 Light Dmg + Sunburn + Burn - 42s, 2 CD)

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Fractured Viability Ranking

Here is The Arena's Viability Ranking of the Fractured Era from OP Rank to F Rank. OP is the most useful choice on your team and F is not recommended. Only Fractured monsters are covered in this ranking.

**Disclaimer**

This list is based around monster's performance in **The Arena (PvP)**, NOT Team Wars, Duels, etc. Be advised that because the meta is constantly changing, this ranking can and will change in accordance to changes in a monster's performance in the pvp environment. Monsters are ranked based on their performance at rank 5 with optimal setups, as this format provides the most accurant representation of the pvp environment. While we try to keep this list as objective as possible, these rankings are purely community-made. Please use this list as a supplementary teambuilding resource rather than an official ranking.

## Monsters

These monsters are either leaked to exist or haven't had enough time to be properly felt by the meta.

## OP Rank

The monsters here are considered to be in a league of their own providing heavy offensive / defensive coverage that has little to no consistent counters. Shifters of the meta, they possess some of the most powerful gimmicks in the game and can be easily fit into most team comps to produce exceptional results.

## SS Rank

These monsters are the best of the best in the Fractured metagame, and are highly recommended to anyone seeking a good Fractured.

## S Rank

Some of the best Fractured monsters in the game, these are some of the most recommended monsters for top-level play. While these monsters may not be as good as SS monsters due to a general lack of potency when compared to alternatives, they can still be very powerful picks for top level competitive play.

## A Rank

These monsters are worse than the S tier monsters. Even so, They can be decent picks for top-level play, though they have a few more weaknesses than monsters in S.

## B Rank

These monsters, while better than the monsters in the tiers below, suffer from some serious flaws and simply aren't worth using in today's meta.

## C Rank

These monsters are extremely mediocre. While not completely useless, they are heavily underpowered compared to their higher tier counterparts.

## D Rank

These monsters are heavily outclassed. Most high tier Angelic, Technology, and Guardian monsters are more useful than these ones. They have one or two strong points that keep them from being completely worthless, but are heavily outclassed by those in higher tiers.

## E Rank

These monsters are terrible and have no decent gimmicks to make them worthwhile, However, because they are not directly countered by monsters in the meta they are not completely worthless.

## F Rank

These monsters have no notable niches, and completely and utterly fail at doing their job. Most of them are directly countered top meta threats, and those that aren't simply don't perform their role to an acceptable degree. Do not use these monsters, they are completely worthless.
Master Due

## Master Due information on theAlpha Legends Wiki

Master Due is a Water Attacker with High Damage and Torture skills.

**Role: Attacker**

## Overview

Master Due is a powerful monster. But that's not gonna hold up against top-tier Demons.

**Pros:**

* Great damage output
* Great stats
* Neat Trait
* Good relics

**Cons:**

## Moveset

* Deals heavy Fire damage to one enemy.
* Deals moderate Special damage to all enemies. Applies Shield Block to all enemies.
* Deals heavy Fire damage to one enemy. Applies Ignite to one enemy. Requires cooldown.
* Deals moderate Special damage to one enemy. Applies Ignite to one enemy. Requires cooldown.
* Removes Shields from one enemy. Applies Damage Boost to itself. Deals moderate Water damage to one enemy. Requires cooldown.
* Deals moderate Special damage to all enemies. Applies Burn to all enemies. Applies Stamina Leak to all enemies. Requires cooldown.
* Deals massive Water damage to one enemy. Deals heavy Water damage to all enemies. Requires cooldown.
* Deals heavy Special damage to all enemies. Requires cooldown.
* **Special:** Removes positive status effects from all enemies. Deals massive Water damage to all enemies. Applies Stun to all enemies.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Dunn Latun

## Dunn Latun information on theAlpha Legends Wiki

Dunn Latun is a Nature Tank with Megataunt.

**Role: Tank**

## Overview

Dunn Latun is a good Tank with self heals and a way to reapply Megataunt. He works good in some situations and can really be a good pick in Wars. Dunn Latun's life stat is the second highest, being amazing that's all about it. His trait is good because of his SC: Megataunt, and his skills are just bland but help Dunn Latun survive with heals. Dunn Latun's relics are good for his role and can really help out with his allies too. Overall, Dunn Latun is a decent choice for a tank.

**Pros:**

* Access to NER
* Good healing
* Great life stat
* Great relics

**Cons:**

* Bland movepool
* Horrible trait (besides SC)

## Moveset

**Total Stepup** - Deals low Nature damage to one enemy. Heals itself by 15%.

**Tough Game** - Applies Poison to one enemy. Applies Poison to one enemy.

**Get Help!** - Removes all negative status effects from itself.

**Efficent Style** - Applies Immunity to Tortures and Life Regeneration to itself. Requires cooldown.

**Hellfire** - Deals moderate Nature damage to one enemy. Applies Poison to one enemy. Heals itself by 30%. Requires cooldown.

**Take the Slam** - Applies Megataunt to itself. Applies Evasion to itself. Requires cooldown.

**Help the Way I Can** - Applies Nature Weakness to all enemies. Applies Evasion to itself. Requires cooldown.

**Bank Keeper** - Deals moderate Nature damage to one enemy. Applies Poison to all enemies. Heals itself by 50%. Requires cooldown.

**Line of Duty (Special)** - Deals heavy Nature damage to all enemies. Removes positive status effects from all enemies. Applies Poison to all enemies.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Mlawlaw

## Mlawlaw information on theAlpha Legends Wiki

Mlawlaw is a Light Support monster with Evasion and Positive Effect Protection skills.

**Role: Support**

## Overview

Mlawlaw is a fantastic Light Support with many good things going for him. He has PER, NER, Evasion, PEP, and healing skills. Mlawlaw's trait isn't that good, but it's going to help against Dark Attackers like Clawmoraly, who has big damaging hits. Mlawlaw's relics are also nice. Overall, Mlawlaw is a monster you might want to consider.

**Pros:**

* Access to Healing, NER, PEP and Evasion
* Great PER capabilities
* Good relics
* Amazing speed
* Great life

**Cons:**

* Bad trait

## Recommended Moveset

### The Bypass....er

* Pirates in Hell (Allies NER + Torture Immunity + 35% Heal - 50s, 3 CD)
* Number One Fan (Allies Evasion + PEP - 25s, 2 CD)
* Protect the Leap (Allies Stamina Protection + 50% Stamina - 30s, 3 CD)
* Bypasser (PER + AoE 30 Metal Dmg + AoE PER - 25s, 2 CD

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Firebly

## Firebly information on theAlpha Legends Wiki

Firebly is a Fire Support with buffing, healing, and cleansing! Firebly is the Free Bounty Hunt monster.

**Role: Support**

## Overview

Where do I even begin... Firebly is just... bad. If you need a monster to boost damage like crazy, Firebly is the perfect choice with her Triple Damage skill, but that makes her die in three turns. Firebly's trait is great, but turns to garbage. She has Bulwark, she's the first Angel Mythic to have Bulwark. But, that's all about the good in her trait, she has good relics, nice stats, and can also cleanse from the entire ally team of Negative Effects. Overall, Firebly is a below average Fire Support who doesn't do the greatest job.

**Pros:**

* Ability to Disable Trait and PER in one move.
* Bulwark is great!
* Nice Relics
* Great Speed and Life

**Cons:**

* Lacks Area PER
* Garbage Trait (besides Bulwark)

## Moveset

* Removes all negative status effects from one ally.
* Heals one ally by 50%.
* Removes all negative status effects from all allies. Heals all allies by 35%. Requires cooldown.
* Applies Double Damage to one ally. Requires cooldown.
* Deals low Fire damage to one enemy. Removes positive status effects from one enemy. Disables Trait on one enemy. Requires cooldown.
* Applies Triple Damage to one ally. Firebly will die in 3 turns. Requires cooldown.
* Deals low Fire damage to all enemies. Disables Trait on all enemies. Requires cooldown.
* Removes all negative status effects from one ally. Applies Double Damage to one ally. Applies Precision to one ally. Requires cooldown.
* **Special:** Removes positive status effects from one enemy. Deals insane Fire damage to one enemy. Applies MegaStun to one enemy.

## Recommended Moveset

### Take Ya Traities

* Deals low Fire damage to all enemies. Disables Trait on all enemies. Requires cooldown.
* Removes all negative status effects from one ally. Applies Double Damage to one ally. Applies Precision to one ally. Requires cooldown.
* Deals low Fire damage to one enemy. Removes positive status effects from one enemy. Disables Trait on one enemy. Requires cooldown.
* Removes all negative status effects from all allies. Heals all allies by 35%. Requires cooldown.

Recommended Runes: 3x Team Speed

Recommended Relics: ?

Recommended Talents: ?
Mobaba

## Mobaba information on theAlpha Legends Wiki

Mobaba is a big fighter, he knows when and where a fugitive lies and goes. Mobaba's main focus though is protecting the weak, but to do that, he needs enough fame, so he turned to Fugitive Hunting, so he got the job, and became a really good one! Now monsters look up to him!

**Role: Attacker**

## Overview

Mobaba is a absolutely fantastic Angelic mythic and has some really insane skills that really puts him up to the top of the tier list. Mobaba's stats are just fantastic, featuring a great life stat, good power, and average Speed, however due to the speed being just below average, he may seem a bit slow - however Mobaba's main power is the extra turns! He has many and can infinitely chain until he runs out of stamina, and thanks to him having Essence he can regenerate that stamina easily. Sword is good for a additional power boost. However, you may still need to be wary on where to use Mobaba because there is lots of Anticipation monsters still in the meta from the Technology era, but if they're sorted with, Mobaba will easily wipe out a enemy team in his reign of attacks!

**Pros:**

* Insane damage output
* Great trait
* Great relics
* Great stats

**Cons:**

* Anticipation may pose a huge problem
* *Fugitive Caught* removes positive effects from itself

## Moveset

**The One:** Deals low Thunder damage to one enemy. Applies Shock to one enemy.

**Fugutive Caught:** Removes 50% of Total Life from one enemy. Removes positive status effects from itself.

**Weakness in All:** Applies Thunder Weakness to all enemies. Removes all negative status effects from itself.

**Thunder's Assault:** Deals low Thunder damage to one enemy. Gives 1 extra turn to itself.

**Take the Phone:** Deals moderate Special damage to one enemy. Applies Bleed to one enemy. Requires cooldown.

**Thunder's Fury:** Deals moderate Thunder damage to one enemy. Applies Shock to one enemy. Gives 1 extra turn to itself. Requires cooldown.

**Fury Charge:** Deals moderate Thunder damage to one enemy. Deals moderate Thunder damage to all enemies. Gives 1 extra turn to itself. Requires cooldown.

**Take the Hand!:** Removes all negative status effects, applies Triple Damage, and Stun to itself. Requires cooldown.

**Enemy of the Era (Special):** Removes positive effects from all enemies. Deals massive Thunder damage to all enemies. Applies MegaStun to all enemies.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Boosterz

## Boosterz information on theAlpha Legends Wiki

Lord Crushlin was raging through the town that Boosterz lived in, causing unimaginable amounts of damage and destruction, leaving him homeless. So Boosterz took the time to make a technology based suit, but when he used it for the first time, something went wrong, Boosterz was transformed into a Technology mythic.

**Role: Attacker**

## Overview

Boosterz is one unique Attacker. However, being unique doesn't exactly make Boosterz good. He lacks many gimmicks, and mainly relies much on raw damage output. He has access to a 50% stun skill that may also stun himself. That's not even the worse thing, his final skill removes 50% of his total life, which is HORRIBLE. Boosterz's trait isn't worth talking about, same with his relics.

**Pros:**

* Good stats
* Access to Anticipation Effect

**Cons:**

* Horrible skills
* Horrible relics
* Horrible Trait
* Bland movepool
* Bad stamina costs and cooldowns on his best moves

## Recommended Moveset

### I, Attack and Slam

* Burstz (45 Metal Dmg + Stamina Leak - 45s, 0 CD)
* Cover Up (60 Fire Dmg + Burn + Ignite - 45s, 3 CD)
* Trapped Light (Self Double Dmg + Anticipation + Minor Blind - 30s, 3 CD)
* Technology Take Over (AoE 30 Fire Dmg + Stamina Leak + Burn - 46s, 3 CD)

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?

## Counters

* ?

  Dielab  |  Ranabar ?

  Technol Sans ?
Dupertank

## Dupertank information on theAlpha Legends Wiki

Dupertank is a Metal Tank with Taunt as a Trait and self-heal skills*.*

**Role: Tank**

## Overview

Dupertank is a fantastic Metal Tank with heaps of heals, supportive moves, and access to Megataunt and NER! He's really good and can be used in the meta because he has heaps of healing, shields, and great supportive, which includes NER, Shields, and area Daze. Overall, Dupertank is a amazing Tank!

**Pros:**

* Insane healing capabilities
* Amazing self sustainability
* Great trait
* Amazing Life stat
* Great relics
* Has NER

**Cons:**

* Horrible stamina and cooldowns on a few skills

## Recommended Moveset

### Heal like No Tomorrow

* Application of Yar (Self Megataunt + True Vision + 35% Heal - 55s, 3 CD)
* The Mind (Self 100% Heal - **80s, 4 CD**)
* Rana's Forgiveness (Self NER + 50% Life Shield - 35s, 2 CD)
* Hell Loose (Self 50% Heal + Life Regeneration - 25s, 2 CD)

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?

## Counters

* ?

  Dielab  |  Ranabar ?

  Technol Sans ?
Metallana

## Metallana information on theAlpha Legends Wiki

Metallana was a ghost for many years of her life. However, after being put into a totem-trap, she became a ultra powerful witch, a ghost witch though. Now she dedicates her entire existence to making things weaker.

**Role: Support**

## Overview

Metallana is a unique Light and Metal Support monster with PER, NER, and Trait Protection skills. However, she literally gives not much help in battle. She only has single target PER and barely does any meta thing. On the positive side, she has good support in NER, Trait Protection, and Stamina Protection. Metallana has a insane speed however, being the absolute fastest of all the Technology mythics. Her life is good, sadly her trait is absolute hot flaming garbage. Her relics are really good however since she has Essence and Staff. Overall, Metallana is a average support who might not be meta due to the lack of AoE PER.

**Pros:**

* Fastest Technology mythic
* Good life
* Amazing ally supportive gimmicks

**Cons:**

* Horrible Trait
* Only has access to single target PER
* Horrible cooldowns and stamina costs on most moves

## Recommended Moveset

### Name

* The Trap (45 Light Dmg + PER - 55s, 3 CD)
* Enemy Line (Allies NER + Self Dodge Area - 45s, 4 CD)
* The Ghost Totem (Allies Evasion - 45s, 4 CD)
* Negative Gamble (AoE Random Negative Effect - 30s, 3 CD)

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?

## Counters

* ?

  Dielab  |  Ranabar ?

  Technol Sans ?
Guardian Viability Ranking

* Calamity Viability Ranking
* Dragonium Viability Ranking
* Angelic Viability Ranking
* Technology Viability Ranking
* Demon Viability Ranking
* Angel Viability Ranking
* Ultra Viability Ranking
* Aether Viability Ranking

Here is The Arena's Viability Ranking of the Guardian Era from SS Rank to F Rank. SS is the most useful choice on your team and F is not recommended. Only Guardian monsters are covered in this ranking.

**Disclaimer**

This list is based around monster's performance in **The Arena (PvP)**, NOT Team Wars, Duels, etc. Be advised that because the meta is constantly changing, this ranking can and will change in accordance to changes in a monster's performance in the pvp environment. Monsters are ranked based on their performance at rank 5 with optimal setups, as this format provides the most accurant representation of the pvp environment. While we try to keep this list as objective as possible, these rankings are purely community-made. Please use this list as a supplementary teambuilding resource rather than an official ranking.

## OP Rank

The monsters here are considered to be in a league of their own providing heavy offensive / defensive coverage that has little to no consistent counters. Shifters of the meta, they possess some of the most powerful gimmicks in the game and can be easily fit into most team comps to produce exceptional results.

## SS Rank

These monsters are the best of the best in the Guardian metagame, they are only beaten by monsters in OP Rank, and should be considered when building a team.

## S Rank

Some of the best Guardian monsters in the game, these are some of the most recommended monsters for top-level play. While these monsters may not be as good as SS or OP monsters due to a general lack of potency when compared to alternatives, they can still be very powerful picks for top level competitive play.

## A Rank

These monsters are worse than the S tier monsters. Even so, They can be decent picks for top-level play, though they have a few more weaknesses than monsters in S.

## B Rank

These monsters, while better than the monsters in the tiers below, suffer from some serious flaws and simply aren't worth using in today's meta.

## C Rank

These monsters are extremely mediocre. While not completely useless, they are heavily underpowered compared to their higher tier counterparts.

## D Rank

These monsters are heavily outclassed. Most high tier Demon, Angel, and Ultra monsters are more useful than these ones. They have one or two strong points that keep them from being completely worthless, but are heavily outclassed by those in higher tiers.

## F Rank

These monsters have no notable niches, and completely and utterly fail at doing their job. Most of them are directly countered top meta threats, and those that aren't simply don't perform their role to an acceptable degree. Do not use these monsters, they are completely worthless.

## F- Rank

These monsters do not have a single good thing about them, and cannot be used in PvP whatsoever. If you are using these monsters, please take a moment to revaulate your life choices.
Burning Lig

## Burning Lig information on theAlpha Legends Wiki

**Burning Lig** was once a peaceful young Epic monster, but when the town was covered in Sandstone, he was pushed to his limit, he needed shelter in order to prevent transformation, which happened, and now, he is one of the most strongest Lig monsters in his community. He is now the leader.

**Role: Support**

## Overview

Burning Lig is a unique Nature and Fire Support monster who uses Blind, Daze, Burn, and Evasion. Burning Lig's skills are very bland but they do get the job done. His trait is very mediocre, but the status casters when combined are fantastic, that ensures he is protected for a turn. His stats are very good holding a good life and a great speed stat. His relics are also fantastic, being Essence and Staff.

**Pros:**

* Good SCs
* Great relics
* Great speed and life

**Cons:**

* Horrible Trait (besides SCs)
* Bland movepool.
* High stamina costs on most skills.

## Recommended Moveset

### Name

* Burn Magma (AoE 20 Fire Dmg + Burn - 32s, 2 CD)
* Roots from the Trees (30 Nature Dmg + PER + Blind - 42s, 3 CD)
* Roots of Power (PER + Self Extra Turn - 52s, 3 CD)
* Magma Flies (AoE 30 Fire Dmg + Daze - 30s, 2 CD)

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
FlankDore

## FlankDore information on theAlpha Legends Wiki

FlankDore was a mechanic in the famous Monster Legends factory. But when the Demon-Portal opened, it destroyed the factory and sucked FlankDore right into Hell! Now he's back with great power and no knowledge of what to do since he's finally back.

**Role: Attacker**

## Overview

FlankDore is one of those unique Metal Attackers who do a few things and in general just are used for a situational battle. But sadly he isn't going to be meta, he's just average at best, he does have good damage output, access to heaps of negative effects but they all are single target. Some of them are AoE though. Overall, FlankDore is a good Metal Attacker.

**Pros:**

* Access to Three different Tortures
* Access to Instant Death, Death Countdown, MegaStun, and Random Elemental Weaknesses
* Above average Trait
* Good Relics

**Cons:**

* Some of his skills are a gamble

## Recommended Moveset

### Machine Go Burr!

* The Final Leap (45 Metal Dmg + Curse - 36s, 1 CD)
* True Moments (60 Physical Dmg + Random Elemental Weakness - 40s, 2 CD)
* Heavy Tools (AoE 45 Metal Dmg + Bleed - 45s, 3 CD)
* Massive Machines (70 Metal Dmg + Burn - 15s, 1 CD)

Recommended Runes: 2 Strength, 1 speed; 3 strength

Recommended Relics: ?

Recommended Talents: ?
Merub Chupid

## Merub Chupid information on theAlpha Legends Wiki

Merub Chupid is a Magic Attacker with high damage skills and Tortures.

**Role: Attacker**

## Overview

Merub Chupid is a good Magic Attacker with good damage output. He has a great trait with a great power stat.

**Pros:**

* Great power and speed
* Amazing Trait
* Great relics
* Access to Trait Disable as an Attacker

**Cons:**

* Horrible Life stat
* Bland Movepool

## Moveset

* Deals moderate Magic damage to one enemy. Applies Ignite to one enemy.
* Deals low Magic damage to all enemies.
* Deals moderate Special damage to one enemy. Applies Curse and Burn to one enemy. Requires cooldown.
* Deals heavy Fire damage to one enemy. Disables Trait on one enemy. Applies Guard Down to one enemy. Requires cooldown.
* Removes all negative status effects from itself. Applies Double Damage to itself. Requires cooldown.
* Deals very heavy Fire damage to one enemy. Applies Burn to one enemy. Requires cooldown.
* Deals heavy Fire damage to all enemies. Applies Burn to all enemies. Requires cooldown.
* Deals massive Fire damage to one enemy. Applies Stun to one enemy. Requires cooldown.
* **Special:** Deals massive Special damage to all enemies. Disables Trait on all enemies. Applies MegaStun to all enemies.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Mob App Eras

The Mob App features lots of Eras that in each has a lot of monsters, relics, and Era Sagas. The eras are split into parts known as "Sagas", starting with the Guardian Saga which featured the Aether Era, Ultra Era, Angel Era, Demon Era, and Guardian Era. Following, the Space Saga was announced and features the Technology Era, Angelic Era, and the Dragonium Era.

## The Guardian Saga

### Aether Era

*Main article: Aether Viability Ranking*
The **Aether Era** is the first Era of the Mob App. It began at the beginning of 2021 and ended in April 2021. It had two seasons and 28 monsters were released. This is the first era of the first chapter of the Mob App.

### Ultra Era

*Main article: Ultra Viability Ranking*
The **Ultra Era** is the second Era of the Mob App. It began in April 2021 and finished in early June 2021. It had two season and over 15 monsters.

### Angel Era

*Main article: Angel Viability Ranking*
The **Angel Era** is the third Era of the Mob App. It is the first part of a two era chapter, and started in June 2021 and finished in September 2021. It had three seasons and had over 30 monsters.

### Demon Era

*Main article: Demon Viability Ranking*
The **Demon Era** is the fourth Era of the Mob App. It is the second and final part of the two era chapter. It started in September 2021 and ended in December 2021. It had three seasons and over 35 monsters.

### Guardian Era

*Main article: Guardian Viability Ranking*
The **Guardian Era** is the fifth Era of the Mob App and final Era of the Guardian Saga. It started in December 2021 and ended in February 2022. It had three seasons and had over 20 monsters released.

### Technology Era

*Main article: Technology Viability Ranking*
The **Technology Era** is the sixth Era of the Mob App and first of the Space Saga. It started in February 2022 and ended in May 2022. It had three seasons and over 30 monsters released.

### Angelic Era

*Main article: Angelic Viability Ranking*
The **Angelic Era** is the seventh Era of the Mob App. It started in May 2022 and ended in September 2022. It had four seasons and over 40 monsters released within the Era.

### Dragonium Era

*Main article: Dragonium Era*
The **Dragonium Era** is the eighth Era of the Mob App. It started in September 2022 and will have six seasons in total with over 10 monsters per season. The era also introduced the new Ancestor Rarity monsters, that release once a season at the price of $50 per sale.
Crasto

## Crasto information on theAlpha Legends Wiki

Crasto is a fantastic dealership monster, he gave Cannon the substances to help Tarpz. Crasto knows when and how to use his tech to the advantage.

**Role: Attacker**

## Overview

Crasto is a Magic Attacker with Weaknesses and high damage skills. Crasto's skills are very powerful but he doesn't rely on raw damage, he has access to three types of Tortures: Curse, Hellfire, and Random Tortures. Crasto's a great monster.

**Pros:**

* Access to many tortures
* INSANE damage output
* Nice stats
* Great relics
* Good cooldowns

**Cons:**

* Mediocre Trait
* Bad stamina costs

## Recommended Moveset

### The Big Slam!

* Flames Spread (AoE 35 Magic Dmg + Hellfire - 55s, 3 CD)
* Risk of Fail (70 Magic Dmg + AoE Random Elemental Weakness - 35s, 2 CD)
* The Reckoning (AoE 60 Magic Dmg + Magic Weakness - 50s, 2 CD)
* The Feared One (AoE 30 Magic Dmg + Curse - 35s, 2 CD)

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?

## Counters

* ?

  Dielab  |  Ranabar ?

  Technol Sans ?
Mermaid Learmand

## Mermaid Learmand information on theAlpha Legends Wiki

Mermaid Learmand is a Water Attacker with Boiling skills.

**Role: Attacker**

## Overview

Mermaid Learmand is a garbage Water Attacker who tries to make Kriloz look good. Mermaid Learmand's best thing is only her relics, she's that bad. She has a horrible skillset that is that bland, her trait is just not good at all, does nothing for no strategy. Mermaid Learmand's stats are just below average, not talking about Power, that is actually good, and that's about it, Mermaid Learmand only applies Boiling and Bleed, nothing special.

**Pros:**

* Great Power
* Good relics

**Cons:**

* Horrible Trait
* Horrible life stat and bad speed
* Bland movepool
* Horrible damage output

## Moveset

**Under the Sea** - Deals low Water damage to one enemy. Applies Boiling to one enemy.

**The Weed Slam** - Deals moderate Water damage to one enemy. Applies Daze to one enemy.

**Slap of the Rod** - Deals heavy Water damage to one enemy. Applies Bleed to one enemy.

**Healing Wave** - Heals itself by 30%.

**Too Good. Too Bad** - Deals moderate Water damage to all enemies. Applies Daze to all enemies. Requires cooldown.

**Boost of the Fish** - Applies Immunity to Control and Double Damage to itself. Requires cooldown.

**Slam Dunk** - Deals moderate Water damage to all enemies. Applies Boiling to all enemies. Requires cooldown.

**Ball of Power** - Deals very heavy Water damage to one enemy. Applies Daze to one enemy. Applies Bleed to one enemy. Requires cooldown.

**The Fish Way (Special)** - Deals massive Water damage to all enemies. Applies Bleed, Stun, Boiling, and Daze to all enemies.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?