Soul Structure

### Summary:

A soul is what provides beings with consciousness and memory that persists beyond the physical. There are three parts which make up a soul; the core, the life thread, and the shell. There are also 33 universal runes which align with 33 unique sounds and are used for the souls.

# Core

## Inner:

### Intro:

The inner core is the part of the soul that powers the production / collection of MPs and is what sustains the continued life of the soul. This is also the part of the soul that produces the passive byproduct MPs for the immediate and extended aura.

### Appearance:

The inner core has the appearance of a semi-transparent sphere which shares a color to that of the souls aura, as it is the part that produces it. It's surface is perfectly smooth and uniform. It is constructed from neutral MPs.

## Outer:

### Intro:

The soul core is the part of the soul that powers consciousness, personality / individuality. The specific combination of runes attached to the outer cores body is what identifies a unique individual's consciousness.

### Vertices & Edges:

The outer core takes the shape of a platonic solid polyhedron, with the primary construction being of foundational neutral MPs making up the vertices. Soul cores all always have 12 foundational neutral MPs even when they start out as tetrahedrons, which only have 4 vertices. That is because these foundational neutral MPs are unable to be manufactured by the soul, which it can do for the lesser neutral MPs which form the edges. For any of the extra foundational neutral MPs which are not being used to form the soul core's shape, they are stored inside of the soul core along with all the extra lesser neutral MPs.

### Faces:

On the faces of the polyhedron that form the core, there is a circle outline for each face that separates it from the edges. These circular faces spin and hold on them multiples of 2 runes each. These runes orbit evenly around the center point. These runes can be constructed from either positive or negative MPs, but the number of negative runes on each face must always equal the number of positive on that same face; that is also why there are always an even number of runes on each face. Because of these rules, there also ends up being equal amounts of negative and positive runes relative to the entire polyhedral form.

### Permutations:

The number of permutations for a soul core is equal to (33^N x P) where N is the number of runes on the soul core. P would represent the factoring in of positive and negative versions of the runes, where P stands for Polarity. A complete (Icosahedron triple pairs) soul core has 33^120 possible permutations when negative and positive versions of the runes are not factored in.

My math may be wrong here, but when factoring in how there are positive and negative runes, but always in equal amounts, the base permutation count can be multiplied by a sort of reverse factorial. For example the smallest possible soul core has 8 runes. This means that the base permutation count can be multiplied by (2 x 3 x 4 x 5) Here there are 4 numbers being multiplied together(half the number of runes), each being 1 higher than the one before it, starting at 2. This same pattern continues with higher counts of runes. 12 runes would translate to base permutation count being multiplied by (2 x 3 x 4 x 5 x 6 x 7)

### Stages & Cycle:

Each and every soul core goes through different forms in a growth cycle as it works to become a complete soul core and sometimes an advanced soul core beyond that. There are several forms, with each form being signified by a specific platonic solid and the metamorphosis into it from the previous one. When a soul is first constructed, it starts out in the shape of a tetrahedron. This means 4 faces for runes to be put on and that also means only 8 runes total.

### Face-Rune Count Times Table: (Multiples of 2 runes per side)

* T (4 Sides): 8 - 16 - 24 - 32 - 40 - 48 - 56 - 64 - 72 - 80 - 88 - 96 - 104
* C (6 Sides): 12 - 24 - 36 - 48 - 60 - 72 - 84 - 96 - 108 - 120
* O (8 Sides): 16 - 32 - 48 - 64 - 80 - 96 - 112
* D (12 Sides): 24 - 48 - 72 - 96 - 120
* I (20 Sides): 40 - 80 - 120

Note: The number tell of the lowest number of runes each form holds, but they are able to hold more than the number shown if it is in line with the 3 desires for growth.

### Rune Count Growth:

Outer Cores feel 3 desires in which they need to fulfil as they grow. These desires are ordered in authority of that desire, with 3 having the highest authority, and 1 have the lowest.

1. The desire to become a polyhedron with a higher number of faces.
2. The desire to increase rune count by the smallest possible increment.
3. The desire to have the most equal rune count per polyhedral face possible.

### Cycles:

Cycles are determined and separated by the growth rate. There are two rates, +2 and +4, which correspond to slow growth and fast growth cycles. These slow and fast cycles also go back and forth after two transformations, not from some unnatural force but because those are actually the smallest increments possible at each point in the progression of the count in which the rune count can increase.

* SC1: T8 - C12
* FC1: O16 - D24
* SC2: O16 - C36
* FC2: I40 - D48
* SC3: T56 - C60
* FC3: O64 - D72
* SC4: I80 - C84
* FC4: T88 - D96
* SC5: T104 - C108
* FC5: O112 - I120

### True Names:

When the runes written on an individual soul core are laid out in a certain order relative to how they were ordered on the polyhedron, this is what is called the soul's true name. If one soul knows the true name of another, they will be able to control it.

# Life Thread

### Inspiration:

* Fuses
* Candle wick
* Mythological life thread
* Red string from The Promised Neverland's opening
* The 18th Door by kidchan

### Summary:

This is the part of the soul that connects the spiritual and physical, powering vitality, ageing, and death. The Life thread is connects the spiritual identity, the soul, to the physical identity, the brain. If the life thread burns out, or if it is severed, then the soul that the life thread belongs to will detach from it's physical body and will either reincarnate with a newly constructed life thread or go onto the next stage for a spirit.

### Appearance:

The life thread has the appearance of a flat piece of fabric similar to wrappings used for injuries or those used for mummies. The life thread is wrapped around the soul core and has an appearance similar to a yarn ball or rubber band ball.

Note: A line that moves along the life threads length that represents the present. The end of the life thread represents death with no outside cause. damage causes the life thread to burn faster. if the burning of the life thread catches up and overtakes the present line, the person will die. Immortals have a circular life thread that constantly creates more of itself at the same point where it is burning up.

# Shell

## Inner:

### Intro:

The Soul's Inner Shell is the part of the soul that powers intelligence and raw processing power. The Inner Shell takes the shape of a sphere, being made from countless MPs of a charge corresponding to the biological sex / Genes / chromosomes of the soul's host body. Female is coded to negative charge for the inner shell and male is coded to positive charge. Those who fall somewhere in the middle will have a inner shell constructed from both negative and positive MPs.

### MP Control:

The reason magic users can't simply use the MPs in the atmosphere or within other objects and instead can only those inside the soul is because of owner attunement. Owner attunement allows the soul to properly establish and verify communication to the MPs so that it can give commands to them. For an MP to become attuned in this way to a soul, it must make contact with the inner shell. While maintaining contact with the inner shell, it goes through the process of this attunement and becomes personally modified to receive and send signals with that soul.

Note: It is possible for MPs to be artificially processed to be omni-owner attuned. This allows for any soul to communicate to the MPs, which can be both convenient and dangerous depending on the circumstance.

## Outer:

### Intro:

The Soul's Outer Shell is the part of the soul that powers memory and learned experiences. The Outer shell takes the same shape as the inner shell and follows the same pattern for charge but in the opposite way. The size of the smallest outer shell is also always three times the diameter of the inner shell. A female outer shell will be positively charged while a male one will be negative.

### Domain:

Another aspect / job of the outer shell is domain dictation / control. The volume of a soul corresponds directly to the amount of volume it can control of the body it is inhabiting. The volume of a soul is determined by the dimensions of the outer shell and is the same as the volume of the outer shell. The relation between soul size and control is a ratio of 2000. This means a soul with a volume of 4 inches^3 can control a body with a volume of 8000 inches^3. A soul with that volume is roughly 1 inch in radius, and a human body at 8000 inches^3 would roughly be 300 lbs. This means a soul with a 1 inch radius can handle most humanoids.

The outer shell only works up to a volume of 0.5 meters^3 though, beyond this point it changes. 0.5 meters^3 roughly means that that soul has a diameter of 38.77 inches or almost 1 meter in diameter. A single outer shell for a soul can only exist up 0.5 meters ^3, if a soul wants more volume, more shells need to be added on top of the first / previous. Every shell beyond the first is able to individually contain 2x the amount of the previous, making the outermost shell contain 2/3rds of the absolute total volume for that soul.

This mechanic is also able to be used to power its own form of telepathy & telekinesis and is actually these things most common form. Telepathy within a soul's domain is mostly free, being very little in cost. Telekinesis costs more MPs to perform, with the domain acting as the upper limit to how large a target can be controlled. If the target fits within the domain, then that requirement is filled and the only thing left that is needed to perform this telekinesis is the proper amount & type of MPs. In relation to telepathy, the soul domain is part of what allows the soul to control to the body, and so can also allow the user to control machinery or lower lifeforms in the same way.

### MP Storage:

When a soul takes in MPs for magic use, they are stored within the outer shell(s). The charge of the MPs stored within a soul will always, under normal circumstances, be of the same charge as the inner shell. Due to the nature of MPs attraction to those of the same charge, this will cause all the gathered MPs to collect around the inner shell. The inner shell is stronger than the outer one and takes the pressure from the gathered MPs from its outside, in which it can take more of it. This means that soul decay of the inner shell is impossible and decay of the outer shell is minimized.

When more outer shells exist as part of a person's soul, the density and energy level of the MPs decrease the further out they are from the inner core. The smallest outer shell will have the highest density of MPs and these MPs will be of the highest energy value, but will have the lowest volume, while the largest outer shell will have the lowest density and energy value but have the highest volume.

### Nodes & Channeling:

On the surface of the outer shell, there are 12 nodes which are equidistant to each other. These nodes can be unlocked and opened up by the individual through various means. When open, the nodes act as doorways for the MPs to manually enter or exit. In order to perform magic on something, the MPs have to be sent to the target, which means having MPs exit the soul when a individual wants to do so.

Within the type of soul which acquires MPs through probability manipulation, all 12 nodes act as one way doors, or exit ways for the MPs. 2 of each of these 12 are naturally attuned to 1 of the 6 foundational elements / Emz that make up part of the Ōm. Each of the nodes which are of the same Em are on opposite sides of the shell from each other. In order for a spell to manipulate one of the Emz, they must be attuned to that Em, which most often means passing through the corresponding node. For the souls which have nodes which only allow passage through them one way, multiple outer shells will likely be needed for spells which use multiple of the Emz.

For the type of soul which acquires MPs through the nodes, all 12 nodes act as two way doors and will instantly become attuned to the corresponding Em of the node it passes through to enter the soul's outer shell. In this way, for these types of souls, all MPs come 'pre-attuned' to 1 of the 6 Emz, as well as several other benefits as well. The first and second are that when exiting the soul, they can either pass through a node of the same Em as they are already attuned and become twice as powerful, or they can pass through a different node and become MPs of multiple Em types. These mean more powerful and more complex spells with less work. The third is that MPs can be virtually infinitely taken into the soul's outer shell then sent back out until the MPs have become as powerful and complex as is needed, through this way of achieving higher level spells is slower than using multiple outer shells.

The power level of a casted spell is determined by the energy value of the MPs used, the number of MPs used, and by the number of nodes / soul doorways the MPs have passed through. This means that the weakest spells will be cast using low amounts of low energy MPs from the largest outer shell, only passing through a single node. These factors together all mean that weaker spells take much less time to cast. The most powerful spells require high amounts of high energy MPs and passing through many nodes, which means coming out from the smallest outer shell while have many other larger outer shells.

### Hybrid Shells:

Shells constructed from both negative and positive MPs come which complications which leave them unstable and more difficult to use in regards to magic. The first is: due to the inner and outer shells being made from both charges, the MPs gathered do not collect inward and instead fill up the entire space provided with no regard for anything else. This puts a heightened amount of pressure on the outer shell that it was not made for. This means there is a larger probability for passive soul decay. The second is: due to the inconsistent charge along the outer shells surface, when MP byproducts pass through the shell wall it has a higher chance of causing soul decay.