The Silent Orchestra

* Ingame
* Crop
* Full Ensemble

**This Abnormality is Capable of Instadeath**

**This Abnormality is Capable of Breach**

**This Abnormality is Capable of Possession**

**This Abnormality is Capable of Department/Facility Alteration**

## Probabilities

> *"From break and ruin, the most beautiful performance begins."*
> - The Silent Orchestra
>
>

**The Silent Orchestra (T-01-31)** is an Abnormality in the form of a group of white humanoids, with parts of them composed by musical notation such as eighth notes and various clefs. The conductor, which is the only entity in the containment room, is similar to a limbless mannequin. It is held up by a pole stabilized by a base, is dressed like the conductor of an orchestra, and has eighth note patterns on its head. It possesses hands, although they only appear when performing its Ability and in its Encyclopedia Picture. The Silent Orchestra in itself is actually the entire ensemble, and the other members only appear when the conductor is performing its ability during a breach.

## Ability

Silent Orchestra's ability will trigger when its  Qliphoth Counter reaches 0. Its  can be decreased in the following ways:

* Getting  Good Work Result.
* Getting  Bad Work Result.

When its counter is depleted, it will breach; Curtains will cover their Containment Unit after a period of time, before a second pair of curtains covers the player's screen for a short period. When the curtains open, The Silent Orchestra's conductor will have warped to the Main Room of its Department and perform a song. It will reveal two hands, one holding a baton, and begin to conduct the accompanying ensemble. The curtains will obscure important HUD information, including Qliphoth Meltdown and  Energy collected.

The entity possesses 2000  HP, and the Symphony is composed of 4 movements and a Finale. As the song progress, notes will start to expand and more of the symphony's parts will appear seated near the conductor. The Silent Orchestra's defenses will vary during the movements, changing the melodies and gaining immunity to all Type of Damage except one. All the while, it will deal high  White Damage (30-40) to nearby employees, increasing its area of effect as it progresses. The further an employee is from the Silent Orchestra's first ring, the less damage they will take (e.g. someone inside of the first ring will take full damage, while someone standing in the elevator inside the outer third ring will only take 25% (1/4) damage). During breach, the player cannot change the speed of the game, and is only able to pause.

These are the vulnerabilities during the mentioned movements, while being immune to the other damage types:

* During the beginning and first movement, it will be vulnerable to  Pale Damage. The damage area is limited to the room.
* During the second movement, it will be vulnerable to  Black Damage. The damage area is extended to nearby rooms and hallways.
* During the third movement, it will be vulnerable to  White Damage. The minimum and maximum damage will be increased by +10  White Damage. An audible, high-pitched noise is produced during this movement.
* During the fourth movement, it will be vulnerable to  Red Damage. At the start of the movement, all  Energy gathered during the day will be depleted. The damage area is expanded to the entire department.
* During the Finale, The Silent Orchestra is immune to  All Damage.

For each of the first four movements, a new performer will appear at the start of each one. During the Finale, the entire band rises to a stand. As The Silent Orchestra's song comes to a close, the notes produced will expand quickly with a loud sound, and all the employees with less than half of their  Max SP will die, their heads exploding. At the end of the symphony, The Silent Orchestra will return to its containment room with an accompanying applause playing in the background.

## Strategy

A total work success rate of 51.69% maximizes the chance of getting a  Normal result, at 72.72% per work.

## Origin

Its origin is currently unknown, with the only piece of information being that it was a previous conductor of the corporation, mentioned in its Last Observation dialogue (Legacy).

## Details

The Silent Orchestra responds to the four works in order of best to worst:  Attachment,  Insight,  Repression, and  Instinct.

Like all Abnormalities, its energy output is determined by the number of PE Boxes (Positive Enkephalin boxes) at the end of the interaction.

The Silent Orchestra's emotional state is divided into 3 sections:  Bad,  Normal, and  Good Completing 0-12 E Boxes will cause it to feel  Distressed, completing 13-18 will cause it to feel  Normal, and 19-30 will make it  Happy. Its usual cooldown timer after a task is around 10 seconds. Its  Qliphoth Counter is 2.

### Unlockable Information/Upgrades

**Basic Information** (Cost:  30 PE Boxes)

Unlocks and shows the name of the Abnormality, subject classification, Risk Level ( ALEPH), portrait, Damage Type ( **W**hite 7 - 9), the amount of  E-Boxes (30), their emotional states, and its  Qliphoth Counter.

**Instinct/Insight/Attachment/Repression Work Favor** (Cost:  10 PE Boxes)

Unlocks the percentage level list to the respective work.

**Managerial Works 1/2/3/4** (Cost:  8 PE Boxes)

* "Managerial Tips 1"
	+ "When the work result was Good, the Qliphoth Counter lowered."

* "Managerial Tips 2"
	+ "When the work result was Bad, the Qliphoth Counter lowered."

* "Managerial Tips 3"
	+ "The music that is played by The Silent Orchestra when it escapes consists of 4 Movements. As the piece progresses, the employees listening will suffer WHITE damage, meanwhile the size of the audible area of the music expands."

* "Managerial Tips 4"
	+ "For each Movement, the weakness of The Silent Orchestra changed. The 1st Movement was Pale, while the 2nd Movement was Black. For the 3rd Movement it was White, and lastly, during the 4th Movement, only Red type attacks were effective. When the music reached the climax, The Silent Orchestra became immune to all forms of attack."

**Escape Information** (Cost:  30 PE Boxes)

Information if the Abnormality can escape or not, plus its  Qliphoth Counter (2). All of its defenses are marked as 'Unspecified', due to them changing each time during a breach.

### Observation Level

**Level 1** (1 Section unlocked):  Speed Rate +3

**Level 2** (2 Sections unlocked):  Success Rate +3%

**Level 3** (3 Sections unlocked):  Speed Rate +3

**Level 4** (All details unlocked):  Success Rate +3%

Unlocks the E.G.O. **Weapon**, **Suit** and **Gift** 'Da Capo'.

### E.G.O. Equipment

* Weapon
* Suit
* Gift

**E.G.O. Weapon Da Capo**

 **Requirements:** **Agent** Level 5 **Prudence** Level 5

The wielder of this E.G.O is able to indulge in the music of silence that no one else can hear.The conductor does not wish to end the performance until it reaches the finale.
However, it may be wise to leave some audience alive to applaud at the end."

**E.G.O. Suit Da Capo**

Superb leadership is required to create a perfect ensemble.
It would be wise to leave some of the audience alive until the finale to hear them applaud."

**E.G.O. Gift Da Capo**

 **Effects**:  Success Rate +4,  Work Speed +4Absorbs all  WHITE Damage when wearing the corresponding EGO suit.

**Observation Level:** 4

## Story

"An abnormality that loves art and tries to get the entire company to listen to its music.
<Excerpt from an Encyclopedia>
The conductor not only corrects musical errors, but is also responsible for creating the best ensemble and taking command of the music. A conductor's skill can be determined within 5 minutes at the podium. The moment the conductor opens the score, the performers read the conductor's eyes, actions, and aura to see if the person is worthy to lead them. Without the understanding and harmony between them, the macroscopic significance contained in the score cannot be expressed. Therefore, an outstanding degree of influence, leadership, and eloquence are essential qualities for a conductor to have...(Omitted)"

"<1st Movement: Calm and Slow(Adagio)>
The conductor begins to direct the apocalypse."

"<Movements 2: Cheerful and Fast(Sostenuto)>
Employees start to forget everything and show fervent adoration toward the symphony. The emotion soon turns into internal insanity, driving them to attack anyone near them. "

"<Movements 3: Accelerando>

The orchestra gives impetus to the music, bringing the entire department to its demise."

"<Movements 4: Stringendo>

When all the performers have gathered, the music that no one can hear but everyone can listen to begins."

"<Finale: Con Fuoco, Ma Non Troppo>
**The music shall perforate your entire being.**"

## Flavour Text

* "The conductor of The Silent Orchestra is awaiting the musicians."
* "The conductor of The Silent Orchestra is usually quiet. The Containment Unit is also still."
* "A conductor is a magician that brings forth life; a shaman who evokes spirits."
* "From break and ruin, the most beautiful performance begins."
* "The Silent Orchestra prepares the music of the apocalypse."
* "It is without a doubt that The Silent Orchestra is the best ensemble in the company."
* "The Silent Orchestra’s sensational performance shall mesmerize everyone."
* "Musicians live for the audience’s applause at the finale."
* "The life of a performer begins and ends with the audience’s clapping."
* "A standing ovation is the most honorable gift the audience can bestow upon the conductor."
* "<name>, who may soon become part of the audience for The Silent Orchestra, has almost finished the work process."
* "<name> handles the task with The Silent Orchestra without any trouble."

## Trivia

* This is one of the few Abnormalities that is composed of a group of entities instead of a single creature, along with Opened Can of Wellcheers, Rudolta, and arguably Queen Bee.
* The Silent Orchestra, when performing, won't let you change speed of the game. This Abnormality, Apocalypse Bird, and WhiteNight are the only ones to disable a setting of the game temporally, without counting the Sephirah Meltdowns.
* The Silent Orchestra will not reduce the energy quota on Day 50.
* The energy depleted by the 4th movement is restored when using Backward Clock if it was charged at least once beforehand.

## Gallery

The Silent Orchestra's containmentThe curtains that will block The Silent Orchestra's containment room and the player's screenBreaching and starting the symphonyThe First MemberFirst Movement
(Adagio e Tranquillo: Calm and slow)The Second MemberSecond Movement
(Sostenuto: With restrained speed)The Third MemberThird Movement
(Accelerando e Crescendo: Gradually faster, growing)The Fourth and last MemberFourth Movement
(Stringendo: Pressing ever forward, clutching)The full band raised on a stageFinale
(Con fuoco, ma non troppo: Passionately like fire, yet refined.)The Silent Orchestra Details unlockedSilent Orchestra's postcard from the ArtbookSilent Symphony No.19

**Notice About the Article "The Silent Orchestra":**
 Are you looking for the old version of this page: The Silent Orchestra (Legacy)

 "The Silent Orchestra" is using information from the Newest version of the game (v0.1). The information here is from a newer version of the game including the most recent gameplay changes.