recursal/Fanatic-Fandom huggingface dataset:
Level 12408474974927079272837947985734892882373853895346942092958523803497592870858

**Level 12408474974927079272837947985734892882373853895346942092958523803497592870858 is the Level 12408474974927079272837947985734892882373853895346942092958523803497592870859th Level of The Barrenrooms**

**Survival Difficulty:Class 2**

## Description

Level 12408474974927079272837947985734892882373853895346942092958523803497592870858 is described as a pitch-black void with a pair of glasses on the ground that will come in handy later. if you take the wrong path you will be turned into an entity or pop
out 3 miles in the sky with one parachute. The moment you land on the ground you will be transported to the beginning of this Level. Once you put the glasses on, through the lenses you will see one obviously lit-up path that leads to a safe room, it looks almost like a lobby. there is a door on the front wall of the lobby that leads outside of the safe room which goes to a city that is inhabited by survivors that made it through The Barrenrooms, and you have the choice to either go there or you can leave and once you leave you will be taken to a room filled with doors, that lead to every level, and are labeled as such. once you enter this, you can't go back.

## Entrances

* Hitting one of the pipes on Level 56 will bring you here

## Exits

* Entering one of the various doors in the room of doors, will bring you to the level it has been labeled as.
* Banging on one of the doors instead of entering them will bring you to Level 9009
Level 9999

**Level 9999 is the 10000th level of The Barrenrooms**

**Survival Difficulty:Mental**

## Description

Level 9999 is described as a room about as small as a closet, with no walls, instead in place of walls are just red 9’s that violently shake constantly. You can see the outside of the room between the nines, which is always unreachable. The outside is a black void; in it, you will see faces smiling back at you, but the smile feels like it is faked, and the figures smiling at you are mentally insane, screaming every time you're not looking right at their eyes. Most wanderers don't make it out of this level because, by the time they have realized what's going on, they've forgotten who they are. There is no roof, and there is no recorded way of getting out of the room.

## Entrances

* Punching a red nine can bring one here
* Screaming at Facelings or Smilers will sometimes force them to bring you here
* Making a nine with the forks or knives in Level 1912 will bring one here

## Exits

* Punching one of the 9's 99 times will bring one to Level 27
* Staring at one of the faces for 9 minutes will bring one to any level
* Staring at the roof for 9 minutes will bring one to The Infinite Closet of Level 4756
* Saying "Safe" Here may bring one to Level ∞
Darkness Balloons

Darkness Balloons are Entities, that are completely black and have a red balloon to always put in front of themselves. When they catch you instead of harming you, they will bring you to a random level, and in some cases when they appear on certain levels, they will bring you to a specific level. The only way they can be harmful is by sending you to a bad level or, if you pop their balloon, you better hope there's an exit behind you.
The Aquabats

**The AquaBats!** are an American rock band formed in Huntington Beach, California in 1994. Throughout many fluctuations in the group's line-up, singer The MC Bat Commander and bassist Crash McLarson have remained the band's 2 constant fixtures. Since 2006, The AquaBats' members also include keyboardist Jimmy the Robot, drummer Ricky Fitness and guitarist EagleBones Falconhawk. They appeared in the Yo Gabba Gabba episodes: "Summer", "Fun", and "Superhero". Christian Jacobs created Yo Gabba Gabba with Scott Schultz, and Jason DeVilliers.
Level Keys

## Description

Level keys are iron keys, that can be found on **ALL** Levels. They are useful because when you find one they are the key to a level. The closer you are to its home level the more it vibrates. the further you are from its home level the less it vibrates, it's kinda like a hot and cold machine. They are extremely hard to find and almost impossible to see. If these keys are left alone for more then 6 seconds they will transport back to their home level.
Level 25

**Level 25 is the 26th Level of The Barrenrooms**

**Survival Difficulty: Class 1e**

## Description

Level 25 seems to be an abandoned house with no exit. The walls in this level are falling apart and unstable. Some dressers that are still contact in this level may have Almond Water. Every mirror is broken in this level except the one under the bed, which can and will take you to Level 14 upon touch. In Level 25 No-clipping can occur through touch of the walls, but is uncommon. All windows in this level are broken and cannot be opened. On the other side of these windows all you can see is infinite piles of dead marine life. In Level 25 there is a constant hum of freezers, often heard louder in the bathrooms of the house.

## Exits

* Touching the only mirror in the house, located under the bed upstairs, will bring you to Level 14.
Level 5

**Level 5 is the 6th level in The Barrenrooms**

**Survival Difficulty:1e**

## Description

Level 5 is described as a Basement that goes on forever in its own way. Level 5 is a set of basements each with a staircase leading up, every time you go up the stairs you enter the same room, you were just in. after going up the stairs once, you will barely hear faint music in the background of the level, the music sounds like classical music. Every time you go up the stairs, the music will get louder and louder, until your eardrums pop. Level 5 always has 3 closed windows with blinds also covering them, that sometimes have Almond Water leaning on the wall under them, they are also unbreakable. There are no known entities in level 5. Level 5 will sometimes sound like it's raining or storming outside of the windows.

## Entrances

* Covering a window with cloth on Level -62 may bring one here
* Playing classical music on Level 16 may bring one here
* Throwing a fork against the Dining room wall in Level 1912 can bring you here
* Punching a dead cow on Level 17 can bring you here

## Exits

* No clipping through the stairs may lead one to Level 0
* Trying to break one of the windows may lead one to Level 6
* Opening the vent by the staircase may bring one to Level 4
* Sitting down, closing your eyes, and listening to the music for a while, will make the music change and sound like space, opening your eyes now, you will realize that you are now in Level 1256
* Running up 4 flights of stairs in under a minute, and falling asleep in the room you end up in, will bring you to Level 56
Level 10

**Level 10 is the 11th Level of The Barrenrooms**

**Survival Difficulty: Class 1e**

## Description

Level 10 is described as an abandoned store, covered in darkness except for the freezer's dimly lit lights. The tiled floor lets out a whistling sound, The freezers vibrating every so often. Shopping carts will be around the store, they can be empty or filled with rotten food. Level 10 makes you feel dizzy and light-headed, The store is full of rotten food that is poison to the touch. The Floor of Level 10 will be flooded with burning Liquid Suffering for about 34 minutes. When the flooding is over it will become extremely windy and the shopping carts will start to roll around, and in some cases flying around the store. After about 5 minutes the wind will stop and the flooding won't happen for another 7-19 Hours. The floor of this store is indestructible, but the roof is breakable.

## Entrances

* Phasing though the walls of Level 0.1 can bring you here.
* Hitting a shopping cart 10 times in a row can bring you here.
* Jumping 40 times on Level -0 will bring you here

## Exits

* Breaking the roof will bring you to Level 13
* No-clipping through the ground can bring you to Level 33
* Whistling here can bring you to Level 19
* Staring into a freezer for 15 seconds could bring you to Level 23
Level 19

**Level 19 is the 20th Level of The Barrenrooms**

**Survival Difficulty: Class 1**

## Description

Level 19 is described as a hallway with lots of chairs, some paintings, and three doors. The walls are white and the carpet is blue. There are windows to the left that emit a very bright light, which can damage the human eye. Each door has a window but they are too clogged with a dark cloud to show anything. The doors do not have door knobs and are neither open nor breakable. Sometimes, Almond Water can rarely be found under the chairs. Sitting in the chairs is ok, but after 2.4 minutes of sitting in one, it will either be too hot or too cold and will hurt to sit on, these effects will go away after leaving the chair alone for 34 minutes. Breaking the chairs will cause a Skin-Stealer to spawn, so don't do it.

## Entrances

* No-clipping through the dirt road on Level 12 can bring you here
* Whistling on Level 10 can bring you here

## Exits

* Punching the 3 doors windows will bring you to Level 22
* Hitting the paintings will bring you to Level 6
Настойка растопырника

### Ингредиенты

процеженные и замаринованные щупальца растопырника (для маринада используется соль, вода, бадьян (дозировка зависит от соотношения количества ингредиентов)\*

### Доступность

средней доступности\*

Настойка растопырника (Эссенция Горегубки или Эссенция Растопырника; Murtlap essence) - настой из процеженных и замаринованных щупалец растопырника с заживляющим эффектом. Зелье относится к лечащим и помогает в заживлении ран от заклинаний и проклятий. Часто применяется для лечения ран от средней силы заклинаний, может применяться в виде компресса из настойки либо можно втирать настой в рану, либо же погрузить поврежденный участок в настойку целиком. Зелье имеет низкую степень вязкости и среднюю сложность в изготовлении. Верно приготовленная Настойка растопырника будет иметь сине-фиолетовый оттенок. Настойка растопырника имеет среднюю доступность.\* Изучается на четвертом курсе уроков Зельеварения.\* Для приготовления зелья требуется использовать процеженные и замаринованные щупальца растопырника (для маринада используется соль, вода, бадьян (дозировка зависит от соотношения количества ингредиентов).\*

Рецепт\*

* требуется промыть щупальца растопырника в проточной воде (количество щупалец может быть любым, но соотношение щупалец и воды должно быть один к двум)
* нарезать щупальца на мелкие куски
* развести в воде соль из расчета пол-унции соли на три унции щупалец растопырника и варить полтора часа, следя за тем, чтобы смесь не закипала
* полученную в процессе варки пену на поверхности смеси систематически убирать и выкидывать
* снять с огня и поставить остудиться на 20 минут
* процедить
* переложить щупальца растопырника в любую емкость с крышкой, залить полученным раствором и добавить соли и листьев бадьяна из расчета: одна унция соли на три унции щупалец; шесть драхм листьев на три унции щупалец
* накрыть крышкой и оставить настаиваться сутки
Level 2885

**Level 2885 is the 2886th Level of The Barrenrooms**

**Survival Difficulty:Class 1**

## Description

Level 2885 is described as Liking a lot like Level 0 but the walls are gray and white, and the rooms are way more chaotic. There are certain rooms that can lead to stairs, these stairs lead to other rooms. Death Rats and Smilers can appear in spots of the rooms. Smilers will appear in the dark spots of Level 2885 and Death Rats will appear in Lighter spots of Level 2885. Vehicles and Bikes can appear here. The Vehicles can have Almond Water inside of them and keys to different levels of The Barrenrooms. The Bikes have Almond Water or rarely can have Hound Spray on top of them.

## Entities

* Death Rats
* Smilers

## Entrances

* Fixing one of the pieces of the never-ending ladder on Level 4756 will bring one here
* Walking in Level 0 for a couple of days (1-2) can bring you here
* Surviving for 5 minutes in Level 4000 will bring you here
* Running for 2 minutes straight without stopping on Level 56 may bring you here

## Exits

* Finding a Vehicle with keys inside of it can bring you to any level
* Walking far enough here will bring you to Level 3
* No-clipping through any part of this level will bring you to Level 13
* If you feel like your trapped in this Level, you will end up in Level 72
The Promised Land

**Level 43768 is the 43769th level of The Barrenrooms**

**Survival Difficulty: Habitable**

## Description

"The Promised Land" Otherwise known as level 43768, is the safest and best level in the Barrenrooms. It is a neon building with an infinite amount of floors. these floors usually have 4-7 rooms in them. The rooms can either be, a bar, a hotel room, a storage room, a store, a pool, a stairwell, or an exit. Every resource (food, drinks, objects) are safe to use in this level. The only known entities here, are Frowners, and Blueys.

## Entrances

* Trying to float above the skies on Level 2 will bring you here.
* The entity on Level 666 can send you here

## Exits

* Opening an exit door in the exit room and walking through it will bring you to any level, and also has the lowest chance to bring you back to Reality
* Harming anything in this level will bring you to Random harmful levels.
Level 9

**Level 9 is the 10th Level of The Barrenrooms**

**Survival Difficulty:Class Habitable**

## Description

Level 9 is described as a village in a mountainous region. Level 9 has a day and night cycle of 7 hours. There are no entities present, and even if other wanderers are there you won't be able to see them. Most of the buildings here are just empty on the inside, almost like props. Each one has a different smell, when you enter them, it could be any smell, and the smell always changes every time you enter. There are only 7 trees around the village and none anywhere else in the level. These trees surprising grow Almond Water and produce seeds every 4 hours, which means that these trees can be grown themselves, but if you leave the level, the trees you grew will go under the ground and vanish from reality within 1-3 hours. If you come back to the level before the trees disappear they will surround you and basically trap you, but are not harmful in any way, after they get into position they will never move, and when you leave the level after that they will vanish in 57 seconds. Clouds will appear in the sky every 45 seconds, normally they do nothing and disappear when looked at, but if they are not looked at for 56 hours, rain will pour down for 2 minutes, even when it's raining if you look at the clouds, they will still disappear. If the clouds finish their raining, they will come crashing down into the ground, and when they hit the ground they will vanish and a microwave will take it's place on the ground. These microwaves are indestructible and cannot be moved, but they do work and cook food perfectly no matter how much time you put the food in for. Trying to break these microwaves will send you to Level 8.

## Entrances

* Shouting in Level 27 for 14 seconds will send you here.
* No-clipping in Level 4 has a small chance of bringing you here.
* Simply Fishing in Level 7 can bring you here, if done long enough.

## Exits

* Trying to break the indestructible microwaves will send you to Level 8.
* Bringing a coffin here will bring you to Level 444.
* Hitting a building here with a tree limb could bring you to Level 14.
* Walking far enough here could bring you to Level 23
Level 43

**Level 43 is the 44th level of The Barrenrooms**

**Survival Difficulty:Class 1**

## Description

Level 43 is described as an exact replica of Level 0 Except that it looks and acts differently. Level 43 starts off as a closed room with no other hallways, the hallways only show when you put your hand on the wall, which then will make the wall move out of the way revealing another room. The only Entitys here are Death Wasps and Death Moths.

## Entities

* Death Wasps
* Death Moths

## Entrances

* Walking far enough in Level 0 may bring one here
* Walking far enough in Level 6 may bring one here
* Walking far enough in Level 1912 may bring one here
* Breaking one of the walls on Level 894563728119376844362758 before it breaks itself will bring you here
* No-clipping through the walls of the maze on Level 17 can bring you here
* Getting on top of the pumping station on Level 21 will bring you here

## Exits

* Trying to break one of the walls instead of putting your hand on it will bring you to Level 5999
* Walking far enough into Level 43 will bring one to Level 0
Level 52

**Level 52 is the 53rd Level of The Barrenrooms**

**Survival Difficulty: Class 0**

## Description

**Level 52** is described as a platform above a huge endless pit of fog. The platform is really small with 1 room, which is where you begin in this level. The rooms is described as being a small meeting room with 4 chairs, and a huge window at the front. A whiteboard with some markers is on the wall with some writing talking about "The M.E.G". 1 Bottle of Almond Water is always present, but nothing else. Airplane sounds can be heard even when there are no airplanes present. It dosen't rain or have a day/night cycle.

## Entrances

* No-clipping through the staircase on Level 23 will bring you here
* No-clipping through the elevator on Level -∞ will bring you here

## Exits

* Breaking the big front window and jumping into the fog will bring you to Level 47
* Drawing on the whiteboard with a marker will take you to Level 21
Сентире омниа

***Сентире омниа*** (заклинание сверхчувствительности) - заклинание, которое обостряет восприятие окружающей действительности через органы чувств: человек начинает лучше слышать, более чувствительно осязать особенности предметов, тоньше различать вкусы. Чары не позволяют видеть на более дальние расстояния или на более широкий, чем обычно, радиус.

Данное заклинание можно применить исключительно на себя самого, но не на другого человека. Эффект будет продолжаться на протяжении пяти минут. После, из-за обилия полученной информации, возможны лёгкие головные боли. По окончании действия чар восприятие через органы чувств возвращается к стабильной норме кастующего.

Для каста заклинания нужно направить палочку на себя и произнести формулу.
Level 4000

**Level 4000 is the 4001st level of The Barrenrooms**

**Survival Difficulty:Class 5e**

## Description

Level 4000 is described as being at the bottom of a massive ocean. There is no oxygen giving you only 2 minutes to find your way out, there are bubbles that will float up nearby, every minute. These bubbles are your only source of oxygen. There is no way to get to the surface of this ocean, so good luck. Almond Water Bottles and very old and soggy food can sometimes appear, and the Almond Water is not safe to drink. There are no entities in Level 4000.

## Entrances

* Falling into a massive body of water while unconscious will bring you here
* Getting swallowed by a Darkness Balloon on Level 9840693457 will bring you here

## Exits

* Surviving for 5 minutes will bring you to Level 2885
* Surviving for 10 minutes will bring you to Level 5999
* Surviving for 45 minutes will bring you to Level 2
* Sometimes when you die here you could be sent to Level 7 and be given another chance
Anto

## Description

"Anto" aka "The Thing on Level 15" is described as a humanoid shadow of a man. This entity isn't harmless, and will attack if looked at. It doesn't show itself to you and will be far from you instead it will whisper, unintelligibly trying to get you to look at it. Once you do it will quickly run at you, and unless you have a way out, it will snap your neck when it reaches you, and then disappear, and end up somewhere else.
Level ∞

**Level ∞ is Every Barrenrooms Level**

**Survival Difficulty:Undetermined**

## Description

Level ∞ is a combination of every Barrenrooms level, making it almost impossible to go through. We know nothing, about this level except for what it is and how to get to and from it.

## Entrances

* Saying “Safe” on Levels; 0, 9999, and 766, will bring you here
* Entering a Barrenrooms level pass Level 894563728119376844362758 has a 1% chance to bring you here
* Ripping off the upside-down stop signs seven times on Level -62 will bring you here

## Exits

* Living for more than 2.3 seconds here will bring you to Level -∞
Level 1.1

**Level 1.1 is the 11th Sub-Level in The Barrenrooms**

**Survival Difficulty:Class 2**

## Description

Level 1.1 is Described as an infinite Purple Field, most of the plants are purple. Level 1.1 has a day and night cycle of 2 hours. Level 1.1 is home to Frowners, Smilers, and Skin-Stealers. Level 1.1 gives Wanderers an effect that makes them noticeably slower, and it is not known why. Random bottles of Almond Water do appear in Level 1.1.

## Entities

* Frowners
* Smilers
* Skin-Stealers

## Entrances

* Jumping 23 times in Level 1 will bring you here
* Eating the dead grass on Level 12 will bring you here

## Exits

* Walking far enough here will bring you to Level 1
* Destroying the plant life here will bring you to Level 3
* No-clipping through the plants will bring you to Level 18
Level 17

**Level 17 is the 18th Level of The Barrenrooms**

**Surival difficulty:Class 2e**

## Description

Level 17 is described as a house in the middle of a flat grass field, while it is forever raining. Level 17 is extremely dark outside the house, but the inside of the house is bright. This house looks like it would be full of rooms but it is only 2 rooms. The first one being nicknamed "Upside down maze of chaos" this is because it is flipped outside down, and is a huge maze. The gravity in this room is also flipped, and can be hurtful to the human brain. The maze has an end but rewards almost nothing, but piles of dust and flees. The other room is nicknamed "Cow room" it is nicknamed this because, inside this room there is nothing but dead cows, they are filled with this blue liquid that is horrible to humans. This liquid will follow and torture any human for 367 hous. That is all for the house, the last thing to note about the outside of the house is that the grass field goes on forever, and there is no end, nor anything new.

## Entrances

* Doing a backflip on Level 0 can bring you here
* Eating dust on Level 3 can bring you here

## Exits

* Punching a dead cow will bring you to Level 5
* Walking for 4 miles outside the house will bring you to Level 15
* No-clipping through the walls of the maze will bring you to Level 43
* Eating a pile of dust here can bring you to Level 18
Мазь из звездной травы

### Ингредиенты

звездная трава – пять унций, бадьян – семь унций, настой валерианы – 10 унций, полынь – шесть унций, стандартный ингредиент – одна шт.\*(

### Дозировка

несколько драхм (намазать тонким слоем)\*

### Доступность

средняя\*

Мазь из звездной травы (Star Grass Salve) - лекарственный бальзам для заживления язв и ран. Главный ингредиент мази - звездная трава, которая является разновидностью лекарственных трав, эффектом являя собой успокаивание, смягчение и снятие боли с последующим заживлением, что происходит в стандартном варианте через 15 минут после впитывание мази в кожу. Зелье имеет среднюю степень сложности и изучается на шестом курсе уроков по Колдомедицине.\* Верно приготовленное зелье отличается крайне высокой степенью вязкости и зеленоватым цветом, оно обязано настаиваться по меньшей мере сутки. Для приготовления Мази из звездной травы следует взять следующие ингредиенты: звездная трава – пять унций, бадьян – семь унций, настой валерианы – 10 унций, полынь – шесть унций, стандартный ингредиент – одна шт.\*

Рецепт\*

* разогреть при температуре 150 градусов по Фаренгейту один стандартный ингредиент, непрерывно помешивая против часовой стрелки в течение 20 секунд после закипания смеси
* добавить семь унций свежего бадьяна
* помешать по часовой стрелке четыре раза
* мелко нарезать шесть унций полыни
* вымачивать в 10 унциях настоя валерианы в течение 15 минут
* добавить смесь в котел и варить 20 минут, помешивая против часовой стрелки 10 раз
* добавить пять унций звездной травы и оставить вариться семь минут
* взмахнуть палочкой
* накрыть крышкой, остудить и дать настояться по меньшей мере 24 часа
Level 4

**Level 4 is the 5th level of The Barrenrooms**

**Survival Difficulty:2**

## Description

Level 4 is described as a 24x24 sized room, filled with crates. The walls of the room are made out of White Marble Tiles that shine constantly. The room is also bright, even though there are no windows or lights. The crates have nothing on the inside when breaking them open. When an Entity breaks a crate open Almond Water, and Hound Spray will appear.

### Entities

* Death Moths
* Death Wasps
* Death Rats
* Facelings

### Entrances

* Finding a bike with a white tile on it, inside of Level 1 will bring you here
* Knocking down lots of corn in Level 3 will bring you here
* Opening the vent by the staircase on Level 5 may bring one here
* Poking the walls in Level 1256 with any object will bring you here
* Breaking the metal chair on Level 894563728119376844362758 will bring you here
* Jumping and hitting your head on the roof of Level 15 can bring you here

### Exits

* Jumping on top of one of the crates will bring you to a random level
* killing an Entity inside of level 4 will bring you to Level 2
* Walking Around Level 4 for 12 hours will bring you to Level 6589
* No-clipping here will have a small chance to bring one to Level 9
Blueys

Blueys are female humanoids always wearing blue Dresses, they are peaceful and will not attack wanderers. They have the ability to fly without any wings. They can heal wounds if given enough time, they can also read minds, and will always try to help those in need. They can be found anywhere, but it is believed that they originated from "The Promised Land".
Level 46

**Level 46 is the 47th Level of The Barrenrooms**

**Survival Difficulty:Class 2**

## Description

Level 46 is described as a parking lot, with no entrance or exits, nor is it infinite. There are Multiple Elevators but trying to ride them, will lead to your demise. The lights in this parking lot are dimly lit and don't work really well. The dark spots of the parking lot are filled with Frowners and there usually are Bottles of Almond Water laying around. There will sometimes be Locked doors, these doors are unlocked by a passcode, it could be any of the following: 4876, 0213, 6001, 8473. Unlocking the door will reward you with either Hound Spray or Topeks. Level 46s ground can rarely have a couple Torn Realities.

## Entrances

* Staying in one of the dark parts of Level 467 for 46 seconds may bring one here
* Sitting and staring into the sky of Level 3 may bring one here
* Not moving for 23 seconds when you first enter Level 33 will bring you here

## Exits

* Scaring the Frowners may lead one to Level 5999
* Entering an elevator, telling it to go somewhere, and then quickly exiting before it closes will bring one to Level 2
* Walking here for 6 hours may lead one to Level 4756
* No-clipping through any part of Level 46 may bring you to Level 43770
Scratcher

Scratchers are Entities that appear in windows, The windows they appear in will show darkness and rain on the other side, and will be covered in marks. The shadow of a hand is always in the window, scratching it endlessly, always making a horrible sound. Getting close to these windows, is a bad idea because the moment you are a foot away from the window, a black hand will break through the window and pull you in. it is not known where wanderers go upon being dragged in. The broken glass will slowly float back to the window and reattach itself to the window.
Level 9840693457

**Level 9840693457 is the 9840693458th Level of The Barrenrooms**

**Survival Difficulty:Class 1**

## Description

All the walls are pink and there is a red balloon following you don't go behind it or let it touch you, if you get swallowed by the darkness behind the balloon you will black out and wake up in a big bubble in Level 4000, you have one breath then the bubble pops. Level 9840693457's halls can sometimes have glass doors, on the walls, they cannot be opened and they cannot be seen through. There are also pillars on this level with electrical lines running only by the top of these pillars. The lights on Level 9840693457 are dimly lit and sometimes flicker or go out entirely.

## Entrances

* No-clipping through Level 2885 can bring you here
* Walking far enough in Level 1912 can bring you here
* Walking far enough on Level 33 will bring you here
* Hitting the floor on Level -0 will bring you here

## Exits

* If you get swallowed by the darkness behind the balloon you will black out and wake up in a big bubble in Level 4000, you have one breath then the bubble pops.
* Banging on one of the glass doors will bring you to Level 4756
* No-clipping through a pillar will bring you to Level 46
Cool Tricks

**Cool Tricks** is a segment from Yo Gabba Gabba.

## Season 1

* Summer: Adrian Turner cup stacking
* Fun: Kirstin Dorn doing gymnastics
* Dance: John and Sean Scott tap dancing
* Happy: Sukho Lee playing a theremin
* Friends: Marshall Hough hanging a spoon from his nose
* Scary: Adam Deibert playing "Twinkle Twinkle Little Star" with his hands
* Halloween: Rebecca Gallo demonstrating Taekwondo
* Move: Venum Break Dancers breakdancing
* Together: Leslie Hall, DJ Laura, and The Junior Gems are seen. Leslie does her magic and turns boring clothes into pretty sparkly razzly dazzly clothes.
* Car: Ian Fowles from The Aquabats and Jodey Lawrence from Supernova playing rock and roll guitars
* Find: Rahzel/Rozell Manely Brown beatboxing

## Season 2

* Teeth: Shadon Edwards making Strawberry smile
* Birthday: Parker Jacobs making special birthday cakes
* Games: Jaclyn Paris Jacobs playing recorder
* Green: Ethan Bortnick plays piano
* Talent: Logan Knight doing the belly roll
* Robot: Rhys Darby pretending to be a robot
* Big: Gumpelstiltskin making a balloon into a dog
* Family: Emily, Jakob, and Jeremy Keppelmann play music together as a family
* Boat: Jaliala Leiani Ray performs "Tahitian Dance From The Islands"
* New Friends: Mira Aroyo from Ladytron & James Poyser from The Roots plays the keyboards
* Art: Ray Barbee riding a skateboard

## Season 3

* School: Matthew Polis on a pogo stick
* Fairytale: Erykah Badu plays a trumpet
* Treasure: Milly Alcock kick a soccer ball
* Bugs: Mix Master Mike performs a DJ Mix

## Season 4

* Show: Josh Freese plays drums and eats lunch at the same time
* Olympics: Payton dancing
* Shopping: Greg Hawkes plays the ukulele
* Restaurant: Steve Callabero, Caleb, and Kayla balancing toothpicks
* Day Camp: Boom Clap Snap

## Other

* Yo! Fresh Beats Go Gabba Gabba!: Dave Franco doing 10 jumping jacks

## Unaired Segments

* A girl named Jordan does some dancing and twirling.
Level -33.1

**Level -33.1 is the 331st Negative Sub-Level of The Barrenrooms**

**Survival Difficulty:Class 0**

## Description

Level -33.1 is the inside of The Ghost-Trains from Level -33. It is very peaceful and very empty on the inside, even though the outside of the train(Which can be seen on Level -33) is not infinite, the inside is. There are no reported entities on Level -33.1, the level itself makes no sound at all, even if you are walking, or just doing something at all, the level still doesn't make any sounds. Even though there are windows you can't see the outside.

## Entrances

* Getting hit by a Ghost-Like train on Level -33 will bring you here

## Exits

* Walking for 33 miles here will bring you to Level 5999
* Banging on one of the windows will cause you to black out, and wake up in Level 4000
* Sleeping here may bring you to Level 56
Level 23

**Level 23 is the 24th Level of The Barrenrooms**

**Survival Difficulty: Class 0**

## Description

**Level 23** is described as an infinite staircase leading into the sky with extreme fog. There is no visible ground or sky, it's just fog. The staircase is made out of metal and just goes up forever. There is an occasional thunderstorm with rain and lighting, but it doesn't last long. There is no sound in this level except for a small machine-like hum that is really quiet, even the rain and thunder don't make sound. There are no supplies. Falling off the staircase will send you to a random level.

## Entrances

* Sometimes walking far enough on Level 9 will bring you here
* Staring into a freezer for 15 seconds on Level 10 will bring you here

## Exits

* Falling off the staircase will bring you to a random Level
* No-clipping through the staircase will bring you to Level 52
Level 12

**Level 12 is the 13th level of The Barrenrooms**

**Survival Difficulty:Class 2**

## Description

Level 12 is described as a dirt road out in the middle of a dark lonely forest, level 12 is stuck in the night and always has howling wind. When you get to level 12 you will always appear on a dirt road with a stop sign, other signs may appear but this rarely happens. Dead grass and other dead plants will only appear on the left of every road you walk on. These roads can have roadkill and corpses on them and can also have broken cans of Almond Water. The only Entities to worry about are Skin-Stealers and Hounds.

## Entities

* Skin-Stealers
* Hounds

## Entrances

* Breaking the stop sign on Level 5999 may bring you here
* Setting up a tent on Level 16 may bring you here

## Exits

* Touching the stop sign will bring you to Level 5999
* Eating the dead grass will bring you to Level 1.1
* Walking far enough will bring you to Level 8
* No-clipping through the dirt road could bring you to Level 19
* No-clipping here has the highest chance of bringing you to Level -7
Level 43770

**Level 43770 is the 43771st Level of The Barrenrooms**

**Survival Difficulty:Class 0**

## Description

Level 43770 is described as a stairwell, that seemingly goes on forever. You can only see a foot in front of yourself, wherever your not looking will be filled with darkness. The floor itself is made out of pure concrete, the floor is also extremely slippery. The less you walk on this level the more your vision will get blurry. Random objects up to the size of a ceiling fan will fall from the roof. There are no windows and no doors. Rarely there will be a broken part of the wall, or a message on the wall reading: “Don’t Stop, They are watching”.

## Entrances

* Walking on any stairwell for more than an hour will bring you here
* No-clipping through Level 46 will bring you here

## Exits

* No-clipping through the stairwell will bring you to Level 6
* Breaking open the crack in the wall will bring you to Level 894563728119376844362758
Випера Эванеско

## Движение палочки

***Випера Эванеско*** - заклинание, которое сжигает магически вызванных змей. После каста заклинания из кончика палочки выходит оранжевый луч, который, достигнув змеи, заключает тело той в огненное кольцо, за пару мгновений сжигающее рептилию по всей длине. После применения данного заклинания от змеи не остается ровным счетом ничего.

Випера Эванеско позволяет уничтожить только магически созданных змей. При попытке использовать чары на змеях, чье появление никак не зависело от магии, эффекта не последует. Так, если попробовать применить Випера Эванеско на проползающей по степной местности змее, та спокойно продолжит свой путь, не получив никаких увечий от заклинания. Но если применить чары к только что трансфигурированной змее, она непременно исчезнет.
Level 766

**Level 766 is the 767th level of The Barrenrooms**

**Survival Difficulty:Variable**

## Description

Level 766 is described to appear as a rather Terrifying moment in someone’s past. The level varies in difficulty depending on how bad of a memory appears, the worse it is the more entities will appear, and the more calming it is a lesser amount of entities will appear. The memory will feel extremely real at first, then the further you go into the memory the more warped and dangerous it’ll be, again this depends on how bad the memory is.

## Entrances

* Going insane may bring you here
* Thinking of horrible memories may bring you here
* Lurking in dark places for days or more could bring you here

## Exits

* Finding and opening a door not previously in your memory will bring you to any level
* Saying "Safe" Here may bring one to Level ∞
Joe

## Biographical information

### Like

Playing Blue's Clues, Ducks, Games, Working in a Present Store, Squares, 6 Colors, Getting A Letter, Skidoo, Blue

## Physical description

### Family

Steve (older brother)Grandma (grandmother)Josh (younger cousin)Lola (grand-aunt)

### Friends

Blue, Sidetable Drawer, Mailbox, Shovel, Pail, Magenta, Mr. Salt, Mrs. Pepper, Paprika, Cinnamon, Periwinkle, Tickety Tock, Slippery Soap, Felt Friends, Green Puppy

## Appearances

### 1st appearance

Joe's First Day (original)Meet Josh (reboot)

**Joe** is Steve's younger brother. When Steve leaves for college, Joe stays with Blue and becomes the new host for the rest of the show (which means seasons 5 to 6), along with Blue. Joe loves squares, like the ones on his shirt, and can't wait to play Blue's Clues. Like Steve, Joe's favorite color is green (as proven in the episodes “Joe's First Day, "Steve Goes to College", "Colors Everywhere!", and "The Big Book About Us"), even though he is seen wearing five other colored shirts, unlike his brother who wore just a green shirt. He also has a stuffed duck named Boris and his notebook is shaped just like the Thinking Chair. As of *Blue's Clues & You!*, he works at the Present Store. He is played by Donovan Patton.
Level 37

**Level 37 is the 38th level of The Barrenrooms**

**Survival Difficulty:Class 0**

## Description

Level 37 is a dream-like set of rooms, that are randomized and infinite. Each of these rooms has water in them deep enough to act like a pool. There are bright and dark parts of Level 37. Level 37 is completely safe and devoid of entities. Most resources needed for survival can be found here. The Water is completely safe to drink and swim in.

## Entrances

* Diving into the lake of Level 11 will bring you here

## Exits

* No-clipping through the wall will bring you to Level 0
* Throwing ice into the water will bring one to Level 27
Dave Franco

**Dave Franco** is an American actor who is best known for his roles as Cole Aaronson on *Scrubs*, Eric Molson on *21 Jump Street*, and Perry Kelvin in *Warm Bodies*. In 2013, he played Jack Wilder in the caper film *Now You See Me*.

He is also the younger brother of actor James Franco and the guest star from Yo! Fresh Beats Go Gabba Gabba!.
Level -0

**Level -0 is the 1st Negative Level in The Barrenrooms**

**Survival Difficulty: Unstable**

## Description

**Level -0** is described as a stairway that goes on forever. The colors of the level are inverted and hard to see. This level is very glitchy and unstable, causing brain tumors and mental illnesses. Torn Realities are common here and the ones here will lead to horrible levels. (Ex. Level 9999, Level 14, Level 33). Level -0 falls more apart the longer you are in it. The longest it can be without completely going into The Void is 4.3 Minutes. There are no resources and no entities. Touching anything here except the floor is a bad idea because it will put anything to flame if it gets touched.

## Entrances

* No-clipping through Level -1 can bring you here
* Screaming loudly in Level 13 can bring you here
* Trying to break the pumping station on Level 21 will bring you here

## Exits

* Jumping 40 times will bring you to Level 1 or Level 10
* Hitting the floor will bring you to Level 9840693457
Level -1

**Level -1 is the 2nd Negative level in The Barrenrooms**

**Survival difficulty:0**

## Description

Level -1 is described as a forest set fall, always on an upward hill. It is always very misty and foggy in level -1. Level -1 has a day and night cycle of 5 hours (it switches from day to night every 5 hours). The trees in Level -1 are made out of oak wood, and the leaves are made out of copper, surprisingly they still move and act like normal leaves.

### Entrances and Exits

#### Entrances

* Pounding on the walls of Level 0 48 times in a row will bring you here
* No-clipping through a wall of Level 0 will bring you here
* Wandering around Level 1 for long enough has a 50% chance to bring you here
* Walking a mile in the end of Level 3 will bring you here

#### Exits

* Climbing one of the trees will bring you to Level 9009
* Wandering around Level -1 for long enough, can bring you to Level 1 or Level 0
* No-Clipping through the ground can bring one to Level 6
* No-clipping here has a rare chance to bring you to Level -0
* Sometimes a brick house will appear, being 5 feet near it will bring you to Level 20
Level -33

**Level -33 is the 34th Negative Level of The Barrenrooms**

**Survival Difficulty:Class 2**

## Description

Level 33 is described as an Underground Railroad, it is also pitch black, so a flashlight is very helpful here. There are pipes that run across the entire railroad, they are rusty and very hot. Inside these pipes, it is flowing with boiling hot Almond Water, the pipes can be broken resulting in an infinite stream of boiling hot Almond Water coming towards you. The rails themselves are very new and the wood built with the rails smells like fresh maple syrup. The rails go on forever, and there are no train stations. However, Ghost-like Trains will go through the railroad every 3-8 minutes. The windows on these Ghost trains are tinted with no way to see inside. Screaming and crying can sometimes be heard from The trains. These Ghost-like trains will pass right through you, so you don’t need to jump out of the way. Skull Crabs crawl in Herds across the ceiling and sometimes form colonies of themselves below the ground. Speaking of the ground, it is very muddy dirt, covered in moss.

## Entrances

* Walking far enough in the Maze of Level 3 and then presumably getting lost will bring you here
* Getting hit by any train from across The Barrenrooms will bring you here
* Taking all of the beverages out of the fridge on Level 13 and throwing them on the ground will bring you here

## Exits

* Getting hit by a Ghost-Like train will bring you to Level -33.1
* Walking here far enough will bring you to Level 9840693457
* No-clipping through any part of this level will bring you to Level 33
Level 1912

**Level 1912 is the 1913th Level of The Barrenrooms**

**Survival Difficulty:Class 3**

## Description

Level 1912 is described as an old brick tunnel from the 1920s. The tunnel is infinite but does have some rooms inside of it; The first one is an old pool, the pool us about 4 feet deep, and the water inside the pool is very slimy but ok to swim in and drink. Moss and other plants grow around the pool, including Reds. The second room is a Dining room that has flipped upside down and is floating midway through the air. Almond Water Bottles and Food can be found on the Dining table, they are safe to consume. On the chairs, you can find knives and forks. The tunnel itself has no entrance or exit, there are no windows and no doors. Death Rats, Smilers, Skin-Stealers, and Hounds love to walk around this tunnel so you better watch out.

## Entities

* Death Rats
* Smilers
* Skin-Stealers
* Hounds
* Reds

## Entrances

* Sailing on a ship in The Frontrooms and no-clipping through it will bring one here
* Walking far enough in Level 8 can bring one here

## Exits

* Walking far enough here without going into any rooms, can bring one to The Manila Room
* Being here for 5 hours, then banging on a wall twice, and diving into the water in the pool can bring one to Level -62
* Throwing one of the forks against the wall can bring you to Level 5
* Making a nine with the forks or the knives in the Dining Room will bring you to Level 9999
Level 14

**Level 14 is the 15th Level of The Barrenrooms**

**Survival Difficulty:Class 5**

## Description

Level 14 is a underground, dark and unbearably cold basement. It is impossible to see without a flashlight, which cannot be found anywhere in this level. Every fence in this level is unmoveable but is breakable. Lights in this level are almost impossible to see, because they light they emit can only be seen by cameras, and when you take pictures of the light, they will break 12 seconds afterwards. This level always stays at a cool -55°F, So it is recommended to bring a jacket. Although you should wait to put the jacket on until you're in the level, because it will disappear if you're wearing it, while entering the level, so keep it in a backpack until you enter the level, or just don't wear it. It is impossible to walk up any stairs in this level as the moment you try you will fall, no matter what you do. Opening doors in this level is a bad idea, as they will open up to a black void and suck you in, killing you. The metal ramps here are safe and you can walk in them, they are the only way to get to other parts of the level. The normal parts of the level have no resources, only rusty metal containers and crowbars. PipeWorks can appear on the walls, and breaking them will lead to flooding in the area, the water is boiling hot, and can burn your skin. The dark parts of this level can have entities there, and are the only places with entities, but if an entity sees you it will follow you.

## Entities

The entities in this level could be;Skin-Stealers, Hounds, Darkness Balloons, and Death Moths.

## Entrances

* Banging the pipes on Level 56 can bring you here.
* Bringing a broken pipe to Level 13 could bring you here.
* Breaking the light or the heater on Level 72 will bring you here
* Touching the only mirror on Level 25 will bring you here

## Exits

* No-clipping into a fence on this level, would bring you to Level 7
* Hitting the metal ramps could bring you to Level 0.1
Вермиллиус

## Движение палочки

**Вермиллиус** - чары, вызывающие сноп красных искр из конца волшебной палочки. Искры же эти разлетаются, а по окончании времени действия взрываются, растворяясь в воздухе. Такой эффект можно сравнить с фейерверком, только физического урона не наносится.

Красные искры обычно используют в качестве сигнальных чар, к примеру, чтобы показать свое местоположение. Палочку при этом не обязательно направлять именно вверх.

Также, у данного заклинания существуют и более мощные версии: Вермиллиус Дуо и Вермиллиус Триа.

 Длительность
 Сложность

Вермиллиус изучается на 1 курсе обучения в Хогвартсе по дисциплине Чары, Вермиллиус Дуо - на четвертом, Вермиллиус Триа - на шестом.
Level ?

**Survival Difficulty:Class Undetermined**

## Description

All that is known is that it appears like TV Static

## Entrances

* Destroying files and papers from desks in Level 6 will bring one here
* Trying to get past the invisible wall in Level 16 for 5 minutes will bring one here
* Punching the TV on Level 72 will bring you here

## Exits

* The only known exit is by Trying to break the fourth wall which will bring one to any level.
Level 16

**Level 16 is the 17th level of The Barrenrooms**

**Survival Difficulty:Class 5e**

## Description

Level 16 is described as a torn-down brick building, in the middle of a grass field. It is stuck in the nighttime, and level 16 is highly dangerous, not by entities but by environmental hazards. Level 16’s ground is covered in puddles of Liquid Pain and Liquid Suffering. Level 16 is extremely foggy and unstable, there are trees in level 16 but these trees, glitch and can kill wanders when Touched. The torn-down brick building is surrounded by a forest, but there is an invisible wall keeping wanderers from entering it. The ground of level 16 is spotted with random Torn Realities.

## Entrances

* Bringing a brick to Level 0 and throwing it at a wall will bring you here
* Finding a bike with a brick on it and throwing it over the railings of Level 1 will bring you here
* Walking for a minute and then putting a foot on the windows of Level 15 could bring you here

## Exits

* Breaking more of the brick building will bring you to a random level
* Trying to get past the invisible wall for 5 minutes non-stop will bring you to Level ?
* Throwing one of the bricks from the torn-down building will bring you to Level 11
* Playing classical music here may bring one to Level 5
* Setting up a tent here will bring you to Level 12