recursal/Fanatic-Fandom huggingface dataset:
Kektania

The town of Kektania is a town in the Kingdom of Elliom. Originally located in the present-day location of Grayvale, the town was founded by Rocketmanman\_ as the Kingdom of Kektania. The town was moved northward later on where it would then be abandoned and lost during The Dark Age. As of now, it has been reestablished by Kingdom of Elliom's leader, LimitedHistory, who raided it of any useful resources. It is believed that there are plans to one day rebuild the city and turn it into an underwater military outpost, but these rumors are not confirmed.

The town has two primary areas, being the above-ground and underwater portions. Above ground, the Elliomer monument looks northward with a sniffer in a hole at its base and a raided farm in its wake. Below the water are two ruined sandstone structures, one still operable as a makeshift residence and the other in a state of disrepair the same as it was found after the end of The Dark Age.

Kektania's above-ground portion, including the Elliomer monument, raided farm, and sniffer as of September 16th, 2023.Kektania's underwater portion, with the destroyed ruins on the left and the usable residence on the right (as of September 16th, 2023).The interior of the underwater house in Kektania's underwater area. It originally housed animals, but due to lack of care, they have since died off.
Kingdom of Kektania

The Kingdom of Kektania was a kingdom on the Moundmakers server. It was founded by Rocketmanman\_ early in the server's history but was ultimately deleted due to inactivity during The Dark Age. The kingdom's capital of Kektania, originally sat in the present location of Grayvale, but the kingdom migrated northward. The city of Kektania was reestablished after abandonment by LimitedHistory who razed and plundered the region and relieved it of any and all defenses.
Kingdom of Wildlands

*The Wildlands Kingdom was a kingdom on the Moundmakers server. Its article has been left untouched out of respect, and updated information on it can be found in the article for the town of Wildlands.*

## Overview

The Wildlands refer to the wilderness that houses the Heartwood Pack. The "Kingdom" of the Wildlands follows simple ideology; protect the pack and they will protect you, respect the wild as it feeds and shelters you, and do not turn away the forsaken. The individual is weak, but together they are strong.

### The Beginning

Illidan92 had roamed the world alone, seeking respite from the elements and creatures of night. Eventually finding a large jungle, which would come to be known as The Heartwood, he felt himself called to the roots of one of the trees, from which he began to carve a shelter for himself.

As Illidan92 prowled the forests, a lone wolf against a place of eternal night, he found another wandering soul, Greenninja202. Recognizing himself in the wanderer, he invited him to take shelter in his burrow, which would lead to the formation of the Heartlands Pack. Soon after another 2 travelers found themselves in the woods, and were accepted as well.

## Culture

While Heartwood Pack is animalistic in nature, this does not mean that they are completely uncivilized. They are willing to accept lone wanderers, as they themselves have all been there. The pack is fiercely loyal and protective of each other, but otherwise are free to act of their own will. While Illidan92 is the Leader, he does what he can to put in as much work as anyone else, and does not force restrictions upon others. Those who treat the pack kindly will receive their favor, those that scorn them will be seen as enemies. Respect for the nature is held in high regard; houses are carved out of trees or with caves as walls, and they respect the plants and animals that they feast on.

## Important Locations

### The Sundered Grove

This section of jungle close to the burrow mysteriously caught fire, and sustained severe damage. The pack extinguished what they could, and the charred bark of what remains serves as a reminder of the tenacity of both nature and those who abide by its laws.
Bolungkaka Holy Site

The Bolungkaka Holy Site is the holiest location in the religion of Doshism, a religion practiced by a plurality of the Elliomer population. It was constructed by bananapants3462, The Doshi and the God of Doshists, purely by accident underneath the house of Elliom Capital commoner Masons. It is used as the primary site of religious games of Basketball and must not be obstructed or altered in any way. Elliom Capital resident raiisleep vandalized the monument mere minutes after its creation with copper wire. This led to his temporary excommunication from the Church of Doshi by The Doshi himself. It is unknown why raiisleep did this, and the only plausible explanation was for entertainment. In any case, the monument was repaired by The Doshi himself. This event is pictured to the right.
Ransack of Camp TicketBee1738

The Ransack of Camp TicketBee1738 was an anti-barbarian raid carried out by Kingdom of Elliom member raiisleep against TicketBee1738's camp. The battle lasted roughly 8 minutes and consisted of raiisleep killing TicketBee1738 twice, stealing all valuables, and burning all remaining items. A reason for this anti-barbarian raid has not been given, but it is likely to be chalked up to Doshist expansionism.
Usaje

Usaje is a town in the Kingdom of Elliom and is the former capital of the Kingdom of Usaje. After the Kingdom of Usaje collapsed due to abandonment, LimitedHistory quickly reestablished the city and subsequently razed and plundered it. It is not well defended and only has a large snow mob grinder in way of buildings other than the Elliomer monument, and as such, it is believed that the Kingdom of Elliom is unlikely to protect it from invaders.
Aetherreich Capital

Aetherreich is the former capital city of the Aetherreich Kingdom and was founded by NoobyandApple on August 25th, 2023. It is located on the summit of a tall mountain among many floating islands near the southwest corner of the map. It, along with Skyridge, was conquered by the Kingdom of Elliom on September 8th, 2023, by LimitedHistory and bananapants3462 and has come under full occupation of the Doshist church.

The city's location was chosen by the Kingdom of Aetherreich for its strategic location and beautiful views of the valley, being able to spot an incoming attack and its location acting as a natural defense against any invaders lacking flight capabilities. The Long House building, along with the Elliomer monument, are situated atop a high mountain peak that looks down towards nearby Shadowmoor. The capital is also connected to two other towns in the floating islands via bridges made of oak planks, these being Skyridge and Cloudhaven.

The town of Aetherreich one week after being occupied and raided by the Doshist church and bananapants3462 during The Great War (picture taken September 16th, 2023).An early picture of the town of Aetherreich long before The Great War.
The Goomy Tower

## Description

The Goomy Tower was created by a player by the name of Masons. The Goomy Tower is a rectangular tower of a height of 200 blocks exactly (or 50 floors each 4 blocks tall) and a width of 6 blocks. It's made up of mostly birch planks, a birch door and sign, tons of glass panes, and a lot of birch logs for the outline only and also, each floor contains 12 glass panes exactly. The Goomy Tower use is to be an office building that is made to be looked at only. This is the tallest tower in Elliom Capital and in the world also beating the Torre de Umbrella height record. although it appears in many ways similar to the inner portion of it. It's also made up of 96,025 blocks including planks, logs, doors, signs, and glass panes which is a ton of blocks but the block count for the Torre de Umbrella tower is still unknown.
Bard: College of Eloquence

*Adherents of the College of Eloquence master the art of oratory. Persuasion is regarded as a high art, and a well-reasoned, well-spoken argument often proves more powerful than objective truth. These bards wield a blend of logic and theatrical wordplay, winning over skeptics and detractors with logical arguments, and plucking at heartstrings to appeal to the emotions of entire audiences.*

### Silver Tongue

Starting at 3rd level, you are a master at saying the right thing at the right time. When you make a Charisma (Persuasion) or Charisma (Deception) check, you can treat a d20 roll of 9 or lower as a 10.

### Unsettling Words

Also at 3rd level, you can spin words laced with magic that unsettle a creature and cause it to doubt itself. As a bonus action, you can expend one use of your Bardic Inspiration and choose one creature you can see within 60 feet of you. Roll the Bardic Inspiration die. The creature must subtract the number rolled from the next saving throw it makes before the start of your next turn.

### Unfailing Inspiration

At 6th level, your inspiring words are so persuasive that others feel driven to succeed. When a creature adds one of your Bardic Inspiration dice to its ability check, attack roll, or saving throw and the roll fails, the creature can keep the Bardic Inspiration die.

### Universal Speech

Also at 6th level, you have gained the ability to make your speech intelligible to any creature. As an action, choose one or more creatures within 60 feet of you, up to a number equal to your Charisma modifier (minimum of one creature). The chosen creatures can magically understand you, regardless of the language you speak, for 1 hour.

Once you use this feature, you can't use it again until you finish a long rest, unless you expend a spell slot to use it again.

### Infectious Inspiration

At 14th level, when you successfully inspire someone, the power of your eloquence can now spread to someone else. When a creature within 60 feet of you adds one of your Bardic Inspiration dice to its ability check, attack roll, or saving throw and the roll succeeds, you can use your reaction to encourage a different creature (other than yourself) that can hear you within 60 feet of you, giving it a Bardic Inspiration die without expending any of your Bardic Inspiration uses.

You can use this reaction a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.
Royal Engineer Company

The Royal Engineer Company is a company founded by Bowmanium. This company has exclusive control over nearly all building projects within the Kingdom of Elliom and has the capability of doing foreign contracts, though none have yet been requested or, by extension, completed. The Royal Engineer Company is headquartered in Elliom Capital, and its headquarters doubles as housing for its founder.

As of September 1, the company has suffered extreme backlash and criticism over its construction of the Potato Elevator. The disastrous mishandling of the project resulted in the company's reputation being tarnished, though construction projects seem to continue.

Notable projects completed by the Royal Engineer Company:

* The Elliom Roadway Network, including both the Elliom Capital-Grayvale and Grayvale-Crowmure stretches of the E1 and the entirety of the Elliom Capital-Shadowmoor E-2.
* The Construction of the Elliomer Monument.
* The great city of Elliom Capital and its amenities.
	+ Royal Engineer Company Headquarters, where founder Bowmanium resides.
	+ Inner City Wall, adding security to Elliom Capital.
	+ Elliom Capital Common Area, where the majority of city members spend their time for work and recreational purposes.
	+ Potato Elevator, storing the nation's endless potato surplus.
	+ Elliom Brewery, where the vast majority of potions in the kingdom are produced.
	+ Church of Doshism, where Elliomer's go to practice their religion.
	+ Statue Dedicated to Bowmanium, Royal Engineer of the Elliom Capital.
	+ Elliom Barracks, the logistics center for the Elliom Armed Forces.
	+ Kimberly Stable, where the residents hold their breath that entity cramming will not kill the animals.
	+ Sniffer Memorial, a statue honoring the death of kimbe0423's pet sniffer who died from an unknown cause.
	+ Elliom International Basketball Stadium, where deadly Doshist games of Basketball are played by Elliomers.
	+ The Face of Elliom, a statue of umbrellamine constructed and isolated on Pelee Island, directed north.
The Goomy Temple

## Description

The Goomy Temple is a small pyramid made out of mostly sandstone and some sand. It's inner area contains 1 red bed, 2 double chests, 2 crafting tables, 2 paintings, a lot of torches, a lot of red carpet, 2 signs, 2 doors, some ladders, birch fence posts, a ton of birch planks, and some furnaces with some coal in them. There's also quite a bit of gold blocks somewhere which only 2 players by the names of LimitedHistory and Masons know about. The Goomy Temple's use is supposed to be as an ancient exhibit for people to look at and see what is was like back in the ancient times.
Camps

Below is a list of notable camps within Moundmakers, both current and former, mentioned on this wiki:

* Camp\_JakeCanBake (former camp of JakeCanBake, now Cake Town in the Wildlands).
* Camp TicketBee1738 (former camp of TicketBee1738 at two different times).
* Camp LordSetesh (former camp of LordSetesh).
* Camp CadenceIsMusic (former camp of CadenceIsMusic).
* Camp Citamon\_Kittamon (former camp of Citamon\_Kittamon).
Aspermont

Aspermont is a Kingdom of Elliom town located along the border of Elliom Capital. It is almost entirely underdeveloped and is the easternmost of the 5 Elliom Border Settlements. Save for a large mob grinder built above the ocean with which it partially claims, the area has no buildings or residents, save for the Elliomer monument, and the town is not open to residential settlement. It is instead reserved for dangerous work buildings and defenses.
Kingdom of Teufort

The Kingdom of Teufort was a kingdom on the Moundmakers server that was founded in the final hours of the period of time dubbed The Dark Age, and its founding is considered to be one of the signs that the server was transitioning away from it. Founded by theLordJanet, it was the shortest-lived kingdom on the Moundmakers server thus far. It founded the towns of Teufort Capital and Badwater before it entered a succession crisis and was ultimately annexed by the Kingdom of Elliom in the Elliomer Acquisition of Teufort which saw the town of Badwater come under Elliomer control and annex the town of Teufort Capital.
Moundmakers Wiki

**Welcome to the Moundmakers Wiki!**
The Moundmakers Wiki is a place to document any information about camps, towns, players, kingdoms, cultures, events, and time periods on the Moundmakers server. Explain in a roleplay sense or in a literal sense the history of your settlements, the peoples that founded them, and the buildings, institutions, and conflicts that make them who they are today.

## Important articles

KingdomsCampsTownsPlayersWars and PoliticsEvents
Elliomer Acquisition of Teufort

When the Kingdom of Teufort's leader, theLordJanet, was no longer able to guarantee the Kingdom of Teufort's safety, the kingdom was made available to anyone who was interested. The Kingdom of Elliom, being known for its expansionist tendencies and its interest in having outposts across the globe, seized the opportunity and, with the help of Timmy56, planned to integrate the towns of Teufort Capital and Badwater into Elliom. This process did not carry out as planned, however. When the town of Teufort Capital was being transferred to the Kingdom of Elliom, a glitch happened that caused the town to instead be razed and deleted. As such, LimitedHistory was forced to annex the former Teufort Capital's lands into the town of Badwater that was then ultimately renamed to Teufort. The town is directly owned and administrated by the crown of Elliom and LimitedHistory, and the lands that once belonged to the Kingdom of Teufort are protected from the usual razing and plundering that is common with Elliomer acquisitions by decree of LimitedHistory. It is planned that the town of Teufort may be eventually sold or offered to another kingdom for leverage.
Wars/Politics

Below is a list of notable political events, wars, battles, skirmishes, etc. that have occurred on Moundmakers:

* Coalition-Elliom War (Elliom Victory, Coalition annexed).
* Elliomer-Wildlandish War (ended, peacefully resolved).
* Elliomer-ALOT War (Elliom Victory, ALOT annexed).
* Ransack of Camp TicketBee1738 (Elliom Victory, Camp TicketBee1738 destroyed).
* Second Ransack of Camp TicketBee1738 (Elliom Victory, Camp TicketBee1738 destroyed again).
* The Great War (Elliom Victory, Kingdoms of Monastery, Kektania, Wildlands, Aetherreich, and Usaje annexed).
Arbreton

Arbreton is a Kingdom of Elliom town located along the border of Elliom Capital and is one of the 5 Elliom Border Settlements. It is located at the northeast corner of the Elliom Capital superregion. Building rights and permanent residency have been granted to Vectronr after he developed the region and began building a house there. Additionally, the town has its own Elliomer monument. The Elliom Roadway Network's E1 also passes through the center of the town, and the town was founded after its completion.
Masons

Masons is a player on the Moundmakers server and a member of the Kingdom of Elliom, being a resident of Elliom Capital, Crowmure, Grayvale, and Sharif; his primary residence is in Elliom Capital, situated directly above the Bolungkaka Holy Site. He is a follower of Doshism.

Masons has several notable accomplishments, being the creation of his house, the building and founding of the Goomy Hotel, including the Goomy Restaurant, in Elliom Capital proper, the creation of The Goomy Tower in the Elliom Suburbs, the creation of The Mini Goomy Tower in the Elliom Suburbs, the creation of The Goomy Temple in the Elliom Suburbs, the improvement of the Elliom Capital suburbs farm, and the founding of the Cookie Mafia. The Cookie Mafia holds great influence within and around Elliom Capital's walls and regularly distributes illegal cookies to Elliom Capital residents. Little effort has been made by LimitedHistory, the city's founder and leader, to stop this practice. Masons primarily operates with help from Conn5r, another Elliom Capital resident.
Elliomer

The Elliomer culture is a group of peoples that tend to inhabit the Southwestern corner of the Moundmakers server. All Elliomer people reside within the Kingdom of Elliom and have an extreme aversion to being a part of nation in which their culture does not control. Elliomers are tolerant of other culture groups as subjects and will coexist with other cultures for the most part, though assimilation of other cultures into their nation as equals is not commonplace.

Elliomers value many different important ideas in their culture, including: loyalty, authoritarianism, progressivism, expansionism, xenophobia, and are very pious (following the Doshist faith), intolerant of other cultural and religious impressions and influence, although they are generally tolerant of nonreligious peoples. Elliomers also embrace militarism and are aggressive, focusing less on artistic beauty and more on practicality for the benefit of their collective efficiency. One specific exception to this was the Construction of the Elliomer Monument, a project in which Elliomers LimitedHistory and Bowmanium constructed a new monument to stand at the city center of all towns in the Kingdom of Elliom. This monument is shown above and is protected in the northwest quadrant of the map by the Doshi sanctuary.
Badwater

The town of Badwater was a town on the Moundmakers server that was founded close by Teufort Capital by the Kingdom of Teufort's ruler, theLordJanet. Badwater was located roughly 20 blocks south of Teufort before the latter was lost during a glitch in the Elliomer Acquisition of Teufort. As such, the former lands of Teufort Capital were integrated into the acquired town of Badwater which was then renamed to Teufort. As such, the two are presently one in the same. Although the Kingdom of Elliom is generally known for razing and plundering the towns it comes under ownership of, LimitedHistory quickly proclaimed that the town would be protected by decree of the crown from this usual tradition and would be left as it was found. It is believed that the town may be available for sale to other kingdoms or may be released to a barbarian interested in creating a kingdom friendly to the Kingdom of Elliom in its place, although these rumors are unconfirmed.
Beet

Beet, AKA (\_b\_DemonicCats34), is a player and follower of The Way. First joining the server on the 26th of August, it spent its first three days trying to establish a barbarian camp in the swamps northeast of the stone cradle. Eventually she decided to migrate northwest to become a monk at a newly founded monastery of The Way, nearby the Kingdom of Elliom. This monastery then went on to become theKingdom of Monastery, with Potato\_Paladin becoming great monk.
Bananapants3462

Bananapants3462 is a player on the Moundmakers server and a member of the Kingdom of Elliom, including its towns of Elliom Capital, Crowmure, and Grayvale. He is notable for being the God, known as The Doshi, of the religion of Doshism, and all Doshist followers worship him for entirely unknown reasons; he is also the diplomatic advisor of the Kingdom of Elliom due to his mutually agreed-upon kingdom-wide status, although it is unknown if bananapants3462 has actually carried out any diplomatic actions for the kingdom. To non-believers of the Doshist faith, bananapants3462 appears as an entirely ordinary human and seems to possess no supernatural traits or powers. However, such claims are dismissed by Doshist followers as heresy. It has been theorized that bananapants3462 appears in a different form to followers of Doshism and only uses such powers to help his people, but this hypothesis also appears to be false. As such, the entire religion of Doshism is extremely mysterious, but Doshist followers refuse to answer any questions non-believers have regarding the religion, including how to become a follower at all.

Bananapants3462 constructed and named the Bolungkaka Holy Site purely by accident underneath the house of Masons in Elliom Capital. Immediately, the site was recognized as a holy site by all members of Doshism, and it is not fully understood how or why all members of Doshism immediately agree that such acts by bananapants3462 are godlike in nature. However, seemingly anomalously, even Doshist followers who have never seen bananapants3462 himself or seen the Bolungkaka Holy Site agree that the monument is indeed holy by name alone.

Other notable accomplishments of bananapants3462 are the construction of The statue dedicated to the big brown stain on vec pant and the creation of the kimbely fishing pond turned RIVE. Both were originally located in Elliom Capital, although the statue dedicated to the big brown stain on vec pant has since mysteriously vanished. As such, only the kimbely fishing pond turned RIVE remains and is currently under reconstruction.
Events

Below is a list of notable events, initiatives, and periods of time that have occurred on Moundmakers. These events do not fit with any specific politics or category:

* Construction of the Elliomer Monument
* Elliomer Acquisition of Teufort
* Elliomer Land Reclamation Project
* Great Elliom Potato Disaster
* Summit of LimitedHistory and CanineMinecraft
* The Dark Age
* The First Era
* Träd's Annex of Hardur
* The Era of Silence
Acacian Llamism

**Acacian Llamism: Overview**

**Religion Name:** Acacian Llamism

**Core Beliefs:**

1. **Cosmic Balance:** The two towering acacia trees symbolize the delicate equilibrium between the spiritual and earthly realms. Followers believe in upholding this balance to ensure the prosperity and spiritual well-being of the land.
2. **Llama Guardians:** Llamas are revered as sacred creatures, protectors of the kingdom's well-being. Respecting and caring for llamas is essential to gain the favor of the trees.
3. **Cycle of Renewal:** Shedding and regrowth of acacia leaves represent the cyclical nature of life, death, and rebirth.
4. **Tree Blessings:** Touching the acacia trees invites blessings and protection into one's life.
5. **Spreading our faith:** As a follower the continuous spread of our faith is key. Grab your robes and your llama and go out into the world trading with strangers just like our elder wandering traders!

**Key Ceremonies:**

1. **Llama Procession:** An annual parade featuring adorned llamas circles the acacia trees, signifying unity and prosperity.
2. **Leaf Exchange:** Individuals exchange acacia leaves during seasonal transitions to embrace change.
3. **Bark-Binding:** Couples perform a ceremony under the trees, binding a strip of acacia bark to seek blessings for a lasting partnership.
4. **Luminous Vigil:** Followers light lanterns with acacia resin, fostering reflection and peace.
5. **Acacia Fire Dance:** A bonfire fueled by acacia branches is lit during a midsummer festival, promoting strength and unity.
Bayle

Bayle is a Kingdom of Elliom town located along the border of Elliom Capital. It is officially designated as one of the 5 Elliom Border Settlements and is located along the north face of Elliom Capital's border. Of the 5 Elliom Border Settlements, Bayle is the second-most developed and contains a nether portal, chests with supplies, a max-level enchant table, furnaces, and a smithing table, as well as the Elliomer monument, although it contains no actual buildings, residential or otherwise. The town's development is thanks to malewaif who has been granted permanent residency in the region as a result. It is within viewing distance of the Torre de Umbrella and the Elliom Capital Lighthouse.
Construction of the Elliomer Monument

The Construction of the Elliomer Monument refers to a costly effort underwent by LimitedHistory and Bowmanium of the Kingdom of Elliom to establish a monument that better communicated to the world what the Kingdom of Elliom stands for. It was decided by the two that a statue similar to The Face of Elliom on Pelee Island in Elliom Capital of the kingdom's ruler, LimitedHistory, would best represent the kingdom proper. The statue is 41 blocks tall and includes a stack of gold blocks to exhibit the kingdom's immense wealth. The statue depicts LimitedHistory wearing a crown to show his leadership, holding a torch to show that he lights the way for the Kingdom of Elliom, and a cape of the flag of the kingdom to show that he is its hero and protector. Upon the statue's completion, the new monument replaced the old Cairn monument that used to center all towns and stands as a reminder to Elliomer settlements that they are protected while also standing as a warning in conquered territories that enemy towns will fall under Elliomer control. As of now, there are 20 towns under Elliom's control, all of which now present this monument, as well as the Elliomer sanctuary where it stands protected for others to use.
LimitedHistory

LimitedHistory is a player on the Moundmakers server and is the founder and current ruler of the Kingdom of Elliom and lord of all towns within it, most notably Elliom Capital and the Elliom Border Settlements. He was originally also knight of the town of Shadowmoor with which he helped found alongside darktyui, but after darktyui's disappearance during The Dark Age, LimitedHistory declared martial law in the town making him de jure lord of it as he is also the commander in chief of Elliom's military. He is an Elliomer by ethnicity, being the first of his kind naturally due to founding the kingdom. He is a devout follower of the Doshist religion and bananapants3462, "The Doshi." LimitedHistory's only known allies are the members of his kingdom who, outside of the members of the autonomous region of Shadowmoor, are obliged to do as he wishes. While his true ambitions are unknown, what is known is that his and his kingdom's unfathomable wealth created by unending manual labor have afforded him and his kingdom a fabulously-large amount of land within the boundaries of the server's map. Additionally, he has led the charge in the uneventful Elliomer-Wildlandish War, the successful Elliomer-ALOT War, and the all-encompassing Great War. His limitless political influence within the kingdom has afforded him great power over the Royal Engineer Company which is often commissioned, without pay, to commit to the creation of extensive engineering projects on behalf of the kingdom, most recently the second phase of the Elliomer Land Reclamation Project and its 250% expansion of the Elliom Wall to encompass what was formerly known as the Elliom Suburbs.

LimitedHistory generally functions as something of a wild card by choice. In many situations, he appears cold and calculated or even merciless, often conquering other kingdoms with little remorse. In others, however, he is generous and charitable, offering support to other kingdoms and expecting nothing in return. He is highly knowledgeable in way of the inner workings of the world and its people and politics as well as in other entirely-unrelated topics. The ultimate goal behind his actions is always unknowable, and guessing that he desires world domination is just as much of a correct response as guessing he desires world peace as they seem to be chosen at random. In truth, LimitedHistory desires nothing but amusement, and he is willing to go to whatever lengths necessary to meet such desires. What counts as amusing differs by day, this being the only possible way to explain the sporadic, seemingly-random, and conflicting behaviors he exhibits, sometimes even exhibiting multiple of these contradicting behaviors in the same conversation. To some, he is an egotistical, blackhearted tyrant hellbent on destroying the world. To others, he is a kind and intelligent leader who has been likened to a superhero. In reality, the only correct response is to say that his chaotic behavior is a matter of perspective - and whether you are on the receiving end of his sword.
Knoxmoor

Knoxmoor is a Kingdom of Elliom town located along the border of Elliom Capital and is one of the 5 Elliom Border Settlements. It is the westernmost of the 5 and is uninhabited and undeveloped, save for the mandatory Elliomer monument that faces north from the town. Building rights and permanent residency may be granted to any Kingdom of Elliom citizens who wish to develop the region just as malewaif was granted these rights upon development of Bayle and Vectronr was granted them for Arbreton.
Teufort Capital

Teufort Capital is a town on the Moundmakers server founded by the Kingdom of Teufort's leader, theLordJanet. The town was originally a primarily tribal-type settlement but did include free housing for would-be residents and was open to any willing citizens. During the Elliomer Acquisition of Teufort, the original town was lost due to a server glitch that razed it to the ground. The lands that used to belong to it were integrated into the town of Badwater as the Teufort administrative subregion, and the town of Badwater then took on the name of Teufort. As such, the two towns are one in the same, with Teufort being the name used by the Kingdom of Elliom to formally describe the settlement. Teufort consists of two administrative subregions, those being Teufort and Badwater, with Teufort containing all of the original amenities, residential buildings, and supplies that had belonged to the Kingdom of Teufort before the Elliomer Acquisition of Teufort and the Badwater subregion containing a few bridges and the Elliomer monument overlooking the town. The town is protected from Elliomer razing and plundering by decree of LimitedHistory, making it a special case in the Kingdom of Elliom, where acquired towns are often subjected to heavy raiding from other Elliom citizens. Rumor has it that such degree is in place in hopes that another kingdom may purchase it or that a barbarian settler may choose to found a kingdom friendly to Elliom in its place, but such rumors are unconfirmed.
Great Elliom Potato Disaster

The Great Elliom Potato Disaster was an event that occurred on September 1 and resulted in the loss of just under 60,000 baked potatoes. The event took place in Elliom Capital within the Kingdom of Elliom and was caused by a procedural error within the construction of the Potato Elevator. During decommissioning of the Baked Potato Pantry, many double chests of baked potatoes were destroyed and caused lag to the server, so much in fact that the owner himself smit the potatoes out of existence before they could be moved to a safer location. Bowmanium and Masons tried to move the potatoes but failed, severely damaging the reputation of the Royal Engineer Company.

Bowmanium has expressed deep regret at the incident's occurrence and has promised to never let such an event happen again. It is unknown the impact of the destruction, but the construction of the Potato Elevator continued as planned and was completed not long after the incident.
Anti-Elliom Coalition

The Anti-Elliom Coalition was a coalition created against the Kingdom of Elliom to counterbalance its power, especially following the events of the Elliomer-ALOT War. Its efforts were perpetually undermined due to lack of organization, disagreement among members, and due to one of the coalition's founding members, Beet, inviting a Kingdom of Elliom soldier, raiisleep, to its meeting place and discourse. The primary entities part of the coalition were the Kingdom of Monastery, the Kingdom of Wildlands, the Kingdom of Träd, and Camp TicketBee1738 following the First Ransack of Camp TicketBee1738. It is unknown if the similarly-named Kingdom of Coalition was also aligned with them, however their attack against the Kingdom of Elliom in the Coalition-Elliom War was unsuccessful and led to annexation and enslavement in entirety. The Anti-Elliom Coalition has since fractured for the most part due to the aforementioned instability and lack of organization as well as due to little motivation among members. The Kingdom of Elliom since declared The Great War against all standing kingdoms on the server irrespective of whether they were former members of the Anti-Elliom Coalition or not. As such, it may be assumed that the kingdoms of Hardur, Kektania, Solely, Usaje, and the remains of Aetherreich are all de facto members of the coalition. It may also be interpreted that the Anti-Elliom Coalition no longer exists at all.
Monk: Long Death

*Monks of the Way of the Long Death are obsessed with the meaning and mechanics of dying. They capture creatures and prepare elaborate experiments to capture, record, and understand the moments of their demise. They then use this knowledge to guide their understanding of martial arts, yielding a deadly fighting style.*

### Touch of Death

Starting when you choose this tradition at 3rd level, your study of death allows you to extract vitality from another creature as it nears its demise. When you reduce a creature within 5 feet of you to 0 hit points, you gain temporary hit points equal to your Wisdom modifier + your monk level (minimum of 1 temporary hit point).

### Hour of Reaping

At 6th level, you gain the ability to unsettle or terrify those around you as an action, for your soul has been touched by the shadow of death. When you take this action, each creature within 30 feet of you that can see you must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.

### Mastery of Death

Beginning at 11th level, you use your familiarity with death to escape its grasp. When you are reduced to 0 hit points, you can expend 1 ki point (no action required) to have 1 hit point instead.

### Touch of the Long Death

Starting at 17th level, your touch can channel the energy of death into a creature. As an action, you touch one creature within 5 feet of you, and you expend 1 to 10 ki points. The target must make a Constitution saving throw, and it takes 2d10 necrotic damage per ki point spent on a failed save, or half as much damage on a successful one.
Monk: Drunken Master

*The Way of the Drunken Master teaches its students to move with the jerky, unpredictable movements of a drunkard. A drunken master sways, tottering on unsteady feet, to present what seems like an incompetent combatant who proves frustrating to engage. The drunken master’s erratic stumbles conceal a carefully executed dance of blocks, parries, advances, attacks, and retreats.*

*A drunken master often enjoys playing the fool to bring gladness to the despondent or to demonstrate humility to the arrogant, but when battle is joined, the drunken master can be a maddening, masterful foe.*

### Bonus Proficiencies

When you choose this tradition at 3rd level, you gain proficiency in the Performance skill if you don't already have it. Your martial arts technique mixes combat training with the precision of a dancer and the antics of a jester. You also gain proficiency with brewer's supplies if you don't already have it.

### Drunken Technique

At 3rd level, you learn how to twist and turn quickly as part of your Flurry of Blows. Whenever you use Flurry of Blows, you gain the benefit of the Disengage action, and your walking speed increases by 10 feet until the end of the current turn.

### Tipsy Sway

Starting at 6th level, you can move in sudden, swaying ways. You gain the following benefits.

* Leap to Your Feet. When you're prone, you can stand up by spending 5 feet of movement, rather than half your speed.

* Redirect Attack. When a creature misses you with a melee attack roll, you can spend 1 ki point as a reaction to cause that attack to hit one creature of your choice, other than the attacker, that you can see within 5 feet of you.

### Drunkard's Luck

Starting at 11th level, you always seem to get a lucky bounce at the right moment. When you make an ability check, an attack roll, or a saving throw and have disadvantage, you can spend 2 ki points to cancel the disadvantage for that roll.

### Intoxicated Frenzy

At 17th level, you gain the ability to make an overwhelming number of attacks against a group of enemies. When you use your Flurry of Blows, you can make up to three additional attacks with it (up to a total of five Flurry of Blows attacks), provided that each Flurry of Blows attack targets a different creature this turn.
Ranger: Gloom Stalker

*Gloom stalkers are at home in the darkest places: deep under the earth, in gloomy alleyways, in primeval forests, and wherever else the light dims. Some Gloom stalkers hone their trade in the Shadowfell. Most folk enter such places with trepidation, but a gloom stalker ventures boldly into the darkness, seeking to ambush threats before they can reach the broader world. Such rangers are often found in the Underdark, but they will go any place where evil lurks in the shadows.*

### Gloom Stalker Magic

Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Gloom Stalker Spells table. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.

 3rd
 5th
 9th
 13th
 17th

### Dread Ambusher

At 3rd level, you master the art of the ambush. You can give yourself a bonus to your initiative rolls equal to your Wisdom modifier.

At the start of your first turn of each combat, your walking speed increases by 10 feet, which lasts until the end of that turn. If you take the Attack action on that turn, you can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra 1d8 damage of the weapon's damage type.

### Umbral Sight

At 3rd level, you gain darkvision out to a range of 60 feet. If you already have darkvision from your race, its range increases by 30 feet.

You are also adept at evading creatures that rely on darkvision. While in darkness, you are invisible to any creature that relies on darkvision to see you in that darkness.

### Iron Mind

By 7th level, you have honed your ability to resist the mind-altering powers of your prey. You gain proficiency in Wisdom saving throws. If you already have this proficiency, you instead gain proficiency in Intelligence or Charisma saving throws (your choice).

### Stalker's Flurry

At 11th level, you learn to attack with such unexpected speed that you can turn a miss into another strike. Once on each of your turns when you miss with a weapon attack, you can make another weapon attack as part of the same action.

### Shadowy Dodge

Starting at 15th level, you can dodge in unforeseen ways, with wisps of supernatural shadow around you. Whenever a creature makes an attack roll against you and doesn't have advantage on the roll, you can use your reaction to impose disadvantage on it. You must use this feature before you know the outcome of the attack roll.
Paladin: Oathbreaker

*Corrupted by the power of the Shadowfell, an oathbreaker is a paladin who breaks their sacred oaths to pursue some dark ambition or serve an evil power. Whatever light burned in the paladin's heart been extinguished. Only darkness remains.*

### Oath Spells

You gain oath spells at the paladin levels listed.

 3rd
 5th
 9th
 13th
 17th

### Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Oath options.

* *Control Undead.* As an action, you target one undead creature you can see within 30 feet of you. The target must make a Wisdom saving throw. On a failed save, the target must obey your commands for the next 24 hours, or until you use this Channel Oath option again. An undead whose challenge rating is equal to or greater than your paladin level is immune to this effect.

* *Dreadful Aspect.* As an action, you channel the darkest emotions and focus them into a burst of magical menace. Each creature of your choice within 30 feet of you must make a Wisdom saving throw if it can see you. On a failed save, the target is frightened of you for 1 minute. If a creature frightened by this effect ends its turn more than 30 feet away from you, it can attempt another Wisdom saving throw to end the effect on it.

### Aura of Hate

Starting at 7th level you, as well any aberrations and undead within 10 feet of you, gain a bonus to melee weapon damage rolls equal to your Charisma modifier (minimum of +1). A creature can benefit from this feature from only one paladin at a time.

At 18th level, the range of this aura increases to 30 feet.

### Supernatural Resistance

At 15th level, you gain resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.

### Dread Lord

At 20th level, you can, as an action, surround yourself with an aura of gloom that lasts for 1 minute. The aura reduces any bright light in a 30-foot radius around you to dim light. Whenever an enemy that is frightened by you starts its turn in the aura, it takes 4d10 psychic damage. Additionally, you and any creatures of your choosing in the aura are draped in deeper shadow. Creatures that rely on sight have disadvantage on attack rolls against creatures draped in this shadow.

While the aura lasts, you can use a bonus action on your turn to cause the shadows in the aura to attack one creature. Make a melee spell attack against the target. If the attack hits, the target takes necrotic damage equal to 3d10 + your Charisma modifier.

After activating the aura, you can't do so again until you finish a long rest.
Bard: College of Lore

*Bards of the College of Lore know something about most things, collecting bits of knowledge from sources as diverse as scholarly tomes and peasant tales. Whether singing folk ballads or delivering speeches on historical events, these bards use their gifts to hold audiences spellbound. When the applause dies down, the audience members might find themselves questioning everything they held to be true.*

*The loyalty of these bards lies in the pursuit of beauty and truth,.aA noble who keeps such a bard as a herald or advisor knows that the bard would rather be honest than politic.*

*The college's members gather in libraries and sometimes in actual colleges, complete with classrooms and dormitories, to share their lore with one another. They also meet at festivals or affairs of state, where they can expose corruption, unravel lies, and poke fun at self-important figures of authority.*

### Bonus Proficiencies

When you join the College of Lore at 3rd level, you gain proficiency with three skills of your choice.

### Cutting Words

Also at 3rd level, you learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the creature's roll. You can choose to use this feature after the creature makes its roll, but before the DM determines whether the attack roll or ability check succeeds or fails, or before the creature deals its damage. The creature is immune if it can't hear you or if it's immune to being charmed.

### Additional Magical Secrets

At 6th level, you learn two spells of your choice from any class. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The chosen spells count as bard spells for you but don't count against the number of bard spells you know.

### Peerless Skill

Starting at 14th level, when you make an ability check, you can expend one use of Bardic Inspiration. Roll a Bardic Inspiration die and add the number rolled to your ability check. You can choose to do so after you roll the die for the ability check, but before the DM tells you whether you succeed or fail.
Illidan92

Illidan92 is one of the original members of Mound Makers. A lone man, haunted with fleeting memories of past lives, he spent most of his time wandering. During his travels, he felt a call to a certain jungle, which would come to be known as The Heartwood. From there he founded The Wildlands.

## Story

### The Beginning

When Illidan awoke in a ring of stones, he felt a strange sense of deja vu. How many times had he found himself suddenly awaking from nothing to an empty world? He could not remember, only that he had done so in the past. The only things he recalled were brief glimpses of lives before, and a strange woman who's voice was the sea. He roamed far and wide, pondering his memories, until he heard a call. A deep, rhythmic beat coming from a nearby jungle. He wandered in, carved himself shelter from the roots of a tree, and created a home for himself.

### Leader of the Heartwood Pack

As Illidan found rest in the Heartwoods, he happened across another wanderer, who called himself Greenninja202. Illidan invited him into his home, and from there the Heartwood Pack, and the Wildlands of the Heartwood formed. Another came, and made himself at home in a nearby cave, his name being Pablo\_XIV. For a while, the Wildlands were prosperous, there was no shortage of food and mining operations were successful. But it wasn't meant to last.

### The Great War

As rumors of war started rising, Illidan began gathering a band to fight back against the tyrannical kingdom of Elliom. He rallied a group that was, while poorly equipped, of high spirits and adequate number. As the Great War began, however, Illidan, as well as the rest of the Heartlands Pack, vanished.

### Returning

Long after The Great War ended, Illidan finally returned. As he shambled his way back to his home, he was overtook by disbelief. His burrow home, ravaged, his monument replaced with a titanic statue. In the time he was gone, Elliom had expanded, consuming more and more land, including his home in the Heartwood.