recursal/Fanatic-Fandom huggingface dataset:
Diella

## Background

Diella Fan Art by @nikkitsquare

Diella is an aasimar Paladin of the United Clergy of Orun. She was sent to Alivast seeking a rogue member of the clergy.

Diella appears to be near emotionless in her demeanor and is almost never heard speaking. It is unclear what this means, though she seems to heed orders from her superiors in the United Clergy of Orun.

## Relationships

### The United Clergy of Orun

Diella is a member of the United Clergy of Orun. Hellina views her with awe and sees her as a divinely inspired emissary of Orun. In contrast to this, Hellina also witnessed how Viantius Apastrophi and Ragis Cade didn't appear to respect Diella at all and silenced her every time she tried to speak.

According to the clerics rescued from Athtar, Diella is regarded as a disappointment by the Clergy and only speaks and acts mechanically, as if she is not "there".

### The Unexpectables

Diella was involved in the brawl and chase through Alivast. She was forced to abandon her armor when Panic superheated it with magic. In the aftermath she was placed in a holding cell across from the party and had to put up with their taunting and insults, but responded only with an blank stare.

## Trivia

* When she was released from the her holding cell she turned to Task and said, "The sun is growing cold." in a haunting whisper. She was shoved out of the room by Ragis Cade before she was able to explain what she meant.
Fire Giants

Might-Crank battling the Fire Giants at the Evacuation of Tendelheim

The fire giants are the only "registered" enemies of the city of Alivast.  Their only interactions with the city and its satellite settlements have been hostile.  Their presence in the region was only known when they began attacking outlying regions to capture slaves.

The fire giants have destroyed several settlements, notably Tendelheim which was defended by Might-Crank and Remy and other elements of the Alivastian army.  Helga's bar in the town was destroyed though she was responsible for the only fire giant casualty during the conflict when she snapped the neck of one that was attacking a woman in a wagon.

## Trivia

* The fire giants have started using armored perytons to counter Alivastian flying cavalry.
* Might-Crank was destroyed by fire giants at some point
Hearthlen

## Description

Hearthlen is country to the East of Isenvale and thought it is unaffected by the Ashplague it is not without it's problems. To the south it is bounded by the Goathead Mountains which separate it from Volar.

### Cursed Wolves

The western forest around the town of Acorn has an ongoing problem with cursed wolves that are savage and incredibly aggressive. These cursed wolves do not respond to any type of magic to calm them, and using magic to attempt to communicate with them results in psychic backlash that harms the caster. This curse predates the Ashplague and is most likely unrelated. There is a bounty on the wolves of 2 gold pieces a head.

## Prominent Locations

* Acorn - a logging town in western Hearthlen that exports oak wood. The road between Acorn and Kylm is largely abandoned and a simple barricade a couple miles from the border has a sign warning travelers about undead ahead.
* Eerincarn - a city in East-North-East of Stone's Crest. It is pretty centralized in Hearthlen and has lots of work for mercenaries. It is a trade hub for caravans heading to the country of Delvaria
* Goathead Rock - a small mountain village southwest of Tryst
* Gunder - a small farming hamlet north of Acorn
* Hearthhold - the capital city
* Hearthyawn Keep - a fortress on the south-western border with Isenvale that sees regular conflict with undead coming across the border.
* Lost Oasis - a place in eastern Hearthlen, near the Hearthlen-Delvaria border.
* Mira's Tomb - the tomb of a powerful druid who supposedly had a staff topped by a Bead of Hoketh.
* Mussak - a logging town to the east of Tryst
* Tryst - a town south of Acorn where a local official will pay a bounty for heads of cursed wolves.
* Standing Rocks - Four large stones that hold a mysterious purpose.
* Stone's Crest - a city to the east of Mussak, a lot of mining is done here.
Dragon's Take

Rivi's map of Wester Alivast - Official Art by @Montyglu

Dragon's Take is a small village in the hinterlands of Alivast. It sits west of the nearby settlement Everbright. Their most notable possession is a sword enchanted to slay dragons. The village was ransacked and occupied by Dragon Cultists for a brief time but they were expelled by The Unexpectables. Their guard drake, which was later named Tarusk and his command whistle were taken by the group and made part of the team.

## Notable Residents

* Korthrin
* Rauul

## Trivia

* This location provided the party with 4 magic items: the Whistle of the Scale Guard, the Wand of Cure Light Wounds, the Javelin of Lightning and the love of their best friend Tarusk.
Grenelda Spine-Snapper

## Background

*"I don't get paid enough for this."*

Grenelda is a Paladin of Avan and guard in the City of Alivast, holding the title of Lieutenant. She has black hair in a long hornet-sting ponytail, wears half-plate armor, and is seldom seen without a clipboard for paperwork.

In her first appearance she helped stop a chase/brawl between the United Clergy of Orun and The Unexpectables and has occasionally appeared since. She was the one who, upon the group's return to Alivast, dictated the entirety of their harrowing adventures in Canary Channel and reported it to the Council.

## Personality

Grenelda's personality has been described as "burdened with indifference" and she tends to avoid reacting with anything more than mild approval or mild annoyance to most situations. She is very no-nonsense and professional and incredibly efficient at paperwork.

She is not as kind to prisoners and miscontents as her boss, and is constantly annoyed with his insistence on "keeping" them.

## Relationships

### Doros

Doros is the commanding officer of Grenelda's squad. Prior to Brorc's Racial Inclusion Act she was unable to find work with the guard due to racism. Doros chose her to join his squad because he has a soft spot for outsiders, though she's grown tired of his insistence on being "soft" with people.

### Borky

Following the donkey-cart chase, Grenelda was Borky's arresting officer and was exasperated when he resisted arrest by going limp. She had to drag him along until Welch arrived to help carry the recalcitrant orc. Borky has called Grenelda an 'orc' which seems to annoy her since she corrected him immediately. She has since been quite suspicious of him.

### Panic

Grenelda's indifference leans towards distrust of the tiefling because of his flirty nature and propensity to promote the Sweet Dragon at (she thinks) inappropriate times.

## Trivia

* Grenelda wants no more of Borky's nonsense, despite him having so much to give.
* On her days off, Grenelda does carpentry and helps out her mother.
* Her name is the result of MontyGlu getting tongue-tied while saying "granola"
* Her last name was originally "Cliffcrusher" in an early version of Monty's notes.
Rocca

## Rocca Atan, the Half-Elf Cleric

Rocca is Cleric of the Hoketh Clergy and one of the main characters of the Time Cleaver one-shot alongside Swoop, Krixia, and Pine. The son of a human woman named Mora and elf man, Rocca had an unremarkable chldhood with an absent father. When Rocca was 11, he suffered a near-death experience while lost in the woods, but was healed by a Hoketh priest. He's since devoted himself to the clergy that saved him, and has sworn to never again be a victim.

He's capable of healing wounds and dealing necrotic damage through touch.

## Personality

Rocca has an attitude hardened by his brush with death, staving off his own fears and inhibitions in order to protect others. He believes death to be a natural part of life; to prevent someone's death is a success, but if someone does die, they are at least no longer suffering. Still, he does what he can to prevent people from dying needlessly before their time comes.

## Trivia

* Originally, Bike Man was going to play a wild magic sorcerer in the Time Cleaver instead of Ezekiel. However, he was unable to participate due to illness. In reference to this, Ezekiel named his character an elvish phrase that translates to "Wheel man," since there's no elvish word that means "bicycle."
* Ezekiel got about halfway through reading Rocca's backstory before admitting he "wrote too much" and summarizing everything that was left.
* Ezekiel has expressed confusion as to why necromancy is considered a mockery of death, but resurrection isn't.
Rauul

Rauul Fan Art by Elin Brobeck (@Pallianne)

## Background

Rauul is an elven Druid is the protector of the Briar's Glen forest and Mother Tree near the town of Dragon's Take. Her first encounter with the Unexpectables is when Greckles threw a dart at her owl form while she observed their trek into Briar's Glen.

She is very old, even for an Elf. Her eyes are a yellowish pearlescent color, which turn very yellow when she turns into an owl or an eagle. Her pure white hair is nearly floor length. Her lithe form is clothed in a long robe-like white garments. She wields a large wooden staff that has ivy growing and dangling from it.

She requested the Unexpectables send word to the druids of Alivast in hopes of training an apprentice to succeed her as the Mother Tree's caregiver.

She is able to use her Wildshape ability to transform into both an owl and a pure white giant eagle.

She has recently taken an apprentice. A young moon elf named Onas.

## Personality

Rauul is a serene, almost mystical presence in the Briar's Glen forest, well versed in it's dangers and it's creatures. As she has been apart from people for quite a long time, she is a bit socially awkward and does not how to handle herself around others, but is infinitely more confident than she seems.

## Relationships

### Greckles

Raul isn't very fond of Greckles since he threw two darts at her without being provoked. After the Unexpectables defeated Raunfalt, she rewards him with flowers growing where nipples would be, which eventually served as the namesake of Gripples.

### Onas

Onas is Rauul's new apprentice. She is a moon elf in her late teens with long, silvery hair that hides half her face, Her eyes are a striking blue that would pierce right through someone if she could ever look them in the eye. Onas suffers from incredible social anxiety and hates talking, hates people, and most of all, hates talking to people. Rauul is patient with her, but shows no mercy making the awkward teenager deal with warning off outsiders from the wood as part of her training. It may take a century or two, but she is hoping that Onas will become the blue-eyed beast of the forest.
Orthoc Temple

## Background

The Orthoc Temple is located in Alivast's Lower District. It has two carved wooden statues of dragons that flank its entrance. The statues are unpainted and not representative of any specific type of dragon which allows the viewer to see them as symbolic of all dragons.

Inside the temple, instead of an altar is a massive mirror set in a wooden frame carved in the shape of a winding dragon.

## Notable Individuals

The clergy and worshipers of Orthoc are primarily dragonborn but also include humans and members of other races.

### Athena

A Gold Dragonborn paladin hired by the Unexpectables to purify the necrotic energy remaining in The Sweet Dragon that appeared around the beginning of winter. She takes care of much of the day-to-day operations of the temple and is the daughter of Tranquilisaint.

### Tranquilisaint

*"Dragons are the best and worst of all things, and in some ways, that's amazing."*

A large, elderly Gold Dragonborn with intense scars on his left side including a missing eye, horn, and nails ripped from his fingers. He wears simple beige robes. Task first meets him as the priest is meditating in the temple. Tranquilisaint recognizes Task as being from Iron Oath and has a great deal of knowledge and wisdom about kobolds. He informs Task of Tarusk's true nature as a spirit ripped from another plane and bound to the Whistle of the Scale Guard. Tranquilisaint is calm and serene, and as he meditates he chants a mantra of "I am humbled" over and over in draconic.

## Trivia

* Tranquilisaint told Task that in the beginning, dragons were gods, and there was only one of each type of dragon.
* The temple has holy water for the public to use and will give out quantities within reason if someone presents an appropriate reason.
Dancer

## Dancer With Big Paws

Dancer With Big Paws fanart by @hargoliphstudio

## Personality

Dancer is a bubbly and energetic black bengal tabaxi with white/cream throat markings and golden eyes. She often punctuates or emphasizes what she says with a 'nyah'. Very outgoing and extroverted, she makes friends easily and often pulls less outgoing individuals into situations that they normally would avoid.

## Background

Dancer with Big Paws doesn't actually have paws that are all that big. It was a moniker that her mother had lovingly given her as a kitten that stuck. She has a bright, bubbly personality who is fiercely protective of children and animals.

A very bright child, Dancer displayed a knack for picking up languages and learns them pretty quickly. By the time she was forced to leave her home (for reasons she won't discuss) she had already mastered Common, Sylvan, and the secret language of the druids.

It was during her travels, while studying Draconian language origins on the outskirts of Ruba she became suddenly and violently ill. After which she was heartbroken to learn that she would never be able to have kittens of her own but she has sworn to pass her mother's wisdom to as many other people (especially children) as she can as a result.

Dancer moved on, skirting the war in Eltmur, while beginning her study of Orcish dialects. It was then that she heard about Alivast. The continent, and the city that had been built there, were said to be surrounded by not only native Orc tribes of great variety, but also a vast wildness full of unexplored potential.

Her citizenship was sponsored by the one of the Druidic Circles within the city because of her ability to quickly become fluent in new languages. She has used her growing linguistic prowess to help many children and families, coming from all over the world, of many, many races, to get settled into their new lives within the large city. Often acting as an interpreter or a teacher depending on what is deemed needed most.

Since moving to Alivast she has become fluent in Orcish, has started to pick up Avian, Giant, and Goblin, and has even picked up a bit of Infernal (just enough to keep up polite conversation mind you... for now). She has made many acquaintances and even has a close circle of friends she holds dear, most of whom she meet during an "odd" happening during an Art Exhibition.

## Relationships

### Curator's Curse Crew

DeSoto

Gear

Valentine
Captain Bulwark

Captain Bulwark is a Tortle pirate lord the party encounters in the Elemental Plane of Water.

## Background

Captain Bulwark is the captain of the *Hyperion*. He is a Leatherback Sea Turtle-Tortle with black scales and black shell, and has two cannons strapped to his back, dressed as a typical pirate captain. is a legendary Pirate Lord of the Eastern Seas, and is a local terror to The Northwestern Archipelagos, specifically the island nation of Kaelanon, whose waters he raids almost exclusively.

Bulwark first encountered the party soon after the *Hyperion* fell into the Water Elemental Plane via a whirlpool. He first appeared soon after his crew, with the party's assistance put out several fires on the ship and hauled up the rigging. He quickly took control of the situation and organized his crew to make sail to the Coral Citadel to resupply.

## Personality

Captain Bulwark is gruff, commanding, but friendly individual who holds to a strong sense of duty and honor to his home plane, in spite of being a pirate.

## Relationships

### *Hyperion* Crew

Captain Bulwark commands a universal respect from his crew, usually because of his hiring practices, and because he is not above helping his underlings when things get hairy.

### The Elemental Plane of Water

Bulwark is a known sailor of the Elemental Plane's waters, and is well aware of the dangers therein. He holds a great deal of respect and holds a long standing trade agreement with the previous Ocean Queen and with the Genasi of the Coral Citadel, and was disheartened to hear of the troubles that had befallen them during his latest excursion to the material plane.

### Kaelanon Island

Captain Bulwark is a major threat to the naval might of Kaelanon, and has no love lost for any of them, preferring to raid their waters and their waters almost exclusively.

### The Unexpectables

Bulwark was not immediately friendly with the group, believing they were at first stowaways. Upon their explanation, he warmed up to them quickly due to their friendly disposition and their willingness to help while imparting onto him important information.

## Trivia

* Captain Bulwark is a direct reference to the Water-Type Pokemon Blastoise.
* Bulwark has a pair of strapping lizardmen who flank him at all times. They are cannoneers who operate the cannons on his back.
* Bulwark was one of many Pirate Lords that Monty could have brought into the Unexpectables campaign, insinuating that he was arguably one of the best options.
* Bulwark has not been to Alivast, nor has he ever heard of it.
Ienford

## Background

Ienford Fan Art by Equinox Zander

Ienford is a Paladin of Avan and guard in the City of Alivast who holds the title of Corporal. In his first appearance he helped stop a chase and brawl between the United Clergy of Orun and the Unexpectables. He appears on and off as security and city guardsmen, usually unannounced.

## Personality

Ienford is very sedate, bordering on comatose. Despite being a low-energy individual, he is quite friendly, easygoing, and performs his job well.

## Relationships

### Doros

Doros is the commanding officer of Ienford's squad. The two of them are close enough that Ienford invited Doros to his sister's wedding.

### Family

Ienford is confirmed to have a girlfriend. He also has a sister, Violet, who is now married to a Gnoll named Garagog. Aside from Violet who is quite beautiful and has short, platinum blonde hair combed to one side, his entire family all look like various different versions of him except for the fact that they are full elves.

The entire "Ienford Family" (aside from Violet) have the same, eerie, almost mechanical unflappability and nothing appears capable of phasing them positively or negatively.

### Panic Grimtongue

Ienford was Panic's arresting officer following the donkey-cart chase. He was not impressed by Panic's clumsy attempt to charm his way out of the situation and responded that he had a girlfriend.

### Greckles

Ienford quickly came to like Greckles enough that he invited him to attend his sister's wedding. Ienford also convinced Greckles to be part of the post-ceremony entertainment by juggling, which he appreciated greatly...in his own, downplayed way.

### Borky

When saying farewell to Task and Borky, the orc responded with a sarcastic, "You're still here?" Ienford was hurt by these words, expressing concern that people find him boring. Even though his emotions were at stake, Borky refused to confirm or deny his fear. To this day, Borky continues to forget that he ever met Ienford.

### Task

When Task attempted to enter the Harvest Festival archery competition, the on-hand staff attempted to shoo him away based on his height and race. When Task got aggressive, the staff member threatened to call the guard, which Task welcomed. The nearest guard member happened to be Ienford, who told the staff member he was being "uncool," and requested he allow Task in the competition. Task appreciated Ienford's help, but unfortunately, he couldn't stick around due to needing to purchase a necklace for his girlfriend.

## Trivia

* When Task asked if he could summon Tarusk with his whistle, Ienford responded, "Yeah, you get one phone call."
* None of his coworkers know what he does in his time off; they're afraid to ask. They assume he spends time with his girlfriend, but no one's quite sure. Nobody has ever met his girlfriend. She was notably absent from Violet and Goragogg's wedding.
* Ienford's creation was partly influenced by people asking MontyGlu about the presence of half-elves in Alivast.
* His name is a mashup of Ien and Richford.
* He is eerily similar in personality and inflection to Aila.
* Monty has refused to reveal his surname or if he even has one.
Murray

Murray fan art by @Ultraous

## Background

Murray is an odd Moray Eel-Triton who lives in or around the Canary Channel as a mobile chef. For a nominal fee, Sailors can pay to use a fishing rod in the teeming Channel to catch their lunch, which he will quickly and efficiently prepare for them as part of the deal. He carries around a magical kitchen that can be unfolded into a fully stocked and ready pocket space where he can set about to his craft quickly and efficiently.

The Unexpectables were treated to lunch from his cart (though not without some difficulty) and enjoyed themselves when he came aboard the Green Gully. After their meal and his payment was given, he left without incident.

## Personality

Murray is understandably difficult to read due to his expressionless face and his general inability to speak common, but he seems nice and helpful enough.

## Relationships

### Captain Clarence

Clarence enjoys Murray's presence and appears to know him quite well, actively encourages people to patronize him, though he himself doesn't seem to do it.

### Kiwi

Kiwi is also aware of Murray though he doesn't have enough money to patronize the Triton that often.

### The Unexpectables

The Unexpectables were caught off-guard by his unannounced boarding of the ship by Murray, but all quickly warmed up to him through his skillful work, with Greckles and Remy sharing a dish. All paid pretty well for their meal, though Borky most of all due to his inabilty to catch anything worthwhile.

## Trivia

* His method of making money was seemingly inspired by fishing cruises that sometimes allow patrons to cook what they catch.
* Murray is married.
Opal

Opal fanart by @RasilaTommi

## Background

Opal is a drow woman with white hair cut into a short bob. At one point she was a slave of drow followers of a spider-cult in the Underdark of Tracadia. Before her time in bondage, she was a record keeper for court trials. She managed to obtain her freedom by running away from the Spider Cult and made her way to the surface, where she worked in a sewing shop for a time before obtaining a ticket to The City of Alivast. She now works at The Sweet Dragon as one of the inn caretakers.

## Personality

Opal is soft spoken and doesn't like to talk much about her past as a slave. She generally tries to avoid conflict but she keeps a dagger on her person for self defense.

## Trivia

* Unlike some other drow in this universe, Opal doesn't have white freckles on her skin.
* One of her hobbies is sewing stuffed animals for children.
Gusbrand Typperbottum

Gusbrand, official art by @zoodraws

Gusbrand is a very distinct looking triton, with the unique features of a flowerhorn cichlid. (Wikipedia)

He wears a well-kept admiral's uniform and is a rather rotund fellow.

## Personality

Gusbrand presents the image of a well put together naval admiral. His manner is very professional and noble, but his image belays organizational habits that border on the criminal. Gusbrand's office is a sea of documents in stacks on every surface with only little trails between them. It is uncertain if he compensates for this disorder with a highly acute memory, or if his chaotic filing system simply hasn't caught up with him yet.

Considering his position as an Ocean Lord, it is quite likely that he functions well enough despite the paperwork hell he has created for himself.

## Trivia

* Gusbrand has a family and keeps a picture of his children on his desk. They are just as ugly as he is.
Captain Doof

## Background

Captain Doof is a lion tabaxi serving in the Alivast army. He's in command of a watch post at the northern edge of Alivast's territory.

## Personality

In spite of his imposing physique, Captain Doof is friendly, amiable, and a bit of a yokel. He does however take his job seriously, and will not accept bribes.

## Trivia

* Doof's accent is reminiscent of a stereotypical Canadian.
* On a separate live stream, Monty said that she originally created Captain Doof to be her character in case she was ever in Texas and invited to play at TFS at The Table.
Horus

## Background

Horus Fanart by @CitricKing

Horus is a clerk who works one of the security gates leading into the Lower Districts of Alivast. He is a very prim and proper owl Kenku. He has also been seen working the gate leading to the Middle Clergy District.

## Personality

Horus is very rules-oriented and insists on proper procedures and accountability when performing his job.

## Relationships

### The Unexpectables

Horus's second encounter with the party was when they attempted re-entry into Alivast alingside Digsby. When the seeds of Fleur de Mort they were carrying set off the magical contraband detectors, he called for Muidos as that type of item required her talents to dispose of. His third appearance was when they were following Brorc when he was escorting Azra Sahar to a neutral location to meet Solly. He refused entry to the party since they didn't have clearance to enter the Middle Clergy district at that time. When the party convinced Brorc to vouch for them, Horus made note that it would be recorded that Brorc was the one responsible for their behavior.
Buttons

Buttons fan art by @Yggdrassal

### First Introduced

Chapter 27 / Podcast 15: Dangerous Cheesy (Named Sir Bubbles), Chapter 28 / Podcast 16 (Met as Buttons)

## Background

A Tabaxi hunter from Tatalohn Island who vastly enjoys the challenge of hunting and boasting of his accomplishments. He served as a guard to the Rakshaysan Caravans before immigrating to Alivast. He first met The Unexpectables when applying for a guard position at The Sweet Dragon. However, due to concerns from Greckles and Borky, he was not selected.

He is shirtless and has a big scar that runs down from the top of his eye to his chest. He has a bow strapped to his back and a pair of swords.

## Relations

### Task

Task was interested enough in Buttons' hunting skills that he kept his contact information with the intention of hunting with him in the future.

### Greckles and Tai Borpington

Buttons was *very* interested in these two, licking his lips and watching them intently. In his defense, Tai was holding a freshly baked pumpkin pie at the time.

## Trivia

* Monty allowed the players to vote out of character as to whether his name would be Buttons or Sir Bubbles. They chose the former. The document given to the cast listed Sir Bubbles, but there was some confusion in the following episode which brought about the vote. Monty has since mentioned that Tabaxi all have silly names similar to how people name cats in real life.
* Mr. Bubbles was also the name of a giant tortoise competing against Tarusk in the pet show in Episode 12.
* Buttons mentions hunting velociraptors in the Tatalohn Jungle.
Cookie

## Background

Cookie Fan Art by theMAZC

Cookie is a cook for the Alivastian army on the war front. He is friendly with Avery's Gryphon Riders, evidenced by setting aside some food for them ahead of the line at the army mess.

## Trivia

* Cookie secretly bakes almond cookies that he intends to hide from the soldiers, but Balfor Balton is already aware, and would like him to share.
Rune's Rest

Runes Rest fan art by @JeanKellam1

### Inhabitants

Stormbeard (occasionally), Crabbius the Mighty (occasionally), Bladefoot Pirates (formerly)

## Background

A small, rugged island over the horizon from the Alivast mainland.

It is barren and uninhabited but a giant set of steps lead to its apex where a simple open-air temple houses a massive runestone.

At some point the Bladefoot Pirates discovered the island and christened it "Talon's Rest" to serve as their base of operations and a place to store their loot. Unknown to them, their presence disturbed the soul resting in the runestone.

Centuries ago, Stormbeard aided a human coastal village and the residents thought that the best way to thank him was to sacrifice a young girl to the sea. The horrified Stormbeard arrived too late and found the girl on the verge of death from hypothermia. As penance for allowing such a tragedy, he placed the girl's fading soul into a runestone and called upon Uspa to learn her greatest wish which he vowed to fulfill one day. Her wish was to go to a stone city, wear a beautiful gown, and see an opera. Stormbeard did not know what an opera was at the time, but over the centuries he learned, and when he caught the Bladefoot Pirates desecrating Rune's Rest, he demanded an opera to help the girl's soul finally find peace.
Gnomeria

Gnomeria is the implied home country of all gnomes, with expensive, advanced magical technology at their disposal, frequently using bizarre things to control and run it all. Gnomeria is implied to be rather wealthy, as it can create large floating ships for impressive sums of gold, and high-ranking dignitaries of the state can pay for large sums of food on a whim.

## Political Relationships

### **Alivast**

Gnomeria owes Alivast a great debt of gratitude for helping erase the national shame of having one of their precious skyships controlled by pirates. They were also very pleased at the gift of a Heart of Nerasmun which can provide the power source for another great skyship. They are enthusiastic supporters of the new city, but their influence is limited due to distance. They have sent envoys and begun humanitarian campaigns to help ease the load of refugees on the city's tent town.

## Notable Citizens

* Admiral Atilv of the Gnomerian Sky Fleet and Envoy to Alivast

## Trivia

* Gnomeria is the most recent location of The Cabbage.
* Fireworks were invented in Gnomeria. Whether they are chemical, alchemical, or magical is unknown.
* MontyGlu has stated that if artificers were to exist anywhere in the world of Alivast, they'd most likely be in Gnomeria.
Big Guy

## Big Guy (Construct 8)

Fanart of Big Guy by Citric King

*"I will be a good worker. it was what I was made to do."~ Big Guy*

Construct 8 "Big Guy," is a construct built by Artimus that gained sentience after a series of murders in Alivast.

Construct 8 appears to be built to act as a porter, large and capable of moving heavy loads. In the wake of the events of the second adventure arc, Construct 8 found itself with no one to tell it to move anything. Eventually, Construct 8 heard a voice which asked what they wanted to do. Construct 8 decided they wanted to make horseshoes to help horses because the horses also helped move things.

Construct 8 later made their way to the smithy across from the Unexpectables guildhall and told the smith that they wanted to learn to make horseshoes. This drew a crowd of people concerned about the unusual activity due to recent events. The Unexpectables arrived soon after and helped disperse the worries of the crowd, after which the smith took on "Big Guy" as an apprentice.

Big Guy is mentioned as being extremely interested in a temple of Oreyara opening by Log.

## Relations

### Artimus and other Constructs

Artimus created all the Constructs in Alivast, including Construct 8.

Big guy considers all constructs brothers and sisters.

### Ben

Ben is Big Guy's employer and supervises his work at the blacksmith. Ben is a bit bemused by his subordinate's quirks, but is very patient with him. Ben and Big Guy sometimes eat lunch together at The Sweet Dragon.

Big Guy arrived at a rough time in Ben's life. Just two days before he came to work for Ben, the smith received word that his son had been killed in action against the fire giants. Big Guy's presence has been a real help during this difficult time. During the winter sled race, Ben asked Big Guy to pair with him. In past years Ben and his son would enter.

## Trivia

* Ben says that even though Big Guy doesn't eat, he orders food when they go out to lunch. He thinks the construct does that because he wants to fit in.
Everbright Mountain

Rivi's Official Everbright Area Map by @MontyGlu

Everbright Mountain is a tall, lone mountain that sits just east of Briar's Glen. Just south at its base sits the village of Everbright. Dragon's Take and Wolf's Den also rest near the base of the mountain. Inside the mountain are old tunnels and caverns that are part of a temple called Phantasma Dream Mountain.

The outside of the mountain is home to a variety of wildlife including crag cats, goats, and chipmunks. A population of Stone Giant Hunters live inside the tunnels of Mount Everbright. They treat the mountain as sacred land that outsiders, particularly those they refer to as "small folk" are not allowed to tread of for fear of being cursed. This civilization is led by a patriarch, but little is known about him other than that he's armed with a steel sword and adorned with a crown of dark stones. The source of this steel was an enslaved Korred which was freed by The Unexpectables, Remy, Lily, and Doros. Recently, The Silver King spread a blizzard from the peak of the mountain while searching for his hostage Willow, who had managed to slip from his grasp. Thanks to intervention from Greckles and calm discussion between both parties, the situation was resolved and the blizzard ended.

## Notable Residents

* Stone Giant Patriarch
* Hungry Crag Cats
* Excited Chipmunk
* That Stoat who lives in the wall
* Bats
* A very upset Roper
* "Korred" (escaped)

## Trivia

* The grave of Rey rests along the path that leads to the summit.
* A notable amount of creatures living on the mountain have New York Accents.
Delvaria

### Inhabitants

Primarily Delvarian humans with some orcs, gnolls, and a smattering of other races

## Description

Delvaria is a harsh land populated by a sturdy people. It is a rugged and arid rocky wasteland where rain is almost unheard of, and what few water sources exist are in oases fed by underwater springs, and a single large lake. Near water sources, there are crocodiles and hippos, or more sinister creatures in remote oases, which is notable considering how brutal hippopotami are.

### History

Delvaria is named after a great human hero of legend by that name. Stories and folktales about her exploits abound, and sometimes contradict or contain details that are most likely exaggerated for dramatic effect. She fought many fire giants, had at least one as a lover, and also had 100 children. Any of these facts alone might be considered hard to believe if it wasn't for individuals born to human parents that display traits of this heritage. Delvaria is not worshiped, but regarded with a great deal of reverence for her deeds.

### Culture

Delvarians love fighting and feats of strength and martial prowess. They also have a strong sense of honor. They are quick to fight, but once the dust settles, quick to resume relationships assuming both parties survive. They also graciously extend hospitality to everyone who hasn't already given them a reason to distrust them.

Delvarian Boar are commonly used as mounts, beasts of burden, and food. They are massive compared to ordinary boar and can reach the size of elephants.

## Prominent Characters

* Reirjorar Ragnis - Prince of Delvaria and leader of the Berserkers
* Aya - Princess of Hearthlen, wife to Reirjorar
* Adreuon Ragnis - Crown Prince of Delvaria, next in line for the throne
* Heather - Boar rider, merchant and caravan guide
* Hawk and The Boyz - a group of warriors and aspiring berserkers

## Prominent Locations

Archostoria - Capital city

Gan-Jifa Stryx - Merchant city near the border of Hearthlen
Kosui

Kosui is one of the elemental oni, representing the element of water. He has a form akin to that of a humanoid goblin shark and wears a outfit made from the skin of a bronze dragon.

## Background

Kosui is one of the primordial Elemental Oni, who previously terrorized the Elemental Plane of Water. Like his brethren, he was sealed away hundreds of thousands of years ago so that the residents of the plane could live in peace. However, his seal was broken thanks to the last parting gift of Stillhavity, and allowed him to subjugate the Plane once again, starting with the razing of the Coral Citadel.

## Personality

While he is cunning like his brethren, Kosui cares little for subterfuge and strategy like his brother attuned to the element of Air, and is mostly a callous brute, preferring overwhelming force and shocking cruelty in his campaigns. Kosui during his final battle showed an enjoyment or pleasure towards battle and pain.

## Relationships

### Elemental Plane of Water

Kosui is the Elemental Oni of this plane, previously sealed away as the monster he is. Now that his seal has been broken, he has brought a campaign of devastation and mindless, heartless violence to the plane's residents; killing the Genasi queen, kidnapping their princess, and abducting all adults for some sinister purpose. Kosui is attempting to gain access to the "Great Leviathan", which has been similarly sealed away.
Brother Eleven

Brother Eleven is the fourth and most recent member of the Merkz group.

## Background

Brother Eleven is the fourth member of the Merkz, only having recently joined the group prior to the Invasion of the city. He has since holed up with the group, largely helping them with myriad tasks around their hidey-hole in the Middle Districts.

Brother Eleven helped the Merkz in their finest hour, facing a UCO-aligned Gold Dragon and ultimately saving the children of the Silver King.

## Personality

Brother Eleven is a somewhat simple but ultimately quite brave construct, befitting his connection with the divine. He is however quite aware of his size, his place as a construct, and general physique, and when in a hurry, he will not hesitate to use it to his advantage.

## Relationships

#### Pardner

Pardner is usually quite appreciative of Brother Eleven's abilities.

#### Cliff

Cliff appreciates Brother Eleven quite a bit as a fellow large creature, and deeply appreciates his daily hug. Cliff thinks his abilities are very cool.

#### Tiengo

Brother Eleven had only recently met Tiengo during the end of his life, and while he was quite awkward about the situation, he ultimately

## Trivia

* SirBee was the only member of the Merkz who had any prior experience with D&D.
Grandma Leecha

## Background

Grandma Leecha fan art by @Yggdrassal

Grandma Leecha is a hag dwelling in the bog south of Humbrack village. Some time in the past, she attempted to kidnap Sarah, but was foiled by the local blacksmith Tony.

Grandma Leecha is a relatively small hag, as well as green in skin coloration.

## Trivia

* "Grandma Leecha is gonna eatcha" is a common children's rhyme in the area near her swamp.
Merkz

Merkz fan art by @Boo\_Rad13y

### Leader

Remus Corbeau served as leader for one quest, otherwise generally defaults to Pardner or Vlad

## The Merkz

The Merkz are one of the many informal adventuring groups in Alivast. They struggled to find regular work, because they formed in the springtime when competition for work was fierce.

They were approached by Remus Corbeau with a job sponsored by Soliandris, aasimar of Orun and member of the Council. The quest was to find a missing silver dragon who was an (adult) child of the Silver King. The group followed their leads to the Barnes Farm and it's barn which was the dragon's last known location.

Later on, Remy once again called upon the group at just the right time to help with another mission; to look into a disturbance discovered by a Corbeaux family friend in the town of Fishbarrow.

Upon finding themselves in Fishbarrow, the Merkz found that two troublemakers of the town had accidentally set a Rat King loose, and the people had been mentally dominated by it. After a harrowing fight against the beast in the town's Inn, the group successfully slew the monstrosity, and as a result of their heroism and resourcefulness, proved themselves worthy of owning property in Alivast, and eligible for upgrade into being a proper Guild.

The group consists of:

* **Cliff Lightfoot** - a Minotaur Warlock of the Great Old One
* **Pardner Salem** - a Tabaxi Bounty Hunter and his mount/hunting partner **Luigi**
* **Vladimir** - a Tiefling Wizard
* **Brother Eleven** - a Construct Paladin.

## Known Associates

### Remus "Remy" Corbeau

Remy hired the group to accompany him and help search for a missing child of the Silver King. Remy impressed the group with the large amount of coin offered for the job and while he was often flabbergasted by the hijinks of some members, he worked well with them in pursuit of their goal.

## Trivia

* The group's name was the result of a misspelling by the semi-literate Cliff
Halla

*"Halla at me!" ~ Halla*

Halla Fan Art by King of Citrus (@CitricKing)

Halla is a female human monk who fought The Unexpectables in the Crimson Pit. She was hired by the same employer as Salvador, Vel Rock-Fist, and Silence and was the latest gladiator to be employed by him.

She was nonchalant about the fight and it can be inferred that she's either new to underground fighting or that she's simply comfortable seeming unprofessional.

She is from the Eastern Isle of Oreak and trained in the Open Palm school and is a master acrobat. Halla is not the most menacing fighter, but is still an expert at hand-to-hand combat.

Halla left her monk order because she grew bored with the static and regimented training method. She decided to strike out into the world so that she can "punch real people." She is keeping up her training in her own way and hopes to spread interest in her order through her feats.

During the festival, Halla used her acrobatic skills as a street performer with a routine of balancing and tumbling on the tops of vertical poles.

She's currently looking for work to make ends meet.

## Relations

### Salvador, Vel Rock-Fist, and Silence

Halla is an ally of these three, as they are all employed by the human who previously owned Hassrad's brother's knife. While they seem to fight well together, it is unknown whether or not their relationship is more than simply being employed by the same person.

Halla and Salvador did apparently take a job from the Quest Board together after their work in the Crimson Ring dried up and the pair often seems to visit The Sweet Dragon where Vel Rock-fist works.

### The Unexpectables

Halla has maintained a positive relationship with The Unexpectables after their pit fight and has since become a regular at their bar. She recently applied to a guard position at the establishment but was passed up in favor of Uromajister and his expertise in fire magic. During her inerview she asked Task to fire an arrow at her to demonstrate her ability to deflect missiles, but he hesitated and missed. Borky however had no qualms chucking a javelin her way as a secondary test.

### Brother

Halla's brother is the current leader of the monk order she trained at. Halla has made it her goal to best her brother at hand-to-hand combat and take over the order, but thus far has expressed little motivation to do so other than sibling-rivalry.

## Trivia

* Halla has been known to hang out at the Sweet Dragon on occasion.
* Halla was noticeably absent from the street performers at the Harvest Festival.
* Halla recently took a job hunting gargoyle stragglers left by Dullmar.
* According to Halla, she and Vel left The Underbelly out of fear of having to fight Tiengo.
Ord

Ord fan art by @Yggdrassal

## Background

Ord is a dwarven mercenary living in the tent town outside of Alivast. The Unexpectables first met him when returning from a mission to the Deep Woods settlement. He warned the group of the presence of the United Clergy of Orun and offered them some information in regards to the clergy.

Ord is originally from Buldur in the Alton region. He wears a very nice bronze helmet and smokes a pipe. He's dismissive of dwarves who are afraid of the UCoO.

## Relationships

### Greckles

Greckles questioned Ord regarding the lack of people in the tent town and paid the dwarf for the information provided, as well as offering to pay for anymore information in the future.

### Ben

Ord is familiar with Ben's smithy, enough to be informal in referring to it.
Sarah

## Background

Fan Art of Sarah (Left) by King of Citrus

Sarah is a tiny gnome child living in Humbrack village with her mother and father. Sometime in the past, a hag named Grandma Leecha attempted to kidnap her, though the local blacksmith Tony foiled the attempt.

Later, when their home was occupied by Monster's Culling, Sarah and her mother helped The Unexpectables by attacking one of the hunters Borky suplexed through the window and offering them a place to hide when enemy reinforcements arrived.

## Relationships

### Remy

*"You're a very soft bird."*

Remy built a rapport with Sarah when the Unexpectables went to speak with her about the hag that tried to abduct her. He was able to comfort her with a hug when she started to cry when recounting her tale.

## Trivia

* The cast decided that Sarah's mother looks like Muriel from Courage the Cowardly Dog
Ragis Cade

## Background

Ragis Cade is a Paladin of the United Clergy of Orun. He was sent as part of a group to Alivast seeking a rogue member of the clergy.

He is missing his left eye.

It is later discovered that Ragis Cade personally oversaw the training of the rogue cleric in question, which may explain why he was included with the group to Alivast.

He has the reputation as the "Slayer of the Shadow Lich Dragon" for his role commanding the armies that defeated a dracolich. He has a reputation as having a gift for leading people in combat and making them fight for a cause.

## Relationships

### The United Clergy of Orun

Ragis Cade is a member of the United Clergy of Orun and part of their expedition to Alivast to retrieve the wayward Solly. According to Hellina, both she and Diella were silenced and chastised by Viantius and Ragis when they tried to speak or ask questions.

### The Unexpectables

The Unexpectables encountered Ragis in Alivast and led him and other United Clergy fanatics on a crazy cart chase through the city (Episode 18: Initial DnD) nearly killing him in the process. During the short time they were locked up in nearby cells following the chase, they taunted him and his comrades mercilessly. At the time they did not know the specifics of his history with Solly. Now that they do, if they meet him again things won't be so friendly.

### Solliandris

Ragis' "training" of Solly was little more than brutal indoctrination and abuse that left her scarred both physically and mentally. Solly is the reason why Ragis has only one eye. He is a figure of absolute terror in her life. After Solly let a drow mother and child escape one of the United Cergy's genocidal campaigns, Ragis Cade branded her as a punishment. After another infraction a few years later he attempted the same torture, however, Solly found an opening and burned out his eye with a red-hot poker. It is common knowledge that she put out his eye, and this is used as evidence that she is a failure and weak despite her divine heritage.

## Trivia

* He is one of the most hated characters in the series, and considering the characters that's some pretty stiff competition
* Since having his eye put out by Solly, he has used this similarity to images of Orun to his advantage