Session 2

This article summarizes **Session 2 of the Eden campaign**.

## Synopsis

The party follows the trail of Tuderick. After several adventures at the city walls and the Galley, the party defeats an ambush from agents of the Bohemian Circle, and retrieve the captured Dwarf.

## Summary

### The Scene of the Ambush

The party encounters the scene of the ambush. Several dwarves are covered in arrows; however, Tuderick, the leader of the small band, is conspicuously missing. The party also discovers the corpses of two elves. They appear to have been left with coins over their eyes and a blanked covering them in haste -- those who had planned the ambush had probably not expected a fight. The elves wear a purple roundel as a sigil.

At this time, Jonah and Jade, who had missed out on the rest of the day's adventures after basking in the alcohols, rejoined the rest of the party members. Huron discovers that the only recent trail in the scene appears to be left by a cart, which had been stationed behind the cover of some nearby bushes. Its tracks lead north, directly towards Leiton.

### The Southern Gate

At the southern gates, the party sees a dwarf being hassled by a large number of guards. The guards appear to be minutely inspecting the dwarf's wares. A hundred paces away towards the east, however, Huron notices that one of the pulleys on the battlements is being utilized to pull a dwarf-sized sack up the walls. Most of the party heads in that direction, while Ulfgar and Jonah draw closer to the dwarf and his cart.

Ulfgar and Jonah begin to analyze the situation, noticing that the guards believe that the dwarf might be transporting weapons, illegal alcohol, or narcotics. When Jonah discovers an arrow-head on the cart, the guards arrest the dwarf and confiscate his cart.

Meanwhile, Iago places pitons along the wall, allowing his friends to climb behind him. At the battlements, the party notices a trail left in the straw on the ground: something appears to have been dragged and then lowered from the wall. However, they notice some guards approaching, and hurriedly jump on nearby rooftops to sneak away. Jonah, at ground level, is able to capitalize upon the last few remnants of his earlier alcoholic binge to claim that the party suffers from public drunkenness. The guards allow the party to leave with just a warning to avoid any further public intoxication.

### The Galley, Public House

 File:The Galley, public house.jpg
At the Galley, the party finds a rather raucous scene: although it is still early, drunkenness is already out and about.

#### At the tavern

Jonah joins the band playing music at the Galley, putting their dedicated lutist to shame by "shredding" the instrument -- and receiving a tidy sum in tips from the public house's patrons. Securing a proper vantage point, he can see everything that happens in the first level of the tavern.

Huron joins a card game next to a pair of suspicious-looking elves and overhears their conversation. Although innocuous at first, Huron gathers enough evidence to believe that these elves participated in the ambush earlier. Huron joins their table, his elf-like disguise and purple sigil shaking off the elves' suspicion. One of the elves, somewhat more restrained, remains unconvinced; Huron, however, is able to join them without causing any disturbances.

Huron learns of the elves' plan by passing off as another member of the Bohemian circle. However, the elves do not appear to have any deeper information -- they appear to be footmen, rather than leaders, of the Bohemian organization. When he mentions being contacted for the mission rather than receiving it via the candle system, however, the silent elf becomes convinced that Huron is not truly who he claims to be, and overtly threatens him. Huron is able to defuse the situation, having acquired substantial information about the events earlier in the day, but still in the dark about the Circle's true plans and motivations.

#### Underground

Shump, Ulfgar, Iago, and Jade find what appears to be an illegal fight club in the basement of the Galley.

Shump fights a popular figure in the arena, a fighter known as The Tiger. Although a bookie encouraged Shump to take a dive against the human fighter, the Tiger is largely beaten to a pulp by the Half-orc, to the surprise of most onlookers -- and the glee of Ulfgar, who wins a tidy sum after betting on his companion. The bookies appear to be quite angered, however. Iago and Jade fight other contestants following that, and both win their respective fights without too much of a hassle. Overall, the petty thieves and brigands fighting at the ring seem to be no match for the experienced adventurers.

However, no fighters seem to be willing to take on the 500-pound dwarf, for which reason one of the bookies asks Ulfgar whether he would be open to fighting two rivals. Ulfgar agrees. The bookie promptly walks over to Iago and Shump, who have won their fights, and asks whether the two of them would be amenable to fighting the large dwarf. Shump agrees to take Ulfgar single-handedly. After a few rounds of combat, Shump emerges the victor, although Ulfgar was close to convincing his friend (with his dwarven fists) to tap out.

### The Blue Candle

 File:Blue candle Leiton staging house.jpg
The party moves out of the tavern. Huron observes as the two elves he had mingled with earlier appear to leave the public house, but is disappointed to notice that they have only left momentarily (the drunken one rolls a nat 20 on vomit check, with assistance from his stoic friend).

Jade and Asutali head towards the contact house. It is positioned at the end of a narrow, cramped alley. At the end, they see a solitary blue candle illuminating the porch outside the house.

Jade knocks, and a thin, hissing voice behind the door requests a password. Jade gives an incorrect password, the viewport in the door slams shut, and Asutali and Jade are ambushed by elven archers on the rooftops around the alley. As they are peppered by arrows, they begin to fall back as a bell rings out in the night. Two heavier elven warriors emerge, followed shortly afterward by a third, and they engage the party.

The rest of the party members rush in to help. Asutali casts a booming sonic wave on several of the elves, who are then dispensed by Jade and Huron's arrows. Huron positions himself behind the elven warriors and continued to fight from this strategic position. Iago and Ulfgar rush forwards, forming a shield to protect the mage and the eldritch knight from the heavily-armored elven warriors.

Climbing onto the rooftops, Shump cleaves an elven archer in two. He jumps directly on top of one of the elven paladins, dealing a significant blow. As the warriors recoils from this assault, Huron deals the killing blow by firing an arrow through a weak point under the warrior's helmet. Jojo causes some amusement with his banjo before 'accidentally' killing an elven archer, who he may or may not have caused to trip and plummet face-first into the street (splat!).

Shump turns around toward the other elite fighter, who is now surrounded and beleaguered by the party members. He takes advantage of Ulfgar's strikes on the paladin's shield to bring his greataxe down on the neck of the elven warrior, killing him instantly.

### The staging house

The party heads inside the Circle's staging house. Most of the party heads upstairs to investigate some noises, including the shattering of a window, while Ulfgar investigates the lower levels.

In the lower level, Ulfgar finds Tuderick still in the dwarf-sized burlap sack. After investigating some stonework, he also discovers what appears to be a torture room, but only discovers an unconscious dwarf surrounded by the same strange potions he saw in the room with Tuderick.

party escapes, freeing dwarves and taking an elf prisoner

The party

### The Safehouse

party hides in a safe house, reviving the dwarves and interrogating the elf

jojo drops elf off with the guards, and the party crashes in the safe house

end scene