Exit Gates

In other (unofficial) languages:

**Exit Gates** are one of two potential ways for Survivors to escape the Trial Grounds in *Dead by Daylight*.

## Overview

All Maps, spawn with **2 Exit Gates**, which are located randomly in the outer border wall surrounding the perimeter of the Map.
This also applies to the equivalent on indoor Maps.
From the start of the Trial, both **Exit Gates** remain closed and unpowered until certain activation conditions are met.

## Powering-Up

Starting the Trial, both **Exit Gates** are closed and unpowered.
Survivors must repair a certain number of Generators (equal to Survivors starting the Trial + 1) to power the **Exit Gate Switches**, after which the **Exit Gates** can be opened independently.

Powering-up the **Exit Gates** plays a map-wide audio cue and reveals the Auras of both **Exit Gate Switches** to all Players.
The Killer sees the Aura permanently from that point onwards, whereas Survivors only see it temporarily, having to rely on their memory of where the **Exit Gates** are located afterwards.

In the case of both **Exit Gates** still remaining closed and there only being one last Survivor left, the act of closing the open Hatch as the Killer will automatically power both **Exit Gates** (as well as initiate the Endgame Collapse), bypassing any remaining Generators that would have needed to be repaired.

## Opening

Once powered, Survivors can walk up to either **Exit Gate** and interact with the **Exit Gate Switch** to open them independently.
It takes Survivors **20 seconds** to open an **Exit Gate**.

The **Exit Gate Switch** features three red lights atop it, which will light up in sequence when the Opening process reaches **25, 50, and 75 %** completion.
This notifies both other Survivors as well as the Killer about an **Exit Gate's** approximate Opening progression from a distance.
Reaching the final quarter will also play a buzzer noise.

The Opening process can be interrupted at any time, with any partial progression being saved.

If the Endgame Collapse has not started, the Killer has the option to open up one **Exit Gate** in a brief interaction (**0.75 seconds**), forcing the beginning of the Endgame Collapse and remaining Survivors out of the Trial Grounds.

## Endgame Collapse

Opening at least one **Exit Gate** immediately initiates the Endgame Collapse, which will end the Trial forcefully after its timer elapses, killing any remaining Survivors.

## Exit Gate Blocker

While Survivors are generally free to leave the Trial Grounds through the **Exit Gates**, The Entity does not grant that privilege to its Killers.
The Entity spawns **Exit Gate Blockers** (long spikes shooting up from the ground) whenever the Killer walks close to the escape boundary, visually and physically preventing them from leaving the Trial Grounds.
The **Exit Gate Blockers** are only visible to the Killer and do not affect Survivors.

However, the Killer has the option to conjure those same **Exit Gate Blockers** for Survivors, given certain circumstances:

* Using the Perk Blood Warden and activating it (any Killer)
* Using the Add-on Black Box (only applies to The Nightmare)
* Latching onto a Survivor as **Victor** (only applies to The Twins)
* Binding a Survivor with a **Possessed Chain** (only applies to The Cenobite)
* Using the Add-on Iridescent Company Banner (only applies to The Knight)

## Iterations

With the The Realm Beyond visual updates, all reworked Realms feature a unique iteration of the **Exit Gate**, themed after the Realm itself.
This has already been true for Realms released since CHAPTER 15: Chains of Hate, which introduced the Grave of Glenvale Realm, which features a steam-punk-themed **Exit Gate**.

## Unlockables

### Add-ons

* Unlocks the ability to track the Exit Gate Switches
* **Extends** the duration of *Slice & Dice* to **170 %** of its default duration once the Exit Gates have been powered.
Survivors hit with chained *Feral Slashes* grant Tokens towards *BFFs*:
* Grants **0 Tokens** for the first *Feral Slash*.
* Grants **+2 Tokens** for the second *Feral Slash*.
* Grants **+3 Tokens** for the third *Feral Slash*.
* Grants **+4 Tokens** for the fourth *Feral Slash*.
* Grants **+5 Tokens** for the fifth *Feral Slash*.

Once the Exit Gates are powered and *BFFs* has acquired **15+ Tokens**, you benefit from the following effect:
* **Increases** your Teleportation speed during *Daytime* by **+25 %**.
* Causes all active **Locks** on Lockers to break once the Exit Gates are powered by any means.
* **Reduces** the Respawn time of disintegrated **Zombies** by **-5 seconds**.
* **Increases** the Movement speed of **Zombies** by **+0.5 m/s**.
* Once the Exit Gates are powered, disintegrated **Zombies** respawn in the Exit area.

*"Look, just so you know... this is the last fucking time." — Jill Valentine*

### Perks

As soon as one Exit Gate<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> is opened, ''Blood Warden'' activates.
\* The Aura|Auras<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of Survivor|Survivors<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 5px"><span style = "display:none; width:24px;max-height: 24px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> standing within the Exit-Gate area are revealed to you.
<p>Once per Trial, hooking a Survivor while ''Blood Warden'' is active calls upon The Entity<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> to block the exits for all Survivors for '''<span class="luaClr clr clr2" style="color: #e8c252;">30</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">40</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">60</span>''' '''seconds'''.

As soon as one Exit Gate is opened, *Blood Warden* activates.
* The Auras of Survivors standing within the Exit-Gate area are revealed to you.

Once per Trial, hooking a Survivor while *Blood Warden* is active calls upon The Entity to block the exits for all Survivors for **30**/**40**/**60** **seconds**.
A Hex rooting its power on hope.
You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.
<p>Once the Exit Gate|Exit Gates<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> are powered, if there is still a Dull Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> remaining on the Map, ''Hex: No One Escapes Death'' activates and lights it:
\*'''Increases''' your Movement speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">4</span>''' '''&#37;'''.
\*Survivors suffer from a permanent '''''Exposed<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect'''.

<p>''Hex: No One Escapes Death'' remains inactive if no Dull Totems are available.
<p>Once the '''Status Effect''' is revealed to Survivors, ''Hex: No One Escapes Death'' reveals the Aura<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of its '''Hex Totem''' to all Survivors within '''<span class="luaClr clr clr2" style="color: #e8c252;">4 metres</span>''' and gradually expands that range to '''<span class="luaClr clr clr6" style="color: #ff8800;">24 metres</span>''' over the course of '''<span class="luaClr clr clr8" style="color: #d41c1c;">30 seconds</span>'''.
<p>''All effects of the '''Hex Perk''' persist until its Hex Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> is cleansed or blessed.''

A Hex rooting its power on hope.
You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.

Once the Exit Gates are powered, if there is still a Dull Totem remaining on the Map, *Hex: No One Escapes Death* activates and lights it:
* **Increases** your Movement speed by **2**/**3**/**4** **%**.
* Survivors suffer from a permanent ***Exposed*** **Status Effect**.

*Hex: No One Escapes Death* remains inactive if no Dull Totems are available.
Once the **Status Effect** is revealed to Survivors, *Hex: No One Escapes Death* reveals the Aura of its **Hex Totem** to all Survivors within **4 metres** and gradually expands that range to **24 metres** over the course of **30 seconds**.
*All effects of the **Hex Perk** persist until its Hex Totem is cleansed or blessed.*
You reveal the true power of the Totems, hidden within their remains.
\*You see the Aura|Auras<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of cleansed Totem|Totems<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.
You can perform a ritual on a cleansed Totem to resurrect it as a ''Rekindled Totem''.
For each ''Rekindled Totem'' active at the same time, ''Hex: Pentimento'' gains an additional effect:
\*'''<span class="luaClr clr clr13" style="color: #418284;">1 Totem</span>''': '''reduces''' all Survivors' Repair speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''&#37;'''.
\*'''<span class="luaClr clr clr13" style="color: #418284;">2 Totems</span>''': '''reduces''' all Survivors' Healing speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''&#37;'''.
\*'''<span class="luaClr clr clr13" style="color: #418284;">3 Totems</span>''': '''reduces''' all Survivors' Recovery speed from being downed by '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''&#37;'''.
\*'''<span class="luaClr clr clr13" style="color: #418284;">4 Totems</span>''': '''reduces''' all Survivors' Exit Gate Opening speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''&#37;'''.
\*'''<span class="luaClr clr clr13" style="color: #418284;">5 Totems</span>''': all Totems are permanently blocked by The Entity<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.
When a ''Rekindled Totem'' is cleansed, its remains are consumed by The Entity and it cannot be rekindled.

You reveal the true power of the Totems, hidden within their remains.
* You see the Auras of cleansed Totems.

You can perform a ritual on a cleansed Totem to resurrect it as a *Rekindled Totem*.
For each *Rekindled Totem* active at the same time, *Hex: Pentimento* gains an additional effect:

* **1 Totem**: **reduces** all Survivors' Repair speed by **20**/**25**/**30** **%**.
* **2 Totems**: **reduces** all Survivors' Healing speed by **20**/**25**/**30** **%**.
* **3 Totems**: **reduces** all Survivors' Recovery speed from being downed by **20**/**25**/**30** **%**.
* **4 Totems**: **reduces** all Survivors' Exit Gate Opening speed by **20**/**25**/**30** **%**.
* **5 Totems**: all Totems are permanently blocked by The Entity.

When a *Rekindled Totem* is cleansed, its remains are consumed by The Entity and it cannot be rekindled.

You are able to organise a team to cooperate more efficiently.
\* '''Increases''' the Action speeds of other Survivor|Survivors<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 5px"><span style = "display:none; width:24px;max-height: 24px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> in Healing, Sabotaging, Unhooking, Cleansing, Opening, and Unlocking by '''<span class="luaClr clr clr2" style="color: #e8c252;">15</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">20</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">25</span>''' '''&#37;''' while they are within '''<span class="luaClr clr clr2" style="color: #e8c252;">8 metres</span>''' of your location.
\* This effect lingers for '''<span class="luaClr clr clr6" style="color: #ff8800;">15 seconds</span>''' when leaving ''Leader's'' range.
<p>Survivors can only be affected by one instance of ''Leader'' at a time.

You are able to organise a team to cooperate more efficiently.
* **Increases** the Action speeds of other Survivors in Healing, Sabotaging, Unhooking, Cleansing, Opening, and Unlocking by **15**/**20**/**25** **%** while they are within **8 metres** of your location.
* This effect lingers for **15 seconds** when leaving *Leader's* range.

It is inconceivable to leave someone behind.
<p>Once the Exit Gate|Exit Gates<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> are powered, ''No One Left Behind'' activates:
\*'''Increases''' your Action speeds in Healing and Unhooking by '''<span class="luaClr clr clr2" style="color: #e8c252;">30</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">40</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">50</span>''' '''&#37;'''.
\*'''Increases''' the '''''Haste<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' of Survivors unhooked by you by '''<span class="luaClr clr clr2" style="color: #e8c252;">+7 %</span>'''.
\*The Aura|Auras<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of the other Survivors are revealed to you.
\*Grants '''<span class="luaClr clr clr2" style="color: #e8c252;">50</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">75</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">100</span>''' '''&#37;''' bonus Bloodpoints<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> for actions in the Altruism<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> Category.

It is inconceivable to leave someone behind.
Once the Exit Gates are powered, *No One Left Behind* activates:
* **Increases** your Action speeds in Healing and Unhooking by **30**/**40**/**50** **%**.
* **Increases** the ***Haste*** **Status Effect** of Survivors unhooked by you by **+7 %**.
* The Auras of the other Survivors are revealed to you.
* Grants **50**/**75**/**100** **%** bonus Bloodpoints for actions in the Altruism Category.

You are not going to let just anyone into the VIP room.
For each Survivor you hook for the first time, ''No Way Out'' gains '''<span class="luaClr clr clr2" style="color: #e8c252;">1 Token</span>'''.
Once the Exit Gate|Exit Gates<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> have been powered, ''No Way Out'' activates:
\* When a Survivor interacts with an Exit Gate Switch, you receive a ''Loud Noise Notification'' and The Entity<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> blocks both Exit Gate Switch|Exit Gate Switches<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> for '''<span class="luaClr clr clr6" style="color: #ff8800;">12 seconds</span>''' and an additional '''<span class="luaClr clr clr2" style="color: #e8c252;">6</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">9</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">12</span>''' '''seconds''' per Token in your possession, up to a combined maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">36</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">48</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">60</span>''' '''seconds'''.

You are not going to let just anyone into the VIP room.
For each Survivor you hook for the first time, *No Way Out* gains **1 Token**.
Once the Exit Gates have been powered, *No Way Out* activates:

* When a Survivor interacts with an Exit Gate Switch, you receive a *Loud Noise Notification* and The Entity blocks both Exit Gate Switches for **12 seconds** and an additional **6**/**9**/**12** **seconds** per Token in your possession, up to a combined maximum of **36**/**48**/**60** **seconds**.

Whenever the '''''Obsession<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' loses a Health State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, ''Remember Me'' gains '''<span class="luaClr clr clr2" style="color: #e8c252;">1 Token</span>''':
\*'''Increases''' the Gate Opening time by '''<span class="luaClr clr clr6" style="color: #ff8800;">6 seconds</span>''' per accumulated Token, up to a maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">12</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">18</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">24</span>''' '''additional seconds''', affecting both Exit Gate|Exit Gates<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.
\*The '''''Obsession''''' does not suffer from this penalty.
''You can only be '''obsessed''' with one Survivor at a time.''

Whenever the ***Obsession*** loses a Health State, *Remember Me* gains **1 Token**:
* **Increases** the Gate Opening time by **6 seconds** per accumulated Token, up to a maximum of **12**/**18**/**24** **additional seconds**, affecting both Exit Gates.
* The ***Obsession*** does not suffer from this penalty.

*You can only be **obsessed** with one Survivor at a time.*

You are motivated in dire situations.
\* '''Increases''' your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Vaulting, Cleansing, Blessing, Opening, and Unlocking by '''<span class="luaClr clr clr2" style="color: #e8c252;">3</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">6</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">9</span>''' '''&#37;''' when in the Injured State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.

You are motivated in dire situations.
* **Increases** your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Vaulting, Cleansing, Blessing, Opening, and Unlocking by **3**/**6**/**9** **%** when in the Injured State.

As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura-reading abilities towards you are disrupted.
<p>Each time a Survivor other than yourself is killed or sacrificed, ''Sole Survivor'' gains '''<span class="luaClr clr clr2" style="color: #e8c252;">1 Token</span>''', up to a maximum of '''<span class="luaClr clr clr6" style="color: #ff8800;">3 Tokens</span>''':
\*Grants a stack-able radius of '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">22</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">24</span>''' '''metres''' per Token around you, up to a maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">66</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">72</span>''' '''metres''', within which you are immune to the Killer's Aura-reading abilities.
When you are the Last Survivor Standing, you benefit from the following effects:
\*'''Increases''' your Repair speed by '''<span class="luaClr clr clr8" style="color: #d41c1c;">+75 %</span>'''.
\*'''Increases''' your Gate and Hatch Opening speeds by '''<span class="luaClr clr clr4" style="color: #ac3ee3;">+50 %</span>'''.
'''Increases''' the Odds of becoming the initial '''''Obsession''''' of the Killer by '''+100 %'''.
<p>''The Killer can only be '''obsessed''' with one Survivor at a time.''

As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura-reading abilities towards you are disrupted.
Each time a Survivor other than yourself is killed or sacrificed, *Sole Survivor* gains **1 Token**, up to a maximum of **3 Tokens**:
* Grants a stack-able radius of **20**/**22**/**24** **metres** per Token around you, up to a maximum of **60**/**66**/**72** **metres**, within which you are immune to the Killer's Aura-reading abilities.

When you are the Last Survivor Standing, you benefit from the following effects:
* **Increases** your Repair speed by **+75 %**.
* **Increases** your Gate and Hatch Opening speeds by **+50 %**.

**Increases** the Odds of becoming the initial ***Obsession*** of the Killer by **+100 %**.
*The Killer can only be **obsessed** with one Survivor at a time.*
An unnatural tingle warns you of impending doom.
<p>Whenever the Killer<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 5px"><span style = "display:none; width:24px;max-height: 24px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> is within '''<span class="luaClr clr clr2" style="color: #e8c252;">36 metres</span>''' of your location and looking at you with a clear line of sight, ''Spine Chill'' activates:
\*'''Increases''' your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Cleansing, Blessing, Opening, and Unlocking by '''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">4</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">6</span>''' '''&#37;'''.
\*\*This effect lingers for '''<span class="luaClr clr clr6" style="color: #ff8800;">0.5 seconds</span>''' after the Killer loses line of sight or exits the range.

An unnatural tingle warns you of impending doom.
Whenever the Killer is within **36 metres** of your location and looking at you with a clear line of sight, *Spine Chill* activates:
* **Increases** your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Cleansing, Blessing, Opening, and Unlocking by **2**/**4**/**6** **%**.
	+ This effect lingers for **0.5 seconds** after the Killer loses line of sight or exits the range.

You are a brilliant tactician who prepares for every eventuality.
<p>Once the Exit Gate|Exit Gates<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> are powered, ''Terminus'' activates:
\*All Survivor|Survivors<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 5px"><span style = "display:none; width:24px;max-height: 24px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, who are either injured, dying, or hooked, suffer from the '''''Broken<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' until the Exit Gates are opened.
\*\*This effect lingers for an additional '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''seconds''' after the Exit Gates are open.

You are a brilliant tactician who prepares for every eventuality.
Once the Exit Gates are powered, *Terminus* activates:
* All Survivors, who are either injured, dying, or hooked, suffer from the ***Broken*** **Status Effect** until the Exit Gates are opened.
	+ This effect lingers for an additional **20**/**25**/**30** **seconds** after the Exit Gates are open.
Unlocks potential in your Aura-reading ability.
<p>Once all Generator|Generators<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> are completed, ''Wake Up!'' activates:
\*The Aura|Auras<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of the Exit Gate Switch|Exit Gate Switches<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> are revealed to you within '''<span class="luaClr clr clr2" style="color: #e8c252;">128 metres</span>'''.
\*Your Aura is revealed to all other Survivors within '''<span class="luaClr clr clr6" style="color: #ff8800;">128 metres</span>''' of your location while opening an Exit Gate<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.
\*'''Increases''' your Gate Opening speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">15</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">20</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">25</span>''' '''&#37;'''.

Unlocks potential in your Aura-reading ability.
Once all Generators are completed, *Wake Up!* activates:
* The Auras of the Exit Gate Switches are revealed to you within **128 metres**.
* Your Aura is revealed to all other Survivors within **128 metres** of your location while opening an Exit Gate.
* **Increases** your Gate Opening speed by **15**/**20**/**25** **%**.

## Change Log

### Patch 1.5.0

* ***Nerf (Survivor):*** increased the Opening time from **15 seconds** to **20 seconds**.

### Patch 2.7.0

* ***Change:*** the **Exit Gates** now become powered when the Killer closes the Hatch, regardless of how many Generators have been completed.
* ***Quality of Life (Killer):*** Killers are now able to open one powered **Exit Gate**, if the Endgame Collapse has not started.

## Trivia

* Despite not making use of the **Exit Gate Blockers**, The Pig can stop Survivors from escaping through the **Exit Gates** altogether as an **activated Reverse Bear Trap** will instantly kill its Survivor if they attempt to leave.

## Gallery

* The Exit Switch
* The Exit Gate
* The iteration of **Exit Gates** on the Dead Dawg Saloon Map