Seacraft 2.0

*The Forgotten Period*Please note that the following content may contain assumptions as some of the information has been lost or forgotten.
**Seacraft 2.0** was when the server was brought back online after it had gone down during the Downtime Period. It marks the start of Version 2.

Seacraft 2.0 and its minor versions are considered to be part of the Forgotten Period, the stage where lots of information has been lost and the release versions of many features are unknown.

## Changes

* Added Triple Arch Bridge
* Updated to Minecraft 1.7.9
* The Nether and the End were reset
	+ PvP area was constructed
* World seed changed to -8448739530505410406

## Making the update

### Getting the server online

After the server had been down for a month, zac5 and jacobme32 reached out to server hosting support in order to get the server. It is unknown what the problem was exactly, but there are a few known aspects:

* The server was downdated to 1.6.4 before being re-updated
* The world seed was changed
* The Nether and End dimensions were reset, though the old files were still kept.

### Return of Seacraft

Players rejoined the server on the 26th of May 2014, now declared as Seacraft 2.0. zac5 replaced part of the railway line from Spawn to Mainland Plaza, creating the Triple Arch Bridge.

It was quickly discovered that the Nether had been reset. zac5 soon built a PvP arena and a parkour run in the new dimension.

As well as being reset, the Nether's natural generation had also changed completely. This was likely thought to be an artefact from updating from 1.6 to 1.7, but actually due to the world seed change.

## Historiography

For a long time, Seacraft 2.0 was a mystery. It was unknown why the server was updated to 2.0 or what it introduced, apart from the Triple Arch Bridge. It was known that Sunflower Island was rebuilt, but only some time after 2.0. It was also known that sub-versions were introduced after 2.0.

It was only when zac5 began gathering the server's join statistics that he realised the server had experienced some downtime during April and May of 2014, and it occurred to him that 2.0 was the revival of the server after this downtime. This realisation was also connected to the Nether reset.

For some time, the details of Seacraft 2.0 were a little unknown. It was believed that the Seacraft Centre may have been established around the time, but it was more likely created during the Expansion Period. It was also believed that 2.0 established the idea of updates, which in some sense it did, but the idea of updating the server with dedicated numbering probably didn't come until the first minor update, Seacraft 2.0.1 - 2.0.3.

The world seed was previously believed to have changed as part of a memory crash in May 2015. In July 2023, however, ZacNVR found chunks of the new seed that generated without the stone types of andesite, diorite and granite. These stones were introduced as part of Minecraft 1.8, which means that the seed change happened before the update to 1.8, which happened in early September of 2014. The world seed change was then considered to have occurred at Seacraft 2.0, which was found to explain the change in the Nether's generation after its reset, since none of the updates between the beginning of Seacraft and 2.0 had changed nether generation in any way.