How to play guide for Adore

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This page will serve as a basic **how to play guide for *Adore***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Controls

### PC

Default PC Controls
 Interact with Person/Object
 Toggle Menu
 Toggle Map
 Adorer's Painel

## Beginner's Guide

### Introduction

**Adore** is a monster taming action roguelite where set in the fictional World of Gaterdrik, a diverse collection of 6 maps inside this world. In this world, Gaterdrik has a mysterious curse spreading through the whole lands of Gaterdrik, and it's infecting the creatures making them agreessive more than usual. The game is set in an era where Draknar, the God of Creatures died, and the balance of Gaterdrik was broken.

The main character, **Lukha** enters this world when his village was attacked and he was killed, Draknar has survived while a particle of himself is in Lukha. Lukha finds himself confused in a strange place and with a few memories about what had happened. Some how, Draknar gave Lukha's life back and gives him a mission: Kill Yxyr, the been who killed Draknar and brought with him a curse upon the world of Gaterdrik.

### Gaterdrik World

More information can be found here: Gaterdrik World

The **Gaterdrik World** Currently has 4 areas (Maps), but it's planned to have two more new maps to match the existing depths that goes I to VI.

* Gaterdrik Forest is the first map in Gaterdrik World. This map is possible to find all six  creatures.
* Kiha Mountais is the second map in Gaterdrik World. This map is possible to find almost all  creatures, but Bodin.
* Ancestral Graveyard is the third map in Gaterdrik World. This map has a good variety of  and  creatures.
* Forgotten Lands is the Fourth map in Gaterdrik World.

### Creatures

More information can be found here: Creatures

**Creatures** in Adore are your faithful partners with a strong bond with you that will help you through the whole Gaterdrik. The player will need to know how to tame, train, and use his creatures in battle to overcome increasingly challenging scenarios. Each creature also has a **special ability** that can be used when its energy bar is full.

#### Capturing

It's possible to capture creatures by holding down **F** on PC or holding down **RB** when using a controller. Injuring a creature first will increase the **capturing speed**, the creature will also regain its health upon capture. Basically, you need to be in the direction of the creature **sweet spot** to be able to capture it, once it is full the creature will be captured. Lukha will walk with reduced movement speed while capturing. The **sweet spot** will vary in size and animation depending on the **rarity** of the creature.

It's possible to see the creatures **rarity** in the maps or on creatures individual pages.

#### Types of creatures

There are **five creatures types,** but they don't have an interaction such as weakness or strongness between them. The types are listed below:

#### Creatures stats

**Creatures** have the stats of **damage, health** and **armor** which scale while level up, also have **movement speed** that is a fixed value. Also there is the creatures **attack speed** that is not shown, but only scales with traits and creatures special abilities (The creatures **special abilities** speed also scale with traits and other special abilities). To gain **armor** is necessary use synergies, items or unique specials.

#### Synergies

More information can be found here: Synergies

**Synergies** are passive bonuses that can provide creatures a special effect to their attacks. Creatures unlock new synergy slots at levels 1, 3, and 5. After a creature unlocks a synergy, it must be activated by using essences at Maena. In order to activate a synergy, **another creature** with the same type of the applied essence must be in the adorer's party. For example, applying a nature essence to one of Krooth's synergy will only activate it if the adorer has a nature creature in the party to activate it.

#### Essences

More information can be found here: Essences

**Essences** are used to active synergies. Essences are drop when you capture a creature and the essences size will depend on creatures rarity. There are five types of essences: **Arcane**, **Beast**, **Nature**, **Mystic** and **Dragon** essences. Which have three sizes: **Small**, **Large** and **Big**.

#### Traits

More information can be found here: Traits

**Traits** are passive bonuses for creatures, similar to synergies, and are permanent bonuses. They work similarly as creature levels and can range from 1 to 20 "overall" trait points. When a new trait slot is unlocked by running expeditions, it's possible to choose between **two different** randomly generated **traits**, that can reach up to level 5. A creature can have 4 diffent traits which can reach a total of 20 trait points. Currently there are **14** **traits** available to choose.

#### Foods

More information can be found here: Consumables

It's possible to find ingredients adventuring through the whole Gaterdrik World, you can give them right away to you or your creatures, or keep them to cook and create **boosted foods**. During those adventures it's possible to find **five types** of ingredients: **Meat**, **Fruits**, **Mushrooms**, **Bugs** and **Honey**.

Basically, they have a **primary effect** and, most of the time, a secondary one. You can consume or give to your creatures any of the ingredients you collected. But if you combine cooking the ingredients, the effects will **accumulate and the primary effects will be boosted.**

### Adorer's stats

Lukha has three main stats: Health, Moviment Speed and Stamina Regeneration. The stats scale with Artifacts, Particle of Gaterdrik and Runes. The bonus stats of the Particle of Gaterdrik will last until the end of the map or expedition. Runes have permanent stats.

The Adorer has the max of 100 stamina, and all summoned creature spend 50 of his stamina. **Dodging** and **Recalling** don't cost stamina, But the stamina stops recovering by 1 second.

#### Artifacts

More information can be found here: Artifacts

**Artifacts** are **Items** that can be equipped to adorer and have different bonuses. The player starts with three free slots to equip artifacts and it's possible to unlock three more slots using fragments and the player can change them at any time while in the village. In the **village**, in front of player's house, there is a chest that contains artifacts and materials.

#### Runes

More information can be found here: Runes

**Runes** give your character permanent stats. There are 3 rune slots, and 6 Rune points to distribute among your runes. It's possible to unlock rune points using fragments. You can freely change the runes and points in the village, at the sanctuary tree. Actually there are **nine runes** available, and four of them are **Runes of dukur** which allow the player capturing legendary creatures.

### Expeditions

More information can be found here: Expeditions

**Expedition** is a series of challenging maps where the player can earn a lot of rewards and gain trait point to his creatures. To enter in an expedition is needed to collect an expedition scroll where can by found during normal maps. Each expedition has its duration and difficulty.

## Tips and Tricks

### Test creatures

Currently the game has a total of 34 creatures and each one of them having its individualities. It's possible to capture all of them, and in the process you can see which one you like most. Make your comp with your playstyle and have fun with what you like most :)

### Nice creatures to start

Some creatures are easier to use at the beginnig of the journey. I adivise choose different types of creatures on your comp to spreed the synergies better.

* **Meecra:** Mecras has **high damage** and staggs enemies, besides being easy to use it.
* **Dommu:** Dommu is a great **healer** sustaining you and your team during maps, so a great addition to your team for sure.
* **Abbu:** Abbu is **squishy** but deals **high damage** with its basic attack "shotgun", stagging enemies with its basic attacks and special attacks.
* **Icy:** Icy seems boring to play, but it's a **great support** besides having a high base damage. With its special attack, it can freeze enemies for a long time till an attack breaks it. Combining its special with synergies makes him a lot more strong, freezing multiple targets, gain armor and etc. Icy is great to capture creature also.

### Stamina and dodging

Your character has 100 of stamina and each summoned creature consumes 50 of his stamina. While dodging, your stamina stops recovering by 1 second, so be careful while dodging because will be in trouble with a horde of enemies.

### Artifacts, Runes and Synergies

Artifacts, runes and synergies are powerful alies that make the player really strong. As soon as possible when they are unlocked you should prioritize them, upgrading and equipping. Fragments are very important to unlock runes and artifacts slots.

* **Artifacts**: Artifacts are a great addition that makes you stronger. You'll have 3 free slots to equipped the artifacts and 3 more to unlock using fragments. Don't worry about upgrading them, only when you see if they are worth to upgrade regarding your playstyle.

* **Runes**: Runes aren't that important but will help you out. Runes that may help you: **Light feet**, **Bond of Fortitute** and if you're struggling you can use **Healing Perception** to try lucky breaking urns to find some healing orbs. If you choose use any legendary creature, you have to use one of the Dukur's runes.

* **Synergies**: Synergies are really strong individually and/or combined. Unfortunately synergies are tied to essences, which are necessary to unlock them, so you have to capture normal, blessed and super blessed creature to get essences, but it's worth for sure.

### Consumables

If you don't intend swapping your creatures you definitely should cook some food, mainly **meats** which its primary stats it's health. To save some gold i recommend only cook 2 food per recipe, it will spend 30gold only. They can save you during maps too, definitely yes.

Regading **traits**, **bugs** and **mushrooms** can give your creatures some. Traits are really strong, if you have any bug or mushroom you should apply them to your creatures as soon as possible. **If you have any bug, you should cook them to boost the traits!** Oh, traits from foods are **permanents** and can be **replaced** any time.

**Divine protection** are provided by **Honey** and **fruits**, they purify cursed creatures and can also be applied beforehand, preventing a creature from becoming cursed during combat restoring a piece of health if reaches 1 health point. If you have some you should keep them to heal your cused creature or apply it to prevent the curse stage.

### Have fun :)

Well, the priority is having fun, you can choose ignore all this hahahaha

I did it to to help and guide a little. Well, have fun! :)