Update 06-28-18

* Task 1443: Implement better zombies
* Edited some meshes dirt overlay, texture size, collision, LODs, texture seamless correction
* Added new spawners to Continental Houses BPs
* Minor tweaks on Itmes for spawning pressets
* Added the "InteriorStaticMeshComponent" component with default settings used for interior meshes
* Birds now land without help from navmesh - Animals have reduced navinvoker sizes - Animals now find path syncronously ...
* Added bow retargeted animations
* Fixed a bug with landscape
* Fixed Arrows Scale
* Fixed Arrows dimensions
* Fix up redirectors
* Add zombies
* Added SM\_Coat\_Hanger\_Modern\_01, custom LOD and textures
* Added SM\_Coat\_Hanger\_Modern\_01, custom LOD and textures
* Added Spawners to: Chapel\_01, ChickenChoop\_01, Continental\_Barn, Port\_Crane, Hangar, Military\_Barrack\_01,02\_Restaurant...
* Task 1443: Implement better zombies - Task 2428: Navigation mesh performance issues
* Reimport of some files
* Complex animals now check if path is blocked before using MoveTo
* Minor fixes
* Added spawners to: Rafinery\_Building, Restaurant\_01, 02, Stone\_Shed\_01,02,03,04,05, Stone\_Stable\_01,02, Storage\_House,...
* Added SM\_Faulty\_Ceiling\_Ligh\_01, SM\_Ceeling\_Lamp\_01, custom LODs and textures
* Added SM\_Faulty\_Ceiling\_Ligh\_01, SM\_Ceeling\_Lamp\_01, custom LODs and textures
* Adjusted zombie hit reaction animations
* Added new spawners in BP\_Continental\_House\_02\_Blueprint
* Added Spawners to: Klet\_01, Klet\_02, Klet\_03, KletVinograd, KletVinogradPorch, LightHouse, Market, Old\_Stable\_House, P...
* Fixing Weather mask - Editing WetnessFunction
* Forgotten include
* Adjusted Bow Stances
* Started work on new Events Panel
* Added spawners to: Gas\_station, Sea\_Gas\_Station, Greenhouse, Hospital\_Workshop, Hospital\_Workshop\_01, Hospital\_Worksho...
* Added merged mesh version of BP pallets
* Made Bear intimidate Montage - Fixed animals with low base health having trackers mark them as "wounded" - Fixed Bird ...
* Minor drop zone spawn fix - Minor loadout screen fix
* Editing Item spawner groups
* Added support for multiple spawn areas in game events - Fixed bug causing the participants to spawn outside of game ev...
* Fixed Collision on Hangar
* Task 1443: Implement better zombies
* Added new spawners in BP\_Continental\_House\_05\_A (reduced trash inside house)
* Editing Sentry danger zones - Added Spawner Groups at special locations
* Add Sneakers\_01 RGBA map
* Add zombie
* Reworked and retextured SM\_Improvised\_Bow\_01
* Reworked and retextured SM\_Improvised\_Bow\_01
* Fix Tracksuit RGBA map
* Added bow animations source file
* Added icons for Jersey shirt - Some small bug fixes.
* Calories are now calculated to and from base nutrients (proteins, carbs, fat, saturated fat, sugar)
* Added Spawners to Barrack\_Containers, Chapel\_01, Rabitry, Continental\_Church, Dam\_power\_Building, Dam\_House, Farm\_Mode...
* Task 2428: Navigation mesh performance issues
* Fixed bug with trash collision on Stone\_House\_02
* Item spawning manager does not try to load state if state file does not exist
* Replaced Gruped models (BP) with static mashes - Adding group spawners (locations) - Adding danger zones for sentryes
* Added new spawners to continental houses BPs (deleted old ones)
* Fixed config and BP instancing and cooking - Version increment
* Open doors on hangar
* Opened door on hangar
* Fixed Sentry Guard volume location checking, it now inverse transforms prisoners location to local volume space and ch...
* Added Spawners to Airport Buildings
* Adding puke icons
* Fixed bug where ladder couldn't be climbed off - Ladder debugging can be enabled/disabled at runtime (non-shipping bui...
* Possible fix for crash when clearing equipment from prisoner - Adjusted gib disappearing speed - Tweaked loadout menu ...
* Added Spawner preset for Car
* Kar98 bullet weight fix, fixed some take in hands asstes
* Fixed Sentry not rebasing location when checkin whether its in sentry guard volumes
* Add Zombie dressed
* Fix backpack
* Add shorts
* Add jersey shirt
* Fix torso protection
* Rename glove
* Delete glove
* Fix clothes
* Delete Shoe
* Fix clothes
* Fix shirt LOD
* Animals now override locked fleeing direction when sensing new fleeing stimulus - Sentry no longer runs - Fixed Crash ...
* Edited position on Pills Items
* Fix Pants LOD
* Fix Jacket LOD
* Fix glove LOD
* Fix foot LOD
* Fix Backpack LOD
* Added Spawners to All Stone houses
* Add zombie stripped
* Add zombie
* Minor loudout menu tweak
* Added zombie animations
* Added zombie aim offsets
* Added full ammo to secondary weapon in loadout
* Editing Item Zones/Tags/Rarity
* Added game even loadout menu
* Added Fotwear spawner pressets in House and military folder
* Item spawner volumes (Adjusting zones)
* Added Sentryes (TV\_Basees)
* Item/spawner location handling update
* Edited collision on Haystack models and pile of boards
* Added Market Spawner presets
* Added Office spawner presset
* Fixed relaxed crouch idle
* Ammo box, taking ammo out of it.
* An open can should now visually look like it's open - Forced vomiting will now terminate the currently active action
* Reworked textures for SM\_Garand\_30\_6\_Ammo\_Closed\_01 and SM\_Garand\_30\_6\_Ammo\_Open\_01
* Fixed zones on items
* Fixed Blood marker not inetacting
* Item must satisfy all spawner volume location conditions in order to be spawned
* Added Stable\_Tools spawner preset
* Edited mesh Toilet Stall (changed dimension)
* Added DangerZones to Sentry which are zones that it agressively protects
* Added SM\_Cooked\_Egg\_Pot\_01 and textures, changes to BP\_CookEgg2
* Added SM\_Cooked\_Egg\_Pot\_01 and textures, changes to BP\_CookEgg2
* Added missing spawning pressets, merged some blueprints to meshes (haystacks)
* Set collision convex to be used Simple as Complex on SandBags meshes
* Checked and fixed some collision on Cabinet furniture meshes
* If complex interaction trace hits nothing, we will fall back to simple tracing
* Fixed LOD on SM\_Horse\_Head\_01, added SM\_Garand\_30\_06\_Ammo\_Closed\_01 , SM\_Garand\_30\_06\_Ammo\_Open\_01 and textures
* Fixed LOD on SM\_Horse\_Head\_01, added SM\_Garand\_30\_06\_Ammo\_Closed\_01 , SM\_Garand\_30\_06\_Ammo\_Open\_01 and textures
* Added BCU explosion event - Added 1st part of VO for CTF game mode
* Unboxing ammo removed from crafting
* Fixed Door bug collision on SM\_Door\_C
* Added Spawner presets
* New Bulletproof vest icons
* Edited Tags on Headgear Caps/Hats Items
* Edited Tags on Backpacks Items
* Added sound event for chip detonation - Fixed some animal physics asset warnings - Added basic CTF announcer sound eve...
* Fixed bug in animal spawner, a waypoint in a waypoint group can now spawn more animals after a while or after the spaw...
* DrawSpawnerMarkersBounds is false by default
* New hat icons
* Added missing includes - Fixed spawner preset name typos
* Added autodestruct timer to corpses - Fixed zombie corpse material bug - Added gib actor - Fixed some corpse replicati...
* Edited Equipment/Active\_Items position/rotation/collision
* Added Spawner Presets for House and Workshop\_Warehouse
* Edited Equipment Items Rotation/position/collison
* Add Zombie Stripped
* Fixed Sentry crash when it has no Path points
* Nuts and Vitamine Items Rotation/Position/Collision editing
* MeatAndAnimalProducts Items Rotation/Position/Collision editing
* Added FP to equip
* Removed ak 47 for testing puroposes
* Added reverb volume to island - Tweaked convolution reverb to reduce cpu usage
* Items CookedFood Rotation/Position/Collision editing
* Edited Equipment Items rotation/position/collision (part one)
* Weapon items Rotation/Position/Collision editing
* Removed user defined aux sends, replaced with game defined - Convolution reverb optimization
* Fix jersey shirt
* Assigned vomiting animations onto prisoner
* Add shorts pants
* Fix jersey shirt
* Add civil boonie hat
* Deleted small animal spawners
* Updated rifle relaxed
* Fixed rifle relaxed idle
* Melee combat animation fix
* Added source animations
* Pants Items - Position/rotation/Collision editing
* Updated prisoner equip system
* All animal materials, capsules and melee capsules now have physics material Flesh\_01 - Fixed bug in animal spawner: up...
* Add civil cap
* Add zombie stripped
* Forced slow construction path for new widgets
* Grass\_comtinental - Added more rocks
* Fixed Stone floor collision
* Combat animation preset fix
* Edited collision on SM\_Beer\_01, SM\_ImprovisedWaterContainer\_01
* Fixed animation presets
* Added prone equip unequip
* Edited Medication Items rotation/position/collision
* Added rock pile into Continental Grass layer - Small\_Rock\_Piles - Reinitialized Normals/tangents
* Added Spawning rotation and transformation to Ammo and Cloth Items: Gloves, Helmets, Tops and T\_Shirts, Fixed Collisio...
* Fixed colilision settings on SM\_SandbagWallBend\_01
* Editing Headgear items Collision - Editing Backpack items Collision - Editing Jacket items Rotation/position/Collis...
* Worked on loadout selection screen
* Fixed bug when swapping attachments between compatible weapons
* Fixed leftover notifies for melee swing
* Created Sentry Guard Volumes that Sentries Guard
* Task 2382: Item spawning fixes and improvements
* Edited meshes collision
* Edited Meshes Drinks collision
* Edited Grenades Items rotation/position/collision
* Edited Drink Items rotation/position/collision/damage over time by day
* Food damage over time
* Editing Footwear Rotation/position/Collision
* Rifle Relaxed rifle adjustment
* Editing Lightning ItemAdjusting
* Editing Item Rotation/Position - Lod 3 for Complex collision
* Added RVO avoidance to prisoner (animals will now avoid him)
* Added a method that fills up the weapon with default ammo item
* Implemented vomiting action (both self-initiated and forced - e.g. due to a disease) - BCU nutrition monitor's "Target...
* scum.SentryCannotFire (0 1) enables/disables sentries being able to fire - ConZCharacetr now inherits IAISightTargetIn...
* Editing ItemAdjusting level
* Set No Collision on debris assets inside BP\_Hangar
* Edited collisin on street fences, LOD shadow set to OFF
* ItemAdjusting material
* Editing Light
* Tweaks on casings drop sfx
* Added ItemLevel
* Rearanged Furniture in Tv\_Bunker Room\_A\_a, Room\_A\_B01
* Added Sentry A\_1\_TV\_Base
* Editing Dam Particles
* Fixed Error with Zombie\_04 examine data
* Fixed bad UV on Continental House 02 - Edied collision for street fences
* Added Dam\_outflow\_Grill to C\_2\_Power\_Plant - Fixed grass in the house/concrete walls on Landscape\_C\_2\_4
* Zombie preset file
* Task 2382: Item spawning fixes and improvements
* Zombie item clothes spawning
* Zombie Item spawner preset
* Added Dam particles - Fixing Bugs - Created Dam Particles
* Add icon on bulletproof items
* Fix up redirectors
* Fix up redirectors
* Move bulletproof item
* Fix bulletproof vest
* Fix up redirectors
* Fix up redirectors
* Replace bulletproof vest items
* Redirector fix
* Move Bulletproof vest
* Fix clothes
* Add Jersey shirt
* Fix clothes
* Fix clothes
* Task 2382: Item spawning fixes and improvements
* Rearanged meshen in Tv\_Base Rooms: Armory,Depository, Room\_A\_04, Room\_A\_04\_a, Fixed redirectories for TV\_Bunker Folder
* Bullet drop hotfix for forest grounds materials
* Implemented ammo joining and splitting, ammo box, removing ammo from magazine
* Added bullet casings drop sound per most common materials
* Made model Metal Grill for Dam Outflow (edited dam material)
* Increased object pool size to 32 MB - Version increment
* Added metabolism video
* Fixes on C\_3\_Marof (added stairs, adjust height on houses to match terrain, moved fences edges to match)
* Outdoor convolution reverb tweaks
* Task 2382: Item spawning fixes and improvements
* Task 2382: Item spawning fixes and improvements
* Added new door BP\_Door\_A2 - Edited draw distance, overlap, caracter step on, cast shadow on BP\_Refinery\_Building
* Task 2382: Item spawning fixes and improvements
* Edited Items zones and rarity for Absinthe and Can01
* Removed floating water pump from C\_3\_Marof
* Task 2382: Item spawning fixes and improvements
* Removed chair that was cliping with other object in A\_2\_Tisno
* Resaved Stairs models
* Added Stairs for entering the house on A\_2\_Tisno - Removed grass from concrete floor on Landscape\_A\_2\_2
* Task 2382: Item spawning fixes and improvements
* Task 2382: Item spawning fixes and improvements
* FPS lock fix
* Task 2382: Item spawning fixes and improvements - Refactored property categories on item classes
* Fixed animals decelerating when fleeing
* Bug fix from testers on discord (A\_2\_Tisno moved floating object, BP\_Stone\_House\_04 edited draw distance of models on ...
* Bug fix from testers on discord (Landscape\_A\_2\_2 moved tree from the house)
* Added aging dirt overlay to TV Bunker models - Added new stain textures
* Updated rifle relaxed idle
* Updated rifle relaxed animatons
* Editing PS\_ShellEject - Editing Animal\_Tracking particles
* Updated rifle relaxed master file
* Added shotgun correction animations
* Added source file for improvised crossbow
* Splitting samll settlenets into levels
* Added grenade land sfx - Tweaked powerplant water position and attenuation
* Birds can now spawn in flight over water - Birds no longer get landing points or sky points in water - Birds quickly c...
* Task 2382: Item spawning fixes and improvements
* Fixe (2199) Strange effect under water on camera
* Added M590A1 reload notifies
* Task 2382: Item spawning fixes and improvements
* Added Trasch Container. Rearanged Firniture in Shed and market, Remove 3/4 spawners from Garages
* Bug report from testers on discord (Landscape\_C\_1\_2 fixed table that was intersecting with tree)
* Bug fix from testers on discord (fixed breaking in LODs on spline for Gravel\_Road\_01\_Tunnel)
* Average FPS over last 5 sec added to server console
* Set drraw distance in BP\_Jail\_Workshop\_Building\_NEW
* Splitting small settlements into small levels (C\_2,C\_3)
* Task 2382: Item spawning fixes and improvements
* Designed variations of tree leaves per forest type
* Task 2382: Item spawning fixes and improvements
* Removed Cube from Landscape\_B\_2\_4, Landscape\_B\_3\_3
* Bug fix from testers on discord (Landscape\_B\_2\_4, Landscape\_B\_3\_3 fixed terrain split)
* Bug fix from testers on discord (C\_2\_Power\_Plant, Landscape\_C\_2, corrected floating trash)
* Changed how frag grenate applyes damage, now it simply calls UGameplayStatics::ApplyRadialDamageWithFalloff instead of...
* Splitting small settlements into levels (B\_4, C\_1)
* Dedicated spaming fix
* Applied voice limit on bear hit reaction sound
* Bug fix from testers on discord (C\_3\_Marof, Landscape\_C\_3\_4 added stairs and fence for outside of the houses, lowered/...
* Dedicated server spam update
* Added CrossbowArrow
* Changed capsule collider material for puppets to flesh
* Added Arrow for Improvised Crossbow
* Bug fix from testers on discord (added collision on BP\_Medium\_Heavy\_Sliding\_Doors\_01, safezone)
* Bug fix from testers on discord (fixed collision for Coastal\_Rock\_04\_01/02/03/04)
* Added Crossbow with arrow for animation
* Task 2382: Item spawning fixes and improvements
* Edited many materials (added aging dirt overlay) - Added DoorSign01/02 - Added Door BPs for door with sign - Edited BP...
* Task 2382: Item spawning fixes and improvements
* Spliting small settlements into levels - Editing level bounds
* Rollback version B\_3\_Rafinery\_BASE
* Edited B\_3\_Rafinery\_BASE
* Rearanged furniture in Police station,Pharmacy and School
* Added fire chamber for shotgun
* Streaming Layer Editing
* Fixing Level Bounds
* Added prisoner loadout files
* Added additional index check just in case
* Added default game event loudouts for testing - Fixed possible crash caused by waypoints - Fixed scoreboard not updati...
* Added Allowed Surfaces to GloablBirdSpawner2 and AnimalSpawner2 - Changed Name Keys and Namespaces for animal BPs
* Added error messages when network fails due to some reason - Initial connection timeout set to 10 seconds - Character ...
* Spliting Settlements into levels
* Fixed volume automation when changing rain intensity levels for inside
* Added event for 1st bullet chambering on kar98
* Task 2382: Item spawning fixes and improvements
* Attached animal idle sound on sound component
* Task 2382: Item spawning fixes and improvements
* Fixed door closing bug on garage doors
* Sentry now doesn't crash on The Island map - Sentry melee hit detectors and tags added - Sentry gun animations now hav...
* Task 2382: Item spawning fixes and improvements
* Animal Idle sound event now starst at begin play - Fixed crash caused by spawning more animals then the global spawner...
* Migrated combat animation notifies to ak system
* Added horse walk loop sound - Migrated punching sound to ak system
* Task 2382: Item spawning fixes and improvements
* Edited LOD distance on SM\_WallLight
* Edited BP\_Armory\_Room (floating models)
* Resave Neon Light assets
* Edited BP\_Toilete\_Stall and meshe smoothnes, added aging dirt
* Added Aging Dirt on clean models (MI\_Exit\_Sign, MI\_Sink\_03, MI\_Clock, MI\_Switches)
* Resave BPs (edited hatch door)
* Fixing Bugs (2277, 2283, 2286, 2325, 1867, 2071, 2081)
* Added second door for Double\_Door\_C,Bugfix with Skyblocker on TV\_Base\_D3
* Added Weather mask for Ponds,Lakes, Rivers - Fixing Discord Bugs
* Fixed Doors on Pharmacy
* Added RifleRelaxed Stand Correct for AK47 and 98k
* Fixed BP\_School\_Door, rearanged furniture in Police station, Fixed Bug with Sky Blocker on Tv Base\_D3,minor tweaks wit...
* Bug fix from testers on Discord (wrong hatch door open/closed, deleted duplicete guard tower on B\_3\_Rafinery\_BASE)
* Work jacket description
* Implemented feedback when nearing forced urination & defecation thresholds (if standing still - animation, if not - te...
* Added bird wing flap sound - Tweaked animal footstep blend
* Added placeholder footsteps for animals
* Ignoring distance check while crafting if crafted item is in hands
* Moved audio event to sound component
* Ak47 rate of fire 650>600
* Audio event for animal speed
* Added sound spline for missing creek sound
* RTPC for animal speed
* Small rock pile 05 deleted
* Added new icons to backpacks and trucker jacket
* Added Files for Crossbow (references...)
* Adde Crossbow textures,some fixes,added details
* Crossbow texture fix,added some details
* Added new kar98k chamber animations
* Disabled character action requests for prisoner when not in proper state
* Fixed bug caused by minimising the game while prisoner is performing an interaction action
* Editing Backpack Tags/Rarity
* Editng Power Plant Distant Landscape - Reduced Animal Count
* Add trucker jacket
* Updated kar98 chamber animations