Ramal Nations Army

The Ramal Nations are a powerful conglomeration of aristocratic despots hailing from the Sand Seas. Fabulously wealthy, the Ramaltas control city states along the three rivers of the Sand Seas, acting as both governance and enforcement for the people of the Sands. The Ramaltas and the lower aristocrats under their control often grow ambitious and march to war either against other Ramaltas or perhaps against outside forces. In doing so, the Ramaltas call up on their professional, elite soldiers known as the Ramaltas Guard, and bolster their numbers by hiring raiders and mercenaries from various outcast groups.

These forces combine to form the armies of the Ramal Nations. Bandits, known as Desert Raiders, are hired as the rank and file mercenaries for a Ramaltas' army. Further, the Ramaltas often call upon their Blood Cults for support either in the form of mages or assassins. And as commanders of what are often larger criminal networks, Ramaltas also call upon the shadow guilds, full of professional thieves and mercenaries.

The armies of the Ramaltas are not conventional, relying on trickery and speed to outmaneuver and outwit their enemies. Fighting against the Ramaltas is often quoted as being the hardest battle any commander has ever had to overcome.

## Introduction to Play Style

As a fighting force, the armies of the Ramal Nations survive through speed and trickery, with some very heavy hitters mixed in with the more abundant, but less skilled, mercenaries. Almost all Models within the Ramal Nations have access to movement enhancement, allowing them to strike quickly and fade away, mimicking their preferred fighting style of hit and run raids. Even the average mercenary in the army trains for speed, moving faster on foot through the army-specific Desert Winds rule. With specialty Command Tokens allowing them to move in bursts, as well as even disappear from the battlefield at will, the Ramal Nations are masters of deception and maneuver.

Some select warriors within the Nations are also very powerful, trained through harsh circumstance to achieve super human heights. The Ramaltas Guard are arguably the best heavy infantry in Indagar, while Rogues and Blood Cult Assassins can deliver critical blows with blinding speed. When combined with the toughness of the Longstrider or the tricks of the Shadow Mercenary, this army is both light on its feet but also able to engineer powerful blows when needed.

Lastly, with access to Blood Sands Thaumaturgy, any Model within the army can become a spell caster, able to generate game changing effects at a moment's notice. Access to these abilities will allow an astute tactician a tremendous amount of flexibility and a bag of tricks that other players will believe to be endless.

## Ramal Nations Army Links

Ramal Nations Army Special Rules

Ramal Nations Command Cards

Ramal Nations Army Construction Rules

Ramal Nations Relics and Armory

Ramal Nations Resolve Meter

## Ramal Nations Models

* Ramaltas Guard
	1. Ramaltas
	2. Kasentas
	3. Kasene
* Desert Raiders
	1. Raid Boss
	2. Desert Raider
	3. Longstrider
* Blood Cults
	1. Blood Mage
	2. Blood Cult Assassin
	3. Blood Golem
* Unbodied
	1. Unbodied
	2. Shadow Mercenary

--Chip (talk) 20:25, 17 October 2016 (AST)