Crop

**Crops** may be found growing wild or cultivated by Clanfolk.

There are many plants that the Clanfolk may use through the game, whether for feeding themselves or their Animals, or as Ingredients in Clothing, or Building Objects and Buildings. The amount of such plants growing wild on the map at game start will depend on the game settings chosen by the player during Game Creation (higher Grassland level will lead to more of everything aside from Trees and Berry Bushes which are dependant on Forest).

Reed will only be found on the shoreline of Lakes, the clan should be placed near at least one Lake at game start. All other crops will be spread at random across the map, requiring the player to find the relevant patches (see gallery below for examples of how they look). Trees and Berry Bushes will probably be seen over more of the map at default settings and are larger making them easier to find.
Once there is at least one Stone Sickle in the colony Inventory the player may instruct their Clan to Harvest Crops they've found, depleting the map of the relevant crops, due to regrowth not happening for anything besides Grass. Trees and Bushes will require Stone Axes to *harvest*, with the Clear Trees and Clear Bushes Jobs respectively. (Both can be *gathered* from without removing the plant from the map.)

Aside from Reed, Heather and Thistle, reaping crops will provide seeds as well as the desired plants, most of those seeds can then be planted in Soil to grow more of the plant. Heather and Thistle are effectively their own seed, Reed doesn't require (or provide) seeds. While they will potentially be found growing wild, Vegetables (Broad Beans, Kail, Neeps, Onions) may only be planted in Tilled Soil, see next section.

## Tilled Soil

Most Crops may been sown in Tilled Soil for a more automated cultivation by the Clanfolk. This also typically results in higher yield and faster growth than seen in wild plants. To first acquire the seeds they will need to have been harvested from plants growing wild or purchased from Traders.
While most of the plants can be planted in bare Soil, the vegetables cannot be cultivated further unless planted in Tilled Soil.

Cultivation will be largely automated from the players perspective if Tilled Soil is used to grow their plants. This is because the Clanfolk have a number of *Auto* Jobs that will deal with much of the process.

* Auto Fertilize - as long as there is Fertilizer in the colony, Farmers will use it on growing plants.
* Auto Water - with Water Jugs in the colony Farmers will use them to water growing plants.
* Auto Harvest - when plants have reached full growth Harvesters will reap them.
* Auto Replant - once fields have been reaped Farmers will clear the stubble and replant them.

For those crops planted in bare soil the above tasks will need to be regulated by the player. Checking growth completion for ideal harvest time, deciding how often to water and fertilize the plants, etc. This will also include the need to  Clear Stubble as otherwise new plants cannot be planted on those tiles.

Berry Bushes and Trees can also be planted on Tilled Soil but appear in a different Planting sub-menu to the majority of Crops. They experience a similar increase in yield.
Mushrooms cannot really be cultivated, but growth can be encouraged by leaving Stumps behind after felling trees.

## Gallery

Wild Grass (Hay)Wild ReedsWild OatsWild FlaxWild Broad BeansWild HeatherWild KailWild OnionsWild NeepsWild Thistle

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items