Tamer (Class)

A class which takes its basis from well-known clans, such as the canine training Inuzuka family. To put it blatantly, this class relies on the unification and cooperation of a human and an animal in order to unleash unique and powerful fighting styles. A guide to tamers can be found here.

The animal that cooperates with the shinobi is often one that has had an extremely lengthy amount of time shared with said shinobi. Be it a childhood pet, sickly animal nursed to health, or what have you. The partner animals most often seen are dogs and cats, though the possibility of using a bird or a monkey as a partner is ever present. The only true restriction to which animal can be selected as a partner is their own maneuverability. It's not very likely that a shinobi would use a fish or massive beast because they have very restricted movement.

## Notes

* When you select this class, you must also pick exactly one of its disciplines. A discipline cannot be replaced or taken away.
* Maximum energy pool increases are cumulative. (They do not replace each other as you rank up; they are all added together.)
* Minimal required animals partners is one.
* If an academy student, then you may have one TA. That TA does not stack once you reach D-rank.
* Pets have any overwhelming properties the user has.
* Animals often grow to sizes much larger than their naturally occurring species. Small animals such as those like rodents and insects generally hit sizes of large predatory cats. Those of a medium size such as wolves, domestic animals, and some smaller like hares generally grow to sizes comparable to large bears or juvenile elephants. Larger animals such as bears, bovine, and deer can hit slightly larger sizes to those slightly similar to medium animals, if being still a bit larger.
* Pets have a body rank equal to the user's.
* Pets and tamers have automatic Korabo with one another.
* Tamers have exclusive access to the Tamer system that provide the use of TA, this is the fundamental element exclusive to your class and is mandatory to take heed to the system.
* This class grants a cap of [6] per stat. If your other class grants a higher stat cap then that cap supersedes this. If your other class grants a lower stat cap then this class's cap takes priority.
* This class grants 2 tamer attribute points per body rank.
* Members of the tamer class naturally gain access to the monster tamer branch of the monster hunter career, raising their branch limit from [1] to [2]. Additionally, members of the tamer class gain double the amount of tamer points awarded by monster tamer.

## Disciplines

### Synchronizing Schemers

You are and your pets are able to harmonize far easier than most tamers. Mirroring an element only takes a single tamer attribute instead of two, and mirroring one branch of the tamer’s taijutsu or bukijutsu only takes four tamer attribute points. Finally, it only takes three points to mirror one of the tamer’s genjutsu branches. In addition, korabo between tamer and pet for ninjutsu may only take one action either from the tamer or the pet at varying cool downs depending on the technique ranks for a single action. This cooldown applies to all pets.

* E-D - 0
* C-B - 1
* A-S - 2
* S+ - 3

### Chance Encounter

You are allowed to have a pet with a mythological aspect to them. This branch requires the pet has a minimal of four TA points, (points may be borrowed from later in the class if a single class, as well as bypass that rule of TA per body rank until C-ranked). This pet may have one additional Tamer Attribute. In addition, this pet gains an additional 25 chakra and stamina per the body rank of the user. Finally, this pet may be summoned and dismissed either the summoning jutsu, or by any means of calling a pet, (whistling, shouting at the heavens, etc), as long as the means makes sense within roleplay. The chance encounter also blesses you with one of two options; either every other rank you gain [10] Ninjutsu or Genjutsu or mixed slots for a total of [30] slots (D, B, and S), or, you gain [1] additional Taijutsu or Bukijutsu style every other rank for a total of [3], (D, B, and S).

### Perfect Breeding

Due to your training and breeding focused on your pet's strengths your pet is stronger than most other animals of it's kind and probably even stronger than you. Your pet's custom techniques gain the overwhelming quality up to S-Rank. When your pet has been allotted 6 TA, in addition to mirroring Taijutsu and Bukijutsu of the tamer your pet may gain [2] Points to 2 of their stats, which can bypass their tamer's stat cap up to 10. When they have been allotted 12 TA their remaining 2 stats also gain this benefit. In addition, the user gets [2] more tamer attribute points every other rank beginning at D-Rank. (D, B, S.)

## Cross Class Benefits

### Tamer – Tamer

If this class is taken as the first and second class, then you are allowed to choose two disciplines from this class. The user gains an additional four tamer points. The user may select one pet to be their signature pet, which allows them to be allotted six more TA points than the twelve maximum. The signature pet may also have two more TA than the two TA per body rank rule. The techniques of pets require 5 less chakra/stamina per rank of the technique.

### Tamer – Ninjutsu

Pets are allotted an elemental affinity automatically. This means that with two TA the pet gains access to the user’s second element, and at four TA the pet is given an element of their own. This grants the pet five ninjutsu slots for that element per every other body rank (D, B, S). In addition, the user gains an additional 25 chakra every body rank.

### Tamer – Genjutsu

Pets can be used as a visual trigger for genjutsu. In addition, the user is able to spend one action in order to cast a ranked amount of chakra on their pet. This ranked chakra causes those who see the pet's body to imagine it as a gruesome beast and the opponent is stricken with fear causing Paralysis of tiers varying on the rank of chakra paid.( E-D Stage 1, C-B Stage 2, A-S Stage 3 and S+ Stage 4 )

### Tamer – Taijutsu

The user gains an additional taijutsu style at body rank D, B, and S. In addition, the user's pet's flesh/fur/coat gains the defensive properties of medium armor with no drawbacks.

### Tamer – Bukijutsu

The user and pet can Korabo bukijutsu techniques together for a single action with varying cool downs depending on the technique's rank.

* E-D - 0
* C-B - 1
* A-S - 2
* S+ - 3

The pet also gains access to the following technique.

```
▰ Blade Blitz | Rank X | Complex

The pet grips their weapon in their mouth if unable to use hands. The pet moves at blinding fast speeds, increasing their speed by [1] per rank of the technique. The pet flashes forward five feet per rank of the technique, slicing those along it's path with the blade infused with the pet's desired element.

```

### Tamer – Scholar

Pets gain access to sensory and sealing techniques the user has learned. This can be substituted as either the first or secondary element in terms of TA grants. The pet starts off with an enhanced sense, and upon having four TA the pet gains a second sensory attribute. The nullification and resistance properties of later points apply to both senses.

### Tamer – Bloodline

Pets are able to use bloodline ninjutsu of the user if they share the required affinities. Elements required are considered locked until the pet has enough TA to access the elements. Pets share the benefits of any bloodline based PAs the user has. The user gains an additional 25 chakra per body rank.

### Tamer – Medical

Pets are able to use medical techniques the user has access to. This can be substituted as either the first or secondary element in terms of TA grants. The user is able to use medical technique on their pet while in combat within fifty feet.

### Tamer – Performer

The performer's pet now counts as a separate performer for use of all the class's abilities. The pet gains its own performance type, counts as a separate RPC when holding upkept on song abilities, and gains its own custom song ability. This song jutsu should work in a way that is similar to those provided by a performer's discipline and is only castable by the pet.

### Tamer – Puppeteer

Able to select one puppet which operates on its own like a puppet as either a lifelong partner or a chance encounter. Puppet must be approved in the puppet forum. All mechanisms of the puppet need to be approved.

## Body Rank Resources & Technique Slots

### **D-Rank**

#### Base Resource Pools:

* 225 chakra.
* 225 stamina.

#### Base Jutsu Limits:

* 5 Ninjutsu slots.
* 5 Genjutsu slots.
* 1 Taijutsu style.
	+ Or
* 1 Bukijutsu style.

### **C-Rank**

#### Resource Pool Increases:

* +30 chakra.
* +30 stamina.
* +100 chakra/stamina upon first time achievement of body-rank. Benefit not granted with 3rd or 4th classes.

#### Jutsu Limit Increases:

* +5 Ninjutsu slots.
* +5 Genjutsu slots.
* +1 Taijutsu style.
	+ Or
* +1 Bukijutsu style.

### **B-Rank**

#### Resource Pool Increases:

* +30 chakra.
* +30 stamina.
* +125 chakra/stamina upon first time achievement of body-rank. Benefit not granted with 3rd or 4th classes.

#### Jutsu Limit Increases:

* +5 Ninjutsu slots.
* +5 Genjutsu slots.
* +1 Taijutsu style.
	+ Or
* +1 Bukijutsu style.

### **A-Rank**

#### Resource Pool Increases:

* +30 chakra.
* +30 stamina.
* +150 chakra/stamina upon first time achievement of body-rank. Benefit not granted with 3rd or 4th classes.

#### Jutsu Limit Increases:

* +5 Ninjutsu slots.
* +5 Genjutsu slots.

### **S-Rank**

#### Resource Pool Increases:

* +50 chakra.
* +50 stamina.
* +175 chakra/stamina upon first time achievement of body-rank. Benefit not granted with 3rd or 4th classes.

#### Jutsu Limit Increases:

* +5 Ninjutsu slots.
* +5 Genjutsu slots.

### **S+ Rank**

#### Resource Pool Increases:

* +50 chakra.
* +50 stamina.
* +200 chakra/stamina upon first time achievement of body-rank. Benefit not granted with 3rd or 4th classes.

#### Jutsu Limit Increases:

* +5 Ninjutsu slots.
* +5 Genjutsu slots.