Códice

El **Códice del Inframundo** es un libro que Aquiles entrega a Zagreo, que contiene la información de todos los personajes, y objetos con los que se podrá encontrar a lo largo y ancho del juego. Aquiles te lo entrega con la esperanza de ayudar al príncipe a amar la historia de su mundo, y no tanto para enseñarle a cómo combatir contra él.

El Códice funciona como un registro semimágico de los viajes y experiencias de Aquiles, tanto en la superficie (por ejemplo, con los dioses olímpicos) y en el Inframundo; por tanto, no es verdaderamente objetivo, ya que aporta el punto de vista de Aquiles sobre todo, mostrando su opinión personal, relaciones, historia y comprensión de todo lo que le rodeaba. Conforme Zagreo encuentre, reúna, hable o mate a los sujetos del Códice, podrá acceder al conocimiento de Aquiles encerrado en dicho libro, completando aún más sus entradas.

El Códice también sirve como referencia sobre la cantidad de botellas de néctar y de ambrosía regaladas a todos los jugadores, gracias a una serie de corazones que aparecen en la esquina superior derecha de sus entradas. Hay 10 corazones en total, pero para la mayoría de los personajes, la cantidad máxima aparece bloqueada hasta que no se cumplen ciertas condiciones.

Aunque el Códice se consigue después del tercer intento de escape de Zagreo, Aquiles podría no entregártelo inmediatamente al llegar a dicho intento, ya que se necesitan varias conversaciones con él para activar el evento correcto que lleva a que te lo entregue. El Códice no puede abrirse antes de que Aquiles te lo entregue.

## Entradas

El Códice actualmente contiene los siguientes grupos y entradas (haz clic en ellos para expandirlos, y en las páginas individuales para leerlas en detalle):

Dioses ctónicos

Dioses olímpicos

Otros

El Inframundo

Armas infernales

Artifacts

River Denizens

Fables

## Organización

La sección en las que se divide el Códice se ordenan de varias maneras.

* **Dioses ctónicos** - Hades is first, as the title character of the game and lord of the Underworld; he's followed by Zagreus, the prince and protagonist, and Nyx, in order of eminence. Charon follows the royal trio as the leading psychopomp and therefore necessary for the Underworld to function. Hypnos (followed by his brother, Thanatos) and Megaera (followed by her sisters, Alecto and Tisiphone, in alphabetical order) are likely listed in order of when the player would be expected to encounter them. Chaos, as the shadowy and oft-forgotten primordial deity that they are, is placed last.
* **Dioses olímpicos** - Zeus is at the top of this list, as lord of Olympus. He's followed by his older brother and second-in-command Poseidon. After that, Athena is listed as the first of the "younger generation" of Olympians likely because she is the first Olympian the player meets, and the most outwardly supportive of Zagreus' efforts. After this, Zeus' children (and Aphrodite, whose lineage isn't clearly stated in the game's canon) are listed, seemingly in alphabetical order but for the placement of Artemis above Ares. This may have to do with how many runs into the game these gods can be met, or may not have any particular significance. Dionysus, Hermes, and Demeter are presented in the order in which they were added to the game.
* **Others of Note** - These characters are listed, broadly speaking, in the order you might meet them after reviving at the Pool of Styx. Achilles and Orpheus are present in the House; Sisyphus is present in Tartarus; Eurydice in Asphodel; Patroclus, Theseus, and Asterius in Elysium; and Cerberus in Styx. It's unclear why Dusa and Skelly are at the bottom of this list.
* **The Underworld** - These places are nearly listed in order from deepest to highest within the Underworld. However, the House takes the topmost position as the most important to the Underworld's administration.
* **Perilous Foes** - Enemies are grouped first by what biome they initially appear in, and then by their "subtypes". This leads to some initially odd-looking ordering, such as Voidstones being placed in the part of this section dedicated to Tartarus enemies. However, Voidstones are a subcategory of Brimstone, and so are listed after them, transitioning from Tartarus to Asphodel foes. Subsets of Bloodless also appear in Tartarus as mini-bosses, but are listed in the Asphodel section as subcategories of Bloodless; as they also appear more often in Asphodel than in Tartarus, this is appropriate. Of the Exalted subclasses, it's interesting to note that they're listed in the same order as the weapons in the "Infernal Arms" category - Sword, Spear, Bow, Shield.
* **Armas infernales** - La lista está ordenada casi en el orden en que aparecen en la sala de armas de la morada.
* **Artefactos** - Darkness, as the most basic, thematic, and pervasive item in the game, is listed first. It's followed by "gold laurel" or run-limited power-ups that Zagreus can use to strengthen himself over the course of a run, but which he loses when he dies. Beginning with Chthonic Keys, the next section is dedicated to "blue laurel" or meta-run items that stay in Zagreus' inventory after he dies. The Red Onion, as a sort of insignificant spoof item limited to Erebus rooms, is listed last.
* **Habitantes del río** - Los peces de esta lista están ordenados por el lugar en que se encuentran (de más profundo a más superficial en el mapa, es decir, Caos > Tártaro > Asfódelos > Elíseo > Estigia), y por rareza (comunes > raros > legendarios).
* **Fábulas** - The stories of the Chthonic Companions are listed in an at first strange manner. The first two, Battie and Mort are presented in alphabetical order (both by their names and the names of their previous owners) and above the others as gifts from Chthonic Gods. They are followed by Fidi, Shady, and Rib, which are organized alphabetically by the name of their previous owner - Dusa, Sisyphus, and Skelly respectively - and below the first two as gifts from non-deities.