Solobombs

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> *A lot of unexploded bombs are buried... And they're getting more dangerous - not less - over time.*
>
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## Solobombs

### Code

Copy to clipboard 4a1b59a1b73a1b31a1b1572568017a1b77a2b38a1b47a6b1558240320a1

4a1b59a1b73a1b31a1b1572568017a1b77a2b38a1b47a6b1558240320a1

Mafia needs to balance bomb management with cop hunting.

### Town Roles

Bomb, Medic, Nervous Sleeper, Parity Cop, Soloman (x6), Surveyor

## Description

Town has two vulnerable PRs, Bomb and NS, which can have huge payoffs for surviving until late game. Good Soloman usage can lull mafia into a false sense of security in thinking a PR is already dead. And as a result, mafia can never be quite sure when both Bomb and NS are truly dead, which greatly discourages bussing the Ninjas.

Soloman usage can make this setup tend to play out in complex ways.

## Optimal play

Solomen get alot of benefit from getting night killed due to being read as a PR. Town PRs should not be quick to CC as a result.

### Town

#### Bomb/Nervous Sleeper

Both of these roles are effectively the same and differ only in name for the purposes of this setup. Avoid being night killed and/or claiming to the best of your ability to take a mafia with you later in the game.

#### Medic

Usual Medic-Soloman-Cop gameplay, but on steroids. Be on the lookout to protect any PR softs and strong town reads.

#### Parity Cop

Normally Parity Cop would be quite strong, but Diva and Fixer can result in odd note interpretation. Be cognizant of all possibilities. Investigating Diva or a fixed target can result in a lot of struggles for town.

#### Soloman

Good Soloman usage will scare mafia. Try not to change your role choice too often, since if you get tagged as one role but killed as another, that is free information to mafia, but town still doesn't know whether you are Soloman or PR. When in doubt about what to choose, pick Bomb/NS since it encourages mafia to want to kill you while Ninjas are alive. Try not to pick Surveyor since Surveyor is the only role that can clear up confusion.

Only ever pick Diva if you are extremely confident you will be killed that night. Otherwise, choosing Diva only helps Diva blend in as Con Man and allows mafia to know 100% whether their tag is a PR or Soloman.

De-facto Villager of the setup.

#### Surveyor

Surveyor's purpose is to both figure out whether Diva has died, and to clear up some Soloman confusion later in the game. Especially recommended to use after the first condemn in a CC war due to Diva.

### Mafia

Mafia want to clear out as many possible Bomb/NS slots as possible before both Ninjas die. If both Ninjas die early without being able to kill both Bomb and NS, then the setup gains a White Flag element. Properly reading PRs is paramount in order to avoid having to CC since Diva is not a 100% reliable source of info.

#### Diva

Mafia's only investigative role, but Soloman makes it somewhat unreliable. Diva should generally aggressively claim if they would be condemned otherwise.

This is also mafia's only role that can block Surveyor.

#### Fixer

Fixing a Ninja is recommended so that both Ninja are never lost straight up to cop, but generally ask at night which mafia thinks they should be fixed in order to play for a late game win condition.

Having a fixed mafia in Parity Cop notes will easily result in an ML, especially if two mafia are "Different".

#### Ninja

When going down, try to bait out PR info. The first Ninja is expendable, the second is significantly less so.

## Trivia

Designed to be a less swingy version of Shobombs.