Cashier

* Regular
* Christmas

Now he serves smacks instead of snacks

* Cashier
* Christmas Cashier

**Cashier** is a fast-food worker armed with a spiked bat and dressed in a gray short-sleeve button-down shirt with a red name tag, black pants, and a red branded uniform hat.

**Christmas Cashier** is Cashier's first exclusive skin. He is armed with a spiked bat and dressed in a gray short-sleeve button-down shirt with a red name tag, black pants, and a Santa hat.

He can be acquired during the Christmas Event by opening a Christmas case with an extremely low chance of obtaining him.

## Functionality

Cashier is a fighter, meaning he will attack enemies and the barricade at close range.

Cashier has unusually high stats for a fighter unit. Cashier's base stats would more closely fit with units in the damager class with strength to spare, considering the fact he does more damage than Light Soldier. Along with a low courage cost and moderate preparation time, Cashier's only real weakness would be a lack of any defining perks or resistances, the latter of which is a typical trait amongst all fighter units, and the fact that he truly shines only after unlocking the special ability. Before then, he's essentially a simple stat stick with not much going for him.

### Perks and Abilities

Upon reaching level 13, Cashier's special ability can be unlocked, granting him quadruple damage when delivering a critical hit, locking his crit multiplier on 300%. Despite the slightly slower critical hit speed, it is quite negligible as the unmatched DPS boost this ability grants Cashier transforms him from a simple stat stick into an extremely powerful burst damage dealer that is capable of delivering damage capable of rivaling Mechanic's additional damage attack. While Cashier can continuously and consistently deal high damage with his weapon, Mechanic relies on his sledgehammer for the same effect and is prone to losing it if he doesn't kill an enemy with it and sometimes at random. Despite this, neither of them can necessarily one-up the other as both have specific roles as fast, expendable units with slight differences in abilities. It should also be noted that barricades do not take critical damage at all, so Cashier's performance remains unchanged against them.

## Gameplay

### Main Campaign

On paper, Cashier appears to be one of the best, if not the best fighter unit in the entire game, possessing one of the highest DPS, high crit chance, high crit multiplier, moderate prep time and the highest health among his class. This is especially noticeable with his special ability unlocked, as, despite the slightly slower critical hit speed, the unmatched DPS boost this ability grants Cashier makes him an extremely powerful unit to the point he is capable of rivaling Mechanic's additional damage attack. While Cashier can continuously and consistently deal high damage with his weapon, Mechanic relies on his sledgehammer for the same effect and is prone to losing it if he doesn't kill an enemy with it and sometimes at random. Despite this, neither of them can necessarily one-up the other as both have specific roles as fast, expendable units with slight differences in abilities. It should also be noted that barricades do not take critical damage at all, so Cashier's performance remains unchanged against them.

In practice though, albeit not entirely underwhelming, Cashier isn’t a perfect unit as his stats might show. First of all, his most glaring flaw lies on his availability. Even if the chance of getting him in the Gacha form is not mentioned, he is still a unit that requires a lot investments. Otherwise, he is just a slightly bulkier version of Mechanic with a more reusable sledgehammer, in the exchange of lower damage and slower attack speed before level 13. As aforementioned, he only truly shines after unlocking the special ability, allowing him to shift the focus of upgrading items to his other stats, since he no longer has to worry about his crit multiplier.

Another noticeable flaw is Cashier's attack speed which, although not atrociously slow, makes him vulnerable to certain enemies, specially those with high damage and knockback such as Crank, and Small Insectoid, since these enemies can swiftly kill him.

Finally, Cashier has no team synergies, meaning he can’t benefit from most of the positive effects the composition provides while taking up one extra slot like a rage item.

Cashier is often compared to Rogue, the only thing Cashier has to offer is raw DPS, higher crit chance/multiplier and health, in exchange of having higher cost and prep time, no resistances and lower survivability. Even if they can’t substitute one another, if the availability is added, Rogue proves to be slightly more versatile than Cashier overall.

### Skirmish

In League, despite his higher than average health, Cashier is very vulnerable to enemy ranged units, as is the case for fighter class units, since he lacks bullet-resistance. While there are the rare few cases where he can land a powerful attack against enemy melee units, especially if his special ability is unlocked, he won't be able to do much outside of being a slightly more costly cannon fodder melee unit.

### **Item Sets**

It is clear that the item set that benefits Cashier most is Gentleman, providing him a 50% bonus to his already high damage output, due to his highest crit chance among all units and high crit multiplier. It is useless to upgrade his crit multiplier, as not only is it already high enough, it gets locked on 300% after unlocking the special ability. The stats that benefits him most are melee damage % and reasonable amount of crit chance upgrades to guarantee a 100% critical hit. A few points in range% and agility also helps him deal with threatening enemies, though it is ill advised to completely aim on it.

## Skins and Synergies

Cashier has an alternative skin called "Christmas Cashier." Unlike most other event-related skins, it is earned alongside with him as an extra bonus.

Due to him and his respective skin not belonging to any team, there is no noticeable synergy Cashier can make use of.

## Trivia

* Cashier is currently one of four units available as a reward from an exclusive event.
* Cashier was planned to be in the game as a unit since the original Quarantine version but was ultimately cut from the final game. He would be reintroduced years later with the release of the new Christmas Event.
* Cashier's uniform cap appears to display the McDonald's chain logo, the Golden Arches, flipped vertically. This is likely done to avoid copyright issues.
	+ Cashier's original sprite, however, had the symbol appear normal.
* Cashier used to have the highest base melee damage in the game among all units, before being overtaken by Rogue. Now, Cashier has the second highest base melee damage.
* Cashier is tied with Saw for having the highest base crit chance among all units in the game.
* Cashier with his Special Ability unlocked has the highest base crit damage in the game.
* Not counting Lionheart, since he is unfit for the Fighter class, Cashier has the highest base health among all the Fighter class units.
* Cashier is the only unit who can't be part of any faction, and thus is the only unit who can't be a Team Power member no matter what. Glenn and Carlos both get skins that allow them to be part of other factions, but Cashier doesn't.
* The map tile for Mission 11 depicts a building with a pole sign displaying the same symbol on Cashier's cap.

## Gallery

Cashier's DA:Q sprite

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