recursal/Fanatic-Fandom huggingface dataset:
Okada Keiichi

> *"Leon, we are not playing gunk."*
>
>

> - Keiichi Okada
>
>

**Keiichi Okada (岡田 圭一)** is a second year student at Kamiyama High School. He is not currently affiliated with any Unit.

## Appearance

Keiichi is a small boy with pale skin, rosy cheeks, and bright brown eyes. His shaggy hair is dyed mostly blue, with two chunks of pink on either side of his face. He often accessorizes with black hair clips in his bangs and multiple piercings in each ear. If you get close enough, it’s said there’s a small splattering of freckles across the bridge of his nose.

His school uniform consists of the standard Kamiyama High School boy’s uniform.

His casual clothing consists of a white polo, pink and green sweatshirt, pink and green sneakers, and light blue jeans with rips in the knees.

## Personality

Keiichi is your typical genki, “quirky” protagonist-like boy. He's cheerful and always has a smile on his face. He can be very hyper and pushy, to the point of it annoying others. Keiichi tries his best to be kind to people, but usually ends up rude saying things that he doesn’t mean.

Despite his cheery disposition, Keiichi is very self-deprecating and often notes himself as being “boring” or “ordinary” despite being anything but. He's easy to scare and very sensitive, as well as incredibly trusting and naive. He's easy to trick, to say the least.

Keiichi is very clingy and affectionate to those he's close to. He tends to obsess over certain topics, conversations, or even people; whatever sparks his interest in the moment. He tends to find certain things or people to latch themselves onto, such as his best friends. He's known to be incredibly doting and willing to do anything for those he cares about.

## Relationships

Kanako Okada -

Leon Kurayami -

Akimi Eto-Ariti -

Yuno Sugiyama -

[WIP]

## Trivia

- He and Leon have been best friends since Keiichi’s third year of middle school.

- Name etymology: Okada, 岡 hill, ridge / 田 field. Keiichi, 圭 noble / 一 one.

- He’s almost broken an arm playing Gunk before and has refused to play ever since.

- Despite his habit of stress baking, Keiichi absolutely cannot bake and the only person who eats anything he makes is his mother.

- His favourite food is rock candy, specifically blue raspberry flavor.

- Keiichi has cursed exactly two times in his entire life.

- He’s bad enough at English to be held back, leaving him in the first-year’s class.

- Despite both sucking at English, Keiichi is ever so slightly better at it than Leon and often completes the other’s homework for him. He’s cultivated a talent for mimicking Leon’s handwriting to make the cheating less obvious.

- His hair is naturally a dark brown.

- Keiichi is autistic and has ADHD.
Aquilino Colindante

Lestovic Vane

Aquilino Colindante es el armidál de Coronanegra y máximo representante del poder judicial junto a la Gran Mesa. Viene de un largo linaje de investigadores y fue instruido como tal por sus padres. Ingresó a la Corte de los Armidanes a la edad de dieciséis años, superando los exámenes escritos con gran facilidad. Durante su instrucción fue conocido por su carácter incansable, inmerso en una continua búsqueda de casos a resolver. Fue criticado por ello. Algunos lo tacharon de presumido, otros de ignorante. Aquilino formaba parte de este segundo grupo pese a sus habilidades de investigación. Como persona, llegó a aspirar a una Coronanegra con tasas de criminalidad bajas, y trabajó duro para conseguirlo. Su cruzada lo llevó a enemistarse con miembros de la Gran Mesa, representados por el sicario más temido de aquél entonces: El Recaudador.

En el contexto de la guerra entre las grandes familias de Coronanegra, Aquilino facilitó información a Lestovic Vane, quien estaba ascendiendo en el mundo del crimen organizado y las bandas de la ciudad. La intención de Aquilino con esto, era debilitar la mano ejecutora de la Gran Mesa en los negocios criminales, desde pequeños matones hasta grandes sicarios, y finalmente acabar con el ya nombrado Recaudador.

Sin embargo, pese a lograr el objetivo intermedio (la muerte del gran sicario), las cosas se complicaron para el plan último de Aquilino. Las grandes familias, en vista de su inminente conflicto con el pueblo, cada vez más sublevado, la pérdida de sus sicarios y la amenaza de posibles secretos sacados a la luz por parte de Aquilino, decidieron ofrecer una alianza a este y a Lestovic Vane. Lestovic aceptó el trato, pasando él a ocupar el puesto del antiguo Recaudador y sirviendo ahora, además, como mediador entre las familias. Aquilino por su lado se mostró reticente en un principio, hasta insultado. Pero pronto comprendió que la alianza, junto con el fin de la guerra civil que esta esta implicaba, eran la ruta más viable y próspera en un futuro a medio plazo.

A partir de entonces, Aquilino viviría con la espina clavada. Por no haberse atrevido a continuar su cruzada pese a las adversidades, y por haber visto que, en última instancia, la naturaleza de la ciudad había prevalecido por encima de su ingenio.

#### Percepción de terceros

Aquilino Colindante es, a ojos de sus subordinados y socios, un hombre pragmático y recto. Es famosa la velocidad con que consigue calar hasta el último detalle de una persona en espacios de tiempo reducidos. Sus rápidos análisis han llegado a compararse a menudo con la hechicería. Las personas rara vez se sienten cómodas bajo su mirada, y su actitud general, fría y reflexiva, no ayuda en mejorar la impresión. Casi nadie conoce sus gustos o pasatiempos, lo que le hace incluso menos humano.
New Sekai Wiki

**Welcome to the New Sekai Wiki!**
Hey Template:USERNAME!

This wiki is **not** for general project sekai OCs.

Here is the link to the Project Sekai Fanon Wiki.

We're a collaborative community website about New Sekai that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Akimi Eto-Ariti

* Regular
* SEKAI

> "just got guilt tripped by a dog how we doing tonight"
>
>

> - Akimi Eto-Ariti
>
>

**Eto-Ariti Akimi ( 咲兎-Ariti 明美)** is a drop out student that would be in their 2nd year. They are a member of Starless.

## Relationships

Leon Kurayami - Best friend.

Keiichi Okada - Friend.

Hoshiko Imai - Friend and unitmate.

Eri Akamatsu - Close friends.

Hina Hoshizora - Unitmate.

Riza Kuroishi - Unitmate.

[WIP]
Drakkyr

Morador del Oro en lengua cartana, se trata de un gusano peludo con cabeza de dragón o de perro, algo a medio camino entre estas últimas dos especies. Su cuerpo es abundante en un sedoso pelaje blanco, característica que ha heredado, según numerosas hipótesis, de las zhissunas que forman su dieta principal. El drakkyr habita en las profundidades de cuevas y galerías subterráneas, cerca de minas de bermeyro. Aunque su modo de vida pueda asemejarse al de una lombriz de tierra o al de un topo, la verdad es que este animal también sale a la superficie con asiduidad, y hasta le gusta surcar los cielos. En efecto, es capaz de alterar su propia anatomía, o mejor dicho, imitar la anatomía de otros animales mediante la manipulación del pelaje, controlando la forma y las propiedades físicas de este. Varios de sus mechones a lo largo del cuerpo tienen el aspecto de plumas de pavo real, y es capaz de ver a través de ellas. Dos de dichas plumas se encuentran sobre sus pequeños ojos negros a modo de pestañas, lo que ha hecho pensar durante mucho tiempo que el drakkyr tenía ojos de antenas, como una polilla.

Sin embargo, la más valiosa de sus curiosidades, es el material del que está conformado su corazón. Este no bombea sangre, sino magia pura. Se trata de una piedra de bermeyro del tamaño de un gran rubí, de un rojo cristalino que permite ver la energía tempestuosa en su interior. Está conectado a una serie de ramificaciones que cumple las funciones del esqueleto, especialmente las de la médula espinal.

Se sabe que es gracias al corazón y la composición del mismo que este animal es capaz de asimilar las características de otras criaturas. Por ejemplo, mediante ingesta de zhissunas, desarrollado su misma habilidad para prenderse en llamas y escupir fuego. Pero también ha desarrollado el lenguaje de numerosos animales, incluida el habla humana. Cada idioma lo guarda, además, según el mito, en una de sus plumas de pavo real.

Aunque se desconoce si el drakkyr y el hombre pueden llegar a vincularse mediante ligadura y compartir habilidades, existen varias leyendas al respecto. Pero estas palidecen ante la fiebre del corazón del drakkyr, puesto que dicho corazón es de un bermeyro tan puro que infinidad de eruditos y regentes a lo largo de la historia han buscado hacerse con ellos. Fuese para estudio o alarde. Esto ha llevado a su extinción.
Tillagr'

Tillagr' is a continent on the world of Seelie'Heim, and this continent is the main setting of Scott's Tillagr' series of Campaigns.

The Peoples of Tillagr', collectively called the Homin, tend to know very little about lands outside of their immediate neighbors, with the continent being divided into multiple regions by massive mountain ranges.

The area most prominently featured in the Tillagr' campaigns so far has been a region known as The Greenlands, consisting of the northwest quadrant of the continent (West of the Spine Mountains, and North of the Dimhold.)
Jon and Jolyne's Wedding

**Jon and Jolyne's Wedding** is an *event* halfway into *Season 3* where Jon Arbuckle and Jolyne Kujo get married.

The wedding would change Jolyne's last name from Kujo to Arbuckle, while removing her from the Hecking household and into the Arbuckle household, which would be given $50,000 from The Stranger.

## Participants

### Bride and Groom

* Jolyne Kujo
* Jon Arbuckle

### Services

* Garfield the Cat (Caterer)
* Unnamed Mixologist
* Unnamed Live Performer

### Guests

* Dio Brando
* Enrico Pucci
* Jotaro Kujo
* Kakyoin Noriaki
* Dante Jackpot
* Nero Deadweight
* V 5
* Johnny Zest
* Ned Schultz

## Location

The location of Jon and Jolyne's wedding was Nookstone (the former residence of the Arbuckle household.)

## History

##### June 1st, 2022

Jon spends every last penny of the household funds on the wedding preparations, hoping he would be able to receive the large sum of money promised to him. However, Jon has gotten rather fond of hanging out with Jolyne, and just might not mind if the money situation doesn't work out.

Dio and Pucci are one of the first guests to arrive (considering that they're neighbors), but soon after everybody else arrives and starts chatting. Garfield gets started on baking a wedding cake for everybody. Dio and Pucci have a private conversation, Dante and Jonny dance to the keyboard player, and Jotaro talks with Jolyne.

Jon and Jolyne then gather everybody around for the ceremony. Everybody takes their seats, then immediately get up as the two exchange their vows and kiss under the wedding arch.

Garfield has finished up with two excellent wedding cakes instead of one, and Jon takes the first piece. Everybody else soon follows, and starts chatting again. However, Jonny does not eat the cake, and instead instead eats chips. Dio then silently threatens Johnny that "his balls will be broken," and then goes to do some trolling on the family computer while Jolyne and Jon kiss. Jotaro talks to Nero for a bit, Garfield has another internal crisis, and eventually Jolyne says her goodbyes to Jotaro and Kakyoin, for she would be moving out of the Hecking household and into the Arbuckle household. Johnny does a isometric exercise, and eventually everybody leaves.

As the sun sets, Jolyne and Jon have one final kiss out in the middle of the road in front of the house, marking the end of the wedding. Jon then receives a text saying that he has gained $50,000 from The Stranger, congratulating him on his newfound love.

## Trivia

* During the wedding, Jotaro's hat is shown to be blue instead of black.
Tillagr' Wiki

**Welcome to the Tillagr' Wiki!**
<nowiki>A worldbuilding and adventure log for the Tillagr' D&D setting.

We're a collaborative community website about Tillagr' that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

CampaignsCategory: Non-Player CharactersCategory: EpisodesCategory: LocationsCategory: EventsCategory: ItemsCategory: Player Characters

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The Entity's Vessel

The Entity's Vessel as they appeared within the Dream.

The Entity's Vessel is a (most likely) human woman who was overwritten with The Entity's personality during the events of The Waking Mind.

While Mordred claimed that all the vessels would return to life after being killed to release the Dreamers within the exact fate of The Entity's Vessel remains unknown.
Character/Class/Thief

# The Thief Class

Thieves have a number of unique abilities. They can be hired in a Thief Guild, similar to how other fighters are hired.

* Backstab lets a thief do extra damage in combat.
* Pick Pockets lets a thief grab a few extra coins when enemies flee combat
* Tracking gives a thief a better chance to find booty in a defeated enemies hideout, after combat
* Detect Traps lets a thief find hidden traps, especially on treasure chests.
* Disarm Traps lets a thief avoid being injured or even killed by a trap.
* Pick Locks lets a thief open doors and treasure chests.
Army of Strangers

**Army of Strangers** is the fifth episode of Season 2 and the fifteenth episode overall of *Patriot*. It aired on November 9th, 2018.

## Synopsis

John acts against standard protocol, which alerts adversaries of his whereabouts and necessitates the abandonment of the John Lakeman cover identity, jeopardizing all.

## Cast

* Michael Dorman - John Tavner
* Kurtwood Smith - Leslie Claret
* Michael Chernus - Edward Tavner
* Kathleen Munroe - Alice Tavner
* Aliette Opheim - Agathe Albans
* Chris Conrad - Dennis McClaren
* Terry O'Quinn - Tom Tavner
* Debra Winger - Bernice Tavner
* Tony Fitzpatrick - Jack Birdbath
* Chastity Dotson - Carol
* Paul Rae - Jeff
* Antoine McKay - Gregory Gordon
* Julian Richings - Peter Icabod
* Chris Addison - James Clifford
* Nikolas Kontomanolis - Wallace Candahar
Sanctify

## Details:

Those few who know the name of the spell Sanctify have learned a terrible truth. That Magic does not stop at the 9th tier.

Myths of Sanctify are few and far between, but the 10th tier spell is all too real, and everyone on Seelie'Heim has suffered the effects.

The text of the spell is simple, but the scope is incredible. "You claim an idea, concept, or thought as your own, and can choose to Set Apart the idea, or restore the idea to its former place. Reality itself adjusts to fit the absence of the concept, no evidence left behind in the wake of the spell. Such magic is powerful, and comes with heavy cost."

## History

Myths suggest that at some point in the past the spell was used to sequester away the knowledge of the Awnsheglien and Bloodline.

It is rumored that The Wardens witnessed this spell used twice, and were affected by it twice more.

They first became aware of it when The Red Mage, in her guise as Dagda de Dannan, was performing the ritual in the darkness-shrouded city of Almara, attempting to use the souls of its many deceased citizens to fuel the casting of the spell. During the events of The Shadows of Almara: Part III, the Wardens managed to foil this casting of the spell at great cost to themselves.

The second casting was witnessed too late by the Wardens after they defeated Lord Mediki during the events of Awnsheglien Awaken, in which The Red Mage used Mediki's surrendering army as fuel for the spell, erasing them with a display of lighting striking from the sky and then restoring the knowledge of the Awnsheglien to the public at large, also causing countless people to manifest previously hidden Bloodline abilities. Rumors began that the Stormspeaker was the one who had destroyed the surrendering army. This is still the official story in the annals of Soleolandra.

Then, after receiving a threat that the ritual would be used again, the Wardens tried and failed to stop a third casting, which erased all knowledge of Dagda de Dannan from memory and record. The Wardens, who had been pursing him, eventually discovered discrepancies in what they were remembering. Notably, Eirlys began to believe that she had, in fact, been the one to kill the troops of Lord Mediki.

Some of the Wardens theorize that The Word Plague was brought about by this spell, which would be chilling indeed for that event did not transpire until after Bres Chulaiin had been sealed by Felix Massettii and Amriel the Golden.

## Known Users:

Only the Wardens know of the casters who utilized this spell.

Bres Chulaiin - possibly the spell's creator

The Red Mage - while masquerading as Dagda de Dannan
The Wardens

*This is the page for the adventuring group called 'The Wardens' for the campaign of the same name try The Greenlands: The Wardens of Tillagr'.*

## The Wardens

### Aliases

The Wardens of PravenThe Wardens of Gladehaven

The Wardens of Le Midia

## Members

### Final Members

Alva FrostweaverAvina of Eon

Eirlys North

Felix Masettii

Gareth Hakeem

### Former Members

Aiden deChaleurAlba

Duval Deathseer

Facade

Marcella

Rusty

Ulfberht

Valgard

### Founding Members

Alva FrostweaverAvina of Eon

Eirlys North

Facade

Felix Masettii

Gareth Hakeem

Marcella

Rusty

Ulfberht

Valgard

## Affiliations

### Enemies

Dagda De DannanThe Red Mage

Lord Mediki

The Crimson Harvest

King Tiber

Dio

## Appearances

### Appears in

The Greenlands: The Wardens of Tillagr'

The Wardens were an adventuring group that formed in the Year 200. They were the main characters of the first Tillagr' campaign.
Saeculum Obscurum

Saeculum Obscurum is the newest installment in the hit Tillagr' series. Ring in the New Era as scattered Adventurers find one another after meeting in a dream.

## Tillagr' Era 2: Saeculum Obscurum

Selene and Konshu, the two moons of Tillagr'.

## Summary:

The Dreamers—a group of outcasts, exiles, and foreigners from a myriad of backgrounds—are brought together by a sequence of bizarre shared dreams. Together they have to navigate the hazards of a war-torn country, brave the horrors of the wilderness, and uncover the secrets that link them together. Hounded by cryptic warnings and a growing cult, the Dreamers have to find out what their role in the larger picture is. Before it's too late.
Doc

Doc as he appears in Saeculum Obscurum

Doc is a player character first encountered at the end of Episode 1 of Tillagr' 2: Saeculum Obscurus. He spent the majority of his time in the episode asleep trapped in Doc's Vessel.

## **Description**

"Doc," as he is liked to be called, is a Human monk player character in the Saeculum Obscurum campaign. Little is known about Doc, and this seems to be by his design. Conversation has revealed that he hails from somewhere in Orion and has an informal training in matters of herbalism and medicinal practices. He is what he describes as a "Scion of Mercy" and has a quasi-religious relationship with a being he simply calls "Mercy." Little else is known about him at present.

## **Quotes**

"Sometimes... death is the greatest mercy one can grant..."

"I was wrong, Gwen.  There will be one beautiful corpse." —Doc to Gwendolyn.
Mordred

## Medraut

An enigmatic character that appears when he is needed, and otherwise as he pleases. Closely affiliated with The Church of The Village, as well as Gwendolyn Snow. Has some form of connection with the Black Knight who murdered the King of Synjalo and routed the battle between the Atlanti and Synjalian forces in The Waking Mind. Has the power to effortlessly kill the average soldier, as well as resurrect the dead.
Riverboats

On the morning after the latest visions, the Dreamers focus on their travel arrangements.

## Plot:

With the disappearance of Lucius, Gwendolyn attempts, yet again to contact the party’s traveling companion, to no avail. The adventuring Dreamers decide that their best bet for understanding what happened to Lucius, as well as for aiding the town, and Saoirse, is to make their way to Craic Tur. Jhonas, the Tavernkeep, and burgeoning artist, prepares his rather intricate, and overly complex river raft to take the party down the rapid river road to the sea. Realta and the rest of the group have a disagreement about the fast growing group of animals that make up her ensemble of followers. She therefore volunteers to stay behind, on her own, to Realta’s chagrin, to create a raft for the animals from some downed trees.

Virakai takes great enjoyment in river rafting, as this is not his first occasion to be on this particular ride, and the rest of the party settle in for a lazy river ride through nature. Saorise manages to spot that they pass through a natural spring, seemingly imbued with magic, and Centaurs watch the raft pass downstream as silent sentinels without incident. After most of a day’s travel, the party discovers that their raft no longer is flowing on its own down the river, but seems to have been caught in some undercurrent.

Without warning, a dozen or more river goblins ambush the party, attempting to drag many of the adventurers into the water. Saoirse drops into the waters with electrical bombs, ready to detonate, while Virakai forms walls of fire on the top of the river to dissuade the goblins from boarding. Haze and Doc rush back and forth across the planks of the raft, while Gwendolyn is caught off guard and almost brought beneath the waves. With a burst of magic, electricity, and fists, the party escape the goblins, only for Saoirse to come face to face with a river guardian. Because of Saoirse’s connection with the magical riverspring, and the damage done to the goblin servants of the river goddess, the spirit sizes up the party and departs in peace.

Meanwhile, Realta has a mostly peaceful sojourn down the river, with only a few milk hiccups from stray branches. Eventually, due to the trouble with the goblins, Realta is once again reunited with the party, just in time for the bay to begin cresting into sight, along with the faintest aspects of a shoreline. It is then that the party remarks, and Virakai comments upon the massive army of undead that wanders the outskirts of the moors, surrounding Craic Tur. It is told that this army had, nearly 80 years ago, been a part of a great battle, fought here in Synjalo. These soldiers died upon the field, but instead of turning ravenous and destructive were harnessed by the former Lord of Shorewatch Bastion.

These undead, wandering for eternity, are a grim watch upon the peace of the diverse city that lies beyond. Rounding the riverbend, and cresting now the river raft into the sea, the party first beholds the docks, and the high rising cliffside crenelations of Shorewatch, the Castle City of Craic Tur.
Ghoul Poison

A type of injury poison extracted and refined by Felix Castello Masetti, and can be used to coat a weapon. When hit with a weapon coated in the poison, if the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. No wait, they're actually paralyzed forever; no I don't have the item written down, but don't check, I'm sure that's right.

**History**

When used in a fight against a dragon, there was some dispute on the effects of the poison due to lack of bookkeeping. After the session the addendum of "The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." was discovered, leading to the item's status as a running gag for the remainder of The Greenlands: The Wardens of Tillagr'

**Terminology**

The phrase "Ghoul Poison" now represents a new meaning of transparency on the side of players when attempting to use items/spells/etc in unconventional ways before notifying the DM, for the sake of story cohesion and fairness. One such example is Gareth's use of The Contingency Ring in the fight against Dagda de Danann.
Gwendolyn Snow

Gwendolyn Snow is a recurring character in the Saeculum Obscurum Tillagr’ adventures. Her first appearance was in the Orphans of Jackdaw Ridge trilogy. Gwendolyn is a Half-Elf Archfey Warlock from the eastern country High Alvar. Gwendolyn’s magic looks mostly harmless at a glance and usually appears to have a pink or magenta hue.

### Appearance:

Gwendolyn has dark hair and large, blue eyes. She's rarely seen without her signature spectacles as she has naturally poor vision. Gwendolyn carries herself with the poise of a well-educated lady, and serves as an “ambassador” for the Moonlit Lands alongside her father, Octavius Snow. She is typically dressed in robes a little too fine for travel and liberally uses a prestidigitation cantrip to keep herself looking sparkly clean, even when she’s spent months on the road.

### History

Gwendolyn was born to her human mother and elven father, Octavius Snow, during a trip to the small western country Hoenic on behalf of the Autumn Court of the Moonlit Lands. Her parents were never married, but when her mother (a minor noblewoman) died shortly after Gwendolyn's birth, Octavius took his daughter back to the Moonlit Lands where she lived full time until she left for boarding school at age seven. Gwendolyn still considers the Moonlit Lands her homeland, though she's spent much more of her life on the material plane, mingling in various courts around Tillagr’ or traveling with her caravan.

### Relationships

For many years, Gwendolyn served as a maternal figure for a young orphan boy, Meddy, who is now known as Mordred and to whom she is currently estranged. She has made a number of allies on the road over the years, including Ivese of Alvar, Haze Ashbringer and Lemorius. She is endlessly devoted to her patron and Fae Godmother, as well as her father. In her travels, she frequently executes fact-finding missions on their behalf. Her greatest rival is a handsome tiefling soldier named Cairus, with whom she has had a volatile on-off romantic relationship for the better part of two decades.

### Personality

Gwendolyn has a knack for making friends wherever she goes, and is adept at brokering deals and acquiring information when she needs to. She knows the value of good etiquette but is not afraid to disrupt decorum when necessary. She is quite vain, but only because she knows there is power in appearances.
The Greenlands: Destiny's Shadow

Destiny's Shadow is the second and final full-length Campaign set during Tillagr' Era 1.

## Cast:

### Player Characters:

#### Main Cast:

* Sylvestra of High Alvar (Alana)
* Koth Shadowfang (Michael)
* Keen Eye (Cindy)
* Toe Knee (John Paul)
* Wilbus (John Paul)

#### Recurring:

* Eirlys North (Natalie)
* Ae'Rion (Mellodie)
* Cadis Baelfire (Mark)

#### Single Appearance:

* Avina of Eon (Bunker)
* Alva Frostweaver (Hisham)
* Gareth Hakeem (Uncredited)

## Episodes:

Season ?
 TBA
Venganza Errante

Pese a su dramático nombre, un Venganza Errante, o simplemente Errante, no tiene por qué buscar saldar ninguna deuda sangrienta. Son almas con asuntos pendientes, y estos pueden ser tan mundanos como poner a secar la ropa o tan románticos como despedirse por última vez de sus seres queridos. Por desgracia, es cierto que la mayoría de Errantes continúan en este mundo debido al odio hacia alguien o la frustración por planes que fueron truncados, dado que se trata de almas que vienen de una muerte prematura, como una traición o un asesinato. Almas a las que aún les quedaba bastante vida antes de debilitarse. Además, serán extremadamente hostiles con cualquiera que se interponga entre ellos y su cometido.

### Estadísticas

* PV: 13 (nvl10)/ 5 (iniciales)/ +2 (al alcanzar nivel 3, 5, 7 y 9)
* Def: 4 (inicial)
* Fuerza+1         Destreza+3    Constitución+2          Inteligencia+1                        Sabiduría +2               Carisma 0

### Armas

* **Manos (forma cuchilla):** ataque al alma que imita el efecto de una hoja afilada, 1d6 F.Mag
* **Manos (bala):** dispara un pedazo de alma que imita las propiedades de una bala real, 1d8 (desventaja en tirada de Impacto 1d20).

### Poderes y Acciones

* **Insustancial:** esta criatura es inmune a cualquier ataque con objeto o animal inanimado o no-mágico.
* **Posesión (gasta 1 POD):** protege su integridad poseyendo materia del mundo físico, en este estado, recibe la mitad de daño de todos los ataques.
Gareth Hakeem

Gareth during his travels in Le Midia.Gareth after stealing the body of a cambion.Gareth after he makes a pact with The First.

## Character information

### Titles

The Horned One, The Pale Rider, Oathkeeper, Psion of The First, The Blind Warden, The Devil Warden, The Challenger, The Adversary

### Family

Lord Hakeem - Father, Brother - Fomori Blood Cultist

## Appearances

### Appears in

The Greenlands: The Wardens of Tillagr'Destiny's Shadow

### Debut

The Greenlands: The Wardens of Tillagr': Episode 0-5 The Cult of the Emerald Flame

Gareth started as a Player character first encountered The Wardens of Tillagr': Episodes 0-5. He has since become an NPC and a remnant of the events that came to pass at the end of The Greenlands campaign.

## **Character information**

### **Notable items**

Durendal, the Enduring Flame (Bloodsilver longsword, given to Eirlys North)

Feather of the First (Flametongue and Defender +3 greatsword)

Pan Flute (Effects of Bless for one minute without concentration)

Ring of Protection (+1 to AC and saving throws)

Celestial Bronze Platearmor (+2 AC Platearmor, created and gifted to Gareth by Ainurean)

## **Trivia**

* After living in the Temple of Destiny for the majority of his adolescence, Gareth became and remains a vegetarian.
* He upheld an oath to himself not to kill; this oath was broken only in two instances, and let to his expertise in binding and banishing creatures.
* He wrote a last will and testment in his journal as early as the first season in the event that he perished. As of now, he has outlived more than half of the original members of The Wardens.
* Through the use of spells and a Decanter of Endless Water, he is responsible for the sewage and reservoir system in Gladehaven, the first of its kind on a such a small settlement in Le Midia.
Mage

Mages are rare in Seelei'heim, but their origins are tied deeply into myth and legend.

It is said that Sorcery was the first form of magic, those inheriting great power dominating the countryside.

This was followed by the strange and often terrible practice of Druidic magic, in opposition to the society of man.

Then came worship, and oath, to create those who would receive power from greater beings.

Eventually the study of magic sought to create a balance, but doing so only created further proof of magic as a source of conflict in the lands.

## Mage Classifications

The following list contains categories of Mage, and attempts to describe their relation to The Aspects of Magic. It is to be noted that all Mages utilize the three Aspects, but those Aspects are rarely, if ever, perfectly balanced. This list contains only the traditional five classifications of Mages, and does not list the myriad of bastardized subtypes.

### The Body:

Sorcerers epitomize the aspect of the Body, being Mages born from Mana saturating their very being. Typically infused with raw Mana at a very early age, or even before birth.

### The Spirit:

Druids draw their power from an incredibly strong connection to the Spirit of Seelie'Heim itself. It is believed that these connections can only be formed when a Homin becomes truly empty and destitute of Spirit, and Seelie'Heim itself rushes to fill the gap. Druidic magic is of the world itself and typically manifests in manipulations of natural elements, connections with the beasts of Seelie'Heim, and incredibly accelerated plant growth.

### The Mind:

Wizards are those who studied the Arcane until their minds became bound up in the process and flow of Mana itself. Sometimes called 'The Last form of Mage', Wizards are a much more recent development than other types of Mages.

### The Inheritors:

Clerics manifest power by taking upon themselves the Will and Purpose of another, becoming a Vessel in Body, Spirit, and Mind.

### The Oathbound:

Warlocks acquire power by tying themselves with Promise and Oath in order to forever lock themselves to the fate and power of another.
The Aspects of Magic

Many allusions throughout scholarly writing and arcane study allude to the nature of magic. The most consistent answer seems to be the interaction between the Mind, the Body, and the Spirit.

The Mind is often tied to the identity, the persona, and the understanding. Without the Mind, Magic cannot be controlled, fostered, or channeled.

The Body is the vessel for the Magic. Without a proper vessel the Magic within will outpour and destroy it.

The Spirit is said to be the force of Willpower, and the vestiges of the Soul. This is the fuel for all Magic, as all Magic is the burning of souls or spirits of a kind.

Practitioners of Magic are known as Mages in Tillagr', regardless of the source or exact nature of their power.
Seh'ul

Seh'ul is one of Seelie'Heim's suns. It is sometimes considered to be the second of the two suns, the first being Amarna.

Seh'ul's name means "Burning Judgement" in an unidentified language.

During the Black Horizon of 202 Seh'ul stopped glowing and opened up into a massive eye. It may be either the birthplace or the prison of Aberrations.
Seelie'Heim

Seelie'Heim is the name for the world that the continent of Tillagr' is located on. It is variously used to refer to the material plane or the world in its entirety.

The name is derived from the Sylvan "Seelie" (possibly referring to the Fey themselves) and the Giant "Heim" meaning home. This may be a reference to the origins of the world.

Seelie'Heim has two suns—Amarna and Seh'ul—and two moons—Konshu and Selene.

Many scholars believe that Seelie'Heim is a gigantic Mana Well in its own right, and that above it in the hierarchy there are other worlds. The Aleumanisch reportedly have an outpost in the space outside of the well.
Amarna

Amarna is one of the suns of Seelie'Heim, and in some mythologies is considered to be older than the other sun, Seh'ul.

Amarna's name means "Highest Worship" in an unidentified language.

Most cultures consider Amarna more positively than they consider Seh'ul. The phrase "under Amarna's light" is used by multiple ancient cultures.
Deep Dark

## **Description**

Often erroneously believed to be deep underground, the Deep Dark is a realm or plane only accessible through special entrances or naturally occurring portals that occasionally open underground. Ancient ruins, dangerous beasts, and humanoids that survived the first horizon make their home here.

## **History**

* Statues of the gods where found here by The Wardens, revealing clues to the Bloodline powers they had manifested.

* A shadow dragon made its home here, finishing off another adventuring party led by Dio, before succumbing to the Wardens.

* A mage tower made of magic and pure adamantine bricks was discovered here, and a brick was taken by Gareth Hakeem through the use of enlarge/reduce. The brick was used in the creation of Ulfberht's shattering handheld weapons.

* A shrine to god of a singular sun, Ra, was also located here. It contained a healing pool that cured any ailment, and brought the dead back to life.
Heronne

A menudo comparada con una vaca debido a su capacidad para la lactar y la explotación que se ha formado alrededor. Físicamente también pueden recordar a una vaca, en tanto poseen cuatro extremidades y un cuerpo. Ahí terminan las semejanzas. Aparte de por su piel azul, la característica fundamental de la heronne es su cornamenta, ramificada y unida gracias a membranas translúcidas que recogen la luz de la luna. No se tiene mucho conocimiento de cómo funciona la conversión de luz a energía, pero se sabe que las heronne buscan zonas de cielos despejados y aguardan a la noche. Una vez sale la luna, los animales montan sobre sus cuartos traseros en una posición que recuerda a la de un árbol, con la cornamenta apuntada hacia las estrellas. En ese momento, las membranas, ondeantes, comienzan a brillar con un resplandor pálido. En tierras desérticas habita la conocida como heronne salvaje, o tumulario, de cuerpo grácil y una cornamenta más sencilla que funciona como una cometa para las dos únicas membranas que van desde la cabeza hasta la grupa. Se ha teorizado que las heronne de pradera no eran distintas a sus semejantes del desierto y que se desplazaban en grandes manadas nómadas mientras perseguían al astro nocturno, pero que fue la domesticación la que las llevó a su forma y estrategia sedentaria, más parecida a la quietud de los árboles.
2010 Ball Drop Countdown

The 2010 Ball Drop Countdown is a Countdown made by Toshiba which was used in the 2010 Ball Drop.

Link: https://www.youtube.com/watch?v=hsxKt7OsWY0

### Used In

2010 Ball Drop

Design

At the start, the orbit is the same as 2008. But the numbers are yellow-goldish instead of silverish-white. At the background, there are some gears. A dark-gray circle is in the background. There is also a clock hand. At 26 seconds, white, gray and black confetti start raining down. At midnight, the clock's dial glows red, the hand returns to the 12 o' clock position, and the "HAPPY NEW YEAR" text rolls in at a Y axis. Every 5 seconds starting at 30 seconds, a white blinding flashing light appears, that is until 1 second before midnight. Also at midnight, the HNY text flips as the blinding white light appears again.
Mark

Mark is a recurring player in the Tillagr' series. He is convinced that rules are made to be bent not broken, and enjoys pushing the boundaries of Rules as Written and DM sanity with every new character.

## Characters:

 Haze Ashbringer | Fighter/Warlock | The Orphans of Jackdaw Ridge/Shadow and Worms/Entropic Dawn (Main Cast)
 Sahalia | Sorcerer | The Aelu'manisch Empire (Main Cast)
 Cadis Baelfire | Guest Villain
 Emelya | Witch
The Dreamers

The Dreamers are an adventuring group brought together by a series of strange, shared dreams. They are the primary protagonists of the Saeculum Obscurum campaign.

## Members

There are six founding members of the Dreamers:

### Gwendolyn Snow:

Gwendolyn Snow is the most experienced member of the group, and was the first to arrive at the chosen meeting place after their first shared dream. She is a veteran of previous adventures, and a diplomat for her people.

### Doc:

Little is known about Doc, and this seems to be by his design. Conversation has revealed that he hails from somewhere in Orion and has an informal training in matters of herbalism and medicinal practices. He is what he describes as a "Scion of Mercy" and has a quasi-religious relationship with a being he simply calls "Mercy." Little else is known about him at present.

### Emelya:

Emelya is an accomplished alchemist and herbalist with ties to the Fey of the Aachen region. She is taciturn about her past, but seems to be much older than she typically appears. Her appearance seems to shift and change to better suit her surroundings.

### Lucius:

A grizzled veteran, a confident man of the wilderness, a man out of time. Lucius is many things, but above all he is quietly determined. He hails from Aquatainia... Warkeep. But not from the era the Dreamers call home. He seems to have been cut adrift from the world he knew, all friends and family. Now he travels with the Dreamers, bleeding in their battles and grieving their losses.

### Saoirse O'Loinsigh:

A native of Aachen, Saoirse hails from a wealthy family that funded her elaborate schooling. She, like her former classmate Emelya, is an accomplished Alchemist, and more amazingly she is able to reverse-engineer Atlanti technology. Fearing Atlanti influence on her family, she has struck out from home, using her inventions and caustic creations to keep pace with her magically gifted and militantly adept allies.

### The Entity:

A malfunctioning machine, a forgotten soul, an amnesiac knight. The Entity, a "Series 14 Prime Combat Unit"—whatever the hell that means, is a martially adept Construct that has no memories of its past and massive holes in its memory banks. She seems to be trying to understand her humanoid companions, but often misconstrues meanings or misunderstands basic aspects of organic experience. So far the Dreamers have managed to keep it from going on murderous rampages, but in combat it is brutal and efficient, and the concept of "Mercy" is foreign to it.
Durendal, the Enduring Flame

An image depicting the glyphs near the sword's crossguard.

**Durendal** is a magical artifact once wielded by the god Ainurien. It performed a variety of functions depending on the user.

## **Description**

The bloodsilver longsword is covered in a series of runes. It requires a creature of lawful good alignment to attune to it, and it can unlock more powers if it deems its user worthy.

The following runes have had their functions discovered:

* Attunement: The sword is a +1 Magical Weapon, it has the Unbreakable property.
* 1st Rune: The sword gains the properties of a Flametongue.
* 2nd Rune: The sword becomes a +2 Magical Weapon.
* 3rd Rune: The sword gains the ability to cast Heat Metal once per day (either as an action, or as part of an attack)
* 4th Rune: The sword gains the properties of a Holy Avenger and becomes a +3 Magic weapon.

## **History**

Found in the depths of the Deep Dark, it refused to budge from its resting place. Upon the use of an identify spell, it was revealed that the artifact refused to function for anyone who does not uphold the ideals of Law and Good. Gareth Hakeem conceals his Alignment using magic and bonds to the sword, though he is unsuccessful in unlocking its full potential. Eventually, the sword is given to the swordswoman Eirlys North, who uses it with great effectiveness.

## **Trivia**

Eirlys North carried around a scabbard that had been in her family for generations. Whether by coincidence or fate, Durendal fit perfectly when sheathed inside it. Notably, Eirlys tested the sheath on Durendal well before being formally gifted with the blade, and it did not fit the scabbard at that time. The event remains unexplained.
The Masked Swordsman

The Masked Swordsman is a title created by Eirlys North and passed on to whosoever is the current leader of The Swordsman's Legion. Eirlys was the first Masked Swordsman and it originated as an alternate identity for her to use while adventuring in public due to her status as a wanted individual in Aquatainia, but grew into a myth of its own, to the point where there were rumors that Eirlys herself was just an attendant of the Masked Swordsman.

After failing to disabuse the noble court of Le Midia of the notion she decided to embrace it, naming her personal army "the Swordsman's Legion" and her first Druid Grove "The Swordsman's Aerie." She instilled the concept of the Masked Swordsman being a champion of peace and protection into her army and eventually passed the title on to Ahalam during the Le Midian Civil War of 202.
The Dimholdt

*(Not to be confused with Raph Gin Dimholt, the Archmage of Vainamoinen)*

The Dimholdt is a mysterious dark citadel to the southeast of Ro'Heiador. It is somehow connected to Azrai the Betrayer and several Wardens received visions or directions about it from supernatural forces. Despite that, the Wardens never ventured that far south.

> Councils of the forgotten find their place in the unseen. The world is not as small we so often see. The Dimming of the Light brings darkness to many. Others in the Darkness will see.
>
> Alva Frostweaver, Alva's Vision
Destiny's Shadow

*If you are looking for the campaign of the same name, try The Greenlands: Destiny's Shadow*

## Members

### Current Members

Koth Shadowfang
Sylvestra of High Alvar

Keen Eye

Toe Knee

Wilbus

## Affiliations

### Allies

Andromeka of the NecropolisKing Clovis of AquitainiaQueen AgrippinaSusrakMelchor North

### Enemies

The Netherese
The Flame Legion

Pro Consulate Gaius Cassius Septimus of Warkeep

Cult of the Emerald Flame

### Followers

Joey
Hanson

The Charr Warband

## History

### Place of Formation

Rivera

Destiny's Shadow is a group of Adventurers that formed in the year 201 and were hired by Koth Shadowfang to hunt down a magic item, but were quickly entangled into a series of much larger adventures.
Dick Cheney

**Dick Cheney** is the ninth episode of Season 1 of *Patriot*. It aired on February 24th, 2017.

## Synopsis

Agathe interrogates John just as Edward struggles to establish his brother's alibi. A surprise visitor joins the McMillan duck hunt in a last minute appeal to Leslie to allow John back on the travel team.

## Cast

* Michael Dorman - John Tavner
* Kurtwood Smith - Leslie Claret
* Michael Chernus - Edward Tavner
* Kathleen Munroe - Alice Tavner
* Aliette Opheim - Agathe Albans
* Chris Conrad - Dennis McClaren
* Terry O'Quinn - Tom Tavner
* Gil Bellows - Lawrence Lacroix
* Tony Fitzpatrick - Jack Birdbath
* Marcus Toji - Stephen Tchoo
* Julian Richings - Peter Icabod
* Antoine McKay - Gregory Gordon
* Hana Mae Lee - Numi
Escape From Paris

**Escape From Paris** is the eighth and final episode of Season 2 and the eighteenth and final episode overall of *Patriot*. It aired on November 9th, 2018.

## Cast

* Michael Dorman - John Tavner
* Kurtwood Smith - Leslie Claret
* Michael Chernus - Edward Tavner
* Kathleen Munroe - Alice Tavner
* Aliette Opheim - Agathe Albans
* Chris Conrad - Dennis McClaren
* Terry O'Quinn - Tom Tavner
* Debra Winger - Bernice Tavner
* Julian Richings - Peter Icabod
* Chastity Dotson - Carol
* Chris Addison - James Clifford
Season 2

**Season 2** of *Patriot* premiered on November 9th, 2018.

## Synopsis

John must make a choice at the train platform — be free from his obligations and adversaries by letting Agathe take the money or pursue her, at great risk to himself, in an effort to protect his brother, father, and country. Meanwhile, his father presents a perilous way out of it all: find and assassinate Cantar Walley in Paris.

## Cast

* Michael Dorman - John Tavner
* Kurtwood Smith - Leslie Claret
* Michael Chernus - Edward Tavner
* Kathleen Munroe - Alice Tavner
* Aliette Opheim - Agathe Albans
* Chris Conrad - Dennis McClaren
* Terry O'Quinn - Tom Tavner
* Debra Winger - Bernice Tavner
The Vantasner Danger Meridian

**The Vantasner Danger Meridian** is the second episode of the second season and the twelfth episode overall of *Patriot*. It aired on November 9th, 2018.

## Synopsis

Edward’s captor is revealed. John prepares for a dangerous act in his first step toward the assassination of Cantar Walley, just as Walley's elite security team arrives in Paris.

## Cast

* Michael Dorman - John Tavner
* Kurtwood Smith - Leslie Claret
* Michael Chernus - Edward Tavner
* Kathleen Munroe - Alice Tavner
* Aliette Opheim - Agathe Albans
* Chris Conrad - Dennis McClaren
* Terry O'Quinn - Tom Tavner
* Paul Rae - Jeff