recursal/Fanatic-Fandom huggingface dataset:
Co-owned city

Often friends who play together want to own a city together. For this purpose there are Co-owned cities. Co-owned cities are cities were multiple players, combine their land and are considered owners to the cities. The following conditions must be met to make a co-owned city.

1. All the original conditions of a city must be met. (Townhall, 2,500 tiles etc.)
2. One player Must have the Baron rank.
3. All owners must be present, and agreeing to the foundation of the city.

With a co-owned city, there are a few things that are treated differently.

1. Taxes are divided equally between the owners.
2. All owners can protect land inside the city's borders.
3. Instead of expansions to the city being protected under the city name, it is protected under the name of the owner, therefore allowing admins and staff to distinguish which land was purchased by which owner.
4. Expansions to the city on the forums, must specify which owner bought the expansion.
Fire Elemental

The Fire Elemental drops the following pieces of loot.

* Lore: Hot! Hot! Hot! OUCH! Apparently Diamond can get hot!
* Type: Diamond Sword
* Sharpness 9
* Fire Aspect 4
* Unbreaking 6
* Drop Chance: 15%

Tempered Shovel

* Lore: Gives a new meaning to the term, "cutting through butter with a chainsaw."
* Type: Diamond Shovel
* Efficiency 8
* Unbreaking 8

Elemental Axe

* Lore: Somehow it does not set all the wood on fire.
* Type: Diamond Axe
* Sharpness 8
* Fire Aspect 4
* Efficiency 8
* Unbreaking 8

Molten Pickaxe

* Lore: Hot as lava, and you know it!
* Type: Diamond Pickaxe
* Efficiency 8
* Unbreaking 8
* Fortune 5

Firetooth Bow

* Lore: Ready, Aim, Fire. Burn baby burn.
* Type: Bow
* Power 8
* Punch 3
* Unbreaking 25
* Flame 5

Elemental Flame

* Lore: Holding fire in your hand can be very dangerous, but also quite fun!
* Type: Blaze Rod
* Fire Aspect 15
* Knockback 10
* Special: Health 10
* Special: Movement Speed 1.5
* Note: The above special effects affect the player while the player is holding the Blaze Rod.

Molten Boots

* Lore: Boots crafted from the motel remains of a Fire Elemental.
* Type: Diamond Boots
* Protection 7
* Fire Protection 10
* Unbreaking 7
* Feather Falling 6

Molten Leggings

* Lore: Leggings crafted from the motel remains of a Fire Elemental.
* Type: Diamond Leggings
* Protection 7
* Fire Protection 10
* Unbreaking 7

Molten Chestplate

* Lore: A chestplate crafted from the motel remains of a Fire Elemental.
* Type: Diamond Chestplate
* Protection 7
* Fire Protection 10
* Unbreaking 7

Molten Helmet

* Lore: A helmet crafted from the motel remains of a Fire Elemental.
* Type: Diamond Helmet
* Protection 7
* Fire Protection 10
* Unbreaking 7

Fire: 1-8

Netherrack: 64-512

Blaze rods: 64-256

Fire Charges: 1-64

Nether Star: 33% Chance of Drop

Nether Quartz: 64-256

Gunpowder: 64-256

### Exploder Minion:

Gunpowder: 8-16

Blaze Rods: 2-12

Fire Charges: 1-12

### Shooter Minion:

Gunpowder: 8-16

Blaze Rods: 2-12

Fire Charges: 1-12
Food Source

Food Source

Everyone needs to eat! So why not provide Food Sources to everyone?

* Name: Food Source
* Tax Modifier: 10 (1,000 per object)
* Size: 10\*10
* Protected by the server: No
* Limit Per City: N/A

Building Requirements:

Must be some source of food, can be manual or automatic, if it is animal related, must be a spawner, with the food available to the public. If it is farming related, then it must be protected so that it's available to the public.

Note: If the food source is bigger then 100 tiles, then it can count as multiple food sources on the tax table. For example a 20 by 20 cow farm can count as 4 food sources because it's 400 tiles.
Christmas

## Christmas Wishes

Everyone wants to have a Merry Christmas, including the people on Fenix! Which is why Christmas is a special time that is to be enjoyed to the fullest! Christmas is celebrated on Fenix from December 25th to December 31st, at which point the New Year's celebrations commence.

### Christmas Effects

Christmas is celebrated through a variety of bonuses, gifts, and advantages such as the following.

* The Special Christmas Kit. (See below for more information.)
* The Ingame Enchantment XP being returned to normal levels.
* The health of all Mythic Mobs are halved.
* MCMMO XP gain rate is Doubled.
* The Perk Money from Donations are Doubled. (50 Dollars = 100 Dollars Perk Money)

The Kit is undoubtedly the most interesting of all these bonuses, as it provides a never before seen side of Fenix!

The Kit can be processed every hour, and contains

* 16 Fireworks
* 1 Ender Portal Frame

The Ender Portal Frames can be turned in at the end of the event for the purchasing of the following bonuses.

* 5,000 Fens Per Portal Frame
* /back For one month = 10 Portal Frames
* /back for three months = 25 Portal Frames
* Tier 1 Mythic Equipment = 1 Portal Frame (Ex. One shovel for one portal frame)
* Tier 2 Mythic Equipment = 2 Portal Frames (Ex. One Shovel for two portal frames)\*
* Tier 3 Mythic Equipment = 3 Portal Frames (Ex. One Shovel for three portal frames)\*
* $0.50 Perk Money = 1 Portal Frame\*\*

Note\* This is currently the only way to get Tier 2, and Tier 3 Mythic Equipment.

Note\*\* This is the first, and so far, only way to get perk money without donating.
Economy

In Fenix, knowing how to earn money, and earning it efficiently is the mark of every successful player. Getting a city, or even your first plot is not easy, and if you expect to be a player of renown, you will have to learn how to dominate the complex economy of Fenix 5.0.

In Fenix 5.0, we have both a player driven economy, as well as server shops that produce the bulk of income for the server.

## Player Driven Economy

This particular economy is characterized by chest shops, mythic items, and other resources sold from player to player. Someone is nearly always willing to pay someone for something, or sell something for a price. With mythic mobs, their tools and equipment is always being sold at reasonable prices. With construction materials, there's always a player calling out for extra goods for their city or wondrous constructions. The private shop bonuses also provide an interesting underground trade for even the items that server shops are more then happy to take.

## Server Shops

Server shops are infinite selling points for specific items. Player shops always use chests. Admin shops, or server shops, have no need for chests, and use only signs with "Admin Shop" at the top. Server shops are infinite in their demand, and their prices are generally unwavering. Here are the items that can be found in Server Shops, and their selling price.

Note, that these prices can be increased through the use of Shop Bonuses up to 500%.

## Shop Bonuses

Private Admin Shops can be purchased for each individual item and placed on one's own land for a price of 50 Points for the purchase, and 50 points for each successive upgrade. Each upgrade adds 10% upon the base selling value of the item, up to a total of 500% of the base selling value of the item. This brings it up so that the selling price is the same as the buying price.

To buy a Private Admin Shop, one must contact an Admin directly to purchase and or upgrade it.

http://www.mediafire.com/file/jjam020p2ayajy7/Private+Shops+Prices.xls

Download the Private Admin Shop Excel Sheet!
Administrators

Different users have access to different functions of the site. While anyone can do most things on the site, including reading and editing, administrators can access a few additional functions.

## This wiki's administrators

The "Founder" of a this wiki, has given administrator access automatically.

* CureInfinity1 is the founder/admin/bureaucrat of this wiki and is active.

 Administrator abilities

Which include:

* Deleting and undeleting pages, page histories, and uploaded files.
* Locking (protecting) a page so it cannot be edited or renamed by users without admin rights or auto confirmed status.
* Blocking IP addresses or user names from editing; and very quick "rollback" of undesirable edits.
* Editing the interface by changing system messages and skins.

## Bureaucrat abilities

A bureaucrat can make other users into bureaucrats or administrators on their own wiki.

Bureaucrats can also give users the ability to "rollback" edits.

 Staff

Wikia staff members have full access to all Wikia.

 Becoming an administrator

For you to become an administrator, someone with bureaucrat access must make you one. On this wiki, you may simply ask on the community association or Forum, or ask a bureaucrat directly on his or her talk page.

 What can administrators not do?

Administrators should not use their administrator powers to settle editing disputes; for example, to lock a page on a version he or she prefers in an editing dispute that isn't vandalism. Administrator powers should be used to help keep the wiki clear of vandalism, spam, and users who make malicious edits, but not for simple disagreements between users acting in good faith. Ideally an admin shouldn't be considered "in charge". The ideal admin is just someone who is trusted to have a few extra buttons and to use them for the benefit of the Wikia community.
Taxes

All the different ranks have their benefits. Trading classes have the benefits of higher level shops. Helper classes have the benefits of certain MCMMO advantages. The Nobility classes can have cities, which provide taxes!

When a person owns a city, they receive a base income of 100 fens every month for having that city. While 100 fens is very little, the owner of the city can multiply that amount of income through various different methods. Below is a tax table that shows all the different things that can increase the multiplier, and how the system works. Note, that the tax table below shows everything that the city can do to get tax money.

The above chart, is an example of what a city's tax information would look like. As you can see the above city is actually a very large city, with basically every single upgrade purchased, 5000 tiles sold, and 20 different people with land bought in that city, along with roads and railroads totaling 500 tiles in length. For further information about the individual buildings, upgrades, and other information in relation to taxes, please refer back to the Cities page, where there is a comprehensive list of all the buildings, upgrades, and functions possible in a city.
Barony of the Thorn

The **Barony of the Thorn** is one of the oldest installments of power in the Reach and ancestrally the seat of the House of Darkoak. Formerly a Viscounty, the barony was demoted after the Invasion of Gilneas and was ruled by Duke Berenal Grayblade due to his Darkoak blood by way of his mother. The lands were later given to Lerren Dayne, who also held a minor blood claim. Lord Dayne was eventually elevated onto the name Darkoak, thus restoring the family to the region and replacing the Thorn by the Earldom of the Gale, of which the Thorn is the head of.
Aura

**Aura** (영기, *Aura*) is the main protagonist of *Aura from Another Planet.*

## Appearance

Aura has blonde hair with triangle-shaped bangs, a long ponytail at the back and brown eyes.

## Background

Aura was from the Planet Leviathan and her job was a Buffer, serving to give buffs to help people while being mentored by Wat Tyler Hong. She and her brother, Auger, were teleported to Earth because of a portal accident and have decided to stay as a way of adapting.

## Relationships

* **Gosu Go**
* **Zizi**
* **Jayce Jo**
* **Zed Kim**
* **Auger**
* **Pann**
* **Youngjean**
* **Wat Tyler Hong**
* **Doogie Park**
Holiday House

*A snug little cottage.*

## How to get

During the 2015 Winter Decor Event Peppermint drops when harvesting crops, collecting items and chests. You can use it to buy this item from the Holiday Barge.

Originally available December 18th, 2015 to January 6th, 2016.

Available December 15th, 2016 to January 3th 2017.

Also available as a prize for reaching Level 12 of the Grand Holiday Tree event during December 2017.

Also available at the Bazaar using the Holly  social currency during the Grand Holiday Carousel event December 2017.

During the Holiday Sleigh event you will receive 1x from the Sleigh at friendship level 9; a total of 1.
Ambermill

**Location**
 **Affiliation**
The Forsaken (Temporarily)
 **Status**

**Ambermill** was a human town located in the southern regions of the Silverpine Forest While it was originally part of the Kingdom of Gilneas, the town was taken over by the mages of Dalaran under Archmage Ataeric following the construction of the Greymane Wall. Other than Pyrewood Village, Ambermill was the only human settlement remaining in Silverpine, and the mages protected the inhabitants from the Forsaken and other threats.

Prior to the construction of the Greymane Wall, Ambermill was ruled by the young Gilnean lord Darius Crowley. The construction of the wall cut the town off from the rest of the kingdom, and Crowley rebelled against the king of Gilneas, Genn Greymane. While it remained largely unimportant other than for lumber harvesting, following the Third War the wizards of the Magocracy of Dalaran started to rebuild the town, seeking to reactivate the dormant ley line located beneath it.

When the Forsaken started to take over the Silverpine Forest, the mages of Dalaran put the town in a pocket dimension to keep themselves safe. They were planning to return to the Alliance in the war in Lordaeron once reinforcements would arrive. However, the Forsaken found a way to enter the pocket dimension, and after killing several mages, including Ataeric, returned the town to the real world, allowing the Forsaken to take the town. The majority of the inhabitants were slain and raised as Forsaken, and fought in the final battle at the Greymane Wall a few weeks later.

The town was left unmanned following the battle, and the pocket dimension was reinstated by Dalaran. However, sometime after the Second Grand Crusade of the Kingdom of Lordaeron Restored, the Magus Senate of Dalaran carried out a mass evacuation of any remaining inhabitants, although they still have a presence in the area.
Hoân Yên Ho

**Hoân Yên Ho** est un jeune étudiant devenu survivant à 17 ans au début de l'apocalypse zombie.

Il est interprété par Sébastien Rassiat à partir de l'épisode 5.

## Relations

### Douglas Long

Hoân Yên a beaucoup de respect pour Douglas.

## Capacités et pouvoirs

* **Discrétion :** 10% de Bonus en discrétion
* **Dextérité (mains) :** 10% de Bonus en action impliquant une dextérité manuelle
* **Chef cuistot ;** 15% de Bonus à l'arme blanche

 65

## Equipement

* **Couteaux (X2) :** Hoân Yên possède deux couteaux.
* **Couverture :** Hoân Yên possède une couverture qu'il enroule autour de son bras pour ne pas être mordu par un zombie.
* **Lampe :** Hoân Yên possède une lampe torche.
* **Corde :** Hoân Yên a récupéré la corde de Douglas Long après sa mort.

## Biographie

Hoân Yên était un jeune étudiant d'origine vietnamienne qui travaillait comme livreur dans le restaurant de ses parents.
Dath'Remar Sunstrider

**Gender**
 **Race**
 **Affiliations**
 **Status**
 **Known Family**
Kael'thas Sunstrider (Great-Great-Grandson)

**Dath'Remar Sunstrider** was a leader of the Highborne who had survived the War of the Ancients. Originally part of the upper caste who had served Queen Azshara, Dath'Remar - and other like-minded highborne - had become wary against the flagrant use of magic to assist the Burning Legion. At one point, he had been given the opportunity to be changed into a satyr by Xavius, but had declined, instead secretly defecting with some of his kin to slow the process of allowing Sargeras into the world.

At one point when Tyrande Whisperwind was captured by the satyrs, Dath'Remar had been the one to assist in her escape. Those who survived the flight then became part of the opposition against the Queen and those highborne still affiliated with the Burning Legion. This became known as the Kaldorei Resistance.

After the war, Dath'Remar was present for the replanting of the World Tree. Although they had fought alongside one another, there had grown a severe distrust for the use of magic. In the eyes of Malfurion Stomrage, magic was far too dangerous, and so many of the surviving night elves chose to take up druidism and condemn all uses of magic. Dath'Remar and his highborne were unwilling to forsake their use of magic and in an attempt to change the minds of their kin, unleashed a magical storm over Ashenvale that ultimately led to his - and the highborne's - exile.

In their exile, Dath'Remar led his people across the sea to the east where they had to brave the Malestrom and years of brutal elements that they had not yet seen. A physical change had overtaken many of the travelling highborne, giving Dath'Remar the chance to take on his surname Sunstrider, which means "he who walks in the day." After being forced to vacate the lands of Tirisfal Glades, the remaining highborne - now being called 'high elves' - were taken into the northern reaches of Lordaeron where they would use the part of the Well of Eternity to create what is now known as The Sunwell. With the Sunwell as their beacon of hope, it was under Dath'Remar and those who survived, that they founded Quel'Thalas.

Dath'Remar was subsequently crowned the first King of Quel'Thalas.

Folks can find his shine on Sunstrider Isle in Eversong Woods. The shrine says:

*Here stands the shrine of Dath'Remar, a fitting tribute to a noble elf. Let all who gaze on this monument remember his sacrifice against the Scourge and his dedication to the cause of our continued survival. All who prosper in Quel'Thalas do so thanks to him.*
Countess of Seastone

**File:Countess Seastone.png** **Countess of Seastone** was a hereditary title in the Stromgarde Peerage, created by Regent, Hellissa Brisby for Melysa Marwyn-Ashvale in recognition of her numerous contributions to the Kingdom. The title was voluntarily relinquished by Lady Melysa upon the creation of the Duchy of Seastone in 623 K.C.
Catlyn Cross

**Place of Birth**
 **Titles**
 **Affiliations**
 **Faith**
 **Known Family**
 **Status**

**Catlyn Elizabeth Marwyn** *(née Cross)*was the eldest daughter of Charles Cross, Count of Ravensdale, and his wife, Jocelyn Morgan. She married Liam Marwyn at the age of seventeen, and bore him a daughter, Merridyth. In late December of 611 K.C. Catlyn fell ill while carrying her second child, and both she and the baby were lost. She was only 23 years old.
Elementium

File:180px-Elementium Ore.jpg
**Elementium** is considered to be the rarest metal in Azeroth. It is highly valued by the dwarves of Ironforge and is often enchanted to increase its value.

The Elementium Dawn used Elementium to craft weapons for its champions to use against the Cult of the Twilight's Hammer.
Baradi Paganism

**Baradi Paganism** is the largely extinct traditional religion (or rather, *religions*) of the people of Baradur and Tol Barad. Drawing from a number of pre-Imperial and pre-Deistic tribal cults, the Baradi pantheon was complicated and often conflicting. Elements of Titanism, Elf-derived Ancient Worship, and even Trollish Loa were incorporated into the mixture over the centuries, along with the manifestations of demonic activity and particularly powerful or able ancestors. Largely destroyed by the Church of the Holy Light following the conquest of the Isles by the Kingdom of Stromgarde, small pockets of Baradi paganism still exist among long seperated expatriate communities and among certain neo-pagan reconstructivists.

## Common Deities

A number of deities - particularly those derived from Titanism and the Elven myths of the Ancients - were common to multiple sects of the Baradi pagans.

### Mesulfrinn

The god of wolves; derived from Goldrinn. Also the god of the hunter and, by extension, the Baradi raider.

### Jotun

God of explorers; inspired by ancient myths from the same scrolls that spoke of Tyr.

### Tyr

A god of forlorn hopes and desperate measures, appealed to when all seems lost for miraculous intervention.

### Aquila

The eagle god, though a common motif among the Human kingdoms, is here derived from Trollish loa - specifically, Akil'zon. It is the god of rulers and warriors.

### Feronaria

Goddess of the many creatures of the wilds, locked in eternal combat and co-dependence with Mesulfrinn. Traditionally depicted as a dryad. Feronaria's roots are obscure, but are believed to have derived from the confusion of three distinct deities and figures: Eonar, Freya, and Cenarius. With these ancient myths passing through a lengthy oral tradition with ambiguous translations further occluding the matter, the stories told by Elven druids of the stag-man, Cenarius, became confused with the already hybridized Eonar-Freya conjunction inherited from the ancient scrolls.

### Pushtet-zot-Betul

The disreputable deity of magic, perceived of as a constantly shape-shifting beetle-creature. Associated with cold places, spiders, and deceit, Pushtet-zot-Betul was nonetheless propitiated for the relief of magical ailments, curses, and for blessings. Believed to originate from third-hand myths of Malygos's period of insanity and to incorporate elements of Trollish used to refer to the Aqir.
Arminius Manstein

**Past Titles**
 **Age**
 **Affiliations**
 **Family**
 **Status**

**Arminius Manstein** (January 18, 597 K.C. - Present) is the reigning  Duke of Eastburg, an officer in the Royal Army of Stormwind, former executive officer of The Stormwind Guard, reluctant member of the Stormwind House of Nobles, and is the son of the renowned elder statesman, the Lord Erich Gottfried Manstein. Despite the high public visibility of his father, very little is known of the recently elevated lord due to his hermitic and reclusive nature.

Arminius has since remained the Duke of Eastburg in the wake of his father's return, the elder lord choosing instead to formally abdicate the titles of Duke and Count to Arminius, whilst reclaiming his title as Baron of Faulkenburg.
Caer Suthreyvatr

**Caer Suthreyvatr** is the traditional name of an ancient fortress in the Southern Arathi Highlands, sitting at the fork of one of the regions only major rivers. Meaning 'Castle of the Southern Waters' in Old Common, the fortress is also referred to as 'Fort Southbrook' and 'Riverstone'. First built in the late Dissolution Period by the Arathorian Legion, the fortress has been in constant use since.

This article is a placeholder and a major WIP.

## History

### Warring Kingdoms Period

* Dark Iron assaults post-Three Hammers.
* Territorial disputes with both Wildhammers and Bronzebeard dwarves, some battles.
* Ownership shifts between the Legion and a number of Noble houses

### Recent History

* Numerous Dragonmaw attacks.
* Numerous Ogre attacks.
* Passing back into Legion hands.

#### Second Arathi Civil War

* Captured early by Vargrinn, preventing assault from the south.
* Inactive for the bulk of the war.

## Location

Caer Suthreyvatr was built on a hilltop, providing it with a significant natural elevation of nearly nine hundred feet. Like many Legion forts, this rise consists largely of limestone and holds a number of both natural and excavated wells, tunnels, and storage rooms.

## Construction

* Outer curtain walls. A later addition, these sloping walls are nearly eighteen feet thick at their base in most places, hewn from Arathi Granite and limestone. Built in 507KY by the forward-thinking Commander Gabriel of the Arathorian Legion, the walls were built specifically to counter the growing threat posed by Dark Iron Dwarves and the rise of gunpowder and cannon. Though now already obsolete in their exact design, they nonetheless offer Caer Suthreyvatr a strong defence against older cannon and light artillery.
* Inner curtain walls. Four towers.
* Built into the inner curtain walls is a larger fifth tower, an addition made by Commander Gabriel. Built of brick as well as granite, this tower is the home to Caer Suthreyvatr's handful of cannon, arrayed to face the South and the expected route of Dwarven attack. The six foot thick fortifications shelter three twenty-pounder cannons and a handful of heavy rifles, all of which today are obsolete and without sufficient ammunition in the large storage chamber at the ground level, protected by ten feet of stone..
* Watch-house.
* Main keep.

## Garrison

At peak:

* 1,200 infantrymen.
* 250 cavalrymen.

Recent years, a small fraction of that. Only 120 men when captured by Vargrinn, etc.
Danica Blackfyre

**Danica Blackfyre** was the daughter of Damon Blackfyre, 7th Earl of Blackwood and Lady Patricia Cromwell. At sixteen, she became the official mistress of Lord Ethan Ashvale, who was rumored to have sworn to divorce his wife and marry her. Considered to be among the most beautiful women of her time, Lady Danica is said to have seduced the Earl during a visit to Stormwind Palace. She died in her bed at Westvale House on the morning of August 13th, 603 K.C. from complications after giving birth to Lord Ashfort's child. Danica was just twenty years old at the time of her death and was laid to rest in the family crypts at Castle Blackfyre.

A vineyard, and later an art academy were named in honour of her memory, and Lord Ashfort is said to have never loved another woman for the rest of his life. Known as a patron of the arts and an amateur artist herself, Lady Danica's private collection is now held in perpetuity by the Danica Blackfyre Trust and displayed to the public three months out of each year. A twelve-foot portrait of Lady Danica commissioned by Lord Ashfort still hangs in the main lobby of Westvale House, and numerous smaller portraits remain in the family's private art collection.
Church of the Holy Light

**Head of Government**
 **Legislative Body**
 **Grand Master of the Silver Hand**
 **Capital**
 **Current Status**

The **Church of the Holy Light** is an expansive religious organization that claims stewardship over traditional Azerothian methods of Light worship. Found in all corners of the world of Azeroth, its parishioners come from a wide range of races, classes, and backgrounds, all of which are bound together by their mutual faith and love of the Holy Light.

Known specifically for its evangelistic approach in spreading Light worship, the Church sends its missionaries and believers all over Azeroth to spread the wisdom and comfort of the Holy Light wherever they may go. Keeping in line with the tenants of the Light's virtues, the Church also lends its aide to the people in practical matters, leading many charitable organizations and lending its healing powers to those who would do good.

Incorporating a large and complex hierachy of clergymen and bureaucrats, the Church maintains a strong physical presence in all of the human nations of the Eastern Kingdoms in order to ensure that the orthodoxy of chuch doctrine is rigidly enforced.

The current leader of the Church clergy is Archbishop Alonsus II. Currently the Church is based out of the Cathedral of Light in Stormwind City where Church leaders and parishioners often gather for worship.
Watch Tower

Watch Towers are the protective towers of any city. They provide comfort to the citizens, and outposts to watch the countryside around them.

* Name: Watch Tower
* Tax Modifier: 2.5 (250 per object)
* Size: 15\*15
* Protected by the server: Yes
* Limit Per City: 4

Building requirements:

* A minimum height of 20 blocks
* 5 sets of iron armor
* 5 bows
* 10 stacks of arrows
* 5 diamond swords
* Tower-like
Diana Reese

**Race**
 **Gender**
 **Martial Status**
 **Title**
 **Affiliations**
 **Known Relatives**

## Physical Description

She stands an average 5'7" tall with brown hair and green eyes. Her skin is a fair tan from time spent outdoors. Possessed of a ready smile and an easy-going nature, it lends her a friendly-seeming demeanor.

Diana is very much a statement of "what you see is what you get". She is not a woman that tends toward flamboyant extravagance and finds herself at home with the comfortable and familiar.

## Personality

Having spent most of her years among the wilds of Azeroth, Diana tends to be rather blunt with her opinions, but she is -- by contrast -- seemingly well-read and clear-spoken. She is loyal to a fault to those who earn her trust, but also summarily dismissive of those who earn her ire.
Celriel Sunwhisper

**Age**
 **Known Family**
Talarin (father-deceased)
Tarso Val'cari (spouse)
Arthedren Val'cari (son)
Caledra Val'cari (daughter)
Firaelis Val'cari(son)
Anandor Val'cari (son)
Daraelin Val'cari (son)
Rennali Sunwhisper (cousin)
Lurvantis Sunwhisper (cousin)
Velroth Sunwhisper (cousin)
 **Alignment**
 **Religion**
 **Status**

**Celriel Sunwhisper-Val'cari** was a wealthy High Elven socialite and former-husband of Tarso Val'cari. She is originally of the House of Sunwhisper but was banished from the house by her cousin Rennali Sunwhisper after being prompted to write to her by her husband, telling her that she and Tarso were cutting ties with them until the rumors that surrounded the Sunwhispers passed over.

## Appearance and Personality

Celriel was slender and graceful with a fair complexion. She wore her golden hair long and loose. Celriel's attire was not modest; she was most fond of maroon and purple velvets with golden lace in intricate patterns. Along her fingers she often wore several golden rings and a golden pendant around her neck. Her favorite color was gold.

She was playful and flirtatious, known to attend parties held by those of the upperclass throughout Quel'Thalas. Celriel was passionate about art and poetry and was quite good at both.

## Death

Celriel was found inexplicably dead in Thalas'dalorei, her husband's estate, on October 6th, 623 KC. The magisters at the estate declared that she died of natural causes, though some people think there was some sort of foul play involved. Despite the mysteriousness of her death, one thing is for sure: Celriel regretted ever writing to her cousin when the rumors began to circulate and had begun to have bouts of depression when those of House Sunwhisper refused her and her family reacceptance.
Clerics of Northshire (Antebellum Deist)

Also a placeholder for now. Please do not delete or otherwise reconcile with the core Clerics of Northshire page, as this one is created to explore the Deist/Light conflict.

## Inheritors

There are two main inheritors to the legacy of the Deist Clerics:

* The Church of Northshire formed by Archbishop pro Tempore Kaston Electus. Plagued by scandals and now largely defunct, the Kastonite church was a moderate faction of the surviving Deist movement, created by a former Bishop of the Church of the Holy Light.
* The Reformed Church of Elwynn and Arathor, formed by Everen Corelas from remaining followers of Orthodox Deism and Schismatics from the Kastonite Church.
Barony of Blacksand

The **Barony of Blacksand** is a barony ruled by the House of McCallan. It is located within the Eastern Range and is home to the Equine Guard along with the Gabhatine Wickers. It is home to The Foundry as well as Flamewall, the capitol of Blacksand.

Its name originates from the pure black sand coasts the Ashen Coast hosts, something in greatest abundance in this region specifically.
Dwarven Cuisine

# Wildhammer Cuisine

* Puddings. Again, inferred from haggis. Also sausages which are a related concept.
* Smoking. Hams necessitate it, along with salting.

## Drinking Culture

* Extremely strong ale, at 220 proof. That's 110% alcohol! Thundermar must have magic brewers.
* Spring waters.
* Honey ripple?
* Rhapsody malt.

### Beers

Impossibly strong ales.

Rhapsody malt is a creation from Rhapsody Shindigger, an alcoholic dwarf(!). Oddly, it's more prevalent in Ironforge territory! Low fermentation means a sweet, low-alcohol beer. A delicious thing, but a strange one coupled with Thundermar's 110% beer. It may be a name only for a malty taste rather than signifying an actual malt beer, however.

### Distilled Beverages

Whiskey is a must. They have stills, they have barley. They have whiskey.

# Dark Iron Cuisine

## Ingredients and Dishes

* Roast boar.
* Pickled eggs.
* Pretzels.

## Drinking Culture

* Sulfuron slammers.
* Blackrock ale.

## General Rationale:

There isn't enough detail for seperate Dark Iron and Wildhammer articles, unfortunately.

* We know very, very little about Dark Iron cuisine.
* The bulk of this page will be fanon since we know basically nothing - and will be a while yet to come.
* Swedes are referenced roughly nowhere. We're talking the small turnip-like vegetable, not ABBA, by the way.
Clerics of Northshire

The **Clerics of Northshire** were the priests of the Church of the Holy Light inhabiting Northshire Abbey prior to its destruction in the First War. Archbishop Alonsus Faol was their leader, and the warrior-priests of the order would eventually be reformed into the Order of the Silver Hand.

## Doctrine

The Clerics of Northshire are notable for their belief in a monotheistic deity, referred to only as God, and to a conception of the world that involved great struggle between 'angels' and 'demons'. Though now assimilated into the mainstream Church of the Holy Light, the Clerics were originally distinctly not light worshippers.

*For Deist fanon on the subject, see Clerics of Northshire (Antebellum Deist).*

## List of Clerics

* Archbishop Alonsus Faol
* Sir Uther the Lightbringer
* Father Everen Corelas (excommunicated)
* Bishop Kaston
* Bishop Mellar Servus
* Sir Aurious Hightower
* Sir Hamilton Adelvice
Burnside & Sons Distillery

**Burnside & Sons Distillery Co.** is a prominent Dwarven-run distillation and brewing company in Thelsamar, famous for its production of extremely high-quality single-malt and blended scotch whisky and keeping beers. Following the Great Cataclysm of 623KY, the distillery fell on difficult times and has only recently begun to recover with the slow restoration of the Loch Modan.

## History

Founded in 499KY, etc. Family legacy, etc. Thor Burnside founder, three sons, etc.

## Distillery Layout and Location

1. ↑ While there is no Scotland in Azeroth, naming barley-centric whisky scotch is in keeping with the in-universe use of Bourbon
Coldbrick Hold

**Location**
 **Affiliation**
 **Status**

**Coldbrick Hold** was a Gilnean keep built in the Northern Headlands of the Kingdom of Gilneas under the Gilnean Military, named for its construction by use of Alterac Granite. Similar to Marrow Keep, the Hold was built into the Greymane Wall and was used as one of the few entry points that led into the wall that allowed troops to travel outside of it when needed, such as during the Scourge invasion. The hold was built towards the gate of the Greymane Wall and built directly into the wall, allowing for superior defense should any attackers some how breach through. Despite this, Coldbrick Hold lasted barely a day against the Forsaken onslaught, falling under their vastly superior numbers and trained soldiers.

The Hold was manned mostly by Gilnean soldiers who had served during the Second War that had not retired or their regiments had been deemed non essential. As such, the men of Coldbrick at the time of its fall were found to be much older than the average soldier, some well into their fifties. This along with poor equipment and under trained younger soldiers led to Coldbrick falling to the Forsaken during the Invasion of Gilneas relatively quickly. The last report from the keep came from a survivor that had stated the men of the keep were either being raised into undeath or butchered for parts for the insidious abominations that bolstered the Forsaken's ranks, and that Captain James Blackfoot, the hold's commander, had perished.

It was unknown what happened to the keep following the Forsaken invasion and their later departure from Gilneas following the Siege of Orgrimmar and was assumed to be in ruins until a scouting party inspected it. Within they found the Hold had been captured and re-purposed as a major Forsaken outpost within Gilneas. Despite this massive threat within Gilnean borders, none have mustered to force them out of the rebuilding kingdom.
Ancient Plague

The **Ancient Plague** was a virulent disease that struck the continent of Lordaeron during the late Dissolution Period and early Warring Kingdoms Period. One of the final death blows to the crumbling Arathorian Empire, it left vast swathes of the continent depopulated, killing tens of thousands of people across the northern Kingdoms. It is today theorized to have zoonotic origins in a species of giant spider found in the Silverpine Forest.

The economic and social devastation of the plague lead to a rise in immigration to the unaffected Kingdom of Stormwind; a pattern that would be later repeated on a larger scale following the Plague of Undeath. The weakness of the afflicted Kingdoms further influenced the birth and growth of the lesser border Kingdoms and Principalities. In particular, the Baradi of the Kingdom of Tol Barad were almost entirely unaffected by the disease and took advantage of the turmoil to allow their raids to take more territory, more prisoners, and more loot than ever before.

*This article is a fanon interpretation of a canon event, referred to in the quests 'A Recipe for Death (2)' and 'A New Plague (3)'.*
Edward Sutton

**Sir Edward Anthony Sutton** is the youngest son of Henry Sutton IV and his first wife, Katherine Maclear. He was recently inducted into the Brotherhood of the Horse, and currently resides at Castle Sutton. After the untimely death of his elder brother, Edryc, Edward used the Courtesy Title, Viscount Sutton of Castle Rock. When his eldest brother was murdered in July of 624 K.C. Edward became Earl of Sutton Vale, and heir to the Dukedom of Newcastle.
Atalisian Mountains

*"Lo' and behold the Great Atalisians!"*

 File:Caspar David Friedrich's Chalk Cliffs on Rügen.jpg
- Introduction to the Summer Festival Speech

The **Atalisian Mountains**, are a group of mountains that are part of the Alterac Mountain Range, located on the western boarder of the Midland Province in the Principality of Fjallidh. The mountains create a natural boarder that stops unwanted travellers from coming into the principality from Alterac. The Atalisians are divided into two, the Northern Atalisians and the Southern Atalisians.

The region is known for the Chalk Mountains, a small group of sharp mountains that line the banks of Lake Ri, they bare a likeness to that of chalk. The Chalk Mountains are safest part of the Atalisians to visit, and hike around. During the Summer Festival, a mountain climbing compaction is held there, however since the mountains are very dangerous to navigate through, only a few participate, the reward however is a purse of five hundred Fjallidh Gold Coins, and a medal of bravery, awarded to the victor by the Baron of the Midland.

The name Atalisian, is believed to have come from a name of a hero in Alteraci Paganism. Atalisi, was a pagan warlord, who was known for his vile nature and treatment to those who lived under his rule, so one day the gods condemned him to a life of poverty, and had wander around the world doing deeds for the poor and lame. Atalisi returned to his homeland, and became one with the wilderness. He is believed to have became the old oak tree that grows on the summit of the Highest Mountain in the Atalisian Mountains.
Baronetcy of the Hart

The **Baronetcy of the Hart** is a baronetcy ruled over by the House of Hartvale and is located in the northernmost section of The Bite. An old holding, the Hart has been the seat of the Hartvales for generations and was formerly known as the strongest of the Baronets of the Bite. Having returned and restored most of his lands, Abner Hartvale has notably refused to recognize the Avernus sovereignty over the Rise, though intends to pledge fealty to the Duchy. This has led to a conflict, as the Hartvales believe the Avernus' to be inferior and the product of convenience rather than have earned their position. To compound matters, the Hartvales possess the Veinstone Mines, a rather reach seam of mines that hold the unique Hartstone, a valuable and prized gem. It is easy to assume that should they be denied their request, they will refuse to open their coffers to the Ashen Coast.
Argus

**Argus** was once the homeland of the Draenei. It held the largest Draenei population and was the location of the division between Draenic Legion supporters, and those who decided to flee. Those who joined Velen in the exodus would be named Draenei and would set out to various worlds, eventually to settle upon the Orc world of Draenor, then later Azeroth where they currently inhabit.

Not much is known about the current state of Argus, but it is presumed to be a large Burning Legion stronghold.
Diocese of Kul Tiras

**Archbishop**
 **Bishop**
 **Cathedral**
 **Patron Saint**

The **Diocese of Kul Tiras** is a geographical province of spiritual care of the faithful members of the Church of the Holy Light in the Kingdom of Kul Tiras. It functions from the Boralus Cathedral within the city of Boralus, and is headed by Bishop Allrick Antonius who was appointed by Alonsus II.

## Jurisdiction

The Diocese of Kul Tiras spans over all areas of the island nation of Kul Tiras, including Tol Barad and any other seperate islands.
Blackwald

File:BlackwaldPhoto1.jpg
The **Blackwald** is a large, expansive region within southern Gilneas which is vastly populated by giant vine-like trees and eerie covered hollows. The woods are famous for being heavily populated with worgen and ghostly beings as well as the Tal'Doren, the Wild Home.

The Blackwald for a long time played as a major home for the Druids of the Scythe, before their imprisonment. The Druids of the Scythe were a band of druids who worshiped the qualities of Goldrinn and focused on his rage, developing what would become the worgen. The Blackwald also acted as the location for the Balancing Rituals in which many of the afflicted Gilnean population were somewhat cured of the worgen curse before the later evacuation of the Kingdom of Gilneas.

The current status of the Blackwald is largely unknown and is presumed to be vastly empty following the end of the Invasion of Gilneas. **((Anything fanon may go here!))**
Diocese of Gilneas

**Archbishop**
 **Bishop**
 **Cathedral**
 **Patron Saint**

 The **Diocese of Gilneas** is a geographic province of the spiritual authority of the Church of the Holy Light.  It is centered around Light's Dawn Cathedral in Gilneas City, Gilneas and extends to the surrounding areas.  The Diocese is headed by its Bishop, Melchiz Tzedeck. The diocese absorbed the various dioceses that once made up the Kingdom of Gilneas following the Gilnean Declaration of Free Ecclesiastical Investiture's over turning, prior to which the Kingdom had multiple diocese broken up by their regions.

## Former Dioceses Absorbed

All diocese listed below were absorbed into the Diocese of Gilneas following its reintroduction into the Church of the Holy Light after the schism brought on by the Greymane Wall and the merging of all of Gilneas' diocese into one large body.

* Diocese of the Headlands - Seen over by Father Belroelen Jackson. (Alive)
* Diocese of Gilneas City - Personal diocese of Gilnean Archbishop Seryl I. (Deceased, killed by the Worgen during the Invasion of Gilneas City.)
* Diocese of Northgate - Seen over by Father Gavin Crestfield. (Deceased, killed during the Battle for Gilneas City.)
* Diocese of the Northern Headlands - Seen over by Father William Oakheart. (Deceased, killed by the Forsaken.)
* Diocese of the Dusk - Seen over by Father Barthalus Clement (Unknown, was not accounted for following Duskhaven's destruction.) (Technically destroyed before re-absorption)
* Diocese of the Wald - Seen over by Father Conrad Armstead (Deceased, became a feral worgen and was put down.)
* Diocese of the Tempest - Seen over by Father Johnathon Marcson (Deceased, was killed by Godfrey's troops for attempting to free the King.)
* Diocese of the Ember - Seen over by Father Heinrich Tylascus (Deceased, was reanimated but later put to rest.)

## Jurisdiction

The Diocese of Gilneas borders the Diocese of Lordaeron at its northernmost point.  The border runs from the coastline of the Great Sea due East along the river flowing from Lordamere Lake.  It then continues along the southern coast of Lordamere lake until it reaches the mountain range bordering the Kingdom of Alterac.  It then moves eastward following the southern edge of the mountain range (including the territory once occupied by Dalaran).  It follows this mountain range into Arathor and wraps around the highlands (excluding Stromgarde), following the mountain range, until it reaches the coastline.  Its southern border is entirely coastal.
Adrian Gregor

Lord-Commander **Adrian Gregor** is one of the commanders of the Gilnean re-establishment order, The Blades of Greymane. Son of the famed Lord Xavier Gregor, a staunch supporter of the Blades, and the now lord of the Blades' home base of Gregor's Crossing, Lord Adrian is a man of many responsibilities. He was made leader of the Sons of the Ashen Coast division with the death of his father, patriarch of the House of Gregor, and Lord of the town of Gregor's Crossing all at the same time. However, the young knight has shown able and many believe he is a fine successor for his father.

He now leads alongside High Commander Berenal Grayblade on the fields of battle, preferring to accompany his friend on the fields rather than remain behind in his town. In his father's name, he has taken up the family greatsword The Gryphon.

## History

 File:Adrianandmari.png
Adrian was born to Xavier and Maria Gregor during the reign of his uncle, Veric Gregor. The first of many children, Adrian was typically the one that received the most attention from their father in order to properly prepare him to take up the mantle in the future after Veric passed away and Xavier became lord of Gregor's Crossing. Having idolized his father growing up, Adrian eventually followed in his footsteps by becoming a paladin under his father's teachings.

 File:Adriangregormari.png
Acting and learning dutifully under his father, Adrian aided his father in running Gregor's Crossing as well as any errands needed during the period following the Invasion of Gilneas after his father was crippled. During the Battle of the Bite, Adrian took up a more proactive role by assuming his father's mantle as commander and leading the people of the Range to resist against the seizing of Gregor's Crossing. Having eventually put his father to rest, Adrian then took up the family sword of The Falcon and joined the Blades full time. Becoming Lord Grayblade's closest friend and advisor, Adrian rose through the ranks in his own right.

He eventually ended up meeting and marrying Mari Darkwater, a Gilnean druid afflicted with the worgen curse. Having discovered she was one of the last of the House of Darkwater, his wife later became a baroness in her own right. Together they have had several children, namely Xavier Oliver Gregor the Second, the heir of the House of Gregor.

 File:Triumviratelords.png
Adrian currently acts as the Marcher Lord of The Range and is one of the three Great Lords of the Triumvirate of the Ashen Coast.