Berlin - The Wicked City

**Berlin - The Wicked City: Unveiling the Mythos in Weimar Berlin** är en kampanjmodul till Call of Cthulhu. Skriven av David Larkins, Mike Mason och Lynne Hardy, gavs *Berlin - The Wicked City* ut ut av Chaosium 2019.

## Text på baksidan

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> BERLIN
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> THE WICKED CITY
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> UNVEILING THE MYTHOS IN WEIMAR BERLIN
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> **THE WICKEDEST CITY ON EARTH!**
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> The the aftermath of the Great War, Berlin has a reputation for liscentiousness. A place where *anything* may be had for the right price. It is both a city of hedonism and a city of business; its steets overflow with disabled veterans, prostitutes, destitute immigrants, and political agitators - all rubbing shoulders with buttoned-down businessmen, scholars, and artists. The gutters run with the blood of political assiassinations, where Communists and *völkisch* Nationalists clash with each other, as well as with the police. Long into the evenings, Berlin's world-famous cabarets offer music, dance, and titillating entertainment in stark contrast to the gray buildings that run on for endless miles along hte sprawling city's byways.
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> Into this bubbling stew, *Berlin: The Wicked City* introduces the weird elements of the Cthulhu Mythos. A hotbed of occult organizations, strange cults, and half-whispered lore. Amid the wicked air of the world's capital of sin, the very nature of what it means to be human is questioned. And, as the city hurtles towards its inevitable dark destiny, the oppressive atmosphere pushes the sanity of investigators to its breaking point.
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> This book presents an overview of 1920s Berlin as it would be experienced by visitors and residents of the time. Guidlines are presented for creating investigators for a Berlin-centric campaign, as well as investigator organizations to help bind groups togehter. Notable personalties, key locations, and a system for generating details of the urban landscape on the fly are provided. With crime and punishment, the city's underworld, and also its high culture detailed, the tools proviced hep the Keeper gain an understanding of what makes Berlin unique.
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> Three scenarios are included, spanning t he events and history of Berlin between the end of the Greatt War and the rise of Adolf Hitler and the Nazi Party. Each contains colorful details of Berlin and its inhabitants, focusing on differing themes of horror, and may be run together as a Berlin-centered campaign or as stand alone adventures for either Berlin residents or visitors to the city.
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> In **The Devil Eat Flies** Germany teeters on the brink of economic ruin and political chaos. The ghost of a madman stalks the city, turing its own citzenry against itself. To stop a demonic spirit and save a Russian princess in exile, the investigators must struke a bargain with other sinister forces and ask themselves: who else are we prepared to see die in order to save the city?
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> **Dances of Vice, Horror, and Ecstasy** takes place int he city's golden years, when thins have become superficially stable and prosperous again. A bungling sorcerer, a debauched dancer, and a strange cult of gnostic Staturn-worshippers threatensd to put all of that to an end and turn Berlin into a pit of madness and depravity.
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> **Schreckfilm** sees Berlin racing toward its grim future. The investigators come face with a shadowy cabal of the city's movers and shakers who are determined to turn the city's world-famous film industry toward ill ends. Trapped in a labyrinth of their own making and hounded relentlessly by dark foces beyong hteir ken, the investigators must confront the fundamental question of what is real and what is illusion.
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> **FOR MATURE READERS**
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> This book deals with mature themes, including drugs and sex, and is intended for mature players.
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> This supplement is best used with the *CALL OF CTHULHU* (7th Edition)roleplaying game and optionally *PULP CTHULHU*, both available separately.
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