Facility: Basic Lab

The Basic Lab Facility can only be found in the Heartland DLC. It functions as a Workshop, but it only provides some of it's facility actions.

Depending on which pair of characters you started playing Heartland with, it can be upgraded in two different ways.

## Basic Lab

A workspace for crafting simple explosives, incendiaries, and decoys.

**Requirements:**

* None (Built-in)

**Facility Actions:**

* Craft Explosives & Decoys
	+ Thrown Explosives & Incendiaries
		- Craft Soda Can Bombs
		- Craft Pipe Bombs (Requires Power)
		- Craft Molotovs
	+ Thrown & Placed Decoys
		- Craft Firecrackers
		- Craft Fireworks
* Upgrade: Demolitions Lab OR Outlaw Chem Lab (Depending on your starter characters)
	+ When Demolitions Lab is available: **Craft Ammo, Advenced Explosives, & Firearm Mods**
		- Gain the ability to craft frag grenades, smoke grenades, pursuit mines, box mines, remote box mines, whistling box mines, and C4.
		- Gain the ability to craft ranged weapon muzzle attachments.
		- Gain the ability to craft ammunition and the ammo resource.
	+ When Outlaw Chem Lab is available: **Craft Advanced Incendiaries, Stimulants, & Pentamezin, Craft Ranged Weapon Mods**
		- Gain the ability to craft advanced incendiaries, such as thermite and napalm.
		- Also allows the crafting of chemical performance enhancers, such as stimulants and Pentamezin.
		- Gain the ability to craft ranged weapon muzzle attachments.
		- We can also use this facility to spend resources to produce random rare consumables, from Willie Pete to Pentamezin.

**Passive Effects:**

* Workshop Mod Compatibility (**Accepts Workshop Mods**)

## Demolitions Lab

A workspace for crafting advanced explosive devices. Also crafts ammo and weapon mods.

**Upgrade Requirements:**

* An expert in Bomb-Making
* 6 Materials
* 2 Labor

**Facility Actions:**

* Craft Explosives & Decoys
	+ Advanced Mines & Decoys
		- Craft Smoke Grenades
		- Craft Landmines (Requires Power)
		- Craft Pursuit Mines (Requires Power)
		- Craft C4 Charges
	+ Thrown Explosives & Incendiaries
		- Craft Soda Can Bombs
		- Craft Pipe Bombs (Requires Power)
		- Craft Frag Grenades (Requires Power)
		- Craft Molotovs
	+ Box Mines
		- Craft Box Mines
		- Craft Whistling Box Mines
		- Craft Remote Box Mines
	+ Thrown & Placed Decoys
		- Craft Firecrackers
		- Craft Fireworks
* Craft Weapon Attachments
	+ Muzzle Attachments
		- Craft Improvised Suppressor
		- Craft Handmade Suppressor (Requires Power)
		- Craft Handmade Brake (Requires Power)
		- Craft Handmade Choke (Requires Power)
* Craft Rounds & Produce Ammo (Requires an Expert in Bomb-Making)
	+ Ammunition
		- Craft .22 cal Rounds
		- Craft 9mm Rounds
		- Craft .45 cal Rounds
		- Craft .357 Magnum Rounds
		- Craft 5.56mm Rounds
		- Craft 7.62mm Rounds
		- Craft .44 Magnum Rounds
		- Craft 12g Rounds
		- Craft .50 cal Rounds
		- Craft 40mm Grenades
	+ Produce Resources
		- Produce Ammo

**Passive Effects:**

* Workshop Mod Compatibility (**Accepts Workshop Mods**)

## Outlaw Chem Lab

A workspace for crafting powerful incendiaries and performance enhancers. Also craft weapon mods. Gamble resources for rare item chance.

**Upgrade Requirements:**

* An expert in Outlaw Chemistry
* 6 Materials
* 2 Labor

**Facility Actions:**

* Craft Incendiaries & Decoys
	+ Thrown Explosives & Incendiaries
		- Craft Soda Can Bombs
		- Craft Pipe Bombs (Requires Power)
		- Craft Molotovs
		- Craft Fuel Bombs (Requires Power)
	+ Advanced Incendiaries & Decoys
		- Craft Therimte Grenades
		- Craft Napalm
		- Craft Flashbangs
	+ Thrown & Placed Decoys
		- Craft Firecrackers
		- Craft Fireworks
* Craft Weapon Attachments
	+ Muzzle Attachments
		- Craft Improvised Suppressor
		- Craft Handmade Suppressor (Requires Power)
		- Craft Handmade Brake (Requires Power)
		- Craft Handmade Choke (Requires Power)
* Craft Performance Enhancers & Produce Ammo (Requires an expert in Outlaw Chemistry)
	+ Performance Enhancers
		- Craft Stimulants (Requires Water)
		- Craft Pentamezin (Requires Water and an experiment in Outlaw Chemistry)
	+ Produce Resources
		- Produce Ammo
* Cemistry Experiment (Requires Water and an expert in Outlaw Chemistry)

**Passive Effects:**

* Workshop Mod Compatibility (**Accepts Workshop Mods**)