Dragonborn

Dragonborn

These scaly humanoids hail from the realm of Antok, where they (with their cousins the Kobolds) once lived in cliffside cities spanning the canyons and chasms of the badlands. Now their cities have become the hubs for Antokan civilization and trade, being relatively close to shore and hospitable to skyships.

### Draconic Heritage

Dragonborn are known by this name because of the popular belief that they were long ago born of half-dragons; indeed there is much evidence to support this theory. All dragonborn have an instinctual command of the language of dragons (draconic), and they have many dragon motifs in their culture. Their customs are markedly different than those of other races, suggesting an alien heritage.

Perhaps the most obvious indicators of the relation are a dragonborn's scales and breath. Like dragons, an individual dragonborn's scales are primarily a single color, falling either in the 'chromatic' spectrum, or in the 'metallic' spectrum. The color of a dragonborn's scales also corresponds with what type of magical dragon breath they are able to use. The dragonborn of the chromatic spectrum tend to be rather blunt or shrewd, while the metallic ones are a bit more charming or mischievous. This is not exclusive, but the stereotype does exist. Other races sometimes judge them based on their scale color, but other dragonborn understand that the scales have no bearing on the personality underneath.

### Reptilian Culture

Dragonborn, like lizardfolk, yuan-ti, and kobolds, have a different emotional capacity and thinking pattern than other humanoid races - more so than a simple cultural difference. They are, in general, more instinctual than intellectual, and view morality as something of a flawed concept. Dragonborn see things in terms of what is necessary to survive first, and codes of honor and moral issues often conflict with that need.

Due to these differences, it is seldom that a dragonborn truly meshes well outside of their home country. Other races accept them readily enough, often being awed or intimidated by their powers and draconic heritage, but the emotions and histrionics of other races can confuse or annoy individual dragonborn after a time. Most dragonborn that live outside of Antok have careers in trade, crafting, mercenary work, the black market, hunting, or other jobs where the differences in views can help, or at least not hinder, their lives.

## Dragonborn Traits

**Dragonborn Ancestral Traits**

   Young dragonborn grow quickly. They can crawl days after hatching, attain the size and development of a 10-year-old human child by the age of 4, and reach adulthood by 15. They live to be around 120.

   (Medium) In their early life, dragonborn weigh about the same as humans, but stand between 5 and 6 feet tall. A fit dragonborn in their prime can weigh as much as 300 pounds and stand up to 8 feet tall. Your size is Medium.

   30 ft.

    You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.

    You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath w eapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.

    You have resistance to the damage type associated with your draconic ancestry.

**Dragonborn Cultural Traits**

   STR +1

   Because dragonborn culture values intense commitments and expression, many raised in this culture find themselves drawn to one side or the other in the cosmic war between good and evil. Most dragonborn are good, but those who side with evil can be terrible villains.

   Common, Draconic

    Dragonborn communities are often proud of their draconic heritage. You have advantage on any Intelligence checks to recall information about dragons, and advantage on any Charisma checks when interacting with dragons.

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