recursal/Fanatic-Fandom huggingface dataset:
Destiny Bond (move)

**Destiny Bond** (Japanese: **みちづれ** *Take Along With*) is a non-damaging Ghost move introduced in Generation II.

## Effect

### Generations II to IV

When Destiny Bond is used, until the user moves again, if the user faints as the direct result of an attack the attacking Pokémon also faints. If the user takes another turn (including 'inactive' turns such as those spent sleeping or flinching), the effect disappears.

A Pokémon defeated by this move will faint before the Pokémon that used Destiny Bond.

Destiny Bond does not activate from indirect damage such as weather damage, damage from Leech Seed, and Future Sight. Destiny Bond also bypasses Focus Sash, Sturdy, and Magic Guard.

Destiny Bond has no effect if an ally causes the user to faint.

Destiny Bond can also be used as part of a Pokémon Contest combination, with the user gaining extra eight appeal points if either the move Curse or Mean Look was used in the prior turn.

### Generations V and VI

A Pokémon defeated by this move will now faint *after* the Pokémon that used Destiny Bond, meaning that if Destiny Bond is used by the last Pokémon on a player's team, and the last Pokémon on the opposing team makes it faint, the opposing player will win.

Destiny Bond can affect non-adjacent foes.

Destiny Bond can also be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if any of the moves Encore, Taunt or Torment was used in the prior turn.

### Generation VII

Destiny Bond will always fail if it was successfully executed on the previous turn.

If powered up by a Ghostium Z into Z-Destiny Bond, all of the opponent's moves will target the user for the turn, if possible.

## Description

 **SMUSUM** | After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.

## In other games

### Description

 **SMD** | It causes the Destiny Bond status condition. The enemy will sustain the same amount of damage that you take.

## In the anime

### Pokédex entries

Template:Animedexheader
Template:Animedexbody
Template:Animedexfooter/Pokémon

## Trivia

* This move originated as a TCG Template:TCG.

## In other languages

Template:Destiny Bond
Template:Project Moves and Abilities notice

de:Abgangsbund
es:Mismo destino
fr:Prélèvem. Destin
it:Destinobbligato
ja:みちづれ
zh:同命（招式）
Double Iron Bash (move)

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**Double Iron Bash** (Japanese: **ダブルパンツァー** *Double Panzer*) is a damage-dealing Steel multi-strike move introduced in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!. It is the signature move of Melmetal.

## Effect

Double Iron Bash inflicts damage and has a 30% chance of causing the target to flinch, hitting the target twice per use.

## In other languages

Template:Project Moves and Abilities notice

de:Panzerfäuste
es:Ferropuño doble
fr:Écrous d'Poing
it:Pugni Corazzati
ja:ダブルパンツァー
zh:钢拳双击（招式）
Assault Guard (Ability)

**Assault Guard** is an Ability introduced in Generation VII. it is the signature Ability of Borreload Guard.

## Effect

### In battle

#### Generation VII

Assault Guard Doubles the Defense and Special Defense of the Pokémon with this Ability.

#### Generation VIII

Assault Guard No longer halves damage from non-supereffective moves.

Assault Guard now only reduces damage from supereffective moves by 25%, regardless of the effectiveness multiplier.

### Outside of battle

Assault Guard has no effect outside of battle.

## Pokémon with Assault Guard

 **Please note that this is only 100% accurate to Generation VII games.*** For Generation III games, ignore Abilities introduced in Generation IV or later and Hidden Abilities.
* For Generation IV games, ignore Hidden Abilities.
* For Generation V games, ignore Abilities introduced in Generation VI or later.
* For Generation VI games, ignore Abilities introduced in Generation VII.
Dragon's Cry (move)

**Dragon's Cry** (Japanese: **ドラゴンズ・クライ** *Dragons Cry*) is a damage-dealing Dragon move introduced in Generation VI.It is the signature move of Golgon Yanma and Golgon Yanmega.

## Effect

Dragon's Cry inflicts damage and has a 100% chance of raising the user's Attack, Defense, Special Attack, Special Defense, and Speed by one stage each.

## Description

 **SMUSUM** | The user puts a forest curse on the target. The target is now {{Grass}} type as well.

## Learnset

### By leveling up

de:Unheilböen
fr:Vent Mauvais
it:Funestovento (mossa)
ja:あやしいかぜ
pl:Ominous Wind
zh:奇异之风（招式）
Kubom-Orb

**Voltitar** is a dual-type Water/Electric Pokémon.

It evolves from Elespark starting at level 16, and evolves into Electrogon starting at level 36.

## Held items

##### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

## Type effectiveness

#### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Kubom-Orb in Generation VII
* Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
* Moves marked with a superscript game abbreviation can only be bred onto Kubom-Orb in that game.
* **Bold** indicates a move that gets STAB when used by Kubom-Orb
* *Italic* indicates a move that gets STAB only when used by an evolution of Kubom-Orb
Goblin

**Mew** (Japanese: **ミュウ** *Mew*) is a Psychic Mythical Pokémon introduced in Generation I.

It is not known to evolve into or from any other Pokémon.

### Stats

#### Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Borrel Blade (move)

**Borrel Blade** (Japanese: **ボレルブレード** *Borrel Blade*) is a damage-dealing Steel move introduced in Generation VII. It is the signature move of Borreload Sword.

## Effect

Borrel Blade deals damage. If the target has any stat changes, its base power is doubled to 200.

Borrel Blade can hit Pokémon even if they are behind a substitute.

Borrel Blade can only be successfully used by Borreload Sword (or a Pokémon that has transformed into Borreload-Sword). If this move is used by any other Pokémon (including via Assist or Metronome), the move will fail, displaying the battle text *"But <Pokémon> can't use the move!"*.

## Learnset

### By leveling up

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.

### Form change

#### Generation VII

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.
Borreload (Pokémon)/Generation VIII learnset

##### Normal

 * A superscript level indicates that Borreload can learn this move normally in Generation VIII
* **Bold** indicates a move that gets STAB when used by Borreload
* *Italic* indicates a move that gets STAB only when used by an evolution of Borreload
* Click on the generation numbers at the top to see moves from other generations

##### Sword

 * A superscript level indicates that Borreload can learn this move normally in Generation VIII
* **Bold** indicates a move that gets STAB when used by Borreload
* *Italic* indicates a move that gets STAB only when used by an evolution of Borreload
* Click on the generation numbers at the top to see moves from other generations

##### Guard

 * A superscript level indicates that Borreload can learn this move normally in Generation VIII
* **Bold** indicates a move that gets STAB when used by Borreload
* *Italic* indicates a move that gets STAB only when used by an evolution of Borreload
* Click on the generation numbers at the top to see moves from other generations

##### Furious

 * A superscript level indicates that Borreload can learn this move normally in Generation VIII
* **Bold** indicates a move that gets STAB when used by Borreload
* *Italic* indicates a move that gets STAB only when used by an evolution of Borreload
* Click on the generation numbers at the top to see moves from other generations

##### Savage

 * A superscript level indicates that Borreload can learn this move normally in Generation VIII
* **Bold** indicates a move that gets STAB when used by Borreload
* *Italic* indicates a move that gets STAB only when used by an evolution of Borreload
* Click on the generation numbers at the top to see moves from other generations

##### Riot

 * A superscript level indicates that Borreload can learn this move normally in Generation VIII
* **Bold** indicates a move that gets STAB when used by Borreload
* *Italic* indicates a move that gets STAB only when used by an evolution of Borreload
Foulefon

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

### Type effectiveness

#### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Foulefon in Generation VII
* Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
* Moves marked with a superscript game abbreviation can only be bred onto Foulefon in that game.
* **Bold** indicates a move that gets STAB when used by Foulefon
* *Italic* indicates a move that gets STAB only when used by an evolution of Foulefon
Brucantis (Pokémon)

Ultra Moon  | If a something angers it, it will break into a berserk frenzy and won't stop until it has clobbered what made it angery into the ground and bleeding.

 Shield  | It is said that a certain Trainer in the Alola region came all the way to the Galar region to make copies of it and distribute them among the Galar region.

### Stats

#### Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Blizwolf
* *Italic* indicates a move that gets STAB only when used by an evolution of Blizwolf
Infergon

**Infergon** is a dual-type Fire/Dragon Pokémon.

It evolves from Firetty starting at level 16, and evolves into Inxuroar starting at level 36.

### Stats

#### Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Gryphon

**Mew** (Japanese: **ミュウ** *Mew*) is a Psychic Mythical Pokémon introduced in Generation I.

It is not known to evolve into or from any other Pokémon.

### Stats

#### Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Gryphon
* *Italic* indicates a move that gets STAB only when used by an evolution of Gryphon

#### By tutoring

 * **Bold** indicates a move that gets STAB when used by Gryphon
* *Italic* indicates a move that gets STAB only when used by an evolution of Gryphon
* Click on the generation numbers at the top to see Move Tutor moves from other generations
Gust (move)

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**Gust** (Japanese: **かぜおこし** *Stir Up Wind*) is a damage-dealing Flying move introduced in Generation I. Prior to Generation II, it was a Normal move.

## Effect

### Generation I

Gust deals damage and has no secondary effect.

It is a Normal move in this generation.

### Generation II onwards

Gust can hit Pokémon during the semi-invulnerable turn of Bounce, Fly, and Sky Drop, and if it does, it will have its power doubled. It can also hit non-adjacent opponents in Triple Battles.

Gust is now a Flying move.

## Description

 **IHHIMH** | The target is attacked with violent gust of wind generated by the users wings Swirls the target around in a violent to inflict damage.

## Trivia

* Gust is one of the four moves to have its type changed in Generation II, the others being Karate Chop, Bite, and Sand Attack. They were all Normal moves in Generation I.
* Despite the move's description stating that the wind is whipped up by wings, some wingless Pokémon can learn this move as well.
* Gust has the highest max PP of all special moves.

## In other languages

Template:Gust
Template:Project Moves and Abilities notice

de:Windstoß
fr:Tornade
it:Raffica (mossa)
ja:かぜおこし
pl:Gust
zh:起风（招式）
Firewall Source (Ability)

**Firewall Source** (Japanese: **ネットワークソース** *Network Source*) is an Ability introduced in Generation VII.

## Effect

### In battle

Pokémon with Firewall Source are not affected by Increased priority moves.

Firewall Source raises the Special Attack stat of the Pokémon with this Ability by one stage when it enters the battle, but the Pokémon with Firewall Source takes damage equal to 10% of its maximum HP (rounded down, but not less than 1).

The Pokémon with Firewall Source is unaffected by the effects of entry hazards.

Firewall Source prevents the damage inflicted by a Life Orb, but the holder still gains the power boost.

### Outside of battle

Firewall Source has no effect outside of battle.

## Pokémon with Firewall Source

 **Please note that this is only 100% accurate to Generation VII games.*** For Generation III games, ignore Abilities introduced in Generation IV or later and Hidden Abilities.
* For Generation IV games, ignore Hidden Abilities.
* For Generation V games, ignore Abilities introduced in Generation VI or later.
* For Generation VI games, ignore Abilities introduced in Generation VII.
Aurora Beam (move)

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**Aurora Beam** (Japanese: **オーロラビーム** *Aurora Beam*) is a damage-dealing Ice move introduced in Generation I.

## Effect

### Generation I

Aurora Beam does damage and has a 33.2% chance of lowering the target's Attack stat by one stage.

### Generation II onward

Aurora Beam now has a 10% chance of lowering the target's Attack stat by one stage.

Aurora Beam can also be used as part of a Pokémon Contest combination, with the user gaining extra two appeal points if the move Hail was used in the prior turn.

## Description

 **BWB2W2****XYORAS****SM** | The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.

## In the manga

### In the Pokémon Adventures manga

* In *Zygarde Appears*, while being controlled by Essentia, Y's Xerxer was commanded to use Aurora Beam, but the move was interrupted by an attack from X's Rute.

## In other languages

Template:Aurora Beam

Template:Project Moves and Abilities notice

de:Aurorastrahl
fr:Onde Boréale
it:Raggiaurora (mossa)
ja:オーロラビーム
pl:Aurora Beam
zh:极光束（招式）
Flarco (Ability)

**Flarco** (Japanese: **フラルコ** *Flarko*) is an Ability introduced in Generation VI. it was the signature Ability of Firetty's evolutionary line.

## Effect

### Generation VI

Flarco doubles the power of Fire attacks and Dragon attacks of the Pokémon with this Ability. Also if the user attempting to use Fire and Dragon attacks of the Pokémon will have increased priority only if the user attempts to use Fire moves and Dragon moves.

The effects will not stack multiple times if more than one Pokémon has this Ability.

### Generation VII

Flarco no longer gives increased priority to all Fire and Dragon Type moves.
Autotomize (move)

**Autotomize** (Japanese: **ボディパージ** *Body Purge*) is a non-damaging Steel move introduced in Generation V.

## Effect

Autotomize raises the user's Speed stat by two stages and decreases the user's weight by 220 lbs. (100 kg), but cannot make the Pokémon's weight lower than 0.2 lbs. (0.1 kg).

This weight loss also affects the power of some moves that depend on the user's or target's weight. If the user uses Heat Crash or Heavy Slam, these moves may deal less damage, but if Heat Crash or Heavy Slam are used against the user, they may deal more damage. If Low Kick or Grass Knot are used against the user, they may deal less damage.

Autotomize's weight reduction is not transferred if the Pokémon uses Baton Pass.

Autotomize can also be used as part of a Contest Spectacular combination and using it will cause Baton Pass and Electro Ball to give extra three appeal points if used in the next turn.

If powered up by a Steelium Z into Z-Autotomize, all of the user's lowered stats are reset.

## Trivia

* Autotomize refers to autotomy, the ability of certain animals to deliberately shed parts of their own body, usually to escape from a predator. It is common amongst reptiles and salamanders, as well as various invertebrates.
* Autotomize is the only Steel move whose English name consists of a single word.

## In other languages

Template:Amnesia
Template:Project Moves and Abilities notice

de:Autotomie
fr:Allègement
it:Sganciapesi (mossa)
ja:ボディパージ
zh:身体轻量化（招式）
Chaos Dragon Levianeer

**Levianeer** (Japanese: **レヴィオニア** *Levionia*) is a dual-type Dark/Dragon Pokémon introduced in Generation VII.

It is not known to evolve into or from any other Pokémon.

### Stats

#### Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Levianeer in Generation VIII
* Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
* Moves marked with a superscript game abbreviation can only be bred onto Levianeer in that game.
* **Bold** indicates a move that gets STAB when used by Levianeer
* *Italic* indicates a move that gets STAB only when used by an evolution of Levianeer
Fastflare (move)

**Fastflare** (Japanese:*Template:Jwp*) is a damage-dealing Fire move introduced in Generation VI. it is the signature move of the Firetty evolutionary line.

## Effect

### Generation VI

Fastflare does damage and has a 100% chance of burning the target, also this move and bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly. Fastflare can hit non-adjacent opponents in Triple Battles, also If the target has used Minimize, Fastflare deals double its regular damage, It has a priority of +1, so is used before all moves that do not have increased priority.

Fastflare can also be used as part of a Pokémon Contest combination, with the user gaining extra five appeal points if the move Flame Charge was used in the prior turn.

### Generation VII

Fastflare had its power increased from 50 to 65.

## Description

 **SwSh** | The user cloaks itself in fire and charges at the target. This move always goes first and will always leave the target with a burn.

### By leveling up

 807
 808
 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.
Bom-Orb

**Voltitar** is a dual-type Water/Electric Pokémon.

It evolves from Elespark starting at level 16, and evolves into Electrogon starting at level 36.

## Held items

##### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

## Type effectiveness

#### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Bom-Orb in Generation VII
* Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
* Moves marked with a superscript game abbreviation can only be bred onto Bom-Orb in that game.
* **Bold** indicates a move that gets STAB when used by Bom-Orb
* *Italic* indicates a move that gets STAB only when used by an evolution of Bom-Orb
Dragon Pulse (move)

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**Dragon Pulse** (Japanese: **りゅうのはどう** *Dragon Pulse*) is a damage-dealing Dragon move introduced in Generation IV. It was TM59 in Generation IV.

## Effect

### Generations IV and V

Dragon Pulse inflicts damage and can hit non-adjacent opponents in Triple Battles.

### Generation VI

Dragon Pulse's base power is reduced from 90 to 85. Additionally, its power is boosted by 50% if the user has the Ability Mega Launcher.

## Description

 **BWB2W2****XYORAS****SM** | The target is attacked with a shock wave generated by the user's gaping mouth.

## In other games

### Super Smash Bros. series

In Super Smash Bros. Brawl, Dragon Pulse is one of the attacks Rayquaza can use when it is fought, fired in the form of red and white energy balls of electricity.

### Pokémon GO

Template:GoSpecialAttack

* Prior to an update to Niantic's servers on July 30, 2016, Dragon Pulse had a power of 50.
* Prior to an update to Niantic's servers on February 16, 2017, Dragon Pulse had a power of 65.

Gyarados, Lapras, and Dragonite may only know this move if it was obtained before February 16, 2017.

## In other languages

Template:Generation IV TMs

Template:Project Moves and Abilities notice

de:Drachenpuls
fr:Dracochoc
it:Dragopulsar (mossa)
ja:りゅうのはどう
pl:Dragon Pulse
zh:龙之波动（招式）
Characters

Characters in the series are divided into 6 types.

## Main Characters

These are characters who appear always in chapters and are usually the main focus in the series. They also serve as mascots for the series.

There are only three so far, namely Avian, Yana, and Equine.

### Trivia

* You thought as you were to expect: It's the elemental monkey trio.
* In earlier days for the series to release, these three were referred to as Bird, Tree, and Horse, which is quite literally synonymous to their names.
* Avian is the oldest to be designed, with Yana as the earliest to be designed.
* It was originally going to have Avian and Equine alone, but Pansearific decided to add Yana for more purpose.

## Semi-Main Characters

These are characters who often appear in chapters, support the main characters by side, and interact with them often. They are somewhat the main focus, and most of them are from teams. THIS DOES NOT INCLUDE SUPPORTIVE FAMILY MEMBERS.

## Side Characters

These are characters who bring or grant purposes, missions, and tasks to the main and semi-main characters. They somewhat help them.

## Supporting Characters

These are characters who have eager relationships with the main, semi-main, and side characters. They are usually family members, close friends, and helpers.

## Fan Characters

These are characters who are made by other users than Pansearific, and are used to benefit and have positions in the story of the series. They may be granted in certain purposes, from special mentions to side characters.

## Legendary Characters

Legendary characters are called legendary characters because they are legendary pokemon by species. Several of the legendary characters play as important roles in the story.
Furious Cannon (move)

**Furious Cannon** (Japanese: **フルールカノン** *Fleur Cannon*) is a damage-dealing Steel move introduced in Generation VII. It is the signature move of Borreload Furious.

## Effect

Furious Cannon deals damage. If the user's Attack stat is higher than its Special Attack stat, Furious Cannon becomes a physical move; otherwise (i.e. if the user's Special Attack is greater than or equal to its Attack) it is a special move. Despite being a special move, Furious Cannon can also use the target's Defense or Special Defense to calculate damage (i.e. if the targets's Special Defense is greater than or equal to its Defense and vice versa) or can be (chosen randomly if they are tied).

Furious Cannon is a special move (i.e. if the user's Special Attack is greater than or equal to its Attack and vice versa), otherwise treated as physical move. It uses the user's Attack or Special Attack to calculate damage (i.e. if the user's Special Attack is greater than or equal to its Attack) it is a special move. Counter and Mirror Coat will fail when this move is used. This move has its damage reduced by Reflect or Light Screen depending on the user's Attack or Special Attack stats when the move is used, Kee Berry and Maranga Berry dose not activates, etc.

Furious Cannon can only be successfully used by Borreload Furious (or a Pokémon that has transformed into Borreload-Furious). If this move is used by any other Pokémon (including via Assist or Metronome), the move will fail, displaying the battle text *"But <Pokémon> can't use the move!"*.

## Learnset

### By leveling up

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.

### Form change

#### Generation VII

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.
Budew

**Budew** is a dual-type Grass/Poison Pokémon.

It evolves into Roselia through leveling up at high Friendship during Daytime, then into Roserade through use of a Shiny Stone.

## Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

## Moves

### By leveling up

 * Click on the generation numbers at the top to see level-up moves from other generations
* **Bold** indicates a move that gets STAB when used by Speaf
* *Italic* indicates a move that gets STAB only when used by an evolution of Speaf

### By TM

 * **Bold** indicates a move that gets STAB when used by Speaf
* *Italic* indicates a move that gets STAB only when used by an evolution of Speaf

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Speaf
* *Italic* indicates a move that gets STAB only when used by an evolution of Speaf

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Speaf
* **Bold** indicates a move that gets STAB when used by Speaf
* *Italic* indicates a move that gets STAB only when used by an evolution of Speaf
Crafty Shield (move)

**Crafty Shield** (Japanese: **トリックガード** *Trick Guard*) is a non-damaging Fairy move introduced in Generation VI. Prior to Generation VII, it was one of the signature moves of Klefki.

## Effect

Crafty Shield protects all Pokémon on the user's side of the field from status moves. It does not protect against damaging moves or moves that target their user. Crafty Shield can be used consecutively without failing.

Crafty Shield even protects from status moves that can bypass Protect, Detect, and Spiky Shield (such as Sketch and Play Nice). The only status moves that target a Pokémon other than the user it cannot protect from are Perish Song and entry hazard moves. Because it cannot protect against moves that target their user, it will only protect a Pokémon from Acupressure if it targets a Pokémon other than the user.

Feint, Hyperspace Fury, Hyperspace Hole, Shadow Force, and Phantom Force lift the effect of Crafty Shield from the target's team.

If powered up by a Fairium Z into Z-Crafty Shield, the user's Special Defense stat is raised by one stage.

## Learnset

### By leveling up

 801
 899
 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.

## In other languages

Template:Quick Guard
Template:Project Moves and Abilities notice

de:Trickschutz
es:Truco defensa
fr:Vigilance
it:Truccodifesa
ja:トリックガード
zh:戏法防守（招式）
Hemiplare

**Speaf** is a Grass-type Pokémon.

It evolves into Blaield starting at level 16, which then evolves into Swogear starting at level 36.

Along with Firetty and Elespark, it is one of the three starter Pokémon of the Golgon region.

## Held items

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
Draco Meteor (move)

**Draco Meteor** (Japanese: **りゅうせいぐん** *Meteor Shower*) is a damage-dealing Dragon move introduced in Generation IV.

## Effect

### Generations IV and V

Draco Meteor inflicts damage and lowers the user's Special Attack by two stages.

### Generation VI

Draco Meteor's power was lowered from 140 to 130.

## Description

 **SMUSUM** | Comets are summoned down from the sky onto the target. The attack's recoil harshly lowers the user's Sp. Atk stat.

## Learnset

### By Move Tutor

Various Move Tutors will teach Draco Meteor to a Dragon Pokémon if its friendship rating is maximized. It can be taught to Arceus while it is holding the Draco Plate and to Silvally while it is holding the Dragon Memory. The Move Tutors are:

* **DPPt**: Grandma Wilma in her house on Route 210.
* **HGSS**: a Tutor in Blackthorn City.
* **BWB2W2**: Iris**B**/Drayden**W****B2W2** in Opelucid City.
* **XY**: a Black Belt in a house on Route 21.
* **ORAS**: an Expert in Sootopolis City.
* **SMUSUM**: a female Ace Trainer in the Pokémon Center in Seafolk Village.

## In other games

### Pokémon Mystery Dungeon series

In Pokémon Mystery Dungeon: Explorers of Time, Darkness, and Sky, all Dragon Pokémon in Platinum (except Arceus) can learn Draco Meteor at level 72 if it has at least 300 IQ points. If this requirement is not met until after level 72, Draco Meteor can be relearned at Electivire Link Shop.

In Pokémon Mystery Dungeon: Gates to Infinity, all Dragon Pokémon can learn Draco Meteor by TM. The TM is obtained once Paradise reaches Perfect Rank.

### Description

 **SMD** | It damages all enemies in the same room, but it sharply lowers your Sp. Atk. The stat returns to normal when you go to the next floor or step on a File:IconTileSMD.pngWonder Tile.

## Trivia

Template:Bulbanews/2

* In December 2005, prior to the release of Pokémon Diamond and Pearl, CoroCoro Comics January ran a contest where fans could name the strongest Dragon-type move. Draco Meteor was the move that won this contest.
* Its Japanese name, りゅうせいぐん *Ryūseigun* (Meteor Shower), contains りゅう *ryū* (dragon), which is likely a play on its {{Dragon}} typing.

## References

1. ↑ CoroCoro.tv (archive)
2. ↑ Pokeani (archive)

Template:Overheat
Template:Project Moves and Abilities notice

de:Draco Meteor
es:Cometa draco
fr:Draco Météore
it:Dragobolide
ja:りゅうせいぐん
zh:流星群（招式）
Brilore

## Biology

Grotle is a quadruped Pokémon with light green skin and a large shell covering its back. The shell is composed of hardened soil and conforms to the shape of Grotle's body, extending from its forehead to the tip of its short tail. The shell appears sectioned and is yellow with three long, brown ridges atop it. There are two bush-like trees growing around the outermost ridges. Grotle's lower jaw is yellow and has triangular extensions on the cheeks, while its upper jaw has a hooked tip. Its feet are yellow and have three claws each.

Grotle has the ability to sense where pure water wells up, and will carry other Pokémon on its back to these sources. Grotle lives in forests, but leaves during the day to allow more sunlight on its trees. Berries grow on the trees, attracting some species of Pokémon. In the anime, Grotle is seen to produce acorn-like nuts instead.

## Game data

### Pokédex entries

 Alpha Sapphire  | It knows where pure water wells up. It carries fellow Pokémon there on its back.

 Ultra Moon  | It analyzes its opponents with more accuracy than a supercomputer, which enables it to calmly back them into a corner.

### Stats

#### Base stats

##### Brilore

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

##### Mega Brilore

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
Fire Fang (move)

**Fire Fang** (Japanese: **ほのおのキバ** *Fire Fang*) is a damage-dealing Fire move introduced in Generation IV.

## Effect

### Generation IV

Fire Fang deals damage and has a 10% chance of burning the opponent. It also has an independent 10% chance of causing the target to flinch, if the user attacks before the target.

Due to a presumed glitch, Fire Fang is always able to hit through Wonder Guard, even if the target does not have a weakness to Fire-type moves.

### Generation V onward

Fire Fang no longer bypasses Wonder Guard.

## Description

 **XYORAS****SMUSUM** | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.

## In other games

### Super Smash Bros. series

In Super Smash Bros. for Nintendo 3DS/Wii U, Fire Fang is a custom move for Charizard, replacing Template:Sbw. When used, Charizard will release a small stream of flames from its mouth. When the move is released, Charizard will bite down and create a small explosion in front of it.

### Pokémon GO

Template:GoFastAttack

* Prior to an update to Niantic's servers on July 30, 2016, Fire Fang had a power of 7 and an energy gain of 4%.
* Prior to an update to Niantic's servers on February 16, 2017, Fire Fang had a power of 10, an energy gain of 8%, and a duration of 0.84 seconds.
* Prior to an update to Niantic's servers on February 21, 2017, Fire Fang had a power of 12, an energy gain of 10%, and a duration of 1.34 seconds.

### Description

 **SMD** | It damages an enemy. It could also leave the enemy with a burn or cause it to flinch.

## In other languages

Template:Elemental Fangs
Template:Project Moves and Abilities notice

de:Feuerzahn
es:Colmillo ígneo
fr:Crocs Feu
it:Rogodenti
ja:ほのおのキバ
zh:火焰牙（招式）
Contact

**Contact** (Japanese: **接触** *contact*) or **direct attack** (Japanese: **直接攻撃** *direct attack*) is a property of moves in the Pokémon games that was introduced in Generation III. Making contact occurs when a Pokémon physically touches the target when using a move in battle. Moves that make contact are affected by and can trigger various items and Abilities, such as Tough Claws and the Sticky Barb.

Whether a move makes contact is independent of its damage category. Most physical moves do make contact and make up the majority of contact moves. Most special moves do not make contact, and no status moves make contact. Prior to Generation VII, all moves that make contact only target a single Pokémon.

Hitting a substitute does not make contact with the Pokémon behind it. While confusion damage is physical, it does not make contact.

## Moves involving contact

In Generation III only, AncientPower and Overheat make contact, while Covet, Faint Attack and Fake Out do not.

These Shadow moves also make contact.

## Effects involving contact

### Moves

 Spiky Shield | Damages an attacker for 1/8 of its max HP if it attempts a contact move on the user.

### Items

 File:Bag Protective Pads Sprite.png | Protective Pads | Protects the holder from effects caused by using moves that make contact with the target.

## Trivia

* In Pokémon Colosseum and XD: Gale of Darkness, battle animations for contact moves do not show the attacking Pokémon hitting the defending one at all. As in the Stadium series, physical blows usually utilize quick camera cuts between the attacking and defending Pokémon to imply direct contact.

## In other languages

Template:Project Games notice

de:Kontakt
fr:Capacité directe
it:Contatto
ja:直接攻撃
zh:接触类招式
Knightmare's Song (move)

**Knightmare's Song** (Japanese: **トロイメア・アリア** *Troymare Aria*) is a damage-dealing Water move introduced in Generation VII. It is the signature move of Mermaid.

## Effect

Knightmare's Song inflicts damage and lowers the target's Attack by one stage and raises the user's Special Attack stat by two stages, also restores up to 50% of the user's maximum HP.

If the user is affected by Throat Chop, it will be unable to use this move for two turns.

Knightmare's Song will have its power boosted by 30% when used by a Pokémon with the Ability Punk Rock. The damage dealt by Knightmare's Song will also be halved when used against a Pokémon with Punk Rock. If the user is holding a Throat Spray, the item will be consumed and the user's Special Attack stat will raise by one stage.

Knightmare's Song can only be successfully used by Mermaid (or a Pokémon that has transformed into Mermaid). If this move is used by any other Pokémon (including via Assist or Metronome), the move will fail, displaying the battle text *"But <Pokémon> can't use the move!"*.

## Learnset

### By leveling up

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.
Assault Shield (move)

**Assault Shield** (Japanese: **アサルトシールド** *Assault Shield*) is a non-damaging Steel move introduced in Generation VII. It is the signature move of Borreload Guard.

## Effect

Assault Shield switches the user out. The user will not be switched out if the user is the only Pokémon in the party that is able to battle, if the foe Pokémon uses Pursuit on the same turn Assault Shield is used, Pursuit will deal normal damage if the foe is faster, or double damage if the foe is slower than the user.

Assault Shield may be used to switch out of Ingrain, but Ingrain's effects will not be passed on. Assault Shield can also be used to switch out even if the user is under the effect of Arena Trap, Magnet Pull, Shadow Tag, Mean Look, Spider Web, or Block.

Assault Shield fails if there is no target that fulfills the condition of the move a Pokémon in the party must have lower base HP and Defense then the User to for the user to be switched out and for the move to properly resolve and to be executed.

A Party member that has been switched in cannot use moves that physical move or special move moves for 2 turns, and the Pokémon switched in by Assault Shield is the only party Pokémon in-battle that can execute a status move during the battle and other Pokémon you switch cannot select any status move except Me First.

A cannot be switched out except by using a Moves that switch the user out moves like U-turn or Volt Switch, etc.

Assault Shield protects a Pokémon on the user's side of the field from any moves for that turn switched in by this move's effect for 2 turns. Unlike Protect, this move is not an increased priority move.

If a damaging Z-Move targets a Pokémon protected by Assault Shield, the Z-Move will bypass Assault Shield but only do 25% of the original damage, but Assault Shield remains in effect. Feint, Hyperspace Fury, Hyperspace Hole, Phantom Force, and Shadow Force will hit regardless and lift the effect of Assault Shield from the target's team when successfully used. Additionally, Assault Shield cannot protect against Future Sight or Doom Desire.

After the Player uses Assault Shield he/she cannot activate any status moves except for the Pokémon switched in by Assault Shield (including if other Pokémon are switched in or are already in battle).

Assault Shield can only be successfully used by Borreload Guard (or a Pokémon that has transformed into Borreload-Guard). If this move is used by any other Pokémon (including via Assist or Metronome), the move will fail, displaying the battle text *"But <Pokémon> can't use the move!"*.

If powered up by a Steelium Z into Z-Assault Shield, the user restores all of its HP.

## Learnset

### By leveling up

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.

### Form change

#### Generation VII

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.
Glaceathing (Pokémon)

Ultra Moon  | If a something angers it, it will break into a berserk frenzy and won't stop until it has clobbered what made it angery into the ground and bleeding.

 Shield  | It is said that a certain Trainer in the Alola region came all the way to the Galar region to make copies of it and distribute them among the Galar region.

### Stats

#### Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Glaceathing
* *Italic* indicates a move that gets STAB only when used by an evolution of Glaceathing
Delepon

**Speaf** is a Grass-type Pokémon.

It evolves into Blaield starting at level 16, which then evolves into Swogear starting at level 36.

Along with Firetty and Elespark, it is one of the three starter Pokémon of the Golgon region.

## Held items

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
Greagaw

**Larvitar** (Japanese: **ヨーギラス** *Yogiras*) is a dual-type {{Rock}}/{{Ground}} Pokémon introduced in Generation II.

It evolves into Pupitar starting at level 30, which evolves into Tyranitar starting at level 55.

## Biology

Larvitar is a small, green reptilian Pokémon with rocky skin. It has a blunt spike on top of its head, a short, rounded snout, and triangular, black markings below and on the upper corners of its red eyes. Red scales cover its diamond-shaped belly, and there are several small holes in its body. Its short arms lack fingers, while its feet have a single toenail each. It has a tail with a conical center surrounded by a ring of plate-like scales, causing it to resemble a tunnel-boring machine. Larvitar is born deep underground, far from its parent. It grows by consuming soil, and will enter its pupal stage upon eating an entire mountain's worth of earth. Larvitar usually lives in mountains, hills, and caves.

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

### Learnset

#### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Greagaw in Generation VII
* Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
* Moves marked with a superscript game abbreviation can only be bred onto Greagaw in that game.
* **Bold** indicates a move that gets STAB when used by Greagaw
* *Italic* indicates a move that gets STAB only when used by an evolution of Greagaw
Infiltrator (ability)

**Infiltrator** (Japanese: **すりぬけ** *Slip Through*) is an Ability introduced in Generation V.

## Effect

### In battle

#### Generation V

A Pokémon with Infiltrator ignores the effects of a target's Reflect, Light Screen, Safeguard, and Mist.

#### Generation VI

Infiltrator now allows Pokémon to bypass Substitute.

#### Generation VII onward

Infiltrator now hits a target even if it is protected by Endure, Mat Block, Spiky Shield, King's Shield, or Baneful Bunker and removes that protection for the rest of the turn. The user of Feint does not suffer the negative effects of its target's Spiky Shield, King's Shield, or Baneful Bunker.

It can also ignore Aurora Veil.

Infiltrator removes Crafty Shield and Mat Block from the target's team. also bypass and ignores removes the effects form Endure.

Infiltrator also lifts the effects of those moves.

### Outside of battle

Infiltrator has no effect outside of battle.

## Pokémon with Infiltrator

* In the Generation V games, Litwick, Lampent, and Chandelure have Shadow Tag instead of Infiltrator as their Hidden Ability. However, it is impossible to obtain them with their Hidden Ability in Generation V.

## In other languages

Template:Project Moves and Abilities notice

de:Schwebedurch
fr:Infiltration
it:Intrapasso (abilità)
ja:すりぬけ
zh:穿透（特性）
Burning Acid (move)

**Blaze Kick** (Japanese: **ブレイズキック** *Blaze Kick*) is a damage-dealing Poison move introduced in Generation VI. It is the signature move of Tarbish.

## Effect

Burning Acid does damage and has a 10% chance of burning the target.

## Description

 **SwSh** | The user attacks by spraying a special burning acid to melt the target. This may also leave the target with a burn.

## Learnset

### By leveling up

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.

## In other languages

Template:Project Moves and Abilities notice

de:Feuerfeger
fr:Pied Brûleur
it:Calciardente (mossa)
ja:ブレイズキック
pl:Blaze Kick
zh:火焰踢（招式）
Gunglore

## Biology

Grotle is a quadruped Pokémon with light green skin and a large shell covering its back. The shell is composed of hardened soil and conforms to the shape of Grotle's body, extending from its forehead to the tip of its short tail. The shell appears sectioned and is yellow with three long, brown ridges atop it. There are two bush-like trees growing around the outermost ridges. Grotle's lower jaw is yellow and has triangular extensions on the cheeks, while its upper jaw has a hooked tip. Its feet are yellow and have three claws each.

Grotle has the ability to sense where pure water wells up, and will carry other Pokémon on its back to these sources. Grotle lives in forests, but leaves during the day to allow more sunlight on its trees. Berries grow on the trees, attracting some species of Pokémon. In the anime, Grotle is seen to produce acorn-like nuts instead.

## Game data

### Pokédex entries

 Alpha Sapphire  | It knows where pure water wells up. It carries fellow Pokémon there on its back.

 Ultra Moon  | It analyzes its opponents with more accuracy than a supercomputer, which enables it to calmly back them into a corner.

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

### Learnset

#### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Gunglore in Generation VII
* Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
* Moves marked with a superscript game abbreviation can only be bred onto Gunglore in that game.
* **Bold** indicates a move that gets STAB when used by Gunglore
* *Italic* indicates a move that gets STAB only when used by an evolution of Gunglore

#### By tutoring

 * A black or white abbreviation in a colored box indicates that Gunglore can be tutored the move in that game
* A colored abbreviation in a white box indicates that Gunglore cannot be tutored the move in that game
* **Bold** indicates a move that gets STAB when used by Gunglore
* *Italic* indicates a move that gets STAB only when used by an evolution of Gunglore
Hydterican

**Speaf** is a Grass-type Pokémon.

It evolves into Blaield starting at level 16, which then evolves into Swogear starting at level 36.

Along with Firetty and Elespark, it is one of the three starter Pokémon of the Golgon region.

## Held items

#### Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

* This Pokémon's  Special  base stat in Generation I was **115**.
Aqua Jet (move)

Template:Bad image

**Aqua Jet** (Japanese: **アクアジェット** *Aqua Jet*) is a damage-dealing Water move introduced in Generation IV.

## Effect

Aqua Jet inflicts damage. It has a priority of +1, so is used before all moves that do not have increased priority.

## Description

 **XYORAS****SM** | The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

## In other games

### Pokémon GO

Template:GoSpecialAttack

* Prior to an update to Niantic's servers on July 30, 2016, Aqua Jet had a power of 15.
* Prior to an update to Niantic's servers on February 16, 2017, Aqua Jet had a power of 25, an energy bar of 5, and a duration of 2.35 seconds.

Seel and Dewgong may only know this move if they were obtained before February 16, 2017.

## In the manga

### In the Pokémon Adventures manga

* In *Mine Mayhem*, Black's Costa was told to use Aqua Jet, but he ignored the command.

## In other languages

Template:Quick Attack

Template:Project Moves and Abilities notice

de:Wasserdüse
fr:Aqua-Jet
it:Acquagetto (mossa)
ja:アクアジェット
pl:Aqua Jet
zh:水流喷射（招式）
Acrobaind

## Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

## Game data

### Pokédex entries

 Alpha Sapphire  | It's said Aerricane's intelligence are higher than a human scientist are still trying to figure out its intelligence and has the ability to speak human language it can speak all the of human languages.

 Ultra Moon  | Despite it being kind and smart Aerricane isn't always childish it despise the personality of those who are immature and babyish it prefers those who are grown up such as a leader or role model.

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Acrobaind
* *Italic* indicates a move that gets STAB only when used by an evolution of Acrobaind

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Acrobaind
* **Bold** indicates a move that gets STAB when used by Acrobaind
* *Italic* indicates a move that gets STAB only when used by an evolution of Acrobaind