recursal/Fanatic-Fandom huggingface dataset:
Battle of Arxanti

Manpower:

Unknown number of Jaffa;

Manpower:

Unknown number of Jaffa;

Manpower:

Unknown number of Jaffa;

Manpower:

Unknown number of Jaffa;

Battle of Arxanti was part of Anubises conquest of Avalon and the first major battle in which forces under comand of Anubis destroyed the fleet of System Lord Ba'al. This battle tok place in the system in Ba'al's domain, near planet Arxanti. The result caused many minor Goa'uld Lords to reconsider and accept Anubises offer to serve him.

## Result of the battle

The result of this battle was devestating for System Lord Ba'al. His defense of 85 Ha'tak Motherships crumbled, and he lost almost half of them. Meanwhile Anubis lost just two out of his 50 Ha'tak Motherships. This shocked the Galaxy and other System Lords, as Anubis proved that his space ships are much more advanced than they first thought.

As the result of this battle a number of minor Goa'uld Lords, both recognized and unrecognized by the High Council of the System Lords, accepted to serve Anubis. Lady Hathor is the most famous example of a Goa'uld who accepted Anubises proposal to join forces and become his Underlady.
Battle of Heiau

One of the Asgard Motherships approaching Zipacna's Ha'tak Mothership

Manpower:

~50 Asgard

Manpower:

0 Asgard;

Manpower:

~200 Jaffa;

Manpower:

10 Jaffa;

**Battle of Heiau** was part of Anubises conquest of Avalon and his first and last battle against the Asgard. It tok place in 47 001 GC near planet Heiau which was part of the domain of one of Anubises underlords Zipacna.

The Asgard were provoked to come to the Avalon Galaxy and attack Anubis as he attacked one of the planets in the galaxy that was under Asgard protection. This attack was also a violation of the Goa'uld-Asgard protected planets treaty under which the Asgard would not attack the Goa'uld as long as they didn't attack planets planets on the list. As Anubis ended the Second Goa'uld Dynasty lead by former Supreme System Lord Apophis, the Goa'uld Empire de-facto collapsed along with Apophises domain and Anubis did not consider himself one of the sides in the agreenment. However even if he did it is unlikely that would change anything as Anubis is known for not fulfiling his end of the bargains very often. Asgard on the other side could not commit much ships to this war as they were losing the war against the Asurans in their own Ida Galaxy. This is why they attempted to ambush and take Anubises most powerful Underlord, Zipacna, as a hostage. Zipacna however knew exactly how to disable their weapons and engines, which is something that Anubis probably told him.

## **Result of the battle**

Battle of Heiau was very short and it was the last Asgard involvement in Avalon Galaxy for over the next 1 500 years. They suffered a major defeat and managed to save only two out of ten Motherships, while Zipacna lost only nine Fighters and none of his Motherships. As Zipacna wanted to take the heavily damaged ships and their crew alive, this gave the Asgard an opportunity to beam all of the crew fro space ships that are too damaged to the remaining two that could escape. Before this they also managed to activate the self-destruct on the eight heavily damaged Motherships, leaving Zipacna and his Lord Anubis without an ability to reverse-engeneer them and use osme of their advanced systems.

However it was clear to everyone that the Asgard are unable to significantly help the civilizations living on the protected planets defend themselves, or get seriously involved in wars in Avalon any time soon.
SerbCo. Heavy, Light, and Medium Industries

**SerbCo. Heavy, Light, and Medium Industries, LLC.**, located in Warehouse City, Serbia Major, is a Serbia Majorian manufacturer of most goods in Serbia Major, and the Serbian Union as a whole. SerbCo. produces many of Serbia Major's household, military, and essential goods.

## **Locations**

### **The Warehouse**

> *Main Article: [INSERT]*
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It's an extra special warehouse where we store all our things and stuff.

## **See Also**

* The Armed Republic of Serbia Major
* The Serbian Union
* The Colony of Serbia Medium
* The Colony of Serbia Minor
* The Warehouse
Cog S0A Dwarf Galaxy

The **Cog S0A Dwarf Galaxy** is a relatively circular and small Galaxy in the Steam Islands Galactic Cluster. It contains the *Faster-Than-Light* Nation of the People's United Republic of Zillicand. The Cog Dwarf Galaxy received the name of **Cog** when early Astronomers calculated the shape of the Galaxy and concluded it looked like a cog/gear. The Cog Galaxy received its classification of Galaxy around the year 7,500 B.O., when Astronomers were noticing that there were several Clusters of Stars far away in both Spirals and Ellipticals.

The Cog Dwarf Galaxy is a Forming-Spiral Intermediate Galaxy with a Diameter of ### Parsecs or ### Light Years. The Galaxy contains ### Stars and ### Planets. Most Systems are located in the Disk, which has a 0.00° Inclination to the Galactic Plane. A few Systems are located in the Inner Ring, which has a 0.65° Inclination to the Galactic Plane, and the Outer Ring, which has a -0.65° Inclination to the Galactic Plane. Within the first 20 Parsecs, the Systems form a bulge around the Galactic Center. The very center is marked by an intense radio source, named the Cog A\* Supermassive Black Hole and the Cog B\* Supermassive Black Hole, which are two supermassive black holes that the entire Galaxy orbits around.

Cog has one Satellite Galaxy and is part of the Steam Islands Dwarf Galactic Cluster, which is a component of the Forperox Galactic Cluster, which is itself a component of the Horologium Supercluster.
Tiamat

**Tiamat** was a Goa'uld Underlady who held power during the First Goa'uld Dynasty and posed as the Babylonian goddess of primeval chaos on Earth. Before she launched a revolt against Supreme System Lord Ra in 43 000 GC and was branded a "mad queen", she was one of his closest and most trusted allies. The Goa'uld Marduk soon offered to kill her, provided he was given her former territory that was not very large. What they did not know was that he was in fact doing it to gain the Eye of Tiamat. Marduk managed to defeat Tiamat's army near the end of the First Goa'uld Dynasty in 45 349 GC and it is suspected that she was killed. However he did not manage to find what he was looking for, and the Eye of Tiamat was lost until System Lord Apophis found it in 47 198 GC.
The Grand Fleet of Stjernekatt

Flag

The **Grand Fleet of Stjernekatt** (GFSK), sometimes referred to by its shortened name **Stjernekatt**, is a Stratocracy in the Void of Space, Steam Islands Galactic Cluster. It is comprised of four-thousand (4,000) warships, nine-hundred (900) civilian vessels, one-hundred (100) fast fleet auxiliaries, one-hundred (100) slow fleet auxiliaries), thirty-eight (38) scientific research vessels, and four (4) shipyards, encompassing a grand total of five-thousand-one-hundred-forty-two (5,142) ships.

Due to the nature of the fleet there are no official borders besides the outskirts of the naval screen.

The Grand Fleet of Stjernekatt is a highly developed nation in the *Faster Than Light* Tech-Level category. Stjernekatt's economy is considered industrial, this is due to the large amount of resources needed to keep a fleet of this size functioning. Things are constantly being built and shipped between vessels to ensure that they keep running.

[Influence, if any]

[Optional, a paragraph about what it's remarkable for if you wish]
The People’s United Republic of Zillicand

The **NATION TYPE of NAME** (**Initials**), sometimes referred to by its shortened name **NAME**, is a GOVERNMENT TYPE in the HOME GALAXY, Steam Islands Galactic Cluster. It is comprised of ### (#) [STATES], encompassing a grand total of ### (#) Planets.

[Paragraph about Borders]

The NATION TYPE of NAME is a DEVELOPMENT nation in the ERA category. [Ranking, if Applicable] NAME's economy is considered TYPE, [Extra info here].

[Influence, if any]

[Optional, a paragraph about what it's remarkable for if you wish]
The Ven

**The Ven** (**V**), is a **Hivemind-Managing-Unitary Body** in the **Zaramann Front E4 Starburst Dwarf Galaxy**, Steam Islands Galactic Cluster. It is comprised of 42 Regions, encompassing a grand total of[1,442] Planets.

The borders of the Ven and not drawn for states or districts, but rather divided by regions and area that conquered territory can be administered easily. Each Region possesses an Overseer that makes sure that conditions are at least stable and at most, prosperous. National Regions are then divided into Local Regions that possess an Administrator (typically an elected individual) to manage under the Overseer.

The Ven are a Highly-Developed nation in the *Faster-Than-Light* era.The Ven's economy is considered Laissez-Faire Capitalist. The Ven's Development Index ranks highly with institutions such as education and longevity, possessing average wages, and a substantially large GDP.

The Ven is a prominent Military, Cultural, Economic, and Political entity within the cluster, certainly not one to be ignored and having a large sphere of influence.

The Venat the moment are the only nation run by and possessing a **Hivemind Entity** that plays an active administrating role within the government. Though the entity acts more like a Judge rather than a dictator, conquering for the sake of tribute and resources rather than flexing prominent power or imperial ideas. Anything under the eye of the Overseers are largely allowed to govern themselves and carry on with their activities so long as they meet the Quota. Being brought under one banner however has expressed a universal economic ideology as well as social ideology for those that aren't part of the **Hivemind** itself, operating under Laissez-Faire Capitalism and a tweaked variant of **Objectivism**.

Culture and Races are diverse in the Ven, each region possessing it's own flavor with just a few similarities of the **Objecto-Capitalist ideology**. **Regional Governments** are encouraged to demolish small-scale cities and pack into super-cities that bring together various cultures either by melting-pot or salad-bowl tendencies. **Prime Planets**, that are, planets directly under the Ven's influence such as the capital are worlds void of noticeable infrastructure on the surface. However, within what are called; Silos are super-massive **Arcology** cities that span a great distance into the planet itself, capable of becoming a mobile center in space given enough time.

## **NationTraits™**

> *See Also: NationTraits™*
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Fal, Xytan System

Located within the Xytan System of the Heart Ribbon Dwarf Galaxy. Classified as Small SuperEarth. Mass of 4.91E+25 Kilograms, Radius of 7,972 Miles (12,829 kilometers) and average surface temperature of 20 Celsius/68 Fahrenheit/293 Kelvin.

Rotates every 30.00 hours, Y-Axis tilt of 24.58° and X-Axis Tilt of 0.22°. Orbits at {###} KM (#.## AU) with an eccentricity of 0.0062 and inclination of 0.71°. Home to the People's Republic of Potatoniztan. Total Population of 5,217,820,000. Two natural satellites, Wattinree and Mantakree.

**Oceans**
The oceans of Fal are rather shallow compared to other planets with oceans on them. Nearly all of the water is in the epipelagic zone (surface to 200 meters/650 feet deep), with some rare mesopelagic zones. The deepest known point is 343 meters (1125 feet) deep.
BEOMR

Günümüz dünyasının Vilég adasında yer alan bir yarımada medeniyetidir. Adanın güneybatı kısmında bulunur.

Sınırlarda yaşayan insanların genel inanışı Nelijæ'dir ve bu topluma BEOM denmektedir. BEOMR, BEOM tarihinin son kurulan devleti olup, sonunda ki "R" gerçekleşen devrime ithafen eklenmiştir. Yönetim şekli Tek Partili Cumhuriyettir ve eski bir asker ancak asıl işi Ruhban sınıfını temsil etmek olan Ozzy tarafından yönetilmektedir. Ozzy'nin bu günkü konumunu korumakta olan Mistique'nin kolordusu olduğu Epekzy tarafından defalarca dile getirilse de Baboli bunu bir asparagas olarak değerlendirmektedir. Son seçimlerde ise kontrollü yönetime el koyma eyleminde bulunan Mistique 3 oy alarak yönetimde kalmış ve başa eski komutanı Ozzy'i geçirmiştir. Bu olaydan 14 yıl sonra Outlast Olayları ile birlikte yönetime Mistique ve Baboli geçmiştir.
Baboli

BEOM'un dört isminin son katılımcısıdır. Ozzy'nin yönetime davet etmesiyle ortaya çıkmış o günden sonra her zaman kritik bir konuma sahip olmuştur, dengeleri belirleyen tarafta hep Baboli bulunmuştur.

Baboli halkı temsil eder ve günümüzde geçmişe dair BEOMR'nin yaptığı karalama kampanyası nedeniyle Epekzy ile iyi anlaşamaz. Nitekim BEOM tarihi boyunca bütün yönetim kollarından oldukça çekmiş olan halk merkez siyasetten uzaklaşıldıkça tedirgin olmaktadır.

Yönetim sahnesine ortak oluşunda, en başta Ozzy ile işler yolundayken kendi dinleri olan Nelijæ'yi neden olarak gösterip arttırılan vergiler yüzünden Ozzy'i alaşağı edip "Din sınıfı dinle ilgilenmelidir!" dese de daha sonra sebebiyet verdiği ilk BEOM buhranı yüzünden Epekzy'nin yönetime geçmesiyle daha fazla vergi vermek zorunda kalmış, üstüne üstük dini özgürlükleri kısıtlanmıştır. Bunların hepsi daha sonra çıkacak bir iç savaşa zemin hazırlamıştır. Baboli bu nedenle söylediği sözleri yutarak Orta Çağda "Dört At bize en uygun olanı bilendir!" şeklinde ki sözleriyle yönetime tekrardan Ozzy'i geçirmiştir. Bu süreç yüzyılı aşkın devam etmiş ve finalinde "Hayır, bizim için en uygun neymiş bunu biz biliyormuşuz!" diyerek bürokrasiyi tercih etmiş, demokrasi devrimine kalkışmıştır. Yeni Çağa Baboli, Epekzy'yi yönetici konumunda sokmuştur. Günümüzde her ne kadar pasif dursa da Baboli'nin desteği olmadan yönetimde değişiklik yapmak mümkün değildir.
The Interstellar Commune of Hummakula

The **NATION TYPE of NAME** (**Initials**), sometimes referred to by its shortened name **NAME**, is a GOVERNMENT TYPE in the HOME GALAXY, Steam Islands Galactic Cluster. It is comprised of ### (#) [STATES], encompassing a grand total of ### (#) Planets.

[Paragraph about Borders]

The NATION TYPE of NAME is a DEVELOPMENT nation in the ERA category. [Ranking, if Applicable] NAME's economy is considered TYPE, [Extra info here].

[Influence, if any]

[Optional, a paragraph about what it's remarkable for if you wish]
Epekzy

Epekzy, BEOM'un dört isminden biridir ve Mistique dışındaki herkes Epekzy'i kurucu üye kabul eder.

Epekzy BEOM'daki bürokrasinin başıdır ve bürokrasiyi temsil eder. Her zaman Ozzy ile ateşli bir mücadele içinde olmuştur ve Nelijæ dini yükseldikçe Epekzy yönetimde güç kaybetmiştir. Aynı zamanda çoğu zaman yalnız başına kalmasına rağmen o zamanın şartlarına göre Baboli'den destek alabilmektedir. Daha öncelerinde devleti yönetme şeklinden defalarca ihtilallere, kalkınmalara, iç savaşlara ve dış akınlara sebebiyet vermiştir. Aynı zamanda 7 kez BEOM'a Altın Çağ yaşatan bürokrasi, bunun yanı sıra gücü kaybettiğinde onlarca kaosa da neden olmuştur. Günümüzde BEOMR tarafından geçmiş yönetimine dair karalanma politikası izlenmektedir bu nedenle Baboli, Epekzy'ye destek vermemektedir. Yine de Epekzy her mühim konuda varlığını hissettirmektedir ve asla görmezden gelinecek bir isim değildir, geçmişte bunu deneyen Ozzy ve Mistique çok büyük bedeller ödemiştir.

Bkz; İlk BEOM buhranından çıkış
Ana sayfa

## **BEOM**

Dört ismin bir araya gelerek kurduğu ilkel bir toplum olarak tarih sahnesine çıkan uygarlığın eski adıdır. Kurucular ana merkez ve sınıflar olmak üzere dörde ayrılır. Bu isimler; Baboli(Halk), Epekzy(Bürokrasi), Ozzy (Ruhban sınıfı), Mistique(Ordu)'dir. Uygarlığın resmi dini Neljæ'dir. Bugün BEOM toplumu Vilég adasının güneybatı kısmında bulunan BEOMR'de yaşamaktadır.

Epekzy ve Mıstıque'nin öncülüğünde kurulan uygarlık, ilk altın çağına Epekzy'nin yönetimde din alimlerini tercih etmesi ve ortaya Ruhban Sınıfını çıkarmasıyla olmuştur. BEOM'un üçüncü halkası olan Ozzy yönetimde ciddi söz sahibi olunca bunun önüne geçmek isteyen Epekzy'e karşılık Ozzy topluma nasıl yönetilmek istediğini sormuş, ve böylece BEOM'un son halkası olan Baboli'yi yönetime davet etmiştir. Baboli'nin desteğiyle yönetimde kalan Ozzy uzunca bir süre ekonomik olarak gerileyen BEOM'a müdahale edememiş ve halktan aldığı aşırı vergilerle Baboli ile başa gelen Ozzy, Baboli ile yönetimden düşürülmüştür.

   Ruhban sınıfı, Baboli'nin bir kısmını dinden çıkarmakla tehdit ederek iç karışıklıklara sebebiyet vermiş, uygarlık giderek kötüye sürüklenmeye başlamıştır. Bunu engelleyecek gücü kendinde bulan Mistique bir Kutsal Cumartesi günü Ozzy halkı selamlarken yönetimi ele almış ve düzeni sağlama gerekçesiyle uygarlığı buhrana sokmuştur.
NationTraits:Technology

> *This article is a subset of the SIGC's **NationTraits™** project.*
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> *Click here to return to the main section**.*
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A nation must have technology in order to function. This could be as simple as putting a stick and a rock together, all the way up to harnessing Dark Energy to generate power for your nation. This page contains all the possible forms of technology through the ages.
Neljæ

Neljæ, BEOM uygarlığının en eski dini olup günümüzde dahi hem sosyolojik, hem politik önemi azımsanmayacak boyuttadır. Neolitik Çağda ortaya çıktığı sanılan dinde çoğunlukla mitolojik ögeler vardır. Kutsal olan 4 at vardır, bunların her biri farklı bir tanrıyı simgeler. Biri adaleti, biri bolluğu, biri gücü ve sonuncusu ise sevgiyi temsil eder.

Neljæ dinin kutsal günü Cumartesi olup, ayinler Salı günü gerçekleştirilir. Neljæ'nin en önemli üç şartı;

-Ayin günleri olabildiğince bu dine sahip bireylerle bir arada olmak.

-Kutsal Cumartesi günü dünyada yaşayan son canlı dahi olsanız o gün Kutsal Dört Ata şükretmek.

-Bu dine mensuplarla bir arada hareket etmek. Eğer onlar ağlıyor ise, onlarla ağlamak, gülüyor ve eğleniyor ise gülüp eğlenmek.
Ozzy(Ruhban Sınıfı)

Ozzy, BEOM'un dört isminden biridir. Günümüz BEOMR'nin yöneticisi konumunda bulunur ve yönetimdeki desteği Mistique'den alır.

BEOM tarihinin her zaman Ruhban Sınıfını temsilen bulunan Ozzy, Epekzy ile sürekli dinamik bir tartışma içinde kalmıştır. Epekzy'nin yönetime davet etmesiyle oluşan Ruhban Sınıfı o dönemde ortaya doğal sebeplerden çıkan Nelijæ dininin yükselişiyle altın çağına ermiş ve Viléga adasının Orta Çağıyla yükselişi durmaksızın devam etmiştir. Bu durum düşüşü hızlandıracak sebepleri de peşpeşe sıralamaya başlamıştır. Baboli'nin uyanması ve Halkı hareketlendirmesiyle, Ruhban Sınıfı eski gücünü ve önemini kaybedecek, Ozzy o günden sonra yeni çağla beraber BEOM tarihine bir asker olarak devam edecektir. Bu durum Ozzy'i BEOM tarihinin en geçişli bireyi yapmıştır. Ruhban Sınıfı ile başlayan hikayesi daha sonra ordu ve en son bürokraside son bulacaktır. Bütün bu alan geçişlerine rağmen en büyük ve ana özelliği olan Nelijæ dinini asla bırakmamıştır ve her içinde bulunduğu yönetim kesiminde bu dini temsil etmiştir.
Baboli (Halk)

BEOMR Halk'ının büyük çoğunluğu uygarlığın resmi dini olan Neljæ dinine inanmaktadır. Fakat ülkenin uç noktalarında azınlıklar halinde yaşayan bazı dinsizler ve putperestler bulunmaktadır. Bu azınlıklar Epekzy'nin yönetimdeki altın çağında ülkenin en ücra köşelerine Neljæ dinine inanmayıp saygı göstermedikleri gerekçesiyle sürgün edilmişlerdir.

Bu durum halkın büyük bir kesiminde tepki oluşturmuş ve Epekzy'e karşı zıt fikirler oluşmaya başlamıştır. Bu olayın sonucunda Halk, Ozzy'nin devlette söz sahibi olmasına yardımcı olmuştur. Ancak Ozzy'nin gücünü süistimalli kullandığı farkedilince kısa sürede çıkardığı gibi Halk tarafından kısa sürede indirmiştir.
Mistique

BEOM'un dört isminden biridir. Kendisi dışında herkes Mistique'yi ikinci kurucu olarak kabul eder.

Mistique orduyu temsil eder ve BEOM uygarlığının güvenliğinden sorumludur. Ancak siyasette oldukça dinamik bir yol izlemeyi seçmiştir. Defalarca kez ihtilale kalkışmış ve bir çok kez başarılı olmuştur. İç Savaşta yönetime değil, Baboli'ye destek verdiğine dair bile iddialar vardır. Her zaman yönetimi belirleyici olmasına rağmen kendisi başta bulunmamıştır. Başa çıkardığı isimlerle iş birliği yapmayı tercih eden ordunun başı Mistique, günümüzde BEOMR'nin yöneticisi olan Ozzy'nin koruyucusu olduğu söylenmektedir. Aynı zamanda Yeni Çağda Baboli'nin desteğiyle yönetime gelen Epekzy'i zorla yönetimden indirmiş onun yerine ordunun içinden ve kendisinin eski bir komutanı olan Ruhban Sınıfının temsilcisi Ozzy'i oturtmuştur.
SpeciesTraits™

SpeciesTraits™, created by EpicToaster1 / Vodkaslavia, is a system to which Users may identify their Species and Races. This will allow Users to know how this Species on average acts and functions. A User starts with the [Pre-Determined] Point Value for their Species, and then can use Strengths (which remove Points), Weaknesses (which add Points), and Neutrals (which do not change the amount of Points) to describe the Species.

Check out the resource documents for in-depth descriptions and what effects each choice has on your species by clicking the links at the beginning of each section.

## **Traits**

### **Species**

> *See Resource Article: Species*
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If what you wish to create is not under one of these categories, let us know. This should be a solid list of everything, but we know there is the chance we can miss something as the rest of us stick to conventional people and others go to other routes.

### **Perception**

> *See Resource Article: Perception*
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### **Physical Characteristics**

> *See Resource Article: Physical Characteristics*
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### **Mind**

> *See Resource Article: Mind*
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### **Habitability**

> *See Resource Article: Habitability*
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### **Preferability**

> *See Resource Article: Preferability*
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### **Reproduction**

> *See Resource Article: Reproduction*
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### **Robotic**

> *See Resource Article: Robotic*
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Outlast Olayları

BEOMR'nin yakın tarihte gerçekleşen ayaklanma zincirinin son dalgasıdır. Epekzy'nin Outlast yasasını mantıksız ve abartılmış bulması gerekçesiyle bütün bürokrasinin Outlast yasasına hayır demesiyle başlayan, Mistique'nin Outlast yasasını baştan sona kusursuz olarak görmesiyle daha da alevlenmiştir.

## Yönetimin El Değiştirmesi

Yönetimde bulunan isim olan Ozzy'nin her ne kadar bu duruma pasif kaldığı sanılsa da daha sonrasında Epekzy'nin tarafına geçmiştir. Yöneticinin en büyük dayanağı olan Mistique kutsal cumartesi gecesi kendisini baştan indirmiştir ve ayaklanan bürokrasiyi durdurmak için korkunç bir çaba sarf etmiştir. Vilég adasının henüz sakinleşmesine bile fırsat tanımadan bugüne kadar yönetimde hiçbir zaman tek başına durmamış olan ordu, bir kez daha bu özelliğini sürdüre gelmiş ve yönetime Baboli'yi ortak kılmıştır. Sokaklarda hala Epekzy'nin paraları askerleri yürürken, Baboli'nin "Mistique'yi de yönetimden çıkarsak bu isyan bitse mi?" sözleri kendisinin ayağını birden bire kaydırmış ve ordu bu sözlerin üstüne Baboli'ye bahşedilen yetkileri olduğu gibi geri almış, kısa bir müddet yönetimde tek başına kalmıştır. Sabaha doğru yanlış anlaşılma olduğu fark edilen durum çözülmüş ve yeniden Baboli, Mistique ile birlikte yönetimin başına geçmiştir. Aynı zamanda ordunun ve halkın el ele verip yönetime geçmesi ilk kez yaşanmıştır.

## Epekzy'nin Meclis Ve Sarayı Terki

Bürokrasi, Outlast olaylarının yaşandığı gece şiddetle karşı çıktığı yasanın koruyucusu olarak orduyu bulduğu için paralı asker toplayıp Vilég adasındaki yerlilerden erzak temin etmiş ve iç savaş hazırlıklarına girişmiştir. Eylemler kısa bir süre devam edecek olmasına rağmen oldukça şiddetli olacaktır. Epekzy'nin Meclisi terk etmesiyle paralel olarak başlayan eylemleri ordu zorlukla engelleyebilmiştir. Sabaha karşın orduya halkın da destek vermesiyle bürokrasinin paralı askerleri geri çekilmek zorunda kalmış ve dağılmıştır.

Epekzy bizzat kendi isteğiyle yönetime halkın ortak olduğu bir şekli tasvip etmediğini açıklayıp, bu topraklarda bürokrasiye en azından 3 yıl ara verildiğini duyurmuş, Saraydan resmen 5 yıllığına ayrılmıştır.
Spirare History

After the Veil was created, the angels attempted to maintain it on their own. However, because their power was diluted on the Mundane Side, they were unable to do so. In an effort to create a loyal workforce, the angels made a deal with the Keeper of Magick Souls, Israfel.

In exchange for allowing her to train the warriors in the Underworld before their birth into the physical plane, imprinting her animal instincts on them, she allowed the angels free reign to adopt her warriors and give them new life. When a Spirare is killed, they immediately return to the Underworld where their eternal fate is decided by Israfel.

However, after the Spirare Rebellion, Israfel lost trust in the angels and refused to allow them the freedom to choose their own children at will. This punishment effectively caused the Spirare population to plummet on the physical plane, allowing the Spirare already in existence to fade into the shadows.

It is from there that they protect the Mancer Community from exposure and police the small population of creatures from the Other Side that manage to find their way through the Veil to the Mundane World.

In modern times, the number of living Spirare has dwindled so much that most Mancers believe they are extinct because they have either never met one in person or, if they have, the Spirare claim to be from another Troupe and disappear before any questions can be raised. It isn't until Jessie Mead arrives at MERCE than the Mancer Community is even aware that the Spirare still exist. A fact that is a constant source of irritation for the angels.
Bernal

Elijah Bernal was once heralded as the greatest Spirare warrior to have ever lived. When he was still active within the Spirare ranks, he led his soldiers with a firm yet kind hand and was often at the center of positive changes within the laws that governed Spirare and their daily lives. He was responsible for bringing Luke and Jessie to MERCE, however, when he brought Jessie to the school he had already been mangled mentally and tortured into old age by an unseen villain. It is assumed that he was tortured by the Legions of Chaos in the Void, but the events of Spirare bring to light that that wasn't the case. As a result of the torment that he endured, his body was aged past the prime that most Spirare enjoy for their eternity and was left as a broken, feeble old man. Between his resentment of the other, healthy, Spirare and the madness inflicted on him by the unseen villain, Bernal became a villain himself and was consumed with his quest for absolute power. In M.E.R.C.E., he'd kidnapped Jessie and Puff in the hopes of manipulating Luke into using the Spirit Artifact to transfer his power into Bernal. His plan failed, however, when Jessie absorbed the Spirit Artifact into her soul and then turned its power against him as well as the entire Legions of Chaos in the Void.
Mancers

Mancers are the descendants of the original Spirare. The first Mancer was born from a Spirare/Human coupling, however, there are still bloodlines surviving in modern day that originated from Spirare mating with humanoid creatures native to the Other Side (e.g. Witches, Elves, Shifters, Vampires, etc.). Though the magickal blood has been diluted over the centuries, some of these families are not only aware of their heritage they celebrate it.

When the Mancers first came into being, the angels felt threatened by the new power and stage a mass genocide of the Spirare's children. During the attacks, however, many of the Spirare used their skills to protect their families from the angels, triggering the Spirare Rebellion.

The Rebellion lasted for almost a century before the Keeper of Magickal Souls, Israfel, was summoned to the physical plane from the Underworld to end it. As punishment for their cruelty against their children, Israfel hid the souls of her warriors which were needed to create new Spirare declaring that only those she deems worthy shall be given the chance to give them life on the physical plane. She also tied the power of the Mancers to the angels, creating a symbiotic link between the two in order to prevent another war.

In order to prevent their own demise and prevent an uprising against them, the angels were forced to create safe havens for the Mancers in the form of communes all over the Mundane World as well as institutions of learning where the Mancers could learn the Angelic Lore that was approved by the Council and how to control their powers.

In modern day, the Mancers are referred to as Troupes depending on which element they have the strongest bond with:

* Terramancers, Earth
* Aeromancer, Air
* Aquamancers, Water
* Pyromancers, Fire
* Spirare, Spirit
Angels

Angels in the MERCE Universe are a more flawed race than what is depicted in religious texts. In fact, they were not created specifically by God. Instead, they were simply created by a god to help govern the creatures in existence that had no direct access to magick. They took this mission too seriously, however, and, in an effort to protect the races without magick from those that did, they created the Veil that separates the Mundane World from the Other Side.

As a result of the Veils creation, all life in the Mundane World was wiped out (a la the cataclysm that wiped out the dinosaurs) and had to start fresh. During the progression of human evolution, the angels took great care in making sure the human race knew who was responsible for their existence and inadvertently created the theologies that survive in modern day as the Judeo-Christian faiths.

In the Mundane World, their power is diluted because they have no free access to the magick trapped on the Other Side. As a result, it takes longer for them to heal when injured then it does for the Spirare who can heal each other, and they cannot accept Spirit Energy in its raw form. They are still quite powerful in comparison to the Mundane, however, and have many different abilities such as changing their physical appearance at will, compelling Mundane by manipulating the thoughts and emotions, and travel between planes. They are also able to use their wings practically, flying great distances without rest easily, and can summon the gods of the old lexicons in times of need.
Israfel

Introduced in the second installment of the MERCE Series, Spirare, Israfel is a demi-god created by the goddess Hecate to look after the souls of her followers. Forbidden to take human form, Israfel fluctuates between physical appearances, taking shape as either a massive black wolf, a crow, or a combination thereof. Her primary purpose in the Underworld is to seek out the souls of those that worshiped Hecate in life and either cleanse them of their sins to be reborn or train them as warriors to then be reincarnated as Spirare, depending on their capacity to accept being a vessel for the energy of Spirit. Because of her inability to take human shape, however, the warriors in her charge become Hellhounds, training as animals to hunt and fight as ruthlessly as their canine counterparts in the physical plane. As a result, the Spiare that are created from one of her Hellhounds are gifted with the deeply rooted instincts of a predator. This allows them to not only defend their territory ruthlessly, it also facilitates the urge to create packs and bond with one another for strength and survival.

Twenty-three years before the events of M.E.R.C.E., however, Israfel vanished from the Underworld, taking the Spirit Artifact and the knowledge of where she'd hidden the souls of her warriors with her. As a result, both Hecate and the angels have been on a manhunt for her with the intent of torturing the knowledge out of her if necessary. Only one being in the Underworld knows where she is, the angel Lucifer, who worked alongside her in the Underworld, cleansing the Darkness from restless souls so that they could be balanced and reborn in the physical plane.
Vodkaslavian Military Ranks

**Military ranks** are a system of hierarchical relationships in armed forces, police, intelligence agencies or other institutions organized along military lines. Military ranks and the military rank system define among others dominance, authority, as well as roles and responsibility in a military hierarchy. The military rank system incorporates the principles of exercising power and authority, and the military chain of command – the succession of commanders superior to subordinates through which command is exercised – constructs an important component for organized collective action.

The United Socialist States of Vodkaslavia has seven major branches of the military (Army, Marines, National Guard, Navy, Coast Guard, Air Force, Space Force), as well as two minor branches (Military Police, Paramedics).

## **Army**

> *See Also: Army*
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## **Marine Corps**

> *See Also: Marine Corps*
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## **National Guard**

> *See Also: National Guard*
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## **Naval Corps.**

> *See Also: Naval Corps.*
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## **Coast Guard**

> *See Also: Coast Guard*
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## **Air Force**

> *See Also: Air Force*
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## **Star Core**

> *See Also: Star Core*
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## **Military Police**

> *See Also: Military Police*
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## **Golden Hearts**

> *See Also: Golden Hearts*
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Hellhounds

Hellhounds are introduced towards the end of the first installment of the series, M.E.R.C.E., with the character Puff. Hellhounds were originally created by Israfel as a way to give her warrior souls physical form and allow them to train with her in the Underworld. They have a natural pack mentality and actively seek others to bond with, regardless of species. They are also known to grow to the size of large horses and age much more slowly than humans, taking close to a decade to age mentally and physically by a single year. It is rare, though not unheard of, for a Hellhound to break through the barriers that separate the planes of existence, however, when they do it is nearly impossible to return them to the Underworld against their will.

As a rule, Hellhounds are not allowed to take human shape, due to the same law that governs Israfel's appearance, but it is possible if they know how. Many Hellhounds that have broken this rule choose to do so after they have reached two hundred years of age in an effort to blend in with either the humans in the Mundane World or the humanoid creatures of the Other Side. Once a Hellhound has chosen to abandon their wolfish skin, they almost never go back to it out of fear of being discovered and dragged back to the Underworld by Hecate.
Michael

The angel Michael was one the head of the Angelic Council until it was brought to light by Jessie that he has been exposed to raw Darkness and has become infected with its malice. He successfully hid his illness from the other angels by ingesting pills create from pure Light energy, making it impossible to know how long he had been infected. During his reign on the Council, Michael established an almost dictatorial leadership resulting in the other angels on the Council still doing his bidding out of fear. Even though he was forced to vacate his seat of power, Michael is known for manipulating the angels still loyal to him into enacting his will.

Michael is also Luke's biological father, though he abandoned Luke and Luke's mother before he was born. It wasn't until Luke showed a glimpse of his true strength after his mother passed away that Michael took an active interest in his son's life. During the events of Spirare, it is learned that Michael had also established "soldier factories" all over the physical plane in an effort to brainwash new Spirare into believing they were the slaves of the angels and had to serve them like loyal dogs until they were no longer of use to them.
The Kingdom of Cabababatharrrio

Flag

The **Kingdom of Cabababatharrrio** (**KC**), sometimes referred to by **Cabababatharrrio** or simply **Cab**, is a Monarchy in the Galaksija SAc 3-Armed Spiral Dwarf Galaxy, Steam Islands Galactic Cluster. It is comprised of four (4) Provinces, encompassing a grand total of ### (#) Planets.

Cabababatharrrio does not have any official borders with any nations, though shares Aerospace Borders with the Colony of Hummakula to the Clusteroid Center and the Protectorate of Magorran Atoll to the Clusteroid Void.

The Kingdom of Cabababatharrrio is a highly-developed nation in the *Faster-Than-Light* category. [Ranking, if Applicable] Cabababatharrrio's economy is considered Post-Industrial, mainly focusing on Services and Tourism.

[Influence, if any]

[Optional, a paragraph about what it's remarkable for if you wish]

## **Demographics**

### **Provinces**

TEXT/TABLE HERE

 Bathayotharaphikn
 Ricarrrioliaafflho
 Brasilistan

## **Health**

The Kingdom of Cabababatharrrio has a publicly funded healthcare service. Healthcare is also provided by privately- and publicly-owned companies, which citizens may chose to use if they like.

According to the **Intergalactic Health Organization**, Cabababatharrrio is a relatively healthy place to live. Ecologist studies have shown the Kingdom to have high standards for its environment, and as such it's an easy place to go outside and do outdoor activities. As such, many Cabababatharrrions boast healthy lives and low obesity rates.

The KC boasts a high Average Lifespan, low Obesity Rates, and high Health Rates. The average lifespan for humans within Cabababatharrrio is 92 years old. [Other species if applicable.] The Infant Mortality Rate is approximately 2.4 per 1,000.

## **NationTraits™**

> *See Also: NationTraits™*
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**THIS TABLE IS THE TEMPLATE COPIED FROM VODKASLAVIA. MAY BE WRONG.**

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*Anything in Bold should be looked at to change.*

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MERCE Wiki

## **Welcome to the MERCE Wiki**

Welcome to the premiere source for all things MERCE!

Connect with other fans and MERCE Series creator, J.P. Hart, in the forums. Stay up to date with news posted by the author and her team. Learn about the MERCE Universe and the characters who live there. Exchange ideas and theories. You can even ask questions directed at the characters.

You never know, the characters themselves may be trolling the forums...

## About the MERCE Series

The MERCE Series is an Urban Fantasy novel written by Reader's Choice Award winning author J.P. Hart. Set in a modern world, it follows the stories of a group of individuals called Mancers. Mancers are the descendants of angelic and magickal beings that are born with the power to manipulate the five natural elements at will. Each Mancer is tested when they arrive at the Insitute of Modern Education and Research in Channelling Energy, AKA MERCE, to determine their Specialization Troupes and with which element they have the strongest bond.

Beginning with M.E.R.C.E., Book One of the MERCE Series, the reader is introduced to Jessica Mead, a very troubled young woman with a dark and complicated past as she learns about the world she was born to be a part of but has no knowledge of. Through her eyes, the reader learns about the Mancers and their history as well as the story of how she became one of the most powerful Spirare to have ever been born.

## News

 05.05.2017 - *Spirare, Book Two of the MERCE Series* has been confirmed for publication in Fall 2017. According to the author, it will feature "a multi-perspective look at the world of MERCE with a strong focus on Luke's backstory."
J.P. Hart

J.P. Hart is 31 years old and lives in Tampa, FL with her family, both chosen and blood. She created *The MERCE Series* as a way to escape from, what she feels is, her boring life and deal with her depression while simultaneously entertaining those around her. She is a quiet individual to those who don't know her. For those (un)fortunate enough to have been adopted into her tribe, though, she is a chief Agent of Chaos, extremely blunt and, more often than not, unfiltered.

She enjoys plotting against her arch enemy (AKA pranking her husband), playing D&D with her friends, watching *Supernatural*, and making her mother laugh when she is not working on her novels. She is also currently studying for her Doctorate in Clinical Psychology.

M.E.R.C.E. was her first published novel (September 17, 2015) and she plans to continue the series in six installments, each focusing on a different Troupe as she continues the overall story arch. It is her hope that, one day, she will find herself either running her own practice (focusing on helping those with depression, anxiety, PTSD, and/or Gender Dysphoria) or writing full time.
M.E.R.C.E.

Click Here To Purchase M.E.R.C.E.

**\*\*\*WARNING: This book contains strong language, some violence, mature situations, and imagery that may be disturbing to some readers\*\*\***

Jessica Mead has lost everything, including her sanity. Her unstable mind is a treacherous place made all the more dangerous by her abilities. She is a Mancer, part of a race descended from angels that can harness the magic of the elements at will. Her only focus is finding Daniel though he’s been missing for over a year. But, when Bernal, the Headmaster of the Institute of M.E.R.C.E., offers her the help she needs to find the boy, she’s launched head first into a war that’s been raging for millions of years.

With action, both pulse-pounding and darkly frightening, and humor, both sarcastic and absurd, M.E.R.C.E. is an engrossing multi-genre read with a powerful character journey at its center.
Team Deathmatch

**Team Deathmatch** is one of 5 game modes in Guns of Boom.

The goal is to reach 500 points before the other team. If neither team reaches 500 points within the time limit of 5 minutes, the team with more points is the winning team. Draws are rare where both teams have the same amount of points when the time is up.

## Bonuses

### These are used to gain points for your team.

**Kill** (+10): Kill an enemy player with a gun.

**Assist** (+2): Do damage to a target before they are killed by another player.

**Critical Assist** (+5): Do more damage to a target than the player who killed them.

**Double Kill** (+12): Achieve 2 kills within a short time span. The first kill will be rewarded with "Kill", but the second kill will be rewarded with Double Kill.

**Triple Kill** (+15?): Achieve 3 kills within a short time span. The first kill will be rewarded with "Kill", but the second kill will be rewarded with Double Kill. The third kill will be rewarded with Triple Kill.

**Quadra Kill** (+20?): Kill all 4 of the opposing team's players in a short time span. The first kill will be rewarded with "Kill", but the second kill will be rewarded with Double Kill. The third kill will be rewarded with Triple Kill. The fourth kill will be rewarded with Quadra Kill.

**Killing Spree** (+15): Achieve 4? kills without dying.

**Unstoppable** (+25?): Achieve 7? kills without dying.

**Combo Breaker** (+15): Kill a player who recently got a Killing Spree.

**Revenge** (+15): Kill the player who recently killed you.

**Headshot** (+12): Kill a player with a headshot.

**Brutal Kill** (+12): Kill a player with a shot that deals over 1000 damage.

**Domination** (+10): Kill the same player 3 times?

**Grenade Kill** (+15): Kill a player with a grenade.

**Pistol Kill** (+12): Kill a player with a pistol.

**Butchered** (+15?): Kill a player with a knife.

**First Blood** (+15): Get the first kill of the match.

## Maps

### These are the possible maps where Team Deathmatch takes place.

* Farm
* Construction Site
* Mexico: Village
* Mexico: Church
* Skyscrapers
* Farm at Night
* Military Warehouse
* Old Factory
* Europe: Streets
Quests

You start with 250g & 35G.     Key: g = gun bucks / G = Gold

Level 1 Main Quests:

* Complete the tutorial: 150g
* Fight in a battle: 5 Grenades

Level 2 Main Quests:

* Sign in to Google Play: 10G & Case x1
* Upgrade any main weapon: 150g
* Buy a jacket: 150g
* Reach level 6: Buffalo
* Fight in 3 battles: Blunderbuss

Level 3 Main Quests:

* Join our Facebook Community: 10G Case x1
* Connect your Facebook account: 10G Case x1
* Upgrade primary weapons 3 times: 15 Grenades
* Kill 10 enemies using an assault rifle: 180g
* Win a battle: Veteran
* Buy the Hans machine gun: 250g
* Get free gold at the bank: 10G
* Buy 10 grenades (or get them free from crates): 20G

Level 4 Main Quests:

* Buy 10 health kits (or get them free from crates): 20G
* Watch a clip in the "Videos" section: 10G
* Buy a new main weapon: Case x1
* Kill 10 enemies using a shotgun: 180g
* Fight in 10 battles: 5G

Level 5 Main Quests:

* Upgrade primary weapons 8 times: 25 Health kits
* Upgrade the jacket to level 2: 15 Grenades

Level 6 Main Quests:

* Reach level 10: 50G & Case x3
* Collect 7 types of primary weapons: Case x1
* Buy a pistol: 300g
* Win 25 battles: Case x1

Level 7 Main Quests:

* Upgrade primary weapons 15 times: 1000g
* Reach level 10: 50G Case x3

Level 8 Main Quests:

* Join a clan: 10G Case x1
* Collect 10 types of primary weapons: Case x2
* Win 50 battles: Case x1
* Fight in a group battle: 10G Case x1

Level 9 Main Quests:

* Collect 15 types of primary weapons: Case x3

Level 10 Main Quests:

* Upgrade primary weapons 25 times: 50G
* Upgrade the jacket to level 5: 25G
* Reach level 16: 65G Case x3
* Deal 60,000 Damage with a rifle: 800g
* Deal 60,000 Damage with a machine gun: 800g
* Deal 60,000 Damage with an assault rifle: 800g
* Deal 60,000 Damage with a shotgun: 800g
* Earn 700 points in battles: 500g Case x1
* Buy a knife: 300g

Daily Quests begin at level 4 and reset every day. There are two gun bucks quests and one gold quest which vary in rewards depending on your level. They can be rerolled to different quests and rewards by watching a short video. If you complete all 3 you can earn a 4th reward.

Gun Bucks Quests:

* Use (#) grenades
* Kill an enemy with a grenade
* Fight in (#) battles
* Win (#) battles in a row
* Kill (#) enemies
* Earn (#) gunbucks in battle
* Pick up (#) weapons
* Run (#) km in battles

Gold Quests:

* Kill (#) enemies in 1 battle
* Finish off (#) enemies with a knife or pistol
* Get (#) headshot kills
* Get a Killing Spree

Sales:

Smart Gear - Unlock Lvl 3: 60% SALE

Weapons: Salamander / Jackal

Consumables: Medkit x10 / Grenades x10

Duration: 4 hours

Cost: MXN-39 / US: ??

Cash & Cases - 50% SALE

Consumables: 90,000g / Case x20

Duration: ???

Cost: MXN-199 / US: ??