FAQ:Your village

## I've found my village on the map, what does it look like?

 Click on the village tab to view your village.

## I can see my village but it looks a bit bare, what should I do first?

We would recommend following the in-game tutorial and quests.

## How do I place buildings?

Left-click on the building in the *build panel*, then hover over your village and left-click again to place the building.

**TIP:** Some buildings require specific terrains; e.g. *iron mines* require iron ore on the ground, *woodcutters* need to be close to (but not in) trees, to work.

## Does it matter where I place buildings?

Yes, placement is very important. Where you place a building determines how many resources that building will produce per day.

Placing them closer to their storage building (which may be the stockpile, hall, granary or inn) increases the total amount yielded per day. For example, placing apple orchards closer to the granary will yield more food per day than if you placed them far from it.

## What determines how many resources are produced by a building?

The amount produced per day depends on how close the building is to its respective storage area; e.g. stockpile, granary, inn or hall. The closer a building is to its storage area, the more resources it will produce. When placing a new building, **the number displayed above it** shows how much it will produce each day. By clicking on a completed building, you can view how much that particular building makes per day, as well as the total production of all buildings of that type.

## Why, when I try to place a building, is it red?

Either you do not have enough resources to build the building or you cannot place it on that area of land. Some buildings can only be placed on specific types of land, e.g. woodcutters must be placed around the edge of trees, and stone quarries must be placed on stone.

## Which resources are required to build buildings?

All buildings require wood and/or stone to build them. Some other buildings also require gold.

## How do I make wood?

To make wood, place a *woodcutter's hut* on the edge of a forest area.

## How do I make stone?

To make stone, place a *stone quarry* on an area of rocks.

## How do I delete a building?

Click on the building and select *Delete This Building*. If the building is under construction or hasn't started building yet, it will be deleted instantly and all the wood/stone/gold needed to build it will be returned. If the building is complete, it will take an amount of time to delete, and only half the wood/stone/gold used to build it will be returned.

## How do I delete/move a building that is hidden behind another building?

Holding the Shift key while hovering over buildings will make them transparent, allowing you to see and click on any building hidden behind it.

## How do I make food?

To make apples, place an *apple orchard* (available from the farm tab) near the granary.

To be able to produce other types of food, you will need to **research** the relevant skills from the **farming** tab of the research tree.

## Why can't I build more buildings when I have the resources?

A maximum of one building can be under construction at the same time in any given village. If you have a **Premium Token** in play, you can queue up to five (5) at once, per village.

## What does the bar at the top of the screen mean?

The top bar displays the current resources available to you in your selected village. You can see from left to right, the amount of wood, stone and food you have available. Further along you have the total village population/housing capacity and peasants available which can be made into workers for the village, or be made into troops, merchants, scouts and monks.

## No one appears to be working in one of my buildings...

If you do not have enough peasants available to work in your village, placing another hovel or disbanding troops/units may help to solve this.

If your popularity is not high enough to attract peasants to come to your village, you will need to boost it (please see **popularity** for more information).

If your building is turned off, you will see a **Zzz** sign above it; click on it, and choose *Turn this on* or *Turn all industries on*.

## How do I make more peasants?

You can attract more peasants to your village by placing hovels. The closer to the village hall you place the hovel, the the greater the housing capacity will be, bringing more peasants into your village. You can also research **housing** to improve the capacity of each hovel.

You may need to raise your **popularity** in order to get peasants to come more quickly; ways to do this include lowering taxes or giving a bribe, increasing rations, providing more types of food, and placing entertainment buildings.

You can also disband troops or other units if you wish to quickly get peasants into your village, and therefore have immediately-available workers.

## Can I own more than one village?

Yes. Once you raise your rank to Alderman (12) you can own a second village. To take ownership of a second village, you need to research **Leadership** and own a **captain**.

You can buy a village on the world map, as long as you have a captain and at least 10,000 gold\*\* with which to purchase a new village charter.
You can also **capture** an enemy's village by attacking their castle and reaching its *keep* (your captain must also reach the keep).

Please see the **Table of Ranks** to find out how many villages you are allowed to own at each rank. For the list of village types, please see the **Village** **Table**.

**TIP:** Capitals are not included in the maximum number of villages; therefore it is possible to be an Alderman (12) and own two (2) villages, plus a parish capital.

**TIP:** \*\*The further away from your village a new village charter is, the more expensive it will be.

## How do I go about purchasing a new village?

As stated above, as long as you have completed the required level of research (**Leadership**), are of sufficient rank, have enough space to be able to own another village, and have a captain and at least 10,000 gold, you will be able to buy another village... bearing in mind the following:

* In general, the costs of new village charters rise in increments of 10,000 gold. Therefore, assuming your second village is within the same parish as the first, it will cost you 10,000 gold. A third village in the same parish will cost 20,000 gold, and so on.
* However, a new plot outside your existing parish will be significantly more expensive, the further away it is.

**TIP:** Switching to a village you own, which is located in a parish closer in proximity to your intended new village will reduce the purchase cost.

The costs listed below are for village charters based within the same parish:

View the table of ranks

## How does the spare unit space work?

Each village can support a maximum of 500 *units*. Units are *troops, scouts, traders* and *monks*. Each type of unit accounts for different amounts of *unit space* within the maximum of 500:

 Scout
 Merchant
 Monk

For example; with no scouts, traders or monks created, you could build the maximum army size of 500 troops. However, if you have created eight (8) scouts (8 unit spaces), plus 10 merchants (10 x 10 unit spaces = 100) in your village, you will have used 108 unit spaces, leaving only 392 unit spaces for any other units. This means your maximum army size would be 392 troops (unless you decide to have monks as well, in which case, you'd have even less unit space for troops).

**TIP:** Having vassals allows you to have multiples of 500 troops at your disposal. Please see **Vassals & Liege Lords** for more information.

## Building Limits

The maximum amount of hovels you can place in one village is 10. Production buildings are 30 for each building type. While gardens and decorations have the following values:

The number of buildings left that you can place is displayed in the bottom right corner of the building icon in the build panel.

## Renaming your village

To rename your village, first select the village you own and wish to rename, then click **settings** on the grey toolbar at the top of the screen. From the drop-down list, click **Rename Current Village**, and enter a new name for your village.

## What happens if my village is conquered?

If you have one (1) village, you will be randomly assigned a new village on the map. You will keep all your gold, honour and research.

If you have more than one (1) village, you will lose that one but be left with the rest of your villages.

## Salt Flats village - why can't I place buildings on the left side?

The west side of the map is only for *salt pans* (salt-working buildings).

## What happens with inactive players?

A village will be automatically abandoned when a player hasn't played or is dormant for a specific period of time; this time is dependant upon which rank they have reached. The higher the rank, the longer it takes for the village to become abandoned. If a **premium token** is in play at the time of going inactive, the player's account (and therefore, their village) will remain active until the premium token runs out.

## Why isn't my brewery working?

An *inn* is required for the brewery to produce ale, and should be placed before any breweries are built.