recursal/Fanatic-Fandom huggingface dataset:
PC Console Commands

The Evil Within publisher Bethesda has made public various console commands that can alter your gameplay and open up a bevy of settings. Below are all currently known and confirmed console commands.

## Enabling Console

To enable the console via Steam, do the following:

* Right click "The Evil Within" in Steam, and select "properties".
* Under the "General" tab, click "set launch options".
* Enter: +com\_allowconsole 1
* In game, hit the Insert key to open the console.

## FPS Lock Change

Command: R\_swapinterval <NUMBER>

Effect: Sets the FPS lock. Note that the numbers below are negative.
Variables: -2: This is the default, set to 30 FPS. This is the officially supported frame rate. -1: This sets the FPS limit to 60. Fully playable, although there may be quirks (we’re going to fix these). 0: This fully unlocks the FPS. We do not recommend playing above 60. We will not fix any issues above 60.

## God Mode

Command: God

Effect: God mode. You are effectively invincible, and certain enemy kill moves will not be used against you (Laura, for example, will not jump on you)

## No Clip

Command: Noclip

Effect: Allows you to walk through walls

## Infinite Ammo

Command: G\_infiniteammo

Effect: Unlimited ammo (provided you have at least 1 bullet when you enable this)

## Stop Time

Command: G\_stoptime 1

Effect: Stops time. Note there is a bug right now where using this command causes a UI element to appear on screen. We’re looking to fix that in the near future.

## Resume Time

Command: g\_stoptime 0

Effect: Re-enable time.

## Free View Camera

Command: Toggledebugcamera

Effect: Separates the camera from Sebastian so you can freely move around the

## Set Aspect Ratio

Command: R\_forceaspectratio <NUMBER>

Effect: Sets the aspect ratio. Default is 2.5, which is our official aspect ratio.
Variables: 0 is full screen, but not ideal. 1.8 or 2 is probably most comfortable for those who don’t want bars.

## Show FPS Counter

Command: Com\_showFPS

Effect: Turns on id’s native FPS counter

## Start Slow Motion

Command: Startslowmotion2

Effect: Slows down time

## Stop Slow Motion

Command: Stopslowmotion

Effect: Disables slow motion
Stone Seekers

*This article is a stub. You can help Wizard of Legend Wiki by expanding it.*

**Stone Seekers** is a Standard Earth Arcana in Wizard of Legend

## Description

Summon 2 seekers that home in on enemies. Each seeker jumps towards its target, dealing 25 damage in a large radius on impact.

If enhanced, each seeker releases a toxic bomb on impact which creates a toxic pool that poisons enemies.

## Strategies

Keep in mind that the cooldown starts when all the seekers have been destroyed or when their time limit runs out.

Seekers will home onto enemies even if there is a pit in the way and will fall into the pit. This makes them useless against enemies that are on ground that is isolated by a pit.

## Item combos

* Grimoire of Ruin increases the damage of each seeker.
* Archaic Cheat Sheet reduces the cooldown to 4 seconds.
* Yuna's Storybook increases the duration that the seekers are active for to 12 seconds.
* Pop-up Primer increases the number of seekers summoned to 3.
* Vampire's Cookbook heals you whenever a seeker kills an enemy.
* Devi's Bug Spray increases the damage of the poison applied to enemies.

## Additional notes

* Despite the icon of this arcana showing 3 seekers, only two are summoned by default.
The Butcher

**The Butcher** is an enemy in **The Evil Within**.

## Summary

   After Sebastian comes to after being knocked unconscious, he witnesses The Butcher, a hulking man equipped with a giant cleaver, cutting up humans. When Sebastian is spotted, The Butcher attacks with a large chainsaw. The Butcher has inhuman strength, can smash through walls, and has the ability to hurl objects out of his way.
Old note from sewer

The **Old note from sewer** are one of the items in The Evil Within.

## Contents

Beside the locked gate at the far end of the sewer, there is a ladder which would take you to the old ward. If you could make it through there, you would find an elevator leading outside. You would be the one who escaped. You might be the one that survived.

-R
Amalgam

**Amalgam** is one of the Bosses in The Evil Within.

## Summary

A creature that combines the anger and animosity of the victims of Ruvik's research and his own madness. It grows larger as it absorbs the fear and hatred around it.

## Stages

The Amalgam has several stages. The first is simply known as "Amalgam". The following stages are its next forms:

* Amalgam Core - Buried deep within the creature's body, Ruvik is only vulnerable when it opens its head, exposing the core.
* Amalgam Alpha - The final consciousness of test subjects who died while connected to the STEM, combined into one single, horrific shape. It attacks anything that moves, attempting to flee from certain death.
Humanoid Enemy

The **Humanoid Enemies** is an enemy in **The Evil Within**.

## Summary

   There are two variations of these creatures. The first variation move slowly and are either wrapped in barbed wire or covered in glass shards. They have undergone a mutation and the evil inside them is changing their appearance. The second variation move in groups and are more agile and intelligent than the first variation. Their bodies and faces are mutilated.
Sebastian Castellanos

**Sebastian Castellanos** is the primary protagonist of The Evil Within and The Evil Within 2.

## Summary

**Sebastian Castellanos** is one of three primary characters in *The Evil Within*. Partners with Joseph Oda and Julie Kidman, the trio are sent to Beacon Mental Hospital to investigate a crime scene.

Upon finding the crime scene and responding cop cars deserted, they set out to find the secret evils of Beacon Mental Hospital. Shortly after the trio arrive, Sebastian witnesses the death of three police officers at the hands of Ruvik, who suddenly appears right behind Sebastian, knocking him out and transporting him into his dark, twisted world.

His daughter, Lily Castellanos, is a primary plot point of The Evil Within 2.

## In Game

Sebastian is a highly trained police officer, which translates well to his abilities. In addition to his various weapons, Sebastian has several abilities that allow him to increase his durability, speed, health, etc.
Joseph Oda

*This article is a stub. You can help The Evil Within Wiki by expanding it.*

**Joseph Oda** is one of the primary protagonists of The Evil Within. He appears as a side character and occasional-antagonist in *The Assignment*, *The Consequence*, and *The Executioner* DLC.

## Summary

Joseph Oda is partnered with Sebastian Castellanos and Julie Kidman at the Krimson City Police Department. At the beginning of The Evil Within, the trio are sent to Beacon Mental Hospital to investigate the scene of a mass homicide. Upon finding the crime scene and responding cop cars deserted, they are attacked by Ruvik and separated from each other.

## *The Evil Within*

In Chapter 5, Oda finally reappears, and acts as an ally to Sebastian. In time, it is discovered that he is infected by The Haunted, and he attacks Sebastian, which Sebastian forgives once Joseph comes to. Joseph is helpful in disarming traps, but he ultimately becomes a tactical disadvantage, allowing his emotion to trump reason several times.

After Joseph is again captured by The Haunted, Sebastian must snipe the two executors at the guillotine to save him. After this, Joseph takes Sebastian's gun and attempts suicide, saying that his death is inevitable. After Sebastian wrestles the gun away, they go on to rescue Julie.

Eventually, Joseph is shown succumbing to The Haunted outside the Church on their way to fight Ruvik. Sebastian injects him with a healing syringe, which renders him unconscious. His ultimate fate is as of yet unknown.

## *The Art of the Evil Within*

As revealed in the *Art of the Evil Within* artbook, Joseph and Juli were originally included in the story as prisoners. Ikumi Nakamura, the lead concept artist of TEW, gives some (tenuously canon) insight into Joseph's character:

> "Joseph Oda is from Toronto, a second-generation Japanese Canadian. His family is descended from ninjas. His glasses are a keepsake from his grandfather. There is something special about his glasses. For breakfast he eats buttered toast with nori. He only speaks a little Japanese."
>
>

It is also claimed in the artbook that Joseph is married and has a daughter. Neither are mentioned in any of the games. In fact, in a journal entry from Sebastian in TEW1, he shares that he thinks Joseph has a crush on Juli; one would hope that this would not be a suspicion of Sebastian's if Joseph was married.

## Gallery

* Joseph on the guillotine in Chapter 6.

## Trivia

* According to the *Art of the Evil Within* artbook, Joseph's surname is taken from Oda Nobunaga, a powerful 16th-century Japanese shogun.
Hatchet

The **Hatchet** is one of the weapons in The Evil Within.

## Summary

The hatchet is one of the secondary weapons for Sebastian Castellanos. It is a powerful, one-time use weapon that can take down most of The Haunted in a single strike. It is typically found on dead Haunted as a weapon they prefer to wield, but can also be found in buildings and on the ground.
Ruvik

**Ruvik** is the primary antagonist in the world of The Evil Within.

## Summary

Shortly before the events of the game, Ruvik was conducting various experiments on the mentally insane at Beacon Mental Hospital. After his research was stolen and he was killed, he created the twisted world which Sebastian Castellanos finds himself in throughout the course of The Evil Within and is largely responsible for the STEM system which allowed it.

He is first seen in-game when Sebastian looks on the security cameras, and sees Ruvik massacre the guards. After killing them, Ruvik suddenly looks at the camera, and seems to teleport behind Sebastian, knocking him out and transporting him into the twisted world.

Various audio tapes and letters seem to indicate that Ruvik was once in control of his powers, seeking only revenge against those who wronged him, but at some point, he lost this control, turning into the insane creature he is now. Though he is technically alive, his rage and anger has allowed him to carry on.

## In Game

Around Chapter 4, Ruvik begins to show himself as an active antagonist. Starting with stalking the player and appearing in the distance, Ruvik eventually escalates his violence by attacking the player.

When Ruvik is about to appear, several environmental effects happen, including loss of power in the immediate area, a localized shockwave, a blue shift, intensified music, and scattering enemies. Various flashbacks in several stages, notably the mansion level, hint at the true nature of Ruvik as a peaceful boy driven to hatred by his father's religious oppression and the various betrayals faced throughout his life.

## Strategy

Dealing with Ruvik head-on is all but impossible - because he has the ability to "blink" from one location to another, he is impossible to hit, and even when hit, seems to not react. Most encounters with Ruvik outside of his creature forms are story driven, and require the player to simply back or run away.

Do NOT waste your ammo on Ruvik - they will have little to no effect, and will only serve to reduce your ammo for later, more useful engagements with creatures and bosses.
Release date

*This article is a stub. You can help Wizard of Legend Wiki by expanding it.*

This page contains the **release information** for *Wizard of Legend*.

Wizard of Legend released on **May 15, 2018**.

## Release information

Contingent99 launched a Kickstarter project for Wizard of Legend on June 21, 2016. A month later, the project ended, having reached $72,681 of their $50,000 goal from over 3000 backers.

The closed beta for Kickstarter backers began on March 25, 2017.

On November 29, 2017, it was announced that Contingent99 teamed up with Humble Bundle to bring Wizard of Legend to the Nintendo Switch, PS4, and Xbox One in addition to PC.

## See also

* How to play guide for Wizard of Legend
* System requirements
Magician's Top Hat

*This article is a stub. You can help Wizard of Legend Wiki by expanding it.*

**Magician's Top Hat** is a Relic in Wizard of Legend

## Description

Normal arcana have an 18% chance to cast as enhanced! Additionally, all arcana have a 18% chance on cast to lower their cooldown by 50%! Required for the Magician's Outfit.

## Item combos

Combines with **Magician's Wand** to make the Magician's Outfit.

## Additional notes

The player has a sparkle effect whenever this relic is activated.
Journal of Sebastian Castellanos - November 2004

The **Journal of Sebastian Castellanos - November 2004** are one of the items in The Evil Within.

## Summary

A private diary entry from Sebastian Castellanos.

## Contents

Finally got my gold badge! "Detective Sebastian Castellanos" ... I like the sound of that. Seems a long time coming, but they say that I'm one of the fastest ever to rise through the ranks. Can't wait to get started. I know that I can do more good as a detective than I ever could as a beat cop. Plus I don't have to wear that damned uniform anymore. The pay bump doesn't hurt, either ... KPCD needs all the help they can get. There's a seemingly disproportionate amount of crime these days. Krimson City is my home, and it's my job to protect it.
Chapters

The following is a list of Chapters available in the game The Evil Within.

## List of Chapters

* Chapter 1 - An Emergency Call
* Chapter 2 - Remnants
* Chapter 3 - Claws of the Horde
* Chapter 4 - The Patient
* Chapter 5 - Inner Recesses
* Chapter 6 - Losing Grip on Ourselves
* Chapter 7 - The Keeper
* Chapter 8 - A Planted Seed Will Grow
* Chapter 9 - The Cruelest Intentions
* Chapter 10 - The Craftsman's Tools
* Chapter 11 - Reunion
* Chapter 12 - The Ride
Scissors of Vitality

*This article is a stub. You can help Wizard of Legend Wiki by expanding it.*

**Scissors of Vitality** is a relic in Wizard of Legend.

## Description

After death, allows you to push a button to revive. You revive with 5% of your max health plus an additional 5% per arcana lost, and you keep only your basic, dash, and signature arcana. Your stock arcana will also be consumed by this relic.

## Strategies

This relic is not consumed on use and will prevent defeat so long as you have at least one standard arcana in your hand. You can purchase additional arcana to constantly prevent defeat.

## Item combos

* Giant's Heart will increase your maximum HP, meaning that you will revive with more health.
* If found early,  Tiny Crocodile Heart can be beneficial.
* Euphie's Shawl,  Heavy Travel Jacket and any other damage-reducing items will increase the effectiveness of the health gained on revive.
* Consider avoiding other relics that increase damage taken or reduce maximum health such as  Glass Cannon or  Spiked Emergency Kit.
Marcelo Jimenez

*This article is a stub. You can help The Evil Within Wiki by expanding it.*

**Marcelo Jimenez** is a side character in The Evil Within.

## Summary

Marcelo Jimenez is the head of Beacon Mental Hospital. Having worked alongside Ruvik prior to the start of the game, he is instrumental in understanding Ruvik's plan inside STEM. He keeps as close a watch as possible on his patient Leslie Withers throughout the story, going so far as to attempt to use Leslie to exit the STEM system. Despite his vital knowledge and desire to escape STEM, Dr. Jimenez consistently avoids Sebastian, shrugging off both his questions and his help unless absolutely necessary. This is likely due to both Sebastian's status as an officer of the law and the surreptitious nature of Dr. Jimenez's involvement in the hospital, where he was a willing party to inhumane experiments carried out on the patients there. Despite his efforts, Dr. Jimenez does not survive STEM, and he is crushed by the Amalgam Alpha after both failing to exit STEM through Leslie and realizing Ruvik's motives.
Marcelo Jimenez's brother and Leslie's former doctor, Valerio Jimenez, appears as a Haunted in Chapter 4. It is revealed through flashbacks that Dr. Jimenez and Ruben worked for MOBIUS.
Storm Draft

*This article is a stub. You can help Wizard of Legend Wiki by expanding it.*

**Storm Draft** is a Standard Air Arcana in Wizard of Legend

## Description

This arcana passively builds up charges to a maximum of 2. Each cast uses one charge, releasing draft of air in the direction you are aiming that deals 20 damage on impact and pushes enemies along with it. If the draft pushes an enemy against a wall, the enemy will take an additional 30 damage and be stunned.

If enhanced, the burst of air destroys all enemy projectiles in its path.

**Charged Signature: Release 4 volleys made up of 7 drafts each in quick succession.**

## Strategies

Storm Draft rewards you for pushing enemies into walls with additional damage and stuns. Position yourself correctly in fights to take advantage of this as much as possible.

The enhanced version of Storm Draft is very useful when used defensively to destroy incoming projectiles due to its multiple charges and the large area covered by the draft.

Due to its high knockback, this arcana can be used to easily push enemies into hazard or pits.

The Charged Signature is most effective when pushing entire rooms of enemies against a wall. Try to ensure that enemies are already close to a wall so that all 4 draft volleys deal full damage. Be careful when casting the Charged Signature near walls or in tight corridors as they will limit the number of drafts that are created, reducing coverage area and overall damage.

Since bosses are not able to be knocked into walls by Storm Draft, it cannot to inflict maximum damage. As a result this is a very weak arcana against bosses.

The drafts are created a very short distance away from the player. This leaves a bind spot at point blank range and any enemies that are directly on you will not be hit. Try to keep distance from enemies and take advantage of Storm Draft's range to prevent them from entering the blind spot.

## Spell combos

* Arcana that gather enemies up such as  Tearing Whirlwind,  Spiraling Typhoon or  Entangling Vines combo well with Storm Draft, allowing you to push several enemies against a wall with one draft.
* Arcana that have high knockback or drag enemies along (e.g.  Glacial Cross,  Rushing Typhoon,  Ice Spear,  Wave Front) are useful to pin an enemy close to a wall before using Storm Draft to inflict maximum damage.

## Item combos

* Ring of Reserves adds 1 additional charge, taking the total up to 3.
* Reinforced Bracers allows Storm Draft to destroy *all* enemy projectiles. This makes the enhanced version redundant as it gives the same benefit.
* Gloves of Gambit increases the damage of the draft.
* Bladed Buckler gives signature charge when you destroy a projectile.
* Wings of Icarus heal you whenever you push an enemy into a pit.

## Video demonstration

* Normal Storm Draft
* Signature Storm Draft
Ignition Rush

*This article is a stub. You can help Wizard of Legend Wiki by expanding it.*

**Ignition Rush** is a Dash Fire Arcana in Wizard of Legend

## Description

Dash forward in the direction you are moving, surrounding yourself in a fiery aura that burns enemies on impact.

If enhanced, the aura creates an explosion covering a large area which also burns enemies.

This arcana can still be used when on cooldown, but the aura will not be created.

## Strategies

After being surrounded by the aura you can simply run into or dash through enemies to inflict damage.

The sphere around the player can be used to easily knock enemies off ledges.

## Spell combos

* Having  Lightning Aspect and Ignition Rush active at the same time allows you to inflict both burn and shock on enemies by touching them.
* Tearing Whirlwind pairs well with Ignition Rush as you can activate the aura and then pull enemies in close with Tearing Whirlwind, causing all of them to be burned.

## Item combos

* Agni's Sparkler increases the damage of the burn inflicted.
* Ring of Reserves adds an additional charge allowing this arcana to be used twice
* Greased Boots will enhance this arcana and reduce its cooldown to 3.2s
* Leemo's Leaf causes you to evade all attacks while dashing.
* Boots of Frenzy can give this arcana unlimited uses upon defeating an enemy.
* Boots of Celerity causes arcana used after a dash to deal additional damage.
* Sturdy Shoebox increases health when this arcana is equipped.
* Gyroscopic Inkwell prevents signature charge from decaying while you are dashing.
* Jumper Cables reduces the cooldown to 4s.
* Breezy Gray Canvas adds a chance to restore a dash charge and evade all attack while dashing.

## Additional notes

* Ignition Rush inflicts damage exclusively through burn, causing all relics that increase damage to have no effect on it. The only exception being Agni's Sparkler as it increases burn damage.
* Ignition Rush deals no damage to fire enemies,  Flame Empress Zeal or  Master Sura as they are immune to burn.
Knife

The **Knife** is one of the weapons in The Evil Within.

## Summary

The knife is one of the secondary weapons for Sebastian Castellanos. While it has no range, it also has no ammo constraints, making it the best weapon for use against The Haunted. Additionally, it can be used to perform instant death stealth kills against The Haunted.
The Sadist

**The Sadist** is one of the Bosses in The Evil Within.

## Summary

The Sadist is the first enemy encountered in The Evil Within. His powerful attacks can kill Sebastian Castellanos in a single shot, and his ability to blast through barricades, doors, and walls allow him to pursue him through almost any obstacle.

While The Sadist is clearly a malevolent force, hints of intelligence are shown in his brutal butchering of enemies - unlike the other enemies in the game, he seems to butcher for the pleasure of it rather than an innate need to feed or kill.
Oscar Connelly

**Oscar Connelly** is one of the protagonists of The Evil Within.

## Summary

Oscar was one of the police responding to the crime scene at Beacon Mental Hospital. After Sebastian Castellanos, Joseph Oda, and Julie Kidman interact with Ruvik inside the hospital, he is seen driving the ambulance along with Marcelo Jimenez and Leslie Withers as they escape.

Soon after the ambulance escapes, he turns into one of The Haunted, attacking Sebastian and causing the ambulance to crash.
Chapter 6 - Losing Grip On Ourselves

**Chapter 6 - Losing Grip On Ourselves** is the sixth chapter of the game The Evil Within.

## Locker Keys

* During the altar puzzle, wait for the bodies to be moved by the hooks. On one of the bodies, there's a statue you'll have to melee for a key.
* Head downhill, and enter the building to your left. Behind that hanging body, there's a window sill with a statue. Burn the body to get to it.
* Right after Joseph opens the gate, you'll end up in a market. Look for the butcher's stall (the one with hanging meat), and to the right of it, look for a stone wall. This wall has a hole with a statue inside.
Wedding Invitation

The **Wedding Invitation** are one of the items in The Evil Within.

## Contents

Detective Sebastian Castellanos & Detective Myra Hanson Joyfully request the pleasure of your company at their wedding celebration Saturday, The Seventeenth of September, 2005
At Half Past Twelve
The Veranda Hotel
Krimson City

Reception to Follow.
Journal of Sebastian Castellanos - March 2005

The **Journal of Sebastian Castellanos - March 2005** are one of the items in The Evil Within.

## Summary

A private diary entry from Sebastian Castellanos.

## Contents

The bad news is I've been re-assigned to a new partner. The good news is Myra said yes!

But even the bad news isn't so bad - Joseph is a great detective and we're a good team. Krimson City needs more men like him on the force and it's honor to be working with him.

But sometimes it feels like bailing out a boat with a giant hole in the bottom. For every crime we solve, it seems that ten others are committed. The KCPD is a thin blue line protecting the populace from the criminals. But sometimes it seems like there's more of the latter than the former...
Chapter 7 - The Keeper

**Chapter 7 - The Keeper** is the seventh chapter of the game The Evil Within.

## Locker Keys

* When you pass the glowing picture on the wall, inspect it and a doorway will open. Open the safe on the table for a key.
* During the stone key puzzle, after you've placed the first, head through the door on the right. In this first room, activate the lever for the spike trap, and stand on it before it goes back up. When it pushes you up, there's a statue on one of the pillars at the top.
* After the second key, there's a room with an enemy hanging on a chain with a trap in the center. There's a wheel past it that opens a gate and floods the room with The Haunted. Kill the enemies and go through the door they came from, and once you go down the stairs and traps there's a statue and a lot of supplies.
* Use the wheel to open the gate and pass through. You'll drop into a spike trap area. Run to the right, use the lever to drop the trap killing the two enemies, and kill the enemy coming down the stairs. Use the lever again, and quickly hop on top of the spike trap to get to a secret room with a key.
Chapter 2 - Remnants

**Chapter 2 - Remnants** is the second chapter of the game The Evil Within.

## Locker Keys

* After Leslie runs off, walk to the fire near a gate. To the left of that gate, on the wall, there's a white statue. Break it to get a key.
* In the house near The Haunted huddled around a fire, there is an enemy with a sick;e. Kill him, and look near the sink for a box. Inside that box is a key.
Customization

*This article is a stub. You can help Mirage: Arcane Warfare Wiki by expanding it.*

Mirage: Arcane Warfare has a wide variety of Character **Customization** allowing players to give their warriors a unique look on the battlefield. All of the customization options are cosmetic-only, with no effect on gameplay.

You can customize your classes per team, so you may have a different look for each class for each faction.

## Customization Categories

### Character

One of 3 variations can be selected for:
- Western
- Southern
- Eastern
Each of these changes the facial structure slightly.
Skin tones for Bashrahn appear more "normal"
Skin tones for Azar bear the mark of the Jinn, which
the Bashrahni call "fallen" or "corrupted"
Hair styles can vary by class and gender.
unlocked as you progress through rank.
Some tattoos vary by team.
Tatoos unlock between ranks 1-25
varies by team.

### Weapon

or Secondary Weapon.
Each weapon type has several skin variants
Weapons skins drop as you play in matches.
Items are categorized by Rarity (see below)
***Weapon skins have no effect on weapon stats***

## Rank and Progression

### Item Rarity

Weapon skins are separated into grades of Rarity. The rarity of a weapon skin is shown as a colored tag on the corners of the Item Unlock window and the Customization > Weapon list.

 Uncommon
 Rare
 Epic
 Legendary
Archives

The following is a list of Archive Files available in the game The Evil Within.

## Archive Files

* Bodies Found in Lakeside Town
* Boiler room note
* Investigation Stalls
* Old note from sewer
* Journal of Sebastian Castellanos - November 2004
* Journal of Sebastian Castellanos - December 2004
* Journal of Sebastian Castellanos - March 2005
Old Note From Sewer

The **Old Note From Sewer** are one of the items in The Evil Within.

## Summary

This item is found in the sewers after the opening act, and gives you instructions on exiting the sewers safely.

## Contents

Beside the locked gate at the far end of the sewer, there is a ladder which would take you to the old ward. If you could make it through there, you would find an elevator leading outside. You would be the one who escaped. You might be the one who survived. -R
Valerio Jimenez

**Valerio Jimenez** is one of The Haunted in The Evil Within.

## Summary

Valerio is the brother of Marcelo Jimenez. Prior to the events of The Evil Within, Valerio Jimenez was a doctor at Beacon Mental Hospital. Because of Ruvik's betrayal and eventual revenge, Valerio soon was driven to insanity, disappearing into the woods. He is first encountered in Chapter 2, and is soon turned into one of The Haunted. He was also presumably one of Leslie's doctors.

## In Game

Valerio will quickly turn into one of The Haunted; he's easily dealt with, however, and can be killed with three or four well-placed headshots.
Golem

*This article is a stub. You can help Wizard of Legend Wiki by expanding it.*

The **Golem** is one of the enemies in Wizard of Legend. It is rarely seen, and is usually present on the level prior to the player's arrival, as opposed to being summoned in as a card.

## Attacks

The Golem's sole attack is a forward punch, which has a short but noticeable wind-up time.

## Strategies

Constantly press the attack, and once it pulls his arm back, dash through him and attack from the other side, and repeat until it dies.

The Golem is immune to all forms of knockback, stun, or other crowd control Keep this in mind when using long arcana that would stun normal enemies, such as  Heroic Leap.

## Additional notes

If you listen closely, there is a sound that The Golem makes before attacking.
The Evil Within Wiki

Welcome to the *The Evil Within* Wiki
the *The Evil Within* and *The Evil Within 2* compendium by the players, for the players.
We are currently maintaining 662 pages (155 articles).
Please feel free to contribute by creating new articles or expanding existing ones.

What is *The Evil Within*?

The Evil Within is a return to pure horror from one of the genres most illustrious veterans, Shinji Mikami. Designed to make your blood run cold, The Evil Within threatens your very survival, and only efficient management of resources and constant vigilance can secure your life in this world of terror and death. The Evil Within is available on the Xbox 360, Playstation 3, and PC.

The Evil Within 2 is the latest evolution of survival horror, from mastermind Shinji Mikami, putting Sebastion into the STEM once again. Keeping the same elements of horror as the first game, your survival is now much more a product of your decisions. Do you fight your fears head on, try to avoid them and use the environment to your advantage, or just run like hell and hope they don't catch you? The Evil Within 2 will be available on the Xbox One, Playstation 4, and PC on October 13th, 2017.

* Achievements and Trophies
* PC Console Commands
* System Requirements
* Achievements and Trophies
* System Requirements
* Release Date

Characters

* Joseph Oda
* Julie Kidman
* Leslie Withers
* Lily Castellanos
* Marcelo Jimenez
* Mobius
* Oscar Connelly
* Sebastian Castellanos
* Tatiana Guiterrez
* Valerio Jimenez

* Joseph Oda
* Julie Kidman
* Leslie Withers
* Lily Castellanos
* Marcelo Jimenez
* Mobius
* Oscar Connelly
* Sebastian Castellanos
* Tatiana Guiterrez
* Valerio Jimenez

Inventory

* Items
* Weapons
* Abilities
* Archives

* Items
* Weapons
* Abilities
* Archives

Enemies

* Bosses
* The Haunted
* Ruvik
* Boxman
* Humanoid Enemy
* Re-Bone Laura
* The Butcher
* Lost

* Bosses
* The Haunted
* Ruvik
* Boxman
* Humanoid Enemy
* Re-Bone Laura
* The Butcher
* Lost

Locations

* Beacon Mental Hospital
* Union
* Locker Keys
* Map Fragments

* Beacon Mental Hospital
* Union
* Locker Keys
* Map Fragments

Register
* Feel free to register and join our user base by clicking **here**.
* There's a ton of great content at the Gamepedia Help Wiki that can help you get started!

Starting Out
* Find out more about the wiki on the **Community Portal** page.
* If you need help, you can always ask the admins at the Admin noticeboard.

New Content
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A Return to Pure Horror
Can you survive the darkness that awaits you in The Evil Within 2?
How to Play Guide for The Evil Within 2

*This article is a stub. You can help The Evil Within Wiki by expanding it.*

This page will serve as a basic **how to play guide for *The Evil Within 2***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release Date (TEW 2)
* System Requirements (TEW 2)
Taurant

*This article is a stub. You can help Mirage: Arcane Warfare Wiki by expanding it.*

**Taurant** is one of the playable classes in Mirage: Arcane Warfare.

## Statistics

* **Health:** High
* **Speed:** Medium

## Description

"*These honoured members of the Bull Guard use their size and physical strength to dominate enemies upclose.*"

The Taurant is a devastating melee class. He is able to close the gap between his enemies. His role is to punish his foes through his great strength.

## Abilities

### Q abilities

* **Explosive Punch:** A powerful punch that even when parried disables your opponent.

### E abilities

* **Whirlwind:** Spin around with a powerful melee attack, hitting all enemies surrounding you.

### F abilities

* **Leapslam:** Leap up in the air and come down with a massive damaging blast that pushes enemies away.
The Evil Within

The Evil Within, known in Japan as Psychobreak (サイコブレイク Saikobureiku?), is an upcoming survival horror video game, being developed by the Japanese studio Tango Gameworks and published by Bethesda Softworks using the modified id Tech 5 engine.
The game will be released on PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One in 2014.

## Plot

When Detective Sebastian Castellanos and his partners, Joseph Oda and Julie Kidman, rush to the scene of a gruesome mass murder, a mysterious, powerful force is lying in wait for them. Witnessing the killing of fellow police officers one after another, Sebastian is then attacked and loses consciousness. Waking up in a land where monsters are wandering about, he has to fight his way through a world of death and his close friend's madness in order to understand what's going on. Sebastian has to face his fears in order to survive on a journey to discover what lies in the shadows of that mysterious force.
On this journey Sebastion and his allies will find themselves battling there way out of many tight situations in everything from mansions to asylums.

## Marketing and release

The game was revealed in April 2012 under the working title "Project Zwei", with Shinji Mikami attached as director.
On April 15, 2013, and over the next few days, Bethesda Softworks revealed a series of short cryptic videos teasing the new game, officially announcing it on April 19, 2013, revealing the title, the platforms it will be released on, and a **live action teaser trailer**.
A second trailer was released on September 17, 2013 and an **extended gameplay video** was revealed on September 27, 2013 to be released late 2014.
On Twitter and on the Game's site however the game's publisher Obsidian has stated that the game will be coming out on October the 14th in North America and accordingly in Europe.

## External Links

* Official Website(English)
* Official Website(Japanese)
Syringe

The **Syringe** is one of the items in The Evil Within.

## Summary

The Syringe is a health item, akin to the Medical Kit. It is used to generate a large amount of health. The syringe seems to have two separate components in two divided chambers, which are combined through the dual needles at the end to provide healing. When used by Sebastian Castellanos, each subsequent usage of the syringe within a short span of time makes the item less effective; additionally, repeated use of the syringe in close proximity to each other will cause the screen to distort, leaving the player vulnerable to attack from any of the numerous enemies in the game.
STEM

*This article is a stub. You can help The Evil Within Wiki by expanding it.*

**STEM**, developed by Ruvik and funded by Mobius, is a machine allows multiple consciousnesses to be connected within a single mental world. The majority of the events at Beacon Mental Hospital in The Evil Within took place inside of a STEM.

## Use

Using one person as a "core" to host the world, the STEM system connects its users' consciousness to this world. The contents of this world are based largely off of the memories, perceptions, and mental state of the core. This core also acts as a sort of administrator and is the only person with direct control over the world. If the core were to go missing, as Lily Castellanos did in The Evil Within 2, peoples' sub-consciousnesses can run wild, and their deepest fears can manifest in many forms of horrifying creatures.

The events at Beacon Mental Hospital show that the STEM can bring people into it using a wireless signal instead of being plugged into a terminal.
Sniper Rifle

The **Sniper Rifle** is one of the weapons in The Evil Within.

## Summary

The sniper rifle is one of the secondary weapons for Sebastian Castellanos. It's first obtained during Chapter 6, used to save Joseph Oda. While it is extremely unwieldy in close-quarters, it is the best weapon for ranged engagements, and can clear an entire area before Sebastian Castellanos ever steps foot into it.
Lantern

The **Lantern** is one of the items in The Evil Within.

## Summary

The Lantern is an item used by Sebastian Castellanos to light up dark areas in his path. Unfortunately, while the lantern is incredibly useful, it can also light out unexpectedly, leaving the player vulnerable to attack from any of the numerous enemies in the game.
Chapter 3 - Claws of the Horde

**Chapter 3 - Claws of the Horde** is the third chapter of the game The Evil Within.

## Archives

* Journal of Sebastian Castellanos - December 2004
* Serial Killings Continue

## Locker Keys

* In the Village, move towards the tower. Climb it, and at the top you'll find supplies. Look down near the ladder and you'll also see a statue, which when shot, will give you a key.
* At the barn where The Sadist attacks, climb the ladder to the second level. There's another ladder here that will take you to the third level. Here, shoot the statue and collect both the key and the supplies around it.
* Kill the enemy sniper, and move to their location. Here, you'll see a statue on the left. Shoot it for a key.
* When you have to open the main gate, go to the house to the left. Go up the stairs and onto the balcony. Look at the power line, and you'll see a statue. This one is hard to spot, as it looks like a bird or even a piece of flesh from one of The Haunted.
Chapter 4 - The Patient

**Chapter 4 - The Patient** is the fourth chapter of the game The Evil Within.

## Archives

* Journal of Sebastian Castellanos - March 2005
* Investigation Stalls

## Locker Keys

* Look inside the body of the patient Valerio was operating on. Use the knife to cut him open, and you'll find a key.
* Once in the "blood sewer", take the metal ramp out of the area and hit the switch on the wall. Once the statue drops, shoot it for a key.
Tatiana Guiterrez

**Tatiana Guiterrez** is a side protagonist of The Evil Within.

## Summary

Tatiana is a nurse in the locked ward of Beacon Mental Hospital. Though she is alluded to be supernatural, her primary purpose is to help Sebastian Castellanos upgrade his abilities through the use of Green Gel.

It has been suggested by fans that she might be Ruvik's sister, explaining why she was largely untouched by his violent revenge, but this has been disproven, following the fact that Reborn Laura is created by Ruvik as a tribute to his feelings for her, hence indicating that Laura is Ruvik's sister. It is also shown in Chapter 9 that she is his sister.

In Chapter 14, after Sebastian finds a Missing Person Poster showing Tatiana, she disappears, and does not appear for the rest of the game. This leaves a mystery on her whereabouts after that.
Union

*This article is a stub. You can help The Evil Within Wiki by expanding it.*

**Union** is the utopian city that the majority of The Evil Within 2 takes place in. The city itself is not real, but exists within a STEM that used Lily Castellanos as a core. When Lily disappeared, the city began to fall into ruin, as horrors ran rampant and people battled for control of Union.
Bosses

Certain enemies within The Evil Within encountered by Sebastian Castellanos are considered **Bosses**, due to their increased health and heightened damage.

## Roster

* Amalgam - The ultimate combination of fear, hatred, and loathing.
* AlterEgo - A two-headed abomination.
* Heresy - A massive insectoid enemy.
* The Keeper - A hateful and terrible beast.
* Laura (Creature) - A shade of the past reborn in terror.
* The Sadist - Chainsaw-wielding lunatic.
* Sentinel - A wolf-like, eldritch horror.
* Shigyo - An aquatic terror.
* Trauma - A tortured soul in a husk of a body.
* Quell - A creature that can camouflage at will.
* Zehn - One of two orphaned boys, raised below the cemetery.
* Neun - One of two orphaned boys, raised below the cemetery.
* Shade - A leggy creature with a light for her head. Exclusive to DLC.
The Evil Within 2

**The Evil Within 2** is the sequel to The Evil Within.

## Plot

Detective Sebastian Castellanos has lost everything, including his daughter, Lily. But when he is contacted by Julie Kidman, who works for a shady organization known as Mobius, and told that his daughter has been alive this whole time and being used as a "core" for a STEM before she went missing, he find himself with an opportunity to get her back. Sebastian, in his unique position as a survivor of the STEM at Beacon Mental Hospital, and Lily's father, might be the only person who can save her. Horrifying threats emerge from every corner, and he must rely on his wits to survive. For his one chance at redemption, the only way out is in.

## Marketing and release

The game was revealed at E3 2017, and is scheduled to release on October 13 of the same year, only 4 months after the initial reveal.
Alchemancer

*This article is a stub. You can help Mirage: Arcane Warfare Wiki by expanding it.*

**Alchemancer** is one of the playable classes in Mirage: Arcane Warfare.

## Statistics

* **Health:** Low
* **Speed:** Low

## Description

"*Powerful Mage Class that relies solely on the devastating power and capabilities of their magic.*"

A deadly ranged striker able to quickly leave the combat area to survive and attack again.

## Abilities

### Q abilities

* **Piercing Shot:** Slow to fire but fast moving projectile that can penetrate multiple enemies.
* **Phoenix:** Throw a projectile then press and hold to guide it through the air with the mouse.
* **Depth Charge:** Releasing a set of explosions infront of you (partially unblockable)

### E abilities

* **Chaos Orb:** Hurl a sphere of destructive energy, dealing a high amount of area of effect damage where it lands.
* **Barrage:** Target an area on the ground to bombard with projectiles from above for a short duration.

### F abilities

* **Teleport:** Teleport a short distance toward the location under your crosshair.
* **Levitate:** Levitate above the battlefield for a short duration.
Journal of Sebastian Castellanos - December 2004

The **Journal of Sebastian Castellanos - December 2004** are one of the items in The Evil Within.

## Summary

A private diary entry from Sebastian Castellanos.

## Contents

First day as a Detective.

My new partner, Myra Hanson, is a real firecracker. Tenacious and no-nonsense - my kind of woman. But I've got to watch it around her. She almost caught me checking out her ass today...
Tinker

*This article is a stub. You can help Mirage: Arcane Warfare Wiki by expanding it.*

**Tinker** is one of the playable classes in Mirage: Arcane Warfare.

## Statistics

* **Health:** Medium
* **Speed:** High

## Description

"'A defensive trap specialist that uses her cunning and wit to defeat larger opponents.*"*

An intelligent and scrappy warrior, the Tinker is able to use her small size to her advantage. She is very capable in melee combat and can frustrate her enemies through her many contraptions.

## Abilities

### Q abilities

* **Hook Shot:** Shoot a hook that pulls a single enemy target towards you.

### E abilities

* **Proximity Mine:** Place a mine that explodes when enemies come close.

### F abilities

* **Kickflip:** A quick kick that creates a large distance between you and your target.
* **Dervish:** Perform a quick evasive jump followed by a stab with a powerful lunge.
Boiler room note

The **Boiler room note** are one of the items in The Evil Within.

## Summary

This note is found in the boiler room in Chapter 1.

## Contents

13:00 - STEM system operation test begins.

13:15 - Success. Confirmation of brainwave synchronization: losses minimal. Continuing experiment. Agent collects the data.

13:30 - Anomaly occurs. Not with the subject; the stenographer claimed they weren't feeling well and then fell into a coma for reasons unknown. Doctor orders the STEM system terminated.

13:45 - Staff begin complaining of nausea and falling unconscious one after another. Those who can still move plan their escape from the hospital but for unknown reasons are unable to. Though the STEM system should have been deactivated, subjects maintained brain wave synchronization with the host.

14:00 - He... that man appeared.
Maps

*This article is a stub. You can help Mirage: Arcane Warfare Wiki by expanding it.*

These are the **Maps** in Mirage: Arcane Warfare. All the action takes place inside these scenarios. Each map is designed with specific game modes in mind.

## List of maps

* Academy
* Bazaar
* Bridge
* Courtyard
* Drydock
* Falcon Ridge
* Lighthouse
* Mirrors
* Ravine
* Rock Bottom
* Sunken City
Vypress

*This article is a stub. You can help Mirage: Arcane Warfare Wiki by expanding it.*

**Vypress** is one of the playable classes in Mirage: Arcane Warfare.

## Statistics

* **Health:** Medium
* **Speed:** High

## Description

"*An elusive and agile character that uses her mobility and speed to cut foes down.*"

The deadly Vypress is feared everywhere. The only dual wielding class, she is capable of damaging her enemies quickly and without taking any harm herself.

## Abilities

### Q abilities

* **Dash Attack:** Jump in the direction you are moving, then lunge towards your crosshair while slashing with twin blades.

### E abilities

* **Blade Whip:** Augment your blades with a projectile that follows the direction of your attack, extending its effective range.

### F abilities

* **Phase:** Phase out of existence for a short time avoiding any incoming damage.
* **Pounce:** Launch a projectile that will pull you towards it to evade enemies or cross chasms.
Ark

*This article is a stub. You can help Mirage: Arcane Warfare Wiki by expanding it.*

The **Ark** is an objective in maps with the Team Objective type of Game modes. A team must push their ark towards it's destination while the other team tries to stop them. The payload moves when a player from it's team is inside it's radius it, and will stop moving if a player from the opposing team enters the radius.