recursal/Fanatic-Fandom huggingface dataset:
Level 153.1

**Survival Difficulty: Class 2****》Safe****》Secure****》Low Entity Count**

## Description

**Level 153.1** is known as the Dead District. And the name basically sums the entire level up. From what we know, Level **153.1** is a weirdly generated plot of land that seemingly goes on forever, and along with those plots of land are randomly familiar houses with random stuff in them. Very rarely, there will be a house that gives you everything you need until you grow old, but most houses don't have anything in them, and others have trash and junk in them (sometimes containing ripped furniture and damp ripped clothes).

But there is something **very** hard to miss, **Everything Is Black And White.** No one knows why, no one knows how, but **Level 153.1** is completely devoid of color. This often drives survivors insane due to lack of color. This is one of the very few reasons why you wouldn't want to be here.

But on the Bright side, If you have your phone on you, there is free Wi-Fi, no need for a password, and it is completely safe and secure. And not to fear if you don't have a phone, there is a slightly high chance that you will see a phone laying in one of the houses. But be careful, sometimes they are shattered,

And commonly you would find Facelings in the houses. and sometimes there are multiple. They are all adults so there is no need to worry on getting attacked.

## Creatures

The only known creatures that lurk in **Level 153.1** are Facelings.

## Entrances and Exits

### Entrances

There is only one confirmed way to enter **Level 153.1,** that is if you pass out due to extreme temperatures in Level 2.

### Exits

There are currently no known ways to exit **level** **153.1**.
Sufferers

Creature 3, more commonly known as **Sufferers** are docile creatures that wander The Voidclusters, attracting other creatures to it due to its loud noises. Despite being docile, being near a Sufferer is a major safety hazard. It's theorized that Sufferers are created after wanderers are killed by an undiscovered creature.

## Information

**Intelligence:** Debatable

**Strength:** Moderate

**Speed:** Low

**Behavior:** Docile

## Habitats

**Sufferers are found in:**

Level 0

Level 1

Level 3

Level 4

Level 5

Level 7

Level 8

Level 10

Level 12

Level 36 (Exclusive to Spring, Autumn, and Winter)

Level 67
Level 4

**Level 4** is the fifth level in The Voidclusters.

## Description

Level 4, also known as "The Liminal Museum" is an infinite museum. Staring at paintings for too long in this level has been noted to cause drowsiness and sanity loss, so Oat Milk is important to have in this level. This is the only level to house Security Guards and is the only level the Artistic Explorers have colonized. Void Children are common in this level, so keeping your eyes peeled is advised. Barriers are one of the biggest obstacles in this level, and are far more common than creatures. On rare occasions all of the lights in this level turn off. These events are called blackouts, and during them, paintings mysteriously disappear and the museum reorients itself. When the blackout ends, paintings may cease to exist and the walls may be rearranged. Blackouts usually only last around 4 minutes, but the longest recorded blackout was 7 minutes and 31 seconds long. It is unknown why they last this long.

## Colonies and Outposts

The Voidcluster Investigators

Artistic Explorers

## Creatures

Security Guards

Loners

Sufferers

Lurkers

Void Children

## Objects

#### Art Projects

Children's art projects. These are created by Void Children.

#### Barriers

Often placed in front of paintings. Can sometimes be a tripping hazard.

## Entrances

Making contact with a painting in Level 3 will take you to Level 4.

Entering an art class in Level 15 has a rare chance of taking you to Level 4.

## Exits

Tripping over a barrier will take you to Level 88.

Breaking open a window will take you to Level 5.

## Gallery

A picture of Level 4.A picture of Level 4.A picture of Level 4.

**Author Information >**

Page written by The Upset Kitten.
Level 88

**Level 88** is the 89th level in the Voidclusters.

## Description

Level 88, also known as "The Scarlet Forest" is an infinite forest composed of pine trees on the winter season, it is all covered with snow and the temperatures are from -17c to -3c. The sky is a reddish light that can also be confused as a mist sometimes, many wanderers when entering the level feel a distinct feeling of being watched by someone or something. This level has almost no supplies, and the only supplies that you are able to find is empty Oat Milk boxes hidden under some trees.

The level is known for being a sufferer infestation, while encountering one is rare, compared to other levels this is the most common place to find one, the low temperatures, high sufferer amount and low supplies make this level a hard obstacle, because of this many wanderers and groups are too afraid of crossing this Level.

## Recommendations

* Bring lots of supplies with you.
* Bring someone or be in a group.
* Not make too much sound.
* Come with winter clothing and winter-related useful objects.

## Colonies and Outposts

There are no colonies or outposts hat can be established as of now due to the unsuitable environment, and the only group who colonized this level is now dead.

### The Beginners:

* The Beginners is a fallen group that explored the levels of the Voidclusters, helping wanderers and trying to find the most information of the levels. Their main objective was that once they had almost all information about the level. then they could help wanderers and other groups get across the Voidclusters more easily. Many consider the beginners as a possible inspiration for TVI.

This is the level where it is known they were completely destroyed, after finding a group of sufferers, the group was mercilessly attacked by them and the only survivors of this attack died of starvation or hypothermia.

## Entrances

* Jumping over a barrier in Level 4 will take you here.

* Exiting through a window in Level 15 will take you here.

* Going into a forest in Level 68 can also take you here.

## Exits

Finding a door in the middle of nowhere can take you back into Level 2.

Rewrite Author: FrelipeCPA aka "Borea"

Image credits: https://www.reddit.com/r/LiminalSpace/comments/pofakr/are\_we\_lost/
Level 71

Level 71 is the 72nd level of The Voidclusters.

## Description

Level 71, also known as "Death Sentence" is a medium sized room from 1970 with furnitures and a lot of objects like pencils and scissors and occasionally a bag of chips. You can't sleep in this level and your sanity is slowly decreases, there are no enitites but the level will kill you in maximum 2 hours. The level have infinite rooms for every wanderer who enter the level, there cannot be more than one wanderer in a room.

## Events

After 30 minutes in the level, the room will start to change to a hotel room from 1930 and everything will go black and white.

After 1 hour in the room will appear a knife with your name on it and you will start to fell depressed.

After 2 hours two hands of an unknown creature will appear from the celing grabing you and killing you.

## Colonies and Outposts

There are no known colonies or outposts on this level.

## Entrances

You can get there randomly from any level.

## Exits

You need to try to noclip through a chair in the 1930 hotel room, if you manage to noclip, you will be send to the level you were before. You can't come back to this level again if you escape.

You need to be taken by the creature, and have "luck" not to be killed and you will be send to the sub-level 71.1

## Gallery

1970's room

1930's room
Level -3

Level -3 is the 3rd negitive level in the voidclusters.

## Description

Level -3 is a large white void devoid of anything, other than a single dining table with chairs. Also, many random doors can be spotted that lead to diffrent levels, depending on what exactly is on them.

**DoorWays >**

* Doors with a white tree on them lead to Level -4
* Doors with the number "757" on them lead to Level 0
* Doors with a star on them lead to Level -7
* Doors with nothing on them lead to Level -2
* Doors with a train on them lead to Level 11
* Doors with a house on them lead to Level 23
* Doors with a colored house on them lead to Level 70
* Doors with a red tree on them lead to Level 88
* Doors with clouds on them lead to Level 92

## Colonies

The Voidcluster Investigators

The Voidcluster Colonists

## Entrances

Noclipping through a tree in Level -2 will bring you here.

## Exits

Going through the doors listed above will take you to their respective levels.

Made by IAteYourFish
The Interstellar Border

**The Interstellar Border** is the area located at the very edge of the The Voidclusters, which stretches around the entire perimeter. It can only be accessed in the event of an Interstellar Opening. To this day, it has never been accessed, and has only been observed by Interstellar Incorporated. The area consists of dark matter and 5 stars, forming the shape of the letter "V". The 5 stars have been given the names Arn, Yoq, Ein, Ter, and Poi. The reasoning behind these odd names is unknown. Anything beyond this point has never been discovered, and is thought to simply be the void.
Level 116

> **<IATEYOURFISH>** Not good. Not good at all. I haven't seen any creatures so far. But it's very barren.
>
>
> **<FR1SS>** What even is this place?
>
>
> **<IATEYOURFISH>** Idk.
>
>
>
>

### (7) New messanges since 11:27 P.M.

>
> **<IATEYOURFISH>** Hey, @FR1SS  I've found some wierd objects.
>
>
> **<FR1SS>** What are they?
>
>
> **<IATEYOURFISH>** It looks like soap.
>
>
> **<CYRIX>** Whats going on here?
>
>
> **<IATEYOURFISH>** I'm stuck in a new undiscovered level.
>
>
> **<CYRIX>** Looks like Level 0, are you sure it's not Level 0?
>
>
> **<IATEYOURFISH>** It's way diffrent.
>
>
>
>

### (4) New messanges since 2:06 A.M.

>
> **<IATEYOURFISH>** @HERE I have an important announcement; I've found some Oat Milk!
>
>
> **<IATEYOURFISH>** I'm in the basement of one of the houses.
>
>
>
>
> **<CYRIX>** Cool, anything else
>
>
> **<IATEYOURFISH>** Not really.
>
>
>
>

### (7) New messanges since 9:52 A.M.

>
> **<IATEYOURFISH>** @FR1SS  Have you found anything about where I am.
>
>
> **<FR1SS>** Nope.
>
>
> **<IATEYOURFISH>** Please search harder, I want to leave.
>
>
> **<CYRIX>** I don't think that there is any information on this place.
>
>
> **<IATEYOURFISH>** Damn.
>
>
> **<CYRIX>** Maybe you can try a door? Those lead to exits most of the time.
>
>
> **<IATEYOURFISH>** I'll be reporting my find to The Voidcluster Investigators.
>
>
> **<CYRIX>** Seems good to me.
>
>
>
>

### (7) New messanges since 1:12 P.M.

>
> **<IATEYOURFISH>** Found some Juice.
>
>
> **<FR1SS>** This is making me thorsty.
>
>
> **<CYRIX>** Thorsty.
>
>
> **<WHYNO>** Thorsty.
>
>
> **<SNAKYBOI>** Thorsty.
>
>
> **<IATEYOURFISH>** I've found a rat, the first sign of life.
>
>
> **<FR1SS>** I hate rats.
>
>
>
>

### (6) New messanges since 6:55 P.M.

>
> **<IATEYOURFISH>** What should I do?
>
>
> **<FR1SS>** Idk. Just find an exit
>
>
> **<IATEYOURFISH>** Idk what an "Exit" is.
>
>
> **<FR1SS>** Try finding a door.
>
>
> **<IATEYOURFISH>** CYRIX already said that.
>
>
> **<FR1SS>** Oh.
>
>
>
>

### (7) New messanges since 12:49 P.M.

>
> **<IATEYOURFISH>** Hello?
>
>
> **<IATEYOURFISH>** I've found an exit I think.
>
>
> **<IATEYOURFISH>** Hello? Is any one there?
>
>
> **<IATEYOURFISH>** What happened?
>
>
>
> ### *<IATEYOURFISH> has left the chat.*
>
>
> **<TUK> has joined the chat.**
>
>
> **<TUK>** What the hell was going on here?
>
>
>
>

>
> **<CYRIX>** I don't fucking know. IATEYOURFISH has randomly faded out of existence. I hope he will be ok.
>
>
>
>

>
> **<TUK>** Welp. We lost him... How unfortunate. We should move on from this tragic event, and focus on finding the way out of this Level 0 clone.
>
>
>
>

>
> *.*Made by IAteYourFish
>
>
>
>
The Monochrome Graveyard

The Monochrome Graveyard is set of monochrome cementery theme sub level.It was discovered in {Redacted}.All level has black and white theme as well as dangurous but unique property

**The cementery**

**Description**

The cementery is a dark old cementery henche the name .This is the first level that you will encounter .The cementery has multiple gravestone that have lenght of 6cm to 6 meters apart each gravestones.The level is covered with tick mist and fog also a this sub layer has powerfull wind that can drag you and desptite has simmilar day and night cycle to frontrooms or basline it always appare cloudy in day time .When entering the level traveller suddenly feels intense nostalgia ,longing and sadness.At night multiple corpse inside of the gravestone will crowl out .This zombie like creature attack any traveler in the level and hunt or kill them occasounaly turn them into one of them

**No clip in any tree will bring you to the Forrest sub layer**

**The Dark Forrest**

**Description**

The Forrest is a large expansive dark monochrome Forrest with multiple streetlights unlike the other first sublevel the gravestone is rarely to find fog is more intense and thick multiple animated corpse from level exist as well as an creature that resembles aswang in phillpines folklore .The level has temp of 10 to 5 degree celcious so warm clothing is advice

The level also no day and night cycle instead stuck in enternal midnight

Somethimes clip matter can be found inside

**House**

The level also contain houses these house is more animated and cartoonish in appearances as if was crafted or painted .Entering these houses will have small chance bring you to the level 199

**Community**

None
Level 106

## Description

Level 106, also known as "Nobody Store" is the 107th level of the voidclusters.This level appears to be an infinite mall (if this is the same thing as another level, let me know) and it's impossible to meet another human in the level but messaging them through another way (like texting) is possible.

In level 106, you will find all sorts of stores in all languages. However, the stores will not actually sell stuff associated with the type of store. For example, a food store may instead sell furniture and a house appliances store may sell clothes instead. This also works the other way around, as furniture stores seem to sell food.

Like all things in this level, money is also not the usual. Money appears as green slips with a small text on top saying "money" and lots of scribbles around the rest of it. The "money" also usually is folded/ripped up or even both from time to time. You also don't have to use the "money" in this level, because there is nowhere you can put it to buy stuff.

The lights of this level can be any color but are usually yellow/white. Lights in this level also usually function well, but older lights may flicker from time to time.

## Creatures

* Amalgamations
* Roamers
* Legs
* Crops (dead, usually in the product form)

## Objects

* Various store products
* Hoax Key
* Oat Milk

## Colonies and outposts

there are no colonies and outposts currently in operation probably due to the huge quantities of entities here (low amount of entities, huge quantity of each.)

## Entrances and exits

To enter this level, you can go 250 meters down and find a door in Level 105

Exiting will prove a task, but you could either:

1. Find a hole in the floor (extremely unlikely occurrence) and you will fall into Level 108
2. no-clip through a magenta-colored object to end in a random level in cluster 3
3. wait 2 years and you will transported to Level 108
Crawlers

Creature 5, more commonly known as **Crawlers** are hostile creatures found typically in dimly lit levels.

## Information

Crawlers are humanoid entities which lack any face, and appear to have highly defined bone structure. This bone structure juts from the skin and is used in offensive attacks. Crawlers have a unique bone structure which is designed for quadpedally crawling, however the way that the bones are formed to crawl are highly inefficient forcing the crawlers have an extremely awkward gait, seen in the image.

Because of their defunct bone structure, they can only awkwardly trot persistently for a few seconds at around 20 MPH. The lack of a persistant way to chase down prey has forced the crawler to use rudimentary ambush tactics. Crawlers are notably failures at even that, being barely able to hunt prey. Crawlers because of these flaws usually live in areas where there are secondary food sources, and ambush predation takes up little space in their diet.

**Intelligence:** Moderate, uses basic ambush attacks

**Strength:** Moderate

**Speed:** Moderate (low after a few seconds)

**Behavior:** Hostile

## Habitats

**Crawlers are found in:**

Level 1

Level 12

Level 14

Level 50

Level 67

Level 79

Level 86

Level 87

Level 90

Level 108
Level 73

Level 73 is the 74th level of the Voidclusters

## Description:

Level 73, also known as "Chionoandrophobia" is a flat snowy landscape that stretches out for miles with snowmen being frequent throughout the levels length. Other stuff here like trees, houses and cabins are extremely spread out and hard to find in this level. The level is always snowing nonstop and has a normal day and night cycle, however the temperatures are below zero reaching from -6 to -32 degrees Farenheit, but despite all this, the level is completely devoid of creatures and is habitable in, but it isn't easy to do because of the weather being freezing cold.

```

```

## Objects:

Berries: Found on berry bushes, which are uncommon in this level

Bread: Found in cabins, somehow already heated up from an unknown source

Microwaves: Also found in cabins and somehow works despite having no plug attached to an outlet as neither of those exist within the level

## Entrances and Exits:

The only way to enter is by jumping next to a piece of land slightly higher elevated than the rest in Level 74 to end up here

Building a snowman in this level has a small chance to send you to a random class 0 level.

Author: TheMechanholyCruise2000
Level 13

**Level 13** is the 14th level in The Voidclusters.

## Description

Level 13, also known as "*Crossroads*" is an infinite grass plain that can contain zig-zag road's stretching for km, it was recently discovered by The Voidcluster Investigators and it is considered as unknown class since not a single confirmed entity has been discovered, but that doesn't mean that it couldn't have one.

The *Crossroads* are considered not to be used as guidance since they usually lead to the same place or go in circles, the best way to get around on **Level 13** is going through the grass field, but this is still hard as it normally leads to nowhere, there's a possibility it can lead to another crossroad, but as said earlier at the end they lead to nowhere.

The TVI have considered this Level as a trap Level since escaping it is incredibly hard, supplies are impossible to find but there are no entities making this Level an **"empty hell",** they're still exploring the Level from time to time ,but they are close to concluding these expeditions since they didin' give much new information of the Level.

Another aspect of Level 13 it is how fast sanity can drain without supplies, even with a little hunger you can start hallucinating about food, due to this sometimes it can feel like in a dream, which gives force to the theory of this level's entrance from Level 9.

## Colonies and Outposts

There are no colonies and outposts due to its empty nature.

## Creatures

There are no confirmed creatures in this level.

## Entrances

The only confirmed way of entry is entering a door with an exit sign on Level 2.

An unconfirmed way of entry is waking up from Level 9.

## Exits

Clipping into the roads will send you to Level 5.

Author:FrelipeCPA
The Sickness

Creature 11, more commonly known as **The Sickness** is a disease that can be found rarely in neglected levels in The Voidclusters.

## Stages

### **Stage 1**

**Many victims don't realize they are infected with The Sickness in this stage.**

-Victims get itchy skin during this stage.

-Victims get rashes and blisters during this stage.

### **Stage 2**

**Most victims notice something is off by the time they get to this stage.**

-Victims occasionally get minor nosebleeds during this stage.

-Victims get cracked skin during this stage.

-It's theorized that this stage slightly blocks off your lungs, as many victims claim they found it difficult to breathe.

### **Stage 3**

**Many victims seek medical help once they reach this stage.**

-Victims get more frequent nosebleeds during this stage.

-Victims' cracked skin starts lightly bleeding.

-The Sickness becomes lightly contagious at this stage.

### **Stage 4**

**Most victims begin to have moderate panic attacks at this stage.**

-Victims get nosebleeds every few minutes.

-Victims occasionally lose small chunks of flesh.

-The Sickness becomes moderately contagious at this stage.

### **Stage 5**

**The majority of victims lose hope at this stage and want to be put out of their misery.**

-Victims constantly have blood gushing from their nose.

-Victims lose large chunks of flesh at rapid rates.

-The Sickness becomes extremely contagious at this stage.

-Victims usually die within 5 minutes if not treated ASAP.

## Known Methods of Prevention

-Large amounts of Oat Milk. Only works in Stages 1-3.

-Avoiding neglected levels, such as Level 5.

-Pepsi-Ultra has been shown to work against The Sickness, but only in Stage 1 and early on in Stage 2.

**There are no known methods of prevention for Stage 4 or Stage 5.**

## Habitats

**The Sickness is found in:**

Level 5

Level 23
Level 134

**Level 134** is the 145th level in The Voidclusters.

## Description

Level 134, also known as "eyestrain" is a forest with trees and grasses in the forest. The clouds do resemble earth's clouds, but they have a squid-like shape. While it appears that the sky is saturated and that under the trees the shadow is very dark, you could possibly travel as far as you can if you walked 50 miles. This would enable you to see the level start to brighten and the saturation increase. This isn't a problem for most people. When one hundred miles away the level starts to become very bright and more saturated, the dark shadows of trees will become brighter and the sanity will decrease. Hallucinations are beginning to appear here Hallucinations are hallucinating darkness and at 200 miles it's as bright as the sun, and both the brightness and saturation can produce heated. You can become blind or burn to death.

Footnote : Upon discovering this new discovery, oat milk is spawning in pools that are new to this level, and bread colonies and outposts are now possible.

## Colonies and Outposts

There are no known colonies or outposts in this level

## Creatures

In this level, no known creatures are here.

## Entrances

To enter find a bright alleyway on level 100 and enter it. This will send you to **level 134**.

## Exits

By staying in the 200 mile area for ten minutes, it is possible to reach level 61.

You can reach level 121 by going to the dark parts of this level and noclipping there.

**Author Information >** Page written by XxninjahkingxX54.{{C[134]Nav}}
Dog Walkers

Creature 7, also known as **Dog Walkers** are hostile creatures resembling a deformed canine. Dog Walkers don't seem to have any respiratory nor digestive organs and it is unknown how they get nutrients or oxygen. For most of their time, they walk aimlessly around The Voidclusters untill they detect a human or other creature. If they spot something, they will then hunt them down before attacking and killing them. They are very effective at this due to their long legs and powerful jaws. It is unknown why they kill people as Dog Walkers don't eat them as they do not have any digestive organs.

Dog Walkers often have conflicts with Hounds. Any time they are brought close to each other they will fight until either the Hound dies or the Dog Walker dies.

## Information

**Intelligence:** Low

**Strength:** High

**Speed:** High

**Behavior:** Hostile

## Habitats

**Dog Walkers are found in:**

Level 3

Level 12

Level 34

Level 36 (Exclusive to Summer)

Level 64
Level -2

**Class Unkown**

 **Unknown Danger**

**~Unknown Creature Amount**
Level -2 is the second negitive level in The Voidclusters.

## Description

Level -2 also known as "Day Dreams" is a finite forest about 894x894 kilometers long.

UmVhbGl0eSBpcyBmYWtlLiBCbGFjayBvdXQuIERheWRyZWFtLg==

*Darkness...*

It's all a *DayDream*.

WAKE UP.

https://the-voidclusters.fandom.com/wiki/File:Morse(1).wav

({{CODE\_UNAVAIBLE}} [[SYSTEM-SHUTDOWN]])

(REBRANDING\_SYSTEMS)

((FORCING\_SYSTEM-REBOOT))

((SYSTEMS\_SEMI-OPERATIONAL))

((SYSTEM\_OPERATIONAL))

{{SYSTEM\_REPAIRING}}

## Exits

Noclipping through a tree leads to Level -3

Made by IAteYourFish
Level 22

**Level 22** is the 23rd level in the Voidclusters.

## Description

Level 22, also known as “The Small Field” is a cramped field rich in Crops with pastel colored houses behind it. The pastel houses are man-made, and has Chickn Sandwich’s. They also have small supplies of Oat Milk. This region is the safest and is devoid of entities. The population of this region ranges from 12-15 people, as that is the maximum amount of people that can enter the level, otherwise the player that has been in the longest will be booted in a way that makes the wonderer drawn to the crops where they come out of a crop field in Level 34. If you decide to walk out further you will keep walking as it gets colder and colder. At that point you will see snow everywhere and caves and frozen lakes, etc.

## Colonies and Outposts

There are no known colonies or outposts on this level.

## Creatures

There are no confirmed creatures on this level.

## Objects

* Crops

Found in the cramped field all around.

* Oat Milk

Found in pastel houses.

## Entrances

* Noclip into the fridge on Level 21.

* Stay in the crop field for 10 minutes in Level 34.

## Exits

* Commit suicide in this level and end up in Level 23.

* Venture out into the deep cold areas and dig into the nearest cave, you will end up in Level 25. Oddly, the caves can be digged with your bare hands, as if they were cake, so you do not need a shovel.

## Gallery

**Author Information >**

Page written by Abstrackted.
Not-so Gourmet Lobster

Object 5, more commonly known as **Not-so Gourmet Lobster** is a very dangerous item, only to be came in close contact with if necessary.

## Information

Not-so Gourmet Lobster is an item that pretends to be gourmet lobster from the world before The Voidclusters, Earth. It has some sort of effect that causes you to want to eat it very badly. It gives you a warm, great feeling that can vary for different people depending on what they like the most. It reminds you of good things, and some force drags you towards it. Many fail to resist, and eat the lobster. Even more don't know of the effects. The lobster will cause you a slow, painful death. There are toxic things inside the lobster and it is very deadly. A total of four (4) people have survived the lobster after getting near-immediate treatment. Symptoms include a pain in your stomach that worsens over time, a terrible headache, and lots of lung pain. Vomiting, terrible itchiness around the body and severe pain throughout the entire body in the later stages can occur. These effects, however, only have been reported for some. It's so hard to resist it that nobody could bare to take an image of it. Not even through windows. Ways of death include heart failure, choking, and certain parts burning from the inside. You have to run as quick as you can away, although the urge will try to send you back. The lobster also reproduces when people eat it so that there's more. If you survive, there's a high change of being paralyzed. There are certain types that are made mainly for a distraction when entities are chasing you. It is recommended to not eat lobster, however there are certain lobsters that can be eaten and will provide positive effects.

## Locations

* Level 12

* Level 0

* Level 14

* Level 2

* Level 90

* Level 68
Page Creation Rules

This page was specifically made to designate what you should and shouldn’t when creating a level.

Do’s

- Be original

- Take your time (If a level is in a WIP, mark it as WIP)

- Use ideas wisely

- When submitting a level, make sure you write the author

- Use proper grammar

Don’ts

- Plagiarize

- Take Backrooms articles into here

- Don’t Write Your Pages Like This

- SPAM CAPS FOR EVERYTHING
Lurkers

Creature 2, more commonly known as **Lurkers** are shadowy creatures that appears in dark crevices in levels with dim/dark lightning.

## Information

Lurkers are hostile shadow-like creatures known for hunting on dark crevices or zones in levels with dim, dark, or nightime lightning, they can vary on form or height but always take on a humanoid appearance.

They are really sensitive to strong lights, because of this it is always recommended to bring a flashlight, having one on dark levels is essential to avoid lurkers, since they get irritated by strong lights.

**Intelligence:** Moderate

**Strength:** Sub-Moderate

**Speed:** High

**Behavior:** Hostile/Stalking

## Habitats

**Lurkers are found in:**

Level 0

Level 1

Level 3

Level 4

Level 8

Level 10

Level 11.1

Level 33.5

Level 34

Level 36 (Exclusive to Spring and Autumn)

Level 51
Fragment man

The fragment is one entity that usually roams the level 67 it has the appirance of humman the nationality is phillam and often wear a white t-shirt long coat or sleaves( black) and a black pants but somethimes a jugging pants of unknown university but he is distorded and glitch also it has animated tv static effect on it .It hostile and agressive while on level 67 .However it is complete docile ,intangible and rare in other levels.

~~Come with me~~

Ability

The capability and powers of the creture:

1. This creature often seen to warped reality in low to medium way
2. Teleporation

3.According to theorise he is immortal
Cell Key

Object 14A or “Cell Key” is a Rusty key and is found on some levels and be used to only cells and doors.It is most commonly found on Level 52.The key is easy to break though so keep gentle with it.The key will always be found on the floor/ground of the level it appears in.if the key isn’t 1.24-3.95 centimeters in length it is a Hoax key.This object seems to work like a flashlight in darkness but is unknown how or why.

## Cell Key

The image of the key in an undiscovered level
Level 55

## Description:

Level 55, also known as "Generic and Boring", is an infinite hallway looking the same every single time, with nothing interesting going on for miles at a time. Because of how boring this level is, all creatures once inhabiting this level left. The same type of boredom made all colonies and outposts leave Level 55 as well. Moral of the story, you might die from boredom.

Hold on, let's make things a little more exiting for ya. We recently discovered that just like Level 1.5, the halls can be completly randomised. These new branches of halls can include the following (In which they are different from Level 1.5)

* The unfinished halls of Level 1.
* The liminal artwork like halls of Level 4.
* The roads of Level 13.
* The moist atmepheric halls Level 9.
* The wet and damp caves of Level 25.
* The season changing areas of Level 36.
* The subway like actitexture on Level 38.
* The watchful eyes of Level 42.
* The allayways of Level 100.

As a side note, unlike Level 1.5, these hallways are extremely long, and boring still. Mix things up while traveling to not go into The Bored Mindset.

## Colonies and Outposts:

Every single colony and outpost left this level for how boring this level is.

## Objects:

The only object is Oat Milk, repeating in the same corner over and over and over again.

## Entrances and Exits:

### Entrances:

The only entrance is on Level 53 by chance..

### Exits:

Get to the end of the hall to get to Level 56.

Author: Cyrix
Dr. Bartholomew Quagmire

> “My creation could make the world better, but some things don’t always go the way you like. So you get up and deal with it.”
>
> Dr. Bartholomew Quagmire to interviewer.

## Description

### Early Life and Death of Dr. Quagmire:

Dr. Bartholomew Quagmire was born on May 17, 1803, born with his other 2 siblings, Cindy and Layth Quagmire. During early life, he had a passion for teaching and architecture which motivated him to become a collage professor. When he turned 31, he got accepted to teach at a local collage in St. Louis, Missouri. He was administered to teach at Architecture School, and lived his life to the fullest until March 14, 1896, 9 years after he retired, he fell ill and died to a heart attack, His sisters, Cindy and Layth, had both died of old age before him, and he was the only one left. Some of his known living relatives are his grandchildren, which are now grandparents. (Linda and Jen Keller.) He has known to have been married, but he keeps his dating life private.

### Early Life in The Voidclusters:

When professor died, he started logging in journal entries about early exposure to the world of the Voidclusters. After making it through the levels, he decided to stay at a colony in Level 2 where he decided to leave from boredom after living there until the

   1920’s from the real world. Eventually, he started befriending professors in Level 15 where he pursued teaching students at the school, and also keeping up with stories from other professors about how the real world progressed. In a moment in time, Bartholomew was brainstorming ideas from the stories he has heard from other wanderers, and came up with the idea to create a machine that could create a safe level, and this machine became known as the Endocrinum.

### Life Operating the Intertwining System:

Many interviews with Bartholomew have shown that he is enjoying his job, but wishes that his machine could make the whole system safe, Due to Incident 1-8, it has caused a of problems, and has dearly upset Bartholomew, as stated in interview. And here I quote, “My creation could make the world better, but things don’t always go the way you like. So you get up and deal with it.”

**Author Information >**
Page written by Abstrackted.
Level 95

Level 95 is the 96th level in The Voidclusters.

## Description

Level 95 also known as “Collection Of Doors” is a collection of randomly segmented rooms characterized by their mono-yellow wallpaper. Level 95 has a large amount of doors that lead to separate rooms that look nearly identical to the previous ones. Level 95’s floors are made of wood and sometimes have bright yellow carpet, though this is rare. Level 95 is devoid of any type of furniture except on rare occasions where sofas can be spotted.

Level 95’s lighting will experience what's called a “Blackout Event” at seemingly random times. During a Blackout Event all lighting within Level 95 will abruptly turn off, and random creatures will manifest, making Level 95 unpredictable. The cause of these events are unknown.

## Colonies and Outposts

Creature Cut-Out

The Voidcluster Investigators

## Creatures

Dog Walkers

Smilers (Invasive)

Hounds (Invasive)

The Mechanical Hatred

Loners

Legs

## Entrances

Level 95 can be accessed through the lower half of Level 90.

Going through a door in Level 33 that says “House 4 Rent”

## Exits

Doors that say “Exit” can lead to one of three levels:

Level 17

Level 21

Level 62

Made by IAteYourFish
Level 54

Level 54 of the void clusters also known as "Abandoned" resembles infinite abandoned industrial tunnels. The temperature is extremely hot so you must stock up on Oat Milk, and Pepsi-Ultra supply before entering this level as it doesn't have any objects. This level is filled with spider webs, usually next to pipes, however where these webs are from is a mystery because no spider entities have been observed. The level has a poor electric supply since most of its lights never turn on. This level isn't well known as entering it is difficult.

## Creatures

Creatures are extremely common in the level. Creatures in this level are: Lurkers, Light Beasts, Void Children, Dog Walkers and a exclusive creature known as Lost, they were Roamers before they entered this level.

**The Lost**

The lost are a roamer species exclusive to the level, since they seem to have adapted to the environment of the level. Their skin is far lighter due to the lack of light and its less thick, a wanderer that stayed in Level 54 stated that "their meat tastes like pork". They tend to be more agressive than normal roamers but smaller in size so they dont pose a threat.

## Colonies and outposts

Due to this level being unsuitable for colonies and outposts, none have yet to be formed.

## Entrances

The easiest way to enter is through a hole in the wall in Level 1 but it's very rare to find.

Another way to enter is by entering a cave in Level 88.

## Exits

To exit this level, you have to travel a long distance until you find a staircase. Climbing it will take you the level you desire to enter in Cluster I. However, if you want to go to Level 99 or Level 100, it will take you to a random level in Cluster II.
The unknown

***Descriptipn***

The unknown is a powerfull reality warper / magic user that considerd very dangerous it appres to be a black floating orb-

***Hey don't lizen to him I am completely safe we don't want to harm you I love you we care it's all fake news why you dont come us why you Ignore us .Don't listen to that king I watch you I see you reading this I know I am not real but come back***

Help me!
Level 65.4444

**Level 65.4444** is the 65.4445th sub-level in The Voidclusters.

## Description

Level **65.4444**, also known as "Autumn Hell" is A forest at night. It's autumn, the trees are orange and the grass is orange in the forest. The level has a lot of Creatures and is just a living hell. As you can see, the level is very near level 65. The image shows the dark level that is difficult to see even with modern technology. Even though it is difficult to look sometimes, road paths and abandoned swing sets can be found on the level.

## Colonies and Outposts

In this level there are too many creatures for a colony or outpost to be built.

## Creatures

Solarizers

Dog Walkers

Hounds

Smilers

Amalgamations

Crawlers

**Lurkers**

Legs More bigger and hide in the forest.

Spectres

Impersonators

Light Beasts

## Entrances

In level 65, you can enter this level by finding a painted wall that is depicting a sad face.

## Exits

Normally, when you find a happy face on the path, you are sent to level 65 in the voidclusters or to the safe level in cluster 1.

**Author Information > Ninjahking**
Legs

Creature C more commonly known as **LEGS** are hostile creatures that inhabit tight spaces within The Voidclusters.

## Information

LEGS are creatures that resemble a cluster of different types of spider appendages, most commonly ones belonging to the Tarantula. All organs located in LEGS are located in their center mass, being a small sphere made of skin. They will stay stationary for hours at time waiting for prey to come near their proximity. When something they dub as "Prey" goes near them, they will then spit an acidic substance which is dubbed as "Liquid-94-5". If this substance makes contact with the skin they then will become paralyzed in about 4.5 seconds. The creature will then go to their body and bite them. After the LEGS bites them they will begin to grow spider eggs both inside and outside their body. These eggs will then hatch into new instances of LEGS about 1 hour after each egg is made. These newborns will consume the individual, however, keep them alive and conscious throughout the entire process to keep the heat made by the individual. This process takes 5 days until the individual dies. Many LEGS will then grow up and hunt in the wild.

## Habitats

LEGS reside in places with tight spaces. This means that many levels contain LEGS. This has included:

Level 3

Level 2

Level 5

Level 95

Level 108

Intelligence: Medium

Speed: High

Strength: Medium

Behavior: Hostile

Made by IAteYourFish.
The Majin

# It can be done, just, with a price to pay.

## Description:

This entity is a force to be recorded with. Made out of a substance similar to volcanic ash, a silicate liquid, that is black and thick, and the flames of the undead. It seems to lurk it places you wouldn't expect, like rooms that are small and confined, or around that one corner you almost took, before being burned alive. It is, in nature, unnatural, stumbling in what great power it can possess. Not a single human soul is safe from this behemoth of terror. It likes to toy with it's victims, trapping their mind, body, and soul in a cage they can't break out of. An endless cycle that makes the target an assimilated vain that widely spreads it's influence onto people's minds, and makes them it's next target after death. There is no pattern, there is no lifespan, all you see now is a lie, a hoax, something you can't see with your very eyes, and neither can I. I am the truth, I am the ideals, and the answer to all of the humanities problems.

You know what it feels like when you go into endless loopholes. I can tell, even when you don't see it. I am the demon that roams, the deaths to end all deaths, a swarm to start all swarms. We all seek out vengeance when we have the time, and even now the world can become your own cylinder that consumes your insides one by one. A trap you can't escape from, an endless tomb of beliefs that confide with your boundless soul, aching to be let out. Your skin trembling a dark and eerie path that boils your blood to around 1,900o Fereinhight. Simply, you can't find yourself without becoming lost in this endless mansion, with the added side effect of a soul without memory, a heart without blood. You simply can't find yourself to be who you are anymore, in this new place you call home.

It's a crime, it's the truth. No matter what path you take, it will be a dead end. I feel sorrow in your heart, but fear in your eyes. I can tell what you're dealing with, trust me, I know. The loneliness we all have to face, the satisfaction we get when we kill. We, just, don't know how to do anything else. It's a curse that we set ablaze; irreversible, but manageable. No matter how you seek attention, it could be from an unknown source. I hate to say this, but it could mean you are in prosperity of my own gesture. I seek what you seek, you seek what I don't seek, based on my overall intentions to slay the beasts. I can't be certain, but go ahead, find what I am looking for, and see what happens. I bestow upon you, granted your every wish, only to take it back for what I claim as my own. Debt is not a right, it is what I collect.

```
Intelligence: High

```

```
Strength: High

```

```
Speed: Low

```

```
Behavior: Hostile

```
The Licorice Lord

```
Intelligence: High

```

```
Strength: Extremely High

```

```
Speed: Slow

```

```
Behavior: Indoctrinating

```

Creature 32, more commonly known as/referred to **The Licorice Lord** is a harmful entity to anyone who comes across him.

## Description

Creature 32 is a tall black creature with a black licorice vest and ragged jeans that smell like roses. The Licorice Lord will attempt to indoctrinate you to make you a employee at his factory for black licorice. He is black and camouflages easily with the level, and his goals or origins are unknown. It is advised to avoid him at all costs. Due to his indoctrinating abilities, anyone who attempts to photograph him will be indoctrinated.
Snowple Gangers

Creature 44 more commonly known as Snowple Gangers, are hostile creatures that appear in the most cold and friged places in the void clusters.

## Information

Snowple Gangers are known as frosty dementined brothers, they lurk all around the snowy parts of the void clusters and they are most commonly seen in blizzards. They eat humans, but if desperate enough they eat twigs or other snowple gangers. An odd thing is that their own body always seems to bleed and their eyes and mouth do the same. It might be a way to cool themselfs down in hotter climates since their blood is below -20 degrees fahrenheit. Never get too close to one because you might freeze to death.

## Habitats

Level -4

Level 36 (Exclusive to Spring, Summer,Autumn)

Level 41 (rarely found)

Intelligence: Medium

Speed: Low

Strength: High

Behavior: Hostile
Level 51

**Level 51** is the 52nd level in the Voidclusters.

## Description

Level 51 A.K.A “Nyctophobia” appears to be randomly segmented gray rooms connected by clusters of cramped hallways. This level is surprisingly safe with its appearance suggesting a much more dangerous level. Metal doors will sometimes appear, but they are locked. When the doors are broken, it will reveal a electrical box with wires leading confusingly nowhere merging and splitting all around. When connecting the wires correctly all the lights around it will spontaneously turn on and will stay that way until the wires are mismatched again. Flashlights will run out much faster in this level, with flashlights under 80 Lumens not working at all.

## Creatures

* Invasive Creature 1, Smilers
* Lurkers

## Objects

* Oat Milk
* Lockpicks
* Pepsi-Ultra (only appears in lit-up areas)

## Colonies and Outposts

Due to the dark environment, there are no colonies or outposts on this level .

## Entrances and exits

### Entrances

The only way to enter is through a door on the floor in Level 50.

### Exits

One way to exit is to find an elevator (pretty rare) and ride it into Level 52. Another way to exit is to fall through unstable parts of the floor into Level 84.

Author:Welpmaker600
Theories

This is a list of theories about the nature of this realm from different wanderers and beings

# ***The Funhouse Theory***

This theory revolves around how it was created, theories say it was made by a time paradox made by several errors in the code of the universe. Making a funhouse that houses these levels, making your way out of these is impossible. But there is a way out of the “game”.

# The M.A.P Theory

The M.A.P Theory (Multidimensional Apathetic Prison) is a theory which states that the Voidclusters are one of the many Multi-Dimensional Apathetic Prisons. There is not much evidence backing it up, with the exception of the confirmed existence of dimensions like the Backrooms. However, dimensions like Hell and Heaven have not been scientifically proven, and the M.A.P theory remains inactive and unbelieved by most because of the arrival of new theories.

# The Backvoid Theory

 According to this theory, the voidcluster and the backrooms are both in the same dimension due to Level 920 "Shattering" event. While the theory is somewhat true, The Backrooms are strange because they do not contain any voidcluster creatures, although enities from The Backrooms are seen as early as level 0.  The first initial discovery of any Backrooms entities in the Voidclusters was seen in Level 920, and quickly spread to other levels. Still unknown of how they do it, it might have to do with a glitch of sorts.

# Mathematical Truth Theory

This theory is based on Max Tegmark "Ultimate Ensemble Theory".It suggest that our earth,the Voidcluster,and the entire existance as a whole is nothing but an one of the other infinite dimensions each have a different set of law,events,possibilities and logics govern by united mathematicat truth or existance itself is mathematics itself and made out of it .This means that all questions will be solved by mathematics itself.,this opens different possibilities not only to provide an escape but also the progress of our kind ,understanding of how this dimension works,and tract the history of existence.