recursal/Fanatic-Fandom huggingface dataset:
Chikyu: Chaos Rains

Cajuniverse Chronology

***Chikyu: Chaos Rains*** is an upcoming set in the Cajuniverse. It is the second set of the Chikyu block (with *Monsters of Chikyu*).

## Set Details

*Chikyu: Chaos Rains* introduces the following mechanics:

**Acclimate** *(You may put a Weather card from your graveyard or outside the game into your hand, or put a +1/+1 counter on this.)*

**Weather enchantments** *(As a Weather enters the battlefield, the controller of each other Weather that doesn't share a color with it sacrifices it.)*

**Berry tokens** *(Artifact tokens with "1, Sacrifice this: Target creature gets +1/+1 until end of turn. Activate only outside of combat.")*

**Surface** *(You may cast this from your graveyard if there are six or more other cards there. Exile it if it’s countered or would leave the battlefield.)*

*Chikyu: Chaos Rains* also returns the following mechanics:

***Amity*** — Whenever this creature and exactly one other creature attack, [effect].

***Landfall*** — Whenever a land enters the battlefield under your control, [effect].

## Set Introduction

*“Attention citizens of Kaina City! We are commandeering this here port! Now, don’t you worry about a thing, once we’re done here, you won’t ever need to use a boat again! …And no one tell that captain we’re here.”*

*“What in the world?” Ema muttered under her breath. “Skip town for a year and the whole place turns upside down. Excuse us a moment, miss Oblay. Sanaito and I need to take care of this…”*

## Storyline

*Chikyu: Chaos Rains* takes place in the spring following *Monsters of Chikyu*, with Ema, Sanaito, and Karina returning to Ema and Sanaito's home of Hoenn to establish diplomatic ties between it and Tohjo. When they arrive, they discover the region has fallen into turmoil in Ema's absence, with many of Hoenn's sailors having created "the Aqua Crew," who's leaders plan to awaken an ancient slumbering monster in order to raise the sea level in order to make the region more dependent on them. A counter-group headed by "the Magma Council" has been keeping the Aqua Crew at bay, but rumors swirl that they plan much the same, to awaken another deity that will dry up the sea completely.

## Limited Archetypes

* Berry tokens
* Activated abilities matter
* Surface value
* Landfall midrange
* Amity aggro

## Notable Cards

* The Warden megacycle that began in *Monsters of Chikyu* gets  **Warden of Heart**,  **Warden of Soul**,  **Warden of Depths**,  **Warden of Tremors**,  **Warden of Skies**, and  **Warden of Wishes** added to it.
* **Hoenn Champion**, based on **Chikyu Champion** but turning the game into a double battle rather than the final battle with Red.
* **End of Mutations**, the  member of the **End of Monsters** megacycle.

## Featured Planeswalkers

* Karina Oblay
* Sanaito
* Jack of Gaolwud
* Iviana
* Simul
Root

**Root** is a boggart from Lorwyn-Shadowmoor who appears in the *Vintage Horizons* storyline. Root travels and maps Lorwyn-Shadowmoor with her two traveling companions, Bwyr and Connaghyn Keig.

## *Vintage Horizons*

In the storyline for *Vintage Horizons*, Root ends up in an alternate universe, along with Bwyr and Connaghyn Keig, where she meets an alternate version of Endry, one of the members of the Vendillion Clique. She, her traveling companions, and the alternate Endry are then transported to a "space outside of space" by an alternate version of Urza to fight The Interloper.

## Planeswalkers met

* The Alternate Chandra
* The Alternate Jace
* The Alternate Nissa

1. ↑ Story Snippets for Vintage Horizons (Episode 3)
2. ↑ Story Snippets for Vintage Horizons (Episode 6)
3. ↑ 3.0 3.1 3.2 The alternate planeswalkers are explained in the story snippets for the second *Vintage Horizons* story article.
Sen Yaneta

## History

Sen Yaneta was founded by a combination of powerful non government forces that still rule it to this day. The business interests that would become The Four Studios, the Siritoni Crime Family (newly run out of Los Rejos), and several shipping companies. The isolated nature of the land was deeply appealing, although it required them to seek permission from the angels who lived on the nearby Mount Blanco.

## More Details

### Geography

Sen Yaneta is relatively isolated from the rest of the mainland. To the east of it is the brutal and sprawling Solkern Desert, which dominates the landscape for hours by car before the brief respite of Los Rejos. To the north are towering mountains, including Mount Blanco, as well as the fertile Del Deim Valley. And to the west and south is the vast ocean.

Despite this isolation, Sen Yaneta is well provided for. Desalination plants give the city and the towns scattered around it plenty of freshwater, transforming the region until it is unrecognizable from the desert bordering it. The Del Deim Valley provides an abundant supply of produce, in exchange for access to the previously mentioned freshwater. And although it is fairly difficult to travel to Sen Yaneta via land, its port is constantly bustling. Trade from other cities and nations in Detrosse, as well as Ulnia.

Sen Yaneta is also the best way to get to Ulnia from the mainland; there's a ferry that travels there and back every morning and night. This leads to Sen Yaneta being a popular hub for Ulnian tourists, and people looking to visit the underwater city.

### Governance

Sen Yaneta doesn't have a traditional government, nor do they have a police force to speak of. However, the Siritoni crime family maintains a monopoly on violence, and the other major business forces end up fulfilling similar needs as a government would. For all intents and purposes, Sen Yaneta is a company town, and one that does little to hide that nature. There is a considerable amount of stratification of society, with the rich and powerful having considerably more leverage and fewer laws to follow than the poor and working class. But even among rich people, there's vast differences between those who are actor rich, those who are CEO rich, and those who are descendants of the founding members of the city. And of course, above all the humans, there are the angels, who possess a level of power and authority beyond even that.

## Notable People

### Planeswalkers

* Ryan Opal was born and raised in Sen Yaneta.
* Nora Burke was born in the River Cities but moved to Sen Yaneta in hopes of landing a career as an actress.

### Prominent Figures

* Layanna Carmichael is the current head of the Carmichael family, who owns Apex Films.
Chirps, the Wandering Cook

**Chirps, AKA the Wandering Cook** is a humanoid bird, known as an avakin that stands at 4"10', with dark blue feathers. They are genderless, and go by They/Them or It/Its. They specialize in magic based on energy from the blind eternities *(colorless mana)*, and eventually learns to use Silver mana. Their goal is to traverse the multiverse and collect enough spices to make a dish every day, no matter how strange or new. As Chirps is an avakin, despite their avian origin, they aren't capable of flight.

## Early life

Chirps was born in 4520AR in what was originally assumed to be a normal birth, in Avlod's Respite- A place where Entities are born to later become Icons in their later stages of life. This information however is directly conflicting with Chirp's own testament, stating that they were born in the paths. This can be evidenced by the fact that Chirps has no gender, so they're either a low chance birth, or actually an Entity. Throughout their early life, they found solace from the nonstop questioning of their gender in a childhood friend, Najael, whom would help them find ingredients to cook with.

## Vinimroth Eternities

Vinimroth Eternities saw Chirps and Najael as a duo traversing all around their planet, as well as occasionally entering rifts for unique ingredients. Chirps would often be found chasing the many pathborn creatures all around the planet in order to try them once, eventually pulling out a pot of the correct size with the help of Najael's size magic.

## Frontiers of Eternity

Chirps sets out with Najael, Melodia, and Korna in order to head to Meirel and Drougth to ask for aid in finding the remaining shards of the planar portal.

## Spells/Gear/etc

The amount of cooking implements carried by Chirps is so insanely high, it is noted that if the size magic affecting their cooking implements were to fail, it could actually create a local gravity well.

## Planes visited

* Vinimroth (Original Plane)
* Ravnica
* Meirel
* Drougth
* Ikorian Realm Chunk
* Yenire
* Port Noon

## Planeswalkers met

* Ajani
* Jace
* Vraska
* Heng Hien
* Marie

## Trivia

* Chirps carries a 100 set of magical cooking pots; All are resized due to Najaels mastery of size magic, allowing them to carry over two tons of cookware as if it only weighed two pounds.
* Chirps has spices from Jace's home in ravnica, and has been seen attempting to plant some so they can grow more. Chirps is unaware that it doesn't work for the vast majority of spices, but isn't bothered when it fails.
* Chirps' favourite food is by far are Kaln-Ocean Wispop's; Often trading drakes fish in order to collect a hefty portion for a soup.
Hemellt

Illustration by Arthur Lorenz

## Main

* everyone lives on airships at cloud level and has lived this way for centuries
* ships are constructed and assigned in accordance with specific purposes for each one: residential, food production, production of other goods, recreation, education, punishment, etc

* everyone's a vegetarian
* no wildlife
* the airships are constantly moving, fuelled by a combination of wind magic and more conventional biofuels

* the occasional supply run to the surface is performed by a special military unit
* supplies are also harvested from mountaintops with less stress

## History

* long ago, everyone lived on the surface, guided by prophets with future sight abilities and living off symbiosis with the wildlife
* then every single prophet received the same (vague) prophecy about the surface world bringing calamity
* the world collectively lost its shit and started constructing airships so they could flee the prophecied doom
* some unlucky mfers were consigned to stay on the surface as bait while the rest fled
* when the transition was complete, the upper brass consigned basically all history to the memory hole for Well-Intentioned But Fuckstupid Reasons
* now, few know why they're in the sky but still believe the top brass when they say it's necessary to stay there and always be moving

## Points of Interest

* the Lepak: batfolk who live in the high mountains and who the other denizens of Hemellt discovered when they took to the sky, but who had been assisting them unseen before. WB-aligned. follow a weird creed that mandates them to help non-Lepak while also requiring each individual Lepak to fend for themself
* Wiejis: pangolinfolk wind mage / transmuter formerly in charge of minor pilot duties but neglected them to examine the world around them and trying to find patterns in it. found out about other worlds from a forbidden manuscript, sparked, and is now fucking around trying to glean some great unifying set of rules and patterns that unites the entire Multiverse
Merveaux (set)

***Merveaux*** is the 1st set made by Mattelonian. It has yet to be fully released.

*Merveaux* is a factional standard set created for limited and custom constructed play. The set is top-down European arts combined with bottom up artifacts and enchantments and uses a general European aesthetic, with a special focus on France.

## Set Details

*Merveaux* contains 285 cards (111 commons, 85 uncommons, 72 rares, 17 mythic rares).

### Mechanics

Merveaux features the following mechanics:

* **Buildings** Buildings are artifacts that level up over time using brick counters, gaining new abilities as its controller fulfills certain requirements.
* ***Delirium*** ...four or more card types among cards in your graveyard... (Returning canon mechanic)
* **Exploit** *(When this permanent enters the battlefield, you may sacrifice a creature.)* (Returning canon mechanic)
* **Regale** *(You're regaling as long as you've cast a noncreature spell or put a counter on a noncreature permanent this turn.)*
Mechanically, regaling is a state you enter that has effects on cards with Regale text.
	+ Regale — [passive effect] (The passive effect is only active whilst you are regaling.)
	+ Regale — [cost]: [active effect] (You can only activate a Regale ability with a cost whilst regaling.)
* ***Preparation*** ...if you’ve gained life or created a token this turn...
* **Legacy** *(You may cast this transformed from your graveyard for its legacy cost. Exile it if it would leave the battlefield or not resolve.)*

## Set Introduction

If you like, this is the space for the more in-universe description of the set, like a text-trailer or what you might use as the introductory post for a set release. This can be as long or short as you like, or removed entirely, but the comprehensive summary of story beats should go in the next section instead.

## Storyline

Summarize the events of the set. This should be more neutral toned than above, you're summarizing the events that happened rather than building hype.

### If you need a lot of detail, consider subheadings

You may also want to add a table that links to the specific story posts that were made.

Set Stories
 Story 3 | Chandra

## Marketing

A place to put things like pack images, trailers, or anything else you've made for the set.

## Promos

Similar to above but for special promo series if this set has any.

## Themes and mechanics

The mechanical details of your set go here, such as general set themes and keywords. New card types, new counter types, and limited archetypes make for good subheadings.

## Notable Cards

Cycles, mega-cycles, reprints, or other iconic cards that you want to highlight go here.

## Trivia

* In or out of universe trivia you want to include but couldn't fit elsewhere
* A fun fact is you don't need to be tied to this template, its just a skeleton to build on or take away from as you need.
Rekal Aari

Illustration by Shent Saov / Woodsie-One on deviantART.

**Rekal Aari** is an elven planeswalker from Tuopoto who works as a mercenary. His powers lie mostly in his sheer physical strength, speed, toughness, and creativity. They are mostly nonmagical in nature, but not entirely: for example, he has been shown to be able to cast healing spells before.

## Early life

The first time Rekal became captain of a small mercenary squad was 7 post-Mending, Month 1, Day 24. After his squad disbanded, his spark ignited.

## The Arena

After he learnt about the existence of the Arena, Rekal became a frequent visitor of the plane in his free time to fight there for pleasure. Other planeswalkers came to know about this, and often visited the plane to hire him because they knew they would find him there.

Through various intermediaries, Rekal was hired by a sentient hat from Rhak to bring Okus Pokus a letter from home asking for news, along with a package of gourmet hair. He successfully carried out the task, more or less on accident, without learning that Okus was possessing Karina Oblay at the time. Okus was unable to read the letter immediately because Karina didn't know how to read at the time, but since Karina was eventually taught how to by Reyhsia, Okus eventually learnt about the contents of the letter.

Rekal was hired by the geomancer Aylin to attempt to kill her seven times there in the Arena. However, after a few attempts, involving leeches and ox throwing among other shenanigans, Hyle Seritani hired Rekal on behalf of High Builders to fight against the Arm of Cruelty on the plane of Eilei and took on herself the responsibility of carrying out the remaining attempts at Aylin's assassination instead.

## Eilei

On the plane of Eilei, Rekal cooperated with the mermaids of Lagan Tantid and killed Ak Zur, the leader of the Arm of Cruelty, by driving a sharpened burning tree trunk into his eye while the mermaids distracted him. The loss of their leader drove back the Arm of Cruelty for a time. Rekal was then hired by Heldra and Alastor to fight Lindri on the Arena, where he returned along with the two of them and the High Builders.

## Back to the Arena

Upon returning to the Arena, Rekal filled Hyle in on the recent developments on Eilei. He met Khon Vasq and put him in contact with Heldra, who recruited the Phyrexian to fight Lindri. Rekal wasn't present for the final battle against Lindri.
Alkabah (set)

Zangyverse Releases

MSEM Releases

***Alkabah*** DESCRIPTION

## Set details

*Alkabah* contains 302 cards (5 basic lands, 117 commons, 82 uncommons, 82 rares, 16 mythic rares).

*Alkabah* introduced the following keywords:

**Recruit** *(Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)*

**Judge** *(Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)*

**Monument <cost>** *(You may cast this transformed from your graveyard for its Monument cost as a sorcery. Exile it if it would leave the battlefield or not resolve.)*
Rwaffan

Illustration by pinkhavok [1]

**Rwaffan**is an aven planeswalker from the shard of Bant, in Alara. After the Conflux, his left wing got broken in a confrontation and was permanently crippled.

## Life in Alara

When the five shards were still separate, Rwaffan lived an honorable life in the shard of Bant, where he achieved the sigiled status.Proud and abnegated, he served his nation in times of peace and war. However, everything changed after the Conflux.

Even though he survived the merging of the shards, a dragon from Jund got too close to the villages he was protecting, so he and another group of aven were sent to deal with it. During the confrontation, Rwaffan's left wing was broken, and he plummeted down into the jungle below.

There, he was captured by a Nacatl tribe and made a prisoner. At first, Rwaffan patiently waited for his people to rescue him, but as days turned to weeks and weeks turned to months, he realized he was all alone, and began despising his former people. He renounced his sigils and swore never to return to Bant.

As time went by, he proved to be an asset to the tribe that held him hostage, and he eventually was accepted among them, training under their harsh leader Camata. This training pushed him beyond his boundaries. He learned how to move like a Nacatl despite his physical differences. He learned to leap, to move swiftly and stealthily and not to rely of flying, an impossible task for him now since his wound wasn't tended to when it was fresh and his bones regenerated in the wrong position, forever ruining his wing. However, he became a deadly fighter and developed brand-new combat techniques.

One day, while on the hunt of a baloth that was roaming the tribe, Rwaffan tripped and fell from a tree. His landing would put him right in front of the baloth's path. Not wanting to be trampled to death, he instinctively opened his wings and, despite his crooked wing, he was able to keep himself in the air long enough to only get hit by the baloth's side. He was sent flying away, but the pain from using his broken wing and the adrenaline rush of the whole situation triggered his spark. He was shot into the Blind Eternities.

## The Arena

Rwaffan crash-landed in a forest inside the Arena. Unaware of what planeswalking was and, consequently, that he was no longer in Alara, he began to wander this strange place in search of his tribe. He first came across Doer and Michi and mistook them for Nacatl.

## Trivia

* The name "Rwaffan" is a combination of three canon Bant name: Rafiq, Gwafa Hazid and Aran.
Obris Rook

art by Wayne Reynolds

**Obris Veldanach Rook**, who sometimes styles himself as Emperor Obris II of Elnoch, is a human male planeswalker from the plane of Arrale. As the youngest of Emperor Veldan IV's five children, Obris expected to live out his days with all the privileges of royalty and none of the responsibilities. When he was fifteen, however, a populist revolution engulfed his homeland of Elnoch and he watched his parents executed. The trauma ignited Obris' planeswalker spark, and he has spent the thirty years since amassing wealth and influence across the planes and biding his time for the right moment to take back what is now his throne.

## Powers and Abilities

While studied magic is not one of Obris' natural strong suits, he is an expert user of his ancestral talent, the **Rook Voice**. Passed down patrilineally through the Rook family for hundreds of years, the Rook Voice is a powerful tool of compulsion: whenever Obris issues an order or command to a specific individual who can hear and understand him (and, thanks to the linguistic talents granted by his planeswalker spark, this now encompasses most sapient beings), the recipient is forced to obey to the best of their natural abilities.
Vidasume

**Vidasume** (Vie-dah-sue-may) is a plane that will be featured in its eponymous set, Vidasume.

Consumed almost entirely by lush forests, the only society to invest in agriculture is that which lives in The Clearing, named after its lack of trees, while the others relish in hunting and gathering.

## Factions

### The Bloodfang Pack

One of two large packs of werewolves, the Bloodfang Pack are fans of the theory "eat or be eaten". Traditionally leaning heavily into elementalist and strengthening magics, the Bloodfang have learned ways in which to force the werewolf transformation, and use it often during their hunting. This desperate strength carries over into their culture, where pups are encouraged to train often and be among the strongest, so that they might get chosen for the honor of hunting when they grow up.

### The Moonlit Village

As the other large group of werewolves, the Moonlit Village is a calmer place than the Bloodfang, and serve as a kind of middle ground between the Bloodfang and the United Tribe. With their mantra being closer to "the Moon giveth, the Moon taketh away" the Village admires modesty and respect for their Gifts. While they do hunt regularly, and even hold special Hunts on the full moons, they do not force their transformations, preferring to ensure that they do not become the beast within them.

### The United Tribe

One large city-state lives in The Clearing, as a testament to elven ingenuity and collaboration. Once separate tribes, they banded together for security, and designed a new society, based on sustaining and improving the things that made their lives important, deciding on four Pillars: The Martial Pillar, whose virtues include strength, honor, and selflessness, and whose duties include maintaining the borders, as well as hunting; The Growth Pillar, whose virtues include empathy, sharing, and hard work, and whose duties include the maintaining of agriculture, as well as healing the sick and injured; The third Pillar is the History pillar, whose virtues are learning, truth, and the application of knowledge. The duties of those who are part of the History Pillar are maintaining the libraries, serving as judges when needed, and magical and scientific research. The final Pillar is Culture, and those in that Pillar are the most creative and talented poets, sculptors, and bards. They also serve more concrete roles as architects and construction workers for the city.

## Notable Residents

* Fang Venari: A werewolf planeswalker, and a member of the Bloodfang Pack.
* Semara Dosrae: An elven druid planeswalker, who lives among other elves and spiders in a village under the Queen.

## Planeswalker Visitors

* Avus Duvat
* Jesit Nazeth
* Vine
* Ivok Stolanson
Worldsoul

A **Worldsoul** is the supernatural essence of many planes of the Multiverse. Worldsouls come in many forms, but commonalities between them is they are aware of nearly everything going on on their surface, they can be directly harmed by magical means, and they can physically manifest themselves in the form of avatars and elementals.

## Worldsouls

### Chikyu

Chikyu's Worldsoul manifests itself as many Wardens, avatars responsible for keeping elements of the world in balance through more direct action than most planes. These avatars are mortal and potentially even capturable by those on Chikyu, however as an extension of the Worldsoul, the immense power and responsibility of the Wardens can be recovered and reborn into a new Warden rather than killed or controlled by another. This does not always occur: As long as the Warden is still performing its duties as expected, mortals may still find ways to harness the power of Wardens.

### Feraguo

Religion on Feraguo is generally pantheist, identifying the plane itself (and more precisely its Worldsoul) as divine in nature, but the specific way this manifests varies between the different cultures in the setting.

The Horse Lords' shamans communicate with this Worldsoul using the spirits of the dead as intermediaries, as they have a better connection to it than the living. In Tianban and Izumito, people instead venerate those spirits as manifestations of the Worldsoul. In Marinton and further east, the Worldsoul is viewed as more abstract and impersonal, to be venerated but not directly or indirectly interacted with. The rail barons and devisers tend to pay lip service to religion but mostly ignore it, as their concerns are more material in nature.

### Merveaux

The Worldsoul of Merveaux is the incarnation of the concept of Creativity, as expressed via the plane's unique requirements on spellcasting and heavy natural focus on the arts. During the events of the set Merveaux (set), an "artificial worldsoul" crafted as the concept of Ingenuity was created. It is currently unknown whether this influences the plane's leylines or if it's merely a powerful standard incarnation rather than a true worldsoul.
Werchrin

Illustration by Zephyri

## Main

- a fragment of a destroyed plane

- a Magnificent Isle (shifty's thing, shreds of planes linked together by pathways by an Ineffable Entity)

- relatively very advanced industry and tech (think 1950's)

- industry revolves around magical ore called seelenite that's mined from the soil and refined into metal with mana-refining properties

- rank is determined by competence in one's field; how useful you are, in other words. for most people, how good you are at smithing seelenite and operating the machines

- food and other necessities are distributed for free according to rank (everyone gets enough, though). items of higher quality and other leisures can be purchased by doing extra work for credits

- the world is enclosed from the sky and nature with walls, inside has parks and farms

- currently inhabitants are infected with a psychic illness that causes extreme paranoia

## History

- once a pretty bog-standard mediecal-adjacent monarchy, but everything changed when seelenite was found

- seeleniteworking fuckstarted tech development and people went nuts for it, decided "man, *fuck* nature, we're better than nature now" and started constructing great walls to create the perfect, enlightened society

- king started being apprehensive, was ousted, leading to current competency-based authority

- decades pass and Werchrins doing pretty banging actually, but then an Event happens (a fuckpowerful walker loses control) and sunders the plane, leaving the biggest shred floating around the Multiverse

- it's eventually connected to the Isles. this allows Thomar, a cleric to a spooky scary fear god, to come over and implant a psychic fear plague

- now society's falling apart because assholes keep bunkering down and killing each other, the government has not escaped this and has descended into paranoia as well

## Districts

- Wehre: law enforcement barracks, courts

- Kofe: schools, laboratories

- Gnuge: sales of "luxury" items, leisure, pleasure

- Miede: manufacture, distribution of food and other necessaries

- Grete: parks, farms

- residences divided across districts

## Points of Interest

- Thomar: foreign fear god cleric who's spreading extreme anxiety disorder to ~~cope with his own, god-induced one~~ work the will of his patron, of course, haha
Pguqium

Once a shining jewel of knowledge in the Multiverse, **Pguqium** is currently a plane of scattered and sparsely populated islands, the remnants of the world after being flooded by Tavathi, the god of the unknown, in an event known as the Drowning of Pguqium.

## Poquilos, the Sunken City

Once a great city, Poquilos used bridges and magic to sprawl across several towering islands, the city now rests silently at the ocean’s floor, its non-gilled inhabitants and unprotected treasures destroyed by the years underwater. But even before the Drowning, the Pguqium was dominated by water, so nearly everything of value had some manner of magical waterproofing. Because of this the city and much of its writings have been left pristine on the seafloor, almost as if it had been built there from the start.

## The Island

While several islands still break the surface of Pguium, an old myth of a utopic island has become a desperate hope to the few surviving Sailors on the Sea. The Island is said to be a large tropical paradise, big enough to support the ungilled survivors, rather than just one of the countless wet rocks that pass for islands now. How many sailors actually believe they will find the Island, rather than just holding onto to that one last fragment of hope they have, is hard to tell, but those that don’t believe it might be out there somewhere usually find themselves thrown into the Sea one way or another.

## The Trench

Shirking many names over the years, the deepest part of the ocean is once more known simply as the Trench. Every Pguqiun that has attempted to chart its lightless depths has ended up dead, either by the Trench or shortly after giving up, cursed by their ambition. With Pguqium now ruled by fish, it is only visited by those that prefer the darkness.
Cotanora

**Cotanora** is an island nation located in the Oradic Ocean on the plane of Sandaca, several hundred miles south of the Alnish Supercontinent. Until recently, it was a forgotten backwater noted only for its volatile political scene and thriving criminal underworld, but the recent discovery of resonum in its deepest mines has made it a point of interest for the continental superpowers Vancare and Leos.
Core Set K2015

Core Set K2015 logo made with cooltext [1]

Korakhos Core Sets

Korakhosverse Chronology

MSEM Releases

**Core Set K2015** is a core set and 4th expansion of the Korakhosverse. It's a standalone set that was released on November 3rd, 2015, and it features the return of the mechanic Populate.

## Set Details

*Core Set K2015* contains 249 cards (101 commons, 60 uncommons, 53 rares, 15 mythics and 20 basic lands). It is heavily focused on tokens, and it features the Populate mechanic from Return to Ravnica.

## Storyline

> "*Stare into the future.*"
>
>
>

Core Set K2015 focuses on the worldbuilding of five different planes in the Korakhosverse, and serves as a the first sneak peak into their inhabitants and the struggles they face. Each set is mainly represented by one color as follows:

* **Celestia**: The plane represented in white is the world of Celestia, a plane in which angels, aven and other winged creatures rule as the high class.
* **Khaliz-Dorahn**: The plane represented in blue is Khaliz-Dorahn, a world which is currently holding prisoner a creature of immense power and evil, whose release could mean the end of everything.
* **Nimunot**: ' The plane represented in black is Nimunot, a world in which daylight only comes for three consecutive days, and for the rest of the year the world enters the nighttime and creatures of darkness are free to roam.
* **Demmurya**: The plane represented in red is Demmurya, a world where the aristocracy rules mercilessly over the working class thanks to their powers of premonition.
* **Medranos**: The plane represented in green is Medranos, the most abundant plane in the Multiverse, a world where everything is in constant growth and evolution.

Each world depicted in this set has a rare legendary creature that relates to the color's faction and is linked to the plane's current story:

* Moreena (Celestia)
* Logayr (Khaliz-Dorahn)
* Vythraktos (Nimunot)
* Kragnoss (Demmurya)
* Ankryss (Medranos)

The set also features a planeswalker in a different color for each plane and a mythic card that relates to it:

* Raidragos (Celestia)
* Seluriel (Khaliz-Dorahn)
* Vaertris (Nimunot)
* Vorreia (Demmurya)
* Malextros (Medranos).
MSEverse Wiki

## Welcome to MSEverse Wiki!

Welcome to the MSEverse Wiki! We’re a collaborative community website about the custom Magic Multiverse that anyone can edit. We're aiming to collect all the sets, planes, planeswalkers, and more of the custom Multiverse, as well as keeping timelines straight with the Timeline of Sets and helping arrange character collaboration via the Guests categories. You can get started creating pages with our templates below, or check our articles that could use some wiki love in the Stub category or articles waiting to be made on our redlink network!
The Three Gems

Illustration by shiprock [1]

**The Three Gems** are three powerful crystals from the plane of Rammaneth created by Amrhotep and Tyganiep during the War on the Old Gods.

## Creation

During the War on the Old Gods, the commanders Amrhotep and Tyganiep decided they couldn't win the war with numbers alone, and they decided to create three artifacts that were powerful individually and unstoppable when used together.

After obtaining three powerful crystals from around the world, they infused each of them with a different attribute: Allure, Consumption and Obedience.

## Attributes

### The Gem of Allure

Allure is attracted to power, and power is attracted to it. The Gem of Allure is the green Gem, and its main purpose is to seek out the most powerful and formidable of creatures, while at the same time being a beacon to drive them to its position. It is currently owned by Aylin.

### The Gem of Consumption

Consumption has the power to drain the lifeforce of living beings. The Gem of Consumption is the black Gem, and its main purpose is to take the strength away from the strong, yielding it temporarily to its wielder. The longer the victim stays in contact with the Gem, the more lifeforce is taken away from it and the longer the wearer will be able to keep that strength for themselves. It is currently owned by Ragantiar.

### The Gem of Obedience

Obedience has the power to take control of a living being's mind, but at the expense of the wielder's lifeforce. The Gem of Obedience is the blue Gem, and its main purpose is to have its victims bow down to its wearer. The stronger the target, however, the more lifeforce it drains from the user. Whatever creature falls under its influence, it is bound to the wielder for as long as they retain contact with the Gem. If the person using the Gem removes it, all those under their control will regain their mental integrity, and wearing the Gem once more will not reverse this. It is currently owned by Darios.

### The Three Gems

When used together, the Gems guarantee the conquest of any world. With the use of Allure, one can ensure to find and draw out the most powerful entities of each plane. Once this is done, one can use Consumption to drain them of their lifeforce while increasing their own. Finally, with their victims weakened and their mental energy deployed, one can use Obedience while requiring minimum effort to take over their minds, at the same time only using the lifeforce drained by Consumption instead of one's own.
Paul

## Adventures on The Stage

Before awakening on the Stage, not much is known about Paul's backstory, except they were a skilled warrior of some sort. Upon indoctrination by Perceval, Paul played their role as an actor, starting with a minor role in *The Investigation of Dr. Vaughn*, making friends with the stars of the play, Eldon and Eleanor. Eventually, Paul started to act in more prestigious roles, eventually landing a star hit in *The Death of King Mervin*, shooting them into stardom. The attracted the attention of Salome, who with her help, Paul was able to take down Percy's dastardly plans.

## Planeswalkers met

* Salome
* Perceval
Tirvana

**Tirvana** is an extremely old and large plane. The plane is littered with the remnants of lost civilizations, many going unfound for generations due to the great size of the plane.

## Religion

Tirvana has many gods and goddesses that occasionally interact with the mortal world. Often villages will be built around the worship of a particular deity, and as they grow will accept more patron deities. In general, followers of particular deities have no issues with followers of others, except in cases where their gods are enemies of each other.

### Reincarnation

When a Tirvanian dies, their soul return to the divine realm, where they are judged by the gods of death and their chosen deity. Their actions in life will determine how they are reincarnated. Memories of past lives are lost during this process, but some souls attempt to flee before this occurs. The outcome of this can have numerous effects, with the most likely being the soul is destroyed by something in the divine realm, but few souls have managed to escape back to the morlal realm as spirits, or ascend to godhood in the divine realm.

### Known Deities

* **Ve'aja**: The goddess of blood and family. Reyhsia is one of her clerics.
* **Bahin and Kee**: Gods of love.
* **Chedhan, the Devourer**: A spidery demon that prowls the divine realm for lost souls.

## Notable people

Natives

* Reyhsia

First planeswalk

* Arc Atencio
Walking the Multiverse

***Walking the Multiverse*** is a supplementary set in the Pipsqueakverse. It is modeled after Sparks of a Multiverse, and is intended to go directly into Pipsqueak Standard, as well as being the earliest set to rotate (even though it was designed later than many of the other ones).

## Set Details

*Walking the Multiverse* contains 70 cards (27 Planeswalkers, 27 Associated Cards, 10 Fixing Lands, 6 'Constructed Tools').
Duel Decks: Pentaga

Cajuniverse Releases

Cajuniverse Chronology

***Pentaga*** is an upcoming expansion to the Cajuniverse set on Arcavios. The set is made up of five pre-constructed decks for various classes of Strixhaven and its rival school Eerieeyrie.

## Set Details

*Pentaga* introduces five Pentaball Equipment, which are tokens that are traded between players, and typically only one copy of each is in play at a time. All of them have equip {1}.

**Gain the [Pentaball]** *(If you don’t control it, unattach it and gain control of it, or create it if it doesn’t exist.)*

**The Wingball** gives equipped creature +1/+1, flying, and lifelink.

**The Rallyball** has the equipped creature's controller draw a card when it deals combat damage to an opponent, but that opponent also gains control of the Rallyball.

**The Timerball** reanimates the equipped creature when it dies, but gives an opponent the Timerball after.

**The Slugball** deals 2 damage to the defending player when its creature attacks, then that opponent gains control of the Slugball.

**The Heavyball** puts a +1/+1 counter on equipped creature whenever it attacks, but causes it to lose flying.

## Storyline

Karina Oblay is nearing the end of her training for the Seventh Circle Initiative, and for her final legs of education has been sent to Strixhaven. Her uncommon method of learning spells earns her the mocking name of "Copy Girl", leading her to trying to keep her head down and away from the older students in the school.

But when Strixhaven's rival school Eerieeyrie challenges them to a Pentaga tournament, a new magical sport that's all the rage in Eerieeyrie, the Prismari team recognizes Karina's copy spells could be invaluable in leveling the playing field. Karina happily jumps at the chance to be involved in a group that wants her around, but soon becomes overwhelmed in trying to juggle everything at once...
Itsk

**Itsk** is a rogue plane, wandering both the Multiverse and randomly throughout time. Those who planeswalk to Itsk often find that when they planeswalk away they've been removed hundreds of years from their original time. Most individuals have no idea how Itsk's time fluctuations will occur, with Orria Mirrorpelt being the only known planeswalker able to somewhat accurately take advantage of Itsk's random time traveling.

Itsk was a setting in *Search for Understanding*.

## Notable People

First Planeswalk

* Orria Mirrorpelt
* Minna
Ephemire

Agathexu

## Main

- 1900 France-ish in most aesthetic and technological respects except has a bunch of Eldritch Artifacts of Untold Power buried all 'round

- populated by barely existent ghosts who think they're still alive because of Shenanigans detailed below and one (1) lonely adolescent

- culturally into collectively keeping a stiff upper lip about most everything so as not to upset the (dead by this point) ancestor Archons that (used to) hypercritically watch over the plane like a bunch of boomer parents who'll punish ya for complaining. this is also enforced by assassins

- a shard of a plane due to said Shenanigans glommedb onto the Magnificent Isles (shiftyhomunculus' group of plane shards glommed together by an ineffable entity for ineffable reasons)

## History

- so the above stuff goes on until a kid named Remy, who's sick of all the general stuffiness and oppressive atmosphere and so wanders off into the wilderness a lot, does that but even more because he's mad as hell and he's not gonna take it anymore

- you know that existential depression and dread feel where you destroy something a lil and then you're driven to just destroy it completely? it's like that but instead, Remy starts digging up the soil

- he finds a mysterious skull which is actually one of the aforementioned Eldritch Artifacts of Untold Power and also sapient and really into being able to use said power

- the skull asks a hard question: what do you want? and Remy says: I just want to be alone

- the skull grants this wish like a jackass genie by converting all other life into goasts that flicker in and out of existence and that Remy can elect to not detect at will, and also kills all the Archons like it's wanted to this whole time. this also splinters the plane and one small-town-sized bit floats off into spaaaaaaace

## Points of Interest

- Remy: the kid who made it all happen. only really alive being on the plane. initially stoked about solitude because it means having some space for himself for once but then realizes "wait shit I never actually wanted my community and family *gone* I just wanted to have my emotional needs respected a lil". too bad the skull's kind of a jerk so no take backs. now he's Miserable
Duel Decks: Heiress vs Usurper

(In progress)

***Duel Decks: Heiress vs Usurper*** is a supplementary set in the Windyverse.

## Set Details

*Duel Decks: Heiress vs Usurper* is designed as two preconstructed decks designed to be played against each other. One deck, 'Heiress', is . The other, 'Usurper', is .

### Decklists

Heiress
Planeswalkers
1 Arina

Lands

1 Island
Usurper
Creatures
1 Sylvares

Lands

1 Island
## Set Introduction

*The war for Shaidosta begins! Take the role of either Arina trying to rescue her daughter and liberate Shaidosta, or Sylvares trying to retain her firm grip over the city!*

## Storyline

*(Main article: Heiress vs Usurper (story))*

## Trivia

* In or out of universe trivia you want to include but couldn't fit elsewhere
* A fun fact is you don't need to be tied to this template, its just a skeleton to build on or take away from as you need.
Arena Station

**Arena Station** is a base of operations for the Seventh Circle Initiative located on The Arena. For approximately a year Rettai Ba'alzur operated here as Chief of Training and Recruitment, assisting in the battle against Kirino Oblay and leading the battle against Tshosiech‏‎, as well as being the battleground of the Battle at Arena Station. After successfully driving Tshosiech from the Arena, the station was downsized. Only a small guard occupies the station now, and the 7CI's Training and Recruitment division no longer uses the site.
Wiejis

pangolin wind mage who thinks there's some grand unifying pattern to the multiverse and is going about the planes to try to map it out. too polite to actually tell people not to do things he thinks are violations of the Way Things Are but will be huffy about it in private. may or may not realize he'll never find the pattern actually
Evolution of the Lahessi

Evolution of the Lahessi logo made with cooltext [1]

Medranos block

Korakhosverse

**Evolution of the Lahessi** is the 9th expansion of the Korakhosverse. It's the first set of the Medranos block and was released on August 3rd, 2017.

## Set Details

*Evolution of the Lahessi* contains 269 cards (101 commons, 80 uncommons, 53 rares, 15 mythics and 20 basic lands). It is heavily focused on +1/+1 counters and the concept of growth and evolution.

## Storyline

> "*Welcome to the most abundant of worlds.*"
>
>
>

Medranos is the most abundant plane of the Multiverse. In Medranos, new ecosystems are born every day. But its plenitude is being threatened, for the lahessi, creatures who had been believed to be a myth, have come to consume it. To stop the lahessi threat, Orriana Galerider must find the origin of the Lahessi and see if they have a weakness. With the help of Garruk, the Unfathomable, and the newcomers Suvia and Arina Nisita, she shall explore the dying Medranos to find salvation before it is too late.

## Themes and mechanics

### Mechanics

*Evolution of the Lahessi* heavily focuses on the concept of growth and evolution, which is represented by the following mechanics.

* Adaptive *(This creature enters the battlefield with an additional +1/+1 counter on it if an opponent controls a creature with greater power.)*
* Growth counters *(You may pay two growth counters at any time you could cast a sorcery to create a 1/1 green Saproling creature token or untap target basic land.)*
* Proliferate, first seen in Scars of Mirrodin.

It also focuses on those who seek to destroy this growth, either by feeding on it or by being heralds of corruption and decay:

* Devour, first seen in Shards of Alara
* *Reap* - [cost], Exile two cards from your graveyard: <effect>

The set also features the mechanic Changeling, first seen in Lorwyn, to represent the Memekri, a Medranian species that achieve a physical form by imitating those around them.

### Limited Archetypes

*Evolution of the Lahessi* features eleven archetypes:

* W: Defenders.
* U: Self-Mill.
* B: Discard.
* R: Lands.
* G: Saprolings tribal.
* WU: Enter the battlefield effects/blink.
* UB: Graveyard matters.
* BR: Sacrifice.
* RG: Fight.
* GW: +1/+1 counters.
* Any: Lahessi tribal.

### Card types and Counters

*Evolution of the Lahessi* introduces lahessi as a new creature subtype and growth counters as a new type of counter.
Akieva

Akieva is the setting for Discoveries of Akieva.

## Major Cities

Dekal

Enori

Chesi

Rilken

## Culture

Post Scarcity

Multiplanar Festival of Arts

## Organizations/Groups

The Kelian League

The Academies

The Iken Company

The Clocktower Project

Project Reclamation

The Telvim Guild

## The Veil

Environment of the Veil

Riftways

The Banished

Speakers

Veiltouched

"Mastering the Veil"

## Notable People

### Natives

* Sesilius is a member of the Banished, and stayed planebound for most of his lifespan. however, after the events of Discoveries of Akieva, he begins to search the rest of the multiverse to find ways of freeing his people and improving their quality of life.
* Jessica Turin is an Akievan battlemage who sparked during the events of Return to Akieva.
* Alexa is an artist who specializes sculpting flowers with magic and metalcraft. She was one of the winners of the 67 PM Multiplanar Festival of Arts.