Changes from Renegade

While much of the gameplay and unit roster and design were left intact and easily recognizable, Totem Arts wanted to improve the original *Renegade* gameplay by adding many new features as well.

## New features

### Aim down the sight (ADS)

While still keeping the **arcade-shooter** feel of **fast-action, low-recoil, drawn-out gunfights** from the original C&C Renegade, many weapons now have the ability to aim down sights just like modern shooters, which improve the accuracy and effective range of many weapons.

### Capturable Tech Buildings

Structures in the mid-field can be captured by repairing their Master Control Terminal (MCT) instead of destroyed, granting your team a bonus (e.g. Tiberium silos increase income).

### Master Control Terminal

This makes a return from C&C Renegade, but can be significantly damaged by small arms fire now. Any firearm can do significant damage to an MCT, from basic infantry doing 10% damage a clip, to advanced infantry doing 20-40% damage. 1 Timed C4, or 2 Remote C4, still do 1/3rd total damage to a structure, annihilating it in three bricks.

### Structural armour

Structures have an armour and health bar. In total, it is equivalent to 120% of the building health in the original Renegade, 60% in armor and 60% in health. However, only armour can be repaired. Any damage over 61% to the structure is dealt to health, and cannot be repaired, leaving the building permanently damaged.

### Infantry Specialization

* **Anti-Tank Infantry:** Now slower than average infantry, resistant to explosive damage, more vulnerable against bullets.
* **Anti-Personnel Infantry:** Now faster than average infantry, resistant to bullet damage, average explosive damage.

### Equipment

**All Factions:**

* **Airstrike-Marker Binoculars**, purchase separately with any infantry.
* Weak **Repair-Disarm Handtools**, require recharge after use, purchase separately with any infantry.
* Anti-Tank Mines, 2 included with advanced anti-tank infantry.
* **EMP Grenades**, prevents enemy vehicle from moving, disarms enemy Proximity C4, included with advanced anti-tank infantry.
* **Smoke Grenades**, prevent enemy base defenses from firing at allies in the smoke, included with advanced anti-personnel infantry.
* **Proximity C4**, also known as Anti-Personnel Mines, or just *Mines.* Stronger than in C&C Renegade, but still have a team-limit. Used to prevent infantry from entering doors. Included with Hotwire/Technician.
* Free Characters retain the original suppressed pistol, Advanced Characters often carry Machine Pistols, Heavy Pistols, and Carbine Rifles as **Sidearms**.
* In addition to 4 original free classes, a **new free 5th class**, **Marksman**, a weak long-range sniper.
* Formerly Rocket Officers, now called **Rocket Soldiers**, use a single-fire high-damage lock-on bazooka, instead of a 6 shot missile launcher (which is still carried by GDI Gunner).
* 500-cost Snipers do high damage but cannot kill most full-health advanced infantry in one hit.
* 1000-cost Snipers have lethal headshots, but cannot kill free infantry in one hit with body shots.
* All infantry have much more reserve ammo than in Renegade.

**Global Defense Initiative:**

* **Airstrike-Marker Binoculars**, summon to the target location, 3 salvos of passing **A10** fire.
* Formerly cheap and expensive variants of GDI Sydney, the cheap variation was replaced entirely, by a new **GDI McFarland** character, equipped with a **Flak-Gun** equivalent to a Tier-2 Shotgun/Grenadier.
* **GDI Patch**, no longer carrying Tiberium-Flechette Handgun, instead carries **Tactical-Rifle**, good against both infantry and vehicle armor, with a under-barrel grenade launcher.
* **Volt Autorifle**, has a secondary to build up charge and release a high-damage slow-moving ball of electricity.

**Brotherhood of Nod:**

* **Airstrike-Marker Binoculars**, summon to the target location, cannon-fire from an overhead **AC130**.
* **Laser Rifle** now has 30-round magazine and 3-round burst-fire and infinite ammo.
* **Laser Chaingun** now has 120-round magazine and infinite ammo.
* **Nod Mendoza**, no longer carrying Volt Autorifle, instead carries **Tiberium Autorifle**, a new explosive **Blue-Tiberium** variant that fires flechette bullets and splash grenades.

### Vehicles

Vehicles have the same roster as original C&C Renegade. Various changes and improvements include:

* The **APC** and **Transport-Helicoper** carry **5 total occupants**.
* The **Transport-Helicoper** now wields **passenger-operated miniguns**.
* The **Nod** **Apache** uses a **rapid-fire missile pod**, with high burst damage and slow reload, and a machinegun.
* The **GDI Orca** use **4 stronger single-missiles**, with high burst damage and slow reload, and a machinegun.
* The **Mammoth Tank** use twin-cannons and a missile pod, with high burst damage and slow reload.
* Any missile-based vehicle weapon, now has **homing missiles** and the ability to **lock-on to targets**.
* Among various possible rewards from crates, you can now get **Tiberian-Sun era** vehicles: **Titans**, **Wolverines**, **HoverMRLS**, **TickTank**, **ReconBike**, and **AntiArmorBuggy**.

## New maps

Along with new features, the creators wanted to introduce new maps right alongside the "standard rotation" with the original maps. This is also to demonstrate the engine's endless possibilities.

* **C&C\_Mesa** was renamed to **CnC\_Mesa II**. Since Beta 4, this map has had many changes in function.
* Alternatively, **CnC\_WallsFlying** is almost identical to it's C&C Renegade counterpart.
* **CnC\_Field** is much less modified, though changes were made where they might benefit reducing stalemates.
* **Goldrush**, **Lakeside** and **Whiteout** are **Renegade X exclusive maps**, not from C&C Renegade. Nonetheless, they are **well-established** since early versions of Renegade X.

The advent of Beta 4 reintroduced more C&C Renegade **original maps**, **Canyon**, **Complex**, as well as a significantly modified **Under**, now named **CnC\_UnderRedux**

The release of Beta 5 has seen the introduction to **Infantry-Only** maps, the first official one being **CnC\_Valley**.

Also introduced in Beta 5 was the inclusion of **community-made maps**, using the **Ren-X Software Development Kit**, the UDK build that **Totem Arts** released. Included in the official updates, are maps made by members of the playerbase, the first of which were **CnC\_TrainingYard** and **CnC\_Eyes**.