Chain Hook & Thorny Hook & Fury Hook

* Old Layout
* New Layout

### Number of Uses

Presence Tier I: 2 times per cooldownPresence Tier II: Infinite times per cooldown

### Cooldown

14 seconds (11 seconds if the hook misses)

**Chain Hook** is a Hunter ability belonging to the Gamekeeper, Bane Perez. This ability is already unlocked at the start of every match. It will upgrade into **Thorny Chain Hook** after the first marker of Presence is reached. It will upgrade into **Fury Hook** once the Hunter's Presence is completely filled.

## Ability Details

### Chain Hook (Presence 0)

*Bane swings his Chain Hook, pulling hooked survivor toward him. If the Chain Hook hits an obstacle, he will pulled toward the obstacle instead. Upon hitting an obstacle, Bane can cast the Chain Hook again within 8 seconds up to 1 time. If he misses, the cooldown of this ability reduced by 3 seconds.*

### Thorny Chain Hook (Presence I)

*Survivors' Manifestation of Horror are the thorns on the Chain Hook, when Bane's Chain Hook hits a Survivor, it will deal 50% of normal attack damage.*

### Fury Hook (Presence II)

*Furious Bane won't let an intruder escape his Chain Hook. If the Chain Hook hits an obstacle, Bane can now cast the Chain Hook again with no limit. The first 2 re-casts can be used within 8 seconds, while subsequent re-casts can be used within 4 seconds afterward.*

## Gameplay

### Chain Hook (Presence 0)

With his Chain Hook, the Gamekeeper is able to haul out his hook and chain in a straight line in front of him. If his hook connects with an obstacle or Survivor's abilities such as Flywheel Effect, he will be pull himself towards it and will crash into the obstacle creating a shockwave that can slow survivors down. Afterwards, Gamekeeper can cast a hook again one more time within 8 seconds before the cooldown activates. If the thrown hook connects with a survivor, it will pull them towards the Gamekeeper and will be marked for 60 seconds increasing Gamekeeper's recovery and expose their location.

Bane can hook Survivors imprisoned by a Trap with his Chain Hook as normal. His hook can cause Terror Shock, with the damage depending if your presence meter is high enough or not.

If the hook misses, the cooldown is reduced by 3 seconds from the default 14 seconds to 11 seconds.

### Thorny Hook (Presence I)

Thorny Hook allows the Gamekeeper to deal 50% of the normal attack damage towards the survivors upon a successful hit.

### Fury Hook (Presence II)

If the chain hook hits an obstacle, Fury Hook allows the Gamekeeper to throw his hook with no limit in a row, the first two can be used within 8 seconds, while subsequent hooks can be used within 4 seconds before it activates a cooldown.

### Other Details

* Casting your Chain Hook while moving reduces Gamekeeper's movement speed by 5%.
* Chain Hook will pull Gamekeeper towards the Magician's Decoy, Entomologist's Circling Swarm and Flywheel Effect etc.
* Chain Hook's cooldown will reduce to 11 second if it hooks nothing.
	+ However, if Gamekeeper is interrupted during his throwing animation, the cooldown resets back to 14 seconds.
* Terror Shock from the Chain Hook deals:
	+ 50% of the survivor's total health with Chain Hook (Presence 0).
	+ 75% of the survivor's total health with Thorny Hook (Presence I and II).

**Hunter Tips**

* While camping, you can use **Chain Hook** to pull survivors away from the rocket chair.
	+ Alternatively, you can face-camp and try to terror shock survivors by waiting for their rescuing animation and then hook them.
* Your Chain Hook can pass through low elevated props similar to Freezing Blade.
	+ It can also pass through dropped pallets and windows, this makes it easier for you to Terror Shock survivors within range and pull them towards you.
* Aim the Chain Hook at the props to catch up to survivors quicker and to create a shockwave to slow survivors down.
	+ It is recommended if you enable the Aim Crosshair for Gamekeeper on the Settings. It is located under Game > Generalized Gamekeeper Aim Crosshair. This allows you to tell if you can pull yourself towards the wall or not.

**Survivor Tips**

* Try to hide in areas with tall walls. Be careful as Gamekeeper can create shockwaves to slow your movement and interaction speed down or put traps to force you out of the kiting area.
* Coaching does behind short objects does not protect you from Gamekeeper's hook.
* Look at the Gamekeeper periodically to check if he is attempting to hook you. Be prepared to dodge it.

## Special Change

### Costume Change

#### S-Tier:

* Goldsmith - A golden naval grappling hook, tied to a chain on its handle.
* Molten Hound - A large steel anchor-shaped with intertwined brass around its axis and a tap wrench as its handle.

#### A-Tier:

* Punk - A metal naval grappling hook, tied to a chain on its handle.
* Forest Hunter - A large wooden grappling hook made up by intertwined branches, partially covered in moss and with a thick green vine tied to its end.
* Anubis - A black metal Khopesh blade hook, a red and blue Heka crook is used as the handle, with a metal chain tied to its end.
* Cerynitis' Bane - A sharp spear blade hook, carved with ornamental patterns and bolted to a wooden handle which is decorated with spiked brass hinges and covered in bandages, with a brass chain tied to its end.
* Christmas Reindeer - A red mini Santa's sleigh with a Christmas gift and candy in back of the sleigh, tied to a red rope on its.
* Ormolu Deer - (TBA)

### Accessory Change

#### A-Tier:

* Jammed Gear - While swinging the hook in the air, sparks will be released outwards from Bane, and once the hook is thrown, a bright blurred effect will appear on the screen and the hook will be covered by flames. If an obstacle is hooked and crashed into, a large yellow explosion will occur on impact.
* Jingling Bell - There is no special effects to his ability, but he will have a unique ballooning animation.

#### B-Tier:

* Golden Horn - While swinging the hook in the air, his weapon and its chain will have a glowing golden hue applied to them. When the hook is thrown, yellow shockwaves and flashes will appear around the chain.

## Trivia

### Previous Chain Hook

* Before December 2019, Bane couldn't use Chain Hook at first. When getting to the first Presence mark, Bane could use Chain Hook, but would either hook survivors and pull them to him or would hook a wall and pulls himself to the wall and wouldn't make shockwaves. When Bane rached full Presence, his Chain Hook deal 100% of normal attack damage.
* After December 2019, he could use his Chain Hook to hook survivors and pull them to him or hook a wall and pulls himself towards the wall, which will cause shockwaves. When Bane obtains full Presence, and if the Chain Hook hits an object, Bane can cast the Chain Hook again with 3 times at maximum and 7 seconds to hook at that time until the Chain Hooks hits a Survivor or misses.

## Gallery

* Gameplay
* Costume Changes
* Accessory Changes

Appearance of Gamekeeper's Original Hook (when used as a regular weapon)Appearance of Gamekeeper's Original Hook (using Chain Hook ability)Throwing the Chain Hook (Front View)Aiming the HookThrowing and aiming the Chain Hook (Angled View)Hooking into a wall

### S-Tier

Goldsmith

Goldsmith's Hook
Molten Hound

Molten Hound's Hook (when used as a regular weapon)Molten Hound's Hook (using Chain Hook ability)
### A-Tier

Punk

Punk's Hook (when used as a regular weapon)Punk's Hook (using Chain Hook ability)
Forest Hunter

Forest Hunter's Hook (using Chain Hook ability)
Anubis

Anubis's Hook (when used as a regular weapon)Anubis's Hook (using Chain Hook ability)
Cerynitis' Bane

Cerynitis' Bane's Hook
Christmas Reindeer

Christmas Reindeer's Hook (when used as a regular weapon)Christmas Reindeer's Hook (using Chain Hook ability)

### A-Tier

Jammed Gear effect while swinging the hook in the airJammed Gear effect once the hook is thrownJammed Gear effect of landing against a hooked object
### B-Tier

Golden Horn effects when aiming the hook.Golden Horn effects while throwing the hook.