recursal/Fanatic-Fandom huggingface dataset:
Big Belly Deli/Tips

* Main
* Food
* Entrées
* Appliances
* Décor
* Trophies
* Episodes
* Auto Chef
* Outfit
* Media
* **Tips**

* An offer will be available after ?. The offer costs $9.99, which includes 125 gold and full upgrades to the Counter, the Carpet, and the Walls. The offer will be available for 48 hours.
* An offer will be available after completing Season ? Episode ?. The offer costs 58 gold, which includes full upgrades to the Smoker, the Egg Cream Station, and the Sausage Maker, as well as 3 VIP Prep Recipes for Ugg Uggerston. The offer will be available for 48 hours.
Chew Orleans/Appliances

* Main
* Food
* Entrées
* **Appliances**
* Décor
* Trophies
* Episodes
* Auto Chef
* Spend Tickets
* Media
* Tips

## Appliances

### Total gold cost

?

 **Grill**[edit]

 **Chopping Station**[edit]

 **Mint Julep**[edit]

 **Rice Float**[edit]

 **Beignets Dispenser**[edit]

 **Fryer**[edit]

 **Oven**[edit]

 **Remoulade**[edit]

 **Battering Station**[edit]

 **Boiled Peanuts**[edit]

 **Gumbo**[edit]

 **Bread Float**[edit]

 **Seat Capacity**[edit]

 **Compost Bin**
Country Fried Cabin/Tips

* Main
* Food
* Entrées
* Appliances
* Décor
* Trophies
* Episodes
* Auto Chef
* Outfit
* Media
* **Tips**

* Buying this venue will immediately start a sale: Firewood level4, Snack Station level4, warming station level2, and 3 Danny double coins for the price of 90 gold.
* Completing Season 2 Episode 15 will start a sale: 125gold, Walls Level 3, Counter Level 3, and Carpet level 3 for 13.99$ (price may vary).
Chef Exécutif Loren

* Main
* Food
* Entrées
* Appliances
* Décor
* Trophies
* Episodes
* **Auto Chef**
* Outfit
* Media
* Tips

Trained by the finest chefs in all of France, Chef Exécutif Loren keeps the Chop station fully prepped and upgraded, refills your Wine Barrels, and personally serves your customers their Drinks!

## In-game information

### Auto-upgrades

 Chopping Station Red Wine Barrel White Wine Barrel Wine Glass

### Auto-preps

 Chopping Station Red Wine Barrel White Wine Barrel Wine Glass

### Golden Saucer

Earn 20% more coins when serving  Dan Germandan!
O Lugar Irado/Galeria

Episódio
**Galeria**
Transcrição

Screenshots
The Plan
"Ah, road trips."The Loud family's wagon: "Vanzilla"Eat the Beets!" Stop looking at me. You stop looking at *me*.""Come on! We haven't even left the driveway yet!""Feet off the seat!"The Stare."There's the sticky,...""...the soggy,...""...the springy,...""...and the slanty."But the "Sweet Spot" seat is just right.
Operation Sweet Spot
"It's go time.""Hi, Lincoln!""So, who did you get to sit next to you?"
Who sits next to Lincoln?
"I'm sorry you had to see that."S1E04A pillow on Linc.pngUnexpected Pillow Fight."Air bag deploy!""IIII caaaan't, IIII'm oooon theee spiiiriiiing seeeeaaaat!"Lynn playing Auto Attack."I got it! Leni!""The motion of the car always puts her in a daze. Then she'll leave me alone.""You did just save me from a bad fashion nightmare.""So, who's sitting behind you?"
Who sits behind Lincoln?
"Definitely not Lana."Fire in a hole!"Definitely not Lori.""She spends the whole ride texting with Bobby. Which means...""CARSICK!""I got it!""Tires could blow, a low-flying plane could shear the roof off, the brakes could fail, and we could plunge off a cliff...""It's safer there anyway in case the engine comes loose and flies into the car, crushing everyone up front."
Seating Deals
"I'll sit behind you only if Luna's not next to me. Her singing gives me an extreme case of tinnitus.""Where is a low-flying plane when you need one?""Sure. I'll sit up front, dude. As long as Lori isn't near me. I don't need to be ralphed on by the Princess of Puke.""And we're done!"
The Sisters Find Out
"But what about the-""...THIS?""Then why is it called the Sweet Spot?"Lincoln nervous.PNG"I should have it!""Beauty before age!""Yeah! So I should get it!""That seat belongs to me!""No! I want it!""Get him!"Sweet Spot Lynn.PNGS1E04A siblings stop fighting.png"EVERYONE, BACK INSIDE. I DON'T WANNA SEE ANYONE IN THAT CAR UNTIL 7 AM.""Good luck getting the Sweet Spot now."
Battle for the Sweet Spot
"This is bad!"Hallway.PNGLuan running.PNGLana angry.PNGLola screaming.PNGFall down the stairs.PNG"That was my first car! And my dad's first car! And *his* dad's first car!"Disappointed.PNG
Epilogue
"I'm sorry you had to see that."
Behind the Scenes

GIFs
Are you alright, Leni?Lori textingWonder what rock music she listening to?
Panoramas
Brünnhilde

* Main
* Food
* Entrées
* Appliances
* Décor
* Trophies
* Episodes
* **Auto Chef**
* Outfit
* Media
* Tips

By the power of...serious lightning, Brünnhilde will accompany you on the highways of Valhalla, auto-serving appetizers and prepping for you! Seize the day!!

## In-game information

### Auto-upgrades

 Glazing Station Saffron Shrimp Truffle Croquette Fig Tartlet Scallops/Watercress Octopus Bisque

### Auto-preps

 Glazing Station Caviar/Crackers Saffron Shrimp Truffle Croquette Fig Tartlet Scallops/Watercress Octopus Bisque

### Golden Saucer

Earn 20% more coins when serving  Cray Teaque!
Achados e Perdidos/Galeria

## Screenshots

### Lost and found items

"Here it comes Sid!""Ronnie Anne! Go long!""Aha!""Uh-oh, someone dropped their change purse.""Whoa! A hundred dollar bill!""Uh, I just remembered, I lost my change purse this morning. Thank you for finding it!""Nice try Carl.""Heh, heh... Safe zone?"
### Returning the wallet/Carl makes a bet

"That's not a good look for you.""I'll bet you dessert for the week that by the end of the day, all of this stuff will be claimed."
### Temptation to spend money/People claim items

...after buying pizzas."New game got released today, Cowboys vs. Clowns!"...after spending money in the arcade."Oh, look! Parade of the Penguins!"...after spending money to watch *Parade of the Penguins*....after spending money for the penguins' autographs."I swear will never ever-""Oh my gosh! Is that a Twelve is Midnight, k-pop, pop-up store?"...after spending money to buy Twelve is Midnight merchandise.
### Repaying the lost money/More people claim items

"My dad only had five bucks on him, but he gave me an idea, follow my lead.""You know what? Let's double the bet, two weeks of dessert!""We, sort of, spent all the money.""You did what?!""We're so sorry, we didn't think anyone was going to call... but we'll do anything to make it up to you.""I can't say I feel great either, but you two ding-dongs seem eager to do the right thing. And I do have some chores I could use a hand with..."
### Doing chores for Maybelle/End of Carl's bet

"Well, that's everything, we can call it even now.""You gotta pay for that.""You might wanna look at the back of your sweatshirt.""Aw... If only I'd found this Bobby guy."
Dreamy Delights/Appliances

* Main
* Food
* Entrées
* **Appliances**
* Décor
* Trophies
* Episodes
* Auto Chef
* Outfit
* Media
* Tips

## Appliances

### Total gold cost

?

 **Chocolate Milk Supply**[edit]

 **Milk Supply**[edit]

 **Cupcake Dispenser**[edit]

 **Cakepop Dispenser**[edit]

 **Shake Blender**[edit]

 **Ice Cream Dispenser**[edit]

 **Whipped Cream Dispenser**[edit]

 **Combo Station**[edit]

 **Cake Icer**[edit]

 **Cake Holding Area**[edit]

 **Pie Filler**[edit]

 **Pie Topper**[edit]

 **Pie Oven**[edit]

 **Pie Holding Area**[edit]

 **Seat Capacity**[edit]

 **Compost Bin**
DinerLand/Tips

* Main
* Food
* Entrées
* Appliances
* Décor
* Trophies
* Episodes
* Auto Chef
* Outfit
* Media
* **Tips**

* A special offer is created once you reach the 10th episode the first season. It is recommended to save 53 gold before finishing the 9th episode of the first season. The bundle includes full upgrades to the Carousel Oven, the Plummeteer Fryer, and the Frozen Strawberry Lemonade, as well as 1 VIP Prep Recipe for Lars Hefner. The offer will be available for 24 hours.
Adventurous Eats/Tips

* Main
* Food
* Entrées
* Appliances
* Décor
* Trophies
* Episodes
* Auto Chef
* Outfit
* Media
* **Tips**

* A special offer will be available upon completing Taco Train Season 4 Episode 12 where the player can unlock this venue for just 5 Gold instead of 8,000 Coins and 8 Gold. This offer will only be available for 8 hours.
* A special offer will be available immediately upon unlocking this venue. The offer includes full upgrades to the Smoothie Machine and the Fryer, and 3 VIP Prep Recipes for Dan Germandan, all for 10 Gold. This offer will only be available for 24 hours.
* A special offer will be available upon completing Season 1 Episode 15. The offer costs 100 gold which include full upgrades to the Wall, Counter, and Carpet, and 125 Gold. This offer will also be available for 48 hours. However, this offer is **not** worth it as it only costs 76 Gold to upgrade **all** the Décor to max level.
Big Belly Isaac

* Main
* Food
* Entrées
* Appliances
* Décor
* Trophies
* Episodes
* **Auto Chef**
* Outfit
* Media
* Tips

Isaac's heart is as big as his belly! He'll keep your Brining Station fully prepped and upgraded, AND auto-cook'n'serve all Bagels!

## In-game information

### Auto-preps

 Bagel Bar Brining Station Bagel Capers Cream Cheese Lox Onions

### Golden Saucer

Earn 20% more coins when serving  Ugg Uggerson!

## Notes

* Isaac will only auto-prep and auto-serve and bagel entrees. Other entrees with middle progress must be manually done.
Marauder Chieftain

**Bright Wizard** is a **Empire** Hero in *Total War: Warhammer*. The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them.

Description
The Lore of Fire, or Pyromancy, is borne upon the searing Wind of Aqshy - the study of the Bright Order. The Key of Secrets is their symbol, representing the unlocking of knowledge. Fire Wizards are easily recognised for their red robes and wild orange hair and beards. They are ruddy of skin and are frequently adorned with tattoos that writhe with the weaving of their spells. They are of a fiery temperament, their anger capable of changing from a guttering flame to a raging inferno in a split second. The Bright College is a marvel of architecture. Blazing towers rise like pillars of fire into Altdorf's sky. At the heart of the college, a gigantic beacon burns both day and night, and once cast an eerie scarlet glow over neighbouring districts. The college now stands alone, however, surrounded by a blackened wasteland where, according to hearsay, a warren of streets once stood.

Mounts
Cutie Cakes/Food

* Main
* **Food**
* Entrées
* Appliances
* Décor
* Trophies
* Episodes
* Auto Chef
* Outfit
* Media
* Tips

## Food

### Total gold cost

381

 **Vanilla Cake Mix**[edit]

 **Milk**[edit]

 **Chocolate Cake Mix**[edit]

 **Cupcake**[edit]

 **Strawberry Cake Mix**[edit]

 **Chocolate Milk**[edit]

 **Cookie Cake Topping**[edit]

 **Cakepop**[edit]

 **Apple Filling**[edit]

 **Blueberry Filling**[edit]

 **Cherry Filling**[edit]

 **Flower Cake Topping**[edit]
Cutie Cakes/Entrées

* Main
* Food
* **Entrées**
* Appliances
* Décor
* Trophies
* Episodes
* Auto Chef
* Outfit
* Media
* Tips

## Entrees

### Total

21

 **Vanilla Cake with Chocolate Icing** [edit]

 **Milk** [edit]

 **Vanilla Cake with White Icing** [edit]

 **Chocolate Cake with White Icing** [edit]

 **Cupcake** [edit]

 **Strawberry Cake with White Icing** [edit]

 **Cookie Cake Topping** [edit]

 **Chocolate Cake with Chocolate Icing** [edit]

 **Cake Pop** [edit]

 **Old Fashioned Apple Pie** [edit]

 **Vanilla Shake** [edit]

 **Old Fashioned Blueberry Pie** [edit]

 **Chocolate Milk** [edit]

 **Old Fashioned Cherry Pie** [edit]

 **Chocolate Shake** [edit]

 **Heart Crusted Apple Pie** [edit]

 **Strawberry Cake with Chocolate Icing** [edit]

 **Heart Crusted Blueberry Pie** [edit]

 **Heart Crusted Cherry Pie** [edit]

 **Whipped Cream** [edit]

 **Flower Cake Topping** [edit]
Bavaria Fest/Entrées

* Main
* Food
* **Entrées**
* Appliances
* Décor
* Trophies
* Episodes
* Auto Chef
* Outfit
* Media
* Tips

## Entrees

### Total

20

 **Rouladen** [edit]

 **German Potato Salad** [edit]

 **Roast Pig** [edit]

 **Sauerkraut** [edit]

 **Wienerschnitzel** [edit]

 **Potato Pancakes** [edit]

 **German Apple Cake** [edit]

 **Jaegerschnitzel** [edit]

 **Cabbage Strudel** [edit]

 **Mushroom Rouladen** [edit]

 **Pork Goulash** [edit]

 **Pretzel** [edit]

 **Apple Strudel** [edit]

 **Bavarian Potato Dumpling** [edit]

 **Spaetzle** [edit]

 **Rye Bread** [edit]

 **Beef Strudel** [edit]

 **Cabbage Rolls** [edit]

 **Bavarian Bread Soup** [edit]

 **Jaegerspaetzle** [edit]
Chew Orleans/Entrées

* Main
* Food
* **Entrées**
* Appliances
* Décor
* Trophies
* Episodes
* Auto Chef
* Spend Tickets
* Media
* Tips

## Entrees

### Total

25

 **Grilled Crawfish** [edit]

 **Grilled Okra** [edit]

 **Mint Julep** [edit]

 **Crawfish Etouffee** [edit]

 **Grilled Catfish Filet** [edit]

 **Okra Creole** [edit]

 **Beignets** [edit]

 **Baked Catfish Filet** [edit]

 **Remoulade** [edit]

 **Fried Okra** [edit]

 **Corn Bread** [edit]

 **Hush Puppies** [edit]

 **Boiled Peanuts** [edit]

 **Fried Crawfish** [edit]

 **Chargrilled Oysters** [edit]

 **Oysters Rockefeller** [edit]

 **Gumbo** [edit]

 **Jambalaya** [edit]

 **Fried Catfish** [edit]

 **Catfish Po' Boy** [edit]

 **Andouille Hot Dog** [edit]

 **Maque Choux** [edit]

 **Fried Oysters** [edit]

 **Oyster Po' Boy** [edit]

 **Crawfish Po' Boy** [edit]
Dim Sum Citadel/Entrées

* Main
* Food
* **Entrées**
* Appliances
* Décor
* Trophies
* Episodes
* Auto Chef
* Outfit
* Media
* Tips

## Entrees

### Total

23

 **White Rice** [edit]

 **Shanghai Shrimp** [edit]

 **Black Tea** [edit]

 **Potstickers** [edit]

 **Turnip Cake** [edit]

 **Har Gao Shrimp Dumplings** [edit]

 **BBQ Pork Rice Roll** [edit]

 **Spring Roll** [edit]

 **Sesame Ball** [edit]

 **Chrysanthemum Tea** [edit]

 **Lotus Leaf Sticky Rice** [edit]

 **Shanghai Soup Dumplings** [edit]

 **Shrimp Rice Roll** [edit]

 **Egg Tart** [edit]

 **Chicken Feet** [edit]

 **Fried Shrimp Balls** [edit]

 **Fried Rice** [edit]

 **Veggie Rice Roll** [edit]

 **Century Egg** [edit]

 **BBQ Pork Bun** [edit]

 **Egg Custard Bun** [edit]

 **Shrimp & Chive Dumpling** [edit]

 **Siu Mai Dumplings** [edit]
Halkenhaf Stonebeard

**Halkenhaf Stonebeard** is a **Clan Angrund** Ancestor, Melee Specialist. “No Troll, no Orc, no sneaky grobi scum shall bar my path. This time…”

## Description

With the Dwarf realm dwindling during the Time of Woes, Halkenhaf Stonebeard and his allies were initially successful in repelling the first few attacks against Eight Peaks. Like every gatekeeper before him, Stonebeard was a fearsome warrior, known for being able to move his axe with such incredible speed in battle that it would appear as a blur around him, like a rotor of a Gyrocopter in flight. Ultimately, the lesser warriors defending the Hold alongside him all perished, leaving him the last Dwarf standing. Refusing to leave his post, Stonebeard fought on, eventually meeting his end at the hand – or mouth, rather – of a hungry Troll. But it is said that he continued to swing his axe around wildly in a frenzy of slaughter, right up until he was picked up and swallowed whole down the monster’s gullet. With the gatekeeper defeated, the Citadel would be captured soon after.

### Abilities

* **Deadly Onslaught**
Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
* **Foe-Seeker**
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.

* **Armoured & Shielded**
Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
* **Ethereal**
Ethereal units ignore most damage done by non-magical weapons. As they have shed most of their physical form, they are not slowed by terrain-based movement penalties either.
Athel Loren

**Athel Loren** is a region of magical forest located inside the Old World. It features heavily in the Season of Revelation mini-campaign.

## Background

The forest is an ancient, mysterious and dangerous place full of wild creatures and spiteful forest spirits such as Dryads and Treemen. The Wood Elves inhabit the forest, but they are just as fickle as it's other denizens and will mercilessly kill any intruders.

Additionally, the forest is somewhat similar to The Chaos Wastes in that it does not always follow the physical laws of the world - one part of the forest may be in constant night or day, another in constant winter or summer. Time may flow more slowly or quickly inside the forest than outside, so someone might enter the wood for a few hours and then leave to find 100 years have passed.

A boundary of magical standing stones keeps the forest from expanding too far outwards. The most dangerous part of the forest is the Realm of Cythral, also called the 'Wildwood', which is where the Wood Elves imprison the most destructive forest spirits. At the heart of Athel Loren lies the huge Oak of Ages, a magical tree which is linked to the life of the forest and the Wood Elves. The Oak extends it's worldroots across the world.

## Gameplay

In Total War: Warhammer, Athel Loren is the main focus of the Season of Revelation mini-campaign which requires the Realm of the Wood Elves DLC.

Inside the forest Wood Elves factions construct Forest settlements (Elven Halls), while outside of it they are limited to Asrai Lookouts. The Oak of Ages is critical to campaign victory for Wood Elves factions.

Who can occupy Athel Loren?
In the regional occupation system, the forest can only be colonized by Wood Elves factions.

In Total War: Warhammer II, Athel Loren provinces all have a magical forest climate.

## Provinces

Athel Loren has the following provinces in campaign.

The Old World and Mortal Empires
Before Athel Loren was added to The Old World along with the Realm of the Wood Elves DLC, the area was made up of impassable forest.

* Argwylon (province) - starting location for Argwylon faction
* Talsyn - starting location for the main Wood Elves faction
* Torgovann (province)
* Wydrioth (province)
* Yn Edri Eternos

Season of Revelation
* Realm of Anmyr
* Realm of Arranoc
* Realm of Argwylon - starting location for Argwylon faction
* Realm of Atylwyth
* Realm of Cavaroc
* Realm of Cythral
* Realm of Fyr Darric
* Realm of Modryn
* Realm of Talsyn - starting location for main Wood Elves faction
* Realm of Tirsyth
* Realm of Wydrioth
* Yn Edri Eternos
Diplomatic trait

*Not to be confused with character traits.*
**Diplomatic traits** are special modifiers/effects that can apply to AI faction leaders in a campaign. These affect diplomacy and also how the faction acts on the campaign map. Some are generally available, others are race or faction specific. An AI leader may not have any/all off the possible traits for it's faction.

## General

* *Shield of Civilization* - a special trait that kicks in when the Chaos Invasion happens
* *Minor Power* - does not attempt to create a large empire or win the campaign
* *Defensive*
* *Aggressive* - typically seen on Rebel factions, Greenskins, Beastmen, Norscans etc
* *Reliable* - less likely to break diplomatic agreements/pacts
* *Naval Aggressor*
* *Underdog* - more likely to confederate
* *Survivor*
* *Ruin-Dweller* - will settle ruins more often
* *Schemer* - constantly plots to break friendships and make others question their allegiance
* *Destroyer* - destroyer of cities and empires, highly aggressive, tends to raze, often seen on Norscans, Beastmen, Warriors of Chaos etc.
* *Unreliable* - not to be trusted, more likely to break diplomatic agreements
* *Distrust the Empire* - notably seen on Wissenland, Ostland, Ostermark, Hochland and most Beastmen factions.
* *Opportunist* - prefers striking at undefended lands when available. Often seen on Vampire Counts
* *Passive* - a calm boat in tempestuous waters, this one will only aid their closest ally and only attack their most hated enemy
* *Vampiric influence* - can be easily swayed by Vampires in diplomacy

## Empire

Common traits (not shared by all subfactions):

* *Defensive*
* *Underdog*
* *Distrusts the Empire*
* *Reliable*

## Dwarfs

* *Holds Grudges* - Dwarfs do not forget grudges, indeed they harbour them, recording the slights in great volumes. Takes longer for relations to improve after negative actions taken against them.

## Greenskins

* *Aggressive* - all Greenskins factions have this trait.

## Wood Elves

* *Hates Beastmen* - Beastmen, the hideous, deformed Children of Chaos, have long been a blight on Athel Loren. Nothing can or will change that view. Found on all Wood Elves factions in Season of Revelation.
* *Isolationist* - so long are their lives, so perfect their isolation, that the affairs of outsiders seem trivial in comparison
Bouncy Birthday/Appliances

* Main
* Food
* Entrées
* **Appliances**
* Décor
* Trophies
* Episodes
* Auto Chef
* Media
* Tips

## Appliances

### Total gold cost

?

 **Red Balloon Station**[edit]

 **Breadbun Station**[edit]

 **Vanilla Cupcake Station**[edit]

 **Goop Station**[edit]

 **Ice Cream Station**[edit]

 **Slide 'n' Pool Fryer**[edit]

 **Fire Ball Pit Grill**[edit]

 **Juice Box**[edit]

 **Sweets Cooler**[edit]

 **Seat Capacity**[edit]

 **Warming Station**[edit]

 **Blue Balloon Station**[edit]

 **Chocolate Cake Station**[edit]

 **Cheese Station**[edit]

 **Green Balloon Station**[edit]

 **Orange Balloon Station**[edit]

 **Popsicle Station**[edit]

 **Bounce House Oven**[edit]

 **Apple Slices**[edit]

 **Carrots**[edit]

 **Lemonade**[edit]

 **Compost Bin**
Defensive alliance

Factions with closely aligned goals may choose to form an alliance through diplomacy. The defensive alliance is a lesser form of a military alliance, where factions promise to aid one another in case of attack on either, but won't actively join a war effort. It is, however, an excellent prelude to achieving total military cooperation.
Lore of Metal

The Lore of Metal is a collection of magic spells that can be used by Certain Wizards.

## Spells

Metal spells can be only used these who know Lore of Metal

## Final Transmutation

 The Wizard unleashes a hail of magical energy, transmuting his foes into Unliving golden statues.

## Gehenna's Golden Hounds

 Blowing on a glimmering golden whistle, the Wizard summons the spirit of Gehenna’s metal hounds to hunt down his prey.

## Glittering Robe

 The Alchemist conjures a gaudy cloak of shimmering scale to improve his allies’ defensive stance.

 +15 Armour
## Plague of Rust

 The enemy target's armour begins to rust, disappearing in clouds of tiny flakes and weakening his defensive abilities.

## Searing Doom

 A spray of sizzling silver rains from the sky to impale the caster's enemy.

## Transmutation of Lead

 The enemies’ weapons become heavy, cumbersome, and almost impossible to wield in battle.

 -22% Weapon Damage
 -22% Weapon Damage
Bucky Ann

* Main
* Food
* Entrées
* Appliances
* Décor
* Trophies
* Episodes
* **Auto Chef**
* Outfit
* Media
* Tips

This chef catches fish and crabs for you, and keeps your molasses stocked! She'll also chop and upgrade your prep stations - all while kicking butt!

## In-game information

### Auto-upgrades

 Crab Trap Chopping Block Fishing Line Molasses Station

### Auto-preps

 Crab Trap Chopping Block Fishing Line Molasses Station

### Golden Saucer

Earn 20% more coins when serving  Captain "Regan" Redbeard!
Building slots

The number of available **building slots** in a settlement determines how many buildings can be constructed there. The first slot is always taken up by the settlement building (or ruins) itself. Upgrading a settlement opens up more building slots, up to a maximum number. The maximum number of slots available depends on the type of settlement or horde army, the game you are playing, and the race you are playing.

See our articles on *buildings* and *settlements* for more information.

## Maximum number of building slots per settlement type

### Total War: Warhammer

* Minor settlements: 4
* Province capitals: 6
* Racial capitals: 6
* Forest settlements: 10
* Asrai Lookouts: 2
* Oak of Ages: 1
* Horde armies: 10

### Mortal Empires

* Minor settlements: 4
* Province capitals: 8
* Faction capitals: 10
* Forest settlements: 12
* Asrai Lookouts: 2
* Oak of Ages: 1
* Fortress Gates: 6
* Horde armies: 10
* Black Arks: 10
* Elven Colony province capital: 8
* Elven Colony minor settlement: 4
Bastonne

Category:

**Bastonne** is a minor Bretonnia faction in *Total War: Warhammer and The Season of Revelation*.

## Background

Prior to the Lady appearing before the Uniter and his fellow Grail Knights, the young Gilles rode out to cleanse his homeland Bastonne of the foul beasts wreaking havoc there. After slaying one such beast – the ancient Dragon Smearghus – he not only adopted its image on his Heraldry, but also wore its skin as part of his armour during all his Great Battles. To this day, the beast’s image and its pelt are revered in Bastonne, with the armour still kept and worn by the Duke ceremoniously as well as in warfare.
Chunk

Biografia
Chunk é visto frequentemente andando com Luna, com quem ele parece ter uma boa amizade. Ele muitas vezes a ajuda com seus instrumentos quando ela está se preparando para toca-los. Ele não tolera condições insalubres.
Ele parece ser muito forte, já que ele é forte o suficiente para puxar um piano para o segundo andar da casa Loud sem assistência, como visto em "Bancando o Durão".

Fundo
Sua primeira aparição foi em "Projeto Loud House", onde ele tenta ajudar Luna a manter seus amplificadores e instrumentos dentro do baú da Vanzilla, embora ele não tenha falado.

Música da Casa
Em "Música da Casa" ele informa a Luna que Mick Swagger vai estar na Family Fun Fair à procura de jovens talentos.

Descrição
Chunk é um homem corpulento, com um grande nariz perfurado e um couro cabeludo calvo. Ele usa um top branco, com um colete preto e calça jeans. Ele também ostenta um boné de boate roxo, e uma pulseira em cada pulso. Há uma tatuagem com um coração e crossbones em ambos os seus braços.
Banshee

**Banshee** is a **Vampire Counts** Hero in *Total War: Warhammer*. Mighty in melee, Banshee also debilitate their enemies with fear-inducing screams and wails. Even the hardiest fall before this terror.

## Description

Tomb Banshees constantly howl in remembrance of the forbidden pleasures of the life that was once theirs and in bitterness for the peace of the grave that they cannot attain. Their grief-stricken wails can be lethal to mortals and strike terror into the hearts of all who hear them. Those who do not have a will of iron can die of sheer fright upon hearing the mournful screams of the Tomb Banshees. Blood trickles from their ears and fills up the whites of their eyes as the mind-wrenching shriek takes its supernatural toll. Fully-armoured Knights collapse lifeless from their saddles and whole ranks of infantry fall lifelessly as the Banshee does her evil work.

### Abilities

* **Slippery**
Those who are "slippery" cannot be cornered or pinned - they simply "slip" away…
* **Crumbling**
The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
* **Disintegrating**
The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects leaving naught but dust.

* **Causes Terror**
This unit can fear themselves.
* **Armour-Piercing**
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
* **Duellist**
This unit is best used to attack individual targets such as Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies.
* **Ethereal**
Ethereal units ignore most damage done by non-magical weapons. As they have shed most of their physical form, they are not slowed by terrain-based movement penalties either.
Hordes

**Horde** factions do not occupy settlements on the campaign map. Instead, each horde army of a horde faction acts as a mobile settlement. In battle mode, horde factions are no different to normal factions.

## How they work

Hordes don't occupy settlements on the campaign map. Instead they have their armies enter encamped stance to quickly create buildings before moving on.

Horde armies have a maximum of 10 building slots when fully upgraded.

As horde factions cannot take over a settlement, they will always sack/loot/raze it after conquering. This also means horde armies cannot garrison a settlement.

Horde faction buildings often don't generate much income, so horde factions rely on the money they get from winning battles and sacking/razing enemy settlements to get money.

Because hordes do not occupy settlements, they are not affected by climate or regional occupation. However, they can still face attrition due to corruption (or lackof) and terrain.

### Horde Growth

Instead of normal growth, hordes have **Horde Growth**. Horde growth generates population surplus as normal. However unlike normal factions where usually only the main settlement building requires population growth to upgrade, many horde buildings require population growth to be built/upgraded.

Horde growth can be increased by razing settlements.

Recruiting a new Lord from your horde starts a new horde. This requires population surplus. New hordes must often be protected until they are large enough to survive on their own.

### Horde infighting

*Not to be confused with fightiness, a Greenskin mechanic which is similar.*
As they do not occupy settlements and provinces, Hordes are not affected by public order. However, they can suffer from **Horde infighting** if two hordes spend a lot of time near each other idling. Warriors of Chaos are affected by horde infighting, but Beastmen are not.

## Playable horde factions

### Total War: Warhammer

The Old World
* Warriors of Chaos (Archaon, Kholek, Sigvald)
* Beastmen (Khazrak, Malagor,Morghur)

### Total War: Warhammer II

Mortal Empires
* Warriors of Chaos (Archaon, Kholek, Sigvald)
* Beastmen (Khazrak, Malagor,Morghur)

## Minor non-playable horde factions

### Total War: Warhammer

The Old World
* Skull-Takerz
* Redhorn Tribe
* Jagged-Horn Tribe
* Warherd of Chaos

An Eye For An Eye
* Warherd of the One-Eye

Mortal Empires
* Skull-Takerz
* Redhorn Tribe
* Manblight Tribe
* Jagged-Horn Tribe
* Warherd of Chaos
Growth

The growth of a province or horde army is a measure of the expansion of its population. Growth leads to the accumulation of population surplus, which is required when upgrading a settlement.

Growth and population surplus can be seen on the Province Info panel, or the Building panel if playing a horde faction. Growth in a horde or province can be stimulated by certain buildings and commandments, and can be hindered by enemy raiding and heroes.

The population surplus costs for upgrading a settlement are shown on the settlement building rollout on the Province Overview panel. More building slots become available when a settlement is upgraded.
Lore of Vampires

The Lore of Vampires is a collection of magic spells that can be used by only Vampires Lords and Heroes.

## Lore Attribute

### The Curse of Undeath

As the powers of Dark Magic are wielded for the purpose of Necromancy, its unwholesome energies invigorate the Undead.

* The Passive of the Lore, active mapwide on casting another spell.
* Replenishes Hitpoints of Combatants
* Heals before Resurrecting

# Spells

Vampire spells can be only used these who know lore of Vampires

## Curse of Years

 The Wizard spits out an ancient curse, causing his enemies to age at an incredible rate - their hair turning white and skin shrivelling up.

 Strength:

## Gaze of Nagash

 Bolts of Dark Magic leap from the caster's eyes, withering flesh and blackening the bone beneath.

 Strength:

## Invocation of Nehek

 The caster intones the dread syllables once uttered by Nagash, restoring friendly targets.

 Strength:

## Raise Dead

*Should not be confused with the mechanic for Vampire Counts, used to recruit units on the campaign map.*
 The Necromancer can awaken mortal remains to reinforce the Undead legions under his control.

 Strength:

## Vanhel's Danse Macabre

 Friendly targets are filled with magical energy, making them even more aggressive!

 Strength:

## Wind of Death

 The Wizard calls forth spectral winds that howl through the enemy ranks, tearing their souls from their bodies.

 Strength:
Bordeleaux

## Unit Roster

Main article: Bretonnia Unit Roster

The Bretonnian unit roster is focused mostly on heavy cavalry, and this where their killing power comes from. However it would be a mistake to ignore Peasant Bowmen or Spearmen-at-Arms who provide an important shield for valuable units of Knights of the Realm and Grail Knights.

## Background

Bordeleaux is one of the founding Dukedoms of Bretonnia, occupying the western coastal region just south of cursed Mousillon. The current Duke is the courageous yet stern Alberic, known for his strict adherence to the rules of chivalry and the preservation of the natural order. Knights trained under Alberic are among the very best Bretonnia has to offer, showing almost suicidal levels of bravery on the battlefield – never shrinking from an opponent, no matter their size or reputation. Duke Alberic’s coat of arms bears the distinctive Trident of Manann, the sea god, who watches over Bordeleaux’s coastlines and vies with the Lady of the Lake for the affections of its people, such is his importance in the region. Certainly, along the sea routes and among sea-borne traders, Manann is considered the more popular patron-god. Legend has it that Alberic’s ancestor, Duke Marcus – one of the original Companions of Gilles the Uniter – himself fought alongside the temperamental sea god; apparently, the pair expelled raiders from Bordeleaux’s coastlines together, restoring peace and allowing trade to flourish once again unhindered.

Duke Alberic's bravery and strict self-discipline is well known, and naturally he expects his Knights to reach the same high personal standards, even going so far to dismiss and expel those who err or fail to meet them. This means that Alberic has the smallest Ducal household in the Kingdom, but one that is nevertheless a force to be reckoned with and containing some of Bretonnia’s greatest Knights. Unfortunately, circumstance has thus far prevented Alberic from achieving his life’s ambition – to embark upon a Grail Quest. For this to happen, a suitable successor must be found so that Bordeleaux may continue to flourish in his absence. Despite his advancing years, the Duke remains hopeful that a candidate may yet emerge, enabling him to leave his ancestral seat and search for the holy chalice of legend in the Lady’s blessed name!

## Lord Choices

* Alberic De Bordeleaux
	+ Additional Starting Units
		- Foot Squires
		- Knights of the Realm
		- Knights Errant
	+ Lord Effects
Grombrindal The White Dwarf FLC-Update

## ABOUT THIS CONTENT

Grombrindal is now available as a Legendary Lord in Total War: WARHAMMER, taking his place alongside Thorgrim and Ungrim as a leader of Dwarfen campaigns!

## Grombrindal: The White Dwarf

Grombrindal, The White Dwarf himself, is a hero from the time of legends. Rumours abound as to his true identity. Some say he is the living incarnation of Snorri Longbeard himself; others that he was betrothed to the goddess Valaya, protector and bestower of magical resistance. Either way, he is a powerful living symbol of hope and pride for the Dwarfs and, in times of dire need, he may appear in the flesh to help the Dawi through their tribulations.

## Unique quests

Like all Legendary Lords, Grombrindal unlocks a series of unique quests as he levels up, each of which rewards him with his legendary wargear. Grombrindal has no less than four quest-chains, bestowing him with the Rune Helm of Zhufbar, the Armour of Glimril Scales, the Rune Cloak of Valaya, and the Rune Axe of Grimnir. Thus clad, he is a formidable force of the battlefield.

## Traits and abilities

Grombrindal has a number of traits and abilities which make him a unique Legendary Lord.

* Grombrindal can assume the aspect and attendant benefits of one of the illustrious Dwarf deities, Grimnir, Valaya and Grungni, through his unique Living Ancestor dilemma
* The greatest campaign reinforcement range of any Lord
* Increased Underway evasion chance
* His unique battle ability, ‘Grimnir Has no Fear’, is an augment which bestows increased melee attack, melee defence, vigour and the Unbreakable trait.
* His unique battle ability ‘Flash Bomb’ temporarily blinds enemies and slows their advance.
Characters

**Characters** are a special type of unit introduced in Total War: Warhammer. Characters carry their own attributes and abilities that can benefit or sometimes hinder the faction.

There are two distinct kinds of characters, both of which can fight in battle:

* **Lords** are the most powerful and important type. Each army must have a lord leading it.
* **Heroes** act as agents performing actions around the campaign map, but can also join an army and fight in battle.

## Rank and skills

In campaign, characters gain experience from battle and various actions, which causes them to gain ranks. When they gain a rank, they can unlock character skills on the skill tree screen.

## Traits

Characters acquire character traits as they perform successful actions in campaign. Character traits can be viewed on the inventory screen (see below).

## Inventory screen

In campaign, characters can also use various things in their *inventory*:

* Items
* Followers
* Mounts
* Banners
* Runes
* Marks of Chaos

Magical items (except Legendary items) are shared across all characters in the faction, but can be lost to other factions in battle.
Money

**Money** is the basic strategic resource of the campaign. Money is called **Favour** for Warriors of

Chaos/Beastmen and **Dark Magic** for Vampire Counts, but is essentially the same. Factions get income per turn, as well as a total treasury of saved money. Money is **spent** on maintaining and recruiting units, constructing buildings and more.

## Income

**Income** is how much money a faction is getting per turn. Your faction's income can be seen at the top center of the screen. A positive income adds money to your treasury (see below) every turn, while a negative income takes money out of your treasury every turn. Ideally you want a positive income. However it's sometimes OK to have a negative income so long as your treasury does not run out (see below).

### Background Income

Background income is the base amount of income you get, even without anything else generating money for you. Background income changes depending on the difficulty level chosen at the start of the campaign.

### Tax

Provinces you control can be **taxed** by checking the tax box on the province panel on the left. Tax income is mainly generated by economic buildings and by ports. The tax income a building generates is shown when the cursor is placed over its icon on the province panel.

* Tax is the primary form of income for most factions.
* You only get tax income from settlements you control in a province.
* A province may be excluded from paying tax on the Province Info panel to improve growth and public order there. This can be useful if a province is close to rebelling or you only just conquered it.

### Trade

*Main article: Trade.*
Trade agreements can be made with friendly factions, which provides income depending on the resources each faction has.

### Upkeep

**Upkeep** is the cost of maintaining lords, heroes and armies of units. Upkeep is the main factor which reduces your income, though there are others.

## Treasury

The **treasury** is your store of money. This is where you draw money from to pay for buildings and recruit new units. If your treasury reaches 0, then you are **bankrupt**.

### Loot

After a victorious battle, players get **loot** (sometimes called post-battle loot), which is a lump sum of money to your treasury. For some factions, this is their main form of getting money. Some post-battle options increase loot, as do some traits, abilities, items etc.

### Sacking

*Main article: Settlement options.*
After conquering an enemy settlement, one of the available options is usually to **sack** it. This adds a lump sum to your treasury.

### Bankruptcy

A faction will feel the effects of **bankruptcy** should it's treasury run out of money. File:Icon public order.pngPublic\_order will suffer greatly, and unpaid troops will desert their armies. This status will continue until a positive cash balance is restored - preferably permanently.
Lords

**Lords** are special, powerful character units which lead armies. They should not be confused with Heroes.

## Lords

Each army may only contain one Lord.

The Lord is the army general/commander and provides a leadership aura which grants bonus leadership to his/her units as long as they are within a certain radius. This can be seen as a blue circle around the Lord when he/she is selected.

Lords are generally a single unit or soldier (rather than a unit made up of many soldiers). They have high HP and powerful attacks. They can also gain *experience points* through battle and level up. When a Lord levels up, they gain a *skill point* to unlock new abilities on their *skill tree*.

In the Grand Campaign, Lords can be equipped with Items and Followers which provide them with abilities, attributes and stat bonuses. They also have access to Banners, Runes and Marks of Chaos which can be carried around and assigned to units in their army before a battle.

Many Lords have access to special mounts, including some monsters and flying creatures such as the Chaos Dragon or Griffon.

### Types of Lords

Lords generally fall into one of two categories:

* **Melee specialist:** characters which are expert at fighting in melee combat.
* **Wizards/Spellcasters:** characters which can use the Winds of Magic to cast powerful spells.

Some may be adept at both melee and spellcasting.

Both melee specialists and spellcasters can provide various buffs to the units under their control.

### Types of Lords

Lords generally fall into one of two categories:

* **Melee specialist:** characters which are expert at fighting in melee combat.
* **Wizards/Spellcasters:** characters which can use the Winds of Magic to cast powerful spells.

Some may be adept at both melee and spellcasting.

Both melee specialists and spellcasters can provide various buffs to the units under their control.

## Legendary Lords

*Main article: Legendary Lords.*
Legendary Lords are special, unique Lords available to playable factions. They are powerful individuals from Warhammer lore, such as Karl Franz or Archaon.
Necromancer

**Necromancer** is a **Vampire Counts** Hero in *Total War: Warhammer*. Necromancers summon the dead to fight for them, hurling risen cadavers to join the fray in their name.

## Description

Necromancers are amongst the most cursed of all those who practice the magical arts, for they have exchanged their humanity for the ability to raise the dead and command them to wage war upon the living. Strange as it may seem, these depraved madmen have made this dread pact willingly. At the heart of each Necromancer's morbid obsession is the need to subjugate and punish those who have persecuted him in the past, regardless of the cost.

### Abilities

* **Master of the Dead**
Necromancers can not only marshall the dead, but leech the power from any souls fleeing their mortal remains.
* **Crumbling**
The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
* **Disintegrating**
The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects leaving naught but dust.

* **Spellcaster**
This unit can cast spells.
Isabella von Carstein FLC-Update

## ABOUT THIS CONTENT

**Isabella Von Carstein**

In life, the daughter of Sylvania’s mad count Otto Von Drak was much like any other of her noble counterparts: vain, immoral and selfish.

Upon her father’s death, the first and greatest of the Vampire counts, Vlad Von Carstein, seized the reigns of the province, and was duly married to Isabella. She was soon drawn to Vlad’s intense charisma, and he in turn came to rely upon her unquestioning support and devotion absolutely; what began as a marriage of convenience transformed into a partnership of legend. As she lay dying from a wasting disease, Vlad granted her the Blood Kiss, and she joined him in eternal undeath.

Now, Isabella is a powerful Vampire in her own right, and may be seen stalking the front lines bearing the Blood Chalice of Bathori. When she joins Vlad on the same battlefield, their combat prowess is multiplied, each standing shoulder to shoulder with their beloved in death!

Beginning play with ownership of Western Sylvania, Isabella may now be chosen to command a Grand Campaign as the leader of the Von Carstein family. In addition, Vlad has been removed from the Vampire Counts faction select screen, and may now also be chosen to lead a Von Carstein campaign.

* Living legend: Isabella inspires Vampire Heroes in her retinue to unholy feats of combat prowess. Any Vampire Heroes in her retinue gain bonuses to their Melee Attack, Melee Defence and Weapon Damage statistics. Isabella can also field more Vampire heroes than any other Lord.
* Undying Love: Invigorated by each other’s presence, Isabella and Vlad gain bonuses to their melee attack and melee defence characteristics when they appear on the same battlefield.
* Quest Chain: Isabella may embark on a quest to attain the Blood Chalice of Bathori, her unique wargear item. In battle, this improves the weapon damage and regeneration of nearby allies.
* Loremaster: as a powerful Vampire Lord in her own right, Isabella wields the Lore of Vampires.
* Unholy handmaidens: Isabella begins play accompanied by two Vampire Heroes.
Hellcannon

**Hellcannon** is a **Chaos** siege engine unit in *Total War: Warhammer*. The Hellcannon has a deadly sentience, firing bolts of eldritch fury over great distances.

## Description

Part-Daemon, part-war machine, a Hellcannon is a massive construct of metal that growls and shakes with daemonic sentience. In battle, these arcane engines heave crackling blasts of raw energy that soar through the air into their targets, liquefying anything they touch and sending the survivors insane with fear. Hellcannons are guided by a team of corrupt and sadistic Chaos Dwarfs. These malign warsmiths escort and restrain the Hellcannons into battle, for the Daemons bound within hunger for a banquet of flesh. Such is the Hellcannon's bloodlust that it must be chained to the ground to stop it rampaging towards enemy lines. Even these precautions often prove inadequate, as there is little that can stay a Hellcannon's lust for destruction. The Chaos Dwarfs load their charge by brutally shovelling the bodies of their enemies into the Hellcannon's dire-furnace. Flesh runs like wax as the Daemon-machine's hearth feasts on body and bone. Soon, only the souls of its victims are left, harnessed in the Hellcannon's gullet as crackling bolts of energy that are fired towards the enemy in powerful spasms of malice.

### Abilities

* **Blooood!**
The Hellcannon breaks its chains and rushes forwards. Increased movement speed.
* **Boom!**
The Hellcannon's blasts are devastating!

* **Armour-Piercing Missiles**
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
* **Doomfire**
The Hellcannon transforms the souls of former victims into crackling bolts of energy. Targets hit by this projectile receive a leadership penalty. The daemonic bond between the Hellcannon and its shot also allows minor corrections of the latter's flightpath. When fired in first-person mode, you can control the projectile yourself.
* **Unbreakable**
This unit does not suffer any form of leadership loss and will never rout.