O'Brien V.121 Highlander

**Versioning**

This article *could* contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 1.50.

## Cost

###

###

5
5

## Description

### Crew

The **O'Brien V.121 Highlander** seats a crew of 2 (1 driver, 1 gunner), both safely enclosed in the vehicle.

### Inventory

The single inventory slot is reserved for the 7.92mm magazines (can stack up to 100 magazines).

### Armament

It's armed with the same twin barreled 7.92mm machine guns as the O'Brien V.110. It has a 50 round magazine, a moderate reload time, and a 5 rounds/s fire rate. Despite the machine gun’s capability of 360 degree rotation, the rotation speed is relatively slow. The gun has good accuracy which is significantly reduced during sustain firing and must rely on short bursts to hit distant targets.

### Health & Armor

Even though tracks often suggest hard armor, the Highlander has the same light armor as the standard AC. It's able to soak small arms fire and shrapnel but anything else should be considered a dangerous threat. It won't last long when faced with heavy calibers, heavy explosives. Anti-tank weaponry is almost always a death sentence.

The vehicle's treads do not count as actual tracks that can be disabled, unlike every other tracked combat Vehicles.

### Engine & Size

The treads offer increased off-road mobility over the standard O'Brien V.110, especially on snowy and mountainous terrain. However it's slightly slower on roads. Its treads also allows it to turn faster. Its engine has an okay fuel consumption rate which reduces the vehicle's autonomy. Any long term use will require a reliable source to refuel.

The Highlander movement isn't affected by Snow Storms.

The Armored Car can be packaged, forming a small Shippable that can be transported by Crane, Flatbed Truck, Freighter, or Barge.

It is heavy enough to trigger anti-tank mines but still light enough to safely cross Field Bridges without damaging them too much. It is too small to cross Trenches. It can run over Sandbags and tier 1 walls but can't run over Barbed Wire Fences.

## Tactics

The Highlander fares better off-road than other Armored Cars but is still very vulnerable to Anti-Tank Mines, a single one nearly kills it. Like the other offensive vehicles, it's strongly advised for the crew to wear gas masks and filters once Green Ash is unlocked. It's also better to not use the car at night due to the limited visibility.

Because it is chambered in a smaller caliber, the Highlander cannot damage defenses and struggles to suppress them due to its bad accuracy. As such it shouldn't be used to push lines of defenses with active AI. It is much better suited to attack enemy infantry out in the open or behind passive defenses (Trenches, Sandbags, etc...). It works well as an infantry support role, the friendly infantry protects the vehicle's flanks and spots AT mines for it while it suppresses and kills the enemy infantry in defensive positions.

When attacking a defensive position it's advised to use the Highlander backwards (rear to the enemy and turret facing back) to allow a quicker retreat, because the vehicle is faster when moving forward and its armor identical on all sides.

Once heavy anti-tank weapons are unlocked the O'Brien becomes pretty much obsolete on the front line, because they kill it very quickly, and the vehicle lacks a spotter position to warn the crew in advance.

### Against Partisans

The standard ACs equipped with machine guns are excellent against small groups of enemies attacking your back lines on foot or with a LUV since they rarely have the heavy weapons, the numbers, or the defensive positions to kill an Armored Car, especially early in the war. However it's not advised to fight a Landing APC if one attacks your back lines due to the high chance of it carrying heavy weaponry.

## Gallery

* Warden soldiers pushing with ACs and APCs
* Front view
* Side view