Spark the Electric Jester 3

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## Game Order

***Spark the Electric Jester 3*** is the sequel to *Spark the Electric Jester 2* and is the third installment in the *Spark the Electric Jester* *series*. It keeps the core gameplay from its predecessor while expanding upon it with new mechanics. It also has a demo that was released June 23rd, 2021. LakeFeperd released the game on August 14, 2022.

## Plot

**Spoiler warning**: ***Plot, ending details or any kind of information follow.***
### Pre-Assimilation

After the *last incident*, Fark had defeated Freom and learned two things. 1. He’s Freom’s creation, and 2. there’s another menace to the world named “Clarity”. Clarity was an A.I. built by Dr. Armstrong whose true purpose remains completely unknown to everyone except to those who are “at the top”. Clarity was also stated to be spreading itself through out the world's internet.

Sometime later after arriving back to civilization, Fark took things into his own hands. With Dr. Armstrong and Flint’s help, he set up the paramilitary force known as the F.F. (Fark Force). The F.F. is a massive organization and with it and Fark’s leadership, it quickly took power over the whole world in order to prevent the spread of Clarity. Their methods include shutting down all global communications as well as the internet and building up their military presence.

None of this was taken well with the world’s citizens, many of which (including Spark) who are dissatisfied with the consequences of the F.F.’s actions have started to doubt their true intentions, and some are convinced that the F.F. is merely a tool to consolidate power.

### **Post-Assimilation**

After learning of Fark’s true origins, not being able to use the internet due to the Fark Force shutting it down, and being impatient from bank withdrawal waiting lines as Spark attempted to withdrawal his check goven to him bt Armstrong from the first game; Spark sets off on a quest to take down the F.F. and uncover the real truth behind Clarity.

Spark soon encounters a robot named The Guardian, who he fights twice, once in Drinyon Desert, and again in Protest Prison.

In Protest City, Float's replica battles the police. Spark meets her there and she explains her relationship with The Guardian. Spark agrees to let her join him and the pair head off.

Spark visits the Historia Museum, taking part in a virtual reality reenactment of the boss battles against Double, E.J, and Ryno Dyno from *the previous incident*. He then leaves off to Stratoria Interstellar.

While at the Stratoria Interstellar Airport, Spark gets aboard a departing airplane. Sometime later, he launches into space. Upon returning to the moon, he and Float commandeer a giant mech and take on The Guardian. The Guardian is revealed to be Flint after his defeat, and he asks Spark to not continue any further, saying that the next time he's not gonna show any mercy, and leaves off. Float is worried about her friend but Spark promises to track down the Fark Force.

A path to the location of the Fark Force is found by Spark in Pacific Abyss. He runs further and further down through the hidden cityscape until he reaches the Utopia Shelter. After taking down Flint, and parting ways with the Float replica, he makes his way through the shelter, and overcoming obstacles in his path he finally meets up with Fark.

Spark tells Fark that he won't hurt him if he disbands the Fark Force. Fark agrees, confused as to how Fark agreed so easily, Spark asks what the catch is. Fark then explains to Spark the previous events, how he banded the Fark Force, and Clarity's true intentions. Upon this he also states that his plans didn't go too well due to Sparks interference, and it wasn't intentional, it wasn't by Spark himself, it was by bringing Float with him. Fark then reveals to Spark that Float did in fact die earlier, and the Float that Spark was spending his time with throughout his journey was merely a robotic replica of her. And, by helping Float, Spark unintentionally let Clarity enter the Fark Forces core.

With this, it's revealed that Clarity did it, Clarity managed to get what she wanted, and **successfully absorbed everything into her system.** This shows Spark that his entire venture to take down the Fark Force has been repeated on loop, and the first instance of his journey to take down the Fark Force and unintentionally help Clarity get what she wanted happened thousands of years ago and now the looped journeys are just inside Clarity's simulation. This also brings another revelation that Spark's original body along with everyone else's was destroyed when he was assimilated by Clarity.

Clarity then arrives and is impressed at how the two have managed to regain some control back over there world. Clarity then gets ready to reset the simulation back to its "intended purpose". She then goes on to explain to Fark how her creation will lead to "a better world", while explaining this he further elaborates on the mind of Spark through the many simulations she has done, the different ways Spark has tried to achieve his goals. She then asks the two to be allowed for another assimilation from her.

### **Battle Against Clarity**

Whilst in a deep panic attack, Spark lashes out at Clarity but, Fark then hurriedly tries to explain to Spark that he can take away some of the power that Clarity has, Spark also mentions that Clarity is not one person but rather, multiple people working together, while appearance wise they're the same, they all have different personalities. He also explains that he is not fully absorbed by Clarity's system, this is because of how he was created and how his creator is Clarity and Freom. However, before the two can take advantage of their situation, Clarity interrupts the two and gains control of Spark. Thus, Fark heads on to fight the linework beasts.

After Fark defeats linework Spark, Spark gains control of the main system. Whilst being in the system, he learns about Clarity's core "Magna Claritas Centralis". Finding out about this core, Fark and Spark fuse themselves and combine their powers to make "Sfarx". They then fight off Claritas and the many other Clarities they throw. Spark, and Fark ultimately comes off victorious in the end.

Spark explains to Fark that he is finally in control of the system. Since Spark is part of Clarity's assimilation, the system will merge with Spark, making him slowly slip away his personality, he then decides he'll free Fark from the virtual reality whilst also shutting the simulation off, with shutting down the simulation off, Spark plans to take his life away with it. As he gives his final goodbye to Fark, Fark starts to grow with rage. Fark then charges up and is annoyed that Spark is deciding to end his own life with the system, Fark then saves Spark from the system and reminds him that they're going to stop the system together. After a moment, Spark agrees, and they both take it down together.

Later on, Spark finds out that there may actually be survivors of the whole ordeal. Spark and Fark agree to build a new world for the few survivors who live there, and hopefully undo Clarity's side effects. Hoping to create a world, a world of freedom.

***Spoilers end here.***
## Gameplay

Spark the Electric Jester 3 is very much an evolution of Spark the Electric Jester 2. But since Spark is returning as the protagonist, it also goes back to the original game.

The game introduces the platforming and combat difficulties. For Platforming difficulty, there are only three difficulties. Casual, Easy and Normal.
In Casual, Spark is a little slower and smoother. This difficulty is recommended for people who are new to 3D platformers or fast haven't played a game of this type.
In Easier, it's much different from the normal mode but it has changes to avoid frustration. For example, landing on rails is made easier but it also might be more difficult to get out of a rail.
In Normal. It's the original intended difficulty. But it might feel a little too twitchy for some players. The combat difficulty on the other hand features Casual Jester, Standard Jester, Electric Jester, Hardcore Jester and Challenge Jester which function similarly to the difficulty options in Spark 2 when it comes to health (and parry in challenge modes).

Spark can utilize a wall-run as a move, which is started by holding the dash button and aiming at a wall. The run can be canceled, and will automatically be canceled after a short period of running, but can be extended by jumping to another wall.

The new addition to the series is Rail grinding. It works very much as the player might expect, the player jumps on a rail and then the player can grind it. Spark can maintain balance on a rail by himself, but what player needs to worry about is when to crouch, while holding (X on the XBOX one controller), Spark can crouch on the rails which allows to build up tons of speed while going downhill, but however, Spark will lose speed if the player is crouching uphill. The Jester Dash button also allows to jump over to nearby rails, but to change direction, Spark has to point the analog stick towards the desired rail and then press (B). The target will appear which indicates the rail the player jumps on to after pressing the button. When pointing to a direction, Spark can also jump to a rail from above and below as well.

The combat has been greatly improved from Spark 2, now Spark can send the enemies up in the air and keep them there. There's also a combo meter, with a higher combo resulting in higher base damage. To increase it, you have to use different attacks in a combo, as using the same exact attack over and over will result in a combo bar depleting over the time. The parry has been changed to be more akin to how Fark parried in Spark 1. It is mostly geared towards the combat but there are attacks that cannot be parried like the yellow warnings and the green warnings/grabs.

The game also features fall damage.

To get extra moves, extra powers, Jester Powers, and upgrades, the player will have to check out "Shopalo's Goods".
Shopalo will sell you items that can change the way the player plays the game for bits. Those range from extra moves which give Spark more combat moves, extra powers which give Spark the special moves that he can perform by spending the required amount of energy (with exception of the Radar Scout), Jester powers and upgrades (with one of those being a jester swipe which allows Spark to jester dash on a line of bits and the charged shot which returns from Spark 1, but now functions as the projectile attacks that can be charged up).

## Stages

* Area 01: Terminal Village
	+ Alpine Carrera
	+ Doublemoon Villa
	+ High-Rise Tracks
	+ Cold-dry Desert
	+ A.M Village
	+ Boss: Saw-Man
* Area 02: Drinyon Desert
	+ Lost Riviera
	+ Lost Ravine
	+ Canyon Zero
	+ Arid Hole
	+ Beatdown Tower
	+ Boss: The Guardian
* Area 03: Protest Prison
	+ District 5
	+ District 6
	+ District 4
	+ District 79
	+ Boss: The Guardian (Second Encounter)
* Area 04: Protest City
	+ Downtown Dissent
	+ Strike Sewers
	+ Residential Rattle
	+ Roadway Rally
	+ Squabble Spillway
	+ Boss: On the Run
* Area 05: Historia Hysteria
	+ Nighttime Phenomena
	+ Heaven Park
	+ Balloon Fiesta
	+ Endless Hall
	+ Dropship Daybreak
	+ Boss: Throwback (Double, E.J, and Ryno Dyno)
* Area 06: Stratoria Interstellar
	+ Airstrip Madness
	+ Two-Stage Liftoff
	+ Mayday Midday
	+ Suborbital Scramble
	+ Aviator Highway
	+ Boss: Mecha Madness (Greater Guardian)

* Area 07: Pacific Abyss
	+ Deep Descent

* Final Area: Utopia Shelter
	+ Final Boss: Linework
	+ Final Boss: Claritis Centralis
* Area X: Special Throwback (DLC)
	+ F.M City
	+ F.M Downtown
	+ Floria Highway
	+ Floria Plant
	+ Floresta Blanca
	+ Castela Blanca
	+ Shantoria Town
	+ Technoria City
	+ Terminal Dragon
	+ Scaria Stropolis
	+ Titanic Tower
	+ Planetary Stripe
	+ Hyperath Fleet
	+ Apocalypse Thruster
* Area ?: Out of Bounds (DLC)
	+ Endless Dive
	+ Boss: Freom MK: 0 (+ Limerent Claritas)

## Achievements

* **World Liberated!:** "Beat the game."

Complete the main campaign.

* **Hard Jester.:** "Beat the game on Hard Jester difficulty or above."

Complete the main campaign on Hard Jester combat difficulty or above.

* **Hardcore Jester.:** "Beat the game on Hardcore Jester difficulty or above."

Complete the main campaign on Hardcore Jester combat difficulty or above.

* **Challenge Jester.:** "Beat the game on Challenge Jester."

Complete the main campaign on Challenge Jester combat difficulty. Doing so will also unlock the previous achievements.

* **Score Medal Collector.:** "Collect a lot of score medals."

Like the description says, you don't have to collect every score medal, just many of them.

* **Speed Medal Collector.:** "Collect a lot of speed medals."

Like the description says, you don't have to collect every speed medal, just many of them.

## Trivia

* The car segments in Alpine Carrera (intro stage) and in some of the side stages reuse the gameplay of *XF DRIVE*.
* Three bosses from the previous game are incorporated into the Throwback stage in Historia Hysteria.
* Custom movesets are available in Shopalo's Goods, which were inspired by Choco.
* The game was originally balanced around a Score Lock mechanic, that locked your score after 7 minutes, similar to Spark 2's Time Penalty mechanic. But it was removed later on.