The Armory

**The Armory** is one of the major locations in the game.

## Description

Among the stars, the children of Earth wish most of all for peace. Nevertheless, the wise prepare for every eventuality - we should not survive long without the means to protect our territory and interests, with violence if every other method is exhausted. To that end, the Ship launched with a wide assortment of peacekeeping weapons and armaments, most of it looted and spent during the Mutiny and the hundred lesser skirmishes that followed.

## The Train Station (Level 1)

An expansive train station with loading docks, overhead gantry cranes, and a round elevated platform to quickly move cargo from the lower levels. Surprisingly, most of the machinery is still operational.

* Computer console in the NW corner can be repaired with Electronics:[2] and Electronic Module and Computers:[2] in order to move the heavy crates blocking the way to a corpse with a Bionic Eye implant which can be extracted with Biotech:[3]
* To the south is a room with two Bullfrogs (level 1) and one Spitter munching on a corpse. Player can either kill them or sneak past them in order to progress but the corpse will disappear if player leaves the area in stealth
	+ There is a broken alarm that can be activated with Electronics:[2], scaring the frogs away, leaving the corpse behind
	+ Corpse loot: Aggro (AGR-72), 6 .45 Ammo and 3 Medkits
* There is a locked room in the next area (Electronics:[2] required) with a locked crate (Lockpick:[2] required) containing an Utility Bar, Safety Helmet and a Rope
* There is a crate with 10 5.56 Ammo and a also broken console that can be stripped for parts to gain Electronic Module and some LP in Electronics
* In the SW corner are two scavengers. Player can either kill them or sneak past them to the elevator to the lower level
* In the SE corner:
	+ There is a crate with Regen (RCR-3) stim
	+ Broken elevator can be used with Rope to slide down to the lower level
	+ Room north of SE corner is inhabited by a group of frogs: Bullfrog (level 1), Bullfrog (level 2), Spitter and Psyker (level 1)
		- Corpse in the frog room contains Flashbang (standard), Smoke (standard) and 4 Medkits
		- Mummified body has Neural Uplink which can be extracted with Biotech:[3]
		- Crate in the frog room can be opened with Lockpick:[3], it contains Regen (RCR-3), Aggro (AGR-72) and 7 Medkits

## Level 2

One of the lower levels, as thoroughly ransacked as any other unsecured storage... except for Depot A2. Safely shielded behind reinforced blast doors, none but the chosen may approach this sacred cache, for the unworthy shall be consumed by hellfire if they dare pollute this holliest shrine with their presence.

* There is a crate blocked by debris. With combined party Strength of 20 as well as Dexterity:[8] or Juggernaut Feat, you wil gain Power Cell MK1 and 6 Cells
* There is a small raider camp blocking the way to Depot A2. Player can either sneak past them or approach and fight or convince them to let you access the depot (See The Holy Grail quest for more details)
* There is a locked door (Lockpick:[4] that allow to bypass most of the raiders during a Stealth run
* Western room can be opened with Electronics:[2]. There is a crate inside with Heavy Boots and Scavenger Goggles
* There is also a broken console that can be stripped for parts to gain Electronic Module and some LP in Electronics

## Depot A2

This fortified inner sanctum kept safe a strange machine destined for the future colony, its purpose long forgotten. Even in the heat of the conflict, every effort was made to keep it out of the mutineers' hands.

* Crate near The Machine can be opened with Lockpick:[3]. It contains Stasis and Pulse Grenade
* Storeroom:
	+ There is a mummified corpse with Motor Cortex implant that can be extracted with Biotech:[4]
	+ There is a locker with Energy Armor, Light
	+ There is a locked locker (Lockpick:[6] required) with Energy Rifle and 12 Cells
	+ There is a crate with Tactical Vest
	+ There is a locked crate (Lockpick:[3] required) containing Pulse Capacitor MK1
	+ With Perception:[8], by rummaging through crates you can discover 12 Cells
* Storage behind a forcefield can be accessed with Computers:[6]. Locker inside contains Cloaking Field gadget
	+ Another storage behind a forcefield can be unlocked with Computers:[9]
		- Locker inside can be opened with Lockpick:[8]. It contains Energy Armor, Heavy
* There is a mummified corpse with GlareShield (Chip) upgrade chip that can be extracted with Biotech:[5]
* SE room can be opened with Lockpick:[3]
	+ Override Module (The Armory) needed for Power to the People quest can be found in a crate
	+ Terminal inside can be used to gain a Training Token (Computers:[2] required). Avalaible options: Urban Pacification, Riot Control, Infiltration and Crisis Intervention