Untitled fighting game

แม่แบบ:Upcoming
แม่แบบ:ToDo

**Untitled fighting game**, also referred to internally as ***Project L***, is an upcoming free-to-play tag team fighing game set within the world of  Runeterra developed by Riot Games Inc. Players can play the game solo or with a duo.

## Gameplay

**This section is largely *speculation* from promotional media.**
### Controls

 ไฟล์:Project L Control Diagram.png
Project L uses standard directional inputs for movement: up (↑), down (↓), back (←), and forward (→). For offensive inputs, the game uses light (L), medium (M), and heavy (H) attacks. Some of these moves can be modified with directional inputs to perform specialized attacks such as cross-ups or anti-air. Each champion has a range of special moves that can performed with the S1 or S2 buttons. Inputting down (↓) down (↓) + S1 OR S2 spends 1 bar of meter and activates one of two level 1 ultimates, while down (↓) down (↓) + S1 AND S2 spends 2 bars of meters and activates their level 2 ultimate, a stronger and more cinematic ulimate.

For defensive options, inputting back (←) or down-back (↙) buttons blocks incoming attacks. Inputting forward (→) + L and M performs a pushblock, a block that pushes nearby champions across the screen. Inputting back (←) + L and M performs retreating guard, which cancels a back dash while blocking. Inputting L + H performs parry at the cost of 1 bar of meter, successfully parrying an attack stuns the attacking champion and refunds the meter cost. Inputting down (↓) while parrying modifies it into a low parry.

### Tag System

Project L is an assist-based fighter where players choose two champions: the **Point** and the **Assist**. The Point is the player's primary champion and performs a majority of the actions, while the Assist is a secondary champion that can be summoned to aid their Point in combat with Tag Systems. Champions can swap between being the Point or the Assist with a handshake tag. When played with a duo, one player controls the Point while the other controls the Assist.

Points and Assists have separate health bars. When a Point's health is depleted, the Assist is automatically swapped in as the Point and continues the round. The round ends when both champions are defeated. The K.O'd ally can still impact the match with a power once per round off-screen move called the **Last Stand**.

Assists aid their Points with tag systems, actions unique to Assists when summoned. All Tag Systems revolve around the T button. There are three types of tag systems: **Assist Actions**, **Handshake Tag**, and **Dynamic Save**. Assist Actions are special abilities unique to each champion, every champion has 2 Assist Actions they can perform from off-screen. Assist Actions are performed with either forward (→) + T or back (←) + T. Holding T while performing an Assist Action turns it into a Charge Assist. Handshake Tag allows the Point and Assist champions to swap roles as long as they are both on-screen. It can be comboed with Assist Actions. Inputting S1 or S2 + T performs Dynamic Save, the combo breaker mechanic of the game, summoning the Assist in an attempt to save the Point and can dirupt any combos being performed on them. Dynamic Save can still be performed even if the other champion is K.O'd.

### Fuse System

Fuse Systems are passive buffs that affect both champions. They can be selected in champion select. Known Fuses include: **Fury**, gain bonus and a dash cancel when below 40% health; **Freestyle**, enables 2 Handshake Tags in 1 sequence; **Double Down**, combos both champion's level 1 ultimates; and **2x Assist**, which allows you to perform 2 back-to-back assist actions.

### Juggle limit

When a character is being *juggled* (comboed in the air) in this game, there's a counter of how many consecutive hits occurred in the air, below the combo meter. This looks near identical to **Rising Thunder'**s juggle counter, except without a number stating the maximum juggle. In **Rising Thunder**, when this counter was filled up, the player being juggled became invincible briefly and fell to the ground. Something similar was seen in the gameplay where this meter was seen, where *Katarina* fell towards the ground after being shot in the air by *Jinx*, but this could be a completely different mechanic in play.

### Netcode

There is a lot of evidence that this game will have some form of high-quality netcode, likely GGPO or proprietary rollback netcode. There is a large body of supporting evidence:

* The founders of **Radiant** are also the creators of GGPO;
* The company's previous fighting game, Rising Thunder made use of **GGPO**;
* All of the games unveiled for the 10th Anniversary Event had the stated purpose of improving common issues the genres have, and in the case of fighters, poor netcode is a common complaint for many popular games such as Super Smash Bros. Ultimate and Tekken 7, especially due to stay-at-home orders and quarantines following the COVID-19 pandemic during the game's development time meaning that players could only play online for an extended amount of time.

## Stages

Project L features stages from the different regions of Runeterra. Currently only two stages have been revealed: Piltover Bridge and Spirit Hills.

Piltover Bridge Project L Stage.jpgPiltover BridgeSpirit Hills Project L Stage.jpgSpirit Hills
## Champions

Not all champions from  League of Legends will be in Project L. Champions may have unique abilities to fit the gameplay style. The champions seen to appear in the game so far are:

Confirmed Roster

* Ahri Ahri
* Darius Darius
* Ekko Ekko
* Illaoi Illaoi
* Jinx Jinx
* Yasuo Yasuo

Speculated Roster
**Screenshots from footage**

* Katarina Katarina

**Skill images in 'goodies' folder**

* Garen Garen ไฟล์:Garen Decisive Strike.png ไฟล์:Garen Judgment.png
* Lucian Lucian ไฟล์:Lucian Relentless Pursuit.png

**Art at Riot Games' SF Office**

* Vi Vi

### Ahri

Passive
Ahri's S1 attacks use charges called **Foxfire**, which can be used to extend combos or pressure opponents. She can have up to 3 charges of **Foxfire** at a time. Ahri's S2 dash can be canceled into a second dash or into **Foxfire** attacks, which reset her air dash.

Unique Movement
* Air Dash: (in air) →→ or ←← or L + M or ← L + M

Specials
* Foxfire Blast: → S1 (In air → + S1 or ↓ + S1)
* Foxfire Bomb: ↓ S1 (With 1 or more Foxfire)
* Foxfire Barrage: S1 (With 3 Foxfire, air ok)
* Foxfire Charge: S1 (With less than 3 Foxfire, air ok)
* Spirit Flare: S2
* Spirit Rush Ground: → or ↗ or ↑ or ↖ or ← S2
* Spirit Rush Air: → or ↘ or ↓ or ↙ or ← S2
* Overhead Spike: ↓ S2 (in air S2)

Ulimates
* Orb of Deception: ↓↓ S1
* Hyper Spirit Rush: ↓↓ S2 (air ok)
* Unleashed: ↓↓ S1 + S2

### Darius

Passive
Darius inflicts a **Wound** on his opponents by hitting them with the blade of his axe on certain attacks. While **Wounded**, opponents take extra block damage, even from normals. Hitting Darius or his teammate removes this debuff.

Specials
* Apprehend: S1 (air ok)
	+ Ground Follow-Up: L or M (wounds) or H
* Apprehend (Anti-Air): ↓ S1
* Decimate: S2
	+ Follow-Up: S2 (wounds) or → S2
* Grievous Wheel: ↓ S2
* Retaliate: → S2 (in air S2)
	+ Follow-Up: S2 (wounds) or → S2

Ulimates
* Iniation: ↓↓ S1
* Compliance: ↓↓ S2 (wounds)
* Noxian Guillotine: ↓↓ S1 + S2

### Katarina

General
Seen Moves

1. **Katarina** is seen falling swiftly downwards and glowing white after being juggled by projectiles. Perhaps an *anti-juggling* mechanic just as Rising Thunder has, or a mechanic similar to *Rising Thunder's* Kinetic Defense, a mechanic that was limited by a meter that allowed the opponent to escape combos or any hit-stun manually. No meter resembling it was shown in the footage where this was seen.

### Jinx

General
**Jinx** is seen with several of her weapons from  League of Legends: her minigun Pow-Pow Pow-Pow, her rocket launcher Fishbones Fishbones, and Flame Chompers Flame Chompers. She is also seen with a new hammer, unique to Project L.

Seen Moves

1. **Jinx** swings **Pow-Pow** in an wide 3/4 circle arc from ground to above her, launching the opponent hit high upwards and away. Appears to combo into the next move:
2. **Jinx** fires 5 fast projectiles from **Pow-Pow** in swift succession at a 40แม่แบบ:Degree angle, seemingly functioning as an *anti-air* and *juggling* tool. Lasts roughly 2 seconds.

### Ekko

Passive
Ekko's S1 is a projectile that can slow opponents from mid-range, and can be hit with Ekko's heavies. Ekko's S2 specials leave behind **afterimages**, allowing him to rewind time and jump back to them. Standard **afterimages** can be returned to for a strike. By holding S2, Ekko's empowered **afterimages** allow him to take any action after rewinding, or emit a powerful burst.

Unique Movement
* Air Hop: (in air) →→ or L + M

Specials
* Timewinder: S1 or ↓ S1 (air ok)
* Rush: ↘ S1
* Chronobreak: S2 (hold ok, air ok, ↘ for roll)
	+ Strike Rewind: S2 (standard)
	+ Kick Rewind: ↓ S2 (standard)
	+ Flexible Rewind: S2 (empowered)
	+ Burst Rewind: ↓ S2 (empowered)

Ulimates
* Omega Timewinder: ↓↓ S1
* Chronobreak Install: ↓↓ S2 (air ok)
* Run It Back: ↓↓ S1 + S2

### Yasuo

Passive
Yasuo can utilize his Quickdraw Stance to perform powerful actions. He can cancel into this stance from any special attack. Yasuo's **Wind Wall** destroys projectiles, and he can hit it with S1 or S2 to convert it into his own projectile.

Specials
* Steel Tempest: S1
* Sweeping Blade: → S1 (in air S1, hold ok)
	+ Follow-Up: S1 or S2
* Quickdraw Stance: ↓ + S1
	+ Exit: ↓ S1
	+ Dash: → or ←
	+ Stomp: L
	+ Anti-Air: M
	+ Long Slice: H
	+ High Slice: ↑ H
	+ Wind Step: S1
	+ Wind Flip: S2
* Cyclone Slash: S2 (hold ok, air ok)
* Wind Wall: ← + S2
	+ Follow-Up: S1 or S2 on wall

Ulimates
* Blade Storm: ↓↓ S1
* Rising Thunder: ↓↓ S2
	+ Follow-Up: Hold ↑ S1 + S2
* Last Breath: ↓↓ S1 + S2

## Trivia

* This game is developed by the developers from Radiant Entertainment. Radiant was a game developer that was acquired by Riot Games Inc. in March 2016.
	+ This game was heavily inspired by Radiant's cancelled game, Rising Thunder.
* A mod for Super Smash Bros. featuring  League of Legends champions was made and played during the pre-2019 Thunderdome events.
* The game had a cameo in the GIANTS music video.
* From April 23rd to 25th, 2021, the game underwent an in-person playtesting at Riot's headquarters.
* From August 4th to 5th, 2023, the game had a playable demo at EVO 2023.

## Media

* Videos
* Gallery

ไฟล์:Project L- Yasuo, The Unforgiven - Champion Reveal
Related Videos
Making Games Riot Pls 10th Anniversary Edition - League of LegendsTrue Damage - GIANTS (ft. Becky G, Keke Palmer, SOYEON, DUCKWRTH, Thutmose) League of LegendsProject L - RiotX Arcane- Epilogue - The Right Foundation-dev- The Latest on Project L - dev diary - Project L-dev- Gameplay Basics & Tag - dev diary - Project LProject L- Introducing Duo Play - -dev diaryProject L- Devs Play Duos -FULL MATCH-How To Play Project L

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## See Also

* Official Site

แม่แบบ:References
แม่แบบ:Games

1. ↑ Screenrant Article mentioning poor netcode
2. ↑ 10th Anniversary Riot Pis - Making Games
3. ↑ TheSkilledRoy - PROJECT L - Unannounced Characters
4. ↑ Riot Games SF Bay Area Office
5. ↑ Timestamped footage of Jinx and Katarina
6. ↑ Playtests
7. ↑ Project L at EVO 2023