Sky Barnet

Beyond this point lie **spoilers** for *Fallen London*, *Sunless Sea*, or *Sunless Skies*. This may include **midgame** content. **Proceed with caution**.
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## Sky Barnet

Once, devils ruled here. Now, only bureaucracy. Art from Sunless Skies.

### Affiliation

The Sapphir'd King
New London
Devils

### Music

Continuum of the Dead

> *"The entry to the Blue Kingdom and the one place here where the living almost outnumber the dead."*
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> *"Downstairs, prominent Devils live. And in the upper floor of the Toll-Tower is the Embassy of Albion."*
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**Sky Barnet** is the entry to the Blue Kingdom for the dead and where the Kingdom's living resides. The dead enter the region from the **Toll-Tower**, where London has established their embassy, while the **House of Days** is where the various spirits are processed and judged.

## The Embassy of Albion

> *"The top three floors of the Tower belong to the Embassy of Albion. The visitor climbs ten flights of amber stairs guarded by spirits and devils, and arrives in a modest-sized parlour decorated with a pink floral carpet and a painting of the Empress. The Secretary of the Embassy works in the neat half of the office. The disordered half is the domain of the Cultural Attaché."*
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**The Embassy of Albion** lies on the upper part of the Toll-Tower. Before Albion's establishment, the Toll-Tower was owned by the devils "for millennia".

The embassy is under a bit of a rental dispute. The lease for the embassy states that the contract is active for "three viewings of the Sun". The devils took this to mean three days, but the ambassador argues that since the Judgement of the Blue Kingdom never reveals himself, the embassy should remain.

### The Ambassador of Albion

*"When you arrive, the Ambassador is dressing a wound on her arm. "My predecessor was afraid to leave the Toll-Tower," she remarks as you come in. "He hardly saw any of the Blue Kingdom. I'm determined not to duplicate his errors, but as you see, there are some costs to the more assertive approach.""*

**The Ambassador of Albion** is a woman with a bandaged arm. Beneath the wrappings is an injury scribbled with sigils caused by a Logos; the sigils reappear every time she tries to remove them.

She is apathetic toward death, turning her soul clear, which allows her to work more effectively than her predecessor. The Blue Kingdom, however, is not exactly happy that someone with a flawed soul has taken an official position.

## The House of Days

> *"The House of Days is a palace so large that it is hard to see both ends of the facade. The staircase up is many stories tall and ballrooms wide. There is only one door. Spirits go in briskly, but those who come out are slower, not always sure where to go next."*
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> *"Here, the dead can plead their case, in hopes of altering their status."*
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**The House of Days** is an enormous sky-palace, filled with countless courts in which the the inhabitants of the Blue Kingdom can submit appeals regarding the alteration of their legal status. Long ago, the House of Days only had one court, the Pansekritis. However, the necessity for another court keep cropping up, and the Blue Kingdom kept building new courts on top of old ones. Now the House of Days is a stack of courts, each one with a different specialty, and each serving its own specific group of applicants based on their species and the basis for their appeal. As a result of this fact, the many courts of the House vary wildly in shape and size, with some of them underwater or even constantly on fire.

As with many other locations in the Blue Kingdom, individuals with the Invisible status are not permitted entry. Antedeceased, or the legally dead, may enter after performing a series of rituals that involve being washed with salt and vinegar, reading poems in honor of the Sapphir'd King, and inhaling the stench of a rotting corpse.

The Pansekritis is a Logos at the very center of The House of Days - a living Correspondence sigil with several meanings. As a result, the Pansekritis is the absolute judge of the House of Days: its sigil is represented in every court and on every page, and its will practically absolute, with almost no difference between its intent and actions.

### The Many, Many Courts

> *"Once upon a time, the House of Days was only one court, with the Pansekritis inside. They built new Courts each time a new need was found."*
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The many Courts of the House of Days are as follows:

> \*The **Court of Apes** attends to humanoid spirits such as humans and apes; this is where most of us ordinary folk go. It also handles subjects who think that another court should listen to their claim. Petitioners may request this by issuing a document called a **Testament of the Feather**.
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* The **Court of Mules** attends to spirits who belong in multiple categories, such as hybrid animals like mules and ligers, and those who are exceptionally stubborn. This is also the place to clarify or appeal previous rulings.

* The **Court of Oak** is an enormous court that attends to spirits with long lifespans, like plants and fungi. It also handles contracts or leases that overrun their natural boundaries.

* The **Court of Mayflies** is a small court that attends to spirits with exceptionally short lifespans, whether by chance or nature. It also handles cases where something has been applied too little or for too short of a time.

* The **Court of Whales** attends to spirits with an aquatic persuasion. Naturally, this particular court is submerged, and the verdict declared here is sung beneath the waves.

* The **Court of Hummingbirds** attends to spirits which fly. Verdicts are written in nectar on the ceiling so the winged spirits can understand them better.

* The **Court of Bloodhounds** is an unseen Court which translates its Pansekritis sigils as a "scent of vetiver and sandalwood".

## References

2. ↑ Get your bearings, *Sunless Skies*
3. ↑ The Embassy of Albion, *Sunless Skies*
4. ↑ Offer to help with her financial concerns, *Sunless Skies*
5. ↑ Seek an appointment with the Ambassador, *Sunless Skies*
6. ↑ Trade Gratitude for a Moment of Inspiration, *Sunless Skies*
7. ↑ Consult the Repentant Devil about the Rental Dispute, *Sunless Skies*
8. ↑ The Porch of the House of Days, *Sunless Skies*
9. ↑ Log Entries, *Sunless Skies*
10. ↑ The Porch of the House of Days, *Sunless Skies*
11. ↑ Log Entries, *Sunless Skies*
12. ↑ Lurk near the Entrance, *Sunless Skies*
13. ↑ The House of Days, *Sunless Skies*
14. ↑ Lurk near the Entrance, *Sunless Skies*
15. ↑ Attempt the doorway, *Sunless Skies*
16. ↑ Attempt the doorway, *Sunless Skies*
17. ↑ Listen to rumours about the Pansekritis, *Sunless Skies*
18. ↑ Make a study of the Pansekritis, *Sunless Skies*
19. ↑ Lurk near the Entrance, *Sunless Skies*
20. ↑ The Court of Apes, *Sunless Skies*
21. ↑ Lurk near the Court of Apes, *Sunless Skies*
22. ↑ The Court of Mules, *Sunless Skies*
23. ↑ The Court of Oaks, *Sunless Skies*
24. ↑ The Court of Mayflies, *Sunless Skies*
25. ↑ Lurk near the Court of Mayflies, *Sunless Skies*
26. ↑ 26.0 26.1 26.2 Listen to rumours about the Pansekritis, *Sunless Skies*