recursal/Fanatic-Fandom huggingface dataset:
Isla de los Cartoon

**Isla de los Cartoon** fue la primera temporada de Cartoon Drama, se estreno el 19 de agosto de 2020 y se cancelo a mediados de diciembre de 2020.

## Información General

Esta temporada trató sobre veintidós participantes que se inscribieron en un reality show situado en una isla conocida como "La Isla Black Hat". Los jóvenes pensaron que iban a estar en un show llamado *"Yo Quiero Ser Famoso"* , donde vivirían en una mansión "tocando la guitarra y pasando un buen rato" aunque ninguno leyó las letras pequeñas, ahora todos tendrán que hacer varios retos hasta que los mejores 2 campistas pueda ganar 100.000 dólares!

## Episodios (3/3)

* Episodio 1: Bienvenidos a la isla!
* Episodio 2:Ah encontrar el objeto!
* Episodio 3: Hora de ser búho!

## Cancelación

Claudiodabravo01 cancelo la serie en diciembre de 2020 porque no le veía futuro, ademas de que actualmente esta en otros proyectos que tienen que ver con Drama Total.

Fue una fácil decisión ya que mas que no le veía futuro, meses después de la creación de la serie, le pareció mediocre.
Grimoire

A **grimoire** is a special magic item that is often created during the elevation of a journeyman magician to the rank of master within the Guild of American Magicians.

## Appearance

A grimoire's appearance gradually changes throughout its existence. The grimoire is tied to the condition of its master, so as the master matures, so does the grimoire. Each grimoire has a unique hue to it, though what causes the coloring is unknown, as the original crystal is transparent and lacks any hint of color.

A freshly-made grimoire has a small crystalline structure. The grimoire lacks any intricate markings or structures on the main body, and it gives off a dim light.

As the grimoire matures, the crystal grows and becomes more intricate in its structure. Often parts of the crystal split off and float in a tight orbit around the main body. The most mature grimoires may have multiple rings of orbiting crystals and are often called pieces of art.

## Creation

A grimoire is created by binding a ghost's tear to the source of the prospective owner. A ghost's tear is a rare mineral found on the reverse-side, but it is unique in that it takes on special properties when exposed to a magician's source.
Dee Dee

Dee Dee **"La insoportable"** es una personaje del equipo dulce,es la insoportable y bailarina de su equipo.

## Personalidad

Es una niña de 12 años cariñosa, de muy buen humor pero escandalosa e insoportable para Dexter debido a que por lo general se dedica a buscar (y fácilmente encuentra) una manera de estar con su hermano. Ama el ballet, los unicornios y los ponys.

## Apariencia

Es rubia de piel blanca. Lleva puesto un vestido rosa con un tutú rosa y unas medias blancas con zapatos de bailarina rosas.

## Episodios

* **Episodio 1: Bienvenidos a la isla!**
* **Episodio 2:Ah encontrar el objeto!**
Eddy

Eddy **"El líder"** es un personaje del equipo de las carpas marinas,es el líder del equipo.

## Personalidad

Eddy a veces puede ser un buen chico, sin embargo casi siempre le gusta burlarse de los demás y es gruñón, a veces muy grosero, impredecible y sobre todo egoísta. Tampoco le gusta que la gente lo toque. Le encanta engañar a los demás con sus estafas solo para ganar dinero y comprar caramelos, pero muchas veces sus estafas salen fallidas. Le gusta mucho hacer enojar a Kevin.

Prefiere más los caramelos que a sus amigos.

## Apariencia

Eddy viste de una camiseta de color amarillo y una raya roja, pantalones celestes y zapatos rojos. Su piel es rosada y solo tiene tres pelos largos de color negro en su cabeza.

## Episodios

* **Episodio 1: Bienvenidos a la isla!**
* **Episodio 2:Ah encontrar el objeto!**
Darwin

Darwin **"El pez"** es un personaje del equipo de las carpas marinas,es el que mejor nada de su equipo.

## Personalidad

Darwin suele ser pacifista. Por momentos es muy inteligente y por otros es un poco tonto. Tiene sentimientos muy profundos y siempre sueña con hacer una ONG, obras benéficas y actos de caridad ya que le gusta ayudar a los menos afortunados. Es algo celoso si Gumball está mucho tiempo con otro del equipo,también es alguien que se enoja fácil por situaciones específicas.

## Apariencia

Darwin es un pez dorado con brazos y piernas. Su cabeza ocupa todo su cuerpo, con sus aletas y las piernas colgando de ella. Ha conservado su cola y aletas de pez, el último de los cuales se utiliza ahora como los brazos y las manos. Sus piernas son mucho más largas que su cuerpo, terminando con los pies y la textura del resto de su cuerpo. Generalmente, sin embargo, los cubre con sus zapatos de color verde y blanco. También se muestra su cola pequeña en la parte posterior de su cabeza y tiene 3 pequeñas pestañas negras en sus dos ojos.

## Episodios

* **Episodio 1: Bienvenidos a la isla!**
* **Episodio 2:Ah encontrar el objeto!**
Praying Mantises

a praying mantis might seem useless and yes you are correct the tarantula is a little better
because it can last longer but the mantis can be easily swarmed and killed with ease
but it can be tanky as a 4 star regular or a 4 star golden and can last a ton longer
and it can't do a lot of damage like the scorpion does and is best used for battle and a distraction.

it can actually be useful when you actually turn your entire army into 4 star mantis
Ino

Ino **"La cambia mentes"** es una personaje del equipo de las carpas marinas,ella es la más hermosa de su equipo.

## Personalidad

Es algo superficial, siempre pensando en los chicos guapos y la esperanza de que las dietas puedan hacerle bajar de peso y de esa forma hacerse más atractiva. También es muy segura de sí misma, amable y abierta, no tiene miedo de decir lo que piensa, y, a veces, sugiere que Chouji debería bajar de peso. Ino se siente atraída por Sasuke por su personalidad fría y su destacado desarrollo en la competencia,aparte de su atractivo físico. En un principio, Ino, al igual que Sakura, sintió por Sasuke una "admiración" similar al amor,los sentimientos de Ino son incondicionales.

## Apariencia

Se conoce que Ino es una persona hermosa, y muy orgullosa en cuanto a su apariencia, lo cual se aprecia,se preocupa mucho por mantenerse saludable y con buena figura, por eso mantiene un hábito de numerosas dietas.

Su vestimenta consiste un traje morado, compuesto por un chaleco corto con cuello levantado, una falda con aberturas en ambos lados y un vendaje que le cubría el estómago y las piernas. Ino también poseía unos calentadores en los brazos de color blanco con púrpura y utiliza las sandalias típicas de los ninjas de color azul.

## Episodios

* **Episodio 1: Bienvenidos a la isla!**
* **Episodio 2:Ah encontrar el objeto!**
Bellota

Bellota **"La chica ruda"** es una personaje del equipo de las carpas marinas,es la ruda del equipo.

## Personalidad

Bellota es una chica ruda amante de la diversión. Con este rasgo, podría haber representado su naturaleza agresiva y violenta. Ella siempre aparece en la necesidad de pelear, cuando sus hermanas en cambio están buscando alejarse. Ella es la más rápida de las tres. Su mayor aversión es perder. Ella siempre se negará a admitir la derrota.

## Apariencia

Bellota tiene el cabello corto y negro en un tirón con una pequeña parte triangular en la frente. Ella tiene los ojos verde lima y se viste con un vestidito verde lima que tiene una franja negra en el medio. También usa medias blancas y zapatos negros Mary Jane. Su ingrediente especial es la especia y su color característico es el verde claro.

## Episodios

* **Episodio 1: Bienvenidos a la isla!**
* **Episodio 2:Ah encontrar el objeto!**
Termites

Template:R

Termites are an insect that have a colony similar to ants. They are found on the tree on the top of the map and appear in large quantities unlike other colonies in the game so far. They appear like ants with no joints in their antennae and do not have a pinched waist. They are also segmented and have a creamy, white color. Like ants, they have similar roles, with slight changes. The following roles appear in-game:

* Mandibular Termites (Soldier Termites, have wider, brown heads with black jaws)
* Worker Termites (white heads)
* Scout Termites (appear more pale than worker termites)

The following Roles do not appear in-game so far, but are obviously present:

* Nasute Termite (Termites that shoot acid from their frontal lobe)
* Primary Termite Queen
* Secondary Termite Queens (queens that lay eggs and replace the primary queen if she dies)
* King Termite (Mates with queens and controls pheromones in the caste/nest)
* Winged Termites

So far, there is only one Termite colony in-game. The caste can be found on the left branch of the tree. It's appearance resembles a large hornet nest. To the right is a bee hive.

Worker Termites can be found abundantly on the tree when a player first climbs the tree. The workers are found traveling back and forth to either a resin source or to the leaves. Scout termites are found traveling back and forth from the resin to the tree, with a patrol of Termite Soldiers following the scout. Occasionally, the Termite soldiers will station themselves at the front of the nest for about 25 seconds, which can be used as an advantage to players. Near the bottom of the tree, there is a crack where termite workers will exit from, meaning that the termite colony had already colonized most of the tree. Occasionally, termite soldiers will exit from that crack and ambush the player or the player's worker ants that are gathering resins. This can be very problematic and stressful for the players. A simple solution is to station a post (flag) near the crack to prevent termites from ambushing worker ants.

Termites come in seemingly endless waves and continue to attack even if the scout is killed or if a wave is destroyed. If the player does not have speed upgrades to the worker ants or strength upgrades to the soldier ants, the player's colony will suffer major casualties. Upgrades reduce casualties by major efforts. Although Termite Soldiers do not appear as often as Red ant Soldiers do with Red ant Workers, Termite Soldiers are much stronger than they are. As of now, there is no current way to enter the caste, nor can you enter the crack in the tree. Termites will still attack the player's colony even if they've switched it to the termite species. Termite workers are also aggressive, but can be killed easily by the player.

Termites will attack other ant species including Red ants and Fire ants, which can only happen if Fire ant Soldiers or Red ant Soldiers chase you up a tree and encounter termites. The termites dislike bees and will attack players with a bee pheromone applied.
Gumball

Gumball **"El sarcástico"** es un personaje del equipo de las carpas marinas,es el sarcástico del equipo.

## Personalidad

Gumball es muy imaginativo. Él es sorprendentemente inteligente a pesar de que es un estudiante mediocre. Se sabe que Gumball es más inteligente que muchas personas piensan. Gumball también es bastante optimista. También está feliz de ayudar a otros. En general, Gumball es muy protector de sus seres queridos. En varias ocasiones, se apresura a entrar en una especie de modo "sobreprotector", cada vez que alguien trata de herir a sus hermanos, Darwin y Anais.

A pesar de ser abiertamente una persona buena y positiva, Gumball es muy sarcástico con las personas que no son su familia o su novia, Penny. Él es rápido para difundir todo tipo de burlas a los demás, que van desde ser bastante inofensivo hasta contundente y grosero. estos comentarios sarcásticos son impulsivos y que a veces, él no puede evitarlo.

Gumball también tiene un ego bastante masivo, que parece ser una falta de la suya. Cuando no está domesticado adecuadamente, su ego puede llevarlo a hacer algunas cosas bastante desigual,este ego también lo tiene muy sensible.

## Apariencia

Gumball es un gato muy delgado de color azul turquesa. Tiene una cabeza de gran tamaño, tiene seis bigotes, pero la mayoría de las veces solo cinco son visibles porque su cabeza se muestra siempre en un ángulo. Él usa generalmente pantalón gris junto con un suéter de color canela que con los puños de color marrón y un cuello marrón. Al igual que Anais,Gumball no usa zapatos,es el único miembro de Los Watterson sin tener pestañas visibles y tiene una cola de color turquesa.

## Episodios

* **Episodio 1: Bienvenidos a la isla!**
* **Episodio 2:Ah encontrar el objeto!**
Edd

Edd o Doble D **"El estudiante"** es un personaje del equipo de las carpas marinas,es el más estudioso y pulcro de su equipo.

## Personalidad

Edd es un chico muy positivo e inteligente, y siempre piensa dos veces antes de actuar y muchas veces, además Eddy lo utiliza para construir sus estafas. También es sensible y tímido, por lo que puede cambiar de emoción rápidamente. En la mayoría de las veces, se presenta como un chico tranquilo y estudioso.

## Apariencia

Edd viste de una camiseta de color naranja,pantalones cortos de color morado, calcetines rojos y zapatos cian.

## Episodios

* **Episodio 1: Bienvenidos a la isla!**
* **Episodio 2:Ah encontrar el objeto!**
Scorpions

a scorpion is a tanky creature that is best used at 3 or 4 star because it can withstand a swarm of creatures
beating on it while still doing a ton of damage. Very good for battle and defense very recommended for
people and might be better than the dragonfly.

but getting a 3 star is like finding a needle in a haystack.
Anais

Anais **"La niña lista"** es una personaje del equipo de las carpas marinas,es la lista del equipo.

## Personalidad

### Inteligencia

Anaís es el miembro más inteligente de su equipo, aunque su corta edad lo impide ser notado y tomada en serio por los adultos. Se sabe que en muchas ocasiones que tiene un problema para resolver problemas.A pesar de que Anais tiene cuatro años de edad, ella asiste a Elmore High School debido a su muy alto coeficiente intelectual; Sin embargo, ella no está en la misma clase que sus hermanos y en el cambio de una octava clase de grado en otra parte de la escuela.

### Temperamento

Anaís tiene algunas muestras de tener el temperamento ardiente de su madre.

## Apariencia

Es una coneja de color rosa,con ojos de color negro y 3 pestañas en cada ojo,tiene una pequeña boca de color blanco y nariz roja,tiene un pequeño vestido de color rosas con mangas blancas y tiene calcetines blancos.

## Episodios

* **Episodio 1: Bienvenidos a la isla!**
* **Episodio 2:Ah encontrar el objeto!**
Fire ants

Fire ants are an enemy that appear during later progress in the game. They appear as red-orange ants with a pointed abdomen. Like other ants, they have similar roles in their colony: Worker ants, Soldier Ants, Guard Ants, Queen ant, Brood Ant, and Scout Ants. Unlike Red Ants or Black Ants, Fire ant soldiers have an additional attack strength. It is significantly different from Termites and Red ants. Fire ant Soldiers and Scouts are the only ants that appear outside of the Fire Ant Nest. Although Fire Ant Workers never have been seen in-game, they have been found as an ant in the files. They are indeed living somewhere in the colony, because the colony is still alive and the queen thrives. The nest is found in the top left corner of the map near the tree. A leaf usually spawns near the colony, which is convenient for the Fire Ants. Rarely, a Fire Ant Scout will leave the nest and wander if the Fire Ant Colony is guarding an Aphid Farm. The Scout will wander until it is killed or it somehow goes back into its nest. Fire ants guarding an Aphid Farm will attack any critter that wanders near the Farm. The Farm may have 8-12 Fire Ant Soldiers protecting the farm. They do not despawn until killed. When a farm is taken over by the player's colony, an Aphid Convey will take place and Black Convey ants will arrive to take the Aphids to the honeydew chamber. During the Aphid Convey, Fire Ant Soldiers will leave its nest ant attack the Black Convey Ants. When a Black Convey Ant is killed, the Aphid escapes. A Fire Ant Soldier will only kill one Convey Ant, and then will become a Scout if not attacked and proceed to wander. Fire Ant Soldiers will continue to attack the Convey until the Convey Ants are all killed. To prevent this, the player will need to use Soldier Ants to protect the Convey. Fire Ants that arrive to the convey when it has already entered the colony, or when the Convey Ants all die will attempt to return back to its colony. Unlike Red ants, Fire ants do not have guard ants protecting the entrance to the Fire Ant Nest, but have Fire Ant Guards in the inside of the nest. The queen is also an enemy to fight. In Order to enter the Fire Ant Nest, a price needs to be payed. Fire ant Soldiers behave similar to Red ant Soldiers and will follow the player or other ants until killed.

Look:
Rhino Beetle

a rhino beetle might be one of the tankiest creatures in the game. it has one of the highest damage in the game. but can get rid of a lot soldier ants and can be easily killed while being a battle suicide bomb it can be a shining star during defense because it can hold the attackers off for a little
while wasting their time.

## **Effect**

They have effects, when used, it will create a blue ring.

## Trivia

-A rhino beetle has the most health in the game. When it turns red, click "Retreat" and repeat and repeat and repeat and repeat and...

-Look:
Foo (disambiguation)

Candidate for deletionThis page has been nominated for removal from the wiki.Remember to check what links here and the page history before deletion.
I made a joke page, im sorry, the page is deleted. There is no part named “**foo**” in game.

note from me: this should be deleted so people dont get frustrated thinking this is a tutorial in how to make a page (like me ;-;)
Bombón

Bombón **"La chica ordenada"** es una personaje del equipo dulce,es la pulcra y ordenada del equipo,además,es la líder de su equipo

## Personalidad

Siendo la más extrovertida e inteligente de sus hermanas, Bombón es la líder natural del equipo dulce. Ella es de pensamiento rápido, lógica, analítica y tiene un fuerte sentido de la justicia. Ella es quien inventa nuevas maniobras en equipo y lo dirige de buena forma. Es cuando ella mantiene a todos trabajando en equipo que brillan sus habilidades reales como líder. Ella disfruta de su posición y sabe que es la más adecuada para eso; esto puede hacerla parecer mandona y arrogante, pero siempre está dispuesta a reconocer una idea mejor y tiene los mejores intereses de sus hermanas y el equipo dulce en su corazón. Por lo tanto, tiene muchas discusiones con Bellota,ya que esta cree que debería ser la líder,ya que es la "luchadora más dura"

Ella también puede ser irritable, dominante y excesivamente analítica a veces. Al igual que sus hermanas, ha tenido su parte justa de burlarse de sus hermanas, como cuando Burbuja tuvo que usar anteojos. También puede ser bastante petulante y atrevida, y afirma ser la más hermosa del equipo.

## Apariencia

Bombón tiene cabello color rojo anaranjado ardiente, largo hasta la cintura, con una parte triangular y flequillo, y unos ojos rosados. Ella usa un vestido rosa que tiene una franja negra en el medio, con medias blancas y zapatos Mary Janes negros. Luce un lazo rojo en atado la parte superior de la cabeza y una pinza para el cabello en forma de corazón que se puede ver desde atrás. Su ingrediente de personalidad es "todo lo bueno", y su color característico es el rosa.

## Episodios

* **Episodio 1: Bienvenidos a la isla!**
* **Episodio 2:Ah encontrar el objeto!**
Message

Messages are things in Pocket ants. The texts are:

”Workers under attack!” - Means when a worker ants attacked by a red ants.

”Queen is hungry.” - Means when your queen ant needs a worker ant.

“No source of leaves/seeds selected.” - Means when a player does’t source something.

“There are idle workers.” - When the worker ants are idle.
Episodio 1: Bienvenidos a la isla!

Benson:Hola,bienvenidos a un nuevo show hecho por mi,un jefe de parque que con permisos pude crear este tipo de cosas,acompáñenos para ver los campistas que vendrán.

Juan Carlos Bodoque:Bien,que disfruten la caída!

???-Ahhhhhhhh! Maldito conejo rojo con voz guapetona!

Benson:Con que estas aquí,Mordecai?

Mordecai: (escupe de su boca agua) al menos y no me eh matado,espera,oh no!

???-Oh viejooooooooo!

(Salpica a Mordecai con agua)

Mordecai:Mapache!

Benson:Ahora tu,Rigby.

Rigby:Wow,esto si que es increíble

Mordecai:Yo no lo creo mapache

Rigby:Oye Mordo,no seas aguafiestas!

(Después de que los demás cayeran al agua,se fueron a tierra para la explicación de Benson...)

???-Que fastidio,para que me llamaste? Solo para estar en esta maldita isla?!

Benson:Se lo de tus Jutsus,así que creo que para la isla,sacaras tu potencial,Shikamaru

Shikamaru:Esta bien....pero eso no quita de que no quiera estar aquí

Mordecai:Que es eso de jutsus?

Shikamaru:Los jutsus son como poderes especiales,solo que tienes que hacer posiciones de manos,que por cierto,tienen nombres de animales

Mordecai:Tu crees que yo podria hacer algun jutsu

Shikamaru:No lo creo,pareces ser alguien normal y corriente parecido a un arrendajo

Mordecai:1 auch y 2 si soy un arrendajo pero puedo hablar y todo

???-Solo estamos aquí para potenciar nuestras capacidades

Benson-Sip Sakura,se tambien que tienes poderes curativos y mucha,pero mucha fuerza física.

Sakura:No era necesario decir tambien mi nombre como ah Shikamaru

Benson:Es mejor que lo diga para que se conozcan

???-Maldito dort,no quiero estar en este lugar desierto!

Benson:No tenía tanto presupuesto,por eso estas aquí Kevin

Kevin:Al menos va a ver alguna recompensa por estar aquí

Rigby:Lo mismo digo bro!

Benson:Pues si,hay una,la recompensa es.........100.000 dólares! 💰

Shika-Mordo-Sakura-Kevin:QUEEEEEE!?

Rigby:Eso es mucho!

Sasuke:Que tarado eres,mapache....

Kevin:Yo lo voy a conseguir ese dinero dorts!

Mordo:No,yo lo voy a tener!

Sakura:Con eso,puedo tener los lujos que quiera!

Shikamaru:Wow,si que es mucha cantidad,pero,no me importa el dinero,saben

Kevin:Como que no,puedes tener muchos lujos!

Mordo:Exacto

Benson:De hecho, tendrán que sobrevivir para obtener ese jugoso premio

Kevin:Valdrá la pena! me mudare a ese lugar de arabia,donde hay mucho pero muchos lujos

Bellota:Espero que valga la pena sobrevivir con todos estos débiles,jeje

Benson:
Aphid Farms

Fire ants will be at the location of the Aphid Farm, so be sure to recruit soldier ants.

After you have defeated all the Fire ants at the Aphid Farm location, you will have to defend the Aphid Convoy from Fire ants while you travel to the colony. These Fire ants will only target the worker ants carrying Aphids. Fire ants will appear to attempt to kill your worker ants.

Song:

There are 10 aphid worker ants picking up the aphids. A fire ant killing your aphid worker ant. And then that ant got died died died, 9 more aphid worker ants picking up the aphids.

Note: After you have conquered an Aphid Farm, they reappear every 6 hours. This is true
Bees

Bees are added in November. They live in Hives. They are NOT friendly.

Trivia
\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

1. They can kill you.

2. Bees are stronger than bombardier. They are also bigger than ants.
Eugenie Messier

**Eugenie Messier** (b. 3 March 1898) is a permanent resident within the Sunken Temple. Although she is not part of the Federal Bureau of Magical Affairs, she often assists the FBMA in its expeditions into the Deep Sector.

## History

Eugenie Messier was born to the rather unimpressive Messier magical family as the fourth child and first daughter of Michael and Mirra Messier. Her family was not part of the Guild and was not known for strong or unique magical talents. There is little record of her childhood and early adulthood beyond a simple police report of her disappearance in 1922.

How she arrived in the Sunken Temple is unknown. The FBMA believes that her arrival must be shortly before her disappearance in 1922, but the circumstances around her disappearance are vague.

The first note of her presence within the Sunken Temple is dated to just after the arrival of the FBMA in 1962. A team of agents investigating the second sublevel of the Sunken Temple encountered her. She seemed confused at their presence, but she did not take any hostile action against them. Messier refused to engage in conversation with the agents beyond warning against continuing downwards into the Deep Sector.

## Appearance

Messier is rarely seen by agents of the FBMA, since she spends most of her time in the Deep Sector. There have been photographs taken of her, though, enabling a concrete description.

Messier is a young woman approximately in her mid- to late 20s. She has light colored hair and pale skin. She lacks any discernable tattoos or marks. She stands slightly less than average height for a woman.

Her clothes can often be described as utilitarian, providing protection from the disparate climates of the various levels of the Sunken Temple. Her backpack is similar to ones used by hikers and carries much of her tools and supplies.

## Characteristics

Messier has lived in the Sunken Temple for at least the past 57 years, though she has probably resided in the Sunken Temple for nearly 100 years.

As a resident of the Sunken Temple, Messier is immune to the effects of the high ether levels of the Deep Sector. She also features an increased resistance to the effects of magic as well, though powerful spells are able to affect her. Although she prefers to use generalized focuses, she seems to be able to use ether in addition to her own mana to fuel her magic.

Her body has adapted to the conditions in the Deep Sector and features higher capabilities than a regular human. She recovers more quickly than others, and her endurance is high above that of other humans. Messier displays an ability to go relatively long periods of time with food, water, or sleep, though she does require some amount of rest and nutrition for survival.
My life as taco Wiki

**Welcome to the My life as taco Wiki!**
We're a collaborative community website about My life as taco that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
Try to convince them, you are not an idiot

idito bag: Given my parabolic path in free-fall under gravity’s influence and ignoring air resistance due to insignificance in

the context of my diving speed, perhaps I have a 3/36 chance of actually making it into the water."

OJ:Maybe she's just cosplaying.

Your scent eliminator stops malfunctioning. good.

Afterwards, you use a hypnosis to hypnotize them into thinking you are taco

YOU ARE EVIL! YOU DON'T REALIZE!

It comes to secret ending 1
Go to the meetup

on your way to the meetup, you notice taco shooting at you

Turns out GB made you an energy gun and you shoot back at taco.

her car explodes

you barely made it to the meetup

Your haters:...

Marker: PUNISH HER!

you shoot him

Thatcat15 logo: Taco smells like iditos!

You find out your scent eliminator malfunctioned

Thatcat15 logo: She probably got an idito addiction

thank god

the real taco shows up and says "You'll pay for that bag!"

Idito bag: What's a bag (remember, you are dumb)

OJ: Taco isn't that dumb

everyone braces to fight you

Go home

Fight Back

Try to convince them, you are not an idiot
Lorenzo

**Lorenzo is a mii that made his debut in Wii Sports. His Nationality is Italian.**

## **Wii Sports, Wii Sports Resort, Mii Olympics, and Wii Sports Ultimate**

**Basketball: Teammate only**

**Table Tennis: 925-960**

**Swordplay: 999-1005 (Usually Pro Class)**

**Tennis: 950-955**

**Boxing: 825-999**

**Baseball: Teammate Only**

**Track Meet: 2000-2005 (Superstar)**

**Wrestling: 1500-2000 (Usually Pro Class)**

**100-Kilometer Marathon: 3000 (Champion)**

**Javelin Toss: 45-130**

## **Wii Party**

**In Wii Party, Lorenzo is in Expert Difficulty.**

**In Strategy Steps, Lorenzo is the most successful mii, where he picks any number that the other 3 will not pick.**

## **Wii Fit and Wii Fit Plus**

**Lorenzo is the substitute coach for rythm boxing. He only appears on sundays and saturdays.**

## **FACTS**

* His name in Japanese is ロレンツォ (Rorentsu~o)
* In Miitopia, his age is **Young**
* His name in the Korean Versions of the games he appears in is 빈첸초 (Binchencho/Vincenzo)
* He is named after Vincenzo in the korean versions.
* His Chinese name is 馬特 (Mǎ tè/Matt)
* He is named after Matt in the korean versions.
* He has the highest chance of being a guest in Wii No Ma.
Cartoon Drama Wiki

**¡Bienvenidos a Cartoon Drama Wiki!**
Se trata de un reality show de supervivencia,combinando Drama Total y personajes de Cartoon Network o otros tipos de cosas algo caricaturescas

## Personajes de Cartoon Drama

* Mordecai
* Rigby
* Shikamaru
* Sasuke
* Sakura
* Princesa
* Chouji
* Bombon
* Burbuja
* Bellota
* Ino
* Finn el Humano
* Jake
* Gumball
* Darwin
* Anais
* Dexter
* Dee Dee
* Edd
* Kevin
* Ed
* Eddy

## Episodios de la primera temporada

**Episodio 1: Bienvenidos a la isla!**

**Episodio 2:Ah encontrar el objeto!**

## Artículos importantes

ImagenUna página sobre el tema del wikiImagenUn personaje principalImagenEl primer episodioImagenUna ubicación importanteImagenUn evento claveImagenUn objeto crucial

*¿Necesitas ayuda para construir esta comunidad?*

* Normas del wiki
* Primeros pasos
* Cómo contribuir
* Dirigiendo tu comunidad
* Guías
* Todos los artículos de ayuda

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SCP-914

**Special Containment Procedures:** Only personnel who submit a formal request and receive approval from site command may operate 914. SCP-914 is to be kept in research cell 109-B with two guard personnel on duty at all times. Any researchers entering 109-B are to be accompanied by at least one guard for the entirety of testing. A full list of tests to be carried out must be given to all guard personnel on duty; any deviation from this list will result in termination of testing, forcible removal of personnel from 109-B, and formal discipline at site command’s discretion.

**Description:** SCP-914 is a large clockwork device weighing several tons and covering an area of eighteen square meters, consisting of screw drives, belts, pulleys, gears, springs and other clockwork. It is incredibly complex, consisting of over eight million moving parts comprised mostly of tin and copper, with some wooden and cloth items observed. Observation and probing have showed no electronic assemblies or any form of power other than the “Mainspring” under the “Selection Panel”. Two large booths 3mx2.1mx2.1m (10ftx7ftx7ft) are connected via copper tubes to the main body of SCP-914, labeled “Intake” and “Output”. Between them is a copper panel with a large knob with a small arrow attached. The words Rough, Coarse, 1:1, Fine, and Very Fine are positioned at points around the knob. Below the knob is a large “key” that winds the “mainspring”.

Link:

http://www.scpwiki.com/scp-914

In Game:
SCP-111

**Special Containment Procedures:** All specimens of SCP-111 in captivity are housed at Site-19, ██████████ Wing, in a 5m x 5m x 5m plexiglass enclosure containing a temperate forest habitat transplanted from its natural surroundings. Habitat temperature will be maintained at 30° C. Feeding is to take place weekly by personnel placing three (3) kg of iceberg lettuce (*Lactuca sativa*) into the containment chamber. Water is to be supplied by an automatic misting system which regulates humidity levels at 50%, both for water required by SCP-111 and to prevent fires. In event of SCP-111 specimens breeding, personnel are to collect all eggs and transport them to the Biological Studies Wing for freezing.

**Description:** SCP-111 is an apparently artificial species of invertebrate vaguely resembling snails. Adult specimens of SCP-111 are approximately twenty (20) centimeters in length, twelve (12) centimeters in width, and fifteen (15) centimeters in height, although exact size differs slightly between specimens. SCP-111 specimens differ from ordinary snails in that they have a warm-blooded metabolism, complex eyes, small "horns" consisting of cartilage-ridged tentacles, apparently increased intelligence (personnel are requested to read Test Log ██████ for examples), and a complex vertebrate-type jaw structure; as well, specimens lay eggs possessing hardened shells.

Link:

http://www.scpwiki.com/scp-111

In Game:
Versions

## 0.1.0

SCP-101

SCP-173

SCP-498

SCP-914

SCP-1562

## 0.1.5

* Bug Fixes
* Gate A

## 0.2.0

* Medical Bay
* Alarms
* Trash Can

## 0.2.2

* SCP-111
* SCP-131
* SCP-999
* Screens
* Medical Bay Expands

## 0.2.5

* Shutdown Update
* Ceiling Speaker

## 0.3.0

* Upgrade MCZ and LCZ
* Upgrade Windows
* 16 Class D Cells
* Restroom
* Cafeteria

## 0.3.5

* New Room

* SCP-956
* Upgrade Scrollbar

## 0.3.7

* SCP Text

* Add Morph

## 0.4.0

* Redesigned 956 and 111
* Removed Trash Cans

## 0.4.5

* Remake Thumbnails and Icons
* Fixed Lightings
SCP-999

**Special Containment Procedures:** SCP-999 is allowed to freely roam the facility should it desire to, but otherwise must stay in its pen either between 8PM-9PM for sleeping, or during emergency lockdowns for its own safety. Subject is not allowed out of its pen at night or off facility grounds at any time. Pen is to be kept clean and food replaced twice daily. All personnel are allowed inside SCP-999’s holding area, but only if they are not assigned to other tasks at the time, or if they are on break. Subject is to be played with when bored and spoken to in a calm, non-threatening tone.

**Description:** SCP-999 appears to be a large, amorphous, gelatinous mass of translucent orange slime, weighing about 54 kg (120 lbs) with a consistency similar to that of peanut butter. Subject’s size and shape is easily malleable and can change shape at will, though when at rest, SCP-999 becomes a rounded, oblate dome roughly 2 meters wide and 1 meter in height. The surface of SCP-999 consists of a thin, transparent membrane similar to that of an animal cell roughly .5 cm thick, and is highly elastic, allowing SCP-999 to flatten portions of its body up to 2 cm thin. This surface is also hydrophobic, although SCP-999 can willfully absorb liquids (see Addendum SCP-999-A). The rest of SCP-999's body is filled with a viscous orange substance of unknown chemical makeup, though it is capable of digesting organic materials with ease.

Link:

http://www.scpwiki.com/scp-999

In Game:
SCP-101

**Special Containment Procedures:** SCP-101 is currently stored in the sub-basement 0-2 of Site-19, inside of a standard fireproof document lockbox, within a reinforced concrete room of standard facility size. Said room has been fitted externally with a standard double-door airlock, and internally fitted with appropriate safety response equipment as well as biological response equipment.

Only personnel of Level 3 are permitted to enter the SCP-101 holding room; personnel of Level 2 or lower are permitted to interact with SCP-101 only with directives from Level 3 or higher personnel, or with standing directives. The airlock for SCP-101 is set to a standard ten (10) minute cycle, during which standard screening scans for biological or environmental hazards will be made. SCP-101 is under standing directives for use during 0600 and 2000 hours. Outside of the airlock of the holding room for SCP-101, two (2) Level 2 guards are to be posted at all times, with overlapping shifts.

**Description:** SCP-101 appears as a satchel or bag of intermittent size, with observations ranging from an opening of fifteen (15) centimeters in diameter, to seventy (70) centimeters in diameter. The depth of the container has varied with no standard mean of equality to the relative diameter.

The primary feature of SCP-101 is what appears to be a semi-humanoid mouth contained within the opening of the bag, with a mean standard of thirty one (31) centimeters of depth into the container, without more than two (2) standard deviations of variance regardless of the apparent external depth of the container. The mouth consists of thirty-two (32) teeth of an off-white hue, all of equal shape and size consisting solely of incisors of approximately ten (10) centimeters in length. It has been observed, albeit not measured with accuracy, that within the mouth there is a tongue of indeterminate length, with observations ranging from fifty (50) centimeters to three point five (3.5) meters.

Link:

http://www.scpwiki.com/scp-101

In Game:
Ed

Ed **"El destructor"** es un personaje del equipo de las carpas marinas,es el más tonto y fuerte de su equipo.

## Personalidad

Ed es muy amigable y amable, pero a veces, su poca inteligencia hace que la gente sospeche cosas raras de él. Casi nunca se baña, ya que casi siempre se olvida y aveces le teme al baño, lo que hace que su ropa huela mal y en algunas ocasiones, las moscas vuelen por encima de él. Es alguien muy amigable, pero puede llegar a ser muy violento si se le provoca igual que otros personajes. Le gusta comer quesadillas y gravy. Se considera el personaje más tonto de su equipo.

## Apariencia

Ed viste de una chaqueta de color verde oscuro con unas rayas blancas, una camiseta con rayas blancas y rojas, pantalones azules-morados y zapatos negros.Tiene pelos muy pequeños en su cabeza, por lo que es parcialmente calvo y su piel es amarilla.

Usualmente utiliza pantalones azules/púrpuras, zapatos negros, con una chaqueta verde y bajo de ella una camiseta blanca con rayas rojas.

## Episodios

* **Episodio 1: Bienvenidos a la isla!**
* **Episodio 2:Ah encontrar el objeto!**
SCP-173

(Scp 999)

**Special Containment Procedures:** Item SCP-173 is to be kept in a locked container at all times. When personnel must enter SCP-173's container, no fewer than 3 may enter at any time and the door is to be relocked behind them. At all times, two persons must maintain direct eye contact with SCP-173 until all personnel have vacated and relocked the container.

**Description:** Moved to Site-19 1993. Origin is as of yet unknown. It is constructed from concrete and rebar with traces of Krylon brand spray paint. SCP-173 is animate and extremely hostile. The object cannot move while within a direct line of sight. Line of sight must not be broken at any time with SCP-173. Personnel assigned to enter container are instructed to alert one another before blinking. Object is reported to attack by snapping the neck at the base of the skull, or by strangulation. In the event of an attack, personnel are to observe Class 4 hazardous object containment procedures.

Personnel report sounds of scraping stone originating from within the container when no one is present inside. This is considered normal, and any change in this behaviour should be reported to the acting HMCL supervisor on duty.

The reddish brown substance on the floor is a combination of feces and blood. Origin of these materials is unknown. The enclosure must be cleaned on a bi-weekly basis.

Link:

http://www.scpwiki.com/scp-173

In Game:
SCP-956

**Special Containment Procedures:** SCP-956 is to be kept at the approximate center of a 18 by 18 by 4 meter concrete room at all times. The door is to be locked, with an armed guard posted to prevent unauthorized access. Entrance by research personnel into the room is only permitted once SCP-956 has entered a dormant state. Permission to bring a subject into the room must be cleared by O5 approval to decrease the occurrence of SCP-956-1 as well as [DATA REDACTED]. Unless for testing, individuals fulfilling SCP-956's activation requirement are not to be brought within 200 meters of SCP-956's containment area. Surveillance is to be maintained through security footage at all times.

██ instances of SCP-956-1 are kept in a neighboring room, and are to be maintained at a temperature of -4 degrees Celsius in order to prevent melting or destruction. Any use of SCP-956-1 is to be authorized by at least one member of O5, and to be carried out in a room identical to SCP-956's containment chamber. Any excess SCP-956-1 created by tests with SCP-956 is to be incinerated unless authorized by personnel with Security Clearance 4 or higher, as are any extraneous instances of SCP-956.

**Description:** SCP-956 appears to be a common piñata, resembling an unknown quadruped. Tests have revealed that, although superficially similar to paper-mache, SCP-956 is constructed of various amounts of glue, █████, sugar, an unidentified fur, and human tissue. SCP-956 has also shown to be highly resistant to any sort of bludgeoning damage, with large amounts of crushing force showing no damage to its structural integrity, though the use of gunfire as well as heat and flame have shown to be effective.
SCP-131

**Special Containment Procedures:** No special safety procedures are to be taken with SCP-131-A and SCP-131-B. They are free to travel about Site-19 so long as they do not attempt to enter any restricted areas or attempt to leave the facility. Casual contact with the subjects is permitted, but it is recommended that such contact be kept to a minimum to prevent the creatures from forming an attachment to personnel. Hourly tabs are to be kept on subjects at all times; failure to account for their presence at these times constitutes a level one lockdown situation. Any report of abuse or mistreatment of the subjects will result in a harsh reprimand.

**Description:** SCP-131-A and SCP-131-B (affectionately nicknamed the "Eye Pods" by personnel) are a pair of teardrop-shaped creatures roughly 30 cm (1 ft) in height, with a single blue eye in the middle of their bodies. SCP-131-A is burnt orange in color while SCP-131-B is mustard yellow. At the base of each creature is a wheel-like protrusion which allows for locomotion, suggesting that the creatures may be biomechanical in origin. The subjects can move surprisingly fast, covering over 60 m (200 ft) in a matter of seconds. The subjects, however, lack a braking system, which has led to some rather spectacular, if not overly amusing, mishaps involving the creatures. The subjects have also shown the ability to climb sheer surfaces, and have gotten lost in the air vents on more than one occasion.

Link:

http://www.scpwiki.com/scp-131

In Game:
SCP-498

**Special Containment Procedures:** SCP-498 is to be contained within a sound-proof bunker beneath Site ██, with a minimum of two attending Foundation Security Officers, properly equipped with noise-canceling headphones in addition to standard-issue equipment. The bunker is to be sound-proofed to noise-cancel a minimum of 95% of outgoing sound waves.

**Description:** SCP-498 appears to be a Koway Brand RT-800 electronic alarm clock with yellow LED display, set to the U.S. Central Time Zone. When heard by a subject, the alarm has been seen to induce a state of increased alertness until reset. This effect prevents restful sleep in SCP-498's vicinity, although micro-naps are possible. Other than the "snooze" button and the display, none of the other functions on the device appear operational. Notably, the device continues to display time and require resetting even while not connected to a power source. Attempts to dismantle SCP-498 have not been successful in preventing it from activating, nor have they determined how it operates without an obvious power source.

Link:

http://www.scpwiki.com/scp-498

In Game:
SCP-294

**Special Containment Procedures:** There are no standard special containment procedures on file for Item SCP-294. However, only personnel of security clearance level 2 or higher are allowed to interact with it (see document SCP-294a). SCP-294 is currently being stored in the 2nd floor personnel break room and is monitored by two guards of security clearance level 3 at all times.

**Description:** Item SCP-294 appears to be a standard coffee vending machine, the only noticeable difference being an entry touchpad with buttons corresponding to an English QWERTY keyboard. Upon depositing fifty cents US currency into the coin slot, the user is prompted to enter the name of any liquid using the touchpad. Upon doing so, a standard 12-ounce paper drinking cup is placed and the liquid indicated is poured. Ninety-seven initial test runs were performed (including requests for water, coffee, beer, and soda, non-consumable liquids such as sulfuric acid, wiper fluid, and motor oil, as well as substances that do not usually exist in liquid state, such as nitrogen, iron and glass) and each one returned a success. Test runs with solid materials such as diamond have failed, however, as it appears that SCP-294 can only deliver substances that can exist in liquid state.
Bombardier Beetle

Bombardier are creatures in Pocket Ants. They are appear in battles. They are type of beetles. They are not friendly at the first time. Bombardier beetles are one of the strongest creatures capable of destroying armies in an attack, better used for guarding the queen in her chamber. They do damage in a splash-attack, which can hit many enemies at once. good for fighting swarms.

## **Effects**

They have effects, when used, it will create a fart thing.
Обнаружение мыслей

* Текст
* Карточка

**Уровень:** 2

**Школа:** Прорицание

**Время накладывания:** 1 действие

**Дистанция:** На себя

**Компоненты:** В, С, М

**Длительность:** Концентрация, 1 минута

**Классы:** Бард, Воин, Плут, Чародей, Волшебник

**Источник:** Книга Игрока

*медная монетка*

## **Описание**

Пока заклинание активно, вы можете читать мысли некоторых существ. Если вы сотворили это заклинание, и в свой ход совершаете действие, вы можете сосредоточиться на одном существе, которое видите в пределах 30 фт. Если у выбранного существа Интеллект равен 3 или ниже, или если оно не может говорить ни на одном языке, оно не попадает под действие заклинания. Вначале вы знаете поверхностные мысли существа — то, что находится в его сознании на текущий момент. Вы можете действием либо перенести внимание на мысли другого существа, либо попытаться углубиться в мысли текущего существа. Если вы погружаетесь глубже, цель должна совершить спасбросок Мудрости. В случае провала вы получаете понимание ее мыслей (если есть), ее эмоционального состояния, и того, что ее больше всего заботит (а также то, что она любит и ненавидит). Если существо преуспеет, заклинание оканчивается. В любом случае, цель знает, что вы прощупывали ее сознание, и если вы не перевели внимание на мысли другого существа, предыдущее существо может в свой ход действием совершить проверку Интеллекта, противопоставленную вашей проверке Интеллекта; в случае успеха заклинание оканчивается. Вопросы, задаваемые устно цели, влияют на ход ее мыслей, поэтому это заклинание чрезвычайно эффективно во время допросов. Вы можете также использовать это заклинание для обнаружения присутствия мыслящих существ, которых вы не видите. Когда вы накладываете это заклинание, или позже, пока оно активно, потратив действие, вы можете поискать мысли существ в пределах 30 фт. Заклинание проницает большую часть барьеров, но блокируется 2 футами камня, 2 дюймами обычного металла или тонким листом свинца. Вы не можете обнаружить существ с Интеллектом 3 и ниже, а также тех, кто не говорят ни на одном языке. Обнаружив таким методом присутствие существа, вы можете до окончания действия заклинания читать его мысли, как описано выше, даже если вы его не видите, но оно должно находиться в пределах дистанции.
Ослепляющая кара

* Текст
* Карточка

**Уровень:** 3

**Школа:** Воплощение

**Время накладывания:** 1 бонусное действие

**Дистанция:** На себя

**Компоненты:** В

**Длительность:** Концентрация, 1 минута

**Классы:** Паладин

**Источник:** Книга Игрока

## **Описание**

Когда вы в следующий раз попадёте по существу атакой рукопашным оружием, пока заклинание активно, ваше оружие вспыхивает ярким светом, и атака причиняет цели дополнительный урон излучением 3d8. Кроме того, цель должна преуспеть в спасброске Телосложения, иначе она станет ослеплённой до окончания заклинания. Ослеплённое этим заклинанием существо совершает спасброски Телосложения в конце каждого своего хода. В случае успеха оно перестаёт быть ослеплённым.