Alliances

**Alliances** are a feature in Hero Hunters.

## Overview

Once a player progresses far enough in the game *[needs specifics],* they will be able to be invited to, join, or create an alliance. This will unlock the alliance features and events, as well as opening up new chats for alliance members only. The responsibilities and requirements will vary from alliance to alliance, as the alliance leader (shortened to XO) will be able to define a minimum team level, language and power requirements, as well as setting *de jure* requirements in the alliance's description.

Each alliance is uniquely identified by a name, tag, and customizable emblem.

There are often events that total every member's contribution and rewards the alliance based on their collective efforts. Such events may include applying Hero Fragments, completing missions, or spending currency.

## Patrols

Patrols offer a way for alliance members to utilize their extra Heroes. All patrols are divided into Available, Active and Ended sections where members can see the progress of Patrols. Using a Hero on a patrol will render them unusable on almost all other games mode from anywhere to 30 minutes to 6 hours, depending on which patrol is chosen. Some patrols require multiple heroes, heroes of a certain element, or a specific hero to run. Each patrol also has a recommended power level - if the selected heroes are too weak, the patrol can still be run, but will have a chance of failing. If the patrol fails there will be no reward.

For doing patrols, a small number of Alliance Gems are awarded to the specific member and Patrol Tokens are added to the alliance as a whole. Patrol Tokens are used to improve the alliance's weekly Patrol Crate, which may award more Alliance Gems, Universal Fragments, Hero XP, Daily Win Tickets and Fuel Cells. By completing more patrols, the patrol crate is improved and yields better rewards. Each member's patrol contribution are recorded and refreshed for the patrol week.

In addition, patrols may have a small chance to also offer a bonus reward when completed. This can a small amount of gold, alliance gems, bucks, Hero fragments or quick win tickets.

There are multiple restrictions in place to prevent excessive patrolling. Only 100 patrols are allowed to be run per alliance per day, and every Hero the player has can only be used on a patrol once daily. There are also limits to how many Heroes a player can have on patrols at a time. The base is 2, but reaching player level 75, VIP1, VIP9 and VIP13 gives the player another queue slot for more patrols.

## Bounty

Introduced in November 2017, this is an alliance-only feature that occurs every month, alongside the featured faction events. The premise of the bounty is that a powerful, rogue Hero in the Docks or New Tokyo has been causing trouble and needs to be put down. Outright killing the target is not necessary, as dealt damage is recorded at the end of a 2-wave, 1 minute skirmish. Other alliance members can hunt and eliminate the target's remaining health, awarding bounty points that are used to upgrade the Bounty Box. Each member's damage contribution is recorded throughout the event.

New bounties are found as the alliance members complete missions in any game mode - the found bounty scales with the Team Level of the player who found it, generally meaning stronger members find stronger bounties that reward more bounty tokens.

## Alliance War

*Full Article: Alliance Wars*

Every week, there is an alliance war that pits several similarly ranked alliance in a single sector of hexagonal tiles. It adopts a table-top divide and conquer minigame format. Each alliance starts at their own portion of the map, but has no knowledge of the location of other alliance until they meet each other's tiles. Members use their Heroes to attack and capture tiles, attempting to gain as much control as they can to earn Victory Points, which will determine their ranking in that sector's battle.

Each member is only allowed to use 20 heroes in an offensive manner per day; this is cap imposed by the limited daily Battle Points. After a successful attack, a Hero is assigned to defense of the zone they captured and cannot be used in attacking until the next day. However, Heroes that have not been used to attack yet can be assigned to defense directly of an already captured tile freely, and can remove or reassign them however necessary. Alliance War mode the currently the only mode that a Hero used in a patrol can also participate. All alliance war battles are automated and require no player interaction after starting. Victory or defeat is determined only by the teams' loadout power.

At the starting position of each alliance, there are 6 tiles surrounding the HQ that are used to provide bonuses to the alliance's war effort. These bonuses range from improving attack efficiency, allow for scouting of unknown tiles, and giving shields to captures tiles. To purchase these boosts, Victory Points are required, which are earned from engaging in the alliance war, or from exchanging extra gear or gold.