recursal/Fanatic-Fandom huggingface dataset:
Earth 31

In this reality, the Unnamed Ones left a tiny mark on this reality as the polar ice caps were forming: a deadly bacteria. Hidden in the ice of the poles, a nasty bacteria, whose victims rotted and became cannibalistic monsters lay waiting. Unfortunately, also in this reality, global warming occurred at a much faster rate than in other such universes, causing the polar ice caps to melt enough to release the virulent and nearly unstoppable strain in the year 2012. Coastal cities were the first impacted, but then the strain spread from zombie to victim until much of the earth was filled with insane, but intelligent, undead cannibalistic zombies.

## Post-Apocalypse

Origins

 On an empty street in Newark, New Jersey, a mysterious figure appears to be walking across the path. When the figure comes across a log it trips and falls to the ground. While it is trying to get up, a nearby doctor Maxwell Lane comes with a first aid kit and stretcher. As he gets close, he realizes that this is no person but some form of supernatural creature. Not able to escape on time, Maxwell is bit directly in the face and bleeds out screaming in pain.

A few hours later, officer Andrew Adams is on patrol and witnesses a zombified Maxwell coming towards him. Andrew tries to warn the creature not to come any closer, (the zombies don't understand), but it comes anyway. Not hesitating, Andrew pulls the trigger. Horrified by what he has done, he reports the incident to the rest of the New Jersey State Police as well as the government.

Government Response
Miranda Woden

Miranda Woden is the daughter of James Woden and Naomi Laurian. She is found in most of the universes.

## Miranda Woden

### Earth

All except for Earth 3, Earth 9, Earth 10, Earth 13, Earth 35, Earth 666, and numerous others

### Family

James Woden, Naomi Laurian Woden

* MW Prime is the founder of the Unnamed Human Theory. Fur vf pheeragyl frnepuvat sbe ure sngure.

* MW 2 discovered the last remnant Suzerainty organization.

* MW 6 invented the organic computer
Earth 93 - Spellcasting

Learned magic, more than any other, involves spellcasting. A spell is any specific words or series of words that, when combined with magical energy result in some specific result. In general, the spells work best when the incantation (the words of the spell) is in a language the enchanter is not fluent in, to prevent word connotations from adding any unnecessary emotion into the spell (which would make the spell more powerful, but harder to control). There are various subtypes including:

* Summoning spells- spells used to summon various creatures. These work by a combination of an invocation of the true name of the person you want to summon and a binding circle (basically a circle drawn on the ground imbued with magical energy to function as a sort of trap. This works for most immortals, but beware: The more powerful the being you are trying to summon is, the more energy it takes to effectively bind them.
* Necromancy- spells to raise the dead. Illegal under the Edictorum Arcani for at least a thousand years, but that doesn't stop some dark wizards from trying. Requires a magical focus to keep the reanimated animated and under the control of the Necromancer. If the Necromancer loses the focus to someone else, that person gains control of the zombies, and if the focus is destroyed, the zombies die again.
* Evocation- spells that give the user powers over the traditional "elements" (earth, wind, fire, water, lightning, etc.)
* Illusions/Glamours- spells that make others see things that are not there or see things differently than how they really are.
* Transmogrification- spells that transform things into other things.
* Psychomancy- spells involving mind control of others. Also Illegal under the Edictorum Arcani for a millienium, but some evil wizards do it anyway.
* Kinetomancy- spells that give the user the power to move things with their mind. One of the most common spell types.
* Chronomancy- spells that manipulate time itself. One of the most advanced and dangerous forms of magic. Is not directly banned by the Edictorum Arcani, but texts on this subject are kept under strict lock and key in the vaults of Avalon.
Earth 39

In this reality, humans have found and colonized a galaxy containing earth-like planets. These planets were originally inhabited by a race of peaceful, agrarian, vaguely humanoid aliens, called the Niadnes. Humans came in and conquered them using human diseases and technology. The natives are still around, just forced onto reservations or assimilated into human society. Human technology and society, after many years of disconnect with their homeworld, has regressed to be similar to the American Wild West of the 1800s, but with spaceships. There are several factions:

Herders: they herd local beasts around from their breeding grounds to the populated planets, often using worn out old cargo ships.

Outlaws: they operate entirely through thievery, murder, backstabbing, and general bad things. They tend to use highly weapons-oriented ships with hidden smuggling hatches.

Lawmen: They travel through the land fighting for order and justice in the largely lawless galaxy. They tend to operate alone, in one or two man ships with more emphasis on defense.

Niadnes can be found either integrated with the other factions or on reservations on the planets humans were not interested in.
Earth 84

A world populated by sentient jellyfish-like creatures, (called Medusozi) who fly through the air and communicate through a complicated language of bioluminescence. From what explorers have gleaned through observation, the Medusozi fly through the air on wind currents, can send memories to each other by way of projecting them as moving images on their mantles. Their language seems to be just as symbolic as human languages on earth, merely lacking in the auditory component human languages do. In addition, the Medusozi are quite technologically adept, having created floating colonies out of living plant material, that are self-replenishing, providing the food the jellyfish creatures need as well as a shelter from the environment and from predators. In addition, the Medusozi have tried to communicate to the explorer charting this reality by projecting images and lights on their mantles. The creatures seemed baffled when the human was unable to respond, or even understand what they were trying to say. The explorer noted in his log that there is much we could potentially learn from the jellyfish creatures, if only a way to communicate was found. Well, darn.
Earth 38

### Ruler

Various principalities and empires, who extended their power into the solar system.

## Initial Colonization

In this reality, the Cold War space race went further than in other realities, resulting in both the U.S. and the Soviet Union developing the technology to make other planets inhabitable by humans (aka Terraforming). The U.S. started by terraforming and colonizing the moon in the late 1980's, and the Soviet Union responded by colonizing Mars in the mid-80's. Soon other powers began colonizing planets, resulting in the entirety of the Solar System being colonized by various countries by the middle of the 21st Century.

## The Intra-Solar Independence War

Over time the various planets of the solar system became powerful and strong in their own right, developing vast arrays of new weaponry and technology. And then all the former colonies teamed up to win their independence from earth, forming an alliance called the Inter-Solar Alliance. Earth was quickly crushed. The Intra-Solar Treaty of 2115 was signed after the war, granting all the various former colonies their independence, and established a One-Earth-Government called the Terran Federation.

## The Inter-Solar Alliance Collapses

After the Independence War, factions began to form in the Inter-Solar Alliance.
Earth 120

It's gone?

Gur Erzanag Jbeyqf, havirefr bar-gjragl

Va svsgu rqvgvba Rneguf jrer znqr cyragl

Gurl qvfnccrnerq, ybfg pbaarpgvba.

Ohg lbh pna svaq gurz va nabgure pbyyrpgvba

Gur Haanzrq Barf znqr gur fvtany oybpxrq

Naq abj gung jbeyq vf nyzbfg ybpxrq

Ohg lbh pna svaq vg vs lbh hfr bhe gevpxf

Fb vgf sngr jba'g or gung bs guvegl-fvk
Earth 29

Earth 29 is an earth where humanity has only just begun the stone age. Carl Woden of this world is one of the great inventors, pioneering the use of wheels, and sharp sticks with which to hunt. Jordan Alexander of this world is a proud part of the oral tradition, telling stories of other realities. Unbeknownst to him, the Jordan Alexander of this world is telling stories of the real goings on in other earths in the multiverse, as he has the power to see into other realities. Sean Raymond has begun unsuccessfully trying to improve the barter system by introducing a currency based on shells.
Woden Theories

There are many theories for who the Wodens really are.

* God Complex: The Wodens are thought to actually be creating the universes.
* Woden Council: The Carls, Jameses, and Jordans have secret meetings to discuss the Unnamed Ones
* Time Travelers: The Wodens are from the future and used future tech to destroy the Unnamed Ones.
Earth 88

Since time immemorial, the heirs of the Builder and Explorer clans have been traveling along the length of the great star cable, ever searching for the end of the road, that some fear may never come. Every so often, they encounter societies of creatures that are like them, rest stops of some mysterious precursor species. And every time they encounter one of these villages or nations, some choose to remain behind, while the more determined others forge on, joined by the more adventurous of those from the society they pass. On occasion, some would stop and form a town when they wanted to rest more permanently, but in these cases, there are still those who determinedly go on and on.

The Star cable itself is unusual in that it is like a long tube in space, which somehow manages to provide all that life and technological advancement requires throughout the entirety of its length, despite being no larger than 30 miles in diameter.

When standing on the exterior surface, one can see the vast, innumerable stretches of stars in all directions. Those of the explorer mindset often do so to remind oneself of one's calling to explore the vast unknown that exists further and further on in the star cable. On the inside of the hollow cable is an environment that manages to have a proliferation of fruit-providing plant life, many wild animals, rivers and streams of mostly drinkable water, consistently breathable air, and gravity that points to the circular interior walls.

The gravity seems to come from the spinning of the great cable. Those dwelling in the cable also experience day light cycles. It is theorized that the light is emitted somewhere at the end or in the middle of the cable and is turned off and on every 12 hours or so. The idea is that the light must have been emitted years ago before it ever reaches any given part of the cable.

One can also survive walking on the exterior of the cable, but it gives many dizzyness and nausea, not to mention air being somewhat thinner there (like walking on a tall mountain on earth). Thinkers have often pondered how such a thing can exist, as it is too weirdly suited for humans to occur naturally. Some theorize that some technologically advanced precursor had made it, but who would do so and why remains a mystery.
The Unnamed Ones

The Unnamed Ones are an ancient godlike race that transcends space and time. They have visited every universe in the multiverse, leaving some small mark, but in every universe except Earth 1, the Unnamed Ones disappeared long ago.

## Abilities

* They exist simultaneously across universes, aware of all their surviving incarnations.
* They have power over space, able to warp it at will.
* They determine each earth's timeline by measuring the universe at random times.
* They are hyper intelligent, capable of incredibly fast processing.

## Impacts on the Multiverse

### Impact on Earth 1:

* During the third world war, as the Sino-Slavic alliance was almost beaten, they were assisted by an alien empire. The aliens had access to advanced technology and resources. They brought the most powerful nations on earth to their knees. They were only beaten when Carl Woden 1 invented multiversal travel and gathered an army from multiple universes.
* This Alien Empire was not the Unnamed Ones. They were the servants of *one* of the Unnamed Ones.

### Impact on Other Earths

* On Earth 13, the Eldritch Abomination was created by insane Unnamed Ones during the First Unnamed War.
* The Unnamed Ones blocked off Earth 36 from all communication from all Earths except for Earth 0.

## Theories about disappearance:

* Carl Woden 1 studies the Unnamed Ones. He has a few theories about their disappearance.
* Plague is unlikely as it would probably be able to be dealt with by an advanced civilization.
* War seems the most likely.explanation. Hyper-intelligent super-beings like these would probably only be able to be destroyed by each other.
* It is possible that they come from Earth 0, where there is only dark esscence.

## Origin

No one truly knows what they are or how they came to be, but there are theories about it. For instance, the Unnamed Human theory, founded by Miranda Woden, suggests that they are a futuristic, hyperevolved version of humanity. The Unnamed God theory suggests that the Unnamed Ones are gods. Some say that HP Lovecraft got his inspiration from the Unnamed Ones and their followers.
Earth 18

On this Earth, Carl Woden died when he was hit by a truck.

As a result, when the world was invaded by the Mòshēng Rén, the war was very one sided.

Earth is now subjugated by the aliens. Yameen Abraham leads a guerilla resistance called the in America. Over the past five years they have done well and even managed to steal and use several nuclear weapons against the Mòshēng Rén.

However, the Aliens are fighting smart. They aren't putting their leadership in all one place like in movies.

The Alien invaders control space and are using this to great advantage, with orbital bombardments a regularity. The defenders including the American Resistance, Raymond's Rebels, and the remnants of the US military, have all retreated to underground bunkers and tunnels. Rebel movements primarily make their money by allowing black market trade.

The invaders have divided the earth into 300 governing regions. The US was divided into regions based on the 52 states. Each region is ruled by a primarily human government with institutions carried over from the previous human governments. However, each region has an alien triumvirate, consisting of one military leader, one economic coordinator, and a regional Governor. The Aliens have complete powers to overrule human governments.

The ultimate goal of the invaders was to turn Earth into an economically important colony. The invasion fleet consisted of fifteen ships led by disgraced officers. Each ship had about 1000 sentient aliens on board. The officers saw this as their only chance for power and wealth. The plan was to sell human criminals as slaves and turn Earth's industry to the process of ship making.

The leader of the Invasion referred to the Humans as Napoleon, wanted to turn earth into a caste based society with control of their Solar System. The proposed system was to have a ultra-noble class consisting of the officers, an alien based upper class, and a human based lower caste. He thought that with Alien technology and human population he could turn the Solar system into one of the most important economic sectors. The plan was to use humans to mine the asteroid belt and terraform the Moon and Mars.

### ?

purpx gur cntr bs zlevnq frpergf, ybbx ng nycun bar
Earth 171

The American Republic is dead. Or rather dying. Pretty much everyone agrees that it is, but nobody seems to agree why. Some "bleeding hearts from the coasts" claim that it is because "some spray-tanned celebrity dumbass manipulated those redneck hicks, and is a corrupt douchebag with callous policies, and that we should return to the era before the 2018 Presidential Election". Some "redneck hicks in the heartland" think that the cause is that "nobody respects the country's history, and a whole bunch of coastal elites wanna morph the country into a place which respects neither God, nor the family, nor liberty". Some "commie hippies in college towns" claim it's because "capitalistic elites control the government and that the only way to make any change is by a violent overthrow of the status quo, and anyone who doesn't agree with that premise is a stooge of the bourgeoisie". And some "skinheads" claim it is because "the communists want to dilute the racial purity of the nation and ensure that the government takes over every part of our lives".

They're all incorrect. I, Jordan Alexander, Journalist of the People, know the truth, and I alone. It is the fault of all of them. They have grown blind to their own arrogance, and turned away from honest conversations with those with whom they disagree. They get in the mindset of "I know best, and everyone else is wrong" and manage to make every conversation into a chance to make political stump speeches. Is it any wonder then, that the past several presidential elections came down to Pennsylvania? My research has revealed the woman responsible for the elections of the past several presidents. For the sake of preserving her identity, we'll call her Claire Reid. She, this little old grandmother of two, voted for candidates from different political parties in each of the last 3 Presidential cycles. And why? Because she listens to those who disagree with her and changes her mind.

So now go and do likewise. You can trust me. After all, I know best, and everyone else is wrong.
Earth 27

On this earth, all who are heroic on most other earths are villainous, and vice versa. After World War III, a one-earth government is formed, under the iron fists of Carl Woden 27, Jordan Alexander 27, and James Woden 27. Peace is established for a little while, but that means only that few have the will to actively resist their regime. A resistance emerges, led by Clark Levine 27 (and secretly backed by Carl Woden Prime) to fight against this oppressive regime, but success still eludes them.
Государства небоскрёбов

## О странах

Страны - это небольшое дополнение нашей вики к небрскрёбам. У нас вы сможете создать объединение городов.

### Зачем это нужно?

Для чего это нужно, решаете вы. Создавая страну, следует задуматься, с какой целью вы её создаёте.

### Какие страны можно создать?

Есть два типа стран:

* Республика
* Монархия

**Республика.** Правитель - президент. Он может назначить себе помощника - вице-президента. В республике есть гос. дума (группа квалифицированных людей, умеющих принимать решения в управлении страной). С разрешения гос. думы президент может издавать законы. Указы президент может издавать без разрешения гос. думы. Гос. дума может снять президента. Президент не может сажать в тюрьму.

**Монархия.** Король может всё. Гос. дума отсутствует.

### Как создать страну?

Чтобы создать страну, надо:

1. Быть зарегистрированным на нашей вики, сроком не менее 14 дней.
2. 20 правок на вики.
3. Быть мэром в городе в небоскрёбах.
4. Уровень в небоскрёбах не менее 30-ого.

## Созданные страны

С*траны пока не создавали. Успейте создать новую страну!!!*
Daisy World

Need disambiguation about whether this is the *mod* Daisy World, or the *thought experiment* Daisy World that inspired the mod idea.

**Mod Concept:**

Biomes, temperature and rainfall change based on the amount of foliage and other things within a certain radius. Should be done per chunk or set of chunks? Not block by block. Also not very often. Also independently of specific current biomes; drought, flooding, etc. should spread to neighboring biomes.

Certain things like trees and mobs should not spawn or reproduce if they don’t belong in the new biome type.
Characters in Multiple Earths

Several Characters have multiple incarnations throughout the Multiverse. These Characters include:

* Carl Woden
* James Woden
* Jordan Alexander
* Sean Raymond
* Jadon Villarreal
* Clark Wessex
* Anne Road
* The Unnamed Ones
* Yameen Abraham
* Miranda Woden
* Cecilia Hiberniae
* Alpha
* Numerica

Something known as the Builder has also appeared in many universes.
Earth 161

In this world, 1 out of a hundred people has the power of mental time travel: they can send their

## Earth 161

### Ruler

A bunch of individual nations have leaders similar to the current status of Earth 9

### Last Recorded Time

2019

consciousness back in time, and inhabit the body of an ancestor. Two factions form: one group trying to use this ability to change the past to give themselves dictatorial power, and the other trying to preserve the freedom of humanity, by preserving history.

## Mechanics of Time Travel

Only people from certain families have the ability to travel. The power often skips a generation or two. Those who have the power do it by going into an isolated place, putting on a blindfold and earplugs, and going into a trance state. With intense focus and planning, one can try to send themselves back to a specific point in history--to a specific ancestor at a specific time. Experienced travelers' families are diligent about keeping records of their ancestors and what they did. When they do go back, their body usually goes into a state similar to a coma, wherein they burn less calories, unless the ancestor they travel to is one who also has the power. In that case, the ancestor may choose to leapfrog into your unconscious body in the future, rather than be forced to spectate on their own life. Experienced travelers generally have someone they trust who can take care of their body until they return.
Realistic Tree Growth

**Concept:**

Trees grow bigger over time, depending on what kind of resources are around them.

If conditions are right (water, light, air, temperature), spawn a leaf block connected to other leaf blocks or logs that are ultimately connected to the ground.

Spawn a root system replacing dirt blocks or moving them out of the way.

If there are enough leaf blocks in an area, spawn a log branch at the bottom of the group, connected to the trunk.

If there is not enough light, water, dirt, whatever, de-spawn leaves, make floating branches fall to the ground (not drop as an item, move down to the ground), and replace root blocks with dirt.

(I’m using language rather loosely in this to explain what I want to happen. Keep in mind that branches, trunks and roots are all just wooden log blocks, defined as different things based on what other blocks are around them.)

It would be cool for another mod to extend this for generating ores. For example, you could have an Iron Tree that produces some kind of iron fruit, or grow iron wood or something, as long as the root system is connected to a vein of iron ore.
Alchemy

*This would add new items and blocks, but should not require a new world-gen since all of the base materials should be available in vanilla.*

**Concept:**

Can create and transform base materials into other materials based on real life chemistry, using alchemical/chemistry practices.

Get some base material (dirt, rock, wood, ore, sand, whatever), separate out different parts of it through different methods (settling in water, burning, boiling, exposure to sunlight, dissolving, crystalizing…), then recombine them into different things.

This mod should have careful configuration options:

First, you should have an option to include spiritual or non-scientific (meaning unprovable and seemingly unlikely) beliefs. The influence of the planets on certain processes, for instance, or the ability to turn lead into gold.

Second, you should be able to turn on and off theoretical substances like the philosopher’s stone, alkahest, and the elixir of life, and choose whether or not they should have recipes, be findable in dungeons, etc.
Ex Libris T. S. White Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Urban Sprawl

*Would require “Indoors”.*

**Concept:**

Ask Villagers

If there are not enough buildings nearby and you have enough energy and resources, build a new structure.

Villagers choose an area that has enough space (overlapping with no existing buildings) and builds on the lowest solid point exposed to sky. They will remove anything in the way.

Villagers have access to recipes that relate to the buildings they can construct. They will seek out necessary base resources, crafting them into tools and building materials.

Certain types of villagers can build certain types of village buildings. Tool/Armor/Weapon Smiths can build forges, librarians can build libraries, etc.

Need to figure out how to handle doorless and/or concave structures like blacksmiths, wells and farms, so that they don’t get built over. Maybe certain structure types give particular block positions an owner or some other “protected” variable? And you can’t build on blocks that have that? Would/How would this apply to player-created structures?
Content Adders

**Concept:**

You should be able to easily add your own items, blocks and mobs to minecraft, without having to code anything, as long as you have any necessary textures and/or models ready to go. Behaviors and AI must be borrowable from existing content, but recipes can be made up in the program.

Should also apply to custom villagers and professions, and custom structures (which would need to borrow spawn rules from existing structures), and custom biomes…
Earth 10

Earth 10 is an earth in which the culture of the 70's has continued long past when the actual 1970's ended. The Cold War between the U.S. and Soviet Russia continues into the New Millennium. Nixon's coverup of Watergate was successful in this reality, leading to his serving two complete terms as President. Carter served two terms as well, leading to increased Keynesian policies. Technology has advanced, somewhat, but avoided the rise of the Internet in their version of the 1990's. Social issues like Civil Rights for African Americans, Women, and Homosexuals have advanced their causes with some success, but there is still a long way to go to reach true equality. Organized Crime rules most of the big U.S. cities, with Carl Woden 10, a very determined criminal who according to legend lost an eye in Vietnam, being the ruler of the New York City Underworld, after leveraging his gains from starting a tech company into criminal enterprises. Also, this is a world in which Disco never died. Stay groovy, dude.
Auto Paths

This is a mod I'm currently updating to 1.11.2.

1. Get the block that the entity is standing on.
	1. Check what kind of block it is.
	2. If the block matches the list of blocks that can be changed, check if the block *should* be changed
		* if rand 100 < (prob of change), return true.
	3. If the block should be changed, change it to it's corresponding block.

**Questions:**

* Why does the current code look at all the blocks surrounding the one we're interested in?
* How do I get blocks to update/change?
	+ Are there lists I need to add them to?
* How do I add config options to the in-game gui?
	+ Should I add these to a player-accessible GUI?
		- What block turns into what other block.
		- How likely the change is to occur.
		- Do animals and other mobs create paths too.
Pseudo Code

Pseudo Code is where you think through your code without worrying about syntax or other programming-specific things. Written in natural or semi-natural language, it often takes the form of an algorithm or to-do list.

It's used for:

* Figuring out what your program needs to do.
* Finding logical errors.
* Checking that your program is actually working and doing what it's supposed to do.

Sometimes it's very helpful to paste your pseudo code into your actual code as comments.
Carl Prime

Carl Woden Prime is the Carl Woden of Earth 1. He is the inventor of the Interterra relay, which enabled inter-dimensional travel, and fights against the sufficiently advanced alien species known only as the Unnamed Ones. He also indirectly controls several of the earths, often even without the knowledge of those leaders ostensibly in power in those earths. No one is quite sure how, but Carl Prime was able to gain access to these records and redact some information.

Little is known about Carl Prime's early life, except that he studied theoretical physics and lost a senatorial campaign when he was first eligible in 2030. It is suspected that he had some connections to American Intelligence and defense agencies because in 2048, he was appointed Director of Intelligence, and in 2051 the Secretary of Defense was assassinated by the Russians and Carl Prime became the new Secretary of Defense.

In 2050 a war broke out between Pakistan and India. America supported India while China, Russia, and Iran supported Pakistan.

In 2054, the earth was invaded by an alien empire, usually called the Mòshēng rén. The Mòshēng rén came from a star approximately 36 light years away and had already conquered several other civilizations.
Earth 110 (The Crossroads Pub)

The Crossroads Pub is one of the strangest places in the multiverse.

You may find the tavern in different places on different earths at different times. The pub always seems slightly different depending on the location. When you walk in the door you arrive on the top floor of the tavern. Anyone who exits through the main entrance will end up in whatever world they came from.

The inside of the pub contains two primary floors connected by several winding wooden staircases that connect to each other via large landing which contains the bar and the entrance to the kitchen.

The top floor contains the entrance and the main eating area. Each of the three upper floor windows look out onto different worlds: a skyscraper level window in Earth 2 New York, a Victorian side street in Earth 13 Edinburgh, and a blooming forested valley on Earth 73. It has a wooden railing that lets the patrons look down at the bar/landing.

## The Courtyard

Come outside for a breath of fresh air, just remember to mind the gap!

### Source:

'Hanging Pub' by Friedemann Allmenroeder

The bottom floor contains a few booths and many artifacts from around the multiverse. There is a door that connects out to a cliff side court yard which appears to be built out of a long dead space ship on Earth 35.
Spreading Vegetation

**Concept:**

Ask wood log if there is soil and leaves attached to it. If so, look for blocks in a certain radius that can grow a sapling and spawn one (or the pattern that’s necessary for a tree of that type).

Also ask flowers, etc. to check for viable ground and duplicate themselves there.

**Issues:**

Blocks don't tick on their own. I need a third party to run the check, like an invisible agent or a chunk loader or something.
Currents

*This one would require a new world-gen in order to take effect!*

**Concept:**

Rivers must connect to an ocean and will flow in the direction of that ocean.

Rivers begin by spawning as usual. They then path downhill until they find another body of water. When they find an ocean biome first, they spawn a delta biome along that path. Otherwise, they spawn/extend the existing river biome along that path, then continue the search.

This should not replace source blocks with flowing water blocks. Instead, it would only add a direction and a strength to water source blocks that could then be used to push entities along it.

This could also be extended to air currents and ocean currents. There would be no need to spawn special air blocks (I hope). You’d only need to define certain groups of xyz coordinates as having a direction and strength, completely ignoring these variables if the position in question contains a solid block.

Without having flying vehicles available, having air currents would still affect flying entities (bats), could be used to move boats, and could somehow be used to make trees grow in a particular shape.
Indoors

**Concept:**

Valid village doors use a flood fill on the “in”side to determine what the indoor area of the house is. The space must be at least 2 blocks high and must have walls and a roof within the radius of the door.

Villagers take the shortest path to any unoccupied indoor block at night and during thunderstorms (one villager per block).

Villagers breed based on amount of indoor area in a certain radius of themselves, rather than the number of valid doors.

If both sides of a door qualify as “inside”, ignore that door.
Дигесты 1:14. Об обязанностях преторов

1. *Ульпиан в 26-й книге «Комментариев к Сабину».* Отец может предоставлять свободу перед трибуналом своего подвластного сына-претора.

*2. Павел в 4-й книге «Комментариев к Сабину».* Но (претору) также позволено освобождение себя самого из-под отцовской власти или передача себя самого в усыновление.

 3. *Ульпиан в 38-й книге «Комментариев к Сабину».* Беглый раб Барбарий Филипп домогался в Риме претуры и был назначен претором. Рабский статус, как говорит Помпоний, не воспрепятствовал ему стать претором, и действительно, он исполнял обязанности претора. И, однако, мы должны рассмотреть, если раб исполнял обязанности претора до тех пор, пока его рабское состояние было скрыто, что мы можем сказать? Будут ли его распоряжения и приговоры не иметь силы? Или сохранят силу ради блага тех, кто участвовал в судебных разбирательствах перед его трибуналом либо на основании закона, либо по какому иному праву? И я считаю справедливым, что никакое из его решений не должно быть отменено (поскольку это решение является более человечным). Наряду с тем, что римский народ мог предоставить эту власть рабу, он сделал бы его свободным, если бы знал, что тот — раб. Это право следует признавать в еще большей мере за императором.

 4. *Он же в 1-й книге «О всех судах».* Претор не может назначить себе самому ни опекуна, ни судью (в каком-либо особом деле).
Дигесты 1:15. Об обязанностях префекта ночной стражи

1. *Павел в отдельной книге «Об обязанностях префекта ночной стражи».* У древних охраной от пожаров заведовали триумвиры, которые назывались ночными, так как они несли ночную стражу. Эдилы и плебейские трибуны также иногда принимали в этом участие. Существовал также отряд государственных рабов, расположенных вокруг ворот и стен, откуда их вызывали в случае необходимости. Были и отряды частных рабов, которые тушили пожары либо за плату, либо бесплатно. Впоследствии божественный Август предпочел принять на себя попечение о такого рода делах,

 2. *Ульпиан в отдельной книге «Об обязанностях префекта ночной стражи»,* поскольку в один день случалось несколько пожаров.

 3. *Павел в отдельной книге «Об обязанностях префекта ночной стражи».* Ведь он считал, что никому не пристало более заботиться о благе государства, чем ему, и никто другой не подходил для этого (в той же мере), как цезарь. Поэтому он поставил семь когорт в подходящих местах, чтобы каждая когорта охраняла два района города. Ими командовали трибуны, а выше их всех стоял (выдающийся) муж, именуемый префектом ночной стражи.

 3.1. Префект ночной стражи производит расследование о поджигателях, взломщиках, ворах, грабителях, укрывателях, если только преступник не является столь ужасным и столь пользующимся дурной славой лицом, что он подлежит передаче префекту Города. А поскольку большая часть пожаров происходит по вине жителей (загоревшихся домов), то он либо наказывает палками тех, кто небрежно обращался с огнем, либо после строгого внушения и угроз избавляет от порки.

 3.2. Кражи со взломом чаще всего происходят в инсулах и на складах, где люди хранят наиболее ценную часть своего имущества. Когда подверглись взлому комната или шкаф или денежный сундук, то в большинстве случаев наказываются сторожа, и это предписал божественный Антонин в рескрипте к Эруцию Клару. Он сказал, что если взломаны склады, то рабов-стражников можно допрашивать под пыткой, хотя бы часть этих рабов принадлежала самому императору.

 3.3. Необходимо также знать, что префект ночной стражи должен всю ночь быть на страже и совершать обходы (правильно) обутым с кирками и ведрами.

 3.4. Он должен напоминать всем жителям, чтобы они заботились о том, дабы из-за их небрежности не возник пожар, и, кроме того, напоминать, чтобы каждому жителю было приказано иметь воду на верхнем этаже.

 3.5. По делам тех, кто за плату хранит в банях одежду, учрежден судья, чтобы он сам проводил следствие, если (указанные лица) совершали бы обман при хранении одежды.

 4. *Ульпиан в отдельной книге «Об обязанностях префекта Города».* Императоры Север и Антонин в своем рескрипте Юлию Руфину предписали следующее: «Управляющих инсулами и тех, кто небрежно обращается у себя с огнем, ты можешь приказать выпороть палками или кнутами, уличенных же в том, что они умышленно учинили пожар, отсылай к нашему другу префекту Города Фабию Целону. Ты должен отыскивать беглых рабов и возвращать их господам».
Дигесты 1:13. Об обязанностях квестора

1. *Ульпиан в отдельной книге «Об обязанностях квестора».* Создание квестуры восходит к глубокой древности, она относится к более раннему времени, чем любая другая магистратура. Так, например, Гракхан Юний сообщает в 7-й книге трактата «О властях», что даже сам Ромул и Нума Помпилий имели двух квесторов, назначенных не ими самими, а избранных народом. Но насколько сомнительно, существовали ли квесторы в правление Ромула и Нумы, настолько ясно, что они были при царе Тулле Гостилии. Действительно, древними чаще высказывается мнение, что Тулл Гостилий первым установил в государстве квесторов.

 1.1. Юний, Требаций и Фенестелла пишут, что квесторы с самого начала назывались так по способу расследования (quaerendi).

 1.2. Некоторые из квесторов обычно участвовали в распределении по жребию провинций на основании сенатусконсульта, принятого в консульство Децима Друза и Проципы. Но, разумеется, не все квесторы участвовали в жеребьевке при распределении провинций; исключались кандидаты принцепса, поскольку они занимались только оглашением в сенате посланий принцепсов.

 1.3. В настоящее время квесторы избираются без всякого различия как из патрициев, так и из плебеев, ибо (этот пост) является доступом и как бы началом к прохождению магистратур и участию в сенатских дебатах.

 1.4. Некоторые из них, как мы уже говорили, называются кандидатами принцепса. Они оглашают в сенате его письма.
Дигесты 1:17. Об обязанностях августального префекта

1. *Ульпиан в 15-й книге «Комментариев к эдикту».* Префект Египта слагает с себя префектуру и империй, который при Августе на основании закона был приравнен к проконсульскому, не раньше чем его преемник прибудет в Александрию, хотя бы он уже и вступил на территорию провинции. И это указано в его мандате.
Дигесты 2:3. Если кто-либо не подчинится лицу, производящему суд

1. *Ульпиан в 1-й книге «Комментариев к эдикту».* Всем магистратам, за исключением дуумвиров, согласно праву их должности предоставляется защищать свою юрисдикцию путем решения о присуждении к наказанию.

 1.1. Тот считается не подчинившимся решению, кто не выполнит всего, что содержится в решении, — например, если кто-либо не допустил отобрания у него движимой вещи, но допустил, чтобы она была у него вынесена или вывезена; далее, если он отказался от того, что является следствием решения, то он считается не подчинившимся решению.

 1.2. Если твой поверенный, или опекун, или попечитель не подчинился осуществляющему судебное разбирательство, то он сам подвергается наказанию, а не лицо, поручившее ведение дела или находящееся под опекой или попечительством.

 1.3. Однако, говорит Лабеон, не только ответчик, который не подчинился решению, но и истец несет ответственность на основании этого эдикта.

 1.4. Этот иск содержит в себе не то, что представляет положительный интерес (для истца), но стоимость вещи (являющейся предметом тяжбы). И так как иск содержит в себе только имущественное взыскание, то он не дается ни по прошествии года, ни против наследника.
Earth 30

On this earth, humanity never evolved. Instead, plant life on earth has achieved a collective sentience, forming the entities called: The Verdant. Each Climate zone has its own Verdant entity (which is composed of all the plants in that region). The Verdant entities are at constant war with each other, as each one wants to assimilate all the others. Visitors to this earth beware--the plants can and will kill you and use the nutrients in your corpse to grow stronger.
Дигесты 1:19. Об обязанностях прокуратора цезаря или управляющего императорскими финансами

1. *Ульпиан в 16-й книге «Комментариев к эдикту».* Действия, совершенные прокуратором цезаря, утверждаются последним таким образом, как если бы они были совершены (самим) цезарем.

 1.1. Если прокуратор цезаря передает имущество цезаря как свое собственное, то я не думаю, что он переносит доминий: ведь он переносит его лишь тогда, когда, занимаясь коммерческими делами цезаря, он передает (его имущество) с согласия его самого. Вообще, если он совершает акт продажи, дарение или мировое соглашение, это не имеет правовой силы, поскольку ему поручено не отчуждать имущество цезаря, а заботливо управлять им.

 1.2. Особенность, свойственная прокуратору цезаря, заключается в том, что по приказу прокуратора раб императора может вступить в наследство, и, если цезарь назначен наследником, прокуратор делает цезаря наследником, вмешавшись в распоряжение богатым наследством.

*2. Павел в 5-й книге «Сентенций».* Если же того имущества, наследником которого объявлен император, окажется недостаточно (для удовлетворения кредиторов завещателя), то после выяснения этого следует посоветоваться с императором, ибо необходимо узнать, какова воля наследника — принять или отвергнуть наследство такого рода.

 3. *Каллистрат в 6-й книге «О судебных расследованиях».* Прокураторы цезаря не имеют права приговаривать к высылке, поскольку не обладают правом назначать такое наказание.

 3.1. Если, однако, они запрещают кому-либо вступать на территорию поместий цезаря, поскольку он может нанести ущерб колонам цезаря как человек буйный и дерзкий, то он должен удалиться, как постановил божественный Пий в рескрипте Юлию.

 3.2. Затем (прокуратор) не мог также разрешить вернуться кому-либо из высланных, как постановили наши императоры Север и Антонин в рескрипте на прошение Гермии.
Дигесты 1:10. Об обязанностях консула

1. *Ульпиан во 2-й книге «Об обязанностях консула».* В обязанности консула входит назначение совета для желающих отпускать на волю (рабов).

 1.1. Консулы предоставляют свободу и совместно и по отдельности, но тот, кто назвал имена (получающих вольную) перед трибуналом одного консула, не может отпустить на волю перед трибуналом другого, поскольку манумиссии являются отдельными. И в случае, если по какой-либо причине, либо вследствие болезни, либо вследствие какого-либо иного уважительного обстоятельства один из консулов не сможет предоставить свободу, то, как постановил сенат, это сможет сделать другой.

 1.2. Без сомнения, консул может предоставить свободу перед своим трибуналом собственным рабам, но если бы оказалось, что консулу меньше 20 лет, он не смог бы предоставить свободу перед своим трибуналом, поскольку сам был бы тем, кто в соответствии с сенатусконсультом с учетом (мнения членов) совета рассматривал бы основание (для отпуска на волю) перед трибуналом (своего) коллеги, в случае, если установлено наличие законного основания.
Гай

**Гай** — римский юрист 2-го века НЭ. Автор "Институций".

Кроме «Институций», Г. принадлежит целый ряд специальных юридических трактатов, сведения о которых сохранились в 535 отрывках из них, помещенных в Дигестах Юстиниана.

Гай был неизвестен среди классических юристов. О нем не упоминают ни они сами, ни их непосредственные преемники. Биографических сведений о Г. нет почти вовсе.

(ЭСБЕ)
Дигесты 1:11. Об обязанностях префекта претория

1. *Аврелий Аркадий Харизий, магистр просвещения, в отдельной книге «Об обязанностях префекта претория».* Необходимо вкратце указать, откуда берет свое происхождение должность префекта претория. Некоторые писатели передают, что префекты претория в старину были учреждены наподобие (должности) начальника конницы. Ибо так же, как у древних, диктаторам вверялась на время высшая власть и они избирали себе начальников конницы и они, будучи приобщёнными и причастными к заботам об армии, осуществляли власть, уступавшую только диктаторской, так после перехода управления государством к императорам, постоянно исполнявшим свои обязанности, префекты претория были избраны принцепсами наподобие начальников конницы. Им были предоставлены более широкие полномочия для улучшения общественного порядка.

 2.1. Возникнув таким образом, авторитет префектов настолько вырос (впоследствии), что на решения префектов претория не может быть подана апелляция. Ибо если раньше возникал вопрос, можно ли подать апелляцию на решение префектов претория, и правом это было позволено и существовали примеры обжалования, то впоследствии на основании публично объявленного решения принцепса возможность обжалования была запрещена. Ведь принцепс верил, что те, кто был удостоен величия этой должности в силу своего исключительного трудолюбия, после того как были установлены их верность и твердость, будут сообразно со своей мудростью и славой своего достоинства вершить суд так же, как вершил бы его он сам.

 2.2. Префекты претория пользуются также и другой привилегией: после вынесенного ими решения малолетние не могут быть возвращены в прежнее положение никакими иными магистратами, кроме самих префектов претория.
Mega-Corporations

Across the multiverse there are two reccurring mega-corporations. Alpha, and Numerica.

## Alpha

Usually manifested as a powerful American tech company. In many worlds Alpha runs the worlds largest search engine and created one of the most common computer operating systems.

* On Earth 2 Alpha is the primary private information transmitter across space.
* On Earth 3 Alpha invented the first entrepreneurial AI.
* On Earth 93 Alpha is a powerful technology business which has the rank of a Duchy. They are conducting secret tests on the intersection of Magic and technology.

## Numerica

Often manifested as a Merger of the American Elonson Incorporated and the Japanese Atarashī Enterprises. Numerica often dominates the hand held electronics industry and competes with Alpha regarding computer software.

* On Earth 2 Numerica is a prominent provider of terraforming technology.
* On Earth 3 Numerica developed their own powerful AI.
* On Earth 93 Numerica is a powerful technology and manufacturing business which is forging an alliance with the Unseelie Court and the Dwarves to get access to Fae and Dwarven craftsmen.
Jenga

This means play Jenga with your code. Remove a bit at a time.

This can have different stopping conditions, depending on what you're using it for:

* If you're trying to figure out what bit of code is causing a crash, remove code bit by bit until you either get a different error or your program stops crashing.
* If you're trying to find what bit of code does what, remove pieces and re-add them without changing anything else, observing what happens in the program.

This heuristic is also used in other fields:

* Elimination Diets: Sequentially stop eating things in order to figure out what food is causing you problems. This is more accurate and effective (and more drastic) in reverse, where you stop eating *all* potential food triggers, slowly re-adding things in sequence.