Elves

## Humans Superior

The term of "Elf" is a far larger umbrella than most people know, and refers to a large race of diverse and unique subraces and cultures, each with their own traits, beliefs, pantheons, goals, values, taboos, strengths, and weaknesses. Elves come in a wide range of sizes, shapes, and colors, but all share a common form of ancestry somewhere long ago.

### Types of Elves:

1. High Elves
2. Wood Elves
3. Sun Elves
4. Moon Elves
5. Fomordrin
6. Eladrin
7. Drow
8. Sea Elves

## Elven Pantheon:

1. Syndaril Corelleth: Leading deity of the pantheon, associated with leadership, honor, immortality, and master craftsmanship; worshipped by the High Elves.
2. Lunanine Crescentil: Wife of Syndaril, associated with the moon, night, secrets, journeys, magic, and charged with the protection of the Elven deceased and their spirits; worshipped by the Moon Elves.
3. Solaris Dawnwake: Sister of Lunanine, associated with the sun, heat and summer, day, new life, joy, and love; worshipped by the Sun Elves.
4. Ludrah: Outcast sister of Lunanine and Solaris, associated with darkness, spiders, coldness, mutation and transformation, greed, and evil; worshipped by the Drow.
5. Mother Nature: Non-Elf Great Martyr known to take the appearance of an Elf who oversees of all nature and life across the Multiverse, associated with the natural world, forests, life, and the positive aspects of death; worshipped by Wood Elves, possibly unknowingly.
6. Shenarah: Goddess of hunting, the natural balance, territoriality and defense, archery, stealth, traps, etc.; worshipped by the Wood Elves, especially their hunters and warriors.
7. Thorrental: Goddess of Rain and Storms associated with the perpetuation and existence of the cycle of life; responsible for the pleasant Afterlife for Wood Elves and the protection/perpetuation of their race and forests.
8. Deltha: God of Rivers, liminal spaces, transformations, and travel associated with a trickster's nature; responsible for the Wood Elves' wedding and coming-of-age traditions, along with the creation of Water Spirits and rivers.
9. Marithimenel: God of the Ocean, depths, mystery, floods and hurricanes, etc. known for his apathy and unstable, violent temperament; responsible for the innate mystery, fear, and respect of the ocean felt by Wood Elves and their kind; worshipped as the primary god of the Sea Elves.
10. Cremia: Goddess of the Dead Forest associated with death, entropy, decay, undeath and Undead, civilization/invasion, apathy, etc.; responsible for the death of forests and similar biomes who influences outsiders to seek the destruction of forests and life.
11. Fomorians: Evil nature deities that represent the chaotic, destructive aspects of nature; tricked by the ancient Irish humans and banished to The Unbeheld. Worshipped by the Fomordrin.
12. Tuatha De Danann: "Good" nature deities that represent the most benevolent aspects of nature; tricked by the ancient Irish and banished to the Faewild, mutating into the Archfae over time. Worshipped by the Eladrin.

## History:

The history of all Elf-kind begins in a separate Realm of existence known as the Faewild, where all Fae creatures and their magic originate. Elves were the original inhabitants of a surprising amount of the Material Realm, and were deposed from their position of authority over the Material Realm by mankind. All Elves are the descendants of the Tuatha De Danann, Irish nature gods.

Those Elves that remained in the Faewild became the Eladrin, infused with the strange nature power of the Faewild. Those Elves that grew from the descendants of the Fomorians, the Irish "Demons" or evil nature gods, became the Fomordrin, infused with the energies of The Unbeheld. Those Elves that adapted to the new landscape with the intent to maintain their dignity became the High Elves. Those Elves that fully accepted their new place in the Material Realm and returned to their traditional ways became the Wood Elves. Those Elves that were taken by Lunanine Crescentil to the Twilight Realm to guard dead Elf souls became the Moon Elves. Those Elves that gladly stepped into the Material Realm and rejected nature, giving in to their emotional natures, became the Sun Elves. Those Elves that followed Ludrah as the betrayed the other Elf deities became the Drow.