Rogataan

**Rogataan** is a split up continent located on the western hemisphere of Cyril.

In the early parts of the 5th age Rogataan was home to the Pyli, the most advanced nation this age has ever had. Over time however they fell out of their golden age and regressed into an animalistic violent people eventually splitting apart and being weakened by the constant fighting.

Rogataan is now home to a great deal of different monstrous races all who of which either align with Pyli or stay neutral seeing the failings of the once great minotaurs which ruled the lands of Rogataan.

## Inhabitants

Orcs are the most common race found on Rogataan, most live and die for Pyli but it is not necessarily out of loyalty but mutualism that they do it. In brutal battles and war where everything matters, at times an orcs life can be held as less worth then a wolf or boar and especially any other beast used in wars as an orc is bred and raised for war but an animal must be captured, broken, and trained.

Goblins are just about as common as orcs depending on how many orcs are dying in fights, goblins control most of the commerce and infrastructure in Rogataan and even some of it within other continents but they rarely hold position of law, leadership, or government. Goblins have a natural knack for innovation and creation however they lack the patience to refine their creations leading a lot of half baked things lying around--much of their architecture displays this in full.

Gnolls are fairly common as well but they do not do well with other races, most gnolls, especially tribal ones, are independent but a pretty considerable amount of gnolls have left the tribal life becoming fierce warriors and shamans. Gnolls bring a unique trait to the Pyli as they are like hobgoblins very pack based but unlike hobgoblins they do not necessarily follow any strict rules and regulations.

Speaking of Hobgoblins they are the last of the races commonly seen on Rogataan and especially among Pyli, the bring staunch traditionalism and tact to most armies they are assigned to becoming commanders fast and with much less experience then many other races tend to have within the role. Hobgoblins however are not loyal to Pyli but to war and many seeing the weakness and failure of the Pyli have decided to take up their own flag as pirates and bandits.

Found between the water and mountains are vast marshes and swampland that many Lizardfolk inhabit. They are less independent and more in need of so much man power for survival that they rarely have anybody to spare and not many wish to leave their people. Survivors of wiped out tribes sometimes join the Pyli or on rare occasion an entire tribe could leave the swamps to join Pyli. When a tribe is healthy and can spare their own people they tend to send a strong young promising individual chosen by the elders, or if the tribe is doing especially well they may even send a young "elder" so that they may gain more worldly knowledge and return.

Strix and Shisk both inhabit the same region of Rogataan just Strix live up high while Shisk live below. Shisk are mostly isolated away from Pyli but the Strix are very happy to join a war typically leaving to go on campaigns and coming back with stories to tell.

Catfolk can be found across a lot of Rogataan but have prominent settlements in the north eastern cold parts of the mountains. Many also find themselves naturally acclimated in goblin society and have a pseudo rivalry with the goblins; both races constantly trying to outdo eachother when it comes to trading--the goblins have a much stronger hold on society but the Catfolk's daring nature evens it out.

Azarketi have for the most part recently rebelled against the Pyli and are employing guerilla warfare via the sea. Most Azarketi aren't found on Rogataan but the few that are tend to be incredibly skilled in warfare and rutheless.

Centaurs while not playable are worth mentioning as they are extremely hostile to the Pyli and are part of the reason so many races which are not found with the walls of cities consider themselves neutral as the centaurs are spiteful. Two hundred years ago the Centaurs were freed from slavery, when the humans of Voraranu led a devastating attack on the city of Oraipoli leaving it shattered and setting the start of the Pyli's downfall--the centaurs used the discord to their advantage and fought for their freedom, in time they would break free and create great nomadic barbarian societies in the southern parts of both land masses and creating their capital city; Kholkoa.

## Geography

Rogataan is split into two land masses and a chain of islands, on a map the upper left piece of land is home to the most isolated of races, the Strix, Shisk, Catfolk, and Lizardfolk are all found in the northern part around the mountains and everywhere else is inhabited by centaurs, beast, monsters, and various tribes. The lower right piece of land is what most could consider mainland Rogataan and where the 1st and 3rd largest cities of Rogataan are. Pyli control most of the land in this part but anything around and south of the hilly area that Kholkoa is found in is controlled by centaurs or neutrals. The islands of Rogataan are inbetween the two land masses and are where most of the inventions and commerce are as its the homeplace of the goblins and capital city to goblinkind, Tenmidan. These islands are generally peaceful and calm if you ignore all the commotion the goblins cause and the dangers surrounding goblin machinery. Other then the heavy urbanization and pollution the islands are picturesque tropical paradises--the few natural spots which have not been consumed by goblins for resources or space are only available to extremely rich patrons as housing. Tenmidan has railroads which connect all of the islands together as well as one that leads to the capital of Pyli, Oraiapoli. They also have zepplins and boats which are constantly running through, dropping off and picking up cargo then leaving.