Databook system

## Databook

* **Strength.**Measures how physically strong the character is.
* **Speed.**Measures how agile or fast the character is.
* **Stamina.** Measures both a character's sturdiness as well as their chakra pool.
* **Intelligence.** Measures problem-solving skills of a character.
* **Ninjutsu.**Measures the skill in ninjutsu a character has.
* **Genjutsu.**Measures the skill in genjutsu a character has.
* **Taijutsu.**Measures the skill in taijutsu a character has.

These seven attributes are measured from a twenty-point scale, with four distinct categories of level that affect the potential of a character in role-play.

Every rank will have a point value system of 5, but depending on your rank your skill level will vary and will outmatch the other. Example, if you are a Genin with a 5 in strength, your 5 will be very futile against the 5 of a Jounin rank.

Each rank will have a multiplier;

Genin will be at a base level of 1-5.

Chuunin will have a 2x multiplier.

Jounin will have a 3 time multiplier.

S Rank Shinobi's will have a 4x multiplier.

Kage level will have a 5x Multiplier.

## Speed

If two people are fighting, the first has a seven in speed and the second has five, the first person will also be first in the posting order.

## Stamina

Stamina plays a direct hand in combat, much like the other physical attributes of the Databook (Strength and Speed). However, it holds a more important task than the others as it directly relates to how long a person can last in a fight and just how many abilities they can use during this time without exhausting themselves. In fights, the stamina stats will act as a general measurement of your character's stamina and its eventual depletion through a fight. When using jutsu of any sort, role-players are expected to deduct an appropriate amount of chakra used in question from their reserves. So as to help represent your characters current condition, and keep track of their abilities.

If your Stamina number is meant to act as a temporary maximum of points you have to spend in battle for jutsu, then you can consider jutsu likewise and use this general guideline on how to compare ranked jutsu to points.

* C-Rank Techniques: .25 points in Stamina
* B-Rank Techniques: .5 points of Stamina.
* A-Rank Techniques: 1 point of Stamina.
* S-Rank Techniques: 2 points of Stamina.

If, during a fight, your Stamina becomes empty you will lose consciousness during the session from the effects of Chakra Exhaustion. Depending on how over-extended your chakra reserves are from the jutsu used, you can potentially die from this exhaustion as well.

**Stamina Recovery Rule**- If you legitimately survive without using Jutsus or techniques for a post round, you regain 1 point of Stamina. But keep in mind this puts your character at a disadvantage in combat.

## Hand Seals

Hand Seals are an underrated part of shinobi combat, they are the building blocks to almost all jutsu.

* If you reach +4 points in Hand Seals, you can weave hand seals with only one hand.
* If a Jutsu has a large set of hand seals to perform, unless you have a 4+ in Hand seals you cannot perform the said hand seals in one post as they will carry over to the next post. An example of this is Water Release: Water Dragon Jutsu, it consists of 32 hand seals, so performing this in one post with hand seals lower than 4 points will not be possible.