recursal/Fanatic-Fandom huggingface dataset:
Glynice

Glynice is a member of the White Coats and thus associated with Howell Holdings.

## Description

More bold than her patrol partner Jarod, Glynice has aspirations to partake in adventuring for herself after her minimum term serving as a White Coat runs its course, using her training and experience to seek out quests across the continent. She wields her paired longsword and shortsword with skill, as well as maintaining a steady and sure aim with a heavy crossbow.

According to Savazar Rabinbow, Glynice was responsible for felling a particularly vicious dire owlbear that had been attacking the palisade walls of Deepclaw Keep, hunting the beast back to its lair.

## History

Having undergone training at the Caterwaul like all members of the White Coats, Glynice holds fast to tenets of discipline and continued training and competency. First encountered at Deepclaw Keep after being assigned to the rescue party at the behest of Savazar Rabinow on the orders of Faustus Howell, she accompanied the party into the depths of Tremorthresh Crevasse, and further still into the Hurst of the Incarcerice, fighting alongside another member of the White Coats, Jarod, to aid in the adventurers' return.

Despite many close calls, he managed to survive the journey. In acknowledgement of her efforts, Faustus purchased her a Moon-Touched longsword with a pommel shaped like a fearsome owlbear.

## Trivia

* Glynice's favourite colour is an icy blue.
Hippodros of Midalios

The Hippodros of Midalios was a stadium in the city of Rydoon used predominantly for hosting the Kroan Games.

## Description

Built on the southern edge of the isle of Midalios, the westernmost isle making up the city of Rydoon, the Hippodros was a huge construction, easily able to hold in excess of thirty-thousand spectators at maximum capacity. Around one thousand feet in length and half that in width, it was constructed around a central playing field that could be converted to serve a number of purposes - including athletic races, field events such as javelin and archery, or overgrown and snaking woodland terrain for games of Eidolo.

Three main entrances existed, the largest at the northern tip of the stadium, serving as the entry point for members of the Praised Caste, with side entrances on the northwest and northeast walls for the Honoured, Virtuous and Blessed Castes. On the southern edge of the Hippodros stood the Archon Tower, some 200 foot tall and crested with a glass dome from which the elected members of the Conclave could view the games, the tower also containing private rooms for each of their purposes. Flanking the statue stood statues of the members of the first Conclave of the Hollow Concord that formed after the downfall of Tyrant-King Namerta.

During the Kroan Games, access to the Hippodros was achieved through means of a series of ferries and barges travelling between Midalios and Tike with far greater frequency than typically occurring. The journey typically took between ten to fifteen minutes depending on the weather conditions.

Outside of the month of Carrast, the Hippodros served a number of other purposes, including minor competitions, the host of festivals and other celebrations, many of which were funded by the Summit Bank, the premier banking organisation of the Hollow Concord.

## Destruction

During the 257th Kroan Games, a detonation akin to a condensed and highly-destructive arcane storm erupted during the Opening Ceremony of the games, entirely eradicating the Hippodros, leaving a domed crater in its wake. Further details of the Attack on the Isle of Midalios can be found here.
Denka

Denka is a hobgoblin mercenary affiliated with the Scions of the Battlemistress.

## Description

Largest of the mercenary trio of herself, Creed and Tassin, Denka wields a combination of a greatsword and javelins with fury and determination, the scars littering her face and arms testament to her experience. A devout follower of Kroai, Denka uses the contrast of her red-toned skin and white war paint to evoke the symbology and colours strongly tied to the Pale Hunter.

She aided the party in bringing down the Beast of Breakstone at Broken Hill Quarry, proving the most capable and resilient out of her companions, though nonetheless accepted but a small portion of the bounty for the defeat and destruction of the creature.
Illumiknight

Illumiknights are arcane constructs seemingly created by Vedrana Ichorfeast to protect the Kindlefane.

## Description

Illumiknights are armoured humanoids of average height clad in a soot-chased and tarnished set of brass, their movement somewhat stilted and clumsy but purposeful. Armed with large glaives of similar appearance and composition to their armour, they are distinguished by their heads - or lack therein. In place of conventional helmets, Illumiknights instead possess a three-pronged candelabra, the base of each caked in thick mounds of yellow-white wax, the burning flames above bright and vibrant against the gloom of their surroundings.

## History

Illumiknights was visited by a group of adventurers from Amber Run in 135WD after lighting the Ichorfeast Candle recovered from the Crypt of Maledict's Pulse. They escorted the group to the treehouse maintained by Vedrana Ichorfeast, within which a number of their kind stood vigil, acting in that moment seemingly more as light sources than guards.
Exander's Exotics

Exander's Exotics is a magic store based in the settlement of Viridell.

It was destroyed in 7WD, Loghelt-Amberlight by the Ancient Dragon Irsecrinth but shortly after rebuilt following sizeable donations of gold and labour from Grognac, Reginald S. Augustine, Hassk and Ignatius Saurwind.

## History

The wizard and proprietor Exander Havenshade had long desired to make his mark upon the world and so the construction of a location from which he could continue to grow his influence and power seemed a natural step on the path to his end goal. Chosing to do so in the fledgling settlement of Viridell, the construction was promptly completed, allowing him to start serving the needs of the inhabitants and his own aspirations in short order.

## Description

Located adjacent to the Waymark Hall containing the Radiant Waymark, Exander's Exotics is primarily shaped from stone and floored with simple timbers. Within, cabinets and shelves run high laden with substances organic and inorganic alike gathered both from the immediate surrounding area and further afield and claimed upon Exander's adventures across Ahlus.

Tucked away further within the building are a modest set of living chambers that served to provide a place of comfort and respite for the owner.

## Destruction

During the Fourth Battle for Viridell, the Ancient Dragon Irsecrinth in his Tempest Ascendent form destroyed the building housing the Radiant Waymark, thunderously shattering the frame houses the Wayfinder Stones. Consuming them in turn, he then escaped with all eight, before his storm buffetted the rest of the settlement, including Exander's Exotics, into ruins - leaving few survivors.

Within the turn of the year, it had been rebuilt following a combined effort of financial aid and workforce availability.
Fiora Howell

Fiora Howell is a member of the Howell family and accomplished ship captain.

## Description

Oldest of Fiona Howell's children, Lady Fiora Howell is the claimed heir to both Howell Holdings and the fortune of her father's mercantile trading company. Always active, she reported takes incredible well to physical activity as both a hobby and a pursuit of perfection, and like her mother is said to be focused and driven towards achieving her goals.
Glen of Lost Tears

The Glen of Lost Tears is a region of the Feywild.

## Description

It is sometimes remarked by creatures of the Feywild that a mortal could live a dozen sorrow-filled lives on the Material Plane, and still not understand the weight of melancholy associated with the Glen of Lost Tears. In creating the Feywild, Srar grew a Plane in which all and everything exists in an exaggerated and elevated state, from the growth of flowers to the depths of a soul's emotion. For as much laughter and joy as there is to be found in the Feywild, the Glen serves as a loci for desolation. It stands at contrast to the Shadowfell, the other amongst the Echoes of the Material, for while such place is associated with the depths of sorrow, it is more often than not in response to the impassiveness of the individual, and the uncaring nature of the world around them. At the Glen, the weight of these sorrows are elevated, embraced, taken and shaped into song by the spirits that drift through the mists. The burden of experiencing sadness this way has been known to cause many an individual to descend into madness, but those that survive making the journey to the Glen to return often report the incredible scope of catharsis associated with the trip. Of those that do descend into insanity, it is said that they join the chorus of the spirits residing in the region, another voice in a choir defying comprehension.

The Glen itself is a valley shrouded in mist, into which hundreds of waterfalls of numerous sizes, heights and scopes drain. For reasons and purposes unknown, the waters are known to run in reverse from time to time, doing so more readily when a creature is bathing in the pools at their base - and thus is speculated to be a physical manifestation of the area's drawing of emotion and memory. Further still, the waterfalls seem to flow more readily when a creature weeps within the Glen, shifting in pace from a gentle trickle to a thunderous cascade.

No known Archfey is known to claim dominion over the Glen of Lost Tears, although it is home to numerous lesser Fey spirits.
Grey Duwende

Grey Duwende are tiny fey creatures known for their solitary nature.

## Description

Like all duwende, grey duwende are six-inches tall, with bulbous noses, rodent-like ears and leathery skin, and an overall appearance not dissimilar from a tiny gnome in appearance. Grey duwende are distinguished from their kin by their greyish-brown skin and their proclivity towards wearing clothes made of ransacked and scavenged straw and cloth. Known for their stubbornness, they are very territorial and known to explode into hostile and wrathful rages to those that disturb their mounds and surrounding farmlands.

As is the case with all duwende, grey duwende are capable of turning invisible at-will, and can wield a variety of enchantment and illusion-type magics to better hide themselves and assail those that garner their ire, as well as possessing the ability to speak with beasts and plants.

## History

A niche historical play written by the Lachosi playwright Ventura Lussier that found little commercial success during its time, "The Old Man in the Field" is centred around a grey duwende that feuds with a variety of beasts - a wolf, bear, fox and dragonfly featuring prominently. A heavily-altered version of the play was performed by an adventuring group at Velenthir Estate in 136WD, Otealt-Greencrown at the suggestion of Rover Custard Augustine to try and attract the attention of the dark duwende in the area. While the idea would work, the organisation of the play caused a number of petty conflicts about casting choices, particularly so pertaining to the person to play the lead role of the grey duwende themselves.
Hormus Trollkith

Hormus Trollkith is a dwarven researcher based in Khonoldhur.

## Description

As a child, Hormus had aspirations to become a jeweller, following in the footsteps of many residents of Khonoldhur, and those that had come to do business within the city. He found, however, much to his chagrin that he lacked the manual dexterity for such a profession and instead found himself on a different career path that still utilised his eye for detail - although his interest in jewellery remains to this day. Starting as an apprentice archivist working within the bureaucratic circles of the Banners of the Moonstode and Adamanthane, he has since worked his way up to being one of the head researchers at the Usum Conservatory, a premier locale for research commissions, as well as scribing and clerking services.

Hormus is married to an elven finesmith called Lyssohra, who seemingly disapproves of his stereotypically dwarven appetite for ales, meads, beers and wines.

## History

Hormus was encountered by Anivia, Arnica and Yesora during their visit to Khonoldhur near the end of the year of 135WD. Searching for information pertaining to Yesora's pendant - having previously established it to most likely belong to a member of the Banner of the Plinth - they were directed to the Usum Conservatory by Hormus' half-brother Dulrum, wherein they met the dwarf. At the party's request, Hormus and a team of researchers based at the Conservatory undertook research into the pendant, establishing it to have been made by Olorna Lueltar, a drow artisan that died over a hundred years ago, leading to suspicions that the piece itself may have once belonged to Imra Ssalla - albeit having been stolen by a famed Master Thief called the Silent Frost. To this effect, Hormus insisted on keeping the pendant, as to return it to the offices of the Duumvirate and Ssenna's next of kin.

Hormus also assisted Anivia in her search about drow weaponry, calling in a colleague in the city - the duergar smith Galdren Vicehorn - to advise her accordingly on the nature of its origins and enchantments.
Imithren Thalfallow

Imithren Thalfallow is a half-elf sorcerer that serves as a Deacon of the Academy of Erudition.

## Description

Encountered briefly by Anivia Reman during the aftermath of the Attack on the Pearl Ward, Imithren Thalfallow, who was in the city helping to dispel the lingering arcane presence scattered throughout the blast radius of the magical storm that had dealt significant damage to the region, had acquitted himself in outstanding service until the crossing of their paths. A surge of wild magic unleashed by the Atral bladesinger stirred a sudden bout of abject terror in the half-elf, a deeply embarrassing and humiliating experience.

Nonetheless, whether out of professionalism, or more likely courtesy to and focus on the task of the hand, Imithren offered up no immediate recompense from Anivia, save a few stern looks of disapproval.

## History

Several years later, Imithren crossed paths with Anivia once again, this time in the city of Oxresh. Under their official capacity as a Deacon of the Academy associated with the Ministry of Erudition, they visited the dry docks of the Riverbreak Constituency to investigate rumours of a magical ship being docked - the ship-in-a-bottle brought by adventurers from Amber Run for repairs - and did little to resist to laud his station over Anivia and her companions when noting the owners of said vessel. Nonetheless, he departed without further issue, save a few curt words, doing so with a smirk.
Guild of the Jewelled Chalice

The Guild of the Jewelled Chalice is a mercentile guild operating in Rydoon.

## Description

Based in the Radiant Heart of the city of Rydoon, the Guild of the Jewelled Chalice is an organisation of merchants, brokers and property owners that serves primarily for the provision of interchange of trade contracts and arranging social events such as masked balls.

Their headquarters are located partway up the hill towards the Acropolis and the Renewal Hall, with many high-profile patrons of the local Honoured and Blessed classes.
Loraelei

## The Veil of Allure

* Artwork
* Symbol

Loraelei, also known as the Veil of Allure is an Archfey, and as such a being of immense innate power.

She is the daughter of Morgaelei, Queen of the Aldergreen Court.

## Appearance & Personality

Loraelei is heralded, predominately by his own sycophants, as the most beautiful being in all of creation, and is said to appear as whatever the viewer believes someone of that status should appear as. Lacking in subtly, Loraelei is brash and bold, even for an Archfey, refusing to travel by simple *Tree Stride* and instead teleporting through vast plumes of sudden flame.

Obsessive and imperious in her pursuit of beauty, Loraelei is expectant that all she encounters grovel and make declarations of her splendour. Those that make effort to beautiful themselves in her presence are seen as a direct attack against her, greater even those if wielding cold iron with violence in mind, and naturally is like to garner her ire.

## Powers & Abilities

Like all Archfey, Loraelei wields tremendous arcane power owing to her existence effectively serving as an embodiment of the magic of the Feywild.
Lucuma Sorbet

Lucuma Sorbet is a dessert popular in the Ironfangs.

## Description

Made from the very sweet fruit with a drying and mealy texture found growing readily upon lucuma trees in areas of elevation numbering hundreds and thousands of feet, lucuma sorbet is a syrupy iced dessert most commonly compared to the flavour of butterscotch that is exceptionally popular in the city of Khonoldhur and the surrounding villages and townsteads. Made by combining warmed milk of near any kind and whisked eggs and sugar with either fresh fruit - or more commonly pulped and frozen produce and then allowing to freeze - lucuma sorbet is frequently enjoyed alone, but also sometimes topped with chopped nuts or zested citrus.

Lucuma Sorbet was particularly popular in the courts of the Empire of Raq, as well as the various Realms that came to be after its collapse.
Glutburst Crawler

Glutburst Crawlers are hybrid monstrosities created by Irbel Glutburst.

## Description

While responsible for creating a wide number of other monstrosities, the Packlord Irbel Glutburst's primary creation was that of the Glutburst Crawler, an organic creature that was intended to serve as a wagon or carriage for the transportation of demons, ghouls and gnolls themselves, intended to serve the Flails of Nargus.

These monstrosities were fearsome creatures in their own right, capable of surviving and regenerating in response to the demons scratching and gnawing at their insides, before allowing them to burst free at the right moment.

## History

A Glutburst Crawler was encountered at Fetorcreep Cavern, seemingly feasting upon the demons spawned the imprisonment of a Wastrilith within the tunnels. In reality, the Crawler was placing them into storage, ready to be loosed at a later date and location. The monstrosity and its contents were ultimately slain by a group of adventurers.
Glow of the Sun

Glow of the Sun is a tabaxi ranger associated with the Merry Few, an adventuring party led by Foebe Howell.

## Description

Glow of the Sun was first met by an adventuring party during their trip to Rydoon to take part in the 255th Kroan Games. She excelled in the first event of the pentathlon, the archery, and proved unexpectedly competent in the wrestling, sword duel and short distance race. With a total of four placements - one first, one second place and two thirds, she was amongst the most decorated contenders in the event.

She proved savvy and tactical in the more combative sports, teaming up on her rivals in both the finals for the sword duel and the wrestling.
Kittigriff

Kittigriffs are monstrous creatures with the body of a house cat and the wings, forelegs and beak of a pigeon.

## Description

Widely considered pests and vermin, Kittigriffs are native to the forests of the Timberlands, but have since propagated colonies across much of the continent. Acting primarily as scavengers in urban locales, they are also known to hunt in large packs of several dozen individuals, commonly referred to as flocks, in the arboreal terrains that they have flourished within, often in direct competition to the endemic species. The temperament of Kittigriffs can be highly variable, showing a great deal of curiosity and inquisitiveness, while acting impulsively around sources of food.

Flocks of kittigriffs are capable of taking down prey many times their size, clawing and biting at creatures that enter their hunting territories in coordinated attacks. Populations of kittigriffs are known to expand quickly, with live births of a litter numbering in excess of a dozen not unusual.

## History

A flock of Kittigriffs was encountered by an adventuring party being lead through the Tviatini Jungle by Gills, during which they witnessed the predatory nature of the creatures when they pounced en masse upon a wounded parrogriff.
House of Bettencourt

* Coat of Arms
* Territory

The House of Bettencourt is a Noble Knightly house from the Province of Rethamia in Atralran, holding the title of Baronnet.

## History

Founded by Elaria Bettencourt in the years shortly after the ascension of Eldarion I Goldlor to his father's throne, the House of Bettencourt has been a powerful vassal of both the Marquis of Rethamia and the Gildhearth Throne itself ever since. Alongside a number of other Rethamian Houses, the lands of the House of Bettencourt serves as the agricultural heart of the Kingdom of Atralran, producing cereal crops, livestock and other food stuffs for the Realm.

## Recent History

The current head of the House of Bettencourt is Florent Bettencourt. His heir is Almelia Bettencourt.

## Coat of Arms

The House of Bettencourt flies banners displaying *Four Pink Towers on a Field of Red with Blue Gyronny*, in reference to the four outposts of the formally disbanded Blue Fangs conquered by Elaria Bettencourt in the Years of Consolidation after Eldarion's ascension. Rumour has it, that Elaria claimed each herself, having beguiled the inhabitants into letting her in by pretending to be a hapless maiden lost on the road, only to strike them down with fearsome displays of the arcane once within their ranks. Critics of this tale often cite the underlying misogynistic undertones of such a legend, or that one spellcaster would be capable of clearing out hundreds of bandits single-handed.

## Description

The House of Bettencourt is a predominately-human Noble Knightly house, typically possessing blonde-white hair and eyes of orange-brown eyes. They maintain lands in the centre of Atral territory, composed of 1450mi2 of territory made up of fields ideal for growing crops and grazing animals, bordered by the Province of Pervou to the north, Chalimar to the northeast, the Province of Vardony to the east and the lands of their liege, the House of Charbafosse to the south. The Great Conduit runs through their lands.

They are strong patrons of the Crimson College, and thus it is common for members of the household to be capable wizards.
Ginger

Ginger is a flowering plant known best for its aromatic rhizome.

## Description

Although the long shoots bearing yellow-flowers rimmed with purple of the ginger plant are attractive to florists, it is for the aromatic rhizome that ginger is famed. The plant itself can grow up over three feet (one metre) tall, and has been cultivated by the Principal Races since Aita's Second Gift, wherein Buwello, the Sweet-Kiss Prince, first showed them how to harvest it.

Since then, it finds continued popularity as a spice for cooking, ranging in its usage from sauces, stews, baked desserts and beverages, as well as sometimes being used as a palate cleanser between courses in higher-end settings.

## Usage

Alongside Dragon Fennel, Ginger can be used alchemically as one of the primary ingredients of a Philter of Love.
Fundamentum Fortis

## Technical Information

### Effects

A necessary base and primer for potions that bolster strength, might and physical form

### Cost to buy

100gp

Fundamentum Fortises are a basic ingredient in potions that bolster strength, might and physical form.

## Description

Alongside Fundamentum Resistres, a Fundamentum Fortis is the most challenging of the six basic fundamental primers to create, although with sufficient time and training, near all alchemists grow competent at producing the base quickly and effectively. Powdered rutile, typically obtained as an accessory mineral in gemstone mining, is combined with extracts obtained from multiple parts of a Sea Squab to yield a thermally-stable mixture ready for further combination.

When properly prepared, Fundamentum Fortises have a sea-blue hue with light speckling of yellow and red particles. They possess an intensely bitter scent, an oily consistency, and a repugnant harsh taste that is difficult for all but the most hardy and determined individuals to tolerate.
Henrik Greyblood

Henrik Greyblood was a drow affiliated with the Wildguard, the group of vagabonds led by the eladrin Dane Evergreen.

## Description

While much of the Wildguard is more at home in armour shaped from reinforced studded leather, Henrik instead utilised a breastplate as his primary source of defence. Originally provided to him as a member of the Blackirons, he often covered the details with sashes of brightly-coloured cloth to avoid the chance of wandering eyes associating him with the somewhat infamous military organisation.

## History

Having gravitated to Fort Arken shortly after its founding, Henrik served for a time in the Blackirons, the city guard of the settlement before growing enamoured with Irengar, a slave residing in The Gossamers under direction from their owners, the Auvryth Den, a vassal house of minor nobility amongst the aristocrats of the city. Freeing the slave and making off with a small fortune of jewellery and gemstones, the pair fled, making for Viridell in hope of chartering a ship to the west. Shortly after reaching the city, the pair were accosted, Irengar was grievously wounded in a bar fight that Henrik maintains was started by the Arken Den operatives, and sorrowful Henrik was forced to depart the city alone.

## Death

Alongside Jeremiah, the putrefying remains of Henrik were found hidden in rolls of fabric in the storeroom and workshop of the Wild Cape tailor shop by an adventuring party checking in on their companion Dane. Through careful examination by both the party and a follow-up investigation fronted by Vincent Frostbrooke, it was established that he was poisoned with a measure of Moonlight Sorrow, a poison potent enough to cause his body to go into sudden shock and spasm enough to splinter the handle of his tools into the skin of his hand.
Fetorcreep Cavern

* Artwork
* Map

Fetorcreep Cavern is a series of natural tunnels located in the northern Bristlebacks.

## Description

Located deep within a valley near the northern tip of the Bristlebacks, Fetorcreep Cavern was originally accessible only through a series of narrow winding tunnels that relied on visitors and residents to crawl through fetid and despoiled water. A pair of these tunnels were subsequently widened by Elinor and Gwyneth using Cavecarver Crystals. The numerous gulleys and streams formed by the run-off of the befouled water was noted to be sullying other nearby water supplies, causing plants and animals alike in the local vicinity to grow twisted, malformed, before promptly withering and dying.

As well as the foul water, stinking clouds of noxious vapour also serve as another warding presence to visitors, while having no effect on the inhabitants, a combination of ghouls, mange-riddled gnolls and, seemingly by the design of the Flails of Nargus, demons. Amongst the heavily-obscured gloom beyond the entrance, ghouls in cages served as the source of this stench, as well as their calls, shrieks and cries acting as further deterrents.

The Fetorcreep War Band, led by Ondar Fetorcreep, appears to have made a camp within the caverns, close to a spawning pool in which a Wastrilith had been trapped, its sustained presence causing bleed over between the Abyss and the Material Plane sufficient enough to allow stray manes, dretches and other lesser demons to make the transition - at which point they were collected up by means of a Glutburst Crawler. This monstrosity, seemingly bred by another gnoll pack lord, had the ability to hold the demons in stasis within its belly, allowing them to be transported and unleashed accordingly.

## History

When an adventuring party arrived to investigate the source of the befouled water and suspecting gnoll involvement, they were witness to these efforts, and subsequently intervened, slaying the pack lord Ondar Fetorcreep, the Glutburst Crawler and assorted demons collected within. The party also briefly crossed paths with Elhorn, a pair of cambions and Eula Charcrackle, though all would depart after remarking the gnolls' efforts as disappointing and underwhelming.
Eesonnet

## Master of Mischief

* Artwork
* Symbol

Eesonnet, also known as the Master of Mischief is an Archfey, and as such a being of immense innate power.

## Appearance & Personality

Eesonnet, also known as the Master of Mischief is a wandering Archfey commonly found in the company of Selgaer, Caller of the Hunt, acting to record Master of the Wild Hunt's exploits into story and song, much to the latter's delight. Eesonnet is known to take countless appearances, as do many of the Archfey, but the Master of Mischief has a particular liking for satyrs, who often consider him their patron being, and so commonly displays himself outwardly in such a form. More so even than Lyomri, the Daughter of Twilight, Eesonnet revels in leading others astray through trickery and beguile, presenting playful tricks and ruses before all those that cross his path.

However, those few more familiar with the company of Eesonnet know of his wrath and brutality, hidden beneath the jester-like appearance he adorns so convincingly. Manipulative and prone to cruelty, he considers all civilisation in the Feywild as a mockery of its intention, and so offers hatred, whether openly or covertly, onto any that shape definitive settlements upon the Plane.

## Powers & Abilities

Little is currently known of the extent of Eesonnet's powers.
Deo

Deo is a human fisherman and hunter living in southwestern Ahlus.

## Description

Deo is a man seemingly defined by his lifestyle. Slight of frame and height - although the former hidden beneath thick layers of yellow and green-blue wool - his fingers are calloused, his beard and brow a little rough at the edges. He is laden with all manner of mundane items - arrows, kindling-branches, sacks of wild grains and vegetables, as well as bow of yew.

He has shown to be at least semi-competent as a hunter, for when he was first encountered at Xorithromlax's Slumber, he had in his possession a trio of rabbits.

## History

Little is currently known of Deo's history, save for his relationship with Ori starting shortly after the demise of his father.

Deo, along with his sister Dvena seems to find great joy in watching the fishing vessels of Whittengrove at work in Oyster Bay. The pair have been known to frequent Whittengrove from time to time, enough so to recognise Ronan by reputation, owing to his ownership of Tohmos' Trinkets and position on the Lotus Council.
Ferroster

Ferrosters are large constructs that specialise in hunting and tracking their master's quarry.

## Description

Similar in size to an ogre, Ferrosters tower over most members of the Principal Races, although are not inherently organic in nature. Instead, they are shaped from twisted, uneven and otherwise cruel metal, seemingly inspired by the retrievers utilised by drow dens in the Underdark. Resistant to magical spellcasting but functionally impervious to unenchanted or otherwise augmented weaponry, they are a highly resilient foe, and capable of unleashing a devastating flurry of claw strikes on any target unfortunate to be caught within their eye-beam, which is capable of either sapping a creature of their strength, or paralyzing them entirely.

## History

A pair of Ferrosters were encountered patrolling at The Labyrinthe in 8 WD, having been loosed there by the Sisters of Iron, a shadowy subfaction of the Legion of the Black Hand. It remains uncertain whether the Ferrosters were a creation of the Sisters, or otherwise obtained or acquired from elsewhere.
Jiro Stask

Jiro Stask was a Viridellian merchant and husband to Fiona Howell.

He was killed during the Attack on the Pearl Ward.

## Description

Owner of the Canopy's Reach Trading Guild, a group specialising in the procurement, storage and transport of alchemical components, rare flora and fauna species and other resources harvestable from the Tviatini Jungle, it was officially reported that Jiro and Fiona met during her attempts to acquire a particularly rare flower blossom for her ongoing efforts. Since, Jiro's efforts and ongoing relevance in matters of trading had been largely overshadowed by his relationship with the Carmine Lady, especially after her insistence to keep her family name - and that the children of their union, Fiora, Felicia and Fabian, would do the same.

In spite of this, it was reported that Jiro Stask shared a great deal of unreciprocated affection for his noble wife, going as far as sourcing *Potions of Longevity* to compensate for his shorter lifespan as a human compared to that afforded to Fiona by her half-elf lineage.

## Personality

Most likely by nature of his achievements in earlier life being promptly overlooked by his relationship with his much more acclaimed wife and her family, Jiro Stask was a man somewhat lacking on confidence, though easily excited at the prospect of winning victories for himself, as discovered by Dane Evergreen when he impersonated a member of the Order of the Oyster to gain entry to the Howell Manse in Whittengrove under the guise of setting up a sting operation against the Sect of Renewal.

Perhaps in acknowledgement of his lack of competence with his large collection of ornate rapiers, Jiro Stask had been provided the service of a Shield Guardian, presumably by his arcanely-talented wife.

## Death

After enjoying a night's entertainment, Jiro declined to engage in further celebrations and revelry, retiring to the Howell Manse in the city. He was within the manor when it was destroyed entirely by the detonation of a Node of Vicissim hidden within one of its many bathrooms by Dane Evergreen at the behest of the voice speaking into his mind the day prior.
Fading Vision

Fading Vision is a powerful weapon created by The Black Hand.

## History

Forged during the period between Aita's First and Second Gifts known as the Age of the Remnants, Fading Vision was wielded by the Black Hand during the wars of conquest against the Principal Sixteen of the Ahlusian Pantheon, and has been wielded by a few mortals since, as well as his Exarch Thurkaervaeri.

## Description

A morningstar of twisted obsidian and adamantine glowing hot with the vigour that burns within, the serrated edges seem to twist and curl with a molten will of their, continuously forming and reforming jagged foot-long spikes capable of parting armour, flesh and bone alike with ease. Set upon an ornate handle tapering to a cruel point on its pommel, it takes an entity of impressive strength to lift the weapon, let alone wield it effectively.

Imbued with the might of the Black Hand, it grants its user a range of boons, including bolstered martial prowess, some spellcasting ability and resistance to certain magical effects. As found with the other Remnants, Fading Vision seems to have some level of sentience, delighting in violence - particularly against those it considers weaker or subjugant to its might.

## Known Wielders

* The Black Hand
* Thurkaervaeri
* Skuld Blackiron
Junipera Winterthorne

Junipera Winterthorne, more commonly known by her associated nicknames, is a dryad that has currently been cursed into a Willowhaunt tree.

## Description

Junipera is the mother of the adventurer Cassiope Winterthorne, and is currently kept in the Nodulosis under the city of Cal Araenora.

## History

Junipera was originally a fey spirit in the company of Selgaer, residing in the Dewberry Hunt, joining him in both feast and patrols of the feywild.

While traveling with the group, she came into contact with a half-elf by the name of Elidyr, and lured him unsuspecting into a pond. While that might have been the end of their interaction, Elidyr was not willing to give up so easily. Claiming love at first sight (at least in what he told his daughter), he pursued the hunt as it moved through the feywild, occasionally appearing to leave gifts and flowers. In spite of herself, Junipera found herself growing rather fond of the half-elf, finding herself stepping further outside the bounds of the Hunt to meet him.

Unfortunately, they were not as secret as they thought, and they were eventually caught by the Master of Mischief, Eesonnet, while he had joined Selgaer for his hunt. As punishment for falling in love with a mortal, Junipera was tied to a nearby tree, changed into a dryad by the Archfey.

Her tree was carefully dug up - and the young couple relocated to Cal Araenora, hoping the city of the Aethelwald would keep them from any further run ins with Eesonnet, and feeling betrayed by Selgaer. There, they worked as entertainers, and had a single daughter.

## Corruption

In 134 WD in the Material Plane, Junipera was ambushed by the Onyx Shroud. Driven mad by whatever foul ceremony they performed there, she corrupted her own husband as well, driving him to attack their daughter when Cass returned home late in the night. She was then subdued by the Sheire Knights, and instead of killed, was locked away in the Nodulosis of Cal Araenora. There, she is currently kept in fabricated world of illusion, to try to limit the worsening of the change.
Forgemaster's Might

Forgemaster's Might was a legendary weapon forged by the Ahlusian Greater Deity Tohmos.

It was wielded by Ronan, but after being stolen by Thurkaervaeri, it was destroyed following a duel for its ownership at The Labyrinthe.

## Description

Magically enchanted to resize itself to better fit its chosen wielder, Forgemaster's Might took the form of a huge but spotless iron anvil wreathed in perpetual flame. It could be wielded as a mace, maul or warhammer.

Owing to Ronan's ability to scry on the hammer as one would a creature, it is implied that the hammer has some level of sentience contained within it.

## Destruction

After being taken from Ronan during the assualt on Fort Zruldralbar, Forgemaster's Might remained in the possession of the Exarch of Bane Thurkaervaeri for a time, though Ronan frequently scried upon the hammer to maintain some knowledge of its whereabouts.

At the Labyrinthe, Thurkaervaeri challenged Ronan to a duel for its ownership, though when the firbolg's allies broke the agreement by intervening to bolster Ronan's resolve, Thurkaervaeri instead shattered the weapon, sundering its fragments upon the stone before succumbing to a mortal strike by Fonteyne Howell.

## Properties

This monumental weapon required a Strength of 17 or higher to wield. Its wielder gained a +2 bonus to attack and damage rolls made with this magic weapon.

You could use a bonus action to speak the hammer’s command phrase, *“light the forge”* and cause flames to curl up and heat the hammer’s anvil head. These flames shed bright light in a 20-foot radius and dim light for an additional 20 feet. While the hammer was lit, it dealt an additional 1d8 fire damage to any target it hit and ignored resistance to fire damage. The flames lasted until you used a bonus action to speak the command word *“quench,”* or until you dropped or stowed the hammer.

***Smith's Blessing.*** You could use the hammer to cast either the *creation* or *fabricate* spell using an action instead of its usual casting time. *Creation* was cast as a 6th level spell when cast in this way, and its conjured materials could be used as materials for the *fabricate* spell, although the materials still had a limited duration. Once the hammer had been used to cast a spell in this way, it couldn't be used to cast that spell again until the following dawn.

In addition, you knew the *mending* cantrip if you don’t already know it while you’re attuned to the hammer. *Mending*’s usual size restriction was increased to 5 feet in any dimension for you when you used it to repair metal. Ability checks you made using smith’s tools to make or repair an item were made with advantage when you used the hammer’s head as the anvil.

***Iron Raze.*** The hammer dealt an additional 2d8 bludgeoning damage to constructs and structures hit by it.
Gilbert X Goldlor

Gilbert X Goldlor is a human noble and the current King of Atralran.

## Description

Born early into his father Eldarion I Goldlor's reign, Gilbert X Goldlor found himself forced to wait over one hundred years for his own ascension, being crowned King in 128WD at the age of one-hundred and seventeen. In a lesser soul, this wait would have generated bitterness and impatience towards his late father, but Gilbert has not shown any such vices - though seeks to serve in the role that he considers his destiny.

With no memories of his mother, her illness taking her but a year and a half after his birth, Gilbert's upbringing was managed primarily by seneschals and aides, though his father made efforts wherever possible to be present throughout. Whether simply sharing a lunchtime selection of breads, fruits and cheeses in the gardens atop Orchard Crest, or seeking to instil wisdoms and truths into Gilbert to forge him into a paragon of nobility, King Eldarion's efforts appear to have sustained a lasting impression.

Nonetheless, the absence of his mother and sister weighs upon Gilbert heavily, something that he attributes to his blindness to produce an heir for the House of Goldlor. In response to this, and calling upon the precedent set by the Emperors of Raq, at the end of 133WD, he decided to name the Marquis Almaurry Alcourt his successor, requesting the Marquis take the Goldlor name upon his ascension.

## Personality

Gilbert X Goldlor seeks to evoke the Seven Virtues in all his actions, and delights in those that do the same - whether deliberately or without knowing. His hand is quick and gentle in its rewards, encouraging, cultivating and otherwise seeking to bring out the best in his subjects, and prides himself as an excellent judge of character, offering quick trust to those he sees no reason not to - as exemplified when he requested Bastien L'Adolx drop concentration on the *Antimagic Field* protecting him during his visit to Amber Run.

He is most commonly seen with alongside his friend, advisor and steed, the unicorn Lanstrom.

## Trivia

It was disclosed to Anivia Reman that while he attended the Crimson College, he struggled at the time to manage his efforts effectively, and thus never actually graduated - although has since been given an honorary scholarship nonetheless, having spent time in his later life trying to making up for his difficulties conquering the arcane.
House of Mossvale

* Coat of Arms
* Territory

### Coat of Arms

*Division Per Pale, Longbow on a Field of Brown, Three Stag's Attire on a Field of Red*

## Relationships

### Liege

House of Charbafosse

The House of Mossvale is a Noble Knightly house from the Province of Rethamia, holding the title of Régysseur.

## History

Formerly a vassal of the Duchy of Rethamia, Mossvale remains a persistent thorn in the side of Eldarion I Goldlor throughout the early years of the Years of Consolidation, relying heavily on hit and run tactics with bands of rangers before fading into the Greater Greensong with the approach of the newly-formed Atral army. Eventually, the leader of the vagabonds Mikkas Mossvale was captured by the forces of the King, and brought before him. In an exchange described as "surprisingly cordial" terms were reached, in which Mikkas forsook any lingering loyalty to the slain Duke, swearing an oath by which the same skill, stealth and tact used against the King's forces would be turned against those that opposed his efforts to recolonise the lands of his father. The Mossvales and their forces would become the premier scouts and outriders of the Atral forces throughout the rest of the Years of Consolidation, and have remained loyal since, rising through the ranks of nobility once more.

The reputation as skilled hunters is maintained to the present day, wherein it is said that every wall in their Keep of Mossvale is decorated with a minimum of a dozen trophies, all displayed with pride.

## Recent History

The current head of the House of Bettencourt is Mariotta Mossvale.

## Coat of Arms

The House of Mossvale flies banners displaying a *Division Per Pale, Longbow on a Field of Brown, Three Stag's Attire on a Field of Red*, making reference to the House's history as hunters, scouts and most infamously, poachers. The lattermost has proven a hotly-contested matter, given that the House of Mossvale is known to deliver particularly harsh justice to those that would engage in such an act within their own lands, considering such an act simultaneously theft, trespassing and damage to private property and thusly delivering hefty fines for those caught.

## Description

The House of Mossvale is a predominately half-elf Noble Knightly house. They maintain lands on the western edge of the Greater Greensong, composed of 1450mi2 of territory made up of rows of farmland divided by pockets of dense forest. With their eastern border dominated by the presence of the Greater Greensong itself, they share a border with the Province of Brurynais to the south, and the Houses of Newvine and Flaxfield to the west and north respectively.
House of Verninac

* Coat of Arms
* Territory

### Coat of Arms

*Circlet of Leaves on a Field of White Divided Per Fess Green with Yellow Fess Double Cotissed*

## Relationships

### Vassals

House of Batelwrote
House of Dubois
House of Grandgrace
House of Jauffret
House of Silksand
House of Thamberry
House of Vaugeois

## Current Information

### Current Heir

Athelia Verninac

The House of Verninac is a Noble Knightly house from the Province of Vardony in Atralran, holding the title of Marquis.

## History

Delanir Verninac was raised to the status of high nobility formally in 10WD, moments after Eldarion I Goldlor's ascension upon the Gildhearth Throne of Chalimar, alongside that of the House of Alcourt and the House of Olboudin, the first of many named on such an auspicious day. Delanir Verninac had delivered the new King the heads, hands or allegiance of countless minor knights of the eastern stretches of former Atralran, imparting justice unto those that still swore allegiance to the Duchy of Rethamia, and rallying those that saw the virtues in the son of Gilbert IX Goldlor.

Delanir Verninac, an accomplished wizard, was made responsible for the rebuilding efforts at the Crimson College of Redbloom, the latter of which would become his family's seat henceforth. While Delanir entertained the idea of serving as one of the two Archmages in charge of the College for a time, he ultimately dismissed the idea, seeking out aid from Ealwant Besculus. The Crimson College opened its doors to new acolytes and apprentices in 15WD, and the House of Verninac has remained its biggest benefactor ever since.

## Recent History

The current head of the House of Verninac is Drusilia Verninac, who holds the titles of Marquis of Vardony, High-Patron of the Crimson College and Custodian of the Hills and Sands. Her heir is her firstborn daughter, Athelia Verninac.

## Coat of Arms

The House of Verninac flies banners displaying a *Circlet of Leaves on a Field of White Divided Per Fess Green with Yellow Fess Double Cotissed.* Anticipating and hoping for years of peace to come, Delanir Verninac would strive to impose the importance of the students of the Crimson College to use the arcane to aid those around them, helping to build Atralran stronger than ever before. As such, teachings on the cultivation of crops and other foliage is a frequent early feature in the teaching curriculum, the bolstered crops strengthening and surrounding the crown of gold, while it supports their growth evermore.

## Description

The House of Verninac is a predominately half-elf Noble Knightly house, known for their pointed noses that are commonly cited as matching the taper of their slightly elongated ears. They hold lands in the heart of Atralran, composed of 3600mi2 of territory made up of rolling fields sprawling from the Lesser Tail of the Green River. Connected by road to the lands of the House of Greensoul and Bettencourt to the south and west, they are in close proximity to the capital of Chalimar, with shared borders with many of their vassals - Thamberry, Grandgrace, Jauffret and Dubois to the north and east.