recursal/Fanatic-Fandom huggingface dataset:
Natrix

Natrix is a city in the Duchy of Coluber, in the north of the plains region of eastern Long.

**Treaty**

The Treaty of Natrix (also called the Peace of Natrix), signed between King Seb of Hu and King Priyama of Long, ended the latest armed conflict between the two kingdoms. The peace was signed on 15/8/FD 5 (the 15th day of the 8th month of the 5th Year of the Era of Filial Devotion).

After Hu's victory in the battles of Liodytes (4/3/FD 5), Thamnophis (4/7/FD 5) and Agkistrodon (5/8/FD 5), Long was forced to admit defeat.

The Princes of Long had led the war effort on their father's behalf together with several important dukes.

Word of the defeat reached the Long King at Ophiophagus on 8/8/FD 5. After being apprised of the situation the King sent word for his sons (as representatives of the crown) to accept peace under whatever terms Hu might impose.

This message was relayed to the generals at Natrix on 12/8/5. The official signature of the Treaty took place 3 days later on 15/8/5.

**Signing**

A controversy arose over the physical act of signature. Hu maintained that the document was so important that it must be signed by the two kings personally. The King of Long was then located in his retreat outside of Varanus where he had resided throughout the military conflict. To appear at Natrix, Priyama would have needed to complete an arduous journey over land, something he had not done since the inauguration of the Era of Filial Devotion.

For the King to do this at Hu's behest (travel across the country solely to sign the treaty and immediately turn back again) would be seen as an additional humiliation on top of the terms of the peace.

Eventually, Hu agreed to have the First Prince of Long sign in his father's stead using the Great Patrimonial Seal. It is worth noting that the Hu King did not understand Long's "open succession" and believed Priyama's eldest son to be the crown prince and heir presumptive. The Great Seal was the most official, sacrosanct stamp used by the King of Long so Hwaskar's signature carried all the weight of the king behind it. Indeed, use of the Great Seal by persons other than the king himself was highly irregular, if not unprecedented.

**Terms**

The terms of the peace weighed heavily in Hu's favor with Long having no choice but to agree to the treaty's burdensome and humiliating terms.

* four provinces in southern Long were handed over for direct rule by Hu;
* the King of Long committed to providing military support to suppress any revolts and to keep the status quo as established under the treaty

**Aftermath**

After suffering defeat in three major battles and signing of the Peace of Natrix, the King of Long and the Long central government began to appear weak; several powerful nobles began to question the crown's capability of protecting and ruling the large kingdom.

See Timeline of Latest Military Campaign
Megaptera

Megaptera is one of the Cetacian city states. It occupies most of a small island in a small island cluster off the southern coast of Long.

Due to its location, the port of Megaptera is a hub with merchant ships travelling between Hu and Long stopping over in Megaptera. In addition, cargo is loaded and unloaded in Megaptera where it is stored in warehouses and traded on the local market. Thus a ship that travels back and forth to Western Hu can unloaded its goods destined for Long at Megaptera and return with a hull full of goods to sell back in Hu.

Megaptera has a city council but its trade and civil policies are set by the Merchants League. The interests of the city's bourgeois ruling class are naturally aligned with the League's and several members of the city council represent the League.

Plot points: the messenger from Eft changes vessels here on his way to New Felix.

Trivia: *Megaptera* is the genus that includes the humpback whale.
Mathematics

**Base-4 Number System**

During the High Basiliscus Dynasty, scholars in Long employed a base-4 number system (occasionally referred to as the Quarternary system). It was the belief among many eminent philosophers that the square was the perfect shape from a geometric and spiritual perspective.

Base 4 Numerals

  I
  L
  C
  □

Base 4 values expressed in decimal form

  I
  I •
  I • •
  I • • •
  I • • • •

**Base-10/Decimal System**

The base-4 system proved unwieldy for handling large numbers and more complex mathematics. Thus the people of Long came to adopt the base-10 (or decimal) number system developed by Cetacian merchants to the south. The origins of base-10 is though to stem from the fact people have 10 fingers.

**Modern Use of Base-4**

Due to its association with a prestigious Classical Age, remnants of base-4 can still be glimpsed today. In terms of language usage, the number 256 (4^4 ) is often used to represent a large number. This is also reflected in some physical artifacts such as the Hall of 256 Pillars at Ophipagus. Base-4 numbers can also be seen on some clocks and in order to express numbers such as dates and the surname of monarchs (e.g. Naja V or Naja l l ).
Dicionário Português

**Bem Vindo ao Dicionário Português Wiki!**
Aqui eu completo e tento enriquecer os dicionários portugueses com palavras espanholas e galegas (o galego e o português são a mesma lingua como podem verificár aqui). Também podem ajudar carregando no adicionár página. Este dicionário é de todos logo ajudem como poderem que ninguem se importa desde que adicionem um artigo editem uma coisa eu fico feliz (não apaguem coisas pf)

## Important articles

PlaceholderQuitarPlaceholderjuguetesPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Space It Till You Make It

**Space It Till You Make It** is the 1st part of the sixteenth episode of The Spacebots. It was released on October 10, 1987.

## Characters:

* Princess Silia Spacebot (debut)
* Princess Bloomina Spacebot (debut)
* Princess Malina Spacebot (debut)
* Princess Nilam Spacebot (debut)
* Princess Melody Spacebot (debut)
* Princess Arielna Spacebot (debut)
* Princess Kellia Spacebot (debut)
* Princess Tilana Spacebot (debut)
* Princess Rilana Spacebot (debut)
* Princess Uirla Spacebot (debut)
* Princess Fifiana Spacebot (debut)

## Trivia:

* This is the debut of the Princess Spacebots.
Morgan Fairchild

**Morgan Fairchild** (born **Patsy Ann McClenny**; February 3, 1950) is an American actress. She began acting in the late 1970s and early 1980s with continuing roles in several television series. Fairchild began her career on the CBS daytime soap opera *Search for Tomorrow* as Jennifer Pace from 1973 to 1977. In 1978, she appeared on the primetime soap opera *Dallas* as the first actress to portray Jenna Wade, before taking a lead role on the NBC series *Flamingo Road* in 1980 (for which she was nominated for a Golden Globe Award for Best Actress – Television Series Drama). In 1984, she co-starred on ABC's short-lived television drama *Paper Dolls*, and then appeared on *Falcon Crest* as attorney Jordan Roberts from 1985 to 1986. Fairchild has also performed in theater and played guest roles on television comedies, including *Murphy Brown* (for which she was nominated for a Primetime Emmy Award for Outstanding Guest Actress in a Comedy Series), *Roseanne*, *Cybill* and *Friends*. She is a board member of SAG-AFTRA.
Forma acéqçuáda

forma assexuada, acéqcuáda(AO 714) , assexo, acéqcu(AO 714) é uma que não especifica género, mas que é apenas usada para seres vivos da gramática galega (portuguesa). Se quiser vêr sobre o pronome para coisas no geral, consulte tá (它)

frorma asséqcuada: él (男: ele, 女: ela)

forma neutra: 它(tá) (男:ele, 女: ela)
Quitar

1. 1.

Separar ou apartar uma coisa do lugar em que está.

"quitou os pratos sujos **da** mesa e pôs outros limpos; quita **do** meio os juguetes; quítame a mão **de** encima"

1. 2.

Fazer que desapareça ou deixe de existir uma coisa, especialmente algo material que está em um lugar ou algo imaterial que é de uma persona.

"este detergente quita até as manchas máis difíceis; a agua quita a sede; quíta-lhe importancia ao assunto; suas ameaças não me quitam o sono; sería incapaz de quitar-lhe a vida a alguem por motivo algum"
Sobre a escrita Espanhola

Apesar de ser encorajado a un português normal escreber com a escrita espanhola, escrita com **til** da forma espanhola não é correto devido a lò proprio significado do til no português:

estòi emaranhado ✅

estòi emarañado ❌ (castellano ✅)

No entanto, escrita espanhola com ll em vez de lh iá é correcto nas dòs lènguas:

Llèguei tarde. ✅

Lheguei tarde. ✅
Ver

igual a veder, vidir

(**vêr**)
presente subjuntivo

(que) eu vea / veija

(que) tu veas / veijas

(que) ele, ela, Ud. vea / veia/ veija

(que) nós veamos / veijamos

(que) vósoutros veáis / veijáis

(que) eles, elas, Uds. vean / veijam

(que) vós veas / veijas

(que) ele, ela, Ud. vea-se / veia-se/ veija-se

PASSADO:

ele viô, viu
Capacitor

Capacitors are components that can store electrical pressure (voltage) for periods of time, higher values have more storage. Because of this storage ability they can block unchanging voltage signals and pass fast changing voltages. Capacitors are used for filtering and oscillation circuits. Snap Circuits includes 0.02uF (C1), 0.1uF (C2), 10uF (C3), 100uF (C4), and 470uF (C5) capacitors, and a variable capacitor (CV). The variable capacitor can be adjusted from .00004 to .00022uF and is used in high frequency radio circuits for tuning. The whistle chip (WC) also acts like a 0.02uF capacitor to its sound properties.

* 0.02uF Capacitor
* Debut: Electronic Cicada
* 0.1uF Capacitor
* Debut: Old Style Typewriter
* 10uF Capacitor
* Debut: Ticking Screecher
* 100uF Capacitor
* Debut: Voice-controlled Rays of Light
* 470uF Capacitor
* Debut: Motor Speed Detector
* Variable Capacitor
* Debut: Space War Radio
À

"à" é uma letra do abecedário latino com acento e som **grave**. Muitas pessoas 写em errado assim:

Eu hoje fui á escola. ✅

eu hoje fui á escola. ❌

A segunda frase está **completamente errada** de acordo com a lógica pura. Se te corrigirem nessa frase, vai á 方 da escuèla, protesta, porque **作áz 分 do plano de educaçom português 别ar o português da nostra lingua hermã o castelhano. Esto é absolutamente errado, porque destrói dialectos como o do 北 de 港gal ou alentejano**. A tácticas usada pelo goberno português para 别ar-nos da nostra lengua madre o castellano é:

- O banimento do acento grave, que deve lêr-se com som fraco (como o "è" na 句 "se", sè eu fosse á escuèla"), o banimento do acento grave apaga 句s espanholas do nostro abecedario.
PNP Amplifier

Project Number: 125

OBJECTIVE: To compare transistor circuits.

Description: The PNP transistor (Q1) is similar to the NPN transistor (Q2) in Project #124, except that the electric currents flow in the opposite directions. When a small electric current flows from the emitter to the base, a larger (amplified) current will flow from the emitter to the collector. Build the circuit and slowly move up the adjustable resistor (RV) control. When the LED (D1) becomes bright, the lamp (L2) will also turn on and will be much brighter.
鼓

壴 (dju)

悉 (xi)

(穂/穗) (sui)

惠 (hui)

黎 (li)

秀 (xiu)

禿 (tu)

丙 (pega)

函 (han)

虱 (xi)

徊 (voltai)

刋 (mil)

徨 (imperador)

征 (just)

繁 = (frequente) igual só que 母 está na horizontál.

每 = (deve ser, comum) igual só que 母 está na horizontál

俳 = pegár, pegár em uma pessoa em 2 sitios opostos, correr em direções ópóstas

坊 (dir)

磧 = (erg) 石几

籠 (dragoñ/dragão)

詰 = (eir)

睛 = pupila

諧 = (xodos) todos dizem a mesma coisa, ou seja estão em harmonia

柯 (pod-)

祠 (empresa, empres(ár))

科 = 秬
Iteranie

## Bienvenue en Itéranie

Le jeu de rôles Itéranie repose sur un système de jeu maison concocté avec amour et patience, pour permettre une narration fluide et équilibrée — mais voué, bien entendu, à révéler ses failles et défauts de conception lors des séances de jeu. Vous trouverez sur ce wiki l'ensemble de la documentation sur les règles du jeu, des résumés de l'histoire en cours, les historiques des personnages, et peut-être d'autres choses que les joueurs ou vous-mêmes apporterez.

## Sommaire

1. Organisation
	1. Agenda des séances
	2. Liens utiles
2. Règles
	1. Fonctionnement du jeu
		1. Caractéristiques de personnage
		2. Effectuer un test
			1. ... de compétence
			2. ... de défense
			3. ... magique
		3. Combat
		4. Viltalité
	2. Fiche de personnage
		1. Système DÉCAPÉ
		2. Création de personnage
		3. Montée de niveau
	3. Magie
		1. Général
		2. Glyphes
		3. Matériaux
	4. Équipement
		1. Armes
		2. Armures et vêtements
		3. Objets enchantés
		4. Encombrement
	5. Création du monde
3. Campagne
	1. Carte du monde
	2. Histoire du monde
	3. Journal de campagne
4. Journal de personnages
Automatic Street Lamp

Project Number: 107

OBJECTIVE: To show how light is used to control a street lamp.

Description: Press the press switch (S2) on and set the adjustable resistor (RV) so the lamp (L2) just lights. Slowly cover the photoresistor (RP) and the lamp brightens. If you place more light at the photoresistor the lamp dims. This is an automatic street lamp that you can turn on by a certain darkness and turn off by a certain brightness. This type of circuit is installed on many outside lights and forces them to turn off and save electricity. They also come on when needed for safety.
Spacey Fan

Project Number: 104

OBJECTIVE: To build a fan with sound that is activated by light.

Description: Place the fan onto the motor (M1). Sounds are heard if light shines on the photoresistor (RP) OR if you press the press switch (S2), the fan may start to spin, but will only get to high speed if you do BOTH. Try various combinations of shining light and holding down the press switch.
Power Amplifier IC

The power amplifier IC (U4) is a module containing an integrated circuit amplifier and supporting components that are always needed with it. A description of it is given here for those interested:

* (+) - power from batteries
* (-) - power return to batteries
* FIL - filtered power from batteries
* INP - input connection
* OUT - output connection
* See Project #242 for example of connections.
Two-Transistor Light Alarm

Project Number: 105

OBJECTIVE: To compare transistor circuits.

Description: This light alarm uses two transistors (Q1 and Q2) and both sets of batteries. Build the circuit with the jumper connected as shown, and turn it on. Nothing happens. Break the jumper connection and the lamp (L2) turns on. You could replace the jumper with a longer wire and run it across a doorway to signal an alarm when someone enters.
Batteries in Series

Project Number: 102

OBJECTIVE: To show the increase in voltage when batteries are connected in series.

Description: When you turn on the slide switch (S1), current flows from the batteries through the slide switch the 100 ohm resistor (R1), the LED (D1), through the LED (D2), and back to the second group of batteries (B1). Notice how both LED's are lit. This voltage is high enough to turn on both LED's when the batteries are connected in series. If only one set of batteries is used, the LED's will not light up. Some devices use only one 1.5 volt battery, but they make hundred of volts electronically from this small source. A flash camera is an example of this.
NPN Amplifier

Project Number: 124

OBJECTIVE: To compare transistor circuits.

Description: There are three connection points on the NPN transistor (Q2), called a base (marked B), emitter (marked E), and a collector (marked C). When a small electric current flows from the base to the emitter, a larger (amplified) current will flow from the emitter to the collector to the emitter. Build the circuit and slowly move up the adjustable resistor (RV) control. When the LED (D2) becomes bright, the lamp (L2) will also turn on and will be much brighter.
The Spacebots' Jungle Jam/Transcript

**The Spacebots' Jungle Jam** is the 1st part of the thirty-ninth episode of The Spacebots. It was released on July 16, 1988.

## Transcript:

* (Jungle Scene)
* Soleil: I wonder what's keeping Sam.
* Sam: Sorry for taking so long, Soleil.
* (Scene Pans Up to Sam in a Loincloth)
* Soleil: Oh, my gosh, you look so handsome.
* (Sam Grabs Soleil by the Arm): Soleil, can we go somewhere privately?
* Soleil: I guess so.
* Sam: Great. Let's go.
* (Sam and Soleil Leave the Other Spacebots)
* Sam: Now, that we're alone, there's something I've wanted to do.
* Soleil: And what's that?
* Sam: This. (He Dips Soleil)
* (Soleil Gasps)
* (Sam Kisses Soleil)
* Soleil: Wow.
* Sam: We've always been together since the day we met.
Antenna Coil

The antenna (A1) contains a coil of wire wrapped around an iron bar. Although it has magnetic effects similar to those in the motor, those effects are tiny and may be ignored at high frequencies (like in AM radio). Its magnetic properties allow it to concentrate radio signals for reception. At lower frequencies the antenna acts like an ordinary wire.
Electronic Cicada

Project Number: 112

OBJECTIVE: To show how capacitors in parallel change the frequency of an oscillator.

Description: Use the circuit from Project #110 above, replace the photoresistor (RP) back to the 10K ohm resistor (R4). Place the 0.02uf capacitor (C1) above the whistle chip (WC). Turn the slide switch (S1) on and adjust the adjustable resistor (RV). This circuit produces the sound of the cicada insect. By placing the 0.02uf capacitor on top of the whistle chip, the circuit oscillates at a lower frequency. Notice that the LED (D1) flashes also at the same frequency. It is possible to pick resistors and capacitors that will make the pitch higher than humans can hear. Many animals, however, can hear these tones. For example, a parakeet can hear up to 50,000 cycles per second, but a human can hear up to 20,000.
Optical Transmitter & Receiver

Project Number: 120

OBJECTIVE: To show how information can be transmitted using light.

Description: Build the circuit shown. Connect the photoresistor (RP) to the circuit using the red & black jumper wires. Place the photoresistor upside-down over the red LED (D1), so the LED goes into the photoresistor. Turn on both switches (hold down the press switch button). Music plays on the speaker, even though the two parts of the circuit are not electrically connected. The left circuit, with the LED and the music IC (U1) creates a music signal and transmits it with light. The right circuit, with the photoresistor and speaker, receives the light signal and converts it back to music. Here, the photoresistor has to be on top of the LED to work, but better communication systems (such as fiber optic cables), can transmit information over enormous distances at very high speeds.
Light-controlled Alarm

Project Number: 106

OBJECTIVE: To show how light is used to turn on an alarm.

Description: The alarm will sound, as long as light is present. Slowly cover the photoresistor (RP), and the volume goes down. If you turn off the lights, the alarm will stop. The amount of light changes the resistance of the photoresistor (less light means more resistance). The photoresistor and the transistor (Q2) act like a dimmer switch, adjusting the voltage to the alarm. This type of circuit is used in alarm systems to detect light. If an intruder turned on a light or hit the sensor with a flashlight beam, the alarm would trigger and probably force the intruder to leave.
High Frequency IC

The high frequency IC (U5) is a specialized amplifier used only in high frequency AM radio circuits. A description of it is given here for those interested:

* INP - input connection (2 points are same)
* OUT - output connection
* (-) - power return to batteries
* See Project #242 for example of connections.
Space War Sounds Controlled By Light

Project Number: 121

OBJECTIVE: To change the sounds of a multiple space war with light.

Description: The space war IC (U3) will play a sound continuously. Block the light to the photoresistor (RP) with your hand. The sound will stop. Remove your hand and a different sound is played. Wave your hand over the photoresistor to hear all the sounds. Press the press switch and now two space war sounds are played. If you hold the press switch down, the sound repeats. Press the press switch again and a different sound is played. Keep pressing the press switch to hear all the different combinations of sounds.
Photosensitive Electronic Organ

Project Number: 111

OBJECTIVE: To show how resistor values change the frequency of an oscillator.

Description: Use the circuit from Project #110 above. Replace the 10K ohm resistor (R4) with the photoresistor (RP). Turn on the slide switch (S1). The speaker (SP) will sound and the LED (D1) will light. Move your hand up and down over the photoresistor and the frequency changes. Decreasing the light on the photoresistor increases the resistance and causes the circuit to oscillate at a lower frequency. Notice that the LED flashes also at the same frequency as the sound. By using your finger, see if you can vary the sounds enough to make this circuit sound like an organ playing.
The Lie Detector

Project Number: 123

OBJECTIVE: To show how sweat makes a better conductor.

Description: Turn on the slide switch (S1) and place your finger across points A & B. The speaker (SP) will output a tone and the LED (D2) will flash at the same frequency. Your fingers act as a conductor connecting points A & B. When a person is lying, one thing the body starts to do is sweat. The sweat makes the finger a better conductor by reducing its resistance. As the resistance drops, the frequency of the tone increases. Lightly wet your fingers and place it across the two points again. Both the output tone and LED flashing increase, and the lamp (L2) may light. If your finger is wet enough, then the lamp will be bright and the sound stops - indicating you are a big liar (person who lays down a lot)! Now change the brightness of your finger and see how it affects the circuit. This is the same principle in lie detectors that are sold commercially.
Adjustable Tone Generator

Project Number: 110

OBJECTIVE: To show how resistor values change the frequency of an oscillator.

Description: Turn on the slide switch (S1); the speaker (SP) will sound and the LED (D1) will light. Adjust the adjustable resistor (RV) to make different tones. In an oscillator circuit, changing the values of resistors or capacitors can vary the output tone or pitch.
Old-Style Typewriter

Project Number: 119

OBJECTIVE: To show how a generator works.

Description: Turn on the slide switch (S1), nothing will happen. Turn the motor (M1) slowly with your fingers (don't use the fan blade), you will hear a clicking that sounds like an old-time manual typewriter keystrokes. Spin the motor faster and the clicking speeds up accordingly. This circuit works the same if you spin the motor in either direction (unlike the Motor Speed Detector project). By spinning the motor with your fingers, the physical effect you exert is converted into electricity. In electric power plants, steam is used to spin large motors like this, and the electricity produced is used to run everything in your town.
Dismantled Chica

## Description

Dismantled Chica is the original Chica from Freddy Fazbear's Pizza. After they closed down and Cockatoo corp. got the rights to the character, parts from the original Chica were repurposed to make her  new and improved counterpart. Now she remains in the parts and service room at Calder Cockatoo's Cafe (Location).

## Appearance

So far, Dismantled Chica's appearance has not been revealed, as she has not been designed yet, although she would look like a broken version of classic Chica.
Calder Cockatoo's Cafe Universe Wiki

Warning: This wiki is VERY unfinished.

'ello, this wiki is for Calder Cockatoo''s Cafe (Or CCC for short), a "fan-game" created by Calder Cockatoo, based on the game Five Night's at Freddy's. This wiki also contains information on other potential games in the CCC universe, hence why universe is in the title of the wikia.

Gamejolt page:

☀https://gamejolt.com/games/calder-cockatoos-cafe/452555
Purity

Purity is a hidden stat that revolves around the actions of the player. Depending on the player's Purity level, they will be rewarded or penalized (such as having a higher or lower chance of catching fish when fishing.) Purity is increased by doing 'pure' actions, such as picking flowers. However, doing things such as killing passive NPCs (such as the Old Man) will cause the player to lose Purity. Once the player's Purity level is significant enough, their appearance will begin to change. High Purity causes the player to appear almost angelic, and low Purity causes the player to appear dark and shadowy. Upon having maximum Purity, the player will also gain a healing AOE around them. This is unlike the status for minimum Purity, where the player will gain a plague AOE, killing things such as plants when they walk past.
The Tale of Zoldorf Wiki

**Welcome to the The Tale of Zoldorf Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Dot man,manipulator of spheres

Stats:ATK:400 DEF:50 HP:1,000

What is he:boss,p potential Ally(ally stats: ATK:40 DEF:50 HP:100)

The sphere magic around him is inevitability powerful!!! He can morph into any member thats on your team,with you in the battle or not. Even as an ally his spheres mimic Enemies. However,he can't mimic bosses and Mini bosses. But in that situation,he'll copy your weakest member on the team
Motor Speed Detector

Project Number: 118

OBJECTIVE: To show how to make electricity in one direction.

Description: When building the circuit, be sure to position the motor (M1) with the positive (+) side snapped to the 470uf capacitor (C5). Turn on the slide switch (S1), nothing will happen. It is a motor speed detector, and the motor isn't moving. Watch the LED (D2) and give the motor a good spin CLOCKWISE with your fingers (don't use the fan blade); you should see a flash of light. The faster you spin the motor, the brighter the flash will be. As a game, see who can make the brightest flash. Now try spinning the motor n the opposite direction (counter-clockwise) and see how bright it is -- it won't flash at all because the electricity it produces flows in the wrong direction and won't activate the diode. Flip the motor around (positive (+) side snapped to the 3-snap wire) and try again. Now the LED lights only if you spin the motor counter-clockwise.
Google sheets - Fiche de personnage

Les caractéristiques principales et secondaires, ainsi que quelques éléments d'historiqueLa liste des compétences, avec leur score total (en blanc), leur caractéristique liée, leurs divers bonus et notesLa liste des glyphes connus, leur niveau de spécialisation, le seuil de réussite (d6), et leurs bonus de spécialisationLa liste des armes, leurs bonus de maniement, de dégâts, leur portée, leur temps de rechargement, et la compétence qui leur est liéeLa liste des éléments d'armure, leur bonus de Défense, et les éventuels bonus/malusLa bourse du personnage et la liste de ce qu'il porte ou possèdeAvec les menus déroulants, le joueur peut garder sous les yeux les objets et compétences qu'il utilise
Ticking Screecher

Project Number: 103

OBJECTIVE: To make fun sounds using light.

Description: Build the circuit as shown, and turn on the slide switch (S1). Vary the amount of light on the photoresistor (RP) by partially covering it with your hand. You can make screeching sounds by allowing just a little light to reach the photoresistor. If you replace the 10uF capacitor (C3) with a 3-snap wire or any of the other capacitors (C1, C2, C4, or C5), then the sound will be a little different.
Snap Circuits Classic Wiki

**Welcome to the Snap Circuits Classic Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

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This wiki is about the electronic kit *Snap Circuits Classic*. It has over 300 projects. But in this wiki, we'll use projects 102-305. Good Luck!

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*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
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You're So True

## Lyrics

I'm strange And you're strange Don't want you to change No way Ahha ha ah

Why can't I explain
 Flying to the sun
 Without a plane
 When you're here
 Ah ha ha ah

And don't you worry
 'bout me babe
 Cuz I'm right here
 For you to say

Hope you know
 You inspire me
 You're a flower
 And I'm a bee
 I need you
 Ah ha ha ah

All this
 You do for free
 Give me hope
 And I can see
 You're so true
 Ah ha ha ah

And don't you
 Worry bout me babe
 Cuz I'm right there
 For you to say

All the day
 All the time
 You and I know
 You're the waves of my ocean
 Here's my ring and my devotion

All the time
 All the time
 You and I know
 You're the waves of my ocean
 Here's my ring and my devotion

Ah ah ah ah
 Ah ah ah ah
 You're so true
 Ah ah ah ah
 Ah ah ah ah
 Ah ah ah ah
 Ah ah ah ah

You're strange
 And I'm strange
 Don't want you to change
 No way

How can I explain
 Flying to the sun
 Without a plane
 When you're here
 Ah ha ha ha

And don't you worry
 'bout me babe
 Cuz i'm right here
 Foryou to say

Don't you worry
 'bout me babe
 Cuz I'm right here
 For you to say
Disenchantment: The Movie

After Luci causes widespread panic--when he mistakes a falling acorn for a piece of the sky--the young demon is determined to restore his reputation. But just as things are starting to go his way, a real piece of the sky lands on his head. Luci and his band of misfit friends, Princess Bean (also known as Tiabeanie), Odval and Elfo, attempt to save the world without sending the town into a whole new panic.

* Chicken Little - Luci
* Buck Cluck - King Zog
* Abby Mallard - Princess Bean
* Runt of the Litter - Odval
* Fish Out of Water - Elfo
* Chloe Cluck - Queen Dagmar
* Goosey Loosey - Prince Merkimer
* Foxy Loxy - Prince Guysbert
* Morkubine Porcupine - Sorcerio
* Mr. Woolensworth - Big Jo
* Turkey Lurkey - Herald
* Coach - Jerry
* Dog Annoucer - Chaz
* Acorn Costume - The Fairy
* Citizens of Oakey Oaks - People of Elfwood
* Leopard - Sky Gunderson
* Screaming Lady - Ursula
* Turkey Lurkey's Car - Laughing Horse
* Tina - Queen Oona
* Melvin - King of Dankmire
* Kirby - Prince Derek
* Hollywood Ace - Emperor Cloyd
* Hollywood Abby - Enchantress
* Hollywood Fish - Barge Captain
* Hollywood Runt - Sir Pendergest
* Legendary Creatures, Cryptid Creatures and Mythological Monsters- Aliens
Resistor

Resistors "resist" the flow of electricity and are used to control or limit the electricity in a circuit. Snap Circuits includes 100 ohm (R1), 1K ohm (R2), 5.1K ohm (R3), 10K ohm (R4), and 100K ohm (R5) resistors ("K" symbolizes 1,000, so R3 is 5,100 ohm). Materials like metal haver very low resistance (<1 ohm) and are called conductors, while materials like paper, plastic and air have near-infinite resistance and are called insulators.

* 100 Ohm Resistor

* Debut: Batteries in Series

* 1K Ohm Resistor

* Debut: Motor Speed Detector

* 5.1K Ohm Resistor

* Debut: Automatic Street Lamp

* 10K Ohm Resistor

* Debut: Adjustable Tone Generator
* 100K Ohm Resistor
* Debut: Voice-controlled Rays of Light
Voice-controlled Rays of Light

Project Number: 108

OBJECTIVE: To show how light is simulated by sound.

Description: Turn the slide switch (S1) on. There will be only a weak light from the green LED (D2). By blowing on the mic (X1) or putting it near a radio or TV set, the green LED will emit light, and its brightness changes as the loudness changes.
Space War Radio

Project Number: 122

OBJECTIVE: To transmit space war sounds to an AM radio.

Description: Place the circuit next to an AM radio. Tune the radio so no stations are heard and turn on the slide switch (S1). You should hear the space war sounds on the radio. The red LED (D1) should also be lit. Adjust the variable capacitor (CV) for the loudest signal. Push the press switch (S2) to change the sound. You have just performed the experiment that took Marconi (who invented the radio) a lifetime to invent. The technology of radio transmissions has expanded to the point that we take it for granted. There was a time, however, when news was only spread by word of mouth.
Comedy World: The Movie

* Jackson Curtis - Diesel Gavin
* Kate Curtis - Allison Gavin
* Noah Curtis - Terrence Gavin and Eric Gavin
* Lilly Curtis - Stephanie Gavin, Gabbie Gavin and Natalie Gavin
* Laura Wilson - Pretty Girl
* Thomas Wilson the President - MumaX992
* Gordon Silberman - Memy9909
* Adrian Helmsley - Diesel Busters
* Carl Anheuser - Macusoper Busters
* Yuri Karpov - Ken
* Tamara Jikan - Althea Andrea
* Alec Karpov and Oleg Karpov - Yellow Horse and Black Bear
* Sasha the Russian Pilot - Alan Cook
* Frederick West - Red Hoodie Guy
* Scotty - Dylan McCarthy
* Satnam Tsurutani - Diesel Smith
* Aparna Tsurutani - Kate Smith
* Ajit Tsurutani - Ivy Smith
* Holding Man - David Smith
* Praying Man - Eric Smith
* Charlie Frost - Bongo
* Tenzin - Andrew Clark
* Nima - Zack Dawson
* Grandfather Sonam - Diesel Clark
* Grandmother Sonam - Kimberly Clark
* Harry Helmsley - Mr Bridget (Sue's Father)
* Tony Delgatto - Kidaroo
* Captain Michaels - SuperMarioKing1999 (also known as) Saudi Arabia Guy
* Roland Picard - JackLovesDisneyland
* Lama Rinpoche - Warren Cook
* Sally - Blue Jacket Girl
* Ark 4 Communications Officer - Aaron
* Sergey Makarenko - Murray
* German Chancellor - Emily Movolvoski
* Vincent Cheng - Vietnamese Teacher
* Leonard Tenisci - MacusoperLSPYesDieselBustersNo VGCP
* Elizabeth Richard - Kimberly Dawson
* Frank C. Turner - Diesel Dawson
* Suvivors - Bullies, Angela, Cynthia, Erika Dawson, Annabelle Dawson, Zara Dawson, Mrs Bridget (Sue's Mother) and Sue Bridget
Geøffrey,Toybo's Pet

Undefined ATK-40 DEF

39,000 HP

Hidden Boss

Species:Giraffe

Geøffrey was traumatised after Toys "R" Us went bankrupt. He started working out,and then was adopted by Toybo because he felt bad for him and he resembled a toy mascot.

Ability-Wild Side

Grass Attacks are 20% Stronger and Water Attacks don't work.
Combos

**Combos,** (Or Abilities)are boosts that are unlocked under certain circumstances. A Party Can Wield 3 Abilities at any given time.

## Combo List

**Lennon Supreme** (Lennon Bench, Wax, and God of The Skies): Adds 5 Attack and 50 Health to your party.

**Gods Blessings** (Normie God, Meme God and God's Art): Adds 200 in every stat to your Party.
Heart Eye People

5 ATK-5 DEF

10 HP

Nuisances/Enemies/NPC

This Evolved species of human is adapted to the peaceful lifestyle. They have been recorded to enter boss fights and form a wall,which is quite easy to knockout. They can also be shop owners,selling you Emoji Caps and the like. Said to also be best friends with the many species of laughing Emoji.
Warner Bros. Pictures Wiki

**Welcome to the Warner Bros. Pictures Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Chimera

900 ATK- 50 DEF

12,000 HP

Enemies

A Chimera or Chimaera (pronounced keye-MIR-uh, plural Chimerae) is "a fire-breathing she-monster in Greek mythology having a lion's head, a goat's body, and a serpent's tail."

The term has multiple uses in modern biology. One prominent definition is an animal that has multiple different populations of genetically distinct cells that originated from different zygotes. Some humans are naturally chimeric, sharing cells from a twin (often one that was never born) or a parent.

In popular usage, a chimera means something deliberately created with a combination of human and animal cells. Such combination is often opposed on religious and ethical grounds. Some Catholic bishops have argued that such embryos should not be created but should be brought to term if created in contrast to proposed legislation in Great Britain which would allow both the creation of chimeras and outlaw the implantation of a chimera once created.

This term is also used in reference to artwork which combines multiple animals. For example, a tiger body might be combined with a dog's head, and a lion's tail. Although there have been a variety of methods for producing this kind of art, modern chimera art is usually produced digitally.
Bud

START:

20 ATK- 30 DEF

90 HP

END:

80 ATK- 60 DEF

130 HP

Ally

Bud is a Friendly Man, who uses rather basic Magic, like Water and Fire Spells. He can serve as a God Amongst New Players, but overtime he wears out, until the fight with The Unknown Destruction. By That Time, he can use Nature, Metal, and Even Primal Spells.

He wants to follow you a lot, but if you fear that his life will be cut short, it is best to leave him at your Study so he Can Shuffle Around.
Ermiator's School of Advanced Mechanics and Robotics

This is a school where you can actually get a 5 year education at! Year's curriculum is below.

Year 1: Coding, Metal Properties (Basic), Online Composing, Recording Videos

Year 2: Coding Speech, Making Robots (No coding), Online Song writing

Year 3: This Year will recap the previous 2 years.

Year 4: Finishing robots from Year 2 (Coding), Making Livestreams, Metal Properties (Advanced)

Year 5: Robot Fighting (Basic), Composing Music on Robots, Helping Disabled via Robotics.

All of these topics are built on at Haasstug School, Appil Academy and Double Joy Inc.
Buff skeleboi

Stats:ATK:400 DEF:20 HP:400,0000

What is he:hidden boss(kill off ten Halloween based enemies)

Who said skeletons are weak? This one drinks Pure calcium by the litre,and can't die from it. His buffness makes paparazzi protect him from you and your teams attacks. Hit his arms off first,thats where he's strongest.

Drops:

Eyeballs (85% more accuracy,max accuracy is 100000,not 100 with them equipped)

Lungs (wind and wind based attacks deal 20% more damage)

Heart (potential Allies more likely to join team)

Arm(if not knocked off,gives all undead or half dead characters 50% higher ATK)
Cetacian city states

The Cetacian or Sirenian city states are communities established on the southern coast of Long and offshore islands by merchants from Western Hu's Cetacian and Sirenian provinces. The citizens of these communities do not identify with the larger Long Kingdom.

In different period in Long history the city states have been independent, de facto autonomous or treated with benign neglect. This is especially true in periods where the Long central government was weak. In eras when the kingdom was united the city states were sometimes highly taxed. There were even attempts to appoint governors and bring the city states under the control of the central government.

When the citizens of these states felt themselves oppressed they have appealed to the King of Hu for aid or liberation. This was one of the early motivations (or excuses) for Hu military campaigns in Long.

The city states are closely tied to the Merchants League. Unlike the native Long people, Cetacian colonists felt neutral or favorable to Hu rule. Each city has its own town council, dominated by the Merchants League and by the city's wealthiest families. There is also an arm of the Merchants League called the League of city states (not to be confused with the League of free cities) which represents the combined interests of the cities although it has no official recognition by the King of Long.

**Foundation**

The first Cetacian settlements in southern Long were founded in the late Basiliscus dynasty and more were established during the Long Dark Age. Cetacian and Sirenian merchants first established trading posts in southern Long. These trading posts became colonies as more Cetacians connected with seafaring or merchant trade made the post their base. In some settlements they were joined by artisans and factors. These colonies evolved into city states--areas more densely populated then the surrounding lands that built walls and fortifications and sought to govern themselves.

**Culture**

The city states share a bond with the people of Cetacia and Sirenia (strengthened by their mutual connection to Merchants League) and to a lesser extent with the Hu people in general. Many cities take note of whether they were founded by the Sirenians or Cetacians.

There existed a distinct version of the Hu language spoken in the city states but it has effectively died out with the inhabitants speaking Long. Cetacian Hu can also be heard within the city walls, often used by merchants to elude listeners.

**Politics**

See Political Factions in the Cetacian City States

Names of City States

* Megaptera (important offshore hub)
Kirby Heffleys

STATS:

15 ATK-5 DEF

50 HP

Type:Enemies

What the hell happened here? Reproduction Fail? Fusion? Inhaling? The World will never know. Their Inhaling attack will eat 1 friend and spit it at the closest enemy to you. Despite this, they are actually a walk in the park. Just one powerful attack and Boom! Free awards!

Rare chance to drop Hair (15.67% chance)
HACER!!!!

### Spawning

HACER!!!! Can be found in any place with more than 12 people in said place. He will show up randomly and has a 11% chance of spawning. After killing him he will get salty and his spawn chance will up to 25% and it doesn’t matter how many people are in that place. You can also summon him by saying “HAX!” 3 times. It’s weird how he’s a mini boss instead of a boss despite how powerful he is.

### Phase 1

Atk-10000 Def-6969

Hp-4200

HACER!!!! Will first just throw some green 1s and 0s at you. He will occasionally fling people randomly and cause explosions. These explosions don’t have warnings but if you constantly move they shouldn’t hit you. He flies around really fast. He will swoop down with a sword occasionally as well. Be careful, the sword one shots. It easy to dodge so you should be fine.

### Phase 2

Atk-6969 Def-4200

Hp-6660

HACER!!!! Will now start insulting you. These insults are literally thrown at you and deal sonic damage. He also has all his previous attacks but they are all faster. He now starts causing your screen to shake. He will also blind you, burn you, poison you, and/or paralyze you at random for 5 seconds. He will also throw pixels at you which deal constant damage until you shake it off by dashing or healing. These pixels home in on you. He will also cause random glitch effects that deal a random amount of damage and bypass defense. He will also summon noobs.
Mrs Norris

Mrs Norris was the pet cat of Argus Filch from the Warner Bros. Pictures films Harry Potter and the Philosopher's Stone, Harry Potter and the Chamber of Secrets, Harry Potter and the Prisoner of Azkaban, Harry Potter and the Goblet of Fire, Harry Potter and the Order of the Phoenix, Harry Potter and the Half-Blood Prince and Harry Potter and the Deathly Hallows: Part 2.
Human Rots

20 ATK-30 DEF

N/A HP

Cursed Enemies

These enemies form from driftwood. They start off as just a couple of pieces and then search for more to complete their bodies. After they're complete, they help others complete their bodies.

They are rare, but they spawn far more on Halloween and Friday the 13th.

The only way to defeat this enemy is to destroy their bodies.

The best way to defeat this enemy is with fire.
Death-Thru

100 ATK-90 DEF

40,000 HP

Boss

This Threesome will stuff you up... with fries.You can tell why they aren't everyone's favourite Superheroes and Superheroine. Anyways,they can be encountered in a mysterious Drive-Thru at night.

Drops

Hammer:30% Drop chance,adds 20 ATK.

Bat:20% Drop chance,adds 50 ATK.

Shield:10% Drop chance,adds 100 DEF.
Kingdom of Long

Long is the larger and more historied of the Two Kingdoms. It is represented by the Dragon.

**Geography**

Mainland Long is a large peninsular land mass. Prominent features include the Keelback mountain range that runs like a spine down northern and central Long dividing east from west.

Western central Long is dominated by the Bay of Long an arm of the sea that cuts deep and wide into the land.

In the southwest the lengthy, relatively narrow Taipan peninsula juts out into the southern sea towards the Hu archipelago.

The center of Long's southern coast is dominated by a wide river delta. In general southeastern Long is characterized by an uneven coast with inlets, offshore islands and natural harbors. Further inland is the wide Elapid plain with fertile land growing increasingly arid as one heads from the coast to the Keelbacks.

In northern Long, plateaus and foothills lead up to the steep Aves mountain ridge which can only be traversed practically through a handful of passes. Below these mountains the north is characterized by higher elevation and colder weather.

**History**

High Long culture dates back over 1500 years, beginning in the Classical Age (the Basiliscus Dynasty).

The Basiliscus Dynasty was followed by a period of disunity and illiteracy known as the Long Dark Age. The kingdom was fully reunited under the Naja Dynasty which saw a golden age of Long culture. It was during this period that Hu government and people (particularly the aristocracy) began adopting elements of Long high culture.

After the collapse of the Naja Dynasty the kingdom splintered into a number of smaller states. The Warring Dukes Period lasted several centuries and it saw the rise and fall of several petty kingdoms who exercised control, suzerainty or hegemony over regions. Ultimately, the Varanus clan was able to united all of modern day Long under its rule. The Varanus Dynasty period is sometimes referred to as a Modern Age.
Cluster Gem

40 ATK-20 DEF

70 HP

Enemies

Cluster Gems, also known as Gem Mutants and Artificial Fusions, are forced fusions of former Gems. They were created by Homeworld Gems in the Prime Kindergarten to serve as prototypes for the real Cluster. When Cluster Gems sense other Gems, they become aggressive in an attempt to recover their gemstones' missing shards and become "whole" again.