Fury Zombie

## Overview

Fury Zombies are one of the three zombie monsters. Fury Zombies are agile offensive menaces which sport the highest melee damage output of all the Basic monsters. Each attack from a fury also heals them, grants them additional speed, and eventually allows them to directly drain mana from their victims. However like most basic monsters, fury zombies are quite frail without vigilance, as they have only average max life and will die instantly to a Proc. Still, in capable hands, fury zombies can easily be a lethal menace on it's own, espcially if a survivor gets caught out alone.

## Stats

Health: 20 Hearts (40 Hp)

Resistance: 60%

Base Arrow Resistance: 0%

Base Speed: +0%

Depth Strider 3

Shrine Weight: 1

Proccable.

## Tools

### Makeshift Sword

*"A cross between a runesword hilt and plank debris. The dead use anything of their fallen comrades."*

Base Attack: 15

Base Armor Shred: 15

Base Mana Drain: 0

## Abilities

### Long Leap

Right Clicking the Makeshift Sword will send the Fury Zombie forward in a dash. The force of the dash increases when leveled up. The Fury zombie can leap through all harm for 0.75 seconds after leaping. If the leaping fury remains airborne for a while, the invulnerability is instead replaced by +50% damage resistance which lasts until grounded. The cooldown of Long Leap is reduced as it is leveled up, or can be actively reduced by attacking survivors.

Activated with **Right Click**

Base Cooldown (Level 1): 19 Seconds

Long Leap's cooldown is reduced by every successful hit.

Leaping grants Resistance 10 for 0.75 seconds.

While airborne, user is granted an additional +50% damage resistance and +100% Knockback resistance.

+50% resistance and knockback resistance is cleared when the user touches the ground.

### Powerful Pursuit

Attacking survivors with powerful pursuit unlocked will grant a potent temporary Speed buff with potency equal to the upgrade level. This speed effect lasts 5 seconds.

Duration: 5 Seconds

### Resurrective Rebirth

On death, Fury Zombies have a chance to respawn with full health at the location they died. At max level, the effect has a 100% to occur on the first death. The chance degrades by 30% per rebirth in succession, the chance resets to full when respawning from mobspawn. Long Leap will be on cooldown upon rebirthing, equal to 1/4th the time of activating leap, scaling based on Long Leap's level. If you don't rebirth within 8 seconds of dying you lose opportunity to do so.

Immunity time on respawn: 0.75 Seconds

Chance Reduction per successive Rebirth: 30%

Rebirth Timer: 8 Seconds

### Vicious Vampirism

Attacking survivors will heal the Fury. This effect can only occur every half a second, meaning you can't stack it by attacking multiple survivors at once. At max level Vicious Vampirism, you can heal 2 hearts every hit.

Cooldown: 0.5 Seconds

### Fury of the Night

Once unlocked, attacking survivors will drain their mana. More mana will be drained if the target is in darkness. The zombie can only trigger this effect every second, but the survivor can be drained of mana as often as they can be hit by being hit by other Furies.

Base Mana Drain: 8

Cooldown: 1 Second

**Moderate Darkness** Mana Drain: +20%

**Full Darkness** Mana Drain: +50%

Extra mana is rounded down. (ex: 7.5 -> 7)

## Upgrades

Capstone Upgrade

Infinite Upgrades
Grants +1 Armor Shred to **Makeshift Sword** every **even** level.
 Greater Fury of the Night | Fury of the Night gains +1 base Mana Drain | 2000

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{\displaystyle x = questPoints \* attackStat \* 0.15}

attackStat is equal to **Makeshift Sword's** Attack, including Torus Event buffs.
 *You must deal at least [X] armor shred this life!* | Value from 4 to 9, said value can be decimal.

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{\displaystyle x = questPoints \* armorShredStat \* 0.9}

armorShredStat is equal to **Makeshift Sword's** Armor Shred.
 *You must deal at least [X] mana drain this life!* | Value from 4 to 9, said value can be decimal.

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{\displaystyle x = questPoints \* manaDrainStat}

manaDrainStat is equal to **Makeshift Sword's** Mana Drain. If the user has 0 mana drain, this quest will not appear.
 *You must hit survivors at least [X] times this life!* | Value from 4 to 9, said value can be decimal.

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{\displaystyle x = questPoints}

20 Exp per quest point.