recursal/Fanatic-Fandom huggingface dataset:
Guard Break

## Description

Like a warrior straight out of a viking saga, your attacks with top-heavy weapons carry so much force that they shatter straight through your enemies' guards. Even if someone manages to deflect your blows, they'll still be in for a world of hurt.

## Effects

Guard Break is both a passive Ability and a special Action. Guard Break affects all attacks you make with the mastered weapon. Whenever an opponent successfully defends against your attacks using a weapon with the Parrying property, you automatically deal half damage to them regardless.

You can also choose to spend 4 Stamina to attempt to break the weapon they Parried with, even if you beat their Defense roll. You roll a pure PHY roll against their defense roll. If you succeed, their weapon is permanently snapped in half. It is inadvisable to attempt this against vibroweapons.
Callisto

Urban center on Callisto

The third of Jupiter's icy Galilean moons to be settled, Callisto was partially terraformed in the late 2150s; however, during the final phase of the project, one of the satellites responsible for maintaining a magnetic field around Callisto malfunctioned. The planet began to once again freeze over, although the process was stopped before it became uninhabitable. After that spectacular failure, the terraformation of Callisto was abandoned, as it would have had to have been started again from the beginning. Instead, the habitable part of the world around its equator was colonized and large metropolises sprang up around the planet's midline like a girdle. Long, lonely stretches of road were constructed between them, but the southern and northern hemispheres were left unsettled, as the air was too thin and too cold to live with an iota of comfort. In the century and a half since, Callisto's population has grown only slightly, and it is considered a fairly minor world by Federation standards. It is that fact itself that makes Callisto a hotbed of crime and corruption. Callisto's economy has a lesser disparity between the rich and poor than Ganymede, but its living conditions are much harsher than its sister moons.

During the solar civil war, Callisto saw some of the bloodiest and most intense fighting in the Solar System. The criminal syndicates on Callisto harbored and protected much of the population during the war, and garnered a great degree of power and authority as a result. With over 15% of the population either indebted to or working for various criminal organizations, the moon is often viewed as a miniature mob state.
Healer's Touch

## Description

You are an experienced and fairly accomplished emergency medic and first responder. You understand the basic principles of wound treatment well enough to work even without first aid equipment. You can consistently mend injuries by reseating dislocated bones and joints, applying pressure to stop bleeding, or using common, everyday objects to perform intubations or excise infected flesh.

## Effects

When you use Healer's Touch, you spend 5 Willpower. You also spend 2 AP if you use Healer's Touch while in Action Mode. Target a hit zone on a specified character. You heal the target for an amount of HP equal to your Medicine Skill.

You can also use Healer's Touch to stabilize patients who are in Critical Condition. This works as normal, making a Medicine skill roll against the target's number of Critical Wounds, but the roll suffers a 2 dice penalty.
Centrifugal Swing

## Description

Weapons that are unbalanced and heavily weighted towards the top take a lot of time and practice to master, but you've grasped the basics well enough to know how to use that poor balance to your advantage. While it takes more time and a good deal of effort, you can make a wide arcing swing like a golfer to add a lot more punch to your attacks.

This also works with weapons that are balanced, but long and heavy; like staves and spears.

## Effects

When you use Centrifugal Swing, you spend 6 Stamina and 3 AP. You make a single attack against an enemy you can reach with your melee weapon. This attack carries a 1 die penalty to hit, but the damage bonus you get from your **PHY** score is doubled, as though you were wielding a Heavy weapon. If you are already wielding a Heavy weapon, you deal an additional 1d6 damage instead.
M108X ‘Buster’ Super Shotgun

Left and right side views of 'Buster'

An extremely high caliber pump-action shotgun, the 'Buster' uses 4-gauge +C ammunition, and is primarily designed to destroy barricades and cover. It comes equipped with a high-tech barrel with recessed rifling that can be exposed or retracted with the push of a button. It has a standard tube-under-barrel magazine design, and resembles a ‘China Lake’ grenade launcher, although much longer and larger overall. The magazine carries up to 5 +C 4-gauge specialized shotgun shells, with an additional shell in the chamber. The specialized 4-gauge +C ammunition is available in several varieties. The most common is the 0000 buckshot variant, which is intended to be fired with the rifling retracted. It launches a small number of very large ball bearings, generally made from depleted uranium, which are able to rip apart fortifications and armor. Second most common is the finned slug variant, which is intended to be fired with the rifling exposed. It launches a single, high-velocity depleted uranium slug, capable of penetrating light to medium armored vehicles. It can destroy a Turbocopter’s engine block from 500 meters in an atmosphere, making it possible to use the Buster as an anti-material gun. Finally, there are the EMP, HE, FLASH, and SMOKE grenade shell variants, all of which are intended to be fired with the rifling exposed and have various corresponding effects. The Buster earned its nickname from the sheer devastation wrought by its 0000 buckshot shells in the field.
Epic Mickey

**«Epic Mickey»** — саундтрек к аниме-сериалу «Epic Mickey», композиторами которого выступили белорусская англо-японскоязычная рок-группа Suicide Season и японский композитор Сиро Сагису. Релиз альбома состоялся в феврале 2013 года на лейблах "VAP" и "Walt Disney Records".

Альбом включает в себя как опенинг, так и основные композиции, звучащие в аниме.

## Состав записи

### Suicide Season

* Алексей Яницкий — вокал (только трек 1),
* Никита Зайцев — бэк-вокал (только трек 1), ритм-гитара, клавишные (25)
* Александра Пекун — соло-гитара
* Артур Карасиков — ударные
* Влад Орловский — бас-гитара
Pommel Bash

## Description

You've learned the thousand year-old Mordhau stance, wherein one grasps their sword by the tip and swings the pommel into an unwitting opponent's noggin. Though it might look a bit silly, your opponent won't think so while you're caving in their skull.

## Effects

When you use Pommel Bash, you spend 5 Stamina and 2 AP. Make a Sword attack. The attack's armor Penetration is halved, but it deals increased damage equal to your **PHY** score and inflicts the **Stunned** condition on a successful hit, even if it does not deal damage.
Takedown

## Description

You've learned the ancient art of the takedown, a wrestling move which has many, *many* forms and variations, but which all come down to one thing: grappling an opponent while tossing them to the ground to close in for the pin. Usually, this involves grabbing an opponent by the leg and lifting them in order to put them off balance so you can throw them on their back, but you can use any move that has the same effect as well.

## Effects

When you use Takedown, you spend 6 Stamina and 2 AP. Grapple an enemy. If you successfully Grapple them, they are automatically knocked **Prone**. You may then choose to Attack them once or attempt to **Pin** them for free. If you use this ability while already grappling an opponent or being grappled yourself, you only need to make the opposed PHY roll.
Six Feet Low

**Six Feet Low** (рус. **Шесть футов ниже**) — первый сингл четвёртого мини-альбома *Metamorphosis: NextGen* белорусской рок-группы *Suicide Season*, выпущенный 11 ноября 2022 года на лейбле «KillTheNoize».

## Список композиции

1. Six Feet Low — 3:56
2. Six Feet Low (Instrumental) — 3:56

## Состав записи

* Алексей Яницкий (вокал, продакшн)
* Никита Зайцев (ритм-гитара, бэк-вокал, продакшн)
* Влад Орловский (бас-гитара)
* Александра Пекун (соло-гитара)
* Артур Карасиков (ударные)
Rend

## Description

When you hit someone with your axe, you like it bloody, baby. You're very skilled at striking your opponents in just such a way as to leave a wound that bleeds profusely, more like flesh torn by tooth and claw than flesh chopped by a blade.

## Effects

Rend can be used both during your turn and in place of an Opportunity Attack. When you used Rend during your turn, you spend 2 Stamina and 2 AP. You make an attack against an adjacent enemy. If the attack deals damage, the enemy must roll VIG against the damage dealt or they are now **Bleeding**.

When you use Rend in place of an Opportunity Attack, you spend 2 Stamina and 1 OA to do the same thing, but against an enemy that moves through a space you threaten or fires a ranged weapon while adjacent to you during their turn
Type 490 Submachine Gun

Angled frontal side-view of Type 490 Submachine Gun with accessories

Part of Kawasaki Heavy Industry's line of +C-capable firearms geared toward colonial defense, the Type 490 Submachine Gun was created with close-quarters battles in mind. It is a thin, bullpup submachine gun chambered for the .45 ACP cartridge, and generally loaded with jacketed hollowpoint rounds. The Type 490 is by far the most powerful weapon of its type against unarmored or lightly armored targets. It comes with an integrated foregrip and top rail with a mini carrying handle, as well as a threaded barrel for accepting suppressors and recoil compensators. Rightly feared by raiders, pirates and other criminals on the frontier, the Type 490 earned the nickname 'Paintbrush' among colonial militiamen due to the tendency of the +C hollowpoint rounds to splatter the area with gore on impact.
Juggernaught

## Description

Just like Rambo, you're a hip-fire aficionado with a penchant for big, loud guns. You know how to handle extreme recoil as long as it's not slamming into your shoulder, whether you're strong or not. You can only do it for a short time, but you can even pick up your heavy weapons and fire them without a tripod.

## Effects

When you use Juggernaught, you spend 5 Stamina and either 1 or 2 AP, depending on whether you make a semi-auto attack or a manual or automatic attack, respectively. Juggernaught has the following effects, depending on the type of Heavy Weapon you wield:

* **Heavy Machineguns** make an Attack at a 2 dice penalty to accuracy without having to be setup first. The penalty is negated if you have **7** or more PHY.
* **Rocket Launchers** reduce the AP cost for firing from 2 AP to 1 AP.
* **Grenade Launchers** and **Mortars** have their penalties for making Attacks with Indirect Fire reduced by 1 die.
* **Flamethrowers** gain a flat +2 bonus to their Rate of Fire.
Throat Cutter

## Description

Like the bad guy in a cheap horror flick, you're an accomplished slicer of tracheas. You know just how to sneak up on someone and keep them still for long enough to take their life. It's like you always say: when all you have's a knife, the world looks like a neck.

## Effects

In order to use Throat Cutter, you must be Sneaking and successfully hidden from view. Throat Cutter can be used both in and out of combat, but costs 5 Stamina in either case. When used in combat, Throat Cutter costs 3 AP. As this requires you to both be hidden and not to spend any AP on Moving, it takes very careful planning and execution to pull off.

When you use Throat Cutter, you designate an adjacent, unaware target and make a Knife attack roll, which they defend against using VIG. If the enemy fails their roll, they immediately die. If they succeed, they instead take a Critical Wound and start to gush blood from the neck, suffering the Bleeding (3) Condition. This Attack is not targeted, but will automatically fail if the target's Head has an armor value higher than the attack's Penetration.

Throat Cutter cannot be used against robots and some creatures.
Character Sheet

## Profile

**Name**:

**Type**:

**Gender**:

**Age**:

**Weight**:

**Height**:

**Build**:

**Eye Color**:

**Hair Color / Style**:

**Quirks**:

**Distinguishing Marks**:

### History

Brief history of your character goes here

## Traits

### Advantages

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### Disadvantages

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## Assets

* Everything your character owns but is not carrying
* Assets should be written in bullet list format
Parry Master

## Description

Like a martial arts master straight out of a Kung Fu flick from the 1980s, your blocking skills are second to none. Even when using weapons with heavy, unbalanced heads, you can deflect attacks left and right without breaking a sweat. To onlookers, your hands and weapon are faster than a blur.

## Effects

Parry Master is a passive Ability, not a special Action. As long as you have Parry Master unlocked, you treat *all* polearm class weapons as though they had the Parrying property. In addition, you gain a flat +3 bonus to parry Defense rolls and are now immune to the Guard Break Ability.
Kristina Magnusson

## Profile

**Name**: Kristina Magnusson

**Type**: Mutant - Science Experiment

**Gender**: Female

**Age**: 21

**Weight**: 143 lb

**Height**: 5'9

**Build**: Light

**Eye Color**: Hazel

**Hair Color / Style**: Black, short and loose

**Quirks**: None

**Distinguishing Marks**: None

### History

An orphan and a problem child, Kristina Magnusson spent her early years dropping in and out of privately run foster care programs. Facing adulthood with few real options for a sure source of food and lodging, she decided to enlist in the UEF's military at a recruiting center in Stockholm.
Coming close to washing out multiple times, Kristina proved to be physically exceptional, but not for her physical abilities. Her genetics were ideal, according to a certain scientist reviewing the recruits' records. Not to mention her lack of background meant she was an excellent candidate for a top secret program to make a new type of supersoldier. As powerful as androids could be, there was still more the human body was capable of. Mutants could exceed even the engineered bodies of androids. Thus...
Kristina was taken from boot camp, for a '

## Traits

### Advantages

* Nimble Fingers
* Parkour
* Improved Reflexes
* Improved Toughness

### Disadvantages

* Wanted Criminal
* Marked Woman
* Poor Attribute - AUR

### Mutations & Cybernetics

* Minor: Enhanced Health I
* Minor: Enhanced Sight
* Minor: Enhanced Attribute I - PHY (+1)
* Major: Enhanced Attribute II - AGI (+3)
* Major: Extra Minor Mutations
* Perfect: Enhanced Attribute III - AGI (+6)

## Abilities

 Wall Run
 Safety Roll
Speed Stance

## Description

You are a master of one of the many more esoteric unarmed fighting styles which relies on speed and precision more than brute force. You know how to strike quickly and accurately, able to hit your enemies from most angles and make it hurt no matter how much force you put into the blow.

## Effects

Speed Stance is a passive Ability, not a special Action. As long as you have Speed Stance unlocked, you may use your AGI score in place of your PHY score when making unarmed Attacks. This is **only** for Attack rolls, and does not affect how much damage you inflict.
JAR-76 Hand Cannon

Side-view of JAR-76

An ultra high-caliber, double-action auto-revolver engineered by Jameson Industries Arms Division. The JAR-76 is large and blocky, with an enormous trigger guard and a revolving cylinder in the center that holds 5 of the proprietary .470 Jameson rounds. Unlike most advanced firearms, the JAR-76 is not intended for defeating modern armor, although it is capable of doing so in many circumstances. In fact, its main purpose is for use as a primary weapon by extrasolar expeditions and planetary explorers for self-defense against native life and dangerous spacefaring organisms such as the Ygsoth and Gundr. The JAR-76's distinctive appearance, large cartridge and iconic firing sound led to it achieving widespread popularity in the media, as well as among gun enthusiasts and criminals. It has been called "the Desert Eagle of the 24th Century."
Techno-Wizardry

## Description

No one is quite sure how you do it, but just like in the movies, you can make things work in ways that they just *shouldn't*. You can cross wires to open doors, hack things that don't make any sense to hack, and generally influence the digital, electrical and mechanical realms at your whim.

## Effects

When you use Techno-Wizardry, you spend an amount of Willpower equal to the number of dice you roll. You can substitute your Hacking, Engineering, Trade (Programming), and Academics (Information Technology) Skills for one another any time you use them to make a roll, except when crafting. For example, you could use your Academics (Information Technology) Skill to hack a digitally locked door, or use your Hacking skill to repair a vehicle's hull.
Icepick Driver

## Description

You've become skilled enough at fighting with knives to use an icepick-style grip to its full advantage, without hampering your own movements. Although less precise and harder to handle than a saber-style grip, the icepick-style grip allows you to put far more of your muscle mass behind a swing.

## Effects

When you use Icepick Driver, you spend 3 stamina and 2 AP. You make a normal melee attack at a -1d6 penalty to hit. This attack deals extra damage equal to your Specialty (Knives) Skill and inflicts a Condition if it deals damage to an arm or leg. If the attack damages an arm, the struck character must roll **PHY** to resist being disarmed or immediately drop whatever they were holding with that arm. If the attack damages a leg, the struck character must roll **PHY** to resist being knocked Prone.
Abilities

Any special action or unique passive bonus that a character acquires will be listed here. The most common and most fundamental Abilities are **Weapon Abilities** and **Unarmed Abilities**, which grant the use of various attack and defense techniques. Weapon Abilities are based on the weapon Specialty Skill's categories. Other common Abilities include **Advantage Abilities**, which are related to a character's Advantages, and **Type Abilities**, which come from a character's Type. Type abilities can be found listed on the character creation pages for Mutants, Cyborgs and Robots.

Note that if an Ability is available in multiple weapon Specialty categories, you will still only be able to use the Ability with weapons that you have Weapon Training or Mastery with.

Abilities have the following attributes on their tables:

* **Name**: What the ability is called.
* **Training**: For Weapon Abilities, lets you know whether you need Weapon Training or Weapon Mastery in the category to unlock the Ability. For Advantage Abilities, lets you know what Advantage unlocks the Ability.
* **Sta/Wil**: Cost of using the ability in Stamina or Willpower, respectively.
* **AP**: Cost of using the ability in AP.
* **OA**: Cost of using the ability in OA, if any.
* **Description**: Short description of what the ability does. Click on the ability's name to learn specifics and greater details.
AIWS (Advanced Individual Weapon System)

Side-view of AIWS

The AIWS is a complete weapons system, comprised of a 7.62x51mm battle rifle, a 25x59mm High Velocity airburst grenade launcher and an electronic targeting-assisted gun sight. The rifle has a standard configuration, and uses a recess in the frame behind the grenade launcher to help house the large, standard 30-round magazines. The grenade launcher utilizes electronic ignition to fire its shells, allowing up to 3 to be stacked in the barrel. The launcher’s barrel is thus used as the magazine, making it significantly smaller and lighter than other grenade launchers.
Ganymede

Ganymede ecumenopolis at street level

The largest and most densely settled of Jupiter's icy Galilean moons, Ganymede was colonized following its successful terraformation in the 2140s, and quickly became a preferred destination for immigrants from Earth due to its low cost of living. The moon's large size, uniform shape and dense metallic core made altering the surface gravity with warp fields easier and cheaper than it was even on Earth's own moon, and so people kept flocking to it, seeking escape from the destitution of Earth's lower levels. The city on Ganymede continued to spread out until it covered the entire surface of the moon, and then it built upwards in order to accommodate for the still-growing population. By the 2200s, Ganymede was already the second most populated world in Sol, right behind Earth and just in front of Titan. Though the planet does not have multiple layers like Earth, it does have towering skyscrapers the width of entire city blocks that stretch far into the sky and connect to one another with bridges and ramps. Ganymede is also the most important industrial hub in the Jupiter system, as it has the single largest geothermal power plant ever constructed, which was created using metallic material dredged up from the planets core. Ganymede has similar, but less extreme economic conditions to Earth and Luna. The very wealthy live in mansion-sized penthouses at the tops of skyscrapers, looking down on the poor below them, who huddle together at or near street level. Meanwhile, the majority of the population lives in between.
Focus Fire

## Description

You have learned how to effectively fire long, accurate bursts with your submachinegun thanks to its low recoil. By doing so, you are able to give your allies opportunities to attack while you distract a target with suppression fire, or create openings in an enemy's defenses by hammering their position with round after round.

## Effects

When you use Focus Fire, you spend 5 Stamina and 3 AP. Focus Fire can have **one** of the following effects:

* Make an Automatic attack against a target, using double the ammunition, but also dealing double damage.
* Make an Automatic attack against a target, using double the ammunition, but also allowing any allies within 100' of you to make attacks against the same target during your turn as long as they are within range. These attacks cost 1 OA for Semi-Automatic, Manual or Melee attacks or 2 OA for Automatic and Burst Fire attacks.
Impaler

## Description

Like a certain famous Romanian ruler, you have a fondness for running your enemies all the way through. You've gotten so good at it that you can even stab through multiple opponents at once, as though you were making some very rare shishkabob!

## Effects

When you use Impaler, you spend 7 Stamina and 2 AP. You make normal attacks against any number of enemies you can reach so long as they are standing in a straight line. If the attack hits and deals damage, the polearm becomes embedded within the hit zone you struck on the enemy closest to you. The hit zone the polearm is embedded in becomes **Crippled** until you remove it, at which point the enemy begins **Bleeding** instead. The damage dealt by Impaler is increased by 1 for every rank you have in Specialty (*Polearms*).
HG77 Sidearm

Angled side-view of HG77

Future Forward Corporation's original +C handgun, which was heavily inspired by the 20th century Browning Hi-Power and Glock 17 pistols. The HG77 is small and lightweight, using a double-stack magazine to carry 18 9x19mm +C rounds, with an additional cartridge in the chamber. It has a vented slide for easier gripping, a simple trigger safety, and a recoil dampening rod embedded in the frame beneath the barrel. Like the Browning Hi-Power which inspired it, the HG77 ejects spent cartridges to the left. It is one of the cheapest +C-capable firearms available today.
Titan

Aerial view of Titan metropolis

The third largest populated celestial body in Sol after Earth and Mars, Titan has been an important Solar hub ever since it was first colonized in the 2150s. With its vast oceans and easily mutable atmosphere, Titan was developed over the course of the following century as the greatest and most successful example of an "eco-city" ever created. During the 22nd century, the capitol of the Saturn system was the orbiting fortress, Calliope Station, which had a population of hundreds of billions at the time of the Solar Civil War. When the war ended and half the Solar system won its independence from Earth, Titan became the most popular destination for immigration in the entire Solar system, especially from refugees leaving the old capitol, and its population skyrocketed by over 200% in just a couple short decades. Since then, the Republic has carefully continued to expand the Moon's living space while maintaining its ecological equilibrium in order to avoid the need for further atmospheric manipulation. The planetwide city laid out on the moon's surface is sometimes fondly referred to as an "eco-menopolis" on account of its combination of heavy urbanization and eco-friendly architecture. Relative to Earth, Titan has minuscule levels of poverty and there is far less disparity in standard of living between the poor and the wealthy; however, the Republic's detractors also note that it has a much more spartan way of life, where luxuries are less commonly available than they are on Earth's upper levels.
Io

Io
--

Farm on Io worked by drone farming mech featuring tiller-feet

Once the most volcanic of Jupiter's Galilean moons, Io was also the last one to be colonized. Due to difficulties in altering the planet's mantle as well as problems with the functionality of terraformer satellites in orbit, Io was colonized over half a century later than its sister moons. Because Io's terraformation was completed after the end of the era of solar expansion, the moon never developed to the same degree as those around it and never received as many settlers. It has a much smaller population than the moons nearby, with few urban centers. Around a quarter of Io's surface is covered in sprawling suburbs, while the rest is rural farmland and oceans. Io is the largest food producer in the Jupiter planetary system, responsible for over 70% of all food consumed in Jupiter's orbit. In addition to animal pasturing and wide-scale automated agriculture, Io's seas are carefully monitored and adjusted so that the maximum amount of seafood can be harvested from them, and are essentially the largest aquaponics reservoirs ever constructed. Io is a calm and serene planet with a low crime rate and a consistently above average standard of living. Residency on Io is more expensive than on the planets nearby, but far less so than on Mars, the next closest rural world to Earth, and so Io is a popular destination for retirees.
NPC Templates

Here, you'll find a list of NPC templates created by Frown-chan and others for use in Earth 2308 campaigns. NPC templates are character sheets for non-player characters that are intended to be used for common, unnamed people and enemies. Some NPC Templates are also heavily modified from the normal rules to be used for aliens, non-human animals, specific types of robots, and more.

* **Drowned Footsoldier 1**
TAC-ZP2S Sidearm

Angled side-view of TAC-2ZP2S with underbarrel laser sight

The first mass-produced weapon in the TAC line of firearms, which underwent several iterations in testing before reaching a final design. The 13x44mm Flechette round used in the Viper Mk 12 Sidearm was originally developed for the TAC-ZP2S, which still sees limited use by police and paramilitary organizations. Although the TAC-ZP2S is cheaper, lighter weight and easier to use in comparison to the Viper, the use of a standard box magazine instead of a stacked spiral magazine gives the TAC-ZP2S a minuscule ammunition capacity in comparison to its cousin. Additionally, the Viper's range, damage potential and accuracy are superior owing to its longer, rear-set barrel. The TAC-ZP2S is still quite popular, however, as it is available for purchase by private buyers, unlike the Viper.
Wall Run

## Description

Much like Ryu Hayabusa, you can run along a wall for up to several seconds at a time without losing your footing or beginning to fall. You know how to keep your traction on a vertical surface and how to shift your weight to keep yourself upright.

## Effects

When you use Wall Run, you spend 2 Stamina. You also spend 1 AP if you use Wall Run while in combat. You may move up to your Speed along a vertical surface or move up to 1/3rd your Speed *up* a vertical surface, but will automatically fall afterwards.
Shaft Interrupt

## Description

Most experienced melee combatants know that the best way to defeat an opponent wielding a polearm with a reach advantage is to rush in past the tip of their weapon and attack from close range, where the extended reach becomes a problem rather than a boon. On the other hand, you have become so used to defending against such attempts that you can stop them in their tracks with a swift strike from the weapon's heel.

## Effects

Shaft Interrupt is used in place of an Opportunity Attack. When you use Shaft Interrupt, you spend 3 Stamina and 2 OA. You make an Opportunity Attack against an enemy as they move through or make a Ranged attack while standing in reach of your weapon. This attack deals only half damage, but the opponent must succeed on a **PHY** roll against your Attack or they are knocked **Prone**.
FC-SR Sniper Rifle

Left and right side-views of FC-SR with accessories

The Future Combat Sniper Rifle, or FC-SR, was the first precision +C-capable weapon ever developed. Created as part of Future Forward Corporation's original line of +C guns, the FC-SR was essentially a rebuilt FCAR with a longer barrel and a different, heavier frame, and still utilizes many older tenants of firearms design. It is a standard configuration rifle with a rightward ejection port, a quad rail mount and a threaded barrel for accepting suppressors and recoil compensators. It feeds from 30-Round 5.56x45mm magazines, and is capable of using magazines designed for the AR15 and its variants. Though classified as a sniper rifle, the FC-SR more closely resembles a designated marksman's rifle, using a smaller cartridge with a larger magazine capacity compared to other weapons of its type. Only slightly more expensive than the FCAR it was based on and utilizing the same ammunition, the FC-SR still sees widespread use today among police forces, private military contractors, firearms hobbyists and criminal organizations. Among experienced sharpshooters, however, the FC-SR is sometimes disparaged as an older, inferior design using too weak a cartridge to be effective at its role in modern combat.
Frozen Peas

*This article is under construction. You can help Qwertyxp2000 Wiki by expanding it.*

the mascot is Elsa XP

**Frozen Peas** is a brand of *refrigerated and frozen food* founded sometime between 2007 and 2008 through the personal declaration of independence of Elsa (the alter-ego of Windows XP). It has a market value of 1 megabyte of memory ($102,400).

There is hardly any trade information about the brand, but a few claim that it has somehow made secret trades with Linux Mint 18.31.19 (LMTatiana).

FRRRRRRozen Peas is the slogan of frozen peas from 2008-2016

Eat Some coldy greens is the slogan of frozen peas from 2016-
Machine Stats

Robots and vehicles function very similarly to regular characters with regards to Attributes and Secondary Statistics, but differ in several important, notable ways. Firstly, robots and vehicles are immune to the effects of pain and mental stress, and Conditions like **In Agony**, **Shaken** or **Panicked** do not affect them. Secondly, they use some differently named Attributes, because it doesn't make sense for a robot to have Vigor and Physique! These Attributes are substituted for their organic counterparts when used for any kind of opposed roll. For example, when a human grapples a robot, the human rolls PHY while the robot rolls ENG.

In most cases, organic beings can interface with machines - such as when a person manually pilots a spaceship - which may affect the dice rolled, as well as flat modifiers. These instances will be detailed along with the rules they impact.

### **Attributes**

#### *Durability* (DUR)

The machine equivalent of Vigor, which is used to determine resistance to Critical Wounds and Conditions. The most important statistic for combat vehicles, especially space ships.

#### *Engine* (ENG)

The machine equivalent of Physique, which determines physical might. It represents the strength of a machine's engine or propulsion device, including the strength of a mech or robot's mechanical limbs. ENG does not have any impact on a spaceship's negaton drive.

#### *Agility* (AGI)

Agility for robots and vehicles works the same as it does for humans, cyborgs, and everything else. For vehicles with six dimensions of freedom such as aircraft or spaceships, agility represents aerodynamic or zero-G maneuverability. For wheeled or tracked vehicles, it represents turning speed, radius and handling. For mechs or humanoid robots, it represents the fluidity and balance of their mechanical performance.

#### *Cognition* (COG)

The machine equivalent of Cunning, which determines and represents a machine's capability for abstraction and human-like thought and expression. Functions identically to Cunning mechanically, with one caveat: only machines with AIs have a COG score - all other machines simply have none and cannot perform any actions related to the COG attribute.

#### *Processing* (PRO)

The machine equivalent of Intellect, which determines the machine's ability to process raw data and calculations. Functions identically to intellect in most cases, but is also used for additional purposes, such as aiming a spaceship's weapons.

#### *Sensors* (SEN)

The machine equivalent of Sense, which measures and determines the machine's perceptive capabilities. For machines with AIs, this applies both literally and figuratively in social contexts; for machines without AIs, this applies only literally.

#### Power (POW)

A statistic used only by machines. Determines the machine's power generation capabilities; a direct representation of electrical output. POW is mostly used to power various machine components by assigning temporary maluses to the attribute, but is also rolled in some circumstances. A very important stat for almost all types of machines, as it directly limits their capabilities.
Point-Blank Shot

## Description

The short length of a handgun barrel might mean its bullets are slower than if they'd come out of a carbine, but you are skilled at using that limitation to your benefit. You do not have to spend time to shoulder your weapon because it does not have a buttstock, and you do not have to spend time aiming when your enemy is only a few feet away. You know how to fight in extreme close quarters with a handgun without making yourself vulnerable.

## Effects

Point-Blank Shot is a passive Ability, not a special Action. As long as you have Point-Blank Shot unlocked, you no longer provoke Attacks of Opportunity from enemies adjacent to you when you make Handgun attacks. Additionally, you can now Attack with **any** Handgun while grappling, not just a pocket pistol.
Beast of Burden

## Description

You've spent a lot of time developing the muscles on your back and legs from carrying your equipment around. Although you can not say you enjoy the burn, it has conditioned your body to be better able to carry heavy loads, and it is especially useful when you have to bring your own equipment to the field.

## Effects

Beast of Burden is a passive Ability, not a special Action. As long as you have Beast of Burden unlocked, you double your effective carrying capacity and reduce the AP cost of setting up Heavy Weapons from 3 AP to 2 AP.
Curve Ball

## Description

You know how to curve the rotational axis of an object you throw so that air resistance turns its trajectory into a spiral.

## Effects

When you use Curve Ball, you spend 2 Stamina and 2 AP. Make a normal Throwing attack. The Attack roll gains a flat +6 bonus and the enemy is unable to interrupt it with Fly Catcher.
JAR-102 Assault Rifle

Side-view of JAR-102 with extended stock

Modeled after a 21st century redesign of the venerable AKM, the Jameson Industries JAR-102 benefits from many of the same advantages as its predecessor. It is light, tough, extremely reliable, easy to use, reasonably accurate and fires the powerful, but shorter-ranged 7.62x39mm +C cartridge. It has a similar appearance to the AKM, but with a sleeker frame that has had excess weight shaved off, and using standardized box magazines instead of banana magazines. An LED counter on the side displays the number of rounds remaining. Among the cheapest of +C-capable rifles, the JAR-102 is most commonly seen in the hands of criminals, paramilitaries, and frontier police forces.
Emergency Repairs

## Description

You have a strong technical background in mechanics, and your experience has taught you that not all situations where you must use your skills are ideal. Sometimes you'll have to use them under duress, or even make do with a lack of necessary materials by jury rigging things together.

## Effects

When you use Emergency Repairs, you spend 1 Willpower. You also spend 3 AP if you use Emergency Repairs while in Action Mode. As long as you continue conducting Emergency Repairs, you heal a single vehicle facing, robot or cybernetic part by an amount equal to your Engineering Skill each turn. This will continue to consume 1 Willpower and 3 AP each turn until you stop.

Conducting Emergency Repairs requires twice as many materials as normal, but also allows you to make a free Salvaging roll each time it is used.
Oszustwa związane z kupnem i sprzedażą przez Internet

Internet to świetne miejsce do robienia zakupów lub sprzedaży rzeczy. Bez wychodzenia z domu można sprawnie przeprowadzić transakcje handlowe. Niestety łatwo też natknąć się na scam i paść ofiarą oszustów.

1. Jak to działa

2. Na co trzeba zwrócić uwagę

3. Jak się nie dać oszukać

## **Jak to działa**

Fałszywe oferty na portalach ogłoszeniowych i aukcyjnych to najczęstszy przypadek. Sprzedający tak naprawdę nie jest w posiadaniu wystawionego przedmiotu lub jest to tania podróbka znanej marki. Nierzadko kopiowane są do tego celu zdjęcia z innych aukcji, żeby nadać wiarygodności. By zwrócić uwagę klienta cena jest o wiele atrakcyjniejsza względem konkurencji. Scammer nigdy nie zaproponuje odbioru osobistego, gdyż nie jest w posiadaniu prawdziwego towaru. Wśród kupujących również możemy natknąć się na osoby z nieczystymi intencjami. Po zadeklarowaniu chęci kupna proszą one o jak najszybszą wysyłkę. Potrafią przekonać do tego przekonać przesyłając potwierdzenie przelewu, które w rzeczywistości jest fałszywe.

Warto również wspomnieć o ryzyku oszustwa, które wiąże się z kupnem pewnej usługi. Premium sms niektórym właścicielom telefonu może wydawać się niegroźny, gdyż wysyła go operator komórkowy. Jednakże może pod niego podszywać oszust, a po wysłaniu takiego smsa z naszego konta może zniknąć bezpowrotnie spora kwota.

## **Na co trzeba zwrócić uwagę**

Zaskakująco niskie ceny.

Czy zdjęcia nie zostały pobrane z internetu.

Wiarygodność sprzedawcy.

Brak możliwości odbioru osobistego.

Chęć szybkiego otrzymania zapłaty lub wysyłki towaru.

Składanie ofert kupna przez osoby spoza granicy.

## **Jak nie dać się oszukać**

Sprawdź, czy osoba z którą chcesz przeprowadzić transakcję nie posiada negatywnych opinii.

Warto poprosić o dodatkowe zdjęcia towaru, np. z kartką na której widnieje aktualna data.

Jeśli nie możesz odebrać czegoś osobiście, a nie jesteś pewien, czy stan faktyczny zgadza się z opisem, poproś o wysyłkę pobraniową.

Nie ufaj potwierdzeniom przelewu, zawsze czekaj, aż pieniądze znajdą się na twoim koncie.

Nie wysyłaj smsów pod podejrzanie wyglądające numery.
Knife Dance

## Description

Like a ballerina, you gracefully dance through the battlefield, slicing and dicing in the same motions as dashes, skips, leaps and pirouettes. Like your knives, your expert speed and technique grants you a keen edge. Conventionally-trained soldiers are easily caught off-guard by your swift and unpredictable movements.

## Effects

When you use Knife Dance, you spend 5 Stamina and 3 AP. You Move up to your Speed without provoking any Attacks of Opportunity or Reaction Shots. You may attack with your knife up to 5 times in between starting and ending your Move and may target any number of enemies so long as you can reach them before your Move ends.
Ricochet

## Description

You are skilled at throwing objects against surfaces in such a manner that they deflect away in precisely the direction you want them to. This is especially effective when used with round objects, like rocks or grenades.

## Effects

When you use Ricochet, you spend 3 Stamina and 2 AP. Roll a normal Throwing attack. If you hit, you ignore the enemy's Cover. Using this Ability with throwing weapons that have non-uniform shapes like knives, javelins or axes confers a -2d6 Attack penalty.
Biogenesis

Directorate Biogenesis Facility ca. 2133

The creation of living human beings from cellular tissue - the start of a new life from nothing but genetic residue, Biogenesis was the basis by which the Directorate repopulated the human species after the Warp War ended. With most of the human race vaporized, the Neo-Earth Directorate took drastic measures to protect mankind from ever coming so near to extinction again. Between 2105 and 2193, Biogenesis existed alongside natural human reproduction and was used to greatly supplement the speed at which the population grew. The Neo-Earth Directorate mandated that genetic material be taken from each and every human being and combined to create as many new lives as possible. Babies born in Biogenesis facilities were raised in large-scale communal complexes that served as both schools and living space. With each passing year, the population grew in orders of magnitude, and with a larger population to draw material from, the speed at which Biogenesis facilities churned out new people only quickened with time. By 2193, early 90% of the human population was either descended from, or was themselves a child of Biogenesis. The practice was finally put to an end that year, one year after the fall of the Neo-Earth Directorate, when the leaders of the new United Earth Federation banned human cloning. This was universally accepted as a step in the right direction, as the century of obligatory Biogenesis under the Directorate had brought low people's empathy and stretched thin the resources of the entire solar system, leading to rampant inequality and dystopian bureaucracy.
Helmet Splitter

## Description

With a lot of time and practice, you've gotten the hang of using an angled swing to strike with the pointed edge of an axehead, peeling metal and flesh alike like a can opener. While more strenuous than a normal swing due to the "whip-like" motion of one's arm, it has the advantage of being able to deliver a decisive blow through heavy Armor.

## Effects

When you use Helmet Spliiter, you spend 5 Stamina and 2 AP. You make a normal attack against an adjacent enemy. The attack has its Penetration increased by your PHY and deals additional damage equal to your Weapon Specialty (Axes) Skill.
M26 Standard Sidearm

Loaded & unloaded M26

A 10x25mm pistol modeled after the 21st century CZ-97b, a high-quality pistol manufactured in the Czech Republic. Although its external frame is significantly different, internally it functions much the same as its predecessor. Its construction is fully polymer, and like other military-grade firearms it utilizes powerful +C ammunition. Due to the greater recoil generated by higher pressure cartridges, the barrel is built with a ventilated muzzle brake. An indispensable backup weapon for many UEF soldiers.
Across The Death

**Across The Death** (рус. **Через смерть**) — четвёртый и последний сингл белорусской рок-группы Suicide Season с седьмого студийного альбома Kill The Noise. Был выпущен 14 января 2022 года лейблом "Universal Music Russia".

## Состав записи

* Алексей Яницкий (вокал, продюсер, звукорежиссёр, обложка, текст)
* Никита Зайцев (продюсер, звукорежиссёр, сведение, мастеринг, рэп)
* Александра Пекун (гитара)
* Влад Орловский (бас-гитара)
* Артур Карасиков (перкуссия, барабаны)
Trick Shot

## Description

Your mastery of the use of handguns has reached a level most would only expect to be possible from a gunslinger in an over the top spaghetti western. You can ricochet bullets off walls, shoot a gun out of someone's hand, put a hole through a person's hat without hitting their head, and perform other shooting "tricks" that were once a popular form of entertainment. Only you can do it in combat, not just standing in front of a crowd.

## Effects

When you use Trick Shot, you spend 5 Stamina and 2 AP. Trick Shot has a variety of uses, mostly centered on treating your Handgun like a melee weapon with extremely long reach. You may use Trick Shot to attempt any of the following actions:

* **Disarm** an opponent at range.
* **Knockback** an opponent at range.
* **Feint** an opponent at range.
* **Assist** an ally at range. Can only be used to improve Attack and Defense rolls.
* Activate a switch, button or lever at range.
* Ricochet your shot off a surface, allowing you to make an Attack that ignores **Cover**. Will still miss if the enemy's Defense beats your Attack roll.
* Automatically remove your enemy's hat or helmet as long as they are not wearing a space suit.
Power Shot

## Description

You've learned how to draw a bow back to full bend before firing, if only for short periods of time. Modern bows are almost impossible to break, and flexing them at full strength is exhausting.

## Effects

When you use Power Shot, you spend 3 Stamina and 2 AP. Make an Archery attack. The attack has additional armor penetration equal to your **PHY** attribute and doubles the damage bonus granted by it.
Surface Rest

## Description

You have learned how to perform a field surface rest with your Rifle or Submachinegun, much like American snipers during the Second World War. You can use almost any stable, stationary object—a fence post, log, rock, or tree—to brace your rifle against, either on the top or on the side, by "locking onto" the object, pushing your weapon into the support with your body while simultaneously pulling back on the grip.

## Effects

Surface Rest is a passive Ability, not a special Action. As long as you have Surface Rest unlocked, you can freely rest your weapon on a surface, either a cover object or the ground, and gain the same benefits as those granted by a **Bipod**. You must be either **Prone** or in Cover to gain the benefits of Surface Rest.

If your weapon already has a Bipod, Surface Rest instead grants you the ability to hold onto the Bipod while standing to gain the same benefits as those granted by a **Foregrip**.
Stealth Knockout

## Description

You are an expert at taking your foes down quickly, quietly and without killing them. You are very good at to sneaking up behind someone and beating them over the head *just right* so that their brain rattles inside their skull like a pinball, knocking them unconscious.

## Effects

In order to use Stealth Knockout, you must be Sneaking and successfully hidden from view. Stealth Knockout can be used both in and out of combat, but costs 3 Stamina in either case. When used in combat, Stealth Knockout costs 3 AP. As this requires you to both be hidden and not to spend any AP on Moving, it takes very careful planning and execution to pull off.

When you use Stealth Knockout, you designate an adjacent, unaware target and make a Club attack roll, which they defend against using VIG. If the enemy fails their roll, they are immediately knocked **Unconscious**. If they succeed, their stamina is drained by an amount equal to the damage dealt by your weapon, and you immediately enter combat.

Enemies who are wearing helmets or space suits double the results of their VIG roll to resist being knocked out.