Hunting

In between adventures, you may spend time during rest, travel, or downtime between adventures foraging for plants, animals, or minerals from which materials, meat, remedies, or toxins may be derived. There is a great deal of difference between hunting, fishing, and foraging.

## **Hunting**

Hunting is a common activity that can be performed during a long rest to be able to obtain meat from different animals such as deer, elk, moose, and even bears.

### **Tracking**

Hunting is the practice of seeking, pursuing, and capturing or killing wild animals. Hunting wildlife or feral animals is most commonly done for the gathering of raw materials and meat in order to sustain oneself or for trade with communities or other groups of survivors. You must spend a certain amount of time in the process of tracking your prey. The amount of time will depend on the size of animal being hunted. See the table below. You must have proficiency with Wisdom (Survival) or Dexterity (Stealth) in order to successfully track wild animals. With your training and experience you gain advantage on all rolls. Hunting wild animals and beasts can be a dangerous activity, again, depending on the size and/or type of animal you are stalking. Range based weapons may be considered an advantage, however, hunting can be accomplished by many means. If you have any skills, feats, proficiencies, etc. to aid in the tracking or locating of animals then only half the listed time is required.

Certain factors can affect your roll when tracking certain sized Game such as the time passed since the wild animal passed through the area or even the time of ground you're tracking on. For example, it will be easier to track Game through soft soil than through hard rock surfaces. Consult the table below and add the appropriate modifier(s) to your Wisdom (Survival) or Dexterity (Stealth) checks you make to track game for any *and* all circumstances that are present when tracking.

 If the ground is a material such as Dirt or Grass
 If the ground is hard (i.e. stone or concrete)
 For each day since the game passed through this area
 If the game left any sort of trail (i.e. blood or broken twigs *and/or* branches)

If the trail passes through a well-trafficked area, the Tracking check gains disadvantage. The check gains advantage if their is more than one set of tracks to follow.

### **Taking Your Shot**

Once you have tracked and found an animal you will have to capture or kill it. Alternatively, if you have tracked an animal that is too big for you to take down then you may disengage. In order to take down your prey you must pass the animals DC against your Wisdom (Survival) or Dexterity (Stealth) DC. You may roll with advantage since you could possibly get two shots off. If you pass the DC check then you have successfully captured or killed the animal. If you fail the check then the animal will escape. If you fail the DC check by 5 or more then the animal attacks you before it escapes. If the animal attacks you then you must roll the damage dice for whatever animal you have managed to track.

 Small
 Medium
 Large
 Huge

### **Gathering Materials**

After killing an animal, you can (if you have a hunting or Butcher Knife) attempt to harvest meat from the animal. The time taken to do this is determined by the size of the animal as shown on the table below. Skinning an animal gives you 1 lb. of meat.

 Small
 Medium
 Large
 Huge

Alternatively, at the GMs discretion, a player can harvest other materials from animals such as Bear claws or a Wolf hide which can be used for Crafting. Harvesting such materials from an animal takes an action.

## **Fishing**

Fishing is the activity of trying to catch fish. Fish are normally caught in the wild. Techniques for catching fish include angling (fishing rod), spearing, netting, and trapping. Fishing may include the trapping and harvesting of aquatic animals other than fish, such as mollusks, cephalopods, crustaceans, and echinoderms.

### **Angling, Net, or Spear Fishing**

You will need the gear required for the type of fishing you will be doing. You must spend at least four hours fishing. For every fours hours spent fishing you can roll to see if you got a bite. Spending time fishing doesn't always mean you can catch a fish. Check the table below to see if you got any bites and what size fish is biting.

 02-04
 05-08
 09-12
 13-16
 17-20

If you got a bite you must roll a Strength Check to see if you were able to reel in the fish and catch it. The DC check is based on the size of the fish. If you have proficiency in Wisdom (Survival) or with a Fishing Rod/Net you can make this check with advantage. If you fail the check by 5 or more, then the Fish pulls the Fishing Rod out of your hand and it's lost. If you pass the Strength check then the fish was caught and you can roll to see how much meat you were able to get from the fish.

 Tiny
 Small
 Medium
 Large

### **Harvesting Seafood**

Trapping or harvesting seafood is slightly different to fishing. It will require placing a trap of some kind. For these purposes the hunting trap is appropriate. You can place as many traps as you like, but you cannot harvest them until 24 hours have passed. Check the table below to see if you trapped Seafood and how much meat you were able to get from it. If you have proficiency in Wisdom (Survival) you can make this check with advantage.

 05-08
 09-12
 13-16
 17-20

## **Foraging**

Foraging is the act of searching for and gathering wild plants and their by-products for consumption or for ingredients in meals and is an activity that can be done by characters during a short or long rest. You must have proficiency with Intelligence (Nature) or Wisdom (Survival). There are simply too many plants, and especially fungi, that have similar characteristics for anyone without proficiency to forage safely.

### **Searching**

You must spend at least 4 hours foraging to obtain enough supplies to create one full days ration or one effective dose of its medicinal or poisonous by-product. This time encompasses searching, harvesting, and safely storing the materials, as well as travel time to and from the material's location.

First roll a d20 for a percentile chance which determines what type of plants you will find. See the table below. If you don't want what you find you must spend an additional 4 hours of downtime to roll again.

 05-10
 11-15
 16-20

### **Gathering**

If you have found an editable food source then you have automatically gathered one full ration. If you have found a fortifying plant/herb then you must roll a d20 again to determine the type of plant. In order to collect ingredients to be used in a potion or poison you must pass the plant's DC against either your Intelligence (Nature) or Wisdom (Survival) ability check. The DC for the roll will depend on the type of plant/herb being foraged. There is an alternate plant DC listed in case you also have proficiency with the Herbalism Kit. If the DC check fails when attempting to collect these materials then the ingredients are destroyed while attempting to collect them.