About Paragon: The Overprime

## About the Game

**Paragon: The Overprime** (previously known as Overprime) is a 3rd person action MOBA and a spiritual successor to Paragon. It is being developed by Team SoulEVE, a Korean dev team as well as Netmarble and is played by people all around the globe.

## Gameplay

### General

#### Setup

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> Two teams of five players each fight each other on a battlefield (the map), which is split into 3 lanes and the jungle. Every player in a team has to select a specific role before the game starts, which in most cases is associated with a certain lane. The teams start at their respective base, located on the opposite ends of the map. This is also where players respawn each time after being defeated in battle.
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#### Goal

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> The goal of the game is to destroy the enemy Core, located at their base. To reach it a team must first destroy at least one Inhibitor of the enemy team, which itself can only be attacked if the Tower on the same lane has already been destroyed. In order to be strong enough to destroy the enemy Structures and kill the enemy team protecting those, the players have to earn gold and buy Items to improve their stats (Damage, Health, Mana etc.). This can be achieved for example by killing T-Ons (on the lane or in the jungle), enemy Heroes or major objectives (Prime Spirit, Orb Prime) - which also provide additional advantages to the whole team.
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### Details

####  **Gold**

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> Gold is earned passively during the game (2 gold / second) and can also be earned actively. The rate at which Gold is earned passively can be improved by selecting the Scout Ahead Karma in the draft phase. It is mostly used by support Heroes that don't earn as much Gold actively as other roles.
> Gold can be earned actively through different methods:
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> * Farming the jungle (killing jungle Monsters)
> * Killing T-Ons on the lane (doing the last hit on a T-On will earn you the full gold amount)
> * Defeating objectives (Prime Spirit & Orb Prime)
> * Killing enemy Heroes
> * Destroying enemy structures
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> More gold allows the player to buy more or more powerful Items to gain an advantage over the opponents.
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#### Items

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> Items can be bought with gold to increase the Hero's stats and/or gain additional passive or active effects.
> There are multiple tiers of Items:
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> 1. Starter
> 2. Normal
> 3. Rare
> 4. Legendary
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> All Items can directly be purchased with gold. However generally speaking higher tier Items can be build from certain lower tier Items. This allows the player to enhance their stats even though they cannot afford a legendary Item yet. When selling an Item, the player does not recieve the full amount of gold back, they initially spent on it. Keeping this in mind, it is recommended to pick a legendary Item you want to build first and to buy the components of that Item instead of buying random Items that suit your build. This way you don't end up having to sell Items and losing valuable gold - you can just upgrade the components to the legendary Item.
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#### Karma

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> Karma are additional active abilities that can be selected in the draft phase of each game. Some Karma Items also have a passive ability (like Scout Ahead), which is an addition to the active ability but does not replace it. Each player has to select two Karma Items and cannot change them once the game starts.
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> Karma Items provide specific effects like:
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> * Flash or Dash
> * Temporarly heal or strengthen self and/or allies
> * Temporarly damage or weaken enemies
> * Wards
> * Jungle Item (also used to secure objectives)
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#### Buffs & Monsters

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> On the map there are a variety of different monsters that grant you a buff (making you stronger) upon killing them. There are minor buffs (e.g. Flavi, Green Rocca, Midlane buff) and major buffs (also called objectives - Prime Spirit and Prime Guardian). While the minor buffs can ususally be defeated alone, the major buffs often require a team effort, especially in the early to mid game.
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#### Hero Levels

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> All players start the game with Hero level 1 and level up during the game by gaining XP, which can be earned by killing enemy Heroes, Structures, T-Ons or abjectives. XP are also awarded if the play is close to one of those enemy units while they are being defeated.
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> Leveling up does not only improve the Heroes base stats, but also let's the player unlock or upgrade one of the Heroes abilities. At the start of the game each player can unlock their Hero's first ability (Q, E or RMB, not R - the ultimate ability). The ultimate ability can be unlocked at level 6 and can be upgraded later on up to ability level 3. All other abilities can be upgraded to ability level 5 (with the exception of abilities that are available from the start without unlocking, which can be upgraded to ability level 6 - e.g. Kwangs passive ability).
> The maximum level is 18, at which point all abilities can be fully upgraded.
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For more specific and map related gameplay elements, check the map page Agnis of Light

## Game Modes

### Normal 5 vs 5

A normal game (also known as casual or public game) is the classical 5 vs 5 setup described above. It is the most played game mode and does neither involve skill ranks nor RP (rank points). Based on their statistics, players might still have an internal score though, which is not displayed, but used for matchmaking (SBMM). Note: In the Final Test casual matchmaking was entirely random and not skill based.

### Ranked

Ranked (competetive) games always include skill based matchmaking using the players RP (Rank Points) and their current rank as foundation.
In order to achieve a rank for the first time, the player must first complete 10 trial matches. The results of these matches determine the players rank.

More Info about Ranked

## Game Economics

The game has two major currencies (outside of individual games).

* **Renar**, which can be earned by playing and completing challenges
* **Kima**, which has to be bought with real money (100 Kima is about $10)

Both currencies can be used to purchase cosmetic Items like Skins, however some Skins are only available to purchase with **Kima**.

## History and Background

### Origin of Overprime and SoulEve

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> When the original Paragon shut down, 2 projects emerged using the Paragon assets, Overthrow Paragon by RocketMania and PrimeX by Team SoulEve.
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> Overthrow Paragon
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> * developed by RocketMania from South Korea as a solo Project, recreating Paragon gameplay
> * Little to no financing, some community donations
> * Available for free for people to try out
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> PrimeX
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> * developed by a korean team as a "prime dunk royale", also using Paragon assets
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> Creation of Overprime
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> Overthrow and PrimeX merged into a single game by RocketMania joining the PrimeX team. Taking the names of their respective projects and combining those, they named their new common project **Overprime**, which is still part of the game's name today.
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> * Their goal was to make the best possible Paragon remake/successor.
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> Origin of the name Team SoulEve
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> Apparently the name Team SoulEve originates in a vision statement of the newly formed Overprime team and was something like:
> `*“Let’s put our Hearts and Souls together and get it done by Christmas Eve”*`
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> Taking the "Soul" and the "Eve" from Christmas Eve, they named their team after this vision, creating **Team SoulEve.**
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### Overprime Demo

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> Once the merging of Overthrow and PrimeX into Overprime was complete, the game went through a lot of iterations, sometimes changing radically in the progress. The Overprime Demo, which was available to play for free, lasted from **March 18th 2020** until **September 14th 2021.**
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> Maps
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> While in demo/alpha Overprime had multiple maps, available, especially in later stages of developement
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> 1. Legacy/Agora map from beginning (with travel mode)
> 2. Monolith map (without travel mode)
> 3. One-Lane 3vs3 map (Altar of Power)
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> Heroes
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> Overprime always belonged to the Paragon remakes with the highest number of playable Heroes. Additionally new Heroes were added regularly.
> Due to various reasons the names of the Heroes were changed multiple times:
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> 1. Original Paragon names
> 2. New Hero names to differ from Paragon and to possibly create a Netflix adaptation with the characters
> 3. Hero names were changed again multiple times, due to community feedback (the new names were not received well by the community)
> 4. Changed back to the original Paragon names in the end
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> Multiplayer
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> In the beginning players had to use peer to peer connections with one of the players as the host in order to play together. With later versions dedicated servers were added, while still alowing for peer to peer play (e.g. if servers were under maintenance).
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> Misc
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> * During alpha the community & devs organized multiple tournaments and a small community managed competetive league existed
> * The game had to be downloaded from their website as .zip and also had to be updated manually up to certain version
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### Netmarble and Name Change

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> Netmarble
> During the development process Team SoulEve joined Netmarble, a huge Korean Gaming company. This resulted in countless improvements for the development of Overprime. These are probably the most important ones:
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> * Team SoulEve could now work full-time on Overprime
> * Manpower increased drastically with a goal of 50 people working on the project in South Korea and the UK combined
> * Increased financial security and funding
> * Advertisement and organisation by the publisher
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> The New Name
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> Another important step was the renaming of the game from **Overprime** to **Paragon: The Overprime**. This was made possible by the CEO of Epic Games, who granted Team SoulEve and Netmarble the rights to use the original name as well as the logo.
> Apart from giving the project additional legitimacy, the new name also brought the game to the attention of more Paragon veterans, increasing publicity.
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### Beta Tests & Early Access

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> | First CBT (Closed Beta Test)
> | Second CBT
> | Final Test
> | Early Acces
> |    Playstation 5 CBT (US only)
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Disclaimer: Above information regarding the game's history is mostly second hand knowledge, from memory or extracted from Discord announcements - information may be wrong.