Shop

## The shop

The shop is the most important part in this game. It give you a selection of characters and spells which you can buy with Gold. You first start at level 2. This means you can only get characters of level 2. In addition, you start with 2 Gold to spend in the shop, and each round your starting Gold increases by 1, up to 12. Your Gold does not carry over between rounds.

Leveling up means you can buy higher level characters. The shop will always present you characters up to your current level.

## Rolling and locking

A sample shop, with rolling and locking buttons highlighted.
At the beginning of each shop phase, the shop is cleared out and you are presented with a new set of characters and spells to buy. In addition to buying them, there are two other things you can do:

### Rolling

If none of the presented options seem worthwhile, you can spend 1 Gold to **Roll** the shop. All characters and spells in the shop are removed, and a brand new set of characters are presented using the same rules as the original roll.

This can be done by clicking the button in the top left corner (highlighted in red in the above picture), or by using the **R** or **Space** keys on a keyboard.

The amount of characters you get presented with at the beginning of a round or after a roll depends on what round of the game it is - on rounds 1 and 2, 3 characters are presented, from rounds 3-6, 4 characters are presented, and on Round 7 and beyond, 5 characters are presented.

Knowing when to accept what you're offered and when to look for the perfect fit for your board can be a delicate balancing act!

### Locking

Normally, your shop automatically refreshes when a new shop phase starts, but maybe there's a character or spell in the shop that you really want, but can't afford this turn! In this case, you can **Lock** the shop, in which case all characters and spells in the shop are not removed after the next brawl. If the shop has fewer characters and/or spells than it normally presents in it (perhaps because you bought some), the shop is filled with new characters and spells to make up the difference. The shop will then unlock again (though you can choose to lock it once more at that point).

You can **Lock** for free by clicking the button in the top right corner (highlighted in yellow in the above picture), or by using the **L** or **CTRL** keys on a keyboard. If this action is repeated, the shop will be unlocked again, allowing characters and spells to be fully refreshed again.

Knowing whether it's worth locking a particular selection of characters is a delicate skill, as you miss out on the only chance you get each round to refresh the shop for free, and it can be a particularly difficult decision if you're about to level up - you may be missing out on stronger, higher level characters by locking!

## Shop capacity limit

There is a hard limit of 7 entities (characters, spells) in the shop. So, if a player finds a way to add another character or spell to the shop outside of the normal 7, one of them will be deleted. If this happens, the game will almost always remove a generic character in favor of whatever would be added. For example, while playing as Pied Piper, obtaining Great Library Card will add a second spell to each shop, but at the cost of having one less character appear each shop. The buffed animal from Pied Piper will always be one of the options, as one of the normal characters will be replaced instead.

## Effects of overflowing characters

Any affect that would give you a character will, if your board and hand are both full, add it to your shop at 0 cost instead. Note that any shop-related effects or on-buy effects, such as previously-cast Gingerbread Party, Fancy Pants, or previous Feasting Dragon Slays will not apply to such characters. If your shop is completely full due to having an effect that adds an extra character or spell to the shop (such as playing Potion Master or Pied Piper), the character will simply not be given to the player. So, be sure to not have a full hand in this scenerio.

## Notes

* Shop characters can be affected by some Auras, such as Mrs. Claus's ability, that affect the stats displayed. The buffs are still lost if the source of the Aura is lost or the character changes in a way that makes it no longer qualify for the Aura.

* Some treasures, spells, and hero powers affect shop characters's stats - these are all permanent stat increases that are applied immediately when the effect starts, and then applied to every character that the shop rolls while the effect is active. Shop characters still have the buff when the effect is lost (say, the treasure is replaced), but future shop characters will not. Tripling characters that have shop buffs will combine the buffs from all 3 of the characters.