Nature's Warrior

<color=Gold>**Nature's Warrior**</color>

Nature's Warriors are defenders of the wild, protectors of the natural world . . . and often druids who have spent "too much time" in wild shape form.

<color=Gold>Requirements:</color>

**Base Attack Bonus:** +4

**Feats:** Nature Domain (Cleric), Wild shape 1/day, Follow the Guide, or Track.

**Skills:** Lore 8, Survival 8.

**Spellcasting:** Must be able to cast 2nd-level divine spells.

<color=Gold>Class Features:</color>

- **Hit Die:** d10.

- **Base Attack Bonus:** High.

- **High Saves:** Fortitude.

- **Weapon Proficiencies:** None.

- **Armor Proficiencies:** None.

- **Skill Points:** 2 + Int Modifier.

- **Skills:** Concentration, Craft (alchemy, armor, trap, weapon), Heal, Hide, Listen, Lore, Move Silently, Parry, Search, Set Trap, Spellcraft, Spot, and Survival.

- **Spellcasting Progression**: At 1st, 3rd, and 5th level in the Nature's Warrior class, the character gains new spells per day as if she had also gained a level in a divine spellcasting class she belonged to before adding the prestige class.

- **Wilding**: Nature's warrior class levels stack with Druid levels (as well as levels in other prestige classes that allow these abilities to stack) to determine wild shape abilities if you choose Druid spellcasting progression. They also gain a bonus to their survival and animal companion scaling equal to their class levels in Nature's Warrior.

- **Nature's Armament**: At 2nd, 3rd, and 5th level a Nature's Warrior may choose one of the following abilities.

Armor of the Crocodile: The Nature's Warrior and their animal companion gain a +1 bonus to their natural AC. This improves to +2 at 5th level.

Blaze of Power (Druid Only): While in an elemental or dragon form, the nature's warrior is covered in a blaze of power (based on the elemental or dragon form's nature breath weapon) that reflects 75% of her druid spellcasting levels + levels in Nature's Warrior as damage to any opponent that strikes her. This damage is capped at 5 \* levels in Nature's Warrior.

Boar's Ferocity: The Nature's Warrior and their animal companion gain 1 HP for every base ranks they have in the Survival skill (maximum 30) plus an additional 15 hp.

Claws of the Grizzly: The Nature's Warrior and their animal companion gain +2 additional positive damage to all attacks. This bonus improves to +4 postive damage at 5th level. For shapeshifting druids they gain an additional +1 enhancement bonus. This bonus increases to +2 at 5th level. [Stacks with Feral Master bonuses.]

Earth's Resilience: The nature's warrior and their animal companion gains damage reduction 1/ (stacks with other sources). This increases to +2 at 3rd level and +3 at 5th level. At 5th level the nature's warrior and their animal companion become immune to knockdown effects.

Nature's Weapon: The nature's warrior and their animal companion gain +1 attack bonus. This bonuses increases to +2 at 5th level.

Primal Magic (Ranger Only): Your bonuses from your Primal Spells and Embrace The Wild increase by 25%. Also, you and your animal companion gain +5 hit points for each Primal Spell you cast on yourself.

Wild Growth: The Nature's Warrior and their animal companion gain +1 regeneration. This increases to +2 at 5th level.

Wings of the Hurricane (level up evasion): The nature's warrior and their animal companion move like the wind. They gain a 1% increase to movement speed for each level of Nature's Warrior and the Evasion feat at 5th level.

Wreath of Clouds:
Cleric/Ranger/Spirit Shaman: The nature warrior may wreathe herself and her animal companion in mist and clouds granting themselves a displacement effect (10% concealment for each level of Nature's Warrior for a maximum of 50%) for a duration equal to a number of rounds equal to their class level times 3. There is a 3.5 minute cooldown between activations.
Druid: When the nature warrior reaches below 50% health while shapeshifted they automatically wreathe herself and their animal companion in mist and clouds granting themselves a displacement effect (10% concealment for each level of Nature's Warrior for a maximum of 50%) that lasts for a duration equal to a number of rounds equal to their class level times 3. There is a 5 minute cooldown before this protective measure can trigger again.