Void Potential

The **Void Potential** refers to both an interactable and a loot object introduced in the *Survivors of the Void* update. The article will refer to the *Void Potential Chest* and *Void Potential Orb* to distinguish between the two.

## Void Potential Chest

*(Not to be confused with Void Cradles, which also cost 50% HP but generate void items directly instead of orbs.)*

The Void Potential Chest costs 50% of the player's HP, similar to a Shrine of Blood. Instead of an item, it generates a Void Potential Orb.

## Void Potential Orb

The Void Potential Orb is an object which holds 3 random **unique** items. Upon interacting with it, a menu labeled "Collapsing Potential Vectors" brings up item selections. Similar to the Artifact of Command's command essence the player can only choose one, which will transform the orb into the selected item.

The Void Potential Orb can be found as loot from the Void Potential Chest and the Encrusted Cache. It is also dropped as a reward upon completing a Cell Vent in the  or a wave in Simulacrum.

The Void Potential Orb is defined by two characteristics: its color and its loot rarity distribution. While the color is not strictly tied to the rarity distribution, it is thematically linked to it. It is important to note that an orb of a certain color which is spawned by two different methods does not share the same rarity distribution, e.g., white orb from a Void Potential Chest and Simulacrum. The rarity distribution for each version of the Void Potential Orb is listed below:

* White orb from Void Potential: same as a Small Chest.
* Purple orb from Encrusted Cache: see .
* White/green/red orbs from the Void Fields: only common/uncommon/legendary items respectively.
* White/green/red/blue/purple orbs from Simulacrum: see Simulacrum rewards.

If the Artifact of Command is enabled, Void Potential Orbs are replaced with command essence whose rarity is based on the **color** of the orb. This means that a white orb in Simulacrum always gives common item options only to the player. The purple orb from both the Encrusted Cache and the Simulacrum rewards have void common items only. The blue orb in Simulacrum can normally select from both items and equipment, but as a command essence it has lunar items only.

## Notes

* For information about how opening the Void Potential calculates damage, see Shrine of Blood.
* Unlike the Void Cradle, Void Potentials don't generate .
* Each of the 3 possible options on the orb rolls for their rarity individually, meaning that, often times, one can obtain an orb that offers a common tier item option, an uncommon tier item option and a legendary tier item option.
	+ It is worth noting that  can also turn any number of the 3 options into a lunar item. This transformation is rolled independently for each of the original unique rewards and as such it is possible to roll for the same lunar item more than once.
* All 3 options are guaranteed to be unique. After the first item has been chosen, it will be removed from the weighted selection for the next one. Due to the drop chance bias, this affects that rarity distribution for the second. Similarly, the first two items will affect the third item. As a result, that actual chances to see an item of any rarity is not exactly as expected, but the difference is no more than 2% statistically from the expected value.
* Since all void rarities share the same color, one can also craft a purple orb whose command essence gives only void legendary items, for example. While this does not occur in the official game version, it is possible with mods.

## Gallery

* A Void Potential before being opened
* A Void Potential After Being Opened, the orb resting next to it
* A Void Potential orb showing the three possible items that one can select
* An orb of void rarity from Simulacrum
* An orb of lunar rarity from Simulacrum