Patch Notes

## Latest Release

This page is extremely out of date. For the full release history, please go to https://playorna.com/releases/. That is the official Northern Forge Studios Inc website.

## Previous Releases

3.2.6

Дата релиза: Май 26, 2022

```
* Memory Hunts
-- Players can now enjoy our new GPS feature: Memory Hunting
-- Perform Memory Hunts to attain Amities, a new equipment item that gives unique passive player traits
* Translations for Chinese (Simplified)
* New Building: the Oracle Temple
-- Used in the crafting of items for Memory Hunting
* New specialization: the Oracle
* Arcane enchanting is now possible at the Demonforge
* Additional new sprites and artwork
* The codex can now be searched by item drop name
* Elemental alignments now affect your Follower as well
* Misc bug fixes and improvements

```

3.1.12

Дата релиза: Апрель 13, 2022

```
* Rise of the Unfelled is now available in French
* Improved the visual distinction and size of some buildings
* Reduced the effective touch area of larger buildings
* Bug fixes

```

Server patch: 4/4

Дата релиза: Апрель 4, 2022

```
* Fixed an issue that may have caused live PvP to double match players
* Live PvP now has a turn time limit of 15 seconds. Afterwards, the AI should take over for the turn
* You can now flee live PvP matches
* World monster despawn is now less aggressive

```

Server patch: 3/30

Дата релиза: Март 30, 2022

```
Hey travelers - thanks a ton for trying out the new storyline!

To address your feedback, we have performed a server patch that will allow players that had previously started the old storyline, "The Aftermath", to continue it alongside the new storyline, "Rise of the Unfelled".

Please note that Dungeon and Gauntlet rewards will still only reflect your progress in "Rise of the Unfelled" if you have begun the new storyline.

```

3.1.8

Дата релиза: Март 28, 2022

```
* New Storyline: Rise of the Unfelled
-- Existing players can migrate to this storyline at their discretion
-- Migrating to this new storyline will remove access to the previous storyline
-- The storyline is currently available in the following languages: English, Spanish, German, Italian, Norwegian, Vietnamese, Russian, Polish, Japanese, Ukrainian, Traditional Chinese, Korean
* A fresh new interface for Area Exploration & Control
* To reduce player confusion, the “Ghost” term has been removed
* Most building types now cost gold instead of orns
* New building sprites
* New Quality of Life improvements to the build menu
* Spiked Shield balance adjustments
-- Spiked Shield can no longer crit
-- Spiked Shield better respects the actor's attack stat and the opponent's defense stack, reducing its previous armor piercing
-- The penalty for using Spiked Shield on classes other than Gilgamesh has been lessened
* Ascended players can now reverse their ascension levels, returning some of the materials spent
* Added an achievement for Live PvP
* Greatly increased live PvP rewards
* Balance: Improved the additional follower action rate given by the passives “Valhallan Way” and “Valhallan Strength”
* The Sleep status effect is now removed upon receiving damage
* Players can now opt to not summon event raids when using Summoning Scrolls
* Multiple potions can now be crafted at once in the Herbalist
* Due to increasing device limitations, removed Android 5 & 5.1 support
* Improvements to World monster seeding logic
* New PvE content
* Bug fixes and performance improvements

```

2021 Mechanics Patch

Дата релиза: Дек. 21, 2021

```
Beowulf:
* Slightly increased class stats
* Removed bonus follower synergy with Tamer/Beastmaster, but buffed follower passives to meet the same stat values (or greater) as before
* Removed Mana Siphon and Critical Hits passives
* Valhallan Protection rate increased by 4%
* New Passives:
-- Ascension Synergy: Your Ascension level will now increase follower stats as well
* New skills:
-- Call of Skadi: Increases the chance of your follower performing an offensive spell.
-- Call of Jord: Greatly increases the chance of your follower protecting you.

Freyr/Freyja:
* Removed bonus follower synergy with Beastmaster, but buffed follower passives to meet the same stat values as before
* New skills:
-- Call of Brynhild: Increases the chance of your follower performing a buff or debuff.

Bahamut:
* Removed bonus follower synergy with Tamer/Beastmaster, but buffed follower passives to meet the same stat values as before
* New skills:
-- Call of Idun: Increases the chance of your follower performing a healing spell.

Deity:
* Slightly increased class stats
* Removed the HP Siphon passive
* New passives:
-- The Deity: Deific Channel is occasionally automatically cast while in battle

Heretic:
* Increased magic stat to be more competitive with melee classes
* Added the Steadfast II passive
* Iconoclast now begins its effect from 100% mana, rather than from 50% mana

Omnimancer:
* Increased magic stat to be more competitive with melee classes
* Added the Life Siphon passive ability
* New skills:
-- Refract: Grants a great chance to return some to all of an opponent's attack damage back at them. Refractions are more successful when magic users attempt them.

-- Reflect: Grants a chance to return a portion of an opponent's attack back at them. Reflections are more successful when magic users attempt them.

-- Counterattack: Grants a chance to return a portion of an opponent's attack back at them. Counterattacks are favorable to win in PvP draws.

Assassin:
* Removed the Last Breath passive
* New passives:
-- Annwn Subterfuge: It is easier to apply status effects to your opponents. Additionally, status effects given to your opponent will last longer.
* New skills:
-- Counterattack II: Grants a great chance to return a portion of an opponent's attack back at them. Counterattacks are favorable to win in PvP draws.

Anubis:
* New skillset: Flame VI, Spark VI, Tremor VI, Frost VI, Lacunus II

Other changes:
* The new "Call of..." skills will work most effectively with Valhallan classes
* Hybrid classes such as the faction god classes and Valhallan classes now have their Attack and Magic stats equalized
* Defeated World Raid Bosses now extra random item and material rewards

```

3.0.0

Дата релиза: Окт. 21, 2021

```
* Translations for Hungarian and Romanian
* Revamped battle system and enemy AI
* Themed Dungeons
* Live PvP in the Arena
* Refreshed menus and many user interface improvements
* Added an in-battle options menu to control visibility of some battle settings
* The Arena, Dungeons, World Raids, and Coliseums can now be completed as a party
* Summoned World Raids may now be made private to you and your party
* Balance adjustments:
-- PvP opponents now must manage mana
-- Spiked Shield will now consume Ward on missed attacks
-- Status effects that cause damage per turn will affect each turn of casting multi-turn spells
* The Castle Keep upgrade now grants a Colisuem
* The Herbalist can now be made public
* View distance is now visible on the map
* New status effect display and icons
* Battles now include an overview and historic action log
* New specializations: the High Cleric, Time Mage, and the Chronomancer
* New spells and skills
* Tons of bug fixes and quality of life improvements

```

Server patch: 6/24

Дата релиза: Июнь 24, 2021

```
* New World Raids: Yggdrasil & Arisen Yggdrasil
* Two-handed items may now grant weapon abilities
* (Balance) New Realmshifter passive ability: High Tenacity
-- Damage taken from self-inflicted statuses such as Berserk and Bloodshift can no longer deplete HP to 0
-- High Tenacity replaces Apothecarist III
-- Apothecarist III is now available to the Assassin specialization
* July content
* Preparations for Live PvP and party combat
* Performance improvements and bug fixes

```

Server patch: 6/8

Дата релиза: Июнь 8, 2021

```
* Added bottles as drops to some monsters
* Added herbs as drops to Witch-like enemies
* Allowed level 250 players to share experience while in party, but not receive it
* Fixed an issue where an out-of-date global ranking might be seen on a player's profile

```

2.12.7

Дата релиза: Апрель 27, 2021

```
* Translations for Traditional Chinese, Dutch, and Norwegian
* Origin Town additions
-- Visit your party members' towns with the Wayvessel
-- Craft potions at the Herbalist
-- Build and populate your town with the Town Hall
-- Collect offerings from your villagers with the Citadel
-- Bring villagers to your town with Residences
-- (Endgame) Further increase your power with the Altar of Ascension
* You can now party with any Ally
* Character account management improvements
-- You can now have multiple characters under one email address
-- Passwords are no longer required
* Removed the previous "Low" graphics option
* Legacy item normalization
-- Please see https://www.reddit.com/r/OrnaRPG/comments/m9f9xm/sticky_marchapril_upcoming_changes/ for more information
* New help section with FAQ
* Regional chat
* New music: Origin Town + Boss
* Decorations can now be made public
* Visual and graphical improvements
* Bug fixes & stability improvements

```

2.10.7

Дата релиза: Март 26, 2021

```
* Japanese translations
* Saved equipment sets
* Autodismantle by tier
* Equipment with crit rate bonuses now have more of an effect on skills and spells
* Followers now cost gold until T8
* April content
* Added the ability to either extract or destroy adornments at the Blacksmith
* In-app widget to get help
* Added the ability to re-challenge completed Codex entries
* Multi-hit skills now show a damage summary
* Added new Kingdom option to specify Kingdom language and desired member activity level
* Extra T10 class sprites
* Players can now use fishing lines at nearby health fountains
* (Balance) Increased the Assassin's Assassinate passive action rate
* Bug fixes

```

Server patch: 3/15

Дата релиза: Март 15, 2021

```
* Added NPCs to the Codex
* Bug fixes and performance improvements

```

Server patch: 2/28

Дата релиза: Фев. 28, 2021

```
* Added Followers to the Codex
* Added status effects to the Codex
* Decreased the stat penalty when dual wielding weapons
* Added upgraded off-hand skills to some off-hand equipment
* Added new off-hand skills when dual wielding
* Added a new passive to the Sequencer: Quickcast
-- May reduce the turns required for multi-turn spells by 1 turn
* Increased the Follower storage limit in the Keep
* (Balance) Increased the chance for the Sequencer's doublecast to occur
* (Balance) Faction Statuses:
-- Frozen: increased the chance to heal and slightly decreased the chance to miss a turn
-- Rot: increased the defensive debuff
-- Burning: added an offensive debuff
* (Balance) Decreased the base Ward bonus of the Arisen Surtr's Cuirass from 12% to 8%
* (Balance) The Spiked Shield skills are now much less effective with non-Warrior classes
* New Kingdom war blessing: Blessing of Peace
-- Nullifies any other hexes and blessings used in a Kingdom war

```

Server patch: 2/13

Дата релиза: Фев. 13, 2021

```
* Summoning Scrolls are now more likely to spawn a World Raid Boss of the player's tier
* Reduced the material and orn cost of the Keep
* Added the Master Angler achievement
* Fixed an issue that allowed the Kerberos's elemental alignment weaknesses to be overridden
* Fixed an issue that prevented the Bastion spell from increasing defenses
* The Coliseum is now slightly easier and now rewards materials
* Slightly increased the Beowulf class's stats
* Misc bug fixes

```

2.9.10

Дата релиза: Янв. 29, 2021

```
* The Codex
* Off-hand equipment may now grant special abilities
* Kingdom Gauntlets now require up to 3 defeats to be considered lost
* Area gridlines will now use colour to denote unclaimed or your own territory
* Quality of Life improvements including more spell/skill/item battle memory
* Faster bulk item dismantling/dropping
* Bug fixes and misc improvements
* Additional translations

```

Server patch: 1/23

Дата релиза: Янв. 23, 2021

```
* Increased Defense and Ward stats for some Tier 9 & 10 World Raid gear
* Fixed an issue preventing Kingdom quests from spawning for level 250 Kingdom members
* Removed Drenched as a status immunity from some monsters
* Performance and stability improvements

```

2.8.12

Дата релиза: Дек. 22, 2020

```
* Translations for Spanish, German, Czech, Vietnamese, and Indonesian
* New world building: the Coliseum
* UI tweaks and improvements
* The current month's Daily Rewards now show in the World Hub
* Bug fixes and stability improvements

```

Server patch: 12/6

Дата релиза: Дек. 7, 2020

```
* The Rot status effect now slightly decreases defense and resistance
* NPCs may give additional, randomly generated quests
* Arisen Morrigan can now be summoned as a very rare World Raid Boss
* Godforging

```

2.7.16

Дата релиза: Ноя. 9, 2020

```
* Polish Translations
* Allies (Friends) list & messaging
* Decreased the stat penalty of dual-wielding
* Daily Rewards
* Bug fixes and performance improvements

```

2.6.7

Дата релиза: Сен. 20, 2020

```
* Dual-wielding
-- The off-hand slot may now be used to equip a second weapon at reduced stats
-- New dual-wielding melee specialization: The Duelist
-- New dual-wielding mage specialization: The Sequencer
* French translations
* Added "Single Touch" map control scheme
-- Can be enabled / disabled in the game's options
* Fishing
-- You can now use Fishing Line near bodies of water to start a fishing session
* New Building: The Refinery
* Added an extra challenge for your Kingdom with Berserk Raids
* Berserk World Raids may now be found, granting additional rewards
* Some followers now have "Protect Chance", granting the chance to protect the player from an enemy attack
* The Beowulf class now has the passive "Valhallan Protection", granting any follower protect chance
* New specialization: The Seeker (grants additional view distance)
* Graphical updates
-- New map textures
-- New sprites for some building types
* Fixed an issue where some coastlines may not contained water biome monsters

```

Server Patch: 9/07

Дата релиза: Сен. 7, 2020

```
* World Raid drop improvements
-- Buff all Horsemen drops
-- Added passive abilities to most other World Raid drops
* Increased the damage and crit rate of Ultima & Ultima II
* Tier 9 & 10 content will now be available more consistently at level 250
* Gauntlets wins will now give less, but better, randomized gear & adornments
* The Freyr class can now use Mage equipment
* Performance improvements

```

Buff Patch: 8/10

Дата релиза: Авг. 10, 2020

```
This patch includes the following Class & Specialization buffs:

* The Arcanic, Nyx, Realmshifter, and Heretic classes now deal more damage than others when landing a critical hit
* The Realmshifter class now has the passive: Saboteur II
* The Assassin specialization now has the passive: Last Breath (stats increase in battle when close to HP depletion) and now deals slightly more damage to Ward
* The Maji specialization now has the passive: Depletion (stats increase in battle when close to mana depletion) and has the skill: Great Meditation II (increased magic damage with the additional chance to decrease opponent resistance)
* The Pikeman/Shieldmaiden and Warden specializations now have Polearm proficiency and learn the skill "Shield Bash" and have the passive Shield's Up
* The Deity class now has Steadfast II
* The passive "Valhallan Dissonance" now has an increased chance for a follower to act
* The Bard and Charmer specializations may cause the "Lulled" status
* The Charmer specialization now has more mana and its skills have increased damage and cause effect chances

```

2.5.9

Дата релиза: Авг. 2, 2020

```
* Translations for Russian, Portugese (BR), and Italian
* Better map controls with zooming and a new view distance stat
* New graphics
* Kingdom Role/Permissions management
* The Scroll of Chaos
-- New consumable and weather type that attracts monsters from any weather/time condition
* Performance improvements
* Auto-dismantle options now work with Raid and Income rewards

```

2.4.0

Дата релиза: Июнь 29, 2020

```
* Decoration buildings
* Character titles
* New sprite packs
* Google Play Games integration
* Higher res backgrounds
* App size reduction
* Bug fixes

```

2.2.0

Дата релиза: Май 16, 2020

```
* World Raids
-- A new item, the "Summoning Scroll" can be found from completing gauntlets and defeating some rarer enemies
-- Using one will summon a Raid Boss in the world, somewhere within walking distance
-- Players must be playing at a walking speed to see Raid Bosses
-- They may occasionally naturally spawn in the world as well

```

2.1.3

Дата релиза: Май 8, 2020

```
* New Music
* Added an option to select the tier in Gauntlet/Dungeons
* Waystones can now be purchased in the Runeshop
* iOS 10 fixes

```

2.1.0

Дата релиза: Апрель 24, 2020

```
* Facelift & UI overhaul
* New monsters, items, and followers
* More dynamic content with weather effects
* Party chat (and @ messaging)
* The Keep can now be upgraded to a Fortress or Castle, granting new Origin Town capabilities
* Raid damage limits
* Map improvements and bug fixes
* (to be released) Kingdom Quests & Research
* More notification options
* Android 5.1 support
* More graphics options
* Performance improvements
* Bug fixes and other misc improvements

```

Server Patch: 4/13

Дата релиза: Апрель 13, 2020

```
* Increased the window of chargeable passives and skills to 36 hours

```

Balance Patches

Дата релиза: Март 30, 2020

```
* Increased the damage of Omnimancy spells
* Increased stats of Tier 9 faction classes
* Increased the HP absorption of Drain III
* The Berserk status effect now increases magic damage
* Increased the damage of chargeable spells in light of new charging mechanism
* New arcanist spells: Transference I, II, III: Deal non-elemental magic damage while recovering Ward
* Reduced the mana cost of Mend Wall 3
* Decreased the miss chance of Realm Strikes
* Decreased the negative status effect chance of Realmshift

```

Server Patch: 3/29

Дата релиза: Март 29, 2020

```
* By popular demand, chargeable skills & passive abilities will now last 12 hours, but only include player activity within that 12 hour period
* To improve PvP balance, chargeable passive abilities will now no longer apply in PvP matches
* Ward recovery spells will now take multiple turns
* The Omnimancer will have a new passive "School of Avalon", rather than "Beast Mode". It will charge with magical opponents defeated
* Misc bug fixes

```

1.83.0

Дата релиза: Март 7, 2020

```
* 3D (Beta) map fixes and improvements
* Bug fixes

```

1.82.0

Дата релиза: Фев. 29, 2020

```
* New buildable building: The Jeweller
* New spells
* Added a layer selector to the overworld map
* Signup & login improvements
* Sprite updates
* Assets for T10 classes (classes to be unlocked at a later date)
* Assets for World Raids (to be unlocked at a later date)
* Bug fixes

```

1.81.0

Дата релиза: Фев. 2, 2020

```
* Stability improvements
* Added option to mark items as Junk
* Added the option to combat yourself in the Arena (requires level 100)
* Added the option to combat Kingdom mates
* Added the option to restock owned shops for gold
* Player leaderboard positions will now be determined using more metrics (monsters/bosses defeated, gauntlets, quests, etc)
* Android 6.0 fixes

```

1.80.0

Дата релиза: Янв. 26, 2020

```
* Quality of life, UI, and UX improvements
* New sprite packs
* Beta map improvements and fixes
* Performance improvements

```

1.79.0

Дата релиза: Янв. 5, 2020

```
* New Blacksmith option: Smelter
-- Allows downgrading of equipment
-- Allows removal of adornments
* Kingdom chat improvements and fixes
* Inventory management improvements
* Option to set character inclination in Arena loadout
* Bug fixes

```

1.78.0

Дата релиза: Дек. 29, 2019

```
* Weapon & Armor adornments
-- New item type: Adornments
-- Equippable from any Alchemist
* January content
* Raid difficulty adjustments
-- Removed the 20% damage cap
-- Raids now get stronger as damage is dealt
* Endless Gauntlet mode
* New map beta rollout
* New monsters and items
* Parties will now only share experience with those of a similar level/tier
* Added a cooldown to starting Kingdom gauntlets
* Adjusted the difficulty of Tier 9 & 10 monsters
* Adjusted the stats of some December event items
* Misc bug fixes and improvements

```

1.77.0

Дата релиза: Ноя. 29, 2019

```
* December content
* EXP reducing items now work in Quests and Arena
* Bug fixes + misc enhancements

```

1.76.0

Дата релиза: Ноя. 8, 2019

```
* Improved Kingdom Gauntlets
-- Players chosen can now be shuffled once per hour
-- Players can now complete floors simultaneously
-- Partial completes can now reward orns
* Inventory sort and display improvements
* Bug fixes

```

Server Patch: 10/30

Дата релиза: Окт. 30, 2019

```
* To avoid PvP stalements, defenses will now decrease over time
* Improved Bahamut's Hybrid Monster stat bonuses and hybrid spell damage bonuses
* Improved Bahamut's Valhallan Strength II passives
* Increased the rate of which the new Eternal Light passive charges
* Increased Nyx's skill slot count
* Titanguard now has Steadfast II
* Increased the mana pools of Titanguard and Nyx
* Increased the chance of Nyx's passive activating
* Increased Kingdom Gauntlet rewards

```

1.75.0

Дата релиза: Окт. 28, 2019

```
Server Adjustments:
* Increased World experience earned for Tiers 7-10
* PvP stat balance adjustments
* Adjusted the ability for Kingdom Raids to be solo-ed
* Increased the quality and chance of rewards for Raid damage dealt
* New passives for Classes in Tiers 3-7
* The Eternal Light passive now charges over time played rather than time of day
* The Nekromancer now has the "Mana Rush" instead of "Second Chance", using mana to escape falling in battle
* The Kingdom leaderboard now favors recent accomplishments (raids, wars, etc)
* Daily quests can now auto-complete
* Improved the passive abilities of the Arcanic and Freyja classes
* Tighter Kingdom War matchmaking
* Fixed followers' usage of Ward recovery skills

Game Updates:
* Kingdom Gauntlets
* More information about Class options is shown in the Character menu
* Tier 9 Classes
* New specializations (Tiers 5, 7, 9)
* Jobs can now be accepted from a Keep
* November content
* New rare building: the Bazaar (it sells random items)
* Tablet UI adjustments
* Improved inventory management in Keeps and Outposts
* Improved inventory management performance
* Other participating members of Boss or Raid battles are now shown in battle
* Added the option to buy back recently sold items
* Weapon enchantments can now be removed at an Alchemist or Demonforge
* Spell or Skill power is now shown when viewing spells (adjusted to your current equipment)
* Battles can now be initiated immediately when long pressing a monster
* Misc UI improvements and bug fixes

```

Server Patch: 10/21

Дата релиза: Окт. 21, 2019

```
* Increased Arena drops and rewards
* Gauntlets can now reward items from completed NPC and Story quests
* Balanced Dragon's Vengeance II with the other chargable skills
* Increased the effectiveness of some T9 and T10 followers

```

1.71.0

Дата релиза: Сен. 27, 2019

```
* Guardians: a PvE Area capture experience
* October (Halloween) content
* Some QoL battle improvements
* Misc bug fixes and improvements

```

1.70.0

Дата релиза: Авг. 28, 2019

```
* Battle music
* Network, data, battery, and performance improvements
* Misc improvements and bug fixes

```

1.69.0

Дата релиза: Авг. 11, 2019

```
* Level cap raised to 250
* Tier 10 content
* Added a "Light mode" option under high contrast settings
* Bug fixes, performance improvements, and misc improvements

```

1.68.0

Дата релиза: Июль 13, 2019

```
* Graphics updates
* New items, monsters, and content
* Post-raid summaries
* Followers are now sent to Keep when purchasing new ones
* Slight balance changes to Tier 8 Classes and Tier 9 Specializations
* Small improvements to Party interface
* Weapons can now be enchanted at Demonforges
* New Sprite Packs
* Misc improvements
* Bug fixes

```

1.67.0

Дата релиза: Июнь 15, 2019

```
* New classes, items, specializations, spells, and monsters
* Bug fixes and small improvements

```

1.66.0

Дата релиза: Май 27, 2019

```
* Ward: New battle dynamic that gives extra damage absorption based on new skills and new Off-hand equipment
* New items and spells
* June event
* Adjustments to battle damage indicators
* Overhauled blacksmith interface
* New status effect for Earthen spells: Rot
* New option to disable weather animations
* Misc improvements and bug fixes

```

1.65.0

Дата релиза: Май 18, 2019

```
* Reduced orn prices for most classes
 - Players who have previously purchased these classes will receive orn refunds
 - Most classes now require a similar class in the previous tier
* New items and monsters
* Spell menu improvements
* Reworked Tier 4 class spells and passives
* Kingdoms can now create banners
* Misc bug fixes & improvements

```

1.64.0

Дата релиза: Апрель 25, 2019

```
* May event
* New utility items
* Weather effects
* Raid HP bar is now realtime
* Class weapon proficiencies
* UI tweaks and adjustments
* Bug fixes

```

1.63.0

Дата релиза: Апрель 7, 2019

```
* New Raid: Apollyon
* Added Masterforging option in the Alchemist
* New Final Quest
* Gauntlets: Added hard mode and boss mode
* New gear
* Bug fixes and improvements

```

1.62.0

Дата релиза: Март 24, 2019

```
* April Raid
* Fixed a item highlighting issue when bulk dismantling
* UI tweaks and adjustments

```

1.61.0

Дата релиза: Фев. 27, 2019

```
* March raid
* Area control adjustments
 - Defending power is now based on player, kingdom, and faction influence
 - Rewards are based on all player activity within controlled areas
* SFX overhaul
* Kingdom war matchmaking improvements
* Other misc bug fixes and improvements

```

1.60.0

Дата релиза: Фев. 12, 2019

```
* Timed Events
* Daily quests are now auto-accepted
* Daily quests now adhere to user timezones
* New sprite packs
* New monsters and items
* Misc bug fixes and improvements

```

1.58.0

Дата релиза: Фев. 2, 2019

```
* Fresh coat of paint
* New Specialization classes
* New monsters and items
* Followers can now be "released", refunding some orns
* The keep can now store more followers
* Compass marks can now be removed
* Some orns are now rewarded on Kingdom war defeat
* Other misc bug fixes and improvements

```

1.57.0

Дата релиза: Янв. 19, 2019

```
* Multiple raids can now be active at a time
* Added Daily Quests
* New building type: the Alchemist
* Reduced memory usage to avoid crashes on longer playtimes
* Compass guides can now be added for certain points of interest
* Visual and passive changes to the Gaia class
* Buffed the Steadfast passive
* Added plenty of new followers
* New items
* New notification options
* Adjusted some class sprites
* Other misc fixes and improvements

```

### December 2018

**Update 1.55.0 December 29th, 2018**

* Tier 7 & Tier 8 classes
* New bosses
* New Tier 3 raid: Dracon
* Increased drop rates for rarer items
* Improved Sword in Stone rewards
* New UI for changing classes and specialization
* Dex/miss adjustments
* Misc bug fixes and improvements

**Update 1.54.0 December 16th, 2018**

* GPS improvements
* Holiday sprite pack
* Bug fixes and improvements

**Update 1.53.0 December 8th, 2018**

* New monsters
* New spells (and multi-round spells)
* New weapons
* Added an option to roughly show area bounds
* Autodismantle will now favor the more rarer of an item's materials
* Participating in raids now requires 24 hours of kingdom membership
* Added bulk dismantle/drop options to the inventory menu
* Bug fixes and improvements

### November 2018

**Update 1.52.0 November 26th, 2018**

* Class balance adjustments: reworked the passive abilities of Tier 5 & 6 classes
* Battle server connectivity/reconnection improvements
* New monsters, bosses, and gear
* Fixed a gauntlet issue that may have resulted in statuses being applied erroneously
* Fixed a quest tracking issue when multiple quests are accepted with similar requirements
* Quests now award experience
* Misc bug fixes

**Update 1.51.0 November 20th, 2018**

* Adjustments to new Tier 6 class stats
* Added a counter for monster based quests
* Fixed issues with gauntlet loadouts
* Added option to abandon quests
* Other bug fixes

**Update 1.50.0 November 18th, 2018**

* Quests, NPCs, and lore
* New classes: Blademaster, Battlemage, Grand Mystic
* New Raid: Arthus
* New followers
* New gear and items
* Items can now be stored in the Keep
* Dungeons (world gauntlets) can now be found in the world
* Inventory UI improvements
* Area names can now be reported
* Bug fixes

**Update 1.36.0 November 6th, 2018**

* Fixed an issue when configuring loadouts on new accounts

**Update 1.36.0 November 5th, 2018**

* Gauntlet improvements
* Gauntlets are now available on a 6 hour cooldown
* UI improvements
* New monsters, bosses, and gear
* Kingdoms can now have their King changed
* Raids no longer require Kingdom gold
* Bug fixes

### October 2018

**Update 1.35.0, October 29th, 2018**

* Gauntlets
* New monsters and gear
* Misc bug fixes and improvements

**Update 1.34.3, October 24th, 2018**

* Fixed HP/mana bar display issues

**Update 1.34.2, October 23rd, 2018**

* Fixed HP/mana display issues when using loadouts

**Update 1.34.1, October 21st, 2018**

* Fixed issue with gear loadout selection

**Update 1.34.0, October 21st, 2018**

* Gear and spell loadouts (world,PvP, raids)
* New Item: the Affinity Candle, which allows players to seed only their tier of monsters
* New UI for area control
* Added Super potions
* Boss Balance adjustments
* Raids now give all participants XP
* Misc other improvements

**Update 1.33.0, October 14th, 2018**

* New class: The Majestic
* New raid: Fomor
* New boss and monsters
* Adjustments to Kingdom matchmaking
* Added an attack log to raids
* Misc bug fixes and improvements

**Update 1.32.0, October 4th, 2018**

* Added Pendants that grant status immunity
* Added max amount of gold won in arena
* Fixed an issue where clan wars did not contribute to the ranking as much
* Added option to allow autoheal to consume more potions than may be needed
* Adjusted the polymath achievement so it no longer requires purchasable classes
* Misc tweaks and bug fixes

### September 2018

**Update 1.31.0, September 30th, 2018**

* Raids, raid weapons, and equipment
* Improvements to kingdom management
* Kingdoms can no longer be destroyed while at war
* Kingdoms now have a level
* Tier 9(level cap increased to 225)
* Bug fixes and improvements.

**Update 1.30.0, September 24th, 2018**

* Kingdom Wars
* New monsters and content
* Misc tweaks and bugs fixes

**Update 1.29.0, September 13th, 2018**

* Initial release of Kingdoms(guilds) Players can join and create Kingdoms, then claim land an gold for it. More to come...
* A few new monsters and a boss
* Dex now accounts for a chance to hit as well as a chance to miss

**Update 1.28.0, September 8th, 2018**

* Area income overhaul - controlled areas can now generate gold, orns, items, or materials over time (as they are visited)
* Buildings now cost materials and are now constructed from the area UI
* Gold in the keep now converts to daily income
* Shrines can now be purchased from the shop
* A faction reset can now be purchased from the shop
* Damage indicators now use colour to identify element weaknesses/strengths
* Other misc tweaks and bug fixes

**Update 1.27.0, September 2nd, 2018**

* New Subclass: the Berserker
* Unstable Magic now deals more damage, but can self damage/debuff
* Bug fixes regarding GPS services and location detecting

### August 2018

**Update 1.26.1, August 26th, 2018**

* [Meta] Fixed issue where the player would not be notified of a new update

**Update 1.26.0, August 23rd, 2018**

* Arena overhaul
	+ Battling in the arena no longer steals gold from opponents
	+ Winning in the arena gives access to unique items, gear, and materials
	+ The arena now requires the use of tokens to battle (every player will be given 10 with this update)
* Owned buildings can be moved/relocated
* The skill menu now allows sorting
* Full Bend and Dragonslayer now do more damage

**Update 1.25.1, August 21st, 2018**

* Subclasses can now be changed
* Added stat breakdowns for subclasses
* Slight balance adjustments to some spells
* Bug fixes

**Update 1.25.0, August 20th, 2018**

* Added character subclasses (must be level 100)
* Removed compass option to address memory issues and softlocks
* UI updates, including new character menu and effects
* Autoheal can now be used by holding the quick item button
* New spells and new mechanics for multi damage skills
* Bug fixes

**Update 1.24.0, August 11th, 2018**

* Tier 8 monsters and gear
* Improved gear stat display in inventory and shop menus

**Update 1.23.0, August 8th, 2018**

* New weapons and armor
* Monsters will now seed at your tier more frequently
* New building type: the Inn/Tavern
* Misc bug fixes & improvements

**Update 1.22.0, August 2nd, 2018**

* New boss, weapons, and content
* Improved the area icon for areas in which you own
* Added some new alternative sprites
* Added resource gathering points to the map
* Other bug fixes and improvements

### July 2018

**Update 1.21.5, July 31st, 2018**

* Fixed some map projection & drifting issues
* Other bug fixes

**Update 1.21.4, July 30th, 2018**

* Addressed some sprite "drifting" issues on the map
* Fixed the compass
* Forced a cache bust on the map data (to prevent blank screens some players are experiencing)

**Update 1.21.3, July 29th, 2018**

* Removed +/- counters from Keep dialogs
* Fixed some map jankiness

**Update 1.21.2, July 29th, 2018**

* Performance & battery usage: reduced accelerometer polling
* Purchased sprites can now be used by specialized classes

**Update 1.21.1, July 29th, 2018**

* Fixed alpha level on some monster sprites
* Fixed some map issues

**Update 1.21.0, July 29th, 2018**

* Added purchasable sprite packs to customize your character's appearance
* The map can now rotate with your device's compass
* Added the ability to rename followers
* Misc content, bug fixes, and improvements

**Update 1.21.1 July 29th, 2018**

* Fixed alpha level on some monster sprites
* Fixed some map issues

**Update 1.21.2 July 29th, 2018**

* Performance & battery usage: reduced accelerometer polling
* Purchased sprites can now be used by specialized classes
* Bug fixes

**Update 1.21.3 July 29th, 2018**

* Removed +/- counters from Keep dialogs
* Fixed some map jankiness

**Update 1.21.4 July 30th, 2018**

* Addressed some sprite "drifting" issues on the map
* Fixed the compass
* Forced a cache bust on the map data (to prevent blank screens some players are experiencing)

**Update 1.20.0 July 23rd, 2018**

* Orna is now available in areas of Europe, Australia/Oceania, and South America
* Quick heal menu now only contains healing items and requires a long press
* Dragoon's passive (now "Slayer") now scales stats with bosses defeated
* Bug fixes & misc improvements

**Update 1.19.2 July 19th, 2018**

* Fixed an issue where the UI may become unresponsive when claiming areas

**Update 1.19.1 July 18th, 2018**

* Shrines now last longer
* Equipment is now saved when switching classes
* Bug fixes

**Update 1.19.0 July 17th, 2018**

* New monsters and items
* The keep now holds more gold
* Shrines can no longer stack
* UI improvements to counters and confirmation buttons
* Misc bug fixes and changes

**Update 1.18.0 July 11th, 2018**

* New bosses, items, and monsters
* Added options to auto-dismantle monster drops
* Berserk monsters now become non-berserk if not defeated for some time
* Added an option to hide your shop from the public
* Added a few sorting options to the inventory screen
* New rewards
* Misc bug fixes and improvements

**Update 1.18.1 July 12th, 2018**

* Added -5/+5 buttons to quantity selectors
* Fixed an issue where locked items would not show the (L) indicator

**Update 1.17.0 July 7th, 2018**

* New spells
* Higher tier class adjustments & balancing
* New sprites for some classes
* Increased item sell limit to 100 items
* Increased item buy limit to 1000 items
* Improved some higher tier gear
* Quality-of-life improvements
* Misc bug fixes & improvements

**Update 1.17.1 July 7th, 2018**

* Fixed an issue when purchasing followers from bestiaries

**Update 1.16.0 July 3rd, 2018**

* New bosses, items, spells, classes, and class sprites
* Fixed the button swappiness while in battle
* Buffs and debuffs are now displayed more clearly in battle
* Added a "Traveler's pack" for new players (one time purchase)
* Valkyrie/Paladin skill adjustments
* Removed the ability to start battles with nearby travelers
* Taking areas no longer steals gold
* Bug fixes and misc improvements

### June 2018

**Update 1.15.0 June 24th, 2018**

* New boss, monsters, and items
* Elemental armor
* Increased the party limit to 6 players
* Battle menu adjustments: the last used skill is now saved
* Guts and Auto have been removed and replaced with a "Defend" option
* Small balance adjustments
* Misc bug fixes and improvements

**Update 1.14.0 June 17th, 2018**

* Dukes now have persistent HP, per area owned
* New spell icons and fx
* Elemental weapons now cause debuffs when using attack skills
* Stronger location tampering detection + account flagging
* Adjusted the visible range
* Performance improvements
* Origin towns can now be changed weekly
* Misc bug fixes and improvements

**Update 1.13.0 June 12th, 2018**

* Rebalanced upgraded item stats
* Added new bosses
* Added Monster Remains: A new item that spawns a boss in your area
* Added more information about specialization classes
* Gave the Warlock a beard
* Added new equipment
* Panacea now cures all status effects
* The Earthen element can now break opponent defenses
* Monsters now "walk" more often
* Misc bug fixes and improvements

**Update 1.12.0 June 9th, 2018**

* New monsters and items
* New specialization class: the Warlock
* Fixed an issue where the "Destroy" button showed for Blacksmiths you did not own (it didn't do anything though)
* Adjusted the upgrade bonus and cost of boss weapons
* New battle background for water based monsters
* Fixed an issue where "Step" passives could appear to overflow HP/mana
* Keeps can now hold more gold
* Blacksmiths now show the stat bonuses of upgrades
* Adjusted the area in which shops can be created
* Misc UI tweaks and bug fixes

**Update 1.11.1 June 5th, 2018**

* Added a secondary accessory slot
* You can now destroy buildings you have built
* Misc UI tweaks
* Small balance and performance improvements

**Update 1.11.0 June 2nd, 2018**

Reddit Thread

* The Keep: A new building type that allows players to store gold and followers
* Added a leaderboard to show the top 100 players
* Items can now be dismantled in bulk
* Added an option to reduce game and battle animations
* Added an option to change the menus to a "dark" mode
* Added passive abilities to higher tier and faction classes
* Building upgrades now cost gold
* Non-magic abilities will now use the player's weapon element
* Misc bug fixes and improvements

### May 2018

**Update 1.10.0 May 28th, 2018**

Reddit Thread

* Added passive skills to most classes
* Equipment/skills menu overhaul
* Decreased the blacksmith's upgrade times
* Balance improvements to melee classes
* Added new monsters, items, and weapons
* Added "Specialization" classes to the Orn shop: existing classes with different aesthetics and tweaked skill trees
* Bug fixes and UI improvements

**Update 1.9.1 May 27th, 2018**

Reddit Thread

* Re-balanced mage class HP
* Slightly boosted warrior and thief class attack and magic defense stats
* Fixed an issue where auto heal may use elixirs
* Fixed an issue where the Orn shop's "Mysterious chest" may yield sub par items
* Typos

**Update 1.9.0 May 26th, 2018**

Reddit Thread

* Balance patch: decreased the damage potential of most spells
* New building types + sprites: the Bestiary and the Blacksmith
* Added an auto-heal option to the quick item menu
* Improvements to the Arena matchmaking system
* Party bonus: you will now receive a stat bonus when playing closely with your party
* Orn shop improvements
* Players can no longer run in the Arena

**Update 1.8.0 May 22nd, 2018**

Reddit Thread

* Player genders and class streamlining to support them
* Added an option to show monster levels on the map
* Items can now be dismantled for a single material
* Shrines and chests now appear more often
* Prevented players from exploiting "The Traveler" reward
* Other small improvements and bug fixes