Shrieker

Mobile: Kill Longbowman 20 times.

> "*Guarantees critical explosion DMG after hitting a weak spot. Hitting a barrier causes a massive explosion.*"
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Shrieker will charge for 0.9 seconds, then shoot immediately. If the trigger is held down, it will charge up and hold fire, shooting when the trigger is released.

Unlike other  Explosive? weapons, The projectile can crit if it hits a weak spot, such that all enemies in explosion radius take crit damage. The projectile explodes with an AoE of 5m upon hitting a surface, or 3m upon hitting an enemy.

## Impactful Inscriptions

It gains average boosts from most inscriptions compared to other weapons.

* Most **Explosion** improvements are very effective.
* **CritX** improvements are very effective when hitting enemy weak spots directly.

## Ineffective Inscriptions

* **Elemental Procs** are very unreliable, it has only a 6% chance to inflict an elemental effect each second per target.
* **RoF** increases have minor benefits due to the charge time.
* **Accuracy** and **Stability** have minor benefits.

## Possible Exclusive Inscriptions

Shrieker has more than one weapon-specific exclusive inscription:

* ◈ Piercing +1. Guarantees critical explosion DMG after piercing a weak spot. Allows shots to pierce through an enemy and still guarantee a critical explosion afterwards as long as a weak spot was hit at least once, however piercing an enemy causes no explosion to occur on that enemy. The explosion can end up hitting the same enemy again if it's close enough. If the projectile hits a surface after piercing an enemy it can trigger both the larger explosion **and** the critical damage.
* ◈ For every enemy hit, increase total DMG Dealt by 25% (Up to +200%) to current attack Increases damage output by up to +200% if 8 enemies are hit. Hitting barriers to trigger the larger explosion can be a better way to hit many enemies at once, instead of directly hitting enemies.

It may instead have a common inscription:

* ◈ *Two shot magazine*(full text) increases damage output by +63%, which increases to +82% with ● -40% Reload Time.
* ◈ *AoE Double Projectile*(full text) increases damage output by +100%. It becomes more reliable with explosion range increases.
* ◈ Projectiles +1, Consumption +100% increases damage output by +63%. ● -40% Reload Time increases it to +82%, ● Magazine +60% increases it to +100%.
* ◈ *+65% DMG vs any elemental effect*(full text) requires a different source of elemental effects because of its low chance.
* ◈ +10% Lucky Shot Chance for 3s whenever hit an enemy (up to 150%). stacks very slowly, even when hitting multiple enemies. Due to the long reload time, reloading and charging may reset the bonus.

## Update History

* 06/01/2023 update:
	+ Elemental effect chance changed from 10% to 20%.
	+ Exclusive inscription "For every enemy hit, +25% DMG Dealt (up to +100%) to current attack" changed to "For every enemy hit, increase total DMG Dealt by 25% (Up to +200%) to current attack".
* 08/27/2021 update: CritX increased from 1.5 to 2.0. Hitting a weak spot deals critical explosion damage. Reduced vertical recoil and increased recoil recovery speed. Increased RoF from 1.45/s to 1.75/s (does not affect charge time).
* 03/26/2021 update: Base damage decreased from 605 to 555. CritX decreased from 2.0 to 1.5. Piercing decreased from 2 enemies to 1 (or 0). Charge Time decreased from 1.32s to 0.9s. Explosion AoE changed from always being 4m, to being 3m upon hitting an enemy and 5m upon hitting a barrier.