Blackened Will (Fiend)

Fiend Class Blackened Will Key can be obtained from Legendary and Giga-Legendary Blackened Will (Dissidia Final Fantasy Opera Omnia Collaboration)

Blackened Will (Legendary)

Blackened Will (Giga-Legendary)

Blackened Will (Phase 1)
 Sizz
 Effective
 Fire Breath
 Normal

Blackened Bond
 Sizz
 Effective
 Fire Breath
 Normal

Blackened Will (Phase 2)
 Sizz
 Effective
 Fire Breath
 Normal

**Blackened Will (Phase 1)**

* **Threshold Skills (Bar Breaks) (Blackened Will)**
	+ Green to Yellow: **Thousand Eye** (All: Physical Bang: ??? DMG)
	+ Yellow to Red: **Thousand Eye** (All: Physical Bang: ~??? DMG)
* **Regular Attacks (Blackened Will)**
	+ **Energy Conversion** (Locks Defend and removes DMG Mitigation Shield)
* **Skill Gauge Moves (Blackened Will)**
	+ **Dimensional Dissolution** (All: Dark Breath: ~??? DMG)
	+ **Dimensional Death** (All: Magical Zam: ~??? DMG)
	+ **Dimensional Divergence** (Right Skill Gauge) (???: Magical Zam: ??? DMG and Resummons Blackened Bonds and Self: DMG Mitigation Shield)
* **Regular Attacks (Blackened Bond Left)**
	+ **Rising Sword** (Single: Physical: ~??? DMG)
* **Skill Gauge Moves (Blackened Bond Left)**
	+ **Rising Combo** (Single: Physical: ~??? DMG and Heal DMG done)
* **Regular Attacks (Blackened Bond Right)**
	+ **Rising Spear** (All: Physical Zam: ~??? DMG)
* **Skill Gauge Moves (Blackened Bond Right)**
	+ **Spiral Beam** (All: Magical Bang: ~??? DMG and Spell Resistance Down 2 Steps (40%))
* Blackened Will uses **Energy Conversion** after both Blackened Bonds have been defeated
* Shield can be removed with Dispel (Zenithian Wave, Rake 'n' Break)
* Blackened Bonds can be inflicted with Agility Down

**Blackened Will (Phase 2)**

* **Threshold Skills (Bar Breaks)**
	+ Green to Yellow: **Blade of Doom** (All: Magical Bang: ~??? DMG)
	+ Yellow to Red: **Powers Gathered+** (Self: Magic Defense and Defence Up 2 Step (40%))
	+ Yellow to Red: **Blade of Doom** (All: Magical Bang: ~??? DMG)
* **Regular Attacks**
	+ **Normal Attack** (Random: Physical: 6x ~200 DMG)
	+ **Pursuit** (Random: Physical: 2x ~??? DMG + Defence Down 2 Step (40%)) (Interrupt)
	+ **Piercing Lance** (Random: Physical: 2x ~??? DMG and Magic Resistance Down 1 Step (20%))
	+ **Plunderer's Impermanence** (Single: Magical Zam: ~??? DMG and heal 2x of DMG)
	+ **Powers Gathered** (Self: Magic Defense and Defence Up 1 Step (20%))
* **Skill Gauge Moves**
	+ **Spreading Calamity** (All: Dark Breath: ~??? DMG + Spell Resistance Down 2 Step (40%))
	+ **Dimensional Death** (All: Magical Zam: ~??? DMG)
	+ **Dimensional Divergence** (All: Magical Zam: ~??? DMG + Defend Lock)
	+ **Blade of Doom (Right Skill Gauge)** (All: Magical Bang: ~??? DMG) (Red Health Bar only)
* CT is increased to 100% at start of Phase 2
* Blackened Will does **Powers Gathered** at start of Phase 2
* Blackened Will does **Pursuit** randomly in each turn
* Blackened Will does **Normal Attack** and **Piercing Lance** or **Plunderer's Impermanence** every turn
* Blackened Will uses **Pursuit** (even if he already used it earlier) right before a Skill Gauge Move or after it

**Strategy**

* **Phase 1**
* **Phase 2**

Mission Rewards
 Defeat the boss using a Skillful Finish
 Clear the quest without dying

First Clear Rewards
 Blackened Will's Shield

Recommended Food

Recommended Items

Highly Recommended Resists

Secondary Recommended Resists