Officer/Cách chơi

*Note that strategies are partial, and vary player to player. These are only suggestions.*

## Officer/Cách chơi

### Cường Hóa Ở Cấp 6

 Increase the number of combo hits for combo-hit weapons Buff

## Kĩ năng

Tập tin:Officer's.png Gun Spin
Tập tin:Officer's2.png Bounty Tag

Tập tin:Officer's3.png Close Air Support

## Basics

The stats of Officer are the same as those of Alchemist.

His first skill, Gun Spin, allows him to load and use the legendary revolver “Devotee of Peace" that can not be found in any other way. Combo buff and skill upgrades from the Mentor (the one in the dungeon, not the origin) skill improves it by adding more loads.

His second skill, Bounty Tag, allows him to get gold from killing enemies. Using it will mark the nearest enemy for 10 seconds, and killing it while mark is active will allows him to gain gold depending on health of the enemy. Bullets will also home in on the target and have increased Critical Chance.

## Tips

The Officer relies on ranged weapons to be highly effective. Although his passive buff is not that amazing, combo-hit weapons are nevertheless a good addition to his arsenal. He works best with most standard ranged weapons.

As he dishes out massive damage at range, a simple melee for defense would be sufficient.

### Gun Spin

When upgraded, this skill can dish out high bursts of damage. It is recommended to load the gun to maximum capacity and wait until the skill loads back up to 3 charges before entering a room. Doing this will allows the gun to dish out an average of 57.6 (without factoring Officer’s base critical or books) damage upon entering, and the player can still deal an extra 28.8 damage if they tap the skill button fast enough. This allows for the player to deal 86.4 damage upon entering a room. Aside from loading before entering the room, loading the gun while hiding behind cover is also a good strategy.

Factoring in Officer’s base critical and books increases the damage upon entering a room to approximately 97.2.

Although loading Devotee of Peace to maximum power can be very damaging, it is not recommended to do so unless behind cover. When out in the open, wait for the skill to top up. In the meantime, the player should just use their normal weapons.

Weapons such as Revolver Gold or Electric Ninja Stars works especially well with this weapon, because it adds more damage upon entering the room. This allows the skill to kill Champions or heavily damage bosses much more effectively, along with increasing the room clearing speed.

* Note that firing off the revolver will cause the player to also fire off their weapon (if it is auto-loading).

Gun Spin can help in taking down enemies while the player has a melee weapon out defending against a bullet storm. The player can focus on blocking the bullets and moving around while unleashing a volley with the Devotee of Peace every top up of the charges.

### Bounty Tag

This skill allows the player to gain more coins, because killing enemies will generate coins. The player can spend gold more generously in shops.

When using this skill, it is recommended to be patient, and deal with enemies one at a time and marking the enemy before attacking it when possible.

Extra coins have many uses. They are very useful in the The Origin (although the large enemy count may create problems) for upgrades, purchasing items from the Trader or for getting bonus gems at the end of the game.

Both the homing ability and the critical bonus to the target enemy offer increases enemy destruction. Weapons with multiple projectiles, such as most Shotguns, can hit the enemy with most of their projectiles even at a significant range to the enemy. Having the Pierce Buff would greatly improve the skill's effectiveness over those of specialized homing weapons, as attacks can still hit other enemies en route to the target. This tactic is strong against singular enemies and bosses.

Beware that the homing effect does not take place when the projectiles are fired until 1 second has passed. Also, homing effects can last over long distances. For example, after applying the Bounty Tag symbol on the practice dummy, bullets will attempt to home at it even when the player is standing in the Workshop.

### Close Air Support

This skill is a massive room clearer, it can kill enemies easily or heavily damage champions and bosses. The fire pool at the skill upgrade can kill Floor 1 non-elite enemies.

The issue in this regardless of potential damage is the timing to use it, since adversaries may easily escape from its AoE and using Statue of the Thief or Statue of the Elf can push enemies away from the explosions; the "Enemies move faster" condition is also a problem, since it can allow targets to easily flee from the bombs. The "More enemies in the dungeon" condition can be facilitated through this skill.

Something to keep in mind is that only the Fire Buff affects Close Air Support.

The damage potential of this skill makes it more viable than the previous two in most situations, however, just like the others, it has no defensive mechanics, so bringing a melee weapon is advisable. But note that, in a similar fashion to the Gun Spin, casting this skill will temporarily replace whatever weapon the player is holding, which will make it harder to use defensive weapons. This inconvenience can be partially reduced by switching weapons right after pressing the skill button, which will allow the player to use weapons before the "casting" animation is finished.