recursal/Fanatic-Fandom huggingface dataset:
Fresh Sheepskin

The freshly cut hide from a Sheep. Needs to be dried to be used for crafting or tanning.

## How to Acquire

Fresh Sheepskins are obtained by killing a sheep and skinning it while holding a sharp object such as a stone axe. Each sheep provides one hide.

When dried on a drying frame and tanned in a tanning tub, sheep hide provides Leather which depends on the quality of your livestock. Obtaining Fresh Sheepskin can be difficult, as taming livestock is dangerous.

It takes 2 ingame days (16 hours) to dry , 10min = 1%.

## Quality

sheep base quality 10/10/10

The quality of a Fresh Sheepskin is affected by survival and the sharp tool quality (ie.: stone axe).

If (ToolQ < HideQ) then

H
i
d
e
# Q
(
H
i
d
e
Q
T
o
o
l
Q
)

/

2

{\displaystyle HideQ = (HideQ + ToolQ)/ 2}

If (Survival < HideQ) then

H
i
d
e
# Q
(
H
i
d
e
Q
S
u
r
v
i
v
a
l
)

/

2

{\displaystyle HideQ = (HideQ + Survival)/ 2}

Tool quality softcap is applied before the survival softcap.
First Aid

This skill is needed to produce many advanced healing items, such as gauze.

## In-Game Text

"I feel the suffering of another as I would my own. How could I not help?"

First Aid gives your character the ability to craft and apply simple treatments, cures and medicines to himself and to others.

## Notes

Even if another character does not have First Aid, you can still administer gauze. Make sure they do not have a hat on. Take the gauze and right click on the person requiring medical care.
Fresh Mouflon Hide

The freshly cut hide from a Mouflon. Needs to be dried to be used for crafting or tanning.

## How to Acquire

Fresh Mouflon Hides are obtained by killing a mouflon and skinning it while holding a sharp object such as a stone axe. Each mouflon provide one hide

When dried on a drying frame and tanned in a tanning tub, each hide provides 2 Leather. Obtaining a mouflon hide can be dangerous as mouflon are dangerous animals, so newbies beware before engaging them.

It takes 2 ingame days (16 hours) to dry , 10min = 1%.

## Quality

Mouflon base quality is 25/25/25.

The quality of a Fresh Mouflon Hide is affected by survival and the sharp tool quality (ie.: stone axe).

If (ToolQ < HideQ) then

H
i
d
e
# Q
(
H
i
d
e
Q
T
o
o
l
Q
)

/

2

{\displaystyle HideQ = (HideQ + ToolQ)/ 2}

If (Survival < HideQ) then

H
i
d
e
# Q
(
H
i
d
e
Q
S
u
r
v
i
v
a
l
)

/

2

{\displaystyle HideQ = (HideQ + Survival)/ 2}

Tool quality softcap is applied before the survival softcap.
Fresh Mammoth Hide

The freshly cut hide from a Mammoth. Needs to be dried to be used for crafting or tanning.

## How to Acquire

Fresh Mammoth Hides are obtained by killing a Mammoth and skinning it while holding a sharp object such as a stone axe. Each mammoth provides 4 hides.

## Quality

The quality of a Fresh Mammoth Hide is affected by survival and the sharp tool quality (ie.: stone axe).

If (ToolQ < HideQ) then

H
i
d
e
# Q
(
H
i
d
e
Q
T
o
o
l
Q
)

/

2

{\displaystyle HideQ = (HideQ + ToolQ)/ 2}

If (Survival < HideQ) then

H
i
d
e
# Q
(
H
i
d
e
Q
S
u
r
v
i
v
a
l
)

/

2

{\displaystyle HideQ = (HideQ + Survival)/ 2}

Tool quality softcap is applied before the survival softcap.
Launch Helmet

File:Hathathat.png
A hat to make your character look awesome.

## How to Acquire

This hat was released to commemorate the launch of Hafen. It can be purchased in the store for thirty dollars. Like other store items it cannot be crafted, traded or stolen.

## Store Text

In honor of boldly sending Hearthlings where none have gone before, we offer for a limited time only this exquisite Launch Helmet.
Golden Table Bell

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Symbel- & Tableware }}

A **Golden Table Bell** can be placed on a Table for decorative purposes, as well as to reduce hunger and increase how many FEPs are provided by foods when feasting.

## Quality

Softcapped by

S
t
r
e
n
g
t
h
∗
P
s
y
c
h
e
∗
S
m
i
t
h
i
n
g

3

{\displaystyle \sqrt[3]{Strength\*Psyche\*Smithing}}
Garden Pot

**Can be Lifted** | lift::yes

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Odds & Ends }}

A **garden pot** is used with Soil, Water, and certain types of foraged plants. Unlike the Treeplanter's Pot, the **Garden Pot** is a liftable structure, and does not require a herbalist table. The quality is important for garden pots as it is one of the factors in determining the finished product's quality. Using Spring Water or Bat Guano instead of soil and water can increase the quantity of harvested plants.

*Note: the Gardening skill is required not only to craft the pot, but also to plant herbs into it once water and soil have been added.*

## Available Plants

Only certain types of foraged plants can be put into a **garden pot**

## How to Use

1. Remove from kiln and place the pot.
2. Place 4x Soil units into the pot (left-click on the soil, right-click on the pot)
3. Place 1.0L of water into the pot (right click onto the pot with a water container).
4. After the pot is filled with soil and water, put the foraged plant into the pot by left-clicking the plant and right-clicking on the pot.
5. You can harvest the plant when "Harvest" becomes available in the right click menu, yielding 2 to 3 plants.

To empty the contents of the pot at any time, right-click on the pot and then select the Empty option.

## How to Acquire

1. Gather 10 Clay of any type.
2. Choose Craft > Odds & Ends > Garden Pot, and then click the "Craft" button to get an Unfired Garden Pot.
3. Place the unfinished pot into a kiln with 31 Branches of fuel, or equivalent in it (see Kiln for details on baking pottery).
4. Light the kiln with a fire source, and wait.
5. Collect your finished treeplanter's pot after about 2 hours.
Leather Cloak

**This page is outdated and reflects the Legacy Haven & Hearth world.**

It may or may not be accurate for the newest "Hafen" world. Please consider moving this page to the Legacy Namespace as "Legacy:Leather Cloak" and/or updating this page to reflect the Hafen world.

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Leather Working }}

This Leather Cloak is only cosmetic.
Grayling

A medium-sized orange and grey fish.

Eating a serving of roasted grayling fills 125% energy and 3% hunger, and gives 1 Agility and 2 Perception in FEPs.

## How to Acquire

You must have the fishing skill and a fully equipped fishing pole in order to catch fish.

Adventure > Fish

## How to Use

You need to lit a fire in order to roast a filet of raw fish.

Craft > Food > Roast Meat

## Quality

* The quality of the caught fish is determined primarily by map data. The Q on your fishing gear can only reduce fish quality if lower than the fish's.
* The quality of the roasted fish depends on your Perception and Survival.
Heal

Redirect to:

* Hitpoints
The following are the list of wounds a character can receive from combat or other actions in the game. Several will heal on their own, most will need some sort of healing item to remove the wound. Note that almost all healing items have some sort of penalty associated with it. It could be a quick loss of SHP (Leeches), occupying a gear slot (Gauze), or reduce attributes or skills (Stinging Poultice).

HHP is recovered once the conditions are fufilled. Recovering SHP needs energy at healing levels (8000%).

A few wounds need to be given special consideration

* Concussions
	+ These lower stats and can take a long time to heal on their own
	+ Cloth is the main limiting factor here
	+ Getting knocked out too many times can brick your character for a few days

* Deep Cuts
	+ Only healed with gauze
	+ Given primarily by bats with their IP attack
	+ No stat loss, but can progress into worse wounds if continously hit

* Wretched Gore
	+ Given during pvp fights
	+ Heals 1HHP a day with a q10 stiched patch
	+ The patch quality can make a difference measured in months

* Swollen Bumps
	+ Given primarily during cave-ins
	+ Needs either a poultice or cold compress
	+ Lower levels can give much higher wounds
	+ Paired with the cave-in knockout this can result in very hefty wounds and stat penalties
Leather Merchant's Hat

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Clothes & Equipment }}{{#set: Menu\_Usage =Hats & Headwear }}

A hat made from leather and string. It offers a 10%-30% Charisma Gilding Slot.

Despite having a similar name to the Merchant's Robe, this hat does not increase inventory capacity.

It is softcapped by

s
e
w
i
n
g
∗
d
e
x

{\displaystyle \sqrt{sewing\*dex}}

.
Getting Started

If you are new to Haven & Hearth, it is recommended that you read the Sevenless's Guide for Beginning Players
Checking forums frequently. Especially Announcements section might be very helpful, as developers may add something possibly deadly into the game.

## Improving your character

In Haven and Hearth, you don't so much 'level up' via XP so much as you earn Learning Points (LPs) and spend them on skills, which in turn make your character better.

### Earning LP

**As of World 8, you only get LPs for discovering new items or by studying Curiosities**

Before you start earning LP, make sure you have some spare experience. Experience is gained by random lores that appear when you do stuff. Studying all kinds of curiosities consume this at variable amounts.

Some of the easiest things to "discover" when first starting out:

* Tree products
	+ Branches
	+ Fruit and Seeds
	+ Boughs
	+ Bark
* Clay (You can dig from the side of a river or from a clay node in a Mudflat)
* Foraged items such as Spindly Taproot or Blueberries (see Foraging for how to acquire)
* Digging for soil and worms

Note that you must **discover** resources before you will be able to craft with them. So for example, Leather Boots not only requires that you have the skill Tanning but also requires that you have taken a piece of Leather from a Tanning Tub. Just having a friend give you leather is not enough.

Personally I thoroughly recommend picking up the fishing skill as your first skill and catching as many fish as you can. You'll get LP and you can eat the fish for good early FEP's.

Some of the first Curiosities you might get:

* Dandelion
* Cone Cow
* Dice
* Ladybug

### Increasing Stats

Your Attributes (STR, AGI, INT, etc.) are increased by eating various foods. Each food provides a number of Food Event Points (FEPs) towards various stats, detailed in the FEP Table. To increase a stat, you must accumulate a number of FEPs equal to your highest stat (ignoring modifiers). By placing the cursor over the bar below the statistics on the character sheet, you can see a tooltip showing how many FEPs you currently have and how many you need. The stat that is increased is probabilistically determined by how many FEPs you have towards each stat. For example, if you only eat bear salami, then upon accumulating enough FEPs to increase a stat, you will have a 57.14% chance of strength increasing by one, and a 42.86% chance of charisma increasing by one. After a stat is increased, your current FEPs are reset to zero, so any overflow is lost (though it still affects the determination of which stat increases before the current FEPs are reset).

## How To ...

If you wish to know how to create a specific object, please look it up in the Objects category.
Fresh Moose Hide

The freshly cut hide from a moose. Needs to be dried to be used for crafting or tanning.

## How to Acquire

Fresh Moose Hides are obtained by killing a moose and skinning it while holding a sharp object such as a stone axe. Each moose provides 2 hides.

When dried on a drying frame and tanned in a tanning tub, each hide provides very high quality Leather. Alternatively it can be used to make a Moose Hide Jacket. Obtaining a moose hide can be dangerous as moose are very large and dangerous animals, so newbies beware before engaging them.

It takes 2 ingame days (16 hours) to dry , 10min = 1%.

## Quality

Moose base quality is 50/50/50.

The quality of a Fresh Moose Hide is affected by survival and the sharp tool quality (ie.: stone axe).

If (ToolQ < HideQ) then

H
i
d
e
# Q
(
H
i
d
e
Q
T
o
o
l
Q
)

/

2

{\displaystyle HideQ = (HideQ + ToolQ)/ 2}

If (Survival < HideQ) then

H
i
d
e
# Q
(
H
i
d
e
Q
S
u
r
v
i
v
a
l
)

/

2

{\displaystyle HideQ = (HideQ + Survival)/ 2}

Tool quality softcap is applied before the survival softcap.
Leather Boots

Very basic armor that offers little protection. Provides no stat bonuses but has an 20%-35% Agility Gilding slot.

## Stat Formulas

V
i
t
a
l
i
t
y

10

∗

15

{\displaystyle {\frac{\_{Vitality}}{10}} \* {15}}
 Deflection

E
s
s
e
n
c
e

10

∗

1

{\displaystyle \sqrt{\frac{\_{Essence}}{10}} \* {1}}
 Absorption

S
u
b
s
t
a
n
c
e

10

∗

3

{\displaystyle \sqrt{\frac{\_{Substance}}{10}} \* {3}}

## How to acquire

1. Get Leather x3 and string.
2. Use recipe from craft menu.

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Clothes & Equipment }}{{#set: Menu\_Usage =Boots & Shoes }}

## Quality

Quality of leather boots depends from avegage quality of leather and string and softcaped by your dexterity and sewing.

1. A
v
g
L
e
a
t
h
e
r
∗
S
t
r
i
n
g

{\displaystyle \sqrt{AvgLeather\*String}}
2. D
e
x
t
e
r
i
t
y
∗
S
e
w
i
n
g

{\displaystyle \sqrt{Dexterity \* Sewing}}

.
Lawspeaker

**The Lawspeaker** is the head of his village. He can wear Lawspeaker gear (such as the Lawspeaker's Hat and Lawspeaker's Robes), revoke personal claims on village property, invite new settlers or kick players out of the village.
Look at the village interface in kin/village window (bottom right button), you can bind rights to color groups and assign them to your villagers.

The Lawspeaker always has all privileges, "Only difference to normal villagers: lawspeaker always has all rights so he can't lock himself out of being able to manage them by accident" (Granger).

Refer to Village of how to become a Lawspeaker.

Construction: Charter Stone - Field Cairn - Statue of the Chieftain - Village Banner - Sublime Portico
Roles: Chieftain - Hird - **Lawspeaker**
Fresh Boarhide

The freshly cut hide from a boar. Needs to be dried to be used for crafting or tanning.

## How to Acquire

Fresh Moose Hides are obtained by killing a boar and skinning it while holding a sharp object such as a stone axe. Each boar provides one hide.

When dried on a drying frame and tanned in a tanning tub, each hide provides high quality Leather. Obtaining a boar hide can be dangerous as boar are dangerous animals, so newbies beware before engaging them.

It takes 2 ingame days (16 hours) to dry , 10min = 1%.

## Quality

The quality of a Fresh Boarhide is affected by survival and the sharp tool quality (ie.: stone axe).

If (ToolQ < HideQ) then

H
i
d
e
# Q
(
H
i
d
e
Q
T
o
o
l
Q
)

/

2

{\displaystyle HideQ = (HideQ + ToolQ)/ 2}

If (Survival < HideQ) then

H
i
d
e
# Q
(
H
i
d
e
Q
S
u
r
v
i
v
a
l
)

/

2

{\displaystyle HideQ = (HideQ + Survival)/ 2}

Tool quality softcap is applied before the survival softcap.
Hard Metal Cutlery

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Symbel- & Tableware }}{{#set: Menu\_Usage =Forks, Knives & Cutlery }}

**Hard Metal Cutlery** can be placed on a Table for decorative purposes, as well as to reduce hunger and increase how many FEPs are provided by foods when feasting.

## Quality

Hard Metal Cutlery Quality =

q

M
e
t
a
l
∗
3

q

A
n
v
i
l

q

S
m
i
t
h

y
′

s
H
a
m
m
e
r

5

{\displaystyle \frac{\_{q}Metal \* 3 + \_{q}Anvil + \_{q}Smithy'sHammer}{5}}

See Quality for details on how quality effects base values.
Frying Pan

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Clothes & Equipment }}{{#set: Menu\_Usage =Tools }}

A frying pan. Needed to fry eggs, make pancakes, and other meals.

## How to Acquire

You need to equip a smithy's hammer and you need an anvil to make a frying pan. Make it from one bar of common metal.

The quality of the Frying Pan affects the quality of the pancake, fried egg, or other products you make with it.

## How to Use

To make fried eggs, pancakes, or other foods, equip the frying pan and craft the food over a lit fire.

## Quality

Frying Pan Quality =

q

M
e
t
a
l
∗
3

q

A
n
v
i
l

q

S
m
i
t
h

y
′

s
H
a
m
m
e
r

5

{\displaystyle \frac{\_{q}Metal \* 3 + \_{q}Anvil + \_{q}Smithy'sHammer}{5}}

Food Quality =

(

q

F
o
o
d
∗
3
)

q

F
r
y
i
n
g
P
a
n

4

{\displaystyle \frac{(\_{q}Food \*3) + \_{q}FryingPan}{4}}

## Notes

* Requires two bars of metal instead of one, as of update "Burning Harmonica"
Green Tea Leaves

Green Tea Leaves are produced by Fresh Tea Leaves which have been dried on an Herbalist Table. They can be used to cook Tea or craft Seer's Tealeaves.

## How to Acquire

Place the Fresh Tea Leaves on an herbalist table and after 40 minutes, they will turn into Green Tea Leaves. If the Green Tea Leaves are left on the Herbalist table for approximately 24 hours, they will turn into Black Tea Leaves. Both types make the same tea but black tea leaves have the quality of the table applied to its quality calculation twice. Depending on the quality of the table and the leaves this can either raise or lower black tea leaves quality compared to green leaves.

## How to Use

With a Teapot, a boiling Cauldron with at least 1 Liter of water, and two Green Tea Leaves or Black Tea Leaves, open the cauldron's interface and craft the items together to receive 1 Liter of Piping hot Tea
Fox Wurst

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Food }}{{#set: Menu\_Usage =Sausages }}

**Fox Wursts** can be eaten by right-clicking them and selecting the 'Eat' option. Each provides 350% to your energy bar, and provides 2 Intelligence and 1 Perception in FEPs.

## How to Acquire

Gather two pieces of Raw Fox meat and one Intestines into your inventory and right-click a Meatgrinder. Then craft the recipe.
King's Oak Tree

King's Oak Tree is one of the many Trees found in the hearthlands. While being one of the most plentiful resources, it is also one of the most important.

Some of the most basic materials a hearthling will require, such as Boards, Wood Block, Boughs, and Branches can only be found on trees.

Every tree can be grown from its seed, using a Treeplanter's Pot
Hartshorn Salve

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Medicine & First Aid }}

Hartshorn Salve is a medicine used to treat Severe Maulings, and Blunt Trauma.

If used to treat a Severe Mauling, the wound will deteriorate instantly to Blunt Trauma, which can be further healed with leeches.

If used to treat a Blunt Trauma, the wound becomes 'Hartshorn Salved', and will slowly heal over time. The description says that the wound will instantly disappear given time. This is untrue.
Haven and Hearth Wiki

**Welcome to Hnh Wiki**
The Haven & Hearth MMORPG wiki.
View All Pages

## What's New

* January 7, 2017 - World9 ended, World 10 starts
* December 28, 2016 - jorb announced World 10, to begin on January 7th 2017
* February 18, 2016 - World 8 ends, World 9 Starts.
* September 12, 2015 - Wiki refreshed for Hafen.
* August 28, 2015 - Release of 3D codebase, 'Hafen'. World 8 Begins
* August 28, 2015 - World 7 with old 2D codebase, 'Legacy' still active. Legacy is no longer updated.

* **Old "What's New" Entries**
* **Game Updates**
* **Menu Options**
* **Keyboard Shortcuts**
* **Console Commands**
Fresh Adder Hide

The freshly cut hide from an Adder. Needs to be dried to be used for crafting or tanning.

## How to Acquire

Fresh Adder Hides are obtained by killing an Adders and skinning it while holding a sharp object such as a stone axe.

When dried on a drying frame and tanned in a tanning tub. Obtaining an Adder hide can be dangerous as Adders are vemonous and have a nasty bite

It takes 2 ingame days (16 hours) to dry , 10min = 1%.

## Quality

Adder base quality is ??/??/??.

The quality of a Fresh Adder Hide is affected by survival and the sharp tool quality (ie.: stone axe).

If (ToolQ < HideQ) then

H
i
d
e
# Q
(
H
i
d
e
Q
T
o
o
l
Q
)

/

2

{\displaystyle HideQ = (HideQ + ToolQ)/ 2}

If (Survival < HideQ) then

H
i
d
e
# Q
(
H
i
d
e
Q
S
u
r
v
i
v
a
l
)

/

2

{\displaystyle HideQ = (HideQ + Survival)/ 2}

Tool quality softcap is applied before the survival softcap.
Fresh Beaver Hide

The freshly cut hide from a beaver. Needs to be dried to be used for crafting or tanning.

## How to Acquire

Fresh Beaver Hides are obtained by killing a Beaver and skinning it while holding a sharp object such as a stone axe. Each beaver provides 1 hide.

When dried on a drying frame and tanned in a tanning tub, beaver hide provides 2 leather. Beavers, being small, are more easily killed than a badger or boar
It takes 2 ingame days (16 hours) to dry , 10min = 1%.

## Quality

Beaver Base Quality 30

The quality of a Fresh Beaver Hide is affected by survival and the sharp tool quality (ie.: stone axe).

If (ToolQ < HideQ) then

H
i
d
e
# Q
(
H
i
d
e
Q
T
o
o
l
Q
)

/

2

{\displaystyle HideQ = (HideQ + ToolQ)/ 2}

If (Survival < HideQ) then

H
i
d
e
# Q
(
H
i
d
e
Q
S
u
r
v
i
v
a
l
)

/

2

{\displaystyle HideQ = (HideQ + Survival)/ 2}

Tool quality softcap is applied before the survival softcap.
Fly Woodbine Berries

Fly Woodbine Berries can be gathered from a Fly Woodbine Bush. They can be planted to grow more Fly Woodbine Bushes.

Plant them in a Treeplanter's Pot with 4 Soil and 1 liter of Water, then placed them on an Herbalist Table to begin the sprouting process. If it sprouts, you have 8 hours to plant it. If it dies, you must empty the pot and start over again.
Fresh Cow Hide

The freshly cut hide from a Cow. Needs to be dried to be used for crafting or tanning.

## How to Acquire

Fresh Bear Hides are obtained by killing a cow and skinning it while holding a sharp object such as a stone axe. Each cow provides ????????? hides.

When dried on a drying frame and tanned in a tanning tub, bear hide provides the largest quality leather of all the animals.

It takes 2 ingame days (16 hours) to dry , 10min = 1%.

## Quality

Bear Base Quality is ??/??/??

The quality of a Fresh Cow Hide is affected by survival and the sharp tool quality (ie.: stone axe).

If (ToolQ < HideQ) then

H
i
d
e
# Q
(
H
i
d
e
Q
T
o
o
l
Q
)

/

2

{\displaystyle HideQ = (HideQ + ToolQ)/ 2}

If (Survival < HideQ) then

H
i
d
e
# Q
(
H
i
d
e
Q
S
u
r
v
i
v
a
l
)

/

2

{\displaystyle HideQ = (HideQ + Survival)/ 2}

Tool quality softcap is applied before the survival softcap.
Harmesan Cheese

A cheese.

## How to Acquire

Take a cheese tray with mothzarella and place it on a cheese rack either in a log cabin, stone mansion or a cellar. The curds will take some time to change into cheese. Aftering changing, the cheese will not change until removed from the rack and placed again. Harmesan Cheese can only be placed outside to be turned into Sunlit Stilton. All other location will turn it into Generic Gouda.
Hazel Tree

Hazel Tree is one of the many Trees found in the hearthlands. While being one of the most plentiful resources, it is also one of the most important.

Some of the most basic materials a hearthling will require, such as Boards, Wood Block, Boughs, and Branches can only be found on trees.

Every tree can be grown from its seed, using a Treeplanter's Pot
Goldenchain Tree

Goldenchain Tree is one of the many Trees found in the hearthlands. While being one of the most plentiful resources, it is also one of the most important.

Some of the most basic materials a hearthling will require, such as Boards, Wood Block, Boughs, and Branches can only be found on trees.

Every tree can be grown from its seed, using a Treeplanter's Pot
Flute

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Clothes & Equipment }}{{#set: Menu\_Usage =Instruments }}

## Flute

It's one of the musical instruments available in the world. Once equipped, right click on the item and a keyboard will appear like this one:

File:Flute keyboard.png

Use **Z, S, X, D, C, V, G, B, H, N, J, M** to play different tunes.
Grapes

Grapes are a crop that can be eaten, or used to make Raisins and Grapejuice, which in turn can be used to make Wine and Vinegar.

This food fills 125% of the energy bar and gives 1 CHA in FEPs.

## How to Acquire

Harvest grape from a trellis, which will produce up to 3 grapes based on your skills.

File:GrapeVine.png

## Uses

* Grapes used in an Extraction Press make Grapejuice, leaving behind 5 seeds of grape. When placed into a Demijohn, grapejuice will turn into wine after one week. If the grapejuice is not transferred to a demijohn or Barrel within 5 hours, it will turn into Stale Grapejuice. Both stale grapejuice and wine left in any container other than a barrel turn into Vinegar after a week.
* Grapes may also be placed on a herbalist table to produce raisins. However, this causes the loss of the grapes' seeds.

## Notes

Seeds of Grape may be acquired from Wild Windsown Weeds or as a by-product of eating grapes.
Kiln

{{#set: Menu\_Usage =Build }}{{#set: Menu\_Usage =Buildings & Construction }}{{#set: Menu\_Usage =Furnaces and Fireplaces }}

A kiln is required mainly to burn clay goods to ceramics. It will hold up to 25 (5 x 5) unburnt items.

Keep in mind that you need certain ceramics for prospecting, cheesemaking, masonry and planting trees, and other kiln products to make tea and glass and to process iron.

## How to Acquire

You'll need:

* 45 Clay
* Pottery skill
* a 3x3 paved(see Lay Stone in Terraforming)/grassland area to place it

1. Plow a 3x3 area.
2. Lay Stone on the plowed area.
3. Acquire clay. Keep in mind that the kiln has a quality value, determined as the average of the used clay quality.
4. Build -> Buildings & Construction -> Furnaces and Fireplaces -> Kiln to place the construction site.

Placement tips:

* When built, the Kiln will need fuel for the fire; constructing your Kiln near trees is a good idea.
* Many Kiln products require further clay. As clay quality may vary within a short trip distance, both building a permanent settlement next to a high quality clay node and running clay digging trips are considerable actions.

## Kiln quality

The quality of the kiln is the average quality of the clay used to make it, and is not softcapped.

The quality of a kiln's products is determined by a weighted average:

Q\_product =

2
∗
Q
u
n
b
u
r
n
t
Q
f
u
e
l
Q
k
i
l
n

4

{\displaystyle 2\*Qunburnt+Qfuel+Qkiln \over 4}

Many of the unburnt items that you want to fire in a kiln are ceramics. When these are crafted, they are based on the quality of the clay that they are crafted from, softcapped by dexterity.

## How to use

Kilns are fueled by fuel, which burns away when the kiln is lit. To add this fuel:

1. Left-click fuel, e.g. a Branch in your inventory.
2. Right-click the Kiln on the map.(Hold down shift to avoid repeating step one.)
3. Continue adding fuel until you have as much as you'll need. Different items require different amounts of fuel. Bricks require two ticks(branches), and most other things require more.
4. Right-click the Kiln to see the Kiln's inventory and fuel indicator (the bar on the right.)

Within this inventory you may place unburnt objects which you wish to fire in the kiln. These include:

* Objects like Pot, Treeplanter's Pot, Urn, Clay Jar , Toy Chariot
* Raw clay, which becomes colored bricks
* Bones , which become Bone Ash

The amount of objects in the kiln has no effect on the amount of fuel needed -- two ticks will readily burn either one or a whole kiln full of bricks. However, the type of objects may require different firing times, as explained on their own pages in this wiki.
Grapejuice

## How to Acquire

Put Grapes into an Extraction Press, right-click it and press the Press button. This will put grapejuice in the press (shown as a bar); two full pressings will fill the press with juice.

With an empty bucket selected, right-click the press to fill the bucket with juice.

## Use

Grapejuice is placed in demijohns to ferment into Wine. Grapejuice will not ferment if placed in a barrel. If left in the press or any container (other than the demijohn) for 5 hours, it will turn into Stale Grapejuice which eventually turns into Vinegar.

If you add more grapejuice later, the fermentation doesn't reset but averages.

Source:

*Loftar wrote:* Nope, it's not reset; the time it will take for the fermentation to finish is the average of the time for the fresh and the half-fermented grape-juice to complete, weighted by the amount of each. In other words, if you have a barrel with Ae liters of grape-juice which will take De units of time to ferment, and put in An liters of fresh grape-juice which will take Dn units of time to ferment, the time it will take for the mixture to complete will be ((De \* Ae) + (Dn \* An)) / (Ae + An).
## Quality

The quality of the grapejuice depends on the quality of the winepress and the averaged qualities of the pressed grapes.

Q

g
r
a
p
e
j
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=

3
A
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Q

g
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a
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Q

w
i
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p
r
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s

4

{\displaystyle \operatorname{Q\_{grapejuice}} = \frac{ 3AvgQ\_{grapes} + Q\_{winepress} }{4}}
Fresh Rabbit Fur

The freshly cut fur from a Rabbit. Needs to be dried to be used for crafting or tanning.

## How to Acquire

Fresh Rabbit Furs are obtained by killing a rabbit and skinning it while holding a sharp object such as a stone axe. Each rabbit provides one hide.

When dried on a drying frame and tanned in a tanning tub, rabbit fur provides one Leather. Alternatively, you can make Bunny Slippers out of Rabbit Fur. As rabbits are harmless, obtaining Fresh Rabbit Fur is one of the earliest ways to obtain leather

It takes 2 ingame days (16 hours) to dry , 10min = 1%.

## Quality

Rabbit base quality is 10/10/10.

The quality of a Fresh Rabbit Fur is affected by survival and the sharp tool quality (ie.: stone axe).

If (ToolQ < HideQ) then

H
i
d
e
# Q
(
H
i
d
e
Q
T
o
o
l
Q
)

/

2

{\displaystyle HideQ = (HideQ + ToolQ)/ 2}

If (Survival < HideQ) then

H
i
d
e
# Q
(
H
i
d
e
Q
S
u
r
v
i
v
a
l
)

/

2

{\displaystyle HideQ = (HideQ + Survival)/ 2}

Tool quality softcap is applied before the survival softcap.
Gold Nugget

Gold Nuggets are portions of Metal Bars that have been melted down with an Alloying Crucible. This process produces 10 Gold Nuggets, which can be used in crafting recipes or melting back into its original metal bar. The resultant quality of the metal nugget depends solely on the quality of the metal bar used.
Keyboard Shortcuts

For information on the Legacy Haven & Hearth server, see Legacy:Keyboard Shortcuts.

**For actual Shortcuts please look at stMartins post here :**
https://www.havenandhearth.com/forum/viewtopic.php?f=42&t=42391&p=706970#p706930

## Other

 Shift+Mousewheel | Use shift+mousewheel to transfer items from container to inventory, or back. This makes no distinction between types of items, but works solely in a last-in-first-out order. Hover the mouse over the container (not your inventory) you want to transfer from/to, and press Shift while scrolling the mousewheel. The same goes for the below shortcuts.
Gneiss

Gneiss is a type of stone It's used to pave, build and craft Crude Idol curiosity
.

## How to Acquire

Gneiss can be chipped from boulders on the surface or mined from walls in a cave or a mine. It also is the byproduct of smelting. If a piece of ore doesn't smelt into it's respective metal, it instead turns into a Gneiss
Fur Boots

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Clothes & Equipment }}{{#set: Menu\_Usage =Boots & Shoes }}

**Fur Boots** are a form of shoes. They don't provide any armour protection. However they have a 10%-35% Agility Gilding slot and are relatively cheap to produce.

With high quality hides and good Dexterity and Sewing, you can easily make some high quality Fur Boots by crafting Hide Straps to use as string. Be sure your Dexterity and Sewing do not softcap your crafting.
Leather Backpack

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Clothes & Equipment }}{{#set: Menu\_Usage =Packs & Sacks }}

Leather Backpack, along with the Birchbark Backpack use the "back"equipment slot, which is the sixth equipment slot on the right. While equipped, it extends inventory space by 2 vertical bars. As with all items that provide extra storage, these bonuses are cumulative. Because it uses the back slot, it cannot be used simultaneously with a quiver.

## How to Acquire

It takes 6 pieces of Leather, 4 Strings and the leather working skill to create a backpack.

## Quality

The capacity of the Leather Backpack is irrespective of its quality, and thus the lowest quality materials available should be used first when making backpacks.
Leather Ball

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Curiosities }}{{#set: Menu\_Usage =Toys }}

A **Leather Ball** is a craftable curiosity made with 4 pieces of Leather and 4 Strings. It is not very useful as a curiosity, as it has little LP gain for the material cost and study time.

## Quality

The resulting quality is the average between all material used, softcapped by Dexterity and Sewing.
Hard Metal Rivets

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Clothes & Equipment }}{{#set: Menu\_Usage =Equipment Gilding }}

Hard Metal Rivets is a Gilding item that gives a boost to Melee Combat and Carpentry.

Gilding Attribute is Charisma, Chance: 25% to 85%.

## Quality

Softcapped by requires::Strength and requires::Smithing.

 40 | +6 | +6
Horse

**Creature Products** | Fresh Horse Hide, Entrails x4, Intestines x3, Raw Horse x8, Bone Material x10

Horse are domesticated creatures, kept mainly as transportation. In order to obtain Horses, you must tame Wild Horses. Horses can be lead around by right clicking a Rope onto the animal.

Horse eat ??????{verify}} units of Fodder per day (a Food Trough holds 2000 units; 1L of swill = 10 fodder). Pregnant mares eat ?????*[Verify]* times as much at ??????*[Verify]* units per day. A lactating mare eats ???????*[Verify]* units of food per day, plus 0.1 unit for every 1L of milk produced.*[Verify]*

## Mare

 File:Horsestats.png
Mares are female Horses. They are kept for their ability to produce Foals, as well as for their meat.

## Stallion

Stallions are male Horses. Left with a mare, the stallion will impregnate her, indicated by a distinct mating animation. stallions are also used to pull Wagons.

## Foal

Foals are adolescent Horses. They will grow into either a mare or a stallion in 10 real life days. In addition to the regular products, foals give you a Suckling's Maw when butchered.

## How to acquire

To obtain a mare or stallion you have to tame a Wild Horse.

## Breeding

A Mare will take 4.5 real life days to give birth.*[Verify]*

A foal takes 10 real life days to grow up.*[Verify]*

Breeding for animals with higher quality stats is much more difficult than it is to grow higher quality crops. The quality of any of the foal's stat is the average of the male and female's stat, +20 -> -5 *[Verify]*, and then soft capped by the breeding quality of the male involved. Since you're typically looking for multiple stats, on top of getting more breeding stat, this can prove to be a slow task.

Mares can have twins on rare occasions.??????????????????*[Verify]*

You can tell the gender of foals by the information window title, it will say stallion for males and mare for females.

## Special stats

Horses have three unique values which can be bred: Endurance, Stamina, and Metabolism.
**Endurance** determines how much pony power the horse has.
**Stamina** determines how fast the horse regenerates pony power from its food meter.
**Metabolism** determines how much pony power each unit of food is converted to.

## Tips & Tricks

It is a good idea to separate the Males from the Females, to ensure that you can select the highest quality Male to mate with. You should also use your lowest quality horse/bull to pull a wagon, since quality has no effect on wagon-pulling and if you have to flee and leave your wagon behind, then the loss will not be as bad.

Horses can be equipped with Saddlebags, which act as an inventory for the animal. Saddlebags have a 4x4 inventory space.

You can hearth home with a horse, while mounted.

The horse tracks its last rider, so if you dismount while visiting someone's claim, you can still remount without losing the horse, much the same as with boats.
Hedgehog

A hedgehog is a quill covered creature that can be killed for Raw Hedgehog and Hedgehog Quills. It takes up a 2x2 space in the inventory when alive. They are found on Forest terrain.

When flayed and cleaned it can be put on a roasting spit and turned for spitroasted hedgehog which gives constitution +1, constitution +2 and dexterity +1

Note that picking up and butchering Hedgehogs will give your character Quill'd wounds.

## Trvia

* Hedgehogs were added in the update "Sonic Youth", but of the few encounters reported by players there were next to no evidence.
* As of the update "Thy Kingdom Come" it seems to spawn more often and on diffrent terrains (?).
King of the Woods

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Food }}{{#set: Menu\_Usage =Sausages }}

A hefty sausage made from Moose and Bear meat. All sausages require Sausage Making and access to a Meatgrinder to cook.

## How to Acquire

* Gather the 4 ingredients into your inventory: 1 Raw Moose, 1 Raw Bear, 1 Blood Stern, and 1 Intestines
* Right click a Meatgrinder to move into position and ready it for use
* Select the recipe and craft
Honeybun

A honey bun once baked, can be eaten by right-clicking on them and selecting the "Eat" option.

This food restores 175 energy, gives 4 agility FEPs and fills 2% of the hunger bar.

## How to Acquire

Gather the ingredients and execute the recipe to produce the dough. Place the dough in the oven, fuel it with 4 branches and light it. When baking other foods at the same time as honey buns, be certain that they have the same bake time or else said other foods will be unfinished.
Leanto

**Can be Lifted** | lift::No

{{#set: Menu\_Usage =Build }}{{#set: Menu\_Usage =Furniture }}

The leanto serves as a young hearthlings' storage. A player may "own" one leanto protecting objects stored inside.

**Note:** You cannot put a body of a hearthling into a leanto.

## Quoting Jorb

"Build a leanto. Put objects in the leanto.... Player's will leave theft scents if they try to take objects from the leanto if someone is sleeping in it."

( Not nesesary to slep in it. --Rootconsoler (talk) 16:06, 27 June 2016 (EDT))

## How to Acquire

Gather boughs and branches from trees and build it. Any bough will work.

## How to Use

You can put two liftable objects into a leanto via right click. Remove the objects by right clicking the "bags" seen under the leanto.
Foraging

This skill uses Perception and Exploration to be able to see various plants, herbs, roots and berries that you can pick. This Skill also allows you to raid ant hills.

# In-Game Text

*"Full in her pride she stood,*

*Blossoming throught spring and autumn,*

*Wild with fruit and harvest-flowers."*

You know a thing or two about the wild plants of the land, and can see and pick a lot of them if you find them. Increasing your "Perception" and "Exploration" values will help you find more Forageables, but Forageables can only ever be found when fate allows.

## Notes

* The frequency of finding herbs is based on the multiplication of the viewer's Perception and Exploration skills (commonly called Per \* Exp).
* The quality of the herbs is based on their quality nodes which are different for each herb. When picking up herbs their qality will be Hardcapped by the gatherer's Survival skill.
* There is a minimum value (required Per\*Exp, see above) to start spotting each foragable good. Higher stats will increase the spotting chance, up to 4 times the minimum value, at which point all forageables of that type will be seen.
* It appears that whether forageable item is visible is calculated the moment it gets inside your sight range, and it's random with the chance depending on your Exploration \* Perception value. It is possible that item becomes visible, and then "disappears" when you move out of sight range and come back. It simply means that you were less lucky with RNG the second time you came within range of the item, and it may appear again if you move away from sight range and come back. In other words - it seems that items don't have specific difficulty value set at spawn time, and instead it's randomly generated (ranging from base value to 4 \* base value) separately for each character, each time it comes within range.
* Fate forageables are not always seen even when their requirement for perc\*explo is met. There are other, unknown factors that affect them.

## Table of Perception x Exploration collectables

Your forage level is defined as your perception stat times your exploration level.

The following table refers to the "levels" at which forageables are visible. There appear to be 100 levels of gradiation between the "First Seen" and "All Seen" levels, but this is unconfirmed.

It is known that you will start seeing forageables when your forage level is half of the forageable's base level and you will see all of a particular forageable when your forage level is double the base level. Quoting Loftar: "Rustroot's base level is 1000. Which means you'll start seeing them at 500 and see all of them at 2000."
*[Verify]*

{{#ask: | sort=perexp
}}
Hen

# How to Acquire

There are two possibilities:

* Wild flocks of chicken may randomly spawn on a Grassland, Moor, or Heath, and will stay in one general area. Right-clicking a chicken will cause your character to chase it.

* Build a chicken coop for breeding hens and cocks. When a chick is placed inside a chicken coop with sufficient fodder, it will turn into a Hen or Cock.

## How to Use

* Animal Husbandry enables you to breed chickens. A chicken coop, a cock and a hen are required to produce fertile Chicken Egg, that will hatch into chicks.

* A hen can be slaughtered via the "Wring Its Neck" option to convert it into a Dead Hen.

* If killed via combat, it will leave a Dead Hen as its corpse.

* Hens require food, and if left in your inventory/storage will die, leaving a low quality Dead Hen. This will occur within 24 hours

# Notes

* If you do not have a Chicken Coop or fodder, you can keep your chickens alive longer than 3 days by releasing them and catching them again
Intestines

Intestines are used with the Sausage Making skill to produce sausages.

## How to Acquire

Any creature larger than a fox will leave behind intestines when butchered. The larger the creature, the more intestines you will harvest.

The quality of intestines obtain is based on the quality of the animal softcapped by your sharp tool and survival
Forest

Forest terrain are the tiles bears, boars and deer spawn on, as well as is the main source of wood.

Forest terrain consists of two types, Broadleaf forest, also known as Deciduous, and Conifer, also known as Needleleaf. The difference in type can be seen on the minimap or by examining what trees are around you. Broadleaf forest tiles are slightly lighter on the minimap.

## What can be found on Forest Terrain?

* Ant Hill
* Bear
* Boar
* Deer
* Fox
* Rabbit
* Silkmoth
* Earthworm

*requires the skill Foraging:*

* Blood Stern
* Blueberries
* Chantrelles
* Rustroot
* Spindly Taproot
* Stinging Nettle
* Wild Windsown Weed

**Broadleaf Forest**

* Apple Tree
* Birch Tree
* Hazelnut Tree
* Oak Tree
* Maple Tree
* Mulberry Tree
* Elm Tree
* Willow Tree
* Plane Tree

These trees will grow fastest if they are planted in the **Broadleaf** forest.

**Conifer Forest**

* Fir Tree
* Pine Tree
* Yew Tree
* Laurel Tree
* Olive Tree
* Cork Oak Tree

These trees will grow fastest if they are planted in the **Conifer** forest.
Fruitroast

A food that can grant a variable amount of FEP depending on what fruit or berries you use.

## Example Stats

Q8.5 made from Red Apple
Int +1: 2.22
Con +1:0.92
Will +1: 0.92

Q8.5 made from Dog Rose Hips
Int +1: 0.46
Con +1: 1.39
Will +1: 0.92

Q8.5 made from Cherries
Int +1: 1.11
Con +1: 0.92
Will +1: 0.92
Str +1: 1.11

Q8.5 made from Plum
Int +1: 1.02
Con +1:0.92
Will +1: 0.92
Agi +1: 1.02

Q6.5 made from Seaberries
Int +1: 1.57
Con +1: 0.78
Will +1: 0.59
Perc +1: 0.2

Q8.5 made from 2 Plum and 1 Red Apple
Int +1: 1.38
Con +1: 0.92
Will +1: 0.92
Agi +1: 0.72

Q8.5 made from 1 Blueberries and 2 Plum
Int +1: 1.19
Con +1: 0.92
Will +1: 0.92
Agi +1: 0.68
Perc +1: 0.17

Q10 made from Redcurrant
Int +1: 2
Con +1: 1
Will +1: 0.4
Agi +1: 0.5

Q10 made from Blackcurrant
Int +1: 2
Con +1: 1
Will +1: 0.4
Dex +1: 0.5

## How to Acquire

Place Unbaked Fruitroast inside of a fireplace. With full heat, the fruitroast will be fully cooked after 18 minutes. Be sure to set a timer as it burns fast (in approximately 6 minutes).

Craft -> Cooking -> Pitbaked Goods -> Fruitroast

## Quality

The quality of the Unbaked Fruitroast is Softcaped by your survival, perception, and lore
Ide

A small blue fish, which provides 1 filet.

Eating a serving of roasted ide fills 125 energy and 3 hunger, and gives 2 dexterity, and 0.5 psyche in FEPs.

## How to Acquire

You must have the fishing skill and a fully equipped fishing pole in order to catch fish.

Adventure > Fish

## How to Use

You need to lit a fire in order to roast a filet of raw fish.

Craft > Food > Roast Meat

## Quality

* The quality of the caught fish is determined primarily by map data. The Q on your fishing gear can only reduce fish quality if lower than the fish's.
* The quality of the roasted fish depends on your Perception and Survival.
Flint & Steel

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Odds & Ends }}

Flint & Steel can be used to light fires and other lightable objects. Hold the Flint & Steel and right-click the object you wish to light. The chance to light any object with flint & steel is 100%.

## Quality

The quality is determined by:

F
l
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t
S
t
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l
# Q

A
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S
t
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g
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F
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t
Q

2

{\displaystyle Flint Steel Q = \frac{AvgSteel nuggetQ + FlintQ}{2}}

It is softcapped by Strength and Smithing.

### Wear

A 10Q flint & steel has 10 uses, and this number raises with quality:

W
e
a
# r
10
∗

A
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F
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Q

10

{\displaystyle Wear = 10 \* \sqrt{\frac{AvgFlintSteelQ}{10}}}
Linen Tablecloth

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Symbel- & Tableware }}{{#set: Menu\_Usage =Table Linens & Cloth }}

A **Linen Tablecloth** can be placed on a Table for decorative purposes, as well as to reduce hunger and increase how many FEPs are provided by foods when feasting.

## Quality

Softcapped by

D
e
x
t
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i
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y
∗
S
e
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i
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g

{\displaystyle \sqrt{Dexterity \* Sewing}}
Nurse hat

File:Worn.png
 File:Wall.png
A hat to make your character look awesome.

## How to Acquire

This hat was released to commemorate the patch in which healing items like leeches and gauze became available. It can be purchased in the store for five dollars. Like other store items it cannot be crafted, traded or stolen.

## Store Text

Some Hearthlings have professions, others have callings, and if this is yours, then you are hereby paged to the operating theater. Ms. Nightingale never did look spiffier than you will in this Nurse Hat.
Linseed Loaf

Linseed Loaf, once baked, can be eaten to fill 4% of the hunger bar, and gives 1 Intelligence, 2 Constitution, and 3 Perception FEPs.

## How to Acquire

1. Gather the ingredients and execute the recipe to produce the dough.
2. Place the dough in the oven, then fuel the oven with 4 branches and light it.

## Quality

Linseed Loaf Dough Q =

q

A
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F
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e
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s

q

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q

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a
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q

F
l
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4

{\displaystyle \frac{\_{q}AvgFlaxSeeds + \_{q}LinseedOil + \_{q}Water + \_{q}Flour}{4}}

Linseed Loaf Q =

q

D
o
u
g
h
∗
2

q

O
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n

q

A
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F
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4

{\displaystyle \frac{\_{q}Dough \* 2 + \_{q}Oven + \_{q}AvgFuel}{4}}
Mushroom Mash

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Food }}{{#set: Menu\_Usage =Garden Greens }}

This food fills 2% units of the hunger bar, and gives 3.5 Intelligence, 1 Perception, and 3.5 Constitution FEPs.

## How to Acquire

You need a Cauldron to make Mushroom Mash.

## Add to Metaobject when updated

2-4% ? Satiate (8% chance)
1-2% ? Satiate (4% chance)
Lynx Cape

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Clothes & Equipment }}{{#set: Menu\_Usage =Capes, Cloaks & Robes }}

A cape and hood fashioned from the hide of a lynx, making the wearer agile like a lynx. Increases Agility.
Offers a 10-32% Agility + Survival gilding slot.

## Notes

* When equipped, it occupies both the cape and headwear slots.

## Quality

q

L
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C
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# e

q

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3

{\displaystyle \_{q}Lynx Cape=\frac{\_{q}Hide + \_{q}AvgClaws + \_{q}AvgString}{3}}

softcapped by

D
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i
t
y
∗
S
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{\displaystyle \sqrt{Dexterity \* Sewing}}