Sector 12

"The secrets of Sector 12 have yet to be found."

## System requirements

Windows XP or better

Sector 12 (also known as Sector 12: Complete Edition) is a game set in the S.C.A.R.E.D.verse, detailing the events of an unnamed SWAT officer fighting against an Unknown Terrorist Organization.

## Plot

The game opens up with a SWAT officer explaining that an unknown terrorist group kidnapped his family and left him for dead. After he recovered from his wounds, he was able to track down the men who kidnapped his family at an abandoned store room. After unlocking the door, he is able to save a Police Officer being attacked by two terrorists. The shots however alerted several guards, and a gun fight ensues. The SWAT Officer survives and the Police Officer runs off to get backup as the SWAT Officer continues through the door the Terrorists came from, commenting that they had pretty good training.

Inside the facility the SWAT Officer shuts down a door magnetically locked before discovering Sector 12. Certain his family is in there, he kills the Terrorists protecting the area and enters the area. Special Forces are in the area attempting to contain some sort of issue unrelated to the SWAT Officers mission. After killing the recon unit and taking their weapons, he enters a lab area where the air was cold and quiet. Inside what appears to be a torture chamber, he shouts at a nurse and tells her to put her hands up. She doesn't do anything, and as he slowly moves closer to her she suddenly turns around and reveals she's some sort of zombie. He kills her and grabs a key card to access an office before an explosion goes off and more zombies come out. After searching the office, he finds the location of the prison block he thinks his family will be there.

Down in the prison area, he kills several more zombies and a few surviving Special Forces before entering the prison block. The prisoners have escaped, but confuse him for one of the terrorists and open fire on him. The SWAT Officer survives, and leaves the prison, coming up to the surface where he engages with a few zombified cops who came to his support. Saddened that he's responsible for the deaths of his fellow officers, he was able to find a phone with a message saying that the prisoners have been transported to the Estate. Grabbing a map and taking over the armored vehicle left behind, he arrives at the estate where he engages with the Elite Soldiers. After a long battle, he is able to find a key to unlock the basement where he finds his wife and child. Joyed they're still alive, he tells them to follow him as they escape from the Estate.

## The Escape From Sector 12 DLC

The Escape From Sector 12 DLC is a DLC campaign addon, set a few days after the events of Sector 12. During the short campaign, players control David Jones, a prisoner of the Unknown Terrorist Organization, who stages an escape from the secret mines the organization was using. Jones takes up the forward assault against a small group of Terrorists before coming towards the surface and fighting against a small horde of escaped zombies. Jones is able to escape from the facility with a few of the prisoners.

## Bay 17

Bay 17 is a DLC campaign addon set around the time as the Raid of The Estate. It follows an Unnamed School Security Service operative who was on vacation with his girlfriend before he was hit by a SWAT van that was hit by an RPG. With his girlfriend crippled, the SSS operative had to crawl his way into the city to try to find help. He discovered the bloody remains of a Fire Fighting unit and SWAT team before discovering Bay 17, which had been unsuccessfully raided by an FBI team. As he searched around, he engaged in battle with a small group of Terrorists before entering Bay 17's underground holding facility. He killed several scientists and soldiers as he discovered what they were working on, then went off to kill the Director of the Unknown Terrorist Organization.

## Outlet 52

Outlet 52 is a DLC campaign addon set after the events of The Escape from Sector 12, with the player controlling an unnamed FBI agent. The FBI agent leads a squad into the cities water treatment plant in an attempt to stop the terrorists from emptying their biosample into the water. The events of the mission end in a cliff hanger, continued by the Classified mission.

## Survival

In addition to the campaign mode, there is also a survival mode where the SWAT Officer attempts to survive as long as he can from zombies and special forces. The player has five lives, and can pickup weapons off the wall as enemy forces continue to attack him. The mode gets more and more difficult as the enemies keep coming and the player begins to run out of ammo and health. Unlike in the campaign, the player cannot save.

There are three maps (two were added in the Complete Edition update): Lab, Warehouse and Mine. In Lab, the SWAT Officer fights against Zombie Doctors and Special Forces. In Warehouse, the SWAT Officer fights against Zombie Cops and Prisoners. In Mine, the player controls David Jones and fights against Police Officers and Shirtless Zombies.

## Bio-Sample

Bio-Sample is a bonus, sub story mode added with the Complete Edition Update. The objective of the mode is to collect three bio-samples from enemy positions in order to complete the mission, with a small narrative added to the mode. There are three maps, Campus, Area 57 and Bay 77.

## Classified

Classified is a bonus unlockable mission that requires a code to unlock.

## Gameplay

The gameplay is similar to that of S.C.A.R.E.D. Hour Zero, with some slight differences. Similar to before, the player has access to all the weapons they can pick up, and the game still controls the same. However, one of the big difference is that the player can't switch weapons while moving and the player has only 100 health. One key change is that the player is stopped in place when walking over certain markers that trigger subtitle dialogue which locks the player in place, preventing them from even looking around and shooting, which can trap the player if they're not careful. Also, the player has to press ENTER to pickup new weapons and confirm picking them up or not. Unlike before the game has only one difficulty.

## Development

*See also, Sector 12 Cut Content.*

Sector 12 was developed in a week by Bullhead Studios director Theo Moore while he was recovering from a foot surgery. He created the game for something fans of Hour Zero could play as Assessment03 was still being worked on, as well as an entry for a competition a few of his friends were having. Bullhead originally had it as it's own game, but decided to bring it into the S.C.A.R.E.D.verse so it wouldn't become vaporware.

After the initial game was made, Bullhead shortly released The Escape From Sector 12 mission alongside two extra survival maps. Following that, Bullhead Grantsville developed all three biosample missions as well as Outlet 52 and Bay 17.

In October of 2022, the game was entered into the Horrors Within Game Jam, alongside Flesh and Bones. It took 1st place out of 4.

## Soundtrack

The soundtrack was made by Kevin MacLeod, and was downloaded for free.

## Battles and Conflicts present in the game

### Mundare Case

#### The War of the Unknown

The Battle of Sector 12

The Raid of the Estate

Escape from Sector 12 Slave Camp (DLC)

The Skirmish outside Dark City (DLC, Cutscene only)

The Skirmish in Dark City (DLC)

The Battle of Bay 17 (DLC)

The Battle of Outlet 52 (DLC)

The Skirmish at Dark City University (Biosample)

The Skirmish in Bay 77 (Biosample)

The Skirmish in Area 57

## Weapons

Desert Eagle

E-M4a1 w/ E-m203

FAMAS

FN SPR A4

M249

MK3A1 Jackhammer

MP5
Meat cleavers

### Escape from Sector 12's new weapons

Unarmed Fists

Fire Axe

### Outlet 52's new weapons

P90

I85a1

## Factions

### United States of America

#### Unknown Police Department

Police Officers

SWAT

#### Federal Bureau of Investigation

Eagle Squadron

Hawk Squadron

#### Dark City Police Department

Police Officers

SWAT Teams

### Unknown Terrorist Organization

Soldiers

Special Forces

Elite Guards

## Characters

### Playable

Unknown SWAT Officer

David Jones

Unknown School Security Service Operative

Unknown FBI Captain

Unknown Police Chief (Campus)

Unknown Fire Chief (Bay 77)

Lieutenant Grayson Marks (Area 57)

### Allies

Roberts

Jessaca

Luke

Second Unknown FBI Captain

Sargent Milo York

Unidentified Waste Water Worker

Unidentified FBI Agent

### Enemies

The Director

Clinton Welch

User 059

Unidentified Watcher

Doctor Charles Norris

Unidentified Special Forces

Unidentified Elite Guard

## Game download link

https://gamejolt.com/games/sector12complete/704416

## Trivia

* Sector 12 was developed during development for S.C.A.R.E.D. Hour Zero, initially as a stand alone game, but was accepted into the S.C.A.R.E.D.verse due to Bullhead liking the game enough.

* Despite coming out before Hour Zero was finished, it is still considered to be Bullheads second game, as well as a spin off to the series.
	+ Bullhead Studios director, Theo Moore, created this game during a surgery recovery period where he worked on the game a few weeks after a foot surgery. The lack of voice actors was due to him not being able to use the sound equipment, but later said he felt it helps add to the vagueness of the game.

* The game was intentionally made vague to make the game more unsettling.

* Sector 12, similar to Hour Zero, was developed years prior to its release with a massive difference. It's original idea had the player playing as a prisoner escaping from his cell fighting what ended up being D.E.A.T.H. and National Guard soldiers as the player tried to escape from zombies and soldiers. This idea was scrapped long ago and resurfaced in 2020. The new idea had S.C.A.R.E.D. Operatives fighting against the Unknown Terrorist Organization, saving prisoners and fighting zombies. This idea was also cut because Hour Zero was still in development and Bullhead didn't want two S.C.A.R.E.D. titles being worked on at the same time.

* Many of the levels are actually stock levels in FPSC, but were modified to fit the narrative. Moore has stated this was done as a sort of tribute to FPSC, as he worked with these levels a lot in his early years, and wanted them shown in a positive light.

* The game originally used the main menu image for the box art.