Bedrock Edition beta 1.16.0.55

**Beta 1.16.0.55** is the eighth beta version for Bedrock Edition 1.16.0, released on April 2, 2020, which fixes bugs.

## Fixes

Crashes
* Fixed several crashes that could occur during gameplay.
* Fixed a crash that could occur when creating a new world on iOS.
* Fixed a crash that could occur when exiting a world with particles present.
* Fixed several crash issues related to the player entering water.
* Fixed a crash that could happen when a mob's state changed.

General
* Light propagation now works correctly, fixing hostile mob spawning. (MCPE-49616)
* Chunks should no longer fail to load properly in +250MB worlds. (MCPE-58514)
* Fixed a bug with light persisting after a block change.
* Ticking areas can no longer be removed on the same tick they are created (MCPE-36769).
* Lighting now propagates correctly through chunk/subchunk borders (MCPE-58182).
* Fixed an issue that could cause areas to show lighting errors on servers.
* Added new overload for `/replaceitem` with an option for destroy (the old behavior) or keep (the command will return an error if an item occupies that slot).
* The smooth camera option (from full keyboard gameplay) is no longer jittery and is smooth again (MCPE-54969).
* The screen no longer twitches when the player dies in the Nether or End.

Gameplay
* Water can now be collected from bubble columns (MCPE-37571)
* Casting a fishing rod will no longer attach itself to a parrot mounted on the player’s shoulder (MCPE-60361).
* Fully grown sweet berry bushes can now be harvested when holding bone meal (MCPE-54206).
* Parity: Carrot on a stick, shield, and shovel now lose durability consistently in Bedrock.
* Fire charges are now consumed after lighting a tnt block (MCPE-42938).
* Player icons no longer appear as a white square on locator maps.

Blocks
* Wall signs attached to doors are no longer left floating after the bottom half of the door is broken (MCPE-43748).

Mobs
* Creepers no longer lose aggro immediately after losing sight of its target (MCPE-32815).
* Ghast hitbox now matches its rendering (MCPE-44326).
* Fixed the "MeleeAttackGoal" to allow entities to hit target entities beneath them.
* The iron golem's legs don't swing as far anymore.

Graphics and rendering
* Experience orbs have been data-driven.
* Fireballs have been data-driven.
* NPC geometry and animations have been data-driven.
* Items no longer flash green when being removed from a furnace.
* Fixed a bug where glass and water could be drawn incorrectly when close to each other.
* Fixed the custom glint texture issue when added to compasses.

Scripting and components
* Removed type property from `minecraft:shooter` as it was never used.
* Updated `minecraft:spawn_entity` to have an internal entities object or array.
* Updated the `minecraft:behavior.circle_around_anchor` behavior.
* Added `attack_chance` to the `minecraft:behavior.defend_village_target` goal.
* Fixed removed or destroyed entities querying as valid in script.
* Invalid items in the `spawn_item` field of a `minecraft:spawn_entity` now display an error.
* `StompEggGoal` no longer uses `search_count` as it now searches all blocks in the specified area.
* Fixed `navigation.walk` to handle the case where it is used on a flying entity, so that the flying entity will not cause lag while it is touching the ground.
* The `minecraft:density_limit` component is now documented in the Spawn Rules documentation section (MCPE-61126).
* A content error will now show up if you provide an invalid item name to `minecraft:interact` in the `transform_to_item` field.

## References

1. ↑ "Minecraft Beta - 1.16.0.55 (Xbox One/Windows 10/Android)" , April 2, 2020.