recursal/Fanatic-Fandom huggingface dataset:
Tarktikos

The patron of assassins and thieves, Tarktikos is a sneaking blade in the dark.

Tarktikos is an Íshnubar of Pyropheastus, created by the Erraté Ax Mystia, and rules over the aspects of espionage and smoke. Tarktikos is a member of The Emperors of Flame, the strict coalition of gods that rule within the courts of Ax Mystia. Seated as one of the lower three emperors, Tarktikos has fallen in favor due to the other emperors inability to trust him. while they have all betrayed or deceived their counterparts at one time, it is Tarktikos who is most often engaged in acts of treachery against his brethren. He has even attempted a coup against Ax Mystia, though the schemer found the foiled endearing and did not punish Tarktikos for his blasphemy.

## Description

Of all the emperors Tarktikos is the most hated by his peers. This is due to his duplicitous and deceptive nature, for the Hidden Hand is obsessive in his attempts to outsmart and outmaneuver his peers. From his shrouded Lesser Domain of Iskario, Tarktikos weaves his plots of subterfuge. Multiple times, he has wormed his way back into favor with his kin, only to betray them once again.

Tarktikos is the patron father of assassins, and willfully empowers those who murder as an art form. He is celebrated and widely worshiped within dark circles of the Mortal Realm, with many cults of the killing arts growing out of these faiths. The truly favored are able to call upon the servants of Tarktikos, shadowy creatures known as Enenra.

## Origin

Tarktikos was once a mortal being, a Primordial who drew pleasure and joy in tearing down his fellow citizens. Personal glory or rising up the ranks was not Tarktikos’ goal, though he did see some growth in his station because of his actions. The true intent behind Tarktikos’ plots was to simply confound and break the wills of others, outsmart them purely to leave them feeling destitute and alone.

When the War of the Gods began, Tarktikos became celebrated general and tactician, thriving in amongst the chaos of war. He used his natural gifts to mock and derail other general’s plots, and he did so without a care for the cause itself. The great military success Tarktikos saw eventually led to him receiving a bounty on his head. Not one to shirk from danger or threats, Tarktikos encouraged the attempted assassins, using his own forces to deny their assaults, and in some, rare cases capturing and re-educating the would-be-killers to become his personal hunters.

It was in this position, one of strength and security that Ax Mystia came to Tarktikos. In the dead of night, the Schemer appeared before the would-be general in a cloud of fire and ash, and offered him the chance to tear down his fellow Primordials, forcing them to grovel and squirm amidst failure. Tarktikos did not need convincing, and readily accepted the offer.
Garr

## Garr Rok-Oz-Mad

Garr waiting on a target Mordai identified as needing quieting.

Garr Rok-Oz-Mad is a Dwarven assassin and a key ally to Emperor Amon Mordai of Illithien. Having journeyed with the emperor for some years, Garr serves as one of his closest friends and trusted advisors.

## History

When Thorrik Vok-Kha-Zal of Kha-Li-Daz came to High-Hill to treat with King Bill, he brought with him an entourage of mighty warriors. Among them were a group of four Dwarven Shadow Brothers, assassins who forego the typical culture of their people. Casting aside concepts of honor and glory, Shadow Brothers do what must be done. As a result, they are outcast from Dwarven culture, forced to exist on the edges and be used as weapons.

These particular brothers were Vigori, Garr, Skamos and Mako. Trained from the time they could walk, they were quite often feared and looked down upon by their kin. Growing up on the fringe of society, the bond between them became inseparable.

When Mordai met with Thorrik, he formed a strong bond with these Shadow Brothers. He saw in them people similar to himself, people who understood isolation. After conversing with them, he offered them payment in exchange for their services. The Dwarves accepted, seeing in Mordai that same kinship. Much to the dwarves shock, Mordai's first job required the assassination of King Thorrik, so his son King Tyrak, could assume the throne. After heavy compensation, the dwarves accepted. Thorrik had never been kind to them, while Tyrak was renowned as a kind and caring leader. When morning came, the King was dead.

During their years together, Garr became Mordai's de-facto second in command. It was Garr who would accomplish Mordai's most dangerous tasks, risking life and limb to see his friend's will done. Despite their skill, the brothers experienced loss. First, Mako was killed, in a conflict with Edward The Eighth. Then, Vigori was murdered and resurrected by Edward The Sixth. Despite their losses, the Dwarves stayed loyal to Mordai throughout the war.

Following the conclusion of The War of The Keys, Garr set about replenishing the Secret Daggers ranks, bringing on board new members and warriors to aid in Mordai's conquest Devilsarm. He now sits at Mordai's side, his silent blade in the shadows.
Marvira Spellsong

Former house maid and arcane teacher to Bill High-Hill, Marvira Spellsong sits astride her giant badger pet, Haggleclaw.

## Family

### Child(ren)

Mildred Spellsong, Dorothy Spellsong, Drakhul Spellsong

Marvira Spellsong is a halfling witch, mother figure to Bill High-Hill and sitting member of The Kings Council of The Highlands. Chief mage and founder of The High Colleges, Marvira is one of the most powerful spellcasters in all of Veiltouria.

## History

One of the oldest and most powerful mages in the Highlands, Marvira was once the high adviser to King Bill's father, King Cadrian. Serving as the young Bill's nanny, magical tutor and all round guide, Marvira and Bill spent countless years together. When Queen Bellina, Bill's sister assumed the throne due to the councils manipulations, Marvira was exiled. The council wanted all trace of Bill gone, including his tutor.

Thinking Bill murdered, Marvira spent the next few decades studying magic, hoping to gain enough power to avenger her young ward. It was during this exodus she heard word of Bill's continued existence.

Upon his return, King Bill reclaimed his throne and immediately sent out word for Marvira to return and to begin building an academy for magic wielders across the Highlands, giving them a place to train and hone their skills, to improve their magic.

From this directive, Marvira built The High Colleges, five schools for different types of spellcasters. These schools are Scrollsong, Wyldblood, Pactbond, Divinity and Fangleaf. These five schools developed over the reign of King Bill, becoming powerhouses and staples of not only The Highlands, but all of Forestsedge.

After establishing The High Colleges, Bill asked his old friend to take command of Riverside. He felt her kind hand and years of experience could guide the valuable port city to an even more prosperous future. Marvira gladly accepted, knowing she would do anything for the boy she raised, and considered her own.

#### Haggleclaw

The giant badger known as Haggleclaw was found by Marvira when he was just a whelp. Serving as her faithful companion ever since, Haggleclaw is Marvira's friend and protector. Trained to charge through the battlefield at a blistering pace, the giant badger's movements are designed to accommodate Marvira's wild spells. Haggleclaw will slash out with his deadly claws and vicious fangs, adding to Marvira's own deadliness with his natural ferocity.

Having been around the palace his entire life, Haggleclaw has something of a rivalry with King Bill. He will often steal or "borrow" articles of Bill's clothing and hide them, delighting as Bill's frustration boils over into rage.
Charybyda

Charybyda charging forward to save its master.

A powerful Umber Hulk, Charybyda is Amon Mordai's closest companion, having been with the emperor since its infancy. Serving as Mordai's chief protector and bodyguard, Charybyda would give its life for its emperor.

## History

During a mission to break into Saschia, Mordai and the rest of Twisted Fate were ambushed by a swarm of newly hatched Umber Hulks. After the battle. Mordai attempted to eat one of the remaining hatchlings, which resulted in a gruesome attack, the Umber Hatchling beginning to eat Mordai alive from within.

After telekinetically removing the hatchling, Mordai and the creature bonded. Despite the protests of the rest of Twisted Fate, Mordai kept and raised the creature. Growing fiercely loyal to Mordai, the Umber Hulk challenged any who gave the soon to be Emperor a sideways glance.

Mordai spent much of his journey magically enhancing and protecting Charybyda from harm. Imbuing the Umber Hulk with enchantments and magical runes, Charybyda soon grew to an immense size, larger than any of its kind had ever achieved. Now a walking monolith of death and destruction, Charybyda ensures no harm will ever come to its master.
Othgroxhod

Othgroxhod, first among The Anointed, and eldest of Shog-Ammonoth's Ishnubar.

Othgroxhod is an Íshnubar of Yishagoth, created by the Erraté Shog-Ammonoth, and rules over the aspects of fame and shipwrecks. Othgroxhod is a member of The Anointed, Shog-Ammonoth’s cadre of chosen gods, and is considered eldest and first among the group.

## Description

Of all Shog-Ammonoth's Íshnubar, Othgroxhod is the most measured and stable, having had the most time to acclimate to his divinity. Often conducting himself in a regal, dignified manner, Othgroxhod goes about his duties with great diligence and care, serving as Shog-Ammonoth's curator of famed individuals and items. With at least three of his many eyes ever fixed on Terra Aletheia, Othgroxhod astutely watches the mortals he deems most suitable for curation. He will then gently nurture them with promises and power, until their legend has grown to a sufficient size to feed his master. He will then invite the unfortunate mortal to his realm of Gnarr-Maw, where they will be quietly prepared for consumption.

Despite his role requiring him to constantly bring about the death's of mortals, Othgroxhod draws no joy or mirth in his duties. Wearing his crown of destroyed ships, Othgroxhod's focus is solely on feeding his master, and ensuring that Yishagoth is kept in a state of balance. To this aim, he will regularly keep tabs on his fellow Anointed, and where needed, pull them back in line.

## Origin

Othgroxhod was once a Primordial elf scholar one who sought to understand the realms and their origin. As he travelled the world, scouring its surface for any insight into the Realmsphere itself, he found the sea's to be regular companions. In his loneliness, the elf who would become Othgroxhod began to talk to the waters, and much to his surprise, found they would speak back. Soon his entire life was consumed with these conversations, until at last Shog-Ammonoth revealed itself.

The Erraté told Othgroxhod that it valued his insights and presence, and in a moment unique to Othgroxhod, offered him the true details of their bargain. Othgroxhod was overjoyed, not only at the knowledge he had received, but at the favor Shog-Ammonoth had shown him and readily accepted the offer. Now the steward of Yishagoth, Othgroxhod utilizes whatever free time it has to study the other realms with the added insight of its master.
Sawtooth

In his initial incarnation, Sawtooth took the form of a book, namely the Spellbook of Amon Mordai.

## Key Dates

### Born

99 BTG

Sawtooth is a powerful mimic and servant to the Emperor of Illithien Amon Mordai. A potent source of power and magic, Sawtooth grew over its lifespan, with this growth in size and might culminating in the formation of Castle Sawtooth, a living castle and current incarnation of the mimic.

## History

The mimic that would come to be known as Sawtooth was formed as all its kind are, from a rocklike spore expunged by its parent. The creature then travelled, hiding amongst the wild, until it was collected by a wise woods witch. Knowing the creature she had just trapped, she cast many spells on the trapped mimic, reshaping it into an arcane spellbook for her own uses.

For the next few decades, the mimic book would collect dust in her store in Staghelm, a forgotten project, until one fateful day, Twisted Fate walked through her door. The band of adventurers were only in the early days of their adventures, and yet the witch knew they were a special band. She promptly gifted the tiefling Amon Mordai the mimic spellbook, which Mordai then christened Sawtooth.

Sawtooth then accompanied the adventurers, Mordai's first companion, and saw more of the world than it thought possible. Its connection with Mordai was so strong that, over time, his very magic fueled the mimic. This magic caused Sawtooth to evolve, and over the course of their years together it shifted, from a book to a chest, then a wagon until it finally morphed into a full fledged ship. During these years, Sawtooth participated in many battles, helping to fight off The Demoralizer in the depths of The Highlands, as well as engaging The Ironborn and their captain Sloan in ship to ship warfare.

Following the conclusion of The War of The Keys, Sawtooth would enter its final transformation, merging and absorbing Mordai's central castle to become one with the city itself. Now, Sawtooth can protect Mordai at all times. The mimic also gained the ability to self replicate, leading to a boom in popularity amongst the citizens of Illithien of having their own allied mimics. It is common for the mages of Illithien to have mimic spellbooks, or the many bands of warriors who step out into the wider world of Veiltouria to do so on the back of a mimic wagon.
Sentient

The sentient species of the realms are those that still have a functioning brain and drive with a certain level of ranging emotions, desires, and needs. There are many creatures that are akin to those of creatures on earth while others are more fantastical.

* Bears
* Dragon
* Chimera
* Celestials
* Golem
* Griffin
* Crippy
* Siren
* Strigis
* Gynosphinx
* Hippogriff
* Horse
* Manticore
* Snake
* Sverter
* Elephant
* Crow
* Raven
* Raptor
* Kraken
* Celestial
* Laume
* Wolf
* Boar
* Rats
* Panther
* Roc
* Elementals

 Wolf
 Golem
 Elephant
 Horse
 Irath
 Etheran
 Undead
Leigejaka

Leigejaka lording over his oppressed domain Ramesis.

Leigejaka is an Íshnubar of Dorchadasdelve, created by the Erraté Edwardius, and rules over the aspects of cruelty and subjugation. Leigejaka is a member of The Nekromanteia, the loose affiliation of gods that serve Edwardius, and is the orders unofficial leader. This is a title Leigejaka earned through martial prowess, and one that he violently reinforces.

## Description

Leigejaka is a being of singular focus and will, entirely dedicated to his calling of cruelty. No other Nekromanteia better embodies Edwardius' sense of superiority and dominion than Leigejaka, who views himself as the rightful ruler of all that exists within the Realmsphere. He views even the other Nekromanteia as lesser than he, and when the order first came together, Leigejaka ruthlessly established his dominance over his brethren.

It is Leigejaka's ultimate goal to depose Edwardius and claim rulership over Dorchadasdelve for himself, but he knows he can not yet challenge his master. So he sits in his realm of Ramesis, plotting his rise to power, and the downfall of all his rivals. He has a sordid and violent history with the Íshnubar of Octavius named Vertimax, the two clashing many times in service of their master perennial rivalry.

## Origin

Leigejaka was once a Primordial elf who looked upon his fellow people as opportunities, victims that he could bend to his will. When the War of the Gods broke out, Leigejaka used the chaos and bloodshed of the conflict as an opportunity to establish power, enslaving other Primordials and forcing them to serve him and his goals. Soon dozens of war bands had fallen under his sway, raiding and pillaging the civilians and cities that had been left undefended while the warriors fought in the divine wars.

This growing tide of slavery and destruction grew, until a military force was diverted from the war to protect the civilian populace. While Leigejaka's fighters had been unmatched in their rampaging assaults, when confronted by a disciplined group of warriors, they were soundly defeated. Leigejaka was imprisoned, the first Primordial to ever commit such sins against their own people, and was left to rot until the conclusion of the war. But Leigejaka was not going to wait to die at the hands of another, and cut himself down, cursing his captors with his last breath.

Edwardius, intrigued by a being capable of such cruelty, listened to Leigejaka's last gasps and found him a worthy progeny. The Duskbringer took Leigejaka's soul and elevated him to a position of divinity and standing.
Demigod

Demigods are beings forged by Erraté or Íshnubar, not true Gods but possessing a semblance of their power, either through direct empowerment, inheritance through their bloodline or artifacts of great power. Many of the most well known and powerful beings in Veiltouria either were born or became Demigods.

## List of Demigods

### Forestsedge

* Amon Mordai
* Ahrimanius
* Bill High-Hill
* Hroarmungund The Winter King
* Jaeger Flamefeather
* Lennox Sanguine
* Obstinath
* Ogrimm The Unbroken
* Shanks
* Morrigan

### The Northwyld

* Eminence Argammemnon Judiciar
* The Grandfather

### The Westfold

* Gore Abromovich
* Lance Goldmanwitzenstein
La Taberna de los Tíos (Lugar)

**La Taberna de los Tíos** es el lugar principal de la serie, y el que le da el nombre. Es una taberna ubicada en la ciudad, de la que son dueños los cinco protagonistas de la serie. Es donde se desarrollan la mayoría de eventos de la serie.

## Ubicación

La Taberna de los Tíos se encuentra ubicada en Grupinho City, entre la Villa San Fulano y el Distrito Central.

## Descripción

La Taberna se encuentra aparentemente en medio de varios edificios de la ciudad. Por afuera se ve hecha de ladrillos, teniendo un color anaranjado rojizo mayormente, siendo la parte de abajo de la Taberna de un color verde-turquesa. Cuenta con cristales e iluminación de tonos amarillos, y en la parte de arriba se encuentra escrito el nombre "Taberna de los Tíos". En frente también hay un cartel promocionando productos de la Taberna.

Por dentro es de un color mayormente marrón, siendo el piso hecho de madera. Se aprecian varias mesas y sillas colocadas para los clientes, y al fondo la barra donde atiende Klingör a los que vienen a beber. Cerca de la barra también se pueden apreciar un agujero de ratón y un gran televisor antiguo, además de estar todos los licores detrás.

Las paredes se encuentran llenas de decoraciones, objetos, cuadros y banderas, haciendo referencia mayormente a equipos de fútbol, países de los miembros de la Taberna, o eventos y posesiones de los personajes. También hay una gran ventana mostrando la ciudad de fondo.

## Características

La Taberna de los Tíos, como su nombre lo dice, es una taberna pequeña ubicada en algún lado de la ciudad. Los miembros del grupo son los dueños y fundadores de esta, además de ser los trabajadores, ya que no se ha visto ningún otro empleado hasta el momento que trabaje en la Taberna. Se ofrecen a los clientes diversos licores y productos, como caña con ades, sudor de caballo, mosto helado o la Especialidad de la Casa. Klingör es el que siempre se encuentra atendiendo a los clientes, al trabajar como bartender. Los otros personajes también se encuentran frecuentemente aquí, sobre todo Rusasky, que va a embriagarse en más de una ocasión.

## Historia

Aún no se sabe mucho sobre la fundación de la Taberna, ni sus orígenes dentro de la serie. Solo se sabe que los protagonistas son los dueños de esta.

## Curiosidades

* La Taberna de los Tíos era originalmente una comunidad de Google+ creada por Klingör, Peruvian y Sillet en 2018, con una temática de una taberna donde en general, se podía hablar y postear sobre cualquier cosa.
* A pesar de que por fuera la puerta cuenta con un cristal, en el primer episodio de la serie se muestra que por dentro la puerta es completamente de madera. Esto es arreglado en el tercer episodio.
* La Taberna aparenta ser mucho más grande por dentro que al ser vista por fuera.
Eminence Argammemnon Judiciar

## Argammemnon Judiciar

In his angelic form, Argammemnon is a force of radiant destruction, unyielding in his service to The Banished One.

## Family

### Child(ren)

Jaeger Flamefeather (Son), Vessie (Son)

Argammemnon Judiciar is one of the three Holy Lords of Sanctacivitor. A Nephilim, or angel in the common tongue, Argammemnon is one of the original spawn of The Banished One and seeks to return his lost God to Terra Aletheia. A callous and unfeeling individual, everything Argammemnon does is in service of his God. Argammemnon's son, Jaeger Flamefeather, is one of The Holy Cities biggest opponents in Veiltouria, though The Holy Lord has little feeling to his offspring.

## History

Born thousands of years ago from the remnant energies of The Banished One
Borus

Borus is a kind hearted, if absent minded, friend to those who can endure his unique mannerisms.

## Basic Information

### Organisation(s)

The Flamefeathers, The Sea Wretches (Formerly)

## Family

### Child(ren)

Untold number of animals and Theriamorphs.

Borus is a human druid from Saigan Forest, who after decades of life trapped in various animal forms has found his way back to humanity. An eccentric and unique figure, Borus sails as a member of The Flamefeathers, serving Captain Jaeger Flamefeather.

## History

Borus was born in the deep recess of Saigan Forest, to a small clade of druids. Gifted with incredibly powerful wild shaping magic, Borus loved the forest and all the creatures within. Unfortunately, his love for shifting forms soon came back to haunt him. After one particularly prolific day of shifting, Borus realized he was unable to change back to his human form, and was instead trapped as a wolf.

Unsure of what to do or how to return to normal, Borus slowly fell into the life pattern of a regular wolf. Spending years as a wolf, Borus aged, and forgot his original form, becoming the wolf. After a decade of life amongst the wolves, Borus died of old age, only to shift on his death bed into a bear. This sparked an unending cycle of death and rebirth, with Borus shifting forms after every life cycle, some lives cut short, others live to their full extent.

After nearly a century and a half of shifting from beast to man, Borus returned back to his mortal form by pure chance, his body aged dramatically and his mind forever altered after his many lifetimes of experience. During his travels, Borus had ended up in Forestsedge, the southern most region of Veiltouria. It was here that he found himself, wandering the wilds, his mind slowly trying to return to its human form of thinking.

During his wanderings, he found himself aboard a ship, crewed by a group called The Sea Wretches. Sailing with them for a time, Borus eventually left the ship and followed the more morally righteous members to their new crew The Flamefeathers. Serving aboard The Deliverance, Borus' mind was restored piece by piece by the murdae Ahrimanius, who was Demigod of Themistrea.

Now, with his mind much closer to its original form, Borus willingly aids his Captain Jaeger in helping those who suffer. Currently Borus in assisting in the siege against The Holy City.
Ogrimmoth

### Signs and Portents

- A perfectly smooth, spherical stone, that feels warm to the touch. - A newly forged tool or weapon, spontaneously turning gold.

Ogrimmoth , the Forgefather, the Erraté of Ore and Innovation. Ruler of the Outer Realm of Kmennyhrad. Considered to be among the Paragons, four benevolent gods widely worshipped within Veiltouria.

## Domain

Ogrimmoth was born from the metal and stone realm of Kmennyhrad, and immediately sought to develop it to become better and more efficient. Patron god of innovation and change, Ogrimmoth supports the growth of industry and the advent of new technologies. The many faith's and churches that follow him are often built around trades, and his priests routinely have secondary occupations such as smiths or engineers.

Ogrimmoth is a calculated, stoic individual, who prefers a methodical and fastidious approach to change. If something is worth doing, then it is worth doing right. The dwarves are one of the first crafted and most beloved races that he designed, and they emulate their Erraté lord in many ways.

Ogrimmoth's realm of Kmennyhrad opposes Barochrona's realm Qhalida on the Realmsphere. Barocrhona rules over Tradition and Time, and Ogrimmoth has clashed with her many times as her opposite. Their followers are often enemies, and they have spent thousands of years opposing the others agenda.

Ogrimmoth's Íshnubar are few in number, but their remits and powers are vast. They serve as extensions of their creators will, and routinely ensure his designs are brought to fruition in Terra Aletheia.

## Vassal Gods - The Triumvae

Like all Erraté, Ogrimmoth's realm is home to many Íshnubar who dwell within their own Lesser Domains. While differing Íshnubar cannot cross the borders of another's Lesser Domain without permission, Ogrimmoth has complete control over all aspects of Kmennyhrad.

The Íshnubar of Ogrimmoth are:

* Gordowa, God of Building & Mountains

* Kopalian, God of Invention & Minerals

* Kruehz, God of Smithing & Metals
Veiltourian Calendar

The Veiltourian calendar is comprised of six seasons (Bloom, Fertis, Parch, Efflux, Tempest and Wither). Each of these seasons contains two months, a High month and a Low Month. Both of these months within the season are made up of three, ten day weeks. The ten days of the week are named after the Erraté.

During the first weekend (Jigray, Baray and Drauray) of every High month, a Solstice is celebrated across Veiltouria. This is done to honor the Gods, receive their favor and ward off some of the wrath of the darker gods. The Fertis Solstice is of particular significance, with festivals and feasts being held by all peoples and nations.
La Taberna de los Tíos

**La Taberna de los Tíos** es una serie de internet creada por Rusasky y subida al canal de youtube de Klingör.

## Premisa

La trama de la serie gira en torno a cinco protagonistas pertenecientes a la Taberna de los Tíos: Cocos; un coco gigante con dos ojos, Klingör; un engranaje cíclope y el bartender de la Taberna, Nict; mayormente conocido como Peruvian, es el peruano del grupo, Rusasky; es una countryball de Rusia, ebrio profesional, y Sillet; una bala de plata gigante con un solo ojo. Juntos conforman uno de los grupos más raros de la historia, y en la serie se relatan las diversas aventuras bizarras y sin sentido que tienen.

## Desarrollo

La serie está inspirada en un antiguo grupo de Google+ del mismo nombre, creado por Klingör, Peruvian y Sillet en el año 2018. La comunidad tenía una temática de taberna, y los usuarios eran libres de charlar y postear acerca de prácticamente cualquier tema. La comunidad se hizo mítica entre los miembros del grupo en la vida real, y se intentó revivir varias veces sin mucho éxito por medio de servidores de Discord.

Desde incluso 2019 hasta 2021 se estaba viendo la idea de realizar una serie relacionada con el grupo (perteneciente a Discord luego del cierre de Google+), pero nunca se llegó a nada, hasta que finalmente en mayo de 2021 Rusasky decidió empezar a hacer el primer episodio de la serie de la Taberna de los Tíos, inspirada en la mítica comunidad de Google+. El primer episodio se estuvo creando desde 2021, con varias pausas de por medio, hasta que por fin fue publicado en youtube el 16 de enero de 2022, dando inicio oficialmente a la serie.
Jornhelm

### Signs and Portents

- Ice forming into runes no matter the time of day or weather. - The frosty silhouette of a bearded man on the horizon. - Whispers of encouragement and bravery on the wind in ones time of need.

Jornhelm, the Bladebreaker, the Erraté of Winter and War. Ruler of the Outer Realm of Stridstriki and antithesis to Themistrea and her realm of Nature and Peace. Stands as one of the Pillars, four gods of neutral standing that the people of Veiltouria view as fundamental aspects of life, with neither positive nor negative leanings.

## Description

Jornhelm is a complicated god, and his status in the mortal realm is equally as complicated. As patron of War and Winter, death and conflict are large parts of his purview. Battle and bloodshed invigorate him, and dominate the tenets of the mortal faith's that follow him. The cold harshness of winter mirrors many aspects of the Erraté, for he is as sudden and deadly as an avalanche.

However, he also embodies the noble warrior, fighting for his homeland, or the brave mother, defending her children. He is honor and bravery and courage incarnate, and true followers of Jornhelm seek to test themselves only against those foes stronger than themselves. Jornhelm believes that through conflict, one is able to truly understand themselves and grow, rising to the become their greatest self.

Stridstriki, his realm, is a dangerous land of ice and beasts, fraught with danger. Many great warriors seek to live glorious lives of battle for the sole purpose of entering the wastes of Stridstriki to test themselves against its other inhabitants.

Jornhelm forged the Jotunns, a powerful ogre like people who live in the coldest regions of Terra Aletheia. They embody his values and are one of the greatest military might's in the mortal realm.

## Vassal Gods - The Utvaldir

Like all Erraté, Jornhelm's realm is home to many Íshnubar who dwell within their own Lesser Domains. While differing Íshnubar cannot cross the borders of another's Lesser Domain without permission, Jornhelm has complete control over all aspects of Stridstriki.

The Íshnubar of Jornhelm are:

* Dargstrom, God of Battle & Blizzards

* Heidjorn, God of Honour & Snow

* Psikunn, God of Mercy & Fog

* Sograkal, God of Conquest & Cold

* Wreidirim, God of Wrath & Rime
Sloantown

Sloantown is a small pirate cove that was founded by the pirate Sloan.

Sloantown is a small settlement on the east coast of Veiltouria. Set into a small cove, it was founded by the pirate Sloan and used as a base of operations for The Ironborn. Upon Sloan's death, the settlement fell under the control of his son Slinx.

## History

Nestled on the east coast, within the borders of Forestsedge, Sloantown is close in proximity to Galatias. With its unique location and easily defended borders, Sloantown was the perfect hideout for Sloan and his Ironborn followers. Originally a small fishing town, the slaad conquered the village and built up its infrastructure, encouraging other pirates and criminals to use it as a safe haven and as a place to sell their stolen goods.

Sloantown slowly grew into a profitable venture for its founder, with many local pirates emigrating to the area. In time, various shops and stores were established to service the many pirates who called the area home. Sloan appointed his son Slinx as the town Governor, to run the settlement in Sloan's absence whenever he was away. Taking to the role with glee, Slinx began to recruit young pirates and criminals to work out of Sloantown, growing its reputation even further.

Sloantown remained under Sloan's control for over fifty years, until in 17 ATG The Chaos Hounds escaped from Sloan's dungeons, killed his son Salazar and made their way to Galatias. Sloan, enraged, pursued them into the slaver city. During a huge battle held within the cities great arena, Sloan was killed by Cordel Dickmane, one of the Chaos Hounds. Following his death, ownership of Sloantown fell to Sloan's son Slinx, who has endeavored to legitimize the small settlement and grow its influence.

Some notable former inhabitants of Sloantown include the green dragonborn Putrefaxious, a child of Obstinath who later went to ascend to true dragonhood, as well the goliath Bruno, the orcling Ho-Li-Brah and the goblin Crookshanks, all three of whom went to join The Flamefeathers and work under Captain Jaeger Flamefeather.
Ignacious Rampart

A shrewd tactician, it was Ignacious' greed that eventually led to his demise.

Ignacious Rampart was a human noble of The Highlands and a member of the Quiet Council, the shadowy former ruling council of High-Hill. A lover of wealth and power, Ignacious' greed eventually led to his death as he opposed the return and rule of rightful king Bill High-Hill.

## History

Ignacious Rampart was born to the highly esteemed Rampart family, one of the wealthiest bloodlines in all of Forestsedge. Indulged as a child, Ignacious was indoctrinated into his families long held desire to rule The Highlands from a young age, and maintained that goal into adulthood.

The ambitious Ignacious spent many years toiling away, climbing the political ranks, until one day King Cadrian High-Hill became deathly ill. Seizing his moment, Ignacious proposed a ruling council to aid the King in performing his duties. Unilaterally approved by High-Hill's nobility, Ignacious and his allies formed the Quiet Council. Once he had gained enough stability in his new role as Master of Finances, Ignacious began plotting the downfall of the High-Hill line.

Working in the shadows, Ignacious forged an alliance with the ruler of The Eldritch Citadel, a ghoul known as Edward The Eighth. Edward gave Ignacious the forces and funds he needed, as well as a series of assassinations that further weakened the kings position. Soon, the council were unanimous in their support of removing the royal line, and Ignacious put into play his master plan.

Ignacious had ghouls assassins kill the King and Queen in their sleep, then arranged for the exile of the King's heir Bill, forcing the adolescent Bellina to take the throne. His play successful, Ignacious began the long process of brainwashing Bellina to his cause, and for the next twenty years he and the council ruled The Highlands with an iron fist.

### Twisted Fate

The Quiet Council's dominion would not last, however, as Bill would return with his powerful allies Twisted Fate. The group eventually overthrew Bellina and Bill became the rightful King. These events pushed Ignacious deeper into Edward's pocket, who used the panicked human to his advantage. As Bill took more and more power away from the council, Ignacious became more desperate. He eventually agreed to facilitate an invasion of High-Hill itself.

From the castle atop Hillspire, Ignacious watched as ghouls flooded the city. Despite his obedience to Edward, the ghoul king still had his enforcer, known as The Demoralizer, begin to slaughter the council. Betrayed, Ignacious attempted to flee but was critically wounded. Near death, he attempted to crawl to safety but was met by Bill and his allies, who gave him the mercy of death and put him out of his misery.
Skedias

Skedias' form has dulled as his power has waned, but he still holds within him the endless experience his age has earned.

## Manifestations

### Favored Monster

Chimera

Skedias is an Íshnubar of Pyropheastus, created by the Erraté Ax Mystia, and rules over the aspects of plans and embers. Skedias is a member of The Emperors of Flame, the strict coalition of gods that rule within the courts of Ax Mystia. Despite being the oldest among the Emperors, Skedias sits in the middle of the hierarchy, partially by design and partially due to the powerful growth in worship the upper three have seen in the modern era. Despite his position, Skedias' word still holds great weight among his peers, and he is one of the most worshipped of the emperors to this day.

## Description

Having spent the most time as a deity from the ranks of the Emperors of Flame, Skedias has adjusted to his station well, and knows the truth of his existence: he is a tool to be wielded by the Schemer. This has free Skedias of the trappings of personal ambition, and instead allows him to focus on doing his duty as warden of the aspects of plans and embers. Within his realm Aemyrge Skedias watches the mortal realm, providing patronage to those who embody his aspects, for good or ill.

A being absent of fear or desire, Skedias is content to sit as the centrally ranked emperor, a physical and social buffer between the upper and lower three. He is liked by all the emperors, and trusted by Ax Mystia, but Skedias himself holds no personal allegiance to any other being. He does his duty, and nothing more.

## Origin

Like all of the Emperors of Flame, Skedias was once a Primordial, though unlike his kin he holds the distinction of being the first to receive the gift of Ascension. During his time as a mortal being, Skedias was a brilliant, but paranoid philosopher. He spent much of his time ruminating on the composition of the world around him, and the rest of it was spent preparing his keep against the horrors he himself theorized to exist. In an attempt to protect himself against possible harm, Skedias enacted a series of layered defenses so rigorous and comprehensive that he was untouchable within the heart of his home.

This awe-inspiring defensive fortification proved useful during the outbreak of the War of the Gods. Skedias' preparations shielded him from any possible damage that could occur as a result of the war, and he was soon able to watch the conflict from afar. So great and comprehensive was his planning that Ax Mystia wished to test himself against the mortals grand work, and so the Schemer sent an Avatar to challenge Skedias' fortress. The divine vessel attempted to gain entry, while also meticulously triggering every possible defensive mechanism Skedias had built, and through guile and skill managed to best them all. Skedias was left both terrified and intrigued as the fiery being strode into his personal quarters, and offered him a contract, one that promised endless time to contemplate the world in absolute security. Eager to shed his fear of existence, Skedias accepted, and the first of the emperors was born.
Inner Realms

#### The Inner Realms

The Inner Realms are two realms that orbit clockwise within the center of the Realmsphere. Here, the realms of light and dark oppose one another, and serve as filters for the energies of the Outer Realms. The two Inner Realms ensconce the mortal realm, and it is their rotation that leads to the changing of night and day within Terra Aletheia. The influence of the Outer Realms energies is tinged by which Inner Realm they have passed through to reach the mortal realm. The two Inner Realms are:

* Dorchadasdelve, the realm of Shadow and Hatred
* Luminamoris, the realm of Light and Compassion
Kell Grassong

The right hand man to King Bill High-Hill, Kell is as dangerous in the council chamber as he is in the wilds.

## Basic Information

### Organisation(s)

Twisted Fate (Formerly), The Kings Council

## Family

### Parent(s)

Unknown

Kell Grassong is one of King Bill High-Hill's oldest friends and most trusted advisors. A Half-Elf warrior, he travelled with Bill across Forestsedge as a member of Twisted Fate and fought in The War of The Keys. He now serves as the Governant of High-Hill and helps guide The Highlands to a better future.

## History

### Childhood

Kell grew up on the outskirts of High-Hill, never having seen inside its walled cities but knowing it represented all his father stood for. Raised by one of the rangers of The highlands, Kell learned at an early age to stalk his prey, to survive on his own and to trust few. These lessons would serve him well in the years to come, after his home was attacked by slavers.

Only twenty years of age, Kell returned to the home he had lived his entire life, and he saw it ablaze. The troop of thirty slavers cheered and laughed as Kell's father feebly tried to fend them off, and only laughed harder still when the young boy attempted to aid his parent. Eventually, Kell was restrained, and had to watch as his father was killed.

Kell was then transported as a slave, making the long journey from The Highlands to Crows Nest. Dejected and forlorn, the young Alfar had given up all hope. Marched into Slavers Square and lined up like livestock, Kell resolved to end his own life as soon as he was able. He would never get that chance, however, as fate would have him meet Bill High-Hill that day. Seeing in Bill a fiery spirit of kindness and loyalty that reminded him of his own father, Kell could only watch in awe as Bill arranged the freedom of the entire market of slaves. Knowing there and then that he would aid this man, Kell swore himself to Bills service.

### Twisted Fate

Becoming Bill's right hand man and protector, Kell went on dozens of clandestine missions for his King, battling the intrigue and subterfuge that comes with politics. Over the next few years, and following the end of The War of The Keys, Kell would become Bill's chief advisor and Steward, ruling in Bill's stead when the King was forced to leave the walls of High-Hill.
Kalhalok

The source of all undead within the Mortal World, Kalhalok strives to bring all life under his thrall.

## Manifestations

### Favored Monster

Zombies, Spirits, Wights, Draugr

Kalhalok is an Íshnubar of Dorchadasdelve, created by the Erraté Edwardius, and rules over the aspects of undeath and night. Kalhalok is a member of The Nekromanteia, the loose affiliation of gods that serve Edwardius, and has ambitions to murder and resurrect his fellow Íshnubar.

## Description

Kalhalok, the Gravedigger, is the god of necromancy and the night and the source of all undeath within the Mortal Realm. A broken and deranged being, Kalhalok believes that only in death can peace be achieved. Kalhalok's mind is a shattered shell, twisting his perceptions of the world, to the point that he believes the freedom and choice provided by life are the source of all suffering and pain.

Much of Kalhalok's power is focused toward the Mortal Realm, as he strives to build followers and cults that further his goal of a world consumed by undeath. This is why there is such a prevalence of necromantic cults within the mortal lands such as Veiltouria. Kalhalok is also very active in answering prayers, particularly those of mortals battling with grief and the loss of loved ones. He will whisper promises to them, promises of power and the chance to bring their loved ones back, corrupting their love until they have fallen and joined his Cult of Undeath.

## Origin

Kalhalok was once a Primordial elf whose family were killed in a tragic accident during the War of the Gods. Not wanting them to lose his kin, the elf bargained with the gods, but found their reply cold and absent. Left with little options, the elf went mad, and attempted to gift his wife is own heart and life force. Hacking into his body, the elf blood out and died, but not before a vision called to it, promising the power to do whatever was necessary to achieve its aims. As the elf drew its last breath, it agreed, and Shog-Ammonoth birthed Kalhalok, the Gravedigger.
Mountains of Iris

Away from home in a foreign land, Iris uses her cunning and guile to survive.

Mountains of Iris, or Iris as she normally goes by, is a female tabaxi warrior from Saigan Forest. Like many Tabaxi Iris will often keep to herself unless something is to be gained from an interaction. Highly curious, she chases after many an artefact or trinket but is more interested in the stories or history behind them, than their monetary value. She is currently journeying with the tortle warrior Taktay.

## History

Iris was raised in a Tabaxi settlement hidden deep in the forests of southern Saigan, where tabaxi culture and tradition is still strong. Her home was a post-Crusade settlement, meaning Iris was raised to be self sufficient, to live off the land and be cautious of others. This was born from the harsh treatment the tabaxi suffered at the hands of The Holy City Crusaders. As a result, interaction with outsiders, even other tribes, was not common place. However, Iris' natural curiosity frequently got her into trouble and she could oft be found covered in scrapes and bruises after exploring places she should not be. This curiosity was often piqued by the occasional stranger she would meet when trade was made necessary and from the stories the older tabaxi would often tell of their ventures in Veiltouria.

When of an age to travel Iris joined a small travelling troupe of tabaxi and begun exploring the world. She had to quickly learn how to survive and adapt to city life. An adept hunter, her dark coloration and innate skills made her exceptionally good at stealth and allowed her to acquire a steady income as a rogue and thief. This profession also allowed her to chase down any mystery she stumbled upon and her curiosity about such things meant she was often whiskers deep in libraries both public and private, with or without invitation.

Recently, Iris has found herself on the continent of Veiltouria in the land of Forestsedge, for reasons unbeknownst to most. Her pursuit of an artifact with a rich and mystical history has left her enraptured. She recently enlisted the aid of a tortle, Taktay, who is one of few who has knowledge on this artefact. Whilst she rarely works with others, she has no problem doing so to achieve her goals. Iris hopes to join an adventuring crew to gather more information on this artefact and continue assuaging her curiosity by exploring the world. She often does not have trouble finding work with travelers and adventurers, with her rogue skillset. Having been adventuring for a number of years now, whilst she prefers her own company, due to her exotic race and curious nature she is often forced to interact with others and has become quite adept at socializing with and drawing out information from all manner of races.

During their pursuit of the lost artifact, both Taktay and Iris came across Blood Fiends of the Íshnubar of Murder and Blood, Vorkawroth. Battling them, the pair searched for a map that would lead to the artifact that had brought them together, however the duo were captured. As they were dragged away, Iris managed to overhear the name of the artifact she sought: The Soul Cairn.
The Steel Phoenix

The sigil of The Steel Phoenix, a black bird on a white field.

The Steel Phoenix were a criminal organization that operated out of Saschia before and during The War of The Keys. Under the leadership of the demonic yagnaloth Tar-Grishin, the organization become the governing body of Saschia, until they were wiped out by Twisted Fate.

## History

The Steel Phoenix were assembled by Edward The Eighth to serve Tar-Grishin and destabilize The Highlands. The group were comprised of hundreds of sell swords and mercenaries, who were all paid handsomely for their continued support of the organization.

Through a series of targeted strikes and a large number of protection rackets and blackmailing enterprises, Tar-Grishin would guide The Steel Phoenix into taking control over Saschia completely and using it as their base of operations. From this city they would waylay many caravans and convoys, which directly weakened High-Hill and the greater Highlands region.

Despite their newfound power and standing, the organization was unable to match the raw might that their rivals Twisted Fate were capable of, leading to multiple failed assassination attempts. This rivalry would come to a head when Twisted Fate invaded Saschia, kill Tar-Grishin and stole two of The Nine Keys of Anvilguardius. With their leader and a great number of the foot soldiers dead, The Steel Phoenix fell apart.