recursal/Fanatic-Fandom huggingface dataset:
Ephemerals

The **Ephemerals** are interdimensional creatures that aid in the restoration of damaged timelines. These creatures roam The Multiverse in search of extremely high concentrations of Epochium, which usually forms when a timeline is irreversibly damaged. The first encounter with Ephemerals was documented by the Anomaly Contingency Force of the STCTF Generation Chiron who determined that many unique creatures exist, however only one had ever made its presence known.

## History

The Anomaly Contingency Force (ACF) was created by Generation Chiron as a task force that would study the lingering consequences of defeating The World Builder. The concept was first introduced due to rising concerns that Minutemen and Fireborne forces that were not in The Cogworks during its destruction would be unlinked from their original directives and would become conscious—thus wreaking havoc on the Multiverse at their own discretion.

The team was headed by Roy MacGilligan and operated in parallel with the main Chiron force as they hunted The World Builder. The initial discovery of Ephemerals occurred immediately after an operation that left the host timeline in a far greater state of disarray than when the STCTF had shown up. This was when one of the very first documented creatures was detected through frequency spikes rather than visually. The name *Ephemeral* was coined by MacGilligan himself, noting their sudden appearance and rapid exodus very shortly after.

## Behaviours

The purpose of the Ephemerals is to locate timelines with a high presence of Epochium to feed on it. Most often these high levels can be attributed to the existence of other interdimensional beings who are operating in timelines they do not belong to. Ephemerals will then track onto these beings due to them being the source of Epochium generation and promptly destroy them, bringing stability back to the timeline and allowing it to repair naturally.

Ephemerals usually only appear briefly and can be detected using radio spectrum analyzers since they radiate a distinctive Epochium frequency.

## List of Known Ephemerals

* Ephemeral Orm
* Ephemeral Rincer
Haruma Neko

* Information
* Relationships
* Gallery

**Haruma Neko** (根子 春馬 *Neko Haruma*) is a character based off of Palvan from the early 2003 anime, Ga-Ra-Ku-Ta: Mr. Stain on Junk Alley.

## About

Haruma was rescued from the Kyushu Mountains when he was 13, in which Sarubukuro Kabuto and Inukubi Musubi began to tend for him. In this time, he refused to reveal his real name, and so he was named "Haruma" by Eikan Makuroshi after the word for "Spring" in Japanese.

Toru Garakuta helped to secure him a home and a place in school. He hopes to stay in the school as long as he possibly can.

## Appearance

Haruma is a tall well-built man with short ginger hair and blue eyes. He does not wear a school uniform but is seen to be wearing a plain white shirt with japanese typography and sweatpants. He is never seen wearing yamidare fashion.

## Personality

He is a single father and a rather self-sufficient man. He's a survivalist and likes to live his life quietly and free from society. He's incredibly cold and blunt, leading to many people fearing him. He often wears a cat ear hat and is seen fishing in the local river most of the time.

## Relationships

Toru Garakuta

It seems as though Haruma relies on Toru quite heavily around the village and sees him as a babysitter to his child and as family.

Keita Ookami

In a diagram by Wakako, it is stated that they see each other as equals and good friends, being both animalistic.

## Gallery

Click here to find the entire Chinchikurin gallery!
1. ↑ 1.0 1.1 https://note.com/wacosan/n/n0ae7d386d874
2. ↑ https://www.instagram.com/p/B67A0Non9zG/
3. ↑ https://note.com/ryujimasuda/n/n0ece1f1aebe3
All-Class Abilities

*Special thanks to ToFu96 and Mokijn*

Here following table presents all the all-class ability cards which are ability cards that can be played by any hero. The cards that are entirely red are Vengeance Cards which result when a hero dies and their cards in the deck are converted. Vengeance cards are free to play and therefore have no mana cost association. The description section identifies the particulars of the ability while text and/or values in parentheses "(...)" indicate the ability’s upgraded values. For example, a mana cost of "2 (1)" would mean that the upgraded card only costs 1 mana. Text and/or values in brackets "[...]" indicate the ability’s mastered values.

**Symbols Legend**

* instant abilities: after usage, these abilities are directly put in the discard pile.
* temporary abilities: after usage, these abilities wear off after a few turns and are then put in the discard pile.
* permanent abilities: after usage, these abilities never wear off, unless they are dispelled. They are then put in the discard pile.
* one-time abilities: after usage, these abilities are removed from the game.
Building

In Main Assembly, with a powerful and limitless building tool at your fingertips you can progress from a building beginner to an amazing architect. Every plate, chassis and frame is completely customizable! Tinker alone or enlist friends for your next big project. Build something amazing? Share it in the Steam Workshop!

## How to Build

In game, press **B** to access Assembly Mode. Press **Tab** to access the catalogue to choose parts, materials, kits, or the bot menu where you can access other player-made bots from the Steam Workshop.
Wide Area TP Countermeasure Device

The **Wide Area Temporal Paralysis Countermeasure Device** is a hypothetical proposed piece of technology in development by the Space Time Continuum Task Force to allow for large area-of-effect protection against time warp side-effects. The benefit of such a device is that future task force bases can be setup in various timelines that don't need all personnel to wear Space Warp Suits.

## Uses

Due to the condition of Temporal Paralysis, any mortal being that wishes to participate in interdimensional travel must be equipped with a full Space Warp Suit to act as a countermeasure against time dilation side-effects. These suits are highly specialized to the wearer and are quite expensive to produce.

If future STCTF forces wish to establish headquarters in different timelines, they will need a wide-area countermeasure device in order to protect all personnel on base. This will also increase the capacity of operators that can be accommodated in each base.

## Device Operation

A wide area device would require two conditions to be met at all times to provide a stable protectional field.

1. The device always needs a steady power supply to support the polarization process, which requires a large amount of energy to achieve.
2. The Epochium core must be replaced when the shard has decayed, and resulting waste must be disposed of safely.

Devices can be built in various sizes with a number of cores to provide larger and more potent protection areas. These larger devices are possible in theory, but would require a massive energy input that may not be sustainable in different timelines.

### Operational Problems

A problem that will likely be encountered is that power-loss will lead to immediate loss of protection. Thus, emergency suits or chambers must be readily available on base in the case that the device goes offline. Devices could also be retrofitted with short-duration emergency batteries in the case that power supplies fail, and redundant countermeasure devices should exist in the case that a premature core depletion should take place.

## See also

* Temporal Paralysis
* Space Warp Suits
* Space Time Continuity Zone

## Trivia

* The use of this device may not be strictly used in Arma 3 missions. Other game missions may require it too.
Nichiteru Kuruwaya

* Information
* Relationships
* Gallery

**Nichiteru Kuruwaya** (曲輪屋 日照 *Kuruwaya Nichiteru*) is a character based off of Papi from the early 2000s anime, Popee the Performer.

His name comes from the word for sunshine (日照) and his birth flower, the Matsuba Peony

Originally, his name was Papitaro (ぱぴ太郎) but was changed to Nichiteru for "children who don't want their fathers milk"

## About

Little is known about Nichiteru aside from having moved to Masuda village with his son, Hanabishi, when he was 2. He's a regular at the "Sparkling Muscle" men's training centre, of which he had decided the high school students cannot attend. He works at Masuda's school as the principal and is believed to have other jobs, though they are unknown. He often goes on business trips but brings back souvenirs for his children. His hobby is being a model for his daughter, Mariha's, clothes.

## Appearance

Nichiteru is a short but stocky man with long brown hair tied up in a low ponytail and yellow eyes. He is often seen in some sort of work attire, whether that be a full suit or a simple shirt and pants. He is less commonly known to wear yamidare fashion, unless designed by his daughter Mariha.

## Relationships

Eikan Makuroshi

He is friends with Eikan. They share their concerns for their children.

## Gallery

Click here to find the entire Chinchikurin gallery!
1. ↑ 1.0 1.1 https://twitter.com/wacosan0/status/1394654926383456258
2. ↑ https://twitter.com/wacosan0/status/1388069946337292290
3. ↑ https://twitter.com/wacosan0/status/1289382834960916481
4. ↑ https://twitter.com/wacosan0/status/1289382243761152000
5. ↑ https://note.com/ryujimasuda/n/n0ece1f1aebe3
6. ↑ 6.0 6.1 https://note.com/wacosan/n/n18c9f8226bb7
7. ↑ https://twitter.com/wacosan0/status/1392044358258462729
Lifa

Lifa is the love interest of Mr. Stain and a side character of the early 2000s CG anime, Mr. Stain on Junk Alley. Rika Mukai is her Chinchikurin counterpart.

## About

Little is known about Lifa, as she only featured in the final half hour episode of the show. She lives in an apartment near to the junk alley and is seen to be playing piano and browsing the internet. She appears to have the same fears of rejection and struggles with identity as Mr. Stain.

You can learn more about her here at his fandom page, or here on her official wikipedia page.
Remap Range

### Description

Takes [Input A] and adjusts it such that an input value of **Input Lower** produces an output of **Output Lower**, and likewise for the upper bounds. If **Clamp Output** is set, also ensures that values outside the range **Input Lower** and **Input Upper** are clamped.

**Remap Range** is a programming node found in *Main Assembly*.
Debug

### Description

Displays a numeric value provided by [Input A], passing it through unchanged to [Output A]. Optionally provide a custom **Name**, **Unit**, **Precision**, and a **Multiplier** that can be used to adjust display without affecting the value itself.

**Debug** is a programming node found in *Main Assembly*.
Noburo Garakuta

### Family

Toru Garakuta (son), Machi Garakuta (Wife; deceased), Ojiro Garakuta (grandfather)

### Original Character

N/A

**Noburo Garakuta** (雅楽多 のぼる *Garakuta Noburo*) is an original character to Chinchikurin and the father of Toru Garakuta.

## About

After his wife's passing, Noburo has lived a secluded life away from the main Garakuta household. Little else is known about him.

## Gallery

Click here to find the entire Chinchikurin gallery!
Downtime

In this Living World Campaign, we use the Downtime system (https://www.d20pfsrd.com/gamemastering/other-rules/downtime/). Each day that passes in real life equals to two days on Golarion.

Downtime may be used for Retraining, but it may not be used to retrain HP, earn experience or earn gold. Instead, PCs are allowed to explore and clear hexes as an alternate method to earn gold and experience. That said, unclaimed hexes will revert to uncleared hexes if they aren't claimed on the next Kingdom turn phase (On the 1st of every Golarion month).
Main Assembly Wiki

Welcome to the Main Assembly Wiki,
the premier source for all things *Main Assembly* that anyone can edit!
136 articles since August 2020.

## About the Game

Create. Build. *Imagine.*

***Main Assembly*** a physics-based sandbox game developed by Bad Yolk Games. Build robots with revolutionary free-form crafting tools and control them through powerful visual programming. Overcome solo challenges or play with your friends in multiplayer. Featuring advanced physics like aerodynamics and robot destruction!

## Codex

ChallengesTutorialsBuildingMaterialsPartsProgrammingWorld BuildingCosmetics

## Video

```

```
Punta Castillo Archipelago

High altitude aerial shot of the Archipelago.

The **Punta Castillo Archipelago** is a unique geopolitical entity located in the Caribbean Sea near Cuba. It consists of two main islands: Punta Castillo and Isla Fortuna. Both islands operate with a high level of autonomy but are internationally recognized as a single entity.

## Geography

The archipelago is composed of two main islands: Punta Castillo, a smaller island primarily focused on mining and fishing, and Isla Fortuna, a larger island with an economy based on tourism, finance, and technology. The islands boast a varied landscape, from pristine beaches and crystal-clear waters to lush rainforests.

## History

The Punta Castillo Archipelago officially gained its independence after the end of the Cold War and the withdrawal of Soviet forces. This allowed the islands to develop their respective economies, attracting foreign investment and rapidly increasing their wealth.

## Economy

The economy of the Punta Castillo Archipelago is diverse and symbiotic. Punta Castillo's economy is primarily driven by its rich mineral resources, including copper, silver, and gold, and its fishing industry. Meanwhile, Isla Fortuna has become a global hub for finance and technology, while also attracting a significant number of tourists due to its natural beauty.

Despite their economic differences, the two islands rely on each other: Punta Castillo's mineral resources are crucial to Isla Fortuna's tech industry, and Punta Castillo benefits from the tourism and foreign investment attracted by Isla Fortuna.

## Demographics

The archipelago is home to a diverse population. Many wealthy foreign citizens have established homes in the archipelago, especially on Isla Fortuna, living alongside local inhabitants. Despite the overall wealth of the archipelago, there is a significant socioeconomic gap between the affluent residents and the local population.

## Government

While the islands of Punta Castillo and Isla Fortuna have their own local governing bodies, they are internationally represented as one entity. A central administration oversees affairs common to both islands, such as defense, foreign policy, and macroeconomic policies, ensuring that no single island dominates the other politically or economically.

## See Also

* Punta Castillo
* Isla Fortuna
Parts

In Main Assembly, a game where anything is possible, don’t be basic. Every aspect of your robot is customizable from the size, shape to the color. Think it’s lacking a finishing touch? Stick some googley eyes on it! The robotic-chic doesn’t end there. As you navigate through the world of Main Assembly you take on the role of a spherical marvel AKA a drone, complete with a tool kit of cosmetics!

## Motors

*Motors may come in different sizes.*

* Motor
* Drive Motor
* Compact Drive Motor
* Hover Pad

## Wheels

*Wheels may come in different sizes.*

* Standard Wheel
* Offroad Wheel
* Wide Offroad Wheel
* Racing Wheel
* Road Wheel (does not come in small)
* Airplane Wheel
* Caster Ball
* Spiked Wheel
* SUV Wheel
* Monster Truck Wheel

## Thrust

* Booster
* Jet Engine
* RCS Thruster
* Dual Blade Propeller
* Tri Blade Propeller
* Quad Blade Propeller

## Chassis

* Aluminium Plate
* Carbon Fibre Plate
* Steel Plate
* Aeroplastic Plate
* Plastic Plate

## Mechanical

* Attachment
* Hinge
* Spring
* Universal Joint
* Bearing
* Detachable
* Servo
* Piston
* Suction Pad

## Electronics

* Proximity Sensor
* Speedometer
* GPS & Altitude Sensor
* Gyroscope
* Smart Sensor
* CPU
* Camera
* Speaker
* Emergency Beacon
* Spotlight
* Headlight
* Tail Light
* LED Lamp
* Indicator Light
* Sevent Segment Display
* Trailmaker
* Docking Station

## Misc

* Weights
* Cockpit
* Googly Eyes
* Friction Pad
* Pallet Jack
* Forklift
* Bumper
* Plow

## Weapons

Melee:

* Axehead
* Sawblade
* Hammerhead
* Boxing Glove
* Drill

Ranged:

* Plasma
* Laser

Explosives

* Cylinder Explosive
* Flat Explosive
* Sphere Explosive
Star Team Nova

**Star Team Nova** is the second generation of the special intelligence and R&D wing of the STCTF, the previous generation being Star Team Alpha. Nova team is comprised mainly of the members of Recon Team Star, a reconnaissance team of the Special Recon Team operating in Kazakhstan during the Ground Zero Mission. After having been inducted into the STCTF at large, the members of RT-Star were selected to embark on priority missions such as the initial retrieval of the Lambda Mainframe, due to their specialized skillset.
Main Assembly

In **Main Assembly**, if you can imagine it, you can create it! You’re the engineer to build, break, destroy and enjoy! Create robots without limitation, cars, planes, or giant animatronics- ANYTHING! Once you’ve built them? It’s time to pilot them through multiple sandbox areas or push them to breaking point in challenge mode.

## Key Features

* 3 large sandbox maps
* 7 types of challenge sets, 20 levels
* Progression with 115 stars to collect
* Up to 4 player multiplayer
* Free-form Crafting Tool
* Intuitive Visual Programming
* Advanced physics and aerodynamics
* Destruction system
* 57 Drone character cosmetics

## Create

With a powerful and limitless building tool at your fingertips you can progress from a building beginner to an amazing architect. Every plate, chassis and frame is completely customizable! Tinker alone or enlist friends for your next big project. Build something amazing? Share it in the Steam Workshop!

## Compete

Like everything in Main Assembly, if you can imagine it, you can create it- including multiplayer fun! Whether you want to chase, race or shove your genius creations in their face, the choice is yours! In sandbox areas you are free to play the game your way. Remember, friends who play together, stay together!

## Challenge

Test your inventions by taking on challenge packs! With increasing difficulty push your creations to the limit by testing their speed, survival, and handling through a series of challenges. Can’t do it? Don’t go nuts and bolts, alter your robot, build a new one or download a creation from the workshop!

## Customize

In a game where anything is possible- don’t be basic. Every aspect of your robot is customizable from the size, shape to the color. Think it’s lacking a finishing touch? Stick some googley eyes on it! The robotic-chic doesn’t end there. As you navigate through the world of Main Assembly you take on the role of a spherical marvel AKA a drone, complete with a tool kit of cosmetics!

## Control

Now you have a beautiful robot, bring it to life! By using the nodes in the powerful visual programming interface, you can set up controls for your robot. After getting the hang of it, you can dig deep into it and use Sensors to make logic for different types of automation. Or, equip rockets for explosive game play!

## Crash

Your robots will take damage if they crash, fall, or take a hammer to the face! Advanced destruction systems enable bending chassis and damage that affects robot behavior. But don’t worry, you can iterate to improve and re-spawn your robot to crash it even harder!
Andrew Rotham

**Andrew L. Rotham** was a veteran who retired on the Dominion of Muri and leads the Empty Red Unit (ERU), a private security organization. He was also close friends with the Sub-Continuum Force operators before they were inducted by The Orb in the Blink mission of the Ghost Stories series.

## Early Life and Career

Rotham was born on January 9th, 1929 in Columbus, Ohio. His father served in the military during much of the first world war, which stemmed his interest in the army from a very young age. After graduating high school in 1947, Rotham enlisted in the armed forces as an infantryman and served his first deployment in the Korean War, then his second in Vietnam. Moving up the ranks, Rotham retired from his service career in 1975 as a Master Sergeant to the small tropical island nation of Muri.

## Life on Muri

Many of Rotham's comrades from the former Lima Company during the Vietnam War also retired to the island in hopes of starting a more secluded life away from the madness of living mainland. The island (which had been recently become independent) had a fairly lackluster defence sector, so many US veterans like Rotham and his comrades were hired to train National Guard troops and police personnel. It was around this time where Rotham and some of his closest friends created the Empty Red Unit, a private security company that is hired by the Murian government to train its troops and carry out key investigative & protective tasks on the island.

Rotham and his team are introduced to a group of ex-CIA agents (current Sub-Continuum Force operators) who agree to help the ERU investigate the possibility of Soviet research facilities on the island causing strange anomalies to form around the island. Their joint operation forms the basis of the Blink mission in the Ghost Stories series.

## Death

On March 12, 1984 the Dominion of Muri was completely destroyed by the disaster brought for at the passing of Talman's Comet. Rotham and all of his companions in the ERU were killed both during the destruction and in the days following the event.
Frank Payne

**Frank Payne** was an unofficial member of the Space Time Continuum Task Force Generation Chiron, and one of the two founding members of the Anomaly Contingency Force with his partner Roy MacGilligan.

### Background

#### Meeting MacGilligan

Frank Payne was a former Astrophysicist working with the US Air Force during the Cold War until meeting Roy MacGilligan in 1972 where he began working with the STCTF Generation Chiron operators. During a lengthy operation conducted by generation Chiron in an unstable timeline during the 1970s Cold-War United States, MacGilligan befriended Payne while researching Ephemerals. Although Frank was not a part of the STCTF, he showed great understanding and brilliance in space-time anomalies, quantum forces, and time travel. As such, MacGilligan brought him onboard the team tentatively to help prove the existence of the theoretical creatures he was after.

#### Forming the ACF

As the timeline decayed and his work neared completion, MacGilligan could not bear to leave his new friend behind in a dying timeline bound to be devoured by the Ephemerals he believed existed. Thus, he took Payne out of his timeline secretly where they would later form the Anomaly Contingency Force together. While MacGilligan was hyper fixated on proving the existence of the Ephemeral Orm, Frank Payne was investigating the potential existence of a different kind of supernatural being: Astrals.

#### Disappearance

Unbeknownst to MacGilligan or the rest of the Chiron operators, Frank Payne’s presence outside of his own timeline was greatly damaging everywhere he visited. With MacGilligan’s help and the potential to have warped anywhere using Chiron’s Command Mainframe System (CMS), there was no telling how much harm had already been caused. When the majority of the Chiron operators were attacked at their moon base, Frank Payne used the CMS one last time to warp away before the World Builder's Minutemen destroyed everything.
The World Builder

> "I implore you, fallen stars. Come be fodder to my system of cogs and observe as the reality you know falls out of existence."
>
> —The World Builder

## Unit Information

### Role

The World Builder

**The World Builder** is the second omnipotent inter-dimensional entity who creates worlds within timelines created by The Time Dialer, and populates them with living souls. At some point The World Builder became incredibly unstable after realizing his creations were no longer providing meaning to his existence, which caused him to begin pouring energy into The Multiverse. This began causing timelines to collapse, which led to the creation of the Space Time Continuum Task Force by The Time Dialer.

## Background

The World Builder works harmoniously with The Time Dialer to populate their timelines with elements, planets, creatures, and other metaphysical entities. Before The Collapse, this partnership yielded every known universe that exists in The Multiverse. The Time Dialer would ensure timelines would stay on track and not overlap or cross, and The World Builder would set and enforce the laws of The Multiverse in each particular universe.

### The Collapse

At some point in spacetime, The World Builder became unstable and couldn't understand why he felt his directive wasn't being satisfied by constructing and populating worlds. In an act of madness, he injected loads of energy into various timelines causing them to tangle and collapse. Many events began changing from how they had originally and naturally taken place, and strange anomalies were appearing in every corner of The Multiverse. The World Builder quickly retreated to a sanctuary world of his own creation, and hid away from The Time Dialer while The Multiverse continued to crumble.

It was also at this time that he created the Minutemen, which were his private cross-reality militia that were to handle security of his personal sanctuary and its gate.

### Abilities

The World Builder is able to inject universal energy into timelines, causing the rules that guide them to crumble and large scale changes to begin occurring. He is also able to create shrines, temples, and gates in pre-existing timelines, and summon his Minutemen to guard them.
Isla Fortuna

Flag of Isla Fortuna.

**Isla Fortuna** is a large and autonomous island in the Punta Castillo Archipelago, located in the Caribbean Sea near Cuba. Known for its stunning natural beauty and bustling economic sectors, the island is considered a global hub for finance, technology, and tourism.

## Geography

Isla Fortuna boasts a varied landscape with pristine beaches, crystal-clear waters, and lush rainforests. The island's strategic location in the Caribbean makes it easily accessible from major global centers and popular among the international elite.

## History

Originally part of the Punta Castillo Archipelago, Isla Fortuna gained autonomous status after the end of the Cold War and the withdrawal of Soviet forces from the region. The island was able to use its natural beauty and strategic location to attract substantial foreign investment, quickly developing its infrastructure and economy.

## Economy

The economy of Isla Fortuna is diverse, driven primarily by tourism, finance, and technology sectors. The island is a global financial hub, with many multinational banks, hedge funds, and corporations establishing their offices there. Isla Fortuna also encourages technology startups by providing a robust infrastructure, high-speed internet, and tax incentives. The tourism sector benefits from the island's natural beauty, attracting visitors from around the globe to its high-end resorts and private estates.

## Demographics

The island is home to a diverse population. Many wealthy expats live alongside local inhabitants, creating a unique blend of cultures. Despite its overall wealth, there is a significant socioeconomic gap between the affluent residents and the local population, many of whom work in the service sector.

## Government

Isla Fortuna is part of the Punta Castillo archipelago but operates with a high degree of autonomy. It has its own government that oversees its economic sectors and local laws. However, the island is still represented internationally as part of Punta Castillo. Despite the distinct governance and economic focus of each island, they share mutual dependencies that bind them together. Isla de la Fortuna's tech industry, for example, requires certain mineral resources that are extracted from Punta Castillo. Conversely, Punta Castillo benefits from the tourism and foreign investment that Isla de la Fortuna attracts, providing a market for its seafood and an increase in local employment opportunities in the service sectors.

At a higher level, there is a central body that oversees affairs common to both islands such as defense, foreign policy, and macroeconomic policies. This central administration serves to ensure that the interests of both islands are represented and that no single island dominates the other politically or economically.

## Culture

With a diverse blend of local Caribbean culture and international influences, Isla Fortuna offers a vibrant cultural scene. Traditional local festivals and music coexist with contemporary global trends, making the island a unique cultural hotspot.
ROSE-4 (Unit)

The **Recovery Operations, Specialized Excursions Unit Four** (abbreviated **ROSE-4**) is an International Police specialized task force based out of the New York City INTERPOL headquarters. The unit was created to locate and track down the Black Cetan, an internationally wanted group of criminals, who stole a priceless artifact during a lucrative heist.

## History

The unit was founded in direct response to a high-profile heist executed by the Black Cetan in which a priceless historical artifact belonging to tech billionaire Joakim Anken was stolen from one of his storage facilities. Despite the Cetan having a record of being incredibly difficult to track down, a slip up involving the killing of an on-sight security guard became a pivotal step towards hunting down the criminals.

ROSE-4 is an offbeat special police force made up of a variety of operators from all over the legal spectrum. The unit was established by Director James Beckwith of INTERPOL New York, who assigned three initial members to the team; Desmond Powers, Jay Findlay, and Kihomi Matsuda. Later, Henry Dalton was included as an explosives specialist, but was tentatively relocated to another police unit upstate due to his criminal record. Upon further inquiry into the task, the captain polled for new candidates to join the team where field analyst Ashton Sinclair was hired on, as well as the second-in-command, Allen Tucker. Later, rogue criminal Ray Hotchkiss was brought into the team under strict supervision based on a deal with the Japanese INTERPOL Director, Isobe Tsuyoshi.

The team currently operates out of the 42nd floor of the New York City INTERPOL headquarters, nicknamed "The Garden".

## Members

Each member of ROSE-4 has a dedicated task or skill which makes them suitable for the team. The list of members and their roles are listed below.

ROSE-4 Operators
 Allen Tucker
 Jay Findlay
 Kihomi Matsuda
 Ashton Sinclair
 Ray Hotchkiss
Knights of the Syndicate

Insignia of the Knights of the Syndicate.

The **Knights of the Syndicate** are the elite group of agents called upon by the Hidden Order when the terms of a contract need to be upheld. Agents are distinguished as **Knights**, operate in small teams, and directed by the Marshals of the Order. Due to the secrecy of the Order, Knight teams often don't know how many other Knight units exist or the composition of their agents.

In order for Knight teams to be official, the Knights must be consecrated by the Church of Knights, an international criminal church organization responsible for the sanctification of new Knights.

## History

Following World War 1, the Hidden Order (known then as the Syndicate) sold refurbished weapons left over from the war across borders to any and all interested parties. On top of the strict government regulations regarding this type of business, many other criminals wanted a piece of the incredible wealth the business brought the Syndicate. As such, many transactions were regularly ambushed or lost due to bad apples within the Syndicate.

The earliest Knight units were composed of former shock troops from various countries of origin who were loyal to the Syndicate. These Knights would accompany or shadow shipments until their completion in order to ensure the transaction was completed successfully and were known as being brutal to traitors or saboteurs who interfered.

Today, Knights carry out many of the same duties as their predecessors, but with a special emphasis on being covert and adaptive. Modern Knight team agents must also be officially consecrated by the Church of Knights in order to be considered a legitimate Knight team.

## Composition

A Knight unit can be made up of anywhere between 4-10 agents who've passed the intense Knight selection examination. Knights units are often made up of agents with varying backgrounds and expertise in order for teams to be highly flexible and efficient in carrying out their duties.

Knight units are under the authority of a single Marshal and are dispatched when the Marshal deems their intervention necessary.

## Notable Knight Units

* Monochrome: A new unit of Knights led by Marshal Fischer, and the primary protagonists of the Hidden Order Saga.
Hacksaw Team

**Hacksaw Team** (stylized as **HACKSAW**) is a Knight team of the Hidden Order. The team is under the direct authority of Marshal Kirsch, and is led by Jana Shultz.

## Background

Unlike other Knight teams in the Hidden Order organization, Hacksaw team is made up both Knights and regular agents due to the large number of clients managed by Marshal Kirsch. The team operates more like a small organization within the Syndicate which affords them far more resources than other teams.

Hacksaw team occasionally worked closely with Monochrome team, another Knight team in the Hidden Order, before Monochrome's dissolution in 2025 following the events of the original Hidden Order series. The team's leader, Jana Shultz, was very close with the leader of Monochrome.

## Appearances

Hacksaw team was a supporting group in both acts of the Hidden Order Saga. The team acts as one of the main protagonists in the Hidden Order: Darkcell series.
Church of Knights

The **Church of Knights** operates as a globally recognized criminal organization, tasked with the ceremonial sanctification of new Knights through their unique Knight Selection Examination. Successful completion of this consecration process within the Church bestows upon the Knights an official recognition as highly skilled agents. They are considered proficient and reliable enough for high-stakes tasks within the clandestine corners of the criminal world.

Once sanctified, these Knights often take up paramount positions within a variety of criminal organizations, their conferred status of Knighthood serving as a testament to their specialized skills and competence.

These organizations may employ several Knights, organizing them into cooperative teams for more complex operations. The prevalence of Knight teams varies across organizations, yet the Hidden Order syndicate stands out due to its particular mandate that each leader must command their own Knight team. This stipulation has resulted in the Hidden Order syndicate possessing an unparalleled number of Knight teams, making them a formidable force in the criminal underworld.

## Operations

### Leadership Structure

The Church of Knights draws many of its naming conventions and ceremonial practices from the Catholic Church, despite not being affiliated in any way. The Church of Knights has several Cathedrals scattered across the globe where Knight Selection Examinations are administered and Consecration Ceremonies are held. Each Cathedral is run by a High Priest, with their immediate subordinates being known simply as Priests. Although High Priests do not directly involve themselves in the selection examination, they do approve of all Knights and run the final Consecration Ceremony themselves.

### Consecration Ceremony

Once Knight candidates successfully complete their Knight Selection Examination, they attend a Consecration Ceremony either alone or in small groups (assuming all the candidates are known to be employed by the same organization). The ceremony occurs at the Cathedral where their examination was originally started at and involves official sanctification by the High Priest.
Nihilite Roundel

The image of the roundel given to ROSE-4 by their director.

The **Nihilite Roundel** is a priceless artifact created by the ancient Elbeks using Elbekian Gold and a Nihilite Gemstone. The roundel supposedly possesses the ability to absorb or manipulate energy, as claimed by monarchs who've owned the artefact throughout history. The artefact was stolen from its storage facility in the Caribbean during a heist orchestrated by the Black Cetan.

## History

In the early 200s, a mobile civilization known as the Elbeks travelled across the world with hopes of erecting large temples in their own honour everywhere. The Elbeks possessed a very special type of gold that had the property of compelling people to fight over it. This sort of "attractive" property put the value of Elbekian gold far above the value of regular gold which allowed the civilization to profit off its manipulation.

Nearly a decade after their initial journey began, the Elbeks were hunted by the Romans and forced to leave Europe all together with their hypnotic gold. Before they left, however, they presented one final parting gift to the Roman Emperor, the Nihilite Roundel.

After the disappearance of the Elbeks, the Nihilite Roundel was passed down and gifted by emperors, kings, and leaders for over a millenia more. In 1249, the Romans gifted the Roundel to the Caliph of the North African Sultanate, Hamid Zahir Hajjar. The Caliph once said this about the Roundel:

> The candlelight wavers as I pass it by, flames dim all around out of great respect. This pendant I wear commands respect from even the most destructive forces of this earth—a true token of leadership.
>
> Hamid Zahir Hajjar

It is believed that the Caliph Hajjar was the last monarch to possess the Roundel before it was lost after the fall of his empire nearly a decade later. Although the exact date is unknown, the Anken family—a family of bounty hunters—came into possession of the Roundel as one of the greatest artefacts in their collection.

In 2020, the Roundel was stolen from an Anken storage facility by the Black Cetan, a skilled criminal group. Upon discovery of this heist, the ROSE-4 international police task force was assembled by INTERPOL to apprehend the suspects.

## Properties

The Nihilite Roundel is made of an engraved Elbekian Gold pendant and a Nihilite gemstone. The synergy between the attractive properties of the gold and the empty properties of the gemstone suggest that the artefact can manipulate, or at the very least absorb energy. This point, however, is highly contested by historians as mere folklore created by rulers in possession of the artefact attempting to advance their autocratic influence on the commoners.
Anomaly Contingency Force

The **Anomaly Contingency Force** (ACF) was a sub-unit of the Space Time Continuum Task Force Generation Chiron created by operators Roy MacGilligan and Frank Payne. The purpose of the team was to study the lingering effects of a Multiverse without The World Builder and potential scenarios they would need to prepare for.
Dr. Alfie Kartik

**Dr. Alfie Kartik** is a historical forensics specialist and professor working with the US INTERPOL at their office in New York City. He regularly assists agents with research requiring historical data and operates out of his messy office at the headquarters where he spends much of his time. In the past, Dr. Kartik assisted ROSE-4 Field Analyst Ashton Sinclair with her investigations involving the origins of ancient paper, which led her team on an excursion to Cairo, Egypt as a result.
High Energy Radiation Analyzer

The **High Energy Radiation Analyzer** is a machine that can accurately pinpoint the source of Epochium from within a large area of lingering radiation energy. The device uses a combination of radiological dosimetry instruments as well as acoustic sensors to determine the source location. It is far more sensitive and accurate when there is background noise compared to the handheld Soviet Radio Spectrum Analyzer. The device is currently being stored at the Iver Ruud Arctic Storage Facility in Norway.
Space Time Continuity Zone

The **Space Time Continuity Zone** is a region of land in alternate timelines that are not completely part of their specific universe. This sort of anomaly usually only occurs when time warping takes place, and can cause problems if entities from other timelines interact with it.

## Notable Anomalies

   Some notable anomalies include:

* Sporadic weather changes, lightning storms, and thick fog
* Irregular laws of nature (changes in gravity, time, and matter)
* Entities and landmass from other timelines appearing
* Minutemen wandering
* Epochium crystals forming
* Presence of Ephemerals

## Trivia

The opposite of a Space Time Continuity Zone is a Divergence Field.
Harscod

Geographic map of Harscod.

The continent of **Harscod** is earth's largest and most inhabitable continent in the Sanctuary Series. It is the product of mass terraformation of Eurasia caused by Talman's Comet as it passed earth at its perigee. The continent is the last known inhabitable area of earth since much of the other continents were flooded by extreme tidal phenomena. Harscod covers an area of nearly 38,422,000 square kilometers (about 26% of the earth's landmass before the disaster). The population is unknown, however some Sanctuary Bookkeepers estimated it to be about 998,000,000 million in the year 2050.

## Etymology

Before the comet perigee caused massive disasters on earth, Harscod was still known by its formal name *Eurasia* (comprising of both Europe and Asia). The name "Harscod" was widely popularized in the United Kingdom between 1960-1978 as a slang term for most of Europe and parts of eastern Asia. The term originated from the Harsish people who were British travellers in the 1600s that allegedly travelled across all of Eurasia and wed a single member of the group to a local in every town they visited—thus resulting in at least one British bloodline in every corner of the continent. This behaviour became a joke referring to England's massive colonialist reach over much of the earth.

After the events of the the Fallen War, Sanctuary cities began adopting more English cultures and "Harscod" became the colloquial term for the new Eurasia.

## History

### Post-Fallen Star Disaster

In the mid-to-late 1980s a massive object named Talman's Comet fell into a near-earth orbit for several months which had unanticipated and strange consequences for life on earth. The continents underwent a massive environmental transformation which caused mass famines and droughts to become prevalent across most of the world. Due to abnormal tidal patterns caused by the comet, many parts of Eurasia flooded and created large, previously non-existent bodies of water. The tidal waves created by the comet's passing washed over North and South America, Australia, and much of Africa, leaving Asia and some parts of Europe mostly unaffected.

As tectonic plates shifted rapidly, new mountain ranges and valleys were created in a matter of years rather than centuries, and earth's natural terrain had been changed permanently.

### Sanctuaries

A decade after the original Fallen Star disaster, war broke out across much of Harscod for control of the remaining natural resources. The war lasted only two years before no formally UN recognized governments existed. Nearly a decade after the conflict, a group of people called the Sanctuarian Apostles created what was known as the Sanctuary Cities which were final safe havens for humans to survive the harsh environments of the wild. Although only a handful of Sanctuaries were ever built across the continent, some constructed sub-sanctuaries to operate in other locations to widen the influence of an individual Sanctuary.

Sanctuaries are the most densely populated civilian centers in Harscod.
Marshal of the Order

The insignia of the Marshal of the Order.

A **Marshal of the Order** is one of the highest level directors of the international criminal organization, the Hidden Order. The Marshals have complete authority over the direction of the organization as well as which contracts are initiated with other criminal groups. Each Marshal controls a team of elite agents within the organization known as the Knights of the Syndicate.

## Notable Marshals

* Marshal Fischer: A brilliant and anonymous Marshal who commands the Monochrome team.
Kiesta Auto Dealers

**Kiesta Auto Dealers** is a chain of car dealerships owned by Aurelio De Luca, a supporting character in the Hidden Order Saga. The dealerships play a significant role in the story, serving as a front for De Luca's illegal gold distribution and money laundering operations.

## Overview

Kiesta Auto Dealers is a successful chain of car dealerships spread across the United States, with its headquarters located in Las Vegas, Nevada. The company has built a reputation for offering a wide range of vehicles and exceptional customer service. However, behind the scenes, the dealerships are involved in illegal activities orchestrated by its owner, Aurelio De Luca.

Kiesta Auto Dealers serves as a cover for Aurelio De Luca's illegal gold distribution operations. The vast network of dealerships allows De Luca to discreetly transport and deliver gold to various buyers while keeping the transactions hidden from the authorities. Profits from the gold distribution are laundered through the car dealerships, making it difficult for law enforcement to trace the source of the funds. This money laundering operation helps De Luca maintain a legitimate appearance for his business while continuing his illegal activities.

## Involvement in the Hidden Order Saga

In Operation VI: Small Blind, the Monochrome agents visit one of the Kiesta Auto Dealers locations to meet with Aurelio De Luca and ensure a smooth gold transaction following a recent shipment. The dealership's role as a front for illegal gold distribution and money laundering becomes a central plot point in the mission.

## Aftermath of De Luca's Death

Following the death of Aurelio De Luca during Operation VI: Small Blind, the future of Kiesta Auto Dealers remains uncertain. With its owner gone and the illegal activities exposed, the company may face investigation and potential closure by law enforcement.
Ephemeral Rincer

An **Ephemeral Rincer** is a type of Ephemeral creature that travels between timelines to attack creatures radiating high levels of Epochium energy. The Rincer itself rarely shows itself, but rather creates clones of itself which can be very hostile towards both STCTF operators and Minutemen alike.

## Appearance

Rincers are bipedal creatures that have distinctively black-matte bodies. Their body shape looks very similar to that of a human male, but lack deterministic features of humans such as eyes, mouths, or reproductive organs. Rincers do not walk, but rather float just off the ground and produce incredibly high levels of heat from their bodies.

## Behaviour

When locked onto a target the Rincer splits into multiple, seemingly indestructible, clones of itself and attack head on. When in close proximity with their target, the Rincer will fire off a bolt of electricity, instantly killing or maiming their prey. The Rincer seems to be attracted to Epochium, but will ignore it when living creatures are nearby.