Parameter Points

## Overview

As you, the player character progress through the game, you'll gain levels that grant you parameter points to invest in a few of the six provided character parameters to make your character stronger and being able to utilize high-level equipment. At any point, the player character is able to reset all applied parameter points for 100,000 tokens in order to experiment with other builds that fit the player characters' play style. To do so, the player character must open their PDA, under the character parameters section, the default key will reset the allocated parameters. Although it is recommended for players to refrain from resetting parameter points until they have reached the highest level possible in the game to maximize the utility from the tokens spent. In the early levels, the player character will gain 1 parameter point every 5 levels up to level 30, and from 30 onward the player character will gain a parameter point every 10 levels. So, 1 point is awarded upon reaching the following levels: 5, 10, 15, 20, 25, 30, 40, 50.

## Parameters

### Strength

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> "*Rough physical strength is an ability to carry heavy load, more ammunition and using heavier armor. Strength is a main characteristic of the miners, as they frequently have to load their backpacks with valuable resources and try not to lose their good spirit.*"
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Summary:

* Increases maximum health.
* Increases maximum carry weight.
* Increases melee damage.
* Required for weapons, especially Shotguns.

The strength attribute directly affects the maximum carrying capacity of the player character as well as an increase in the maximum health pool. It also affects the throwing distance for grenades. For certain classes, it is a requirement to be able to utilize high-level weapons and armor, most notably the miner class, which requires the parameter point investment in order to be able to use the class to its fullest extent. A class built to tank damage, assist in carrying items, reducing travel frequency when farming would see the most utility from this parameter. A combat tank build ideally would split parameter points along with the stamina parameter to maximize player character health pool and carrying capacity. This is the main characteristic of Miner class because some miner weapons require having at least 7 points of Strength, which is a higher Strength requirement than for weapons of any other class.

 Engineer | 4 / 10

### Dexterity

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> "*Speed of performing any action including dealing with equipment, as well as moving in the world. Dexterity is anecessary[*sic*]* *skill for anyone who wants to act with maximum speed, as speed can save your life.*"
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Summary:

* Increases maximum character sprinting speed.
* Increases weapon handling speed.
* Required for weapons, especially Submachine Guns.

The dexterity attribute directly affects the speed and handling of various equipment in-game such as rifle bolt cycling, weapon switching, and reload speed to a minor extent, in addition to increasing the maximum sprinting speed of the player character. The interaction speed with items is also increased with higher dexterity values. A class built to scout around maps, to act as a lone sniper, or to add a little increase to their overall damage-per-second (DPS) would see the most benefit investing into this parameter. This is one of the main characteristics of Engineer class because some engineer weapons require having at least 6 points of Dexterity, which is a higher Dexterity requirement than for weapons of any other class.

### Stamina

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> "*Stamina is an ability to go long distance keeping your strength and good spirit. Also stamina affects theresistance[*sic*]* *to the environment and re-gaining your health. Stamina is necessary to those characters who go farfrom[*sic*]* *safe cities or those who are used to be in the middle of the fight where there is no time to rest.*"
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Summary:

* Increases maximum health.
* Increases health regeneration (in safe areas only).
* Increases max stamina pool.
* Increases resistance to the environment.
* Required for weapons, especially Assault Rifles.

The Stamina attribute directly affects the maximum health and stamina pool of the player character, as well as providing resistance against damaging environmental effects, as well as health and stamina regenerative abilities. The health increase per 1 point is almost identical to that of strength parameter. This is the main parameter for Mercenary class because some mercenary weapons require having at least 6 points of Stamina, which is a higher Stamina requirement than for weapons of any other class.

### Accuracy

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> "*Accuracy of shooting any type of weapons, and ability to make long distance shootings with good results.Accuracy is a main characteristic of a hunter, as it allows him to use his weapon with maximum effect.*"
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Summary:

* Improves weapon handling at longer ranges.
* Required for weapons, especially Rifles.

The Accuracy parameter affects the sway of a weapon when aiming down sights. It's effect is mostly noticeable on weapons with optic scopes, the red dot type sights hardly benefit from this parameter. Thus it is mostly advised for Hunter and Mercenary builds, which use long range rifles or DMRs. It should be noted that this parameter doesn't affect the accuracy of a gun itself, but rather the handling of the weapon by the character. In order to determine the real accuracy of a particular weapon, one must refer to the MOA parameter found in weapon description. The less the MOA is, the more accurate is the gun. This is the main characteristic of Hunter class because some hunter weapons require having at least 7 points of Accuracy, which is a higher Accuracy requirement than for weapons of any other class.

 Engineer | 4 / 10

### Intelligence

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> "*Intelligence is an ability to learn and effectively use the knowledge in any sphere of action. It also has an impact on dealing with electronics, creating things and medicine. Intelligence is key characteristic for the engineers.*"
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Summary:

* Increases weapon proficiency learning speed.
* Increases Character Proficiencies learning speed.
* Required for weapons (but much lower requirements than any of the above parameters).

The intelligence affects the progress of learning all the Character Proficiencies (Healing, Crafting, Repairing, Mining, Surviving). It also helps to speed up the mastery of Weapons. However, intelligence does not increase the amount of overall experience awarded after killing mobs and players or completing quests. This is an important characteristic of Engineer class.

### Fortune

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> "*Fortune is a subjective description of a character as it cannot be measured. However fortune affect manymoments[*sic*]* *in character's life, helping him to find a solution even in the most desperate situation.*"
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Summary:

* Increases item drop rate and lockpicking chances.
* Reduces item loss on death.
* Increases outgoing critical chance and damage.
* Reduces incoming critical chance and damage.
* Not required for weapons (unlike any of the above parameters).

The fortune parameter affects the critical chance of incoming and outcoming damage. That means that with a higher Fortune, one is able to up his critical chance multiplier, but is also less likely to get struck by a critical hit. The Fortune also affects the amount of loot found and the amount of loot dropped on death. Given the fact that fortune allows to greatly increase the quantities of mined ore, it is better to choose Fortune instead of Intelligence if you want to increase your mining experience, since the mining experience is based on the quantity of the mined resources. Contrarily to the popular belief, Fortune doesn't affect your chances on slot machines.

 Engineer | 3 / 10

## Levels

Needed Experience to gain the next level is as follows:
8: 17,279 > 9