Fighter/Awakener

Familiars are seldom seen without mages besides them, often conduits for their arcane powers. However most rare is to find one attuned to a warrior, not only working together with them, but participating in combat in situations most owners would likely try to avoid having their familiars in, however these familiars take much from their masters, and are rather hard to take them away from conflict, as they are powered by the very willpower of the Awakener rather than any arcane concoction of a mage. An Awakener and their Familiar are truly forces to be reckoned with.

A Fighter Archetype by Ask (Knight Dude)

A half port of Eldritch Guardian from Paizo.

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## Familiar

The Awakener gains the Familiar feat without having meet any prerequisites. They may not, however, take the Mauler archetype for their familiar, though they do qualify as it for the Mauler’s Endurance feat.

This ability replaces Sharp Reflexes.

## Warrior’s Familiar (Ex)

At 1st level Awakener’s Familiar is a force on its own right. Firstly, the familiar shares the combat feats and armor proficiencies the Awakener has, including any gained temporarily from the ability Martial Flexibility or similar effects. The familiar doesn’t have to meet the feat’s prerequisites, but at the GM’s discretion may be precluded from using certain combat feats due to its physical form.

Furthermore at 3rd level and every 2 levels thereafter, the Awakener familiar's Strength score increases by 1.

This ability replaces Chosen Weapon.

## Battle Creature (Su)

At 3rd level, a Awakener’s familiar gains the ability to transform into a larger, more ferocious form and back as a standard action three times per day. In battle form, the familiar’s size becomes Medium and it gains a +2 size bonus to its Strength score. Since many familiars are Tiny or Diminutive, be sure to check for any additional Strength and Dexterity adjustments for increasing in size from Tiny or Diminutive to Medium. For every size the familiar goes up in size they also get a +1 bonus to their Natural Armor. This is a polymorph effect.

This ability replaces Overhand Chop.

## Heightened Form (Su)

At 5th level, an Awakener’s Familiar changes form into one that would be available for them from the Improved Familiar feat. The familiar gains the change shape universal monster ability if it doesn’t already have it, which it can use at will to transform into its original form or back to its heightened form. As they go up in level, they may change the heightened form to one that has become available as they level. The Familiar does not lose the ability to speak with animals of their own kind when in the heightened form, nor any abilities from archetypes that trade that.

This ability replaces Weapon Guard.

## Familiar’s Survival (Ex)

At 7th level, the Awakener’s Familiar gains 2 hit points per Level the Awakener has in fighter. At 15th level, the Familiar gains 2 additional hit points per level..

This ability replaces Backswing and Unstoppable Strike.

## And Another One (Ex)

At 13th level, whenever the Awakener critically hits a creature while flanking it with their familiar, the familiar may make an attack of opportunity at the same creature.

This ability replaces Piledriver and Doublestrike.

## Resistant Familiar (Ex)

At 17th level, the Awakener’s Familiar  gains DR 5/-.

This ability replaces Devastating Blow.

## Grand Familiar (Ex)

At 20th level, the  Awakener’s familiar is smarter and also more dangerous! The familiar Intelligence and Strength increases by 5, furthermore  when using Battle Creature they may choose to make the Familair grow to Large size instead of just medium.

This ability replaces Weapon Mastery.