recursal/Fanatic-Fandom huggingface dataset:
Socket

"..."

Socket is a female prisoner who participated in the first season of Battle For The Rights To Get Out Of Prison. She made it past the merge, placing 7th.

## Personality

Socket is complicated. She's unable to speak, or really show any emotions at all.

## Powers and Abilities

* **Infinite Power Supply:** Socket is able to power any small appliances plugged into one of her two face outlets.
* **Super Strength:** Socket is incredibly strong. If she had arms she could probably punch through a brick wall.

## Trivia

* Toaster believes that Socket is currently on a very lovely vacation.
Torch

"If you're gonna be confident, at least be smart about it."

Torch is a female prisoner who participated in the first season of Battle For The Rights To Get Out Of Prison. She tied for 9th place with Crowny.

## Personality

Torch is a very logical and rational thinker. She can often times be efficient and help her team out the best she can. She has many consciences that represent her trying to cope with a hidden, tragic past.

## Powers and Abilities

* **Scorch:** Torch can use her hair/flame to light things on fire and illuminate dark areas.
* **Agility:** Torch can run faster and longer than an average person.

## Trivia

* All consciences in torch represent the 7 deadly sins.
* Torch gains a tribal necklace in Season 2.
Wisp

Found in the Forgotten Library, once spotted, wisps float straight towards the player. They spawn in groups, but sometimes a few groups spawn next to each other and you will get a room full of them.

### Aberrant Form

It appears very pink, it's bigger than its standard counterpart and explodes on death.

*\*One-hit kill with a melee weapon.*

## Aberrant Wisp

### Movement

Flying

Wisps seem to enjoy music, as seen by the multiple Relics that spawn wisps having instruments or being related to music
Luigi Hat

Luigi Hat is a male prisoner who participated in the first season of Battle For The Rights To Get Out Of Prison. He placed dead last.

## Personality

Luigi Hat is a loser that sucks at life. He's overshadowed by his brother Mario Hat, which ultimately made him follow his footsteps into prison. Luigi Hat can be a chill fellow if you don't annoy him, let alone make him your personal assistant.

## Trivia

* Luigi Hat is based off of popular mario character Luigi.
* ..that's it
Aquariumy

"They can't get me if I get them first!"

Aquariumy is a female prisoner who is currently participating in the second season of Battle For The Rights To Get Out Of Prison.

## Personality

Aquariumy is extremely paranoid. She genuinely believes that things, both living and inanimate, are watching her and her fishy friends. She's constantly on alert and she'll most likely attempt to strangle you to death if you look at her funny. The only people she actually trusts are **extremely** close friends and fish. Aquariumy really loves fish. She aspires to become a marine biologist, and will get super duper excited whenever she finds an excuse to talk about fish. Almost making her forget about her paranoia completely... Almost.
BFTRTGOOP Wiki

**Welcome to the BFTRTGOOP Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

a wiki about a dumb object show me and my friend made
Crystal Ball

"Perhaps I didn't make myself... Crystal clear."

Crystal Ball is a female prisoner who participated in the first season of Battle For The Rights To Get Out Of Prison. She placed 11th.

## Personality

Crystal Ball is a cold, aloof, and unsociable person. She prefers to work alone, and only agrees to team up with others when needed, and simply leaves when her presence is no longer required. While she does see the importance of teamwork, she still feels uncomfortable by it. She has a dislike for scientists.

## Powers and Abilities

* **Future Vision:** Crystal Ball can see multiple future outcomes and probabilities with her crystal head.

## Trivia

* Crystal Ball's face is a hologram created by her ball.
* Crystal Ball's head is removable.
	+ However, she's unable to see, speak, or hear anything without her ball
* Crystal Ball doesn't need to eat or drink anything.
Object Correctional Facility

The Object Correctional Facility is a foundation created to house criminal objects in the object show universe. Their 2 maximum security facilities, OCF North and OCF Summer Camp are the settings for seasons 1 and 2 of Battle For The Rights To Get Out Of Prison respectively.

## Object Correctional Facility

The entrance to maximum security prison OCF Steel on an isolated mountainside.

## Information

### Leader

* Rolex
* Coffee
* Briefcase

### Goals

Housing criminal objects

The Object Correctional Facility has prisons all around the globe. Their primary goal is to house criminals, most notably major felonies such as murder and arson. The company has gone through multiple CEOs, with Rolex being the CEO of the company during Season 1 and Briefcase being the CEO during Season 2.

## Locations

The following is a list of locations that are prison facilities under control of the OCF.

* OCF North
* OCF Summer Camp
* OCF South
* OCF Minor
* OCF Steel
* OCF Psych
* OCF Federal
* OCF Maximum-Supreme

## Trivia

* The OCF contains a total of 2,000 objects per facility (with the exception of maximum security such as OCF North and OCF Summer Camp.)
* The Season 1 CEO Rolex used illegal means to cease the company from Coffee, the former CEO.
* OCF North is the primary maximum-security prison of the company.
* OCF Summer Camp has a sub-facility known as The Brig, a cruise ship that serves as a holding cell for prisoners arriving there.
* OCF Minor is the only facility to house objects that are charged for misdemeanors.
* OCF Maximum-Supreme is a classified facility that holds life-sentenced and/or death row objects.
Potato

""

Potato is a male prisoner who participated in the first season of Battle For The Rights To Get Out Of Prison. He placed ???.

## Personality

Potato is a terrible glutton, constantly filling his stomach with whatever edible looking things he can find. He's also not very smart either, incapable of counting past the number 6.

## Powers and Abilities

* **Iron Stomach:** Potato can eat Almost anything without getting sick.
* **Super Strength:** Potato is so strong, it isn't funny! Can make a Walkie-Talkie, cry out for mummy! can pick up boulder with relative ease, makes crushing rocks seem such a breeze!

## Trivia

* Potato is a big fan of the popular singer, Pink Lampshade.
The forest

## What and Where

   The location of forest is unknown on the map but what it is is a forest with blueish-green pine trees with turquoise fog all around. we know that there are wild bears and berry bushes PERFECT for cereal.

## Mysterys

There is a pothole (maybe more) in the middle of the forest which is connected with the Sewers why and how its there is still unknown.
Spoon

"Behold, the miniature nuclear power plant!"

Spoon is a male prisoner who participated in the first season of Battle For The Rights To Get Out Of Prison. He placed ???.

## Personality

Spoon is an intellectual and has the ability to create various inventions using the resources around him. He's very proud of his patents and is often sheepish when talking about his works. He likes to keep things to himself but will help his team/friends if needed.

## Powers and Abilities

* **Intellect:** Spoon has a very high IQ than most.
* **Innovator:** Spoon can make inventions using the resources provided.

## Trivia

* Spoon participated in another object show.
* Spoon used to be a pirate.
Кастро, Алехандро

40 лет, глава Городской стражи, сын Энрике Кастро.

Придя к власти не так давно, устроил жесткую реформу стражи:

1. Оказался непримиримым борцом с коррупцией и избавился от множества сотрудников из старого состава (один из них оказался в партии).
2. Детективные функции стали неотъемлемой частью стражи, да так, что в детективные агентства обращаются, скорее, по старой памяти.
3. Начал потихоньку отнимать портфель у Кустодес Умбра.

Последнее, как выяснила партия, не прошло для него даром, и несколько лет назад Кустодес Умбра было сфабриковано дело, из-за которого рост влияния Городской стражи практически остановился.
Discount Electro

Discount Electro is an electronics company based in New York City. First mentioned in episode 45, Mr Magoo is phoning them because of a bad iron he brought from them recently. When the customer service workers show up, it's actually Fizz and Weasel in disguise taking away his iron instead.

The uniform for the company is supposedly blue, however this is unknown because the actual suppliers didn't show up, but Weasel and Fizz did.
Atom

"(unintelligible atom speak)"

Atom is a male prisoner who participated in the first season of Battle For The Rights To Get Out Of Prison. He placed ???.

## Personality

Atom is a genius inventor, having witnessed several historical events in his lifetime. He's an intelligent prisoner who shares smarts with Spoon. Though he cannot communicate well with his teammates, we can assume he prefers working with people due to him not having any limbs at all.

## Powers and Abilities

* **Molecular Size:** Atom is a super small particle that is apart of the structure of the universe. Due to his size, he can naturally fit through most crevices on his own.
* **Super Smarts:** After looking at the notes of various geniuses such as Einstein, Oppenheimer and Aristotle, Atom holds a lot of knowledge in his molecular brain.

## Trivia

* Atom used to be apart of another object show, alongside spoon.
* This atom is not to be confused with the bfb recommended character.
* Atom does not represent any element on the periodic table.
Fizz's family

In the episode, Nice little doggy, Fizz is seen travelling to a planet populated by Fizz's. This might be because all of the Fizz's on the planet are related, which means Fizz's family could be on this planet. Fizz was once adopted by Blue shirt lady for a few minutes. Fizz's Father

Fizz's parents?The Fizz's of the planet
Стража

Городская стража, глава Алехандро Кастро.

1873 - создана в рамках решений первого после Затмения совета, глава Энрике Кастро

1873 - умер Энрике Кастро (сердце), глава стражи Эскобар, создан экспедиционный корпус в страже

1874 - Эскобар ушел на покой по здоровью, глава стражи Клейтон, новая форма, рудники как главное наказание, создаются реламенты работы стражи.

1876 - Корпус отделился от стражи

1881 - Клейтон убит, глава стражи фон Клаушвиц, стража официально подчиняется канцлеру, в страже создается Проклятый отряд (Эмиль Паладини), куда отправляют несогласных

1881-1889 - регламенты множатся, стража работает формально, постепенно деградирует, растет коррупция

1889 - глава стражи Алехандро Кастро, отдел внутренних расследований, реформа документов, возрождение следственной функции
Enemies

Enemies are hostile monsters found throughout The Ancient Dungeon. Their goal is to attack the player, whether it be through contact damage or ranged attacks. They are unique to the areas they're found in (with some exceptions such as the Chest Mimic). All enemies will deal half a heart to the player unless buffed through means such as New Game Plus where enemy damage is buffed by half a heart for each subsequent playthrough, or from Hard Mode's Clumsy modifier which makes bosses stronger.

One also may find aberrant enemies, stronger variants of certain monsters that have a rare chance of spawning in place of normal enemies. Though at first their spawns are rare, there are ways to have them spawn more often such as breaking sacrifice statues, playing on hard mode, and entering New Game Plus. The spawn rate continues to increase for each consecutive NG+ entered (NG+, NG++, NG+++).

After every stage, a unique boss enemy guards the exit to the next area. These enemies are significantly stronger than regular enemies, and have unique and challenging attacks.

### Universal

* Chest Mimic
* Golden Slime
* Mad Merchant
* Keeper Head
* Ghost
* Invincibility Totem

### Overgrown Gatehouse

Boss - King Slime or Deranged Adventurer

* Bat
* Green Slime
* Bullet Slime
* Armored Slime
* Rotten Slime
* Mother Slime
* Wight
* Dashing Wight
* Crawling Wight
* Homing Bloomer
* X Bloomer
* Boomer Bloomer
* Possessed Vine
* Sponge Spitter

### Infested Dungeon

Boss - Doom Shroom

* Bat
* Possessed Axe
* Boom Shroom
* Infested Wight
* Infested Slime
* Infested Bullet Slime
* Infested Mother Slime
* Wight Champion
* Maggot

### Forgotten Library

Boss - Rabid Bestiary

* Possessed Armor
* Wisp
* Flying Book
* Exploding Book
* Phase Slime
* Beam Focuser
* Magic Elemental

### Luminous Mines

Boss - Elder Skeleton

* Stone Slime
* Bone Slime
* Skeleton
* Miner Skeleton
* Possessed Skull
* Crystal Elemental
* Stem Sniper
* Rotating Beam

### The Beast's Cradle

Boss - The Beast

* Cradle Skull
Pinkbeard

**Pinkbeard** is a fictional pirate in the Mr Magoo series, and is only shown in the second episode. He is said to live in the Caribbean, on the Island of the Pygmy Marmosets. His treasure is also on the island, and you can find it by following a map. Sadly for Mr Magoo, he is bad sighted, and uses a mouldy pizza as his map.

Mr Magoo mistakes Weasel for Pinkbeard, and fights him in an epic fight scene, where Weasels sword is an umbrella, and Magoo's sword is a hoover. Not only does he mistake Weasel for Pinkbeard, but he also mistakes Fizz for a parrot.

Mr Magoo with Pinkbeard's treasureMr Magoo with the map to Pinkbeard's treasurePinkbeard and his parrotThe fight scene
Toaster

Toaster is a female prisoner who participated in the first season of Battle For The Rights To Get Out Of Prison. She placed

## Personality

Toaster is a naive and little girl who's unable to tell the difference between non-living machines and living sentient machines like herself. She hates the enslavers, and is very vocal about her desire to "free" the machines from their "slavery". She's also a bit of a ditz. Sometimes forgetting that she's a toaster and jumping headfirst into a body of water.

## Powers and Abilities

* **Limited Power Supply:** Toaster needs to constantly be plugged into
* **Slightly Radioactive:** After consuming a piece of radioactive toast created by her invention, The Atomic Toaster. Toaster's metal body changed from a dark gray color to glowing neon green. If she were to stand near any plant life, it would instantly shrivel up and die. She also made a loud buzzing sound. Most of the radioactivity was scrubbed off.

## Trivia

* Toaster is currently wondering when Socket will come back from her vacation.
* Toaster is in no way related to the Season 2 Debuter Toastery
Экспедиционный корпус

Состоит из 6 экспедиций: 1 исследовательская, 2 боевая, 3 археологическая, 4 вспомогательная боевая, 5 научная, 6 вспомогательная общая

Исповедует принципы свободы, равенства, личной ответственности. Должность главы совмещена с должностью командира 1 экспедиции, несет только представительские функции, важные вопросы решает совет командиров, внутри экспедиции решает только командир.

1873 создан как подразделение Стражи.

1876 отделился от Стражи, состоит из 3 экспедиций, глава Авиньяк.

1879 создана 4 экспедиция.

1886 глава Герхард Ольсен, создана 5 экспедиция.

1892 создана 6 экспедиция.
Golden Pot

The golden pot is a rare variant of a pot that can appear in specific rooms behind cracked walls in the dungeon. It has a low chance of appearing instead of any usual pot with the purchase of the "Honeypot" insight upgrade.

When destroyed, the pot can drop one of four things: coins, keys, a dragonfruit, or a random relic.
Sponge Spitter

Currently, this enemy is extremely rare because it only appears in one room in the Overgrown Gatehouse. It appears yellow and has a sponge-like texture whilst shooting yellow spores around it that linger on the ground and will damage the player that walks on them.

*\*One-hit kill with a melee weapon.*
X Bloomer

Found in the Overgrown Gatehouse, this plant shoots four bullets simultaneously in the directions of its petals. The bullets move in a straight line until they collide with the player, or a wall. There is a maximum distance a bullet can travel, after which it will disappear.

*\*One-hit kill with a melee weapon.*

### Aberrant Form

All four of its projectile will home in on the player.
Challenge Chest

Locked rooms that can spawn throughout each floor of the dungeon generally have a red chest in the center, opening said chest will give the player any drop that a regular chest would. A few seconds after opening, four random enemies will spawn on all sides of the opened chest and attack you. Once all the enemies are defeated, the chest will award the player with a random upgrade.
Doom Shroom

Doom Shroom is the only boss of the Infested Dungeon, a large red mushroom with glowing eyes and a red mouth.

## Combat

It attacks primarily by leaping into the air and launching red spores that explode into damaging clouds of gas on contact with anything. These can be deflected with a melee weapon. The boss may also stop and turn towards the player to perform a charge attack similar to that of the Slime King, although with considerably higher speed.

### Hard Mode Clumsy Modifier:

Jumps more often and dashes much faster than before.
Luminous Mines

The fourth floor (being patterned with grey and slightly black cracked surroundings) makes secret walls and secrets much harder to identify than usual. Being one of the most difficult floors with tough enemies to fend off, from very fast skeletons and spike slimes to flying skulls and plant monsters that stick to the ceiling. Noticeably, this floor is illuminated with bright light blue crystals.

This floor houses the Elder Skeleton as its boss.

### Luminous Mines Enemies

* Stone Slime
* Bone Slime
* Skeleton
* Miner Skeleton
* Possessed Skull
* Wave Elemental
* Stem Sniper
* Rotating Beam
Overgrown Gatehouse

The first floor shows an abundance of green vegetation and houses mostly organic-like plant monsters. Basic enemies like green slimes, standard wights (zombies) and bats.

This floor houses either the Deranged Adventurer or the King Slime as its boss.

#### Overgrown Gatehouse Enemies:

* Bat
* Green Slime
* Bullet Slime
* Armored Slime
* Rotten Slime
* Mother Slime
* Wight
* Dashing Wight
* Crawling Wight
* Homing Bloomer
* X Bloomer
* Boomer Bloomer
* Possessed Vine
* Sponge Spitter
Challenge Runs

Challenge runs are a feature that was introduced in the Sealed Souls update for early access. These runs are accessed through the Seer NPC at the homebase once the player has beaten each of the ghost's that are trapped in secret rooms around the dungeon. The player is awarded 3 insight for each challenge run completed.

The player can only fight one ghost per run, they are found in a certain order starting from the Overgrown Gatehouse. They will only appear in the Dungeon once the player collects all the lore pages corresponding to that ghost.

## Alchemist's Delve

"The Alchemist concocted elixers of terrible power. They will be your only defense within the dungeon."

The player has no weapons. instead, every 5 seconds your wrist slots will be filled with a random orb: **Unstable Orb, Noxious Orb, Orb of Protection, Orb of Focus, Flickering Orb, Orb of Obliteration, or Chiming Orb**. Despite having no weapons, your fists deal 5 damage each, and relics will increase damage accordingly.

## Ascetic's Delve

"The Ascetic believed in strength through deprivation. The dungeon will leave you with empty hands."

The dungeon will not spawn items of any type, including food, relics, and even coins and keys. This is essentially like completing the Empty Belly and Show Off milestones at the same time, possibly the most difficult challenge run out of all of them.

## Beserker's Delve

"The Berserker exulted in death and danger. The dungeon will have an increased enemy count."

In this run the player is locked at using the sword and knife, but also doubling the damage of both weapons. In doing so, the dungeon spawns twice the amount of enemies as normal.

## Biologist's Delve

"The Biologist delighted in observing all creatures. The dungeon will contain a menagerie."

The enemies of each dungeon floor are randomized, so any enemy can appear on any floor.

## Cartographer's Delve

"The Cartographer thrilled in walking untrod paths. The dungeon will be a lot larger than usual."

The dungeon generates twice as large.

## Gambler's Delve

"The Gambler reveled in risk. The dungeon will gift its boons at random, for weal or woe."

No upgrades or shops will spawn, instead, every boss defeated will grant the player three random upgrades.

## Hunter's Delve

"The Hunter demanded only the greatest of prey. The dungeon will accommodate."

Only boss rooms will spawn.

## Penitent's Delve

"The Penitent humbled himself through constant flagellation. You will be hardy, but take constant damage every few seconds."

The player is given a max health of 10 hearts, every 40 second you will take half a heart of damage, a dragonfruit will spawn in the food pedestal after a boss fight. **(Relics that affect incoming damage will still make the player take more damage every 40 seconds.)**
Lore

The lore takes the form of Journal Pages, characters that have gone into this wretched place before you, and have kept records of what their experience was like before and inside The Ancient Dungeon. \*written by Eremite\_E

All of the pages from The Cartographer can be found at the beginning of each dungeon floor, the others are found once **per run** in various special rooms that can appear in any of the dungeon floors except The Beast's Cradle, and you get an additional page for two other series of pages from beating The Beast. They have a set order to them, so each page has its unique room it spawns in for a specific dungeon floor, whether that be behind a cracked wall or through a new corridor that may or may not need to be unlocked with a key.

### **The Cartographer**

Despite my surroundings being a bit less than “dungeon-like”, they are untouched. In a world less and less unknown to mankind, it is truly thrilling to be within such a mystery.
Uncommon, however, is the red fungus that grows here. I have collected a sample to study, which, perhaps fortunately, has caused a cinnamon smell to pervade my pack.
I cannot carry more than one or two books with me. Hopefully, my map will lead a greater contingent here in the future.
My surroundings have gone from hallways with sconces to caverns only lit by glowing crystals.
For all my desperate wandering, I believe I have only ventured deeper into this labyrinth, possibly to its very heart. I can feel a terrible presence here, pressing at the back of my mind, pressing me towards it.
I have resisted, but now the promise of rest seems a greater gift than life itself. The Child hungers, and must be fed."

 Page 31
 Page 38

### **The Alchemist**

 Page 30
 Page 33

### **The Ascetic**

 Page 40
 Page 41

### **The Berserker**

 Page 13
 Page 21

### **The Biologist**

 Page 22
 Page 24

### The Gambler

Then those plans fall through, that wealth is snatched away, and they're no better than they started.
 Page 10
 Page 12

### **The Hunter**

 Page 35
 Page 36

### The Penitent

 Page 32
 Page 39

## Beast Pages

These pages are only found once per run after defeating the beast.

### **The Vagabond**

I been all over, seen things, magic things, here and there. Been lookin’ for more, and up you pop, stinkin’ of magic and skulking about for more, just like me.
 Page 12
At nothing! Stares at nothing! Maybe the rich man is a crazy man…or maybe he sees something I don’t.
I want that book he scribbles in, all full and bursting with magics, I bet. But he keeps it close, sleeps with it under all his silks and velvets.
 Page 14
I should be on a stage, sure as anything! Never thought I was much of an actor, but guess I was wrong. I scrape and gawp and look an absolute fool to anyone looking, for certain!
 Page 16
No bother, though, here I am, cozy as can be. Rich man thinks me an idiot, lets only me down to his lab to serve him his tea and biscuits. Thinks I can’t sus a bit of what I see, but I do. Been writing down every scrap I can recall, see if I can’t make some magic myself!"
Disk Elemental

Found in the Forgotten Library, the disk elementals float over the ground and pits like other enemies in the library while charging and launching energy in the shape of a disk, this attack will slowly fall towards the ground as it gets closer rendering your ability to crouching under it a bad idea. When it comes to disk elementals and the wave elementals, timing is key.

*\*One-hit kill with a melee weapon.*
Atlas-Class Battlefortress

Production began after the battle of terra, with the immediate need for a in between of class 11 and class 13, and a mobile base/fortress for fleets

## Armament

**Mark 4 Earthquakes Cannons:** Similar to the ones on KNOSA-E2, these newer cannons use a state of the art, dual neutron star collider system, that is capable of obliterating fleets in several well placed salvos

**Mark 1 Mega Hyperbeam Dome:** A large hyperbeam doom in the top of the ship, used cutting through hulls, and as a multipurpose weapon, this is powered by a neutron star detonation, and using that power to channel a energy beam with a 360' degree firing arc, tho it lack the raw firepower of the earthquake mk 4s it makes up for it in  AP and sustainability

**Type 3 Beam Spires:** Scaled up version of the ones on the Ko3 clones, and is used for point defense against class 9s

**Mark 5 Hyperbeam Domes:** Similar yet larger to the ones on CBB class 10s, these are powerful domes that are a staple of the ships firepower
Burger fast food restaurant

The burger fast food restaurant is a restaurant that faces the side of Fizz's house because it is the street next to Magoo's. The restaurant is situated next to an opticians and an unknown shop. On the other side of the street, behind Fizz's house, is a car park most likely for cars ordering from one of the three shops.
Switching to an old version

You might want to switch to an old version of the game to keep compatibility with old mods, or if you want to check out how the game looked and played in the past. Right now, the only version that is offered is ea0.1.1.2 (before the OpenXR update) as this version has the most mods available.

## How to play the old version of the game?

To play the old version of the game, you have to switch to another branch. How to do this for the two different platforms follows. *Right now, Pico and Viveport are not supported in changing versions.*

## Disclaimer regarding your save file

Each version has its own save file, so reverting back to an old version will not override your current save. So you can freely switch between versions without breaking your progress in another version. What this also means is that when you change to ea0.1.1.2, for the first time you will start with a fresh save file for that version and not your current one.

## Steam VR

1. Open Steam and select Ancient Dungeon in your Library
2. Right click on Ancient Dungeon to open the context menu
3. Click on Properties
4. Select Betas on the left
5. In the drop-down at the top select "oldversion"
6. Steam should now redownload some parts of the game
7. You can now play the old version. Enjoy!

To get back to the latest version just select "None" in the Betas drop-down.

## Quest

For the Quest version, there are two possibilities. Via PC on your browser or via the Meta Quest App.

### PC via Browser

1. Open the games store page by clicking this link.
2. Ensure that you are logged into your Meta Quest Account on the website (so the website knows that you bought the game)
3. Scroll down to "Additional Details"
4. Click on the Version drop-down
5. Select ea0.1.1.2
6. Restart your Quest headset to force the game list to refresh
7. When launching ADVR, select Install Update

To get back to the latest version, just select "LIVE: ea0.1.3.6" in the drop-down

### Meta Quest App

1. Open the Meta Quest App and search for the Ancient Dungeon store page
2. Scroll down to "Additional Details"
3. Click on the "Version"
4. Inside the now opened page, open the channel drop-down
5. Select ea0.1.1.2\_new
6. Restart your Quest headset to force the game list to refresh
7. When launching ADVR, select Install Update

To get back to the latest version, just select "LIVE: ea0.1.3.6" in the drop-down
Insight

## Insight Upgrades

After your first run where you're very likely to have gained at least 1 insight, once you return to the home base, you will get a dialogue prompt from the Acolyte that unlocks the insight progression system. This progression systems acts like a skill tree of sorts, having to unlock certain upgrades before having access to the ones below it.

You can gain insight from a few different ways, collecting journal pages, finding new relics, and completing milestones. Each new relic you find grants you 1 insight each, each journal page gives 3, and milestones net 5 or 10 each.

### Secret

 Hidden Passages
ceilings, or floors.
 Devilish Deals
with which a bargain can be made.
 Honeypot
golden pots brimming with coin can rarely be found.

### Shop

 Business Sense(less)
 Smorgasbord

### Misc

 Marvellous Marks
 Shiney Slimey
Rabid Bestiary

The Rabid Bestiary is the residing boss of the Forgotten Library, a large blue book with a bright orange eye in its center.

## Combat

Its attacks follow a strict pattern; Initially, it fires lines of damaging energy at the player in either vertical, horizontal, or diagonal configurations. Damaging it will cause it to teleport to a different part of the arena, where it will resume firing at the player until damaged again. It teleports three times before becoming temporarily invincible, summoning a variety of enemies from the rest of the floor. Defeating these enemies will render the boss vulnerable again and prompts the pattern to repeat.

### Hard Mode Clumsy Modifier/New Game Plus:

Fires its energy waves much faster than normal.
Chest Mimic

Mimics are hostile variants of different objects and chests that can be found in all areas of The Dungeon. There are mimic chests that have the appearance of unlocked chests, but their gold trim is noticeably duller. They will remain dormant until the player attempts to open them, at which point they will spring to life, revealing a row of teeth. Mimic chests will attack by pursuing the player along the ground, making small hops. When slain, their lid falls of its hinges, and it drops exactly what a locked chest would.
The Ancient Dungeon

The Ancient Dungeon is procedurally generated based on a set of predefined rooms, and connected with corridors. Each room may contain monsters, traps, or even seemingly bottomless pits. There are also chests, pots, item pedestals, challenge rooms, merchants, and secret rooms which provide valuable upgrades and loot. Each floor generates according to a specific theme. Once unlocked, New Game Plus is an option for a high risk high reward adventurer.

## Floors

When entering the dungeon, the player always begins in the Overgrown Gatehouse. Making their way through the greenery, they will then end up in the viral fungi-filled Infested Dungeon, followed by an extremely blue Forgotten Library, then a dark Luminous Mines, and finally, The Beast's Cradle.

## Bosses

Bosses are the strongest enemies of each dungeon, they guard the entrance to the next floor; posing a serious threat to your survival. Large double-doors signify each boss room's entrance, moving towards the center of the room will initiate the battle as the doors behind you are sealed. Once killed, the exit behind them will clear up revealing a relic, and the entrance to the next dungeon. The doors behind you will also close permanently. Close to every boss room is a shop where you can spend your coins and prepare for the upcoming boss.

The bosses are faced in the following order:

King Slime or Deranged Adventurer

Doom Shroom

Rabid Bestiary

Elder Skeleton

The Beast
Modding Compendium

This page features a lot of different code examples that show you how to do different things in the modding API. If you want to know how something works and it isn't on here, feel free to ask in the **#modding** channel in the ADVR discord.

## Sword Manipulation

### Moving the position of the Sword in the players hand

```
player.GetPlayerSword().transform.GetChild(1).transform.localPosition = vec(0, -0.15, 0) -- moves the blade lower

```

### Removing the Handle of the Sword

```
player.GetPlayerSword().transform.GetChild(0).gameObject.setActive(false) -- disables the handle

```

### Rotate the Sword in the players hand

```
player.GetPlayerSword().transform.GetChild(1).transform.Rotate(-90, 0, 0) -- rotate the sword

```

### Scale the Sword in the players hand

```
player.GetPlayerSword().transform.localScale = vec(1, 1, 1) -- 1 is default size, be sure to change it in all directions

```
For example: `vec(2,2,2)` would scale the sword uniformly to twice the size

### Check if the Sword is higher than the head of the player

```
if player.GetPlayerSword().transform.position.y > game.playerHeadset.transform.position.y then
  -- do something
end

```

## Player Manipulation

### Making the player move faster

```
player.MoveSpeed.RegisterAddend(pickup.id, any number)

```

> 3.33 is the standard move speed
>
>

### Increasing the sword/knife damage

```
helperMethods.RegisterMeleeDamageAddend(pickup.id, any number)

```

> to increase knife damage, just replace RegisterMeleeDamageAddend with RegisterRangedDamageAddend
>
>

### Increasing sword/knife critical chance

```
helperMethods.RegisterMeleeCritAddend(pickup.id, 0.05)

```

> replace RegisterMeleeCritAddend with RegisterRangedCritAddend to increase critical chance for knife
>
>

> 0.05 will add 5% critical chance
>
>

### Increasing block chance

```
player.EvasionChance.RegisterAddend(pickup.id, 0.05)

```

> 0.05 will add 5% block chance
>
>

### Increasing Luck

```
player.Luck.RegisterAddend(pickup.id, any number from 0.05)

```

> 0.05 will add 5% Luck
>
>

### Increasing Shop Discount

```
player.ShopDiscount.RegisterAddend(pickup.id, 0.05)

```

> 0.05 will add 5% shop discount
>
>

### Heal

```
player.Heal(1, false)

```

> 1 is half a heart, and 2 is full heart, and 3 is 1 and a half and so on.
>
>
Flying Book

The flying book appears in various room of the Forgotten Library. Despite their ability to float in the air, flying books do not move to attack the player, but instead launch light blue bullets in the player's direction. The bullets can be blocked or deflected back with the sword for an instant kill.

## Aberrant Flying Book

### Aberrant Form

Shoots 3 projectiles similar to the aberrant bullet slime, however, they will home in once they've passed the player. This version of the flying books will not instantly die to a deflected bullet.

*\*One-hit kill with a melee weapon.*
North Pole

The **North Pole**, also known as the **Geographic North Pole** or **Terrestrial North Pole**, is the point in the Northern Hemisphere where the Earth's axis of rotation meets its surface. It is called the **True North Pole** to distinguish from the Magnetic North Pole. The North Pole is the northernmost point on the Earth, lying diametrically opposite the South Pole. It defines geodetic latitude 90° North, as well as the direction of true north. At the North Pole all directions point south.

In episodes showing the north pole, there is usually a group of walruses lying around somewhere there. This is because they are native to the arctic region.
Dashing Wight

The Dashing Wight is an enemy found in the Overgrown Gatehouse. This variant of the Wight moves towards the player until it gets close enough to attack, which it will then wind up and dash quickly towards them. This can be interrupted if hit by a melee attack during the dash, and it will cause the Wight to be sent backwards before slowly trying for another attack.
Popsicle Stick

"I'll admit, I only went vegan just so people thought I was unique."

Popsicle Stick is a female prisoner who participated in the first season of Battle For The Rights To Get Out Of Prison. She placed ???

## Personality

Popsicle Stick is an uncaring teenage-like fashionista that only talks to her inner circle of friends, consisting of multiple people such as Crystal Ball and Socket.

Before becoming a prisoner, Popsicle Stick was a careless party girl that never seemed to endure any consequences from her questionable actions. After being accused and punished for a crime set up by some of her backstabbing friends, she now only talks to people she can trust. She still is a loud, enthusiastic cheerleader despite her past.

## Powers and Abilities

* **Metallic Arm:** After being mutilated by tatttle while trying to steal their rations, she gained a powerful walkie talkie arm during the escape of the eliminated contestants. In Season 2, her impromptu and out of proportion walkie talkie arm is replaced with a real steel limb that fits on her.

## Trivia

* Popsicle Stick's original name was going to be Nail File.
* Popsicle Stick is vegan, although she only wanted to be vegan for attention and not for the cause.
Maggot

Found in the Infested Dungeon, maggots are pinkish worm-like creatures that move slowly across the floor and strike the player with their bodies. They make slushing noises as they wiggle their way towards you.

### Aberrant Form

This form glows bright and has a lava like texture, it explodes on death dealing damage around it.

*\*One-hit kill with a melee weapon.*
King Slime

The King Slime serves as one of two potential bosses of the Overgrown Gatehouse, appearing as a larger, brown version of a mother slime. The insight upgrade Shiney Slimey applies to the King Slime when it spawns slimes.

## Combat

It will move by slowly bouncing towards the player, occasionally stopping to ready a dash attack. Each time the King Slime takes damage, it will spawn a green slime.

### Hard Mode Clumsy Modifier:

The King Slime will spawn bullet slimes and have a much faster dash attack.
Ghost

These entities will only appear after collecting all the journal pages associated with them. They are only found behind cracked walls and will initiate a battle if you get too close.

## Combat

Ghosts have different attacks, such as summoning a small wave of monsters from that of the dungeon floor you're on, summoning a few wisps, with one of them generally being an aberrant wisp, or shooting large blue projectiles at you. At the end of these series of attacks, the player will be trapped in one spot while being attacked with ghastly swords that must be blocked.

Once the sword barrage is over, the undead adventurer who’s body spawned the ghost will rise and come after the player, this is when damage can be dealt and then the undead body will fall and the ghost will repeat his attacks until its health is depleted.

After defeating the undead adventurer, you receive a small line of dialogue, and you will have unlocked that challenge run from the seer at the home base.
The Beast

3rd Phase -  (90hp)

## Combat

### First Phase:

As the Beast approaches the edge of the pit at the center of the boss room, accompanied by four small eyes. These will fire lines of energy at the player at random, glowing momentarily before firing to indicate which one is attacking. Each has its own health pool and float above the reach of melee weapons, rendering the sword or dagger useless against them. Occasionally, the Beast will retreat into the back of the room with its eyes to avoid attacks, while summoning large pillars of damaging energy from the ground of the battlefield. Defeating all four eyes will prompt the Beast to teleport you away to one of the side halls of the floor, where the second phase begins.

### Second Phase:

The battle continues with the player being teleported inside a small alcove on the side of the floor. A larger chamber can be accessed from a hole in the floor here. Dropping down will greet the player with several cradle skulls. After defeating them and navigating through the chamber will lead back to the central boss room, where the Beast will begin attacking the player directly. The boss will move around the room, stopping periodically to either spew a large barrage of bile or waves of energy. Dealing enough damage to the boss in this phase will teleport the player away again and initiate the third and final phase.

### Third Phase:

It begins similarly to the second, with the player navigating through a different large chamber filled with cradle skulls. After successfully navigating back to the boss room, the Beast will begin to teleport around the arena, momentarily turning to face the player before charging directly at them to deal damage. These charges can be parried with a melee strike. Dealing enough damage to the boss during this phase will prompt the Beast to flee upwards into the darkness and teleport the player outside, resulting in a successful escape from the dungeon.
The Buried Gardens

The Buried Gardens was a floor planned to be in Ancient Dungeon VR. It was originally going to be a alternate floor of the Overgrown Gatehouse. It would have been a dungeon filled with flowers and vegetation, even more than the Overgrown Gatehouse. However, it has since been canceled. Instead, it will be added as a point of interest in the points of interest update.
Wight

Found in the Overgrown Gatehouse, the standard version of these zombie-like entities slowly move towards the player when seen. There is a unique mechanic with only this enemy that allows you to trip them by hitting their legs with a melee weapon. If the player is higher than the wight, it will pick up a rock and throw it.

### Aberrant Form

Slightly bigger and covered with armor that's needed to be broken before dealing damage.
Hard Mode

This mode is unlocked at the same time New Game Plus would be available, after beating The Beast and escaping three times. Beginning a run in hard mode generates a similar effect as entering New Game Plus and vice versa. Standard and aberrant enemy spawns are increased, keys and coins are less likely to drop as well as any items.

### Run Modifiers

On top of the difficulties of hard mode, the player may decide to increase a number of factors to make their run considerably harder for a multiplier on insight gain.
Rotten Slime

\***Currently, only the aberrant form of the rotten slime appears in the game\***

The rotten slimes take on a faded green color, on death, they explode into a huge cloud of gas. It is never advised to kill these slimes with melee as the size of the gas could easily reach the player.

## Aberrant Rotten Slime

### Aberrant Form

This variant appears so have some sort of infectious blue mold covering it. It bounces much slower and not much higher but explodes into three non blockable projectiles on death.
Город парового солнца Тринчер Вики

Эта страница предназначена для записи материалов, которые детективное агенство "Лунный Свет" собрало по людям, тайнам, артефактам и прочему прекрасному, встреченному ими в компании "Город парового солнца". Мастер: Тринчер П.

Вики предназначена для личного использования.

Timeline, События

Сводная политическая карта, Группы, Люди и Отношения

Карта Города, Места, Предметы

Цены, зарплаты, косты

Гипотезы и Концепции

Текущий стек задач, Дела/Задачи, Активы
Deranged Adventurer

The Deranged Adventurer is the second boss of the Overgrown Gatehouse, appearing as a large humanoid figure in tattered clothing. It wields a large wooden stick.

## Combat

It swings a large stick around erratically in an attempt to damage the player. After taking enough damage, the deranged adventurer momentarily stops and leaps into the air, slamming its weapon down and producing several lines of damaging spikes that travel along the floor from the impact.
Golden Slime

These are special variants of slimes that have a small chance to replace regular slimes if the Shiney Slimey acolyte upgrade is bought.

They have the most health and will jump considerably higher than any other slime, it makes a glittering noise as it moves. Killing one of these will guarantee a drop of either coins, keys, food, or an upgrade.

\*Golden slimes do still have a very small chance of spawning during King Slime boss fight.
Forgotten Library

The third floor has every corner teeming with knowledge as the numerous bookshelves line up near each other. With the enemies being more ‘magical’ as the previous enemies you might have seen with sentient floating books and crystal glass opponents that shoot lasers that you have to duck and dodge from.

This floor houses the Rabid Bestiary as its boss.

### Forgotten Library Enemies

* Possessed Armor
* Wisp
* Flying Book
* Exploding Book
* Phase Slime
* Beam Focuser
* Disk Elemental
Infested Dungeon

The second floor is well…infested with red mushrooms everywhere, where almost every enemy explodes on death, there are even exploding bulbs which grow on the walls and are seemingly camouflaged to catch the adventurer off guard.

This floor houses the Doom Shroom as its boss.

### Infested Dungeon Enemies

* Bat
* Possessed Axe
* Boom Shroom
* Infested Wight
* Infested Slime
* Infested Bullet Slime
* Infested Mother Slime
* Wight Champion
* Maggot
Shop

Each floor of The Ancient Dungeon contains one shop. The shop consists of a room of a various size containing a shopkeeper standing behind a counter. Each shop offers three items (sometimes four) of food/orbs or relics. which can be purchased in exchange for coins found throughout the dungeon. For each object that is destroyed within the shop, a -2% discount is deducted from the player. (*even if the object is pushed out of the shop*)

From left to right, the relics available for purchase, excluding when a food item spawns, is a tier one, tier two, and then a tier three relic. With tier three relics costing the most, and tier one relics costing the least.

When buying multiple things, the player will receive a small discount increase, 2% for buying two things, and an extra 2% for buying a third, capping out at a max of a 4% increase.

Killing a shopkeeper will summon a Mad Merchant.
Mad Merchant

The shopkeeper can be challenged by the player, and if killed, a tier three relic will drop and the player is penalized with a -33% discount.

Once the shopkeeper is hit, any objects in the room will begin to break and a battle will begin. He teleports around the room as he's hit and after enough damage, a barrier protects the merchant from damage and an explosion erupts around it, this summons keeper heads that chase you. The first time the merchant does this, only one keeper head appears, then the second time will spawn two keeper heads and so on.

Beam focusers from the forgotten library will also spawn sporadically throughout this fight.

One of the many ways to defeat the **Mad Merchant** is by using the Beam Focusers he spawns against him by aiming their beams at the Mad Merchant.
Possessed Vine

Found in the Overgrown Gatehouse, this creature appears a very tall green vine with thorns that spews acid at the player. It moves around sporadically to avoid getting hit by any ranged attacks, and if the player gets too close, it will immediately chase the player with its head. It is advised to get good timing with ranged attacks instead of going in to melee at you can easily get damaged.
Phase Slime

This particular slime appears in the Forgotten Library and emits pink particles as it attacks.

## Combat

What sets this particular slime apart from the others, is that instead of bouncing towards the player, it instead jumps upward and then phases forward, the slime can still be hitting during this dash. This can catch a lot of players off-guard, however, the key to many enemies in general but the phase slime specifically, is strafing. Another strategy to dealing with a Phase Slime is to coerce it off an edge, or snipe them from a distance. Going to higher ground than them is also a good strategy as they cannot teleport up.

## Aberrant Phase Slime

### Aberrant Form

Dashes much farther and faster, though has slightly less hp.