recursal/Fanatic-Fandom huggingface dataset:
Icy Asteroid

**Icy Asteroids** are features from Lunalus.

## Generation

Icy Asteroids generate randomly across Lunalus.

There are two different variants of Icy Asteroids.

## Structure

Icy Asteroids are made predominantly of Stone. Both variants contain Packed Ice, while one contains Ice as well. Ores can randomly replace the Stone blocks.

Blocks that randomly replace other blocks (as shown in the table below) will only do so when the feature generates naturally in the world. These blocks will never be present if the player generates the feature with a structure block or commands.

 Packed Ice
 Stone
**Randomly replacing Stone blocks:**
 Coal Ore (1.00%)
 Iron Ore (0.50%)
 Gold Ore (0.25%)
 Diamond Ore (0.12%)
 Packed Ice
 Stone
**Randomly replacing Stone blocks:**
 Coal Ore (1.00%)
 Iron Ore (0.50%)
 Gold Ore (0.25%)
 Diamond Ore (0.12%)
Kaiyu Temple

**ID** | KaiyuTemple

**Kaiyu Temples** are large structures that spawn in the Precasia dimension.

## Generation

Kaiyu Temples generate in Precasia. The default generation rate for Kaiyu Temples is 1 in 1500 chance per chunk. Only one Kaiyu Temple can generate per chunk.

They will only generate specifically in the Precasia dimension. Kaiyu Temples will not generate in superflat worlds with the biome set to Precasia.

## Structure

Kaiyu Temples are massive structures that are composed out of Kaiyu Temple Blocks. They are entered through the top, which generates on the surface, while the rest of the structure generates underground. The entrance may be blocked by blocks.

The Kaiyu Temple is shaped like a big pyramid. Once inside, there is a singular path that goes around the inside of the pyramid, gradually getting lower and lower. Along this path are traps that will harm the player when stepped on. These traps can set the player on fire, or inflict Blindness, Poison, or Wither.

At the end of this path, there is a large room containing a single spawner that spawns Kaiyus.

## Loot

The following can only be obtained from the mobs in this structure

## Configuration

The player is able to configure the generation rate of Kaiyu Temple in the mod's config file. By default the gen rate is set to 1500.
Ice Giant

**Damage** | **Melee:**
Easy: 6 (×3)
Normal: 10 (×5)
Hard: 15 (×7.5)
**Ice Beam:**
Easy: 2 (×1)
Normal: 2 (×1)
 **Version added** | ?

**Ice Giants** are neutral melee mobs that spawn naturally in the Overworld.

## Spawning

Ice Giants rarely spawn naturally in the Overworld. They will only spawn in biomes tagged as forge:is\_snowy.

They will only spawn during the day, and like most other mobs; their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 0.

## Behavior

Ice Giants are neutral mobs; they will not attack unless provoked.

When hostile, Ice Giants can see and pursue their targets from up to 40 blocks away. When close enough to their targets, they will dish out a melee attack where they throw their arms into the air and slam them down, doing damage if the attack connects (damage in the infobox on the right).

Ice Giants also have a long-ranged attack, where they release a frost stream from their eyes. The attack does ice beam damage, and will also inflict the player with the same freezing effect given by Powder Snow. The frost stream will add 34 ticks of Freeze per hit, capping out at 350 ticks of Freeze. The effect will last long enough to do around 3-4 (×1.5-2) damage each time it is applied. If their target is fully frozen, they will approach as normal.

When an Ice Giant gets attacked with a melee-type attack, the attacker will be frozen (same as Powder Snow) for 5 seconds. If the attacker was already frozen, then 5 additional seconds will be added to the time spent frozen. For example, if the player attacks the Ice Giant while still having 10 seconds of being frozen left, the time spent frozen will increase to 15 seconds.

Ice Giants are immune to the Powder Snow freezing effect.

Ice Giants sink in water, and will instantly despawn in a puff of particles if submerged.

### Other abilities

Ice Giant can walk over blocks and obstacles up to 1.5 blocks high.

Ice Giants cannot be pushed.

## Bestiary Entry

They don't like to compete for territory with others of its kind, nor do they work together well, so you will usually only see them in solitary isolation
Despite their enormous size and incompatibility with other Ice Giants, they are generally not inclined to attack at random, and instead only hunt for food as necessary, or in retaliation if attacked first.
Don't assume this means they are lacking in the combat department however, as they are more than capable of wiping out even the most prepared invaders if provoked.
Iro Lamp

**Iro Lamp** is a lamp from Iromine.

## Obtaining

Iro Lamps can be mined with anything, and will drop themselves regardless of the tool used. If a Iro Lamp is lit when mined, it will drop an unlit version.

## Natural generation

Iro Lamps generates as a part of the following structures: Professors Lab.

## Usage

If a Iro Lamp is powered with a redstone signal, then it will emit a light level of 14.

## Block states

 toggleable | truefalse | Determines whether the lamp block is able to be lit or turned off by block updates or redstone.
Ivory (block)

**Version added** | See History.

**Ivory** is a decorative block that can be that comes in many different designs and patterns.

## Overview

Ivory blocks come in 6 different colors and 4 different patterns. The six colors are: Amethyst (purple), Limonite (orange), Redstone (red), Jade (green), Lapis (blue), and no color (white). The 4 patterns are: Natural, Patterned, Ornate, and Intricate.

All ivory blocks share the same statistics.

### Obtaining

Ivory blocks can only be mined up with a pickaxe, otherwise they will drop nothing.

#### Crafting

The player has to first make a natural ivory block with a specific color, and then the player can add a design to the ivory.

#### Ivory designs

Once the player has made any color of natural ivory, then the player can apply a design to the ivory by crafting the ivory blocks like so:

## Natural generartion

Natural Lapis Ivory generates in Shyre Pillars and Zal Ships.

Natural Amethyst Ivory generates in Zal Ships.

Natural Ivory generates in Zal Ships.

Natural Redstone Ivory generates in Zal Ships.

Patterned Amethyst Ivory generates in Zal Ships.

## Usage

### Crafting

See the #Ivory designs section above for information on how to use ivory variants to craft other ivory variant designs.

### Stonecutting

All ivory variants can be used in a stonecutter to make the following things:

* Ivory slabs - each ivory variant makes two corresponding slabs per ivory block.
* Ivory stairs - each ivory variant makes a single corresponding stair per ivory block.
* Ivory walls - each ivory variant makes a single corresponding wall per ivory block.

## List of ivories

### Intricate ivory

* Intricate Amethyst Ivory
* Intricate Ivory
* Intricate Jade Ivory
* Intricate Limonite Ivory
* Intricate Redstone Ivory
* Intricate Lapis Ivory

### Natural ivory

* Natural Amethyst Ivory
* Natural Ivory
* Natural Jade Ivory
* Natural Limonite Ivory
* Natural Redstone Ivory
* Natural Lapis Ivory

### Ornate ivory

* Ornate Amethyst Ivory
* Ornate Ivory
* Ornate Jade Ivory
* Ornate Limonite Ivory
* Ornate Redstone Ivory
* Ornate Lapis Ivory

### Patterned ivory

* Patterned Amethyst Ivory
* Patterned Ivory
* Patterned Jade Ivory
* Patterned Limonite Ivory
* Patterned Redstone Ivory
* Patterned Lapis Ivory
Jungle Thorns

**Jungle Thorns** is a crafting ingredient used for infusing weapons.

## Obtaining

### World table

Jungle Thorns is a part of the Precasia Table, and as such will drop from all non-passive mobs in that dimension- with the exception of mobs spawned from Spawners.

### Fishing

Jungle Thorns can be caught when fishing in water with one of the Hauling rods in the following Hauling loot tables:

* Precasia Fish
Infested Asteroid

**Infested Asteroid** is a structure from Lunalus.

## Structure

The infested asteroid is a giant asteroid that is being collided with a smaller asteroid. The debris from the impact can be seen floating around the point of impact between the two.

Inside the larger asteroid is a cave. The cave has four spawners inside: two that spawns baumbas, and two that spawns reflucts.

### Structure pieces

 Magma Block
 Netherrack
 Spawner
 Stone
Jade Lamp

**Jade Lamp** is a lamp made from Jade.

## Obtaining

Jade Lamps can be mined with anything, and will drop themselves regardless of the tool used. If a Jade Lamp is lit when mined, it will drop an unlit version.

## Natural generation

Jade Lamps generates as a part of the following structures: Zal Ship.

## Usage

If a Jade Lamp is powered with a redstone signal, then it will emit a light level of 14.

## Block states

 toggleable | truefalse | Determines whether the lamp block is able to be lit or turned off by block updates or redstone.
Jump Boost

**Jump Boost** is an ability associated with the Dexterity skill.

## Overview

Jump Boost is an ability that will increase the jumping capabilities of the player in various ways.

### Dexterity

2 instances of the Jump Boost ability are unlocked at level 25 and 70 Dexterity.

The level 25 instance will increase the player's jump height by 25%. On top of that, the jump height will also be further increased per level of Dexterity, with the amount of additional jump height being `0.4% x Dexterity level`. This accumulates to a 65% increase to jump height at level 100 Dexterity.

The level 70 instance will increase the amount of distance the player can make while jumping by approximately 25%- only while sprinting.
Ironback (item)

**ID** | aoa3:ironback

**Ironback** is the item version of the Ironback.

* Ironback

### Smoking

Ironbacks can be processed in a Smoker to produce 1 Cooked Fish and 3xp, taking 5 seconds.

### Campfire

Ironbacks can be cooked on a Campfire to produce 1 Cooked Fish and 3xp, taking 30 seconds.

## Related Advancements

### Item tags

* aoa3:hauling\_fish
* forge:rawfish
* minecraft:fishes
Iropole

**Iropole** is a decorative block.

## Obtaining

Iropoles can be harvested with any pickaxe. When mined without a pickaxe, they will not drop.

## Natural generation

Iropole generates as a part of the following structures: Charging Pads, Iro Pillar, and Professors Lab.

## Usage

Iropoles can be placed in multiple directions just like logs can.

## Blocks states

 waterlogged | truefalse | Whether the block is currently waterlogged or not.
Innervation Dodge

**Innervation Dodge** is an ability associated with the Innervation skill.

Pressing the ability action key while moving left or right will launch the player in the corresponding direction. The dodge will not work if the player was also moving forward while attempting to use the ability- moving backwards will still allow the ability to work however. Activating the dodge will also make the player immune to damage types considered melee for 5 ticks, which is 0.25 seconds. 30 Energy is required to use the Innervation Dodge. Doing an Innervation Dodge will also grant some Innervation experience.
Jade

**Jade** is a gem found in the Overworld.

Jade is generally considered a higher-quality mineral.

## Obtaining

### Mining

1 Jade drops when harvesting a Jade Ore or Deepslate Jade Ore block. The amount dropped can be increased with the Fortune enchantment.

### Blasting

Deepslate Jade Ore can be processed in a Blast Furnace to produce 1 Jade and 3xp, taking 5 seconds.

Jade Ore can be processed in a Blast Furnace to produce 1 Jade and 3xp, taking 5 seconds.

### Gem Bag

Jade can be found when opening a Gem Bag.

### Structures

Jade can be randomly found in the following loot chests:

* Haunted Dungeon Craft

Jade can be randomly found in the following vanilla *Minecraft* loot chests:

* Abandoned mineshaft
* Ancient city
* Buried treasure
* Desert pyramid
* Igloo chest
* Jungle temple
* Pillager outpost
* Ruined portal
* Shipwreck treasure
* Dungeon
* Spawn bonus chest
* Stronghold corridor
* Stronghold crossing
* Stronghold library
* Big underwater ruin
* Woodland mansion
* Village temple

### Archaeology

Jade can be brushed up out of Suspicious Gravel that generates via the following features:

* Ore Brushable Jungle Gravel

### Crystaneer

Mobs killed by Crystaneer have a chance to drop Jade.

## Usage

### Repairing

Jades can be used to repair Jade Swords, Jade Axes, Jade Hoes, Jade Pickaxes, and Jade Shovels on an Anvil.

### Mineralization Station

Using a Jade on a Mineralization Station will convert it into Copper Coins.
Inmate-X

**Inmate-X** are hostile melee mobs that spawn in zal prison camps in Lunalus.

## Spawning

### Lunar Prisons

Inmate-X will spawn continuously from a spawner generated within each zal prison camp.

Their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 7.

## Behavior

Inmate-X are melee mobs that will follow targets both on land and in water.
They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

## Drops

### Experience

Inmate-X drop  13
 experience when killed.
King Charger

**King Chargers** are hostile melee mobs that spawn naturally in the Overworld.

## Spawning

King Chargers rarely spawn naturally in the Overworld. They can spawn in any biome with the exception of the Deep Dark or biomes tagged as forge:is\_mushroom.

They will only spawn during the day, and like most other mobs; their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 0.

## Behavior

King Chargers are hostile mobs that will target players and player-owned mobs from up to 16 blocks away. Once they lock onto their target, they will pursue the target until the target is dead or the target moves over 40 blocks away.

When a King Charger is running after its target, it will run faster than its normal walking speed.

### Charger summoning

King Chargers can periodically summon other Chargers to aid it in battle. As long as the King Charger is targeting something, the King Charger will spawn a Charger every 4 to 7 seconds. The Chargers will be spawned somewhere 30-39 blocks away on the x and z axis, and 0-9 blocks away on the y axis. The variant of Charger that is spawned will be the same variant that can spawn naturally in the region that the King Charger is in - with the exception of having a follow range of 70 instead of 30. Any Chargers spawned by King Charger will not drop any items nor experience.

## Bestiary Entry

Avoid these at all costs, as their increased stamina, strength, and speed is enough to challenge any unprepared adventurer.
Their natural Charger instincts are present, and they will attack in much the same way normal charges will, however their added strength is enough to temporarily weaken anything it manages to land a successful blow on.
Additionally, a threat to them is considered a threat to the nest, and so it won't take long for nearby Chargers to show themselves and aid their king.
Jack Rocker

The **Jack Rocker** is a Tier 1 cannon obtained by infusing, notable for consuming Cobblestone instead of regular ammo.

## Information

If the gamerule `destructiveWeaponPhysics` is set to true, then Jack Rocker's projectiles will additionally be able to place Cobblestone blocks wherever they land.

### Statistics

Jack Rocker's shots are affected by gravity.

## Usage

### Divine Station

Jack Rocker can be upgraded into Jack Funger with a Runic Upgrade Kit at a Divine Station. Jack Funger deals 6.5 (×3.25) more damage.
Infusion Stone

**Version added** | 2.0

**Infusion Stones** are used with Infusion.

## Obtaining

Infusion Stones can be obtained by using a Stone Bowl or Diamond Bowl on Pixons. Pixons can drop a total of 2~6 Infusion Stones and will drop their corresponding stone type.

### Structures

Glistening Infusion Stone can be randomly found in the following vanilla *Minecraft* loot chests:

* Abandoned mineshaft
* Ancient city
* Buried treasure
* Desert pyramid
* Igloo chest
* Jungle temple
* Pillager outpost
* Ruined portal
* Shipwreck treasure
* Dungeon
* Spawn bonus chest
* Stronghold corridor
* Stronghold crossing
* Stronghold library
* Big underwater ruin
* Woodland mansion
* Village temple

## Usage

Infusion Stones can be used on an Infusion Table to train Infusion. Whenever an infusion stone is used on the table, there is a 1% chance for it to turn into the corresponding Power Stone. The player has to be a certain level in order to use specific stones on the table. The levels required to use certain infusion stones on the infusion table are:
Imbuing

**Imbuing** is a skill themed around enchanting.

## Overview

### Training

To train Imbuing, the player must capture Pixons with a Stone Bowl or a Diamond Bowl to harvest the stones from it. Each Pixon has a different level requirement to harvest stones from it; and using a Diamond Bowl requires that the player's Imbuing level is 10 levels higher than the Stone Bowl requirement. Each successful harvest will grant Imbuing xp; harvesting an infusion stone supplies less xp than a power stone.

The level requirements to capture the Pixons and the xp acquire from the Pixons is shown in the table:

## Enchanting

After the player has gained some Imbuing levels, the player will become ready to enchant at the Infusion Table. By using the Infusion Table, the player can obtain special enchantments, only obtainable at an Infusion Table.

The player can apply the below enchantments by putting the item to enchant in the left slot on an Infusion Table, and the correct amount of other items in the 3x3 grid. The player can then pull their newly enchanted item out of the rightmost slot, provided the player has the correct Imbuing level to do so (attempting to enchant without the correct Imbuing level will simply cause no items to appear in the rightmost slot).
King Shroomus

**King Shroomus** (AKA The **Mushroom Monster**) is the only boss in Mysterium. He is spawned by dropping a Shroom Stone in Mysterium and waiting for a few seconds.

## Behavior

King Shroomus is a ranged boss that will fire projectiles at the player at a moderate pace. Upon hit, the player is inflicted with one of four debuffs:

* Slowness III for 4 seconds
* Poison V for 4 seconds
* Nausea CI (Nausea 101) for 7 seconds
* Weakness III for 5 seconds

King Shroomus has a 1 in 200 chance per world tick to regenerate a portion of his health. He regenerates at a rate of 2 (×1) health per world tick for 4 seconds.
Iro Dotted Bricks

**Iro Dotted Bricks** is an iro brick variant found in Iromine.

## Obtaining

Iro Dotted Bricks can be mined with a pickaxe. If mined with anything else, it will drop nothing.

## Natural generation

Iro Dotted Bricks generate as a part of the following structures: Charging Pads, Enforcer Tower, Iro Passage (both variants), Mechyon Temple, and Professors Lab.
Kaiyu

The Kaiyu is an aggressive ranged mob that appears in Precasia.

## Spawning

Kaiyus spawn in Kaiyu Temples.

They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.

## Behavior

Kaiyus are ranged mobs that will follow targets both on land and in water. Like most ranged mobs, they will try quite hard to avoid getting into water, but will do so if necessary.

When attacking a target, they will either stand still or slowly follow at a distance while firing projectiles.

They are aggressive, and will attack nearby players within 24 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.
Innervation

**Innervation** is a skill that can aid the player in combat.

## Overview

### Training

There are two ways to obtain xp for Innervation: defeating mobs, and using Innervation abilities.

#### Defeating mobs

Innervation xp is obtained every time the player defeats a mob. The amount of xp gained from each mob depends on various factors:

* The player's current Innervation level.
* The mob's total health times 1.5, or the total number of damage done to the mob by the player, whatever value is smaller is used in the calculation.
* How much armor and armor toughness the mob has.
* If the mob was spawned via a spawner. Mobs that were spawned from a spawner will give less Innervation xp.
* Whether or not the mob is a flying mob, an underwater mob, or neither.
* If the mob's speed is greater than .3.
* Whether or not the mob is a hostile mob. Passive mobs will give less Innervation xp.
* Whether or not the mob can move between dimensions.
	+ This mainly refers to Bosses.

Unless otherwise specified, all these factors serve to increase the amount of xp gained if their conditions are met. E.G. mobs that generally grant more Innervation xp are ones with high HP, armor, a speed value higher than 0.3, having the ability to fly or swim, is unable to travel through portals, etc.

#### Abilities

The following Innervation abilities grant xp when used:

* One Shot Damage Limiter
* Innervation Mob Lure
* Innervation Dodge

See the below section for more information.

## Abilities

*See individual pages for detailed ability information*
FAQ/Einfluss & Einflusspunkte

## Q. Was sind Einflusspunkte?

Einflusspunkte (Influence oder IP) ist die Währung vor der Spielveröffentlichung. Einflusspunkte sind eine Möglichkeit für die Entwickler Spieler für deren Beiträge zur Community und Verbesserung des Spieles zu belohnen.

## Q. Wie verdiene ich Einflusspunkte?

Es wird viele verschiedene Wege geben, Einflusspunkte zu verdienen. Unter anderem das Rekrutieren von neuen Spielern, Beiträge während der Crowdfunding Kampagne, hilfsbereit und nützlich innerhalb des Forums zu sein, das Einreichen von Bugs während den Spieletests sowie die Veröffentlichung von Inhalten auf Youtube oder anderen Social Media.

## Q. Wofür kann ich Einflusspunkte benutzen?

Soulbound arbeitet immernoch an verschiedenen Dingen, welche man für Einflusspunkte kaufen kann. Bisher wurden folgende Charts mit Kaufmöglichkeiten auf Kickstarter veröffentlicht:
Iromine

**Iromine** is a chaotic steampunk-like dimension.

## Overview

Iromine is one of the most chaotic dimensions in Advent of Ascension.

### Accessing

Iromine can be accessed by using an Iromine Realmstone on a constructed portal frame. The  Realmstone for Iromine is obtained by using a Blank Realmstone on a Mineralization Station.

## Generation

The landscape of Iromine consists of a series of hills and flat areas. The dimension's stone layer is composed of iromine stone going down until towards y = 0, where there exists a layer of Dimensional Fabric. The surface of the dimension consists of Iromine Grass.

Caves generate underground in Iromine, similar to Overworld caves. Lyon ore can be found in veins in small quantities underground.

### Structures

There are currently 7 structures in Iromine.

## Mobs

The mobs of Iromine share a mechanical theme. There are 6 hostile mobs in Iromine. Out of those 6, 2 spawn in structures.

#### Hostile

 **Voltron** | Spawns naturally.

*See individual mob pages for more information.*

#### NPCs

 **Professor** | Spawns in Professor's labs.

*See individual mob pages for more information.*

#### Bosses

*See individual boss pages for more information.*

## Resources

### Iromine Table

The Iromine Loot Table consists of the following items that can be dropped by all hostile mobs and bosses in the dimension (but not the NPCs):
Irostone

**Irostone** is a block that makes up the underground of Iromine.

## Obtaining

Irostone can be mined up with any pickaxe. If mined without a pickaxe, it will drop nothing.

## Natural generation

Irostone makes up the stone layer in Iromine, below the surface, similar to stone in the Overworld.

Irostone generates as a part of the following structures: Professors Lab.

## Usage

Irostone serves as a building material and as a decorative block.
Jumbo

**Jumbos** are rare hostile melee mobs from Celeve.

## Spawning

Jumbos spawn rarely in Celeve. They can spawn at any light level on any exposed solid block.

## Behavior

Jumbos are melee mobs that will follow targets both on land and in water. On hit, Jumbos deal large amounts of knockback, which can be especially dangerous in Celeve where they naturally spawn.

They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.
Kror

**Version added** | 1.1

**Kror** (AKA The **Stone Giant**) is the only boss in the Deeplands.

He is spawned by placing a Charging Table on top of a Kror Altar, then using the Boulder Dash on the altar, after which the player's energy will be consumed to summon him. **The player's energy must be full for the summon to be successful**

## Behavior

Kror is immune to knockback and any ranged damage via bows/crossbows dealt to Kror is halved.

He will pursue players and inflict Slowness III for 7.5 seconds upon hit.

Kror may also slightly gravitate the player towards his location randomly.
Kror Pillars

**ID** | KrorPillars

The **Kror Pillars** is a boss structure from the Deeplands.

## Generation

The default generation rate for Kror Pillars is 1 in 635 chance per chunk. Only one Kror Pillar can generate per chunk.

## Structure

Kror Pillars are a group of 4 pillars made of Deep Rock and Decayed Glass. In the center of all 4 pillars is a Kror Altar.

## Configuration

The player is able to configure the generation rate of Kror Pillars in the mod's config file. By default the gen rate is set to 635.
Irogold Sapling

The **Irogold Sapling** is a sapling that can grow into a tree that is found in Iromine.

## Obtaining

Irogold Saplings can be broken with any tool. When broken, it drops itself.

Irogold Saplings can be obtained from breaking Irogold Leaves. Not all Irogold Leaves will drop a sapling when mined.

Irogold Saplings will drop as items if the block under them is broken.

## Usage

Template:See also

Irogold Saplings can be planted on any dirt or grass block like vanilla saplings and can be grown into a tree by either letting it exist in the right conditions for a while or by using enough bone meal on it.

Four Irogold Saplings can be planted in a 2x2 area and can be grown into a large tree.

In order to grow, the Irogold Sapling must have at least 9 blocks of air above it, but in order to get the max height, 13 blocks of air are required. Irogold Saplings require that the block above them has a light level of 9 or above in order to grow without bone meal.

In order to grow into a large tree, the four Irogold Saplings must have at least 9 blocks of air above them, but in order to get the max height, 13 blocks of air are required.

If the block the Irogold Sapling is placed on is broken, the Irogold Sapling will drop as an item.

### Composting

When used on a Composter, Irogold Sapling has a 30% chance to add a section to the pile in the Composter.
Hauptgegenstände

Auf dieser Seite findest du Informationen über die wichtigsten Gegenstände, welche du bei dir tragen willst wenn du eine Stadt verlässt. Siehe auch Ausrüstung.

## Waffen

* Faustkampf
	+ Ohne Waffen.
* Einhandwaffen
	+ Axt
	+ Schwert
	+ Degen
	+ Speer (vielleicht nur zweihändig)
* Zweihandwaffen
	+ Axt
	+ Schwert
	+ Speer
	+ Streitaxt
* Schilde
* Wurfwaffen
* Fernkampfwaffen

## Ausrüstung

* **Kopf**
	+ Helme, Mützen, Hauben, Kapuzenumhänge
* **Gesicht**
	+ Masken, Kutten
* **Hals**
	+ Halsketten, Kutten, Hauben
* **Oberkörper**
	+ Kleidung, Rüstungen, Holster
* **Rücken**
	+ Rucksäcke, Umhänge, Mäntel, Holster
* **Arme**
	+ Armschienen, Handschuhe, Armbänder, Schilde
* **Hände**
	+ Stulpenhandschuhe, Handschuhe, Ringe
* **Taille**
	+ Gürtel
* **Beine**
	+ Strapsen, Hosen, Röcke, Leggings
* **Füße**
	+ Stiefel

## Verbrauchsgegenstände

* Essen
* Getränke
* Bandagen
* Tränke
Illusion Sword

**ID** | aoa3:illusion\_sword

The **Illusion Sword** is a Tier 2 sword dropped by Elusive.

## Information

On hit it has a 10% chance to make the target attack other hostile mobs. This does not affect mobs with more than 500 (×250) health, nor mobs that can't enter portals. I.E. Bosses.

## Obtaining

### Mob Drops

Illusion Sword can be obtained as a drop from the following mobs:

* Elusive
Akashic Records

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*Es wird angenommen, dass wenn jemand stirbt, seine Seele zurückkehrt in eine große Bibliothek, genannt die Akasha Chronik. Diese Bibliothek ist gefüllt mit Büchern und Schriftrollen, welche die Taten jedes Lebens einer Seele beinhalten. In diesen Kammern kann eine Seele seine vergangenen Leben analysieren und aus seinen Fehlern lernen, als Vorbereitung für das nächste Leben.* - **Anara Starsong. Hüterin der Chronik**

* Akashic Record 1
* Neues Akashic Records Konzept
* Akashic Record 2

## Verweise

1. ↑ Walsh, Jeromy "Caspian"Design Journal #1 Introduction to Souls Design Journals - Chronicles of Elyria.
Joker Staff

The **Joker Staff** is a Tier 2 staff dropped by Gyro.

## Information

When used, all hostile mobs in a 10-block radius are inflicted with levitation and jump boost. Joker Staff will not work if no hostile mobs are 10 blocks or closer to the player. This also does not affect mobs with more than 500 (×250) health, nor mobs that can't enter portals. I.E. Bosses.

## Obtaining

### Mob Drops

Joker Staff can be obtained as a drop from the following mobs:

* Gyro
Chronicles of Elyria Wiki/Oberteil

Willkommen auf dem deutschen *Chronicles of Elyria* Wiki
Die umfassendste Informationsquelle zu Chronicles of Elyria mit 384 Seiten und (100 Artikel). Für weitere Infos haben wir auch ein FAQ.

Was ist *Chronicles of Elyria*?

Das dynamischste und realistische MMO bisher. Chronicles of Elyria, ist das erste MMO, in welchem dein Charakter altert und stirbt, in welcher der Spieler weit über das Leben des einen Charakters hinausplanen muss.

Die Auswirkung der Charakter auf die Spielwelt ist dabei umfassender als je zuvor, eine geschlossene Volkswirtschaft, limitierte Ressource, nicht wiederholbare Quests und eine zerstörbare Spielwelt sorgen dafür, dass jeder Spieler die Welt anders erlebt.
Jedes mal wenn du dich einloggst hast du die Möglichkeit dich an der Geschichte zu beteiligen, ob an lokalen, regionalen oder nationalen Konflikten. Lande in den Geschichtsbüchern und verändere die Welt!

Betrete die Welt als ein Mitglied einer von Spielern geschaffenen Familie, arbeite dich hoch vom Abenteurer zum geschätzten Adligen. Entwickle deine eigene Dynastie und werde König. Nicht interessiert an einem Königreich? Das komplett skill-basierte System und das Fehlen von vordefinierten Klassen ermöglicht dir genau den Charakter zu spielen, denn du spielen willst!

Wirst du den Pfad der Tugend wählen ... oder eine gefürchtete Persönlichkeit?

Überschrift A

**Datenbank**

* Materialien
* Handwerksprodukte
* Charakterrollen
* Bestiarium
* Geographie
* Organisationen
* Politik
* Transport

**Überlieferungen**

* Geschichte
* Charaktere
* Religion

**Anleitungen**

* Spielmechanik
* Wirtschaft im Spiel(von Spielern)
* Berufe (von Spielern)

**Werkzeuge**

* Karten
* Architektur
* OPC Skripte

**Gemeinschaft**

* Fanseiten & Blogs
* Discord
* Gewinnspiele
Chronicles of Elyria Wiki/Unterteil

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	+ Bearbeitungen müssen nicht übermäßig sein; wenn Ihr nicht sofort komplette Artikel erstellen wollt, so schaut, ob Ihr nicht bei Rechtschreibfehlern oder kaputten Links helfen könnt!
Animal Speak

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Animal Speak (Tiersprache) ist eines der möglichen Talente die es in Elyria zu finden gibt. Es wird höchtwahrscheinlich dem Charakter die Möglichkeit geben weitaus besser mit Tieren zu kommunizieren.

## Verweise

1. ↑ Übersetzung aus dem Englischen: http://chroniclesofelyria.gamepedia.com/Animal\_Speak
Charaktere

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## **Historische Figuren**

Diese Charaktere spielen in der Geschichte von Chronicles of Elyria eine wichtige Rolle.

* Anara Starsong
* Thandrus
* Naomi Jade

## **Qins**

Die Qins sind die Antiken Vorfahren, welche von den Qindred angebeten werden.

* Angelica
* Luna
* Ao
* Sanguinis
* Daemon
* Tora
* Terra
* Oceanus
* Mann
* Selene
* Erathor
Irodust Sapling

The **Irodust Sapling** is a sapling that can grow into a tree that is found in Iromine.

## Obtaining

Irodust Saplings can be broken with any tool. When broken, it drops itself.

Irodust Saplings can be obtained from breaking Irodust Leaves. Not all Irodust Leaves will drop a sapling when mined.

Irodust Saplings will drop as items if the block under them is broken.

## Usage

Template:See also

Irodust Saplings can be planted on any dirt or grass block like vanilla saplings and can be grown into a tree by either letting it exist in the right conditions for a while or by using enough bone meal on it.

In order to grow, the Irodust Sapling must have at least 9 blocks of air above it, but in order to get the max height, 15 blocks of air are required. Irodust Saplings require that the block above them has a light level of 9 or above in order to grow without bone meal.

If the block the Irodust Sapling is placed on is broken, the Irodust Sapling will drop as an item.

### Composting

When used on a Composter, Irodust Sapling has a 30% chance to add a section to the pile in the Composter.
Klobber

**Klobber** is one of four bosses found in Immortallis.

## Spawning

Klobber is found in the 3rd room of Immortallis. Klobber spawns in when the player enters the room by using the Immortallis Progressor in the previous room.

## Behavior

Klobber attacks with melee attacks. When the player is within 11 blocks of klobber on any axis, klobber will pull the player into him. Klobber's pull can be prevented by sneaking.
Angelica's Tears

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## Information

Sie wird im Kickstarter-stretch-goal erwähnt. "Seeds of Angelica's Tears" sind die Samen aus denen Kiefern mit leuchtenden Tannenzapfen wachsen. Diese besonderen Bäume vermehren sich nicht, sie werden also eventuell aussterben.

Man kann die Tannenzapfen als Laterne benutzen, aber sie leuchten nicht endlos lange. Neue Tannenzapfen können basierend auf der Jahreszeit von den Bäumen geerntet werden.

## Verweise

1. ↑ Übersetzung aus dem Englischen: http://chroniclesofelyria.gamepedia.com/Angelica%27s\_Tears
Angelica

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Angelica ist der Qin des Lichts, der erste Qin.

Aber mit dem Licht kam auch die Dunkelheit. Eines Tages hielt Angelica Ausschau und sah ihre Silhouette die einen Schatten über die Welt selbst warf. Zuerst war sie belustigt wie es ihr folgte, doch sie war alleine und wurde gelangweilt, und so hauchte sie ihr Leben ein. Ihren Schatten nannte sie Luna und sie wurde ihr Zwilling. Eine dunklere Version ihrer selbst die sie stets als ein Begleiter an ihrer Seite schätzte.

## Angelica's Tears

Sie wird im Kickstarter-stretch-goal erwähnt. "Seeds of Angelica's Tears" sind die Samen aus denen Kiefern mit leuchtenden Tannenzapfen wachsen.

## Siehe Auch

* Religion
* The Burning

## Verweise

1. ↑ Übersetzung aus dem Englischen: http://chroniclesofelyria.gamepedia.com/Angelica
Chronicles of Elyria Wiki/Flex-Teil

News

**21 Mai 2016**

Das erste Stretchgoal ist gefallen. Alle Backer können sich daher schon auf den Reward "Seeds of Angelica's Tears" sowie einen Environment Artist, welcher eingestellt wird, freuen. Das nächste Feature-Goal "Wards of the State" ist auch schon in Sichtweite.
**18 Mai 2016**

DJ#18 "Kingdom & Land Management" ist auf der COE Website verfügbar.
**14 Mai 2016**

900k! Wir haben es geschafft. Heute Vormittag haben wir die 900k Marke durchbrochen. Das Ziel der Kickstarter Kampagne ist damit erreicht. Die ersten Stretch-Goals sind schon in den Startlöchern. Du kannst hier bereits deine Favoriten für die ersten Stretch-Goals wählen.

Older News

Videos

Ausgewählte Bilder

*Chronicles of Elyria* Links

Official page
Iro Log

**Iro Logs** are a block that make up trees in Iromine.

## Obtaining

Iro logs are breakable with anything, but like logs in vanilla *Minecraft*, it can be broken the most quickly with an axe.

## Natural generation

Iro logs generate as the trunks of irodust trees and irogold trees, including both the naturally generated trees and trees grown from the irodust sapling and irogold sapling.

Iro logs also generate in small floating tree-like formations in Iromine.

## Usage

Iro logs are used similarly to logs in vanilla *Minecraft*.

### Smelting

Iro Logs can be smelted in a furnace to produce charcoal. The recipe gives .15 xp when smelted.

### Fuel

Iro logs can be used as a fuel for smelting. Iro logs can smelt 1.5 items per log.

### Making stripped logs

Using an axe on an iro log will turn it into a stripped iro log.
Charakterrollen

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Jedes Fertigkeiten-Set erfordert verschiedene Werkzeuge und Ausrüstungen. Als Beispiel braucht ein Schmied eine Schmiede und passende Werkzeuge um mit Metall zu arbeiten, wie zum Beispiel Handschuhe die vor Verbrennungen schützen oder Kleidung die nicht leicht entflammbar ist.

Im Gegensatz dazu, benötigen zum Beispiel Händler und Minenarbeiter Möglichkeiten ihre Warren oder schwergewichtigen Erzeugnisse zu transportieren.

Obwohl Schmiede, Händler und Minenarbeiter jeweils eigene Fertigkeiten haben, benötigen sie zum Beispiel aber keine Erfahrung im Schwertkampf um ihre Tätigkeiten ausführen zu können.

Dies führt dazu, dass wir die möglichen Berufe und Fertigkeiten dieser in vier verschiedene Charakterrollen einteilen können: Diese vier Kategorien sind Lieferanten, Produzenten, Forscher und Champions.

Als Spieler kannst du dich anhand deiner Risikofreundschaft und der Art deiner Aktivitäten dafür entscheiden, welche Charakterrolle dir entspricht.

## **Lieferant**

Lieferanten werden weiter aufgeteilt in Sammler und Händler, welche beide unter anderem Produzenten mit Ressourcen beliefern. Die Sammler sind dabei Minenarbeiter, Holzfäller, Bauern und andere Sammler die andere alltägliche Ressourcen zur Verfügung stellen. Händler hingegen nehmen oftmals sehr weite Wege in Kauf, um sehr seltene Materialien zu Besorgen und Verkaufen. Beide nutzen aber oft einen Wagen oder eine von Bodyguards beschützte Handelskarawane um Ressourcen zu transportieren.

## **Produzent**

Die Produzenten sind die Handwerker der Spielwelt. Dazu gehören zum Beispiel Schmiede, Bäcker, Alchemisten und Schneider. Meistens arbeiten Produzenten innerhalb der sicheren Stadtgrenzen und sind von Sammlern abhänging, welche Ressourcen von außerhalb der Stadt besorgen. Wenn sie nicht gerade Gegenstände herstellen, verkaufen sie ihre Produkte in ihren Läden.

## **Forscher**

Forscher sind diejenigen, die auf Überleben-Fertigkeiten spezialisiert sind, wodurch sie sich über längere Zeit außerhalb der Stadt aufhalten können. Sie sind die Schatzsucher der Spielwelt. Egal ob eine unbekannte Mine, vergessene Gräber oder ein magischer Baum mitten im Nirgendwo, Forscher verdienen ihr Geld damit, Sammlern und anderen Personen sichere Wege zu einzigartigen Plätzen zu weisen.

## **Champion**

Champions sind Bodyguards, Söldner, Soldaten und Verließbezwinger. Sie sind zum Beispiel die Personen, welche von Forschern entdeckte Orte von Feinden befreien oder Händler beim Transport schützen.

## Verweise

1. ↑ https://chroniclesofelyria.com/blog/620-DJ-8-Character-Roles-and-Skill-Advancement
Ion Revolver

The **Ion Revolver** is a Tier 2 gun obtained by infusing.

## Information

Ion Revolver's shots will always deal knockback, along with each shot dealing extra knockback compared to other Guns.

### Statistics

When used, Ion Revolver can fire at a rate of 6.67 shots per second, giving it an effective 17.4087 (×8.70435) DPS.

Ion Revolver's shots are not affected by gravity.
OPC Skripte

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Auf dieser Seite wird es später möglich sein OPC Skripte zu präsentieren und auszutauschen.

### Tutorial über Skripte

1. Der Code wird mit C# und JScript geschrieben.
2. Einsenden des Codes in-game oder auf der Website. Das Skript wird übersetzt, kompiliert und auf Fehler geprüft, danach kannst du im Spiel das Skript oder einen Teil davon verwenden.

Vom technischen Standpunkt her, wird der Code in einem .NET Assembly auf dem Server kompiliert und in eine geschützte Appdomain geladen, in welcher es isoliert und auf Performance geprüft läuft. Dann werden Nachrichten an deine OPC DLL gesendet auf welche sie mit Methoden, welche von einer Basisklasse überschrieben werden, antworten kann.

Du kannst verschiedene Eventtypen verschiedenen Klassen und Objekten zuordnen. Dadurch ist es möglich verschiedene Klassen zu kombinieren um verschiedene Verhalten zu erstellen.
Iro Grass

**Iro Grass** is a plant that can be found in Iromine.

## Obtaining

Iro Grass can be mined up with either shears or Silk Touch. Failure to use either will cause it to not drop anything.

## Natural generation

Iro Grass generates naturally on the surface of Iromine.

## Usage

Iro Grass can only be placed on dirt and grass blocks. It will be destroyed without dropping anything if the block underneath it is broken or if a fluid flows over it.

### Composting

When used on a Composter, Iro Grass has a 30% chance to add a section to the pile in the Composter.
Kinetic Rune

The **Kinetic Rune** is an item used primarily as ammunition for staves.

### Rune Post

Using Unpowered Runes on a Kinetic Rune Post will convert them into Kinetic Runes.

Using Charged Runes instead will double the output of Kinetic Runes.

### Mob Drops

Kinetic Runes can be obtained as a drop from the following mobs:

* Cotton Candor
* C.R.E.E.P
* Mechbot
* Rockrider

### Rune Box

Kinetic Runes can be found when opening a Rune Box.

### Rune Randomizer

Using Charged Runes on a Rune Randomizer has a chance to convert them into Kinetic Runes.

## Usage

### Ammunition

Kinetic Runes are required as ammunition for the following Staves:

* Amber Staff
* Aquatic Staff
* Candy Staff
* Coral Staff
* Ember Staff
* Everfight Staff
* Joker Staff
* Meteor Staff
* Moonlight Staff
* Sky Staff
* Underworld Staff
* Warlock Staff
Knight Armor

**ID** | aoa3:knight\_helmetaoa3:knight\_chestplateaoa3:knight\_legsaoa3:knight\_boots

**Knight Armor** is a Tier 4 armor set obtained by infusing.

## Information

When a piece of Knight armor is worn, the player will gain +1.5 (×0.75) max HP. This is able to stack with other sources of additional max HP, like Innervation. Wearing more pieces of Knight armor will further increase additional max HP, to increments of +3 (×1.5)/+4.5 (×2.25)/+6 (×3) extra HP total- depending on how many pieces are worn.

Wearing a full set of Knight armor will apply a Strength II effect to the player if their current HP is below 20% of their max HP. The strength boost will last until one of the armor pieces is removed, or if the player's current HP is no longer below 20% of their max HP.
Astrale Ebene

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Die Astrale Ebene ist die Ebene zwischen der sterblichen und der Welt der Götter.. Die Spieler kommen in der Regel an diesen Ort wenn sie sterben, aber es ist auch möglich die Astrale Ebene über das Planes Walking zu erreichen.

## References

1. ↑ Walsh, Jeromy "Caspian" "Design Journal #4 – Incapacitation, Spirit Walking, and Permadeath." Developer Journals - Chronicles of Elyria.
Astrologie

Die Soulborn Engine nuttz eine Form der Astrologie um zu bestimmen welche Arten von Konflikten dein Charakter begegnet während er die Welt bewandert. An dem Moment, an welchem dein Charakter geboren wird, hat jeder Himmelskörper eine gewisse Position am Himmel. Deren Schwerkraft zieht dich in verschiedene Richtungen. Wie eine Karte der Zukunft, entscheidet jede Position der Planeten den Kurs des Lebens deines Charakters und die Hürden die er zu bewältigen hat. Wenn dein Charakter altert und schließlich stirbt, wird der Lauf der Zeit ein neues Geburtsdatum für deinen nächsten Charakter erforderlich machen und dir damit eine neue Palette an Abenteuern verfügbar machen.

## Verweise

1. ↑ Walsh, Jeromy "Caspian" "DJ #2: Soul Selection, Destiny, Achievements and Soul Mates." Design Journals - Chronicles of Elyria.