List of Items

## **Items**

Your inventory can only hold 3 items at a time, unless this number is expanded with a storage capsule.

At any time you can decide to discard items or give them to another player and most of these items below can be bought in the shop. To buy an item, make sure you have a scouter equipped, or visit a shop channel on Earth. When ordering an item on your scouter, shipping costs will be free of charge and it'll instantly be delivered to your location. A list of all items and the categories they fall under can be seen below.

### **Armor:**

**Saiyan Battle Armor** - Gives you a +1 to defense rolls and doesn't break when you go into high muscle forms due to its stretchiness. Breaks after 3 brace rolls. *(Costs 15k Zeni.)*

**Katchin Battle Armor** - A battle armor suit made out of Katchin, it always gives you a +2 to defense rolls and doesn’t ever break. *(Costs 300k Zeni.)*

**Tuffle Power Suit** - See the Tuffles sectionat the Transformations page.

**Bio Suit** - Gives the user a +2 to defense rolls and stretches itself to the user's size. Breaks after 6 brace rolls. *(Costs 60k Zeni.)*

**Spacesuit** - A commercial spacesuit with air bottles at the back of it. Doesn’t boost the user’s defense at all, but it allows them to breathe in space using the air inside the bottles. *(Costs 50k Zeni)*

**New Model Saiyan Battle Armor** - Gives you a +1 to defense rolls and doesn't break when you go into high muscle forms due to its stretchiness. Breaks after 6 brace rolls. *(Costs 30k Zeni.)*

**Z-Armor** - A mystical set of armor that replenishes the user's stamina. Adds a +3 to their defense, doesn't break and heals a single tier of exhaustion every 3 turns. *(Not for sale.)*

### **Weapons:**

**Basic Weapon** - Gives you a +1 to your strength roll, breaks if the target's defense roll is a 10 above your strength roll or after 5 fights. It can be any conventional physical weapon normally found on Earth, including a sword, an axe, a spear or a scythe, and what it ends up being is up to the user's choice. No physical moves can be used with a weapon of this kind, unless stated otherwise. *(10k Zeni)*

**Katchin Weapon** - A better version of the basic weapon, which gives you a +2 to your strength roll and never breaks. No physical moves can be used with this weapon, unless stated otherwise. *(300k Zeni)*

**Energy Gun** - Gives the user a +2 Ki Roll and doesn't use their own natural bonuses, but instead a fixed stat of 3000, meaning your rolls will always have a +2, but enemies will be able to have higher defense rolls. (Ex: Enemy has a defense of 6000, they will have a +3 over the user, while the user will still have that +2 bonus using this weapon.) Needs a turn to reload after 3 shots and no Ki moves can be used with this weapon. *(30k Zeni)*

**Firearm** - A firearm is really just any pistol. It takes 1 turn to fire. Gun and ammo purchased separately. Can be fired every 3 turns, any effect from being shot don't stack with being shot again. *(10k Zeni)*

**Normal Bullet** - Ammo type for The Gun. The enemy's defense PL determines how long they get a defense debuff of -2 from being shot, 0-2000 defense = debuff for 4 turns. 2000-4000 = debuff for 3 turns. 4000-6000 = debuff for 2 turns. 6000-8000=debuff for 1 turn, 8000 and up = -1 debuff for 1 turn. Agility vs. Agility Roll to see if it hits. 5 of these can be held in a gun. *(5k Zeni)*

**High Power Round** - Extremely powerful ammo type if you can handle it. Tied to strength stat when fired to see if the user can handle the recoil. Strength roll vs the opponents preferred defensive option, does not deal damage, but if it hits it's a -1 to the enemy's next brace. *(10k Zeni)*

### **Status Items:**

**First Aid Kit** - Can be used to cover up wounds or stop someone from bleeding out. Removes the debuffs of losing a limb and shortens your general healing time with a few hours OOC. *(5k Zeni)*

**Painkiller** - Removes the effects of being strained for a single turn. Doesn't take an action to consume and as such allows you to attack on the very same turn. *(10k Zeni)*

**Budget Healing Capsule** - Consume to remove a tier of exhaustion. *(5k Zeni.)*

**CC Healing Capsule** - Consume to remove two tiers of exhaustion and the effect of three brace rolls. The secret formula now belongs to the Capsule Corporation after they'd acquired its patent from a pair of famed scientists. Can be used after a bad brace to save its user. *(25k Zeni.)*

**Senzu Bean** - Heals you completely and removes all possible debuffs you might have. Can be used after a bad brace to save its user. *(Not for sale.)*

**Healing Pod Capsule** - Summons one healing pod, which only has room for a single person, but allows them to heal themselves at any time. Can be resealed after its use. *(400k Zeni)*

**Healing Water Syringe** - A syringe containing healing water used in healing tanks. Can be used to get an unconscious person back up on their feet, but won't heal any of their debuffs or reset their brace count. *(40k Zeni)*

**Respec Capsule** - Somehow, chemicals can make you very strong or skilled with ki, who knew? Consume to allow you to restat. *(50k Zeni)*

**Vigor Tonic** - A special drink made from the mysterious lazarus crystals. Adds +1 to all strength related rolls for 3 turns.

**Spirit Tonic** - A special drink made from the mysterious lazarus crystals. Adds +1 to all ki related rolls for 3 turns.

**Shield Tonic** - A special drink made from the mysterious lazarus crystals. Adds +1 to all defense related rolls for 3 turns.

**Velocity Tonic** - A special drink made from the mysterious lazarus crystals. Adds +1 to all agility related rolls for 3 turns.

### **Inventory Management Items:**

**Small Pouch** - Allows user to hold 3 painkillers, low quality healing capsules, or senzu beans all in 1 inventory slot. *(20k Zeni)*

**Large pouch** - Same as a small pouch, but upped to 5 painkillers, low quality healing capsules, or senzu beans. *(40k Zeni)*

**Storage Capsule** - Expands your inventory to 5 slots. *(75k Zeni)*

**Storage Capsule XXL** Expands your inventory to 7 slots, but requires the Storage Capsule item to already be bought. *(125k Zeni)*

### **Transportation Items:**

**Spacepod Capsule** - Summons a small spacepod in a click of a button, allowing one person to fly to any planet by inserting the coordinates. The user will have to actually know the coordinates of any planet they wish to visit. Characters who landed on Earth by spacepod in their backstory are granted a slightly watered down version of this item, which can only ever be used by them and cannot be repaired or sold for profit. *(50k Zeni.)*

**Spaceship Capsule** - Summons a cozy medium sized spaceship in a click of a button, allowing you to take your friends for a ride to a fast food joint in a nearby planet. *(200k zeni. Adds a channel where it's summoned.)*

**Military Spaceship Capsule** - Summons a big and luxurious spaceship in the click of two buttons, allowing you to pilot it to any planet with your very own personal army, also comes with gravity and healing chambers included. *(1M zeni, adds a category with different channels.)*

**Hoverpod Capsule** - Allows you to move faster with the aid of this speedy hoverpod. It has a base agility of 4000 and has a durability of two braces. *(15k Zeni)*

### **Training Items:**

**Weights** - Gives you a +1 xp bonus to your training. -1 to all rolls in a training session. Lasts for 3 training sessions. *(30k zeni)*

**Megaton Weights** - Heavier weights, that give the user a +2 xp bonus to training. -2 to all rolls in a training session. Lasts for 5 sessions. *(60k zeni)*

### **Legendary Artifacts:**

**Power Pole** - Gives you a +2 to your strength rolls and is indestructible. All physical moves can be used while fighting with this weapon.

**Brave Sword** - A sword passed down through a long family line of executioners. Gives you a +2 to your strength rolls, and a -1 to the enemy's brace and death rolls.

**Dimension Sword** - Gives you a +2 to your strength rolls and allows the user to warp between channels using portals.

**Z-Sword** - Gives you a +3 to your strength rolls and a -2 to the opponent’s brace rolls, due to its magical properties.

**Yemma's Fruit** - Consume to completely get healed and fully nourished for months, provides a +2 to defense rolls for 8 turns after consuming it.

**Fruit of the Tree of Might** - Consume to get a massive power increase, get a +3 to all combat rolls and a -1 brace roll per fruit eaten for 5 turns, do a death roll after eating four of them.

**Divine Water** - Do a death roll, for each 1000 defense you have above 5000, get a +1 to your death rolls, if you manage to withstand the pain and survive you get 10xp.

**Nimbus Flute** - Blowing on this flute takes a single turn and it summons the magical cloud Nimbus on the one after. If the Nimbus gets destroyed, this item will be unusable for three days OOC. Nimbus adds a +2 to your speed rolls while riding it.

**Ocarina** - A magical flute. Gives a +2 to defense rolls for 6 turns after blowing on it, which takes a turn.

### **Misc. Items:**

**Scouter** - Used to purchase all items from Congo, the intergalactic online store for all your shopping needs. Also allows user to view any enemies in the area that may be hiding. *(5k Zeni)*

**Baby Serum** - Consume to gain an extreme power boost, giving you a +1 to your base form only. If you have used it you can take over someone's body if they allow you. Adding half your powerlevel to theirs, you can also leave their body anytime.

**Black Vial** - An unknown odorless black substance, used to defeat a once infamous foe. Completely nullifies the effects of the Baby Serum taking effect in 2 turns.

**Gemstone** - Can be sold for 50000 Zeni. Has no other effects inside or outside of battle.

**Gold Bars** - Can be sold for 100000 Zeni. Has no other effects inside or outside of battle.

**Ancient Relic** - Can be sold for 200000 Zeni. Has no other effects inside or outside of battle.

**Luxurious Painting** - Can be sold for 500000 Zeni. Has no other effects inside or outside of battle.

**Ki-Dampening Cuffs** - Handcuffs that completely restrict the physical manifestation of their energy when worn. Two separate pairs can be stored in a single inventory slot, and they can only be forced onto someone currently in a lockdown or knocked out. (When trying to put these on during a lockdown, the actual person executing the lockdown will first need to hold it for over two turns, or get assistance in trying to restrain their enemy.) *(Not for sale.)*

**Shock Collar** - Shocks the person wearing it, causing them to revert to their base form and become unable to move on their turn. Can be broken and/or taken off by anyone else, or by the user themselves when rolling an 8 or higher with a d10 after a forced increase of your power such as a transformation or receiving Ki. It won't work on anyone above 40k in PL. *(10k Zeni)*

**Dragon Candy** - A unique candy ball shaped and modelled after a Dragon Ball. It's incredibly sweet and doubles the user's fighting style's effects for 3 turns. *(Not for sale.)*

**Prosthetic Limb** - A fully functional artificial limb. These are sold in both leg and arm variants and removes the debuffs suffered after losing either an arm or leg in battle. They are sold as items, but do not take up inventory slots. *(30k Zeni)*

**Binoculars** - A pair of binoculars. They have no effects during battle, but give you a +1 to all of your perception rolls. *(5k Zeni)*

**Stirring Pot** - A steel pot used to cook various dishes. It can also be used as a sealer for the Evil Containment Wave. *(5k Zeni)*

**Apple** - A basic food item grown on trees, can be eaten as is but will have no meaningful effects on the user. *(1k Zeni)*

**Chocolate** - Adored and loved by many, but craved by Majins. Can be used to cook dishes, but consumed as is by a Majin to boost their next attack roll by a +1. *(1k Zeni)*

**Canned Beans** - A can of beans, it has no effects in battle, but can be used for cooking and nutritional purposes. *(1k Zeni)*

**Cactus** - A spiny plant found in dry and arid places. Bring a knife if you're seriously considering eating one of these. *(1k Zeni)*

**Vidal's Protein Powder** - Mix this special powder in with your drink for some accelerated gains. Can be enjoyed on its own, but will be considerably less enjoyable and effective. *(1k Zeni)*

**Veggies** - Standard, but healthy vegetables, found nearly everywhere on the planet. Don't forget to wash these before digging in. *(1k Zeni)*

**Instant Ramen** - A pack of dry instant ramen noodles. Cook them in a pot and you'll be in for a tasty yet disappointing time. *(1k Zeni)*

**Clover Leaf** - Fodder plants commonly found in meadows, which normally aren't supposed to be eaten or used in any meaningful way. *(1k Zeni)*

**Strong Coffee Beans** - A bag of bitter, strong coffee beans that would surely make anyone desperate enough for a cup sleep deprived. *(1k Zeni)*

**Egg** - An egg. Do not try to eat this raw or food poisoning will debuff you with a -2 to all rolls for a week OOC. *(1k Zeni)*

**Dinosaur Meat** - Raw, cultured meat which should definitely not be eaten as is, or food poisoning will debuff you with a -2 to all rolls for a week OOC. *(1k Zeni)*

**Raw Poultry** - A dead bird, don't eat this raw or food poisoning will debuff you with a -2 to all rolls for a week OOC. *(1k Zeni)*

**Raw Fish** - Fish caught in the ocean, which can be enjoyed both raw and cooked, though it normally has no bonuses. *(1k Zeni)*

**Raw Pasta** - Raw Pasta, still solid and extremely hard to eat. Only a mad man would dare to consume this uncooked. *(1k Zeni)*

**Strong Liquor** - An extremely alchoholic drink. Takes an action to consume and is guaranteed to get you drunk. *(1k Zeni)*

### **Dishes:**

**Apple Pie** - A very simple dish, which can either boost the user and their allies with a +1 to all combat rolls or just debuff with that very same number instead, depending on what they roll out of 10 while consuming it. Requires an apple. (1-5 - debuff, 6-10 - buff) *(Level 1 Dish)*

**Chocolate Milk** - A chocolate milk which adds a +1 to the user and their allies' first next brace in battle, though this bonus only lasts for the first 3 turns. Requires Chocolate. *(Level 1 Dish)*

**Chocolate Cake** - A chocolate flavored cake which adds a +1 to the user and their allies' first next brace in battle, though this bonus now lasts for the entire fight. Requires Chocolate. *(Level 2 Dish)*

**Baked Beans** - A very basic recipe of beans baked in sauce. Gives a +1 to the self destruction rolls of you and all your allies for the whole fight when consumed. Requires Canned Beans. *(Level 1 Dish)*

**Chili con Senzu** - A spicy stew containing Senzu Beans, which concequently turn it into the pinnacle of nutrition. Extremely delicious and heals your entire party from any debuffs, alongside a reset of their brace counters. Requires one of the Senzu Bean and Canned Beans items. *(Level 3 Dish)*

**Cactus Broth** - A dish originating from Planet Hera made with the inside parts of cacti plants, which buffs the whole party with a +1 to agility rolls for the whole fight. Requires Cactus. *(Level 1 Dish)*

**Vidal's Protein Drink** - Need some muscle on your weak body? Now introducing Vidal's personal Protein Powder! +1 to all allies strength for the whole fight. Requires Vidal's Protein Powder. *(Level 1 Dish)*

**Chunky Vegetable Soup** - A very thick and chunky soup containing many nutricious veggies. +1 to all allies' defense for the whole fight. Requires Veggies. *(Level 1 Dish)*

**Soy Ramen Noodles** - The food item of choice for those trying to be as unhealthy as possible. +1 to all alies Ki for the whole fight. Requires Instant Ramen. *(Level 1 Dish)*

**Clover Soup** - Roll out of 10 when cooking up this dish, if your dice roll is a perfect 10, a Four-leaf clover is added to the pan, giving all alies a +2 to brace and death rolls for the duration of your fight. When a nat 10 isn't rolled, this just boosts you and your allies' death rolls with a +1. Requires Clover Leaf. *(Level 2 Dish)*

**Mint Cake** - A pie containing some questionable ingredients. +2 to all combat rolls to all of your allies deciding to eat this cake, though they'll have to roll with a bonus increased by +1 to their addiction roll. Requires Mint. *(Level 2 Dish)*

**Death Coffee** - A pot of black coffee with an unhealthy amount of cafeine, reduces the brace counter of everyone all of your allies by one when consumed. Requires Strong Coffee Beans. *(Level 2 Dish)*

**Boiled Eggs** - Eggs boiled in water, which buffs the whole party with either a +1 to defense or speed, depending on the d10 roll they have to do during this process. Requires Egg. (1-5: hard-boiled (defense), 6-10, soft-boiled (speed)) *(Level 1 Dish)*

**Poached Eggs** - A more elite version of the boiled egg recipe, which always buffs the whole party with a +1 to defense and speed for the whole fight. Requires Egg. *(Level 2 Dish)*

**Hamburgers** - A meat patty slid in between two sesame seed buns, traditionally served with cheese, lettuce, tomato and a condiment of the user's choice. +1 to the whole party's moves for the first 3 turns. Requires Dinosaur Meat. *(Level 2 Dish)*

**Beef Wellington** - A fillet steak wrapped in puff pastry, and normally a very difficult dish to cook. A +1 to your party's moves for the whole fight. Requires Dinosaur Meat. *(Level 3 Dish)*

**Chicken Tenders** - Chicken meat breaded in flour or breadcrumbs which is then deepfried. A +1 to all clashes to all your allies for the whole fight. Requires Raw Poultry. *(Level 2 Dish)*

**Roasted Turkey** - A possibly stuffed turkey which is roasted and grants you and your allies a +2 to all clashes for a whole fight. Requires Raw Poultry. *(Level 3 Dish)*

**Sushi** - A rice dish prepared with many different kinds of seefood, which will provide you and your allies with a +2 to escape rolls for 3 turns. Requires Raw Fish. *(Level 2 Dish)*

**Bacalhau** - A cod dish which is hard to get right but delicious when done perfectly, grants you and your allies with a +2 to escape rolls for the whole fight. Requires Raw Fish. *(Level 3 Dish)*

**Carbonara** - A pasta dish made with egg, cheese, pork and pepper, which grants the user and their allies a +1 to combination attacks for 3 turns. Requires Raw Pasta. *(Level 2 Dish)*

**Lasagne** - A dish consisting of many layered stacks of pasta, which will grant the user and their allies a +1 to combination attacks for the whole fight when consumed. Requires Raw Pasta. *(Level 3 Dish)*

### **Technique Purchasing:**

Rank 1:
10k PL = 10k zeni
20k PL = 8k zeni
30k PL = 6k zeni

Rank 2:
10k PL = 25k zeni
20k PL = 20k zeni
30k PL = 15k zeni