Yuve

**Religions** | Faith in the Machine, Ripthene

# History

There is no publicly recorded history of Yuve, save for events that outsiders bore witness to, or events involving their own nations, such as the Imperium’s failed invasion.

However, each tribe of Yuve has their own history, passed down orally from generation to generation, which unfortunately means that over the years, as tribes are wiped out, absorbed, or die off, much of Yuve’s history has been seemingly lost to time. These oral traditions can differ between songs of the greatest men of the tribe, great events, or even just crucial knowledge that had to be spread to the next generation

# Religion

The people of Yuve, in general, care for four things, even if two seem diametrically opposed. Fighting, Freedom, Machines, and Nature. It’s due to this that the Cassian Faith in the Machine has spread along with the vehicles so widely adopted by the Yuvan people. In contrast, these same people have an almost reverential approach to Nature, and druids have risen to positions of extreme importance, as they can cleanse any marks left behind by the machines, and most importantly, make sure that the warbands leave no tracks behind them as they move.

These two things, machines and nature, serve so that the Yuvan people can be free, and with this freedom, they can fight. Thus, the Gods of Freedom and War are equal, and many even believe that the main reason for freedom is so one can fight.

# Geography

Ever since the foundation of the Cassian Federation, the lands to the east have been known as a flat expanse of grassland, an ocean of eternal green, practically unmarked and unspoiled by the touch of man.

The grasslands of Yuve are generally flat, though as one approaches the north of the nation, the terrain starts becoming more uneven, with hills starting to dot the landscape, like waves brought in by the tide. In this more uneven north, the wildlife is wilder, more ferocious, but most importantly, free. Dire creatures of all sorts abound, in a cycle of adaptation between predators and prey to overpower, outsmart, or outrun the other.

The south, however, though pristine, is still the dominion of man. Almost perfectly flat, orientation is nigh impossible without star charts or compasses, as there are few, if any, permanent landmarks, save for the Khublai river, which pierces deep into the grasslands, around the banks of which lie the few farming settlements within the nation’s borders.

# Places of Interest

Apart from the Khublai river, the only other landmark with any sort of permanence is Uul, the tallest peak in the known world. Jutting out as if in defiance of the flatness of the nation surrounding it, it has only been crowned once, by the greatest heroes of a bygone age. From it, the Khublai river forms, snaking around the nation.

# People

Stout, hardy, and proud, Yuvans have been often compared to dwarves in that aspect. What differs immensely, however, is in the fact that they don’t stick to strict hierarchies, and for many, might makes right is a concept with no real flaws.

The people of Yuve, thus, obey no central government, but divide themselves into tribes and warbands, which slowly move around the country, shepherds to the core. With machines having generally replaced horses for most tribes, now sheep are drawn around and herded by dogs and motorcycles, enabling the tribesmen to control the much larger, hardier Yuvan livestock.

Each tribe of Yuve, thus, while sharing some aspects, also have their own, unique personality, rivalries, and traditions. For example, the Dori, who generally circle around and keep the peace around the river Khublai in their travels, are especially prickly and prone to fighting, yet will always strike from the front. On the other hand, the Husun, who are brave (or stupid) enough to live in the north, favor winning their battles with lightning fast ambushes and hit and run tactics, relying on speed, maneuverability, and local terrain knowledge to come out on top. Stranger still are the Naidan, who, living at the base of Uul, have taken to the skies, using aerial superiority to ensure their victory.

The last group of note are the druids of the Alan Ghoa. An enigmatic, yet strangely omnipresent and respected group. Each tribe has one or several members of the Alan Ghoa in their ranks, and, as stated before, they make sure that the nature of Yuve is preserved. They clear vehicle tracks, make sure the grass is not depleted when the herds pass along, and once conflict inevitably erupts, they clear out the aftermath, treating the wounded, removing debris, and ensuring that the land remains truly unmarked.