Raida

The younger of the two brothers, this Thunder Oni rides into battle atop the electric unicorn Lightning. He brings his lightning sword to the battle against his brother.

Unlocked at **World 6** Level 180, Cost **3000 Gems** and start at **Rank2.**

## Skills

Basic Attack - Melee

**Active skill: Baberu-Taimu Shoki Bash**

* Draws power from Baberu-Taimu, aka The Void. Raida charges to the designated location, crashing into enemies!
* Lvl2 upgrade: N/A
* targets: Ground and Flying

**Passive 1: Oni Lightning**

* A bolt of energy strikes the ground and damages enemies around it.
* Lvl2 upgrade: N/A
* targets: Ground and Flying

**Passive 2: Tengu Shockwave**

* Flying units in an area around Raida get shocked and are damaged.
* Lvl2 upgrade: N/A
* targets: Flying

**Passive 3: Reiki**

* Buffs allies in an area near Raida.
* Lvl2 upgrade: N/A
* targets: Allies

Detailed Skills, Talents and Stats Info here.

## Talents (Awaken)

**Tank (start with):**

* The number of enemies that can be engaged increases with Raida's rank. Rank 2 = 1 enemy. Rank 3/4 = 3 enemies. Rank 5/6 = 5 enemies.

**Tank Up (start with):**

* Raida's armor increases with his Rank.

**Critical Attack (rank 3):**

* Raida refines his combat abilities, gaining a chance of delivering a devastating critical strike to nearby enemy units.

**Oni Power (rank 4):**

* Reiki's healing amount triples.

**Baberu-Taimu Shoki Bash Plus (rank 5):**

* Baberu-Taimu Shoki Bash now deals 10% of his target's max health upon touching (includes bosses). Invincibility while charging - See Short Tips below for advice
* Effects: Immune for 2s and deals up to 10% damage

**Coup de Grace (rank 6):**

* Raida's critical attack now triggers Oni Lightning.

For Awakening suggestions look here.

## Leveling

It costs 21 209 Elixir to level up Raida from level 1 to 20, and 1 603 800 to reach the maximum level of 40.

## Additional information

**General Info:** visit Heroes overview page

**Roles:**

* **Official:** Tank, Nuker, Support
* **Unofficial:** **Global, CC, Tank, Anti-Air, Utility**

**Tournaments:** visit Tournament Detailed Strategy page

**Daily Trial:** N/A

**Skins:** visit Skins page

**Story:** visit Story page

**Added to game:** visit Timeline page or his Event page.

**Short Tips:**

* Tengu Shockwave can only trigger when he is not engaged in melee combat (moving him little to break combat, allow it to be used).
* Many enemies only attack Heroes when engaged by them. Disengaging from combat (by moving Raida) when low on HP can save him from dying and allow his Reiki cooldown to end - he'll heal himself.
* His **Baberu-Taimu Shoki Bash** allows him to move anywhere on the screen in W4; even split levels.
* His **Baberu-Taimu Shoki Bash** is only a MAXIMUM of 10% HP. The damage is actually 1.25%, every 0.25s for a total of x8. This means that Raida needs to be near the enemy for 2s; otherwise they won't take the maximum 10% HP dmg. Therefore if Raida has to travel very far, the target won't get maximum dmg since time is taken up during travel as the dmg begins once **Baberu-Taimu Shoki Bash** is active.
* His Oni Lightning in range form occurs every 12s and has priority over Critical damage and Melee. Sometimes it is best to wait for the Oni Lightning ranged damage to occur before using Active to ensure Critical hits occurs after the charging effect.