The Aluzandrian Empire

**The Aluzandrian Empire** is a political entity that dominates most of the continent of Cormanthar, the the northern region of Rasvim, and several islands in the Rengdrop Islands. The empire is the largest-reaching country in the world, and consists of diverse peoples and cultures.

## General Information

### Guard Unit

The Legion
The Sworn Sword

INDIGO

## Description

The Aluzandrian Empire is founded by and established by the human populations of Cormanthor, and have sense grown and expanded to included other peoples and populations across Cormanthor, Rasvim, and The Regndrop Islands.

## Notable Locations

* Novacoran
* Ferramun
* Tertiuam

## Society

### Demographics

A large portion of the population are humans, and human culture is the prevalent amongst the humanoids of the land. That said, many other ancestries are found in the empire, including elves, halflings, orcs and half-orcs, gnomes, dwarves, dragonborn, and tie flings.

### Notable People

* Triumvir Queen Julia Aluzandr: One of the members of The Triumvirate and ruler of Western Aluzandria. She is widely revered and feared.
* Triumvir King Tiberius Aluzandr XI: One of the members of The Triumvirate and ruler of Central Aluzandria. He is seen as a fair ruler, but one too attached to tradition.
* Triumvir King Seneca Aluzandr: One of the members of The Triumvirate and ruler of Eastern Aluzandria. While originally the least respected, he has grown to be feared after the events of The Demonstration.
* Advisor Melvin Yu'sek: Former advisor to Tiberius Aluzandr X, and then Triumvir King Seneca Aluzandr. He was ousted as a traitor and executed by Luca Vittori.
* Crown Arcanist Eldwin Oros: The eccentric mage was the youngest Crown Arcanist in the empire's history.

## Politics

The Aluzandrian Empire is led by The Aluzandrian Triumvirate, comprised of Julia Aluzandr, Tiberius Aluzandr XI, and Seneca Aluzandr. While they oversee the "big picture" in the empire, each major recognized city in the empire has an elected Senator who handles local matters. Additionally, the nobility of The Empire have a tradition of power, with various families overseeing important roles in their respective regions.

### Senators

* Senators of Aluzandria: Senators are elected every 4 years and handle all local matters within their respective region, save any power carved out for the local nobility. In times of disagreement between the local nobles and the senator, the Sovereign overseeing the region will be the tie-breaker.

### Nobility

While there are many noble families in The Empire, the 5 below hold historic power and influence in Aluzandria.

* House Serranie: Located in Port Ostia, The Serranie Family helps oversee international trade, as well as maintaining influence over the navy of The Legion.
* House Silvestra: Located in Fort Rector, The Silevestra Family has had their hand in the military since the foundation of The Legion. Many members of The Silvestra family serve as high-ranking officers in The Legion.
* House Qinrel: Located in Vexenia, The Qinrel family is an important bridge between Tara Meste and Caedenwal, and helps oversee those international relations. They are also paramount to cultural preservation in the empire.
* House Oros: Located in Lombarwald, House Oros has overseen the rules and regulations of magic, as well as historical information on magic within The Empire.
* House Greenwind: Located in Lapidav, this family has helped oversee INDIGO for the past few generations, and often work alongside House Silvestra in The Legion's affairs.

### Military

#### The Legion

The largest military unit in the world, The Legion is known across the planet for its sheer size. Anyone can join The Legion at the age of 18 (exceptions include cultures and peoples whose mental and physical maturity are different enough than humans that delegates of their people have advocated for increased or decreased age restrictions), and has appeal in being one of the quickest ways to rise through the ranks of society. Members of The Legion are highly respected through the empire, though it is also known for having a darker underbelly and seedy factions within the military.

##### Ranks in The Legion:

* Praetor General
* General
* Commander
* Captain
* Lieutenant
* Centurion
* Soldier

#### The Sworn Sword

The Sworn Sword is a faction that is independent of, but parallel to, The Legion. They are a group of soldiers whose sole duties are the protection of the capital cities and the royalty that presides within. Members of The Sworn Sword are hand-selected by the Triumvirate themselves, usually through recommendations by someone of Commander level or higher. Being a Sworn Sword is one of the highest honors a soldier can receive, and are treated with reverence by both government officials and civilians alike.

#### INDIGO

The International Defense and Intel Gathering Organization, INDIGO is The Empire's information-gathering and espionage system. Very little is known about their membership, initiation requirements, or their exact duties. The identities of members of INDIGO are largely kept secret from the public.

### Laws

* **Theft**: 10 days incarceration per 10 GP of stolen goods, and/or fine of twice the value of the stolen goods.
* **Worship of Non-Empire Approved Deities**: 30 days incarceration.
* **Practicing of Non-Approved Magic:** 30-60 days incarceration, depending on extent and severity.
* **Tax Evasion**: First offense is a fine equal to triple the amount of taxes owed, OR incarceration 10 days per 10 GP owed to the government if fees cannot be paid; second offense is 30 days of incarceration and repossession of property equal to five times the amount owed.
* **Kidnapping**: 60 days incarceration.
* **Murder**: 10-20 years incarceration, and mandatory rehabilitation program.
* **Treason**: Execution.

### Religion

One of the earliest attempts at keeping uniformity amongst the Empire was the restriction of religious worship. With the fear of cults in the early days of the empire, decrees were put into place that only approved deities could be worshipped. Individuals may appeal to have deities added or removed, although requesting the approval of the deity runs risk of investigation.

Below is a list of deities approved by the empire:

* The Wonderbringer
* The Trueheart
* The Mystic Lady
* The Morninglord
* The Lawbearer
* The Wildmother
* The Knowing Mentor
* The Dreadjudge

Despite the laws in place, there are two deities who, despite being illegal, are still widely worshipped.

* The Moonweaver: Early reports of worshippers of The Moonweaver were deemed as cultists. However, due to worshippers innate ability at trickery, they have been able to gather and worship The Moonweaver in private for generations.
* The Stormlord: Zealots of The Stormlord are often able to defy arrest through brute force alone. There are small pockets of the empire where, while it is still illegal, The Legion turns a blind eye to worshippers to avoid the headache.

## History

In the mid 300s ME, Cormanthor was a disjointed land of war and chaos. Other nations, such as Tara Meste and nations that are not comprised of The Hollandic Union were beginning to gather power, and threats from Northern Cormanthor were beginning to mobilize. Groups of people in what the region that is now known as Ferramun began to look for a strong ruler to protect them, and thus the Kingdom of Ferramun was founded in the year 380 ME, with Tiberius Aluzandr I chosen as the ruler.

Through his military might, Ferramun grew and expanded, and Tiberius II continued to build up the framework that his father had established after his passing. Tiberius III was the first true conquerer, and began to expand the kingdom's reach, establishing what would be known as The Aluzandrian Empire. Tiberius III waged war with Tara Meste as the two nations grew to fear the other, and a series of tense treaties were put in place between the two nations.

During the rule of Tiberius IV, a mage by the name of Berdrand Yu'sek had used Enchantment magic to control the empire from behind the scenes, and this became one of the bloodiest eras of The Empire as expansion continued towards The East. When Yu'sek was ousted and executed, Enchantment Magic was declared prohibited throughout the nation in 532 ME.

Necromancy magic was declared illegal in the early 600s, although the reason was never explicitly clear. Some claimed it was out of fear for the mages of Tara Meste, many of whom embraced Necromantic magic, while others claimed that it was a direct insult to The Dreadjudge, one of the approved deities of The Empire.

As generations went on, the empire continued to grow and expand before controlling all of Cormanthor beneath The Badlands, as well as Northern Rasvim.

In the year of 829, Tiberius X passed away, and The 90-Day Schism threatened to undo the hundreds of years of prosperity the empire saw. Thus, The Aluzandrian Triumvirate was formed to keep the peace.

## Trivia

* The Aluzandrian Empire is very much influenced by The Roman Empire.
* I wanted to practice building a nation with more political intrigue and domestic issues than what I had with the Kamarin campaign, so I really wanted to dive into building the history and different factions within The Empire.