recursal/Fanatic-Fandom huggingface dataset:
Painboy

**Painboy** is an Ork hero unit that heals and augments allied infantry.

## Description

Often referred to by other Orks as Doks, Painboyz are the greenskin equivalent of both surgeons and dentists. They are driven to perform exploratory surgery on living creatures just as Mekboyz are driven to fiddle with machinery. Devious, deranged, and usually covered in gore from head to toe, Painboyz are a menace to friend and foe alike.

## Weapons

 Upgrade: Bigga Choppas Increases the armour penetration of melee weapons.

## Actions

 Free action

 : 1

 : 3

 : 3

 : 5

## Traits

 **Scavenger**: Grants ore when killing an enemy.

**Researchable**

 **Fungal Forests**: Restores hitpoints each turn of Ork ground units.Requires: Fungal Forests

## Strategy

Click here to add a strategy!

Orks

Units & Heroes

Buildings
Heavy Destroyers

**Heavy Destroyers** are a Necron powerful anti-armour infantry unit.

## Description

Armed with oversized gauss cannons, Heavy Destroyers send blazing energy blasts searing across the battlefield. These heavily armed adherents of the Destroyer Cults glide across scorched earth scanning for victims, the flickering light of their weapons' energy cores echoing the cold hatred in their optics. When a Heavy Destroyer's targeting lens focuses upon an enemy, the battlefield recedes in its mind until only hunter and prey remain, the compulsion to kill drowning out everything else.

## Weapons

 Upgrade: Atomic Flayers Increases the armour penetration of gauss weapons.

## Actions

 Free action
 : 1

**Researchable**

 : 3
 Technology: Dimensional Corridor

## Traits

 **Reanimation Protocols**: Restores hitpoints each turn.

**Researchable**

 **Extra Infantry Armour**: Increases the armour.Requires: Extra Infantry Armour

## Strategy

Click here to add a strategy!

Necrons

Units & Heroes

Buildings
Chimera

**Chimera** is an Astra Militarum amphibious transport unit with manned weaponry and communication equipment. *(Only with Assault Pack DLC)*

## Description

The Chimera is the most prolific and popular armoured transport used by the Imperial Guard. It is rugged, versatile, and easy to produce in huge numbers. For thousands of years it has been accepted wisdom that the Chimera punches well above its weight in a firefight; the tank itself mounts a variety of punishing anti-personnel weaponry, while passengers can lay down additional fire from its spacious top hatch and flank-mounted lasgun arrays.

## Weapons

 Upgrade: Hotshot Power Packs Increases the armour penetration of las weapons.

 Upgrade: Kraken Bolts Increases the armour penetration of bolt weapons.

 Upgrade: Hotshot Power Packs Increases the armour penetration of las weapons.

**Researchable**

 Upgrade: Improved Frag Casings Increases the armour penetration of grenade, missile and blast weapons.

## Actions

**Researchable**

 : 10
 : self
 Technology: Smoke Launcher

 Upgrade: Improved Frag Casings Increases the armour penetration of grenade, missile and blast weapons.

## Traits

 **Vehicle**: Negates the penalty for heavy and ordnance weapons. Increases the movement penalty in forests and imperial ruins.

**Researchable**

 **Relic Plating**: Increases the witchfire damage reduction.Requires: Relic Plating

## Strategy

Click here to add a strategy!

 Astra Militarum

Units & Heroes

Buildings
Norn Cyst

**Norn Cyst** is a Tyranid headquarters unit that represents a city's defenses.

## Description

The organising organism of a Tyranid's hive, the Norn Cyst is always the first biostructure to be placed. The Malanthrope places the hive in a suitable location and tends its exponential growth as the hive manages and defends any connected biostructures. When the hive's use has passed, the Malanthrope strips the Cyst's living connections and carries to a new source of biomass. The remaining redundant structure sloughs itself back into the nearest reclamation pool. Soon, the hive is completely gone.

## Weapons

 Upgrade: Gigaborer Hives Increases the armour penetration of short-ranged weapons.

 Upgrade: Ocular Proliferation Increases the armour penetration of long-ranged weapons.

## Actions

 : 1
 : self
 Passive action

## Traits

 **Transport**: Allows transportation of infantry units.

## Strategy

Click here to add a strategy!

Tyranids

Units & Heroes

Buildings
 Resource production
 Unit production
Canoptek Wraiths

**Canoptek Wraiths** are a Necron extremely mobile infantry unit that passes through terrain and enemies with equal ease. *(Only with Specialist Pack DLC)*

## Description

Canoptek Wraiths flit across the battlefield like the spectres of the restless dead. Using their dimensional destabilisation matrices, these strange constructs are able to phase in and out of reality at will. This unique technology means that, though no more than mindless drones, Canoptek Wraiths have manifold uses in war. Fortifications are no obstacle to a Wraith, and they are able to pass more or less undetected even through the midst of the foe, making them exceptional spies and assassins both. Furthermore, Canoptek Wraiths make effective terror- troops, appearing as if from nowhere to strike at vital targets in the enemy's midst. Here, swirling through the panicked gunfire of the foe, the Wraiths flicker rapidly in and out of phase with reality, shots and blades passing harmlessly through their indistinct forms.

## Weapons

 Upgrade: Necrodermic Blades Increases the armour penetration of melee weapons.

## Actions

 Free action
 : 1

## Traits

 **Wraithflight**: The unit can move over water, through enemy units and ignores the penalties of rivers and wire weed.

**Researchable**

 **Extra Vehicle Armour**: Increases the armour.Requires: Extra Vehicle Armour

## Strategy

Click here to add a strategy!

Necrons

Units & Heroes

Buildings
MV7 Marker Drones

**MV7 Marker Drones** are a T'au drone unit that marks enemies for increased damage.

## Description

Fitted with a markerlight and predictive tracking module, Marker Drones can paint targets and call in seeker missile strikes.

## Actions

 : 1
 : 2

## Strategy

Click here to add a strategy!

T'au

Units & Heroes

Buildings
 Resource production
 Unit production
Gift of Thanks for White Day

Gift of Thanks for White Day

**Introduction**

**Start Date**: February 28, 2019 06:00:00 AM UTC
**End Date**: March 07, 2019 05:59:00 AM UTC

**Event Rewards**

Brand New Star by MooNs appears as the main song!!
 You'll collect Star Pt from playing the event and be able to unlock a special story!
There's a lot of other stuff to enjoy besides collecting Star Pt ★ You can obtain a SSR Photo of Tatsuhiro Nome, a SR Photo of Momotaro Onzai, and collect a large amount of **Event Coins** to exchange in the Exchange Shop for **Crystals**, **Photo Tickets**, **Revival Coins** that exchange for event reward photos from past events, **Memorial Coins** that exchange for EX【BLACK SUIT】photos, and **Color Stones** that are needed to awaken to SSR++ (Live Photo)!

Collab Cafe
Tatsuhiro Nome

Date Coordi
Momotaro Onzai

Photo Shoot: Gift of Thanks for White Day

Latte Art
Kazuna Masunaga

One In This World
Yuta Ashu

Story
* Chapter 1
* Chapter 2
* Chapter 3
* Chapter 4
* Chapter 5
* Chapter 6
Exchange Shop

## イベントコイン / Event Coin

* The Event Coin exchange shop resets at the beginning of a new event.
* This exchange shop is only accessible during an event and for a short period of time after an event comes to an end.
* You earn Event Coins by playing songs and ranking up in an event.

## クリスタル / Crystal

* The Crystal exchange shop resets at the beginning of every month.

## 限定フォトコイン / Limited Photo Coin

* The Limited Photo Coin exchange shop resets at the beginning of a new event.
* You earn Limited Photo Coins by playing in Photo Shoots for events. Each time you do a 1 Shot you earn 100 coins, and each time you do a 10 shot you earn 1000 coins.
* Limited Photo Coins have three different color variants: red, blue, and green.

## LIVEコイン / LIVE Coin

* The LIVE Coin exchange shop resets at the beginning of every month.
* You earn LIVE Coins by playing songs in LIVE mode.

## リバイバルコイン / Revival Coin

* You can obtain Revival Coins in the Event Coin exchange shop.

## フォトコイン / Photo Coin

* You can obtain Photo Coins in the Event Coin exchange shop.
* Another way to obtain them is in the Member section; you can exchange unwanted Photos for Photo Coins in the Photo Exchange.

## メモリアルコイン / Memorial Coin

* You earn Memorial Coins by raising the Kizuna level of the members.
Big Mek

**Big Mek** is an Ork heavily armoured infantry unit that protects its allies. *(Only with Fortification Pack DLC)*

## Description

Especially talented or popular Mekboyz will soon attract a following, lording it over a growing gang of underlings. A Mek with this much clout is referred to as a Big Mek, and can prove indispensable to the local Warboss with his knowledge of shokk attack guns, force field technology, and tellyporta rigs.

## Weapons

 Upgrade: Bigga Boltz Increases the armour penetration of bolt weapons.

 Upgrade: Bigga Choppas Increases the armour penetration of melee weapons.

## Actions

 : 1

 Free action

 : 1

**Researchable**

 : 5

 : 10
 Technology: Stikkbomb

 Assault: Classification. Blast: Hits multiple group members of the target unit. Grenade: A small bomb thrown by hand.

## Traits

 **Scavenger**: Grants ore when killing an enemy.

**Researchable**

 **Fungal Forests**: Restores hitpoints each turn of Ork ground units.Requires: Fungal Forests

## Strategy

Click here to add a strategy!

Orks

Units & Heroes

Buildings
Lictors

**Lictors** are a Tyranid stealth infantry unit.

## Description

The Lictor is a highly specialised development of the Tyranid Warrior bioform, specifically adapted to fill a scout role in the vanguard of the Tyranid advance. Lictors rove ahead of the main body of a swarm, seeking out pockets of resistance to be eradicated and native life forms to be absorbed. Able to move swiftly and without sound through even the densest terrain, and concealed by a chameleonic carapace that renders it all but invisible to the naked eye, a Lictor can remain hidden until it chooses to strike. It can wait motionless for days, unnoticed by its victims, an unseen herald of approaching disaster.

## Weapons

 Upgrade: Bioweapon Symbiosis Increases the armour penetration of melee weapons.

 Upgrade: Bioweapon Symbiosis Increases the armour penetration of melee weapons.

**Researchable**

 Upgrade: Biomorph Adaptation Increases the armour penetration of biomorphs.

## Actions

 : 1
 Passive action

 Free action
 : 3

## Traits

 **Stealth**: Increases the ranged damage reduction.

**Researchable**

 **Gaunt Instincts**: Reduces the biomass upkeep.Requires: Gaunt Instincts

## Strategy

Click here to add a strategy!

Tyranids

Units & Heroes

Buildings
 Resource production
 Unit production
Canoness

**Canoness** is an Adepta Sororitas witch-seeking powerful hero unit that leads infantry into battle.

## Description

A Canoness is the overall commander of one of the Orders Militant, a shining example of purity and dedication of purpose. Each is a veteran warrior of many hundreds of battles who has risen to her position through a combination of strong leadership, shrewd tactical genius and sheer overarching faith in the Emperor. When the Ecclesiarchy sounds the call to arms, a Canoness boldly leads her warriors into the fray, refusing to take one step backwards whilst her enemies still draw breath.

## Weapons

 Upgrade: Blessed Blades Increases the armour penetration of melee weapons.

 Upgrade: Furious Fusillade Increases the armour penetration of assault weapons.

 Upgrade: Furious Fusillade Increases the armour penetration of assault weapons.

## Actions

 Upgrade: Furious Fusillade Increases the armour penetration of assault weapons.

 Free action
 : 10

 Free action
 : 3

 Free action
 : 3

 : 1

 : 3

**Researchable**

 : 10
 Technology: Frag Grenade

 : 10
 Technology: Krak Grenade

 : 10
 Technology: Melta Bomb

## Traits

 **Stubborn**: Reduces the morale loss.

**Researchable**

## Strategy

Click here to add a strategy!

 Adepta Sororitas

Units & Heroes

Buildings
Imperial Barracks

Units enabled | Guardsmen, Heavy Weapons Squad, Bullgryns (with upgrade)

**Imperial Barracks** is an Astra Militarum Infantry building in *Warhammer 40,000: Gladius - Relics of War*.

## Description

Whilst the training of recruits to the Imperial Guard has none of the harrowing horrors suffered by Astartes initiates, the Munitorum still has to drill the strictures of the Empire into the tithed men and women that make up most Guard regiments. Here, at the Barracks, a planet's unpromising conscripts are turned into the true Astra Militarum—by giving them uniforms, guns and perhaps even some training.

## Effects

Building that produces infantry as well as increases population limit and loyalty.
Land Speeders

**Land Speeders** are a Space Marine mobile hover vehicle unit that can even traverse water.

## Description

Skimming over the battlefield at breakneck speeds, Land Speeders bank and roll with incredible agility. Able to navigate tangled urban ruins, narrow-sided canyons, and even to weave through dense forest canopies, the Land Speeder possesses unrivalled manoeuvrability. This is enhanced by the superhuman reflexes of its Space Marine crew, and capitalised upon through the incorporation of resilient, if light, armour and an arsenal of heavy weapons.

## Weapons

 Upgrade: Kraken Bolts Increases the armour penetration of bolt weapons.

**Researchable**

## Actions

 Free action

## Traits

 **Vehicle**: Negates the penalty for heavy and ordnance weapons. Increases the movement penalty in forests and imperial ruins.

**Researchable**

 **Last Stand (Faction quest only)**: Increases the morale.Requires: Last Stand

## Strategy

Click here to add a strategy!

Space Marines

Units & Heroes

Buildings
Ore Extractor

Upkeep |  -1

**Ore Extractor** is an Astra Militarum Ore building in *Warhammer 40,000: Gladius - Relics of War*.

## Description

Depending on the planet, extraction of metal ores and valuable minerals is undertaken by anything ranging from ancient-tech machinery barely controlled by its Techpriest magos to thousands of Labour Corp workers, playing their part in the war to save mankind.
Game updates/2018-05-31

### Changed

* Each faction now has a different amount of starting resources, which are lower than before.
* Reduced melee attacks of units across the board.
* Melee and barrage weapons can no longer do overwatch attacks.
* Doubled Orks influence upkeep.
* Reduced Furious Charge damage bonus from 15% to 10%.
* The pathfinder now more aggressively prefers paths around Wire Weed.
* Increased Necrodermis Repair heal from 5 to 6 (from 6.25 to 8 upgraded).
* Reduced Heavy Destroyers group size from 3 to 2.
* Reduced Devastator Space Marines group size from 5 to 4.
* Heavy now reduces accuracy to 2, instead of reducing it by 2.
* Ordnance now reduces accuracy to 0, instead of reducing it by 4.
* Adjusted and tweaked the resource costs of many units.
* Tweaked research trees.
* Tweaked faction descriptions.
* Split lobby parameters into basic and advanced.
* Removed mentions of retaliation from the tips.
* Removed research hero tip.
* Unit is no longer guaranteed to get a title at max level.
* Tweaked Librarian abilities.
* Replaced Chaplain's Flamer ability with Rites of War: increases damage of the Chaplain and adjacent allies by 10%...30%.
* Cleaned up code: removed retaliation and initiative.
* Concussion and Slowed now reduces accuracy instead of initiative.
* Jokaero Digital Weapon item is now a useable weapon instead of modifying initiative.
* Changed Unwieldy to reduce accuracy instead of initiative.
* Improved quest rewards.

### Fixed

* Fixed a crash that would sometimes occur when starting a game due to a floating precision error.
* Fixed a bug with line of fire being too restrictive.
* Fixed crash when ending the turn after using Blight Grenade.
* Fixed crashes when clicking on consumable items multiple times before execution finishes.
* Fixed artefact icons.
* Fixed faction discovered notification occurring when a unit is on an explored instead of a sighted tile.
* Capturable units no longer overwatch.
* Building sleep action no longer shows turn duration.
* Fixed neutral units gaining vision from outposts.

## Wiki Notes

* Version 0.11.1
* Saved games from previous versions are not compatible with this version.
Company Chapel

Upkeep |  -2

**Company Chapel** is an Space Marines Loyalty building in *Warhammer 40,000: Gladius - Relics of War*.

## Description

Here the Chaplains tend to the spiritual well-being of their charges, ensuring the discipline of every Marine and keeping their minds and spirits pure. In order to accommodate this, each of the Chapter's ten Companies has its own dedicated chapel. Greater ceremonies take place in the Reclusiam itself.
Basilisk

**Basilisk** is an Astra Militarum long-range artillery tank unit.

## Description

When the Imperial Guard go to war, they march to the thunderous report of batteries of Basilisks whose guns can flatten cities and end worlds. Instantly recognisable for the long, looming barrel of its earthshaker cannon, the Basilisk boasts a prodigious range.

## Weapons

 Upgrade: Improved Frag Casings Increases the armour penetration of grenade, missile and blast weapons.

 Upgrade: Kraken Bolts Increases the armour penetration of bolt weapons.

**Researchable**

 Upgrade: Improved Frag Casings Increases the armour penetration of grenade, missile and blast weapons.

## Actions

**Researchable**

 : 10
 : self
 Technology: Smoke Launcher

 Upgrade: Improved Frag Casings Increases the armour penetration of grenade, missile and blast weapons.

## Traits

 **Vehicle**: Negates the penalty for heavy and ordnance weapons. Increases the movement penalty in forests and imperial ruins.

**Researchable**

 **Relic Plating**: Increases the witchfire damage reduction.Requires: Relic Plating

## Strategy

Click here to add a strategy!

 Astra Militarum

Units & Heroes

Buildings
Cryptek

**Cryptek** is a Necron hero unit with powerful support abilities.

## Description

Crypteks bend the forces of the universe to their will, creating impossible technologies and esoteric weaponry to lay waste to armies and destroy worlds. Time, matter and space are their playthings, as they manipulate the atomic structure of their foes or shift the laws of nature to obliterate all who stand before them.

## Actions

 Free action
 : 1

 : 3

 : 1

 : 1

 : 5
 : 3

**Researchable**

 : 3
 Technology: Dimensional Corridor

## Traits

 **Technomancer**: Increases the damage reduction.

**Researchable**

 **Extra Infantry Armour**: Increases the armour.Requires: Extra Infantry Armour

## Strategy

Click here to add a strategy!

Necrons

Units & Heroes

Buildings
Flash Gitz

**Flash Gitz** are an Ork versatile ranged infantry unit. *(Only with Reinforcement Pack DLC)*

## Description

Amongst the richest and most obnoxious of their warlike breed, Flash Gitz travel the galaxy engaging in acts of outrageous piracy and wanton vandalism. They hire themselves out as mercenaries to Ork warbands, basking in the envy of Boyz jealous of their flashy kit and prodigious dakka. Despite their ostentation, Flash Gitz give a Warboss all the killpower he pays for. Completely lethal in gun battles, boarding actions and the like, a mob of Gitz opening fire is nothing short of cataclysmic. A punishing hail of energy bolts and bullets fills the air, the Flash Gitz' victims coming apart amid sprays of blood and blossoms of flame before the Gitz stomp the life out of anyone left standing.

## Weapons

 Upgrade: Bigga Boltz Increases the armour penetration of bolt weapons.

## Actions

 Free action

**Researchable**

 : 10
 Technology: Stikkbomb

 Assault: Classification. Blast: Hits multiple group members of the target unit. Grenade: A small bomb thrown by hand.

 : 5

## Traits

 **Scavenger**: Grants ore when killing an enemy.

**Researchable**

 **Fungal Forests**: Restores hitpoints each turn of Ork ground units.Requires: Fungal Forests

## Strategy

Click here to add a strategy!

Orks

Units & Heroes

Buildings
Reclusiam

**Reclusiam** is a Space Marine heroes production building.

## Description

For those rare ceremonies that require the attendance of every Battle Brother, the vastness of the Reclusiam allows the entire Chapter to gather. This is the most precious place in a fortress-monastery—home to its most sacred relics and, in a rare few, the very body of its Primarch. It is also the seat of the chapter's commanders and heroes.

## Effects

Building that produces heroes as well as generates influence and increases loyalty.

## Strategy

Click here to add a strategy!

Space Marines

Units & Heroes

Buildings
Burna-Bommer

**Burna-Bommer** is an Ork fast and lightly armoured bomber unit that easily scorches large infantry formations in cover.

## Description

Burna-bommers are an inevitable by-product of the Orks' love for speed, fire, and the desire to combine these things while killing something. Strapped with as many incendiary bombs and rockets as is physically feasible, Burna-bommers streak low over the battlefield, raining conflagrant death down on tightly-packed enemy infantry.

## Weapons

 Upgrade: Bigga Boltz Increases the armour penetration of bolt weapons.

 Upgrade: Bigga Boltz Increases the armour penetration of bolt weapons.

**Researchable**

 Upgrade: Improved Frag Casings Increases the armour penetration of grenade, missile and blast weapons.

## Actions

 Free action

 : 3

 Bomb: Fixed accuracy. Ignores Cover: Ignores the ranged damage reduction of the target unit. Large Blast: Hits multiple group members of the target unit.

## Traits

 **Vehicle**: Negates the penalty for heavy and ordnance weapons. Increases the movement penalty in forests and imperial ruins.

**Researchable**

 **Red Paint Job**: Increases the damage.Requires: Red Paint Job

## Strategy

Click here to add a strategy!

Orks

Units & Heroes

Buildings
Research

Most of a faction's features first need be unlocked via **research** before they become available.

Things locked behind research are:

* Units
* Buildings
* Edicts and operations which can be activated in cities or in the operations menu
* Actions useable by units
* Traits that passively improve units or weapons
* Additional weapon types for units
* Other effects that permanently become active once researched, like increased city radius

### Gathering research points

Most  is produced by the main research buildings (Officio Tactica, Librarium, Fink Tank and Forbidden Archive), but some other buildings (the city center and construction buildings) and Ork Weirdboys also produce it. Research producing buildings work best when built on top of cold terrain (arctic and tundra) or adjacent to Ruins of Vaul. An arctic tile next to Ruins of Vaul will provide a  +40% production modifier and once the ruins are claimed by your city or a Fortress of Redemption, you will get an additional, city wide  +20% boost.

### How research works

After you initiated a research project, every turn your  production will accumulate. Research points only accumulate when you are actively researching. If you end your turn without a research target selected, the research point production for that turn will be wasted. When you finish researching a technology with a surplus of research points, then that surplus will be spent on the next technology you select. Changing your research project before finishing it will make you lose the research points you had invested in the old one. You need to have at least 2 technologies of a tier researched before you can start researching the next tier. Technologies might have other requirements, but those are mostly just the necessary buildings or units for the technology to make sense.

### Research cost

Technologies have a base  cost depending on their tier. The costs listed in this chart are at *normal* game pace (at *very slow* they are doubled and at *very fast* they are halfed):

 2
 3
 4
 5
 6
 7
 8
 9
 10

With every technology you research, the cost of every other technology is increased by about 1.7% of their base cost. The actual percentage depends on the total number of techs in the faction's tech tree. It is 1 divided by the number technologies. So, once you've researched half of a faction's technologies, the costs of all others will be increased by 50%. That means you should generally only research technologies that you know will be useful to you, as others might just end up slowing you down.
Gauss Pylon

**Gauss Pylon** is a Necron powerful defence turret that shields allied Necron units. *(Only with Fortification Pack DLC)*

## Description

The mysterious Necron defence turrets, designated as 'Pylons' by those who originally encountered them, were first recorded on the uncharted world of WDY-272. Rising suddenly from the desert sands, the Gauss Pylons opened fire without warning and with devastating effect, tanks and armoured carriers burning as the crescent-shaped weapons tore through the unsuspecting Imperial Guard column whilst resisting all return fire.

## Weapons

 Upgrade: Atomic Flayers Increases the armour penetration of gauss weapons.

## Actions

 : 1
 Passive action

 : 1

## Traits

 **Super-Heavy**: Classification.

## Strategy

Click here to add a strategy!

Necrons

Units & Heroes

Buildings
Greater Brass Scorpion

**Greater Brass Scorpion** is a Chaos Space Marine super-heavy walker vehicle that can devastate any enemy frontline with its powerful weapons. *(Only with Firepower Pack DLC)*

## Description

A towering monster of armour plating and hellish metal flesh, powered by burning souls and bearing an arsenal of murderous weapons, a brass scorpion is an animate altar to Khorne, chaos god of bloodshed and battle. They are devastating, half-crazed entities, more rampaging beast than war machine, and they take evident delight in the slaughter of the enemy, tossing aside wrecked vehicles in their path and skewering the bodies of the slain beneath their hydraulic claws. They are especially feared for the evident predilection with which they use their huge claws to wrinkle enemy troops out of cover, plucking screaming victims from trenches and bastions before tearing them apart in a welter of blood.

## Weapons

 Upgrade: Warpborne Bolts Increases the armour penetration of bolt weapons.

 Upgrade: Daemonbone Casings Increases the armour penetration of grenade, missile and blast weapons.

 Upgrade: Daemonbone Casings Increases the armour penetration of grenade, missile and blast weapons.

## Actions

 : 1
 Passive action

 Upgrade: Daemonbone Casings Increases the armour penetration of grenade, missile and blast weapons.

 : 1

 Large Blast: Hits multiple group members of the target unit. Melee: Cannot overwatch.

**Researchable**

 Free action
 : 3

## Traits

 **Walker**: Reduces the movement penalty in forests and imperial ruins.

**Researchable**

## Strategy

Click here to add a strategy!

Chaos Space Marines

Units & Heroes

Buildings
 Resource production
 Unit production
Kataphron Breachers

**Kataphron Breachers** are an Adeptus Mechanicus canticles of the Omnissiah infantry unit with powerful anti-vehicle armament. *(Only with Firepower Pack DLC)*

## Description

Kataphron Breachers are battle servitors many times the size and power of those used by the rest of the Imperium. Utterly deadly at close quarters, they are not born so much as constructed, their every enhancement geared for maximum lethality. They are easily recognised by their growling motive units, vicious hydraulic pincers and deadly shoulder-mounted cannons. Yet the most vital component of all is within – the soul of a violent man. In battle Kataphron Breachers rumble forward at the command of their Tech-Priest masters, fulfilling the role of living shield and battering ram alike. Originally devised to break apart enemy battle lines and fortifications, they are of great use to those adepts who wish to seize a valuable artefact from the clutches of would-be usurpers.

## Weapons

 Upgrade: Scriptorum Ordinatus Increases the armour penetration of heavy weapons.

 Upgrade: Ryzan Savagery Increases the armour penetration of melee weapons.

## Traits

 **Very Bulky**: Requires two additional cargo slots in a transport.

**Researchable**

## Strategy

Click here to add a strategy!

 Adeptus Mechanicus

Units & Heroes

Buildings
Ironstrider Ballistarius

**Ironstrider Ballistarius** is an Adeptus Mechanicus doctrina Imperatives fast walker unit.

## Description

Ironstrider Ballistarii are peerless marksmen. Stalking at the fringes of each Skitarii maniple, the Ballistarii hunt down enemy commanders and spiritual leaders, knowing that to slay such individuals is an efficient way to degrade the enemy's operative capabilities. Equally capable of disabling the war engines of the enemy, these unmatched riflemen will trample down those who block their passage until they have the perfect vantage point for their shot.

## Weapons

 Upgrade: Dogma Metalica Increases the armour penetration of assault weapons.

## Actions

**Researchable**

 : 1
 Passive action

 : 3

## Traits

 **Walker**: Reduces the movement penalty in forests and imperial ruins.

**Researchable**

## Strategy

Click here to add a strategy!

 Adeptus Mechanicus

Units & Heroes

Buildings
Cult Mechanicus

**Cult Mechanicus** is an Astra Militarum Upgrades building in *Warhammer 40,000: Gladius - Relics of War*.

## Description

The Techpriests worship of 'the Omnissiah', a machine-god, would surely be frowned upon, were it not for their usefulness. Instead, a tacit agreement is in place; the Techpriests acknowledge publicly that the Emperor was the Omnissiah and the Administratum agrees not to pry too closely.

## Effects

Building that produces Techpriest Enginseers and generates research.

## Strategy

Click here to add a strategy!

For players who want to skip building a tactica imperialis early on - one of the most common AM openings - rushing out a cult mechanicus can provide an alternative option for boosting your research, while also allowing for an economic ‘fast expand’ opening.
Magari Iru

Một người mẫu nổi tiếng với hơn 8,7 triệu người follow trên Instagram.

Khi đang chạy trốn khỏi một tên bám đuôi, cơn đau dạ dày khiến cậu ngac bốt tỉnh trước căn “Shark House". Ryu đó giúp cậu, và từ đó Iru quyết định ở đó luôn. Gia đình cậu ta điều hành một ngôi đền, và họ có lịch sử với tuổi thọ ngắn hạn nên Iru mong rằng biến thành HANDEAD sẽ giúp cậu sống được lâu hơn, dù chỉ một chút cũng được. Có thể thấy được hào quang của mọi người, giúp cậu trong việc tìm ra chủ nhân của ngón tay thất lạc. Iru ngủ im lặng đến nỗi Zumi đôi khi nghĩ cậu ta đã chết rồi.
Downloadable Content

This page is an overview of the currently available **Downloadable Content** (DLC) expansion packs for Gladius.

## Lord of Skulls

*Also included in the Deluxe Edition.*

This adds a massively powerful neutral unit, the Lord of Skulls, as well as its own mini quest to the game. When the DLC is activated in the pre-game settings, the Lord of Skulls will be spawned next to the most powerful player during the middle of the game, at which point the "Skulls for the Skull Throne" quest will be initiated. Players then have 10 turns to destroy it. If they are successful, they will be rewarded with a 10% damage reduction bonus applied to all their units for the rest of the game. When the time runs out, the Lord of Skulls will disappear, but it will keep returning at a later point until it has been destroyed.

## Reinforcement Pack

This pack adds 5 new units to the game. These are units for each of the original 4 factions and 1 wildlife unit.

 Necrons
 Orks
 Space Marines
 Wildlife

## Tyranids

The first faction to be added to Gladius via DLC is the Tyranids, bringing the playable factions up to 5.

## Chaos Space Marines

The second faction to be added to Gladius via DLC is the Chaos Space Marines, bringing the playable factions up to 6.

## Fortification Pack

This pack adds 6 new defensive units to the game. These are units for each of the original 4 factions and 2 DLC factions Tyranids and Chaos Space Marines.

 Chaos Space Marines
 Necrons
 Orks
 Space Marines
 Tyranids

## T'au

The third faction to be added to Gladius via DLC is the T'au, bringing the playable factions up to 7.

## Assault Pack

This pack adds 7 new units to the game. These are units for each of the original 4 factions and for 3 DLC factions Tyranids, Chaos Space Marines and T'au.

## Craftworld Aeldari

The fourth faction to be added to Gladius via DLC is the Craftworld Aeldari, bringing the playable factions up to 8.

## Adeptus Mechanicus

The fifth faction to be added to Gladius via DLC is the Adeptus Mechanicus, bringing the playable factions up to 9.

## Adepta Sororitas

The sixth faction to be added to Gladius via DLC is the Adepta Sororitas, bringing the playable factions up to 10.

## Firepower Pack

This pack adds 10 new units to the game. Tyrannocyte was also added in a free update.

## Drukhari

The seventh faction to be added to Gladius via DLC is the Drukhari, bringing the playable factions up to 11.
Kataphron Destroyers

**Kataphron Destroyers** are an Adeptus Mechanicus canticles of the Omnissiah infantry unit with devastating anti-armour weaponry.

## Description

Lobotomised to ensure unswerving faith, Kataphron Destroyers stray not one iota from the path allocated to them – that of holy annihilator. The minds of these servants of the Omnissiah have been filled with thoughts of war alone. Their limbs have been excised and cast aside to make room for arcane weapons that jut like battering rams from their shoulders. These centauroid cyborgs have been fashioned with more than brute force in mind, however, for each is a minor artillery piece in its own right.

## Weapons

 Upgrade: Dogma Metalica Increases the armour penetration of assault weapons.

 Upgrade: Dogma Metalica Increases the armour penetration of assault weapons.

## Traits

 **Move Through Cover**: Negates the movement penalty in forests and imperial ruins.

**Researchable**

## Strategy

Click here to add a strategy!

 Adeptus Mechanicus

Units & Heroes

Buildings
Eburi Atsuhide

Trước đây em gái của hắn và Ko mỗi người đều đã cứu mạng hắn một lần.

Một số bộ phận cơ thể của Atsuhide (trái tim) không thuộc về hắn. Từ khi được Ko cứu, hắn đã luôn là cánh tay phải đắc lực của Ko để hỗ trợ deva như một cách thể hiện lòng cảm kích. Không hòa thuận với Takakage cho lắm, nhưng Ko nói rằng hai người lại phối hợp trong đội rất ăn ý. Zumi (HIGH - TIDE) là người anh em cùng chơi xe gắn máy. Hắn nấu ăn khá giỏi và thường xuyên nấu cho mọi người trong đội ăn.
Fuchaku Zumi

Từng là một Streamer với hơn 7,6 triệu lượt đăng ký trên kênh của cậu. Sau khi bị làm nạn nhân của một vụ cháy, cậu ta hiện đang hưởng thụ kỳ nghỉ dài hạn của mình. Ryu tìm thấy cậu nằm lê liệt ngoài căn “Shark House", và Zumi sau đó quyết định sống tạm thời ở đó luôn. Cậu rất giỏi trong việc chăm sóc người khác, thường đưa nước muối cho Manato khi anh bị chứng "thiếu biển". "Ham Ăn" là từ cấm kỵ, nhưng cậu sẽ tức giận nếu không ai nói "Cùng ăn những món ngon thôi". Là bạn chơi game với Deki (B.U.H) và hầu như đêm nào cũng chơi.
Game updates/2018-08-17

### Balance

* Reduced the maximum effective armor (after applying armor penetration) from 11 to 10. This effectively doubles the minimum damage against certain units with very high/stacked armor (namely Captain and Chaplain).
* Melta Bomb and Tankbusta Bomb can now only target Vehicles, Monstrous Creatures and Fortifications.
* Melta Bomb and Tankbusta Bomb now have Bomb traits.
* Bomb trait now fixes accuracy to 6.
* Blast trait now gives +2 accuracy.
* Reduced Frag Grenade and Stikkbomb damage by 33% to compensate the accuracy buff from Blast weapons.
* Reduced Killa Kans cost by 33%.
* Reduced Assault Space Marine melee attacks from 2 to 1.
* Increased Space Marines doctrine costs from 40 to 80 influence.

### Bug Fixes

* Fixed a crash bug that was caused by loading a game with certain quests active.
* Fixed being able to remove hero items of other players.
* Fixed language \<string> references being resolved after each individual mod is loaded instead of at the end of loading all language.

### Hotkeys

* Q Unit ability 1
* W Unit ability 2
* E Unit ability 3
* R Unit ability 4
* T Unit ability 5
* A Unit ability 6
* S Unit ability 7
* D Unit ability 8
* F Unit ability 9
* G Unit ability 10
* Y Unit ability 11
* X Unit ability 12
* C Unit ability 13
* V Unit ability 14
* B Unit ability 15
* 1 Unit item 1
* 2 Unit item 2
* 3 Unit item 3
* 4 Unit item 4
* 5 Unit item 5
* 6 Unit item 6
* 7 Unit item 7
* 8 Unit item 8
* 9 Unit item 9
* 0 Unit item 10
* Alt+1 Cargo 1
* Alt+2 Cargo 2
* Alt+3 Cargo 3
* Alt+4 Cargo 4
* Alt+5 Cargo 5
* Alt+6 Cargo 6
* Alt+7 Cargo 7
* Alt+8 Cargo 8
* Alt+9 Cargo 9
* Alt+0 Cargo 10
* Ctrl+1 Player ability 1
* Ctrl+2 Player ability 2
* Ctrl+3 Player ability 3
* Ctrl+4 Player ability 4
* Ctrl+5 Player ability 5
* Ctrl+6 Player ability 6
* Ctrl+7 Player ability 7
* Ctrl+8 Player ability 8
* Ctrl+9 Player ability 9
* Ctrl+0 Player ability 10
* Ctrl+E Settings screen
* Ctrl+N Next music track
* Ctrl+U Unit overlay
* Ctrl+Y Yield overlay
Hittsukuri Tengai

Một họa sĩ với chỉ số IQ 141. Đôi khi ranh giới giữa một thiên tài và một kẻ đần độn chỉ mỏng như tờ giấy.

Tùy hứng và rất khó nắm bắt, những lời cậu ta nói có thể rất khó hiểu. Khi có cảm hứng và ý tưởng, Tengai sẽ lập tức vẽ chúng lên mặt phẳng gần đó nhất. Tìm kiếm ngón tay thốt lạc là việc thường ngày của cậu ta ở BUH. Có 8 chỗ xỏ khuyên khác nhau trên người. Yêu thích Okonomiyaki của Hiroshima hơn bất cứ thứ gì, và cậu ta chính là người đề xuất cái tên BUH (Bari Umai Hiroshima Okonomiyaki).

Không có ký Ức gì từ 5 tuổi trở lại, vậy nên có nhiều điều chỉ có người bạn thuở nhỏ Takakage (deva) biết về Tengai.
Gargantuan Squiggoth

**Gargantuan Squiggoth** is an Ork massive fearsome beast unit that crushes enemy troops and serves as a transport.

## Description

Squiggoths are Orkoid monstrosities, towering hulks made of little more than muscle and bad temper. They are distantly related to Squigs and have all savagery and single-mindedness of their smaller cousins, but Squiggoths can grow so large that they dwarf tanks and even buildings. Goaded by the Orks that ride on a howdah upon its back, the Squiggoth thuds into battle, the ground tremblind beneath its feet.

## Weapons

 Upgrade: Bigga Choppas Increases the armour penetration of melee weapons.

 Upgrade: Improved Frag Casings Increases the armour penetration of grenade, missile and blast weapons.

 Upgrade: Bigga Boltz Increases the armour penetration of bolt weapons.

## Actions

 : 1
 Passive action

 : 1

 Large Blast: Hits multiple group members of the target unit. Melee: Cannot overwatch.

**Researchable**

 : 3

## Traits

 **Tusked**: Increases the attacks of melee weapons.

**Researchable**

 **Fungal Forests**: Restores hitpoints each turn of Ork ground units.Requires: Fungal Forests

## Strategy

Click here to add a strategy!

Orks

Units & Heroes

Buildings
Hotkeys

Make sure to save your game before trying some of the debugging hotkeys because they might cause a crash.

## List of Hotkeys

### General

LeftMouseButton: Select

RightMouseButton: Move / attack / cancel targeting

Space: Next task

Ctrl+Space: Force end turn

Tab: Next idle unit / next city

Shift+Tab: Previous idle unit / previous city

Enter: Chat

### Abilities and Items

Q: Unit ability 1

W: Unit ability 2

E: Unit ability 3

R: Unit ability 4

A: Unit ability 5

S: Unit ability 6

D: Unit ability 7

F: Unit ability 8

Y: Unit ability 9

X: Unit ability 10

C: Unit ability 11

V: Unit ability 12

1: Unit item 1

2: Unit item 2

3: Unit item 3

4: Unit item 4

5: Unit item 5

6: Unit item 6

### Menus

Escape: Menu screen / back / cancel

F1: Compendium screen

F2: Research screen

F3: Quests screen

F4: Factions screen

F5: Quick save

F9: Quick load

Ctrl+S: Save screen

Ctrl+L: Load screen

Ctrl+E: Settings screen

### Screenshots

PrtScr: Save JPG screen shot

Shift+PrtScr: Save JPG screen shot without HUD

Alt+PrtScr: Save PNG screen shot

Alt+Shift+PrtScr: Save PNG screen shot without HUD

Ctrl+P: Save JPG screen shot

Ctrl+Shift+P: Save JPG screen shot without HUD

Ctrl+Alt+P: Save PNG screen shot

Ctrl+Alt+Shift+P: Save PNG screen shot without HUD

### UI

Ctrl+H: HUD

Ctrl+U: Unit overlay

Ctrl+Y: Yield overlay

### Misc

Alt+F4: Quit

Alt+Enter: Full screen

Ctrl+D: Debug panel

Ctrl+T: Scores screen

Ctrl+F: Metrics

Ctrl+R: Refresh (reload modified) data

Ctrl+M: Mixer panel

Ctrl+N: Next music track

Ctrl+MouseButton event: Clear all events (doesn't seem to be working)

Ctrl+MouseWheelScroll: Change time of day
Chaos Lord

**Chaos Lord** is a Chaos Space Marine hero unit that returns damage to attackers and slays units low on hitpoints.

## Description

A Chaos Lord is a tyrannical warrior king who lives to bathe in the blood of worlds. He strives to bring whole star systems to their knees in the name of his patron deities. Typified by merciless ambition and fierce pride, many of these champions of disorder were once noble Chapter Masters and Captains of the Adeptus Astartes, but long years of unremitting war have twisted their souls beyond recovery.

## Weapons

 Upgrade: Conjoined Weaponry Increases the armour penetration of melee weapons.

 Upgrade: Forbidden Energies Increases the armour penetration of las and plasma weapons.

## Actions

 Free action
 : 2

 : 1

**Researchable**

 : 10
 Technology: Frag Grenade

 Assault: Classification. Blast: Hits multiple group members of the target unit. Grenade: A small bomb thrown by hand.

 : 10
 Technology: Krak Grenade

 Assault: Classification. Grenade: A small bomb thrown by hand.

 : 10
 Technology: Melta Bomb

## Traits

 **Hero**: Increases the damage reduction of infantry units.

**Researchable**

 **Veterans of the Long War**: Increases the morale, and increases the melee accuracy against units of the Space Marines faction.Requires: Veterans of the Long War

## Strategy

Click here to add a strategy!

Chaos Space Marines

Units & Heroes

Buildings
 Resource production
 Unit production
Game updates/2018-09-20

## Update - September 20th, 2018

### New

* Added world parameters for general region size and density as well as arctic, desert, tropical and volcanic region densities.
* Fortifications now capture and keep control of adjacent outposts.
* Fortress of Redemption now only gains percentage and flat resources from a controlled outpost.

### AI

* AI will now prefer building units with a cost profile that fits its resource pool and income.
* AI will now cease producing units if this would slow the economic buildup.
* AI will now cease producing units if this would lead to going bankrupt in one of the resources.
* AI will now cease producing units if this would lead to going into negative income for the resource required to power their buildings.
* AI is now better at stockpiling the right amount of resources based on its expenditure.
* AI will now make sure to have at least one colonizer unit in case it wants more cities.
* AI now knows the true value of loyalty and constructs this building when it makes sense.
* AI will now research loyalty and habitat buildings even if it doesn't need them yet so it has them available once required.
* AI will now take into consideration that loyalty also increases the production capabilities of production buildings and reduces the required count accordingly.
* AI will no longer add more research buildings once it reaches the highest research tier.
* AI units now prefer moving through forests and imperial ruins in order to gain combat advantages.
* AI now considers their production capabilities when choosing what units to research.
* AI now chooses better tiles for healing its units.
* AI no longer has the urge to explore water tiles.
* AI now assumes there are unseen enemies near visible ones.
* AI no longer spams colonizer units.
* AI is now a signficantly better in grouping its units.
* AI now performs more organized retreats.
* AI will no longer wait for the population to grow before constructing a building that helps with a resource emergency (even if the required population exceeds the available population).
* Fixed Space Marines AI placing several fortresses of redemption on the same resource node.
* Fixed an issue with Space Marines AI not acquiring tiles with a city center distance of 5.
* Fixed an issue with AI operating on outdated strategy data.
* Fixed AI stopping exploration under certain circumstances.

### General

* Made regions more pronounced.
* Improved multiplayer UPnP connectivity.
* Updated French, German, Russian and Simplified Chinese translations.

### Bug Fixes

* Fixed crash when using an operation after having selected a transport unit.
* Fixed unit autocycling moving to the next unit when the item shop is open, resulting in bought items disappearing into the void.
* Fixed Ctrl+Y showing unexplored tiles.
Game updates/2018-07-16

## Update - July 16th, 2018

Due to high demand we've implemented a UI scale setting. This is an early implementation that can be improved with crisper font and icon rendering down the line, but we wanted to get it to you as soon as possible.

Our next priority is getting the essential multiplayer issues resolved and features added -- you can expect more updates on that front soon.

### New

* Added UI scale setting.
* Allies (and defeated) players can now see allies' (everyone's) unit orders and inspect their cities, resources and items.

### General

* Cinematics are now cropped to avoid distortion.
* Difficulty no longer scales wildlife density.
* Changed turn timer options from 1, 2, 4, 6, 8 to 1, 2, 3, 4, 5 minutes.
* First start now starts at native resolution, even if that is 4K.
* Players that are AI controlled now show with name "AI" instead of the disconnected player's name.
* Game list is now sorted alphabetically, with incompatible games at the bottom.
* Allow humans to take over artefacts even if they're of allies.
* Joining a game now prioritizes matching to undefeated players.

### Bug Fixes

* Fixed friend invites not working because Steam converts lobby data to lower case on Windows (undocumented).
* Fixed an instance in which friend invites would not do anything because the client believed he was already on the server.
* Fixed a crash with the Chaplain's elite.
* Fixed Orbital Strike doing no damage after moving the Captain.
* Fixed crashes related to Steam user names, player, unit and city names containing the character \<.
* Fixed notifications clearing when the turn starts.
* Fixed non-host players not being able to delete or move hero items.
* Fixed disconnected players not being set to AI controlled when loading a saved game.
* Fixed brightness, contrast and gamma not being applied when starting the application.
* Fixed Triarch Stalker's Targeting Relay applying to enemy units.
* Fixed quick load crashing when there is no quick save.
* Fixed artefact capture effect being affected by the capturing unit's squad size.
* Fixed Vaul Control Device being activatable too early.
* Fixed missing effect for activating Vaul / Exterminatus Device.
* Don't allow teleporting stationary units.
* Don't allow loading games when non-host.
Chaos Space Marine research

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This article covers Chaos Space Marine research.

# Tier 10

Chaos Space Marines

Units & Heroes

Buildings
 Resource production
 Unit production