The Princess/The Prisoner

## Gallery

> I'd prefer we keep some distance until we've sorted this out.
>
>

Despite an awkward start, you saved the Princess at the cost of your own life. But here you are again, on a path in the woods, entering a cabin, and meeting an imprisoned Princess face-to-face with a knife in your hand. Both you and **the Prisoner Princess** are in even more dire shackles, but that won't stop her from finding a way out.

## Description

**The Prisoner Princess** is encountered in **Chapter II: The Prisoner**. The Prisoner is the Player's perception of the Princess after she was forced to kill him to escape; a harsh but controlled jailbird who keeps her cool until she finds a way to be free of her prison.

### Physical Appearance

The Prisoner strongly resembles how the Princess looked in Chapter I, down to her identical deadpan expression. The key difference is that her weight in steel has increased, as she is chained by both her arms as well as her neck. The Prisoner remains poised in her chains, moving not an inch unless she feels she needs to. Her crown resembles her chains.

### Personality

> Focus. This is a serious situation, you shouldn't be daydreaming.
>
> The Prisoner, after the Player gets lost in his own head.

The Prisoner's voice is described by the Narrator as harsh and controlled. She is cold, cynical, and serious, and expects as much from the Player.

* **"I don't like small talk, remember?"**: The Prisoner says only what she needs to. By her own admission, she does not like small talk. She has fewer dialogue options than most other Princesses, and she gives you pretty much the same answer in each. She is very blunt and doesn't beat around the bush. There are a few moments where the ice melts, like when she makes a joke about how the Player can try on the free shackle ("Maybe it'll fit."), or her genuine smile to the Player if her gambit plays off.
* **"She will make for a clever heart."**: The Prisoner is one of the few Princesses to be aware of the Narrator, and the only one to know without interacting with the voice herself. Realizing there is a third party watching and manipulating events to get the Player to kill her, she secretly devised a plan gets her out of the cabin without harming the Player or alerting the Narrator.
* **"I'm glad I was right to trust you."**: The Prisoner keeps the Player on a leash, refusing to let him get too close. She will not hesitate to use violence if he violates her consent. Despite this, the Prisoner has enough faith in the Player that she expects him to figure out that she wants him to carry her decapitated, seemingly-dead head out of the cabin.
* **"I am extremely patient."**: The Prisoner has been locked up as long as she can remember, so she doesn't mind waiting longer. She says as much herself in response to the Player choosing his self-preservation over her unspoken plan. If the Player gets himself shackled to the wall, she will stay perfectly still until the very walls of the basement erode from decay.

### Powers & Abilities

The Prisoner does not display the Princess' typical super strength--the chains are strong even for her to break out of. Despite this, if the Player gets too close, the Prisoner will use those chains against him and strangle him until he either drops the Pristine Blade or strikes her heart.

The Prisoner has an uncanny ability to survive any injury that does not harm her heart. She can decapitate herself and remain alive.

## A Guarded Vessel

  **Warning!** This section contains spoilers.

> This one is cold and cynical. She protected herself when others could not. She will make for a clever heart. Do not mourn her - she doesn’t need to be protected any longer.
>
> The Shifting Mound

## Trivia

* If the Player in any way gets too close to the Prisoner, she will strangle him with her chains. Strangely, the Voice of the Hero will cry out "We weren't trying to attack her!", even if you choose a dialogue option that has the Player plainly state that he is going to slay her.