recursal/Fanatic-Fandom huggingface dataset:
Maniek Marian "Perłomistrz"

Elegancki look Mariana

***Maniek Marian "Perłomistrz"*** to jedna z pobocznych, lecz wrogich postaci na Dżemach. Charakteryzuje się niezwykłą wulgarnością i lekkomyślnością. Jego ulubionym trunkiem jest Perła, stąd jego pseudonim "Perłomistrz". Z Cześkiem zna się z ulicy oraz razem pilnują dzielni.

## Historia

Maniek całymi dniami lata z Cześkiem i ich ziomalami oraz pije na ulicy. Mimo tego, że sam się charakteryzuje chamstwem, nie znosi go. Więc kiedy widzi kogoś chamskiego zjawia się.

## Ciekawostki

* Słowem, którym często od niego można usłyszeć jest kruwa. Jest to spowodowane brakiem 4. zęba u dołu.
Korena

**Korena** is an Esheren Goddess of the Hunt, Night, and Predators.

## Personality

She is unwavering and mindful huntress, one whose will was difficult to persuade to go against her own desires. She is perfectly willing to make anything or anyone her prey and strike down with her weapons.

Her personality is inherent with her sphere of influence, believing in the cycle of life such as the phases of the moon and sun, night and day, prey and predator.

## Powers & Abilities

* **Immense Power**: As a goddess, Korena possesses the powers and abilities that are common among her kind, as well as the access to near-infinite amounts of magic that grants strength that allows her to overpower other creatures casually and other powerful abilities.
* **Immortality**: As a goddess, she is immune to ageing and disease. Korena has the potential to live forever unless killed under special circumstances.
* **Power Granting**: She can grant blessings onto others that take the form of her own powers on a smaller scale.
* **Possession**: Korena can possess the statues made in her honour, allowing her to communicate or to bless others.
* **Telekinesis**: Korena can use telekinesis to help guide her weapons to strike their targets or for other needs.
* **Animal Control**: Korena can communicate with animals and have them do her bidding should she desire.
* **Nigh-Invisibility**: She can cloak herself in the darkness to make herself appear as if she was invisible, but can only do so when the moon is overhead.
* **Shapeshifting**: Korena can shapeshift into any animal which she considers a predator.
O.B.Y.W.A.T.E.L.

Wygląd O.B.Y.W.A.T.E.L.a

### "Nie bójcie się bracia i siostry"

**O.B.Y.W.A.T.E.L.** -  podobnie jak P.A.C.Y.F.I.S.T.A wydaje się być mrocznym wyższym bytem. Po raz pierwszy objawił się na serwerze Odrodzonych Dżemów.  Jego wygląd nawiązuje do sławnego Marthina Luthera Kinga Jr. Warto dodać, że MLK prowadził swój *ruch obywatelski*, stąd prawdopodobnie wzięła się nazwa **O.B.Y.W.A.T.E.L.**a.
Ta istota jest bardzo tajemniczna, jednak już zdążyliśmy nieco się o nim dowiedzieć.

## Historia

### Przeszłość

O tym fragmencie życia **O.B.Y.W.A.T.E.L.a** nie wiemy zupełnie nic.

### I pojawienie na dżemach

Po raz pierwszy **O.B.Y.W.A.T.E.L.** ukazał się 26 kwietnia 2020 podczas ceremonii modlitwy w intencji powrotu Adiego71 (Tydzień bez Adriana), kiedy to Puszek, prowadzący mszę, podjął ryzyka oraz zjadł 72. bochen chleba. Wtedy cała kaplica została wypełniona mocnym lśnieniem i pojawił się ON.

Wkrótce O.B.Y.W.A.T.E.L. zwrócił się do użytkowników uczestniczących w mszy cytatem z góry. Wtedy jednak zaczęła się jedna wielka panika, gdyż ta wyższa istota swoją mocą i wyglądem przypomina P.A.C.Y.F.I.S.T.Ę. a jak wiadomo, większość dżemowych obywatelów cierpi na P.A.C.Y.F.I.S.T.O.fobię.

Prawdopodobnie już wtedy O.B.Y.W.A.T.E.L. wyczuwał lęk w swoich gościach, dlatego chciał ich wszystkich uspokoić, mówiąc im, że jest z nimi. Ci jednak go nie słuchali. Wtedy obywatelski byt uklękł na swych kolanach oraz zaczął się modlić do Kennetha. Uczestniczący we mszy nadal jednak byli sparaliżowani strachem i postanowili zabić O.B.Y.W.A.T.E.L.a i nie dopuścić go do dokończenia modlitwy, z obawy że specjalny gość uwięzi Adriana w nieobecności na zawsze.

O.B.Y.W.A.T.E.L. jednak jest zbyt potężny i nie odczuł żadnego ciosu. Gdy odmówił modlitwę do końca położył swój własny scyzoryk i powiedział, że tylko to może go zranić. Następnie dżemo-obywatele postanowili uwięzić specjalnego gościa w psychiatryku Adriana ale to nie podziałało. Na walkę z O.B.Y.W.A.T.E.L.em zjawiła się nawet Grace Hopper.

Gdy atmosfera już ucichła O.B.Y.W.A.T.E.L. zwrócił się bezpośrednio do Dżemów, że nie jest on dobry ani zły, że jest oddany Kennemu, że zna Adriana oraz co najbardziej niepokojące *jest "bratem" P.A.C.Y.F.I.S.T.Y.".* Pomodlił się jeszcze raz do Ostatecznego Wędkarza oraz wyparował w powietrzu.

## Ciekawostki

* Jedyną użytkowniczką, która nie spanikowała i nawiązywała kontakt z tym bohaterem jest Suz. Postąpiła tak prawdopodobnie dlatego, bo jest socjalistką i z jakiegoś powodu  nazwa "O.B.Y.W.A.T.E.L." zabrzmiała jej komuną.
* Zdania na temat relacji O.B.Y.W.A.T.E.L.a są podzielone, więc ciężko wskazać czy jest on przyjacielem czy wrogiem.
Archangel

**Archangels** are a type of angel created by Elais. Within the angelic army, the archangels are given the role as military commanders and political leaders, both of which possess potent powers and abilities. Outside of their standard operation, they are often tasked with more specialized roles like observation and watching over others.

## Characteristics

Archangels are a higher-tier of angels, often placed in command of their lesser kind or leading the defences of angelic strongholds. When not on their regular duties, archangels are placed within specialized tasks such as assassinations or as those who watch over important enough mortals, claiming their souls after death.

Their power is enough to allow them to deal with demons and other creatures with little effort, only being surpassed by higher demons and other divinities.

## Powers & Abilities

* **Superhuman Physiology**: As a type of angel, the archangels are gifted with physical strength that surpasses that of mortals and other non-divine entities. They do not require any form of physical sustenance, only the light of Aithos is required to keep them active.
* **Immortality**: Archangels are immune to ageing, disease, and most forms of physical harm. They have the potential to live forever if not killed through violent means.
* **Pyrokinesis**: Archangels can generate fire that is capable of cleansing the corruption of demons or to be used as a weapon against other threats.
* **Memory Manipulation**: Archangels can manipulate the memories of mortals into forgetting their presence or a specific event. They can also undo this.
* **Telepathy**: As commanders of lesser angels, archangels can communicate telepathically with those in their charge.
* **Light Manipulation**: An archangel can conjure weapons composed of divine light and use it to strike their foes. Beings of chaos and darkness are the most effected by them, particularly demons. Although weapons are most common, they can conjure light-based objects like restraints.
	+ **Flight**: Through their ability of light manipulation, archangels can conjure or dissipate wings that allow them to take flight and attack other with should it be necessary. However, should their wings become damaged, they will be damaged permanently and prevented from flying.

### Weaknesses

* **Higher Beings**: Archangels can be relatively easily killed by beings of equal or greater power, such as gods, dragons, demons, and demigods. They do not require any special weaponry to do so.
* **Magic**: Potent enough magic is capable of stopping or wounding an archangel, killing if done through divine magic.
* **Divinity**: Those mortals who possess either divine magic or weaponry can wound or kill an archangel.
Ketion

**Ketion** is a Frost Dragon who resides within Eiseren. He is predominantly worshipped by the local humans as a deity, specifically as the Lord of Winter.

## Personality

Ketion is content with sleeping within his lair for untold centuries, were it not for those who keep interrupting him. Once awoken, he either kills the intruders or forcefully makes them leave his home.

## Powers & Abilities

* **Immense Power**: As a dragon, Ketion possesses incredible power that allows him to challenge higher gods in a fight to the death.
* **Immortality**
* **Cryokinesis**: Ketion has sufficient control over the cold to create blizzards, ice storms and a myriad of other weather phenomena. He is also resist to the effects of cold and can use it in a breath attack.
Elf

**Elves** are a mortal race who are native to Erdyn and Susavar. The last of the three primary mortal races, the elves were born from deceased human souls who took corporeal form before the creation of Hareth. They were later gifted the realm of Susavar by Aborh and the majority of their race left to take residence.

## Characteristics

Elves are typically taller than humans in height, but are significantly smaller and thinner than the dwarves. Although taller, they have a similar range of body types as humans. Their complexion appears as paler in comparison to that of humans, but also follows a similar range, same can be said for their hair and eyes.

## Powers & Abilities

* **Superhuman Physiology**: Compared to humans, elves have greater strength, stamina, and reflexes. Despite their general superiority, however, elves are more vulnerable to physical attacks but resistant to magic.
* **Conditional Immortality**: Once an elf reaches the age of maturities, they gain biological immortality which prevents them from dying of old age naturally. Despite this, however, they are still susceptible to certain diseases and death through accidental or violent means.
* **Magic**: Elves possess innate affinity for magic that surpasses that of all of mortal races, but not strong enough compared to higher beings.

### Weaknesses

* **Higher Beings**:
* **Mortality**: Elves can be killed by traditional means such as through disease, accidents, or violence.
Age of Heroes

**Multiplayer Modes** Cooperative mode, with maximum 5 players

* Look for a skip button in the top right to skip the begining cinematic. Might not be visible on the first play.
* To player multiplayer, players must first complete the training for a hero. The training part finishes by the player teleporting into a portal. After the player enters the portal, they can press the start button, return to menu, and then multiplayer is unlocked.
* Press Q on the game to access admin panel. You can use this panel to revive players if they die (and other stuff). The admin panel is in Chinese. The fourth button from the top is the revive one.
* The priest is buggy, suggest players not to use him/her.
* In multiplayer, players can only play heroes they have trained with. You can unlock all heroes by using the admin panel.
Amphipteres

**Amphipteres** are a race of draconic creatures. They are considered the most primitive and least intelligent by many, including other dragons as none are capable of communicating with others. Although primal, they are known for large gatherings in the vicinity of energy emissions from primordial chaos, typically they are preludes to disasters of some sort.
Minotaur

**Minotaur** are a race of anthropomorphic bulls. They all descend from former King Janah Rainmark of Mino, a man so obsessed with becoming a bull that he sacrificed his entire kingdom to become one. The minotaurs spread across the continent, becoming either a nuisance or helpful while others called Pertarus home.
Revenant

**Revenants** are the risen undead monsters who have nearly lost all fragments of their previous life. They are typically created when a portion of their soul is prevented from leaving their body after death, either through intentional or accidental means. While no longer themselves, they do possess a modicum of their intellect after death.

## Characteristics

As they no longer possess their soul, a revenant is not considered the true owner of the body. While soul fragments are the most common variant, a revenant can be risen if given life through the soul of another or with magic. They crave and are attracted to the resonance of souls, often forcing them to attack and consume anything they come across should they have one.
Ephya Crusade

The **Ephya Crusade** was a campaign of conquest led by Thayrus from -8773 to -6961. The demons launched their invasions in a desire to accumulate more power and the elimination of possible future threats. The conflict resulted in the death of several prominent figures of each side, including that of Thayrus, several major gods, and realms that had been absorbed into Anelom.

## Background

Centuries before the beginning of the Crusade, Thayrus began to gather the souls of mortals to convert into soldiers for his war. This process brought entire legions of demons into the fold, although weaker, they would provide a steady stream of cannon fodder. As this Crusade had the potential of gaining a net positive for the Demon Lords, many were enthusiastic and willingly contributed. Despite the enthusiasm, the various Demon Lords were still within conflict with one another from time to time.

Many realms became complacent towards the demons due to the false information coming out of Anelom, with most believing them deep in a civil war among themselves (although true, it was not to the extent many believed). Thus, many were soon to be taken by surprise at the sudden cohesion of the demon's legions.
Madzieq

Najnowszy avatar Madzi

Marta I. - Żona nr 2

Adieu71 - Oficjalny, lecz tajny kochanek

## ***"Ja preferuję dżem z odchodów lam"** - Madzia, 2017*

**MadzieQ** - Jeden z pierwszych użytkowników, brała udział w powstaniu Dżemowym, dzięki czemu stała się ona jednym z pierwszych adminów na Dżemach. Dzisiaj jednak nie posiada już uprawnień+, gdyż jak sama zauważyła, nie jest już tak aktywna jak kiedyś. Najaktywniejsza była za czasów Mooniowatości, lecz do tej pory jest jednym z największych dżemowych użytkowników pod względem levela. Jest zafascynowana Turcją i jej mieszkańcami, co czyni Isimisza jej kraszem. W 2017 roku założyła grupę 'Lamorożce', która była dla dżemów bardzo ważna, bo Luna (która była tam adminem) przestała być rasistką wobec nas, co przyczyniło się do sprowadzenia paru nowych członków na dżemy.

## Ciekawostki

* Nieznane źródła donoszą, że Magdalena przed Dżemami służyła w wojsku.
* Ma dziwny, nieuzasadniony wstręt do żabek.
* Madzialena jest znana i podziwiana, za pokonywanie 10 km dystansu każdego dnia, rano i wieczorem.
* Napalona czekoladomaniaczka (na cześć czekolady, nazwała swojego psa 'Czekoladka').

## Galeria

Jeden z kultowych awatarów MadziLogo Lamorożców z archiwów
Janina

## Rodzina

Brak nikt jej nie lubił i każdy ja porzucił

## Przynależność

Idiotyzm

Jedna z najsłabszych antagonistek na Dżemach. Zaraziła Grace Hopper KapiRĄ, a przez to Wielka Grace zmarła. Nikt jej nie lubi i to jest fakt. Z jednej wizji Najświętszego Kenny'ego porzuciła ona Klementynę, ponieważ i miała urodzić dziecko i przez to poszła na skróty i się powiesiła.
Angel

**Angels** are a race of semi-immortal creatures from Aithos. Created by the Enticalus God Elais, they were originally born to serve and fight for the god and later help fight against the Urukir during the Dread War. Following the rise of the demons, the angels were sent to war against them.

## Characteristics

Created by Elais to act as his servants and warriors for themselves and Aithos, the angels are powerful beings whose appearance was based on a cross between the gods and humans. They are creatures who possess large wings made of light that allow them to fly. They are born from the pools of divine light that is native to Aithos. Although they appear automated, only Elais is capable of creating true angels

### Appearance

Angels have a look that is similar to the appearance of humans with the exception of a noticeably athletic and tall body with feathered wings on their backs that can be hidden at will. In regards to their wings, each angel will have a certain number of wings that is dependant on their rank. The colour of an angel's wings often denotes their emotional state. Angels have similar hair and eyes as humans but are more likely to have blonde, brown, black with their eye coloured typically range from green, blue, hazel.

## Types of Angels

* Seraphim are the leaders, the oldest and most dangerous of the angels. They serve as the personal lieutenants and advisors to Elais, their creator.

* Archangels are High-ranking angels who lead their lesser brethren into combat against the demons and their armies.

* Common Angels are the backbone of Aithos' army. Besides the authorities, the common angel make up the majority of ground and air forces.

## Powers & Abilities

* **Superhuman Physiology**: Angels naturally have greater strength, speed, and stamina compared to that of mortals.
* **Immortality**: Angels are immune to the effects of ageing and disease. They have the potential to live forever if not killed violently.
* **Light Manipulation**: Using this power, an angel can conjure weapons composed of divine light and use it to strike their foes. Beings of chaos and darkness are the most effected by them, particularly demons. Although weapons are most common, they can conjure light-based objects like restraints.
	+ **Flight**: Through their ability of light manipulation, angels can conjure or dissipate wings that allow them to take flight and attack other with should it be necessary. However, should their wings become damaged, they will be damaged permanently and prevented from flying.

### Weaknesses

* **Higher Beings**: Angel can be killed by beings of equal or greater power, such as gods, dragons, demons, and demigods. They do not require any special weaponry to do so.
* **Magic**: Potent enough magic is capable of stopping or wounding an angel, killing if done through divine magic.
* **Divinity**: Those mortals who possess either divine magic or weaponry can wound or kill an angel.
Basilisk

**Basilisks** are a race of hybrid creatures whom descend from the mighty dragons. Created as a perverse experiment, these creatures can turned their enemies into stone through a curse in their breath. The basilisks soon escaped from their creators and began to populate the mortal world and are considered dangerous pests.
Anelom

**Anelom** is the home realm to the demons. It was originally created by the god Aborh to house the corpse of Anephet, later becoming host to Thayrus and his creations. Very little of the realm shows signs of habitation, only the regions under the direct authority of powerful demons are relatively civilized.

## Overview

Anelom is largely composed of a barren landscape filled with crags and lava rivers. The sky and sun is partially blocked by dark clouds perpetuated by magical rituals conducted by demonic spellcasters. The inner sections of the realm is covered by an ocean of lava. Below the charred surface, caverns runs throughout that play host to a variety of demonic creatures willing to devour anything that stumbles in. Several archdemons have their own territories located below.

After constructing their realm, many archdemons customized their territory such as a mist covered forests for trapped souls to be hunted eternally or monster filled swamps. For the average mortal, the terrain between each of these territories are nearly inhospitable.

## Inhabitants

Anelom is chaotic and messy compared to most realms, but it's denizens nevertheless adheres to a strict hierarchy where anyone who doesn't step into line will be slaughtered.

Most creatures who call Anelom who are mostly non-sentient beasts that have been created or corrupted into demonic beings, then there are those who possess mild intelligence to them and has a near-humanoid appearance. Eidolons, formerly humans, are those who regularly visit the mortal realm and interact with humans to gain souls or conduct assignments. At the top are the Greater Demons, whose numbers are composed of human-like demons who make up the higher-tier leadership as direct creations.
Magic

**Magic** is the arcane energy that originates from the Void, a parallel dimension. Those who practice magic, commonly known as spellcasters, are typically experts who can grasp and manipulate the energy. Those who do not possess an innate connection to the Void can harness the arcane energy in a simpler way by drawing upon the earth, water, fire, and air.

## Types

* Curses - Curses are a manifestation of magic that produces a specific effect on its desired target(s). While the majority of known curses are placed onto individuals by others, it is known to those who study magic that one can curse themselves intentionally or unintentionally.

* Shapeshifting - The changing of one's shape requires a large amount of power in order to utilize this ability. More powerful creatures (dragons, gods, etc) have this innate skill, while mortals require a blessing or innate power of their own to do so.

* Portals. When one approaches the entrance of a portal, the magical energy scans them, determining whether or not they have access to it. However, the most common portals allow access from anyone capable of reaching them in time.
God/OtherCharacters

## Arsein

* **Gender**: Male
* **Family**: N/A
* **Status**: Alive

**Arsein** is a God of Fire, Passion, and Power.

## Thayrus

* **Gender**: Male
* **Family**: Demons (Creations)
* **Status**: Deceased

**Thayrus** was a Primordial God of Chaos, War, and Strength. He is second oldest of the gods, younger than Aborh but older than Aldir. After the Dread War, Thayrus decided on leaving his fellow gods and make a new home in Anelom along with his new creations. He forged the first demons from the corpse and essence of Anephet, creatures he soon marched to war against the gods. Although he had the advantage in his crusade, he was eventually killed by his other brother Aborh.

## Starkun

* **Gender**: Male
* **Family**: N/A
* **Status**: Alive

**Starkun** is a God of Strength.

## Nasota

* **Gender**: Female
* **Family**: N/A
* **Status**: Alive

**Nasota** is a Goddess of the Family, Fire, and Borders

## Ogrin

* **Gender**: Male
* **Family**: Ogres (Descendants)
* **Status**: Alive

**Ogrin** is a God of Bloodshed, Carnage, and Feasts.

### Personality

Ogrin believes that those who serve him have an eternal obligation towards him due to his status as a god, even after death. He saw those who limited the use of their own powers as weak willed and would denigrate them whenever he could, viewing them as lesser than him. Ogrin enjoyed warfare, often pitting fights when he didn't need to and saw it necessary should any society or person want to evolve.

## Nyrissia

* **Gender**: Female
* **Family**: N/A
* **Status**: Alive

**Nyrissia** is a Goddess of Magic, Knowledge, and Choice.
Enomoto Takane

**Enomoto "Ene" Takane** is the sixth member of the Mekakushi Dan. She was once 19 year old human, but was later turned into a computer program as a honours student.

## Abilities

**Opening Eyes**: Ene's eye ability is known as the "Opening Eyes", which allows her to be immortal and to transform into a cyber-being. After regaining her human form as Takane, she is able to send her consciousness into electronic devices and control them as her cyber-self did, as long as there is a wireless port. While using this power, her body temporarily loses its consciousness. Her ability also got rid of her illness, which restricted her, due to her wish of having a body that would not require sustenance or sleep.

## Voice Actor

Japanese dub: Kana Asumi

English dub: Tia Ballard
Insoba

**Insoba** is a Goddess of Change, Creativity, and Animals.

## History

Insoba was among the first gods to teach humanity how to reach their full potential and the creation of her children who found find those who can access their gift: familiars. After a number of her worshippers betrayed her by revealing several of her secrets to some of her rivals. Because of this, she left the wider world but still helped those who needed her help, working through her familiars.

## Appearance

Insoba appears as a young human woman in her early thirties, braided red hair, blue eyes with a well kept beauty. She bathes in a special magical oil that keeps her skin clean of dirt. She wears a white shining robe with golden pin embellishing, gemstone earrings, a white scarf and sandals.

## Personality

She cares very much about nearly all forms of life and is openly friendly towards even those who show a modicum of aggression in hopes of pacifying them. To her creations and worshippers, she acts as a motherly figure and attempts to assist whenever she can.

Despite her passive and gentle personality, she is no stranger to violence and will fight if necessary. As she is highly saught after for blessings from many desperate people, she has learnt how to interact with humans more so than most other gods.

## Powers & Abilities

* **Immense Power**: As a goddess, Insoba possesses the powers and abilities that are common among gods, as well as access to near-infinite amounts of magic that grants her strength that allows her to overpower other creatures casually and other powerful abilities.
* **Immortality**: As a goddess, she is immune to ageing and disease. Insoba has the potential to live forever unless killed under special circumstances.
* **Power Granting**: She can grant blessings onto others that take the form of her own powers on a smaller scale.
* **Possession**: Insoba can possess the statues made in her honour, allowing her to communicate or to bless others.
* **Magic**: More so than other gods, Insoba is an extremely capable magic user.
* **Shapeshifting**: Insoba can shapeshift into the form of animals.
* **Telepathy**: She can read the minds of others to determine what they truly are after.
Samargid

**Samargid** is a small coalition of island nations in the northeastern region of Arkain. As their home is mostly void of natural resources that can be found abundant on the mainland, Samarine raiders frequently raided settlements with little defences and brought them back, along with slaves.

## History

The first arrivals within the Samargid Isle were various creatures, each were either brought by other beings or were native themselves. The abundance of ice and temperature mixed with magical energy led to the creation of several cold-based creatures and new variations on existing ones.

With the arrival of several nomadic humans and their gods/deities, they made significant inroads in regards to survival within this area. Due to the efforts of their spellcasters and prayers to the gods, they soon managed to slowly transform the landscape and make it more hospitable to themselves. As more humans populated the isle, they quickly pushed the native creatures back into the deepest and coldest regions or to leave the isle altogether.

Their isolation from each other and their environment soon led to the establishment of a clan-based society.

## Geography

### Settlements

* Ceution
* Nalize
* Cinces
* Listaly
* Triansk
* Eclastor
* Streleigh

## Politics

Samargid have no official government, they are instead divided into dozens of territories that are governed by individual clans, each with their own smaller vassal clans. These clans are headed by chieftains who often lead from the front during raids on the mainland and are advised by the lesser chieftains from their subservient clans.

## Culture

Within Samargid's society, a person's social status is denoted through body markings and tattoos that depict images or the symbols of certain gods. Jewellery is often worn by both men and woman who publicly show their beliefs. Natural Order Gods, any who represent the universe.

They have a traders economy, exchanging items one might find interest rather than a set currency like coins. Only those who leave the isles to trade with the outside world are the ones who keep any form of actual currency. Their proximity to Erdyn Elves has led to a peaceful relationship between the two as they often trade resources with them in exchange for no raids.
Death Keepers

**Death Keepers**, or simply known as **Keepers**, are a race of creatures that serve Mirkim, God of the Dead. When a soul escapes from the afterlife, the keepers are sent to kill them and drag their soul back, or to personal missions for Mirkim himself. They are feared by nearly all beings that know of their existence, and for good reason.
Brunax

**Brunax** is a giant and a Guardian of his race, along with Arundi.

## Personality

Brunax, as one of the oldest giants, has learnt to be generous with his time towards his pupils in his spare time. Since it was decided that the gods would be their enemy, he has dedicated himself to defender his people from anything that might threaten them. To ensure he remembers his role in defender the giants, his residence overlooks their main city where he trains his warriors.

## Powers & Abilities

* **Superhuman Strength**
* **Immortality**
Arundi

**Arundi** is a giant and a Guardian of his race, along with Brunax.

## Personality

Arundi cares very much about the well-being of his people, seeing them as family that must be protected and willing to go to extreme lengths to ensure their safety. He has his own warrior code, but is willing to flex it in the heat of battle, eliminating others even if unarmed. Despite his warrior persona, he is considered honourable by even his enemies.

## Powers & Abilities

* **Superhuman Strength**
* **Immortality**
Wrestling

Christ and Cesar are gonna wrestle. First, they talked trash to each other. They decided to play 3 rounds and the winner gets the champion belt. Then round 1 began. Then it turns out Christ won. Then round 2. Then Cesar won. The final round began. Then Christ is the champion and won the belt.

WEB EPISODE RELEASED DATE:

USA: August 4th, 2019

MISTAKES:

- The title card is missing in this episode.

- Cesar's ear is missing in 3 frames.

- In some shots, Christ's ear is awfully edited.

Mistakes in the Final Round:

- When the fight is about to begin, Christ and Cesar shift downwards.

- The tallies momentarily disappear then reappear.

- Both Christ and Cesar's noses and Cesar's ear disappears when Christ won the champion belt.

- There was no countdown.
Satyr

**Satyrs**

## History

### Creation

Mavir, the first satyr, was once a human warrior who travelled the continent looking for the deadliest beasts to fight. During his adventures, he was engaged in a battle and was nearly killed until he had fallen from a great height, crippled and near death. He was discovered by divine attendants who brought him to their master who would go onto healing his body and replace certain body parts with that of animals. Accepting of what had been done to him, Mavir set himself to enjoy all he had been given by drinking, dancing, fighting, and doing as he pleased.

Along the way Mavir had several (dozen) children, spawning the satyr race.
Aldir

**Aldir** is an Esheren God of Lightning, Thunder, and the Sun. He is the Chief God of the Esheren Pantheon and one of their most powerful among them. Aldir has kept his place as the Chief God from many who might challenge his rule, often going to extreme measures.

## Personality

Aldir is a firm believer that if you need to do something, you need to do all you can to achieve it, even at the cost of yourself or others. When he sets his mind on a task, he rarely can be turned back by the words of those around him. Because of his more zealous nature, he is always willing to join his soldiers on the battlefield and treats those under his command as best he could.

Despite his more negative qualities, Aldir does seek prosperity for his kingdom and those who serve beneath him.

## Powers & Abilities

* **Immense Power**: As the Chief God of the Esheren Gods, Aldir is one of the more powerful members of the pantheon. He has access to incredible amounts of magic that far exceed most of his fellow pantheon members. He is only matched or surpassed by less than a handful of gods.
* **Immortality**: As a god, Aldir is immortal and has the potential to live forever unless killed through sufficiently powerful means. He is immune to most diseases.
* **Electrokinesis**: As a Lightning God, Aldir can generate powerful bolts of lightning and use them to attack others or in other forms for varying purposes.
* **Atmokinesis**: Aldir can manipulate the local area to create a thunder storm that drenches the area in lightning and rain.
* **Photokinesis**: As a Sun God, Aldir can generate and manipulate the light of the sun, being about take it take on a physical form or to burn his targets.

### Weaknesses

* **Divinity**: If one were to use the power of divinity or an item that has been imbued with is capable of injuring or killing gods, including Aldir.
* **Higher Beings**: Beings or creatures that are either equal or more powerful in terms of power can injure or kill Aldir.
Mirkim

**Mirkim** is a God of the Dead, Secrets, and Oaths.

## Personality

Despite the fear of death many have, Mirkim is polite, even towards those who continue to show disrespect or disobeys him, but still sarcastic. Out of all the older gods, he is often considered the most reasonable.

He is loyal to those he considers his friends, allies, and family, even if they aren't. He rarely begins to attack another without good reason to harm others and when he does, he is the most dangerous of the gods, surpassing even Erion with his brute strength and powerful magic.

## Powers & Abilities

* **Immense Power**: As a god, Mirkim possesses the powers and abilities that are common among his kind, as well as the access to near-infinite amounts of magic that grants him strength that allows him to overpower other creatures casually and other powerful abilities.
* **Immortality**: Mirkim is immune to ageing and disease. Mirkim has the potential to live forever unless killed under special circumstances.
* **Power Granting**: He can grant blessings onto others that take the form of his own powers on a smaller scale.
* **Possession**: Mirkim can possess the statues made in his honour, allowing him to communicate or to bless others. He can additionally possess the dead or undead.
* **Necromancy**: As the God of the Dead, Mirkim had the ability to resurrect those who had passed through his realm.
* **Soul Manipulation**: He can tear souls from the bodies of the living and the dead. He can also gift souls to others or him self to augment powers.
* **Shapeshifting**: Mirkim can shapeshift into the form of a deceased individual.
* **Teleportation**: Mirkim can teleport between his home within Hareth and the many temples and shrines raised in worship.
Dwarf

**Dwarves** are a mortal race who is commonly found both on Erdyn and Soelyn. They were created by the gods to serve them by building their structures and equipment, act as a dedicated worker caste. The dwarves were later given their freedom and lived on Erdyn, afterwards gifted the realm of Soelyn where the majority of them relocated.

## Characteristics

While their name was appropriate from the perspective of the gods, the name "dwarves" is a rather misnomer in regards to other mortal beings like humans and elves as dwarves often tower about them in height. They are easily discernible from those that are aware of the irony of their name due to both their height and bulky appearance. Males are typically larger than females, who are more often than not noticeably slimmer.

## Powers & Abilities

* **Superhuman Physiology** As they were created as a working caste for the gods, the dwarves have superior body to that of other mortals, one that allowed them to work the intense physical needs that they were created for. They retained it after leaving the service of the gods.
* **Conditional Immortality**: Once a dwarf reaches the age of maturity, they gain biological immortality that allows them to potentially live forever unless killed. Only when they feel like they have achieved their purpose are they allowed to slowly age and eventually die.
* **Magic**: Dwarves are capable of crafting items with potent magic and using it. Their innate magical power allows them to quickly enchant items or buildings much faster than most others, surpassed only by higher beings.

### Weaknesses

* **Mortality**: Despite their conditional immortality, dwarves can still be killed by disease or through accidentally and violent means.
* **Higher Beings**: As dwarves are one the lower scale compared to many other entities, they can be relatively easily killed by more powerful beings through magic or another way.

## Known Dwarves

* Thirek
* Galetae
* Caderav
Kingdom of Ikkalus

The **Kingdom of Ikkalus** was once a shinning jewel within the desert and an important trade hub for those passing by through the rivers. Their success did not last, however, as the hordes of rabasa and their beasts attacked them in the middle of the night. Although the defenders fought valiantly, they fell one by one.

In an attempt to help his people, the High-King petitioned the Priests of Mirkim for the secret of Necromancy. Knowing that they too would share the same fate, the priests obliged and assisted in resurrecting the dead to defend the living. While they were not enough to defeat the rabasa entirely, they managed to push them back and maintain their line until their enemies were defeated by the gods.
Sileena

**Sileena** is an Esheren Goddess of Love, Desire, and the Dawn.

## Personality

Sileena is loving, caring and comfortable with who she is, refusing to be anything else by exerting herself and briefly showing her darker side and more violent side. She has been known to have children from multiple partners, but no matter their origin she treats them all equally by nurturing them and ensuring they are exposed to all walks of life to expand their view.

## Powers & Abilities

* **Immense Power**: As a goddess, Sileena possesses the powers and abilities that are common for gods, as well as the access to near-infinite amounts of magic that grants her strength that allows her to overpower other creatures casually and other powerful abilities.
* **Immortality**: As a goddess, she is immune to ageing, disease and has the potential to live forever unless killed under special circumstances.
* **Power Granting**: She can grant blessings onto others that take the form of her own powers on a smaller scale.
* **Possession**: Sileena can possess the statues made in her honour, allowing her to communicate or to bless others.
* **Pathokinesis**: Sileena can sense manipulate the emotions of others. She can make others fall in love with each other, make others hate another, or force someone into a certain emotional state.
* **Telepathy**: She can read the minds and the deepest most desires of another, even if they are unaware of them.
Maraan

**Maraan** is an Akotem God of the Dead.

## Personality

Maraan is relatively calm compared to his other gods, he does not condone the stealing of souls by those who do not own them, often taking a personal appearance to remedy the situation. When he believes he is being tricked or screwed over on a deal, he is willing to act against anyone who attempts it.

## Powers & Abilities

* **Superhuman Strength**
* **Immortality**
Demon

**Demons** are a race of creatures that reside within Anelom, a dimension separated from the Void and mortal world. They were first created by Thayrus, a former servant to the gods who was corrupted by Anephet before its death. The first generation was created in the image of the gods as a form of mockery.

## History

Demons originate from the corpse of Anephet, grafted by Thayrus into a humanoid form that resembles a form possessed by the gods. The first generation was made to be subservient to himself and the leaders of their own regions which they would govern.

## Types of Demons

* Archdemon

* Demon Lord

* Eidolon

## Known Demons

* Archdemons
	+ Alrukan, King of Demons
	+ Mirath
	+ Rikathen
	+ Abrudaan
	+ Volmia

* Demon Lords
	+ Ledrosa
	+ Aigos
	+ Taremus
	+ Kinoma
	+ Groun
	+ Sherol
	+ Auren

* Eidolons
	+ Codranaul: Archduke of Deals
Snowy Taiga

## List of Mobs

### Animals:

* Chicken
* Cow
* Pig
* Sheep
* Rabbit
* Wolf
* Snow Fox
* Grizzly Bear
* Moose
* Snow Owl
* Lynx
* Raven
* Moth
* Squirrel
* Boar

### Monsters:

* Zombie
* Skeleton
* Creeper
* Spider
* Enderman
* Witch
* Zombie Crawler
* Ghoul
* Goblin
* Abomination
* Bandit
* Ice Slime
* Jack
* Frost Elemental
* Werewolf
* Necromancer
* Shade
* Yeti
* Spruce Ent
* Gargoyle
Seraph

**Seraphim** are ancient and firstborn angels which were created before Aithos itself by Elais to help him in his personal matters. Following the creation of the angels and their home, the seraphim act as guardians to Elais' thrones and the leadership of their lesser brethren in Elais' absence. As the first, the seraphim are the most powerful of the angels, often looked upon with respect and fear.

## Powers & Abilities

* **Superhuman Strength**
* **Light Manipulation**: A seraph can conjure weapons composed of divine light and use it to strike their foes. Beings of chaos and darkness are the most effected by them, particularly demons. Although weapons are most common, they can conjure light-based objects like restraints.
	+ **Flight**: Seraphim can conjure wings that allow them to take flight and attack other with should it be necessary. However, should their wings become damaged, they will be damaged and must take time to regenerate.

### Weaknesses

* **Higher Beings**: Seraphim can be relatively easily killed by beings of equal or greater power, such as gods, dragons, demons, and demigods. They do not require any special weaponry to do so.
* **Magic**: Potent enough magic is capable of stopping or wounding a seraph, killing if done through divine magic. They are, however, resistant to most forms of magic.
* **Divinity**: Those mortals who possess either divine magic or weaponry can wound or kill a seraph.

## Known Seraphim

* Akiel, Prince of Outer Aithos
* Saldiel, The Healer
* Vanakel, Prince of Inner Aithos
* Tahael, The Guardian
* Etikael, The Messenger
* Katael, The Judge
* Kunniel, The Sword
Demigod

**Demigods** are a race of mortal or semi-immortal descendants of the gods whose souls contains a fraction of divinity. While it is more commonly known for individuals to be born as demigods from a union between a god and another, an entire race can be classified as demigods as their divinity is passed along.

## Characteristics

Demigods are the offspring of a god and another race. As they were not born a god, any child they have can only be born as a demigod, even if the parent is a god. The reason behind it is because they do not have the body to contain such power and only when they are augmented by several other gods can they actually attain such a status.

### Appearance

While their most defining traits are those related to their divine parentage, the biological appearance of a demigod more closely matches that of their non-divine parent for unknown reasons. Despite this, the demigod in question would likely be rather distinct compared to the rest of their parent's kind in that they would be larger, stronger and would possess a greater connection with magic.
Кромолхан

**Кхоромолкхан** - кот новой и старой породы кошачьих.

Он только кратко упоминается в первом романе, его имя находится в базе данных Паскаля с именами других кошек породы Кошачьи на диаграмме ветвей генеалогического дерева программы размножения.

Примечание: пол никогда не расскравался, но из-за звука имени, фанаты думают, что это кот.
Moonia

***Moonia*** to jedna z pierwszych użytkowniczek Odrodzonych Dżemów oraz jedna z najważniejszych członków Dżemów. Od samego powstania dżemów Moonia posiada rolę Uprawnienia +. Niestety w aktualnym momencie Moonia nie jest na Dżemach, jednak ponoć już wkrótce ma nadejść "Mooniowy Powruu".

## Ciekawostki

* Moonia napisała 5. wiadomość na Dżemach. Niezwykłe osiągnięcie...
* Ma dziwną tendencje do pisania " |D ".
Suz

socialism tho :flushed:

## "Co ty masz do tych bagiet .-." -Suz, 2017

**Suz** - osobniczka na Dżemach, zaproszona przez Baku. Najbardziej znana jest z jej pięknych dzieł sztuki, oraz bycia Lewakiem. Mimo bycia martwą przez ponad rok, od niedawna (2020) zaczyna znowu udzielać się na Dżemach. W roku 2017 Adi był w niej zakochany i chciał zostać jej mężem, jednak była ona zajęta przez Baku. Mimo, że potrafi ona rozmawiać w języku polskim, nienawidzi go i uważa, że angielski jest lepszy. Jest ona także nerdem i weebem.
Biomes

This is a list of all existing biomes in the modpack. Of course, we kept almost all the current biomes in the pack, and we added upon them. Be sure to check out the older biomes, and explore great, new ones.

## List of Returning Biomes

### Ground Biomes:

#### Snowy Biomes:

* Snowy Tundra
* Ice Spikes
* Snowy Taiga
* Snowy Taiga Mountains
* Frozen River
* Snowy Beach

#### Cold Biomes:

* Mountains
* Gravelly Mountains
* Wooded Mountains
* Gravelly Mountains+
* Taiga
* Taiga Mountains
* Giant Tree Taiga
* Giant Spruce Taiga
* Stone Shore

#### Temperate/Lush Biomes:

* Plains
* Sunflower Plains
* Forest
* Flower Forest
* Birch Forest
* Tall Birch Forest
* Dark Forest
* Dark Forest Hills
* Swamp

* Jungle
* Jungle Edge
* Bamboo Jungle
* River
* Beach
* Mushroom Island

#### Dry/Warm Biomes:

* Desert
* Desert Lakes
* Savanna
* Shattered Savanna
* Badlands
* Wooded Badlands Plateau
* Plateau

### Aquatic Biomes:

* Warm Ocean
* Lukewarm Ocean
* Deep Lukewarm Ocean
* Ocean
* Deep Ocean
* Cold Ocean
* Deep Cold Ocean
* Frozen Ocean
* Deep Frozen Ocean

## List of New Biomes

### Ground Biomes:

#### Snowy Biomes:

* Frosted Glaciers
* Arctic Plateau
* North Pole

#### Cold Biomes:

* Haunted Forest
* Ender Forest
* Corruption
* Corruption Forest

#### Temperate/Lush Biomes:

* Obsidian Spikes
* Cherry Blossom Forest
* Tropical Jungle
* Dark Jungle
* Lost Woods
* Acid Swamp
* Webbed Forest
* Enchanted Forest
* Autumn Forest
* Tropical Beach
* Slime Fields
* Wheat Fields
* Mega Flower Plains
* Exotic Bird Island
* Mangrove
* Wild Jungle
* Dragon Peaks
* Elven Woods

#### Dry/Warm Biomes:

* Wasteland
* Volcanic Fields
* Gravel Desert
* Oasis
* Western Sandland
* Sandland Canyon
* Jurassic Boneyard
* Meteor Pit
* Outback

### Aquatic Biomes:

* Shallows
* Coral Reef
* Kelp Forest
* Deep Abyss
* Jellyfish Ocean

### Sky Biomes:

* Floating Plains
* Floating Forest
* Floating Taiga
* Floating Tundra
* Floating Jungle
* Floating Desert
* Floating Twilight

### Underground Biomes:

* Cave
* Rocky Cave
* Dark Cave
* Bloody Cave
* Web Cave
* Bear Cave
* Mossy Cave
* Jungle Cave
* Crystal Cave
* Frozen Cave
* Snow Cave
* Desert Cave
* Fungus Cave
* Granite Cave
* Diorite Cave
* Andersite Cave
* Magnetic Cave
* Corrupt Cave
* Dwarven Cavern
* Underground World

#### Nether Biomes:

* Netherack Fields
* Netherack Cave
* Soulsand Desert
* Sulfur Desert
* Lava Ocean
* Petrified Forest
* Phantom Forest
* Hot Ice Cave
* Blue Flame Fields

#### End Biomes:

* End Plateau
* End Forest
* End Volcano
* End Floats
Himcia

Buźka Himcii

Ayanka71 - Przybrana Siostra

## *"**Hime is shutting down on Aug 1st please read Hime's website for more information." -****Jedna z Ostatnich wiadomości Himcii*

**Himebot -** Jeden z najbardziej ukochanych botów na serwerze Odrodzone Dżemy. Była ona botem przeznaczonym do słuchania muzyki. Grupa zawdzięcza jej ogromne ilości, prawdopodobnie dziesiątki, jak nie setki godzin rozrywki wynikającej z słuchania takich hitów jak "Our god is an awesome god", "Dżempacito" czy "Dawaj na ring, dawaj na ring". Z początku do himcii każdy podchodził sceptycznie, z nastawieniem, że Ayanka śpiewa dużo ładniej, na szczęście bardzo szybko Dżemy zaakceptowały Himcie jako jedną z najlepszych wokalistek na Discordzie. Himcia była z dnia na dzień uwielbiana coraz to bardziej - do tego stopnia, że niektórzy się w niej zaczeli zakochywać i prosić ją o rękę. Himcia nie jest głupia i się zawsze nie zgadzała. Niestety w roku 2019 Himcia została ogłoszona martwą... nie wiadomo co się stało, ani jak do tego doszło... Możemy się tylko modlić, że pływa teraz ona z Kennym w łódce nieskończonej miłości.

## Ciekawostki

* Himcia napisała 14 000+ wiadomości na Dżemach, z tym wynikiem byłaby teraz na 8 miejscu w rankingu mee6.
* Mimo, że Himcia przepadła, to Dżemowicze wciąż czekają, aż zdarzy się cud i himebot zmartwychwstanie
* Istnieją spekulacje, że Himcia została porwana do odmiennego, złego, alternatywnego wymiaru Dżemów. Niestety nie mamy żadnych dowodów by potwierdzić tą teze.

## Galeria

Pierwsza piosenka zaśpiewana przez Himcie.Ostatnia piosenka zaśpiewana przez Helene.Puszek desperacko próbujący odnaleźć Himsona by ta mu zaśpiewała na dobranoc.Ayanka będąca omega zazdrosna.