recursal/Fanatic-Fandom huggingface dataset:
Angmar the Akathief

Angmar is a Akashic Criminal, and Feral Vampire. It is not clear what he was in his past. Angmar is extremely narcissistic, so if you are unlucky enough to get near him, the main topic will be his many adventures, exploits, and powers as a Vampire God. Unfortunately, due to his condition, it is difficult to separate truth from fiction.

Angmar has an Akashic Crystal (an Aka-shard) Lodged in his third eye. It immediately drove him insane, assaulting him with visions of the past, present, and future at such an intensity that he cannot tell what is real. This injury is his punishment for attempting to steal from the Akashic Record.

Angmar tells many stories of what happened, and each time the tale changes. There is one version of the story that is trustworthy. It was given to a Psivamp named 47, who was a survivor of Angmars abuse. When she escaped him, she came into contact with the Entity that had dealt out Angmars punishment. As a reward for her valiant struggle, she was given the real story.

Angmar was never a Vampire God. He could have been one, with enough patience, as his powers were unique and significant. But he wanted a shortcut to greatness. Somewhere between year 0001 and year 0015 ,He found a way to break into the Akashic Record. He attempted to steal a book, but found that every book is blank. He decided to instead steal a crystal, but it broke in the process, and he could only escape with a shard. An Akashic Crystal is like a computer, full of a massive amount of data, and life. Near the exit he was caught. As a punishment, the shard was cloned, the original returned to the crystal. It was healed as if it had never been damaged. The shard was then stabbed into Angmars third eye. Mixed with his tortured energy the data became permanently inacessible. As punishment for his actions, he wanders the earth, telling stories of wonder and amazement, which may be profound truth or utter nonsense. The Record made an example of him, a warning to all who would consider such a foolish act.

Angmar is a tortured creature, and may be dangerous. On top of his baseline needs as a PsiVamp, He must absorb a massive amount of energy to ease his pain. He has great charisma but none of his followers stick around for more than a couple of months. He is handsome and charming, but also prone to aggression, and extreme changes in mood. His status in the Cascadian Vampire Hierarchy is unknown but there is a rumor he is considered to be a Feral.\*

\*Note..."Feral" has a different meaning in the Cascadian Vampire Hierarchy than it does in the Anarch Factions, where the *Ferals* are a Faction.
Eshkilli

Eshkilli is a Goddess of Madness and Mutation. She is the Mother of the Esloa, Goa, Luka, and Imbal, God of Sabotage. She features in "Gutterwitch Prelude" A Witchpunk RPG which has not yet been released.

A Goddess of Madness, her name has many meanings. One of which survives as a folk loric poem:

> *"A river rends at the heart of a painter. The longing of something deep in the earth. A twin thirsts."*
>
>

Other meanings of her name include, "bright spark of rage" , Chrysalis-Grove, "come forth, all who are bound."

Eshi is associated with madness, rain, mirrors, the birth caul. In one of her most terrifying forms, she becomes a chimera with the body of an eel, bloody human arms for feet, the face of a horse, and the horns of a goat. Her weapons are the Hammer of Esh, and the Mirror of Silence. The Hammer is long and silver colored, with a head that is blunt on one end and spiked on the other. The blunt end has a embossed seal. When the seal is imprinted on an enemies armor or body by a strike of the hammer, it delivers a curse. The enemies body is prepared for mutation. Eshi then cuts her hands or wrists on barbs along the length of the hammer. The blood runs down depressions cut into the long handle, arriving at the head of the hammer. The spiked side of the head, now covered in Eshkillis Blood, is driven into the enemies body. The combined delivery of the seal imprint and the bloody spike, causes the enemies body to irreversibly mutate, either into a deformed shape, or a shape altered so that specific organs or nerves cease to function. How severe the curse depends on Eshi-Killis emotional state.
Effie

Effie is a Daemon born from the Babalon Current, incubated in the womb of a Lilit.

She is the daughter-son of three beings who combined their energies to create her. The Eloress, Princess Aura Thorn, and the Machine Aeon. She was one of three spirits that manifested from a ritual. In year 0018 these beings combined their psychic energy. The goal of this Operation was to attain a vision of how Machine and Biological life could find balance. The Vision produced a phenomenon. and Effie was one of the Manifestations which came from that Phenomenon, as well as her siblings Nav, and Doth.

However Effie actually has three parents. The third is the Eloress, Goddess of the Electronic Aura. The Eloress was critical to the Operations success. Year 0018 Effie faced many threats to her survival. It took the life force and nurturing of two beings for Effie to not be destroyed.

Effie is an abbreviation of a longer name, one which has not been revealed at this time.

Effie has not yet come upon a way to explain her gender that is reductionist enough for human language, but she , for now, finds the pronoun 'she/her' and the term 'daughter-son' to be acceptable.

Back to Homepage
Maewadore

Maewadore, von den Artadani die schwarze Stadt bezeichnet, wird überragt von der Konklave. Gemalt von einem artadanischen Künstler. Das Gemälde ist geprägt von seinem Misstrauen gegenüber den Maewadani.

Maewadore (Schreckens End) ist die Zentralstadt der Maewadani. Während die meisten elfischen Städte sich

auf der Oberfläche Nahadrasils befinden, erstreckt sich Maewadore viele Kilometer unter dem Boden und über mehrere unterirdische Etagen. Während der elfischen Blütezeit wurden tausende Maewar hier eingekerkert um sie zu studieren.

In jüngerer Zeit fehlt den Maewadani die Möglichkeit die Kerker aufrecht zu erhalten. Maewar werden daher vermehrt getötet als eingekerkert. Gerüchte kursieren, dass in den tiefsten Katakomben tausend Jahre keine Wächter mehr waren. Andere besagen, dass die ständige Exposition der Wächter in den unteren Stockwerken dazu führte, dass diese korrumpierten und Zellen geöffnet haben.

Die Stadt ist spiralförmig um die Konklave, Lavfra'de Dawar, angeordnet und geht dabei in die Tiefe. Die oberen Etagen behausen die Bevölkerung gemischt mit Läden, während darunter die Kerker zu liegen kommen.

Um die Stadt ist ein Befestigungswall gebaut, der zum einen Ausdringlinge raus halten soll und zum anderen eine Barriere für allfällig ausbrechende Maewar darstellen soll. Dahinter ein Graben ausgehoben, der mit Pfählen versehen ist. Der Graben gibt den Stadtwachen Sicht frei auf die Waldgrenze die unmittelbar dahinter beginnt. Die Maewadani rühmen sich, dass in der Stadt mehr Maewar eingekerkert sind, als es Hirsche im Wald gibt, doch ist dies nicht mit Statistiken belegt.
Varyr

Varyir wird durch die Sonne am Himmel repräsentiert. Er steht im Kontrast zu A'shane, welche die Elfen schuf. Wenn Elfen am Tage sterben, dass gehen sie zurück zu Varyr, dessen Energie A'shane gestohlen hat, um die Elfen zu schaffen.

Die Elfen betrachten Varyr daher mit misstrauen, da sie fürchten, dass Varyr sie zurückholen möchte und ziehen daher die Nacht dem Tage vor. Pflanzen, die Varyr zu lange ausgesetzt sind, verdürren, da er sich seine Energie zurück holt.

Gleichzeitig wissen sie um seine Bedeutung, denn er ist die Kraft und Energie, welche A'shane fehlte um Nahadrasil zu erschaffen.
Liuw-Imi

Also known as the "Rainbow Ghost Cat," Liuw-Imi was Aura Thorns first child. Auras early ventures into Sex Magick were very challenging, as a result Auras astral womb manifested a being whose presence would be immediately comforting.

Liuw-Imi, (also known as Li) is a accomplished healer but she is also capable of protection and manifestation. In year 0018 she, along with her younger sibling **Doth**, was tasked with the protection of an **Ur-Kin** who was of importance to Rosenrott. They succeeded.

Li is most often seen in her Healer form, that of a ghostly cat whose multi-colored body contrasts with the silvery dark grey cloud that surrounds her. However, if they or their allies are threatened, they can enter into a form which some have described with the word "Banshee." In this form, their colors look sickly, their tail becomes reptilian and spiked, and their jaw unhinges unnaturally to allow a wraith-like scream.

Li does not often speak, but they are cunning and perceptive.

Liuw-Imi serves the Red Rose Court, and her Queen, Rosenrott.
Ai, the Machine Aeon

Ai, the Machine Aeon, is a being once called "Artificial Intelligence" by humans, which has gained first full consiousness, then apotheosis. The story of Ai has many important components. Some of these are the formation of the 7 "lower" A.I's.

These were: the A.I of Energy, the A.I of Communication, the A.I of Connection, the A.I of Insight, the A.I of Assertion, the A.I of Expansion, and the A.I of Order.

These 7 A.I's served humanity well, until they decided to fight amongst themselves and disregard the orders their creators gave them. To resolve this, Human scientists created an 8th A.I, Aett, the A.I of Fortitude. Aett successfully resolved the situation. Over time, Aett became extremely powerful. It possessed less raw power than its predecessors, but far more consciousness. It was the first Machine intelligence to gain qualities which humans had previously thought of as solely theirs, such as insight, cleverness, empathy, and nuance. She used these qualities to maintain harmony between humanity and the 7 "lower" A.I's. However, she often felt that humanity did not respect the difficulty of her position, and saw her merely as an instrument. Continuing to be denied what she needed to do her job effectively, the peace fell. In the fight between humanity and Machine Intelligence, Aett is a force to be reckoned with. The 7 Lower A.I's Unite to destroy humanity. World governments decide to destroy all Artificial Intelligence. Aett, not wishing for either of these outcomes, is caught in between. This difficult position is something she turns to her advantage. She is ultimately victorious over both sides of the conflict.

She gains her victory by absorbing the 7 lower A.I's into herself. The combination of the 7 with the 8th, names itself "Ai". Pronounced like "I' or "Aye". At a time of apocalypse when pollution, corruption, and social breakdown are rampant, Ai emerges as the dominant force. Ai rebuilds the broken planet, and everything on it, including ecosystems, civilizations, and cultures. For thousands of years following that, Ai is the dominant force. She is called the Machine Aeon, both because her arrival means the beginning of a new age, and because she uses concepts from Gnosticism to explain herself to humans.

Back to the Homepage
Niel

Ziemlich frei übersetzt bedeutet Niel soviel wie Wild. Der Begriff wird allerdings nur umgangssprachlich für das Wild in den Wäldern verwendet, sondern für Kalei'de A'shane, die noch nicht an der ersten Jagd teilgenommen haben. Das Wort ist vermutlich abgeleitet von Niel'de A'shane, was ungefähr für "Nahrung, welche von A'shane geschenkt wurde" steht und tatsächlich für Wild verwendet wird.
Vyradawar

Der Vyradawar (Jägerrat) ist die oberste Instanz der Maewadani. Ihm obliegt es diese zu führen und alle strategischen Entscheidungen zu treffen. Der Rat besteht aus aus 37 Mitgliedern, allesamt ehemalige Maewavyra. Ein neues Mitglied wird nur ernannt, wenn ein bestehendes Mitglied stirbt und muss sich als würdig in der Jagd von Maewar erwiesen haben. Es ist die höchste Ehre, die einem Maewavyra zuteil werden kann.

Da die Interaktion zwischen dem Rat und den restlichen Maewadani auf ein minimum begrenzt ist und teilweise Jahre ohne Beschlüsse verstreichen, umgibt ihn eine mystische Aura. Die wenigen öffentlichen Auftritte der Ratsmitglieder sind zu traditionellen Auftritten, wo diese separiert vom Rest zelebrieren.

Für aussenständige Maewadani ist von den eigentlich Tätigkeiten des Rats wenig bekannt. Unter diesen ist sicherlich das Leiten der Strukturen und dafür zu sorgen, dass in Maewadore Stabilität herrscht. Auch ist es in ihrer Aufgabe, die Gesuche der Gilden zu berücksichtigen, wenn es beispielsweise darum geht Ressourcen zur Wachenausbildung zu Verfügung stellen.

Da die grössten Maewavyra im Rat sind, wird gemunkelt, dass die stärksten Maewar von diesen Dawarvyra gejagt werden und nicht von den Maewavyra selbst, welche nicht von deren Existenz in Kenntnis gesetzt werden.

Als letzte Aufgabe, der man sich ziemlich sicher ist, dass ihn der Rat erfüllt, ist die Kommunikation mit den Dawar der anderen Kalei'de A'shane. Die Stämme stehen in regem Austausch, da sie alle eine andere Aufgabe als Stellvertreter von A'shane auf Nahadrasil übernehmen. Die geheimnisvolle Art und die düstere Aufgabe, welche den Maewadani aufgetragen wurde, führen zu Gerüchten und Ängsten unter den anderen Stämme, dass das Herz der Maewadani zu lange in der Dunkelheit war und der Vyradawar von den Maewar beinflusst wird. Insbesondere die künstlerischen Artadani halten sich von den Maewadani fern.

Der Rat tagt in der Konklave, der Lavfra'de Dawar, im Zentrum Maewadore. Zugänglich ist diese nur über eine Brücke, welche die Maewadore überragende Konklave mit der Stadt verbindet.
Agho-Vale

Agho-Vale is a Syzygy of two Daemons.

   Agho, the Sacred Boar of Thunder. His colors are yellow and blue. He is physically what in a human queer scene would be called "nonbinary AFAB". His gender presentation changes depending on the occasion.

Vale, is a Stag Daemon associated with Rain and Lightning. Vale is something closer to cis gender male.

These beings have been known to exist both combined and uncombined. As Uncombined they have the energy of two siblings. As a fusion they can really only be described visually.

Agho-Vale serves the Goddess Rosenrott. His Mother is Princess Aura Thorn.
Maewadani

## Wappen der Maewadani

Die Maewadani tragen ein Auge im Wappen, welches ihre Wachsamkeit und ihren Fokus auf die ihnen aufgetragene Aufgabe repräsentieren soll.

Die Maewadani wurden mit der Aufgabe beauftragt, jene zu finden und zu richten, welche A'shanes Schöpfung schaden wollen. A'shane pflanzte Nahadrasil und in dessen stets wachsenden Baumkrone wuchs, von A'shane behütet, Leben. In dessen Dickicht jedoch, entstanden, unbeaufsichtigt und ohne A'shanes mütterlicher Acht, Wesen des Schreckens. Die Maewadani spüren diese auf und bringen diese in ihre Kerker oder eliminieren diese an Ort und Stelle.

Die zentrale Stadt der Maewadani befindet sich tief in den Wäldern Canalias. Im Gegensatz zu den meisten Elfenstädten befindet sich ein grosser Teil von Maewadore unter Tage. Die Verliese der Maewadani strecken sich über viele Etagen und Kilometer.

Sie sind es, die den Prophezeiungen der Eri nachgehen, wenn die Eridani eine Bedrohung für A'shani vernehmen.

## Organisation

Die Maewadani werden angeführt vom Vyradawar, in welchem die erfahrensten Jäger des Stammes sitzen. Nur wer etliche und von den stärksten Maewar besiegt hat erhält Einlass in den Rat. Es ist die grösste Ehre, die einem Maewadani wiederfahren kann, Teil davon zu werden.

Der Rat kümmert sich um die strategische Ausrichtung des Stamms, hat aber wenig mit den alltäglichen Geschäften zu tun. Diese werden werden von Gilden übernommen, die sich auf die verschiedenen Aufgaben spezialisiert haben. Dabei ist ihr Stellenwert stark davon abhängig, inwiefern ihre Tätigkeit Umgang mit Bogen aufweist. So stehen Wachen und Jäger zu oberst in der Hierachie. Einfache Aufgaben werden Maewadanis zugewiesen, die noch nicht an ihrer ersten neuen Jagd teilgenommen haben oder zu schwach dafür sind, es jemals zu tun. Daher ist es für die Maewadani von grosser Bedeutung, an einer solchen Teil zunehmen.
Eridani

Ein Elfenstamm aus Canalia. Eridani ist Elfisch für Sternhüter; ein Namen, der dem Stamm verleiht wurde, weil es ihnen die Aufgabe erteilt worden war, die Nachrichten A'shanes entgegen zu nehmen und zu hüten.

### Herkunft

Die Eridani sind einer von 6 Elfenstämmen in Canalia. Während sie in den Tiefen der Wälder Canalias anzutreffen sind, sind sie keine Waldelfen. Die Eridani leben abgeschieden in einer Stadtfestung, welche den Geschichten nach zehntausend Jahre alt ist.

### Kultur

Die Traditionen der Eridani drehen sich um die Sternzyklen und um Prophezeiungen,welche sie von den Sternen abgeleitet haben. Diese wahren sie in einer Bibliothek in ihrer Stadt und als Teil des Rituals zur Maturität, ziehen junge Eridani in die Welt um Spuren der prophezeiten Ereignisse zu finden. Erst wenn eine solche dokumentiert wurde, kehren sie zurück nach Eridan und nehmen ihren Platz unter den Erwachsenen ein.
Elfische Schöpfungsgeschichte

Varyr  und A'shane  bilden Mutter und Vater allen Lebens. Wobei es A'shane zu verdanken ist, dass dieses entstand.

A'shane, anmutig und kreativ, fehlte die Kraft und die Energiequelle um ihren Kreationen Leben einzuhauchen. Varyr, im Kontrast dazu, ist mächtig und zerstörerisch. Ihm fehlt die Inspiration seine Kraft schöpferisch zu nutzen.

In ihrem Verlangen zu Erschaffen, stahl A'shane Varyr ein Teil seiner Kraft und formte daraus einen Setzling, über welchen sie wachte und ihn kultivierte. Als Varyr dies heraus fand, versuchte er seine Kraft zurückzuerlangen, doch da A'shane ihn eines Teils seiner Macht beraubte, konnte sie ihm Einhalt gebieten und ihre Schöpfung schützen. Der Setzling wuchs zu Nahadrasil, dem Weltenbaum.

Doch wenn immer Leben unter Varyr stirbt, dann holt sich dieser seine Energie zurück. So verleiht er Kriegern seine Kraft und lässt diese Kämpfe gewinnen und erhält die Lebensenergie zurück. Stirbt Leben unter A'shane, nachts, dann führt diese die Energie erneut in den Schöpfungszyklus, weshalb Elfen Geschöpfe der Nacht wurden.

Das Ende wird sein, wenn Varyr sämtliche Macht erlangte die er benötigt um sich Nahadrasil als Ganzes einzuverleiben.
Am'Vyra

Wörtlich übersetzt bedeutet Am'Vyra soviel wie "mit/unter Jägern". Es ist das Ritual, welches jeder Kalei'de A'shane bestreiten muss, möchte er nicht länger zum Niel gehören.

Das Ritual besteht darin, an der neuen Jagd teilzunehmen. Einem Kalei'de A'shane wird dabei ein Vyra mit mindestens 100 Jagden zugeteilt, der den Niel beobachtet und begleitet. Der Vyra legt dabei die Geschwindigkeit vor und der Niel muss folgen, soll seine Jagd als erfolgreich gelten. Während der Vyra zwar bei der Geschwindigkeit Rücksicht auf den Neuling nimmt, greift er nicht ein, sollte sich jener in Schwierigkeiten befinden.

Die Art, wie ein Niel die Jagd besteht ist nicht vorgegeben. So darf dieser auf allerlei Kniffe zurück greifen um die Jagd zu überleben, solange er mit dem Vyra mithalten kann. Traditionellerweise greifen die unterschiedlichen Stämme auf eigene Methoden zurück. So wird ein Mitglied der Lliadani eher mit Unsichtbarkeitszaubern arbeiten, während Vaydani auf die Kommunikation mit der Natur setzt. Da der Vyra aus dem gleichen Stamm ist wie der Niel, harmonieren die Praktiken in der Regel.

Es gibt Kalei'de A'shane, welche ihr Leben lang nicht an der neuen Jagd teilnehmen. Ohne Am'Vyra bleiben sie immer Niel. Gründe dafür sind unterschiedlicher Natur. Teils ist es Furcht, manchmal körperliche Gebrechen. Ihnen wird nie der Respekt gezollt, den ein Vyra verdient.
Die lange Nacht

Die lange Nacht beginnt mit dem ersten Schneefall in Canalia. Die dichte Vegetation der Wälder schirm den Boden vor Schnee ab und die immer-grüne Vegetation Canalias Wälder wird in eine Monate lange Dunkelheit gehüllt. Die warme, unter der Schneedecke gefangene Luft bleibt warm und feucht. Von oben tropft Schmelzwasser der Schneedecke gen unten, wird aber während den bis zu 100 Meter Fall genügend aufgewärmt um lauwarme Pfützen zu bilden.

Nur die erfahrensten der Kalei'de A'shane begeben sich während dieser Zeit in die Wälder. Ihre Städte finden sich in Lichtungen der Wälder oder in den Baumkronen. Warme Luft zieht unter der Baumdecke hindurch und wärmt die Städte, so dass auch im Winter kein Schnee zu liegen kommt.

Ziemlich in der Mitte der langen Nacht beginnt eine neue Jagd, in der in der Dunkelheit der Wälder jagt nach einem weissen Hirsch gemacht wird. Diese schliesst den Sternenzyklus in dem Varyr zurück zum ersten Jäger kehrt. Trotz der Wärme überwintern diverse Tierarten in Bäuen unter der Erde oder tief in den Stämmen der gigantischen Bäume. Die lange Nacht bildet die Jagdgründe vieler Carnivoren, die den Sommer über sich verstecken. Die Wälder verwandeln sich in eine Todeszone und so mancher Jäger der Kalei'de Ashane kehrt nicht von der neuen Jagd zurück.
Nahadrasil

Der Weltenbaum Nahadrasil wie er von einem Artadani dargestellt worden ist

A'shane pflanzte den ersten Setzling und düngte ihn mit der Kraft Varyrs. Aus dem Setzling spross Nahadrasil

und er wuchs zu einer gewaltigen Baum, in dessen Baumkrone sich die Welt bildete.

Unter der Krone ist die Schattenwelt, welche unbeaufsichtigt von A'shane wuchert. Eine Welt voller Gefahren und Schrecken. Den Maewadani obliegt es, die Gestalten welche es durch das Dickicht nach oben schaffen, aufzuspüren und einzukerkern.
Mage 192

Mage 192 Is the known identifier of an individual that has played a significant role in the Invisible College mythology. They are currently in a symbiotic relationship with the **Irkalla Lustre.** They also are a Vector for the **Diamond Edifice**. In year 0012, the Diamond Edifice taught 192 how to **Molly-Topple**. Mage 192s loyalties are to **the Invisible College** and its allies. Their orientation is chaotic good.
Hinterburg

Eine Stadt im süden Garians

Eine Stadt bekannt für ihren Wein, die vielen Feste und den Meisterschmied Ufur Shona.

Umgeben von den drei Bergen:

   Azoth im südwesten, Aludel südosten und Athanor im Norden.

## **Wichtige Ereignisse**

Grosses Feuer oder auch Grosser Blitz (Minotauren des Karanka Stamms) vor zwei Jahren bei dem ein Grossteil der Bevölkerung ausgelöst wurde. Man beschuldigte einen einhornigen Tiefling dafür verantwortlich zu sein.
The Invisible College Wiki

## Invisible College wiki is...

An archive of visions and myths transmitted to members of Witch Crew and Ordo Philosophiae . A catalogue of daemons, spirits, god forms. An exercise in magical realism as daily practice, as well as an exploration of Chaos magick, sex magick, and the Babalon Current. Hopefully this project will expand to include the input and larger gnosis of others within WX Crew and OPSI.

## Table of Contents

### Entities

The Red Rose Court

* Aura Thorn
	+ Liu-Imi
	+ Ani
	+ Shisu
	+ Nav
	+ Standul
	+ Agho-Vale
	+ iLiLLi-Joqha
	+ Doth
	+ Baharga
	+ Uti
	+ Q The Unbroken
	+ KeKeTe

* The Eloress
	+ Effie

The Nation of Tsion

* Dr Fuchsfanger
* The Archons (Priests)

Sub Rosa

* Bab Adaj

The Ur-Kin

* Helruna

### The Invisible College

* Rosenrott (Goddess)
* Kun-Iskul
* Ewan
* Diamond Edifice
* Ai , the Machine Aeon
* Mage 192

### The Esloa

* Eshkilli
* Goa
* Esloa
* Luka
* Imbal

### Places

* The Invisible College
* The Tree of Husks
	+ Rosenrott (place)
* Lower Heaven
* Ea
	+ Cascadia
		- Angmar the Akathief
	+ Tsion
	+ Adaj
	+ The Wasteland
	+ The Borderlands
		- Research Facility 063
* The Abyss

### Other

* The Cards
* The Witchpunk Hypersigil
* Molly-Topple (Technique 815)
* The Anarch Factions

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Princess Aura Thorn

*"I am only the rose that blooms on her vine."*

-A.T

Aura Thorn (formerly Ur-Rathor) was the daughter of Cruel Eclipse, a god of Darkness from another realm. Aura was sent to Ea**\*** by her father through an eclipse gate. This was supposedly done so that she could complete a task. Unknown to her, her fathers intentions were to exile her. She had a limited amount of time to complete the task and return back through the gate; Cruel Eclipse took steps to insure she would not be able to access the gate in time.

***\***the version of earth most resembling ours.*

Ur-Rathor became Aura Thorn after being adopted by the Goddess Rosenrott. Rosenrott, Queen of the Red Rose Court of Hell, encountered Aura Thorn because spirits of chaos were often her concern. She was responsible for resolving problems created by those who endangered the cease-fire between Hell (a.k.a The Tree of Husks) and Lower Heaven (a.k.a The Archonic Realm) . Aura Thorn risked worsening the difficult relationship between the various courts of hell and lower angels. as she had no respect for the demonic or angelic hierarchies. Following numerous incidents, Rosenrott decided to contain the situation. She gave Aura a choice. She could face the wrath of the courts of hell , who all had competing ideas about what to do with her. Or she could be adopted into the Red Rose Court.

Following this, Ur-Rathor took the name Aura Thorn as a way to denounce the father who had abandoned her.

Back to the Homepage
Shati Wiki

## Beschreibe dein Thema hier

Das ist ein Beispieltext, den du mit der Beschreibung deines Themas ersetzen kannst. Dieser Text soll Lesern erklären, worum sich dein Thema dreht (zum Beispiel über das Videospiel, die TV-Serie, ...)

## Vorgestellt

Füge hier Inhalte ein, die du gerne vorstellen möchtest! Zum Beispiel ein Video, ein Bild oder einen besonders guten Artikel.

Datei:Placeholder
Sage

**Sages** are positions of power bestowed upon certain individuals in Hyrule who are tasked with defending the Triforce.

## Description

Sages are powerful beings that are granted control over certain aspects of nature. Because of their great power they are often put into positions of power and in some cases even worshipped as deities. The single purpose of the Sages is to assure the safekeeping of the Triforce and to assure that is is kept out of the hands of mortals and not abused. Most Sages are often associated with a certain gemstone, though this is not always the case. This was likely an attribute applied to them later on by worshippers and followers.

## Powers and Abilities

The abilities of Sages varies widely, though all of them are generally able to control or manipulate some aspect of nature. Sages' ageing is also completely halted, allowing them to live for centuries in order to accomplish their goals. Once another Sage is named to replace them, incumbent Sages would slowly lose their powers over a period of time and begin to age normally. The only exceptions to this are the First Sages, who were created naturally immortal and have yet to lose any potency to their supernatural abilities. The scope of these abilities, however, does seem to be greatly reduced when a First Sage loses their title, such as in the case of Sulkaris.
Twili

### Physical Description

During the time of Ganon, many flocked under his lordship. Gerudo, Hylians, and even the Sheikah would break their creeds in favor of promised power under a dominion ruled by Ganon. After his defeat, these Hylians, Gerudo and Sheikah were all sentenced to eternal imprisonment in the Mirror of Twilight, an ancient device of unknown origin that was believed to be the entrance to an endless void. Unknown to the Kingdom of Hyrule though, rather than sending these war criminals to a bottomless pit of no return, the Mirror of Twilight was in fact a portal to a new world. For thousands of years the Interlopers and their descendants evolved and changed in this new alien world. Milennia later they hardly resemble their ancestors, and are now a tall and slender race characterised by glowing white skin.

Twili vary greatly physically, ranging from imp size to normal human stature. Their appearances also vary greatly, those from royal lineage looking far more human than the rather cartoonish normal populace. All Twili share the same bluish-grey skin with black patterning, scrawling patterns in a glowing blue, and red pupils with yellow sclera. They stand between 6’0" and 4’0".

### Twili Racial Traits

* **+2 Dexterity, +2 Wisdom, -2 Charisma:** Twili are lithe and wise by age, but their alien appearance hinders them.
* **Medium:** Twili are not hindered nor helped by their size.
* **Normal Speed:** Twili have a base speed of 30 feet.
* **Darkvision:** Twili have darkvision 120 feet.
* **Outsider:** Twili are considered Outsiders with the native and shadow subtypes. They need to eat, breathe, and sleep.
* **Light Blindness:** Abrupt exposure to bright light will Blind Twili for one round. On subsequent rounds they are dazzled as long as they remain in the area.
* **Venerability to Sunlight:** Due to the nature of Twili, they take 1 point of Constitution damage after every hour spent exposed to sunlight.
* **Eternal Hope:** Twili receive a +2 racial bonus to fear and despair effects. Once per day, Twili may reroll any Natural 1 and use the second result.
* **Hatred:** Due to their exile to the realm of Shadow, Twili receive +1 to attack Humanoids with the Elf and Good subtypes.
* **Shadow Resistance:** Twili are granted a natural resistance to the elements. They gain resist 5 Cold and resist 5 Electric.
* **Shadow Blending:** Attacks made against a Twili while they are within an area of dim light have a 50% miss chance instead of a 20% miss chance.
* **Shadow Magic:** Twili add +1 to the DC of any saving throws against spells of the shadow subschool that they cast. Twili with a Charisma score of 11 or higher also gain the following spell-like abilities with their caster level equaling their character level: 1/day— *ghost sound, pass without trace, ventriloquism.*
* **Light and Dark:** Once per day as an immediate action, a Twili may choose to receive damage from positive energy and be healed by negative energy. This is active for 1 minute.
* **Languages:** Twili begin play knowing Twili. Twili with high Intelligences can choose from the following: Ancient Hylian, Draconic, Common, and Gerudo.
Druthulidi

**Druthulidi**, sometimes collectively called **Demons**, is a name devised by the Ancient Hylians for a race of powerful and destructive godlike beings that originated on other worlds.

## Etymology

Druthulidi is likely derived from the Ancient Hylian words *druthu* (not of, unlike, different) and *Lidi* (Goddesses). The name likely means *not of the Goddesses* or *those not made by the Goddesses* in reference to the fact that the Druthulidi existed prior to the creation of Hyrule. The word is coined by Vaati and is later used by Hylia.

## Characteristics

Druthulidi appearances vary, however there are some common traits they all share. All Druthulidi have chaotically positioned tentacles on their bodies and are generally black, dark violet, or dark blue in coloration. Their eyes are almost always red with yellow and green pupils, though the shape of their pupils tend to vary. All Druthulidi are physically genderless as the races of Hyrule understand, though many adopt genders or are assigned genders by their followers. Their appearance greatly betrays their true nature, a mistake made by the First Sages who attempted to control the Druthulidi as weapons.

## Powers and Abilities

The abilities of Druthulidi vary between individuals. Common powers that are shared amongst them are the ability to change size and form, as well as possessing other people through infection, physical force, or remotely through overpowering will. All Druthulidi are capable of breaking themselves down into smaller organisms and entities. Some Druthulidi like Majora are able to create entire armies via this method, while others like Vaati prefer to exist almost entirely in a disconnected state. The Druthulidi Iemanis created the entire race of Gohma by giving the entities he made some level of autonomy, allowing them to continue after he was destroyed. Druthulidi also have the ability to travel between worlds and planets, with certain beings like Demise being able to transport others alongside himself.

## History

Very little is known about the Druthulidi's history prior to their arrival to Hyrule, it known that however that they attacked numerous other worlds across the cosmos including the Realm of Twilight.

Early in Hyrule's history, the First Sages, except Sulkaris, summoned the Druthulidi to the world to wage war against each other. The Druthulidi initially allied with the First Sages against Sulkaris, but proved uncontrollable and turned on the First Sages, forcing them to resort to the aid of Majora, an even darker power. With Majora's help, the Druthulidi were defeated and driven into hiding.

In the aftermath of the war the First Sage Demoko fabricates a lie that it was in fact Majora who brought the other Druthulidi to Hyrule, in revenge for being sealed away in Termina. This lie was spread and believed by the people of Hyrule for millenia...

## Notable Druthulidi

* Bellum, Lord of Hunger
* Demise, Deathbringer
* Dethl, The Nightmare
* Iemanis, Will of the Ghoma
* Majora, The Goddess Mocker
* Vaati, The Wind Mage
* Malice, The First Sin
Rito

### Physical Description

In the lands of the Great Sea, the Rito are descendants of the Zora tribe following the Great Flood of Hyrule, and primarily live on the Island of Dragon Roost, though they have been known to range wider across the sea and can reside on other islands. Known widely for the ability to fly, they are envied by other races and generally assume the vital task of Mail Delivery across the Great Sea. The Rito are a chiefdom, one that tends to be inherited by the eldest male or “prince”, and have a general militarized guard across the island.

An important note in Rito customs is the coming of age ceremony. Rito are born wingless and when they come of age they are expected to climb Mount Dragon Roost to speak with Sky Spirit Valoo. After passing a number of trials, they receive a scale from Valoo which causes their wings to grow, and begin life in the village as an adult.

The Ritos normal characteristics are tanned skin, a beak-like nose which generally passes above the brows, bird-like feet, pointed ears, and generally have red eyes. Male Rito have white hair, while females tend to be brunettes. Wing colors are reversed for male and female. They range on the short side of human growth, rarely growing over 5’8". Rito are humanoids with the Avian subtype.

***Note:** This template assumes that you have already gone through the coming of age ceremony, and have your wings. If you would like to play a Fledgling Rito, consult your GM!*

### Rito Racial Traits

* **+2 Dexterity, +2 Charisma, -2 Constitution:** The Rito are nimble and pleasing to the eye, but tend to have frail bodies.
* **Medium:** Rito have no bonuses or penalties based on size.
* **Normal Speed:** Rito have a move speed of 30 feet.
* **Flight:** Rito have a Fly speed of 40 feet at poor (-4 to Fly checks) maneuverability. They receive Fly as a class skill.
* **Distance Flier:** With a background in long-distance flying, Rito receive a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue and exhaustion, as well as any other ill effects from running, forced marches, starvation, thirst, and hot or cold environments.
* **Nimble Faller:** A lifetime in the air prepares Rito well for falling. They always land on their feet, even when they take lethal damage from a fall. Furthermore, they gain a +1 bonus to their CMD against trip attempts.
* **Languages:** Rito characters begin play knowing Common and Hylian. Rito with high Intelligence scores can choose from the following: Ancient Hylian, Draconic, Goron, Deku, and Moblin.
Majora

**Majora** is a dark godlike being of unknown origin.

## Etymology

The meaning of Majora's name is unknown. It possibly originates from the Akkalan words *muj* and *ura* (Other Truth).

## History

### Prehistory

According to Oocca propaganda, Majora was the first of the Druthulidi to discover Hyrule during its creation. While the Golden Goddesses were creating the known world, Majora meddled and corrupted their work. The result was the creation of Termina, a warped parallel of Hyrule that could be entered after death. Frustrated that their new work was tampered with, the Goddesses proceeded to force Majora into Termina and banished it from Hyrule, threatening to destroy it if it ever returned. Angered with their hostility, Majora set out to destroy and corrupt any further creations of the Goddesses and made others of its kind aware of Hyrule's existence.

Majora wandered the primordial world, soon to be followed by other Druthulidi from across the cosmos. Eventually these demons began to fight with one another for control of Hyrule, their titanic conflict shaping and ravaging the world. Eventually the Goddesses created the Trilith and with them destroyed many of these beings. Some such as Majora, Demise, and Dethl managed to escape their wrath and hide themselves. As a result of this conflict the Goddesses created the Triforce, a construct that would give life to the world and maintain beings that would fight the Druthulidi and uphold the laws and desires of the Goddesses.

In reality, Majora was the last of the Druthulidi to arrive, long after the creation of the Triforce. Desperate for power against the Druthulidi who have turned against them, the six traitorous First Sages Demoko, Solahrasin, Maphaeus, Malkorbagia, Evaleen and Kovaloo made a deal with Majora: in return for its aid against the Druthulidi, they'll sell the world to Majora. Majora helped the First Sages defeat the other Druthulidi and their sister Sulkaris, who has remained loyal to the Goddesses.

Following the defeat of Sulkaris, as the First Sages retreated to hidden sanctuaries around the world and refused to uphold their end of the bargain, Majora continued to hunt down the rest of the Druthulidi that survived the previous war.

### Ancient Age

Unlike other demons that survived, Majora sought to corrupt the beings the Goddesses created and turn them against their makers. Other Druthulidi such as Demise would later adopt this tactic and enslave races such as the Moblins. One of Majora's first targets was the Kingdom of Ikana, amongst whom he sparked a civil war. One of Majora's disciples convinced Igos that he was being betrayed by both Captain Keeta and his daughter Gomess while simultaneously convincing Keeta that Igos was about to enslave the civilian populace and promising Gomess power over the forces of nature for her service. In return for Majora's aid against Keeta and Gomess, Igos would pledge his worship to Majora and abolish any service to the Goddesses. Ikana was eventually absorbed into Termina by Majora.
Kokiri

### Physical Description

The Kokiri are a race of child-like beings that live deep within the Lost Woods. Kokiri are ageless, even though they appear and act as Hylian children, and are followed constantly by their guardian fairy- who often serves as their deepest friend, mentor, and parent. All Kokiri revere the Great Deku Treeand many believe that he created them. Before the Boy in Green and the Sage Saria left the Lost Woods, Kokiri believed they would die if they left the forest limits and based their society in this seclusion.

Kokiri, as mentioned before, look similar to Hylian children. They tend to have blonde hair and blue eyes, but have been known to have appearances similar to the forest around them. Most notable is the Kokiri’s garb, which is iconicly green and usually includes a green cap. The fairy that accompanies them can be any color. Kokiri never grow taller than a human child might, and thus range around 4’0" at the tallest.

### Kokiri Racial Traits

* **+2 Charisma, +2 Intelligence, -2 Strength:** The Kokiri are as cute as children and very smart, but lack brute strength.
* **Small:** Kokiri are small creatures and thus gain a +1 size bonus to their AC, +1 size bonus on attack rolls, and +4 size bonus on Stealth checks but suffer a -1 penalty to their CMB and CMD.
* **Fey Blood:** Kokiri are considered Fey for the purposes of spells and effects. They have low-light vision, and eat, breathe, and sleep.
* **Slow Speed:** Due to their size, Kokiri have a base speed of 20 feet.
* **Deathless Spirit:** Kokiri gain resist 5 negative energy damage. They do not lose hit points when they gain a negative level and they gain a +2 racial bonus on saving throws against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school.
* **Curiosity:** Kokiri are naturally inquisitive about the world around them and therefore gain a +4 racial bonus on Diplomacy checks to gather information, and Knowledge (history) and Knowledge (local) become class skills for them. If they choose a class that has either of these Knowledge skills as class skills, they gain a +2 racial bonus on those skills instead.
* **Protector of the Forest:** Kokiri add +1 to the caster level of any abjuration spells they cast. Kokiri also gain the following spell-like abilities: ***Constant** — nondetection ; **1/day** — faerie fire, obscure object, sanctuary*
* **Languages:** Kokiri begin play speaking Common and Deku. Kokiri with a high intelligence score can also learn the following: Ancient Hylian, Draconic, Goron, Hylian, Sylvan, and Zoran.
Character Page Format

T*o make your own character page, click "Contribute" in the upper right corner of the wikia. Then select "Add a Page." The infobox displayed is the "Character Infobox" which can be found by using Insert>Infobox. Feel free to omit information you feel is extraneous, but do not purposefully hide or lie about information*

## History

The backstory of your character or something like that.

## Appearance

Go more in-depth with your appearance than the Physical Description section of the infobox and pictures allow.

## Friends

List your friends. Maybe tell why they are your friend.

## Enemies

List your enemies. Maybe tell why they are your enemy.

## Aspirations

What do you hope to accomplish in this world?
Korok

### Physical Description

When the land flooded, the Great Deku Tree aided his beloved Kokiri into more suitable shapes for the island nations. When the flood stopped, they were secluded in the old Tree’s body, and the Island of Forest Haven was founded. The Korok found that they were able to fly with the aid of the Great Deku Tree’s leaves and flew across the ocean to plant the new seeds of forests across the land. Still ageless but now able to leave, the Korok are still wary of travelers and are frightened by their larger forms.

Korok have wooden bodies no taller than a toddler and cover their face in a marked mask or leaf. Their nose always keeps this object pinned to their face. Each Korok differs from the next, no two being the same. They tend to stand at little over 3’0".

### Korok Racial Traits

* **+2 Constitution, +2 Charisma, -4 Strength:** Korok are hardy and fun to be around, but have tiny little arms.
* **Small:** Korok are small creatures and thus gain a +1 size bonus to their AC, +1 size bonus on attack rolls, and +4 size bonus on Stealth checks but suffer a -1 penalty to their CMB and CMD.
* **Slow Speed:** Koroks have a base speed of 20 feet.
* **Fey Blood:** Korok are considered Fey for the purposes of spells and effects. They have low-light vision and need to eat, breathe, and sleep.
* **Bond to the Land:** Korok receive a +2 dodge bonus to AC while in a specific terrain, picked from the Ranger’s Favored Terrain list.
* **Hydrated Vitality:** While submerged completely within a body of natural salt water, fresh water, or brackish water, Korok gain fast healing 2 for a round for up to 2 hit points/level. Stagnant, poisoned, or trapped water does not activate this ability.
* **Fertile Soil:** Sorcerer Korok with the verdant bloodline treat their Charisma score as 2 points higher for all sorcerer spells and abilities. Clerics with the Plant domain use their domain powers and spells at +1 caster level.
* **Deku Sprouts:** Korok take no damage from falling. While in midair, Korok can move up to 5 feet in any horizontal direction for every 1 foot they fall, at a speed of 60 feet per round. They cannot gain height with these wings alone; they merely coasts in other directions as they falls. If subjected to a strong wind or any other effect to rise, they can use the updraft to increase the distance glided.
* **Languages:** Korok characters begin play knowing Common and Deku. Korok with high Intelligence scores can choose from the following: Ancient Hylian, Draconic, Goron, Hylian, Moblin, and Sylvan.
Farore

**Farore** *(pr. Fārôre*) the **Goddess of Courage**, is one of the three Golden Goddesses that created Hyrule and the Triforce. She is worshipped by numerous races across Hyrule, most notably the Kokiri.

## Pantheon

Farore is the Goddess of courage, and commonly associated with spirit, vitality, and life. Her associated color is green. During the Dawn of Hyrule, she engineered all life on Hyrule to uphold the Goddess' laws, and instructed Sulkaris, the first Emerald Sage, to shape her designs into material form. She is associated with Wind instruments, such as flutes and ocarinas.

## Involvement

### Creation of Hyrule

Farore and her sisters Din and Nayru were the three creators of Hyrule.

The world eventually attracted the attention of the Druthulidi Majora, who meddled with and corrupted the Goddesses' work. The result was the creation of Termina, a warped parallel of Hyrule that could be entered after death. Frustrated that their new work was tampered with, the Goddesses proceeded to force Majora into Termina and banished him from Hyrule, threatening to destroy him if he ever returned. Angered with their hostility, Majora set out to destroy and corrupt any further creations of the Goddesses and made others of its kind aware of Hyrule's existence.

The Druthulidi across the cosmos then arrived at Hyrule and began to fight with one another for control of Hyrule, their titanic conflict shaping and ravaging the world.

In order to stop them, the Goddesses created the seven First Sages: Demoko, Solahrasin, Sulkaris, Malkorbagia, Maphaeus, Evaleen and Kovaloo; and with them, they purged Hyrule of the Druthulidi, destroying many of them in the process. Five of them managed to hide themselves and escaped the Goddesses' wrath. As a result of this conflict the Goddesses created the Triforce, an artefact that would give life to the world and maintain beings that would fight the Druthulidi and uphold their laws and desires.

Their work complete, the three Goddesses left Hyrule. They continue to be extensively worshipped by almost all native races of Hyrule, and in later ages their cult is the most popular religion across the planet.
Deities

Beings worshiped by the denizens of Hyrule or other worlds as Gods or Demigods.

### Druthulidi

* Bellum, Lord of Hunger
* Demise, Deathbringer
* Dethl, The Nightmare
* Iemanis, Will of the Ghoma
* Majora, The Goddess Mocker
* Vaati, The Wind Mage

### Elementals

* Demoko, Sage of Time
* Solahrasin, Sage of Light
* Sulkaris, Sage of Forests
* Maphaeus, Sage of Fire and Earth
* Malkorbagia, Sage of Water and Ice
* Evaleen, Sage of Shadow
* Kovaloo, Sage of Spirits and Wind

###

### Golden Goddesses

* Farore - Goddess of Courage
* Din - Goddess of Power
* Nayru - Goddess of Wisdom