Curse

## 1st level - Eiha:

Make a ranged Ability Attack. On a hit, deal 1d8 Necrotic damage to one target within 50 feet of you.

*Cost: 1 SP*

## 2nd level - Maeiha:

Choose an area equal to a 20-foot cube within 50 feet of you. Any hostile creatures inside the area must make a Charisma Saving Throw against your Ability Save DC. On a failure, they take 1d8 Necrotic damage half as much on a successful save.

*Cost: 3 SP*

## 2nd level - Mudo:

Target one hostile creature within 50 feet of you. That creature must make a Constitution Saving Throw against your Save DC (Mudo). On a failure, that creature becomes vulnerable to one type of damage that you specify for 3 turns.

*Cost: 5 SP*

## 3rd level - Eiga:

Make a ranged Ability Attack. On a hit, deal 2d8 Necrotic damage to one target within 50 feet of you.

*Cost: 2 SP*

## 3rd level - Cursed Breath:

Make a melee Ability Attack. On a hit, deal 1d10 necrotic damage to one target within 5 feet of you. You may make this attack 1d2+1 times.

*Cost: 5 SP*

## 3rd level - Mamudo:

Choose an area equal to a 20-foot cube within 50 feet of you. Any hostile creatures inside the area must make a Constitution Saving Throw against your Save DC (Mudo). On a failure, those creatures become Vulnerable to one type of damage that you specify for 3 turns.

*Cost: 15 SP*

## 4th level - Maeiga:

Choose an area equal to a 20-foot cube within 50 feet of you. Any hostile creatures inside the area must make a Charisma Saving Throw against your Ability Save DC. On a failure, they take 2d8 Necrotic damage or half as much on a successful save.

*Cost: 6 SP*

## 5th level - Eigaon:

Make a ranged Ability Attack. On a hit, deal 3d8 Necrotic damage to one target within 50 feet of you.

*Cost: 4 SP*

## 5th level - Mudoon:

Target one hostile creature within 50 feet of you. That creature must make a Constitution Saving Throw against your Save DC (Mudo) +5. On a failure, they lose all charges of Legendary Resistance, if any. If the creature possesses no charges of Legendary Resistance, they become Vulnerable to one type of damage that you specify for 3 turns. The creature cannot use Legendary Resistance to automatically succeed this Saving Throw.

*Cost: 15 SP*

## 6th level - Maeigaon:

Choose an area equal to a 20-foot cube within 50 feet of you. Any hostile creatures inside the area must make a Charisma Saving Throw against your Ability Save DC. On a failure, they take 3d8 Necrotic damage or half as much on a successful save.

*Cost: 12 SP*

## 6th level - Mamudoon:

Choose an area equal to a 20-foot cube within 50 feet of you. Any hostile creatures inside the area must make a Constitution Saving Throw against your Save DC (Mudo) +5. On a failure, they lose all charges of Legendary Resistance, if any. If the creature possesses no charges of Legendary Resistance, they become Vulnerable to one type of damage that you specify for 3 turns. The creature cannot use Legendary Resistance to automatically succeed this Saving Throw.

*Cost: 30 SP*

## 7th level - Dark Hit:

Make a ranged Ability Attack. On a hit, deal 4d8 Necrotic damage to one target within 50 feet of you.

*Cost: 7 SP*

## 7th level - Curse Dance:

Make a melee Ability Attack. On a hit, deal 2d10 necrotic damage to one target within 5 feet of you. You may make this attack 1d4+1 times.

Cost: 16 SP

## 7th level - Magatsu Mandala:

Choose an area equal to a 20-foot cube within 50 feet of you. Any hostile creatures inside the area must make a Charisma Saving Throw against your Ability Save DC. On a failure, they take 3d8 Necrotic damage and become either frightened, Charmed, or Stunned and half as much on a successful save and suffer no other effects.

*Cost: 18 SP(Must be either Tower or Devil Arcana)*

## 8th level - Purgatorial Wing:

Choose an area equal to a 20-foot cube within 50 feet of you. Any hostile creatures inside the area must make a Charisma Saving Throw against your Ability Save DC. On a failure, they take 4d8 Necrotic damage or half as much on a successful save.

*Cost: 21 SP*

## 8th level - Die For Me!:

Choose an area equal to a 20-foot cube within 50 feet of you. Any hostile creatures inside the area must make a Constitution Saving Throw against your Save DC (Mudo) +5. On a failure, those creatures take necrotic damage equal to 1/4 of their total HP and after taking the damage, the creature becomes vulnerable to one damage type until it is reduced to zero hit points.

*Cost: 60 SP (Must be either Lovers or Death)*

## 8th level - Abyssal Wing:

Choose an area equal to a 30-foot cube within 50 feet of you. Any hostile creatures inside the area must make a Charisma Saving Throw against your Ability Save DC. On a failure, they take 6d8 Necrotic damage or half as much on a successful save.

*Cost: 40 SP (Must be Moon Arcana)*