Order of the Dragon Slayers

Valyria is gone. The great shadows that once soared high over the skies are faded into obscurity and legend. A growl in the deeps, a claw mark upon the old oak tree, a burst of fire on a moonless night, these whispered tales from the far corners of the universe are all that remains of these ancient beasts. Even so, there exists those who would see that ember snuffed once and for all.

## Paladin Subclass: Oath of the Dragonslayer

> *"The dragonspawn are a blight to our world. Everywhere they go they leave devastation in their wake. We are slaves to beasts, nothing but food for their fire. But fear no more! Our Order will expunge* *their filth from our world, and send them back to the hell whence they came. Rise brother, stand with us. I swear this blood oath to you... the dragons will die."*
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The Oath of the Dragonslayer binds the paladin to a brotherhood united to the destruction of dragons. Some slay dragons to protect their loved ones or their village, others for the glory, but whatever their motivations they are among the best at what they do.

## Tenants of the Dragonslayer

Though the motivations of the Dragonslayers may vary, they are united by a few simple tenets.

* **Valour.** Fear nothing. Not even the most ancient of dragons.
* **Duty.** Defend the helpless from the great beasts.
* **Commitment.** Place nothing above the hunt.
* **Retribution.** Lesser foes might be granted mercy but never enemy dragons.

## Oath Spells

You gain oath spells at the paladin levels listed.

## Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

### Censure the Mighty

As an action, you can present your holy symbol and use your Channel Divinity to utter ancient Draconic curses. Choose a single dragon or fiend within 60 feet of you that can see and hear you. That creature must make a Wisdom saving throw. On a failed save, the creature is Stunned for 1 minute or until it takes damage.

On a successful save, the creatures speed is halved and it loses any flying speed it may have for 1 minute or until the creature takes damage.

### Shielded by Faith

As a reaction, you can shield yourself using the power of your faith. You may spend a use of your Channel Divinity to reroll a saving throw that you fail, but if you do so you must use the new roll.

## Steel Will

Starting at 7th level, you gain Advantage on attack rolls against Large or larger creatures. Additionally, dragon’s *Frightful Presence* feature no longer has any effect on you, and any ally within 30 feet of you gains advantage on their save against the effect.

## Dampen the Elements

Starting at 15th level, you have resistance to Acid, Cold, Fire, Lightning, Poison, and Thunder damage.

## Slayer of Wyrms

At 20th level, you can channel the spirits of all the dragonslayers who have died in their duty. You are filled with righteous fury and the wisdom of hundreds of generations of dragonslayers.

Using a reaction, you gain the following benefits for 1 minute:

* At the start of each of your turns, you gain 10 temporary hit points.
* Creatures within 30 feet of you have disadvantage on saving throws against your paladin spells and Channel Divinity abilities. In addition, they may not use the Legendary Resistance ability against your paladin spells and Channel Divinity abilities, if they posses it.
* Your weapon attacks score a critical hit on a 19 or 20.
* If you strike an enemy with a weapon attack, it is grounded until the beginning of your next turn. A grounded creature loses any non-magical flying speed.

Once you use this feature, you can’t use it again until after you finish a long rest.