Nick Burkhardt

**Nicholas Burkhardt** (born June 18, 1982) is a Grimm and detective for the Portland Police Department. Growing up, he was not exposed to any information regarding his Grimm heritage or the supernatural that surrounded him. He learned about these largely from his own experiences since 2011, which made him unique among Grimms and generally promoting the development of more socially acceptable interaction with all individuals. In 2014, he temporarily lost his Grimm powers before he regained them. He later discovered that Adalind was pregnant with his son from when he slept with her while she was disguised as Juliette. Adalind gave birth to their son, Kelly Schade-Burkhardt, in 2015, and the three of them eventually moved to a safer residence at a loft. Ironically, Nick was nearly shot and killed in the loft months later at the hands of Black Claw, but he was saved by the healing powers of a mysterious stick that he and Monroe recovered in the Black Forest of Germany after Nick had come to possess five of the seven keys.

## Personality

In most episodes Nick seems to possess a keen sense to profile people quickly (even before the family's misfortune was passed to him), though it doesn't prove to be correct in the case of Monroe (this was however mostly due to him being distracted by his new Grimm powers, which allowed him to see Monroe's Supernatural face). Aside from his ability of prospection, he has a good amount of self-confidence that never crosses over into arrogance. This, along with his ability to stay calm and rational in difficult situations gives him an edge in coping with his new found powers. Nick's sheer bravery is incredible. Multiple times he's leapt into dangerous situations to save others, and even when faced with opponents who are at least his equal, he refuses to back down.

Nick has a keen sense of fair play and a good moral compass. Despite the many atrocities he sees every day as a policeman, it never blinds him to the inherent goodness inside all creatures, and because of this, he has taken it upon himself to not only fulfill his role as a Grimm in protecting humans from dangerous Supernatural, but also to protect Supernatural from those of their kind who are out to harm them, along with humans who may come after them for similar reasons. He is a loving and devoted boyfriend, and a loyal friend. He can however be ruthless when the situation demands it, and is not above using Supernaturals fear of Grimms to his advantage, but only when the situation requires him to. Over time, due to coping with his Grimm duties, Nick has gotten more ruthless, and is now less worried about killing opponents, but only if they are a serious threat to him or others. Nick's temper has also increased, and he's become more prone to expressing and listening to his rage as well. Nick is also shown to be a highly capable liar, able to make up believable stories on the spot to cover his Grimm activities, as the series progresses he gets more comfortable with bending or even out right breaking the law when he needs to do Grimm business.

Nick does not seem to know any foreign languages. He's been exposed to German, Japanese, Latin, and Spanish, and has been unable to read these languages without help.

Over the course of season one, Nick's confidence grew greatly. With each encounter with a new Supernatural, his actions became bolder and more assertive, thus revealing his capabilities as a Grimm, though his abilities are triggered, like Supernatural, under intense emotions. Amidst the chaotic events he has maintained balance as a police detective and a Grimm.

Nick utilizes his role as a police detective in numerous ways. He's come to rely on basic training in marksmanship and hand-to-hand combat, in which he displays proficiency, these abilities are likewise enhanced by his natural Grimm skills. Nick seems to wield some authority in the Portland P.D., as he has been seen giving orders in multiple episodes. As a result of his job it's easier for "law abiding" Supernatural to trust him. Allowing him to work both sides. Ultimately he can centralize his investigative efforts, as a Grimm, with a team of vigilantes, to come up with strategies to combat crime in the Supernatural underworld.

Nick has mastered his Grimm powers and has proven on multiple occasions that he is an accomplished fighter, a highly capable hunter and a competent tracker, all skills that he requires to perform his Grimm duties.

## Physical Appearance

Nick is 180cm and he has light skin, hazel eyes, brown hair.

## Powers and Abilities

Nick has all of the abilities of a vampire/grimm hybrid

* **Super Strength:** Vampires are noticeably much stronger than Supernatural Hunters, immortals and humans and slowly grow stronger as they grow older. Even new vampires who are still in transition can toss an average-size, fully-grown human across a room with great speed and force. Their other feats include single-handedly lifting grown men high off the ground by the throat and snapping their necks, cutting off a person's head with their bare hands, and ripping out internal organs such as hearts with little to no effort. Their strength is also more powerful than that of werewolves in their human form and, depending on the age of the vampire, can be equal to that of Evolved werewolves. Their strength allows them to jump higher and further than any natural creature. Vampires who feed on humans are stronger than those who feed on animal blood. In *Fifty Shades of Grayson*, Damon, a 173 year old vampire, was seen smashing his hand continuously into a stone wall, causing a large portion to chip off. However, young vampires may have difficulties while dealing with truly heavy objects, such as when Caroline, who had been a vampire for roughly three years at this point, couldn't move a large safe by herself in *The Cell* and asked for Stefan's help, though this could be because the safe was taller and wider than Caroline was, making it more difficult for her to wrap her arms around it to lift it. Although noted that a vampire's strength enhances with age, it can also be noted that the emotional status of the vampire takes a toll on the strength. For example, Caroline was able to fight on par with Damon after only being recently turned, this was according to her, because she was "angrier." This happened again in a fight between the newly-turned Elena and the 500+ year old Katerina Petrova, since Elena was both furiously enraged for her role in her brother, Jeremy's death and managed to catch Katherine off-guard in the fight.

* **Super Speed:** Vampires are much faster than various other human and supernatural beings such as supernatural hunters, immortals, and werewolves in human form. Vampires can accelerate their movements to cover short distances in an instant, usually faster than the human eye can see. When running across long distances, they appear as vibrating blurs of motion allowing them to appear or vanish quickly and quietly. Their reflexes and dexterity are similarly heightened, allowing them to catch certain projectiles such as arrows and thrown stakes in the air with ease.

* **Super Agility:** Vampires possess super-human agility, such that they can react quickly, jump very high, climb, and run incredibly fast without difficulty or exhaustion. For example, Stefan picked up Elena and jumped high enough to propel both of them to the top of a Ferris wheel at a carnival. Similarly, Elena jumped from the ground up onto the roof of a two-story school, and she also jumped down into a ravine that was hundreds of feet deep, landing on her feet with no injuries whatsoever.

* **Super Senses:** Vampires have extremely keen senses of hearing, sight, smell, and taste that far exceed those of humans and werewolves. They can hear whispered conversations, even ones in far of buildings and on phones, though most vampires typically learn how to tune out most ambient noises when it's not necessary to hear them—Josh, a newborn vampire, explained that vampires can turn their enhanced hearing off, which explains why they can occasionally miss auditory warnings, such as the footsteps of approaching enemies, when they're paying attention to other things. Vampires can also smell blood from several meters away, and see in total darkness. Their senses of taste are also enhanced as well, allowing them to detect the presence of drugs, alcohol, or vervain in someone's blood.
* **Super Durability:** Vampires can take a great amount of physical damage without being slowed down. Even vampires who have been shot with wooden bullets, which have a weakening effect on vampires, have been seen to continue fighting so long as they were not shot in the heart or the head. Vampires still react to physical force in a human manner, particularly young vampires, who will occasionally be affected even by human-strength-level force. Vampires can also still be stunned and dazed by strikes and trauma, though their tolerance for it will increase as they get older.
* **Healing Factor:** Vampires recover tissue from any form of physical damage to their bodies within seconds to minutes, though they still feel the pain of a wound before it heals. Vampires can snap their bones back into place after they have been broken and have been seen to fully recover from gunshots, stab wounds, and torso impalement very quickly, so long as they had consumed a regular diet of human blood prior to the injury. Those vampires who feed on animals will still heal much faster than a human, but their injuries, especially severe ones, will take much longer to heal than a vampire who feeds on human blood. The only injury a vampire can sustain that cannot be healed on its own or by consuming more blood is a werewolf bite, which requires Klaus' or Hope's blood or a very rare scientifically-created serum to cure. Also, a vampire's enhanced healing is limited to physical damage to their bodies—many forms of magical damage (such as the damage caused by The Phoenix Sword) and psychological damage are beyond its capability. Vampires cannot grow back body parts, though they can reattach the severed limb with some effort, as evidenced when Bonnie cut off Enzo's hand to use it to get into the basement of the Armory and Alex reattached it while he was passed out.
* **Immortality:** A vampire stops aging once turned. Upon their transformation, vampires become immune to all conventional illness, diseases, viruses and infections. While vampires who were cancer-free as humans will be immune to cancer after they are turned, those humans who were turned while they had cancer will not only still have it as a vampire, but their newly-enhanced healing factor will accelerate the progression of the cancer cells over two-fold, nearly always causing the cancer-stricken vampire to kill themselves to end their suffering.
* **Enhanced Emotions:** Vampires experience emotions more powerfully than humans. Emotions like love, joy, and happiness are magnified for vampires, allowing them to live life more intensely. This ability allows vampires to feel emotions at their peak regardless of their age. Conversely, sadness, depression, guilt, fear and anger are also amplified, causing many vampires to become so overwhelmed that they "turn off" their humanity. Turning off their humanity allows them to block out their more negative emotions, such as fear and guilt, allowing them to feed and kill without remorse, go against any opponent without fear, and relieve themselves of painful feelings such as grief, loss, depression, and shame. A vampire without their emotions is far more calculating and direct than one who keeps them on. However, the vampire can become a remorseless killer, and are almost unrecognizable from the person they truly are, as blocking out negative emotions also causes their positive emotions to become dulled or nonexistent as well. Vampires are capable of turning their humanity back on and bringing back their emotions, but it is difficult as a result of the fact that they will be bombarded with all of their repressed emotions in addition to the guilt of anything they did without their humanity with enhanced intensity. This ability fades with time and vampires who are over 500 years old have said that they have lost the ability to turn off their humanity altogether. After time and practice, the overwhelming sensations of heightened emotions fade as the vampire learns to overcome their emotions without turning off their humanity all together.

* **Mind Compulsion:** Vampires have the ability to influence and control thoughts, emotions, and behavior and can alter or erase memories. There is a sort of hierarchy as to how this ability works and have a weaker form than that of Original vampires and can only compel humans and cannot compel other supernatural beings..
* **Sire Bond:** Although rare among them, sire bonds can be formed when a human is turned with the blood of the vampire for whom they had strong romantic feelings before they were turned. Those vampires with a sire bond are supernaturally loyal to their sires to the point that they will go out of their way to do whatever their sire asks them to do, even if they don't actually want to do it. However, this bond doesn't affect how they truly feel about their sire, it only affects their behavior.
* **Superhuman Perception** - Nick's powers as a Grimm give him the ability to see Wesen in their true form when they get excited, annoyed, angry or careless. Nick is also superhumanly observant, allowing him to pick up on the most miniscule details that others often overlook. Nick can also see supernatural creatures but they will not show their true face but will show a color that defines their species.
* **Blood of a Grimm** - As a Grimm, Nick can use his blood as an offensive weapon, as the blood of a Grimm, it kills the Wesen part of Hexenbiests (and possibly other Wesen) thus turning them human, and robbing them of all their powers. ("Love Sick") However, once used, he can not reuse the ability a second time if the Hexenbiest regains their powers. ("Bad Luck") Additionally, Nick's bloodline as a Grimm also allows him to specifically sense when a fellow Grimm of his related bloodline is in serious trouble or in need of help. The strength of Nick's blood allowed him to call forth his ancestors in order to help defeat Zerstörer, and Trubel, Nick's third cousin, came back to Portland to help Nick after she sensed he was in danger and that something bad was going to happen. ("The End")

* **Telepathy:** Vampires have a limited form of telepathy that allows them to easily enter the minds of humans, and with more effort, the minds of other supernatural beings. Other ways to weaken a vampire to use telepathy on them are to starve them or drain them of blood, inject them with vervain, or expose them to werewolf venom. It is one of the hardest abilities to master, and because of this, it is usually the last of the mind-control-related abilities a vampire learns after becoming proficient in mind compulsion. Normally, this ability works through tactile contact, usually by the vampire placing the palms of his or her hands on the temples of the vampire whose mind they want to enter. The vampire then closes their eyes and focuses on the information they wish to seek, allowing them to sort through their victims' memories until they see what they're looking for. However, Damon and Elijah have been shown to mentally communicate with others from a short distance without tactile contact in order to send distress calls and mental images during emergency situations. Like their physical attributes, a vampire's mental strength increases with age, making it difficult for a vampire to invade the mind of an ancient vampire or even that of the Originals.
	+ **Dream Manipulation:** Vampires can also use their power of telepathy to control dreams and the subconscious. This is an aspect of telepathy that is much easier to learn, and with it, a vampire has the ability to produce and modify dreams, bestow nightmares and lucid dreaming, distort people's perception of reality and trap someone in their dreams. Vampires can manipulate and enter the subconscious of other vampires and even an Original vampire if they are vulnerable enough. However, this is a learned skill that requires practice to achieve.
	+ **Illusions:** Vampires have the power to trick the minds of other younger vampires into seeing or feeling things that aren't actually happening, such as when Lexi made Stefan believe he had been starved of blood for years.
* **True Face:** A vampire's true face is the appearance they are hiding under their normal human face. When a vampire's true face is revealed, the sclera of their eyes turns blood-red, dark veins appear under their eyes as the blood pumps forcefully through them, and their canine teeth extend into razor-sharp fangs. On some occasions, a vampire's fang teeth can include both their canines and their lateral incisors, in the case of Katherine, Elena, Isobel, and Lexi, or both their canines and their premolars, such as in Klaus, Lucien, Damon, and Tyler's case. A vampire's true face can be revealed whenever they wish, but it will appear against their will whenever they are aroused by the scent of blood, or are feeling intense emotions such as fear, anger, lust, sadness, etc. A vampire's fangs are extremely sharp which gives them the ability to tear into almost any substance and tear off limbs. A vampire's true face will appear for the first time either while they drink human blood for the first time or shortly afterward. With the fangs come the darkened veins under the eyes as well.

### Other abilities

* **Eidetic Memory** - Nick has been shown to have a very good (potentially photographic) memory. For example, when Monroe mentions Siegbarste Gift, the only thing that can kill a Siegbarste, he remembered that he saw some in the trailer and remembers seeing the rifle that is made for killing a Siegbarste. Nick is also able to remember the faces of the Wesen he's seen, and quickly learn minor details about them that often come back to help him. ("Game Ogre")
* **Indomitable Will** - As a Grimm, Nick possesses incredible will power, making him (like other Grimms) immune to powers of the Coins of Zakynthos, which are so strong, no man or Wesen can resist them. However, he seems to be as easy to control as a normal human when he falls under the spell of a Musai kiss, and he is still vulnerable to the seductive abilities of Hexenbiests. ("Three Coins in a Fuchsbau") ("Kiss of the Muse") ("Bad Luck")
* **Artistic Talent** - He is also shown on a few occasions to be quite a good artist; this ability also helps him in hunting the Wesen, when trying to identify them. Nick is revealed to have inherited his abilities from his mother, who in turn inherited them from her Ancestors. ("Bears Will Be Bears") ("The Kiss") ("The Good Shepherd")
* **Combat Skills** - Although he also possesses police training, as a Grimm, Nick possesses a natural aptitude for fighting, particularly with Wesen. This also means he's naturally skilled with medieval weapons, he mastered both the Flail and the Lance after only holding them for a few seconds, and was able to master his Grimm weapons after merely a few tries. Nick is also a capable marksman, and rarely misses his target. ("Last Grimm Standing") ("Plumed Serpent") ("Leave It to Beavers")

## Weaknesses

* **Animal Blood:** Animal blood, while somewhat satisfying a vampire's hunger and sustaining their undead life, will make the vampire considerably weaker than they would be if they had drank human blood, causing their physical abilities to be inferior to a human-blood-consuming vampire, making them heal much more slowly, and making their compulsion less effective.
* **Broken Neck:** Breaking a vampire's neck will not kill them, but it will render in a death-like state for varying amounts of time, depending on the diet and age of the person in question. The Enhanced Original vampire Alaric once snapped Damon's neck, though he recovered quickly due to the fact that he is an older vampire.

* **The Cure:** If a vampire takes the cure, they will revert back to being mortal again. Once taken, the cure prevents vampire blood from having any effect on them, as it will not heal their wounds, and, if the vampire dies with vampire blood in their system, they will remain dead and not awaken as a vampire in transition. Additionally, their blood becomes the Cure once they've ingested it, making them a target to any vampire who wants to cure themselves. If the Cure-laced blood should be drained from a cured vampire, that vampire would begin to rapidly age to compensate for the years they spent as an undead, un-aging vampire. In the case of older vampires, this can cause them to age so quickly that they die in weeks or months if the Cure has been drained from their body. This was demonstrated when Silas drank the cure-laced blood of Katerina Petrova, causing her body to begin to rapidly age to compensate for her 538 years of life, 521 of which were spent as a vampire. This was proven to be because of losing the cure in her blood, as she had spent four months as a newly-returned human before Silas consumed her blood, after which point she began developing gray hair and losing teeth within a day. She then began to develop wrinkles, bad eyesight, exercise intolerance, and other symptoms of aging that worsened over the course of several weeks until she finally had a heart attack and her body died a day later.
* **Decapitation:** Dismembering or manually removing the head of a vampire will result in an instant and permanent death.
* **Desiccation:** Vampires who abstain from blood for extended amounts of time will eventually desiccate and mummify. Witches can use magic to desiccate a vampire, and Wes Maxfield also developed a serum that would cause desiccation in a vampire if they were not given an antidote within a short matter of time.
* **Fire:** Vampires are highly flammable and sensitive to fire, and will quickly burn and die from it if the flames are not extinguished in time. This quality has been proven to be useful in disposing of the remains of a dead vampire without any physical evidence. However, in some cases, vampires have used this vulnerability to their advantage, such as when Elijah and Elena removed their daylight rings and exposed their hands to sunlight near an open gas leak, causing explosions and fireballs to incapacitate or kill their enemies and dampening the flames before they can do harm to themselves.
* **Heart Extraction:** Removing the heart of a vampire will result in permanent death.
* **Invitation:** Vampires cannot enter a home without an invitation by the owner. An invitation can be granted long-distance and even by someone who hasn't lived in the house in years. For example, Josette Laughlin invited Stefan into her parents' home despite the fact that she had not been there in nearly twenty years.
* **Magic:** Vampires are susceptible to the powers of witchcraft. This is inclusive of mystical objects such as the Gilbert Device and dark objects. A Siphoner can also siphon the magic from a vampire to fuel their spells. Witches have been seen to use magic to cause agonizing pain by inducing aneurysms in their brain or muscle spasms, telekinetically ripping out their hearts or snapping their necks, magically increasing their hunger for blood to unbearable levels, setting them ablaze with a single thought, and desiccating them to the point of mummification.
* **Physical Trauma:** Minor physical injuries such as gunshots, stab wounds, and broken bones will cause pain and also slow them down. However, this is momentary as they will heal completely so long as they haven't been weakened by other means such as vervain or werewolf bites.
* **Poison:** There are various poisons invented by people, such as Dr. Wes Maxfield and Aya, that are capable of incapacitating or desiccating a vampire when administered. Klaus also used a poison to kill Tim that not even vampire blood could cure.

* **Sunlight:** Sunlight and UV rays burn vampires on contact, and prolonged exposure will cause them to burst into flames and die. However, this weakness can be mitigated by the use of a lapis lazuli stone enchanted with a specific protection spell by a witch for a particular vampire, which is usually affixed to jewelry, though it requires the vampire to wear the stone at all times.
* **Vampire Bloodline:** If Marcus dies then Nick will die as well because he is part of Marcus sireline.

* **Vervain:** Exposure to or ingestion of vervain causes a vampire to become severely feverish and weak to the point that it can even hinder their healing abilities as well. Also, physical contact with vervain will burn a vampire's skin. Vampires cannot compel anyone who has ingested vervain or has it on their person. Many vampires drink small amounts of diluted vervain to protect themselves from Original vampires' compulsion and to reduce its effects when used against them by enemies.

* **Werewolf Venom:** The bite of a werewolf, which involves injecting toxic venom into the wound, is extremely lethal to vampires. It will cause them to hallucinate, grow severely weak, and go rabid until it kills them. Klaus' or Hope's blood is the only surefire way to cure the bite, though one of the doctors allied with the Travelers managed to come up with a cure for the enhanced Ripper compound, which contained small amounts of werewolf venom. Lucien Castle also possessed a scientifically-created serum that, when injected into a werewolf bite wound, would cure the vampire of the venom's effects and allow them to heal the wound. Vampires suffering from the bite seem to always hallucinate either significant moments from their past, significant people in their lives, or specific actions of the vampire that they feel guilty or ashamed about.
	+ **Advanced Werewolf Venom:** Lucien Castle invented an advanced strain of venom derived from the seven werewolf bloodlines with no known cure. The venom is infused in the bite of an Upgraded Original vampire. Similarly, it is fatal to that of a werewolf or hybrid bite, although working twice as fast and more painfully. It is so potent that not even the blood of Klaus or Hope Mikaelson can cure it, nor will the blood of the Upgraded Original vampire.
* **Wood:** Wounding a vampire with a wooden weapon, such as wooden bullets, will incapacitate them and it will take longer for them to heal their injuries than if the wounds were caused by any other substance. Stabbing a vampire through the heart with a wooden stake or shooting them with wooden bullets will result in instantaneous and permanent death.
* **White Oak Ash Daggers:** It is said that if a vampire daggers an Original vampire, they will die while the Original vampire is neutralized. This, however, has never been proven.