recursal/Fanatic-Fandom huggingface dataset:
Prologue: The Awakening

## Introduction

***Prologue: The Awakening*** is an offline, single-player or small group (with the optional CoE Adventure Toolkit) experience designed to act as an introduction to the lore and story of the game. Originally, it was also intended to serve as an early hands-on test of some of the game's most important client feature areas, in line with Soulbound Studio's "Rope Bridge" philosophy of development. It was subsequently moved later in the development schedule, just prior to Exposition and Beta testing. This will ensure the intended content will be available to experience, as the world-building and architecture tools will be in place by that time.

## Features

Players will get exposure to (and provide feedback on) 22 feature areas. The types of features to expect include:

Ref.:

* Coming to be (AKA character creation)
* Not being naked and afraid (AKA inventory & equipment)
* Touching everything (AKA world interaction)
* Getting around (AKA navigation, locomotion & beasts of burden)
* Not dying (AKA food, rest, & shelter)
* Dying (AKA character lifecycle & souls)
* Killing stuff (AKA combat)
* Making things (AKA crafting)
* Cooperating with folk (AKA laws, crime, & punishment)
* Cooperating with nature (AKA farming, hunting, & resource management)
* Social graces (AKA identity, reputation, & NPC interactions)
* Access Restriction (Taboo locations, Locked doors & objects)

Prologue will be free to download and play as a solo experience.

## See Also

* Development Schedule
* Titan's Steppe

## References

1. ↑ 1.0 1.1 Caspian, State of Elyria - July 2017, 27 July 2017
2. ↑ Caspian, Kingdoms, Chronicles, and Mud, 27 June 2016
3. ↑ Vye, By Leaps and Bounds, 9 February 2017
4. ↑ Caspian, DJ #19: Pre-Alpha Experiences, 23 February 2017
Haven

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

Qindred believe that Haven was the Capital City of Old Elyria and was home to the Ancient ancestors.

When Old Elyria shattered in The Burning, Haven became one of three planes of existence. To the Qindred, there would be no greater joy than finding their way back to Haven.

## See Also

* Religion
* Astral Plane
* Spirit Walking

## References

1. ↑ Soulbound Studios, Plenty of eye candy... , 24 July 2016
2. ↑ Caspian, MUST WATCH! Chronicles of Elyria: Live Panel January 30, 2016, 31 January 2016
3. ↑ Soulbound Studios, New Video, Concept Art, and Lore..., 2 June 2016
4. ↑ Caspian, Down the rabbit hole..., 9 August 2016
Spinning

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

In CoE **Spinning** is the main skill of the **Spinner**, one of the character roles players can choose their character to specialize in. For the time being not much is known about how this will be implemented as only the presented concept image of a spinning wheel has been disclosed.

## References

1. ↑ Soulbound Studios, CoE Discord channel #Media, 29 September 2018
Pt Envelhecimento

Envelhecimento é uma importante dinâmica de jogo de CoE, e afeta praticamente todos os aspectos das estruturas sociais e econômicas, assim como o progresso individual do jogador.
Personagens em Chronicles of Elyria envelhecem aproximandamente um ano a cada sete dias reais (veja Tempo).
Personagens jogadores e não-jogadores têm sua aparência física e atributos afetados no processo.

## **Tempo de Vida**

Jogadores têm três opções quando criam um novo personagem: eles podem escolher começar como um protegido do Estado e consequentemente começar com a idade de 12 anos (veja Protegido), eles podem escolher uma criança de 15 anos em uma família através do processo de seleção familiar na criação de personagem (veja Família), ou podem escolher um NPC existente que possui seu próprio conjunto de profissões e habilidades, mas que pode estar em qualquer idade. A partir daí, o jogador começará a envelhecer em tempo real até que alcancem a idade avançada (qualquer ponto entre 80 e 120 anos dependendo de como viveu sua vida). Quando sua hora chega, o personagem morre, o que causa morte permanente e então torna tal personagem não mais jogável; a vida útil total de um personagem varia de 8 a 14 meses reais. O jogador fica com a alma do personagem e pode começar o processo novamente em outro personagem com uma centelha vital (que pode ser comprada com dinheiro real ou adquirida através de Pontos de História).

## **Efeitos do Envelhecimento**

Idade afeta os personagens de várias formas, incluindo mudanças na forma física e nos atributos. Algumas mudanças físicas incluem pele mais apertada e fina, calvice, marcas e até redução de altura em idades avançadas. Atributos também são afetados pela idade, à medida que um personagem envelhece alguns atributos irão naturalmente atrofiar e se deteriorar, enquanto outros se tornarão mais fáceis de desenvolver (veja Atributos). Quanto à isso, Caspian disse que "Força, agilidade e energia se tornam mais difíceis de manter, enquanto Foco, Razão e Vontade se tornam mais fáceis. Para habilidades sociais, é mais ou menos meio a meio. Persuasão se torna mais difícil de aumentar (ninguém escuta os mais velhos), enquanto Intuição e Liderança se tornam mais fáceis."

Nota: o envelhecimento ocorre em tempo real, logo seu personagem continuará envelhecendo quando você estiver offline, já que ele estará vivendo como um OPC.

## **Gallery**

* Homens envelhecendo
* Modelo masculino envelhecendo

## Referências

1. ↑ Kickstarter, May 2016
Caspian, Design Journal #3 – Time, Aging, and Offline Player Characters, 29 August 2015
Kingdom of Nirath

Others | Lazu, Jenu, Pyqsi, Forest Cant

The Kingdom of Nirath is one of the Official Launch Kingdoms of Elyria.

## Duchies

 - Duchy of Ashen
 - Duchy of Lyrhia
 - Duchy of Skuldheim
 - Duchy of Eastfall\*
 - Duchy of The Sage\*
 - Duchy of New Toadmarsh\*
 - Duchy of Seastone\*

\* Name pending

## Links

* CoE Forum Post
* Discord

## References

1. ↑ Kaizen, The Official Launch Kingdoms of Elyria, 9 October 2017
Gambling

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

Gambling is a mechanic, which as the name suggests, involves players taking part in games such as cards and dice while betting. It has been suggested that gambling will take place in Inns and Taverns.

## References

1. ↑ Vye, Merriment in Increments, 3 November 2016
Luna

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

**Luna** is the sister of Angelica. Angelica created Luna out of loneliness and boredom by giving life to her shadow.

*But with the Light also came the Darkness, for one day Angelica looked out and saw her silhouette, cast as a shadow upon the world itself. At first, she was entertained by how it followed her, but she was lonely and got bored, and so she gave life to it. Her shadow, which she named Luna, became her twin. A darker version of herself, which she kept as her constant companion.*

## See Also

* Religion
* The Burning

## Trivia

Luna is also the name of the server that will serve the 'NA-East zone' of the community.

## References

1. ↑ Caspian, Look both ways before you cross..., 11 June 2016
Kingdom of Lor Voskara

Others | Jenu

The Kingdom of Lor Voskara is one of the Official Launch Kingdoms of Elyria.

## Duchies

 - Duchy of Ki Nora
 - Duchy of Vorhut
 - Duchy of Akatash
 - Duchy of Stormmarsh

## Kingdom-wide Organizations

* **The Wyrmberg** - A crafting guild primarily for smithing but will offer all kinds of crafting services from Leatherworks and Tailoring to Tinkering and Jewellers. This guild is heavily focused on the advancement of technology through the in-game research systems.

## Links

* CoE Forum Post
* Discord

## References

1. ↑ Kaizen, The Official Launch Kingdoms of Elyria, 9 October 2017
Godswar

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

The Qindred believe there were two Godswars between the Qin.

## The First Godswar

Daemon, Qin of Fire, died in the first Godswar thus causing The Burning and, inevitably, the second Godswar.

## The Second Godswar

During the second Godswar Aiden (Qin of War) lead the Waerd against the other Qin in an attempt to gain more power. He was defeated and the Waerd were driven into the cold semi arid-desert.

## See Also

* Religion
* History

## References

1. ↑ Soulbound Studios, New Video, Concept Art, and Lore..., 2 June 2016
2. ↑ Caspian, Tribes: The Waerd, 10 July 2017
Independence

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

Counties and Duchies will be able to declare independence from their respective Kingdoms. Counties will be able to declare independence from their Duchies. Towns may also be able to declare independence from counties and form their own counties.

Players will be able to attempt to claim independence as long as they rank anywhere between Mayor and Duke. If a player declares their independence, they must be able to defend their lands for 28 real life days to become independent officially. In addition to this, if players can gain significant support of other landowning nobles in their general area, offensive options to overthrow their superiors become available.

## References

1. ↑ Caspian, DJ #18: Kingdom & Land Management, 18 May 2016
Nl:Zielsverwanten

Wij willen allemaal geloven dat er iemand is die dezelfde gevoelens en doelstellingen als ons heeft. Iemand die ons volledig begrijpt. Iemand die echt van ons houd. Helaas kunnen we je niet vertellen of dat wel of niet zo is, maar wat we je wel kunne vertellen is dat de kans dat je alleen bent klein is.

Elke ziel heeft een tweeling, iemand die gelijk is op welke manier dan ook. Wat dan ook het lot is van iemand, je zielsverwant heeft hetzelfde lot. Deze permantente link tussen zielen zorgt voor meerdere werderzijdse voordelen.

Als eerste is: hoe dichterbij zielsverwanten bij elkaar komen des te meer ze bewust zijn van elkaars aanwezigheid. Met beperkte afstand kan een zielsverwant altijd zijn tweeling vinden.

Als tweede zijn zielsverwanten zo scherp afgestemd op de herinneringen en ervaringen van een ander dat met een beperkte aftand ze de vaardigheden van een ander kunnen oppikken. Er word gezegd dat wanneer twee zielsverwanten in contact komen met elkaar dat de vaardigheden zo scherp op elkaar afgestemd zijn dat ze elkaar voltooien. Daarbij geven ze de gecombineerde vaardigheden van beide karakters in alles wat ze doen.

En als laatste, de gemeenschappelijke verbinding tussen twee zielsverwanten werkt als een batterij. Zolang ze dicht bij elkaar zijn en zolang hun lichamen het kunnen verdragen heeft een ziel altijd genoeg geestkracht hebben om zijn weg terug te vinden van het astrale veld.

Klinkt geweldig, toch? Helaas zit er een addertje onder het gras. Zielsverwanten beginnen hun leven als tweelingen. Elke ziel leeft zijn eigen leven en ontwikkelt zijn eigen affiniteit naar goed of slecht. Terwijl hun lotsbestemming gelijk zijn, is er geen garantie dat ze op dezelfde kant van de kosmische strijd zitten wanneer ze elkaar ontmoeten.

Maar het meest belangrijke is dat zielsverwanten die in twee verschillende richtingen gaan, er maar één manier is om verder te gaan met je leven. Je moet zijn ziel van zijn lichaam verwijderen en ze terug sturen naar de Akashic Records.

Zielsverwanten worden gekozen uit de 300,000+ zielen die gegenereerd worden op een server, dus de kans is zeer klein dat jij je zielsverwant gaat ontmoeten .

## Referenties

1. ↑ Walsh, Jeromy "Caspian" Design Journal #2 – Soul Selection, Destiny, Achievements and Soul Mates
2. ↑ Walsh, Jeromy "Caspian" IRC
Interrogation

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

## Introduction

Interrogation is one of the Lore Skills. While much is unknown about the interrogation experience, the intent is that you will be able to draw knowledge items from other characters depending on your skill, their skill, and possible other factors.

## References

1. ↑ Vye, CoE Discord Tag ##10.17.2018#Q&A Languages & Chat#, 17 October 2018
Kingdom of Blackheart

The Kingdom of Blackheart is one of the Official Launch Kingdoms of Elyria, lead by Queen Rowena Darkholm.

 Others | Jenu

## Duchies

 - Duchy of Baxteria
 - Duchy of Bloodheim
 - Duchy of Drakeolm
 - Duchy of Featherfell
 - Duchy of Duskholm
 - Duchy of Mycenae
 - Duchy of Nocturne's Reach
 - Duchy of Olath Valm
 - Duchy of Whisperwind

## Kingdom-wide Organizations

**Guilds**

**Associations**

## Links

* CoE Forum Post
* Discord (needs updated)

## References

1. ↑ Kaizen, The Official Launch Kingdoms of Elyria, 9 October 2017
Stealth

**Stealth** will be a thief's best friend in Elyria. A player who has a high level of stealth will be much more effective as a deviant than one with out. Although not much is known about stealth yet we do know that visibility will play a large roll in it.

Stealth will not be carried out simply by a darkly clad figure hiding in a darkly lit area; the developers will be focusing on implementing a mechanic that will actually make the deviant harder to visually see through transparency or camouflage. This helps to deter players from trying to "game" the system by simply manipulating the gamma and lighting of the game and or their monitor to enhance visibility in darker areas.

### Clothing and Gear

Clothing and gear designed to aid in stealth such as camouflage will aid in in deviancy.

## References

1. ↑ 1.0 1.1 Caspian. Soul-chamber. Discord, January 13, 2018
Planes Walking

**Planes walking** is a possible talent you can find in Elyria. Planes Walking is an extremely rare talent and hasn't been seen in several hundred years. Those with this talent have the ability to transport themselves into the Astral Plane. While in the Astral Plane they can guide a player and aid them with any obstacles they may encounter.

## References

1. ↑ Caspian, Design Journal #1 – Introduction to Souls, 5 August 2015
2. ↑ Caspian, Design Journal #4 – Incapacitation, Spirit Walking, and Permadeath, 26 August 2015
Leatherworking

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

Little is known about leatherworking at this time, but leatherworkers will work primarily at making leather equipment and clothing from treated animal skins.

## Compartments

Leatherworkers can make garters with places for hidden weapons, belts with various numbers of attachment points and cloaks with sewn-in hidden compartments. Additionally, most pants come with pockets for carrying a small amount of coins or other items.

## References

1. ↑ Caspian, DJ #11: Equipment & Inventory, 28 October 2015
Soulmates

Each soul has a kindred spirit, a twin, a soul mate that is identical in every way. Whatever the destiny of the soul, the twin shares the same destiny. This permanent link between souls results in several mutual benefits.

First, the closer soul mates are to one another the more aware they are of the other’s presence. Within some limited distance a soul mate can always locate their twin.

Second, Soul mates are so acutely attuned to the memories and experiences of the other that within some limited distance they begin to pick up on the skills of the other. It’s said when two soul mates come into contact their skills become so acutely attuned that they complete one another - granting the combined skillset to both soul mates in everything they do.

Finally, the shared connection between soul mates acts as a battery to their spirit. So long as they are near each other, and so long as their bodies can endure, a soul mate separated from their body will always have sufficient spirit to find their way back from the Astral Plane.

Soul mates only begin their existence as twins. Each soul lives their own lives and develops an affinity toward light or dark. While their destinies are inexorably intertwined, there’s no guarantee they’ll lie on the same side of the cosmic struggle when they meet.

Most importantly, soul mates whose affinity go in opposite direction become diametrically opposed to one another. To that end, there is only one way to get past such an antagonist – separate their soul from their body and send them back to the Akashic Records.

Soulmates are chosen from the 300,000+ souls generated for a server, so the chances of meeting your soulmate is very small.

## References

1. ↑ Caspian, Design Journal #2 – Soul Selection, Destiny, Achievements and Soul Mates, 12 August 2015
2. ↑ *HOLD!* Caspian, *"IRC @ Quakenet"*, *dd month yyyy*
Incapacitation

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

## Introduction

**Incapacitation** is the 'first' type of 'death' (and most likely most common as well) in Chronicles of Elyria; Your character does not enter the Astral Plane upon being knocked out unlike with a Coup De Grace.

## Effects

There is no spirit loss for your Soul upon being knocked out, you are knocked out for only a short period of time thus the loot potential of your body is limited to what is held in your hands, coin purses and any animals such as horses that you may be have holding the reins of.

You will still be able to hear what is going on around you while incapacitated.
Pt Flora

## Plantas lenhosas

* Hera
* Hera Fantasma

* Lágrimas de Angélica

## Mídia

* Armélus coletando ervas não identificadas
* Esboço de Macieira.
* Esboço de Milho.
* Esboço de Linho.
* Esboço de Linho.
* Esboço de Cenoura.
* Esboço de Batata.
* Esboço de Arrroz.

## Referências

1. ↑ 1.0 1.1 1.2 1.3 1.4 Caspian, Official Tribes: The Waerd, July 10 2017
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 *Unofficial!* Jodre\_Uidhir, Pictures from Caspian (PLANTS & stuff!), May 12 2018
3. ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Caspian, Official Tribes: To'resk, July 9 2017
4. ↑ 4.0 4.1 Serpentius, Will you survive the Searing Plague Event!?, 3 August 2018
5. ↑ Serpentius, It's Sedecim Time!, 14 June 2018
6. ↑ 6.0 6.1 6.2 Serpentius, Our Holiday Promotion is here!, 17 December 2018
7. ↑ Caspian, Thought for food, 20 August 2016
8. ↑ Soulbound Studios, Comment @ Glowing Pinecones Achieved + Wards Stretch Goal Unlocked, 22 May 2016
9. ↑ Snipehunter, Adventure Completion: Readying the World, 18 June 2018
10. ↑ Vye, Growing Up and Going Out, 16 November 2017
Pt Cidade

Uma cidade é uma divisão territorial em Elyria consistindo em no mínimo 49 parcelas de terra, 150 pessoas e um tribunal de justiça.

## Formação de uma cidade

Assentamentos se tornam cidades quando cumprem os requisitos de possuir no mínimo 49 parcelas de terra, 150 pessoas e um tribunal de justiça.

## Regência de uma cidade

O líder é o Magistrado. O Magistrado é a mesma pessoa que possuía o título de Prefeito antes do assentamento se tornar uma cidade. Normalmente é o jogador que detêm a maior quantidade de terras dentro da divisão, mas isto não é regra, e pode haver exceções. O Conselho Municipal também permanece o mesmo.

"Como o magistrado da cidade é possível customizar as leis locais e municipais usando a mesa do Tribunal. Quanto aos cargos de níveis inferiores, além de definir algumas leis para sua cidade, usar a Mesa de Planejamento da Cidade para decidir onde algumas construções serão feitas, ver a Mesa de Recursos para garantir que os recursos certos estão entrando no município, e coletar impostos, você pode de qualquer forma jogar o jogo da maneira que normalmente o jogaria."

## Referências

1. ↑ https://chroniclesofelyria.com/blog/6549/DJ-18-Kingdom--Land-Management
2. ↑ https://chroniclesofelyria.com/blog/6549/DJ-18-Kingdom--Land-Management
Political system

Reason: "*Topics are or can be fully covered by or via the Governance page, which is more up-to-date and linked on the home page. This is an orphaned page as well. ~AlteOgre*"

**This page is a candidate for deletion.**
Reason: "*Topics are or can be fully covered by or via the Governance page, which is more up-to-date and linked on the home page. This is an orphaned page as well. ~AlteOgre*"

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

Politics play a huge part in Elyria. Any role can be taken, so there are many layers to the system. We don't know everything yet, but Caspian has given us a good idea already.[*citation needed*]

## Laws

Laws will be player determined by the rulers or nobles of certain areas.

## Contracts

Contracts will play a major role in the lives of most Elyrians, for a detailed overview on this, see Contracts.

## Layers of political settlements

* Hamlet
* Village
* Town
* City
* Capital

For more information, check the page on Settlements.

## Political titles

* Elder or Village Council
* Mayor/Town Council
* Magistrate/City Council or Baron
* Count or Sheriff
* Duke
* King

In regards to the mechanics and experiences of each, Caspian has said that running a Barony will have "Sim-like qualities", while a County will be similar to an RTS, a Duchy a "War Sim", and a Kingdom a "God-game".[*citation needed*]

To learn more about these titles and its influences, check the page on Fame.

## Sizes of Land and Settlements

All areas of land interact in an interwoven set of relationships. Much like the real world contains countries, each with sets of provinces, counties, and cities, Elyria also has its own hierarchy for land organization.

* Each server’s continent includes 4 to 6 Kingdoms
* There are 5 to 8 Duchies in each Kingdom, or ~32 Duchies per server
* There are 8 to 64 Counts in each Duchy, or ~1,000 Counties across a server
* Each county contains different sized cities, towns, villages, and hamlets housing it’s residents, where an average County will have 400 characters - players & NPCs.

## References

1. ↑ GAME GUIDE - Nobility & Aristocracy, [In Development]
Non-traditional character

**Non-Traditional Characters** are former NPCs that have been taken over by a player during character creation.

**Older NPCs:**

* Will have established land, wealth, family etc.
* Will have developed skills and career
* Will not allow customization of name, appearance, etc.
* May be married already. If so, the spouse's NPC code will be "locked" to the player.

Taking over your heir after your character dies is also becoming an NTC. These characters must be at least 15 years old, but can be older.

## References

1. ↑ Walsh, Jeromy "Caspian" "Down the Rabbit Hole" Blogs - Chronicles of Elyria
Knowledge

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

## Introduction

Ref.:

*HOLD:* **Knowledge** is acquired through research and offers insights in new or alternate recipes, techniques and technology and through this also in new crafting stations or more ways to utilise existing ones.

## Knowledges

This section provides an overview of the presently known fields of knowledge, based on the skill tree shown here. For the time being the fields of knowledge are categorized in arbitrary knowledge domains.
*Note that these is a preliminary list and all can be subject to change!*

*The info on the page for Gathering Skills can be considered obsolete and may be transferred to this page later on.*

## References

1. ↑ Caspian, Adventure Intro: From Pre to Alpha, 18 July 2018
Foxcelot

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

 Abilities | Pest Control

## Information

The **Foxcelot** is an Elyrian animal, a mix between an ocelot and a fox. It can be trained to hunt down pests and other creatures threatening farmland or crops.

## Trivia

The Foxcelot was a purchasable pet in the store as part of the Festival of Renewal store event.

## References

1. ↑ 1.0 1.1 Kaizen, Renewal Festival Store Event, 12 March 2018
2. ↑ Soulbound Studios, CoE Discord channel #Media, 18 July 2018
3. ↑ Soulbound Studios, CoE Discord channel #Media, 29 September 2018
Parkour

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

Parkour is a training discipline using movement that developed from military obstacle course training. Starting with Assassin's creed, some modern video games started to include the practice of parkour as a key gameplay element that allowed players to climb, swing, slide, duck, and roll through the game's architecture and terrain.

Chronicles of Elyria will have a parkour system , implemented with known actions such as jumping onto/over obstacles, climbing and rolling.
Little information is yet known about parkour as a specific Skill apart from there not actually being a specific Skill for parkour and that attributes such as strength and agility will determine one's ability to move freely around within the Elyrian world. Therefore, parkouring can be considered a 'combined skill', helpful for some speciic character roles like explorer and hunter.

## References

1. ↑ Soulbound Studios, Chronicles of Elyria - Fun little flip on the rooftops, 1 May 2016
2. ↑ Soulbound Studios, Silver Run Mine Design Walkthrough, 19 April 2017
Parcelas de Terra

O mundo de Elyria é divido em seções de terra chamadas Parcelas. Cada parcela mede 64 m x 64 m de largura/comprimento e 64 m de profundidade. O "nível do chão" da superfície está no centro da parcela.

Parcelas podem ser compradas do dono da terra (normalmente o Duque/Duquesa, Conde/Condessa, Rei/Rainha), exceto durante a Exposição, quando jogadores que contribuíram financeiramente ao Estúdio em um nível alto o suficiente para adquirir Acesso à Exposição podem comprar terra usando EP (Ponto de Exposição).

A partir de quando o jogador possui uma (ou mais) parcelas, ele pode redividi-la em mais zonas, construir edificações ou arrenda-la para outro jogador.

## Referências

1. ↑ Snipehunter, Post #15 in Forum thread 'Mines', 5 November 2018
2. ↑ Caspian, DJ #14: Player Housing – Architecture & Construction, 26 November 2015

en:Parcel
Otterbear Cub

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

 Pet | Yes

## Information

The otterbear cub is so adorable, it's easy to forget the monstrous strength it will one day possess. The "squee" you're hearing isn't from the Otter Bear Cub. It's just the sound everyone makes when confronted with their nigh-lethal levels of cuteness. Your otter bear cub will grow up to be your big best friend, but with careful training, you might even teach the little cutie to act as your ride.

## Kickstarterversary Community Reward 2018

The otterbear cub was one of the milestone acchieved from the Kickstarterversary, previously named: Otter Bear Baby.

## References

1. ↑ Serpentius, Kickstarterversary Community award tracker
Forest Cant

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

Spoken only by Kypiq and never taught to outsiders, this special form of communication mimics the sounds of the forest and travels well under the forest canopy. There is no written alphabet.

## References

1. ↑ Vye, Design Journal: Communication, 28 April 2018
Maika T

Notable Works | *Big Fish Casino*  *Gummy Drop*  various mobile games

**Maika T** (known by the handle **Scarlet**) is a Graphics Designer for Soulbound Studios. Examples of her works can be found at her Portfolio website.

## Biography

#### March 2008 - September 2015

Scarlet joined **Big Fish Gamers** in 2008, which is a large producer and distributor of casual games that are constantly acquired by Churchill Downs Incorporated in 2014. She worked as a Graphics Designer on the marketing side of the industry. She has worked on prints and digital media, booth designs, and even web and mobile marketing campaigns.

#### September 2015 - August 2016

During this one year period, Scarlet joined with **Unikrn**, the global leader in eSports betting, as a Content Manager.

#### October 2016 - Present

Currently, Scarlet is working for Soulbound Studios where she "joins the CoE team in both the Outreach and UI/UX teams to not only create marketing materials, but to assist in the creation of the UI of the game itself."

## Works

* Big Fish Casino
* Mystery Case Files
* Gummy Drop
* Archie Riverdale Rescue
* Fairway Solitaire
* My Singing Monsters
* Antique Road Trip
* Zombie Zombie Zombie
* Chronicles of Elyria (in production)
Maps

ve no auto-map or mini-maps. Maps will be just another item that players will be able to craft using the Cartography skill, one of the sub-skills of Lore Skills.

Maps are small, stackable objects wh sit in your inventory like iem. They can e bought, sold, traded, destroyed, stolen and crafted.

NPCs will refer to locations with the names that are commonly written on maps.

## **Map ale**

Maps in CoE are divided up into 8 different scales:

1. **Structural**: it's the small scale used for mapping castles, ruins, dungeon, caverns, etc. Objects on this maps will typically show the location of different rooms, hallways, items, traps or anything found in this areas, even creatures but this could move so it might not be accurate.
2. **Settlement**: this will be used for the layout of villages and towns, showing building, farms, location of crafting resources, etc.
3. **Regional**: larger than settlement maps and more detailed than a county map. In general this maps are used by Explorers and Gatherers to communicate information about resources in the wild.
4. **County**: this is roughly the size of an average county. It will show settlement landmarks like the location of hamlets, villages, and towns or geographical landmarks as rivers, lakes, forests and trade routes, or even large resource locations like an established mine.
5. **Duchy**: these maps will probably be the least common of the maps, and will show the county borders and positions of large geographical structures such as mountains, valleys, massive lakes, etc. They will also show towns and cities and the most important areas for resource gather, as well as trade routes between counties.
6. **Kingdom**: this will show the boundaries of the duchies, the major cities, and the principal trade routes between them. Together with continent maps, they are used to track diplomatic boundaries.
7. **Continent**: this kind of map will show the borders of the kingdoms on a continent.
8. **World**: mostly decorative items, used only to express the scope of the known world.

## Cartography

This skill allows you, using in-game tools, to draw/sketch/stencil maps of your area.

See Cartography for more information.

## Navigation

This skill is used with maps and other tools to help characters to find their location in the world.

See Navigation for more information.

## Sensory Maps

There is actually a mini-map in CoE but it's not your standard map. It serves as a survival tool and is tied to your character's senses. It shows what your character hear or smell. This allows to leverage both player senses as well as character senses and create a tighter bond between the player and her/his character.

## References

1. ↑ Caspian, Adventure Intro: From Pre to Alpha, 18 July 2018
2. ↑ Caspian, DJ #10: Maps, Cartography, and Navigation, 23 October 2015
Lore

## Main Story

Using the Soulborn Engine, Soulbound Studios will be implementing a 10 year long dynamic story which will affect the whole of Elyria.

## History

See History to learn about Elyria's past.

## Religion

Religions and their beliefs play a large part in the world of Elyria.

Players can create Cults of existing religions but not entirely new religions with the use of game mechanics.

## Rituals

Rituals are established within cultures through the ages. These may be of various origin, nature, frequency and intensity. Rituals can be celebrations, pilgrimages, competitions, parades, inaugurations, rites of initiation, etcetera. Especially religious and tribal rituals can have significant impact on the lives of many Elyrians. See Rituals for more information.

## Lore Characters

Many characters have shaped the history of Elyria with their actions. See Lore Characters for more information.

## Lore Stories

A few stories have been released that provide cultural knowledge and help flesh out the world of Elyria. These stories include:

* "Ilnajeren and the Lantern Man", a story about a shape-shifting antagonist that consumes the souls of its victims in mass quantities, leaving behind their dead bodies.
* "Caught Off Guard" is the story of a Janoa who prevented the disruption of a Sedecim by a malcontent and ensured a treaty between 2 tribes that are generally uncivil with each other.
* "The Cardinal Miracle of the Second Age" is the legend of a 26 year long famine, and the Cardinal Bees whose mere touch causes flowers to bloom in the fields and fruit to grow upon the trees in minutes.
* Longest Night: A 3 year long eclipse of the sun, containing 1 year of twilight at either end and a full year of darkness in between. Each tribe has their own way to celebrate. See also, Rituals.
* "Marsh Mother" Featuring the Eye, the story tells of orphanage matron Jevirelle and her wards being burned alive inside their house by a mob infuriated at the death of one of their women and blaming the 3 orphans who reported it.

## Planes

Some religions believe that Elyria was one world, before a cataclysmic event split it into different planes. See Planes for more information.

## References

1. ↑ Soulbound Studios, Twitter post, 1 August 2016
2. ↑ Snipehunter, A Tale of Queen's Gaze - Ilnajeren and The Lantern Man, 23 October 2018
3. ↑ Serpentius, #lore #Caught Off Guard#, 3 July 2018
4. ↑ Serpentius, #lore #the Cardinal Miracle of the Second Age# 9 March 2018
5. ↑ Serpentius, #lore #Longest Night#, 22 December 2017
6. ↑ Serpentius, #lore #The Eye Returns#, 30 December 2017
Schools

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

**Schools** in Chronicles of Elyria represent a collection or group of people dedicated to the furthering of education, research, and technology. Organizational structure and funding incorporates membership fees from some students who are required to pay for access to school resources, as well as grant funding from the Kingdom, Duchy, County, or Settlement they reside in.

##### Advantages

Being part of a school gives members increased and rapid opportunity for learning, which comes in the form of consolidated access to different skill trainers (or teachers) and specialized research tools.

##### Disadvantages

Since schools share technological developments any new technology discovered within the school is freely available to anyone.

## Research

**Schools** function as academic institutions that forego production and profit for research and development. Schools also allow for the safer study of new technologies through specialized tools. As such, members of the school share research, which greatly increases the change of new discoveries.

## Location & Membership

Schools tend to focus on expanding out one campus in order to facilitate the growth of its membership base. Characters (identities) are also limited to one school they can attend and are encouraged to focus their skill development on one set of skills at a time.

## Trivia

Patents were initially planned as a means for Guilds to protect their specific knowledge but discarded later. As mentioned in Discord #coe-common-room on 10 December 2016, patents were removed from the scope of the game as to allow others to independently acquire the same ability to create something through independent research.[*citation needed*]

## References

1. ↑ 1.0 1.1 1.2 Caspian, CoE Discord tag #12.28.17#Organizations#, 28 December 2017
2. ↑ Caspian, DJ #13: Technology & Research, 18 November 2015
Gathering

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

*HOLD: This skill category has been disbanded. Some skills have been moved to other skill trees, other have been defined as fields of knowledge. To be adjusted soon. ~AlteOgre*

## Introduction

Gathering skills relates to a person's ability to gather and process raw materials. This includes skills involving the identification and handling of organic materials such as plant and animal byproducts, as well as inorganic materials such as metals and gems.

## Knowledge List

* Identification and handling of organic materials (e.g. plant and animal byproducts)
* Identification and handling of inorganic materials (e.g. metals and gems)
* Mining
* Smelting

## Agriculture

Agriculture will be a crucial skill within the world of Elyria.
Thandrus

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

 Role | The Bearded King

## Information

**Thandrus** is a character from the upcoming video game Chronicles of Elyria. His role in the story is unknown, and all that has been revealed of him so far is his appearance in a wallpaper containing Thandrus holding two war-axes. You can see part of the wallpaper in the stud to the right.

Rumor has it that *Bearded King Thandrus* may have some Yoru blood in him.

## References

1. ↑ Caspian, More on the north..., 19 September 2016
Gathering Materials

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

In Chronicles of Elyria, you can gather almost anything you can imagine. Below you can find a list of items you can gather confirmed so far.

## Inorganic

Ref.:

* Metals
* Stone
* Gems & Minerals
* Sand
* Chalk
* Clay

## Organic

Ref.:

* Fruit
* Leaves/Petals/Buds
* Stalks/Reeds
* Bark
* Reed
* Wood
* Saps/Oils

## Animals

Ref.:

* Skin/Hide
* Meat
* Bone
* Organs

## Deconstruction

Ref.:

In Chronicles of Elyria, the majority of crafted objects which require assembly can also be disassembled. There's a couple reasons you might want to do this.

First, if you decide later you want a better hilt on your sword, you can take it apart, put a better hilt on it and you're good to go. This applies to the component level as well. Don't like the ruby on the pommel of your sword? Take it off and put the shiny new sapphire on.

Second, many items in CoE suffer durability loss over time. While it's possible to take the blade you've been using to a grinding wheel and put a good edge back on it, that'll only work so many times. At some point, it'll be necessary to get rid of the blade entirely and put a new one on it.

## Recycling

Ref.:

One of the major problems in most MMOs is the need for a money sink. This sink is necessary because resources are unlimited. Metal deposits are constantly appearing as new resource nodes, animals are always respawning, and NPC villains forever roam the land with wealth that materialized out of thin air.

Most MMOs handle this problem, among other ways, by having resources destroyed during crafting. This is true whether you’re successful or unsuccessful. If you fail a skill check, you may lose some percent of the resources in addition to failing to create the item. If you succeed, you may get the item but the resources are still gone forever.

However, Chronicles of Elyria is a world with finite resources. Metals, gems, and other non-renewable resources can become extremely valuable as the game evolves. As a result, we’ve instituted a mechanic for recycling. Many materials, such as metals can be disassembled from their current object, such as taking a blade off a sword, and can be re-melted into ingots at a forge. In this way, many materials can be put to new use.

Rather than forcing you to sell the blade you just found to an NPC as "vendor trash", you can instead take the bad blade, put it back in the forge, and recoup most of the metal used in the initial crafting. In this way, you can continue to craft an item, advancing your skill, until you create a product at the quality you're looking for.

In all of the above cases the raw materials are processed using knowledge from the gathering domain to turn them into something consumable by different crafting professions. For example, those with the Mining skill are able to gather raw metals and then convert them into smelted ingots. Those with the mining skill can also use the Jewel cutting skill to take gems from metal deposits and cut them into jewels for use by jewelers.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 Caspian, DJ #9: Crafting & Professions, 17 October 2015
Pt Chronicles of Elyria Wiki/Navigation

**Mecânicas**

* Pt Criação de Personagem
* Pt Envelhecimento
* Pt\_Família
* Pt\_Morte
* Pt\_Contratos
* Pt\_Combate
* Pt\_Equipamento
* Pt\_Inventário

**Habilidades**

* Pt\_Combate
* Pt\_Sobrevivência
* Pt\_Coleta
* Pt\_Astúcia
* Pt\_Crafting
* Pt\_Bardico

**Lore**

**Personagens**

* Pt\_Anara Starsong
* Pt\_Thandrus
* Pt\_Naomi Jade

**Mundo & Lore**

* Pt\_Homens
* Pt\_Daemons
* Pt\_Antepyrovianos
* Pt\_Plano Astral
* Pt\_Lugares
* Pt\_Bestiário
Kingdom of Kairos

Others | Lazu, Neran, Isshek

The Kingdom of Kairos is one of the Official Launch Kingdoms of Elyria.

## Duchies

 - Duchy of Andor
 - Duchy of Cremoria
 - Duchy of Maritimus
 - Duchy of Thracia
 - Royal Duchy of Val'Praem

## Kingdom-wide Organizations

 - Kairosi Gaming and Betting Association

 - Bulwark Corps

## Links

* CoE Forum Post
* Discord

## References

1. ↑ Kaizen, The Official Launch Kingdoms of Elyria, 9 October 2017
Næroth

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

Gruff and grating, the traditional tongue of the Hrothi rarely makes it out of the mountain. Scholars hoping to study from illuminated manuscripts in the Great Libraries often learn to read, but not speak, the highly-embellished language. In addition to the letters of the Neran alphabet, it also includes the characters æ, à, è, ì, ò, and ù (which have a distinct pronunciation from their un-accented counterparts). The letter x has been omitted.

## References

1. ↑ Vye, Design Journal: Communication, 28 April 2018
Guild Token

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

Guild Tokens are a pre-exposition purchasable that represents a players commitment to a settlement. By contributing a token to another player, you're investing in their organization in the same way you would when the game was live by contributing your time to the gathering of resources, the building of structures, or the execution of your duties and responsibilities. This allows your settlement and organization to begin to grow immediately, and will grant your player-community access to our website management tools as soon as they become available.

You may purchase a maximum of 3 tokens, whether they are Villager Tokens or Guild Tokens, and contribute them to another player or keep them for your own settlement.

### What Each Guild Token Does

* **Notoriety:** Every token received by an organization increases notoriety, the in-game mechanic that factors into the Reputation and Fame system. *See Reputation and Fame.*
* **Research Points:** Every token increases research points of a school OR the resources of an organization by a small amount. *See research*.
* **Expansion:** For every fifteen tokens, the organization is granted an additional building or add-on. This can be used to expand an existing establishment, or lay down a new one.

*Related: Villager Tokens*

## References

1. ↑ Vye, Part of Something Noble and Purposeful, 18 May 2017
Server Selection

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

Server Selection is an upcoming event in Trimester One, 2018 where Kingdom-owners will select the server for their kingdom.

The order in which Kings and Queens select their server will be based on their title and date of purchase.

## References

1. ↑ Vye, Signposts Along the Road, March 23 2017
Otter Bear

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

 Pet | Yes (before it grows into mount)

## Information

The **Otterbear**, taking after otters, can be found in most biomes given a river or body of water. The only biomes they wouldn't be seen in are the extremes such as the Tundra, Taiga, and deserts. They don't migrate, but they travel up and down rivers.

Like most bears they're omnivorous, but prefer meat if available. They'll wait for animals to go for a drink of water and then pounce when they least expect it. Then they'll proceed to eat while floating on their backs, avoiding nuisances such as scavenger animals. That said, if necessary, they'll travel on to land in order to find a food source.

They will most often either be alone or roaming in groups of 3-5. Generally docile towards humans, they have playful attitudes with one another and are tamable. If provoked, however, such as threatening their young or explicitly attacking them, they are relentless and are a considerable threat thanks to their agility in both water and on land (Google 3-clawed otters).

Otterbears populate the rivers that wind through the steppe of the Lower Montane Forest and feed on fish and the occasional, inattentive land animal that stops by to drink from the cool, mountain rivers.

Otterbear babies can be used as pets, and when properly trained can be used as mounts, or used to pull Otter Barges.

## Media

* Size relative to Mann
* Otter Bear early render
* Two Otter Bears pulling a barge

## References

1. ↑ Caspian, Signs of Growth, 12 October 2016
2. ↑ Vye, Biodiversity is Key, 1 June 2017
Ne'ran

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

Ne'ran was a Qin, specifically the Qin of the grasslands. The son of Mann and Terra.
Ne'ran is the Qin of Grasslands. He's the first child of Mann, and his mother is Terra.
He fell in love with Mydra, Qin of Sea, when she saved him from drowning. Unfortunately this love was forbidden by Oceanus, Qin of Water, because of his hatred towards Mann and his children. They had a son, To'ran Qin of Wetlands.
Lazu

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

A peculiar language found only in the freshwater swamps, this language is spoken predominantly by the Dras. Though speakers are more than happy to teach outsiders, it suffers from a similar fate as Denhørt and is dropped in favor of more dominant tongues in the southern regions. The Lazu alphabet includes ç, ó, and ÿ, but the letters b, c, f, and q do not feature in it.

## References

1. ↑ Vye, Design Journal: Communication, 28 April 2018
Sculpture

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

**Sculpture** is a specialisation of the crafting skill **stoneworking**.

## Media

* Concept Art - Religious Statue 1
* Concept Art - Religious Statue 2
* Concept Art - Religious Statue 3
* Concept Art - Religious Statue 4

## References

1. ↑ 1.0 1.1 1.2 1.3 Snipehunter, The Shiny Out of Time, 27 June 2019
Skill tiers

Redirect to:

* Skills#Skill Tiers
Skills Mastery is divided up into tiers with a percent mastery for each one.

The Distribution of mastery reflects the percentage of people who will attain a specific skill tier, based on the amount of time it takes to level a skill.

As players start training, the Soulborn Engine monitors the advancement. If it sees a larger number of people hitting the same skill tier than expected, it will slow down progression of that skill globally across the server. This will result in higher tiers of that skill being modre challenging to achieve going forward.

Skills in the higher tiers will take more than one lifetime to achieve.
Merchant

*This article is a stub. You can help Chronicles of Elyria by expanding it.*

A **merchant** is a player or NPC character role that deals in trading goods and services obtained from or produced by other people in order to make a profit. Often seen populating the streets and squares of cities and towns as well as roaming the continents, merchants are ubiquitous to maintaining city and urban life and propelling the economy through trade.

## Becoming a Merchant

Because of Chronicle of Elyria's unique system that does not define classes, there is no set merchant class. However, it is possible to obtain a merchant pack by buying or pre-ordering the "Settler Pack" or packs of higher tier from the online CoE store.

### Merchant Pack

This package can be purchased in the CoE Merchandise Store - section 'Packs', and includes the following items:

* Merchant's Cloak
* Detailed maps of your home duchy
* Merchant Scales
* In-game map of a historical location

## Creating a Physical Shop

When building new structures within Elyria, player's can set the building's purpose through the furniture and objects inside.

For example: If a player wishes to become a shopkeeper and sell their wares through a purpose built building, located on a parcel of land which they own or have leased, then they would need to include furniture and objects related to a shop, such as a set of Merchant Scales.