The Garden

**The Garden** is the third chapter of *Chants of Sennaar*.

They should follow the only available path, ascend a flight of stairs, and stop before a translation sign. This sign is for converting Guardian Glyphs to Bard Glyphs and is straightforward. Complete the Journal pages by associating the corresponding words 'Plural,' 'Not,' 'Warrior,' and 'Pass' with the respective Glyphs. The
remaining Glyph can be tagged as 'Chosen.'

Next, proceed through a heptagonal door and board and activate a boat to cross a yellowish pool, entering the Gardens.

In the Gardens, interact with two Bards talking to each other to learn new Glyphs. Behind them, after crossing a bridge, talk to another Bard and unlock additional Glyphs. These Glyphs refer to the mirror and self-appreciation.

Continue to the upper end of the area, where a Bard is painting. Interact with them to learn more Glyphs and head through the exit above them.

Upon reaching the next screen, a Bard acts like a monster to children. The missing Glyph can be inferred as 'Monster.'

Interact with three statues in the background, collect their respective Glyphs: 'Beauty,' 'Music,' and 'Comedy.' Grab a fruit from the tree to the left of the statues.

Proceed through a gate to a room where two Bards are enjoying music. Complete a dialogue with one of the Bards to unlock new Glyphs and update your Journal.

Head to the bottom-left corner of the screen, where a person serves Bards a drink. Follow them and enter the room they came from. This leads to an underground area.

Inside, there are two possible exits, one to the left and one toward the background. The latter hides a Portal. Unlock the Portal and solve a translation puzzle to complete Journal pages.

Exit the Portal room and take the exit to your left. As you cross it, look inside a window to observe an 'Instrument' workshop, unlocking Glyphs. Complete Journal pages with the newfound Glyphs.

Now, go upstairs and ignore the bridge. You should reach the Agora, where you'll investigate the Glyph on the central structure, which means 'Agora.' In the bottom-left corner of the area, two Bards look into the sewer, asking for help.

Take the exit on the left to reach a small port, where a person is trying to repair a boat. They need a specific tool, which you'll find nearby. Head to the left end of the dock area, collect new Glyphs from the direction sign, and enter a small workshop. Interact with the rack to learn the Glyphs for 'Pliers,' 'Saw,' and 'Hammer.' Complete Journal pages with the new Glyphs.

Return to the repairperson and provide them with the requested tool. They will repair the boat for you.

Board the boat and use it to cross to the next area.

### Getting into the Theatre

Upon reaching the new area, disembark from the boat and take the exit toward the top end of the room. This will lead to a narrow garden with three possible exits.

Head to the exit to the left and talk to some drunken Bards to learn a new Glyph. You'll reach a cordoned-off section, but you'll need a specific item to progress further.

Return to the previous area and take the upper exit, leading to a hub with gates in various directions.

Interact with a broken slate in the middle of the room to learn the Glyphs for 'North' and 'East.' Talk to Bards next to the slate to unlock more Glyphs. Take the upper-left exit, which corresponds to 'West' based on the compass.

Reach a narrow garden with a Bard overlooking a tower. Collect Glyphs from the etchings on the tower.

Proceed past the tower and interact with a group of Bards next to an exit. Collect the Glyphs above the exit and cross it. However, you'll need a specific item to continue.

Return to the previous screen and move north to reach a big garden with several Bards. Give a Fruit to each of the monkey-associated devices, which will provide insights into the cultures in the Tower. Complete Journal pages with the insights.

At the bottom-left corner of the screen, watch as a person comes out of a room and enter the room behind them.

In the underground area, you have two possible exits: one to the left and one toward the background, which hides a Portal. Solve a translation puzzle and complete Journal pages.

Exit the Portal's room and take the exit to your left, stopping at a window to inspect an 'Instrument' workshop and learn the associated Glyph. Complete Journal pages with the new Glyph.

Continue upstairs and ignore the bridge. You'll reach the Agora, where you should investigate the central structure's Glyph, which means 'Agora.' In the bottom-left corner of the area, two Bards look into the sewer, asking for help. However, you can't assist them at this point.

Head to the exit on the left to reach a small port, where you'll find a person trying to repair a boat. They need a specific tool that you can find in a nearby workshop. Interact with the rack to learn the Glyphs for 'Pliers,' 'Saw,' and 'Hammer,' and complete Journal pages.

Return to the repairperson, provide them with the requested tool, and they will repair the boat for you.

Board the boat and use it to cross to the next area.

### Navigating the Sewers

Now, in the sewers, use the lever to open the gates in front of you. Cross the gates and take the door on the other side.

In the labyrinthine sewers, you'll need to follow specific directions based on your Compass and the play's script. The directions are 'North,' 'South,' 'East,' and 'West.'

Follow the route indicated by the Compass: right, right, bottom, right, left. You'll reach an open gate, marking the end of the Gardens.

Now, you'll need to explore the caves to find your way to the next level. The play's script

```
mentions items and specific directions. The Compass and the totems in each cave screen will help guide you through the darkness.

```

You'll need to take the following exits in the caves based on the script's instructions: right, right, bottom, right, left. This will lead you to an open gate, which marks the end of the Gardens.