Closed Beta 11 Patch Notes

## General

* Challenge Matches have been added:
	+ This is a new queue that players may use to create a custom game between two full parties of five.
	+ To enter a Challenge Match, you must be the leader of a full party of five and click on the Challenge queue to create a match. Enter in a game name, an optional password, and select a server for the match to play on. Once created, an opposing party of five must enter the queue and select your game to start the match.
* A new Experimental Queue has been added:
	+ This is a more Casual queue that will rotate between two different game modes: Assault and Capture Point.
	+ In Assault, there will be no capture phase of the match. Siege Engines continually spawn and alternate between each team until one team destroys the enemy's vault
	+ In Capture Point, there is no Siege Engine or push phase of the match. Capture Points continually spawn and the game is over once one team successfully captures five points.
* You will no longer see the enemy's card selections until one minute has passed in the match, preventing you from gaining pre-emptive information on their build before you see them.
* In Deck Building, while choosing a card for a specific slot you will now be able to hover over currently equipped cards to compare against your choices.
* The Healing Zones inside your base along with the generic out-of-combat Healing will no longer trigger voice cues from your Champion.
* Capture Points now have their point names above them to more easily identify their locations.
* Increased the Experience spooling in Siege Mode.
* The match lobby now displays the current map and game mode you are playing.
* You may now join Challenge Matches even if you have deserter.
* Increased the Movement Speed while Mounted.
* Fixed a number of client crash issues.
* Fixed an issue where your fire animation could get interrupted and not finish properly.
* Fixed an issue where bots could respawn in the wrong location.
* Fixed an issue where player outlines would not work properly on Low Settings.
* Fixed a problem with Fernando's shield overriding Health bonuses from cards.

## Champions - Balance/Updates/Fixes

* Cassie
	+ Dodge Roll
		- Fixed an issue where this could be used to launch Cassie into the air.
* Grohk
	+ Healing Totem
		- Reduced Cooldown from 26 to 20s.

## Cards - Balance/Updates/Fixes

* Barik
	+ Nitrous
		- Fixed an issue where this card would frequently not work.

File:Buck.jpg
* Buck
	+ Stomping Ground
		- Fixed an issue where this card could remain active past the intended time.
		- Fixed an issue where this card would frequently not work.

* Cassie
	+ NEW\* Broadhead Arrows - Common
		- [Weapon] Increase the width of your weapon shots by 60%.
	+ Exaction
		- Reduced damage from 400 to 300.
	+ Kill to Heal
		- Reduced heal amount from 60 to 40% of max Health.
	+ Pinball
		- Reduced proc chance from 50 to 40%.
		- Fixed an issue where Pinball would not proc Knockup.

* Evie
	+ Fate
		- Fixed an issue where it only gave 50% instead of 100% damage increase.
	+ Wormhole
		- Fixed an issue where this card would frequently not work.

* Fernando
	+ Towering Barrier
		- Now also increases Shield Health by 1000.

* Grohk
	+ Overload
		- Fixed an issue where this card would provide 60% Attack Speed instead of 30%.

* Pip
	+ Acid Cloud
		- Reduced damage from 200 to 160 per second.
	+ So Much Slime
		- Fixed an issue where this card would frequently not work.

* Skye
	+ Cloak
		- Fixed an issue where it could apply briefly while mounted.
	+ Scales of Justice
		- Removed from the game.

## Known Issues

We are currently working on a fix for the following:

In Challenge matches, XP spooling is currently not working.

* There is a bug in which some matches don't properly hide opponents' cards during the first minute of gameplay.
* There is a graphical bug in the card collection that shows some duplicate cards.