Level Up/Abilities and Gear

## Abilities and Power

Level Up had decided to create a character that was mostly a charisma build. To that end, he would spend 90 levels on commander-orient jobs alone. His decision resulted in a character that can interact with NPCs unlike anything any player even had access to. He could access secret menus and had lower prices from shop NPCs, he could influence the minds of sentient hostile mobs, such as the witch cultists, to become friendly NPCs, some NPCs that he saved in quests were even willing to work for him. In the New World, where it wasn't limited by software, his mind-manipulating words were in full effect. Within just 4 months of arriving there, he had already accquanted himself with high-ranking nobles and created a group of followers that would eventually become the Dark Grimoire.

Level Up is primarily an orator, but he has fifteen levels in Bishop (3 spells for every 1 level in a magic caster job class), which would grant him a maximum of 45 spell slots. However, in the past he had purchased five of the cash shop item Spell Slot Expansion (10), which granted him an additional 50 spell slots. In total, Level Up has 95 magical spells in his arsenal that he could use.

### Job Class Skills

* **Battle Cry**: Level Up can boost the morale and combat power of his allies. This skill increases the attack, defense, and speed of the allies within a certain range for a limited time.
* **Beguiler**: Anything that comes out of his mouth sounds more believable than it should be.
* **Chain of Command**: Level Up can delegate some of his authority and skills to a trusted ally, who can then use them to lead a smaller group of allies. However, this skill only works if the target has at least 1 level in a commander-oriented job class.
* **Command Mantra**: Level Up's words are empowered by this passive skill. It can instantly turn weak-minded individuals into puppets dancing on his strings. Additionally, it allows him to give out orders to any being under level 40.
* **Convert the Unfaithful**: A chance to turn hostile entities into friendly ones, and has a small chance of turning them into a permanent ally.
* **Countercharm**
* **Final Stand**: This skill can only be activated if the allied targets are on low HP. This skill greatly increases the attack and defense of the allies, as well as their resistance to pain and fear.
* **Imperial Edict**: The user's words demand obedience, and nothing less.
* **Mantle of Inspiration**
* **Unbreakable Majesty**: This skill has the effect making others want to serve him, or at the very least not willing to attack him.
* **Persuasion**
* **Silver Tongue**
* **Strategic Insight**: This skill allows Level Up to identify the enemy's estimated stats.
* **Tactical Retreat**: This skill reduces the damage and status effects received by the allies while retreating and restores some of their health and stamina.

### Super-Tier Magic

* **Jacob's Ladder**: Conjures an enormous circle of light in the sky that reflects a magic array, producing a massive, concentrated, beam of light to descend from the sky and engulf the target in it's radiance. After a few seconds, it will leave behind an area burned to a cinder, devoid of life. This spell deals massive damage, especially to demon and dragon type enemies.
* **Origin of Species**: The caster can make any summoned entity under level 80, even those that they didn't summon themselves, permanent.
* **Remnant of Time**: The caster snatches their self from the future, a time remnant, depositing this future self in an adjacent space. The caster's future self is technically only a possible future self, but snatching that future self collapses probability, and the possible future becomes the definite future. The remnant has all the resources the caster has at the moment they finish casting remnant of time. Because the future self was previously only a possibility, their resources are not depleted as a result of whatever might occur this round (even if the caster dies). Because the future self is still part of the time stream, the time it spends with the caster is time it misses in its own future. Because the caster's future duplicate is also the caster, the caster disappears in the future where their future self is from.
* **The One Who Commands the Will of God**: A super-tier spell which consumes the user's experience points to grant a wish or more. The greater the experience points consumed, the greater the wish can be made.

### Normal Spells

#### 1st Tier

* **Anti-Evil Protection**: A 1st tier spell used to defend ag The greater the amount of experience points consumed, the more potent the wish becomes.ainst attacks from evil beings.
* **Command**: A 1st tier spell that can make a target obey a one-word command. If the target is an undead, doesn’t understand the caster, or the command is harmful, the spell will have no effect.
* **Lesser Mind Protection**: Raises the target's resistance against mental divinations.
* **Light Healing**: A 1st tier divine spell that heals allies of their wounds with a soothing warm green light.
* **Mending**: A 1st tier spell repairs a single break or tear in an object.

#### 2nd Tier

* **Alter Self**: A 2nd tier spell that changes the caster's appearance.
* **Cure Disease**: A 2nd tier spell that removes disease from the target. The healing process is gradual, taking from 1 turn to 1 week depending on the kind of disease and the state of advancement.
* **Detect Undead**: It is a spell used by the caster to identify whether the target is an undead or not.
* **Message**: A 2nd tier to allows one to be able to talk to a (targeted) person through telepathy.
* **Protection Energy - Negative**: A 2nd tier spell that provides limited protection against negative energy powered spells and skills.
* **Shied of Faith**: A 2nd tier spell that conjures a shimmering field and surrounds a target of the caster's choice within range.
* **Summon Angel 2nd Tier**: Summons an Angel Guardian.
* **Zone of Truth**: A 2nd tier divine spell that creates a zone that guards against deception. Those who are in the radius can’t speak a deliberate lie.

#### 3rd Tier

* **Cure Moderate Wounds**: 3rd Tier spell that uses positive energy to heal moderate wounds and damage undead creatures.
* **Create Food**: A 3rd tier spell that creates enough food to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours.
* **Holy Light**: A 3rd tier divine spell that does full damage to evil creatures.
* **Lesser Dexterity**: Raises the target's dexterity.
* **Lesser Strength**: Raises the target's strength.
* **Lion's Heart**: A 3rd tier spell that provides only a single target with complete resistance to fear.
* **Remove Curse**: A 3rd tier divine spell that removes all curses affecting one target.
* **Summon Angel 3rd Tier**: Summons an Archangel Flame.
* **Sunlight**: A 3rd tier divine spell designed to both blind a target and deal damage to undead beings.
* **Turn Undead**: A 3rd tier divine spell that repels or exorcizes undead targets depending on the difference of strength between the caster and the targets.

#### 4th Tier

* **Aura of Life**: A 4th tier spell. Positive energy radiates from the caster in an aura with a moderate radius. Until the spell ends, the aura moves with the caster, centered on the caster. Each non-hostile creature in the aura has resistance to necrotic damage, and slowly restores hit point.
* **Burn Arrow**: A 4th tier physical spell that deals fire damage.
* **Cutting Words**: A 4th tier psychic spell that disencourages enemies from engaging in combat.
* **Holy Ray**: A 4th tier spell that can create a ray of light used to pierce the intended target.
* **Polymorph**: A 4th tier spell that changes the appearance of a target other than the caster.
* **Protection Energy - Fire**: Provides limited protection from fire attacks.
* **Summon Angel 4th Tier**: Summons a Principality Observation.

#### 5th Tier

* **Greater Restoration**: A 5th tier spell that imbues a target with positive energy to undo a debilitating effect as well as recover stamina.
* **Mass Cure Wounds**: A 5th tier spell that heals up to six targets within range.
* **Raise Dead**: It is a 5th tier resurrection spell which revives the dead person back to life with some loss of vitality and five levels in return. Moreover, this spell will have a hard time working without a corpse, or if it's badly damaged.
* **Reincarnation**: A 5th tier spell that changes the race of a willing target, but resets them back to level one. There is a 50 percent chance the target loses all of their memory and personality.
* **Telekinesis**: A 5th tier spell move or manipulate creatures or objects by thought. The caster can exert fine control on objects with their telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.

#### 7th Tier

* **Holy Smite**: A 7th tier spell. It envelops the target in a column of pure light and also inflicts massive damage if they're evil-aligned.
* **Regeneration**: A 7th tier spell that heals a target by touching it. It recovers a lot of health at first, and then a little bit every second. It can also regrow its lost body parts after a while. If you attach the cut-off part to the wound, it heals right away.
* **Resurrection**: A 7th tier spell used to resurrect the dead.
* **Summon Angel 7th Tier**: Summons a Dominion Authority.

#### 9th Tier

* **Destroy Magic**: Can forcible nullify any magic attack or enchantment below tier 9. When used as 'Widen Magic,' it can nullify magic within an area of 100 Meters around the caster.
* **Gate**: Summons a portal, allowing travel of a large number of people over great distances. It had no limits on distance and a 0% chance of teleport mishaps. It is considered to be the highest tier of teleportation magic.
* **God's Eye**: A 9th tier spell that casted an intangible and invisible eye. its range was far greater than Remote Viewing and it could also pass through obstacles like walls. While this spell was excellent for spying, you couldn’t say that it was the absolute best there was. Though it was invisible, it could easily be detected by second-tier detection spells. Plus, even though it was intangible, if it was destroyed in an attack, the caster would receive damage as feedback. Since this was also considered divination, the opponent could find his location through anti-divination measures or an attack could come flying over if it triggered any automated defenses.
* **Invincible Fortress**: A 9th tier spell that peduces all physical and magical damage taken by half, but also reduces the physical and magical damage dealt by 55%.
* **Summon Angel 9th Tier**: Summons one Level 80 Cherubim Sentinel.
* **True Resurrection**: A 9th tier spell, which is capable of reviving the dead. It could resurrect low-leveled beings without turning them into ashes during the process, but they will still lose some levels along the way.
* **Ultimate Life**: A 9th tier divine spell that can be used from any distance on a maximum of 6 targets. Restores all hit points immediately and slowly restores any damage taken after.
* **Freedom of Movement**: A 9th tier spell that massively increases speed and dexterity and allows for walking on any surface in exchange for lowering physical defense. It allowed Level Up to keep with the movements of an Assassin like Izaniya.
* **Weighted Words**: It reinforces the caster's words which compels the listeners to act or be acted upon based on those words. For example, the caster can command their opponent to stop moving, or for them to be blasted away. The strength of the compulsion depends on the difference in power and the resistence of the target.

#### 10th Tier

* **Armageddon - Good**: Summons an army of angels which obey the user. The first to appear during the spell's summoning are 128 Pacifist Trumpets below level 10. Afterwards, the second to appear are 64 angels of around level 20 appeared which happens to be Archangel Flames. Next were the appearance of 32 Valkyries of around level 30 that are the third to debut. Later, the fourth kind of angels appearing were around 8 Celestial Archons of around level 40. Following them were the appearance of 4 angels of around level 50 known as Flying Heavens. Lastly, the spell would come to an end by summoning the two level 60ish True Apostles and one Monadic Deva of around level 70. Using a special ritual that sacrificed gold coins, jewels, or other valuable goods equivalent to it in exchange, the number of angels summoned could be doubled or even tripled depending on the amount sacrificed. This spell can only be used ten hours after its last use.
* **Iron Maiden Wall**: A 10th Tier spell that conjures a spherical field around the caster that protects from all types of damage at nearly all levels. The caster must make a sign with their hand by touching the tips of the corresponding fingers of each hand, making a circle. During the activation of the spell, the caster must stay still, they must hold their breath, and they cannot use any spell or magic item higher than Tier 2.
* **Oracle**: A 10th Tier divine spell that contacts a divine proxy (GM) and ask up to three questions that can be answered with a yes or no. The spell has a duration of 1 minute and can't be used again until one hundred hours later.

#### ??? Tier

* **All Appraisal Magic Item**: Besides identifying the target item, this spell would even tell its caster about a magic item’s creator and manufacturer.
* **All Greater Heal**: A spell that that heals multiple allies' health.
* **Bless of Magic Caster**: Increases the magic attack of a target other than the caster.
* **Bless Weapon**: Transmutation spell that makes a weapon strike true against targets of negative karma. The weapon also becomes good, which means it can bypass the damage reduction of certain creatures.
* **Brilliant Radiance**: Offensive spell, purifying the target with holy light.
* **Death Mask**: A spell which can defend a caster from gaze attacks while strengthening the fear effect caused by the caster.
* **Detect Enchant**: Detects and analyses the type of magic in which the spell cast upon.
* **Discern Enemy**: This spell allows the user to identify the enemy's estimated level.
* **Disease**: A spell that could cause illness.
* **Dominate**: It was a stronger spell than [Charm Person] as it could manipulate a person according to the caster’s will.
* **Fire Storm**: A divine area-effect attack spell.
* **Gravity Maelstrom**: Creates a localized gravitational field disruption, resulting in a spiraling black ball of gravity. The black ball sucks everything into a single point and explodes outwards in something resembling a supernova.
* **Greater Luck**: In YGGDRASIL, this has the effect of lowering the player' random numbers generation.
* **Greater Magic Shield**: A spell that raises magic defense by a considerable amount.
* **Green Chain**: A type of binding spell.
* **Harden Steel**: This spell increased the intended target's physical offensive power.
* **Holy Fire**: Holy Fire created from this ritual was imbued with the holy element, and fire resistance was only half as effective against it.
* **Iron Hammer of Righteousness**: Conjures a giant hammer that strikes the target. Provides a damage bonus when used on targets of negative karma.
* **Lesser Protection Energy**: This spell reduced energy damage.
* **Life Essence**: The spell allows the caster to view the health values of an enemy.
* **Middle Cure Wound**: A low tier healing spell used to cure certain wounds.
* **Miracle Cannon**: A focused beam of holy energy fired outwards that rapidly purifies the target on contact. It's the strongest single target attack spell in divine spells.
* **Mind of Undeath**: A spell that protects the target from mind-affecting magic.
* **Mind Protection**: The subject is protected from all devices and spells that gather information about the target through divination magic.
* **Positive Burst**: Sends out a burst of a sphere of positive energy from around the caster's body.
* **Power of Gaia**: It offers increased defense from attacks when casted on themselves or others as well as increase one's own and allies strength and attack power.
* **Prison Field**: A barrier spell that keeps heteromorphic races from escaping while filling the area with holy power. Within the radius of the barrier, purification of all undead and demon commences. This outright kills any heteromorphs below level 60, and those that are above that threshold will find themselves greatly weakened, unable to move their body properly and unable to use spells above 6th tier.
* **Ray of Positive Energy**: An offensive spell, calling forth a beam of radiant power that can harm undead but heal the living.
* **Reinforce Armor**: A spell that raises the target's defense.
* **Repel Undeath**: A spell that creates a barrier to ward off the low-level undead.
* **Reverse Gravity**: A spell that temporarily reverses the gravitational pull in a target area.
* **Shielding Prayer**: Increases the magic attack of all allies and decreases magic damage taken.
* **Sleep to the Undead**: A spell which triggers a chance to destroy the undead without turn resistance in a single hit.
* **Strengthen Self**: Improves the caster's physical abilities while simultaneously enhancing their combat ability.
* **Translocation Damage**: A defensive spell that turns physical damage into mana loss.
* **Veil of Moon**: A defensive-type spell which grants the user immaterial magical barrier around itself.

### Special Skills

* **Ceremony**: The caster can perform one of sevem religious ceremonies, each with differing effects. Each ceremony can only be applied to one target, and each target can only have one ceromony be applied to them. The bigger the ceremony, the larger the effect becomes.
	+ **Bless Water**: One vial of water becomes holy water.
	+ **Forbidden Solo**: Increases the power of spells.

## Summons

Unlike YGGDRASIL, where his summoned angels each had a specific time limit for when it would disappear, Level Up can summon them as a permanent edition in the New World without requiring a duration. The way

Someone other than the summoner would make contracts with them which will cause the summon to slowly drain the life force of the contractor in order to make a permanent form. The summon will be maintained by this contract for a full week as long as the contractor is alive. Once the week is up, the summon will have gathered enough life force to be fully permanent, and the summon can now exist independent of the contract and the summoner

This method works for low to middle-tier summons, but high-tier summons will drain too much life force from a contractor below level 100, so they will die before the week is up. One contract with a summon of an appropriate tier will not kill the contractor and one person could make multiple contracts if given time to rest between contracts, but if multiple are made in a row without time to rest, the person making the contracts will die. If the contract is interrupted, such as the contractor dying or the contract is destroyed before the week is up, the summon will instantly disappear.

### High Tier Angel

* Monadic Deva
* True Apostle

### Mid Tier Angel

* Celestial Archon
* Dominion Authority
* Flying Heaven
* Principality Observation

### Low Tier Angel

* Angel Guardian
* Archangel Flame
* Pacifist Trumpet
* Valkyrie

## Main Equipment

* **Golden Bough** *[Legendary class]*: Level Up can save magic or skills that use MP as *magic scrolls* in the pages of the book. The saved magic and skills become unusable until their *magic spell* is expended. Creating a *magic book* costs twice as much MP as its casting cost, and it takes 30 minutes per skill. There is no cast time to use a *magic scroll*. Magic Scrolls can also be used instead of player skills. According to YGGDRASIL lore, the grimoire was an experiment by a long gone Archpriest that tried to classify magic into two categories, though apparently led to failure as there were exceptions in categorizing magic into two categories.
* **Ring of Mastery Scroll** *[Legacy class]*: It allows the wearer to use scrolls regardless of the class requirement, but at the cost of using twice the mana of the original spell.
* **Loop of the Holy Vindicator** *[Legacy class]*: It allows the wearer to use scrolls and wands that contain divine type and faith-based spells regardless of class.
* **Kimono** *[Top class]*: Erases Level Up's presence entirely, removing the cause of any sound, wipes away any smell and disguises his temperature, even able to wipe away his aura and spirit. The end result makes Level Up undetectable even to things such as 6th Tier divination spells.

## Other Equipment

* **Deus Ex Machina**: A World Item stolen from the Slane Theocracy of unknown capabilities.

## Consumable Items

* **Divine Type Magic Scrolls**: Level Up had collected over a hundred of magic scrolls that contained divine type spells to make use of his Loop of the Holy Vindicator.
* **Monster Data Books**: Literally dozens of books containing monster data that can be used to summon Mercenary NPCs with YGGDRASIL coins.