Eadric

Eadric circa 1902 DR.

Doomguide (Former squire)

Eadric is an aasimar paladin, a captain of the Silver Dawn Company, and current member of the West Marches Adventuring Company.

## Description

### Appearance

Standing at almost 2 meters tall and at a muscular 110kg, Eadric is seen by many at first glance to be little more than a tall and well-built human. Upon looking closer however, one will notice features that reveal the aasimar's celestial heritage. With an imposing physique; luminous eyes and an unnatural stillness, Eadric exudes an otherworldly presence that commands both respect and weariness.

### Personality

Stoic, level-headed and observant, Eadric radiates an aura of self-confidence and mystery. Preferring to stand from afar and analyse a situation, Eadric acts with rationale and ruthless efficiency to find a solution to any given situation. The aasimar's matter-of-fact and hardworking attitude makes him a valuable team member. Although preferring to step aside and allow another to lead, Eadric has no qualms rising into a leadership position if there are non other suited to the task. As his celestial visage will often promote his status within society, the aasimar ironically finds himself in many leadership situations by default.

Whilst his calm detachment may make him appear distant and cold, Eadric will go to great lengths for the people that he cares about. Often seen as too cold by other mortals and too emotionally driven by his celestial ancestors, Eadric carefully navigates through life to carve out his own identity. It is a constant struggle to appease his own conflicting ideals, and those of his celestial ancestors.

Eadric does not possess the absolute disdain for evil-aligned outsiders that is common among those within his Archon lineage. Consequently, he is receptive to co-operating with a 'lesser evil' in order to achieve a greater goal.

## Biography

### Background

#### Early Life

Born to humble parents within a small farming village along the Sword Coast, Eadric's early childhood was rather insignificant. It was not until his eighth birthday that evidence of the aasimar's celestial bloodline began to manifest. Initially hailed as a blessing upon the village, news of the holy child rapidly spread across the land. This news, however, attracted many a sinister character; demonic cultists, necromancers and even the emboldened bandit recognised the value that a plane-touched child holds. It was not long before the once revered child became a scapegoat for any hardship that fell upon the village. Eadric was treated as an outcast yet, as he grew, more and more responsibility was thrust upon him as the village sought to use Eadric's celestial heritage as a boon for their own means.

#### The Doomguide

By Eadric's 12th birthday, the sword coast was plagued by an undead army that had swept across the land. The small village that the young aasimar called home was not spared from the ravishes of war. His family and friends cut down by the horde, only Eadric was saved when a party of Doomguide, holy paladins pledged to fight the undead, intervened. Recognising Eadric's celestial lineage, the paladins adopted the young boy and for the next decade Eadric travelled alongside the Doomguide. With a burning personal vendetta against the undead, Eadric was trained in the art of combat and in the ways of the Doomguide and became an accomplished hunter of the unnatural. Despite showing notable talent, and an experience beyond his years, Eadric did not share the Doomguide's blind devotion towards their patron. Instead, the aasimar decided part ways from the order to pursue his own path of vengeance against the one responsible for his village's destruction, all those years ago.

#### The Silver Dawn Company

The nature of Eadric's freelance work led him to cross paths with the Silver Dawn Company. Recognising that the mercenary company's ideals aligned closely with his own, Eadric decided to join the order. With his past experience in combating the undead, Eadric gained reputation as both a formidable warrior and an effective strategist. After several years in service, Eadric rose to the respected rank of 'Captain.' It was during his time as Captain when Eadric encountered another aasimar within the ranks of the Silver Dawn, Síle. Owing in part to their shared celestial heritage, the two aasimar quickly bonded. The duo garnered a reputation as an effective team, and would often be tasked with tackling the most difficult of contracts. Their effortless coordination lead many to believe that the pair were of a linked mind. Over time, Eadric's personal vendetta faded. He focused more and more towards the needs of the Silver Dawn and, for the first time in his life, Eadric had found a sense of belonging.

Unfortunately for Eadric, life within the Silver Dawn Company would not last. The persecution of the Silver Dawn Company by the Lord's Alliance would see Eadric lose countless comrades over many senseless battles; culminating in the siege of the Silver Dawn's headquarters at Tyr's Peak. Towards the end of the siege, Eadric was tasked to accompany Grandmaster Alicia Ferngaze to Neverwinter to broker a truce with the Lords' Alliance. Unbeknownst to most, insidious elements within the Lord's Alliance continued to undermine the diplomatic efforts of both sides. Shortly after the Silver Dawn's success in Neverwinter, Eadric received word that Tyr's Peak had been assaulted several days prior to the diplomatic proceedings. The fortress had been sacked, and allegedly no survivors were spared. Shattered by the loss, and with no remaining base of operations, the remaining members of the Silver Dawn Company slowly drifted apart.

Alone in the world once more, Eadric became a wandering sword-for-hire. Luckily, there was always a demand for monster slaying, and Silver Dawn mercenaries were regarded as the very best. One night on the road, Eadric experienced a dream too real and vivid to ignore;

*In a foreign land, once lost to time but now again found, stood a lone woman. She remained perfectly still, unfazed by the encroaching darkness that crept towards her. Drawing her blade, she glances over her shoulder. The warrior's otherworldly eyes glowed with a deep gold hue - Síle was alive.*

Upon waking, Eadric acted with renewed purpose. The vision was clear; whatever Sìle was to face within that darkness, she needed his help. Making preparations with haste, Eadric caught the next available ship to the West Marches.

#### The West Marches Adventuring Company

Spending most of his earnings on the voyage to Newharbour, Eadric knew that in order to find Sìle, he needed to gather the experience and resources necessary in order to operate effectively within the foreign land. With the Silver Dawn Company scattered and lacking any presence in Newharbour, Eadric joined the newly-formed West Marches Adventuring Company. Here, Eadric had hoped to find like-minded individuals of whom he may come to rely upon to assist in his personal endeavours. Eadric came to learn, however, that many of his guild members do not share his sentiment. Regardless, the aasimar will do whatever it takes to find Sìle, and no upstart sorcerer is ever going to stop him from that task.

Donning heavy plate armour and wielding an ornate silvered glaive, Eadric currently serves his adventuring companions as a heavy-hitting front-line combatant.

### Current Goals

* Eadric must find his old Silver Dawn companion, Síle. The very reason he travelled to the West Marches, Eadric had received visions that Síle is indeed alive, and has discovered something big enough to warrant his help.
* Recently reunited with Alicia Ferngaze and the remnants of the Silver Dawn Company, Eadric is keen to assist his old companions to rebuild the order within the West Marches.
* Having had received a vial of otherworldly poison from a mysterious disappearing merchant in Ashford, Eadric has resisted using it for some time. The word's of the merchant have been entrenched in Eadric's mind; *"Don't worry about gold. Just take and use it, and we will worry about payment at a later time."* Having had found out from Tannis the Seer that the poison is extra-planar in origin, Eadric cannot help but feel that there are fiendish intentions afoot. The aasimar has been investigating who, or what, has given him the poison. Should his suspicions hold true, Eadric seeks to ultimately defeat the devilish merchant at his own game.

### Notable Accomplishments

* Resisted the mind-changing effects of the Feywild, and restrained an affected Freddy using a *Hold Person* spell*.*
* Resisted being charmed by the fiendish duo 'Insyncubus' at Bardstock. Eadric spoiled the fiends' charm spell by *Commanding* the incubus to soil itself on-stage.

* Identified the location of Odette through the use of Z*one of Truth ,*alongside fellow party member Finbin's *Detect Thoughts.*
* Endured countless barrages of Kobold arrows within Highkeep Fortress in order to spare his party from harm. Heavily wounded, the aasimar managed to restore himself to full health before commencing an attack against the archers upon the ramparts; slaying the remaining Kobolds in quick succession.
* Distinguished himself in the Battle for Dawnhaven. Eadric took a prominent role in the command of Dawnhaven's defence, and fought valiantly upon the battlements; repelling a total of 4 orcish siege ladders. Eadric later slew Chieftan Jahol Wolfripper. After withstanding a desperate charge-down from brutish warlord, Eadric knocked Jahol to the ground before vaporising the orc with an enormous surge of divine energy, dealing a total of 190 damage in a single round.
* Dominated the Red Dragon of Dawnhaven within his own lair. Brushing off several blows and and a fire breath attack, Eadric delivered a devastating flurry of smites to deal over 200 damage in a single round. With fantastic help and teamwork, Eadric also managed to coordinate an effective strategy to trap the dragon using an immovable rod, chain netting, steel hooks, poison, and a well timed enlarge spell.
* Slayed The Instigator. Eadric lanced the death knight with his glaive, vaporising him with a powerful surge of divine energy.

### Notable Equipment

* **Adamantine Full Plate of Vitality** - The jagged edges of this ornate armour glisten with a dull bronze sheen. The armour's breastplate is encrusted with 3 small blue gems, which pulse faintly with eldritch energy. *(Immunity to critical damage, upon entering combat gain 2d6 Temporary Hit Points for 1 minute [3x charges per day] **Requires attunement**).*
* **Blessed Dagger** - A fractured steel dagger, whose shards are bound together by radiant light *(Effects currently unknown).*
* **Glaive** **of Tempus** - An ornate glaive with its blade plated in silver. Blessed by Tempus, the God of War, electricity crackles though divine markings etched into the blade. *(Deal an addition 1d6 lightning damage upon a successful attack roll. **Requires attunement**).*
* **Blessed Cloak** - An ornate black cloak with celestial text imbued within the fabric. *(Grants an additional 1d4 Hit Points from all sources of divine healing).*
* **Ring of Resistance -** (*Grants resistance to slashing damage. **Requires attunement**.)*
* **Vial of Extra-Planar Poison** - A vial of unknown poison otherworldly in origin. Its effects are currently unknown.

### Feats Known

**Polearm Master**

* When you take the Attack action and attack with only a glaive, halberd, or quarterstaff, you can use a bonus action to make a melee attack with the opposite end of the weapon. This attack uses the same ability modifier as the primary attack. The weapon’s damage die for this attack is a d4, and it deals bludgeoning damage.
* While you are wielding a glaive, halberd, pike, or quarterstaff, other creatures provoke an opportunity attack from you when they enter your reach.

**Heavy Armour Master**

* Increase your Strength score by 1, to a maximum of 20.
* While you are wearing heavy armour, bludgeoning, piercing, and slashing damage that you take from non magical weapons is reduced by 3.
* The above ability cannot reduce damage to less than 1 and occurs after all other damage reduction effects have taken place.

## Relationships

### West Marches Adventuring Company

#### Ornstein

Holding a sense of kinship towards his fellow paladin companion, Eadric feels a responsibility to mentor Ornstein; who has only recently undertaken his oath. Eadric is one of few who knows of the dragonborn's violent past, and he fears that Ornstein's thirst for immediate fulfillment places him at risk of returning to his old, reckless ways.

Eadric holds growing concern regarding Ornstein, who has since succumbed to the dark power promised by The Instigator.

#### Freddy

With Eadric often serving as a counterbalance to Freddy's malicious antics, a rivalry is beginning to emerge between the pair. Holding both respect and weariness for Freddy's growing power, Eadric fears that Freddy's infamy may cause issues for not only the West Marches Adventuring Company; he is concerned that Freddy may jeopardise Eadric's personal goals. Whilst a mutual respect and undertsanding is beginning to develop between the pair, Eadric has come to accept that should Freddy ultimately stand against him, bloodshed may be the only resolution. The inverse is sure to be held by Freddy; that, Eadric is certain.

#### Nyrhana

One of the few companions Eadric trusts, Nyrhana has proved herself as a capable and cooperative guild member. Whilst most of his knowledge of Nyrhana is derived from their working relationship, Eadric holds no ill will towards her.

#### The Fantastic Finbin

Highly respectful of Finbin's immense talent and charisma as a performer, Eadric can't help but wonder if the bard carries any baggage that may return to haunt the guild. Witnessing the half-elves mischievous escapades first hand, Eadric believes that its only a matter of time before time catches up to flamboyant bard. He does write a pretty mean poem, though.

Following the Dawnhaven victory parade, Eadric has become concerned regarding Finbin's flippant use of necromancy, and the irresponsible meddling into delicate political matters.

Finbin has recently confided in Eadric about his dubious past. Having had agreed to protect the bard from his vengeful enemies, Eadric worries that his actions may inadvertently draw the Silver Dawn Company into unnecessary conflict.

#### Captain

The newest member of the West Marches Adventuring Company, Eadric had come to recognise Captain's strategic prowess and combat abilities. Captain's recent attempt to shield Eadric from a barrage of Kobold arrows earned the Aasimar's respect. Eadric did hold concern, however, that Captain's occasional impulsive and aggressive outbursts suggested that the half-orc was hiding a darker face that was being presented. These concerns were validated when it was revealed that Captain was the instigator behind a failed an assassination attempt against his fiance, Maria Mornhell. Much to the chagrin of the aasimar paladin, the entire West Marches Adventuring Company was implicated in the act. Eadric must overcome his disdain for the orc, and continue to work with Captain, in order to avoid persecution from Dawnhaven.

Eadric and Captain fought each other in a duel during Tempus' arena. At the cost of victory, Eadric held back during the encounter as to test his companion's strength. Whilst respecting the Captain's fighting prowess, Eadric is confident that he could subdue the half-orc should conflict arise.

#### Azazel

A remarkable marksman and survivalist to be sure; Eadric could never bring himself to trust Azazel. Too many times had the elf disappeared overnight to conduct "investigations"; and too many times had he spontaneously engaged in conflict and force the party's hand. Eadric was sure that Azazel's intentions were noble, albeit often misdirected. The elf's recent "investigation" into the Silver Dawn Company had made Eadric more weary of Azazel's behaviour, however.

Following the Battle of Dawnhaven, Azazel entrusted Eadric with sensitive information regarding his past. Eadric is intrigued by Azazel's possible link to his former deity Kelemvor, the Lord of the Dead.

It was revealed that Azazel and Captain were directly responsible for the attempted assassination of Moria Mornhell. As a result, both the West Marches Adventuring Company and the Silver Dawn Company have been made vulnerable to coercion from Mornhell. With his Silver Dawn family yet again under the threat of persecution, Eadric must reluctantly continue to work with Azazel in order to escape their predicament unscathed.

### Silver Dawn Company

#### Alicia Ferngaze

Having known the Grandmaster of the Silver Dawn for many years, there is a deep mutual respect between Eadric and Alicia Ferngaze. Eadric has often accompanied the Grandmaster to Silver Dawn diplomatic events, which suggests that the aasimar is held in high very regard. The pair's recent warm reunion at Bardstock has shown that Eadric is still a trusted and loyal member of the Silver Dawn's inner circle. Following the Battle of Dawnhaven, it appears that Ferngaze acknowledges Eadric as a peer of equal standing, despite their respective ranks.

#### Síle

From years of companionship, understanding and a shared celestial heritage, the bond shared between Eadric and Síle is evidently world-reaching. Síle has called out to Eadric, and he will stop at nothing to find her. She has obviously discovered something - something remarkably dangerous - and Eadric must find his old companion before it's too late to help.