recursal/Fanatic-Fandom huggingface dataset:
Julius Caesar

## Overview

*Full biography can be found here. (tbd)*

## Appearance

**Hair:** Dirty blonde

**Skin:** Olive

**Eyes:** Blue

**Height:** 1.8 meters

**Weight:** 91kg

**Noticeable Features:** Long scar across his face. Left pupil always smaller than the right.

## Personality

Very strict and to the point. He is the very definition of a "military man". If something is out of order or out of line, it makes him *very* upset.

## Abilities

He specializes in battle tactics, knowing the enemies weakness. If you're talking about weapons he has a machete on him at all times and a good old fashioned light machine gun.

## History

Raised in Ashmoor, Caesar quickly learned how to adapt. He learned about the politics of this place and learned about the insides and outs. He was the strongest kid on the block, but he learned quickly that a man is stronger in groups. So, he formed a gang, quickly racking up cash, soon selling "protection" to store owners and politicians. He made a lot of money, and made a lot of contacts. And today, that gang has grown towards a Mercenary company. "the Legion" it's called. They work for anyone, and do anything.
Simeon Hoyt

## Appearance

**Hair**: Dark

**Skin**: White

**Eyes**: Dark blue

**Height**: 5’9”

**Weight**: 205

**Markings**/**Noticeable** **Features**: None

## Personality

Simeon is without a doubt, the epitome of a criminal money lender. He is friendly, charming, and kind to those that he is on good terms with. But those that slight him or fail to pay their debts meet a much darker and dangerous side of Simeon. He is almost always all business and not overly interested in play on the surface. Despite this, he is human...and even humans are sins.

## Abilities

* Charming
* Intelligent
* Street Smart

* Good Reputation

## History

Simeons exact life is relatively unknown. In fact, most don’t even believe his real name is Simeon. Some believe he is secretly a Sterling that lowered his caste to work truly for their interests. HIs appearance does match theirs. What they do know is that he runs a ‘pawn shop’ in Lower Yem that caters to all. Especially when it comes to money lending. It doesn’t matter who you are -- but there is always a cost.
The Outer Chamber

## Overview

Though, mostly an advisory council, many hope the power of the Outer Council will eventually gain real power. Each district has two people that are elected to the chamber.

## Roles of the Outer Chamber

**Citizen Speaker**

*The Citizen Speaker is elected by the Outer Chamber to be their true voice to the Inner Chamber.*

**Representatives**
Willow

## Appearance

**Hair:** Black

**Skin:** Pale white

**Eyes:** Honey brown

**Height:** 5’2”

**Weight:** 120lbs

**Noticeable Features:** Willow has several scars across her back from her time being married to ṛ̶̞͛é̷̜̓d̸͚͖͇̈́̑̐a̸̳̕c̴̱͛t̶̼̓͂̈́ẽ̶͔̰̫̂͑d̴̝̻̓. Most of which are on her back. She has one scar ranging from her shoulder to her elbow on the left side from when she fled her homeland to come to Ashmoor.

## Personality

Willow is a sweet, compassionate woman when you meet her, though strong willed and opinionated. She may hold her tongue but when she has been greatly wronged and upset, a string of information and rage will come to the surface.

## Abilities

* Stealth
* Manipulation
* Seduction

## History

Raised in ṛ̶̞͛é̷̜̓d̸͚͖͇̈́̑̐a̸̳̕c̴̱͛t̶̼̓͂̈́ẽ̶͔̰̫̂͑d̴̝̻̓, Willow was the only daughter to her parents, and the only child to survive through illness that plagued the land. Through this, her lower class family prepared her for a life of growth, and at 18, married her off to a wealthy man. This marriage however didn’t last as when it came to light she was unable to bare his children, her husband not only began treating her as a servant, but beat her often. At age 21, Willow committed her first major crime and killed her husband in self defense. Fearing punishment, Willow collected whatever money and jewels she could find and made her escape. Travelling from land to land, and finally reaching Ashmoor, where she has laid claim to as home for nearly a year, working odd jobs and then found herself a proper job as a courtesan.
William Baker

## Appearance

**Height:** 5'7"

**Weight:** 130lb

**Hair Color:** Black

**Hair Style:** N/A

**Eye Color:** Blue

**Skin Tone:** White

**Markings/Noticeable Features:** His fancy style and swav hair.

## Personality

He’s ambitious and possess ideas outside the box. But he’s not a pure angle, he regularly abuses his wife and is an alcoholic.

## Abilities

The Baker Treatment: He’ll usually push ideas with his bold words and aggressive marketing. He once said to an opponent “If you get in my way, I’m going to run you down.”

## History

He was born to a middle class family, his father and mother were mailmen and they didn’t have time to spend with their son as often as they liked. When William turned 16, he took apart and reassembled his first clock, which he found great interest in and once he was in his prime of 19 years old, he opened a clock repair shop. Unfortunately his shop didn’t do great and he was forced to close it a year later, instead borrowing money from his dad to pay off his shop debt. He finally found a group of people who shared the same interests as him when he turned 22 and they formed the House of Checkers, right as William got married to an old customer at his clock shop, named Jane.
Freddy and Flasheart

This article focuses the relationships between father-son duo, **Freddy Lupin** and **Flasheart Lupin**.

## Overview

Freddy and his father Flasheart have a healthy and strong bond between father-son relationship. As Mrs. Lupin passed away when Freddy was very young, Flasheart had to raise his son alone, along with the housekeeper, Mrs. Mutton, even though Mrs. Lupin is no longer with them, they developed a stronger bond between father-son.

## 100% Wolf: Legend of the Moonstone

### Angelique Champs

Freddy and Batty tells Flasheart that Hotspur sells Howlington Academy to Angelique Champs and they watched a video about Angelique announcing her new restaurant, when Flasheart sees the video, he got dissaponited that his brother sells Howlington by pure envy since the pack chose him to become the high-howler instead of him, Freddy asks to him that he will stop the selling and Flasheart said yes, as he angrily rolls in his wheelchair and pushes his jerk brother in the middle of the interview with Felicity.

### The Moonstone Cub

Freddy is seen among the crowd when he sees his father, Flasheart announcing the Moonstone Games, when Hans step into the crowd, he talks that his son Ivan, will be the winner of the games, Flasheart takes the microphone from him, saying that his son has a unique, making Freddy embarrassed, and then two starts fight each other for the microphone, making both his sons embarrassed. Later, Freddy is seen streaching for the games as he cannot lose from a Beowulf for his father.

### Monster Movie Night

Freddy, Batty and Scarlet are shocked that they have no words that it's having a Monster Movie Night about werewolves films, and when Freddy turned around he sees his father, Cherry and Garth in the movie festival as they watch the film.
Visionary Survivor Wiki

Visionary Survivor is a Survivor ORG complete with a full 39 day format, founded on October 14th, 2019. During which, you'll compete with various contestants from all around the world in challenges while navigating nerve racking strategy and sticky social situations. The game is filled with all kinds of custom twists and challenges as well as some from the actual show. Some special features include; bots, a wikia filled with contestant stats, custom mangatar avatars, fan favorite voting, and much more! Do you have what it takes to become the Sole Visionary?

## Mission Statement

*Our main focus is to create a welcoming ORG for all spectators, applicants, and most importantly castaways, as well as Visionary alumni. In addition, we pride ourselves on hosting an ORG that prides itself on its aesthetic appeal that really emerges castaways within the game, hence the use of "Visionary" in our name.*

* S10
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***Blood vs Water***

***Ring of Fire***

***Fans vs Favorites***

***All-Stars***

***Haiti***

***Clash of Casts***

***Continental Conflict***

***Egypt***

***Italy***

***Greece***

* Gove

* Discussions
* Blogs
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Genius Gove
27 February 2020

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Isabella Watson

## Appearance

**Hair**: Short and silver

**Skin**: Fair

**Eyes**: Bright blue

**Height**: 5’4

**Weight**: 164

**Markings**/**Noticeable** **Features**: A small black cat tattoo on her back, intermittent scars across her body

## Abilities

Some self defense training, Charisma, Bar upkeep, finances, listening, cooking

## History

Prostitution and bartending wasn’t exactly what Isabella had wanted for herself, but it was certainly better than the alternative. Born to a relatively poor barkeep and his wife, Lily(As she was often called) grew to accept her fate and made the most of it, inheriting her father’s watering hole after her parents were claimed by illness.
Dr. Quentin Skunk

## Background Information

### Video Games

Superrabbit: Toontastic TakedownSuperrabbit: Dying StarsWadeComics vs. the Underworld

## Character Information

### Appearance

Short slender skunk, black eyes, black and white fur, white lab coat, golden goggles

### Allies

Queen Tox-Fox, Igor Sewerton, Titan Tigris, Volture, Captain Heron, Emperor Penguin, Ecothistler, Blackhood, Inferno Wolf, Leopardy, Birdbrain, Madam Madness, Great White, the Necromancer, Armistice, Gridlock, Armageddon, Nightmare, Silhouette, Red Rudolph, Bronze Metal, Catsup, Mousetard, Matterdor, Hazard Duck, Polaroid, Davy Jones, Cuckoo-Cluck, X-Ray, March hare, Phase, Earthquake, Zig-Zag, Boa Constructor, Kittercat, Rebar

### Enemies

Superrabbit, Rocketrat, Professor Gary Gecko, Rose Rabbit, Randy Rabbit, Spark, Superdoe, Thunderlizard, Spiny Mouse, Tornadoworm, Wally Hil, Al Bedrock, Saddlefoot, Journey, Cardinal Colossal, Night Raccoon, Fiasco, Glowstick, Beta Badger, Krystal Kat, Hooded Howler, Pneumatic Peacock, Scarlet Squirrel, Black Claws, Steampunk, Ms. Hornet, the Illusionist, Quicksand, Black Rabbit, Hybrid, Checkers, Meryl Miles, Atrosha, Shatterblade, Gabbie Storm, Nitroblast, President Colin Falcone, Chief Emily Lyons, Sycho

### Likes

science, being on top, stealth challenges, crime

### Dislikes

justice, faulty technology, villains screwing up

### Powers and/or Abilities

Cartoon physicality, engineering skills, chemistry skills

### Quote

"If you screw up the plan once, so help me, I will turn this jetcopter around!"

Dr. Quentin Skunk is a comic character created by Wade Rininger in 2013. He is an anthropomorphic skunk from the Superrabbit franchise, and Superrabbit's greatest nemesis. He leads a group of other infamous villains called the Legion of Bad Guys, and is highly skilled in constructing technological marvels used for crime, such as robbing banks and destroying landmarks, but because of the constant interference of Superrabbit and his allies, he has a poor track record.

## Fictional Character Biography

His origin story begins where he had singlehandedly orchestrated a citywide robot swarm of his own design, only for it to be flawed by Superrabbit, his crew, and their newest ally Superdoe. Shortly after being arrested, he, along with Queen Tox-Fox, Igor Sewerton, Titan Tigris, Volture, Captain Heron, Emperor Penguin, and Ecothistler, busted out of Moonlight Prison and hidden out in the city sewers, without any heroes to stop them. Since then, he's been posing as Superrabbit's greatest enemy.

More information will be added in the future...
Joel Cuevas

## Appearance

**Hair**: Black

**Skin**: Tan

**Eyes**: Dark Brown

**Height**: 5’11”

**Weight**: 185lbs

**Markings**/**Noticeable** **Features**: Several scars throughout the torso. One extra noteworthy deeply scarred bite mark along his left forearm.

## Personality

Joel, hailing from a different country he refuses to name, is a bit of a lonesome individual. He rarely initiates interactions with others unless absolutely necessary or if he has a varied interest in them. A man of action, rather than words, he is very confident and prideful in his physical capabilities almost to the fault of an ego. Despite his more quiet nature, he is actually a performer at heart and loves attention.

## Abilities

Character Abilities/Proficiency

Job Related:
Quick Reflexes

High Physicality (strength, speed, etc)

Cold to damaging or killing others.

Highly skilled with various weapons and forms of unarmed combat

Misc:
Great Cook

Detatched emotionally

Happy-Go-Lucky facade

Loyal to a fault

Down to Earth

Kind and Caring

Stern in the face of troublemakers

Long Fuse

Strong sense of Justice (will step in to resolve unfair treatment, assault, etc. Regardless of the caste and status of those involved, or the specifics of the situation itself)
Fascinated by magic
Smarter than appearing

Quick witted

## History

Character History  Upon first finding himself in Ashmoore, Joel found himself struggling to find a purpose for himself. After seeing some shady people assault and rob an individual, he chased them down and confronted them. This is where he found out about the underbelly of the society he’d found himself in. Easy money for brutes looking to take advantage of the upper classes internal squabbling and vain nature via selling their physical services to those who’d like a matter taken care of without their name associated. Using the group as a starting platform, he quickly gained note and a bit of infamy along the upper end as a man whose services were more than worth the price tag.

He began charging more and more until he’d accumulated enough wealth to gain the title of Ech. Despite this, he never felt comfortable around his employers, instead opting to stay on the “normal” side of the city line and interact with those more within his playing field.
Theodore Willingham

## Appearance

**Hair:** Dark brown

**Skin:** Tanned, and heavily scarred.

**Eyes:** A warm hazel, with a constant mischievous glint.

**Height:** 5’8”

**Weight:** 118 lbs

**Noticeable Features:** He has several wide scars across his back, from a belt, and a burn on the left side of his neck, to just under his chin. He also always wears a tool belt, full of random tools. He loves it, and almost never takes it off.

## Personality

Theo is a jokester. He loves to make people laugh, and loves laughing even more. He has a hard time trusting people, but once he does you are friends for life. He almost always has a smile on his face, and a laugh on the tip of his tongue. But underneath all that happiness, Theodore hides a pain. He hates every bit of himself, can’t stand who he is. He is afraid of losing those he loves, so he doesn’t let himself love at all. He’s careful, caring, and hurting so deeply. His joy, his laughter, is a mask to hide his pain.

## Abilities

Theo is a highly skilled engineer, working with gears and steam like they are extensions of his body. He loves working on machines, tinkering whenever he can. He is brilliant, with a mind carefully honed over the years. He is also a highly skilled thief, having stolen and swiped all of his food, parts, and tools. He learned to avoid attention, to hide, to avoid authority, knowing full well he could be sent back. Should he ever get the chance and the parts, Theo could single handedly build himself a ship.

## History

Theo grew up moving from one orphanage to another. He never really knew his parents, only remembering a faint smile. He was always bright, and sometimes… the orphanage mothers didn’t like that. He was beaten, regularly, until one night he ran away. He snuck out, lives on the streets ever since he was ten. He learned to steal food, parts, tools, a life for himself. No factory or ship would take him on, and he had nothing to his name. All his life he was ignored, forgotten by passerby, so he strove to be loud, get attention wherever he could. Now, after living on the streets for 9 years, he’s had enough. He is doing his best to gather parts, to build himself a ship, to get away from this damned place. There was nothing for him here, so he would roam the world and find somewhere he could call home.
Katarina Liliths

## Overview

*Full biography found here.*

Her pricing is found here.

## Appearance

Hair: Blood red

Skin: Pale

Eyes: Her right eye is light green, as her left eye is grey blue.

Height: 5’2

Weight: 165

Markings/Noticeable Features: She has a simple scar going over her nose from the middle, she also has a couple of scars gathered on the bottom of her lip by the right side. She has small freckles on her cheeks as well as a couple of tattoos on her stomach. Most of the tattoos are covers as symbols to hide some of the scars. But they can still be felt if you touch the marks.

## Personality

She is straightforward, she doesn’t like a no for an answer and will try her best to get what she wants. She is stubborn which sometimes has cost her greatly, but she knows her ways when it comes to getting results. She is flirty and will use her appearance in a way of seduction and in a way to get to her target.

## Abilities

She’s an excellent Martial art fighter. She uses her legs as her main fighting tools when it comes to close combat without any weapon use, as well as she is good at using dual swords.

Good survival instincts.

## History

Katarina was born into a family that had a dark secret and was hunted by anyone and everyone.The assassin that had the mission to kill this family saw potential in the little baby girl that was silent under the whole ruckus. She was silent but not scared, as the leader of the mission picked her up they decided to take her back to their place. After years of taking care of her and teaching her the ways of an assassin she became the ultimate killer, she was silent, she didn’t fear anything and if death was around the corner she’d be ready with tea and welcome it.

After she had turned 18 she decided to head on her own path, after the death of the leader in the clan that she was in she decided to leave, which most of her allies disliked because they lost a bit accet to their team.

She took missions on her own, simple ones so to say, of course she made mistakes on her way, but she never failed to kill the target she was given. She has scars and marks over her body that she made from the missions she’s had. These was to show her that she needed to move forward, no matter what happened she needed to keep moving forward even if the pain was big.

After traveling for 2 years on her own she landed at a new place, she had a grin on her face as she decided to make a living here. Her skills as a swordsman and her killer intention could come in handy.. at least for a good price..
John Thomas

## Appearance

**Hair**: Blonde, that he keeps in a clean “high and tight”

**Skin**: Fair, however parts of his skin are tan mostly his arms and face

**Eyes**: Blue

**Height**: 6’2”

**Weight**:250

**Markings**/**Noticeable** **Features**: He has a large sleeve tattoo on his right arm, depicting a white and back wolf engaged in a bloody fight. During his nightly ‘hunts’ he wears a black mask to obscure his identity.

## Personality

He is a very friendly and warm person, even at times were ‘normal’ people would fall into utter despair or sorrow.

## Abilities

Being as he’s a Doctor and surgeon his knowledge of medical techniques is high. He also has spent many an hour operating on both dead and living patients leading him to become rather adept with knives, as well as knowing where to place it to do the most effect. John also has found he has a unique gift giving the fact he has skills in the ways of necromancy.

## History

John was born into a life of ease, you see his father and mother were well known for their combined skills as doctors. So John never really wanted for much in life, unlike those of Lower caste he was starting his life ahead of the curve so to speak. So when he started to show an interest in medicine at a young age, he was quickly swept into the family business by his parents.

He remembers the seer beauty of the human body, with each cut he made with his father’s and mother’s guiding his hand. He felt emotions he had no words to express, it was the feeling an engineer gets when seeing a well working piece of machine, it was seer blissful delight. John quickly discovered however that he was more than his parents when it came to medical work, because once he started opening lifeless body’s he began feeling the pull of Magic’s in the air. So has he grow older he would talk with waiting patients in his parents lobby, than later with those that could not be saved in the family morgue.

As John neared the age for formal education, he realized that he needed to do more to fully understand his trade and the inner workings of his magic and mind. This started him down his weekly walks to the poorer areas of the city, these areas he know no one would see a reason to look for a missing person. So when John began training his necromancy and medical knowledge on those he took from these places in the dead of night, he could only think that they were cattle and he their superior as nature had intended.

When he finally left his education behind now being a fully trained doctor and surgeon, John quickly made a deal with the Monet House for their sponsorship allowing him his own clinic and full stock of medical supplies. How lucky was John when he was able to practice his abilities and profession under the same roof again seeing it was always hard to clean the mess made by his cattle. So John to this day continues his trade and his nightly hunts all the while hiding those things he can create through his research and practice of his ability close at hand in his own personal morgue.
Victor Cullings

## Appearance

**Height:** 6'1"

**Weight:** N/A

**Hair Color:** Hazel Brown

**Hair Style:** N/A

**Eye Color:** Brown

**Skin Tone:** White

**Markings/Noticeable Features:** Right hand up to the elbow riddled with severe burns.

## Personality

Anti Social, Aggressive, Depressed and Existential.

Victor is most comfortable alone, while not openly vicious to people he's not much of a conversationalist either, being at best pleasant. At worst outright aggravating, if not for the impossible task he has set for himself,he most likely would be a borderline hermit.

## Abilities

* Marksman (Self Taught)
* Brawling
* Carpentry
* Acrobatics (Self Taught)
* Can Write
* Can Read

## History

The early years of Victor are a mystery to anyone but himself. Born in Ashmoor to a Glockton native Mother and a Ashmoor Father Victor's youth started troubled. His father being a Communist through and through was quick to meet his end at the hands of Ashmoor's iron fist. Victor was told it was during some rally that went sour, as they all do. His Mother a loving but troubled person was quick to remarry. Marrying a humble but well off Carpenter.

Victor's Teen to Young Adult years were, assumedly, uneventful his school years were the same as many of his peers, uneventful. His grades were unimpressive and despite being the son of a respected and successful carpenter he would not go on to higher education.

Now years later Victor runs the carpentry that's ran in his Step Father's family for three generations. His Step Father having passed a few years ago from sickness and his mother is out of the picture. Using the ruse of being a quiet but successful carpenter who is only committed to his work as an excuse to why he's so rarely seen out in public. When in actuality he spends his nights as a masked vigilante haunting the streets of Slatetown and the Docks. In a crusade that is surely to be the end of him.
Jonas Wickham

## Appearance

**Hair:** Short Brown hair

**Skin:** tanned, fair, unmarried skin

**Eyes:** Green, like the sea

**Height:** 5’ 6”

**Weight:** 170 lbs

**Noticeable Features:** A small scar on his lip.

## Personality

A serious businessman, Jonas was always a bit of a troublemaker. He was thrust into ownership and management of the business far too soon, and wasn’t really sure what to do. He was forced to undergo rapid personality change, moving from his troublemaker tendencies, to the head of the household. Though he still retains some of those troublemaker tendencies, and they rear their head in a few of his risky business practices, he is altogether quite serious about his management of his business, not wanting to let down his family.

## Abilities

* Smooth Talker

Jonas was always good at getting what he wanted, either charming women, or talking businesses into less than ideal deals.

* Criminal Knowledge

The many years as a troublemaker left Jonas with many a contact in the criminal underworld. He knows the business, the market, the people, Well.

* Black Market Smuggling

If you want something shipped into Ashmoor, legal or not, it usually goes through Wickham Transport. Using small subsidiary companies to separate himself from the blame, Jonas smuggles whatever is ordered into Ashmoor. Most of the stuff on the Black Market only got into Ashmoor due to Wickham Transport’s illegal operations. Though he keeps this secret from the rest of the family, Jonas is only contacted about deals and shipments if they have excessively large quantity, cost, or importance.

## History

The oldest son in House Wickham, Jonas was trained from a young age to take over the family business. However, he rebelled against his fate, instead of spending many a day sleeping with harlots, and drinking in bars. This went on for many years, until suddenly Jonas‘s father died, when he was 22 years old. Jonas was forced to take over the business, that he was not ready. The business slowly begin to fail, and Jonas could not let himself fail his family. Even showed into smuggling using old connections he had from his troublemaker days. He began to operate and do business in the black market, and that move brought Wickham transport back from the brink. Not only that, but the black market investment brought Wickham Transport to heights it has never seen. He brought his family to new glory, and could not be prouder.
House Osman

## Overview

The Osman household has been a well known part of the spice trade since before the days of the 12 cities.  Despite this, however. They are not a great house due to often being out-priced and outsmarted by competitors, paired with a long line of poor business decisions and personal tragedy, they are on the verge of complete obscurity.
Alistair Sterling

## Appearance

**Hair**: Black

**Skin**: White

**Eyes:** Blue

**Height**: 6’0

**Weight**: 190 lbs

**Markings**/**Noticeable** **Features**: N/a

## Personality

Alistair Sterling is the perfect example of the Aristocratic arrogance of Ashmoor. He grew up pampered by riches. He thrives in sin. He is promiscuous and arrogant -- but above all else, he is cunning. Alistair is dangerous. He is a skilled swordsman and he is highly intelligent. Though masked behind the face of a spoiled heir, Alistair is far from it.

## Abilities

* Intelligent
* Swordsman
* Cunning
* Versed well in politics
* Multilingual
* Charming
* Secret knowledge in basic magic

## History

**Big Ol’ WIP**

Born to Gabriel and Rebecca Sterling, Alistair was born to a life of privilege and status. Like most of those in his position, he was educated by the finest tutors that his family could find and sent to a number of different academies to explore further into education and military strategy. He excelled as a swordsman and with nearly a hundred duels, he has been renowned as one of the finest ever in Ashmoor. He has spent most of his now free time as one of Ashmoor’s more popular and desired bachelors but was often found whoring his way through the Red Light District.

With the death of Gabriel, Alistair has been named Chancellor for the remainder of his fathers term. And whether or not he has decided to accept it fully or not, is undecided by him. Though, he’s left with little choice as he is now the patriarch of House Sterling.
House Harmann

## Overview

Among the newest addition to the Houses, House Hartmann has been the home of the two most recent Ministers of Justice appointed by the late Gabriel Sterling. Its former patriarch, Kaiser Hartmann, has recently died of an unknown illness and left his only child Hedwig to take the mantle of both his title and his estate. They are a relatively unknown factor, but they have almost no assets of their own save the Ashmoor Asylum for the Mentally Unwell and have funding in most state projects and businesses. Lady Hedwig herself is rarely seen outside, only adding to their general mystique.

## Roster

**Patriarch:**

Hedwig Hartmann
Victora Sera

## Appearance

**Height:** 1.9 meters

**Weight:** 85 Kilos

**Hair Color:** Brown, beginning to grey.

**Hair Style:** Short

**Eye Color:** Brown

**Skin Tone:** Brown

**Markings/Noticeable Features:** A small facial scar along her left eye.

## Personality

Colonel Sera is an ambitious but patient officer. She is aware that goals take time, are never guaranteed, and the grandest aims require dedication. She takes little for granted and lives modestly, however expects and gives respect and discipline within her ranks. She is loyal to the government and army, but holds hidden disdain for aristocracy, and hard work and skill.

She is a highly competent and efficient officer, and aspires for the upper echelons of the army, and is ready to quell dissent of the nation.

Victora knows her strengths and flaws, and dislikes arrogance, knowing people’s bounds and what they can do. She at times unhealthily pushes herself, expecting more. She maintains professional relationships, however has maintained few interpersonal ones, striding to use her time better, and would likely not start a relationship by herself. She holds ideals and a few codes that are steadfast, and is loyal and honest, but pragmatic elsewhere

## Abilities

Sera can read, write, and is generally well educated from years of the officer core and her adopted caste, speaking a few languages and is knowledgeable in literature. Having served or fought for most of her adult life, she is skillful in tactics and strategy, including in quelling rebellions.

She is proficient in hand to hand combat along with the use of swords and small arms, and during fighting she is capable of taking a beating and dealing strong blows.

## History

Born into a moderately successful merchant family in Glimvale, Victora was raised and educated, learning to read and write in hopes of becoming a merchant like her parents:however, as a teenager she was brazen and ambitious, wanting more. She became a mercenary to the dismay of her parents, and ,after several years of doing jobs in the area, was contacted by an employer from Ashmoor. She left Glimvale and moved to Ashmoor, and after performing excellently in the hire of an aristocrat in the city. Having saved the life of a lord when performing as a bodyguard, she was sponsored and became Suy. Soon afterwards she joined the Ashmoor army’s officer core and has since risen through the ranks despite adversity over the past 20 years.
House Romanus

## Overview

House Romanus is one of the youngest Greater Houses, risen only in the last fifteen years. The house is run by Charles ta'Romanus, the Founder and Owner of the largest railroad transportation company within Ashmoor. The House is run with leadership and discipline and has a strict set of guidelines for if you resident there. This is the reasoning behind the low count of residents within the House.

## Businesses

The Romanus Railroad Company is the most prominent and dominating transportation company for railroads within most of the 12 cities. It is known for its remarkably structured system in which it operates its self on.

## Roster

### **Direct Family**

Edward Romanus

William Romanus
Ashen Kings

## Overview

The Ashen Kings are medium-level street gang that occupy all across Ashmoor. While they seem to act independently, they are led by the moneylender and Sterling Liason Simeon Hoyt. They are notorious for collecting debts as well as exploiting money from weaker individuals. And they aren't afraid to commit gruesome murders.
Roslyn Aleshire

## Appearance

**Hair**: Almost scarlett red

**Skin**: Fair ivory

**Eyes:** Jade

**Height**: 5’6”

**Weight**: 125 lbs.

**Markings**/**Noticeable** **Features**:

* Small, thin scar under the right side of her jaw
* Almost feline like gaze

## Personality

Roslyn is a very well spoken and charismatic woman that can find a way to make nearly anyone smile and converse. She always minds her manners, but there is a hidden slyness to her. Many see her as the charming and kind woman, but she is always figuring ways of using someone to her advantage and hiding a colder side. Her true emotions are locked away tightly so as not to ruin the facade she was raised to hold perfectly. There is a lethality that many fail to see.

## Abilities

* Classically trained on violin and piano
* Highly educated, taking mostly to history, literature, and the arts
* Proficient dog trainer and handler
* Silver tongue
* Multilingual
* Charismatic and charming
* Secretly trained in Mind-based magic

## History

Roslyn was born to Garrett and Madeline Aleshire in Enswood, the smaller neighbor of Ashmoor. Her father is Chancellor of Enswood and he and her mother made sure she had the best tutors and instruments at her disposal. They did have her take part in some politics as a child, but as she grew her father noticed she had a real knack with it like she had with the guard dogs they were famous for handling. He had noticed her way of working a crowd and having people so easily drop their guards, so soon he had her charming any high ranking officials that they met. This all worked beautifully for her father, especially when she had managed to charm none other than Chancellor Gabriel Sterling of Ashmoor.

Though Gabriel Sterling passed away not long after having made an agreement of Roslyn becoming the wife to his son, the marriage is still on track. Now she is moving, with her three dogs, from her home and to the home of Alistair Sterling.
Spread the word!!

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(It works on the KotLC wiki)

HI!
I am {{{nickname}}}, a member of the Random Potato Club wiki!
You should definitely join! This club is for a group of random potatoes.
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Any questions? Contact the Admins!

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To add onto your profile, type in {{JoinPotatoClub}} into your source code.
House Hull

## Overview

The house of Hull is young in comparison to other houses in Ashmoor. Build up from a house of Casteless foreigners, the Hulls have grown their title and fortune in exploration. Funding expeditions into new worlds is their primary avenue, and while risky, they have a considerable success rate. Each new Hull is raised knowing the tricks of the trade. In recent generations, the house had been experiencing considerable growth and even nearly grasped the chance to become a greater house in Ashmoor, until the prior patriarch, Farean Hull lost it all in an expensive expedition, leaving his son Doran to pick up the pieces and rebuild what was lost.

Since Doran took the reigns, Hull has prospered once again but remains just out of reach of becoming a greater house. Many attribute this to Doran’s own frequent absences, though few dare say such to a Hull.
Home Sweet Home (Game)

***Home Sweet Home*** is a single-player, first-person survival/horror/puzzle video game. It was developed by Thai developer Yggdrazil Group. The game features horror elements drawn from Thai folklore.

The game was originally released for the PC on September 27th 2017, but as of October 16th 2018 has been released for The Playstation 4 as well as the XBOX ONE.
The game has also received a VR mode for use on the PSVR , Oculus VR Headsets & HTC Vive respectively.

## Story

Tim's beloved wife, Jane, has gone missing. Turning to alcohol, Tim goes through his house depressed and barely interacting with the outside world. One night, he wakes up in a strange place and experiences a similar supernatural vision as his wife claimed before her disappearance. Seeing Jane in this strange world filled with ghostly lore of Tim's homeland spurs Tim to venture further and further into these terrifying places. But why does Jane warn him to stay away? Good and evil forces are at work in this realm, and Tim must try and save Jane before it's too late for both of them.
Novice Monk

The **Novice Monk** is a supporting character in *Home Sweet Home 2*. Although largely passive, he is a compassionate and valuable ally to Tim.

## Overview

The Novice Monk is a fairly young but wise man in monk attire, usually seen sitting in a Buddha pose. As monks tend to do, he works to elevate himself past all mortal and temporal matters to become enlightened, but has not fully succeeded yet in shedding his physical attachments.

## Personalty

The Novice is an incredibly calm and passive character, never raising his voice and speaking mystically but rationally. He does his best to avoid conflict and guide people onto the right path, but refrains from getting involved as much as he can.

## Story

The Novice came to Jane's attention when she sought help from his master, who refused to help her. Although the Novice's hands were similarly tied, he did give Jane a magic dagger to defend herself it the need arose. When Jane went missing in the Hindrance, he was unable to help her.
When Tim also found himself in the Hindrance, he fell afoul of the hostile spirit of Ratri, who stabbed him and left him badly wounded. The Novice took Tim to his temple, sheltered him, and healed him but warned the man to go home and to let Jane go. His warning went unheeded when Tim went after Chai with Jane's dagger, but it was ineffective and broke on the Executioner's blade. Tim lost two fingers and a lot of blood from the encounter and was forced back to the temple to be rescued yet again by the Novice.

Understanding that Tim's stubbornness and love for Jane would not let him give up, he explained that they needed a more powerful dagger made out of Nona-metal, which was unavailable, but if Tim were to retrieve some components he would try to make "the next best thing." When Tim returned with a forged piece of metal, he brought the attention of a number of undead, and was forced to fend them off while the Novice completed the ritual to reform the dagger in its new, improved form. This required all of his remaining strength, leaving him unable to help further, although he wished Tim the best of luck.

As Tim finally fled the Hindrance after his last encounter with Chai, he was chased by the shaman's disembodied head but the Novice appeared from the light at the end of the tunnel, urging Tim onwards and saying he would take care of the rest.
Belle

**Belle** was a major antagonist and character in the Home Sweet Home series. She was the first major enemy Tim faces in his quest to find Jane, where she stalks her prey with a box cutter.

## Overview

Belle was a University student girl with an unrequited crush on a boy named Shane. Seemingly anti-social and desperate for his affection, Belle turned to black magic to remove Shanes girlfriend, who was in the way of her goal to have Shane to herself. However, she misused these spells which resulted in herself becoming sick, which led to her early death. In the end, Belle became a ghost for an evil ritual on the night of the eclipse.

## Personality

Little is shown of Belle's personality but she seems socially withdrawn and possibly mentally unstable. She became obsessive over Shane and vindictive towards other people who she saw as competition for his affection. She may have had some form of mental illness or troubled past that influenced her behavior.

## Story

While in high school, Belle fell hard for Shane but was unable to win his affection. She soon began to studying magic spells, including a Lechery Jinx that she hoped would make Shane love her; she collected some of his hairs and fingernail clippings to this end. However, she ignored warnings against novices attempting this spell, resulting in it backfiring on her and she died from becoming sick. Even more tragically, Lechery Jinx did work on Shane; with her dead, he was compelled to hang himself to be with her. As punishment for her misdeeds, she became a hostile ghost.

When Tim woke up in an unfamiliar building with no idea where Jane had gone, he soon encountered Belle's spirit with her back to him. When he called her out, she unsettled him by rotating her head 180 degrees to look at him, and, screaming, charged with her box cutter. Evading her by hiding and outrunning her, Tim escaped down a long hallway into the stairs cupboard of his own home.

Tim then encountered Belle again in a haunted school where Belle and Shane both used to attend. Avoiding her was made more difficult by Pretas that also inhabited the school, alerting Belle to Tim's presence if he came too close. Once again hiding and outmaneuvering her, Tim also found he could slow her down with traps using holy water while attempting to saw through a blocked door. She managed to corner him later on, but she witnessed Shane's hanging body which left her immobile, falling to her knees and weeping at what she had done to the boy she loved in life.

While her spirit assumedly is still trapped in the school, Belle's physical body is discovered towards the end of the second episode along with a number of others dug up by Chai for his ritual. Having committed a major sin using the jinx and causing the death of Shane, she would likely have been useful to the shaman.
Shane

**Shane** is a minor character in the Home Sweet Home series. A young schoolboy, he is the subject of interest for Belle.

## Overview

Little is known about Shane other than he was a student who Belle developed a massive crush on. A fairly tall boy with dark hair in a typical school uniform, he seems to also have had other girls interested in him, but they may have only existed in Belle's unstable mind as imagined obstacles for his affection.

## Story

For some time Belle strove for his attention but was unsuccessful. As she was seemingly mentally unstable, this crush became an unhealthy obsession and she would accept no obstacle between them. Thus she tried using magic to bring them together, stealing some fingernail clippings and hair samples from him for use in casting a Lechery Jinx on him. As she was a novice in such things, however, it backfired; she became sick and died. Worse yet, the Jinx was successfully cast on Shane, but the jinx's nature did not really cause love for the caster but an unnatural obsession. Shane, unable to be with Belle in life, hung himself after writing a note to his loved ones.

His body was later discovered on the school grounds, but was hushed up by the administrators to avoid gossip and panic. His body also appeared in the darkened, abandoned school which Belle's spirit haunted; when her ghost found it, she fell to her knees and sobbed uncontrollably, finally aware of what she had done.
Jane (HSHS)

*"Have you ever heard of... Hindrances?"*
Help contribute more information to this page to begin the rituals!

* Portrait
* Idle

**Jane** is one of the playable Survivors in Home Sweet Home: Survive (Game). She is one of the four starter survivor characters available for the player to select, alongside Tim, Nipa, and Uncle Pae.

Jane excels at running decoy to distract the Specter, as well as performing Rituals and Skill Checks. Although fragile, she can revive from her Soul through self Resurrection.

## Lore

*Jane, the writer and wife of Tim. The person enters the home with temptation to ask the magician Chai to perform the first everlasting ceremony on the day of the eclipse. With the sacrifice of the souls of those who do wrong on that day. In which Jane has broken some precepts, therefore being abducted by an exorcist Chai to wait for time to kill on the eve of the eclipse.*

## Appearance

Jane is a woman of average height with a slim body build. She lets her hair down, wearing a white tank top, blue shorts, and white running shoes.

## Perks

Her active perk is **Second Chance**.

After Jane's soul is dropped and no Survivors pick up her soul for **90** seconds, Jane can self-resurrect at half health. Press E  to self-resurrect when ready. If resurrected by other Survivors, Jane will return with full health.

When Jane self-resurrects, she will be revived at the location of her soul and also be protected by a soul barrier.

## Trivia

* Jane is one of the original protagonists of the Home Sweet Home (Game) franchise.

*Home Sweet Home: Survive*
 Specters
 Gameplay
 Arenas
 Objects
 Items
 *Weapons & Traps*
 *Rituals*
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Chai

Chai is the true main antagonist of Home Sweet Home. The son of his village's grave digger,  Chai's ambition and desire for power leads him seek methods of raising the dead and using them as his army to make himself powerful. Finding the Evil ritual, Chai began to seek souls who had committed major sins.

## History

Chai was born the only son of the village's grave digger and cemetery caretaker. Because of this, the two of them were kept at a distance by the villagers who believed that the job was of association with evil. Despite this, there is no indication Chai's father was a violent man, and was probably the only companion his son ever had.

At some point, Chai's father died, leaving his son to inherit his job, along with all the harassment and scorn that came with it. This ultimately leads Chai to resent all living humans, and seek a means to gain power by the one thing he came to know his whole village feared: the dead.

## Trivia

* It is possible that Chai and the Novice Monk were born in the same village. As the Novice states that his father knew Chai at one time.
Hindrance

*"Have you ever heard of... Hindrances?"*
Help contribute more information to this page to begin the rituals!

The **Hindrance** is the place where spirits linger between life and death, unable to move on. It is a prominent concept that sets the foundation for the Home Sweet Home (Game) franchise.

## Lore

*"Have you ever heard of... Hindrances?*

*When you're in Hindrance, your spirit cannot move on. Hindrances are what prevents the spirit from continuing on to the other realm. It lingers, wandering as a ghost. This realm we're currently in? This is the Hindrance.*

*Your anxieties, your attachments to the world, these are your Hindrances. What goes around, comes around, as they say."*

*Home Sweet Home: Survive*
 Specters
 Gameplay
 Arenas
 Objects
 Items
 *Weapons & Traps*
 *Rituals*
 Store
 Lore