Electricity Manipulation

## Electrokinesis

The power to **manipulate electricity**. Variation of Elemental Manipulation and Energy Manipulation.

## Also Called

* **Electricity Manipulation**
* Electricity Control
* Electric Current Manipulation
* Fulgurkinesis
* Fulminokinesis
* Electric Charge Manipulation
* Electrical Energy Manipulation
* Electric *(Super Baxter)*
* Lightning Liberation *(Kokei of the Mirai)*
* Thunder Breathing *(Demonic Piece)*

## Applications

* Conduct, Heat & Charge Objects With Electricity
	+ Melting
* Electrical Conversion
* Electrical Telekinesis
	+ Electrokinetic Flight
	+ Electrokinetic Surfing
* Electric Field Manipulation
* Electricity Absorption
* Electricity Attacks
* Electric Augmentation
* Electric Conductivity
* Electric Presence
* Electrical Constructs
* Electricity Detection
* Electricity Generation/Infinite Electric Charge/Ionization
	+ Electric Charging
* Electrical Immunity
* Electricity Negation
* Electricity Solidification
* Electric Pull
* Electroreception
	+ Electrocommunication
* Manipulate the properties of electricity.
* Personal Electricity
* Thunder Manipulation

## Techniques

* **Electric Accumulation** -
* **Electric Armor** -
* **Bio-Electrokinesis** -
* **Electric Aura** -
	+ **Bio-Electric Aura** -
* **Electric Deformation** -
* **Electric Discharge** -
* **Electric Projectile** -
* **Electric Shock** -
* **Electric Transmutation** -
* **Electrical Beam Emission** -
* **Electrical Bolt Projection** -
* **Electrical Enhanced Condition** -
	+ **Electrical Regeneration** -
* **Electrical Healing** - Charging with electricity, which accelerates the healing of cells.
* **Electrical Levitation** -
* **Electrical Signal Manipulation** -
* **Electrical Telepathy** -
* **Electrical Transportation** - Using electricity to teleport.
* **Electrical Wall Crawling** -
* **Electricity Bestowal** -
	+ **Electricity Transformation** -
* **Electricity Defense** -
* **Electricity Empowerment** -
* **Electricity Mimicry** -
	+ **Lightning Ball Form** -
	+ **Technoportation** -
* **Electricity Portal Creation** -
* **Electrokinetic Combat** -
* **Electrokinetic Invisibility** -
* Electrolysis on atomized water.
* **Electronic Communication** -
* **Electronic Disruption** -
* **Glowing Eyes** - When the user’s powers are active.
* **Lightning Bolt Projection** -
* **Lightning Calling** -
* **Lightning Sealing** -
* **Positive Electricity Manipulation** -
* **Prevalent Discharge** -
* **Static Electricity Manipulation** -
* **Super Electric Charge** -
* **Zap** -

## Variations

* Iotakinesis
* Conceptual Lightning Manipulation
* Cosmo-Electrokinesis
* Inferna-Electrokinesis
* Holy-Electrokinesis
* Electricity Embodiment
* Electricity Magic
* Electron Manipulation
* Esoteric Electrokinesis
* Geoelectrokinesis
* Green Electrokinesis
* Spiritual Electrokinesis
* Multicolored Electrokinesis
* Orange Electrokinesis
* Pure Lightning Manipulation
* Physical Lightning Manipulation
	+ Astral Electricity Manipulation
* Positrokinesis
* Primordial Lightning Manipulation
* Psycho-Electrokinesis
* Purple Electrokinesis
* Red Electrokinesis
* Underwater-Lightning Manipulation
* Yellow Electrokinesis

## Associations

* Cerebrumkinesis
	+ Neural Impulse Manipulation - by redirecting the electrical signals between the brain and nerves.
		- Neural Jumpstart - by using electricity to accelerate neural activity.
		- Mental Scramble/Unconsciousness Inducement - by disrupting neural impulses/electrical signals in the brain.
		- Memory Manipulation - by suppressing or redirecting the electrical signals in the brain. This takes very high skill.
		- Motor-Skill Manipulation - by controlling the nerve-signal for movement.
		- Reanimation by reanimating the dead.
* Electrical Immunity
* Electricity Weaponry
	+ Electricity Artillery
* Electrochemistry Manipulation
* Electromagnetism Manipulation - potentially as a stronger byproduct of this power.
* Electrolytic Blood
* Elemental Manipulation
* Energy Manipulation
* Superhuman Seed - Electricity/Lightning is often associated with speed/running in many pieces of fiction.
* Pyrokinesis - electricity can spark fire.
* Heat Generation
* Ionikinesis
* Incineration
* Kinetic Energy Manipulation
* Photokinesis
* Lightning Induced Powers
* Magnetokinesis
* Nigh-Omniscience towards everything related to electricity.
* Plasmakinesis
* Potential Energy Manipulation
* Resurrection - by restarting a person's heart or reviving their dead nerve cells by applying electric energy.
* Scintillakinesis
* Storm Manipulation
	+ Thundercloud Manipulation
		- Thunderstorm Creation
* Superior Human Physiology]
	+ Electric Human Physiology
* Technology Manipulation - by controlling the electrical functions of technology.
* Thunder Manipulation

## Limitations

* Users of Electricity Resistance are highly resistant and users of Electrical Immunity are not affected.
* Distance, force, precision, etc. depend upon the knowledge, skill, and strength of the user and their power's natural limits.
* Electricity needs a conductor like water with electrolytes dissolved in it or metal to move through, therefore electricity can neither exist in nor move through a vacuum.
* May be unable to create electricity, being limited to manipulating only from already existing sources.
* May become useless if insulated with non-conductive matter, such as rubber, sillicate, air etc. although a strong enough electrical change can overload any insulator and force it to become conductive.
* May have to find electrical sources of power in order to recharge.
* May have problems using electronics
* May be short-circuited under certain conditions:
	+ Contact with water, a magnet, the opposite polarity, etc.
	+ Absence/lack of electrical resistance between the positive and negative polarities.
* Weak against Electricity Negation.

### Known Electrokinetics

* Gunther (Super Baxter)
* Thunder the Stormshocker
* Lightning the Stormshocker
* Baxter Ewers (Baxter Ewers Adventures) via Electric Flower
* Ginjiro Uzziah

*See more here*

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