Astrum Empara

## Abilities

### Sorcery

**Locus Sorcery** (場所操作(ローカス・ソーサリー), *Basho Sōsa (Rōkasu Sōsarī)*, lit. "Location Manipulation"?)

## Professional Status

### Clasification

Supreme Grade Sorcerer

> You think you're the only ones who matter. You think you can put off death. But that peace made you foolish and thoughtless. If you kill someone, someone else will kill you… this hatred binds us together. I want you to feel pain, to think about pain, to accept pain, to know pain.
>
> To Atlasia Hermes

**Astrum Empera** (担当輝星(アストラム エンパラ), "Ruling Bright Star"?) is the second Astrum that Raul Lukman had created as a parting gift for his older sister.

## Appearance

Empara appears as a man with a muscular physique and has pale skin, moppy gray hair, and blue eyes. In his true appearance, he has dragonfly wings, and his legs and right arm take on a black insectoid appearance. The legs and body of centipedes, flies, and other vermin can be seen beneath his black cloak, although he hides his non-human features under his "Art."

When he is enraged or excited such as when fighting a strong or amusing opponent, such as Astrum Rehetra during their first encounter, he breaks into a wide grin and laughs, giving him a maniacal and sadistic appearance.

## Personality

Due to Raul using Accelerator as his reference when creating Empara, he turned out to be a jolly and mocking, yet also twisted and maniacal person.

Empara is extremely confident in his abilities and reputation as a powerful sorcerer, believing himself to be invincible. His opinion of others often only go as far as his judgement of their strength, and he is quite apathetic towards anyone he deems weak. Additionally, greatly influenced by his own desire for power, he is very arrogant. He is convinced that he is the strongest in the world, claiming to Jorek Kurdice, that "throughout the Heavens and earth, he alone is the honored one." This can be further exemplified when he was protecting Irene Lukman, one of the few 'weak' people he genuinely grew to show compassion for. However, any empathy of her death was soon negated by his extensive amount of pride and arrogance after perfecting his technique inversion in his following battle against Jorek Kurdice.

Despite his power and self-appointed divinity, Empara was incredibly patient to any hostility directed towards him, likening open threats against him to the ramblings of a child who needed guidance. Utterly confident in his own abilities, Empara showed no hesitation in fighting even the strongest opponents, nor in asserting himself against powerful sorcerers when need be. While he declared his godhood to his enemies, Empara would privately admit that he was never anything more than an ordinary man who was seeking peace through the best means he knew how. When encountering enemies who disagreed with his philosophy, Empara would often request their own solution to the problems of the world before almost inevitably being dissatisfied with the response due to his low opinion of human beings as a whole.

Empara was shown to often arrogantly underestimate his enemies earlier in the series, which led to his loss against Touma. However, after nearly being killed by Astrum Rehetra and fighting Jorek Kurdice, he no longer underestimates his enemies. This fact is noted by Atlasia Hermes in Hula Hoop as possibly being the most terrifying thing about him: he always uses exactly how much force he needs to in order to defeat his enemy: no more and no less. If he ever underestimated his enemies, it would have given them an opening they could have exploited, but since he didn't, he simply wiped them out with manic glee.

He has a rather lazy personality, showing indifference to people and the events that surround him most of the time. He has a vulgar and threatening way of speaking with easy fits of anger, but he is also capable of showing himself to be moderate and rational if the circumstances are serious.

Irene Lukman half-jokingly stated that Empara is a tsundere. As he rarely shows emotions of affection and concern for others, hiding most of the time behind a mask of hostility and indifference in order not to seem weak. Despite this, the people he helped managed to see beyond that mask, showing gratitude, respect, and even admiration.

## Background

Empara was originally a fictional character from a video game Raul had played religiously during middle school, serving as an antagonist that tried to destroy the world. He was brought into reality after Raul obtained Ultimate Observer.

## Abilities

As an Astrum, Empara possesses extraordinary qualities that make him the epitome of a perfect lifeform, capable of effortlessly accomplishing any task assigned to him. The term "Astrum" refers to a superior species, distinguished by their exceptional abilities and unparalleled potential. Empara, as an Astrum, embodies these attributes to an extraordinary degree. He possesses a profound understanding of his purpose and exhibits remarkable adaptability, allowing him to excel in a wide range of endeavors. Whether it be intellectual challenges, physical feats, creative pursuits, or complex problem-solving, Empara thrives in any domain presented to him. His cognitive prowess is unparalleled, with a keen intellect that assimilates information swiftly and comprehensively. Empara possesses an innate ability to analyze intricate concepts, unravel intricate problems, and devise ingenious solutions. His astute observational skills enable him to perceive subtleties that often go unnoticed, granting him an edge in even the most perplexing situations. But it is not only his mental aptitude that sets Empara apart; his physical attributes are equally extraordinary. His body is a marvel of efficiency and resilience, designed to endure and conquer arduous challenges. Empara's exceptional strength, agility, and stamina allow him to tackle physically demanding tasks with grace and precision, surpassing the limitations of ordinary lifeforms. Furthermore, Empara possesses a profound sense of purpose and unwavering determination. He approaches each task with unwavering focus and an unyielding drive to succeed. Challenges are not obstacles but opportunities for growth and self-improvement, fueling his relentless pursuit of excellence. Additionally, Empara's empathetic nature and exceptional interpersonal skills enable him to navigate social dynamics effortlessly. He possesses a natural charisma that attracts others, fostering effective collaboration and inspiring those around him to strive for greatness. His ability to empathize and understand diverse perspectives allows him to build strong relationships and foster harmonious environments.

### Sorcery

**Immeasurable Magical Energy**: Empara possesses extraordinary amounts of animus that far exceeds the level of most sorcerers. his ability to utilize vast reserves of raw animus allows him to perform advanced feats and cast powerful techniques without running out of energy quickly. This abundance of animus is crucial in fueling his abilities and maintaining his dominance in terms of destructive output potential.

Empara's animus output surpasses that of other sorcerers and beings capable of shaping animus in his world. Raul, the prime authoritative figure, ensures that no other being can match or surpass Empara's animus output. Even after 600 years, no Culling Game player has managed to surpass his destructive potential. Other powerful figures, like Rehetra, fall short in comparison to Empara's animus output, leaving him unimpressed with their abilities in that aspect. Empara's strikes possess such immense destructive force that they can bypass the toughness of Rehetra's reinforced defenses, despite her having more overall animus.

**Advanced Magical Energy Control**: In addition to reinforcing his body with animus to enhance his physical abilities, Empara can unleash powerful bursts of animus with each physical attack. This further increases the destructive capacity of his strikes, making him a formidable force in combat. Empara's ability to project and shape raw animus allows him to unleash devastating attacks. His **Turbo Missile** technique involves shaping animus into spheres that can be controlled in their trajectory. These spheres explode upon contact and can be charged to increase their size and destructive potential. They can also be used defensively to destroy incoming projectiles. The number of animus spheres he can create appears to be unlimited, as he manifests hundreds, if not thousands, to pursue his targets. On the other hand, his **Granite Cannon** directs a concentrated beam of animus that possesses immense destructive power, capable of decimating several city blocks when fired at full power. Notably, Empara can release the same level of power with his techniques, regardless of whether his innate technique is activated or not.

#### Innate Technique

Empara's Innate Technique is knows as **Locus Sorcery**, it allows him to control locations, both position and orientation of himself, or anything he is touching. Allowing him to reposition and reorient targets through different points in space, time and through different realities and dimensions as long as the user knows where the target is. This technique grants Empara control over space and time through animus manipulation at a conceptual level, resulting in multiple subsequent results and techniques within the overall ability.

The neutral form of the Locus Technique, **Distant Boundary** allows Empara to halt objects or individuals that attempt to hit him by causing them to come to a complete stop. This effect is achieved by utilizing the concept of the infinite series convergence and drawing inspiration from Zeno's Arrow paradox. In Zeno's Arrow paradox, it is argued that an arrow in flight never reaches its target because there is no discernible moment in time when it transitions from one position to another. Similarly, Empara's Distant Boundary leverages this concept to prevent any form of motion or movement from occurring when an object or person tries to make contact with him. The result is that the opponent becomes suspended in place, unable to touch Empara. Empara's control over the Distant Boundary allows him to selectively decide what can and cannot reach him based on factors such as mass, speed, and danger ratings. By applying these criteria, Empara can determine whether an incoming attack or object should be stopped or allowed to proceed.

**Technique Lapse: Replacement** represents a reinforced version of Empara's neutral Locus Technique. By amplifying Distant Boundary and negative energy, Empara can execute a powerful ability that involves swapping the locations of himself and any object or individual that carries his Animus signature. Through this technique, Empara creates a scenario in which the world is compelled to correct itself by exchanging the positions of two objects that share the same Animus signature. The Animus signature refers to the unique energy or essence that identifies Empara and is associated with his presence. When activating Technique Lapse: Replacement, the two objects involved in the swap are selected based on having the highest Animus rating. This rating might be determined by factors such as power, significance, or relevance within the context of the situation. By prioritizing objects with the highest animus, Empara ensures that the exchange has the most significant impact or desired outcome. The act of swapping positions through this technique forces the world to adhere to the new arrangement, thereby correcting the perceived imbalance. This manipulation of space and energy results in a fundamental alteration of the reality surrounding Empara and the objects involved in the exchange.

**Technique Inversion: Collapse** on the other hand represents the opposite effect of Empara's Technique Lapse: Replacement. While Replacement involves swapping the positions of objects, Collapse utilizes an inversion of that concept to bring about a different outcome. In Technique Inversion: Collapse, Empara harnesses his abilities to trigger a collapse or convergence of locations. This collapse effect could involve objects, individuals, or even spatial dimensions being brought together or merged into a single point. Unlike Replacement, which aims to correct imbalances by swapping positions, Collapse seeks to consolidate or condense the affected entities or spaces.

## Trivia

* The image used for the face of Empara is a fanart of Oberon Vortigern from Fate/Grand Order by ᔕᖇᖇØ on Twitter.
* The image used for Locus Technique is of Spaces Sacrifice from Mashle.
* Technique Lapse: Replacement uses a scene of Sasuke Uchiha from Boruto.