Help Topics - Arenas

* NarrowTon: Barrel Racing
* PlainTon: Jockey Arena
* DryTon: Desert Arena
* MeadowTon: Reining Arena
* LeafTon: Beauty Arena
* TigerTon: Cutting Arena
* MarshTon: Jumping Arena
* GlacierTon: Draft Arena
* AngleTon: Cross Country Arena

RED: Speed
GREEN: Strength
CYAN: Endurance
YELLOW: Conformation
MAGENTA: Agility
BLUE: Intelligence

Speed (SPD) effects how fast you move. Agility (AGI) affects how fast you can turn while moving fast. Intelligence (INT) adds a number of bonus points to your score. Strength (STR) effects acceleration. Endurance (END) determines how long your horse's maximum speed, strength and agility last.

### **Cross Country**

Along the way, you will encounter hills, valleys, and a few tight turns. You will encounter obstacles of many different kinds. Some jumps are low and wide, requiring speed; others are higher, requiring jump power. Each one will require its own judicious mixture of the right speed and right height. Doing well in the Cross Country race requires that you master a number of controls:
The UP and DOWN arrows are used to set the target speed that you want the horse to race. The UP button increases it and the DOWN button decreases it. Remember, the faster a horse is going, the faster it will tire, and the wider its turn will be. Find a good steady pace for your particular horse.
Use the LEFT and RIGHT arrow keys to make the horse turn to the left or right.
Holding down the SHIFT key will set the horse's Jump Power; that is, the maximum height a horse can achieve. Be careful setting this; over-jumping will tire your horse unnecessarily.
Double-pressing the SPACEBAR has the horse do a "super jump," with the same jump power as you've set, but with a little more speed.
Horse stats effect performance as follows: Speed (SPD) directly effects maximum forward speed. Agility (AGI) effects turning ability (harder to turn when moving faster). Endurance (END) effects how long a horse can keep up its maximum effort. When END goes to zero, a horse's speed and strength will be reduced. Strength (STR) effects a horse's ability to jump and to accelerate and climb hills.
Some breeds are especially suited to Cross Country and this have an inherent bonus skill that come into play in this arena. This is +50 to the Endurance (END) Comp Stat and +50 to the Strength (STR) Comp Stat.

### **Cutting**

The Left/Right arrow keys cause the horse to move in those directions. The Down arrow will have the horse slowly walk backwards. The spacebar is the Lunge key. Holding it down will slow the horse quicker, and will place a stopped horse into the "lunge" position. From the lunge position, holding left or right arrow, then releasing the space, will "lunge" the horse quicker in that direction of the arrow, causing the horse to either turn more quickly, or giving it instant acceleration, depending on the angle of the horse.
Horse Stats are used as follows: Speed (SPD) accounts for a horse's Left or Right max movement. Endurance (END) + Agility (AGI) give the maximum amount of Lunge Power. Strength (STR) accounts for a horse's acceleration. Intelligence (INT) gives a bonus to the final score.
Some breeds are especially suited to Cutting, and this have an inherent bonus that comes into play in this arena. This is +100 to the Speed (SPD) Comp Stat.

### **Reining**

A number of statistics effect performance in this arena:
Strength (STR) effects acceleration speed. Speed (SPD) determines the maximum speed your horse can achieve. Agility (AGI) effects how quickly your horse can turn when moving at speed. Intelligence (INT) allows for greater distance from the targets and still getting yellow and greens. Conformation (CON) keeps a horse on track. A lack of conformation causes the horse to turn slightly on its own once in a while.
Some breeds are especially suited to Reining, and this have an inherent bonus skill that comes into play in this arena. This is +100 to the Intelligence (INT) Comp Stat.

### **Beauty**

Stats do not matter in this arena; the outcomes are entirely random.

### **Jumping**

The jumping course is extremely difficult, and, at beginner level with ordinary tack, it will be nearly impossible for anyone to achieve a clear round. Don't despair; our jumping course is scored more like "Hunter over Fences" in real life, where the quality of the jumping effort counts as much as the fact that the cleared the jump or not.
Stats that are used in jumping include primarily STR (strength), SPD (speed) and END (endurance).
Some breeds are especially suited to Jumping, and this have an inherent bonus skill that comes into play in this arena. This is +50 to the Strength (STR) Comp Stat and +50 to the Speed (SPD) Comp Stat.