Hollow Earth (Old)

**NOTICE:** This page is an archived copy of an old system that no longer exists. It is preserved for historical interest, but the information covered on it no longer applies. Please check the Hollow Earth page for updated information.

**Hollow Earth** is a board-game style map that players could access through Hollow Earth.

## Exploring Hollow Earth

Pets can navigate **Hollow Earth** by using movement points earned from dice. Gaming Boxes and an active Fireplace are both consistent sources of dice. Dice may also be crafted.

At any time, when all movement points have been expended, the player may choose to roll more dice for movement points *or* to switch the active pet before rolling dice.

Each tile on the map has unique events with differing outcomes. Some will net items or ~~m~~, while others may positively or negatively impact the pet's status or needs.

Currently, **Hollow Earth** has three zones: the **Town** area, the **Plains**, and the **Cave**. Pets begin in the **Town** area and choose between the **Plains** and **Cave** on a branching path. As they make their way through **Hollow Earth**, pets will eventually reach the end of the zone and return to where they started.

### Town

The Town area can award a large variety of items and also contains some encounters with monsters (a Raucous Goblin and a Limestone Golem). Some of the tiles allow trading for items including dice, Iron Bar, and Silver Bar.

* **Town Tile 1:**
	+ Required: Completing a full circuit on the map; pet will be transported back to this tile
	+ Message: You find a box of dice in a disparity of sizes.
	+ Loot: 1x Glowing Four-sided Die, 1x Glowing Six-sided Die, 1x Glowing Eight-sided Die
	+ Continue: Was that an Undertale reference?

* **Town Tile 2:**
	+ Message: 25~~m~~ are just lying on the ground here?? Must have been dropped by one of those horrible, Raucous Goblins that lurk around here.
	+ Loot: 25~~m~~
	+ Continue: Woo!

* **Town Tile 3:**
	+ Message: A Raucous Goblin jumps out from behind a rock and waves a stick threateningly.
	+ Continue: Defend yourself!
		- Success: (Pet) grabs the Crooked Stick and yanks it from the Goblin's hands; the Goblin, apparently not expecting this, looks horrified, and runs screaming into the hills, dropping a Paper Bag on its way.
		- Needs: +Safety +XP
		- Loot: 1x Crooked Stick, 1x Paper Bag
		- Continue: Onward!
	+ Failure: The Goblin smacks (Pet) on the head, then runs into the hills, laughing.
		- Needs: -Safety -Esteem +XP
		- Continue: Onward!

* **Town Tile 4:**
	+ Message: There's a Flower Basket placed so precisely in the middle of the road, there is no mistaking that whoever placed it there did so with some clear purpose in mind. It doesn't appear to be trapped, though... did someone just want to give this to you? Or (Pet)?

	Well, may as well take it, then! Thank you, mysterious flower benefactor!
	+ Loot: 1x Flower Basket
	+ Continue: Aw, that's nice!

* **Town Tile 5:**
	+ Message: You stopped for a while in a lush valley; (Pet) was inspired by its natural beauty.
	+ Status Effects: Pet gains Status Effect: Inspired
	+ Continue: Onward!

* **Town Tile 6:**
	+ Message: A huge, iron gate blocks passage to the east. Fortunately - as everyone knows - any iron gate can be unlocked with any Iron Key.
	+ Choice 1: Use Iron Key
		- Required: Iron Key (can consume from House or Basement)
		- Message: Goodbye, Iron Key!
		- Continue: (I'll miss you!)
			* Movement: Unlocks Gate Tile 1-4 (See Town Gate section)
	+ Choice 2: Don't
		- Movement: Pet continues on Town Tile path

* **Town Tile 7:**
	+ Message: A large golem made of limestone blocks the path...
	+ Continue: A limestone golem? That's awfully specific...
		- Success: After a long fight, of neither being able the harm the other, (Pet) manages to chip a block of Limestone off the golem. Apparently defeated, the golem stomps away into the hills.
		- Needs: +Safety +Esteem +XP
		- Loot: 1x Limestone
		- Continue: Onward!
	+ Failure: After a long battle of neither being able to harm the other, (Pet) eventually gives up trying to defeat the golem, and just runs around the slow thing.
		- Needs: -Esteem +XP
		- Continue: Onward!

* **Town Tile 8:**
	+ Message: A flock of birds flew overhead...
	+ Continue: Take a look.
		- Success: (Pet) noticed a flock of Thieving Magpies flying overhead, and realized they must be leaving their nest, so they looked for the birds' cache... and found it! (Cha-ching!)
		- Needs: +/++XP
		- Loot: 1x "Gold" Idol, 1x Gold Bar, 1x Sand Dollar
		- Continue: Onward!
	+ Failure: Mistaking a flock of Thieving Magpies for common robins, (Pet) searched for robin nests nearby. They found one, anyway, and got a couple Eggs, and a Crooked Branch.
		- Needs: +XP
		- Loot: 1x Crooked Stick, 2x Egg
		- Continue: Good enough, I suppose.

* **Town Tile 9:**
	+ Message: A young villager was sitting on a log, sewing a hole in their shirt. Upon spotting you, the villager asked for a bit of White Cloth, offering a die in return.
	+ Choice 1: Use White Cloth
		- Required: White Cloth (can consume from House or Basement)
		- Message: The kid thanks you, hands over a (Glowing Die), and resumes sewing.
		- Loot: (Random) 1x Glowing Four-sided Die or 1x Glowing Six-sided Die
		- Continue: Onward!
	+ Choice 2: Don't

* **Town Tile 10:**
	+ Message: A bard on the side of the road was tuning his instrument - a curious implement looking approximately like a lute, and precisely as out-of-sorts as its owner.
	+ Continue: Offer help.
		- Success: (Pet) helped a disheveled bard tune his instrument (and got a Music Note in the process). Grateful, the bard also gave (Pet) an odd scrap of paper that looked like a piece of a map!
		- Needs: +Esteem +XP
		- Loot: 1x Music Note, 1x Piece of Cetgueli's Map
		- Continue: Onward!
	+ Failure: (Pet) tried to help a bard tune his instrument; after a while of trying, the bard politely turned (Pet) away...
		- Needs: -Esteem +XP
		- Continue: Onward!

* **Town Tile 11:**
	+ Message: There's a blacksmith's shop, selling Iron Bars for 10~~m~~.
	+ Choice 1: Give 10~~m~~
		- Required: 10~~m~~
		- Message: "Here you are. Good luck in your travels!"
		- Loot: 1x Iron Bar
		- Continue: Onward!
	+ Choice 2: Don't

* **Town Tile 12:**
	+ Movement: Pets will trigger this tile by passing through, even without landing on it
	+ Message: There's a jeweler's workshop, selling Silver Bars for 15~~m~~.
	+ Choice 1: Give 15~~m~~
		- Required: 15~~m~~
		- Message: "Here you are. Thanks for coming in."
		- Loot: 1x Silver Bar
		- Continue: Onward!
	+ Choice 2: Don't

* **Town Tile 13:**
	+ Message: (Pet) finds some bits of Fluff on the side of the road. And a note that reads "combine three tongs:

	M A X I M U M

	t o n g s."
	+ Loot: 3x Fluff
	+ Continue: I'll take it. Well: the Fluff, anyway.

* **Town Tile 14:**
	+ Movement: Pets will trigger this tile by passing through, even without landing on it
	+ Message: Which way will you go?
	+ Choice 1: ← West
		- Movement: Sets pet on Plains route
		- Message:
	+ Choice 2: East →
		- Message: East... always to the east...
		- Continue: (Have I heard that somewhere before?)
		- Movement: Sets pet on Cave route

#### Town Gate

Accessing the tiles blocked by the gate that requires the Iron Key can grant some good items.

* **Gate Tile 1:**
	+ Message: (Pet) stopped to do some fishing, and pulled up a couple Fish, some Scales, and a translucent egg...
	+ Needs: +XP
	+ Loot: 2x Fish, 1x Mermaid Egg, 1x Scales
	+ Continue: Onward!

* **Gate Tile 2:**
	+ Message: (Pet) decides to explore an abandoned house, and finds a locked cellar door...
	+ Continue: Lock-pickin' time!
		- Success:
			* Message: (Pet) picked the cellar door lock successfully, and found some Blackberry Wine, several mushrooms, and a Little Strongbox!
			* Loot: 1x Blackberry Wine, 2x Chanterelle, 1x Little Strongbox, 1x Toadstool
			* Needs: +XP
			* Continue: Neat-o.
		- Failure:
			* Message: (Pet) wasn't able to pick the cellar door lock. A lot of dust and Fluff was kicked up, though, so (Pet) took some of that.
			* Loot: 3x Fluff
			* Needs: -Esteem +XP
			* Continue: We'll get you next time, lock!

* **Gate Tile 3:**
	+ Message: Outside an abandoned house, (Pet) found a run-down orchard & vineyard still producing fruit. (Pet) grabbed as much as they could.
	+ Loot: 1x Apricot, 1x Avocado, 1x Bag of Fertilizer, 2x Blackberries, 2x Crooked Stick, 2x Orange, 2x Red, 1x Twilight Fertilizer
	+ Continue: Delic'!

* **Gate Tile 4:**
	+ Message: (Pet) explored the attic of an abandoned house, and found a Box Box.
	+ Loot: 1x Box Box
	+ Continue: Cool.

### Plains

The Plains are located beside a river sourced by a waterfall; pets have to cross over a bridge to get to this location, and they are sent by boat over the river to exit this location. There are multiple fishing activities here, some gathering opportunities, and a threatening mantis boss.

* **Plains Tile 1:**
	+ Message: (Pet's) locked eyes with a lurking gator. The gator made one of those "bring it" gestures with its right, um, paw. Claw. Foot. Whatever.
	+ Continue: Bring it, gator!
		- Success: (Pet) and the gator fought for a while, and in the end, (Pet) won. The two gave each other acknowledging glances of respect, and went their separate ways.
			* Needs: +Esteem ++XP
			* Continue: Well fought!
		- Failure: (Pet) and the gator fought for a while, but in the end, the gator won. The two gave each other acknowledging glances of respect, and went their separate ways.
			* Needs: +Esteem ++XP
			* Continue: Well fought!

* **Plains Tile 2:**
	+ Message: (Pet) stops to do some fishing on the bridge, and gets a couple Scales, a bit of Fish, and a piece of driftwood in the form of a Crooked Stick.
	+ Needs: +XP
	+ Loot: 1x Crooked Stick, 1x Fish, 2x Scales (Fisherman's Fishkebab gives 3x Fish)
	+ Continue: Onward!

* **Plains Tile 3:**
	+ Message: (Pet) stops to do some fishing on the bridge, and gets a couple Fish, and some Scales.
	+ Needs: +XP
	+ Loot: 2x Fish, 1x Scales (Fisherman's Fishkebab gives 6x Fish)
	+ Continue: Onward!

* **Plains Tile 4:**
	+ Message: (Pet) had a peaceful rest at the base of a waterfall.
	+ Needs: +Safety +Esteem
	+ Continue: Onward!

* **Plains Tile 5:**
	+ Message: You come across some settlers in a covered wagon on the side of the road. Their wagon's axle and tongue has broken. You didn't know wagons could have even have tongues, but (Pet) thinks they know exactly what to do, and offers to help with repairs.
	+ Continue: The Hollow-earth Trail...?
		- Success: (Pet) helped repair the settlers' wagon. They offered some moneys and a small box of food as thanks.
			* Needs: +Esteem +XP
			* Loot: 15~~m~~, Fruits & Veggies Box
			* Continue: Onward!
		- Failure: (Pet) tried to help the settlers repair their wagon, but couldn't help. The settlers thanked (Pet) anyway, and you continued on your way.
			* Needs: -Esteem +XP
			* Continue: Onward!

* **Plains Tile 6:**
	+ Message: (Pet) fishes up a medium-sized squid without any trouble whatsoever.
	+ Loot: 1x Fish, 2x Green Dye, 2x Tentacle (Fisherman's Fishkebab gives 3x Fish)
	+ Continue: Onward!

* **Plains Tile 7:**
	+ Message: (Pet) spots a shortcut: a small raft on the river bank.
	+ Choice 1: Take it.
		- Message: You push the raft onto the river, and hop on. The river begins to pick up speed, and you eventually hop off.
		- Continue: What now?
		- Movement: Pet moves to Plains Tile 11
	+ Choice 2: Don't.

* **Plains Tile 8:**
	+ Message: A sandstorm swirls in from the west. After it clears, (Pet) is unsure which direction they're facing...
	+ Continue: Let's look around...
		- Success: (Pet) looks around for a little bit. After some brief scouting, they figure out which direction south is, and you continue your journey, on-course.
			* Needs: +XP
			* Continue: Crisis averted!
			* Needs: +XP
			* Continue: Cursed sands!
			* Movement: Pet moves to Plains Tile 4

* **Plains Tile 9:**
	+ Message: You stumble upon a field of wild herbs and vegetables. (Pet) starts looking for some good produce...
	+ Continue: Let's see what we can find!
		- Maximum Success: (Pet) found all kinds of wild fruits & veggies, and even some nice flowers!
			* Needs: +Esteem +XP
			* Loot: 1x Bird's-foot Trefoil, 1x Blueberries, 1x Celery, 1x Ginger, 1x Onion, 1x Spicy Peps, 1x Tomato
			* Continue: Nice!
		- Moderate Success: (Pet) wasn't able to find much. One good-looking Onion. A Crooked Stick. And... some Toad Legs??
			* Needs: +XP
			* Loot: 1x Crooked Stick, 1x Onion, 1x Toad Legs
			* Continue: Not bad, all things considered.

* **Plains Tile 10:**
	+ Message: (Pet) explored the lightning-struck edges of a desert, finding a bunch of Silica Grounds, and a bit of Glass.
	+ Loot: 1x Glass, 3x Silica Grounds
	+ Continue: Onward!

* **Plains Tile 11:**
	+ Message: (Pet) had a peaceful rest in the breeze atop a small hill.
	+ Needs: +Safety +Esteem
	+ Continue: Onward!

* **Plains Tile 12:**
	+ Message: A large, humanoid preying mantis strides out of the desert holding a spear, and prepares to attack!
	+ Continue: Isn't that "praying" mantis?
		- Success: In this case, it is "preying", but maybe a life of prayer would have served this creature better: (Pet) tore it limb from limb, claiming its Hunting Spear, and apparently a Minor Scroll of Riches!
			* Needs: +Safety +/++XP
			* Loot: 1x Hunting Spear, 1x Minor Scroll of Riches
			* Continue: Damn, son.
		- Failure: Nope. *Preying* mantis. It proves this point quite effectively via the point of its spear; (Pet) tries to fight, but you're both forced to flee.
			* Needs: --Safety -Esteem +XP
			* Continue: I stand corrected.

* **Plains Tile 13:**
	+ Message: Decisions, decisions...
	+ Choice 1: Go back one space, and fight a bug creature!
		- Message: Right? Who *doesn't* like fighting bug creatures???
		- Continue: Not me!
		- Movement: Pet moves to Plains Tile 12
	+ Choice 2: Go forward one space, and harvest mushrooms!
		- Message: Off you go!
		- Continue: I hope I get to choose which kind!
		- Movement: Pet moves to Plains Tile 14
	+ Choice 3: Go forward two, and see what's at the end!
		- Message: I get that.
		- Continue: Onward!
		- Movement: Pet moves to Plains Tile 15

* **Plains Tile 14:**
	+ Message: You stumble upon a field of boulders, beneath which are large colonies of mushrooms!
	+ Choice 1: Pick Chanterelles
		- Message: You spend some time harvesting Chanterelles together before continuing your journey.
		- Loot: 5x Chanterelle
		- Continue: Onward!
	+ Choice 2: Pick Toadstools
		- Message: You spend some time harvesting Toadstools together before continuing your journey.
		- Loot: 5x Toadstool
		- Continue: Onward!

* **Plains Tile 15:**
	+ Message: You meet an old fisherman at the end of the peninsula. (Pet) watches them for a while. The fisherman, seeing (Pet's) interest, offers a special fishing pail, and a free ride across the river, back toward the village.
	+ Loot: 1x Shiny Pail
	+ Continue: That was nice of them!
	+ Movement: Pet moves back to Town Tile 1; extra movement points are lost

### Cave

The cave contains several encounters, including a slime and a not-so-boss-like boss bat. Multiple tiles allow the pet to gather ores.

* **Cave Tile 1:**
	+ Message: An oversized goat walks onto the path, and stares you down with its creepy, rectangle-pupiled eyes.
	+ Continue: (This game has a lot goats, doesn't it?)
		- Success:
			* Message: During an arduously-long fight, (Pet) manages to chip a bit of the goat's horn off, and steal some of its Creamy Milk (best not to ask how). Offended, the goat gallops up the mountain, showering you with gravel and dust.
			* Needs: +Safety +XP
			* Loot: 2x Creamy Milk, 2x Talon
			* Continue: Stupid goats.
		- Failure:
			* Message: After a long battle of starts and feints, the goat finally gets a headbutt in and knocks (Pet) to the ground. Apparently pleased with itself, the goat gallops up the mountain, showering you with gravel and dust.
			* Needs: --Safety -Esteem +XP
			* Continue: What a dick!

* **Cave Tile 2:**
	+ Message: Outside an abandoned mine, (Pet) noticed an equally-abandoned box of rocks! But they weren't rocks; they were rock lost ores!
	+ Loot: 1x Box of Ores
	+ Continue: Yes, yes, you're very clever. Thanks for the ore.

* **Cave Tile 3:**
	+ Message: Just inside the cave's opening, (Pet) spots an old torch, and lights it.
	+ Loot: 1x Stereotypical Torch
	+ Continue: Just like in the movies.

* **Cave Tile 4:**
	+ Message: You start to make a lewd joke about the impressively-sized stalagmites, but your echoing voice causes some kind of cave-in, cutting your joke short!
	+ Continue: No one appreciates my humor...
		- Success:
			* Message: (Pet) spots a sheltering overhang, grabs you by your shirt, and jumps under it, barely avoiding a large boulder! It seems you're not the first to take refuge here, as there's a small sack of long-abandoned supplies. After the cave-in settles down, you pillage the sack, and continue your journey.
			* Needs: +XP
			* Loot: 10~~m~~, 1x Fermented Fish, 1x Naner Preserves, 1x White Cloth
			* Continue: Phew!
		- Failure:
			* Message: Not wanting to be crushed by the cave-in, and seeing no other options, you run out of the cave.
			* Needs: +XP
			* Continue: Back we go...
			* Movement: Pet moves to Town Tile 14

* **Cave Tile 5:**
	+ Message: You accidentally disturb a colony of sleeping bats, sending them into a flying frenzy! Nothing bad happens, but it is a little scary. You wait on the ground for a couple minutes for the bats to fly elsewhere; while you're lying there, you see some bits of Dark Matter. It seems at least one of the bats has a Black-hole Tum!
	+ Needs: -Safety -Esteem
	+ Loot: 1x Dark Matter
	+ Continue: Neat! Let's scoop some up!

* **Cave Tile 6:**
	+ Message: (Pet) stops to mine some iron.
	+ Needs: +XP
	+ Loot: 2x Iron Ore (Metal Detector (Iron) gives 4x Iron Ore)
	+ Continue: Onward!

* **Cave Tile 7:**
	+ Message: A Gelatinous Rube stretches down from the cave ceiling, in an attempt to embrace and dissolve you both!
	+ Continue: How rude!
		- Maximum success: Gelatinous Rubes move pretty slowly, so after you both dodge its surprise attack, it really doesn't stand much chance. (Pet) reached inside the creature and stole some objects which were suspended inside of it; then you both walked briskly away.
			* Needs: +Esteem +XP
			* Loot: 1x Iron Key, 1x Rusty Rapier
			* Continue: Success!
		- Moderate success: Gelatinous Rubes move pretty slowly, so after you both dodge its surprise attack, it really doesn't stand much chance. (Pet) tried to steal some of the objects suspended inside it, but the slime burned a little, so eventually they gave up, and you both walked briskly away.
			* Needs: +XP
			* Continue: Disgusting creatures!

* **Cave Tile 8:**
	+ Message: (Pet) had a peaceful rest looking at the magnificent cave formations.
	+ Needs: +Safety +Esteem
	+ Continue: Onward!

* **Cave Tile 9:**
	+ Message: (Pet) spots a strange, underground lake with glowing fish in it... they're the spirits of deceased fish!
	+ Continue: Let's go fishing!
		- Success: (Pet) hooks a few, and harvests their Quintessence. And also some Scales.
			* Needs: +XP
			* Loot: 3x Quintessence, 1x Scales (Use Gold Compass of the Unicorn for 9x Quintessence)
			* Continue: Onward!
		- Failure: (Pet) wasn't able to catch any of the ghost fish...
			* Needs: +XP
			* Continue: Onward!

* **Cave Tile 10:** contains a shortcut. Choosing to take it will bring the pet forward to Cave Tile 14.
	+ Message: (Pet) spots a shortcut: a narrow side-passage...
	+ Choice 1: Take it.
		- Message: You squeeze through slick rocks, and under dripping stalactites...
		- Continue: Sure.
		- Movement: Pet moves to Cave Tile 14.
	+ Choice 2: Don't.

* **Cave Tile 11:**
	+ Message: (Pet) stops to mine some silver.
	+ Needs: +XP
	+ Loot: 2x Silver Ore (Metal Detector (Silver) gives 4x Silver Ore)
	+ Continue: Onward!

* **Cave Tile 12:**
	+ Message: Wait... that stalactite looks familiar.
	+ Continue: Are we going in circles?
		- Success: (Pet) looks around for a little bit, and realizes that they're on the correct path after all.
			* Needs: +XP
			* Continue: Crisis averted!
		- Failure: (Pet) is pretty sure that they took a wrong turn, and need to head back north... after passing a definitely-familiar-looking lake, however, they realize they should have kept going south, after all!
			* Needs: +XP
			* Continue: Easy mistake to make. These are dark caves.
			* Movement: Pet moves back to Cave Tile 8

* **Cave Tile 13:**
	+ Message: (Pet) stops to mine some iron, silver, and gold!
	+ Needs: +XP
	+ Loot: 1x Gold Ore, 1x Iron Ore, 1x Silver Ore (Metal Detectors give 2x of same Ore type)
	+ Continue: Onward!

* **Cave Tile 14:**
	+ Message: (Pet) took a rest near some faintly-glowing crystals.
	+ Needs: +Safety +Esteem
	+ Continue: Onward!

* **Cave Tile 15:**
	+ Message: (Pet) spots an out-of-place boulder. There's gotta' be something hiding behind there!
	+ Continue: There's gotta' be!
		- Success: (Pet) heaved the huge rock aside, revealing a medium-sized alcove, which contained a Little Strongbox.
			* Needs: +XP
			* Loot: 1x Little Strongbox
			* Continue: Such strength!
		- Failure: (Pet) tried to move the boulder, but it was wedged firmly in place, and would not move.
			* Needs: -Esteem +XP
			* Continue: Defeated by a boulder :(

* **Cave Tile 16:**
	+ Message: Oh no! It's the boss of the cave: a giant bat!
	+ Continue: What?! The cave has a boss!?!
		- Message: The cave boss turned out to be a pushover. (Pet) beat it up and took all its stuff. Which wasn't even that much? It was a pretty good workout, though, so that's something.
			* Needs: ++XP
			* Loot: 1x Dark Matter, 2x Fluff, 1x Talon
			* Continue: What a lame boss!

* **Cave Tile 17:**
	+ Message: The light at the end of the tunnel! You rush forwards...
	+ Continue: Let's goooooo!
		- Movement: Pet moves to Cave Tile 18

* **Cave Tile 18:** Message: (Pet) was inspired by the view of the rolling hills, red-roofed houses, and sparkling sea.
	+ Status Effects: Pet gains Status Effect: Inspired
	+ Continue: Oh, like, "Inspired", as in the status effect? Nice!

* **Cave Tile 19:**
	+ Message: An old mine cart leads down the mountain. It's probably fine.
	+ Continue: Probably.
	+ Movement: Pet moves back to Town Tile 1; extra movement points are lost

## Special Events

Some Special Events may have effects on **Hollow Earth** exploration.

### Easter

During the Easter celebration, moving through **Hollow Earth** can randomly result in receiving a Blue Plastic Egg (common), a Yellow Plastic Egg (uncommon), or a Pink Plastic Egg (rare). The act of movement grants the chance at the Plastic Eggs (it is not necessary to land on a specific tile).

When an egg is found, potential notifications include:

* (While moving through the Hollow Earth, you spot (egg))!
* (While moving through the Hollow Earth, you spot (egg)! But you decide to leave it there... ... nah, I'm just kidding, of course you scoop the thing up immediately!)

## Trivia

Very rarely, when rolling dice, there may be an additional notification that says "The Carbuncle ate itself." This is apparently a **Sonic Shuffle** reference to an item called the "Carbuncle", which will eat Forcejewels in the player's inventory without consent (or eat itself if there are no Forcejewels available).