Turrets

While these enemies may not be able to move or avoid Ace’s attacks, they provide ranged support for other enemies. **Turrets** are stationary enemies with offensive ranged attacks and no defensive capabilities. Ace will need to constantly watch his back for flying turret projectiles as he faces off against other enemies. They’ve got a long range and can be positioned in different ways around the maps. Turrets are most often placed on their own platforms outside of the regular playspace but can also appear alongside groups of enemies within it. While Ace should be able to reach most turrets with melee and close-ranged skills, longer ranged skills are recommended.

Between attacks, turrets are vulnerable and have no way to defend themselves which opens up a window for Ace to take them out. **Turrets** come in four different types: **Basic Turret**, **Homing Turret**, **Multi-Shot Turret**, and **Poison Turret**. The easiest way to determine which type of turret you are facing during an encounter is to look at the type of projectile located above the turret base.

### Basic Turret

The **Basic Turret** is the first type of stationary enemy Ace will encounter right away as he enters the Entrance Hall. It was designed to introduce the **Turret** enemy type to players without being too overwhelming or complicated. It can be distinguished by its **Flaming Projectiles**. When Ace is within range, the **Basic Turret** will fire a **Flaming Projectile** in Ace’s direction every few seconds. The projectile will continue to travel over obstacles and through enemies in a straight line until it reaches its max range or hits Ace. If the projectile hits, Ace will take a significant amount of damage.

### Homing Turret

The next turret type is the **Homing Turret** which can be found in the Guest Lounge. While the base of the **Homing Turret** is the same, the projectile itself is different from that of the **Basic Turret** and can be seen pictured above. The **Homing Turret** fires a **Homing Projectile** that will attempt to chase after Ace for a short period of time. If it collides with Ace, the player will take a significant amount of damage.

### Multi-Shot Turret

Found in the Palace Shop and Central Hall, three projectiles can be seen floating above **Multi-Shot Turrets**. The **Multi-Shot Turret** will make Ace question how close he should attempt to get when fighting it. Acting as the shotgun of turrets, the **Multi-Shot Turret** fires **Spread Shot** towards Ace when within range. **Spread Shot** sends out 3 projectiles at the same time in a cone, each dealing its own damage on successful hit. The effectiveness of this turret drops off the further Ace is as it becomes more difficult for multiple projectiles to hit.

### Poison Turret

The final turret type found within Dandy Ace is the **Poison Turret**. First encountered in the Garden, the **Poison Turret** is great for denying large areas and forcing Ace to maneuver around smaller pathways more carefully. **Poison Turrets** utilize their **Poison Cloud** attack every few seconds to send out a large projectile in Ace’s direction. The projectile travels slowly in a straight line before disappearing once it reaches its max range. **Poison Cloud** will deal AoE damage over time to Ace for as long as he remains within the cloud’s radius. **Poison Turrets** can also be found in Courtyard.