Level 13

## Level 13: "The High Apartment Complex"

### Description:

**Level 13** is a seemingly infinite apartment building with an extremely high number of floors, estimated to be around 1000. Within each floor, there are many small residences, each with a number on the door. These numbers are in a system where it lists the floor, the section of the floor, and the apartment number. (ex. Floor 71 Section 3 Apartment 4 = 71304) The current design of the building is similar to that of typical 1980's architecture. The walls in the hallway are white, and the carpet is of a brown, geometrical design. This design is consistent throughout all floors.

The main transportation between floors on the level are the stairways that are located on each floor. These are the main means of intra-level transport because all Elevators will take you to other levels, not transporting you through **Level 13**. Another entity on this level are Windows. These will usually show a bright blue void on the exterior of them, and they are less hostile on this level. However, these Windows are still very dangerous, so be sure to avoid them. Wi-Fi is present on this floor and available for use. Computers can be found within some apartments, alongwith many other materials, so this level is very useful for supplies. You are also able to claim housing within **Level 13**, but you should be sure to claim housing away from any Clump infestations. If you want to claim housing, make sure to go down to the lobby first.

### The Lobby:

The lobby is on Floor 0, and within it, there will be a single Faceling attending the front desk. This Faceling is unresponsive unless you ask for an apartment. If you do, you will recieve an apartment key from this entity. This key can be used to open up its respective apartment and it allows you to have an apartment on **Level 13**.

### Unique Rooms:

#### The Party Room:

This is a room that a group of Partygoers use for their twisted motives. The room is covered in human meat with a bed that is fully made of human skin and met. Along with that, the room contains red flooring, the Partygoer symbol, "=)" painted in blood in various places across the room, and around 3 to 5 Partygoers per room (all depends on which floor you're on)

#### The Upside-Down Room:

The room is exactly the same as the normal rooms, except there's a flickering light and everything's flipped upside down.

#### The Chronomixture:

This room, known as The Chronomixture by wanderers who have entered this room, is a large room featuring 1980s-style furniture, a modern giant flat-screen TV, and modern kitchen and bathroom appliances. The flat-screen TV has some channels from the Frontrooms. Though, most of the channels are entertainment channels. (Food Network, Fox, Comedy Central, ESPN, Cartoon Network (on 24/7 Adult Swim broadcasting, regardless of what time it may be in the Frontrooms), etc.) The only channels that are unique to the Backrooms are the news and sports channels. The bedroom resembles that of a 3-star hotel room, with the only difference being that the bed is a king size bed and the sheets are yellow.

The Chronomixture is by far the largest room in **Level 13**.

### Entities:

The entities present on this level are rare, however, these can be rather dangerous. These entities include Clumps, Windows, Elevators, Smilers, and Deathmoths. Clumps are most commonly found within cabinets in apartments and other enclosed places. It is recommended to keep apartments illuminated due to Smilers and Deathmoths. Stay away from all Windows as they are most likely an entity.

#### The Eyeball Killer:

Not truly an entity, but rather, a wanderer. The Eyeball Killer is a former serial killer who entered the Backrooms through noclipping. If he gets a hold of you, he will first syab both of your legs with his knife, then he'll proceed to scoop out your eyeballs. He resides in Apartment 18889 (Floor 18, Section 8, Apartment 89)

### Colonies and Outposts:

#### B.N.T.G. Claimed Floor 283:

* Claimed by the B.N.T.G.
* Access granted to only B.N.T.G. members and merchants.
* All entities suppressed on this floor.
* Minor trading post.

### Entrances and Exits:

#### Entrances:

* Entering an apartment building on Level 11.
* Noclipping through the floor on Level 12.
* Noclipping into a yellow wall on Level -2.
* Going through a door labeled 13 in The Hub.

#### Exits:

* Noclipping through a red wall leads to Level -1.
* Touching a rusty pipe will lead you to Level 3.
* Exiting through the front door in the lobby will lead you into Level -5.
* A glowing blue wall leads to Level 14.