recursal/Fanatic-Fandom huggingface dataset:
Trix

**Name:** Verissa Beatrix Greenlakes aka Trix

**Race:** Human

**Gender:** Female

**Age:** 20

**Birthday:** 36th day of Saffra, 280 DM

**Birthplace:** Ebonfort

**Resides in:** Her shop/home in Ruby Banks

**Occupation:** Herbalist (25 GP {10 GP for Artisan Profession x2 for Journeyman rank x1.25 for owning a shop}) at Trix's Tonics and Tinctures

**Appearance:** Trix isn't considered classically beautiful, even by Ebonfort standards. She stands at 5'2" and is a bit thin, though not unhealthily so. Her head is adorned by long bundles of blonde locks. She can usually be found in a long, flowing skirt, or dress, depending on the weather as well as thick boots for trudging through her muddy farm.

**Personality:** Trix is a very kind person, treating anyone she meets with open arms and a friendly smile. She always goes out of her way to help people whenever she can. While she does believe in the justice system that Ebonfort and the Ebon Knights dispense, she dislikes violence.

**History:** Trix was raised in Ebonfort by her father, a doctor, Geralt, and her mother, Yennefer, a seamstress. They lived in the city proper, and were fairly well off, for her mother catered to the people rich and influential enough to live in the city, and her father worked exclusively for the Ebon Knights. They both taught their skills to their only daughter, but she took to her father's teachings more readily. When she came of age, instead of being married off, her father arranged for her to receive a loan from Ebonfort in order to open an herbalism shop in one of the outlying villages.

Eventually, Ruby Banks was chosen, and once the building was completed she moved right in and was readily accepted into the community. Since then, she's led a fairly simple life, minding her shop, getting to know the locals, and healing who she could. It was during this time, while she was mending an unconscious man's broken leg, that she found a lavender glowing coming from her hands, that seemed to "stick" to whatever she touched her hands to.

She'd heard the rumors of magic, and quickly feared persecution, either by the locals or the Ebon Knights, and kept her magic hidden. She's been practicing it in secret, slowly but surely finding a few practical uses for what she dubs as Shielding.

 1
 1

**Ledger:**

 +100 GP

Loan Agreement - Ebon Knights provided the starter loan under two conditions. At the end of each season, half the profit of the shop must be delivered to the Ebon Knight Depot and Barracks, along with the proper paperwork indicating sales. The proprietor has also agreed to treat any wounds acquired by Ebon Knights for free, and sell goods to the Knights at a discounted price.

Once the loan is repaid, the proprietor intends to maintain these perks. There is no interest attached to the loan.

**Story List:**

 25 Mauven, 300 DM
 12 Mauven, 300 DM
 25 Crimsia, 300 DM
Silent Rise

## Introduction

Silent Rise is quite unique in comparison to the other Ebonfortion villages, as it isn't built on the ground. The trees in the northern sections of the Chartric Forest are so large, that the hunters that first inhabited the area decided it would be more beneficial, and safer, to build their village within the trees themselves. This puts them above many of the dangers that comes with being on the forest floor, out of reach of many predators.

The trees are carved into, connected by wood and rope bridges. Because this entire society revolves around hunting, and being hunted, the village is purposefully designed to be as naturally blended into the foliage as possible. Because of this, the village is the smallest of them all. But it isn't needed to be larger, as Silent Rise boasts the smallest population as well, due to the dangers associated with hunting in the deep forests.

Aside from the following of Ebonfort laws, there is no real societal structure in Silent Rise. Most of the citizens are quiet and independent, keeping to themselves so long as no one interferes with them. They hunt for themselves, begrudgingly pay their tithes to the Ebon Knights, and continue about their business. The Knights maintain the smallest presence in this village, as there are very few people in Silent Rise that can't protect themselves. And those that can't don't survive long.

## Races Commonly Found

Apeling

Drakkoth

Dryad

Entomear

Ettercap

Fairy
Drow

## History

Drow have always existed on Tessanis. They built civilizations underground in massive caverns and tunnels, and were a fierce, sinister, matriarchal society, as the females are larger and stronger. They
worshiped the spider goddess Lolth, gaining favor and blessings from her, up until the Death of Magic. Lolth, preferring her own plane of
 existence, became cut off from her subjects. This split the race, those that were in denial at the loss of their deity, still believing she could hear them and aid them. These Drow stayed behind in their civilizations, and pray for the day their Goddess returns to them.

The Drow that felt freed by Lolth's separation left their civilizations and became travelers, adventurers, or settled in places with other races. They are still sneaky, tricky, cunning, and manipulative, but for their own purposes rather than their Goddess'.

## Character Sheet Details

Racial Bonus: +30 in 1 Skill from each Column

 1-Handed Melee Weapon
 Magic of Choice
 1-Handed Crossbow

Special Abilities: Heat Infravision
Achieves adulthood in 20 years, can live over 300 years.

Heat Infravision allows the Drow to see in complete darkness. They can see most living creatures and warmth in shades of red, room temperature objects as greys, and colder items as blues

 Female
 Male
Knowledges

**Skill Based Knowledge**

Animal Husbandry: Puppies Enjoy Being Loved
Animal Husbandry: Soothing a Scared Puppy

Herbalism: Honey and Lavender Antiseptic (Recipe)

Nodeology: Doctor's Knot

Sewing: Simple Interrupted Stitch

**Magic Based Knowledge**

**Other Based Knowledge**

Music Can't Solve All Problems

The Helplessness of Being a Mute
Toolkits

Toolkits contain non-magical equipment to assist characters when performing tasks that have something to do with the skill the kit is named for. Toolkits come in a backpack unless otherwise noted, and replenishment of their supplies is included in your character's monthly expenses.

The following descriptions of toolkits are just a guideline to assist you in knowing what items your character might have on hand. The lists of items are not all inclusive and in many cases the specific material or appearance of these kit items is up to your discretion, so long as they remain mundane. If you wish your character to acquire more specialized, enchanted, or expensive tools, please see a GM.

## Animal Training

Contains basic tools for managing non-magical animals. May include training treats (but not rations), leather straps for making harnesses, collars or muzzles, leashes, falconry jesses, hobbles, coursing/retrieving lures, and simple toys.

## Archaeology

Hand-held tools for digging. Trowel. Hand-shovel. Foldable wire screen. Boar-bristle brush and dustpan. Measuring tape. Chalk. Thin rubbing paper and lead. Small picks. String. Rope. Canvas.

## Camouflage

Dried moss. Green/brown/black paint. Charcoal dust for darkening reflective surfaces. Rough grey, brown, or white cloak.

## Climbing

Gripping chalk. Crampons. Pitons and hammer. Rope. Pick. Climber's harness.

## Cooking

Pots and bowls (nesting), spices  (pepper, salt, saffron, cumin, nutmeg, sugar, cinnamon, etc), whisk, ladle, collander, nutcracker, cook's knife set, kettle, coffee/tea.

## Disguise

Cosmetics. Flesh-coloured putty. False teeth. Wig. Scarf/bandana. Fake facial hair.

## Fishing

Collapsible pole, fishing line, fishing hooks, fishing lures, stink bait, fishing net (small), trout basket.

## Forging

Blank parchment and vellum. Ink pen with different sized nibs. Tracing lantern. Wax in multiple colours, wax seal blanks. Smudgers. Book of templates for official documents and a log of official seals.

## Healing

Hot water skin. Bandage squares and rolled linen (gauze). Honey. Medicinal herbs, dry (non-magical). Mortar and pestle. Suture needle and thread. Suture scissors. Soap. Dry plaster (for a splint).
Underwyrm

## History

Underwyrms are the descendants of a dragon native to the Feywild, whose ancestors were summoned to this world by wizards and had eventually fallen to subjugation by the Drow. They have proven to be astonishingly adaptable over the centuries, and the Drow have bred them to thrive in the vast caverns and subterranean tunnels which they inhabit. Their eyes are vestigial, their wings narrow and fleet - adapted for agile flight in small, swift bursts, with hooks at the joints that help these creatures climb.

Though intelligent and capable of speech, Underwyrms have never developed an independent society: they are loosely matriarchal, much like the Drow who shaped them, but there is no tendency to form stable flocks. Rather, these creatures move between social groups with little sense of attachment, and status is determined largely by personal charisma and dominance.

Traditionally rejecting the worship of Lolth in favor of reverence toward an entity of which they speak only as "the dark", these dragons have largely preferred to accompany those Drow who have migrated away from those lands devoted to the spider god. They are few in number and largely nocturnal, when seen above-ground, and often tend to be xenophobic. They tend naturally to be friendly toward the Drow, but every living specimen would feel an inexplicable fascination toward those races native to the Feywild - a magnetism that has continued since the Death of Magic.

## Character Sheet Details

Racial bonus: +30 in Aerobatics, Acrobatics, or Stealth

Special abilities: echolocation, geomagnetic sensitivity, flight. Cannot manipulate humanoid weapons or tools.

Echolocation: Underwyrms are entirely blind and navigate primarily by echolocation. They have excellent hearing, of course, but this renders them sensitive to loud or confusing noises.

Geomagnetic Sensitivity: Much like rats and sharks, Underwyrms can sense their orientation with regards to the earth's magnetic field. This helps them to always maintain a sense of direction, regardless of where they are. However, strong magnetic fields may cause severe disorientation, nausea, or loss of balance.

 Male
 Female

## Tags

Draconic

\*Created by @Anlu
Hill Giant

## History

Hill Giants have long lived in the mountains and colder regions of Tessanis. They've maintained primitive tribal societies, and are often at odds with more "civilized" races. They were fairly unaffected by the Death of Magic, and actually thrived due to less mages being able to hunt them.

A few of them, either the smarter or tamer of their species, managed to settle in proper civilizations. They are protected under the same laws as other Ebonfortions, so long as they follow them as well

## Character Sheet Details

Racial Bonus: +30 in Throwing Weapon, Intimidation, OR Tanning

Special Abilities: None
Achieves adulthood at 30 years, can live to around 200 years.

 Female
 Male
Races

At the height of Tessanis' magical prowess, they were able to travel
between various locations on their planet, other planets, and other
dimensions through the use of magical portals and Summoning. This
allowed for there to be a massive variety of races, native and
non-native to Tessanis, to coexist.

After magic left the world, the portals were sealed and travel between these worlds and dimensions was no longer possible. As such, all non-native races that exist now have been trapped here. In Ebonfort, and amongst the Screamers, the races have mingled and coexisted somewhat peacefully under the various justice systems in place.

All that said, if you wish to be a race that has existed in another setting (ie DnD races, Tolkein races, etc) that is perfectly within the realm of reason for Tessanis. You could also make a completely unique race as well. However, if a race is not on the approved list below, you must submit it with a single paragraph description for now, so that they can be tweaked and balanced if needed.

GM Note: The races below can be played by anyone, including brand new players. Creatures and Advanced Races can only be played once a player has played another character for a while and has proven themselves to the GMs.

Race Page Template

## Categories

### By Age

Archaic

Immortal

Limited

Primeval

Standard

### Physical Traits

Avian

Aquatic

Bestial

Constructs

Dwarf

Gigantic

Insectoid

Mixed Race

Plantoid

Reptilian

### Area of Origin

Abyssal

Aetherian

Fey

Tessanic

## Full List

Aaenshi

Alufiend

Animata

Apeling

Avien

Boogeymen

Chamaleod

Charr

Chirask

Chirot

Corrupted Soul

Crocodilian

Darfellan

Dragonkin

Dryad

Dwarf, Azer

Dwarf, Duergar

Earth Pony

Elf, Drow

Elf, Moon Fey

Elf, Sava

Elf, White Elf

Fairy

Faltzar

Gargoyle

Giant, Frost Giant

Giant, Hill Giant

Halfling, Hair-Foot

Heket

Homunculus

Human

Human, Anuirean

Human, Blind Cave Human

Human, Chillborn

Iron Hide

Katzheer

Ogre

Orc, Standard

Orc, Mountain Orc

Orc, Swamp Orc

Orc, City Orc

Orc, Forest Orc

Pixie

Sylph

Tengu

Were Creature
Player Economy

## Monthly Wages

At the end of each in game month, as seen in the Time System, your Character can gain Monthly Wages based on their profession. The only requirements for this is that your Character has a profession, and finished at least 1 story involving them performing their work, during the month you wish to get wages.

## Seasonal Expenses

At the end of each in game month, your Character must deduct/pay Seasonal Expenses. Seasonal expenses include things like daily meals, weapon and clothing maintenance (not purchasing), rent if you're living in a tavern, etc. These are simply to reflect your character's lifestyle. For example, if your character is poor, the Seasonal expenses will be lower, but you will be expected to write them as such.

Destitute - 5 CP/day

Poor - 2 SP/day

Common - 2 GP/day

Good - 12 GP/day

Fine - 75 GP/day

Lavish - 200 GP/day

## Profession Wages

\*= Pages and Squires have all of their living expenses paid for by the knights, but receive no income. Anything they need is typically provided by the Knights. Anything beyond that is up to them to acquire.

\*\*=Mage jobs must be approved, as they are incredibly rare and the world doesn't have a lot of the occupational need for them.

\*\*\*=Someone who wishes to not have an actual occupation and wish to forego living expenses. To achieve this, they must do one story per season showing them surviving/facing the odds, to not be charged with living expenses.

\*\*\*\*=Apprentices are paid 1/5th what their master makes, as well as incur no living expenses, as those are paid by the master as well.

### Wage Multipliers

Novice - As Listed

Journeyman - x2 listed

Artisan - x4 Listed

Master - x7 Listed

Grand Master - x10 Listed

Owning a Shop - x1.25
Faerie Dragon

## Biology

Fairy Dragons are small reptilian creatures related to the Dragons. They are approximately the size of the average housecat. Faerie dragons have iridescent scales that alternate between reflecting the colors of the rainbow and a deep purple and butterfly wings that can take on any number of patterns and colours. They often ally with pixies, sprites, and other fey creatures in their forest homes, as well as any creature that shows respect and/or a connection to nature. They can often be found near a dryad's tree, or a nymph's lake, as they get along very well with such creatures. They are incredibly mischievous, and love to play pranks. They take great care though, to ensure the targets of their tricks are not put in any real danger. Faerie dragons feed on small prey such as insects, small rodents, small birds, and amphibians. They are less likely to eat "pretty" animals like hummingbirds, butterflies, or finch-gryphons, preferring to observe and play with these animals instead.

### Reproduction

Faerie dragons do not mate for life.

Faerie dragon breeding is a flashy affair with both dragons (or large groups of them) using their breath weapons to work themselves into a frenzy. Other creatures wandering into the area are likely to become affected by the euphoric ecstasy and accidentally start breeding amongst themselves. Within 2 days of mating, faerie dragons typically produce 1-3 eggs about the size of a chicken egg and guard their nests viciously until their wyrmlings are old enough to fend for themselves. Eggs hatch in 90 days and are worth about 1000 GP each but must be tended by someone with significant skill to hatch and raise.

## Mannerisms

Faerie dragons are semi-intelligent animals with many characteristics of the true dragons to which they are related. They will often hoard shiny object and eat an equivalent of 1 CP of metal per week to avoid scale-flake. They can be loyal pets and Familiars, and often serve as mounts and guardians to small creatures like faeiries.

## Combat

A Fairy Dragon would rather lead intruders away than confront them directly. If forced into combat, a fairy dragon tries to confound and bewilder opponents. They would rather embarrass an opponent and have them leave with their heads in shame. It will only use its more powerful abilities such as its melee, and breath if its life or that of its allies are truly in mortal danger. However, Fairy Dragons despise undead with ever fiber of their being, and will without hesitation bring the full force of their powers to bear in an attempt to destroy them as fast as possible, not giving up the chase until the undead creature's final destruction.

#### **Breath Weapon**

A Fairy Dragon has two breath weapons, a cone of blinding light, and a cone of euphoria gas. They can only use their breath weapon 3x per day, but can choose between them at will.

## Notes

Flight, Breath Weapon (Euphoric Gas and Light), Illusion-like Spell Abilities.
Rules

1. All Site Rules apply.
2. All characters must be applied for in the OOC before being put in the CS section.
3. No powerplaying, godmodding, etc, etc. This will get your character killed/removed.
4. All development ideas must be pitched to me, either through the OOC or through PM before being created.
5. All stories using this world must submit a link of said story in the OOC.
6. 1 Character per village/town/city, and must never be in the same place as another character of yours during the same time period, and may never interact.
7. Your Character Sheet must be updated upon receiving a Reward Review after you've completed a story.
Orc

## History

The standard orc is the original orc race, having existed as long as Tessanis memory can recall.

## Character Sheet Details

Racial Traits: 2x Standard Strength; Standard Reflexes; Standard Vision, Hearing, Smell, Taste, Touch;

Racial Bonus: +Journeyman in 1 skill from each column (3 Total)

 Melee (2-Handed Weapon)
 Ranged (Longbow)
 Unarmed (Orc)
Writing Guide

1) Read the lore and articles herein.

2) Create a character sheet using the template provided, and submit it to the OOC or to me via PM.

3) If approved, move character sheet to Character Sheet section.

4) Find a/some writing partner(s) from the other approved characters or from myself as GM.

5) Decide if you want to make a casual or advanced story.

6) One of you create the story in the appropriate RP section as agreed, include the timestamp from the templates.

7) Add the URL for the newly created story to your CS.

8) You and your partners write your story, remembering to keep your skills within their levels as shown in your CS.

9) Upon completing your story(ies), submit the URL(s) to me for a Reward Review via PM or OOC.

10) I will post the Skill points earned, items/money earned, and anything else appropriate in a single post at the end of the story.

11) Update your CS with these additions.

12) Rinse and repeat from Step 4 onward.
Bandersnatch

## Biology

The Bandersnatch (Bandersnatches as Plural) is a small animal which appears to be a cross between a Ferret and a Lizard. It can grow up to 50cm in length and weigh up to 3kg (Excluding fur). Typically males are slightly shorter than females, but their claws are larger. Fur colors and thickness can vary depending on their environment. Their claws are quite sharp and they're mostly used for gripping, climbing and digging. Despite having sharp fangs, Bandersnatch are actually omnivorous, consuming meats, berries, insects and just about anything that's edible.

A Bandersnatch can live up to 10 years and maturation takes around 10 weeks. Offspring is born blind and will stay that way for about 1 to 2 days. By around 7 weeks old, they join a pack.

## Mannerisms

Although Bandersnatches aren't classified as 'sentient' creatures, they are still quite intelligent and social. Despite their intelligence, their decisions are ruled entirely by the scent of food. If a person has food, it is very easy to lure a bandersnatch into just about anything. Their intelligence comes from the way they communicate with each other, often having many different calls that signify different things (Mostly alarm calls). Like dogs they tend to travel in packs of about 5, mainly scavenging for food. Bandersnatch are very territorial toward other Bandersnatch, but not toward anyone else; they are able to co-exist with anyone that isn't a rival Bandersnatch pack. How they mark their territory is unknown, but many suggest that it's similar to dogs and cats.

The Bandersnatch is rarely violent, but it will lash out with it's sharp claws if it's cornered or if someone with food actively refuses to give it to the Bandersnatch.

## Environment

Their ability to adapt to their environment is extremely good, allowing them to live nearly anywhere.

In colder environments, their fur is gray and white, and it's rather thick in order to regulate it's body temperature.

In hotter environments, their fur is often brown and rather thin.

In forests, their fur is sometimes a mixture of black and a different colour. What determines this colour is unknown, but it has been theorized that it's due to the berries that they eat
Age of Stone

This was the first Formation Age of Tessanis. The planet was newly formed, spinning alone through the universe. It had no water on its surface, no light from a star, no warmth, no plant life, and very few creatures. There was not enough food for any life to gain even a semblance of sentience.

Races present during this age:

Orc, Standard

Dwarf, Standard

Goblin, Standard

Creatures present during this age:

Stone Elemental

Underwyrm
Gun lennypede

Double gun lennypede is double gun lenny but longer

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GUN LENY WHAT ARE YOU DOING AS A LENNYPEDE?!
Magic

Magicks are only slowly returning to Tessanis. No one knows for sure why they left 300 years ago, or why they are only now returning. The earliest they've seemed to return is in the early days of Jadeyan, year 300 DM. As of right now, it seems that there are only rumors of magic users, most of whom seem to be keeping their new found abilities hidden.

People who were spontaneously gifted a magical ability were only gifted one, but possess the capacity to learn more from other mages. All those gifted are at novice level magical ability and must develop their magic. Non-gifted can still learn magic, from a mage, but the first one will be incredibly difficult to learn.

Magic is fueled by an internal source. This energy depletes as magic is performed, and if it is completely drained, you may either lose the ability to perform magic permanently or even die. The energy refills through eating, sleeping, and exposure to sunlight, as well as other more magical means. This energy can grow, but only to a limited degree. Too much magic in a single body has often led to a rather fatal explosion.

All new magicks must be submitted to be reviewed for approval prior to being used.

Alchemy - Mixing Magic with Science.

Aurism WIP - Empowering the senses for increased sensitivity and the ability to detect hidden magic and energy.

Clairvoyancy - Being able to detect information normally unable to be discerned.

Distortion - Limited control over time.

Elementalism - Controlling and creating elements.

Familiary - Bonding with creatures on a spiritual level.

Healing - Mending injuries.

Illusion - Altering reality to fool the senses.

Necromancy - Raising and controlling the dead

Reaving - WIP Stealing magic from living creatures and magical sources.

Sentia - WIP The creation of puppets

Shielding - Creating magical barriers.

Song Weaving - Weaving song and sound into manipulative magic

Spiritism - Manipulation of spiritual bodies

Summoning - WIP Creating portals and travelling to different dimensions/places

Temper - Empowering one's body beyond natural limits.

Vitalis - WIP Using blood to gain knowledge and longevity.
Charr

## Character Sheet Details

Racial Bonus: Choose 1 from each Column +30

 Unarmed (Charr)
 Melee (Two handed\*)
 Ranged (Javelin)

\*Pick a 2 handed melee weapon

Special Ability: Going Feral - All Charr in desperate times can slip into a feral state of mind. This greatly enhances their senses, their reflexes, endurance, and unarmed combat. However, once they go feral, they stay feral unless acted upon by extreme and magical means. It is a last ditch effort. In order to return to normal, moderator intervention is required. Once feral, they are essentially animals, similar to the type of big cat they are.
Ebon Knights

The Ebon Knights are both the military and police force of Ebonfort and her villages. They are the largest employer of citizens, and are the sole reason the city still stands to this day. Their laws and rule are absolute, and are well loved by the citizens they protect.

All promotions are merit based, which is earned through excursions and defenses against the Screamers and magical beasts that threaten the safety of the lands and citizens. All children entered into the Ebon Knights below the age of 14 are Pages until they come of age. Pages serve under individual Knights and assist them with anything they might need. Any child in the service between 14 and 16, as well as all new enlisting soldiers become Squires. You must serve a minimum of 2 years as a Squire in order to become a Knight unless you've passed the Knight's Tournament and received a recommendation from a Lieutenant Knight or higher rank. During the Squire's 2 years, they are to be trained in combat and tactics by their Patron Knight.

The military is overseen by 5 Lord Knights, one who rules over the Citadel, and the other 4 ruling over their respective Quarters.

Note: These numbers are not exact due the varying fluctuations within ranks and members.

13 of the 25 Regiments are stationed in the Capital, 2 per Quarter and 5 in the Citadel.

Of the remaining 12, 4 are assigned to Scream Watch, 1 to each of the other 5 villages, and 3 roam the region.

The regiments are mostly the same in structure, as are the companies. Each Squadron, however, has a fairly normal break down of 1 Scouting Brigade, 2 Infantry Brigade, 1 Archer Brigade, and 1 Cavalry or Support Brigade.
Refurbish

These are pages that were completed, and need either updated or need sections added for whatever reason.

## Reserved by Request

Anyone with an active character that has either completed an Ebonfort
 RP or has at least 3 finished Articles in the wiki, can reserve up to 5
 things in this list.

Anyone with an active character or has completed 1 Article in the wiki, can reserve up to 3 things in this list.

Anyone with no active character nor has completed any articles cannot make a reservation.

These must be submitted to a GM for approval upon completion.

## Open for Anyone

Please give a GM a heads-up before working on anything in this list.
These must be submitted to a GM for approval upon completion.
Dire

## Biology

Dire animals are larger, tougher and often more aggressive compared to their regular sized counterparts. Their size will vary from beast to beast, but in most cases, they will be able to grow as large or larger than a horse.

Dire animals can be found anywhere in the world, as long as their environment is similar if not the same as their regular counterpart's.

Dire animals tend to live longer than their regular counterparts and thus breed more. However not all of their offspring will be Dire unless they mate with another Dire animal of their species. This is more common among Dire wolves, bears and boars.

## Mannerisms

Dire animals are often more territorial and aggressive toward other creatures and people. Because of this, any animal that is a pack animal will often have a Dire animal as pack leader.

Sometimes Dire animals will display monogamy. However, this has only been seen among red Dire wolves that live in Green Fall.

When a Dire animal is tamed by someone (Whether it be by raising from young or some other emotional bond), they are more protective and obedient toward their carer, despite their overall dominant nature in the wild. (Should a Druid mark a Dire animal, they are capable of limited, but intelligent speech.)

## Notes

The Dire classification can only be applied to common animals and beasts, such as Bears, Wolves, Boars, etc.
Alufiend

## Character Sheet Details

Racial Bonus: Choose 1 from each Column +30

 Melee (Whip)
 Unarmed (Self)
 Ranged (Throwing Darts)

Special Abilities:

Sexual Leeching - Able to drain life force from males through sex, this increases the age of the victim and decreases the age of the Alufiend, down to the age at which she became an adult.

Desire Reading - Able to know a person's sexual desires simply by touching them.

Infertile - Unable to ever impregnate or become pregnant.

 Female

## Tags

Mixed Race - Succubus/Incubus

Primeval
DragonsOfUtopia Wikia

## Welcome to the DragonsOfUtopia Wikia

The Dragons Of Utopia started out as a really stupid idea by imcge.
Utopia is a land for 7 different species of rouge dragons.

1. Aeris (air dragons)

2. Ignis (fire dragons)

3. Aquian (water dragons)

4. Terra (earth dragons)

5. Fulgur (electricity dragons)

6. Nixian (ice dragons)

7. Noxaim (dark dragons)

You can make any character from any breed, but ask imcge or Linai before making important figures or hybrids.

## IMPORTANT PAGES!!!!!!

THESE  PAGES BELLOW ARE ESSTANTIAL PAGES, SO READ BELLOW!!!!!!

* Inferno

* Stella
* Wave
* Storm
* Frost
* Breeze
* Fern
* Ignis
* Noxaim
* Aeris
* Nixian
* Terra
* Fulgur
* Aquian

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
John Cena

And his name is JOHN CENA!!!!!!!!!!!!!!!!! \*insert John Cena theme here\*

( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)

http://bit.ly/1RDAius

warnin volume is quiet so why dont u turn it up too maximum ( ͡° ͜ʖ ͡°)

Dis iz John Cena:

　　　( ͡° ͜ʖ ͡°)

　＿ノ ヽ　ノ ＼＿

`/　`/ ⌒Ｙ⌒ Ｙ　ヽ

ヽ＿＿＿＞､＿＿\_／

　　 ｜( 王 ﾉ〈

　　 /ﾐ`ー―彡ヽ

　 ｜　　/
( ͡° ͜ʖ ͡ °)

The **Derpy lenny** is an uncommon Lenny variation that shows a lenny looking in different directions.

## Characters

Although most people use Copy+Paste to make lennys, some people use alt codes or hex codes to type them.

*If you use Windows, use the decimal codes provided. To type them, activate Number Lock, then press and hold `Alt` and type the code using the number keypad on the right of the keyboard. Let go of alt when done.*

*If you use Linux, use the hex codes provided. To type them, press `Ctrl + Shift + U` simultaneously and then let go. Type the part of the hex code after the U+. Press space once done.*
( ͡° ͜ʖ ͡°) Wikia

Welcome to the ( ͡° ͜ʖ ͡°) Wiki
( ͡° ͜ʖ ͡°) Keep calm and have a Lenny. Don't be shy. He doesn't bite.

Welcome to the ( ͡° ͜ʖ ͡°) wiki, the ultimate resource for everything ( ͡° ͜ʖ ͡°). Check out all lennies by going here! After looking through this wiki you will be spamming forums in no time! \( ͡° ͜ʖ ͡°)/.

We're currently undergoing the early stages of the site. Contributions are very helpful!

We have had 0 users active recently and have racked up a total of 1,757 contributions! Begin your editing journey by **going to one of our 89 articles** and hitting the edit button!

About
Lenny faces are a meme which are used to show sarcasm or silliness. They are also used to mindlessly spam forums and chats.

The lenny face was first used in 2012, on a Finnish message board, where a user posted the emoticon on a forum thread.Symbol Go - Lenny Faces Users began to post lenny variations, where the lenny face trend went on for a few days.

Write about a Lenny
<createbox>
width=63
break=no
buttonlabel=Begin

</createbox>

Guidelines
Rules can be read here.
1. Respect staff
2. Swearing is allowed, just not excessively
3. Excessive spam can get you banned from chat. Don't spam too much.
4. Feel free to make your own Lenny pages
5. Have fun and don't be a dick

Around the Wiki
Lenny facesCommunitiesVideos

Recent Activity

Wikia Staff Password ( ͡° ͜ʖ ͡°)
 Loading Passwords...

<chat />
<wikiaforum />
( ͡° ᴥ ͡°)

The lenny cat brings out more of the sarcasm in ( ͡° ͜ʖ ͡°).

## Characters

Although most people use Copy+Paste to make lennys, some people use alt codes or hex codes to type them.

*If you use Windows, use the decimal codes provided. To type them, activate Number Lock, then press and hold `Alt` and type the code using the number keypad on the right of the keyboard. Let go of alt when done.*

*If you use Linux, use the hex codes provided. To type them, press `Ctrl + Shift + U` simultaneously and then let go. Type the part of the hex code after the U+. Press space once done.*
Stone Crest

## Introduction

Stone Crest is one of the most vital villages for the survival of Ebonfort, perhaps of equal value to Ruby Banks. Stone Crest has all of the mines and quarries within the mountains, and they highest quality masons, stoneworkers, and smiths. The exterior of Stone Crest has a few buildings, mainly a few shops and taverns, and of course the Ebon Knight Barracks and Depot.

The majority of the village is within the caverns and tunnels of the mountain range itself. Many subterranean and mountainous species make Stone Crest their home. These races tend to segregate themselves into smaller communities within the stone and keep to themselves for the most part.

## Races Commonly Found

Gargoyle

Goyle

Hill Giant
The° ͜ʖ ͡°fly

DA ° ͜ʖ ͡°FLY ° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°° ͜ʖ ͡°
( ͡ ͡° ͡° ʖ ͡° ͡°)

Lenny adopted an alien :O

Unlike the original ( ͡° ͜ʖ ͡°), this Lenny variation has four eyes and five eyebrows but no mouth.

## Characters

Although most people use Copy+Paste to make lennys, some people use alt codes or hex codes to type them.

*If you use Windows, use the decimal codes provided. To type them, activate Number Lock, then press and hold `Alt` and type the code using the number keypad on the right of the keyboard. Let go of alt when done.*

*If you use Linux, use the hex codes provided. To type them, press `Ctrl + Shift + U` simultaneously and then let go. Type the part of the hex code after the U+. Press space once done.*

( ͡ ͡° ͡° ʖ ͡° ͡°)
Poisonous Lennypede

This is a Poisonous Lennypede. Copy and paste it all over the internet before it bites you. Hurry!

.¯\\_( ͡° ͜ʖ ͡°)\_/¯

¯\\_(*███*)\_/¯

¯\\_(*███*)\_/¯

¯\\_(*███*)\_/¯

¯\\_(*███*)\_/¯

¯\\_(*███*)\_/¯

¯\\_(*███*)\_/¯

¯\\_(*███*)\_/¯

¯\\_(*███*)\_/¯

¯\\_(*███*)\_/¯

¯\\_(*███*)\_/¯

¯\\_(*███*)\_/¯

¯\\_(*███*)\_/¯

¯\\_(*███*)\_/¯

¯\\_(*███*)\_/¯

¯\\_(*███*)\_/¯

............\*
Wish Mission

**Wish Mission** is the task a Starling undertakes when she travels to Wishworld to help grant a wish.

## Story

### History

The first wishes ever granted were fulfilled by Starlings who never left Starland! Starlings learned that once a Wish Orb began to sparkle they could actually go into it. Inside was the world of the Wisher, like an interactive holo-dome. From there, the Starling could use her talents to grant the wish long-distance.

Over time Starlings figured out that they could collect far more positive wish energy by granting the wish in person instead of using the orb. It's done that way practically all the time now, but the orbs are still used ocasionally.

Students at Starling Academy use Practice Wish Orbs – devices made to function like real Wish Orbs – to learn how to grant wishes. Only those who earn a degree in wish granting will be able to on to do "in-person" Wish Misssions after graduation (with the exception of the twelve Star Darlings of course).

On Wishworld, Starlings have to blend in to be effective. The cloaking function on their Wish Pendants has the power to totally change their appearance right down to the clothes they wear.

### Present

When a Starling enters the atmosphere of Wishworld, the star lets them know that it is time to change their appearance to blend in without any problems.

It is important to check the mission clock while on Earth - the wish must be fulfilled before the ball completes its life cycle, and the time to complete the mission varies each time.  You need to control the energy level of the Wish Pendant, which can be used to use a special power. Due to the atmosphere of Wishworld, communication with Starland is impossible. Hugging Wishers after their wish missions completely erases their memories of the starlings.

## Books

* Sage and the Journey to Wishworld
* Libby and the Class Election
* Leona's Unlucky Mission
* Vega and the Fashion Disaster
* Scarlet Discovers True Strength
* Cassie Comes Through
* Piper's Perfect Dream
* Astra's Mixed-Up Mission
* Tessa's Lost and Found
* Adora Finds a Friend
* Clover's Parent Fix
* Gemma and the Ultimate Standoff

## Star Darlings Wish Missions

*Main article: SD Wish Missions*

* Sage’s Wish Mission
* Libby’s Wish Mission
* Leona’s Wish Mission
* Vega’s Wish Mission
* Scarlet’s Wish Mission
* Cassie’s Wish Mission
* Piper’s Wish Mission
* Astra’s Wish Mission
* Tessa’s Wish Mission
* Adora’s Wish Mission
* Clover’s Wish Mission
* Gemma’s Wish Mission

## Trivia

* Gemma is seen doing her wish mission in *The Power of Twelve*.
	+ This makes her the only Star Darling to be seen doing her wish mission in the animated series.
( ͡°╭͜ʖ╮͡° )

The **Senpai lenny** is a Lenny variation that resembles an elder lenny.

The **Strong lenny** is a Lenny variation that resembles a lenny showing his biceps.

## Characters

Although most people use Copy+Paste to make lennys, some people use alt codes or hex codes to type them.

*If you use Windows, use the decimal codes provided. To type them, activate Number Lock, then press and hold `Alt` and type the code using the number keypad on the right of the keyboard. Let go of alt when done.*

*If you use Linux, use the hex codes provided. To type them, press `Ctrl + Shift + U` simultaneously and then let go. Type the part of the hex code after the U+. Press space once done.*
Glitched Lennypede

This is Glitched Lennypede. Pass him onto 10 other fandoms or he will never be a meme again.

╚═( ͡° ͜ʖ ͡°)═╝╚═(███)═╝╚═(███)═╝.╚═(███)═╝..╚═(███)═╝…╚═(███)═╝…╚═(███)═╝..╚═(███)═╝.╚═(███)═╝.╚═(███)═╝..╚═(███)═╝…╚═(███)═╝…╚═(███)═╝..╚═(███)═╝.╚═(███)═╝…╚═(███)═╝…╚═(███)═╝..╚═(███)═╝.╚═(███)═╝..╚═(███)═╝…╚═(███)═╝…╚═(███)═╝..╚═(███)═╝.╚═(███)═╝..╚═(███)═╝…╚═(███)═╝…╚═(███)═╝..╚═(███)═╝.╚═(███)═╝..╚═(███)═╝…╚═(███)═╝…╚═(███)═╝..╚═(███)═╝.╚═(███)═╝..╚═(███)═╝…╚═(███)═╝…╚═(███)═╝..╚═(███)═╝.╚═(███)═╝..╚═(███)═╝…╚═(███)═╝…╚═(███)═╝..╚═(███)═╝.╚═(███)═╝..╚═(███)═╝…╚═(███)═╝…╚═(███)═╝..╚═(███)═╝.╚═(███)═╝..╚═(███)═╝…╚═(███)═╝…╚═(███)═╝..╚═(███)═╝.╚═(███)═╝..╚═(███)═╝…╚═(███)═╝…╚═(███)═╝..╚═(███)═╝.╚═(███)═╝..╚═(███)═╝…╚═(███)═╝…╚═(███)═╝..╚═(███)═╝.╚═(███)═╝..╚═(███)═╝…╚═(███)═╝…╚═(███)═╝..╚═(███)═╝.╚═(███)═╝..╚═(███)═╝…╚═(███)═╝…╚═(███)═╝..╚═(███)═╝.╚═(███)═╝..╚═(███)═╝…╚═(███)═╝…╚═(███)═╝..╚═(███)═╝.╚═(███)═╝.╚═(███)═╝..╚═(███)═╝…╚═(███)═╝…╚═(███)═╝…..╚(███)╝……╚(██)╝………(█)……….\*

More info

He will glitch in different ways depending on where he is. sometimes he can get so glitchy he won't even appear. He was created by accident by a dude , when he pasted a normal Lennypede somewhere but it came out weird which gave him the idea. He is a glitched version of the the normal Lennypede, obviously. Like normal Lennypede, his sole purpose is to be spammed.
This is lenny, (͡° ͜ʖ ͡°) this is his wife, (• ε •) this is his baby, (͡ ͡° ͡° ʖ ͡° ͡°) and this is his cat. (• ᴥ •)

How to make lenny: like the right facing lenny, but don't do the spaces between the eyebrows and the eyes

Click here for right face lenny

How to make lennys wife: click here.

How to make lennys baby: click here

How to make lennys cat: make the cat lenny, but replace the eyebrows and eyes with bullets; click here for lenny cat
(-.-) Sleepie loves you

Hi.Meet Sleepie. Also, Sleepie loves you.

Sleepie: hi... zzzzzzzz

Sleepie wake up! Anyway, Sleepie has some friends to show you.Sleepie!

(-.-) (o.o) (O.O)
Sleepie! Not them!

Sleepie: but I love these Sleepie features!

BRING! THE! RIGHT! GUESSES!
Sleepie:zzzzzzzz

What The Heck bring the right ones!
(-.-)

Sleepie loves you
The Kavinog

## Biology

 The Kavinog are prehistoric, giant wurm creatures which have been known to grow the size of a Dragon or even larger. A Kavinog can grow to about 1 kilometer in length and their diameter can be up to 10 meters, however in some cases they can become even larger. They are covered by a hardened exoskeleton that cannot be pierced by normal means and by some records are resistant to many magicks. The Kavinog have extremely large maws and do not have any other discernible head-like features. Their tooth size is, in most cases, longer than 10 meters.

The Kavinog are entirely carnivorous in diet, how they grow so large in such a food scarce environment is due to their efficient digestive system, growth hormones and long dormant states. They detect their prey via their sensitive tectonic sense and their smell.

The Kavinog have been around since the world began, and the 'Artistic Impression' of the wurm is not far off in estimated size of The First Kavinog. It is still alive, however dormant. The Kavinog are technically immortal, but their numbers are controlled by dormant states which happen after 'giving birth' or after a few years of activity.

The Kavinog don't breed. Rather, they split off a piece of themselves every few hundred years, leaving behind a smaller Kavinog. The offspring's size is dependent on the original Kavinog's size, so it will vary. This will only occur when the Kavinog is active. When the offspring is born, the parent Kavinog will go dormant, giving the child it's territory. Because of this, there are only few Kavinog at a time. Sometimes an entire territory will remain inactive because a Kavinog has gone dormant without giving birth. After an indefinite amount of years, the dormant Kavinog will become active if there isn't already one within the territory.

## Mannerisms

The Kavinog, on top of being massive creatures, are extremely territorial. However they do no stray from their territory, no matter how large it is.

The Kavinog are almost entirely solitary creatures, their massive size and territorial nature makes it almost impossible to allow more than one in a single place. However, there have been extremely rare cases where more than one Kavinog is in the same area. This is when a Kavinog produces more than one offspring, the children will fight and kill each other for the territory, thus making the area extremely dangerous due to their size.

## Environment

The Kavinog are found almost exclusively in Desert areas and barren mountains.

They are almost always underground, only surfacing when something comes within their territory or they are feeding.

## Notes

Almost everything, excluding their appearance, some behaviors and their life-cycles are complete unknown to everyone.

Should a person ever encounter the Kavinog, the odds of survival are less than 1%
( ͡~ ͜ʖ ͡°)

OOP OOP OOPN EPIC GAMER TYME

## Characters

Although most people use Copy+Paste to make lennys, some people use alt codes or hex codes to type them.

*If you use Windows, use the decimal codes provided. To type them, activate Number Lock, then press and hold `Alt` and type the code using the number keypad on the right of the keyboard. Let go of alt when done.*

*If you use Linux, use the hex codes provided. To type them, press `Ctrl + Shift + U` simultaneously and then let go. Type the part of the hex code after the U+. Press space once done.*

OOPN GAMER GAMER GAMER YEE HAW
When We Shine

*When We Shine* is a song featured in *Stealing Starlight*. It is performed by the Star Darlings band.

## Lyrics

If you've stayed too long in the shadows

Always the lonely one

If you're feeling left out, feeling less than

You're not the only one

If you've ever wanted something so bad

And you feel overlooked

Jealous over what you don't have

There's another way, take a second look

Step into the sunlight

You and I

This is our sky

And we were meant to be

Sunlight burning bright

Look up, look up now

Together we can light the spark

Dynamite taking out the dark