Weapons

*This page explains all the information regarding the general functions of Weapons. If you want specific information about all the weapons, go to Weapon List.*

## Introduction

Weapons are character exclusive items that can be equipped to provide additional ATK and CRI to a character's Status. These additions scale with the weapon's Rarity and Level. Weapons above Normal Rarity have additional Passive Skills that are always on and Ultra Rare weapons have Active Skills that can be activated by the player by spending Power Points gained during combat.

After Level 20 a character can equip a Main and Sub weapon. The Main Weapon provides 100% of its listed bonuses in addition to the listed Passive and Active Skills for the weapon. An equipped Sub Weapon provides a scaled percentage of the ATK and CRI of the weapon stats. The skills of the Sub Weapon remain unchanged, only the stats of the weapon.

Weapons can primarily be obtained from the Gacha, Events, and limited paid packages.

Weapons have 4 rarities. N (Normal), R (Rare), SR (Super Rare), and UR (Ultra Rare). The higher the rarity, the more interesting and beneficial the weapon can provide for the player. Each weapon has a built in attribute that corresponds with which character can equip it.

## Weapon Levels

### Upgrade

Enhancement Stone (Low)Enhancement Stone (Medium)Enhancement Stone (High)

A weapon's level can be increased through the use of the Weapon Facility or Enhancement Stones.

Enhancement Stones can be obtained in multiple game modes, specific Daily Quests, Item Boxes, and Events.

Increasing the level of a weapon increases the ATK and CRI of the weapon.

### Upgrade Calculations

Using Enhancement Stones requires a cost of: Weapon Level \* 100 Gold per Enhancement Stone, **no matter what type of Enhancement Stone is used**: (weapon level)x(100)x(number of stones)=cost

*Example: A level 1 weapon increased with 10 Enhancement Stones at once will cost 1000 Gold if the stones are Low or High quality or a mix.*

*(1)x(100)x(10)=1,000g*

* Enhancement Stone (Low) provide +400 exp
* Enhancement Stone (Medium) provide +1000 exp
* Enhancement Stone (High) provide +2500 exp

Using the Weapon Facility will provide the listed experience gain over a set time period that can be shortened with Gems or certain Supporters.

*Sub Weapons have their stats lowered by a certain percentage. This percentage can be lowers (You gain more Stats) based on the Weapon rarity and level of Forge.*

### Improve Skill

A weapon can be combined with a identical duplicate four times to increase the weapon skill up to a maximum of 5 times. Combining and increasing the skill also increases the base ATK and CRI values of the weapon as well as the Passive Skill effects by +25% each time, up to +100% (double effectiveness).

Some UR weapons have additional passive benefits when active in battle. These benefits can provide a bigger boost to a character's offensive or defensive capabilities.

The requirement for duplicate weapons to improve weapon skills can be avoided by having Demonites. There are two rarity of Demonites, SR and UR, which increase a weapon's skill by 1. These are very rare items and are only rarely given during special celebrations and in-game events. *UR Demonites can upgrade exclusive limited and event UR weapons without requiring duplicates.*

*UR Demonite for UR Weapons, SR Demonite for SR Weapons*

Demonite (SR)Demonite (UR)
## Weapon Forging

#### Forge Limitations

Forging can only be done to weapons that have reached the weapon's maximum level or level cap. Forging can be done twice to each weapon.

#### Forge Effects

Forging a weapon will set the weapon stats to their baseline Level 1 but will increase the maximum Level Cap, providing a higher maximum ATK and CRI. Increases the amount of Magatama slots by 1 per Forge.

#### Forging Costs

Forging costs increase by weapon Rarity and Forge level. The weapon gains a new level cap at each Forge Level. Each Forge Level costs more materials to upgrade, not including the amount of resources used to upgrade the weapon to their current level cap.

**N Weapons only cap out at Level 30, and have no ability to Forge.**

Resources Needed to Forge Rare Weapons
 *1 -> 2* | 10,000
 *2 (Forge Cap)* | N/A

Resources Needed to Forge Super Rare Weapons
 *1 -> 2* | 30,000
 *2 (Forge Cap)* | N/A

Resources Needed to Forge Ultra Rare Weapons
 *1 -> 2* | 50,000
 *2 (Forge Cap)* | N/A

## Weapon Enchantment

Viridian Element (N)Azure Element (N)Crimson Element (N)Viridian Element (R)Azure Element (R)Crimson Element (R)Viridian Element (SR)Azure Element (SR)Crimson Element (SR)Viridian Element (UR)Azure Element (UR)Crimson Element (UR)
*Additional information can be found on the Enchanting (detailed) page.*

The stats of a Weapon can go even further beyond their maximum cap by enhancing them. The stats increase at rate of 5% per enchant attempt, capping out at a total enchant of 15 levels, providing a **75%** increase boost of stats.

The higher the enchantment level, the lower it becomes to successfully enchant to the next level, degrading from a **100%** likely chance of enchantment at Enchant Level 1 to a **25%** likely chance of enchantment for the final 15th level.

Elements and Cutting Fluids can be created in the Crafting Facility, obtained from Secret Quest or Item Boxes, or primarily dismantling weapons. Every weapon dismantled gives Cutting Fluids and **Elements** (**based on the weapon rarity and attribute).** For example, dismantling Ray grants **Viridian Elements (SR)** while dismantling Onibimure grants **Crimson Elements (UR).**

***Dismantling UR Weapons gives UR Elements on the color of their attribute. Same is for SR/R/N Weapons.***

**Each enchantment requires materials to perform the action.** The cost of enchantment is dictated by the type of weapon rarity you are trying to enchant, with UR Weapons requiring UR Elements of their respected "Weapon Attribute" to perform the action. Elements (Rarity Dependent) and Cutting Fluid is required. *If the enchantment fails, the materials used can not be recovered, making it more expensive to max out a weapon's enchantment level due to the costs of resources.*

***(It is presumed that the Cutting Fluid required to enchant Start a 1, and raises by 1 per successful level. Same is for the Required Element Attribute)***

## Magatama

*For more specific information, go to Magatamas.*

### Slots

Each weapon has slots that can equip Magatamas. The higher the rarity, the more slots are available at base level.

Forging a Weapon increases the amount of slots available, allowing a player to mix and match more magatamas to improve their equipped weapon's capabilities.

Magatama Slots Available
Slots
Level 1
 Rare
 Super Rare
 Ultra Rare

### Benefits of Main/Sub Weapon

#### Main Weapon

Magatama equipped onto a Main Weapon provide **100%** of the listed buff found on each Magatama.

#### Sub Weapon

Magatama equipped onto a Sub Weapon provide will still provide their full buffs, but only at percentage of the sub weapon's stats. The effects are the same, but their efficiency is weakened due to the slight stat drop of a sub weapon.