recursal/Fanatic-Fandom huggingface dataset:
Shaolite

**Shaolite** (#076) è un Temtem Melee.

Evolve in Shaolant dopo 12 livelli.

### Tempedia

*Se c'è un Temtem la cui reputazione di "carino" mette in ombra la sua abilità, questo è Shaolite. "Oooh, guarda, piccolo karateka! <3" si sente spesso prima di una cocente sconfitta.*

## Evoluzione

Shaolite è il primo stadio di una linea evolutiva a due stadi. Deve salire 12 volte di livello prima di evolversi in Shaolant.

+12 livelli

## Tecniche

### Tramite Allevamento

* ***Corsivo* indica una tecnica che ottiene STAB quando utilizzato da Shaolite.**

* **(+ ) indica che la tecnica ha Synergia con il tipo mostrato tra parentesi.**
* **\* indica che il genitore deve imparare la tecnica attraverso un Corso Tecnica.**

* **^ indica che il genitore deve imparare la tecnica attraverso l'Allevamento.**

* **+ indica che il genitore deve essere allevato con una fase evolutiva successiva a causa di un'aggiunta/cambiamento di tipo.**

* **- indica che il genitore deve essere allevato con uno stadio evolutivo precedente a causa di un tipo che cambia in evoluzione.**

* **‡ indica che è possibile utilizzare qualsiasi variazione del genitore.**

## Curiosità

#### Statistiche

* A partire da Accesso Anticipato 0.9.1:
	+ Shaolite ha la base piu alta di STA, DEF, SPDEF, e base statistiche totale di tutti i Temtem Melee non evoluti.
	+ Shaolite ha la base piu bassa di HP di tutti i Temtem Melee.
		- E per estensione, di tutti i Temtem Melee non evoluti.

#### Origine Nome

* Il nome di Shaolite deriva da *Shaolin* e *Petite*.
	+ Potrebbe anche essere derivato da *Termite*.

## Galleria

* StickTem! adesivo di Shaolite.
* Shaolite design artistico finale.

### Renders

* Rendering non ufficiale di tutto il corpo di Shaolite.
* Animazione non ufficiale di Shaolite.
* Rendering non ufficiale di tutto il corpo di Luma Shaolite.
* Animazione non ufficiale di Luma Shaolite.

## Cronologia Aggiornamenti

* Early Access 0.8
	+ Introdotto.
Guides

This is a hub for game guides and helpful pages about key game mechanics.

A list of other pages worth checking out: Category:Guides

* Beginner's Guide
* Unlocks
* Spells & Spell Perks
* Builds Guide
* Memory Trees
	+ Era 1 Memory Tree Guide
* Fighting Totems Guide
* Achievement Guide
* Fates Guide
* TopCog's Ring Guide
	+ Ltlandpa's Ring Guide (up to date, as of game version 3.7.13)
* Era Bosses/Umbra Lords
* **Timeshards**
* Runic Cauldron Brewing Rune Ideas
* List of Runic Table Contents
* TopCog's Mechanics Flowchart:
Battle Trance Hymnal

This item is unlocked at Awakening Rank 5.

It can be used to set the aggression level of the Wizard. The higher the aggression is, the closer the Wizard will try to go to the enemies when he is auto-moving.

It can be really useful depending on the range of your Spells and strong points of your build.

Aggression Levels (up-to-date, as of game version 4.1.3):

* None: Distance your Wizard will try to keep, between itself and enemies, is Infinite meters (as many as possible).
* Low: Distance your Wizard will try to keep, between itself and enemies, is 52.5 meters.
* Med: Distance your Wizard will try to keep, between itself and enemies, is 33.8 meters.
* High: Distance your Wizard will try to keep, between itself and enemies, is 15.0 meters.
* Very High: Distance your Wizard will try to keep, between itself and enemies, is ~0.0 meters (no distance between Wizard and enemies).

Advanced Aggression Level Settings, which become selectable with the Lost Psalm item [which is unlockable beyond Era 2/Awakening Rank 19] (you can select one of any of the values for each setting, as seen, below):

* Melee Aggression (General distance, in meters, that your Wizard will attempt to keep, between itself, and Melee enemies):
	+ 0.0 meters (Very High), 15.0 meters (High), 33.8 meters (Med), 52.5 meters (Low), Infinity meters (None)
* Ranged Aggression (General distance, in meters, that your Wizard will attempt to keep, between itself, and Ranged enemies):
	+ 0.0 meters (Very High), 15.0 meters (High), 33.8 meters (Med), 52.5 meters (Low), Infinity meters (None)
* Melee Concern (Scales magnitude of pressure applied, to make your Wizard adjust its distance, relative to approaching Melee enemies):
	+ 0.5, 1.0, 1.5
* Ranged Concern (Scales magnitude of pressure applied, to make your Wizard adjust its distance, relative to approaching Ranged enemies):
	+ 0.5, 1.0, 1.5
* Projectile Concern (Scales magnitude of pressure applied, to make your Wizard adjust its distance, relative to enemy Projectiles):
	+ 0.5, 1.0, 1.5
* Awareness (This setting allows you to assign a limit to how many enemies, within a range of a certain amount of meters from your Wizard, apply pressure, which makes your Wizard react to adjust its distance from those enemies):
	+ 1, 2, 4, 6, 8
* Vision (The maximum Range [in meters?] in which enemies apply the aforementioned pressure, to make your Wizard adjust its distance, relative to enemies):
	+ 0, 1, 2, 4, 16
* Centrality (Scales the intensity of how much your Wizard will attempt to automatically to travel towards the center of the Battlefield):
	+ 100%, 200%, 300%
* Acuity (How pressure scales [inversely] with distance):
	+ Square Root, Linear, Squared
* Default: Selecting this option, sets the aggression level settings, to their default values.
StickTem!

*This article is a stub. You can help Temtem Wiki by Template:Fullurl.*

**StickTem!** è una serie di oggetti collezionabili che possono essere trovati in tutto Airborne Archipelago e collocati nel StickTem! Album. Le mappe con i dettagli di tutte le posizioni degli adesivi per ogni isola sono disponibili su Mappe di Localizzazione. Gli adesivi si trovano solo dopo la relativa missione, Gotta StickTem All! è stata avviata parlando con Feriha in Thalassian Cliffs.

Mentre ogni giocatore può trovare un adesivo nello stesso punto, l'adesivo trovato lì sarà casuale. Ci sono un totale di 120 adesivi nuovi e 260 danneggiati che i giocatori possono trovare nell'Arcipelago. I giocatori dovranno scambiarsi l'un l'altro per completare il set completo.

Gli adesivi possono essere trovati in condizioni danneggiate e in condizioni perfette e solo quelli in condizioni perfette possono essere messi nell'album.
List of Runic Table Contents

The Runic Table is an item which can be unlocked once you reach Era 3.

You simultaneously unlock a Runic Cauldron, as well, wherein through the Runic Cauldron, you can brew Runic Essence by consuming Runes in the Runic Cauldron, and be able to use the Runic Essence at the Runic Table, as a resource, to craft a variety of items.

Typically, there will be 4 random Runes available as crafting options (which typically [and randomly] range from Q1-Q4 quality, respectively), one Consumable item or Currency, and a Jagged Totem or specific Totem.

For Runes, and Gems (which you can buy multiple of), the Runic Essence price to craft that Recipe grows, subsequent to its base price, increasing by x1.25 per consecutive Craft. For example, the first time you craft a specific Q1 Rune, it costs 200 Runic Essence; the 2nd craft would cost 250 Runic Essence; the 3rd craft would cost 313 Runic Essence; and so-forth.

* (Runic Essence price resets, when the Runic Table recipes available, refresh)

You can use Magic Die to refresh the contents of the Runic Table, and that can reset the limit of the quantity of items you can craft (for items with that limitation), should they appear as available, again.

Otherwise, the contents of the Runic Table will reset, daily.

Some recipes require additional items in order to craft.

### FourDigitMan's recommendations for best things to buy with Runic Essence:

1. Jagged Totems (always).
2. Magic Die (always).
3. Gems (probably should buy, always when available).
4. Orbs of Power (it doesn't hurt to get a few of these).
5. Respec Tokens (it doesn't hurt to get a few of these).
6. Runes that give Gems (better than nothing, but probably not worth it).
7. Other Runes you think you might need (not worth it, unless its a specific Q4 Rune, that you want to use for something; but, still, you probably should not buy these types of Runes).
8. Specific Totems (never worth it, its the only thing I would call a complete waste of Runic Essence).

* Note 1: This is the best method of obtaining Totems, and really the best use for your Magic Die. When you have extra Runic Essence, spend all your Magic Die on rerolling, until you start running out of Essence.
* Note 2: You can make some minor Runic Essence profit on Runes, using a low intensity brew, but its not really enough to make it something worth doing, unless you are super desperate for Runic Essence, and don't have any Runes left to put into the Runic Cauldron.

Mana Stars and Traits crafted in the Runic Table will be reset/removed from your inventory, upon Awakening, or using the Feather Duster.
Runic Table

The Runic Table is an item which can be unlocked once you reach Era 3.

You simultaneously unlock a Runic Cauldron, as well, wherein through the Runic Cauldron, you can brew Runic Essence by consuming Runes in the Runic Cauldron, and be able to use the Runic Essence at the Runic Table, as a resource, to craft Consumables, Jagged Totems, Gems, other Runes, or specific Polished/Refined Totems, Mana Stars, and other items!

Typically, there will be 4 random Runes available as crafting options (which typically [and randomly] range from Q1-Q4 quality, respectively), one Consumable item or Currency, and a Jagged Totem or specific Totem.

You can use Magic Die to refresh the contents of the Runic Table, and that can reset the limit of the quantity of items you can craft (for items with that limitation), should they appear as available, again.

Otherwise, the contents of the Runic Table will reset, daily.

Some recipes require extra items in order to craft.

**Comprehensive list of items available in the Runic Table, here.**

### FourDigitMan's recommendations for best things to buy with Runic Essence:

1. Jagged Totems (always, until your Fighting [and later, Spirit] Totems are max level).
2. Magic Die (always handy, to shuffle Runic Table recipes more).
3. Gems (probably should buy, always, when available; however, a bit pricy).
4. Runes that give Gems (better than nothing, but probably not worth it; especially not to buy, in excess).
5. Respec Tokens (it doesn't hurt to get a few of these).
6. Orbs of Power (it doesn't hurt to get a few of these).
7. Other Runes you think you might need (not worth it, unless its a specific Q4 Rune, that you want to use for something; but, still, you probably should not buy these types of Runes; especially not in excess).
8. Specific, pre-shaped Fighting/Spirit Totems (never worth it, it's the only thing I would typically consider a complete waste of Runic Essence; an exception is, if you're extremely desperate to get a certain Totem that you haven't unlocked before, for some reason, and if you need it for an Achievement. Polishing/Refining Jagged Totems, though, should eventually help you unlock the Totems you need, long before other Totems reach their max level).

* Note 1: Buying Jagged Totems is the best method of obtaining Totems, and rerolling the recipes is the best use for your Magic Die. When you have extra Runic Essence, spend all your Magic Die on rerolling and crafting the recipes you like, until you start running out of Essence.
* Note 2: You can make some minor Runic Essence profit on crafting a small handful of Runes, using a low-intensity (long) brew, but its not really enough return-profit to make the effort worthwhile, unless you are super desperate for more Runic Essence, and don't have any Runes left to put into the Runic Cauldron.
Grim Potion

The Grim Potion is unlocked at wave 9. It is used to make your character die & return to the Chronozone (separate from Limbo) by losing all their health. You can drink it after a 30 second cooldown, which begins after leaving the Chronozone and re-entering the Battlefield. It can serve as useful for activating any queued-up Runes, or for skipping to higher Waves, if you experienced a spike in power (such as due to using Time Warp runes after Enchanting, expediting the Power-reclaiming process).
Orb of Power

Orbs of Power are Consumables, used to instantly finish Reclaiming in the Obelisk Shard, by Empowering. They are useful to make up for time that would've been spent during the Reclamation of Power's process, due to how Reclaiming tends to take more time, at high Enchanting level. You can buy Orbs of Power in the Market for 300 Gems. It is recommended that, if an Orb of Power is used, to subsequently use a Grim Potion to die, and be sent back to the Chronozone, where thusly rewinding will propel you closer to your last-highest Wave complete.
Spell Skins

Spell Skins are a type of cosmetic found in the Market. They can be bought with Gems, at a cost of 300 Gems each, or with Spell Skin Tokens.

Spell Skins unlock for Spells, in the Era that comes after the one in which you unlocked a Spell, itself (so, in Era 2, you unlock each Element's first 3 Spells' Skins; in Era 3, you unlock each Element's two Era 2 Spells' Skins; in Era 4, you unlock each Element's two Era 3 Spells' Skins).

You're allowed to toggle between using the default skin of a Spell, or the Market-skin, at will. Buying a Spell Skin also unlocks "Spell Modes" for a Spell, which also can be changed, at-will.

To change between the default skin, and Market skin, you can select a Spell when it's in your Spellbag/Spellbook that you own the Skin for, and change it (you can also do this in the Codex' Ancient Tome), as well as change the mode (between the natural setting [no skin-based mode], or any of Vicious/Nimble/Dense/Expansive).

When you change the Spell Mode of a Spell, the Mode applies to all copies of the Spell (if you're playing any Class other than the Elemental Master).

The Fire Spells' Skins are themed by the name "Chaos"; the Ice Spells' Skins are themed by the name "Retro"; the Lightning Spells' Skins are themed by the name "Astral"; the Poison Spells' Skins are themed by the name "Nature".
Taifu

**Taifu** (#024) è un Temtem Nature.

Evolve da Hidody dopo 15 livelli ed è la sua evoluzione finale.

## Descrizione

### Aspetto Fisico

Taifu è un Temtem grande, quadrupede, simile a un germoglio. È quasi completamente di colore verde molto chiaro, quasi bianco. Ha un paio di grandi occhi con iride azzurra e una piccola bocca. Un paio di germogli si estendono dalla sua testa e quello di destra è più lungo di quello di sinistra. Un mantello di foglie verdi pende dalla base dei germogli, lungo il suo corpo, e tocca quasi il suolo. Il mantello inizia e finisce a forma di V. Linee verde scuro creano sezioni nel mantello che creano curve da una sezione all'altra alla fine del mantello. Una forma a goccia verde chiaro capovolta copre il suo ventre. Due paia di braccia corte si allineano su ogni lato del suo corpo, una sopra l'altra. Ognuna di queste braccia termina con due punti che gli permettono di afferrare le cose. Ha quattro zampe che sporgono dalla base del corpo. Queste zampe terminano in due brevi segmenti, separati da un solco a forma di V alla base delle zampe.

### Tempedia

*Cresciuto con una dieta costante di biscotti rubati, Hidody si evolve nel più agile Taifu. Sono creature birichine ma carine, naturalmente dedite a scherzi spensierati... ma avversari molto seri in battaglia.*

## Evoluzione

Taifu è lo stadio finale di una linea evolutiva a due stadi. Si evolve da Hidody dopo essere salito di livello 15 volte.

+15 Livelli

## Curiosità

* Taifu è stato rivelato per la prima volta via Twitter.
* Ukama Lover, un NPC nella zona residenziale di Mokupuni, vuole scambiare il suo Taifu con un Ukama.
	+ Il Taifu scambiato ha lo stesso genere, livello, SV e fertilità rimanente.

#### Statistiche

* A partire da Accesso Anticipato 0.9.1, Taifu ha la base SPATK più alta di tutti i Temtem Nature.
	+ E per estensione, tutti i Temtem Nature completamente evoluti.

## Galleria

* StickTem! adesivo di Taifu.
* Taifu come appare nella Tempedia.
* Taifu come appare nella Tempedia, dal lato in quanto i dettagli sono oscurati dalla parte anteriore.
* Taifu visto nella moldalità foto di Tampedia.

### Renders

* Rendering non ufficiale di tutto il corpo di Taifu.
* Animazione non ufficiale di Taifu.
* Rendering non ufficiale di tutto il corpo di Luma Taifu.
* Animazione non ufficiale di Luma Taifu.

## Cronologia Aggiornamenti

* Early Access 0.6.9
	+ SPATK base aumentata da 85 a 91.
* Early Access 0.6
	+ Rimosso Water Cutting Lily dalla lista delle mosse che può imparare.
* Early Access 0.5.16
	+ SPATK base aumentato da 78 a 85.
	+ SPDEF base aumentato da 78 a 89.
* Alpha 0.3
	+ SPDEF base aumentato da 68 a 78.
* Alpha 0.2.2
	+ Aggiunto Dust Vortex che impara al livello 37.
* Alpha 0.2
	+ Introdotto.
Chronosphere

The Chronosphere is "A Relic of untold power that holds the keys to Time itself".

It is used to Kindle, which makes you Awaken into the next Era, by spending Timeshards (see that Timeshards page to learn how to earn them faster).

The cost of Kindling rises with each Era (and, via sources like Achievements, the Eye of Vision, Time Warp Runes earned in Eras 2+, daily Timeshard Troves, and Awakening at max Awakening Rank, your Timeshard earning speed increases), and the Chronosphere displays your current Timeshards Income, and how much time is left to Kindle at this rate.

You can't travel back in Eras, but there are no downsides to Kindling. Doing so will unlock a lot of new features, that helps you to get stronger.

 2
 3
 4
 5
Azuroc

**Azuroc** (#040) è un Temtem Crystal.

Evolve da Lapinite dopo 25 livelli ed evolve in Zenoreth dopo averlo scambiato con un altro giocatore.

## Descrizione

### Physical Appearance

Azuroc è un Temtem bipede che è molto più alto della sua precedente evoluzione. Sebbene sia per lo più di un colore crema molto chiaro, macchie di marrone scuro sono presenti sulle sue spalle, sui gomiti, sulla parte superiore delle sue mani e lungo la parte anteriore delle sue gambe. Il suo stomaco fino alla parte posteriore della coda è anch'esso colorato di marrone scuro ed è delineato da una cintura di cristallo ciano. I suoi piedi sono molto semplici, senza dita visibili, e le sue mani hanno solo i pollici distinguibili. La sua testa è arrotondata con due orecchie molto grandi con la parte inferiore marrone scuro su ogni lato. I suoi occhi sono di granato con sopracciglia angolate marroni. Lunghi cristalli ciano sporgenti coprono la maggior parte della sua testa come capelli e scendono lungo tutta la schiena fino alla sua grande coda, che è interamente coperta dagli stessi cristalli ciano.

### Tempedia

*Questo Temtem è una vista comune nelle Miniere di Quetzal, dove i minatori apprezzano la loro abilità nel rimuovere grandi pezzi di minerale e pietre preziose. Il suo uso corretto ed esperto è un requisito professionale per la maggior parte di loro.*

## Evoluzione

Azuroc è il primo stadio di una linea evolutiva a tre stadi. Si evolve da Lapinite dopo essere salito di livello 25 volte e richiede di essere scambiato prima di evolvere in Zenoreth.

+25 Livelli

Scambio

## Tecniche

### Tramite Allevamento

* ***Corsivo* indica una tecnica che ottiene STAB quando utilizzato da Azuroc.**

* **(+ ) indica che la tecnica ha Synergia con il tipo mostrato tra parentesi.**
* **\* indica che il genitore deve imparare la tecnica attraverso un Corso Tecnica.**

* **^ indica che il genitore deve imparare la tecnica attraverso l'Allevamento.**

* **+ indica che il genitore deve essere allevato con una fase evolutiva successiva a causa di un'aggiunta/cambiamento di tipo.**

* **- indica che il genitore deve essere allevato con uno stadio evolutivo precedente a causa di un tipo che cambia in evoluzione.**

* **‡ indica che è possibile utilizzare qualsiasi variazione del genitore.**

## Curiosità

#### Origine Nome

* Il nome di Azuroc deriva da *Azure* e *Rock*.

## Galleria

* StickTem! adesivo di Azuroc.
* Azuroc come visto in Tempedia.
* Azuroc visto nella modalità foto di Tempedia.
* La grafica della vecchia faccia di Azuroc.

### Renders

* Rendering non ufficiale di tutto il corpo di Azuroc.
* Animazione non ufficiale di Azuroc.
* Rendering non ufficiale di tutto il corpo di Luma Azuroc.
* Animazione non ufficiale di tutto il corpo di Luma Azuroc.

## Cronologia Aggiornamenti

* Early Access 0.8
	+ Il livello di Madness Buff che impara tramite livello è stato diminuito da 28 a 24.
	+ Il livello di Crystal Spikes che impara tramite livello è stato aumentato da 22 al 44.
* Alpha 0.3
	+ Introdotto.
Mirrors of Remembrance

Mirrors of Remembrance are a resource, used to purchase stat upgrades, and Traits, in the Memory Tree. Each node costs 1 Mirror of Remembrance, with a maximum of 40 Mirrors possibly available to the player, to be spent on a Stage (without the two Chrono Rings, adding +1 Mirror of Remembrance, each, permanently). You earn 4 Mirrors of Remembrance per increase of Awakening Rank, in The Great Mirror by Awakening (save for if you Awaken to fulfill a Fate).

Additionally, once you Kindle to Awaken into a new Era, you can spend 40 Mirrors of Remembrance in The Great Prism to unlock a new Stage in the Memory Tree, such that new amounts of stats become available (see the Memory Trees page, to learn about what stats and Traits exist, per Memory Tree stage).
Star of Wisdom

The Star of Wisdom is an item unlocked in Era 2.

It can receive an upgrade at Awakening Ranks 12, 14, 16, 18, upon Kindling into Era 3, and at Awakening Rank 21, upon Kindling into Era 4, Awakening Rank 31, and 34.

Each level of the Star of Wisdom modifies your Staff of Knowledge to start at 1 level higher, so upon unlocking the Star of Wisdom, your Staff of Knowledge will start at Level 2.

The Star of Wisdom will also give you 1 Mana Star per Star of Wisdom level, correspondent with the increased amount of Staff of Knowledge levels.

A Mana Star allows you to pick a Spell Perk, the same way as if you leveled up the Staff of Knowledge, normally.

Every 2 Star of Wisdom levels, you will also receive +1 Radiant Star, per Awakening. A Radiant Star makes it so, that the next spell perk you choose to acquire from the Staff of Knowledge, will automatically gain +1 level if possible (unless it has a level limit of 2 to 5); if it's possible, the Radiant Star will consume an extra Mana Star, and the Radiant Star.

In Era 3, the Star of Wisdom also rewards you with Fading Stars (temporary, damage multiplier), and Star Seeds (gradually rewards you with +1 Mana Star and +1 Radiant Star).

In era 4, the Star of Wisdom also rewards you with Smoldering Star Seeds; where the Era 3 Star Seeds reward you with an extra Mana Star and Radiant Star for every 3rd Staff of Knowledge level, the Smoldering Star Seed rewards you with 2 Mana Stars, and 1 Ultra Radiant Star, per every 4th Staff of Knowledge level
Vase of Accumulation

The Vase of Accumulation is unlocked at wave 4.

Offline-gained resources are Timeshards, XP, Power, Gold, and, [in Era 3], Runic Essence brewed in the Runic Cauldron.

An internet connection is required, to collect the rewards; if you play without internet, the gains will be stored up wholly and lossless in the vase, for the next time you start the game with internet connection!

The vase is used to collect those offline gains (XP, while offline, is earned at a base 20% the normal rate; aside from that, Timeshards and Runic Essence, and progress made on any Initiated Research Projects, are always earned at the Online Gains rate).

Offline Gold and Power earned, are based on the drop value of enemies at the highest Wave you've beaten (you can see what that highest Wave is, in your Staff of Knowledge);

The Vase of Accumulation stores Gold and Power, as if you loot one Gold and Power drop per 60 seconds. In other words, offline Gold and Power gains, are roughly equivalent to killing 5 enemies per minute, at your highest Wave.

(For reference, in active play, enemies have a 20% chance to drop either Power, or Gold.)

You can level up the Vase to gain (limited amounts of) Runes, too; at base, collecting 1 Rune per offline hour, each level adding one more Rune while offline! The first Runic Loop makes the "max offline runes" amount, increase by 5 (Runic Loops II and III make you earn +5 Runes, each, for each day that you collect offline gains).

Certain minor Memory Tree nodes in each Era; Era 3's "Tactical Retreat", and Era 4's "Traitaholic" Achievements; the Ancient Tree Spirit Totem; the Coil of Deep Sleep Ring, and Pajama Jam Wizard Skin's accompanying Pajama Ring; the "Coin of Idling" Magic Coin in Era 4; and other modifiers, could potentially increase your Offline Gains.

* 5 Gold and Power drops, as if you got that many from 255 kills at your current highest Wave.
* 5 minutes of progress on each active Research Project.
* 5 minutes worth of Timeshards.
 **Q2 Time Warp Rune** | * 3 minutes worth of online experience gains;
* 15 Gold and Power drops, as if you got that many from 75 kills at your current highest Wave.
* 15 minutes of progress on each active Research Project.
* 15 minutes worth of Timeshards.
 **Q3 Time Warp Rune** | * 12 minutes worth of online experience gains;
* 60 Gold and Power drops, as if you got that many from 300 kills at your current highest Wave.
* 60 minutes of progress on each active Research Project.
* 60 minutes worth of Timeshards.
 **Q4 Time Warp Rune** | * 72 minutes worth of online experience gains;
* 360 Gold and power drops, as if you got that many from 1,800 kills at your current highest Wave.
* 360 minutes of progress on each active Research Project.
* 360 minutes worth of Timeshards.
* 360 minutes worth of acceleration on Runic Cauldron brewing.
Clear

Documentation[purge]
This template allows you to clear the left side, the right side, or both by adding `<div style="clear:left/right/both;"></div>`

## Usage

Template:Tl: Makes content wait until existing content is completed in all columns. Often used to stop text from flowing next to unrelated images.

To clear the left, simply put `{{Clear|left}}`. To clear the right, put `{{Clear|right}}`. To clear both sides, put Template:Tl.

This template can also be called with Template:Tl for short.

The above documentation is transcluded from Clear/doc. (edit | history)
Umishi

**Umishi** (#088) è un Temtem Water.

Evolve in Ukama dopo 14 livelli.

## Descrizione

### Aspetto Fisico

Umishi assomiglia a una lumaca di mare. Gli occhi sono bianchi con iride e pupille verde scuro e la bocca è triangolare e di colore azzurro. La testa e la parte superiore della coda sono turchesi. Dalla testa spuntano sette spuntoni: quattro corti e spessi ai lati, due lunghi e sottili vicino alla cima e un unico grande spuntone verde scuro sulla fronte. Sotto il turchese, Umishi è blu polvere e ha una pelle ondulata.

### Tempedia

*Gli Umishi compaiono in molti racconti denizani, di solito per salvare i marinai che annegano e aiutarli a raggiungere la riva. Questi cosiddetti "angeli del mare" sono amici affidabili e la Compagnia Fluviale raccomanda a ogni membro di tenerne almeno uno nella propria squadra.*

## Evoluzione

Umishi è il primo stadio di una linea evolutiva a due stadi. Deve salire 14 volte di livello prima di evolversi in Ukama.

+14 Livelli

## Tecniche

### Tramite Corso Tecnica

* ***Corsivo* indica una tecnica che ottiene STAB quando utilizzato da Umishi.**

* **(+ ) indica che la tecnica ha Synergia con il tipo mostrato tra parentesi.**

### Tramite Allevamento

* ***Corsivo* indica una tecnica che ottiene STAB quando utilizzato da Umishi.**

* **(+ ) indica che la tecnica ha Synergia con il tipo mostrato tra parentesi.**
* **\* indica che il genitore deve imparare la tecnica attraverso un Corso Tecnica.**

* **^ indica che il genitore deve imparare la tecnica attraverso l'Allevamento.**

* **+ indica che il genitore deve essere allevato con una fase evolutiva successiva a causa di un'aggiunta/cambiamento di tipo.**

* **- indica che il genitore deve essere allevato con uno stadio evolutivo precedente a causa di un tipo che cambia in evoluzione.**

* **‡ indica che è possibile utilizzare qualsiasi variazione del genitore.**

## Curiosità

* Umishi è stato visto per la prima volta nello stream Twitch di iNinjaHero il 08/08/2018.

#### Statistiche

* A partire da Accesso Anticipato 0.9.1:
	+ Umishi ha la base piu bassa di ATK di tutti i Temtem.
		- E per estensione, di tutti i Temtem non evoluti, Water, e Water non evoluti.
	+ Umishi ha la base piu alta di STA e SPD di tutti i Temtem non evoluti.
		- E per estensione,di tutti i Temtem Water non evoluti.
	+ Umishi ha la base piu alta di base statistiche totali di tutti i Temtem Water non evoluti.

#### Origine Nome

* Il nome di Umishi deriva da*Umi* (Mare in Giapponese) e *Tenshi* (Angelo in Gaipponese).
	+ Il nome di Umishi è stato suggerito da Ava Duhrkopp#4286 su Discord di Temtem nel sondaggio sui suggerimenti per i nomi di Temtem del 24 settembre 2018.

## Galleria

* StickTem! adesivo di Umishi.
* Umishi come appare in Tempedia.
* Umishi come appare in Tempedia, dal lato, poiché i dettagli sono oscurati dalla parte anteriore.
* Umishi come appare in Tempedia nella modalità foto.
* Una squadra di Umishi selvatici, uno dei quali è un Luma.

## Cronologia Aggiornamenti

* Alpha 0.2
	+ STA base aumentato da 75 a 76.
* Alpha 0.1
	+ Introdotto.
Spirit Orbs

Spirit Orbs are a resource unlocked at Era 2.

You gain 2 Spirit Orbs simply for Kindling into Era 2, and 1 Spirit Orb for each time you Awaken without taking on a Fate, to raise your Awakening Rank past Rank 10.

You can spend these Spirit Orbs in the Spirit Engine, to get massive bonuses for the early Awakenings, and you can retrieve all spent Spirit Orbs via a free weekly-available respec of the Spirit Engine, which you can conduct whilst in Limbo.
Lost Psalm

This item is unlocked by, or beyond, Era 2/Awakening Rank 19, after you complete the Corrupted Beastmaster Era Boss (Umbra Lord) Fate.

This item enables you to more precisely modify the the aggression level of the Wizard, within the Battle Trance Hymnal item. The higher the aggression settings are, the closer the Wizard will try to move, to the enemies, when it is auto-moving. It can be really useful depending on the range of your Spells and strong points of your build.

Advanced Aggression Level Settings selectable with Lost Psalm (you can select one of any of the values for each setting, as seen, below):

* Melee Aggression (General distance, in meters, that your Wizard will attempt to keep, between itself, and Melee enemies):
	+ 0.0 meters (Very High), 15.0 meters (High), 33.8 meters (Med), 52.5 meters (Low), Infinity meters (None)

* Ranged Aggression (General distance, in meters, that your Wizard will attempt to keep, between itself, and Ranged enemies):
	+ 0.0 meters (Very High), 15.0 meters (High), 33.8 meters (Med), 52.5 meters (Low), Infinity meters (None)
* Melee Concern (Scales magnitude of pressure applied, to make your Wizard adjust its distance, relative to approaching Melee enemies):
	+ 0.5, 1.0, 1.5

* Ranged Concern (Scales magnitude of pressure applied, to make your Wizard adjust its distance, relative to approaching Ranged enemies):
	+ 0.5, 1.0, 1.5
* Projectile Concern (Scales magnitude of pressure applied, to make your Wizard adjust its distance, relative to enemy Projectiles):
	+ 0.5, 1.0, 1.5
* Awareness (This setting allows you to assign a limit to how many enemies, within a range of a certain amount of meters from your Wizard, apply pressure, which makes your Wizard react to adjust its distance from those enemies):
	+ 1, 2, 4, 6, 8
* Vision (The maximum Range [in meters?] in which enemies apply the aforementioned pressure, to make your Wizard adjust its distance, relative to enemies):
	+ 0, 1, 2, 4, 16
* Centrality (Scales the intensity of how much your Wizard will attempt to automatically to travel towards the center of the Battlefield):
	+ 100%, 200%, 300%
* Acuity (How pressure scales [inversely] with distance):
	+ Square Root, Linear, Squared
* Default: Selecting this option, sets the aggression level settings, to their default values.
Runes

Runes are items, technically resources, and primarily serve as sources of power (buffs to your stats) to your Wizard, via the various bonuses they can provide (and, potentially, whose effects can stack, per Rune of like kind, and which can synergize with other sources of multipliers/modifiers to the same stats), on activation.

By Wave 2, you'll already have unlocked a Rune Bag (and, at Wave 25, a Runic Utility Bag), which will help sort away and store all Runes you loot, primarily from Rune Troves in the Battlefield, and also those generated whilst collecting offline rewards, via the Vase of Accumulation (at a much slower rate).

Within the Codex's Book of Runic Foresight, you'll be able to see hinting "information about Runes you have yet to find", which informs you of some particular conditions which are required to be met, before you can find Runes, as well as showing you their name, and the tiers of quality in which you may loot them.

Runes that you activate become staged (and don't apply their effects) until you next Rewind, to leave the Chronozone and enter the Battlefield, where they'll then immediately activate.

Awakening into higher Eras, by Kindling your Chronosphere, increases your chances of finding higher quality Runes.

By Era 3, you'll unlock a Runic Cauldron, and Runic Table, wherein through the Runic Cauldron, you can brew Runic Essence by consuming Runes in the Runic Cauldron, and be able to use the Runic Essence at the Runic Table, as a resource, to buy Consumables, Jagged Totems, Gems, other Runes, or specific Polished/Refined Totems.

 **Q5** | 100

Runes beyond Quality 2 (that is, Runes of Qualities 3-5) tend to be more exceptionally rare, and so it's typically more ideal to save them, unless you really have a need to use them, for some reason.

Different Runes last for different amounts of runs, once activated by Rewinding (a run, being defined as "when your Wizard Rewinds, to exit the Chronozone and enter the Battlefield, up until the point your Wizard next dies).

Staged Runes appear on the right side of your screen, whilst activated Runes appear on the left side of the screen, and once they've been active for as many runs as they're allotted, their active period and benefits end.

Some Runes have additional effects, the higher a quality they appear in the form of (as exemplified by Runes like Last Stand, Gigantism, and Molasses).

Runes which specify "Max 1 active at a time" mean that, for all possible qualities of that Rune, you may only have one Rune of that type active, during a run (you're not allowed to activate multiple of the same type of Rune, but of multiple qualities).

Regarding the Ultimate Power Rune, once you Kindle into Era 2, you'll get a one-time pity-bonus, wherein your chances of a single Ultimate Power Rune dropping from a Rune Trove, increase, per Rune looted that is not Ultimate Power. It's so rare, that it's advised to save in general, or if you desperately need it to help finish the Machine Gunner Achievement, in Era 2.

* Likewise, there may be other Runes that are helpful to save, in assisting you in completing other specific Achievements, such as FAST.
Tap Wizard 2 Wiki

**Welcome to the Tap Wizard 2 Wiki!**
This is the wiki of Tap Wizard 2, a game made by TopCog and available on Steam, Android and iOS. **Join the official Discord server**, **here**, with an active developer, and friendly community.

We're a collaborative community website about Tap Wizard 2 which anyone, including you, can build and expand upon. Wikis like this one depend on readers getting involved, and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page, to get started!

## Important articles

* Guides
	+ Beginner's Guide
	+ Era 1 Memory Tree Guide
	+ Achievement Guide
	+ TopCog's Ring Guide, Rings, & Market
	+ Ltlandpa's Ring Guide (up to date, as of game version 3.7.13)
* Unlocks
* Classes, Spells, Staff of Knowledge, & Spell Perks
* Gold, Research Manual, Souls/Power, Obelisk Shard,
* Troves, Totems, & Runes
* The Great Mirror, Awakening Ranks, & Memory Trees
* Eras, Chronosphere, & Timeshards
* Achievements
* Fates
* **Codes**
* Game Changelogs

## Types of Important Articles, Grouped by Categories

* Pages relevant to Guides: Category:Guides
* Pages relevant to the Market: Category:Market Content)
* Pages relevant to Spells: Category:Spells Content)
* Pages relevant to Currency & Resources: Category:Currency & Category:Resource)
* Pages relevant to Awakening: Category:Awakening Content)
* Pages relevant to Eras: Category:Era Content)
* Pages relevant to Achievements: Category:Achievements)
* Pages relevant to Fates: Category:Fates Content)

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Staff of Knowledge

The Staff of Knowledge is an item, unlocked at Wave 4, that levels up with XP gain; you can increase your XP gain, through a variety of means, including Rings, Achievements, Fates' rewards, a specific Research project, the Dreamcatcher/Eye of Vision and most importantly: your highest Wave completed during your current Awakening; the higher the wave you complete, the greater your XP gain.

Every time the Staff of Knowledge levels up, you gain a Mana Star, which allows you to pick a Spell Perk, out of three options, each option of perk designed for a unique spell. You also gain a 5% (x1.05) More (exponential, or rather, multiplies with itself) Damage increase per Staff of Knowledge level (7% [x1.07] More Damage per level, if playing as the Elemental Master Class of Wizard).

Once you reach the max Staff of Knowledge level, you can Awaken in the Great Mirror. The Staff of Knowledge starting level, can be upgraded by the Star of Wisdom, which is an item unlocked once you Kindle into Era 2.
Gold

Gold is a resource used to conduct Research Projects in the Research Manual, to fortify your Wizard, empower it, and gain other boosts to stats.

It is collected on the Battlefield by killing enemies (20% chance of dropping Gold per kill, worth Gold according to the Wave the enemy spawned in), opening Troves (worth 25 kills worth of gold, presumable enemies killed at the Wave the Gold Trove spawned on or was collected on), being collected from accumulations in the Lantern of Recall, or the Vase of Accumulation (offline gains).

The higher the Wave you reach, the more Gold is looted.

In Lantern of Recall's offline mode, or when the game is closed and generating offline gains, you earn Gold, as if you loot one Gold drop per 60 seconds. In other words, offline Gold gains, are roughly equivalent to killing 5 enemies per minute, at your highest Wave.
Bestiary

In-game, the Bestiary is an item within The Codex, which tells you about any enemy you can discover & encounter, as you progress through the game. Each Awakening, a different group of enemies is automatically selected to be fought by the Wizard, in the Battlefield. The only exception is, that the bestiary stores no record of the Era Bosses/Umbra Lords.

Selecting each enemy you've encountered, will also tell you how an all-time number of how many of that type of enemy you've killed.

### Status Effects (Enemies)

**Legend for Terms Used:**
 **Silence** | Prevent usage of Mob Skills.

### Attacks (Enemies)

**Legend for Terms Used:**
 **Spell** | Any ranged attack, and "strange" attacks like the dog jump or flame trail, are "spells."

Note that enemies do *not* deal touch damage or collision damage. So, even if enemies get pulled into your Wizard, the collision itself will not deal any damage; rather, their Attacks (melee) or Spells (ranged/special) are how they deal damage.
Bag of Bags

This Item is unlocked at Wave 10. It is used to create empty and customizable regular Bags in your inventory; you can create as many Bags as you want; if the inventory is full, new Bags will go into unfilled existing bags.

You can also destroy all empty bags (also destroying bags of empty bags by recursion) in case you're flooded with Bags.

***"Draw a bag out of this endless magical bag. Useful for organizing your items!"***
Chaos Forge

The Chaos Forge lets you spend Chaotic Essence to get upgrades. You get 1 Chaotic Essence for every Magic Dice that you use to re-roll (e.g. shops, traits, spells, etc.)

The Chaos Forge has 4 types of upgrades:

1. Spontaneous Alignment: multiplier to XP gain
2. Runic Predilection: multiplier to the number of runes found in troves
3. Empowered Slumber: multiplier to offline gains (*excluding Timeshards for Chronosphere Kindling)*
4. Chaos Gilding: multiplier to the Power (aka Magnitude) of Magic Coin bonuses

Every Era corresponds to one Tier. Every Tier has 6 levels.

To max out a *single* upgrade, you'd have to spend 441 Chaotic Essences, which means re-rolling 441 times with the Magic Dice.

To max out *all four upgrades*, you'd have to spend 1,764 Chaotic Essences, which means re-rolling 1,764 times with the Magic Dice.

Getting to a new Tier dramatically reduces the cost for the first couple of levels. Each level within a Tier has an increasing cost in Chaotic essence, but does not give a proportional increase in bonuses. For example, Tier 1 Level 1 costs 1 Chaotic Essence but Tier 6 Level 6 costs 36 Chaotic Essence, *even though both give you the same improvement in bonuses*. See full table below.
Magic Coins

Magic Coins are a type of item to be unlocked in Era 4.

They are all acquired the moment you unlock the Coin Box, which serves as a container for all 5 of them.

You can use Bullion Discs to Upgrade Magic Coins, up to their individual max levels of 50. Each increase in level provides an additive increase to the stat bonus (from the coin), and then the overall stat bonus serves as a multiplier.
Spyglass

The Spyglass is an item unlocked at Awakening Rank 2.

It contains info about the next Era Boss, such as how to unlock the fight.

Upon fighting the boss/beginning the boss fate, the Spyglass will provide you with more info about the Wave, wherein each phase of the boss is encountered, and its effects.

For the Era 1 boss:

* On phase 1 of its fight, each death of your Wizard rewards you, (until your next death, entry into the Chronozone, and rewind back into the Battlefield), with a random Spell Perk, in your collection of Acquired Spell Perks, gaining +4 levels;
* On phase 2 of its fight, x0.80 Wizard Damage, but each death of your Wizard rewards you, (until your next death, entry into the Chronozone, and rewind back into the Battlefield), with 3 copies of a random Trait from the Memory Trees (whose effects stack, and can be helpful when trying to complete particular achievements);
* And, lastly, on phase 3 of its fight, being rewarded with a Mana Star for each new Wave beaten; and the ability, at max level Staff of Knowledge, to Reroll new Spell Perks for free.
Dice Fragments

Dice Fragments are an item which can be received in Awakening Rank 3, or later, after you receive rewards for your League placement in the Chalice of Eternity (unlocked in Awakening Rank 2).

100 Dice Fragments can be converted into a Magic Die.

In order to place in Leagues, you have to perform Awakenings in the Great Mirror, and earn Wave Points in the Chalice of Eternity; the Wave Points earned, correspond with the highest Wave you reached, up to the point in which you perform each Awakening.

Players in League 10 receive the lowest quantity of Dice Fragments, and players in League 1 receive the highest amounts (all players compete with other players, to earn the most Wave Points, across all Eras of the game).

League promotions and demotions occur at the end of each day, if your Wave Points earn you a placement Rank that's within the range of the promotion and demotion Ranks.

Aside from the daily League adjustments, Dice Fragment prizes are distributed, at the end of every day (by 4:00 GMT+0).
The Great Prism

The Great Prism is a feature unlocked upon Kindling, to Awaken into Era 2.

It is described as an artifact which allows you to spend your 40 Mirrors of Remembrance earned by reaching Awakening Rank 10, to "focus your memories", which grants a variety of constantly-active, passive bonuses, as well as unlocking a new Stage of the Memory Tree.

In Era 4, the Great Prism requires you only Focus at the cost of 36 Mirrors of Remembrance, allowing you to keep an extra 4 Mirrors of Remembrance to spend in Era 4 (hence the 47 Mirror of Remembrance Spending limit, in that Era).

* Mirrors of Remembrance granted to you by purchasing the Chrono Rings 1 and 2, won't be consumed by focusing on the Prism.

The Mirrors of Remembrance will, indeed, be spent, resetting your Memory Tree and granting access to choose between Stages 1 and 2 of the Memory Tree, via a button below the trees' zoom (+ / -) buttons

* It's noted, though, that, if you select Stage 1's tree in Era 2, or either Stage 1 or 2's tree in Era 3, you'll only gain 0.90x XP, and deal 0.90 Damage (which some players consider an inconsequential downside, compared to having access to the different stages).

Once you purchase any memory nodes, you won't be able to change Stages again, until you respec your Memory Tree (and leave all Mirrors of Remembrance left unspent, until you change to your desired tree), either via the free respec granted each week, or with a Respec Token, often obtained from the Market, or Codes (or, as reward from Kindling).

As for the effects of The Great Prism's bonuses, themselves, they are as follows:

These values should be pretty consistent (depending on what Era you're in/what The Great Prism's level is), even regardless of whatever memory nodes you may have had purchased in any of the Memory Tree stages, before you spent the Mirrors of Memory to focus on, and level up, The Great Prism.

You do not need to respec and have all 40 Mirrors of Remembrance left unspent, in order to Focus The Great Prism.
Eye of Vision

The Eye of Vision is unlocked at Wave 7.

It gives a x1.10 Damage, Timeshards, and XP gain, for at least one hour, when activated.

You can activate it (once per hour on Steam, multiple times on mobile devices); it makes you see a Vision (an advertisement on mobile devices, instantaneous reward on Steam).

It can be upgraded into a Dreamcatcher, in the Market (currently priced at ~$9.99 USD) which grants you with the permanent x1.10 Damage, Timeshards and XP gain boost.

***"Grants you power to see Visions, increasing your capabilities for a time."***