Gear

**Gear** is everything you use to protect yourself against the persuasion attempts of the hostile denizens of Ekzera.

There are dozens of equipment and passive items. While equipment items are always able to be bound to any one of the six action keys and apply their effects on activation, passive items always apply their effects and cannot be bound to action keys most of the time. Certain passives can be temporarily bound to an action key while in the proximity of the Crafting Laser, but these are automatically unbound upon departure.

## List of Equipment

* Nanosword - This sword... hums.
* Cactus - It looks delicious.
* Lighter - Used to light small flames.
* Cup - Handy for drinking things.
* Meditate - The ability to meditate.
	+ **Battle Meditation** - The ability to meditate during battle and channel energy to friends.
* Scanner Drones - These drones scan the area producing a digital map.
* Bio Detector - Detects large bio energetic sources and locates them on the map.
* Teleport Cube - Teleport back to *Songbringer*. Doesn't work if enemies are nearby.
* Top Hat Drone - Throw the top hat. Picks up items. Returns like a boomerang.
* Matter Bomb - It explodes dealing damage to all matter within a short range.
* Blink Orb (Extended/Maxed) - Teleport forward a few paces.
	+ Weakest version's description given here. For the improved versions' descriptions, consult the Blink Orb page
* Kilobomb - It explodes dealing massive damage to all matter within the area.
* Spirits - A flask full of spirits. Replenish all courage within a few moments.
* Ferret Drones - Locates important, unattained items on the map.

## List of Passives

*Currencies and Miscellaneous Passives*

* Diamonds - Used as a form of currency on planet Ekzera.
* Keycard - Opens a single door in the current Dungeon.
* Sarira - A pearly thing.
* Spirits Quest - A hunter wants some spirits. Quest location marked.
* Spirits - The strong stuff.
* Holocomm - Allows communication with the crew of *Songbringer*.
* Amber Mosquito Fossil - The DNA contained in this fossil is probably harmless.
* The Jibstache - A moustache for ol' Jib.
	+ **Jewelry** - Miscellaneous accessories bearing aesthetic matter.
* Victor's Emblem - Only those victorious in battle carry this ancient emblem.
* Captain's Note - An order for Smith to abandon the Crafting Laser and follow you to the lower level.
* Barrel of Lutefisk - It's a barrel of slimy fish, likely best with butter.
* Dead Jib - Jib appears unresponsive.
* Boots - Increases movement speed.
* Eiael's Snare - Boosts final score, but makes all enemies more difficult.

*Elemental Cubes* (for elemental passive variants, consult the base item pages or Crafting)

* Acid - Toxic acid appears to be contained in this convenient cube.
* Lightning - Lightning appears to be contained in this convenient cube.
* [Fear] - *(name and flavor text in ancient script)*
* Fire - Fire appears to be contained in this convenient cube.
* Ice - Ice appears to be contained in this convenient cube.

*Containers*

* Demon's Tooth - Courage keeps the fear at bay.
* Quarter Demon's Tooth - Collect four to fuse another Demon's Tooth.
* Cactus Pouch - Each of these can contain up to 3 cacti.
* Matter Bomb Container - Contains up to 4 Matter Bombs.
* (**Medium**/**Large**) Sack - Increases the amount of diamonds that can be carried to 511/767/1023.
* Kilobomb Container - Each of these can contain up to 3 Kilobombs.
* Empty Flask - It is a void waiting to be filled.

*Friend Passives*

* Proton Shield - Jib can knock back and sometimes stun foes.
* Light Upgrade (**x 2** / **x 3**) - Provides extended light for friends.
* Speed Booster - Friends can move faster.

*Offensive Passives*

* Hyper Top Hat Drones - Top Hat Drones are hyper energized, allowing extended range.
* Magnetic Top Hat Drones - Top Hat Drones are magnetic, allowing them to pick up matter bombs.

* Ghost Sword - A projectile energy sword which goes further when you are strong.
* Gloves - Increases how fast the Nanosword can be swung repeatedly.
* Vibrachip - Causes the Nanosword to vibrate strongly, dealing double damage.
* Charge - Hold the sword attack to gather energy then release for a powerful blow.

*Defensive Passives*

* Shadrach's Tear - Protect the wearer from ambient heat damage.
* Sand's Locket - Protects the wearer from ice damage.
* Circuit Breaker - Provides some protection from lightning damage.
* Playa Dust - Provides some protection from acidic damage.
* Enlightenment - Provides protection from the effects of fear.
* Courage Shield (Upgraded) - Absorbs a small/decent amount of damage when you are still.
	+ **Courage Shield Maxed** - Absorbs a lot of damage when you are still.
* Shirt - Provides some protection from harm.
* Parry - Hold the sword attack to focus and automatically parry enemy attacks.