recursal/Fanatic-Fandom huggingface dataset:
House Lockinge

**House Lockinge** is a family of nobles living in Lockinge. A famed member of this family was Harrison of Lockinge, who was a member of The Remarkable Six.

## **Information**

### **Gold to be made**

This noble house deals in stocks. They invest in various growing business in Lockinge and beyond, and sell stocks when the business eventually prospers.

### **Noble in Nature**

This noble house gladly gives out of their wealth. They donate to various charitable donations, making sure no soul in Lockinge goes hungry. Every family member shows compassion and solidarity for those on the streets.

### **Traditions**

Each family member has a set armour specifically designed fro their needs gifted to them on their eighteenth birthday. Most use it as hallway decorations but some, including Harrison of Lockinge, have ventured into the world of Aurelia clad in their family armour.
PAPER MARIO: THE THOUSAND YEAR-DOOR IN THE NUTSHELL

**PAPER MARIO: THE THOUSAND YEAR-DOOR IN THE NUTSHELL #shorts** ou **PAPER MARIO: THE THOUSAND YEAR-DOOR IN THE NUTSHELL** é o décimo-quarto short (menos de 1 minuto) de SM64 Bloopers do canal do DavidHolandaOne, sendo postado em 14 de setembro de 2023.

## Sinopse

Mario, junto com a sua parceira Goombella, tenta enfrentar um Cleft, mas isso não parece fácil...

## Descrição original

PEAK PAPER MARIO IS GETTING A REMAKE WOOOOOOOOO

## Personagens

* Mario
* Goombella
* Cleft

## Curiosidades

* Esse vídeo foi feito para homenagear a futura chegada do remake do jogo *Paper Mario: The Thousand-Year Door*, que será em 2024.
Orilon

Tiefling

Gnome

Dwarf

Dostryx

Hydranis

## Commerce

### Imports

Dostryx Ingot, Adamantine, building materials, gnomish inventions, cannonballs, food and common commodities.

## Politics

### Judicial

Council of Orilon

**Orilon** is the capital of The Ontano Alliance. It is the largest city in The United Lands of Sharus, and also houses the largest single-city population.

## **Information**

### **Defenses**

Protected by a giant city wall, adorned with cannons and other ballistic-scale defenses, the city itself is a giant fortress, and is believed to be one of if not the most protected points of interest in Barda.

### **Leadership**

Benedict Northwood is the King of the city, and oversees every single thing within Quillvale and Folstershire. He is also in The Council of Rulers, meaning that he participates in the discussion of political decisions, regarding the alliance between the land each council member controls.
Jonas Barclay

**Jonas Barclay** was a pirate captain who died alongside his crew in 401 of the third era. His last action was helping fellow captain Rohlos Zuradath overtake an Ontano Alliance frigate.

## **Biography**

### **Legendary Captian**

Jonas was one of the fiercest pirates to ever sail the seas. It is said his crew alone sank 42 frigates, and had amassed a wealth of at least three-hundred thousand bardian gold pieces. It all ended when Jonas joined his ally in arms Rohlos Zuradath in stealing an Ontano Alliance frigate.

### **The Final Fight**

During the takeover of the Alliance frigate, Jonas finally had his luck run out. A cannonball struck the captain in the head, completely obliterating his skull and brain. Without a captain, his ship fell in the fight, yet his sacrifice allowed Rohlos to take over the frigate that would eventually become Queen Aqualinas Revenge.
The Underdark

**The Underdark** is a grand collection of tunnels and caverns under Aurelia, that date back to The Great Merge. Trips to the Underdark will yield great rewards, and even greater risk. Tread carefully.

## **Information**

### **Creation**

The caves were formed and altered by the blood of both monsters and humanoids shed in the battles following the merging of the realms. The history books tell us that this act of terraforming and magically altering the caves was done by Egelios, the mad god, as a last act of war against the other gods.

### **Sub-Terranean Races**

#### **The Dark elves**

The dark-elves (also known as drows) are a race originating from high-elves to took refuge from the chaos which ensued after the great merge. The high-elves were altered by the potent magical aura that persisted after the creation of the caverns. Today, these dark-elves remain in the Underdark, and have grown very sensitive to sunlight, and will only leave if it is absolutely necessary.

The drows are seen as an enemy by both The Kashkan Empire and The Ontano Alliance. They are especially hated by the alliance, following The Onslaught on the Underdark.

#### **The Duergar**

The Duergar (also known as gray dwarves), were dwarves native to The Zemnian Isles. They fled down to their underground caverns, but little did they know their caverns would be the site of creation for an opening to the Underdark. The dwarves were altered, leaving them to be very aggressive, and very sensitive to sunlight. They have a powerful presence on The Zemnian Isles, where they are known as the Duergar Legion.
Lute of Algo'Ye

**Lute of Algo'Ye**, now this is an artifact of pure legend. It is said that this is the very instrument the god Algo'Ye used to play for the Gods, when he earned his Ascension to Godhood.

## **Information**

### **Construction**

The lute is fashioned from pure gold, and features a body made of lapiz lazuli. It is one of the most desired and sought out artifacts, for many people wish to follow in the footsteps of Algo'Ye, and become a God.

### **Properties**

It is said that the lute, when played properly, can perform various magical acts, such as; illusions, creating things out of thin air, summoning companions, and some have even claimed it could call down a smite directly from Algo'Ye himself.

### **Location**

As of now, the precise location of the Lute is unknown. The last person to have been in possession of it was Rosemary Evangelion, who was last seen with the artifact in the western parts of Ofra'era. Some have theorized that Algo'Ye wished for the lute to return to him, in his Realm. Others claim that it was simply laid to rest somewhere in Aurelia.

### **Previous Wielders**

* Rosemary Evangelion
* Algo'Ye
Lava drakes

**Lava drakes** are born from the magma and lava of Mount Despair in The Terran Badlands. They are dangerous and vicious in nature, yet these creatures show hints at a deeper understanding.

## **Information**

### **Breath weapon**

Due to their creation in Mount Despair, they have the ability to spit out flowing hot lava. This makes them extremely dangerous, and generally avoided.

### **Taming**

Lava drakes are notoriously hard to tame due to their violent nature. Their molten skin is flaming hot to the touch, damaging anyone who touches it. Should the drake trust whomever may attempt to trouch it, it can lower its skin temperature and allow someone to pet them.
Ulgirr the Cold

**Ulgirr the Cold** is the first recorded leader of The Goliath Horde. He is most notably known for his love of battling, slaying, butchering and eating Dragons.

## **Description**

### **Appearance**

Ulgirr wore heavy armour, forged from cold steel and the scales of white Dragons. He was rarely seen without his dragon-horn adorned helmet, it is believed he only took it off during meals. He had two hand axes at his hips, the handles were naturally fashioned from Dragon bone.

### **Personality**

Ulgirr is known for his art of butchering dragons, fittingly earning the title "The Dragonbutcher". During his reign, the Nords of Rottgandr were relatively safe from Goliath attacks, a result of the war Ulgirr waged on the northern dragons. He is the only leader of The Goliath Horde that never directly led an assault against the Nords.

It is believed his desire for hunting led to his own demise. A frost giant skeleton in the signature armour of Ulgirr was found next to the skeleton of an ancient white Dragon.
Ofra'Era

**Ofra'Era** was once the homeland of the Kashkan Elves, but in the year 412 of the first era the land was taken by The Kashkan Empire.

## **Information**

### **The Shift**

In 412, the very first members of The Kashkan Empire initiated an attack on the elvish lands of Ofra'Era. This attack would prove very successful, as they took over the region and still rule it to this day.

### **New Lands**

The Kashkan Empire is expanding their borders by slowly settling in The Terran Badlands. The Eastern Frontier is a dangerous place filled with monsters and outlaws, only the bravest Bordermen persevere. The established counties are as follows:

* Newpowder
* Laudermilk
* Diggerin

### **Points of Interest**

* Deyarus
* Chiago
* Concordia
* Wellspring
* Belfass
* Arcton
* Waterfell
* Timbvale
* Ferucia
* Fessna
* Port Billowa
* Arkala
* New Rodland
* Luginum Monastery
Waterfell

Cirena

**Waterfell** is a port city in Ofra'Era under The Kashkan Empire. Despite facing into the pirate infested seas, very few incidents related to the scum of the sea has ever occurred in this harbor town.

## **Information**

### **Excellent Craftsmen**

The harbormasters of waterfell are well-known for their ship-crafting ability. The pirates of The Shrouded Isles envy the beautiful craftsmanship shown in these sea-faring vessels, so naturally they are a target for said pirates.

### **Defenses**

The possibility of pirate attacks have prompted the city to build forts on each end of the sea-facing part of the harbor town. These forts are heavily fortified and are equipped with many different armaments including cannons, mortars and many more.

### **Law**

It is well known that this port city executes all pirates. Captured pirates are to be branded with a "P", in case of an escape, and will be hung the following day. Pirates are despised by the authorities in this town.

### **Elected Representative Party**

Every 6th year, an election is held to change the party in power. The party in power have the ability to change laws (laws are only passed should the majority of citizens vote yes), and they have control over the small navy granted to them by The Kashkan Empire. They have to report their every action to The Empire, and they have to get their various initiatives and plans approved by The Emperor before they can work on said plans.

The list of current parties:

* The Harbor-Men, (the current party in power) is a party that seeks to better the societal position of seamen.
* The New Path, a party that seeks alternate jobs for those not suited to work.
* The Turtles, a party that seeks to make Waterfell impenetrable to pirate attacks.
* True to Water, a religious party that works to ensure the town respects the sea and Hydranis.
Player Characters

This page is a list of the wonderful players who indulge on adventures in the world of Aurelia, and those beyond.

## **Parties**

### **The Gold Diggers**

A small ensemble of heroes who have their roots in Albridge. They started working for The Folk of Silver, for whom they completed multiple monster-slaying contracts, in exchange for gold pieces of course.

* Aetris Dharros
* Cheuvran the Brave
* Elmy
* Makunga Ironclaw
* Yin Jing

### **The Nameless Party**

A curious bunch that met in a prison cart and later became members of The Hollow Elite.

* Ace
* Ajax
* Flanagan
* Kayne Barclay

### **The Undefined**

A strange collection of weird folk.

## **One-Shots**

### The Battle of Brenningr

* Sir Svenn Skjoldsson
* Meat the Berserker
Barda

**Barda** is the largest continent in Aurelia, rivaled by none other. It has gained the name "Barda" due to the varied and broad musical culture, and abundance of bards.

## **Countries And Factions**

### **The United Lands of Sharus - The Ontano Alliance**

This alliance governs The United Lands of Sharus, a unification of four countries and six factions.

* Folstershire
* Waelnaes
* Quillvale
* Rottgandr

### **Ofra'Era - The Kashkan Empire**

This empire is the oldest in recorded history. Beyond the main land, the empire has begun expanding into The Terran Badlands through The Eastern Frontier, a region divided into three states.

* Newpowder
* Laudermilk
* Diggerin

### **Ceclador - The Leaflet Pact**

This is a pact between the animalistic races of Ceclador, regarding territory and hunting permissions.

### **The Terran Badlands**

A horrible desert filled with dangerous foes

### **The Shrouded Isles**

The territory of the pirates, this place is a wretched hive of scum and villainy.
Sohdarr

**Sohdarr** is the God of redemption and is seen as a shining example and the very embodiment of returning from evil. Originally working together with Egelios, Sohdarr emerged from the depths of evil and fought together with Mal-Korr instead.

## **Religion**

### **Followers**

Those who follow Sohdarr are often on a path of redemption. Inspired by the tales of Sohdarr's return from evil, they themselves attempt as best they can to return from their own evil as well.

This causes many followers to be goodhearted and willing to do good. Only those who have openly redeemed themselves to Sohdarr can truly be his follower. When Sohdarr deems you redeemed, he will spawn his holy symbol in a necklace around your neck. This is the only way to get the symbol, as any attempt to recreate it will result in a botched symbol.

### **Traditions**

Once the follower has been redeemed from the dark, he must now work to help people all around Aurelia. If you are truly good, you will have no quarrels with this, and only then will you truthfully be redeemed. This work often includes monster hunting, bounty hunting, taking quests from peasants or some other form of charitable act.

### **Avatar**

Sohdarr shows himself as an old human with long white hair and a long beard. Some speculate it is a way for the god to show that he has grown wise in his redemption, and that other shall gain that same wisdom once they are redeemed themselves.

## **Biography**

### **The Mad God**

Before The Great Merge, Sohdarr was working together with Egelios on his Realm of Monsters. This all changed when Sohdarr saw how Egelios treated the monsters in that realm, and at that point he sought out Mal-Korr. She offered him redemption, if he continued to spy on Egelios for her. Sohdarr agreed.

### **The Merge**

The Great Merge had finally happened. Sohdarr had warned Mal-Korr, but in the end The Mad God was too fast for them. Sohdarr fought off Egelios himself, sacrificing his eyes in the process. They were later replaced with cosmic energy provided by Qhemox. He was accepted into the Aurelian Pantheon by the gods, for his bravery and sacrifice.
Bardian Pieces

**Bardian Pieces** is the main currency of Barda. These coins have been used since the first era, and are a vital part of the Bardian economy.

## **Information**

### **Coins (In order of value)**

* Platinum piece (10gp)
* Gold piece (1gp)
* Silver piece (0.1gp)
* Copper piece (0.01gp)

### **Outdated coins**

Electrum pieces were once a fifth coin in the Bardian Valuta. This has since been redacted, to make the economy easier to understand for less mentally gifted commoners.
The Zeraten Desert

**The Zeraten Desert** was originally a thriving tropical island. That all changed during the reign of Zeratus, a dragon who turned the tropical forests of the island into a harsh desert. Pharaoh Amennakhti of The Zeraten Dynasty is working hard to restore the island to its former beauty.

## **Information**

### **Climate**

With a burning heat at day and a stabbing cold at night, only well-equipped adventurers and explorers fare the uncharted parts of these lands. The only water found in the deserts is the occasional oasis, or the water flowing from the mountains.

### **Drakes**

Desert Drakes thrive in these barren sand dunes, hunting various animals such as snakes or pronghorn deer. Some drakes have been tamed by The Zeraten Dynasty, yet most drakes roam free.

### **Points of Interest**

* Mesuodos
* Kusmata
* Tavapet
* Clypom Monastery
* Djesaru
* Pyramid of Uata-hor
* Abtubu
* Dragons Rest
* Temple of Aments
* Ashtados
Colher

**Colher** é uma personagem que apareceu no episódio *O Café da Manhã*, de *Doki Descobre*. Nos YTPBR's de DavidHolandaOne, ela fez sua primeira aparição em Batalha com a esponja e a colher causa destruição no mundo de Doki.

## Aparições

* Batalha com a esponja e a colher causa destruição no mundo de Doki
* Um jantar bem loco
Gods and Goddesses

**Gods and Goddesses** are divine beings of extreme power. It is unknown how many divines there are outside of Aurelia. These Gods represent various qualities and domains that their followers align with or otherwise worship. Commoners have before Ascended to Godhood, but it has only ever happened twice, at least in Aurelia.

Almost every God has their own Soul Realm, which is a plane of existence for the dead to reside in. Devout religious followers who do right by their god are destined for a place within a soul realm, yet there are often cases of non-believing people who do much good in their life, and are in turn granted a place in a Soul Realm despite them not being religious.

*Note; Some cultures like that of The Island of Shinto praise Spirits instead.*

## **Pantheons**

### **The Gods of Aurelia**

* Mal-Korr, The Grand Goddess of Peace and Serenity
* Alimentum, The Goddess of the four Elements
* Jogo'a, The God of Flora and Fauna
* Qhemox, The God of the Cosmos
* Hydranis, The Goddess of the Sea
* Calidia, The Loving Goddess of Beauty
* Yrasil, The Warrior Goddess of the Skies
* Dostryx, The God of the Forge
* Ytrrag’Achs, The Goddess of Death
* The Dealer, The God of Thievery and Trickery
* Cirena, The Goddess of Justice
* Morbis, The God of Decay
* Alina, The Goddess of Fortune
* Zemlir, The God of Revenge
* Qlurie, The Goddess of the Harvest
* Dronya, The Goddess of the Feast
* Noctilla, The Goddess of Time
* Sohdarr, The God of Redemption
* Brutius, The God of Raging Strength
* Ingenii, The God of Knowledge
* Venaria, The Goddess of the Hunt
* Algo'Ye, The God of Music

### **Gods of Monsters**

* Egelios, The Mad God of Chaos
* Nidhogg, The Grand Dragon God
Tergaron

Gnome

Dwarf

**Tergaron** is a city of harsh law enforcement. No magic is allowed within their borders, a rule they have held since the second era. Quick to execute, the punishment towards criminals in this town is always quite severe causing crime rates to be very low.

## **Information**

### **Stone Trade**

Tergaron earns their gold by trading in stone, marble and granite. They have many nearby quarries that supply them with raw materials that they can then sell to various construction companies.
Aetris Dharros

**Aetris Dharros**, a Tiefling of pure creative prowess known only by few, and a devout follower of Algo'Ye. He loves fashion, and always makes sure to keep his clothes fresh and stylish.

## **Description**

### **Appearance**

Aetris is of a fiendish heritage, leaving him with two horns curling back behind his head. His skin is a light blue color, and his eyes burn a bright orange. He wears clothing that is stylish yet ragged at the same time, an interesting contrast that works well in his favour. A detail that is hard to miss is his gleaming sneakers.

### **Personality**

> *"Hello my good sir, I am the Great Aetris Dharros" - Aetris to Alder Norrington, Baron of Albridge*
>
>

A trickster at heart, Aetris often finds himself in trouble or otherwise bad spots. Though he may seem chaotic at first glance, he is somewhat loyal to those close to him. None have his true loyalty more than Algo'Ye, his god.

### **Studied in the Arts**

Aetris is well-versed in the musical arts and has gone as far as to discover how to weave the fabrics of reality simply by plucking the string of a lute or playing a tune on his saxophone. Some use these powers for the good of mankind, others, such as Aetris, have other goals in mind.

## **Biography**

### **Joining a Party**

Job-hunting in Albridge had led Aetris to the Heroes Hide Inn, where he had earned some gold playing tunes on his treasured saxophone. His vibe was interrupted when a man suddenly entered the patron area of the Inn he was jamming at. The man had offered a big leonin, whom Aetris later learned was called Makunga Ironclaw, a good sum of coins for performing a job. Teaming up with other folk, Yin Jing and Cheuvran, Aetris found a new opportunity to gain wealth, one he hoped would be lucrative.
Harrison of Lockinge

House Lockinge

**Harrison of Lockinge** was a noble of House Lockinge, a devoted follower of Mal-Korr, and the leader of the famed adventuring party, The Remarkable Six.

## **Description**

### **Appearance**

Harrison kept a close shave and always had his hair parted to the left. He wore heavy armor with two golden hawks present on the chest. He also had an empowered version of a Shield of Mal-Korr, which had the same insignia as the one on his chest.

### **Personality**

Harrison was a loving leader. He set a good example for the rest of his team to follow. Despite being a noble, he was compassionate and always made sure to remember the little guys. For many people, he became a symbol for goodness.

## **Biography**

### **Joining the Six**

In 1512, a dreadful red dragon, Righiss, threatened the lands of Aurelia. It was decided that a group of heroes would be assembled in order to combat the threat. Harrison was a general in The Grand Army of the Alliance, and was chosen to lead this group, based on his heroic actions in the army. Together with his new group, The Remarkable Six, he laid the dragon to rest.

### **Seeing the light**

In 1523, The Onslaught on the Underdark happened. Harrison led his group into the dreadful Underdark, home of the dark-elves, in order to wipe out the threat they posed. It was in those caverns Harrison gave his life so that his friend Erwin could escape. Harrison was beheaded by a drow high-commander.
Jogo'a

### Holy Symbol

A heart made of intertwining twigs with some sprouts of leaves. (Followers are required to craft their own symbol)

## Worship

### Associated Domains

Animals Plants

Ecosystems

Food chain

## Worshippers / Artifacts

### Artifacts

Strike of Jogo'a

**Jogo'a** is the god of animals and general nature. He is the creator of animals and plants, and he expects that his followers protect the beautiful world he has helped create.

## **Religion**

### **Followers**

Followers of Jogo'a seek to preserve his creations, and his followers are most active in Ceclador, where they have kept nature pristine, without littering or any natural disasters. It is said that Jogo'a blesses those who do great deeds in the name of nature.

Most followers are peaceful, and help folk with foraging and such. Though his followers are seen as harmless, there are extremists who preserve nature by any means necessary.

### **Traditions**

As a sign of respect for his creations, almost all followers turn to vegetarianism, or veganism. If one wishes to eat the meat of an animal, you must perform a ritual first, and thank the animal for its sacrifice. In honor of the fallen creature, you must also plant a tree.

Killing monsters on the other hand, is completely okay. Monsters are not creations made by Jogo'a, they are the vile creation of Egelios. Jogo'a does not wish for monster extinction, but there is no quarrel in killing those who threaten your life.

### **Avatar**

Jogo'a has taken the form of an Ent, a tree with humanoid features. According to seasons, his leaves will change, or disappear completely.

## **Myths**

### **Taker of Trees**

It is said that Jogo'a can take the form of any tree in any plane, and communicate with his followers that way. Therefore it is seen as a hard crime to fell or otherwise destroy a tree, within the circles of Jogo'a.

This means that Jogo'a never exists in one plane, as he can easily take the form of any tree. It is said he wanders from plane to plane, checking up on the various forms of life present there.

### **Places of Power**

Scattered all over the world, Shrines of Jogo'a lay dormant holding ancient divine power within deep blue crystals. It is said a follower of Jogo'a with a pure heart can drain power from these crystals.

## **History**

### **Creation of Nature**

When Aurelia was first created by Mal-Korr, it was the responsibility of Jogo'a to paint the world with grass, flowers and trees. He also carved animals from the wood he had created, and Mal-Korr blessed those carved creatures with life.

### **Sentience**

Jogo'a looked at the humans Mal-Korr had created, and was in awe. He convinced Mal-Korr to imbue some of his animals with sentience, and a humanoid form. This is how races such as leonins and aarakocras came to be.

### **Sharing with the Sea**

Jogo'a had now imbued the world with life, yet something was missing. The goddess Hydranis ruled the seas, yet they lied empty and alone. Jogo'a created many different forms of plants and fish, that could dwell in their oceans. He even gave her complete control over the creatures, forming a deep bond and alliance between the two gods.
Dragon Lake

**Dragon Lake**, otherwise known as Resting of Ylltrigrr, is the place said to contain the ancient dragon Ylltrigrr. Laying in the cold lands of Rottgandr, the lake is always frozen solid. It was the site of the grand battle between the aforementioned dragon, and the legendary wizard and sorcerer, Rathkrac Solche.
The Remarkable Six

Monk

Paladin

Artificer

Cleric

Hope

Audhild Battlebringer

Erwin Copplecase

Zunami

**The Remarkable Six** was an adventuring group operating in The United Lands of Sharus in the middle of the second era. There were six heroes in this group, who fought for their various deities, and their collective goal.

## **Information**

### **Formation**

This famed party of heroes was created as a response team to the threat a dangerous red dragon called Righiss posed. Harrison of Lockinge was chosen to be the leader of the party, due to his time in The Grand Army of the Alliance.
Dostryx

War

**Dostryx**, a dwarven god renowned for his strength and ability to withstand almost anything. He is the namesake of the holy dwarven metal, Dostryx ingots. It is mostly the Bardian dwarves who follow him, where the Duergar Legion on The Zemnian Isles follows another god.

## **Religion**

### **Followers**

Dostryx being a dwarven god results in a giant majority of his followers being dwarvish themselves. The dwarves who follow him admire his strength and constitution, and wish to be a shining beam of safety and reliability as he is.

Heavy armour and heavier weapons are a common thing for the dwarves who follow him, as the two are the very definition of protection, something they all wish to perfect. Many dwarves wish to forge armour so perfect, that they themselves become invincible.

### **Traditions**

When you forge something from Dostryx Ingots, you must carve your fathers name in dwarven runes in order to honor him. It is seen as a great honor to have your name carved into the holy metal, and it is an ever greater feat to have your name carved in such a powerful weapon.

### **Avatar**

Dostryx appears as a small yet bulky dwarf, with a long white beard. He wears elegant armour, and always carries his beautiful golden battleaxe.
The Axe of Brutius

The rest are unknown

**The Axe of Brutius** was the choice weapon of the God of Raging Strength, Brutius. The axe was later exchanged for a giant sword, which is why it was cast into Aurelia.

## **Information**

### **Anatomy**

The blade of the weapon is said to be forged from a metal known by none other than the gods. The handle fashioned from the scales of the dead dragon god and the bright blue gemstone, a relic from a plane long destroyed. Every component in this axe

### **The Test**

At some unknown period in time, Brutius cast his axe into Aurelia with a might that buried it deep underground. It is said that whoever should be worthy can wield the axe and will gain an inkling of the divine strength of Brutius.
Audhild Battlebringer

**Hilda Battlebringer** was a bardian dwarf, who was a paladin of Dostryx. Though she did not praise Mal-Korr, she was accepted into The Remarkable Six.

## **Description**

### **Appearance**

Audhild had deep auburn hair, braided and decorated with bands forged from dostryx ingots. Her armor and her weapon was also forged from the holy metal, and she proudly displayed her faith to her god, Dostryx.

### **Personality**

Being a pillar of strength, Audhild only swung her hammer if it was absolutely necessary. This played off well with her leader, Harrison of Lockinge, who shared the same sentiment.

## **Biography**

### **Chosen**

Audhild was chosen by her king to be a member of a group of heroes called The Remarkable Six. This group was formed in 1512 of the second era, in response to the dangerous dragon Righiss. She mingled well with her teammates, growing very fond of them over the years they worked together.

### **A close one**

In the same year she joined the party, Audhild was killed in action. She was clawed to death by Righiss, during The Battle of the Flame. Her teammate Zunami managed to revive her, leaving a very grateful Audhild to return to life. The dwarf had special armor forged from dostryx ingots made for Zunami, in order to thank the genasi for saving her life.

### **The final stretch**

During The Onslaught on the Underdark in 1523, Audhild suffered her final death. Springing a clever trap laid down by the dreadful drows, the dwarf fell down into a pool of flowing lava. The only thing left of her is the hammer she fought with, that was dropped next to the trap door before she fell. The hammer is currently in possession of Thossel Oreheart.
City of Lugnicia Series

The **City of Lugnicia Series** is the second of two series within the *Seiko* franchise, the first being Royal Capital Series. It focuses on the City of Lugnicia and currently consists of one game. The only returning character from the Royal Capital Series is Yumi and Hanako Fujimaru.

## Overview

The first main installment of the City of Lugnicia Series to be released is Seiko 4k: Virtual Reality. It focuses on sixteen nobles who are forced by Yumi and the Yumi Kittens to participate in the Ultimate Real Fiction. This game was released in Japan on January 12, 2017 and on September 26, 2017 in North America.

A light novel spin-off that was also adapted into a manga called Seiko Zero which focuses on a girl who lost her memories after coming to certain place named Aiko Kirigiri. This was released in May 14, 2017 and was adapted into a manga in October 7, 2017.

## List of Installments

### Manga Adaptations

* *New Seiko 4k: Bacharuriariti Comic Anthology*
* *New Seiko 4k: Bacharuriariti Comic Anthology Volume 2*
* *New Seiko 4k: Bacharuriariti Comic Anthology Volume 3*
* Seiko Zero (manga)
The Elemental Planes

**The Elemental Planes** is a collection of four planes each housing their own element. Travel to these planes is possible, however extremely challenging.

## **Information**

### **The Planes**

#### **The Elemental Plane of Fire**

This plane is home to volcanoes, lava rivers, lava rain, and many other hazardous phenomenons.

#### **The Elemental Plane of Water**

This vast sea houses a plethora of mystical creatures and equally mystical secrets.

#### **The Elemental Plane of Air**

A open sky, with a collection of floating islands, this realm holds the capital of the aarakocrans

#### **The Elemental Plane of Earth**

This plane is a system of tunnels and caverns filled with ore, crystals and danger.

### **Guardians**

Each realm is governed by an arch-genie elected by the goddess Alimentum herself. The arch-genies are listed below:

* Sigmis, guardian of The Elemental Plane of Fire.
* Typhis, guardian of The Elemental Plane of Water.

* Atmos, guardian of The Elemental Plane of Air.

* Therris, guardian of The Elemental Plane of Earth.
Sorcerers of Solche

Hydranis

**Sorcerers of Solche** are members of a group of spellcasters native to The Zemnian Isles. They train at their large study, called the Sanctum Solche.

## **Information**

### **Membership**

This place of training only allows people with a certain gift to enter and train. It is required that you are a descendant of Rathkrac Solche, and have his powerful magic in your blood. Many of his descendants wish to learn more about this famed sorcerer, so naturally they travel to The Zemnian Isles.

This has lead to very few members that are non-humans, half elven or elven, yet there are examples of sorcerers who are not any of the previously listed races.

### **Spellcasting**

These sorcerers teach their students about Rathkrac Solche, the man whose magical blood flows through their veins. They teach about his adventures, and the spells he created, for he developed many different types of spells in his time, and they are all available through the magical blood that flows through his descendants veins.

#### **Unique spells**

There are many different forms of spells suited for combat, all of them having a bright purple glow. Some take the forms of whips, while others resemble traditional weaponry. The most famous Solche spell is the classic dual shields. Bright purple shields with intricate arcane design appear on the users hands, shielding them from immediate danger. Spells of Solche are only known to those who has his blood, everyone else only experience few of the many arcane wonders of Rathkrac Solche spells.

## **Traditions**

### **Training**

While training and studying at Sanctum Solche, the trainee is granted a master who will see them through to their eventual ascension. This master often develops a familiar bond to their apprentice, especially if their apprentice are of young age.

### **Ascension**

When you are deemed ready to ascend, you must complete one final test of morale and strength. Every test is said to be different from the other, uniquely suited to the person taking it. Should they fail, they can only go through the trial two more times before they are banished. If one should succeed, they will be dubbed a true Sorcerer of Solche, and will be granted access to every part of Sanctum Solche.

Also, upon ascending they are gifted with one of the artifacts Rathkrac Solche created, by their master. This artifact is meant to follow them throughout their entire life, eventually to be given to either their apprentice or another persons. It is extremely important that the artifact is in possesion of a descendant of Solche.
Queen Aqualinas Revenge

**Queen Aqualinas Revenge** is the ship of Rohlos Zuradath. It is said that the ship has finished each battle it has instigated, and that no ship can best it in a direct combat confrontation

## **Biography**

### **In New Hands**

It was the year 401 of the third era. The Ontano Alliance had proudly displayed their newest navy frigate for months now, which had caught the attention of Rohlos Zuradath. The triton captain launched an all-out attack on the ship, in collaboration with fellow pirate captain Jonas Barclay, who unfortunately fell in battle.

Eventually, Rohlos stood at the helm of his newly acquired ship. He went on to name it Queen Aqualinas Revenge, in honor of the Queen Aqualina of the tritons.
The Crown of Zemnia

**The Crown of Zemnia** is the leading faction on The Zemnian Isles, having three bustling cities under their name. Led by King Florian, they have a big presence on the isles, and have cemented themselves as powerful and sturdy folk.

## **Information**

### **The Crown**

The original settlers elected a ruler, who then took the title of King. Since then, a whole lineage of royals have each taken the crown and controlled the Isles. Both princes and princesses can rise to the throne in this monarchy.

### **Faith**

They have put their faith in Hydranis, for they rely heavily on the sea and its spoils. They pray to ensure she won't punish their poaching of her fish, and that she may bless their ventures at sea.

### **Cities**

* Kesseldorff

* Petersbrug

* Clerstein
* Brockhaus (Former)
Dostryx Ingot

**Dostryx Ingots** are a special type of metal, that rests only in the Dwarven Mountains. They are named after the dwarven god, Dostryx. Items forged from this metal are only to be used by the dwarves, unless they are given as a gift.

## **Information**

### **Passing on**

If you receive an item made from this metal, you are seen as a true friend and ally of the Bardian dwarves.

### **Musical Properties**

When strings of dostryx metal are struck with picks of gold, it produces a deep and hard musical noise. Due to the metal which the strings are forged from, this form of instrument using dostryx and that genre as a whole has been dubbed "Heavy Metal".
Nords

**Nords** are sturdy folk from the freezing lands of the north. They have three cities to their name, and almost every Nord praises Yrasil. Their kingdom is also a part of The Ontano Alliance.

## **Information**

### **Sturdiness**

Due to their home having the most intense cold in all of Aurelia, these Nords have adapted to said cold. They are able to last days without protection from the cold, and can even (to a certain degree) resist spells that freeze.
Ceclador

**Ceclador** is a country in Barda sealed behind The Dwarven Mountains, with Rockhelm being the only entrance. This is the home of most animalistic species, and it is seen as their safe haven from extremists.

## **Information**

### **United**

The Leaflet Pact is a unification of the various cities and tribes, that encompasses territory and hunting privileges. Since its creation, no conflict has erupted which is a clear contrast to any human faction in history.

### **Magically Enhanced**

Through many years of intense care for the flora and fauna there, Ceclador as a whole is the peak of nature, packed with dense rain-forests and no pollution what so ever. The High Druidic Council of Ceclador is partly responsible for this, but the initiative was started by Rathkrac Solche.

### **The World Tree**

In the middle of Ceclador, a grand tree lies. It is believed that it is a seed brought from another plane by none other than Rathkrac Solche himself. Branches can be seen in the sky all over Ceclador, and the magical leaves from the giant tree function as a shield.

### **Drakes**

Jungle drakes live and thrive in these conditions, posing somewhat of a threat to the population. Despite their wild and aggressive demeanor, many cities in Ceclador have managed to tame these drakes, and integrate them into their defenses.

## **Points of Interest**

Ceclador is widely unexplored by those not native to the nation. Very few locations within the country have been mapped out, leaving many smaller villages out.

* Belanore
* The Verlarum Monastery
* The School of the Mandrill
* Kaethbel
* Satyria
* The City of Champions
* Velario
Cirena

Law

**Cirena** is the goddess of law and order. She ensures no crime goes unpunished, and does her best to avoid wrongful accusations.

## **Religion**

### **Followers**

Followers of this goddess strive for law and order above most things. Many of her followers work in cities as crime-fighters or wander the lands of Aurelia delivering justice upon any and all criminals. Her followers tend to kill only as an absolute last resort, preferring to bring in criminals alive.

### **Traditions**

Before executing a criminal, one must honor their last three wishes. Their last meal, a last message to his family, and the third wish grants the criminal the choice of indulging in their favorite activity while living..

### **Avatar**

Cirena shows herself as a female figure in light robes with golden accents. For a head, she has a golden cat head with bright blue glowing eyes. It is said she sees every crime with her eyes.
Venaria

Primal

**Venaria** is the goddess of the hunt and makes sure her followers are blessed with meat on their hunting trips. This religion is not accepted in Ceclador, for they wish to preserve the wildlife the god Jogo'a created.

## **Religion**

### **Followers**

Venaria is followed by those who seek the spoils of the forest. Those who follow her take great pride in slaying great beasts, and using their game to hold grand feasts.

### **Traditions**

When a child reaches the age of 12, they are to be gifted with their first hunting bow. After that they must train until the age of 18, when they are sent out to hunt the hunters of the wild, the predators.

Followers must craft their clothes from the skin and hide of the prey they hunt. They are expected to wear a cape fashioned from the fur of bears, wolves, leopards and the like. Older followers of Venaria have long capes with an equally long history.

### **Avatar**

Venaria shows herself as a green woman in primitive clothing. She wears a loincloth, and coverings fashioned from leather. On her head, she wears a helmet with two grand wings conjoined into a pointed tip on the front. Her hair flows beneath the helmet, and takes the shape of foliage.

## **History**

### **Divine Disagreement**

Venaria has always been dispised by Jogo'a. The God of nature has everything planned out, predators eating prey, prey besting predators and everything in between - The Circle of Life. The act of actively interfering with that circle angers Jogo'a, and Venaria encouraging her followers to do exactly that infuriates the God of nature.
The Dealer

Mischief

Lies

**The Dealer** is the God of Thievery and Mischief, and is despised by every trader and businessman alike. His morals seem muddled at times, yet his holy scripture, The Thieves' Code, details many instances where direct violence should be avoided.

## **Religion**

### **Followers**

Only criminals devote themselves to this religion, perhaps as an excuse for the crimes or maybe even a reason. All manner of thieves praise this master trickster, honorable do-gooders, average pick-pockets and evil the greatest of evil killers.

There are no churches dedicated to him, his followers group together in criminal organizations. These organizations perform ritual prayer and essentially function as an invite-only church.

### **Traditions**

You must know The Thieves' Code by heart and follow it. Honor among thieves is of extreme importance, so you are expected to at least have respect for the people you steal from.

If you are a devout thief, you will get the symbol of the thief tattooed on your ankle, as a sign of your loyalty and thievery.

### **Avatar**

The Dealer appears as a man in dark leather armor, and a mask that completely covers his face. All over his body are knives that comfortably sit in various pouches and holsters. He additionally wears a cape, that can be used as a glider.

## **Biography**

### **The Deal**

It is said that the man who eventually ascended to Godhood was nothing but a horrible and vile criminal. It is said his crimes were so silent and masterfully planned, that guards could look him in the eyes while he stole the very sword they were holding.

Eventually, his wrong-doings caught the attention of the Gods. They brought him before them and said it simply. Either, he could burn intensely in hell for the rest of his life, or he could become the embodiment of a dirty criminal. He became known as The Dealer, after quite literally making a deal that would earn him Godhood.

### **The First Artifact**

When he was still a mortal, The Dealer often enjoyed a classy game of cards. Whether it was poker, blackjack or just solitaire, he was a fanatic. This led to him using his newfound divine powers to infuse a seemingly regular deck of cards with extraordinary abilities.

This artifact has become known as The Deck of Many Things, and it is said that when you draw a card either your dreams will be fulfilled, or your worst nightmares become real.
Sigmis

Atmos

Typhis

**Sigmis** safeguards The Elemental Plane of Fire, making sure no-one misuses the element, or the vast fiery seas of magma and fire within his plane. He has been known to make pacts with warlocks, under jurisdiction of Alimentum, of course.

## **Description**

### **Appearance**

Sigmis has a glorious mow-hawk, that burns like a fire. On both of his arms, a bright burning tattoo of a flame is etched into his skin, and they are believed to be arcane in nature.

### **Personality**

Sigmis is both bold and brave. He is not afraid to speak his mind. Stories have told times where he even criticized the goddess Alimentum.

## **Information**

### **Warlock Pacts**

A warlock who forms a pact with Sigmis often admires his boldness and bravery and seeks to adopt those qualities themselves. Those who have a pact with Sigmis, also go by the name of “Striker of Sigmis”.
Yin Jing

The Gold Diggers

**Yin Jing** is an apeling with a taste for trouble, who fights bravely with a staff gifted to him by his place of training, a monastery in Ceclador. He is a follower of Jogo'a, and is a Guardian of the Forest.

## **Description**

### **Appearance**

Due to his apeling heritage, Yin Jing is rather small only standing at a height of 3ft. He bears close resemblance to the monkey species called Gibbon, yet some of his features differs from that particular type of ape, mainly the fact that he has a tail.
School of the Lion

**The School of the Lion** is a place of training for those who are chosen. This school is part of a larger group, called The Order of the Hunters. This place of training is located within the Terran Badlands, providing a challenge for every single initiate, trainee or graduate.

## **Information**

### **Training**

Trainees at this school fight through harsh courses filled with many challenges. They are pushed up against captured creatures from the nearby desert, and every night there is a chance of an abrupt awakening with a monster at the end of your bed

## **The Trials**

When you are deemed ready, you must complete a set of challenges, ending with the student undergoing an alchemic empowerment. Their bodies are altered, which allows them to cast their signature form of magic, signs. Additionally, they will gain the eyes of a lion.

Once the trials are completed, you are sent out on your own. Depending on how well you performed in your trials, you are granted a gift. Some get a horse, perhaps a master-crafted sword and others get a pouch of alchemy components.

## **Medallion**

Another gift granted on graduation is a medallion. This medallion is a token of your completion of the trials, and it makes it clear that you are available for work.
David Reeves

The Kashkan Empire

**David "One-eyed" Reeves** is the county marshall of Laudermilk County in The Eastern Frontier of The Kashkan Empire. Due to his cutthroat efficiency, the crime rate in Laudermilk is significantly lower than the other counties.

## **Biography**

### **Corpse for Cash Business**

David was once a bounty hunter, widely known for his efficiency and gunslinging abilities. When the old marshall retired, Emperor Hamilton Orrelious himself chose to elect David.
Just a Bit Coo-coo Crazy (SM64 Parody)

**Just a Bit Coo-coo Crazy (SM64 Parody)** ou **Just a Bit Coo-coo Crazy** é um vídeo não-canônico de SM64 Bloopers do canal do DavidHolandaOne, sendo postado em 15 de maio de 2021.

## Sinopse

Mario, Luigi e Toad fazem coisas doidas em uma sequência musical.

## Curiosidades

* Esse blooper foi baseado na animação de Eddsworld, "Just a Bit Crazy".
Ascension to Godhood

**Ascension to Godhood** is a very rare thing that has only happened twice in recorded history. Should the gods deem someone worthy of being one of them, they will simply grant them a domain to reign over, and possibly their own realm as well.

* The first person to have ascended was Algo'Ye, who played music so enthralling that the gods decided to make him the god of music.
* The second is The Dealer, whose wrong-doings were so scandalous, that the gods offered a deal. That deal made him a god.