The moment of truth: Happy Week

Freeing one arena after another will alarm Dim-bo-o and push him to activate his ultimate instrument of control, the almighty **Lofty Locums**. Lofty Locums are Dim-bo-o’s strongest allies, creatures of absolute endurance, great strength and resistance. One of their basic features is their ability to grasp on their opponent’s weakness and **adjust their defence bonus and stamina**, to save energy. Lofty Locums increase their defence bonus when they sense that their opponent is strong and decrease it to minimum when their opponent is weak.

**When does Happy Week begin?**
The absolute endurance of Lofty Locums against strikes comes with a price; Lofty Locums are the slowest creatures of planet Froso and Dimb-o-o can only call for their help at specific times. Based on this limitation, Dim-bo-o has decided to call for Lofty Locums when he sees that the 12th, 18th and 24th arenas of a realm are freed; when the 30th and final arena is freed, Dim-bo-o will make his last attempt to maintain peace and send to all previous arenas every Lofty Locum that’s available at that moment. When the above milestone-arenas are freed, Lofty Locums will be placed in all previous arenas. For example, when the 12th arena is freed, Lofty Locums will take their positions in arenas 1 to 11; when the 18th arena is freed, Lofty Locums will take their positions in arenas 1-17, and so on. The placement of Lofty Locums requires time and is always activated in the beginning of the week that follows the freeing of a milestone-arena (if, for example, the 12th arena is freed on a Thursday, the event will start at 24:00 Sunday/ 00:00 Monday).
If players manage to banish the intruders from every reoccupied arena, Happy Week is terminated. If Lofty Locums are not banished, they remain in the arenas of Tetractys. Also, while Happy Week lasts Dim-bo-o cannot send any Jesters to Tetractys, therefore no Push-back events take place.

**How to tackle a Lofty Locum invasion**
Players can attack Lofty Locums in any realm they have defeated the Mother Locum. In order to carry out an attack, players must consume 4 points of their energy and spend 2 minutes for recovery, until they’re able to make their next attack. The recovery time can be reduced by 25% (90 seconds instead of 2 minutes) or 50% (1 minute instead of 2 minutes), based on the player's boosters. The required amount of energy (4 points) cannot be reduced by any booster.
Lofty Locums can endure many attacks until they are completely defeated. The amount of HP that Lofty Locums possess in the beginning of a battle **is reduced after every attack**, and this reduction is based on the damage that players succeed against them during a battle. Lofty Locums endure every new attack with the HP they have left from the previous attack, which means that eventually, after consequent attacks Lofty Locums become exhausted and exit the battleground defeated. This fact, however, does not make things easier for players; Lofty Locums also possess the ability to **recover 10% of their remaining HP every 24 hours** (though they can’t increase their remaining HP enough to surpass their initial HP). This HP recovery creates the following complication: if players cannot minimize more than 10% of every Lofty Locum’s HP within 24 hours, the creatures will appear the next day with their HP restored, trapping players into an endless effort.
As a result, the heavy load of dealing with Lofty Locums falls on the shoulders of Guilds, the members of which must plan and carry out their utter destruction. Players are advised to comply with their Guilds’ commands and **not attack Lofty Locums at random** if they want to produce results. When every Lofty Locums’ HP reaches zero (or if their moral reaches zero during an attack, which is harder due to them having an extremely high moral and entering a battle with their initial moral, regardless of how much they lost in the previous battle), Locums exit the battleground and the arena is freed. When this happens in every occupied arena, Happy Week is completed.

**Winners and prizes**
The damage that each Guild has caused is calculated after a Lofty Locum exits the battleground defeated. The Guild that has caused the most damage to the defeated Lofty Locum is considered the liberator of the arena the battle took place in. The Guild that frees the most arenas is announced winner of the Happy Week and receives the honorary title of the “No Happy Lofty”. Guilds are then ranked on a scoreboard, based on the number of arenas they have freed. In case two or more Guilds manage to free the same number of arenas, the ranking between them is arranged based on their members’ total damage in each of the arenas.
Players are also ranked based on the total damage that they caused to Lofty Locums in all the arenas collectively. The player who causes the biggest damage receives the honorary title of the **VIP** (Very Important Player).
Players are rewarded with XP points, glory points and gold coins, based on the ranking of their Guild and their individual positions on the ranking board. Guilds are rewarded with prestige points, and these points count in the weekly guild tournament. Rewards also depend on the sequence of the Happy Week events. Every next event gives twice as many benefits as the previous one.
The first 10 Guilds and their members also win the following prizes:
* The 1st Guild wins a gold cap and the right to **an extra daily attack in the Guilds’ tournament**; however, this means that the Guild can undergo as many attacks as possible from other Guilds. Each member of the 1st Guild wins 100 codices, regardless of their individual ranking.
* The 2nd Guild wins a silver cap; each member of the Guild wins 50 codices, regardless of their individual ranking.
* The 3rd Guild wins a bronze cap; each member of the Guild wins 20 codices, regardless of their individual ranking.
* Guilds ranked between the 4th and 10th position win honorary ribbons; each member of the Guild wins 10 codices, regardless of their individual ranking.
* The best player receives an extra reward of 200 codices (if this player deserves a reward from their Guild’s ranking, this reward will be added to the player's individual reward, meaning the player will receive 300 codices in total if the Guild they belong to is ranked in the 1st position).

**Strategy to achieve maximum damage**
There are some simple suggestions about Happy Week and how players will achieve maximum damage to Lofties. Most important notice is to use their energy points for Lofties attacks and not for missions on map. The rewards in the end of the event worth the lost energy and their time most of the time.
**There are also some tips about the best build:**
1. Usually players do the most damage in their highest possible realm. It is easy to check it. They can do 2-3 investigative attacks to all possible realms and write down the average damage for each.
2. Usually the most damage can be achieved using second weapon instead of shield.
3. Vigor and stamina play minor role. The important of attributes and signs are usually following this order: Focus, Self, Luck, Moral, Initiative, Power, Dexterity and finaly Stamina and Vigor.
4. It is important to use stones on your belt (choosing from the above list and order).
5. It is also important to use your best weapons (but not shield) and use tailor to change your attributes.
6. Your strategy is better to be decided together with your guild's leadership. Your guild final position is very important for you too. The higher your guild rank, the higher your rewards.