Minstrel Class/PFSRD Reference

Taken from here and edited to remove non-relevant technical language.

* [https://www.d20pfsrd.com/classes/core-classes/bard/]
* [https://www.d20pfsrd.com/classes/core-classes/bard/bardic-masterpieces/]

## Bardic Performance

Bards can start a bardic performance as an action, and maintain their performance each round as a free action. Each performance has an effect; changing a from one effect to another requires the bard to stop the previous performance and start a new one as a standard action. They can use this ability for a number of rounds per day equal to 4 + their Charisma modifier.

A bardic performance cannot be disrupted, but it ends immediately if the bard is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. A bard cannot have more than one bardic performance in effect at one time.

Creatures must be able to hear the bard to be affected by their performance.

## Versatile Performance

At 2nd level, a bard can choose to hone their Performance to use it in place of other skills. Choose one of the skills below. You may choose to use your bonus for Performance or one of your musical instrument proficiencies instead of your bonus for that skill. You may choose another of these skills at 6th, 10th, 14th, and 18th levels.

* Acrobatics, Animal Handling, Deception, Insight, Intimidation, Persuasion.

### Advanced Versatile Performances

Beginning at 6th level, instead of selecting an additional skill with Versatile Performance, a bard can choose one of the options below for one Perform skill they previously selected with Versatile Performance. Some of the options have prerequisites. If your subclass replaces the Versatile Performance class feature, you cannot use these options.

 The bard chooses one Perform skill that he has already selected with versatile performance. He adds one of the following skills to the list of skills that are associated with the chosen Perform skill for the purpose of the versatile performance ability: Bluff, Diplomacy, Disguise, Escape Artist, Handle Animal, Intimidate, Sense Motive, or Use Magic Device. This option can be selected multiple times, but no skill can be associated with the same Perform skill more than once.

 The bard gains proficiency in a simple or thrown weapon, which is associated with whatever skill they have chosen for Versatile Performance.

 The bard gains a bardic masterpiece, as if they were giving up a feat to learn it. They must meet the masterpiece’s prerequisites, and the masterpiece must list ranks in a Perform skill that the bard has chosen with versatile performance as a prerequisite. This option can be selected multiple times.

## Well-Versed (Ex)

At 2nd level, the bard becomes resistant to the bardic performance of others, and to sonic effects in general. The bard gains a +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects.

## Lore Master (Ex)

At 5th level, the bard becomes a master of lore and can take 10 on any Knowledge skill check that he has ranks in. A bard can choose not to take 10 and can instead roll normally. In addition, once per day, the bard can take 20 on any Knowledge skill check as a standard action. He can use this ability one additional time per day for every six levels he possesses beyond 5th, to a maximum of three times per day at 17th level.

## Jack of All Trades (Ex)

At 10th level, the bard can use any skill, even if the skill normally requires him to be trained. At 16th level, the bard considers all skills to be class skills. At 19th level, the bard can take 10 on any skill check, even if it is not normally allowed.

## Alternative Capstone Ability

**Source** PPC:CoL

When a character reaches the 20th level of a class, they gain a powerful class feature or ability, sometimes referred to as a capstone. When a character reaches 20th level in this class, the following new ability can be selected instead of the standard 20th level class ability which would normally be gained. In some cases, a capstone specifies what ability it replaces. A character can’t select an alternative capstone if she has previously traded away her class capstone via an archetype. Clerics and wizards can receive a capstone at 20th level, despite not having one to begin with.

### Adoring Fan (Su)

At 20th level, the bard can use his performance to convert even the toughest audience. To be affected, a target must be able to see and hear the bard perform for 1 full round and be within 30 feet. The target can attempt a Will save (DC = 10 + half the bard’s level + the bard’s Charisma modifier) to negate the effect. If a creature succeeds at the saving throw, the bard cannot use this ability on that creature again for 24 hours. On a failure, the creature is dominated (as dominate monster) for as long as the bard keeps playing and is charmed (as charm monster) for 1d4 hours thereafter.

Adoring fan is a mind-affecting, compulsion effect that relies on audible and visual components.