recursal/Fanatic-Fandom huggingface dataset:
List of nations by population

AlThis is the article that lists nations by their total population.

This list is entirely player-coordinated; if you do not see your nation on it, please add it!

If there are several nations with the same population, list all nations as the same number, but list the next nation with lesser population based on how many nations came before them. Orginize nations with the same population by date of creation (oldest nation first).

## Hawai'i Map (May 30th, 2020 - July 22nd, 2020)

Hawai'i Map
 **3** | Crateria | 1

## Solace World 1 (January 23rd, 2019 - March 25th, 2019)

Solace World 1
 **3** | Laurentia | 1

\*THIS MIGHT BE CAP!!!!
Kingdom of Italy (Distorted Europe)

*This article was ported from a previous wiki; see that page's history for attribution.*

The Kingdom of Italy (Latin: *Regnum Italium), is a nation ruled by TL Mapping (TsarTL) in Monsoon's Distorted Europe Minecraft Server.* It is part of the Trician Empire.

## History

### Founding

On 2 December 2015, TL Mapping arrived at Rome and began to build the city. He built the Augustean Walls of Rome and lit up the area.

### Expansion

During the 5th December of 2015, The Principality of Rome witnessed a huge expansion. The Roman Lighthouse was built, and the Castel d'Sant Angelo was finished. The various houses of Rome were also built, as well as the Capitol Building and a Nether Portal.

From the 16th-24th December 2015, Rome underwent a massive expansion again and and became the Kingdom of Latium. It got many new citizens and also became the center of the Catholic Church.

By 24 December 2015, Latium's numbers swelled and Rome was quickly repaired. On 25 December 2015, the neighboring Duchy of Istre united with Latium to form the Kingdom of Italy.

## Architecture

### **Rome**

Rome is home to many architectural highlights, such as the Royal Palace, the Roman Walls, the Castel d'Sant Angelo, the Church of St. Peter, the Royal Palace, the Grand Dock, and the Roman Lighthouse; as well as the Augustean and Aurelian Walls and the Colosseum.

    The Royal Palace is the administrative headquarters of the Kingdom, and is also the Kingdom's largest building.
The Castel d'Sant Angelo is where the city storage is located. It is also the military headquarters of the Kingdom, and contains the Kingdom's storage and utilities areas.

    The Church of St. Peter is a church in Rome that is the primary center of worship. As Rome is the center of the Catholic Church, the Pope, Dylanrules222, also known by his papal name Urban I, lives here.

The Roman Lighthouse is one of the main attractions of Rome. A medium-sized lookout tower and lighthouse, it has a spectacular view of the ocean.

The Grand Dock is a medium-sized port on the northern side of Rome. It is made of spruce wood and can fit more than 10 boats.

The Augustean Walls are the inner walls of Rome, surrounding the Old City. They are shorter, however. Meanwhile, the Aurelian Walls, the city's outer walls, are taller and thinner.

The Royal Palace of Italy is the administrative headquarters of the Kingdom of Italy. It is the residence of King Tullius II. *(TL Mapping)*

 The Colosseum is a massive arena where PvP combat takes place in Rome. Many people turn up for the fabulous gladatorial matches by day, as well as the survival course by night, where a player is pitted against waves of mobs.
Baby nut

baby nut got kidnapped by Jake who shot a net at him when he tried to escape from being captured he is next seen ridding in a animal cage witch Jake put him he falls asleep on the why home he wakes up in a cage with sutures on him and tied up and wondering were he is leni was in the room when he woke up and she told him that jake took his toys and cane away he is demanded to stay in the cage said leni unaware that he cant escape

appearance

baby nut is a week old he is in the shape of a small peanut shell he wears a black top hat white gloves black socks and white sneakers
Digital Consciousness Transference

DCT is a technology that originally allowed users to communicate with the comatose, it later developed into a conscience transference technology.

First tests were a communication box for coma patients. A kind of basic device that let coma patients respond back to the conscious. This led to digitally extracting a consciousness out of one brain and rehousing it in a host brain with a new compression technique. Another whole consciousness could be fitted into the unused space of another mind. The physical body is euthanized during the transfer process, and organs reused for transplants, to give back to the community.

The procedure is in three steps, the upload procedure, the download and the installation. The implanted conscience can be put on pause, placed in a conscious receptor, or deleted (which is now illegal). Receptors have a camera and haptic feedback, and a means to communicate back to the outside world.

Later it became illegal to transfer consciousnesses into limited formats, they must be able to express at least five emotions. DCT technology was later disused entirely, as it was redundant with brain scanning technology.
Jake fowl the graphic novel

11 year old Jake fowl is a millionaire a genius and all above a Criminal mastermind but Evan Jake docent know what he has done when he kidnaps baby nut and holds it for restrain to help restore lost episodes creepypasta once and for all now these are not your bedtime bad dreams these are secret episodes of really good cartoons and they are scary and yet dangerous and they can make you end up in a mantel hospital

summery

the crowed streets of ho chi mih city people riding motorcycles with masks to help prevent covid as corners of street food as people drop pad sew u into Togo contenders on each Conner there is a old women frying bananas and dusting with powdered sugar or men serving hot dogs with lettuce and tahini or falafel with isaral saled or scoping hummus onto plates with steme pita jake and his bodyguard ryan are heeding into a sushi restaurant were jake barks orders at the wartiest they are greeted by nexguon xuan who is dressed like a wartier and asks if they want more tea but jake knows who he is and tells him to sit down they start deccusin about weapons suddenly he tells jake about the fariy healer who wroks in acgenge of rice wine jake says that he is going to take them there after lunch and so thay go to the fariy healer with a bottle of wine jake tells ryan to pey nexgoun xaun he gos to the healer and tells her about how he needs her book but she says no and jake keeps begging but she keeps saying no so jake has had enough and he ties her up gives her blood work and takes the book the that night jake is about to have a talk with his mom when leni appears and tells him not to gudge her mood after a conversation that dident go well jake starts but keeps getting negative when he finally gets it thay have to fowllow it with the unknowns so he calls ryan and leni in and tells them that thay must capture baby nut it is 5;00 and baby nut is just waking up he takes a bath and he is in his carseat and ready to go he arrives at his work but there are all out of cashews says commander cashew so he must go to the nut flied and collect cashews to make his salted cashews and so baby nut is back in his carseat but sleeping well foley gives advice about what the nut filed is like to his carrier and so the nutmoblie is on the road its a long ride on the freeway but thay edventelay get to the nut filled

and baby nut claps and is happy than ever

characters

jake fowl

baby nut

ryan

leni

commander cashew

Foley

mulunch dumplingins

trumbull root

bigfoot bob

nexgun xuan

fairy healer
Arbuto

**The Grand Kingdom of Arbuto,** better known as **Arbuto,** formerly known as Nova Scotia, is a nation in Multi's Earth World, established on March 3, 2021.

## History

Much of what is now Nova Scotia was divided among Vinland and the Halifax Republic. The northern islands were owned by Vinland, but later released as a vassal state under the name of the Duchy of Cape Breton, while the rest of Nova Scotia was claimed by Halifax. On March 1, the Halifax Republic and the Duchy of Cape Breton united as the Grand Duchy of Nova Scotia, while still under indirect Vinlandic rule. On March 5, Nova Scotia was granted complete independence from the Vinlandic government. While most other members left, Synth\_Wave, the only inhabitant left, approached his old colleague BigVinny, asking for Almondia to annex Nova Scotia. However, Vinny denied the request for annexation, citing that making Nova Scotia a colony would be too risky in regards to international relations. Instead, as Vinny had just recently transferred all authority to Badlichick, thus making him a figurehead, Vinny would propose a personal union between Almondia and Nova Scotia. Both realms would be independent from one another and adhere to their own respective interests, but they would be closely allied and Vinny would be a figurehead monarch of both nations, therefore loosely yet symbolically uniting the two nations. Synth accepted. Recognizing its Vincentarian heritage, Nova Scotia's official name was changed to the Grand Kingdom of Arbuto, which is the Vincentarianized version of the Latin work *arbutus,* meaning "strawberry tree" (Synth is best known by the Vincentarians as his former username "Strawberry\_Boi," hence the name change referencing that)

## Politics

The Grand Kingdom of Nova Scotia is, as expected by the name, a monarchy. However, the monarch is not actually a member of Nova Scotia itself. The monarch is BigVinny, King of Almondia, who only exists as a figurehead with no power to make any decisions. It must be noted that Almondia and Nova Scotia are by no means politically united, but are under a personal union and share a strong bond as a result of both nations' shared Vincentarian heritage, which was the primary cause of the personal union. Synth is the sole inhabitant, and has been appointed as Prime Minister of the Kingdom.
Ainu Republic

The **Ainu Republic** was a country located in Hokkaido, in the Northeast corner of the map. The Ainu Republic was named after the Ainu, native to Hokkaido, the Kuril Islands, Southern Sakhalin, and Northern Honshu. Due to the low population, player SkinOfChild was not able to claim the Kuril Islands. Thus, the Ainu Republic is restricted to Hokkaido alone. Due to the small size of the Ainu Republic, and SkinOfChild's inability to PvP well, the Ainu Republic choose to remain neutral and peaceful as possible, making alliances with its neighbors, as well as the Republic of Mendel Islands.

The Republic only had the city of Sat Poro Pet, however the cities of Hakodate, Wakkanai, and Kushiro-Nemuro were planned. In Sat Poro Pet, one could see 1 house, inhabited by SkinOfChild, a restaurant, and a hotel, along with a garden across the small stream and a few farms here and there. Beyond such, forests and former forests logged (albeit poorly) by Japan. Just outside of Sat Poro Pet there lied a small port, with a single boat owned by SkinOfChild.

The Ainu economy was mostly self sufficient, with Ainu farming consisting of Sweet Berries, Wheat, Potatoes, Carrots, Melons, Pumpkins, and Sugar Cane. As such, the Ainu Republic was able to sell Paper, Sugar, Melons, Pumpkins, and Sweet Berries from the farms. The Ainu Republic also had Wood and Tourism as other markets. However, most other players had pointed out that, because these items are rather basic, most will not buy them, which seemed to be true. Furthermore, SkinOfChild sometimes went on expeditions in North America for fish, wood, and cactus, adding to the Ainu Republic's supplies.

SkinOfChild attempted to gain citizens of the Ainu Republic, but efforts were fruitless. SkinOfChild was open to anyone joining the nation.
Secerts Wiki

**Welcome to Jake fowl wiki**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Bulk Skimper

The bulk skimper is a crafting station add-on used to craft solutions for less ingredients.

## Usage

It works identically to regular alchemy stations when crafting solutions, except it has a chance of not consuming ingredients. When a solution is crafted with the bulk skimper add-on, there is a 1/3 (33.33%) chance for each ingredient to not be consumed. This is effective for gaining more value out of alchemy ingredients, especially of those that are hard to obtain.

On average, using the bulk skimper for bulk production can produce up to about 50% more solutions than a regular alchemy station with the same quantity of ingredients. Unlike most alchemy addons, the bulk skimper does not have a portable version.

## Mechanics

The bulk skimper is in fact a matter conversion and purifier hybrid that allows the user to craft more solutions per ingredient. The addon will create potions based on the specifications of user input, and will attempt to convert the remains of the ingredients used to these specifications, meaning that it creates more of the solution with effectively less ingredients.

Due to the supplementary energy costs the bulk skimper requires, it can be used for three production runs (IE until ingredients required run out) before its cooldown activates.
Citizen of Empire

Citizen of empire or COE is a legal and administrative term used by the Dalmer to define citizens with access to their complete rights. To be a citizen of empire is the recognition of, among others, the right to vote and be elected into public office, access to healthcare and the universal revenue, the right to own property, weapons and mounts, and the right to write and sign contracts. Those without this title do not have the former rights and are considered civilians.

Other than the Dalmer, the Undead and artificial intelligences are allowed to become COE. the undead are COE by death right (unless affected by feralism, in which case their right to be elected and to sign contracts is removed), and artificial intelligence by jurisprudence.
A Main Character

Jake fowl 11 year old evil criminal mastermind who trys to restore dangerous lost episodes he is a billionaire as his dad works is a founder of a brewery

appearance

jake has dark brown hair light fair skin he wears black sunglass a white flannel a black tie a black blazer a brown leather belt black sweatpants white socks and black vans

weapons

feir shooting power up gun

long blood draw needle

shorting arrow

net shooting gun

quotes

(you call that putting on paper)

(it is pouring outside)

(LENI LENI DONT GO IN THERE)

(but i dont like pb&j)

(peppering to lave baby nut)
First Valhallan-Ircastian War

The **First-Valhallan-Ircastian War** was a war between Valhalla and the Socialist Union of Ircaster that occurred on April 2nd, 2021 during VMJ World. It was the first in a pair of wars referred to as the Valhallan-Ircastian Wars.

## Background

Leader of Valhalla DanteDown for a while had become a somewhat eccentric and polarizing character on the Mappercraft server, most likely stemming from when she betrayed Finland during the Finnish-Danish War. This was further exaggerated by the fact she had supported Shamski and Madagascar in a few conflicts they were apart of, including, for a short time, the Malagasy War. DanteDown's actions on the server began to annoy many people, including members of Ircaster; some began to think that action was increasingly needed to be taken on DanteDown.

## Timeline

On April 2nd, 2021 Ircaster declared war on Valhalla for apparently being fed up with DanteDown's actions. The exact reasons for this are unknown, but it can inferred it at least partially had to do with her supposed cooperation with Shamski and Madagascar, as explained previously.

No major griefing either happened or was documented during the war.

A peace deal between Ircaster and Valhalla was eventually reached, presumably quickly after the war started. In sum, DanteDown accepted a peace offer from Ircaster, which led to Valhalla becoming an Ircastian vassal. After this was confirmed by staff, the war had officially concluded.
Leni loud

leni loud is a 16 year old ditsy girl who is one of jakes assistance

appearance

leni has long blond hair light fair skin three pairs of eyelashs she wears black sunglasses white sandels with green bows a green and white dress and she also wears a pair of hoop earrings

quotes

(i am glad to see you jake)

(uh jakeie you know this nut isant real)

(in the kitchen wrecking my nails with this salt)
Carpen Trolls

The carpen are a tribe of trolls living in Citad. They are notable for having built the magical city of Citadin, the capital of Citad. The city was gifted to the Unifier on two conditions. The first was that they would be spared entirely and that their city would never be spoiled by orc presence.

Queen Aristan eventually freed the trolls upon seeing the city, apparently overwhelmed with emotion and vowed to never build another castle, as none could rival the beauty of the city she named Unifiers Grace in honor of her father. As a sign of gratitude she freed the Carpen trolls, who were never seen near the city again.
Blessed objects

Blessing or consecrating something both refer to the act of imparting the abilities of a deity unto an object. When one of the faithful does it, it's consecrated. When a deity does it, it's blessed.

Naturally the blessing of one object will invariably be a curse to opponents of the faith, it will sometimes help those whose beliefs aren't incompatible with the blessed objects figure of worship.

Blessing or consecrating an object makes it tangible to the incorporealm.
Demon Spires

Spires are demonic constructs used to help accelerate the reproduction of demonic yeast.

Saccharomyces Demonica reproduces naturally on the moon, but recently a method to improve and accelerate the production of the yeast was found: through slave labor they constructed Spires, constructs that tortured trapped victims until there is no semblance of sanity remains within them and allowing their vulnerable bodies to be easily possessed. The yeast would reproduce quickly due to the fragility of the immunosuppressed body, and would then be extracted via the Evulsor, and the new yeast would become a new colony of saccharomyces demonica. After the procedure is done, the victim's body is ejected into the wasteland, where the remaining yeast transforms the victim into a demon over time.
Kingdom of Maple

The **Kingdom of Maple**, also referred to as the **Maple Kingdom**, the **Maple Union**, or simply **Maple**, was a nation in the Earth World series. It held territories spread all across the map. It was founded during the beginning of Earth World Mark V, and lasted until it vanished and was eventually absorbed into the Aragan Empire and the Pan American Union by the beginning of Earth World Mark VII. Its capital was in Tallinn, located in the territory of Eesti. King Freezepond ruled the nation throughout its entire lifespan. Additionally, it was an important ally of the Empire of Starymglia and played a large role in certain events and conflicts.

## Geography

The Kingdom of Maple is composed of territories spread across the Earth World map found in four continents: Europe, Africa, Asia, and North America. These territories collectively have many settlements, most of which were built by Freezepond himself.

### List of Territories

**Eesti:** A territory situated in Estonia and, for a time, southern Finland; sometimes also called by its primary city Tallin.

* Tallinn: The largest city in Eesti and the capital of the Kingdom of Maple.
* Helsinki: A city that was for a time a part of Eesti; by the end of Earth World Mark VI it was owned by Russia.
* Saint Petersburg: Part of Saint Petersburg was for a time a part of Eesti; it was eventually annexed by Russia.

**Sandistan:** A territory situated in western Africa, bordering Starymglian Morocco and the Imperium di Atlasium to the north; presumably named after the city of the same name located here.

* Sandistan: A large city in the Sandistan territory, which has its characteristic large mine and buildings built out of nether brick, stone, and sandstone.
* Sahelia: A settlement found to the south of Sandistan city; also referred to as Zahelia.
* Bissau: A settlement found to the south of Sahelia.

**North Canada:** A territory located in Baffin Island and parts of mainland Nunavut and Quebec; disputed with the Pan American Union until it was recognized as theirs in Earth World Mark VII.

* Soup: The largest city in North Canada; built by Freezepond.

**Indochina****:** A territory located in southeast Asia; managed mostly by WessPK.

* Pwygwylf: The primary settlement of Indochina; the Commissioner of Pwygwylf is WessPK.

**North Siberia:** A territory located in North Siberia; was in heavy dispute with Russia.

* Fort Alexandrov: The primary settlement of North Siberia; built by Freezepond in an attempt to colonize the Siberian coastline.

**Station SLL1:** A territory and settlement found north of Niga; bordered Starymglia.
Equestrian Order

The **Equestrian Order** was a mercenary guild and nation situated in western Europe, formed in Earth World Revived and lasted from the beginning of the world on July 23rd, 2015 to August 30th. It was widely considered to be the successor of the Praetorian Empire, specifically descended from the western Praetorians according to lore. The nation was one of the largest and most powerful of its kind during Earth World Revived; it had a total of nine members by the end of the world. The government of the Equestrian Order functioned similar to a Condottiero, with it being led by two High Paladins: batboy1999 — "Batranus VII" — and FedexCrafter.

## Members

*This list of members was sourced from the Earth World Revived article.*

* Batran (High Paladin)
* Fedex (High Paladin)
* Izzoboetam (Paladin)
* Jace2012 (Paladin)
* Aen (Paladin)
* Mxicoball lel (Paladin)
* Dktboy (Foederati)
* Redirect (Foederati)
* Lolistan (Foederati)
Asteroid Scanner

The asteroid scanner is a highly specialized scanning system used in asteroid mining operations. The scanners main usage is to analyze the mineral composition of nearby asteroids and identify the ones that contain valuable materials.

These scanners are found in mining stations and older planet cracker ships.
African-Cali War

A short war between the East African Federation and California on February 21st, 2021. The stated reason for attacking was due to a dislike of California (as well as opprotunity to attack following Multi's Folly). However, it is theorized that the war was carried out at the prompting of Madagascar, who was given the land of California after the war (despite not participating in any way).
Cruiser class ship

These ships are designed to be self sufficient, and have more general roles. Unlike Line ships who require each other to be an efficient war fleet, Cruisers can be independently manned and can go on prolonged missions without requiring much, if any, support crafts.

## Barracks Ship

*Main Article: Barracks Ship*

A ship or non-self-propelled barge containing a superstructure of a type suitable for use as a temporary barracks for sailors or other military personnel. These ships are destined to ferry large numbers of troops over long distances, such as far away campaigns.

## Dreadnought

*Main Article: Dreadnought*

Massive naval units with great firepower, commonly used as flagships for smaller fleets. They excel in naval combat and in bombarding targets on shore. The Dalmer rely upon its great Dreadnoughts, and their ability to operate independently for extended periods of time to control the seas. These hulking behemoths possess armor far greater than that of any other Cruiser class warships. The combination of substantial weaponry and incredible armor that they brandish more than outweigh their somewhat slow speeds in waterborne combat.

## Galleon

*Main Article: Galleon*

These gargantuan ships of war are the main armament in the armada of the Dalmer navy alongside the Galleon. Heavily armed and armored, the Galleon are veritable floating fortresses that constitute the greatest implement of defensive destruction within the Dalmer naval forces. While not as destructive as the Dreadnought or the Wardalmer warships, these ruinous craft have quickly come to be feared across the seas for the unrelenting onslaught they render against their enemies.

The main use of galleons are to defend transports and merchant ships. Giving them the nickname of guard dogs of the sea, profiting of their decent weapon to armor ration.

## Wardalmer

*Main Article: Wardalmer*

Wardalmers rule the seas, raining flaming death on anything foolish enough to combat them. The earliest of the prodigy engineers developed the powerful boilers that allowed the Dalmer to take its ironclad wardalmers to sea. The oceangoing wardalmers, are so large or so difficult to construct that few arsenals could complete the task on their own. While untrained workers can assist by moving raw materials and handling simple tasks, multiple, skilled workers must combine their efforts to guide the project to timely completion.
Cryostasis

Redirect to:

* Stasis
Cryostasis, or stasis is the act of placing the patient in a state where his molecules are stabilized to the point of immobility. The subject is unconscious during stasis, and does not undergo any changes linked to the passage of time. The act freezes a target to absolute zero, but negates the cold effects, effectively stopping the target molecules from being able to move, petrifying the target in the stasis field. Stasis works via a solution akin to antifreeze that slows down the metabolism to an extreme rate, the antigel solution avoids freezeburn in the being in stasis.

## Medical Stasis

Cryostasis became a necessity when too many dalmer used medbays to save them, so cryostasis was developed to placate the need for Fountainwater. The problem with cryostasis was that reanimation often didn’t work, so naturally people were skeptical, and some even refused to be treated at medbays. When a solution was found to reanimate patients with an 85% success rate, stasis became the norm of medbay policy in case of patient overflow.

The Dalmer created massive freezers to compensate for the massive number of patients who could not have immediate medical attention. Cryostasis patient's experience existential dread upon awakening, this can be resolved with a comforting pommade.

Rather than being on a first come, first served basis or by severity of the patient's condition, the AI that manages has complete discretion on which Dalmer is treated when it enters stasis. This arbitrary selection has been widely contested, until reports revealed that if first come first served was applied, the average wait time could potentially be in the decades.

The problems with stasis were extrapolated even further when police forces started using stasis as a carceral threat for perpetrators. Indeed, Imperial justice is harsh, if police forces are sent, their mission is to send the suspects to stasis containment via HP depletion, or to incapacitate them and warp them to the nearest suspect repository. Warper class robots are known to use spirits to hijack UC criminals during operations before they are warped to the repository. Dalmer in stasis can neural interface with machines so that they can work in exchange for reduced wait time.

## Stasis Technologies

Several technologies were derived from stasis technology.

### Fountainwater Cryonis

Keeping people cryogenically frozen in Fountainwater heals them even of long lasting maladies.

### Random Stasis Immaterialism

Due to an unforeseen and unrepeatable glitch, using combat stasis can sometimes cause downwards immaterialism, causing the target to be lost, buried under meters of rock when the stasis ends.

### Truefreeze

The Dalmer studied their cryotech extensively and discovered that specific freeze flash properties tripled damage to the target without the ice breaking. Making Truefreeze a deadly technology.
Cadence Battery

The Cadence Battery, is a set of three artifacts: a tube of metal, a rod of another metal, and a pot seemingly made of immaterium. The pot contains a synthetic, crystalline element called "Cadence Crystals". The substance, through poorly understood physics, has the ability to siphon energy generated from the passage of time, allowing the device to produce unlimited, though minute, quantities of power. While this was enough to power only the smallest of machinery, in higher quantities the battery was a highly efficient means of producing power given that it could run perpetually.

Discovered by Shisherite archaeologists in Grom, the function of the artifact baffles them to this day.
Assault tank

An assault tank is a typically fast attack vehicle designed to break through deadlocked situations.

## Overview

Assault tanks are most often quick and light, sporting minimal weaponry, armor and overall simple designs to facilitate maintenance. assault tanks came with the development of anti armor weaponry that could reliably destroy battle or fighter tanks.

## Battlefield role

Assault tanks are armored vehicles designed as multipurpose tools for the military, which included bridging, frontbreaking and the ability to boost into a rampless jump.

### Bridger

The speed and overall reliability of assault tanks made them useful for providing transport for troops across stretches of water using deployable bridges.

### Frontbreaker

Assault tanks are most often used as frontline vehicles designed to breach fortified positions.

## Loadout

### Armor

Due to its focus on speed and ease of maintenance, assault tanks have basic ballistic protections, but not much else. they do however have plenty of room for their other roles.

### Weapons

Assault tanks are equipped with several slots for weapons systems, which are interchangeable.

### Crew

Assault tanks, due to their nature can be operated by a single person, with room for troops and gunner positions.
Bioluminescence in Welt

Bioluminescence is the ability for an organism to emit light. Bioluminescence is fairly widespread in Weltan biology, especially in marine wildlife, and is used for a variety of purposes, such as luring prey, mating rituals, or even as a weapon.

## To attract prey

Fisher Crabs: Have stalks on their claws tipped with a bioluminescent bulb

## As a weapon

Basilisks: Use the kill stare, an ocular bioluminescent flash that causes sudden unexpected death in epilepsy in its target.

## As a mating ritual

Glimmer Crabs: Their bioluminescence indicates their availability for mating.

## Other

Azure Solanace: Plants that emit bioluminescence at night, possibly to guide pollinizers to it (such as Sunset Fireflies)
Dalmer Wiki

**Welcome to the Dalmer Wiki!**

This Wiki is meant as a repository for everything Dalmer related.

As a warning, readers should beware that this wiki isn't based on any existing media franchise, book or movie. It is purely an exercise in worldbuilding a science fantasy universe.

This link leads to the all articles page.

For a grounds up approach see here

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Deployable ship

Little more than a raft with a sail. The deployable is a seaworthy vessel that is lightweight enough to be used by a single person. It is light enough to be propelled by a single fansail. The vessel is large enough to store a number of chests on its sides and can fit a dozen people (not counting the pilot).

An even smaller variation exists that can seat two people and is propelled with oars.
Bellow Arsenal

The Bellow arsenal is a device that siphons ambient energy in order to stabilize an area of land.

The arsenal is a series of facilities (dubbed temples) that can, once activate create a stabilizing field that suppresses dimensional jumping and thus, stop invasions from the dimension dwellers (nicknamed Dwel) who have since become accustomed to invading the Red earth, to the point of maintaining footholds in the Kingdom. In recent years, some counterattacks have been so effective that the Kingdom has gained territory IN the invasive species' lands.

The Bellow Arsenal also serves as accumulators from the rupturing energies of resisting dimensional warping, as such, this energy becomes the way that Red Earth settlements remain airborne. This energy however, loses its potency outside the kingdom, and dissipates entirely above a certain height, and under a certain height, as such all settlements stay at the same height, except when refueling.

The most famous arsenal is found in the red earth this arsenal not only siphons energy from the area, but creates a stabilizing field that suppresses dimensional instability.
Alignment of realms

A phenomenon that causes the return of the biosphere. When the moon, the sun and a specific realm are aligned with Welt, plants and animals from the realm appear on Welt (and vice versa).

The first attempts at exploration of the realms beyond the planet are probably born from a rescue attempt for those who disappeared during an alignment phenomenon.

Realm alignment causes a redistribution of wildlife in the realms, and is poorly understood, some with enormous consequences.

Realm alignment causes the destruction of fay realms on Welt, sometimes causing near extinction level events of the Fay. Sidhe e
Amber Medical Block

Amber medical blocks are clear cubes that contain the body parts of a patient that is inside a currently operating autodoctor monitoring room.

These blocks may be stored indefinitely until being re-inserted into the cubby holes in the entrance room. These blocks are quite strong, but they can be melted by extremely high temperatures, or shattered by sharp blows. Breaking the blocks ruins the preservation method and results in the preserved object being unusable. Blocks have the same size, and will fit any other hole. Placing blocks in the wrong holes gets no reaction from the machine, but will prevent it from being re-activated until the problem is fixed. Cubbies may be left empty, however, and it will function as normal.

When the blocks are placed correctly and the doors shut, the display shows a loading bar, as another operation takes place. Re-assembly takes forty-fifty minutes to finish, after which the coffin emerges from a door on the conveyor belt in the exit room, holding a fully-assembled organism immersed in blue liquid that slowly evaporates as the organism wakes.

Blocks are clear, and therefore the organs and body parts contained within amber blocks may be easily identified and observed. The body is divided into as many blocks as the use inputs in the display search engine bar.

The blocks are made from a special curated kind of amber. The amber is made from artificially aged tree sap.
Deployable city

Variant of a blimp city, a deployable city is a dalmer invention that deploys a variety of auto constructing buildings that fill the basic necessities of a burgeoning settlement. Usually basic buildings are the governor's palace, a monument dedicated to collecting faith sentiment and a granary with enough capacity to outlast sieges. Other features include defensive walls with manned weapons, water collection devices and coupled hydroponics, flood barriers and a working sewer system.

While prohibitively expensive, deployable cities are popular for colonization efforts and often occupy the city centers of grid cities.

In terms of offensive systems beyond the city walls and its complement of archers, crossbows, field and artillery cannons. Deployable city’s also feature docking and launching space for air and space craft as well as one long range missile silo.
Army of the deep

Deep, very deep into the depths of Welt, created eons ago by the very first High Kings, deep vaults and structures lie beneath the surface of Welt. Uploaded consciousnesses, artificial intelligences, virtual thinkers, thinking computers, thought engines, intelligent systems, neural networks, wisdom simulators, erudition codes, fact grids, and knowledge templates lie in wait for the day their king will call upon them to return to the world of the living Dalmer to serve as the deadliest army ever seen by the Dalmer’s already horrendous standards of warfare.

## Overview

The army of the deep is a purely robotic army composed of frames commanded by artificial intelligences and uploaded conscience.

Upon activation, massive warehouses and structures slowly ascend to the surface to unleash their might upon their unwitting enemies. Inside these structures, the army of the deep, an army of fallen warriors whose consciousness have been uploaded to a robotic frame are stored along with their weapons and vehicles. The structures are vacuum sealed and put in stasis to avoid deterioration of the stored warriors.

First, the structures release swarms of robotic probes and constructs to attend to the rudimentary needs of the massive stasis vaults, although they are generally cared for by living Dalmer who maintain the structures. Soon after the warriors are reawakened and meet with the person who gave the request for aid from the army of the deep. Using the information gained by these scouts, the automated systems assess the current circumstances that dominate its environment.

According to predetermined algorithms, the stasis ends, bringing on-line other machinery and weapons as the circumstances warrant.

It is of note that the scouts are generally the AOD equivalent to a Warlaw, or other military law practitioner, as such, sometimes the conflict is seen as so trivial that the AOD scouts will simply leave, due to lack of real need for their aid. The only situation with a 100% chance of AOD refusal is in case of inter Dalmer conflict.

When the AOD decides their aid is warranted however, the encoded programming reacts extremely aggressively to defend its charges (the requesting forces, High King, Elected King etc…).
Aerodynamic force preservation device

The Aerodynamic force preservation (AFP) device is a machine that allows an air unit to stay above ground while it is activated and is the basis of all dalmer aeronautics.

When activated, the device can maintain an aircraft in the air indefinitely without risk of it losing power as long as it moves. The device has a limited range of a 40km sphere (80 in live combat situations, where the craft returns after firing.). Outside of combat situations, the device only deploys aircraft in areas with a direct satellite vision, it cannot send crafts blind.

The device can transfer the aircraft to another base as long as it is in range of the next AFP device. If deactivated, the affected aircraft will crash to the ground. This is why a safeguard is put into place, which will emergency warp the aircraft safely to the nearest AFP in the network. This is why AFP networks overlap with others frequently.

These devices are most often kept in aerodromes and other aerial transport facilities. however, for larger ships or live combat aircraft, portable AFP devices exist. Aircraft that use onboard afp devices are stable enough to use tractor/repulsor technology. This makes them a useful pillaging tool.

The machine works by wirelessly transferring energy to the airborne crafts engine. A device can service 4 aircraft at a time, but can be upgraded to service 8. These upgraded devices are most commonly found in areas requiring an air defense that can be rapidly deployed in case of attacks such as warp gates or research sites.

These machines are behind the continued appearance of dead planes, commercial aircraft who were maintained in liptic, and continue to fly to this day, long after the Dalmer have left Liptic.
Dalmer Police

The Dalmer police force is a peacekeeping organisation in charge of preserving peace and order and executing the law.

Police forces differ from place to place, some use police robots exclusively, others insist on using artificial intelligence to prevent crimes, while others require dalmer investigators and peacekeepers.

The institution defers to the Palatin for legal guidelines.

The signature Dalmer police vehicle is the Watchful.

## Bounty hunters

Police officers with overarching juridiction to bring in people before the competent judicial authority, such as the palatin.

### Thieftaker

Bounty hunter variant that works in big cities, while bounty hunters typically operate in the outdoors outside settlements. Also called Fugitivari.

## Police equipment

#### Riot Gear

Riot gear is mostly composed of non lethal and incapacitating equipment. The following items are used in increasing orders of response:

Truncheon, Handcuffs, Tasers, Riot shield (can be screwed in place), Tear gas, Bean bag rounds, Water cannon, Paint grenades, Heat cannon

## Missions

### Riot Control

Riot control is one of the missions of the police. To complete this mission, the gear used by police forces is for dispersing crowds and arresting violent perpetrators. This equipment was largely copied by Dalmer travelers for their adventuring among the other races, in order to conserve guest theory.

#### Anti Riot Gear

To counter riot control gear, civilians use various items.

* Gambeson (slash and piercing proof)
* Rubber suit (anti shock attack)
* Helmet (anti percussive attacks)
* Gas mask (anti tear gas)
* Concave Spoon Shield (anti watercannon)
* Shield (anti riot bean bag)
* Oiled undergloves (anti handcuffs)
* Aluminium skin coat (anti heat cannon)

### Weapon dissemination

It is inevitable that the criminal element get access to regulated weapons. In extreme cases laser cutters, gravity fields, shock gloves, wide arc weapons, flysuits, and even disintegration rays find themselves in the criminal element.

However, criminals do not use these as they are bulky and indiscrete. They would rather use clubs, knives, and handguns. However, in case of escalation, these weapons are used, as well as ballistic shields, swords, auto and pellet guns. Personal protection polymers, exoskeletons, charge suits, martial suits and more can also find their way into their hands.

These criminals prey on Dalmer technology for their weapons which they sell to others. A such they are prime targets for Dalmer adventurers seeking a bounty, or the high risk technology brigades.

## Police clearances

Utilities that require police clearance in order to use.

### Police Trunk Key

Can access firearms by opening police trunks and safes.

### Requisition card

Can steal cars without sounding their alarms.

### Vehicle Service

Brings a pre-selected vehicle to the current location.
Airfighter (Polymar)

Polymar Corporation Airfighters are single pilot light attack whirlers equipped with many different weapons at their disposal to fight against many different threats.

## Armaments

The Airfighter is equipped with sensory equipment designed to detect invisible or otherwise hidden units. The Airfighter can also auto repair, but must become stationary in order to do so.

The airfighter is equipped with air to ground bombs designed to destroy buildings, spear launching canons designed to counteract large biological targets and automated crossbows who are more precise and deal more damage against multiple individual targets.

Heavy air cavalry, the gunship variant uses tempest rockets in order to take down heavy air units.

## Combat role

The airfighter is designed for extreme polyvalence and rapid transition between weapon modes which the Cloudscreamer lacks.
Caprinomorph

Also called the Capucine (which is their symbol of royalty), caprinomorph refers to the anthroidic offspring of caprids and anthropomorphs with an anthropomorphic face and otherwise caprid features.

## Overview

The name capucine dates to a superstition that consuming the plant would turn the baby into a beastmate.

Caprinomorphs are one of the more common chimera found in Welt. so numerous in fact that they are considered an other race, their numbers allowing safe interbreeding. Among the capricorn are the diminutive fauns, the brooding pucks and the monstrous satyrs.

The capucine do not tolerate non capucine other races into their settlements and despite their ancestry do not tolerate the goat headed Baphom, Daksha or Capricorns into their cities. However, they do trade with the former, and other anthro headed chimeric creatures are welcome inside their settlements.

## **Goats and caprinomorphs**

For caprinomorphs, goats are mounts, messengers, wet nurses and, rarely, food. Goat keepers are called Azaz.
Chatties

Also known as weapon lockers; Chatties are gigantic desert dwelling anthropodic insects related to cicadas.

## Biology

Chatties that are far taller than most median races of welt when standing upright. They superficially resemble bipedal anthropods, except for their cadaverous appearance and vertical mouthparts, which make their iconic "chattering" sounds.

Later in life they metamorphose a pair of wings similar to hemipterans in order to find mates and lay eggs. Chatties do not travel far during their bipedal phase, only moving large distances once they metamorphose wings to find mates. When moving, chatties walk without disturbing the sand.

A chatty's organism is layers upon layers of redundant organ systems making the creature resistant to physical trauma. The hemolymph of the insect is highly coagulant and adhesive, they use this to their advantage as sharp objects such as claws, blades and teeth become stuck in their flesh. The quantity of objects in a chatty is an indicator of age as well as a nuptial display.

## Behavior

Chatties typically live in deserts, laying in the sand, emerging to feed on cactus fruits and other plant matter.

Not overly violent, they clumsily swipe at threats and annoyances that get too near.

Despite their natural resilience, chatties are very sensitive to most forms of elemental damage, a fact that is exploited by hunters.

### Hunting

Unique among insects is the presence of a crude bone that connects the bipedal legs of the insect to its abdomen. The chatty bone  is highly prized as a tellum tip, as it imparts a large quantity of energy upon impact. For this reason, chatties are hunted by those brave enough to travel deserts to find them.

Hunting chatties is a dangerous profession as it entails seeking out the dangerous arthropods in hot deserts and the manipulation of hazardous elemental materials to which they have no defense.

When the bone is removed, the chatty gain great speed, hence why they are killed without damaging the bone. The bone acts as a wind up to store energy.

Chatty hemolymph is also a good quality adhesive.

### Weapon locker

Some gangs use chatties to store weapons, hence their surnames. They place the slow creatures near trade routes to ambush any travelers that will inevitably use their weapons or arrows against them to no avail, disarming and leaving them defenseless in the process. Since most travelers flee once disarmed, the thieves will then attack the defenseless victims.

Chatty smuggling is illegal, mostly for their confusion with reanimated corpses.