recursal/Fanatic-Fandom huggingface dataset:
Controles y Comandos

A continuación presentamos las teclas de utilidad para jugar Iron Ao, las cuales pueden ser modificadas desde Opciones o con la tecla B.

### **Botones**

**Movimiento de tu personaje**: Flechas (Arriba, abajo, izquierda, derecha).

**F2**: Meditar.

**F3**: Comerciar.

**F4**: Mostrar/Ocultar coordenadas de posición.

**F5**: Chat de mensajes, conectados y nombres.

**F6**: Nombre y rango de los miembros de tu clan conectados.

**F7**: Transformación en Ángel.

**F8**: Transformación en Demonio.

**F10**: Mostrar/Ocultar información de tu party.

**F11**: Abre la pantalla de control de sonido y FXs.

**F12**: Sales del juego y vas a la lista de personajes.

### **Teclas**

**A:** Agarrar objetos tirados del piso.

**D:** Domar animales o criaturas salvajes.

**E:** Equipar un objeto que hay en tu inventario.

**H:** Despliega el mapa.

**K:** Si tienes una mascota seleccionada en tu inventario, esta aparecerá a tu lado al presionar la K. En ese momento podrá ser atacada por otros NPCs o jugadores.

**L:** Cambia la fuente de la letra del juego.

**N:** Muestra u oculta los nombres de los personajes.

**O:** Ocultas a tu personaje en los lugares habilitados para ello.

**P:** Muestra en la consola datos como quest completadas, solicitudes restantes, solicitudes gastadas, puntos de torneo, guildpoints y dragpuntos.

**Q:** Despliega la pantalla de equipamiento de tu personaje.

**R:** Robas a otro personaje los objetos de su inventario o su oro.

**T:** Tiras un objeto que tengas seleccionado en tu inventario.

**U:** Utilizas un objeto seleccionado en tu inventario (Como por ejemplo una poción).

**B:** Despliega la pantalla de modificación de teclas.

**Control:** Atacarás en el combate cuerpo a cuerpo.

**Enter:** Abrirás la ventana de chat, presiona enter nuevamente para mandar el mensaje.

### **Comandos**

**/Descansar**: Cuando estés cerca de una fogata, utiliza este comando para llenar tu energía. No podrás moverte mientras estés recargandola, o hasta que vuelvas a utilizar /descansar.

**/SalirClan**: Dejarás de pertenecer al clan en el que te encuentras.

**/Passwd**: Cambiaras tu contraseña, debes escribir el comando (espacio) y la nueva contraseña. (Ejemplo: "/Passwd nuevacontraseña").

**/Angel**: Te transformas en ángel.

**/Demonio**: Te transformas en demonio.

**/Minotauro**: Te transformas en minotauro.

**/Boda**: Te casarás con la otra persona. Debes estar en la Catedral (Mapa 20).

**/Divorcio**: Te divorciarás de tu pareja.

**/Gm**: Para enviar una consulta a un administrador del juego. Debes escribir el comando (espacio) y la consulta. (Ejemplo: "/GM ¿Como me muevo?").
Road

The road is the setting for the final part of the game.

After finishing exploring the **beach**, and both **upper** and **lower campgrounds**, the chase begins. All the monsters (other than the **lake monster** and the **jackalope**s) will begin to chase the player back to the office.

If the player found an Easter Egg, **Mama** will also chase the player.

If the player found a Slender page, **Slenderman** will also chase the player.

Along the route, the final Easter egg and Slender page will be found.

The final Jackalope is found at the very end, next to the office.
Бостон

Порт Бостона

Бостон был основан 19 августа 2018 года. Первая свая была забита на берегу между заливом Чесапик и рекой Делавер. Поселение развивалось довольно стремительно и уже в начале сентября город имел свою набережную, поместье губернатора, городские дома и склад. Активный рост города и приток поселенцев продолжался и для нужд торговли в гавань Бостона причалил бриг "Стремительный". Это событие было запечатлено как "Бостонское чаепитие". Город продолжал существовать до самого последнего дня, пока великий катаклизм не погубил весь континент.

## Политическая жизнь города

Ещё до первого катаклизма, будущий основатель Бостона- Farrell вступил в Империю Халифат, чьи границы простирались на многие мили вперёд. Город активно принимал участие в жизни Империи и помогал снабжать её города. Во время второй эры не наблюдалось значительных войн, были лишь небольшие стычки. Бостон не стал исключением и не редко подвергался нападениями со стороны Мегаладона, Рорика и других разбойников, но благодаря быстрой мобилизации Имперских войск, захватчиков удавалось прогнать, а губернатор оставался невридимым и здоровым.

В последствии Farrell принял решение о создании своей нации, которая могла бы снабжать новые города и поселения. Эта нация носила название West\_India и довольно быстра включила в свой состав несколько новых городов, чьи название история запомнила лишь частично.

Ближе к середине осени отношения между Халифатом, Вест-Индией и Ретрибушеном начали накаляться. Есть основания полагать, что дурные слухи пошли со стороны Империи Халифат. Так или иначе, но объявление войны не заставило себя долго ждать.

   Когда война шла к концу, Farrell понимал, что войну вести уже не имеет смысла; лидер союзной Империи Халифат был наказан богами, а в месте с ним и лучший воин Империи- Xmex. Вскоре был созван Первый континентальный конгресс, результатом которого должно было стать подписание мирного договора и окончание войны между оставшимися участниками. Во время конгресса город буквально был забит людьми со всего континента, в недавно построенном зале собрания присутствовали лидеры обоих наций- Farrell и Darlene (~Allergi). Событие не увенчалось успехом и глава Бостона отдал приказ рубить всех присутствующих людей из нации Ретрибушена. Некоторые члены нации и их союзники были убиты.
Крестьянин

## Крестьянин

### Бонус прокачки навыков МсММО

Отсутствует

2-ой ранг режима Towny.

#### Команды

Команды доступные владельцу этого ранга:

**/homе <текст>** - телепортация на дом

**￼￼/sethome <текст>** - установка дома

**/delhome <текст>** - удаление дома

**/ec open** - открыть эндер-сундук

**/ah** - рынок

**/ah sell <цена>** - продать предмет на рынке

**/kit Чернь** - набор Черни
Shop

The workshop, or shop, is where buildings one through three are located.

This is where the fleet vehicles are stored.

This is also where employee parking is at.

The cabin is also located here.

There are one Slender note to find here, as well as an Easter Egg.

You encounter a **Jackalope** here for the first time.
Blocked User

If a user is suspected of breaking FANDOM's Terms of Use or a local community's guidelines, they may be blocked by staff or a local admin. Among other restrictions, blocked users can't:

* Create, edit, or move pages
* Delete or protect pages
* Upload files
* Change the rights of others
* Add blog posts or add comments
* Perform some admin-specific actions
* Perform rollback-specific actions
* Create new accounts from their IP address

In some cases, blocked users are also prevented from posting on their own message wall/editing their user talk page if the "cannot edit own talk page" checkbox is checked when blocking the user. If the autoblock feature is enabled then it will prevent IP addresses used by the blocked user from editing.
Easter Eggs

There are three major Easter Eggs in the game, referancing Slenderman, Tattletail, and Five Nights at Freddy's.

### **SLENDERMAN**

There are eight notes hidden around the park. They are located:

1 note at the **Shop**
1 note at the **Beach**
3 notes in the **Lower Campground**
2 notes in the **Upper Campground**
1 note found during the **escape**
If you find one note, you unlock **Slenderman**  as an enemy at the end. If you gather all eight notes, you will win and unlock a new **game mode**.

### **TATTLETAIL**

There are eleven Easter Eggs hidden around the park. They are located:

3 eggs in the **Office**
1 egg in **Building One**
1 egg at the **Beach**
2 eggs in the **Lower Campground**
3 eggs in the **Upper Campground**
1 egg during the **Escape**

If you find one egg, you unlock **Mama** as an enemy at the end.

### **FIVE NIGHTS AT FREDDY'S**

At a campsite you must ask to quiet down in the lower campground, there are pizza boxes that show that they are from Freddy's. This same site has a little child with a Foxy doll.
Vanguard

**Vanguard** is a group of FANDOM users who have volunteered to help make FANDOM's content available on the widest possible range of devices. To do so, Vanguard users have a few extra rights that allow them to edit a FANDOM community's interface. See Special:ListGlobalUsers/vanguard for a member list. Vanguard users will have a "VANGUARD" tag on their profile.
Zonas de entrenamiento

## **Dungeons y entrenamiento**

En este mundo existen diferentes tipos de mapas, entre ellos se encuentran ciudades, bosques y dungeons.

### **Ciudades**

Banderbill: Ciudad perteneciente a la Armada Real.

Atlantis: Ciudad perteneciente a la Armada Real.

Ciudad Caótica: Ciudad perteneciente a la Legión Oscura.

Lindos: Ciudad perteneciente a la Legión Oscura.

Nix: Ciudad neutral.

Ullathorpe: Ciudad neutral.

Rinkel: Ciudad neutral desértica.

### **Bosques**

Son aquellos lugares donde el combate entre jugadores está permitido y que se acceden al ingresar al mapa, sin necesidad de entrar a algún tipo de cueva o teleport. Esta clase de mapas es ideal para entrenar a bajos y medios niveles, y para encontrar criaturas domables con un Domador.

### **Dungeons**

Son aquellos mapas que contienen monstruos de los más peligrosos y cuyo acceso es más restringido.

Dungeon Veril: Brujo, Medusa, Gigante, Sombra y Joven Dragón Verde.

Entrada por mapa 139.

   Casa Encantada: Devastadores, Brujas, Uruks, Centinelas, Licántropos.

Entrada por el Bosque del Terror en mapa 174.

   Dungeon Polo:Caballero Helado, Abominaciones, Yetis, Golem de hielo, Lobos árticos.

Mapas 88, 89 y 90. (Sin entrada)

   Bosque del Terror:Trolls, Devastadores y Devir.

Entrada: Teleport en Isla Esperanza. (Mapa 112)

    Dungeon Piramide: Hallarás un laberinto, una vez que lo cruces, te toparás con la Momia Faraón.

Entrada: Desierto. (Mapa 21)

Video explicativo de como superar el laberinto:

   Dungeon Atlantis: Cíclopes, Darks, Tritones, Magos Malvados.

Entrada: Mapa 85.

    Dungeon Newbie: Dungeon donde comienzan los nuevos personajes.
СанТаун / Атланта

Сожжение СанТауна, перестройка в Атланту

## СанТаун

Мирный городок созданный игроком TheMuzik 18 сентября 2017 года. Этот город был разрушен, но в оченью 2018 TheMuzik начал восстанавливать его. Но это не увенчалось успехом и 2 декабря 2018 года он снова рухнул.

## История

Был основан игроком TheMuzik 18 сентября 2017 года. Через некоторое время город был продан игроку MrMagaChannel. Позже власть перешла в руки старого мэра. Позже TheMuzik разрушил всё то, что было построено при MrMagaChannele, это и послужило причиной их дальнейшего конфликта. TheMuzik переименовал СанТаун в Атланту(Atlanta) и начал постройку замка, к сожалению замок не был построен, т. к. TheMuzik выгнал из города Королевских гвардейцев(WantysX, Misterio228, darkwave, 555666) подумав что они предали его. СанТаун некоторое время ещё существовал, но позже рухнул. Осенью 2018 TheMuzik начал восстановление города, но зимой город распался..

## Известные жители

* TheMuzik
* MrMagaChannel
* WantysX
* Den\_MZ
* kranx
Classes

All classes and Archetypes found in the Player's Handbook and Sword Coast Adventurer's Guide are playable, as are the Blood Hunter class found here and the Gunslinger Martial Archetype found here. The Blood Hunter class is restricted to Orcs and Half-elves, while the Gunslinger Martial Archetype is restricted to Dwarves.
Монастырь

Вид сверху

Небольшая укрепленная крепость на Ильдановых Островах, расположенная на Ретровских горах. После первого Сожжения Мира монах Johnny\_Guitar спас многовековые архивы из недр замка Юстицар. После долгого блуждания по бескрайнему миру он нашел тихий уголок в горах и 14 сентября 2018 основал там монастырь. В данный момент монастырь занимается возрождением веры во Владыку Огня и Света и также ее распространением.

## Известные жители

* Johnny\_Guitar
* Fordring
Ximi Wiki

## The amazing and selfmade and not selfinsert filled Ximizhlum!

Ximi lore goes here. The vast majority should be made by me, the loser going under the name of Ragahnsiir.

I have absolutely no skill in using wikis, so expect everything to look highly primitive.

## What is Chronicles of Ximizhlum?

Chronicles of Ximizhlum, shortened to Ximi, is a fantasy project started by Ragahnsiir in early 2016. It had its beginnings already in 2011, but didn't become an actual full time project until around March or April 2016. Since then, Ragahnsiir has spent most of his days coming up with lore and refining it.

In short, Ximi can be described as just another fantasy world created and maintained by one person.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Индия

**И́ндия** (хинди भारत *Bhārat*, англ. India), официальное название — **Респу́блика И́ндия** (хинди भारत गणराज्य *Bhārat Gaṇarājya*, англ. Republic of India) — государство в Южной Азии. Население — 1 340 468 000 человек (22 декабря 2017)[6], территория — 3 287 263 км², по обоим этим показателям является крупнейшей страной Южной Азии. Занимает второе место в мире по численности населения и седьмое по территории. Столица — Нью-Дели. Государственные языки — хинди и английский.
Кровавая Коронация

Событие произошло 9 сентября 2018 года. Мирный ивент-коронация Ваугхана IX превратился в кровавую резню гостей. Никто из гостей не ожидал подобного развития событий.

## **Предыстория**

Ретребьюшен ушёл с сервера из-за многочисленных конфликтов со старой администрацией. Прошло достаточное количество времени, чтобы старые и не очень игроки перестали бояться их возвращения, и начали создавать нации. В лексикон старых игроков прочно вошёл фразеологизм "во времена ретров". Более-менее известными новыми нациями того периода стали: Те-Лантарис и Либертатем, что привело к множественным военным конфликтам между ними и нациямиХалифат и Северное Королевство. Военное преимущество было то на одной стороне, то на другой. Неизвестно, чем бы это закончилось, если бы не случились технические неполадки, из-за которых пришлось провести вайп всех миров, после чего все вещи, кроме инвентарей, были безвозвратно утеряны и игрокам пришлось отстраиваться заново свои города, фермы, склады.

Перед временным отсутствием правителя власть над Те-Лантарисом получает один из ближайших советников Ваугхана IX — Холи Ливер. Период её правления ничем особо не примечателен и кончается вайпом.

## **Дворец Белой Короны**

После временного отсутствия на сервер возвращается Ваугхан IX и начинает строительство дворца. Для помощи привлекаются Сет Фон Вилдер, Бруталион, Гетман, Холи Ливер. После относительно быстрого строительства, дворец был готов к ивенту.

## **События ивента**

Раздаются приглашения на торжественное событие: передача законной и фактической власти из рук временного правителя Империи потентата Холи Ливер королю Ваугхану IX. Спавн города открыт, церемония начинается, гости заполняют зал. Церемония идёт по плану:

## **Документы, связанные с этим событием:**

Приглашение

09.09.2018
Мастера-армяне

## Физическая информация

### Раса

Люди

Народ, исторически
сформировавшийся в пределах Армянского нагорья. Говорят на армянском
языке, принадлежащем к индоевропейской языковой семье. Формирование
армянского этноса произошло между XIII и VI веками до н. э. в результате
 слияния разноязычных племён, населявших Армянское нагорье в Бронзовом
веке, на основе привнесённого в конце II тысячелетия до нашей эры из
Европы протоармянского языка.
Discussion Moderator

**Discussions Moderators** are users who have additional tools available to manage conversations in various features across the community where users are having discussions. These tools are:

* Removing and restoring threads and replies from any user
* Closing and reopening threads
* Manage Forum boards, move threads from one board to another, and highlight and un-highlight threads.
* Moderating chat
* Deleting blog comments
* Editing and deleting article comments
* Moderating the Discussions feature, if enabled.

Having this status causes the tag "DISCUSSIONS MODERATOR" to appear next to user's username in their profile, unless changed on MediaWiki:User-identity-box-group-threadmoderator.
МСММО

Основная функция McMMO - это введение РПГ-подобной системы навыков, к которой игроки будут иметь доступ с самого начала. В зависимости от того, сколько определенный инструмент используется или определенное действие выполняется, игроки будут получать опыт, который со временем добавит бонусы, такие как двойной дроп, редкий дроп, или дополнительные способности.

```
Вся информация о МсММО - https://mcmmo.fandom.com/ru/wiki/Русская\_McMMO\_вики

```
Races

*There are six kindled races in Ostra that are (initially) available for players to choose in this West Marches. Each race (except Orc) is subdivided into two or more subraces. Make sure that you check out each for additions, restrictions, and options.*

*As of the 14th of Dawnfire, Goblin is now also a playable race, with some restrictions.*

Elf - Elven characters can be either High, Wood, or Half-Elf varieties. No class restrictions from the PHB and the SCAG. Half-Elves can choose the Blood Hunter class\*.

Dwarf - Dwarven characters can be either Mountain or Hill varieties. Dwarves can play the Gunslinger\* Fighter Archetype. However, Dwarves cannot play the Wizard, Sorcerer, or Bard classes, nor can they choose the Eldritch Knight or the Arcane Trickster archetypes. If they gain spells from a Class List via a Feat, they cannot choose from the Wizard, Sorcerer, or Bard spell-lists.

Halfling - Halfling characters can be either Stout, Lightfoot, or Ghostwise varieties. No class restrictions from the PHB and the SCAG.

Human - Human characters must be one of the five variants offered in this wiki. They may not choose either standard human or variant human as laid out in the PHB. No class restrictions from the PHB or SCAG.

Lizardfolk - Lizardfolk characters must choose which Caste they belong to, from among the four offered in this wiki. No class restrictions from the PHB or SCAG.

Orc - Orcs use the Half-Orc stat block in the PHB. No other class restrictions from either the PHB or the SCAG. Orc players can also choose the Blood Hunter class\*.

Goblin - Goblins use the Goblin stat block from *Volo's Guide to Monsters*. They cannot play the Bard or Wizard classes.

\*PHB - Player's Handbook

\*SCAG - Sword Coast Adventurer's Guide

\*The Gunslinger and Blood Hunter Classes were created by Matthew Mercer, and can be found for free on the DM's Guild at www.dmsguild.com.
Король

**Коро́ль** (лат. rex, фр. roi, итал. re, англ. king, нем. König) — титул монарха. Глава королевства. Обычно наследственный, но иногда выборный.

**Короле́ва** (лат. regina, фр. reine, англ. queen, нем. Königin) — титул супруги царствующего короля или царствующий монарх королевства, если этим титулом облечена особа женского пола. Титул королевы, как правило, сохраняется за вдовами умерших королей; в таком случае он видоизменяется и звучит как «вдовствующая королева» либо, в соответствующих обстоятельствах, как «королева-мать».
Ривленний Дадакин

Ривленний - маленький коробочный сын Андрея Дадакина.

## Биография

Ривленний родился в этом индийском острове Альфа-Аг. Он попал в неизвестный мир, они перевели его в неизвестный квартал. Он работал почтальоном России. Свой папа подошёл к Ривленнию и спросил ему, а потом выбросил его на свалку, папа изобрел космолёт для его и он вылетел со свалки и улетел в другой дом.

Ривленний улетел в Майдум и он стал жить в этой планете.

## Печать

 I
 GH
Halfling

## Fearless Wanderers

Halflings are the smallest of the civilized awakened races, but only a fool would measure one simply by his size. Of great heart, and lively charm, halflings are known throughout the world for their good humor, their love of songs, jokes, and conversation, and for their immense, and seemingly insatiable, curiosity. While not very numerous, nor very ambitious, halflings have managed to make their mark on the world, rarely for the worse.

Brave, and often foolhardy, halflings know no fear, aside from the supernatural and otherworldly fear that seizes those who face an angry dragon. Their boldness, along with their great love of pranks and jokes, often leads halflings into serious trouble, and those who would travel with one would be wise to keep them focused, or face the consequences.

A halfling's luck is legendary, and many races wish "the luck of the small folk" upon one another as a blessing in parting. Halflings themselves wink and make grave faces when the tall folk mention their luck, but dim indeed would be the halfling who did not recognize his own good fortune. Those who travel with halflings swear that luck seems to rub off on them, while those who get on a halfling's bad side often find themselves running afoul of fortune.

## Racial Features

In addition to the racial benefits laid out in the PHB and SCAG, halflings receive the following benefits:

**Of Good Courage**: Halflings are *immune to all fear effects*, except for those coming from Draconic sources. This replaces the current *Brave* feature.

**With a Little Help**: Once per long rest, a halfling can grant an ally within 60 feet a *d6 inspiration die*, as per the Bardic Inspiration ability. This does not stack with the Bard class ability, which supersedes this racial feature.

**Grumble and Curse**: Once per long rest, as a reaction, a halfling can grant any creature it can see within 60 feet *disadvantage* on one Attack roll or Ability check.
Chat moderator

**Chat Moderators** are users who have the chat moderator status in chat to moderate a community's chat room. They can ban users from chat, which will kick a user out of the chat and prevent them from returning until a chat moderator, discussion moderator, or admin unbans them from the user's contributions page or until the ban expires.

Having this status causes the tag "CHAT MODERATOR" to appear next to user's username in their profile, unless changed on MediaWiki:User-identity-box-group-chatmoderator.
Bureaucrat

**Bureaucrats** are one level "up" from administrators. Bureaucrats only have the ability to manipulate user rights, as well as block and unblock users, so this right is generally used in addition to the administrator group.

They have the ability to promote and revoke rollback, Content Moderator, and administrator rights as well as appointing new bureaucrats. While they cannot directly remove another user's bureaucrat status, they can remove their own. Bureaucrats also have the ability to remove a user's bot status in case the bot is malfunctioning, but bot flag requests are handled by staff after being approved (by either a bureaucrat or the community). Only FANDOM staff may remove the bureaucrat right from other accounts.

Having this status causes the tag `Bureaucrat` to appear next to user's username on their profile, unless changed by FANDOM staff on MediaWiki:User-identity-box-group-bureaucrat.
About

Welcome to the Mythos State Park Wiki! The plot of the game centers around a late night shift of a state park attendant. As the shift goes on, more and more strange occurrences happen.Created by Molly, the game released December 10th, 2018.

**THIS IS A FICTIONAL GAME.**

*Created by Molly for ENGL 351: Digital Collections and Curation at Dakota State University, Fall 2018.*
Adventure Maps

***This section is reserved for any and all maps created by players on their adventures.***

## World Maps

### Most Up-to-Date Map

* Up-to-Date as of the 1st of Highsun
* Mostly to scale. Based on hearsay and records.

### Old World Maps

*Map of the Northern Marches - Version 2*

* Partially to scale. Based on hearsay and records.

*Rough Map of the Northern Marches - Version 1*

* Not to scale. Based on hearsay.

## Adventure Area Maps

These maps are approximately to scale. Exact distances may be marked. Otherwise reference map scales.

### 21st of Brightbloom: *The Missing Apprentice*

* Map by Alleria Vasari, based on Edward's tale

### 12th of Longday: *First Foray into the Under-City*

* Map provided to Sol of the explored parts of the new tunnels

### 17th of Longday: *Second Venture into the Under-City*

* Maps by Alleria Vasari, showing the areas explored during this venture. See tale for further details.

### 31st of Longday: *Under-City: Cleansing and Scouting*

* An overall map of the reported and explored portions of the Under-City

### 31st of Dawnfire: *Beyond the Mists*

* A general map of the Barrow Field in the moor. They are numbered in rough columns from west to east.
* This link leads to a document with notes for each barrow --> Barrow Field Notes
Taku-He

BIGFOOT-He is a creature similar to Bigfoot. He is a tall, hairy, ape-like creature, seen wearing a coat and tall hat. At first this creature can be confused for a drunken camper, but he will continue approaching the player and getting closer and closer.

He almost catches the player before they leave the **lower campground**.

He will chase the player at the end of the game.
Walkthrough

The game begins at a desk. The player character is on the night shift at a state park in South Dakota. A few cars pass by as you are given control and allowed to glance around you; there are several items to pick up and examine. The clock strikes ten and your phone alarm chimes; time to close the **office** and head out into the park.

You complete locking up after you:

·        Turn off the computer

·        Turn off the open sign

·        Lock the front door

·        Turn off the lights

·        Grab your stuff

·        Grab cabin keys

·        Lock the back door

After finishing these tasks, you can leave the office. The title credits appear and the game will properly begin.

### Shop

You will then go to your car, put your stuff inside, and drive down to the **shop** to switch in to a park vehicle.

> *\*\*if you drive past the shop, the player character will curse, go around the loop, and the game will drive you in to the shop.*
>
>

You then go to retrieve the truck keys and switch to the truck. You exit the employee lot, and go to close the cabin.

·        Close all outer windows

·        Grab flag

·        Unlock door

·        Unlock inner area

·        Close all windows

·        Relock inner area

·        Put away flag

·        Shut off lights

·        Lock door

After successfully locking the Cabin, a “rabbit” will jump by. The character will stare after it, saying that it looked weird. This is the first encounter with a cryptid for the night; the “rabbit” is actually a **jackalope**.

The player shrugs off this encounter. They continue into the park. This is when the game becomes more roam-y. You have the choice to explore the beach, the lower campground, and the upper campground. You can choose any one first, but you must explore all three.

### Beach

The beach is the quickest section to explore of the three, which is why we suggest you visit it first. There is both an egg and a page to find there. After the player investigates the water, they encounter the **lake monster.**

*After this encounter, the beach cannot be returned to.*

### Lower Campground

The character walks the lower campground by foot. There is a sighting of **Taku-He**. There are two Easter eggs to find here, as well as three Slender notes.

### Upper Campground

The character walks the upper campground by foot. There is a sighting of **Little Devil.** There are three Easter eggs to find here, as well as two Slender notes.

### Escape

After examining these three spots, the escape part of the game begins. The character must run from the last examined area (we recommend the Upper Campground last for ease) to the entrance on foot, pursued by all encountered creatures.

A quick way to win is to find all Slender notes throughout the game.

At this, either you make it back to the office and win, or are caught by a monster and lose.
Mythos State Park Wiki

Welcome to the Mythos State Park Wiki! The game centers around a late night shift of a state park attendant. As the shift goes on, more and more strange occurrences happen. Created by Molly, the game released December 10th, 2018.

**THIS IS A FICTIONAL GAME.**

*Created by Molly for ENGL 351: Digital Collections and Curation at Dakota State University, Fall 2018.*

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Lower Campground

The lower campground is the lower section of Mythos State Park's campground. It is the more forested of the campgrounds. **Taku-He** will chase the character through this area.

There is a **Jackalope** to be found near the playground.

There are two Easter eggs to be found here, as well as three Slender notes.
Player

A seasonal State Park employee.

Androgynous, with shoulder length brown hair. They wear a blue jeans, a tan polo, and a tan cap. While the game is in first person, you can see a reflection when passing reflective surfaces (shiny cars in the campground), or when visiting the **beach**.

Other than their appearance, not much is known about the player character.

### QUOTES

> *When phone chimes the 10pm alarm:* “Finally. Closing time.”
>
>

> *If the other desk is examined:* “I really wish I didn’t have
> to work alone on this shift…”
>
>

> *If the player drives past the **shop**:* “SHIT! I really need to
> pay more attention.”
>
>

> *After switching vehicles:* “Man, I hate driving trucks…”
>
>

> *After seeing **jackalope** for first time:* “…That was a strange looking… bunny?”
>
>
Basileus Wainwright

Basileus Wainwright was born in the City of Teraias to a family of craftsmen. Though he had a certain knack for the arcane arts, what he would describe as the insular character of the Tower of the Seven Spires prevented him from pursuing the study of magic formally, so from his youth he took every chance he could to hunt down little scraps of magical lore. Whether it was wheedled from an old crone in the woods, won from a drunk wizard at cards, or discovered by sheer diligence and luck among the detritus of city, over the years he accumulated a small store of lore, little understood but carefully guarded and studied. At last, sensing that his home town had grown a little too cozy for him, and the Tower of the Seven Spires a little too actively interested in his activities, Basileus left to make a name for himself in the wide world. Soon he found himself lost in the wilds, far from all sounds of man and beast, where he wandered half staved for several weeks. During that time he learned the talk of wind and water, of earth and stone. Finally he followed the laughter of a brook to a place where it emerged from the forest, and following it through a reedy marsh made his way to a road, where some passing traders found him and brought him to the Stand. Riding away in the back of the cart, the last thing he heard before his eyes closed in exhausted sleep was the mocking laughter of wind and water.
Jackalope

A small rabbit looking creature with antlers. The player will first encounter this creature after locking up the **Cabin****.**

Catching three jackalope will unlock daylight mode.

> **Upper Campground**, by the bathroom.
>
>

> **Lower Campground**, by the playground.
>
>

> **Escape**, at the end, by the **office**.
>
>

**THIS CREATURE WILL NOT ATTACK YOU.**
Bounty on Feral Orcs by Order of Lord Dunstan Barrish, Duke of Alistair's Stand and Protector of the Northern Marches

*You can find this notice on every public board and broad street in the city.*

By Order of His Eminence, Duke Dunstan Barrish, in order to stem the flow of violent and unprovoked attacks against Our People, a bounty is hereby placed on the feral Orcs that inhabit the plains to the east and south of Our Fair City. For each head provided to an officer of the Watch at the City Headquarters, or to Sir Arthur Aster at his Headquarters in Fort Victory, a bounty will be paid of 5 silver dukes.
Game Modes

The default mode mode is the game as discribed in Walkthrough.

Sometimes, the game starts in Winter Mode, which changes nothing, but adds snow.

After catching three Jackalope, Daylight Mode is unlocked. This is simply just the game during the day.

If you successfully get all eight Slender notes, you unlock the 8-pages mode. This is the Slender game, just using the game's map as a base.
A Brightly Colored Recruitment Poster for the Pathfinder Society

Are YOU ready to Make a Difference? Do YOU feel the call to Adventure? Exploration? Wealth beyond your Imagination?

Come by the Recruitment Center for the Pathfinder Society - a guild of like minded adventurers, explorers, and trailblazers. We offer advice, equipment, maps, and support - all in exchange for a small Percentage Share of your Salvage and the rights to Any and All Artifacts of Interest.

Don't miss out on an opportunity to make your mark on the world!

We also pay SILVER for reliable maps and documentation on the strange flora and fauna of the Marches! Don't SIT on your knowledge - SHARE it!
Glowing Coast

The Glowing Coast is one of the regions of Ximizhlum.

It is bordered by the Heartlands to the east and Tankshita to the south east.

It earned its name by the glowing flora and fauna that inhabits its easternmost areas around the coast. These are visible during the day, but are obviously most prominent during the darkest nights.
The Morning of the 3rd - Stonesday - The Moor

*The fog's thick today. Thicker, perhaps, than it was yesterday.*

 Benji cracked his knuckles and blew into his cupped hands.

*Colder too.*

He trudged through the fog, turning from time to time to see if the fence was still visible. He reached the northwest corner of the fence, and turned to follow it south.

*So far, no breach or break.*

 Two cows had gone missing the day before. When some farmhand suggested that the cows might have gotten through a breach in the fence, everyone breathed a sigh of relief. Not because anyone really thought that had happened. But because the suggestion saved them from uttering what they all thought aloud.

Benji had been cheered by the words, until Vellin had turned to him with that look in his eyes. Farmer Vellin was not one to repeat his commands, nor one to ask permission to send his farm hands to do their job, but Benji could have sworn that there was a look of regret in Vellin's eyes when he had told him to check the western fence-line.

*'Course, he has the right. But I just wish't he hadn't of asked today. Couldn't he have waited for a brighter, warmer day? Or maybe if I had said what everyone was thinking, maybe he would have sent for those folks who passed through here last week, those new Pathfinders or whatever they are.*

Benji didn't have time for any more thoughts. All at once a shape loomed out of the fog at him - a black horrible shape, with a gleaming white face and a horrid misshapen grin. It was upon him, and all was swallowed up by the darkness.

"Is Benji back yet?"

"No sir."

"Send out a group. Find him."

"If he's out there...we'll find him, sir."

As darkness fell on Alistair's Stand, the fog from the moor seemed to roll closer to the city. Not content to crawl about the heather and ground-moss, it writhed and coiled toward the walls, like a ghostly cat, creeping up on an unwary mouse. By the time the nine-o'clock bells were struck, the streets were hushed by the thick veil. The mist licked hungrily at windows and doors, seeking a way into the hearths and homes of the people of Alistair's Stand.
Yedus “Scrap” Agadar

Yedus Agadar
Looking for work! I'm gunning for a job and I always have a blast when the going gets tough! While I'll shoot down any really bad ideas, I'm never opposed to talking about them over a bit of friendly fire! You won't be sorry you hired me! I'm the best scout, best tracker, best smith, best fighter and best shot this side of the of the Sea of Stars!

You can call me Scrap! Speaking of! Do you have any extra high grade metals?
Королевская гвардия

darkwave

TheMuzik

geni888

555666

zemlyak\_l?

##### Предыстория

Днём 8 декабря 2017 года Misterio228 обнаружил что его кота нигде нет, как он позже узнал, его кот был убит Mr\_Limon'om. Не долго думая Misterio228 созвал друзей(WantysX, darkwave, 555666, TheMuzik) и предложил пойти с ним в Камелот, чтобы отомстить за своего кота. WantysX и darkwave сначала замешкались, но позже тоже согласились. Пока друзья собрались стало вечереть.

###### Осада Камелота

Прибыв в Камелот они обнаружили что Mr\_Limon был не один, но это их совсем не смутило. Они отказались выйти на поединок ссылаясь на то что они в меньшнстве, тогда TheMuzik предложил им сразиться 2 на 2. Но и от такого они отказались. Позже подоспели EXGF, Allergi, MrMagaChannel и geni888. После этого EXGF согласился срзиться с ними 2 на 1, но и от такого они отказались. Тогда кто-то начал демонстративно обстреливать некое подобие оборонительного укрепления. Остальные также начали стрельбу.

###### Создание Королевской гвардии

После осады Камелота все собравшиеся люди последовали в замок Юстициар и собрались в тронном зале. Никто не понимал что сейчас случится и для всех это было интригой. А случилось следущее: королева Allergi объявила о создании Королевской гвардии и назначила EXGF её командующим.

Все были приятно удивленны, ведь для них это была большая честь - быть Королевскими гвардейцами великой нации Retribution.
The Morning of the 10th - Sunsday - The Streets of Alistair's Stand

There was a slight chill in the morning air. Dew had been settled on the tufts of grass growing up through the cracks in the street when Brom had looked out of his front door. He pulled his cloak tighter about himself, and stepped out into the street.

The service at the cathedral was longer than usual. A special prayer was offered in thanksgiving for the "Heroes of the Deepgate". He had stifled a scowl when he had heard it.

*Damned fools we are, poking about in things that are as likely as not to kill us all.*

After all, this wasn't the first time Alistair's Stand had had "heroes". The Pathfinders had claimed to be the solution to the city's problems. There had been those fool knights, sworn to fool oaths. The Spires had meddled in the north too. Now they were gone, all gone, save for one doddering old halfling keeping his last few grey hairs warm by a dying fire, and a tippler priest, who says his prayers over a bottle of mulled wine.

Nor had these "new" heroes escaped unscathed. He'd heard talk of the strange sorcerer, and the Scatha. Both dead.

*Just like the rest.*

 He scowled again as he left the temple, heading to the market. He needed to get something for supper. Perhaps a nice leg of lamb...

"Have you heard of the lizard? He killed thirty of the monsters, just by tearing them apart with his bare hands!"

"Ha, if you call those bloody weapons 'hands'!"

There was general laughter in the crowd.

Brom looked up annoyed, and hurriedly picked a leg of mutton swinging from a hook.

*Can't I get away from talk of those meddlers anywhere?*

"I heard that the two dwarves blew up the Deepgate to keep the creatures back!"

"No, no, they just burned down a bunch of mushrooms."

"Hahaha, do you really think the Thane would have met with them if they had just torched a bunch of fungus?"

Another burst of general laughter.

"No, no. My friend Gorran saw them come out of the tunnel - they were scorched and covered in ash. They blew something up down there."

Brom handed over his copper savagely to the butcher, and hurried off home.

Behind him the crowd continued to speak of the Heroes of the Deepgate, the story never quite the same, never quite true, and hope began to slowly creep back into the city of Alistair's Stand.
Ancaith Riárdon

"Well, I'll tell you a bit of a story about myself. I used to be a sailor - see, halfling sailors aren't out of work often. All the advantage of a young kid, small size, nimble, but know how to follow orders like a good crew member, and not stupid about it. And with the legendary good luck and all, well, a captain knows an opportunity when he sees one.

"Luck won't do everything for you though, and being blessed by fate doesn't keep a man from harm. Our crew ran into a big storm, and I went overboard. I must have drifted a fair bit then, because I ended up on an island I don't remember seeing on any chart. When I came to my senses, I almost dropped dead then and there from fright - standing over me was a bronze dragon.

"I must have looked pretty pathetic. It's a surprise she didn't decide to make a meal of me - instead, she went and took me in as a guest.

"My ship didn't come back for me - I can't say I blame them. For all they knew, I'd been caught in Rán-yenat's nets and taken into the darks of the sea. The dragon - Khethryss, she was called - let me stay with her in the caves she'd dug out of the rock on the island. Seems there wasn't much for her to do, and my company kept her entertained. We got along fairly well - and a good thing too, because as far as I could tell, hardly any ships traveled that way, and there wasn't really any other way to leave the place. A couple of years passed, and Khethryss and I bonded quite a bit. We treated each other like siblings, and after a while, we ended up making a kind of friendship pact. Pretty soon after, I started getting some weird magic powers - I guess I should have expected something like that, making a bond with a dragon, but it still came as a little bit of a shock.

"I didn't get too much time to practice with them though, because a ship finally showed up close enough for me to signal to it. It was hard to leave Khethryss, but I knew I couldn't stay on the island forever, and she needed to find some adventures of her own. The ship was going to the north, all the way up to Astrata, and with my new abilities and my knowledge of how to make the best of a bad situation, I figured that sounded like a good place to go next."
Interludes

## Brightbloom

The Morning of the 15th - Firesday - The Righteous Rest

The Evening of the 28th - Sunsday - The Streets of Alistair's Stand

## Longday

The Morning of the 8th - Firesday - The Deepgate

## Dawnfire

The Morning of the 10th - Sunsday - The Streets of Alistair's Stand

The Evening of the 16th - Watersday - The Streets of Alistair's Stand

## Laterose

The Morning of the 3rd - Stonesday - The Moor

The Evening of the 13th - Sunsday - The Clockwork Spires

The Evening of the 25th - Firesday - The Streets of Alistair's Stand and Below

## Longnight

The Night of the 31st - Moonsday - The Streets of Alastair's Stand and Beyond
The Morning of the 8th - Firesday - The Deepgate

*Crack. Crack. Crack. Crack.*

Grima had heard that sound his whole life. Twenty five years in the pits of Khar'Zhan. Fifteen in the mines of Trosten. The same sound.

*Crack. Crack. Crack. Crack.*

Forty years of hacking at stones, mostly in the dark; forty years of giving up every major find to some overseer; forty years breaking his back so that some Thane who never touched a pick-axe in his life could drink and get fat and trace his ancestry on vellum in some brightly lit pleasure hall.

*Crack. Crack. Crack. Crack.*

He paused and wiped his brow. That's why he was here, now. In the north, he had a chance. Find the Undercity. Reclaim it for the Dwarves. Bring honor to the clans. And get rich, maybe. For that, he'd break his back a hundred times over. For that, he'd give his life. For that...

*Tap. Tap. Tap.*

That...was a new sound...

*Tap.*

*Tap.*

*...*

*...*
Looking for Artifacts and Rare Treasures of the Ancient World!

*This notice is small, but has been put up in many places throughout the city.*

Good day! I am looking to purchase any and all Artifacts and Rare Treasures found in the ruins of this land. I will pay a PREMIUM!

If you have items you think might be worth my time, inquire at the desk of the Boarsheart Inn and Tavern. Simply mention this advertisement, and I shall find you.

NO FAKES.
Sistema de Quest

## Quest: Explicación y existentes.

### **¿Qué son las Quest?**

Son misiones o tareas que te encomienda un NPC del juego para que realices, donde podrás conocer el mundo de Iron Ao, y cuya finalidad es que logres ingresar a ciertos lugares y asesinar determinadas criaturas.  Son una gran manera de subir de nivel tu personaje, ya que logras matar criaturas mientras consigues puntos extra de experiencia.

### **¿Qué necesito para hacer una Quest?**

Las Quest pueden realizarse sin importar la reputación de tu personaje y algunas podrán requerir la ayuda de otros usuarios.

### **¿Qué obtengo por realizar una Quest?**

Una vez completada la aventura exitosamente, recibirás recompensas según cual hayas realizado. Las recompensas generalmente suelen ser oro, puntos de experiencia, DragPuntos y otros objetos valiosos.

### **Lista de Quest**

#### **"El comienzo"** (Para clases Mágicas y No mágicas)

Objetivo: Matar 5 lobos, 5 serpientes y 1 hormiga gigante.

Se obtiene en: Dungueon Newbie.

#### **"Cuevas de Nix"**

Objetivo: Matar 8 arañas y 10 trogloditas.

Se obtiene en: Ciudad de Nix.

#### **"Cacería de Trent Joven"**

Objetivo: Matar 10 trents jóvenes.

Se obtiene en: Ciudad de Nix.

#### **"Vamos al Bosque"**

Objetivo: Matar 10 Hobbits Gigantes y 10 Trents.

Se obtiene en: Ciudad de Nix.

#### **"Uff, que hace frío"**

Objetivo: Matar 15 abominaciones.

Se obtiene en: Dungeon Polo.

#### **"Maldito Atlántis"**

Objetivo: Matar 10 tritones y 10 cíclopes.

Se obtiene en: Ciudad Atlántis.

#### **"Peligroso Veril"**

Objetivo: Matar 6 brujos y 20 medusas.

Se obtiene en: Arghal. (Mapa 150)

#### **"Bajemos al Gigante"**

Objetivo: Matar 10 gigantes.

Se obtiene en: Isla Esperanza (Mapa 112)

#### **"Bosque terrorífico"**

Objetivo: Matar 8 devastadores y 7 Trolls.

Se obtiene en: Isla Esperanza (Mapa 112)

#### **"Casa Encantada"**

Objetivo: Matar 10 Uruks y 5 Centinelas.

Se obtiene en: Isla Esperanza (Mapa 112)

#### **"Gran Desafío"**

Objetivo: Matar 5 Devir.

Se obtiene en: Isla Esperanza (Mapa 112)

#### **"Templo marítimo"**

Objetivo: Matar 10 elementales de agua y 10 genios de los mares.

Se obtiene en: Entrada a Dungeon Marino (Mapa 86)

#### **"Templo Marítimo II"**

Objetivo: Matar 10 caballos de mar y 10 Leviathanes.

Se obtiene en: Entrada a Dungeon Marino (Mapa 86)

#### **"Mucha oscuridad"**

Objetivo: Matar 8 señores de la muerte, 5 cancerberos y 4 sirvientes demoníacos.

Se obtiene en: Ciudad de Nix.

#### **"Mucha oscuridad II"**

Objetivo: Matar 1 Rey Mago y 4 Rey Fantasma

Se obtiene en: Ciudad de Nix

####

#### **"Camino al Infierno"**

Objetivo: Matar 4 Hidra, 4 Fenix y 8 Genio Infernal

Se obtiene en: Entrada a Dungeon Infierno (Mapa 47)

#### **"Camino al Infierno II"**

Objetivo: Matar 3 Dragón Legendario y 8 Dragón Infernal

Se obtiene en: Entrada a Dungeon Infierno (Mapa 47)

#### **"Frío, mucho frío"**

Objetivo: Matar 2 Caballero Muerto y 3 Gigante de Roca

Se obtiene en: Dungeon Polo (Mapa 88)

#### **"Derrota al Caballero Helado"**

Objetivo: Matar 1 Caballero Helado

Se obtiene en: Ciudad de Nix
The Evening of the 16th - Watersday - The Streets of Alistair's Stand

Captain Raido stared at the report, unable to make heads or tails of it.

*Goblins...offered...tribute? What in the Nine Hells, the Three Heavens, and all the blasted ground between is going on?*

He glanced up at the Outrider. The poor man was as confused as the Captain, or perhaps even more.

"You say...they offered you...food?"

"Yessir, that they did sir. They said it were for keeping the "demon-bats" away from their home. Said they were going to clear out and move closer, sir. Said they were going to set up a camp at the crossing of the rivers, which I assumed meant where the Run hits the Arden, sir."

Captain Raido sat back in his chair, and after a moment or two, let out a burst of air that was at least part laugh. "Phew..."

"There were more, sir. They said we could stop sending the black-cloaks and their bones to the valley, since they were clearing out."

Captain Raido sat back up, his amused expression instantly gone.

"Black cloaks? Bones?"

"Aye sir. Do you think...?"

"Yes, it's Cyric. It has to be. But what could they want with the caves?"

"Well, sir, there's more'n the caves in that valley sir."

Raido frowned darkly.

"The ruins? Hm...well, its too far for the Outriders to investigate. We'll have to hope that the valley keeps its own..."

As the Outrider saluted and retreated, Raido swiveled his chair toward the fire.

*So the Cult is spreading even further. Damn them. Someone has to stop them before they accomplish whatever it is they're trying to do. Should I ask that elf if she...*

His face, pensive, fell.

*Hm...she died, didn't she? Of course. Why shouldn't she? Everyone else has.*