recursal/Fanatic-Fandom huggingface dataset:
Eight Gates

八門

*Hachimon*

The Eight Gates refer to a series of techniques that allow the user to target and release eight specific Tenketsu within the human body. By forcefully opening these Tenketsu, the user is able to draw out their true strength. This power is temporary however, and after use will leave the user physically exhausted and injured due to their body going beyond its natural limits.

## Limitations

While each of the Eight Gates are not inherently a jutsu in of themselves, they are treated as such. Each Gate has its individual cost to open, and grants unique benefits to their user. Each Gate is ranked like regular Jutsu, and as such cost the same amount of Chakra to activate. The only difference between these gates and a regular jutsu is that once used: these do not require more chakra to upkeep. Below is a list describing the rank of each gate, as well as the benefits it gives.

**All gates last for approximately 4 rounds, the duration will be stopped prematurely if a derived technique is used during this time (I.E: Front Lotus, Morning Peacock; etc.)**

### B-Rank

* **Gate of Opening.** Raises Strength, Agility by +6 points. Once time runs out, buff is removed, and the user will suffer a -6 penalty to the same attributes.
* **Gate of Healing.** Raises Strength by +12 points. Once time runs out, buff is removed, and the user suffers a -12 penalty to Strength. This buff can overlap with Gate of Life. Activating this gate costs no Chakra and negates the debuffs from Gate of Opening.
* **Gate of Life.** Raises Agility by +12 points. Once time runs out, buff is removed, and the user will suffer a -12 penalty to Agility.

### A-Rank

* **Gate of Pain.** Raises Agility by +24 points. Once time runs out, buff is removed, and the user will suffer a -24 penalty to Strength. This buff can overlap with Gate of Limit.
* **Gate of Limit.** Raises Strength by +24 points. Once time runs out, buff is removed, and the user will suffer a -24 penalty to Agility.
* **Gate of View.** Raises Strength and Agility by +12 points. Once time runs out, buff is removed, and the user will suffer a -12 penalty to Strength and Agility.

### S-Rank

* **Gate of Wonder.** Raises Strength and Agility by +24 points. Once time runs out, the user will be rendered completely immobile from their injuries.
* **Gate of Death.** Raises Strength and Agility to an incalculable level. Once time runs out, the user will die from its use.
Skilled Quadruple Shot Technique

巧四散弾の術

*Takashi Sandan no Jutsu*

A rudimentary technique that involves the use of four ordinary kunai, although these can be substituted with other kinds of daggers. The user first gathers four kunai to be placed into each space between the fingers. After doing so, they throw the kunai at a high-velocity towards their intended target. With enough force to pierce through wood like it was paper. Wherevever the kunai land, they form a cross '+', deeply impaling whatever chanced upon it.

This technique can also gather more necessary momentum and precision, if the user is allowed enough time. If they are given more than a few seconds (1 posting round) then the precision gained from this technique is enough to even pierce stone.
Fūma Shuriken

風魔手裏剣

A **Fūma Shuriken** is large projectile named after the Fūma Clan who invented them. It consists of four curved, steel blades that are attached by a series of concentric rings which allows it to be collapsed for easier storage. When fully extended, the Fūma Shuriken is locked into place with each blade protruding at a **90°** angle. Each blade is approximately **18"** in length, and the circles that bind them together are no less than **6"** in diameter, making for a total span of **42"** from blade to blade. This weighs **5 lbs**.
Mushisō

**Mushisō** 「虫巣 (むしソウ) , lit. meaning: Worm Den」is an obscure black market that can be found deep within Konoha's sewers. It is led and maintained by an unknown group of shinobi that live in the village, who seem to run it for the profit of said market alone. Only mutual acquaintances who can be absolutely trusted by members of the market are allowed to partake in it. There are various, odd trinkets that can be found within the market. Most of them concern goods that may exist within Konoha, but cannot usually be obtained unless through restricted means. This means most of Mushisō's inventory consists of illegal, or taboo, items. While most items on sell in the market are charged at luxurious prices, bartering is also accepted.

Items can also be sold at the market. Including rare materials such as exquisite weaponry, Dōjutsu, and material gathered from those who possess Kekkei Genkai.

Currently, the following items can be found at Mushisō:

* Konohagakure's Bingo Book.
* Kinjutsu (for more information, find the market in-character).
Seventh Training Ground

第七演習場

*Dainana Enshūjō*

The **Seventh Training Ground** is one of the few outlying training grounds within Konoha. It can be found at the foothills of Hokage Rock, where a rock-strewn grasslands can be found. There are boulder in many different sizes that have landed atop the grass. Scattered fragments of previously destroyed ones can be seen everywhere. The uneven terrain can make for difficult spars, which might dismay some while challenging others. Overall though, it is the perfect place to refine and practice one's techniques. The rocks themselves are a perfect medium to judge how destructive a jutsu can be.

Strangely enough, no matter how many boulders are destroyed: They always seem to come back.
Earth Release: Earth Spear

土遁・土矛

*Doton: Domu*

To activate this jutsu, the user first flows Earth chakra throughout their body either completely or partially. This causes a noticeable discoloration, as the affected skin turns to a dark black. Overall, this enhances the character's destructive power, while also granting them an immense level of protection from almost all attacks aside from Lightning Release techniques to which it is very vulnerable to.

## Limitations

The use of Earth Spear grants two extreme benefits to the user, including their physical strength and durability. With the former allowing the user to blow through most defenses, and the latter making their skin "as hard as diamond". Without relying on advanced methods of attack, the only reliable way to break through Earth Spear is with Lightning Release jutsu.

Using this jutsu only applies to specific parts of the body. At the cost of more Chakra, this effect can be extended across the entirety of the body. The exact level of what's covered is defined by the word "appendages". This traditionally means parts of your body such as your head, an individual arm, and leg. In this context, it will also mean one's chest, as well as what was mentioned before. So in total, there are 6 appendages that this can be applied to. **Covering one appendage with Earth Spear costs 4 points of Chakra.** Therefore, to cover the entire body for a single round to avoid damage would cost 24 points of Chakra.
Akimichi Clan

秋道一族

*Akimichi Ichizoku*

## Jutsu

**Fighting Style*** Butterfly Mode A-Rank
* Calorie Control

**Ninjutsu**

* Multi-Size Technique C-Rank
	+ Partial Multi-Size Technique C-Rank
	+ Super Multi-Size Technique A-Rank

**Taijutsu**

* Butterfly Bullet Bombing B-Rank
* Super Open Hand Slap B-Rank
* Human Bullet Tank C-Rank
	+ Spiked Human Bullet Tank C-Rank

The **Akimichi Clan** are a noble clan of shinobi that hail from Konohagakure. They are known for using Hiden that allow them to expand various parts of their bodies to gigantic proportion, and using those techniques to obliterate enemies with overwhelming force. They, like other noble clans, once served directly under the Kamika. Cemented to this position by centuries of feats and legends that have awed the world of Shinobi since its early days.

In the era leading to the creation of the hidden village system, the Akimichi were staunch supporters of the Black Wolves. A mercenary group that sought change for good, led by the man who would eventually become the First Hokage: Jinaku Inuzuka. When Konohagakure was founded, they were the second of the noble clans to migrate to it.

## Traits

### Physical Traits

* Eye Color: Black.
* Hair Color: Shades of red, or brown.
* Skin Color: White.
* Markings: Unique tattoos or make-up used on both sides of the face. Design is unique to the individual.

### Skills

Akimichi clan members may either start with the following options, or forgo each in trade of using the Build Customization system.

1. Start with Yang Release as an affinity nature, Calorie Control, and Multi-Size Technique.
2. Start with Yang Release as an affinity nature, an additional Jutsu, and two Power Score points.
Ketsuryūgan

血龍眼

The **Ketsuryūgan** (血龍眼, lit. meaning: Blood Dragon Eye) is a Dōjutsu which appears in the Chinoike Clan. When activated, the user's eyes become red as blood, with a gleaming pupil that seems to hold a magenta hue. Doing so grants the user access to some unique abilities, chief among them being the ability to manipulate blood. However, as most other Dōjutsu are capable of, they can also perform Genjutsu. While not considered on the same level as the "Three Great Dōjutsu", it has earned some comparison to them.

## Overview

The most noticeable ability that the Ketsuryūgan possesses is perhaps its most peculiar, the ability to manipulate blood. Or, more specifically, liquids with a high-iron content. However, there are distinct limitations to this that hold it back from being truly comparable to the Three Great Dōjutsu. The first, and most notable of which, is that the Ketsuryūgan can only interact with said liquids that have been infused with Chakra. Similar to the sand-manipulating ability that Shukaku's Jinchūriki possess. This can be done through multiple methods, the most common of which involve exposing the user's own blood to a target's. Infusion through this method is rather simple, but this restricts it from being mindlessly used against any living being within range. After doing so, the user can manipulate the liquid freely. Capable of hardening it into makeshift weapons, extensions of their own being, and so on.

The Ketsuryūgan is also capable of Genjutsu, which can be used to deadly effect in combat. Some of the most notable examples include genjutsu capable of controlling a target and in turn commanding them to obey specific orders, and even placing Genjutsu barriers in the mind to prevent target's from accessing high-priority information. Of course, these require the jutsu in question for use and cannot be used passively.
Resonating Echo Speaker

響鳴スピーカー

*Kyōmei Supīkā*

A **Resonating Echo Speaker** is a special gauntlet that harnesses the power of sound through the movement of the arm and the many holes in it. This sound can then be manipulated through the use of chakra, creating all sorts of effects that can debilitate and concuss a target. It is a sturdy gauntlet that can hold its own against other weaponry, capable of even turning the vibrations of weapons clashing to its own advantage. The gauntlet itself is approximately **18"** in length, and weighs an estimated **5 lbs**.
Giant Folding Fan

巨大扇子

*Kyodai Sensu*

A **Giant Folding Fan** is a specialized tool for shinobi proficient with Wind Style. As its name suggest, it is a giant war fan that is **4'** in length, with special indicators on its fan in the shape of three circles. Each circle is called a Moon, and the more there are out in display indicates how strong the gusts of wind made by the fan are. This item weighs approximately **10 lbs**.
Four Legs Technique

四脚の術

*Shikyaku no Jutsu*

## Derived Jutsu

* Fang Rotating Fang B-Rank
* Passing Fang D-Rank
	+ Fang Passing Fang C-Rank

The signature technique of the Inuzuka Clan, and one of the few known Beast Imitation Ninja Arts. The user begins with shrouding their body in Chakra, and entering a stance where they can move on all fours. This coat of Chakra grants them an increase in their speed and accuracy (+2 to Agility; +1 to Perception), as well as temporary growth in their finger and toenails that make them into claw-liked protrusions as well as lengthened canine teeth. Although a smaller, and less discernible feature, their pupils also constrict to become vertical slits. Given the stance coupled with the benefits of this technique, it is best used in similar ways to the typical Inuzuka fighting style, with Guerilla tactics.
Tattokai Ryū

Titles your character has earned over the course of the RP.

Discord username.

## Nature Types

 Fire Release

 Wind Release

 Earth Release

## Jutsu

**General Skills*** Body Flicker Technique
* Body Replacement Technique
* Clone Technique
* Manji Formation
* Rope Escape Technique
* Transformation Technique

**Ninjutsu**

**Genjutsu**

**Taijutsu**

## Inventory

(Enter summary of your character and their background.)

## Personality

(How does your character act? Do they act accordingly to different situations? Possess any quirks; etc. List their specific character traits here.)

## Power Score

### Combat Skills

 Barrier Ninjutsu
 Nintaijutsu
Team Template

This is the coding for the Team Template. If you would like to see an example of how this template looks when used, feel free to check the Team category.

## Coding

```
{{Team

(Enter overview of team.)

== Wardrobe ==
(Optional: In the event your team has an outfit, or wears something in common such as a particular necklace, you can describe it here.)

== Missions ==
(List all the missions your team has completed, as well as whether or not they succeeded or failed.)
[[Category:Pending Team]]

```
Aburame Clan

油女一族

*Aburame Ichizoku*

## Jutsu

**Fighting Style*** Parasitic Destruction Insect Technique

**Ninjutsu**

* Secret Technique: Insect Sphere B-Rank
* Insect Clone Technique C-Rank
* Insect Jamming Technique C-Rank

The Aburame are a noble shinobi clan that rest within Konohagakure. They are known famously for utilizing special, chakra-eating insects through the use of their Hiden. The clan originated from the southern Land of Fire, in the early days of the Shinobi Age. Their skills came to prominent use when they, like the other noble shinobi clans, united together to defend the Kamika from the Land of Fire's original army following its politicization after the advent of chakra first being discovered.

During the era preceding Konohagakure, they were known as allies to the Black Wolves led by Jinaku Inuzuka, who eventually became the First Hokage. After Konoha's founding, they were the third noble clan to migrate to the village.

## Traits

### Physical Traits

* Eye Color: Black.
* Hair Color: Brown.
* Skin Color: White.

### Skills

Aburame clan members may either start with the following options, or forgo each in trade of using the Build Customization system.

1. Start with Kikaichū and an additional combat star in Ninjutsu.
2. Start with Kikaichū, and two Jutsu.
Mission Assignment Desk

火影の事務所

*Hokage no Jimusho*

The **Mission Assignment Desk** is a small room frequently moderated by Chūnin and government officials. It can be reached through an open walkway that connects the entire building with the right side of the Academy. Indoors is typically a busy scene, no matter how early or late. At least several people will typically be inside, clumping together around the walls where many scrolls have been fitted into holes in the wall at different heights. These scrolls are separated by their colors and quality.

* D-Rank missions are within the green section, and the lowest, with a standard enough look without any intricacy. Like all other scrolls, the protruding half has a Kanji emblazoned on its end to give an idea what mission it is.
* C-Rank missions are in the yellow section, their inscribed Kanji are typically well-done and without fault.
* B-Rank missions are in the orange section, possessing motifs of large forests on their covers, their Kanji are immaculately drawn on.
* A-Rank missions fall under the red section, with motifs of infernal fires, the Kanji on their ends are lacquered with gold.
* S-Rank missions are unique in that because of how high they are, they have black talisman's attached to them that read out the mission's nature.
Bubble-Utilizing Pipe

シャボン玉用パイプ

*Shabondama-yō Paipu*

A Bubble-Utilizing Pipe is a special shinobi tool, specifically created for the use of Soap Bubble Ninjutsu. It is a **12"** long pipe that is bent in the middle, with a small red tassel attached to it. While it may not appear very sturdy, it can hold its own against blades without taking significant damage.
Thirteenth Training Ground

第十三演習場

*Daijūsan Enshūjō*

The **Thirteenth Training Ground** is one of the more dangerous training grounds, typically used by experienced Chūnin wishing to push themselves to the brink. The Training Ground is within a large copse filled with gigantic trees. The ground is barren, no grass grows on it. This, as well as a sign from the trail leading to it, indicate its status. Every night, aspiring engineers set up ingenious traps that could maim any man walking through. The traps there are dangerous, and the only way to access it is by signing a contract outside of the grounds to pass an invisible barrier.

Once inside, trainees will have to use the best of their wits and courage to surpass the traps laid out there. Some require lightning-quick reactions to pass by without being brutally injured, others the strength to push back whatever is slammed towards you, sometimes: You've just got to hope your body is strong enough to withstand the assault. Given its proximity to the **Fourty-Fourth Training Grounds**, and its dangerous nature, most avoid it.
Lightning Release Chakra Mode

雷遁チャクラモード

*Raiton Chakura Mōdo*

The users dons a cloak of Lightning Release chakra over their whole body. While offering a level of protection, this chakra mode also stimulates the user's nervous system, increasing their reaction time and speed. The primary purpose of this is to enhance the user's ability in melee fighting, as well as allowing them to use various Nintaijutsu techniques.

## Limitations

This is a versatile jutsu, not just because of what it offers its user, but also because of the degrees to which it can be activated. This jutsu can be activated in different stages, costing different amounts of chakra, and in return giving the user higher benefits. These levels can be seen physically. Starting with the hair being raised, then sparks of electricity arcing from the user's body, and finally a visible chakra shroud around themselves. The costs of using these different stages can be seen below, in three different tiers that user's can access depending upon how much they're willing to spend.

**The benefits of Lightning Release Chakra Mode only affect Strength, Agility, Constitution, and Perception.**

* +3 to attributes. Costs 8 points of Chakra to activate, 4 to maintain.
* +6 to attributes. Costs 16 points of Chakra to activate, 8 points to maintain.
* +9 to attributes. Costs 24 points of Chakra to activate, 12 points to maintain.
Amegakure

雨隠れの里

*Amegakure no Sato*

### Symbol

**Amegakure**, The Village Hidden in the Rain, is the capital of the Land of Clouds. Although it is the capital city of this country, Amegakure also acts as its country's respective hidden village. The village itself was created less than a century ago, when the First Shogun became the de facto ruler of the country following the Senzoku Jidai. A period of time that was marked by a series of wars fought by the strongest shinobi clans within the country. All vying for complete control within the Land of Clouds.

Shinobi from this village wear uniforms, consisting of slate gray jumpsuits overlain with flak jackets that are dyed a muted lavender. Opposite of each breast of the flak jacket are minimalist motifs of waves, representing the tumultuous waters of the lake surrounding Amegakure.

## Clans

* Fūma Clan
* Hattori Clan
* Katō Clan
* Kaguya Clan
* Mazoku Clan
* Taira Clan

## Government

Amegakure is the central hub of government for the Land of Clouds. The village, in its entirety, is governed by the Shogun himself. However, given his responsibilities as Shogun, most of the daily tasks required for running the village are delegated to the Minister of Stately Affairs. From there, is a chain of command that is deeply rooted in Amegakure's formation as a militaristic monarchy. Directly under the command of the Shogun are two branches of the the Rain Military. The first consists of the Cloud Army, and the second is the Cloud Air Force. The Army itself is divided into six separate divisions, each one led by a General. All help run the army as well as participating in the country's judicial system.
Kunai Blade

A **Kunai Blade** is a single-edged, curved blade made of military-grade steel with a two-handed handle wrapped in bandages. It has a blade length of approximately **26"**, a hilt length of **10"**, with a circular hole that acts as a pommel that has a diameter of **4"**. In total this makes the Kunai Blade **40"** in length. These weigh approximately **3 lbs**.
Kunai

クナイ

A **Kunai** is a common shinobi tool, being a double-edged, military-grade steel dagger that has both uses in CQC as a knife and in long-distance fighting as a thrown projectile. It has a blade length of approximately **8"** with a hilt length of just **4"**, in total being **12"** in length. They weigh approximately **½ lbs**.
Yamanaka Clan

山中一族

*Yamanaka Ichizoku*

## Jutsu

* Mind Body Disturbance Technique B-Rank
* Mind Puppet Switch Cursed Seal Technique B-Rank
* Mind Body Switch Technique C-Rank
	+ Mind Clone Switch Technique C-Rank

The Yamanaka are a clan of shinobi that reside in Konohagakure. They are most famous for their use of Hiden that allow them to wrest control of a person's body from themselves. Before the modernization of the country, they served as faithful vassals under the Akimichi Clan. Like the Nara Clan, they held a different dynamic to their liege than most vassals within the country held with their overlords. Their clan heads were often raised alongside the Akimichi and Nara's, as brothers-in-arms.

## Traits

### Skills

Yamanaka clan members may either start with the following options, or forgo each in trade of using the Build Customization system.

1. Start with Yin Release as an affinity nature, and an additional Combat Star of your choice.
2. Start with Yin Release as an affinity nature, with two additional Jutsu of your choice.
Hyūga Clan

日向一族

*Hyūga Ichizoku*

## Jutsu

**Fighting Style*** Gentle Fist

**Taijutsu**

* Gentle Step Twin Lion Fists A-Rank
* Eight Trigrams Palms Revolving Heaven B-Rank
* Eight Trigrams Vacuum Palm C-Rank
	+ [[w:c:Naruto:Eight Trigrams Vacuum Wall Palm

Eight Trigrams Vacuum Wall Palm]] B-Rank

* Gentle Fist Art One Blow Body C-Rank

The Hyūga are a noble clan of shinobi that hail from Konohagakure. They are famously powerful due to their unique Dōjutsu, the Byakugan, and their ability to utilize it with the Gentle Fist. Their clan has served the Land of Fire the longest, compared to the other noble clans. In fact, they were guardians of the Kamika whenever such a position was once held by the Hinotori Clan. When the Aogiri assumed the position of Kamika, the Hyūga alone were spared due to their unrivaled sense of tradition and loyalty to the Land of Fire.

While not amicable with the Black Wolves prior to the founding of Konoha, they were the first of the noble clans to migrate to Konoha after the order was given by the Kamika.

## Traits

### Physical Traits

* Eye Color: Lavender or white; pupilless.
* Hair Color: Shades of brown or black.
* Skin Color: White.

### Skills

Hyūga clan members may either start with the following options, or forgo each in trade of using the Build Customization system.

1. Start with the Byakugan, the Gentle Fist, and another jutsu of your choice.
2. Start with the Byakugan and an additional combat star in Taijutsu.
Sarutobi Clan

猿飛一族,

*Sarutobi Ichizoku*

## Jutsu

Fire Release: Great Flame Technique B-Rank

The Sarutobi Clan is a clan of shinobi who hail from the Land of Fire. In the time before Konoha's existence, they served faithfully as vassals of the Senju Clan. Throughout both respective eras, the Sarutobi have served as a strong, political voice for the country. Many members have held the honor of being important members of the Imperial Court, for when it existed, and have constantly produced shinobi who would later in life serve the emperor directly in the Twelve Guardian Ninja.

Given their impressive political influence, the Sarutobi are also not without merit as shinobi either. They have proved to be a valuable people to Konohagakure through their advanced abilities with Fire Release Ninjutsu, and even some well-known figures that make special use of Space–Time Ninjutsu with various types of Primates.

## Traits

### Physical

* Eyes: Black.
* Hair: Dark, typically shades of brown or black.
* Skin: Ranges from white to beige.

### Skills

* Sarutobi clan members may either start with the following options, or forgo each in trade of using the Build Customization system.
	+ Fire Release as an affinity, and an additional combat star for Ninjutsu.
	+ Summoning Technique, a combat star for Space–Time Ninjutsu, +¥150,000, and an additional 6 points for the Power Score.
Academy

忍者学校 (アカデミー)

*Akademī*

The **Academy** is where all aspiring ninja go to learn the trades of a shinobi warrior. It has existed for almost as long as Konoha itself has. Most students tend to come in at a younger age, around the age of five or six, and will typically graduate at the age of twelve. There are various physical activities to participate in, most importantly a courtyard where the students can spar against one another. There aren't many strict limitations to sparring in the Academy, so long as the rules of traditional sparring are observed. Various, academic curriculums are used in the Academy, most of which are framed under the context of situations that might arise in a shinobi's line of work. The building itself is modular, being split into two halves that both utilize Neoclassical Architecture that combine Modern Architecture with the large, sloped roofs of feudal architecture.

The larger, right half of the Academy mostly consists of classrooms, a large courtyard, and a small number of extra rooms meant for miscellaneous uses. To the left, smaller side is where the Mission Assignment Desk can be found. This small building is used by a number of bureaucrats within Konoha's government, mainly as a staging grounds for contracts sent to Konoha from either the Land of Fire or foreign countries.
Kusarigama

鎖鎌

A **Kusarigama** is a special shinobi tool that consists of a steel sickle connected to a weight by a chain at the base of its shaft. The weight and chain can be used to attack opponents from a distance with concussive force, or even take their weapons. The blade of the Kusarigama is **6"** in length, and its shaft is **11"**. The chain connected to the base of the shaft is roughly **6'** in length, and the weight itself is shaped like a square and only **3"** long. This weapon weighs **2.5 lbs**.
BFDI 23 Deleted Scene Storyboard

**BFDI 23 Deleted Scene Storyboard** is a male character competing in Objects Of Objectland Mini.

## **Coverage**

### **Appearances**

* Objects Of Objectland Mini:
	+ Run Motion
	+ Peaceful Christmas
	+ Burger Bash
	+ Shovel Smash
	+ Final 3...
	+ Finally Free...
	+ Give It Back!

### **Objects Of Objectland Mini**

#### **Run Motion**

In Run Motion, BFDI 23 Deleted Scene Storyboard was seen walking to the finish line, only to be passed and blown away by Sweater Cary. He made it to the finish line off-screen.
Body Flicker Technique

瞬身の術

*Shunshin no Jutsu*

The Body Flicker Technique is a rudimentary jutsu that almost all ninja know. By stimulating the body with Chakra, users can propel themselves across vast distances at a blinding speed that most people cannot see. Upon activation, the change in speed is so sudden that the user will briefly leave an afterimage of themselves that flickers as it fades.

## Use in Role-Play

When used without any alteration, the Body Flicker Technique gives users a temporary +3 points to Agility. During their move with this, they can travel up to 5 yards away from their original destination. However, through the expenditure of more Chakra, the exact level of speed granted and how far it takes the user can be altered.

### Distance

For every additional 5 yards tacked upon the distance traveled, 1 extra point of Chakra is consumed in this jutsu's use.

### Speed

For every 2 points of Chakra used, the user gains an additional +3 points to their Agility. This can be stacked up to 3 times in a singular use.
Jealous Harem

The jealous harem consists of Audrey and Sasha.

To activate the event chain to achieve this harem you have to meet the following conditions:

 Audrey

Invite Sasha to a date in the nightclub. You can do that by inviting her to a date and wait until 22:00 at the weekend. This event will only trigger if Audrey is also at the club at the same time (you can check the map before you start your date).

## Initial events

### **The nightclub**

In the nightclub Sasha hears a song she wants to dance to, so she drags Mike onto the dance floor. Mike can soon feel someone pressing their body against his own which turns out to be Audrey instead of Sasha. Sasha gets mad, turns around and starts to storm off. Audrey realizes what just happened and steps aside to allow Mike to follow Sasha. He reaches Sasha and has to decide if he either admits that he cheated on Sasha or not.

If Mike admits that he cheated on Sasha, she will get mad at him and storm off, resulting in -5

If Mike denies that he cheated on Sasha, she won't get mad at him but she will leave and her  will be decreased by -10

### **Apologize to Sasha**

After Sasha found out about Mike cheating on her with Audrey, Mike need to find someone to talk. Therefore Mike has to talk to Samantha to progress (**you have to at least show Samantha the evidence that Ryan cheated on her!**) **OR** (**you have to be on Samantha's Revenge Path**). In the Dialog with Samantha she tells Mike that the only one who can resolve this problem is Mike himself.

After Mike talked to Sasha the problem is resolved and Sasha won't tell Mike to piss off anymore.

## Harem events

After you finished the initial events there are a few more conditions required to progress:

 Audrey

### **Audrey has a proposal**

To progress further in the event Mike has to go to to work and either work or work hard while Audrey is also present. She will put Mike in an situation where he can't escape from her and asks him why he is avoiding her lately. She proposes to Mike that he, Sasha and Audrey should have a threesome.

If Mike doesn't accept the proposal then the jealousy harem will end right there.

### **Talk to Sasha**

After Mike has accepted the threesome idea from Audrey he has to talk to Sasha (you should see an extra icon when talking to her). They will talk about the incident at the nightclub again before Mike asks Sasha if she would be ok with having a threesome. Sasha accepts after thinking about and Mike tells Sasha that because Audrey is the new one in this situation, she will be in an inferior position.

### **Talk to Audrey**

After Mike has Sasha's blessing for the threesome, he tells Audrey the good news (talk to her at work, there should be an extra icon). Audrey somehow has predicted, that Sasha would accept this proposal and the they agree to meet on the next Saturday at Mike's house at 14:00.

### **The threesome**

(you need to manually trigger the event by clicking on the date icon) Mike and Sasha sit in the living room waiting for Audrey to show up.
Blue Dice

> Gem.. elimination time is gonna be soon.
>
> - Blue Dice, Gem... Gem?

**Blue Dice** is a female character on *Objects Of Objectland*, and one of Gem's assistants.

She first makes her debut in *Gem... Gem?*, shown to be helping clear up Gem of her paint. She is one of the filmers in the series, alongisde Cacti Ball.

## Appearance

She is a light blue coloured dice, with two dots on the side. She is always shown to have giant white dot eyes.

## Coverage

### Appearances

* Objects Of Objectland:
	+ Gem... Gem?
	+ Good To Be Back, Isn't It?

### Gem... Gem?

She is talking to Gem about her body, and how she looks okay as she is despite the events of the previous episode. She then reminds Gem that the elimination is about to start, but is kicked out the way by Rift To Go.

### Good To Be Back, Isn't It?

She shows concern for Guitar after he ends up being injured due to the fake challenge, Malachite and Garnet do not appreciate this and threaten to fire Blue Dice if she doesn't get back behind the camera.

## Trivia

* She is the only Objects Of Objectland character to have been voiced by *ProfilyUser*.
* She is one of two characters to be currently voiced by *AlexAB*, the other being Trash Bag.

**Characters**

 Lore Antagonists
Bitchy Harem

The Bitchy Harem consists of Audrey and Palla.

To achieve the bitchy harem you have to meet the following requirements:

 Audrey

## Palla/Audrey threesome

**Prerequisites**: Palla restaurant date, Palla  >= 80, Audrey  >= 70, Palla & Audrey  >= 50, done Palla establishes boundaries

While on a date with Palla, Palla gives Mike a BJ. However, Audrey shows up and sits down. She makes a scene when she discovers Palla under the table, and they are kicked out of the restaurant.

Eventually it turns out Palla and Audrey set this up in advance, and they both agree they should be punished. Mike can walk out here. Or Mike can take them home.

Mike can spank either or both of them, and then there is a threesome scene.

## Palla apologizes for Audrey

**Prerequisites**: Palla present, done Palla/Audrey threesome, did not walk out

Palla explains what her plan actually was, apologizes for Audrey’s behavior, and asks Mike if he wants to do it again. If he answers yes, Mike can have Palla and Audrey threesomes by asking her on a date and including Audrey.

## Palla asks if Mike is mad

**Prerequisites**: Palla present, done Palla/Audrey threesome, walked out on them.

Palla asks if Mike is mad and seems genuinely sorry and humble about it. She explains she thought Mike would really like a threesome and wanted to be dramatic, and blames Audrey for screwing it up. She asks Mike if he’d like that threesome. If he answers yes, he can arrange it by inviting her and Audrey on a date together.
Jack

Jack is one of Mike's oldest friends.

# Story events (Mike MC)

## Demons and Demi-Gods

**Prerequisites**: days played >= 14, Saturday/Sunday 14:00 - 17:00, living-room

Jack visits Mike on the weekend. He tells Mike that he wants to try the new version of Demons and Demi-Gods and that his house would be the perfect place to do so. As soon as Jack sees Mike's roommates Jack is not taking no for an answer as soon as both Bree and Sasha decide to also join their adventure.

## Jack calls

**Prerequisites**: done Demons and Demi-Gods, Monday - Friday, 14:00 -17:00

Jack calls to tell Mike that he plans to play the next Sunday.

## The adventure

**Prerequisites**: done Jack calls, Sunday, 14:00 - 17:00, living-room

Jack hands out all their character sheets and they start their adventure in the local tavern. Mike has to decide multiple times during this adventure if he sides with Bree or with Sasha when something needs to be decided.

 Choose Sasha

After the third decisions if one of them has zero RPG-points she will tell Mike that she didn't like it and that will end the RPG sessions.

**Outcome**: Depending on their RPG-points they will gain the same amount of LP.

## The adventure continues

**Prerequisites**: done the adventure, Sunday, 14:00 - 17:00 living-room, Bree & Sasha RPG-point's >= 1

Sasha and Bree are eager to play the next round of their Double D adventure. While they wait for Jack to arrive Mike decides to lift the mood a little by asking pointing out that both of them bought their own dice set's.

After Mike checked out either Bree's or Sasha's dice Jack finally arrives and they playing.

If Minami has already moved in, she will also partake in this round. Therefore the Choose Minami option is only valid if she is part of this adventure.

 Choose Bree
 Choose Minami
 Choose none

The adventure will continue if Sasha & Bree each have >= 2 RPG-points and Minami (if she is part of the group) has >= 1 RPG-point
Scottie

**In-game description:** "Scottie is Sasha's ex-boyfriend. He seems kind of dim, and can best be described as a lunkhead."

Scottie is Sasha’s ex-boyfriend. For Mike MC he can appear in a couple of scenes, and Sasha can ask Mike to include him in a threesome.

For Bree he is a dateable character.

After a date, Scottie can spoon with Bree. He can fuck her anally or vaginally. With low enough morality, Bree can clean his dick after anal sex.

# Bree MC events

## Scotties needs money

**Prerequisites**: Meet Scottie after his introduction event

Scottie meets with Bree and asks her if she can lend him money until he gets his paycheck next month.

If Bree refuses Scottie will lose 2 . If she lends him the money Bree will lose 100  and Scottie will gain +2 .

**Outcome**: Depending on your choice.

# Time schedule

The following table shows at which time you can meet Scottie in various locations.

**Warning: The table is only valid if you turn randomness off.**
Camila Foglio

Sergeant Camila Foglio is working as an inspector for the local police station.

Mike meets her the first time when he brings camera footage to the police station proving that Kylie is stalking him.

# Story events

## Cinema Date

**Prerequisites**: Kylie needs to be arrested during Report Kylie to the police, Saturday evening (6pm-12am)

Camila calls if you can meet her at the cinema. He can either decide to be amused or to get angry after she tells him that this is a date.

**Outcome**: Camila max  set to 10

## Meet Camila at the shooting range

**Prerequisites**: Cinema Date done, Camila's  >=10, Saturday afternoon (12pm-6pm)

Mike joins Camila at the shooting range. If Mike has the "Shooting" skill he gains 1.5 , otherwise 1 during this event. If Mike has seen Aletta's The firing range before, she can be met here during this event.

**Outcome**: Camila max  set to 20

## Pick Camila up at the hospital

**Prerequisites**: Meet Camila at the shooting range done >= 3 days ago, Camila's  >=20, afternoon(12pm-6pm)

Camila calls and asks you to pick her up at the hospital. Camila got shot and Laura the doctor asks you to look out for her.

**Outcome**: Camila max  set to 30

## A mugger at the mall

**Prerequisites**: Pick Camila up at the hospital >= 1 day ago, Camila's  >=30, mall

Some scumbag stole an old women's purse. Mike has the option to tackle the mugger if his >=50

**Outcome**: Camila max  set to 40

## A park date in winter

**Prerequisites**: A mugger at the mall done >= 1 day ago, Camila's  >=40, take Camila to a date in the park during the winter

Camila tells a few storys until Mike and Camila have a snowball fight with some kids. After the snowball fight is done, Mike can ask her if she's ok.

**Outcome**: Camila max  set to 50

## A date with Camila

**Prerequisites**: A park date in winter done >= 1 day ago, Camila's  >=50, take Camila on a date

Camila got a new hairstyle and asks you about your opionion. (Depending on your opinion she will keep the new one or not)

**Outcome**: Camila max  set to 60

## Go on patrol with Camila

**Prerequisites**: A date with Camila done, Camila's  >=60, police station evening(6pm-12am)

Mike goes on patrol with Camila, after a while they meet Lexi. Mike can tell Camila if he knows Lexi or not.

**Outcome**: Camila max  set to 70

# Sex events

## Hot tub Sex

**Prerequisites**: Home Date, Camila >=50, Sex with Camila at least once, Hot tub repaired

During at Date at home click the "*Dip in the hot tub*" button when all the requirements are met.

# Time schedule

The following table shows at which time you can meet Camila in various locations.

**Warning: The table is only valid if you turn randomness off.**
L & S Secondbase Wiki

**Welcome to the L & S Secondbase Wiki!**
Old Reuploaded Love & Sex Secondbase wiki

We're a collaborative community website about L & S Secondbase that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Pixie Harem

**Pixie Harem** is a story line that you can follow after you finished the following events for Kleio and Morgan

**Prerequisites**:

* **Kleio event**: Hang with Kleio the mall

* **Morgan event**: Cinema date.

This is relevant, because Kleio will talk with you, about a bad breakup she had with her girlfriend that cheated on her. Morgan on the other hand will tell Mike about the first time you met her at the cinema. She will tell him how she cheated on her girlfriend with the girl Mike saw her at the cinema with.

After these events it will trigger a confrontation between these two characters if you visit the Pub and both of them are there. During this confrontation Mike learns that Morgan and Kleio were together. Here Mike can choose to take either the side of Morgan, Kleio or he can choose to take neither Morgan's or Kleio's side.

After this event, there will be opportunities to talk to both girls about their relationship. It is recommended to increase their stats to the following in order to get the best possible outcome:

 Morgan

Once you have talked to each of them, about the relationship, they will confront you when both of them are in the pub (even on a date).

* If you don't meet the requirements in the table you have to choose one of them, the other one will leave the game permanently.
* If you meet the requirements it will automatically lead to both of them accepting to share Mike.
* To see the threesome scene you have to offer both of them a drink in the pub, advance the hour and then offer them both another drink. When you end the interaction for the last drink, the event will trigger.
Mike

**In-game description:** "Mike is one of my roommates. He seems kind of distracted all the time, I wonder what's going on in his head."

When Bree is the main character, Mike is an available option for dating. This article covers only Mike as a romance option.

Mike is Bree’s roommate, and along with Sasha is one of her primary romance options.

After a date, Mike can fuck Bree in the missionary position.

# Story events

## Movie night

**Prerequisites**: Mike  >= 50, watch TV with Mike

Bree and Mike watch some movies together.

**Outcome**: Mike max  set to 50

## Cooking for Mike

**Prerequisites**: Mike  >= 50, 11:00-15:00, weekend (because of Mikes schedule), Bree's bedroom, Mike is at home

Bree reads a book in her room until a loud sound from outside interrupts her. and she decides to check on what happened.

**Outcome**: Mike max  set to 60

## Guitar in the Park

**Prerequisites**: Mike  >= 60, Park,  < 5, Mike is in the park, done cooking for Mike

Bree will run into Mike playing guitar in the park.

Mike  max set to 60.

## Study Buddies

**Prerequisites**: Mike  >= 60, University, 08:00 -12:00, done guitar in the park

While looking for a place to study, Bree catches Mike napping at University. He will invite her on a date for the following day.

Mike  max set to 60. Mike is now date-able.

## First date

**Prerequisites**: Mike  >= 60, kitchen 07:00 - 11:00, Mike is in the kitchen

Mike and Bree have breakfast together and after that they head out for their date at the park.

**Outcome**: Mike max  set to 50.

## Wedding invitation

**Prerequisites**: Mike  >= 50

Mike tries to invite Bree to Samantha's and Ryan's wedding ceremony.

If Bree refuses she will not go to the wedding with him (obviously).

# Sex events

## Shower BJ

**Prerequisites**: Shower with Mike present, Mike  >= 50 *Repeatable*

Bree will give Mike a BJ in the shower. Choosing to spit or swallow or take a facial affects Bree’s morality.

## Shower sex

**Prerequisites**: Shower with Mike present, had sex with Mike twice, Mike  >= 75 *Repeatable*

Bree can fuck Mike in the shower. Sasha can be asked to join in.

# Other events

## University Encounter

**Prerequisites**: Mike  >= 35, played days >= 11, University, Weekdays 10:00-17:00

Bree runs into Mike and Kylie at University.

# Time schedule

The following table shows at which time you can meet Mike in various locations.

**Warning: The table is only valid if you turn randomness off.**
The Master

The Master is met at the Beach, and can teach Martial Arts.

Bree can perform sexual acts with him for money.

# Mike MC

## Meet the master

**Prerequisites**: Summer, access to the beach, Tuesday, Thursday or Saturday 10:00 - 16:00, 50% chance, don't know the karate skill

Mike will meet a strange men who introduces himself as "The Master". He tells Mike that he can teach him the ancient ways of martial arts.

If Mike accepts he can now train with The Master.

After Mike trained with the master a couple of times he will reach 100% in the martial arts skill. That does not mean that he learned the skill yet.

## Finish your training

**Prerequisites**: done meet the master, Beach, train with The Master, Martial arts progress = 100%

The master tells Mike that there is nothing he can teach him anymore and after a quick training fight Mike learns the martial arts skill.

**Outcome**: Mike learns martial arts