recursal/Fanatic-Fandom huggingface dataset:
Level 7

Stability: 9/10

Chance of survival: 5/10

Entity Count: 0.4/10

**Level 7** is the 8th level of the backyards

## Description:

**Level 7** is a wooden maze, similar to the previous level, but the hallways are wider and there is a ceiling, in this maze the floor is made out of blue carpet, the walls are made out of wood and the ceiling is made out of metal, some hallways on this level have doors on the sides which lead to rooms, these rooms usually have computers which have a few files, in these rooms there are also tables and office chairs, rarely you may find a computer with a file that goes by the name of "RUN.exe" which will take you to a level which will have a page made on it soon, it is not recommended to open that file because the level is extremely difficult to escape from, you may also sometimes find glitches, these glitches can take you to random negative levels, the rooms in this level, in some rare cases, can be found with bookshelves inside, but no books

## Files:

Maze.exe: takes you to level 6

RUN.exe: takes you to an undocumented level in the description

Forest.exe: will take you to level 0, level 3.1 or level 74

Snowy.exe: will take you to level 3

## Entrances and Exits:

### Entrances:

-Finding a computer in Level 6 will take you to this level

### Exits:

-The files mentioned in the "Files" section

-Finding an elevator and selecting a floor will take you to level 8 no matter which button you click, if you click the button which says "7" the elevator will glitch out and fall for about one (1) minute and then it will land on level 0

-Entering a glitch will take you to a random negative level

## Entities:

**Level 7** is not known for having many entities, though Wood Stalkers and Smiling Friends have been seen wandering around the halls the level

## Bases and Groups:

### T.B.E.G: Base Knowledge

Base Knowledge is a T.B.E.G base set up in a library room of **Level 7**, this base teaches people about the backyards and also stores items, they also have a small shop where they sell items like Apple Juice, Blue Candles, Redflame Torches and others, this base is built on top of the bookshelves , it has an elevator in the wall that can only go up and down, if you go up you will reach a platform made out of wood, and then if you open the door you will reach T.B.E.G: Base Knowledge, the inside of T.B.E.G: Base Knowledge has a few tables around the start and it also has some randomly placed bookshelves, this is likely because the base is still being built, this base also extends to the second floor of **level 7**, its also one of the few discovered areas inside the level where you can go to the second floor, the others being extremely rare staircases which can take you to rooms in the second floor, T.B.E.G: Base Knowledge also has a few crates with items like Apple Juice, Blue Candles and Redflame Torches inside

## Discovery:

a few people were wandering around level 6 when they found a computer, they touched it and then noclipped into it and ended up here

Author(s): Unkn0wn010101
Uranus War I (CantoneseGummyBear)

Note: This is never going to happen in Uranus Continent, this is fake and will never happen, it's a scenario, not a real thing. don't worry about it, it's fake, thanks for reading! - CantoneseGummyBear

Uranus War I was a continent conflict that happened between 2031 & 2038, a total of 7 years.

## History

### Belligerents of the War

#### Side 1

* Uranussia
* Uranus Islands

#### Side 2

* Gjpenn Country
* Rimat Country
* Delk Supporter Country
* Aisdu Supporter Country
* Ester
* Ship-Sea Islands

#### Side 3

* Russania
* Rarran
* Latova
* Lihatuva

#### Side 4

* Davis Island
* Pequsia
* Papyrus Derp Island
Level 3.1

Stability: 8.8/10

Chance of survival: 3.2/10

Entity count: 3.8/5

**Level 3.1** is a sublevel between level 3 and level 4

## Description:

**Level 3.1** is a forest similar to level 74, unlike level 74 this level has snow on the trees, if enough snow is in a pile a snow monster will appear, the bigger the snow pile, the stronger the snow monster will be, this level, unlike level 74, does not have a dark zone, light zone, static zone and middle circle and is instead fully dark, you may randomly find cabins around the forest, there is a 50% chance there will be a monster inside these cabins so listen for noise inside the cabins before opening the door, sometimes on top of the trees there can be monsters which jump off and attack you

## Entities:

On this level there are a few entities, there are Snow Monsters, Smiling Friends and an unconfirmed floating smiley face entity

## Entrances and Exits:

### Entrances:

-Entering a forest on level 3 will take you to this level

-Screaming "I HATE SNOW!" in level 74 will take you to this level

-Climbing the walls at the sides of Level 2.5 will take you to this level

### Exits:

-Entering a cabin has a 0.5% chance of taking you to level 4

-Leaving the forest will take you back to level 3

## Bases and Groups:

there are no known bases or groups inside this level
Entities

Entities are the monsters that roam the levels of the backyards, these entities can be anything, even hallucinations. There are also Enigmatic Entities

The way the "habitat(s)" part is done was recently changed, you can see the new system here

Entity 1 - Bush Monsters

Entity 2 - Wood Stalkers

Entity 3 - Smiling Friends

Entity 4 - Fire Walkers

Entity 5 - Virtual Insanities

Entity 6 - The Hungry

Entity 7 - Longlegs

Entity 8 - Redworms

Entity 9 - The Exterminator

Entity 10 - Cardboarders

Entity 11 - The Wire Virus

Entity 12 - Crawlers

Entity 13 - Steelers

Entity 14 - Doggers

Entity 15 - Clankers

Entity 16 - Directors [PAGE NOT WROTE YET, PLEASE BE PATIENT]

Entity 17 - Snappers [PAGE NOT WROTE YET, PLEASE BE PATIENT]

Entity 18 - Kittysnails

Entity 19 - Campers

Entity 20 - H.A.D.L.C (Hostile, Animate and Deadly Lawn Care) [NOT WROTE YET, Writer: Kittysnail)

Entity 23 - Bush Watchers

Entity 24 - Tree Hands

Entity 25 - Flesh Mounds (WIP) (Writer: Unkn0wn010101)
Entity 7

Habitat(s): Majority, Mainly Level 0 and Level 44

Strength: 7/10

Speed: 3/10

Stealth: 1/10

## Description:

Entity 7, also known as "Longlegs", are entities with extremely long legs, 30 feet long. It's upper half is around half that size, being 15 feet tall, adding up to a total of 45 feet of height. Longlegs are pitch black humanoids that are very strong due to their size. Longlegs aren't actually too dangerous though, as they don't attack anything unless provoked. These entities can also be tamed by feeding them Apple juice. However if you do feed it Apple juice it will only be tamed temporarily, but it wont just fight for you unless its an extremely dangerous entity. Instead it scavenges for Apple juice to give to you and other people who have tamed it.

## Do's and Dont's

### Do's:

* Try to tame it with Apple juice
* Give it Apple juice if you have provoked it

### Dont's:

* Provoke it

Author(s): page by Cameronzzz, image by Trevor Henderson, image suggested by Kittysnail and small rewrite done by Unkn0wn010101.
Habitat(s) Classifications

Habitat(s) is something used by entities to describe where they are seen

**Annihilated** - Entity could be seen in levels back then, but no more of the entity's species has been seen on any level

**Hallucination** - Entity isn't confirmed to exist

**[Level Name]** - Entity has only been seen in one level

**Rare** - Entity exists in 5 or less levels

**Uncommon** - Entity exists in at least 6 levels

**Common** - Entity exists in at least 20 levels

**Majority** - Entity can be found in over 50% of the levels

**Majority, Mainly [Level(s)]** - Entity can be found in over 50% of the levels but mainly on specific levels

**Unknown** - Entity needs more information before it's habitats are put in a page
Level 69

Stability: 1.2/10

Chance of Survival: 0.9/10

Entity Count: 4/10

**Level 69** is the 70th level of the backyards

## Description:

**Level 69** is what appears to be multiple roads with a red glow coming from an unknown source, the level is mostly an outdoor parking lot but there are some road areas, these road areas are mostly safe except for the random objects in the middle of the road, but, in the parking lot area, there are many entities which can be found, these areas are foggy, unlike the road, in these areas, Smiling Friends, Crawlers and Longlegs can be found, though some people say they also saw Crypts from Level 169 on this level, though it has not been confirmed if this is true

## Items Found:

the items which can be found on this level are Redflame Torches, Apple Juice, Orange juice and Poison Fruits, though some people said they saw trails of red leaves which led to a blue campfire with 2 crypts eating the leaves around it

## Entrances and Exits:

### Entrances:

-Finding and entering a car on Level 2 will take you to this level

### Exits:

-Driving for 1 mile on the road will take you to Level 2

-You might rarely find a red door on the parking lot area, entering it will take you to The Hellways

## Entities:

the entities which can be found on this level's parking lot area are Smiling Friends, Crawlers and Longlegs, but some people say they also saw Crypts from Level 169 around a blueflame campfire

## Bases and Groups:

### T.B.E.G - Base Red Road

This base is a made on the side of a road area, this base gives anyone items for free, this base looks like a small group of tents made out of random objects

## Discovery:

Unknown

Author(s): Unkn0wn010101
Entity 13

Habitat(s): Rare

Strength: 9.7/10

Speed: 2.3/10

Stealth: 0.3/10

## Description:

humanoid entities made out of metal, it's eyes look like small cameras, these entities are not very stealthy, as when they walk, they make very loud footstep noises, they also don't fit in with their enviroment at all, as Level 8 is usually seen as a wood or concrete place, while these entities are made out of a bright grey shining metal, these entities are also very slow, but this entity's punches could send you flying to the other wall if they didn't instantly break your skull. you should avoid getting near this entity if possible, as their punches are strong enough to break bones. these entities are also mostly immune to bullets, but Redflame items could probably kill it.

## Do's and Dont's

### Do's:

-Use Redflame items while fighting them

-Stay far away from them to not let them punch you

### Dont's:

-Use normal firearms when fighting this entity

-Allow it to get near you, their punches could break your skull

Author(s): Unkn0wn010101
Entity 6

Habitat(s): Rare, Mainly level 9

Strength: 3/10

Speed: 3.5/10

Stealth: 9.5/10

## Description:

**Entity 6** also known as **"The hungry"** is a creature around 7 feet tall that crawls around level 9's vents. **Entity 6** is very stealthy and somehow makes no noise in the vents. The only way to know if **Entity 6** is near you is if there is no smiling friends in the vents. However "**The hungry**" Is still extremely rare anyway. The chosen way of killing its victims is ripping out their heart then devouring it, afterwards they pull the body into the vents. It is thought it eats its victims after its safe enough in the vents. Apparently people have seen **Entity 6** In other levels, but no one knows if this is true or not. Entity 6 can sometimes come out of the vents, but it is very rare as it is weak and cannot walk that fast. It can smell humans a tiny bit, especially groups of humans. This makes making outposts/groups harder in level 9.

## Do's and Dont's:

### Do:

-Spray anti-entity spray into vents you haven't seen smiling friends in.

-Try attacking it with the best weapon you have if it comes out the vents, it cant fight well.

-Board up vents you haven't seen smiling friends in

### Dont:

-Sleep in rooms where you haven't seen smiling friends crawling in the vents

-Crawl in vents that you think the creature may be in, just to get a picture of it or stuff like that.

Author(s): Cameronzzz
Item 16

Rarity: 8.55/10

Danger: 0/10

## Description:

**Level Detecting Cameras** are items very similar to the average real world cameras, though they have a huge difference, once the image is taken and printed out, it will show what level you are in and what entity/item is in the image (if there is any), it is unknown how a camera knows what we call levels, as these levels usually have no true name, but are instead named by us, same with entities and items.

Author(s): Unkn0wn010101, idea by Cameronzzz
Entity 15

Habitat(s): Uncommon

Strength: 6.5/10

Speed: 5.4/10

Stealth: 2.1/10

## Description:

Entity 15, better known as Clankers, are odd creatures constructed out of white, black and light orange Hoberman Spheres. Hoberman spheres are toy, plastic expandable and retractable balls. They have 4 legs made out of retracted spheres attached to a body made out of 1 expanded sphere. They don't seem to have any organs visible, however it is confirmed that they do and also have a nervous system. They will charge at their targets and leap on top of them, and begin repeatedly beating their victims with the ends of their legs with surprising power.

## Do's and Dont's:

### Do's:

-Always watch your back in levels that they are in

-Listen for their movements, they aren't exactly stealthy but its good to know where they are

-Hit them in their legs, perferibially with blunt or redflame weapons. Guns work too

### Dont's:

-Allow them to pin you down

-Attempt to attack their body, as due to the hoberman sphere being expanded it will be less easy to hit especially with things like guns

Author(s): Kittysnail
Entity 10

Habitat(s): Rare

Strength: 8.3/10

Speed: 7/10 (a human's average running speed)

Stealth: 6.6/10

## Description:

**Entity 10** also known as "Cardboarders" are shadowy entities which constantly wear cardboard masks. these entities are similar to Crawlers but they walk instead of crawling, but somehow they are slightly faster than Crawlers. these entities' cardboard masks appear to be unbreakable, as trying to cut one with a knife does not damage it at all.

## Do's and Dont's:

### Do:

-Attempt to go somewhere they cannot reach if one is chasing you

-Hide, they are not very good seekers

-If you are confident enough, run away from them

-If you decide to fight, attack the eye holes of the mask

### Don't:

-Attempt to damage their cardboard masks, it will only make them angry

-Hide in plain sight, they may be bad seekers but not THAT bad

-Lock yourself inside of a room, they have just enough strength to bust down a door

## Survival Strategies:

### Level 8

if you hear cardboard sounds nearby, hide behind an object, they will most likely walk past you, if they don't, move to a different spot quietly, though Level 8 is a very quiet level so you should be extra careful.

### Level 9

if you hear knocking on your door, prepare your weapons, listen outside for cardboard sounds, if you hear a cardboarder outside, there are 3 options:

1. open the door and stab it's eye holes in the mask, it will most likely run into somewhere it can hide and recover
2. hide somewhere in your room, after some time it will probably open the door by itself and will start searching for someone, if it cannot find anyone it will leave through the door
3. this is the least recommended option, crawl into the vents, it is not recommended as there can be many Hungry and Smiling Friends in the vents, but it works as cardboarders usually don't go into the vents

### Level 12

if you see a cardboard box on the ground, do not get near it, as it can be a Cardboarder

if the cardboarder does wake up, run as fast as possible, usually to an upstairs area as those have more rooms, then run into a room and lock the door behind you, usually this is not recommended but Level 12 has many open windows with small areas filled with dust and debris, make sure not to make a sound in these areas, after the Cardboarder leaves, you can leave the hiding spot, just be careful as it might be nearby once you leave

Author(s): Unkn0wn010101
Entity 5

Habitat(s): Any level that has computers

Strength: 0/10

Speed: 0/10

Stealth: 2/10

## Description:

**Entity 5** Also known as **Virtual Insanities** are smiley faces that appear on computers, this is not a virus, this is a living entity. **Entity 5** is not physical though, It is a creature that constantly drains the sanity in its targets. It isn't even that dangerous, with the only dangerous thing being sanity loss. This also ruins your focus while making wiki pages like i am, I AM GOING INSANE THIS SMILE IS LITTERALLY RUINING MY FOCUS PLEASE HELP. anyway its transparent, this entity also has various different forms, though the most common is the one shown in the picture

## Do's and Dont's

### Do:

-Turn off the computer until the computer makes a quiet "beep!" noise

-If the entity starts talking to you, nicely ask for it to leave your computer

### Dont:

-Leave the computer on, the entity might drain all your sanity

-Scream at the entity if it starts talking to you, it doesn't like that

Author(s): Cameronzzz and Unkn0wn010101
Level 3

Stability: 8.9/10

Chance of survival: 3.5/10

Entity count 7/10

Level 3 is the 4th level of the backyards and its absolute hell in this level

## Quick Tip:

DO NOT COME INTO THIS LEVEL, IT IS INFESTED WITH ENTITIES, IM CURRENTLY WRITING THIS WHILE IN THE LEVEL, SKIP IT THROUGH LEVEL 2.5 INSTEAD, ITS WAY SAFER

## Description:

Level 3's size is currently unknown due to being very dangerous, its an abandoned village at night time, this level is very cold with temperatures dropping to -5,26°C (22,532°F), this level is very dark and the level's time is always nighttime, its constantly snowing on this level, if you see a house that is not abandoned DO NOT GO IN IT, i tried to enter one of those houses before thinking i would be able to build a base in this level but i found like 11 entities inside, there were like 6 Smiling Friends, a few undocumented snow humanoid entities and a few fireless Fire Walkers, i dont know how much i ran but i ran for like 25 minutes, i lost the snow things and Fire Walkers quickly since they were very slow but the smiling friends kept chasing me for a long time, i think one of them almost got me but im not sure, they seemed like they were VERY hungry, they had some big sharp teeth on the sides of their mouths, i also think i saw a cat-like creature in the distance but i think that was just an hallucination, also im gonna make a page for those snow things later, also i see some glowing white eyes in the forest sublevel thing i found, im gonna get out of here before writing more.

alright im back, time to write the other stuff, i found a weird house thing, there's a light switch but if i turn it on the entities are gonna come here so im not gonna turn it on

## Entrances and Exits:

### Entrances:

-find and enter a snowy house on Level 2 to get to this level

### Exits:

-enter a snow-less house to get to Level 4

-go into a forest to go to Level 3.1

## Entities:

the entities on this level are very common to find on this level, if you see any entity run away as fast as possible, the entities on this level are Fire Walkers which have no fire due to the extreme cold, Smiling Friends which are usually very hungry and will chase you for a very long time, and also an undocumented snow entity

## Bases and Groups:

### T.B.E.G - Base Cold

this is currently the only base on this level, its very similar to T.B.E.G - Base Fire on Level 2 except there are some T.B.E.G members which guard the base and they stay outside for most of the time to fight off entities, these guards wont be needed soon since the T.B.E.G is currently building walls that no entity could get through, they are also building a gate so that they can let people in

## Discovery:

a few wanderers were exploring level 2 when they saw a snowy house, one of them said "hey guys do you see that snowy house over there? lets go in it" and the other wanderers agreed and when they entered they found out it was an entrance to another level, a few days later their bodies were found in this level with no scratch marks or cuts, they presumably died of hypothermia

Author(s): Unkn0wn010101
Resting Space

Stability: 9.8/10

Chance of Survival: 10/10

Entity Count: 6/10

**Resting Space** is a chaotic level of the backyards

## Description:

**Resting Space** is many hallways with a blue-ish carpet and walls made out of green carpet. on this level, you may find couches made out of red wool, these couches feel really comfy to sit in and will most likely make you fall asleep on them, after sleeping on them, you will teleport to another random couch on the level, this can be used as a way to sleep on this level, rooms can also be found on this level, these rooms usually have items inside the drawers.

## Entrances and Exits:

### Entrances:

-There is a 0.1% chance a pink door made out of wool will appear on almost any level, entering it will take you to this level

-Escaping The Hellways will take you to this level

### Exits:

-a grass door with a tree icon can be found randomly throughout this level, entering it will take you to Level 0

## Entities:

entities made out of carpet can be found on this level, they are completely friendly and just wander around the level

## Bases and Groups:

the T.B.E.G is currently making a base on this level

## Discovery:

Unknown

Author(s): Unkn0wn010101
Level 105

Stability: ?/10

Chance of Survival: 6.8/10

Entity Count: 2.4/10

**Level 105** is the 106th level of the backyards

## Description:

**Level 105** is what appears to be some sort of house-like place at night time, while the outside area of this level is quite small, although the indoor area seems to be infinite. within the indoor area, majority of rooms have light switches which can be turned on and off. rarely you may find a staircase downwards, this leads into a basement.

The Basement is an area of this level which contains many more entities than the main house area of the level, within this area many items, mainly sharp objects like knives, can be found, Redflame Guns can also be found on the ground, although these are thought to be from past T.B.E.G explorations rather than naturally created by the level.

## Items Found:

many items can be found here, including: Redflame Guns, Blue, Red and Purple Candles, Apple Juice and rarely Anti-Entity Spray. more types of items like Lighters, Redflame Torches and many types of Knives can be found in the basement.

## Entrances and Exits:

### Entrances:

* Entering this level can be rarely done from the real world by entering an abandoned house at night time, this is extremely rare though.
* Within Level 10, the skies may turn to night time, entering any house in the level during this will send you here.

### Exits:

* Currently, the only known way of exiting is by noclipping, which will take you to Level 52.

## Entities:

Entities within this level are quite rare and usually come from the basements rather than actually just appearing up in the main area. types of entities that can appear within this level are: Smiling Friends, Cardboarders, The Wire Virus, and sometimes even Doggers.

The Basement though, has a few more types of entities that cannot be found in the main area of the level, those being The Hungry, Crawlers, Steelers and Clankers.

## Bases and Groups:

Currently, there are no bases or groups within this level, although the T.B.E.G plans on attempting to built a base within this level for wanderers to stay in, they will also have this base connected to a basement door which will lead to a lower area of the base with higher security.

## Discovery:

It is likely that this level was discovered by someone long before the backyards itself was, although the known way that this level was discovered is that a T.B.E.G member was exploring Level 10 when suddenly it became night time, they entered a house as they thought this meant some entity was coming but instead found themselves within this level, they are now part of the group of T.B.E.G members working on the base.

Author(s): Unkn0wn010101
Level Template

place a survival difficulty image here, with the size of about 405 pixels

Stability: Something/10

Chance of Survival: Something/10

Entity Count: Something/10

Level (Level Number) is the (Level Number + 1) level of the backyards

## Description:

**(Level Name)** is (insert the rest of the description here)

## Items Found:

(insert a description of the items which are found here) (the idea of the "items found" sections was created by Cameronzzz after the creation of his "Level 44" page)

## Discovery:

insert how the level was discovered here

Author(s): put a link to your fandom account here, for example: Unkn0wn010101
Level 74

Stability: ?/10

Chance of Survival: ?/10

Entity Count: ?/5

Level 74 is the 75th level of the backyards, it got this number because some trees have the number "74" carved on them

## Description:

only level 4 or higher T.B.E.G Workers can send requests for huge explorations of this level, while small explorations of this level can be done at any time by any level 2 or higher explorers, solo explorations are not recommended, but can be done by anyone.

**Level 74** is similar to level 0, it is a very huge forest but it has a few differences from level 0: the trees are taller, there is more grass, there are more leaves on the ground and the level has more sounds, this level hasn't been explored a lot, there have been only 13 reported explorations of this level, only 4 of those are from the T.B.E.G, 3 of the explorations were succesful and all of the T.B.E.G members came back alive, ~~except for the third exploration~~.

this level is a huge forest, in the middle of the level is a small open area in the shape of a circle, there are a few paths to the sides, these paths seem to be infinite, some people say these paths are actually entities which slowly grow.

on the second exploration it was discovered that this level is a rapidly growing forest, this level is actually the shape of a circle and its expanding, while it expands the paths also extend, each of the paths makes more and more paths, the deeper into the forest you go the weirder the things will get, which is what the T.B.E.G discovered during the ~~third exploration~~.

## Entities:

there is currently only one living being inside this level, this entity is known as "The Dark One", this being is a shadow-like creature which stalks you throughout the level, until, at one point, attacking, this being is immune to any type of physical damage, as discovered during the ~~third exploration~~.

## Entrances and Exits:

### Entrances:

there is currently only one known way of entering this level:

-digging a hole deep into level 0

### Exits:

**why would you want to leave this beautiful forest?**

## Bases and Groups:

there are no known bases or groups inside this level

Author(s): Unkn0wn010101
Level -0

Stability: 7.8/10

Chance of Survival: 4.7/10

Entity Count: 6.9/10

**Level -0** is the first negative level of the backyards

## Description:

**Level -0** is an infinite maze with walls made out of bushes, these bushes have Poison Fruits on them, making it easier for Bush Monsters to hide on them, this level is mostly filled with entities, while wandering this maze, listen out for sounds which could mean that an entity is nearby. while most entities on this level are aggressive, the longlegs on this level are neutral, so they will only attack if threatened. this level is also very dangerous due to the Crawlers, which are very fast and can probably catch you very easily.

## Entrances and Exits:

### Entrances:

-Walking under an upside down section of Level 0 will either take you to **Level -0** or Level -1

### Exits:

-Climbing up the walls of the maze and then falling off will take you to Level 1

## Entities:

there are many entities on this level, most common being Bush Monsters

## Bases and Groups:

due to how dangerous and entity-infested this level is, there are currently no bases or groups inside this level

## Discovery

Unknown

Author(s): Unkn0wn010101
The Hellways

Stability: 2.1/10

Chance of Survival: 1.8/10

Entity Count: 7.7/10

**The Hellways** is a chaotic level of the backyards

## Description:

**The Hellways** is a level which appears to be many bright red, sometimes burning, hallways filled with Smiling Friends and Fire Walkers, these hallways sometimes have mirror-like effects, which make you turn around, which could be deadly while running away from an entity, this level can also teleport you to a random area of itself, so you might find the exit but as soon as you're about to get out of the level it could teleport you away, sometimes, the lights may go out, which makes entities way more aggresive, it is recommended to hide while the lights go out, as the entities are also faster

## Items Found:

the only items which can be found inside this level are Blue Candles, Redflame Torches and Green Candles, though green candles cannot affect the level

## Entrances and Exits:

### Entrances:

-Climbing a tree in The Red Forest will take you to this level

-Breaking down a door in Level 44 has a chance to create an entrance to this level

-Climbing a red ladder which can be found leading to a hole in the wall on Level 52 will take you to this level

### Exits:

-Finding an extremely rare, rusty metal door will take you to the Resting Space

## Entities:

as mentioned before, only Smiling Friends and Fire Walkers can be found on this level

## Bases and Groups:

there are no bases or groups inside this level due to how dangerous it is, though we are planning to make "T.B.E.G - Base Burning Blood", though this will require many level 4 and level 5 base builders and many level 5 soldiers to protect the builders while they build

## Discovery:

Unknown

Author(s): Unkn0wn010101
Cameron Contest of 2023

ends on the 21st of may (Ended)

The level must have 1-2 entities by cameron (yes virtual insanity counts)

**IF** the level can have groups you must have atleast 1 group made by cameron (includes unfinished pages, SY and black candle are the groups.)

no stealing (level cameron but other verison is only exception)

(you can make it a joke page)

Winner is unknown!

rankings arent just added up points its how much i rank your thingys just standalone gahugahugdhsjkg

### Submissions:

The Scorching Summit (#1) (Unknown) Funny: this doesnt matter - Originality: 8/10 - Well made: 8/10 - Funky idea: 8/10 - cameron points!!!: 9.4/10 - Total ranking: 20/22 notes: virtual insanity thing can be improved

Level Cameron (but other version) (joke) (#2) (Kittysnail) Funny: 9.1/10 - Originality: 4.3/10 - Well made: 7.3/10 - Funky idea: 6/10 - cameron points!!!: 9.3/10 - Total ranking: 17.3/22 - notes: chaos in remade version + VIRTUAL INSANITY FNUY!

Level Cameron (Joke) (#3) (Unknown) Funny: 6/10 - Originality: 6/10 - Well made: 5/10 - Funky idea: 5/10 - cameron points!!!: 7/10 - Total ranking: 12/22 - notes: cool
Items

Items are the objects found in the Backyards, some of them are needed for you to survive, others can help you with stuff, some of them can also be bad for you

Item 1 - Apple Juice

Item 2 - Redflame Torches

Item 3 - The Candles

Item 4 - Orange Juice

Item 7 - Anti-Entity Spray

Item 10 - Noclip Devices (WIP) (writer: Unkn0wn010101)

Item 16 - Level Detecting Cameras
Level -1

Stability: 3.7/10

Chance of Survival: 9.9/10

Entity Count: 0/10

**Level -1** is the second negative level and the first negative level needed to reach the others

## Description:

**level -1** is an infinite black and white forest with a glitch effect, this level has chunks of the ground missing floating above the missing ground its an upside down section of the forest, any contact with these upside-down sections will make them vanish and place them back into the missing spot, this will make everything which was in the hole be buried, this could be used as a trap against your enemies, if there were enemies here, as this level has a weird isolation effect where people cannot see eachother, there are very rare trees on this level which do have color, these will take you to Level 0

## Entrances and Exits:

### Entrances:

-Walking under an upside down section on level 0 will take you to either Level -0 or **Level -1**

### Exits:

-Sometimes, you may noclip into the ground, this will either take you to level 0 or level -2

-Touching an extremely glitchy object will take you to W̸̢͂̌W̵̦̰̊͝W̷͚͆͠ͅ

## Bases and Groups:

due to this level's isolation effect, there are no known bases or groups inside this level

## Discovery:

Unknown

Author(s): Unkn0wn010101
Level 8

Stability: 7/10

Chance of survival: 2.4/10

Entity Count: 6/10

**Level 8** is the 9th level of the backyards

## Description:

**Level 8** is a darkened house, all windows in the house are blacked out and/or blocked by curtains, this level is extremely dark and it is not recommended to stay on this level for long periods of time, as it can drain your sanity very fast. try to find the exit as fast as possible and hide if you hear any noise, running is not recommended as the noise will echo and will attract many entities. remember to bring a flashlight and a lot of apple juice when going into this level, as it is extremely dark and can drain your sanity quickly. when wandering inside this level it is recommended to make as little noise as possible and hide if any noise is heard (unless hiding is impossible in your current location).

## Entrances and Exits:

### Entrances:

* Using an elevator in Level 7 will take you to this level.

### Exits:

* Acidentally noclipping on this level will take you to Level 9, while noclipping on purpose will take you to Level 7.
* Using an elevator on this level has a high chance of taking you to Level 9, while having a low chance of taking you to Level 7.

## Entities:

this level has many entities, most common being The Hungry and Smiling Friends.

## Bases and Groups:

due to how new and dangerous this level is, there are no known bases or groups inside this level.

## Discovery:

some people were wandering around in level 7 when they suddenly found an elevator, they then went up it and found this level, they decided to go back down to level 7 and prepare before going, the wanderers who discovered this level are currently alive and are living on a base on level 7.

Author(s): Unkn0wn010101
Page Creating Rules

1. **Make sure no one is already writing it**: Before writing a wiki page, make sure no one is writing it already, to know if someone is already planning to write a page you want to write, make a post in the discuss section on the category "Writing" and make sure to say which wiki page you're thinking of writing, if someone says they or someone else are thinking of writing it, either dont make the page or make it another page.
2. **Don't make pages about real world things**: You should not make a page about a flashlight, for example, unless it has special effects inside of the backyards.
3. **Don't copy stuff from other wikis**: If you steal a page from another backrooms-like wiki it will be deleted, copying a page from this wiki over to another wiki will also result in us deleting it. (doing this will result in a 1 day block and if you keep doing it, can go up to a 6 month block)
4. **Don't make blank pages**: Self explanatory, just don't make blank pages.
5. **Backrooms items in the backyards**: You should not include any references to anything backrooms-related in your page unless it is part of an alternate universe canon.
6. **Follow the actual rules as well**: Self explanatory.
General Store

In **General Store** there are 4 different sections:

### Normal Shop

This shop offers basic resources for  Gold, the same items can be bought with  Rubies for a larger quantity

 Ascension Stone

### Portal Shop

This shop offers Seals, Ascension Stone and Hero Shards for  Portal Coins, the same items can be bought with more  Portal Coins for a larger quantity

### Ruins Shop

This shop offers Archer's gear designs and Hero Shards for  Ruins Coins.

### Expedition Shop

This shop offers Hero's gear, Enhance Scrolls and Hero Shards for  Expedition Coins.

**General Store** items reset daily, and the item quantity increases as you progress in stages. The prices for the items bought by  Gold are increasing aswell.
Level 97

Stability: 8/10

Chance of Survival: 9/10

Entity Count: 0.1/10

**Level 97** is the 98th level of the backyards

## Description:

**Level 97** is what most people would call a "fake reality", it looks extremely similar to the real world, with the only differences being the grass being brighter and more saturated and what seems like scratches in the sky appear, these are thought to be an exit to the level, the T.B.E.G is trying to make a flying machine to try to get to these "scratches" in the sky, there are various fruits on this level, those are Poison Fruits, Bananas which do not have gravity applied to them, purple spiral fruits which restore your sanity, fruits which seem to be made out of water, when bitten they melt into water, and oranges which become very small once bitten, there is only one entity on this level, those are Longlegs, these entities completely ignore you on this level no matter what, it is recommended to stay away from them because they might step on you on accident, walking very far away from the middle of the level will start turning the terrain into what seems like Level 74, after wandering around this area for a while you will get sent to Level 74.

## Entrances and Exits:

### Entrances:

-Finding a grass (not glass) door on any level will take you to this level

### Exits:

-Wandering far enough from the middle of the level will take you to Level 74

-Flying into one of the "scratches" in the sky is thought to take you to another level

## Bases and Groups:

there are no known bases or groups inside this level

## Discovery:

Unknown

Author(s): Unkn0wn010101
Level 104

Stability: 2.3/10

Chance of survival: 0.9/10

Entity Count: 8/10

**Level 104** is the 105th level of the backyards.

## Description:

**Level 104** is an extremely dark level where it is almost impossible to see. there are black and white spots on the floor, the cause for these being here is unknown. building bases within this level is extremely difficult due to the fact that finding the base in the middle of the darkness would be extremely difficult. the main structure you'll find here is just fallen down walls made out of an unknown material.

***`the trees fell as the skies darkened, entities appeared from thin air out of the darkness to attack, but when i thought it was over, i found out it was just the beginning.`***

Rarely, you may find a computer with nothing on it except for a Virtual Insanity which looks similar in appearance to the frowning face from the "Blue Screen of Death", this entity does not have the ability to drain your sanity, but instead will give you the feeling of being watched if the level itself wasn't already giving you that feeling.

## Entrances and Exits:

### Entrances:

* Opening windows that have the glowing eyes in the darkness in Level 28 and jumping outside will take you to this level.
* Finding an abandoned portal within Level 396 will take you here.

### Exits:

* You may rarely find a glitched orb, touching it will send you to Level 499.
* Sometimes, you may find a big house within this level, wandering too far into it will take you to Level 8.

## Entities:

There are multiple entities within here, those being:

The Eyes of Weakening - eyes which will weaken you to the point where you can barely move, once you are weakened enough they will turn you to dust.

Bluescreened Insanities - the variant of virtual insanities mentioned before

The Hungry

Crawlers

Smiling Friends

## Bases and Groups:

### T.B.E.G - Base Darkness

An attempt of a base within this level, it was attempted to be built near an old house but was later abandoned due to how dangerous the level was and how easy it was to get lost.

## Discovery:

A T.B.E.G member was wandering around Level 28, they tried going outside to see what the eye entities looked like but fell in here

Original author(s): Cabovin

Rewriter(s): Unkn0wn010101
Level 22

Stability: 3.2/10

Chance of Survival: 0.27/10

Entity Count: 7.2/10

**Level 22** is the 23rd level of the backyards

## Description:

**Level 22** is what appears to be a strange, endless house-like level similar to Level 8. within this level there are multiple entities, although many items can be found too. some doors within this level will have a pitch black void behind them, make sure not to pass through them or you'll be sent to W̸̢͂̌W̵̦̰̊͝W̷͚͆͠ͅ. windows with dark red voids behind them can also be seen, these will take you to Level 169, stair rooms are uncommon and will most likely lead up into a dead end room, usually filled with entities, in these rooms there will most likely be some good loot described within the Items Found section of the page.

## Items Found:

within this level can be found multiple items including: Redflame Torches, Red Candles and rarely Apple Juice. within the dead end rooms you can find Level-Detecting Cameras and rarely Green Candles.

## Entrances and Exits:

### Entrances:

* in Level 20, you might randomly find a red wall, walking into it will take you to this level

### Exits:

* Walking into an open door with a pitch black void behind it will take you to W̸̢͂̌W̵̦̰̊͝W̷͚͆͠ͅ.
* Jumping through windows which have dark red voids behind them will take you to Level 169.
* Sometimes, doors that would usually lead to a dead end room will actually lead to Level 28

## Entities:

entities that can be found within this level include: Smiling Friends, The Hungry, Steelers and Crawlers.

## Bases and Groups:

due to how dangerous this level is, there are no bases within this level, although the T.B.E.G together with the Anti-Entities plan on creating a base within a dead end room to help people survive here.

## Discovery:

Unknown.

Author(s): Unkn0wn010101
Level 16.1

Stability: 2.7/10

Chance of Survival: 0.6/10

Entity Count: there is only one entity

**Level 16.1** is a sublevel of Level 16, it is also a very dangerous sublevel

## Description:

**Level 16.1** is, similarly to Level 16, a corn maze, but unlike Level 16, it has an effect where everything is grey, this effect makes it harder to see than it should be. the fog on this level is also thicker than the one in Level 16 and the level is also darker. on this level, flashlights are less effective, making it even harder to see. sometimes, you might hear sounds of the corn moving, though these should usually be ignored unless you actually see something, as these sounds are usually just the level trying to mess with your mind.

## Items Found:

on this level, no items can be found except for the corn, which is rotten and isn't edible

## Entrances and Exits:

### Entrances:

-Finding and touching a grey cornstalk in Level 16 will take you to this level

### Exits:

Currently, due to how dangerous and unexplored this level is, there are no known ways to exit this level

## Entities:

when wandering around the level, there is only one entity you can find and only one of it exists, the Lamphead, this creature is an entity which is 7 feet tall and has no arms, it's head and neck are gone, replaced by a lamp post, this entity also appears to have the abilities a green candle has, it can teleport, distort reality, and can most likely delete anyone who gets near it, it will usually target the nearest wanderer on the level, and if there are no wanderers on the level, it will just wander around until one enters the level, it also appears to know where the wanderers inside the level are no matter what

## Bases and Groups:

due to how dangerous this level is, there are no bases or groups inside of this level

## Discovery:

Unknown

Author(s): Unkn0wn010101
Ascension Stone

#### How to get them

You can get Ascension Stones by opening Expedition chests, doing Quests, claiming offline rewards/Conquest rewards, battleing, winning King's Ruins battles, claiming Event Dungeon rewards, or buying them in the General Store.

#### Usage

Ascension Stones are used to upgrade Heroes. Ascending will activate a new skill, or increase a skill's level if it's a already 5-star Hero, and will increase the Hero's stats greatly.
Level 67

Stability: 9.2/10

Chance of Survival: ?/10

Entity Count: 0.5/10

**Level 67** is the 68th level of the backyards.

## Description:

**Level 67** is what appears to be a gigantic field of tall grass, at first it may seem similar to Level 1, although do not be fooled, as it is actually not the same level. it has about the size of a football field and is infested by holes that lead downwards into another level, falling into these holes is quite common for people who come here unprepared as they are almost impossible to see. if you manage to reach the end of this huge field you may find 3 to 5 crates of items which will be listed in the Items Found section. behind the starting location you may see a wooden fence, going over this fence and walking about 15 feet into the field will take you to Level 1, which is a way to exit without risking falling into a dangerous level.

## Items Found:

No items can really be found in here other than the ones inside the crates at the end of the field, inside those crates you can find the following items:

Apple Juice, usually around 7 to 10 bottles in total if you get 5 crates

Orange Juice, around 3 to 5 bottles if 5 crates

Level-Detecting Cameras, usually around 2 to 6 if you get 5 crates

and multiple colors of candles, which will be listed in a table below:

`just to clear up confusion, the min is the lowest amount of it when it is actually found, not the lowest amount ever found`

## Entrances and Exits:

### Entrances:

* Falling into a random small hole in the grass of Level 1 will take you to this level

### Exits:

* Walking 15 feet into the outside of the field will take you to Level 1.
* At the end of the field you will find a door which seems like it leads to nowhere, opening it will reveal an entrance to Level 9.
* Falling down into a hole will take you to one of these levels: Level 8, Level 16, Level 22, Level 44, Level 52, Level 69, Level 100, Level 104, Level 169, Level 182, Level 190, Level 200, Level 284, Level 396, Level 499 or Level 500.

## Entities:

Within this level, there is only a singular unconfirmed entity, that being The Watcher, an entity which hides within the bushes and watches you. their appearance is described as being a tall, grey creature with no facial features, about 9 feet in height. this entity will go back into the depths of the bushes once it realises it has been spotted.

## Bases and Groups:

there are no bases or groups within this level, although the T.B.E.G plans on making a small base together with The Recyclers, near the exit of the level, they will take items from only one of the item crates every time they restock, majority of these items will be donated to smaller groups.

## Discovery:

a member of the Anti-Entities was looking for some more entities to kill within Level 1 but fell into this level, not knowing what this level was they attempted to walk into the field but fell into Level 16, they are currently in the base within that same level and have now learnt what to do when landing in an unknown level.

Author(s): Unkn0wn010101