recursal/Fanatic-Fandom huggingface dataset:
Synergy

Synergy is split into four different bonuses with each corresponding to one of the basic family of beasts:

* Dracor - ATK
* Zombie - CON
* Etoile - Extra DMG
* Puppet - DMG Resist

Each of these bonuses only apply to beasts that belong to that family. Births take half of the bonus from their respective parent families. Ancients take a quarter of the bonus from each family.

## Improving Synergy

Only one of each IV+ beast will contribute to Synergy bonuses. In the case of duplicates, the higher contributing beast is used. Births contribute to both parent families.

The amount of the bonus from a beast is based on the following:

* Skill Levels
* Levels
* Mutates
* Awakening
Phoenix Embers

Les **Phoenix Embers** est l'équipe de basket-ball dans laquelle **Damon Law** joue. Au début de **The Player**, la franchise est dans le top 3 des plus mauvaises équipes de toute l'histoire de la ligue. **Playoffs** jamais disputés, quasiment aucun talent depuis sa création, une gestion de franchise horrible et une malchance totale. L'équipe recrute néanmoins **Law**à la **Draft**. Le genre de talent qui peut changer l'histoire de toute une équipe...

## Membres de l'Équipe

### Saison 2020

* **Owen Hunter** **MJ | #13**
* **Chris Rhodes A | #2**
* **Damon Law** **AI | #18**
* **Damian Fogg AF | #5**
* **Viktor Markovic P | #10**
* **Simon Summers (COACH)**
Seattle Aliens

Les **Seattle Aliens** est une équipe de la **MBA**. C'est une franchise qui côtoie régulièrement les **Playoffs**, notamment depuis son sacre en 2006. Les Verts apparaissent pour la première lors du troisième chapitre de The Player, c'est la première équipe qui fait face aux **Embers** de **Law** chez eux et c'est également la première (excepté **Phoenix**) a avoir un temps d'apparition de plusieurs chapitres d'affilée. Au début de **The Player**, le groupe est présenté comme étant très sérieux, grâce aux deux étoiles montantes **Kyle Kepler** et **Frank Spitzer**.

## Membres de l'Équipes

### Saison 2020

* **Dwayne Reter MJ | #9**
* **Frank Spitzer A | #25**
* **Kyle Kepler AI | #15**
* **Tyron Nusura AF | #12**
* **Ben Zwicky P | #5**
* **Jack Buitenaard (COACH)**
Lowell House

## Stats en Carrière

* 23,8 Points
* 14,2 Rebonds
* 3,6 Passes décisives
* 0,2 Interceptions
* 3,4 Contres
* 68% Tir
* 33% 3pts
* 92% LF

## Palmarès

* Champion MBA (2019)
* MVP 2019
* 2x Défenseur de l'Année (2012, 2014)
* 8x All-Star (2012-2019)
* Rookie de l'Année 2010
* 3x Meilleur Rebondeur (2014, 2016, 2019)
* 4x Meilleur Contreur (2012, 2014, 2016, 2018)

**Lowell House** est l'un des personnages principaux de **The Player**, c'est l'un des rivaux de **Damon Law**. Au début de l'œuvre, Lowell est champion **MBA** en titre avec son équipe du **Dream** et il en est le leader (MVP 2019). C'est un géant de 2,22 m et un des pivots les plus dominant qui n'a jamais existé, derrière son apparence imposante, c'est un homme très sympathique et très apprécié au sein de la ligue.
"Le talent"

Le talent est le cinquième chapitre du manga The Player. Publié le 31 Mars 2018, il est disponible sur TrashTalk.

## Synopsis

L’absence de **Damon** s’est fait ressentir lors de la première mi-temps du match opposant **Seattle** à **Phoenix**. L’esprit combatif des **Embers** n’aura pas empêché les **Aliens** de prendre une avance considérable sur eux. Le troisième quart-temps va débuter et **Law** va enfin pouvoir jouer. Est-ce que **Phoenix** va pouvoir éviter le blow-out retentissant ? Les **Embers** ont-ils la moindre chance de gagner ? La réponse est entre les mains du jeune rookie…

## Personnages présents dans le chapitre

* **Jack Buitenaard**
* **Kyle Kepler**
* **Frank Spitzer**
* **Dwayne Reter**
* **Damon Law**
* **Owen Hunter**
* **Chris Rhodes**
* **Damian Fogg**
* **Tyron Nusura**
* **Viktor Markovic**
* **Ben Zwicky**
* **Simon Summers**
* **Alexandra Warren**
* **Ray Warren**

## Match dans le chapitre

* **Seattle Aliens** VS **Phoenix Embers** (10 Janvier 2020)
Tribes

Tribes are Beasts Evolved's implementation of a guild. A player can create a tribe and will be its chief. Other players can join the guild. Together the players can raid bosses in the Vanquish event. Players can put their monsters on a reserve bench sop that other players can utilize their monsters during the raid. There is also a tribe shop that provides items , glyphs and shards for the obtained soap.
Owen Hunter

## Stats en Carrière

* 18,4 Points
* 4,3 Rebonds
* 8,7 Passes décisives
* 1,7 Interceptions
* 1,4 Contres
* 48% Tir
* 41% 3pts
* 84,5% LF

## Palmarès

* MIP 2015 (Meilleure Progression)

**Owen Hunter** est l'un des personnages principaux de **The Player****.** Il joue en tant que Meneur de Jeu au sein des **Phoenix Embers**et est donc le coéquipier de **Damon Law** ainsi que son ami en dehors des parquets.

## Personnalité

**Owen** est montré comme étant le "capitaine" de **Phoenix** avant l'arrivée de **Damon Law** dans celle-ci. Il n'aime pas ce titre, et ne se considère même pas comme étant un leader, il se force en revanche d'endosser ce rôle du mieux que possible. Il est en réalité plutôt discret et timide avec les inconnus. Il est bien plus amical sinon, mais souffre d'un complexe d'infériorité vis à vis de sa personne, et n'apprécie pas devoir jouer le rôle du supérieur ou de la star.

Il adore le basketball et est très impressionné par le talent de son coéquipier **Damon**. Il est également rassuré à l'idée de pouvoir compter sur lui et de lui déléguer progressivement le rôle de capitaine.

Il apprécie et respecte énormément **Law**, il est très admiratif vis à vis du talent et de la passion de son pair. L'arrivée de ce dernier au sein des **Embers** va littéralement changer la mentalité d'**Owen**, qui ose maintenant rêver de réussite sportive, là ou il se contentait de juste jouer au basket du mieux qu'il pouvait.

## Autres Informations

* Owen est un très bon cuisinier, c'est d'ailleurs sa seconde passion après le basket.
* Il est très généreux, et participe régulièrement à diverses œuvres caritatives.
* De par son aspect très humble et de sa sympathie il est l'un des joueurs les plus appréciés par ses pairs. Il n'a aucun "ennemi" au sein de la ligue.
* Owen est très mal à l'aise face aux médias, il n'aime pas être mis en avant. Il est d'ailleurs très peu actif sur son Twitter, où il ne fait que retweeter les publications du compte officiel de son équipe.
* Il supporte mal la pression, il manque de confiance en lui sur et en dehors des parquets.
Evolution

Some monsters can evolve, by using evolution spores, when they reach a certain level. Common zombie, etoile, puppet and Dracor monsters can evolve up to 3 times. If they are in their 4th stage they can give birth together with another 4th level monster to create an even stronger hybrid monster.

The less common Ancients can evolve up to 4 times. The 4th evolution of an ancient is called awakening which costs 50 Ancient Lachrymas in addition to an insane amount of gold and evolution spores.
Spores

The power of your Monsters and Astra can be increased in a number of ways. Most of these ways costs spores. There are 3 types of spores:

1. Mutation spores
2. Evoluton spores
3. Divine Spores

Mutation spores are used to mutate a monster. Mutating a monster will cause the game to randomly pick a certain mutation which increases one or two of the monsters stats, with the cost in gold and mutate spores increasing with each mutation. Some mutations increase a stat of the monster significantly at the cost of another stat (for example: +120 CON but -10 ATK). These mutations are drawn out on the double-helix of the monster's DNA. If one of the mutations is on the intersection of the helix the mutation can give special benefits such an increase of the monsters size or increase in exp gain, but it could also just give you one of the same bonuses you can unlock normally. If you don't like a mutation you can reroll at the cost of your choice between gold or gems (but you don't have to pay any mutation spores to do it). You can reroll any mutation along the helix any number of times if you have enough gold/gems. If you want a specific mutation you can enter the geneforge, pick one of your mutations, select the wanted mutation, and click reroll on gems or gold and the game will pay whichever of those resources you picked to reroll the mutation until it lands one what you wanted. (The mutation "Looking good, so cash bro" increases no stats. To my knowledge all it does is make the monster sparkle, so reroll if you get that)

Evolution spores are used to increase the evolution stage of a monster. The common monster have either one stage or four stages. The ancient has an additional awakening stage on top of its fourth stage. Monsters need to be at a certain level before you evolve them, and it costs more gold and evolution spores each stage.

Divine spores are used to upgrade your Astras and sign Astra contracts. Your Astra starts at rank 0 and its max rank is 10. Each rank up costs more and more divine spores and gold. Every rank up increases the Astra's passive ability by a certain amount, which is always the same (for instance, every time you rank up Genbu his passive effect heals an extra 100 health). On ranks 2, 4, 6, 8, and 10, the Astra gains an ability in addition to looking way cooler.
Damian Fogg

## Stats en Carrière

* 16,9 Points
* 10,2 Rebonds
* 3,3 Passes Décisives
* 0,4 Interceptions
* 1,6 Contres
* 41% Tir
* 26% 3pts
* 78% LF

## Palmarès

* 2x Champion MBA (2012-2013)
* 2x All-Star (2012-2013)
* MIP 2012 (Meilleur Progression)
* 3x Meilleur Rebondeur (2011-2012-2013)

**Damian Fogg**, membre des **Phoenix Embers** au début de **The Player** est un joueur vétéran et très expérimenté, il est également très respecté dans la ligue. Deux fois champion **MBA** avec le **Miami Sunshine**, il est connu pour être un Ailier Fort très présent en défense et au rebond, d'où son surnom : *The Cloud*.
Etoile

## Melee

The melee Etoile are SUP class. These are their base stats.

**Starfury**

CON: 86 ATK: 30 MSPD: 134 HAKI: 150 Size: 60

Starfall: Starfall triggers every 2 attacks, dealing 60% ATK as damage to the enemy with the lowest HP

**Magicbane**

CON: 121 ATK: 45 MSPD: 154 HAKI: 170 Size: 60

Starfall: Starfall triggers every 2 attacks, dealing 60% ATK as damage to the enemy with the lowest HP

Starfall-Ch'i: Upon death, deal 200% ATK as damage to the enemy with the lowest HP

**Scythar**

CON: 175 ATK: 58 MSPD: 176 HAKI: 180 Size: -

Starfall: Starfall triggers every 2 attacks, dealing 60% ATK as damage to the enemy with the lowest HP

Starfall-Ch'i: Upon death, deal 200% ATK as damage to the enemy with the lowest HP

**Scytherhands**

CON: 242 ATK: 80 MSPD: 192 HAKI: 208 Size: -

Starfall: Starfall triggers every 2 attacks, dealing 60% ATK as damage to the enemy with the lowest HP

Starfall-Ch'i: Upon death, deal 200% ATK as damage to the enemy with the lowest HP

**Muramasa**

CON: 161 ATK: 66 MSPD: 192 HAKI: 191 Size: 136

Starfall: Starfall triggers every 2 attacks, dealing 60% ATK as damage to the enemy with the lowest HP

Starfall-Ch'i: Upon death, deal 200% ATK as damage to the enemy with the lowest HP

Starfall-Plasma: Starfall inflicts +20% damage taken for 15s

**Bloodpool**

CON: 223 ATK: 92 MSPD: 208 HAKI: 215 Size: 106

Starfall: Starfall triggers every 2 attacks, dealing 60% ATK as damage to the enemy with the lowest HP

Starfall-Ch'i: Upon death, deal 200% ATK as damage to the enemy with the lowest HP

Starfall-Plasma: Starfall inflicts +20% damage taken for 15s

Starfall-Restore: Starfall restores 75% ATK as HP

## Ranged

The ranged etoile are SUP class. These are their base stats.

**Hornee**

CON: 29 ATK: 89 MSPD: 138 HAKI: 45 Size: 62 ASPD: 0.4/s RNG: 600

Gravity: Gravity triggers every 4 attacks, dealing 135% ATK as damage and knockback 300

**Wooie G**

CON: 42 ATK: 128 MSPD: 140 HAKI: 54 Size: 54 ASPD: 0.4/s RNG: 650

Gravity: Gravity triggers every 4 attacks, dealing 135% ATK as damage and knockback 300

Gravity-Ch'i: Gravity damage +25%

**Whacker**

CON: 80 ATK: 79 MSPD: 144 HAKI: 100 Size: - ASPD: -/s RNG: -

Gravity: Gravity triggers every 4 attacks, dealing 135% ATK as damage and knockback 300

Gravity-Ch'i: Gravity damage +25%

**Armstrong**

CON: 105 ATK: 112 MSPD: 160 HAKI: 135 Size: - ASPD: -/s RNG: -

Gravity: Gravity triggers every 4 attacks, dealing 135% ATK as damage and knockback 300

Gravity-Ch'i: Gravity damage +25%

**Shinigami**

CON: 63 ATK: 172 MSPD: 144 HAKI: 60 Size: - ASPD: -/s RNG: -

Gravity: Gravity triggers every 4 attacks, dealing 135% ATK as damage and knockback 300

Gravity-Ch'i: Gravity damage +25%

**Enchanter**

CON: 79 ATK: 246 MSPD: 160 HAKI: 70 Size: - ASPD: -/s RNG: -

Gravity: Gravity triggers every 4 attacks, dealing 135% ATK as damage and knockback 300

Gravity-Ch'i: Gravity damage +25%
Explore

Explore is one of the main interfaces of the game. It shows a map with tiles leading to battles. You can not proceed to a point if you haven't cleared the previous adjacent tile. Clearing these tiles/ battles leads to rewards.

Certain tiles not contain battles but mines and food production venues. If you cleared the adjacent battle-tile you will automatically capture this resource supplier, which will provide you with gold and experience every hour.
Prof. Mihaelcha

#1 - I didn't really like my professor very much. She was hard to understand and gave poor examples

#2 - I had nothing against my professor. In my eyes, she was an intelligent, helpful individual who was just teaching a poorly organized course. I guess I didn't appreciate her introductory presentation that assumed we were all CS students/wanted to major in CS. EE's be warned that you probably won't feel welcome in this class. Even DeOrio isn't as great as everyone says he is. One of my EE classmates had his question about C++ dismissed by DeOrio when he told DeOrio that he was an EE student. DeOrio claimed it wasn't relevant "if you're an EE."
EECS 545

This course will cover many topics about machine learning like classification, regression, regularization, neural network. The prerequisites of this EECS 501 and EECS 551. It conclude about 5 homework all dealing with the machine learning algorithm we learn during the class. And about the final project , we can choose any topic we like according to what we learn in class but require us to dig into it.
Drei Worte

**Drei Worte** ist das siebte Lied aus dem Album *Ballast der Republik* und handelt von der Schwierigkeit, einer Person die Worte Ich liebe dich zu sagen. Das Lied ist aus der Ich-Perspektive verfasst und erzählt weiter, wie unangenehm das Gefühl der Erwartung durch die lebende Person, diese Worte erwidert zu bekommen, ist.

## Text

Mein Hals wie ausgetrocknet

Alles schmeckt nach Staub

Mein Mund verflixt und zugenäht

Nichts kommt mehr aus mir raus

Meine ganzen Worte haben sich

Tief in mir versteckt

Mein Atem stockt, meine Kehle brennt

Und ich wünsch' mich nur noch weg

Und du fragst, was mit mir ist

Drei Worte, die du hören willst

Doch ich steh' nur da

Verdammt noch mal

Schau mich nicht so an

Sätze schleimen sich den Hals hoch

Wie ein schmieriger Wurm

Verheddern sich zwischen den Zähnen

Und bleiben ohne Ton

Ich spuck' sie aus, ich schluck' sie runter

Sie lassen mich im Stich

Sie schneiden mir die Zunge ab

Mein Unterkiefer bricht

Drei Worte, die du hören willst

Doch sie kommen nicht ans Licht

Kein "Liebst du mich?"

Kein "Ich liebe dich"

Schau mich nicht so an

In meinem Kopf ist was gerissen

Meine Gedanken sind aus Stein

Das Notprogramm ist abgestürzt

Es fällt mir nichts mehr ein

Kein "Liebst du mich?"

Kein "Ich liebe dich"

Schau mich nicht so an
Door to Pleasures

Doors to Pleasures is a game mode that has you opening "doors" and fighting beasts until you reach the end at 150 doors. After each round, you are given the option of 3-4 doors. Three of those doors are always the first two beasts that will show up the next round. Usually those first two beasts are buffed up variants.

Doors can be attempted multiple times a day as long as you DO NOT claim the reward. Additionally, you can start doors 9/10 of the number of doors you've traveled the last time you claimed a reward. So for example, you claimed a reward after completing 100 doors, you can start at 90 the next day. Skipping doors saves a lot of time but will not let you get the maximum amount of chests for that day.

## Rewards

Glyphs and Green shards are given every set number of chests.

Coins are also given and are based on the number of chests.

## Special Doors

If you are given a fourth door they will be one of the following:

* Boss - This is any boss monster, ex: Bruce
* Buff - Spd + 75%, Haki + 75%, RNG Monster Size -40%, Melee Monster Size + 50%, or Party Drain + 20% (This works like leech)
* Teammate - A random ancient monster that will be temporarily added to your team
Dragons of Phaedros

***The Dragons of Phaedros***

The dragons of Phaedros are a rare and reclusive race. They inhabit a variety of habitats and locations across the continent, their many colors determining their power. They all possess a degree of magical aptitude and extreme intelligence. They are believed to be immortal and the older the beast gets, the larger it becomes. The largest known dragon, Alkaloth the Golden is believed to of been born over ten thousand years ago(thankfully for most Alkaloth hasn't ventured from his lair in over a century.) Dragons aren't evil creatures but aren't benevolent either, like many beings across the realm they all differ in alignment. Aethir is a dragon but yet different.

***Glacial Dragons***

These white dragons inhabit the frozen wastes of the world and oftentimes make their lairs near underground streams. Their breath is ice and frost, to get hit by it is to know death. Many who stumble across their lairs find the dragons sleeping coated in ice, many an adventurer mistake this as an advantage, usually when the dragon wakes up due to an intruder, the ice goes flying usually into the body of said intruder.

***Fire Dragons***

These dragons make their homes in the deserts and volcanoes in the world. Their bodies are often red but occasionally black with spines going down their back. Their breath is hot enough to melt stone and steel. As a race they are usually hostile to all non dragons and are the greediest of the race but there are a handful of exceptions to this rule

***Storm Dragons***

Storm Dragons live in the highest peaks of the world, rarely coming down to bother the wide world,

their bodies seemingly made of lightning and clouds, they fly with the speed of the wind and if angered leave a wide trail of destruction in their wake . These dragons are amongst the most rare in the world and detest being disturbed. Thankfully they the most reclusive.

***Glade Dragons***

    As their name states they inhabit the deep forests of the world,they usually don't even have a lair, just preferring to sleep where the day leaves them. They are the smallest of the draconic races and usually benevolent unlike the others. Many forest beings view the Glade Dragons as the protector of the woods. Their acidic breath brings a terrible death on any who would defile the forest.

***Sea Dragons***

Living beneath the waves these dragons have long serpent like bodies with fins with a pointed head. These dragons have been known to aid lost travelers...or devour them. After the Glade Dragons they're the second most seen of the draconic races. Their breath is a super heated stream of water.
Races

Currently there are 7 different categories of beasts in Beasts Evolved:

1. Dracor
2. Zombie
3. Etoile
4. Puppet
5. Birth
6. Ancients
7. Monster

Dracor, Zombie, Etoile, and Puppet are the four basic families of beasts forming the base for Births. Ancients are special starter beasts. While the Monster category covers single skilled beasts that are highly gimmicky and likely to be unused.
Puppet

## Melee

The melee puppets are TANK class. These are their base stats.

**Longnose**

CON: 91 ATK: 26 MSPD: 122 HAKI: 162 Size: 86

Deceive: Deceive triggers every 8s, the next damage taken is 0 DMG

**Ravage**

CON: 128 ATK: 41 MSPD: 141 HAKI: 212 Size: 68

Deceive: Deceive triggers every 8s, the next damage taken is 0 DMG

Deceive-Ch'i: Deceive grants +10 DMG Resist for 10s

**IKU**

CON: 173 ATK: 59 MSPD: 177 HAKI: 275 Size: 78

Deceive: Deceive triggers every 8s, the next damage taken is 0 DMG

Deceive-Ch'i: Deceive grants +10 DMG Resist for 10s

Deceive-Reflect: Deceive now reflects 100% damage

CON: - ATK: - MSPD: - HAKI: - Size: -

Deceive: Deceive triggers every 8s, the next damage taken is 0 DMG

Deceive-Ch'i: Deceive grants +10 DMG Resist for 10s

Deceive-Reflect: Deceive now reflects 100% damage

**Scarface**

CON: 190 ATK: 48 MSPD: 158 HAKI: 287 Size: 102

Deceive: Deceive triggers every 8s, the next damage taken is 0 DMG

Deceive-Ch'i: Deceive grants +10 DMG Resist for 10s

Deceive-Bond: Every 20s, Deceive reduces all allies' next damage taken to 0 DMG

CON: - ATK: - MSPD: - HAKI: - Size: -

Deceive: Deceive triggers every 8s, the next damage taken is 0 DMG

Deceive-Ch'i: Deceive grants +10 DMG Resist for 10s

Deceive-Bond: Every 20s, Deceive reduces all allies' next damage taken to 0 DMG

## Ranged

The ranged puppets are SUP class. These are their base stats.

**Chuckie**

CON: 28 ATK: 36 MSPD: 128 HAKI: 51 Size: 48 ASPD: 1/s RNG: 700

Silence: Silence triggers every 4 attacks, dealing 125% ATK as damage and seals skill usage for 7s

**Yamete**

CON: 39 ATK: 52 MSPD: 144 HAKI: 61 Size: 66 ASPD: 1/s RNG: 750

Silence: Silence triggers every 4 attacks, dealing 125% ATK as damage and seals skill usage for 7s

Silence-Ch'i: Silence inflicts -40% HAKI for 15s

CON: - ATK: - MSPD: - HAKI: - Size: - ASPD: -/s RNG: -

Silence: Silence triggers every 4 attacks, dealing 125% ATK as damage and seals skill usage for 7s

Silence-Ch'i: Silence inflicts -40% HAKI for 15s

CON: - ATK: - MSPD: - HAKI: - Size: - ASPD: -/s RNG: -

Silence: Silence triggers every 4 attacks, dealing 125% ATK as damage and seals skill usage for 7s

Silence-Ch'i: Silence inflicts -40% HAKI for 15s

CON: - ATK: - MSPD: - HAKI: - Size: - ASPD: -/s RNG: -

Silence: Silence triggers every 4 attacks, dealing 125% ATK as damage and seals skill usage for 7s

Silence-Ch'i: Silence inflicts -40% HAKI for 15s

CON: - ATK: - MSPD: - HAKI: - Size: - ASPD: -/s RNG: -

Silence: Silence triggers every 4 attacks, dealing 125% ATK as damage and seals skill usage for 7s

Silence-Ch'i: Silence inflicts -40% HAKI for 15s
Fossil

Fossil is a passive time based source of the following:

* Evolve Spores
* Mutation Spores
* Divine Spores
* Permanent Stat Bonuses

Narutos are the "stamina" of fossils and one is used per fossil node. Narutos are generated 1 every 2 hours. You can excavate for free once every six hours.

You can buy Naruto up to 3 times a day, costing 25, 50, 100 gems. Excavating before 6 hours costs 100 gems regardless of how much time is left.

## Permanent Stat Bonuses

Fossil provides a total of 8 different types of stat permanent stat bonuses, with the maximum stats capping out when fossil level hits 99.

 +CON
 +DMG Resist
 +ATK
 +CON
 +DMG Resist
 +HAKI
 -Knockback

## Genomes

Genomes are the monsters that you need to defeat to gain the permanent stats. They come in five variants with only the strongest three giving % stat bonuses. The order of the genomes in difficulty is the following:

1. Micro
2. Tiny
3. Medi
4. Big
5. Giga
EECS551

This course is about matrix method in signal processing. I think this is an very interesting course since we will do a lot of amazing project like handwriting recognition and photometric stereo. Most of these project are based on a simple algorithm--Singular value decomposition(SVD). Although this course has three exams(two midterm and one final), its workload is not very large. You can use both matlab and python in this course.
Nation

## **List of nations**

### **Early Ages**

* Arcoscephale, Golden Era
* Ermor, New Faith
* Ulm, Enigma of Steel
* Marverni, Time of Druids
* Sauromatia, Amaron Queens
* T'ien Ch'i, Spring and Autumn
* Mictlan, Reign of Blood
* Abysia, Children of Flame
* Caelum, Eagle Kings
* C'tis, Lizard Kings
* Pangaea, Age of Revelry
* Agartha, Pale Ones
* Tir na n'Og, Land of the Ever Young
* Fomoria, The Cursed Ones
* Vanheim, Age of Vanir
* Helheim, Dusk and Death
* Niefelheim, Sons of Winter
* Kailasa, Rise of the Ape Kings
* Yomi, Oni Kings
* Hinnom, Sons of the Fallen
* Atlantis, Emergence of the Deep Ones
* R'lyeh, Time of Aboleths
* Oceania, Triton Kings
* Lanka, Land of Demons

### **Middle Ages**

* Arcoscephale, The Old Kingdom
* Ermor, Broken Empire
* Pythium, Emerald Empire
* Man, Tower of Avalon
* Ulm, Forges of Ulm
* Marignon, Fiery Justice
* Mictlan, Reign of the Lawgiver
* T'ien Ch'i, Imperial Bureaucracy
* Machaka, Reign of Sorcerors
* Agartha, Golem Cult
* Abysia, Blood and Fire
* Caelum, Reign of the Seraphim
* C'tis, Miasma
* Pangaea, Age of Bronze
* Vanheim, Arrival of Man
* Jotunheim, Iron Woods
* Bandar Log, Land of the Apes
* Shinuyama, Land of the Bakemono
* Ashdod, Reign of the Anakim
* Atlantis, Kings of the Deep
* R'lyeh, Fallen Star
* Oceania, Coming of the Capricorns
* Eriu, Last of the Tuatha

### **Late Ages**

* ,
* Arcoscephale, Sibylline Guidance
* Ermor, Ashen Empire
* Man, Towers of Chelms
* Ulm, Black Forest
* Marignon, Conquerors of the Sea
* Mictlan, Blood and Rain
* T'ien Ch'i, Barbarian Kings
* Jomon, Human Daimyos
* Agartha, Ktonian Dead
* Abysia, Blood of Humans
* Caelum, Return of the Raptors
* C'tis, Desert Tombs
* Pangaea, New Era
* Midgård, Age of Men
* Utgård, Well of Urd
* , Reign of the Nagas
* Gath, Last of the Giants
* Atlantis, Frozen Sea
* R'lyeh, Dreamlands
* Pythium, Serpent Cult
* Bogarus, Age of Heroes
EECS 418

418

FA15, Prof. Hofmann

This class was probably the heaviest workload I have ever had for an EECS class, but it was also the class that I probably learned the most from. I loved the end-of-semester project: you get to design your own converter, order a PCB, solder on all the parts, and test it. Although I think the project should have been worth a lot more of our final grade considering how much time needed to go into it, it was the best learning experience I have had at U of M so far. I did not like how the course grades were weighted. Like I said, the project should have been worth a lot more or we should have gotten to evaluate our teammates because I had a friend in the class who got completely screwed over because two of the people in her group pretty much contributed nothing and would just focus on the homeworks and exams, which were worth a lot more. Despite all of this, I would still suggest focusing on the project. You may get a lower grade on the homeworks, which do take 15+ hours each, and on the exams, but I promise you will learn the most useful skills from the project. This class is an absolute must-take for anyone who does not expect to get experience anywhere else (eg. on a design team) with schematic layout, board layout, soldering, hardware debugging, or power converter design.
Espírito Ígneo

Lorem ipsum dolor sit amet, eam propriae eleifend et, dolore graeco usu ut, ius cu debet dicant complectitur. Ea justo voluptua lucilius duo, eu nullam latine qui. Everti discere nominati ex eam, ei pri cetero instructior. Usu et modo numquam invidunt. Porro postulant partiendo pro eu, te equidem scripserit pri. Ei eros magna modus usu, no per epicuri definitionem. Et fastidii facilisis mediocritatem vix.

In per scaevola officiis, sit an eius alterum. Mel malorum facilisis ei. An iriure oportere qui, ea vel debitis accumsan erroribus, vel nostrum commune an. Dictas graecis contentiones eos ea, nulla apeirian per id, his ut eripuit saperet. Bonorum temporibus vix at, eam adhuc adolescens no.

Has et docendi appetere partiendo, cum utinam tractatos in. Eu vel quem fastidii. Te primis iisque mel, ex decore graeco interesset duo. Et eos graeci rationibus, case dolore feugiat in quo. An modo cetero pro, aliquando reformidans vis eu.

Eos ponderum cotidieque ad, pro porro nihil persecuti eu, justo constituto mel te. Delectus salutandi pri ut. Alia congue quaeque mei ea, ut quot mazim ocurreret eum, ad cum nemore alienum oporteat. Tollit ridens sed ne, an singulis repudiare reprehendunt has, quas illum mea no. Eu ius laoreet splendide.

Qui probo legere ea, in cum oratio quodsi, cu alii corrumpit vim. At est nisl vivendum, cu ornatus scribentur signiferumque pro, ne pro facete melius abhorreant. Ea quo prima nemore euismod, per solet debitis docendi cu. An alii quando duo, sit te stet facilisis pertinacia. Pri id percipit expetendis sententiae, ne purto putant oportere mei.

#### Capítulo I

para Aprendizado
 Pilar de Fogo
 Chamas Dançantes

#### Capítulo 2

para Aprendizado
 Círculo de Fogo
 Serpentes Chamuscantes
Prof. Paoletti

#1 - Paoletti is very dedicated to this class and his office hours are truly helpful. Office hours are a huge help for 281. It's also good to have a study group to prepare for exams with because it's a lot of material.

#2 - Paoletti is an energetic professor and really understands what he is talking about. However, he will talk non-stop until the end of lecture. I found it difficult to absorb all the information he threw at me. Rewatching lectures help a lot. I was intimidated coming into the class after hearing how difficult it was. It was difficult, but definitely doable. The curve is forgiving since the exams are hard for most people.

#3 - Great professor and very willing to help!
Destruição

Lorem ipsum dolor sit amet, eam propriae eleifend et, dolore graeco usu ut, ius cu debet dicant complectitur. Ea justo voluptua lucilius duo, eu nullam latine qui. Everti discere nominati ex eam, ei pri cetero instructior. Usu et modo numquam invidunt. Porro postulant partiendo pro eu, te equidem scripserit pri. Ei eros magna modus usu, no per epicuri definitionem. Et fastidii facilisis mediocritatem vix.

In per scaevola officiis, sit an eius alterum. Mel malorum facilisis ei. An iriure oportere qui, ea vel debitis accumsan erroribus, vel nostrum commune an. Dictas graecis contentiones eos ea, nulla apeirian per id, his ut eripuit saperet. Bonorum temporibus vix at, eam adhuc adolescens no.

Has et docendi appetere partiendo, cum utinam tractatos in. Eu vel quem fastidii. Te primis iisque mel, ex decore graeco interesset duo. Et eos graeci rationibus, case dolore feugiat in quo. An modo cetero pro, aliquando reformidans vis eu.

Eos ponderum cotidieque ad, pro porro nihil persecuti eu, justo constituto mel te. Delectus salutandi pri ut. Alia congue quaeque mei ea, ut quot mazim ocurreret eum, ad cum nemore alienum oporteat. Tollit ridens sed ne, an singulis repudiare reprehendunt has, quas illum mea no. Eu ius laoreet splendide.

Qui probo legere ea, in cum oratio quodsi, cu alii corrumpit vim. At est nisl vivendum, cu ornatus scribentur signiferumque pro, ne pro facete melius abhorreant. Ea quo prima nemore euismod, per solet debitis docendi cu. An alii quando duo, sit te stet facilisis pertinacia. Pri id percipit expetendis sententiae, ne purto putant oportere mei.

#### Capítulo I

para Aprendizado
 Pilar de Fogo
 Chamas Dançantes

#### Capítulo 2

para Aprendizado
 Círculo de Fogo
 Serpentes Chamuscantes
EECS 492

492

WN15, Prof. Durfee

I really enjoyed being exposed to how AI technology is developed, and the thinking behind that. The professor is a good professor, and the slides along with the textbook made it pretty easy to follow along. The exams were very similar to the homework, so if you did well on the homework or used the homework solutions to fix your mistakes, the exams were not very stressful. Overall, the course was extremely theoretical so sometimes it got confusing. It would have been nice to be able to apply some of the theories by interacting with AI technology. The home works were pretty time consuming, so starting them early was important. The exams were also time consuming, and many times everyone was working right up until time was up. I recommend starting homework early, and reading over the solutions so that you can use that information on the exams. I also recommend reading the textbook, as sometimes the professor was hard to follow.
EECS 215

WN14, Prof. Compton

This course is fairly theoretical, so it's a nice break from the programming projects in a lot of the other Computer Science courses. One of the most important things taught is Big O, which comes up a lot in future courses and interviews. The class consists of a lot of math, particularly proofs. If you are not someone that enjoys theory and proofs, this course can be somewhat slow and tiring. A lot of students find this class somewhat dry and boring, especially because it's so theoretical. At times, the homework can be pretty difficult to figure out on your own, so it's good to have a study group or go to office hours. The workload is less than a typical programming class. However, the tests can be fairly long and difficult, consisting of quite a few proofs.

FA14, Prof. Dick, Prof. Wentzloff

This was my favorite introductory EECS course because I personally enjoyed the material taught in this course. The lab was a nice introduction to using breadboards/building circuits as someone who has never used a breadboard before. The classroom time was used well, and the professors provided slide printouts every class, which I appreciated a lot. Homework and test problems were always a good mix of tedious and conceptually challenging. My discussion was very helpful to me, although that may have been dependent on the GSI who led discussion. This class was A LOT of work. Homework sets took many hours and I often needed to go to office hours with friends to solve several of the problems. Work on problems alone first. Do as much as you can, even if you can't finish the problem. Then go to office hours with friends. Be wary of questions about diodes because they seem simple on the surface, but really can be tricky.

FA14, Prof. Dick, Prof. Wentzloff

A lot of the labs in this class were really cool, especially the last one where you make a sound amplifier and can plug your phone into it. Lots of interesting and real world application with the material that you will learn. I really didn't like how quick the course goes. If you don't need to take 215, but would like to take a circuits class, take 314. This course is very difficult. There are 7 hours of class time and even more homework, labwork, and studying outside of those hours. This class took up the majority of my time. Don't fall behind.
Prof. Mozafari

#1 - The professor was overall a good lecturer. Would do problems in class and then walk around asking people if they got it and what they had difficulties with (also tried to learn people's names, which was cool to see a professor caring). He was harsh but seemed to genuinely care about students learning.
EECS 485

485

FA15, Prof. DeOrio, Prof. Jagadish

Some of the content was interesting (i.e. Networking, sessions, security, information retrieval, auction/recommendations). Some of the projects were good too - I think I definitely learned a lot by implementing Python Flask websites with personalized sessions, using MySQL, learning some JavaScript, etc. The exams are brutal and not fair at all in my opinion. The majority of the exams are what seems like "pop trivia" true/false questions with no opportunity to explain any answers that you write, which leaves little room for partial credit. Additionally, for the last project, we had to use Hadoop (which is implemented in Java, which many students did not have any experience with) and we were given significantly less time to do this project because part of the two weeks that we received for this project was over Thanksgiving break when people can't meet with their teammates because people go home (although you wouldn't have this issue if you take the course in Winter Semester). I would not recommend taking this course. There is a lot of overlap with many other courses (EECS 388, 484, 493, just to name a few) and for the topics that did overlap with other courses, from my own experiences and from hearing from other friends, those other courses taught that material better. If you decide that you want to take this course, I highly recommend waiting to take it when Professor Jagadish is teaching again. Make sure to memorize random facts that were mentioned very briefly for the exams because even if you know the material well, not knowing these random facts will result in a low exam score.
EECS501

This course is a theoretical and complicated subject, it is a basis course for signal processing and machine learning. It provide students a firm foundation in probability, random variables and random process. Also, it provide students the opportunity to acquire a uniform background for subsequent courses. Although many of us have learnt some probability course, this course is still a little bit difficult because it is abstract to some extent. The discussion is important because it will give us many examples and helps us pass the exam.
EECS 376

376

WN15, prof. unspecified

The best part of 376 is learning/understanding the core concepts of computer science. Such an regular expressions and np complete problems. I did not enjoy the proofs which is a main part of the course. Our professors while very intelligent had some trouble conveying the information to us. Look online for extra resources/lectures and watch those/read those before the lecture. The proofs are very difficult. Try and make a study group so you can pool thoughts together. Because the course changes so much every semester, the exams vary much in difficulty. The best way to do well is to practice as much as possible.

FA14, Prof. Shi

It was interesting to learn about the history of computers and about Alan Turing. The textbook was also very helpful when trying to follow along. Exams were take home exams which was nice. The course was extremely theoretical and hard to follow - and this professor gets these comments a lot. I had to rely on the textbook a lot to be able to keep up with the material. Lectures ended up being more confusing than helpful. Be ready for a type of material you've never been exposed to before - it's very proof based which is kind of weird when dealing with computer science. Also be prepared for a low grade - I think the class average (raw) was a 45% but it ended up being curved like crazy so everyone pretty much ended up with some type of B.
Prof. Anastasopoulos

#1 - Professor Anastasopoulos loves to prove things. We spent a lot of time doing proofs and not a lot of time doing practice examples, so if you ever have him as a professor, for this class or any other class (I know he also teaches 301), definitely do all the practice exams so you can see and work through some actual problems before the exam.
EECS 461

461

WN15, Prof. Cook

This is a fun overview of both controls and embedded systems. This is a very practical course that could be helpful in many industries including the automotive industry and in automation. The concepts are straightforward, and the homework sets really help you learn. My favorite part of this course is the lab. In the lab you have a haptic wheel that you program in C. The lab is extremely interactive and the final project is designing a cruise control in simulink, which you are able to simulate driving using the wheel and a GUI. This isn't a super technical course. It brings together concepts from quite a few other classes. I thought the material was really helpful, but if you are looking for a class that is super in depth and technical in controls (like EECS 460), this is not a substitute. This is not an extremely difficult class. The problem sets often involve Matlab, but they walk you through it, so the Matlab portions aren't too bad. Try to pick a partner in lab who can code well! (Or just be confident in coding yourself. The GSIs are always there to help).
Quantä Etheria Wiki

## Sessões

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

* Essências
* Livros e Tomos
* Voyagers

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
"Provocation"

**Provocation** est le troisième chapitre du manga **The Player**. Publié le 20 Janvier 2018, il est disponible sur TrashTalk.

## Synopsis

**Phoenix** va enfin jouer son premier match à domicile, après la défaite à New York, **Damon** est plus que motivé à l’idée de gagner son premier match **MBA** ! Mais ce sont les **Seattle Aliens** qui feront face aux **Embers**, un adversaire sérieux et clairement favori dans cette rencontre, peut-être un peu trop selon certains…

## Personnages présents dans le chapitre

* **Kyle Kepler**
* **Tyron Nusura**
* **Damon Law**
* **Damian Fogg**
* **Owen Hunter**
* **Chris Rhodes**
* **Viktor Markovic**
* **Frank Spitzer**
* **Dwayne Reter**
* **Simon Summers**

## Match dans le chapitre

* **Seattle Aliens** VS **Phoenix Embers** (10 Janvier 2020)
EECS 482

482

FA14, Prof. Chen

I thought this course was a course that should be a part of the core curriculum, since it was so useful. During the course of the class, you learn all about operating systems and the intricacies, which is an important topic to learn if you truly want to understand how a computer works. This was also the first pair programming course that I had been a part of, which was a very eye opening experience. I not only learned a lot about operating systems, but I learned git and also how to make pair programming work well. If you want to learn more about the course itself, there is a syllabus from the semester I took it, linked here: https://web.eecs.umich.edu/~pmchen/eecs482/syllabus.html . The one frustrating thing about this course is that, since some of the concepts are tricky, office hours were usually packed and there did not seem to be adequate staff. Also, since there was only one submission allowed per day, starting early was definitely important in this class. Exams were also very, very difficult. I took this class with 388 and a german course (12 credits) and it was by far one of the hardest semesters I've ever taken. DO NOT take this with a heavy course load. This class was like taking 281+370+stats 250 combined. The tests were HARD. Do not take this course lightly.
EECS 484

484

WN15, Prof. Mozafari

I thought this course gave a good understanding of databases, on both the practical and theoretical levels. You start off simply and quickly learn the intricacies of SQL, which is pretty useful for almost any Computer Scientist, no matter what they want to go into, and the partner programming was also a good way to learn the concepts. Overall, a fun, enjoyable course. My semester was not nearly as bad at this, but there were some inconsistencies with OH answers (different teaching staffs giving different hints or answers, some of them on polar ends), which made clarifying homeworks and projects sometimes annoying, with one person telling you one thing and another telling you something else. This problem was much worse the semester before I took it, so hopefully it won't go back to that. Other than some inconsistencies here and there, it would sometimes take a while to get grades back, and very often my partner and I had to submit regrade requests (for 4/5 homeworks) because something was marked wrong incorrectly. Besides the logistics, the actual content and lectures/discussions were good. Very moderate workload. Make sure to go to a good discussion section; they were actually helpful.
Rupert

**Rupert Milligan** - poboczny bohater Brudnej Roboty. Sprzedawca na stoisku naprzeciwko schodów do górnego miasta.

## Wygląd

Rupert ma krótko ścięte, ciemne włosy. Ubrany jest w białą koszulę z brązową marynarką.

## Charakter

Jest on niegroźnym, przyjaznym dla ludzi człowiekiem.

## Historia

### **Odcinki, w których występuje**

S01E01 - Pilot

S01E05 - Discidium

## Ciekawostki

* Zna się z Lancem;
* Rupert był jednym z pierwszych memów Brudnej Roboty, a jego tekst "Ej, co z tym chlebem" jest do dzisiaj uznawany za kultowy i ponad czasowy, jest często używany w kręgach "wielkiego" fandomu Grochowskiego.
* Jest drugą najbardziej popularną postacią Brudnej Roboty zaraz po Glennie. Stał się taki głównie przez swój legendarny tekst.
Courses

Go to the Courses category page to see a list of courses! [1]

To create a course description for a course that is not yet available, click add page -> make the title the course descriptor (ie. EECS 280) -> click Add Category at the bottom and add 'Courses' -> click Save. Then add your course description to the new page!
EECS 203

203

FA15, Prof. Weins

The graphical probabilities were very interesting and fun to work with; the spacial reasoning required could make them tricky though. The beginning of the course was very logical operation based and fairly straightforward. The hardest part was the proofs. You have to have a fairly thorough understanding of concepts in order to do the proofs. Some proof methods introduced later in the course can be really confusing but aren't awful as long as you follow the steps. The workload is not too high except there was a homework due every week including exam weeks. The tests were very straightforward and based on topics, past exams, and review there were no surprise questions on the exams.

WN15, Prof. Compton

I loved this class so much. If you like logic and reasoning in math, this class is definitely for you. It can be challenging at times but everything will eventually click. Once you learn how to get through induction by yourself, you'll feel like you're on top of the world. I wish there would've been more cryptography in the course. GO TO CLASS. And if there are slides, don't just sit there, write notes and be interactive.

FA14, Prof. Abernathy

The beginning sections of the class were taught well. I enjoyed learning about truth tables and proving statements are true/false. Some of the proofs gone over in lecture flew over my head. Sometimes they were skimmed over too quickly and I had no idea what proved what. Read the textbook! It's boring - but it works for the exams.

WN14, Prof. Compton

This course is fairly theoretical, so it's a nice break from the programming projects in a lot of the other Computer Science courses. One of the most important things taught is Big O, which comes up a lot in future courses and interviews. The class consists of a lot of math, particularly proofs. If you are not someone that enjoys theory and proofs, this course can be somewhat slow and tiring. A lot of students find this class somewhat dry and boring, especially because it's so theoretical. At times, the homework can be pretty difficult to figure out on your own, so it's good to have a study group or go to office hours. The workload is less than a typical programming class. However, the tests can be fairly long and difficult, consisting of quite a few proofs.
Rerolls

**Miscellaneous** **◆** ****Rerolls****

## Description

**Rerolls** allow the player to refresh the random upgrade/mod pool during the run. They are limited in number but:
* they are randomly dropped by Enemy Cargo Trains
* base rerolls increase in number based on the account Rank

## Extra Rerolls / Account Rank

1. ↑ 1.0 1.1 1.2 1.3 Wild Metamorphosis unlocks at Rank 14
Prof. Halderman

#1 - Professor Halderman was an incredible lecturer. He makes the class interesting and enjoyable to learn about. He is extremely knowledgeable about computer security and seems to enjoy teaching the class.

#2 - Halderman was very enthusiastic, but also travels a lot so was not present for many of the lectures, which means that teaching staff and grad students filled in - this meant that the lectures were either very good or somewhat subpar. If possible, make sure to go to lecture and pay attention, especially if Halderman is there.