recursal/Fanatic-Fandom huggingface dataset:
Bed

The **Bed** is a structure in Granny that the Player can hide underneath. They can keep the Player hidden from Granny, depending on certain conditions detailed below.

## Mechanics

To hide under **Beds**, simply stand near the bed and then press the bed icon in the top right corner of the screen to immediately hide. To get out from underneath, press the icon again, and you will get out immediately. When the Player gets out from under a **Bed**, they will be in the same position they were standing in when they got under the **Bed**. In the PC Port, press R to hide and get out.

If Granny enters a room where you are hiding under a **Bed**, she will not notice you and leave shortly after and may also place a Bear Trap. However, if Granny sees you go under the Bed, she will stand by the **Bed** for a few seconds before dropping down to all fours to jumpscare the Player. However, this jumpscare has only a 1 in 3 likelihood of occurring.

On Day 4, the Starting Bedroom's **Bed** will start to have bloodstains that were completely dried up, due to the Player getting badly injured. On the final day, a massive area of the bed will be covered in blood.

## Appearance

All of the beds are weathered, and consist of a dark interior. They contain a wooden base with four darker wooden legs. On top of the beds is a purposefully thin reddish-brown mattress. There is a stained, grey pillow on top of every bed.

## Locations

There are three **Beds** throughout the house.

* The first **Bed** is found inside the Starting Bedroom and it is the **Bed** where the Player begins each day. Unless there is little time, hiding in the Cabinet of this room is better as when Granny leaves, the Player will be able to tell if she went downstairs or not.
* Another **Bed** can be found in Bedroom 1 and is the only hiding place in this room. The Player is able to tell where Granny goes when she leaves, however they cannot pinpoint her exact location due to the walls in the Upper Floor.
* The final **Bed** is located in Bedroom 2 and provides a similar view to the **Bed** in Bedroom 1. It is considered as the best bed in the game because the Player can tell if Granny has gone upstairs or downstairs.

## Trivia

* Every **Bed** is located in the Upper Floor.
* Surprisingly, the beds have pillows but don't have any blankets.
* An item can be safely dropped on top of a bed in order to not create any noise.
* Like the Chest and the Car, the Player can strangely turn his head 360 degrees when underneath a **Bed**.
* It is possible that the **Bed** in Bedroom 2 used to be the Previous Victim's one due to the massive bloodstains covering more than half of the bed, and implying the fact that the blood is extremely dry, there could be an even higher possibility.

## Gallery

The Bed in the Starting BedroomThe Bed in Bedroom 1The Bed in Bedroom 2
Deaths

fall into the hole on this floor, if you fall you will be forwarded to the next day.
player falls, he dies from the fall.

## Granny: Chapter Two

Deaths
 Grandpa
 Octopus
 Spike Trap
It is unknown how the player manages to wake up the next day without any sequelae.
 Door Shock

## Granny 3

 Grandpa
 Aligator
 Falling From the Ceiling

Granny jumpscare in V1.8
Knockout

In *Granny*, a **knockout** is when the Player gets knocked unconscious and sent to the next day. Knockouts can also cause a Game Over if the Player is on the fifth day (or sixth day, if the painting has been completed). There are also five ways for Granny to get knocked out, listed below, which will leave her unconscious for a short duration (time of which depends on the method and Difficulty Level).

## Player

As of Version 1.8, there are seven ways the Player can be knocked out.

1. Getting caught by Granny.
2. Falling from a large height.
3. Getting bitten by the Spider.
4. Getting blown up by an explosion from the Gasoline Can.
5. Getting eaten by Spider Mom.
6. Getting blown up by choosing the wrong chest.
7. Glitches occur when interacting/joshing around with either the Floor Lamp, the Chair, the Cardboard Boxes, the table or Granny's knocked out body.

## Granny

Granny can also be knocked out by the Player through various methods. She will respawn after a short period of time, with the time period being dictated by the difficulty and the method of knockout. There are seven ways Granny can die, along with a table for timers listed below:

1. Getting shot by a Crossbow with a Tranquilizer Dart. (Grants a short timer)
2. Getting hit by a Shotgun blast. (Grants a long timer)
3. Getting locked in the active Sauna for 15 seconds. (Grants a short timer)
4. Getting caught in the Gasoline Can explosion. (Grants a long timer)
5. Getting hit by the Car. (Grants a short timer)
6. Frozen by Freeze Trap. (Grants a short timer)

Granny respawns after a certain period of time, although the timers are dictated by both the difficulty and what she was killed by.

 Long Timer

## Trivia

* For some reason, Granny's timer is not a long one when frozen or getting hit by a car, despite supposedly sustaining much more damage to herself than even a shotgun shot.
* It is unknown why Granny always puts the Player back in the Starting Bedroom after the Player gets knocked out.
* If the Player gets knocked out by the Gasoline Can's explosion, they will sometimes fall through to the floor below, which is followed by the black screen when knocked out, e.g. if shot in the Starting Bedroom they will fall to the Dining Room.
* Sometimes, even if **Granny** sees you hide under a bed or inside the car, she will not knock you out. Instead, she will just stand there and walk away after a few moments. This seems to happen at complete random, probably meaning it's a bug or oversight in her AI. A video of this can be seen here
* In V1.8, there's a glitch where if you fall from the Unstable Flooring you somehow won't get killed. Instead, a Fall Damage will happen.

## Sounds

### Granny

* Hitting the Player with her bat.

* Screaming at the Player when finding them under a Bed **(WARNING: LOUD)**

### Spider

* The sound of the Spider biting the Player.

### Unstable Flooring

* The sound of the Player landing on the Ground Floor and being knocked out. (Removed in Version 1.7.9.3)

## Gallery

Granny knocking the Player outGranny's Bed JumpscareSpider Mom is eating the Player
Secret Area Tunnel

The **Secret Area Tunnel** is a tunnel in *Granny*. It connects the Basement and Secret Area Bottom Floor in Easy, Normal, and Hard modes. On the Basement side, the Player has to knock down a short, thin door to enter the tunnel, which creates noise that alerts Granny.

## Hiding

The **Secret Area Tunnel** is one of the most popular places to hide and is also a useful way to lure Granny on a certain side of the tunnel when the player wants to exit using the other side of the tunnel without risk of encountering Granny. Dropping an object and getting Granny on the Secret Area side will buy the player enough time to search for objects on the Ground Floor or to open locks on the Main Door. On the other hand, dropping an item on the Basement side will allow the Player to search for items on the Secret Area side.

## Trivia

* On Extreme Mode, there is a set of Iron Bars that block the tunnel on the Basement side.
* Prior to Version 1.7.9.3, there is no cobwebs in the tunnel.
* If you are close enough to the side Granny is at when doing the **Secret Area Tunnel** trick, she might see you and run to whichever side you are on to try and catch you.
* If Granny sees you crawl in the **Secret Area Tunnel**, she will not knock you out.
	+ However, she will still knock you out if you go near the very end of the tunnel.
Grey Vase

The **Grey Vase** is an item that has existed in Granny since Version 1.0. It can be used to lure Granny to desired locations.

## Appearance

The Grey Vase is a porcelain vase with an alternating black and white zigzag pattern. The foot and body are rounded and spherical, while the shoulder thins into a thin, cylindrical neck. The lip slightly expands outwards. It can be found on the small, circular table in the Starting Bedroom.

## Usage

As this item is not required to escape, the Grey Vase's only good use is to create noise and lure Granny.

## Strategies

There is a useful trick as of Version 1.7.9.3, which is very useful on Extreme Mode. Because the player can't be 100% sure where Granny is going to spawn, they should throw the vase in the back right corner of the Starting Bedroom and hide behind the door. Once Granny comes in, the Player then should try to phase through the door, if that doesn't work just go around it or try something until you find a strategy that works the best for you.

There is an alternative to this trick, the Player needs to repeat the process of dropping the vase, but this time they hide in the Cabinet. Once Granny comes in, you just leave the Cabinet and rush to the exit. Just don't leave too early, and make sure to close the door behind yourself.

It also can trick Granny if the player manages to throw it over the Unstable Flooring and trick Granny into knocking the planks off.

## Trivia

* Most players only used this item to get Granny to open the Starting Bedroom door on day 2, prior to Version 1.7.
* The Grey Vase, the Blue Vase, and the Note are the only items to not have a label shown in text below the crosshair.
* The Grey Vase and the Blue Vase are the loudest items in the game.
	+ Even though the Plank, Engine Part and the Freeze Trap were the largest item in the game, it only creates a Medium voice when drops.
* The Vases and the Hammer are good items if you want to lure Granny and do tricks as all of these items creates a loud noise.
* In the game files, it is referred to as "Vas".
* Unlike Granny 3, this vase has no use for progression and it is only used for distraction.

## Gallery

The Grey Vase's spawn location.The texture used by the Grey Vase.The Grey Vase in Version 1.0.
## Video

 **Deadly** | Chest Puzzle • Gasoline Can • Rear Bumper • Granny • Spider • Spider Mom • Unstable Flooring
Playhouse Padlock

The **Playhouse Padlock** is a lock/obstacle that blocks the Player from going into the Playhouse*.* It is found at the door that leads inside, is connected to a latch and is unlocked only with the Playhouse Key.

## Appearance

The **Playhouse Padlock** is a small lock with the same key mechanism we all know. The lock itself is painted into a green color, and is made out of metal. The metal appears to be scratched. The shackle is made out of solid metal that also appears scratched, and is not painted into any color.

## Mechanics

The Playhouse Padlock will hang still, not letting the door to the Playhouse be opened. Removing it requires the player to interact with it while holding the Playhouse Key which will make the lock fall onto the ground and let the door be opened. But if the player interacts with it without the aforementioned item, a hint will pop up, saying "I need a playhouse key".

## Trivia

* The Playhouse Padlock is the smallest lock in the game.
	+ Its size is comparable to the Spark Plug.
* The Playhouse Padlock is the only lock to have a cylindrical main part.
* The Playhouse Padlock, the Red Cogwheel and the Orange Cogwheel make the same noise when hitting against something.

## Gallery

The Playhouse Padlock before the version 1.7.9.3.The textures used by the Playhouse Padlock.Unlocking the Playhouse Padlock.
Hanging Meat

* Normal
* Nightmare

The **Hanging Meat** is both an object and a hazard in *Granny* and is the first food object that was added in Version 1.1. It is located in the Meat Room, accessed via the Secret Area Middle Floor.

## Properties and Functions

The **Hanging Meat** cannot be picked up, but it can be swung around on its hook. It can also be knocked down off of its hook, which creates a loud noise, alerting Granny.

## Appearance

The **Hanging Meat** is a large leg of meat that hangs on a small hook attached to the ceiling. The outside of the meat is dark brown, while the inside is a light pink, with patches of darker pink. This would imply that the meat is raw or cured.

## Usage

The **Hanging Meat** can be used to lure Granny into the Secret Area so that you could explore a different area of the house.

It can also be a hazard if wanting to access the old house kitchen.

## Trivia

* The Remote Control and the Battery were the only items that can spawn below the Hanging Meat before Version 1.7.
* The Hanging Meat is the only hazard in the game with ambience.
* Many players think the meat is the remains of the previous victim. However, fear not, for the filename of this meat is "Cowleg".
* This is the first food hazard in the game.
* It's unknown what Granny used the Hanging Meat for, it may be to slice slices of meat for the Spider or maybe it's for her.
* When knocked around, it makes the same noise as Granny's or the Player's body impact sound.
* There is a glitch where if the meat is shoved too far into the wall of the Meat Room, it will disappear and respawn outside next to The Well. It can also be dropped all the way to the Spider Cellar, if either Granny or the Player decides to josh around it too much.

## Gallery

The textures used for the Hanging Meat.The textures used for the Hanging Meat. (Nightmare)

 **Deadly** | Chest Puzzle • Gasoline Can • Rear Bumper • Granny • Spider • Spider Mom • Unstable Flooring
Slendrina's Husband

## Attire & Tools

### Attire

Black shirt with long sleeves and two rows of white buttons, dark gray pants, black shoes

## Background Information

### Game Appearances

Slendrina: The Forest, Slendrina X, Granny: Chapter Two

**Slendrina's Husband** is the husband of Slendrina and owner of the castle that appeared in *Slendrina X*.

## Description

### Slendrina: The Forest

He appears twice in the game. Once when entering a house and second near the end of the game. After collecting seven keys to unlock the coffin, Slendrina's Husband is shown resting inside of it along with a picture of him and Slendrina. During the end cutscene of the game, the camera zooms into his face before showing his eyes opening. The screen changes to "The End" at this point.

### Slendrina X

This is Slendrina's Husband's first hostile appearance. He walks throughout his Castle and will attack the player using his claws when encountered. He can be killed if attacked with a Sword, though he will respawn. You can also kill the spiders by using a sword, 2 hits only. Though they can respawn, like Slendrina's Husband. And also, he has 2 pet spiders. But in Granny, she has 1 spider. The spider has the same colour, but with red eyes.

### Granny: Chapter Two

Slendrina's Husband appears as an Easter Egg in this game. His body can be found inside the locked cabinet, which requires the Cutting Pliers, in the jail on the attic. However, his body will disappear after 10 seconds.

## Appearance

Slendrina's Husband wears a black suit with small white buttons. His pants are black and cover all his legs. It has two large white hands with large, sharp nails.

## Trivia

* Slendrina's Husband resembles a character known as Count Orlok from the 1922 film Nosferatu. He is most well known for the iconic scene of his shadow going up a staircase.
* It is unknown how or why Slendrina's Husband was brought to Grandpa's house and it's unknown how and why Grandpa put him in the locked cabinet in the attic.
* His name is written "Nos" in the game files of Granny: Chapter Two.

## Gallery

**Slendrina's Husband** in Slendrina X.**Slendrina's Husband** in Granny: Chapter Two.Original film (**Slendrina's Husband** origin).
Hard

**Hard** is one of the five difficulty options in *Granny*. It was added in Version 1.2, and is currently the second hardest mode in Granny, as it changes many aspects of the game.

## Effects

**Hard** causes various effects that change the gameplay of Granny. These include:

* Granny and Spider Mom moving a bit faster than before, but is still slightly slower than the Player.
* Granny is knocked out for:
	+ 30 seconds with the Tranquilizer Darts, the Sauna, the Freeze Trap, and the Car.
	+ 1 minute with the Shotgun and the Gasoline Can explosion.
* 6 Locks on the Main Door: the Plank Lock, Wire Lock, Regular Padlock, Numeric Padlock, Main Door Lock, and the Battery Lock.
* There is no opportunity to complete the Painting, therefore ruining the Player's chance to get the bonus day.

## Trivia

* This used to be the hardest difficulty in Granny until Extreme Mode was added in Version 1.3.

## Gallery

Main Door on the Hard difficulty.Notification of Granny getting knocked out for 30 seconds.
Safe

This page has been created to clear up any confusion between articles with similar names. Below you can find a list of links to pages and explanations of their topics for the readers to easily understand what page to go to for a certain topic.

* **Basement Safe** - The safe in the Basement, that's opened with the Safe Key.
	+ **Safe Key** - The key that opens the **Safe** in the basement.
* **Weapon Safe** - The safe with the Crossbow and Tranquilizer Darts inside.
* **Screwdriver Safes** - The holes in the Secret Area's Bottom Floor and in the Pipe Room that are locked with covers.
* **Cogwheel Safe** - The small mechanism in the Playhouse, that's opened with the Cogwheels.
Easy

**Easy** is one of the five difficulty options in Granny. It was added in Version 1.1.

## Effects

**Easy** causes various effects that change the gameplay of Granny. These include:

* Granny and Spider Mom's chasing speeds are both the same as their wandering speed, so she's really slow.
* Granny gets knocked out for:
	+ 2 minutes by: Tranquilizer Darts, the Sauna, the Freeze Trap, and the Car.
	+ 2 minutes and 30 seconds by: the Shotgun, explosion from the Gasoline Can.
* 4 Locks on the Main Door: Plank Lock, Wire Lock, Main Door Lock, and Regular Padlock.
* Creaking Floors are completely removed.
* You can complete the Painting in the Basement to get a Bonus Day.
* Granny has bad eyesight, a video of it can be seen here.

## Trivia

* Easy used to be the easiest difficulty in the game, until the release of Practice in Version 1.5.
* Until Version 1.5 the Player had to find the Padlock Code, which spawned after the Player managed to unlock 2 of all locks in the Main Door, to unlock the Numeric Padlock.

## Gallery

The Main Door on Easy Mode.Notification of Granny getting knocked out for 2 minutes.
Crow Cage

Isn't this a little too small for an active crow, granny?

The **Crow Cage**  is a structure in Granny that was added in Version 1.7. It can be found in the Old House Kitchen. It will always house an item, which can be vital for escaping Granny’s House.

## Appearance

The **Crow Cage** is where the Crow, Granny's pet resides. It is a rectangular cage with wooden green frames lining the sides and a metal wire pattern for a surface.

## Spawning

* **Preset #1** - Remote Control;
* **Preset #2** - Rusty Padlock Key;
* **Preset #3** - Cutting Pliers;
* **Preset #4** - Orange Cogwheel;
* **Preset #5** - Master Key

## Trivia

* If The Player puts the Birdseed on the Birdseed Bowl, before opening **Crow Cage's** door, the Crow will open the door manually.
* The Playhouse Key (Preset 2) and Safe Key (Preset 5) used to spawn inside the Bird's Cage. Later both are moved into the Spider Cellar in Version 1.8.
Playhouse Key

The **Playhouse Key** is a key used to unlock the Playhouse in Granny*.*

## Appearance

The **Playhouse Key** is a small key with a scratched-up, square-shaped metal handle painted in light green. The handle has a small rectangular hole in it. It has a silver blade with four teeth.

## Usage

The **Playhouse Key** must simply be used on the padlock that latches the Playhouse closed. When it is used, the padlock will fall off and hit the floor, creating noise that will attract Granny. Upon completion, the Player can open and close the Playhouse door.

## Spawning

The **Playhouse Key** spawns in one of listed locations below:

* Preset 1: Inside of the Melon
* Preset 2: Spider Cellar - In Cupboard #3
* Preset 3: In the Secret Area Screwdriver Safe
* Preset 4: Study - In the left drawer
* Preset 5: Spider Cellar - In Cupboard #2

## Trivia

* In the previous versions, the **Playhouse Key** had different spawning locations:
	+ In the Basement Safe, *later moved to the Special Room's locker in v1.5.*
	+ In the Car Hood, *later moved to the table in the Garage in v1.5.*
	+ The **Playhouse Key** used to spawn in the Special Room locker in Preset 2. Later it was moved to the Crow Cage in Version 1.7. And in Version 1.8 it was moved into the Spider Cellar.
	+ The **Playhouse Key** used to spawn on the table in the Garage in Preset 5. Later moved to the Special Room locker in Version 1.7. Later moved into the Spider Cellar in the Version 1.8.
* The **Playhouse Key**, Padlock Key, Master Key, and Safe Key are the only items that make a jingling sound when picked up.
* The **Playhouse Key** is the only item that can spawn inside of the Spider Cellar's Cupboard #2.

## Gallery

The **Playhouse Key** as it appears from the Melon on Preset 1.The **Playhouse Key** as it appears in the Spider Cellar on Preset 2.The **Playhouse Key** as it appears in the Secret Area Screwdriver Safe on Preset 3.The **Playhouse Key** as it appears in the Study on Preset 4.The **Playhouse Key** as it appears in the Spider Cellar on Preset 5.The textures the **Playhouse Key** uses.The **Playhouse Key** as it used to appear in the Garage on Preset 5, prior to Version 1.7. (It stayed in the garage but had to be moved from the car hood as the engine is now there).The **Playhouse Key** as it used to appear in the Garage on Preset 5, prior to Version 1.5.Unlocking the Playhouse Padlock with using Playhouse Key.
Old House

This page has been created to clear up any confusion between articles with similar names. Below you can find a list of links to pages and explanations of their topics for the readers to easily understand what page to go to for a certain topic.

* Old House Kitchen
* Old House Closet
* Old House Dining Room
* Old House Floor
Metal Trapdoor

This page is currently incomplete and lacks a lot of information. If you wish to add more to this page, it is recommended to first read our rules and guidelines, and then add the information into the appropriate section.

## Extra

### Added In

Version 1.7

The **Metal Trapdoor** is an object in Granny that can be found beside the Playhouse in the Backyard. It can be removed to access the Sewer Drain.

## Appearance

The Metal Trapdoor is a trapdoor with 4x4 square holes on it.

## In-Game

The Metal Trapdoor is in the Backyard beside the Playhouse. The Player has to interact with it to move it away which gives them access to the Sewer Drain.

## Trivia

* The **Metal Trapdoor** is the first trapdoor to be added to the game.
* The **Metal Trapdoor** is the only trapdoor in the game that doesn't need a key/puzzle item.
	+ This is because the Sewer Area doesn't need a lock in order to be accessed.
* There's also another trapdoor in the Living Room which gives the Player access to the Spider Cellar.
	+ However, the one in the Living Room does not move away. Instead, the Trapdoor will open itself like a regular trapdoor after the Spider Key is inserted.
* The **Metal Trapdoor** does not create noise after being removed.
	+ Similar with the Spider Cellar Trapdoor.
* The **Metal Trapdoor**'s Cover uses the same model as the Cover's window in the Vent Tunnel.
PC Port

Granny: RTX ON.

The **PC Port** is a port of *Granny* that was released to Steam in 2018, but was taken down in 2022, until being put back on Steam on June 23, 2023.

## Differences from Mobile

* Granny's House is completely pitch black, meaning the Flashlight, an item exclusive to this version, is required to easily navigate the house.
	+ Things that are visible in the dark include:
		- Granny's eyes.
		- The Wire Lock.
		- The Small Lamp.
		- The Christmas Tree.
	+ It's not recommended to complete the game without the Flashlight.
* There is an Introduction that plays before every round.
	+ It can be skipped by pressing the ESC key.
* The graphics are much nicer/higher in quality.
* A new option called "Image Effects" was added, which enables motion blur, and blurs the object you are holding.
	+ This option is recommended if you have a good PC.
	+ This option is not an option in Granny: Chapter Two, because it is always on.
* As of Version 1.3, "Vsync" was added.
* In the start screen the Teddy appears behind the door frame granny stands in and not like in the mobile version in front of the view.
* Unlike the current mobile version, she has an animation when you click the bear trap.

## Trivia

* While it's free on mobile, it costs $4,99/3,99€ on steam for PC.
	+ This is because it has no advertisement in it and other obvious reasons.
* You can buy here.
Red Screws

This page is currently incomplete and lacks a lot of information. If you wish to add more to this page, it is recommended to first read our rules and guidelines, and then add the information into the appropriate section.

The **Red Screws** are a non-usable item in Granny.

## Red Screws

Oh, this is how you escape the Jail Cell!

## Mechanics

If the player steps inside the jail cell without breaking the Security Camera, the door will close and two red screws will appear. They must be unscrewed to unlock the door and escape the jail cell, as they keep the Jail Door hinged.

## Appearance

The screws are glowing red and thin, and they are both attached and supported by the Jail Door.
Chest

* Attic
* Backyard

The **Chest** is a structure is Granny. It is used as a hiding place, from Granny. There are two chests in the game currently, those two being the one in the Backyard, next to the Playhouse, and the one in the Attic (Mannequin Room), next to the Special Door.

## Appearance

Chests are rectangular, made out of weathered orange wood and have enough space to fit a person inside them. There is an unhinged rectangular lid on top of Chests, and no bottom. All Chests in *Granny* are completely empty, unlike the smaller ones.

## Hiding Mechanics

If Granny enters a room in which you are hiding inside a Chest, she won't notice you, probably place a Bear Trap, and later leave. If Granny sees you get inside a Chest, she will stand near it for a few seconds before forcefully pulling the Player out of it to knock them out. There's no animation for Granny pulling the Player out of a Chest.

Hiding inside a chest is similar to hiding under Beds and in the Car, you can look around, while inside a Chest through a hole between the lid and the Chest itself. Inputs required for hiding inside a Chest are different on Mobile port and on PC port.

### Mobile

To hide inside a Chest, go near it, and press the button that appears in the right upper corner of the screen, with a chest drawn on it. To get out of a chest, press the previously mentioned button, whilst you're inside it.

### PC

To hide inside a Chest, go near it, and press "R" key on your keyboard. To get out of a chest, press the previously mentioned key, whilst you're inside it.

## Locations

There are two Chests in *Granny* and unlike Beds and Cabinets, they are very far from each other.

### Attic

The Chest in the Attic is opposite to the entrance to this room, and provides the best view of the room compared to the Vent Tunnel as you can see when Granny enters the room or leaves it. Although it provides a better view, it is slightly more difficult to leave, as the vent has an instant escape into the Bathroom, making it hard to progress if Granny stays in the Attic for an extended period of time.

### Backyard

The Chest in the Backyard can be found near the Playhouse, and opposite to the Backyard Window. Hiding inside it is a good idea as you can see all of Granny's movements, and it's the fastest way to hide in the Backyard.

## Gallery

The button with a coffin and (R) above it. (PC)The button with a chest, used to hide inside them. (Mobile)The Player's point of view when hiding inside of the Chest in the Backyard.The Player's point of view when hiding inside of the Chest in the Attic.
## Trivia

* It is actually possible to get inside **Chests** without pressing the button.
	+ In order to do so, the Player needs the Hammer and the Plank.
* Like the Bed and the Car, the Player can turn his head 360 degrees when hiding inside of a **Chest**.
* Chests and assets for them are titled as "coffin" in the game's files.
* This is the first Chest to be inserted into the game, while the second being the Chest Puzzles.
* The Attic **Chest** is currently the largest one.
Secret Area Entrance

* Normal
* Nightmare
* PC Version
* PC Nightmare

The **Secret Area Entrance** is a room Granny. It was added to the game along the rest of the Secret Area, in Version 1.1. It is linked to both the Walk-In Closet and the Secret Area Top Floor, and to get in, you need to knock over the Cardboard Boxes and then enter the room.

## Description

It contains a table on which a Painting Piece may spawn on. There isn't anything else as it is just a transition room from the Walk-In Closet to the Secret Area Top Floor.

## Trivia

* Granny wanders often in the Walk-In Closet and can see the player through the Boxes, meaning they should exercise caution whenever leaving the Secret Area through this room. However, you can hide under the table if you're quick enough.
* The Cutting Pliers used to spawn here. In Version 1.8, they were moved to the Chest Puzzle.
	+ As of now, the Painting Piece is the only item that can spawn in this room.

 **Spider Cellar** | Spider Cellar Drain • Spider Cellar Tunnel • Wheel Crank Tunnel • Pipe Room • Elevator • Chest Room
Pipe Room

* Normal
* Nightmare
* PC Version

The **Pipe Room** is a room in Granny. It is located within the Spider Cellar, and therefore was added in Version 1.8.

## Appearance

The **Pipe Room** is an old, worn-down, and moldy cellar room. It holds the Escape Pipe and a Screwdriver Safe within itself, which are generally its two biggest elements. It is barren of anything but a wide pillar that holds a Screwdriver Safe. There are two entrances/exits to the room, which requires crouching to get in.

## Trivia

* There is a sort of a column in the **Pipe Room.** That column is actually the Well, which is found right above this room.
* The **Pipe Room** has many similarities to the Helicopter Platform from Granny: Chapter Two.
	+ Both rooms are behind puzzles.
	+ Both rooms contain an Escape Route.
	+ Both rooms are inaccessible to all threats (although this one has a guard).
* The **Pipe Room** is the lowest point of the house.
	+ So as the Spider Cellar , Spider Cellar Tunnel, and the Sewer.
* The **Pipe Room** could be one of the rooms that are necessary for some Escaping Procedures. Examples are:
	+ Preset #1 - If you want to Escape through the Escape Pipe, then it is NOT DEFINITELY necessary to go in this room.
	+ Preset #1 - If you want to escape through both Car and Main Door, then it is necessary because the Padlock Key spawns in this room.
	+ Preset #2 - If you want to escape through both Car and Main Door then it is necessary because inside the Cogwheel Safe contains the Padlock Key.
	+ Preset #3 - If you want to escape through the Car then it is necessary because the Spark Plug spawns in this room.
	+ Preset #4 - If you want to escape through the Main Door then it is necessary because the Master Key spawns in this room.
	+ Preset #5 - If you want to escape through the Car and Main Door then it is completely unnecessary because inside the Safe, the Wooden Stick is housed.

 **Spider Cellar** | Spider Cellar Drain • Spider Cellar Tunnel • Wheel Crank Tunnel • **Pipe Room** • Elevator • Chest Room
Ball Game (Catch the stars)

* Icon
* Logo

**Ball game (Catch the stars)** is the fifth game created by DVloper. Currently removed from Google play, and it is impossible to find it even on websites. Information about the game is preserved here.

## Description

Ball game is a game where you have to catch the stars and roll the ball to the goal before time runs out.

You need 10000 or more on your score to open the next level.

A longer version of this game will come soon with more levels.

If you like this game, so feel free to give it a high rating.

Have fun

DVloper
Skeleton

The **Skeleton** is a structure and a hazard that is found in the corner of the Sewer Cell, which was added in Version 1.7.

## Description

It is a human skeleton that sits in the corner of the Sewer Cell and it's dark yellow color on it's bones, showing that it has been rotting and been untouched for a long time. If the Player comes too close to the skeleton, the skull will roll off and fall onto the floor which alerts Granny. The skull will de-spawn after 5 seconds.

## Trivia

* The Skeleton first appeared in Slendrina 2D, but probably didn't belong to the Previous Victim. Maybe, it was a scaring joke.
* It is heavily rumoured that this is the **Skeleton** of the Previous Victim.
* There is no joint between the skull and the neck, implying the fact that the Previous Victim was eaten on the Basement previously.
* By its appearance, it looks like a male.

## Gallery

The texture used by the **Skeleton**.The **Skeleton** in the mobile version of the game.The **Skeleton** in the PC Port of the game.The **Skeleton** in Granny 3.The **Skeleton** in Slendrina 2D.

 **Deadly** | Chest Puzzle • Gasoline Can • Rear Bumper • Granny • Spider • Spider Mom • Unstable Flooring
Chest Code

* One
* Two
* Spider Cellar Entrance Tunnel
* Secret Area
* Abandoned Dining Room
* Abandoned Kitchen
* Study
* Kitchen
* Backyard
* Shed
* Jail
* Spider Cellar, near Cupboard #1

The **Chest Code** is a square piece of paper with a number written on it. When the player finds it, it will display either the number "1" or "2" on it. This helps indicate the safe chest to open while solving the Chest Puzzle.

## Appearance

The **Chest Code** is a white, slightly dirty piece of paper. On the paper, there will be either the number "1" or "2" written on it.

## Spawns

The **Chest Code** has ten spawns on the map. In which one it appears is random, and unrelated to presets.

* Spider Cellar - In Cupboards #1's room, on the front wall.
* Spider Cellar Tunnel - On the right wall of a slope that leads to the Garage shortcut.
* Secret Area Entrance - On the wall opposite to the stairs.
* Old House Dining Room - On the wall to the left, above the table.
* Old House Kitchen - On the stairs' wall, facing toward the stairs going down.
* Study - Inside the Wardrobe; on the back wall above the middle shelf.
* Kitchen - In the Locker.
* Backyard - On the pallet that is stood on its side.
* Shed - On the wall opposite the upper shelf, to the right of the window.
* Attic - On the wall, near the Blue Vase Shelf

## Use

The **Chest Code** will tell the Player which chest in the Chest Puzzle is safe to open. It can either say "1" or "2," and whichever number appears corresponds to which chest is safe to open.

*For example, if the number "1" appears on the **Chest Code**, then the chest #1 is safe to open, and won't blow up the Player.*

## Trivia

* The **Chest Code** is reminiscent of a puzzle in the game The Twins, where it makes the player find a code to open a safe.
* Although, in The Twins, the code has only four spawning locations, meanwhile in Granny, it has ten in total.
Glove Compartment

Okay, i was not expecting to find the weapon key in here.

The **Glove Compartment** is a small box in the Car. It contains the Weapon Key and the Trigger.

## Description

The Glove Compartment is just a brown square with and another part with brighter color for the handle. The Glove Compartment can be opened by the Player by just interacting with it, which can either reveal an item or nothing.

## Trivia

* The **Glove Compartment** can't be closed once it has been opened.
* The **Glove Compartment** doesn’t change its appearance in Nightmare Mode.
* The Remote Control used to spawn here in Version 1.6.
* The items that can appear in the **Glove Compartment** are used to obtain the weapons.
* The door does not need to be removed to access the **Glove Compartment**, saving you from making noise.
* The Granny's House music video shows that the Hammer spawns in the Glove Compartment. This doesn't actually happen.

## Gallery

The **Glove Compartment** with the Weapon Key inside.The **Glove Compartment** with the Trigger inside.Sometimes, there will be nothing inside the **Glove Compartment**.Prior to Version 1.7, the Remote Control used to spawn inside.The **Glove Compartment** in Nightmare Mode. It doesn’t change texture.
Cutting Pliers

The **Cutting Pliers** are a progression and escape type item in Granny. They are technically a major to completing the game as they are needed for disabling a lock on the Main Door, and getting access to behind of the Jail Ventilator where items are guaranteed to spawn.

## Appearance

The Cutting Pliers have two green, plastic bow-shaped handles with blades at the ends made out of scratched steel. They are connected together with a steel cylinder joint in the middle. The scratching and the chipping all over the Cutting Pliers hint that they are indeed very old.

## Mechanics

### Usage

The Cutting Pliers are used for cutting various wires to disable electrical technology:

* Using it on the Wire Lock's main contraption to disable its upper L.E.D light.
* Using it on the Circuit Breaker wire in order to disable the wire lock's lower L.E.D light.
* The one connecting with the Jail Ventilator, so the player can get the item behind it.

### Spawning

The Cutting Pliers spawn in one of listed below places, depending on game's current preset:

* Preset #1 - Bedroom 2 - In the left drawer
* Preset #2 - Inside the Chest Puzzle
* Preset #3 - Inside the Crow Cage
* Preset #4 - Inside the Basement Safe
* Preset #5 - Nursery - In the left drawer

## Trivia

* On Preset #4, you can see that the Cutting Pliers don't touch the basement Safe's wall.
* The Cutting Pliers were the only progression type item to ever spawn inside SA Entrance.
	+ This stayed like so until V1.8, where they were moved to the Chest Puzzle.
* The Cutting Pliers have not changed their positions on Preset #1 and Preset #4 ever since this game's initial release.
* When a player interacts with one of the wires without the Cutting Pliers, a grammatically incorrect message stating *"I need a cutting pliers"* will appear*.*
* Until V1.8, due to item locations, the Cutting Pliers were necessary for every escape route on every preset. But since then, the Chain Cutter can be used as an alternative, and in some cases are easier to find and use.
	+ This makes the **Cutting Pliers** obsolete because the Chain Cutter can be used to cut wires. Besides that, the Chain Cutter can be found much more easily on Preset #4. Specifically, it is found on the Shotgun table in the Garage.
* Prior to Version 1.3.2, the Player could actually reach the **Cutting Pliers** behind the Safe on Preset #4.

## Gallery

The **Cutting Pliers** as it appears in Bedroom 2 on preset #1.The **Cutting Pliers** as it appears in the Chest Puzzle on preset #2.The **Cutting Pliers** as it appears in the Crow Cage on preset #3.The **Cutting Pliers** as it appears in the Safe on preset #4.The **Cutting Pliers** as it appears in the Nursery on preset #5.When you interact with a wire without the Cutting Pliers.The textures used by the Cutting Pliers.
Item Locations/Version 1.0

All **Item Locations** for the Version 1.0 are listed on this page.

## General Spawning

The item under this category always spawns in the same location, regardless of the preset's number.

## Padlock Code

The Padlock Code spawns randomly in one of listed below locations once you hear the clunk noise of the Numeric Padlock being placed.

Number

## Trivia

* Versions V1.0 - V1.1 have only four presets, opposed to five from any version since V1.2.
* Throughout versions V1.2 - V1.7.9.3, no puzzle items spawned in the Starting Bedroom, which makes version V1.0 one of a few where this used to happen (along with V1.1 & V1.8).
* This is the only version in which there could be empty tin cans in the house, as from V1.1 the Screwdriver always spawns in one.
Old House Kitchen

* Normal
* Nightmare
* PC Version
* PC Nightmare

## Contents

### Possible Items

Remote Control, Rusty Padlock Key, Cutting Pliers, Orange Cogwheel, Master Key, Gasoline Can, Battery.

### Structures

Cupboard, Sink, Crow Cage, Birdseed Plate, Painting, Fireplace, Barrel

## Extra

### Added In

Version 1.7

The **Old House Kitchen** is a large room, that connects the Secret and Sewer areas together. It's also where Granny's pet, the Crow resides. This room was added to *Granny* in Version 1.7.

## Description

The **Old House Kitchen** is a pretty large room. Its interior is made out of light-brown planks. The left and right walls of this room have one window each. These windows are really small, and have completely blue and opaque glass. There's a staircase here that has a board as the railing, and leads to the Sewer. There are also doorways to Old House Dining Room, Old House Closet which is boarded up with Planks, and the Hammer is required to get into there. There's also a black-and-white painting of Slendrina's Mother. There are two wooden crates stacked on top of eachother, and on top of them is a green cage, in where the Crow resides, which will also contain an item inside. On the opposite side, there is a Barrel with an empty Birdseed Bowl. There are two little Cupboards with dark-brown wooden doors. The right cupboard has a sink installed into it and can sometimes contain an item, while the left door is broken and will never contain an item, although can be used as a hiding place from Granny if necessary.

## Spawning

### Crow

**The Crow** will always spawn inside of its green cage, at the start of day 1.

### Items

* **Preset #1** - Remote Control in Crow's Cage;
* **Preset #2** - Rusty Padlock Key in Crow's Cage;
* **Preset #3** - Cutting Pliers in Crow's Cage;
* **Preset #4** - Orange Cogwheel in Crow's Cage; Remote Control in the right cupboard;
* **Preset #5** - Master Key in Crow's Crow's Cage; Gasoline Can in the right cupboard.

## Tips

* It's best to lure Granny to the Backyard and go to this room through the trapdoor to descend into the Sewer to steal the item from Crow Cage, it will buy you enough time to escape to a much safer area.
* The Creaking Floor in the **Old House Kitchen** is easier and safer to avoid by going alongside the Fireplace.

## Trivia

* **The Old House Kitchen** is the only room in Granny's House that has two windows.
* **The Old House Kitchen** is one of few rooms, where Granny won't wander on her own will.
* The Playhouse Key and Safe Key used to spawn in this room in Version 1.7. Later, both of those were moved to the Spider Cellar.
* While the Rusty Padlock Key (Preset 2) and the Master Key (Preset 5) took both of the keys' place.

 **Spider Cellar** | Spider Cellar Drain • Spider Cellar Tunnel • Wheel Crank Tunnel • Pipe Room • Elevator • Chest Room
Engine Part

The **Engine Part** is an item, and a part of the Car's engine. It was added to *Granny* in Version 1.5.

## Appearance

The Engine Part appears to be a part of an engine block. It is made out of solid iron, as well as sustaining scratches. It also has 3 holes on the surface, suggesting that it is a 3-cylinder engine.

## Mechanics

### Usage

Once found, the player has to put it into the Car's engine bay, and then tighten it up with the Wrench.

### Spawning

The Engine Part has several places to spawn in, those are not randomized, but predefined by the preset you're playing on:

1. Living Room - On the TV Table's top shelf;
2. Backyard - In the Well;
3. Old House Closet - On the barrel;
4. Bedroom 2 - On the chest of drawers, top shelf;
5. Spider Cellar - On the shelf

## Trivia

* If the player attempts to interact with the car's engine, while not holding the aforementioned item, the message given has a grammatical error, stating *”I need a engine part”.*
* On mobile, the **Engine Part** uses a smooth but dirty iron texture. On the PC Port of the game, its appearance is a much more, scratched-up iron texture.
	+ This was most likely done so PC Players could see it when it was on a light gray floor in the Garage.
* The **Engine Part** shares its drop noise with the Freeze Trap.
* The **Engine Part** used to spawn on the Jail's Shelf and the Basement Safe.

## Gallery

The Engine Part in the PC version.When you interact with the engine without the Engine Part.The **Engine Part** as it appears on the TV Table on preset #1.The **Engine Part** as it appears inside of the Well on preset #2.The **Engine Part** as it appears inside of the Old House Closet on preset #3.The **Engine Part** as it appears in Bedroom 2 on preset #4.The **Engine Part** as it appears on the Shelf in the Spider Cellar on preset #5.The texture used for the Engine Part.The texture used for the Engine Part. (PC)The **Engine Part** as it used to appear on the Jail Shelf on preset #3, prior to Version 1.7.The **Engine Part** as it used to appear inside of the Safe on preset #5, prior to Version 1.8.
Locker

* Kitchen
* Special Room

## Contents

### Possible Items

Melon, Special Key, Birdseed, Chain Cutter| (Kitchen), Rusty Padlock Key, Birdseed Chain Cutter, Wrench, Winch Handle (Special Room)

## Extra

### Added In

* Kitchen - Version 1.0
* Special Room - Version 1.5

The **Locker** is a structure in Granny. There are two **Lockers** in the house. One is located in the Special Room, which always houses an item (heedless of presets), and the other is located in the Kitchen, where items may also spawn.

## Appearance

### Kitchen Locker

The locker in the Kitchen is seemingly made out of wood and painted blue. The paint, however, is fading and is covered in grime.The bottom right part of the door is brown. It has a long metal handle on the door. The inside is divided into 5 shelves.

### Special Room Locker

The Special Room locker is made out of wood with a short metal handle on the door. The inside is divided into 2 parts, with the lower part being smaller than the upper part, giving it the appearance of a fridge.

## Spawning

An item will always spawn inside of a **Locker**,

### Kitchen Locker;

* Preset 1 - Special Key;
* Preset 2 - Melon;
* Preset 3 - *No items;*
* Preset 4 - Birdseed;
* Preset 5 - Chain Cutter;

### Special Room Locker;

* Preset 1- Wrench;
* Preset 2 - Birdseed;
* Preset 3 - Chain Cutter;
* Preset 4- Winch Handle;
* Preset 5 - Rusty Padlock Key

## Trivia

* The Blue locker in the kitchen is often mistaken for a fridge, although in the game files it is named as "Kyl", which is Swedish for "Refrigerator".
	+ The Special Room locker, though out of place, highly resembles a fridge due to its door appearance and inside's separation.
* It is often confused with the Cabinet, due to their names and appearances.
* In the older versions, many items can spawn inside of the Lockers. Examples are:
	+ Kitchen:
		- Cutting Pliers
		- Weapon Key
		- Meat
	+ Special Room:
		- Playhouse Key
		- Padlock Key
		- Spark Plug
		- Gasoline Can