M2S8

## A Journey in Mist

The town of Vallaki seems to exist in defiance of Strahd.

“
*TBD.*
”

**A Journey in Mist** was the 8th session of the Strahdborne campaign. In this session, the party traveled from Vallaki to the Wizard of Wines, intent on solving the delay in wine shipments.

## NPCs

* Yokal: Vallaki's blacksmith. Can silver weapons.
* Valeri: Arabelle's father.
* Tzulft Blackbeard: A paladin from Stavendelft, driven mad and presumably bitten by Strahd.
* Salas: En elf ranger, concussed and heavily wounded, most likely after a fight with Strahd.
* Brandin: Halfling fighter, semi-comatose state. Important vampiric infection in bloodstream. Strahd likely responsible.
* Tasha: Mysterious witch traveling the land. Headed in the direction of Vallaki, motives unknown.

## Quests

### New

* **Aqua Vitae (Everyone):** Investigate and fix the root cause of the delay in wine shipments.
* **Pyromaniacal (Everyone):** Attend the Blazing Sun Festival (two days remaining).
* **The Devil is in the Details (Everyone):** Investigate the strange Toy-Maker.
* **With a Little Luck (Everyone):** Find Arabelle.

### Ongoing

* **A Throw for the Ages (Everyone):** Suplex Strahd.
* **With Friends Like These... (Lautrec):** Leverage your newfound position to accomplish your aims.
* **Under New Management (Everyone):** Investigate the coven of hags at Old Bonegrinder mill.

### The Deck of Fate

* **The Fount of Knowledge (Everyone):** Discover the source of knowledge below the guardian of a garden.
* **The Symbol of Hope (Everyone):** Claim the holy symbol by finding the tomb of a great wizard with a famous staff.
* **The Blade of Light (Everyone):** Wield the sunlight blade in the den of wolves near the moonlit lake.
* **The Ally of Righteousness (Everyone):** Identify your pivotal ally, the man in disguise.
* **The Shadow of Barovia (Everyone):** Defeat Strahd.
* **The Moon (Aellun):** Find the place filled with bones, for the clues you seek lie there.
* **The Everstone (Arbrek):** The power you seek lies within an evil tree, growing atop a hill of graves.
* **The Headsman (Gromash):** Find the fortress within the fortress, which contains the treasure you seek.
* **The Phantom (Lo-thak):** Find the location of the one who gave birth to evil, for she is the key to your goals.
* **The Balance (Thalia):** Discover the whereabouts of that which you seek.

## Reflections

* **Example:** "Example"
* Thalia: "I have had enough time on the road to collect some thoughts - despite forest barbarians, missing children, and mad witches. Once these lost adventurers are healed and the vineyard liberated I will have to question them on whether they too met with Madam Eva. Barovia is not easy to find or even to stumble into - when I learned of where Lautrec said he was going, I could find no reference to Barovia in any atlas or history book, not even myths. I only found the way by following Lautrec's trail. Yet despite this obscurity, so far I know of four outside parties that came to Barovia - these companions of mine, myself, these new adventurers, and the wizard who would become the mad mage of the mountain - and the similarity of all our stories is beginning to frighten me. Both my current companions and the lost adventurers came to Barovia, braved the Durst Manor, and lost their battle with Strahd. I received no vision of Barovia or Madam Eva, but I also had to face the manor upon my arrival, and vision or not Madam Eva had a card for me. What of the mad wizard? Did he too meet with the fortune teller, and face the horrors of the Durst Manor? Did my quarry Gascarde come here and face the same encounters? How many more adventurers have been drawn into this cursed place, been doomed to make this same journey? I cannot help but fear we are trapped here, unless we can find a way to break this dark cycle."

## Appendix

Strahdborne Sessions
**Chapter 1: The Gates of Barovia**
 Session 1 · Session 2 · Session 3 · Session 4 · Session 5 · Session 6

 **Chapter 2: The Fall of Vallaki**
 Session 7 · **Session 8** · Session 9 · Session 10 · Session 11 · Session 12 · Session 13 · Session 14 · Session 15 · Session 16 · Session 17 · Session 18 · Session 19 ·

 **Chapter 3: The Muster at Krezk**
 Session 20 · Session 21 · Session 22 · Session 23 · Session 24 · Session 25 · Session 26 · Session 27 ·