recursal/Fanatic-Fandom huggingface dataset:
Black Rose Wars Rebirth

## Credits

* **Project Manager and Art Director**: Andrea Colletti
* **Game Designer**: Marco Montanaro
* **Additional Game Design and Development**: Andrea Colletti, Diego Fonseca
* **Graphic Director**: Paolo Scippo
* **Graphic Design**: Diana Maranzano, Diego Fonseca, Elisa Fiore
* **Concept Artists**: Giovanni Pirrotta, Simone de Paolis, Eleonora Lisi
* **Environment Artist**: Cristian Casado Otazu
* **Lead 3D Sculptor**: Fernando Armentano
* **3D Sculptor**: Tommaso Incecchi
* **Translation**: Michele Mirizio, Diego Fonseca, Elettra Nuzzo
* **Editing**: Myles Schaller, Marco Tuzzi, Frank Calcagno, Louis Angelli, Christopher Nelson
* **Social Media**: Luca Bernardini, Emiliano Caretti
* **Customer Care**: Marco Presentino, Michele Morosini
* **Kickstarter Manager**: Andrea Colletti
* **Writer**: Marco Olivieri
* **Advertising**: Fabio Braghettoni, Emiliano Caretti
* **Fulfillment**: Michele Mirizio
* **Production**: Fabio Braghettoni, Paolo Scippo
* **Playtest**: Alberto Grillo, Alberto Sandron, Alessandro Angelini, Alessandro Brogi, Chiara Spagnoletto, Daniele Samele, Daniele Vendittozzi, Federico Morara, Flavio Galmacci, Francesco Pica, Francesco Red Raven, Francesco Xunil83, Francesco Rotolo, FrankZappa, Gabriele Macchioro, Gianni Punzo, Giovanni Milani, Lorenzo Meucci, Luca Benedetti, Luca Francescangeli, Luca Perra, Marco G. defi ar, Maurizio Salvi, Paolo Guerrieronuvola, Paolo Bianchi, Pasquale Carotenuto
Jewelpet and Tamagotchi Live: Ruby & Patchiman's Ex-Kyoro-Ganza!

**NOTE:** This page is a work in progress. Please excuse its appearance for now.
**Jewelpet and Tamagotchi Live: Ruby & Patchiman's Ex-Kyoro-Ganza!** (ジュエルペットとたまごっちライブ 〜キョロちゃんフォーエヴァー〜) is a live show made to promote The New Adventures of Kyoro-chan!.

## Featured Songs

* Everyone's Paradise
* Kyoro-chan's Drawing Song
* The Daisuki Rap!
* If you say "Ta", it's Tamago?
The God Trio

The God Trio is a group of 3 gods who keep balance and safety on the planet. Without them, there would be chaos and trepidation. The consisting gods in the trio are Gift, Curse, and Chaos.

### WORKING

   The objective of the gods is to keep peace and balance. The ones who are deserving enough and have done well in their life, have chances of getting a special power from Gift. The ones who are vile and have done wrongs in their life, get a hinder from Curse. Chaos, despite the name, is there to bring balance between the two gods. Without Chaos, the two would overlap and disasters would form.

It is not possible to communicate with the gods themselves. They do not have any confirmed physical appearance, voice or gender. Though, many create theories and make ideas on how they would look like. This is different for everybody.

Although the gods do not have a physical appearance, voice or gender, they are represented by a certain animal. GIFT is represented by a hawk, CURSE is represented by an anaconda, and CHAOS is represented by a fox. These, again, have nothing to do with their physical appearance as they do not have one. For example; gift's physical appearance is not a hawk. They do not have any appearance.

#### GIFT

Gift is the **first** god in the god trio. They are represented by a hawk and is there to bring **rewards**. These rewards are also simply called boosts. Boosts can be different things: a power, change in physical appearance (that helps you more, such as wings), healing, etc. Basically; anything that's, like mentioned before, "a boost".

#### CURSE

Curse is the **second** god in the god trio. They are represented by an anaconda and is there to bring **justice**. For this, they hand out hinders, obstacles, anything that brings you down. Many simplify this as "a curse". These curses can be different things: getting sick, physical injuries/disabilities, taking away of something that helps you trough life (for example: wings), etc. Summarized, a curse is something that brings you down in life.

#### CHAOS

Chaos is the **third** god in the god trio. They are represented by a fox and is there to bring **balance**. They make sure Gift and Curse do not overlap, to avoid chaos or disasters to happen. Which is ironic, since their name is 'Chaos'. Without Chaos, the world would have high chances of ending. To sum it up, Chaos makes sure the trio stays in balance.
Gdansk Stocznia

**Gdańsk Stocznia railway station** is a railway station serving the city of Gdańsk, in the Pomeranian Voivodeship, Poland. The station opened in 1867 and is located on the Gdańsk Śródmieście–Rumia railway. The train services are operated by SKM Tricity.

The station has an island platforms, a third platform existed on the line to Nowy Port, which is now closed. The ticket office used to be located on this platform, but the building has been demolished. An old, nonoperational signal box is located by the tracks serving the line from Gdańsk to Wejherowo.

The station is infamous for the December 1970 Events when scores of shipyard workers who disembarked at the station on the way to work were shot at by Milicja troops along with some military units on the orders of Zenon Kliszko; hundreds were killed or wounded.

### Lines Served

S1, S2, S3

S9 Omits this station

## Gdansk Stocznia / Gdunsk Stocznia

### Next Station

Mainline Gdansk PolitechnikaS500 Gdansk Nowe Szkoty

## General information

Access to platforms is provided by a footbridge from both sides of the railway. On the eastern side the bridge is connected with shipyard gate. An old Gdańsk Brama Oliwska (*Oliver Tor*) station building is located nearby, this has not been operational for a long time. Gdańsk Stocznia was once a very busy station, as most shipyard employees were using it. Now, that the shipyard is merely a shadow of what it used to be, the stop is even omitted by some night connections. Gdańsk Stocznia stop is not connected with other municipal transport lines, except for one tram stop. It does not provide access for any important city areas (except the shipyard).

This stop used to be a common one for Gdańsk-Wejherowo and Gdańsk-Nowy Port lines until June 2005, when the latter line closed. Some freight trains still use this line today.

Standing on a platform, or watching from trains windows one can see the perspective of the *Gdańsk Shipyard*, with cranes, other devices or even ships. Not until few years ago, some slogans were seen on roofs and walls of shipyards buildings, mainly connected with 1980 events and the times of privatisation of shipyard.

## Public Transportation

Gdańsk Stocznia is linked with tram lines No. 2, 6, 8, 11, 12, 13 and 94 as well as with bus lines 108, 118, 121, 151, 154, 174, 181, 205, 207, 208, 209, 213, 232, 254, 256, 295 and 308.
Mind

### Key Elements

Control Opponents, Traps on Rooms, Subtract Power Points, Inflict Wounds, Transform Opponents into Mutated Pigmen, Control Beasts

# Mind School

Mind is one of the Schools of Magic in Black Rose Wars.

> **The only real control worthy of being exercised is that of the mind. Mind shapes reality, and I shape minds.**
>
>

Mind Mages exercise complete control over the wishes of their opponents, manipulating them like puppets. The Mind magic allows you to move your opponents, steal their power, control their Evocations, or even transform them into filthy Pigs that are subject to the will of those who dominate them!

## Special Rules

### Mutated Pigman

Mind School allows you to transform your opponents into **Pigmen** submissive to your will.

Some effects present in this school’s spells allow you to transform target Mages into a **Mutated Pigman**. When they do, summon a **Pigman** as you would any other **Evocation**, and change the target Mage model with a **Mutated Pigman** model. The Mage will use this model until the Spell effect wears off. The turn of the transformed Mage is not affected, but the following rules apply:

* The Mage is considered both Mage and Evocation (Beast archetype).
* As indicated on the Evocation card, the rooms where it is located cannot be activated by anyone, including the transformed Mage.
* During the Evocation Phase, it is treated as an Evocation under the control of the Mage who transformed it; the controlling Mage can only use it to move and attack.
* If the transformed Mage is defeated, do not remove the Mutated Pigman transformation.
* At the end of the Clean-up Phase, the effect wears off.

Any effect that removes or kills an Evocation does not kill the Mage but only removes the Mutated Pigman model (which returns to the form of the original Mage) and the relevant Evocation Card.

## Starting Grimoire

* 1 x Fatal Attraction
* 1 x Circe's Legacy
* 1 x Beast's Room
* 1 x Cerebral Fever
* 1 x Mental Paralysis
* 1 x Bewitching Kiss
* 1 x Enchant
* 1 x Brainwash
* 1 x Enchanted Banquet
* 1 x Charm

## Spell cards

### Spell descriptions

1. ↑ https://ludusmagnusstudio.com/black-rose-wars/black-rose-wars-rules/
Gdansk Kolonia

**Gdańsk Kolonia** is a former SKM stop in Gdańsk, Poland. It is no longer used since June 2005, after canceling passenger service on Gdańsk - Nowy Port line. This line is now used for freight transport, except sport events. On June 25, 2005, the station was definitely closed for passenger service.

## The line

The line connecting Gdańsk Główny (*Danzig Hbf.*) with Gdańsk Nowy Port (*Danzig Neufahrwasser*) was opened in October 1867. It had been electrified in 1951, but the voltage was changed (from 800 V) into standard 3 kV in 1973. The line served mostly as the transport route for shipyard workers who commuted to the Gdańsk Shipyard. On December 15, 2002, the line was shortened to reach only Gdańsk Brzeźno. The line is re-opened for passenger service during sport events in the PGE Arena.
Sopot Racecourse

**Sopot Wyścigi (Racecourse) railway station** is a railway station serving the city of Sopot, in the Pomeranian Voivodeship, Poland. The station opened in 1975 and is located on the Gdańsk Śródmieście–Rumia railway. The train services are operated by SKM Tricity.

The name is derived from nearby horse racing centre (pl. *Wyscigi*).

## Sopot Racecourse

### Next Station

Sopot

A number of sources, including a map from 1919 state that before World War II the stop *Schmierau* was located approximately 200 m closer to Gdańsk, at the height of the racecourse. Others report that it was a seasonal stop, run only during organised racing.

## Lines Served

S1, S2, S3

S6 and S8 omit this Station
Gdynia Chylonia

**Gdynia Chylonia railway station** is a railway station serving the city of Gdynia, in the Pomeranian Voivodeship, Poland. The station opened in 1870 and is located in the Chylonia district on the Gdańsk–Stargard railway and the parallel Gdańsk Śródmieście–Rumia railway. The train services are operated by Przewozy Regionalne and SKM Tricity.

There is a memorial plaque to Polish General Antoni Heda at the station.

## Modernisation

The platforms used by PR services were modernised in 2014.

## Train services

The station is served by the following services

### PKP

* Regional services (R) *Tczew — Gdynia Chylonia*
* Regional services (R) *Tczew — Słupsk*
* Regional services (R) *Malbork — Słupsk*
* Regional services (R) *Malbork — Gdynia Chylonia*
* Regional services (R) *Elbląg — Gdynia Chylonia*
* Regional services (R) *Elbląg — Słupsk*
* Regional services (R) *Gdynia Chylonia — Olsztyn Główny*
* Regional services (R) *Gdynia Chylonia — Smętowo*
* Regional services (R) *Gdynia Chylonia — Laskowice Pomorskie*
* Regional services (R) *Gdynia Chylonia — Bydgoszcz Główna*
* Regional services (R) *Słupsk — Bydgoszcz Główna*
* Regional services (R) *Gdynia Chylonia — Pruszcz Gdański*
* Regional services (R) *Władysławowo - Reda - Gdynia Główna*
* Regional services (R) *Hel - Władysławowo - Reda - Gdynia Główna*
* Regional services (R) *Luzino — Gdynia Główna*
* Regional services (R) *Słupsk — Gdynia Główna*

## Gdynia Chylonia

### Next Station

Mainline Gdynia CisowaS400 Gdynia Rzeżnia
Gdansk Zaspa

**Gdańsk Zaspa railway station** is a railway station serving the city of Gdańsk, in the Pomeranian Voivodeship, Poland. The station opened in 1952 and is located on the Gdańsk Śródmieście–Rumia railway. The train services are operated by SKM Tricity.

## History

The station was formerly known as *Gdańsk Lotnisko* (English: Gdańsk Airport) because of its location close to the airport. After the closure of the original Gdańsk Airport in 1974, this district of the city was developed and its name changed. The purpose of the station changed from providing connections to the airport, to serving the residents of the district.

When Pope John Paul II celebrated mass in the nearby Zaspa quarter during his 1987 pilgrimage to Gdańsk the stop played a significant role: almost a million citizens reached this location via the SKM service.

## Lines Served

S1, S2, S3

Lines S6 and S8 omit this station
Gdansk Przymorze-Uniwersytet

**Gdańsk Przymorze-Uniwersytet railway station** is a railway station serving the city of Gdańsk, in the Pomeranian Voivodeship, Poland. The station opened in 1952 and is located on the Gdańsk Śródmieście–Rumia railway. The train services are operated by SKM Tricity.

Its name is derived from University of Gdańsk (pl: *Uniwersytet Gdański*) which is nearby and the neighbourhood of *Przymorze*. Former names of this stop are *Gdańsk Przymorze* and *Gdańsk Polanki*

## General information

The platform can be reached by two underways, but only from the eastern side (Kołobrzeska street). There is also a tunnel leading under the tracks and platform connecting both sides. The ticket office is located in separate building near southern underway. There is a press outlet located on the platform.

The stop is commonly used by the University of Gdańsk students coming from more distant regions,

## Gdansk Przymorze-Uniwersytet / Gdunsk Przymorze-Uniwersytet

### Next Station

Oliwa

which are not able to reach it via tram or bus.

## Nearby transport services

Gdańsk Przymorze-Uniwersytet is connected with bus lines No. 122, 139, 149, 199 and 315.

## Lines Served

S1, S2, S3

S6 and S8 omit this station
Gdansk Stadium Expo

**Gdansk Stadium Expo or Gdańsk Zaspa Towarowa** is a former SKM stop in Gdańsk, Poland. It is no longer used after canceling passenger service on Gdańsk – Nowy Port line in June 2005. This line is now used only for freight transport.

The stop was planned to be reopened by 2012 as it is near to the location of the PGE Arena, which was planned for 2012 UEFA European Football Championship. It was suggested that this stop be renamed for *Gdańsk PGE Arena*, as the present name is rather illegible for foreign visitors.

## The line

The line connecting Gdańsk Główny (*Danzig Hbf.*) with Gdańsk Nowy Port (*Danzig Neufahrwasser*) was opened in October 1867. It was electrified in 1951, and the voltage was changed (from 800 V) into standard 3 kV in 1973. The line served mostly as the transport route for shipyard workers who commuted to the Gdańsk Shipyard. On 15 December 2002 the line was shortened to reach only Gdańsk Brzeźno. On 25 June 2005 the line was completely closed for passenger service.
Gdansk Politechnika

**Gdańsk Politechnika railway station** is a railway station serving the city of Gdańsk, in the Pomeranian Voivodeship, Poland. The station opened in 1952 and is located on the Gdańsk Śródmieście–Rumia railway. The train services are operated by SKM Tricity.

### Lines Served

S1, S2, S3

S9 Omits this Station

#### Connections

S500 at Gdansk Nowe Szkoty

Its name is derived from Gdańsk University of Technology (pl: *Politechnika Gdańska*) which is nearby. The station was known as *Gdańsk Nowa Szkocja*

## Gdansk Politechnika / Gdunsk Politechnika

### Next Station

Gdansk Wrzeszcz

(en.: Gdańsk Nova Scotia) until the 1960s.

Gdańsk Politechnika is connected with Gdańsk Nowe Szkoty, which was on the route to Gdańsk Nowy Port. This line has been closed to passenger services since June 2005.
Eireveau

A technologically advanced nation focused on science and research.

The goverment used to be spearheaded by an everchanging council of the lands brightest minds. However after a coup around a century ago, the council consists of elected officials. Though the elections are not open to just anyone to vote in.
The Luigian Railway System Wiki

**Welcome to the The Luigian Railway System Wiki!**
We are a wiki describing the Luigian Railway Network. It's the same thing at the Tricity system but modified.

We're a collaborative community website about The Luigian Railway System that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Gdynia Orłowo

**Gdynia Orłowo railway station** is a railway station serving the city of Gdynia, in the Pomeranian Voivodeship, Poland. The station was built between 1927 and 1928 and is located in the Orłowo district on the Gdańsk–Stargard railway and the parallel Gdańsk Śródmieście–Rumia railway. The train services are operated by Przewozy Regionalne and SKM Tricity.

When the station opened it was known as *Orłowo Morskie*, as it did not become part of Gdynia until 1935. In the years 1928-1939 the station functioned as the border station with the Free City of Danzig (Gdańsk). Before World War II and shortly afterwards, the station had a ticket office, cash luggage, waiting room and a buffet. In 2014 the regional platforms were modernised, including the construction of a new platform,

## Gdynia Orłowo

### Next Station

Gdynia Redłowo

the track and signalling equipment.

## Train services

The station is served by the following services:

### PKP

* Regional services (R) *Tczew — Gdynia Chylonia*
* Regional services (R) *Tczew — Słupsk*
* Regional services (R) *Malbork — Słupsk*
* Regional services (R) *Malbork — Gdynia Chylonia*
* Regional services (R) *Elbląg — Gdynia Chylonia*
* Regional services (R) *Elbląg — Słupsk*
* Regional services (R) *Chojnice — Tczew — Gdynia Główna*
* Regional services (R) *Gdynia Chylonia — Smętowo*
* Regional services (R) *Gdynia Chylonia — Laskowice Pomorskie*
* Regional services (R) *Gdynia Chylonia — Bydgoszcz Główna*

### Luigia Railway

S1, S2, S3

*S6 and S8 will call here only on request*
Anglameda

## The Queendom of Anglameda

Anglameda is a bountiful land filled with farmlands, lush forests and lavish mansions housing the nations elite. The nation is ruled by Queen Anora from her castle in the capitol of Perranence. This rule is devided between the four houses of Anglameda, Tauhart, Craumore, Ellishall and Vaughan. Each house controls the a set area of land, reporting back the The Queen and consulting with her should any issues arise.

## History

### The Queens Revolution

It came as quite a shock to people outside the capitol when the castle and Anglamedas current King Mircea announced a state of crisis in year 544 of the 2nd Age. However the castle themselves had already been fighting a losing war for many months against an unrelenting force.

The force was lead by a young elf by the name of Anora Marylind Ellishall. As her name suggest she belonged from the House of Ellishall, after having married the heir of the house, Alrich Ellishall. Her husband however was nowhere to be seen while Anora was assulting the castle. Some rumors spread that she had had him killed, while others claimed Alrich himself was the one behing this senseless attack.

Her force was made up of largely mundane people, though they seemed to have been given apt training with weapons. Much of the exact actions of this this force and Anora are still unknown and speculative. As the next the general public heard, the King was no longer in the castle, and they now had a new Monarch, Queen Anora. What happened to King Micea is stil unknown to this day.

After the Revolution had ended with Queen Anora on the throne, Alrich Ellishall himself reappeared in good health and the two got a seemingly peaceful and mutually agreeable divorce. Queen Anora however kept her now ex-husbands surname in her official title.
The Nature Godesses

### Visual

Three Women; One young dressed in fire, one middle-aged dressed in greenery, and one old dressed in the flow of winds and water

## Worship

### Domains

Nature, Life, Death, Grave, Tempest, War, Blood, Arcana

## The Maiden

Goddess of Fire and Blood, of Fauna and Revolt, of Rebirth and Honerable Death

> *"Do not fear if you die far away from home, unable to return to the earth through a burial. My vultures will always find you.* *Perhaps you do not return to the earth, but with them you will travel the skies. I do not think that too bad a fate."*
>
>

## The Matron

Goddess of Earth and Flora, of Love and Home, of Life and Unfair Death

>
> *"Breathe Child, I will stay by your side til aid arrives. Your attackers are long gone, they ran as fast as their legs could carry them, but my hounds, my hounds are faster."*
>
>

## The Crone

Goddess of Water and Wind, of Magic and Wisdom, of Afterlife and Natrual Death
Broken World Campaign Wiki

## **Welcome to the Broken World Campaign Wiki!**

>
>
>
>
>
>
> Lore Wiki for a private D&D Campaign
>
>

Somewhere in the multiverse, theres a world which has been sharreted and destroyed through millenias of world ending scenarios. And yet, this world is still inhabited. Both by fantastical creatures, old gods of bygone worlds, and by completely ordinary, normal people.
‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎
Cerbero

# **The Insidious Cerbero**

is an Evocation introduced in Black Rose Wars – Core Box. There are 3 cards of that Evocation in the game. His archetype is a Demon.

### Summoning

Cerbero can be summoned:

* by activating **Red Room** in the Lodge: **Summoner Room**.

### Special Effect

Every time Cerbero does a **Physical Attack** it can Convert 1 Damage Cube on the Target.
Episode 1: New Beginnings

## Characters

Red - Orange - Yellow - Lime - Cyan - Blue - Purple - Magenta

## Plot

### Basic

8 stick figures compete in a Short course Consisting of jumps, swinging and spinning platforms, spikes, and slides.

### Complex

8 Stick figures Compete in a short course consisting of several short jumps, with a swinging platform below, spikes to stop fast runners, and a short fall into a spinning platform, with another fall into a slide that kills you if you go too fast. Orange is first to die, at the short jumps, followed by Yellow, who is hit by lime Swinging while falling, Red runs too fast over the jumps and hits the spikes, Magenta also hits the spikes by being thrown by the spinning platform. Blue and Purple are killed by the slide, Cyan, previously knocked out by the spinning platform, has their neck stomped on and snapped by Lime. Cyan remembers that and a rivalry between the two begin, Lime wins the course.

## Death Order

Orange ( 0:02 ) Fell to Death

Red ( 0:04 ) Ran into Spikes

Yellow ( 0:04 ) Fell to Death + Hit by Swinging Platform

Magenta ( 0:06 ) Thrown into Spikes by Spinning Platform

Blue ( 0:08 ) Speared By Course

Purple ( 0:09 ) Slid into Spikes

Cyan ( 0:11 ) Neck Snapped By Lime
Episode 12: Pits

## Characters

Red - Orange - Yellow - Lime - Turquoise - Cyan - Sky - Blue - Purple - Magenta - Raspberry

## Plot

### Basic

10 stickfigures compete in a course with several pits. We also see Raspberry walking around ontop.

### Complex

10 stick figure compete in a course of 4 falling spikes, a tripper, and a pit that has a corridoor further down it, a swing over spikes, and an elevator to a jump over spikes with a swinging object to hit the sticks. Yellow pushed Orange out the way of a falling Spike while Red trips over and falls into the pit. Turquoise is hit by a falling spike, along with Cyan. Lime unknowing jumps into the pit, Purple narrowly dodges the last falling spike, and Orange falls over next to the spike pit. Yellow saves Blue and Purple, Magenta falls and Dies, Sky trips and almost falls. Purple fails the swing and dies, and Sky slips and falls into the pit. Blue gets on the elevator alone, before failing the last jump, Orange and Yellow both do it together, and Orange wins, letting Yellow get hit by the swinging mallet and die. Before the video ends, the camera moves to show Raspberry walking around.

## Death Order

Turquoise ( 0:04 ) Spiked

Red ( 0:05 ) Tripped into Pit

Cyan ( 0:06 ) Spiked

Lime ( 0:07 ) Jumped into Pit

Magenta ( 0:09 ) Tripped into Pit

Purple ( 0:10 ) Jumped into Spikes

Sky ( 0:11 ) Slipped into Pit

Blue ( 0:17 ) Jumped into Spikes

Yellow ( 0:19 ) Knocked out and into Spikes
Rib Tickles

**Rib Tickles** is a character that appeared in *Forky Asks a Question* that was Giggle McDimple's partner

## Appearance

Rib Tickles is an anthropomorphic toy dog that is based on the toys of the Polly Pocket line. She has white fur with a brown pattern and wears a blue police outfit and hat.

## Role

### *Forky Asks a Question*

Rib Tickles first appears in the episode "What is a Pet?"

## Trivia

* Rib Tickles was a planned character for *Toy Story 4* but was scrapped due to being a distraction for test-screening audiences.
	+ However, she can still be seen in certain pieces of Toy Story 4-themed merchandise.
Episode 3: Dont Fall

## Characters

Red - Orange - Yellow - Lime - Cyan - Blue - Purple - Magenta

## Plot

### Basic

8 Stick figures Compete in a small Course consisting of jumps over spikes and elevators.

### Complex

8 stick figures compete a course with 3 jumps towards an elevator, than 3 jumps away from the elevator, all falling into spikes, than a trick lever crushing anyone on the platform the lever was on. Blue trys to stop Lime and Cyan’s rivalry, but Cyan pushes him, just before being killed by Lime. Orange and Magenta Fail the first three jumps. Red, Yellow, Lime, and Purple Ride the Elevator, Red dies at the fourth jump, and Purple is knocked into Spikes by a falling Blue. Lime activates the Trap and dies. Yellow wins.

## Death Order

Orange ( 0:03 ) Fell into Spikes

Cyan ( 0:04 ) Thrown into and Sliced by Platform by Lime

Magenta ( 0:08 ) Fell into Spikes

Purple ( 0:10 ) Knocked into Spikes by Blue

Blue ( 0:11 ) Fell into Spikes

Red ( 0:11 ) Fell into Spikes

Lime ( 0:12 ) Crushed Between 2 Platforms by Trick Lever

## Dialogue

Blue ( 0:02 ) Please Don’t fight, We just wanna do the course.

Red ( 0:06 ) It’s jammed?

Yellow ( 0:06 ) Try using both hands?
Agony

# Agony School

Agony is one of the Schools of Magic in Black Rose Wars.

> *Pain is a delight...*
>
>

Hurt yourself and hurt more your opponents. Play with the **Pain mechanic** that will let you take advantage of the damages suffered by the Black Rose. You will always be very close to death but your opponents will be closer.
Bardic

### Key Elements

Manipulate Opponents, Gain Power Points, Solve Quests, Disturb Opponents, Benefit Opponents, Heal

# Bardic School

Bardic is one of the Schools of Magic in Black Rose Wars.

> **Music is the key to the soul, the song of a veil of eternity. Challenge us and you will be like a sailor among the sirens: lost.**
>
>

Any feeling - joy, fear, pain, anger - can be used as a blade sharpened by these Mages, capable of channeling magic into their music and songs. Mages specialized in this particular type of magic exploit the versatility of music to create effects that can confuse opponents.

This devious magic benefits their opponents, allowing them to solve Quests, draw cards, heal friends and enemies, and obtain shared Power Points. All these possibilities, if exploited properly, can benefit the Bard and influence the actions of their opponents with promises of help and power.

You should never take the temptations of a Bard lightly!

## Starting Grimoire

* 1 x The Riddle
* 1 x Porcelain
* 1 x Firestarter
* 1 x Fade to Black
* 1 x Going Backwards
* 1 x Panderator
* 1 x Enjoy the Silence
* 1 x Banana Brain
* 1 x Galvanize
* 1 x Slam

## Spell cards

### Spell descriptions

1. ↑ https://ludusmagnusstudio.com/black-rose-wars/black-rose-wars-rules/
Purple

## Appearances

Episode 1: New Beginnings

Episode 2: Racers

Episode 3: Dont Fall

Episode 4: Traps

Episode 5: Puzzle

Episode 6: Path of Danger

Episode 7: Falling

Episode 8: Doors

Episode 9: Split

Episode 10: Discovery ( And Lasers! )

Episode 11: Lava

Episode 12: Pits

## Dialogue

### Episode 6: Path of Danger

( 0:30 ) So what were you gonna say?

( 0:37 ) Nothing?

( 0:40 ) Holy…

### Episode 8: Doors

( 0:24 ) Hang on, if it’s same come back.

( 0:27 ) …
Black Rose Wars – Core Box

### Schools of Magic

Conspiracy, Destruction, Divination, Illusion, Necromancy, Transmutation, Forgotten

### Evocations

Abomination, Andromeda, Bone Knight, Cerbero, Divine Altar, Infamy of Crete, Landsknecht, Malacoda, Mutant Altar

## Game's Objective

In Black Rose Wars, each player embodies one of the powerful Mages of the Order of the Black Rose, seeking to becoming the New Grand Master by acquiring the power of the Black Rose Artifact. When the game begins, the Mages are in their meditation Rooms (Cells) within the Black Rose Lodge. They must use their powers to battle their way through the Lodge and appease the sentient Black Rose Artifact itself to gain mastery over it. Each Mage has a Grimoire of Spell Cards from six different Schools of Magic. They will need to add Spells to their collection if they have any hope of crushing their opponents.

At the end of the battle, the Mage that has accumulated the most power will be crowned by the Black Rose as a worthy successor and Grand Master of the Order of the Black Rose.

## Credits

* **Project manager**: Andrea Colletti
* **Production, Advertising, and Fulfillment**: Vincenzo Piscitelli
* **Game design**: Marco Montanaro
* **Development**: Ludus Magnus Studio
* **Lead Graphic Design**: Paolo Scippo
* **Graphic Design**: Diego Fonseca
* **Art director**: Andrea Colletti
* **Concept artist**: Giovanni Pirrotta
* **Illustrations**: Giovanni Pirrotta, Henning Ludvigsen
* **Lead 3D sculptor**: Fernando Armentano
* **3D sculptor**: Tommaso Incecchi
* **Editing and Writing Coordinator**: Paolo Scippo
* **English version translations**: Flavia Frauzel, Silvia Franci, Luisa Marzullo
* **English language editing**: Kevin Chapman, Fabrizio Rolla, Frank Calcagno, and Louis Angelli
* **Customer care and Social media**: Roberto Piscitelli
* **Web editors**: Marco Presentino, Luca Bernardini, Roberto Piscitelli
* **Kickstarter manager**: Andrea Colletti
* **Writer**: Marco Olivieri
* **Playtesters**: Ilaria Pisani, Antonio Gentile, Enrico Savioli, Demetrio D’Alessandro, Mauro Baranello, Giuseppe Verrengia, Fabio Capelli, Andrea Compiani, Francesco Montanaro, Andrea Pomelli
* **Special thanks** to Collins Spanerger for helping us manage our web community.
* **Thanks also** to Oscar Andrés Schwerdt, David Martin, Paul Scrimo, Eddie Bianco, and Alessandro Berutti, and Frank Calcagno.
Alchemy

# Alchemy School

Alchemy is one of the Schools of Magic in Black Rose Wars.

> *Always respect the principle of equivalent exchange.*
>
>

Elements, elements, elements! Every time you are able to fulfill the requirements of your Spells you will unleash much more power. **Fire**, **water**, **wind**, and **earth** will be combined to destroy Rooms and kill your enemies.
Famine

# Famine School

Famine is one of the Schools of Magic in Black Rose Wars.

> *When you are deprived of everything will salvation come.*
>
>

Starve your enemies. Reduce their resource and use them to your advantage to empower your Spells. Fill up the Famine card while throwing the worst natural catastrophes at your enemies.

**Famine** aims to **starve** your opponents. Reduce their resources and use them against them. The new **Starve** mechanic of the school will allow you to place opponents' cube in a special pool outside the board and then trigger them in a powerful explosion. The school will also aim at **Instability** and how natural events can destroy your opponent's expectations of victory.
Divination

### Key Elements

Altars for Power Points and control, Quest Completion, Power Points, Healing of Others and Oneself, Searching of cards, Drawing Cards

# Divination School

Divination is one of the Schools of Magic in Black Rose Wars.

**The Mages of this School are condemned to knowing the destiny of people and things.** But the Mage of Divination cannot only be called a Clairvoyant, Seeker, or Foreseer. He’s not an empty cup for the Gods to fill with knowledge, but rather a true Master and Controller of Time and Space, a Weaver of Fate. The School of Divination is for Mages who know the fate of people and events. The Masters of the School leave nothing to chance - every move is played like a chess game, with knowledge and the power that comes from wisdom. Hourglasses, the Sight, the Sacred Rites of the Seasons, and the pages of History: Divination Mages use Spells to explore the past, foresee the future, and bend events to their will. The symbol of this School is the Eye of Clairvoyance, enlightened by a golden sun, symbol of Light.

The goal of Divination is the full control of the game, by using Events and Activating the Lodge Rooms. The Mages use their Spells to look for cards before drawing them, choose Lunar Quests, oreven guarantee the successful completion of their own Quests without even lifting a finger. They can place Altars to celebrate the Rites of the Seasons and win Power Points. Taking first turns, drawing cards from the Library, and Activating many Rooms are just a few of the things that can be done with Divination.

## Starting Grimoire

* 1 x Read the Past and the Future
* 1 x Arcane Vision
* 1 x Hourglass
* 1 x Change the Plot
* 1 x Clairvoyance
* 1 x Clairvoyance
* 1 x Summer Rite
* 1 x Winter Rite
* 1 x Autumn Rite
* 1 x Arcane Vision

## Spell cards

### Spell descriptions

1. ↑ https://ludusmagnusstudio.com/black-rose-wars/black-rose-wars-rules/
Technomancy

# Technomancy School

Technomancy is one of the Schools of Magic in Black Rose Wars.

> *Donate your body to scientific research!*
>
>

What is better than summoning undead? Summon undead and mutate them with useful Power-up Implantswhile using the necromancy power to steal your opponent's Power Points. Ladies and gentlemen Technomancy.
Void

### Key Elements

Opponent Movement, Stealing Points, Instability Positioning, Focused Damage, Room Infestations, Evocations, Disturbing Opponents

# Void School

Void is one of the Schools of Magic in Black Rose Wars.

> **The Void looks at you. The Void awaits you. It is essential, terrifying, inevitable; abandon yourself to it and forget even death.**
>
>

Mages who approach the powers of Void are ready for anything, even to lose their very essence, to acquire incredible power. The spells of the Void cancel reality and are particularly useful in generating Instability, through which the Void Mages disrupt the world as they pass. Mastering space distortion, Void Mages may move from one place to another in the blink of an eye.

The most daring connoisseurs of the Void manage to manipulate it by giving shape to nightmarish creatures such as the terrifying **Dagon**.

## Starting Grimoire

* 2 x Azathoth Chasm
* 1 x Abysm
* 1 x Eldrich Tentacle
* 1 x Oniric Step
* 1 x Rite of Hastur
* 1 x The Faceless Power
* 1 x Consume the Void
* 1 x Legacy of the Void
* 1 x Echo of the Void

## Spell cards

### Spell descriptions

1. ↑ https://ludusmagnusstudio.com/black-rose-wars/black-rose-wars-rules/
Jaf'ar

# **Jaf'ar the Diviner**

Is one of the Mages from Black Rose Wars universe. He was introduced in the Black Rose Wars Core Box with 3 other mages.

> “*The stars have already decided who the next Great Magister should be, and a Diviner never just accidentally arrives on the scene.”*
>
>

>
> - Jafar the Diviner
>
>

## Background

### A Glimpse of the Future

The calm, dark waters of the Adriatic Sea seemed like an endless plane of waved glass, where the silver crescent moon shone brightly in a starry sky with no clouds. Sitting cross-legged in the furthermost place on the ship’s stern, the wind sweeping off his exotic clothes and the flaps of his turban, Jaf ’ar was patiently meditating, waiting for his ship to arrive in Venice, where a luxurious carriage was ready to get him to Turin, and finally to the Lodge of the Black Rose. The journey, which had started in the sun-drenched desert dunes of his beloved Arabia, had been long and tiresome. Even harder would be the challenge, and yet Jaf ’ar had no fear of what was waiting for him. He had dedicated all of his life to the study of the Ancient and Arcane Art of Divination, and thanks to his sphere, he could not only see past and future events, but even alter them. The title of Grand Master was nearly his, and nothing seemed capable of changing that, until the ship hit something very big under water. After the huge noise, the hull rolled almost over on its side, so that Jaf ’ar had to hold on to the gunwale to keep from falling in the water. After that, the wooden planks started to crumble under his feet as if they were sticks, drawn by a gigantic, dark vortex that seemed to engulf everything in an abyss. Jaf ’ar tried to resist as much as he could, but in the end he had to give in, and fell into the darkness of the vortex. “Land!” A voice shouted from the lookout post, “Land in sight!”. Immediately opening his eyes, startled, Jaf ’ar fought to catch his breath for a few seconds, but the sea in front of him was calm again, the ship where he was sitting was whole and perfectly fine again, and they were going slowly but steadily towards the fires of the Venetian lagoon. Without even thinking, Jaf ’ar looked into his sphere, and seeing a small glow on the surface, he realized he had had an involuntary vision of an incumbent and sinister omen. Deeply concerned, he got up, disheartened by what happened, but refusing to accept that warning. He had been preparing for this battle all his life, and nothing, nobody would have stood in his way, not even his own magic. He grabbed the rod where the magical sphere was set and looked over the horizon, determined to rewrite his own destiny if necessary.

## Personal Spell

 Contingency

## Asymmetrical Mage

 This Mage cannot keep the Crown. When earned, you must immediately give it to another Mage.

1. ↑ Codex Arcanum for Black Rose Wars Core

Boxhttps://ludusmagnusstudio.com/download/116112/
2. ↑ https://boardgamegeek.com/filepage/212543/mage-and-school-selection-reference
Episode 7: Falling

## Characters

Red - Orange - Yellow - Lime - Turquoise - Cyan - Sky - Blue - Purple - Magenta - Raspberry

## Plot

### Basic

11 Stick Figures compete in a course, Raspberry Recruits Blue as part of the Escape team while not being accepted into the team yet. The course consists of Spikes, Acid, Levers and Unstable Bridges.

### Complex

11 stick Figures compete in a course of spikes on the ceiling you have to go under, with a pit of acid below that a lever can drop you into. With elevators and acid blocking levers to help you traverse. After that is 3 pits of spikes, with weak bridges underneath only being able to hold ~2 sticks. After that is a elevator to the finish. Yellow dies by falling into the ground, before they even start, Orange dies to the ceilings spikes, along with Turquoise and Purple, dragged into the acid by the spikes. Lime is split in half by the elevator. Red activates the acid bridge, but not before Magenta falls in. After a while, the frist bridge breaks with the weight of 3 sticks, Killing Sky and Red, Raspberry survives and makes it to victory, Cyan smashes into and breaks the 2nd bridge, Killing them and Blue.

## Death Order

Yellow ( 0:03 ) Crushed by Gravity into Floor

Orange ( 0:07 ) Walked into Spikes

Turquoise ( 0:08 ) Walked into Spikes

Lime ( 0:13 ) Split by Elevator

Purple ( 0:13 ) Dragged into Acid by Spikes by Red by Lever ( Accidently )

Magenta ( 0:17 ) Fell into Acid

Sky ( 0:35 ) Fell into Spikes by Red + Raspberry by Bridge ( Accidently )

Red ( 0:35 ) Fell into Spikes by Sky + Raspberry by Bridge ( Accidently )

Cyan + Blue ( 0:49 ) Fell into Spikes by Each Other by Bridge ( Accidently )

## Dialogue

Red ( 0:03 ) Hey, Orange…

Red ( 0:09 ) Lime and Cyan are still fighting?

Blue ( 0:18 ) Im gonna catch-up with Red.

Blue ( 0:33 ) What?

Blue ( 0:35 ) !

Raspberry ( 0:37 ) Hey Blue…

Raspberry ( 0:39 ) Me and some others are making a plan to escape this place.

Raspberry ( 0:43 ) Do you wanna join?

Blue ( 0:44 ) Ok…?

Raspberry ( 0:47 ) Nice!
Personal Spells

# Personal Spell Cards

Each Mage has three copies of their Personal Spell Card. The Illustration shows the Mage they are associated to. A Mage adds one Personal Spell Card to their Grimoire at the beginning of the game, and an additional one to their Hand each time the Moon Phase changes.

No Mage other than the owner of the Custom Spell can have a Custom Spell in their hand.

* *If a Custom Spell is drawn from the hand or the Grimoire of another Mage*:
	+ Discard that card in the Memories of that Mage. No other card is drawn.

* *If a Custom Spell in play is used by another Mage thanks to a special effect*:
	+ This can be done, but the card cannot be taken by the Mage “stealing” the effect.
Gdansk Żabianka-AWFIS

**Gdańsk Żabianka railway station** is a railway station serving the city of Gdańsk, in the Pomeranian Voivodeship, Poland. The station opened in 1975 and is located on the Gdańsk Śródmieście–Rumia railway. The train services are operated by SKM Tricity.

The name is derived from one of city quarters called Żabianka.

## General information

An underpass leads to the platform, connecting both sides of tracks. There is a ticket office and few outlets located in the underway. The ticket office is opened from 5 am (6 am in the weekend) till 9 pm

## Lines Served

S1, S2, S3

S6 and S8 omit this Station
PushBox

“Enjoy Your Stay!

Push Box stage.

-Push Box level Description

**Push Box** is a stage made by Maseman0819.

### Appearance

Push Box (aka golf co.) looks like a factory. There’s a box with glass with a ball in it. It Beside it are 2 buttons. Which one that’s green that opens the glass, and one that respawns the ball. There’s a pad that Lauches the ball into the factory. Inside the factory there is a moving cube that pushes the ball into a pit and back to the box. Behind where the box is is a checkpoint. It doesn’t work but instead gives the badge “that’s pretty golf”. Moving forward there is a hallway where you would have to turn around and go on a bridge with a pit. Falling would also respawn the ball. There’s a thinner bridge with a button at the end. There’s also a pushbox.

Once the ball is on the button (it only need to be touched once and it will open the door) then the next part is unlocked. There’s a path walk and conveyor belt. You need to jump over the rail on the path walk and get on the conveyor. There’s Golfballs on it and they can deal damage. Once you get to the dropper where the small golf balls come out, there’s a hole it the wall that leads into a dumpster. You must jump out and then the course is stage is finished.

### Trivia

* The Push Boxes are based off the box skin.
* They are also based off of the xxl Golfball skin.

### More Images

The pit that the ball falls in.The thin bridge with a pushbox. (Note that the bridge needs to be thickerThe flag behind the first pushbox.The hallway with the pushbox.The original PushBox outside.The end of pushbox.The golf factory that you can go to after the ball goes and touches the button once.
Gdynia Stocznia

**Gdynia Stocznia railway station** is a railway station serving the city of Gdynia, in the Pomeranian Voivodeship, Poland. The station opened in 1951 and is located on the Gdańsk Śródmieście–Rumia railway. The train services are operated by SKM Tricity.

In December 1970 a vicious riot took place on this stop and in the area between shipyard workers and communist militia and some people were killed.

The name of the stop (Stocznia: shipyard in English) is connected with the nearby Shipyard of Gdynia, and it was used mainly by its workers until its closure in 2009. The Gdynia Maritime University is also located within walking distance of this station.

## Gdynia Stocznia

### Next Station

Gdynia Grabówek

S1, S2, S3
Gdynia Wzgórze św. Maksymiliana

**Gdynia Wzgórze św. Maksymiliana railway station** is a railway station serving the city of Gdynia, in the Pomeranian Voivodeship, Poland. The station opened in 1953 and is located on the Gdańsk Śródmieście–Rumia railway. The train services are operated by SKM Tricity.

## Modernisation

In 2011 the station was modernised making use of EU funds to renew the platforms, information systems, waiting areas, introduce a lift and improve the tunnel.

## Lines Served

S1, S2, S3

S6 and S8 omit this Station

S7 and S10 do not use the tracks the platform is located at
Yuki (CuriousKittyKat)

**THIS ARTICLE IS THE PROPERTY OF CURIOUSKITTYKAT.**

All of the content and media that are listed in the following articles and its sub-pages are the ideas, creations and property of CuriousKittyKat.

Please **do not** edit, modify, or vandalise this category or its content without her knowledge and permission!

**THANK YOU FOR YOUR COOPERATION!**

## Yuki

* Season 1
* Season 2
* Season 3

## Biographical Information

### Age

* 13-14 (Season 1)
* 17-18 (Season 2)
* 18-19 (Season 3)

## Professional Information

### Occupation

* IGFA Football Player
* Student (Formerly)

## Relationship Information

### Sexuality

TBA
TBA

### Relatives

* Unnamed Father
* Unnamed Mother
* Ahito (Brother)
* Kaito (Brother)
* Thuan (Cousin)

## Appearances

### Last Episode

TBA
TBA

This page is about the character of Yuki, a fanon character written by CuriousKittyKat for the reboot of Galactic Football.

Not much to see here yet... more coming soon.

Thank you for your patience.
Nyja (CuriousKittyKat)

**THIS ARTICLE IS THE PROPERTY OF CURIOUSKITTYKAT.**

All of the content and media that are listed in the following articles and its sub-pages are the ideas, creations and property of CuriousKittyKat.

Please **do not** edit, modify, or vandalise this category or its content without her knowledge and permission!

**THANK YOU FOR YOUR COOPERATION!**

## Nyja

* Season 1
* Season 2
* Season 3

## Biographical Information

### Age

* 15-16 (Season 1)
* 19-20 (Season 2)
* 20-21 (Season 3)

## Professional Information

### Occupation

* IGFA Football Player
* Student (Formerly)

## Relationship Information

### Sexuality

TBA
TBA

### Relatives

* Unnamed Father
* Unnamed Mother

## Appearances

### Last Episode

TBA
TBA

This page is about the character of Nyja, a fanon character written by CuriousKittyKat for the reboot of Galactic Football.

Not much to see here yet... more coming soon.

Thank you for your patience.
Death

# Death School

Death is one of the Schools of Magic in Black Rose Wars.

> *The only panacea for all ills...*
>
>

There is no place to hide for the end. Killing your opponents is a minor part of your strategy, death will end the game quickly and be able to play with end game mechanics.

**Death** aims to end everything, it will bring your enemies to their final destination. With the Traps and Protections, mages from the Death school can shape the game in different ways reacting to everything that is happening. Killing your opponents is just a small part of the strategy; death cards will play with Quests, Events, and Power Points. Thanks to **Death School** you will also be able to change the end-game mechanics and be part of everything that your opponents are doing. Spells will also reduce the stats of your opponents and take advantage of their drawn energy.