recursal/Fanatic-Fandom huggingface dataset:
Homyaketya

## ***Homyaketya, Writing System of Native Hommalaienrans***

Homyaketya (sometimes spelled "*homyakettya*" in English) is the writing system of *Hommalaienrans* (the native language of many Engios). It is a Hangul-esque writing system, with letters being put into blocks, with up to five letters in each block. For the blocks, they are most of the time read from big-letter-to-right-to-down-to-left, with spaces to seperate words. The language (traditionally, such as on paper) is written right-to-left, top-to-bottom, but with the rise of the digital age (such as "Say What?") in Fellgaijah, left-to-right writing (or typing, more like it) is becoming more common. Because of increased literacy in Fellgaijah, the writing can many times become slurred and sloppy, with some letters trailing into eachother, and some letters are many times reduced to scribbles or squiggles.

## Alphabet and reading

The alphabet has a total of 27 letters, each placed into blocks of up to five. It is read up-to-down, right-to-left when written, but read similar to English when typed.
Venom

This is a song from Taste.

## Venom

I'm a sleek and scaly slithering snake

I've got a bad bad bite, make no mistake

Some say it's full of poison but really it's not

'Cause venom is the word for the stuff I've got

There's a difference in the way that the two get in

You see poison is swallowed or absorbed through the skin

There are poisonous berries and mushrooms too

Don't play in poison ivy, whatever you do

But venom like mine isn't quite the same thing, it's injected

In a bite or a sting

There's a venom in the stinger of a wasp or bee

And the fangs of a dangerous snake like me

That's venom (Hissss)

Not poison but venom (Hissss)
Jozlynn Nyalls

**Jozlynn Nyalls, the "Unaligned" One.**

**Name**: Jozlynn Nyalls (???)

**Online Name (username online, such as on "Say What?"):** RoadSnax

**Gender**: Male

**Species**: Engios (goat variant)

**Age**: 160 (human years) or 5,600 (Fellgaijan years)

**Birthdate**: May 24 (human months) or Jethotaal 4 (Fellgaijan months)

**Zodiac**: Gemini (human zodiac) or The Summoner (Fellgaijan zodiac)

**Occupation**: N/A (basically anything he decides to do for money, be it odd-jobs, hitman, etc.)

**Rank**: ???

**mutations, if any**: Back-facing horns

**quirks**: Missing tooth, "world agent" as a girlfriend

**Personality words (in a nutshell)**: quiet, honorable, shallow, rebellious, wary

**acquaintances**: *Neo* (world agent of paranoia; girlfriend), *Seizure* (friendly rival), *Hubble* (only met once), *Glint* (only met once), *Talon* (indifferent), *Krankas* (indifferent), *TeReBi* (indifferent), *Ziolu* (hatred), *Jethro* (friend), *Garde* (indifferent-to-friendly), *Dmitri* (friend from home dimension), *Joogalijah* (friend from home dimension), *Holliste*r (good friend from home dimension), *Laeiagus* (friend from home dimension), *Pater* (friend from home dimension), *Velligri* (friend from home dimension)

**Abilities**: powerful dimension-hopping, good senses in the dark

**weaknesses**: "jumping too many dimensions," directly touching antenna (sensory overload), mentioning his missing tooth (will make him unreasonably angry)

**Family**: Pagaleos (father, hates), Mayonaka (mother, misses dearly)

**Bio** - Jozlynn Nyalls (not real name) is a runaway prince, and (technical) ruler of the Turquoise Court. He did not like who he was being raised to be by his dad (Pageleos), so he ran away. On his fleeing way, he met Neo, who was surprised that he could see her. Managing to persuade her to come along, his dimension-hopping abilities began kicking in, allowing him to bounce from dimension to dimension. When he arrived back to Fellgaijah, he didn't really *like* how things have become...
Velligri Demger

**Velligri Demger, Overseer of the Orange Court**

**Name**: Velligri Demger

**Gender**: Female

**Species**: Engios (bull variant)

**Age**: 110 (human years), 3,850 (Fellgaijan years)

**Birthdate**: December 19 (human months), Deggistaal 3 (Fellgaijan months)

**Zodiac**: Sagittarius (human zodiac, both normal and Ophiuchus order), The Showstopper (Fellgaijan Zodiac)

**Occupation**: Overseer of the Orange Court, minor weapons dealer

**Rank**: Royalty (princess)

**Mutations, if any**: N/A

**Patterns**: *"Bleeding Heart"*

**Blood**: Bright Orange

**Personality, described in adjectives**: Brash, competative, hot-headed, aggressive, pumped-up

**Acquaintances**: Jozlynn (old friend), Neo (???), Joogalijah (fond of), Dmitri (fond of), Hollister (fond of, yet irritated by), Pater (rival, butt heads often), Laeiagus (indifferent to), Pagaleos (hatred), Mayonaka (???)

**Abilities**: Tank, strength, speed, can manipulate metal

**Weaknesses**: can't smell, get's into trouble often, "FITE ME M8" mentality can get them into bad situations, tends to push herself away from people

**Bio**: The newest Overseer of the bulls, she definitely acts the part. She is naturally aggressive and tends to butt heads with Pater and the other rams. She tends to distance herself from others, including her own family. She uses her ability to manipulate metal to make sharp (and/or very crazy/impractical looking) blades, which gives her a slight hand in the arms market. She wishes to one day live in ***Pajneos***, the "mixed city," to not be ridiculed by the rams.
Hollister Mallelel

**Hollister Mallelel, Overseer of the Blue Court**

**Name**: Hollister Mallelel

**Gender**: Male

**Species**: Engios (Moose Variant)

**Age**: 130 (Human years) or 4,550 (Fellgaijan years)

**Birthdate**: October 30 (human months) or Sumitaal 23 (Fellgaijan months)

**Zodiac**: Scorpio (human zodiac) or The Technician (Fellgaijan zodiac)

**Occupation**: Overseer (prince) of the Blue (Moose) court

**Rank**: Prince (royalty)

**Mutations, if any**: N/A

**Quirks**: Scar across nose, notch on right antler

**Personality (described in adjectives)**: Unyielding, joking, competitive, brutal, clingy, solitary

**Acquaintances**: Neo (???), Jozlynn (old friend), Dmitri (fond of; keeps pestering to get an online chat engine), Joogalijah (fond of, keeps pestering to get an online chat engine), Pater (feels like they have a friendly rivalry; likes to annoy him), Velligri (fond of, pesters to get an online chat engine), Laeiagus (<3, pesters to get an online chat engine), Pageleos (hates, wishes he would just vanish off the face of the planet and die), Mayonaka (???)

**Abilities**: Tech-smart, strong/intimidating, determined, electricity manipulation/limited electricity immunity

**Weaknesses**: "Accidental downer," "stop" is not part of his vocabulary (even when not stopping get's him scarred up), large target, can be overpowered with too much electricity, can be overly clingy/annoying/pester-ey

**Bio**: Hollister is the newest overseer of the moose court, which now shares his blood color of bright blue. He loves technology, and ever since the overseers went their (mostly) separate ways, he's become more of a hermit. When Jozlynn "went missing," he became even more of a shut-in. He still loves his friends, and whenever he meets them pesters them to get online more often so that he can chat with them. He created his own online chat engine called ***"Say What?"/ Egochosermo! (Let's Hear It!)***, that he wants his friends to use. He, like almost anyone else that knows his name, hates Pageleos, but hates him (almost) most of all.
Neo

**Neo, World Agent of Paranoia**

**Name**: Neo

**Gender**: technically none, but goes under female

**species**: World Agent ("Personality" variant, embodiment of paranoia)

**Alignment**: good

**Relationships**: *Jozlynn* (date), *Seizure* (N/A), *Hubble* (N/A), *Glint* (N/A), *Talon* (N/A), *Krankas* (N/A, *TeReBi* (N/A, *Ziolu* (N/A), *Jethro* (N/A), *Garde* (N/A), *Dmitri* (Indifferent), *Joogalijah* (Indifferent), *Hollister* (Indifferent), *Laeiagus* (Indifferent), *Pater* (Indifferent), *Velligri* (Indifferent)

**Bio** - Neo is a World Agent from Fellgaijah, personifying paranoia. She used to be solitary, but then Jozlynn began seeing her and talking to her. Despite the fact that Jozlynn and her are currently in a relationship, she still wonders how Jozlynn has been able to see her all this time...
World Agent

World agents are one of the sapient "species" in Fellgaijah. They are neigh-immortal, ethereal creatures; personifications of qualities of the world (such as forests, rivers, rapids, etc), or of people (rage, remorse, pride, justification-of-self, etc). World agents of "environments" are able to be seen by anyone, while world agents of "personality" can only be seen by those that show a lot of that trait (such as paranoia). World agents can be of any alignment, regardless of type. Despite (many times) having legs, they never walk; they tend to float, levitate, or even fly. World agents glow, and they tend to have bright (many times clashing) colors. World agents can be killed, but someone else will take their place.

World agent (current) list:

**Environments** -

**Personality** -

**Neo** (*paranoia*)
Puguantlaar

(THIS PAGE IS A WIP; NOT MUCH INFO IS HERE)

## Pardoner's Tongue

Puguantlaar is the language of the Plague Eaters, and of most citizens of the Pardon. This language's writing system is Paugerrent. This language uses trilled rs instead of "English rs," and lacks a "th" sound.

## Common Phrases

### Informal

Ueue/Ue-ue! (oo-eh oo-eh; an informal version of "hello/welcome," similar to "hi" or "hey.")

Uenuen kobold/Uen-uen kobold (another informal version of "hello/welcome," similar to "hey" or "hello," but is more along the lines of "hello, there" or "hello, person.")

Hoktshe/hokt-she (informal "goodbye," similar to "bye.")

Sheshe jaan (a very rude version of "goodbye," basically means "bye, \*\*\*\*\*\*\*!")

### Formal

Uenlelafi (oo-en-le-lah-fee; the formal version of "hello," similar to "welcome.")

Hotsekrewdan (hoh-tseh-kreh-oo-dahn; the formal version of "goodbye.")
Fellgaijah

## **Fellgaijah, Land of the Fallen and Furious.**

Fellgaijah is the world where the Engios (and all of the creatures associated with them, such as World Agents) live. The world, ever since "**The Calamity**," has had magic imbued within it. The territories are circled in the blood color of what species owns them (aside from humans, which tend to be mixed into any area).

**Yellow** is owned by the horses

**Pink** is owned by the satyrs

**Blue** is owned by the moose

**Turquoise** is owned by the goats

**Purple** is owned by the rams

**Orange** is owned by the bulls

and **Red** is owned by the deer

The rams tend to butt heads with the bulls and goats because of their shared territory. Notable areas are:

**Pajneos** ("*Mixed city*" or "*Combined city*") - a rich city filled with aristocrats and royals, and one of (if not the only) are where the species share an area without butting heads.

**Calamity Zone One ("The Whirlpool Territories")** - a large, powerful whirlpool caused by "**The First Calamity**," and seems to be magically powered, with three strange, warped islands within. Rumor has it that you may see strange white lights if you look at the whirlpool long enough, said to be given off by the islands. Legend has it that the islands are remnants of an ancient Engios civilization that destroyed themselves from the inside out, and many people has lost their lives attempting to sail to the islands to figure out the secret or for legends of wealth, whether it be by the whirlpool or by a creature of the deep....

**Calamity Zone Two ("Abandoned Fodaysay Refinery")** - The grey, lightless area near the ram territory; before "**The Calamity**," if was a mechanical refinery for refining the edible sap (not cone sap) of the fodaysay tree for profits. Ever since the incident, it has been warped by strange, corrupt arcane energies and become very dangerous. The creatures within, whether normal or warped, are very dangerous, and the corrupted magic has a similar dangerous affect to radiation.

(Still a WIP)
Orders

video File:PlaceholderOrders are a specific branch of subset of magic. There are six known orders.

Mountain: a Jack of all trades order with strong combo defenses and sustained protection.
Storm: has ways to play cheaper and more powerful combos, and is also better at dealing with buff threats.
Dread: overwhelms the target with damage over time effects while suppressing their ability to fight back.
Tech: packs a bigger punch than most of the others, but also puts you in greater danger.
Nature: gains power when it carefully tends to its buffs and draws strength from the state of others.
Astral: what is on the top of your discard pile and what is co Ming up next in your deck is of great importance.

## Section heading

Write the second section of your page here.
Currency

In the world of Fellgaijah, the Engios have their own currency, known as the "Terstol." The "Terstol" system has three coin types; "Tam" (25¢), "Temsa" (50¢), and "Terstol" ($1.00). The currency is made entirely of coins; tam is made of "semsenser" (a special metal in Fellgaijah), temsa is made of copper, and terstol is made of silver. Tam is the smallest coin, while terstol is the largest (as seen in the image). In their currency, 3.50 tt (what will be used in place of their currency symbol) = $5.00 (U.S. currency in dollars). They used to have a five-cent coin known as "Temmen" made of yarkky (another metal in Fellgaijah), but it fell out of favor over time.
Colossi

The game focuses on the mysteries of the colossi, ancient race that was lost to time hundreds of years ago in a devastating event that left the entire planet torn in two. The only remnants of these powerful beings are scattered ruins, powerful artifacts, and the giant rift that scars the planet.

In recent times, a new threat in the form Of the umbron has awakened and they are taking a great interest in the colossi.
Terminology

The inhabitants of Fellgaijah have different terminology for some terms and definitions. There are many terms, and they have their own language, which can have some strange translations.

**Court** - The kingdoms that each subspecies of Engios is aligned under. There are eight courts, each under a different color.

**Engios** - the main dominant species of Fellgaijah. There are eight variants, each with a different (yet changing) blood color.

**Overseer** - one who inherits a position of some kind of power. A prince/princess would be considered the "overseer" of their court, or the son of a baker would be considered the "overseer" of their parent's bakery.

**Fellgaijah** - the main world everyone inhabits; its original name was "*Hombjulaijah*" (Homb-joo-lai-jah), but ever since Pageleos came up, the name Felgaijah became the new name for the world's new state.

**Terstol** - their main currency, which is in different colored coins. 3.50 tt (currency has its own symbol) is about $5.00 (U.S. English speaking currency) to them.

**Name-shamers (Hollidamas)** - those that would rather not refer to themselves by their last name.

**Hommalaienrans (Hom-mah-lai-en-rans)** - the native language that the Engios speak.

**Zyodaik** - their word/transcription of the word "zodiac," and refers to their zodiacs

**Taalyaller** - their basic word for "month," and literally translated into "alignment."

**Homyakketya (Hom-yak-et-ya)** - The writing system of the *Hommalaienrans* language
PlayFusion

PlayFusion is an independent, employee-owned, game and technology developer with studios in the UK and USA that is pioneering the future of mixed media connected play. PlayFusion’s proprietary technology platform uniquely fuses video games, robotics, toys, and transmedia entertainment for game developers, toy manufacturers, and other content and brand owners. PlayFusion recently unveiled their new original IP Lightseekers coming in 2017 along with toys and trading cards from master toy licensee TOMY.

## Meet the Team

Sophie - Community TeamTom - Concept Artist
Lightseekers Wiki

## Welcome to the **Lightseekers Wiki**

#### **Lightseekers** is an action-adventure RPG video game that connects action figures, trading cards, comics and more. It is currently under development by PlayFusion. The release is currently scheduled for 2017. This wiki is a collaborative resource for the Lightseeker franchise and is maintained by the contributions of the fans. Feel free to use our Discussions to discuss gameplay. All editors are welcome. Come join our community!

Lightseekers is a unique and groundbreaking action-adventure role-playing videogame that connects smart action figures, physical trading cards, comics, and even packaging. The game will be free to download and is compatible with Android, iOS and Amazon mobile devices. The action figures connect via Bluetooth and enhance the gameplay through direct interaction. The toys will talk, vibrate and use different colored lights to show levels, status and warn of impending danger. The toys are uniquely tagged and will retain in-game data. Use weapon and accessories to unlock new abilities and adventures. Read More...

"What kind of game is Lightseekers?" AskPlayFusion Ep 1Ask PlayFusion Ep1"Will there be customization?" AskPlayFusion Ep 2Ask PlayFusion Ep2"How do Lightseekers card attacks work?" AskPlayFusion Ep 3Ask PlayFusion Ep3"Will there be seasonal content?" AskPlayFusion Ep 4Ask PlayFusion Ep4"Will the figures talk to you?" AskPlayFusion Ep5Ask PlayFusion Ep5"Will we keep our beta progress?" AskPlayFusion Ep7"What's next for the Beta?" AskPlayFusion Episode 8

Wizzit
28 June 2017

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## Game Update 26th June 2017

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Talmakkau

**Talmakkau, Scourge of the Above Land**

**Species name**: Talmakkau (*Tal-mak-ow*)

**Hazard Level**: ***Do not approach***.

**Biology**: Large (females are larger than males), eight legs (our toes each with thick claws), black body (can have patterns), three blank white eyes (implied to be mostly blind), rabbit-like ears, dog-like face, large fangs (larger/longer on females), bright red blood, long tail, long tongue, no paw pads, sensitive senses (hearing and smell).

**Behavior**: Very aggressive and territorial, and tend to attack any sort of disturbance they sense in their territory (whether it be another Talmakkau or something completely different). They are not very intelligent, and sometimes (if observed) can be seen attacking plants in when it is windy (it's interfering with their sense of hearing). They are quick, and have been known to fit into the oddest places (such as "*Hevnari*," who managed to get themselves into a wine cellar and got drunk; they're considered one of the only docile Talmakkau). They tend to have a extreme hatred of water, and are known to stop chasing when prey goes over moving water (such as a river).

**Notable Talmakkau:**

***Hevnari*** *(docile wine Talmakkau)*

***Quansderikselminsiis (Shipbreaker)*** *(Extremely aggressive and large Talmakkau that doesn't mind water)*
Fusion Core

## About

The FusionCore is a forward-compatible, user-removable IoT module that bundles most of the expensive electronics into one self-contained unit. That means additional heroes will be a lot cheaper and future heroes and accessories that haven't even been designed yet will be powered by the same FusionCore (making them even more affordable). The FusionCore can also be updated wirelessly over-the-air, allowing the developers to provide players with regular upgrades and awesome new features and functionality over time.

In addition, the game automatically remembers the last hero the players played as, so they can play on-the-go without their action figure. Any progress they make is then updated when the FusionCore is reconnected.

### Features

* Dual ARM CPU.
* 16MBMemory.
* 36 GPIO's.
* Speaker.
* Motor.
* Accelerometer.
* Rechargeable Battery.
* USB Port.
* Two front-facing buttons.
* On/Off Switch.

### Trivia

* The speaker also serves as a "connection port" for a special accessory known as a "Flight Pack"; once a Flight Pack is attached to a Lightseeker, the two front-facing buttons on the Fusion Core can activate the following perks of the Flight Pack:
	+ Pressing the right button once allows the Lightseeker to take flight, then the figure becomes a "controller" so that any movements made with the figure are replicated in-game; when pressed again while in flight, it causes the Lightseeker to land.
	+ Pressing the left button allows the Lightseeker to rain down rockets on enemies while in flight, easily defeating them. (Note: the left button must be pressed repeatedly to fire more rockets)
Pater Lefferdaw

**Pater Lefferdaw, Overseer of the Purple Court**

**Name**: Pater Lefferdaw

**Gender**: Male

**Species**: Engios (*Orfologiengios/ram Engios*)

**Age**: 98 (human years), or 3,430 Fellgaijan years

**Birthdate**: October 30 (human months), or Chuugstalneostaal 32 (Fellgaijan months)

**Zodiac**: Virgo (human zodiac), or The Night (Fellgaijan zodiac)

**Occupation**: Overseer of the Purple Court; tattoo artist

**Rank**: Royalty (prince)

**Mutations (if any)**: Polycerate (multiple horns; 4 horns), tiny spikes (top pair)

**Patterns**: Stripes on front legs

**Blood**: Bright Purple

**Personality (described in adjectives)**: short temper, competitive, his default feeling is "no," manipulative

**Acquaintances**: Jozlynn (old friend), Neo (???), Joogalijah (indifferent to), Dmitri (doesn't remember, hasn't seen in a long time), Hollister (friendly rivalry), Laeiagus (indifferent to), Velligri (rival, butt heads often), Pagaleos (Hatred), Mayonaka (???)

**Abilities**: Sturdy, can control his body patterns, cold-resistant

**Weaknesses**: Sensitive senses, limited patterns (less patterns to use in combat), aggressive nature can overshadow judgement

**Bio**: He is the newest Overseer of his Court, which now shares his blood color of bright purple. He has a naturally aggressive nature, and tends to butt heads with *Velligri* and the other bulls. He has a strange love of trying to pit people against eachother (families, friends, etc.), but not out of malice; he likes seeing what could happen. He likes some artistic endeavors, mostly tattooing, and it's a part-time job/hobby for him. He is the second-youngest of the royal Overseers, the youngest being Laeiagus. He is a frequent user of *Hollister's* **"Say What?"/Egochosermo! (Let's Hear It!)** chat client.

Extra notes:

-his horns are based off of the Manx Loaghtan sheep, which tend to have multiple sets of horns.
Malia

**Malia** is a Storm Hero who is exclusive to the Storm Starter Deck. Her ability increases the damage dealt by your Combos by 1.

### Tips and Tricks

Malia's ability applies its boost every time one of your combos deals damage, so combo buffs such as Lightning Storm, Storm Wall, and Rolling Thunder, which deal damage several times over a number of turns, can maximize this ability's potential.

As a wind-superior hero, Malia's deck build should be slanted towards wind cards, which further support her aggressive, combo-centric style of play.

### Supportive Cards

* Dust Fiend
* Lightning Storm
* Storm Wall
* Rolling Thunder
* Swooping Corvid
* Storm Whisperer
* Zapper Bug
Everok

video File:PlaceholderThe Everok are a strong, stalwart race. living high in steadfast peaks, they are led by a single ruler. The prime tor, a position which has been held for many centuries by doro the mighty.

## Birth

unlike other tantosian races, the Everok population remains a fixed number;only when one Everok dies will another  be born. Furthermore, Everok cannot die of old age, only by falling in battle or by some accident

## Carvings

When a new Everokis born they are carved fulfill a role in their civilization, with further carvings in their lifetime extending their skills.many of the other races consider the Everok slow and uninteligent, but some of the Everok have received so many carvings that they are very wise. Of course, by that time they are also very small!
Tyrax

The Tyrax are one of the most intelligent races in Tantos; they can harness the power of Tech and are experts in explosives. They are also fascinated by the relationship between technology and magic, and will create inventions for the most mundane tasks. They are also masters of engineering and have the ability to control time.

## Media

### Gallery

Concept ArtTyrax near or in Dune's Edgetechnology concept art
Doncella de Hierro

**Doncella de Hierro** se puede referir a:

* Doncella de Hierro (Q2): El enemigo de *Quake II*.
* Doncella de Hierro (Clase Beta): Versión mejorada de *Quake II Mission Pack: The Reckoning*.
* Doncella de Hierro (Q4): El enemigo de *Quake 4*.

**Este artículo es una página de desambiguación para Doncella de Hierro**

Lo siguiente es una lista de enlaces a páginas que pueden compartir el mismo título.

Sigue uno de los enlaces de desambiguación a continuación o busca para encontrar la página que estabas buscando si no está en la lista. Si un enlace interno te llevo hasta aquí, es posible que desees cambiar el enlace para ir directamente el artículo deseado.
Ranger (QC)

**Datos de Campeón**

**Habilidad Activa**

**Habilidad Pasiva**

**Ranger** es un **campeón** apareciendo en *Quake Champions*.

## Resumen

**Ranger El marine del portal** es un humano que usa una armadura amarilla y bronce. Apareció por primera vez en Quake como protagonista y en Quake III Arena como un gladiador.

Desde sus orígenes en Quake, hasta su tiempo en los sangrientos pasillos de Quake III Arena, Ranger es un personaje legendario que está volviendo a causar estragos en las arenas de Quake Champions. Con su habilidad activa Orbe extremo Ranger puede teletransportarse a salientes imposibles, esquivar ataques entrantes y mucho más.

## Biografía

Hace dos décadas, un solitario marine atravesó el portal y entró en una pesadilla. Luchó a través de incontables horrores para encontrar las cuatro runas de Eldritch y a continuación destruyó a la abominación conocida como Shub-Niggurath.

Atrapado en estos reinos desde entonces, ha sobrevivido gracias al poder del Orbe extremo que consiguió de la sangre caliente de la Madre de los Diez Mil Retoños.

El tiempo y el delirio han erosionado su resolución e incluso su nombre, pero una avejentada fotografía familiar que guarda en la armadura le sirve de recordatorio para mantener la esperanza y la cordura.

## Habilidades

### **Orbe extremo**

**Ranger lanza un orbe etéreo que daña a los enemigos y explota si impacta contra una superficie. Ranger puede teletransportarse a la ubicación del Orbe extremo en cualquier momentos antes de que explote.**

*Daño: arriba de 100 dependiendo de la proximidad*

*Reutilización: 20 segundos*

* Una vez utilizado, el Orbe extremo viajará en línea recta y no caducará o se detendrá hasta que golpee una pared o salga lejos de los límites del mapa.
* Un segundo después de detenerse, el orbe explotará e infligirá una cantidad máxima de 100 daños en función de la proximidad. Orbe extremo también hace 100 de daño al pasar a través de un jugador enemigo.
* Usar la habilidad en cualquier momento antes de que el orbe explote teletransportará a Ranger a la ubicación del orbe. Si el orbe está dentro de un jugador enemigo mientras se teletransporta, el enemigo muere instantáneamente.

Sacado de las entrañas de la Madre de los Diez Mil Retoños, el Orbe extremo le permite a Ranger teletransportarse alrededor de las Arenas, otorgándole una ventaja única sobre sus oponentes. Con Orbe extremo, puede esquivar ataques, llegar a zonas difíciles e incluso hacer una telebaja a enemigos desprevenidos. El Orbe extremo puede dañar a cualquier enemigo con el que entre en contacto y, si no se utiliza, explotará y dañará a todos los enemigos en el radio de explosión.

### **Hijo de la guerra**

**Reduce el daño propio en un 75%.**

La habilidad pasiva de Ranger, Hijo de la guerra, reduce la cantidad de daño propio que sufre en un 75%, lo que le permite dar saltos con cohetes con menos daño y brindando la oportunidad de más besos de Lanzacohetes cercanos y personales.
Lightseekers

## Lightseeker Awakening

 **Lightseekers** is an action-adventure, role-playing, multi-platform Toys-to-Life franchise developed by PlayFusion. It encompasses the Lightseekers video game, comics, posters, action-figures, trading cards and more. It was officially released on July 1st, 2017.

While there are a few games currently available that also feature Toys-to-Life functionality (Skylanders, Disney Infinity, and LEGO Dimensions to name a few), Lightseekers is unique in many ways: Action figures are not required to play the game (though they allow it to be played at its full potential) and do not require a portal to appear in-game, information can be shared via Bluetooth, figure accessories and flight packs allow for even more customization, and much more.

## Video Game

Lightseekers blurs the lines between fantasy and reality. It fireballs the roof off other action and fantasy adventure role-playing games, melding together augmented reality trading cards, smart action figures, interchangeable accessories, and more.

## Trading Card Game

There are over 385 trading cards that can be played as an independent TCG with your friends, which also deliver augmented reality experiences and in-game rewards when scanned by the app. The game was designed for multiple players but can easily support 1-on-1 gameplay or as many players as you like.

## Action Figures

The action figures are designed by PlayFusion and created by TOMY. They are Bluetooth enabled and do not require a portal (as other similar games use) to connect to the game. An item known as the "Fusion Core" allows information to be stored and transferred to, or be gathered from, other figures as well as specific accessories. The Fusion Core connects to the back of the action figure. Figures are also able to connect with and interact with each other (digitally) while offline, and even lets the player know when it's been a while since the last time they played.

## Comic Books

Players will be able to use images or scans from the comic books, posters and even packaging to upgrade and enhance their video game experience.

## Enemies

* Scuttler
* Bumbler
* Umbron Soldier
* Umbron Scout
* Enraged Trapper
* Guard Captain
* Gnarler
* Gutsmash
* Umbron Recruit

## Media

### Videos

"What kind of game is Lightseekers?" AskPlayFusion Ep 1Ask PlayFusion Ep1"Will there be customization?" AskPlayFusion Ep 2Ask PlayFusion Ep2"How do Lightseekers card attacks work?" AskPlayFusion Ep 3Ask PlayFusion Ep3"Will there be seasonal content?" AskPlayFusion Ep 4Ask PlayFusion Ep4"Will the figures talk to you?" AskPlayFusion Ep5Ask PlayFusion Ep5
## References

* Official Web Site
* Kickststarter
* Facebook
* Twitter
Tantos

Lightseekers takes place on the fantastical planet, Tantos. Unlike many other games, Tantos is not built from a series of small levels. Tantos is a living, breathing, ever-changing world with thousands of hours of repeatable gameplay, that caters to the needs of even the most adventurous explorers.

## Lore

### Story

At the dawn of time, Tantos was formed around the mysterious **Corestone, the source of all energy in the world**; the Corestone, in turn, created life on Tantos, with shards of it forming the first race (sapient or not) to live on Tantos: **the gigantic Colossai**!

The history and secrets of the colossai have long since been lost throughout the passage of time, but it is believed that their civilization came to a violent and abrupt end: after decades of war, an **unknown cataclysmic event wiped out the colassai** and **tore Tantos asunder**. To this very day, Tantos still bears reminders of the catastrophe: a network of deep scars known as "***the Rift***".

Today, there are many new races inhabiting Tantos; the colossai may have been forgotten by today's inhabitants, but they too have their own struggles, rivalries and legends! For centuries, these new inhabitants have lived in relative peace, but recently, everything has started to change: **the Umbron have arrived**.

While the umbron may appear as generic evil beings obsessed with destruction, whispers tell tales that they are part of some **greater villain's devastating plan**. The inhabitants of Tantos do not yet know it, but the umbron's arrival will lead to a series of events which (when triggered) shall **unravel the mysteries of the past, create new legends for the present** and **shape the future of the planet for centuries to come**.

### Races

#### The Everok

The everok are a **strong, stalwart race**; living high up in the **Steadfast Peaks**, they are led by a single leader: the **Prime Tor**, a position that has been held for many years by **Dolo the Mighty**.

Unlike the other Tantosian races, the population of an everok tribe remains at a fixed number; **only when one everok dies, will another be "permitted" to be born**, emerging from a sacred mountain near their home city of **Exteria**. Furthermore, *everok cannot die of old age*, only by falling in battle or by some other means; when a new everok is born, they are carved to fulfill a role needed in their civilization, with further carvings acquired in their lifetime being used to expand their skills.

Many of the other races consider the everok to be merely slow and unintelligent, but some everok have received so many carvings in their lifetime that they are **very wise**; of course, by that time, they are very small.

## Zones

### Mossridge

Here you will meet the folks of Mossridge. A tree-like people.
Bláster (Q2)

«*Este es el arma de reglamento de energía recargable estándar. No requiere munición. Útil para derribar guardias, así como para hacer explotar barriles y activar botones disparables y puertas secretas. Ten uno contigo en todo momento.*»
— Manual de Quake 2

## Blaster

El **Blaster** es el arma inicial en Quake II. Debido a su lenta cadencia de fuego, daño mínimo, y proyectiles lentos, el Blaster es considerado un arma para usarse en casos de desesperación.

## Estrategia

### Un jugador

* Bitterman empieza con este arma. Úsalo contra guardias hasta conseguir la Escopeta. Una vez consigues esta última, no se recomienda utilizarlo contra enemigos más poderosos que un Guardia, debido a su poco daño. Un beneficio del Blaster es que no requiere de munición, por lo que puede usarse para destruir barriles explosivos o encontrar secretos.
* Puedes iluminar pasillos oscuros (no obstante, puedes alertar a enemigos de tu presencia)
* Con Quad Damage, puede eliminar a cualquier guardia de un disparo, sin este powerup, es un tanto inútil.

### Multijugador

* El jugador llevará este arma cualquier momento que reviva. El Blaster puede ser más o menos útil, puesto que jugadores experimentados esquivarán los disparos fácilmente para así acabar contigo antes de que si quiera puedas darles.
* Algunos jugadores deciden utilizar solo el Blaster a modo de desafió, o para demostrar su habilidad.
* El Blaster puede considerarse también como un arma de humillación, si tu enemigo tiene poca vida, utiliza este para asesinarlo y conseguir una humillation kill!
* No obstante, a pesar de sus desventajas, el Blaster ignorará la armadura de los enemigos como cualquier arma de energía en el juego.

## Galería

El Blaster, como se ve en el manual de Quake II

Este artículo toma información de Quake Wiki en inglés
Jeremiah Anderson

El **Soldado Primero** **Jeremiah Anderson** fue un médico del Pelotón Rino de Chicago, Illinois, que tenía diecinueve años.

## Biografía

Anderson proviene de una familia acomodada, que utiliza la posición de su abuelo como General para reasignarse a sí mismo al Pelotón Rino después de unirse al Cuerpo de Marines Espaciales. Antes de la invasión de Stroggos, Anderson había estado en el Pelotón Rino durante un año a pesar del duro entrenamiento de Bidwell.

### Segunda Invasión de Stroggos

Durante la invasión de Stroggos, Anderson permaneció en el lugar del accidente del Pelotón Rino con el Sargento Morris, intentando estabilizar el pulmón colapsado del Médico Metcalf. Luego, es llevado por Matthew Kane para asistir en las heridas de la pierna del Soldado Chase, más tarde desapareció hasta la Operación: Ventaja. Después de que Kane sea stroggificado, Anderson está presente en su rescate y a petición del Teniente Primero Scott Voss identifica el neurocito de Kane como inactivo y trata de escoltarlo hasta Halcón Cinco para una evacuación médica. Después de que se destruye la nave, intenta reagruparse con el Pelotón Rino junto a Kane, pero es emboscado y asesinado por un Científico Strogg que arrastra su cadáver para producir aún más Strogg Tácticos.

## Frases

> *Artículo Principal: Jeremiah Anderson/Frases*
>
>

## Trivia

* Dado que su cadáver fue arrastrado, no se sabe si Anderson fue asesinado o stroggificado
* Anderson pesa ciento cincuenta libras (68.04 kg), lo que lo convierte en el tercer miembro más liviano de Pelotón Rino. También mide seis pies (182.88 cm) de altura. A los diecinueve años de edad, Anderson es el miembro más joven del Pelotón Rino.
* Curiosamente, Anderson es más Soldado Primero que médico.

## Galería

Anderson en detalle completo.Quake 4 Anderson DeathEscena de muerte de Anderson.
Pelotón Puma

El **Pelotón Puma** fue uno de los pelotones presentes en la segunda invasión de Stroggos. Aunque el Pelotón Puma es mencionado en la radio y en el Hannibal, en realidad nunca se los ve, ya que todo el pelotón murió en acción durante el ataque a la Torre de Procesamiento de Datos. Cuando intentan asegurar y ayudar al Pelotón Rino.

## Ver También

* Pelotón Zorro
* Pelotón Grizzly

**Pelotones del C.M.E.**
Proyector de Poder

El Proyector de Energía también conocido como "Escudo de Energía" es un tipo de armadura no utilizada ya que este no se encuentra en ningún nivel de Quake II. Un proyector de plasma equivalente a la Armadura de Energía, el Proyector de Energía tiene que activarse para usarse y puede desactivarse a voluntad. De esta manera, el proyector se puede usar para peleas más difíciles mientras se guarda durante peleas fáciles.

El Proyector de Energía usa Células como poder. Cuando se activa, el valor de la armadura es igual al de la cantidad actual de células del jugador; cuando un enemigo le da al jugador, la cantidad de Células almacenadas del jugador se reduce por la cantidad de daño absorbido.

El Proyector de Poder absorbe 1/3 del daño recibido de frente y 2/3 del daño recibido de atrás. Si se usa junto con una armadura de trauma contundente, el Proyector de Poder proporciona aún menos capacidad de supervivencia. Afortunadamente, en Quake 2, el Proyector de Poder todavía se puede obtener usando el truco específico: /give power screen a través de los Comandos de Consola.

El enemigo Cerebros usa un Proyector de Poder para resistir los ataques.
Artillero

**Artillero** se puede referir a:

* Artillero (Q2): El enemigo de *Quake II*
* Artillero (Q4): El Enemigo de *Quake IV*

**Este artículo es una página de desambiguación para Artillero**

Lo siguiente es una lista de enlaces a páginas que pueden compartir el mismo título.

Sigue uno de los enlaces de desambiguación a continuación o busca para encontrar la página que estabas buscando si no está en la lista. Si un enlace interno te llevo hasta aquí, es posible que desees cambiar el enlace para ir directamente el artículo deseado.
Lanzador de Napalm

Arma de Quake 4

En *Quake 4*, El **Lanzador de Napalm** es un arma únicamente del multijugador que dispara bolas que se encienden cuando golpean algo, ya sea un jugador o la pared.

## Estrategias

* El Lanzador de Napalm es un gran arma de negación de área. Sacarlo y dispararlo en los corredores. Esto hace que sea muy difícil para los enemigos pasar ilesos, por lo que recorrerán otros caminos que puedes cubrir.
* Como arma, el Napalm es una alternativa útil al Lanzagranadas para cubrir una retirada, ya que las bolas de fuego dañarán a un enemigo tan pronto como toquen el suelo. De lo contrario, el Lanzador de Napalm no tiene ningún uso como arma
	+ El Lanzador de Napalm no es común en juegos competitivos, ya que los jugadores generalmente prefieren el Lanzagranadas sobre esta arma.
* También se puede acceder a el en la campaña (usando el truco 'give all'). Tiene buenos efectos en la infantería enemiga débil como los Guardias, pero no es lo suficientemente potente como para usarlo eficazmente contra cualquier unidad más fuerte (excepto para los Científicos, sin embargo, es difícil golpearlos). Además, es difícil apuntar cuando la bola de napalm se dispara en un arco balístico.
	+ Puede haber sido planeado originalmente para al campaña debido a que el arma tiene una capacidad de 10 cartuchos redondos y la opción de volver a cargar el arma cuando se entrega a través del truco. Recargar no se usa en el modo multijugador.
Potenciadores (Q2)

Los **Potenciadores** son items que se pueden recoger que no son Armas o Municiones. Un Potenciador puede otorgarle al usuario una ventaja sobre sus amenazas. Hay 29 Potenciadores en *Quake II*.

## Tipos de Potenciadores

### Defensivos

* Invulnerabilidad
* Respirador Submarino
* Traje Ambiental
* Trozo de Armadura
* Armadura de Chaqueta
* Armadura de Combate
* Armadura Corporal
* Armadura de Energía
* Proyector de Poder (item no usado, pero solo con Códigos de Trucos)

### Evasivos

* Invisibilidad (Solo N64)
* Silenciador

### Restaurativos

* Trozo de Salud
* Primeros Auxilios
* Pack Médico
* Adrenalina
* Megasalud
* Cabeza Antigua

### Progresivos

* Llave Azul
* Llave Roja
* Cubo de Poder
* Llave Pirámide
* CD de Datos
* Pase de Seguridad
* Cabeza del Comandante
* Marcador de Ataques Aéreos
* Spinner de Datos
Marian Bidwell

El **Sargento Maestro Marian Bidwell** es el segundo al mando e instructor de ejercicios del Pelotón Rino de veintiocho años de La Grange Point, Estación Espacial McKinley.

## Biografía

Bidwell, nacido en el espacio y para los padres ambos marines, se unió ilegalmente al Cuerpo de Marines Espaciales falsificando un documento para unirse a dos años por debajo del límite legal de edad. Durante su carrera, Bidwell había estado involucrado en grandes cantidades de guerra y destrucción sin perder la moral.

### Segunda Invasión en Stroggos

En Stroggos, Bidwell se encuentra en las trincheras cerca del cañón antiaéreo Strogg con Nikolai "Sledge" Sledjonovitch. Durante la Operación: Ventaja, él ayuda a Scott Voss, Dell Morris y al Cabo Matthew Kane a asegurar los controles de la puerta y luego aseguró la posición de detonación. Mientras custodiaba el camión bomba PEM, el Pelotón Rino es atacado por un Cosechador y Bidwell es atravesado por el pecho por una de las piernas de este. Su muerte hace que Voss y Morris se detengan temporalmente en el dolor.

## Frases

> *Artículo Principal: Marian Bidwell/Frases*
>
>

## Trivia

* Bidwell es el primer miembro del Pelotón Rino en Quake 4 en morir. Notablemente, comparado con Voss y Anderson, la muerte de Bidwell es rápida y relativamente indolora.
* Bidwell mide seis pies y tres pulgadas (190.5 cm) de altura, y lo ata con Sledjonovitch como el miembro más alto del Pelotón Rino. También pesa 190 libras (86.184 kg), lo que lo hace el segundo más pesado. A los veintiocho años, Bidwell es también el segundo más antiguo. Según el diario de personajes de GameSpot de Morris, Bidwell también ha estado en el Pelotón Rino por más tiempo.
* Bidwell es el único personaje nacido en el espacio.
You Need an N

This is a song from Ask the StoryBots episode How Does Night Happen.

## You Need an N

We are now navigating, near the letter N

When you want some nachos

And when you need a nap

And when you're visiting New Jersey

You need an N

And when you're eating noodles

And when you sailing down the Nile

And when you wear a necktie

You need an N

Neighbors, numbers, nephews, notebooks

N

Nose hairs, nightlights, name tags, narwhals

N, na na na

I would like to note that I am a novice at needlepoint

Nonsense, I noticed that needlepoint is very nice

Thank you

And when you join the Navy (When you join the Navy}

And when you make some noise (Make some noise)

And when you're sneaking like a ninja (Ninja)

You need an N

Is there another verse to this song?

Negative, it is now time for the next one
Nikolai "Sledge" Slidjonovitch

El Sargento **Nikolai "Sledge" Slidjonovitch** es un experto en armas pesadas del Pelotón Rino de veinticinco años de edad de San Petersburgo, Rusia.

## Historia

Slidjonovitch es hijo de un levantador de pesas Olímpico Ruso y se crió en una granja. En lugar de ir a la universidad para estudiar ingeniería química como su familia esperaba, se unió al Cuerpo de Marines Espaciales, donde obtuvo el apodo de Sledge por desmembrar a un Strogg y usar las extremidades para luchar contra otros hasta que llegó la ayuda. En particular, Slidjonovitch fue hospitalizado durante tres semanas después de matar a un Strogg con sus propias manos (mientras que también tenía una bala alojada en su pulmón izquierdo).

### Segunda Invasión a Stroggos

En Stroggos, el Cabo Slidjonovitch cubre la espalda de Marian Bidwell en las trincheras. Cuando Kane regresa después de atacar el hangar Strogg, Slidjonovitch ayuda a Morris y Scott Voss a asaltar el cañón antiaéreo. Durante la Operación: Ventaja, Slidjonovitch se encuentra en el área de preparación del Convoy Muerte, pero no está disponible por el resto de la operación.

Después de que Kane es capturado y Stroggificado, Slidjonovitch está presente en su rescate. Mientras se encuentra en el Hannibal, Slidjonovitch es ascendido a Sargento para reemplazar al muerto Bidwell. Durante la Operación: Ultima Esperanza, Slidjonovitch ayuda a Kane a alcanzar la parte superior de la Torre de Procesamiento de Datos y se queda atrás para proteger la consola de seguridad. Más tarde se lo ve en el Hannibal, felicitando a Kane.

## Frases

> *Artículo Principal: Sledge/Frases*
>
>

## Trivia

* Slidjonovitch mide seis pies y tres pulgadas (1.90 m), lo ata con Bidwell, y pesa doscientas cuarenta libras (108.862 kg), lo que lo convierte en el miembro más pesado del Pelotón Rino.
* A pesar de ser un experto en armas pesadas, Slidjonovitch no opera ningún armamento pesado por todo el juego, este rol a menudo está reservado para Kane.
* Notablemente, el HUD identifica a Slidjonovitch como Sargento 'Sledge', incluyendo apóstrofes, en lugar del Sargento Slidjonovitch.
* Según Eric Biessman, Slidjonovitch fue nombrado simplemente por el apodo de *Sledge*.
* Él refiere a los stroggs como calamares con el doblaje original.
* Puede usar la Ametralladora o el Hiperbláster como su arma principal.
* Slidjonovitch es duro y casi no muere en el juego, puede manejarse bien mientras Kane está ocupado, excepto en algunas situaciones de escolta que será vulnerable al ataque enemigo.