V1.06.J168

* Added extra animations to the  familiar. Based on this Steam Workshop mod by piber20.
* Picking up  under Curse of Darkness will now make the darkness fade away instead of immediately lighting the room up.

### Other Changes

* now counts towards the  transformation.
* Familiars will now be teleported to the player's position when entering the Mom fight.
* The Forgotten's body will now be teleported to the player’s position when entering a fight against Gurdy, Mom or Mom's Heart as  The Soul.
* will now refrain from targeting or colliding with enemies for 2 seconds after entering a room.
* The Thing can no longer spawn as a regenerating red champion as that makes it near impossible to kill with some loadouts.
* Added a charge bar to .
* Losing a Bone Heart to damage will now reduce  The Forgotten's devil deal chance.
* Ministros will now be replaced with Hoppers instead of Leapers in Hard Mode before "The Gate is Open" is unlocked.
* is now a simple minor Tears Up when picked up by  Keeper or  The Lost and will no longer kill  Keeper.
* Added stage HP to Blisters to make them less tanky when encountered on early floors.
* The Lamb will no longer do its rotating  attack when close to a wall.
* and  now synergize with  The Forgotten.
* s are now limited to a maximum of 10 to prevent potential crashes.
* Adjusted the contents of  in Greed mode.
* Krampus will now do a short dash towards the player before doing a spinning  attack (this should act as a clearer tell and prevent him from doing that attack when next to a wall).

### Bug fixes

* Fixed many missing/outdated features from the Linux version.
* Fixed  The Forgotten's score value fluctuating when switching between forms.
* Fixed  The Forgotten's ranged attack sometimes firing backwards with controllers.
* Fixed  causing Ipecac shots to silently explode with no visible explosion effect.
* Fixed  not increasing the size of the player's tears when granting the Proptosis effect.
* Fixed being able to keep the  state when switching from  The Forgotten's soul form to his skeleton form.
* Fixed being able to go to the Cathedral while holding .
* Fixed  and  being launched from the wrong position when thrown by  The Forgotten right after a pickup animation.
* Fixed  not requiring Mega Satan to be defeated with  Apollyon and  The Forgotten.
* Fixed a crash occurring when running the game after subscribing or unsubscribing from a mod.
* Fixed big Attack Fly spawned by The Duke of Flies orbiting him instead of chasing the player.
* Fixed first spawned The Duke of Flies in a room hogging all the orbital flies spawned by other Dukes in the room.
* Fixed Bombs sometimes being thrown up in the air when dropped (could happen after a  The Forgotten +  run).
* Fixed a previous Big Horn fix causing his Delirium form to permanently drop Delirium's HP to a very low amount, making him very easy to kill.
* Fixed a previous change causing explosions from permanently charmed enemies to damage the player.
* Fixed Reward Plates spawning multiple rewards on top of each other in the exact same position.
* Fixed Hematemesis removing all red hearts with the  The Forgotten instead of leaving a single full red heart.
* Fixed  not triggering  and  like using a pill normally would.
* Fixed  not being in any item pool.
* Fixed the charge bar for  not being positioned properly when the player's size changes.
* Fixed the  The Forgotten charge bar being inaccurate with .
* Fixed  causing the player to lose their devil deal chance even if the damaged red hearts were inside a Bone Heart.
* Fixed a previous change causing I AM ERROR rooms to always use the same layout.
* Fixed the  being able to drop from Greed and Shopkeepers without actually being unlocked.
* Fixed  poops not being destructible by lasers.
* Fixed charmed enemies sometimes getting stuck trying to target invulnerable enemies.
* Fixed charmed enemies not being able to hit certain enemies (such as Portals and Widow).
* Fixed Portals always being replaced with Greed in Greed Mode before "The Gate is Open" is unlocked.
* Fixed a Black Market layout having the wrong type of buttons.
* Fixed Krampus sometimes not roaring before an attack.
* Fixed softlock caused by teleporting to the I AM ERROR room when holding  in Depths 2.
* Fixed some glitchy behavior with Delirium's The Matriarch form.
* Fixed coop babies taking more Red Hearts from the player than intended when the player has Bone Hearts.
* Fixed being able to get black hearts from Stoneys by touching them while having /.
* Fixed Bomb Rock explosions not being symmetrical, causing some nearby rocks to survive the explosion despite being close enough.
* Fixed a rare crash caused by The Matriarch when transitioning to her second phase.
* Fixed The Lamb being able to move during its rotating Brimstone attack before the beams have fully disappeared.
* Fixed a previous change causing fires from  and  to deal much less damage than intended.
* Fixed several AB+ Double Trouble boss layouts being picked on the wrong floors.
* Fixed Double Trouble allowing the player to encounter bosses that haven't been unlocked yet.
* Fixed a softlock caused by catching The Haunt's Lil' Haunts with .
* Fixed a softlock caused by using  in Mega Satan's room before triggering his boss fight.
* Fixed bosses spawned by  playing the boss victory jingle on death in some cases.
* Fixed Ultra Greed getting stuck trying to dash against item pedestals or the player in  form.
* Fixed Bone Hearts causing  ??? to become invulnerable in certain conditions.
* Fixed ,  and other similar items affecting pickups that have already been picked up and are playing their disappearing animation.
* Fixed a previous fix causing  Eden's hair to always be the first variant.
* Fixed a bug causing battery charge to be duplicated with the .
* Fixed  not disabling itself when the player loses it or swaps it with another item.
* Fixed  and  not removing  The Forgotten's Red Hearts if picked up when in soul form.
* Fixed a glitch with  causing  The Forgotten's soul to die upon rewinding.
* Fixed  having a wrong green skin variant.
* Fixed  having an outdated white skin variant.
* Fixed  transformation costume not supporting skin variants.
* Fixed  Lilith not starting with  before unlocking it.
* Fixed  and  not firing with  The Forgotten when held between more than two rooms.
* Fixed  with  The Forgotten sometimes causing Bombs to be invisible.
* Fixed  not unlocking if  or  were picked up last.
* Fixed a previous change causing invisible headless enemies (such as Pacers and Gushers) to spawn from enemies killed during their spawn animation.

### Mod support

* Added missing sound enums.
* Fixed a previous change preventing modded tears from changing their sprite scale from a Lua callback.
* Death's Heads and Stoneys can now be placed alone in rooms with pressure plates.
* Added a `costumeSuffix` parameter to `players.xml` to specify a special costumes folder per character (for instance a custom character with `costumesSuffix="test"` will attempt to load costume spritesheets from `resources/gfx/costumes_test` instead of `resources/gfx/costumes`).

### Debug console changes

* Fixed Alt Gr sometimes causing the left Ctrl key to get stuck in the console (Windows fix only for now, need to confirm Linux and OSX have this issue as well)

## Undocumented changes

* Fixed the bugged stacked entities in Super Gluttony room #2112.
* There are now 2 item pedestals in Greed Mode Angel Room #0 (up from 1).
* There is now 1 item pedestal in Greed Mode Angel Room #6 (up from 0).
* There are now 2 item pedestals in Greed Mode Angel Room #1 (up from 1).
* There are now 2 item pedestals in Greed Mode Angel Room #1 (up from 2).
* Fixed the bugged Begotten Chains in Greed Sheol room #31.
* Fixed the bugged Begotten Chain in Greed Sheol room #58.
* Fixed glowing firefly/dust motes getting stuck at the center of L-shaped rooms.