recursal/Fanatic-Fandom huggingface dataset:
Supercar Stadium Wiki

### **Welcome to the wiki!**

This is a player-built resource for everything relating to the browser game Supercar Stadium. Feel free to join and contribute your knowledge to the wiki! Everyone can edit/create articles or use the discussions to talk about the game here. Also, if you would like to, check out the community page for help pages and information to get started!

- Monkey Eats Bananas *(Founder)*

### Guidelines

Currently, this wiki is sharing the Community Guidelines present on the Bonk.io Fandom (see here) with two exceptions:

* All players may be able to create pages relating to the game without the staff's permission beforehand.
* Player Articles are currently not needed here, due to the game still being very new.
Lefirith

Lefirith is a Vedalken, which is not a race native to Almora. Vedalkens are peaceful and the need for combat is rare amongst its people. Vedalkens seek knowledge and are typically pursuers of magic or practice the work of artificing. Lefirith, in true Vedalken nature, has questioned the lack of knowledge of the martial arts and has begun the practice the ways of the Monk. Lefirith’s particular clan of Vedalkens inherently possess an ability to plane shift as their pursuit of magic has opened their minds to seek knowledge from other realms. Lefirith makes a mistake in his training and plane shifts to meet his new party. He is not from their world, but is excited, as much as a Vedalken can be, to be in a whole new plane of learning.

Lefirith’s training was part of a trial called The Truth. In this trial, his Vedalken clan seeks to understand that true knowledge means that you will never know everything. Part of the trial of The Truth is based on the ability to plane shift to an area that only exists in theory. Lefirith, being overly confident that his theoretical area to plane shift did exist, failed this part of The Truth and has plane shifted to Almora.
Red (And Herschel)

Red is most recently from Nagual, where he came into the employ of a local hunter who needed extra hands to handle beasts in the wilds on the outskirts of town. While hunting down nuisances, he used the money he earned to buy knowledge. He continued to study the ways of the wilds around Nagual in both practice and in text.

Red is vegan, but has a debilitating addiction to chicken tendies, though he hates himself for it.

His animal companion is Herschel, who is a panther.
The Charismaniacs

The Charismaniacs were a group of adventurers who were brought together in 4378NK by a prophetic dream. The core members of this group were:

* Rhythm (of the Wind)
* Vita Teiidae
* Red (and his animal companion Herschel)
* Gaius Berrezan
* Barley Bron
* Theseus Vasilios Tavros

The party has occasionally been joined by others. To date they have traveled with:

* Lefirith
The Bekon Empire

“Trade precedes might.” This was the motto of Esthus Bekon, the dragonborn founder of the Bekon Empire as it’s known today. Beginning as a simple trade outpost in a geographically advantageous area, the Bekon family was able to slowly amass more and more annexation treaties through their trade and protection agreements. While calling themselves an empire, the Bekon leadership has historically aimed to remain as peaceful and constructive as possible, and has indeed found themselves in very few outright conflicts. While the empire has a military, and a well-funded one at that, it often finds that simply removing itself from trade in another nation’s economy is enough to show the Empire’s might.

The nation is one of diverse population, as trade cares not for race. Home to many humans, elves, and dwarves, the Bekon Empire is also where one might find most of the halflings, tabaxi, tiefling, dragonborn, eladrin, and gnomes in all of Almora. Any of the races typically found in Kosna or Parea can also be commonly found in the Bekon Empire.

The current empress is a copper-skinned dragonborn woman named Ri Bekon. Unparalleled in beauty, strength, and wisdom, she is rumored to have the spirit of her ancestor, Esthus, inside of her; no emperor or empress has accomplished as much for the Empire as she has in terms of growth, peace, and reputation. Her philosophy remains to use a silver tongue before resorting to acid breath, however, there have been occasions requiring her to use the skill granted to her by her draconic lineage.

While there are no nations in Almora that outright oppose the Bekon Empire, there are some among the global powers who are concerned by the ease with which the Empire seems to absorb new communities and land.

## The Islands

### Esthus

Esthus is the mainland section of the Empire, and where the Empire began. It is connected via a small land-bridge to Hals to it's north. The largest city in the world of Almora, Bekon, is seated right at the edge of this land-bridge.

#### Cities on Esthus

* Bekon
* Heartforth
* Aifort
* Lord's Hollow
* Middard
* Oakbrook
* Corjaw
* Splitwish
* Leafhaven
* Stormfell
* Liniro

### Yaldes

Yaldes is the closest island to Esthus, being separated by a small channel from the mainland.

#### Cities on Yaldes

* Ravenring
* Brineford
* Conmoor

### Belkana

#### Cities on Belkana

* Dor
* Toska
* Hiraeth
* Midham

### Selia

#### Cities on Selia

* Corwel
* Perif
* Ceroter
* Orndor
* Veno
* Bornill

### Vos

#### Cities on Vos

* Galefall
* Vos
* Augalet

### Orothana

#### Cities on Orothona

* Hiriel
* Port Orothona

### Cither

#### Cities on Cither

* Tortlemere
* Goldcrest
* Port Granite

### Rasmirl

#### Cities on Rasmirl

* Shiverport
* Slagquay
* Myo
* Inkdeep

### Taroiin

#### Cities on Taroiin

* Wiqar
* Gen
* Muna
* Junra
* Ghorlen

### Varuna

Varuna is the section of the Empire that is connected to Quinel.

#### Cities in Varuna

* Stranded Watch
* Lieko
* Hanta
* Hagsfort
* Eorndil
* Umbrel Cove
* Bilgebrook
* Decaveil
* Mokita
* Maelview
* Lun
* Olshire
* Firlock
* Marsarim
* Saen
* Diministrum
* Ashcoast
* Fort Smoulder
Main Menu

This is an image of the current Main Menu, taken on May 12th, 2021.

The Main Menu is where players are able to navigate the game logging in with an Account, or selecting to play as a Guest.

It features the Top Bar, along with links for the Room List, News, and the Friends List. For the background, it features a scene of two cars and two boomboxes on an island, along with other islands, surrounding the outline of a pitches.
Barley Bron

Barley is a halfling thief from the metropolis of Bekon. Used to be an alcoholic. Now they are fey-touched and also still an alcoholic.

Barley is 4 feet of fury, give or take a few inches, and has a giant... desire to die. He wields daggers, a bow of warning, and carries with him a pet mouse trained in thievery named Jasper.

Recently, Barley has acquired a box containing paints that, when used to create any 2D object or being, the object or being becomes real. To demonstrate this, Barley's first painting was of a cat that promptly came to life after it was drawn.

Beginnings+

When Barley was born, he was taken to Bekon to get away from the war, and shortly thereafter, his parents both became ill and died. Luckily, he was taken in by a dwarven thief who found Barley while attempting to rob Barley's childhood home, and alongside the dwarf's elf companion, the two unwitting parents taught Barley their trade and cultures. Barley was once a gifted student, learning how to create runes and picking up languages quickly, but his alcoholism has ruined much of his attention span for learning and enjoying new things. Following the death of his adoptive parents, he has lost his will to live, and he often verbalizes his desires to follow his parents in death to anyone who will listen. He has had terrible luck, however--or rather very good luck depending on how you look at it--as no one has yet killed this small, angry, adult orphan. Out of sheer boredom, Barley continues to ply his adoptive parents' trade, stealing and scraping by on odd jobs that keep him in enough gold to keep his belly and his ale-glass full.

In one session containing an alternate reality, Barley met the rest of the (at the time, unnamed) Charismaniacs in an arcade that had animatronics that killed people at a certain time each night, all in search of chicken tendies. When the group arrived, Red (played by Robbie) proceeded to eat all of his chicken tendies except one, which was on the ground. Barley ate the forbidden ground-tendie, and the rest was history. Or well, actually it didn't happen in this reality so nevermind...

In the current reality, Barley met the group after an apocalyptic dream that told him to go to a certain location and there he met the rest of the group. He now spends his days drinking, talking smack, making bad jokes, teasing Rhythm for her sexual exploits, going on really terrible dates, and getting to occasionally pet Vita and Rhythm (despite that Gaius keeps trying and never gets to) because he's not weird about it. Oh yeah, and doing his favorite thing--breaking and entering, and thieving. Because it's fun! Oh and because they're trying to save the world, or whatever.
Levels

**Levels** are a feature within Supercar Stadium, being a measure of a player's XP, measured non-linearly. They were first added on the day of the official release on May 10th, 2021.

*Within the game, the amount of XP a player has based on their Account level can calculated by the equation: **f(x)=(100x^2)***

### How They're Gained

Levels are able to be gained through the means of winning matches, where for every round won, the player gains 50xp. There is also a daily maximum of 12,000xp per day,

### Current Use

Currently, Levels don't get you access to extra features. However, they tend to help users roughly gauge the experience of a user. Aside from this, they are purely aesthetic-only.

### Race to Level 100

Since the addition of Levels, players have been working in a race to become the first user to reach Level 100, being based around the tradition of prestige around garnering Level 100 within versions of Bonk.io, another game by Chaz.

At this time, this includes Shunk, TheMightyDuck, and others who are working to reach this milestone legitimately. Given the daily maximum XP limit, players will begin being physically able to surpass this level legitimately on July 31st, 2021 onward.
Top Bar

An image of the Top Bar being present while a player is in-game.

An image of the Settings Menu.

**This article is identical in some or all sections to the corresponding article on the Bonk.io Fandom.**
*The Settings feature on Bonk.io, another game by Chaz, contains a near-identical set of options.*The **Top Bar** is a feature within Supercar Stadium. For the most part, it allows players to alter various options. It is present within all sections of the game after logging in with an Account or choosing to play as a Guest.

## Components Listing

**People Icon -** Allows Game hosts to perform the Player Moving function. (*Only present during rounds)*

**Question Mark Icon -** Allows for newer players to toggle on/off the "How to Play" option when in-game, as seen in the image to the right.

**Volume Icon -** Allows players to toggle on/off the in-game noises within the game, other from the soundtrack. Additionally, there is a music icon able to be opened below this which can toggle the soundtrack.

**Gear Icon -** Allows players to open up the *Settings* menu, where more technical options are present. The features within the Settings menu include:

* Changing the Controls for each of the Movement Keys, with three slots for each action.
* Filtering cursing
* Hiding the Top Bar
* Choosing the Graphics quality (Low, Medium, High)
* Selecting for an FPS counter to be present to the upper left of the game.

**Exiting Door Icon -** Allows players to return a previous window of the game that they were on. An example of this is with exiting a Game. If a player is not within a Game when this is pressed, they are sent back to the login screen.
Parea

A loose confederacy of many tribes, towns, cities, and cultures made up of what many nations call the “bestial races”, Parea is the response of many races to the seemingly unending need for conquest displayed by the human, elf, and dwarven nations. Protected by harsh environments, dangerous wilds, often un-navigable coastlines, and the Diplevri Hills to the west, Parea is home to communities of Orcs, Minotaurs, Aarakocra, Centaurs, Giants, Goliaths, Kobolds, Goblins and Hobgoblins, Bugbears, Ogres, Firbolgs, Treants, Loxodon, Leonin, Satyrs, and many, many more types of people.

Pareans don’t recognize any significant central government, choosing instead to keep to their own communities and govern as they see fit. They do, however, take very seriously their responsibility to their fellow Pareans. In the event of natural disasters, siginificant need, or violent invasion, each community in Parea will not hesitate to bring what they can to the aid of their neighbors. The resulting solidarity and force has been what has allowed this nation to resist the influence and coercion of the rest of the world who might have an interest in the resources or land Parea holds.

While there is no formal central government in Parea, the means by which communities keep in contact, ask for assistance, and agree on solutions that impact greater regions of the nation is through meeting in Fernvuh. To call Fernvuh the capital would not be entirely accurate, but it may be the most apt description. Often sought out by visiting leaders for his unbiased, firm wisdom is a massive Leonin named Eru Ironmane. Eru is a reluctant leader, but unmistakably a leader. As such, Eru is often considered the de facto Parean leader.

## Cities in Parea

* Naruk
* Midnest
* Pulchara
* Hanuel
* Diredrift
* Sopher
* Fernvuh
* Habling
* Nagual
* Voskia
* Sileska
* Obex
* Tueor
* Guthgraed
* Micletheod
* Ecea
* Bitanrodor
* Burhforst
* Deopmathum
* Arwic
* Avum
* Alerra
* Philonidus
* Ely
* B’aag
* Aurel
* Rozy
* Cestyx
* Pithguard
* Lexander
* Blix
* Yagi
* Astraelm
* Irka
* Iptor
* Kelna
* Timber
* Tempesta
Vita Teiidae

A member of a secluded tribe of Ve in the nation of Kosna. Desert dwellers, the tribe’s founders deeply disapproved of the nation’s kleptocratic system, so the community sequestered themselves away. It has been many generations since a member has sought to leave, as they are self sufficient in their pocket of wilderness. The tribe itself consists entirely of biological females, who like the whiptail lizard can reproduce without need of males. But as the generations grew and thrived in the hidden oasis, the need for words signifying gender became vestigial, so “they/them” pronouns are used when referring to each other. Also, in response to the amoral society they left, the tribe aligns strictly with lawful good. For reasons lost to time (according to Vita, who likely blew something up the day they were learning about it), the tribe also speaks in a third person voice. Vita’s parents, a cleric and a monk, have a massive brood, of which Vita is the oldest. While loved, their odd firstborn is a source of bewilderment. A feeling shared by the rest of the tribe. Vita boundlessly loves their younger siblings, in large part because they are the only surviving child of their parents’ first clutch, and as a result started out quite lonely.

A huge motivation for Vita is bringing back the strange and interesting to show the little ones. They have a scrapbook for recording their travels. They also play a mean dulcimer. Vita is the first in many generations to even want to leave, much less successful in doing so. The elders of the tribe weren’t initially on board, but were worn down as Vita’s power grew wilder and more destructive. After a sneeze nearly brought down the meeting lodge during a tribe event, the necessity of giving Vita space to “get their shit together” became a unanimous call. Blessings to go were given with the hope that one day they would return a little more self-possessed (Vita makes no promises). As there was no one in the community who possessed a Chaotic alignment, Vita is self-taught, but as a result they have to make more wild-magic checks than normal.
Standard Pitch

This is an image of the pitch customized in order to show it in full.

The Standard Pitch is the first pitch to be added by Chaz within Supercar Stadium, being added before the start of Public Beta on April 13th, 2021 and over a month before any other maps were added.

On May 14th, 2021, the second pitch, Larger Goals was published, taking its place as the default map, though it can still be accessed through the Pitch Select.

## Gameplay

*\*Note that gameplay tips/advice is told giving an overall view of the map with its customization settings.*

The map features an arena set over water along with surrounding islands dotted around the map. The arena itself is shaped of a rectangular box with cut of corners and a goal on either side of the pitch.

On either side of the pitch, there is also a tiny goal post on either side of it, making the post slightly smaller and therefore more harder to aim into. As a result of the goal posts, it is more difficult to aim into the goal from the far sides, with goals generally being done by players directly in front of the goal.
The Misty Moon

**The Misty Moon** is a galleon style full rig frigate with square rigging and a carvel style hull. The ship is 190 feet long and 40 feet at its widest point. The *Misty Moon* is the ship Quincy sailed on before the stream began and from which she was violently expelled by a cannonball. Quincy has mentioned that since then she has been looking for it.

*The Misty Moon* was first mentioned by Quincy when they introduced themself to Nomzyo, though no information was given more then that. Later on, while the party travelled from *The Burrow* to *Quarry Hold* and spoke of their plans after leaving *The Underdark* or returning home, Quincy mentioned their ship being their home, and when asked of it's name called it *The Misty Moon*, which no one else recognized by name and explained that their ship and crew kept a low profile.

*The Misty Moon* was spotted by Quincy when the party arrived in *Kra'Kash* from *Quarry Hold*, having gone to the docks in search of people to help warn the city of impending doom. There several of the party met Damen Stones and discussed the threat to the city before leaving to continue their search for help. The party then came back to the safety of the ship after the *Vayilcor Circus* and *Kra'Kash* started to burn. There they helped take the 350 civilians onboard to safety at a nearby military outpost.

On the ship there are several empty rooms below deck and three that are labelled with the names Damen, Quincy and Kerrack.

Quincy's room is described as messy and unorganized, with gauzy curtains that Quincy tried to repair with badly stitched embroidery flowers. Her room is lined with bookshelves filled to the brim with books, held safe by ropes, on everything from farming techniques and ecosystems to folktales and fiction. Quincy also keeps a collection of bookmarks on her wall, some silk and embroidered, others painted parchment. There is also a round cushion with an small animal sized indent that is badly embroidered to say "Lucky" (likely belonging to the ship's fluffy grey cat of the same name).

**Known Crew Members -**

* Kylan Desmar
* Kerrack Desmar
* Damen Stones
* Lechi - an on and off again cook for the *Misty Moon*, recently hired on more permanently after loss of several crew in the event that tossed out Quincy
* Lucky - Quincy's cat, a grey puffed thing that prowls hunting pests
Quinel

The nation of dark elves, Quinel is marked by darkened, ashy lands. A mysterious volcano known as The Moving Summit keeps the area largely protected from the sun through its ash clouds. The problem with The Moving Summit is that it, well, moves. The volcano can be seen in the southern, northern, or western horizon of the nation’s capital city Atum depending on where it has decided to appear that day. Attempts to move toward the western part of the continent have been consistently fruitless, as the volcano itself seems to resist interference or discovery. It is a blessing to the drow, however, as it keeps the land fairly well shaded and cool.

The nation is essentially an oligarchy, with powerful families vying for their house matron to become the next High Matriarch. This title has been held for an unprecedented number of years by the current High Matriarch, Alaune Melana. Still relatively young for a drow, Alaune took power nearly 150 years ago when she was only 136. She has proven to be a cunning and capable leader since her ascension, however, despite what has seemed like an endless onslaught of assassination attempts, rebellions, and manufactured scandals, all of which she seemed to be prepared for well before they took place.

While the nation is officially only a nation of drow, there are rumors of other races that dwell in the less inhabited lands of Quinel. Talk of Myconids, Thri-Kreen, Darklings, and creatures that thrive in twilight is common from the rare adventurer who steps foot in Quinel.

## Cities in Quinel

* Atum
* Dis
* Kharna
* Wardons
Almora Rpg Wiki

**Welcome to the Almora Rpg Wiki!**
A wiki to help keep track of the vast and growing world of Almora!

We're a collaborative community website about Almora Rpg that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Pitch Select

The Pitch Select is a feature that is currently present within Supercar Stadium. The feature was most likely added sometime during the private development of the game (Feb 2021 - April 2021). It allows the host of a room to switch between the available pitches.

Since May 14th, 2021, the feature contains only two pitches to choose from, Standard Pitch and Larger Goals. Prior to this, it only contained the Standard Pitch. However, it is expected for more pitches to be added in the near future.

This is an image of the Pitch Select on May 14th, 2021, adding another pitch option and giving the feature some functionality.This is an image of the Pitch Select on May 11th, 2021, showing only the Standard Pitch map being an option.
Soundtrack

The soundtrack of Supercar Stadium is currently composed of five unique songs, used in the Main Menu and in-game. The songs are all paid, licensed songs from PremiumBeat, a licensed music website. The songs are also all two to three minutes in length.

The soundtrack is a feature that is enabled by default and can be toggled by clicking the music note symbol after hovering over the volume symbol within the Top Bar.

### Main Menu

When at the Main Menu, there are five songs that are in a mixed order.

**1 -** *In the Summer* by *Mattijs Muller*

https://www.premiumbeat.com/royalty-free-tracks/in-the-summer

**2 -** *Bossa Nova Beats* by *Mattijs Muller*

https://www.premiumbeat.com/royalty-free-tracks/bossa-nova-beats

**3 -** *Retro Bossa Groove* by *Mattijs Muller*

https://www.premiumbeat.com/royalty-free-tracks/retro-bossa-groove

**4 -** Laidback Summer Vibe by *Mattijs Muller*

https://www.premiumbeat.com/royalty-free-tracks/laidback-summer-vibe

**5 -** Start New Game by *Montee*

https://www.premiumbeat.com/royalty-free-tracks/start-new-game

### In-Game

When within a round, *Laidback Summer Vibe* by *Mattijs Muller* (which is also played in the Main Menu) is played.

**1-** Laidback Summer Vibe by *Mattijs Muller*

https://www.premiumbeat.com/royalty-free-tracks/laidback-summer-vibe
News

**This article is identical in some or all sections to the corresponding article on the Bonk.io Fandom.**
*The current News feature on Bonk.io, another game by Chaz, has the same purpose for players and contains an identical structure.*

## News

This is an example of a News entry, taken on May 29th, 2021.

The **News** is a feature accessible through the Main Menu.

### Purpose

It has been a feature since the beginning stages of the game's development, allowing for players to see what changes have occurred to the game. Typically, only notable changes that pertain to changes within Supercar Stadium's code are mentioned. The entry list is updated by Chaz, the developer of the game.

### Navigation

Upon opening the News panel, players are shown the latest entry to it. Players can use left/right arrows to move between the entries, or press the 'X' button at the top right corner in order to close it, returning the player to the Main Menu.

### Changes List

With the assumption that more updates will continue being added to the game in the future, refer to the Changelog for easier navigation.
Pitches

Pitches are the playing field that players can use to play within versions of Supercar Stadium, being able to be played within Games.

They are currently the only type of playing field within the game. At this time there are two pitches, being Standard Pitch along with Larger Goals. Both of them are designed by Chaz, the game's creator, with there expected to be more pitches added in the future. To navigate between them, players are able to use the Pitch Select.

## Pitch Elements

Within the two current pitches, the structure of them both contain the most of the same primary elements.

### Scoreboard

The scoreboard is present near the top of the visible view, showing the score count on both the red/blue teams and the amount of wins needed to with the game.

### Walls

The walls are the physical non-moving frame of the pitch, keeping the players and the ball contained in order to play the round. It also allows for various gameplay tactics to be used during rounds.

### Ball

The ball (decorated as a football/soccer ball) is a disk object in which players are able to move and push around with their momentum.

### Goals

The goals of the map are the gaps on either side of the wall border where the ball is able to be knocked through, allowing for one of the teams to win a round.

### Posts

The posts are small circles on either side of the goal which can make it more difficult to use sideways approaches to knock the ball into it. This is only present within the Standard Pitch and is not within the Larger Goals pitch.
Games

This is an image of a Game Lobby after it was created on May 18th, 2021.

This is an image of a player playing a round on May 18th, 2021.

**This article is identical in some or all sections to the corresponding article on the Bonk.io Fandom.**
*The Custom Game feature on Bonk.io, another game by Chaz, has a nearly identical lobby structure and a similar round concept.*
**Games** (also called rooms) are where you can play with other players. They offer the ability to play and customize pitches within Supercar Stadium. It is currently the only playing option within the game.

Players are able to create customized rooms by clicking "Create" within the Room List after pressing the "Play' option within the Main Menu.

## **Lobbies**

Lobbies are where players can organize and prepare to play rounds. Hosts of the the room have additional abilities with this.

### Abilities (All Players)

* Moving themselves between teams, or to spectator mode, given that teams are not locked.
* Using various all-player commands and functions. (E.g. with commands: /mute <username>) (E.g. with functions: Friending)
* Using the chat feature.
* Ringing the *Ready bell*.
* Room Linking.
* Viewing Pitch Select.
* Viewing Customization Options.

### Abilities (Additional for Hosts Only)

* Using any of the commands and functions. (E.g. with commands: /lock) (E.g. with functions: *Host Gifting*)
* Selecting within the Pitch Select.
* Editing the Customization Options.
* *Starting/Aborting* rounds.

## **Rounds**

Rounds are where players can play directly against each other by applying various gameplay elements.

### Abilities (All Players)

* Being able to directly interact with the pitch being played.
* Using all-player commands. (E.g. with commands: /mute <username>)
* Using the Chat feature.
* Given that the player is on an Account, they would be also able to gain levels.

### Abilities (Additional for Hosts Only)

* Being able to use some functions (E.g. Returning to Lobby)
Supercar Stadium

**Supercar Stadium** *supercarstadium.com/* is a browser game developed and publicly released in 2021 and is hosted on multiplayer.gg. The game is being worked on by Chaz, who has also created other games multiplayer.gg, which currently only includes bonk.io as well.

### **Description**

Supercar Stadium is a multiplayer physics based game where players as cars are able to maneuver and score goals within the pitch: Standard Pitch, with plans for new pitches being present. The game is akin to Football Mode from Bonk.io, though it features different graphics, design, and customization settings.

### **Gallery**

*If a certain section isn't featured here but is featured in sections prior, then the newest one of those is identical or nearly identical to that feature today.*

*(May 16-18th, 2021)*

An image of the Game Lobby.An image of a player playing on the pitch, Standard Pitch.An image of a player playing on the pitch, Larger Goals.An image of the Pitch Select with the two current pitch options.*(May 12th, 2021)*

An image of the Main Menu.An image of a Game Lobby.An image of two cars and their design from a sideways angle.An image of a group of players about to begin a match on the pitch, Standard Pitch.An image of a group of players playing mid-round near one of the goals on the pitch, Standard Pitch.
Pref.html

**Pref.html** es la página con un aviso previo sobre el juego.

## Información

Esta es la página que te lleva a diferentes enlaces relacionados con el juego (excepto los anuncios de Google y los enlaces de Twitter y Youtube).

Después de leer la advertencia, la imagen de Mimi se ve a continuación, hacer clic en su foto lo llevará a main.html y ahí es cuando comienza el juego. Hay varios enlaces en esta página, aparecerán tres de los anuncios de Fancy Island Sticker, otro enlace lo llevará a smpindex.html y un enlace lo llevará de regreso a Lomando.com.

## Trivia

* Epref.html es la versión en inglés.
* El nombre de la página (sin .html) significa " ***Preferencia*** ".
Movement Keys

Within all versions of Supercar Stadium, the Movement Keys allow players to control their physical movement during a round. This page serves as a listing and detailing of these keys.

*Note that with the listing of keys for usage that these are for the default key combinations. The movement key combinations can be customized within the Settings feature.*

### Accelerate Key

*Default Keys for Usage: UP ARROW / W*

The Accelerate Key is the primary key within the movement key set. It allows players to move forward at a steady pace. To cross the pitch fully horizontally, given default settings, it takes about 7 seconds.

### Break Key

*Default Keys for Usage: DOWN ARROW / S*

The Break Key is the inverse of the Accelerate Key. It allows for players to move backward at a steady pace as the Accelerate Key.

### Left Key

*Default Keys for Usage: LEFT ARROW / A*

The Left Key allows for players to turn counterclockwise. Given no other movements, it takes about 3 seconds for the car to perform a full rotation, giving it a turn of 120° counterclockwise per second.

### Right Key

*Default Keys for Usage: RIGHT ARROW / D*

The Right Key allows for players to turn clockwise. It is the opposite of the Left Key, giving the car a turn of 120° clockwise per second, given no other movements.

Here's an image showing the difference between the size of a player rotation circle of when a player's forward movement is just the Acceleration Key and when the Turbo Key is also used.

### Turbo Key

*Default Keys for Usage: X / SHIFT / SPACE*

The Turbo Key allows players to charge forwards, given that they are already holding the Acceleration Key.

To cross the pitch fully horizontally, given default settings, it takes about 3 seconds, an increase of 75% of speed compared to only using the Acceleration Key. By holding down the Turbo Key, player rotation circles are also a considerable amount larger.

### Slide Key

*Default Keys for Usage: Z / Y*

The Slide Key is used to transfer the moving velocity from the front of the car to the side. As a result, a player's rotation circle is distorted temporarily when the Slide Key is held until it adjusts to a new circle of rotation. In this new circle, the car's side dictates the instantaneous velocity, making it appear sliding.

Overall, this key's usefulness tends to be limited to specific edge cases and is generally not essential in-game.
The Spoken Gods

Beneath each Quiet God there are 12 lesser gods within their “Domain”. I don’t have a name for each of these yet, but the concept is loosely that these things represent the two ends of a spectrum and their general balance. For example, most arts require a kind of “magic”, but exceptional craftsmanship as well, hence why it is the intermediary between the two. There should be some thematic link between these gods, even if it’s not a particularly tight one.
Mimi

### Aparece en

Lomando.com (/Index.html), /oshowgatsu.html, /smposhowgatsu.html, /waymonaeosavyiue.html, /oshowgatsu2016.html, /tgwailnlkellely.html, /smpstrangespace.html, /topd.html, /pref.html, /epref.html, /smpindex.html, /englishtop.html, /smpengtop.html, /koushin.html, /smpengpref.html, /smppref.html, /oshowgatsu2015.html, /xmastop.html/about.html, /eventpage.html, /mmeaizreo.html /flashkakunin.html, /amonnemuonic4k5.html, /twinklegallery.html, /xmasver3t.html, /kouryakusmp1.html, /kouryaku.html, /kouryakupc1.html kouryakupc2.html, /kouryakupc3.html, /kouryakupc4.html, /kouryakupc5.html, /nyanyanyanyahn.html, /aguodiernihs.html, /aerv5ci4hhi.html, /smpnoroidouga.html

**Mimi** , también conocida como ふ ぁ ん ​​し ー あ い ら ん ど ト ッ プ 絵 (imagen superior de Fancy Island) es el nombre de la mascota del sitio web.

## Apariencia

Ella es una linda gatita japonesa Chibi con cabello morado saturado, ojos verdes, un vestido blanco, botas blancas o calcetines hasta los muslos y guantes blancos que imitan patas. También luce un collar rojo con una campana. Sus orejas y cola de gato son de un blanco puro. Al hacer clic en ella, te redirige a la página de preferencias y luego al juego principal. También hay una versión anterior de Mimi que se ve completamente diferente. Tiene el pelo azul en lugar de púrpura, una especie de banda alrededor del cuello en lugar de una campana, y tiene ojos marrones en lugar de ojos verdes. La primera versión de Mimi (Generation 1 Mimi) fue descartada, pero aún permanece en la galería.

## Trivia

* Ella está poseída en dos de las pegatinas de LINE en el Volumen 2.
* Su biografía en la portada la describe como una dulce niña de la familia Cat-Ear.
* Tiene la afición de coleccionar " *bonitos artículos diversos* ". Se desconoce cuáles son.
* Mimi tiene 10.016 años.
* En las páginas de Navidad, usa un abrigo de Santa y un gorro de Santa.
* Aparece en Oshowgatsu.html , Smposhowgatsu.html , Oshowgatsu2015.html y Oshowgatsu2016.html con un kimono rosa con el pelo recogido en una cola de caballo.
* Ella se llama Generation 2 Mimi en la galería.
* Hay una versión anterior de Generation 2 Mimi que se ve muy diferente y solo se encuentra en un solo hilo del foro y también en la cuenta de Pixiv de los administradores.
	+ También hay una foto de ella posando con una primera versión de Nyami y Yomi y una foto de ella en una montaña nevada con el logo del juego debajo de ella.
* Hay 4 pegatinas de ella en el primer juego de LINE Stickers.
* Hace tres apariciones menores en Nyanyanyanyahn.html , Aguodiernihs.html y Smpnoroidouga.html como imagen de perfil para los videos falsos de YouTube en esas páginas.
* Su imagen aparece en Twinklegallery.html , Tgwailnlkellely.html y Smpstrangespace.html .
* En la versión anterior de Aerv5ci4hhi.html , Mimi aparecerá en la Sección 11 de la página.
* Mimi aparece en la mayoría de las páginas del juego, apareciendo en más de 30 páginas.
Commands & Functions

These are the current commands within Supercar Stadium. Commands allow for players to perform certain tasks within Games through the Chat feature. Functions are similar but are performed by the pressing of a button within a Game. All of the commands and most of the functions below are reused from Bonk.io, another game by Chaz.

For simplicity within the listing, listed functions will be limited to those that are exclusively present within a Game's Lobby and/or rounds. Also, some of the listed functions are repeats of commands.

## Commands

Host
 /lock
 /unlock
 /mute <username>
 /unmute <username>
Konkon.html

**Konkon.html** muestra a Konkon-san golpeando la pantalla sin cesar con un ruido de golpes increíblemente fuerte sobre un fondo rojo oscuro. Es la versión de escritorio de Smpooyasan.html y se puede acceder a ella desde la mayoría de las páginas antiguas. La página ya no es accesible debido a la discontinuación de Adobe Flash Player y el enlace está archivado.

## Trivia

* El nombre de la página (sin el .html) tiene el mismo significado que el nombre de Konkon-san , que significa llamar rápida o suavemente.
Ostence Bronte

**Ostence Bronte** is an NPC on *Another Bad Side Quest*. He has been loosely described as an Elven man, but no more of his identity and description has been revealed as of so far.

**Ep. 33 - Baron Vintorvas (The Ballad of Bo & Gal - Part 4)**

Ostence was first mentioned by Bo when he asked Sterling, who knew Sterling was Lysandra Myleheart's son, was also from *Krak* and asked if he ever heard of him and Sterling noted he was an elven male who's house exploded not long ago. Sterling also added that something in his appearance changed each time he saw him and suggested he talk to Alixndir Kelingd as she was currently on the Trade Council and used to work under Ostence.

**Ep. 36 - The Icy Heart & Hasted Horses**

Ostence was mentioned briefly when Bo asked asked where he could find Alixndir Kelingd's home.

**Ep 37 - "Why Didn't You Lead With That?"**

Ostence was mentioned when the group met with Alixndir Kelingd and Alixndir, after revealing why he wanted to find him, revealed his home blew up five years ago, that no one had asked questions since and that he often went to the *Maltrop Strip* with a desire to see the *Dusterburyan Lighthouse* to study why the magic there was so weird. Alixndir also added he delved into books from Montie, learned some Chronomancy and Graviturgy, and between that and his obsession with the lighthouse, was assumed his prodding at strange magic caused the explosion at his house. Alixndir added further that he used to boast about what he magically messed with, that he picked up scrolls from Montie six years and that he lived alone, before she offered some of his old journals, warning that they eventually became incomprehensible, which Bo gratefully accepted.

**Ep. 38 - Putting Pieces Into Place**

Ostence was mentioned very briefly when Sterling asked how far Bo got into his journals and Bo claimed he was barely halfway through the first one.

**Ep. 39 - Strands of Fate**

Ostence was referenced briefly when Bo completed the second of his journals and learned it was when he had begun to explore Geomancy and Dwarvish rune magic.
Elizabeth.html

*Puede que hayas estado buscando a Elizabeth , las cabezas que aparecen en esta página.*
**Elizabeth.html** es una página de ramificación que conduce a un total de 6 páginas diferentes. Se accede desde Main.html después de hacer clic en el primer punto.

## Información

Elizabeth.html presenta 6 cabezas Elizabeth de diferentes tamaños que se deslizan por la pantalla a diferentes velocidades. Todas las cabezas tiemblan mientras suena un fuerte sonido de risa.

Al hacer clic en cualquiera de los encabezados, se te redirigirá a otra página. Cada redireccionamiento se enumera a continuación.

El primer encabezado desde la parte superior lo envía a Akeru.html , una página con texto en su mayoría en rojo que dice galimatías y dos enlaces ocultos, el primero en el medio llamado Puzzledoor.html y el segundo, Tnihonematumusus.html , que es un callejón sin salida.

La segunda cabeza te envía a Konkon-san golpeando la pantalla.

El tercer encabezado te envía a Utsuru.html , una página que aparece como Livestream. Durante las 12 a. M., Nui Kuchi aparecerá en la transmisión en vivo.

El cuarto encabezado lo envía a Ydad.html , una página ramificada con un fondo que provoca convulsiones con colores parpadeantes y bebés temblorosos . Hay 3 puertas, envían al jugador a diferentes páginas que conducen a callejones sin salida de una forma u otra.

El quinto encabezado te envía a Oiaaeptoiympe.html , una página que te envía a un gritón y una pelea de Jan Ken Pon si ingresas el código correcto.

El sexto encabezado te envía a Curse.html , una página con Purapura colgando al revés. Hacer clic en ella 45 veces te envía a un gritón.

## Versiones antiguas

En la versión anterior de Elizabeth.html, las cabezas de Elizabeth se deslizaban de un extremo a otro de la página mientras permanecían quietas en lugar de temblar. Esto se utilizó en 2012 (el primer archivo de la página) hasta el 2 de abril de 2013 (la última variante archivada de la versión anterior). Otra característica anterior de Elizabeth.html fue cuando el jugador hace clic en la segunda cabeza que conduciría a Konkon.html, pero después de la actualización de HTML5, Konkon-san reemplazó a Konkon.html como el callejón sin salida. En la versión original (mencionando el primer archivo), solo había 4 cabezas, después de abril de 2013, La página tiene 6 cabezas (característica actual). Una última característica anterior utilizada en Elizabeth.html fue cuando el jugador hace clic en la quinta cabeza. Al hacer clic en la quinta cabeza, accederá a Asobinoma.html. Después de la actualización de HTML5, Asobinoma.html fue reemplazado por Oiaaeptoiympe.html.
Reglas del sitio

## 13+ solamente

* Para cumplir con las leyes COPPA (Ley de Protección de la Privacidad Infantil en Línea) y los términos de servicio de Fandom, debes tener 13 años o más (16 años o más en California) para crear una cuenta y editar el wiki.

## Mantenerlo civilizado

* Si bien se permite maldecir si no se dirige a los demás, maldecir a los demás con la intención de insultarlos está estrictamente prohibido y resultará en una posible prohibición si no se elimina el mensaje. Los insultos raciales tampoco están permitidos pase lo que pase, si se dice un insulto a otra persona, puede resultar en una prohibición o advertencia permanente.

## Sin vandalismo

* Esto se relaciona con eliminar un montón de contenido de una página o reemplazar el contenido de la página con texto no relacionado con la página. Esto se revertirá rápidamente si se hace y puede resultar en un informe. Está prohibido crear páginas inútiles que no estén relacionadas con la wiki y puede resultar en un bloqueo y la eliminación de la página.

## No cree imágenes que no estén relacionadas con el juego.

* A menos que quieras decorar tu perfil de usuario.

## No publique información no relacionada

* La precisión es muy importante cuando se trata de confiar en la información, ya vimos lo suficiente, y por favor deje de comparar a Yochien con Baldi de Baldi's Basics.

## No molestes a los mods / admin

Hacemos nuestro trabajo en paz y muy serios cuando se trata de alguien que rompe las reglas, simplemente no juegues con nosotros.

## No publicar cosas NSFW

* Incluyendo hentai. Basta con detenerse, raros.

## No usar términos despectivos con malas palabras

* Decir palabrotas y blasfemias es ficticio, pero absténgase de utilizar ciertos términos despectivos (p. Ej., "La palabra N").

## Sin amenazas de muerte

* Queremos que esta comunidad sea lo más amigable posible (si sigue las reglas anteriores).
Attila the Hun

## History

**Attila**, frequently called **Attila the Hun**, was the ruler of the Huns from 434 until his death in March 453. He was also the leader of a tribal empire consisting of Huns, Ostrogoths, Alans, and Bulgars, among others, in Central and Eastern Europe.

During his reign, he was one of the most feared enemies of the Western and Eastern Roman Empires. He crossed the Danube twice and plundered the Balkans, but was unable to take Constantinople. His unsuccessful campaign in Persia was followed in 441 by an invasion of the Eastern Roman (Byzantine) Empire, the success of which emboldened Attila to invade the West. He also attempted to conquer Roman Gaul (modern France), crossing the Rhine in 451 and marching as far as Aurelianum (Orléans), before being stopped in the Battle of the Catalaunian Plains.

He subsequently invaded Italy, devastating the northern provinces, but was unable to take Rome. He planned for further campaigns against the Romans, but died in 453. After Attila's death, his close adviser, Ardaric of the Gepids, led a Germanic revolt against Hunnic rule, after which the Hunnic Empire quickly collapsed. Attila lived on as a character in Germanic heroic legend.

## Links

* Attila the Hun on Wikipedia
* Attila the Hun from Riotup78's Ragnarok roster.
* Attila the Hun from Fervor55's Second Ragnarok roster.
* Attila the Hun from Large-Protection's Armageddon roster.
* Attila the Hun from Blaze77Phoenix's Second Ragnarok roster.
* Attila the Hun from Rifqikimen's Fourth Ragnarok roster.
* Attila the Hun from Mephisto-Sama's Ragnarok roster.
Sync

**Sync** is an NPC on *Another Bad Side Quest*. Sync is a Leonin, described as a large lion humanoid man, with blond fur, black furred chest, with a barbed war ax. Sync is the owner of *The King's Hoard* in *Eveed* and, along with Tank, are friends of Boreal.

**Ep. 37 - "Why Didn't You Lead With That?"**

Sync was mentioned by Bo, when the topic of Chronomancy or Graviturgy was discussed at the home of Alixndir Kelingd, that he, along with Tank , were the ones who taught him Chronomancy.

**Ep. 41 - The Last Camp**

Sync was mentioned when Bo revealed he, along with Tank, were the ones who originally found him within a magical storm in the *Maltrop Strip.*

Sync met the group when he saved them from an autonomous creature from Mechanus and after introductions added to Bo's story that Bo was found naked within the storm, which Bo didn't feel needed to be said, and Bo revealed Sync made *Passus*. He led the group to *Eveed* and, when the group asked about Abigail, told them where she could be found before leading all, but Bo, to his shop and offered drinks, including the special which left Alaerith and Quincy superbly drunk. Bo later gave him Passus as well as his remaining gold in hopes of an upgrade to his blade. He also gave assistance with finding work, including from the bounty board, in which Bo also recalled he and Tank had fought against blood sentinels, as it was one of the bounties to choose from. He spoke a little bit about the Abigail hadn't been easy to deal with at times before giving warnings on magic. He showed dismay when Bo decided on the "Unknown bounty" and more shock when he learned their intent to visit the *Dusterburyan Lighthouse*, noting it was a place no one went to.

**Ep. 42 - The Maltrop Strip**

Sync was mentioned briefly when Tali revealed he, along with Tank and her created the rings spellcasters could use to cast magic without worry of the altering magic of the *Maltrop Strip* affecting them.

Sync met with RX when he went to retrieve Bo's items from him and received his unaltered Passus, with some gold back and a black sized orb, along with an apology for not being able to affix it to it. Grey revealed in her conversation with Bo and Quincy that he and Tank were the only ones who associated with her.

Sync quickly met Bo when he gave his goodbyes before the group left *Eveed*.