recursal/Fanatic-Fandom huggingface dataset:
Generations

The full series of StarSquare consists of eight varying Generations. This is a list of every Generation's Area in the series of StarSquare.

## Generation Zero // Conflicts

This generation has no beginning. Therefore, no areas are labeled in this generation.

## Generation Six // StarSquare

### Chapter 1

Area 1 // Deportation

Area 2 // Epitome

### Chapter 2

Area 1 // Foresight

Area 2 // Fright

Area 3 // Hindrance

Area 4 // Shadows

### Chapter 3

Area 1 // Diversion

Area 2 // Juncture

Area 3 // Impulse

Area 4 // Menace

### Chapter 4

Area 1 // Pathfinder

Area 2 // Ruin

Area 3 // Blaze

Area 4 // Recovery

### Chapter 5

Area 1 // Discrepancy

Area 2 // Espionage

Area 3 // Implication

Area 4 // Interference

### Chapter 6

Area 1 // Acrobatics

Area 2 // Scatter

Area 3 // Slime

Area 4 // Infrigement

### Chapter 7

Area 1 // Observance

Area 2 // Reconnaissance

Area 3 // Interpretation

Area 4 // Splash

### Chapter 8

Area 1 // Intimidation

Area 2 // Adjustor

Area 3 // Comprehension

Area 4 // Commanders

Area 5 // Spiral

Area 6 // Endgame

### Special Areas

Area S1 // The Backup Plan of Princess Sylveon

Area S2 // Ashley's Mansion

Area S3 // Through The Fire And Flames

Area S4 // Expert Herbalists

Area S5 // The Intel Scavenge

Area S6 // The Ignition Of The Waterworks

Area S7 // Under The Poisonous Oceans

Area S8 // Taking Over The Skies Of The Air Force

## Generation Infinity

This generation has no ending. Therefore, no areas are labeled in this generation.
The Rainbow Stoneship

File:TheRainbowStoneship.png
**The Rainbow Stoneship** is an extremely hard-to-earn Item (only obtainable through exploits and hacks) and a transportation method only used towards the end of Generation 6's Part 8 Section 5 and in a specific instance in Generation 0. It does not appear anywhere else in the entire CaerulElimo series. The Rainbow Stoneship is decored with rainbow neon patterns quickly and constantly changing. The colors and neon engravings also seem to pulse to an unknown beat. The stone covering the ship itself is a perfect grey color. There are engravings of every single Realm which is the outline of the Stoneship. The symbol in the center is very different than how it appeared in the Pokemon Mystery Dungeon storyline. In CaerulElimo; it is now instead the traditional and iconic outline of a square. However, this square is constantly blue unlike the other rainbow-colored engravings on the Stoneship. The Stoneship begins to move as soon as one person stands in the direct center of it and looks upwards towards the lights.

The Chapter entitled The Top Of The Spiral is considered by many one of the most surprising final sections (prior to the final boss battle) in the entire series. In this mission, players must avoid the onslaughts of variously themed traps which reflect the regions the players have already fought before. The traps are very hard to dodge and appear rapidly, from fire-breathing dispenser blocks to simple poison-thorned spike balls. The closer the Stoneship is to its destination, the faster it will increase in elevation until it reaches the end of the climb. The entire background of The Spiral changes into exotic yet simplistic rainbow colors as the ascension commences.

Part 8 Section 6 and the final boss battle begin as soon as The Rainbow Stoneship reaches the end of its ascension and reaches the final official location in the series, Master Control.
The Honeycomb

The Honeycomb is a giant building in The Yellow Region, which is a parody of The Pentagon from Earth. The entirety of Part 5 Section 1 (aka. Chapter 5-1) takes place in this location.

The Honeycomb is made of yellow-coated steel hexagonal rooms and walls, to make the shape of one giant hexagon. Being in The Yellow Region, each room is edible, bearing the taste of sweetened solid or liquid honey. The Honeycomb is also known as would be the Central Intelligence Agency in CaerulElimo, originating from Earth. Most of the errands done across this public yet privately accessible location is determining possible wars, creating specialized weaponry, and during Generation 6, carrying out the plans of Phantom Flash.

This location is renovated twice in the CaerulElimo series; one time in the middle of Generation Four, and one time towards the end of Generation Five. Generation Six could also count for a renovation as The Honeycomb is fully controlled by Phantom Flash as Part 2 commenced. During this time while PF took control, The Honeycomb had some of its rooms repainted red, yet still keeping the 'honey' aspect of the large building. Generation Four's renovation was done by the Ocean Prince as "a one-time change for a region I do not control," while Generation Five's renovation was done by Duosion Opal, a younger relative of intelligent mind Reuniclus, saying "We definitely needed a theme for the building, even if it seemed childish. Honey, being yellow, was the most optimum flavor."

The Honeycomb was voted by players of CE to be one of the biggest difficulty spikes to conquer in Generation Six for its extreme amount of enemies and one of the very few stealth missions.
Unofficial StarSquare Wiki:Page Creation Portal/Character Layout

(Starting paragraph.) **You require this for your character to be eligible for play!** Briefly describe your character here.

## Backstory

**You require this for your character to be eligible for play!** This is where you would put the backstory of your character, and the events before they arrived at CaerulElimo. You can also discuss any development steps into how your character came to be.

## Depiction in CE

This part is optional, if you want to explain more about what the character has doe in the RP series.

## Personality

**You require this for your character to be eligible for play!** Describe the personality of your character.

## Floor System

**You require this for your character to be eligible for play!** Create your own here. You will require at least thirty Floors (Advanced was voted as the difficulty for CE), with at least one thing in each Floor to be unlocked at its assigned Floor. If you would like to know more about how to make your own system, revisit the blog or look at Shadow Inferno's page.

## Quotes

What awesome phrases or lines does your character love to repeat day by day? This part is optional.

## Gallery

Any other photos of your character? Share them here. This part is optional.

## Trivia

Anything interesting about your character? This part is optional.
The Elemental Sisters

The current names of the Sisters are as follows. Please fill in slots which have not been filled yet.

Steel Hooves: The White Region

Crystal Blizzard: The Purple Region

Solar Flare: The Red Region

Topaz Glamour: The Orange Region

Roquefort Prancer: The Yellow Region

Harmony Blossom: The Green Region

Admiral Monocle: The Blue Region

Solstice Zen: The Black Region
The White Region

File:Screenshot 2014-11-30 13.26.27.png
The White Region is the first region of SS. It is the least noticed and contains the second-least amount of locations, besides The Blue Region. The White Region is currently dissolved and without a King or Queen to rebuild and lead it.

Known as the "Road Between the Floating Mountains", the White Region consisted of the Gateway and the many mountains alongside it, most noticeably Brass Mountain.

The entirety of Chapter 1 is spent in the White Region.

Areas 3 and 4 are never seen as a result of the explosion after the region's boss battle is defeated. (Machine Gun Drone)

This region starts to fall under control of the Phantom Flash at the beginning of the Purple Region chapter and is fully captured at the beginning of the Red Region chapter. At the start of the Orange Region chapter, the White Region has apparently been completely dissolved.

## Locations (starting from The Dimensional Portal)

The Dimensional Portal

The Gateway

Evergreen Circuit

Brass Mountain

Dirt Road

Iota Drop

The Crater

## Generation 7 Areas

Chapter 1 Area 1

Chapter 1 Area 2
Master Control

File:46630e1702b29d8520d7f1c2d80961b7.jpg
Master Control is the main headquarters of the Phantom Flash villains during Generation 6 and the main headquarters of DO for all generations excluding Generation 6. It is located at the tip of The Spiral.

This is the location for the entirety of Generation 6's Part 8 Section 6: Endgame.

There are five bosses/villains of Phantom Flash in total to be beaten with the final boss being the leader of Phantom Flash, X'Mar Sea; the only boss with more than two forms. X'Mar Sea is also the final boss of the entire series of CaerulElimo.
Experience

**Experience**, denoted by the abbreviation XP, strengthens characters by level-up when acquired. XP can be gained through defeating enemies and crafting new weapons and items. All characters begin with 0 XP, leveling up after gaining 50 XP, then 100 XP, then 150 XP, etc., the number increasing with each successive level.

## Levels

1. 0 XP
2. 50 XP
3. 150 XP
4. 300 XP
5. 500 XP
6. 750 XP
7. 1,050 XP
8. 1,400 XP
9. 1,800 XP
10. 2,250 XP
11. 2,750 XP
12. 3,300 XP
13. 3,900 XP
14. 4,450 XP
15. 5,250 XP
16. 6,000 XP
17. 6,800 XP
18. 7,650 XP
19. 8,550 XP
20. 9,500 XP
21. 10,500 XP
22. 11,550 XP
23. 12,650 XP
24. 13,800 XP
25. 15,000 XP
26. 16,250 XP
27. 17,550 XP
28. 18,900 XP
29. 20,300 XP
30. 21,750 XP
31. 23,250 XP
32. 24,800 XP
33. 26,400 XP
34. 28,050 XP
35. 29,750 XP
Apollo

A former unicorn turned dragon pony.

## Backstory

Apollo was once a mage specializing in transformation magic until one day he accidentally ended up screwing up a spell. This lead to him being transformed into something between a pony and a dragon. Apollo was cast out from the town he lived in, being dubbed an abomination and freak of nature by its residents. He now spends his time in abandoned mines and untapped mountains, looking for a tasty gem to snack on.

## Floor System

1. Starting moves: Glide, Hover, Fire Breath, Tail Smash.

2. Headbutt

3. Elementail

4. Bite

5. Dig

6. Fire Ball

7. Dragon Rage

8. Spike Shot

9. Fire Fang

10. Flight

11. Fire Wall

12. Flame Wings

13. Flame Charge

14. Horn Regeneration

15. Magic upgrade: Increased lift capability

16. Magic upgrade: Magic Beam

17. Magic upgrade: Basic Transformations

18. Magic upgrade: Advanced Transformations

19. Pony Form

20. Magic upgrade: Master Transformations

21. Dragon Form

22. Ash Breath (Requires Dragon Form)

23. Frost Breath (Requires Dragon Form)

24. Poison Breath (Requires Dragon Form)

25. Inferno (Requires Dragon Form)

26. Upgrade for Elementail

27. Upgrade for Ash Breath

28. Upgrade for Frost Breath

29. Upgrade for Poison Breath

30. Upgrade Fire Breath
Iota Drop

Iota Drop is a race course in the SS Universe, located in the White Region, and in the same general area as the Evergreen Circuit. One of its prominent features is a straight-down drop near the end of the course. In Reverse, the drop becomes a slow ascent which is climbed with ladders in footraces.

## Course Description

### Forward

*Through the inside of a small mountain, Iota Drop takes the racers inside it's brightly lit tunnels and out the backstretch. It is only a matter of time before the circuit disappears down to the surface.*

Reverse

*The quick ascension stretches the well-known Iota Drop and sends the pilots downhill in the gentle tunnels inside the small mountain. The lane swap and the medium curve is sure to catch racers offguard in the final stretches.*

## Walkthrough

Iota Drop is located in a green area with steep hills surrounding a large dip, where the course starting and finish line is located. Racers begin in a blue-walled trench and make an immediate left, beginning a dippy climb into a tunnel drilled through one of the steep hills. Racers make a sharp left turn back outside, continue straight through a smaller hill, and turn into another underground area, where they encounter the large ninety degree drop the course is known for. This drop opens back into the large bowl area. A downhill segment back to the blue finish line completes the current lap and the Iota Drop course.
Set

File:Set.png
Set is a main character of the official SS story. He is a male unicorn with a yellow mane and a dark grey coat. However, he does not use his magic often.

Set appears the most often in the series.

Set is able to charm and lift everybody's spirits to whom he meets. He is commonly seen as a very nice pony, but can get aggressive when he has the requirement to. He also loves to hug others as a way to show he is not meant to be an enemy to anypony and anyone, unless certain reasons apply.

One of his Special Abilities in the series is his almost perfected skills of machinery, able to create equipment for his allies within just a few seconds, such as Springboards. Set's Special Ability is the most useful in Part 6 of Generation 6.

Set has a huge love interest for Fluttershy, also a character of the official SS story and is one of the Mane 6 from the MLP series. He often tries to forget about her whenever he is not with her. This is a huge problem to deal with in Generation 4 and onwards until Generation ∞.

## ==Floor System==

Level 1: Basic swords

Level 2: Basic Bow and Arrow

Level 3:Basic Riot Shield

Level 4: Throwing knives

Level 5:Basic Knife

Level 6: Double Jump

Level 7: Basic Arrow quiver

Level 8: Advanced Riot Shield

Level 9: Basic tool box

Level 10: Basic Crafting Guide

Level 11: Double Slash

Level 12: Basic Survival pack

Level 13: Force Strike

Level 14: Bow and Arrow Upgrade

Level 15: Different Arrow Type Guide

Level 16:Sword Upgrade

Level 17: Upgraded Arrow quiver

Level 18: First Aid Kit

Level 19: Advanced Tool Box

Level 20: Advanced Crafting Book

Level 21:Military Grade Survival Knife

Level 22:Advanced survival Pack

Level 23: Short Blink (Means teleport) (replaces Double Jump)

Level 24: protective bubble ability

Level 25: Shadow ball

Level 26: Flame Strike

Level 27:Magic Electric Strike

Level 28: Speed boost

Level 29: Higher Double Jump

Level 30: Magic Lightning Strike ability
The Water Factory

The Water Factory is a location which houses the entirety of Generation 6 Part 7 Section 4 of CaerulElimo, the planet.

The entirety of Section 4 takes place inside this complex factory.

The classic description is as follows.

## Chat Log

Ever heard of a difficulty spike? You might see those in this factory. This factory supplies all the fresh, clean water you could ever need from the planet of CaerulElimo. It is the entirety of Chapter 7-4 (unless you decide to take different paths).

The Water Factory has hallways of blue coloring, most likely a steel material. The hallways are complex and there are plenty of rooms as well; it's like a maze but at the same time it's not. Towards the end is The Blue Region Boss. Keys are involved to unlock a few of the doors in this maze, and of course water will be faced.

You'll see a gigantic open area that almost looks like an bathroom in real life. With the shower on. So the water simply pours down into a drain, but don't worry, nobody ever uses that shower. It's meant to collect any old water to send into that drain, where it can then be cleansed up and then the water goes to be packaged in either bottles or to refill oceans. Nifty!

https://www.youtube.com/watch?v=jAcqRFPzryw

## Trivia

This location features elements inspired by the Portal series.
This location does not feature any elements inspired by the Zelda series.
The Bottom Of The Spiral

**The Bottom Of The Spiral** is the last Chapter of Generation 6's Part 8 Section 4, where the boss battle between Altima'Mar Project is commenced. He is the Region Boss of The Black Region. When the boss battle is complete, the area's main services along the ring of the hub level are opened for business (such as Mage Shops, Blacksmiths, Delta Fountains, and Gunsmiths). Players are recommended to prepare as much as possible as this would be the final Rest Area before the final challenges for the players start.

The Bottom Of The Spiral is meant to be a hub level or the Second Rest Area of The Black Region. Once players enter The Spiral, however, there is no going back until the final challenges are complete: Part 8 Section 5 and Part 8 Section 6.

## Music

"Pokémon League - Pokémon X & Y Music Extended"
Unofficial StarSquare Wiki:Templates

There are many **templates** in use in Zone Mode Wikia; these are only a subset, representing some of the most important and commonly used ones. If you feel that a template belongs on this page, do not hesitate to add it.

* Category:Templates should cover all templates in the wiki.
* The Template namespace (found from Special:AllPages) always has all templates in the wiki, sorted alphanumerically.

## What are templates?

Wiki templates provide a means to insert the same content over and over in different (or the same) pages. This saves editors the hassle of duplicating the same text again and again, and also helps ensure consistency.

Templates are generally shown with the format required to use the template (e.g. `{{delete}}`). Clicking the template name takes you to the template's page, where you can see what it looks like and how it is used.

**Detailed instructions on the usage of each template should exist on:**

1. **a subpage using {{documentation}}**; or
2. the template page itself (inside "noinclude" tags); or
3. the template's talk page.

For more information on templates, see Help:Templates.

## Article management templates

### Nominate an article for deletion

{{delete}}

* Add this to an article to nominate it for deletion. It will add the article to Category:Candidates for deletion.

### Disambiguation articles

{{disambig}}

* If you have several articles that have similar or identical names, you may wish to create a "disambiguation" page at the main article name, with the articles taking an extra phrase in brackets afterwards. For example:

**The Prince** <-- disambiguation page, with links to:
The Prince (frog)
The Prince (human)
* Using {{disambig}} marks an article as a disambiguation page by adding a banner to the article and categorizing it under Category:Disambiguations. Add links to the various articles under the banner.
* For more information, see Help:Disambiguation.

## General wiki templates

### Clear

{{clr}}

* This template is used to reduce the amount of non-wikicode used on pages, replacing the code `<br style="clear:both;" />`. Its use should generally be avoided.
* You can use {{clr}} instead of the HTML tag that clears space below things like images, pictures and tables, so the following stuff doesn't begin until the bottom of the image, picture or table box.

### Right-aligned Table of Contents

{{tocright}}

* This template floats the table of contents (toc) on the right. It should only be used when absolutely necessary, to keep consistent design.

### T is for template

{{t|*<template>*}}

* This template allows you to show example template code (with a link to the templates) without using the template itself. It is used extensively on this page.

## Where you may find more templates

* Wikia Templates
* Wikipedia; may be copied with the proper acknowledgment, but some need tweaking to work properly on Wikia, so use a Wikia version if possible.
The Red Region

File:G6 R3.png
The Red Region is the third region of CaerulElimo. It is filled with lava and industrial factories.

Known as the "Road of the Heated Light", the Red Region consisted of a few branching paths with cut windingly through a landscape of intriguing rock structures and active volcanoes.

Chapter 3 is where the players learn more about the Elemental Sisters and how the Red Rampage is going to destroy CaerulElimo.

There is a King or Queen who directly rules this region.

Foer is the Rest Area of this Region.

The Red Region starts to become captured by the Phantom Flash at the beginning of the Orange Region chapter, and is fully captured at the beginning of the Yellow Region chapter. By the beginning of the Green Region chapter, the Red Region appears to have been completely dissolved.

## Notable Locations

Kavon

Digir

Paraval

Clockwork Castle

Melting Tube

Opier

Vadredon

Andromeda Volcano Systems

Foer
Rockets

File:Rocketsicon.png
Rockets are three forward-firing projectiles that are shot simultaniously in a spread battern. They also respond to gravity; if undulations were too great, the rockets could miss and possibly go off the race course entirely. Far away, the rockets could be used to attack a crowd. Up close, they could cause hard damage to a single racer.
SSS

Welcome to SSS.

 File:14).png

* Level 4 Crossblade (Novabomb1 - Nova) // Extreme 1 - Accuracy 2 - Knockback 1 - Vampire 1 - Explosion 1 - Paralysis 1 - Burn 1 - Critical Hit 1
* Level 4 Wing Blades (NoktiKlepto - Klepto) // Power 1
* No Signature Weapon (Bloomy Art - Bloomy)

#### **Items**

* Grey Shard X1
* Dark Red Shard X2
* Purple Shard X4
* Dark Purple Shard X2
* Green Shard X3
* Chain Bolt X2
* Fire Splash X2
* Icebreaker Pickaxe
* Awakening
* Harmony Key X5
* Delta Candy X7
* Revive X28
* 'Cheezed-Over Ziti Pasta' X3
* Semtex X43
* Grenade X3
* Flash Grenade X2
* Concussion Grenade X2
* EMP Grenade X1
* Max Revive X1
* Yellow Shard X8
* Orange Shard X3
* Brown Shard X3
* Black Shard X3
* Light-Blue Shard X11
* Red Shard X1
* Fallen Star X1
* Water Bottle X75

### **The Candlekeeper - Sandro**

#### **Stats**

* Physical Attack: 21
* Physical Defense: 24
* Special Attack: 19
* Special Defense: 17
* Movement: 52
* Luck: 36

#### **Power / Delta**

* One Tank, Each of 4 Points
* Charge: Attacks
* Usage: Normal
* Super Charge: 30s

### **Wikialover22 - Set**

#### **Stats**

* Physical Attack: 53
* Physical Defense: 58
* Special Attack: 32
* Special Defense: 23
* Movement: 79
* Luck: 32

#### **Magic / Delta**

* One Tank, Each of 4 Points
* Charge: Attacks
* Usage: Normal
* Super Charge: 1m

### **Novabomb1 - Nova**

#### **Stats**

* Physical Attack: 25
* Physical Defense: 28
* Special Attack: 59
* Special Defense: 33
* Movement: 55
* Luck: 68

#### **Magic / Delta**

* One Tank, Each of 4 Points
* Charge: Attacks
* Usage: Normal
* Super Charge: 1m

### **NoktiKlepto - Klepto**

#### **Stats**

* Physical Attack: 19
* Physical Defense: 22
* Special Attack: 48
* Special Defense: 24
* Movement: 42
* Luck: 46

#### **Delta**

* One Tank, Each of 6 Points
* Charge: Attacks
* Usage: Normal
* Super Charge: 30s

### **Bloomy Art - Bloomy**

#### **Stats**

* Physical Attack: 32
* Physical Defense: 30
* Special Attack: 41
* Special Defense: 25
* Movement: 27
* Luck: 25

#### **Delta**

* One Tank, Each of 6 Points
* Charge: Attacks
* Usage: Normal
* Super Charge: 30s
Class

Class is referred to as the naming of multiple ranking systems across SS, such as Game Difficulty, Racing Machine Top Speed, Experience Levels, and, most importantly, Player Loyalty for real-life SS services.

The distributions for each Class and their description for each category for which it serves is described below.

## **Player Loyalty**

### ?

This class is for people that are not part of SS. (Label: Nonexistant)

### **D**

This class is for people that are only guests of SS; being a guest requires no charge or account sign-up. (Label: Unrecognized)

### **V**

This class is for people that are officially members of SS. Class V membership for SS requires no charge but does require an account sign-up. (Label: Background)

### **Z**

This class is for people that are officially members and have been trusted and recognized by higher members of SS. It is also for members relating to characters of the Minor Category of SS characters. This class consists of SS operators. (Label: Minor)

### **O**

This class is for people that have been widely recognized as a very important person of SS. It is also for members relating to characters of the Secondary Category of SS characters. This class consists of SS moderators. (Label: Supporting)

### **S**

This class is almost impossible to receive by normal members. A person attempting to achieve this class by normal means must be widely recognized as an extremely important person of SS.  It is also for members relating to characters of the Support Category of SS characters. This class consists of SS administrators. (Label: Support)

### **M**

This class is impossible to receive by any means, and consists of the most important and recognized SS members. It is only for members relating to characters of the Main Category of SS characters. This class consists of SS staff.

### **X**

This class is impossible to receive by any means and consists of the most powerful SS members, but not the most recognized. It is only for members relating to characters of the Prime Category of SS characters. This class consists of Constellation leaders.
Cheese Land

Cheese Land is a location from Part 5: The Yellow Region, of CaerulElimo, the planet. The classic description is as follows.

## Chat Log

https://www.youtube.com/watch?v=SBTjQXXR4LA

Everything's made of cheese! You can eat everything here, from the ground to the mountains to the suburbs too! Cheese Land also has mice which can deal serious damage if you're not careful! There are also mutant nacho monsters as well! Oh my!
StarSquares (Currency)

*Not to be confused with StarSquare, the planet.*

StarSquare is the accepted planetary currency of StarSquare. These coins are used by the citizens of the land for most purchases, from Delta energy drinks to racer fuel. StarSquares are square-shaped, and come in many denominations. If needed, lower value coins can be stacked together to form higher-denomination coins. For example, if ten §1 coins are stacked together, they will all meld to form one §10 coin. Any coins with a higher value than 1§ can be easily separated back into smaller denominations if need be. As a rule, each denomination times ten equals the next denomination, with §1,000,000 being the max denomination.

The coins of the lowest denomination, §1, are colored an opaque black and have no glow. As the coins grow in denomination, they grow in luster; the highest values of StarSquares are colored bright blue, and glow bright and shiny. Higher-value StarSquare coins are also smaller than lower denominations, sized one inch by one inch, and aren't as thick.

## Depiction in G0

Originally, SC (StarCube) was the name of the currency of StarSquare. At the time of G0, this currency cannot be divided anymore. However, an idea for ST (StarTesseract) was used for really huge amounts of SC, but this was changed to StarSquares as the currency since G1.

## Depiction in G6

§ multipliers by Difficulty Class are as follows.

* Paradisi Felicitate (Paradise Of Happiness) = 0.25x
* Terra Consolationem (Land Of Comfort) = 0.5x
* Deviationem Incipientium (Deviation Of Beginners) = 0.75x
* Ora Normalitatis (Edge Of Normality) = 1x
* Curva Accentus (Curve Of Stress) = 1.25x
* Ludum Peritorum (Game Of Experts) = 1.5x
* Provocatio Ad Dominos (Challenge Of Ultimates) = 2x
* Ludio Ludius Perfectionis (Player Of Perfection) = 4x
Ascension

Ascension is the name of a game mode available for the SS video games and the StarSquare planet since Generation Zero. The objective is to constantly conquer battles with randomly spawning enemies at each level. Any enemy from the SS series can spawn, from as harmless as a Mouse to as dangerous as the leader of Constellation, DO himself. The purpose of this endless game mode is illustrated across the game modes show in the Depictions section. The only differences from each Generation's version of the same game mode were a different backdrop, enemies spawning, and the extremely popular Class Exchanges which occur every Class Up. This feature which changing the coloring of a backdrop has made Ascension and the rest of its slightly similar game modes very fun. Only in Generation Infinity will any character from any generation will spawn in an Ascension game session.

## Depictions

### G0

The name of this game mode in this generation was Endless Battle Arena.

### G1

The name of this game mode in this generation was The Long And Winding Road.

### G2

The name of this game mode in this generation was Elevation.

### G3

The name of this game mode in this generation was Swarm.

### G4

The name of this game mode in this generation was Limitless Reality.

### G5

The name of this game mode in this generation was Impossible Voyage.

### G6

The name of this game mode in this generation was Ultimate.

### G∞

The name of this game mode in this generation is Ascension.

## Possible Classes (Unconfirmed)

B-, B, B+, A-, A, A+, W-, W, W+, V-, V, V+, F-, F, F+, R-, R, R+, P-, P, P+, Z-, Z, Z+, S-, S, S+, SX-, SX, SX+, NPA-, NPA, NPA+, X

O, N, L, K, J, H, G, F, E, D, C, B, A, Z, S, M, X

Boule, Autobahn, Vector, Venom, Flash, Rapier, Phantom, Zen, Subsonic, Supersonic, Hypersonic, Re-Entry Speeds, X

D, C, B, A, A+, M1, M1.1, M1.2, M1.3, M1.4, M1.5, M1.6, M1.7, M1.8, M1.9, MV, X

9, 8, 7, 6, 5, 4, 3, 2, 1, S1, S2, S3, S4, S5, S6, S7, S8, S9, SS, X

F, D, C, B, A, S, SS, SSS, SSSS, X

4V, 3V, 2V, 1V, 4W, 3W, 2W, 1W, 4Y, 3Y, 2Y, 1Y, 4X, 3X, 2X, 1X, X

F, FC, FC1, FC2, FC3, FC4, FGC4, FGC46, FGC47, FGC48, FGC49, FGC5, RLC5, RMC, RM, M, X
Algon Anders

A Vulture griffon tasked with clean up duty who joins the group.

## Backstory

Algon Anders was born in Darkwood, a small town. His family didn't really respect him, with him being the runt of his siblings. He left the town when he became a young adult, searching for a good well paying occuption. He failed at most occupations he tried out for, until he found one that barely anyone wanted to do, clean up duty. He succesfully tried out, and became a member of the clean  up crew, helping sweep away debris and whatnot.

## Personality

Algon Anders from often not being respected, tends to have a critical and sarcastic personality. He's often friendly to those who manage to win his trust. He's often very sarcastic.

## Floor System

**1.** Default moves: hard hit,

**2.** Flying

**3.** Weapon upgrade: sharp shovel

**4.** Corpse feeder

**5.** Hilt hit

**6.** Death waiter

**7.** Deadly patience

**8.** Quick attack

**9.** Tough stomach

**10.** Wing muffle

**11.** Claw scratch

**12.** Strong stomach

**13.** Shovel spear

**14.** Dagger jab

**15.** Shovel stab

**16.**

**17.** Shovel Slice

**18.**

**19.**

**20.** Running hit

**21.** Stomach of Steel

**22.**

**23.**

**24.** Flying hit

**25.**

**26.**

**27.**

**28.**

**29.**

**30.**

## Gallery

Currently empty

Request:

a male griffon with vulture parts, similar to the one in the griffonstone episode. His feathers could be similar to long hair, and he could be holding something like this:
http://i.kinja-img.com/gawker-media/image/upload/s--NTpL1--G--/c\_fit,fl\_progressive,q\_80,w\_636/19dghywmroekmjpg.jpg

## Trivia

Originally, Algon Anders was intended to be a hippogriff in order to comply to the rule that is now no longer in effect that all main characters must be at least half pony.
Trigonometric Elements

The **Trigonometric Elements** consist of Delta, Alpha and Gamma. Their purpose is to preserve the balance of power across the universe. They are also the three elements that are used whenever a move is made, depending on how much of an element or elements are needed.

## Distribution and Information

**Alpha —** Found everywhere, and considered to be pure energy. As pure energy, it can consist of electrical energy, thermal energy, etc. Its symbol is a square.

**Gamma —** Found in fictional planets and universes, such as Mobius, the Mushroom Kingdom, the Pokémon universe and Equestria, as well as CaerulElimo itself. In Equestria, Gamma allows for the use of techniques such as teleportation and psychokinesis. It can be found in a wide range of colors. Its symbol is a circle.

**Delta —** Found solely on CaerulElimo. The most recently discovered of the elements, it is also considered the most powerful. It also powers imagined figures to become reality. Its symbol is a triangle.
Themes For Certain Characters

**Theme Songs**are songs that Describe a certain character, their backstory, or how they are with their personality. Some Characters May have more than one theme song to fit them in any of the three catagories, however.

Theme Songs (And Alternates) Listed are as follows.

### Shadow Inferno

* Alone In The Town By Akira Yamakoa
* ALTERNATE THEME: Alone In The Town (Liminal Recs Remix) By Akira Yamakoa
Infinity

File:Ginf Credits.png
Infinity is a song used in both Generation Infinity and the final song in the entire CE music score. It is played for the duration of the Credits, the last part of the Celebration scene in Generation Infinity, which is the last scene of the official CaerulElimo plotline.

 File:The End.png
These credits not only show the people that made Generation Infinity, but includes all credited information on every other Generation of CaerulElimo.

Infinity consists of an extended mix of original work, 'Anthem', and 'Rainbow Road' by nanobii.

The scene consists of fireworks continuing to shoot off without anything else visible except The Blue Eclipse showing the end credits sequence. When the main credits are complete, the scrolling credits are shown, keeping the fireworks active until a black box is shown with the text "The End" until the player presses X. The game fades to black and sends to user back to the Main Menu.

It is worth noting that Generation Infinity begins prior to the Credits. Generation 6 ends as soon as Merci is defeated.
Admiral Monocle

Admiral Monocle is an Elemental Sister of The Blue Region of CaerulElimo. She controls the Fluid (Water) and Toxin (Poison) elements associated with Delta.

## Trivia

Admiral Monocle is a genderbent version of Blue Monocle, a character very briefly used by DeltusOpus in Justice League of Equestria. However, Blue Monocle was never to be seen again, and does not appear at any time in the CE series.
Qirex Tigron

Qirex Tigron Enterprises (formerly known as Qirex and Tigron before merging) are an Anti-Gravity racing team that competes in FXC46 and FXC47 under the name Qirex. Tigron appeared in FXC47 before merging with Qirex to form Qirex Tigron Research and Development from FXC48 to FXC49. They relocated and rebranded to Qirex Tigron Enterprises for the upcoming SSRLC. Qirex is one of the most well-known teams in AG racing history. However, its popularity slowed during the FX400 league and grinded to a halt at the league's sudden end.

## More Information

* "Qirex" on Wipeout Central
* "Tigron" on Wipeout Central
The Bridge

The entire Blue Region consists of The Bridge. This Bridge is ridiculously long, and is over twice as long as The Gateway. It is 250 kilometers long.

This was the first bridge ever constructed, towering over the deadly Liquid Inferno Hydrogen on the planet's core and comes close to the clouds of Nuclear Nitrous Oxide.

## Music

Pokemon Ruby / Sapphire / Emerald - Route 113 (Day - Orchestrated)
Floors

File:Floors.png
A Floor is an Experience Level in CaerulElimo.

Higher Floors can be obtained with every 100 Star Points obtained.

Click on a symbol of a specific Floor to enlarge its picture.

The list of Floors are as follows.

Floor1.png1Floor2.png2Floor3.png3Floor4.png4Floor5.png5Floor6.png6Floor7.png7Floor8.png8Floor9.png9Floor10.png10Floor11.png11Floor12.png12
SSRLC

File:Zone Race HUD.png
SSRLC is the current 'generation' of racing. Using over 500 courses and the 'Amazing Races' defunct due to its life-threatening challenges and soon taken out of prototype testing after FXGX5. They were called the Racing Realms before SSRLC and have been extremely challenging courses during FXGX5. As SSRLC was almost ready to begin its first season, the Racing Realms were redesigned and renamed to The Amazing Races.

During the Spring, Races and Elimination events are done.

During the Summer, Zone and Detonator events are done.

During the Autumn, Speed Lap and Time Trial events are done.

During the Winter, the year's Amazing Race is done.

## Teams

No team name = Under development. *Italics* mean a team name not confirmed and team name can be edited. **Bold** = Confirmed team name; cannot/shouldn't be edited.

### Top Speed Teams

*Aurera*

* Pro: Top Speed // Con: Acceleration

*Team* *Rainbow* *Dash*

* Pro: Top Speed // Con: Handling

*Elsin*

* Pro: Top Speed // Con: Weapons

Kextek

* Pro: Top Speed // Con: Energy

*Qiron*

* Pro: Top Speed Maximum, Double Barrel Rolls // Con: Handling: Air-Brakes Only, Auto-Accelerating

### Acceleration Teams

*Auricom*

* Pro: Acceleration // Con: Top Speed

*Terazzi*

* Pro: Acceleration // Con: Handling

*Team* *Pinkie* *Pie*

* Pro: Acceleration // Con: Weapons

*Zollosque*

* Pro: Acceleration // Con: Energy

*Petri*

* Pro: Highest Acceleration, Easily Maintains Top Speed Through Corners, Any Weapon Hits Do Not Disrupt Its Racing // Con: Energy: Most Fragile

### Handling Teams

*Osiris*

* Pro: Handling // Con: Speed

*Team* *Rarity*

* Pro: Handling // Con: Acceleration

*Xander*

* Pro: Handling // Con: Weapons

*Sollux*

* Pro: Handling // Con: Energy

*Team Twilight Sparkle*

* Pro: Highest Handling, Extended Side Shifts, Thinnest Chassis // Con: Weapons: Cannot Pick Up Offensive Weapons

### Weapons Teams

*Say Our Name*

* Pro: Weapons // Con: Top Speed

*Karkat*

* Pro: Weapons // Con: Acceleration

*Team* *Applejack*

* Pro: Weapons // Con: Handling

*Seraph*

* Pro: Weapons // Con: Energy

Crypto

* Pro: Highest Weapon Power, Can Spin 180 Degrees // Con: Top Speed: Wide And Heavy Chassis Hinders its Top Speed, Slowest on Straightaways

### Energy Teams

*Kryx*

* Pro: Energy // Con: Top Speed

*Melori*

* Pro: Energy // Con: Acceleration

*Vrizka*

* Pro: Energy // Con: Handling

*Team* *Fluttershy*

* Pro: Energy // Con: Weapons

*Ubertrixz*

* Pro: Highest Energy, Energy Can Replenish With Dash Panels // Con: Acceleration: Worst At Acceleration, Top Speed Easily Decreases Through Corners

### Team Still Deciding Statistics

AurimaR (Auricom and Icaras) • EG-X Über ((EG-R and Xios) EG-X and Van-Über • EU-AGTS ((AG Systems and G-Tech) AG Technology Systems and FEISAR) • Goteki Developments (Goteki 45 and Assegai) • Qirex Tigron (Qirex and Tigron) • Stream Axis ((Pir and Hana) Piranha and Triakis) • Sync (Harimau and MIrage)
Sevarog

Sevarog es un tanque melee que roba el alma de sus enemigos para hacerse mas fuerte. Al principio de la partida, es recomendable ganar "Stacks" de almas para hacer que sea mas fuerte.

**Enfoque de Cartas**:    **Salud** ,  **Armadura Física** y  **Armadura de Energía**

## **Parametros de Sevarog**

*Data en '*negrita *representa el incremento por nivel del stat*

 Armadura Física

## Habilidades

* LMB
* RMB
* Q
* E
* R

 **Daño Fisico**: 50
 **Cleave Damage**: 30%
 **Damage Increase per Level**: 2

 **Costo de Mana**: 46.8/49.4/52/54.6

 **Daño Fisico**: 88/97.5/115/133
 **Stack Damage**: 25/50/75/100
 **Costo de Mana**: 35.1/37.7/40.3/42.9

 **Root Duration**: 1
 **Movement Speed Slow Duration**: 3
 **Incremento de Daño Fisico**: 0.25
 **Cooldown**: 17/16/15/14

 **Daño Fisico**: 260/320/380
 **Costo de Mana**: 75
 **Stack Damage**: 10/20/30/40

## Multimedia

### Skins de Sevarog

* Original
* Challenger
* Master

### Videos

Paragon - Sevarog Launch TrailerParagon - Sevarog OverviewParagon Developer Stream - Sevarog Launch Stream

## Recompensas por Nivel

* **+5% Experiencia de Partida (+1% a aliados)**
 2
* **+5% Experiencia de Partida (+1% a aliados)**
 3
* **+5% Experiencia de Partida (+1% a aliados)**
 4
* **+5% Experiencia de Partida (+1% a aliados)**
 5
* **Titulo de Héroe Challenger**
* **+5% Experiencia de Partida (+1% a aliados)**
* **Titulo Héroe Maestro**
* **+10% Experiencia de Partida (+5% a aliados)**
Gideon

## **Parametros de Gideon**

**Gideon** es un Mago que utiliza energia en contra de sus enemigos. Se pude conectar asi mismo con sus enemigos y causar daño con el paso dl tiempo siempre y cuando ambos esten conectados. Usar su habilidad Torn Space le permite abrir un portal y teletransportarse a una localizacion differente al igual que cualquier héroe que lo siga. El tiene un bono de Plantilla:Penetracion Energia.

Enfoque de Cartas: **Daño de Energia** y  **Mana**

## Stats Base

*Data en '*negrita *representa el incremento por nivel del stat*

 Armadura Física

## Habilidades

* LMB
* RMB
* Q
* E
* R

 **Daño de Energia**: 35
 **Cooldown**: 1.55

 **Daño de Energia**: 50/100/150/200
 **Cooldown**: 20
 **Lentitud**: -100/-133/-166/-200

 **Daño de Energia**: 100/150/200/250
 **Cooldown**: 13
 **Rango de Invocacion**: 2000

 **Cooldown**: 15
 **Rango**: 850/900/950/1000

 **Daño de Energia**: 450/675/900
 **Cooldown**: 100/90/80
 **Armadura**: 100/175/250

## Multimedia

### Skins de Gideon

* Original
* Challenger
* Master

## Recompensas por Nivel

* **+5% Experiencia de Partida (+1% a aliados)**
 2
* **+5% Experiencia de Partida (+1% a aliados)**
 3
* **+5% Experiencia de Partida (+1% a aliados)**
 4
* **+5% Experiencia de Partida (+1% a aliados)**
 5
* **Titulo de Héroe Challenger**
* **+5% Experiencia de Partida (+1% a aliados)**
* **Titulo Héroe Maestro**
* **+10% Experiencia de Partida (+5% a aliados)**

## Actualizacion

* Passive - Dark Infusion
	+ Esta habilidad fue removida.
* Cosmic Rift
	+ Rango dela habilidad incrementado de 1500 a 2000.
* Black Hole
	+ Agregado "pull" extra hacia el centro cuando lahabilidad comiensa.
	+ La fuerza del "Pull" ha sido incrementada y normalizada a todas las distancias desde el centro de la habilidad.
	+ Removido comfirmacion de habilidad - se confirma instantaneamente.
	+ Black Hole no atrae a los minions de la jungla..
* Mejoras / Arreglo de "Bugs" :
	+ Agregado sonido al saludo de Gideon, “Levitate”.
Cartas de Mejora Universal

*Estas cartas solo pueden ser ajuntadas a cartas de Equipamiento de afinidad **Universal***
Minor BarrierBarrierGreater BarrierMinor CastCastMajor CastBasic ChronoChronoAdvanced ChronoLesser DrainDrainGreater DrainMinor GuardGuardGreater GuardLesser HealHealGreater HealLesser HealthHealthGreater HealthMinor KineticKineticMajor KineticBasic ManaManaAdvanced ManaMinor PiercePierceMajor PierceMinor ShockShockMajor ShockBasic SparkSparkAdvanced SparkMinor StrikeStrikeMajor StrikeMinor WoundWoundMajor Wound
Murdock

Murdock es un Ranger que primordialmente utiliza daño de energia para atacar y destruir a sus oponentes. Murdock puede hacer que sus enemigos se pongan mas lentos con sus trampas y tiene un ataque debastador de laser que puede ser disparado a grandes distancias y no es obstruido por la geometria.. tiene un escudo que puede ser projectado de su braso para mitigar daño o alejar a sus oponentes.

**Enfoque de Cartas**:  **Daño de Energia** y  **Chance Crítico**.

## **Parametros de Murdock**

*Data en '*negrita *representa el incremento por nivel del stat*

 Armadura Física

## Habilidades

* LMB
* RMB
* Q
* E
* R

 **Daño de Energia**: 35
 **Cooldown**: 1.58

 **Daño de Energia**: 20/34/48/62
 **Mana**: 60.84/63.44/66.04/68.64

 **Daño de Energia**: 54/73.8/93.6/113.4
 **Mana**: 58.5/61/63.5/66

 **Daño de Energia**: 50/82/114/146
 **Mana**: 50.4/52.65/54.9/57.15
 **Movement Speed Slow**: 50%

 **Daño de Energia**: 260/295/330
 **Mana**: 100

## Multimedia

### Skins de Murdock

* Original
* Challenger
* Master
* Snake Bite

## Recompensas por Nivel

* **+5% Experiencia de Partida (+1% a aliados)**
 2
* **+5% Experiencia de Partida (+1% a aliados)**
 3
* **+5% Experiencia de Partida (+1% a aliados)**
 4
* **+5% Experiencia de Partida (+1% a aliados)**
 5
* **Titulo de Héroe Challenger**
* **+5% Experiencia de Partida (+1% a aliados)**
* **Titulo Héroe Maestro**
* **+10% Experiencia de Partida (+5% a aliados)**
Grenades

File:Grenadesicon.png
Grenades are three forward-firing projectiles that were shot consecutively one at a time. Once it is used, the grenades would fire one by one, and they could not be manually shot seperately. They also responded to gravity; if undulations were too great, the grenades could miss and possibly go off the race course entirely.
Characters

The tiers of CaerulElimo characters are as follows.

Ultimate Characters (examples: Do, Constellation Bosses)

Prime Characters (examples: La'Mar Sea, Nuova, Neuro, Octalogy Bosses)

Main Characters (examples: Sandro, Klepto, Bloomy, Set, Nova, Phantom Flash leaders, Generation Bosses, etc.)

Major Characters (examples: Star Trio, Fluttershy, Sylva, Scootaloo, Doctor Whooves, Elemental Sisters, parents of main characters, Part Bosses, etc.)

Secondary Characters (examples: Section Bosses, Phyrex, Zecora, Mismagius, Shirako Takamoto, celebrities, parents of major characters, in-verse fictional characters, etc.)

Supporting Characters (examples: Chapter Bosses, Sweetie Belle, Mappy, Angel Bunny, Toffee, Nice Ice, The Blessed Swordsman, Klink Lang, etc.)

Minor Characters: (Sweetie Drops, Water Pulse (Pony), Klorent Berseir, etc.)

Background Characters: (examples: enemies, wild animals/woodland creatures, etc.)
Greystone

Greystone es un **Combatiente** que sobresale en batallas en equipo y se destaca en las líneas frontales. Usando Ataca las puertas para cerrar la brecha en objetivos de alta prioridad, Greystone activa Abre camino, infligiendo así daño a su alrededor. No le importa recibir algunos golpes, ya que su habilidad Estoico le ofrece bonos pasivos de resistencia. Cuando los oponentes de Greystone creen que lo han vencido, este se vuelve de piedra y vuelve a aparecer usando su habilidad final Reforjado. Greystone, cuyo espíritu baja estruendosamente del cielo, regresa de entre los muertos con una porción de su PS y maná completo mientras inflige daño y derriba enemigos a su alrededor.

## Stats Base

*Data en '*negrita *representa el incremento por nivel del stat*

 Armadura Física

## Recompensas por Nivel

* **+5% Experiencia de Partida (+1% a aliados)**
 2
* **+5% Experiencia de Partida (+1% a aliados)**
 3
* **+5% Experiencia de Partida (+1% a aliados)**
 4
* **+5% Experiencia de Partida (+1% a aliados)**
 5
* **Titulo de Héroe Challenger**
* **+5% Experiencia de Partida (+1% a aliados)**
* **Titulo Héroe Maestro**
* **+10% Experiencia de Partida (+5% a aliados)**
Grim.exe

Grim.exe es un comando con habilidades de control. Los jugadores se deberian enfocar en cartas que incrementen el daño critico y incremento de **Daño de Energia**. Una de sus habilidades reduce la velocidad del movimiento del enemigo. Ademas tiene un ataque que empuja y lo puede protejer encontra de enemigos atacantes. Su "Ultimate" es un ataque de alto rango que seguira los movimientos del enemigo.

**Enfoque de Cartas**:  **Daño de Energia** y  **Chance Crítico**.

## **Parametros de Grim.exe**

*Data en '*negrita *representa el incremento por nivel del stat*

 Armadura Física

## Habilidades

* LMB
* RMB
* Q
* E
* R

 **Daño de Energia**: 35
 **Cooldown**: 1.5

 **Mana**: 70.2/72.2/74.2

 **Daño de Energia**: 20/34/48/62
 **Mana**: 46.8/48.8/50.8/52.8

 **Movement Slow**: 40
 **Mana per Attack**: 25

 **Daño de Energia**: 340/440/540
 **Mana**: 100

## Multimedia

### Skins de Grim.exe

* Original
* Challenger
* Master

### Videos

Paragon - GRIM.exe Overview (In-Game)Paragon - GRIM.exe Announce Video
## Recompensas por Nivel

* **+5% Experiencia de Partida (+1% a aliados)**
 2
* **+5% Experiencia de Partida (+1% a aliados)**
 3
* **+5% Experiencia de Partida (+1% a aliados)**
 4
* **+5% Experiencia de Partida (+1% a aliados)**
 5
* **Titulo de Héroe Challenger**
* **+5% Experiencia de Partida (+1% a aliados)**
* **Titulo Héroe Maestro**
* **+10% Experiencia de Partida (+5% a aliados)**

## Actualizaciones

Update .27

* + Escudo deflector bloquea algunos aspectos de habilidades de ataque automático modificadas.

* + Escudo deflector no evita la habilidad carga de Gideon.

* + Explosión arrolladora mueve a Steel en la dirección contraria.

* + F.U.E.R.A. golpea desde detrás si GRIM.exe muere al lanzar la habilidad.