Invictus Maneo/Bayonetta

**“**Ah! You want to play with Bayonetta?**”**
— Invictus Maneo selection quip
**Bayonetta** is an acclaimed master of the Bullet Arts, a mysterious Umbra Witch with a playfully coy personality that suits her style perfectly. Though the black sheep of the Umbra Witches because of her mixed descent, even acknowledging she's a forbidden child, she seems to be doing just fine. Bayonetta doesn't shy away from using suggestive lingo to taunt and tease friends and enemies alike, her personality loud and clear always made loud and clear. Though she has her other sides, you'll get dismembered before you ever know them!

Bayonetta originates from the 2009 game Bayonetta, and her home stage is Umbra Clock Tower.

## Basics

Bayonetta is a very lightweight glass cannon, having so much power and versatility in her attacks and capable of racking up damage really fast thanks to her impressive Bullet Arts skills. She has many offensive and defensive attributes, including a counter guard and plenty of special torture devices.

Bayonetta is by no means the same fighter she was in *Super Smash Bros.*, even if they share a lot in common. Bullet Arts is repurposed for her heavy tilt attacks, Heel Slide is repurposed for her dash attack, Witch Twist is repurposed for her up air, and the dual move Witch Time with Bat Within replaces the standard guard entirely. Madama Butterfly's massive punch only comes in one move: the last hit of her jab, which is laggy and predictable but can hit really hard if it lands. Bayonetta can bury her foe under a tombstone in her down throw and make use of the Rottisserie in her forward throw. Bayonetta retains her extended Bullet Arts system from the *Super Smash Bros.* series, where holding down the attack button after executing any attack will have Bayonetta fire a few invisible bullets that deal very little damage and have no knockback whatsoever.

As mentioned, she's a glass cannon, so any hit she takes can be rather devastating for her given how easy it is to launch her. She also lacks a solid selection of KO options and her own devices can potentially be used against her.

## Specials

* **Special A: Iron Maiden**
Bayonetta summons an iron maiden a slight distance away from herself, shooting any potential targets between her and the torture device inside. It will then clamp shut, damaging them until they break free or it automatically lets go. Becomes harder to escape at higher percentages and can be launched off-stage.
* **Special B: Wheel of Torture**
Bayonetta summons a huge spiked wheel, slamming it straight down in front of her and moderately damaging any enemies in its way. A second command will have Bayonneta kick the wheel and send it rolling, burying and damaging anything in its way. Best for edge-guarding, since it can be easily deflected.
* **Special C: Wooden Horse**
Bayonetta summons a metallic pony-like torture device right beneath her, which she can jump off of as an additional platform. If dropped on land, it'll disappear soon and can't be moved on will. Bayonetta can safely set up her specials from there and force anyone down onto the pony's spiky backside.
* **Special D: Guillotine**
Bayonetta will immediately summon a massive guillotine device, which will sit not far from her. It cannot be budged or moved on will, but as soon as the player inputs the Special D command again, the blade will come crashing down to deal high damage and then disappear. The device itself disappears after 12 seconds.
* **Showstopper: Infernal Climax**
Bayonetta summons Madama Butterfly and Gomorrah to her aid, resting on the head of the former as she activates Witch Time. Gomorrah will tear up any foes that got locked in the black box Bayonetta created just before leaving, spitting them at Madama Butterfly who finishes them off with a massive double punch.