recursal/Fanatic-Fandom huggingface dataset:
Being Big is All it Takes

* **Being Big is All it Takes** - The Cutie Mark Crusaders sing about all the things they can or could do as grown-ups.
* **Being Big is All It Takes** is a song from My Little Pony season 9 episode 22 “Growing Up is Hard to Do”. It is sung by Cutie Mark Crusaders: Apple Bloom, Sweetie Belle and Scootaloo and performed by Michelle Creber, Claire Corlett and Arielle Tuliao.
Blank Flanks Forever

* **Blank Flanks Forever** - Rumble sings about how he hates cutie marks because he thinks that they limit ponies in what they can do after getting one.
* **Blank Flanks Forever** is a song from My Little Pony season 7 episode 21 “Marks and Recreation”. It is sung by Rumble and performed by Vincent Tong and The My Little Pony Cast.
Your Heart Is in Two Places

* **Your Heart Is in Two Places** - Scootaloo and Sweetie Belle have differing opinions on where Terramar should live.
* **Your Heart Is in Two Places** is a song from My Little Pony season 8 episode 6 “Surf and/or Turf”. It is sung by Apple Bloom, Sweetie Belle, Scootaloo and performed by Michelle Creber, Claire Corlett, Arielle Tuliao.
The 𝐖𝐢𝐢™ song

The Wii song is considered by fans to be the best song in Baldi's Basics Plus: Seizure Edition, and it is in-universely made by Baldi.

## Lyrics

𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™ 𝐖𝐢𝐢™
The Magic of Friendship Grows

* The Mane Six sing to Luster Dawn of the ways in which their friendships have improved their lives over the years.
* **The Magic of Friendship Grows** is a last song from My Little Pony season 9 episode 26 “The Last Problem”. It is sung by Twilight Sparkle, Pinkie Pie, Rainbow Dash, Applejack, Rarity, Fluttershy and perfomed by Rebecca Shoichet, Shannon Chan-Kent, Ashleigh Ball, Kazumi Evans, Andrea Libman. It’s a last song in the series.
Killtime

**Killtime** is a character in *Baldi's Basics Plus: Seizure Edition*.

## Artificial Intelligence

If the player is sleeping, Killtime will go to and kill them. If Principal of the Thing plays games with her, she can revive them.

The games are ones in the *Papa's Gameria* franchise, *Among Us*, *Plants vs. Zombies 1*, and *2*.

## Trivia

* Killtime is based off of the roleplay by User:MMorales153 in the Baldi's Basics Fanon Wiki, in which they pretended that she exists in real life.
* The games that Killtime plays with Principal of the Thing are based off of the eponymous ones in real life.
The Magic Inside

* The Magic Inside - Having realized that she can be her true self both on stage and in her life, Coloratura opens herself to her fans for the first time.

* **The Magic Inside** is a song from My Little Pony season 5 musical episode 24 “The Mane Attraction”. It is sung by Coloratura and performed by Lena Hall.
Equestria The Land I Love

* Equestria The Land I Love + Reprise 1 A young Coloratura sings her love of Equestria, with Applejack playing the guitar. 2 Coloratura lets the Crusaders join her on stage and performs with them.

* **Equestria, the Land I Love** is a song from My Little Pony season 5 musical episode 24 “The Mane Attraction”. It is sung by Coloratura and performed by Lena Hall. The reprise of the song is sung by Coloratura and Cutie Mark Crusaders and perfomed by Lena Hall, Michelle Creber, Claire Corlett and Madeleine Peters.
Better Way to Be Bad

* **Better Way to Be Bad** - Cozy Glow convinces Lord Tirek and Queen Chrysalis through song to join forces so they can avenge themselves against the Mane Six.
* **Better Way to Be Bad** is a song from My Little Pony season 9 episode 8 “Frenemies”. It is sung by Cozy Glow, Lord Tirek, Queen Chrysalis and performed by Sunni Westbrook, Mark Acheson and Kathleen Barr.
Radioactive Foxy

idle

**Radioactive Foxy** looks almost identical to Foxy. The only differences shown are a neon green color to his body, with his body being translucent making his endoskeleton fairly visible featuring a faint radioactive symbol on his belly, and a dual hook consisting of a different design compared to Foxy's normal hook.**Radioactive Foxy** has an endo that you can see through his belly.

Radioactive Foxy BoxRadioactive Foxy LureRadioactive Foxy Player Icon
Baldi's Basics PROFESSIONAL Fanon Wiki

**Welcome to the Baldi's Basics PROFESSIONAL Fanon Wiki!**
To put it simply, this is the Baldi's Basics Chaotic Fanon wiki, but with the addition of proper writing, much like the original Baldipedia.

We're a collaborative community website about Baldi's Basics PROFESSIONAL Fanon that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Lotta Little Things

* Lotta Little Things - Celestia and Luna set out to enjoy a vacation together, but start to get on one another's nerves due to their differing activity preferences.

* **Lotta Little Things** is a song from My Little Pony season 9 episode 13 “Between Dark and Dawn”. It is sung by Princess Celestia and Princess Luna and perfomed by Nicole Oliver and Aloma Steele.
Peppino

Peppino is the main protagonist of Pizza Tower. He is a man who likes pizza and runs a pizza shop.

## Official description in Baldi's Basics Plus: Seizure Edition

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aso Juck

ANT'T TELLIJNG TRE MEMEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEQWAFWAAAAAAAAAAAAAAAAAAAAAAAAAAARESCRRETAERIFHSDJLFGDSUIFBUJVCZGDBFUZFDHBTJERBTGFGRFBWERBERU
Golden Freddy

him sitting

Golden Freddy appears to be a cross between Freddy and Fredbear with missing eyes. His hat and bow tie appears to be tinted dark blue, as opposed to Freddy's black ones and Fredbear's purple ones, though this may be the result of lighting. Upon closer inspection, a microphone can be seen lying on his right palm, as well as two pinprick white dot-like pupils within his otherwise empty eye sockets.

His paws are facing palms up.

Golden Freddy CUPGolden Freddy Player IconGolden Freddy Lure
Blue City Circuit (BCC)

This article is currently in progress and it is not complete...

Blue City Circuit Open 2023 took place August 13, 2023 at 1PM ET. During the event 156 players joined the server, and over 100 were in the main BCC race. Players joined from over 20 different countries to participate in the event. [Figure 1]

The event teaser can be watched here. The full event live stream can be watched on Craftyz's YouTube channel.
The Place Where We Belong

* **The Place Where We Belong** - The Young Six work together to build a treehouse in honor of the Tree of Harmony.
* **The Place Where We Belong** is a song from My Little Pony season 9 episode 3 “Uprooted”. It is sung by Gallus, Ocellus, Sandbar, Silverstream, Smolder, Yona and performed by Gavin Langelo, Vincent Tong, Lauren Jackson, Shannon Chan-Kent, Katrina Salisbury.
Last lap pits

**Last lap pits** are pitstops done on the last lap of the race. This strategy is **banned** for most tracks, with a few exceptions (*see Figure 1 below*).

## Significance

The entire point of pitstops are that they are done to push the driver back a certain amount of time. However, most of the start/finish lines on tracks occur *on the straightaway/section of track that the pitlane takes place on*. For a large number of tracks, this means that the track may count a lap as finished *while the driver is in the pitlane.* In this case, doing a pit stop on the final lap would mean that you could avoid driving the section of pit lane *after* the start/finish line, which cuts off some time that the driver should have lost. This is an extremely powerful strategy, which is why the strategy has been **banned** across the vast majority of leagues and events. If the strategy was not banned, then the optimal play would be for drivers to all use their last pit on the last lap of the race, which is not fun, removes strategy, and is generally anticlimactic for spectators.

   The time lost from the pitstop comes not only from the time spent driving in the pitlane; there is also time loss due to the (normally) lower speed by the driver when leaving the pit lane. This means that, similarly to why last lap pits are banned when the start/finish line takes place in the middle of a pitlane, the strategy should still be banned even if the start/finish line takes place *after* the pitlane exit. Doing a last lap pit in this case would result in the driver still cutting off some time, since it may normally take multiple seconds *more* to go from the pit exit to turn 1 than it would be if they did not pit. This is shown in Figure 1. The scenario discussed in the previous few sentences corresponds to 2) (top right corner), while the scenario described in the previous paragraph is drawn out by 1) (top left corner).
Boatlag/Particle Lagback

"**Boatlag**" (also referred to as "particle lagbacks" or sometimes simply "lagbacks") occurs when a player (usually in a boat) enters the region where the server believes a *different* player to be. Upon this happening, the server will attempt to fix this by "lagging back" the "entering player" to where they were just a moment earlier.

## Technical Information

On the main Ice Boat Racing servers, Lightning Rods are used to indicate where the server thinks each player is (assuming they're in a boat).

It has not been scientifically tested yet, but it is believed that the distance/amount a player is "lagged back" by is primarily determined by their ping to the server, with the distance/amount of "lagback" increasing with higher ping values.

It should be noted that boatlag *only adjusts the position of the driver, not the velocities.* For example, if "Player A" (with really high ping) were to, in quick succession, hit a wall and then get particle lagbacked, they would return to their previous position but still be moving in the same direction & speed as they had after hitting the wall. (*Example video*) (*Example video*)

The phenomenon of particle lagback is not exclusive to players in boats; this exists for all entities that entities cannot simply phase into (item frames, paintings, and other similar entities do not display particle lagback properties). For example, the Mii Cars in the Coconut Mall recreation *also display particle lagback properties*.

## Common Occurrences

A common mistake that players make when driving versus other players on track is that they drive into the other player's Lightning Rod, especially in the middle of a corner, then get lagged back and drive into the inside of the corner.

Another common phenomenon is the "particle lagback into bump" combo, which refers to when a player ("Player A") gets particle lagbacked by driving into "Player B"'s Lightning Rod, getting sent to right behind "Player B"'s (or some other player's) boat, bumping them. This is more frequent when there are many drivers close together, the most common example being during race starts.

Yet another notable occurrence is that multiple players can get stuck inside each other's Lightning Rods, leading to massive, continuous particle lagbacks. These are especially prevalent in (the albeit rare) head-on-collisions. This also has a higher likelihood of occurring when both players are at low speed, and when higher ping is involved. (*Example video*) (*Example video*) (*Example video*)
Voias

Voias is an evil individual who appears in *Voias' Hell School: Bloody Murder*, *New saryc cepypata 4: Squidward's Bloody Murder*, and Baldi's Basics Plus: Seizure Edition. If the player gets a problem wrong, or when she reads this page, she will proceed to cry and throw a tantrum.

## Gallery

Funy.webpBugbo, who is Voias' father.Xuxy wants a snak.PNGThe balloon woman from *What's Wrong With Your Head? (2023)*, who is Voias' mother.CustomerHugo A.webpHugo from *Papa's Gameria* games, who is one of Voias' grandfathers.Caillou-tantrums.gifCaillou, who is Voias' grandfather 2. (Fun fact: Voias does the same tantrum as demonstrated by Grandpa 2.)
## Trivia

* She is not intelligent.
* She has a fetish for murder.
* Voias is butthurt.
Baldi

**Baldi** is a character that appears in all *Baldi's Basics* games, and is not Peppino from *Pizza Tower*.

## Appearance

The CGI block mode shows straight hair, brown eyes, long pointed fingers, red lips and head hair. ... ... ... ... ... ... ... ... ... ... ... .. long white silk dress, blue dress, blue shoes, blue bracelet blue Right knee and blue hair. The plot of the story shows that Baltiol can hear well even though he has no ears. It is interesting that Bold was scared and smiling, while the actor was relaxed and fired, he was very surprised.

## Crimes

Baldi has committed countless crimes throughout his 29-year lifespan, including:

* (NSFW warning)
* Helping an almost dead cub
* Trespassing
* Playing *Among Us*
* Urinating on his Wii
* Having a penis
* To be continued.

## Trivia

* Many of Baldi's voicelines in *Baldi's Basics Plus: Seizure Edition* were made with Uberduck. Due to Uberduck removing all public custom voices, the more recent Text-To-Speech voicelines are made with FakeYou.
* Many of Baldi's voicelines are riddled with poor grammar and spelling.
* Baldi is seen crying in *Baldi's Basics Classic Remastered* because his Wii was destroyed at the time, making him sad. This sprite also appears when you break Baldi's Wii in *Baldi's Basics Plus: Seizure Edition*.
* According to a post by mystman12, Baldi was jokingly "confirmed" to be Mario from the *Super Mario* series. This was confirmed to be false a day later.
* One time, Baldi was arrested. Instead of going to prison for his crimes, he was forced to advertise various things.
* According to Baldi, he thinks it is a great day for a swim despite the weather.

## Gallery

ErrorChunks.pngThe sprite that appears when the player breaks Baldi's Wii.404.pngDitto, but HD.Agy ass bady.pngBaldi if the player enters a floor after the one in which they have broken his Wii. This sprite also appears when Baldi's testicles or penis get hit by the Angry Birds.Baldinadancefast.gifBob the Builder.
 File:Wtf.PNG
## References

1. ↑ "'**" -**
2. ↑ "'**" -**
3. ↑ "'**" -**
4. ↑ "'**" -**
5. ↑ "'**" -**
Wets teh fuk is wogn wit ur hed

"**Wets teh fuk is wogn wit ur hed**" [sic] is a 90s' anime that Baldi once showed to his class. At the 2 minute and 40 second mark, however, Baldi and his students became traumatized at the big-headed, balloon-like woman, and the triangle being. While they were traumatized, they had accidentally left the sink on, causing a more deadly flood than the ones the leak produces at random. They also were not able to turn the tape off due to the traumatizing events. They had survived the flood as it ended shortly. During an interview about the conundrum, Baldi responded by saying that this experience was scarier than the indie horror game *Amanda the Adventurer*.

## Audio

 File:Baldi- Baldi s Basics CHAO.wav | Baldi describing the Baldi's Basics Chaotic Fanon Wiki version of this page, while exhausted from the events.
 File:Baldi-classic- Baldi s Basics CHAO.wav | Ditto, but a day later to another group of interviewers.
 File:Baldi-classic-tiriviaiai no oen fe.wav | tiriviaiai no oen fels hony fro 69al womna in tat tap een aftr log temetime[5] enenven if 69al pat wsa nto tmramamaitizng 69al womahn ississis ulgy[6] refernefncnes File:Baldiadmitstocrimeofshowing90sanimehincass1.mp3 File:Baldigetstramafrom69alsurpise.mp3 File:Baldinoturnshittapeoff.mp3 File:Baldisayswhetswognwithurheadscariertenamnada.mp3 File:Baldinotfeelhonry1.mp3File:Spogenotfeelhonry1.mp3File:Squidnotfeelhonry1.mp3File:Kerbassnotfeelhonry1.mp3File:Lodnotfeelhonry1.mp3 File:Baldinthink69alwomonulg1.mp3File:Spogethink69alwomonulg1.mp3File:Squidthink69alwomonulg1.mp3File:Kerbass

## Trivia

* This anime is based off the YouTube video "What's Wrong With Your Head? (2023)".
* During the suggestive scene, no one had felt any sexual desires during this event. Even if said scene was not traumatizing, most of the people do not find the pink, balloon-like woman attractive.

## References

1. ↑ File:Baldiadmitstocrimeofshowing90sanimehincass1.wav
2. ↑ File:Baldigetstramafrom69alsurpise.wav
3. ↑ File:Baldinoturnshittapeoff.wav
4. ↑ File:Baldisayswhetswognwithurheadscariertenamnada.wav
5. ↑ File:Baldinotfeelhonry1.wavFile:Spogenotfeelhonry1.wavFile:Squidnotfeelhonry1.wav(WARNING: The following audio is loud.)File:Lodnotfeelhonry1.wavFile:Kerbassnotfeelhonry1.wav
6. ↑ File:Baldinthink69alwomonulg1.wavFile:Spogethink69alwomonulg1.wavFile:Squidthink69alwomonulg1.wav(WARNING: The following audio is loud.)File:Lodthink69alwomonulg1.wavFile:Kerbassthink69alwomonulg1.wav
Boattap

A **boattap** is essentially a walltap, but colliding with a *boat* instead of a wall. That is, a boattap is the intentional collision with a different driver's boat in order to zero their velocity along the normal line of the surface of impact.

## Details

Boattaps are inherently risky; if the driver misses or incorrectly times their boattap, the results will vary drastically from their expectations.

However, just like walltaps, boattaps are very powerful when done correctly, for the same reasons why walltaps are powerful; they stop a boat's velocity *instantly*.

That being said, at the top level of driving, boattaps are very seldomly used against other top drivers. This is due to their huge risk, as well as that for the most powerful and prominent use case of a boattap, being a 180 turn after a long blue ice straight, does not work if the player being boattapped takes the corner too well. This is because the boat will not leave enough space for the boattapper to make the turn. In this example, which closely matches the setup detailed, if StinkySoxx (the driver being boattapped off of) didn't go so wide and instead hugged the apex of the turn, The\_Lasersloth (the boattapper) would have hit Stinky's boat and flown into the inside of the turn.

If the driver knows the exact line the driver in front of them will take (perhaps by observing how they drive previous laps), the odds of a boattap going wrong are much lower. (*Example video*)

Boattaps, however, do not all need to be extremely committal. It is possible to just slightly boattap a driver to gain a slight advantage, which may be enough to get past their Ghost.

Boattaps are also less risky when done in low speed tracks with walls. For instance, during races at Tirolring, in the first sector, there is no real way to overtake, aside from a boattap. And since it is such a low speed section, even if a driver bumped into the driver in front, they wouldn't lose too much time, especially with the aid of the walls all around the edge of the track.

## Example Videos

Here are some examples of various boattaps:

* The "ideal" boattap
* Low speed boattap
* 3 boattaps to get an overtake
* Double prediction boattap
* Slight boattap to increase speed advantage
EpicIceTrack/NetherCubeParkour

##### About

The EpicIceTrack plugin began it's life as a custom elytra course plugin for a now defunct server known as NetherCube. The author of EpicIceTrack, JustBru00, began working on the NetherCubeElytra plugin in February 2018. In April of 2020, the owner of NetherCube requested that parkour courses also be added. To facilitate this goal, JustBru00 forked NetherCubeElytra into NetherCubeParkour to create the parkour plugin. In January of 2022, JustBru00 began to change the code of NetherCubeParkour to allow the plugin to be used for ice boat time trialing. In May 2022, JustBru00 began officially renaming NetherCubeParkour to EpicIceTrack. In July of 2022, Makkuusen forked EpicIceTrack to start creating TimingSystem. As of September 2023, TimingSystem is the dominant ice boat time trialing and boat race control plugin.

##### Plugin Setup

Seth the Lasersloth created a tutorial on setting up and using EpicIceTrack on his YouTube channel.
Walltap

A **walltap** is a technique in what a driver collides with a wall to lower their speed in that direction (aka zeroing their velocity for that axis). Walltaps generally refer to the *intentional* collision with a wall, while unintentional collisions with walls it generally just called crashing.

## Technical Explanation

AdamsApple has made a good explanation about the physics behind walltaps in this video:
AdamsApple's explanation of walltaps

Since walltaps only zero the velocity of the boat in the normal direction (aka in the direction the block's face is facing), it is possible to maintain the boat's other velocity. For instance, if a boat is travelling Northwest and walltaps on a wall facing North, the boat will lose all of it's Northward velocity, *but it will maintain it's Westward velocity*. An example of this is on the blue\_ice section of CGP; drivers hit the wall but still retain some velocity towards the inside of the turn. (*Example video*)

## When to use

Walltaps are extremely powerful. They are easy to do (depending on the width of the wall), and walltaps are the fastest way to slow down a boat. Using a walltap on some turns may make the turn remarkably easy, possibly to the point of the turn feeling boring.

Walltaps are more powerful the more speed the boat has, and the more speed that the boat wants to *lose*. A great use case for a walltap is a 180 degree turn after a long blue ice straightaway. Drivers will want basically all of their velocity from the straightaway to be zeroed because they don't need it after the 180 degree turn, and they have an ample amount of speed that they will need to get rid of at some point before the turn.

Due to their power, walltaps are great tools for track builders, should they want drivers to take a specific line. For instance, a walltap after a long blue ice straight basically ensures that all drivers will take the walltap line, due to how much time the driver would lose by not taking it.

## Example Videos

Here are some videos of different kinds of walltaps:

* CGP walltap
* Tirolring is *full* of walltaps
* Boingburg Pond Skip
* Paul Ricard Turn 1
* Boatpark Raceway Turn 1
* FC1 Australia 2023 walltap
Wobbly boat

**Wobbly boat** is a bugged state that a boat can enter in which it constantly goes through the animation of a boat driving over bubble column blocks.

Wobbly boat serves no competitive advantage, nor does it adjust gameplay mechanics at all. It is purely cosmetic. ***But it's still pog*.**

Wobbly boat is obtained in rare cases when leaving a water bubble elevator. It is possible that the presence of lag or if there is a lot going on around the elevator may increase the odds of wobbly boat occuring.

## EXAMPLES YEAH

In this example video, The\_Lasersloth goes pog mode over getting w o b b l y b o a t at Coconut Mall.

6:20: Jolly - "What's so special about wobbly boat?"

6:23: Laser - "It's- it's... it's *cool*."
Divine Apostasy Series by A.F. Kay

The Divine Apostasy is a series of books in the LitRPG genre written by A.F. Kay. The ebooks are available through Kindle Unlimited and have been turned into Audiobooks narrated by the inimitable Travis Baldree.

As of July 2023, 8 books have been released with a 9th currently in the works. The author, A. F. Kay, has a website, a newsletter and a patreon with access to early and unedited chapters of his current work in progress.

1. Shades First Rule
2. The Second Betrayal
3. Uru's Third Temple
4. The Fourth Secret
5. Legion's Fifth Vault
6. The Sixth Rune
7. Shadow's Seventh Step
8. The Eighth Harmony
9. (Untitled as of August 2023)
𝐖𝐢𝐢™

The Nintendo Wii console is an object that commonly appears in Baldi's Basics Plus: Seizure Edition, and is Baldi's most prized possession. He will mention the Wii randomly because he likes it very much.

## Appearance

The Wii appears as it does in real life, apart from the urine stains. This is because Baldi enjoys urinating on his Wii.

## Behavior

The Wii will be randomly placed on a floor and remain stationary. If the Player or a character comes in contact with the Wii, it will break, causing Baldi to stay in place and start crying. He will continue to cry throughout the rest of the floor, allowing the Player to complete the floor easily. However, once they enter the next floor, Baldi's speed will be faster than it originally is due to his sadness turning into anger. His speed will only increase if more Wiis are broken, so it is advised to avoid contact with them.

If Baldi comes in contact with his Wii, he will begin urinating on it, and will play the game "*djdij Mario edition and bald screams*". He will also vocalize the audio of the meme from the *SpongeBob SquarePants* episode "*Chocolate with Nuts*", as well as sing The 𝐖𝐢𝐢™ song.

## Trivia

* The 𝐖𝐢𝐢™ song is based off of this object.
Boat Delay & Ghost Boat

**Boat Delay** refers to the delay that the observed boat's (or their **"Ghost"**, **"Boat Ghost"**, or sometimes referred to as a **"hologram"**) position has to where the server believes it to be.

## Explanation

Boat Delay is evident when a player watches any other player drive. Lightning Rods are used on the main Ice Boat Racing servers, and they show where the server believes the player to be. The player and their boat appear to trail behind their Lightning Rod. This phenomenon is called Boat Delay.

The player in the boat, as well as the boat, that are trailing their corresponding Lightning Rod, are called their **"Ghost"** (or sometimes called **"Boat Ghost"** or **"hologram"**).

It has not been confirmed nor scientifically tested as to why Boat Delay occurs. However, a hypothesis is that each player's client displays the other player's "ghost" in game. The client then tries to catch up the ghost to their corresponding Lightning Rod. Evidence of this comes from observing other players and how they appear to drive.

* If the observed driver is skilled enough to drive extremely close to the inside edge of the corner, their Ghost may appear to drive straight over the offroad without being slowed down. This leads to drivers appearing to take the corners tighter than they actually do.
	+ Another example of this has been observed where a player's ghost seems to phase straight through blocks in order to catch up with their Lightning Rod.

## Other Technical Details

The distance/time gap between the Lightning Rod and the Ghost is not constant between players, nor between servers. A hypothesis is that the amount of Boat Delay has to do with the players' connection to the server (ping). It is unknown if the amount of Boat Delay is determined by the *observer's* ping, the *observed driver's* ping, or a mix of both. Further testing is required.

The movement of the ghosts is smoothed out. A good example of this is how Ghosts appear to move when the driver executes a walltap. The driver's Lightning Rod seems to make collision with the wall, but their ghost suddenly slows down in the direction the driver walltapped in, and it slowly drifts back towards the Lightning Rod. (*Example video*)

When using the /spectate command on a driver, the spectator will be spectating the driver's ghost, *not* the driver's actual position.

It is important to clarify that the phenomenon of Boat Delay and the Ghost Boats are *not* due to the Lightning Rods themselves. The Lightning Rods only *display* where the server believes the player to be, it does not actually cause any phenomenon like Boat Delay or Particle Lagback.
Ruwen's Ascension Stats

General

Name: Ruwen Starfield

Race: Human

Age: 16

Class: Worker

Hidden Class: Root

Level: 1

Class Rank: Novice

Deaths: 1

Deity: Goddess Uru

Experience: 0/1000

Pools

Health: 100/100 (Stamina\*10)

Mana: 160/160 (Intelligence\*10)

Energy: 200/200 (((Strength+Stamina+Dexterity)/3)\*20)

Attributes

Strength: 10

Stamina: 10

Dexterity: 10

Intelligence: 16

Wisdom: 10

Charisma: 12

Ratings

Knowledge: 35

Armor Class: 0 (Armor+(Dexterity/10)+Shield)

Encumbrance: 0 (Pounds) Max Encumbrance: 150 (Strength\*15)

Critical Chance %: 2.00% (1+(Dexterity/10))/100

Power Strike %: 2.00% (Strength/5)/100

Haste %: 2.00% (Dexterity/5)/100

Dodge %: 4.00% (2+(Dexterity/5)-(Encumbrance/100))/100

Persuasion %: 4.70% ((Charisma+Knowledge)/10)/100

Resilience %: 4.00% ((Wisdom+Stamina)/5))/100

Endurance %: 2.00% ((Strength+Stamina)/10)/100

Cleverness %: 37.60% (((Intelligence+Wisdom)/10)+Knowledge)/100

Perception %: 2.60% ((Dexterity+Intelligence)/10)/100

Resistances

Elemental Resistance %: 6.00% (2%+Resilience %)

Poison Resistance %: 6.00% (2%+Resilience %)

Acid Resistance %: 6.00% (2%+Resilience %)

Mind Resistance %: 6.00% (2%+Resilience %)

Order Resistance %: 6.00% (2%+Resilience %)

Chaos Resistance %: 2.00% (-2%+Resilience %)

Disease Resistance %: 6.00% (2%+Resilience %)

Light Resistance %: 6.00% (2%+Resilience %)

Dark Resistance %: 2.00% (-2%+Resilience %)

Regeneration

Health Regeneration per second: 0.20 (Base% (0.2)\*Health)

Mana Regeneration per second: 0.40 (Base% (0.25)\*Mana)

Energy Regeneration per second: 2.00 (Base% (1.0)\*Energy)

Abilities

Spells

Skills
Ice Boat Racing Wiki

# **Welcome to the Ice Boat Racing Wiki!**

One place to learn everything you need about our little hobby, Ice Boat Racing in Minecraft.
## Leagues

Formula Craft 1 (FC1)OinkOink Championship (OOC)World Ice Boat Racing Series (WIBRS)BRWC
## Terminology

### Fun Stuff/Misc.

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Player density

The term **player density** refers to the ratio of drivers to lap time. For instance, if there are 20 drivers driving on a 60 second long track, the player density would be a 1:3 ratio (generally stated as "3:1" instead of "1:3") as there would be, if all players were spread out equally, one player for every three seconds.

## Significance

The player density is a way to express certain qualities of a race. For instance, if it is known that the player density is 1:2 (again meaning that for every driver there is 2 seconds of laptime), it will be a more chaotic race with drivers seeming to be everywhere. A good example of this is BCC, where the player density was roughly 1.4 drivers / 1 second (or 1 driver / 0.72s, 1d:0.72s) for the 2023 event, which has been one of the highest density races of all time. One could say that the BCC race was all about how the drivers dealt with the large number of players, and that overtaking drivers mattered much more than standard race pace. Generally, the higher the player density of a race is, the more that this statement is in effect. A race of 1d:2s density will feel like there are many more drivers than a race with 1d:4s density.

Meanwhile, races with lower player densities may end up feeling boring and uneventful for the drivers involved. For instance, FC1 features a large number of tracks throughout the season, with most of them being on the long side for laptimes. Even with a driver count of 20 drivers, a 1:30 laptime track yields a density of 1d:4.5s. Many players have experienced going through seemingly the entire race without really interacting with any drivers. Races such as these therefore focus much more on race pace than overtaking and awareness than races of high player density.

## Track making

Player density highlights the importance of knowing the target audience, or what the track is being made for, for track builders. If a track builder built an amazing track full of unimaginably great corners for overtaking and gimmicks that really made the players think and adapt, but was ten minutes long, the performance of the track would suffer. A race on that track, barring the possibility of hundreds of players racing at once, could result in the race feeling empty of drivers, despite how good the track may be.

An option that isn't used much in track building is to make the track modular in what can be used for the layout. For instance, if the main track had a laptime of 50 seconds, but the track was going to be used for an event with 50 drivers and the event organizer did not want a player density of 1d:1s, it would be helpful if the track featured a (normally blocked off) extension route that increased the laptime. This would lower the player density while still allowing a race to be held on the track.
Reverse Entry

A **reverse entry** refers to the action of turning the boat around so that it faces backwards, in order to slow the boat down. This is done because using the S key does very little when it comes to braking, or moving the boat in general.

## Details

On many turns, it is impossible to make the turn without slowing down first, and reverse entries are the standard way of slowing down. Other methods of slowing down include walltaps and blockstops.

Reverse entries are one of the first techniques that new ice boat racers should learn, due to how often they are used.

The boat does not have to be facing the complete opposite direction for it to be considered a reverse entry.

Reverse entries are one of the reasons why the mod BoatCam is so useful and popular. BoatCam turns the camera automatically, which lets drivers see behind themselves while executing a reverse entry. Doing this is also possible without using BoatCam by using the method known as Manual Cam, but it is favored much less due to the increase in difficulty and consistency.

## Examples

* FC1 Baku, Turn 1 (Makkuusen)
* Bloedel, Turn 1 (Makkuusen)
* FC1 Monza, Turn 1 (The\_Lasersloth)
Net Position

A driver's **net position** in a race is the driver's position when taking pitstops into account.

For example, say that in a two player race, The\_Lasersloth is P1, and Makkuusen is in P2 trailing 5 seconds behind The\_Lasersloth. However, The\_Lasersloth has 1 more pit to do than Makkuusen, and the pit delta is 20 seconds long. In this case, The\_Lasersloth would be 15s behind Makkuusen if The\_Lasersloth were to pit, and since he will need to pit at least one more time than Makkuusen does at this point, we know that, in actuality, The\_Lasersloth is 15 seconds behind Makkuusen in total, or net, time. So, The\_Lasersloth's net position is P2 (or, in more common lingo, "The\_Lasersloth is net P2".

This means that, during a race, whoever is at the top of the leaderboard on the sidebar is not necessarily in P1 in the grand scheme of things. Figure 1 shows an example of a leaderboard from FC2 Monza 2023. In this rendition of Monza, the pit delta is about 40 seconds long. You may notice that AdamsApple, currently P2, has done one more pit than the race leader, JP77\_, and that the gap between them is 32 seconds, which is less than the pit delta of 40 seconds. This means that AdamsApple is *ahead* of JP77\_ in net time. Even further than this, if you were astute in looking at it, you may notice that KrumKat (P4) is only ~19 seconds (13.75s + 4.95s) from AdamsApple, and is also 1 pit above AdamsApple. This means that KrumKat is *ahead* of AdamsApple in net time, and is currently net P1 of the race.
King Astora

## Information

King Astora was the king of Astora as of the year 1 Canon-Onward. He was a calm and slightly temperamental man without much to do.

## History

King Astora made his first and only debut when Mythic, under the guise of Mithrill, entered his throne room and requested an army to lay siege to the Catacombs and kill Nito. King Astora replied that he didn't know who Nito was, sipping from a platinum, diamond-encrusted chalice.

After some persuasion, Mythic convinced him to sent a detachment of knights, that being the 35th.

## Armor and Equipment

The king wore royal blue robes alone with a cape over one shoulder, also wearing a golden crown and some jewlery. He has no known weaponry, though sipped from an extremely expensive goblet.

## Personality and Traits

King Astora was a selfish and arrogant man with a vaguely short temper and a dry sense of humor. He expressed little hesitance to deploy his forces in aid of a complete stranger, suggesting he tends to splurge quite a bit.
BRWC

The „BRWC“ (short for Boatrace World Championship) is a Boat Racing Community and Server (IP: brwc.grubros.de and brwc.grub-bros.de hosted in Germany). It's currently in Season 8. Founder of the Community is Juliencool.

### **Competitive Leagues**

The BRWC is made up of three Leagues, the League A being for the best boaters and League R (also called Rookie League) for Rookies, in between of those, there is League B. There used to be a League C, but it got thrown into trash. As of now, these leagues have ten Racedays per season where they compete on different tracks. The Racedays are on chosen Saturdays from 18:00 (A), 19:00 (B), to 20:00 (R) (GMT). Raceday 4 & 9 host sprint races. Raceday 5 & 10 do have the same track for every League. The general Rulebook is viewable ***here.***

#### **Tracks**

The tracks chosen for the three leagues have to have a *BRWC Track License*. Then the community gets to vote for these, but ultimately the Racecontrol decides which tracks are chosen for which league. It's also possible for tracks to be hosting a race in multiple leagues. A list of tracks is viewable on the website of BRWC, *here*.

##### **History**

The standings of every season and a kind of BRWC Archive is accessible at the discord server of the BRWC.

*https://web.brwc.grub-bros.de/*

###### ***German Championship***

Since the Owner Juliencool is from Germany, he created a separate Championship for the Germans, and natively german speaking people from other countries. Some say it's to push his ego, some say it's to increase the german boating community. For sure it's a mix between both.
Consumables and Status Affects

## Consumables

Consumables usually fit into one of two categories: self applied and thrown. self applied consumables usually either buff, heal, or remove a negative status affect from one's self, while thrown consumables, or projectiles, do the opposite.

## Status Affects

Status affects are affects that activate once a status has build up far enough. Different status affects have different thresholds for triggering, each having differing affects. Additionally, different methods of delivering status affect buildup generate different amounts of status buildup.

### Weapon status affects

A weapon that naturally generates a status affect on hit deals 1 buildup if a medium weapon or smaller, or 2 buildup if a heavy weapon or larger.
Silver Knight Gabriel

## Information

Gabriel was born in Ds1 PreC, he sat as an archer/swordsman for Anor Londo. Gabriel is a Lordling of a height of 6'3 and is the age of 23 and wears a full set of Silver Knight armor, but later changes this to help someone and change his style to remind himself of a hero from a long time before him.

## History

### Early Life

Gabriel grew up following his father and looking up to him. At the age of 12 he decided he would work as hard as he could to get to his fathers level.

### Main Cannon Arrival

Gabriel was first introduced at the age of 23 and showed up next to the doors of Anor Londo. at one point he left his post due to his curiosity and found it amazing to explore the world he spent little time seeing and decided to leave his post and help deal with a monster known as Ceilador, afterwards he left and continued to Darkroot Basin and ran into a portal taking him to a strange world in his eyes, but it was Ds3.

upon his arrival he was only seen as a crazy guy for saying he holds Ceiladors armor and he fought him. Later finding out he is in the Future. after helping a group he left to serve in the Painted World of Ariendal for someone Named Kaitrador.

## Armor and equipment

in Ds1 to early Ds3: full silver Knight set, Greatsword, greatbow.

in Ds3 present rp: Wolf Knight set, Wolf knight Greatsword, Rotted Blades, Ceiladors Ring.

## Personality and Traits

Gabriel is a honorable, patient and loyal person when it comes to the people he serves and fights for. but when he is disrespected or someone disrespects the people he serves, he tends to be very rude and careless about who he's around then.

## Trivia

* Gabriel used to have Ceiladors armor but then later gave it away to someone else
* Gabriel treats everyone equally the same except for his Higher ones
Dark Souls RP: The Hand of Lord Darkring Wiki

**Welcome to the Dark Souls RP: The Hand of Lord Darkring Wiki!**
The complete wiki for the current largest Dark Souls RP (on Discord, anyway).

If you want to join us, go to https://discord.gg/wxHGPfR9pg. If you're about to make a new article (character/boss/npc), check out the sample article.

This a a WORK IN PROGRESS. Construction is ongoing, and likely will be for a while (as of 7/31/2023). If you want to help or have any questions, contact Black Knight Serion in the Discord server.

## Significant Lists

Characters

NPCs

Bosses/Sub-bosses

Areas

Lore

OOC Info
The Corroder

The Corroder is a crazed man, always.

The Corroder is a mummified mad man, equipped with two acid spitting greatshields and a sickening laugh. He is completely insane, and has little regard for the lives and safety of others.

## History

### Early life

Little is known about the Corroder's life before he appeared, scratch references to him being a feared madman in the Pyromancer Village with a passion for acid pyromancies, eventually expanding on them greatly. Due to this, the concern from his fellow villagers grew, until he was eventually sentenced to live out his life as a guardian of the village, a job where he would never set foot in the village again. Just before this, the Corroder went through a strange mummification process while he was alive, and had his armor and weapons bolted into his body. This made him a keen killer, and removed what little sanity he had left. Due to the forbidden arts used in his mummification, he was not cured when the undead curse was destroyed.

### Guardian of the Swamp

Eventually, after many victims claimed, the Corroder happened across a group of units consisting of J-17 Moeru, K-8 "Kate", M-17 "Micheal", and C-13 "Carliah", and after a tedious battle, he lost and was killed. He did, however, take Micheal's arm and traumatize many others in the group.

## Armor and Equipment

The Corroder duel wielded Corrosion Greatshields, and was armed in ancient steel bolted to his body that is known as the Corroder set. It is unknown if his shields were also fused to his hands, given that he never dropped them and used them as grabbing and crawling appendages.

## Personality and Traits

The Corroder could be described as nothing if not exceedingly intense, with a love for brutality, violence, and a sick sense of humor that made him unbearable around other people. He didn't hesitate to use derogatory slurs like "Draggie" in conversation among other obscene profanities, usually repeating several in rapid succession. He hardly seemed to even notice he was the guardian of the pyromancer village, more intent on being left alone to traumatize victims and destroying property.

## Trivia

* Of all the bosses in canon, The Corroder is the only one with only one appearance besides Filus, Blacksmith of the abyss.
* The Corroder is actually taller than Crossbreed Knight Markus, being technically the tallest humanoid boss in canon, not counting Ceilador.
Ordo (Serion's Pet Crow)

## Information

Little is known about Ordo. Though he was used frequently in old canon as a method of communication, he didn't appear all too much after the Oolicile arc. Given that Serion put the crow under Mythic's care before his death and Mythic is now dead, it can be assumed that Ordo has returned to the wild as a normal crow.

## History

Ordo made his first appearance when Serion left the group the first time. Ordo delivered a message into Blighttown from Serion, which Mythic found.

Ordo made his first named appearance when Serion was about to leave to speak with Darkring, in which he entrusted Ordo to Mythic’s care. Regardless, the little crow spent most of his time chilling with Augus.

A while after Serion died to Darkring, Ordo remembered receiving instructions from “His friend Serion” on what to do if his master died. After pondering what it was for a while, Ordo bolted to one spot and began tapping it with his beak furiously. This caused a summon sign to appear, which summoned Serion’s ghost. The conversation that followed is irrelevant to Ordo.

Ordo made several smaller appearances since then, though only as a camio, appearing by Serion’s ghost’s side. Augus later described that *“I found out I just love birds after spending some time with Ordo”*

## Armor and Equipment

Being a crow, Ordo has little in the way of equipment, though he frequently does have a message tied to his leg. He was also referenced as wearing lightweight armor reminiscent of Black Knight Armor during his appearance in Blighttown.

## Personality and Traits

Ordo is friendly, usually happy, and loves food and head scratches.

## Trivia

* While many corvians have appeared in the RP, Ordo is the only true crow. (Excluding the giant crow from the Undead Asylum)