recursal/Fanatic-Fandom huggingface dataset:
The Binding of Isaac: Revelations Wiki

Welcome to the *The Binding of Isaac: Revelations* Wiki
the *The Binding of Isaac: Revelations* compendium by the players, for the players.
We are currently maintaining 1,321 pages (185 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Wiki

* Community portal
* Admin noticeboard
* Recent changes
* General disclaimer
* Gamepedia Help Wiki
* Create an account
* New pages
* Missing pages

Links

* Steam
* Modding of Isaac

⁣⁣
Video

Featured images
mw.loader.load('ext.slideboxlightshow');

About

The Binding of Isaac: Revelations is a three-part mod for the rogue-like, Binding of Isaac: Rebirth and its subsequent DLCs. The mod adds a variety of items, such as new monsters, items, characters, and most notably, new custom floorpaths.

The first chapter of the mod to be released, called Chapter One, or Glacier, adds a new floorpath which takes on an arctic feel. In total, the mod adds 20 items, 4 trinkets, 8 new bosses, and one new character, Sarah.

Chapter Two and Chapter Three will be released at a later date, and while there is no confirmed date, we do know that part two of Revelations will include a tomb themed floorpath, just as Chapter One includes an arctic path.

Release date
Chapter 1: 2018 January 5
Chapter 2: TBD
Chapter 3: TBD

Steampage Quote

**Enter the Glacier.**

"A frosty welcome awaits Isaac as he braves the frozen chambers of the Glacier. Ice is prevelant, so he best watch his step lest he slide into incoming foes. Many rooms are exposed to freezing blizzards which chill him, making the simplest of movements tough. But, fear not: warmth is always within reach for those who look for it.

Terrifying new threats lurk in every cold corner of the floor. How will you handle Stalagmight, eternally trapped in ice with only his raging temper to keep him company. Or, the lonely Freezerburn, so desperate for a hug. Face old friends now lost and broken, adapted with new forms to survive the ever-chilly climate. Monsnow and Flurry Jr, to name a few.

Brave it all and face a new threat that's eerily familiar...

Dress up as Sarah, the Loved. Strong of faith, but broken and unable to hold onto her heart."
~from the The Modding of Isaac Revelations page}}

Basics

* Chapters
* Bosses
* Characters
* Items
* Monsters
* Developers
* How to play
* Release date
* System requirements
Boss Hall

The **Boss Hall** is the last feature in the Revelations Pause menu. Within is a list of every current boss that has been added in Revelations, segmented by the chapters they arrived in. It allows the player to battle any boss they have fought in a previous run. It also allows the choice for Ruthless Mode.

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Oops!

Oops! is an active collectible added in Revelations Chapter 2.

## Effects

* Upon use, certain traps are triggered or disabled.
	+ All spikes in the room are retracted.
	+ All bombs stuck in rocks and TNT are detonated.
	+ Buttons will be pressed.
	+ When activated in a Trap Room in Tomb, all traps in the room are triggered but are harmless to the player.
* If Oops! is used when there is nothing in the room it can affect, it will play a buzzer sound and not use any charge.

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Spirit of Patience

Spirit of Patience is a passive collectible added in Revelations Chapter 1.

## Effects

* A laser will fire at the nearest enemy so long as the player is standing still.

## Notes

* The laser is separate from Isaac's tears. You may still fire regular tears if you have this item.
* The laser auto tracks the nearest enemy.
* The laser's damages matches the player's damage.
* The laser's fire rate is determined by the player's tear delay.
* The laser is affected by tear effects, such as Homing and Spectral.
* The laser is unaffected by Gnawed Leaf.

## Gallery

* Early Spirit of Patience sprite.

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Bandage Baby

**Bandage Baby** is a passive collectible added in Revelations Chapter Two.

## Achievements

* Unlocked Bandage Baby - Clear Tomb for the first time.

## Effects

* Spawns a mummy familiar that orbits the player and periodically lobs balls of rags at nearby enemies.
	+ The rag projectiles temporarily slow down enemies on contact.
	+ If the familiar misses its shot, the projectile leaves behind a pile of rags that also slows enemies that touch it.
* The familiar can block shots, but will collapse in a pile of rags, respawning after some time.
	+ The pile of rags created by the destroyed familiar can still slow enemies that touch it.

## Notes

* Bandage Baby is unlocked by clearing the Tomb floorpath for the first time.

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Chill Room

A Chill Room is a more challenging room that can be found in the Glacier. The room has a snowstorm overlay before being cleared. If the player is not in a warmth aura provided by fire or Grill O' Wisps, they will gradually become cold. If they become too cold, the player's head will become a block of ice and they will become unable to shoot tears. Entering a warmth aura will thaw the player's head out.

## Notes

* Incubus will not fire when the player's head is frozen.
* Epic Fetus will not send out a new target if the player's head is frozen, but if a target was sent out before being frozen, it will finish the attack.
* ***BUG*** Chocolate Milk is not affected, thus the player can continue to charge and rapid fire tears.

## Trivia

* Before Braziers were in the mod, warmth for Chill Rooms were provided by torches placed on the doors of the room (see gallery).

## Gallery

* Concept art for Chill Room.

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Anima

Anima is an enemy added in Revelations Chapter 2

Anima will seek out possible buffable enemies in the room. Anima will then drop his skill, and enter the enemy, buffing them. If the buffed enemy is killed, the Anima's ghost will attempt to re-enter Anima's skull. Anima will then seek out another enemy to buff. If there are no enemies left in the room, if no enemies in the room are buffable, or if Anima has already buffed two enemies, Anima will die.

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Brother Bloody

Brother Bloody is a monster added in Revelations Chapter 1. It comes in the following variants.

## Brother Bloody

Brother Bloody is a familiar type monster that orbits around other monsters. He regularly shoots a tear at the player if they are within range. When the monster that Brother Bloody was orbiting is defeated, it moves almost instantly to the next available one. Although Brother Bloodies can be defeated normally, if they are the last enemy(s) in the room, they will self destruct, sending a burst of tears out in 6 directions.

If a Brother Bloody is Friendly, it will shoot at monsters and orbit around Isaac if there are no other friendly monsters.

## Brother Blizzard

Brother Blizzard is the Glacier variant of Brother Bloody and functions identically to Brother Bloody. If one is spawned from an Ice Hazard in a room devoid of enemies, it will self destruct as usual.

## Notes

* Brother Bloody determines which monster to orbit based on which monster is the closest to them.
* Brother Bloody is one of the only monsters added in Revelations Chapter 1 that can be found on the main floorpath (with the others being Drifties, Puckers, and Smolycephali).

## Trivia

* Brother Bloody is based off of the familiar Brother Bobby.

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Duke of Flakes

Duke of Flakes was one of the new bosses added in Revelations Chapter One and was found the Glacier. He was a Glacier variant of the base-game boss Duke of Flies, although his behavior is very different from his. Revelations adds in Health Scaling for their added bosses. Duke of Flake's health will be set at the beginning of the fight dependent on whichever number is higher between 140 or the player's damage times 20.

## Achievements

* New boss champions - Defeat all bosses in Revelations: Chapter One. (Narcissus isn't required. Punker is, however.)

## Behavior

**Phase 1**

* Duke of Flakes starts the fight off by spawning eight Big Snow Flakes that orbit around him.
* Occasionally shoots two snowballs at the player, which land and spawn a Snowball.
* Occasionally spawns two Snow Flakes.
* Occasionally, Duke of Flakes will cough, upgrading all current enemies in the room.
	+ Snowballs will upgrade into Rolling Snowballs, Snowbobs, or FatSnows.
	+ Snow Flakes will upgrade into Big Snow Flakes.

**Phase 2 (starts when at 1/3 health, or if Duke of Flakes loses half of the Big Snow Flakes spawned at the beginning of the fight)**

* Spawns two Grill O' Wisps, and a permanent Freeze Aura that fills the entire room.
* Phase 2 has all of Phase 1 attacks, along with the following.
* Spawns four Snow Flakes, which each have the option of orbiting Duke of Flakes or following the player.
* Occasionally shoots tears out in 8 directions.

## Champion Versions

* Champion: Signified by a darker looking Duke of Flakes. Duke of Flakes can only shoot tears out in five directions, and shoot two snowballs at the player which land and break into Snowballs; but throughout the whole fight, Snow Flakes passively spawn offscreen and orbit Duke of Flakes. If a large amount of Snow Flakes orbit Duke of Flakes, he will send them out in all directions for a devastating attack. If the player attempts to destroy all of the Snow Flakes, the spawn rates will be increased until Duke of Flakes pulls off the attack.

## Notes

* For both versions of Duke of Flakes, two Snow Flakes cannot upgrade into a Big Snow Flake, and two Big Snow Flakes cannot upgrade into a Cloudy.
* Although it looks like Duke of Flakes leaves ice creep when he dies, he does not.
* As of the Neapolitan Update, Duke of Flakes no longer spawns naturally, but still exists in the files and can be spawned by the console. Duke of Flies can spawn in boss challenge rooms in the Glacier, and uses the same sprite as Duke of Flakes.

## Gallery

* Duke of Flakes in-game.
* Champion Duke of Flakes in-game.

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Fly

Fly monsters are very common flight based monsters. Revelations adds the following variants.

## Ice Pooter

Ice Pooters are Pooter monsters trapped in Ice Cubes. Although they don't spawn normally, they are shot from other monsters and bosses, such as Iced Hive and Frost Rider. They slide on the floor, leaving creep as they slide, and they do contact damage to the player. The first time they hit a solid surface, it bounces off and cracks. The second time it hits a solid surface, it will break and spawn a Pooter.

## Shy Fly

Bounces off the walls. Creates a snowy explosion upon death, covering near-by ice and pits in snow bridges.

## Cryo Fly

Chaces the player in an orbital manner. Creates an icey explosion upon death, creating a cross of ice tiles.

## Locust

Locusts travel in packs, staying at a distance from the player before all charging him at once. While charging, if the locusts hit any enemies, they will damage them and send out a burst of tears. If an enemy dies to a Locust, it will become a Bony. Lone Locusts directly follow the player and will not charge.

## Notes

* The Lil Frost Rider item shoots friendly versions of Ice Pooters.
* If the player somehow manages to do the full 1,000 damage to the Ice Pooter, the monster will die and will not spawn the regular Pooter.
* Though an unused feature, if Locusts are spawned in a room with Rag Mega, the Locusts will target Rag Mega instead of Isaac, while also dealing 30x damage to it.

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Addict

**Addict** is a passive collectible added in Revelations Chapter 2.

## Effects

* For each room the player doesn't take a pill, the next room will have a unique enemy called Skitterpills. An additional Skitterpill is added for each extra pill not used.
* There exist two kinds of Skitterpills, which drop either a bad or good/neutral pill (including Puberty) on death.
	+ "Bad" Skitterpills look like black and red spiders, and move eratically around the room like one.
	+ "Good" Skitterpills look like flying pills with white wings, and fly in diagonal directions around the room.
	+ All Skitterpills will disappear when the room is cleared or when all monsters go off screen (e.g. Mom's Hands lifting up). They will not drop any pill if they do.
* Taking a pill will reset the number of Skitterpills the player has to deal with per room.

Addict synergizes with Starter Deck:

* Because Starter Deck replaces pills by cards, the Skitterpills are replaced by Skittercards: face down tarot card with black wings.
* Skittercards spawn just like Skitterpills: in uncleared rooms, with an additional skittercard for every room the player hasn't used a card, and the number resets if they do.
	+ There is only one kind of Skittercards. They fly directly at the player and drop a tarot card on death.
	+ When a Skittercard is killed, all other Skittercards in the room disappear.
	+ All Skittercards will disappear when the room is cleared or when all monsters go off screen (e.g. Mom's Hands lifting up). They will not drop any card if they do.

## Gallery

* A "bad" Skitterpill
* A "good" Skitterpill
* A Skittercard

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
The boy who ran away with his father

*The boy who ran away with his father* is a Tragic Story and likely the second story the player will encounter. It is a Regional Story found in Maine and can be classified under the Queen of Cups or the Fool.

## Progression

* **First Progression:** The boy whose shiftless father left him alone in the woods
* **Final Progression:** The boy who lives wild in the woods with the bones of his father
Wandering Soul

**Wandering Soul** is a passive collectible added in Revelations Chapter 2.

## Achievements

* Unlocked Wandering Soul - Defeat Hush as Dante.

## Effects

* Spawns a ghost familiar which randomly takes the appearance of vanilla Binding of Isaac characters each room. The character that the ghost is portraying will have that characters regular base stats (Magdalene will be slow, Judas will do more damage, ect.).
* These ghosts will follow enemies, shooting tears (or brimstone, in Azazel's case) at them from a distance.

## Notes

* BFFS! does not affect Wandering Soul, nor does Birth Control.

## In-game Footage

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
The winged goat by pristine water

*The winged goat by pristine water* is a Random Story, and can be categorized under Nine of Swords or The Empress. It is a Scary Story.

## Progression

* **First Progression:** The Devil of Leeds
* **Final Progression:** The Jersey Devil

## Inspiration

This story takes clear inspiration from the cryptid the Jersey Devil, a bipedal goat man with wings. The first sighting dating as far back as 1820.

## References

1. ↑ https://en.wikipedia.org/wiki/Jersey\_Devil#Reported\_encounters
Story in Miami

Miami offers the story *The man on the beach in Miami despairing about the future*, a TBA story classified under Nine of Swords or High Priestess.

## Progression

* **First Progression:** The man who swam into the ocean to escape his troubles
* **Final Progression:** Why thousands of jobless Floridians are flinging themselves into the ocean
Story in Washington D.C.

Washington D.C. offers the story of *the strange street lost in time in Washington D.C.*, a Sad Story that is classified under either Queen of Cup or Nine of Swords.

## Progression

* **First Progression:** The street in Washington D.C. lost for a hundred years.
* **Final Progression:** J street in Washington D.C., which led travelers back to the city of the past
Items

**Items** are an integral part of game-play. They modify the player's attributes, grant or modify tear effects, and more. Items are classified into several distinct types and groups. Some items are passive, which add an effect permanently to the player, while others only activate when used. As of Chapter 1, Revelations adds 21 new items to the base game, and in Chapter 2, adds 28.

# Chapter 1

## Active Collectibles

 The Monolith |  | *"Cry through to the other side"* | Places a monolith on the ground that splits the player's tears in three as they pass through.

# Removed Items

## Passive Items

Content

* Achievements
* Bosses
* Chapters
* Characters
* **Items**
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Trinkets

**Trinkets** are a kind of collectible that provide passive bonuses. As of Chapter 1, Revelations adds 4 new trinkets to the base game, and as of Chapter 2, adds 2.

## Chapter 1

 Library Card | 2
 Archaeology | 3
 Gag Reflex | 4

## Chapter 2

 Scratched Sack | 6
 Maxwell's Horn | 7

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* **Trinkets**
* FAQ
* Developers
Althea

The Blues Singer

**Althea**, The Blues Singer, is a Campfire Companion for the Traveler. She is a formerly famous blues musician who made a deal with the Devil. She is represented by The Devil.

Althea frequently asks for scary stories and is first encounterable outside of Nashville, TN. Her story is written by Gita Jackson, and she is voiced by Kimberly Brooks.

## Background

Althea grew up a poor girl in Memphis, TN. Her father left her family, and her mother became a shell of herself. Althea and her younger brother Marcus were raised by her uncle Richard instead. Her uncle played the guitar exceptionally well and encouraged Althea to play as well.

Althea was discovered singing on the street for change at 13 by a white man who promised her fame and fortune. Originally she convinced herself that she was going to make money to help take care of Marcus, but Althea admits that she stopped thinking about him as time went on. Her brother was her only tie to Memphis after the death of her uncle. When Marcus passed away from an illness, she never returned.

After she left her contract at 25, she made a deal with the Devil. She became the best blues singer in the world, influencing the genre heavily by the way she played guitar.

However, the world soon began to not need blues music like it did before. Althea's fame and fortune faded until she was back how she started: a poor girl singing for dimes.

## Interactions with the Player

Althea can originally be found outside of Nashville, TN, and travels around in the [TBA]. She mainly asks for scary stories from the Traveler. Upon reaching Chapter 3 with her, she gives you a glowing blue flame - a soul of a musician without choices, that teleports you back to Nashville.

## True Form

Her true form is a petrified statue of herself with a guitar, which is being played on by the devil.

## Gallery

* Achievement Icon for completing Althea
* Achievement Icon for completing The Blues Singer
* Althea's original form
* Althea's True Form

## References

1. ↑ *"My uncle Richard, he plucked those strings like Jesus hisself was in his body. Nothin in the world was like that sound."*
2. ↑ *"I didn't do my duty to my family. Every year, I thought about Marcus less and less."*
The storm that caught me outside

This story has two outcomes*: The storm that caught me outside,* a Hopeful Story classified under The Empress or *the strange men hiding from the rain,* a Scary Story classified under the Three of Staives.

## Progression

### The strange men hiding from the rain

* **First Progression:** A clan of lightning-dazzled mole-men.

### The storm that caught me outside

* **First Progression:** The house that only appears when thunder strikes
Where the Water Tastes Like Wine

***Where the Water Tastes Like Wine*** is a folk tale about traveling across the United States of America. It is developed by Dim Bulb Games and Serenity Forge. It released on February 28, 2018. Its first and only DLC, ***Fireside Chats***, was released on November 15, 2018.

## About the Game

Play as the Wanderer, a skeleton man cursed to roam Depression-era America to pay off a debt. Search for stories that change depending on your responses, meet some special souls who ask for your tales but tell you theirs in return, and try survive manifest destiny.

## External links

* Serenity Forge
* Website for *Where the Water Tastes Like Wine*
* Where the Water Tastes Like Wine on Steam
Maine

**Maine** is a state in the American region of the Northeast in Where the Water Tastes Like Wine. It is home to the town of Portland and borders the state of New Hampshire. Maine is also the state where the player starts the game, after meeting Dire Wolf.

### Stories

Maine's stories are, unlike other locations', fixed in place and not subject to randomized placement. This means in every WTWTLW game, Maine contains the stories of the women arrested for bootlegging, the boy who ran away with his father, the seagulls and the fisherman, and the two lighthouse-keepers.

### References

1. ↑ https://www.youtube.com/watch?v=pQlghaW-d1g
Glacier Entrance

**Glacier Entrance** rooms were special rooms which allow you to enter the Glacier, Revelation's new floor path. They were found in the Shop on either of the first two floors.The Glacier Entrance has many variants, sometimes spawning with enemies or pickups in them.

As of the Sin Update, these rooms were removed and instead replaced by the Hub.

## Gallery

* Door found in the shop that leads the player to Glacier.

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Hopeful Stories

A type of story that is considered to have an uplifting or joyful tone. They tend to describe people being kind to each other, beautiful moments, or miracles (even if the miracles themselves might seem strange or unnerving).

## Characters who ask for hopeful stories

* Bertha
* Rocio
* Dehaaya
* Rose

## List of Hopeful Stories

* The 11.59 train that carried an old man to heaven
* The astronomer in the desert
* The beautiful butterflies
* The bizarre children
* The boy with the circus dog
* The broker who loved the bearded lady
* The crow man holding on for a better tomorrow
* The determined socialist in New York
* The dreams in the cotton field at night
* The dubious-but-promising miracle growth formula
* The ducks in the hotel fountain
* The family searching for a new life
* The fortune-telling bird
* The girl whose best friend was a chicken
* The girl who waited for her father's plane at the pond
* The hidden sideshow exhibit
* Joe, the Pullman Porter who protected trains on his run
* The lost ring
* The man who made molasses
* The man who robbed a bank for his father
* The man who seemed alright with death
* The man with the peculiar drink
* The metalworker in the company house
* The morality play at the Plaza Theatre
* Music echoing off the red rocks
* The mysterious woman who wanted to go to church
* The mystic who wanted to know her own destiny
* The new grandfather
* The old man seeking lost things
* The old woman reminiscing of her lovers
* The seagulls and the fisherman
* The singing workman
* The slow-going cart
* The stabbed and bleeding bull
* The storm that caught me outside
* The thirsty cotton-pickers
* The tiger cub born at Runciter's Circus
* The two brothers who reconnected after thirty years apart
* The two girls in the haunted house
* The two lighthouse-keepers
* The two musicians with the interminable song
* The unnerving lounge singer
* The women praying in the woods
The sugarcane-cutters blinded to the threat of death

*The sugarcane-cutters blinded to the threat of death,* or *the hatchet-thief who met a strange death in a sugarcane field* is a Scary Story found near Chattanooga, TN. It is classified under Justice or The Tower.

## Progression

* **First Progression:** The sugarcane farmer who took criminals from the jails and worked them in his fields until they died
The elegant woman in the small town

*The elegant woman in the small town* is a Tragic Story. It is a Regional Story found in the Northeast near Portland, Maine and can be categorized under the Three of Staives or the Nine of Swords.

## Progression

* **First Progression:** The dead woman in the yellow ribbon

* **Final Progression:** The ghost of a woman executed in Paris long ago

## Inspiration

This story is likely inspired by the various iterations of the girl with the ribbon around her neck. The woman mentioning the weather being reminiscent of Paris is likely a nod to the fact that the stories originally came from France.

## References

1. ↑ https://en.wikipedia.org/wiki/The\_Adventure\_of\_the\_German\_Student
The women arrested for bootlegging

The women arrested for bootlegging is an adventurous story and likely the first story the player will encounter after their first meeting with Dire Wolf. It is a Region Story found in Maine and is classified under the Emperor.

## Progression

* **First Progression:** The shootout between the female bootleggers and the cops
* **Final Progression:** The legendary Gwen Michet, the richest and most ruthless bootlegger ever

## Trivia

The vignette is based on an actual historic photo of women arrested for bootlegging.

## References

1. ↑ https://www.rejectedprincesses.com/blog/two-female-moonshiners-arrested-by-federal-agents-near-st-paul-1921
Tarot Cards

Tarot cards, are a categorization of stories which determines the questions asked of a character at a campfire. There are 16 Tarot cards, each symbolizing a certain feeling or topic that is related to the stories in each. These cards determine the response of the characters when they are told.

The following are the cards, their images, their meaning, and the character they signify:
John Chapman, his orchard, and his dog

*John Chapman, his orchard, and his dog* is a Tragic Story and is classified under the World.

## Progression

* **First Progression:** The apple-orchard planter who planted ten thousand trees
* **Final Progression:** Johnny Appleseed, who roamed the country planting trees beneath his feet

## Trivia

The story is based on the tales of Johnny Appleseed, real name John Chapman.

## References

1. ↑ https://en.wikipedia.org/wiki/Johnny\_Appleseed
Window Cleaner

Window Cleaner is a passive collectible added in Revelations Chapter 1.

## Effects

* -1 Tear Delay
* The player's tears remove creep as they fly over it.

## Notes

* It will not remove player-made creep.

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Food

Food can be purchased in any city as long as you have enough money. They are located under the Store tab.

Food can help you raise either your level of Weariness or Health depending on what you buy. Each item will have a symbol next to it to tell you what stat it affects.

Each city will have one food item that is unique to the location.

## References

1. ↑ https://blog.wherethewatertasteslikewine.com/post/143878041253/fruit-art-from-the-upcoming-game-where-the-water
Bertha

The Dustbowl Refugee

**Bertha**, the Dustbowl Refugee, is a Campfire Companion for the Traveler. She is a fruit picker who is interested in the growing labor movement. She is represent by the Queen of Cup.

Bertha frequently asks for Funny and Hopeful Stories and is first encounterable outside of Los Angeles, CA. Her story is written by Emily Short, and she is voiced by Cissy Jones.

## Background

Bertha lived in Oklahoma with her husband where they had two daughters and one son who was stillborn. During the dust bowl period of the Great Depression, the family's farm was not producing well enough to keep them afloat. Bertha and her family migrated to California, along with thousands of others. They found jobs picking fruits for little money. Eventually, Bertha's husband decided that he would rather die in Oklahoma than continue to be treated badly in California. Bertha tried to fight him, but he left in the middle of the night with their daughters, leaving Bertha alone. Bertha has not heard from them since this incident.

By Chapter 3, Bertha has become a part of the unionization movement, fighting for worker's rights.

## Interactions with the Player

Bertha can originally be found outside of Los Angeles, CA, and travels around in the [TBA]. She mainly asks for funny and hopeful stories from the Traveler. Upon reaching Chapter 3 with her, she gives you a carved peach pit that teleports you back to Los Angeles.

## True Form

Bertha's true form is her staking a pitchfork into the ground as dust swarms her.

## Gallery

* Achievement Icon for completing Bertha
* Achievement Icon for completing The Dustbowl Refugee
* Bertha's original form
* Bertha's True Form
Rocio

The Migrant Worker

**Rocio**, The Migrant Worker, is a Campfire Companion for the Traveler. She is a fruit harvester interested in the growing labor movement. She often intermixes Spanish phrases into her speech.

Rocio frequently asks for [TBA] and is first encounterable outside of El Paso, TX. Her story is written by Stuart Arias, and she is voiced by Amparo Garcia-Crow.

## Background

Rocio was raised in San Gabriel, Ecuador. Her father was a mean man who she claims used her intelligence to make a name for himself. As a young woman, she fell in love with a man and followed him to Mexico. They had a son together. Eventually, her lover lost most of his money and became spiteful towards Rocio. They separated, and Rocio took their son to stay with her mother-in-law Ana María.

When her son was still young, Rocio came to America to look for work harvesting grapes.

## Interactions with the Player

Rocio can originally be found outside of El Paso, TX, and travels around in the South. She mainly asks for [TBA] stories from the Traveler. Upon reaching Chapter 3 with her, she gives you a simple red pin with a jagged black eagle on the surface, saying "Boycott Grapes", that teleports you back to El Paso.

## True Form

Rocio's true form is a scarecrow surrounded by crows.

## Gallery

* Achievement Icon for completing Rocio
* Achievement Icon for completing The Migrant Worker
* Rocio's first form
* Rocio's True Form
Adventurous Stories

A type of story that is considered to have a thrilling or exciting tone. These stories sit between scary and hopeful and it can be difficult to categorize them upon first telling. They frequently involve the supernatural, criminals, wagers, chases, or unusual creatures.

## Characters who ask for Adventurous stories

* Quinn
* August
* Althea
* Dupree

## List of Adventurous stories

* Bill, the cowboy who rode into the storm
* Casey Jones, the theatrical railroader
* The bridge builders
* The boy with the riddles and the 'pet'
* The massive thunderstorm
* The odd silent taxicab in Boston
* The women arrested for bootlegging
* The women who studied dust storms
* The girl with the strange stones
* That strange bus
* The fire after a poker game at the Winecoff Hotel
* The bull with the flaming crown
* The monster in the maelstrom
* The bull who terrorized travelers on the road
* The cops arming to take on a strike
* The shady 'painters' who asked a favor
* The dog locked in the car
* The bear that preys on travelers
* The peddler with poison wares
* The idol guarded by a talking snake
* The rodeo
* The woodcutter with incredible strength
* The eager gamblers
* 'Gentleman' scam artist
* Hunting bald eagle
* The lastborn buffalo
* The jackrabbit and the cat
* VW Bus parked and empty
* The man hunting his dead enemy's horse
* The man who could soothe animals
* The men planning a jailbreak
* The woman with tremendous artistic ability
* The man who cured meat for a living
* Willie, the man who robbed the same bank every week
* Petunia the racehorse
* The homeless children
* The handyman and the loan sharks
* The man who poisoned the animals at Runciter's Circus
* Th girl who helped the desperate to flee town
* The trickster who emptied bullets from lamwmen's guns
* The poisoned tiger
* The unnerving lounge-singer's brother
* The zealous mechanic
Story in Boston

Boston offers two stories, but only one will be revealed in each gameplay. They are *the odd silent taxicab in Boston*, an Adventurous Story under the High Priestess, and *the strange clamor on the streets of Boston* a Scary Story under The Sun.

## Progression

### The odd silent taxicab in Boston

* **First Progression:** the taxi which shows its riders the future
* **Final Progression:** future Boston, where taxi rides cost twenty dollars

### The strange clamor on the streets of Boston

* **First progression:** The ancient battles still raging on Boston's streets
The woman who drowned her children

*The woman who drowned her children* is a TBA Story classified under The Tower.

## Progression

* **First Progression:** TBA
* **Final Progression:** TBA

## Trivia

* This vignette is based on the tale of *La Llorona*, a woman who drowned her two children in a fit of rage after finding out her husband was unfaithful.

## References

1. ↑ https://en.wikipedia.org/wiki/La\_Llorona
The anonymous grave

*The anonymous grave* is a Tragic Story under The Tower or The Sun.

## Progression

* **First Progression:** The sixty unidentified corpses buried together in one cemetery
* **Final Progression:** The empty town where they found one hundred smoothly-faceless unknown corpses

## Trivia

* Within the game files, this vignette is titled "Kudzu". Kudzu is a type of vine known to be heavily invasive.
Quinn

The Hobo Kid

**Quinn**, The Hobo Kid, is a Campfire Companion for the Traveler. They are a young kid riding the rails to see all 48 states.

Quinn frequently asks for thrilling, scary, or funny stories and is first encounterable outside of Boston, MA or when trainhopping for the first time, depending on what the player does first. Their story is written by Claris Cyarron & Silverstring Media, and they are voiced by Melissa Hutchinson.

## Background

Quinn grew up on a farm in Louisiana and had one younger brother and a baby sister. After the Depression hit, their parents began stealing money or things they could sell from Quinn and their brother. Eventually, Quinn's brother contracted appendicitis. Quinn's parents couldn't afford to pay for a doctor so they allowed him to die a slow and painful death. At some point after this, they kicked Quinn out of their home on the basis that their parents couldn't afford to take care of them anymore and they were old enough to fend for themself. Quinn took the family dog Cass with them, and then picked up a street dog named Flip to travel the country with.

## Interactions with the Player

Quinn can originally be found outside of Boston, MA, and travels around in the Northeast. They mainly ask for funny, thrilling, and scary stories from the Traveler. Upon reaching Chapter 3 with them, they give you a threadbare bandana that teleports you back to Boston.

## True Form

Quinn's True Form is a horrifying hobo coat held closed by many hands as two snarling dogs poke out of the bottom. The face is completely obscured except for two eyes and a set of sharp fangs.

## Trivia

* Quinn has been confirmed to be nonbinary, both by creative director Johnnemann Nordhagen and concept artist Kellan Jett.

## Gallery

* Achievement Icon for completing Quinn
* Achievement Icon for completing The Hobo Kid
* Quinn's first form
* Quinn's True Form

## References

1. ↑ https://twitter.com/johnnemann/status/1067555693236895744
2. ↑ https://www.tumblr.com/jettpack/173037598129/
Serenity Forge

*This article is a stub. You can help Where the Water Tastes Like Wine Wiki by expanding it.*

**Serenity Forge** is an independent game studio working alongside Dim Bulb Games to create the game. They are based out of Colorado, United States. They are self-described as "value-driven," meaning their work is intended to challenge normative thinking and provide a cultural and educational experience for players.
Jimmy

The Preacher

**Jimmy** (real name James Coates), The Preacher, is a Campfire Companion for the Traveler.

Jimmy frequently asks for thrilling stories and scary stories and is first encounterable outside of Jacksonville, FL. His story is written by Austin Walker, and he is voiced by Calvin Hooper.

## Background

Jimmy is a preacher. His mother passed away when he was a child. His father was a wrestler, who often was paid to lose on purpose to make the white men he fought look better. He died after Jimmy returned from the war.

When World War I broke out, Jimmy lied on his registration forms, saying that he was 25 instead of 17 and that he was a preacher. He joined the 369th Infantry Regiment, commonly known as the Harlem Hellfighters, as their chaplain.

## Interactions with the Player

Jimmy can originally be found outside of Jacksonville, FL, and travels around in the [TBA]. He mainly ask for thrilling and scary stories from the Traveler. Upon reaching chapter 3 with him, he gives you a silver acorn bell that teleports you back to Jacksonville.

## True Form

Jimmy's true form is him wrestling with an angelic form of himself.

## Gallery

* Achievement Icon for completing Jimmy
* Achievement Icon for completing The Preacher
* Jimmy's original form
* Jimmy's True Form

## References

1. ↑ "What is it the the paper they gave me said? 'Chaplin James Coates displayed gallantry in administering to the wounded under terrific fire, exposing himself at all times to reach their sides.'"
Boss

As of Chapter 2, *The Binding of Isaac: Revelations* adds seventeen new **bosses** (powerful enemies usually found at the end of a floor) to the base game, including Elites. Chapter 1 added eight bosses, with Chapter 2 adding nine more. Most of these bosses are found in the new floors' boss rooms, but a few appear in other areas of the game.

Revelations-added bosses undergo health scaling. The maximum HP of a boss is calculated when it spawns based on an estimation of the player's damage-per-second.

## Retired

Content

* Achievements
* **Bosses**
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
The fortune-teller and the curse

*The fortune-teller and the curse* is a Scary Story that can be found in the Northeast Region and is classified under The Star or The Wheel.

## Progression

* **First Progression:** The fortune-teller whose dark past stained the souls of all her clients
* **Final Progression:** The cursed fortune-teller fleeing the bargain she made long ago
Dehaaya

The One Who Went Upward

**Dehaaya**, The One Who Went Upward, is a Campfire Companion for the Traveler. She is a member of the Navajo tribe who experienced the Long Walk. She is represented by The Empress.

Dehaaya frequently asks for hopeful stories, funny stories, and scary stories and is first encounterable outside of Shiprock, AZ. Her story is written by Demian Diné Yazhi', and she is voiced by Melba Martinez.

## Background

Dehaaya is a member of the Diné (Navajo) tribe and a survivor of the Long Walk of the Navajo, or The Long Walk to Hweeldi. She was forced to leave her land after U.S. soldiers burned their land and forced her parents to surrender. During the Long Walk, Dahaaya's baby sister died.

The Diné tribe were allowed to return to their homeland, which Dehaaya refers to as Diné Bikéyah, after some years of their stay at Hweeldi.

Dehaaya currently has one daughter.

## Interactions with the Player

Dehaaya can originally be found outside of Shiprock, AZ, and travels around in the Southwest. She mainly asks for funny, hopeful, and scary stories from the Traveler. Upon reaching Chapter 3 with her, she gives you a rough turquoise pebble that teleports you back to Shiprock.

## True Form

Her true form is a full sun hanging over four mountains. This ties back to Dehaaya's heritage as the moutains are white, blue, yellow and black; these colors are represent the four sacred mountains which border Diné land: Mt. Blanca (Tsisnaasjini'), Mt. Taylor (Tsoodzil), the San Francisco Peaks (Doko'oosliid), and Mt. Hesperus (Dibé Nitsaa).

## Gallery

* Achievement Icon for completing Dehaaya
* Achievement Icon for completing The One Who Went Upward
* Dehaaya's original form
* Dehaaya's True Form

1. ↑ https://discovernavajo.com/navajo-culture/
2. ↑ https://navajopeople.org/blog/the-navajo-four-sacred-colors/
Little Ben

The Coal Miner

**Little Ben**, The Coal Miner, is a Campfire Companion for the Traveler.

Little Ben frequently asks for funny stories and is first encounterable outside of Richmond, VA. His story is written by Leigh Alexander, and he is voiced by Jason Liebrecht.

## Background

Little Ben is a coal miner from the West Virginia area. He had an older brother who was put to work in the mines at 10 years old and presumably died there. Little Ben is on the run from union busters as the horrible treatment from the mining industry led him to push for unionization.

## Interactions with the Player

Little Ben can originally be found outside of Richmond, VA, and travels around in the Northeast. He mainly asks for funny stories from the Traveler. Upon reaching Chapter 3 with him, he gives you a lump of glittering fool's gold, heavy, beautiful, and worthless, that teleports you to Richmond.

## True Form

Little Ben's true form is a faceless horde of miners.

## Gallery

* L
* Achievement Icon for completing completing [[The C
* Little Ben's original form
* Little Ben's True Form
Crow's Nest

*Dieser Artikel enthält nur wenige Informationen zu diesem Thema. Du kannst das Bless Online Wiki unterstützen, indem du ihn weiter ausbaust.*

Diese Seite ist vor der Übersetzung des Spiels in die deutsche Sprache erstellt worden, weshalb der Seitentitel aktuell in Englisch verfasst ist.

## Allgemeines

Crow's Nest befindet sich in der Region Curia und gehört zu den umkämpften und somit PvP-Gebieten.
The tree with bottles on its branches

*The tree with bottles on its branches* is a Tragic Story or a Humorous Story and can be found in North Carolina. It is under the Nine of Swords or the Two of Pentacles.

## Progression

### Nine of Swords option

* **First Progression:** The mournful ghost trapped in the bottle
* **Final Progression:**

### Two of Pentacles option

* **First Progression:** The vulgar ghost trapped inside the bottle
* **Final Progression:** The trapped ghost who would turn any old faucet

## Trivia

* Bottle trees are a Southern tradition. Bottles (usually blue) are placed over dead branches to trap spirits until morning when the sunlight would destroy them.
The girl with the strange stones

*The girl with the strange stones* is an Adventurous Story that can be found in the Northeast and is classified under the Empress.

## Progression

* **First Progression:** The trickster who lures humans with magic stones
* **Final Progression:** The magic stones which lured the Sky Woman's human children to dance across the earth
Story in Chicago

*The killers on the street* is a Tragic Story found in Chicago, IL and classified under The Emperor or Nine of Swords.

## Progression

* **First Progression:** The gunfire that fills the streets of Chicago all day and night
* **Final Progression:** Chicago, where the law means nothing and gangsters hunt the cops for sport
Tragic Stories

A type of story that is considered to have a sad or woeful tone. They often recount tales about injustice, loss, cruelty, or loneliness. Things left behind, people who have been forgotten, places that were beautiful once and now are left to fester.

## Characters who ask for Adventurous stories

* Cassady
* Dupree

## List of Tragic stories

* The anonymous grave
* The boy and his dog
* The boy who died in the fields, where no one could be called to collect his body
* The boy who ran away with his father
* The cat and the dead horse
* The children whose father died in the car
* The conflicted WPA worker
* The couple parted by unemployment
* The dead boy in the gain silo
* The dead man by the abandoned railway
* The dead passenger outside the stalled train
* The dead soldier at the Alamo
* The drunkard lineman
* The elegant woman in the small town
* The farmer whose land was choked with dust
* The feuding architects
* The grave robber at the burial mound
* The gun-shot man left to die on the streets of St Louis
* Hungry couple who got fed from the warehouse
* John Chapman, his orchard, and his dog
* The killers on the streets
* The lingering voices of the repatriates at Los Angeles
* The lonely man with the saxophone
* Louise Ames' Violin
* The man on the beach in Miami despairing about the future
* The man who lost an engagement ring
* The mindless laundress who couldn't stop working
* The nervous man at the bus stop
* The old janitor in the abandoned school
* Prisoner John Henry, who died working at the railroad
* The scab with the black eye
* The singer fading into obscurity
* A small corpse on a coal train
* The soldier who came home to find his girl getting married
* The rotten orchard
* The strange street lost time in in Washington D.C.
* The stuck truck driver
* The tree with bottles on its branches
* The white deer
* The woman who had forgotten her family
* The woman with the buckets of poison
* The young man who wore his dead brother's uniform
The two brothers who reconnected after thirty years apart

*The two brothers who reconnected after thirty years apart* or *The two men who each mistook the other for his missing brother*, depending on player action, is a hopeful story that can be found around Boston. It can be classified under the Sun or the Queen of Cup.

## Dialogue Tree

 MOVE ON

## Progression

### The two brothers who reconnected after 30 years apart

* **First Progression:** The two brothers who wandered seeking each other for fifty years
* **Final Progression:** The brothers who sought one another for fifty years, and their spirits still search today

### The two men who each mistook the other for his missing brother

* **First Progression:** The four identical men, born to two different mothers, who confused themselves amongst each other
Dupree

The Gambler

**Dupree**, The Gambler, is a Campfire Companion for the Traveler.

Dupree frequently asks for thrilling stories, scary stories, or funny stories and is first encounterable outside of Miami, FL. Her story is written by Cara Ellison, and she is voiced by Elizabeth Maxwell.

## Background

Dupree left home at a young age and has been perfecting the art of the grift, which was taught to her by her stepfather.

Dupree mentions that she had met a man that she thought she loved between the first and second chapters. They were together for a short time, and Dupree used her tricks to collect money for them both. In the end, the man beat Dupree, likely breaking one of her ribs, and stole all of the money from her. However, this turns out to be mostly a lie so she can steal the player's money, which she admits in her final chapter.

## Interactions with the Player

Dupree can originally be found outside of Miami, FL, and travels around in the Southeast. She mainly ask for funny, thrilling, and scary stories from the Traveler. Dupree is the only character who does not give you an item after reaching chapter 3 with them.

## True Form

Her true form is a smoking fox wearing a brown coat with cards and dollars stuffed in her tail.

## Gallery

* Achievement Icon for completing Dupree
* Achievement Icon for completing The Gambler
* Dupree's original form
* Dupree's True Form