Adranis Kingdom

Kingdom of Eidel

*Made up of primarily natives to Central Corona, the Adranis were a confederation of multiple Coronan cultures which unified in wake of the Socalic Hordes collapse. Martial and originally distinct in their traditions, the following centuries saw to a merger of their beliefs and practices into a single identity. It was a small yet concentrated Kingdom which was renown for its elite warriors which were known to overcome significantly larger armies. Honorable in its dealings, Adranis became one of the cornerstones of stability in Central Corona as it forged alliances with neighboring states and was capable of warding off raids into its territories; a feat which helped it retain a respectable economic base.*

*Birthed from a union of the Adi, Vadu and Hiuja peoples, the Adranis Kingdom in its early years was faced with significant opposition through societal instability and banditry that plagued the entire region. The neophyte nation found its resolve and unity tested several times by ambitious warlords and internal feuding, it remaining unified through its early clan relations and lack of opportunity elsewhere. Carving out a small portion of Central Corona, Adranis nestled itself primarily between several mountains and hills so as to provide natural deterrents to invasion; it also gave them direct access to living metal deposits and other resources. It's first century was one primarily of warfare and helped shape the society into one of discipline and order, total subjugation being the fate of failure in most cases. As a result, the Kingdom was known for its blending of the military in political life and liberal use of force to silence opposition. Unity was of upmost importance and the ruling peoples received significant favor over their conquered subjects which were treated as second class citizens. Despite this, most citizens regardless of class were relatively free and capable of living lives unimpeded by heavy surveillance or regulation; those living in the country being nominally independent in most cases.*

*Unlike its peers, the Adranis didn't employ slavery and opted instead for branding its opponents so as to claim domination over them. Those defeated in battle were marked with the Adranis seal and it was considered a privilege by most since bandits and other less honorable warriors received the death penalty if captured. Conquered populaces were spared this same fate, those which willingly surrendered being granted tax breaks and privileges while rebellious ones suffered looting and mass branding; a deterrent so as to force future settlements into submission. In spite of these policies, the Kingdom was primarily at peace for most of its existence and hosted a meritocratic mindset in regards to foreigners as they could gain equal rights through loyal service to the nation. Its size helped it boast a centralized system as well, the Kingdom having an elected monarch from a council of generals which remained in place until the twilight years of the nations reign. Patrols were commonplace on Adranis roads which kept them safe and an effective administration was present to allow streamlined implementation of policies and responses to governmental issues. Laws were enforced and outside of criminal and commonsense policies, not many existed which gave way to a more diverse and varied populace; societal pressure was primarily employed to keep a status quo and vigilantes existed in more isolated communities.*

*Forming a friendship with the Dacevi Kingdom, the Adranis' last two decades saw increased relations with outsiders and reformation of the government into a Feudal system with a hereditary monarchy. More regulations and laws were implemented and the nation clamped down on autonomy through the usage of government administrators and increased military forces in settlements. Agreeing to a personal union with the Dacevi people, the Adranis played a significant role in the Empire of Oaldia's formation and helped forge its armies culture and organization. Faced with powerful encroaching threats, the Kingdom relinquished its independence to form a greater nation and embedded its traditions and influence into the successor state. In the present Kingdom of Zoscia, no modern Adranis identity or nation exists and most of the culture has been lost to history, however some smaller communities still practice portions of their ancestors traditions along with keeping its long lived history alive through storytelling and chronicling. Remnants of Adranis' martial culture and military tactics have also persisted within the Kingdom and its Armed Forces which maintain a respectably smaller and yet experienced force in comparison to other spacial powers.*