Comprehensive List of Superpowers (E)

**Notice**: As of right now, the Superpower List Project is currently being worked on and the progress of what has already been done can be found in any of the following list of pages:

* Comprehensive List of Superpowers (A)
* Comprehensive List of Superpowers (B)
* Comprehensive List of Superpowers (C)
* Comprehensive List of Superpowers (D)
* Comprehensive List of Superpowers (F-G)
* Comprehensive List of Superpowers (H)
* Comprehensive List of Superpowers (I)
* Comprehensive List of Superpowers (J-L)
* Comprehensive List of Superpowers (M)
* Comprehensive List of Superpowers (N-O)
* Comprehensive List of Superpowers (P)
* Comprehensive List of Superpowers (Q-R)
* Comprehensive List of Superpowers (S)
* Comprehensive List of Superpowers (T)
* Comprehensive List of Superpowers (U-Z)

Come back around late 2022 to check out any completed pages (**any expected date of completion is subject to change at any time**).

## Current Updates (2021)

* The reviewing process for the T-Z list is currently complete.
* Descriptions for R-Z is **not finalized**, so don't be surprised if you see any thing I listed in my comprehensive pages that focuses on superpowers don't have descriptions for each individual one, some being out of place, or for any other reason. That specified list will only get finalized once I have reached the N-list, which will be a long while until that eventually happens.
* Depending on how long the list of superpowers for each section per letter it is, any list that goes within or past the 50-100 superpowers range limit are going to have their own separate pages. The reason why this action was done is to make the reading process take less time for each section as to greatly reduce the long walls of text that should not be contained on just one single page.
* So far, the top 7 longest lists of superpowers (longest to shortest) for each letter & based on their page length on this wiki is shown below:
	+ 1. S-List
	+ 2. C-List
	+ 3. P-List
	+ 4. A-List
	+ 5. E-List
	+ 6. D-List
	+ 7. M-List

## Current Updates (2022)

* I decided to start with the A-list considering that finishing the S-list of superpowers will take far longer than I expected to finish if I were to start from where I left off at that point instead.

## Review List (**Not Finalized**) ()

* Earthflow ()
* Earthlight ()
* Earthquake ()
* Earthquake Engineering ()
* Earthquake Preparedness ()
* Earthquake Rupture ()
* Eavesdropping ()
* Ebullism ()
* Echo Sounding ()
* Ectoparasitic Infestation ()
* Ectosymbiosis ()
* Ectotherm ()
* Edging ()
* Effeminacy ()
* Efficacy ()
* Efficiency ()
* Ego Depletion ()
* Ego Reduction ()

* Elastic Scattering ()
* Electrical Bonding ()
* Electrical Breakdown ()
* Electrical Mobility ()
* Electric Arc ()
* Electric Discharge ()
* Electric Field ()
* Electric Heating ()
* Electricity Generation ()
* Electric Spark ()
* Electrification ()
* Electroadhesion ()
* Electrochemical Engineering ()
* Electroencephalography (EEG) ()
* Electrofishing ()
* Electrogalvanizing ()
* Electrolaser ()
* Electrolysis (Homolysis (fragmentation of chemical bonds by splitting molecules/ionic compounds into separate atoms or radicals) via Bioelectromagnetism)
* Electromagnetic Field ()
* Electromagnetic Forming ()
* Electromagnetic Hypersensitivity ()
* Electromagnetic Propulsion ()
* Electromagnetic Pulse (EMP) ()
* Electromagnetic Shielding ()
* Electromagnetic Survivability ()
* Electromagnetism ()
* Electromagnetism Magic ()
* Electronacrosis (The character can cause someone to experience stupor by passing an electric current through the brain)
* Electronic Pest Control ()
* Electron Scattering ()
* Electrophoresis ()
* Electroplating ()
* Electroporation ()
* Electroreception ()
* Electrospinning ()
* Electrostatic Coating ()
* Electrostatic Discharge ()
* Electrostatic Induction ()
* Electrotyping ()
* Electrowinning ()
* Ellipsis (The character can condense time by removing junctures (points of time) from the timeline)
* Embalming ()
* Embolism
* Emergence ()
* Emotional Dysregulation ()
* Emotional Eating ()
* Emotional Lability ()

* Encryption ()
* Endotherm ()
* Endothermic ()
* Energy Independence ()
* Energy Transformation (Such as making energy volatile like an explosive)
* Enforcement ()
* Engineering
* Enlightenment (Self-Realization)
* Entropy Production ()
* Environmental Degradation ()
* Environmental Remediation
* Environmental Sensitivity ()
* Epigenome Editing ()
* Epimorphosis ()
* Erasure (artform)
* Eroto-Comatose Lucidity ()
* Espionage ()
* Eternal Life ()
* Eternal Return ()
* Eternity (A being that exist outside of time)
* Ethanol Fermentation ()

* Eurytherm ()
* Eutrophication ()
* Evaporation (Conversion of a liquid to a gaseous state of matter in the form of water vapor, which is referred to as a state of substance below critical temperature)
* Evil Eye ()
* Evisceration ()
* Exaptation ()
* Experiential Avoidance ()
* Explosion
* Explosive Detection ()
* Explosion Protection ()
* Extension ()
* External Fixation ()
* Eternal Oblivion (The character can make one's consciousness permanently cease upon death)
* Extinction (Removes reinforcements and punishments)
* Extrasensory Perception (Perceiving information that are not present to the five senses through the 6th sense, the mind)
	+ Apophenia (The tendency to perceive meaningful connections between unrelated things)
* Extreme Cold Weather Clothing ()
* Extreme Weather ()
* Extremophile ()
* Extrusion Detection ()
* Eye Protection ()
* Eye Surgery ()

## E-List (133 Superpowers)

* Elastic Collision (The character can create a repulsive force between particles that causes the kinetic energy of the moving object to be converted into potential energy, return back into kinetic energy, and then repel the object away towards the opposite direction)
* Electrical Wiring (The character can perform electrical installation of cabling and associated devices, such as switches, distribution boards, sockets, and light fittings in a structure)
* Electroacupuncture (The character can transfer small electric currents between pairs of acupuncture needles)
* Electroanalgesia (The character can use electricity to remove the physical pain from their bodies or from the bodies of others at the source or delocalize it throughout the whole body by interfering with the electric currents of pain signals and preventing them from reaching the brain)
* Electromagnetic Interference (The character can cause a disruption of electromagnetic signals)
* Electromyostimulation (The character can contract their muscles involuntarily by using the bioelectricity in their bodies and apply electrical impulses directly to the muscles or transferring electricity from external technological sources)
* Electrostatic Deflection (The character can modify the path of a beam of charged particles by using an electric field that is used for transversing the path of the particles)
* Electrostatic Levitation (The character can use an electric field to levitate a charged object and counteract the effects of gravity)
* Electrotherapy (The character can use electric currents to speed would healing)
* Elision (The character can delete or remove a letter, such as a vowel, a consonant, or a whole syllable, from a word)
* Emotional Contagion (The character can make others experience a group emotion (same emotions), behaviors, or the vibes coming from their aura as to what they are currently feeling)
* Empowerment (This allows the character to become progressively stronger either by going through a process or receiving the direct support from others; the character can also bestow, awaken the potential of, or enhance one's superpowers (e.g. being bestowed with any superpower that someone isn't consciously thinking of or any superpower that one believes that the character may currently possess), skills, or courage, allowing them to not only overcome their sense of powerlessness but also maintaining their confidence and self-esteem)

* Energy Harvesting (Allows the character to receive energy from external sources they have available to them, such as atmospheric conditions, digital data, emotions, energy, matter, vibrations, etc.)
* Energy Recycling (The character can recover from physical exhaustion by using any recycled energy to restore their vitality, such as their mana and willpower)
* Energy Storage (The character can store energy within their bodies or by using specialized technology with a built-in accumulator, such as a battery)
* Enlightenment (This allows the character to comprehend the knowledge of the universe or achieve self-actualization)
* Envenomation (The character can use their fangs or stingers to poison organisms by injecting secreted venom into the body)
* Epenthesis (The character can add letters, such as a constant (excrescence) and a vowel (anaptyxis) to a word)
* Episodic Memory (Showing a collection of past personal experiences that occurred at particular times and places)
* Equanimity (Prevents the mind from losing balance to any exposure of emotions, pain, or other phenomena)

* Error Analysis (This allows the character to analyze any potential errors that were found)
* Error Concealment (The character can fix any errors of the deterioration of signals caused by the transmission of missing data)
* Eternal Flame ()
* Eternal Youth ()
* Eternity ()
* Evocation (The character can call upon a spirit, demon, deity, creature, object, weapon, or other supernatural agents by name)
* Exorcism (The character can perform a spiritual extraction of demons or other spiritual entities from their body, person, or an area by swearing an oath, performing an elaborate ritual, or simply commanding it to depart in the name of a higher power)
* Exoskeleton (Anthropods that are covered with resilient integuments, such as its husk, rind, shell, or skin (scales and spines) on their bodies)
* Expressive Suppression (This allows the character to suppress their emotions and avoid showing any change of facial expressions caused by emotional arousal)
* Eye-Hand Coordination (The character can coordinate the control of eye movement with their hand movement and visual perception for reaching and grasping along with the use of proprioception of the hands to guide the eyes)
* Eye Tracking (Cold Reading) (The character can measure either the point of gaze, where one is usually looking or the motion of an eye relative to the head)