recursal/Fanatic-Fandom huggingface dataset:
Light Soulstone

## Light Soulstone

### Effect

Elemental damage, , targets all foes. Hits one time.

## Sources

### Enemies

* Light Wisp
* Light Curator
* Light Guardian
* Light Sentinel

### Chests

* **Subterranean Study**

* **North Cobbleston Gap**

* **Mountain Pass**

### NPCs

#### Purchase/Steal

* Knight Ardante (Flamesgrace Cathedral Entrance)
* Guardsman ×2 (Atlasdam Palace Gate)
* Handsome Minstrel (Atlasdam Palace Gate) (post-Cyrus Ch.1)
* Townsperson (Goldshore)
M'suhi/Main

**M'suhi** is a character in *Octopath Traveler: Champions of the Continent*, appearing in the Master of All storyline. He is the infamous leader of the Westerlings forces.

## Story

He is known for being a fearsome adversary who has taken down more than ten generals in the battlefield.

In the current war, M'suhi decided to take a risky tactic to reach the enemy camp: he would sacrifice most of his troops to distract the Edoras army while taking the best soldiers with him to attack the camp. His strategy works, as he makes it to the top and manages to take down several soldiers. He is amazed to see that Pardis himself is participating in the battlefield, so he sees this as a golden opportunity to finally assassinate him. He acknowledges that the Chosen One who intervenes to defend the monarch is not from Edoras and they are there to replace the weak soldiers before engaging them in battle.
M'suhi

* Main
* Battle
 **Edit Tab**

**M'suhi** is a character in *Octopath Traveler: Champions of the Continent*, appearing in the Master of All storyline. He is the infamous leader of the Westerlings forces.

## Story

He is known for being a fearsome adversary who has taken down more than ten generals in the battlefield.

In the current war, M'suhi decided to take a risky tactic to reach the enemy camp: he would sacrifice most of his troops to distract the Edoras army while taking the best soldiers with him to attack the camp. His strategy works, as he makes it to the top and manages to take down several soldiers. He is amazed to see that Pardis himself is participating in the battlefield, so he sees this as a golden opportunity to finally assassinate him. He acknowledges that the Chosen One who intervenes to defend the monarch is not from Edoras and they are there to replace the weak soldiers before engaging them in battle.

 **Edit Tab**

M'suhi the Viper will begin the battle with two thieves.

* **Attack** - Deal standard physical damage to single target.
* **Poison Sword**: Deal  damage to single target. Inflict   for 4 turns.
* **Wild Poison Sword**: Deal  damage to random target 3 time(s). Inflict   for 4 turns.
* **Serpent's Bite**: Deal  damage to single target. Reduces 20% of SP and 2 BP.
* **M'suhi the Viper readied themselves!**: After recovering from a break. Change weaknesses set in the order shown below.
* **Reprisal Stance**: Impart self with permanent  ,  ,   and  . Counters with **Spirited Counter**. Effect is removed upon break.
	+ **Spirited Counter**: Deal  damage to single target.
* **Slithering Serpent**: Deal  damage to single target. Inflict   for 3 turns and reduces 30% of SP.
* ***M'suhi the Viper stands ready!***: At 25% HP or less. M'suhi the Viper enters boost mode. Uses **Serpent's Blade** if not broken before his next action.
	+ **Serpent's Blade** - Deal  damage to Front. Inflict   and   for 3 turns.

* Thief
 **Edit Tab**

* **Attack** - Deal standard physical damage to single target.
* **Twofold Slash** - Deal  to single target 2 time(s).
* **Lifesteal Sword**: Deal  damage to single target. Absorb 60% of damage dealt as HP.
* **Sweep** - Deal  damage to Front.
Ice Lizardman II

**Ice Lizardman II** is an enemy in *Octopath Traveler* and *Octopath Traveler: Champions of the Continent*.

* Octopath Traveler
* Champions of the Continent

## Battle

* **Attack** - Standard physical attack. Hits single target once.
* **Thrash** - Physical attack. Hits entire party once.
* **Dark Stab** -

## Battle

* **Attack** - Deal standard physical damage to single target.
* **Charge** - Deal physical damage to single target.

## Related Enemies

* Ice Lizardman I
* Ice Lizardman III
* Ice Lizardman IV
* Ice Lizardman V
* Ice Lizardman VI
* Ice Lizardking I
* Ice Lizardking II
* Ice Lizardking III
* Sand Lizardman I
Light Curator Mk.II

**Light Curator Mk.II** is an enemy in *Octopath Traveler* and *Octopath Traveler: Champions of the Continent*.

* Octopath Traveler
* Champions of the Continent

## Battle

* **Attack** - Standard physical attack. Hits single target once.
* **Lightstorm** -
* **Lightbomb** -

## Battle

* **Luminescent Impact** - Deal  damage to single target. Inflict   for 2 turns.
* **Light Shot** - Deal  damage to single target.
* **Wild Light Shot** - Deal  damage to random target 3 time(s).
* **Successive Strike Stance** - Permanently increases its actions per turn to two.

## See Also

* Curator Mk.II
* Flame Curator Mk.II
* Ice Curator Mk.II
* Thunder Curator Mk.II
* Wind Curator Mk.II
* Dark Curator Mk.II
* Light Curator
* Light Sentinel Mk.II
* Light Guardian Mk.II
Makk/Main

"*Don't expect us to go easy on ye. The world's a harsh place—as we're 'bout to teach ye!*" —*Makk, when engaging to battle*
**Makk** is a character in *Octopath Traveler.* He is one of a pair of captains of an unnamed crew of pirates based in the Caves of Maiya near Rippletide. He appears alongside Mikk as the first battle of Tressa's story.

## Profile

### Appearance

Makk is shorter than Mikk. Like Mikk, he wears a bandanna and holds a cutlass in his left hand. Unlike Mikk, Makk's cutlass is a lot smaller and Makk wears a white shirt, blue trousers and brown boots.

## Story

During the events of Octopath Traveler, Mikk, Makk and their crew raid Rippletide and steal from various merchants there, including taking a wine bottle from Tressa. Tressa tries to stand up to them, but Leon talks her out of it. However, Tressa insists on chasing them. Leon lets Tressa buy goods from his crew. The key item Tressa purchases is Sleepweed, which she places in a keg of wine and delivers to the pirates as an "apology."

After Tressa gives the wine to the pirate crew, everyone, including Mikk and Makk fall asleep, allowing Tressa to safely go into the Caves of Maiya and reclaim the stolen goods. However, just as she prepares to leave, Mikk and Makk wake up and engage in battle with her.

After Tressa emerges victorious, Mikk and Makk do not back down but instead send their entire crew to attack Tressa. However, Leon intercepts them and saves Tressa. After a short conversation, the Captain reveals himself to be the fearsome pirate Captain Leon Bastralle, who Mikk and Makk admired as children. The pirates flee for their lives.

Mikk and Makk are later seen in Victors Hollow, where they reveal that they have sworn off the pirate life and now do honest work under Leon.

Upon completing Tressa's story, as well as Therion's, they become the subject of the side quest Mikk and Makk Make Good in Noblecourt.
Lumis

**Lumis** is a playable character in *Octopath Traveler: Champions of the Continent*.

## Profile

### Newcomer Profile

*Cleric of the Order of the Sacred Flame.*

*He cannot ignore distress or suffering and will offer his hand to anyone in need. This kindness has won him a devoted following.*

## The Way of the Apothecary

### Description

The scars of war remain in Donescu, where Lumis works to heal the injured. The townspeople have the utmost faith in her skills as an apothecary.

### Reward(s)

 Rubies x 5
 Experience Nut (M)
 Fame x 20

## Lumis

### Prereq(s)

* Prologue
* 2 or more party members
* Lumis must be in the party

### Reward(s)

 Rubies x 5
 Experience Nut (M)
 Lumis's Guidestone x 20

## Lumis

### Prereq(s)

* Chapter I
* 2 or more party members
* Lumis must be in the party

### Reward(s)

 Rubies x 5
 Experience Nut (M)
 Lumis's Guidestone x 20

## Lumis

### Prereq(s)

* Chapter II
* 2 or more party members
* Lumis must be in the party

### Reward(s)

 Rubies x 5
 Experience Nut (M)
 Lumis's Guidestone x 20

## Skills

### Passive Skills

#### Resilience Skills

  Lightning Resilience
  Wind Resilience

## External link

* *OCTOPATH TRAVELER: Champions of the Continent | Lumis*
Judah's Aide (Fan)

**Judah's Aide (Fan)** is an enemy in *Octopath Traveler: Champions of the Continent*. One appears alongside Judah the Believer during Chapter II of Bestower of Wealth storyline.

## Battle

* **Attack** - Deal standard physical damage to single target.
* **Moonlight Waltz II** - Deal  damage to single target
* ***Said a prayer...***: Used at the end of a turn. Set a 2-turn countdown to itself. ***O lord... Grant me salvation...*** if not broken at the end of the second turn.
	+ ***O lord... Grant me salvation...***: Impart all allies with permanent  / / / .
Marmot

**Marmot** is an enemy in *Octopath Traveler* and *Octopath Traveler: Champions of the Continent* and *Octopath Traveler II*.

* Octopath Traveler
* Champions of the Continent
* Octopath Traveler II

## Battle

* **Attack** - Standard physical attack. Hits single target once.
* **Scratch** -
* **Nutcracker** -

## Encounters

* Enemy
* Elite Enemy

## Battle

* **Attack** - Deal standard physical damage to single target.
* **Scratch** - Deal physical damage to single target.

## Battle

* **Attack** - Deal standard physical damage to single target.
* **Scratch** - Deal physical damage to single target.
* ***Mighty Marmot stands ready!***: Used once Mighty Marmot reaches 25% of its maximum health. Mighty Marmot enters boost mode. Uses **Sharp Claw** if not broken before its next action.
	+ **Sharp Claw** - Deal physical damage to single target.

## Related Enemies

* Snow Marmot
* Majestic Marmot
Lithe Tentacle

**Stats**

 550
 610
 600
 650

 500
 150
 150
 160

**Status Effect Effectiveness**

### Immune

**Lithe Tentacle** is an enemy in *Octopath Traveler II*. It may be summoned by Vide during the first phase of the final battle.

## Battle

### Abilities

* **Attack:** Physical attack, single target. [Power 100]
* **Rend:** Heavy physical attack, targets entire party. [Power 150]
* ***The lithe tentacle was absorbed! // The darkness grows stronger!*:**

## Trivia

* **Lithe Tentacle'**s sprite used as a part of Creeping Shadow, alongside the rest of Vide's tentacles: Wriggling Tentacle, Creeping Tentacle, and Thwarting Tentacle.

## Gallery

Vide, wounded, with Wriggling Tentacle, Creeping Tentacle, **Lithe Tentacle**, and Thwarting Tentacle.
Learned Skills

**Learned Skills** are a game mechanic introduced in *Octopath Traveler II*. Learned skills are unique to Hikari and allow him to use a variety of skills in battle.

## Mechanics

To learn **Learned Skills**, Hikari must first use the  Challenge Path Action to duel townspeople. Each townsperson has a learned skill for Hikari to learn once they are defeated.

Learned skills may be used during battle, and have the following characteristics.

* A maximum of 5 learned skills may be learned at any time. Attempting to learn another skills gives Hikari the option to forget an existing skill to make room for the new skill.
* Skills typically require SP, with some requiring  leaves, to use, and have unlimited uses.
* Skills may be boosted.
Lord of the Sands (Octopath Traveler II)

* Octopath Traveler
* **Octopath Traveler II**

**Game Sub-Pages:**

**Stats**

 460
 440
 270
 230

 280
 160
 150
 100

**Status Effect Effectiveness**

### Immune

**Lord of the Sands** is an enemy in *Octopath Traveler II*. Is a giant worm that appears as a boss in the Quicksand Gaol, guarding an item needed to obtain another Hunter job license.

## Battle

The Lord of the Sands begins by using "Cry For Help" to summon two Desert Worms, which lock the first two and second two of its weaknesses. Since it has five weaknesses, it remains vulnerable to Light throughout. The helpers must be killed before the other weaknesses are unlocked.

By default, Lord of the Sands gets two actions per turn.

* **Cry For Help** - (once at the beginning of the battle, again when it reaches 50% HP)
* **Inhibit Defense** - Reduce all enemies physical and elemental defense for 2 turns.
* **Sand Strike** - Deal damage to a single foe, and blind them.
* **Swallow Prey** -
* **Sandstorm** -
* **Abide** -
* (Charged attack) **Sandstorm Slash** -
Left Behind

"*Our captain was a great man with a long beard. If ye ever see such a man, I'd be right pleased if ye brought 'im to me.*" —*Former Sailor*

**Left Behind** is a side story in *Octopath Traveler*. The tale begins by speaking to the Former Sailor standing on the beach in Goldshore.

## Resolution

###  Guide /  Allure

Travel to Victors Hollow. Successfully use the Guide or Allure path action on the Amnesiac (  Min Lvl: 40 /  Base: 20% ) outside of the entrance to the tavern.Amnesiac, Victors Hollow

The tale ends once the **Amnesiac** is brought to the **Former Sailor**

"*The amnesiac captain regained his lost memories and swore to reunite with his former shipmates when next he set out to sea.*"
## Epilogue

Upon completion of the side story, the following occurs:

* **Amnesiac** changes his name to **Ship Captain** and relocates to Goldshore.
* **Former Sailor** changes his name to **Sailor**.
Ship Captain, GoldshoreSailor, Goldshore

## Trivia

 **Flatlands:** | Theracio's Tutelage (I/II/III)  •  The Prodigious Painting  •  Fit for a King  •  City of Gold  •  Zeph and Mercedes (II)\*  •  In Search of Father (I)†  •  The Gravekeeper's Grief  •  The Price of Vengeance  •  Mikk and Makk Make Good\*  •  Scaredy Sheep  •  Tilting at Windmills

 **Coastlands:** | Le Mann, Explorer Extraordinaire (I/II/III)  •  Love Unrequited  •  Princess Mary, Redux\*  •  In Search of Father (II)†  •  **Left Behind**  •  The Merchant's Path  •  Scourge of the Seas  •  An Exotic Aroma  •  The Diarist's Desire\*  •  Keeping Up with the Wyndhams\*

 **Highlands:** | Noelle, Seeker of Knowledge (I/II/III)  •  Never Forget  •  Fertile Fields  •  Lost in Translation  •  A Royal Secret  •  Up to No Good  •  Russell's Repentance\*  •  Star of the Stage  •  Performance Art  •  At Journey's End†

 **Sunlands:** | Ria, Born to Roam (I/II/III)  •  Her Time to Shine  •  The Bouncer  •  The Adventures of Ali\*  •  In Search of Sweets  •  Shadow over the Sands  •  Back with Bale\*  •  The Prisoner's Plea  •  In Search of the Unknown  •  King Khalim's Conundrum\*

 **Riverlands:** | Meryl, Lost then Found (I/II/III)  •  For Want of Fish  •  A Sweet Reunion  •  Zeph and Mercedes (I)\*  •  Daughter of the Dark God (II)†  •  The Worrywart  •  The Pilgrims' Plight  •  A Corpse with No Name  •  The Hidden Hoard  •  The Adventuring Life  •  Friends Again\*  •  Hello Again, Harald\*

 **Cliftlands:** | Daughter of the Dark God (I)†  •  Kaia, Mother of Dragons (I/II/III)  •  The Bandits' Code  •  Sparks of Revolution  •  Heathcote's High Jinks\*  •  A Miner Dilemma  •  The Weaver's Predicament  •  Revello and Odette\*  •  On the Precipice  •  The Wayward Son

 **Woodlands:** | Ashlan the Beastmaster (I/II/III)  •  Rite of Passage  •  Way Through the Woods  •  Alphas and the Impresario†  •  Arena Aspirations  •  A Promising Venture  •  Into Thin Air  •  Again with Alaic\*  •  A Cub with No Name  •  Looting Grave Robber
Lower Bolderfall

Vicinity

"*The cliffside stairs will take you down to the commoners' district. It can get rough down there, so watch yourself.*" —*Elderly Woman*
**Lower Bolderfall** is a location in *Octopath Traveler*, part of the town of Bolderfall.

## Shops

### Armorer

\* - Inquire/Scrutinize: More Plentiful Provisions / New Weapons for Sale

### Provisioner

The Provisioner can be found in Bolderfall.

## Townspeople

**Edit Tab**

* \_Inq/\_Scr
* \_Gui/\_All
* \_Cha/\_Pro
* \_Pur/\_Ste

**Inquire/Scrutinize**

**Guide/Allure**

**Challenge/Provoke**

**Purchase/Steal**

## Gallery

* Townspeople

**Townspeople**

PauperPauperTownsperson
**Story: Therion Chapter 1**

Wealthy Merchant
**Therion Chapter 1 completed**

Veteran Brigand. Relocates to Stonegard when The Bandits' Code completed, Guide/Allure pathFledgling Bandit. The Bandits' Code completed, Guide/Allure pathPauper RevolutionaryPauper Revolutionary. Sparks of Revolution completed, Inquire/Scrutinize pathEnlightened Aristocrat. Sparks of Revolution completed, Inquire/Scrutinize pathStern Guardsman. Sparks of Revolution completed, Inquire/Scrutinize path
**Tressa Chapter 4 completed**

OmarMorlock
**Olberic Chapter 4 completed**

Wallace Wildsword
Lair of the Usurper

## Information

### Connections

Canalbrine Bridge

**Lair of the Usurper** is a dungeon location in *Octopath Traveler II*.

## Encounters

 1x Kingfisher,
1x Sea Slug,
 1x Vagrant Froggen II,
1x Vagrant Froggen III,
1x Vagrant Froggen IV

## Chests

* Bottle of Sleeping Dust
* Thunder Mace
* Olive of Life (M)
* Grail of Life
* 6,500
* Weathered Treasure Shield
* Empowering Lychee (L)
Killer Bug

**Killer Bug** is an enemy in *Octopath Traveler* and *Octopath Traveler: Champions of the Continent*.

* Octopath Traveler
* Champions of the Continent

## Battle

* **Attack** - Standard physical attack. Hits single target once.
* **Charge** - Physical attack. Hits single target once.
* **Blinding Claw** -
* **Sharpening Claw** -

## Encounters

* Enemy
* Elite Enemy

## Battle

* **Attack** - Deal standard physical damage to single target.
* **Sharpening Claw** - Impart all allies with   for 3 turns.
* **Bloody Claw** - Deal physical damage to single target. Inflict   for 3 turns.

## Battle

* **Attack** - Deal standard physical damage to single target.
* **Double Claw** - Deal physical damage to single target 2 time(s).
* **Bloody Claw** - Deal physical damage to single target. Inflict   for 3 turns.
* **Successive Strike Stance** - Permanently increases its actions per turn to two.
Lookout (Polearm)

**Lookout (Polearm)** is an enemy in *Octopath Traveler: Champions of the Continent*.

## Battle

* **Peerless Strike**: Deal heavy physical damage to single target.
* **Repeated Thrust**: Deal physical damage to single target 2 time(s).
* **Wild Thrust**: Deal physical damage to random target 3 time(s).
* **Mighty Change**: Deal physical damage to Front.
Malcolm

**Malcolm** is a character in *Octopath Traveler: Champions of the Continent*. He is the main antagonist and final boss of Barrad's Traveler Story.

## Battle

Malcolm will begin the battle with two minions.

* ***Protect me!***: Impart   to one of his minions for 3 turns.
* ***Charge!***: Impart all allies with   and   for 3 turns.
* ***Hold Strong!***: Impart all allies with   and   for 3 turns.
* **Attack** - Deal standard physical damage to single target.
* ***If I could get rid of you!***: Used when his minions are no longer on the battefield. Impart self with permanent  ,   and  .
* **Daring Slash** - Deal physical damage to random target 5 time(s).
* ***You're nothing but a thorn in my side!***: Deal  damage to Front.

* Malcolm's Minion
 **Edit Tab**

* **Attack** - Deal standard physical damage to single target.
* **Rend Armor** - Deal physical damage to single target. Impart   and   for 3 turns.
* **Spiritbreaker Slash** - Deal  to single target. Reduces 2 BPs.
* **Wild Fivefold Strike** - Deal physical damage to random target 5 time(s).
Jude's Minion

**Jude's Minion** is an enemy in *Octopath Traveler: Champions of the Continent*. Two appear alongside Jude during Chapter III of Devin's Traveler Story.

## Battle

* **Protective Stance**: Imparts self with   for 3 turns.
* **Attack** - Deal standard physical damage to single target.
* **Slice** - Deal  damage to single target.
* **Sweep** - Deal  damage to Front.
Lost in Translation

"*This tome came from a land across the sea. Sadly, it is written in a script I can make neither heads nor tails of... I wonder if anyone can.*" —*Bookbinder*

**Lost in Translation** is a side story in *Octopath Traveler*. The tale begins by speaking with the Bookbinder inside the house to the west of the entrance to Yvon's Birthplace in Stonegard Heights.

## Resolution

###  Guide /  Allure

Travel to Rippletide. Successfully use the Guide or Allure path action to the Exotic Grandma (  Min Lvl: 5 /  Base: 80% ) located at the end of the pier to the south.Exotic Grandma, Rippletide

The tale ends once the **Exotic Grandma** is brought to the **Bookbinder**.

"*The bookbinder received the help of an elderly woman of foreign origins to translate the book.*"
## Epilogue

Upon completion of the side story, the following occurs:

* **Exotic Grandma** relocates to Stonegard Heights near the **Bookbinder**.
Exotic Grandma, Stonegard Heights

## Trivia

 **Flatlands:** | Theracio's Tutelage (I/II/III)  •  The Prodigious Painting  •  Fit for a King  •  City of Gold  •  Zeph and Mercedes (II)\*  •  In Search of Father (I)†  •  The Gravekeeper's Grief  •  The Price of Vengeance  •  Mikk and Makk Make Good\*  •  Scaredy Sheep  •  Tilting at Windmills

 **Coastlands:** | Le Mann, Explorer Extraordinaire (I/II/III)  •  Love Unrequited  •  Princess Mary, Redux\*  •  In Search of Father (II)†  •  Left Behind  •  The Merchant's Path  •  Scourge of the Seas  •  An Exotic Aroma  •  The Diarist's Desire\*  •  Keeping Up with the Wyndhams\*

 **Highlands:** | Noelle, Seeker of Knowledge (I/II/III)  •  Never Forget  •  Fertile Fields  •  **Lost in Translation**  •  A Royal Secret  •  Up to No Good  •  Russell's Repentance\*  •  Star of the Stage  •  Performance Art  •  At Journey's End†

 **Sunlands:** | Ria, Born to Roam (I/II/III)  •  Her Time to Shine  •  The Bouncer  •  The Adventures of Ali\*  •  In Search of Sweets  •  Shadow over the Sands  •  Back with Bale\*  •  The Prisoner's Plea  •  In Search of the Unknown  •  King Khalim's Conundrum\*

 **Riverlands:** | Meryl, Lost then Found (I/II/III)  •  For Want of Fish  •  A Sweet Reunion  •  Zeph and Mercedes (I)\*  •  Daughter of the Dark God (II)†  •  The Worrywart  •  The Pilgrims' Plight  •  A Corpse with No Name  •  The Hidden Hoard  •  The Adventuring Life  •  Friends Again\*  •  Hello Again, Harald\*

 **Cliftlands:** | Daughter of the Dark God (I)†  •  Kaia, Mother of Dragons (I/II/III)  •  The Bandits' Code  •  Sparks of Revolution  •  Heathcote's High Jinks\*  •  A Miner Dilemma  •  The Weaver's Predicament  •  Revello and Odette\*  •  On the Precipice  •  The Wayward Son

 **Woodlands:** | Ashlan the Beastmaster (I/II/III)  •  Rite of Passage  •  Way Through the Woods  •  Alphas and the Impresario†  •  Arena Aspirations  •  A Promising Venture  •  Into Thin Air  •  Again with Alaic\*  •  A Cub with No Name  •  Looting Grave Robber
La'mani/Main

**La'mani** is a character in *Octopath Traveler II*. He is the manager of a theater in New Delsta, and the boss of Agnea’s chapter 2.

## Profile

### Appearance

La'mani is a portly man with blond hair and a beard, wearing a regal black suit and a top hat.

### Personality

La'mani is spoiled and egotistical, believing his theater to be the sole gem of the city and balking at the idea that anyone could compete with him. He is so insecure regarding this sense of superiority that he trashes Gill's tavern after it starts rising in popularity thanks to Agnea's dancing. He is incredibly pathetic and weak, as after his humiliation at Agnea's hand, he attempted to pick a fight with a stray dog, only to end up overwhelmed when its friends came out to attack him.

## Story

He is first seen in Agnea's chapter 2, where he is accosting a man named Gill who attempted to see his show without a ticket. Shortly afterward, he receives word that Gill's tavern is suddenly rising in popularity thanks to a dancer's presence. Jealous of its success, he trashes the tavern, bumping into Agnea beforehand. After Agnea receives word of his actions, she confronts him at his theater and demands an apology, causing a fight.

Afterwards, Agnea is victorious and Dolcinaea reveals herself as witness to the entire thing. She forces La'mani to swear to leave the tavern alone, lest she will refuse to perform at his theater, publicly humiliating La'mani.

Later on in chapter 4, he reappears again, having hired several thugs to kidnap Agnea so he can exact revenge upon her. Right as she's about to reach the stage, she is confronted by La'mani, though she does not recognize him, further enraging him. He reveals that after his humiliation, he got into a fight with a dog in the streets only to be overwhelmed, further humiliating him. Swearing revenge that day, he prepares to attack Agnea once more, only to be immediately floored by the intervention of Veronica, who subdues him with a single strike to the stomach.

After the performance, La'mani confronts her once more, though this time not out of malice, but of sheer amazement. He states that he was utterly moved by her performance and that he has regrettably become her fan, much to the confusion of Agnea.
Light Sentinel

**Light Sentinel** is an enemy in *Octopath Traveler*, *Octopath Traveler: Champions of the Continent* and *Octopath Traveler II*.

* Octopath Traveler
* Champions of the Continent
* Octopath Traveler II

## Battle

* **Attack** - Standard physical attack. Hits single target once.
* **Light Grenade** -
* **Luminance** -

## Battle

* **Luminance** - Deal  damage to single target.
* **Light Shot** - Deal  damage to single target.
* **Repeated Light Shot** - Deal  damage to single target 2 time(s).

## Trivia

* The word Sentinel comes from sentinel, one of the definitions of sentinel is as follow; '*a person or thing that watches or stands as if watching.* or *a soldier stationed as a guard to challenge all comers and prevent a surprise attack'* this definition of the Sentinel is very accurate since the Sentinel pretends to be a regular lantern, but once a enemy approaches it immediately comes to 'life'.

## Related Enemies

* Sentinel
* Fire Sentinel
* Ice Sentinel
* Thunder Sentinel
* Wind Sentinel
* Dark Sentinel
* Light Sentinel Mk.II

## See Also

* Light Curator
* Light Guardian
* Light Remnant
Le Mann, Explorer Extraordinaire (I)

"*My young friend, could you help a great adventurer prepare for the journey of a lifetime?*" —*Le Mann*

**Le Mann, Explorer Extraordinaire (I)** is a side story in *Octopath Traveler*. This chapter of the tale begins by speaking to Le Mann, standing on the docks in Rippletide after Tressa's Chapter 1 story has been completed.

## Resolution

###  Purchase /  Steal

Use the Purchase or Steal path action to obtain the  from the Antique Dealer (   490 /  Lvl 1 ) at the market area at the entrance to the docks in Rippletide.Antique Dealer, Rippletide

This chapter of the tale ends once the **Adventurer's Attire** is given to **Le Mann**.

"*Finally prepared for the journey ahead, Le Mann set out for a new continent in high spirits.*"
## Epilogue

Upon completion of the side story, the following occurs:

* **Le Mann** relocates to Goldshore.
Le Mann, Goldshore

## Trivia

* The **Antique Dealer** appears only after Tressa's Chapter 1 story has been completed.

 **Flatlands:** | Theracio's Tutelage (I/II/III)  •  The Prodigious Painting  •  Fit for a King  •  City of Gold  •  Zeph and Mercedes (II)\*  •  In Search of Father (I)†  •  The Gravekeeper's Grief  •  The Price of Vengeance  •  Mikk and Makk Make Good\*  •  Scaredy Sheep  •  Tilting at Windmills

 **Coastlands:** | **Le Mann, Explorer Extraordinaire** (**I**/II/III)  •  Love Unrequited  •  Princess Mary, Redux\*  •  In Search of Father (II)†  •  Left Behind  •  The Merchant's Path  •  Scourge of the Seas  •  An Exotic Aroma  •  The Diarist's Desire\*  •  Keeping Up with the Wyndhams\*

 **Highlands:** | Noelle, Seeker of Knowledge (I/II/III)  •  Never Forget  •  Fertile Fields  •  Lost in Translation  •  A Royal Secret  •  Up to No Good  •  Russell's Repentance\*  •  Star of the Stage  •  Performance Art  •  At Journey's End†

 **Sunlands:** | Ria, Born to Roam (I/II/III)  •  Her Time to Shine  •  The Bouncer  •  The Adventures of Ali\*  •  In Search of Sweets  •  Shadow over the Sands  •  Back with Bale\*  •  The Prisoner's Plea  •  In Search of the Unknown  •  King Khalim's Conundrum\*

 **Riverlands:** | Meryl, Lost then Found (I/II/III)  •  For Want of Fish  •  A Sweet Reunion  •  Zeph and Mercedes (I)\*  •  Daughter of the Dark God (II)†  •  The Worrywart  •  The Pilgrims' Plight  •  A Corpse with No Name  •  The Hidden Hoard  •  The Adventuring Life  •  Friends Again\*  •  Hello Again, Harald\*

 **Cliftlands:** | Daughter of the Dark God (I)†  •  Kaia, Mother of Dragons (I/II/III)  •  The Bandits' Code  •  Sparks of Revolution  •  Heathcote's High Jinks\*  •  A Miner Dilemma  •  The Weaver's Predicament  •  Revello and Odette\*  •  On the Precipice  •  The Wayward Son

 **Woodlands:** | Ashlan the Beastmaster (I/II/III)  •  Rite of Passage  •  Way Through the Woods  •  Alphas and the Impresario†  •  Arena Aspirations  •  A Promising Venture  •  Into Thin Air  •  Again with Alaic\*  •  A Cub with No Name  •  Looting Grave Robber
Kaia, Mother of Dragons (II)

"*There's an old man in this town who knows all there is to know about dragon eggs. I wish I knew where he's at...*" —

**Kaia, Mother of Dragons (II)** is a side story in *Octopath Traveler*. This chapter of the tale begins by speaking to Kaia in Quarrycrest after Kaia, Mother of Dragons (I) has been completed.

## Resolution

###  Guide /  Allure

Successfully use the Guide or Allure path action on the Egg Man. (  Min Lvl: 1 /  Base: 100% ) at the stair landing in Quarrycrest Mines.The Egg Man, Quarrycrest Mines

This chapter of the tale ends once the **Egg Man** is brought to **Kaia**.

"*Kaia set out to find a blazestone in Orewell in hopes of warming the dragon egg.*"
## Epilogue

Upon completion of the side story, the following occurs:

* Kaia relocates to Orewell.
Kaia, Orewell
* **Kaia'**s possessions will increase to include the following:
	+ (   3,040 /  Lvl 55 )

## Trivia

 **Flatlands:** | Theracio's Tutelage (I/II/III)  •  The Prodigious Painting  •  Fit for a King  •  City of Gold  •  Zeph and Mercedes (II)\*  •  In Search of Father (I)†  •  The Gravekeeper's Grief  •  The Price of Vengeance  •  Mikk and Makk Make Good\*  •  Scaredy Sheep  •  Tilting at Windmills

 **Coastlands:** | Le Mann, Explorer Extraordinaire (I/II/III)  •  Love Unrequited  •  Princess Mary, Redux\*  •  In Search of Father (II)†  •  Left Behind  •  The Merchant's Path  •  Scourge of the Seas  •  An Exotic Aroma  •  The Diarist's Desire\*  •  Keeping Up with the Wyndhams\*

 **Highlands:** | Noelle, Seeker of Knowledge (I/II/III)  •  Never Forget  •  Fertile Fields  •  Lost in Translation  •  A Royal Secret  •  Up to No Good  •  Russell's Repentance\*  •  Star of the Stage  •  Performance Art  •  At Journey's End†

 **Sunlands:** | Ria, Born to Roam (I/II/III)  •  Her Time to Shine  •  The Bouncer  •  The Adventures of Ali\*  •  In Search of Sweets  •  Shadow over the Sands  •  Back with Bale\*  •  The Prisoner's Plea  •  In Search of the Unknown  •  King Khalim's Conundrum\*

 **Riverlands:** | Meryl, Lost then Found (I/II/III)  •  For Want of Fish  •  A Sweet Reunion  •  Zeph and Mercedes (I)\*  •  Daughter of the Dark God (II)†  •  The Worrywart  •  The Pilgrims' Plight  •  A Corpse with No Name  •  The Hidden Hoard  •  The Adventuring Life  •  Friends Again\*  •  Hello Again, Harald\*

 **Cliftlands:** | Daughter of the Dark God (I)†  •  Kaia, Mother of Dragons (I/**II**/III)  •  The Bandits' Code  •  Sparks of Revolution  •  Heathcote's High Jinks\*  •  A Miner Dilemma  •  The Weaver's Predicament  •  Revello and Odette\*  •  On the Precipice  •  The Wayward Son

 **Woodlands:** | Ashlan the Beastmaster (I/II/III)  •  Rite of Passage  •  Way Through the Woods  •  Alphas and the Impresario†  •  Arena Aspirations  •  A Promising Venture  •  Into Thin Air  •  Again with Alaic\*  •  A Cub with No Name  •  Looting Grave Robber
Makk/Battle

**Makk** is an enemy in *Octopath Traveler*. He is fought alongside Mikk during Tressa's Chapter 1 Story.

## Battle

* **Attack:** Physical attack, single target.
* **Slice:** Heavy physical attack, single target.
* **Mutiny:** Physical attack, targets entire party.
* ***Me mate's got me back!*:** Used when Makk reaches 50% of his maximum health. Mikk has a chance to protect Makk from single target physical attack and skills, taking the damage and effects instead of Makk. Functions similar to the Warrior Support Skill Cover.
* ***We'll make ye walk the plank!*:** Used once Mikk has been defeated. Makk gains  **Increased Physical Attack** and  **Increased Physical Defense** for 5 turns.
* ***Ye scurvy lubbers!*:** Makk enters boost mode for 1 turn. Uses **Pirate's Pride** if not broken before Makk's next action.
	+ **Pirate's Pride:** Heavy physical attack, targets entire party.
Magg the Cook

**Magg the Cook** is a townsperson in *Octopath Traveler* and *Octopath Traveler: Champions of the Continent.* He is the much-appreciated cook of the tavern in Clearbrook. The cuisine made by Magg the Cook is simple yet based on the finest local fish, and believed by his fellow villagers to be the true taste of Clearbrook. He is also the object of Pearl's affections.
Mao

"*The only apothecary in the old quarters of Sai. Though she never intended to stay for long, she has been here for over 10 years, trying to stem the endless tide of sick and injured folk. She never forgets the faces of those she could not save. She does, however, quite quickly forget the ones who recover.*" —*Inquire/Scrutinize*

**Mao** is a character in Octopath Traveler II. She is the resident apothecary of Sai, and a prominent figure in Castti's story.
Materials (Octopath Traveler II)

## Plum Leaf

An ingredient for medicinal concoctions. Restores SP.

## Dual Leaf

(Main page)

An ingredient for medicinal concoctions. Restores HP after performing an action during the day and restores SP after performing an action at night.

## Lily of the Light

An ingredient for hazardous concoctions. Deals light-based damage.

## Darkdelion

An ingredient for hazardous concoctions. Deals dark-based damage.
Mammoth Sheep

**Mammoth Sheep** is an enemy in *Octopath Traveler* and *Octopath Traveler II*.

* Octopath Traveler
* Octopath Traveler II

## Battle

* **Attack** - Standard physical attack. Hits single target once.
* **Charge** - Physical attack. Hits single target once.
* **Grooming** - Heals random foe for 20% max HP (rounded down).
* **Silencing Cry** -
* **Soporific Strike** - Physical attack. Hits single target once. Chance to inflict  **Sleep** for 2-4 turns.
Marlene

**Marlene** is a character in *Octopath Traveler*. She is Ellen and Flynn's mother. She and her family live in Goldshore in poverty, but she works hard to ensure their happiness.

## Story

During the time a mysterious illness plagued Goldshore, one of Marlene's two daughters, Flynn, caught the illness and was bedridden. Luckily, a traveling apothecary named Vanessa came by with a treatment to reduce her fever. As she saw her off, another apothecary comes in her home, having been told about the issue by Marlene's other daughter, Ellen, to take a look at Flynn, only for Marlene to coldly dismiss him as a "scruffy-looking stranger" and that her daughter had already been treated by a professional.

However, this was not the end of her troubles, as Flynn started to develop a nasty cough shortly after. She immediately sought out Vanessa in the Manor District, who had a treatment for it, but it was too expensive for her. She offered her entire savings, which was much less than her asking price, and begged her for the treatment, but Vanessa refused to do so. Devastated and at a loss at what to do, she left the area.

She found her way to a statue and prayed for help for her daughter. As she did so, she was asked by Alfyn, the same scruffy apothecary she dismissed earlier, if he could help her with her daughter's illness. After some hesitation, she agreed to let him help.

After Alfyn looked at Flynn and determined that the cough was a side-effect due to the treatment Vanessa had given her earlier, which was made of Gaborra evergreen, he asked her about a moss that was the cure for the cough. Marlene stated she knew nothing about it, but recommended that Alfyn inquire around town for information.

After Alfyn defeated Vanessa and returned from the Caves of Azure with the moss in hand, Marlene watched as he created the tonic and administered it to Flynn, who was cured of her cough. She sincerely thanked Alfyn for his help and apologized for her earlier attitude towards him.
Luckless Sellsword

**Luckless Sellsword** is a townsperson in *Octopath Traveler*.

## Trivia

* *Luckless Sellsword* is part of a quest involving all three *Crest-bearing* NPCs (see The Price of Vengeance for more info). Namely, these are the Crest-bearing Drunk, Crest-bearing Ruffian, and Crest-bearing Swindler. Challenging or provoking each of those three NPCs will cause them to permanently leave the world, so stealing or purchasing their items first is recommended.
Lookouts

**Lookouts** is an group of enemies in *Octopath Traveler: Champions of the Continent*. They are fought in Chapter II of Bestower of Wealth storyline.

## Battle

* Lookout (Polearm)
* Lookout (Whip)
 **Edit Tab**

* **Peerless Strike**: Deal heavy physical damage to single target.
* **Repeated Thrust**: Deal physical damage to single target 2 time(s).
* **Wild Thrust**: Deal physical damage to random target 3 time(s).
* **Mighty Change**: Deal physical damage to Front.

 **Edit Tab**

* **Whip**: Deal physical damage to single target.
* **Double Whip**: Deal physical damage to single target 2 time(s).
Masoud

"*Once a famed merchant who traversed both continents. At the time, both land and sea routes were yet underdeveloped, so it was no small feat to visit all eight regions. His efforts earned him the repute of a great merchant, but he lost much in the process.*" —*Inquiry: Masoud*

**Masoud** is a character in ***Octopath Traveler II***. He is a legendary merchant who in his old age has retired to the town of Sai in Hinoeuma, living at the top of a hill. It was he who wrote *the Mercantile Manuscript* during his travels, documents that are famous among merchant circles. He is a father, although he was singularly focused on business and his career during his daughter's childhood.

He is involved in *Scent of Commerce: Sai*.
Julio

**Julio** is a character in *Octopath Traveler: Champions of the Continent*.

## Background

*Scholar from the distant Red Valley making a ceremonial journey to mark his entry to adulthood.*

*...In theory. At present, he is so fascinated by marine life that his original objectives have long since fallen by the wayside.*

## The Sea is Filled With Mystery

### Description

Julio is a scholar visiting Rippletide. He wants to study marine life, but is worried given the unfamiliar land.

### Reward(s)

 Rubies x 5
 Tasty Experience Nut (S)
 Fame x 10

## A Fisherman's Wisdom

### Description

A rock tortoise was blocking the way, so Julio could not get to the beach he was trying to reach. Like a true scholar, he is now researching a way to deal with the rock tortoise.

### Prereq(s)

* Prologue
* 2 or more party members
* Julio must be in the party

### Reward(s)

 Rubies x 5
 Tasty Experience Nut (S)
 Julio's Guidestone x 20

## Memories Washed Away

### Description

Julio manages to chase off the rock tortoise with a method he learned from a fisherman. He is excited to be able to see new creatures, but he seems to be forgetting something.

### Prereq(s)

* Chapter I
* 2 or more party members
* Julio must be in the party

### Reward(s)

 Rubies x 5
 Tasty Experience Nut (S)
 Julio's Guidestone x 20

## With One’s Own Eyes

### Description

Julio managed to escape from the reaper crab at the last moment. Hoping to make the rite of passage a success, he intends to challenge the monster once more.

### Prereq(s)

* Chapter II
* 2 or more party members
* Julio must be in the party

### Reward(s)

 Rubies x 5
 Tasty Experience Nut (S)
 Julio's Guidestone x 20

## Skills

### Battle Skills

  Icewind (All)
  Iceprone (Single)
  Analyze
  Icewind (Single) II
  Icewind (All) II
Lizardman Chief

The **Lizardman Chief** is an enemy in *Octopath Traveler*. It is the first of two bosses in Chapter 3 of Olberic’s story.

## Story

The Lizardmen are highly territorial creatures who threaten the desert city of Wellspring. Captain Bale of the city guard once received the aid of Erhardt, who had been wandering, in protecting a caravan from Lizardmen. He offered Erhardt a place in protecting the city, and Erhardt had been regarded as a local hero since then.

In Chapter 3 of Olberic's story, Erhardt battles the Lizardmen to their lair, and is close to being overwhelmed before Olberic appears. The two knights slay the leaders of the horde, dispelling the threat of the nest.

## Battle

The Lizardman Chief will start the battle with 7 shields and one action per turn. It will not increase these during battle.

At the start of battle, it will summon 2 Lizardman Kings. It may summon them again at 25% health, but they will appear with 50% health and 2 shields.

* **Summon Comrade // *A lizardman joins the fray!*:** Summons 2 Sand Lizardkings. First use will summon 2 Sand Lizardkings at full health with 3 shields. Subsequent summons will call 2 Sand Lizardkings with 50% health and 2 shields each. While more than one Sand Lizardking stands, Lizardman Chief's weaknesses to , , and  will be locked.
	+ ***The lizardman chief appears flustered...*:** Used once both **Sand Lizardkings** have been defeated. All sealed weaknesses become unlocked. Enables the use of the ability **Rampage**.

* **Attack:** Physical attack, single target.
* **Armor Crush:** Physical attack, single target. Inflicts  **Decreased Physical Defense** for 2 turns.
* **Wallop:** Physical attack, single target. Chance to inflict  **Unconsciousness** for 3 turns.
* ***The lizardman chief is breathing deeply...:*** Used only if protected by Sand Lizardkings. Lizardman Chief enters boost mode for 1 turn. Uses **Bestial Roar** if not broken before Lizardman Chief's next turn.
	+ **Bestial Roar** Physical attack, targets entire party. Chance to inflict  **Unconsciousness** for 2 turns. All foes gains  **Increased Physical Attack** for 3 turns.
* **Rampage:** Usable after **The lizardman chief appears flustered...**. Physical attack. Strikes random allies 4-5 times.

## Gallery

Lizardman Chief BattlefieldThe Lizardman Chief as it appears before battle.Concept art of a Lizardman.Concept art of a Lizardman Chief.
Melia's Next Chapter

"*It seems the Snowhares are up to no good again. Would you be so kind as to investigate them for me?*" —

**Melia's Next Chapter** is a side story in *Octopath Traveler II*.

## Resolution

"*Item: Letter from the Snowhares
Touched by Melia's faith in them, Plukk and her bandits decide to give up a life of crime to be Melia's gardeners.*"
## Epilogue

Upon completion of the side story, the following occurs:
Leghold Trap (debuff)

*This page is about the debuff. For the skill of the same name, see Leghold Trap.*
 ****Leghold Trap**** is a Debuff in Octopath Traveler.

## Leghold Trap

### Description

character acts last in the turn order, unless recovering from a break

## Effects

Starting in the next round, and for the duration of the effect, the creature is forced to act at the end of a round after every other unit has acted. Additional applications of the same debuff on the same target cause the remaining duration to stack additively, up to a maximum of 9 turns.

Note that foes recovering from the Broken status override all other turn order adjustments and always act first in a turn.

## Causes

 ****Leghold Trap**** is inflicted by the Hunter skill of the same name, Leghold Trap. It can also be inflicted by some combination of Alfyn's unique Talent, Concoct.

## **Remedy**

 ****Leghold Trap**** can be prevented with  **Celestial Intervention (Ally)**, and the associated skill Celestial Intervention also removes debuffs.
Lloris

**Lloris** is an enemy in *Octopath Traveler*, *Octopath Traveler: Champions of the Continent* and *Octopath Traveler II*.

* Octopath Traveler
* Champions of the Continent
* Octopath Traveler II

## Battle

* **Attack** - Standard physical attack. Hits single target once.

* **Scratch** -
* **Rushing Scratch** -

## Encounters

* Enemy
* Elite Enemy

## Battle

* **Attack** - Deal standard physical damage to single target.
* **Scratch** - Deal physical damage to single target.
* **Rushing Scratch** - Deal physical damage to single target 3 time(s).

## Battle

* **Attack** - Deal standard physical damage to single target.
* **Scratch** - Deal physical damage to single target.
* **Rushing Scratch** - Deal physical damage to single target 3 time(s).
Luminescence

**Luminescence** is a Cleric skill in *Octopath Traveler*.

## Effect

Strike **all** foes with Light damage, hitting once.

Damage = **1.05** x [*Attacker E.Atk* - (*Target E.Def* x **0.5**)]

**Boost:** Increase damage dealt by **+90%** per boost.

* All damage has a random multiplier (from x0.98 to x1.02) applied to it for each hit
* Critical hits deal x1.25 damage.
* Hitting an enemy with a weakness to Light deals x1.3 damage (or x1.5 with ); hitting a Broken enemy instead deals x2.0 damage
* The  **Increased Elemental Attack** buff on the attacker or the  **Decreased Elemental Defense** on the target increases damage by x1.5; with both, the total multiplier is x2.25
* Having a  equipped increases damage by x1.3

For more details see Damage Formula.

## Synergies

### Skills

* applies the  **Aelfric's Auspices** buff for 3 turns, causing this skill to trigger twice for no additional cost
* applies the  **Alephan's Enlightenment** buff for 3 turns, causing this skill to target a single foe for ×2 damage
* applies the  **Increased Elemental Attack** buff
* attacks **one foe** with a  Staff and applies the  **Decreased Elemental Defense** debuff to them
* applies the  **Dreisang's Spell** buff for 3 turns, causing this skill to critically hit for ×1.25 damage

### Support Skills

* increases the Elem. Atk. stat by +50
* halves and rounds down the SP Cost of this skill
* increases the damage cap of this skill to 99,999
* multiplies the damage output of boosted skills by an additional ×1.5
* multiplies the damage of attacks targeting an unbroken foe's weakness by ×1.5, instead of ×1.3
* multiplies the damage of elemental skills by ×1.5 while multiplying their SP cost by ×2
* multiplies the damage of elemental skills by ×1.2
* applies the  **Increased Elemental Attack** and  **Increased Elemental Defense** buffs indefinitely
Gaffney's Minion (Green)

**Gaffney's Minion (Green)** is an enemy in *Octopath Traveler: Champions of the Continent*. One appears alongside Gaffney during Chapter III of Heathcote's Traveler Story.

## Battle

* ***Gaffney was shielded by his subordinate!***: Imparts self with   for 3 turns.
* **Attack** - Deal standard physical damage to single target.
* **Running Slash** - Deal  single target. Impart self with   for 3 turns.
* **Armor Pierce** - Impart   to Front for 3 turns.
Knowledge (Octopath Traveler II)

* Octopath Traveler
* **Octopath Traveler II**

**Game Sub-Pages:**

Just like in previous game, Knowledge is needed for completing certain quests. It is gained via the Scrutinize and Inquire during daytime; Bribe, and Coerce during nighttime Path Actions.

## List of Knowledge

A name surrounded by brackets in the ’Quest’ column indicates, that this is a main Quest of the respective Character.