Weather

>
> „*Each time you start a contract, the location will have different weather, adding new layers of gameplay and making each contract feel unique. Change in temperature will make finding the ghost's location more difficult, rain or wind will impair your hearing, and a thick fog will reduce visibility.*
> *”*
>
>
>
>

—Phasmophobia Nightmare Update Announcement
 [src]

**Weather** is a mechanic intended to enhance gameplay and affect temperatures within the map.

## Mechanics

There are currently seven types of weather, among which one will be randomly chosen per game with equal chance. Depending on what weather type is present, players may experience auditory and visual obstructions.

Weather is grouped into four groups of temperatures. From warmest to coldest:

* Sunrise
* Clear, Fog
* Light Rain, Heavy Rain, Windy
* Snow

This can affect how the player finds the ghost; warmer weather means that the average room temperature where the ghost is will be slightly higher than in colder weather.

The effects of weather are suppressed while indoors: noise disruption (save for the occasional roar of thunder) is quieted, and the visual effects of fog and precipitation do not make their way inside. However, weather can play a major part in Camp Woodwind and Maple Lodge Campsite, precisely as these maps are mainly played outside.

## Sunrise

The sun is rising on the horizon (it does not actually move), casting golden rays onto the map, which may improve illumination in certain areas. The deep blue sky is untainted by clouds.

**Illumination:** Modest

**Vision:** Modest

**Noise disruption:** Modest

**Temperature:** 16°C (60.8°F)

## Clear

The "standard" weather type, and adds no additional features to gameplay. Surroundings are quite dim, and the sky is almost pitch black.

**Illumination:** Poor

**Vision:** High

**Noise disruption:** Low

**Temperature:** 13°C (55.4°F)

## Fog

The map is covered in a thick mist, obscuring visibility. The fog dissipates inside buildings, but outdoor fog can be a hindrance to seeing with night vision outdoors through a video feed.

**Illumination:** Modest

**Vision**: Poor

**Noise disruption:** Low

**Temperature:** 13°C (55.4°F)

## Light Rain

This weather type adds a modest rainfall, which generates some extra noise. Flames are not affected by the rain.

**Illumination:** Modest

**Vision:** High

**Noise disruption:** Modest

**Temperature:** 8°C (46.4°F)

## Heavy Rain

The rainfall and thunder causes loud noise, and the map is shrouded by darkness.

Non-tier III Igniters and Firelights cannot be lit in the rain. When an igniter or firelight affected by the rain is lit inside and brought outside, it will be extinguished immediately.

Players cannot light the Campfire in Maple Lodge Campsite or Camp Woodwind with this weather. The objective 'Get the Ghost to blow out a Candle' can be difficult on these maps if the favourite room is outside and tier III firelights are not available.

**Illumination:** Poor

**Vision:** Modest

**Noise disruption:** High

**Temperature:** 8°C (46.4°F)

## Windy

This weather type makes surrounding trees emit loud noise. The wind makes leaves rustle, making it a fairly loud weather type. Clouds overhead drift by quickly, but other than these, this weather type would appear similar to Clear.

**Illumination:** Poor

**Vision:** High

**Noise disruption:** Modest

**Temperature:** 8°C (46.4°F)

## Snow

Frequent snowflakes will fall from the sky, though snow will not accumulate on the ground. A light mist lingers around the map. The low ambient temperature will cause for freezing breath to appear all throughout the map, potentially masking one of the main tells of the Ghost Room.

**Illumination:** Modest

**Vision:** Modest

**Noise Disruption:** Low

**Temperature:** 5°C (41°F)

## Related difficulty settings

* **Weather:** Set the weather in the location

## History

 ?
 Added Sunrise weather.