recursal/Fanatic-Fandom huggingface dataset:
Advanced Macro Guide

Welcome to this advanced macro guide and the last in its series. The earlier guides can be found in the links at the bottom of this page. Here I will run through the macros that you should start to incorporate at level 30 and onwards. That isn't to say that they can't be used earlier than this level but are more of a reflection of the advanced jobs available from this level and the ever increasing amount of gear you will undoubtedly have acquired.

## Equipsets

Technically this feature is out of era for Eden but it is most certainly a welcome one. As I have often said in these guides, **equipsets** have largely been replaced by 3rd party addons however, in my opinion, equipsets are still more than acceptable to use in FFXI. If you are a hardcore min/maxer or have some background in coding, you may wish to check out Gearswap/Ashitacast.

So, an **/equipset** macro looks like this:

There is of course a little more to it than just that. At the moment, using this macro will do nothing. You need to go into your **menus**, find and select **macros** and then **edit equip. set**. This is where you can find and make all of your equipsets and a total of 100 may be created.

You now need to navigate to **Set001** and select it. You will then have several options to choose from.

* **Edit:-** This option brings up the equipment screen where you can **select which pieces of equipment** you would like to set to this equipset.
* **Change Name:-** As the name suggests, this allows you to name the equipset. Be aware however, when you are using this equipset, **you must still refer to it as /equipset #** and not the name you give it.
* **Copy:-** Copies the currently selected equipset.
* **Paste:-** Pastes the most recently copied equipset.
* **Delete:-** Deletes the selected equipset.
* **Use Current:-** This option will save your **currently equipped gear** to the selected equipset.
* **Equip:-** Equips the selected equipset.
* **Style Lock:-** Whilst I have never tried this option, I believe it doesn't work on Eden.

## To be continued

Notes for the editor

Pet commands
Equipsets
/macrobook, /macroset

## Further Reading

This is just a beginner's guide to macros. They are much more in-depth and useful than described here and i would recommend reading at least the Intermediate Macro Guide before attempting your first XP party.

* Beginner's Macro Guide
* Intermediate Macro Guide

* Macros - For a full list of available macros.
A New Dawn

This is the third Beastmaster Artifact Armor quest - otherwise known as AF3.

 File:Eldieme-necropolis-2.jpg
 File:Sturm.jpg
### Walkthrough

* Talk to Dietmund (Door:Merchant's House) in Lower Jeuno (G - 11), with Beastmaster as your main job.
* Next take a piece of Mahogany Lumber to Osker in Upper Jeuno in the Chocobo stables. Obtain the Tamer's Whistle (key item) and head to Eldieme Necropolis.
* Enter Eldieme Necropolis via Beaucedine Glacier to Batallia Downs ("7" entrance) and go to the back left tomb at D-4.
* Clear the room and click on the sarcophagus to spawn Taifun and Trombe (tigers) and Sturm (an undead hound).
	+ Taifun and Trombe can be slept.
* You only need to defeat Sturm. If you charmed Taifun and Trombe (recommended) they will despawn after Sturm dies.
* Inspect the tomb again, watch a cutscene and receive your Beast Trousers.

### Game Description

**Client**: Dietmund (Merchant's House, Lower Jeuno)

**Summary**:Something is amiss in Eldieme Necropolis. Observe the fiends and find a solution.
A Hard Day's Knight

**Next Quest:** |   None

* Head north and exit the Tavnazian Safehold into Lufaise Meadows, taking the south exit at I-6.
* Cross over the bridge and through the pass, then head south to H-10 where you will find a lookout platform. Clear any Orcs (including the Stonelauncher) from around the platform so they do not link.
* Click the ??? at the top of the platform to spawn Splinterspine Grukjuk, a Ranger Orc NM.
* Kill Splinterspine Grukjuk.
* Return to Tavnazian Safehold and talk to Quelveuiat to complete the quest.
* The additional portion of the 'after-quest' which allows solo door access in Sacrarium does not exist on Eden.

### Game Description

**Client:** Quelveuiat (Altar of the Dawn, Tavnazia)

**Summary:**

Your initiation into the Tavnazian order of knights requires you to assess the situation from the lookout platform in the south of Lufaise Meadows.
Absorb-VIT

de:Absorb-VIT

Absorb-VIT

**Steals an enemy's vitality.**

**Spell cost**: 33 MP
**Spell element**: **Dark**
**Magic skill**: Dark Magic
**Jobs**:
* Dark Knight Level 35
**Casting Time**: 2 seconds
**Recast Time**: 60 seconds

## Notes

* Drains Vitality from the target and gives temporarily gives it to the Dark Knight.
* The boost in Vitality lasts approximately as long as the Vitality Down effect on the target.

Death

 **Magic Category Jump: Blue Magic • Dark Magic • Divine Magic • Elemental Magic • Enfeebling Magic • Enhancing Magic • Healing Magic • Ninjutsu • Songs • Summoning**
A Place to Return

### Walkthrough

* Head to Ru'Lude Gardens and approach the Grand Duke Palace for a cutscene. Then talk to Pherimociel at (G-6).
* Head to Misareaux Coast and check the Dilapidated Gate at (I-11) to spawn three Spheroids NMs - Warder Aglaia, Warder Euphrosyne and Warder Thalia.
	+ They have two special attacks that they all use together. If one of them is asleep at the time, they will use it when they wake up.
		- **Reactive Armor:** Shock Spikes
		- **Electromagnetic Field:** AoE ~90 damage, strips Utsusemi.
	+ Sleeping the Spheroids and picking them off one at a time is a proven strategy.
		- They will gradually build up a Sleep resistance.
	+ These NMs are known to be soloable by a 75 DRK, MNK, SMN, DRG, THF, BLU, BLM, NIN or RDM, but it is suggested to do this fight with a healer and a sleeper. A RDM can easily solo these Spheroids without Utsusemi; Phalanx and Stoneskin should be enough.
	+ The NMs are susceptible to Lullaby, but build up resistance fast. Each casting of Lullaby lasts 3 seconds less than the previous one, and eventually they just resist entirely.
* When the NMs are defeated, check the gate again for another cutscene.

### Game Description

Mission Orders
Cardinal Mildaurion is somewhere in Jeuno, and Ulmia is desperate to find out where she may be hiding. Perhaps the three "high-ranking" Tarutaru "officials" know something...
Advanced Teamwork

### Walkthrough

* Talk to Vilatroire in the Watchtower, accessed from Northern San d'Oria (C-7).
* Form a party of 6 people with the same job and at least level 10, then talk to him again to complete the quest.

### Game Description

**Client:** Vilatroire (Watchtower, Northern San d'Oria)

**Summary:**

In order to form a cohesive party, gather adventurers of the same job.
Aht Urhgan Mission 46: Imperial Coronation

* Remove your weapon and while wearing your appropriate clothing, touch the **Imperial Whitegate** door at (L-9) of Aht Urhgan Whitegate for a cut scene.

### Game Description

You have been chosen to accompany President Naja to the Empress's coronation. Once you are properly attired, make your way to the palace.

 **SPOILER WARNING: *Click here for additional details about this story line.***
A Potter's Preference

**Next Quest:** |   None

* Go to I-7 in Gusgen Mines, near a pond, and click on the ??? to obtain the Gusgen Clay.
* Bring the Gusgen Clay back to Nereus to complete the quest.

Note
Can repeated after eight real life hours.

### Game Description

**Client:** Nereus (Sailors' Stay, Mhaura)

**Summary:**

Nereus seeks a dish of Gusgen clay from the depths of the Gusgen Mines.
A Chocobo Riding Game (Bastok)

**Next Quest:** |   None

### Walkthrough

* The starting NPC will be at the Chocobo stables and will ask you to deliver a Chocobo to a distant stable.
* If you accept the assignment, you will be placed on a Chocobo and will need to ride to the destination.
* You cannot dismount the Chocobo and still complete the quest.
* Your reward will depend on how quickly you deliver the Chocobo.
* You will not be offered this quest if you have attempted any of the other Chocobo riding quests this week. This includes the San d'Oria, Windurst, and Kazham quests.
* This quest is not always available. MithraPride has a schedule of when the various origin/destination combinations are available.

**Note:** If going to Windurst, the trip will take more than 30 minutes to complete, so be sure you have *at least* +2 Chocobo riding gear equipped BEFORE you start the quest.

 Windurst | -
 Jeuno | up to 18:29

### Related Quests

A Chocobo Riding Game (San d'Oria)

A Chocobo Riding Game (Windurst)

A Chocobo Riding Game (Kazham)
Aern's Wynav

**Family:** Pet Wyverns
**Crystal:** **Wind**
**Weak to:** **Dark**

 Al'Taieu
 The Garden of Ru'Hmet

**Notes:**

**Aern's Wynav assisting Om'aern**

**Aern's Wynav assisting Ul'aern**

**Aern's Wynav assisting Ix'aern (Dragoon)**

* (Occasionally called the 3 Tenors)
* 3 spawn with Ix'aern (Dragoon)
* All 3 are Bards and can sing many songs

**Aern's Wynav assisting Absolute Virtue**

* 3 spawn at a time, assisting Absolute Virtue
* If they are killed, they can be rapidly resummoned
* All can use Mijin Gakure (and thus are Ninjas)
* Use elemental nukes matching the element of the day (Tier IV single-target nukes & Tier-III -ga spells]
!getcode

Typing !getcode in-game generates a 7 digit code which can be used to activate a new content ID. Anyone can use this command provided they meet the minimum requirements which are:

* 5 Days Playtime
* Level 15 or higher

These codes are typically distributed amongst private messages on Eden's discord to prevent malicious use of them. Players are encouraged to distribute these codes to others who may wish to join the server.
Aht Urhgan Mission 47: The Empress Crowned

### Walkthrough

Continued cut scene from previous mission. The rewards for this mission are Imperial Standard and choice between Balrahn's Ring, Ulthalam's Ring, and Jalzahn's Ring. You may either choose your reward now or wait until a later time to choose it.
(Picking a Ring now does not keep you from recieveing the reward from ToAU Mission 48.)

### Game Description

You have been bestowed with the honor of crowning Empress Nashmeira II. There can be no higher acknowledgment of your achievements as a mercenary. Perhaps now President Naja will return your rightful reward...

 **SPOILER WARNING: *Click here for additional details about this story line.***
A Smudge on One's Record

## Walkthrough

* Bring Hariga-Origa a Slime Oil, which drops from various slime creatures, and a frost turnip, which can be bought on the Auction House or the Valdeaunia regional merchant.

## Game Description

**Client**: Hariga-Origa (Optistery, Windurst Waters)

**Summary**:

While transcribing an ancient manuscript, Hariga-Origa finds a smudge that makes the writing unreadable. He wants you to help find an item that will clear the nasty blot away.
A Testing Time

**Reward** | Rank 2-3, Rank Points

## Walkthrough

* You can skip this Mission if you turn in a total of 4 stacks of crystals since gaining Rank 2. If you would like to do it though:
* Talk to the Windurst Gate Guard and accept this Mission.
* Then go talk to Moreno-Toeno at L-6 in Windurst Waters. He'll send you off to Tahrongi Canyon.
* Head off to Tahrongi Canyon as quickly as you can. You only have 48 minutes (1 game day) to get there, kill the mobs, and come back. It is recomended that you bring a Scroll of Instant Warp so that you can get back to Windurst quickly.
* Once in Tahrongi you need to kill at least 30 monsters. As noted before, you only have 1 hour to kill them and get back, so you probably want to go after monsters that will go down quickly.
* Once finished, go back and talk to Moreno-Toeno again. He will only finish up with you in the last game hour before your time is up (if talked to him the first time at 15:00, then you need to talk to him between 14:00-15:00 on the next day).

### Notes

* If you accidentaly accept this Mission, and decide you want to skip it, just talk to Moreno-Toeno as if you were going to do it. Then just come back and talk to him again at least an hour later and fail the Mission. Then you can do the next one if you turn in enough crystals.
* The first time you repeat this mission, Moreno-Toeno will require you to kill at least 30 monsters in Buburimu Peninsula (This is easily done solo at lvl 25). You will be given two(2) game days to complete this mission. Again, Moreno-Toeno will only finish in the last hour of the 48 game hours given. So, be punctual.

## Game Description

Mission Orders
Assist the Aurastery's School of Magic in the selection of the venue for their next skills test. They want to record the number of monsters you can hunt at a specific area, in a set number of days, to fairly standardize their skills test.
Aht Urhgan Mission 20: Teahouse Tumult

* Watch the cutscene at the Shaharat Teahouse that was triggered at the end of the last mission.
	+ There will be several options through-out the cutscene. It does not matter which you choose, as you will have to choose them all eventually, anyway.

**Aydeewa Subterrane**

* Both Sneak and Invisible are strongly recommended.
* Zone into Aydeewa Subterrane from any entrance for a cutscene.
* Take the #5 entrance from Wajaom Woodlands at G-7. Once inside, follow path A or B.
* **A)** At the first intersection, continue South. You will reach a room with a small pond in which you will need Sneak, and Invisible, take the South exit in that room and continue until you reach the open area at E/F-9. Be careful, as there are many chigoes in that area. Sneak and Invisible advised. Turn West and walk/drop down a long ledge. You will now be on the 5th Map. Once you drop down the ledge, continue straight ahead until you find a targetable blank spot around the bottom right corner of grid (F-8).
* **B)** To avoid chigoes, head north from small pond then go west at intersection to next room, use southern ramp at D-8 (now on 5th map). Continue straight ahead until you find a targetable blank spot around the bottom right corner of grid (F-8).
* Inspect the blank spot for a cutscene, which will trigger Mission 21. Enjoy the cutscene as you will not get aggro during the cutscene, but will be susceptible when it is over.

### Game Description

Mission Orders
You have been asked to guide Lady Karababa to the Olduum ruins found in the tunnels of the Aydeewa Subterrane. How will Naja react to your freelancing? And what are Aphmau and friends planning...?
 **SPOILER WARNING: *Click here for additional details about this story line.***
Agas

**Crystal:** **Dark**
**Weak to:**
**Notorious Monster**

 Boyahda Tree
* Ahriman Tears

**Notes:**

* Spawned during the quest "Searching for the Right Words" by checking the ??? between 19:00 and 4:00 at the base of the tree at (H-9). Cannot be spawned during a New Moon.
* Has about 10,000 HP.
* Can not be silenced.
* Killable by 4 level 75 characters; Soloable by a level 75 Beastmaster, with some difficulty; Confirmed duoable by two level 75 Summoners (note: with some difficulty).

### Historical Background

In Persian mythology, Agas is a female demon, one of the Druj, which embodies the evil that can be performed by the eye, namely illness. Agas is Persian for "evil eye".
Aht Urhgan Mission 39: Allied Rumblings

### Walkthrough

* Make your way to the Shararat Teahouse (K-12) in Aht Urhgan Whitegate for a cutscene.
* After you have obtained the Allied Council Summons key item, head to the palace in Ru'Lude Gardens for another cut scene.

### Game Description

You have been summoned to the Allied Military Council being held in the Grand Duke Palace. Report on the current state of affairs in the Empire of Aht Urhgan.
Adaman Hauberk

Adaman Hauberk

**Adaman Hauberk**
**[Body]** **All Races**
**DEF:** 53 **STR** +10 **DEX** +10 **Accuracy** +15
**Attack** +15
**Evasion** -10
**Lv.** 73 **WAR / DRK / BST**
*View the entire Adaman Hauberk Set.*
**Used in Quests:** *None*

 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

## How to Obtain

### Quests

* Abjuration: Earthen (Nidhogg) (Odin) (Grimgerde's Chamber)
Aht Urhgan Mission 13: Lost Kingdom

### Walkthrough

* Head to Caedarva Mire from the west exit in Nashmau and examine Jazaratt's Headstone at (E-10)

* The headstone will need to be checked a total of three times:
	+ Check the headstone once to trigger a short cutscene. *Everyone in party must check it once for cutscene.*
	+ When everyone is ready to fight, have one person check the headstone again to spawn an NM Jazaraat (Fomor).
	+ After defeating the NM, check the headstone once more to receive an Ephramadian Gold Coin.

* **Do *not* zone out of Caedarva Mire without obtaining the key item!**

* **If you do not get the key item, you will need to fight the NM again.**

### Testimonials

1. * Trivially easy for a party of six Lv75s. Is easily duo-able by 75 NIN & WHM. Duo-able by a 72PLD/36BRD(Mambo, Ballad(Yourself) and Cure) and a 75THF/37NIN Soloable by a 70+ BST but he hits fairly hard (I recall a critical for 371 at level 75 with an Earth Staff). Soloable by patient, skilled 70+ SMN without bloodpacts, using Carbuncle with Carbuncle Mitts. Soloable by a 75 RDM (40m) and Duo-Able by an RDM and BLM (both 75 with BLM nuke/zoning hate). Also easily Soloable by 75 Ninja using eva gear, and enfeebles. Also Duo-Able by a Bard/White Mage for healing and a 75 Thief/Ninja using x2 Mambo.
	* Also Soloed by a Blu/Nin 75. Use Squid Sushi and Yagudo Drink for a easy battle, Head Butt is your friend.
	* Be careful not to do this fight at night because the Guard Skeletons will aggro.
	* Your best bet is to wait until night has ended and the Guard Skeletons have de-spawned. Have the person who needs this completed pop Jazaraat and someone with gravity (or something similar to it) should cast and take the hate, along with the rest of the PT, back towards the zone. Once there you can begin the battle without having to worry about aggro (nothing will aggro even a level 1 here) and there are no skeleton spawns at night. Another benefit is your newly found proximity to the zone itself, allowing for the perfect getaway, should things go horribly wrong.

### Game Description

Mission Orders
Pyopyoroon of Nashmau has advised you to head west to a place with many "stooones" to find a special "ghooost." Perhaps it will lead you the ghost ship...
A Chocobo Riding Game (Windurst)

**This quest is currently unavailable on Eden. For a full list that ARE available, please see this page.**

**To our wikipedia editors, please remove this message when this quest is added to Eden.**

 **Next Quest:** |   None

### Walkthrough

* The starting NPC will be at the Chocobo stables and will ask you to deliver a Chocobo to a distant stable.
* If you accept the assignment, you will be placed on a Chocobo and will need to ride to the destination.
* You cannot dismount the Chocobo and still complete the quest.
* Your reward will depend on how quickly you deliver the Chocobo.
* You will not be offered this quest if you have attempted any of the other Chocobo riding quests this week. This includes the San d'Oria, Bastok, and Kazham quests.
* This quest is not always available. MithraPride has a schedule of when the various origin/destination combinations are available.

**Note:** If going to San d'Oria, the trip may take more than 30 minutes to complete, and if going to Bastok, it will certainly take more than 30 minutes, so be sure you have *at least* +2 Chocobo riding gear equipped BEFORE you start the quest.

 Bastok | -
 Jeuno | 14:00 - 15:29

### Related Quests

A Chocobo Riding Game (San d'Oria)

A Chocobo Riding Game (Bastok)

A Chocobo Riding Game (Kazham)
Absorb-CHR

**Steals an enemy's charisma.**

**Spell cost**: 33 MP
**Spell element**: **Dark**
**Magic skill**: Dark Magic
**Jobs**:
* Dark Knight Level 33
**Casting Time**: 2 seconds
**Recast Time**: 60 seconds

## Notes

* Drains 12 points of Charisma from the target and temporarily gives them to the Dark Knight.
* The boost in Charisma lasts approximately as long as the Charisma Down effect on the target.

Death

 **Magic Category Jump: Blue Magic • Dark Magic • Divine Magic • Elemental Magic • Enfeebling Magic • Enhancing Magic • Healing Magic • Ninjutsu • Songs • Summoning**
Aht Urhgan Whitegate

Connecting Areas | Quests/Missions | Fishing | NPCs

## Connecting Areas

Al Zahbi at (E-8/9)
Mhaura via Ferry - Mhaura/Al Zahbi (H-12)
Nashmau via Ferry - Nashmau/Al Zahbi (I-5)
Bhaflau Thickets via tunnel at (H-7)
Wajaom Woodlands via tunnel at (H-10)
Chocobo Circuit via gate at (G-6)
The Colosseum via gate at (K-11)
Mount Zhayolm (Halvung Staging Point) via Chamber of Passage (L-7)
Caedarva Mire (Azouph Isle Staging Point/Dvucca Isle Staging Point) via Chamber of Passage (L-7)
Bhaflau Thickets (Mamool Ja Staging Point) via Chamber of Passage (L-7)
Arrapago Reef (Ilrusi Atoll Staging Point) via Chamber of Passage (L-7)
Alzadaal Undersea Ruins (Nyzul Isle Staging Point) via Chamber of Passage (L-7)
Jeuno or your current Nation via Kaduru-Haiduru (G-10)
If you see a quest that is listed as **Yes** but is not working properly please report it on GitHub. Make sure to list as many details as possible when describing what is not working. If there happens to already be a report on that quest regarding your problem, just add your experience to that report.

#### **Legend**

**Yes** = Quest is in game and working

**Yes but bugged** = Quest is in game but not working properly and being worked on or in que to be worked on.

**No** = Not in game yet but is planned

## Fishing

 Denizanasi | 5
 Kalamar | 48
Aht Urhgan Mission 25: Playing the Part

* Wait until real-life midnight (Japanese time) and speak to Naja Salaheem once more. This will trigger a new cutscene and a new mission.

### Game Description

Mission Orders
You have obtained your reward from Lady Karababa, but have been reminded of the burden of your duty. Is the Astral Candescence truly so dangerous? Keep improving your reputation with the palace and dig deeper into the mystery...
 **SPOILER WARNING: *Click here for additional details about this story line.***
Aht Urhgan Mission 24: Foiled Ambition

* Watch the cutscene that was triggered to end the last mission.
* Wait for a new game day and re-enter Salaheem's Sentinels. Be sure to also zone once. This will trigger Mission 25 with a new cutscene.

### Game Description

Mission Orders
You have been caught in a conflict between Lady Karababa and President Naja. Probably best if you let President Naja cool down for a while...
 **SPOILER WARNING: *Click here for additional details about this story line.***
Ailevia

***Ailevia***Gender: FemaleRace: ElvaanAffiliation: San d'Oria**Type:**Adventurer's Assistant NPC**Location:**Southern San d'Oria ()### Notes

**Offers Directions Around Town:**

This is Southern San d'Oria. I know a thing or two about these streets. Would you like to learn about this area?
* "*I'm interested.*": To the north stands Victory Arch. Carved from its two mighty pillars are statues that represent the two orders: the Temple Knights and the Royal Knights. Northern San d'Oria lies beyond, where you'll find Chateau d'Oraguille, the cathedral, and the consulates of our allies. West is Pikeman's Way, where you'll find shops, grocers, and the Tanners' Guild. Across from the stalls is the Westgate, which leads outside. East is Cavalry Way, where you'll find armor and weapon shops as well as a tavern. The residential area lies at the end.
* "*No, thanks.*"
* Trade and Adventurer Coupon to obtain 50 gil
A Chocobo Riding Game (San d'Oria)

**Next Quest:** |   None

### Walkthrough

* The starting NPC will be at the Chocobo Stables and will ask you to deliver a Chocobo to a distant stable.
* If you accept the assignment, you will be placed on a Chocobo and will need to ride to the destination.
* You cannot dismount the Chocobo and still complete the quest.
* Your reward will depend on how quickly you deliver the Chocobo.
* You will not be offered this quest if you have attempted any of the other Chocobo riding quests this week. This includes the Windurst, Bastok, and Kazham quests.
* This quest is not always available. MithraPride has a schedule of when the various origin/destination combinations are available.

**Note:** If going to Windurst, the trip may take more than 30 minutes to complete, so be sure you have *at least* +2 Chocobo riding gear equipped BEFORE you start the quest.

 Windurst | -
 Jeuno | 12:00 - 13:19

### Related Quests

A Chocobo Riding Game (Bastok)

A Chocobo Riding Game (Windurst)

A Chocobo Riding Game (Kazham)
Aht Urhgan Mission 28: Bastion of Knowledge

* Watch the cutscene that was triggered to end the last mission.
* Return to Aht Urhgan Whitegate.

**Aht Urhgan Whitegate**

* Enter Walahra Temple in Aht Urhgan Whitegate for a cutscene, triggering Mission 29.

### Game Description

Mission Orders
After failing to find Aphmau in Aydeewa, Rishfee suggests you hurry back to the capital and look for her in Walahra Temple.
 **SPOILER WARNING: *Click here for additional details about this story line.***
Against All Odds

### Walkthrough

1) Approach the Shararat Tea House in Whitegate (J-12) as Corsair after completing Navigating the Unfriendly Seas to receive a cutscene with Zweeha and receive *life float (key item)*. This key item is the access pass to a 6-person BCNM fight.

2) Head to Dvucca Isle Staging Point.

3) Next, head out into Caedarva Mire and run straight to the entrance of Arrapago Reef (G-9). (Entrance 3 on the map.)

4) Once in, go straight and to the right. You will see a ship on your left (H-8), walk up to it and get a cutscene.

5) After the cutscene walk to the ship itself. When ready, click on the "Cutter" to enter the BCNM. We are now on The Ashu Talif
**Eden Server Note: As of 8/12/2021 if you are also on ToAU 15: The Black Coffin, it will override your ability to enter the COR AF battlefield and not provide you the option to choose the Against All Odds Battlefield. You must complete ToAU 15 before continuing. Please remove this note when its patched on Eden.**

* The fight is uncapped, up to 6 players vs 1 Hume WAR Yazquhl and 1 Galka BLU Gowam
* Both the Galka and Hume are HIGHLY resistant to sleep, even with the use of Elemental Seal. Lullaby may still work. Gravity and Bind went unresisted however.
* If you do fail the BC on The Ashu Talif, you can obtain another "Life Float" key item by talking to Ratihb at the Tea House. If you received your key item, attempted the BC and failed in the same real life day, you must wait until the next JST Midnight to receive another key item to gain access to re-enter the BC.

6) After the BCNM you get a cutscene, get the Corsair's Tricorne, and will be released at (H-11) in Arrapago Reef.

### Game Description

**Client:**

Ratihb - Aht Urhgan Whitegate (J-12), Cutscene NPC Zweeha

**Summary:**

Qultada has been captured by the Empire. Head to Arrapago with the Seagull Phratrie crew and save your captain!
Adaman Cuisses

File:Adaman Cuisses.jpg

**Adaman Cuisses**
**[Legs] All Races**
**DEF:** 41 **VIT** +3 **INT** -3 **Evasion** -1
**Enmity** +3
**Lv.** 73 **WAR / PLD**
*View the entire Adaman Cuirass Set.*
**Guild Points Value:** *None*

 Synthesis Recipes
Smithing (97), Goldsmithing (58+)

**Yield:** **Adaman Cuisses**
**HQ 1:** Gem Cuisses
**Fire Crystal**
* 1 x Adaman Sheet
* 1 x Darksteel Sheet
* 1 x Gold Ingot
* 1 x Tiger Leather
* 1 x Mercury
 Desynthesis Recipe
*Unknown*
Absorb-DEX

**Steals an enemy's dexterity.**

**Spell cost**: 33 MP
**Spell element**: **Dark**
**Magic skill**: Dark Magic
**Jobs**:
* Dark Knight Level 41
**Casting Time**: 2 seconds
**Recast Time**: 60 seconds

## Notes

* Drains Dexterity from the target and gives them, temporarily, to the Dark Knight. The amount drained depends only from the Dark Knight's level.
* The boost in Dexterity lasts approximately as long as the Dexterity Down effect on the target.

Death

 **Magic Category Jump: Blue Magic • Dark Magic • Divine Magic • Elemental Magic • Enfeebling Magic • Enhancing Magic • Healing Magic • Ninjutsu • Songs • Summoning**
Abjurations

What are Abjurations? - Obtaining an Abjuration - Obtaining a Cursed Item - Removing the Curse
Abjuration Sets: Aquarian - Dryadic - Earthen - Martial - Neptunal - Wyrmal - Phantasmal - Hadean - Oblation/Libation
## What are Abjurations?

Abjurations are items that are necessary to remove curses from pieces of cursed armor or food, thereby making it usable by the player. These un-cursed items are often very nice pieces of gear that are highly sought after by players. The abjurations, of course, are often difficult to obtain. They mostly drop from high level Notorious Monsters that are usually only killable with a group of people, but they can also drop from the new area "Einherjar". Then, *if* the abjuration drops, only one member of the group will be able to have it. Needless to say, some abjurations can be very difficult to obtain.

## Obtaining an Abjuration

As previously stated, abjurations are typically dropped from monsters that require high level alliances. Abjurations are Exclusive so they are limited to people who aided in defeating the HNMs that drop them. Some abjurations have a better drop rate than others.

The new area, Einherjar, also drops several abjurations. The exact possible abjurations (as well as whether they are specific to certain bosses, chambers, or wings) are unknown as of yet, as well as the drop rate, although at least 2 sets are obtainable only in Einherjar. Abjurations for body armor have yet to be confirmed for wings I and II.

## Obtaining a Cursed Item

Cursed items are crafted by high level crafters. The high quality versions of these items have a "-1" (as opposed to the typical "+1"). Cursed items cannot be equipped or used until the curse has been lifted by using the corresponding abjuration. You can find the cursed items from **Cursed Items** in the **Others** section of the Auction House, or find a crafter with the appropriate skills and (possibly) commission them to craft you the cursed piece.

## How to Remove the Curse

Go to the cathedral in Northern San d'Oria and talk with Alphollon C Meriard. He will offer to perform a ceremony to purify any cursed item you have; trade him both the abjuration item and the appropriate cursed item to receive the usable armor or consumable item.

## Abjuration Sets

### Aquarian (Dalmatica)

**Jobs:** Level 73 WHM / BLM / RDM / BRD / SMN

### Hadean (Shadow)

**Jobs:** Level 75 WHM / BLM / RDM / BRD / SMN

### Neptunal (Hecatomb)

**Jobs:** Level 73 WAR / THF / PLD / DRK / BST / BRD / DRG

### Wyrmal (Crimson)

**Jobs:** Level 73 RDM / PLD / DRK / RNG / DRG / BLU / COR

## Oblation & Libation

* Oblation Abjuration is used to make Ambrosia
* Libation Abjuration is used to make Amrita

From FFXIclopedia, a Wikia wiki.
Adventurer Coupon

**Adventurer Coupon**
*This coupon is distributed to promising recruits to get them started.*

**Stackable**: Not Stackable
**Used in Quest:** Traded to Adventurer's Assistant in exchange for 50 gil.

 Synthesis Recipe
*None*
 Desynthesis Recipe
*None*

## How to Obtain

### Starting Character

* Every character starts with one of these in their inventory.
Aero IV

**Deals** **wind** **damage to an enemy.**

**Spell cost**: 150 MP
**Spell element**: **Wind**
**Magic skill**: Elemental Magic
**Jobs**:
* Black Mage lvl 72
* Puppetmaster Level 75‡

‡Note: Automatons learn this spell automatically with the following setup: Spiritreaver Head, Stormwaker Frame, Automaton Magic Skill 276. They do not need to use a scroll.
**Casting Time**: 7.5 seconds
**Recast Time**: 33.25 seconds

## How to Obtain

### ISNM

These are not implemented yet

**Ancient Magic:**Burst I • II — Flare I • II — Flood I • II — Freeze I • II — Quake I • II — Tornado I • II
**-ga Area of Effect:**Aeroga I • II • III — Blizzaga I • II • III — Firaga I • II • III — Stonega I • II • III — Thundaga I • II • III — Waterga I • II • III
**Elemental Debuffs:**Burn — Choke — Drown — Frost — Rasp — Shock
**Unavailable to players:**Meteor — Comet

 **Magic Category Jump: Blue Magic • Dark Magic • Divine Magic • Elemental Magic • Enfeebling Magic • Enhancing Magic • Healing Magic • Ninjutsu • Songs • Summoning**
Abyss Armor Plus 1 Set

A high quality version of the Abyss Armor.
All races in full Dark Knight Relic Armor]]

**Number of Pieces:** 5

**Cost to store:** *Cannot be stored!*

**[Head] All Races**
**DEF:** 28 **HP** +30 **VIT** +8 **Attack** +12
**Enhances "Resist Paralyze" effect**
 75
**[Body] All Races**
**DEF:** 50 **HP** +27 **MND** +4 **Accuracy** +12
**"Magic Atk. Bonus"** +10
 75
**[Hand] All Races**
**DEF:** 21 **MP** +20 **DEX** +5 **INT** +9
**Dark magic skill** +7
 75
**[Legs] All Races**
**DEF:** 39 **HP** +18 **MP** +18 **MND** +5
**Dark magic skill** +7
**"Magic Def. Bonus"** +5
 75
**[Feet] All Races**
**DEF:** 18 **MP** +12 **Accuracy** +2
**Enfeebling magic skill** +5
**Enhances "Last Resort" effect**
**Lv.** 75 **DRK**

**Set Summary**

* **Defense** +156
* **HP** +75
* **MP** +50
* **DEX** +5
* **VIT** +8
* **INT** +9
* **MND** +9
* **Accuracy** +14
* **Attack** +12
* **Enfeebling magic skill** +5
* **Dark magic skill** +14
* **"Magic Atk. Bonus"** +10
* **"Magic Def. Bonus"** +5
* **Enhances "Last Resort" effect**
* **Enhances "Resist Paralyze" effect**
Aht Urhgan Mission 12: Royal Puppeteer

### Walkthrough

**Note: You must wait one game day and zone after completing the previous mission.**

Mission starts automatically after completing Imperial Schemes.

* Obtain a Vial of Jody's Acid from Ameretat in Bhaflau Thickets or Wajaom Woodlands.
	+ Each party member will need one.

* Travel to Nashmau and speak with Pyopyoroon (H-7) for cutscene.
	+ He tells you that ghosts like Vial of Spectral Scent, but he doesn't have any to give you.
	+ He says if you trade him a Vial of Jody's Acid he can make you a Vial of Spectral Scent.
		- If Pyopyoroon doesn't acknowledge you, try waiting for a new game day. It is possible that he won't let you progress if you talk to him on the same game day you last spoke with Naja Salaheem
* Trade the Vial of Jody's Acid to Pyopyoroon to receive the Vial of Spectral Scent.

### Game Description

Mission Orders
Under the command of the court puppetmaster, you are to uncover the truth behind the ghost ship, the Ashu Talif. Investigate the Arrapago Islands.
Aero II (Blood Pact)

**Garuda deals** **Wind** **elemental damage to target.**

**Avatar:** Garuda (**Wind**)
**Blood Pact:** Rage
**Cost:** 24 MP
**Level:** 10
**Effect Duration:** Instantaneous
**Battle Application:** Magic Burst

* **Detonation**, **Fragme****ntation**

**Damage Type:** Magic
**Additional Notes:**
* **/pet "Aero II" <t>**
A Timely Visit

**Next Quest:** |   None

### Walkthrough

* Speak with Deraquien for a cutscene. Someone has stolen a precious San d'Orian artifact, and they need your help to track down the thief. This lead you to travel to La Theine Plateau.
* Once in La Theine, speak with Narvecaint (F-7) at the entrance to Ordelle's Caves, for another cutscene. Here you discover a man wandering out of the caves. Since the culprit was suspected to be hiding in the caves, and the man vaguely matches the description, he is arrested and taken back to San d'Oria.
* Return to Southern San d'Oria and speak with Deraquien again. You are then told to go the the Chateau d'Oraguille in Northern San d'Oria to speak with Halver.
* Now you discover that the man being questioned is not the thief, but claims to be a lost San d'Orian hero from over 100 years in the past. Halver, of course, doesn't believe any of that nonsense, and sends the man away. You he sends back to Deraquien to keep the aspiring knight appraised.
* Deraquien wonders if the woman, Phillone, that you saw earlier knows anything to help the investigation, and sends you to find out. Phillone and her husband live in the first house on the left after the Tanner's Guild.
* Speak with Phillone for another cutscene. The confused 'hero' wanders into her house, thinking that its his, and that Phillone is his wife. Phillone's husband returns, confusion sets in, and the 'hero' runs out of the house screaming that the future he finds himself in cannot be. It turns out the thief is her brother, and they want to find where he hid the scepter so that they can return it before her brother is found and arrested. Return and speak with Deraquien.
* Time to set out to find the scepter. Go to Jugner Forest through King Ranperre's Tomb. Once you get there, wait until between 18:00 and 4:00, then click on the ??? right outside (F-5). This spawns two mobs, Giollemitte B Feroun and Skeleton Esquire. The first is a shadow, the second a skeleton.

* Easily soloable by a 66 RDM/BLM.

* After you kill them, click on the ??? again for a cutscene.
* Return to Phillone for a cutscene.
* Travel back to La Theine Plateau and speak with Narvecaint again.
* Return one last time to Southern San d'Oria to speak with Phillone and to receive your reward.

### Game Description

**Client**: Elmemague (Watchdog Alley, Southern San d'Oria)

**Summary**:

A criminal suspect has been spotted on La Theine Plateau. You have been asked to assist in his capture.
Aht Urhgan Mission 31: Shades of Vengeance

* Once the cutscene is over you will receive the Periqia Assault Area Entry Permit Key Item.
* Return to the Dvucca Isle Staging Point in Caedarva Mire.
* Enter Periqia by using the Periqia Assault Area Entry Permit just received.
	+ You DO lose exp in this.
	+ Uses Periqia Map 6.
	+ Even though this is an uncapped fight, like all Assault missions **you will lose buffs when entering**.
	+ Kill 3-4 of the 10 K23H1-LAMIAE (Located at H-9) for the next cutscene to automatically start.
	+ They are grouped tightly and link very easily, so SMN or /SMN is useful for Carbuncle pulling.
	+ They inflict intense poison with every melee and ranged attack.
	+ They have a cone shaped AOE poison attack that does around **80 HP** per tic which overwrites the weaker poison of Poison Potions.
	+ They are susceptible to sleep effects but are resistant to Lullaby.
	+ The Lamia can be sac pulled.
	+ Be prepared to Poisona/Antidote yourself/party members after exiting the cutscenes as the intense poisoning will last outside of the assault.
	+ If the mission is a failure, your Periqia Assault Area Entry Permit will be exhausted; you can receive another permit from the Immortal Nahshib stationed at the Staging Point. If you fail again after using the second permit, Nahshib will not issue you another permit until the next game day.
	+ If you already completed the mission but are helping someone out, you do not require a new permit. The person with the permit has to start the Assault mission, the other party members will be pulled in automatically.
* As the cutscene begins, you will be on Mission 32.

### Game Description

Mission Orders
You have been ordered to participate in the search for Aphmau by the Immortal, Amnaf. You are to begin in Periqia, ancestral land of the corsairs.
 **SPOILER WARNING: *Click here for additional details about this story line.***
Adaman Sabatons

Adaman Sabatons

**Adaman Sabatons**
**[Feet] All Races**
**DEF:** 17 **HP** +15 **VIT** +1 **AGI** -1 **Enmity** +1
**Lv.** 73 **WAR / PLD**
*View the entire Adaman Cuirass Set.*
**Guild Points Value:** *None*

 Synthesis Recipes
Smithing (100), *Goldsmithing ()*

**Yield:** *Adaman Sabatons*
**HQ 1:** Gem Sabatons
**Fire Crystal**
* 1 x Adaman Sheet
* 2 x Darksteel Sheet
* 1 x Gold Ingot
* 1 x Mercury
* 2 x Tiger Leather
 Desynthesis Recipe
*Unknown*
Accuracy Boost

## Description

**Accuracy Boost** is a beneficial status effect that improves melee attacks until it wears off or is removed. Benefitting characters receive an increase in accuracy, allowing more strikes to land on target.

## How to remove the effect

* This effect can be removed manually.
* This effect can be dispelled by an enemy with an appropriate spell/ability.

## How the effect is inflicted/gained

### Job Abilities

* **Summoner** - Ecliptic Howl (Fenrir)
* **Monk** - Focus
Aht Urhgan Mission 6: Easterly Winds

* If you want 10 Imperial Bronze Pieces reward, make sure you answer yes to the first question, select any answer for the second question, and "That's what I'm here for!" for the third question.

### Game Description

Mission Orders
An international summit is to be held in Jeuno. You have been called upon to speak of what you have witnessed in the Empire of Aht Urhgan.
Acid Claws

**Acid claws**
**(Hand-to-Hand) All Races**
**DMG:** +9 **Delay:** +66
**Additional effect:** **Weakens defense**
**Lv.** 41 **THF / DRK / NIN**

**TP Per Hit:** ???
**Guild Points Value:** *2,976 / 6,240* (2.1 items)
 Synthesis RecipesAlchemy (51)
**Yield:** *Acid Claws* x 1
**HQ 1:** Corrosive Claws x 1
**Water Crystal**
* 1 x Mythril Claws
* 1 x Animal Glue
* 1 x Vitriol
 Desynthesis RecipeAlchemy (51)
**Yield:** Animal Glue x 1
**HQ 1:** Bronze Ingot x 1
**Lightning Crystal**
* 1 x *Acid Claws*
A Purchase of Arms

**Next Quest:** |   None

* Take the Weapons Order to Alexius (I-6) (by the lake) in Jugner Forest who will give you a Weapons Receipt.
* Return for your reward.

### Game Description

**Client**: Helbort (Helbort's Blades, Southern San d'Oria)

**Summary**:

Find the traveling merchant Alexius in Jugner Forest and place an order for some weapons.
Adaman Ore

Adaman Ore

**Chunk of adaman ore**
*This ore contains the metal adaman.*

**Stackable:** *Not Stackable*
**Guild Points Value:** *None*

**Used in Quest:** Bastok Mission 6-2: The Pirate's Cove

 Synthesis Recipes
*None*
* Adaman Ingot - Smithing (91)
* Dark Adaman - Smithing (86)
* Frigid Core - Smithing (90)
* Inferno Core - Smithing (90)
* Luminous Core - Smithing (90)
 Desynthesis Recipe
*None*

## How to Obtain

### BCNM

 Infernal Swarm | Qu'Bia Arena | 75
 The Scarlet King | Chamber of Oracles | 75
 The Hills Are Alive | Waughroon Shrine | 75
Ability Up

## Description

**Abiltiy Up** is a beneficial status effect that raises an ability until it wears off or is removed. Benefiting characters can be affected by one Ability up effect per ability. The amount the ability is raised by is determined by the strength of the spell/ability that granted it.

## How to remove the effect

* These effects can be dispelled.
* These effects can be removed manually.

## How the effect is inflicted/gained

### Spells

* **Black Magic** - Absorb-STR, Absorb-DEX, Absorb-VIT, Absorb-AGI, Absorb-INT, Absorb-MND, Absorb-CHR.

### Blood Pacts

* **Carbuncle** - Glittering Ruby
* **Fenrir** - Ecliptic Growl

### Medicine

* **Agility Potion**
* **Braver's Drink**
* **Charisma Potion**
* **Dexterity Potion**
* **Intelligence Potion**
* **Mind Potion**
* **Strength Potion**
* **Vitality Potion**
A Question of Taste

## Walkthrough

* Talk to Jakoh Wahcondalo or Etteh Sulaej J-9. You will get a cutscene. You will receive the Key Item: Letter to Angelica.
* Take the letter to Windurst Waters, and talk to Angelica at the Rarab Tail Hostelry. Then you will receive Angelica's Letter for the chieftainness and a painting (key item "Final Fantasy") that she wants you to hang in Temple of Uggalepih.
* Go back to Kazham, talk to Etteh Sulaej. You will get another cutscene. You are instructed to go hang the picture yourself in the Temple.
* Go to G-8 on the first map for the Temple of Uggalepih, and hang the picture at Stone Picture Frame (it is on the south wall of the Paintbrush Room). Trompe L'Oeil will pop.
* Defeat the NM, then check the frame and you will obtain a Ripped Final Fantasy Painting.
* Return to Etteh Sulaej. As a reward, you will receive 3000 Gil.
* Zone out of Kazham into the jungle, then back into Kazham.
	+ Note: If you've already done ZM4 and touched the Rancor Flame, you'll activate the quest Everyone's Grudging instead of the 2nd half of this quest. You'll have to complete Everyone's Grudging before you can continue; no amount of zoning or waiting will change the explicit message from Jakoh Wahcondalo instructing you to get your things and leave Kazham. Also, talking to Angelica doesn't change this fact as she demonstrates no knowledge of this quest.
* Return to Etteh Sulaej and she will give you a new painting, "Final Fantasy Part II". Do the same thing as before and go to the Temple of Uggalepih and hang it, and fight the same monster as before all over again. And just as before, you will get a Ripped Final Fantasy Painting.
* Go back to Kazham and talk to Etteh Sulaej again to get your second 3000 gil reward.

## Game Description

**Client:** Jakoh Wahcondalo (Kazham)

**Summary:**

It all started with a letter sent to Kazham's chieftainness by the young Windurstian artist, Angelica. Now, no one can stop the budding painter.
Aht Urhgan Brass Ingot

**Aht Urhgan Brass Ingot**
*An ingot of refined Aht Urhgan brass.*

**Stackable:** 12
**Guild Points Value:** *None*

 Synthesis Recipes
Goldsmithing (8)

**Yield:** *Aht Urhgan Brass Ingot* x 1
**Fire Crystal**
* 4 x Aht Urhgan Brass
* Amir Bed - Goldsmithing (79) Clothcraft ()
* Athenienne - Smithing (27) Goldsmithing () Woodworking ()
* Brass Jadagna - Goldsmithing (82) Leathercraft ()
* Dark Lamp - Goldsmithing (98)
* Earth Lamp - Goldsmithing (98)
* Fire Lamp - Goldsmithing (98)
* Ice Lamp - Goldsmithing (98)
* Izayoi - Smithing (87) Goldsmithing () Woodworking ()
* Light Lamp - Goldsmithing (98)
* Lightning Lamp - Goldsmithing (98)
* Wardrobe - Woodworking (98) Goldsmithing ()
* Water Lamp - Goldsmithing (98)
 Desynthesis Recipe
*None*

## How to Obtain

### Assault

**Disclaimer:** The listed ??? Item will not always appraise to the desired item.
Abyssal Pugil

**Family:** Pugil
**Crystal:** **Water**
**Weak to:** **Ice**, **Lightning**

### Historical Background

Abyssal is a word meaning pertaining to an abyss. The abyss/abyssal zone refers to a specific region of the ocean which spans 4000-6000m down (where no light reaches). An Abyssal Pugil would be one from the deep, dark depths of an ocean far down (but not from the ocean floor).
Adventurer's Dirge

**Reduces target party member's enmity.**

**Spell cost**: None
**Spell element**:
**Magic skill**: Singing Skill
**Jobs**:
* Bard Level 75
**Casting Time**: 4 seconds
**Recast Time**: 24 seconds

## How to Obtain

Obtained: Merit Point Group 2

Fowl Aubade — Goblin Gavotte — Herb Pastoral — Scop's / Puppet's Operetta — Shining Fantasia — Warding Round — Gold Capriccio

 **Magic Category Jump: Blue Magic • Dark Magic • Divine Magic • Elemental Magic • Enfeebling Magic • Enhancing Magic • Healing Magic • Ninjutsu • Songs • Summoning**