Communications Tower

**Communications Tower** is the fourth stage in *Blazing Chrome*.

## Walkthrough

The time has come to invade the enemy's communication tower and disable it to sabotage the robots!

At the beginning of the first segment, you'll already have a speed robot. This part has many platforms and enemies appearing or shooting from both sides, so proceed with caution. Also, watch out for the ground collapsing at the beginning and end of the segment, as it collapses as soon as you pass over it. You can identify these parts as they resemble bridges with no solid base.

An aircraft similar to the one faced in the second stage arrives, but this time with enemy soldiers appearing from the sides, so avoid being near the edges of the screen to avoid surprises.

On the following platforms, advance enough to see the tips of the guns and destroy the enemies with machine guns before they fire. Here, you'll find another speed robot to grab the extra life just ahead.

The sub-boss of the stage can be tough. Stay on the opposite platform, at the same height as it, and crouch to hit it without getting hit. Jump when it approaches and repeat the procedure on the other side. If it throws an incendiary bomb, stay on the upper platform and jump as soon as it lands on the lower one.

In the next part, be careful with the spheres that shoot homing missiles, causing damage in a wide area. Grab the defense robot to face another sub-boss. Stay on the right side of the screen and make use of the grenade launcher if you have it. After destroying the arms, be attentive to move forward or backward to dodge the shots coming from the head.

Choose the equipment you want from the capsule before the next boss fight, this time in a vertical segment. Stay on the edges when it charges the shot, dodge the electric spheres, and go to the opposite side of where the head is looking when it releases the homing missiles.

Now, a part different from anything played before. A segment where our character equips a jetpack and enters a tunnel. The aim button will lock onto a point, allowing you to move and shoot at your locked target, while the jump will give the jetpack a slight boost, and if you pick up power-ups, it can make your shot stronger, as well as provide homing missiles. If hit, you lose the last upgrade acquired, with three upgrade items available in the tunnel.

The tip here is to dodge while shooting and use the jump to boost the jetpack and avoid the shots from the fixed cannons on the sides of the tunnel. When you reach the robots, don't stay still and move in one direction, locking onto them when possible.

Before the boss of the stage, there will be one last, more resistant robot with a shield. Try to aim without hitting the shield and follow the tactics used against the other robots.

The boss of the stage is a ship with multiple armaments. In the first stage, one cannon will fire several homing missiles (which can be destroyed), and another cannon that fires a more concentrated shot. Lock onto one of the cannons while moving, and this battle won't be (as) difficult.

With the cannons destroyed, the second stage begins, in which the player must hit the central part of the ship while dodging multiple homing shots and also a kind of wide beam, just avoid being in the area that flashes on the screen when it fires.