Acausality

## Introduction

**Acausality** is the ability to act unrestrained by conventional cause and effect, on a scale that varies depending on the character. For some characters, this means not being affected by changes to the past; for others, this means defying all logic and acting with disregard for traditional causality.

## Types

**Type 1: Time Paradox Immunity:** Characters with this type of Acausality are rendered immune to changes in the past and standard temporal paradoxes, but remain just as vulnerable in the present and can be affected by normal Causality Manipulation and similar abilities.

* **Examples:** The Doctor (Doctor Who), Goku Black with Time Ring (Dragon Ball), Sol Badguy (Guilty Gear)

**Type 2: Temporal Singularity:** Characters with this type of Acausality do not exist in either the past or the future, only the present. This means they cannot be affected by changes to the past, while also making them resistant to Precognition that works by viewing the future, as they do not exist within it, and Fate Manipulation, for the same reason. In essence, they are able to choose their own fates, but they remain just as vulnerable at the point in time in which they do exist.

* **Examples:** Zagreus (Doctor Who)

**Type 3: Temporal Permanence:** Characters with this type of Acausality are incredibly difficult to kill, as other versions of themselves - from other points in time and/or from other universes - can survive the destruction of the "original" and act in their place. This also grants them immunity to changes in the past.

* **Examples:** Lavos (Chrono), The Shrike Hyperion Cantos), Solaris (Sonic the Hedgehog)

**Type 4: Irregular Causality:** Characters with this type of Acausality operate on a different and irregular system of cause and effect than regular causality. This grants them resistance to abilities such as Causality Manipulation, Fate Manipulation, and Precognition, among others.

* **Examples:** Riven of a Thousand Voices (Destiny), Lord Drakkon (Power Rangers)

**Type 5: Causality Transcendence:** Characters with this type of Acausality are completely independent of cause and effect, existing outside causality. Characters of this nature require evidence of being unable to be changed by any effect that relies on a system of causality, meaning that interacting with them normally is impossible.

Though the character is completely Independent of causality to the point of being unaffected by any outside change, this only extends to as far as evidence shows and not to things beyond it's feats.

Note: Being completely independent of time or laws; or similar forces, does not make you completely independent of causality without the relationship between these forces and causality being clarified, with it only being considered as evidence for an irregular relationship with causality otherwise.

* **Examples:** Outer Gods (Cthulhu Mythos), Daedric Princes (The Elder Scrolls)

## Notes

* Contrary to popular belief, Type 3 Acausality only kicks in if the user has died/destroyed, so it can be negated by abilities that don't kill or destroy the target, like Mind Control.

* These types **cannot** be bundled with each other:
	+ Types 2 and 3 (The definitions of these types directly conflict)
	+ Types 4 and 5 (How can one character exist in a different system of cause and effect but also exist outside of causality altogether)