Public Defender

**Preceded by:**

None

Chief Justice

“*There's nothing noble about these looming Lawbots - they take on the cases their counterparts refuse to handle. Especially when such cases involve Toons. Their giant door shields double as a disguise almost as cunning as they are, and they are prone to make an entrance from out of nowhere.*”
―*The Cogs Volume 2*, Lullaby Library
The **Public Defender** is a special Cog on the Lawbot corporate ladder, acting as a mini-boss fight for Toons. They appear randomly in Lawbot HQ in the District Attorney's Office, and two appear in the Lawbot Courthouse.

The Public Defender is a large Cog carrying a heavy, ornate wooden door as a shield. This shield protects it from all Toons' Gag attacks. In addition, it is immune to Lure Gags.

## Appearances

Public Defenders have a 5% chance of appearing in an Office A, 15% chance of appearing in an Office B, and a 30% chance of appearing in pairs in Office C.

When a Toon completes a DA Office, Public Defenders will be guaranteed to appear if the final room of the DA Office contains one or more wooden doors. After battling the District Attorney's Clerk, and after the D.A. Clerk has taken sufficient damage or 8 turns have passed in battle, the Public Defender(s) then burst through the door and proceed to attack the Toons in a turn-based battle.

In the Lawbot Courthouse, two will appear as the final wave of Cogs in the Chief Justice Cog battle on each side of the Chief Justice.

## Attacks

The Public Defender has numerous attacks which it employs against a group of four Toons.

* If the Public Defender fails to collide with a Toon or collides with a wall, it stuns itself for 2 turns, leaving it open to attack.
* When stunned, any Gag hits landed by Toons do not count towards its next Charge attack.
* The Public Defender can destroy up to 1 (**5**) environmental object(s) while charging. It stuns itself if it hits another.
* If the Public Defender charges over any Trap Gag, it takes 40% damage from that Gag and uses up that trap.
Flattened Toons cannot move, but can use Gags. They can move again if Toon-Up is used on them.
Can be used when Enraged.

### AI Behavior

* Up to 2 (**3**) Square movement range, always moves in a straight line
* Will slowly march towards the player before enraged, and use Tremor or Quash
	+ Never walks into Traps deliberately
* When in pairs, Public Defenders will attempt to cover each others' backs if nearby.
* When enraged, will Charge in a target direction
	+ Keeps moving in a straight line until it collides with a wall or non-destructible environmental object.

## Dialogue

* "Imminent apprehension has arrived."
* "In Cog Nation, the law breaks you."
* "Let's see you get past this, Toon."
* "Looks like it's time for our court break."
* "Now this is what I call an obstruction of justice."
* "The public has spoken. You're doomed."
* "When I'm through, there won't be anything left to salvage."
* "You got past my associates. You're not getting past me."
 **Attacked by Toons** | * "Foul play!"
* "Hit me again and I will press charges!"
* "Now stop that this instant!"
* "Stop that! This is improper court procedure!"
* "This assault and battery is uncalled for!"
* "You won't like me when I'm angry."
* "You have no right to do that!"
 **Enraged** | * "Don't say I didn't warn you."
* "Enough!"
* "How dare you, Toon!"
* "I'll press charges against you!"
* "I'll steamroll you out of this court!"
* "If I can't charge you, I'll charge at you!"
* "Looks like your case is falling flat."
* "Now you're making me mad."
* "Time to apply for a quashing order."
* "Yes, I am pressing charges!"
* "You have no power here!"
* "You're going to get quashed!"
 **Stunned** | * "A classic case of misdirection..."
* "A moment, Your Honor."
* "And I thought only justice was blind..."
* "Fair point. Ouch."
* "Foul play!"
* "I should have settled this matter."
* "I swear that wasn't there a moment ago..."
* "Looks like I was in over my head."
* "Mea culpa."
* "That argument carried much more force than I expected."
* "That's going to leave a mark in the morning."
* "The DA won't be pleased that I broke that."
* "The unstoppable force meets the immovable object."
 **Defeating a Toon** | * Anything you do can and will be used against you.
* Looks like your argument fell flat.
* This is a classic example of punitive damages.
* You are the weakest link. Goodbye.
* You aren't above the law.
 **Defeated** | * I'm just about done working overtime...
* That's the last charging order I give.
* The D.A. won't be pleased about this.

### Jury Notices

Each Public Defender rewards a base 50 (**200**) Jury Notices. As they are always found on the last floor of the DA Offices, they will reward the following:

 Office B
 Office C

## Strategy

* The Public Defender has about 1,100 (**2,400**) HP, making it a tough enemy to deal against without adequate Gags.
	+ Combined with the fact that they spawn in pairs in Office C, Toons are advised to be prepared with adequate Gag Restocks, or to restock their Gags before the final battle.
* The shield blocks all forms of damage, including Trap and Drop Gags. Toons are advised to attack the Public Defender from the sides or the back.
	+ The Public Defender will always face towards the closest Toon, or the Toon that last successfully dealt damage to it.
	+ This makes solo attempts extremely difficult, if not impossible without at least a Toonyporter ToonTool or a speed boosting Gear.
* Wait for the Public Defender to Charge and stun itself. This way, the Public Defender is guaranteed not to turn away and suddenly attack a Toon, and Toons can rush in and attack it without mercy.
	+ Daring Toons can attack the Public Defender's shield twice and bait it into charging into a wall nearby, thus saving Toons from teleporting over and giving an additional turn to attack it with Gags.
	+ Never, EVER stand in front of the Public Defender if you are the second Toon to attack it. In most cases, the Public Defender will have enough speed in its Charge to hit you for a hefty thirty points of damage.