recursal/Fanatic-Fandom huggingface dataset:
Webley MKVI

### Description

Standard issue for the British Empire from 1887, the Webley is still in use int he war against the undead due to extremely powerful .455 cartridges. The solid top-breaking revolver build requires long reload times.

## Statistics

### Ammo Clip

6

**Webley MKVI** is a pistol weapon in the Zombie Army series.

## Summary

*Our community needs more information on this page! Can you help out? Click here to add more.*

> Standard issue for the British Empire from 1887, the Webley is still in use int he war against the undead due to extremely powerful .455 cartridges. The solid top-breaking revolver build requires long reload times.
>
>

### Strength

* **Damage:** The Webley fires the powerful .455 Webley cartridge, even powerful by today's standards, being comparable to .45 ACP, but has a way faster muzzle velocity, this is representative in game as the Webley is one the few side arms capable of a one shot kill in the torso. great for clearing a path in tight spaces where you don't have the time to aim for head.
* **Range:** The range of this weapon, thanks to its high muzzle velocity very good, comparable to the rifles. Even at extreme ranges it doesn't lose its one shot kill potential, aiming for the head at such ranges is hard, but a body shot will do just fine, something other sidearms struggle to do.

### Weaknesses

* **Capacity:** Capacity is low as the Webley has a non-upgradable revolving cylinder/chamber of 6 cartridges. The Webley has one of the lowest capacity of all the side arms, so its wise to top op the cylinder after just a couple shots. only the pistol shotgun has a lower capacity at only 2 shotgun shells.
* **Reload Speed:** Being a break action revolver, cartridges are to be individually loaded in the 6 shot cylinder, taking around 2,3 seconds when empty if not upgraded, when upgraded with the speed loader upgrade, the reload speed is cut in half in around 1.5 seconds to load all six cartridges at once, but you lose the ability to top up the remaining rounds/
* **Fire rate:** Unlike the semi auto pistols like the M1911, which can fire as quickly as your pull the trigger, the Webley is a revolver design, before a revolver can fire again the cylinder must rotate to the next cartridge and the hammer must be cocked, the Webley is a double action revolver so the hammer will cock automatically with the trigger pull, the above process means it has a slightly lower fire rate then its semi auto counterparts, also the "effective" fire rate is lower because of the heavy recoil, this is upgradeable but will never become the Webleys strong suit.

## Comparable Weapons

* **(Bolt Action) Rifles:** Sounds weird right? A pistol is typically used for close combat, but the range and accuracy of the Webley is almost as good as some of the rifles in the game, plus like the bolt actions, it has the one shot kill potential should you hit the body instead of the head (which is always a one hit kill) so if you Mosin or your Lee Enfield runs dry, switch to the Webley you should, apart from not having a scope, not feel much of a difference, it's just that good of a weapon.
Hector

**Hector** is a NPC in *Zombie Army 4: Dead War*.

## Summary

Plan Z brought about a terrible curse upon the earth. Its original conception was to bring the war dead back to fight Hitler’s unholy war. Not all of the poor souls brought back were mindless corpses hell bent on annihilation.

Hector was a British aviator who crashed and perished in the Alps during the Dead Wars engagement. Upon his resurrection he found himself pursued by a zombie kill squad, but managed to convince them his motives were pure. After joining the team and despite his predicament, he still maintains his very British gentlemanly conduct.

**Strengths:**

* Takedowns require fewer kills to charge.
* Increased melee damage resistance.
* Increased bleed out time when downed.

**Weaknesses:**

* No health gain from divine items or weapons.
Zombie Army 4: Dead War/Season Pass/Hermann Wolff Werner Outfit

**Hermann Wolff Werner Outfit** are cosmetic items that were introduced in the Year 3 - Season Pass in *Zombie Army 4: Dead War.*

## Summary

Clearly one of those people who can’t walk by a hat without trying it on (even if it’s mysteriously covered in blood), Werner discovered this uniform in a Resistance safe house. Judging by the personal effects in the pockets, he senses something of a kindred spirit in this fellow deadhunter, one Captain Hermann Wolff.

## Content

* Hermann Wolff Werner Outfit
	+ 2 Hats for Werner (Officer Cap + Chicken Wire Stahlhelm)
Dead Ahead

**Dead Ahead** is the first of the campaign missions in *Zombie Army 4: Dead War.* This mission takes place in Milan during May 1945

## Summary

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## Chapters

There are 3 different chapters that make up the first mission Dead Ahead, and each of their chapters have different challenges and collectibles.

## Objectives

* Chapter 1
* Chapter 2
* Chapter 3

### Chapter 1: Reporting In

* Reach the Train Station.
* Regroup at the Fortified Gate.
* Get Inside the Station.
* Talk to Bruno.
* Help Jacques clear the radio masts.
* Clear Radio Mast of Zombie interference.
* Head through the Medical Bay.
* Get to the Safe Room.

### Chapter 2: Locomotive Lockdown

* Leave the Safe Room.
* Board the Train on Platform 5.
* Open the Gate
* Board the train on Platform 5.
* Survive the Zombie ambush.
* Get through the Wreckage.
* Get to Platform 2.
* Kill the Zombies to Break the Blood Seal.
* Get to Platform 2
* Climb up the Overturned Carriage.
* Clear Platform 2 of Zombies.
* Make your way to Platform 3.
* Survive the Suicider Skirmish.
* Get to the Safe Room.

### Chapter 3: Off The Rails

* Resupply in the Safe Room.
* Leave the Safe Room.
* Head through the Underpass
* Catch Your Train at Platform 5.
* Kill the Zombies to Break the Blood Seal.
* Catch Your Train at Platform 5.
* Find a way down to the Chasm.
* Get to the Signal House.
* Enter the Signal House.
* Kill the Zombies to break the Blood Seal.
* Enter the Signal House.
* Change the Tracks.
* Survive the Flamer Ambush.
* Survie the Zombie Horde.
* Get on the Train and Escape.
Hitler

**Hitler** is an enemy/NPC in *Zombie Army 4: Dead War*.

## Summary

Apparently throwing someone into the depths of Hell isn’t permanent enough! If you’ve learnt anything about zombies, you’ll know that staying dead isn’t their strong suit. As expected though Hitler is behind this pact with evil and his presence is enough to give you the worst kind of goose bumps! Get through all the rest of the hideous undead and you might have another shot at Herr Hitler!

Strengths:

* Is a boss and is attuned to the occult.
* Has a whole undead army at his disposal.

Weaknesses:

* Has a bad temper and can be complacent.
* Hitler is a persistent kind, but there is a relic that can be used to kill him once and for all
Top five tips for Horde Mode

The undead menace is a seemingly endless force, hell-bent on
eternal misery! In Horde Mode you are exposed to a relentless barrage of
zombies and freaky affiliates, in an arena with (at least to start with) very
little firepower and space with which to escape. It only gets worse, with enemy
numbers increasing per wave, incorporating some of your nightmares worst fears
brought to life! You’re going to need some help, so here are 5 tips for
surviving as long as possible!

**1.       Route planner!**

You will have some time at the beginning of
your confrontation to get a lay of the land. In between loading up on and ammo
and weaponry, have a quick sprint round to get an idea of where you can access.
High ground will be an obvious vantage point so make sure to look for areas of
elevation! New areas will open up as the mode progresses so be quick to map out
each zone!

**2.       Super (Undead) Men!**

Some of your creepy enemies will come in
more damaging and durable forms. It can be easy in the field of conflict to
forget about these lumbering menaces until it is too late and you have been
clobbered to death in grotesque fashion. Work out their weaknesses (everyone
has them) and make a point of focusing your attention of them before returning
to the underlings!

**3.       Weapons Expert!**

Unfortunately for you, some of your foes
will come armed (as if their teeth and nails weren’t bad enough). 3 in
particular carry heavy duty, powerful weapons that can really put a rotten
thorn in your side. One elite carries a twin MG42, one wields a flamethrower
and the final horror is armed with a modified chainsaw type weapon! Killing
these rancid enemies will allow for you to come into ownership of such weapons.
Once armed, take aim and melt heads!

**4.       Forward thinking!**

At the beginning of the mode and in between
each of the wave you will have a small break with which to collect yourself,
load up on supplies and generally prepare for the incoming battle. Use this
time to lay mines and trip wires in areas that might lead to an enemy sneak
attack. Preparation like this will allow for you to focus your energies on more
obvious spawn points. To increase your time to do the above, Do NOT kill the last zombie on each level until you have completed reloading, laying mines, etc. Then kill him.

**5.       A healthy outlook!**

Making sure to always be carrying a health
pack is a no brainer! It is likely that during your wave encounters you will be
injured, so carrying a trusty health kit will stave off death for a bit longer.
Dead zombies in the field will indicate whether they have dropped a health pack
so make sure to stomp corpses in order to access the goods. Performing melee
takedowns when prompted will regenerate much needed health loss so be mindful
of that perk also!
Zombie Elites

The **Zombie Elites** is an enemy in Zombie Army 4: Dead War.

## Summary

The arrival of an elite zombie usually coincides with a general feeling of terror. They are always much larger in stature than the grunts, and often carry gnarly, highly damaging weapons. Durability is also another trait that makes the elite a particularly frustrating enemy. Each has their own unique weakness which you must exploit in order to take them down, so be mindful of that when they are hurtling your way!

## List of Elites

* Heavy Gunner
* Flamer
* Butcher

### Heavy Gunner

Monstrous entity carrying twin MG42's. Slow moving but with higher health and damage.

Strengths:

* Heavily armored.
* Significant health improvement.
* High damage output.

Weaknesses:

* Once helmet has been shot off, shooting the head can cause significant damage to Gunner.
* Slow moving.

### Flamer

Large, faster moving elite that carries a highly damaging flame thrower. Will sprint unexpectedly.

Strengths:

* Unpredictable movement speed.
* High damage output.
* Improved armor.

Weaknesses:

* Gas tanks on back can be shot at in order to blow up Flamer.

### Butcher

Wielding a large, savage looking buzz saw, this elite is a fearsome and deadly opponent.

Strengths:

* Highly damaging weapon when in close proximity.
* Helmet protects from headshots.
* Buzzsaw deflects bullets.

Weaknesses:

* Slower moving.
* Can be slowed to stopping point after being exposed to excessive firepower.
Hark

Hark was the accepted capital of man founded in the Fifth age by the fourth king of man it started as a humble port city slowly becoming the most economically prosperous city in all of RD Until the end of the thirteenth age when it was ransacked by the dwarves in the Dwarf Man war. It is still recovering.
All Roads Lead to Hell

**All Roads Lead to Hell** is the seventh of the campaign missions in *Zombie Army 4: Dead War.*

## Summary

*Our community needs more information on this page! Can you help out? Click here to add more.*
## Chapters

There are different chapters that make up the seventh mission All Roads Lead to Hell, and each of their chapters have different challenges and collectibles.
Werner

**Werner** is playable DLC survivor in *Zombie Army 4: Dead War*. Werner was introduced in the Renegade Officer bundle.

## "The Renegade"

A career soldier, Werner Sauer was Legendary throughout the Afrika Korps for his bravery under fire. Stationed in Normandy, he crossed paths with an Occult SS officer conducting an unspeakable ritual. Loyal to Germany, no to Hitler's personality cult, he put a bullet through the Officer's skull. Saved from the firing squad, but not from punishment, he endured months of gruelling, near-suicidal operations in a penal battalion. This was the perfect training to survive after Plan Z.

## Strengths and Weaknesses

### Strengths

* Medikits also fill health Overcharge
* Increased Divine Damage and Healing
La cantina

La cantina es un bar que se encuentra en la parte de adentro del pueblo de El Muncho en el juego Scooby-Doo! y el pantano tenebroso. Es una cantina bastante grande que tiene mesas en 2 pisos, una pianola y una barra. Aquí es donde Shaggy y Scooby consiguen la pólvora para recatar a los demás de Misterios s.a. de la cárcel.
PPSH

## PPSH Submachine Gun

### Description

Reliable, simple, and powerful, the Soviet-made PPSH gives you all the spray and none of the pray. If you’re looking for a submachine gun with a fire rate that’s as demonic as the hordes you face, you’ve found it in this Russian classic!

## Statistics

### Ammo Clip

35 round box mag or 71 round drum mag

The **PPSH** is a submachine gun weapon in the Zombie Army series. The PPSH was introduced in the Year 1 - Season Pass via the PPSH Submachine Gun bundle.

## Summary

*Our community needs more information on this page! Can you help out? Click here to add more.*

> Reliable, simple, and powerful, the Soviet-made PPSH gives you all the spray and none of the pray. If you’re looking for a submachine gun with a fire rate that’s as demonic as the hordes you face, you’ve found it in this Russian classic!
>
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Perks/Zombie Army 4: Dead War

The following is a list of perks that are available in the game *Zombie Army 4: Dead War.*

## Summary

Each perk has 3 levels; Bronze, Silver and Gold. Each perk has upgrade challenges that when completed upgrade the perk to the next level. Perk Slots unlock in this game at Rank 5, Rank 10, Rank 15, Rank 25, and Rank 35. Each Individual Perk can be increased three times: from Bronze to Silver to Gold.

There are three perk categories; Offensive, Defense, and Other.
FG-42 Automatic Rifle

### Description

One of the most advanced weapons of World War 2 salvaged for the Dead War, The FG-42 automatic rifle is a destructive upgrade to your arsenal - packing all of the intense firepower of a light machine gun with none of the heft!

## Statistics

### Ammo Clip

10 or 20 round Box Magazine

The **FG-42 Automatic Rifle** is an assault rifle weapon in the Zombie Army series. The FG-42 was introduced in the Year 1 - Season Pass via the FG-42 Automatic Rifle bundle.

## Summary

One of the most advanced weapons of World War 2 salvaged for the Dead War, The FG-42 automatic rifle is a destructive upgrade to your arsenal - packing all of the intense firepower of a light machine gun with none of the heft!

> The FG42 is a comparatively lightweight machine gun that has an incredible amount of fire power. The Zombie horde will get torn to shreds by it!
>
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## Upgrades

 3 | * Extended Magazine (30)

**Uncategorized Upgrades**

* Semi-Auto Mode(Alternative to the Incendiary Mod 3 for controlling the weapons and lower the recoil)
* Grip(Alternative to 30 Mag for less recoil full-auto fire)
* Damage Mod(1-2 damage increased)
* Scope(For midrange to aim better for headshots, semi-auto is useful for accurate shots)
* Flame Bayonet(Melee the enemy and caused to ignited to a burn effect)
Zombie Army 4: Dead War/Season Pass/Abaddon Asylum

**Abaddon Asylum** is the eighth DLC mission in *Zombie Army 4: Dead War.* Introduced in the Season Three Pass on May 22nd, 2021.

## Summary

Abaddon hope, all who enter the asylum! The nefarious Baron Umbra has been revealed as an occult mastermind, and hidden away in heavily fortified cultist territory! The only way in... is through the catacombs, lead by a survivor known only as ‘The Angel.’ Can the Resistance reach the asylum, stop the Baron and put an end to his evil? Or will the catacombs get a few extra corpses!

Abaddon Asylum is the second mission in Return To Hell, a haunting three-part Zombie Army 4: Dead War Campaign!

Explore a terrifying new location in this 1-4 player mission, complete with terrifying enemies, collectibles and more! You may have survived a damned facility – but the dead don’t care!

## Chapters

There are different chapters that make up the Abaddon Asylum, and each of their chapters have different challenges and collectibles.
Zombie Army 4: Dead War/Season Pass/Terminal Error

**Terminal Error** is the seventh DLC mission in *Zombie Army 4: Dead War.* Introduced in the Season Three Pass on May 4th, 2021.

## Summary

You may have taken down an Undead Zeppelin, but the fight never ends in the most expansive Zombie Army 4 campaign mission yet! Battle through a massive, open-ended area as you discover the destination of a horrifying transmission – a mysterious base on the Italian coast! Can the squad put a stop to these sinister machinations, or will the coast claim another victim?

Terminal Error is the first mission in Return To Hell, a haunting three-part Zombie Army 4: Dead War Campaign!

Explore a terrifying new location in this 1-4 player mission, complete with new enemy types, collectibles and more! You might have defeated the terror of the skies – but the dead don’t die!

## Chapters

There are different chapters that make up the Terminal Error, and each of their chapters have different challenges and collectibles.
Zombie Army 4: Dead War/Season Pass/Alpine Blitz

**Alpine Blitz** is the fifth DLC mission in *Zombie Army 4: Dead War.* Introduced in the Season Two Pass on December 8th, 2020.

## Summary

They’ve escaped Damnation Valley, but can the deadhunters survive this brand-new Zombie Army 4 campaign mission? Fight your way through a zombie-infested train carrying precious cargo, but beware – a zombified zeppelin is en route to lay waste to the track! Can you get to a nearby Resistance airfield for help, or will the high-flying terror get there first?

Alpine Blitz is the second mission in Death From Above, a chilling new three-part Zombie Army 4: Dead War Campaign!

Ride the rails of fear itself in this 1-4 player mission, complete with new sinister locations to fight through, collectibles, achievements and more! The Hell Cult may be defeated – but the terror lives on!

## Chapters

There are different chapters that make up the Alpine Blitz, and each of their chapters have different challenges and collectibles.
Zombie Army 4: Dead War/Marie Lounge Singer Outfit

**Marie Lounge Singer Outfit** are cosmetic items that were introduced in the Ragnarök DLC *Zombie Army 4: Dead War.*

## Summary

Dispatch the undead with elegance in this Lounge Singer outfit! This is from Marie’s days in the resistance when she used to disguise herself as a cabaret singer – but that was before Z Day, when the world went to hell… Now it’s unlikely that jazzy crooning would carry over the sounds of groans and gunfire, but you can still look good while saving the world.

## Content

* Marie Lounge Singer Outfit
	+ 2 Hats for Marie (Tilt Hat + Quick Disguise Kit)
Zombie Army 4: Dead War/Season Pass/Wrapping Paper Weapon Skins

**Wrapping Paper Weapon Skins** are cosmetic items that were introduced in the Year 1 - Season Pass in *Zombie Army 4: Dead War.*

## Summary

Give the undead hordes the gift of destruction! Apply a wrapping paper look to your guns with these weapon skins.

Note: Skins apply to all weapons included in the base game, and are not compatible with DLC weapons.
Zombie Army 4: Dead War/Season Pass/Blood Count

**Blood Count** is the second DLC mission in *Zombie Army 4: Dead War.* Introduced in the Season One Pass on May 12th, 2020.

## Summary

Transylvanian undead? SS Cultists? These are the LEAST of your problems in this brand-new campaign mission for Zombie Army 4. Break into an abandoned castle, unravel the mysteries of the occult and drill deep into the crypt’s darkest secrets...

Blood Count is the second mission in Hell Cult, a new hair-raising three-part Zombie Army 4: Dead War campaign!

Explore a brand-new location in this terrifying mission for 1-4 players, complete with new enemies, collectibles, achievements and more! The Führer may be gone, but the Dead War rages on!

## Chapters

There are different chapters that make up the Terror Lab, and each of their chapters have different challenges and collectibles.
Elzarium

Les Elzarium peuvent être utilisées de diverses manières. En cuisine, leur goût salé est apprécié, ainsi que leur capacité à produire de la crème en grande quantité lorsqu’elles sont pressées. Certaines Elzarium sont uniquement salées, uniquement crémeuses, ou ont ces deux caractéristiques. Cela varie en fonctions des lieux dans lesquelles elles poussent. Leurs bienfaits dans le domaine élémentaire les rendent quasiment indispensables pour la création de certaines concoctions aux effets divers et variés. Elles ont une influence particulière sur certains éléments, et donc, par extension, sur certains alvist et certaines créatures. Leur action est plus forte que toutes les autres fleurs sur la Menha des êtres vivants ou des choses affiliées de près ou de loin au Feu.

**Localisation** : Forêt sud de Coltaloth, Forêt Nedivard, Forêt de Carchefer, Forêt d’Uldroch & Bois Morts.

**Usages spécifiques :**

- En **amélioration** de Menha maximale ou soin. Les effets sont supérieurs chez les êtres affiliés à au Feu.

- En **altération** de Menha maximale ou pour causer des dégâts. Les effets sont supérieurs sur les êtres affiliés à la Glace &/ou à la Végétal, et inférieurs chez ceux affiliés à au Feu.
Zombie Army 4: Dead War/Season Pass/PPSH Submachine Gun Bundle

**PPSH Submachine Gun Bundle** is a weapon that got introduced in the Year 1 - Season Pass in *Zombie Army 4: Dead War.*

## Summary

Reliable, simple, and powerful, the Soviet-made PPSH gives you all the spray and none of the pray. If you’re looking for a submachine gun with a fire rate that’s as demonic as the hordes you face, you’ve found it in this Russian classic!

This weapon bundle contains;

* The PPSH submachine gun
* 2 charms (Russian Doll + Hammer/Sickle Badge)
* 2 bespoke weapon skins (Russian Flag + Russian Doll)
Zombie Army 4: Dead War/Season Pass/Dead Zeppelin

**Dead Zeppelin** is the sixth DLC mission in *Zombie Army 4: Dead War.* Introduced in the Season Two Pass on January 1st, 2021.

## Summary

The resistance airfield might have been saved, but a killer Zeppelin is still on the loose! The deadhunters’ only option is to chase that damned dirigible back to its lair and send it back to whichever Hell it came from! Will you make it on time, or will more of the living fall to its horrifying weaponry?

Dead Zeppelin is the third mission in Death From Above, a chilling new three-part Zombie Army 4: Dead War Campaign!

Buy now and take to the terrifying skies in this 1-4 player mission, complete with new sinister locations to fight through, collectibles, achievements and more! The Hell Cult may be defeated – but the terror lives on!

## Chapters

There are different chapters that make up the Dead Zeppelin, and each of their chapters have different challenges and collectibles.
Carjaline

La Carjaline est un matériau résultant de la fusion entre une Tourmaline Noire et du Carjone Fort ou Défensif. Il possède des propriétés capables d’améliorer nettement la Force obscure d'une arme (dans le cas d'une Carjaline Forte) ou la Force et la Défense obscure d'un équipement (dans le cas d'une Carjaline Défensive). Comme la plupart des alliages, sa confection se révèle souvent complexe. Les services d'un forgeatmologiste pour créer de la Carjaline ou une pièce à base de Carjaline sont donc souvent plus onéreux qu'à l'usage d'un Minerai Simple.
Zombie Army 4: Dead War/Season Pass/Damnation Valley

**Damnation Valley** is the fourth DLC mission in *Zombie Army 4: Dead War.* Introduced in the Season Two Pass on October 10th, 2020.

## Summary

Even with the Hell Cult gone, the dead don’t rest in this brand-new Zombie Army 4 campaign mission! Battle your way through the terrifying frozen North towards a new Hell Storm, on the trail of a missing scientist and scout team! Can the deadhunters find their allies in time, or will the mountain take its toll? Damnation Valley is the first mission in Death From Above, a chilling three-part Zombie Army 4: Dead War Campaign!

Ascend to new terrifying heights in this 1-4 player mission, complete with new sinister locations to fight through, collectibles, achievements and more! The Hell Cult may be defeated – but the terror lives on!

## Chapters

There are different chapters that make up the Damnation Valley, and each of their chapters have different challenges and collectibles.
Zombie Army 4: Dead War/Season Pass/Flags Charm Pack

**Flags Charm Pack** are cosmetic items that were introduced in the Year 1 - Season Pass in *Zombie Army 4: Dead War.*

## Summary

Let the undead know who sent you! With these flag charms, you can add some patriotic spirit to your guns!

This Charms Pack contains the following flags;

* British • American • French • German • Italian • Spanish • Russian • Canadian • Japanese • South Korean • Chinese
Sticker Album

*Our community needs more information on this page! Can you help out? Click here to add more.*
The **Sticker Album** can be accessed through the Records game screen and allows players to see what stickers they have unlocked through their game play. The Stick album contains the following sets.

## List of sticker album sets

### Heavies

Hitler's created huge monsters capable of more than just shambling towards the survivors.

### Heavy weapons

Some weapons have been heavily modified during the terrible Dead war. Big, heavy and utterly devastating.

### Horde

The survivors are left with no option but to fight for their lives against Hitler's never ending hordes.

### Items Set 1

The grenades used during the war against the undead have evolved beyond simple explosoins.

### Items Set 2

The survivors have taken to getting creative when it comes to dealing with the ever marching on undead.

### Locations Set 1

The survivors start on the trail to stop Hitler's return.

### Officers

Offices are the intelligent monsters commanding the Zombie horde from the rear.

### Pistols

Never underestimate the power of the pistol, they can be quick, accurate and deadly.

### Rifles

Rifles are long range, powerful weapons, designed to take down Zombies before they get too close.

### Secondary Weapons

SMGS and Shotguns are secondary weapons that can deal with any Zombies that get a little too close to the survivors.

### Specials Set 1

Hitler has used his time away to create ever more hellish monsters.

### Specials Set 2

The ground is torn apart as Hitler's greatest war machine advances to end humanity once and for all.

### Zombies Set 1

Hitler's Zombie Horde has returned. Shambling through Italy to do his bidding.

### Zombies Set 2

The Zombies have dragged back all manner of equipment with them.
Zombie Army 4: Dead War/Season Pass/Elemental Weapon Skins

**Elemental Weapon Skins** are cosmetic items that were introduced in the Year 3 - Season Pass in *Zombie Army 4: Dead War.*

## Summary

The only Elements you need are the elements of destruction!

Apply an incredible Elemental sheen to your guns with these weapon skins\*.

* Gewher 43 (Elemental)
* M1 Garand (Elemental)
* Mosin-Nagant M91/30 (Elemental)
* M30 Drilling (Elemental)
* MP44 (Elemental)
* Thompson (Elemental)
* Trench Gun (Elemental)
* C96 Pistol (Elemental)
* M1911 (Elemental)
* Webley MKVI (Elemental)

Note: Skins apply to all weapons included in the base game, and are not compatible with DLC weapons.
Zombie Army 4: Dead War/Season Pass/Bandages Weapon Skins

**Bandages Weapon Skins** are cosmetic items that were introduced in the Year 3 - Season Pass in *Zombie Army 4: Dead War.*

## Summary

Bring a new meaning to taking care of your weapons with these tightly wound dressings! Hopefully no-one needed that med kit...

Apply a Bandages finish to your guns with these weapon skins:

* Gewehr 43 (Bandages)
* M1 Garand (Bandages)
* Mosin-Nagant M91/30 (Bandages)
* M30 Drilling (Bandages)
* MP44 (Bandages)
* Thompson (Bandages)
* Trench Gun (Bandages)
* C96 Pistol (Bandages)
* M1911 (Bandages)
* Webley MKVI (Bandages)

Note: Skins apply to all weapons included in the base game, and are not compatible with DLC weapons.
Zombie Army 4: Dead War/Season Pass/Crossbow Rifle Bundle

**Crossbow Rifle Bundle** is a weapon that got introduced in the Year 1 - Season Pass in *Zombie Army 4: Dead War.*

## Summary

Deadly precision, steady aim! With satisfyingly powerful bolts, every impact from this crossbow rifle is going to send your foes reeling backwards, as they’re torn apart by lightning-fast arrows!

This Weapon Bundle contains;

* The Crossbow Rifle
* 2 Charms (Helm, Rebellion Coin)
* 2 Bespoke Weapon Skins (Toy, Ornate).
Meat Locker

**Meat Locker** is the third of the campaign missions in *Zombie Army 4: Dead War.*

## Summary

*Our community needs more information on this page! Can you help out? Click here to add more.*
## Chapters

There are 4 different chapters that make up the third mission Meat Locker, and each of their chapters have different challenges and collectibles.

## Objectives

* Chapter 1
* Chapter 2
* Chapter 3
* Chapter 4

### Chapter 1: The Hunt for Dr. Schweiger

* Exit the Dockside Bunker
* Follow the Trail through the Woods
* Group inside the Woods Stockade
* Follow the Trail through the Woods
* Kill the Zombies to Break the Blood Seal
* Follow the Trail through the Woods
* Enter the Compound
* Kill the Zombies to Break the Blood Seal
* Regroup in the Bunker.
* Follow Schweiger to the Base
* Destroy the Zombie Half-Track
* Follow Schweiger to the Base
* Open Blast Doors
* Take the Hydraulic Canister
* Fill the Canister from Nearby Wrecks
* Wait for the Wreck to Drain
* Take the Hydraulic Canister
* Refuel from another wreck
* Refuel from a final wreck
* Take the Hydraulic Canister
* Attach Canister to Door Mechanism
* Regroup inside the Doors
* Kill the Zombies to Break the Blood Seal
* Get to the Safe Room.

### Chapter 2: Into Darkness

* Listen to the Audio Log
* Leave the Safe Room
* Get to Research Wing
* Power is Out. Reset Breakers. (4)
* Get to the Research Wing
* Another Power Trip, Find the Switch
* Get to the Research Wing
* Kill the Zombies to Break the Bloodseal
* Head to the Checkpoint
* Find the Thermite Charges
* Place the Thermite
* Regroup at the Security Door
* Survive Until the Breach is Cleared
* Get to the Safe Room.

### Chapter 3: Supernatural Superweapon

* Listen to the Audio Log
* Enter the Weapons Research Lab
* Gather Firing Components (3)
* Install Firing Components
* Start Weapon Calibration
* Wait for Calibration
* Move the Core to the Infusion Chamber
* Start the Turbines to Build Charge
* Wait for the Charge to Build
* Infuse the Core with Power of Arcane
* Start the Bio Distillation Process
* Wait for Distillation
* Install the Bio Rod Fuel in the core
* Start the Final Fusion Turbines
* Wait for the Charge to Build
* Release the Charge
* Install the Core in the Rocket Housing
* Get to the Safe Room.

### Chapter 4: Schweiger's Revenge

* Get Brief by Karlos
* Leave the Safe Room
* Check the Bunker for Supplies
* Start the Rocket Conveyor
* Survive While the Rocket Gets in Position
* Destroy the Zombie Tank
* Survive While the Rocket Gets in Place
* Calibrate the Rocket for Launch
* Survive While the Rocket Calibrates
* Fire the Rocket and Get Revenge for Schweiger
Zombie Army 4: Dead War/Season Pass/Zombie Tank Weapon Skins

**Zombie Tank Weapon Skins** are cosmetic items that were introduced in the Year 3 - Season Pass in *Zombie Army 4: Dead War.*

## Summary

It’s time to say ‘Tanks’ to your foes with these Zombie Tank Weapon Skins! Looks like your enemies better tread carefully with these destructive weapon skins!

Apply a horrifying Zombie Tank finish to your guns with these weapon skins:

* Gewher 43 (Zombie Tank)
* M1 Garand (Zombie Tank)
* Mosin-Nagant M91/30 (Zombie Tank)
* M30 Drilling (Zombie Tank)
* MP44 (Zombie Tank)
* Thompson (Zombie Tank)
* Trench Gun (Zombie Tank)
* C96 Pistol (Zombie Tank)
* M1911 (Zombie Tank)
* Webley MKVI (Zombie Tank)

Note: Skins apply to all weapons included in the base game, and are not compatible with DLC weapons.
Zombie Army: Fortress of the Dead

## Fortress of the Dead

**Sniper Elite Resistance** is a book written by Chris Roberson. Zombie Army: Fortress of the Dead is based around the Zombie Army series.

## Summary

Hitler is gone. Plan Z is defeated. But the Dead still walk.

Jun is a deadhunter – and a damn good one. For her, patrolling Northern Italy with Sergeant Josiah and his elite squad, eradicating zombies and searching for survivors is nothing new.

When the squad encounters a group of refugees being relentlessly pursued by the Dead, they uncover a new threat: a secret Alpine Redoubt stuffed with SS and Hitler Youth, who have seemingly gained control over the Dead.

The race is on: neutralize the Nazi menace, destroy the secret base, and stem the tide of Dead – or lose Europe to an unstoppable zombie army.

World War Two is over, but the Dead War is just beginning...
Mortar Shotgun

### Description

Talk about a pocket rocket! The Chevalier Mortar is an M1 Mortar repurposed as a shotgun! With unbelievable stopping power and an explosive finish, it won’t just stop the dead in their tracks, it’ll blow them apart!

## Statistics

### Ammo Clip

Cluster of 4 Shotgun Shells per shot.

The **Mortar Shotgun** (Chevalier Mortar) is a shotgun weapon in the Zombie Army series. The Mortar Shotgun was introduced in the Year 1 - Season Pass via the Mortar Shotgun bundle.

## Summary

> Talk about a pocket rocket! The Chevalier Mortar is an M1 Mortar repurposed as a shotgun! With unbelievable stopping power and an explosive finish, it won’t just stop the dead in their tracks, it’ll blow them apart!
>
>

The Blanch-Chevallier grenade launcher or shotgun mortal was a muzzle loaded, Lever operated tilting block British experimental weapon. designed in 1916 by Herbert John Blanch and Arnold Louis Chevallier. it is a Martini-Henry (service rifle of the British army) converted into a grenade launcher together with a big barrel (in diameter) and a massive recoil dampening spring inside. it is presumed that only just one model was ever created, and there is no evidence that it was even trialled by the British army because of a number of disadvantages of the design, although the performance was never (battle) tested, there were some clear ones:

* because of the hefty recoil the weapon had to be extremely heavy (7.1 kg), plus a supply of grenades that would have added to this weight meant that carrying the weapon was practically impossible
* the weapon is could not use the standard No.5 hand grenade or the No.3 rifle grenade, meaning the weapon or the grenades had to be redesigned to make the weapon suited for mass production

the idea for a grenade launcher as a primary weapon was ahead of its time, grenades in both world wars were either hand thrown or fired from a rifle. but it influnced later designs such as the m203 40mm underslung grande launcher, the m79, and china lake.

### Strengths

* **Splash damage:** grenades inflict splash damage, its as simple as 1, 2, 3.
* **Crowd control:** with the above named splash damage this weapon makes quick work of incoming zombie hordes.
* **grenadier/demolition class build:** with a grenade launcher paired the perk that wil let you take more (throwable) grenades, you have the option to play the game as a grenadier or having a grenadier in your team. and with an incoming zombie horde, you could do a lot worse than firing grenades at them.
* **Elemental damage:** with the upgrades you can turn normal grenades into electric or incendiary ones.

### Weaknesses

* **Capacity:**
* **1v1:**
* **Range:**
* **CQC:**
Zombie Army 4: Dead War/Season Pass/Crossbow Pistol Bundle

**Crossbow Pistol Bundle** is a weapon that got introduced in the Year 1 - Season Pass in *Zombie Army 4: Dead War.*

## Summary

Sometimes, all you need is something precise and powerful! The Crossbow Pistol is tiny, deadly and fires bolts so fast your enemies won’t even have time to react. For those moments where you want to smash off an enemy’s limbs, and pin them to walls!

This Weapon Bundle contains;

* The Crossbow Pistol
* 2 Charms (Crossbow Bolt, Ornate Egg)
* 2 Bespoke Weapon Skins (Carved, Ornate)
M1 Garand

### Description

The M1 Garand was the first standard issue semi-auto US service rifle. Its high rate of fire makes it tremendous at putting the undead back down. It cannot be reloaded until all the round have been fired, so keep count!

## Statistics

### Ammo Clip

5

The **M1 Garand** is a sniper rifle weapon in the Zombie Army series.

## Summary

The M1 Garand it is more powerful then the Gewehr 43, the other default semi-automatic Sniper Rifle, but has a smaller capacity

> The M1 Garand was the first standard issue semi-auto US service rifle. Its high rate of fire makes it tremendous at putting the undead back down. It cannot be reloaded until all the round have been fired, so keep count!
>
>
Zombie Army 4: Dead War/Left 4 Dead Character Pack 2

**Left 4 Dead Character Pack 2** is a pack of playable characters in *Zombie Army 4: Dead War.*

## Summary

The four characters from Left 4 Dead 2 join the Resistance in this free Character Pack!

It’s time to let off some steam, Left 4 Dead style! Grab this free character pack today to unlock a selection of survivors from Left 4 Dead in Zombie Army 4: Dead War!

This Character Pack contains 4 Characters;

* Coach
* Ellis
* Nick
* Rochelle

Note: Please note that the Left 4 Dead Characters do not come with character voices, players must select a pre-existing voice in order to play as these characters.
Zombie Army 4: Dead War/Season Pass/French Resistance Fighter Character

**French Resistance Fighter** is playable character introduced in the Year 1 - Season Pass in *Zombie Army 4: Dead War.*

## Summary

Vive la résistance! A survivor who lost her family to the Nazi scourge, Marie knows the real horror of World War 2 started long before the undead emerged. One of France’s most feared guerilla fighters, she eventually joined the team that ended Hitler’s horrifying Plan Z and never stopped fighting to rid Europe of the undead menace!
Cu Chulainn

### Also known as:

Hound of Culann, Setanta, Riastrad, Son of Lugh, Ireland's Child of Light, Spearman, Dog

## Behind the Scenes

### Appears in:

Sixth Holy Grail War/GenesisFifth Class Card Holy Grail War/Lost

Fifth Holy Grail War/Lunar

Recreation of Fifth Holy Grail War/Lunar

## Family members

### Father:

Lugh Lámhfhada, Súaltam mac Róich (Step-father)

### Relatives:

Fergus mac Róich (Step-uncle)Ferdiad mac Damain (Brother in arms)

Scáthach (Mentor)

## Servant stats

### Armaments:

Spear

CúChulainn is an Irish Hero who has been summoned in various Holy Grail Wars.

## Parameter

### Agility:

B
C
A

### NP:

C
E
B

## Class skills

Magic Resistance
C

## Personal skills

Protection from Arrows
B

Battle Continuation
A

Disengage
C

## Noble Phantasm

Barbed Spear that Pierces with Death: Gáe Bolg
Anti-Unit
B

Soaring Spear that strikes with Death: Gáe Bolg
Anti-Army
B+

## Lunar Timeline

* **Fifth Holy Grail War**

(WIP)

* **Recreation of the Fifth Holy Grail War**

(WIP)

## Relationships

[WIP]

* **Eita Shimizu**

Former master (WIP)

* **Leo Arbore**

Master (WIP)

* **Marisa Kirisame**

Rival (WIP)

* **Heroic Spirit EMIYA**
* **Vergil**
* **Muzan**

Animal abuser (WIP)

* **Tabris**

Cool (WIP)

* **"Hellebore"**
* **Rex**
* **Pyra**
Gewehr 43

### Description

The semi-automatic Gewehr 43 was developed as an infantry rifle by Germany in WWII. In the Dead War its magazine and quick reloads have made it a favorite among the resistance fighters.

## Statistics

### Ammo Clip

5

**Gewehr 43** is a rifle weapon in the Zombie Army series.

## Summary

*Our community needs more information on this page! Can you help out? Click here to add more.*

> The semi-automatic Gewehr 43 was developed as an infantry rifle by Germany in WWII. In the Dead War its magazine and quick reloads have made it a favorite among the resistance fighters.
>
>
Lich

A Lich is a Being of pure evil knowing only death and destruction caused by a living thing becoming more evil than alive. Known mostly as a Necromancer affliction Liches are very powerful and are top priority targets for The Paladin Order. Transformation to a Lich is a very sudden thing most of the time cracking bones and malforming bodys in seconds. Upon becoming a Lich beings become more powerful than possible for their bodys causing decay and rot. If left to live a Lich becomes more and more powerful until it becomes a Lich King becoming almost unkillable and so powerful no one mortal could ever dream to defeat.
Men

The world of Man started most likely in the mid-second age in the city of Karazzim. Humans have proved to be the most adaptable of the races and have been known to live anywhere from the deserts of Kara to the watery city of Vestel. Being remarkable crafters and Farmers makes it a lot easier for men to live in a more civilized environment. Men try and stay out of most worldly issues but have been known to be aggressive if provoked.
Necromancy

Necromancy in RD is the practice of death and darkness. Necromancers are beings who use said magic enough to be corrupted by it. Generally necromancy is shunned by the communities and seen as straight out evil in others. The practice of necromancy started in the early third age and was seen as a easy and quick way to prolong one's life and or control others. After the first couple Necromancers went crazy most cities banned the use of necromancy. Necromancy continued in small villages and out of town. But eventually someone reached to far into the darkness and instead of controlling the evil it took control of them making them a host to pure evil creating the first lich. After the formation of The Paladin Order Necromancers have all but dispersed into small or even solo groups now striving to also become hosts to such evil.
Bois d'Arissia

Thème musical : FFXI - Ro'Maeve

Dans les bois d’Arissia, il est possible de trouver des Albalyl et des Sumaor en majeure partie. Il arrive parfois que d’autres variétés d’arbres y pousse mais le phénomène est assez rare. Cela donne à la forêt un aspect plutôt jauni, voire syoré et blanc par endroits. Souvent, lorsque les rayons du soleil n’inondent pas la forêt, le ciel reste assez dégagé. S’il ne s’agit pas de la plus grande forêt du pays, elle est néanmoins habitée par de nombreuses créatures sauvages, et l’on y trouve aussi du Leckin. Les Deldôn Eclipses, situés au sommet de la chaîne alimentaire de ces lieux, constituent un danger qu’il vaut mieux ne pas oublier. La présence d’Istryl Escarbille attire également de nombreux aventuriers dans ces bois.
Shadow Wars

The Shadow Wars started when Bruce tried to make Jack a God, but Jack split into 2 gods Good Jack and Shadow Jack and Shadow Jack killed the good Jack, Shadow Jack started to make an army. The Dwarven Arm started to fight Shadow Jack's army. Bruce confronted Shadow Jack and Bruce killed him but Bruce was severely injured for a long time
Dwarves

## History

The first living race in RD, the Dwarves, started their cities at the core of the world where they were seeded, not knowing anything but basic survival skills and that they needed to go up. They slowly evolved to fit their surroundings, living off of cave moss and little to no water. Living in such a hot climate, the Dwarves became more and more resilient to heat. In some places, it was so hot that they could work with iron without needing a flame. Two thousand years after they were planted into the core, the first Dwarves broke through the surface and built their first city of Dunan-Karr. three more cities have come from including Dunin-Varr and Drna-Vish. a very brutish and rude race they are known for being excellent miners and builders. slowly the Dwarves became more social and more advanced forming a flimsy treaty with the Elves. That treaty held until a small insurgency group of elves invaded Dunin-Karr and collapsed the city starting the Elf/Dwarf war. after destroying the elvish kingdomes the Dwarves took their place at the most important of the races and kept the peace fighting small wars and doing their best to keep relations with the world of men clean.
Jetra

## History

### Childhood

Jetra is the unwanted son of Uta, the King of Hark, born a bastard to an Elven maid. Uta wanted him killed, telling the Elf to bring her newborn son to the Void forest to die. For unknown reasons, the Elf mother refused. Uta had the child sent to an orphanage to live out his younger years. Not knowing who he was, Jetra grew up alone.

### Young Adulthood

In his early adulthood, he became interested in the crime syndicates and went to the Hark school of Hidden Arts to become a detective. After graduating, he joined the city guard, quickly climbing the ladder and soon becoming head of the Major Crime Department. He only learned who his father was after he tracked down a would-be assassin and talked to king Uta.

### Adulthood

Jetra was with the Third Cavalry division during the fall of Hark. His father had died in the invasion. He retired from the city guard after the fall and now lives in a small house in the shipyards taking small rescue missions every so often. Over the years, Jetra, along with his allies, had noticed he hadn't aged. It is currently unknown why he is not growing old as time goes on.
Adjurateur

Les Adjurateurs ont parfois pour habitude d'introduire leurs compétences par des serments ou des promesses précises, les reliant alors plus fort aux énergies divines de la Lumière. Leurs glaciers emplis de lumière provoquent engelures et aveuglement chez les adversaires. Les Adjurateurs haïssent généralement de faire souffrir leurs ennemis, mais leur intransigeance sur bien des préceptes peut en faire des combattants cruels et sans pitié. Ils utilisent les reflets de la glace pour créer des phénomènes de réflexion lumineuse et intensifier leur puissance.

 **Puissant** | ---

 **Extrême** | ---

 **Prodigieux** | ---
La carcel

La carcel de El Muncho, se encuentra en la calle por donde se entra el pueblo y que termina desembocando en la cárcel. El tamaño de esta es bastante chico, cuenta con 3 celdas y un escritorio en el que trabaja el El Sheriff y una escalera en la cual se sube a un deposito.

## Informacion

### Habitantes:

1 (Mas la gente que se encuentre presa en las celdas)
Sea Snake

A sea snake is a large dragon like serpent. Commonly found in the south east waters near the citadel. Sea Snakes have been known to sink small ships when aggravated. It is easy to know when a Sea Snake is in the area when a Sea Snake is nearby water turns a maroon/pink color. It is best just to avoid the creatures but bigger navy's do hunt them for their skin.
Zombie Army 4: Dead War/Season Pass/Renegade Officer Character

**Renegade Officer** is playable character introduced in the Year 1 - Season Pass in *Zombie Army 4: Dead War.*

## Summary

Loyalty to the Führer? Not likely! Werner Sauer was a legend throughout the Afrika Korps for his bravery under fire, but when he put a lethal end to an occult ritual conducted by an SS Officer, he was sent to a penal battalion as punishment. These near-suicidal operations gave him the perfect training to survive after the zombie hordes emerged!