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## Episodes

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## **FRIDAY THE 13TH GAME II**

* **RUN AWAAAAAAY!**
	+ The team stares down the formidable looking killer at the end of the hall who they assume is the mythical SONJAY of MAER DUALDON
	+ SKITTER quickly uses CREATE BONFIRE to block the end of the hall with flame
	+ After they see SONJAY retreat back towards the stairs, they wait until the bonfire goes out
	+ Slowly the proceed towards the stairs with GORIN taking the lead
	+ They find that the man is nowhere to be seen on this floor, so they climb the stairs back into the hall with the FIGUREHEAD

* **STROLLED TOO CLOSE TO TOWNIE DANCERS**
	+ Their next plan is to head back up to the 2nd floor to see about getting around to the other side of the building
	+ BEHLEN starts with some recon first, sneaking across the stair landing in the main entry hall occupied by the slowly grooving townsfolk
		- He can hear EDIN’s music muffled through the roof, but is able to avoid any of its effects
		- Once across without being noticed, he peeks in the other door to see an unoccupied hallway
		- Quietly, he makes his way back to the group
	+ After BELEN updates the group, SKITTER decides they should proceed unseen
		- He uses both a potion and a charged piece of CHARDALYN to pull this off so everyone is INVISIBLE
		- GROVER is eager to use the CHARDALYN to get a chance to learn more about it, so they let him cast with it
	+ Within CLAYMONT’s AURA, the group successfully sneaks by the crowd and music over to the north hallway

* **KNOCK, KNOCK… JUMP SCARE**
	+ They investigate the doors at the end of the hall starting with the one to the south
		- It appears to be an empty meeting room with benches
	+ BEHLEN checks the door to the north next
		- Suddenly he is face to face with SONJAY who attacks him immediately
		- BEHLEN gets a couple of shots in before closing the door and retreating to the meeting room with the others
		- He closes that door behind him as well
	+ The team prepares for SONJAY to enter as he slowly chops at the door
		- After a few loud strikes, the attempts to enter stop
		- They give it a few minutes before CLAYMONT checks the hall
		- SONJAY is nowhere to be seen

* **SOFAS AND PSYCHOS**
	+ BEHLEN takes the lead and peeks through the door to the east
		- Inside appears to be a comfortable breakroom
		- Their attention is drawn to a rather well crafted leather couch with a label stating it was produced at CLAYMORE’S GRAND MAMMAL DEN
		- They also see stairs leading up and a supply closet through the door to the northeast
	+ They proceed upstairs and find themselves in a spiraling stair well
		- When they reach the next landing, they find a door to the south
		- Once BEHLEN deems it safe, they find themselves in what appears to be the town’s library
		- The door to the west emits sounds of ecstasy, pleasant moans and wailing, but the group does not immediately investigate
	+ Against the north wall of the library is a set of stairs with a hatch at the top
		- They can feel a draft and hear the low sounds of howling like wind or moans
		- GORIN begins to feel MANY ghost auras just as...
	+ Without warning, from out of the shadows, SONJAY attacks, lunging at GORIN
		- The group all joins in to take him down
		- SONJAY seems in pain as they all hear the BELL toll just above them
		- Using this distraction, they deliver killing blows and SONJAY collapses to the floor
		- For a moment, his body lays motionless, but then the floorboards crack with red light
		- SONJAY’s body is pulled apart into pieces that are dragged into the floor
		- Soon the light fades and the floor is whole again
		- All that remains are his blood stained mask and long sword