recursal/Fanatic-Fandom huggingface dataset:
Na'anaik

The Na'anaik species are humanoid, diferring only by their skin tone and marks. They are aggressive, headstrong, and grow no body hair. They have unusual strength and are very good strategizers. They live scattered about the planets, without one to call their own. As a result, their culture widely varies. They value open-mindedness and intelligence, giving little consideration for things like beauty or status. They normally live to be several hundred years old.
Portal

***This page is referring to the Portals seen in Classic Mode. If you are looking for the portals that transport you between modes, look it up in Lobby.***

**Portals** are quick ways to get around the map in Classic Mode. Once you get the portals located anywhere else but the Portal Isle, they open up a gateway you can use to get back there really quickly.

## Trivia

* The Blue portal is the only portal that is unlocked when you first join. The others have to be entered thru the mainland.
* The portal system was created due to complaints that walking to islands took too long.
Children's Spooky Stories

**Children's Spooky Stories**is a UK VHS Released on 1989 by Thames Video Collection. It features episodes of Danger Mouse, The Sooty Show and Button Moon.

## Episodes

1. Danger Mouse - The Good, The Bad and The Motionless
2. The Sooty Show - The Unreal Ghostbusters
3. Button Moon - Cows on Button Moon

## Trailers and info

The Video Collection "New Catalogue" advert from 1986 which is narrated by Ray Brooks featuring 'Movie Greats' video tiles including...

* a clip of the 1946 Christmas fantasy comedy-drama film "It's a Wonderful Life"
* a clip of Laurence Olivier in the 1940 psychological drama film "Rebecca" along with Joan Fontaine.
* a clip of the 1952 Western film "High Noon" starring Gary Cooper and Grace Kelly
* A still for other movie greats that are available which are "Ring of Brightwater", "Duel in the Sun" and many more to which Ray Brooks announces.
* clips for John Wayne films on video such as the chatting and kissing scene from "The Quiet Man" (1952), brief clips of other movies with John Wayne such as "Rio Grande" (1950), "Sands of Iwo Jima" (1950), "Dark Command" (1940), the punching scene from "Wake of the Red Witch" (1948) and a clip from "Flying Tigers" (1942).
* clips for films starring Cary Grant including a clip of himself with Doris Day in "The Touch of Mink" (1952), a clip of himself with Ingrid Bergman in "Indiscreet" (1958), "Operation Petticoat", "Father Goose", "Bringing Up Baby", "The Green is Greener", and many more...,
* Musicals - Flying Down to Rio, The Gay Divorcee, Young at Heart and many more...,
* Children's Entertainment - Care Bears, The Get Along Gang, ThunderCats, Mask, Thomas The Tank Engine and Friends, Yogi Bear, The Wind in the Willows and many children's videos.
* The Video Music Collection - Duran and many musical videos. and Sports - Sport Aid, Run the World, Jane Fonda's Workout and many sports videos

It starts with a view of the video collection catalogue with a sky background and videos anywhere, one of which is the Thomas the Tank Engine & Friends Coal and Other Stories VHS, easily identified by the orange background on the cover. The announcer says **"Welcome to The Video Collection. Our brand new catalogue is packed with great films."**

it is followed by a montage of clips of the following and in order:

* Ring of Bright Water
* Richard lll
* Mr. Blandings Builds his Dream House
* She Wore a Yellow Ribbon
* Escape to Victory
* The Way Ahead
* Tommy Cooper
* Benny Hill and Friends
* Thomas the Tank Engine & Friends
* Tin Tin (The Animated Series)
* Dennis
* Thundercats
* Button Moon
* Teddy Ruxpin
* Music Videos of Phil Collins, Queen and Hot Chocolate under the Gold Rushes range (Possibly a successor to The Video Music Collection range)
* Finally, there are the front cover of two videos, one about making the most of your house and the other Jane fonda's Prime Time Workout

The 1987 promo ends with The Video Collection 1986 logo as the Announcer says: **"Films, cartoons, music and much, much more. A galaxy of entertainment that is close to your high street and part of your home. The Video Collection. Britain's biggest selling video label!"**
근육 조작

개요
--

**자기 자신이나 다른 사람의 근육 구조를 조작하는 능력.** 기관계 조작(Organ System Manipulation)의 하위 능력.

## 다른 이름

* ㄹ육 조작/ㄹ6 조작
* 筋肉操作/造作
* Muscle Alteration/Control/Modification/Modifying
* Myokinesis

상세
--

사용자는 자신과 다른 사람의 근육을 완전히 통제하여 근육 조직 자체를 바꾸고, 근육 조직의 발달, 근육량/강도를 증가/감소하여 체력, 유연성, 반사 등을 자유롭게 조절할 수 있습니다. 그들은 근육이 움직이지 않게 하거나 움직이지 못하게 할 수 있고, 신경에 의한 충격 등에 과도하게 또는 덜 반응하게 할 수 있습니다. 사용자는 근육과 관련된 모든 질환/질환을 유발/제거하거나 근육이 너무 격렬하게 반응하게 하여 결합부의 힘줄을 찢거나 뼈를 부러뜨리거나 스스로 손상될 수 있습니다.

근육은 대부분의 동물에서 발견되는 부드러운 조직입니다. 근육 세포는 액틴과 미오신의 단백질 필라멘트를 함유하고 있는데, 이것은 서로 미끄러져 세포의 길이와 모양을 바꾸는 수축을 만들어냅니다. 근육은 힘과 움직임을 만들어 내는 기능을 합니다. 그들은 주로 심장의 수축과 심장에 의한 소화기관을 통한 음식의 이동과 같은 내부 장기의 움직임뿐만 아니라 자세의 유지와 변화, 운동을 담당합니다.

## 양상 및 용례

### 기본기

* 근육량 분석(Muscle Mass Analysis)
* 근육 분석(Muscle Analysis)

### 심화/응용

#### 근육 능력 목록

* 근육 조직(Muscle Tissue)
	+ 횡문근 조직 조작(Striated Muscle Tissue Manipulation)
		- 골격근 조작(Skeletal Muscle Manipulation)
		- 민무늬근 조작(Smooth Muscle Manipulation)
	+ 심장 근육 조작(Cardiac Muscle Manipulation)
* 복부(Abdomen)
	+ 횡경막 조작(Thoracic Diaphragm Manipulation)
* 힘줄 조작(Tendon Manipulation)

#### 조작 계열

* 근육량 향상(Muscle Mass Enhancement)
* 근육량 약화(Muscle Mass Weakening)
* 근수축과 이완 조작(Muscle Contraction & Relaxation Manipulation)
	+ 근육 긴장 개선(Muscle Tension Refinement)
* 근육 강화(Muscle Reinforcement)
* 근막 조작(Muscle Fascia Manipulation)
* 근육 조직 조작(Muscle Tissue Manipulation)
* 근육 구축(Muscle Constructs)
* 근육 유지(Muscle Maintenance)
* 근육 약화(Muscle Weakening)
* 근육 파괴(Muscle Destruction)
* 근육 복원(Muscle Restoration)
* 근육 생성(Muscle Generation)

#### 응용 계열

* 100%/향상된/초자연적인 근육 사용량(100%/Enhanced/Supernatural Muscle Usage)
* 인간 정점/향상된 힘(Peak Human/Enhanced Strength)
* 신체적 힘 조작(Bodily Strength Manipulation)
* 추가된 근육들(Additional Muscles)
* 근육 갑옷(Muscle Armor)
* 근육 기반 벙어리(Muscle-Based Muting)
* 근육 기반 나약함 조작(Muscle-Based Weakness Manipulation)
* 근육 기반 운동 기술 조작(Muscle-Based Motor-Skill Manipulation)
* 근육 기반 힘 조작(Muscle-Based Strength Manipulation)
* 근육 훼손(Muscle Mutilation)
* 죽음 유도(Death Inducement)
* 죽음 방지(Death Prevention)
* 근육 질병 조작(Muscle Disease Manipulation)
* 근육 재생(Muscle Regeneration)
* 근육 비행(Myokinetic Flight)
* 자가 근육 조작(Self-Muscle Manipulation)

#### 특수형

* 탄력있는 근육(Springy Muscles)
* 잡을 수 있는 근육(Prehensile Muscles)
* 독특한 근육(Unique Muscles)
* 근육 독립(Muscle Independence)
* 근육 없는 신체(Muscleless Body)

### 각성기

* 근육 삭제(Muscle Deletion)
* 근육 창조(Muscle Creation)

## 변형/강화 능력

* 벙어리 능력(Muting)
* 심장 조작(Heart Manipulation)
* 기관계 조작(Organ System Manipulation)
* 결합 조직 조작(Connective Tissue Manipulation)
* 운동 기술 조작(Motor-Skill Manipulation)
* 신체 조작(Body Manipulation)
* 생물 조작(Biological Manipulation)
* 나약함 조작(Weakness Manipulation)
* 강함 조작(Strength Manipulation)

## 한계점 및 단점

* 만약 여러 번 사용한다면, 그것은 근육의 절단을 야기시킬 수 있습니다. 그것은 헬러 근 절개술(heller myotomy)이라고 알려져 있습니다.
* 여러 번 사용하면 근육이 찢어질 수 있습니다.
* 만약 너무 많이 사용한다면, 근육 경련이 일어날 수 있습니다.
* 근육의 급격한 증가는 질량의 증가로 인해 속도를 감소시킬 수 있습니다.
* 근육의 증가는 압박의 저항력을 약화시킬 수 있습니다.
* 다른 사람의 근육을 조작하거나 자신만 조작하는 것으로 제한될 수 있습니다.

각주
--

1. ↑ 영문 위키백과 근육 문서
Edition 3

The third edition of **The Fever Song Contest**was held in Paraiso, San Robino, due to its win in Edition 2. The host was Gerrit, there's no need to say anything more about him.

Edition 2 ⬅️  **Edition 3**➡️ Edition 4

## **Topic**

Every edition of **The Fever Song Contest**has a song topic. This time the Top 5 of last edition had the right to suggest a topic, which was later randomized.

The topic of this edition is **Songs by male artists**.

## **Recap & Spotify playlist**

https://drive.google.com/file/d/1cMEN2Q7kZOuBOesqIGgPCoOlOguQ8zRy/view
https://open.spotify.com/user/escmarissa/playlist/55rHeIgv0IcW8eWaQVPikX?si=hBjXgsvISzW2renEcAt5Dw

## **Result**

https://www.youtube.com/watch?v=YUILc\_W3afU
Cult Kids Classics 6

**Cult Kids Classics 6** is a UK VHS Released by Thames Video

It Features Jamie and the Magic Torch, Danger Mouse, Chorlton and the Wheelies, Rainbow, Count Duckula, The Sooty Show, The Wind in the Willows and Button Moon

## Episodes

1. Jamie and the Magic Torch - Mr Boo Loses A Mountain
2. Danger Mouse - Who Stole The Bagpipes
3. Chorlton and the Wheelies - Tyred Out
4. Rainbow - Camping
5. Count Duckula - A Fright at The Opera
6. The Sooty Show - Bad Luck
7. The Wind in the Willows - The Open Road Again
8. Button Moon - Benny Bin
Hetrixes

--Hetrixs, sentient androids that appear to be fully human on the outside besides a few small differences but on the inside they are much different, they aren’t common but they aren’t rare, though due to them being androids they have to make each other instead of reproducing through biological means. --Hetrixs appear to be Humanoid but have a few tells that are physically visible all the time, one of the largest is that they lack veins throughout their body. Another tell is that they have almost too perfect hair, as it is synthetic and quite cold to the touch like it is made of metal. Finally if you get a glimpse of their back every Hetrix has a set of jacks on their back so they can Uplink to various devices meant for Hetrixs. --Hetrixs don’t face much discrimination like they used to, they’re more seen as just another person, though this can also be said to be because of their likeness to humans when compared to other races like Dracolyths or Na’anaik. The major issue though they have is avoiding things like power surges while uplinked and sometime malicious hackers. Though the latter is a rarity and many Hetrixs have complex firewalls that keep their programming safe. --On the inside a Hetrix is almost fully mechanical, it is to be taken into consideration though that they still have a synthetic nervous system and have emotions, they are not automatons and treating them as such can be seen as extremely offensive. Hetrixs lack a need for things like Oxygen, Food, and Water but can still taste and process these things.

--Hetrixs have their own sets of abilities that they have developed over time, though they are usually related towards things like the expulsion and control of electricity, built in laser-based weaponry, and physical enhancement [Though other abilities have been developed by rather ingenious Hetrixs]. A big tell appears when a Hetrix sues their ability though, their body begins to become shot through with neon lights that resemble circuitry, many of these lights center around their hands, along with this their pupils will often separate into sets of rings like the sight on a rifle. Beyond this Hetrixs are arguably immortal seeing as they do not age or get sick like a biological creature would. --Hetrixs must charge every so often after using their abilities too much, this involves jacking into an uplink through the jacks in their back and then letting their body charge as they move their conscious mind into a state of Dormancy while the process is completed. --Many Hetrixs are different from each other, having different schematics, looks, abilities, and the such. Due to their complex inner working they’re arguably more diverse than the human race itself and so competition often runs high between different Hetrixs to see what design and model is the best model in certain areas. [This has been a big factor in gang wars and criminal acts in the Hetrix community.]
Lifelets

Lifelets are metallic bands that students and staff of Rampion university wear. They measure heart rate, blood pressure, breathing, etc. These functions are for keeping students safe during spars and missions. If necessary, a tracker can be activated within the lifelet to locate a lost person.The lifelets also act as a type of mobile device, notifying students when they are needed for mealtimes, classes, assemblies, etc. Alternatively, students can use them to send messages to any other person with a lifelet. While they are very sturdy (like nokia phones), they are susceptible to Kazhi powers.
Annids

--A race of "Beastial" humanoids, tending to have either pale or dark tan skin tones and features that in the public eye have them labeled as "Primal" and a "Danger"
--In current times Annids make up a small percentage of the whole population due to three major factors; Low Birthrate, Racism, and being one of the newer races to enter the population.
--The features that make up an Annid are as follows; The presence of the Ears and sometimes tail of a Mammal, Enhanced senses of sight and smell, typically higher pitched voices, sets of either claws or fangs [Rarely both], and highly enhanced agility.
--A few common features within Annids are higher rates of Heterochromia, more Vibrant Eye Colors [Neon colors, Violets, etc], and unfortunately often bone and heart defects, finally, Annids also tend to have oval pupils or slitted pupils that can range in color, though if the color is different from black it has been noted they see the world through tints and shades of that color.]
--Issues Annids have within their species is difficulty with reproduction, many Annids are born sterile due to birth defects [The current rate is 30%], the cause is currently unknown why but many Annids will fall into a "Primal" state given proper [Unknown] circumstances. This state will cause them to have increased sensitivity to Audio Triggers and they will become obscenely irritable to the point of attacking things that irritate them no matter who or what it is and even at the risk of harm to themselves. [It is speculated that each Annid has a unique trigger to his or her Primal State]

--After being discovered and brought into society Annids swiftly become a lesser loved race due to their sometimes unpredictable behavior, they began getting called "Beastmen" instead of Annids, and had some of their rights restricted for a while to "Keep the public Safe." Many of these sentiments still remain. [Restrictions include a Curfew being put into place, Annids are not allowed into high occupancy events without a handler, and they are required to have a Psychiatrist check up every other week to make sure they are stable.]
--Annids have the same capabilities towards developing powers as Humans do, although it has been noted to be a lower rate than humans.
Classic Kids Hits From School Disco 2

**Classic Kids HIts From School Disco 2** is a UK VHS Released by Thames Video

## Episodes

1. Danger Mouse - Once Upon a Timeslip
2. Rainbow - Dancing
3. The Sooty Show - Ventriloquism
4. Button Moon - Cows on Button Moon
5. Chorlton and the Wheelies - Happiness is Hatched
6. Jamie and the Magic Torch - A Marrow Escape
7. Count Duckula - Down Under Duckula
8. The Wind in the Willows - Wayfarers All
Kazhi Classes

*Biological Kazhi* - those with an uncommon biological makeup giving them extraordinary abilities (ex. superstrength).
*Law Kazhi* - Kazhi that can manipulate the laws of physics to their benefit (ex. gravitaty manipulators)
*Arcanum Kazhi*- those with powers tied to celestial dark or light (ex. shadow manipulation)
*Spacial Kazhi*- those with abilities that can warp or manipulate space (ex. teleportation)
*Attribute Kazhi* Those extreme abilities stemming from training or programming combined with low-level supernatural inclination. (ex, Black widow)
*Mental Kazhi*- Those with the ability to manipulate or see the mind in unusual ways. (ex. mindreading or fooling the mind with illusions)
 *Materialistic Kazhi*- those with the ability to manipulate materials or elements. (ex. controlling water)
The Karatsu

The Karatsu are comprised of 27 individual members, with their code names each representing a letter of the alphabet; their names are unique in the fact that each name starts with the letter of the code name they represent, and often brush off their code names as just nicknames so as to throw off the scent of any pursuants. Emilio is the letter M, and though he is not the official leader (that position is held by ~) with the death of the previous ~ a couple of months before Emilio was sent away to Rampion, a new ~ has yet to be chosen and thus Emilio, being the descendant of one of the major leaders of the Hyphy clan, was chosen as the de facto leader until a new ~ could be chosen, at which time Emilio would discard his code name and take on the name of Tilde, and another would be appointed to be the M of the Karatsu. Assuming he would be the one to take up the Tilde mantle. But why not? No one else wants to challenge.

It should be noted that any and all orders given between Karatsu members - even between the Tilde and others - are treated as suggestions only and the obeying part is left up to the better judgement of the Karatsu member.
Statue Garden

**This game is cancelled. the sequel Statue Garden: Marble Edition has took its place.**

**Statue Garden** is the game this wiki is based off of. It is pretty big in content (especially in Classic Mode and Hidden Area II.) This game is split into multiple *modes*, which each vary from each other. T

## Modes

Statue Garden is split into multiple modes, which have separate game play styles.

* Classic Mode
* Class Mode
* Campaign Mode
* Creative Mode
* Co-op Mode

### Unreleased modes

* Crazy Mode
* Competition Mode
* Collection Mode

## Hidden areas

Statue Garden also has hidden areas you can find and explore. Some of them may have badges avaliable in the future!

### List

* Hidden Area I
* Hidden Area II
	+ Ruins of Discovery
* Evil's Secret Slide (Hidden Area III)
* Hidden Area IV
* Hidden Area V

## Badges

This game has a badge that you can collect. It will also have more badges in the future.

A Surreal Dreamworld
The Mitsuki Family

The Mitsuki family has owned Rampion University since it's creation in 3004. They also own the Mitsuki Military, which once had a population of about 15,000 (current population as of October 3087 is 3,000). Their family provides deans for the University and officers for the Mitsuki Military, and is notorious for producing powerful Kazhi.
Deiyu

D - Deiyu (pronounced either Dee-You or Dae - You)

Gender: Male

Height: 5 feet 9 inches

Weight: 174 pounds

Appearance: youthful, tan, male. Dark brown eyes. Short cropped wavy back hair. Forest green puffer jacket over gray shirt with black skinny jeans and gray Converse. Five feet nine inches, wide shoulders, well-built but not muscular. Faint vestiges of a mustache tugging at his upper lip.

Power: Propaganda

Possesses a very seductive and persuasive voice; he can use the power to alter his voice based on individual preferences, making it sound differently to everyone who hears it.

Strengths: his voice is very charming, he is great at persuading people

Weaknesses: People with headphones or earplugs or who are good at ignoring what other people say.

Power Notes: His power is both biological and telekinetic; the biological component comes from his naturally seductive voice. The telekinetic portion comes from his ability to alter how his voice sounds to individual people based on what best affects them; this is based off of completely personal preference. Thus, his voice would sound like a female voice, a child’s voice, or a voice in a completely different language should that be the personal preference of the listener.

Main Role: Playboy / Information Gathering

Supporting Roles: Combat Medic, Back Line Support
Divexa

**Divexa** are sturdy creatures that have hard, horned masks that cover the top their heads to the bottom of their upper jaws. They have sharp, shark-like teeth that help them rip through meat and even bone. Their culture revolves around tribes and they're typically nomadic, travelling through their own, large territories. Their size ranges from 6 feet at the shoulders for fem-males and females and 7 feet at the shoulders for males. They live in large tribes that are led by an alpha male. Due to their temperaments, they make fantastic warriors.

### Traits

#### Darkvision

Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature.

Darkvision is black and white only (colours cannot be discerned). It does not allow characters to see anything that they could not see otherwise -- invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally.

The presence of light does not spoil darkvision. If a character has darkvision with a 60-foot range, and he stands within a 20-foot radius of light, the character can see normally in the light, and 40 feet beyond the light because of his darkvision.

#### Hooves

Your hooves are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your strength modifier, instead of bludgeoning damage normal for an unarmed strike.

#### Savage Attack

When you score a critical hit with a melee weapon Attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.

 Natural Armor
 Size
 Speed
Lumanaika

Luminaika are human descendants and appear mostly humanoid with a few defining features. Their most defining difference is their bioluminescence. Every Luminaika has bioluminescent eyes, hair, and lips, though some Luminaika have additional bioluminescent markings on their skin. Some Luminaika invest in luminous tattoos, as well.
They are a mysterious, religious people. They love the truth and despise dishonesty. They also value silence- they are a people of few words. When Luminaika do speak, their words are usually measured and well thought out. Of course, this is only a cultural standard, and behaviour varies from person to person.
Luminaika have impressive darkvision, as well as enhanced senses. Because of this, they often linger in dark spaces, having little need for electrical lighting. They are able to hear, smell, and feel more subtle sensations than humans can, though they are not quite as sensitive as some annids.
Ceiron

C - Ceiron (pronounced officially See-Ron, though it has also been said like Chiron, the mythological centaur of Greek legends)
Real name: Nari Vale Acelynn

Gender: Male (is what she wants everyone to think. Is actually female.)

Appearance (Actual): Five feet one inch, 108 pounds, long light brown hair often tied in pigtails, ponytail, or let loose. Recently 18.

Height: 5 feet 6 inches

Weight: 238 pounds

Power: The Art of Deception

She can alter her bodily proportions to disguise herself as an exact clone of someone else (Down to the DNA) by wearing the clothing of another person.

Strengths: Disguise is physically flawless.

Weaknesses: He needs to take their clothes to disguise as them, doesn’t copy memory.

Power Notes: it doesn’t matter what piece of clothing they wore, it only matters that they wore the article of clothing in the last 24 hours, if only for a second. This power, due to the copying of DNA, does by technicality alter his powers into the powers of the disguised due to the changing of genetic information; however, this power is extremely watered down, growing in strength as he stays in this new body. It has been hypothesized by Kr’thral and scientists that if Ceiron ever ends up fully gaining the power of another by staying in a disguise for too long, he will not be able to change back, a test that Ceiron has not been eager to try.

Background: Nari Vale Acelynn lived a relatively normal life for several years. However, at the age of 11, she discovered she was a Khazi thanks to her mother being taken hostage and her taking the wedding ring her mother wore… and changing into her, to the befuddlement of Tilde and her friends. Tilde then decided to train Nari, using her unique gift for the Hyphys, and recruited her for permanent training. So far, she hasn’t shown much of a desire to return home.

Main Role: Spy

Supporting Roles: Assassin, Tracker, Saboteur
Dracolyth

--A race of Mutated Draconic being, currently very few exist due to obvious issues of them being mutants, their specific genetic strain is rather uncommon. They have a myriad of skin and eye colors along with a few other strange body parts that earned them a badge of alienation from other races.
--Due to the race being born of a rare mutant gene within draconic beasts they are both new to Society and the world in general, much like their ancestors they have sharp claws, strong jaws that allow them to take powerful bites out of objects, and what look like a larger, pointier version of cat ears that sprout from the sides of their head [Almost like faux horns] some even share the feature of having a long [or short] reptilian tail sprouting from their backside.
--All Dracolyths share the same ability of having a strong control over fire, being able to manipulate and control it as well as generate it, usually from their throat and then expelling it from their mouth [It is to be noted that their flames are the same color as their eyes, if this has any correlation to each other it has yet to be discovered]. Besides this Dracolyths have a high body temperature and a powerful resistance to heat.
--Issues that Dracolyths face besides dealing with an issue of not seeing many other Dracolyths around is that they’re often alienated due to their exceedingly predatorial looks despite them having no behavior disorders like Annids, this often leads to the development of psychological issues in regards to them being exceedingly shy and emotionally sensitive. Besides this they are rather ill equipped to dealing with cold climates.
--Shortly after being brought into society Dracolyths were found to be swift learners and incredibly resourceful people, despite being elevated to space age technology directly from what could be seen as tribal technology.
The Temple of the Fallen Angel

The Temple of the Fallen Angel is a dungeon that was cleared in the Solar Rising campaign. It was used as an outpost by the Cult of Zanar to gain influence and followers in Morailin. The Party tracked it down during the prologue of the Solar Rising Campaign, where Dayrath destroyed it, leaving The Party inside.
Anki

A - Anki (Pronounced Ey-en-key)

Gender: Female

Height: 5 feet 5 inches

Weight: 131 pounds

Appearance: Black eyes, long amber hair stretching to her waist.

Power: Pain Sim

This power allows Anki to simulate the experiences of pain to anyone within her direct field of vision.

Strengths: Can inflict pain on others with just a glance

Weaknesses: Had to have experienced the same pain to inflict it, completely reliant on vision, doesn’t actually do any damage to the person in sight, pain experience breaks if she loses visual contact by any means.

Power Notes: Pain Sim is a representation of what Anki had previously experienced; thus, Pain Sim inflicts a similar experience. Even if a part does not exist anymore, Pain Sim will still treat it as though it is there, and give pain. For example, if Anki uses Pain Sim to simulate the pain of getting shot in the forearm on a person who is missing their forearms or had them replaced by cybernetics, they will supposedly feel the haunting pain as though their forearms were still there. This causes a case known as “Unhurt” wherein the brain thinks it is receiving signals from nerve endings that do not exist anymore; thus, the brain does not know where to assign the pain signals to and to resolve the situation decides to treat the pain signals as coming from existing nerve cells, causing subjects to feel like they’ve regained sensation in limbs that are long gone.

Main Role: Torturer

Supporting Roles: Assassin, Tracker
Eye of Odin

The Eye of Odin is a magical eye that is said to bring a sorcerer or human incredible power and is one of the Three Keys to Power.

## Appearance

It a blue jewel with a gold necklace that makes it look like well an eye.

## Powers, Skills and Abilities

The Eye of Odin revealed the innermost self of its wearer, transforming the wearer physically (and usually mentally) into an exaggerated version of that innermost self.

It also granted appropriate mystical abilities to its wearer.

In the case of Fox, it granted her Eye-created form superhuman strength, speed and agility.

The Archmage and later Kyle gained vast mystical power.

In Goliath's case, it granted all those granted to the Archmage and Fox, making him into a god-like being.

It only had two drawbacks.

One, it was difficult to remove, giving painful shocks of energy to any who try to do so.

And second, it corrupted the personality of its wearer, turning them cruel and evil.

In Fox's case it also accelerated her metabolism, endangering her life.

It is unclear why the Archmage and Goliath did not suffer this effect, it is most likely because they intentionally wielded the power of the Eye, whereas Fox was not even aware that it possessed any magic.

Kyle Is so far the only one immune to it's drawbacks.

## Owners

* Odin (Formerly)
* Archmage (Formerly)
* David Xanatos (Formerly)
* Fox (Formerly)
* Kyle (Currently)
Dodger Smythe

## **Appearance**:

Age: 24

Height: 5'6"

Weight: Rude

Body type: Lithe

Hair: Medium Professional Length Red Hair. Standard Issue Ponytail.

Eyes: Green

Dodger has the face of a tax collector. Joyless, but not without admirable qualities. She's not very unique, and tends to look a little bit like every other auditor you've ever seen, yes, including that one. Her appearance is a testament to the theory that all auditors are clones genetically engineered to be professional and forgettable, whilst of course giving no credibility to that theory. In a word, she's professional.

## **Personality**:

Profit. Can a being be composed of a distilled concept? Can a persona be crafted entirely around one mundanely definable notion? Dodger's persona suggests so. Every action she's likely to take, every word probability suggests she'll speak, is aimed at profit. The proper and legal management of such is her given specialty, but in truth Dodger simply loves finances, finding the closest thing she can experience to happiness as a tax collector, in numbers. She's relatively cold concerning organic creatures that don't possess an intrinsic market driven value, but always within the boundaries of professionalism.

## **Background**:

Dodger Smythe began her life on Earth, the latest in a long line of Tax Collectors. Some would suggest that such a profession would make her and family little more than thieves and land barons, and most would agree that her practicing her family's chosen profession on Earth, a planet with such little wealth to begin with, must mean she's incredibly hard to kill. For her part Dodger never let the insults or threats directed at her or her brood bother her. She merely did the work she was bred and educated to do. She became quite skilled at it, as one would imagine. Laboring for several years, honing her craft, and developing a stellar professional reputation, Dodger finally decided to leave her home planet, and expose herself to the greater markets she could find elsewhere. She chooses not to comment on the alternate theory, that she fled earth shortly after the violent fall from power and relevance of her family, which may or may not have resulted from Dodger's willing participation in the enslavement and sell of a Warlord's daughter as a means of recouping lost capital. Such silly rumors that arise.
Ka'tala

* Katala 1
* Katala 2
## 1/2Appearance:

Ka’Tala has pale skin, without many scars and blemishes. Her hair is a vivid red, and along her hairline she has black vaned feathers that shine blue and green in the right light. Her eyes are gold and the pupils are relatively human-like. Along her neck are a few down feathers, towards the nape.

Ka stands about 5’5 and her gait is that of a bird. She flutters about, always busy and focused...until she sees something shiny.

On her back, there are two thick and red scars from when her wings were clipped. Down feathers decorate from shoulder to waist. Vaned feathers decorate the bottom of her forearms and her calves, while down feathers are on her hands and feet. Her nails are naturally sharp, but she cuts them with scissors.

Her clothing is quite plain and hides most of the soft, down feathers that cover her body.

## Personality:

Ka is bubbly and enthusiastic in most circumstances, until it is time to be serious. Even when concentrating, if something shiny catches her eye, she becomes distracted.

## Background:

Born on Venus, allegedly, she was orphaned and raised on Europa, much of how Ka got to the moon is unknown. Her adopted father was a Chief Doctor, passing most of his knowledge onto Ka. Unfortunately, the shiny obsession was always a difficult thing to control. But, she persevered. She took whatever classes she could to further her medical knowledge as well as learn more about how the ‘normal’ people lived.

When the opportunity to board a ship and be helpful came up, she took it without even reading what she would be doing. Of course, that was because there was a shiny piece of metal in the room.
Ashford Bishop Call

* Ashford Bishop Call
1/2
## Background:

Ash is the third son of a wealthy Plutonian family - wealthy, even by the standards of opulent Pluto. His father felt that Ash needed some experience with "the real world" before he could be allowed access to his trust fund, so he was made Sales Manager of one of the family's businesses - a Previously-Enjoyed Shipyard. Once there, however, Ash found it easier to skim money from sales and the operating funds, and making shady backroom deals with the less-savoury element of Plutonian society, rather than doing actual work (and convincing the other employees that, somehow, it was their fault when things went awry). After one too many shady deals, Ash found himself bleeding profusely in a back alley, missing a significant number of body parts. Fortunately, he'd had the foresight to purchase Nu-U insurance, which entitled him to have his consciousness uploaded into a custom android body; a thing of exquisite beauty. The only issue was, Nu-U was out of blue eyes at the time of his unfortunate accident, so they equipped him with the only SKU they had in stock: Purple. No refunds, they said. The Nu-U implantation process had an unfortunate side effect: Legally, Ash was declared dead upon termination of life signs of his biological body, and therefore he had no claim to any of his family's resources. He's since had to make a living as a low-level diplomat, which sees him travelling across the Unified System on errand-boy missions for his superiors. He frequently takes advantage of these trips to attempt to complete more shady deals, frequently with less-than-stellar results.

## Personality:

Ash, prior to his lifestyle change, was the prototypical playboy. A girl on every corner, a party to attend every night. No booze was too cheap to swig; no drug too iffy to snort, smoke, or ingest. Since changing bodies, his funding has been cut off, and his new job does not come close to supporting his former lifestyle. Besides, android bodies don't get drunk or stoned. His personality is slightly caustic, frequently sarcastic, perpetually outgoing, and sometimes depressed. He's only been in his new body for six months, and is still getting used to it. Job: Diplomat Ash, upon receiving his Nu-U body, enlisted in the Plutonian diplomatic corps. Pa always said that he had a silver tongue. He's frequently shuttled back and forth between diplomatic posts elsewhere in the System, a job that he hated until he realised that there were opportunities for side business.
The Interstellar Accord

A consortium of nearly two dozen species from the Milky Way Galaxy focused on mutual benefit through sharing of technology, trade/economics, resources and mutual protection.

> Newest accepted species: Felian
>
>

> Currently under review for acceptance: Humans (Sol/Unified System) and the Yestali (Yst’li Prime System)
>
>

## As Applicable To Sol System:

On the verge of interstellar travel, the humans of Sol System (referred to within their home system as “The Unified System”) have been approached by a first contact ship from the Interstellar Accord approximately ten years ago. The Accord was highly impressed by the human’s rate of expansion and colonization, recognizing that this particular species is moving through technological evolution at a much faster rate than the majority of species already inducted into the Accord.

The human’s understanding of terraforming techniques makes them an attractive species to the Accord, despite their tendency to lean toward territorial squabbles and a decidedly war-mongering habit.   The Accord is likely to tiptoe through negotiations with the humans for quite some time, preferring to spend some time getting to know each species before inducting them into the consortium.

  A delegation of 96 individual members of the Accord was dispatched to the Unified System five years ago, among which was 5 Felians (2 diplomats, a biologist, a geologist and an linguist/cultural specialist).

## Known Interstellar Accord Member Species:

* Felians
* Klexonian
* Humans (pending acceptance)
Europa

Inside the super massive harbour, there are many ships of different sizes. There are gargantuan industrial ships all the way to smaller consumer ships. The port has ships parked as far as the eye can see. Shuttles take visitors and citizens alike to the elevators which head deep below the ice of Europas surface into the cities below.
Count Duckula - The Ghost of McCastle McDuckula

**Count Duckula - The Ghost of McCastle McDuckula** is a UK VHS release by Thames Video Collection on 6th November 1989. It is part of the Watch and Play range of children's titles that consist of a video, a colouring book and four felt tip pens.

## Description

On holiday in bonny Scotland, Duckula meets his match on the golf course and Igor meets the caber tossed by Nanny.

## Credits

* Voices: David Jason, Jack May, Brian Trueman, Jimmy Hibbert
* Narrator: Barry Clayton
* Written by Brian Trueman and Peter Richard Reeves
* Music by Mike Harding
* Executive Producer: John Hambley
* Produced by Mark Hall and Brian Cosgrove
* Directed by Chris Randall
Sev Robins

## Appearance:

A human member of the crew, Sev Robins is characterised by his iconic short-red-hair. Coupled with his green eyes, a brute stature, and a less than average height, Sev’s scruffy appearance brands him. Having lost two fingers in a previous incident, cybernetic replacements now line his left-hand. Whilst this modification now aids him in his occupation, subsequent handshakes lead others to quickly judge him as a colony rat.

## Background:

Born, bred, and raised on the desert moon of Io-Jupiter, Sev’s whole existence has orbited the mining trade. Both parents dying in back-to-back extractor eruptions, his Uncle pivoted as guardian, tutor, and later employer. This quo changed when caught making ‘modifications’ to corp’ machinery. Stripping new parts for old, management didn’t appreciate this so called- "act of kindness”. This passion for machinery costing him two fingers, this incident and others estranged his relationship with his Uncle. Kicked-out from home, sneaking onto a ship, Sev found himself on the Interplanetary Trade Hub.

Before too long; caught when selling stolen parts back to their original owner, he was offered a job in one of ITH’s scrap-yards. Under tutelage during the day, fencing space-craft parts during the night, Sev became well versed in both circles of business. Loosing track, he soon became engrossed in the sourcing and fitting of stolen parts and paraphernalia. A midlife crisis and 30 years later, chasing long-gone dreams, he left the ITH. Boarding the first space-craft departing the station, accepting the job, he left to clear his head.

## Personality:

Amoral to violence. Apolitical. Credits are of little value to him. Whilst not anti-social, he prefers to spend his time in either his own company or with those similarly pragmatic. He holds Cassidy above all else; her life worth any sacrifice.
Veronica Johnson

* Veronica Johnson
## 1/1Appearance:

Purple flowing hair frames a diamond-shaped face with angular features, these characteristics accentuate her constant seemingly sceptical expression. Although this makes Veronica look unfriendlier than most, the end result is each of her smiles appears all the more striking.

## Personality:

Veronica is a person with a pleasant disposition... Most of the time. Her well-developed confidence and strength of character are often downplayed as she tends to go with the flow, however, she is able to stand up for something if she feels strongly enough. Unfortunately, it can also be said Veronica has a bit of a mean streak in her when she feels slighted. Regardless, she is trusting and friendly to people and will often go out of her way to make friends with a person. Although a crucial element of her personality is that she finds it near impossible to forgive.

## Background:

Veronica was once an engineer at a Communications lab, designing and creating technology designed for signal detection and boosting. As a hobby, she would create devices capable of deciphering scrambled and distorted signals leaking from far away planets. After sneaking these into the designs of numerous satellites, she was able to watch TV from all over the galaxy. A species of slightly less advancement than her own, know as the “humans“ had the most impact on her, she soon found herself picking up their mannerisms and speech patterns.

At the tail end of a brutal war, which still weighs heavily on her conscience, Veronica made the difficult choice to leave planet Orin in a ship she built herself out of an escape pod, an experimental engine and a rejuvenation chamber. Upon arrival in Sol, she discovered her body had been significantly altered, making her look... Human. Taking it in stride, she chose a new name and never looked back.
The Sons Of Earth

A group which formed at the dawn of inter-planetray colonisation. The founding members were concerned at the focus placed on development of other planets, rather than the maintenance and repair of the Earth. Although only comprised of the less wealthy, their organisation and unity enabled them to grow in influence and power. Their boldest move was an attempt to wrest control of the solar system resulting in the Revolutionary War. They lost the war and their members were scattered.

## Sons of Earth: REDACTED

An organisation with no true name, but with the power to direct the entire solar system. The group is made up by high ranking officials in the United Systems government, powerful individuals in the private, public, and criminal sectors. The power in the upper echelons is shared by a few individuals, those lower in the hierarchy are usually unaware of who they are actually working for. Their main goal is the protection of the solar system, specifically mankind. No one knows this group exists and the power and influence they wield is simply unimaginable to many.

## Sons of Earth: Humanist Division

A movement which has it’s origins in the original iteration of the The Sons of Earth. This group functions on a smaller level, acting more as a grass roots movement comprised of humans weary about the increasing alien presence. Although not as secretive as the Phantom Division, they are generally unknown, currently their main focus is gathering funds and resources.
Jack Shepard

## **Appearance**:

Face claim: Brittenelle Fredericks

Age: 27

Height: 1.79m - 5’9”

Weight: 51.70 kg - 114 lbs

Body type: Lithe and Athletic

Hair: Dyed white, dark brown at roots

Eyes: Blue/Steel

## **Personality**:

Jack is a spitfire that lets her mouth and hands do most of the thinking. She’s quick to react, and instigates most fights. She is the type of woman to get what she wants, or die trying. Fuels herself off bruises, cuts, blood, and scars - and isn’t afraid to add more to her own collection. Usually an unstable and headstrong mindset that is prone to violence first, questions later. Doesn’t like any man she meets immediately, over the simple fact they are a male. Fuels her existence on metal music and vodka (straight, with ice but still warm), and can usually be found striking a cigarette if she’s stressed or after a fight. Shit talker, ass kicker, and overall a very malevolent and hostile person. Is incredibly prone to manipulate others, and put on many facades to hide her agendas.

==

**Background:** ==
Born and raised in a wealthy family, Jack detested the lifestyle when she witnessed others suffering from it. In her youth, Jack would regularly take things apart to better understand them, and after rebuilding them, would introduce new coding, software, and firmware to ensure that the project was to her exact liking. This resulted in Jack being a very intelligent woman from her youth, and was quick to side with outcasts and renegades that were nearby - fueling her own intentions under the guise of theirs. Her father was a CEO of some corporation she couldn’t stand, but realising her skillset - she worked against him at every turn, disabling systems and sabotaging projects beyond repair before she was moving away from her childlike ventures and turning her attention to things she figured would benefit humanity, or society, as a whole.

==

**Status**: == Missing, as of 10/10/2xxx.  Search parties have come up empty so far.
Dwight Maxwell

## **Appearance**:

Age: 26

Height: 1.81m

Weight: 67kg

Body type: Lean

Hair: Black short comb over.

Eyes: Brown

His face is plain and rather unremarkable, the addition of his bland haircut makes him look dull and unremarkable. Face to forget and that suits him just fine.

## **Personality**:

Dwight is a stickler for the rules as well as order and control. For him the word of the law is more important than the spirit. He is polite to strangers and courteous to enemies. As a former accountant and government employee, he has a determination borne from years of corporate climbing. He prefers to forgo curiosity and other impulses especially if they aren’t in line with his objectives. The satisfaction of his employers comes first above all.

Honesty and loyalty are very important to him, especially from allies. However he is not above a bureaucratic “lie“ to those he isn’t close to. Although he prefers to separate business and pleasure he is able to make friends with those he works with, although this will not be an easy process.

## Background:

Born and raised in a big city Dwight grew up in a strict home, his accountant mother and civil-servant dad instilled a deep respect for order and authority. He studied to and later became an accountant, he was recruited by the State to perform covert audits in order to weed out government corruption.

After a period of success he was embedded within the CIA with the cover of being an fledgling agent, after his training was complete and he was granted agent status he continued work on his main objective. After he successfully exposed the misuse of funds, among other infractions, he was silently pulled out and released from employment, the reasons cited were “CLASSIFIED“. Finding his work within the State to be all but done he set his sights to the stars. He hopes to find interstellar corporations or alien governments with which to work, fortunately he has developed the resourcefulness and skills to do much more than paperwork.