The Fractured Squad

In a world there is right and wrong, good and evil, wins and losses, heroics and villainy. Now imagine a sheet of white paper... no matter how many times you crinkle it up or tear it. It'll always be white. Until you mark upon it. Now some of those marks are erasable while some of those are unremovable. This here represents the "Fractured Squad" a group of 5 superpowered beings who battle between the line of good and evil with every choice they make and decision they think.

## Characters:

### Origins -

* Hero: Jamie Stewart
* Villain: Jamie Stewart
* Hero: Steve Wilson
* Villain: Steve Wilson
* Character 3
* Character 4
* Character 5

Jamie Stewart was your everyday normie. Going to school, church, work, and even seemed to maintain time to spend with her friends and hobbies as well as family fun nights.

On one special day she woke up to realize she had speed-based abilities. Unbeknownst to her that someone greater had granted her these powers.

A few years later Jamie gets caught in a nuclear explosion that's now changed her biological makeup. Now having to be put in a specialized containment suit indefinitely.

With these new radiated-abilities her attitude can change sporadically. Allowing her dark-side to come out and deal even more damage. Her "villain" form defers from her "hero" form not only in appearance but powers as well.

James' "villain form" is triggered not only by her thoughts and/or actions but also by absorbing a lot of radiated-energy in her "hero form" as this changes her mood. The color of this hulking-figure is unknown however it's top-portion is bigger than it's lower-portion.

Thanks to now being a "hulk" she no longer needs to wear her contamination suit that protected others from her radiation-leaking as the "hulk" can control it.

Throughout this "persona" she can turn back and forth between human mode and monster (still being a "villain") however she can change her size and even assume a new powerfuller form.

A being made out of ionic radiated-energy instead of being a gamma-radiated monster.

.

.

.

.

.

.

Where he was "human" in his hero mode... he now has lost most (if not all) of his humanity. Alienating his former friends and family and even his new found allies in villainy.

Though since he's lost his humanity he's easily persuaded to be corrupted by the Darkhold as he thinks he can control it or simply doesn't care if it destroys him.

.

..
## Powers, Abilities, and More:

* The Fractured Squad

* Character 1
* Steve Wilson
* Character 3
* Character 4
* Character 5

* Heroic Form
* Villainous Form

* Powers
* Abilities
* Weaknesses
* Equipment

### Inherited Abilities -

Speed Demon possesses various superhuman attributes after having them bestowed upon him by the Grandmaster, through the medium of an alchemical serum he created that channels the energies of the Wellspring of Power.

* Accelerated Healing Factor:  Speed Demon has a low-level healing factor. He was able to recover from injuries after battle with Wolverine.
* Peak Human Strength:  Speed Demon's physical strength has been greatly augmented by the Grandmaster to levels that is beyond that of normal humans. While not qualifying as superhuman, Speed Demon is able to lift up to 800 lbs.
* Superhuman Agility:  Speed Demon's agility, balance and bodily coordination are enhanced to levels that are beyond the natural physical limits and capabilities of the finest human specimen.
* Superhuman Durability:  The tissues of Speed Demon's augmented body are tougher, more resilient and more resistant to certain forms of physical injury than those of a normal human. His body is particularly adapted to resist the natural rigors that moving at such extreme velocities would have on a normal human. An unenhanced human body would experience extreme friction to the skin, muscles, bones and particularly the joints. These would result in permanent injury. Speed Demon is also more resistant to impact trauma than a normal human. He can withstand impacts, such as falling from several stories or being repeatedly struck with superhuman force, which would severely injure or kill a normal human while sustaining little to no injury himself.
* Superhuman Reflexes:  Speed Demon's reflexes are similarly enhanced and are beyond the natural physical capabilities of the finest human specimen.
* Superhuman Speed:  Speed Demon's primary superhuman power is the ability to run, move and think at superhuman velocities. Speed Demon is able to run at speeds faster than that of sound, sufficient to allow him to run across water over a certain distance and to allow him to run straight up walls. His speed later increased with new variant of the original formula that had given him his powers. Moving at such a high rate makes him appear as little more than a blur over short distances. Joystick believes him to be the fourth or fifth fastest person on the planet.
 Stanley possesses super-speed, including heightened speed and reflexes. He is able to run at great speed. While he normally prefers to travel at a few hundred miles per hour, he can increase to supersonic and above if needed.

Stanley can also run up walls (approximately 500 feet with a 1000-foot approach) and across water (approximately 1000 feet with a 500-foot approach.)

He can strike multiple times in a second. He can easily catch bullets out of midair.

By fanning his arms and legs rapidly, Stanley can simulate flight by "air-walking."

	+ Aero-kinesis:  Stanley can create small vortexes and tornadoes by running in circles.
	+ Frictionless:  Stanley's body is very resistant to friction.
	+ Intangibility:  By further vibrating, Stanley can phase through objects.
	+ Invisibility:  Stanley can make his body blur, rendering him invisible to the naked eye.
	+ Time Perception:  Stanley's perception of time is heightened.
* Superhuman Stamina:  The Grandmaster has rendered Speed Demon's musculature much more efficient than that of a normal human. As a result, his muscles produce considerably less fatigue toxins during physical activities. At his peak, Speed Demon can exert himself for up to 24 hours before the build up of fatigue toxins in his blood begins to impair his capabilities.

### Nuclear Bombardment -

* Radiation Absorption & Manipulation:  Exposure to high levels of radiation has mutated Chen Lu's body. As a result, Lu's primary superhuman power is the ability to absorb and manipulate high levels of radiation for a number of purposes and effects. In the case of other beings that have received powers based from exposure to radiation, Lu can manipulate the radiant energies of those individuals usually for the purposes of temporarily shutting down their powers. Lu can also purposely lower the levels of radiation within himself. Although he can only do so for short periods of time, he can cause his skin to look normal.

	+ Atomic Discharge:  In the past, the Radioactive Man would self-detonate with the force of a nuclear bomb if struck with great enough force. Likewise if Mr. Chen were to absorb either too much rad energy or temper it to initiate critical mass, he will run the risk of triggering self-detonation.
	+ EMP Emission:  With enough concentration Radioactive Man can emit a wide arcing electromagnetic pulse potent enough to cover vast expanses.
	+ Energy Blasts:  Lu can expel radiation from himself in a number of ways such as firing blasts of solid radiation in the form of powerful concussive blasts or emitting radiation in the form of intense heat that, at maximum temperature, is said to be hot enough to incinerate a city block. Lu can also purposely generate radioactive energy for the purposes of generating extremely bright light, bright enough to cause at least temporary blindness. More creatively, Dr. Chen once used his powers in order to revert Jen Walters to human form.

		- Radiation Breath:  Prof. Chen learned he could also discharge radiation as an oral projection.
	+ Hard Radiation:  Lu can also emit high levels of "hard" radiation from his body toward others. This has the effect of causing extreme disorientation and nausea in other people and, if he chooses to do so, Lu can emit high enough levels of hard radiation to facilitate radiation poisoning.
	+ Infection:  Dr. Lu in the past has created a form of radiation poisoning capable of spreading from person to person in Atlantis through breathing. He can also poison someone with a form of dormant radiation that becomes active after a determinated amount of time has passed.
	+ Nigh-Invulnerability:  In the same venue that Chen can redistribute radioactivity in order to bolster physical sinew, he can also use it to greatly magnify his resilience enough to resist greater blunt force trauma. Making him bullet proof, slash proof, larrup proof, even making him immune to the high concussion force of Lu's own nuclear blasts.
	+ Persuasion:  Through the power of his radiation emissions Lu can lull people into a state of suggestibility. These waves are potent enough to compel even the Prince of Thunder himself, The Mighty Thor.
	+ Phasing Negation:  Radioactive man can use his rad control to determine and manipulate the frequency at which a ghostly body turns solid again. Rendering the immaterial tangible within dense matter the very second it passes through.
	+ Radiological Constructs:  Dr. Lu is an adept manipulator of solidified radiological energies, when properly empowered by them the Radioactive Man can give physical shape to the nucleic force his body emits in order to increase the versatility of his ability use.

		- Entity Creation:  The Prof. can utilize his energies to create massive simulacrum of himself in order to aid in battle. The titanic doppelgangers made are incredibly strong and impervious to physical harm, while smaller ones can take more rudimentary to complex shapes like samurai or the like to act on his behalf.
		- Force Fields:  Lu can manipulate the radioactive energy of his body to generate solid force fields around his body. While in these fields, Lu is very well protected from most forms of attacks. The force fields are powerful enough to withstand multiple hits from Thor's enchanted hammer Mjolnir.
		- Tendril Generation:  In the same vein Chen can manifest effigies of himself or others to act on his behalf. He can even manifest sprawling coils which carry lethal radiation burns upon any/all whom they make contact with.
	+ Superhuman Strength:  Lu can channel the radioactive energies in his body for the purpose of temporarily increasing his strength to superhuman levels. At his peak, Lu can increase his strength sufficiently to lift at least 2 tons.
	+ Underwater Breathing:  Dr. Lu can apparently operate and talk underwater for long periods of time without any impediment.

### Former Powers -

.

* -:  .

## Abilities -

.

* Genius Intelligence:  Chen Lu is an expert on radiation and nuclear physics. He is among the world's foremost authorities on the effects radiation has on human anatomy.
* Extensive knowledge of the occult. Good with a gun.
* Speed Demon is a good hand to hand combatant. He specializes, primarily, in using various basic street-fighting techniques while moving at superhuman speed. He knows at least some karate movements, that are particularly deadly when combined with his super-speed.

### Former Abilities -

.

* -:  .

## Weaknesses -

.

* Stanley must rest in a 'hyper metabolic' trance for each minute he uses his speed powers. If he does not fully rest, he will be weaker. Stanley is also unsure of himself at times.
* Lu emits nuclear radiation at all times and can only remain in the presence of other individuals for short periods of time if he's wearing his null-radiation body harness. Also, absorbing large quantities of radiation can affect his emotional state.

### Former Weaknesses -

.

* Radioactive Man would often go off like a nuclear warhead should he be struck with sufficient force. This was in part due to the unstable nature of his initially volatile powerset having yet to properly subsidize.

## Equipment -

.

* Sunglasses.

### Former Equipment -

.

* -:  .

## Transportation -

.

* -:  .

### Former Transportation -

.

* -:  .

## Weapons -

.

* -:  .

### Former Weapons -

.

* -:  .

* Powers
* Abilities
* Weaknesses
* Equipment

## Pym Particle Infusion -

As Goliath, Josten's invulnerability and strength returned to their normal levels, and he could also increase his size to upwards from 50 to 60 feet due to a formula based on the size-changing Pym Particles.

* Size Alteration:  Due to his infusion with Pym Particles, Goliath is a mutate who possesses the ability to increase his size, to a maximum safe limit of approximately 25 feet in height. Persons infused with the particles who are able to increase their sizes do so by means of accruing mass from an unknown, presumably extra-dimensional, source and expanding their own molecular structures at the same time; as they are so expanding their molecular structures, they add this mass to them. William Foster himself generally attained a stature of 15 feet for the majority of his crime-fighting activities. At this stature of 15 feet, which is 2.5 times his normal height of 6 feet, Foster's weight increased by a factor of 15.625, the cube of the factor of 2.5, from his normal weight of 200 pounds to a weight at 15 feet of 3125 pounds.It is not known precisely how Pym Particle infusees, including William Foster himself, determine the specific sizes, larger than their normal ones, they wish to become. In William Foster's own case, it presumably involved biofeedback, an acute awareness of his bodily conditions.

For some such Pym Particle infusees as William Foster, there appear to be no limits on how long they can remain in their expanded forms. The longest period of time Foster himself ever attempted was three weeks.
* Immeasurable Strength:  Since the accruing of mass in their expanded molecular structures augment their bone and muscle tissue, Pym Particle infusees who are able to increase their sizes acquire strength levels that are sufficient to support their additional weights. Goliath presumably gained super-human strength by this means, in proportion with his increased height; at 15 feet tall, he could lift (press) approximately 5 tons.

 Erik's strength has only been active when he change sizes, increasing as he grows, though this limitation may be more psychological than physical. At larger sizes he is strong enough to lift well over 100 tons. At his normal size, Erik can physically lift 30 tons. At one time, he was almost able to beat Captain Marvel to death with his bare hands while enraged.
* Increased Perceptions and Reflexes:  Josten also boasts superior physical reflexes to the most refined human specimen.
* Invulnerability:  Same as his strength, Erik's durability is incredibly resistant to most forms of injury.
* Limitless Stamina:  Erik's body is charged with ionic energy, grants him considerably almost limitless physical stamina in all activities.

## Irradiated Gamma Form -

.

* Transformation:  Red Hulk will not transform between forms without consciously willing it. For example when he was knocked out by Hulk, A-Bomb, and Thor, he did not revert for hours even though he was unconscious. Though he has sometimes changed back when asleep.

	+ Energy Absorption:  Red Hulk is capable of absorbing energy. He said in his confrontation against the Hulk and his Defenders that he absorbs energy, mostly gamma, but that he has a real taste for cosmic power. He has also absorbed (and taken for himself) the Silver Surfer's power cosmic, leaving him powerless on the ground while Red Hulk flew away on his board. However, overuse of this power left Red Hulk unable to revert to his human form.
	+ Gamma Radiation Emission:  Red Hulk constantly gives off gamma radiation. The rate of emission is increased the angrier he gets. This radiation sometimes burns what even Ross touches, and at high levels, makes Ross appear to be on fire. If Ross emits too much radiation, he overheats and can explode in immense levels, which could be dangerous for his opponents.
	+ Regenerative Healing Factor:  Red Hulk possesses a Healing Factor similar to that of the Green Hulk, although it's noticeably less powerful, as it took a considerable period of time to just restore his sight after Wolverine slashed his eyes.

		- Reduced Aging:  Red Hulk does not age because of his healing factor that regenerates his cells and that he is powered by gamma and cosmic energy, but when he was Ross he still aged.
	+ Superhuman Durability:  Red Hulk can take damage that may instantly kill a human or lower level super humans, including atmospheric reentry.
	+ Superhuman Speed:  Red Hulk can move at superhuman speeds as well. Once he moved too fast for an unprepared Iron Man to reach.
	+ Superhuman Stamina:  Red Hulk's stamina is nigh-limitless and can constantly fight,run and perform physical activities without any tire.
	+ Superhuman Strength:  Red Hulk possesses vast superhuman strength. He can augment it by absorbing radiation. Red Hulk has performed some extraordinary feats of strength which include over-powering and killing the Abomination with relative ease, defeating an Odinforce-powered Thor in a one-on-one fight (though it should be noted that Thor was unprepared for him as he defeated Ross immediately after returning to Earth and later in a subsequent fight when the Red Hulk sought his aid and did not fight in earnest), punching out the Watcher, and killing an Elder of the Universe. In a fight with the original Hulk, the narration describes the Red Hulk striking with the force of a nuclear explosion.

		- Superhuman Leaping:  Red Hulk's overdeveloped legs allows him to jump over vast distances. In his fight with Thor he was able to leap past the Earth's atmosphere, requiring Mjolnir only to cover the rest of the distance to the moon and then leapt from the moon back to Earth unaided.

## Ionic Radiation Form -

.

* Ionic Energy Form:  When Erik's abilities are functioning properly, his body is charged with ionic energy which he can channel into augmented strength and durability and the power to grow to gigantic sizes. As Power Man, Josten had phenomenal superhuman strength and resistance to physical injury due to his body being suffused with radiation from "ionic rays."

	+ Energy Form:  Due to being a creature of pure ionic energy, Josten also has the ability to shift between energy form and physical facsimile at will. He was fully converted into raw energy state by Count Nefaria while under his control.

		- Adaptive Possession:  In Ionic form, Josten was able to imbue his power as well as dynamistic state onto his old flame Dallas similarly to how Lucifer of the Quist could with his own host, this also had the effect of restoring him to life once whence after he had died.
		- Flight:  With his full potential realized, Atlas can fly under his own power without need of propulsion assistance. So far he's only been shown doing so while in an energized state and not his simulated human form.
	+ Energy Manipulation:  While hosting Dallas, the two of them exhibited some limited capacity to manipulate energy similarly to Simon and Nefaria. The Atlas amalgam could project ionic Force as energy blasts and protective force fields when in tandem with one another.

		- Energy Transferal:  While somewhat involuntary, Erik can shift his Ionic Energy between himself and Dallas since the two where in tandem for so long a time. When he utilizes his ionic force she lapses back into her paralysis. But he can willingly, with concentration, impart his dynamic force back into her in order to bestow her mobility and physical enhancement.
	+ Immortality:  Being an Ionic being, Josten is functionally immortal. Able to resurrect himself so long as he has a potent emotional tether to bind him to the physical world, effectively making him incredibly long lived as well as undying.

		- Healing Factor:  Shown to have an impressive recovery capacity having been able to physically reintegrate himself after getting blown up in a massive ionic detonation.
		- Self-Sustenance:  As such given his non-corporeal state, Erik Josten does not need to eat, sleep or breath in order to thrive. Being able to shunt himself into outer-space without even a hint of discomfort within its cold, harsh vacuum.
	+ Pan-Dimensional Phasing:  As a consequence of either his unstable energy form, overuse of the Pym Particles or combining the two in his powerset. Atlas suffered from infrequent shifts in trans spatial covariance that would cause him to warp between the Kosmosian home dimension and back whenever he pushed his powers too hard, i.e. growing too large too fast and his ionic structure dissipating into the aether by mistake. Or when the ionic portion of his powers changed in polarity which inversely affects the Pym particles in his system enough to home in on their source dimension.

		- Breach Creation:  Through his size shifting, when Josten draws on more mass from the Kosmos Dimension; he temporarily weakens the hyperspace wall that cordons off the Earth-616 universe from the rest of the microverse. This can also have an effect on anyone and everyone who'd been in hyperphase with the Kosmosian Mists/Pym Particles saturating their plane of existence, eventually resulting in small tears between the two worlds to form that allow traversal between the main universe and the Kosmosian home reality.
	+ Size Alteration:  Through his steady infusion of Pym Particles. Atlas could change his physical size by sheer force of will, alternatively growing stronger and more resilient with increased height. Once he was grown to unimaginable size by a race of cosmic scavengers in order to mine ionic energy and Pym Particles from his body.

		- Mass Particle Transference:  While prisoner to the Kosmosian criminals within the origin point of the Pym Particles. Josten was used as an extra-dimensional funnel to channel his unique brand of growth particles into the earth which effected organic and non-biological abstracts differently, causing machinery to go haywire or affecting various people on Earth to react differently to exposure. Shifting between differing sizes or falling comatose due to tampering by outside forces.

### Former Powers -

.

* -:  .

## Abilities -

.

* Hand-to-Hand Combat (Expert):  Erik's military and mercenary training and experience have made him a skilled unarmed combatant and decent combat tactician, though he generally prefers to follow orders.
* Trained Marksman:  Josten was trained in the use of firearms.
* Trained Pilot:  Josten has some experience in piloting small aircraft.
* Extensive knowledge of the occult. Good with a gun.
* Formidable hand-to-hand combatant, skilled military tactician.
* Genius Intelligence.

### Former Abilities -

.

* -:  .

## Weaknesses -

* Adamantium:  Adamantium is one of the few materials that can harm him.
* Ionic Lock:  Countermeasure device constructed by Madame Masque which temporarily seals an Ionic powered being's abilities, effectively cutting off their powers.
* Size Changing After-Effect:  The process of changing sizes, for Pym Particle infusers who can increase their sizes, is a fatiguing process, rendering such persons more vulnerable to harm after successive changes. When William Foster, as Black Goliath, was bombarded with deadly radiation in his initial combat against the Atom Smasher, the radiation bombardment immediately produced harmful side effects, making his size changes physically painful and occasionally causing him to black out.
* As Ross, he is as vulnerable as any human. However he can overcome this weakness with his will-powered transformation into Red Hulk.

As Red Hulk, he displays a notable weakness against bladed and sharp objects. The Punisher was able to easily stab him with a knife through his chest causing excessive bleeding, and later Wolverine's cutting him open in the arm, back, chest and across the eyes, weakening and temporarily blinding him. Absorbing energy from the Negative Zone drains him. Red Hulk can overheat himself as the madder he gets the hotter he gets through the production of gamma radiation and is also vulnerable to mental attacks from powerful psychics.

* :

## Equipment -

* Atlas Suit:  Atlas costume is composed of unstable molecules and changes size along with him.
* Sunglasses.

* :

## Transportation -

.

* Ross uses all kinds of military vehicles at his disposal, mainly helicopters.
* Hulkbuster Command Vehicle.

###

* :

## Weapons -

.

* Formerly a S.H.I.E.L.D.-issue handgun; ergonomically designed for his giant hands as the Red Hulk, taken from the armory of the Tony Stark designed Helicarrier.

###

* :

* Heroic Form
* Villainous Form

* Powers
* Abilities
* Weaknesses
* Equipment

## Inherited Powers -

.

* Sorcery:  Before his encounter with the Darkhold, Modred was an apprentice sorcerer capable of only minor magic spells. Once the Darkhold had corrupted him and he had become connected with the Elder God Chthon, Modred's mystical abilities increased exponentially as he now has access to all of the spells contained within the Darkhold. He was considered as a possible Sorcerer Supreme.

	+ Spells & Phrases:  Modred has a vast knowledge of mystical spells and incantations invoking names and aspects of various extra-dimensional objects and beings of power. Through these incantations, the magi are able to call upon these extra-dimensional power sources for very specific effects without taxing the personal abilities. Modred is also capable of casting any of the vast number of powerful spells contained within the Darkhold. While Modred hasn't knowingly tapped into the complete resources the Darkhold offers, the Darkhold contained spells to summon powerful demons such as; Dragonus, The Hellhound, Monstrosity, and Wish-Demon, that he could use. Modred possesses the power of:

		- Binding:  Modred has displayed the ability to bind his targets from moving. He has formed a magical leash that restrains Switchblade.
		- Dimensional Manipulation:  As a high-tier level magic user, Modred has proven to be capable to change, shape, and manipulate dimensions. He has created Null Space, which is his own pocket dimension, where normal laws of physics are altered. He could trap/imprison, contain/store/put, as well as send himself and any other people or objects into this dimension at his will. He could even merge himself with other dimensions, amplifying his power to a greater extent.
		- Divine Sources:  On rare occasions, Modred has utilized spells that tap into the energies of mystical entities other than the Elder God Chthon, such as Cyttorak and Munnopor.
		- Elemental Control:  Modred has shown to be capable to control various elemental beings and forces, such as:

			* Aero-kinesis:  Modred is capable of mystically manipulating the wind and air.
			* Chloro-kinesis:  Modred is capable of mystically manipulating the plants and vegetation.
			* Electro-kinesis:  Modred is capable of mystically manipulating the electricity and lightning.
			* Geo-kinesis:  Modred is capable of mystically manipulating the earth.
			* Hydro-kinesis:  Modred is capable of mystically manipulating the water.
			* Pyro-kinesis:  Modred is capable of mystically manipulating the fire.
		- Energy Constructs:  During his time as a mystic, Modred has performed the ability to use and turn his mystical energy in order to create and make magical objects. He has magically made a mystical platform.
		- Energy Projection:  Modred possesses the power to emit powerful blast of magical energy that he can use to destroy and attack any objects or persons he wants.
		- Enhanced Condition:  Due to the Darkhold's corruption, not only magical abilities, but Modred's physical which included durability, reaction speed, and strength, has been increased and boosted too. He is apparently immune to intoxication as he has stated and proven himself.
		- Flight:  Modred the Mystic is capable of self-propelled flight, reaching to speeds up to 300mph.
		- Force Field:  Through the use of his supernatural powers, Modred can form a magical sphere to trap and imprison his enemies like he did to Doctor Strange. It is also possible that he can use this power to shield himself and prevent him from getting any harm or any damage.
		- Illusion Casting:  Modred has demonstrated the ability to cast realistic illusions. He can disguise himself and take the appearance of someone else and can use illusion in a combat to fool his enemies. He once fools Doctor Strange into thinking he had teleported them to a different place only later to reveal they had never left. He also can use this power to make hypnotic effect on his targets as well as to attack his victims by surrounding someone with illusions of himself.
		- Intangibility:  As one of the most powerful sorcerer, Modred can become intangible allowing him to phase through solid objects and physical matter.
		- Magic Negation:  Mordred has the power to negate and nullify magic, spells, and their effect. He was able to dispel Doctor Strange's Bands of Bedevilment easily.
		- Magic Reflection:  Modred can use his sorcery to deflect magical attack such as eldritch blast that is targeted at him and tries to harm him.
		- Mystical Invulnerability:  As a magician, Modred has resistance against magic and mystical attacks. He has tanked and survived an attack from Frank Drake's exorcist gun, that is designed to counter against supernatural entities.
		- Mystical Senses:  Like any other sorcerers, Modred possessed acute mystical senses that can detect the presence of another people and sorcerer or the presence of an enchanted place or item.
		- Necromancy:  Modred has performed the power to manipulate and control the dead. He has resurrected and reanimated the army of the warriors to fight for him.
		- Size Alteration:  Modred the Mystic has displayed the ability to alter the size of everything and anything. He was able to shrink Ben Grimm and Puppet Master in his subconscious sleep.
		- Solar Manipulation:  His magic can be used to manipulate and control the very sun itself. He has used this ability to burn away an elemental enemy.
		- Telekinesis:  His sorcery allows him to move objects and persons as he pleases, seen for example when he frees himself from Ghost Rider's chain.
		- Telepathy:  Modred has demonstrated the power to manipulate, dominate, and affect the mind of others. He was able to erase and search through people's memories. While sealed away, he once controlled Rachel Summers, a Phoenix Host, into opening a portal to free him and become his thrall Not only that, he was also able to dampens the emotions as well as communicate telepathically with others.
		- Teleportation:  Modred has proven to be able to teleport to another place he wanted and he could bring several people within him. He was able to teleport certain persons or objects away from and into his location instantly. He has even been able to transport inter-dimensionally.
		- Voice Manipulation:  On a few occasions, Modred has shown to be able to mimic and replicate someone else's voices in order to trick his victims.

## Experimental-based Powers -

.

* Super-Soldier Serum:  The Super-Soldier Serum (SSS) metabolized and permanently enhanced all of Rogers' bodily functions to the peak of human efficiency, and is the most perfect human in existence. Dr. Abraham Erskine has stated Rogers' enhanced condition is "second to none," and described its potential as being "the next step in human evolution," while still remaining completely human, but often called the "perfect man." Nick Fury's intel classified him as Power Level 8.

	+ Artificially Enhanced Physiology:  Rogers' enhanced physiology has no superhuman powers, although as a result of the Super-Soldier Serum, he was transformed from a frail young man into a "perfect" specimen of human development and conditioning. He is classified as enhanced human. He possesses powers superior to any Olympic-level athlete that has ever competed. Also, the Super-Soldier Serum physiology is definite, meaning that if Rogers choose to live an unhealthy lifestyle, none of his powers would weaken, and the Super-Soldier Serum in his bloodstream will keep him in top physical form. Dr. Keith Kincaid theorized that as long as some of the serum remains in Rogers' body, it would be able to reproduce itself and sustain Rogers' powers.

		- Advanced Longevity:  The Super-Soldier Serum halts Rogers' aging due to perfect cells. This was tested when he spent many decades in Earth-69901 and its numerous divergent realities while fighting against Korvac's galactic empire, repeatedly dying and having time rewound, before ultimately being returned to his own time, as well as spending twelve years in Dimension Z, before being returned to Earth the same day with no noticeable signs of aging.
		- Peak Healing Recovery:  Rogers' healing speed and efficiency is enhanced peak ability, meaning he heals faster than the average person. The white blood cells and Super-Soldier Serum in his body are efficient enough to fight off most microbe, foreign body, and other pathogens from his body, giving him a high immunity to all infections and diseases. Rogers has stated his metabolism is too fast for alcohol. He is also more resistant to knockout and hypnotic suggestion, though is not immune.
		- Peak Human Agility:  Rogers' agility is amplified to the highest human potential.
		- Peak Human Durability:  Rogers' durability is amplified to the highest human potential making him very durable. This has allowed him to survive many forms of extensive punishment throughout his career that would injure an ordinary human.
		- Peak Human Mental Processing:  Rogers' mental performance is greatly enhanced allowing it to operate in the most advanced and rapid manner possible. His mind also processes information quickly, giving him an accelerated learning aptitude; for example, Beast once stated that Rogers can learn and master any weapon within seconds. He possesses an eidetic/photographic memory and perfect recall, meaning he never forgets what he sees and experiences, paired with the ability to speed read, and can thereby intuitively understand what's likely going to happen and how best to deal with it. This enables him to remember any military tactic and apply it to any situation.
		- Peak Human Reflexes:  Rogers' reflexes are amplified to the highest human potential, and he is said to have a reaction time ten times faster than a normal person. He has been shown to dodge gunfire from multiple shooters simultaneously.
		- Peak Human Senses:  Rogers' senses of sight, hearing, smell, taste, and touch are enhanced to the highest limits of human potential.
		- Peak Human Speed:  Rogers can move at speeds equal to that of the absolute finest human athlete, being capable of running at a sustained 30 miles per hour (48 kilometers per hour). He was able to complete a 40-yard dash in 3.82 seconds (20.94 miles per hour), or a mile "in just over a minute."
		- Peak Human Stamina:  Rogers' body automatically eliminates the excessive build-up of fatigue-producing chemicals in his muscles; giving him exceptional endurance. He could also resist the freezing cold waters of the Arctic, as not only did he survive being frozen for decades, he also spent time searching for D-Man.
		- Peak Human Strength:  Rogers' physical strength is enhanced to the very peak of human potential, making him consistently able to sustain 800 lbs (363 kg) lifts, and bench pressing 1,100 pounds (500 kg) as a warm-up, along with lifting 1 ton. It's unclear if the 1,100 pounds stands for the full set of weights or only one half of the load. Taking into account that it was a warm-up; it can be considered that Steve is able to push his body much further.

## Terrigenic Mutation -

The power(s) below are from being mutated by the "Terrigen Mists."

* Prior to his mutation from exposure to the Terrigen Mists, Hawkeye presumably had the same abilities and powers of his Earth-616 counterpart.

 In recent history, when he was mutated by the Terrigen Mists, he gained two additional arms which appeared to increase his archery abilities two fold, allowing him to fire two bows at the same time. The extent of his mutation and the effect it had of his archery skills have yet to be defined.

In the Realm of the Dead, he reverted to a form similar to his pre-mutation form, and presumably retained his abilities in that form.

He has since been changed into a member of the Avenging Host. While members of the Avenging Host have powers related to their previous super-human abilities, Hawkeye's powers have yet to be defined, although he is armed with a bow. The abilities and powers this bow has remain to be revealed.

## Unknown Origins -

These power's origins are unknown.

* Avian Telepathy:  This link is strongest with his companion Redwing but he is also able to extend his empathic link to other birds making it possible for him to see through their eyes. He has also shown the ability to control birds. He is also a skilled handler and trainer of birds even without his mental powers. These abilities apply to the entirety of birds, including at some extent of telepathic reading to Inhuman Bird People. Nick Fury's intel classified him as power level 6.

Allegedly, Sam was given the ability to telepathically link with birds by the Red Skull using the Cosmic Cube.
* TBA:  As Hawkeye or Ronin, Clint possesses no superhuman abilities. Although, because of his abilities, Nick Fury's intel classified him as power level 4.

For some reason, he was affected by the Power Drainer. H.A.M.M.E.R. Agent Harrold recommended that Barton's DNA would be analyzed to explain it.

### Former Powers -

.

* Size Alteration:  Thanks to the works of Hank Pym, Barton had the abilities as Goliath to use Pym Particles to grow to immense size or shrink to tiny proportions. The Particles would interact with the electrical impulses of his brain, creating an organism-wide "growth field" or "reducing field."

The growth process required the rapid acquisition of bodily mass, presumably from an extra-dimensional source. This extra-dimensional mass fortified all of his cellular tissue, including his bones and muscles, enabling him to support his increased weight, and giving him superhuman strength.

Via the shrinking process, Barton could shrink down to a size as low as one-half-inch in height. Usually, he did not compress his mass into his smaller size. Instead, his mass was extended into an extra-physical dimension that is opened by the activating of the Pym Particles, from which the mass would later be reclaimed. Strangely, because his mass was extended extra-dimensionally when he was at reduced size, Barton retained full human-size strength at that size.

Unlike Pym or the Wasp, he was never exposed to Pym Particles long enough to control his size at will, and thus had to use gas capsules infused with the Particles to shrink, grow, or revert to normal size.

In this form, Nick Fury's intel classified him as power level 7.

## Abilities -

.

* Cunning Fighter:  Hawkeye is shown numerous of times as a smart and clever fighter. Captain America said Hawkeye had once defeated an elder of the universe with luck and quick thinking. He was even able to outwit Bucky Barnes in training by using a joy buzzer on Bucky's cybernetic arm, though not able to defeat him.
* Expert Hacker:  Rogers can hack into any advanced computer systems without tippling firewalls and security.
* Expert Vehicular Driver:  Rogers is highly proficient in driving cars, motorcycles, trucks, jets, tankers, helicopters, motorboats, submarines, and some types of trains and utility vehicles.

 Clint is an experienced motorcyclist and snowmobiler. He's one of the most proficient and daring pilots of the Avengers Quinjets and Sky-Cycles.
* Expert/Master Acrobat:  Barton is an athletic person with natural agility. For this combined with training as an aerialist and acrobat, it makes him capable of doing numerous complex acrobatic maneuvers.

 Rogers' years of extensive training and vast experience have made him a highly skilled acrobat, gymnast, and aerialist. He often utilizes these talents in combat for both evasive and offensive purposes.

 Sam has underwent more rigorous training in gymnastics and acrobatics with Captain America.
* Expert/Master Strategist & Tactician:  As shown in his leadership of the West Coast Avengers and the Thunderbolts, Barton is a highly competent strategist, tactician, and field commander.

 Rogers is a master accomplished strategist. He has been widely known as one of the greatest tacticians on the planet, both on and off the battlefield. He is able to formulate battle strategies and his brilliant tactical sense allows him to alter any strategy to fit the changing need of the situation. Thor has acknowledged Rogers' tactical prowess and stated that he would follow him "through the gates of Hades." His tactical plan to rescue Namor from the Kree with the Invaders succeeded despite the Supreme Intelligence's mission. He also led the Galactic Council's fleets when they were defeated by the Builders, and planned a retaliation against the Builders, which resulted in the successful liberation of the Avengers.
* Indomitable Will:  Rogers is a very strong-willed person. He is able to overcome all forms of temptation, mind control, and resist the effects of extreme pain, drugs, and toxins to a great extent. Rogers accepts his own mortality and refuses to rob any sapient being of their freedom. During the Destiny War, he destroyed the Forever Crystal, deciding it was too dangerous to exist, despite the many benefits of its power. Rogers is also capable of resisting many forms of mind control; like the powers of the Purple Man, the maddening effects of the Madbomb, and the Red Skull's use of the telepathic brain of Charles Xavier, but fought constantly to maintain his true senses.
* Knowledge of Occult Lore:  By receiving and studying the Darkhold, Modred has proven to be capable of practicing magic on a great level and become one of Marvel's greatest magician. Even though at times he is struggling against the Darkhold's corruption, he's still considered to be one of the most powerful sorcerers.
* Leadership:  Sam has lead S.H.I.E.L.D. Super-Agents with proficient tactician and strategist.
* Master Aerialist Flier:  Sam is an extraordinary aerialist and flight due to his training with Captain America and to his own experimentation with his "hard light harness." His experience in martial arts, aerialist, and flight has made him one of the best aerial fighters in the world, exceeding the skills of other flyers such as Iron Man and Ms. Marvel.
* Master Archer:  Barton has trained himself to become a master archer specializing in the use of regular bows, longbows, compound bows, and crossbows with near-perfect accuracy. He is capable of firing multiple arrows at a single target in a few seconds, hitting multiple targets in a few quick strokes, and directly hit small targets in the greatest of distances. Barton has even been known to hit an apple in the center of it. He practices a minimum of two hours per day to keep his skills honed.
* Master Martial Artist:  Rogers is a master of hand-to-hand combat, being extremely skilled in numerous martial arts through his training in the military and direction under various private instructors. Additionally, he received training from William Fairbairn and Rex Applegate in close-quarters combat during WWII. Rogers has stated that he is adept at every form of hand-to-hand combat known to man. He utilizes boxing, Judo, Defendu, kickboxing, Jujutsu, Tōde, Aikido, Karate, and various other forms of unarmed combat disciplines, with his gymnastics ability creating a style that suits his strengths and enables him to use his knowledge to the best of his ability. When fighting, Rogers has the ability to use pressure points to subdue his opponents, as was done to Dr. Malus, Professor Hulk, or werewolf Falcon. He is one of the finest martial artists, and ultimate human combatant on Earth, which allows him to occasionally defeat foes who are masters of multiple forms or all forms of combat, such as Taskmaster, Wolverine, Iron Fist, Deadpool, or Red Skull. He also defeated a large group of Super-Soldiers while depowered and then defeated many more when his powers were restored, as well as overpowered a boxer augmented by Power Broker, Inc. using nothing but his boxing skills. Rogers has trained Iron Man, Spider-Man, Hawkeye, Falcon, Wonder Man, etc. in hand-to-hand combat.

 Sam was trained by Captain America in Judo, Karate, and various other styles of martial arts, making him one of the most dangerous fighters in the world. His skills enable him to defeat some of the most remarkable trained opponents in the world such as four elite Spetsnaz soldiers at a time, and superhumans as strong as the Wrecking Crew members.

 Clint is an excellent martial artist. He was trained in various forms of martial arts by Captain America who was known to be one of the world's greatest hand-to-hand combatant. On his first mission with Luke Cage's band of renegade New Avengers, as Ronin he proved to have come a long way from his old days of rarely ever using his martial arts skills. Throughout the battle against 'Elektra' and The Hand, he demonstrated great skill in his overall martial ability, holding his own against nearly endless hordes of ninjas. This earned him a very respecting compliment from his teammate Iron Fist, one of the world's top martial artists. Additionally, Clint once defeated Zaran, Machete, and Batroc at the same time.
* Multilingual:  Rogers is fluent in English, Spanish, Japanese, German, Russian, at least some French, and some Italian. He might be lingual in other languages.

 Not only is Hawkeye fluent in English, his mother tongue, but also in Italian and in American sign language.
* Peak Human Reflexes:  Although Barton's reflexes do not border on superhuman level, they are functionally superior to 98% of all normal human beings. Clint was able to coordinate his body enough to dodge multiple arrows from Trickshot, as well as several gunshots.
* Peak Human Sight:  Barton possesses extraordinary eyesight. His eyes are more acute than normal humans. His flawless sight allows him to perfectly aim his targets without even looking.
* Peak/Olympic Human Condition:  Even before his training with Captain America, Sam was in very good shape. After years of intensive and extensive training with Steve, Sam is now above average athlete and have pushed his body to the pinnacle of human condition.

 Clint's body functions at the levels of an athlete, with exceptional strength, endurance, speed, and stamina.

	+ Peak/Olympic Human Endurance:  Sam possesses exceptional tolerance to physical pain. He continued to function in spite of him getting chest stabbed from Zemo's sword. He also continued to function after been set on fire from one of A.I.M. agents' flamethrower while ripping off his costume suit.

	 Clint exhibits high-level pain and stress tolerance. He continued to function for 42 hours while practicing his archery skills without any sleep.
	+ Peak/Olympic Human Strength:  Over years of extensive training, Sam's strength is at the maximum limit of human conditioning. He was able to sent Crossbones flying with a single force kick, break steel chains that tied him to a tank, as well as bending a metal bar with his bare hands.

	 Clint's physical strength are at Athletic levels. He demonstrated the strength to pull his 250 lb. bow with ease.
* Professional Sketch Artist:  Rogers has great artistic skill which he developed from childhood. Rogers often worked as a freelance illustrator and sketch artist even loaning his skills to the NYPD for a time. He enjoys drawing and does so with his free time. He has even done some pencil work for Marvel Comics where he drew some of his own adventures for them, as he is listed as the penciler for Marvels Comics: Captain America #1.
* Talented Weapons Designer:  He has crafted arrows, bows, blades, darts, throwing irons, bolas and axes and many of his own trick arrows.
* Weapons Proficiency:  Rogers does not typically utilize weapons other than his shield, but in desperate situations he wields additional weapons to ensure victory. He is proficient in wielding swords, daggers, throwing knifes, staffs, sticks, tonfa, axes, maces and even firearms.

 Although he is not known to use melee weapons, Barton's incredible reflexes and hand-eye coordination allow him to easily master most weapons. He also received training in swordsmanship during his youth from the original Swordsman, who was considered one of the greatest experts in sword-fighting the world has ever known. Barton is skilled with swords, knives, nunchakus, staffs, and is one of the few people to be able to properly handle Captain America's shield.

	+ Expert/Master Marksman:  Rogers is a highly proficient marksman and can throw most projectile weaponry with great aim. He is also well-versed in the use of firearms, though he prefers not to use them.

	 Barton is known as the world's most skillful and accurate archer. His accuracy rival those of Bullseye, as he trained himself to make precise shots from virtually any angle, physical position, or state of motion. Barton was trained in his youth by Trick Shot with throwing blades, balls, bolas, and boomerangs. He now has near-perfect precision with any aimed or thrown weapon. He can hurl objects with extreme speed and accuracy, both in direct aim and complicated rebounds/interactions. He once aimed five shots at the opponents simultaneously.
	+ Expert/Master Shield Fighter:  Sam is very proficient in the use of Captain America's Shield. He has shown himself to be able to hit several targets from the air with pinpoint accuracy.

	 Rogers' years of training and experience with his unique shield, as well as its physical properties, allowing him to accomplish amazing feats with the item. Aside from bashing foes and blocking incoming attacks, he is able to throw it with nearly perfect aim, being able to estimate its hit and rebound down to millimeter. Rogers can hit multiple targets with the same throw by means of ricochet, and could even achieve a boomerang-like return effect, allowing him to strike enemies from behind or retrieve the shield without objects to ricochet from.
	+ Expert Swordsman:  Steve is proficient with swords and staffs but is more comfortable with his shield.

### Former Abilities -

.

* -:  .

## Weaknesses -

.

* Deafness:  For a time, he was 80% deaf due to an injury sustained while in Crossfire's captivity, but his hearing was restored during his rebirth on Franklin Richards' Counter-Earth. He was again deafened by the Clown, who jammed Hawkeye's own arrows into both of Hawkeye's ears, causing damage to the middle and inner ears. He remained largely deaf, and used sign language, and lip reading to understand those around him, while using verbal speech to communicate with them. He later started using hearing aids created by Tony Stark.

It was also revealed that as a child, abuse from his father left him partially deaf, but it's unknown if it was temporary or if it lasted until adulthood, with him successfully hiding it.

### Former Weaknesses -

.

* -:  .

## Equipment -

.

* Avengers Identicard:
* Captain America's Uniform:  As Captain America he wears a uniform of woven chain armor of industrial strength durability, and at one point is said to be bulletproof.
* Cybernetic Implant:  Sam has a implant in his brain that enhances his ability to see what birds see and transmit the visuals into a data storage facility that then converts the visuals into images and videos.
* Falcon's Wings:  The Falcon's original jet-powered glider wings allowed him to fly at speeds up to 250 mph. Black Panther supplied Falcon with a new costume and wings. An emitter array on Falcon's back creates holographic "hard light" wings with a maximum wingspan of up to 50 feet (15 m). Controlled by a cybernetic link, the wings can be instantly reconfigured into "dozens of different cruise configurations." A "magnetic drive," in turn, provides the thrust needed to get Falcon airborne. The emitter also possesses GPS Jamming Devices that prevent satellite tracking, while the hard-light wings interfere with infra-red tracking. A Vibranium microweave was added to the costume itself, making Falcon resistant to small arms fire. The entire system is controlled mentally through cybernetic circuitry in the Falcon's mask. The costume has in the past featured a hidden "talon," a cybernetically controlled grappling line built into the gauntlets of his costume which he uses to entangle opponents, hook objects, or for swinging and climbing when his wings are detached. The costume's visors come equipped with various capabilities, including infrared lenses, giving him the ability to see objects by their infrared signature at night, magnification capabilities, and remote imaging sensors that allow a full 360 degree of vision when activated. The cowl also has a wide band receiver and transmitter with an unspecified range. The suit was originally built by Wakandan scientists, with costume modifications by Desmond Burrell. The wings have been modified by Tony Stark, as Sam said after saving New York from Zola's bomb, making them in full-vibranium: they've been capable of absorbing the whole explosive power of the bomb, saving Falcon from certain death.
* Nimbus:  Modred can use, summon, and send a magical cloud called Nimbus to pick himself and others up in order to travel great distances from one location to another location he wants.
* Utility Belt:  Rogers wears a utility belt containing mission-specific equipment such as a first aid kit (containing tweezers, antiseptic gel coated band aids, bone and muscle pain reliever spray cans and antidotes for some toxins.), military cable, smoke grenades, lock picks, grenades, and several other materials.

### Former Equipment -

.

* Avengers Identicard:  Roger holds an Avengers Identicard that identifies him as a member of the Avengers and grants him the associated privileges.
* Captain America's Exoskeleton:  He also briefly wore an exoskeleton specially designed by Iron Man and Hank Pym while suffering a breakdown of the Super Soldier Serum. After the Iron Nail neutralized the Super Soldier Serum and the events of AXIS, Steve came back to use it.
* Darkhold:
* Infinity Gauntlet:  In order to prevent one of the first incursions experienced by the universe, Captain America was temporarily given the Infinity Gauntlet in order to use its power to push a colliding alternate planet Earth from his own. However, after performing said feat, all of the Infinity Gems save one were destroyed.
* The Ronin Armor:  which provides protection and allows the user to blend in with the shadows.
* Stark-ified Armor:  A specially padded armor, briefly wore a suit of armor built by Tony Stark that provided protection from bullets.

## Transportation -

.

* Hawkeye's 1970 Dodge Challenger:  .
* Sky-Cycle:  .
* Vantastic:  .

### Former Transportation -

.

* Atomic Steed:  .
* Avengers' Quinjet:  .
* Kingpin the Horse:  A horse ridden by Steve when he took Carol Harding out for a horseback ride.
* Rogers regularly uses both a high-performance Harley-Davidson motorcycle and a Chevrolet van. As an Avenger, he travels via Quinjet (even possessing his own customized one dubbed "Freedom's Flight" or Sky-Cycle and formerly aboard S.H.I.E.L.D. or military vehicles while on assignment.

## Weapons -

.

* Captain America's Old Vibranium Shield:  Captain America's primary weapon is his shield, a concave disk that is 2.5 feet in diameter, weighing 12 pounds. It is made of a unique Vibranium and Proto-Adamantium steel alloy that has never been duplicated. The Shield was cast by American metallurgist Dr. Myron MacLain, who was contracted by the U.S. government to create an impenetrable substance to use for tanks during World War II. During his experiments, MacLain infused Proto-Adamantium with Vibranium steel alloy and created the disc-shaped shield. MacLain was never able to duplicate the process due to his inability to identify a still unknown catalyst that played a role in the metal bonding. The shield was awarded to Captain America by the government several months after the beginning of his career. The shield has great aerodynamic properties: it is able to slice through the air with minimal wind resistance and deflection of path. Its great overall resilience, combined with its natural concentric stiffness, enables it to rebound from objects with minimal loss of angular momentum. It is virtually indestructible: it is resistant to penetration, temperature extremes, and the entire electromagnetic spectrum of radiation. The only way it can be damaged in any way is by tampering with its molecular bonding. For example, the shield has only ever been damaged or destroyed five times by Thor wielding the Odin-Force, Doctor Doom with the powers he stole from the Beyonder, Thanos with the power of the Infinity Gauntlet, Molecule Man and his total control over matter, and the Serpent after augmenting his strength with the fear of people from all over the world.
* Captain America's New Vibranium Shield:  A new vibranium shield for Sam Wilson's use. The vibranium was supplied by T'Challa, the mold designed by Tony Stark, and the shield forged by Thor and Misty Knight.
* Energy Shield:  A photonic shield able to redirect kinetic energy, emit energy blasts, and morph into a staff.
* Feather projectiles.
* As Hawkeye, Barton possesses a custom-made bow, quick-release quiver, a number of trick arrows and a combat knife.

### Former Weapons -

.

* Cable Claw:  A grappling hook housed within one of Falcon's gauntlets.
* Captain America's Old Vibranium Shield:  .
* Jarnbjorn:  During the War of the Realms, Cap wielded Jarnbjorn on the mission to rescue Thor from the Frost Giants on Jotunheim.
* Mjolnir:  Captain America has been show to be worthy of lifting and wielding the power of Mjolnir on several occasions.
* Pistol:  .
* Ronin's Weapons:  Barton used a katana, nunchakus, which can also extend into a bo (a nod to Mockingbird's staves), and shurikens. Briefly wielded Captain America's Shield. Kree Composite Soul Bow.
* Robo-Cap:  When the Super-Soldier Serum in his body was deteriorating, Captain America was paralyzed and living on borrowed time. Iron Man and Giant-Man came up with an exoskeleton guided by a bio-chip implanted in Cap's spine, allowing him mobility in his final days. This exo-suit boosted his strength, had boot rockets for flight, HUD sensors and communication equipment, magnetic retrieval for his shield, interceptor rockets, compressed air cannons, mylex shroud, etc.
* Utility Vest:  For a time, Cap used a utility vest designed for him by Fabian Stankowitcz. It carried a number of items such as concussive, glue, acid, and gas bombs, a grappler gun, motion-sensitive scanner on his wrist, restraining manacles, etc.

* Powers
* Abilities
* Weaknesses
* Equipment

## Powers -

.

* -:  .

Steve's dark form is much different than his light form. Where he was an enhanced human... he now is an enhanced alien. With minimal cues of humanity showing.

## Inherited Powers -

The Enchantress possesses the conventional attributes of an Asgardian woman ("goddess"), as well as a mastery over certain sorcerous disciplines:

* Allspeak:  Thanks to the Allspeak Asgardians can communicate in all of the languages of the Nine Realms, Earth's dialects, and various alien languages.
* Regenerative Healing Factor:  It is possible for Amora to sustain an injury, despite her body's resistance. In such an event, Amora's superior metabolism enables her to heal injuries much faster and more extensively than a normal human would be capable of. However, she is unable to regenerate missing limbs or organs without the aid of powerful magical assistance.
* Seduction:  The main focus of the Enchantress' powers has been the enhancement of her natural beauty and allure so that men, mortal or otherwise, are overwhelmed with desire for her. Her powers are so great she could even affect beings as powerful as the Red Onslaught simply by speaking to him. She has enchanted her lips so that a single kiss is sufficient to make virtually any man a slave to her will, obedient to her every command, for about a week. Subsequent kisses enable her to enthrall someone's will indefinitely.
* Sorcery:  Before his encounter with the Darkhold, Modred was an apprentice sorcerer capable of only minor magic spells. Once the Darkhold had corrupted him and he had become connected with the Elder God Chthon, Modred's mystical abilities increased exponentially as he now has access to all of the spells contained within the Darkhold. He was considered as a possible Sorcerer Supreme.

 The Enchantress' magical powers are among the most powerful of all Asgardians. The Enchantress's strength and proficiency with magic is second only to Karnilla, with enough power even in the Earthly realm to cloud the sight of Agamotto through his Orb for hours from the view of Doctor Strange. The Enchantress' powers derive from two main sources: her innate capacity to manipulate ambient Asgardian magical energy (of power-objects and entities found therein or merely Asgard's natural magic) honed through practice, and her acquired knowledge of spells and enchantments of Asgardian origin.

	+ Phrases & Spell Casting:  Amora is an exceptionally powerful sorceress capable of casting complex spells. She once cursed the entire earth, causing it to rain blood across the entire planet and animate every human corpse. Even Odin seemed incapable of reversing it (although he cared little for it). She has also shown capable of casting spells that slow down an opponent's reactions and also cast a spell that prevented a small army from fighting.

	 Modred has a vast knowledge of mystical spells and incantations invoking names and aspects of various extra-dimensional objects and beings of power. Through these incantations, the magi are able to call upon these extra-dimensional power sources for very specific effects without taxing the personal abilities. Modred is also capable of casting any of the vast number of powerful spells contained within the Darkhold. While Modred hasn't knowingly tapped into the complete resources the Darkhold offers, the Darkhold contained spells to summon powerful demons such as; Dragonus, The Hellhound, Monstrosity, and Wish-Demon, that he could use. Modred possesses the power of:

		- Binding:  Modred has displayed the ability to bind his targets from moving. He has formed a magical leash that restrains Switchblade.
		- Dimensional Manipulation:  As a high-tier level magic user, Modred has proven to be capable to change, shape, and manipulate dimensions. He has created Null Space, which is his own pocket dimension, where normal laws of physics are altered. He could trap/imprison, contain/store/put, as well as send himself and any other people or objects into this dimension at his will. He could even merge himself with other dimensions, amplifying his power to a greater extent.
		- Divine Sources:  On rare occasions, Modred has utilized spells that tap into the energies of mystical entities other than the Elder God Chthon, such as Cyttorak and Munnopor.
		- Elemental Control:  Modred has shown to be capable to control various elemental beings and forces, such as:

			* Aero-kinesis:  Modred is capable of mystically manipulating the wind and air.
			* Chloro-kinesis:  Modred is capable of mystically manipulating the plants and vegetation.
			* Electro-kinesis:  Modred is capable of mystically manipulating the electricity and lightning.
			* Geo-kinesis:  Modred is capable of mystically manipulating the earth.
			* Hydro-kinesis:  Modred is capable of mystically manipulating the water.
			* Pyro-kinesis:  Modred is capable of mystically manipulating the fire.
		- Energy Constructs:  During his time as a mystic, Modred has performed the ability to use and turn his mystical energy in order to create and make magical objects. He has magically made a mystical platform.
		- Energy Projection:  Modred possesses the power to emit powerful blast of magical energy that he can use to destroy and attack any objects or persons he wants.

		 Amora can use her sorcery to generate powerful blasts of concussive force, heat, or light.
		- Enhanced Condition:  Due to the Darkhold's corruption, not only magical abilities, but Modred's physical which included durability, reaction speed, and strength, has been increased and boosted too. He is apparently immune to intoxication as he has stated and proven himself.
		- Flight:  Modred the Mystic is capable of self-propelled flight, reaching to speeds up to 300mph.
		- Force Field:  Through the use of his supernatural powers, Modred can form a magical sphere to trap and imprison his enemies like he did to Doctor Strange. It is also possible that he can use this power to shield himself and prevent him from getting any harm or any damage.
		- Illusion Casting:  Modred has demonstrated the ability to cast realistic illusions. He can disguise himself and take the appearance of someone else and can use illusion in a combat to fool his enemies. He once fools Doctor Strange into thinking he had teleported them to a different place only later to reveal they had never left. He also can use this power to make hypnotic effect on his targets as well as to attack his victims by surrounding someone with illusions of himself.
		- Intangibility:  As one of the most powerful sorcerer, Modred can become intangible allowing him to phase through solid objects and physical matter.
		- Magic Negation:  Mordred has the power to negate and nullify magic, spells, and their effect. He was able to dispel Doctor Strange's Bands of Bedevilment easily.
		- Magic Reflection:  Modred can use his sorcery to deflect magical attack such as eldritch blast that is targeted at him and tries to harm him.
		- Mystical Invulnerability:  As a magician, Modred has resistance against magic and mystical attacks. He has tanked and survived an attack from Frank Drake's exorcist gun, that is designed to counter against supernatural entities.
		- Mystical Senses:  Like any other sorcerers, Modred possessed acute mystical senses that can detect the presence of another people and sorcerer or the presence of an enchanted place or item.
		- Necromancy:  Modred has performed the power to manipulate and control the dead. He has resurrected and reanimated the army of the warriors to fight for him.
		- Size Alteration:  Modred the Mystic has displayed the ability to alter the size of everything and anything. He was able to shrink Ben Grimm and Puppet Master in his subconscious sleep.
		- Solar Manipulation:  His magic can be used to manipulate and control the very sun itself. He has used this ability to burn away an elemental enemy.
		- Telekinesis:  His sorcery allows him to move objects and persons as he pleases, seen for example when he frees himself from Ghost Rider's chain.
		- Telepathy:  Modred has demonstrated the power to manipulate, dominate, and affect the mind of others. He was able to erase and search through people's memories. While sealed away, he once controlled Rachel Summers, a Phoenix Host, into opening a portal to free him and become his thrall Not only that, he was also able to dampens the emotions as well as communicate telepathically with others.
		- Teleportation:  Modred has proven to be able to teleport to another place he wanted and he could bring several people within him. He was able to teleport certain persons or objects away from and into his location instantly. He has even been able to transport inter-dimensionally.
		- Voice Manipulation:  On a few occasions, Modred has shown to be able to mimic and replicate someone else's voices in order to trick his victims.
* Superhumanly Dense Tissue:  Amora's bodily tissues, like those of all Asgardians, possesses roughly three times the density of human bodily tissues. This contributes somewhat to her superhuman strength, her durability, and her weight.
* Superhuman Agility:  Amora's agility, balance, and bodily coordination are enhanced to levels beyond the natural physical limits of the finest human athlete.
* Superhuman Durability:  Like all Asgardians, Amora's body is much more resistant to conventional physical injury than a human being. She can withstand great impacts, exposure to temperature extremes, and powerful energy blasts that would severely injure or kill a human being with no injury to herself.
* Superhuman Longevity:  Unlike some other god pantheons, such as the Olympians, the Asgardians do age, though it is at a pace vastly slower than a human. Although she is several millennia old in age, Amora has the appearance and vitality of an Asgardian woman in her prime. She is, however, immune to all known Earthly diseases and infections.
* Superhuman Reflexes:  Amora's reflexes are similarly enhanced and are superior to those of the finest human athlete.
* Superhuman Speed:  Amora can run and move at speeds that are beyond the natural physical limits of the finest human athlete.
* Superhuman Stamina:  Amora's Asgardian musculature is considerably more efficient than that of a human being. Her muscles produce considerably fewer fatigue toxins during physical activity than human muscles. At her peak, she can exert herself physically for about 24 hours before the build up of fatigue toxins in her blood begins to impair her.
* Superhuman Strength:  Amora is superhumanly strong, possessing physical strength roughly average for an Asgardian woman. At her peak, she is able to lift about 25 tons.

## Former Powers -

.

* -:  .

## Abilities -

.

* Knowledge of Occult Lore:  By receiving and studying the Darkhold, Modred has proven to be capable of practicing magic on a great level and become one of Marvel's greatest magician. Even though at times he is struggling against the Darkhold's corruption, he's still considered to be one of the most powerful sorcerers.

### Former Abilities -

.

* -:  .

## Weaknesses -

.

* -:  .

### Former Weaknesses -

.

* -:  .

## Equipment -

.

* Nimbus:  Modred can use, summon, and send a magical cloud called Nimbus to pick himself and others up in order to travel great distances from one location to another location he wants.

### Former Equipment -

.

* Darkhold:  .

## Transportation -

.

* -:  .

### Former Transportation -

.

* -:  .

## Weapons -

.

* -:  .

### Former Weapons -

.

* -:  .

* Heroic Form
* Villainous Form

* Powers
* Abilities
* Weaknesses
* Equipment

This character is an Eternal-human hybrid. It's human part was mutated due to the alchemical potion running within/throughout his entire system.

## Unique Physiology -

Due to the alchemical potion, Nighthawk possesses various superhuman physical attributes. Due to the unique nature of the potion, all of his superhuman attributes are doubled at night.

* Eternal Physiology:  Hyperion's "unique" physiology is common among the Eternals. His body collects cosmic radiation and operates in a process similar to nuclear fusion. As a result, he possesses various superhuman attributes.

	+ Cosmic Energy Manipulation:  Hyperion is capable of willfully manipulating great amounts of cosmic energy for a few physical purposes:

		- Atomic Vision:  Hyperion is capable of firing beams of highly intense heat from his eyes that's often referred to as Atomic Vision. The full limit of his Atomic Vision isn't known, but it is known that Hyperion can generate temperatures far above 12,000 degrees Fahrenheit, as his atomic vision was able to equal Gladiator's eye beams, creating a huge explosion which temporarily incapacitated both opponents.
		- Regenerative Healing Factor:  If injured, Hyperion can purposely channel cosmic energy to repair cells, tissues, organs and even bones that have been damaged or regrow them if they have been destroyed. When Hyperion overused his atomic vision he used up almost all of the cosmic energy that his body collected causing his powers to weaken and as a result the heat from his atomic vision burned out his retinas causing him to go blind, however his healing factor was able to regenerate the damage done to his eyes once he learned how to control cosmic energy and use it to heal injuries. Also when Gladiator broke his back during one encounter his healing factor was able to repair the damage done to his spine. Hyperion's healing factor also decreases the rate of his aging by a very high degree. However it isn't known if he ages at an exceptionally slow pace or if his healing factor has stopped him from aging altogether. His healing factor also keeps him in optimal health and makes him Immune to all diseases, infections, contamination, corrosives, and radiation (with the exception of Argonite radiation which drains his powers and vitality).
	+ Flight:  Hyperion has the ability to levitate himself and fly through the air at tremendous speeds by harnessing and manipulating gravitons. At his peak, he is capable of achieving escape velocity speed (25,100 miles per hour). Once in space, he is capable of reaching light-speed.
	+ Superhuman Agility:  Nighthawk's agility, balance, and bodily coordination are enhanced to levels that are beyond the natural physical limits of the finest human athlete. His agility is enhanced to twice his normal level at night.

	 Hyperion's agility, balance, and bodily coordination are enhanced to levels that are far beyond the natural physical limits of the finest human athlete.
	+ Superhuman Durability:  Nighthawk's body is tougher and more resistant to certain kinds of injury than the body of a normal human, though he's far from invulnerable. Kyle's bodily tissues are sufficiently toughened to withstand powerful impact forces. He can withstand impacts, such as falling from several stories and being repeatedly struck by a superhumanly strong opponent, that would severely injure or kill a normal human with little to no injury. At night, his body becomes even more resistant to impact trauma, though he can still be injured by bullets or bladed weapons composed of conventional materials.

	 Hyperion possess extraordinary durability and is virtually impervious to all physical damage. Hyperion can withstand high caliber naval gun fire, falls from tremendous heights, exposure to absolute temperatures, extreme pressures, powerful energy beams, and even great impact forces such as being repeatedly struck by Gladiator and from Thor's hammer. During an adventure into Earth-31916, otherwise known as the Supreme Power Universe, Hyperion was able to withstand being slashed by the Adamantium claws of the Ultimate Marvel Universe's version of Wolverine without being injured.
	+ Superhuman Reflexes:  Nighthawk's reflexes are similarly enhanced and are superior to those of the finest human athlete, even more so at night.

	 Hyperion's reflexes are similarly enhanced and are far superior to those of the finest human athlete and are roughly 100 times greater.
	+ Superhuman Senses:  Nighthawk's senses of sight and hearing are augmented to superhuman levels of acuity. Nighthawk can see objects at much greater distances, and with perfect clarity, than a normal human is capable of. At night, his visual acuity is doubled so that he retains this same level of clarity. His hearing is similarly enhanced, enabling him to detect sounds at greater distances and sounds ordinary humans can't detect.
	+ Superhuman Speed:  Hyperion can run, move and react at supersonic speeds. The exact limit of his speed is Mach 4 (3000 miles per hour).
	+ Superhuman Stamina:  Nighthawk's musculature produces less fatigue toxins during physical activity than the musculature of a normal human. He can exert himself at peak capacity for at least 2 hours during the day before the build up of fatigue toxins in his blood begins to impair him. At night, physical stamina increases sufficiently to exert himself at peak efficiency for at least 4 hours.

	 Hyperion's highly advanced musculature produces considerably less fatigue toxins during physical activity than the musculature of a human being. He can exert himself physically at peak capacity for several days before the build up of fatigue toxins in his blood begins to impair him. Hyperion is also able to physically withstand the rigors of space without any special clothing. It isn't known if he doesn't have to breathe or if he can merely hold his breath for greatly extended periods of time.
	+ Superhuman Strength:  During the day, Nighthawk possesses sufficient physical strength to lift about 1 ton. At night, his strength increases to the point of being able to lift roughly 2 tons.

	 Hyperion possesses great physical strength. At his peak, he possesses superhuman strength listed at class 100 (the scale is not to be taken literally, but just comparatively). Hyperion has been shown to almost match the strength of beings such as Gladiator (whose strength is classified at class 100+).

### Former Powers -

.

* Precognition:  For a brief time Nighthawk was gifted with the ability to see visions of the future, these would usually manifest by seeing a crime before it was committed. This power was later removed by Papa Hagg.

## Abilities -

.

* -:  .
* Nighthawk is a skilled acrobat and an experienced and capable hand to hand combatant. Over the years, Nighthawk has become somewhat of an expert on occult matters.
* Sam is skilled with regular handguns and various weapons.

### Former Abilities -

.

* -:  .

## Weaknesses -

.

* -:  .

### Former Weaknesses -

.

* -:  .

## Equipment -

.

* -:  .
* Nighthawk uses jet-powered, artificial wings enabling him to fly through the air. Nighthawk can fly up to 120 miles per hour and still be able to breathe, although the jet-pack is capable of propelling him at even greater speeds. He is also capable of climbing to altitudes of 30,000 feet with extreme effort since it becomes very difficult for him to breathe at 24,000 feet. The pack itself has enough fuel to allow him to fly continually for up to 16 hours. The wings themselves are composed of a flexible, yet highly durable plastic/steel polymer that he can use to shield himself from bullets and even explosive grenades. Nighthawks cowl contains a number of instruments built into it including digital instrument displays, a radio transmitter, and special lenses in the eyes which further serve to enhance his already great eyesight.
* Sam usually carries a semi-automatic pistol.

## Former Equipment -

.

* -:  .

## Transportation -

.

* -:  .
* During his brief career as a costumed criminal, Nighthawk used the Hawk-Plane for transportation. The Hawk-Plane used VTOL jets for propulsion, which allowed for vertical takeoffs and landings. The Hawk-Plane was soon retired in favor of his jet-powered artificial wings.

## Former Transportation -

.

* -:  .

## Weapons -

.

* -:  .
* Nighthawk has been known to wield talons on his gloves composed of Titanium, with a razor sharp edge to them. Coupled with his great strength, the talons are able to cut most conventional materials, including some types of metals.
* A 9mm semi-automatic handgun among other various weapons. He obtained a newer version of Frank Drake's "Exorcist Gun" which would specifically target occult beings.

## Former Weapons -

.

* -:  .

* Powers
* Abilities
* Weaknesses
* Equipment

## Powers -

.

* -:  .

## Former Powers -

.

* -:  .

## Powers -

.

* -:  .

## Former Powers -

.

* -:  .

## Powers -

.

* -:  .

## Former Powers -

.

* -:  .

## Equipment -

.

* -:  .

## Former Equipment -

.

* -:  .

## Transportation -

.

* -:  .

## Former Transportation -

.

* -:  .

## Weapons -

.

* -:  .

## Former Weapons -

.

* -:  .

* Heroic Form
* Villainous Form

* Powers
* Abilities
* Weaknesses
* Equipment

## Powers -

.

* -:  .

## Former Powers -

.

* -:  .

## Powers -

.

* -:  .

## Former Powers -

.

* -:  .

## Powers -

.

* -:  .

## Former Powers -

.

* -:  .

## Equipment -

.

* -:  .

## Former Equipment -

.

* -:  .

## Transportation -

.

* -:  .

## Former Transportation -

.

* -:  .

## Weapons -

.

* -:  .

## Former Weapons -

.

* -:  .

* Powers
* Abilities
* Weaknesses
* Equipment

## Powers -

.

* -:  .

## Former Powers -

.

* -:  .

## Powers -

.

* -:  .

## Former Powers -

.

* -:  .

## Powers -

.

* -:  .

## Former Powers -

.

* -:  .

## Equipment -

.

* -:  .

## Former Equipment -

.

* -:  .

## Transportation -

.

* -:  .

## Former Transportation -

.

* -:  .

## Weapons -

.

* -:  .

## Former Weapons -

.

* -:  .

* Heroic Form
* Villainous Form

* Powers
* Abilities
* Weaknesses
* Equipment

## Powers -

.

* -:  .

## Former Powers -

.

* -:  .

## Powers -

.

* -:  .

## Former Powers -

.

* -:  .

## Powers -

.

* -:  .

## Former Powers -

.

* -:  .

## Equipment -

.

* -:  .

## Former Equipment -

.

* -:  .

## Transportation -

.

* -:  .

## Former Transportation -

.

* -:  .

## Weapons -

.

* -:  .

## Former Weapons -

.

* -:  .

* Powers
* Abilities
* Weaknesses
* Equipment

## Powers -

.

* -:  .

## Former Powers -

.

* -:  .

## Powers -

.

* -:  .

## Former Powers -

.

* -:  .

## Powers -

.

* -:  .

## Former Powers -

.

* -:  .

## Equipment -

.

* -:  .

## Former Equipment -

.

* -:  .

## Transportation -

.

* -:  .

## Former Transportation -

.

* -:  .

## Weapons -

.

* -:  .

## Former Weapons -

.

* -:  .