Homebrew Races

The following races were "homebrewed" modifications of races in DnD to fit the world of Chaia.

### Elf Subraces

The following subraces of "Elf" replace the other subraces and cannot be used alone, they are intended to be Elf + Homebrew.

#### Silver Elf

Silver Elf *replaces* Wood Elf as written.

#### Obsidian Elf

Silver Elf *replaces* Dark Elf (Drow) as written.

### Human Variant Races

In the world of Chaia human races have evolved into variations based on the land in which they are from and evolved on. The details listed here *replace* the rules for Variant Human as stipulated in the PHB.

#### Arctic Human

**Ability Score Increase.** Your Constitution score increases by 2, and your Strength and Wisdom scores each increase by 1.

**Cold Acclimation.** You have advantage on saving throws against effects that deal cold damage, as well as to resist the effects of extreme cold.

**Arctic Lore.** You have proficiency in either the Athletics or Survival skill (your choice).

#### Costal Human

**Ability Score Increase.** Your Dexterity score increases by 2, and your Constitution and Wisdom scores each increase by 1.

**Maritime Equipment Training.** You are proficient with spears, tridents, nets, water vehicles, and one tool, choosing from carpenter, cartographer, navigator, weaver, or woodcutter's tools (your choice).

**Coastal Lore.** You have proficiency in either the Acrobatics or Athletics skill (your choice).

#### Desert Human

**Ability Score Increase.** Your Constitution score increases by 2, and your Intelligence and Wisdom scores each increase by 1.

**Heat Acclimation.** You have advantage on saving throws against effects that deal fire damage, as well as to resist the effects of extreme heat.

**Desert Lore.** You have proficiency in either the Nature or Survival skill (your choice).

#### Forest Human

**Ability Score Increase.** Your Dexterity score increases by 2, and your Constitution and Wisdom scores each increase by 1.

**Forest Survival.** Moving through difficult terrain created by nonmagical plants costs you no extra movement. Additionally, you can move through nonmagical plants without taking damage from thorns, spines, and similar hazards.

**Forest Lore.** You have proficiency in either the Athletics or Survival skill (your choice).

#### Grassland Human

**Ability Score Increase.** Your Dexterity score increases by 2, and your Constitution and Wisdom scores each increase by 1.

**Fleet of Foot.** Your base walking speed increases to 35 feet.

**High Stamina.** You have advantage on saving throws to avoid becoming exhausted from a forced march.

**Grassland Lore.** You have proficiency in either the Nature or Stealth skill (your choice).

#### Jungle Human

**Ability Score Increase.** Your Strength score increases by 2, and your Dexterity and Wisdom scores each increase by 1.

**Acquired Immunity.** You have advantage on saving throws against disease.

**Tool Proficiency.** You have proficiency in either herbalism or poisoner's kits (your choice).

**Jungle Lore.** You have proficiency in either the Nature or Survival skill (your choice).

#### Mountain Human

**Ability Score Increase.** Your Strength score increases by 2, and your Constitution and Wisdom scores each increase by 1.

**Altitude Acclimation.** Climbing does not cost you additional movement. Additionally, you have advantage on saving throws to resist the effects of high altitudes.

**Mountain Lore.** You have proficiency in either the Athletics or Survival skill (your choice).

#### Swamp Human

**Ability Score Increase.** Your Constitution score increases by 2, and your Strength and Wisdom scores each increase by 1.

**Toxin Resistance.** You have advantage on saving throws against disease, and against effects that deal poison damage.

**Swamp Lore.** You have proficiency in either the Nature or Survival skill (your choice).

#### Urban Human

**Ability Score Increase.** Your Charisma score increases by 2, and your Dexterity and Intelligence scores each increase by 1.

**Fleet of Foot.** Your base walking speed increases to 35 feet.

**City Experience.** You have proficiency in the Insight skill and Perception skill.