Curse Energy

Curse Energy is a primordial energy existing since the creation of living beings, existing all over the world; this energy is spurred to creation through the negative emotions that reside within every sentient living being. Every living being will always have a small amount of this Curse energy. The most infamous and well known consequence of the existence of curse energy are vile beasts which are formed through large concentrations of curse energy, through the negative emotions that created them they naturally seek the destruction of all life. These beasts had been a rare site throughout the centuries but a century ago a disaster struck which caused the frequency of appearance of these beasts to increase a hundredfold, in the chaos of the situation an entire continent was laid to waste, only ashes and death remaining, in current day, these beasts are called Cursed Abominations or Curses. In rare cases individuals are able to manifest unusual powers by controlling the cursed energy around and inside themselves, these individuals were originally known as **Vandael**, or more commonly, as **Curse users**.

Most Curse Users are known to be dangerous and insane individuals, with most being a murders, thieves, crazed madman furthering undecipherable goals, or simply agents of chaos similar to Curses themselves. Because of this, within most of the world, Curse users are shunned for their powers and looked down on within respectable societies, the exception to this being the nation of Stisedo, who are known to easily shelter evil Curse users, if the Curse user in question has any knowledge or techniques that are useful. While most Curse users are inherently evil individuals, some are not, as not all negative emotions would necessarily craft one into an evil person, the same can be true for one who can utilize the curse energy produced by these emotions.

## Curse Sensing

   After the disaster which caused what is now known as the Cursed wastes, Curses and evil curse users alike became prominent, and after decades of battles against these forces, those who fought against them figured out a method in which an ordinary person could innately "see" cursed energy. Curse sensing in the hands of a novice, only allows one to distinguish between a normal human, a curse user, and a cursed abomination, however, to a veteran, they are an essential tool which can pry forth several chunks of information essential to combat. Regardless it is not easy to learn Curse sensing, unless one has had a direct confrontation with a Curse abomination it can take several months just to begin perceiving this new sense.
Curse sensing in of itself, is a form of visual sense which unlike normal sight, functions in a constant 360 degree radius, everything seen inside this state is completely greyscale (aka only goes between white, grey, and black). In this state, the user who is curse sensing would see a massive fog of lightish grey, they would be able to note regular people alongside common animals by a number of very light grey spots. These spots can be used to decipher what exactly the creature is, as a number of upright spots would denote a bipedal creature, meaning usually a person, whilst a tiny spherical amount could lead to the assumption of a rabbit or other small creature. Regular grey spots usually means that signature is a curse user, and a dark grey signature means that it is a Cursed Abomination, or an unusually power curse user. Generally within an creature, the darker the color, represents the magical power that creature holds. Additionally, while a creature could have very dark spots, the spots could be few and far in-between, as the number of spots represents the amount of magical reserves the creature has, alongside their own sensing capabilities. As such, should an individual sense a person or creature, whose spots are plentiful enough to create a clear outline, and dark enough to see clearly, they are extremely dangerous, and must be avoided at all costs. Conversely, there exists individuals with an absolute lack of any Cursed energy, these individuals are Spirit Contractors. The nature of the spirits is inherently anathema to curse energy, this leads to spirits constantly purging any and all curse energy from their contractors. Due to this, Spirit Contractors are for all effects and purposes, invisible to those who are curse sensing.

   Nonetheless, Curse sensing in of itself is a task that takes concentration, so even when used for a moment, the user must close off the rest of their senses temporarily, putting them in a vulnerable state, albeit for an extremely temporary amount of time. Because of this, a particularly intelligent Curse user or Curse abomination will be waiting for the moment when their opponent goes to curse sense to go in for a lethal strike. As such, those who are formally trained to be able to Curse sense are frequently instructed to be wary of curse sensing any time an opponent is aware of your presence. One of the primary reasons that curse sensing puts the user into a vulnerable state is because simply put, it is an overwhelming sense to any who use it, even if it is a simplified degree of color, the 360 degree radius view, easily reaching large distances, and notably marking almost every living existence, is tiring to one's mind and hard to handle without extreme focus.

In terms of improving one's ability to curse sense, over time the user will naturally be able to curse sense larger distances, allowing for usage of curse sensing long before a battle begins, however, curse sensing can innately be improved in three paths. The first Is hyper fixating on increasing the distance of one curse sensing, while this is a facet that naturally improves, those who focus on this aspect are able to sense threats from massive distances, giving themselves and others, a large amount of time to prepare, strategize, or choose to withdraw. The second is focusing on the details of curse sensing, to one lacking in this aspect, they are only vaguely able to understand the difference between a "strong" Curse abomination, and a Curse abomination powerful enough to take on five of those "strong" curses with ease. Additionally, as represented in the visual guides, there's are certain realizations that one can only have in terms of curse sensing with a high enough degree of detailed curse sensing. The last focus is an entirely different way of using curse sensing, which is intertwine curse sensing with one's own innate senses in order to curse sense "passively" doing so massively reduces the effective range and ability to determine the power of an existence, alongside not noticing those without significant amounts of curse energy. However, for all the trade offs, the benefit of being able to curse sense without needing to focus on the task is a major benefit, of course, if one is planning to curse sense ahead of time, this method is for all intents and purposes, useless.

Mechanically, Curse sensing is improved by increasing the user's Soul Attribute, each point of Soul increases the distance one can curse sense by 10 meters. As for the three focuses mentioned, they can be found in the Skill library page as skills in order to improve curse sensing, as curse sensing can be done by anyone after learning how to do so, curse sensing counts as a normal skill.

## Curse Users

   (note that the graph to the right is currently outdated due to the changing and addition of curse types)

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## Cursed Abominations

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## Cursed Objects

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