1.10 Update

## Related links

Planet Zoo: Conservation Pack and Update 1.10 Out Now!

The **1.10 Update** is the tenth major update to *Planet Zoo,* and released simultaneously with the Conservation Pack.

## Contents

### Education Stations

Educators had an upgrade in Update 1.9 when we added in the ability to explore your zoo and educate on the go with the Roaming Educator functions! However, there are more ways to learn than only from Educators, right?

Now your zoo guests can have a more immersive experience than ever before with new Education Stations!

These are new path facilities that, when placed, will provide an item for child guests to interact with and then gaining a minor education and happiness boost. These will have a set education topic and will not be able to be customised, but will come in 3 different types:

* Height Measuring Station - compare your height against the Giraffe and Gorilla in your zoo! Are you taller?
* Soundboard Station - press a button and hear a sound from one of the animals in your zoo! Did you know they make that sound?
* Pawprint Station - compare your hands to the paws of the animal! How big is yours in comparison?

Child guests interacting with your Education Stations will also boost your zoo's Conservation Rating, but be careful! They can be vandalised, which will require repair from a Mechanic or direct replacement from yourselves.

### Group Photos

Child guests aren't the only ones gaining a new behaviour! Currently, guest groups take photos of animals, but now your guests will join each other for even more fun by taking Group Photos!

When this occurs, one member of the group will take the role of photographer with 1-5 others grouping together as the subjects. From here they will line up and happily pose together to capture a snapshot and remember the amazing time they had in your zoo!

To prompt a group photo to be taken, guests must be viewing a habitat and have an overall happiness rating of above 50%.

### Animal Sniffing Behaviour

So, your guests have gained some new behaviours... but what about your animals?

Watch your animals engage with their surroundings even more than before with the new Sniffing Behaviour!

While some animals already have a sniff animation, this new feature adds sniffing as an active behaviour for the majority of animals in your zoos, but not all. See below for a list of which will be excluded! When placing items in your habitat, the game will generate a set of "sniff points" that your animals can then interact with - after all, they'll want to find the most interesting places to smell! These "sniff points" will exist per enclosure and, when a habitat is destroyed, they will be removed as well - and new ones will be regenerated if you rebuild or use the undo button! - so make sure you're okay with this adjustment before doing any removals.

Animals that will not have the new Sniffing Behaviour:

* Aardvark
* Aldabra Giant Tortoise
* Chinese Pangolin
* Galapagos Giant Tortoise
* Gharial
* Greater Flamingo
* Hippopotamus
* Indian Peafowl
* Indian Rhinoceros
* Nile Monitor
* Saltwater Crocodile
* Pygmy Hippo
* Komodo Dragon
* Koala
* Grey Seal
* King Penguin
* Cuvier's Dwarf Caiman
* African Penguin
* Southern White Rhino
* American Alligator
* California Sea Lion
* Platypus
* Red-Crowned Crane
* Spectacled Caiman

### Animal Chorus Behaviour

That's not all! Now some of your animals can try their hands - or rather, their voice! - at musical stardom, with the new Animal Chorus Behaviour

Some animals, including the new Siamangs coming in the Conservation Pack, are known to perform group "calling" as a social activity. This new behaviour comes to Planet Zoo as the Arctic and Timber Wolves, alongside the new Siamang, will be able to perform Chorus Calls with each other - even while wading or climbing! There will be a range of calls available which the Chorus Leader (the animal who starts the Chorus) will randomly select one from, and will continue until all animals in the Chorus have joined in. After this, they will either randomly select a new call to continue the Chorus or will end the Behaviour.

### New Climbing Enrichment

What better way for your animals to show their excitement this summer than with a new climbing frame to enjoy in the sun?

This new climbing frame enrichment can be used by your animals that can make use of thin climbing pieces. However, that's not all! For our new Siamangs, these become a playground of high-flying fun thanks to their new brachiation behaviour! Brachiation means you'll see the Siamangs swinging around your frames in ways you've not seen before.

### Small Habitat Gates

You'll now have even more control over the look of your habitats with our new Small Habitat Gates!

These gates provide a shorter alternative gate for habitat entrances, allowing a sleeker look for low-walled enclosures. A small variation of all current habitat gate styles will be included.

### **More Conservation Topics**

* Four new conservation topics have been added to the conservation board, providing education about:
	+ Ecological Restoration
	+ Invasive Species
	+ Overexploitation
	+ Species Reintroduction

### **Foliage**

* Drinn Grass Dry Large
* Drinn Grass Dry Medium
* Drinn Grass Dry Small
* Common Saltwort 01
* Common Saltwort 02
* Common Saltwort 03
* Common Saltwort Dry 01
* Common Saltwort Dry 02
* Common Saltwort Dry 03
* Mpingo Tree 01
* Mpingo Tree 02
* Mpingo Tree 03
* Siberian Peashrub 01
* Siberian Peashrub Flowered 01
* Siberian Peashrub 02
* Siberian Peashrub Flowered 02

### **NEW - Scenery/Paths**

* Metal Climbing Frame Beam
* Metal Climbing Frame Curve 180°
* Metal Climbing Frame Curve 90°
* Metal Climbing Frame Extension
* Metal Climbing Frame Ramp
* Large Brachiation Frame
* Medium Brachiation Frame
* Small Brachiation Frame
* Natural Grass Path
* Hat's Fantastic Sign Logo
* Gulpee Soda Sign Logo
* Pipshot Juice Sign Logo
* Pipshot Water Sign Logo
* Cosmic Cow Ice Cream Sign Logo
* Mexelente Sign Logo
* Missy Good Sign Logo
* Monsieur Frites Sign Logo
* Pizza Pen Sign Logo
* Projection Screen 0.5m
* Glass Modern Wall Panel 2m x 2m Thin
* Glass Modern Wall Panel 2m x 4m Thin
* Glass Modern Wall Panel 4m x 2m Thin
* Glass Modern Wall Panel 1m x 2m Thin
* Glass Modern Wall Panel 1m x 4m Thin
* Glass Modern Wall Panel 4m x 4m Thin
* Glass Modern Wall Panel 1m
* Glass Modern Wall Panel 2m
* Glass Modern Wall Panel 4m
* Glass Modern Off-Grid Roof Flat Quarter Circle
* Glass Modern Off-Grid Wall Slope 1m
* Glass Modern Off-Grid Wall Slope 2m
* Glass Modern Off-Grid Wall Slope 4m
* Glass Modern Off-Grid Wall Gable 1m
* Glass Modern Off-Grid Wall Gable 2m
* Glass Modern Off-Grid Wall Curved 1m
* Glass Modern Off-Grid Wall Curved 2m
* Glass Modern Off-Grid Wall Curved 4m
* Glass Modern Roof 2m Curved Corner Inverted
* Glass Modern Roof 2m Curved Corner
* Education Station Height Giraffe
* Education Station Height Gorilla
* Education Station Sound Board
* Education Station Paw Print

### **Blueprints**

* Small Brachiation Frame
* Medium Brachiation Frame
* Large Brachiation Frame

### Additional Shop Counters & Signs

Shop Counters and Small Signs were added in Update 1.8, providing a counter-only version of some of your favourite shops so that you could really go wild with your store customization. As of Update 1.10, we'll be adding these variations for all of the missing shops! This will include:

* Cosmic Cow Ice-cream
* Gulpee Soda
* Pipshot Juice
* Pipshot Water
* Mexelente
* Missy Good
* Monsieur Frites
* Pizza Pen
* Hats Fantastic
* Just A Momento
* Loony Balloons
* Information Center

### **General Bug Fixes and Improvements**

* **Animals**
	+ Fixed some instances of deep swimming animals escaping through barriers and terrain
	+ Melon Feeder, Frozen Blood Pumpkin and Scarecrow Feeder now start full instead of with 8kg food when newly placed
	+ Fixed animals disappearing from the Quarantine building after reloading
	+ Fixed Siberian Tiger orientation not updating when climbing
	+ Fixed an issue where animals would walk long distances through mid-air while climbing
	+ Fixed animals sometimes not automatically unboxing when sent to the habitat entrance, including after regenerating navigation meshes in old saves
	+ Fixed Zoopedia displaying water requirements for juvenile animals that can't swim
	+ Added the Aquatic Biome to the Baird's Tapir information
	+ Updated some inconsistencies between Sacred Scarab Beetle's information board and its Zoopedia tab regarding Biomes and Natural habitat
	+ Fixed an issue where death animation would play again when transported to a habitat entrance
	+ Fixed an issue where dead animals would sink to the lake floor after reloading
	+ Disabled 'Return to Habitat' button when an animal's habitat is inaccessible to prevent unfulfillable delivery jobs
* **Facilities**
	+ Fixed an issue where changing the colours of a staff building interrupts the occupying worker
	+ Fixed issue where the New World Shop Large [Shell] blueprint was listed at the incorrect price
* **Habitats**
	+ Added notification for when an animal delivery has been ordered and no delivery staff are employed to fulfill it. Also added a notification for when a habitat became inaccessible mid-delivery and staff have left the boxed animal on the ground
	+ All barrier types can now by default be built as curved barriers
* **Scenery**
	+ Fixed an issue where the Western Chimpanzee reward statues had an 'Africa Pack' tag despite being awarded for the free timed scenario
	+ Fixed some graphics issues of the 4m Arctic Architecture Beam transitions changing abruptly when zooming out
* **Guests**
	+ Fixed changing the flexicolour of the animal talk seating while guests are using them from causing the guests to teleport to entrance
	+ Fixed guests sometimes holding drinks instead of cupcakes or ice cream immediately after buying one
	+ Fixed guests sometimes walking through stairs to get to and from nearby benches
	+ Transport Rides now show the thoughts guests have about the transport stations in the Ride and Station info panels
* **Staff**
	+ Fixed Educators throwing food into inaccessible animal locations
	+ Fixed some cases of zoo inspectors never coming - actually they were due to arrive in about 26 thousand years
* **Game Modes**
	+ Fixed marketing not charging exactly the amount it should, which can prevent completing an objective in Timed Scenario 3
	+ Fixed a missing thousands separator for the number of minimum guests required in the zoo for an objective in Timed Scenarios
	+ Moved the European Pack Scenario Pin from Kazakhstan to Switzerland
* **Transport rides**
	+ Removed the flexicolour icon from the Track Editor UI for the Steam Train ride, as it doesn't have any editable colours
* **UI**
	+ Added a notification for when Vet Research is stopped because the animal they were researching is not available in the zoo
	+ Added missing 'Plastic' tags to all facility signs
	+ Notification for 'Animal Boxed Outside of Habitat For Too Long' is now resolved when the animal is sent to storage
	+ Removed duplicate female head option from avatar creator
	+ Fixed bug that would allow multiple animals to be renamed at the same time from the Animal Management panel
	+ Fixed bug when trading a franchise animal that would cause the trade confirmation box to persist when switching animals
	+ Fixed bug that prevented a Staff Room status from updating in the Management UI when Opening/Closing from the Info Panel
	+ Fixed power consumers appearing to be powered in the power heatmap if the preview range of a power producer included a consumer when the placement was cancelled
	+ Fixed an issue with WorkZone UI clashing with HeatMap UI
	+ Fixed losing the flexicolour picker from the scenery browser when clicking 'Exit Group'
	+ Fixed Explore Camera falling though raised paths and getting stuck
	+ Fixed blurry icon for Educator in notifications panel
	+ Fixed an issue that prevented the North America Animal Pack filter from being available to players who do not own the North America Animal Pack
	+ Fixed some notifications not opening the habitat info panels as intended
	+ Fixed an issue where exhibit animals could disappear from the animal list when disabling animal death
	+ Fixed animal info panel not remembering which tab was selected when switching animals
	+ Fixed loan UI not being initialised properly, so the steppers showed the wrong repayment numbers
	+ Fixed the staff traversable area heatmap not always showing the entire traversable area
	+ Fixed an issue where the age icon is incorrect for elderly exhibit animal when in storage
	+ Fixed an incomplete tooltip text when placing the second gate on a habitat
	+ Fixed an issue that prevented a water's opacity slider from displaying all the text in several languages
* **Stability**
	+ Fixed a rare crash when guests look at escaped animals
	+ Fixed a rare crash when selecting a building
	+ Fixed a rare crash when an educator starts an animal talk
	+ General stability fixes
* **Performance**
	+ General performance fixes

## Gallery

### Image Gallery

First look at the new education station, with a child sizing up with a giraffe cutoutA lioness sniffing some flowers, a new mechainic introduced in the 1.10 update.

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