House (Game type)

House is one of the three game types and is the basis of the online mode.

### **Features**

The base in this mode can be built manually, building rooms via the crafting menu.

Troops can be freely placed around it, as well as traps, sentries, and walls. Some building have a fixed place, though.

There is a storyline in this type, consisting on different missions to save humanity. Many new mechanics are also there, such as *Wanted Zombies*.

The raids in this mode are different from the other ones.

**Scramble / Ride**

Scramble is a feature that allows you to attack people in a fight. You will need a car in order to scramble. You can choose how much people, ammo and medkits will you bring to the gunfight. The mode allows you to take cover behind random debris and shoot your enemy. The mode ends when your team or the enemy team wins. The winning team will get the losing teams' weapons, ammo, medkits(?) and gears. This gamemode is usually a *high-risk high reward* situation because the enemies you will face might have ARs.

For *Ride*, it's just a Hill Climb Racing themed game. Just drive to your destination without blowing up your car or flipping it. A random survivor will drive the car and you will get loot depending on how much gas the travel uses.

**Raid**

Unlike the Tree (Game mode) raids, the House Raids are a main feature in order for you to survive and get stuff. You can also watch *A D V E R T I S E M E N T S* to change your raiding location. You get 8 in-game hours (16[?] if you have the car) to raid. You can examine bases before you raid it. You can also raid a random generated *Town* to get loot but this is not recommended as the enemies inside the building will have powerful weapons and you can only loot certain bodies and whatever you can find inside the building.

- Possible locations in Raid: Zombie Hunting zone, Other people's base, Zombie infested building, Military Bases (High-risk, high reward), Card players, Resources location, Weapon Repair & Merchants -

**Crafting**

You can craft items to improve your base. Some buildings need gears (like Turrets) to be build. Building barricades is recommended because the walking corpses will take time to get inside your base.

**Merchant / Trader**

##### *Main Page: Trader*

You can exchange items with the merchant but it is always bad to trade with him unless you were forced to buy something or else. He also sells guns (usually in used condition like 1-80+% or 1%),gears & fuel. The merchant seems to be greedy because you need to give him 2 (any resources like metal) just for 1 ammo.

**Wanted Zombies**

You can hunt down zombies for rewards. You will need the same type of zombie and the same level in order to retrieve the prize. Feeding other zombies to the zombie they wanted is recommended if you want the prize.

**Survivors**

You can check your survivor's stats, weapon they're using and specialization. You can also rename them if you don't like their current name. They will receive a specialization if you managed to max their level (which is 31). You can also exile them or turn them to slaves and work for resources at any resources location you obtained from raids to make room for another survivor. Here are the stats of every survivor:

*Strength*: How much damage they deal with melee weapons. (kinda useless because guns are better than melee in everything)

*Health*: How much health they have.

*Dexterity*: How much chance do they have to dodge enemy attacks.

*Skills*: An ability a survivor can have either by levelling them up to 31 or obtained randomly.

**Zombies**

You can check the amount of zombies you have inside the cage. Their stats are *Level*, *Health* and *Type*. Most *Wanted Zombies* will usually needs the same type and level.

**Roulette**

This feature allows you to spin a roulette and win prizes or **n o t h i n g** at all! You will need tickets to use it. You can use either 1, 3 or 5 tickets to increase the multiplier of the prizes.

**Weapon Repairs**

Please check the link: (Upgrade & Repair)

**Story Mode / Save The World**

You can save the world and restart your savefile if you can make it. If you finish the story mode, you can start a new game with nothing but *Gears* and *Tickets*. If the group dies , the plot progress will reset (unless you used Second Chance Leaf).

**Card Game**

I don't know anything about this feature yet but it has: Card Deck, Card Exchange, Zombie Upgrade, Improving Survivors & Training.

**Shop**

You can buy ammo and gears with real life money here, nothing else.

**Daily Rewards**

You can get resources or weapons from daily rewards. Day 4 rewards are always a One-Star crate and Day 5 reward are always a Two-Star crate.

**Tasks**

You can accomplish tasks to get rewards. They are easy to complete if you know what to do.

**Craft**

You can check resource places that you found at raiding. You can hire workers from your group to work at the place and you will need the right equipment to get resource (example: Fishing Rod for Lake).

**Repair / Move Mode**

You can move your barricades and troops. Holding your troops will allow you to see their weapon's range. (indicated by green cone / triangle thingy).

**Advertisement Reward**

You can watch advertisement to get rewards. Simple, right?

**The Game's Mascot**

The SWAT zombie can sometimes appear on your screen. Just tap him to get rewards (tapping him will also asks you to watch an advertisement to get rewards).

### **Online**

There is another game type, the Online game, which is basically the House gamemode, but with interaction between players, such as trading (some players are insane because they might trade a broken weapon just for a heckton of resources) and a chat system.