People's Republic of Hyperkowloon

Hyperkowloon, officially the **People's Republic of Hyperkowloon** was a country located in the Western part of the Sahara and the Sahel deserts, in Northern Africa. It had at its north the Mediterranean Industrial Conglomerate and was one of the founding members of the Social Socialist Federation of Socialist Socialists. The nation was culturally rooted in dystopic and hellish urbanism visible from how its capital Kowloon was made, inspired by the real-life Kowloon Walled City. The country was divided into "**Administrative Regions**", each with special status subject to change depending on the actual use of them. The nation was also an observer of the European Union and has a leading role in international politics. Each player had equal rights and they were united as the Board of Players. The first Board Chairman was Henry Kissingirls and the second was Israel Epstein (both migmag789). After Israel Epstein's death by industrial accident, Hyperkowloon descended into chaos and was - more or less - officially disbanded.

## History

The People's Republic of Hyperkowloon was founded, like many other nations, at the start of the civilization era, by migmag789 and Coco, and later joined by others, on the principles of making a Kowloon-themed industrial city backed by an agricultural and large territorial base on the Sahara which is planned to be transformed into a green zone. The nation also wishes to industrialize and to connect with the whole world through trade and diplomacy.

After a strong modernization and expansion period, it became inactive and in perpetual stagnation.

Because of a lot of industrial accidents and chaos, the nation collapsed (administratively, and literally).

## Geography

The geography of Hyperkowloon mainly consists of the **Sahara**, with access to both the Atlantic Ocean and the Mediterranean Sea. On the North, there is some greenery on the People's Drowning Zone (southern Morocco) and the South consists of different biomes, like Savanna, Jungle and Forests which are the main supply in wood for the nation.

The climate is mainly desertic on the whole Sahara and Sahel but more ocean-leaning and tropical-leaning on the south borders.

### Land Use

Land use in Hyperkowloon is very variable, depending on the province or the context ; the **Kowloon Administrative Region**, where there is the capital (**Kowloon**) is to be radically and harshly urbanized through different means, but principally by agressive expansion of the urban center, vertically and horizontally. It is not to be expanded outside the region, unless there will be changes in the future.

**Potatolands** and **Wheatlands** are to be made green through gigantic industrial, agrarian and technological progress in the future but it will take considerable amount of times. It will still be worth it as it is planned to be the main source of food from the nation.

The **Oil and Ores Exploitation Zone** is a desertic and unused zone that will be mainly used as a factory zone, a quarrying and an oil-extracting zone. It will also be an important infrastructural and technological center because of its proximity with the Mediterranean and Europe.

**Saharashenzhen** and the **Tripolitanian Economic Zone** will also be made into small urban areas that will help Kowloon connect to the Atlantic through gigantic infrastructural projects and reforms to be made in the future.

Others regions, like the Southern ones, are to be used for exploitation and security as they have exotic features the desert doesn't have for now. Unless there will be industrialization projects, they should be protected, except for the **Kaskad** region that will be used as a tree exploitation zone.

### Environment

The fauna and flora of Hyperkowloon is varied, even though it is desert, and plans to import a lot of resources into the country to make it self-sufficient but also develop its own wildlife and culinary culture. Spices are held in very high regards thanks to Henry Kissingirls.

### Political Geography

#### Internal Divisions

Each administrative division has its own status, that will be precised here. They are subject to change, unless protected by special Board Acts or Board Bills (in this case, they can only be modified by another one). They have not been officially specified for now.

#### Boundaries

The boundaries of the Nation are very vague, with the exception of the North African frontier with the Military Industrial Conglomerate. Sea borders, desert borders and southern borders do not have special status, or at least nothing more than what can already be seen on the map.

#### Treaty Ports

The Military Industrial Conglomerate negociated concessions, which will act like treaty ports to help both nations. The treaty ports are under a double-juridiction. They are an integral part of Hyperkowloon while being administrated by the MIC. For now, they are only estimations and there is no constitutional or official proof or specification for how they will serve in the future.

## Government and Politics

### Government

Hyperkowloon is a People's Republic, with centralized leadership in the hands of the Board of Players, which has at its head a Board Chairman. The official dogmas are pretty unclear, as they act as directions and not obligations for the nation, which is itself quite free in its movements.

#### Board of Players

The Board of Players is the main governmental organ where all member players of the nation siege. They are all equal in decision-making, and each of their votes counts as one. They can propose "Board Bills" to be voted, and these will act as a constitution, as a law, and as a principle.

##### Board Chairman

The Board of Players is representated by an unelected Board Chairman which holds all supreme power. The actual Board Chairman is Henry Kissingirls. The role of this function is to guarantee unity between all members of the nation. They can give full powers to one particular player for one mission without the need of passing a Board Bill (like with diplomacy, military affairs or placing them as leaders of a non-autonomous or autonomous region). They can also pass Board Acts which acts as supreme legislation. It has to be voted unless it is made an emergency. They have the possibility to, with the power of all Board Bills, direct a clear and strict direction for decision-making. They also represent the nation. They also act like a decisive censor (in the Roman term) with the power to add or remove members from the Board of Players, so, the nation.

Though, their real source of legitimity comes from their popularity within the Board of Players. They won't be able to rule for long and will only cause unstability and unrest if they act without the Board of Players' consent. If all of the Board of Players want to dismiss the Board Chairman with a legitimate reason, they can do so through a vote. The Board Vice-Chairman (which is Coco, for the moment) will become the new Board Chairman and a new Vice-Chairman will be named.

##### Minister Plenipotentiary

A player can be named Minister Plenipotentiary for a certain mission with the approval of either the Board Chairman or the Board of Players. It will let them pass Board Rules without the approval of the Board of Players on the mission they were given, unless one of the Players from the Board asks the Minister Plenipotentiary to back down. They are held accountable for all of their actions to the Board of Players and can be revoked by either the Board of Players, or the Board Chairman.

### Ideology and principles

The People's Republic of Hyperkowloon accepts many ideologies and dogmas as its founding principles, but with the principle in mind that they are indications and not obligations. They are all united under the nickname of "Hyperkowloonism".

#### Kowloonism

Kowloonism was theorized by Henry Kissingirls (migmag789) as one of the founding principles of the People's Republic of Hyperkowloon. It strives for equality, economic freedom and prosperity, through peace and development (particularily for infrastructures), rapid industrialization, science progress, and most importantly agressive and cheap unlimited and unrestricted urbanism. It is impossible to speak about Hyperkowloon's dogma without thinking about the Kowloon Walled City and the cult made from this.

#### Active Pacifism

Active Pacifism means that the nation must undergo a very intense militarization with only one goal in head, to keep peace and prosperity on its frontiers but also for smaller nations and helpless or defenseless victims of injust warfare. Hyperkowloonians are not warmongers and their only goal is to maximise profit, trade, prosperity and equality through a global peace. To maintain this peace, a huge diplomatic network and multiple alliances are required. The Social Socialist Federation of Socialist Socialists is one of those examples.

#### Social Democracy

Hyperkowloon is a Social Democracy; all players have equal rights and representation with guaranteed welfare, medicare, housing, food, and electricity when it's possible. They also enjoy a lot of civil liberties, as much as possible as long it doesn't bothers another player or as long as it is not a menace to social pacification and societal coherence.

#### Marxism-Leninism

Hyperkowloon also recognizes Marxism-Leninism as one of its dogmas. It insists on the importance of reading Marx and Lenin to understand socialism, class struggle and dialectical materialism.

#### Free-Market Capitalism (Mao Zedong Thought)

Hyperkowloon believes in the compatibility between Marxism-Leninism, which means socialism, equality and class struggle, and a free market established within and without the frontiers of the nation, because socialist players who have read Marx are believed to only engage in Free-Market Capitalism with the objective of establishing true socialism in the long-term in mind, as theorized by the Great Chairman Superconductor-Maker Deng Xiaoping.

#### Collectivism

Hyperkowloon believes the market only serves another goal, it is collectivism. In fact, all resources (unless specifications for autonomous regions) circulating through member players of Hyperkowloon technically belongs to everyone, and should be used to serve the whole nation.

#### Anarchist Communism (Makhnovism, Maoism and Trotskyism)

Hyperkowloon also made Anarcho-Communism as one of its official ideologies, from the teachings of Marx (and its libertarian leanings) and Makhno. It is demonstrated by the presence of self-managed people's communes growing all over the territory just like in Mao's Cultural Revolution but also a way of affirming a belief in Trotsky's teachings about spontaneity (like what the historical example of the Petrograd Soviet showed us).

#### Scientific Outlook on Development

The Scientific Outlook on Development insists on a very rapid but ethical and egalitarian development of the techological might of Hyperkowloon, through reducing regional inequalities, the quick building of infrastructures and the cheap housings promoted by Kowloonism. The goal is to, when possible, achieve nuclear self-sufficience and space colonization.

#### Ecumenism (Internationalism)

Last but not least, Hyperkowloon is a very internationally-oriented nation, trying to unite all the peoples behind one objective, world peace. The goal is to unite and make ties with every other nation in multiple ways possible as long as they are for world peace, and to support people engaging in Defense wars or National Liberation wars, from Earth to the limits of our galaxy in the long-term. In one world, the international position of Hyperkowloon is to be **friendly**.

### Foreign Relations

Hyperkowloon is a founding and active member of the Social Socialist Federation of Socialist Socialists which has as its founding principles, economic, political, diplomatic and technological cooperation (without forcing people to anything, but more on making agreements and trade easier) and most importantly military defense against foreign agressions.

The nation also has ties with many different people and countries all over the globe, notably friendly agreements with the American Federation, the European Union, and the United Kingdom.

### Military

The Hyperkowloonian Military isn't an organization on itself, being directly ruled and managed by the Board of Players.

## Economy

Like everything, the economy of Hyperkowloon is managed either by the Board of Players or the players themselves.

### Overview

Hyperkowloon is a mixed economy, having totally collectivized its resources between the members of its nation while still accepting free trade inside and outside the country, thanks to the various economic doctrines held by the country.

### Trade

Hyperkowloon is a very open-traded nation which always had many treaties guaranteeing free circulation of capitals and players, while engaging in free-market capitalism. It has very little to no protectionism, as the national resources are already collectivized and as the Board of Players controls allocation of resources for special projects.

## Demographics

The People's Republic of Hyperkowloon actively researches to be the most populated nation on Earth through its doctrines of liberty, of cheap urbanism, endless resource and environment exploitation and controlled ecology, and by its migration policy.

### Population

The main part of the nation's population is located in the capital city, Kowloon. No census have been held for now so it is impossible to imagine how much persons they are. And as Kowloon's endless dystopic nightmarish urbanism is key to a lot of problems like parts of the city being isolated from the rest, there may be persons that still lives in the Capital without anyone knowing or noticing.

### Players

There are four players in the nation for now: migmag789 (Henry Kissingirls) and Coco, founding members respectively acting as Board Chairman and Board Vice-Chairman. There is also Taz, an ideological fanatic. The last member to have joined is Larkin, which will be enginner in their own lab, heavily contributing to the development of Hyperkowloon in the next years through the construction of several farms and machines.

### Migration Policy

Immigration is very open to any player that decides to respect the principles of the nation and to sincerely contribute to its developpment and prosperity. Citizenship is offerable easily on these terms with the consent of the Board Chairman.

### Language

The main language of the population is Saharan French, a variant of French that use a lot of words taken from Arabic or Amazigh languages. Though, English is the principal diplomatic and administrative language, and the main language of the Board of Players.

### Religion

There is no official religion in Hyperkowloon, but there are rumors of Kabbalistic presence and esoteric "larp" leanings in the population.