Viking Landing (Nodes)

## Treasure

None of these Nodes may Spawn on the Coast of the island and exactly one out of ('''Goody Hunt''', '''Battles of Old''' and '''Froest Cliff''') will spawn in addition to the '''Boats and Bullies'''.

###  **Goody Hunt:**

Chose to fight 3 Common Villagers

* **Devious** **+1** **Encounter**

If the Villages were fought the player is now presented with a choice of treasures to look for.

* *...an old bracelet* gives a 75% chance of getting the **Nordic Bracelet** Treasure, and 13% for each of the others.
* *...a Viking brooch* gives a 75% chance of getting the **Brooch in Urnes Style** Treasure, and 13% for each of the others.
* *...a celtic amulet* gives a 75% chance of getting the **Celtic Leaf** Treasure, and 13% for each of the others.

With Gargoyle Treasures unlocked the player instead has a 50% chance to obtain the chosen treasure and a 25% chance to get the **Pumpkin King** treasure.

If the fight was skiped the chances are (33% **Nordic Bracelet**, 33% **Brooch in Urnes Style**, 33% **Celtic Leaf**) or (25% **Nordic Bracelet**, 25% **Brooch in Urnes Style**, 25% **Celtic Leaf**, 25% **Pumpkin King**) with Gargoyle Treasures unlocked respectively.

Either way **+1** **Study** and one random node is replaced with the **cryptic slab** which the player must visit the find the treasure.

Since the replaced node can be any "common" node (i.e. not the main treasure, itself, the  and  nodes and the hidden hoard) it's generaly a good idea to try to visit this node last to avoid losing resources from the covered node.

When this Node spawns the island will have 16 instead of the 15 nodes otherwise normal for starter islands. Due to this and the nature of the Node the player will usually suffer 2-3 more **Hunger Penalties** then normal when fully exploring the island.

###  Battles of Old**:**

(10% Base/Speech Defense/20% Scientist/**Naturalist**) for **+2** **Collect** **+1** **Study** (Success) OR **-2** **Supplies** (Fail) OR **Nothing** (Opt out)

On a success with Gargoyle Treasures unlocked the player has a 50% to find the Freyja's spear treasure.

If this doesn't happen they may decide what to search for:

* *a hexil fossil* gives a 75% chance of getting the **Ammonite Fossil** Treasure, and 13% of each of the others.
* *a herbivore dino skeleton* gives a 75% chance of getting the **Stegoceras Skull** Treasure, and 13% of each of the others.
* *some amber* gives a 75% chance of getting the **Clear Amber** Treasure, and 13% of each of the others.

Opting out of the check still grants a treasure (33% **Ammonite Fossil**, 33% **Stegoceras Skull**, 33% **Clear Amber**)

Obtaning a Treasure from this Node additionaly grants **+1** **Secret**

###  Battles of Old**:**

If they crew has a Lv 1 or higher **Tactician** the player may have them investigate the Battlefield.

In that case with Gargoyle Treasures unlocked the player has a 50% chance to find the Freyja's spear treasure.

If this doesn't happen they may decide what to search for:

* *quartz* gives a 75% chance of getting the **Druid Quartz** Treasure, and 13% of each of the others.
* *a fossil* gives a 75% chance of getting the **Ammonite Fossil** Treasure, and 13% of each of the others.
* *crystals* gives a 75% chance of getting the **Sun Stone** Treasure, and 13% of each of the others.

Not having a **Tactician** or not using them grants a 25% chance to find the Freyja's spear treasure.

If this doesn't happen a treasure is found (33% **Druid Quartz**, 33% **Ammonite Fossil**, 33% **Sun Stone**)

Obtaning a Treasure from this Node additionaly grants **+1** **Secret**

 ~~**Druidic Circle:**~~

~~Fight Cassandra and 6 Mobsters~~

* ~~**Friendly** **+2** **Study** and permanent +1 bonus to each character's **Speech Power**.~~
* ~~**Devious:**  **+1** **Study**~~
* ~~**Aggressive:** Nothing!~~

**~~OR~~**

~~Fight Amir Akhtar and 6 Mobster~~

* ~~**Friendly:** Nothing!~~
* ~~**Devious:** **+2** **Study** and permanent +1 bonus to each character's **Speech Power**.~~
* ~~'*Aggressive: **'*** **+1** **Study**~~

~~**THEN** the player is visited by a druid and asked for their aspirations:~~

* ~~*To be a wealthy and successful adventurer* gives **+3** **Collect** tokens and a 75% chance of getting the Celtic Horned Helmet Treasure, and 13% of each of the others.~~ (Forced if party leader is ***greedy***)
* ~~*To become the most famous and respected explorer* gives **+3** **Campaign** tokens and a 75% chance of getting the Baryonyx Claw Treasure, and 13% of each of the others.~~ (Forced if party leader ***will do anything to become famous***)
* ~~*To know everything there is to know* gives **+3** **Study** and a 75% chance of getting the Sea Sapphire Treasure, and 13% of each of the others.~~ (Forced if party leader is ***obsessively curious***)

## Encouter

 Fight 5 Sheep OR skip the fight for **+5** **Encounter** if the crew has a Lv 1 or higher **Quick Thinker**

* **Friendly:** **+1** **Encounter**

 Fight 3 Common Villagers

* **Aggressive:** **+1** **Encounter**

Independant from that **+2** **Study**

 Fight 3 Common Villagers

* **Friendly:** **+1** **Encounter**

Independant from that **+2** **Campaign**

 Fight 3 Common Villagers

* **Devious** **+1** **Encounter**

Independant from that **+2** **Collect**

## Challenges

 (10% Base/Armour/15% Fighter/**Athlete**) for **+1** **Collect** and **+1** **Campaign** (Success) OR **Nothing** (Fail) OR **+1** **Campaign** (Opt out)

 (10% Base/Speech Power/15% Speaker/**Diplomat**) for **+1** **Collect** and **+1** **Campaign** (Success) OR **Nothing** (Fail) OR **+1** **Campaign** (Opt out)

 (10% Base/Speech Power/20% Speaker/**Beguiler**) for **+2** **Campaign** and +5 **Speech** (Success) OR **Nothing** (Fail) OR **+1** **Campaign** (Opt out) (Roll forced for Crewmembers that ***will do anything to become famous***)

 (10% Base/Speech Power/15% Speaker/**Beguiler**) for **+2** **Campaign** (Success) OR **Nothing** (Fail) OR **+1** **Campaign** (Opt out)

 **+1** **Study** and **+2** **Campaign** OR **+3** **Study** and **+2** **Campaign** if the crew has a Lv 1 or higher **Archaeologist**

 **+1** **Collect** and **+2** **Campaign** OR **+3** **Collect** and **+2** **Campaign** if the crew has a Lv 1 or higher **Diplomat**

## Resources

 Gives **+2** **Study** (Runestone)

 Gives **+3** **Study** and **+2** **Campaign**

 ~~**+3** **Study** OR **+3** **Collect** OR **+3** **Study** and **+3** **Collect** but **-2** **Supplies**~~

~~Eighter **+2** **Study** or take a chance (**+1** **Collect** OR **+2** **Collect** and **+1** **Study** OR **+3** **Collect** and **+2** **Study**) (obssesivly curieus Crewmebers will force you to role the dice)~~

 **+4** **Collect**

 **+1** **Collect** and **+1** **Campaign** OR **+1** **Supplies** and **+1** **Collect** (Take harvest) OR **+1** **Supplies** and **+2** **Collect** (Punch)

 **+2** **Campaign** and 1 **Lobbyist**

 **-1** **Supplies** for **+2** **Campaign** and 1 **Lobbyist** (***gluton*** crewmembers have a unique interaction that avoids the supplies loss)

 **+2** **Campaign** (1) (Mushrooms)

 **+2** **Campaign** (2) (Longboat) (Victor has a unigue interaction)

 **+2** **Campaign** (3) (Grave)

 **+3** **Campaign** (***gullibel*** crewmembers have a unique interaction)

 **+2** **Campaign** and **+1** **Study** (Kids)

 **+1** **Campaign**

 Gives '*****+3****Supplies**'*** (Allways spawns once)

No Icon **Hiddel Hoard:**  **+1** **Treasure Hunt** or **+1** **Discovery** or **+1** **Secret** (Allways spawns once)

## Other

Exactly one of these will spawn:

 If depending on classes in the Crew tokens are gained:

* 2 Scientists **+3** **Study**
* 2 Scouts **+3** **Collect**
* 2 Fighters **+1** **Encounter**
* 2 Speakers **+3** **Campaign**
* 3 different Classes **+1** **Campaign** and **+1** **Study**

Then a Crewmember gains **Beguiler - Storytelling** or **+1** **Secret** and **+6** **Campaign** if they already have the Perk

 A Crewmember gains **Archaeologist - Excavation** or **+10** **Campaign** if they already have the Perk then **+1** **Study**

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