recursal/Fanatic-Fandom huggingface dataset:
Tree Stump Console

**Tree Stumps** are a type of flora found in the Snowy Forest Console, Pine Forest, Burnt Forest Console and regular Forest Console.

## Description

Tree Stumps can be harvested into Wood Console but it is highly recommended to not do so at these Tree Stumps serve as containers and contain any sort of item can be found inside. Loots can vary from food to fully assembled SMGs or other firearms. These stumps can add a tremendous edge to players still trying to get a head start early ingame. These Tree Stumps will refill after 30 days if the default is unchanged and will contain more loot.

## Notes

* When players can track multiple Tree Stumps thru the Forest it is recommended to be aware of any Bears Console hiding nearby.
Wood Splitter Mod

## Description

15% more damage against wood. In Alpha 21, Wood Splitter Mod can be directly scrapped into Iron for 112 Iron, or smelted for 150 Iron in the Forge.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Iron5Glue5Mechanical Parts5Spring10{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}Wood Splitter Mod SchematicWorkbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Wood Splitter Mod Recipe

1x
 **01:06**

## Compatible Items

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Vehicle Reserve Fuel Tank Mod

## Description

Increases Fuel Tank Capacity. This mod is one of the recommended Vehicle Mods to install in your vehicle. Vehicle Reserve Fuel Tank Mod can be installed in all drivable Vehicles except the Bicycle.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Steel5Duct Tape5Scrap Polymers10Mechanical Parts4{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}
 Vehicle Reserve Fuel Tank Mod Schematic{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Vehicle Reserve Fuel Tank Mod Recipe

1x
 **01:22.8**

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Super Charger Mod ·
Warming Fire

## Description

**Warming Fire** is acquired when a player is near an active Campfire, Forge, or Chemistry Station. Other objects, while showing visible fire (such as Burning Barrel or Torch), do not provide the buff. Warming Fire grants +15 Cold Resistance.

The effect is strong enough to raise the core temperature of a Wet player in the Snowy Forest to 48F, making Campfires a useful tool when exploring the Snowy Forest.

## Causes

**Warming Fire** is caused by standing within 2 blocks of an active Campfire, Forge or Chemistry Station.

It is not created by a Torch, a Burning Barrel, a Zombie on fire, a Burn Victim, a Candle or explosions. These fires do no create useful heat, although some do affect the Heatmap.
Wooden Storage

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Overview

A **Wooden Storage** is a player craftable block that can act in many roles as a piece of world-placeable furniture.

A **Wooden Storage** can hold varying amounts of items depending on configuration. Some of the configurations are only decorative with no storage space.

## Recipes

**Wooden Storage**

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Nails10Wood12{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Wooden Storage Recipe

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 **00:12.4**

## Shapes Menu

Access the different shapes with holding down 'R' while the holding the Block in your Hand, then a window pops up where you choose what block shape you want.
Tree Stump

**Tree Stumps** are a type of flora found in Snowy Forests and Forests.

## Description

When Harvested, Tree Stumps produce Wood and have a 20% chance to produce a Jar of Honey when destroyed. Tree Stumps are not containers and may only be harvested for resources. Tree Stumps can produce a Jar of Honey at a rate of 40% if that Tree Stump is part of a Point of Interest.
Weapons Bag

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

A Weapons Bag is a loot container found in the loot room of dungeon-style POIs and other POIs.

**Small Weapons Bag**

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:

**Large Weapons Bag**

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Wooden Bridge 2

**Coordinates** | 1025 W, 1205 N
 Game Worlds
 **Random World Generation** | No

## Description

**Wooden Bridge 2** is a structure that passes over the Ansel Adams Rivers through-out Navezgane and usually appear near towns and National Navezgane Forest areas. This is the only broken Wooden Bridge found in the map.

Wooden Bridge 2 is very dangerous. The wood surface that covers this bridge can be unstable, and walking or running over them may cause them to fall down into the ground below as there is no water. Zombies can also trigger this collapse. Similarly, the beams above can collapse in the same way. So while the beams can be a fantastic place to escape from Zombies, it is possible that you may incur fall damage possible causing a Sprained Leg or worse a Broken Leg. Wooden Bridge 2 may completely break causing you to fall and take damage and possibly kill you. There are cars blocking any larger vehicles you are driving from passing through.

## All Bridge Locations in Navezgane

There are 10 wooden bridges:

* 688 N, 756 E
* 763 N, 661 E
* 180 N, 816 E
* 712 N, 494 E
* 890 N, 92 W
* 1502 N, 1759 W
* 939 N, 1486 W
* 227 N, 1456 W
* 514 S, 1308 W
* 1130 S, 1193 W

One broken wooden bridge:

* 1205 N, 1025 W

Two asphalt bridges:

* 333 S, 836 E
* 1659 S, 1154 W

A broken asphalt bridge:

* 1740 S, 597 E

And a concrete bridge:

* 1066 N, 238 W

## Images

* Side View
* Above View
* Damage View
Wooden Shingles Pyramid

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

**Wooden Shingles Pyramid** is a craft-able building material used to build roof designs.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Wood20{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Wooden Shingles Pyramid Recipe

1x
 **00:04**

To craft a Wooden Shingles Pyramid, Either click on the ingredients in your inventory and select “Recipes” then Wooden Shingles Pyramid and “Craft”, or search for Wooden Shingles Pyramid in your crafting window search bar.

## Notes

* It has a Fuel Value of 86, which means it will burn for 86 seconds.

* It can be upgraded to a Reinforced Wood block for 10x Wood using any repair tool.

* It will give you 1x WoodDebris when destroyed.
Zombie Biker

## Description

**Zombie Biker** is one of the different variants of Zombies. These zombies died and turned long ago, evidence of this being the fact that their bodies are highly decomposed. Although they're still walking in search of humans to kill.

They are wearing a helmet, which may make headshots less effective.

They are considered armored due to their helmet and tough leather clothing, taking 20% less damage from most attacks. Armor piercing ammo is recommended.

## Combat

The Zombie Biker can be found in bars, but can also be found in Blood Moon Hordes as well.

During night, the running behavior is standard as all other zombies. If distance or sheer zombie numbers aren't a concern, scoring a headshot when it's running headfirst towards you can be slightly easier.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:

## Trivia

* If they are decapitated, then the lower part of their beard will stay on their body. (Pre-A19 only, their beard is considerably shorter in Alpha 19.)
Wood Spikes

## Overview

**Wood Spikes** are a trap used to defend structures by impaling zombies, humans, and animals. Wood Spikes are crafted using 20 **Wood** as shown below. They have 3 stages that each deal 33 damage and have 33 hit points, but anything that steps into the trap will break a stage regardless of how many hit points the trap has. Each stage looks more broken than the last, but has the same stats.

Wood Spikes can be repaired using 5 Wood per stage. When repaired, all broken stages are fixed at once.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}4Wood20{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Wood Spikes Recipe

1x
 **00:04**

## Failure

The Wood Spikes has 3 stages. First being newly crafted and two more in a depreciated state. The 3rd stage of the Wood Spikes still can be repaired. Once the 3rd stage damage limit has been reached it will be destroyed disappearing. Stages are as shown.

## Upgrading

Wood Spikes can be upgraded to Iron Spikes, which deal more damage and have a higher durability, with 4 Forged Iron.

## Notes

* Spike traps can be helpful when dealing with running zombies, as the spikes slow them down and can dismember them.
* Their low cost and crafting requirements make them a good early-game defense, while still being effective in late-game defenses.
* For survivors staying in a house, a good strategy is to surround it by a few layers of spikes.

## History

* As of Alpha 4, Wood Spikes must be placed on a solid Block.
* As of Alpha 15, Wood Spikes became much less practical as their price changed from 4 to 100 wood. Wood Log Spikes (which have since been removed from the game) became the cheap, viable alternative with a material cost of 20 wood.
* Originally when repairing they would go through the 5 stages, as of Alpha 15.1 they now directly go to completely healed.
* As of Alpha 16, price of wood spikes went from 100 to 20 wood.
* As of at least Alpha 18, Wood Spikes now appear to only have three stages of disrepair, always going down one level when hitting a zombie, thus only being able to land three hits on a zombie before breaking.
Wooden Club

## Description

The **Wooden Club** is a tier 1 Club - a one-handed melee weapon used to pummel your enemies.

## Combat

During combat, the Wooden Club is a short range, one-handed melee weapon. Using the primary click (default left mouse button) will swing the Wooden Club, initiating its basic melee attack. Using the secondary click (default right mouse button) will initiate its power attack, doing more damage and increase its chance of causing a knockdown effect on an enemy.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Wood5{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Big Hitters1357101{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Wooden Club**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Recommended Mods

 .44 Magnum Bullet (AP) ·
 .44 Magnum Bullet (HP) ·
 7.62mm Bullet ·
 7.62mm Bullet (AP) ·
 7.62mm Bullet (HP) ·
 9mm Bullet ·
 9mm Bullet (AP) ·
 9mm Bullet (HP) ·
 Exploding Arrow ·
 Exploding Crossbow Bolt ·
 Flaming Arrow ·
 Flaming Crossbow Bolt ·
 Iron Arrow ·
 Iron Crossbow Bolt ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Robotic Turret Ammo (Shell) ·
 Rocket Frag ·
 Rocket HE ·
 Shotgun Breaching Slug ·
 Shotgun Shell ·
 Shotgun Slug ·
 Steel Arrow ·
 Steel Crossbow Bolt ·
 Stone Arrow ·
 **Weapons** | Melee
 Bone Knife ·
 Candy Cane Club ·
 Candy Cane Knife ·
 Hunting Knife ·
 Iron Knuckles ·
 Iron Sledgehammer ·
 Iron Spear ·
 Knuckle Wraps ·
 Machete ·
 Pipe Baton ·
 Robotic Sledge ·
 Steel Club ·
 Steel Knuckles ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stone Spear ·
 Ranged
 .44 Magnum ·
 AK-47 Machine Gun ·
 Auto Shotgun ·
 Blunderbuss ·
 Compound Bow ·
 Compound Crossbow ·
 Double Barrel Shotgun ·
 Hunting Rifle ·
 Iron Crossbow ·
 Lever-Action Rifle ·
 M60 Machine Gun ·
 Marksman Rifle ·
 Pipe Machine Gun ·
 Pipe Pistol ·
 Pipe Rifle ·
 Pipe Shotgun ·
 Pistol ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 SMG-5 ·
 Sniper Rifle ·
 Tactical Assault Rifle ·
 Wooden Bow ·
Wooden Hatch v2

## Overview

A **Wooden Hatch v2** is a hatch that has the ability to be locked by the player. It is upgraded from a Wooden Hatch using Wood. A Wooden Hatch v2 can be upgraded to a Scrap Iron Hatch (which can be further upgraded to a Vault Hatch).

## Upgrading

### Required Items

A Wooden Hatch v2 can be upgraded into a Wooden Hatch v3.

Any Repair tool such as Stone Axe, Wrench, Claw Hammer, or Nailgun can be used to perform the upgrade.

## Repairing

You can repair a Wooden Hatch v2 with 3x Wood and an appropriate repair tool.

## Notes

* It is useful for making a door to block the top of a ladder (as shown below).
* Can be used to make a window that opens and shuts when needed.
* It is also useful to cover the water source inside your base (usually a hole filled with water).
Vent Duct

## Overview

The **Vent Duct** is a lightweight metal block used for construction or decoration. It is very weak for metal, but has the maximum Structural Integrity possible of 16, making it a cheap quick bridge material.

## Crafting

Crafted in your inventory or at a Workbench. The recipe is the same for both blocks.

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Scrap Iron15{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Vent Duct Recipe

1x
 **00:15**
Water Filter

## Description

The Water Filter is a newly added crafting item in Alpha 21 used only to craft the Dew Collector and can be obtained from Traders as a quest reward or purchased. A less reliable method is to find broken down Dew Collectors at certain POIs which might yield a Water Filter after being destroyed.

## Crafting

The only recipe that can be crafted using the Water Filter is the Dew Collector:

## Notes

* The Water Filter can be obtained by getting them from Traders either as a quest reward or by purchasing them for Dukes.
* Broken Dew Collectors can be found randomly at some POIs, having a chance of yielding a Water Filter when broken down. (Requires testing)
* The Water Purifier Mod serves the same practical function if you can loot one or the schematic and materials necessary.
Rule 1: Cardio

**Rule 1: Cardio** is a Recovery Perk in the Fortitude Attribute. It improves stamina regeneration while sprinting, allowing for longer sprint times.

"Train your body in the number one tactic against the zombie menace: Running away from them."

## Trivia

* The Perk name is a reference to the 2009 film, Zombieland. More specifically, the Rules of Zombieland, where Cardio is the first rule, as it allows one to evade zombies more effectively.

* Rule 1: Cardio being under fortitude makes sense, as in real life, sustained cardio actives requires good aerobic endurance.
* If combined with Beer, having Rule 1: Cardio maxed out enables one to *regenerate* stamina while sprinting.
Trip Wire Post

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

The **Trip Wire Post** is a new tool added in A16 as a part of the new Electricity game mechanics.
The Trip Wire Post triggers the flow of power to children components when a player or zed moves between two connected posts.

Any number of tripwire posts can be chained and will transfer power from a source of electricity (Battery Bank, Generator Bank, or Solar Bank) to any electrical fixture. Posts can also be connected from a central post, with each receiver delivering power to individual fixtures and traps from their ends.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Wood5Electrical Parts1{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Wiring 10125{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Trip Wire Post Recipe

1x
 **00:1.2**
Vitamins

## Description

**Vitamins** are medical supplies most commonly found in Pop-N-Pills. Taking Vitamins will cure Fatigue and additionally prevent players from contracting Infection and Dysentery for a duration of 12 minutes. Unlike many medical supplies, Vitamins cannot be crafted.

Vitamins may be useful in preventing the contraction of an infection, especially if taken before the start of a Blood Moon Horde. Additionally, Old Sham Sandwiches and Murky Water will be rendered completely safe after taking Vitamins.

## Usage

### Recipes

The following recipes require **Vitamins**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

## Notes

* Before Wellness was removed from the game, consuming Vitamins increased Wellness.
Writable Storage Box

## Description

**Writable Storage Box** is a storage crate that can be crafted by the player and allows them to organize their loot and inventory much more effectively.

## Uses

Writable Storage Box is used to organize items.

## Options

When holding down the use button (default key is E) on a Writable Storage Box, the player will get three options:

* Change password: Allows the player to control access to the crate using a password. A locked crate that is password protected can only be opened by people who know the combination and have entered it previously.
* Examine contents: Used by the player to open and access the contents of the crate.
* Lock/unlock chest: Toggles the lock state between locked and unlocked. If a crate has no password in place and is locked, only its creator (the player whom placed it) is able to access and unlock it.

## Crafting

#### Required Ingredients

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Nails10Wood12{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Writable Storage Box Recipe

1x
 **00:12.4**
Wood Frames

## Description

**Wood Frames** or Frame Shapes are the easiest to craft building material, but also the least durable. It only takes a handful of zombie strikes to destroy these blocks. However they are both cheap and fast to craft.

Unlike the rest of the building materials these can be picked up after being placed as a block. Due to the low cost and ability to move Wood Frames they are excellent for temporary structures. Examples include stairs, ramps, or platforms to help with scaling buildings. One strategy involves creating a vertical pillar of Wood Frames and can be used to rapidly reach the roof of even the tallest Points of Interest.

A temporary frame structure can be turned into a more permanent one by upgrading Wood Frames to Wood Blocks. Wood Blocks cannot be picked up, but have much more durability.

## Shapes Menu

The various Wood Frames blocks are crafted as Frame Shapes. The default shape is a solid cube. There are a huge number of different shaped blocks available. Some examples include: the standard cube, ramps, stairs, posts, and partial blocks.

To access the different shapes you must hold down 'R'(B on an xbox controller) while holding Wood Frames in your hand, then select the top option in the radial menu. This is the Shapes Menu. From here you are free to browse and search the various categories for the block you want. All blocks have the same stats.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Wood2{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Wood Frames Recipe

1x
 **00:0.4**

To craft a Wood Frames, Either click on the ingredients in the inventory and select “Recipes” then Wood Frames and “Craft”, or search for Wood Frames in your crafting window search bar.

## Upgrading

Wood Frames can be upgraded to Wood Blocks with 8 Wood.

## Notes

* A Wood Frames placed by a player can be picked up again with the "E" key. This makes them great for temporary scaffolding.
* Great for using the Nerd Pole Strategy.
Zombie Dog

## Description

**Zombie Dogs** are zombie animals found in every biome but more commonly in the Wasteland. Zombie Dogs are hostile and will try to chase and attack the player if provoked or spots the player. Zombie Dogs can at times be heard growling letting players know they are discovered and about to be attacked. Having appearance of a Doberman Pinscher, Zombie Dogs are much faster than players and will easily outrun a player and catch them, so it is advised to take them down as fast as you can before they can reach you, or get to high ground like a car as they cannot climb it. Zombie Dogs are one of the few zombie enemies that can run during the day. Zombie Dogs can hear, and sense the player better than other Zombies. Unlike other Zombies which attack the second highest block, Zombie Dogs can only attack the lowest block. A Zombie Dog's attack can also cause Bleeding. When killed will let out an agonizing whimper and/or whine.

Zombie Dogs attack in large groups every fifth day, but a group can be encountered as early as day two. They will attempt to find the player and once they do they can sense and hunt the player through walls and must be killed to be stopped. Groups of Zombie Dogs will commonly spawn outside while the player is inside certain buildings and once the player has reached a certain floor level. Howling can be heard indicating a group of Zombie Dogs are ascending the building to your location.

Zombie Dogs will not drop any loot upon being killed but can be harvested for Rotting Flesh, Leather, Animal Fat and Bone.

It is recommended to use a Bone Knife, Hunting Knife, or Machete when harvesting because it will provide the player with more resources than any other tool or weapon.

Before Alpha 17 and below, Zombie Dogs' running speed was similar to the players running speed. After Alpha 17, Zombies Dogs are 50% faster than a running player. This makes them the fastest zombies in the game.

## Drops

* Rotting Flesh
* Leather
* Bone
* Animal Fat

## Other Zombie Animals

* Zombie Bear
* Zombie Vulture
Wasp Hive

Game Worlds

## As of A13 Hives were removed from the game

Jar of Honey is now found in hollow tree stumps and food crates.

## Description

A **Wasp Hive** is the home to several hornets and can be found in two locations. Located in the attic of derelict houses. Several hornets will spawn when the player gets close enough to a hive and they will attack the player in an attempt to defend the hive.

For Alpha 8.x and older - The location is the single house in between roads LANG,TRAN,260,73 (half distance from SPILLWAY LAKE to GRAVETOWN).

For Alpha 8.7 - Location: in the west end of the Burnt Forest biome. Both are located in the attic of derelict houses which can make getting to them quite a challenge.

For Alpha 10.4 - Coordinates are: 333 S,657 W (hive located in the attic on east side of the house)

## Harvesting

* In order to harvest the hive the player only has to get close enough to search inside, each cell can be searched individually and usually contain one Jar of Honey each. Once the player has looted the **Wasp Hive** it will not re-spawn any more jars of honey. The player should be prepared to attempt to harvest a hive (armed and at full health).

## Trivia

Contrary to popular belief: it is not possible to fill Glass Jars up from the hives, you can however search the Hives for jars of honey instead.
Wood Log

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Overview

A **Wood Log** can be used as a source of Combustible fuel.

### Crafting

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Wood Log Recipe

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## Uses

You can use a Wood Log in the following ways

* As a source of Combustible fuel. It will burn for 08' 20".

## Usage

### Recipes

The following recipes require **Wood Log**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):
Water (Block)

## Description

**Water (Block)** is a basic resource which can be picked up with an empty Bucket or can be drank by the players empty hand when looking at a water source. While there is no limit to drinking from a water resource by hand, this comes with a chance of Dysentery as a negative side effect. However if the player has certain mods equipped or has taken certain meds, they can negate their thirst for days on end if they drink long enough, with an extra 15% boost to Stamina. Recent changes in Alpha 21 have greatly improved many of the issues when encountering bodies of water. It now flows into empty spaces to fill in holes, bunkers and caves so that there is a flooding possibility.

## Drinkable Water

Drinking from unsafe water sources deals 5 damage and can result in Dysentery. Safe hydration methods include items like Pure Mineral Water and Bottled Water. Building several or more Dew Collectors will provide a consistent water supply. Another overlooked method is installing a Water Purifier Mod onto a helmet which will negate any side effects from unsafe water. Lastly an added benefit to taking Vitamins aside from immunity to Infections cause by Zombies is the Vitamin's ability to allow the player to drink from any water source without risk of getting Dysentery, however the player will still take damage.

## Sources

Drinking unclean water from the landscape of Navezgane or Bottled Murky Water deals 5 damage and can cause Dysentery.
There are several places you can gather water from. These include:

* Direct natural - rivers & lakes, for example.
* Indirect natural - certain foods like Blueberries are hydrating in themselves when eaten.
* Toilets will contain murky water (Requires boiling to clean)
* Water towers contain large amounts of water once they are broken into.

## Water dynamics

* When emptying a water bucket on the ground, that block becomes the water source block, from this block water will flow up to 7 blocks farther (Thus it has a length of 8 blocks in total: 1 source block + 7 current blocks)

When water runs down a cliff it will not stop after 7 blocks deep, but will keep flowing until reaching the bottom.
* ~~It is possible to refill an infinite amount of buckets from a water pool with at least 2 source blocks.~~
* You can remove water by placing another block of any other material inside it, such as dirt, sand, stone etc.
* Note that Chests will be destroyed by water, if it spreads over them.
* Ladders, Torch, Candle will be destroyed by water, if it spreads over them.
* If water is deep enough it can prevent fall damage.

## Notes

* Players can ride with a minibike into a body of water with some slowdown but driving will still function.

## History

* As of Alpha 9, water is no longer required for farming.
Vehicle

Listed below are the two types of vehicles in 7 Days to Die: drivable and non-drivable.

## Drivable

Fuel Units in the table are 25 Gas Cans, e.g. fuel capacity 40 means 40 \* 25 = 1000 Gas Cans, 0.4 km per L means 0.4 km per 25 Gas Cans.

## Non-Drivable

* Sedan
* Ambulance
* Army Truck
* Mo Power Service Truck
* School Bus
* Working Stiff Tools Work Truck
Perk Table

This is a sandbox page to see which crafting recipes need to be updated

### Recipes

The following recipes require ",": (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):
Top Soil

## Overview

**Top Soil** is a basic block that can be used to replace Biome specific top layers as it adopts the texture of the respective Biome. It shares its resource and structural characteristics with the Dirt Block.

Digging up **Top Soil** using a Shovel will yield 22 Clay Soil in any Biome. This means it provides more Clay Soil than is needed to craft making it a renewable resource. The gain can be increased by investing into the Mother Lode perk.

**Top Soil** can be repaired using up to 14 Clay Soil, but cannot be melted in a Forge nor scrapped.

## Crafting

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(Parameter=linkname)

Top Soil Recipe

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## Uses

Since **Top Soil** can be crafted it can be used to cover holes in any Biome as it changes into the related ground texture automatically.

This may be used to hide your base as the roof block on your structures (above ground). This works best in the Forest Biome as in any case it takes on a dark green colour on the map. Note that the shade of green is slightly darker so it might not be effective against players specifically looking for this.

## Images

**Top Soil** can take on any Biome Texture:
Tempered Blade Mod

## Description

Increases block damage by 10% and lowers degradation by 15%.

## Crafting

### Required Items

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(Parameter=linkname)

Tempered Blade Mod Recipe

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 **01:31**

## Notes

* Can NOT be used together with Serrated Blade.

## Compatible Items

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Xml editing

# Introduction

All of the items and entities of the game are defined in XML files. How much damage they do, what you can do with them, how they are named, their behavior etc. Editing these is pretty simple and can be done in any text editor, although Notepad++ is recommended as it is freeware and very simple to use.

However, doing this incorrectly can result in errors, game crashes, or simple unexpected item behavior in the game. To prevent this and give a little help to everyone trying to alter their gameplay to their wishes, this section provides some explanations to the attributes in the XML files.

It is recommended to backup the XMLs and edit copies, not the originals, in case something goes wrong.

XMLs related to items

XMLs related to the game world

XMLs related to spawning, looting and behavior of NPCs

XMLs related to the gameplay
Very Hungry

## Description

**Very Hungry** is a negative Status Effect that is acquired when a player has let their character's Fullness level fall below 25%. The Very Hungry status effect is displayed as a small knife and fork icon  just above the main player statistic bars in the bottom-left corner of the screen.

This status effect is merely informational, providing a notification on the main player screen to make you aware that your Fullness is low and your Max Stamina is decreased.

Failure to to eat food and increase fullness will eventually lead to starvation if Fullness drops below 2%.

## Cure

It is possible to remove this debuff by eating any food that brings the characters full level above 25% of Max Stamina Cap.
Velocity

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Overview

Velocity is a game mechanic that changes the speed of a projectile dependent on which projectile is used. Velocity only effects Crossbows, Bows and Compound Bows. It changes dependent on which arrow is used, generally increasing parallel to the quality of arrow.

Velocity effects the distance that the projectile can travel, this means that for longer range shots steel arrows / bolts are the best.

It is important to note however that velocity is not perfectly parallel with quality as the Explosive Crossbow Bolt has the lowest velocity for bolts and the Flaming Arrow has the lowest for arrows despite both being the top of their classes in damage and features.
Taza's Stone Axe

## Description

The **Taza's Stone Axe** is an artifact version of the Stone Axe that can be used to harvest resources, upgrade blocks, and repair damaged blocks. The Taza's Stone Axe cannot be crafted, only looted from an Apache Artifact Chest in the Desert biome or in natural Caves found in other biomes.

## Uses

### As a Tool

When using the Taza's Stone Axe as a tool, the following actions can be performed:

* Harvesting. Using the primary click (default left mouse button) will swing the Taza's Stone Axe, hitting any item or block that is targeted by the crosshairs and within range. This will allow you to cut down trees, dig into the earth, mine a boulder, or mine down into the Stone found underground. Harvesting most items or blocks will provide Resources with each swing.
* Butchering. When harvesting a recently slain animal corpse, a gore block or bones, Taza's Stone Axe acts as a Butcher Tool. This allows you to obtain resources that you would not get when using a tool that is not a designated Butcher Tool, although in a little smaller amounts compared to a designated Butcher Tool.
* Repairing Blocks. Using the secondary click (default right mouse button) while targeting the crosshairs on almost any damaged item or block within range will use the Taza's Stone Axe to repair that item or block, provided that you have the appropriate repair material needed in your inventory.
* Upgrading Blocks. You can also use a Taza's Stone Axe as an upgrade tool by using the secondary click (default right mouse button) while targeting a block that is upgradeable. You must have the appropriate upgrade material in your inventory, and the block to be upgraded must already be fully repaired, before the upgrade process can be started.

### As a Weapon

* When used in combat, a Taza's Stone Axe is a functional, if not very effective, short range Melee weapon. Due to lack of perk influence on this tool, it only gets the basic damage and dismember chance bonus from Strength attribute.

## Repair

The Durability of the Taza's Stone Axe deteriorates with each use. When its Durability reaches zero, it becomes unusable until repaired. Repairing the Taza's Stone Axe requires 1 Small Stone. Repairing restores its Durability back to Max Durability.
Weapons Console

There are many weapons in 7 Days To Die Console. The quality of the weapon usually decides its effectiveness. The following are:

Hunting Rifle
SMG
Sniper Rifle
Assault Rifle
Pistol
44 Magnum
Rocket Launcher
Pump Action Shotgun
Sawed Off Shotgun

Hunting Rifle
The Hunting Rifle is a breach action rifle, holding one 7.62mm bullet. It has high damage, usually being able to take out a zombie with one bullet to the head. It does more than its semi-automatic brother, but only fits one bullet in comparison. It does not have a scope, instead having iron sights. When aiming, holding down UP on D-PAD while zoom in.

SMG
The SMG is an automatic sub machine gun, that takes 9MM bullets. It has a magazine capacity of 30. It has a relatively high fire rate with ok damage, taking up to more than one bullet to the head depending on difficulty and quality. Its iron sights are rather poor.

Snipe4 Rifle
The Sniper Rifle is a semi-automatic rifle, holding 5 7.62mm bullets. It has high damage, just slightly less of that of the Hunting Rifle. While it has less damage, the 5 rounds make up for it in general firepower. It is the only gun equipped with a scope. Much like its Hunting brother, holding down UP on D-PAD while aiming increases your zoom.

Assault Rifle
The Assault Rifle is an automatic rifle, holding 30 7.62mm bullets. It has high damage and is fully automatic. This gives it good firepower, able to take down almost anything in seconds with headshots. However, its recoil is quite poor, and so are its iron sights, sometimes making the gun hard to aim.

Pistol
The Pistol is a semi-automatic pistol, holding 12 9mm bullets. It has low damage, but is easy to find early game, making it your first firearm as you branch to new ones. It may take more than two headshots to down a zombie depending on quality and difficulty. It has average iron sights.

44 Magnum
The 44 Magnum is a semi-automatic pistol, holding 6 .44 bullets. For a pistol, it has high damage, but it is hard to find. It is seen as a later game weapon. It has a very good damage, able to easily down zombies. It has average iron sights.

Rocket Launcher
The Rocket Launcher is a Rocket Launcher. It holds Rocket. It has amazing damage, being an explosive. Upon hitting an object, the Rocket Launcher will send out a large explosion, damaging blocks and damaging entitles, usually killing them. However, ammo for the Rocket Launcher is hard to find and make, as same as the launcher.

Pump Action Shotgun
The Pump Action Shotgun is a Pump Action shotgun. It can hold up to 8 12 Gauge, or 12 Gauge Slugs. It has amazing damage up close with regular ammo, and with slugs is considered to be one of the best guns in the game due to the immense damage of slugs. 12 Gauge ammo is easy to find, but 12 Gauge Slugs are not.

Sawed Off Shotgun
The Sawed-Off Shotgun is a pump action shotgun that can fit up to 8 12 Gauge. Unlike its longer barrel brother, it cannot fit slug ammunition, and has a worse spread and range, but is easier to find.
Tungsten Ore

## Overview

**Tungsten Ore** is a resource block that will allow you to smelt tungsten in the forge. Deposits of **Tungsten Ore** can be found underground and can be mined using a Pickaxe, it will drop collectable ore upon breaking. As it is not possible to craft tungsten ore into Scrap Tungsten the only use for it is as a source of tungsten during casting. **Tungsten Ore** is placed into the metal slot of a Forge where it will be smelted into a source of tungsten and used directly with an appropriate Mold to cast an item. Each lump of **Tungsten Ore** will produce 6.0 lbs of tungsten, enought to cast two Tungsten Ingots.

In Alpha 9.3 tungsten can be found 63 blocks below the surface down to bedrock.
In Alpha 11 tungsten was removed until it can be better implemented.

## Notes

* Tungsten ore is difficult to spot but you'll know it when you see it. It's very difficult to break but still makes a metallic sound when hitting
Zombie Remains

## Description

**Zombie Remains** appear after the body of any kind of dead human Zombie decays. It can be looted and harvested. While it might also be usable for Storage, this is not recommended, as the Zombie Remains will eventually decay and disappear. It takes approximately a minute for a slain Zombie to turn into Zombie Remains.
When running or walking over Zombie Remains the player will notice a slight slowing in their speed which lasts only a half a second but can be hazardous should many Zombie Remainss pile on the floor while fighting other zombies.

## Notes

* Dead animals do not turn into Zombie Remains as an intermediate decay step. They seem to disappear (entirely) in about the same time it takes dead human zombies to disappear (entirely).
* When a dead body rolls away from where it fell (such as downhill) and then decays, the Zombie Remains appear where the body originally fell.
* If a dead body decays in a spot that already has Zombie Remains, the new Zombie Remains will immediately fall and be destroyed (with a "block hit" noise followed by a "splat").
* If you destroy Zombie Remains while they're still carrying loot, they become Eviscerated Remains. If they have no loot, they disappear.