Bityard Datapack

The **Bityard Datapack** is a custom Minecraft datapack made for the Bityard Minecraft server.

## Namespaces

Like all datapacks, the Bityard Datapack includes files for changes to advancements, recipes, functions, loot tables, and world generation. it includes separate namespaces to organize groups of these files according to their scope or relevancy. Files that are not organized into their own namespace instead exist in the root level 'bityard' namespace.

The list of namespaces include:

* arena
* boss\_announcements
* color\_names
* community
* drop\_item
* end\_crystal\_ward
* highclere
* item\_permanence
* krsmas
* misc\_xp
* multi\_sleep
* player\_advancements
* porcelain
* random\_tp
* speedy\_paths
* town\_hall
* wandering\_trader

## Advancements

* **Player Challenges** - For doing things in-character to certain well-known players.
* **Project Tourism** - For visiting and/or interacting with previous community projects.
* **World Features** - Various advancements to inform players about world features.

## Recipes

* **Dyed Wool** - Crafted with 8 pieces of wool instead of 1 to be more consistent with similar recipes.
* **Washing/Re-Dying** - Colored items that have a source material can be "washed" back to their source material by crafting them with a water bucket. Colored items without a source material can be re-dyed.
* **End Crystal** - Crafted with a nether star instead of a ghast tear and yields four crystals instead of one. This change was made in consideration with our End Crystal mob warding functionality.
* **Combined Recipes** - Some items, like the Redstone Repeater, have an additional shortcut recipe.
* **Blast Furnace** - Includes most smelting recipes for [processing materials](https://minecraft.gamepedia.com/Smelting#Processing\_ores\_and\_materials).
* **Mob Heads** - Can be crafted into their respective mob's main drop or combined with a Glass Bottle to produce a Bottle o' Enchanting.
* **Stonecutter** - Renamed to "Cutting Table" and now includes additional recipes for any block that has stairs or slabs variants.

## Functions

* **Community Score** - Ticks up when nearby other players, ticks down when not nearby other players or AFK.
* **Player Health/Level Display** - Toggles below player names periodically.
* Multiplayer Sleeping - Players may sleep in beds to gradually pass the night. The more players that sleep simultaneously, the faster the night passes.
* **End Crystal Mob Warding** - Player-placed End Crystals stop mobs from spawning in a large radius.
* **Mob Event Announcements** - Boss mobs are announced when they are summoned or slain, Raids are announced when they begin or end, and the Wandering Trader announces his appearances.
* **Additional Sounds** - Certain things make sounds that didn't before, such as dropping an item.
* **Hurt Particles** - Players will shed red particles when they have 3 or less hearts.
* **Speedy Paths** - Walking on Path blocks gives a slight speed boost, also to horses!
* **Spawn Eggs** - Mob Spawn Eggs drop from Mob Spawner blocks.
* **Random TP** - Use a chorus fruit at true spawn to go somewhere random.

## Loot Tables

Almost every loot table has been modified to use the Luck attribute.

### Entities

* **Silverfish** - Have a chance to drop Clay balls.
* **Skeletons** - Drop quartz instead of bones in the Nether.
* **Husks** - Have a chance of dropping Sand.
* **Strays** - Have a chance of dropping Ice.
* **Bats** - Have a chance of dropping 'Bat Wing' (remodeled Rabbit Hide).
* **Mob Heads** - All hostile mobs have a chance of dropping their head.

### Chests

* **Attribute Gear** - Diamond gear with Attributes can be found in most structures.
* **Super Potions** - Level III, duration 12:00, or otherwise unusual Potions can be found in most structures.
* **Super Gear** - Diamond gear enchanted one level beyond the norm (for example, a sword with Sharpness VI) can be found in End Cities.
* **Illager Mansions** - have a chance to contain loot from every other structure loot table in the game, wow!

### Gameplay

* **Fishing** - Loot varies with weather and biome.