recursal/Fanatic-Fandom huggingface dataset:
Level 1.1

**Survival Difficulty: Category 1**
**》Safe**
**》Secure**
**》Minimal Entity Count**

## description

Level 1.1 known as "ɹǝʌǝɹsǝd doolɹooɯs". It's identical of Level 1 in all point at the exeption of a little amount of entity.

## Entity

* Atamorphisis Plague
* starfish

## Entrances and exits

### Entrances:

* touch a reverse puddle in level 10 will bring you here.

## Exits

* open a black door with a crossed out Flashlight sign will transport you to level 13.
* Find an upside-down spiral staircase to go to Level 1.2.

« Level 1 | Level 1.1 | Level 1.2 »
Level 6.1

**Survival Difficulty: Category Disturbing**
**》Unknown Safety**
**》Unknown Security**
**》A bit More Entity**

## Description

Level 6.1 is very similar to Level 6 at the exception that it's glitched, the level censors all the images, videos and audio recordings are censored by a old tv glitches in black and white.

## Entrance and Exits

### Entrance

Find a glitched wall in level 6 will bring you here

### Exits

Find a little corridor full of rust can lead you to level 4.1

« Level 5.1 | Level 6.1 | Level 7.1 »
Level -4

**Survival Difficulty: Category 1**
**》Safe**
**》Secure**
**》Devoid of Harmful Entities**
## Description

**Level -4** is a 50 mile long river, surrounded by lush greenery and trees. While it is mostly the same as rivers on Earth there are a few major differences, the river's temperature remains around 28–30 °C (82–86 °F) meaning that the temperature is perfect for humans and can even change slightly based on what the wanderer's mood to suit them better.
Another difference is that the level is locked in a time of sunset hence the name of the level. The sunset is said to be the most beautiful sunset ever to exist by wanderers. You are also able to lay down and float down the river until you reach Level 29.

The level is also one of the safest negative levels in the main 9, meaning people take their time here to relax after the stress of the first 3 minus levels. The level also seems to have The Level 2 Effect despite there only being a few Starfish, any hostile entity that end up in the level also become docile and harmless.

## Entities

Entities here are fairly common ones: Starfish and any other entities that end up here.

## Entrances and Exits

### Entrances

Breaking out of a chamber in Level -3 will lead here.

### Exits

Floating down the river to the 50 mile mark will lead to Level 28.

Walking 1 mile away from the river's banks will lead to Level -5.
Level 7

```
This entry was written on paper by an undefined wanderer. The paper was found in Level 2.

```

**Survival Difficulty: Category Deadzone**
**》Numerous Hazards**
**》Strictily Uninhabitable**
**》Presence of Lethal Entities**

## Description

   ***Level 7*** *is relatively similar to Level 1 except it has no Textures, but it has entities... a lot of entities. You can even see that the water also doesn't have texture. **Level 7** has a lot of Invisible lighting meaning, it is clearly visible but there isn't a specified light source. A wanderer described this place to smell like charcoal, very odd scent. Since this level has no texture it is very easy to no clip out of this level to a completely random level.*

*The water goes about one foot deep (30.48 centimeters), although it is not exhausting to lift your foot off the water because nothing in this level has weight, that doesn't mean you can float on air here though, because gravity affects everything to pull downwards (even negative consistencies). Your buddies could still pick you up with nothing more than the tip of a hair strand without bending the hair strand, and obviously the hair strand's mass remains the same. Odd right?!*

***Level 7** remains at 0 Kelvin (temperature) (-273.15**°**C or -459.67°F). But what matters! Here at Level 7 you just exist! You can't even die here! You just get tortured with extreme amounts of pain till you leave!*

```
WE HACKED INTO THE POOLROOMS OFFICIAL FILES:

```

```
Click Here to learn more.

```

## Entities

*The Bright Man - Torture machine! This creepy neon green man produces loud high pitched noises. Once they spot their prey (you) they can get you within seconds, and resulting to your own death. And to make stuff worse, Level 7 has one of these every 4 meters squared (4 yards squared). Meaning that the photograph taken (below description) is one of the rarest and the only photograph of level 7.*

## Error 492141

*Error 492141 is the error message that there is a 1 in a 1,000,000 (million) chance of appearing every Earth hour. At first this seems like a rare occurrence but since you will most likely spend eternity here, you might see this pop up message once or twice or worse, if you don't escape the poolrooms ever, infinite amount of times! There is a resolution page on Error 492141 and will it help you? -no. What does the Error 492141 mean? -The Error 492141 means, you have a 99.999999999% chance of warping here, **to level 7!** Yes someone has already avoided from being sent here, out of quadrillions of others that were not lucky.*

## Entrances and Exits

### Entrances

* *Error 492141 Pop-up.*
* Toxic-like entrances in Level 6 might lead here!

### Exits

*No-clipping brings you here. (Might not even be a level, but they'll make it work)*

* Exploring unloaded parts ***maybe*** glitches you to Level 15

« Level 6 | Level 7 | Level 8 »
Level 25:

***Take a Deep Breath, inhale peace, exhale happiness, welcome to the lush pools.***

**Survival Difficulty: Category 0**
**》Safe**
**》Secure**
**》Devoid of Entities**
## **Description**

Level 25 is a very special Level of The Poolrooms. The level seems to be a casual poolrooms level but it is filled with extreme amounts of greenery, vines, small plants and flower pots in the corners, plants in hallways and palm trees scattered around. It is said to give an extremely peaceful and rejuvenating effect to wanderers who roam this level. The level is huge and has a variety of rooms.    Level 25 is one of the most peaceful levels ever discovered, and is stable in geometry. The people that have been here say that the water is relaxing and is constantly at a "perfect" temperature, that the water makes you feel relaxed and that you are in a constant state of tranquillity as you walk through the level. It is also reported that throughout the level a relaxing song plays, the songs vary but they all seem to be very real songs from Earth. The song is different for everybody
## Entities

The Level is entirely devoid of any Entities.

## Entrances and Exits

### Entrances

* Finding an corridor full of greenery and vegetation in Level 24 and walking inside will transport one here.

### Exits

* Finding an entrance to a cave will end one up in Level 27
* .
The Knight

## Description

So what (or rather *who*) actually is **the knight**? No one really knows what he is or how he came here. From what we know he just hunts entities all day long. The first time the PEG saw him for instance is when he decapitated a Bright Man in front of a team that the thing had cornered. Right after he asked if they were okay and then just left, just like that he turned around and walked away. No one knows how he is so skilled at killing entities that would normally take a grenade to the head to finish of, unlike us though he seems to treat it as a hobby. When asked he simply states that "these things are pests, they have crowded the place I once called home, now it is my job to get rid of them for good". He has some kind of supernatural strength, we see him crash through walls, tear entities in half with ease and even take multiple grenades without flinching. Now who he actually is under that armor he wears is unknown, he sounds like a middle-aged British man and is about 1.9 meters in height and apart from that looks like a normal human. The one thing that interests us about him though is how he can freely noclip, one second he's here, the other he's slaughtering a hoard of entities somewhere in 9 or Swim For Your Life. The one thing we know about is that he is old, there are murals of him on many levels (such as Level 45 for instance which many presume to be his home), interestingly, none of these murals depict entities, and radio-carbon testing has shown that the oldest mural is about 2000 years old (the suspected time when humans first entered the poolrooms), this prompts the theory, were entities always in the poolrooms, or did they just appear from somewhere and overrun this place, if yes then who is **the Knight**, why is he here and what is his goal?

### Report given by PEG Archivist "Ed"

***The Knight,** well what can I say, he truly is a strange being. All we know is that he has been here way longer than we have, and even worse we know this place was not always like this. Any entity that he kills just collapses into dust. When asked about it he simply replies "this is the work of my darling brother, I swear that I will track him down and I will kill him. He is a white blood cell of sorts, he exists to keep this fucked up realm in check.*

*Authors of **the Knight** : Vuncle & Edhtuuu*
Islandless

## What were Islandless?

Islandless was group with 22 members in it. It lasted from 2014 to December of 2022. All evidence of this group even existing went missing for an unknown reason. It all started in February of 2014, Islandless had 2 colonies in 2 different levels, there were 4 members, they were all friends around the ages of 20. Soon, there were 8 members in only 2 years they were able to establish 2 more colonies in only 3 years which was somehow their most they've gotten in a course of 3 years. (very) Later then, in 2019, they join the Habitable Area Project which they make levels habitable, they tried making the recently founded Water World, unfortunately, in 2021, they admitted that they failed. One year later, they disappeared, their colonies and outposts have all been abandoned and this mystery remains unsolved.
Level 50

**Survival Difficulty: Category 0**
**》Safe**
**》Security**
**》Devoid of Non-Entity Hazards**

## Description:

**Level 50** – resembles an infinite white hallway. The water that fills Level 50 is lukewarm and completely transparent, it has been confirmed that this water is safe to drink. Through the windows, one can see a black void full of a number of planets and starts, none of which correlate to any known constellations seen from Earth. The level while habitable has very few resources and is very isolating, with the chances of meeting another human being very low. Despite that there have been reports of pool masks found on this level. An interesting feature of Level 50 is that sound travels very far in this level, with it being able to cross massive distances in just under a second. While in Level 50 it is imperative to note that under no circumstances should a person attempt to submerge themselves fully under the water.

## Colonies and Outposts :

According to some there was a colony called Space E in Level 50. However they have disappeared completely and can not be found. Some believe that they were submerged.

## Entrances and Exits:

### Entrances

* Slipping in Level 60.
* Finding a glass door with the words "Planitarium" on it in Level 88.
* Trying to sleep in Level 54.

### Exits

* Or you can find a purple door to Level 95.
* *DO NOT DIVE UNDER THE WATER DO NOT DIVE UNDER THE WATER*

« Level 49 | Level 50 | Level 51 »
The original author of this page was Edhtuuu. Page rewritten by Vuncle.
Swim For Your Life!

# ***SWIM.***

**Survival Difficulty: Category !**
**》Exceedingly Unsafe**
**》Unsecure**
**》Entity Infestation**
**Swim For Your Life!**, also known as **Level Swim**, or simply **Swim!**, is an anomalous level of the Poolrooms. It is known for being one of the most dangerous Poolrooms levels, and should never, under any circumstances, be entered with desire.
## Description

**Swim For Your Life!** is a Large and Narrow Pool that is about 11 Billion Miles (17.7 Billion Km) long. Every mile deeper you go inside, it gets one inch deeper. To put that in perspective, once you get to the end of this pool it'll be 173611 Miles deep (279399 Km). Entities will haunt you down till you are **dead**. Here you will not be able to walk on the sides of the pool, trying to climb the side of the pool will cause the entities to rip your fingers or arms right off depending on how much you reach for the floor. The pool is red blood maybe, well you're right! The whole pool is just water and human blood! A alarm noise is ringing and is very annoying, perfect for getting a headache while having to swim billions of miles. The alarm is very loud, good thing those little torture machines won't hear that. Also, the water pulls you more downwards the more you swim, causing you to sink down when tired and drown!   Now after swimming 423 Million marathons you will see a pool ladder you can grab onto a ladder that you will have approximately 6.3 seconds to climb and walk through 'the door', a indescribable vivid door. Words cannot describe this door.
Seemingly that you have to leave this level the hard way, there are some ways to escape this torturous place without swimming that much, meaning that there are other exits rather than just 'the door'. Some of these exits might be even more difficult to succeed on than the door.

## Entities

The entities on **Swim For Your Life!** are very cruel. Some aren't that much. There are billions if not, trillions of The Bright Man's and a uncountable amounts of starfish. There are many other undescribed torture matchines here, there needs more research to be done here.

## Entrances and Exits

### Entrances

* Getting a Error 492141 on Level 7 itself will have no other option but to send you here.
* No-Clipping through a very bright red or yellow wall in Level 9
* Getting anywhere more than one pound of rust in your blood stream in Level 4
* Going through a red fogged room in Level 3

### Exits

* Reaching the end of the level will take you to Paradise.
* Leaving through 'the door' will send you to tHe MAtrIX./,,,mm.
* Dying here will send you all the way back to Level 1.
* Although Drowning to death will bring you to Water World.
* No-Clipping anywhere here can bring you to a alternative slide of Level 8.
* Swiming 2740950 miles and go to tunnel at 128 meters of depth will bring you in The Hub.
* Finding a dark cyan tile at mile 1536 and touch it will bring you to Level 13.
Level 16

Who? Where?

## Description

   Level 16 is a completely dark level, there are no lights therefore you cannot see anything. Even using a flashlight is not strong enough to see this level. This level is one of the levels which there is information missing from it, the best we can do is predict...

### Sketches

Artists have made sketches to assume how the level looks like with nothing by touch. Sketches are all legally owned by gFizz and made by them. You can see the MAP by clicking there or SCROLL through different room sketches.

## Exits

* Go through a specific corridor to go to Level 3
GFizz

## gFizz Group

The gFizz group is very well known for their beverage, scents, and foods inspections, they are partially independent from the PEG. They are presumably the ones responsible for the creation of Entity Proof Glass but it is unknown if these rumors are true. GFizz are also the ones responsible for the research of any liquids that have been discovered throughout the Poolrooms. GFizz had around 22 members until they suffered an attack from the combined forces of the Black Knives and Poolrooms Anarchists. The bombing destroyed their camp and killed 8 people, fatally injured another 3 and destroyed a large canister of Entity Potion which resulted in 2 more fatalities. GFizz are currently trying to recover from this assault which also resulted in the destruction of a significant amount of equipment which (due to the rarity of proper medical and scientific equipment in the Poolrooms) has cost them dearly and severely crippled them. GFizz has currently relocated to a different area in Level 6 and will now not let wanderers approach their base.
The testimony of Allan

# ***W.I.P***

## ***-Presentation.***

Hello, my name's Allan, I am 23 and I lived in a small village in Ohio when it happened, now i live in Chicago. The story I will tell happened when I was 8 years old.

## ***-How i fall in this strange area.***

Ok for the context me and some friends ( Brandon, Tyler and Stephen ) took the V.H.S camera of our dad for filming our new "secret base"(we didn't visit it before). It was an abandoned pool we found in the forest. We start filming the outside of the Building and when one of us break a windows, we start exploring the inside of the pool. We were talking of which room will be the living room, which one will be my room etc. And when we enter in the final piece we fell into the floor, my head hurt a wall and I fell unconscious. When I woke up everything I've seen is tiled of white ceramic and water but not my friends. I start to search my friends and an exits but after 2 days of searching some adult found me. They are explorer of The PEG and they task is to cartography a new part of the level 1. Me lost and screared I told to this guys to take me with them and they took me and this is the first time i saw a base of a colonie/group. They taught me everything I needed to know about poolrooms ( only about the level 1 because they thought that was a bad idea to talk to me about other levels).

## ***-Discovered of other levels.***

One days (at this time i was 14) I heard the officer of the base talking about The new discovery: "Level 7". So i stole the tablet of a guard and chek the wiki (This wiki has been blocked exeped for Level 1 page and PEG page) on my tablet because there are page on other levels ) and yes i found to many levels. I became passionate about explored with the wiki so I ran away with a big externe battery, the guard's tablet, food and drink and the V.H.S camera for searching my friends.

## ***-Level 2 : "Sunset Light".***

After a long trip in Level 1, I finelly found the quartz door who guide to level 2. I was a scared, that was the first time I was changing levels. When i passed throught the doors i was surprised of the the calm, yes the level this is more calm than it was described. But i was Pressed to find my friends so i tryed to find the dark part of the level for passing in level 3 but I would never have imagined this ...
Water World

# ***DEPTH.***

**Survival Difficulty: Category 5**
**》Extremely Unsafe**
**》Very Unsecure**
**》Infestation Of Lethal Entity**
## Description

      **Water World** is a gigantic ocean (12.56 billion m²). Its depth is not known. It is 99.99% water, the rest being entities (The Bright Man, star fish and composite worms) and islands. The islands are about 123m² each and they are the landmark of the most entities. They are composed of the same material as the walls of the poolrooms (exemples: Level 3).
It is one of the most dangerous levels of the Poolroom's. Sometimes, a peaceful and playful song starts playing, as innocent as it sounds, prepare yourself, its the highest wave of entity infestation. In the levels surface, there is less oxygen than underwater.

### Day & Night

Water World has a daylight cycle and is very straight forward. A Day and Night are 42 Earth hours. The temperature does not change if day or night. Additionally, night is not pure darkness, you can still see a very good amount at night time.

## Entities

Shak - A figure that is very well similar to a Shark organism from Earth, it imitates almost all features as a Shark but a **Shak** is way more hostile. Additionally, they are very fast swimmers, usually, people cannot outswim the **Shak**.

## Colonies and Outposts

* Islandless - Established in 2019 as one of the many Habitable Area Project. Unfortunately, it did not work out so well, and in 2021, Islandless came to an end.
* PEG & gFizz - Studied The Shak for a while and its proprieties in 2012.

### Entrances

* Drowning in Swim For Your Life! will bring you here.
* Interacting with the coral door in Level 13 may bring you here.
* Jumping out of a window in Level 22 will lead here.

### Exits

* Find a door in a underwater cave may transport you to The Hub.
* Finding a dark cyan tile floor with a note will bring you to Level 13.
Negative Level List

`**> Open Important Articles**`

`**> Close Important Articles**`

**> Open Definition**

**> Close Definition**

If you need any help with the new level organization, ask Hyp301110010 on his wall.

## What Are Levels?

Out of universe, Normal Levels are the bread and butter of the Poolrooms—the varying environments that make up its ever-changing landscape. Levels are not always inhospitable and dangerous, nor are they always inhabited and well-documented; the format is rich with potential for environmental storytelling, so as always, feel free to get creative! Many of the most beloved levels aim to evoke a particular emotion or touch on certain themes, and as the author, you're free to bend the laws of reality as you please in order to craft a thought-provoking piece of the Poolrooms universe.

## Negative Levels

The negative levels are like Confirmed Levels but with weirder properties, it opens up an entire different world down to the negatives. Unlike sub-levels, negative levels can have almost nothing to do with the positive number Confirmed Levels.

## Anomalous Levels

The Anomalous levels are areas in the Poolrooms which do not have an ordinal placement, and are very mysterious. Some levels here are safe as far as we know, but some can be dangerous, though it is less likely. These levels have stranger properties than most levels, giving them unique names and/or numbers. A lot of these levels were recently discovered; it is theorized there are still many more enigmatic levels to be found.

## Sublevels

Sub-levels are parts or levels that are close to the original with some difference. they are often stranger than the original level.

## Joke Levels

Joke levels are levels in the Poolrooms that shouldn't necessarily be taken seriously, but rather as a joke.

* Negative Levels
STANDARD LEVELSㅤ
STANDARD LEVELSㅤ
ANOMALOUS LEVELSㅤ
ANOMALOUS LEVELSㅤ
DIMENSIONSㅤ
DIMENSIONSㅤ
JOKE LEVELS
JOKE LEVELS

> Cluster -I
*Add Levels*

Level -0
 ‣ ???
Level -1
 ‣ [RESERVED FOR OM5551]
Level -2
 ‣ Exhausting
Level -3
 ‣ Mental Pain
Level -4
 ‣ Sunset River
Level -5
 ‣ Nightforest
Level -6
 ‣ Eternal Sleep
Level -7
 ‣ Blank Textures
Level -8
 ‣ ???
Level -9
 ‣ Choco Bath
Level -99
 ‣ The Darkness
Level -100
 ‣ The Other End

Per Rule 7.1, it is currently against the rules to create levels beyond this point. ~ Name

> Cluster -II
Level 1000
 ‣ "*"{nodata}"*"

> Cluster -X This is for levels with any number that contains more than 4 digits, you need special permission to establish a level this big.
Level 9991123
 ‣ Screweth Uo
Paradise

**Survival Difficulty: Category Habitable**
**》Safe**
**》Sustained Communities**
**》Devoid of Harmful Entities**
**Paradise** is an anomalous level of the Poolrooms. The level is mainly known for it's extreme safety to wanderers.

## Description

The first known image of **Paradise**.

**Paradise** is an expanse of an endless complex of heavenly purple poolrooms. A lot of the objects within the walls of **Paradise** (e.g. chairs, lamps, vending machines, tables and lanterns) seem to be "futuristic" themed, with the vending machines saying to be made in 2205. It is currently unknown how this is possible, but scientists say that it's because **Paradise** "time-travelled" from said year.

Lining the rooms of **Paradise** are large, glass windows. The windows display a dark void, and breaking the windows prove to be infeasible. Due to this along with lack of motivation, no attempts have been made to enter this void.

The pools of **Paradise** themselves have a blue-tiled floor, with neon lights above every pool. They can range from 1 to 5 meters deep, depending on the properties of the room it's in. When in the water, you will feel a relaxing sensation, feeling as if you are truly in paradise.

There are an abundance of room types in **Paradise**, including:

* Pools
* Showers
* Lounges
* Snackrooms

## Entities

No entities have been reported in **Paradise**.

## Colonies and Outposts

Only 1 colony exists within **Paradise**, because multiple colonies have no purpose.

### Base of Infinity

* Has a neon city within the center of **Paradise**.
* Welcomes all wanderers.
* Current population of ~25,000

## Entrances and Exits

### Entrances

* Reaching the end of Swim For Your Life! will take you here.
* No-clipping Level 1 has an astronomically low chance of sending you to **Paradise**.
* If you truly have a good soul within Level 99, you will get sent here.

### Exits

* Fully submerging yourself into one of the larger pools has a chance of taking you to Level 100.
Earth

> Hey, remember when you were enjoying the pool in a hot summer day, then you unexpectedly slipped and couldn't remember nothing else before that occurrence. Well that was a whole separate dimension, in fact, the most habitable dimension yet!
>
> - A note found on a wall within Level 1.

**Survival Difficulty: Category Habitable**
**》Safe**
**》Sustained Communities**
**》Devoid of Harmful Entities**
## Description

   **Earth**, also known as **The Frontrooms**, is a large, habitable planet, being 12,700 km (7,900 mi) long. It is mostly made up of water, however some landmasses rise above the surface.

### Entities

On **Earth** there are Earthlings, others call it humans. There are more than 8 Billion Earthlings currently alive.

## Celestial Bodies

### Sun

The **Sun** is the star at the center of the Solar System. It is a large ball of hot plasma, reaching up to 10,000°C (5505°F). It has measured to be about 1,400,000 km (870,000 mi).

## Addendum

This was written by a journalist, the author is unknown;

```
The earth is a beautiful blue planet that is teeming with life. A place of great mystery and wonder. The earth is home to a wide variety of life forms, each of which is unique and fascinating in its own way. The Earth is fascinated by the way that the earth's life forms interact with each other and with their environment. I'm also impressed by the way that humans have been able to adapt to and thrive in a wide variety of environments. I'm curious about the way that humans think and feel, and they are particularly intrigued by the way that humans seem to be able to create their own reality. I'm interested in the way that humans seem to be able to connect with each other on a deep level.

```
Level -8

**Survival Difficulty: Category 3e**
**》Unsafe**
**》Unsecure**
**》Non-Entity Hazards**
## Description

**Level -8** is a series of hallways and staircases that resemble a standard metro station from Earth, however the walls are made out of the same white ceramic tiles as Level 1, Lights are strangely placed and there are signs around the level, some show recognisable language while others are complete gibberish and some are simple described as "strange abstract imagery". Some have also said there are also "metro maps" although it doesn't seem to make sense as they show nonexistent place names and they can get quite distorted. The Level also seems to be completely flooded with water described as "surprisingly clean looking". The water contains a very low concentration of Atamorphisis Plague which means you can safely touch and swim around in the water although it's not recommended to drink the water.

**Level -8** is surprisingly peaceful and quiet and is quite a safe level for wanderers, especially after having to go through Level -7. People take time to rest in the level before going to level -9.

## Colonies and Outposts

We currently don't know of any Colonies or outposts within **Level -8**

## Entrances and Exits

### Entrances

Finding a tiled staircase in Level -7 will lead here.

### Exits

Finding a brown door will lead to Level -9.

Going up an Escalator will lead to Level -8.2.

« Level -7 | Level -8 | Level -9 »
Dimensions List

`**> Open Important Articles**`

`**> Close Important Articles**`

**> Open Definition**

**> Close Definition**

If you need any help with the new level organization, ask Hyp301110010 on his wall.

## What Are Levels?

Out of universe, Normal Levels are the bread and butter of the Poolrooms—the varying environments that make up its ever-changing landscape. Levels are not always inhospitable and dangerous, nor are they always inhabited and well-documented; the format is rich with potential for environmental storytelling, so as always, feel free to get creative! Many of the most beloved levels aim to evoke a particular emotion or touch on certain themes, and as the author, you're free to bend the laws of reality as you please in order to craft a thought-provoking piece of the Poolrooms universe.

## Negative Levels

The negative levels are like Confirmed Levels but with weirder properties, it opens up an entire different world down to the negatives. Unlike sub-levels, negative levels can have almost nothing to do with the positive number Confirmed Levels.

## Anomalous Levels

The Anomalous levels are areas in the Poolrooms which do not have an ordinal placement, and are very mysterious. Some levels here are safe as far as we know, but some can be dangerous, though it is less likely. These levels have stranger properties than most levels, giving them unique names and/or numbers. A lot of these levels were recently discovered; it is theorized there are still many more enigmatic levels to be found.

## Sublevels

Sub-levels are parts or levels that are close to the original with some difference. they are often stranger than the original level.

## Joke Levels

Joke levels are levels in the Poolrooms that shouldn't necessarily be taken seriously, but rather as a joke.

* Dimensions
NEGATIVE LEVELSㅤ
NEGATIVE LEVELSㅤ
STANDARD LEVELSㅤ
STANDARD LEVELSㅤ
ANOMALOUS LEVELSㅤ
ANOMALOUS LEVELSㅤ
JOKE LEVELS
JOKE LEVELS

> The Poolrooms
## Overview

If you're not careful and no-clip into a pool in the wrong area, you'll end up in the Poolrooms, where it's nothing but the floors of lukewarm water, the white tiled walls and a constant state of eeriness and silence. God save you if you go further, because it's only going to get worse.

God save you if you hear something wandering around nearby, because it sure as hell has heard you.Poolrooms Wiki

> The Frontrooms
## Overview

Earth, also known as The Frontrooms, is a large, habitable planet, being 12,700 km (7,900 mi) long. It is mostly made up of water, however some landmasses rise above the surface.
Entities

On Earth there are Earthlings, others call it humans. There are more than 8 Billion Earthlings currently alive.Frontrooms
Level 45.1

**Survival Difficulty: Category 0**
**》Safe**
**》Secure**
**》Devoid of life**

## Description

**Level 45.1** resembles a large throne room filled with water. It is styled similar to its parent level. Unlike Level 45, Level 45.1 is completely devoid of any sort of threats and the water is drinkable. This sublevel is very small only 15 meters in length with a height of 10 meters and a width of 7 meters. At the end of the room stand 5 thrones, one golden in the center and two others on each side of the main throne. Each throne has a symbol on it, the main throne has the symbol Ψ inscribed in it, the two thrones to the left have the symbols β and Γ carved into them. The two thrones to the right have the symbols ε and ζ carved into them. The Level was discovered when a lone wanderer accidentally stumbled upon it while exploring Level 45, only 5 people have ever been to this level as it is very hard to find, no photos of this sublevel have been taken yet.

## Colonies And Outposts

Due to this level's limited size and lack of resources establishing a colony is physically impossible.

## Entities

**Level 45.1** is completely devoid of life.

## Entrances and Exits

#### Entrances

Wandering around Level 45 for too long will lead you here.

#### Exits

Lose direct line of sight of the thrones and you will nocilp back into Level 45.
Level 0

## Description

**Level 0** is the infinite space of void with nothing but yourself in the peak of nothingness. Where all the atoms are denied to exist, even yours. Have you noticed? You don't exist in the bonds of this universe.

The luminescent lighting present in **Level 0** glows at a constant brilliancy. The quietness is so quiet here that it disrupts the Poolrooms with it's void. Secondly, the dim rods are nothing but made up from the power of non-existence, welcome to nothing, where nothing is presented.

…But this isn't informative enough for you isn't it? You've heard this lettering 135 times already.

Entities, descriptions, colonies, over and over again through the bonds that contain a website such called The Poolrooms Wiki. Now you're looking for a way back home. Navigating, and searching. What gives?

Do you remember the first time that brought you joy here? anything that was real here? You kept searching, from 1, to 2, to 3
Until you didn't

**Entities**

There are no entities here.

No colonies, no people, no nothing.

You are the nothing.

**Entities**
**Entities**How lEntrances you been searching? When was the last time you saw another human that wasn't really a entity?

Never? Huh.

The levels you've been to proves all the challenges you've been through, and sometimes gets a reward of less of a challenge, was it worth it? What have you gained from this?

So far from home...

And yet you failed

### Exits

Look at you! Searching and searching, article after article 135 times. None of them worked, you still managed to not give up.

What if you could leave? What then?

Do you still remember your friends? What year is it for them? What the word 'year' means? Where you lived? Do you still know how your family looks like? They already think you died. They have forgotten you, and now you realize, you have forgotten them as well.

There is nothing left for you.

Floating in nothing, thinking about this to yourself. Over, and over...

Letting your hope fade away.

...Will you ever quit?

> Open another chamber of nothingness?

> Of course.

**Author: Hyp301110010**

**Inspired and structured off of Level 1000 of the Backrooms Wiki**
Level -9

**Survival Difficulty: Category 2**
**》Unsafe**
**》Secure**
**》Low Entity Count**

## Description

Level -9 is where all the chocolate you'll ever want will be found.

Level -9 consists a small pool with 2 windows in the corner. The pool itself has a infinite depth meaning, infinite chocolate. You can find all sorts of chocolates here, and gFizz claims that there are about 500 variants of them! The pool itself is a rich chocolate fudge like syrup. It is completely edible but can sometimes contain deadly viruses brought from the humans themselves.

### Entities

Level 9 has a low entity count, and surprisingly enough, it comes from the chocolate viruses themselves. Its like a Level 4 case in which there are no larger entities than the ones causing your sickness.

### Colonies

gFizz once OWNED this stage, no one thought this was possible, but surely enough, in 2018, when entering, you'd be lead to the closest exit, although, due to high habbitation from their own Habitable Area Project, this level got viruses and gFizz's colony broke down here. Until they got to Level 6.

## Entrances and Exits

### Entrances:

* Breaking through a crack of Level -3 and seeping through it, brings you to the first window of Level -9

### Exits:

* Entering the second window directs you to the second room of Level -2. Hey, saved you 42 hours.
"The Nightlights"

The Nightlights are a mysterious group that reside in Level 20. We currently don't know much about this strange group other than the fact that they like to trade with outsiders and can help guide lost individuals to their outpost or to an exit of the level if asked to. They also seem to be named after the multicolored Lights within the pools of Level 20.
Level 94

# ***𝕍𝔸ℙ𝕆ℝ 𝔸𝕎𝔸𝕐 𝕀ℕ𝕋𝕆 𝕋ℍ𝔼 𝕌ℕ𝕂ℕ𝕆𝕎ℕ***

**Survival Difficulty: Category 0**
**》Safe**
**》Secure**
**》Devoid of Entities**
## 𝕯𝖊𝖘𝖈𝖗𝖎𝖕𝖙𝖎𝖔𝖓

Level 94 appears to be a huge complex of poolrooms which all share the vaporwave aesthetic. The level seems to be stuck into sunset constantly, and there is a lot of natural lighting as well as fake presumable exits to the "outside", but none are real. There are multiple palm trees, white modern flower pots with plants inside and other forms of vegetation. In addition, there are multiple neon lights on the top, mostly in a turqoise or bright pink color. There are also multiple pillars in this level and the geometry formation is weird.

Similar to some other levels, in this level a song plays. This time it is a specific song, named "Semi Decay Period" by an artist called Zerofuturism. It seems to give a peaceful and rejuvenating effect to all the wanderers roaming around this level. It is unknown how this song is played.

## 𝕮𝖔𝖑𝖔𝖓𝖎𝖊𝖘 𝖆𝖓𝖉 𝕺𝖚𝖙𝖕𝖔𝖘𝖙𝖘

There is only one colony in this level, called The Vapors.

They have around 90 members
They are friendly in all cases
Will lead the way on how to get out of the Level.

## 𝕰𝖓𝖙𝖗𝖆𝖓𝖈𝖊𝖘 𝕬𝖓𝖉 𝕰𝖝𝖎𝖙𝖘

### 𝕰𝖓𝖙𝖗𝖆𝖓𝖈𝖊𝖘

* Finding a hall with neon lights in Level 93 and walking far enough into it will lead one here.
* Noclipping in the showers of Paradise will bring you here.

### 𝕰𝖝𝖎𝖙𝖘

* Staying at this level for long enough will lead one to Level 95.
Read Now

This page was created in 7/5/2023 and was last updated in 7/5/2023

### New Here?

You must be familiar to the poolrooms. This is **the** poolrooms wiki which people can create articles towards a water based dimension. When reading a article, remember, these articles can be rich in gore / other stuffs. This list should list all the phobias found within these articles, these are usually only applied with a deep fear of something

**Open the Phobias List**
* Claustrophobia - Fear of tight spaces
* Trypophobia - Fear of holes
* Acrophobia - Fear of Heights
* Cleithrophobia - Fear of being Trapped
* Teraphobia - Fear of Entities
* Aquaphobia - What are you doing here?????
* Aerophobia - Fear of Flying
* Hemophobia - Fear of Blood
* Thanatophobia - Fear of Death
* Tomophobia - Fear of Surgical Procises
* Xanthophobia - You don't actually have this phobia
* Megalophobia - Fear of Oversized Objects
* Frigophobia - Fear of Cold
* Pseudodysphagia - Fear of Choking (particularly aiming at A Dead End)
* Scopophobia - Fear of being seen
* Nyctophobia - Fear of the Dark
* Xocolatophobia - Fear of chocolate??; aiming at Level -9
* Arachibutyrophobia - Fear of peanut butter??; aiming at Level -9.1
* Dendrophobia - Fear of past events, reading this was a past event
* Nosocomephobia - Fear of Hospitals
* Antlophobia - Fear of Floods
* Zoophobia - Fear of Earth animals; Shak
* Astraphobia - Fear of Weather
* Trypanophobia - Fear of Needles
* Hippopotomonstroses-quippedaliophobia - Dude. Really?
* Phasmophobia - Fear of Ghosts
* Athazagoraphobia - Fear of being Forgotten

The Poolrooms has it all :)

### Building a Article

When building a article, make sure you write a good amount of description for your level, entity ect. Make sure to give at least 3 of the 5 senses for the best description possible. Make sure to be descriptive with your details. For levels, you can add Outposts and Groups in your levels and give a good Entrance and Exit. For entities, make sure to specify all their features in detail. Additionally, make sure you do not break any of this wiki's rules.

### Joke Levels/Articles

Joke Article's rules change, you can write any amount of text you want, although, when making a joke article, remember that these remember that these rules will still apply:

* Do not make personal attacks on other people. If you need to criticize another user’s argument, do so without attacking them as a person. Do not use bigoted language, including slurs which degrade another person or group of people based on gender, race, sexual orientation, nationality, religion, etc.
* Do not engage in excessive self-promotion; It is NOT a free place to advertise **your** related website, YouTube channel, blog, social media account, etc. Have a question about whether your link would be welcome? Ask an administrator!
* Do not harass other users. Don't disrespect any user, not even as a **joke**. Unless is this user gives the full right to do so in their article.
Level 3

**Survival Difficulty: Category 3**
**》Unsafe**
**》Unsecure**
**》Minimal Entity Count**

## Description

**Level 3** is similar to Level 1 but with less light, the only light source being dim rays that shine in from cracks in the walls. It is very dark, this is why this is so easy to get attacked by entities. The best survival guide to survive in this level is staying as close as possible to the walls where the light shines barely through its cracks.

The ceiling in **Level 3** is very high up, although, some say that it is highly dangerous to go up there due to such infestation of entities. Staying low is your best choice for survival. The little rooms usually have a very strong Essential Oil smell of human waste, or it's actual human waste.

## Entrances and Exits

### Entrances

* **Level 3** be entered by wandering through darker parts of Level 2.
* Exploring the woods of Level 15 ***maybe*** brings you here

### Exits

* Going through a unfinished tunnel (like tiles that are missing on the walls) can warp you to Level 4.
* Going mad and dying will bring you at Level 20.
* A red and foggy room leads you to Level Swim!
* Finding a metal vent can lead to Level 3.1.

« Level 2 | Level 3 | Level 4 »
Level 13

**Survival Difficulty: Category 3e**
**》Unsafe**
**》Unsecure**
**》High Number Of Entity**

## Description

**Level 13** seems to be a near-perfect replica of Level 1, consisting of numerous pools and pillars. It is made of dark cyan tiles with Invisible Lighting in the ceiling, there is not much lighting and flashlights will **not** work in this level. The pools are 40 inches tall (101 centimeters), and the complex is approximately 22 billion squared miles (35 billion squared kilometers)

## Colonies and Outposts

Every try to build an Outposts or Colony f̴̪̐ą̷̹̰̈ì̴͚͡l̸̲͈͊̉͒ĕ̵͍̹͟͠d̴̥̀̋͠

## Entities

**There is no documented entity to this day**

## Entrances and Exits

### Entrances:

* Touching the note on the tile floor in Water World will bring you here
* Interacting with the dark cyan tile at **mile 1536** in Swim for your life ! may bring you here
* open a back door with a crossed out Flashlight sign in level 1.1
* Walking through an archway on Level 11 will bring you here.

### Exits:

* Interacting with a coral door will bring you to Water World
* Breaking a mirror will bring you to ~~Level 37.213~~ no, maybe level 1.213
* Finding a door lock on the floor and touching it may teleport you to The Hub
* find a neon pink vent in will bring you level 18

« Level 12 | Level 13 | Level 14 »
Level 8.1

**Survival Difficulty: Category 1**
**》Safe**
**》Secure**
**》Minimal Entity Count**

### Sub-Level of Level 8

Level 8.1 shares the same to similar features with Level 8. Level 8.1 is a Reddish-Pink spiral water slide. Level 8.1 is very well tiny, there is only one room; the pool is also very tiny. The temperature of this room is about 30**°**C (86**°**F), so you'll sweat here a lot, **it is not pleasing here**.

### Entities

The only form of entities are the Starfish and the Atamorphisis Plague which is the cause for the very contaminated water

## Entrances

### Entrances:

* Too long in the tunnel of Level 8 can bring you here

### Exits

* Too long in this tunnel can bring you back to Level 8
* No-Clipping ***maybe*** 100% of the times brings you to Level 15
* Touching a light source will lead to Level 9.1

This level is designed to be a way-in way-out landmark, you can stay here for a while, then go back.

« Level 7.1 | Level 8.1 | Level 9.1 »
Tales

## What are Tales?

Tales are different stories or journals of other people or yourself, which give a description of the experience of their findings, their exploration upon the poolrooms and their stories. They can range from just a paragraph to tens of thousands of characters.

## Tales:

### Tale #4: Bulletburrito's Verification (Made by Hyp301110010)

Bulletburrito's Verification of Existance
Level -3

Template:Category -3

## D32cr1pt10n

Level -3 is very safe, just odd...

It consists a Level 1 type pool, just small...so small that only one person fits per **Level -3** chamber . This level is a solo level, you get to experience it alone. People describe it to be terrifying and horrible but also got no physical damage.

Level 3 is a tiny white tiled chamber which fits one person, the ceiling is really low so you are needed to lay down to fit. The whole level is flooded completely with water, there is no air bubbles. The person is held towards opposite sides of the low ceiling pool. This creates an insane amount of claustrophobia and loose the complete ability to move. The water here is consumable but most importantly, breathable. You can breath this water! Your body system interoperates it as oxygen since the Helium inside it 'disappears'

### Exits

* Go there

1. ↑ This level consists a infinite amount of storage, each chamber consists one person. There are infinite chambers, one gets added per person
Level -100

Congratulations! Level -100 has been  **Featured** in the Featured Weekly Articles and can be found at Archived Featured!

# ***You Have made it!***

**Survival Difficulty: Category 0**
**》Safe**
**》Secure**
**》Devoid of Entities**
## Description

**Level -100** is a series of pools, almost identical to Level 100, however Level **Level -100** seems to locked in daytime.

**Level 100** is the most peaceful level ever discovered, and is stable in geometry. The few people that have been here say that the water is relaxing and is constantly at a "perfect" temperature, that the water makes you feel relaxed and no matter what mood you're in, you will feel happy and relaxed as if nothing was ever wrong. It is also reported that throughout the level the lighting seems to change colour with some rooms having the illusion of the sun setting despite the fact there is no night time within the level. It is also said that the poolrooms picks the lighting to suit the person in the level.

## Entities

The Level is entirely devoid of any Entities.

## Entrances and Exits

### Entrances

* Going into the Light in Level -99 will lead here.

### Exits

* Finding a hallway with an exit sign will take to to Earth
* Finding a Darkened window will lead to Level 100

**》Author & Other Info**
Author: Hungarian Boi.

Images by P. Carredo

Thank you for reading!
The Hub

# ***FEEL THE CALM.***

**Survival Difficulty: Category Habitable**
**》Safe**
**》Sustained Communities**
**》Devoid of Harmful Entities**
## Description

   The Hub is the most important level of the Poolrooms. It is composed of very very huge amount of rooms and corridors. Every door and slide that you imprint will be transport you into a level of Poolrooms.
The weather is always clear and the time of day is dusk which offers an eternal sunset, and a fresh, blue sky for people to relax.

## Slides and Doors

#### Slides

The slide made 70 cm in diameter and height. They are made of pinkish gray composites. The thickness of the slides is about 5 cm. They are directed towards a wall, the light does not pass more than 15 cm from inside. On the side there is engraved the number of the level to which it leads.

#### Doors

The doors are made of dark oak wood with a gold-plated sign with the number of the level to which it takes. Them are 2.5 m high and, 85 cm wide.
## Entrances and Exits

### Entrances

* Find a door in any level with an green exit sign on it will bring you in **The Hub**.
* Swimming 25 miles in Swim For Your Life! and go to tunnel at 128 meters of depth will bring you in **The Hub**.
* Go up 10 km in the slide of Level 8.1.
* find a door in a underwater cave in Water world will transport you to **The Hub**.
* Finding the door lock in Level 13 will bring you here
* Going down a slide in level 19 will bring you here
* Finding a special white door within level 1.2 will bring you here.

### Exits

* Entering a door or slide with it's respected number will take you to it's level.

**》Author & Other Info**
Author: Aramsy yt.

Image & Banners: Aramsy yt

Thank you for reading!