Bonuses

* Recommended Bonuses
* Bonuses Explained
* Helmet
* Earrings
* Bracelet
* Necklace
* Shield
* Boots
* Weapon
* Armor
* Belt
* Blessed Ring
* Fire & Ice Rings
* Shoulder Sash
* Amulet
* Pet Artifact
* Mount Equipment
## Weapon

 Average/Skill Damage
 6 - 7 bonus
 STR

## Armor

 Average/Skill Damage
 6 - 7 bonus
 Attack Value

## Helmet

 1 - 5 bonus
 6 - 7 bonus
 Max. HP / Defense against Darkness

## Boots

 1 - 5 bonus
 Slowing Chance
 Blackout Chance
 6 - 7 bonus
 Chance of piercing hit

## Shield

 1 - 5 bonus
 Strong against Undead
 6 - 7 bonus
 STR

## Bracelet

 1 - 5 bonus
 6 - 7 bonus
 Chance for piercing hits

## Earrings

 1 - 5 bonus
 6 - 7 bonus
 Monsters

## Necklace

 1 - 5 bonus
 Chance for piercing hits
 6 - 7 bonus
 Chance for piercing hits

## Miscellaneous

 Skill Speed
 Accuracy

 Strong against Monster
 Resistance against darkness
 Max. HP

 Strong against Monster

 Average damage
 Skill Damage
 Strong against Monster
 Fire Resistance
 Max. HP

 Pet-Attributes

 Average damage
 Skill Damage
 Strong against Monster
 Chance for piercing hits
 Earth resistance
 Max. HP
 Max. SP

 Max. HP

 Average damage
 Skill Damage
 Strong against Monster
 Chance of critical hit
 Chance for piercing hits
 Fire Resistance
 Max. HP
 Max. SP

 Casting Speed

 Dexterity
 Intelligence
 Strength
 Vitality
 Average damage
 Skill Damage
 Strong against Monster
 Earth resistance
 Max. HP

 Universality

 Strong against Monster
 Chance of critical hit
 Resistance against darkness
 Max. HP
 Max. SP

 Average damage resistance

 Dexterity
 Intelligence
 Strength
 Vitality
 Average damage
 Skill Damage
 Strong against Monster
 Chance of critical hit
 Chance for piercing hits
 Max. HP

 Resistance against Skill Damage

# Armor

 Ultimate defense

    You can add up to 7 bonuses to a belt with Fortune Donkey. To do that, you need to drag belt onto him.
Each slot (1 - 7) has a given bonus, that can't be changed or duplicated, you can only change their values.

Dragging belt with 7 bonuses onto Fortune Donkey will change all belt's bonus values. You can't pick only one bonus like with Blessed Ring.

You need to visit Ezio Auditore (guardian of Ruins) and drag **Ring with 100% Blessing** onto him to add or switch bonuses.

Each slot (1 - 7) has a given bonus, that can't be changed or duplicated, you can only change their values.

## Introduction

**Dying Cold** and **Blazing Flame** are special rings, that can boost your dmg by a lot.

See Fire & Ice Quest below if you want to make them.

You don't need any adders or switchers for Fire and Ice rings, because they are added by increasing Ring Level.

You can increase RL by killing level 300 monsters, every monster gives you 1 Ring Experience. You can see how much experience you need by holding SHIFT and hovering over a ring.

All 8 bonuses are available from Ring Level 1. They are given and can't be changed or duplicated.

Their values can be increased only by exping them. Just keep them equipped and kill level 300 monsters.

Max Ring Level of normal Fire & Ice rings is 15. It is possible to craft high level rings using them at Stone Claw Atoll, their maximum RL is 30.

## Fire & Ice Quest

You can craft both rings at Hector (map1). You will need

* 3x **Eternal Ice** for Ice ring
* 3x **Eternal Fire** for Fire ring.

You can get these items by completing Hector quest, that has 2 stages.

First stage has to be completed only once.

### Stage 1

* Reach Paragon level 150
* Visit Hector
* Complete Great Portal level 50+ solo

### Stage 2

* Visit Hector and complete Quest in 30 minutes

### Quest

* Finish Nemere's Watchtower Normal and Red Dragon Fortress Normal in 30 minutes
* Order matters:
	+ **Razeres Chest** (Fire) - Kill Nemere first, then Razador
	+ **Nemadors Chest** (Ice) - Kill Razador first, then Nemere
* Wait for Cursed boss to spawn and kill him.
* Visit Hector to get a reward.

### Double reward

You can get 2 chests in 1 run if you use **Prophecy - Ice and Fire Challenger**.

Unfortunately they don't stack, so using

* Ice and Fire Challenger I
* Ice and Fire Challenger II
* Ice and Fire Challenger III

at the same time isn't more efficient and you will double the reward only once.

## Bonuses

You can add or switch bonuses with items listed below, but you can't switch values of 1 - 7 bonuses.

The only way to increase values of 1 - 7 bonuses is by increasing Improvement-Rate of Shoulder Sash. You can do that simply by improving it's +level. Highest IR is +40 - **Lord Sash +9** (level 250).

Keep calm and improve your sash.

 Speed of Light

## Introduction

Amulet is essential part of equipment that will boost your damage by a lot.

It has 2 different levels:

* Refinement Level aka +: increases values of base attributes and improves Amulet's passive effect.
* Soul Level - increases bonus values

Refinement Level can be improved at Niyung npc, that can appear after completing Mystic or Elite Portal. Improvement  can fail, but doesn't destroy the amulet. Has no Refinement Level limit.

Soul Level can be increased with **Paragonsoul**. Visit Soul Trader, next to Cursed Dimension guardian to create Paragonsouls or improve your amulet by dragging it onto him. Soul Level can be improved to level 15 for normal amulet or 30 for merged amulet.

## Soul Level

Always reduce Paragonsoul Level by 1, otherwise you will get less souls.

Reducing Paragonsoul Level by 1 doubles the amount of souls.

### **Paragonsouls decreasing Level formula**

```
New Amount = Old Amount * 2 + (Old Level - New Level - 1) * Old Amount

```

### **Skipping levels comparison**

#### Skipping Levels

15 Paragonsouls (Level 10) -> X Paragonsouls (Level 7)

```
X = 15 * 2 + (10 - 7 - 1) * 15

```

```
X = 60

```

#### Decreasing Level by 1

15 Paragonsouls (Level 10) -> X Paragonsouls (Level 9)

```
X = 15 * 2 + (10 - 9 - 1) * 15

```

```
X = 30

```

30 Paragonsouls (Level 9) -> X Paragonsouls (Level 8)

```
X = 30 * 2 + (9 - 8 - 1) * 30

```

```
X = 60

```

60 Paragonsouls (Level 8) -> X Paragonsouls (Level 7)

```
X = 60 * 2 + (8 - 7 - 1) * 60

```

```
X = 120

```

## Merged Amulet

Amulet fusion gives Target amulet:

* Second standart attribute
* Sacrifice Amulet's passive effect
* Sacrifice Amulet's Soul Level

Visit Gilly at Golden Desert to merge your amulets.

In order to merge 2 amulets into one you need 3 things:

* Target amulet - gets stats from Sacrifice Amulet. Must be Soul Level 15.
* Sacrifice amulet - **will be destroyed in process and must be Soul Level 15.**
* *50 ×* **Arkenstone** - +1 for each Refinement Level of amulets. It is recommended to have them both +0 and improve Refinement Level after merging.

If you fuse Amulet that has already been merged again, all values ​​from the old Sacrifice Amulet will be deleted.

Arkenstones can be dropped from Zuton in Red Dragon Fortress.

## Bonuses

Pet artifacts always have 8 bonuses, so there is no need to add them. It is possible to switch only 1 bonus with Lava Orb.

Once you've chosen a bonus, you can only change that one.

## Artifact Essence Crafting

* You can craft Artifact Essence on Islands of Etelascil - Island of Companions III (Pan) that can add a new base attribute to a pet artifact.
* You will need Artifact Dust: xxx of bonus that you want to craft. (For example Artifact Dust: Attack Value to craft Artifact Essence that adds Attack Value.)
* Recipe:
	+ *3 ×* **Artifact Dust**
	+ *15 ×* **Different Pet Seals**
	+ *300 ×* **Artifact Essence Binder**

Values of 3rd base attribute are increased with Refinement Level aka +.

## Improvement Grade

**Pet Trophy** - Summons a copy of your pet for 30 seconds after you killed a monster. (Cooldown: **300 - 30** seconds).Every Enhancement stage unlocks 2 bonus slots.

Simple Equipment can have 2 bonuses.

Legendary Equipment can have 8 bonuses.

  Talisman of Enchantment