Internet Explorer

Nobody remembers who first created this program. Some legends claim it was supposed to be some utility code for the betterment of civilization. But something went wrong along the way because Internet Explorer became one of the most dangerous software ever created. Whole planets have crumbled by its devices. Still in the right hands it can be a powerful tool for good. By installing it in the enemy through nanite ammo and slowing their devices to a crawl if not outright making them completely unusable.

When you use an Internet Explorer maneuver that would deal damage, you can choose to not deal any. If you do, you gain a +2 bonus on the attack roll (if any) and the DC.

A Real Pilot may swap one of their schools for Internet Explorer.

Original Thread

## Maneuver and Stance List

### 1st level

Your System is Infected (Strike): Apply malicious program

Restart (Boost): Remove negative effects, can't take more actions until start of next turn

Blue Browser (Stance): Use Int for either ranged or melee

### 2nd level

Blue Screen of Death (Strike): Damage and remove good condition

Encountered a Problem (Counter): Enemy must make a Will save or action against you fails

### 3rd level

Denial of Service (Strike): Damage and stop enemy from taking a certain kind of action

Copy/Paste (Stance): Gain ability from opponent

Update (Boost): Gain feat for one round

### 4th level

Neo Blue Screen of Death (Strike): Damage and inflict random condition

Loading... (Counter): Enemy action is delayed

### 5th level

Windows Warning (Boost): Enemies that attack you get random penalties

System Shutdown (Strike): Damage and disable technology

### 6th level

Cannot Display (Counter): Enemy cannot find you

Advanced Blue Screen of Death (Strike): Damage and daze

Multitasking (Stance): Do more things, poorly

### 7th level

Fullscreen (Strike): Enemy can only see you

System Crash (Strike): Damage and fully disable technology

Longer Loading... (Strike): You can always go slower

### 8th level

Administrator Permission (Stance): Gain control of enemy based on HP

Consecutive Blue Screens of Death Throughout Heaven and Earth (Strike): “Multiple Advanced Blue Screens of Death” Upgrade

### 9th level

Project Spartan Macrohard Edge (Counter): Try out the newest version! Weaken enemy for one turn

## Maneuver and Stance Explanations

### 1st level

#### Your System is Infected

Type: Strike

Level: Real Pilot 1

Initiation Action: Standard

Range: As weapon

Target: One enemy

Duration: See text

Save: Will reduces to one round

When you use this maneuver, make a basic attack. If you hit you can apply one of the following programs to the enemy. The opponent is allowed a Will save to resist. If they succeed the Malicious Program only lasts 1 round, otherwise it lasts until the victim spends a fullround action to remove it.

Malicious Programs:

* Worm: You know the target's HP, AC, energy, spirit points, saves, stance, weapon stats, name and alignment.
* Trojan: At the start of the enemy's turn you can fire one of their non-heavy weapons as a free action at any other target of your choice.
* Virus: Choose one maneuver or spell, plus another per 5 Pilot levels you have. Each time the target uses the chosen spell or maneuver, they take 1d12 damage per maneuver/spell level and there's a 50% chance it fails.

#### Restart

Type: Boost

Level: Real Pilot 1

Initiation Action: Swift

Range: Personal

Target: You

Duration: Until your next turn

Save: None

You may initiate this boost even if you're unable to take actions. You remove all non-area effects affecting you with a duration other than instantaneous or permanent, both good and bad. You can't take more actions until the start of your next turn.

#### Blue Browser

Type: Stance

Level: Real Pilot 1

Initiation Action: Swift

Range: Personal

Target: You

Duration: Stance

Save: None

When you enter this stance choose ranged or melee. If you choose ranged you can use Int instead of Dex for ranged attack and damage rolls, plus attack and damage rolls with melee Finesse weapons. If you choose melee you can use Int instead of Str for melee attack and damage rolls with melee weapons, plus attack and damage rolls with ranged Brutal weapons.

### 2nd level

#### Blue Screen of Death

Type: Strike

Level: Real Pilot 2

Initiation Action: Standard

Range: As weapon

Target: One enemy

Duration: Instantaneous

Save: None

As part of this maneuver, make a basic attack. If you hit, the opponent takes damage as normal and you become aware of all beneficial effects with a duration other than permanent or instantaneous they're under. Choose one of them. It ends.

#### Encountered a Problem

Type: Counter

Level: Real Pilot 2

Initiation Action: Immediate

Range: See text

Target: See text

Duration: Instantaneous

Save: Will negates

You may initiate this Counter whenever an enemy tries to Harm you. They must make a Will save with DC 10+1/2 HD+Int mod or their attack automatically fails.

### 3rd level

#### Denial of Service

Type: Strike

Level: Real Pilot 3

Initiation Action: Standard

Range: As weapon

Target: One enemy

Duration: Instantaneous

Save: Will reduces to one turn

As part of this maneuver, make a basic attack. It deals damage as normal and if it hits, choose one of the following options to affect the opponent:

* Cannot use maneuvers.
* Cannot use spells/SLAs.
* Cannot use powers.
* Cannot use one of their weapons.

The victim is allowed a Will save with DC 10+1/2 HD+Int mod to resist the secondary effect, which otherwise lasts 1 round.

#### Copy/Paste

Type: Stance

Level: Real Pilot 3

Initiation Action: Swift

Range: See text

Target: See text

Duration: Stance

Save: None

When you enter this stance choose another creature you can see. Whenever they use a Spirit, martial Boost or Spell on themselves, you can choose to benefit from the same effect, but if it had a duration bigger than instantaneous, you can only have one at a time. So for example if the target used Guard and Focus, you could choose to benefit from either the Guard or Focus, but not both. However if they used Guts and then Guard, you could benefit from both.

#### Update

Type: Boost

Level: Real Pilot 3

Initiation Action: Swift

Range: Personal

Target: You

Duration: 1 round

Save: None

When you use this Boost choose one Pilot feat. You gain its benefits for 1 round. You cannot gain the same feat more than once per day.

### 4th level

#### Neo Blue Screen of Death

Type: Strike

Level: Real Pilot 4

Initiation Action: Standard

Range: As weapon

Target: One enemy

Duration: Instantaneous

Save: Will - Re-roll and choose effect

As part of this maneuver, make a basic attack. It deals damage as normal and roll a 1d12.

1. Target is Blinded and Slowed for 1 round.
2. Target is Confused for 1 round, does not default to attacking you back.
3. Target takes a -4 penalty on all 1d20 rolls for 1 round.
4. Target's Energy is halved. If they had no Energy, then their HP is halved instead.
5. Target is Dazed for 1 round.
6. Target's Spirit points are halved. If they had no Spirit points, then their HP is halved instead.
7. Target becomes Frightened for 1 round, -3 on all damage rolls, IL, PL, ML and CL for 1 round if immune.
8. Choose one besides 12.
9. Target becomes Nauseated for 1 round, -4 on all damage rolls, IL, PL, ML and CL for 1 round if immune.
10. Target cannot use spells, power, maneuver, spirits for 1 round.
11. Target becomes Panicked for 1 round, -6 on all damage rolls, IL, PL, ML and CL for 1 round if immune.
12. Roll twice and apply both results.

A Will save with DC 10+1/2 HD+Int mod allows the victim to re-roll once and pick the option of their choice.

#### Loading...

Type: Counter

Level: Real Pilot 4

Initiation Action: Immediate

Range: Adjacent enemy

Target: One enemy

Duration: Instantaneous

Save: None

You can use this counter whenever an opponent adjacent to you tries to take an action of any kind. Resources are expended but the action only happens at the start of the target's next turn. They may choose to pick new targets for the action or not take it at all if they wish.

### 5th level

#### Windows Warning

Type: Boost

Level: Real Pilot 5

Initiation Action: Swift

Range: See text

Target: See text

Duration: See text

Save: Will - Reduce to one round

For 1 round strange lights and glowing text start floating around you. Enemies attacking you must make a Will save with DC 10+1/2 HD+Int mod or roll 1d12 and apply one of the following effects:

1. Target is Blinded and Slowed for 1 round.
2. Target is Confused for 1 round, does not default to attacking you back.
3. Target takes a -4 penalty on all 1d20 rolls for 1 round.
4. Target's Energy is halved. If they had no Energy, then their HP is halved instead.
5. Target is Dazed for 1 round.
6. Target's Spirit points are halved. If they had no Spirit points, then their HP is halved instead.
7. Target becomes Frightened for 1 round, -3 on all damage rolls, IL, PL, ML and CL for 1 round if immune.
8. Choose one besides 12.
9. Target becomes Nauseated for 1 round, -4 on all damage rolls, IL, PL, ML and CL for 1 round if immune.
10. Target cannot use spells, power, maneuver, spirits for 1 round.
11. Target becomes Panicked for 1 round, -6 on all damage rolls, IL, PL, ML and CL for 1 round if immune.
12. Roll twice and apply both results.

Whether they succeed or fail, they can't be affected again by this Boost for 1 round.

#### System Shutdown

Type: Strike

Level: Real Pilot 5

Initiation Action: Standard

Range: As weapon

Target: One enemy

Duration: See text

Save: Will negates effect

As part of this maneuver make a basic attack. It deals damage as normal and your opponent must make a Will save with DC 10+1/2 HD+Int mod or all their gear and mecha becomes nonfunctional for 1 round, besides opening the cockpit to exit.

### 6th level

#### Cannot Display

Type: Counter

Level: Real Pilot 6

Initiation Action: Immediate

Range: See text

Target: See text

Duration: Instantaneous

Save: None

You may use this Counter whenever an opponent targets you. You disappear from their senses and cannot be detected by that enemy by any means for 1 round. They may still harm you with area attacks if somebody else warns them of your general position.

#### Advanced Blue Screen of Death

Type: Strike

Level: Real Pilot 6

Initiation Action: Standard

Range: As weapon

Target: One enemy

Duration: Instantaneous

Save: Will - Resist Dazed

As part of this maneuver make a basic attack. It deals damage as normal and if it hits, the target must make a Will Save with DC 10+1/2 HD+Int mod or be Dazed for 1 round. Even if they save, they take a -6 penalty to damage rolls, IL, PL, ML and CL for 1 round.

#### Multitasking

Type: Stance

Level: Real Pilot 6

Initiation Action: Swift

Range: Personal

Target: You

Duration: Stance

Save: None

While in this Stance you can take an extra move action per turn, or when you use a single-target maneuver, you may have it target two different enemies within range, but either way you take a -2 penalty on all 1d20 rolls.

### 7th level

#### Fullscreen

Type: Strike

Level: Real Pilot 7

Initiation Action: Swift

Range: See text

Target: See text

Duration: One round

Save: None

Choose an opponent you can see. For one round all of their senses can only detect you. If multiple Fullscreens are used on an opponent, only the last one counts. This effect ends earlier if you're benefiting from any kind of ability that would make you harder to detect.

#### System Crash

Type: Strike

Level: Real Pilot 7

Initiation Action: Standard

Range: As weapon

Target: One enemy

Duration: One Round

Save: Will partially resists

As part of this maneuver make a single normal attack. If it hits, it deals damage as normal and your opponent must make a Will save with DC 10+1/2 HD+Int mod or have all of their weapons, magic items, mecha, nanosuit and similar stop working for 1 round. If they were inside a mecha or nanosuit, it opens and anyone can attack the pilot for the duration. Even if they save, they take a -7 penalty to AC and on all rolls involving those devices for 1 round.

#### Longer Loading...

Type: Strike

Level: Real Pilot 7

Initiation Action: Fullround

Range: As weapon

Target: See text

Duration: One Round

Save: Will resists Slowed

Make a basic attack against every enemy you can see inside your range. They deal damage as normal, and the targets must make a Will save with DC 10+1/2 HD+Int mod or be Slowed for 1 round each. Even if they save, they take a -1 penalty on attack rolls, AC and saves for 1 round and have their movement speeds halved for 1 round.

### 8th level

#### Administrator Permission

Type: Stance

Level: Real Pilot 8

Initiation Action: Swift

Range: See text

Target: One enemy

Duration: Stance

Save: Will ends effect

When you enter this stance choose a construct or mecha you can see. They must make a Will save with DC 10+1/2 HD+Int mod. If they fail, you gain control of it while this Stance lasts (in the case of a mecha you count as piloting it). They take a -1 penalty on this save for each consecutive round you've fought them before entering this stance. They get a new Will save at the end of their turn to break free, but the construct/mecha takes damage equal to your pilot level that bypasses all defenses every time they try this, regardless if they succeed or fail. A mecha without a pilot automatically fails the save.

#### Consecutive Blue Screens of Death Throughout Heaven and Earth

Type: Strike

Level: Real Pilot 8

Initiation Action: Fullround

Range: As weapon

Target: See text

Duration: Instantaneous

Save: See Advanced Blue Screen of Death

You perform an Advanced Blue Screen of Death against every enemy in range of your weapons.

### 9th level

#### Project Spartan Macrohard Edge

Type: Counter

Level: Real Pilot 9

Initiation Action: Immediate

Range: As weapon

Target: One enemy

Duration: One round

Save: None

You can use this counter whenever an opponent tries to take any action. Make an attack against them. You deal damage as normal and if you hit they take a -8 penalty to AC, IL, PL, ML, CL and all rolls for 1 round.