Dimentio Vs Jevil

## Description

Mario Vs Deltarune These Episodes Fighters Are Dimentio Vs Jevil

## Dimentio Research

Toon: **Dimentio** is a villain in *Super Paper Mario*. His name is a pun on *dementia* and *dimension*. Like Mario and Mimi, he can flip between dimensions, but he can also manipulate them (an ability he shares with Merloo) and controls Dimension D, which he designed. Skilled in duplication, teleportation, and invisibility, Dimentio is one of the four main minions of Count Bleck, along with O'Chunks, Mimi, and Nastasia. However, over the course of the game, Dimentio eventually reveals himself to be the true main antagonist, using his "master" merely as a way to further his plans to obtain the Chaos Heart and use its power for his own agenda. According to The InterNed, his theme is called "Dimentio, Charming Magician" and his battle theme is called "It's Showtime".

Pika: According to Carson, Dimentio approached Count Bleck on his own, wishing to join him. While he was turned down once, he was hired after Bleck read about someone having a similar role in the Dark Prognosticus.[1]. Any other information related to his past is limited and contradictory. One of Carson's stories implies that Dimentio may be the descendant of the magician who created the Pixls[2]. Regardless of his exact role in the Prognosticus, Dimentio quickly became involved in Bleck's attempt to fulfill it, if only for his own ends.

Toon: Dimentio, being a magician, is capable of many special abilities and powers. Dimentio is able to flip between 2D and 3D and cross between worlds. Dimentio has also created his own dimension, Dimension D, which is said to empower anyone within it.

Dimentio can teleport and conjure shuriken-like objects to shoot at his foes. He can also clone himself, though the clones are intangible. While cloned, Dimentio and the clones can shoot three magic shurikens at once. He is able to create a compact magic field around his victims in which he simply snaps his fingers, which causes several explosions within the field.

Dimentio's 'Warp', used by nearly all the villains at some point, also has its own distinctive animation and sound. A square expands then contracts on the teleporting object, making it disappear with a sound while a small shock-wave distorts the air around it. He is also able to fly and hover, never walking at any point in the game.

## Jevil Research

Toon: **Jevil** is an NPC and bonus boss in Chapter 1 of *Deltarune*. Jevil can be found at the very bottom of the staircase on the *??????* floor of Card Castle. At first, he cannot be seen directly, and can only be talked to through his prison's closed door. Jevil is an optional enemy, and as such, defeating Jevil does not progress the story.

Pika: The attacks he uses depend on how much health he has left or how tired he is, which can be split into 5 phases.

The first time he uses attacks in these phases, he uses them in order, and always says a particular voiceline before the attack.

If the party survives all of the attacks in a phase, Jevil begins to randomly use attacks from that pool of moves indefinitely until he is knocked into a later phase by the party. While in this state, Jevil says random voice lines from phase 5 with no correlation to the move he is about to perform.

* "CHAOS, CHAOS, CATCH ME IF YOU CAN!"

* + Jevil teleports to random spots in the areas to the left and right the Bullet Board and quickly spews volleys of five spade bullets centered at the SOUL that advance linearly beyond the board until the attack ends.

* "SHALL WE PLAY THE RING-AROUND?"

* + Ten large spade bullets appear around the Bullet Board in a circle and quickly start bounding, one after the other, in a spiral pattern, towards the center of the Bullet Board and beyond. They move toward the middle either clockwise or counterclockwise. The direction of the spiral remains the same throughout the attack in earlier phases, but can shift later in the fight. It is possible to dodge this attack by waiting in the corner of the Board between two spades, causing all of them to miss.

* "MY HEARTS GO OUT TO ALL YOU SINNERS!"

* + Bombs with hearts in the center quickly fall to the level of the Bullet Board and detonate into four hearts in a square formation rotating at the center point, which fly towards the SOUL and go beyond. This continues until the attack ends.

* "HA, HA. LET'S MAKE THE DEVILSKNIFE."

* + Four scythes oscillate around the center of the Bullet Board while rotating in either direction.

* + - "PIIP PIIP, LET'S RIDE THE CAROUSEL GAME."

* + - * 3 rows of horses fly across the arena from the left to the right as if they were textures on a 3D cylinder. They all bob up and down according to a pattern, and their path skews up and down over time.

* + - "HEE, HEE, HAVING FUN?! JOIN THE CLUB!"

* + - * Bombs with clubs in the center quickly fall to the level of the Bullet Board and explode into club bullets, which aim at the SOUL in a 3-way spread pattern and go beyond the board. This continues until the attack ends.

* + - "HEARTS, DIAMONDS, I CAN DO ANYTHING!"

* + - * Diamonds rapidly spawn from the bottom of the screen in random locations and fly upwards - essentially a sped-up version of one of Rudinn's attacks.

* + - "WHO KEEPS SPINNING THE WORLD AROUND?"

* + - * Spade bullets circle the screen and attack just as in phase 1. However, this attack lasts slightly longer, the spades move slightly faster, and the spiral may change direction at random.

* + - * + "YOU KIDS ARE REALLY KEEPING UP!"

* + - * + - Just like the carousel attack from phase 2, except there are both horses and ducks, and their path does not skew. There are still only 3 rows of them, yet the horses and ducks go up and down at opposite intervals to eachother.

* + - * + "NU-HA!! I NEVER HAD SUCH FUN, FUN!!"

* + - * + - Bombs with spades in the center fall quickly fall to the level of the Bullet Board and explode into 10 spade bullets that together shoot out evenly in all directions.

* + - * + "A BEAUTY IS JOYING IN MY HEART!"

* + - * + - Clubs appear around the edges of the screen, shooting 3 individual 3-way spread bursts of bullets aimed at the SOUL. The three bursts aim and fire at the place where the SOUL was, so there appears to be a small amount of spread as they fly towards the SOUL. This is in essence a sped-up version of one of Clover's attacks.

* + - * + "EVEN DEVILSKNIFE IS SMILING!"

* + - * + - Four scythes oscillate around the center of the board, just as in phase 1, but this time, a larger red scythe will appear either near the top of the board or the bottom, and fly horizontally across the screen, damaging the target if they are hit by it. It randomly starts at either top or bottom. It always alternates which side it is on, so if it starts at the top, the order is "top, bottom, top". It appears 4 times, but can only hit the SOUL the first 3 times before the attack ends."IT'S SO EXCITING... I CAN'T TAKE IT!"

* + - * + - * Jevil teleports to random spots in the areas to the left and right of the Bullet Board, much quicker than the Phase 1 attack, and throws one diamond bullet aimed at the SOUL that advances linearly and will go beyond the board.
						* After this attack, combat flavor text changes to "CHAOS BOMB was prepared FOR YOU."THIS IS IT, BOISENGIRLS! SEE YA!"Every previous version of the suit bombs (hearts, spades, clubs) spawns randomly, as well as a diamond bomb, which fires 3 diamond bullets aimed at the SOUL, one slightly slower than the other, forming a straight line."ENOUGH!! YOU KIDS TIRED ME UP!"Jevil looks tired, and attacks with a much slower version of the diamond attack from phase 2, where diamonds spawn from below the arena and fly up. These diamonds give a very large amount of TP.Combat flavor text changes to "Something terrible is coming...!"KIDDING! HERE'S MY FINAL CHAOS!"The arena grows to fill the whole screen. Giant versions of the Devilsknife fall from the top of the screen, dealing damage if touched. If they touch the ground, they create a pillar of white light that may also damage the party members. These Devilsknives appear randomly along the screen until the party members survive long enough, then a set pattern falls going from the edges of the screen in, then another falls dead-center, followed by some more around the edges, and a final giant Devilsknife that fills the screen falls from the sky and ends the attack.Repeats various attacks from all phases. Uses one of these lines:

* + - * + - * + - "IT'S ALL TOO MUCH FUN!!!"
								- "THESE CURTAINS ARE REALLY ON FIRE!"
								- "THIS BODY CANNOT BE KILLED!"
								- "A CHAOS, CHAOS!"
								- "PLEASE, ITS JUST A SIMPLE CHAOS."

###

Toon: Jevil's battle is unique in Chapter 1, using several voice line audio clips and what appears to be a 3D-rendered stage. The battle is also fairly difficult; all of Jevil's attacks have a large number of projectiles that are fast-moving and/or have complex trajectories.

In the current patch of the game, it is possible to tab out of the game in fullscreen via the Windows/Super key or Alt-Tab. This glitch causes the game to slow down and makes the fight easier. It is suggested that the party fills their inventory with consumables, with the Top Cake, Clubs Sandwich, and Revive Mints being the best to bring, and Darkburgers filling the remaining inventory slots (Kris and Susie receive more health from Choco Diamonds and Hearts Donuts respectively). Discarding Ralsei's Manual to bring an additional healing item is generally unnecessary, but can be done if an extra inventory slot is really needed.

Upon defeating Jevil, the party is awarded either the Jevilstail (armor; +2 Attack, +1 Defense, +2 Magic) if pacified or the DEVILSKNIFE (weapon (axe); +5 Attack, +4 Magic, Rude Buster: -10 TP cost) if defeated through violence.

In order to spare him, the party must tire Jevil by ACTing and Pacify him with Ralsei. Hypnosis costs 50 TP and takes the entire party's turn, greatly tiring Jevil and decreasing his damage for the turn. Pirouette costs 20 TP and only takes Kris's turn, but is not as "tiring" as Hypnosis and has a "random" effect dependent on which turn it is:

* **Pirouette Rotation**
	+ Turn 1: "It was just foley!" (Nothing happens)
	+ Turn 2: "JEVIL felt at ease! JEVIL's defense dropped!" (Lowers Jevil's defense by 4 with each use)
	+ Turn 3: "Awkward! Upcoming attack will hurt rapidly!" (The number of invincibility frames decreases this turn)
	+ Turn 4: "Tranquil! The dance defended the party!" (Party defense up)
	+ Turn 5: "What! It's nothing but a useless bird!" (Nothing happens)
	+ Turn 6: "It felt comforting!" (Heals a random party member)
	+ Turn 7: "Everyone's HP got jumbled up!" (Shuffle party members' HP bars, including Max HP)
	+ Turn 8: "Jevil's upcoming move got powered up!" (Jevil's next attack will deal more damage)
	+ Turn 9: "A perfect 10!" (~30 HP heal to all party members)
	+ The effects for Pirouette will rotate indefinitely until the battle ends, following this set order.

If the party has tired Jevil at least 10 times (at least 6 Hypnosis', the rest can be either Hypnosis and/or Pirouette), Jevil can be pacified. This can be done before the Final Chaos attack with good enough TP management.

## Fight

\*Dimentio Gets Mail

\*Dimentio Opens It It Is A Smash Invitation

\*Dimentio Fangirls

\*Jevil Gets The Same Thing And Does The Same Thing

\*Player 1 Chooses Dimentio

\*Player 2 Chooses Jevil

**FIGHT!**

\*Dimentio Kicks Jevil But Jevil Dodges

\*Jevil Uses Devilsnknife

\*Dimentio Shoots A Star At Jevil Hurting Him

\*Jevil Uses His Final Chaos But Dimentio Doges \*Dimentio Then Decapitates Jevil

**KO!**