recursal/Fanatic-Fandom huggingface dataset:
Gods (Koltyr)

## History of the Gods

**Simple explanation:**

There were two spirits who created planes of existence, and a mortal plane where they were to use the mortals as pawns/proxies in their endless war, but the mortals began to believe in different gods as they became more distinct, and new gods were born from their belief in them. When the gods waged war on each other their mortal 'armies' fought the other patrons of their enemy god, led by those gods either in mortal form or controlling one.

Evil in the world came about due to the 'evil' primordial spirit having children. These children embodied each objectively evil idea or action, not being gods on the immortal plane, but infiltrating the mortal plane with their evil.

Each religion can believe in different gods, and those different gods are willed into existence via the belief in them. If a religion or peoples believes a specific god is honorable, he becomes just that, if they believe he is dishonorable, then he is. But this does not apply to the truth of the universe, of how the world was created, however, their beliefs do apply to how their Pantheonic Plane came into creation.

Pantheonic Planes are the planes in which that pantheon of gods resides, and where those who are patron to any of those gods go when they die virtuous (To that pantheon).

### Afterlives

The Afterlives exist in the Pantheonic Planes in the Immortal Realm, and virtuous mortals (In the eyes of their Patron God) spend their afterlife in those realms. However after the White Death, all the Pantheonic Planes (Other than the ones of Man) were destroyed in The Astral War (A cosmic counterpart to the Elven-Draconic War). This war was essentially the battlefield of the Mortal Plane spreading to the Immortal, ending in the destruction of most of the worlds.
Animals of Koltyr

**The Animals of Koltyr** is a book covering the known historical fauna of the land of Koltyr, and more specifically, the Western Continent.

## Animals

### Pre-History (5000BR-0BR)

The following is a list of prehistorical animals in chronological order with the earliest & youngest discovered artifacts along with their discover location and presumed roaming land.

* Southern Elephant (Sunus Nommat) [20000BR-15000BR, Southern Lands]
	+ Waste Elephant (Awates Nommat) [16000BR-12000BR, Wastelands]
		- Younger Waste Elephant (Omena Awates Nommat) [13000BR-2000BR, Wastelands]
		- Ronnosi Elephant (Reredas Nommat) [9000BR-, Riman Empire]
			* Rydic Mammoth (Cidoros Fommat) [8000BR-6000BR, Rynland]
				+ Tivarian Mammoth (Trenus Fommat) [7000BR-4000BR, Tivaria]
					- Western Mammoth (Estros Fommat) [6000BR-2000BR, Wyveria]
						* Northern Mammoth (Norec Fommat) [5000BR-1000BR, Ekarden]
* Athoryn Elk (Atrynus Eomona) [5000BR-1300BR, Wyveria]
	+ Vyrdic High Elk (Norvec Eomanahi) [3400BR-1100BR, Ekarden]
	+ Southern Elk (Suvec Eomona) [3500BR-700BR, Lowlands]
* The Red Bear (Rekedus Cerevo) [7000BR-2600BR, Northen Western Continent]
MM1 Update v4

## Role Overload

Update v4, titled Role Overload, is the third and final update to come to Murder Mystery. Its date of release is unknown.

## Landmarks

The aptly named Role Overload update is the largest to come to Murder Mystery, adding three new roles in one update - an addition that hadn't been attempted up until this point. It added the Sheriff, Hunter, and Demon into the mix, providing news ways to play with a randomized version of the Murderer and a Neutral role that could come back after death.

## Smaller Additions

The only additions released in Update v4 were the new roles.

## Trivia

* All three roles added in Update v4 are Killer-type roles, and all of them have a different Alignment.
Alignment

Each role has one of three Alignments, or teams: Innocent, Evil, and Neutral. There are fifteen Innocent and Evil roles each, plus five Neutral ones. An Alignment determines what conditions they need to meet in order to win.

## Innocent

Innocent roles win if the Murderer/Hunter is voted off in the daytime or dies in the night. They are by far the most populated Alignment, with fiteen roles, two Twins, and a virtually infinite number of Survivors. Each Innocent role is listed below:

* Survivor
* Investigator
* Doctor
* Spy
* Psychic
* Savior
* Sheriff
* Undertaker
* Twin
* Guardian
* Purifier
* Lawyer
* Detective
* Warden
* Samaritan

## Evil

Evil roles win if only two players are left in the game, the Murderer/Hunter being one of them (at this point, it is physically impossible for the Murderer/Hunter to be voted out of the game). Evil roles also win if the Hacker infects all Innocent players with the virus, or if the Chief successfully marks all three Cultists. Each Evil role is listed below:

* Murderer
* Trickster
* Witch
* Hunter
* Kidnapper
* Veteran
* Hacker
* Assassin
* Commander
* Cultist
* Chief
* Parasite
* Victim
* Enchanter
* Devil

## Neutral

Neutral roles, unlike the other two Alignments, cannot win or lose. Their sole purpose is to cause confusion, whether by killing, shuffling targets, etc. They have no obligations to the good or bad side and can choose to use their action to support whichever they wish. Most Neutral roles can use their Night Action a maximum of one time. Each Neutral role is listed below:

* Demon
* Puzzler
* Scientist
* Smith
* Necromancer
Investigator

> *"Yes, the magnifying glass is necessary."*
>
>

The Investigator's Midnight Emblem

## Behavior

The Investigator is a Core Role, which means they are active every round.

The Investigator can target one person each night, and in the morning, their target of accusation is revealed publicly, along with that target's Alignment. If their target is the Hacker, it is publicly revealed that they are the Hacker rather than revealing that they are Evil, as it normally would.

The Investigator has no Gimmicks.

## Goal and Alignment

Goal: "Survive and vote out the Murderer." This is the Goal of most Innocent roles. The Investigator can achieve this by learning as much as they can about the other players.

Alignment: Innocent

## Strategies

The Investigator has the rare capability to present whatever they discover as irrefutable truth. The information comes not from the Investigator's own claim but from the game itself, and since the game cannot lie (unlike its players), whatever the Investigator finds and reveals is true. This can be used to vote people out who are known for sure to be evil or to dispel any contradicting arguments: if one player is believed to be the Murderer, the Investigator can learn whether this is true by simply accusing them the next night.

## History

The Investigator was added in the initial release of Murder Mystery on January 11, 2021. Since then, the Investigator was changed in the Revamp so that it revealed a player's Alignment.

## Trivia

* Before the Revamp was released, the Investigator only revealed whether the accused player was the Murderer or not. In the Revamp, it was buffed to reveal the accused player's Alignment.
* The Investigator plays as a less powerful, more reliable version of the Spy. Whereas the Investigator publicly reveals their Alignment to everyone, the Spy privately reveals their role to the Spy only.
Scientist

> *"I'm a nerd, and it's great."*
>
>

The Scientist's Midnight Emblem

## Behavior

On the first night, the Scientist may choose any player. For the rest of the game, if the Investigator or Spy targets them, they will receive the information of the targeted player rather than the Scientist.

The Scientist has no Gimmicks.

## Goal and Alignment

Goal: "Create confusion and have fun." The Scientist can create confusion by mimicking a player.

Alignment: Neutral

## Strategies

The Scientist can be used to distract players by giving them false information. As with all the Neutral roles, there are very few stress elements that come with the Scientist. They have no obligations to either side, so they can confuse the Evil side by pretending to be a Savior or mimic the Murderer and get voted out, only to laugh as the Innocent team watches the next nightfall, dumbfounded that the game did not end as it should have. That said, their intentions can easily become mixed up as they realize that they've taken on a role that they didn't want. They don't know who or what role they've extracted until they learn the information along with the rest of the group.

## History

The Kidnapper was added in Murder Mystery 2's Update v2 on July 4, 2021. Since then, there have been no major changes to it.

## Trivia

* Both the Kidnapper and the Scientist were suggested by Scratch user MegaMorio, and later implemented into the game.
	+ However, MegaMorio originally named his suggestions the Kidnapper and the Mimic, but Mimic was changed to Scientist in the final implementation.
Lawyer

> *"Told you that guy was evil."*
>
>

The Lawyer's Midnight Emblem

## Behavior

The Lawyer can target any one player. If their target is Evil, the Sheriff gains an extra chance to use their action.

### Gimmicks

The Lawyer has only two chances to use their action.

## Goal and Alignment

Goal: "Survive and eliminate the Murderer." The Lawyer can do this by boosting the Sheriff and giving them another chance to eliminate the Murderer.

Alignment: Innocent

## Strategies

As with any role that has limited chances to use their action, patience is key with the Lawyer. Oftentimes, it may be best to wait until a player is confirmed Evil by the Investigator or other Learner-type, then target that player the following night and vote them out the next day. The only problem with this is that it takes time - a precious and limited resource. If the Lawyer pulls off one or even two successful actions, they can be a valuable and powerful asset to their team, but only if they act with patience.

## History

The Lawyer was added in Murder Mystery Beyond.
Psychic

> "I am an expert on all things mystical."
>
>

The Psychic's Midnight Emblem

## Behavior

The Psychic can learn the targets of every action that proceeded that night up until their turn. They do not know specifically what action the targets were targeted with, but they do know who the targets were.

The Psychic has no Gimmicks.

## Goal and Alignment

Goal: "Survive and vote out the Murderer." This is the Goal of most Innocent roles. The Psychic can achieve this by learning who may die that night.

Alignment: Innocent

## Strategies

While the Psychic is not able to contribute much to the rest of the game, they can, to some degree, predict who will die in the morning. In order to win, the Murderer needs to use its Action, so it can be generally assumed that they will do so every round, or at least will be the most likely to do so. If the Psychic sees only one target on the list, it is highly likely that they will die in the morning. This allows the Psychic to get a little more time to think and plan their course of action.

## History

The Psychic was added in the initial release of Murder Mystery on January 11, 2021. Since then, there have been no major changes to it.
Murderer

> *"I've got you right where I want you!"*
>
>

The Murderer's Midnight Emblem

## Behavior

The Murderer is a Core Role, which means it is active every round, the exception being when the Hunter is toggled on.

The Murderer can target one person every night. In the morning, that player dies and their role is revealed.

### Gimmicks

The Murderer cannot be bewitched. If the Murderer dies, the game ends and the Innocent team wins.

## Goal and Alignment

Goal: "Kill the Innocents, leave none alive." The Murderer attacks players and removes them from the game in order to win.

Alignment: Evil

## Strategies

Playing as the Murderer is significantly more difficult than playing as an Innocent. The stress of hiding in plain sight while everybody searches for you is something that the Innocents cannot attest to, so the Murderer needs to take care with everything they say. There are usually more Innocent players than Evil ones, so discovering and coordinating with their fellow Evil players is essential to a Murderer's victory. Of course, the game becomes more difficult for the Murderer as the number of living players (and therefore choices for who could be the Murderer) dwindles.

## History

The Murderer was added in the initial release of Murder Mystery on January 11, 2021. Since then, there have been no major changes to it.

## Trivia

* Murderer is the only Killer-type role added in the initial release.
* The Murderer can technically kill themselves.
	+ Doing so is not recommended, however, as it ends the game and the Murderer loses.
Enchanter

> *"It's worth everyone knowing who I am."*
>
>

The Enchanter's Midnight Emblem

## Behavior

On any night, the Enchanter has an opportunity to use their action. The next morning, their role will be publicly revealed and the Devil's chance of activating on following nights will be drastically increased.

### Gimmicks

The Enchanter has only one chance to use their action. The Enchanter only activates after the first night and until the thirteenth night.

## Goal and Alignment

Goal: "Empower the Devil." The Enchanter can achieve this by using their action and increasing the Devil's odds of activation.

Alignment: Evil

## Strategies

The Enchanter and Commander are the two roles that reveal their identity to the public as a negative side effect of completing their Goal. Similar to the Commander, the Enchanter must wait until the right time to reveal themselves so as to stay in the game for as long as possible. If you can trick the Innocents into seeing the Devil as less than the greatest immediate threat, you have a high chance of surviving longer. Ultimately, however, powering up the Devil should always take priority.

## History

The Enchanter was added in Murder Mystery Beyond.
Update

An update is an addition to Murder Mystery or Murder Mystery 2 that introduces at least one new role into the game (usually up to three per update), as well as some smaller changes and bugfixes. Updates appear to have come intermittently, approximately once per month. Each consecutive update is listed below:

## Murder Mystery

1. Update v2: Savior's Sacrifice
2. Update v3: Witch's Deceit
3. Update v4: Role Overload

## Murder Mystery 2

1. Update v1
2. Update v2
3. Update v3

## Murder Mystery Beyond

There will not be any major updates coming to Murder Mystery Beyond.
Gameplay

Below is a description of each of the segments of gameplay in Murder Mystery and the events that occur within them.

## Role Reveal

At the beginning of the game, roles are randomly assigned to each player. Everyone now has a chance to view their role and any additional information that comes with it. Each player presses space or clicks the screen to reveal their role, then does the same again and calls out the name that appears onscreen. This player now comes up to repeat the cycle until all players know their role, at which point the first night begins.

## Night

Night is the segment of the game in which nobody is allowed to speak or open their eyes. During this phase, all players complete their Night Action. There is a set sequence in which roles carry out their action, listed below:

Any roles on this list belonging to players who are dead are skipped. This means that early nights in games with many roles active can be very long, but will shorten as players are eliminated.

After all Night Actions have been completed, all players wake up and the morning phase begins.

## Morning

In the morning, all players may open their eyes and speak freely. At this point, the player who was killed in the night is revealed publicly, along with that player's role. If no player died that night, the text simply reads, "Nobody died tonight." If a Kidnapper has taken a hostage, the hostage is also publicly revealed. The screen soon switches to the day phase.

## Day

In the daytime, all players may confer about who may be the Murderer. After discussion ends, every living player votes on who to remove from the game. Ties may be settled by voting again, this time only between the players who tied. It is also allowed for players to vote for nobody to be removed, and if the majority wishes, voting will be skipped for that day.

After the votes are counted and a player is removed, the game checks to see if the removed player was the Murderer/Hunter. If so, the game is over and the Innocent team wins. Otherwise, the cycle continues, and night falls once more.

## Winning

The game is over and all roles may be revealed after one of several win conditions are met (see here for more information). Either the Innocent or Evil team has won by this point, and the winning team is also displayed.
Chief

> *"Are you part of any...fraternities?"*
>
>

The Chief's Midnight Emblem

## Behavior

The Chief targets a player each night. If their target is a Cultist, they become Marked. Once all Cultists are Marked, the game ends.

### Gimmicks

The Cultist cannot be bewitched. When all three Cultists have been Marked, the Evil team wins.

## Goal and Alignment

Goal: "Defeat the Innocents." The Chief can achieve this by identifying and targeting the three Cultists.

Alignment: Evil

## Strategies

Be on the lookout for players who claim to be a Cultist, especially those who do so discretely. The Cultists know who you are, and will likely be attempting to let you know who they are, so pay close attention. If you aren't sure if someone is a Cultist or not, target them just in case.

## History

The Chief was added in Murder Mystery Beyond.

The Chief was originally intended to be called the Head Cultist.
Twin

> *"Being siblings has connected us...literally."*
>
>

The Twin's Midnight Emblem

## Behavior

The Twin is a Liability-type role, so they do not have a Night Action.

### Gimmicks

There are always two Twins. If one of the Twins dies, the other dies as well. The Twins learn the identity of the other Twin at the beginning of the game.

## Goal and Alignment

Goal: "Survive and vote out the Murderer." This is the Goal of most Innocent roles. Unfortunately, however, the Twin has no Night Action or Gimmicks to help them achieve this.

Alignment: Innocent

## Strategies

Twins need to be extra careful to protect the other. Killing one of them, regardless of the method, kills the other. Not only the Twins, but the Innocent team as a whole will need to work in order to find and protect the Twins to make sure they don't lose two for the price of one. That said, Twins, being the same role, can function as two minds in one, further piling on to the "strength in numbers" mentality that the Survivors can adopt as their common strength (see here for more information).

## History

The Twin was added Murder Mystery 2's Update v1 on June 23, 2021. Since then, there was a small bugfix to it in Murder Mystery 2's Update v2.

## Trivia

* Twin is one of the three roles in the game that can have more than one player assigned to it, the others being the Survivor and Cultist.
Parasite

> *"Better them than me."*
>
>

The Parasite's Midnight Emblem

## Behavior

The Parasite targets a player on night 1. If they die on any night, to any method apart from voting, their target dies instead.

### Gimmicks

The Parasite will only activate on the first night.

## Goal and Alignment

Goal: "Kill all Innocents; leave none alive." The Parasite can do this by giving their target's life for their own.

Alignment: Evil

## Strategies

The Parasite serves as a polar opposite to the Guardian. Instead of targeting a player to sacrifice for, they target a player to sacrifice. Just like the Guardian, however, they must be careful not to bond themselves to the Murderer - by doing so, they essentially double the Murderer's chances of death. By using their action well, however, the Parasite will place a target on an important Innocent's back.

## History

The Parasite was added in Murder Mystery Beyond.
Smith

> *"So maybe I regret making the emblems."*
>
>

The Smith's Midnight Emblem

## Behavior

Each night, the Smith is given three random roles and the opportunity to privately learn who possesses any one of them.

## Goal and Alignment

Goal: "See through the eyes of the emblems." The Smith can do this by targeting a random role each night and finding out who owns it.

Alignment: Neutral

## Strategies

The Smith is an unprecedented Learner-type because it's the only one to target a specific role rather than a player. Because the Smith is Neutral and has no obligation to either the Innocent or Evil team, the information they learn can go anywhere that they please, and they can be quite powerful, especially in smaller games. All it takes is a lucky roll of the die, and they'll get the opportunity to spy on valuable roles like the Murderer or Samaritan.

## History

The Smith was added in Murder Mystery Beyond.
Guardian

> *"Better me than them."*
>
>

The Guardian's Midnight Emblem

## Behavior

On the first night, the Guardian chooses one player. If, at any point during the game, their target is intended to die to any method besides voting, the Guardian dies in their place.

The Guardian has no Gimmicks.

## Goal and Alignment

Goal: "Survive and vote out the Murderer." This is the Goal of most Innocent roles. The Guardian can achieve this by helping other players survive.

Alignment: Innocent

## Strategies

The Guardian does not really get to choose or avoid death, but they can choose who to protect. Of course, they must be careful not to pledge their life to that of the Murderer's, or the like, but similar to the Savior, preserving the life of certain roles can sometimes ensure a victory for the Innocent team later on in the game. The Guardian is the most powerful protective role in the game, as stated in the Library's bio section, but unlike other roles, it has double the potential to be killed.

## History

The Guardian was added in Murder Mystery 2's Update v3 on July 29, 2021. Since then, there have been no major changes to it.

## Trivia

* Counterintuitively, the Guardian is an Innocent Killer-type role.
Spy

> *"Don't mind me."*
>
>

The Investigator's Midnight Emblem

## Behavior

The Spy targets one person each night, and their target's role is revealed to them privately.

The Spy has no Gimmicks.

## Goal and Alignment

Goal: "Survive and vote out the Murderer." This is the Goal of most Innocent roles. The Spy can achieve this by learning as much as they can about the other players.

Alignment: Innocent

## Strategies

Unlike the Investigator, what the Spy claims is not necessarily true; they may well be telling the truth, but the other players don't know anything for a fact. This means the Spy has to work harder than the Investigator to earn credibility to back up their accusations. However, they are far more powerful, being able to learn more information about a player than just their Alignment. If someone is claimed to be the Murderer, the Spy can figure out for sure, and if they have built up enough credibility, they can prove it to the group once and for all.

## History

The Spy was added in the initial release of Murder Mystery on January 11, 2021. Since then, there have been no major changes to it.

## Trivia

* The Spy plays as a more powerful, less reliable version of the Investigator. Whereas the Investigator publicly reveals their Alignment to everyone, the Spy privately reveals their role to the Spy only.
* In Murder Mystery Beyond, the Spy's role description is the only one to use the first person. It is unknown whether this is intentional or not, or whether it is hinting at something in the future.
MM2 Update v2

## Update v2

Update v2 is the second update to come to Murder Mystery 2. It was released on July 4, 2021.

## Landmarks

This update was famous for introducing the Kidnapper and Scientist roles. These provide interesting, never-seen-before elements to the game, such as the capability to mimic other roles with the Scientist or render a player completely unable to speak or act with the Kidnapper.

## Smaller Additions

Apart from the new roles, some small bugfixes to certain roles and the Update Log, as well as some slight Library improvements, were all that the new update brought.

## Trivia

* Update v2 was released on Independence Day, the 4th of July, as referenced by the text in the Update Log that reads, "Happy Independence Day!"
* Both roles added can only use their Night Action on the first night.
* This update is sometimes called the "MegaMorio Update" because both roles added in Update v2 were suggested by Scratch user MegaMorio.
Murder Mystery Wiki

This wiki was created as a comprehensive guide to Murder Mystery, a video game created with the basic programming language Scratch, by user bigfatminecrafter798. It contains descriptions of the behavior and actions of each of its roles, classifications of Goals and Alignments, and so on.

## Featured Pages

Murder MysteryMurder Mystery 2Murder Mystery Beyond
* Roles
* Gameplay

## Other Pages

* Goal
* Alignment
* Type
* MMB Teaser Trailer
* Updates
* Backstory
Witch

> *"I don't cackle. That's a myth."*
>
>

The Witch's Midnight Emblem

## Behavior

The Witch targets one player every night. Their targeted player loses their Night Action, essentially turning into a Survivor.

### Gimmicks

The Witch cannot be detected by the Psychic.

## Goal and Alignment

Goal: "Bewitch all Innocents." The Witch bewitches players and removes their role.

Alignment: Evil

## Strategies

The Witch can be useful for keeping certain players at bay, rendering them unable to interfere with the Murderer's plans. Any bewitched players cannot use their action to move against the Murderer. Simply put, the Witch is a source of aid to the Murderer, and should be used as such - if any one player claims to have influence to kill for the sake of aiding the Innocents or the ability to learn about certain players, quickly bewitch them so they don't do something that causes you to lose.

## History

The Witch was added in Murder Mystery's Update v3: Witch's Deceit. Since then, the Witch now removes a player's Night Action rather than switching their role to Survivor.

## Trivia

* Before the Revamp was released, the Witch used to switch a bewitched player's role to Survivor. The problem with this was, the players at the end of the game could not see what role each player had, so the developer changed it so that the Witch simply removes its target's Night Action.
Roles

**Roles** are units assigned to all players that, if able to, utilize a Night Action to complete their Goal. Its Alignment determines which team it wins with, and its Type determines how its action relates to the Goal. By using the Role Library, each role (apart from the four Core Roles) can be toggled on and off at will. Roles toggled on will be included in the game if there are enough players to fill each role. If not, only some roles are included.

There are 35 total roles in the game - fifteen Innocents, fifteen Evils, and five Neutrals. Each role has a Midnight Emblem that, gameplay-wise, is used simply for identification. All roles are listed below, in the order that they are presented in the Role Library reading from left to right.

SurvivorInvestigatorDoctorMurdererSpyPsychicTricksterSaviorWitchSheriffHunterDemonPuzzlerUndertakerTwinKidnapperScientistGuardianVeteranHackerAssassinPurifierCommanderCultistChiefParasiteLawyerDetectiveWardenSmithVictimEnchanterNecromancerSamaritanDevil

Survivor, Investigator, Doctor, and Murderer are all *Core Roles* that cannot be toggled on or off and are active in every round, with the exception of the Murderer; the Murderer and Hunter are mutually exclusive, so activating one will deactivate the other. In addition, Survivors are also treated as placeholders and will only be given to players after all other roles are assigned. The rest are extra roles that the player may choose to toggle at will.

Some roles, upon activation, will also toggle on other roles by necessity. For example, activating the Enchanter will also turn on the Devil if it is not already turned on. Activating the Devil, however, will not activate the Enchanter. Turning on the Chief or Cultist role, however, will activate the other.

If there are not enough players to fill every role, only some will be filled.

Roles are revealed in private before the game begins. Players are expected to take note of their role, as well as any extra information that comes with it.
MM2 Update v3

## Update v3

Update v3 is the third and final update to come to Murder Mystery 2, marking the discontinuation of the game and of the series in general. It was released on July 29, 2021.

## Landmarks

Being the final update in the game, it is also the largest of the three in terms of roles. The Guardian, Veteran, and Hacker all made their appearance in this update, bringing the total to 20 roles. Each of these roles is considered very powerful, as though ending the series with a bang, if you will.

## Smaller Additions

The Puzzler was nerfed in this update, so that their Night Action could not be used on the first night.

The thumbnail for the game was created and added in Update v3.
Hunter

> *"Too bad I can't choose my own Bounty."*
>
>

The Hunter's Midnight Emblem

## Behavior

When toggled on, the Murderer is toggled off, and vice versa.

The Hunter is given a random Bounty each night and the decision of whether they wish to kill that Bounty. If so, their Bounty target dies in the morning.

### Gimmicks

The Hunter cannot be bewitched. If the Hunter dies, the game ends and the Innocent team wins.

## Goal and Alignment

Goal: "Kill the Innocents, leave none alive." The Hunter attacks players and removes them from the game in order to win.

Alignment: Evil

## Strategies

The Hunter has the same stress factor that the Murderer does (see here for more information), but with the added difficulty that the Hunter cannot choose their target. Their Bounty is selected randomly, removing any intentionality to the Hunter's actions. With this weakness, however, comes a quite exploitable strength: the Hunter is far more unpredictable than the Murderer. Even the most experienced mind-readers have no way of knowing who the Hunter will attack next, which can be a strength since nobody knows whose lives to protect.

## History

The Hunter was added in Murder Mystery's Update v4: Role Overload. Since then, there have been no major changes to it.

## Trivia

* The Hunter is a more randomized parallel to the Murderer and can be used for games with a unique twist.
* The Hunter can technically kill themselves if their Bounty lands on them.
	+ Doing so is not recommended, however, as it ends the game and the Hunter loses.
Commander

> *"This is my court of law now!"*
>
>

The Commander's Midnight Emblem

## Behavior

The Commander has one chance to use their action. If they do, their identity will be publicly revealed in the morning and they will be given the opportunity to vote out a player of their choice and instead of following the regular voting process.

### Gimmicks

The Commander has one chance to use their action.

## Goal and Alignment

Goal: "Vote out whomever you please." The Commander can do this simply by using their action and eliminating a player of their choice the following day.

Alignment: Evil

## Strategies

One must be careful with a role as versatile as the Commander. Upon using your action, the voting process is yours for one day, but after that there's nothing to stop the Innocents from voting you out the next day. A recommended strategy is to reveal yourself late in the game, or when players are so bogged down in who to vote out that they no longer see you as dangerous. The key is tricking the Innocents into not noticing or caring that you've just revealed your identity, so you can live on even after you've made it clear to everyone that you possess an Evil role.

## History

The Commander was added in Murder Mystery Beyond.
Warden

> *"There is no get-out-of-jail-free card."*
>
>

The Warden's Midnight Emblem

## Behavior

The Warden targets one player. Their target will be unable to use their action the next night.

### Gimmicks

The Warden only has one chance to use their action. If their target is Evil and has not previously been targeted, the Warden gains an extra chance to use their action.

## Goal and Alignment

Goal: "Survive and vote out the Murderer." The Warden can do this by sending Evil players to jail for one night.

Alignment: Innocent

## Strategies

The Warden is essentially an Innocent, but less permanent, version of the Witch. While the Witch removes a player's action for the rest of the game (unless the Purifier frees them), the Warden can only do so for one night. However, if their target is Evil, they gain one more chance to use their action. This can actually be used as a source of information: if a Warden uses their action but reactivates the next night, they know that their previous target must be Evil, and can convince the rest of the group to vote them out.

## History

The Warden was added in Murder Mystery Beyond.
Cultist

> *"Mark me, please."*
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The Cultist's Midnight Emblem

## Behavior

Although they do not have a Night Action, they can still achieve their Goal by signaling to the Chief that they are a Cultist.

The Cultist is a Liability-type role, so they do not have a Night Action.

### Gimmicks

There must always be three Cultists. Once all three Cultists have been Marked by the Chief, the Evil team wins. Before the game begins, Cultists are told the identity of the Chief.

## Goal and Alignment

Goal: "Defeat the Innocents." The Cultist can do this by being Marked by the Chief.

Alignment: Evil

## Strategies

Because it is virtually impossible to outright tell another player something in the daytime without being recognized as Evil and voted out, Cultists must be subtle in letting the Chief know to target them. They must also be incredibly careful: if they are voted out or killed before they are Marked, it's game over for the Chief unless the Cultist is revived, which is highly unlikely.

## History

The Cultist was added in Murder Mystery Beyond.

## Trivia

The Cultist is one of the three roles that can have more than one player assigned to it, the others being the Survivor and Twin.
Type

The Type of role determines how that role relates to its Goal and how it completes and fulfills it. There are five Types: five Liabilities, ten Killers, eight Learners, nine Manipulators, and three Defenders.

## Killer

Killer-types fulfill their Goal by eliminating other players. Most Killer types are only able to use their action once, but several can use an unlimited number of actions. Some of the Killer roles, counterintuitively, are Innocent. Each Killer role is listed below:

* Murderer
* Savior
* Sheriff
* Hunter
* Demon
* Guardian
* Assassin
* Commander
* Parasite
* Devil

## Learner

Learner-types fulfill their Goal by gathering information and using it to assist others or uncover the identity of the Murderer. Many Learner-types' Night Actions do not take a specific target. Each Learner role is listed below:

* Investigator
* Spy
* Psychic
* Undertaker
* Veteran
* Detective
* Smith
* Necromancer

## Manipulator

Manipulator-types fulfill their Goal via a broad range of miscellaneous actions. These unique Night Actions affect the game in multiple ways, from protecting others to even ending the game early. Each Manipulator role is listed below:

* Witch
* Puzzler
* Kidnapper
* Scientist
* Hacker
* Chief
* Lawyer
* Warden
* Enchanter

## Liability

Liability-types do not relate to their Goal and have no Night Action. Oftentimes, their strength is in numbers, as most Liability-type roles can have more than one player associated to them. Each Liability role is listed below:

* Survivor
* Trickster
* Twin
* Cultist
* Victim

## Defender

Added exclusively in Murder Mystery Beyond, Defender is the rarest Type by far, containing only three roles. All three are Innocent, with a Goal of "Survive and vote out the Murderer." Defender-types fulfill their goal by protecting other players and keeping them alive or bringing them back to life. Although roles such as the Savior or Guardian function defensively, none of these count as Defenders because their action kills another player in doing so.

Each Defender role is listed below:

* Doctor
* Purifier
* Samaritan
Kidnapper

> *"You're coming with me now."*
>
>

The Kidnapper's Midnight Emblem

## Behavior

The Kidnapper can only use its action on the first night. During the daytime, their target is not allowed to speak, and cannot perform their Night Action. When the Kidnapper dies, the hostage is released.

### Gimmicks

The Kidnapper dies if they target the Murderer or Hunter. The identity of their hostage will be publicly revealed.

## Goal and Alignment

Goal: "Find and kidnap a hostage." The Kidnapper kidnaps players and prevents them from contributing in any way.

Alignment: Evil

## Strategies

Whether or not the Kidnapper targets the Murderer and dies as a result is a shot in the dark, since nobody knows who anyone is on the first night. Apart from the extra level of caution that needs to be taken on night 1, the Kidnapper simply needs to keep their own identity secret to avoid being voted out and their hostage being released. The Kidnapper can be an indispensable asset to the Murderer's team, as their Night Action "temporarily kills" a player by rendering them completely unable to contribute.

## History

The Kidnapper was added in Murder Mystery 2's Update v2 on July 4, 2021. Since then, there have been no major changes to it.

## Trivia

* Both the Kidnapper and the Scientist were suggested by Scratch user MegaMorio, and later implemented into the game.
	+ However, MegaMorio originally named his suggestions the Kidnapper and the Mimic, but Mimic was changed to Scientist in the final implementation.
* The Kidnapper is widely thought to be the buggiest role in the game.
* Before Murder Mystery Beyond, their hostage stayed kidnapped until either they or the Kidnapper died. Now, their hostage is kidnapped for the first three days only.
Purifier

> *"Why is nobody bewitched yet?"*
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The Purifier's Midnight Emblem

The Purifier targets a player each night. Their target is no longer bewitched.

## Goal and Alignment

Goal: "Survive and vote out the Murderer." The Purifier can do this by removing bewitches from players and allowing them to use their action.

Alignment: Innocent

## Strategies

There is no way to know what players are bewitched, so the Purifier is difficult to use unless you coordinate with other players during the day. If a role's action disappears from the night lineup, that player has likely been bewitched, if not kidnapped or killed. The Purifier may need to ask around to find someone who is likely bewitched, then target them the following night.

## History

The Purifier was added in Murder Mystery Beyond.
Doctor

> *"Nobody dies on my watch."*
>
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The Doctor's Midnight Emblem

## Behavior

The Doctor is a Core Role, which means they are active every round.

The Doctor can target one person each night. If that player is intended to die at the end of the night, they are protected and nobody dies that night. The player who was intended to die is never revealed.

The Doctor has no Gimmicks.

## Goal and Alignment

Goal: "Survive and vote out the Murderer." This is the Goal of most Innocent roles. The Doctor can do this by helping other players survive.

Alignment: Innocent

## Strategies

The Doctor can target anybody and protect them from death. While the chance that the player they target will actually be protected from an attempt on their life is low, especially in larger games, the chance is there and can come in handy sometimes. Doctors can even guard themselves if they wish, and have no limit on how many times they can protect a given player, although relentlessly protecting one player is not recommended as many more important and useful roles may be dying in the process.

## History

The Doctor was added in the initial release of Murder Mystery on January 11, 2021. Since then, there have been no major changes to it.

## Trivia

* The Doctor can protect from any form of death apart from voting.
* In Murder Mystery Beyond, the Doctor's Type was changed from Manipulator to Defender.
Undertaker

> *"It's not creepy. It's my job."*
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The Undertaker's Midnight Emblem

## Behavior

Each night, the Undertaker learns the role of the player voted out the previous morning.

### Gimmicks

The Undertaker is not fooled by the Scientist's deceptive information.

## Goal and Alignment

Goal: "Survive and vote out the Murderer." This is the Goal of most Innocent roles. The Undertaker can achieve this by learning as much as they can about deceased players.

Alignment: Innocent

## Strategies

The Undertaker is a Learner-type like no other. Whereas other Learners find the roles of living players, the Undertaker specializes in people who have already died. Much of the information gathered by the Innocents is through process of elimination: if there are six people left and four of them are known to be Innocent, they can conclude that the Murderer is one of the other two. The Undertaker can help eliminate certain roles from the lineup after they've been voted out. For instance, if they see that the player voted out was the Doctor, then anybody who claims to be the Doctor later is lying.

## History

The Undertaker was added Murder Mystery 2's Update v1 on June 23, 2021. Since then, there have been no major changes to it.
Sheriff

> *"At high noon, there'll be justice!"*
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The Sheriff's Midnight Emblem

## Behavior

The Sheriff has one chance to kill someone. They have the option to use this chance each night, overriding the Murderer's kill.

## Goal and Alignment

Goal: "Survive and eliminate the Murderer." The Sheriff can achieve this by attempting to kill the Murderer at night.

Alignment: Innocent

## Strategies

Patience is of paramount importance when you only have one chance to remove the Murderer. Do not be impulsive. Wait until there is solid evidence, then attack the player you think (and have evidence against) is the Murderer or another Evil role that you may need to remove from the equation. If the Sheriff is hasty in their decisions, they may end up killing a player that could later be vital to their chances of victory.

## History

The Sheriff was added in Murder Mystery's Update v4: Role Overload. Since then, there have been no major changes to it.

## Trivia

* Counterintuitively, the Sheriff is an Innocent Killer-type role.
Savior

> *"My greatest strength is my selflessness."*
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The Savior's Midnight Emblem

## Behavior

The Savior, each night, is given the option to kill themselves, overriding the Murderer's kill and saving the player who was intended to die in the morning.

### Gimmicks

The Savior cannot be detected by the Psychic.

## Goal and Alignment

Goal: "Survive and vote out the Murderer." This is the Goal of most Innocent roles. The Savior can achieve this by helping other players survive.

Alignment: Innocent

## Strategies

There are times when it's good to stay alive, but with the Savior, a player has the option to die in another's stead. This can be an invaluable tool for keeping another player alive. If someone is known to be a certain role that will be crucial in the nights to come, there is nothing stopping the Murderer from removing that player from the equation, apart from roles such as the Savior. It may be necessary for the Savior to be selfless and end their own life to keep another alive, an act that may just win the game for the Innocents.

## History

The Savior was added in Murder Mystery's Update v2: Savior's Sacrifice. Since then, there have been no major changes to it.

## Trivia

* Counterintuitively, the Savior is an Innocent Killer-type role.
* Although the Savior dies upon using its action, if something interferes with its death, such as a Doctor or another action overriding it, the Savior is able to use its Night Action again. It is coded so that its action can be used an unlimited number of times, but kills itself.
Ziggy

**Ziggy Swirls** or just **Ziggy** is a lovebug with a yellow body with a magenta swirl, wings with hearts in them and antennas with magenta pompoms on them, he has yellow bored eyes.

## Bio

Ziggy is one of many lovebugs born in the Lizard City, he was the lone kid and was always ignored, one day he snapped, Ziggy decided to make himself look cool, first, he bought a skateboard to try to do tricks but.. That failed.
Samaritan

*"Watch as I make this person...reappear!"*

The Samaritan's Midnight Emblem

## Behavior

Target any one player. The next morning, that player is brought back to life.

### Gimmicks

The Samaritan only has one chance to use their action. The Samaritan cannot be bewitched. The Samaritan's target is publicly revealed. The Samaritan can only activate if at least one player has died.

## Goal and Alignment

Goal: "Survive and vote out the Murderer." The Samaritan can achieve this by bringing another player back to life.

Alignment: Innocent

## Strategies

By far the most powerful Innocent role in the game, the Samaritan has the unique ability to bring another player of their choice back from the dead. Again, though, they must be watchful and patient, as they only have one chance to do so - because their action is so powerful, it's crucial that the Samaritan does not waste it. It's important to know what parts of the Innocent team were killed in the night or voted out, so that the Samaritan can bring them back to life.

## History

The Samaritan was added in Murder Mystery Beyond.
Murder Mystery 2

Murder Mystery 2 is the revamped version of Murder Mystery. Both games are created by bigfatminecrafter798, but Murder Mystery 2 is considered far more advanced. Several new features were added into the revamped version, such as a Role Library and an Update Log. This new version was updated a total of three times before being discontinued on the 29th of July 2021.

Along with the revamp also came the addition of Midnight Emblems, a set of colors and shapes that can be used to identify each role. The thumbnail of the game shows the Emblems of the Murderer, Investigator, Doctor, Witch, Savior, Trickster, Survivor, Scientist, Demon, Veteran, and Kidnapper.

However, apart from a new Puzzler role and a few role edits, nothing changed gameplay-wise from the first game.

The game can be found at the URL: https://scratch.mit.edu/projects/544357550/

## Trivia

* The reason that there were no differences in gameplay, and that Murder Mystery 2 looks almost the same as the first game, is because the developer copied the entire game and moved it to a new project so that changes could be made without affecting the original.
* Murder Mystery 2 is one of the largest Mafia-themed games on the Scratch platform, with 20 unique roles each with a different function.
Owyn the Uniter

## Owyn

Owyn of Aomer, also known as Owyn the Uniter, was the first king of Nolfell and a significant figure in the history of the Nolfyr Royal Family. He reigned from 514 to 538 and is credited with uniting the various clans and tribes of Nolfell into a single kingdom. Owyn's rule marked the establishment of the Nolfell dynasty and laid the foundation for the subsequent line of Nolfyr kings.

As the first king, Owyn played a crucial role in consolidating power, establishing governance systems, and fostering stability within the realm. His reign set the stage for the subsequent kings of Nolfell, who continued to build upon his legacy. Owyn's reign is often regarded as a pivotal period in the history of Nolfell, as it marked the beginning of a unified and prosperous kingdom.