Weapons

**Weapons** are one of the many ways the Red Crown can transform to help The Lamb. They are used to attack and kill Enemies during a crusade.

The damage of one kind of weapon can be increase with the level, while the speed and attacking range won't change with it.

Some Tarot Cards can increase the attributes of the weapons. See the Tarot Cards page for more information about them.

Weapons can be unlocked via Sermons, and are divided into six main categories: Swords, Daggers, Axes, Gauntlets, Hammers, and Blunderbuss.

## Stats

### Damage

Each weapon displays the average damage in their tooltip. The damage is calculated by the formula:

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{\displaystyle \frac{Total\ combo\ damage}{Number\ of\ combo\ attack}}

The result should be rounded to a single decimal point. Because of how the C# code is written, if the second decimal is a 5 one should always round towards the nearest even number(I.E: 2.75 would be rounded up to 2.8, but 2.65 would be rounded *down* to 2.6).

The damage of each hit has a base value, and it is affected by various factors. The final damage of each hit is calculated by the formula:

[Base value] × (1 + (0.13 + 0.07×[Weapon level]) + [Tarot Card multiplier] + [Fleece multiplier] + [Run Damage multiplier] × [Difficulty modifier]
In this formula, "Tarot Card multiplier" is the multiplier of Tarot Cards that increase your weapon damage (Weeping Moon, All Seeing Sun and Master of the Art); "Fleece multiplier" is the damage boost of Golden Fleece; "Difficulty modifier" is 1 for all difficulties except Easy, which is 1.5

### Critical

Critical hits come in two varieties: **Merciless** and **Tarot**

* Merciless crits work on a timer that "charges" it, after which a star will start hovering next to the Lamb's head indicating that the next attack will be a critical hit. The first merciless crit will always take 25 seconds to charge, with each subsequent hits taking between 20 to 30 seconds, chosen randomly. Merciless crits come from Merciless weapons.
* Tarot crits meanwhile will happen randomly based on chance every attack, and can only occur if the player has the True Sight tarot card.

In either case, a critical hit will always deal x3 the current damage of the weapon, making them especially powerful on hammers. Note that attacking with a merciless weapon while the star is hovering next to the Lamb's head but missing the enemy will waste the critical hit.

## List of weapons

### Swords

Swords have a balance of damage, speed, and range. Heavy attacks deal damage in a small area, similar to a Hammer's regular attack.

### Axes

Axes are slow but have a large attacking range and higher damage. The Axe's heavy attack throws it forward like a boomerang, before turning around and coming back to the player.

### Daggers

Daggers are fast to attack but deal less damage and have a shorter range. The Dagger's heavy attack creates a line of falling daggers in the player's chosen direction.

### Gauntlets

Gauntlets deal little damage at first, but deal more as the combo continues. The Gauntlet's heavy attack makes the Gauntlets spin around the player, damaging enemies within range.

### Hammers

Hammers deal immense damage but take a while to swing, leaving you vulnerable for a long time. The Hammer's heavy attack creates a slam in front of the player after a brief charging period.

### Blunderbuss

Blunderbuss deals low to immense damage, depending on how far the the gun is shot towards the enemies. Its bullet attack pierces through everything in front of them, allowing for hits towards multiple target and enemies. The Blunderbuss's heavy attack blasts a concerntrated bullet in front of where its faced, dealing moderate damage in front

The blunderbuss has a three-shell system, which takes a while to recover; attempting to shoot while theres no shell cause the Lamb to shook its head, causing a reset in the cooldown.
Blunderbuss

## Notes

* Zealous weapons will not appear between unlocking the last building and defeating The One Who Waits, when all Devotion is replaced with Gold. They will start appearing again in the post-game, when divine inspiration becomes relevant again.