Almighty

## 1st level - Life Drain:

Make a ranged Ability Attack. On a hit, deal 1d6 Force damage to one target within 50 feet of you and you regain Hit Points equal to the amount of damage you dealt. This damage can't be reduced or prevented in any way.

*Cost: 1 SP*

## 2nd level - Spirit Drain:

Make a ranged Ability Attack. On a hit, you drain 1d6 SP from one target within 50 feet of you. If they do not have SP, the creature instead takes Force damage equivalent to the amount of SP that would have been drained and you gain that amount in SP. This damage can't be reduced or prevented in any way.

*Cost: 1 SP*

## 2nd level - Shinkuuha:

Make two Ability Attacks on an enemy within 5 feet of you. On each hit, you deal 1d8 Force damage to a target within 5 feet of you. This damage can't be reduced or prevented in any way

*Cost: 3 SP*

## 3rd level - Foul Breath:

Target one hostile creature within 50 feet of you. That creature must make a Constitution Saving Throw against your Ability Save DC. On a failure, the creature gains disadvantage on all Saving Throws for 5 rounds.

*Cost: 3 SP*

## 3rd level - Holy Breath:

Make a melee Ability Attack. On a hit, deal 1d8 Force damage to one target within 5 feet of you. You may make this attack 1d4+1 times. This damage can't be reduced or prevented in any way.

*Cost: 5 SP*

## 4th level - Megido:

Choose an area equal to a 20-foot cube within 50 feet of you. Any hostile creatures inside the area must make a Dexterity Saving Throw against your Ability Save DC. On a failure, they take 2d6 Force damage or half as much on a successful save. This damage can't be reduced or prevented in any way other than described in the ability.

*Cost: 6 SP*

## 4th level - Desperate Hit:

Choose 5 Different Targets(Unless there are less than 5 hostile creatures in range) within 20 feet of you, Make an ranged attack roll, on a hit the targets take 2d6 Force damage.

*Cost: 10 SP This damage can't be reduced or prevented in any way.*

## 5th level - Photon Edge:

Make a ranged Ability Attack. On a hit, deal 3d6 Force damage to one target within 50 feet of you. This damage can't be reduced or prevented in any way.

*Cost 4 SP*

## 5th level - Bloodsuck:

Make a ranged Ability Attack. On a hit, deal 3d6 Force damage to one target within 50 feet of you and you regain Hit Points equal to the amount of damage you dealt. This damage can't be reduced or prevented in any way.

*Cost: 8 SP*

## 5th level - Spirit Destroy:

Make a ranged Ability Attack. On a hit, you drain 3d6 SP from one target within 50 feet of you. If they do not have SP, the creature instead takes Force damage equivalent to the amount of SP that would have been drained and you gain that amount in SP. Additionally, That damage can't be reduced or prevented in any way.

*Cost: 8 SP*

## 5th level - Holy Wrath:

Make a ranged Ability Attack. On a hit, deal 4d8 Force damage to one target within 50 feet of you If the target is a Chaotic Good, Chaotic Evil, or a Chaotic Neutral, They take an additional 2d8 Force damage. This damage can't be reduced or prevented in any way.

*Cost: 13 SP (Must be the Justice Arcana)*

## 5th level - Judgement:

Make a ranged Ability Attack. On a hit, deal 4d8 Force damage to one target within 50 feet of you If the target is a Neutral Good, Neutral Evil, or a True Neutral, They take an additional 2d8 Force damage. This damage can't be reduced or prevented in any way.

*Cost: 13 SP (Must be the Justice Arcana)*

## 5th level - Sea of Chaos:

Make a ranged Ability Attack. On a hit, deal 4d8 Force damage to one target within 50 feet of you If the target is a Lawful Good, Lawful Evil, or a Lawful Neutral, They take an additional 2d8 Force damage. This damage can't be reduced or prevented in any way.

*Cost: 13 SP (Must be the Justice Arcana)*

## 5th level - Prana:

Choose an area equal to a 20-foot cube within 50 feet of you. Any hostile creatures inside the area must make a Dexterity Saving Throw against your Ability Save DC. On a failure, they take 4d6 Force damage or half as much on a successful save. This damage can't be reduced or prevented in any way other than described in the ability.

*Cost 18 SP (Must be Temperance Arcana)*

## 6th level - Megidola:

Choose an area equal to a 20-foot cube within 50 feet of you. Any hostile creatures inside the area must make a Dexterity Saving Throw against your Ability Save DC. On a failure, they take 3d6 Force damage or half as much on a successful save. This damage can't be reduced or prevented in any way other than described in the ability.

*Cost: 12 SP*

## 7th level - Resseiha:

Make a melee Ability Attack. On a hit, deal 1d8 Force damage to one target within 5 feet of you. You repeat this attack 1d4+2 times before the turn ends. This damage can't be reduced or prevented in any way.

*Cost: 7 SP*

## 7th level - Black Viper:

Make a ranged Ability Attack. On a hit, deal 4d6 Force damage to one target within 50 feet of you. This damage can't be reduced or prevented in any way.

*Cost: 7 SP*

## 7th level - Vitality Drain:

Make a ranged Ability Attack. On a hit, deal 4d6 Force damage to one target within 50 feet of you and you regain Hit Points equal to the amount of damage you dealt. This damage can't be reduced or prevented in any way.

*Cost: 14 SP*

## 7th level - Energy Drain:

Make a ranged Ability Attack. On a hit, you drain 4d6 Force SP from one target within 50 feet of you. If they do not have SP, the creature instead takes damage equivalent to the amount of SP that would have been drained and you gain that amount in SP and HP. This damage can't be reduced or prevented in any way.

*Cost: 14 SP*

## 7th level - World's End:

Choose an area equal to a 20-foot cube within 50 feet of you. Any hostile creatures inside the area must make a Dexterity Saving Throw against your Ability Save DC. On a failure, they take 5d6 Force damage or half as much on a successful save. This damage can't be reduced or prevented in any way other than described in the ability.

*Cost: 30 SP (Must be Devil or Star Arcana)*

## 8th level - Megidolaon:

Choose an area equal to a 20-foot cube within 50 feet of you. Any hostile creatures inside the area must make a Dexterity Saving Throw against your Ability Save DC. On a failure, they take 4d6 Force damage or half as much on a successful save. This damage can't be reduced or prevented in any way other than described in the ability.

*Cost: 21 SP*

## 8th level - Morning Star:

Choose an area equal to a 20-foot cube within 50 feet of you. Any hostile creatures inside the area must make a Dexterity Saving Throw against your Ability Save DC. On a failure, they take 6d6 Force damage or half as much on a successful save. This damage can't be reduced or prevented in any way other than described in the ability.

*Cost: 39 SP (Must Be the Star arcana)*

## 8th level - Doors of Hades:

Choose an area equal to a 20-foot cube within 50 feet of you. Any hostile creatures inside the area must make an Intelligence Saving Throw against your Ability Save DC. On a failure, they take 6d6 Force damage or half as much on a successful save. Any creature to be reduced to 0 hit points by this move turns to dust and all of their non-magical equipment is completely destroyed. This damage can't be reduced or prevented in any way other than described in the ability.

*Cost: 39 SP (Must Be the Death arcana)*

## 8th level - Rebellion Blade:

Make a melee Ability attack against a creature within 5ft. of you. On a hit, the target takes 8d8 Force damage. This damage can't be reduced or prevented in any way.

*Cost: 19 SP (Must be Justice Arcana)*

## 8th level - Myriad Truths:

Choose an area equal to a 20-foot cube within 50 feet of you. Any hostile creatures inside that area must make a Dexterity Saving Throw against your Ability save DC. On a failure, they take 8d10 Force damage and take half as much on a successful save. This damage can't be reduced or prevented in any way other than described in the ability.

*Cost 50 SP (Must have unleashed Ultimate Persona, can only be used once per long rest.)*

## 8th level - Sinful Shell:

Make a ranged Ability attack. On a hit, deal 12d10 damage to one target that you can see. For this Attack your critical range is now 3 less. (e.g If your critical range was 18-20 normally, it is 15-20 for this attack). This move counts as a gun-type attack. This damage can't be reduced or prevented in any way.

*Cost: 80 SP (Must have unleashed Ultimate Persona, can only be used once per long rest.)*