Adriana Imai

In other (unofficial) languages:

**Adriana Imai** or **"The Skull Merchant"** is one of **34** Killers currently featured in *Dead by Daylight*.

She was introduced as the Killer of CHAPTER 27: Tools of Torment, a Chapter DLC released on 7 March 2023.

## Overview

**The Skull Merchant** is a tactical Killer, able to place **Drones** that detect and debilitate her targets.

Her personal Perks, THWACK!, Leverage, and Game Afoot, allow her to gain ***Haste*** from pursuing her ***Obsession***, force screams from Survivors when breaking Breakable Walls or Pallets, and reduce Survivors' Healing speed the more times you place them on Hooks.

Difficulty Rating: **Hard**

*(These Killers use mechanics that are specific to them and require more practice to be effective)*

## Lore

Additional Lore can be found in *Tome 15 - Ascension*: Memory Fragments (Adriana Imai)
*The self-made millionaire Adriana Imai came from a humble home in Fortaleza, Brazil. Her father, Seita, moved to Brazil as a young man, hoping to see a side of the world completely different than his hometown in Hokkaido. A talented illustrator, he spent his spare time designing colourful characters and worlds.*

*While sketching patrons of a local jazz club, he was approached by Belinda, the owner, to work on a logo. What began as a business partnership soon became a romantic one, and within a couple of years, Adriana was born.*

*Adriana excelled in all facets of education. A house full of art and music honed a brilliant mind, and her intelligence was only exceeded by her obsessive drive to be the best. While scoring at the top of every class, she was often on the receiving end of disciplinary action due to her overly competitive, and sometimes violent, nature during schoolyard games.*

*Adriana’s mother did her best to keep her on the right track, but her father was increasingly absent as his own obsessive drive ramped up: **Adi Valente**, a manga about a young girl who saves and protects the weak with her quirky robot companion. Despite working long hours at a canning facility and writing his manga in his spare time, he somehow managed a little time every night to share his wild and highly imaginative illustrations with his daughter.*

*By middle school, Adriana was courted by a fancy private school due to her high performance, and, needing money, Seita spoke to publishers about his unpublished manuscripts. He managed to find a small local publisher to carry **Adi Valente**, but it meant more work than he could handle. He eventually lost his job at the cannery, giving him more time to develop and illustrate his series.*

*Adriana loved the manga, but the family was forced into hard times.*

*In her final semester, Seita requested higher royalties, but the publishing company went into administration and decided to cut the series. No longer able to afford the school fees, Adriana was pulled out of the elite academy where she was at the top of her class. Belinda was able to negotiate her graduation, but another student was able to take her place at the head of the class. Adriana was furious. On summer break, she learned everything about her rival: where he lived, where he hung out, what he liked to do in his spare time, what he listened to, what he watched, everything. She even stalked him on his way home one late summer evening and considered the myriad ways she could ruin his life. But, in the end, she did nothing, though something awakened within her and she felt like the anti-hero in a new story her father had been exploring.*

*Seita retreated further into himself and began producing this newer, darker manga, inspired by his visions and nightmares. A manga about a woman who hunts and guts the weak in a nightmarish realm with drones made of salvaged skulls and bones. But unable to sell this manga, **Sonhadores Sombrios**, the family became solely reliant on Belinda’s income.*

*Adriana, looking for ways to make her own money, started a website dedicated to the world of Brazilian manga. It became a runaway success and significant advertising dollars started to roll in. She realized she had no real interest in writing for it, though, so she convinced other kids to write for it for free while the money flooded in. The second she got an offer she sold the site and never looked back.*

*Proud of her accomplishment, she came home to show her parents the cheque. She never got a chance to show her father, though. He walked out the door that morning, never to return, leaving only a stack of unpublished manuscripts about The Skull Merchant mercilessly hunting those she deemed worthy of her efforts.*

*To help her mother, Adriana began to study at the library, teaching herself investment and economics, and soon tripled her money. By the age of 18, barely with a high school degree, she had already become a self-made millionaire. As stories of this investment wunderkind spread across Brazil, more and more doors opened for her.*

*Before long, she had the kind of money that allowed her to buy small companies—companies that she would gut, replace with non-union workers, and sell at a profit. The only breaks she took from her corporate obsession was to pore over her father’s manuscripts, trying to understand this chilling world he had created.*

*By her mid 20’s, she was regularly flipping companies. While finalizing on a real estate firm, two members of the board moved to block the sale, pointing to the trail of hollowed-out husks she left in her wake. Adriana was frustrated. It took her weeks to find out who the holdouts were, but once she did, she thought about how it would feel to hurt them.*

*She learned everything about the directors. Stalked their every move. Manipulated them into attending a conference in Switzerland. And, while on retreat in the Alps, she made her move. Inspired by The Skull Merchant, and feeling something within demanding expression, she tracked them with a prototype drone, and brutally dismembered them with a cruel two-bladed weapon. The rush of emotion and adrenaline was unlike anything she had ever experience before. And the company was hers!*

*Thus began an unsettling cycle. Swoop in on a business, destroy anyone standing in her way, and gut the company for maximum profit. She targeted companies with larger-than-life CEOs and hoped one would present a challenge. None ever did. They just ‘disappeared’ unremarkably.*

*An aggressive manager of a fireworks company, known for his “survival tours,” was her last target, right at home in Brazil.*

*Survival tours… a perfect cover.*

*Adriana lured him to a decommissioned airship hangar.*

*The hunt started at dawn and went the distance, with her still tracking him well into the evening. Locating him, she used one of her drones to direct him to a dead end, when a pair of kites suddenly appeared on camera, and the feed died. Her face hardened. Her eyes widened in disbelief as she slammed her laptop shut and charged to where the drone had crashed. There she found her prey reaching out to someone in the growing dark for help.*

*Witnesses.*

*Not part of the plan!*

*Without a second to lose, she plunged her blade through his stomach, exposing meat, bone, and a dying heart. The vitiated body staggered left and right, sending a shower of red over the green foliage. As her victim collapsed with a thud she turned to the young witnesses. Wrong place, wrong time. They broke into a sprint. She gave chase, her blades thirsting for more blood. The lush green of the trees melted into a thick black fog. Real life warped into something like **Sonhadores Sombrios**. A sick grin crept across her face as she rushed forward to begin a new chapter in her life.*

## Load-out

### Unique Perks

**The Skull Merchant** comes with **3** Perks that are unique to her:

Your prey is terrified by your relentless pursuit.
<p>After hooking a Survivor, ''THWACK!'' activates:
\*The next time you break a Breakable Wall<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> or a Pallet<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, all Survivors within '''<span class="luaClr clr clr2" style="color: #e8c252;">28</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">30</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">32</span>''' '''metres''' of your location will scream and reveal their Aura<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> for '''<span class="luaClr clr clr2" style="color: #e8c252;">4 seconds</span>'''.

Your prey is terrified by your relentless pursuit.
After hooking a Survivor, *THWACK!* activates:
* The next time you break a Breakable Wall or a Pallet, all Survivors within **28**/**30**/**32** **metres** of your location will scream and reveal their Aura for **4 seconds**.

Like in business, you profit most when those around you suffer most.
<p>Each time you hook a Survivor, ''Leverage'' activates and gains '''<span class="luaClr clr clr2" style="color: #e8c252;">1 Token</span>''', up to a maximum of '''<span class="luaClr clr clr6" style="color: #ff8800;">10 Tokens</span>''':
\*For each Token, the Altruistic and Personal Healing speeds of Survivors are reduced by a stack-able '''<span class="luaClr clr clr2" style="color: #e8c252;">3</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">4</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">5</span>''' '''&#37;''' for the next '''<span class="luaClr clr clr8" style="color: #d41c1c;">30 seconds</span>''', up to a maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">30</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">40</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">50</span>''' '''&#37;'''.

Like in business, you profit most when those around you suffer most.
Each time you hook a Survivor, *Leverage* activates and gains **1 Token**, up to a maximum of **10 Tokens**:
* For each Token, the Altruistic and Personal Healing speeds of Survivors are reduced by a stack-able **3**/**4**/**5** **%** for the next **30 seconds**, up to a maximum of **30**/**40**/**50** **%**.

First you pick your prey, then you pick it apart.
\* Whenever you hit the Survivor with the highest cumulative Chase time, with a ''Basic Attack'', they become the '''''Obsession'''''.
<p>While you are chasing your '''''Obsession<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''', ''Game Afoot'' activates its secondary effect:
\* Grants a '''<span class="luaClr clr clr2" style="color: #e8c252;">5 %</span>''' '''''Haste<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">8</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">9</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span>''' '''seconds''' after damaging a Generator<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> or breaking a Breakable Wall<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> or Pallet<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>
<p>''You can only be '''obsessed''' with one Survivor at a time.''

First you pick your prey, then you pick it apart.
* Whenever you hit the Survivor with the highest cumulative Chase time, with a *Basic Attack*, they become the ***Obsession***.

While you are chasing your ***Obsession***, *Game Afoot* activates its secondary effect:
* Grants a **5 %** ***Haste*** **Status Effect** for **8**/**9**/**10** **seconds** after damaging a Generator or breaking a Breakable Wall or Pallet

*You can only be **obsessed** with one Survivor at a time.*

#### Prestige

Prestiging **The Skull Merchant** will automatically add **Tier I** of her Unique Perks to the inventories of all other Killers and unlock the ability for their higher-tiered versions to spawn in their Bloodweb.

Prestige **The Skull Merchant** twice more to automatically add **Tier II** and **Tier III** respectively into the other Killers' inventories.

### Weapon: Razor-Sharp Dual Blades

**Razor-Sharp Dual Blades** are the Primary Weapon of **The Skull Merchant**.
A cruel pair of blades, designed for ripping through human flesh.

### Power: Eyes in the Sky

**EYES IN THE SKY**

**The Skull Merchant** starts the Trial with **6 Drones**.

For each Survivor trackable by her *Radar*, **The Skull Merchant** is granted a growing ***Haste*** **Status Effect**:

* **1 trackable Survivor** equals **+3 %**
* **2 trackable Survivors** equal **+5 %**
* **3 trackable Survivors** equal **+6 %**
* **4 trackable Survivors** equal **+7 %**

This effect is entirely passive and does not require **The Skull Merchant** to inspect her *Radar*.

**SPECIAL ABILITY: DEPLOYING DRONES**

Press the *Power button* to deploy a **Drone** in ***Stealth Mode***, which conducts an invisible, continuous sweeping scan of its surrounding area.

* Grants the ***Undetectable* Status Effect** for **8 seconds**.

If a Survivor is detected, the **Drone** becomes active and enters ***Scouting Mode***, which makes its Scan Lines visible.
Once detected by a Scan Line, a Survivor receives temporary immunity from further detection by another Scan Line for **3 seconds**.

Stationary or crouching Survivors ***cannot*** be detected by **Drones** and **The Skull Merchant** temporarily deactivates them when walking beneath them.

**SPECIAL INTERACTION: INSPECTING RADAR**

Press and hold the *Active Ability button* to bring up the *Radar*.

The *Radar* reveals the locations of Survivors detected by **Drones**, or who are wearing a *Claw Trap*, and represents them with one of three symbols depending on their elevation on the Map relative to **The Skull Merchant**:

* ■ = same elevation
* ▲ = above you
* ▼ = below you

**SPECIAL INTERACTIONS: RECALLING DRONES / CHANGING ROTATION DIRECTION**

While inspecting the *Radar*, aim at any **Drone** and either press the *Interaction button* to recall it into your inventory or press the *Alternate Ability button* to change the Rotational direction of its Scan Lines.

**SPECIAL EFFECT: LOCK ON**

The ***Lock On*** Meter receives **+1 Stack** whenever a Survivor is scanned by a **Drone** scan line or fails to *Hack* it.

After **3 Stacks**, the Survivor is fully ***Locked On*** and experiences the following effects:

* Receives a *Claw Trap*.
* Changes their *Health State*:
	+ Enters the Injured State when previously Healthy.
	+ Suffers from the ***Deep Wound*** **Status Effect** when previously Injured.
* Suffers from the ***Broken*** **Status Effect**.

**SPECIAL TRAP: CLAW TRAP**

The *Claw Trap* continuously broadcasts its Survivor's position to the *Radar*.
The *Claw Trap* has a Battery Life of **45 seconds**, after which it is automatically destroyed.

Whenever a Survivor wearing a *Claw Trap* is scanned by a **Drone**, the following effects apply:

* Triggers *Killer Instinct* for **3 seconds**.
* Suffers from a **-10 %** ***Hindered*** **Status Effect** for **6 seconds**.

**SPECIAL INTERACTION: HACKING DRONES**

When approaching a **Drone**, a Survivor can attempt to hack and disable it.
Hacking a **Drone** prompts a unique Mini-Game for the Survivor:

* A successful *Hack* disables the **Drone** for **45 seconds**, before it returns to **The Skull Merchant**.
* A failed *Hack* activates the **Drone** and partially fills the ***Lock On*** Meter.

#### Power Trivia

**Movement Speeds:**

*Main Article*

* Walking / Inspecting *Radar*: **4.6 m/s**

**Drones:**

* Power Cool-down duration: **10 seconds**
	+ This applies only when the **Drone** is deployed.
* Manual Recall duration: **1 second**
* Initialisation duration: **0.3 seconds**
	+ This refers to the start-up sequence after placing a **Drone** before it will enter ***Stealth Mode***.
* Flying up/down Transition duration: **0.6 seconds**.
* Collision Detection with Survivors: **0.3 seconds**.
* *Unhackable* Cool-down duration due to Collision: **1 second**.

**Placement Restrictions:**

* Minimum distance from other **Drones**: **12 metres**.
* Minimum distance from hooked Survivors: **12 metres**.
* Clearance radius around **Drone**: **35 centimetres**.
* Minimum height above ground: **1.5 metres**.
* Maximum height above ground: **2.5 metres**.

**Stealth Mode:**

* Laser Cone Rotation rate: **60 °/s**.
	+ A single hit of a laser beam will immediately transition the **Drone** into ***Scouting Mode***.

**Scouting Mode:**

* Laser Cone Rotation rate: **85 °/s**.

**Drone Hacking:**

* Disable time: **45 seconds**.
	+ This refers to how long a **Drone** is disabled for after being *Hacked* in either Mode.
	Afterwards, it will return to into ***Stealth Mode***.
* Maximum *Hacking* time: **30 seconds**.
	+ This refers to how long a **Drone** can be *Hacked* for by a Survivor, before it is automatically considered a fail.

**Detection:**

* Laser Cone reach: **10 metres**.
* Laser Cone half-height: **2.5 metres**.
	+ This refers to how far up or down the Z-axis the **Drone** is able to detect Survivors at if they are within the Laser's reach.
* Laser Cone Yaw half-angle: **1 °**.
	+ This is used to determine the horizontal width of the Laser Cone of a **Drone** by defining how far to the left and right the cone reaches from an imagined centre line.
* Laser Cone Pitch half-angle: **15 °**.
	+ This is used to determine the vertical width of the Laser Cone of a **Drone** by defining how far up or down the cone reaches from an imagined centre line.
* Sphere Trace radius: **3 centimetres**.
	+ This refers to how small a hole the Laser can still detect a Survivor through.
* Scan line immunity duration: **3 seconds**.

**Radar:**

* Updating interval: **1 second**.
* *Inspect Radar* Charge time: **0.5 seconds**.
* Scanner radius: **32 metres**.
* Scanner Level Height threshold: **2 metres**.
* Scanner Survivor reveal duration: **12 seconds**.
	+ This refers to how long will a Survivor location be revealed on a Radar after being detected by **Drone**.

**Radar Visuals:**

The physical model of the *Radar* features two lights which provide **The Skull Merchant** with additional information:

* The left light changes depending on the availability of **Drones**:
	+ **Green** indicates she is in an area in which she can place a **Drone**.
	+ **Red** indicates she is in an area in which she cannot place a **Drone**.
	+ The light is off if she has no more **Drones** to place.
* The right light changes depending on whether she is tracking a Survivor or not.
	+ **Yellow** indicates that at least one Survivor is being tracked.
	+ The light is off if the *Radar* is not tracking any Survivors.

**Claw Trap:**

* Battery life: **45 seconds**.

### Add-ons for Eyes in the Sky

* **Reduces** the *Success Zone* size of Skill Checks for *Claw-Trapped Survivors* by **-20 %**.
* **Increases** the Tracking duration of the *Radar* by **+1 second**.
* *Claw-Trapped Survivors* suffer from the ***Blindness*** **Status Effect**.
* **Reduces** the duration of the immunity to consecutive *Scan-Line Hits* for Survivors to **75 %** of its default value.
* **Increases** the duration of the ***Undetectable*** **Status Effect** by **+20 %**.
* Causes the *Scan Lines* of **Drones** to no longer rotate.
* *Claw-Trapped Survivors* no longer receive a warning sound of impending Skill Checks.
* **Reduces** the duration of the *Disabled State* of **Drones** to **85 %** of its default value.
* **Extends** the Battery life of **Claw Traps** by **+15 %**.
* *Claw-Trapped Survivors* suffer from the ***Oblivious*** **Status Effect**.
* The Auras of *Claw-Trapped Survivors* are revealed to you for **4 seconds** after they remove their **Claw-Trap**.
* *Claw-Trapped Survivors* suffer from the ***Exhausted*** **Status Effect** for **6 seconds**.
* *Claw-Trapped Survivors* suffer from the ***Haemorrhage*** and ***Mangled*** **Status Effects** until fully healed when hit with a *Basic Attack*.
* **Increases** the strength of the ***Hindered*** **Status Effect** for *Claw-Trapped Survivors* when detected by **Drones** by **-3 %**.
* The Auras of newly *Claw-Trapped Survivors* are revealed to you for **6 seconds**.
* **Increases** the Action speeds of breaking Breakable Walls and Pallets, damaging Generators, and of vaulting Windows by **+20 %** for **8 seconds** after deploying a **Drone**.
* **Increases** the Rotational speed of the *Scan Lines* of **Drones** to **110 %** of its default value.
* **Extends** the duration of the ***Hindered*** **Status Effect** for *Claw-Trapped Survivors* when detected by **Drones** by **+1 second**.
* **Increases** the strength of the ***Haste*** **Status Effect** from *Tracked Survivors* by **+25 %**.
* **Reduces** the Battery life of **Claw Traps** by **-50 %**.
Whenever a **Drone** enters the *Disabled State*, the following effects apply for **15 seconds**:
* Causes the disabled **Drone** to emit a fake Terror Radius of **32 metres**.
* Grants the ***Undetectable*** **Status Effect**.

## Achievements

*Main article:* Achievements

There are **2** Achievements related to **The Skull Merchant**:

## Cosmetic Options

Players can choose from a variety of Cosmetic options to customise **The Skull Merchant**:

###  Rift

**Expand to view content**
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Contains
Name
Collection Name
Tome
Release Date
Price

Dark Hero
Sonhadores Sombrios Collection
Tome 15 - Ascension
12 June 2018 (Tuesday)

Description
One of her favorite outfits from her father's early concepts.

1200

⇓ Expand ⇓

Piece
Name
Collection
Rift Tier

Shark Fin
Sonhadores Sombrios Collection
44

If it emerged from its den, it was already too late.

400

Piece
Name
Collection
Rift Tier

Executive Terror
Sonhadores Sombrios Collection
1

Like the dark hero of her father's manga, she built her world with blood and violence.

400

Piece
Name
Collection
Rift Tier

Brutal Claws
Sonhadores Sombrios Collection
70

She took pleasure in ruthlessly piercing human skin and watching the blood splashing.

400

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Contains
Name
Collection Name
Tome
Release Date
Price

Dark Hero (Deep Rift)
Deep Rift Collection
Tome 15 - Ascension
12 June 2018 (Tuesday)

Description
One of her favorite outfits she created under the influence of her father's manga.

1200

⇓ Expand ⇓

Piece
Name
Collection
Rift Tier

Shark Fin (Deep Rift)
Deep Rift Collection
84

If it emerged from its den, death was coming shortly.

400

Piece
Name
Collection
Rift Tier

Executive Terror (Deep Rift)
Deep Rift Collection
74

Like the dark hero from her father's manga, she executed her prey with technology.

400

Piece
Name
Collection
Rift Tier

Brutal Claws (Deep Rift)
Deep Rift Collection
79

She felt pleasure in disemboweling humans and watching them die slowly.

400

###  In-Game Store

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Price

Sadistic Executive
The Skull Merchant Aberrations
07 March 2023 (Tuesday)

Description
Her access to vast wealth meant she could have anything. What she wanted was to kill.

100
1800

⇓ Expand ⇓

Piece
Name
Collection

Teal Crew Cut
The Skull Merchant Aberrations

The bright colors of her father’s manga stood in stark contrast to its dark subject matter.

50
900

Piece
Name
Collection

Faded Jumpsuit
The Skull Merchant Aberrations

She would mix and match components of her hunting gear to match the climate, weather, or just her mood.

50
900

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Name
Collection Name
Release Date
Price

Malevolent Executive
The Skull Merchant Aberrations
07 March 2023 (Tuesday)

Description
Her access to vast wealth meant she could have anything. What she wanted was to kill.

100
1800

⇓ Expand ⇓

Piece
Name
Collection

Chartreuse Crew Cut
The Skull Merchant Aberrations

The bright colors of her father’s manga stood in stark contrast to its dark subject matter.

50
900

Piece
Name
Collection

Olive Jumpsuit
The Skull Merchant Aberrations

She would mix and match components of her hunting gear to match the climate, weather, or just her mood.

50
900

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Name
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Price

Bloodthirsty Executive
The Skull Merchant Aberrations
07 March 2023 (Tuesday)

Description
Her access to vast wealth meant she could have anything. What she wanted was to kill.

100
1800

⇓ Expand ⇓

Piece
Name
Collection

Amaranth Crew Cut
The Skull Merchant Aberrations

The bright colors of her father’s manga stood in stark contrast to its dark subject matter.

50
900

Piece
Name
Collection

Tanned Jumpsuit
The Skull Merchant Aberrations

She would mix and match components of her hunting gear to match the climate, weather, or just her mood.

50
900

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Name
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Release Date
Price

Relentless Executive
The Skull Merchant Aberrations
07 March 2023 (Tuesday)

Description
Her access to vast wealth meant she could have anything. What she wanted was to kill.

100
1800

⇓ Expand ⇓

Piece
Name
Collection

Golden Crew Cut
The Skull Merchant Aberrations

The bright colors of her father’s manga stood in stark contrast to its dark subject matter.

50
900

Piece
Name
Collection

Vibrant Jumpsuit
The Skull Merchant Aberrations

She would mix and match components of her hunting gear to match the climate, weather, or just her mood.

50
900

Thumbnail
Contains
Name
Collection Name
Release Date
Price

Violent Stalker
Challenge Seeker Collection
07 March 2023 (Tuesday)

Description
She saw the manga written by her father not as a warning but as a blueprint for what she wanted to become.

300
5400

⇓ Expand ⇓

Piece
Name
Collection

Glossy Gas Mask
Challenge Seeker Collection

Her father imagined a world where chemicals and radiation were ever-present. She was prepared.

100
1800

Piece
Name
Collection

Urban Hunt
Challenge Seeker Collection

She chose her victims based on their athletic prowess, intelligence, and instincts. She hoped one would be a challenge. None were.

100
1800

Piece
Name
Collection

Artery Rupturer
Challenge Seeker Collection

With little effort, these sharpened blades allowed her to drain the blood of her prey in seconds.

100
1800

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Brutal Stalker
Challenge Seeker Collection
07 March 2023 (Tuesday)

Description
She saw the manga written by her father not as a warning but as a blueprint for what she wanted to become.

300
5400

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Polished Gas Mask
Challenge Seeker Collection

Her father imagined a world where chemicals and radiation were ever-present. She was prepared.

100
1800

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Rural Hunt
Challenge Seeker Collection

She chose her victims based on their athletic prowess, intelligence and instincts. She hoped one would be a challenge. None were.

100
1800

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Sinew Slicer
Challenge Seeker Collection

With little effort, these sharpened blades allowed her to drain the blood of her prey in seconds.

100
1800

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Cruel Stalker
Challenge Seeker Collection
07 March 2023 (Tuesday)

Description
She saw the manga written by her father not as a warning but as a blueprint for what she wanted to become.

300
5400

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Shiny Gas Mask
Challenge Seeker Collection

Her father imagined a world where chemicals and radiation were ever-present. She was prepared.

100
1800

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Seaside Hunt
Challenge Seeker Collection

She chose her victims based on their athletic prowess, intelligence and instincts. She hoped one would be a challenge. None were.

100
1800

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Blood Spiller
Challenge Seeker Collection

With little effort, these sharpened blades allowed her to drain the blood of her prey in seconds.

100
1800

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Heart Stopper
Mech Collection
08 August 2023 (Tuesday)

Description
A new outfit to terrorize her victims.

1200
21600

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Grin Of Terror
Mech Collection

Her smile was the last thing her prey saw before meeting their end.

400
7200

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Processed Leather
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The dress was crafted using high-quality scraps of fabric.

400
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Mechanical Blade
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A double blade with advanced mechanical features.

400
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Fire Moon CEO
Fire Moon Festival
26 September 2023 (Tuesday)

Description
An outfit inspired by an issue of Sonhadores Sombrios set during the Fire Moon festival.

1200
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Horned Gas Mask
Fire Moon Festival

A frightening figure emerged from the dimly lit alley like a walking nightmare.

400
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Warrior Protection
Fire Moon Festival

The distant sounds of celebration blended with the victims' cries.

400
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Moonlit Blade
Fire Moon Festival

The blade gracefully swayed through the air under the moon's glow.

400
7200

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Encroaching Darkness
Sonhadores Sombrios Collection
07 March 2023 (Tuesday)

Description
When her father rebooted his manga, she emerged as a darker, crueler hero in a living nightmare.

1200
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Irradiated Hair
Sonhadores Sombrios Collection

A shock of white hair, changed by radiation in a nightmare future.

400
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Carbon Bootprint
Sonhadores Sombrios Collection

A technologically advanced fiber, light and structurally sound.

400
7200

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Hydraulic Blade
Sonhadores Sombrios Collection

A mix of advanced technology and good old-fashioned violence.

400
7200

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Cyber Assassin
Challenge Seeker Collection
18 April 2023 (Tuesday)

Description
She searched for the perfect adversary to hunt.

1200
21600

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Spiky Feline
Challenge Seeker Collection

A provocative mask custom-made by an eccentric designer.

400
7200

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Tight Dress
Challenge Seeker Collection

A dress that she wore for galas.

400
7200

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Body Cleaver
Challenge Seeker Collection

A mechanical arm equipped with a circular saw.

400
7200

## DLC

*Main article:* Downloadable Content

**The Skull Merchant** is part of **1** DLC:

* CHAPTER 27: Tools of Torment

## History

### Original Power

**EYES IN THE SKY**

**The Skull Merchant** starts the Trial with **4 Drones**.

For each Survivor trackable by her *Radar*, **The Skull Merchant** is granted a growing ***Haste*** **Status Effect**:

* **1 trackable Survivor** equals **+3 %**
* **2 trackable Survivors** equal **+5 %**
* **3 trackable Survivors** equal **+6 %**
* **4 trackable Survivors** equal **+7 %**

This effect is entirely passive and does not require **The Skull Merchant** to inspect her *Radar*.

**SPECIAL ABILITY: DEPLOY DRONE**

Press the *Power button* to deploy a **Drone**.

**Active Mode:**

The deployed **Drone** automatically enters ***Active Mode*** after a short boot-up sequence.

In ***Active Mode***, the **Drone** creates a circular *Detection Zone* around it and Players inside the *Detection Zone* experience the following effects:

* Survivors: gain ***Lock On*** progress.
* **The Skull Merchant**: receives the ***Undetectable*** **Status Effect** after **2 seconds**, which lingers for **2 seconds** after leaving the *Detection Zone*.

If no Survivor is detected within the *Detection Zone* for a while, the **Drone** switches into ***Scouting Mode***.

**Scouting Mode:**

In ***Scouting Mode***, the **Drone** carries out a sweeping scan of its surroundings by emitting two Laser beams.
A Survivor crossing the Laser beam or just entering its Area of Effect while having a **Claw Trap** attached to them immediately causes the **Drone** to switch back into ***Active Mode***.

Survivors can walk up to a **Drone** while avoiding the Laser beams to attempt *Hacking* it without being detected.

**SPECIAL EFFECT: LOCK ON**

While a Survivor is within the *Detection Zone* of a **Drone** in ***Active Mode***, the ***Lock On*** effect builds over the next **10 seconds**, after which a Survivor is fully ***Locked On*** and experiences the following effects:

* Triggers *Killer Instinct* while inside the *Detection Zone*.
* Suffers from a permanent ***Exposed*** **Status Effect**, which lingers for **60 seconds** after leaving the *Detection Zone*.

A Survivor's ***Lock On*** progress is visible to **The Skull Merchant**.

**SPECIAL INTERACTION: INSPECTING RADAR**

Press and hold the *Active Ability button* to bring up a *Radar*.

While inspecting the *Radar*, Survivors who are within the *Detection Zone* of a **Drone** or those who carry a **Claw Trap** will have their position revealed to you on the *Radar* and are represented as one of three symbols depending on their elevation:

* ■ = same elevation
* ▲ = above you
* ▼ = below you

**SPECIAL INTERACTION: RECALLING DRONES**

While inspecting the *Radar*, aim at any **Drone** and press the *Interaction button* to recall it into your inventory.

**SPECIAL INTERACTION: MANUALLY ACTIVATING DRONES**

While inspecting the *Radar*, aim at any **Drone** in ***Scouting Mode*** and press the *Attack button* to manually activate it, causing it to switch back into ***Active Mode***.

**SPECIAL INTERACTION: HACKING DRONES**

When approaching a **Drone**, a Survivor can attempt to hack the **Drone** and disable it.
Hacking a **Drone** prompts a unique Quick Time Event for the Survivor:

* A successful *Hack* disables the **Drone** and attaches a **Claw Trap** to the Survivor.
	+ The disabled **Drone** will return to **The Skull Merchant** once its associated **Claw Trap** has been destroyed.
* A failed *Hack* causes the **Drone** to enter ***Active Mode*** and causes the Survivor to be immediately ***Locked On***.

**SPECIAL TRAP: CLAW TRAP**

The **Claw Trap** continuously broadcasts its Survivor's position to the *Radar*.
The **Claw Trap** has a Battery Life of **45 seconds**, after which it is automatically destroyed.

Walking into the Area of Effect of any **Drone** while wearing a **Claw Trap** will cause the **Drone** to enter an unhackable state.
If a **Drone** happens to be in ***Scouting Mode***, it will also immediately switch into ***Active Mode***.

Vaulting a Pallet while wearing a **Claw Trap** will cause that **Pallet** to break, destroying the **Claw Trap** in the process.

#### Original Power Trivia

*:This section **only** lists the differences to the current Power Trivia.*
**HUD:**

*This referred to the HUD overlay elements shown on the Survivor portraits during a Trial.*

 ***Lock On*** progress
 **Locked On** state

**Movement Speeds:**

* Inspecting Radar: **4.4 m/s**

**Drones:**

* Initialisation duration: **3 seconds**
	+ This referred to the start-up sequence after placing a **Drone** before it would enter ***Active Mode***.

**Placement Restrictions:**

* Minimum distance from other **Drones**: **22 metres**
* Minimum distance from hooked Survivors: **16 metres**
* Clearance radius around **Drone**: **35 centimetres**
* Minimum height above ground: **1.5 metres**
* Maximum height above ground: **2.5 metres**

**Mode Transition Timers:**

* *Unhackable* duration when entering ***Active Mode*** automatically: **10 seconds**
* ***Active Mode*** to ***Scouting Mode*** Maximum Transition time when *Hackable*: **20 seconds**
* ***Active Mode*** to ***Scouting Mode*** Minimum Transition time when *Hackable*: **2 seconds**
* Transition Timer delay: **1 second**
	+ This referred to how long the **Drones** waited after all Survivors had left its Area of Effect before it started transitioning its Mode.

**Active Mode:**

* ***Lock On*** Charge rate: **1 c/s**
* ***Lock On*** Charge rate with attached **Claw Trap**: **100 %**
* ***Lock On*** Discharge rate: **-0.333 c/s**
* ***Lock On*** Discharge delay: **10 seconds** after leaving the zone.
* ***Locked On*** Charge time: **10 seconds**
* ***Exposed*** **Status Effect** duration: **60 seconds**
	+ It should be noted that a Survivor would remain ***Locked On*** for as long as they remained inside the **Drone's** Area of Effect.
* ***Undetectable*** **Status Effect** delay: **2 seconds**
* ***Undetectable*** **Status Effect** Linger duration: **2 seconds**
* Survivor-Detected SFX Cool-down duration: **5 seconds**
	+ This was a cool-down to prevent spamming the notification SFX.

**Scouting Mode:**

* Laser Cone reach: **10 metres**
	+ This referred to the reach of one laser beam from the centre of the **Drone**, allowing it to cover the same radius as the *Detection Zone*.
	+ A single hit of a laser beam would immediately transition the **Drone** into ***Active Mode***.
* Laser Cone Rotation rate: **50 °/s**

**Detection Radius:**

* Zone radius: **10 metres**
* Zone half-height **400 metres**
	+ This referred to how far up or down the Z-axis the **Drone** is able to detect Survivors at if they are within the Zone radius.

## Change Log

### Patch 6.6.2

* ***Rework:*** made a series of changes in order to reduce **The Skull Merchant's** ability to hold Generator setups while making her more threatening in a Chase.
	+ ***Change:*** changed the effects and Rarities of some Add-ons.
	+ ***Buff:*** **The Skull Merchant** now receives a growing Haste effect for each Survivor trackable by her *Radar*.
	+ ***Buff:*** vaulting a Pallet with a **Claw Trap** attached now causes it to break, destroying the **Claw Trap** in the process.
		- This was previously the effect of the Ultrasonic Trap Speaker Add-on.
	+ ***Buff:*** **Drones** now enter an Unhackable State whenever a Survivor with a **Claw Trap** is near.
	+ ***Quality Of Life:*** **Claw Traps** are now automatically destroyed once their Battery Life expires.
	+ ***Quality Of Life:*** **Claw Traps** no longer have their Battery refilled when a Survivor enters a **Drone's** Area of Effect.
	+ ***Nerf:*** **Drones** now only return to **The Skull Merchant** once their respective **Claw Traps** are destroyed, rather than automatically **10 seconds** after hacking it.

### Patch 7.3.0

* ***Rework:*** extensive rework to **The Skull Merchant's** Power.
	+ ***Change:*** overhauled the **Drone** mechanics to prevent them from being primarily used to defend Generators.
		- **Drones** no longer have an ***Active Zone***, they now use their Laser Beams to detect moving Survivors and inflict them with ***Lock On***.
		- Active **Drones** now have two modes: *Stealth* and *Scouting*, with the former hiding the Laser Beam.
		- Survivors detected by a **Drone** will now gain **+1 Stack** of ***Lock On*** when crossing a Laser Beam, up to **3 Stacks**, after which the Survivor receives a **Claw Trap**.
		- Failing to hack a **Drone** applies **+1 Stack** of ***Lock On***.
		- Healthy Survivors who receive a **Claw Trap** will enter the **Injured State**.
		Injured Survivors who receive a **Claw Trap** will suffer from the ***Deep Wound* Status Effect** instead.
			* **Claw Traps** apply the ***Broken* Status Effect** while they are attached.
			* Survivors that are detected by a **Drone** will suffer from a **10 %** ***Hindered* Status Effect** for **6 seconds**, and will be revealed by *Killer Instinct* for **3 seconds**.
	+ ***Buff:*** using the Scanner no longer reduces Movement speed.
	+ ***Buff:*** increased the maximum number of **Drones** from **4** to **6**.
	+ ***Buff:*** grants the ***Undetectable* Status Effect** for **8 seconds** when placing a **Drone**.
	+ ***Buff:*** reduced the minimum distance between **Drones** from **22 metres** to **16 metres**.
	+ ***Buff:*** **Drones** can now be placed above and below other **Drones** when on different floors.
	+ ***Buff:*** reduced the activation time of **Drones** from **1.5 seconds** to **0.3 seconds**.
	+ ***Nerf:*** **Drones** no longer detect Survivors through walls or floors of multi-level maps.
	+ ***Nerf:*** **Drones** can no longer be manually reactivated.
	+ ***Nerf:*** hacking a **Drone** will now disable it for **45 seconds** instead of applying a **Claw Trap**.
	+ ***Buff:*** reduced footstep audio to make **The Skull Merchant** harder to track.
	+ ***Buff:*** added the ability for **The Skull Merchant** to change the rotation of a **Drone's** Laser Beam using the *Radar*.
	+ ***Change:*** when a **Drone** is deployed, its Laser Beams will spawn perpendicular to **The Skull Merchant** view, allowing her to possible get an immediate scan on a Survivor in front of her.
* ***Change:*** updated **The Skull Merchant's** Chase Music.
* ***Change:*** received an Add-on pass, tweaking and reworking several Add-ons.
* ***QoL:*** removed the Cool-down for recalling a **Drone** and made the option available at any time, regardless of whether *Eyes in the Sky* is on cool-down otherwise or not.

### Patch 7.3.1

* ***QoL:*** added unique prompts to differentiate which direction a **Drone** will rotate in.

## Trivia

* **The Skull Merchant** came without her own Realm, instead setting up her hunting camp on Shelter Woods in The MacMillan Estate.
* **The Skull Merchant** is one of the most normal-looking Killers in *Dead by Daylight*, with no initially visible physical alterations to her.
* **The Skull Merchant** is one of the richest Characters in *Dead by Daylight*.
* **The Skull Merchant** met her Survivor-counterparts before joining the Realm, having injured **Renato** before being taken by The Entity.
* During the 6.6.0 PTB, Survivors could see an eye icon above them when **The Skull Merchant** tracked them with her *Radar*.
	+ This feature was ultimately not implement for balancing concerns.

### Lore Trivia

* **The Skull Merchant** based her appearance on a Character of the same name from her father's dark manga.
* ***Sonhadores Sombrios*** translates to **Grim Dreamers**, referencing the inspiration drawn from Seita's nightmares.
* **The Skull Merchant's** parents were named *"Seita"* and *"Belinda"*.

### Weapon Trivia

* The following Weapons provide her with unique animations for attacking and the ensuing cool-down, as well as unique sounds.
	+ *Meat Cleaver*
	+ *Hydraulic Blade*

## Gallery

### In-game assets

* The Skull Merchant
* The Skull Merchant (Portrait render)
* The Skull Merchant (Background image)

### Old assets

* The Skull Merchant (Old Portrait render)

### Concept arts

* Default Concept Art
* Default Concept Art #2
* Weapon Concept Art
* 'Encroaching Darkness' Concept Art
* 'Cyber Assassin' Concept Art
* 'Fire Moon CEO' Concept Art