Galen Samuel Daniels

* 🔹 **Lore Producer:** *reserved for Lil Nas X* 💙 | **(collect a🔹ncv2 to make it official)**
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Minnesota Menace**

This character's story began in the 1939 Minnesota Menace inaugural season.

* Full Name: **Galen Samuel Daniels**
* Jersey Number: **1**
* Chapter History: **#1 • 1939 🏀**
* Position: **SF2** • **Off-Pine Small Forward** for the **Minnesota Menace**
* Age in Chapter: **19 years old**
* Date of Birth: **January 8th, 1919**
* Modern Country of Origin: **United States 🇺🇸**
* Career Goal: **Embarrass Others**
* Struggle: **The Law**
* Alignment: **Ignorant Evil**
* Height: **6' 7" | 2.0066m**
* Weight: **210 lbs | 95.2544kg**
* Character Level: **1 *- Rookie***

### Play Style: **None**

Galen Daniels didn't develop a ***Play Style*** in time for the Genesis 1939 Season.

### Player Class: **None**

Daniels didn't earn a ***Player Class*** in time for the Genesis 1939 Season.

### Alignment: **Ignorant Evil**

* **Ignorant** = characters who lack knowledge, understanding, and/or curiosity about information or a situation. They often act without thinking of or being aware of the consequences.
* **Evil** = characters who engage in harmful or malicious behavior. They may act with cruelty, greed, or disregard for the well-being of others deliberately.

## Biography

Galen Samuel Daniels was born on January 8th, 1919, in Buffalo, New York. He grew up in a rough neighborhood where street smarts were more valuable than textbooks. His parents, John and Eleanor Daniels, were struggling to make ends meet. His father worked long hours at a steel mill, while his mother took odd jobs to support the family. Galen's path to basketball was unconventional. He initially had no interest in the sport and instead focused on getting by in his challenging environment. It was during a street brawl when his ability to throw punches caught the eye of the Assistant Coach of the Minnesota Menace, Guy Johnson, who was in upstate New York for unknown reasons. Impressed by Galen's agility and strength, Coach Johnson convinced him to give basketball a shot and try out for a professional team far west of Buffalo.

Galen wanted to show up authority figures and embarrass those who looked down on him, so he pursued a career in basketball. His proudest moment, so far discovered, was winning the brawl in front of Coach Johnson. Galen often disregarded rules on and off the court. His media interactions were notorious for his confrontational attitude towards reporters. He saw himself as a rebel, not caring about the consequences of his actions. After somehow winning over team management in a try-out where he did not perform well, at all, he was signed as a free agent to the first-ever rendition of the Minnesota Menace just a few weeks before Media Day and Fan Fest in 1939.

## Details

* Favorite Food: Chicken Wings
* Favorite Color: Acid Green
* Favorite Animal: Any snake
* On-Court Habit: Galen would often try to "pants" opponents by tugging on their shorts.
* Piece of Trivia: Galen won almost every hot pepper eating contest he ever entered.
* Has a Fear Of: Paperclips
* Diet Plan/Training Regimen: Galen's diet primarily consisted of snow and potatoes as a child and adult. His training regimen involved shadow boxing in front of a funhouse mirror.
* Pop Culture Interests: Any Sort of Drum Music, Film Noir, and Detective Novels
* Love Interest: *Not yet publicly known*
* Other Professional Interest: Underground Gambling

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Minnesota Menace*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The St. Paul Yoopers*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Galen Samuel Daniels*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access