Emerl

> "*It's...been fun...Thank you...Sonic...This...is goodbye...I'm glad...I got to see everyone one last time... ... ... ... ... ... ...Should I be glad that... I was born...?*"
> ― Emerl
>
>

## Emerl

* Emerl
* Ultimate Emerl

### Weight

30.8 lb

**Emerl** is one of the central characters and eventual main antagonist of Sonic Battle. The most powerful Gizoid, sources say Emerl singlehandedly caused the fall of the Fourth Great Echidna Civilization before he was shut off.

## Background

4000 years ago, the Nocturnus Clan was at war with the Knuckles Tribe led by Chief Pachacamac. To combat the Knuckles' Tribe's power, the Nocturnus created the Gizoids, highly adaptive robot warriors who almost won the war. However, one Gizoid, Emerl, went rogue and caused the fall of the Fourth Great Civilization, before being shut down. That is, until 50 years prior to the events of Sonic Battle, where Emerl was reawakened by Dr. Eggman's grandfather Gerald, and studied alongside Project Shadow. However, Emerl was deemed too dangerous, and thus was locked away again, until Eggman discovered it. Deeming it useless, he tossed it onto the beach, where it was found by Sonic the Hedgehog. After touching it, Emerl forged a link with the blue hero, and began learning all the combat techniques it could, eventually becoming one of the most powerful fighters on the side of good. However, it was not meant to last. Eggman lured Emerl to the Death Egg and revealed the Final Egg Blaster, forging a new Link with Emerl. However, the power of the Blaster was so great that Emerl overloaded, turning the cannon on the planet itself. In a last act of tragedy, Sonic was forced to destroy the thing he had helped create, as Emerl left behind all its absorbed Emerald Shards, until it was reincarnated as the robot Gemerl.

## Stats

**Attack Potency:**At least **Small Country Level**, possibly **Planet Level** (Far superior to the original Classic Sonic, who broke the chain links connecting Little Planet to Earth. Can fight enemies powered by a Chaos Emerald. Is powered by Chaos Emeralds himself), likely higher (With one Emerald, Emerl destroyed most of the ARK in a fit of rage) | **Planet Level** (It is stated by Gerald Robotnik that Emerl is capable of destroying the world in this form. Defeated Sonic and Shadow together) | At least **Planet Level**, likely far higher(Should be stronger than before.)

**Speed: Faster than Light** (Should be faster than Classic Sonic, who can dodge beams of light from Hotaru. Can fight evenly with Shadow the Hedgehog, who is able to react to branching pathways while traveling on a circuit explicitly stated as lightspeed) | **Faster than Light** (Should be faster than before) | **Faster than Light** (Easily the fastest he has ever been, even faster than Sonic in Sonic's base form)

**Durability:** At least **Small Country Level**, possibly **Planet Level** (Can take multiple hits from characters like Sonic, Shadow, and Knuckles the Echidna. Should be equal to his Attack Potency) | **Planet Level** (Should be equal to his Attack Potency) | At least **Planet Level** (Is harder to knock down than before)

**Hax:**Healing, Power Mimicry, Elasticity, Body Manipulation, Summoning, Energy Manipulation, Explosion Manipulation, Durability Negation, Gravity Manipulation, Stat Manipulation, Resurrection, Creation

**Intelligence**: **Low,** later **Genius** (When Emerl starts training with Sonic, he cannot even speak coherent words. However, with every Chaos Emerald Emerl collects, he gains more intelligence, to the point of being able to generate a diet plan for Amy by scanning her body) | **Genius** | **Average** (Loses all sense of restraint and rational thought and gains the single-minded desire to crush anyone in his way)

**Stamina: High** (Can go 5-10 rounds of combat with some of the series' strongest characters, as well as armies of Phi units and Guard Robos) | **High** (Roughly the same as before) | **High** (Can go 10 rounds of combat with Sonic in 30 seconds)

## Powers, Techniques, and Equipment

### Powers

* **Wind Manipulation**: Some of Emerl's Attacks are capable of generating gusts of wind
* **Energy Manipulation:** Like Shadow, Emerl can channel the power of Chaos Energy to attack enemies. He can also use his shield to block attacks in order to increase his Ichikoro Gauge
* **Shielding**
* **Healing**
* **Summoning:** Can summon sentient bat projectiles to attack foes
* **Power Mimicry:** By battling opponents, Emerl gains a technique from them that he can equip after the battle.
* **Homing Attacks**
* **Teleportation**
* **Water Manipulation:** Emerl channels Chaos 0's power and fires a blast of water out of the ground
* **Earth Manipulation:** Emerl can form a boulder from the earth to chuck it an enemies
* **Explosion Manipulation:** Emerl can create bombs which explode on Emerl's command or when they hit an enemy
* **Electricity Manipulation:** Attacks like Electric Stab are capable of generating electric shocks
* **Creation:** Emerl is able to create rocks that fall from the sky
* **Body Manipulation:** Whenever Emerl uses a power that requires an element his body does not currently possess, he can morph his body in order to generate the components needed to do the attack
* **Elasticity:** When channeling the power of Chaos, Emerl can make his arms stretchy
* **Durability Negation:** When Emerl's Ichikoro Gauge is fully charged, the next special attack he unleashes is generally an instant knockout on the foe, unless they block it
* **Flight:** Admittedly, it's more of a glide
* **Gravity Manipulation:** Emerl's High Gravity and Low Gravity skills use the power of gravity to affect the opponent's jumping ability
* **Stat Manipulation:** Emerl can equip skills that change the power of his attacks as well as increase his acceleration, strength, and defense
* **Digging**
* **Autonomous Barrier Creation**
* **Self-Destruction:** Using the power of Chaos Gamma, Emerl self-destructs and deals immense damage to the enemy
* **Resurrection:** Emerl is able to revive himself after self-destructing using his Recovery Mode

### Techniques

* **Run:** Allows Emerl to run more quickly
	+ Amy Run: Amy's Run Skill, Has 6 Speed making it above average
	+ Walk Mode: Gamma's Run Skill, Has 2 Speed making it one of the slowest runs
	+ Chaos Run: Chaos 0's Run Skill, Has 1 Speed making it the worst of the character run skills
	+ Sonic Run: Sonic's Run Skill, Has 7 Speed making it very good
	+ Knuckles Run: Knuckles's Run Skill, Has 3 Speed making it below average
	+ Tails Run: Tails's Run Skill, has 6 Speed making it above average
	+ Rouge Run: Rouge's Run Skill, has 5 Speed making it slightly above average
	+ Cream Run: Cream's Run Skill, has 4 Speed making it middle of the road
	+ Shadow Run: Shadow's Run Skill, has 8 Speed, the fastest possible, but has the drawback of bad traction
	+ Ultimate Run: Emerl's Ultimate Running Skill, Has 9 Speed and amazing traction
* **Jump:** Emerl's jumping abilitiy. Equipping different skills makes Emerl jump higher
	+ Amy Jump: Amy's Jump Skill, Has 2 Speed making it the worst jump skill
	+ Boost Jump: Gamma's Jump Skill, Has 6 Speed but has slow ascension, making it not that practical
	+ Chaos Jump: Chaos 0's Jump Skill, Has 4 Speed, but very little height is gained.
	+ Sonic Jump: Not to be confused with the mobile game, this is Sonic's Jump Skill, Has 6 Speed making it above average.
	+ Knuckles Jump: Knuckles's Jump Skill, Has 2 Speed making it the worst jump skill tied with Amy.
	+ Tails Jump: Tails's Jump Skill, has 3 Speed making it slightly below average
	+ Rouge Flight: Rouge's Jump Skill, has 5 Speed making it slightly above average, but has the added benefit of a slow descent. However, it can also lead to an opponent attacking Emerl in midair
	+ Cream Jump: Cream's Jump Skill, has 8 Speed making it one of the best.
	+ Shadow Jump: Shadow's Jump Skill, has 7 Speed, a very good jump.
	+ Ultimate Jump: Emerl's Ultimate Jumping Skill, has the best height with 9 Speed
* **Guard:** Emerl's Guarding Skill. Lets him project a very brief shield to defend from enemy attacks. Guarding attacks fills the Ichikoro Gauge, by half of the damage for regular attacks and the whole gauge for special attacks
	+ Amy Guard: Amy's Guard Skill, Has 5 Power making it slightly better than average.
	+ Guard Mode: Gamma's Guard Skill, Has 7 Power making it a formidable defense
	+ Chaos Guard: Chaos 0's Guard Skill, Has 8 Power making it the best guard skill aside from Ultimate Guard.
	+ Sonic Guard: Sonic's Guard Skill, Has 4 Speed making it middle of the road.
	+ Knuckles Guard: Knuckles's Guard Skill, Has 6 Power making it an above average protective ability
	+ Tails Guard: Tails's Guard Skill, has 5 Power making it slightly above average
	+ Rouge Guard: Rouge's Guard Skill, has 1 Power making it the worst guard skill
	+ Chao Knight: Cream's Guard Skill, has 2 Power making it very weak.
	+ Shadow Guard: The Name of the Contessa's guards in Sly 2. Also Shadow's Guard Skill, has 3 Power making it below average
	+ Ultimate Guard: Emerl's Ultimate Guarding Skill, has the best defense via bracing for impact 3 times. 9 Power
* **Fighting Style:** Alters the pose Emerl adopts when he enters a battle
	+ Amy Style: Amy's Style, potentially puts Emerl's attack and defense on par with Amy
	+ E-102 Style: Gamma's Style, potentially puts Emerl's attack and defense on par with E-102 Gamma
	+ Chaos Style: Chaos 0's Style, potentially puts Emerl's attack and defense on par with Chaos 0
	+ Sonic Style: Sonic's Jump Skill, potentially puts Emerl's attack and defense on par with Sonic
	+ Knuckles Style: Knuckles's Style, potentially puts Emerl's attack and defense on par with Knuckles
	+ Tails Style: Tails's Style, potentially puts Emerl's attack and defense on par with Tails
	+ Rouge Style: Rouge's Style, potentially puts Emerl's attack and defense on par with Rouge
	+ Cream Style: Cream's Style, potentially puts Emerl's attack and defense on par with Cream
	+ Shadow Style: Shadow's Style, potentially puts Emerl's attack and defense on par with Shadow
	+ Ultimate Style: Potentially puts Emerl's attack and defense on par with his Ultimate Form, as a way to  possibly circumvent the need for outside help to access said form somewhat
* **Dash:** A quick forward movement. Adjusted to change the distance covered and speed of Emerl's dash. Has full control of horizontal movement done
	+ Amy Dash: Amy's Dash, Has 4 Speed making it middle of the road
	+ Drive Mode: Gamma's Dash, Has 8 Speed making it one of the fastest dashes
	+ Chaos Dive: Chaos 0's Dash, Has 2 Speed making it a very slow "dash".
	+ Sonic Leap: Sonic's Dash Skill, Has 3 Speed making it somewhat below average
	+ Knuckles Dash: Knuckles's Dash Skill, Has 6 Speed making it above Average
	+ Tails Hop: Tails's Dash Skill, Has 5 Speed making it slightly better than average
	+ Rouge Style: Rouge's Dash Skill, Has 4 Speed making it average.
	+ Cream Hop: Cream's Dash Skill, With 3 Speed it's not exactly that fast
	+ Shadow Dash: Shadow's Dash Skill that has a whopping 9 speed making it insanely fast
	+ Ultimate Dash: The best dash in the game with a whopping 9 Power and Speed
* **Colors:** Changes Emerl's color scheme
* **First Attack:** The first step of Emerl's basic attack combo. Adjusted to make it hit harder and faster
	+ Girl Jab(Yes, that's the actual name): Amy's First Attack, has 2 Power and 5 Speed, making it the second fastest first attack
	+ Solid Knuckle: Gamma's First Attack, Has 5 Power and 1 Speed, making it the slowest, but also one of the hardest hitting, First Attacks.
	+ Stretch Chaos: Chaos 0's First Attack, with 4 Power and 1 Speed making it just a worse version of Solid Knuckle. Brought back in Sonic Forces to absolutely FANTASTIC effect...
	+ Sonic Punch: Sonic's First Attack, with 2 Power and 3 Speed making it on par with Chao Arch
	+ Knuckles Straight: Knuckles's First Attack, Has 2 Power and 2 Speed putting it on par with Tails IQ200 Attack
	+ IQ200 Attack: Tails's First Attack, Has 2 Power and 2 Speed making it somewhat solid
	+ Rouge Kick: Rouge's First Attack, Has 2 Power and 3 Speed making it hit fast and somewhat hard
	+ Chao Arch: Cream's First Attack, Attacks in an arch and has 2 Power and 3 Speed, making it on par with Rouge
	+ Shadow Chop: Shadow's First Attack, Has 3 Power and 3 Speed making it one of the best all around first attacks available
	+ Ultimate First Attack: The Best First Attack, with 9 Power and 9 Speed
* **Second Attacks: T**he second step of Emerl's basic attack combo. Adjusted to make it hit harder and faster
	+ Girl Straight: Amy's Second Attack, has 2 Power and 5 Speed, making it the second fastest second attack
	+ Electric Stab: Gamma's Second Attack, Has 5 Power and 1 Speed, making it the slowest, but also one of the hardest hitting, Second Attacks.
	+ Elastic Chaos: Chaos 0's Second Attack, with 4 Power and 1 Speed making it just a worse version of Solid Electric Stab
	+ Sonic Kick: Sonic's Second Attack, with 2 Power and 3 Speed making it a decent offensive option that hits somewhat hard and fast
	+ Knuckles Chop: Knuckles's Second Attack, Has 2 Power and 2 Speed putting it on par with Tails IQ300 Attack
	+ IQ300 Attack: Tails's Second Attack, Has 2 Power and 2 Speed making it somewhat solid
	+ Rouge Side Kick: Rouge's Second Attack, Has 2 Power and 3 Speed making it hit fast and somewhat hard
	+ Chao Winder: Cream's Second Attack, Attacks in an arch and has 2 Power and 3 Speed, making it on par with Rouge's Side Kick
	+ Shadow Kick: Shadow's Second Attack, Has 3 Power and 3 Speed making it one of the best all around second attacks available
	+ Ultimate Second Attack: The Best Second Attack, with 9 Power and 9 Speed
* **Third Attacks:** The third step of Emerl's basic attack combo. Adjusted to make it hit harder and faster
	+ Girl Upper: Amy's Third Attack, has 2 Power and 5 Speed, making it the second fastest third attack
	+ Paralyze Cut: Gamma's Third Attack, Has 5 Power and 1 Speed, making it the slowest, but also one of the hardest hitting, Third Attacks.
	+ Flexible: Chaos 0's Third Attack, with 4 Power and 1 Speed making it just a worse version of Paralyze Cut
	+ Top Kick: Sonic's Third Attack and also the name of a martial arts dojo, with 2 Power and 3 Speed making it on par with Chao Salom
	+ Knuckles Upper: Knuckles's Third Attack, Has 2 Power and 2 Speed putting it on par with Tails IQ400 Attack. Also in Chronicles kinda.
	+ IQ400 Attack: Tails's Third Attack, Has 2 Power and 2 Speed making it somewhat solid
	+ Rouge Sobat: Rouge's Third Attack, Has 2 Power and 3 Speed making it hit fast and somewhat hard
	+ Chao Salom: Cream's Third Attack, Attacks in an arch and has 2 Power and 3 Speed, making it on par with Rouge's Sobat
	+ Shadow Back Kick: Shadow's Third Attack, Has 3 Power and 3 Speed making it one of the best all around third attacks available
	+ Ultimate Third Attack: The Best Third Attack, with 9 Power and 9 Speed
* **Heavy Attacks:** Combo Finishers that hit hard and fast. Adjusted to make them hit harder and faster
	+ Girl Crush: Ok, that sounds a little threatening, and it is, with 4 Power and 6 Speed, making it the second best heavy attack overall.
	+ Electric Shock: Gamma's Heavy Attack, Has 5 Power and 2 Speed, making it the slowest, but also one of the hardest hitting, Heavy Attacks.
	+ Chaos Double Stab: Chaos 0's Heavy Attack, with 5 Power and 2 Speed making it strong but slow and not a worse version of one of Gamma's moves.
	+ Sonic Flare: Emerl channels his inner Super Mario 64 and breakdance kicks, dealing an attack with 4 Power and 4 Speed.
	+ Megaton Hook: Same Stats as Magic Hook, same general motions, just with an actual fist.
	+ Magic Hook: Remember that thing that killed Luigi in the Death Battle? This is it. Tails's Heavy Attack, Has 4 Power and 3 Speed making it not the strongest or fastest move, but it is reliable.
	+ Charlie Kick: Rouge's Heavy Attack, Has 4 Power and 4 Speed making it on par with Chao Tornado
	+ Chao Tornado: Cream's Heavy Attack, Summons a Tornado with 4 Power and 4 Speed making it very well rounded.
	+ Chaos Nightmare: Shadow's Heavy Attack, Has 5 Power and 4 Speed making it one of the best all around heavy attacks available. Also sounds really cool
	+ Ultimate Heavy Attack: The Best Heavy Attack, with 9 Power and 9 Speed
* **Upper Attacks:** Designed to juggle enemies into the air. Adjusted to make it hit harder and faster
	+ Girl Swing: See Upper Chaos
	+ Upper Electric Shock: With 6 Power and 2 Speed you do not want to be hit by this. Or at least not for too long.
	+ Upper Chaos: Just another version of Knuckles's and Tails's attacks. Also, they just took Shadow's attack and changed the words around. How creative
	+ Sonic Updraft: Sonic's Upper Attack, with 3 Power and 4 Speed making it quick and brutal
	+ Enrage: Emerl channels his inner rage to deliver a rather underwhelming 3 Power and 2 Speed attack on par with Tails Magic Upper
	+ Magic Upper: Tails's Upper Attack, Has 3 Power and 2 Speed making it somewhat solid
	+ Secret Kick: Rouge's Upper Attack, Has 3 Power and 3 Speed making it equivalent to Chao Upper
	+ Chao Upper: Cream's Upper Attack, Has 3 Power and 3 Speed making it very well rounded
	+ Chaos Upper: Shadow's Upper Attack, Has 4 Power and 1 Speed making it strong but slow
	+ Ultimate Upper Attack: The Best Upper Attack, with 9 Power and 9 Speed
* **Dash Attacks:** Attacks done while dashing. Adjusted to make it hit harder and faster
	+ Girl Bomber: Emerl channels its inner Princess Peach and butt slams the enemy for 2 Power and 5 Speed.
	+ Buster Drill: The Drill that Pierces the Heavens, Possesses 5 Power and 1 Speed making it strong but very slow.
	+ Chaos Dolphin: A recolored Tails Cyclone, but the name is cool.
	+ Windmill: Sonic's Dash Attack, with 2 Power and 3 Speed making it a good option for finishing off weakened opponents
	+ Double Punch: Emerl slams both his fists into the enemy simultaneously to get a whopping 2 Power and 2 Speed. Impressive, isn't it?
	+ Tails Cyclone: Tails's Dash Attack, Has 3 Power and 2 Speed making it hit as hard as the Cyclone plane
	+ Secret Spear: Rouge's Dash Attack, Has 2 Power and 3 Speed making it as dangerous as the thief herself.
	+ Chao Dash: Cream's Dash Attack, Has 2 Power and 3 Speed making it on par with Rouge's Secret Spear.
	+ Shadow Slider: Shadow's Dash Attack, Has 3 Power and 3 Speed making it well rounded
	+ Ultimate Dash Attack: The Best Dash Attack, with 9 Power and 9 Speed
* **Air Attacks:** Designed to juggle enemies into the air. Adjusted to make it hit harder and faster
	+ Air Girl Crush: Amy's Air Attack, Has 2 Power and 4 Speed making it fast and kinda strong
	+ Air Electric Shock: With 4 Power and 2 Speed, Gamma's Electric Shock from above hurts.
	+ Chaos Rocket: Sounds cool, but it's just Sonic Rocket with the stats reversed.
	+ Sonic Rocket: It almost rhymes and it has 2 Power and 3 Speed. Not quite amazing but still good
	+ Knuckles Air Hook: Emerl divebombs from above to deliver a rather underwhelming 3 Power and 2 Speed attack.
	+ Typhoon: If this 2 Power and 2 Speed Attack is a typhoon, it makes you wonder what a thunderstorm is like.
	+ Agent Eagle: Rouge's Air Attack, Has 2 Power and 3 Speed making it equivalent to Sonic Rocket
	+ Chao Circle: Cream's Air Attack, and one of Emerl's best, most spammable moves, with 5 Power and 3 Speed making something not to be underestimated
	+ Shadow Rocket: I guess they thought rockets were so cool they needed a third attack named after one, and another one with 2 Power and 3 SPeed
	+ Ultimate Air Attack: The Best Air Attack, with 9 Power and 9 Speed
* **Pursuit Attacks:** Designed to home in on enemies. Adjusted to make it hit harder and faster
	+ Girl Dunk: Amy's Pursuit Attack. Has 6 Power and 5 Speed, FORCING you to feel the full force of Amy's hammer.
	+ Air Knuckle: It's like Sonic Eagle except with a Metal fist instead of a hedgehog foot.
	+ Chaos Impact: A reskinned Girl Dunk with Identical Stats.
	+ Sonic Eagle: A more rounded Girl Dunk with 5 in both stats.
	+ Meteor Punch: Emerl finally shows his true strength with a Girl Dunk clone, having the same 6 power and 5 speed
	+ Tails Dunk: With 4 Power and 5 Speed it's got the same stats as Homing Cutter and it makes your opponent get dunked on
	+ Homing Cutter: Rouge's Pursuit Attack, Has 4 Power and 5 Speed making it well rounded.
	+ Chao Dunk: A reskinned Homing Cutter with identical stats
	+ Shadow Eagle: Shadow's Pursuit Attack, Has 7 Power and 6 Speed making it strong and fast, a deadly combination.
	+ Ultimate Aim Attack: The Best Pursuit Attack, with 9 Power and 9 Speed
* **Ground Trap:** Sets traps on the ground for enemies to walk into. Adjusted to make it hit harder and faster
	+ Gift: Amy's Ground Trap, has 5 Power and 2 Speed, making it slow but powerful
	+ Blinker: Gamma's Ground Trap, with the same stats as Amy's Gift
	+ Chaos Splash: Just Tail's Chu2 bomb without the clever chu chu rocket reference.
	+ Sonic Cracker: Sonic's Ground, with 4 Power and 2 Speed making it a weaker version of Gift
	+ Mole Bomb: Knuckles sets a bomb in the ground with 2 Speed and it hits with the force of 4 Power, making the power output average.
	+ Chu2 Bomb: Weaker version of Roaming Chaos with same Speed and 1 less Power pip
	+ Bat Cracker: This Animal Cracker packs a mean punch with 3 Power and 2 Speed
	+ Cream Cracker: Cream's Ground Trap, Has the same stats as Sonic Cracker
	+ Roaming Chaos: Shadow's Ground Trap, Has 3 Power and 2 Speed, drops a ball of Chaos that follows Emerl and detonates upon contact with the enemy.
	+ Ultimate Ground Trap: The Best Ground Trap, with 9 Power and 9 Speed, drops 2 mines
	+ ???(Amy): Same Stats as Ultimate Ground Trap
	+ ???(Chaos): Same Stats as Ultimate Ground Trap
* **Ground Shot:** Designed to juggle enemies into the air. Adjusted to make it hit harder and faster
	+ Pink Typhoon: Emerl shoots a tornado that knocks opponents into the air and has nice stats at 4 Power and 5 SPeed
	+ Devestator: Super Destructive With 8 Power and 2 Speed...you do not want to be hit by this. Or at least not for too long.
	+ Chaos Shot: Emerl shoots concentrated water at the opponent like a waterbender for 5 Power and 3 Speed.
	+ Sonic Wave: Basically Chaos Magic in shockwave form with a name reminiscent of a powerup from Spongebob the Movie Game.
	+ Rock Free Fall: Emerl makes his enemies get rocked by throwing a rock at them. As one would expect, it hurts, with 6 power and 3 speed.
	+ Energy Ball: Hi, not Mega Buster! It's got 3 Power and 4 Speed and even fires out yellow lemon balls, it's awesome
	+ Beauty Shock: Rouge's Ground Shot, Has 4 Power and 4 Speed and shoots an energy ball, it's well rounded.
	+ Chao Cannon: Cream's Ground Shot, Has the same stats as the Pink Typhoon. Fitting due to Amy and Cream's friendship
	+ Chaos Magic: It's not actual magic, but it's about as cool with a fast moving energy ball with 5 Power and 5 Speed
	+ Ultimate Ground Shot: The Best Ground Shot, with 9 Power and 9 Speed
* **Ground Power:** Designed to deal physical damage to the enemy. Adjusted to make it hit harder and faster
	+ Chaos Crush: Chaos 0 channels his energy and fires a water stream into the ground, creating a water tentacle that attacks and has 4 Speed and 2 Power.
	+ Knuckles Combo: Similar to Sonic Combo, it's a flurry of hits ending with Enrage
	+ Rouge Combo: Similar to Sonic Combo, it's a flurry of hits ending with Charlie Kick
	+ Shadow Combo: Similar to Sonic Combo, it's a flurry of hits ending with Chaos Nightmare
	+ Meltdown: Chaos Gamma's Ground Power, Emerl activates his self destruct feature that drastically lowers health and deals an 8 Power, 1 Speed move. It's all or nothing.
	+ Girl Tornado: Emerl does a spin attack with a hammer, dealing a well rounded 4 Power, 4 Speed attack.
	+ E-102 Combo: Similar to Sonic Combo, it's a flurry of Upper Electric Shock Attacks
	+ Cream Combo: Similar to Sonic Combo, it's a flurry of hits ending with Chao Rush
	+ Chaos Combo: Similar to Sonic Combo, it's a flurry of hits ending with Chaos Double Stab. All Combos have 9 Power and 9 Speed.
	+ Sonic Drive: Sonic's Ground Power, with 6 Power and 5 Speed. Done by tossing a ring and then spindashing to it, damaging anything in the path there.
	+ Sonic Combo: Having the same stats as Ultimate Ground Power, it's a flurry of hits finishing with a Sonic Wave
	+ Chao Rush: Emerl uses Metronome, gets Gust, unleashes a 4 Power, 3 Speed move, and it's super effective.
	+ Flick: Emerl summons a Magic Glove from the ground to flick the enemy, with an attack that has 2 Power and 2 Speed, making it only really good for combo potential
	+ Deep Impact: Like the Yu-Gi-Oh! Card, it causes plenty of damage with its 7 Power. The only problem is that it takes some charging up to pull off.
	+ Tails Combo: Similar to Sonic Combo, it's a flurry of hits finishing with Magic Upper
	+ Silent Size: 3 Power, 6 Speed, and powerful enough to split opponents in half
	+ Amy Combo: Similar to Sonic Upper, it's a flurry of hits ending with Girl Swing.
	+ Chaos Burst: An alternate version of one of Shadow's most powerful moves, it has 3 Power and 7 Speed, and is done by teleporting and then creating an energy field around where Emerl ends up.
	+ Ultimate Ground Power: The Best Ground Power, with 9 Power and 9 Speed
* **Aerial Trap:** Designed to shoot Traps on the ground or to hover in the air waiting to be hit. Adjusted to make it hit harder and faster
	+ Air Gift: An Aerial Gift with the same stats
	+ Air Blinker: An Aerial Blinker with the same stats
	+ Air Chaos Splash: An Aerial Chaos Splash with the same stats
	+ Air Sonic Cracker: An Aerial Sonic Cracker with the same stats
	+ Air Mole Bomb: An Aerial Mole Bomb with the same stats
	+ Air Chu2 Bomb: An Aerial Chu2 Bomb with the same stats
	+ Air Bat Cracker: An Aerial Bat Cracker with the same stats
	+ Cream Air Cracker: An Aerial Cream Cracker with the same stats
	+ Air Roaming Chaos: An Aerial Roaming Chaos with the same stats as the original
	+ Ultimate Air Trap: The Best Air Trap, with 9 Power and 9 Speed
* **Aerial Shot:** Designed to juggle enemies into the air. Adjusted to make it hit harder and faster
	+ Air Pink Typhoon: An Aerial Pink Typhoon with the same stats as the original.
	+ Air Devastator: An Aerial Version of Devestator with the same stats
	+ ???(Knuckles): Has the same stats as Ultimate Aerial Shot, Causes 3 Large Rocks to fall from the sky
	+ Air Chaos Shot: An Aerial version of Chaos Shot with the same stats
	+ Sonic Storm: A well rounded attack with 5 Power and 5 Speed
	+ Meteor Crash: No, not Meteor Smash, Generations didn't exist yet. Anyway, it's a very powerful attack with 6 Power and 3 Speed with the drawback being having to stay in place.
	+ Air Energy Ball: An Aerial Energy Ball with the same stats as the original
	+ Air Beauty Shock: An Aerial Version of Beauty Shock with the same stats
	+ Air Chao Cannon: An Aerial version of Chao Cannon with the same stats
	+ Air Chaos Magic: An Aerial version of Chaos Magic with the same stats
	+ Ultimate Air Shot: The Best Air Shot, with 9 Power and 9 Speed
* **Aerial Power:** Designed to physically damage foes in the air. Adjusted to make it hit harder and faster
	+ Air Girl Tornado: Aerial Girl Tornado with same stats
	+ Air Meltdown: Aerial Meltdown with same stats
	+ Air Chaos Crush: Aerial version of Chaos Crush with same stats
	+ Sonic Meteor: Sonic's Air Power, with 4 Power and 8 Speed making it a brutal blitzing killing machine
	+ Major Eruption: Knuckles tunnels underground then comes back up with an uppercut with 5 Power and 3 Speed
	+ Air Flick: Same stats as Flick, but in the air
	+ Spiral Dive: Rouge's Air Power, with 3 Power and 4 Speed and elegance to match.
	+ Chao Revolution: Emerl makes a tornado under himself with Cheese, has balanced 4 Power and 4 Speed.
	+ Air Chaos Burst: Aerial Chaos Burst with same stats
	+ Ultimate Air Power: The Best Air Power, with 9 Power and 9 Speed
	+ ???(Shadow): Same stats as Ultimate Air Power, Emerl teleport to three places at once and spawn energy barriers at each place that damage foes
	+ ???(Cream): Same stats as Ultimate Air Power, Emerl makes two versions of Cheese that both summon damaging tornadoes
	+ ???(Tails): Same stats as Ultimate Air Power, Emerl makes a flick, then a bunch of spinning kicks in the air.
	+ ???(Rouge): Same stats as Ultimate Air Power, Emerl tailspins into the air then back down. Anyone caught in it is damaged.
	+ ???(E-102 Gamma): Same stats as Ultimate Air Power, Emerl makes a stronger version of Meltdown
	+ ???(Sonic): Same stats as Ultimate Air Power, Emerl homes in on enemies in the air.
* **Attack Supports:** Boosts the Attack Power of Emerl, one for each character
* **Strength Supports:** Same thing, but for Defense
* **Support of Others:**
	+ Acceleration Up Lvl 1: Improves Acceleration
	+ Acceleration Up Lvl 2: Further Boosts Acceleration
	+ High Gravity Lvl 1: Makes it so opponents cannot fly very long/jump high
	+ High Gravity Lvl 2: Further boosts the affect of High Gravity Lvl 1
	+ Low Gravity Lvl 1: Has the opposite effect of High Gravity Lvl 1
	+ Low Gravity Lvl 2: Boosts Low Gravity Lvl 1's Effect
	+ Trounce Support: Increases Rate of One Shot Ichikoro Gauge Refill
	+ No Support: Does nothing. Literally nothing
* **Air Actions:** Things that Emerl can do once he is in the air that aren't attacks
	+ Tails Fly: Allows Emerl to Fly Temporarily
	+ Rouge Catch: Lets Emerl slowly descend
	+ Flight Mode: Allows Emerl to hover in midair
	+ Amy Double Jump: Self Explanatory
	+ Chaos Flight: Bit of a misnomer, as it only allows Emerl to hover slightly
	+ Grinder Attack: Emerl glides through the air, damaging those he touches
	+ Ultimate Air Action: Emerl spins 360 degrees in the air, propelling him forward
	+ Shadow Teleport: Lets Emerl teleport a short distance using Chaos Control
	+ Sonic Ballet: Less effective Ultimate Air Action
	+ Cream Ballet: Similar to Tails Flight
* **Healing:** Yes, Emerl can heal himself as well as refill his Ichikoro gauge. Adjusting the Memory determines how fast it goes
	+ Ultimate Heal: The Best Healing Skill, with max Power and max Speed
	+ Knuckles Heal: Not good at restoring health, but great for getting a higher Ichikoro Gauge with 4 Speed.
	+ Sonic Heal: Emerl vibrates his molecules at supersonic Speeds to heal, not that fast With 2 Speed
	+ Shadow Heal: Emerl uses Chaos Control to Heal, faster than Sonic's but still not too fast With 3 Speed
	+ Recovery Mode: The best healing option aside from Ultimate, and the two words that will be burned into your skull by the end of the story mode, Has 9 Speed
	+ Rouge Heal: Emerl uses secret agent training to heal. Very slow at 1 Speed
	+ Cream Heal: Has 7 Speed, and done through pureness of heart
	+ Amy Heal: 6 Speed, Bad for restoring Ichikoro, good for health
	+ Tails Heal: Utilizes a healing machine, goes at 5 speed, same side effects as Amy's Heal
	+ Chaos Heal: Calls on Water Spirits for Healing. Restores HP Fast, but Ichikoro Gauge is slow. Has 8 Speed
* **Ichikoro:** By blocking attacks or healing, Emerl's Ichikoro Gauge fills up, and once it's at maximum, the next Special Emerl unleashes instantly knocks out the opponent if it hits. If it doesn't hit, the attack is wasted
* **Ultimate Emerl:** Upon forging a Link with something incredibly powerful, Emerl reverts to his base programming and becomes a nigh-unstoppable force, with his strength and speed immensely boosted and all his attacks being much more wide-reaching

### Equipment

* **Chaos Emeralds:** The more Emeralds Emerl collects, the stronger and more intelligent he becomes. Obviously, Emerl doesn't have the Emeralds on hand at all times, though, and he can't use them to generate a Super Form or do any sort of Chaos Powers.

## Key

**With 1-6 Chaos Emeralds | With all 7 Chaos Emeralds | Ultimate Emerl**

## Minor Feats

### Attack Potency/Strength

* Able to lift and throw boulders with ease
* Damaged Dr. Eggman's Eggmobile
* Bested Knuckles in combat, who is known as the strongest of Team Sonic physically

### Speed/Reactions

* Dodges energy shots from Tails' Arm Cannon
* Outruns the self-destruction of Chaos Gamma

### Durability/Endurance

* Got hit by Dr. Eggman a few times without going down
* Got punched by Sonic with no Chaos Emeralds with little injury

### Skill/Intelligence

* Copied the skills of all the characters in the game
* Helped Amy with her weight loss program
* Was one of the few characters who actually got on Shadow's good side

## Powerscaling

Considering Emerl was capable of besting both Base Shadow and Base Sonic in combat, he should likely scale to all of the best feats the Base Form Characters performed up to Sonic Chronicles: The Dark Brotherhood, since that was the last game to utilize Gizoids as enemies. However, since all of the characters in the game can also fight evenly with Emerl, they should all be roughly comparable to him as well, especially since Base Sonic defeated an amped version of Emerl at endgame. Emerl should also scale to bosses like Black Doom for roughly the same reason.

## Weaknesses

* If Emerl absorbs too much energy, he'll overload and go crazy.
* If an opponent shows Emerl an overwhelming amount of power so far beyond his capabilities, he will most likely establish a Link with them and not be able to fight
* Ultimate Emerl is unfortunately locked behind this sort of stipulation with the exception of maybe the Ultimate Fighting Style
* Emerl cannot use all of his copied techniques at once.
* The healing has to be consciously activated by Emerl, it's not instinctive.
* Emerl can be quite naive and cocky.
* His power is dependent on Chaos Emeralds, which he cannot normally access.
* Without utilizing copied techniques, Emerl is borderline useless in a fight

## Sources

JJSliderman's Emerl bio on Deviantart

Sonic Feat and Calc Compilation by Nekroz-Of-Mokey