Sidra

A member of Takadox's species who joined the Dark Hunters.

The Dark Hunter Sidra

## Description

Sidra is lithe and athletic, clad in elegant armour in shades of emerald. She carries herself with an air of enigmatic aloofness, oozing the opulent confidence of someone who thinks themselves a higher class of being.

Her interactions on the battlefield are frequently characterised by cowardice and insecurity. She relies primarily on surprise attacks, underhanded tactics, and having others to back her up. Though she can hold her own in a straight fight, when the odds aren’t in her favour, she’s prone to turn tail and run.

Like all members of her species, Sidra possesses a limited hypnosis ability. It requires eye contact to work, and gradually erodes a target’s will, making them more susceptible to coercion. She’s also picked up a knack for acrobatics and agility, due to her training with Lariska.

Sidra wears the Mask of Shadow Travel, which allows her to step into a shadow, including her own, and emerge from another, provided she knows where it is. There is no known limit to how far someone can travel via the mask, but the further one travels, the longer the journey takes, and the longer it takes for the mask to recharge. The wearer can transport up to two other beings with them, but they must consent to the travel, or will be left behind. Taking passengers also increases the travel and recharge time of the mask.

Long journeys can be distressing, even dangerous, for the user, as they find themselves somewhere impenetrably dark and soul-chillingly cold, where unseen things seem to slither and scuttle (this realm is speculated by some to the Field of Shadows or a similarly unpleasant pocket dimension). If the destination shadow was obstructed or removed while the mask’s wearer is in-transit, they may find themselves trapped in the transit dimension.

Sidra’s mask has been further customised with a telescopic lens, which can also take photographs that are then sent to her iStone, useful for scouting locations to teleport to later.

For ranged combat, Sidra carries a handheld rhotuka launcher. Her rhotuka power alters the physical properties of the spinners, making them incredibly sharp along every edge, ideal for a swift ranged assassination. For melee combat, Sidra’s weapon of choice is an electro chute blade, though she also carries a more mundane dagger as backup.

The final items in Sidra’s arsenal are a pair of custom-made nektann drones, which operate as scouts and support during operations. These nektann are smaller than standard, folding up to be about the size of a Zamor sphere. Like most nektann, they are capable of self-reassembly and projecting weak energy blasts, enough to singe armour or blister skin. Both drones are connected to Sidra’s iStone, allowing her to issue them commands or view their camera feeds.

## Background

From the earliest days of her existence, Sidra wanted to explore the world. Buoyant and optimistic, she expected the universe beyond her home to be idyllic and welcoming, but what she found instead was chaos and war as the League of Six Kingdoms began its march to conquest. Everyone she went Sidra found herself treated with fear and disdain, with most beings unwilling to even look her in the eyes, thanks in large part to the reputation of a particularly infamous member of her species: Takadox.

Then, one day, Sidra crossed paths with a being who was unafraid to meet her gaze. The Dark Hunter Lariska saw something in the forlorn wanderer, and decided to bring her back to Odina. As they travelled, Lariska trained Sidra in hand-to-hand combat (mostly to give herself something to do on the long, boring voyage), gradually moulding her towards a new purpose. By the time they reached the island, Sidra was ready to be recruited.

As the years went by, her skills grew, and her naivety abated, until she had firmly established herself as a formidable member of the organisation. In the end, Sidra did find a place where she was welcomed, and a way to explore the world.

## In-game History

Sidra was in over her head from the moment she landed on Metru Nui. She took up the contract to hunt down the League terrorist Othorak, who proved to be a borderline-suicidal fanatic with no regard for the wellbeing of others, or himself.

After he hijacked an airship, Sidra pursued him on board, trying to sabotage the vessel before engaging Othorak in a duel. Her efforts half-succeeded; she thwarted his original plan to crash the ship into the Great Furnace, but he still managed to bring it crashing down into the streets of Ta-Metru, killing dozens... including himself. Sidra managed to save herself and two of the Matoran crew members, teleporting them to safety.

She initially considered her contract complete, before one of her nektann left aboard the crashed airship revealed a horrifying truth: Othorak still lived, now resurrected as an Untethered Revenant. She teleported back to the crash site to confront him, only for him to teleport away himself, summoned by the cries of another Revenant.

With her initial target now gone, and the League invading the streets, Sidra set off for the Coliseum, though she dispatched one of her nektann to Ga-Metru to keep an eye on events there.

After moving a nektann into position on the balcony, Sidra teleported into Dume's office and loosed a rhotuka at the Turaga, though the unexpected interference of several Toa denied her a clean kill. After sacrificing the last of his energy to transform several Matoran into Toa, Dume died of his wounds, and the titan Zataka took control of Metru Nui's defences, while the Toa Knichou, Okuo, and Atamai discussed what was to be done with the Great Disks.

Tuyet then made her presence known through Dume's mirror, revealing that she had taken possession of the machine the disks were intended to be used in. Seizing her opportunity, Sidra teleported into the cavern and attempted to destroy the machine, though it proved too large to easily break. After a brief bout, Tuyet convinced Sidra to stand down, revealing she intended to use the machine to repair a paradox she had created in another universe, rather than change the past to stop the rise of the Barraki as Dume had wished.

Before the machine could be used, however, the Dead God woke, and died again, the world was rent asunder.