Circle of Winter Druid

*Made by Firestormfim*

*Most think of druids as nurturers, caretakers who watch over growing things, easing the entrance of new life into the world. But in truth druids help to preserve the natural cycle of life, and that cycle, as in the seasons themselves, includes an end. The Circle of Winter is sworn to watch over this ending, both the season of winter and the ends of lives are their domain, serving as caretakers for the old and frail as well as ensuring the preservation of slumbering forests. These druids can often be cold and stoic at first glance, typically being fairly blunt in demeanor, but this belays an inner kindness within many, for winter is not just an end, but a herald of new beginnings, and a time to rest and reflect on the past and to prepare for the future.*

## Level 2

#### **Circle Spells:**

 3rd Level
 5th Level
 7th Level
 9th Level

#### **Bonus Cantrip:**

You learn your choice between Ice Blade and Hoarfrost Blade as a Druid cantrip

#### **Hoarfrost Shaman:**

As a druid of winter you may invoke the season’s magic into your very being. As an action you can expend a use of your Wild Shape feature to transform into an elemental creature of ice rather than a beastial form. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are incapacitated, die, or use this feature again.

While in your elemental form you retain your normal stats and features, and gain the following benefits:

* You gain temporary hp equal to half your druid level rounded down (minimum 2) at the start of each of your turns, as your ice body freezes moisture to repair itself.
* Once per transformation, when hit by an attack from a melee weapon that is not a natural weapon, you can use your reaction to trap the weapon in your icy form. The attacker must succeed on a strength saving throw against your spell save DC or drop the weapon. As long as you remain in this form, a creature other than you must succeed an athletics check against your spell save DC to pick up the weapon.
* While in this form, you can use your bonus action to draw in the heat around you, causing all creatures within 5 ft of you to suffer Cold damage equal to your proficiency modifier.

## Level 6

#### **Frigid Shield:**

When you deal Cold or Necrotic damage with a cantrip you may add your Wisdom modifier to the damage dealt.

In addition, when you deal these damage types with a spell, you can use your reaction to draw the frost back to you, forming it into a shield that increases your AC by 2 until the start of your next turn. You can do this a number of times equal to your proficiency modifier, regaining all expended uses when you finish long rest.

## Level 10

#### **True Ice:**

Beginning at 10th level, when you assume your Ice Elemental form, you truly become of ice, gaining immunity to cold damage and resistance to slashing damage but vulnerability to fire damage.

## Level 14

#### **Harken Spring:**

Your connection to the end of the cycle brings you closer to the next beginning. When you drop to 0 hit points, you can entomb yourself in permafrost, and you become stable. The permafrost is immune to all damage and spells and other magical effects cannot extend through the ice or be cast through it. The next morning, the ice shatters and you become conscious, receiving the full benefits of a long rest.

You cannot use this ability again until you complete another long rest.